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authormarha <marha@users.sourceforge.net>2010-12-28 16:10:20 +0000
committermarha <marha@users.sourceforge.net>2010-12-28 16:10:20 +0000
commit807c6931fe683fd844ceec1b023232181e6aae03 (patch)
tree1a131ed95fe2200d0ad33da8f7755a7ed2364adc
parent973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff)
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xserver and mesa git update 28-12-2010
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-rw-r--r--mesalib/src/mesa/swrast/s_feedback.h100
-rw-r--r--mesalib/src/mesa/swrast/s_fog.c488
-rw-r--r--mesalib/src/mesa/swrast/s_fog.h83
-rw-r--r--mesalib/src/mesa/swrast/s_fragprog.c554
-rw-r--r--mesalib/src/mesa/swrast/s_fragprog.h79
-rw-r--r--mesalib/src/mesa/swrast/s_lines.c536
-rw-r--r--mesalib/src/mesa/swrast/s_lines.h82
-rw-r--r--mesalib/src/mesa/swrast/s_linetemp.h804
-rw-r--r--mesalib/src/mesa/swrast/s_logic.c438
-rw-r--r--mesalib/src/mesa/swrast/s_logic.h78
-rw-r--r--mesalib/src/mesa/swrast/s_masking.c206
-rw-r--r--mesalib/src/mesa/swrast/s_masking.h79
-rw-r--r--mesalib/src/mesa/swrast/s_points.c1144
-rw-r--r--mesalib/src/mesa/swrast/s_points.h78
-rw-r--r--mesalib/src/mesa/swrast/s_readpix.c1086
-rw-r--r--mesalib/src/mesa/swrast/s_span.c3004
-rw-r--r--mesalib/src/mesa/swrast/s_span.h441
-rw-r--r--mesalib/src/mesa/swrast/s_spantemp.h442
-rw-r--r--mesalib/src/mesa/swrast/s_stencil.c2490
-rw-r--r--mesalib/src/mesa/swrast/s_stencil.h106
-rw-r--r--mesalib/src/mesa/swrast/s_texcombine.c1451
-rw-r--r--mesalib/src/mesa/swrast/s_texcombine.h73
-rw-r--r--mesalib/src/mesa/swrast/s_texfilter.c6612
-rw-r--r--mesalib/src/mesa/swrast/s_texfilter.h80
-rw-r--r--mesalib/src/mesa/swrast/s_triangle.c2284
-rw-r--r--mesalib/src/mesa/swrast/s_triangle.h100
-rw-r--r--mesalib/src/mesa/swrast/s_tritemp.h1858
-rw-r--r--mesalib/src/mesa/swrast/s_zoom.c866
-rw-r--r--mesalib/src/mesa/swrast/s_zoom.h112
-rw-r--r--mesalib/src/mesa/swrast/swrast.h464
-rw-r--r--mesalib/src/mesa/swrast_setup/NOTES65
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_context.c612
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_triangle.c530
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_triangle.h76
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_tritmp.h496
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_vb.h74
-rw-r--r--mesalib/src/mesa/swrast_setup/swrast_setup.h122
-rw-r--r--mesalib/src/mesa/tnl/NOTES102
-rw-r--r--mesalib/src/mesa/tnl/t_context.c446
-rw-r--r--mesalib/src/mesa/tnl/t_context.h1090
-rw-r--r--mesalib/src/mesa/tnl/t_draw.c974
-rw-r--r--mesalib/src/mesa/tnl/t_pipeline.c420
-rw-r--r--mesalib/src/mesa/tnl/t_pipeline.h147
-rw-r--r--mesalib/src/mesa/tnl/t_rasterpos.c972
-rw-r--r--mesalib/src/mesa/tnl/t_vb_cliptmp.h640
-rw-r--r--mesalib/src/mesa/tnl/t_vb_cull.c96
-rw-r--r--mesalib/src/mesa/tnl/t_vb_fog.c552
-rw-r--r--mesalib/src/mesa/tnl/t_vb_light.c686
-rw-r--r--mesalib/src/mesa/tnl/t_vb_lighttmp.h1302
-rw-r--r--mesalib/src/mesa/tnl/t_vb_normals.c374
-rw-r--r--mesalib/src/mesa/tnl/t_vb_points.c228
-rw-r--r--mesalib/src/mesa/tnl/t_vb_program.c1140
-rw-r--r--mesalib/src/mesa/tnl/t_vb_render.c696
-rw-r--r--mesalib/src/mesa/tnl/t_vb_rendertmp.h972
-rw-r--r--mesalib/src/mesa/tnl/t_vb_texgen.c1218
-rw-r--r--mesalib/src/mesa/tnl/t_vb_texmat.c256
-rw-r--r--mesalib/src/mesa/tnl/t_vb_vertex.c566
-rw-r--r--mesalib/src/mesa/tnl/t_vertex.c1128
-rw-r--r--mesalib/src/mesa/tnl/t_vertex.h362
-rw-r--r--mesalib/src/mesa/tnl/t_vertex_generic.c2310
-rw-r--r--mesalib/src/mesa/tnl/t_vertex_sse.c1368
-rw-r--r--mesalib/src/mesa/tnl/t_vp_build.c120
-rw-r--r--mesalib/src/mesa/tnl/t_vp_build.h84
-rw-r--r--mesalib/src/mesa/tnl/tnl.h200
-rw-r--r--mesalib/src/mesa/vbo/vbo.h338
-rw-r--r--mesalib/src/mesa/vbo/vbo_attrib_tmp.h1226
-rw-r--r--mesalib/src/mesa/vbo/vbo_context.c494
-rw-r--r--mesalib/src/mesa/vbo/vbo_context.h224
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.c184
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.h396
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_api.c2111
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_array.c2490
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_draw.c841
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_eval.c526
-rw-r--r--mesalib/src/mesa/vbo/vbo_rebase.c490
-rw-r--r--mesalib/src/mesa/vbo/vbo_save.c244
-rw-r--r--mesalib/src/mesa/vbo/vbo_save.h400
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_api.c2579
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_draw.c606
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_loopback.c390
-rw-r--r--mesalib/src/mesa/vbo/vbo_split.c338
-rw-r--r--mesalib/src/mesa/vbo/vbo_split.h144
-rw-r--r--mesalib/src/mesa/vbo/vbo_split_copy.c1250
-rw-r--r--mesalib/src/mesa/vbo/vbo_split_inplace.c566
-rw-r--r--mesalib/src/mesa/x86/3dnow.c91
-rw-r--r--mesalib/src/mesa/x86/3dnow.h36
-rw-r--r--mesalib/src/mesa/x86/3dnow_normal.S852
-rw-r--r--mesalib/src/mesa/x86/3dnow_xform1.S437
-rw-r--r--mesalib/src/mesa/x86/3dnow_xform2.S477
-rw-r--r--mesalib/src/mesa/x86/3dnow_xform3.S561
-rw-r--r--mesalib/src/mesa/x86/3dnow_xform4.S570
-rw-r--r--mesalib/src/mesa/x86/Makefile46
-rw-r--r--mesalib/src/mesa/x86/assyntax.h1747
-rw-r--r--mesalib/src/mesa/x86/clip_args.h59
-rw-r--r--mesalib/src/mesa/x86/common_x86.c336
-rw-r--r--mesalib/src/mesa/x86/common_x86_asm.S220
-rw-r--r--mesalib/src/mesa/x86/common_x86_asm.h53
-rw-r--r--mesalib/src/mesa/x86/common_x86_features.h67
-rw-r--r--mesalib/src/mesa/x86/gen_matypes.c238
-rw-r--r--mesalib/src/mesa/x86/mmx.h57
-rw-r--r--mesalib/src/mesa/x86/mmx_blend.S402
-rw-r--r--mesalib/src/mesa/x86/mmx_blendtmp.h114
-rw-r--r--mesalib/src/mesa/x86/norm_args.h57
-rw-r--r--mesalib/src/mesa/x86/read_rgba_span_x86.S678
-rw-r--r--mesalib/src/mesa/x86/read_rgba_span_x86.h56
-rw-r--r--mesalib/src/mesa/x86/rtasm/x86sse.c1203
-rw-r--r--mesalib/src/mesa/x86/rtasm/x86sse.h256
-rw-r--r--mesalib/src/mesa/x86/sse.c123
-rw-r--r--mesalib/src/mesa/x86/sse.h36
-rw-r--r--mesalib/src/mesa/x86/sse_normal.S261
-rw-r--r--mesalib/src/mesa/x86/sse_xform1.S446
-rw-r--r--mesalib/src/mesa/x86/sse_xform2.S466
-rw-r--r--mesalib/src/mesa/x86/sse_xform3.S512
-rw-r--r--mesalib/src/mesa/x86/sse_xform4.S235
-rw-r--r--mesalib/src/mesa/x86/x86_cliptest.S407
-rw-r--r--mesalib/src/mesa/x86/x86_xform.c126
-rw-r--r--mesalib/src/mesa/x86/x86_xform.h106
-rw-r--r--mesalib/src/mesa/x86/x86_xform2.S574
-rw-r--r--mesalib/src/mesa/x86/x86_xform3.S644
-rw-r--r--mesalib/src/mesa/x86/x86_xform4.S677
-rw-r--r--mesalib/src/mesa/x86/xform_args.h51
-rw-r--r--xorg-server/miext/sync/misync.c1
-rw-r--r--xorg-server/os/utils.c16
-rw-r--r--xorg-server/render/render.c6
695 files changed, 424270 insertions, 381355 deletions
diff --git a/mesalib/Makefile b/mesalib/Makefile
index b8069f9eb..76493ec14 100644
--- a/mesalib/Makefile
+++ b/mesalib/Makefile
@@ -1,501 +1,497 @@
-# Top-level Mesa makefile
-
-TOP = .
-
-SUBDIRS = src
-
-
-default: $(TOP)/configs/current
- @for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir && $(MAKE)) || exit 1 ; \
- fi \
- done
-
-all: default
-
-
-doxygen:
- cd doxygen && $(MAKE)
-
-clean:
- -@touch $(TOP)/configs/current
- -@for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir && $(MAKE) clean) ; \
- fi \
- done
- -@test -s $(TOP)/configs/current || rm -f $(TOP)/configs/current
-
-
-realclean: clean
- -rm -rf lib*
- -rm -f $(TOP)/configs/current
- -rm -f $(TOP)/configs/autoconf
- -rm -rf autom4te.cache
- -find . '(' -name '*.o' -o -name '*.a' -o -name '*.so' -o \
- -name depend -o -name depend.bak ')' -exec rm -f '{}' ';'
-
-
-distclean: realclean
-
-
-install:
- @for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir && $(MAKE) install) || exit 1 ; \
- fi \
- done
-
-
-.PHONY: default doxygen clean realclean distclean install
-
-# If there's no current configuration file
-$(TOP)/configs/current:
- @echo
- @echo
- @echo "Please choose a configuration from the following list:"
- @ls -1 $(TOP)/configs | grep -v "current\|default\|CVS\|autoconf.*"
- @echo
- @echo "Then type 'make <config>' (ex: 'make linux-x86')"
- @echo
- @echo "Or, run './configure' then 'make'"
- @echo "See './configure --help' for details"
- @echo
- @echo "(ignore the following error message)"
- @exit 1
-
-
-# Rules to set/install a specific build configuration
-aix \
-aix-64 \
-aix-64-static \
-aix-gcc \
-aix-static \
-autoconf \
-bluegene-osmesa \
-bluegene-xlc-osmesa \
-beos \
-catamount-osmesa-pgi \
-darwin \
-darwin-fat-32bit \
-darwin-fat-all \
-freebsd \
-freebsd-dri \
-freebsd-dri-amd64 \
-freebsd-dri-x86 \
-hpux10 \
-hpux10-gcc \
-hpux10-static \
-hpux11-32 \
-hpux11-32-static \
-hpux11-32-static-nothreads \
-hpux11-64 \
-hpux11-64-static \
-hpux11-ia64 \
-hpux11-ia64-static \
-hpux9 \
-hpux9-gcc \
-irix6-64 \
-irix6-64-static \
-irix6-n32 \
-irix6-n32-static \
-irix6-o32 \
-irix6-o32-static \
-linux \
-linux-i965 \
-linux-alpha \
-linux-alpha-static \
-linux-cell \
-linux-cell-debug \
-linux-debug \
-linux-dri \
-linux-dri-debug \
-linux-dri-x86 \
-linux-dri-x86-64 \
-linux-dri-ppc \
-linux-dri-xcb \
-linux-egl \
-linux-indirect \
-linux-fbdev \
-linux-ia64-icc \
-linux-ia64-icc-static \
-linux-icc \
-linux-icc-static \
-linux-llvm \
-linux-llvm-debug \
-linux-opengl-es \
-linux-osmesa \
-linux-osmesa-static \
-linux-osmesa16 \
-linux-osmesa16-static \
-linux-osmesa32 \
-linux-ppc \
-linux-ppc-static \
-linux-profile \
-linux-sparc \
-linux-sparc5 \
-linux-static \
-linux-ultrasparc \
-linux-tcc \
-linux-x86 \
-linux-x86-debug \
-linux-x86-32 \
-linux-x86-64 \
-linux-x86-64-debug \
-linux-x86-64-profile \
-linux-x86-64-static \
-linux-x86-profile \
-linux-x86-static \
-netbsd \
-openbsd \
-osf1 \
-osf1-static \
-solaris-x86 \
-solaris-x86-gcc \
-solaris-x86-gcc-static \
-sunos4 \
-sunos4-gcc \
-sunos4-static \
-sunos5 \
-sunos5-gcc \
-sunos5-64-gcc \
-sunos5-smp \
-sunos5-v8 \
-sunos5-v8-static \
-sunos5-v9 \
-sunos5-v9-static \
-sunos5-v9-cc-g++ \
-ultrix-gcc:
- @ if test -f configs/current -o -L configs/current; then \
- if ! cmp configs/$@ configs/current > /dev/null; then \
- echo "Please run 'make realclean' before changing configs" ; \
- exit 1 ; \
- fi ; \
- else \
- cd configs && rm -f current && ln -s $@ current ; \
- fi
- $(MAKE) default
-
-
-# Rules for making release tarballs
-
-VERSION=7.9
-DIRECTORY = Mesa-$(VERSION)
-LIB_NAME = MesaLib-$(VERSION)
-GLUT_NAME = MesaGLUT-$(VERSION)
-
-# This is part of MAIN_FILES
-MAIN_ES_FILES = \
- $(DIRECTORY)/src/mesa/main/*.xml \
- $(DIRECTORY)/src/mesa/main/*.py \
- $(DIRECTORY)/src/mesa/main/*.dtd
-
-MAIN_FILES = \
- $(DIRECTORY)/Makefile* \
- $(DIRECTORY)/configure \
- $(DIRECTORY)/configure.ac \
- $(DIRECTORY)/acinclude.m4 \
- $(DIRECTORY)/aclocal.m4 \
- $(DIRECTORY)/bin/config.guess \
- $(DIRECTORY)/bin/config.sub \
- $(DIRECTORY)/bin/install-sh \
- $(DIRECTORY)/bin/mklib \
- $(DIRECTORY)/bin/minstall \
- $(DIRECTORY)/bin/version.mk \
- $(DIRECTORY)/configs/[a-z]* \
- $(DIRECTORY)/docs/*.html \
- $(DIRECTORY)/docs/COPYING \
- $(DIRECTORY)/docs/README.* \
- $(DIRECTORY)/docs/RELNOTES* \
- $(DIRECTORY)/docs/*.spec \
- $(DIRECTORY)/include/GL/internal/glcore.h \
- $(DIRECTORY)/include/GL/gl.h \
- $(DIRECTORY)/include/GL/glext.h \
- $(DIRECTORY)/include/GL/gl_mangle.h \
- $(DIRECTORY)/include/GL/glu.h \
- $(DIRECTORY)/include/GL/glu_mangle.h \
- $(DIRECTORY)/include/GL/glx.h \
- $(DIRECTORY)/include/GL/glxext.h \
- $(DIRECTORY)/include/GL/glx_mangle.h \
- $(DIRECTORY)/include/GL/glfbdev.h \
- $(DIRECTORY)/include/GL/mesa_wgl.h \
- $(DIRECTORY)/include/GL/osmesa.h \
- $(DIRECTORY)/include/GL/vms_x_fix.h \
- $(DIRECTORY)/include/GL/wglext.h \
- $(DIRECTORY)/include/GL/wmesa.h \
- $(DIRECTORY)/src/glsl/Makefile \
- $(DIRECTORY)/src/glsl/Makefile.template \
- $(DIRECTORY)/src/glsl/SConscript \
- $(DIRECTORY)/src/glsl/*.[ch] \
- $(DIRECTORY)/src/glsl/*.[cly]pp \
- $(DIRECTORY)/src/glsl/README \
- $(DIRECTORY)/src/glsl/glcpp/*.[chly] \
- $(DIRECTORY)/src/glsl/glcpp/README \
- $(DIRECTORY)/src/Makefile \
- $(DIRECTORY)/src/mesa/Makefile* \
- $(DIRECTORY)/src/mesa/sources.mak \
- $(DIRECTORY)/src/mesa/descrip.mms \
- $(DIRECTORY)/src/mesa/gl.pc.in \
- $(DIRECTORY)/src/mesa/osmesa.pc.in \
- $(DIRECTORY)/src/mesa/depend \
- $(MAIN_ES_FILES) \
- $(DIRECTORY)/src/mesa/main/*.[chS] \
- $(DIRECTORY)/src/mesa/main/descrip.mms \
- $(DIRECTORY)/src/mesa/math/*.[ch] \
- $(DIRECTORY)/src/mesa/math/descrip.mms \
- $(DIRECTORY)/src/mesa/program/*.[chly] \
- $(DIRECTORY)/src/mesa/program/*.cpp \
- $(DIRECTORY)/src/mesa/program/Makefile \
- $(DIRECTORY)/src/mesa/program/descrip.mms \
- $(DIRECTORY)/src/mesa/swrast/*.[ch] \
- $(DIRECTORY)/src/mesa/swrast/descrip.mms \
- $(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
- $(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
- $(DIRECTORY)/src/mesa/vbo/*.[chS] \
- $(DIRECTORY)/src/mesa/vbo/descrip.mms \
- $(DIRECTORY)/src/mesa/tnl/*.[chS] \
- $(DIRECTORY)/src/mesa/tnl/descrip.mms \
- $(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
- $(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
- $(DIRECTORY)/src/mesa/tnl_dd/imm/NOTES.imm \
- $(DIRECTORY)/src/mesa/drivers/Makefile \
- $(DIRECTORY)/src/mesa/drivers/beos/*.cpp \
- $(DIRECTORY)/src/mesa/drivers/beos/Makefile \
- $(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
- $(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
- $(DIRECTORY)/src/mesa/drivers/fbdev/Makefile \
- $(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
- $(DIRECTORY)/src/mesa/drivers/osmesa/Makefile \
- $(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
- $(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
- $(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
- $(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
- $(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
- $(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
- $(DIRECTORY)/src/mesa/drivers/x11/Makefile \
- $(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
- $(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
- $(DIRECTORY)/src/mesa/ppc/*.[ch] \
- $(DIRECTORY)/src/mesa/sparc/*.[chS] \
- $(DIRECTORY)/src/mesa/x86/Makefile \
- $(DIRECTORY)/src/mesa/x86/*.[ch] \
- $(DIRECTORY)/src/mesa/x86/*.S \
- $(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
- $(DIRECTORY)/src/mesa/x86-64/*.[chS] \
- $(DIRECTORY)/src/mesa/x86-64/Makefile \
- $(DIRECTORY)/windows/VC8/
-
-MAPI_FILES = \
- $(DIRECTORY)/include/GLES/*.h \
- $(DIRECTORY)/include/GLES2/*.h \
- $(DIRECTORY)/include/VG/*.h \
- $(DIRECTORY)/src/mapi/es?api/Makefile \
- $(DIRECTORY)/src/mapi/es?api/*.pc.in \
- $(DIRECTORY)/src/mapi/glapi/gen/Makefile \
- $(DIRECTORY)/src/mapi/glapi/gen/*.xml \
- $(DIRECTORY)/src/mapi/glapi/gen/*.py \
- $(DIRECTORY)/src/mapi/glapi/gen/*.dtd \
- $(DIRECTORY)/src/mapi/glapi/gen-es/Makefile \
- $(DIRECTORY)/src/mapi/glapi/gen-es/*.xml \
- $(DIRECTORY)/src/mapi/glapi/gen-es/*.py \
- $(DIRECTORY)/src/mapi/glapi/Makefile \
- $(DIRECTORY)/src/mapi/glapi/SConscript \
- $(DIRECTORY)/src/mapi/glapi/sources.mak \
- $(DIRECTORY)/src/mapi/glapi/*.[chS] \
- $(DIRECTORY)/src/mapi/mapi/mapi_abi.py \
- $(DIRECTORY)/src/mapi/mapi/sources.mak \
- $(DIRECTORY)/src/mapi/mapi/*.[ch] \
- $(DIRECTORY)/src/mapi/vgapi/Makefile \
- $(DIRECTORY)/src/mapi/vgapi/vgapi.csv \
- $(DIRECTORY)/src/mapi/vgapi/vg.pc.in \
- $(DIRECTORY)/src/mapi/vgapi/*.h
-
-EGL_FILES = \
- $(DIRECTORY)/include/KHR/*.h \
- $(DIRECTORY)/include/EGL/*.h \
- $(DIRECTORY)/src/egl/Makefile \
- $(DIRECTORY)/src/egl/*/Makefile \
- $(DIRECTORY)/src/egl/*/Makefile.template \
- $(DIRECTORY)/src/egl/*/*.[ch] \
- $(DIRECTORY)/src/egl/*/*/Makefile \
- $(DIRECTORY)/src/egl/*/*/*.[ch] \
- $(DIRECTORY)/src/egl/main/*.pc.in \
- $(DIRECTORY)/src/egl/main/*.def
-
-GALLIUM_FILES = \
- $(DIRECTORY)/src/mesa/state_tracker/*[ch] \
- $(DIRECTORY)/src/gallium/Makefile \
- $(DIRECTORY)/src/gallium/Makefile.template \
- $(DIRECTORY)/src/gallium/SConscript \
- $(DIRECTORY)/src/gallium/targets/Makefile.dri \
- $(DIRECTORY)/src/gallium/targets/Makefile.xorg \
- $(DIRECTORY)/src/gallium/targets/SConscript.dri \
- $(DIRECTORY)/src/gallium/*/Makefile \
- $(DIRECTORY)/src/gallium/*/SConscript \
- $(DIRECTORY)/src/gallium/*/*/Makefile \
- $(DIRECTORY)/src/gallium/*/*/SConscript \
- $(DIRECTORY)/src/gallium/*/*/*.[ch] \
- $(DIRECTORY)/src/gallium/auxiliary/gallivm/*.cpp \
- $(DIRECTORY)/src/gallium/*/*/*.py \
- $(DIRECTORY)/src/gallium/*/*/*.csv \
- $(DIRECTORY)/src/gallium/*/*/*/Makefile \
- $(DIRECTORY)/src/gallium/*/*/*/SConscript \
- $(DIRECTORY)/src/gallium/*/*/*/*.[ch] \
- $(DIRECTORY)/src/gallium/*/*/*/*.py
-
-
-DRI_FILES = \
- $(DIRECTORY)/include/GL/internal/dri_interface.h \
- $(DIRECTORY)/include/GL/internal/glcore.h \
- $(DIRECTORY)/include/GL/internal/sarea.h \
- $(DIRECTORY)/src/glx/Makefile \
- $(DIRECTORY)/src/glx/Makefile \
- $(DIRECTORY)/src/glx/*.[ch] \
- $(DIRECTORY)/src/mesa/drivers/dri/Makefile \
- $(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
- $(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
- $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
- $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
- $(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
- $(DIRECTORY)/src/mesa/drivers/dri/*/*.cpp \
- $(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
- $(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
- $(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
- $(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
- $(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
-
-SGI_GLU_FILES = \
- $(DIRECTORY)/src/glu/Makefile \
- $(DIRECTORY)/src/glu/glu.pc.in \
- $(DIRECTORY)/src/glu/sgi/Makefile \
- $(DIRECTORY)/src/glu/sgi/Makefile.mgw \
- $(DIRECTORY)/src/glu/sgi/Makefile.win \
- $(DIRECTORY)/src/glu/sgi/glu.def \
- $(DIRECTORY)/src/glu/sgi/dummy.cc \
- $(DIRECTORY)/src/glu/sgi/glu.exports \
- $(DIRECTORY)/src/glu/sgi/glu.exports.darwin \
- $(DIRECTORY)/src/glu/sgi/mesaglu.opt \
- $(DIRECTORY)/src/glu/sgi/include/gluos.h \
- $(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h \
- $(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc \
- $(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h \
- $(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc \
- $(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.h \
- $(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.cc \
- $(DIRECTORY)/src/glu/sgi/libtess/README \
- $(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
- $(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
- $(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
-
-GLW_FILES = \
- $(DIRECTORY)/src/glw/*.[ch] \
- $(DIRECTORY)/src/glw/Makefile* \
- $(DIRECTORY)/src/glw/README \
- $(DIRECTORY)/src/glw/glw.pc.in \
- $(DIRECTORY)/src/glw/depend
-
-GLUT_FILES = \
- $(DIRECTORY)/include/GL/glut.h \
- $(DIRECTORY)/include/GL/glutf90.h \
- $(DIRECTORY)/src/glut/glx/Makefile* \
- $(DIRECTORY)/src/glut/glx/depend \
- $(DIRECTORY)/src/glut/glx/glut.pc.in \
- $(DIRECTORY)/src/glut/glx/*def \
- $(DIRECTORY)/src/glut/glx/*.[ch] \
- $(DIRECTORY)/src/glut/beos/*.[ch] \
- $(DIRECTORY)/src/glut/beos/*.cpp \
- $(DIRECTORY)/src/glut/beos/Makefile
-
-DEPEND_FILES = \
- $(TOP)/src/mesa/depend \
- $(TOP)/src/glx/depend \
- $(TOP)/src/glw/depend \
- $(TOP)/src/glut/glx/depend \
- $(TOP)/src/glu/sgi/depend
-
-
-LIB_FILES = \
- $(MAIN_FILES) \
- $(MAPI_FILES) \
- $(ES_FILES) \
- $(EGL_FILES) \
- $(GALLIUM_FILES) \
- $(DRI_FILES) \
- $(SGI_GLU_FILES) \
- $(GLW_FILES)
-
-
-# Everything for new a Mesa release:
-tarballs: rm_depend configure aclocal.m4 lib_gz glut_gz \
- lib_bz2 glut_bz2 lib_zip glut_zip md5
-
-
-# Helper for autoconf builds
-ACLOCAL = aclocal
-ACLOCAL_FLAGS =
-AUTOCONF = autoconf
-AC_FLAGS =
-aclocal.m4: configure.ac acinclude.m4
- $(ACLOCAL) $(ACLOCAL_FLAGS)
-configure: configure.ac aclocal.m4 acinclude.m4
- $(AUTOCONF) $(AC_FLAGS)
-
-rm_depend:
- @for dep in $(DEPEND_FILES) ; do \
- rm -f $$dep ; \
- touch $$dep ; \
- done
-
-rm_config:
- rm -f configs/current
- rm -f configs/autoconf
-
-lib_gz: rm_config
- cd .. ; \
- tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
- gzip $(LIB_NAME).tar ; \
- mv $(LIB_NAME).tar.gz $(DIRECTORY)
-
-glut_gz:
- cd .. ; \
- tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
- gzip $(GLUT_NAME).tar ; \
- mv $(GLUT_NAME).tar.gz $(DIRECTORY)
-
-lib_bz2: rm_config
- cd .. ; \
- tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
- bzip2 $(LIB_NAME).tar ; \
- mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
-
-glut_bz2:
- cd .. ; \
- tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
- bzip2 $(GLUT_NAME).tar ; \
- mv $(GLUT_NAME).tar.bz2 $(DIRECTORY)
-
-lib_zip: rm_config
- rm -f $(LIB_NAME).zip ; \
- cd .. ; \
- zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
- mv $(LIB_NAME).zip $(DIRECTORY)
-
-glut_zip:
- rm -f $(GLUT_NAME).zip ; \
- cd .. ; \
- zip -qr $(GLUT_NAME).zip $(GLUT_FILES) ; \
- mv $(GLUT_NAME).zip $(DIRECTORY)
-
-md5:
- @-md5sum $(LIB_NAME).tar.gz
- @-md5sum $(LIB_NAME).tar.bz2
- @-md5sum $(LIB_NAME).zip
- @-md5sum $(GLUT_NAME).tar.gz
- @-md5sum $(GLUT_NAME).tar.bz2
- @-md5sum $(GLUT_NAME).zip
-
-.PHONY: tarballs rm_depend rm_config md5 \
- lib_gz glut_gz \
- lib_bz2 glut_bz2 \
- lib_zip glut_zip
+# Top-level Mesa makefile
+
+TOP = .
+
+SUBDIRS = src
+
+
+default: $(TOP)/configs/current
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+all: default
+
+
+doxygen:
+ cd doxygen && $(MAKE)
+
+clean:
+ -@touch $(TOP)/configs/current
+ -@for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) clean) ; \
+ fi \
+ done
+ -@test -s $(TOP)/configs/current || rm -f $(TOP)/configs/current
+
+
+realclean: clean
+ -rm -rf lib*
+ -rm -f $(TOP)/configs/current
+ -rm -f $(TOP)/configs/autoconf
+ -rm -rf autom4te.cache
+ -find . '(' -name '*.o' -o -name '*.a' -o -name '*.so' -o \
+ -name depend -o -name depend.bak ')' -exec rm -f '{}' ';'
+
+
+distclean: realclean
+
+
+install:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) install) || exit 1 ; \
+ fi \
+ done
+
+
+.PHONY: default doxygen clean realclean distclean install
+
+# If there's no current configuration file
+$(TOP)/configs/current:
+ @echo
+ @echo
+ @echo "Please choose a configuration from the following list:"
+ @ls -1 $(TOP)/configs | grep -v "current\|default\|CVS\|autoconf.*"
+ @echo
+ @echo "Then type 'make <config>' (ex: 'make linux-x86')"
+ @echo
+ @echo "Or, run './configure' then 'make'"
+ @echo "See './configure --help' for details"
+ @echo
+ @echo "(ignore the following error message)"
+ @exit 1
+
+
+# Rules to set/install a specific build configuration
+aix \
+aix-64 \
+aix-64-static \
+aix-gcc \
+aix-static \
+autoconf \
+bluegene-osmesa \
+bluegene-xlc-osmesa \
+beos \
+catamount-osmesa-pgi \
+darwin \
+darwin-fat-32bit \
+darwin-fat-all \
+freebsd \
+freebsd-dri \
+freebsd-dri-amd64 \
+freebsd-dri-x86 \
+hpux10 \
+hpux10-gcc \
+hpux10-static \
+hpux11-32 \
+hpux11-32-static \
+hpux11-32-static-nothreads \
+hpux11-64 \
+hpux11-64-static \
+hpux11-ia64 \
+hpux11-ia64-static \
+hpux9 \
+hpux9-gcc \
+irix6-64 \
+irix6-64-static \
+irix6-n32 \
+irix6-n32-static \
+irix6-o32 \
+irix6-o32-static \
+linux \
+linux-i965 \
+linux-alpha \
+linux-alpha-static \
+linux-cell \
+linux-cell-debug \
+linux-debug \
+linux-dri \
+linux-dri-debug \
+linux-dri-x86 \
+linux-dri-x86-64 \
+linux-dri-ppc \
+linux-dri-xcb \
+linux-egl \
+linux-indirect \
+linux-fbdev \
+linux-ia64-icc \
+linux-ia64-icc-static \
+linux-icc \
+linux-icc-static \
+linux-llvm \
+linux-llvm-debug \
+linux-opengl-es \
+linux-osmesa \
+linux-osmesa-static \
+linux-osmesa16 \
+linux-osmesa16-static \
+linux-osmesa32 \
+linux-ppc \
+linux-ppc-static \
+linux-profile \
+linux-sparc \
+linux-sparc5 \
+linux-static \
+linux-ultrasparc \
+linux-tcc \
+linux-x86 \
+linux-x86-debug \
+linux-x86-32 \
+linux-x86-64 \
+linux-x86-64-debug \
+linux-x86-64-profile \
+linux-x86-64-static \
+linux-x86-profile \
+linux-x86-static \
+netbsd \
+openbsd \
+osf1 \
+osf1-static \
+solaris-x86 \
+solaris-x86-gcc \
+solaris-x86-gcc-static \
+sunos4 \
+sunos4-gcc \
+sunos4-static \
+sunos5 \
+sunos5-gcc \
+sunos5-64-gcc \
+sunos5-smp \
+sunos5-v8 \
+sunos5-v8-static \
+sunos5-v9 \
+sunos5-v9-static \
+sunos5-v9-cc-g++ \
+ultrix-gcc:
+ @ if test -f configs/current -o -L configs/current; then \
+ if ! cmp configs/$@ configs/current > /dev/null; then \
+ echo "Please run 'make realclean' before changing configs" ; \
+ exit 1 ; \
+ fi ; \
+ else \
+ cd configs && rm -f current && ln -s $@ current ; \
+ fi
+ $(MAKE) default
+
+
+# Rules for making release tarballs
+
+VERSION=7.10-devel
+DIRECTORY = Mesa-$(VERSION)
+LIB_NAME = MesaLib-$(VERSION)
+GLUT_NAME = MesaGLUT-$(VERSION)
+
+# This is part of MAIN_FILES
+MAIN_ES_FILES = \
+ $(DIRECTORY)/src/mesa/main/*.xml \
+ $(DIRECTORY)/src/mesa/main/*.py \
+ $(DIRECTORY)/src/mesa/main/*.dtd
+
+MAIN_FILES = \
+ $(DIRECTORY)/Makefile* \
+ $(DIRECTORY)/configure \
+ $(DIRECTORY)/configure.ac \
+ $(DIRECTORY)/acinclude.m4 \
+ $(DIRECTORY)/aclocal.m4 \
+ $(DIRECTORY)/bin/config.guess \
+ $(DIRECTORY)/bin/config.sub \
+ $(DIRECTORY)/bin/install-sh \
+ $(DIRECTORY)/bin/mklib \
+ $(DIRECTORY)/bin/minstall \
+ $(DIRECTORY)/bin/version.mk \
+ $(DIRECTORY)/configs/[a-z]* \
+ $(DIRECTORY)/docs/*.html \
+ $(DIRECTORY)/docs/COPYING \
+ $(DIRECTORY)/docs/README.* \
+ $(DIRECTORY)/docs/RELNOTES* \
+ $(DIRECTORY)/docs/*.spec \
+ $(DIRECTORY)/include/GL/internal/glcore.h \
+ $(DIRECTORY)/include/GL/gl.h \
+ $(DIRECTORY)/include/GL/glext.h \
+ $(DIRECTORY)/include/GL/gl_mangle.h \
+ $(DIRECTORY)/include/GL/glu.h \
+ $(DIRECTORY)/include/GL/glu_mangle.h \
+ $(DIRECTORY)/include/GL/glx.h \
+ $(DIRECTORY)/include/GL/glxext.h \
+ $(DIRECTORY)/include/GL/glx_mangle.h \
+ $(DIRECTORY)/include/GL/glfbdev.h \
+ $(DIRECTORY)/include/GL/mesa_wgl.h \
+ $(DIRECTORY)/include/GL/osmesa.h \
+ $(DIRECTORY)/include/GL/vms_x_fix.h \
+ $(DIRECTORY)/include/GL/wglext.h \
+ $(DIRECTORY)/include/GL/wmesa.h \
+ $(DIRECTORY)/src/glsl/Makefile \
+ $(DIRECTORY)/src/glsl/Makefile.template \
+ $(DIRECTORY)/src/glsl/SConscript \
+ $(DIRECTORY)/src/glsl/*.[ch] \
+ $(DIRECTORY)/src/glsl/*.[cly]pp \
+ $(DIRECTORY)/src/glsl/README \
+ $(DIRECTORY)/src/glsl/glcpp/*.[chly] \
+ $(DIRECTORY)/src/glsl/glcpp/README \
+ $(DIRECTORY)/src/Makefile \
+ $(DIRECTORY)/src/mesa/Makefile* \
+ $(DIRECTORY)/src/mesa/sources.mak \
+ $(DIRECTORY)/src/mesa/descrip.mms \
+ $(DIRECTORY)/src/mesa/gl.pc.in \
+ $(DIRECTORY)/src/mesa/osmesa.pc.in \
+ $(DIRECTORY)/src/mesa/depend \
+ $(MAIN_ES_FILES) \
+ $(DIRECTORY)/src/mesa/main/*.[chS] \
+ $(DIRECTORY)/src/mesa/main/descrip.mms \
+ $(DIRECTORY)/src/mesa/math/*.[ch] \
+ $(DIRECTORY)/src/mesa/math/descrip.mms \
+ $(DIRECTORY)/src/mesa/program/*.[chly] \
+ $(DIRECTORY)/src/mesa/program/*.cpp \
+ $(DIRECTORY)/src/mesa/program/Makefile \
+ $(DIRECTORY)/src/mesa/program/descrip.mms \
+ $(DIRECTORY)/src/mesa/swrast/*.[ch] \
+ $(DIRECTORY)/src/mesa/swrast/descrip.mms \
+ $(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
+ $(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
+ $(DIRECTORY)/src/mesa/vbo/*.[chS] \
+ $(DIRECTORY)/src/mesa/vbo/descrip.mms \
+ $(DIRECTORY)/src/mesa/tnl/*.[chS] \
+ $(DIRECTORY)/src/mesa/tnl/descrip.mms \
+ $(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
+ $(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
+ $(DIRECTORY)/src/mesa/tnl_dd/imm/NOTES.imm \
+ $(DIRECTORY)/src/mesa/drivers/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/beos/*.cpp \
+ $(DIRECTORY)/src/mesa/drivers/beos/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
+ $(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
+ $(DIRECTORY)/src/mesa/drivers/fbdev/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
+ $(DIRECTORY)/src/mesa/drivers/osmesa/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
+ $(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
+ $(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
+ $(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
+ $(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
+ $(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
+ $(DIRECTORY)/src/mesa/drivers/x11/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
+ $(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
+ $(DIRECTORY)/src/mesa/ppc/*.[ch] \
+ $(DIRECTORY)/src/mesa/sparc/*.[chS] \
+ $(DIRECTORY)/src/mesa/x86/Makefile \
+ $(DIRECTORY)/src/mesa/x86/*.[ch] \
+ $(DIRECTORY)/src/mesa/x86/*.S \
+ $(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
+ $(DIRECTORY)/src/mesa/x86-64/*.[chS] \
+ $(DIRECTORY)/src/mesa/x86-64/Makefile \
+ $(DIRECTORY)/windows/VC8/
+
+MAPI_FILES = \
+ $(DIRECTORY)/include/GLES/*.h \
+ $(DIRECTORY)/include/GLES2/*.h \
+ $(DIRECTORY)/include/VG/*.h \
+ $(DIRECTORY)/src/mapi/es?api/Makefile \
+ $(DIRECTORY)/src/mapi/es?api/*.pc.in \
+ $(DIRECTORY)/src/mapi/glapi/gen/Makefile \
+ $(DIRECTORY)/src/mapi/glapi/gen/*.xml \
+ $(DIRECTORY)/src/mapi/glapi/gen/*.py \
+ $(DIRECTORY)/src/mapi/glapi/gen/*.dtd \
+ $(DIRECTORY)/src/mapi/glapi/gen-es/Makefile \
+ $(DIRECTORY)/src/mapi/glapi/gen-es/*.xml \
+ $(DIRECTORY)/src/mapi/glapi/gen-es/*.py \
+ $(DIRECTORY)/src/mapi/glapi/Makefile \
+ $(DIRECTORY)/src/mapi/glapi/SConscript \
+ $(DIRECTORY)/src/mapi/glapi/sources.mak \
+ $(DIRECTORY)/src/mapi/glapi/*.[chS] \
+ $(DIRECTORY)/src/mapi/mapi/mapi_abi.py \
+ $(DIRECTORY)/src/mapi/mapi/sources.mak \
+ $(DIRECTORY)/src/mapi/mapi/*.[ch] \
+ $(DIRECTORY)/src/mapi/vgapi/Makefile \
+ $(DIRECTORY)/src/mapi/vgapi/vgapi.csv \
+ $(DIRECTORY)/src/mapi/vgapi/vg.pc.in \
+ $(DIRECTORY)/src/mapi/vgapi/*.h
+
+EGL_FILES = \
+ $(DIRECTORY)/include/KHR/*.h \
+ $(DIRECTORY)/include/EGL/*.h \
+ $(DIRECTORY)/src/egl/Makefile \
+ $(DIRECTORY)/src/egl/*/Makefile \
+ $(DIRECTORY)/src/egl/*/Makefile.template \
+ $(DIRECTORY)/src/egl/*/*.[ch] \
+ $(DIRECTORY)/src/egl/*/*/Makefile \
+ $(DIRECTORY)/src/egl/*/*/*.[ch] \
+ $(DIRECTORY)/src/egl/main/*.pc.in \
+ $(DIRECTORY)/src/egl/main/*.def
+
+GALLIUM_FILES = \
+ $(DIRECTORY)/src/mesa/state_tracker/*[ch] \
+ $(DIRECTORY)/src/gallium/Makefile \
+ $(DIRECTORY)/src/gallium/Makefile.template \
+ $(DIRECTORY)/src/gallium/SConscript \
+ $(DIRECTORY)/src/gallium/targets/Makefile.dri \
+ $(DIRECTORY)/src/gallium/targets/Makefile.xorg \
+ $(DIRECTORY)/src/gallium/targets/SConscript.dri \
+ $(DIRECTORY)/src/gallium/*/Makefile \
+ $(DIRECTORY)/src/gallium/*/SConscript \
+ $(DIRECTORY)/src/gallium/*/*/Makefile \
+ $(DIRECTORY)/src/gallium/*/*/SConscript \
+ $(DIRECTORY)/src/gallium/*/*/*.[ch] \
+ $(DIRECTORY)/src/gallium/auxiliary/gallivm/*.cpp \
+ $(DIRECTORY)/src/gallium/*/*/*.py \
+ $(DIRECTORY)/src/gallium/*/*/*.csv \
+ $(DIRECTORY)/src/gallium/*/*/*/Makefile \
+ $(DIRECTORY)/src/gallium/*/*/*/SConscript \
+ $(DIRECTORY)/src/gallium/*/*/*/*.[ch] \
+ $(DIRECTORY)/src/gallium/*/*/*/*.py
+
+
+DRI_FILES = \
+ $(DIRECTORY)/include/GL/internal/dri_interface.h \
+ $(DIRECTORY)/include/GL/internal/sarea.h \
+ $(DIRECTORY)/src/glx/Makefile \
+ $(DIRECTORY)/src/glx/*.[ch] \
+ $(DIRECTORY)/src/mesa/drivers/dri/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
+ $(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
+ $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/*.cpp \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile
+
+SGI_GLU_FILES = \
+ $(DIRECTORY)/src/glu/Makefile \
+ $(DIRECTORY)/src/glu/glu.pc.in \
+ $(DIRECTORY)/src/glu/sgi/Makefile \
+ $(DIRECTORY)/src/glu/sgi/Makefile.mgw \
+ $(DIRECTORY)/src/glu/sgi/Makefile.win \
+ $(DIRECTORY)/src/glu/sgi/glu.def \
+ $(DIRECTORY)/src/glu/sgi/dummy.cc \
+ $(DIRECTORY)/src/glu/sgi/glu.exports \
+ $(DIRECTORY)/src/glu/sgi/glu.exports.darwin \
+ $(DIRECTORY)/src/glu/sgi/mesaglu.opt \
+ $(DIRECTORY)/src/glu/sgi/include/gluos.h \
+ $(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h \
+ $(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc \
+ $(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h \
+ $(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc \
+ $(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.h \
+ $(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.cc \
+ $(DIRECTORY)/src/glu/sgi/libtess/README \
+ $(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
+ $(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
+ $(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
+
+GLW_FILES = \
+ $(DIRECTORY)/src/glw/*.[ch] \
+ $(DIRECTORY)/src/glw/Makefile* \
+ $(DIRECTORY)/src/glw/README \
+ $(DIRECTORY)/src/glw/glw.pc.in \
+ $(DIRECTORY)/src/glw/depend
+
+GLUT_FILES = \
+ $(DIRECTORY)/include/GL/glut.h \
+ $(DIRECTORY)/include/GL/glutf90.h \
+ $(DIRECTORY)/src/glut/glx/Makefile* \
+ $(DIRECTORY)/src/glut/glx/depend \
+ $(DIRECTORY)/src/glut/glx/glut.pc.in \
+ $(DIRECTORY)/src/glut/glx/*def \
+ $(DIRECTORY)/src/glut/glx/*.[ch] \
+ $(DIRECTORY)/src/glut/beos/*.[ch] \
+ $(DIRECTORY)/src/glut/beos/*.cpp \
+ $(DIRECTORY)/src/glut/beos/Makefile
+
+DEPEND_FILES = \
+ $(TOP)/src/mesa/depend \
+ $(TOP)/src/glx/depend \
+ $(TOP)/src/glw/depend \
+ $(TOP)/src/glut/glx/depend \
+ $(TOP)/src/glu/sgi/depend
+
+
+LIB_FILES = \
+ $(MAIN_FILES) \
+ $(MAPI_FILES) \
+ $(ES_FILES) \
+ $(EGL_FILES) \
+ $(GALLIUM_FILES) \
+ $(DRI_FILES) \
+ $(SGI_GLU_FILES) \
+ $(GLW_FILES)
+
+
+# Everything for new a Mesa release:
+tarballs: rm_depend configure aclocal.m4 lib_gz glut_gz \
+ lib_bz2 glut_bz2 lib_zip glut_zip md5
+
+
+# Helper for autoconf builds
+ACLOCAL = aclocal
+ACLOCAL_FLAGS =
+AUTOCONF = autoconf
+AC_FLAGS =
+aclocal.m4: configure.ac acinclude.m4
+ $(ACLOCAL) $(ACLOCAL_FLAGS)
+configure: configure.ac aclocal.m4 acinclude.m4
+ $(AUTOCONF) $(AC_FLAGS)
+
+rm_depend:
+ @for dep in $(DEPEND_FILES) ; do \
+ rm -f $$dep ; \
+ touch $$dep ; \
+ done
+
+rm_config:
+ rm -f configs/current
+ rm -f configs/autoconf
+
+lib_gz: rm_config
+ cd .. ; \
+ tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
+ gzip $(LIB_NAME).tar ; \
+ mv $(LIB_NAME).tar.gz $(DIRECTORY)
+
+glut_gz:
+ cd .. ; \
+ tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
+ gzip $(GLUT_NAME).tar ; \
+ mv $(GLUT_NAME).tar.gz $(DIRECTORY)
+
+lib_bz2: rm_config
+ cd .. ; \
+ tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
+ bzip2 $(LIB_NAME).tar ; \
+ mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
+
+glut_bz2:
+ cd .. ; \
+ tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
+ bzip2 $(GLUT_NAME).tar ; \
+ mv $(GLUT_NAME).tar.bz2 $(DIRECTORY)
+
+lib_zip: rm_config
+ rm -f $(LIB_NAME).zip ; \
+ cd .. ; \
+ zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
+ mv $(LIB_NAME).zip $(DIRECTORY)
+
+glut_zip:
+ rm -f $(GLUT_NAME).zip ; \
+ cd .. ; \
+ zip -qr $(GLUT_NAME).zip $(GLUT_FILES) ; \
+ mv $(GLUT_NAME).zip $(DIRECTORY)
+
+md5:
+ @-md5sum $(LIB_NAME).tar.gz
+ @-md5sum $(LIB_NAME).tar.bz2
+ @-md5sum $(LIB_NAME).zip
+ @-md5sum $(GLUT_NAME).tar.gz
+ @-md5sum $(GLUT_NAME).tar.bz2
+ @-md5sum $(GLUT_NAME).zip
+
+.PHONY: tarballs rm_depend rm_config md5 \
+ lib_gz glut_gz \
+ lib_bz2 glut_bz2 \
+ lib_zip glut_zip
diff --git a/mesalib/SConstruct b/mesalib/SConstruct
new file mode 100644
index 000000000..f07ff941c
--- /dev/null
+++ b/mesalib/SConstruct
@@ -0,0 +1,132 @@
+#######################################################################
+# Top-level SConstruct
+#
+# For example, invoke scons as
+#
+# scons build=debug llvm=yes machine=x86
+#
+# to set configuration variables. Or you can write those options to a file
+# named config.py:
+#
+# # config.py
+# build='debug'
+# llvm=True
+# machine='x86'
+#
+# Invoke
+#
+# scons -h
+#
+# to get the full list of options. See scons manpage for more info.
+#
+
+import os
+import os.path
+import sys
+import SCons.Util
+
+import common
+
+#######################################################################
+# Configuration options
+
+opts = Variables('config.py')
+common.AddOptions(opts)
+
+env = Environment(
+ options = opts,
+ tools = ['gallium'],
+ toolpath = ['#scons'],
+ ENV = os.environ,
+)
+
+# Backwards compatability with old target configuration variable
+try:
+ targets = ARGUMENTS['targets']
+except KeyError:
+ pass
+else:
+ targets = targets.split(',')
+ print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
+ print
+ print ' scons %s' % ' '.join(targets)
+ print
+ COMMAND_LINE_TARGETS.append(targets)
+
+
+Help(opts.GenerateHelpText(env))
+
+
+#######################################################################
+# Environment setup
+
+# Includes
+env.Prepend(CPPPATH = [
+ '#/include',
+])
+env.Append(CPPPATH = [
+ '#/src/gallium/include',
+ '#/src/gallium/auxiliary',
+ '#/src/gallium/drivers',
+ '#/src/gallium/winsys',
+])
+
+if env['msvc']:
+ env.Append(CPPPATH = ['#include/c99'])
+
+# Embedded
+if env['platform'] == 'embedded':
+ env.Append(CPPDEFINES = [
+ '_POSIX_SOURCE',
+ ('_POSIX_C_SOURCE', '199309L'),
+ '_SVID_SOURCE',
+ '_BSD_SOURCE',
+ '_GNU_SOURCE',
+
+ 'PTHREADS',
+ ])
+ env.Append(LIBS = [
+ 'm',
+ 'pthread',
+ 'dl',
+ ])
+
+# Posix
+if env['platform'] in ('posix', 'linux', 'freebsd', 'darwin'):
+ env.Append(CPPDEFINES = [
+ '_POSIX_SOURCE',
+ ('_POSIX_C_SOURCE', '199309L'),
+ '_SVID_SOURCE',
+ '_BSD_SOURCE',
+ '_GNU_SOURCE',
+ 'PTHREADS',
+ 'HAVE_POSIX_MEMALIGN',
+ ])
+ if env['gcc']:
+ env.Append(CFLAGS = ['-fvisibility=hidden'])
+ if env['platform'] == 'darwin':
+ env.Append(CPPDEFINES = ['_DARWIN_C_SOURCE'])
+ env.Append(LIBS = [
+ 'm',
+ 'pthread',
+ 'dl',
+ ])
+
+# for debugging
+#print env.Dump()
+
+Export('env')
+
+
+#######################################################################
+# Invoke SConscripts
+
+# TODO: Build several variants at the same time?
+# http://www.scons.org/wiki/SimultaneousVariantBuilds
+
+SConscript(
+ 'src/SConscript',
+ variant_dir = env['build_dir'],
+ duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
+)
+
diff --git a/mesalib/aclocal.m4 b/mesalib/aclocal.m4
deleted file mode 100644
index e46192caf..000000000
--- a/mesalib/aclocal.m4
+++ /dev/null
@@ -1,172 +0,0 @@
-# generated automatically by aclocal 1.11 -*- Autoconf -*-
-
-# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004,
-# 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
-# This file is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
-# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
-# PARTICULAR PURPOSE.
-
-# pkg.m4 - Macros to locate and utilise pkg-config. -*- Autoconf -*-
-#
-# Copyright © 2004 Scott James Remnant <scott@netsplit.com>.
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful, but
-# WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# As a special exception to the GNU General Public License, if you
-# distribute this file as part of a program that contains a
-# configuration script generated by Autoconf, you may include it under
-# the same distribution terms that you use for the rest of that program.
-
-# PKG_PROG_PKG_CONFIG([MIN-VERSION])
-# ----------------------------------
-AC_DEFUN([PKG_PROG_PKG_CONFIG],
-[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
-m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
-AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])dnl
-if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
- AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
-fi
-if test -n "$PKG_CONFIG"; then
- _pkg_min_version=m4_default([$1], [0.9.0])
- AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
- if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
- AC_MSG_RESULT([yes])
- else
- AC_MSG_RESULT([no])
- PKG_CONFIG=""
- fi
-
-fi[]dnl
-])# PKG_PROG_PKG_CONFIG
-
-# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
-#
-# Check to see whether a particular set of modules exists. Similar
-# to PKG_CHECK_MODULES(), but does not set variables or print errors.
-#
-#
-# Similar to PKG_CHECK_MODULES, make sure that the first instance of
-# this or PKG_CHECK_MODULES is called, or make sure to call
-# PKG_CHECK_EXISTS manually
-# --------------------------------------------------------------
-AC_DEFUN([PKG_CHECK_EXISTS],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
-if test -n "$PKG_CONFIG" && \
- AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
- m4_ifval([$2], [$2], [:])
-m4_ifvaln([$3], [else
- $3])dnl
-fi])
-
-
-# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
-# ---------------------------------------------
-m4_define([_PKG_CONFIG],
-[if test -n "$PKG_CONFIG"; then
- if test -n "$$1"; then
- pkg_cv_[]$1="$$1"
- else
- PKG_CHECK_EXISTS([$3],
- [pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
- [pkg_failed=yes])
- fi
-else
- pkg_failed=untried
-fi[]dnl
-])# _PKG_CONFIG
-
-# _PKG_SHORT_ERRORS_SUPPORTED
-# -----------------------------
-AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi[]dnl
-])# _PKG_SHORT_ERRORS_SUPPORTED
-
-
-# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
-# [ACTION-IF-NOT-FOUND])
-#
-#
-# Note that if there is a possibility the first call to
-# PKG_CHECK_MODULES might not happen, you should be sure to include an
-# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
-#
-#
-# --------------------------------------------------------------
-AC_DEFUN([PKG_CHECK_MODULES],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
-AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
-AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
-
-pkg_failed=no
-AC_MSG_CHECKING([for $1])
-
-_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
-_PKG_CONFIG([$1][_LIBS], [libs], [$2])
-
-m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
-and $1[]_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.])
-
-if test $pkg_failed = yes; then
- _PKG_SHORT_ERRORS_SUPPORTED
- if test $_pkg_short_errors_supported = yes; then
- $1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "$2"`
- else
- $1[]_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "$2"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
-
- ifelse([$4], , [AC_MSG_ERROR(dnl
-[Package requirements ($2) were not met:
-
-$$1_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-_PKG_TEXT
-])],
- [AC_MSG_RESULT([no])
- $4])
-elif test $pkg_failed = untried; then
- ifelse([$4], , [AC_MSG_FAILURE(dnl
-[The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-_PKG_TEXT
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.])],
- [$4])
-else
- $1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
- $1[]_LIBS=$pkg_cv_[]$1[]_LIBS
- AC_MSG_RESULT([yes])
- ifelse([$3], , :, [$3])
-fi[]dnl
-])# PKG_CHECK_MODULES
-
-m4_include([acinclude.m4])
diff --git a/mesalib/autogen.sh b/mesalib/autogen.sh
new file mode 100644
index 000000000..182a28d16
--- /dev/null
+++ b/mesalib/autogen.sh
@@ -0,0 +1,18 @@
+#! /bin/sh
+
+srcdir=`dirname "$0"`
+test -z "$srcdir" && srcdir=.
+
+SRCDIR=`(cd "$srcdir" && pwd)`
+ORIGDIR=`pwd`
+
+if test "x$SRCDIR" != "x$ORIGDIR"; then
+ echo "Mesa cannot be built when srcdir != builddir" 1>&2
+ exit 1
+fi
+
+MAKEFLAGS=""
+
+autoreconf -v --install || exit 1
+
+"$srcdir"/configure "$@"
diff --git a/mesalib/bin/confdiff.sh b/mesalib/bin/confdiff.sh
new file mode 100644
index 000000000..43df914f3
--- /dev/null
+++ b/mesalib/bin/confdiff.sh
@@ -0,0 +1,48 @@
+#!/bin/bash -e
+
+usage()
+{
+ echo "Usage: $0 <target1> <target2>"
+ echo "Highlight differences between Mesa configs"
+ echo "Example:"
+ echo " $0 linux linux-x86"
+}
+
+die()
+{
+ echo "$@" >&2
+ return 1
+}
+
+case "$1" in
+-h|--help) usage; exit 0;;
+esac
+
+[ $# -lt 2 ] && die 2 targets needed. See $0 --help
+target1=$1
+target2=$2
+
+topdir=$(cd "`dirname $0`"/..; pwd)
+cd "$topdir"
+
+[ -f "./configs/$target1" ] || die Missing configs/$target1
+[ -f "./configs/$target2" ] || die Missing configs/$target2
+
+trap 'rm -f "$t1" "$t2"' 0
+
+t1=$(mktemp)
+t2=$(mktemp)
+
+make -f- -n -p <<EOF | sed '/^# Not a target/,/^$/d' > $t1
+TOP = .
+include \$(TOP)/configs/$target1
+default:
+EOF
+
+make -f- -n -p <<EOF | sed '/^# Not a target/,/^$/d' > $t2
+TOP = .
+include \$(TOP)/configs/$target2
+default:
+EOF
+
+diff -pu -I'^#' $t1 $t2
diff --git a/mesalib/bin/install-sh b/mesalib/bin/install-sh
index e69de29bb..088407d64 100644
--- a/mesalib/bin/install-sh
+++ b/mesalib/bin/install-sh
@@ -0,0 +1 @@
+minstall \ No newline at end of file
diff --git a/mesalib/bin/installmesa b/mesalib/bin/installmesa
new file mode 100644
index 000000000..771fb4fdc
--- /dev/null
+++ b/mesalib/bin/installmesa
@@ -0,0 +1,74 @@
+#!/bin/sh
+
+#
+# Simple shell script for installing Mesa's header and library files.
+# If the copy commands below don't work on a particular system (i.e. the
+# -f or -d flags), we may need to branch on `uname` to do the right thing.
+#
+
+
+TOP=.
+
+INCLUDE_DIR="/usr/local/include"
+LIB_DIR="/usr/local/lib"
+
+if [ "x$#" = "x0" ] ; then
+echo
+echo "***** Mesa installation - You may need root privileges to do this *****"
+echo
+echo "Default directory for header files is:" ${INCLUDE_DIR}
+echo "Enter new directory or press <Enter> to accept this default."
+
+read INPUT
+if [ "x${INPUT}" != "x" ] ; then
+ INCLUDE_DIR=${INPUT}
+fi
+
+echo
+echo "Default directory for library files is:" ${LIB_DIR}
+echo "Enter new directory or press <Enter> to accept this default."
+
+read INPUT
+if [ "x${INPUT}" != "x" ] ; then
+ LIB_DIR=${INPUT}
+fi
+
+echo
+echo "About to install Mesa header files (GL/*.h) in: " ${INCLUDE_DIR}/GL
+echo "and Mesa library files (libGL.*, etc) in: " ${LIB_DIR}
+echo "Press <Enter> to continue, or <ctrl>-C to abort."
+
+read INPUT
+
+else
+INCLUDE_DIR=$1/include
+LIB_DIR=$1/lib
+fi
+
+# flags:
+# -f = force
+# -d = preserve symlinks (does not work on BSD)
+
+if [ `uname` = "FreeBSD" ] ; then
+ CP_FLAGS="-f"
+elif [ `uname` = "Darwin" ] ; then
+ CP_FLAGS="-f"
+elif [ `uname` = "AIX" ] ; then
+ CP_FLAGS="-fh"
+else
+ CP_FLAGS="-fd"
+fi
+
+
+set -v
+
+mkdir -p ${INCLUDE_DIR}
+mkdir -p ${INCLUDE_DIR}/GL
+# NOT YET: mkdir -p ${INCLUDE_DIR}/GLES
+mkdir -p ${LIB_DIR}
+cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
+cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL
+# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
+cp ${CP_FLAGS} ${TOP}/lib*/lib* ${LIB_DIR}
+
+echo "Done."
diff --git a/mesalib/common.py b/mesalib/common.py
new file mode 100644
index 000000000..2e909854a
--- /dev/null
+++ b/mesalib/common.py
@@ -0,0 +1,94 @@
+#######################################################################
+# Common SCons code
+
+import os
+import os.path
+import re
+import subprocess
+import sys
+import platform as _platform
+
+import SCons.Script.SConscript
+
+
+#######################################################################
+# Defaults
+
+_platform_map = {
+ 'linux2': 'linux',
+ 'win32': 'windows',
+}
+
+default_platform = sys.platform
+default_platform = _platform_map.get(default_platform, default_platform)
+
+# Search sys.argv[] for a "platform=foo" argument since we don't have
+# an 'env' variable at this point.
+if 'platform' in SCons.Script.ARGUMENTS:
+ selected_platform = SCons.Script.ARGUMENTS['platform']
+else:
+ selected_platform = default_platform
+
+cross_compiling = selected_platform != default_platform
+
+_machine_map = {
+ 'x86': 'x86',
+ 'i386': 'x86',
+ 'i486': 'x86',
+ 'i586': 'x86',
+ 'i686': 'x86',
+ 'ppc' : 'ppc',
+ 'x86_64': 'x86_64',
+}
+
+
+# find default_machine value
+if 'PROCESSOR_ARCHITECTURE' in os.environ:
+ default_machine = os.environ['PROCESSOR_ARCHITECTURE']
+else:
+ default_machine = _platform.machine()
+default_machine = _machine_map.get(default_machine, 'generic')
+default_toolchain = 'default'
+
+if selected_platform == 'windows' and cross_compiling:
+ default_machine = 'x86'
+ default_toolchain = 'crossmingw'
+
+
+# find default_llvm value
+if 'LLVM' in os.environ:
+ default_llvm = 'yes'
+else:
+ default_llvm = 'no'
+ try:
+ if selected_platform != 'windows' and \
+ subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
+ default_llvm = 'yes'
+ except:
+ pass
+
+
+#######################################################################
+# Common options
+
+def AddOptions(opts):
+ try:
+ from SCons.Variables.BoolVariable import BoolVariable as BoolOption
+ except ImportError:
+ from SCons.Options.BoolOption import BoolOption
+ try:
+ from SCons.Variables.EnumVariable import EnumVariable as EnumOption
+ except ImportError:
+ from SCons.Options.EnumOption import EnumOption
+ opts.Add(EnumOption('build', 'build type', 'debug',
+ allowed_values=('debug', 'checked', 'profile', 'release')))
+ opts.Add(BoolOption('quiet', 'quiet command lines', 'yes'))
+ opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
+ allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
+ opts.Add(EnumOption('platform', 'target platform', default_platform,
+ allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'embedded', 'cygwin', 'sunos5', 'freebsd8')))
+ opts.Add('toolchain', 'compiler toolchain', default_toolchain)
+ opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
+ opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
+ opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
+ opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
diff --git a/mesalib/configs/autoconf.in b/mesalib/configs/autoconf.in
index 9bdbefebd..f33b4f296 100644
--- a/mesalib/configs/autoconf.in
+++ b/mesalib/configs/autoconf.in
@@ -1,199 +1,199 @@
-# Autoconf configuration
-
-# Pull in the defaults
-include $(TOP)/configs/default
-
-# This is generated by configure
-CONFIG_NAME = autoconf
-
-# Compiler and flags
-CC = @CC@
-CXX = @CXX@
-OPT_FLAGS = @OPT_FLAGS@
-ARCH_FLAGS = @ARCH_FLAGS@
-ASM_FLAGS = @ASM_FLAGS@
-PIC_FLAGS = @PIC_FLAGS@
-DEFINES = @DEFINES@
-API_DEFINES = @API_DEFINES@
-GLES_OVERLAY = @GLES_OVERLAY@
-CFLAGS = @CPPFLAGS@ @CFLAGS@ \
- $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
-CXXFLAGS = @CPPFLAGS@ @CXXFLAGS@ \
- $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
-LDFLAGS = @LDFLAGS@
-EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
-RADEON_CFLAGS = @RADEON_CFLAGS@
-RADEON_LDFLAGS = @RADEON_LDFLAGS@
-INTEL_LIBS = @INTEL_LIBS@
-INTEL_CFLAGS = @INTEL_CFLAGS@
-X11_LIBS = @X11_LIBS@
-X11_CFLAGS = @X11_CFLAGS@
-LLVM_CFLAGS = @LLVM_CFLAGS@
-LLVM_LDFLAGS = @LLVM_LDFLAGS@
-LLVM_LIBS = @LLVM_LIBS@
-GLW_CFLAGS = @GLW_CFLAGS@
-GLUT_CFLAGS = @GLUT_CFLAGS@
-
-TALLOC_LIBS = @TALLOC_LIBS@
-TALLOC_CFLAGS = @TALLOC_CFLAGS@
-
-# dlopen
-DLOPEN_LIBS = @DLOPEN_LIBS@
-
-# Source selection
-MESA_ASM_SOURCES = @MESA_ASM_SOURCES@
-GLAPI_ASM_SOURCES = @GLAPI_ASM_SOURCES@
-
-# Misc tools and flags
-MAKE = @MAKE@
-SHELL = @SHELL@
-MKLIB_OPTIONS = @MKLIB_OPTIONS@
-MKDEP = @MKDEP@
-MKDEP_OPTIONS = @MKDEP_OPTIONS@
-INSTALL = @INSTALL@
-
-# Python and flags (generally only needed by the developers)
-PYTHON2 = python
-PYTHON_FLAGS = -t -O -O
-
-# Library names (base name)
-GL_LIB = GL
-GLU_LIB = GLU
-GLUT_LIB = glut
-GLW_LIB = GLw
-OSMESA_LIB = @OSMESA_LIB@
-GLESv1_CM_LIB = GLESv1_CM
-GLESv2_LIB = GLESv2
-VG_LIB = OpenVG
-
-# Library names (actual file names)
-GL_LIB_NAME = @GL_LIB_NAME@
-GLU_LIB_NAME = @GLU_LIB_NAME@
-GLUT_LIB_NAME = @GLUT_LIB_NAME@
-GLW_LIB_NAME = @GLW_LIB_NAME@
-OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
-EGL_LIB_NAME = @EGL_LIB_NAME@
-GLESv1_CM_LIB_NAME = @GLESv1_CM_LIB_NAME@
-GLESv2_LIB_NAME = @GLESv2_LIB_NAME@
-VG_LIB_NAME = @VG_LIB_NAME@
-
-# Globs used to install the lib and all symlinks
-GL_LIB_GLOB = @GL_LIB_GLOB@
-GLU_LIB_GLOB = @GLU_LIB_GLOB@
-GLUT_LIB_GLOB = @GLUT_LIB_GLOB@
-GLW_LIB_GLOB = @GLW_LIB_GLOB@
-OSMESA_LIB_GLOB = @OSMESA_LIB_GLOB@
-EGL_LIB_GLOB = @EGL_LIB_GLOB@
-GLESv1_CM_LIB_GLOB = @GLESv1_CM_LIB_GLOB@
-GLESv2_LIB_GLOB = @GLESv2_LIB_GLOB@
-VG_LIB_GLOB = @VG_LIB_GLOB@
-
-# Directories to build
-LIB_DIR = @LIB_DIR@
-SRC_DIRS = @SRC_DIRS@
-GLU_DIRS = @GLU_DIRS@
-DRIVER_DIRS = @DRIVER_DIRS@
-EGL_DRIVERS_DIRS = @EGL_DRIVERS_DIRS@
-GALLIUM_DIRS = @GALLIUM_DIRS@
-GALLIUM_DRIVERS_DIRS = @GALLIUM_DRIVERS_DIRS@
-GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
-GALLIUM_TARGET_DIRS = @GALLIUM_TARGET_DIRS@
-GALLIUM_STATE_TRACKERS_DIRS = @GALLIUM_STATE_TRACKERS_DIRS@
-GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
-GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
-
-# Driver specific build vars
-DRI_DIRS = @DRI_DIRS@
-EGL_PLATFORMS = @EGL_PLATFORMS@
-EGL_CLIENT_APIS = @EGL_CLIENT_APIS@
-
-# Dependencies
-X11_INCLUDES = @X11_INCLUDES@
-
-# GLw motif setup
-GLW_SOURCES = @GLW_SOURCES@
-MOTIF_CFLAGS = @MOTIF_CFLAGS@
-
-# Library/program dependencies
-GL_LIB_DEPS = $(EXTRA_LIB_PATH) @GL_LIB_DEPS@
-OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @OSMESA_MESA_DEPS@ \
- $(EXTRA_LIB_PATH) @OSMESA_LIB_DEPS@
-EGL_LIB_DEPS = $(EXTRA_LIB_PATH) @EGL_LIB_DEPS@
-GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLU_MESA_DEPS@ \
- $(EXTRA_LIB_PATH) @GLU_LIB_DEPS@
-GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLUT_MESA_DEPS@ \
- $(EXTRA_LIB_PATH) @GLUT_LIB_DEPS@
-GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
- $(EXTRA_LIB_PATH) @GLW_LIB_DEPS@
-APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
-GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv1_CM_LIB_DEPS@
-GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv2_LIB_DEPS@
-VG_LIB_DEPS = $(EXTRA_LIB_PATH) @VG_LIB_DEPS@
-
-# DRI dependencies
-DRI_LIB_DEPS = $(EXTRA_LIB_PATH) @DRI_LIB_DEPS@
-LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
-LIBDRM_LIB = @LIBDRM_LIBS@
-DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
-EXPAT_INCLUDES = @EXPAT_INCLUDES@
-
-# Autoconf directories
-prefix = @prefix@
-exec_prefix = @exec_prefix@
-libdir = @libdir@
-includedir = @includedir@
-
-# Installation directories (for make install)
-INSTALL_DIR = $(prefix)
-INSTALL_LIB_DIR = $(libdir)
-INSTALL_INC_DIR = $(includedir)
-
-# DRI installation directories
-DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
-
-# Where libGL will look for DRI hardware drivers
-DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
-
-# EGL driver install directory
-EGL_DRIVER_INSTALL_DIR = @EGL_DRIVER_INSTALL_DIR@
-
-# Xorg driver install directory (for xorg state-tracker)
-XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@
-
-# pkg-config substitutions
-GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
-GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
-GL_PC_CFLAGS = @GL_PC_CFLAGS@
-DRI_PC_REQ_PRIV = @DRI_PC_REQ_PRIV@
-GLU_PC_REQ = @GLU_PC_REQ@
-GLU_PC_REQ_PRIV = @GLU_PC_REQ_PRIV@
-GLU_PC_LIB_PRIV = @GLU_PC_LIB_PRIV@
-GLU_PC_CFLAGS = @GLU_PC_CFLAGS@
-GLUT_PC_REQ_PRIV = @GLUT_PC_REQ_PRIV@
-GLUT_PC_LIB_PRIV = @GLUT_PC_LIB_PRIV@
-GLUT_PC_CFLAGS = @GLUT_PC_CFLAGS@
-GLW_PC_REQ_PRIV = @GLW_PC_REQ_PRIV@
-GLW_PC_LIB_PRIV = @GLW_PC_LIB_PRIV@
-GLW_PC_CFLAGS = @GLW_PC_CFLAGS@
-OSMESA_PC_REQ = @OSMESA_PC_REQ@
-OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@
-GLESv1_CM_PC_LIB_PRIV = @GLESv1_CM_PC_LIB_PRIV@
-GLESv2_PC_LIB_PRIV = @GLESv2_PC_LIB_PRIV@
-EGL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
-EGL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
-EGL_PC_CFLAGS = @GL_PC_CFLAGS@
-
-XCB_DRI2_CFLAGS = @XCB_DRI2_CFLAGS@
-XCB_DRI2_LIBS = @XCB_DRI2_LIBS@
-LIBUDEV_CFLAGS = @LIBUDEV_CFLAGS@
-LIBUDEV_LIBS = @LIBUDEV_LIBS@
-
-MESA_LLVM = @MESA_LLVM@
-
-LLVM_VERSION = @LLVM_VERSION@
-ifneq ($(LLVM_VERSION),)
- HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
- DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
-endif
-
-HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@
+# Autoconf configuration
+
+# Pull in the defaults
+include $(TOP)/configs/default
+
+# This is generated by configure
+CONFIG_NAME = autoconf
+
+# Compiler and flags
+CC = @CC@
+CXX = @CXX@
+OPT_FLAGS = @OPT_FLAGS@
+ARCH_FLAGS = @ARCH_FLAGS@
+ASM_FLAGS = @ASM_FLAGS@
+PIC_FLAGS = @PIC_FLAGS@
+DEFINES = @DEFINES@
+API_DEFINES = @API_DEFINES@
+GLES_OVERLAY = @GLES_OVERLAY@
+CFLAGS = @CPPFLAGS@ @CFLAGS@ \
+ $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
+CXXFLAGS = @CPPFLAGS@ @CXXFLAGS@ \
+ $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
+LDFLAGS = @LDFLAGS@
+EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
+RADEON_CFLAGS = @RADEON_CFLAGS@
+RADEON_LDFLAGS = @RADEON_LDFLAGS@
+INTEL_LIBS = @INTEL_LIBS@
+INTEL_CFLAGS = @INTEL_CFLAGS@
+X11_LIBS = @X11_LIBS@
+X11_CFLAGS = @X11_CFLAGS@
+LLVM_CFLAGS = @LLVM_CFLAGS@
+LLVM_LDFLAGS = @LLVM_LDFLAGS@
+LLVM_LIBS = @LLVM_LIBS@
+GLW_CFLAGS = @GLW_CFLAGS@
+GLUT_CFLAGS = @GLUT_CFLAGS@
+
+TALLOC_LIBS = @TALLOC_LIBS@
+TALLOC_CFLAGS = @TALLOC_CFLAGS@
+
+# dlopen
+DLOPEN_LIBS = @DLOPEN_LIBS@
+
+# Source selection
+MESA_ASM_SOURCES = @MESA_ASM_SOURCES@
+GLAPI_ASM_SOURCES = @GLAPI_ASM_SOURCES@
+
+# Misc tools and flags
+MAKE = @MAKE@
+SHELL = @SHELL@
+MKLIB_OPTIONS = @MKLIB_OPTIONS@
+MKDEP = @MKDEP@
+MKDEP_OPTIONS = @MKDEP_OPTIONS@
+INSTALL = @INSTALL@
+
+# Python and flags (generally only needed by the developers)
+PYTHON2 = @PYTHON2@
+PYTHON_FLAGS = -t -O -O
+
+# Library names (base name)
+GL_LIB = GL
+GLU_LIB = GLU
+GLUT_LIB = glut
+GLW_LIB = GLw
+OSMESA_LIB = @OSMESA_LIB@
+GLESv1_CM_LIB = GLESv1_CM
+GLESv2_LIB = GLESv2
+VG_LIB = OpenVG
+
+# Library names (actual file names)
+GL_LIB_NAME = @GL_LIB_NAME@
+GLU_LIB_NAME = @GLU_LIB_NAME@
+GLUT_LIB_NAME = @GLUT_LIB_NAME@
+GLW_LIB_NAME = @GLW_LIB_NAME@
+OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
+EGL_LIB_NAME = @EGL_LIB_NAME@
+GLESv1_CM_LIB_NAME = @GLESv1_CM_LIB_NAME@
+GLESv2_LIB_NAME = @GLESv2_LIB_NAME@
+VG_LIB_NAME = @VG_LIB_NAME@
+
+# Globs used to install the lib and all symlinks
+GL_LIB_GLOB = @GL_LIB_GLOB@
+GLU_LIB_GLOB = @GLU_LIB_GLOB@
+GLUT_LIB_GLOB = @GLUT_LIB_GLOB@
+GLW_LIB_GLOB = @GLW_LIB_GLOB@
+OSMESA_LIB_GLOB = @OSMESA_LIB_GLOB@
+EGL_LIB_GLOB = @EGL_LIB_GLOB@
+GLESv1_CM_LIB_GLOB = @GLESv1_CM_LIB_GLOB@
+GLESv2_LIB_GLOB = @GLESv2_LIB_GLOB@
+VG_LIB_GLOB = @VG_LIB_GLOB@
+
+# Directories to build
+LIB_DIR = @LIB_DIR@
+SRC_DIRS = @SRC_DIRS@
+GLU_DIRS = @GLU_DIRS@
+DRIVER_DIRS = @DRIVER_DIRS@
+EGL_DRIVERS_DIRS = @EGL_DRIVERS_DIRS@
+GALLIUM_DIRS = @GALLIUM_DIRS@
+GALLIUM_DRIVERS_DIRS = @GALLIUM_DRIVERS_DIRS@
+GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
+GALLIUM_TARGET_DIRS = @GALLIUM_TARGET_DIRS@
+GALLIUM_STATE_TRACKERS_DIRS = @GALLIUM_STATE_TRACKERS_DIRS@
+GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
+GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
+
+# Driver specific build vars
+DRI_DIRS = @DRI_DIRS@
+EGL_PLATFORMS = @EGL_PLATFORMS@
+EGL_CLIENT_APIS = @EGL_CLIENT_APIS@
+
+# Dependencies
+X11_INCLUDES = @X11_INCLUDES@
+
+# GLw motif setup
+GLW_SOURCES = @GLW_SOURCES@
+MOTIF_CFLAGS = @MOTIF_CFLAGS@
+
+# Library/program dependencies
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) @GL_LIB_DEPS@
+OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @OSMESA_MESA_DEPS@ \
+ $(EXTRA_LIB_PATH) @OSMESA_LIB_DEPS@
+EGL_LIB_DEPS = $(EXTRA_LIB_PATH) @EGL_LIB_DEPS@
+GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLU_MESA_DEPS@ \
+ $(EXTRA_LIB_PATH) @GLU_LIB_DEPS@
+GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLUT_MESA_DEPS@ \
+ $(EXTRA_LIB_PATH) @GLUT_LIB_DEPS@
+GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
+ $(EXTRA_LIB_PATH) @GLW_LIB_DEPS@
+APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
+GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv1_CM_LIB_DEPS@
+GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv2_LIB_DEPS@
+VG_LIB_DEPS = $(EXTRA_LIB_PATH) @VG_LIB_DEPS@
+
+# DRI dependencies
+DRI_LIB_DEPS = $(EXTRA_LIB_PATH) @DRI_LIB_DEPS@
+LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
+LIBDRM_LIB = @LIBDRM_LIBS@
+DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
+EXPAT_INCLUDES = @EXPAT_INCLUDES@
+
+# Autoconf directories
+prefix = @prefix@
+exec_prefix = @exec_prefix@
+libdir = @libdir@
+includedir = @includedir@
+
+# Installation directories (for make install)
+INSTALL_DIR = $(prefix)
+INSTALL_LIB_DIR = $(libdir)
+INSTALL_INC_DIR = $(includedir)
+
+# DRI installation directories
+DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
+
+# Where libGL will look for DRI hardware drivers
+DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
+
+# EGL driver install directory
+EGL_DRIVER_INSTALL_DIR = @EGL_DRIVER_INSTALL_DIR@
+
+# Xorg driver install directory (for xorg state-tracker)
+XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@
+
+# pkg-config substitutions
+GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
+GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
+GL_PC_CFLAGS = @GL_PC_CFLAGS@
+DRI_PC_REQ_PRIV = @DRI_PC_REQ_PRIV@
+GLU_PC_REQ = @GLU_PC_REQ@
+GLU_PC_REQ_PRIV = @GLU_PC_REQ_PRIV@
+GLU_PC_LIB_PRIV = @GLU_PC_LIB_PRIV@
+GLU_PC_CFLAGS = @GLU_PC_CFLAGS@
+GLUT_PC_REQ_PRIV = @GLUT_PC_REQ_PRIV@
+GLUT_PC_LIB_PRIV = @GLUT_PC_LIB_PRIV@
+GLUT_PC_CFLAGS = @GLUT_PC_CFLAGS@
+GLW_PC_REQ_PRIV = @GLW_PC_REQ_PRIV@
+GLW_PC_LIB_PRIV = @GLW_PC_LIB_PRIV@
+GLW_PC_CFLAGS = @GLW_PC_CFLAGS@
+OSMESA_PC_REQ = @OSMESA_PC_REQ@
+OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@
+GLESv1_CM_PC_LIB_PRIV = @GLESv1_CM_PC_LIB_PRIV@
+GLESv2_PC_LIB_PRIV = @GLESv2_PC_LIB_PRIV@
+EGL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
+EGL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
+EGL_PC_CFLAGS = @GL_PC_CFLAGS@
+
+XCB_DRI2_CFLAGS = @XCB_DRI2_CFLAGS@
+XCB_DRI2_LIBS = @XCB_DRI2_LIBS@
+LIBUDEV_CFLAGS = @LIBUDEV_CFLAGS@
+LIBUDEV_LIBS = @LIBUDEV_LIBS@
+
+MESA_LLVM = @MESA_LLVM@
+
+LLVM_VERSION = @LLVM_VERSION@
+ifneq ($(LLVM_VERSION),)
+ HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
+ DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
+endif
+
+HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@
diff --git a/mesalib/configs/default b/mesalib/configs/default
index f2aedefc0..b4532f931 100644
--- a/mesalib/configs/default
+++ b/mesalib/configs/default
@@ -1,179 +1,179 @@
-# Default/template configuration
-
-# This is included by other config files which may override some
-# of these variables.
-# Think of this as a base class from which configs are derived.
-
-
-CONFIG_NAME = default
-
-# Version info
-MESA_MAJOR=7
-MESA_MINOR=9
-MESA_TINY=0
-MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
-
-# external projects. This should be useless now that we use libdrm.
-DRM_SOURCE_PATH=$(TOP)/../drm
-
-# Compiler and flags
-CC = cc
-CXX = CC
-HOST_CC = $(CC)
-CFLAGS = -O
-CXXFLAGS = -O
-LDFLAGS =
-HOST_CFLAGS = $(CFLAGS)
-GLU_CFLAGS =
-
-# Compiler for building demos/tests/etc
-APP_CC = $(CC)
-APP_CXX = $(CXX)
-
-# Misc tools and flags
-SHELL = /bin/sh
-MKLIB = $(SHELL) $(TOP)/bin/mklib
-MKLIB_OPTIONS =
-MKDEP = makedepend
-MKDEP_OPTIONS = -fdepend
-MAKE = make
-
-# Use MINSTALL for installing libraries, INSTALL for everything else
-MINSTALL = $(SHELL) $(TOP)/bin/minstall
-INSTALL = $(MINSTALL)
-
-# Tools for regenerating glapi (generally only needed by the developers)
-PYTHON2 = python
-PYTHON_FLAGS = -t -O -O
-INDENT = indent
-INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
-
-# Library names (base name)
-GL_LIB = GL
-GLU_LIB = GLU
-GLUT_LIB = glut
-GLW_LIB = GLw
-OSMESA_LIB = OSMesa
-EGL_LIB = EGL
-GLESv1_CM_LIB = GLESv1_CM
-GLESv2_LIB = GLESv2
-VG_LIB = OpenVG
-
-
-# Library names (actual file names)
-GL_LIB_NAME = lib$(GL_LIB).so
-GLU_LIB_NAME = lib$(GLU_LIB).so
-GLUT_LIB_NAME = lib$(GLUT_LIB).so
-GLW_LIB_NAME = lib$(GLW_LIB).so
-OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
-EGL_LIB_NAME = lib$(EGL_LIB).so
-GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so
-GLESv2_LIB_NAME = lib$(GLESv2_LIB).so
-VG_LIB_NAME = lib$(VG_LIB).so
-
-# globs used to install the lib and all symlinks
-GL_LIB_GLOB = $(GL_LIB_NAME)*
-GLU_LIB_GLOB = $(GLU_LIB_NAME)*
-GLUT_LIB_GLOB = $(GLUT_LIB_NAME)*
-GLW_LIB_GLOB = $(GLW_LIB_NAME)*
-OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)*
-EGL_LIB_GLOB = $(EGL_LIB_NAME)*
-GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)*
-GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)*
-VG_LIB_GLOB = $(VG_LIB_NAME)*
-
-TALLOC_LIBS = `pkg-config --libs talloc`
-TALLOC_CFLAGS = `pkg-config --cflags talloc`
-
-# Optional assembly language optimization files for libGL
-MESA_ASM_SOURCES =
-
-# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in
-# order to build the Motif widget too)
-GLW_SOURCES = GLwDrawA.c
-MOTIF_CFLAGS = -I/usr/include/Motif1.2
-
-
-# Directories to build
-LIB_DIR = lib
-SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
- gallium egl gallium/winsys gallium/targets glu glut/glx glw
-GLU_DIRS = sgi
-DRIVER_DIRS = x11 osmesa
-
-# EGL drivers to build
-EGL_DRIVERS_DIRS = glx
-
-# Gallium directories and
-GALLIUM_DIRS = auxiliary drivers state_trackers
-GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
-GALLIUM_DRIVERS_DIRS = softpipe trace rbug identity galahad i915 i965 svga r300 nvfx nv50 failover
-GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
-GALLIUM_WINSYS_DIRS = sw sw/xlib
-GALLIUM_TARGET_DIRS = libgl-xlib
-GALLIUM_STATE_TRACKERS_DIRS = glx vega
-
-# native platforms EGL should support
-EGL_PLATFORMS = x11
-EGL_CLIENT_APIS = $(GL_LIB)
-
-# Library dependencies
-#EXTRA_LIB_PATH ?=
-GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread $(TALLOC_LIBS)
-EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -ldl -lpthread
-OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
-GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
-GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
-GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
-APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
-GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
-GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
-VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
-
-# Program dependencies - specific GL/glut libraries added in Makefiles
-APP_LIB_DEPS = -lm
-X11_LIBS = -lX11
-
-DLOPEN_LIBS = -ldl
-
-# Installation directories (for make install)
-INSTALL_DIR = /usr/local
-INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR)
-INSTALL_INC_DIR = $(INSTALL_DIR)/include
-DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri
-
-# Where libGL will look for DRI hardware drivers
-DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
-
-# EGL driver install directory
-EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl
-
-# Xorg driver install directory (for xorg state-tracker)
-XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers
-
-# pkg-config substitutions
-GL_PC_REQ_PRIV =
-GL_PC_LIB_PRIV =
-GL_PC_CFLAGS =
-DRI_PC_REQ_PRIV =
-GLU_PC_REQ = gl
-GLU_PC_REQ_PRIV =
-GLU_PC_LIB_PRIV =
-GLU_PC_CFLAGS =
-GLUT_PC_REQ_PRIV =
-GLUT_PC_LIB_PRIV =
-GLUT_PC_CFLAGS =
-GLW_PC_REQ_PRIV =
-GLW_PC_LIB_PRIV =
-GLW_PC_CFLAGS =
-OSMESA_PC_REQ =
-OSMESA_PC_LIB_PRIV =
-GLESv1_CM_PC_REQ_PRIV =
-GLESv1_CM_PC_LIB_PRIV =
-GLESv1_CM_PC_CFLAGS =
-GLESv2_PC_REQ_PRIV =
-GLESv2_PC_LIB_PRIV =
-GLESv2_PC_CFLAGS =
-VG_PC_REQ_PRIV =
-VG_PC_LIB_PRIV =
-VG_PC_CFLAGS =
+# Default/template configuration
+
+# This is included by other config files which may override some
+# of these variables.
+# Think of this as a base class from which configs are derived.
+
+
+CONFIG_NAME = default
+
+# Version info
+MESA_MAJOR=7
+MESA_MINOR=10
+MESA_TINY=0
+MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
+
+# external projects. This should be useless now that we use libdrm.
+DRM_SOURCE_PATH=$(TOP)/../drm
+
+# Compiler and flags
+CC = cc
+CXX = CC
+HOST_CC = $(CC)
+CFLAGS = -O
+CXXFLAGS = -O
+LDFLAGS =
+HOST_CFLAGS = $(CFLAGS)
+GLU_CFLAGS =
+
+# Compiler for building demos/tests/etc
+APP_CC = $(CC)
+APP_CXX = $(CXX)
+
+# Misc tools and flags
+SHELL = /bin/sh
+MKLIB = $(SHELL) $(TOP)/bin/mklib
+MKLIB_OPTIONS =
+MKDEP = makedepend
+MKDEP_OPTIONS = -fdepend
+MAKE = make
+
+# Use MINSTALL for installing libraries, INSTALL for everything else
+MINSTALL = $(SHELL) $(TOP)/bin/minstall
+INSTALL = $(MINSTALL)
+
+# Tools for regenerating glapi (generally only needed by the developers)
+PYTHON2 = python
+PYTHON_FLAGS = -t -O -O
+INDENT = indent
+INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
+
+# Library names (base name)
+GL_LIB = GL
+GLU_LIB = GLU
+GLUT_LIB = glut
+GLW_LIB = GLw
+OSMESA_LIB = OSMesa
+EGL_LIB = EGL
+GLESv1_CM_LIB = GLESv1_CM
+GLESv2_LIB = GLESv2
+VG_LIB = OpenVG
+
+
+# Library names (actual file names)
+GL_LIB_NAME = lib$(GL_LIB).so
+GLU_LIB_NAME = lib$(GLU_LIB).so
+GLUT_LIB_NAME = lib$(GLUT_LIB).so
+GLW_LIB_NAME = lib$(GLW_LIB).so
+OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
+EGL_LIB_NAME = lib$(EGL_LIB).so
+GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so
+GLESv2_LIB_NAME = lib$(GLESv2_LIB).so
+VG_LIB_NAME = lib$(VG_LIB).so
+
+# globs used to install the lib and all symlinks
+GL_LIB_GLOB = $(GL_LIB_NAME)*
+GLU_LIB_GLOB = $(GLU_LIB_NAME)*
+GLUT_LIB_GLOB = $(GLUT_LIB_NAME)*
+GLW_LIB_GLOB = $(GLW_LIB_NAME)*
+OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)*
+EGL_LIB_GLOB = $(EGL_LIB_NAME)*
+GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)*
+GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)*
+VG_LIB_GLOB = $(VG_LIB_NAME)*
+
+TALLOC_LIBS = `pkg-config --libs talloc`
+TALLOC_CFLAGS = `pkg-config --cflags talloc`
+
+# Optional assembly language optimization files for libGL
+MESA_ASM_SOURCES =
+
+# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in
+# order to build the Motif widget too)
+GLW_SOURCES = GLwDrawA.c
+MOTIF_CFLAGS = -I/usr/include/Motif1.2
+
+
+# Directories to build
+LIB_DIR = lib
+SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
+ gallium egl gallium/winsys gallium/targets glu glut/glx glw
+GLU_DIRS = sgi
+DRIVER_DIRS = x11 osmesa
+
+# EGL drivers to build
+EGL_DRIVERS_DIRS = glx
+
+# Gallium directories and
+GALLIUM_DIRS = auxiliary drivers state_trackers
+GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
+GALLIUM_DRIVERS_DIRS = softpipe trace rbug identity galahad i915 i965 svga r300 nvfx nv50 failover
+GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
+GALLIUM_WINSYS_DIRS = sw sw/xlib
+GALLIUM_TARGET_DIRS = libgl-xlib
+GALLIUM_STATE_TRACKERS_DIRS = glx vega
+
+# native platforms EGL should support
+EGL_PLATFORMS = x11
+EGL_CLIENT_APIS = $(GL_LIB)
+
+# Library dependencies
+#EXTRA_LIB_PATH ?=
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread $(TALLOC_LIBS)
+EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -ldl -lpthread
+OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
+GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
+GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
+APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
+GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
+GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
+VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
+
+# Program dependencies - specific GL/glut libraries added in Makefiles
+APP_LIB_DEPS = -lm
+X11_LIBS = -lX11
+
+DLOPEN_LIBS = -ldl
+
+# Installation directories (for make install)
+INSTALL_DIR = /usr/local
+INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR)
+INSTALL_INC_DIR = $(INSTALL_DIR)/include
+DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri
+
+# Where libGL will look for DRI hardware drivers
+DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
+
+# EGL driver install directory
+EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl
+
+# Xorg driver install directory (for xorg state-tracker)
+XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers
+
+# pkg-config substitutions
+GL_PC_REQ_PRIV =
+GL_PC_LIB_PRIV =
+GL_PC_CFLAGS =
+DRI_PC_REQ_PRIV =
+GLU_PC_REQ = gl
+GLU_PC_REQ_PRIV =
+GLU_PC_LIB_PRIV =
+GLU_PC_CFLAGS =
+GLUT_PC_REQ_PRIV =
+GLUT_PC_LIB_PRIV =
+GLUT_PC_CFLAGS =
+GLW_PC_REQ_PRIV =
+GLW_PC_LIB_PRIV =
+GLW_PC_CFLAGS =
+OSMESA_PC_REQ =
+OSMESA_PC_LIB_PRIV =
+GLESv1_CM_PC_REQ_PRIV =
+GLESv1_CM_PC_LIB_PRIV =
+GLESv1_CM_PC_CFLAGS =
+GLESv2_PC_REQ_PRIV =
+GLESv2_PC_LIB_PRIV =
+GLESv2_PC_CFLAGS =
+VG_PC_REQ_PRIV =
+VG_PC_LIB_PRIV =
+VG_PC_CFLAGS =
diff --git a/mesalib/configs/linux-dri b/mesalib/configs/linux-dri
index 6f86277c4..5e3593787 100644
--- a/mesalib/configs/linux-dri
+++ b/mesalib/configs/linux-dri
@@ -1,71 +1,71 @@
-# -*-makefile-*-
-# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
-
-include $(TOP)/configs/default
-
-CONFIG_NAME = linux-dri
-
-# Compiler and flags
-CC = gcc
-CXX = g++
-
-#MKDEP = /usr/X11R6/bin/makedepend
-#MKDEP = gcc -M
-#MKDEP_OPTIONS = -MF depend
-
-OPT_FLAGS = -O2 -g
-PIC_FLAGS = -fPIC
-
-# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
-ARCH_FLAGS ?=
-
-DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
- -D_BSD_SOURCE -D_GNU_SOURCE \
- -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
- -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
- -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
-
-X11_INCLUDES = -I/usr/X11R6/include
-
-CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
- $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) $(ASM_FLAGS)
-
-CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
-
-GLUT_CFLAGS = -fexceptions
-
-# Work around aliasing bugs - developers should comment this out
-CFLAGS += -fno-strict-aliasing
-CXXFLAGS += -fno-strict-aliasing
-
-MESA_ASM_SOURCES =
-
-# Library/program dependencies
-EXTRA_LIB_PATH=-L/usr/X11R6/lib
-
-LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
-LIBDRM_LIB = $(shell pkg-config --libs libdrm)
-DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl -ltalloc $(LIBDRM_LIB)
-GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
- -lm -lpthread -ldl $(LIBDRM_LIB)
-
-
-# Directories
-SRC_DIRS := glx egl $(SRC_DIRS)
-
-# EGL directories
-EGL_DRIVERS_DIRS = glx
-
-DRIVER_DIRS = dri
-GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel drm/i965
-GALLIUM_TARGET_DIRS = egl-swrast
-GALLIUM_STATE_TRACKERS_DIRS = egl
-
-DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon \
- savage sis tdfx unichrome swrast
-
-INTEL_LIBS = `pkg-config --libs libdrm_intel`
-INTEL_CFLAGS = `pkg-config --cflags libdrm_intel`
-
-RADEON_LIBS = `pkg-config --libs libdrm_radeon`
-RADEON_CFLAGS = `pkg-config --cflags libdrm_radeon`
+# -*-makefile-*-
+# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = linux-dri
+
+# Compiler and flags
+CC = gcc
+CXX = g++
+
+#MKDEP = /usr/X11R6/bin/makedepend
+#MKDEP = gcc -M
+#MKDEP_OPTIONS = -MF depend
+
+OPT_FLAGS = -O2 -g
+PIC_FLAGS = -fPIC
+
+# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
+ARCH_FLAGS ?=
+
+DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
+ -D_BSD_SOURCE -D_GNU_SOURCE \
+ -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
+ -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
+ -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
+
+X11_INCLUDES = -I/usr/X11R6/include
+
+CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
+ $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) $(ASM_FLAGS)
+
+CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
+
+GLUT_CFLAGS = -fexceptions
+
+# Work around aliasing bugs - developers should comment this out
+CFLAGS += -fno-strict-aliasing
+CXXFLAGS += -fno-strict-aliasing
+
+MESA_ASM_SOURCES =
+
+# Library/program dependencies
+EXTRA_LIB_PATH=-L/usr/X11R6/lib
+
+LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
+LIBDRM_LIB = $(shell pkg-config --libs libdrm)
+DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl -ltalloc $(LIBDRM_LIB)
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
+ -lm -lpthread -ldl $(LIBDRM_LIB)
+
+
+# Directories
+SRC_DIRS := glx egl $(SRC_DIRS)
+
+# EGL directories
+EGL_DRIVERS_DIRS = glx
+
+DRIVER_DIRS = dri
+GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel drm/i965
+GALLIUM_TARGET_DIRS =
+GALLIUM_STATE_TRACKERS_DIRS = egl
+
+DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon \
+ savage sis tdfx unichrome swrast
+
+INTEL_LIBS = `pkg-config --libs libdrm_intel`
+INTEL_CFLAGS = `pkg-config --cflags libdrm_intel`
+
+RADEON_LIBS = `pkg-config --libs libdrm_radeon`
+RADEON_CFLAGS = `pkg-config --cflags libdrm_radeon`
diff --git a/mesalib/configs/linux-llvm b/mesalib/configs/linux-llvm
index 6aa434032..b43d2cfd0 100644
--- a/mesalib/configs/linux-llvm
+++ b/mesalib/configs/linux-llvm
@@ -1,44 +1,44 @@
-# -*-makefile-*-
-# Configuration for Linux and LLVM with optimizations
-# Builds the llvmpipe gallium driver
-
-include $(TOP)/configs/linux
-
-CONFIG_NAME = linux-llvm
-
-# Add llvmpipe driver
-GALLIUM_DRIVERS_DIRS += llvmpipe
-
-OPT_FLAGS = -O3 -ansi -pedantic
-ARCH_FLAGS = -mmmx -msse -msse2 -mstackrealign
-
-DEFINES += -DNDEBUG -DGALLIUM_LLVMPIPE -DHAVE_UDIS86
-
-# override -std=c99
-CFLAGS += -std=gnu99 -D__STDC_CONSTANT_MACROS
-
-LLVM_VERSION := $(shell llvm-config --version)
-
-ifeq ($(LLVM_VERSION),)
- $(warning Could not find LLVM! Make Sure 'llvm-config' is in the path)
- MESA_LLVM=0
-else
- MESA_LLVM=1
- HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
- DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
-# $(info Using LLVM version: $(LLVM_VERSION))
-endif
-
-ifeq ($(MESA_LLVM),1)
-# LLVM_CFLAGS=`llvm-config --cflags`
- LLVM_CXXFLAGS=`llvm-config --cxxflags backend bitreader engine ipo interpreter instrumentation` -Wno-long-long
- LLVM_LDFLAGS = $(shell llvm-config --ldflags backend bitreader engine ipo interpreter instrumentation)
- LLVM_LIBS = $(shell llvm-config --libs backend bitwriter bitreader engine ipo interpreter instrumentation)
- MKLIB_OPTIONS=-cplusplus
-else
- LLVM_CFLAGS=
- LLVM_CXXFLAGS=
-endif
-
-LD = g++
-GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -ltalloc -lstdc++ -ludis86
+# -*-makefile-*-
+# Configuration for Linux and LLVM with optimizations
+# Builds the llvmpipe gallium driver
+
+include $(TOP)/configs/linux
+
+CONFIG_NAME = linux-llvm
+
+# Add llvmpipe driver
+GALLIUM_DRIVERS_DIRS += llvmpipe
+
+OPT_FLAGS = -O3 -ansi -pedantic
+ARCH_FLAGS = -mmmx -msse -msse2 -mstackrealign
+
+DEFINES += -DNDEBUG -DGALLIUM_LLVMPIPE -DHAVE_UDIS86
+
+# override -std=c99
+CFLAGS += -std=gnu99
+
+LLVM_VERSION := $(shell llvm-config --version)
+
+ifeq ($(LLVM_VERSION),)
+ $(warning Could not find LLVM! Make Sure 'llvm-config' is in the path)
+ MESA_LLVM=0
+else
+ MESA_LLVM=1
+ HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
+ DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
+# $(info Using LLVM version: $(LLVM_VERSION))
+endif
+
+ifeq ($(MESA_LLVM),1)
+ LLVM_CFLAGS=`llvm-config --cppflags`
+ LLVM_CXXFLAGS=`llvm-config --cxxflags backend bitreader engine ipo interpreter instrumentation` -Wno-long-long
+ LLVM_LDFLAGS = $(shell llvm-config --ldflags backend bitreader engine ipo interpreter instrumentation)
+ LLVM_LIBS = $(shell llvm-config --libs backend bitwriter bitreader engine ipo interpreter instrumentation)
+ MKLIB_OPTIONS=-cplusplus
+else
+ LLVM_CFLAGS=
+ LLVM_CXXFLAGS=
+endif
+
+LD = g++
+GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -ltalloc -lstdc++ -ludis86
diff --git a/mesalib/configure b/mesalib/configure
deleted file mode 100644
index 4e4431d00..000000000
--- a/mesalib/configure
+++ /dev/null
@@ -1,10541 +0,0 @@
-#! /bin/sh
-# Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.65 for Mesa 7.9.0.
-#
-# Report bugs to <https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa>.
-#
-#
-# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001,
-# 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation,
-# Inc.
-#
-#
-# This configure script is free software; the Free Software Foundation
-# gives unlimited permission to copy, distribute and modify it.
-## -------------------- ##
-## M4sh Initialization. ##
-## -------------------- ##
-
-# Be more Bourne compatible
-DUALCASE=1; export DUALCASE # for MKS sh
-if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then :
- emulate sh
- NULLCMD=:
- # Pre-4.2 versions of Zsh do word splitting on ${1+"$@"}, which
- # is contrary to our usage. Disable this feature.
- alias -g '${1+"$@"}'='"$@"'
- setopt NO_GLOB_SUBST
-else
- case `(set -o) 2>/dev/null` in #(
- *posix*) :
- set -o posix ;; #(
- *) :
- ;;
-esac
-fi
-
-
-as_nl='
-'
-export as_nl
-# Printing a long string crashes Solaris 7 /usr/bin/printf.
-as_echo='\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
-as_echo=$as_echo$as_echo$as_echo$as_echo$as_echo
-as_echo=$as_echo$as_echo$as_echo$as_echo$as_echo$as_echo
-# Prefer a ksh shell builtin over an external printf program on Solaris,
-# but without wasting forks for bash or zsh.
-if test -z "$BASH_VERSION$ZSH_VERSION" \
- && (test "X`print -r -- $as_echo`" = "X$as_echo") 2>/dev/null; then
- as_echo='print -r --'
- as_echo_n='print -rn --'
-elif (test "X`printf %s $as_echo`" = "X$as_echo") 2>/dev/null; then
- as_echo='printf %s\n'
- as_echo_n='printf %s'
-else
- if test "X`(/usr/ucb/echo -n -n $as_echo) 2>/dev/null`" = "X-n $as_echo"; then
- as_echo_body='eval /usr/ucb/echo -n "$1$as_nl"'
- as_echo_n='/usr/ucb/echo -n'
- else
- as_echo_body='eval expr "X$1" : "X\\(.*\\)"'
- as_echo_n_body='eval
- arg=$1;
- case $arg in #(
- *"$as_nl"*)
- expr "X$arg" : "X\\(.*\\)$as_nl";
- arg=`expr "X$arg" : ".*$as_nl\\(.*\\)"`;;
- esac;
- expr "X$arg" : "X\\(.*\\)" | tr -d "$as_nl"
- '
- export as_echo_n_body
- as_echo_n='sh -c $as_echo_n_body as_echo'
- fi
- export as_echo_body
- as_echo='sh -c $as_echo_body as_echo'
-fi
-
-# The user is always right.
-if test "${PATH_SEPARATOR+set}" != set; then
- PATH_SEPARATOR=:
- (PATH='/bin;/bin'; FPATH=$PATH; sh -c :) >/dev/null 2>&1 && {
- (PATH='/bin:/bin'; FPATH=$PATH; sh -c :) >/dev/null 2>&1 ||
- PATH_SEPARATOR=';'
- }
-fi
-
-
-# IFS
-# We need space, tab and new line, in precisely that order. Quoting is
-# there to prevent editors from complaining about space-tab.
-# (If _AS_PATH_WALK were called with IFS unset, it would disable word
-# splitting by setting IFS to empty value.)
-IFS=" "" $as_nl"
-
-# Find who we are. Look in the path if we contain no directory separator.
-case $0 in #((
- *[\\/]* ) as_myself=$0 ;;
- *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break
- done
-IFS=$as_save_IFS
-
- ;;
-esac
-# We did not find ourselves, most probably we were run as `sh COMMAND'
-# in which case we are not to be found in the path.
-if test "x$as_myself" = x; then
- as_myself=$0
-fi
-if test ! -f "$as_myself"; then
- $as_echo "$as_myself: error: cannot find myself; rerun with an absolute file name" >&2
- exit 1
-fi
-
-# Unset variables that we do not need and which cause bugs (e.g. in
-# pre-3.0 UWIN ksh). But do not cause bugs in bash 2.01; the "|| exit 1"
-# suppresses any "Segmentation fault" message there. '((' could
-# trigger a bug in pdksh 5.2.14.
-for as_var in BASH_ENV ENV MAIL MAILPATH
-do eval test x\${$as_var+set} = xset \
- && ( (unset $as_var) || exit 1) >/dev/null 2>&1 && unset $as_var || :
-done
-PS1='$ '
-PS2='> '
-PS4='+ '
-
-# NLS nuisances.
-LC_ALL=C
-export LC_ALL
-LANGUAGE=C
-export LANGUAGE
-
-# CDPATH.
-(unset CDPATH) >/dev/null 2>&1 && unset CDPATH
-
-if test "x$CONFIG_SHELL" = x; then
- as_bourne_compatible="if test -n \"\${ZSH_VERSION+set}\" && (emulate sh) >/dev/null 2>&1; then :
- emulate sh
- NULLCMD=:
- # Pre-4.2 versions of Zsh do word splitting on \${1+\"\$@\"}, which
- # is contrary to our usage. Disable this feature.
- alias -g '\${1+\"\$@\"}'='\"\$@\"'
- setopt NO_GLOB_SUBST
-else
- case \`(set -o) 2>/dev/null\` in #(
- *posix*) :
- set -o posix ;; #(
- *) :
- ;;
-esac
-fi
-"
- as_required="as_fn_return () { (exit \$1); }
-as_fn_success () { as_fn_return 0; }
-as_fn_failure () { as_fn_return 1; }
-as_fn_ret_success () { return 0; }
-as_fn_ret_failure () { return 1; }
-
-exitcode=0
-as_fn_success || { exitcode=1; echo as_fn_success failed.; }
-as_fn_failure && { exitcode=1; echo as_fn_failure succeeded.; }
-as_fn_ret_success || { exitcode=1; echo as_fn_ret_success failed.; }
-as_fn_ret_failure && { exitcode=1; echo as_fn_ret_failure succeeded.; }
-if ( set x; as_fn_ret_success y && test x = \"\$1\" ); then :
-
-else
- exitcode=1; echo positional parameters were not saved.
-fi
-test x\$exitcode = x0 || exit 1"
- as_suggested=" as_lineno_1=";as_suggested=$as_suggested$LINENO;as_suggested=$as_suggested" as_lineno_1a=\$LINENO
- as_lineno_2=";as_suggested=$as_suggested$LINENO;as_suggested=$as_suggested" as_lineno_2a=\$LINENO
- eval 'test \"x\$as_lineno_1'\$as_run'\" != \"x\$as_lineno_2'\$as_run'\" &&
- test \"x\`expr \$as_lineno_1'\$as_run' + 1\`\" = \"x\$as_lineno_2'\$as_run'\"' || exit 1
-test \$(( 1 + 1 )) = 2 || exit 1"
- if (eval "$as_required") 2>/dev/null; then :
- as_have_required=yes
-else
- as_have_required=no
-fi
- if test x$as_have_required = xyes && (eval "$as_suggested") 2>/dev/null; then :
-
-else
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-as_found=false
-for as_dir in /bin$PATH_SEPARATOR/usr/bin$PATH_SEPARATOR$PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- as_found=:
- case $as_dir in #(
- /*)
- for as_base in sh bash ksh sh5; do
- # Try only shells that exist, to save several forks.
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- --htmldir=DIR html documentation [DOCDIR]
- --dvidir=DIR dvi documentation [DOCDIR]
- --pdfdir=DIR pdf documentation [DOCDIR]
- --psdir=DIR ps documentation [DOCDIR]
-_ACEOF
-
- cat <<\_ACEOF
-
-X features:
- --x-includes=DIR X include files are in DIR
- --x-libraries=DIR X library files are in DIR
-These options are only used when the X libraries cannot be found by the
-pkg-config utility.
-
-System types:
- --build=BUILD configure for building on BUILD [guessed]
- --host=HOST cross-compile to build programs to run on HOST [BUILD]
-_ACEOF
-fi
-
-if test -n "$ac_init_help"; then
- case $ac_init_help in
- short | recursive ) echo "Configuration of Mesa 7.9.0:";;
- esac
- cat <<\_ACEOF
-
-Optional Features:
- --disable-option-checking ignore unrecognized --enable/--with options
- --disable-FEATURE do not include FEATURE (same as --enable-FEATURE=no)
- --enable-FEATURE[=ARG] include FEATURE [ARG=yes]
- --enable-32-bit build 32-bit libraries [default=auto]
- --enable-64-bit build 64-bit libraries [default=auto]
- --enable-static build static libraries [default=disabled]
- --disable-shared build shared libraries [default=enabled]
- --enable-debug use debug compiler flags and macros
- [default=disabled]
- --disable-asm disable assembly usage [default=enabled on supported
- plaforms]
- --disable-pic compile PIC objects [default=enabled for shared
- builds on supported platforms]
- --enable-selinux Build SELinux-aware Mesa [default=disabled]
- --enable-xcb use XCB for GLX [default=disabled]
- --enable-glx-tls enable TLS support in GLX [default=disabled]
- --disable-driglx-direct enable direct rendering in GLX and EGL for DRI
- [default=enabled]
- --disable-opengl disable support for standard OpenGL API [default=no]
- --enable-gles1 enable support for OpenGL ES 1.x API [default=no]
- --enable-gles2 enable support for OpenGL ES 2.x API [default=no]
- --enable-gles-overlay build separate OpenGL ES only libraries [default=no]
- --enable-gl-osmesa enable OSMesa with libGL [default=enabled for xlib
- driver]
- --disable-egl disable EGL library [default=enabled]
- --disable-glu enable OpenGL Utility library [default=enabled]
- --disable-glw enable Xt/Motif widget library [default=enabled]
- --enable-motif use Motif widgets in GLw [default=disabled]
- --disable-glut enable GLUT library [default=enabled if source
- available]
- --disable-gallium build gallium [default=enabled]
- --enable-gallium-llvm build gallium LLVM support [default=disabled]
- --enable-gallium-svga build gallium SVGA [default=disabled]
- --enable-gallium-i915 build gallium i915 [default=disabled]
- --enable-gallium-i965 build gallium i965 [default=disabled]
- --enable-gallium-radeon build gallium radeon [default=disabled]
- --enable-gallium-r600 build gallium radeon [default=disabled]
- --enable-gallium-nouveau
- build gallium nouveau [default=disabled]
- --enable-gallium-swrast build gallium swrast [default=auto]
-
-Optional Packages:
- --with-PACKAGE[=ARG] use PACKAGE [ARG=yes]
- --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no)
- --with-driver=DRIVER driver for Mesa: xlib,dri,osmesa [default=dri when
- available, or xlib]
- --with-x use the X Window System
- --with-dri-driverdir=DIR
- directory for the DRI drivers [${libdir}/dri]
- --with-dri-searchpath=DIRS...
- semicolon delimited DRI driver search directories
- [${libdir}/dri]
- --with-dri-drivers[=DIRS...]
- comma delimited DRI drivers list, e.g.
- "swrast,i965,radeon" [default=auto]
- --with-expat=DIR expat install directory
- --with-osmesa-bits=BITS OSMesa channel bits and library name: 8, 16, 32
- [default=8]
- --with-state-trackers[=DIRS...]
- comma delimited state_trackers list, e.g. "egl,glx"
- [default=auto]
- --with-egl-platforms[=DIRS...]
- comma delimited native platforms libEGL supports,
- e.g. "x11,drm" [default=auto]
- --with-egl-displays[=DIRS...]
- DEPRECATED. Use --with-egl-platforms instead
- --with-egl-driver-dir=DIR
- directory for EGL drivers [[default=${libdir}/egl]]
- --with-xorg-driver-dir=DIR
- Default xorg driver
- directory[[default=${libdir}/xorg/modules/drivers]]
- --with-max-width=N Maximum framebuffer width (4096)
- --with-max-height=N Maximum framebuffer height (4096)
-
-Some influential environment variables:
- CC C compiler command
- CFLAGS C compiler flags
- LDFLAGS linker flags, e.g. -L<lib dir> if you have libraries in a
- nonstandard directory <lib dir>
- LIBS libraries to pass to the linker, e.g. -l<library>
- CPPFLAGS (Objective) C/C++ preprocessor flags, e.g. -I<include dir> if
- you have headers in a nonstandard directory <include dir>
- CPP C preprocessor
- CXX C++ compiler command
- CXXFLAGS C++ compiler flags
- PKG_CONFIG path to pkg-config utility
- EXTRA_LIB_PATH
- Extra -L paths for the linker
- X11_INCLUDES
- Extra -I paths for X11 headers
- OPT_FLAGS Additional optimization flags for the compiler. Default is to
- use CFLAGS.
- ARCH_FLAGS Additional architecture specific flags for the compiler. Default
- is to use CFLAGS.
- MKLIB_OPTIONS
- Options for the Mesa library script, mklib
- PIC_FLAGS compiler flags for PIC code
- TALLOC_CFLAGS
- C compiler flags for TALLOC, overriding pkg-config
- TALLOC_LIBS linker flags for TALLOC, overriding pkg-config
- X11_CFLAGS C compiler flags for X11, overriding pkg-config
- X11_LIBS linker flags for X11, overriding pkg-config
- XMKMF Path to xmkmf, Makefile generator for X Window System
- XLIBGL_CFLAGS
- C compiler flags for XLIBGL, overriding pkg-config
- XLIBGL_LIBS linker flags for XLIBGL, overriding pkg-config
- LIBDRM_CFLAGS
- C compiler flags for LIBDRM, overriding pkg-config
- LIBDRM_LIBS linker flags for LIBDRM, overriding pkg-config
- DRI2PROTO_CFLAGS
- C compiler flags for DRI2PROTO, overriding pkg-config
- DRI2PROTO_LIBS
- linker flags for DRI2PROTO, overriding pkg-config
- GLPROTO_CFLAGS
- C compiler flags for GLPROTO, overriding pkg-config
- GLPROTO_LIBS
- linker flags for GLPROTO, overriding pkg-config
- XF86VIDMODE_CFLAGS
- C compiler flags for XF86VIDMODE, overriding pkg-config
- XF86VIDMODE_LIBS
- linker flags for XF86VIDMODE, overriding pkg-config
- DRIGL_CFLAGS
- C compiler flags for DRIGL, overriding pkg-config
- DRIGL_LIBS linker flags for DRIGL, overriding pkg-config
- XCB_CFLAGS C compiler flags for XCB, overriding pkg-config
- XCB_LIBS linker flags for XCB, overriding pkg-config
- LIBDRM_RADEON_CFLAGS
- C compiler flags for LIBDRM_RADEON, overriding pkg-config
- LIBDRM_RADEON_LIBS
- linker flags for LIBDRM_RADEON, overriding pkg-config
- INTEL_CFLAGS
- C compiler flags for INTEL, overriding pkg-config
- INTEL_LIBS linker flags for INTEL, overriding pkg-config
- XCB_DRI2_CFLAGS
- C compiler flags for XCB_DRI2, overriding pkg-config
- XCB_DRI2_LIBS
- linker flags for XCB_DRI2, overriding pkg-config
- LIBUDEV_CFLAGS
- C compiler flags for LIBUDEV, overriding pkg-config
- LIBUDEV_LIBS
- linker flags for LIBUDEV, overriding pkg-config
- GLW_CFLAGS C compiler flags for GLW, overriding pkg-config
- GLW_LIBS linker flags for GLW, overriding pkg-config
- GLUT_CFLAGS C compiler flags for GLUT, overriding pkg-config
- GLUT_LIBS linker flags for GLUT, overriding pkg-config
- XORG_CFLAGS C compiler flags for XORG, overriding pkg-config
- XORG_LIBS linker flags for XORG, overriding pkg-config
- LIBDRM_XORG_CFLAGS
- C compiler flags for LIBDRM_XORG, overriding pkg-config
- LIBDRM_XORG_LIBS
- linker flags for LIBDRM_XORG, overriding pkg-config
- LIBKMS_XORG_CFLAGS
- C compiler flags for LIBKMS_XORG, overriding pkg-config
- LIBKMS_XORG_LIBS
- linker flags for LIBKMS_XORG, overriding pkg-config
- XEXT_CFLAGS C compiler flags for XEXT, overriding pkg-config
- XEXT_LIBS linker flags for XEXT, overriding pkg-config
-
-Use these variables to override the choices made by `configure' or to help
-it to find libraries and programs with nonstandard names/locations.
-
-See docs/autoconf.html for more details on the options for Mesa.
-
-Report bugs to <https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa>.
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-as_fn_error "cannot compute suffix of object files: cannot compile
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-fi
-rm -f conftest.$ac_cv_objext conftest.$ac_ext
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_objext" >&5
-$as_echo "$ac_cv_objext" >&6; }
-OBJEXT=$ac_cv_objext
-ac_objext=$OBJEXT
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether we are using the GNU C compiler" >&5
-$as_echo_n "checking whether we are using the GNU C compiler... " >&6; }
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- $as_echo_n "(cached) " >&6
-else
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-#ifndef __GNUC__
- choke me
-#endif
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
- ac_compiler_gnu=yes
-else
- ac_compiler_gnu=no
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-ac_cv_c_compiler_gnu=$ac_compiler_gnu
-
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_c_compiler_gnu" >&5
-$as_echo "$ac_cv_c_compiler_gnu" >&6; }
-if test $ac_compiler_gnu = yes; then
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-else
- GCC=
-fi
-ac_test_CFLAGS=${CFLAGS+set}
-ac_save_CFLAGS=$CFLAGS
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CC accepts -g" >&5
-$as_echo_n "checking whether $CC accepts -g... " >&6; }
-if test "${ac_cv_prog_cc_g+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_save_c_werror_flag=$ac_c_werror_flag
- ac_c_werror_flag=yes
- ac_cv_prog_cc_g=no
- CFLAGS="-g"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
- ac_cv_prog_cc_g=yes
-else
- CFLAGS=""
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
-
-else
- ac_c_werror_flag=$ac_save_c_werror_flag
- CFLAGS="-g"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
- ac_cv_prog_cc_g=yes
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- ac_c_werror_flag=$ac_save_c_werror_flag
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_prog_cc_g" >&5
-$as_echo "$ac_cv_prog_cc_g" >&6; }
-if test "$ac_test_CFLAGS" = set; then
- CFLAGS=$ac_save_CFLAGS
-elif test $ac_cv_prog_cc_g = yes; then
- if test "$GCC" = yes; then
- CFLAGS="-g -O2"
- else
- CFLAGS="-g"
- fi
-else
- if test "$GCC" = yes; then
- CFLAGS="-O2"
- else
- CFLAGS=
- fi
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $CC option to accept ISO C89" >&5
-$as_echo_n "checking for $CC option to accept ISO C89... " >&6; }
-if test "${ac_cv_prog_cc_c89+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_cv_prog_cc_c89=no
-ac_save_CC=$CC
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#include <stdarg.h>
-#include <stdio.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */
-struct buf { int x; };
-FILE * (*rcsopen) (struct buf *, struct stat *, int);
-static char *e (p, i)
- char **p;
- int i;
-{
- return p[i];
-}
-static char *f (char * (*g) (char **, int), char **p, ...)
-{
- char *s;
- va_list v;
- va_start (v,p);
- s = g (p, va_arg (v,int));
- va_end (v);
- return s;
-}
-
-/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has
- function prototypes and stuff, but not '\xHH' hex character constants.
- These don't provoke an error unfortunately, instead are silently treated
- as 'x'. The following induces an error, until -std is added to get
- proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an
- array size at least. It's necessary to write '\x00'==0 to get something
- that's true only with -std. */
-int osf4_cc_array ['\x00' == 0 ? 1 : -1];
-
-/* IBM C 6 for AIX is almost-ANSI by default, but it replaces macro parameters
- inside strings and character constants. */
-#define FOO(x) 'x'
-int xlc6_cc_array[FOO(a) == 'x' ? 1 : -1];
-
-int test (int i, double x);
-struct s1 {int (*f) (int a);};
-struct s2 {int (*f) (double a);};
-int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int);
-int argc;
-char **argv;
-int
-main ()
-{
-return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1];
- ;
- return 0;
-}
-_ACEOF
-for ac_arg in '' -qlanglvl=extc89 -qlanglvl=ansi -std \
- -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__"
-do
- CC="$ac_save_CC $ac_arg"
- if ac_fn_c_try_compile "$LINENO"; then :
- ac_cv_prog_cc_c89=$ac_arg
-fi
-rm -f core conftest.err conftest.$ac_objext
- test "x$ac_cv_prog_cc_c89" != "xno" && break
-done
-rm -f conftest.$ac_ext
-CC=$ac_save_CC
-
-fi
-# AC_CACHE_VAL
-case "x$ac_cv_prog_cc_c89" in
- x)
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: none needed" >&5
-$as_echo "none needed" >&6; } ;;
- xno)
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: unsupported" >&5
-$as_echo "unsupported" >&6; } ;;
- *)
- CC="$CC $ac_cv_prog_cc_c89"
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_prog_cc_c89" >&5
-$as_echo "$ac_cv_prog_cc_c89" >&6; } ;;
-esac
-if test "x$ac_cv_prog_cc_c89" != xno; then :
-
-fi
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking how to run the C preprocessor" >&5
-$as_echo_n "checking how to run the C preprocessor... " >&6; }
-# On Suns, sometimes $CPP names a directory.
-if test -n "$CPP" && test -d "$CPP"; then
- CPP=
-fi
-if test -z "$CPP"; then
- if test "${ac_cv_prog_CPP+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- # Double quotes because CPP needs to be expanded
- for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp"
- do
- ac_preproc_ok=false
-for ac_c_preproc_warn_flag in '' yes
-do
- # Use a header file that comes with gcc, so configuring glibc
- # with a fresh cross-compiler works.
- # Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
- # <limits.h> exists even on freestanding compilers.
- # On the NeXT, cc -E runs the code through the compiler's parser,
- # not just through cpp. "Syntax error" is here to catch this case.
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#ifdef __STDC__
-# include <limits.h>
-#else
-# include <assert.h>
-#endif
- Syntax error
-_ACEOF
-if ac_fn_c_try_cpp "$LINENO"; then :
-
-else
- # Broken: fails on valid input.
-continue
-fi
-rm -f conftest.err conftest.$ac_ext
-
- # OK, works on sane cases. Now check whether nonexistent headers
- # can be detected and how.
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#include <ac_nonexistent.h>
-_ACEOF
-if ac_fn_c_try_cpp "$LINENO"; then :
- # Broken: success on invalid input.
-continue
-else
- # Passes both tests.
-ac_preproc_ok=:
-break
-fi
-rm -f conftest.err conftest.$ac_ext
-
-done
-# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped.
-rm -f conftest.err conftest.$ac_ext
-if $ac_preproc_ok; then :
- break
-fi
-
- done
- ac_cv_prog_CPP=$CPP
-
-fi
- CPP=$ac_cv_prog_CPP
-else
- ac_cv_prog_CPP=$CPP
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $CPP" >&5
-$as_echo "$CPP" >&6; }
-ac_preproc_ok=false
-for ac_c_preproc_warn_flag in '' yes
-do
- # Use a header file that comes with gcc, so configuring glibc
- # with a fresh cross-compiler works.
- # Prefer <limits.h> to <assert.h> if __STDC__ is defined, since
- # <limits.h> exists even on freestanding compilers.
- # On the NeXT, cc -E runs the code through the compiler's parser,
- # not just through cpp. "Syntax error" is here to catch this case.
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#ifdef __STDC__
-# include <limits.h>
-#else
-# include <assert.h>
-#endif
- Syntax error
-_ACEOF
-if ac_fn_c_try_cpp "$LINENO"; then :
-
-else
- # Broken: fails on valid input.
-continue
-fi
-rm -f conftest.err conftest.$ac_ext
-
- # OK, works on sane cases. Now check whether nonexistent headers
- # can be detected and how.
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#include <ac_nonexistent.h>
-_ACEOF
-if ac_fn_c_try_cpp "$LINENO"; then :
- # Broken: success on invalid input.
-continue
-else
- # Passes both tests.
-ac_preproc_ok=:
-break
-fi
-rm -f conftest.err conftest.$ac_ext
-
-done
-# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped.
-rm -f conftest.err conftest.$ac_ext
-if $ac_preproc_ok; then :
-
-else
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "C preprocessor \"$CPP\" fails sanity check
-See \`config.log' for more details." "$LINENO" 5; }
-fi
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-if test -n "$ac_tool_prefix"; then
- # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args.
-set dummy ${ac_tool_prefix}gcc; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_CC="${ac_tool_prefix}gcc"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $CC" >&5
-$as_echo "$CC" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
-fi
-if test -z "$ac_cv_prog_CC"; then
- ac_ct_CC=$CC
- # Extract the first word of "gcc", so it can be a program name with args.
-set dummy gcc; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_ac_ct_CC+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$ac_ct_CC"; then
- ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_ac_ct_CC="gcc"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
-fi
-fi
-ac_ct_CC=$ac_cv_prog_ac_ct_CC
-if test -n "$ac_ct_CC"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_CC" >&5
-$as_echo "$ac_ct_CC" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
- if test "x$ac_ct_CC" = x; then
- CC=""
- else
- case $cross_compiling:$ac_tool_warned in
-yes:)
-{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5
-$as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;}
-ac_tool_warned=yes ;;
-esac
- CC=$ac_ct_CC
- fi
-else
- CC="$ac_cv_prog_CC"
-fi
-
-if test -z "$CC"; then
- if test -n "$ac_tool_prefix"; then
- # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args.
-set dummy ${ac_tool_prefix}cc; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_CC="${ac_tool_prefix}cc"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $CC" >&5
-$as_echo "$CC" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
- fi
-fi
-if test -z "$CC"; then
- # Extract the first word of "cc", so it can be a program name with args.
-set dummy cc; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
- ac_prog_rejected=no
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then
- ac_prog_rejected=yes
- continue
- fi
- ac_cv_prog_CC="cc"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
-if test $ac_prog_rejected = yes; then
- # We found a bogon in the path, so make sure we never use it.
- set dummy $ac_cv_prog_CC
- shift
- if test $# != 0; then
- # We chose a different compiler from the bogus one.
- # However, it has the same basename, so the bogon will be chosen
- # first if we set CC to just the basename; use the full file name.
- shift
- ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@"
- fi
-fi
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $CC" >&5
-$as_echo "$CC" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
-fi
-if test -z "$CC"; then
- if test -n "$ac_tool_prefix"; then
- for ac_prog in cl.exe
- do
- # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args.
-set dummy $ac_tool_prefix$ac_prog; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_CC+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$CC"; then
- ac_cv_prog_CC="$CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_CC="$ac_tool_prefix$ac_prog"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
-fi
-fi
-CC=$ac_cv_prog_CC
-if test -n "$CC"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $CC" >&5
-$as_echo "$CC" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
- test -n "$CC" && break
- done
-fi
-if test -z "$CC"; then
- ac_ct_CC=$CC
- for ac_prog in cl.exe
-do
- # Extract the first word of "$ac_prog", so it can be a program name with args.
-set dummy $ac_prog; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_ac_ct_CC+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$ac_ct_CC"; then
- ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test.
-else
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_prog_ac_ct_CC="$ac_prog"
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-IFS=$as_save_IFS
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-ac_ct_CC=$ac_cv_prog_ac_ct_CC
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- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
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-
-
- test -n "$ac_ct_CC" && break
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-
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- case $cross_compiling:$ac_tool_warned in
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5
-$as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;}
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- CC=$ac_ct_CC
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-
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-
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- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
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-
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether we are using the GNU C compiler" >&5
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- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
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-{
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_c_compiler_gnu" >&5
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- ac_save_c_werror_flag=$ac_c_werror_flag
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-int
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-{
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- CFLAGS=""
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-int
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- ac_c_werror_flag=$ac_save_c_werror_flag
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-/* end confdefs.h. */
-
-int
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-{
-
- ;
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-_ACEOF
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-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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- ac_c_werror_flag=$ac_save_c_werror_flag
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_prog_cc_g" >&5
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- if test "$GCC" = yes; then
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- CFLAGS="-g"
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- if test "$GCC" = yes; then
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- CFLAGS=
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $CC option to accept ISO C89" >&5
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- ac_cv_prog_cc_c89=no
-ac_save_CC=$CC
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-/* end confdefs.h. */
-#include <stdarg.h>
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-/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */
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- char **p;
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-{
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-{
- char *s;
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-}
-
-/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has
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- proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an
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- that's true only with -std. */
-int osf4_cc_array ['\x00' == 0 ? 1 : -1];
-
-/* IBM C 6 for AIX is almost-ANSI by default, but it replaces macro parameters
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-int xlc6_cc_array[FOO(a) == 'x' ? 1 : -1];
-
-int test (int i, double x);
-struct s1 {int (*f) (int a);};
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-int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int);
-int argc;
-char **argv;
-int
-main ()
-{
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- ;
- return 0;
-}
-_ACEOF
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- if ac_fn_c_try_compile "$LINENO"; then :
- ac_cv_prog_cc_c89=$ac_arg
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-rm -f conftest.$ac_ext
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-
-fi
-# AC_CACHE_VAL
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- { $as_echo "$as_me:${as_lineno-$LINENO}: result: none needed" >&5
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- { $as_echo "$as_me:${as_lineno-$LINENO}: result: unsupported" >&5
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- CC="$CC $ac_cv_prog_cc_c89"
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_prog_cc_c89" >&5
-$as_echo "$ac_cv_prog_cc_c89" >&6; } ;;
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-fi
-
-ac_ext=c
-ac_cpp='$CPP $CPPFLAGS'
-ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_c_compiler_gnu
-
-ac_ext=cpp
-ac_cpp='$CXXCPP $CPPFLAGS'
-ac_compile='$CXX -c $CXXFLAGS $CPPFLAGS conftest.$ac_ext >&5'
-ac_link='$CXX -o conftest$ac_exeext $CXXFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
-ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
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- if test -n "$ac_tool_prefix"; then
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
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- if test -n "$CXX"; then
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-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
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-
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-$as_echo "$CXX" >&6; }
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- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
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-
-
- test -n "$CXX" && break
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_prog_ac_ct_CXX+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- if test -n "$ac_ct_CXX"; then
- ac_cv_prog_ac_ct_CXX="$ac_ct_CXX" # Let the user override the test.
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-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
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- ac_cv_prog_ac_ct_CXX="$ac_prog"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
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- done
-IFS=$as_save_IFS
-
-fi
-fi
-ac_ct_CXX=$ac_cv_prog_ac_ct_CXX
-if test -n "$ac_ct_CXX"; then
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-$as_echo "$ac_ct_CXX" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
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-
-
- test -n "$ac_ct_CXX" && break
-done
-
- if test "x$ac_ct_CXX" = x; then
- CXX="g++"
- else
- case $cross_compiling:$ac_tool_warned in
-yes:)
-{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5
-$as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;}
-ac_tool_warned=yes ;;
-esac
- CXX=$ac_ct_CXX
- fi
-fi
-
- fi
-fi
-# Provide some information about the compiler.
-$as_echo "$as_me:${as_lineno-$LINENO}: checking for C++ compiler version" >&5
-set X $ac_compile
-ac_compiler=$2
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-eval ac_try_echo="\"\$as_me:${as_lineno-$LINENO}: $ac_try_echo\""
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- (eval "$ac_compiler $ac_option >&5") 2>conftest.err
- ac_status=$?
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- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
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-
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether we are using the GNU C++ compiler" >&5
-$as_echo_n "checking whether we are using the GNU C++ compiler... " >&6; }
-if test "${ac_cv_cxx_compiler_gnu+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-#ifndef __GNUC__
- choke me
-#endif
-
- ;
- return 0;
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-_ACEOF
-if ac_fn_cxx_try_compile "$LINENO"; then :
- ac_compiler_gnu=yes
-else
- ac_compiler_gnu=no
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-ac_cv_cxx_compiler_gnu=$ac_compiler_gnu
-
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_cxx_compiler_gnu" >&5
-$as_echo "$ac_cv_cxx_compiler_gnu" >&6; }
-if test $ac_compiler_gnu = yes; then
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- GXX=
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-ac_test_CXXFLAGS=${CXXFLAGS+set}
-ac_save_CXXFLAGS=$CXXFLAGS
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CXX accepts -g" >&5
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-if test "${ac_cv_prog_cxx_g+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_save_cxx_werror_flag=$ac_cxx_werror_flag
- ac_cxx_werror_flag=yes
- ac_cv_prog_cxx_g=no
- CXXFLAGS="-g"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
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-_ACEOF
-if ac_fn_cxx_try_compile "$LINENO"; then :
- ac_cv_prog_cxx_g=yes
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- CXXFLAGS=""
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
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-_ACEOF
-if ac_fn_cxx_try_compile "$LINENO"; then :
-
-else
- ac_cxx_werror_flag=$ac_save_cxx_werror_flag
- CXXFLAGS="-g"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_cxx_try_compile "$LINENO"; then :
- ac_cv_prog_cxx_g=yes
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-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_prog_cxx_g" >&5
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- if test -n "$MAKE"; then
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-IFS=$as_save_IFS
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- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
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-
-
- test -n "$MAKE" && break
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-
-# Extract the first word of "makedepend", so it can be a program name with args.
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
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-if test "${ac_cv_path_MKDEP+set}" = set; then :
- $as_echo_n "(cached) " >&6
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- *)
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
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-IFS=$as_save_IFS
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-MKDEP=$ac_cv_path_MKDEP
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- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
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-
-
-# Extract the first word of "sed", so it can be a program name with args.
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_path_SED+set}" = set; then :
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- case $SED in
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- *)
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
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- case "$host_os" in
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- x86_64)
- case "$host_os" in
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- case "$host_os" in
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- sparc*)
- case "$host_os" in
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-
- case "$asm_arch" in
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-
-
-
-
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-
-# disable PIC by default for static builds
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- # +Z the default
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- *)
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- case `basename "$CC"` in
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- PIC_FLAGS="-KPIC"
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- # Portland Group compilers (*not* the Pentium gcc
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- ccc*)
- # All Alpha code is PIC.
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- xl*)
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- *)
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- esac
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-
-
-
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dl_dlopen" >&5
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for grep that handles long lines and -e" >&5
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_path_GREP" >&5
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-
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for egrep" >&5
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-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_path_EGREP" >&5
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-
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for ANSI C header files" >&5
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-
-
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- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- TALLOC_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "talloc"`
- else
- TALLOC_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "talloc"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$TALLOC_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (talloc) were not met:
-
-$TALLOC_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables TALLOC_CFLAGS
-and TALLOC_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables TALLOC_CFLAGS
-and TALLOC_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- TALLOC_CFLAGS=$pkg_cv_TALLOC_CFLAGS
- TALLOC_LIBS=$pkg_cv_TALLOC_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
-
-
-
-
-CORE_DIRS="mapi/glapi glsl mesa"
-
-SRC_DIRS=""
-GLU_DIRS="sgi"
-GALLIUM_DIRS="auxiliary drivers state_trackers"
-GALLIUM_TARGET_DIRS=""
-GALLIUM_WINSYS_DIRS="sw"
-GALLIUM_DRIVERS_DIRS="softpipe failover galahad trace rbug identity"
-GALLIUM_STATE_TRACKERS_DIRS=""
-
-case "$mesa_driver" in
-xlib)
- DRIVER_DIRS="x11"
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib"
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS libgl-xlib"
- ;;
-dri)
- SRC_DIRS="$SRC_DIRS glx"
- DRIVER_DIRS="dri"
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib sw/dri"
- ;;
-osmesa)
- DRIVER_DIRS="osmesa"
- ;;
-esac
-
-
-
-
-
-
-
-
-
-
-if test -n "$PKG_CONFIG"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking pkg-config files for X11 are available" >&5
-$as_echo_n "checking pkg-config files for X11 are available... " >&6; }
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
-
- x11_pkgconfig=yes
- have_x=yes
-
-else
-
- x11_pkgconfig=no
-
-fi
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $x11_pkgconfig" >&5
-$as_echo "$x11_pkgconfig" >&6; }
-else
- x11_pkgconfig=no
-fi
-if test "$x11_pkgconfig" = yes; then
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for X11" >&5
-$as_echo_n "checking for X11... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$X11_CFLAGS"; then
- pkg_cv_X11_CFLAGS="$X11_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_X11_CFLAGS=`$PKG_CONFIG --cflags "x11" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$X11_LIBS"; then
- pkg_cv_X11_LIBS="$X11_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_X11_LIBS=`$PKG_CONFIG --libs "x11" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- X11_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "x11"`
- else
- X11_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "x11"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$X11_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (x11) were not met:
-
-$X11_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables X11_CFLAGS
-and X11_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables X11_CFLAGS
-and X11_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- X11_CFLAGS=$pkg_cv_X11_CFLAGS
- X11_LIBS=$pkg_cv_X11_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for X" >&5
-$as_echo_n "checking for X... " >&6; }
-
-
-# Check whether --with-x was given.
-if test "${with_x+set}" = set; then :
- withval=$with_x;
-fi
-
-# $have_x is `yes', `no', `disabled', or empty when we do not yet know.
-if test "x$with_x" = xno; then
- # The user explicitly disabled X.
- have_x=disabled
-else
- case $x_includes,$x_libraries in #(
- *\'*) as_fn_error "cannot use X directory names containing '" "$LINENO" 5;; #(
- *,NONE | NONE,*) if test "${ac_cv_have_x+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- # One or both of the vars are not set, and there is no cached value.
-ac_x_includes=no ac_x_libraries=no
-rm -f -r conftest.dir
-if mkdir conftest.dir; then
- cd conftest.dir
- cat >Imakefile <<'_ACEOF'
-incroot:
- @echo incroot='${INCROOT}'
-usrlibdir:
- @echo usrlibdir='${USRLIBDIR}'
-libdir:
- @echo libdir='${LIBDIR}'
-_ACEOF
- if (export CC; ${XMKMF-xmkmf}) >/dev/null 2>/dev/null && test -f Makefile; then
- # GNU make sometimes prints "make[1]: Entering...", which would confuse us.
- for ac_var in incroot usrlibdir libdir; do
- eval "ac_im_$ac_var=\`\${MAKE-make} $ac_var 2>/dev/null | sed -n 's/^$ac_var=//p'\`"
- done
- # Open Windows xmkmf reportedly sets LIBDIR instead of USRLIBDIR.
- for ac_extension in a so sl dylib la dll; do
- if test ! -f "$ac_im_usrlibdir/libX11.$ac_extension" &&
- test -f "$ac_im_libdir/libX11.$ac_extension"; then
- ac_im_usrlibdir=$ac_im_libdir; break
- fi
- done
- # Screen out bogus values from the imake configuration. They are
- # bogus both because they are the default anyway, and because
- # using them would break gcc on systems where it needs fixed includes.
- case $ac_im_incroot in
- /usr/include) ac_x_includes= ;;
- *) test -f "$ac_im_incroot/X11/Xos.h" && ac_x_includes=$ac_im_incroot;;
- esac
- case $ac_im_usrlibdir in
- /usr/lib | /usr/lib64 | /lib | /lib64) ;;
- *) test -d "$ac_im_usrlibdir" && ac_x_libraries=$ac_im_usrlibdir ;;
- esac
- fi
- cd ..
- rm -f -r conftest.dir
-fi
-
-# Standard set of common directories for X headers.
-# Check X11 before X11Rn because it is often a symlink to the current release.
-ac_x_header_dirs='
-/usr/X11/include
-/usr/X11R7/include
-/usr/X11R6/include
-/usr/X11R5/include
-/usr/X11R4/include
-
-/usr/include/X11
-/usr/include/X11R7
-/usr/include/X11R6
-/usr/include/X11R5
-/usr/include/X11R4
-
-/usr/local/X11/include
-/usr/local/X11R7/include
-/usr/local/X11R6/include
-/usr/local/X11R5/include
-/usr/local/X11R4/include
-
-/usr/local/include/X11
-/usr/local/include/X11R7
-/usr/local/include/X11R6
-/usr/local/include/X11R5
-/usr/local/include/X11R4
-
-/usr/X386/include
-/usr/x386/include
-/usr/XFree86/include/X11
-
-/usr/include
-/usr/local/include
-/usr/unsupported/include
-/usr/athena/include
-/usr/local/x11r5/include
-/usr/lpp/Xamples/include
-
-/usr/openwin/include
-/usr/openwin/share/include'
-
-if test "$ac_x_includes" = no; then
- # Guess where to find include files, by looking for Xlib.h.
- # First, try using that file with no special directory specified.
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#include <X11/Xlib.h>
-_ACEOF
-if ac_fn_c_try_cpp "$LINENO"; then :
- # We can compile using X headers with no special include directory.
-ac_x_includes=
-else
- for ac_dir in $ac_x_header_dirs; do
- if test -r "$ac_dir/X11/Xlib.h"; then
- ac_x_includes=$ac_dir
- break
- fi
-done
-fi
-rm -f conftest.err conftest.$ac_ext
-fi # $ac_x_includes = no
-
-if test "$ac_x_libraries" = no; then
- # Check for the libraries.
- # See if we find them without any special options.
- # Don't add to $LIBS permanently.
- ac_save_LIBS=$LIBS
- LIBS="-lX11 $LIBS"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-#include <X11/Xlib.h>
-int
-main ()
-{
-XrmInitialize ()
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- LIBS=$ac_save_LIBS
-# We can link X programs with no special library path.
-ac_x_libraries=
-else
- LIBS=$ac_save_LIBS
-for ac_dir in `$as_echo "$ac_x_includes $ac_x_header_dirs" | sed s/include/lib/g`
-do
- # Don't even attempt the hair of trying to link an X program!
- for ac_extension in a so sl dylib la dll; do
- if test -r "$ac_dir/libX11.$ac_extension"; then
- ac_x_libraries=$ac_dir
- break 2
- fi
- done
-done
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-fi # $ac_x_libraries = no
-
-case $ac_x_includes,$ac_x_libraries in #(
- no,* | *,no | *\'*)
- # Didn't find X, or a directory has "'" in its name.
- ac_cv_have_x="have_x=no";; #(
- *)
- # Record where we found X for the cache.
- ac_cv_have_x="have_x=yes\
- ac_x_includes='$ac_x_includes'\
- ac_x_libraries='$ac_x_libraries'"
-esac
-fi
-;; #(
- *) have_x=yes;;
- esac
- eval "$ac_cv_have_x"
-fi # $with_x != no
-
-if test "$have_x" != yes; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_x" >&5
-$as_echo "$have_x" >&6; }
- no_x=yes
-else
- # If each of the values was on the command line, it overrides each guess.
- test "x$x_includes" = xNONE && x_includes=$ac_x_includes
- test "x$x_libraries" = xNONE && x_libraries=$ac_x_libraries
- # Update the cache value to reflect the command line values.
- ac_cv_have_x="have_x=yes\
- ac_x_includes='$x_includes'\
- ac_x_libraries='$x_libraries'"
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: libraries $x_libraries, headers $x_includes" >&5
-$as_echo "libraries $x_libraries, headers $x_includes" >&6; }
-fi
-
-if test "$no_x" = yes; then
- # Not all programs may use this symbol, but it does not hurt to define it.
-
-$as_echo "#define X_DISPLAY_MISSING 1" >>confdefs.h
-
- X_CFLAGS= X_PRE_LIBS= X_LIBS= X_EXTRA_LIBS=
-else
- if test -n "$x_includes"; then
- X_CFLAGS="$X_CFLAGS -I$x_includes"
- fi
-
- # It would also be nice to do this for all -L options, not just this one.
- if test -n "$x_libraries"; then
- X_LIBS="$X_LIBS -L$x_libraries"
- # For Solaris; some versions of Sun CC require a space after -R and
- # others require no space. Words are not sufficient . . . .
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether -R must be followed by a space" >&5
-$as_echo_n "checking whether -R must be followed by a space... " >&6; }
- ac_xsave_LIBS=$LIBS; LIBS="$LIBS -R$x_libraries"
- ac_xsave_c_werror_flag=$ac_c_werror_flag
- ac_c_werror_flag=yes
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- X_LIBS="$X_LIBS -R$x_libraries"
-else
- LIBS="$ac_xsave_LIBS -R $x_libraries"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-int
-main ()
-{
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- X_LIBS="$X_LIBS -R $x_libraries"
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: neither works" >&5
-$as_echo "neither works" >&6; }
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
- ac_c_werror_flag=$ac_xsave_c_werror_flag
- LIBS=$ac_xsave_LIBS
- fi
-
- # Check for system-dependent libraries X programs must link with.
- # Do this before checking for the system-independent R6 libraries
- # (-lICE), since we may need -lsocket or whatever for X linking.
-
- if test "$ISC" = yes; then
- X_EXTRA_LIBS="$X_EXTRA_LIBS -lnsl_s -linet"
- else
- # Martyn Johnson says this is needed for Ultrix, if the X
- # libraries were built with DECnet support. And Karl Berry says
- # the Alpha needs dnet_stub (dnet does not exist).
- ac_xsave_LIBS="$LIBS"; LIBS="$LIBS $X_LIBS -lX11"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char XOpenDisplay ();
-int
-main ()
-{
-return XOpenDisplay ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
-
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dnet_ntoa in -ldnet" >&5
-$as_echo_n "checking for dnet_ntoa in -ldnet... " >&6; }
-if test "${ac_cv_lib_dnet_dnet_ntoa+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-ldnet $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char dnet_ntoa ();
-int
-main ()
-{
-return dnet_ntoa ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_dnet_dnet_ntoa=yes
-else
- ac_cv_lib_dnet_dnet_ntoa=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dnet_dnet_ntoa" >&5
-$as_echo "$ac_cv_lib_dnet_dnet_ntoa" >&6; }
-if test "x$ac_cv_lib_dnet_dnet_ntoa" = x""yes; then :
- X_EXTRA_LIBS="$X_EXTRA_LIBS -ldnet"
-fi
-
- if test $ac_cv_lib_dnet_dnet_ntoa = no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dnet_ntoa in -ldnet_stub" >&5
-$as_echo_n "checking for dnet_ntoa in -ldnet_stub... " >&6; }
-if test "${ac_cv_lib_dnet_stub_dnet_ntoa+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-ldnet_stub $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char dnet_ntoa ();
-int
-main ()
-{
-return dnet_ntoa ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_dnet_stub_dnet_ntoa=yes
-else
- ac_cv_lib_dnet_stub_dnet_ntoa=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dnet_stub_dnet_ntoa" >&5
-$as_echo "$ac_cv_lib_dnet_stub_dnet_ntoa" >&6; }
-if test "x$ac_cv_lib_dnet_stub_dnet_ntoa" = x""yes; then :
- X_EXTRA_LIBS="$X_EXTRA_LIBS -ldnet_stub"
-fi
-
- fi
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
- LIBS="$ac_xsave_LIBS"
-
- # msh@cis.ufl.edu says -lnsl (and -lsocket) are needed for his 386/AT,
- # to get the SysV transport functions.
- # Chad R. Larson says the Pyramis MIS-ES running DC/OSx (SVR4)
- # needs -lnsl.
- # The nsl library prevents programs from opening the X display
- # on Irix 5.2, according to T.E. Dickey.
- # The functions gethostbyname, getservbyname, and inet_addr are
- # in -lbsd on LynxOS 3.0.1/i386, according to Lars Hecking.
- ac_fn_c_check_func "$LINENO" "gethostbyname" "ac_cv_func_gethostbyname"
-if test "x$ac_cv_func_gethostbyname" = x""yes; then :
-
-fi
-
- if test $ac_cv_func_gethostbyname = no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for gethostbyname in -lnsl" >&5
-$as_echo_n "checking for gethostbyname in -lnsl... " >&6; }
-if test "${ac_cv_lib_nsl_gethostbyname+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lnsl $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char gethostbyname ();
-int
-main ()
-{
-return gethostbyname ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_nsl_gethostbyname=yes
-else
- ac_cv_lib_nsl_gethostbyname=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_nsl_gethostbyname" >&5
-$as_echo "$ac_cv_lib_nsl_gethostbyname" >&6; }
-if test "x$ac_cv_lib_nsl_gethostbyname" = x""yes; then :
- X_EXTRA_LIBS="$X_EXTRA_LIBS -lnsl"
-fi
-
- if test $ac_cv_lib_nsl_gethostbyname = no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for gethostbyname in -lbsd" >&5
-$as_echo_n "checking for gethostbyname in -lbsd... " >&6; }
-if test "${ac_cv_lib_bsd_gethostbyname+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lbsd $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char gethostbyname ();
-int
-main ()
-{
-return gethostbyname ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_bsd_gethostbyname=yes
-else
- ac_cv_lib_bsd_gethostbyname=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_bsd_gethostbyname" >&5
-$as_echo "$ac_cv_lib_bsd_gethostbyname" >&6; }
-if test "x$ac_cv_lib_bsd_gethostbyname" = x""yes; then :
- X_EXTRA_LIBS="$X_EXTRA_LIBS -lbsd"
-fi
-
- fi
- fi
-
- # lieder@skyler.mavd.honeywell.com says without -lsocket,
- # socket/setsockopt and other routines are undefined under SCO ODT
- # 2.0. But -lsocket is broken on IRIX 5.2 (and is not necessary
- # on later versions), says Simon Leinen: it contains gethostby*
- # variants that don't use the name server (or something). -lsocket
- # must be given before -lnsl if both are needed. We assume that
- # if connect needs -lnsl, so does gethostbyname.
- ac_fn_c_check_func "$LINENO" "connect" "ac_cv_func_connect"
-if test "x$ac_cv_func_connect" = x""yes; then :
-
-fi
-
- if test $ac_cv_func_connect = no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for connect in -lsocket" >&5
-$as_echo_n "checking for connect in -lsocket... " >&6; }
-if test "${ac_cv_lib_socket_connect+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lsocket $X_EXTRA_LIBS $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char connect ();
-int
-main ()
-{
-return connect ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_socket_connect=yes
-else
- ac_cv_lib_socket_connect=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_socket_connect" >&5
-$as_echo "$ac_cv_lib_socket_connect" >&6; }
-if test "x$ac_cv_lib_socket_connect" = x""yes; then :
- X_EXTRA_LIBS="-lsocket $X_EXTRA_LIBS"
-fi
-
- fi
-
- # Guillermo Gomez says -lposix is necessary on A/UX.
- ac_fn_c_check_func "$LINENO" "remove" "ac_cv_func_remove"
-if test "x$ac_cv_func_remove" = x""yes; then :
-
-fi
-
- if test $ac_cv_func_remove = no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for remove in -lposix" >&5
-$as_echo_n "checking for remove in -lposix... " >&6; }
-if test "${ac_cv_lib_posix_remove+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lposix $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char remove ();
-int
-main ()
-{
-return remove ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_posix_remove=yes
-else
- ac_cv_lib_posix_remove=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_posix_remove" >&5
-$as_echo "$ac_cv_lib_posix_remove" >&6; }
-if test "x$ac_cv_lib_posix_remove" = x""yes; then :
- X_EXTRA_LIBS="$X_EXTRA_LIBS -lposix"
-fi
-
- fi
-
- # BSDI BSD/OS 2.1 needs -lipc for XOpenDisplay.
- ac_fn_c_check_func "$LINENO" "shmat" "ac_cv_func_shmat"
-if test "x$ac_cv_func_shmat" = x""yes; then :
-
-fi
-
- if test $ac_cv_func_shmat = no; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for shmat in -lipc" >&5
-$as_echo_n "checking for shmat in -lipc... " >&6; }
-if test "${ac_cv_lib_ipc_shmat+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lipc $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char shmat ();
-int
-main ()
-{
-return shmat ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_ipc_shmat=yes
-else
- ac_cv_lib_ipc_shmat=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_ipc_shmat" >&5
-$as_echo "$ac_cv_lib_ipc_shmat" >&6; }
-if test "x$ac_cv_lib_ipc_shmat" = x""yes; then :
- X_EXTRA_LIBS="$X_EXTRA_LIBS -lipc"
-fi
-
- fi
- fi
-
- # Check for libraries that X11R6 Xt/Xaw programs need.
- ac_save_LDFLAGS=$LDFLAGS
- test -n "$x_libraries" && LDFLAGS="$LDFLAGS -L$x_libraries"
- # SM needs ICE to (dynamically) link under SunOS 4.x (so we have to
- # check for ICE first), but we must link in the order -lSM -lICE or
- # we get undefined symbols. So assume we have SM if we have ICE.
- # These have to be linked with before -lX11, unlike the other
- # libraries we check for below, so use a different variable.
- # John Interrante, Karl Berry
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for IceConnectionNumber in -lICE" >&5
-$as_echo_n "checking for IceConnectionNumber in -lICE... " >&6; }
-if test "${ac_cv_lib_ICE_IceConnectionNumber+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lICE $X_EXTRA_LIBS $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char IceConnectionNumber ();
-int
-main ()
-{
-return IceConnectionNumber ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_ICE_IceConnectionNumber=yes
-else
- ac_cv_lib_ICE_IceConnectionNumber=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_ICE_IceConnectionNumber" >&5
-$as_echo "$ac_cv_lib_ICE_IceConnectionNumber" >&6; }
-if test "x$ac_cv_lib_ICE_IceConnectionNumber" = x""yes; then :
- X_PRE_LIBS="$X_PRE_LIBS -lSM -lICE"
-fi
-
- LDFLAGS=$ac_save_LDFLAGS
-
-fi
-
- test -z "$X11_CFLAGS" && X11_CFLAGS="$X_CFLAGS"
- test -z "$X11_LIBS" && X11_LIBS="$X_LIBS -lX11"
-
-
-fi
-
-
-
-case "$mesa_driver" in
-xlib|dri)
- if test "$no_x" = yes; then
- as_fn_error "X11 development libraries needed for $mesa_driver driver" "$LINENO" 5
- fi
- ;;
-esac
-
-# Check whether --enable-xcb was given.
-if test "${enable_xcb+set}" = set; then :
- enableval=$enable_xcb; enable_xcb="$enableval"
-else
- enable_xcb=no
-fi
-
-if test "x$enable_xcb" = xyes; then
- DEFINES="$DEFINES -DUSE_XCB"
-else
- enable_xcb=no
-fi
-
-case "$mesa_driver" in
-xlib)
- if test "$x11_pkgconfig" = yes; then
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XLIBGL" >&5
-$as_echo_n "checking for XLIBGL... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XLIBGL_CFLAGS"; then
- pkg_cv_XLIBGL_CFLAGS="$XLIBGL_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11 xext\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11 xext") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XLIBGL_CFLAGS=`$PKG_CONFIG --cflags "x11 xext" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XLIBGL_LIBS"; then
- pkg_cv_XLIBGL_LIBS="$XLIBGL_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11 xext\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11 xext") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XLIBGL_LIBS=`$PKG_CONFIG --libs "x11 xext" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XLIBGL_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "x11 xext"`
- else
- XLIBGL_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "x11 xext"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XLIBGL_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (x11 xext) were not met:
-
-$XLIBGL_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables XLIBGL_CFLAGS
-and XLIBGL_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables XLIBGL_CFLAGS
-and XLIBGL_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- XLIBGL_CFLAGS=$pkg_cv_XLIBGL_CFLAGS
- XLIBGL_LIBS=$pkg_cv_XLIBGL_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- GL_PC_REQ_PRIV="x11 xext"
- X11_INCLUDES="$X11_INCLUDES $XLIBGL_CFLAGS"
- GL_LIB_DEPS="$XLIBGL_LIBS"
- else
- # should check these...
- X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
- GL_LIB_DEPS="$X_LIBS -lX11 -lXext"
- GL_PC_LIB_PRIV="$GL_LIB_DEPS"
- GL_PC_CFLAGS="$X11_INCLUDES"
- fi
- GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $TALLOC_LIBS"
- GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $TALLOC_LIBS"
-
- # if static, move the external libraries to the programs
- # and empty the libraries for libGL
- if test "$enable_static" = yes; then
- APP_LIB_DEPS="$APP_LIB_DEPS $GL_LIB_DEPS"
- GL_LIB_DEPS=""
- fi
- ;;
-dri)
- # DRI must be shared, I think
- if test "$enable_static" = yes; then
- as_fn_error "Can't use static libraries for DRI drivers" "$LINENO" 5
- fi
-
- # Check for libdrm
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBDRM" >&5
-$as_echo_n "checking for LIBDRM... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBDRM_CFLAGS"; then
- pkg_cv_LIBDRM_CFLAGS="$LIBDRM_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm >= \$LIBDRM_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm >= $LIBDRM_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBDRM_CFLAGS=`$PKG_CONFIG --cflags "libdrm >= $LIBDRM_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBDRM_LIBS"; then
- pkg_cv_LIBDRM_LIBS="$LIBDRM_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm >= \$LIBDRM_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm >= $LIBDRM_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBDRM_LIBS=`$PKG_CONFIG --libs "libdrm >= $LIBDRM_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- LIBDRM_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "libdrm >= $LIBDRM_REQUIRED"`
- else
- LIBDRM_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libdrm >= $LIBDRM_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$LIBDRM_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (libdrm >= $LIBDRM_REQUIRED) were not met:
-
-$LIBDRM_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables LIBDRM_CFLAGS
-and LIBDRM_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables LIBDRM_CFLAGS
-and LIBDRM_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- LIBDRM_CFLAGS=$pkg_cv_LIBDRM_CFLAGS
- LIBDRM_LIBS=$pkg_cv_LIBDRM_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for DRI2PROTO" >&5
-$as_echo_n "checking for DRI2PROTO... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$DRI2PROTO_CFLAGS"; then
- pkg_cv_DRI2PROTO_CFLAGS="$DRI2PROTO_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"dri2proto >= \$DRI2PROTO_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "dri2proto >= $DRI2PROTO_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_DRI2PROTO_CFLAGS=`$PKG_CONFIG --cflags "dri2proto >= $DRI2PROTO_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$DRI2PROTO_LIBS"; then
- pkg_cv_DRI2PROTO_LIBS="$DRI2PROTO_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"dri2proto >= \$DRI2PROTO_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "dri2proto >= $DRI2PROTO_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_DRI2PROTO_LIBS=`$PKG_CONFIG --libs "dri2proto >= $DRI2PROTO_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- DRI2PROTO_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "dri2proto >= $DRI2PROTO_REQUIRED"`
- else
- DRI2PROTO_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "dri2proto >= $DRI2PROTO_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$DRI2PROTO_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (dri2proto >= $DRI2PROTO_REQUIRED) were not met:
-
-$DRI2PROTO_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables DRI2PROTO_CFLAGS
-and DRI2PROTO_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables DRI2PROTO_CFLAGS
-and DRI2PROTO_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- DRI2PROTO_CFLAGS=$pkg_cv_DRI2PROTO_CFLAGS
- DRI2PROTO_LIBS=$pkg_cv_DRI2PROTO_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for GLPROTO" >&5
-$as_echo_n "checking for GLPROTO... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$GLPROTO_CFLAGS"; then
- pkg_cv_GLPROTO_CFLAGS="$GLPROTO_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"glproto >= \$GLPROTO_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "glproto >= $GLPROTO_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_GLPROTO_CFLAGS=`$PKG_CONFIG --cflags "glproto >= $GLPROTO_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$GLPROTO_LIBS"; then
- pkg_cv_GLPROTO_LIBS="$GLPROTO_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"glproto >= \$GLPROTO_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "glproto >= $GLPROTO_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_GLPROTO_LIBS=`$PKG_CONFIG --libs "glproto >= $GLPROTO_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- GLPROTO_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "glproto >= $GLPROTO_REQUIRED"`
- else
- GLPROTO_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "glproto >= $GLPROTO_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$GLPROTO_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (glproto >= $GLPROTO_REQUIRED) were not met:
-
-$GLPROTO_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables GLPROTO_CFLAGS
-and GLPROTO_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables GLPROTO_CFLAGS
-and GLPROTO_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- GLPROTO_CFLAGS=$pkg_cv_GLPROTO_CFLAGS
- GLPROTO_LIBS=$pkg_cv_GLPROTO_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED glproto >= $GLPROTO_REQUIRED"
- DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
-
- # find the DRI deps for libGL
- if test "$x11_pkgconfig" = yes; then
- dri_modules="x11 xext xdamage xfixes"
-
- # add xf86vidmode if available
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XF86VIDMODE" >&5
-$as_echo_n "checking for XF86VIDMODE... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XF86VIDMODE_CFLAGS"; then
- pkg_cv_XF86VIDMODE_CFLAGS="$XF86VIDMODE_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xxf86vm\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xxf86vm") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XF86VIDMODE_CFLAGS=`$PKG_CONFIG --cflags "xxf86vm" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XF86VIDMODE_LIBS"; then
- pkg_cv_XF86VIDMODE_LIBS="$XF86VIDMODE_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xxf86vm\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xxf86vm") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XF86VIDMODE_LIBS=`$PKG_CONFIG --libs "xxf86vm" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XF86VIDMODE_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "xxf86vm"`
- else
- XF86VIDMODE_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "xxf86vm"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XF86VIDMODE_PKG_ERRORS" >&5
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- HAVE_XF86VIDMODE=no
-elif test $pkg_failed = untried; then
- HAVE_XF86VIDMODE=no
-else
- XF86VIDMODE_CFLAGS=$pkg_cv_XF86VIDMODE_CFLAGS
- XF86VIDMODE_LIBS=$pkg_cv_XF86VIDMODE_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- HAVE_XF86VIDMODE=yes
-fi
- if test "$HAVE_XF86VIDMODE" = yes ; then
- dri_modules="$dri_modules xxf86vm"
- fi
-
- # add xcb modules if necessary
- if test "$enable_xcb" = yes; then
- dri_modules="$dri_modules x11-xcb xcb-glx"
- fi
-
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for DRIGL" >&5
-$as_echo_n "checking for DRIGL... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$DRIGL_CFLAGS"; then
- pkg_cv_DRIGL_CFLAGS="$DRIGL_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\$dri_modules\""; } >&5
- ($PKG_CONFIG --exists --print-errors "$dri_modules") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_DRIGL_CFLAGS=`$PKG_CONFIG --cflags "$dri_modules" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$DRIGL_LIBS"; then
- pkg_cv_DRIGL_LIBS="$DRIGL_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\$dri_modules\""; } >&5
- ($PKG_CONFIG --exists --print-errors "$dri_modules") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_DRIGL_LIBS=`$PKG_CONFIG --libs "$dri_modules" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- DRIGL_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "$dri_modules"`
- else
- DRIGL_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "$dri_modules"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$DRIGL_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements ($dri_modules) were not met:
-
-$DRIGL_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables DRIGL_CFLAGS
-and DRIGL_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables DRIGL_CFLAGS
-and DRIGL_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- DRIGL_CFLAGS=$pkg_cv_DRIGL_CFLAGS
- DRIGL_LIBS=$pkg_cv_DRIGL_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV $dri_modules"
- X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS"
- GL_LIB_DEPS="$DRIGL_LIBS"
- else
- # should check these...
- X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
- GL_LIB_DEPS="$X_LIBS -lX11 -lXext -lXxf86vm -lXdamage -lXfixes"
- GL_PC_LIB_PRIV="$GL_LIB_DEPS"
- GL_PC_CFLAGS="$X11_INCLUDES"
-
- # XCB can only be used from pkg-config
- if test "$enable_xcb" = yes; then
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XCB" >&5
-$as_echo_n "checking for XCB... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XCB_CFLAGS"; then
- pkg_cv_XCB_CFLAGS="$XCB_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11-xcb xcb-glx\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11-xcb xcb-glx") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XCB_CFLAGS=`$PKG_CONFIG --cflags "x11-xcb xcb-glx" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XCB_LIBS"; then
- pkg_cv_XCB_LIBS="$XCB_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11-xcb xcb-glx\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11-xcb xcb-glx") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XCB_LIBS=`$PKG_CONFIG --libs "x11-xcb xcb-glx" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XCB_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "x11-xcb xcb-glx"`
- else
- XCB_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "x11-xcb xcb-glx"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XCB_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (x11-xcb xcb-glx) were not met:
-
-$XCB_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables XCB_CFLAGS
-and XCB_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables XCB_CFLAGS
-and XCB_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- XCB_CFLAGS=$pkg_cv_XCB_CFLAGS
- XCB_LIBS=$pkg_cv_XCB_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV x11-xcb xcb-glx"
- X11_INCLUDES="$X11_INCLUDES $XCB_CFLAGS"
- GL_LIB_DEPS="$GL_LIB_DEPS $XCB_LIBS"
- fi
- fi
-
- # need DRM libs, -lpthread, etc.
- GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- GLESv1_CM_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GLESv1_CM_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- GLESv2_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GLESv2_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- ;;
-osmesa)
- # No libGL for osmesa
- GL_LIB_DEPS=""
- ;;
-esac
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBDRM_RADEON" >&5
-$as_echo_n "checking for LIBDRM_RADEON... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBDRM_RADEON_CFLAGS"; then
- pkg_cv_LIBDRM_RADEON_CFLAGS="$LIBDRM_RADEON_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm_radeon libdrm >= \$LIBDRM_RADEON_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBDRM_RADEON_CFLAGS=`$PKG_CONFIG --cflags "libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBDRM_RADEON_LIBS"; then
- pkg_cv_LIBDRM_RADEON_LIBS="$LIBDRM_RADEON_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm_radeon libdrm >= \$LIBDRM_RADEON_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBDRM_RADEON_LIBS=`$PKG_CONFIG --libs "libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- LIBDRM_RADEON_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED"`
- else
- LIBDRM_RADEON_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$LIBDRM_RADEON_PKG_ERRORS" >&5
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- HAVE_LIBDRM_RADEON=no
-elif test $pkg_failed = untried; then
- HAVE_LIBDRM_RADEON=no
-else
- LIBDRM_RADEON_CFLAGS=$pkg_cv_LIBDRM_RADEON_CFLAGS
- LIBDRM_RADEON_LIBS=$pkg_cv_LIBDRM_RADEON_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- HAVE_LIBDRM_RADEON=yes
-fi
-
-if test "$mesa_driver" = xlib; then
- DEFINES="$DEFINES -DUSE_XSHM"
-fi
-
-# Check whether --enable-glx-tls was given.
-if test "${enable_glx_tls+set}" = set; then :
- enableval=$enable_glx_tls; GLX_USE_TLS="$enableval"
-else
- GLX_USE_TLS=no
-fi
-
-
-# Check whether --with-dri-driverdir was given.
-if test "${with_dri_driverdir+set}" = set; then :
- withval=$with_dri_driverdir; DRI_DRIVER_INSTALL_DIR="$withval"
-else
- DRI_DRIVER_INSTALL_DIR='${libdir}/dri'
-fi
-
-
-
-# Check whether --with-dri-searchpath was given.
-if test "${with_dri_searchpath+set}" = set; then :
- withval=$with_dri_searchpath; DRI_DRIVER_SEARCH_DIR="$withval"
-else
- DRI_DRIVER_SEARCH_DIR='${DRI_DRIVER_INSTALL_DIR}'
-fi
-
-
-# Check whether --enable-driglx-direct was given.
-if test "${enable_driglx_direct+set}" = set; then :
- enableval=$enable_driglx_direct; driglx_direct="$enableval"
-else
- driglx_direct="yes"
-fi
-
-
-# Check whether --with-dri-drivers was given.
-if test "${with_dri_drivers+set}" = set; then :
- withval=$with_dri_drivers; with_dri_drivers="$withval"
-else
- with_dri_drivers=yes
-fi
-
-if test "x$with_dri_drivers" = x; then
- with_dri_drivers=no
-fi
-
-# Check whether --enable-opengl was given.
-if test "${enable_opengl+set}" = set; then :
- enableval=$enable_opengl; enable_opengl="$enableval"
-else
- enable_opengl=yes
-fi
-
-# Check whether --enable-gles1 was given.
-if test "${enable_gles1+set}" = set; then :
- enableval=$enable_gles1; enable_gles1="$enableval"
-else
- enable_gles1=no
-fi
-
-# Check whether --enable-gles2 was given.
-if test "${enable_gles2+set}" = set; then :
- enableval=$enable_gles2; enable_gles2="$enableval"
-else
- enable_gles2=no
-fi
-
-# Check whether --enable-gles-overlay was given.
-if test "${enable_gles_overlay+set}" = set; then :
- enableval=$enable_gles_overlay; enable_gles_overlay="$enableval"
-else
- enable_gles_overlay=no
-fi
-
-
-API_DEFINES=""
-GLES_OVERLAY=0
-if test "x$enable_opengl" = xno; then
- API_DEFINES="$API_DEFINES -DFEATURE_GL=0"
-else
- API_DEFINES="$API_DEFINES -DFEATURE_GL=1"
-fi
-if test "x$enable_gles1" = xyes; then
- API_DEFINES="$API_DEFINES -DFEATURE_ES1=1"
-fi
-if test "x$enable_gles2" = xyes; then
- API_DEFINES="$API_DEFINES -DFEATURE_ES2=1"
-fi
-if test "x$enable_gles_overlay" = xyes -o \
- "x$enable_gles1" = xyes -o "x$enable_gles2" = xyes; then
- CORE_DIRS="mapi/es1api mapi/es2api $CORE_DIRS"
- if test "x$enable_gles_overlay" = xyes; then
- GLES_OVERLAY=1
- fi
-fi
-
-
-
-DRI_DIRS=""
-case "$with_dri_drivers" in
-no) ;;
-yes)
- DRI_DIRS="yes"
- ;;
-*)
- # verify the requested driver directories exist
- dri_drivers=`IFS=', '; echo $with_dri_drivers`
- for driver in $dri_drivers; do
- test -d "$srcdir/src/mesa/drivers/dri/$driver" || \
- as_fn_error "DRI driver directory '$driver' doesn't exist" "$LINENO" 5
- done
- DRI_DIRS="$dri_drivers"
- ;;
-esac
-
-if test "$mesa_driver" = dri; then
- # Use TLS in GLX?
- if test "x$GLX_USE_TLS" = xyes; then
- DEFINES="$DEFINES -DGLX_USE_TLS -DPTHREADS"
- fi
-
- # Platform specific settings and drivers to build
- case "$host_os" in
- linux*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
-
- case "$host_cpu" in
- x86_64)
- # sis is missing because they have not be converted to use
- # the new interface. i810 are missing because there is no
- # x86-64 system where they could *ever* be used.
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i915 i965 mach64 mga r128 r200 r300 r600 radeon \
- savage tdfx unichrome swrast"
- fi
- ;;
- powerpc*)
- # Build only the drivers for cards that exist on PowerPC.
- # At some point MGA will be added, but not yet.
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="mach64 r128 r200 r300 r600 radeon tdfx swrast"
- fi
- ;;
- sparc*)
- # Build only the drivers for cards that exist on sparc`
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="mach64 r128 r200 r300 r600 radeon swrast"
- fi
- ;;
- esac
- ;;
- freebsd* | dragonfly*)
- DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1"
- DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -ansi -pedantic"
- fi
-
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon tdfx \
- unichrome savage sis swrast"
- fi
- ;;
- gnu*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
- ;;
- solaris*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- ;;
- esac
-
- # default drivers
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon \
- savage sis tdfx unichrome swrast"
- fi
-
- DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'`
-
- # Check for expat
- EXPAT_INCLUDES=""
- EXPAT_LIB=-lexpat
-
-# Check whether --with-expat was given.
-if test "${with_expat+set}" = set; then :
- withval=$with_expat;
- EXPAT_INCLUDES="-I$withval/include"
- CPPFLAGS="$CPPFLAGS $EXPAT_INCLUDES"
- LDFLAGS="$LDFLAGS -L$withval/$LIB_DIR"
- EXPAT_LIB="-L$withval/$LIB_DIR -lexpat"
-
-fi
-
- ac_fn_c_check_header_mongrel "$LINENO" "expat.h" "ac_cv_header_expat_h" "$ac_includes_default"
-if test "x$ac_cv_header_expat_h" = x""yes; then :
-
-else
- as_fn_error "Expat required for DRI." "$LINENO" 5
-fi
-
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for XML_ParserCreate in -lexpat" >&5
-$as_echo_n "checking for XML_ParserCreate in -lexpat... " >&6; }
-if test "${ac_cv_lib_expat_XML_ParserCreate+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lexpat $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char XML_ParserCreate ();
-int
-main ()
-{
-return XML_ParserCreate ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_expat_XML_ParserCreate=yes
-else
- ac_cv_lib_expat_XML_ParserCreate=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_expat_XML_ParserCreate" >&5
-$as_echo "$ac_cv_lib_expat_XML_ParserCreate" >&6; }
-if test "x$ac_cv_lib_expat_XML_ParserCreate" = x""yes; then :
- cat >>confdefs.h <<_ACEOF
-#define HAVE_LIBEXPAT 1
-_ACEOF
-
- LIBS="-lexpat $LIBS"
-
-else
- as_fn_error "Expat required for DRI." "$LINENO" 5
-fi
-
-
- # put all the necessary libs together
- DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS $TALLOC_LIBS"
-fi
-
-
-
-
-case $DRI_DIRS in
-*i915*|*i965*)
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for INTEL" >&5
-$as_echo_n "checking for INTEL... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$INTEL_CFLAGS"; then
- pkg_cv_INTEL_CFLAGS="$INTEL_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm_intel >= 2.4.21\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm_intel >= 2.4.21") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_INTEL_CFLAGS=`$PKG_CONFIG --cflags "libdrm_intel >= 2.4.21" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$INTEL_LIBS"; then
- pkg_cv_INTEL_LIBS="$INTEL_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm_intel >= 2.4.21\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm_intel >= 2.4.21") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_INTEL_LIBS=`$PKG_CONFIG --libs "libdrm_intel >= 2.4.21" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- INTEL_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "libdrm_intel >= 2.4.21"`
- else
- INTEL_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libdrm_intel >= 2.4.21"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$INTEL_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (libdrm_intel >= 2.4.21) were not met:
-
-$INTEL_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables INTEL_CFLAGS
-and INTEL_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables INTEL_CFLAGS
-and INTEL_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- INTEL_CFLAGS=$pkg_cv_INTEL_CFLAGS
- INTEL_LIBS=$pkg_cv_INTEL_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- ;;
-esac
-
-case $DRI_DIRS in
-*radeon*|*r200*|*r300*|*r600*)
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS"
- RADEON_LDFLAGS=$LIBDRM_RADEON_LIBS
- fi
- ;;
-esac
-
-
-
-
-if test "$mesa_driver" = xlib; then
- default_gl_osmesa=yes
-else
- default_gl_osmesa=no
-fi
-# Check whether --enable-gl-osmesa was given.
-if test "${enable_gl_osmesa+set}" = set; then :
- enableval=$enable_gl_osmesa; gl_osmesa="$enableval"
-else
- gl_osmesa="$default_gl_osmesa"
-fi
-
-if test "x$gl_osmesa" = xyes; then
- if test "$mesa_driver" = osmesa; then
- as_fn_error "libGL is not available for OSMesa driver" "$LINENO" 5
- else
- DRIVER_DIRS="$DRIVER_DIRS osmesa"
- fi
-fi
-
-
-# Check whether --with-osmesa-bits was given.
-if test "${with_osmesa_bits+set}" = set; then :
- withval=$with_osmesa_bits; osmesa_bits="$withval"
-else
- osmesa_bits=8
-fi
-
-if test "$mesa_driver" != osmesa && test "x$osmesa_bits" != x8; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Ignoring OSMesa channel bits for non-OSMesa driver" >&5
-$as_echo "$as_me: WARNING: Ignoring OSMesa channel bits for non-OSMesa driver" >&2;}
- osmesa_bits=8
-fi
-case "x$osmesa_bits" in
-x8)
- OSMESA_LIB=OSMesa
- ;;
-x16|x32)
- OSMESA_LIB="OSMesa$osmesa_bits"
- DEFINES="$DEFINES -DCHAN_BITS=$osmesa_bits -DDEFAULT_SOFTWARE_DEPTH_BITS=31"
- ;;
-*)
- as_fn_error "OSMesa bits '$osmesa_bits' is not a valid option" "$LINENO" 5
- ;;
-esac
-
-
-case "$DRIVER_DIRS" in
-*osmesa*)
- # only link libraries with osmesa if shared
- if test "$enable_static" = no; then
- OSMESA_LIB_DEPS="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS $TALLOC_LIBS"
- else
- OSMESA_LIB_DEPS=""
- fi
- OSMESA_MESA_DEPS=""
- OSMESA_PC_LIB_PRIV="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS $TALLOC_LIBS"
- ;;
-esac
-
-
-
-
-
-# Check whether --enable-egl was given.
-if test "${enable_egl+set}" = set; then :
- enableval=$enable_egl; enable_egl="$enableval"
-else
- enable_egl=yes
-fi
-
-if test "x$enable_egl" = xyes; then
- SRC_DIRS="$SRC_DIRS egl"
- EGL_LIB_DEPS="$DLOPEN_LIBS -lpthread"
- EGL_DRIVERS_DIRS=""
- if test "$enable_static" != yes; then
- # build egl_glx when libGL is built
- if test "$mesa_driver" != osmesa; then
- EGL_DRIVERS_DIRS="glx"
- fi
-
- if test "$mesa_driver" = dri; then
- # build egl_dri2 when xcb-dri2 is available
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XCB_DRI2" >&5
-$as_echo_n "checking for XCB_DRI2... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XCB_DRI2_CFLAGS"; then
- pkg_cv_XCB_DRI2_CFLAGS="$XCB_DRI2_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11-xcb xcb-dri2 xcb-xfixes\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11-xcb xcb-dri2 xcb-xfixes") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XCB_DRI2_CFLAGS=`$PKG_CONFIG --cflags "x11-xcb xcb-dri2 xcb-xfixes" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XCB_DRI2_LIBS"; then
- pkg_cv_XCB_DRI2_LIBS="$XCB_DRI2_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11-xcb xcb-dri2 xcb-xfixes\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11-xcb xcb-dri2 xcb-xfixes") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XCB_DRI2_LIBS=`$PKG_CONFIG --libs "x11-xcb xcb-dri2 xcb-xfixes" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XCB_DRI2_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "x11-xcb xcb-dri2 xcb-xfixes"`
- else
- XCB_DRI2_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "x11-xcb xcb-dri2 xcb-xfixes"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XCB_DRI2_PKG_ERRORS" >&5
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- have_xcb_dri2=no
-elif test $pkg_failed = untried; then
- have_xcb_dri2=no
-else
- XCB_DRI2_CFLAGS=$pkg_cv_XCB_DRI2_CFLAGS
- XCB_DRI2_LIBS=$pkg_cv_XCB_DRI2_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- have_xcb_dri2=yes
-fi
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBUDEV" >&5
-$as_echo_n "checking for LIBUDEV... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBUDEV_CFLAGS"; then
- pkg_cv_LIBUDEV_CFLAGS="$LIBUDEV_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libudev > 150\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libudev > 150") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBUDEV_CFLAGS=`$PKG_CONFIG --cflags "libudev > 150" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBUDEV_LIBS"; then
- pkg_cv_LIBUDEV_LIBS="$LIBUDEV_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libudev > 150\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libudev > 150") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBUDEV_LIBS=`$PKG_CONFIG --libs "libudev > 150" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- LIBUDEV_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "libudev > 150"`
- else
- LIBUDEV_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libudev > 150"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$LIBUDEV_PKG_ERRORS" >&5
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- have_libudev=no
-elif test $pkg_failed = untried; then
- have_libudev=no
-else
- LIBUDEV_CFLAGS=$pkg_cv_LIBUDEV_CFLAGS
- LIBUDEV_LIBS=$pkg_cv_LIBUDEV_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- have_libudev=yes
-fi
-
- if test "$have_xcb_dri2" = yes; then
- EGL_DRIVER_DRI2=dri2
- DEFINES="$DEFINES -DHAVE_XCB_DRI2"
- if test "$have_libudev" = yes; then
- DEFINES="$DEFINES -DHAVE_LIBUDEV"
- fi
- fi
- fi
-
- EGL_DRIVERS_DIRS="$EGL_DRIVERS_DIRS $EGL_DRIVER_DRI2"
- fi
-fi
-
-
-
-# Check whether --enable-glu was given.
-if test "${enable_glu+set}" = set; then :
- enableval=$enable_glu; enable_glu="$enableval"
-else
- enable_glu=yes
-fi
-
-if test "x$enable_glu" = xyes; then
- SRC_DIRS="$SRC_DIRS glu"
-
- case "$mesa_driver" in
- osmesa)
- # Link libGLU to libOSMesa instead of libGL
- GLU_LIB_DEPS=""
- GLU_PC_REQ="osmesa"
- if test "$enable_static" = no; then
- GLU_MESA_DEPS='-l$(OSMESA_LIB)'
- else
- GLU_MESA_DEPS=""
- fi
- ;;
- *)
- # If static, empty GLU_LIB_DEPS and add libs for programs to link
- GLU_PC_REQ="gl"
- GLU_PC_LIB_PRIV="-lm"
- if test "$enable_static" = no; then
- GLU_LIB_DEPS="-lm"
- GLU_MESA_DEPS='-l$(GL_LIB)'
- else
- GLU_LIB_DEPS=""
- GLU_MESA_DEPS=""
- APP_LIB_DEPS="$APP_LIB_DEPS -lstdc++"
- fi
- ;;
- esac
-fi
-if test "$enable_static" = no; then
- GLU_LIB_DEPS="$GLU_LIB_DEPS $OS_CPLUSPLUS_LIBS"
-fi
-GLU_PC_LIB_PRIV="$GLU_PC_LIB_PRIV $OS_CPLUSPLUS_LIBS"
-
-
-
-
-
-
-
-# Check whether --enable-glw was given.
-if test "${enable_glw+set}" = set; then :
- enableval=$enable_glw; enable_glw="$enableval"
-else
- enable_glw=yes
-fi
-
-if test "x$enable_glw" = xyes && test "$mesa_driver" = osmesa; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Disabling GLw since the driver is OSMesa" >&5
-$as_echo "$as_me: WARNING: Disabling GLw since the driver is OSMesa" >&2;}
- enable_glw=no
-fi
-# Check whether --enable-motif was given.
-if test "${enable_motif+set}" = set; then :
- enableval=$enable_motif; enable_motif="$enableval"
-else
- enable_motif=no
-fi
-
-
-if test "x$enable_glw" = xyes; then
- SRC_DIRS="$SRC_DIRS glw"
- if test "$x11_pkgconfig" = yes; then
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for GLW" >&5
-$as_echo_n "checking for GLW... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$GLW_CFLAGS"; then
- pkg_cv_GLW_CFLAGS="$GLW_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11 xt\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11 xt") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_GLW_CFLAGS=`$PKG_CONFIG --cflags "x11 xt" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$GLW_LIBS"; then
- pkg_cv_GLW_LIBS="$GLW_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11 xt\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11 xt") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_GLW_LIBS=`$PKG_CONFIG --libs "x11 xt" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- GLW_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "x11 xt"`
- else
- GLW_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "x11 xt"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$GLW_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (x11 xt) were not met:
-
-$GLW_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables GLW_CFLAGS
-and GLW_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables GLW_CFLAGS
-and GLW_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- GLW_CFLAGS=$pkg_cv_GLW_CFLAGS
- GLW_LIBS=$pkg_cv_GLW_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- GLW_PC_REQ_PRIV="x11 xt"
- GLW_LIB_DEPS="$GLW_LIBS"
- else
- # should check these...
- GLW_LIB_DEPS="$X_LIBS -lXt -lX11"
- GLW_PC_LIB_PRIV="$GLW_LIB_DEPS"
- GLW_PC_CFLAGS="$X11_INCLUDES"
- fi
-
- GLW_SOURCES="GLwDrawA.c"
- MOTIF_CFLAGS=
- if test "x$enable_motif" = xyes; then
- GLW_SOURCES="$GLW_SOURCES GLwMDrawA.c"
- # Extract the first word of "motif-config", so it can be a program name with args.
-set dummy motif-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_path_MOTIF_CONFIG+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- case $MOTIF_CONFIG in
- [\\/]* | ?:[\\/]*)
- ac_cv_path_MOTIF_CONFIG="$MOTIF_CONFIG" # Let the user override the test with a path.
- ;;
- *)
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_path_MOTIF_CONFIG="$as_dir/$ac_word$ac_exec_ext"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
- test -z "$ac_cv_path_MOTIF_CONFIG" && ac_cv_path_MOTIF_CONFIG="no"
- ;;
-esac
-fi
-MOTIF_CONFIG=$ac_cv_path_MOTIF_CONFIG
-if test -n "$MOTIF_CONFIG"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $MOTIF_CONFIG" >&5
-$as_echo "$MOTIF_CONFIG" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
- if test "x$MOTIF_CONFIG" != xno; then
- MOTIF_CFLAGS=`$MOTIF_CONFIG --cflags`
- MOTIF_LIBS=`$MOTIF_CONFIG --libs`
- else
- ac_fn_c_check_header_mongrel "$LINENO" "Xm/PrimitiveP.h" "ac_cv_header_Xm_PrimitiveP_h" "$ac_includes_default"
-if test "x$ac_cv_header_Xm_PrimitiveP_h" = x""yes; then :
-
-else
- as_fn_error "Can't locate Motif headers" "$LINENO" 5
-fi
-
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for XmGetPixmap in -lXm" >&5
-$as_echo_n "checking for XmGetPixmap in -lXm... " >&6; }
-if test "${ac_cv_lib_Xm_XmGetPixmap+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- ac_check_lib_save_LIBS=$LIBS
-LIBS="-lXm $LIBS"
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
-/* Override any GCC internal prototype to avoid an error.
- Use char because int might match the return type of a GCC
- builtin and then its argument prototype would still apply. */
-#ifdef __cplusplus
-extern "C"
-#endif
-char XmGetPixmap ();
-int
-main ()
-{
-return XmGetPixmap ();
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_link "$LINENO"; then :
- ac_cv_lib_Xm_XmGetPixmap=yes
-else
- ac_cv_lib_Xm_XmGetPixmap=no
-fi
-rm -f core conftest.err conftest.$ac_objext \
- conftest$ac_exeext conftest.$ac_ext
-LIBS=$ac_check_lib_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_Xm_XmGetPixmap" >&5
-$as_echo "$ac_cv_lib_Xm_XmGetPixmap" >&6; }
-if test "x$ac_cv_lib_Xm_XmGetPixmap" = x""yes; then :
- MOTIF_LIBS="-lXm"
-else
- as_fn_error "Can't locate Motif Xm library" "$LINENO" 5
-fi
-
- fi
- # MOTIF_LIBS is prepended to GLW_LIB_DEPS since Xm needs Xt/X11
- GLW_LIB_DEPS="$MOTIF_LIBS $GLW_LIB_DEPS"
- GLW_PC_LIB_PRIV="$MOTIF_LIBS $GLW_PC_LIB_PRIV"
- GLW_PC_CFLAGS="$MOTIF_CFLAGS $GLW_PC_CFLAGS"
- fi
-
- # If static, empty GLW_LIB_DEPS and add libs for programs to link
- GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
- if test "$enable_static" = no; then
- GLW_MESA_DEPS='-l$(GL_LIB)'
- GLW_LIB_DEPS="$GLW_LIB_DEPS"
- else
- APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
- GLW_LIB_DEPS=""
- GLW_MESA_DEPS=""
- fi
-fi
-
-
-
-
-
-
-
-
-if test -f "$srcdir/include/GL/glut.h"; then
- default_glut=yes
-else
- default_glut=no
-fi
-# Check whether --enable-glut was given.
-if test "${enable_glut+set}" = set; then :
- enableval=$enable_glut; enable_glut="$enableval"
-else
- enable_glut="$default_glut"
-fi
-
-
-if test "x$enable_glu$enable_glut" = xnoyes; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Disabling glut since GLU is disabled" >&5
-$as_echo "$as_me: WARNING: Disabling glut since GLU is disabled" >&2;}
- enable_glut=no
-fi
-if test "x$enable_glut" = xyes && test "$mesa_driver" = osmesa; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Disabling glut since the driver is OSMesa" >&5
-$as_echo "$as_me: WARNING: Disabling glut since the driver is OSMesa" >&2;}
- enable_glut=no
-fi
-
-if test "x$enable_glut" = xyes; then
- SRC_DIRS="$SRC_DIRS glut/glx"
- if test "$x11_pkgconfig" = yes; then
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for GLUT" >&5
-$as_echo_n "checking for GLUT... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$GLUT_CFLAGS"; then
- pkg_cv_GLUT_CFLAGS="$GLUT_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11 xmu xi\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11 xmu xi") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_GLUT_CFLAGS=`$PKG_CONFIG --cflags "x11 xmu xi" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$GLUT_LIBS"; then
- pkg_cv_GLUT_LIBS="$GLUT_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"x11 xmu xi\""; } >&5
- ($PKG_CONFIG --exists --print-errors "x11 xmu xi") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_GLUT_LIBS=`$PKG_CONFIG --libs "x11 xmu xi" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- GLUT_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "x11 xmu xi"`
- else
- GLUT_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "x11 xmu xi"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$GLUT_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (x11 xmu xi) were not met:
-
-$GLUT_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables GLUT_CFLAGS
-and GLUT_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables GLUT_CFLAGS
-and GLUT_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- GLUT_CFLAGS=$pkg_cv_GLUT_CFLAGS
- GLUT_LIBS=$pkg_cv_GLUT_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- GLUT_PC_REQ_PRIV="x11 xmu xi"
- GLUT_LIB_DEPS="$GLUT_LIBS"
- else
- # should check these...
- GLUT_LIB_DEPS="$X_LIBS -lX11 -lXmu -lXi"
- GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
- GLUT_PC_CFLAGS="$X11_INCLUDES"
- fi
- if test "x$GCC" = xyes; then
- GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions"
- fi
- GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
- GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
-
- # If static, empty GLUT_LIB_DEPS and add libs for programs to link
- if test "$enable_static" = no; then
- GLUT_MESA_DEPS='-l$(GLU_LIB) -l$(GL_LIB)'
- else
- APP_LIB_DEPS="$APP_LIB_DEPS $GLUT_LIB_DEPS"
- GLUT_LIB_DEPS=""
- GLUT_MESA_DEPS=""
- fi
-fi
-
-
-
-
-
-
-
-if test "x$APP_LIB_DEPS" = x; then
- case "$host_os" in
- solaris*)
- APP_LIB_DEPS="-lX11 -lsocket -lnsl -lm"
- ;;
- cygwin*)
- APP_LIB_DEPS="-lX11"
- ;;
- *)
- APP_LIB_DEPS="-lm"
- ;;
- esac
-fi
-
-
-
-# Check whether --enable-gallium was given.
-if test "${enable_gallium+set}" = set; then :
- enableval=$enable_gallium; enable_gallium="$enableval"
-else
- enable_gallium=yes
-fi
-
-if test "x$enable_gallium" = xyes; then
- SRC_DIRS="$SRC_DIRS gallium gallium/winsys gallium/targets"
- ac_fn_c_check_header_mongrel "$LINENO" "udis86.h" "ac_cv_header_udis86_h" "$ac_includes_default"
-if test "x$ac_cv_header_udis86_h" = x""yes; then :
- HAS_UDIS86="yes"
-else
- HAS_UDIS86="no"
-fi
-
-
- # Extract the first word of "llvm-config", so it can be a program name with args.
-set dummy llvm-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if test "${ac_cv_path_LLVM_CONFIG+set}" = set; then :
- $as_echo_n "(cached) " >&6
-else
- case $LLVM_CONFIG in
- [\\/]* | ?:[\\/]*)
- ac_cv_path_LLVM_CONFIG="$LLVM_CONFIG" # Let the user override the test with a path.
- ;;
- *)
- as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
- IFS=$as_save_IFS
- test -z "$as_dir" && as_dir=.
- for ac_exec_ext in '' $ac_executable_extensions; do
- if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then
- ac_cv_path_LLVM_CONFIG="$as_dir/$ac_word$ac_exec_ext"
- $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
- break 2
- fi
-done
- done
-IFS=$as_save_IFS
-
- test -z "$ac_cv_path_LLVM_CONFIG" && ac_cv_path_LLVM_CONFIG="no"
- ;;
-esac
-fi
-LLVM_CONFIG=$ac_cv_path_LLVM_CONFIG
-if test -n "$LLVM_CONFIG"; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $LLVM_CONFIG" >&5
-$as_echo "$LLVM_CONFIG" >&6; }
-else
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
-fi
-
-
-
-
-
-
-VG_LIB_DEPS=""
-EGL_CLIENT_APIS='$(GL_LIB)'
-if test "x$enable_gles_overlay" = xyes; then
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GLESv1_CM_LIB) $(GLESv2_LIB)'
-fi
-
-
-# Check whether --with-state-trackers was given.
-if test "${with_state_trackers+set}" = set; then :
- withval=$with_state_trackers; with_state_trackers="$withval"
-else
- with_state_trackers=yes
-fi
-
-
-case "$with_state_trackers" in
-no)
- GALLIUM_STATE_TRACKERS_DIRS=""
- ;;
-yes)
- # look at what else is built
- case "$mesa_driver" in
- xlib)
- GALLIUM_STATE_TRACKERS_DIRS=glx
- ;;
- dri)
- GALLIUM_STATE_TRACKERS_DIRS="dri"
- HAVE_ST_DRI="yes"
- if test "x$enable_egl" = xyes; then
- GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS egl"
- HAVE_ST_EGL="yes"
- fi
- # Have only tested st/xorg on 1.6.0 servers
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XORG" >&5
-$as_echo_n "checking for XORG... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XORG_CFLAGS"; then
- pkg_cv_XORG_CFLAGS="$XORG_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xorg-server >= 1.6.0 libdrm >= \$LIBDRM_XORG_REQUIRED libkms >= \$LIBKMS_XORG_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XORG_CFLAGS=`$PKG_CONFIG --cflags "xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XORG_LIBS"; then
- pkg_cv_XORG_LIBS="$XORG_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xorg-server >= 1.6.0 libdrm >= \$LIBDRM_XORG_REQUIRED libkms >= \$LIBKMS_XORG_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XORG_LIBS=`$PKG_CONFIG --libs "xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XORG_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED"`
- else
- XORG_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XORG_PKG_ERRORS" >&5
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- HAVE_ST_XORG="no"
-elif test $pkg_failed = untried; then
- HAVE_ST_XORG="no"
-else
- XORG_CFLAGS=$pkg_cv_XORG_CFLAGS
- XORG_LIBS=$pkg_cv_XORG_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- HAVE_ST_XORG="yes"; GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS xorg"
-fi
- ;;
- esac
- ;;
-*)
- # verify the requested state tracker exist
- state_trackers=""
- _state_trackers=`IFS=', '; echo $with_state_trackers`
- for tracker in $_state_trackers; do
- case "$tracker" in
- dri)
- if test "x$mesa_driver" != xdri; then
- as_fn_error "cannot build dri state tracker without mesa driver set to dri" "$LINENO" 5
- fi
- HAVE_ST_DRI="yes"
- ;;
- egl)
- if test "x$enable_egl" != xyes; then
- as_fn_error "cannot build egl state tracker without EGL library" "$LINENO" 5
- fi
- HAVE_ST_EGL="yes"
- ;;
- xorg)
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XORG" >&5
-$as_echo_n "checking for XORG... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XORG_CFLAGS"; then
- pkg_cv_XORG_CFLAGS="$XORG_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xorg-server >= 1.6.0\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xorg-server >= 1.6.0") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XORG_CFLAGS=`$PKG_CONFIG --cflags "xorg-server >= 1.6.0" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XORG_LIBS"; then
- pkg_cv_XORG_LIBS="$XORG_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xorg-server >= 1.6.0\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xorg-server >= 1.6.0") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XORG_LIBS=`$PKG_CONFIG --libs "xorg-server >= 1.6.0" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XORG_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "xorg-server >= 1.6.0"`
- else
- XORG_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "xorg-server >= 1.6.0"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XORG_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (xorg-server >= 1.6.0) were not met:
-
-$XORG_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables XORG_CFLAGS
-and XORG_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables XORG_CFLAGS
-and XORG_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- XORG_CFLAGS=$pkg_cv_XORG_CFLAGS
- XORG_LIBS=$pkg_cv_XORG_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBDRM_XORG" >&5
-$as_echo_n "checking for LIBDRM_XORG... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBDRM_XORG_CFLAGS"; then
- pkg_cv_LIBDRM_XORG_CFLAGS="$LIBDRM_XORG_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm >= \$LIBDRM_XORG_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm >= $LIBDRM_XORG_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBDRM_XORG_CFLAGS=`$PKG_CONFIG --cflags "libdrm >= $LIBDRM_XORG_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBDRM_XORG_LIBS"; then
- pkg_cv_LIBDRM_XORG_LIBS="$LIBDRM_XORG_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm >= \$LIBDRM_XORG_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libdrm >= $LIBDRM_XORG_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBDRM_XORG_LIBS=`$PKG_CONFIG --libs "libdrm >= $LIBDRM_XORG_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- LIBDRM_XORG_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "libdrm >= $LIBDRM_XORG_REQUIRED"`
- else
- LIBDRM_XORG_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libdrm >= $LIBDRM_XORG_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$LIBDRM_XORG_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (libdrm >= $LIBDRM_XORG_REQUIRED) were not met:
-
-$LIBDRM_XORG_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables LIBDRM_XORG_CFLAGS
-and LIBDRM_XORG_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables LIBDRM_XORG_CFLAGS
-and LIBDRM_XORG_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- LIBDRM_XORG_CFLAGS=$pkg_cv_LIBDRM_XORG_CFLAGS
- LIBDRM_XORG_LIBS=$pkg_cv_LIBDRM_XORG_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBKMS_XORG" >&5
-$as_echo_n "checking for LIBKMS_XORG... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBKMS_XORG_CFLAGS"; then
- pkg_cv_LIBKMS_XORG_CFLAGS="$LIBKMS_XORG_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libkms >= \$LIBKMS_XORG_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libkms >= $LIBKMS_XORG_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBKMS_XORG_CFLAGS=`$PKG_CONFIG --cflags "libkms >= $LIBKMS_XORG_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$LIBKMS_XORG_LIBS"; then
- pkg_cv_LIBKMS_XORG_LIBS="$LIBKMS_XORG_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libkms >= \$LIBKMS_XORG_REQUIRED\""; } >&5
- ($PKG_CONFIG --exists --print-errors "libkms >= $LIBKMS_XORG_REQUIRED") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_LIBKMS_XORG_LIBS=`$PKG_CONFIG --libs "libkms >= $LIBKMS_XORG_REQUIRED" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- LIBKMS_XORG_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "libkms >= $LIBKMS_XORG_REQUIRED"`
- else
- LIBKMS_XORG_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "libkms >= $LIBKMS_XORG_REQUIRED"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$LIBKMS_XORG_PKG_ERRORS" >&5
-
- as_fn_error "Package requirements (libkms >= $LIBKMS_XORG_REQUIRED) were not met:
-
-$LIBKMS_XORG_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-Alternatively, you may set the environment variables LIBKMS_XORG_CFLAGS
-and LIBKMS_XORG_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-" "$LINENO" 5
-elif test $pkg_failed = untried; then
- { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5
-$as_echo "$as_me: error: in \`$ac_pwd':" >&2;}
-as_fn_error "The pkg-config script could not be found or is too old. Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-Alternatively, you may set the environment variables LIBKMS_XORG_CFLAGS
-and LIBKMS_XORG_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.
-See \`config.log' for more details." "$LINENO" 5; }
-else
- LIBKMS_XORG_CFLAGS=$pkg_cv_LIBKMS_XORG_CFLAGS
- LIBKMS_XORG_LIBS=$pkg_cv_LIBKMS_XORG_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- :
-fi
- HAVE_ST_XORG="yes"
- ;;
- es)
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: state tracker 'es' has been replaced by --enable-gles-overlay" >&5
-$as_echo "$as_me: WARNING: state tracker 'es' has been replaced by --enable-gles-overlay" >&2;}
-
- if test "x$enable_gles_overlay" != xyes; then
- if test "x$enable_gles1" != xyes -a "x$enable_gles2" != xyes; then
- CORE_DIRS="mapi/es1api mapi/es2api $CORE_DIRS"
- fi
- GLES_OVERLAY=1
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GLESv1_CM_LIB) $(GLESv2_LIB)'
- fi
- tracker=""
- ;;
- vega)
- CORE_DIRS="$CORE_DIRS mapi/vgapi"
- VG_LIB_DEPS="$VG_LIB_DEPS -lpthread"
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(VG_LIB)'
- ;;
- esac
-
- if test -n "$tracker"; then
- test -d "$srcdir/src/gallium/state_trackers/$tracker" || \
- as_fn_error "state tracker '$tracker' doesn't exist" "$LINENO" 5
- if test -n "$state_trackers"; then
- state_trackers="$state_trackers $tracker"
- else
- state_trackers="$tracker"
- fi
- fi
- done
- GALLIUM_STATE_TRACKERS_DIRS="$state_trackers"
- ;;
-esac
-
-
-
-
-if test "x$HAVE_ST_EGL" = xyes; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS egl"
- # define GLX_DIRECT_RENDERING even when the driver is not dri
- if test "x$mesa_driver" != xdri -a "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
-fi
-
-if test "x$HAVE_ST_XORG" = xyes; then
-
-pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for XEXT" >&5
-$as_echo_n "checking for XEXT... " >&6; }
-
-if test -n "$PKG_CONFIG"; then
- if test -n "$XEXT_CFLAGS"; then
- pkg_cv_XEXT_CFLAGS="$XEXT_CFLAGS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xextproto >= 7.0.99.1\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xextproto >= 7.0.99.1") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XEXT_CFLAGS=`$PKG_CONFIG --cflags "xextproto >= 7.0.99.1" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-if test -n "$PKG_CONFIG"; then
- if test -n "$XEXT_LIBS"; then
- pkg_cv_XEXT_LIBS="$XEXT_LIBS"
- else
- if test -n "$PKG_CONFIG" && \
- { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"xextproto >= 7.0.99.1\""; } >&5
- ($PKG_CONFIG --exists --print-errors "xextproto >= 7.0.99.1") 2>&5
- ac_status=$?
- $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
- test $ac_status = 0; }; then
- pkg_cv_XEXT_LIBS=`$PKG_CONFIG --libs "xextproto >= 7.0.99.1" 2>/dev/null`
-else
- pkg_failed=yes
-fi
- fi
-else
- pkg_failed=untried
-fi
-
-
-
-if test $pkg_failed = yes; then
-
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
- _pkg_short_errors_supported=yes
-else
- _pkg_short_errors_supported=no
-fi
- if test $_pkg_short_errors_supported = yes; then
- XEXT_PKG_ERRORS=`$PKG_CONFIG --short-errors --errors-to-stdout --print-errors "xextproto >= 7.0.99.1"`
- else
- XEXT_PKG_ERRORS=`$PKG_CONFIG --errors-to-stdout --print-errors "xextproto >= 7.0.99.1"`
- fi
- # Put the nasty error message in config.log where it belongs
- echo "$XEXT_PKG_ERRORS" >&5
-
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
- HAVE_XEXTPROTO_71="no"
-elif test $pkg_failed = untried; then
- HAVE_XEXTPROTO_71="no"
-else
- XEXT_CFLAGS=$pkg_cv_XEXT_CFLAGS
- XEXT_LIBS=$pkg_cv_XEXT_LIBS
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
- HAVE_XEXTPROTO_71="yes"; DEFINES="$DEFINES -DHAVE_XEXTPROTO_71"
-fi
-fi
-
-
-# Check whether --with-egl-platforms was given.
-if test "${with_egl_platforms+set}" = set; then :
- withval=$with_egl_platforms; with_egl_platforms="$withval"
-else
- with_egl_platforms=yes
-fi
-
-
-# Check whether --with-egl-displays was given.
-if test "${with_egl_displays+set}" = set; then :
- withval=$with_egl_displays; with_egl_platforms="$withval"
-fi
-
-
-EGL_PLATFORMS=""
-case "$with_egl_platforms" in
-yes)
- if test "x$enable_egl" = xyes && test "x$mesa_driver" != xosmesa; then
- EGL_PLATFORMS="x11"
- if test "$mesa_driver" = dri; then
- EGL_PLATFORMS="$EGL_PLATFORMS drm"
- fi
- fi
- ;;
-*)
- if test "x$enable_egl" != xyes; then
- as_fn_error "cannot build egl state tracker without EGL library" "$LINENO" 5
- fi
- # verify the requested driver directories exist
- egl_platforms=`IFS=', '; echo $with_egl_platforms`
- for plat in $egl_platforms; do
- test -d "$srcdir/src/gallium/state_trackers/egl/$plat" || \
- as_fn_error "EGL platform '$plat' does't exist" "$LINENO" 5
- if test "$plat" = "fbdev"; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/fbdev"
- fi
- done
- EGL_PLATFORMS="$egl_platforms"
- ;;
-esac
-
-
-
-# Check whether --with-egl-driver-dir was given.
-if test "${with_egl_driver_dir+set}" = set; then :
- withval=$with_egl_driver_dir; EGL_DRIVER_INSTALL_DIR="$withval"
-else
- EGL_DRIVER_INSTALL_DIR='${libdir}/egl'
-fi
-
-
-
-
-# Check whether --with-xorg-driver-dir was given.
-if test "${with_xorg_driver_dir+set}" = set; then :
- withval=$with_xorg_driver_dir; XORG_DRIVER_INSTALL_DIR="$withval"
-else
- XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"
-fi
-
-
-
-
-# Check whether --with-max-width was given.
-if test "${with_max_width+set}" = set; then :
- withval=$with_max_width; DEFINES="${DEFINES} -DMAX_WIDTH=${withval}";
- if test "${withval}" -gt "4096"; then :
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Large framebuffer: see s_tritemp.h comments." >&5
-$as_echo "$as_me: WARNING: Large framebuffer: see s_tritemp.h comments." >&2;}
-fi
-
-fi
-
-
-# Check whether --with-max-height was given.
-if test "${with_max_height+set}" = set; then :
- withval=$with_max_height; DEFINES="${DEFINES} -DMAX_HEIGHT=${withval}";
- if test "${withval}" -gt "4096"; then :
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Large framebuffer: see s_tritemp.h comments." >&5
-$as_echo "$as_me: WARNING: Large framebuffer: see s_tritemp.h comments." >&2;}
-fi
-
-fi
-
-
-# Check whether --enable-gallium-llvm was given.
-if test "${enable_gallium_llvm+set}" = set; then :
- enableval=$enable_gallium_llvm; enable_gallium_llvm="$enableval"
-else
- enable_gallium_llvm=auto
-fi
-
-if test "x$enable_gallium_llvm" = xyes; then
- if test "x$LLVM_CONFIG" != xno; then
- LLVM_VERSION=`$LLVM_CONFIG --version`
- LLVM_CFLAGS=`$LLVM_CONFIG --cflags`
- LLVM_LIBS="`$LLVM_CONFIG --libs jit interpreter nativecodegen bitwriter` -lstdc++"
-
- if test "x$HAS_UDIS86" != xno; then
- LLVM_LIBS="$LLVM_LIBS -ludis86"
- DEFINES="$DEFINES -DHAVE_UDIS86"
- fi
- LLVM_LDFLAGS=`$LLVM_CONFIG --ldflags`
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS llvmpipe"
- DEFINES="$DEFINES -DGALLIUM_LLVMPIPE -D__STDC_CONSTANT_MACROS"
- MESA_LLVM=1
- else
- MESA_LLVM=0
- fi
-else
- MESA_LLVM=0
-fi
-
-gallium_check_st() {
- if test "x$HAVE_ST_DRI" = xyes || test "x$HAVE_ST_XORG" = xyes; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS $1"
- fi
- if test "x$HAVE_ST_DRI" = xyes && test "x$2" != x; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $2"
- fi
- if test "x$HAVE_ST_XORG" = xyes && test "x$3" != x; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $3"
- fi
-}
-
-
-# Check whether --enable-gallium-svga was given.
-if test "${enable_gallium_svga+set}" = set; then :
- enableval=$enable_gallium_svga; enable_gallium_svga="$enableval"
-else
- enable_gallium_svga=auto
-fi
-
-if test "x$enable_gallium_svga" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
- gallium_check_st "svga/drm" "dri-vmwgfx" "xorg-vmwgfx"
-elif test "x$enable_gallium_svga" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
-fi
-
-# Check whether --enable-gallium-i915 was given.
-if test "${enable_gallium_i915+set}" = set; then :
- enableval=$enable_gallium_i915; enable_gallium_i915="$enableval"
-else
- enable_gallium_i915=auto
-fi
-
-if test "x$enable_gallium_i915" = xyes; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
- gallium_check_st "i915/drm" "dri-i915" "xorg-i915"
-elif test "x$enable_gallium_i915" = xauto; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
-fi
-
-# Check whether --enable-gallium-i965 was given.
-if test "${enable_gallium_i965+set}" = set; then :
- enableval=$enable_gallium_i965; enable_gallium_i965="$enableval"
-else
- enable_gallium_i965=auto
-fi
-
-if test "x$enable_gallium_i965" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
- gallium_check_st "i965/drm" "dri-i965" "xorg-i965"
-elif test "x$enable_gallium_i965" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
-fi
-
-# Check whether --enable-gallium-radeon was given.
-if test "${enable_gallium_radeon+set}" = set; then :
- enableval=$enable_gallium_radeon; enable_gallium_radeon="$enableval"
-else
- enable_gallium_radeon=auto
-fi
-
-if test "x$enable_gallium_radeon" = xauto; then
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
- gallium_check_st "radeon/drm" "dri-r300"
- else
- { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: libdrm_radeon is missing, not building gallium-radeon (r300)" >&5
-$as_echo "$as_me: WARNING: libdrm_radeon is missing, not building gallium-radeon (r300)" >&2;}
- fi
-fi
-if test "x$enable_gallium_radeon" = xyes; then
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
- gallium_check_st "radeon/drm" "dri-r300" "xorg-radeon"
- else
- as_fn_error "libdrm_radeon is missing, cannot build gallium-radeon (r300)" "$LINENO" 5
- fi
-fi
-
-# Check whether --enable-gallium-r600 was given.
-if test "${enable_gallium_r600+set}" = set; then :
- enableval=$enable_gallium_r600; enable_gallium_r600="$enableval"
-else
- enable_gallium_r600=auto
-fi
-
-if test "x$enable_gallium_r600" = xyes; then
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-
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-
-# Check whether --enable-gallium-swrast was given.
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- as_dir="$ac_dir"; as_fn_mkdir_p
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-
-echo ""
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- dri_dirs=`echo $DRI_DIRS | $SED 's/^ *//;s/ */ /;s/ *$//'`
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-fi
- echo " DRI driver dir: $DRI_DRIVER_INSTALL_DIR"
-fi
-echo " Use XCB: $enable_xcb"
-
-echo ""
-if test "x$MESA_LLVM" = x1; then
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- echo " llvm-version: $LLVM_VERSION"
-else
- echo " llvm: no"
-fi
-
-echo ""
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- echo " Gallium dirs: $GALLIUM_DIRS"
- echo " Target dirs: $GALLIUM_TARGET_DIRS"
- echo " Winsys dirs: $GALLIUM_WINSYS_DIRS"
- echo " Driver dirs: $GALLIUM_DRIVERS_DIRS"
- echo " Trackers dirs: $GALLIUM_STATE_TRACKERS_DIRS"
- if test "x$HAVE_ST_EGL" = xyes; then
- echo " EGL client APIs: $EGL_CLIENT_APIS"
- fi
-else
- echo " Gallium: no"
-fi
-
-echo ""
-echo " Shared libs: $enable_shared"
-echo " Static libs: $enable_static"
-if test "$enable_egl" = yes; then
- echo " EGL: $EGL_DRIVERS_DIRS"
- echo " EGL platforms: $EGL_PLATFORMS"
-else
- echo " EGL: no"
-fi
-echo " GLU: $enable_glu"
-echo " GLw: $enable_glw (Motif: $enable_motif)"
-echo " glut: $enable_glut"
-
-# cleanup the CFLAGS/CXXFLAGS/DEFINES vars
-cflags=`echo $CFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
- $SED 's/^ *//;s/ */ /;s/ *$//'`
-cxxflags=`echo $CXXFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
- $SED 's/^ *//;s/ */ /;s/ *$//'`
-defines=`echo $DEFINES $ASM_FLAGS | $SED 's/^ *//;s/ */ /;s/ *$//'`
-echo ""
-echo " CFLAGS: $cflags"
-echo " CXXFLAGS: $cxxflags"
-echo " Macros: $defines"
-
-echo ""
-echo " Run '${MAKE-make}' to build Mesa"
-echo ""
diff --git a/mesalib/configure.ac b/mesalib/configure.ac
index 2f3a47a30..f0794330e 100644
--- a/mesalib/configure.ac
+++ b/mesalib/configure.ac
@@ -1,1693 +1,1846 @@
-dnl Process this file with autoconf to create configure.
-
-AC_PREREQ([2.59])
-
-dnl Versioning - scrape the version from configs/default
-m4_define([mesa_version],
- [m4_esyscmd([${MAKE-make} -s -f bin/version.mk version | tr -d '\n' | tr -d '\r'])])
-m4_ifval(mesa_version,,
- [m4_fatal([Failed to get the Mesa version from `make -f bin/version.mk version`])])
-
-dnl Tell the user about autoconf.html in the --help output
-m4_divert_once([HELP_END], [
-See docs/autoconf.html for more details on the options for Mesa.])
-
-AC_INIT([Mesa],[mesa_version],
- [https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa])
-AC_CONFIG_AUX_DIR([bin])
-AC_CANONICAL_HOST
-
-dnl Versions for external dependencies
-LIBDRM_REQUIRED=2.4.15
-LIBDRM_RADEON_REQUIRED=2.4.17
-DRI2PROTO_REQUIRED=2.1
-GLPROTO_REQUIRED=1.4.11
-LIBDRM_XORG_REQUIRED=2.4.17
-LIBKMS_XORG_REQUIRED=1.0.0
-
-dnl Check for progs
-AC_PROG_CPP
-AC_PROG_CC
-AC_PROG_CXX
-AC_CHECK_PROGS([MAKE], [gmake make])
-AC_PATH_PROG([MKDEP], [makedepend])
-AC_PATH_PROG([SED], [sed])
-
-dnl Our fallback install-sh is a symlink to minstall. Use the existing
-dnl configuration in that case.
-AC_PROG_INSTALL
-test "x$INSTALL" = "x$ac_install_sh" && INSTALL='$(MINSTALL)'
-
-dnl We need a POSIX shell for parts of the build. Assume we have one
-dnl in most cases.
-case "$host_os" in
-solaris*)
- # Solaris /bin/sh is too old/non-POSIX compliant
- AC_PATH_PROGS(POSIX_SHELL, [ksh93 ksh sh])
- SHELL="$POSIX_SHELL"
- ;;
-esac
-
-dnl clang is mostly GCC-compatible, but its version is much lower,
-dnl so we have to check for it.
-AC_MSG_CHECKING([if compiling with clang])
-
-AC_COMPILE_IFELSE(
-[AC_LANG_PROGRAM([], [[
-#ifndef __clang__
- not clang
-#endif
-]])],
-[CLANG=yes], [CLANG=no])
-
-AC_MSG_RESULT([$CLANG])
-
-dnl If we're using GCC, make sure that it is at least version 3.3.0. Older
-dnl versions are explictly not supported.
-if test "x$GCC" = xyes -a "x$CLANG" = xno; then
- AC_MSG_CHECKING([whether gcc version is sufficient])
- major=0
- minor=0
-
- GCC_VERSION=`$CC -dumpversion`
- if test $? -eq 0; then
- major=`echo $GCC_VERSION | cut -d. -f1`
- minor=`echo $GCC_VERSION | cut -d. -f1`
- fi
-
- if test $major -lt 3 -o $major -eq 3 -a $minor -lt 3 ; then
- AC_MSG_RESULT([no])
- AC_MSG_ERROR([If using GCC, version 3.3.0 or later is required.])
- else
- AC_MSG_RESULT([yes])
- fi
-fi
-
-
-MKDEP_OPTIONS=-fdepend
-dnl Ask gcc where it's keeping its secret headers
-if test "x$GCC" = xyes; then
- for dir in include include-fixed; do
- GCC_INCLUDES=`$CC -print-file-name=$dir`
- if test "x$GCC_INCLUDES" != x && \
- test "$GCC_INCLUDES" != "$dir" && \
- test -d "$GCC_INCLUDES"; then
- MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
- fi
- done
-fi
-AC_SUBST([MKDEP_OPTIONS])
-
-dnl Make sure the pkg-config macros are defined
-m4_ifndef([PKG_PROG_PKG_CONFIG],
- [m4_fatal([Could not locate the pkg-config autoconf macros.
- These are usually located in /usr/share/aclocal/pkg.m4. If your macros
- are in a different location, try setting the environment variable
- ACLOCAL="aclocal -I/other/macro/dir" before running autoreconf.])])
-PKG_PROG_PKG_CONFIG()
-
-dnl LIB_DIR - library basename
-LIB_DIR=`echo $libdir | $SED 's%.*/%%'`
-AC_SUBST([LIB_DIR])
-
-dnl Cache LDFLAGS so we can add EXTRA_LIB_PATH and restore it later
-_SAVE_LDFLAGS="$LDFLAGS"
-AC_ARG_VAR([EXTRA_LIB_PATH],[Extra -L paths for the linker])
-AC_SUBST([EXTRA_LIB_PATH])
-
-dnl Cache CPPFLAGS so we can add *_INCLUDES and restore it later
-_SAVE_CPPFLAGS="$CPPFLAGS"
-AC_ARG_VAR([X11_INCLUDES],[Extra -I paths for X11 headers])
-AC_SUBST([X11_INCLUDES])
-
-dnl Compiler macros
-DEFINES=""
-AC_SUBST([DEFINES])
-case "$host_os" in
-linux*|*-gnu*|gnu*)
- DEFINES="$DEFINES -D_GNU_SOURCE -DPTHREADS"
- ;;
-solaris*)
- DEFINES="$DEFINES -DPTHREADS -DSVR4"
- ;;
-cygwin*)
- DEFINES="$DEFINES -DPTHREADS"
- ;;
-esac
-
-dnl Add flags for gcc and g++
-if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -Wall -Wmissing-prototypes -std=c99"
- if test "x$CLANG" = "xno"; then
- CFLAGS="$CFLAGS -ffast-math"
- fi
-
- # Enable -fvisibility=hidden if using a gcc that supports it
- save_CFLAGS="$CFLAGS"
- AC_MSG_CHECKING([whether $CC supports -fvisibility=hidden])
- CFLAGS="$CFLAGS -fvisibility=hidden"
- AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]),
- [CFLAGS="$save_CFLAGS" ; AC_MSG_RESULT([no])]);
-
- # Work around aliasing bugs - developers should comment this out
- CFLAGS="$CFLAGS -fno-strict-aliasing"
-fi
-if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -Wall"
-
- # Enable -fvisibility=hidden if using a gcc that supports it
- save_CXXFLAGS="$CXXFLAGS"
- AC_MSG_CHECKING([whether $CXX supports -fvisibility=hidden])
- CXXFLAGS="$CXXFLAGS -fvisibility=hidden"
- AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]),
- [CXXFLAGS="$save_CXXFLAGS" ; AC_MSG_RESULT([no])]);
-
- # Work around aliasing bugs - developers should comment this out
- CXXFLAGS="$CXXFLAGS -fno-strict-aliasing"
-fi
-
-dnl These should be unnecessary, but let the user set them if they want
-AC_ARG_VAR([OPT_FLAGS], [Additional optimization flags for the compiler.
- Default is to use CFLAGS.])
-AC_ARG_VAR([ARCH_FLAGS], [Additional architecture specific flags for the
- compiler. Default is to use CFLAGS.])
-AC_SUBST([OPT_FLAGS])
-AC_SUBST([ARCH_FLAGS])
-
-dnl
-dnl Hacks to enable 32 or 64 bit build
-dnl
-AC_ARG_ENABLE([32-bit],
- [AS_HELP_STRING([--enable-32-bit],
- [build 32-bit libraries @<:@default=auto@:>@])],
- [enable_32bit="$enableval"],
- [enable_32bit=auto]
-)
-if test "x$enable_32bit" = xyes; then
- if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -m32"
- ARCH_FLAGS="$ARCH_FLAGS -m32"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -m32"
- fi
-fi
-AC_ARG_ENABLE([64-bit],
- [AS_HELP_STRING([--enable-64-bit],
- [build 64-bit libraries @<:@default=auto@:>@])],
- [enable_64bit="$enableval"],
- [enable_64bit=auto]
-)
-if test "x$enable_64bit" = xyes; then
- if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -m64"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -m64"
- fi
-fi
-
-dnl
-dnl shared/static libraries, mimic libtool options
-dnl
-AC_ARG_ENABLE([static],
- [AS_HELP_STRING([--enable-static],
- [build static libraries @<:@default=disabled@:>@])],
- [enable_static="$enableval"],
- [enable_static=no]
-)
-case "x$enable_static" in
-xyes|xno ) ;;
-x ) enable_static=no ;;
-* )
- AC_MSG_ERROR([Static library option '$enable_static' is not a valid])
- ;;
-esac
-AC_ARG_ENABLE([shared],
- [AS_HELP_STRING([--disable-shared],
- [build shared libraries @<:@default=enabled@:>@])],
- [enable_shared="$enableval"],
- [enable_shared=yes]
-)
-case "x$enable_shared" in
-xyes|xno ) ;;
-x ) enable_shared=yes ;;
-* )
- AC_MSG_ERROR([Shared library option '$enable_shared' is not a valid])
- ;;
-esac
-
-dnl Can't have static and shared libraries, default to static if user
-dnl explicitly requested. If both disabled, set to static since shared
-dnl was explicitly requirested.
-case "x$enable_static$enable_shared" in
-xyesyes )
- AC_MSG_WARN([Can't build static and shared libraries, disabling shared])
- enable_shared=no
- ;;
-xnono )
- AC_MSG_WARN([Can't disable both static and shared libraries, enabling static])
- enable_static=yes
- ;;
-esac
-
-dnl
-dnl mklib options
-dnl
-AC_ARG_VAR([MKLIB_OPTIONS],[Options for the Mesa library script, mklib])
-if test "$enable_static" = yes; then
- MKLIB_OPTIONS="$MKLIB_OPTIONS -static"
-fi
-AC_SUBST([MKLIB_OPTIONS])
-
-dnl
-dnl other compiler options
-dnl
-AC_ARG_ENABLE([debug],
- [AS_HELP_STRING([--enable-debug],
- [use debug compiler flags and macros @<:@default=disabled@:>@])],
- [enable_debug="$enableval"],
- [enable_debug=no]
-)
-if test "x$enable_debug" = xyes; then
- DEFINES="$DEFINES -DDEBUG"
- if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -g"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -g"
- fi
-fi
-
-dnl
-dnl library names
-dnl
-LIB_PREFIX_GLOB='lib'
-LIB_VERSION_SEPARATOR='.'
-if test "$enable_static" = yes; then
- LIB_EXTENSION='a'
-else
- case "$host_os" in
- darwin* )
- LIB_EXTENSION='dylib' ;;
- cygwin* )
- dnl prefix can be 'cyg' or 'lib'
- LIB_PREFIX_GLOB='???'
- LIB_VERSION_SEPARATOR='-'
- LIB_EXTENSION='dll' ;;
- aix* )
- LIB_EXTENSION='a' ;;
- * )
- LIB_EXTENSION='so' ;;
- esac
-fi
-
-GL_LIB_NAME='lib$(GL_LIB).'${LIB_EXTENSION}
-GLU_LIB_NAME='lib$(GLU_LIB).'${LIB_EXTENSION}
-GLUT_LIB_NAME='lib$(GLUT_LIB).'${LIB_EXTENSION}
-GLW_LIB_NAME='lib$(GLW_LIB).'${LIB_EXTENSION}
-OSMESA_LIB_NAME='lib$(OSMESA_LIB).'${LIB_EXTENSION}
-EGL_LIB_NAME='lib$(EGL_LIB).'${LIB_EXTENSION}
-GLESv1_CM_LIB_NAME='lib$(GLESv1_CM_LIB).'${LIB_EXTENSION}
-GLESv2_LIB_NAME='lib$(GLESv2_LIB).'${LIB_EXTENSION}
-VG_LIB_NAME='lib$(VG_LIB).'${LIB_EXTENSION}
-
-GL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLU_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLU_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLUT_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLUT_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLW_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLW_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-OSMESA_LIB_GLOB=${LIB_PREFIX_GLOB}'$(OSMESA_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLESv1_CM_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv1_CM_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLESv2_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv2_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-VG_LIB_GLOB=${LIB_PREFIX_GLOB}'$(VG_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-
-AC_SUBST([GL_LIB_NAME])
-AC_SUBST([GLU_LIB_NAME])
-AC_SUBST([GLUT_LIB_NAME])
-AC_SUBST([GLW_LIB_NAME])
-AC_SUBST([OSMESA_LIB_NAME])
-AC_SUBST([EGL_LIB_NAME])
-AC_SUBST([GLESv1_CM_LIB_NAME])
-AC_SUBST([GLESv2_LIB_NAME])
-AC_SUBST([VG_LIB_NAME])
-
-AC_SUBST([GL_LIB_GLOB])
-AC_SUBST([GLU_LIB_GLOB])
-AC_SUBST([GLUT_LIB_GLOB])
-AC_SUBST([GLW_LIB_GLOB])
-AC_SUBST([OSMESA_LIB_GLOB])
-AC_SUBST([EGL_LIB_GLOB])
-AC_SUBST([GLESv1_CM_LIB_GLOB])
-AC_SUBST([GLESv2_LIB_GLOB])
-AC_SUBST([VG_LIB_GLOB])
-
-dnl
-dnl Arch/platform-specific settings
-dnl
-AC_ARG_ENABLE([asm],
- [AS_HELP_STRING([--disable-asm],
- [disable assembly usage @<:@default=enabled on supported plaforms@:>@])],
- [enable_asm="$enableval"],
- [enable_asm=yes]
-)
-asm_arch=""
-ASM_FLAGS=""
-MESA_ASM_SOURCES=""
-GLAPI_ASM_SOURCES=""
-AC_MSG_CHECKING([whether to enable assembly])
-test "x$enable_asm" = xno && AC_MSG_RESULT([no])
-# disable if cross compiling on x86/x86_64 since we must run gen_matypes
-if test "x$enable_asm" = xyes && test "x$cross_compiling" = xyes; then
- case "$host_cpu" in
- i?86 | x86_64)
- enable_asm=no
- AC_MSG_RESULT([no, cross compiling])
- ;;
- esac
-fi
-# check for supported arches
-if test "x$enable_asm" = xyes; then
- case "$host_cpu" in
- i?86)
- case "$host_os" in
- linux* | *freebsd* | dragonfly*)
- test "x$enable_64bit" = xyes && asm_arch=x86_64 || asm_arch=x86
- ;;
- esac
- ;;
- x86_64)
- case "$host_os" in
- linux* | *freebsd* | dragonfly*)
- test "x$enable_32bit" = xyes && asm_arch=x86 || asm_arch=x86_64
- ;;
- esac
- ;;
- powerpc)
- case "$host_os" in
- linux*)
- asm_arch=ppc
- ;;
- esac
- ;;
- sparc*)
- case "$host_os" in
- linux*)
- asm_arch=sparc
- ;;
- esac
- ;;
- esac
-
- case "$asm_arch" in
- x86)
- ASM_FLAGS="-DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM"
- MESA_ASM_SOURCES='$(X86_SOURCES)'
- GLAPI_ASM_SOURCES='$(X86_API)'
- AC_MSG_RESULT([yes, x86])
- ;;
- x86_64)
- ASM_FLAGS="-DUSE_X86_64_ASM"
- MESA_ASM_SOURCES='$(X86-64_SOURCES)'
- GLAPI_ASM_SOURCES='$(X86-64_API)'
- AC_MSG_RESULT([yes, x86_64])
- ;;
- ppc)
- ASM_FLAGS="-DUSE_PPC_ASM -DUSE_VMX_ASM"
- MESA_ASM_SOURCES='$(PPC_SOURCES)'
- AC_MSG_RESULT([yes, ppc])
- ;;
- sparc)
- ASM_FLAGS="-DUSE_SPARC_ASM"
- MESA_ASM_SOURCES='$(SPARC_SOURCES)'
- GLAPI_ASM_SOURCES='$(SPARC_API)'
- AC_MSG_RESULT([yes, sparc])
- ;;
- *)
- AC_MSG_RESULT([no, platform not supported])
- ;;
- esac
-fi
-AC_SUBST([ASM_FLAGS])
-AC_SUBST([MESA_ASM_SOURCES])
-AC_SUBST([GLAPI_ASM_SOURCES])
-
-dnl PIC code macro
-MESA_PIC_FLAGS
-
-dnl Check to see if dlopen is in default libraries (like Solaris, which
-dnl has it in libc), or if libdl is needed to get it.
-AC_CHECK_FUNC([dlopen], [],
- [AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])])
-AC_SUBST([DLOPEN_LIBS])
-
-dnl See if posix_memalign is available
-AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
-
-dnl SELinux awareness.
-AC_ARG_ENABLE([selinux],
- [AS_HELP_STRING([--enable-selinux],
- [Build SELinux-aware Mesa @<:@default=disabled@:>@])],
- [MESA_SELINUX="$enableval"],
- [MESA_SELINUX=no])
-if test "x$enable_selinux" = "xyes"; then
- AC_CHECK_HEADER([selinux/selinux.h],[],
- [AC_MSG_ERROR([SELinux headers not found])])
- AC_CHECK_LIB([selinux],[is_selinux_enabled],[],
- [AC_MSG_ERROR([SELinux library not found])])
- SELINUX_LIBS="-lselinux"
- DEFINES="$DEFINES -DMESA_SELINUX"
-fi
-
-dnl
-dnl Driver configuration. Options are xlib, dri and osmesa right now.
-dnl More later: fbdev, ...
-dnl
-default_driver="xlib"
-
-case "$host_os" in
-linux*)
- case "$host_cpu" in
- i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
- esac
- ;;
-*freebsd* | dragonfly*)
- case "$host_cpu" in
- i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
- esac
- ;;
-esac
-
-AC_ARG_WITH([driver],
- [AS_HELP_STRING([--with-driver=DRIVER],
- [driver for Mesa: xlib,dri,osmesa @<:@default=dri when available, or xlib@:>@])],
- [mesa_driver="$withval"],
- [mesa_driver="$default_driver"])
-dnl Check for valid option
-case "x$mesa_driver" in
-xxlib|xdri|xosmesa)
- ;;
-*)
- AC_MSG_ERROR([Driver '$mesa_driver' is not a valid option])
- ;;
-esac
-
-PKG_CHECK_MODULES([TALLOC], [talloc])
-AC_SUBST([TALLOC_LIBS])
-AC_SUBST([TALLOC_CFLAGS])
-
-dnl
-dnl Driver specific build directories
-dnl
-
-dnl this variable will be prepended to SRC_DIRS and is not exported
-CORE_DIRS="mapi/glapi glsl mesa"
-
-SRC_DIRS=""
-GLU_DIRS="sgi"
-GALLIUM_DIRS="auxiliary drivers state_trackers"
-GALLIUM_TARGET_DIRS=""
-GALLIUM_WINSYS_DIRS="sw"
-GALLIUM_DRIVERS_DIRS="softpipe failover galahad trace rbug identity"
-GALLIUM_STATE_TRACKERS_DIRS=""
-
-case "$mesa_driver" in
-xlib)
- DRIVER_DIRS="x11"
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib"
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS libgl-xlib"
- ;;
-dri)
- SRC_DIRS="$SRC_DIRS glx"
- DRIVER_DIRS="dri"
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib sw/dri"
- ;;
-osmesa)
- DRIVER_DIRS="osmesa"
- ;;
-esac
-AC_SUBST([SRC_DIRS])
-AC_SUBST([GLU_DIRS])
-AC_SUBST([DRIVER_DIRS])
-AC_SUBST([GALLIUM_DIRS])
-AC_SUBST([GALLIUM_TARGET_DIRS])
-AC_SUBST([GALLIUM_WINSYS_DIRS])
-AC_SUBST([GALLIUM_DRIVERS_DIRS])
-AC_SUBST([GALLIUM_STATE_TRACKERS_DIRS])
-AC_SUBST([MESA_LLVM])
-
-dnl
-dnl Find out if X is available. The variable have_x is set if libX11 is
-dnl found to mimic AC_PATH_XTRA.
-dnl
-if test -n "$PKG_CONFIG"; then
- AC_MSG_CHECKING([pkg-config files for X11 are available])
- PKG_CHECK_EXISTS([x11],[
- x11_pkgconfig=yes
- have_x=yes
- ],[
- x11_pkgconfig=no
- ])
- AC_MSG_RESULT([$x11_pkgconfig])
-else
- x11_pkgconfig=no
-fi
-dnl Use the autoconf macro if no pkg-config files
-if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([X11], [x11])
-else
- AC_PATH_XTRA
- test -z "$X11_CFLAGS" && X11_CFLAGS="$X_CFLAGS"
- test -z "$X11_LIBS" && X11_LIBS="$X_LIBS -lX11"
- AC_SUBST([X11_CFLAGS])
- AC_SUBST([X11_LIBS])
-fi
-
-dnl Try to tell the user that the --x-* options are only used when
-dnl pkg-config is not available. This must be right after AC_PATH_XTRA.
-m4_divert_once([HELP_BEGIN],
-[These options are only used when the X libraries cannot be found by the
-pkg-config utility.])
-
-dnl We need X for xlib and dri, so bomb now if it's not found
-case "$mesa_driver" in
-xlib|dri)
- if test "$no_x" = yes; then
- AC_MSG_ERROR([X11 development libraries needed for $mesa_driver driver])
- fi
- ;;
-esac
-
-dnl XCB - this is only used for GLX right now
-AC_ARG_ENABLE([xcb],
- [AS_HELP_STRING([--enable-xcb],
- [use XCB for GLX @<:@default=disabled@:>@])],
- [enable_xcb="$enableval"],
- [enable_xcb=no])
-if test "x$enable_xcb" = xyes; then
- DEFINES="$DEFINES -DUSE_XCB"
-else
- enable_xcb=no
-fi
-
-dnl
-dnl libGL configuration per driver
-dnl
-case "$mesa_driver" in
-xlib)
- if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([XLIBGL], [x11 xext])
- GL_PC_REQ_PRIV="x11 xext"
- X11_INCLUDES="$X11_INCLUDES $XLIBGL_CFLAGS"
- GL_LIB_DEPS="$XLIBGL_LIBS"
- else
- # should check these...
- X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
- GL_LIB_DEPS="$X_LIBS -lX11 -lXext"
- GL_PC_LIB_PRIV="$GL_LIB_DEPS"
- GL_PC_CFLAGS="$X11_INCLUDES"
- fi
- GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $TALLOC_LIBS"
- GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $TALLOC_LIBS"
-
- # if static, move the external libraries to the programs
- # and empty the libraries for libGL
- if test "$enable_static" = yes; then
- APP_LIB_DEPS="$APP_LIB_DEPS $GL_LIB_DEPS"
- GL_LIB_DEPS=""
- fi
- ;;
-dri)
- # DRI must be shared, I think
- if test "$enable_static" = yes; then
- AC_MSG_ERROR([Can't use static libraries for DRI drivers])
- fi
-
- # Check for libdrm
- PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED])
- PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
- PKG_CHECK_MODULES([GLPROTO], [glproto >= $GLPROTO_REQUIRED])
- GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED glproto >= $GLPROTO_REQUIRED"
- DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
-
- # find the DRI deps for libGL
- if test "$x11_pkgconfig" = yes; then
- dri_modules="x11 xext xdamage xfixes"
-
- # add xf86vidmode if available
- PKG_CHECK_MODULES([XF86VIDMODE], [xxf86vm], HAVE_XF86VIDMODE=yes, HAVE_XF86VIDMODE=no)
- if test "$HAVE_XF86VIDMODE" = yes ; then
- dri_modules="$dri_modules xxf86vm"
- fi
-
- # add xcb modules if necessary
- if test "$enable_xcb" = yes; then
- dri_modules="$dri_modules x11-xcb xcb-glx"
- fi
-
- PKG_CHECK_MODULES([DRIGL], [$dri_modules])
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV $dri_modules"
- X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS"
- GL_LIB_DEPS="$DRIGL_LIBS"
- else
- # should check these...
- X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
- GL_LIB_DEPS="$X_LIBS -lX11 -lXext -lXxf86vm -lXdamage -lXfixes"
- GL_PC_LIB_PRIV="$GL_LIB_DEPS"
- GL_PC_CFLAGS="$X11_INCLUDES"
-
- # XCB can only be used from pkg-config
- if test "$enable_xcb" = yes; then
- PKG_CHECK_MODULES([XCB],[x11-xcb xcb-glx])
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV x11-xcb xcb-glx"
- X11_INCLUDES="$X11_INCLUDES $XCB_CFLAGS"
- GL_LIB_DEPS="$GL_LIB_DEPS $XCB_LIBS"
- fi
- fi
-
- # need DRM libs, -lpthread, etc.
- GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- GLESv1_CM_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GLESv1_CM_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- GLESv2_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GLESv2_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- ;;
-osmesa)
- # No libGL for osmesa
- GL_LIB_DEPS=""
- ;;
-esac
-AC_SUBST([GL_LIB_DEPS])
-AC_SUBST([GL_PC_REQ_PRIV])
-AC_SUBST([GL_PC_LIB_PRIV])
-AC_SUBST([GL_PC_CFLAGS])
-AC_SUBST([DRI_PC_REQ_PRIV])
-AC_SUBST([GLESv1_CM_LIB_DEPS])
-AC_SUBST([GLESv1_CM_PC_LIB_PRIV])
-AC_SUBST([GLESv2_LIB_DEPS])
-AC_SUBST([GLESv2_PC_LIB_PRIV])
-
-
-AC_SUBST([HAVE_XF86VIDMODE])
-
-PKG_CHECK_MODULES([LIBDRM_RADEON],
- [libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED],
- HAVE_LIBDRM_RADEON=yes,
- HAVE_LIBDRM_RADEON=no)
-
-dnl
-dnl More X11 setup
-dnl
-if test "$mesa_driver" = xlib; then
- DEFINES="$DEFINES -DUSE_XSHM"
-fi
-
-dnl
-dnl More DRI setup
-dnl
-AC_ARG_ENABLE([glx-tls],
- [AS_HELP_STRING([--enable-glx-tls],
- [enable TLS support in GLX @<:@default=disabled@:>@])],
- [GLX_USE_TLS="$enableval"],
- [GLX_USE_TLS=no])
-dnl Directory for DRI drivers
-AC_ARG_WITH([dri-driverdir],
- [AS_HELP_STRING([--with-dri-driverdir=DIR],
- [directory for the DRI drivers @<:@${libdir}/dri@:>@])],
- [DRI_DRIVER_INSTALL_DIR="$withval"],
- [DRI_DRIVER_INSTALL_DIR='${libdir}/dri'])
-AC_SUBST([DRI_DRIVER_INSTALL_DIR])
-dnl Extra search path for DRI drivers
-AC_ARG_WITH([dri-searchpath],
- [AS_HELP_STRING([--with-dri-searchpath=DIRS...],
- [semicolon delimited DRI driver search directories @<:@${libdir}/dri@:>@])],
- [DRI_DRIVER_SEARCH_DIR="$withval"],
- [DRI_DRIVER_SEARCH_DIR='${DRI_DRIVER_INSTALL_DIR}'])
-AC_SUBST([DRI_DRIVER_SEARCH_DIR])
-dnl Direct rendering or just indirect rendering
-AC_ARG_ENABLE([driglx-direct],
- [AS_HELP_STRING([--disable-driglx-direct],
- [enable direct rendering in GLX and EGL for DRI @<:@default=enabled@:>@])],
- [driglx_direct="$enableval"],
- [driglx_direct="yes"])
-dnl Which drivers to build - default is chosen by platform
-AC_ARG_WITH([dri-drivers],
- [AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@],
- [comma delimited DRI drivers list, e.g.
- "swrast,i965,radeon" @<:@default=auto@:>@])],
- [with_dri_drivers="$withval"],
- [with_dri_drivers=yes])
-if test "x$with_dri_drivers" = x; then
- with_dri_drivers=no
-fi
-
-dnl Determine which APIs to support
-AC_ARG_ENABLE([opengl],
- [AS_HELP_STRING([--disable-opengl],
- [disable support for standard OpenGL API @<:@default=no@:>@])],
- [enable_opengl="$enableval"],
- [enable_opengl=yes])
-AC_ARG_ENABLE([gles1],
- [AS_HELP_STRING([--enable-gles1],
- [enable support for OpenGL ES 1.x API @<:@default=no@:>@])],
- [enable_gles1="$enableval"],
- [enable_gles1=no])
-AC_ARG_ENABLE([gles2],
- [AS_HELP_STRING([--enable-gles2],
- [enable support for OpenGL ES 2.x API @<:@default=no@:>@])],
- [enable_gles2="$enableval"],
- [enable_gles2=no])
-AC_ARG_ENABLE([gles-overlay],
- [AS_HELP_STRING([--enable-gles-overlay],
- [build separate OpenGL ES only libraries @<:@default=no@:>@])],
- [enable_gles_overlay="$enableval"],
- [enable_gles_overlay=no])
-
-API_DEFINES=""
-GLES_OVERLAY=0
-if test "x$enable_opengl" = xno; then
- API_DEFINES="$API_DEFINES -DFEATURE_GL=0"
-else
- API_DEFINES="$API_DEFINES -DFEATURE_GL=1"
-fi
-if test "x$enable_gles1" = xyes; then
- API_DEFINES="$API_DEFINES -DFEATURE_ES1=1"
-fi
-if test "x$enable_gles2" = xyes; then
- API_DEFINES="$API_DEFINES -DFEATURE_ES2=1"
-fi
-if test "x$enable_gles_overlay" = xyes -o \
- "x$enable_gles1" = xyes -o "x$enable_gles2" = xyes; then
- CORE_DIRS="mapi/es1api mapi/es2api $CORE_DIRS"
- if test "x$enable_gles_overlay" = xyes; then
- GLES_OVERLAY=1
- fi
-fi
-AC_SUBST([API_DEFINES])
-AC_SUBST([GLES_OVERLAY])
-
-dnl If $with_dri_drivers is yes, directories will be added through
-dnl platform checks
-DRI_DIRS=""
-case "$with_dri_drivers" in
-no) ;;
-yes)
- DRI_DIRS="yes"
- ;;
-*)
- # verify the requested driver directories exist
- dri_drivers=`IFS=', '; echo $with_dri_drivers`
- for driver in $dri_drivers; do
- test -d "$srcdir/src/mesa/drivers/dri/$driver" || \
- AC_MSG_ERROR([DRI driver directory '$driver' doesn't exist])
- done
- DRI_DIRS="$dri_drivers"
- ;;
-esac
-
-dnl Set DRI_DIRS, DEFINES and LIB_DEPS
-if test "$mesa_driver" = dri; then
- # Use TLS in GLX?
- if test "x$GLX_USE_TLS" = xyes; then
- DEFINES="$DEFINES -DGLX_USE_TLS -DPTHREADS"
- fi
-
- # Platform specific settings and drivers to build
- case "$host_os" in
- linux*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
-
- case "$host_cpu" in
- x86_64)
- # sis is missing because they have not be converted to use
- # the new interface. i810 are missing because there is no
- # x86-64 system where they could *ever* be used.
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i915 i965 mach64 mga r128 r200 r300 r600 radeon \
- savage tdfx unichrome swrast"
- fi
- ;;
- powerpc*)
- # Build only the drivers for cards that exist on PowerPC.
- # At some point MGA will be added, but not yet.
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="mach64 r128 r200 r300 r600 radeon tdfx swrast"
- fi
- ;;
- sparc*)
- # Build only the drivers for cards that exist on sparc`
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="mach64 r128 r200 r300 r600 radeon swrast"
- fi
- ;;
- esac
- ;;
- freebsd* | dragonfly*)
- DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1"
- DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -ansi -pedantic"
- fi
-
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon tdfx \
- unichrome savage sis swrast"
- fi
- ;;
- gnu*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
- ;;
- solaris*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- ;;
- esac
-
- # default drivers
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon \
- savage sis tdfx unichrome swrast"
- fi
-
- DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'`
-
- # Check for expat
- EXPAT_INCLUDES=""
- EXPAT_LIB=-lexpat
- AC_ARG_WITH([expat],
- [AS_HELP_STRING([--with-expat=DIR],
- [expat install directory])],[
- EXPAT_INCLUDES="-I$withval/include"
- CPPFLAGS="$CPPFLAGS $EXPAT_INCLUDES"
- LDFLAGS="$LDFLAGS -L$withval/$LIB_DIR"
- EXPAT_LIB="-L$withval/$LIB_DIR -lexpat"
- ])
- AC_CHECK_HEADER([expat.h],[],[AC_MSG_ERROR([Expat required for DRI.])])
- AC_CHECK_LIB([expat],[XML_ParserCreate],[],
- [AC_MSG_ERROR([Expat required for DRI.])])
-
- # put all the necessary libs together
- DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS $TALLOC_LIBS"
-fi
-AC_SUBST([DRI_DIRS])
-AC_SUBST([EXPAT_INCLUDES])
-AC_SUBST([DRI_LIB_DEPS])
-
-case $DRI_DIRS in
-*i915*|*i965*)
- PKG_CHECK_MODULES([INTEL], [libdrm_intel >= 2.4.21])
- ;;
-esac
-
-case $DRI_DIRS in
-*radeon*|*r200*|*r300*|*r600*)
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS"
- RADEON_LDFLAGS=$LIBDRM_RADEON_LIBS
- fi
- ;;
-esac
-AC_SUBST([RADEON_CFLAGS])
-AC_SUBST([RADEON_LDFLAGS])
-
-
-dnl
-dnl OSMesa configuration
-dnl
-if test "$mesa_driver" = xlib; then
- default_gl_osmesa=yes
-else
- default_gl_osmesa=no
-fi
-AC_ARG_ENABLE([gl-osmesa],
- [AS_HELP_STRING([--enable-gl-osmesa],
- [enable OSMesa with libGL @<:@default=enabled for xlib driver@:>@])],
- [gl_osmesa="$enableval"],
- [gl_osmesa="$default_gl_osmesa"])
-if test "x$gl_osmesa" = xyes; then
- if test "$mesa_driver" = osmesa; then
- AC_MSG_ERROR([libGL is not available for OSMesa driver])
- else
- DRIVER_DIRS="$DRIVER_DIRS osmesa"
- fi
-fi
-
-dnl Configure the channel bits for OSMesa (libOSMesa, libOSMesa16, ...)
-AC_ARG_WITH([osmesa-bits],
- [AS_HELP_STRING([--with-osmesa-bits=BITS],
- [OSMesa channel bits and library name: 8, 16, 32 @<:@default=8@:>@])],
- [osmesa_bits="$withval"],
- [osmesa_bits=8])
-if test "$mesa_driver" != osmesa && test "x$osmesa_bits" != x8; then
- AC_MSG_WARN([Ignoring OSMesa channel bits for non-OSMesa driver])
- osmesa_bits=8
-fi
-case "x$osmesa_bits" in
-x8)
- OSMESA_LIB=OSMesa
- ;;
-x16|x32)
- OSMESA_LIB="OSMesa$osmesa_bits"
- DEFINES="$DEFINES -DCHAN_BITS=$osmesa_bits -DDEFAULT_SOFTWARE_DEPTH_BITS=31"
- ;;
-*)
- AC_MSG_ERROR([OSMesa bits '$osmesa_bits' is not a valid option])
- ;;
-esac
-AC_SUBST([OSMESA_LIB])
-
-case "$DRIVER_DIRS" in
-*osmesa*)
- # only link libraries with osmesa if shared
- if test "$enable_static" = no; then
- OSMESA_LIB_DEPS="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS $TALLOC_LIBS"
- else
- OSMESA_LIB_DEPS=""
- fi
- OSMESA_MESA_DEPS=""
- OSMESA_PC_LIB_PRIV="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS $TALLOC_LIBS"
- ;;
-esac
-AC_SUBST([OSMESA_LIB_DEPS])
-AC_SUBST([OSMESA_MESA_DEPS])
-AC_SUBST([OSMESA_PC_REQ])
-AC_SUBST([OSMESA_PC_LIB_PRIV])
-
-dnl
-dnl EGL configuration
-dnl
-AC_ARG_ENABLE([egl],
- [AS_HELP_STRING([--disable-egl],
- [disable EGL library @<:@default=enabled@:>@])],
- [enable_egl="$enableval"],
- [enable_egl=yes])
-if test "x$enable_egl" = xyes; then
- SRC_DIRS="$SRC_DIRS egl"
- EGL_LIB_DEPS="$DLOPEN_LIBS -lpthread"
- EGL_DRIVERS_DIRS=""
- if test "$enable_static" != yes; then
- # build egl_glx when libGL is built
- if test "$mesa_driver" != osmesa; then
- EGL_DRIVERS_DIRS="glx"
- fi
-
- if test "$mesa_driver" = dri; then
- # build egl_dri2 when xcb-dri2 is available
- PKG_CHECK_MODULES([XCB_DRI2], [x11-xcb xcb-dri2 xcb-xfixes],
- [have_xcb_dri2=yes],[have_xcb_dri2=no])
- PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
- [have_libudev=yes],[have_libudev=no])
-
- if test "$have_xcb_dri2" = yes; then
- EGL_DRIVER_DRI2=dri2
- DEFINES="$DEFINES -DHAVE_XCB_DRI2"
- if test "$have_libudev" = yes; then
- DEFINES="$DEFINES -DHAVE_LIBUDEV"
- fi
- fi
- fi
-
- EGL_DRIVERS_DIRS="$EGL_DRIVERS_DIRS $EGL_DRIVER_DRI2"
- fi
-fi
-AC_SUBST([EGL_LIB_DEPS])
-AC_SUBST([EGL_DRIVERS_DIRS])
-
-dnl
-dnl GLU configuration
-dnl
-AC_ARG_ENABLE([glu],
- [AS_HELP_STRING([--disable-glu],
- [enable OpenGL Utility library @<:@default=enabled@:>@])],
- [enable_glu="$enableval"],
- [enable_glu=yes])
-if test "x$enable_glu" = xyes; then
- SRC_DIRS="$SRC_DIRS glu"
-
- case "$mesa_driver" in
- osmesa)
- # Link libGLU to libOSMesa instead of libGL
- GLU_LIB_DEPS=""
- GLU_PC_REQ="osmesa"
- if test "$enable_static" = no; then
- GLU_MESA_DEPS='-l$(OSMESA_LIB)'
- else
- GLU_MESA_DEPS=""
- fi
- ;;
- *)
- # If static, empty GLU_LIB_DEPS and add libs for programs to link
- GLU_PC_REQ="gl"
- GLU_PC_LIB_PRIV="-lm"
- if test "$enable_static" = no; then
- GLU_LIB_DEPS="-lm"
- GLU_MESA_DEPS='-l$(GL_LIB)'
- else
- GLU_LIB_DEPS=""
- GLU_MESA_DEPS=""
- APP_LIB_DEPS="$APP_LIB_DEPS -lstdc++"
- fi
- ;;
- esac
-fi
-if test "$enable_static" = no; then
- GLU_LIB_DEPS="$GLU_LIB_DEPS $OS_CPLUSPLUS_LIBS"
-fi
-GLU_PC_LIB_PRIV="$GLU_PC_LIB_PRIV $OS_CPLUSPLUS_LIBS"
-AC_SUBST([GLU_LIB_DEPS])
-AC_SUBST([GLU_MESA_DEPS])
-AC_SUBST([GLU_PC_REQ])
-AC_SUBST([GLU_PC_REQ_PRIV])
-AC_SUBST([GLU_PC_LIB_PRIV])
-AC_SUBST([GLU_PC_CFLAGS])
-
-dnl
-dnl GLw configuration
-dnl
-AC_ARG_ENABLE([glw],
- [AS_HELP_STRING([--disable-glw],
- [enable Xt/Motif widget library @<:@default=enabled@:>@])],
- [enable_glw="$enableval"],
- [enable_glw=yes])
-dnl Don't build GLw on osmesa
-if test "x$enable_glw" = xyes && test "$mesa_driver" = osmesa; then
- AC_MSG_WARN([Disabling GLw since the driver is OSMesa])
- enable_glw=no
-fi
-AC_ARG_ENABLE([motif],
- [AS_HELP_STRING([--enable-motif],
- [use Motif widgets in GLw @<:@default=disabled@:>@])],
- [enable_motif="$enableval"],
- [enable_motif=no])
-
-if test "x$enable_glw" = xyes; then
- SRC_DIRS="$SRC_DIRS glw"
- if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([GLW],[x11 xt])
- GLW_PC_REQ_PRIV="x11 xt"
- GLW_LIB_DEPS="$GLW_LIBS"
- else
- # should check these...
- GLW_LIB_DEPS="$X_LIBS -lXt -lX11"
- GLW_PC_LIB_PRIV="$GLW_LIB_DEPS"
- GLW_PC_CFLAGS="$X11_INCLUDES"
- fi
-
- GLW_SOURCES="GLwDrawA.c"
- MOTIF_CFLAGS=
- if test "x$enable_motif" = xyes; then
- GLW_SOURCES="$GLW_SOURCES GLwMDrawA.c"
- AC_PATH_PROG([MOTIF_CONFIG], [motif-config], [no])
- if test "x$MOTIF_CONFIG" != xno; then
- MOTIF_CFLAGS=`$MOTIF_CONFIG --cflags`
- MOTIF_LIBS=`$MOTIF_CONFIG --libs`
- else
- AC_CHECK_HEADER([Xm/PrimitiveP.h], [],
- [AC_MSG_ERROR([Can't locate Motif headers])])
- AC_CHECK_LIB([Xm], [XmGetPixmap], [MOTIF_LIBS="-lXm"],
- [AC_MSG_ERROR([Can't locate Motif Xm library])])
- fi
- # MOTIF_LIBS is prepended to GLW_LIB_DEPS since Xm needs Xt/X11
- GLW_LIB_DEPS="$MOTIF_LIBS $GLW_LIB_DEPS"
- GLW_PC_LIB_PRIV="$MOTIF_LIBS $GLW_PC_LIB_PRIV"
- GLW_PC_CFLAGS="$MOTIF_CFLAGS $GLW_PC_CFLAGS"
- fi
-
- # If static, empty GLW_LIB_DEPS and add libs for programs to link
- GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
- if test "$enable_static" = no; then
- GLW_MESA_DEPS='-l$(GL_LIB)'
- GLW_LIB_DEPS="$GLW_LIB_DEPS"
- else
- APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
- GLW_LIB_DEPS=""
- GLW_MESA_DEPS=""
- fi
-fi
-AC_SUBST([GLW_LIB_DEPS])
-AC_SUBST([GLW_MESA_DEPS])
-AC_SUBST([GLW_SOURCES])
-AC_SUBST([MOTIF_CFLAGS])
-AC_SUBST([GLW_PC_REQ_PRIV])
-AC_SUBST([GLW_PC_LIB_PRIV])
-AC_SUBST([GLW_PC_CFLAGS])
-
-dnl
-dnl GLUT configuration
-dnl
-if test -f "$srcdir/include/GL/glut.h"; then
- default_glut=yes
-else
- default_glut=no
-fi
-AC_ARG_ENABLE([glut],
- [AS_HELP_STRING([--disable-glut],
- [enable GLUT library @<:@default=enabled if source available@:>@])],
- [enable_glut="$enableval"],
- [enable_glut="$default_glut"])
-
-dnl Can't build glut if GLU not available
-if test "x$enable_glu$enable_glut" = xnoyes; then
- AC_MSG_WARN([Disabling glut since GLU is disabled])
- enable_glut=no
-fi
-dnl Don't build glut on osmesa
-if test "x$enable_glut" = xyes && test "$mesa_driver" = osmesa; then
- AC_MSG_WARN([Disabling glut since the driver is OSMesa])
- enable_glut=no
-fi
-
-if test "x$enable_glut" = xyes; then
- SRC_DIRS="$SRC_DIRS glut/glx"
- if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([GLUT],[x11 xmu xi])
- GLUT_PC_REQ_PRIV="x11 xmu xi"
- GLUT_LIB_DEPS="$GLUT_LIBS"
- else
- # should check these...
- GLUT_LIB_DEPS="$X_LIBS -lX11 -lXmu -lXi"
- GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
- GLUT_PC_CFLAGS="$X11_INCLUDES"
- fi
- if test "x$GCC" = xyes; then
- GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions"
- fi
- GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
- GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
-
- # If static, empty GLUT_LIB_DEPS and add libs for programs to link
- if test "$enable_static" = no; then
- GLUT_MESA_DEPS='-l$(GLU_LIB) -l$(GL_LIB)'
- else
- APP_LIB_DEPS="$APP_LIB_DEPS $GLUT_LIB_DEPS"
- GLUT_LIB_DEPS=""
- GLUT_MESA_DEPS=""
- fi
-fi
-AC_SUBST([GLUT_LIB_DEPS])
-AC_SUBST([GLUT_MESA_DEPS])
-AC_SUBST([GLUT_CFLAGS])
-AC_SUBST([GLUT_PC_REQ_PRIV])
-AC_SUBST([GLUT_PC_LIB_PRIV])
-AC_SUBST([GLUT_PC_CFLAGS])
-
-dnl
-dnl Program library dependencies
-dnl Only libm is added here if necessary as the libraries should
-dnl be pulled in by the linker
-dnl
-if test "x$APP_LIB_DEPS" = x; then
- case "$host_os" in
- solaris*)
- APP_LIB_DEPS="-lX11 -lsocket -lnsl -lm"
- ;;
- cygwin*)
- APP_LIB_DEPS="-lX11"
- ;;
- *)
- APP_LIB_DEPS="-lm"
- ;;
- esac
-fi
-AC_SUBST([APP_LIB_DEPS])
-AC_SUBST([PROGRAM_DIRS])
-
-dnl
-dnl Gallium configuration
-dnl
-AC_ARG_ENABLE([gallium],
- [AS_HELP_STRING([--disable-gallium],
- [build gallium @<:@default=enabled@:>@])],
- [enable_gallium="$enableval"],
- [enable_gallium=yes])
-if test "x$enable_gallium" = xyes; then
- SRC_DIRS="$SRC_DIRS gallium gallium/winsys gallium/targets"
- AC_CHECK_HEADER([udis86.h], [HAS_UDIS86="yes"],
- [HAS_UDIS86="no"])
- AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no])
-fi
-
-AC_SUBST([LLVM_CFLAGS])
-AC_SUBST([LLVM_LIBS])
-AC_SUBST([LLVM_LDFLAGS])
-AC_SUBST([LLVM_VERSION])
-
-VG_LIB_DEPS=""
-EGL_CLIENT_APIS='$(GL_LIB)'
-if test "x$enable_gles_overlay" = xyes; then
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GLESv1_CM_LIB) $(GLESv2_LIB)'
-fi
-
-dnl
-dnl Gallium state trackers configuration
-dnl
-AC_ARG_WITH([state-trackers],
- [AS_HELP_STRING([--with-state-trackers@<:@=DIRS...@:>@],
- [comma delimited state_trackers list, e.g.
- "egl,glx" @<:@default=auto@:>@])],
- [with_state_trackers="$withval"],
- [with_state_trackers=yes])
-
-case "$with_state_trackers" in
-no)
- GALLIUM_STATE_TRACKERS_DIRS=""
- ;;
-yes)
- # look at what else is built
- case "$mesa_driver" in
- xlib)
- GALLIUM_STATE_TRACKERS_DIRS=glx
- ;;
- dri)
- GALLIUM_STATE_TRACKERS_DIRS="dri"
- HAVE_ST_DRI="yes"
- if test "x$enable_egl" = xyes; then
- GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS egl"
- HAVE_ST_EGL="yes"
- fi
- # Have only tested st/xorg on 1.6.0 servers
- PKG_CHECK_MODULES(XORG, [xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED],
- HAVE_ST_XORG="yes"; GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS xorg",
- HAVE_ST_XORG="no")
- ;;
- esac
- ;;
-*)
- # verify the requested state tracker exist
- state_trackers=""
- _state_trackers=`IFS=', '; echo $with_state_trackers`
- for tracker in $_state_trackers; do
- case "$tracker" in
- dri)
- if test "x$mesa_driver" != xdri; then
- AC_MSG_ERROR([cannot build dri state tracker without mesa driver set to dri])
- fi
- HAVE_ST_DRI="yes"
- ;;
- egl)
- if test "x$enable_egl" != xyes; then
- AC_MSG_ERROR([cannot build egl state tracker without EGL library])
- fi
- HAVE_ST_EGL="yes"
- ;;
- xorg)
- PKG_CHECK_MODULES([XORG], [xorg-server >= 1.6.0])
- PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED])
- PKG_CHECK_MODULES([LIBKMS_XORG], [libkms >= $LIBKMS_XORG_REQUIRED])
- HAVE_ST_XORG="yes"
- ;;
- es)
- AC_MSG_WARN([state tracker 'es' has been replaced by --enable-gles-overlay])
-
- if test "x$enable_gles_overlay" != xyes; then
- if test "x$enable_gles1" != xyes -a "x$enable_gles2" != xyes; then
- CORE_DIRS="mapi/es1api mapi/es2api $CORE_DIRS"
- fi
- GLES_OVERLAY=1
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GLESv1_CM_LIB) $(GLESv2_LIB)'
- fi
- tracker=""
- ;;
- vega)
- CORE_DIRS="$CORE_DIRS mapi/vgapi"
- VG_LIB_DEPS="$VG_LIB_DEPS -lpthread"
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(VG_LIB)'
- ;;
- esac
-
- if test -n "$tracker"; then
- test -d "$srcdir/src/gallium/state_trackers/$tracker" || \
- AC_MSG_ERROR([state tracker '$tracker' doesn't exist])
- if test -n "$state_trackers"; then
- state_trackers="$state_trackers $tracker"
- else
- state_trackers="$tracker"
- fi
- fi
- done
- GALLIUM_STATE_TRACKERS_DIRS="$state_trackers"
- ;;
-esac
-
-AC_SUBST([VG_LIB_DEPS])
-AC_SUBST([EGL_CLIENT_APIS])
-
-if test "x$HAVE_ST_EGL" = xyes; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS egl"
- # define GLX_DIRECT_RENDERING even when the driver is not dri
- if test "x$mesa_driver" != xdri -a "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
-fi
-
-if test "x$HAVE_ST_XORG" = xyes; then
- PKG_CHECK_MODULES(XEXT, [xextproto >= 7.0.99.1],
- HAVE_XEXTPROTO_71="yes"; DEFINES="$DEFINES -DHAVE_XEXTPROTO_71",
- HAVE_XEXTPROTO_71="no")
-fi
-
-AC_ARG_WITH([egl-platforms],
- [AS_HELP_STRING([--with-egl-platforms@<:@=DIRS...@:>@],
- [comma delimited native platforms libEGL supports, e.g.
- "x11,drm" @<:@default=auto@:>@])],
- [with_egl_platforms="$withval"],
- [with_egl_platforms=yes])
-AC_ARG_WITH([egl-displays],
- [AS_HELP_STRING([--with-egl-displays@<:@=DIRS...@:>@],
- [DEPRECATED. Use --with-egl-platforms instead])],
- [with_egl_platforms="$withval"])
-
-EGL_PLATFORMS=""
-case "$with_egl_platforms" in
-yes)
- if test "x$enable_egl" = xyes && test "x$mesa_driver" != xosmesa; then
- EGL_PLATFORMS="x11"
- if test "$mesa_driver" = dri; then
- EGL_PLATFORMS="$EGL_PLATFORMS drm"
- fi
- fi
- ;;
-*)
- if test "x$enable_egl" != xyes; then
- AC_MSG_ERROR([cannot build egl state tracker without EGL library])
- fi
- # verify the requested driver directories exist
- egl_platforms=`IFS=', '; echo $with_egl_platforms`
- for plat in $egl_platforms; do
- test -d "$srcdir/src/gallium/state_trackers/egl/$plat" || \
- AC_MSG_ERROR([EGL platform '$plat' does't exist])
- if test "$plat" = "fbdev"; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/fbdev"
- fi
- done
- EGL_PLATFORMS="$egl_platforms"
- ;;
-esac
-AC_SUBST([EGL_PLATFORMS])
-
-AC_ARG_WITH([egl-driver-dir],
- [AS_HELP_STRING([--with-egl-driver-dir=DIR],
- [directory for EGL drivers [[default=${libdir}/egl]]])],
- [EGL_DRIVER_INSTALL_DIR="$withval"],
- [EGL_DRIVER_INSTALL_DIR='${libdir}/egl'])
-AC_SUBST([EGL_DRIVER_INSTALL_DIR])
-
-AC_ARG_WITH([xorg-driver-dir],
- [AS_HELP_STRING([--with-xorg-driver-dir=DIR],
- [Default xorg driver directory[[default=${libdir}/xorg/modules/drivers]]])],
- [XORG_DRIVER_INSTALL_DIR="$withval"],
- [XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"])
-AC_SUBST([XORG_DRIVER_INSTALL_DIR])
-
-AC_ARG_WITH([max-width],
- [AS_HELP_STRING([--with-max-width=N],
- [Maximum framebuffer width (4096)])],
- [DEFINES="${DEFINES} -DMAX_WIDTH=${withval}";
- AS_IF([test "${withval}" -gt "4096"],
- [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
-)
-AC_ARG_WITH([max-height],
- [AS_HELP_STRING([--with-max-height=N],
- [Maximum framebuffer height (4096)])],
- [DEFINES="${DEFINES} -DMAX_HEIGHT=${withval}";
- AS_IF([test "${withval}" -gt "4096"],
- [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
-)
-
-dnl
-dnl Gallium LLVM
-dnl
-AC_ARG_ENABLE([gallium-llvm],
- [AS_HELP_STRING([--enable-gallium-llvm],
- [build gallium LLVM support @<:@default=disabled@:>@])],
- [enable_gallium_llvm="$enableval"],
- [enable_gallium_llvm=auto])
-if test "x$enable_gallium_llvm" = xyes; then
- if test "x$LLVM_CONFIG" != xno; then
- LLVM_VERSION=`$LLVM_CONFIG --version`
- LLVM_CFLAGS=`$LLVM_CONFIG --cflags`
- LLVM_LIBS="`$LLVM_CONFIG --libs jit interpreter nativecodegen bitwriter` -lstdc++"
-
- if test "x$HAS_UDIS86" != xno; then
- LLVM_LIBS="$LLVM_LIBS -ludis86"
- DEFINES="$DEFINES -DHAVE_UDIS86"
- fi
- LLVM_LDFLAGS=`$LLVM_CONFIG --ldflags`
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS llvmpipe"
- DEFINES="$DEFINES -DGALLIUM_LLVMPIPE -D__STDC_CONSTANT_MACROS"
- MESA_LLVM=1
- else
- MESA_LLVM=0
- fi
-else
- MESA_LLVM=0
-fi
-
-dnl
-dnl Gallium helper functions
-dnl
-gallium_check_st() {
- if test "x$HAVE_ST_DRI" = xyes || test "x$HAVE_ST_XORG" = xyes; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS $1"
- fi
- if test "x$HAVE_ST_DRI" = xyes && test "x$2" != x; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $2"
- fi
- if test "x$HAVE_ST_XORG" = xyes && test "x$3" != x; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $3"
- fi
-}
-
-
-dnl
-dnl Gallium SVGA configuration
-dnl
-AC_ARG_ENABLE([gallium-svga],
- [AS_HELP_STRING([--enable-gallium-svga],
- [build gallium SVGA @<:@default=disabled@:>@])],
- [enable_gallium_svga="$enableval"],
- [enable_gallium_svga=auto])
-if test "x$enable_gallium_svga" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
- gallium_check_st "svga/drm" "dri-vmwgfx" "xorg-vmwgfx"
-elif test "x$enable_gallium_svga" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
-fi
-
-dnl
-dnl Gallium i915 configuration
-dnl
-AC_ARG_ENABLE([gallium-i915],
- [AS_HELP_STRING([--enable-gallium-i915],
- [build gallium i915 @<:@default=disabled@:>@])],
- [enable_gallium_i915="$enableval"],
- [enable_gallium_i915=auto])
-if test "x$enable_gallium_i915" = xyes; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
- gallium_check_st "i915/drm" "dri-i915" "xorg-i915"
-elif test "x$enable_gallium_i915" = xauto; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
-fi
-
-dnl
-dnl Gallium i965 configuration
-dnl
-AC_ARG_ENABLE([gallium-i965],
- [AS_HELP_STRING([--enable-gallium-i965],
- [build gallium i965 @<:@default=disabled@:>@])],
- [enable_gallium_i965="$enableval"],
- [enable_gallium_i965=auto])
-if test "x$enable_gallium_i965" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
- gallium_check_st "i965/drm" "dri-i965" "xorg-i965"
-elif test "x$enable_gallium_i965" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
-fi
-
-dnl
-dnl Gallium Radeon r300g configuration
-dnl
-AC_ARG_ENABLE([gallium-radeon],
- [AS_HELP_STRING([--enable-gallium-radeon],
- [build gallium radeon @<:@default=disabled@:>@])],
- [enable_gallium_radeon="$enableval"],
- [enable_gallium_radeon=auto])
-if test "x$enable_gallium_radeon" = xauto; then
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
- gallium_check_st "radeon/drm" "dri-r300"
- else
- AC_MSG_WARN([libdrm_radeon is missing, not building gallium-radeon (r300)])
- fi
-fi
-if test "x$enable_gallium_radeon" = xyes; then
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
- gallium_check_st "radeon/drm" "dri-r300" "xorg-radeon"
- else
- AC_MSG_ERROR([libdrm_radeon is missing, cannot build gallium-radeon (r300)])
- fi
-fi
-
-dnl
-dnl Gallium Radeon r600g configuration
-dnl
-AC_ARG_ENABLE([gallium-r600],
- [AS_HELP_STRING([--enable-gallium-r600],
- [build gallium radeon @<:@default=disabled@:>@])],
- [enable_gallium_r600="$enableval"],
- [enable_gallium_r600=auto])
-if test "x$enable_gallium_r600" = xyes; then
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r600"
- gallium_check_st "r600/drm" "dri-r600"
- else
- AC_MSG_ERROR([libdrm_radeon is missing, cannot build gallium-r600])
- fi
-fi
-
-dnl
-dnl Gallium Nouveau configuration
-dnl
-AC_ARG_ENABLE([gallium-nouveau],
- [AS_HELP_STRING([--enable-gallium-nouveau],
- [build gallium nouveau @<:@default=disabled@:>@])],
- [enable_gallium_nouveau="$enableval"],
- [enable_gallium_nouveau=no])
-if test "x$enable_gallium_nouveau" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nvfx nv50"
- gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau"
-fi
-
-dnl
-dnl Gallium swrast configuration
-dnl
-AC_ARG_ENABLE([gallium-swrast],
- [AS_HELP_STRING([--enable-gallium-swrast],
- [build gallium swrast @<:@default=auto@:>@])],
- [enable_gallium_swrast="$enableval"],
- [enable_gallium_swrast=auto])
-if test "x$enable_gallium_swrast" = xyes || test "x$enable_gallium_swrast" = xauto; then
- if test "x$HAVE_ST_DRI" = xyes; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS dri-swrast"
- fi
-fi
-
-dnl prepend CORE_DIRS to SRC_DIRS
-SRC_DIRS="$CORE_DIRS $SRC_DIRS"
-
-dnl Restore LDFLAGS and CPPFLAGS
-LDFLAGS="$_SAVE_LDFLAGS"
-CPPFLAGS="$_SAVE_CPPFLAGS"
-
-dnl Substitute the config
-AC_CONFIG_FILES([configs/autoconf])
-
-dnl Replace the configs/current symlink
-AC_CONFIG_COMMANDS([configs],[
-if test -f configs/current || test -L configs/current; then
- rm -f configs/current
-fi
-ln -s autoconf configs/current
-])
-
-AC_OUTPUT
-
-dnl
-dnl Output some configuration info for the user
-dnl
-echo ""
-echo " prefix: $prefix"
-echo " exec_prefix: $exec_prefix"
-echo " libdir: $libdir"
-echo " includedir: $includedir"
-
-dnl Driver info
-echo ""
-echo " Driver: $mesa_driver"
-if echo "$DRIVER_DIRS" | grep 'osmesa' >/dev/null 2>&1; then
- echo " OSMesa: lib$OSMESA_LIB"
-else
- echo " OSMesa: no"
-fi
-if test "$mesa_driver" = dri; then
- # cleanup the drivers var
- dri_dirs=`echo $DRI_DIRS | $SED 's/^ *//;s/ */ /;s/ *$//'`
-if test "x$DRI_DIRS" = x; then
- echo " DRI drivers: no"
-else
- echo " DRI drivers: $dri_dirs"
-fi
- echo " DRI driver dir: $DRI_DRIVER_INSTALL_DIR"
-fi
-echo " Use XCB: $enable_xcb"
-
-echo ""
-if test "x$MESA_LLVM" = x1; then
- echo " llvm: yes"
- echo " llvm-config: $LLVM_CONFIG"
- echo " llvm-version: $LLVM_VERSION"
-else
- echo " llvm: no"
-fi
-
-echo ""
-if echo "$SRC_DIRS" | grep 'gallium' >/dev/null 2>&1; then
- echo " Gallium: yes"
- echo " Gallium dirs: $GALLIUM_DIRS"
- echo " Target dirs: $GALLIUM_TARGET_DIRS"
- echo " Winsys dirs: $GALLIUM_WINSYS_DIRS"
- echo " Driver dirs: $GALLIUM_DRIVERS_DIRS"
- echo " Trackers dirs: $GALLIUM_STATE_TRACKERS_DIRS"
- if test "x$HAVE_ST_EGL" = xyes; then
- echo " EGL client APIs: $EGL_CLIENT_APIS"
- fi
-else
- echo " Gallium: no"
-fi
-
-dnl Libraries
-echo ""
-echo " Shared libs: $enable_shared"
-echo " Static libs: $enable_static"
-if test "$enable_egl" = yes; then
- echo " EGL: $EGL_DRIVERS_DIRS"
- echo " EGL platforms: $EGL_PLATFORMS"
-else
- echo " EGL: no"
-fi
-echo " GLU: $enable_glu"
-echo " GLw: $enable_glw (Motif: $enable_motif)"
-echo " glut: $enable_glut"
-
-dnl Compiler options
-# cleanup the CFLAGS/CXXFLAGS/DEFINES vars
-cflags=`echo $CFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
- $SED 's/^ *//;s/ */ /;s/ *$//'`
-cxxflags=`echo $CXXFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
- $SED 's/^ *//;s/ */ /;s/ *$//'`
-defines=`echo $DEFINES $ASM_FLAGS | $SED 's/^ *//;s/ */ /;s/ *$//'`
-echo ""
-echo " CFLAGS: $cflags"
-echo " CXXFLAGS: $cxxflags"
-echo " Macros: $defines"
-
-echo ""
-echo " Run '${MAKE-make}' to build Mesa"
-echo ""
+dnl Process this file with autoconf to create configure.
+
+AC_PREREQ([2.59])
+
+dnl Versioning - scrape the version from configs/default
+m4_define([mesa_version],
+ [m4_esyscmd([${MAKE-make} -s -f bin/version.mk version | tr -d '\n' | tr -d '\r'])])
+m4_ifval(mesa_version,,
+ [m4_fatal([Failed to get the Mesa version from `make -f bin/version.mk version`])])
+
+dnl Tell the user about autoconf.html in the --help output
+m4_divert_once([HELP_END], [
+See docs/autoconf.html for more details on the options for Mesa.])
+
+AC_INIT([Mesa],[mesa_version],
+ [https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa])
+AC_CONFIG_AUX_DIR([bin])
+AC_CANONICAL_HOST
+
+dnl Versions for external dependencies
+LIBDRM_REQUIRED=2.4.15
+LIBDRM_RADEON_REQUIRED=2.4.17
+DRI2PROTO_REQUIRED=2.1
+GLPROTO_REQUIRED=1.4.11
+LIBDRM_XORG_REQUIRED=2.4.17
+LIBKMS_XORG_REQUIRED=1.0.0
+
+dnl Check for progs
+AC_PROG_CPP
+AC_PROG_CC
+AC_PROG_CXX
+AC_CHECK_PROGS([MAKE], [gmake make])
+AC_CHECK_PROGS([PYTHON2], [python2 python])
+AC_PATH_PROG([MKDEP], [makedepend])
+AC_PATH_PROG([SED], [sed])
+
+if test "x$MKDEP" = "x"; then
+ AC_MSG_ERROR([makedepend is required to build Mesa])
+fi
+
+dnl Our fallback install-sh is a symlink to minstall. Use the existing
+dnl configuration in that case.
+AC_PROG_INSTALL
+test "x$INSTALL" = "x$ac_install_sh" && INSTALL='$(MINSTALL)'
+
+dnl We need a POSIX shell for parts of the build. Assume we have one
+dnl in most cases.
+case "$host_os" in
+solaris*)
+ # Solaris /bin/sh is too old/non-POSIX compliant
+ AC_PATH_PROGS(POSIX_SHELL, [ksh93 ksh sh])
+ SHELL="$POSIX_SHELL"
+ ;;
+esac
+
+dnl clang is mostly GCC-compatible, but its version is much lower,
+dnl so we have to check for it.
+AC_MSG_CHECKING([if compiling with clang])
+
+AC_COMPILE_IFELSE(
+[AC_LANG_PROGRAM([], [[
+#ifndef __clang__
+ not clang
+#endif
+]])],
+[CLANG=yes], [CLANG=no])
+
+AC_MSG_RESULT([$CLANG])
+
+dnl If we're using GCC, make sure that it is at least version 3.3.0. Older
+dnl versions are explictly not supported.
+if test "x$GCC" = xyes -a "x$CLANG" = xno; then
+ AC_MSG_CHECKING([whether gcc version is sufficient])
+ major=0
+ minor=0
+
+ GCC_VERSION=`$CC -dumpversion`
+ if test $? -eq 0; then
+ major=`echo $GCC_VERSION | cut -d. -f1`
+ minor=`echo $GCC_VERSION | cut -d. -f1`
+ fi
+
+ if test $major -lt 3 -o $major -eq 3 -a $minor -lt 3 ; then
+ AC_MSG_RESULT([no])
+ AC_MSG_ERROR([If using GCC, version 3.3.0 or later is required.])
+ else
+ AC_MSG_RESULT([yes])
+ fi
+fi
+
+
+MKDEP_OPTIONS=-fdepend
+dnl Ask gcc where it's keeping its secret headers
+if test "x$GCC" = xyes; then
+ for dir in include include-fixed; do
+ GCC_INCLUDES=`$CC -print-file-name=$dir`
+ if test "x$GCC_INCLUDES" != x && \
+ test "$GCC_INCLUDES" != "$dir" && \
+ test -d "$GCC_INCLUDES"; then
+ MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
+ fi
+ done
+fi
+AC_SUBST([MKDEP_OPTIONS])
+
+dnl Make sure the pkg-config macros are defined
+m4_ifndef([PKG_PROG_PKG_CONFIG],
+ [m4_fatal([Could not locate the pkg-config autoconf macros.
+ These are usually located in /usr/share/aclocal/pkg.m4. If your macros
+ are in a different location, try setting the environment variable
+ ACLOCAL="aclocal -I/other/macro/dir" before running autoreconf.])])
+PKG_PROG_PKG_CONFIG()
+
+dnl LIB_DIR - library basename
+LIB_DIR=`echo $libdir | $SED 's%.*/%%'`
+AC_SUBST([LIB_DIR])
+
+dnl Cache LDFLAGS so we can add EXTRA_LIB_PATH and restore it later
+_SAVE_LDFLAGS="$LDFLAGS"
+AC_ARG_VAR([EXTRA_LIB_PATH],[Extra -L paths for the linker])
+AC_SUBST([EXTRA_LIB_PATH])
+
+dnl Cache CPPFLAGS so we can add *_INCLUDES and restore it later
+_SAVE_CPPFLAGS="$CPPFLAGS"
+AC_ARG_VAR([X11_INCLUDES],[Extra -I paths for X11 headers])
+AC_SUBST([X11_INCLUDES])
+
+dnl Compiler macros
+DEFINES=""
+AC_SUBST([DEFINES])
+case "$host_os" in
+linux*|*-gnu*|gnu*)
+ DEFINES="$DEFINES -D_GNU_SOURCE -DPTHREADS"
+ ;;
+solaris*)
+ DEFINES="$DEFINES -DPTHREADS -DSVR4"
+ ;;
+cygwin*)
+ DEFINES="$DEFINES -DPTHREADS"
+ ;;
+esac
+
+dnl Add flags for gcc and g++
+if test "x$GCC" = xyes; then
+ CFLAGS="$CFLAGS -Wall -Wmissing-prototypes -std=c99"
+ if test "x$CLANG" = "xno"; then
+ CFLAGS="$CFLAGS -ffast-math"
+ fi
+
+ # Enable -fvisibility=hidden if using a gcc that supports it
+ save_CFLAGS="$CFLAGS"
+ AC_MSG_CHECKING([whether $CC supports -fvisibility=hidden])
+ CFLAGS="$CFLAGS -fvisibility=hidden"
+ AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]),
+ [CFLAGS="$save_CFLAGS" ; AC_MSG_RESULT([no])]);
+
+ # Work around aliasing bugs - developers should comment this out
+ CFLAGS="$CFLAGS -fno-strict-aliasing"
+fi
+if test "x$GXX" = xyes; then
+ CXXFLAGS="$CXXFLAGS -Wall"
+
+ # Enable -fvisibility=hidden if using a gcc that supports it
+ save_CXXFLAGS="$CXXFLAGS"
+ AC_MSG_CHECKING([whether $CXX supports -fvisibility=hidden])
+ CXXFLAGS="$CXXFLAGS -fvisibility=hidden"
+ AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]),
+ [CXXFLAGS="$save_CXXFLAGS" ; AC_MSG_RESULT([no])]);
+
+ # Work around aliasing bugs - developers should comment this out
+ CXXFLAGS="$CXXFLAGS -fno-strict-aliasing"
+fi
+
+dnl These should be unnecessary, but let the user set them if they want
+AC_ARG_VAR([OPT_FLAGS], [Additional optimization flags for the compiler.
+ Default is to use CFLAGS.])
+AC_ARG_VAR([ARCH_FLAGS], [Additional architecture specific flags for the
+ compiler. Default is to use CFLAGS.])
+AC_SUBST([OPT_FLAGS])
+AC_SUBST([ARCH_FLAGS])
+
+dnl
+dnl Hacks to enable 32 or 64 bit build
+dnl
+AC_ARG_ENABLE([32-bit],
+ [AS_HELP_STRING([--enable-32-bit],
+ [build 32-bit libraries @<:@default=auto@:>@])],
+ [enable_32bit="$enableval"],
+ [enable_32bit=auto]
+)
+if test "x$enable_32bit" = xyes; then
+ if test "x$GCC" = xyes; then
+ CFLAGS="$CFLAGS -m32"
+ ARCH_FLAGS="$ARCH_FLAGS -m32"
+ fi
+ if test "x$GXX" = xyes; then
+ CXXFLAGS="$CXXFLAGS -m32"
+ fi
+fi
+AC_ARG_ENABLE([64-bit],
+ [AS_HELP_STRING([--enable-64-bit],
+ [build 64-bit libraries @<:@default=auto@:>@])],
+ [enable_64bit="$enableval"],
+ [enable_64bit=auto]
+)
+if test "x$enable_64bit" = xyes; then
+ if test "x$GCC" = xyes; then
+ CFLAGS="$CFLAGS -m64"
+ fi
+ if test "x$GXX" = xyes; then
+ CXXFLAGS="$CXXFLAGS -m64"
+ fi
+fi
+
+dnl
+dnl shared/static libraries, mimic libtool options
+dnl
+AC_ARG_ENABLE([static],
+ [AS_HELP_STRING([--enable-static],
+ [build static libraries @<:@default=disabled@:>@])],
+ [enable_static="$enableval"],
+ [enable_static=no]
+)
+case "x$enable_static" in
+xyes|xno ) ;;
+x ) enable_static=no ;;
+* )
+ AC_MSG_ERROR([Static library option '$enable_static' is not a valid])
+ ;;
+esac
+AC_ARG_ENABLE([shared],
+ [AS_HELP_STRING([--disable-shared],
+ [build shared libraries @<:@default=enabled@:>@])],
+ [enable_shared="$enableval"],
+ [enable_shared=yes]
+)
+case "x$enable_shared" in
+xyes|xno ) ;;
+x ) enable_shared=yes ;;
+* )
+ AC_MSG_ERROR([Shared library option '$enable_shared' is not a valid])
+ ;;
+esac
+
+dnl Can't have static and shared libraries, default to static if user
+dnl explicitly requested. If both disabled, set to static since shared
+dnl was explicitly requirested.
+case "x$enable_static$enable_shared" in
+xyesyes )
+ AC_MSG_WARN([Can't build static and shared libraries, disabling shared])
+ enable_shared=no
+ ;;
+xnono )
+ AC_MSG_WARN([Can't disable both static and shared libraries, enabling static])
+ enable_static=yes
+ ;;
+esac
+
+dnl
+dnl mklib options
+dnl
+AC_ARG_VAR([MKLIB_OPTIONS],[Options for the Mesa library script, mklib])
+if test "$enable_static" = yes; then
+ MKLIB_OPTIONS="$MKLIB_OPTIONS -static"
+fi
+AC_SUBST([MKLIB_OPTIONS])
+
+dnl
+dnl other compiler options
+dnl
+AC_ARG_ENABLE([debug],
+ [AS_HELP_STRING([--enable-debug],
+ [use debug compiler flags and macros @<:@default=disabled@:>@])],
+ [enable_debug="$enableval"],
+ [enable_debug=no]
+)
+if test "x$enable_debug" = xyes; then
+ DEFINES="$DEFINES -DDEBUG"
+ if test "x$GCC" = xyes; then
+ CFLAGS="$CFLAGS -g"
+ fi
+ if test "x$GXX" = xyes; then
+ CXXFLAGS="$CXXFLAGS -g"
+ fi
+fi
+
+dnl
+dnl library names
+dnl
+LIB_PREFIX_GLOB='lib'
+LIB_VERSION_SEPARATOR='.'
+if test "$enable_static" = yes; then
+ LIB_EXTENSION='a'
+else
+ case "$host_os" in
+ darwin* )
+ LIB_EXTENSION='dylib' ;;
+ cygwin* )
+ dnl prefix can be 'cyg' or 'lib'
+ LIB_PREFIX_GLOB='???'
+ LIB_VERSION_SEPARATOR='-'
+ LIB_EXTENSION='dll' ;;
+ aix* )
+ LIB_EXTENSION='a' ;;
+ * )
+ LIB_EXTENSION='so' ;;
+ esac
+fi
+
+GL_LIB_NAME='lib$(GL_LIB).'${LIB_EXTENSION}
+GLU_LIB_NAME='lib$(GLU_LIB).'${LIB_EXTENSION}
+GLUT_LIB_NAME='lib$(GLUT_LIB).'${LIB_EXTENSION}
+GLW_LIB_NAME='lib$(GLW_LIB).'${LIB_EXTENSION}
+OSMESA_LIB_NAME='lib$(OSMESA_LIB).'${LIB_EXTENSION}
+EGL_LIB_NAME='lib$(EGL_LIB).'${LIB_EXTENSION}
+GLESv1_CM_LIB_NAME='lib$(GLESv1_CM_LIB).'${LIB_EXTENSION}
+GLESv2_LIB_NAME='lib$(GLESv2_LIB).'${LIB_EXTENSION}
+VG_LIB_NAME='lib$(VG_LIB).'${LIB_EXTENSION}
+
+GL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+GLU_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLU_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+GLUT_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLUT_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+GLW_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLW_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+OSMESA_LIB_GLOB=${LIB_PREFIX_GLOB}'$(OSMESA_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+GLESv1_CM_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv1_CM_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+GLESv2_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv2_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+VG_LIB_GLOB=${LIB_PREFIX_GLOB}'$(VG_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
+
+AC_SUBST([GL_LIB_NAME])
+AC_SUBST([GLU_LIB_NAME])
+AC_SUBST([GLUT_LIB_NAME])
+AC_SUBST([GLW_LIB_NAME])
+AC_SUBST([OSMESA_LIB_NAME])
+AC_SUBST([EGL_LIB_NAME])
+AC_SUBST([GLESv1_CM_LIB_NAME])
+AC_SUBST([GLESv2_LIB_NAME])
+AC_SUBST([VG_LIB_NAME])
+
+AC_SUBST([GL_LIB_GLOB])
+AC_SUBST([GLU_LIB_GLOB])
+AC_SUBST([GLUT_LIB_GLOB])
+AC_SUBST([GLW_LIB_GLOB])
+AC_SUBST([OSMESA_LIB_GLOB])
+AC_SUBST([EGL_LIB_GLOB])
+AC_SUBST([GLESv1_CM_LIB_GLOB])
+AC_SUBST([GLESv2_LIB_GLOB])
+AC_SUBST([VG_LIB_GLOB])
+
+dnl
+dnl Arch/platform-specific settings
+dnl
+AC_ARG_ENABLE([asm],
+ [AS_HELP_STRING([--disable-asm],
+ [disable assembly usage @<:@default=enabled on supported plaforms@:>@])],
+ [enable_asm="$enableval"],
+ [enable_asm=yes]
+)
+asm_arch=""
+ASM_FLAGS=""
+MESA_ASM_SOURCES=""
+GLAPI_ASM_SOURCES=""
+AC_MSG_CHECKING([whether to enable assembly])
+test "x$enable_asm" = xno && AC_MSG_RESULT([no])
+# disable if cross compiling on x86/x86_64 since we must run gen_matypes
+if test "x$enable_asm" = xyes && test "x$cross_compiling" = xyes; then
+ case "$host_cpu" in
+ i?86 | x86_64)
+ enable_asm=no
+ AC_MSG_RESULT([no, cross compiling])
+ ;;
+ esac
+fi
+# check for supported arches
+if test "x$enable_asm" = xyes; then
+ case "$host_cpu" in
+ i?86)
+ case "$host_os" in
+ linux* | *freebsd* | dragonfly*)
+ test "x$enable_64bit" = xyes && asm_arch=x86_64 || asm_arch=x86
+ ;;
+ esac
+ ;;
+ x86_64)
+ case "$host_os" in
+ linux* | *freebsd* | dragonfly*)
+ test "x$enable_32bit" = xyes && asm_arch=x86 || asm_arch=x86_64
+ ;;
+ esac
+ ;;
+ powerpc)
+ case "$host_os" in
+ linux*)
+ asm_arch=ppc
+ ;;
+ esac
+ ;;
+ sparc*)
+ case "$host_os" in
+ linux*)
+ asm_arch=sparc
+ ;;
+ esac
+ ;;
+ esac
+
+ case "$asm_arch" in
+ x86)
+ ASM_FLAGS="-DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM"
+ MESA_ASM_SOURCES='$(X86_SOURCES)'
+ GLAPI_ASM_SOURCES='$(X86_API)'
+ AC_MSG_RESULT([yes, x86])
+ ;;
+ x86_64)
+ ASM_FLAGS="-DUSE_X86_64_ASM"
+ MESA_ASM_SOURCES='$(X86-64_SOURCES)'
+ GLAPI_ASM_SOURCES='$(X86-64_API)'
+ AC_MSG_RESULT([yes, x86_64])
+ ;;
+ ppc)
+ ASM_FLAGS="-DUSE_PPC_ASM -DUSE_VMX_ASM"
+ MESA_ASM_SOURCES='$(PPC_SOURCES)'
+ AC_MSG_RESULT([yes, ppc])
+ ;;
+ sparc)
+ ASM_FLAGS="-DUSE_SPARC_ASM"
+ MESA_ASM_SOURCES='$(SPARC_SOURCES)'
+ GLAPI_ASM_SOURCES='$(SPARC_API)'
+ AC_MSG_RESULT([yes, sparc])
+ ;;
+ *)
+ AC_MSG_RESULT([no, platform not supported])
+ ;;
+ esac
+fi
+AC_SUBST([ASM_FLAGS])
+AC_SUBST([MESA_ASM_SOURCES])
+AC_SUBST([GLAPI_ASM_SOURCES])
+
+dnl PIC code macro
+MESA_PIC_FLAGS
+
+dnl Check to see if dlopen is in default libraries (like Solaris, which
+dnl has it in libc), or if libdl is needed to get it.
+AC_CHECK_FUNC([dlopen], [],
+ [AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])])
+AC_SUBST([DLOPEN_LIBS])
+
+dnl See if posix_memalign is available
+AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
+
+dnl SELinux awareness.
+AC_ARG_ENABLE([selinux],
+ [AS_HELP_STRING([--enable-selinux],
+ [Build SELinux-aware Mesa @<:@default=disabled@:>@])],
+ [MESA_SELINUX="$enableval"],
+ [MESA_SELINUX=no])
+if test "x$enable_selinux" = "xyes"; then
+ AC_CHECK_HEADER([selinux/selinux.h],[],
+ [AC_MSG_ERROR([SELinux headers not found])])
+ AC_CHECK_LIB([selinux],[is_selinux_enabled],[],
+ [AC_MSG_ERROR([SELinux library not found])])
+ SELINUX_LIBS="-lselinux"
+ DEFINES="$DEFINES -DMESA_SELINUX"
+fi
+
+dnl Determine which APIs to support
+AC_ARG_ENABLE([opengl],
+ [AS_HELP_STRING([--disable-opengl],
+ [disable support for standard OpenGL API @<:@default=no@:>@])],
+ [enable_opengl="$enableval"],
+ [enable_opengl=yes])
+AC_ARG_ENABLE([gles1],
+ [AS_HELP_STRING([--enable-gles1],
+ [enable support for OpenGL ES 1.x API @<:@default=no@:>@])],
+ [enable_gles1="$enableval"],
+ [enable_gles1=no])
+AC_ARG_ENABLE([gles2],
+ [AS_HELP_STRING([--enable-gles2],
+ [enable support for OpenGL ES 2.x API @<:@default=no@:>@])],
+ [enable_gles2="$enableval"],
+ [enable_gles2=no])
+AC_ARG_ENABLE([gles-overlay],
+ [AS_HELP_STRING([--enable-gles-overlay],
+ [build separate OpenGL ES only libraries @<:@default=no@:>@])],
+ [enable_gles_overlay="$enableval"],
+ [enable_gles_overlay=no])
+
+AC_ARG_ENABLE([openvg],
+ [AS_HELP_STRING([--enable-openvg],
+ [enable support for OpenVG API @<:@default=no@:>@])],
+ [enable_openvg="$enableval"],
+ [enable_openvg=no])
+
+dnl smooth the transition; should be removed eventually
+if test "x$enable_openvg" = xno; then
+ case "x$with_state_trackers" in
+ x*vega*)
+ AC_MSG_WARN([vega state tracker is enabled without --enable-openvg])
+ enable_openvg=yes
+ ;;
+ esac
+fi
+
+if test "x$enable_opengl" = xno -a \
+ "x$enable_gles1" = xno -a \
+ "x$enable_gles2" = xno -a \
+ "x$enable_gles_overlay" = xno -a \
+ "x$enable_openvg" = xno; then
+ AC_MSG_ERROR([at least one API should be enabled])
+fi
+
+API_DEFINES=""
+GLES_OVERLAY=0
+if test "x$enable_opengl" = xno; then
+ API_DEFINES="$API_DEFINES -DFEATURE_GL=0"
+else
+ API_DEFINES="$API_DEFINES -DFEATURE_GL=1"
+fi
+if test "x$enable_gles1" = xyes; then
+ API_DEFINES="$API_DEFINES -DFEATURE_ES1=1"
+fi
+if test "x$enable_gles2" = xyes; then
+ API_DEFINES="$API_DEFINES -DFEATURE_ES2=1"
+fi
+if test "x$enable_gles_overlay" = xyes; then
+ GLES_OVERLAY=1
+fi
+AC_SUBST([API_DEFINES])
+AC_SUBST([GLES_OVERLAY])
+
+dnl
+dnl Driver configuration. Options are xlib, dri and osmesa right now.
+dnl More later: fbdev, ...
+dnl
+default_driver="xlib"
+
+case "$host_os" in
+linux*)
+ case "$host_cpu" in
+ i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
+ esac
+ ;;
+*freebsd* | dragonfly*)
+ case "$host_cpu" in
+ i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
+ esac
+ ;;
+esac
+
+if test "x$enable_opengl" = xno; then
+ default_driver="no"
+fi
+
+AC_ARG_WITH([driver],
+ [AS_HELP_STRING([--with-driver=DRIVER],
+ [driver for Mesa: xlib,dri,osmesa @<:@default=dri when available, or xlib@:>@])],
+ [mesa_driver="$withval"],
+ [mesa_driver="$default_driver"])
+dnl Check for valid option
+case "x$mesa_driver" in
+xxlib|xdri|xosmesa)
+ if test "x$enable_opengl" = xno; then
+ AC_MSG_ERROR([Driver '$mesa_driver' requires OpenGL enabled])
+ fi
+ ;;
+xno)
+ ;;
+*)
+ AC_MSG_ERROR([Driver '$mesa_driver' is not a valid option])
+ ;;
+esac
+
+PKG_CHECK_MODULES([TALLOC], [talloc])
+AC_SUBST([TALLOC_LIBS])
+AC_SUBST([TALLOC_CFLAGS])
+
+dnl
+dnl Driver specific build directories
+dnl
+
+dnl this variable will be prepended to SRC_DIRS and is not exported
+CORE_DIRS=""
+
+SRC_DIRS=""
+GLU_DIRS="sgi"
+GALLIUM_DIRS="auxiliary drivers state_trackers"
+GALLIUM_TARGET_DIRS=""
+GALLIUM_WINSYS_DIRS="sw"
+GALLIUM_DRIVERS_DIRS="softpipe failover galahad trace rbug identity"
+GALLIUM_STATE_TRACKERS_DIRS=""
+
+# build glapi if OpenGL is enabled
+if test "x$enable_opengl" = xyes; then
+ CORE_DIRS="$CORE_DIRS mapi/glapi"
+fi
+
+# build es1api and es2api if OpenGL ES is enabled
+case "x$enable_gles1$enable_gles2$enable_gles_overlay" in
+x*yes*)
+ CORE_DIRS="$CORE_DIRS mapi/es1api mapi/es2api"
+ ;;
+esac
+
+# build vgapi if OpenVG is enabled
+if test "x$enable_openvg" = xyes; then
+ CORE_DIRS="$CORE_DIRS mapi/vgapi"
+fi
+
+# build glsl and mesa if OpenGL or OpenGL ES is enabled
+case "x$enable_opengl$enable_gles1$enable_gles2$enable_gles_overlay" in
+x*yes*)
+ CORE_DIRS="$CORE_DIRS glsl mesa"
+ ;;
+esac
+
+case "$mesa_driver" in
+xlib)
+ DRIVER_DIRS="x11"
+ GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib"
+ GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS libgl-xlib"
+ ;;
+dri)
+ SRC_DIRS="$SRC_DIRS glx"
+ DRIVER_DIRS="dri"
+ GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib sw/dri"
+ ;;
+osmesa)
+ DRIVER_DIRS="osmesa"
+ ;;
+no)
+ DRIVER_DRIS=""
+ ;;
+esac
+AC_SUBST([SRC_DIRS])
+AC_SUBST([GLU_DIRS])
+AC_SUBST([DRIVER_DIRS])
+AC_SUBST([GALLIUM_DIRS])
+AC_SUBST([GALLIUM_TARGET_DIRS])
+AC_SUBST([GALLIUM_WINSYS_DIRS])
+AC_SUBST([GALLIUM_DRIVERS_DIRS])
+AC_SUBST([GALLIUM_STATE_TRACKERS_DIRS])
+AC_SUBST([MESA_LLVM])
+
+dnl
+dnl Find out if X is available. The variable have_x is set if libX11 is
+dnl found to mimic AC_PATH_XTRA.
+dnl
+if test -n "$PKG_CONFIG"; then
+ AC_MSG_CHECKING([pkg-config files for X11 are available])
+ PKG_CHECK_EXISTS([x11],[
+ x11_pkgconfig=yes
+ have_x=yes
+ ],[
+ x11_pkgconfig=no
+ ])
+ AC_MSG_RESULT([$x11_pkgconfig])
+else
+ x11_pkgconfig=no
+fi
+dnl Use the autoconf macro if no pkg-config files
+if test "$x11_pkgconfig" = yes; then
+ PKG_CHECK_MODULES([X11], [x11])
+else
+ AC_PATH_XTRA
+ test -z "$X11_CFLAGS" && X11_CFLAGS="$X_CFLAGS"
+ test -z "$X11_LIBS" && X11_LIBS="$X_LIBS -lX11"
+ AC_SUBST([X11_CFLAGS])
+ AC_SUBST([X11_LIBS])
+fi
+
+dnl Try to tell the user that the --x-* options are only used when
+dnl pkg-config is not available. This must be right after AC_PATH_XTRA.
+m4_divert_once([HELP_BEGIN],
+[These options are only used when the X libraries cannot be found by the
+pkg-config utility.])
+
+dnl We need X for xlib and dri, so bomb now if it's not found
+case "$mesa_driver" in
+xlib|dri)
+ if test "$no_x" = yes; then
+ AC_MSG_ERROR([X11 development libraries needed for $mesa_driver driver])
+ fi
+ ;;
+esac
+
+dnl XCB - this is only used for GLX right now
+AC_ARG_ENABLE([xcb],
+ [AS_HELP_STRING([--enable-xcb],
+ [use XCB for GLX @<:@default=disabled@:>@])],
+ [enable_xcb="$enableval"],
+ [enable_xcb=no])
+if test "x$enable_xcb" = xyes; then
+ DEFINES="$DEFINES -DUSE_XCB"
+else
+ enable_xcb=no
+fi
+
+dnl
+dnl libGL configuration per driver
+dnl
+case "$mesa_driver" in
+xlib)
+ if test "$x11_pkgconfig" = yes; then
+ PKG_CHECK_MODULES([XLIBGL], [x11 xext])
+ GL_PC_REQ_PRIV="x11 xext"
+ X11_INCLUDES="$X11_INCLUDES $XLIBGL_CFLAGS"
+ GL_LIB_DEPS="$XLIBGL_LIBS"
+ else
+ # should check these...
+ X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
+ GL_LIB_DEPS="$X_LIBS -lX11 -lXext"
+ GL_PC_LIB_PRIV="$GL_LIB_DEPS"
+ GL_PC_CFLAGS="$X11_INCLUDES"
+ fi
+ GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $TALLOC_LIBS"
+ GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $TALLOC_LIBS"
+
+ # if static, move the external libraries to the programs
+ # and empty the libraries for libGL
+ if test "$enable_static" = yes; then
+ APP_LIB_DEPS="$APP_LIB_DEPS $GL_LIB_DEPS"
+ GL_LIB_DEPS=""
+ fi
+ ;;
+dri|no) # these checks are still desired when there is no mesa_driver
+ # DRI must be shared, I think
+ if test "$enable_static" = yes; then
+ AC_MSG_ERROR([Can't use static libraries for DRI drivers])
+ fi
+
+ # Check for libdrm
+ PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED])
+ PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
+ PKG_CHECK_MODULES([GLPROTO], [glproto >= $GLPROTO_REQUIRED])
+ GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED glproto >= $GLPROTO_REQUIRED"
+ DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
+
+ # find the DRI deps for libGL
+ if test "$x11_pkgconfig" = yes; then
+ dri_modules="x11 xext xdamage xfixes"
+
+ # add xf86vidmode if available
+ PKG_CHECK_MODULES([XF86VIDMODE], [xxf86vm], HAVE_XF86VIDMODE=yes, HAVE_XF86VIDMODE=no)
+ if test "$HAVE_XF86VIDMODE" = yes ; then
+ dri_modules="$dri_modules xxf86vm"
+ fi
+
+ # add xcb modules if necessary
+ if test "$enable_xcb" = yes; then
+ dri_modules="$dri_modules x11-xcb xcb-glx"
+ fi
+
+ PKG_CHECK_MODULES([DRIGL], [$dri_modules])
+ GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV $dri_modules"
+ X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS"
+ GL_LIB_DEPS="$DRIGL_LIBS"
+ else
+ # should check these...
+ X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
+ GL_LIB_DEPS="$X_LIBS -lX11 -lXext -lXxf86vm -lXdamage -lXfixes"
+ GL_PC_LIB_PRIV="$GL_LIB_DEPS"
+ GL_PC_CFLAGS="$X11_INCLUDES"
+
+ # XCB can only be used from pkg-config
+ if test "$enable_xcb" = yes; then
+ PKG_CHECK_MODULES([XCB],[x11-xcb xcb-glx])
+ GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV x11-xcb xcb-glx"
+ X11_INCLUDES="$X11_INCLUDES $XCB_CFLAGS"
+ GL_LIB_DEPS="$GL_LIB_DEPS $XCB_LIBS"
+ fi
+ fi
+
+ # need DRM libs, -lpthread, etc.
+ GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
+ GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
+ GLESv1_CM_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
+ GLESv1_CM_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
+ GLESv2_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
+ GLESv2_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
+ ;;
+osmesa)
+ # No libGL for osmesa
+ GL_LIB_DEPS=""
+ ;;
+esac
+AC_SUBST([GL_LIB_DEPS])
+AC_SUBST([GL_PC_REQ_PRIV])
+AC_SUBST([GL_PC_LIB_PRIV])
+AC_SUBST([GL_PC_CFLAGS])
+AC_SUBST([DRI_PC_REQ_PRIV])
+AC_SUBST([GLESv1_CM_LIB_DEPS])
+AC_SUBST([GLESv1_CM_PC_LIB_PRIV])
+AC_SUBST([GLESv2_LIB_DEPS])
+AC_SUBST([GLESv2_PC_LIB_PRIV])
+
+
+AC_SUBST([HAVE_XF86VIDMODE])
+
+PKG_CHECK_MODULES([LIBDRM_RADEON],
+ [libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED],
+ HAVE_LIBDRM_RADEON=yes,
+ HAVE_LIBDRM_RADEON=no)
+
+dnl
+dnl More X11 setup
+dnl
+if test "$mesa_driver" = xlib; then
+ DEFINES="$DEFINES -DUSE_XSHM"
+fi
+
+dnl
+dnl More DRI setup
+dnl
+AC_ARG_ENABLE([glx-tls],
+ [AS_HELP_STRING([--enable-glx-tls],
+ [enable TLS support in GLX @<:@default=disabled@:>@])],
+ [GLX_USE_TLS="$enableval"],
+ [GLX_USE_TLS=no])
+dnl Directory for DRI drivers
+AC_ARG_WITH([dri-driverdir],
+ [AS_HELP_STRING([--with-dri-driverdir=DIR],
+ [directory for the DRI drivers @<:@${libdir}/dri@:>@])],
+ [DRI_DRIVER_INSTALL_DIR="$withval"],
+ [DRI_DRIVER_INSTALL_DIR='${libdir}/dri'])
+AC_SUBST([DRI_DRIVER_INSTALL_DIR])
+dnl Extra search path for DRI drivers
+AC_ARG_WITH([dri-searchpath],
+ [AS_HELP_STRING([--with-dri-searchpath=DIRS...],
+ [semicolon delimited DRI driver search directories @<:@${libdir}/dri@:>@])],
+ [DRI_DRIVER_SEARCH_DIR="$withval"],
+ [DRI_DRIVER_SEARCH_DIR='${DRI_DRIVER_INSTALL_DIR}'])
+AC_SUBST([DRI_DRIVER_SEARCH_DIR])
+dnl Direct rendering or just indirect rendering
+AC_ARG_ENABLE([driglx-direct],
+ [AS_HELP_STRING([--disable-driglx-direct],
+ [enable direct rendering in GLX and EGL for DRI @<:@default=enabled@:>@])],
+ [driglx_direct="$enableval"],
+ [driglx_direct="yes"])
+dnl Which drivers to build - default is chosen by platform
+AC_ARG_WITH([dri-drivers],
+ [AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@],
+ [comma delimited DRI drivers list, e.g.
+ "swrast,i965,radeon" @<:@default=auto@:>@])],
+ [with_dri_drivers="$withval"],
+ [with_dri_drivers=yes])
+if test "x$with_dri_drivers" = x; then
+ with_dri_drivers=no
+fi
+
+dnl If $with_dri_drivers is yes, directories will be added through
+dnl platform checks
+DRI_DIRS=""
+case "$with_dri_drivers" in
+no) ;;
+yes)
+ DRI_DIRS="yes"
+ ;;
+*)
+ # verify the requested driver directories exist
+ dri_drivers=`IFS=', '; echo $with_dri_drivers`
+ for driver in $dri_drivers; do
+ test -d "$srcdir/src/mesa/drivers/dri/$driver" || \
+ AC_MSG_ERROR([DRI driver directory '$driver' doesn't exist])
+ done
+ DRI_DIRS="$dri_drivers"
+ ;;
+esac
+
+dnl Set DRI_DIRS, DEFINES and LIB_DEPS
+if test "$mesa_driver" = dri -o "$mesa_driver" = no; then
+ # Use TLS in GLX?
+ if test "x$GLX_USE_TLS" = xyes; then
+ DEFINES="$DEFINES -DGLX_USE_TLS -DPTHREADS"
+ fi
+
+ # Platform specific settings and drivers to build
+ case "$host_os" in
+ linux*)
+ DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
+ if test "x$driglx_direct" = xyes; then
+ DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
+ fi
+ DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
+
+ case "$host_cpu" in
+ x86_64)
+ # sis is missing because they have not be converted to use
+ # the new interface. i810 are missing because there is no
+ # x86-64 system where they could *ever* be used.
+ if test "x$DRI_DIRS" = "xyes"; then
+ DRI_DIRS="i915 i965 mach64 mga r128 r200 r300 r600 radeon \
+ savage tdfx unichrome swrast"
+ fi
+ ;;
+ powerpc*)
+ # Build only the drivers for cards that exist on PowerPC.
+ # At some point MGA will be added, but not yet.
+ if test "x$DRI_DIRS" = "xyes"; then
+ DRI_DIRS="mach64 r128 r200 r300 r600 radeon tdfx swrast"
+ fi
+ ;;
+ sparc*)
+ # Build only the drivers for cards that exist on sparc`
+ if test "x$DRI_DIRS" = "xyes"; then
+ DRI_DIRS="mach64 r128 r200 r300 r600 radeon swrast"
+ fi
+ ;;
+ esac
+ ;;
+ freebsd* | dragonfly*)
+ DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1"
+ DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS"
+ DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
+ if test "x$driglx_direct" = xyes; then
+ DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
+ fi
+ if test "x$GXX" = xyes; then
+ CXXFLAGS="$CXXFLAGS -ansi -pedantic"
+ fi
+
+ if test "x$DRI_DIRS" = "xyes"; then
+ DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon tdfx \
+ unichrome savage sis swrast"
+ fi
+ ;;
+ gnu*)
+ DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
+ DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
+ ;;
+ solaris*)
+ DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
+ DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
+ if test "x$driglx_direct" = xyes; then
+ DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
+ fi
+ ;;
+ esac
+
+ # default drivers
+ if test "x$DRI_DIRS" = "xyes"; then
+ DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon \
+ savage sis tdfx unichrome swrast"
+ fi
+
+ DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'`
+
+ # Check for expat
+ if test "$mesa_driver" = dri; then
+ EXPAT_INCLUDES=""
+ EXPAT_LIB=-lexpat
+ AC_ARG_WITH([expat],
+ [AS_HELP_STRING([--with-expat=DIR],
+ [expat install directory])],[
+ EXPAT_INCLUDES="-I$withval/include"
+ CPPFLAGS="$CPPFLAGS $EXPAT_INCLUDES"
+ LDFLAGS="$LDFLAGS -L$withval/$LIB_DIR"
+ EXPAT_LIB="-L$withval/$LIB_DIR -lexpat"
+ ])
+ AC_CHECK_HEADER([expat.h],[],[AC_MSG_ERROR([Expat required for DRI.])])
+ AC_CHECK_LIB([expat],[XML_ParserCreate],[],
+ [AC_MSG_ERROR([Expat required for DRI.])])
+ fi
+
+ # put all the necessary libs together
+ DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS $TALLOC_LIBS"
+fi
+AC_SUBST([DRI_DIRS])
+AC_SUBST([EXPAT_INCLUDES])
+AC_SUBST([DRI_LIB_DEPS])
+
+case $DRI_DIRS in
+*i915*|*i965*)
+ PKG_CHECK_MODULES([INTEL], [libdrm_intel >= 2.4.21])
+ ;;
+esac
+
+case $DRI_DIRS in
+*radeon*|*r200*|*r300*|*r600*)
+ if test "x$HAVE_LIBDRM_RADEON" = xyes; then
+ RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS"
+ RADEON_LDFLAGS=$LIBDRM_RADEON_LIBS
+ fi
+ ;;
+esac
+AC_SUBST([RADEON_CFLAGS])
+AC_SUBST([RADEON_LDFLAGS])
+
+
+dnl
+dnl OSMesa configuration
+dnl
+if test "$mesa_driver" = xlib; then
+ default_gl_osmesa=yes
+else
+ default_gl_osmesa=no
+fi
+AC_ARG_ENABLE([gl-osmesa],
+ [AS_HELP_STRING([--enable-gl-osmesa],
+ [enable OSMesa with libGL @<:@default=enabled for xlib driver@:>@])],
+ [gl_osmesa="$enableval"],
+ [gl_osmesa="$default_gl_osmesa"])
+if test "x$gl_osmesa" = xyes; then
+ if test "x$enable_opengl" = xno; then
+ AC_MSG_ERROR([OpenGL is not available for OSMesa driver])
+ fi
+ if test "$mesa_driver" = osmesa; then
+ AC_MSG_ERROR([libGL is not available for OSMesa driver])
+ else
+ DRIVER_DIRS="$DRIVER_DIRS osmesa"
+ fi
+fi
+
+dnl Configure the channel bits for OSMesa (libOSMesa, libOSMesa16, ...)
+AC_ARG_WITH([osmesa-bits],
+ [AS_HELP_STRING([--with-osmesa-bits=BITS],
+ [OSMesa channel bits and library name: 8, 16, 32 @<:@default=8@:>@])],
+ [osmesa_bits="$withval"],
+ [osmesa_bits=8])
+if test "$mesa_driver" != osmesa && test "x$osmesa_bits" != x8; then
+ AC_MSG_WARN([Ignoring OSMesa channel bits for non-OSMesa driver])
+ osmesa_bits=8
+fi
+case "x$osmesa_bits" in
+x8)
+ OSMESA_LIB=OSMesa
+ ;;
+x16|x32)
+ OSMESA_LIB="OSMesa$osmesa_bits"
+ DEFINES="$DEFINES -DCHAN_BITS=$osmesa_bits -DDEFAULT_SOFTWARE_DEPTH_BITS=31"
+ ;;
+*)
+ AC_MSG_ERROR([OSMesa bits '$osmesa_bits' is not a valid option])
+ ;;
+esac
+AC_SUBST([OSMESA_LIB])
+
+case "$DRIVER_DIRS" in
+*osmesa*)
+ # only link libraries with osmesa if shared
+ if test "$enable_static" = no; then
+ OSMESA_LIB_DEPS="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS $TALLOC_LIBS"
+ else
+ OSMESA_LIB_DEPS=""
+ fi
+ OSMESA_MESA_DEPS=""
+ OSMESA_PC_LIB_PRIV="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS $TALLOC_LIBS"
+ ;;
+esac
+AC_SUBST([OSMESA_LIB_DEPS])
+AC_SUBST([OSMESA_MESA_DEPS])
+AC_SUBST([OSMESA_PC_REQ])
+AC_SUBST([OSMESA_PC_LIB_PRIV])
+
+dnl
+dnl EGL configuration
+dnl
+AC_ARG_ENABLE([egl],
+ [AS_HELP_STRING([--disable-egl],
+ [disable EGL library @<:@default=enabled@:>@])],
+ [enable_egl="$enableval"],
+ [enable_egl=yes])
+if test "x$enable_egl" = xno; then
+ if test "x$mesa_driver" = xno; then
+ AC_MSG_ERROR([cannot disable EGL when there is no mesa driver])
+ fi
+ if test "x$enable_openvg" = xyes; then
+ AC_MSG_ERROR([cannot enable OpenVG without EGL])
+ fi
+fi
+if test "x$enable_egl" = xyes; then
+ SRC_DIRS="$SRC_DIRS egl"
+ EGL_LIB_DEPS="$DLOPEN_LIBS -lpthread"
+ EGL_DRIVERS_DIRS=""
+ if test "$enable_static" != yes; then
+ # build egl_glx when libGL is built
+ if test "$mesa_driver" = xlib -o "$mesa_driver" = dri; then
+ EGL_DRIVERS_DIRS="glx"
+ fi
+
+ if test "$mesa_driver" = dri; then
+ # build egl_dri2 when xcb-dri2 is available
+ PKG_CHECK_MODULES([XCB_DRI2], [x11-xcb xcb-dri2 xcb-xfixes],
+ [have_xcb_dri2=yes],[have_xcb_dri2=no])
+ PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
+ [have_libudev=yes],[have_libudev=no])
+
+ if test "$have_xcb_dri2" = yes; then
+ EGL_DRIVER_DRI2=dri2
+ DEFINES="$DEFINES -DHAVE_XCB_DRI2"
+ if test "$have_libudev" = yes; then
+ DEFINES="$DEFINES -DHAVE_LIBUDEV"
+ fi
+ fi
+ fi
+
+ EGL_DRIVERS_DIRS="$EGL_DRIVERS_DIRS $EGL_DRIVER_DRI2"
+ fi
+fi
+AC_SUBST([EGL_LIB_DEPS])
+AC_SUBST([EGL_DRIVERS_DIRS])
+
+dnl
+dnl GLU configuration
+dnl
+AC_ARG_ENABLE([glu],
+ [AS_HELP_STRING([--disable-glu],
+ [enable OpenGL Utility library @<:@default=enabled@:>@])],
+ [enable_glu="$enableval"],
+ [enable_glu=yes])
+
+if test "x$enable_glu" = xyes -a "x$mesa_driver" = xno; then
+ AC_MSG_NOTICE([Disabling GLU since there is no OpenGL driver])
+ enable_glu=no
+fi
+
+if test "x$enable_glu" = xyes; then
+ SRC_DIRS="$SRC_DIRS glu"
+
+ case "$mesa_driver" in
+ osmesa)
+ # Link libGLU to libOSMesa instead of libGL
+ GLU_LIB_DEPS=""
+ GLU_PC_REQ="osmesa"
+ if test "$enable_static" = no; then
+ GLU_MESA_DEPS='-l$(OSMESA_LIB)'
+ else
+ GLU_MESA_DEPS=""
+ fi
+ ;;
+ *)
+ # If static, empty GLU_LIB_DEPS and add libs for programs to link
+ GLU_PC_REQ="gl"
+ GLU_PC_LIB_PRIV="-lm"
+ if test "$enable_static" = no; then
+ GLU_LIB_DEPS="-lm"
+ GLU_MESA_DEPS='-l$(GL_LIB)'
+ else
+ GLU_LIB_DEPS=""
+ GLU_MESA_DEPS=""
+ APP_LIB_DEPS="$APP_LIB_DEPS -lstdc++"
+ fi
+ ;;
+ esac
+fi
+if test "$enable_static" = no; then
+ GLU_LIB_DEPS="$GLU_LIB_DEPS $OS_CPLUSPLUS_LIBS"
+fi
+GLU_PC_LIB_PRIV="$GLU_PC_LIB_PRIV $OS_CPLUSPLUS_LIBS"
+AC_SUBST([GLU_LIB_DEPS])
+AC_SUBST([GLU_MESA_DEPS])
+AC_SUBST([GLU_PC_REQ])
+AC_SUBST([GLU_PC_REQ_PRIV])
+AC_SUBST([GLU_PC_LIB_PRIV])
+AC_SUBST([GLU_PC_CFLAGS])
+
+dnl
+dnl GLw configuration
+dnl
+AC_ARG_ENABLE([glw],
+ [AS_HELP_STRING([--disable-glw],
+ [enable Xt/Motif widget library @<:@default=enabled@:>@])],
+ [enable_glw="$enableval"],
+ [enable_glw=yes])
+dnl Don't build GLw on osmesa
+if test "x$enable_glw" = xyes; then
+ case "$mesa_driver" in
+ osmesa|no)
+ AC_MSG_NOTICE([Disabling GLw since there is no OpenGL driver])
+ enable_glw=no
+ ;;
+ esac
+fi
+AC_ARG_ENABLE([motif],
+ [AS_HELP_STRING([--enable-motif],
+ [use Motif widgets in GLw @<:@default=disabled@:>@])],
+ [enable_motif="$enableval"],
+ [enable_motif=no])
+
+if test "x$enable_glw" = xyes; then
+ SRC_DIRS="$SRC_DIRS glw"
+ if test "$x11_pkgconfig" = yes; then
+ PKG_CHECK_MODULES([GLW],[x11 xt])
+ GLW_PC_REQ_PRIV="x11 xt"
+ GLW_LIB_DEPS="$GLW_LIBS"
+ else
+ # should check these...
+ GLW_LIB_DEPS="$X_LIBS -lXt -lX11"
+ GLW_PC_LIB_PRIV="$GLW_LIB_DEPS"
+ GLW_PC_CFLAGS="$X11_INCLUDES"
+ fi
+
+ GLW_SOURCES="GLwDrawA.c"
+ MOTIF_CFLAGS=
+ if test "x$enable_motif" = xyes; then
+ GLW_SOURCES="$GLW_SOURCES GLwMDrawA.c"
+ AC_PATH_PROG([MOTIF_CONFIG], [motif-config], [no])
+ if test "x$MOTIF_CONFIG" != xno; then
+ MOTIF_CFLAGS=`$MOTIF_CONFIG --cflags`
+ MOTIF_LIBS=`$MOTIF_CONFIG --libs`
+ else
+ AC_CHECK_HEADER([Xm/PrimitiveP.h], [],
+ [AC_MSG_ERROR([Can't locate Motif headers])])
+ AC_CHECK_LIB([Xm], [XmGetPixmap], [MOTIF_LIBS="-lXm"],
+ [AC_MSG_ERROR([Can't locate Motif Xm library])])
+ fi
+ # MOTIF_LIBS is prepended to GLW_LIB_DEPS since Xm needs Xt/X11
+ GLW_LIB_DEPS="$MOTIF_LIBS $GLW_LIB_DEPS"
+ GLW_PC_LIB_PRIV="$MOTIF_LIBS $GLW_PC_LIB_PRIV"
+ GLW_PC_CFLAGS="$MOTIF_CFLAGS $GLW_PC_CFLAGS"
+ fi
+
+ # If static, empty GLW_LIB_DEPS and add libs for programs to link
+ GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
+ if test "$enable_static" = no; then
+ GLW_MESA_DEPS='-l$(GL_LIB)'
+ GLW_LIB_DEPS="$GLW_LIB_DEPS"
+ else
+ APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
+ GLW_LIB_DEPS=""
+ GLW_MESA_DEPS=""
+ fi
+fi
+AC_SUBST([GLW_LIB_DEPS])
+AC_SUBST([GLW_MESA_DEPS])
+AC_SUBST([GLW_SOURCES])
+AC_SUBST([MOTIF_CFLAGS])
+AC_SUBST([GLW_PC_REQ_PRIV])
+AC_SUBST([GLW_PC_LIB_PRIV])
+AC_SUBST([GLW_PC_CFLAGS])
+
+dnl
+dnl GLUT configuration
+dnl
+if test -f "$srcdir/include/GL/glut.h"; then
+ default_glut=yes
+else
+ default_glut=no
+fi
+AC_ARG_ENABLE([glut],
+ [AS_HELP_STRING([--disable-glut],
+ [enable GLUT library @<:@default=enabled if source available@:>@])],
+ [enable_glut="$enableval"],
+ [enable_glut="$default_glut"])
+
+dnl Don't build glut on osmesa
+if test "x$enable_glut" = xyes; then
+ case "$mesa_driver" in
+ osmesa|no)
+ AC_MSG_NOTICE([Disabling glut since there is no OpenGL driver])
+ enable_glut=no
+ ;;
+ esac
+fi
+dnl Can't build glut if GLU not available
+if test "x$enable_glu$enable_glut" = xnoyes; then
+ AC_MSG_WARN([Disabling glut since GLU is disabled])
+ enable_glut=no
+fi
+
+if test "x$enable_glut" = xyes; then
+ SRC_DIRS="$SRC_DIRS glut/glx"
+ if test "$x11_pkgconfig" = yes; then
+ PKG_CHECK_MODULES([GLUT],[x11 xmu xi])
+ GLUT_PC_REQ_PRIV="x11 xmu xi"
+ GLUT_LIB_DEPS="$GLUT_LIBS"
+ else
+ # should check these...
+ GLUT_LIB_DEPS="$X_LIBS -lX11 -lXmu -lXi"
+ GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
+ GLUT_PC_CFLAGS="$X11_INCLUDES"
+ fi
+ if test "x$GCC" = xyes; then
+ GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions"
+ fi
+ GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
+ GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
+
+ # If static, empty GLUT_LIB_DEPS and add libs for programs to link
+ if test "$enable_static" = no; then
+ GLUT_MESA_DEPS='-l$(GLU_LIB) -l$(GL_LIB)'
+ else
+ APP_LIB_DEPS="$APP_LIB_DEPS $GLUT_LIB_DEPS"
+ GLUT_LIB_DEPS=""
+ GLUT_MESA_DEPS=""
+ fi
+fi
+AC_SUBST([GLUT_LIB_DEPS])
+AC_SUBST([GLUT_MESA_DEPS])
+AC_SUBST([GLUT_CFLAGS])
+AC_SUBST([GLUT_PC_REQ_PRIV])
+AC_SUBST([GLUT_PC_LIB_PRIV])
+AC_SUBST([GLUT_PC_CFLAGS])
+
+dnl
+dnl Program library dependencies
+dnl Only libm is added here if necessary as the libraries should
+dnl be pulled in by the linker
+dnl
+if test "x$APP_LIB_DEPS" = x; then
+ case "$host_os" in
+ solaris*)
+ APP_LIB_DEPS="-lX11 -lsocket -lnsl -lm"
+ ;;
+ cygwin*)
+ APP_LIB_DEPS="-lX11"
+ ;;
+ *)
+ APP_LIB_DEPS="-lm"
+ ;;
+ esac
+fi
+AC_SUBST([APP_LIB_DEPS])
+AC_SUBST([PROGRAM_DIRS])
+
+dnl
+dnl Gallium configuration
+dnl
+AC_ARG_ENABLE([gallium],
+ [AS_HELP_STRING([--disable-gallium],
+ [build gallium @<:@default=enabled@:>@])],
+ [enable_gallium="$enableval"],
+ [enable_gallium=yes])
+if test "x$enable_gallium" = xno -a "x$enable_openvg" = xyes; then
+ AC_MSG_ERROR([cannot enable OpenVG without Gallium])
+fi
+if test "x$enable_gallium" = xyes; then
+ SRC_DIRS="$SRC_DIRS gallium gallium/winsys gallium/targets"
+ AC_CHECK_HEADER([udis86.h], [HAS_UDIS86="yes"],
+ [HAS_UDIS86="no"])
+ AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no])
+fi
+
+AC_SUBST([LLVM_CFLAGS])
+AC_SUBST([LLVM_LIBS])
+AC_SUBST([LLVM_LDFLAGS])
+AC_SUBST([LLVM_VERSION])
+
+dnl
+dnl Gallium state trackers configuration
+dnl
+
+AC_ARG_ENABLE([gallium-egl],
+ [AS_HELP_STRING([--enable-gallium-egl],
+ [enable gallium EGL state tracker @<:@default=auto@:>@])],
+ [enable_gallium_egl="$enableval"],
+ [enable_gallium_egl=auto])
+if test "x$enable_gallium_egl" = xauto; then
+ case "$mesa_driver" in
+ dri|no)
+ enable_gallium_egl=$enable_egl
+ ;;
+ *)
+ enable_gallium_egl=no
+ ;;
+ esac
+fi
+case "x$enable_egl$enable_gallium_egl" in
+xnoyes)
+ AC_MSG_ERROR([cannot build Gallium EGL state tracker without EGL])
+esac
+
+AC_ARG_WITH([state-trackers],
+ [AS_HELP_STRING([--with-state-trackers@<:@=DIRS...@:>@],
+ [comma delimited state_trackers list, e.g.
+ "egl,glx" @<:@default=auto@:>@])],
+ [with_state_trackers="$withval"],
+ [with_state_trackers=yes])
+
+case "$with_state_trackers" in
+no)
+ GALLIUM_STATE_TRACKERS_DIRS=""
+ ;;
+yes)
+ # look at what else is built
+ case "$mesa_driver" in
+ xlib)
+ GALLIUM_STATE_TRACKERS_DIRS=glx
+ ;;
+ dri)
+ GALLIUM_STATE_TRACKERS_DIRS="dri"
+ HAVE_ST_DRI="yes"
+ # Have only tested st/xorg on 1.6.0 servers
+ PKG_CHECK_MODULES(XORG, [xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED],
+ HAVE_ST_XORG="yes"; GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS xorg",
+ HAVE_ST_XORG="no")
+ ;;
+ esac
+
+ if test "x$enable_egl" = xyes; then
+ if test "$enable_openvg" = yes; then
+ GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS vega"
+ st_egl="yes"
+ fi
+
+ if test "$enable_gallium_egl" = yes; then
+ GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS egl"
+ HAVE_ST_EGL="yes"
+ fi
+ fi
+ ;;
+*)
+ # verify the requested state tracker exist
+ state_trackers=""
+ _state_trackers=`IFS=', '; echo $with_state_trackers`
+ for tracker in $_state_trackers; do
+ case "$tracker" in
+ dri)
+ if test "x$mesa_driver" != xdri; then
+ AC_MSG_ERROR([cannot build dri state tracker without mesa driver set to dri])
+ fi
+ HAVE_ST_DRI="yes"
+ ;;
+ egl)
+ if test "x$enable_egl" != xyes; then
+ AC_MSG_ERROR([cannot build egl state tracker without EGL library])
+ fi
+ HAVE_ST_EGL="yes"
+ ;;
+ xorg)
+ PKG_CHECK_MODULES([XORG], [xorg-server >= 1.6.0])
+ PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED])
+ PKG_CHECK_MODULES([LIBKMS_XORG], [libkms >= $LIBKMS_XORG_REQUIRED])
+ HAVE_ST_XORG="yes"
+ ;;
+ vega)
+ if test "x$enable_openvg" != xyes; then
+ AC_MSG_ERROR([cannot build vega state tracker without --enable-openvg])
+ fi
+ ;;
+ esac
+
+ if test -n "$tracker"; then
+ test -d "$srcdir/src/gallium/state_trackers/$tracker" || \
+ AC_MSG_ERROR([state tracker '$tracker' doesn't exist])
+ if test -n "$state_trackers"; then
+ state_trackers="$state_trackers $tracker"
+ else
+ state_trackers="$tracker"
+ fi
+ fi
+ done
+ GALLIUM_STATE_TRACKERS_DIRS="$state_trackers"
+ ;;
+esac
+
+
+EGL_CLIENT_APIS=""
+VG_LIB_DEPS=""
+
+case "x$enable_opengl$enable_gles1$enable_gles2" in
+x*yes*)
+ EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GL_LIB)'
+ ;;
+esac
+if test "x$enable_gles_overlay" = xyes; then
+ EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GLESv1_CM_LIB) $(GLESv2_LIB)'
+fi
+if test "x$enable_openvg" = xyes; then
+ EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(VG_LIB)'
+ VG_LIB_DEPS="$VG_LIB_DEPS -lpthread"
+fi
+
+AC_SUBST([VG_LIB_DEPS])
+AC_SUBST([EGL_CLIENT_APIS])
+
+if test "x$HAVE_ST_EGL" = xyes; then
+ GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS egl"
+ # define GLX_DIRECT_RENDERING even when the driver is not dri
+ if test "x$mesa_driver" != xdri -a "x$driglx_direct" = xyes; then
+ DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
+ fi
+fi
+
+if test "x$HAVE_ST_XORG" = xyes; then
+ PKG_CHECK_MODULES(XEXT, [xextproto >= 7.0.99.1],
+ HAVE_XEXTPROTO_71="yes"; DEFINES="$DEFINES -DHAVE_XEXTPROTO_71",
+ HAVE_XEXTPROTO_71="no")
+fi
+
+AC_ARG_WITH([egl-platforms],
+ [AS_HELP_STRING([--with-egl-platforms@<:@=DIRS...@:>@],
+ [comma delimited native platforms libEGL supports, e.g.
+ "x11,drm" @<:@default=auto@:>@])],
+ [with_egl_platforms="$withval"],
+ [with_egl_platforms=yes])
+AC_ARG_WITH([egl-displays],
+ [AS_HELP_STRING([--with-egl-displays@<:@=DIRS...@:>@],
+ [DEPRECATED. Use --with-egl-platforms instead])],
+ [with_egl_platforms="$withval"])
+
+EGL_PLATFORMS=""
+case "$with_egl_platforms" in
+yes)
+ if test "x$enable_egl" = xyes && test "x$mesa_driver" != xosmesa; then
+ EGL_PLATFORMS="x11"
+ if test "$mesa_driver" = dri; then
+ EGL_PLATFORMS="$EGL_PLATFORMS drm"
+ fi
+ fi
+ ;;
+*)
+ if test "x$enable_egl" != xyes; then
+ AC_MSG_ERROR([cannot build egl state tracker without EGL library])
+ fi
+ # verify the requested driver directories exist
+ egl_platforms=`IFS=', '; echo $with_egl_platforms`
+ for plat in $egl_platforms; do
+ test -d "$srcdir/src/gallium/state_trackers/egl/$plat" || \
+ AC_MSG_ERROR([EGL platform '$plat' does't exist])
+ if test "$plat" = "fbdev"; then
+ GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/fbdev"
+ fi
+ done
+ EGL_PLATFORMS="$egl_platforms"
+ ;;
+esac
+AC_SUBST([EGL_PLATFORMS])
+
+AC_ARG_WITH([egl-driver-dir],
+ [AS_HELP_STRING([--with-egl-driver-dir=DIR],
+ [directory for EGL drivers [[default=${libdir}/egl]]])],
+ [EGL_DRIVER_INSTALL_DIR="$withval"],
+ [EGL_DRIVER_INSTALL_DIR='${libdir}/egl'])
+AC_SUBST([EGL_DRIVER_INSTALL_DIR])
+
+AC_ARG_WITH([xorg-driver-dir],
+ [AS_HELP_STRING([--with-xorg-driver-dir=DIR],
+ [Default xorg driver directory[[default=${libdir}/xorg/modules/drivers]]])],
+ [XORG_DRIVER_INSTALL_DIR="$withval"],
+ [XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"])
+AC_SUBST([XORG_DRIVER_INSTALL_DIR])
+
+AC_ARG_WITH([max-width],
+ [AS_HELP_STRING([--with-max-width=N],
+ [Maximum framebuffer width (4096)])],
+ [DEFINES="${DEFINES} -DMAX_WIDTH=${withval}";
+ AS_IF([test "${withval}" -gt "4096"],
+ [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
+)
+AC_ARG_WITH([max-height],
+ [AS_HELP_STRING([--with-max-height=N],
+ [Maximum framebuffer height (4096)])],
+ [DEFINES="${DEFINES} -DMAX_HEIGHT=${withval}";
+ AS_IF([test "${withval}" -gt "4096"],
+ [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
+)
+
+dnl
+dnl Gallium LLVM
+dnl
+AC_ARG_ENABLE([gallium-llvm],
+ [AS_HELP_STRING([--enable-gallium-llvm],
+ [build gallium LLVM support @<:@default=disabled@:>@])],
+ [enable_gallium_llvm="$enableval"],
+ [enable_gallium_llvm=auto])
+if test "x$enable_gallium_llvm" = xyes; then
+ if test "x$LLVM_CONFIG" != xno; then
+ LLVM_VERSION=`$LLVM_CONFIG --version`
+ LLVM_CFLAGS=`$LLVM_CONFIG --cppflags`
+ LLVM_LIBS="`$LLVM_CONFIG --libs jit interpreter nativecodegen bitwriter` -lstdc++"
+
+ if test "x$HAS_UDIS86" != xno; then
+ LLVM_LIBS="$LLVM_LIBS -ludis86"
+ DEFINES="$DEFINES -DHAVE_UDIS86"
+ fi
+ LLVM_LDFLAGS=`$LLVM_CONFIG --ldflags`
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS llvmpipe"
+ DEFINES="$DEFINES -DGALLIUM_LLVMPIPE -D__STDC_CONSTANT_MACROS"
+ MESA_LLVM=1
+ else
+ MESA_LLVM=0
+ fi
+else
+ MESA_LLVM=0
+fi
+
+dnl
+dnl Gallium helper functions
+dnl
+gallium_check_st() {
+ if test "x$HAVE_ST_DRI" = xyes || test "x$HAVE_ST_XORG" = xyes; then
+ GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS $1"
+ fi
+ if test "x$HAVE_ST_DRI" = xyes && test "x$2" != x; then
+ GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $2"
+ fi
+ if test "x$HAVE_ST_XORG" = xyes && test "x$3" != x; then
+ GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $3"
+ fi
+}
+
+
+dnl
+dnl Gallium SVGA configuration
+dnl
+AC_ARG_ENABLE([gallium-svga],
+ [AS_HELP_STRING([--enable-gallium-svga],
+ [build gallium SVGA @<:@default=disabled@:>@])],
+ [enable_gallium_svga="$enableval"],
+ [enable_gallium_svga=auto])
+if test "x$enable_gallium_svga" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
+ gallium_check_st "svga/drm" "dri-vmwgfx" "xorg-vmwgfx"
+elif test "x$enable_gallium_svga" = xauto; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
+fi
+
+dnl
+dnl Gallium i915 configuration
+dnl
+AC_ARG_ENABLE([gallium-i915],
+ [AS_HELP_STRING([--enable-gallium-i915],
+ [build gallium i915 @<:@default=disabled@:>@])],
+ [enable_gallium_i915="$enableval"],
+ [enable_gallium_i915=auto])
+if test "x$enable_gallium_i915" = xyes; then
+ GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
+ gallium_check_st "i915/drm" "dri-i915" "xorg-i915"
+elif test "x$enable_gallium_i915" = xauto; then
+ GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
+fi
+
+dnl
+dnl Gallium i965 configuration
+dnl
+AC_ARG_ENABLE([gallium-i965],
+ [AS_HELP_STRING([--enable-gallium-i965],
+ [build gallium i965 @<:@default=disabled@:>@])],
+ [enable_gallium_i965="$enableval"],
+ [enable_gallium_i965=auto])
+if test "x$enable_gallium_i965" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
+ gallium_check_st "i965/drm" "dri-i965" "xorg-i965"
+elif test "x$enable_gallium_i965" = xauto; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
+fi
+
+dnl
+dnl Gallium Radeon r300g configuration
+dnl
+AC_ARG_ENABLE([gallium-radeon],
+ [AS_HELP_STRING([--enable-gallium-radeon],
+ [build gallium radeon @<:@default=disabled@:>@])],
+ [enable_gallium_radeon="$enableval"],
+ [enable_gallium_radeon=auto])
+if test "x$enable_gallium_radeon" = xauto; then
+ if test "x$HAVE_LIBDRM_RADEON" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
+ gallium_check_st "radeon/drm" "dri-r300"
+ else
+ AC_MSG_WARN([libdrm_radeon is missing, not building gallium-radeon (r300)])
+ fi
+fi
+if test "x$enable_gallium_radeon" = xyes; then
+ if test "x$HAVE_LIBDRM_RADEON" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
+ gallium_check_st "radeon/drm" "dri-r300" "xorg-radeon"
+ else
+ AC_MSG_ERROR([libdrm_radeon is missing, cannot build gallium-radeon (r300)])
+ fi
+fi
+
+dnl
+dnl Gallium Radeon r600g configuration
+dnl
+AC_ARG_ENABLE([gallium-r600],
+ [AS_HELP_STRING([--enable-gallium-r600],
+ [build gallium radeon @<:@default=disabled@:>@])],
+ [enable_gallium_r600="$enableval"],
+ [enable_gallium_r600=auto])
+if test "x$enable_gallium_r600" = xyes; then
+ if test "x$HAVE_LIBDRM_RADEON" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r600"
+ gallium_check_st "r600/drm" "dri-r600"
+ else
+ AC_MSG_ERROR([libdrm_radeon is missing, cannot build gallium-r600])
+ fi
+fi
+
+dnl
+dnl Gallium Nouveau configuration
+dnl
+AC_ARG_ENABLE([gallium-nouveau],
+ [AS_HELP_STRING([--enable-gallium-nouveau],
+ [build gallium nouveau @<:@default=disabled@:>@])],
+ [enable_gallium_nouveau="$enableval"],
+ [enable_gallium_nouveau=no])
+if test "x$enable_gallium_nouveau" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nvfx nv50"
+ gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau"
+fi
+
+dnl
+dnl Gallium swrast configuration
+dnl
+AC_ARG_ENABLE([gallium-swrast],
+ [AS_HELP_STRING([--enable-gallium-swrast],
+ [build gallium swrast @<:@default=auto@:>@])],
+ [enable_gallium_swrast="$enableval"],
+ [enable_gallium_swrast=auto])
+if test "x$enable_gallium_swrast" = xyes || test "x$enable_gallium_swrast" = xauto; then
+ if test "x$HAVE_ST_DRI" = xyes; then
+ GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS dri-swrast"
+ fi
+fi
+
+dnl
+dnl Gallium noop configuration
+dnl
+AC_ARG_ENABLE([gallium-noop],
+ [AS_HELP_STRING([--enable-gallium-noop],
+ [build gallium radeon @<:@default=disabled@:>@])],
+ [enable_gallium_noop="$enableval"],
+ [enable_gallium_noop=auto])
+if test "x$enable_gallium_noop" = xyes; then
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS noop"
+ GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS dri-noop"
+fi
+
+dnl prepend CORE_DIRS to SRC_DIRS
+SRC_DIRS="$CORE_DIRS $SRC_DIRS"
+
+dnl Restore LDFLAGS and CPPFLAGS
+LDFLAGS="$_SAVE_LDFLAGS"
+CPPFLAGS="$_SAVE_CPPFLAGS"
+
+dnl Substitute the config
+AC_CONFIG_FILES([configs/autoconf])
+
+dnl Replace the configs/current symlink
+AC_CONFIG_COMMANDS([configs],[
+if test -f configs/current || test -L configs/current; then
+ rm -f configs/current
+fi
+ln -s autoconf configs/current
+])
+
+AC_OUTPUT
+
+dnl
+dnl Output some configuration info for the user
+dnl
+echo ""
+echo " prefix: $prefix"
+echo " exec_prefix: $exec_prefix"
+echo " libdir: $libdir"
+echo " includedir: $includedir"
+
+dnl API info
+echo ""
+echo " OpenGL: $enable_opengl (ES1: $enable_gles1 ES2: $enable_gles2)"
+echo " GLES overlay: $enable_gles_overlay"
+echo " OpenVG: $enable_openvg"
+
+dnl Driver info
+echo ""
+echo " Driver: $mesa_driver"
+if test "$mesa_driver" != no; then
+ if echo "$DRIVER_DIRS" | grep 'osmesa' >/dev/null 2>&1; then
+ echo " OSMesa: lib$OSMESA_LIB"
+ else
+ echo " OSMesa: no"
+ fi
+ if test "$mesa_driver" = dri; then
+ # cleanup the drivers var
+ dri_dirs=`echo $DRI_DIRS | $SED 's/^ *//;s/ */ /;s/ *$//'`
+ if test "x$DRI_DIRS" = x; then
+ echo " DRI drivers: no"
+ else
+ echo " DRI drivers: $dri_dirs"
+ fi
+ echo " DRI driver dir: $DRI_DRIVER_INSTALL_DIR"
+ echo " Use XCB: $enable_xcb"
+ fi
+fi
+echo ""
+echo " GLU: $enable_glu"
+echo " GLw: $enable_glw (Motif: $enable_motif)"
+echo " glut: $enable_glut"
+
+dnl EGL
+echo ""
+echo " EGL: $enable_egl"
+if test "$enable_egl" = yes; then
+ echo " EGL platforms: $EGL_PLATFORMS"
+
+ egl_drivers=""
+ for d in $EGL_DRIVERS_DIRS; do
+ egl_drivers="$egl_drivers egl_$d"
+ done
+
+ if test "$enable_gallium" = yes -a "$HAVE_ST_EGL" = yes; then
+ echo " EGL drivers: ${egl_drivers} egl_gallium"
+ echo " EGL Gallium STs:$EGL_CLIENT_APIS"
+ else
+ echo " EGL drivers: $egl_drivers"
+ fi
+fi
+
+echo ""
+if test "x$MESA_LLVM" = x1; then
+ echo " llvm: yes"
+ echo " llvm-config: $LLVM_CONFIG"
+ echo " llvm-version: $LLVM_VERSION"
+else
+ echo " llvm: no"
+fi
+
+echo ""
+if echo "$SRC_DIRS" | grep 'gallium' >/dev/null 2>&1; then
+ echo " Gallium: yes"
+ echo " Gallium dirs: $GALLIUM_DIRS"
+ echo " Target dirs: $GALLIUM_TARGET_DIRS"
+ echo " Winsys dirs: $GALLIUM_WINSYS_DIRS"
+ echo " Driver dirs: $GALLIUM_DRIVERS_DIRS"
+ echo " Trackers dirs: $GALLIUM_STATE_TRACKERS_DIRS"
+else
+ echo " Gallium: no"
+fi
+
+dnl Libraries
+echo ""
+echo " Shared libs: $enable_shared"
+echo " Static libs: $enable_static"
+
+dnl Compiler options
+# cleanup the CFLAGS/CXXFLAGS/DEFINES vars
+cflags=`echo $CFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
+ $SED 's/^ *//;s/ */ /;s/ *$//'`
+cxxflags=`echo $CXXFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
+ $SED 's/^ *//;s/ */ /;s/ *$//'`
+defines=`echo $DEFINES $ASM_FLAGS | $SED 's/^ *//;s/ */ /;s/ *$//'`
+echo ""
+echo " CFLAGS: $cflags"
+echo " CXXFLAGS: $cxxflags"
+echo " Macros: $defines"
+echo ""
+echo " PYTHON2: $PYTHON2"
+
+echo ""
+echo " Run '${MAKE-make}' to build Mesa"
+echo ""
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
new file mode 100644
index 000000000..b8068bbe6
--- /dev/null
+++ b/mesalib/docs/GL3.txt
@@ -0,0 +1,114 @@
+
+Status of OpenGL 3.x features in Mesa
+
+
+Note: when an item is marked as "DONE" it means all the core Mesa
+infrastructure is complete but it may be the case that few (if any) drivers
+implement the features.
+
+
+Feature Status
+----------------------------------------------------- ------------------------
+
+GL 3.0:
+
+GLSL changes (GL_EXT_gpu_shader4, etc) not started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
+Float textures, renderbuffers some infrastructure done
+ (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
+Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Half-float some infrastructure done
+Multisample blit DONE
+Non-normalized Integer texture/framebuffer formats ~50% done
+1D/2D Texture arrays core Mesa, swrast done
+Packed depth/stencil formats DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
+GL_EXT_texture_compression_rgtc not started
+Red and red/green texture formats DONE (swrast, i965, gallium)
+Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
+Vertex array objects (GL_APPLE_vertex_array_object) DONE
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
+
+
+GL 3.1:
+
+GLSL 1.30 and 1.40 not started
+Instanced drawing (GL_ARB_draw_instanced) ~50% done
+Buffer copying (GL_ARB_copy_buffer) DONE
+Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+16 vertex texture image units not started
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
+Rectangular textures (GL_ARB_texture_rectangle) DONE
+Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
+Signed normalized texture formats ~50% done
+
+
+GL 3.2:
+
+Core/compatibility profiles not started
+GLSL 1.50 not started
+Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Provoking vertex (GL_ARB_provoking_vertex) DONE
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
+Multisample textures (GL_ARB_texture_multisample) not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE
+Fence objects (GL_ARB_sync) DONE
+
+
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
+GL_ARB_sampler_objects not started
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query DONE (only Xlib sw driver)
+GL_ARB_instanced_arrays not started
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend not started
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback3 not started
+
+
+GL 4.1:
+
+GLSL 4.1 not started
+GL_ARB_ES2_compatibility not started
+GL_ARB_get_program_binary not started
+GL_ARB_separate_shader_objects some infrastructure done
+GL_ARB_shader_precision not started
+GL_ARB_vertex_attrib_64bit not started
+GL_ARB_viewport_array not started
+
+
+
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality
diff --git a/mesalib/docs/MESA_drm_image.spec b/mesalib/docs/MESA_drm_image.spec
index 118501c3d..5f58f620f 100644
--- a/mesalib/docs/MESA_drm_image.spec
+++ b/mesalib/docs/MESA_drm_image.spec
@@ -1,149 +1,149 @@
-Name
-
- MESA_drm_image
-
-Name Strings
-
- EGL_MESA_drm_image
-
-Contact
-
- Kristian Høgsberg <krh@bitplanet.net>
-
-Status
-
- Proposal
-
-Version
-
- Version 2, August 25, 2010
-
-Number
-
- EGL Extension #not assigned
-
-Dependencies
-
- Reguires EGL 1.4 or later. This extension is written against the
- wording of the EGL 1.4 specification.
-
- EGL_KHR_base_image is required.
-
-Overview
-
- This extension provides entry points for integrating EGLImage with the
- Linux DRM mode setting and memory management drivers. The extension
- lets applications create EGLImages without a client API resource and
- lets the application get the DRM buffer handles.
-
-IP Status
-
- Open-source; freely implementable.
-
-New Procedures and Functions
-
- EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
- const EGLint *attrib_list);
-
- EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
- EGLImageKHR image,
- EGLint *name,
- EGLint *handle,
- EGLint *stride);
-
-New Tokens
-
- Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
-
- EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
- EGL_DRM_BUFFER_USE_MESA 0x31D1
-
- Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
-
- EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-
- Bits accepted in EGL_DRM_BUFFER_USE_MESA:
-
- EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
- EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
-
- Accepted in the <target> parameter of eglCreateImageKHR:
-
- EGL_DRM_BUFFER_MESA 0x31D3
-
- Use when importing drm buffer:
-
- EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
- EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
-
-Additions to the EGL 1.4 Specification:
-
- To create a DRM EGLImage, call
-
- EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
- const EGLint *attrib_list);
-
- In the attribute list, pass EGL_WIDTH, EGL_EIGHT and format and
- use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
- EGL_DRM_BUFFER_USE_MESA. The only format specified by this
- extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
- is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
- then red, then green, then blue. The bit values accepted by
- EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
- EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
- requests that the created EGLImage should be usable as a scanout
- buffer with the DRM kernel modesetting API. The
- EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
- be shared with other processes by passing the underlying DRM
- buffer name.
-
- To create a process local handle or a global DRM name for a
- buffer, call
-
- EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
- EGLImageKHR image,
- EGLint *name,
- EGLint *handle,
- EGLint *stride);
-
- If <name> is non-NULL, a global name is assigned to the image and
- written to <name>, the handle (local to the DRM file descriptor,
- for use with DRM kernel modesetting API) is written to <handle> if
- non-NULL and the stride (in bytes) is written to <stride>, if
- non-NULL.
-
- Import a shared buffer by calling eglCreateImageKHR with
- EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
- EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
- in the attrib list.
-
-Issues
-
- 1. Why don't we use eglCreateImageKHR with a target that
- indicates that we want to create an EGLImage from scratch?
-
- RESOLVED: The eglCreateImageKHR entry point is reserved for
- creating an EGLImage from an already existing client API
- resource. This is fine when we're creating the EGLImage from
- an existing DRM buffer name, it doesn't seem right to overload
- the function to also allocate the underlying resource.
-
- 2. Why don't we use an eglQueryImageMESA type functions for
- querying the DRM EGLImage attributes (name, handle, and stride)?
-
- RESOLVED: The eglQueryImage function has been proposed often,
- but it goes against the EGLImage design. EGLImages are opaque
- handles to a 2D array of pixels, which can be passed between
- client APIs. By referenceing an EGLImage in a client API, the
- EGLImage target (a texture, a renderbuffer or such) can be
- used to query the attributes of the EGLImage. We don't have a
- full client API for creating and querying DRM buffers, though,
- so we use a new EGL extension entry point instead.
-
-Revision History
-
- Version 1, June 3, 2010
- Initial draft (Kristian Høgsberg)
- Version 2, August 25, 2010
- Flesh out the extension a bit, add final EGL tokens, capture
- some of the original discussion in the issues section.
+Name
+
+ MESA_drm_image
+
+Name Strings
+
+ EGL_MESA_drm_image
+
+Contact
+
+ Kristian Høgsberg <krh@bitplanet.net>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 2, August 25, 2010
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Reguires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+Overview
+
+ This extension provides entry points for integrating EGLImage with the
+ Linux DRM mode setting and memory management drivers. The extension
+ lets applications create EGLImages without a client API resource and
+ lets the application get the DRM buffer handles.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+New Tokens
+
+ Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
+
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+ EGL_DRM_BUFFER_USE_MESA 0x31D1
+
+ Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
+
+ EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+
+ Bits accepted in EGL_DRM_BUFFER_USE_MESA:
+
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
+ EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
+
+ Accepted in the <target> parameter of eglCreateImageKHR:
+
+ EGL_DRM_BUFFER_MESA 0x31D3
+
+ Use when importing drm buffer:
+
+ EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+ EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+
+Additions to the EGL 1.4 Specification:
+
+ To create a DRM EGLImage, call
+
+ EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
+ const EGLint *attrib_list);
+
+ In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
+ use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
+ EGL_DRM_BUFFER_USE_MESA. The only format specified by this
+ extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
+ is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
+ then red, then green, then blue. The bit values accepted by
+ EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
+ EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
+ requests that the created EGLImage should be usable as a scanout
+ buffer with the DRM kernel modesetting API. The
+ EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
+ be shared with other processes by passing the underlying DRM
+ buffer name.
+
+ To create a process local handle or a global DRM name for a
+ buffer, call
+
+ EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
+ EGLImageKHR image,
+ EGLint *name,
+ EGLint *handle,
+ EGLint *stride);
+
+ If <name> is non-NULL, a global name is assigned to the image and
+ written to <name>, the handle (local to the DRM file descriptor,
+ for use with DRM kernel modesetting API) is written to <handle> if
+ non-NULL and the stride (in bytes) is written to <stride>, if
+ non-NULL.
+
+ Import a shared buffer by calling eglCreateImageKHR with
+ EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
+ EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
+ in the attrib list.
+
+Issues
+
+ 1. Why don't we use eglCreateImageKHR with a target that
+ indicates that we want to create an EGLImage from scratch?
+
+ RESOLVED: The eglCreateImageKHR entry point is reserved for
+ creating an EGLImage from an already existing client API
+ resource. This is fine when we're creating the EGLImage from
+ an existing DRM buffer name, it doesn't seem right to overload
+ the function to also allocate the underlying resource.
+
+ 2. Why don't we use an eglQueryImageMESA type functions for
+ querying the DRM EGLImage attributes (name, handle, and stride)?
+
+ RESOLVED: The eglQueryImage function has been proposed often,
+ but it goes against the EGLImage design. EGLImages are opaque
+ handles to a 2D array of pixels, which can be passed between
+ client APIs. By referenceing an EGLImage in a client API, the
+ EGLImage target (a texture, a renderbuffer or such) can be
+ used to query the attributes of the EGLImage. We don't have a
+ full client API for creating and querying DRM buffers, though,
+ so we use a new EGL extension entry point instead.
+
+Revision History
+
+ Version 1, June 3, 2010
+ Initial draft (Kristian Høgsberg)
+ Version 2, August 25, 2010
+ Flesh out the extension a bit, add final EGL tokens, capture
+ some of the original discussion in the issues section.
diff --git a/mesalib/docs/VERSIONS b/mesalib/docs/VERSIONS
new file mode 100644
index 000000000..f72679fbe
--- /dev/null
+++ b/mesalib/docs/VERSIONS
@@ -0,0 +1,1514 @@
+
+
+Mesa Version History
+====================
+
+1.0 beta February 1995
+ Initial release
+
+1.1 beta March 4, 1995
+ Changes:
+ faster point and line drawing (2x faster)
+ more systems supported, better Makefiles
+ Renamed lib*.a files to avoid collisions
+ many small bug fixes
+ New:
+ pseudo-GLX functions added
+ new implementation of evaluators (eval2.c)
+ GLUT support
+
+1.1.1 beta March 7, 1995
+ Changes:
+ Reverted from eval2.c to eval.c due to FPE on Linux
+ more speed improvements
+ more Makefile changes
+
+1.1.2 beta March 14, 1995
+ New:
+ implementation of SGI's blending extensions
+ glXUseXFont implemented
+ added MESA_DEBUG environment variable support
+ Changes:
+ Using eval2.c again
+ more FPE-prevention checks (0-length normals are OK)
+ a few small bug fixes
+ much faster pixel logic ops!
+ faster transformation arithmetic
+
+1.1.3 beta March 31, 1995
+ New:
+ gluScaleImage() and gluBuild2DMipMaps() implemented
+ Mesa widgets for Xt/Motif
+ blendEXT demos
+ added environment variables for selecting visuals
+ Changes:
+ almost all GLUT demos work correctly now
+ faster X device driver functions
+ more bug fixes
+
+1.1.4 beta April 20, 1995
+ Bug fixes:
+ - missing #define SEEK_SET in src-tk/image.c
+ - compile glShadeModel into display lists
+ - fixed pow() domain error in src/light.c
+ - fixed "flickering bitmaps" in double buffer mode
+ - fixed tk.h and aux.h for C++
+ - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
+ New features:
+ - MUCH, MUCH nicer dithering in 8-bit RGB mode
+ - updated widgets and widget demos
+ - Implemented GLXPixmap functions
+ - Added GLU 1.1 and GLX 1.1 functions
+ - Changed the X/Mesa interface API, more versatile
+ - Implemented gluPartialDisk()
+
+1.2 May 22, 1995
+ Bug fixes:
+ - IRIX 4.x makefile problem
+ - modified tk to share root colormap as needed
+ - gluLookAt normalization problem
+ - suppress Expose, NoExpose events in swapbuffers
+ - glBitmap() and glDrawPixels() clipping
+ New features:
+ - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
+ modes implemented
+ - texture maps stored more efficiently
+ - texture maps can be compiled into display lists
+ - Bogdan Sikorski's GLU polygon tesselation code
+ - Linas Vepstas's sweep and extrusion library
+ - glXCreateContext()'s shareList parameter works as it's supposed to.
+ XMesaCreateContext() updated to accept a shareList parameter too.
+ - Mesa can be compiled with real OpenGL .h files
+ - MESA_BACK_BUFFER environment variable
+ - better GLX error checking
+
+1.2.1 June 22, 1995
+ Bug fixes:
+ - X/Mesa double buffer window resize crash
+ - widgets now pass PointerMotion events
+ - X/Mesa incorrect default clear color and drawing color
+ - more robust X MIT-SHM support in X/Mesa
+ - glTexImage( format=GL_LUMINANCE ) didn't work
+ - GL_LINE mode polygons with line width > 1.0 could cause a crash
+ - numerous feedback bugs
+ - glReadPixels() from depth buffer was wrong
+ - error prone depth and stencil buffer allocation
+ New features:
+ - Preliminary Microsoft Windows driver
+ - Implemented a number of missing functions: glEvalCoord[12][df]v(),
+ glGet...(), etc.
+ - Added a few missing symbols to gl.h and glu.h
+ - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
+ - Faster rendering of lines when width=2.0
+ - Stencil-related functions now work in display lists
+ Changes:
+ - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
+ - most filenames are in 8.3 format to accomodate MS-DOS
+ - use GLubytes to store arrays of colors instead of GLints
+
+1.2.2 August 2, 1995
+ New features:
+ - texture mapped points and lines
+ - NURBS! (but not 100% complete)
+ - viewports may safely extend beyond window boundaries
+ - MESA_PRIVATE_CMAP environment variable
+ - Grayscale X display support
+ - two new demos: demos/gears.c and demos/shadow.c
+ - MachTen for Macintosh configuration
+ Bug fixes:
+ - glGet*(GL_DEPTH_BITS) returned bytes, not bits
+ - point, line, and bitmap rasterization suffered from roundoff errors
+ - fixed a division by zero error in line clippping
+ - occasional wrong default background color really fixed!
+ - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
+ - gluBuild2DMipmaps malloc problem fixed
+ - view volume clipping of smooth shaded lines resulted in bad colors
+ Changes:
+ - new visual selection method in glXChooseVisual()
+ - improved GLU quadric functions
+ - call XSync for glFinish and XFlush for glFlush
+ - glVertex() calls now use a function pointer to avoid conditionals
+ - removed contrib directory from Mesa tar file (available on ftp site)
+ - AIX shared library support
+ - Removed GLUenum type as it's not in OpenGL
+
+1.2.3 September 26, 1995
+ New features:
+ - Mesa header files now equivalent to SGI OpenGL headers
+ - Support for HP's Color Recovery dithering displays
+ - Faster vertex transformation
+ - Faster raster operations into X windows under certain conditions
+ - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
+ - 4-bit visuals now supported
+ Bug fixes:
+ - glScissor bug fixed
+ - round-off errors in clipping lines against clip planes fixed
+ - byte swapping between hosts and display servers implemented
+ - glGetError() can be called without a current rendering context
+ - problem with accidentally culled polygons is fixed
+ - fixed some widget compilation problems
+
+1.2.4 November 17, 1995
+ New features:
+ - More speed improvements (lighting, fogging, polygon drawing)
+ - Window system and OS-independent off-screen rendering
+ - Preliminary Fortran bindings
+ - glPolygonOffsetEXT implemented
+ - glColorMask and glIndexMask now fully implemented
+ - glPixelZoom implemented
+ - display lists fully implemented
+ - gamma correction
+ - dithering in 8-bit TrueColor/DirectColor visuals
+ Changes:
+ - Improved device driver interface
+ - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
+ - Dithering support moved from core into device driver
+ Bug fixes:
+ - glEnable/Disable( GL_LIGHTING ) didn't always take effect
+ - glReadPixels byte swapping was broken
+ - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
+ - duplicate glColor4b() prototype in GL/gl.h removed
+ - stripes in wave -ci demo fixed
+ - GL_LINEAR_MIPMAP_NEAREST had wrong value
+ - bugs in HP Color Recovery support fixed
+ - fixed bug when blending lines, points, bitmaps outside of window
+
+1.2.5 November 30, 1995
+ New Features:
+ - updated MS Windows driver
+ - new implementation of StaticGray/GrayScale visual support
+ Bug fixes:
+ - pixelzooming with gamma correction or blending didn't work
+ - HP color recovery visual wasn't being picked by glXChooseVisual
+ - glClear didn't always observe glColorMask changes
+ - olympic and offset demos didn't compile on some Suns
+ - texcoord clamping wasn't correct
+ - a polygon optimization introduced an occasional sampling problem
+
+1.2.6 January 26, 1996
+ New Features:
+ - faster line and polygon rendering under certain conditions. See
+ Performance Tips 9 and 10 in README
+ - profiling
+ - lighting is a bit faster
+ - better perspective corrected texture mapping
+ - Amiga AmiWin (X11) support
+ - preliminary Linux SVGA driver
+ Changes:
+ - now using a 16-bit depth buffer, faster, smaller
+ - GL_NORMALIZE is disabled by default
+ Bug fixes:
+ - projective texture mapping
+ - fixed a memory leak in the context destroy function
+ - GL_POLYGON with less than 3 vertices caused a crash
+ - glGet*() returned wrong result for GL_INDEX_MODE
+ - reading pixels from an unmapped X window caused a BadMatch error
+
+1.2.7 March 5, 1996
+ New:
+ - faster lighting
+ - faster 16-bit TrueColor rendering on Linux
+ - faster 32-bit TrueColor rendering on Linux, HP, IBM
+ - non-depth-buffered XImage polygons are faster
+ - vertex array extension
+ - software alpha planes
+ - updated Macintosh driver
+ - new NeXT driver
+ - GLU quadric functions generate texture coordinates
+ - reflect.c demo - reflective, textured surface demo
+ Changes:
+ - gamma correction code moved into the X driver for better performance
+ Bug fixes:
+ - multiple glClipPlane()'s didn't work reliably
+ - glPolygonMode() didn't always work
+ - glCullFace( GL_FRONT_AND_BACK ) didn't work
+ - texture mapping with gamma correction was buggy
+ - floating point exceptions in texture coordinate interpolation
+ - XImage byte swapping didn't always work
+ - polygon edge flags weren't always used correctly
+
+1.2.8 May 22, 1996
+ New:
+ - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
+ - better monochrome output
+ - more IRIX 6.x configurations
+ - more robust RGB mode color allocation
+ - added MESA_XSYNC environment variable
+ - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
+ - GL_MESA_window_pos extension
+ - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
+ and GL_UNSIGNED_INT
+ - driver for prototype Cirrus Mondello 3-D board
+ - updated AmigaDOS driver
+ - a few small speed optimizations in polygon rendering
+ Changes:
+ - internal device driver interface modified to simplify device
+ driver implementations and to support hardware Z buffers
+ - several changes to the X/Mesa interface (xmesa.h)
+ Bug fixes:
+ - fixed pow(0,0) domain error triggered on some systems
+ - glStencilClear() in a display list caused an infinite loop
+ - glRasterPos*() was sometimes off by +/-0.5 in X and Y
+ - color masking and blending were performed in wrong order
+ - auxSolidCylinder() sometimes drew a wire-frame cylinder
+ - fixed file writing bug in osdemo.c
+ - pixel mapping didn't always work
+ - the GL_GEQUAL stencil func didn't work
+ - the GL_INVERT stencil op didn't work
+ - the stencil write mask didn't work
+ - glPush/PopAttrib() didn't do enough error checking
+ - glIsList() didn't always work correctly
+
+2.0 October 10, 1996
+ New:
+ - Implements OpenGL 1.1 API functions
+ - all texture filtering modes supported (mipmapping)
+ - faster texture mapping, see Performance Tip 11 in README
+ - antialiased RGB points
+ - X support for line and polygon stippling
+ - glDrawBuffer( GL_FRONT_AND_BACK ) works
+ - util/ directory of useful stuff
+ - demos/texobj demo of texture objects
+ Changes:
+ - major internal changes for thread-safeness
+ - new device driver interface
+ - MESA_ALPHA env variable removed
+ - triangle rasterizer replaces polygon rasterizer
+ Bug fixes:
+ - glPopAttrib() bug
+ - glDrawBuffer(GL_NONE) works now
+
+2.1 December 14, 1996
+ New:
+ - VMS support
+ - MS-DOS driver
+ - OpenStep support
+ - updated, combined Windows 95/NT driver
+ - implemented glGetLighti() and glGetTexGen*()
+ - GLX does garbage collection of ancillary buffers
+ Bug fixes:
+ - removed unused _EXT constants from gl.h
+ - fixed polygon offset bugs
+ - Z coordinates of clipped lines were incorrect
+ - glEdgeFlag() in display lists didn't always work
+ - glLight*() in display lists didn't work
+ - fixed X line stipple bugs (Michael Pichler)
+ - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
+ - fixed a feedback bug
+ - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
+ - polygons were sometimes culled instead of clipped
+ - triangle rasterizer suffered from float/int overflow exceptions
+ - fixed FP underflow exception in lighting (specular exponent)
+ - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
+ - fixed free(NULL) in GLU tesselator code
+ - using 24-bit color on some X servers resulted in garbage rendering
+ - 32-bit per pixel mode for XFree86 now works
+ - glRotate(a,0,0,0) gave unpredictable results
+ - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
+ - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
+ - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
+ - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
+ - accumulation buffer was limited to positive values
+ - projective textures didn't work
+ - selection buffer overflows weren't handled correctly
+ Changes:
+ - restored the GL_EXT_polygon_offset extension
+ - slightly faster RGB dithering
+ - the SVGA driver works again
+ - Amiga driver now distributed separately
+ - NeXT driver updated for Mesa 2.x
+
+2.2 March 14, 1997
+ New:
+ - better color selection when dithering
+ - added GL_EXT_texture_object extension
+ - updated MS-DOS driver for DJGPP
+ - added openbsd make configuration
+ - faster dithered flat-shaded triangles
+ - various compilation problems with Motif widgets fixed
+ - gl.h, glx.h and glu.h name mangling option
+ - BeOS driver
+ - 3D texture mapping extension
+ - GL_MESA_resize_buffers extension
+ - morph3d, stex3d and spectex demos
+ - 3Dfx support
+ Bug fixes:
+ - glColorMaterial should finally work right in all respects
+ - linear interpolation of mipmap levels was incorrectly weighted
+ - readpix.c didn't compile on Macintosh
+ - GL_INVERT and related logic ops didn't work right
+ - glTexImage[12]D() didn't check its parameters consistantly
+ - fixed a memory leak in glTexImage[12]D()
+ - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
+ - glReadPixels aborted instead of normally catching some errors
+ - a few 1.1 constants were missing or misnamed in gl.h
+ - glBegin(p); glBegin(q); didn't generate an error
+ - fixed a memory leak in GLX code
+ - clipping of concave polygons could cause a core dump
+ - 1-component alpha texture maps didn't work
+ - fixed a GLU polygon tesselator bug
+ - polygons with colinear vertices were sometimes culled
+ - feedback triangle colors were wrong when using smooth shading
+ - textures with borders didn't work correctly
+ - colors returned in feedback mode were wrong when using lighting
+ - spotlights didn't effect ambient lighting correctly
+ - gluPartialDisk() had a few bugs
+ Changes:
+ - device driver interface expanded to support texture mapping
+ - faster matrix inversion subroutine
+ - commented out #include "wmesa_extend.h" from src/wmesa.c
+ - fixed many compiler warnings in the demo programs
+
+2.3 June 30, 1997
+ New:
+ - Mesa distribution divided into two pieces: library code and demos
+ - faster vertex transformation, clip testing, lighting
+ - faster line drawing
+ - TrueColor visuals how have dithering (for depths < 24 bits)
+ - added MESA_NO_DITHER environment variable
+ - new device driver function: NearFar(), RenderVB(), RasterSetup()
+ - added LynxOS configuration
+ - added cygnus Win32 configuration
+ - added texcyl.c GLUT demo
+ - added XMesaDitherColor() to X/Mesa interface
+ - new NURBS code from Bogdan Sikorski
+ - added demos/shape.c (non-rectangular X window!)
+ Bug fixes:
+ - glEnable/DisableClientState() were missing from GL/gl.h
+ - GL_SPHERE_MAP texcoord generation didn't work correctly
+ - glXGetConfig() returned wrong number of depth, stencil, accum bits
+ - glDrawPixels feedback/selection didn't examine RasterPos valid bit
+ - black and white were reversed on some monochrome displays
+ - fixed potential image memory leak (wasn't setting reference counter)
+ - glDrawPixels sometimes didn't recognize some GL state changes
+ - gluProject/UnProject() didn't check for divide by zero
+ - stex3d demo called random() and srandom(), not portable
+ - fixed memory leaks in context.c and drawpix.c
+ - fixed NULL dereferencing problem in gl_update_texture_state()
+ - glReadPixels between glBegin/glEnd didn't generate an error.
+ - fixed memory leak in polygon tesselator (Randy Frank)
+ - fixed seg fault bug drawing flat-shaded, depth-tested lines
+ - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
+ - glBindTexture sometimes didn't work
+ - fixed a bug deep in glXReleaseBuffersMESA()
+ - fog was mistakenly applied to alpha
+ - glPopMatrix didn't set "dirty matrix" flag
+ - glPolygonStipple pattern was sometimes wrong
+ - glClear wasn't disabled during feedback and selection
+ - fixed memory leak in glTexSubImage[123]D
+ Changes:
+ - many library source files reorganized
+ - faster X color allocation, colors also freed when finished with them
+ - new texture sampling function pointer in texture objects
+ - incorporated 3Dfx VooDoo driver v0.16 into main source tree
+ - many 3Dfx driver updates
+ - cygnus Makefiles now included
+ - updated DOS driver
+ - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
+ - internally, colors now stored in GLubytes, not GLfixed
+ - optimized changing of GL_SHININESS parameter
+
+2.4 September 18, 1997
+ New:
+ - updated 3Dfx Glide driver
+ - hacks for 3Dfx rendering into an X window or fullscreen
+ - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
+ Bug fixes:
+ - pixel buffer could overflow with long, wide lines
+ - fixed FP underflow problems in lighting
+ - glTexSubImage1D() had an unitialized variable
+ - incomplete texture objects could cause a segfault
+ - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
+ - flat-shaded quads in a strip were miscolored if clipped
+ - mipmapped triangle lod computation now works correctly
+ - fixed a few under/overflow bugs in triangle rasterizer
+ - glArrayElement() assigned bad normal if normal array disabled
+ - changed argument to glXReleaseBuffersMESA()
+ - fixed small triangle underflow bugs in tritemp.h (hopefully)
+ - glBindTexture(target, 0) caused a crash
+ - glTexImage[123]D() with NULL image pointer caused crash
+ - glPixelStore parameters are now ignored during display list execution
+ - fixed a two-sided lighting w/ clipping bug (black vertices)
+ - textures with width!=height were sometimes mis-rendered
+ - "weird" projection matrices could cause div by 0, other fp errors
+ Changes:
+ - changed precompiled header symbol from PCH to PC_HEADER
+ - split api.c into api1.c and api2.c
+ - added hash.c source file (but not used yet)
+ - a few Sun and HP configuration file changes
+ - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
+ - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
+
+2.5 November 20, 1997
+ New:
+ - updated 3Dfx driver (v20) for GLQuake
+ - added GL_EXT_paletted_texture extension
+ - added GL_EXT_shared_texture_palette extension
+ - added GL_EXT_point_parameters extension
+ - now including Mark Kilgard's GLUT library v3.6
+ - new GLUT-based demos in gdemos/
+ - added a few more Unix config targets
+ - added Intel X86 assembly language vertex transformation code
+ - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
+ - Windows 95 S3 Virge driver
+ Bug fixes:
+ - glCopyTexImage?D would crash due to uninitialized variable
+ - glColor w/ glColorMaterial in a display list caused a bug
+ - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
+ - glVertex4*() vertices weren't always projected correctly
+ - trying to use mipmapped textured points or lines caused crash
+ - glColor[34][fd]() values now clamped to [0,1] before int conversion
+ Changes:
+ - new device driver functions for texture mapping
+ - hash tables used for display list and texture object lookup
+ - fixed GLX visual handling code to avoid saving redundant visuals
+ - 3Dfx Glide libraries automatically linked to libMesaGL.so
+ - dropped the Cirrus Logic Mondello code since it's obsolete
+ - updated Cygnus Makefiles (Stephane Rehel)
+ - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
+ - procedure for making library files has changed: scripts now take
+ a major and minor version arguments. Make-config changed a lot.
+ - new implementation of glTexSubImage2D()
+ - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
+ - separate linux-glide and linux-386-glide configurations
+
+2.6 February 12, 1998
+ New:
+ - Windows WGL functions
+ - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
+ - v0.22 of 3Dfx Glide driver
+ - more X86 assembly language optimizations
+ - faster blending for some modes
+ - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
+ - added preliminary thread support
+ - added GLX_MESA_copy_sub_buffer extension
+ - some clipping optimizations
+ Bug fixes:
+ - fixed shading/material bug when drawing long primitive strips
+ - fixed clipping problem in long primitive strips
+ - fixed clipping bug when using 3Dfx driver
+ - fixed a problem when trying to use X fonts w/ 3Dfx driver
+ - fixed a texture filter bug in 3Dfx/Glide driver
+ - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
+ - glLoadMatrix to set projection matrix confused the 3Dfx driver
+ - non-identity texture matrices didn't work with linux-386 configs
+ - glGenTextures() didn't reserve the returned texture IDs
+ - NULL proxy image sent to glTexImageXD() caused crash
+ - added texture state validation optimization (Henk Kok)
+ - fixed colormap reuse problem when using both RGB and CI windows
+ - 32bpp True/DirectColor X visuals weren't recognized
+ - fixed potential problem in evaluators memory allocation
+ - fixed assorted demo compilation bugs
+ Changes:
+ - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
+ - converted a few old glaux/gltk demos to GLUT
+ - renamed directories: demos -> xdemos, gdemos -> demos
+
+
+3.0 September 17, 1998
+ New:
+ - OpenGL 1.2 API
+ - GL_EXT_abgr pixel format extension
+ - GL_SGIS_texture_edge_clamp extension
+ - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
+ - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
+ - GL_EXT_rescale_normal extension and renormal.c demo
+ - GLX_SGI_video_sync extension (a no-op)
+ - antialiased lines
+ - glGetTexImage() now implemented
+ - glDraw/Copy/ReadPixels() optimizations
+ - optimized textured triangle code (Marten Stromberg)
+ - more optimization of dithered TrueColor triangles in X driver
+ - Linux GGI driver
+ - updated MGL driver
+ Bug fixes:
+ - lots of assorted compilation fixes
+ - glInitNames didn't write initial hit record
+ - glBitmap didn't always check for invalid raster position
+ - switching between GLX and OSMesa contexts caused a crash
+ - fixed uninitialized variable in Mesa widget code
+ - fixed typo in texture code which caused book/texgen to crash
+ - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
+ - gluDisk() in POINT or LINE mode sometimes failed
+ - fixed texture + fog bug
+ - GL_COMPILE_AND_EXECUTE mode didn't work reliably
+ - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
+ - glDrawPixels(color index pixels) weren't converted to RGBA
+ - fixed possible getenv() buffer overflow security bug
+ - glBitmap in feedback mode was offset by xOrig, yOrig params
+ - device driver's DrawPixels hook was never used
+ - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
+ - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
+ - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
+ - glCopyTexSubImage2D() didn't work with 3Dfx driver
+ - lines with width = 2 could cause crash
+ - glClear with scissor rect sometimes cleared whole buffer
+ - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
+ - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
+ - computation of inverse modelview matrix sometimes failed
+ - fixed GL_CLAMP mode texture sampling bug
+ - textured line interpolation was somewhat broken
+ - textured triangle interpolation was also somewhat broken
+ - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
+ - evaluator state wasn't fully initialized
+ - texture coordinate clipping was buggy
+ - evaluator surfaces could be mis-colored
+ - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
+ - zero area polygons shouldn't be culled if polygon mode is point/line
+ - clipped width and height of glReadPixels was sometimes off by one
+ - blending with alpha = 0 or 1.0 wasn't always exact
+ - reading of pixels from clipped region was buggy
+ - minor tweaking of X visual management in GLX emulator
+ - glPolygonStipple now obeys pixel unpacking parameters
+ - glGetPolygonStipple now obeys pixel packing parameters
+ - interleaved vertex array texture coordinates were broken
+ - query of proxy texture internal format was broken
+ - alpha channel wasn't reliably cleared
+ - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
+ Conformance bug fixes:
+ - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
+ - GL_TEXTURE_INTERNAL_FORMAT was missing
+ - glGet*(GL_POLYGON_STIPPLE) was broken
+ - glPush/PopAttrib() didn't save/restore all texture state
+ - glBitmap in feedback mode didn't work
+ - feedback of texture coords didn't always work
+ - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
+ - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
+ - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
+ Changes:
+ - upgraded GLUT to version 3.7
+ - only GL and GLU library code included in MesaLib.tar.gz
+ - GLUT and all demos now in MesaDemos.tar.gz
+ - glaux and gltk libraries removed
+ - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
+
+
+3.1 beta 1 November 19, 1998
+ New:
+ - GL_EXT_stencil_wrap extension
+ - GL_INGR_blend_func_separate extension
+ - GL_ARB_multitexture extension
+ - GL_NV_texgen_reflection extension
+ - newly optimized vertex transformation code
+ - updated GLUT 3.7 code
+ - better precision when using 32-bit Z buffer
+ - Allegro DJGPP driver
+ Bug fixes:
+ - glCopyPixels between front/back buffers didn't copy alpha correctly
+ - fixed out-of-bounds memory access in optimized 2-D texture code
+ - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
+ - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
+ - clipping of texture coordinates sometimes had bad R,Q values
+ - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
+ - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
+ - texture was sometimes applied twice with 3Dfx driver
+ - glPush/PopAttrib() fouled up texture object reference counts
+ - glDeleteLists(0, n) caused assertion failure
+ - bilinear texture sampling wasn't accurate enough
+ - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
+ - color components were reversed on big endian 32 bpp X visuals
+ Changes:
+ - removed GL_EXT_multitexture extension
+
+
+3.1 beta 2 May 24, 1999
+ New:
+ - multi-textured points and lines (mjk@nvidia.com)
+ - optimized 24bpp X rendering (bernd.paysan@gmx.de)
+ - added allegro support (bernie-t@geocities.com)
+ - cleaned-up Windows-related stuff (Ted Jump)
+ - minor stereo changes (KendallB@scitechsoft.com)
+ - new BeOS driver which implements BGLView class
+ - new Direct3D driver (see src/D3D)
+ - more efficient filled gluCylinder() function
+ - utilities: util/showbuffer.[ch] and util/glstate.[ch]
+ - fixed some IRIX compiler warnings
+ - added support for building Mesa in XFree86 with
+ SGI's GLX (kevin@precisioninsight.com)
+ Bug fixes:
+ - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
+ - packed pixel images weren't unpacked correctly
+ - patches some win32 files in GLUT (mjk@nvidia.com)
+ - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
+ - fixed lighting bug in Keith's new shading code
+ - fixed texture segfault seen in Lament screensaver
+ - fixed miscellaneous low-memory bugs
+ - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
+ - GL_LINEAR sampling of 3D textures was broken
+ - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
+ - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
+ - fixed wide point and wide line conformance bugs (brianp)
+ Changes:
+ - some device driver changes (see src/dd.h)
+ - new copyright on core Mesa code
+
+
+3.1 beta 3 September 17, 1999
+ New:
+ - optimized glAccum function
+ - optimized 24bpp rendering in XMesa driver
+ - GLU 1.2 polygon tessellator
+ Bug Fixes:
+ - glGetTexLevelParameter wasn't fully implemented
+ - glXUseXFont now handles multi-byte fonts
+ - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
+ - alpha channel of blending points, lines was sometimes incorrect
+ Changes:
+ - New library names: "libGL" instead of "libMesaGL"
+ - New library numbering: libGL.so.1.2.310
+ - New subdirectories: docs/ and bin/
+ - New Makefile-system (autoconf,automake,libtool)
+
+
+3.1 final December 14, 1999
+ New:
+ - added demos/gloss.c
+ - added xdemos/glxdpyinfo.c
+ - added GLX_ARB_get_proc_address extension
+ - rewritten glTexImage code paths (faster, less memory, bug fixes)
+ Bug Fixes:
+ - several vertex array bug fixes
+ - overlapping glCopyPixels with pixel zooming now works
+ - glXUseXFont() bitmaps were vertically shifted by one pixel
+ - glCopyPixels with pixel zooming now works
+
+
+3.2 final April 24, 2000
+ Bug fixes:
+ - fixed memcpy bugs in span.c
+ - fixed missing glEnd problem in demos/tessdemo.c
+ - fixed bug when clearing 24bpp Ximages
+ - fixed clipping problem found in Unreal Tournament
+ - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+ - fixed Loki's 3dfx RGB vs BGR bug
+ - fixed Loki's 3dfx smooth/flat shading bug in SoF
+ Changes:
+ - updated docs/README file
+ - use bcopy() optimizations on FreeBSD
+ - re-enabled the optimized persp_textured_triangle() function
+
+
+3.2.1 July 19, 2000
+ Bug fixes:
+ - gluBuild2DMipmaps() didn't accept GL_BGRA
+ - Fixed compile/makefile problems on IRIX
+ - fixed segfault in 3dfx driver when using GL selection/feedback
+ - no longer cull very, very tiny triangles
+ - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
+ - fixed Motif detection code in widgets-mesa/configure.in
+ - glColorMaterial and glMaterial updates to emissive and ambient
+ didn't always work right
+ - Specular highlights weren't always in the right place
+ - clipped GL_LINE mode polygons had interior lines appear
+ - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
+ - GL_NICEST fog didn't always work with flat shading
+ - glRect commands in display lists were sometimes miscolored
+ - Line Z offset didn't always work
+ - fixed texgen normal vector problem (gloss's teapot)
+ - numerous GL conformance bugs fixed
+ Changes:
+ - glColorMask(false, false, false, false) handled better/faster
+ - reverted to old GLU polygon tessellator, GLU 1.1
+ - updated Win32 build files
+
+
+3.3 July 21, 2000
+ New:
+ - antialiased triangles now implemented
+ - GL_EXT_texture_env_add texture mode extension
+ - GLX 1.3 API
+ - support for separate draw/read buffers (ie GL_SGI_make_current_read)
+ - thread-safe API dispath
+ - improved glxinfo program
+ - demos/texdown program to measure texture download performance
+ - glext.h header file
+ - demos/geartrain program
+ - GL_EXT_texture_lod_bias extension
+ - demos/lodbias program
+ - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
+ - GLX_EXT_visual_rating extension (a no-op, however)
+ - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
+ - demos/occlude program
+ - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
+ - demos/pixeltex program
+ - GL_SGI_color_matrix extension
+ - GL_SGI_color_table extension
+ - GL_EXT_histogram extension
+ - GL_ARB_texture_cube_map extension
+ - added xdemos/glxheads and xdemos/manywin
+ - demos/texenv.c demo
+ - GL_EXT_texture_env_combine extension (by Holger Waechtler)
+ - Xlib driver is now thread-safe (see xdemos/glthreads)
+ Bug Fixes:
+ - various GL conformance failures fixed since 3.2.1
+ Changes:
+ - gl.h now uses #defines instead of C enums for all tokens
+ - glu.h now uses #defines instead of C enums for all tokens
+ - moved programs from 3Dfx/demos/ into demos/ directory
+
+
+3.4 November 3, 2000
+ New:
+ - optimized glDrawPixels for glPixelZoom(1,-1)
+ Bug Fixes:
+ - widgets-mesa/src/*.c files were missing from 3.3 distro
+ - include/GL/mesa_wgl.h file was missing from 3.3 distro
+ - fixed some Win32 compile problems
+ - texture object priorities weren't getting initialized to 1.0
+ - glAreTexturesResident return value was wrong when using hardware
+ - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+ - glReadPixels with GLushort packed types was broken
+ - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+ - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+ - fixed some typos/bugs in the VB code
+ - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+ - optimized glDrawPixels paths weren't being used
+ - per-fragment fog calculation didn't work without a Z buffer
+ - improved blending accuracy, fixes Glean blendFunc test failures
+ - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+ - glXGetProcAddressARB() didn't always return the right address
+ - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+ - texture matrix changes weren't always detected (GLUT projtex demo)
+ - fixed random color problem in vertex fog code
+ - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+ Changes:
+ - finished internal support for compressed textures for DRI
+
+
+3.4.1 February 14, 2001
+ New:
+ - fixed some Linux build problems
+ - fixed some Windows build problems
+ - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+ Bug fixes:
+ - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+ - various state-update code changes needed for DRI bugs
+ - disabled pixel transfer ops in glColorTable commands, not needed
+ - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+ - updated sources and fixed compile problems in widgets-mesa/
+ - GLX_PBUFFER enum value was wrong in glx.h
+ - fixed a glColorMaterial lighting bug
+ - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+ - glXCopySubBufferMESA() Y position was off by one
+ - Error checking of glTexSubImage3D() was broken (bug 128775)
+ - glPopAttrib() didn't restore all derived Mesa state correctly
+ - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+ - clearing depth buffer with scissoring was broken, would segfault
+ - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+ - fixed a line clipping bug (reported by Craig McDaniel)
+ - fixed RGB color over/underflow bug for very tiny triangles
+ Known problems:
+ - NURBS or evaluator surfaces inside display lists don't always work
+
+
+3.4.2 May 17, 2001
+ Bug fixes:
+ - deleting the currently bound texture could cause bad problems
+ - using fog could result in random vertex alpha values
+ - AA triangle rendering could touch pixels outside right window bound
+ - fixed byteswapping problem in clear_32bit_ximage() function
+ - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+ - fixed memory leak in glXUseXFont()
+ - fragment sampling in AA triangle function was off by 1/2 pixel
+ - Windows: reading pixels from framebuffer didn't always work
+ - glConvolutionFilter2D could segfault or cause FP exception
+ - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+ - GL_NAND logicop didn't work right in RGBA mode
+ - fixed a memory corruption bug in vertex buffer reset code
+ - clearing the softwara alpha buffer with scissoring was broken
+ - fixed a few color index mode fog bugs
+ - fixed some bad assertions in color index mode
+ - fixed FX line 'stipple' bug #420091
+ - fixed stencil buffer clear width/height typo
+ - fixed GL error glitches in gl[Client]ActiveTextureARB()
+ - fixed Windows compilation problem in texutil.c
+ - fixed 1/8-pixel AA triangle sampling error
+ Changes:
+ - optimized writing mono-colored pixel spans to X pixmaps
+ - increased max viewport size to 2048 x 2048
+
+
+3.5 June 21, 2001
+ New:
+ - internals of Mesa divided into modular pieces (Keith Whitwell)
+ - 100% OpenGL 1.2 conformance (passes all conformance tests)
+ - new AA line algorithm
+ - GL_EXT_convolution extension
+ - GL_ARB_imaging subset
+ - OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_SGIX_depth_texture extension
+ - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+ - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+ - GL_ARB_texture_env_combine extension
+ - GL_ARB_texture_env_dot3 extension
+ - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+ - OSMesaCreateContextExt() function
+ - libOSMesa.so library, contains the OSMesa driver interface
+ - GL/glxext.h header file for GLX extensions
+ - somewhat faster software texturing, fogging, depth testing
+ - all color-index conformance tests now pass (only 8bpp tested)
+ - SPARC assembly language TCL optimizations (David Miller)
+ - GL_SGIS_generate_mipmap extension
+ Bug Fixes:
+ - fbiRev and tmuRev were unitialized when using Glide3
+ - fixed a few color index mode conformance failures; all pass now
+ - now appling antialiasing coverage to alpha after texturing
+ - colors weren't getting clamped to [0,1] before color table lookup
+ - fixed RISC alignment errors caused by COPY_4UBV macro
+ - drawing wide, flat-shaded lines could cause a segfault
+ - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+ Changes:
+ - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+ - new libOSMesa.so library, contains the OSMesa driver interface
+
+
+4.0 October 22, 2001
+ New:
+ - Mesa 4.0 implements the OpenGL 1.3 specification
+ - GL_IBM_rasterpos_clip extension
+ - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+ - GL_ARB_texture_mirrored_repeat extension
+ - WindML UGL driver (Stephane Raimbault)
+ - added OSMESA_MAX_WIDTH/HEIGHT queries
+ - attempted compiliation fixes for Solaris 5, 7 and 8
+ - updated glext.h and glxext.h files
+ - updated Windows driver (Karl Schultz)
+ Bug fixes:
+ - added some missing GLX 1.3 tokens to include/GL/glx.h
+ - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+ - glCopyPixels with scale and bias was broken
+ - glRasterPos with lighting could segfault
+ - glDeleteTextures could leave a dangling pointer
+ - Proxy textures for cube maps didn't work
+ - fixed a number of 16-bit color channel bugs
+ - fixed a few minor memory leaks
+ - GLX context sharing was broken in 3.5
+ - fixed state-update bugs in glPopClientAttrib()
+ - fixed glDrawRangeElements() bug
+ - fixed a glPush/PopAttrib() bug related to texture binding
+ - flat-shaded, textured lines were broken
+ - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+ - lighting didn't always produce the correct alpha value
+ - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+
+
+4.0.1 December 17, 2001
+ New:
+ - better sub-pixel sample positions for AA triangles (Ray Tice)
+ - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+ Bug fixes:
+ - added missing break statements in glGet*() for multisample cases
+ - fixed uninitialized hash table mutex bug (display lists / texobjs)
+ - fixed bad teximage error check conditional (bug 476846)
+ - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+ - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+ - silence some compiler warnings (gcc 2.96)
+ - enable the #define GL_VERSION_1_3 in GL/gl.h
+ - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+ - fixed glu.h typedef problem found with MSDev 6.0
+ - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+ - added missing 'const' to glXGetContextIDEXT() in glxext.h
+ - fixed a few glXGetProcAddress() errors (texture compression, etc)
+ - fixed start index bug in compiled vertex arrays (Keith)
+ - fixed compilation problems in src/SPARC/glapi_sparc.S
+ - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+ - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+ - provoking vertex of flat-shaded, color-index triangles was wrong
+ - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+ - glTexParameter didn't flush the vertex buffer (Ray Tice)
+ - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+ - fixed bug in normal length caching (ParaView lighting bug)
+ - fixed separate_specular color bug found in Chimera (18 Dec 2001)
+
+
+4.0.2 April 2, 2002
+ New:
+ - New DOS (DJGPP) driver written by Daniel Borca
+ - New driver interface functions for TCL drivers (such as Radeon DRI)
+ - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+ if using deep color channels
+ - latest GL/glext.h and GL/glxext.h headers from SGI
+ Bug fixes:
+ - GL_BLEND with non-black texture env color wasn't always correct
+ - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+ - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+ - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+ - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+ - glColorMask as sometimes effecting glXSwapBuffers()
+ - fixed a potential bug in XMesaGarbageCollect()
+ - N threads rendering into one window didn't work reliably
+ - glCopyPixels didn't work for deep color channels
+ - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
+ - glPopAttrib() didn't correctly restore user clip planes
+ - user clip planes failed for some perspective projections (Chromium)
+ Known bugs:
+ - mipmap LOD computation
+
+
+4.0.3 June 25, 2002
+ New:
+ - updated GL/glext.h file (version 15)
+ - corrected MMX blend code (Jose Fonseca)
+ - support for software-based alpha planes in Windows driver
+ - updated GGI driver (Filip Spacek)
+ Bug fixes:
+ - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed lighting bug with non-uniform scaling and display lists
+ - fixed bug when deleting shared display lists
+ - disabled SPARC cliptest assembly code (Mesa bug 544665)
+ - fixed a couple Solaris compilation/link problems
+ - blending clipped glDrawPixels didn't always work
+ - glGetTexImage() didn't accept packed pixel types
+ - glPixelMapu[is]v() could explode given too large of pixelmap
+ - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+ - glXCopyContext() could lead to segfaults
+ - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+ Changes:
+ - lots of C++ (g++) code clean-ups
+ - lots of T&L updates for the Radeon DRI driver
+ Known bugs:
+ - mipmap LOD computation (fixed for Mesa 4.1)
+
+
+4.0.4 October 3, 2002
+ New:
+ - GL_NV_texture_rectangle extension
+ - updated glext.h header (version 17)
+ - updated DOS driver (Daniel Borca)
+ - updated BeOS R5 driver (Philippe Houdoin)
+ - added GL_IBM_texture_mirror_repeat
+ - glxinfo now takes -l option to print interesting OpenGL limits info
+ - GL_MESA_ycbcr_texture extension
+ - GL_APPLE_client_storage extension (for some DRI drivers only)
+ - GL_MESA_pack_invert extension
+ Bug fixes:
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx MESA_GLX_FX=window (render to window) didn't work
+ - fixed memory leak in wglCreateContest (Karl Schultz)
+ - define GLAPIENTRY and GLAPI if undefined in glu.h
+ - wglGetProcAddress didn't handle all API functions
+ - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+ - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+ - error checking in compressed tex image functions had some glitches
+ - fixed AIX compile problem in src/config.c
+ - glGetTexImage was using pixel unpacking instead of packing params
+ - auto-mipmap generation for cube maps was incorrect
+ Changes:
+ - max texture units reduced to six to accomodate texture rectangles
+ - removed unfinished GL_MESA_sprite_point extension code
+
+
+4.1 October 29, 2002
+ New:
+ - GL_NV_vertex_program extension
+ - GL_NV_vertex_program1_1 extension
+ - GL_ARB_window_pos extension
+ - GL_ARB_depth_texture extension
+ - GL_ARB_shadow extension
+ - GL_ARB_shadow_ambient extension
+ - GL_EXT_shadow_funcs extension
+ - GL_ARB_point_parameters extension
+ - GL_ARB_texture_env_crossbar
+ - GL_NV_point_sprite extension
+ - GL_NV_texture_rectangle extension
+ - GL_EXT_multi_draw_arrays extension
+ - GL_EXT_stencil_two_side extension
+ - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+ - GL_ATI_texture_mirror_once extension (Ian Romanick)
+ - massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+ - faster software texturing in some cases (i.e. trilinear filtering)
+ - new OSMesaGetProcAddress() function
+ - more blend modes implemented with MMX code (Jose Fonseca)
+ - added glutGetProcAddress() to GLUT
+ - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+ - pbinfo and pbdemo PBuffer programs
+ - glxinfo -v prints transprent pixel info (Gerd Sussner)
+ Bug fixes:
+ - better mipmap LOD computation (prevents excessive blurriness)
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - fixed divide by zero error in NURBS tessellator (Jon Perry)
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx/glide driver render-to-window feature was broken
+ - added missing GLX_TRANSPARENT_RGB token to glx.h
+ - fixed error checking related to paletted textures
+ - fixed reference count error in glDeleteTextures (Randy Fayan)
+ Changes:
+ - New spec file and Python code to generate some GL dispatch files
+ - Glide driver defaults to "no" with autoconf/automake
+ - updated demos/stex3d with new options
+
+
+5.0 November 13, 2002
+ New:
+ - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+ - removed some overlooked debugging code
+ - glxinfo updated to support GLX_ARB_multisample
+ - GLUT now support GLX_ARB_multisample
+ - updated DOS driver (Daniel Borca)
+ Bug fixes:
+ - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+ - fixed potential bug in _mesa_align_malloc/calloc()
+ - fixed missing triangle bug when running vertex programs
+ - fixed a few HPUX compilation problems
+ - FX (Glide) driver didn't compile
+ - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+ - a few EXT functions, like glGenTexturesEXT, were no-ops
+ - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+ glMultiDrawArrays and glMultiDrawElements were missing
+ - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+ - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+ - fixed one-bit error in point/line fragment Z calculation
+ - fixed potential segfault in fakeglx code
+ - fixed color overflow problem in DOT3 texture env mode
+
+
+5.0.1 March 30, 2003
+ New:
+ - DOS driver updates from Daniel Borca
+ - updated GL/gl_mangle.h file (Bill Hoffman)
+ Bug fixes:
+ - auto mipmap generation for cube maps was broken (bug 641363)
+ - writing/clearing software alpha channels was unreliable
+ - minor compilation fixes for OS/2 (Evgeny Kotsuba)
+ - fixed some bad assertions found with shadowtex demo
+ - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
+ - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
+ - fixed potential segfault in texture object validation (bug 659012)
+ - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
+ - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
+ - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
+ - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
+ - fixed compilation problem on Solaris7/x86 (bug 536406)
+ - fixed prefetch bug in 3DNow! code (Felix Kuhling)
+ - fixed NeXT build problem (FABSF macro)
+ - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
+ - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
+ - AA line and triangle Z values are now rounded, not truncated
+ - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
+ - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
+ - fixed a minor GL_COLOR_MATERIAL bug
+ - NV vertex program EXP instruction was broken
+ - glColorMask misbehaved with X window / pixmap rendering
+ - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
+ - attempt to fix GGI compilation problem when MesaDemos not present
+ - NV vertex program ARL-relative fetches didn't work
+ Changes:
+ - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
+ - updated winpos and pointblast demos to use ARB extensions
+ - disable SPARC normal transformation code (bug 673938)
+ - GLU fixes for OS/2 (Evgeny Kotsuba)
+
+
+5.0.2 September 5, 2003
+ Bug fixes:
+ - fixed texgen problem causing texcoord's Q to be zero (stex3d)
+ - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
+ - GL_CURRENT_MATRIX_NV query was wrong
+ - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
+ - GL_LIST_MODE query wasn't correct
+ - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
+ - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
+ - blended, wide lines didn't always work correctly (bug 711595)
+ - glVertexAttrib4svNV w component was always 1
+ - fixed bug in GL_IBM_rasterpos_clip (missing return)
+ - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
+ - a few Solaris compilation fixes
+ - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
+ - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
+ - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
+ - glFog() didn't clamp fog colors
+ - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
+ gl[Get]TexParameteri[v] functions
+ - fixed invalid memory references in glTexGen functions (bug 781602)
+ - integer-valued color arrays weren't handled correctly
+ - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
+ - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
+ Changes:
+ - build GLUT with -fexceptions so C++ apps propogate exceptions
+
+
+5.1 December 17, 2003
+ New:
+ - reorganized directory tree
+ - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+ - GL_ATI_texture_env_combine3 extension (Ian Romanick)
+ - GL_SGI_texture_color_table extension (Eric Plante)
+ - GL_NV_fragment_program extension
+ - GL_NV_light_max_exponent extension
+ - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
+ - GL_IBM_multimode_draw_arrays extension
+ - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
+ - new X86 feature detection code (Petr Sebor)
+ - less memory used for display lists and vertex buffers
+ - demo of per-pixel lighting with a fragment program (demos/fplight.c)
+ - new version (18) of glext.h header
+ - new spriteblast.c demo of GL_ARB_point_sprite
+ - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+ - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
+ Bug fixes:
+ - really enable OpenGL 1.4 features in DOS driver.
+ - fixed issues in glDrawPixels and glCopyPixels for very wide images
+ - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
+ - fixed some texgen bugs reported by Daniel Borca
+ - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
+ - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
+ - fixed RGBA blend enable bug (Ville Syrjala)
+ - glAccum is supposed to be a no-op in selection/feedback mode
+ - fixed texgen bug #597589 (John Popplewell)
+ Changes:
+ - dropped API trace feature (src/Trace/)
+ - documentation overhaul. merged with website content. more html.
+ - glxgears.c demo updated to use GLX swap rate extensions
+ - glTexImage1/2/3D now allows width/height/depth = 0
+ - disable SPARC asm code on Linux (bug 852204)
+
+
+6.0 January 16, 2004
+ New:
+ - full OpenGL 1.5 support
+ - updated GL/glext.h file to version 21
+ Changes:
+ - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
+ Bug fixes:
+ - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
+ clamping issue
+ - updated suno5-gcc configs
+ - glColor3 functions sometimes resulted in undefined alpha values
+ - fixed FP divide by zero error seen on VMS with xlockmore, others
+ - fixed vertex/fragment program debug problem (bug 873011)
+ - building on AIX with gcc works now
+ - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
+ - glDrawRangeElements tried to modify potentially read-only storage
+ - updated files for building on Windows
+
+
+6.0.1 April 2, 2004
+ New:
+ - upgraded glext.h to version 22
+ - new build targets (Dan Schikore)
+ - new linux-x86-opteron build target (Heath Feather)
+ Bug fixes:
+ - glBindProgramARB didn't update all necessary state
+ - fixed build problems on OpenBSD
+ - omit CVS directories from tarballs
+ - glGetTexImage(GL_COLOR_INDEX) was broken
+ - fixed an infinite loop in t&l module
+ - silenced some valgrind warnings about using unitialized memory
+ - fixed some compilation/link glitches on IRIX (Mike Stephens)
+ - glBindProgram wasn't getting compiled into display lists
+ - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
+ - two-sided lighting and vertex program didn't work (bug 887330)
+ - stores to program parameter registers in vertex state programs
+ didn't work.
+ - fixed glOrtho bug found with gcc 3.2.2 (RH9)
+ - glXCreateWindow() wasn't fully implemented (bug 890894)
+ - generic vertex attribute arrays didn't work in display lists
+ - vertex buffer objects' default usage and access fields were wrong
+ - glDrawArrays with start!=0 was broken
+ - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
+ - linux-osmesa16-static config didn't work
+ - fixed a few color index rendering problems (bug 910687)
+ - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
+ - OSMesa RGB and BGR modes were broken
+ - glProgramStringARB mistakenly required a null-terminated string
+ - fragment program XPD instruction was incorrect
+ - glGetMaterial() didn't work reliably
+ - ARB_fragment_program KIL instruction was incorrect
+
+
+6.1 August 18, 2004
+ New:
+ - Revamped Makefile system
+ - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+ - internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
+ - updated glext.h to version 24 and glxext.h to version 6
+ - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
+ - updated BeOS support (Philippe Houdoin)
+ Changes:
+ - fragment fog interpolation is perspective corrected now
+ - new glTexImage code, much cleaner, may be a bit faster
+ Bug fixes:
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work
+ - frag prog TEX instruction no longer incorrectly divides s,t,r by q
+ - ARB frag prog TEX and TEXP instructions now use LOD=0
+ - glTexEnviv in display lists didn't work
+ - glRasterPos didn't do texgen or apply texture matrix
+ - GL_DOUBLE-valued vertex arrays were broken in some cases
+ - fixed texture rectangle edge/border sampling bugs
+ - sampling an incomplete texture in a fragment program would segfault
+ - glTexImage was missing a few error checks
+ - fixed some minor glGetTexParameter glitches
+ - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+ - fragment program writes to RC/HC register were broken
+ - fixed a few glitches in GL_HP_occlusion_test extension
+ - glBeginQueryARB and glEndQueryARB didn't work inside display lists
+ - vertex program state references were broken
+ - fixed triangle color interpolation bug on AIX (Shane Blackett)
+ - fixed a number of minor memory leaks (bug #1002030)
+
+
+6.2 October 2, 2004
+ New:
+ - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
+ - updated Doxygen support (Jose Fonseca)
+ Changes:
+ - some GGI driver updates (Christoph Egger, bug 1025977)
+ Bug fixes:
+ - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
+ - fixed a few compilation issues on IRIX
+ - fixed a matrix classification bug (reported by Wes Bethel)
+ - we weren't reseting the vertex/fragment program error state
+ before parsing (Dave Reveman)
+ - adjust texcoords for sampling texture rectangles (Dave Reveman)
+ - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+ - repeated calls to glDeleteTexture(t) could lead to a crash
+ - fixed potential ref count bugs in VBOs and vertex/fragment programs
+ - spriteblast demo didn't handle window size changes correctly
+ - glTexSubImage didn't handle pixels=NULL correctly for PBOs
+ - fixed color index mode glDrawPixels bug (Karl Schultz)
+
+
+6.2.1 December 9, 2004
+ Bug fixes:
+ - don't apply regular fog or color sum when using a fragment program
+ - glProgramEnvParameter4fARB always generated an error on
+ GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
+ - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
+ - fixed width/height mix-up in glSeparableFilter2D()
+ - fixed regression in glCopyPixels + convolution
+ - glReadPixels from a clipped front color buffer didn't always work
+ - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
+ - Attempting queries/accesses of VBO 0 weren't detected as errors
+ - paletted textures failed if the palette had fewer than 256 entries
+ Changes:
+ - fixed a bunch of compiler warnings found with gcc 3.4
+ - bug reports should to go bugzilla.freedesktop.org
+
+
+6.3 July 20, 2005
+ New:
+ - GL_EXT_framebuffer_object extension
+ - GL_ARB_draw_buffers extension
+ - GL_ARB_pixel_buffer_object extension
+ - GL_OES_read_format extension (Ian Romanick)
+ - DirectFB driver (Claudio Ciccani)
+ - x86_64 vertex transformation code (Mikko T.)
+ - Updated GL/glext.h to version 29
+ Changes:
+ - added -stereo option for glxgears demo (Jacek Rosik)
+ - updated the PBuffer demo code in xdemos/ directory
+ - glDeleteTextures/Programs/Buffers() now makes the object ID
+ available for immediate re-use
+ - assorted 64-bit clean-ups fixes (x86_64 and Win64)
+ - lots of internal changes for GL_EXT_framebuffer_object
+ Bug fixes:
+ - some functions didn't support PBO functionality
+ - glGetTexImage didn't convert color index images to RGBA as required
+ - fragment program texcoords were sometimes wrong for points and lines
+ - fixed problem with negative dot product in arbfplight, fplight demos
+ - fixed bug in perspective correction of antialiased, textured lines
+ - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+ - fixed a couple per-pixel fog bugs (Soju Matsumoto)
+ - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+ - fixed float parsing bug in ARB frag/vert programs (bug 2520)
+ - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+ - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+ - glXChooseFBConfig() crashed if attribList pointer was NULL
+ - program state.light[n].spot.direction.w was wrong value (bug 3083)
+ - fragment program fog option required glEnable(GL_FOG) - wrong.
+ - glColorTable() could produce a Mesa implementation error (bug 3135)
+ - RasterPos could get corrupted by color index rendering path
+ - Removed bad XTranslateCoordinates call when rendering to Pixmaps
+ - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+ - fixed a few Darwin compilation problems
+
+
+6.3.1
+ This was an intermediate release for X.org which wasn't otherwise released.
+
+
+6.3.2 August 19, 2005
+ New:
+ - The distribution now includes the DRI drivers and GLX code
+ Changes:
+ - Made the DRI "new" driver interface standard, remove old code
+ Bug fixes:
+ - GL_ARB_vertex/fragment_shader were mistakenly listed in the
+ extensions string
+ - negative relative addressing in vertex programs was broken
+ - update/fix SPARC assembly code for vertex transformation
+ - fixed memory leak when freeing GLX drawables/renderbuffers
+ - fixed display list memory leak
+ - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
+ - wglGetProcAddress() didn't handle wgl-functions
+ - fixed glxext.h cross-compile issue (Colin Harrison)
+ - assorted DRI driver fixes
+
+
+6.4 October 24, 2005
+ New:
+ - Added a fast XOR line drawing function in Xlib driver
+ - Added support for GL_ARB_texture_mirrored_repeat to savage
+ driver (supported only on Savage4 hardware).
+ Changes:
+ - Mesa now packaged in three parts: Library, Demos and GLUT
+ Bug fixes:
+ - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
+ - Some files were present multiple times in the 6.3.2 tarballs
+ - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
+ - glxgears_fbconfig demo didn't work (bug 4237)
+ - fixed bug when bilinear sampling 2d textures with borders
+ - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
+ - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
+ - fixed a few problems with proxy color tables (bug 4270)
+ - fixed precision problem in Z clearing (bug 4395)
+ - glBitmap, glDraw/CopyPixels mistakenly generated selection hits
+ - fixed potential segfault caused by reading pixels outside
+ of renderbuffer bounds
+ - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
+ - fixed memory corruption bug involving software alpha buffers
+ - glReadPixels clipped by window bounds was sometimes broken
+ - glDraw/CopyPixels of stencil data ignored the stencil write mask
+ - glReadPixels from a texture bound to a framebuffer object didn't work
+ - glIsRender/FramebufferEXT weren't totally correct
+ - fixed a number of point size attenuation/fade bugs
+ - fixed glFogCoord bug 4729
+ - GLX encoding for transpose matrix functions was broken
+ - fixed broken fragment program KIL and SWZ instructions
+ - fragment programs that wrote result.depth.z didn't work
+
+
+6.4.1 November 30, 2005
+ Bug fixes:
+ - redefining a vertex program string didn't take effect in TNL module
+ - fixed occasional segfault upon vertex/fragment parsing error
+ - vertex program LIT instruction didn't handle 0^0=1 correctly
+ - fragment program fog option didn't work with glDrawPixels, glBitmap
+ - USE_MGL_NAMESPACE didn't work for x86-64
+ - OSMesa demos were missing from previous release tarballs
+ - fixed problem with float->ushort conversion in glClear (bug 4992)
+ - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
+ - popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
+ - fixed occasional triangle color interpolation problem on VMS
+ - work around invalid free() call (bug 5131)
+ - fixed BSD X server compilation problem by including stdint.h
+
+
+6.4.2 February 2, 2006
+ New:
+ - added OSMesaColorClamp() function/feature
+ - added wglGetExtensionStringARB() function
+ Bug fixes:
+ - fixed some problems when building on Windows
+ - GLw header files weren't installed by installmesa script (bug 5396)
+ - GL/glfbdev.h file was missing from tarballs
+ - fixed TNL initialization bug which could lead to crash (bug 5791)
+
+
+6.5 March 31, 2006
+ New:
+ - OpenGL Shading Language support through GL_ARB_shader_objects,
+ GL_ARB_shading_language_100, GL_ARB_vertex_shader and
+ GL_ARB_fragment_shader (done by Michal Krol)
+ - GL_EXT_packed_depth_stencil extension
+ - GL_EXT_timer_query extension
+ - GL_EXT_framebuffer_blit extension
+ - GL_ARB_half_float_pixel
+ - reflect demo improved to support multiple windows
+ - singlebuffer demo (shows no/little-flicker single-buffered rendering)
+ - r200: enable GL_ARB_texture_env_crossbar, separate the texture
+ sampling unit bits from the texture env combine enable bits
+ - r200: add support for GL_ATI_fragment_shader
+ - added fast XOR-mode line drawing optimization
+ - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
+ and GL_EXT_fog_coord
+ - MESA_GLX_ALPHA_BITS env var for xlib driver
+ - many DRI driver updates (including screen rotation support
+ for the Intel DRI driver)
+ Changes:
+ - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
+ - removed GL_SGIX/SGIS_pixel_texture extensions
+ Bug fixes:
+ - fixed glxcontextmodes.c datatype problem (bug 5835)
+ - fixed aix-gcc build/install bugs (bug 5874)
+ - fixed some bugs in texture env program generation
+ - glXCopyContext() didn't handle texture object bindings properly
+ - glXCopyContext() didn't copy all lighting state
+ - fixed FreeBSD config (Pedro Giffuni)
+ - fixed some minor framebuffer object bugs
+ - replaced dprintf() with _glu_printf() in GLU (bug 6244)
+ - fixed a number of thread safety bugs/regressions
+ - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
+ - paletted texturing was broken w/ floating point palettes (K. Schultz)
+ - lots of assorted framebuffer object bug fixes
+
+6.5.1 August 31, 2006
+ New:
+ - Intel i965 DRI driver
+ - GL_APPLE_vertex_array_object extension (Ian Romanick)
+ - GL_EXT_texture_sRGB extension
+ - GL_EXT_gpu_program_parameters (Ian Romanick)
+ - "engine" demo
+ - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
+ - many updates to the DRI drivers
+ Changes:
+ - The glVertexAttribARB functions no longer alias the conventional
+ vertex attributes.
+ - glxinfo program prints more info with -l option
+ - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
+ compatible, in terms of glBindProgramARB()
+ Bug fixes:
+ - fixed broken texture border handling for depth textures (bug 6498)
+ - removed the test for duplicated framebuffer attachments, per
+ version 117 of the GL_EXT_framebuffer_object specification
+ - fixed a few render-to-texture bugs, including render to depth texture
+ - clipping of lines against user-defined clip planes was broken (6512)
+ - assembly language dispatch for SPARC was broken (bug 6484)
+ - assorted compilation fixes on various Unix platforms (Dan Schikore)
+ - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
+ - assorted minor fixes for 16 and 32 bit/channel modes
+ - fixed assorted bugs in texture compression paths
+ - fixed indirect rendering vertex array crashes (bug 6863)
+ - glDrawPixels GL_INDEX_OFFSET didn't always work
+ - fixed convolution memory leak (bug 7077)
+ - rectangular depth textures didn't work
+ - invalid mode to glBegin didn't generate an error (bug 7142)
+ - 'normalized' parameter to glVertexAttribPointerARB didn't work
+ - disable bogus GLX_SGI_video_sync extension in xlib driver
+ - fixed R128 driver locking bug (Martijn van Oosterhout)
+ - using evaluators with vertex programs caused crashes (bug 7564)
+ - fragment.position wasn't set correctly for point/line primitives
+ - fixed parser bug for scalar sources for GL_NV_fragment_program
+ - max fragment program length was incorrectly 128, now 1024
+ - writes to result.depth in fragment programs weren't clamped to [0,1]
+ - fixed potential dangling pointer bug in glBindProgram()
+ - fixed some memory leaks (and potential crashes) in Xlib driver
diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html
index df0e72652..b2cbf17b4 100644
--- a/mesalib/docs/devinfo.html
+++ b/mesalib/docs/devinfo.html
@@ -1,220 +1,221 @@
-<HTML>
-
-<TITLE>Development Notes</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Development Notes</H1>
-
-
-<H2>Adding Extentions</H2>
-
-<p>
-To add a new GL extension to Mesa you have to do at least the following.
-
-<ul>
-<li>
- If glext.h doesn't define the extension, edit include/GL/gl.h and add
- code like this:
- <pre>
- #ifndef GL_EXT_the_extension_name
- #define GL_EXT_the_extension_name 1
- /* declare the new enum tokens */
- /* prototype the new functions */
- /* TYPEDEFS for the new functions */
- #endif
- </pre>
-</li>
-<li>
- In the src/mesa/glapi/ directory, add the new extension functions and
- enums to the gl_API.xml file.
- Then, a bunch of source files must be regenerated by executing the
- corresponding Python scripts.
-</li>
-<li>
- Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
-</li>
-<li>
- Update the <code>extensions.c</code> file.
-</li>
-<li>
- From this point, the best way to proceed is to find another extension,
- similar to the new one, that's already implemented in Mesa and use it
- as an example.
-</li>
-<li>
- If the new extension adds new GL state, the functions in get.c, enable.c
- and attrib.c will most likely require new code.
-</li>
-</ul>
-
-
-
-<H2>Coding Style</H2>
-
-<p>
-Mesa's code style has changed over the years. Here's the latest.
-</p>
-
-<p>
-Comment your code! It's extremely important that open-source code be
-well documented. Also, strive to write clean, easily understandable code.
-</p>
-
-<p>
-3-space indentation
-</p>
-
-<p>
-If you use tabs, set them to 8 columns
-</p>
-
-<p>
-Brace example:
-</p>
-<pre>
- if (condition) {
- foo;
- }
- else {
- bar;
- }
-</pre>
-
-<p>
-Here's the GNU indent command which will best approximate my preferred style:
-</p>
-<pre>
- indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
-</pre>
-
-
-<p>
-Local variable name example: localVarName (no underscores)
-</p>
-
-<p>
-Constants and macros are ALL_UPPERCASE, with _ between words
-</p>
-
-<p>
-Global variables are not allowed.
-</p>
-
-<p>
-Function name examples:
-</p>
-<pre>
- glFooBar() - a public GL entry point (in glapi_dispatch.c)
- _mesa_FooBar() - the internal immediate mode function
- save_FooBar() - retained mode (display list) function in dlist.c
- foo_bar() - a static (private) function
- _mesa_foo_bar() - an internal non-static Mesa function
-</pre>
-
-
-<H2>Making a New Mesa Release</H2>
-
-<p>
-These are the instructions for making a new Mesa release.
-</p>
-
-<H3>Get latest source files</H3>
-<p>
-Use git to get the latest Mesa files from the git repository, from whatever
-branch is relevant.
-</p>
-
-
-<H3>Verify and update version info</H3>
-<p>
-Create/edit the docs/relnotes-x.y.html file to document what's new in the release.
-Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>.
-</p>
-
-<p>
-Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
-configs/default.
-Also update the VERSION line in the top-level Makefile.
-</p>
-
-<p>
-Make sure the values in src/mesa/main/version.h are correct.
-</p>
-
-<p>
-Update the docs/news.html file and docs/download.html files.
-</p>
-
-<p>
-Check in all updates to git.
-</p>
-
-<p>
-Tag the files with the release name (in the form <b>mesa_X_Y</b>)
-with: <code>git tag -a mesa_X_Y</code>
-Then: <code>git push origin mesa_X_Y</code>
-</p>
-
-
-<H3>Make the tarballs</H3>
-<p>
-Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example,
-<code>ln -s Mesa Mesa-7.5</code>
-This is needed in order to make a correct tar file in the next step.
-</p>
-
-<p>
-Make the distribution files. From inside the Mesa directory:
-<pre>
- make tarballs
-</pre>
-
-<p>
-After the tarballs are created, the md5 checksums for the files will
-be computed.
-Add them to the docs/relnotes-X.Y.html file.
-</p>
-
-<p>
-Copy the distribution files to a temporary directory, unpack them,
-compile everything, and run some demos to be sure everything works.
-</p>
-
-<H3>Update the website and announce the release</H3>
-<p>
-Follow the directions on SourceForge for creating a new "release" and
-uploading the tarballs.
-</p>
-
-<p>
-Basically, to upload the tarball files with:
-<br>
-<code>
-rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
-</code>
-</p>
-
-<p>
-Update the web site by copying the docs/ directory's files to
-/home/users/b/br/brianp/mesa-www/htdocs/ with:
-<br>
-<code>
-sftp USERNAME,mesa3d@web.sourceforge.net
-</code>
-</p>
-
-<p>
-Make an announcement on the mailing lists:
-<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
-<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
-and
-<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
-</p>
-
-
-
-</body>
-</html>
+<HTML>
+
+<TITLE>Development Notes</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Development Notes</H1>
+
+
+<H2>Adding Extentions</H2>
+
+<p>
+To add a new GL extension to Mesa you have to do at least the following.
+
+<ul>
+<li>
+ If glext.h doesn't define the extension, edit include/GL/gl.h and add
+ code like this:
+ <pre>
+ #ifndef GL_EXT_the_extension_name
+ #define GL_EXT_the_extension_name 1
+ /* declare the new enum tokens */
+ /* prototype the new functions */
+ /* TYPEDEFS for the new functions */
+ #endif
+ </pre>
+</li>
+<li>
+ In the src/mesa/glapi/ directory, add the new extension functions and
+ enums to the gl_API.xml file.
+ Then, a bunch of source files must be regenerated by executing the
+ corresponding Python scripts.
+</li>
+<li>
+ Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
+</li>
+<li>
+ Update the <code>extensions.c</code> file.
+</li>
+<li>
+ From this point, the best way to proceed is to find another extension,
+ similar to the new one, that's already implemented in Mesa and use it
+ as an example.
+</li>
+<li>
+ If the new extension adds new GL state, the functions in get.c, enable.c
+ and attrib.c will most likely require new code.
+</li>
+</ul>
+
+
+
+<H2>Coding Style</H2>
+
+<p>
+Mesa's code style has changed over the years. Here's the latest.
+</p>
+
+<p>
+Comment your code! It's extremely important that open-source code be
+well documented. Also, strive to write clean, easily understandable code.
+</p>
+
+<p>
+3-space indentation
+</p>
+
+<p>
+If you use tabs, set them to 8 columns
+</p>
+
+<p>
+Brace example:
+</p>
+<pre>
+ if (condition) {
+ foo;
+ }
+ else {
+ bar;
+ }
+</pre>
+
+<p>
+Here's the GNU indent command which will best approximate my preferred style:
+</p>
+<pre>
+ indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
+</pre>
+
+
+<p>
+Local variable name example: localVarName (no underscores)
+</p>
+
+<p>
+Constants and macros are ALL_UPPERCASE, with _ between words
+</p>
+
+<p>
+Global variables are not allowed.
+</p>
+
+<p>
+Function name examples:
+</p>
+<pre>
+ glFooBar() - a public GL entry point (in glapi_dispatch.c)
+ _mesa_FooBar() - the internal immediate mode function
+ save_FooBar() - retained mode (display list) function in dlist.c
+ foo_bar() - a static (private) function
+ _mesa_foo_bar() - an internal non-static Mesa function
+</pre>
+
+
+<H2>Making a New Mesa Release</H2>
+
+<p>
+These are the instructions for making a new Mesa release.
+</p>
+
+<H3>Get latest source files</H3>
+<p>
+Use git to get the latest Mesa files from the git repository, from whatever
+branch is relevant.
+</p>
+
+
+<H3>Verify and update version info</H3>
+<p>
+Create/edit the docs/relnotes-x.y.html file to document what's new in the release.
+Add the new relnotes-x.y.html file to <a href="relnotes.html">relnotes.html</a>.
+</p>
+
+<p>
+Update the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
+configs/default.
+Also update the VERSION line in the top-level Makefile.
+</p>
+
+<p>
+Make sure the values in src/mesa/main/version.h are correct.
+</p>
+
+<p>
+Update docs/news.html.
+</p>
+
+<p>
+Check in all updates to git.
+</p>
+
+<p>
+Tag the files with the release name (in the form <b>mesa_X_Y</b>)
+with: <code>git tag -a mesa_X_Y</code>
+Then: <code>git push origin mesa_X_Y</code>
+</p>
+
+
+<H3>Make the tarballs</H3>
+<p>
+Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example,
+<code>ln -s Mesa Mesa-7.5</code>
+This is needed in order to make a correct tar file in the next step.
+</p>
+
+<p>
+Make the distribution files. From inside the Mesa directory:
+<pre>
+ make tarballs
+</pre>
+
+<p>
+After the tarballs are created, the md5 checksums for the files will
+be computed.
+Add them to the docs/relnotes-X.Y.html file.
+</p>
+
+<p>
+Copy the distribution files to a temporary directory, unpack them,
+compile everything, and run some demos to be sure everything works.
+</p>
+
+<H3>Update the website and announce the release</H3>
+<p>
+Follow the directions on SourceForge for creating a new "release" and
+uploading the tarballs.
+</p>
+
+<p>
+Basically, to upload the tarball files with:
+<br>
+<code>
+rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
+</code>
+</p>
+
+<p>
+Update the web site by copying the docs/ directory's files to
+/home/users/b/br/brianp/mesa-www/htdocs/ with:
+<br>
+<code>
+sftp USERNAME,mesa3d@web.sourceforge.net
+</code>
+</p>
+
+<p>
+Make an announcement on the mailing lists:
+
+<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
+<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
+and
+<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
+</p>
+
+
+
+</body>
+</html>
diff --git a/mesalib/docs/egl.html b/mesalib/docs/egl.html
index d38f2dd7b..28ade1567 100644
--- a/mesalib/docs/egl.html
+++ b/mesalib/docs/egl.html
@@ -1,308 +1,323 @@
-<html>
-
-<title>Mesa EGL</title>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<body>
-
-<h1>Mesa EGL</h1>
-
-<p>The current version of EGL in Mesa implements EGL 1.4. More information
-about EGL can be found at
-<a href="http://www.khronos.org/egl/" target="_parent">
-http://www.khronos.org/egl/</a>.</p>
-
-<p>The Mesa's implementation of EGL uses a driver architecture. The main
-library (<code>libEGL</code>) is window system neutral. It provides the EGL
-API entry points and helper functions for use by the drivers. Drivers are
-dynamically loaded by the main library and most of the EGL API calls are
-directly dispatched to the drivers.</p>
-
-<p>The driver in use decides the window system to support. For drivers that
-support hardware rendering, there are usually multiple drivers supporting the
-same window system. Each one of of them supports a certain range of graphics
-cards.</p>
-
-<h2>Build EGL</h2>
-
-<ol>
-<li>
-<p>Run <code>configure</code> with the desired state trackers and enable
-the Gallium driver for your hardware. For example</p>
-
-<pre>
- $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel
-</pre>
-
-<p>The main library and OpenGL is enabled by default. The first option enables
-<a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The <code>egl</code> state
-tracker is needed by a number of EGL drivers. EGL drivers will be covered
-later. The <a href="openvg.html">vega state tracker</a> provides OpenVG
-1.x.</p>
-</li>
-
-<li>Build and install Mesa as usual.</li>
-</ol>
-
-<p>In the given example, it will build and install <code>libEGL</code>,
-<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
-<code>libOpenVG</code>, and one or more EGL drivers.</p>
-
-<h3>Configure Options</h3>
-
-<p>There are several options that control the build of EGL at configuration
-time</p>
-
-<ul>
-<li><code>--enable-egl</code>
-
-<p>By default, EGL is enabled. When disabled, the main library and the drivers
-will not be built.</p>
-
-</li>
-
-<li><code>--with-egl-driver-dir</code>
-
-<p>The directory EGL drivers should be installed to. If not specified, EGL
-drivers will be installed to <code>${libdir}/egl</code>.</p>
-
-</li>
-
-<li><code>--with-egl-platforms</code>
-
-<p>List the platforms (window systems) to support. Its argument is a comma
-seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
-the platforms a driver may support. The first listed platform is also used by
-the main library to decide the native platform: the platform the EGL native
-types such as <code>EGLNativeDisplayType</code> or
-<code>EGLNativeWindowType</code> defined for.</p>
-
-<p>The available platforms are <code>x11</code>, <code>drm</code>,
-<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
-only be built with SCons.</p>
-
-</li>
-
-<li><code>--with-state-trackers</code>
-
-<p>The argument is a comma separated string. It is usually used to specify the
-rendering APIs, such as OpenVG, to build. But it is also used to specify
-<code>egl</code> state tracker that <code>egl_gallium</code> depends on.</p>
-
-</li>
-
-<li><code>--enable-gles-overlay</code>
-
-<p>OpenGL and OpenGL ES are not controlled by
-<code>--with-state-trackers</code>. OpenGL is always built. To build OpenGL
-ES, this option must be explicitly given.</p>
-
-</li>
-
-<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
-
-<p>Unlike <code>--enable-gles-overlay</code>, which builds one library for each
-rendering API, these options enable OpenGL ES support in OpenGL. The result is
-one big library that supports multiple APIs.</p>
-
-</li>
-
-</ul>
-
-<h2>Use EGL</h2>
-
-<h3>Demos</h3>
-
-<p>There are demos for the client APIs supported by EGL. They can be found in
-mesa/demos repository.</p>
-
-<h3>Environment Variables</h3>
-
-<p>There are several environment variables that control the behavior of EGL at
-runtime</p>
-
-<ul>
-<li><code>EGL_DRIVERS_PATH</code>
-
-<p>By default, the main library will look for drivers in the directory where
-the drivers are installed to. This variable specifies a list of
-colon-separated directories where the main library will look for drivers, in
-addition to the default directory. This variable is ignored for setuid/setgid
-binaries.</p>
-
-</li>
-
-<li><code>EGL_DRIVER</code>
-
-<p>This variable specifies a full path to an EGL driver and it forces the
-specified EGL driver to be loaded. It comes in handy when one wants to test a
-specific driver. This variable is ignored for setuid/setgid binaries.</p>
-
-<p><code>egl_gallium</code> dynamically loads hardware drivers and client API
-modules found in <code>EGL_DRIVERS_PATH</code>. Thus, specifying this variable
-alone is not sufficient for <code>egl_gallium</code> for uninstalled build.</p>
-
-</li>
-
-<li><code>EGL_PLATFORM</code>
-
-<p>This variable specifies the native platform. The valid values are the same
-as those for <code>--with-egl-platforms</code>. When the variable is not set,
-the main library uses the first platform listed in
-<code>--with-egl-platforms</code> as the native platform</p>
-
-</li>
-
-<li><code>EGL_LOG_LEVEL</code>
-
-<p>This changes the log level of the main library and the drivers. The valid
-values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
-<code>fatal</code>.</p>
-
-</li>
-
-<li><code>EGL_SOFTWARE</code>
-
-<p>For drivers that support both hardware and software rendering, setting this
-variable to true forces the use of software rendering.</p>
-
-</li>
-</ul>
-
-<h2>EGL Drivers</h2>
-
-<ul>
-<li><code>egl_gallium</code>
-
-<p>This driver is based on Gallium3D. It supports all rendering APIs and
-hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
-The supported platforms are X11, KMS, FBDEV, and GDI.</p>
-
-</li>
-
-<li><code>egl_glx</code>
-
-<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
-the EGL API. It supports both direct and indirect rendering when the GLX does.
-It is accelerated when the GLX is. As such, it cannot provide functions that
-is not available in GLX or GLX extensions.</p>
-</li>
-
-<li><code>egl_dri2</code>
-
-<p>This driver supports the X Window System as its window system. It functions
-as a DRI2 driver loader. Unlike <code>egl_glx</code>, it has no dependency on
-<code>libGL</code>. It talks to the X server directly using DRI2 protocol.</p>
-
-</li>
-<li><code>egl_dri</code>
-
-<p>This driver lacks maintenance and does <em>not</em> build. It is similiar
-to <code>egl_dri2</code> in that it functions as a DRI(1) driver loader. But
-unlike <code>egl_dri2</code>, it supports Linux framebuffer devices as its
-window system and supports EGL_MESA_screen_surface extension. As DRI1 drivers
-are phasing out, it might eventually be replaced by <code>egl_dri2</code>.</p>
-
-</li>
-</ul>
-
-<h2>Developers</h2>
-
-<p>The sources of the main library and the classic drivers can be found at
-<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
-be found at <code>src/gallium/state_trackers/egl/</code>.</p>
-
-<p>The suggested way to learn to write a EGL driver is to see how other drivers
-are written. <code>egl_glx</code> should be a good reference. It works in any
-environment that has GLX support, and it is simpler than most drivers.</p>
-
-<h3>Lifetime of Display Resources</h3>
-
-<p>Contexts and surfaces are examples of display resources. They might live
-longer than the display that creates them.</p>
-
-<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
-display resources should be destroyed. Similarly, when a thread is released
-throught <code>eglReleaseThread</code>, all current display resources should be
-released. Another way to destory or release resources is through functions
-such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
-
-<p>When a resource that is current to some thread is destroyed, the resource
-should not be destroyed immediately. EGL requires the resource to live until
-it is no longer current. A driver usually calls
-<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
-(current) to any thread in the destroy callbacks. If it is still bound, the
-resource is not destroyed.</p>
-
-<p>The main library will mark destroyed current resources as unlinked. In a
-driver's <code>MakeCurrent</code> callback,
-<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
-released resource is linked to a display. If it is not, the last reference to
-the resource is removed and the driver should destroy the resource. But it
-should be careful here because <code>MakeCurrent</code> might be called with an
-uninitialized display.</p>
-
-<p>This is the only mechanism provided by the main library to help manage the
-resources. The drivers are responsible to the correct behavior as defined by
-EGL.</p>
-
-<h3><code>EGL_RENDER_BUFFER</code></h3>
-
-<p>In EGL, the color buffer a context should try to render to is decided by the
-binding surface. It should try to render to the front buffer if the binding
-surface has <code>EGL_RENDER_BUFFER</code> set to
-<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
-surface with <code>EGL_RENDER_BUFFER</code> set to
-<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
-buffer. However, the context is allowed to make the final decision as to which
-color buffer it wants to or is able to render to.</p>
-
-<p>For pbuffer surfaces, the render buffer is always
-<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
-always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
-requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
-result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
-<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
-config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
-pbuffer surfaces.</p>
-
-<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
-single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
-is desirable that a driver allocates a private color buffer for each pbuffer
-surface created. If the window system the driver supports has native pbuffers,
-or if the native pixmaps have more than one color buffers, the driver should
-carefully attach the native color buffers to the EGL surfaces, re-route them if
-required.</p>
-
-<p>There is no defined behavior as to, for example, how
-<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
-now, it is desired that the draw buffer in a client API be fixed for pixmap and
-pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
-client API renders to the specified render buffer for pixmap and pbuffer
-surfaces.</p>
-
-<h3><code>EGLDisplay</code> Mutex</h3>
-
-The <code>EGLDisplay</code> will be locked before calling any of the dispatch
-functions (well, except for GetProcAddress which does not take an
-<code>EGLDisplay</code>). This guarantees that the same dispatch function will
-not be called with the sample display at the same time. If a driver has access
-to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
-should as well lock the display before using it.
-
-<h3>TODOs</h3>
-
-<ul>
-<li>Pass the conformance tests</li>
-<li>Reference counting in main library?</li>
-<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
-which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
-<code>libGLESv2.so</code> should an application link to? Bad things may happen
-when, say, an application is linked to <code>libGLESv2.so</code> and
-<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
-
-</ul>
-
-</body>
-</html>
+<html>
+
+<title>Mesa EGL</title>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<body>
+
+<h1>Mesa EGL</h1>
+
+<p>The current version of EGL in Mesa implements EGL 1.4. More information
+about EGL can be found at
+<a href="http://www.khronos.org/egl/" target="_parent">
+http://www.khronos.org/egl/</a>.</p>
+
+<p>The Mesa's implementation of EGL uses a driver architecture. The main
+library (<code>libEGL</code>) is window system neutral. It provides the EGL
+API entry points and helper functions for use by the drivers. Drivers are
+dynamically loaded by the main library and most of the EGL API calls are
+directly dispatched to the drivers.</p>
+
+<p>The driver in use decides the window system to support.</p>
+
+<h2>Build EGL</h2>
+
+<ol>
+<li>
+<p>Run <code>configure</code> with the desired client APIs and enable
+the driver for your hardware. For example</p>
+
+<pre>
+ $ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau
+</pre>
+
+<p>The main library and OpenGL is enabled by default. The first option above
+enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables
+<a href="openvg.html">OpenVG</a>.</p>
+
+</li>
+
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+<p>In the given example, it will build and install <code>libEGL</code>,
+<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
+<code>libOpenVG</code>, and one or more EGL drivers.</p>
+
+<h3>Configure Options</h3>
+
+<p>There are several options that control the build of EGL at configuration
+time</p>
+
+<ul>
+<li><code>--enable-egl</code>
+
+<p>By default, EGL is enabled. When disabled, the main library and the drivers
+will not be built.</p>
+
+</li>
+
+<li><code>--with-egl-driver-dir</code>
+
+<p>The directory EGL drivers should be installed to. If not specified, EGL
+drivers will be installed to <code>${libdir}/egl</code>.</p>
+
+</li>
+
+<li><code>--with-egl-platforms</code>
+
+<p>List the platforms (window systems) to support. Its argument is a comma
+seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
+the platforms a driver may support. The first listed platform is also used by
+the main library to decide the native platform: the platform the EGL native
+types such as <code>EGLNativeDisplayType</code> or
+<code>EGLNativeWindowType</code> defined for.</p>
+
+<p>The available platforms are <code>x11</code>, <code>drm</code>,
+<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
+only be built with SCons. Unless for special needs, the build system should
+select the right platforms automatically.</p>
+
+</li>
+
+<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
+
+<p>These options enable OpenGL ES support in OpenGL. The result is one big
+internal library that supports multiple APIs.</p>
+
+</li>
+
+<li><code>--enable-gles-overlay</code>
+
+<p>This option enables OpenGL ES as separate internal libraries. This is an
+alternative approach to enable OpenGL ES.</p>
+
+<p>This is only supported by <code>egl_gallium</code>. For systems using DRI
+drivers, <code>--enable-gles1</code> and <code>--enable-gles2</code> are
+suggested instead as all drivers will benefit.</p>
+
+</li>
+
+<li><code>--enable-openvg</code>
+
+<p>OpenVG must be explicitly enabled by this option.</p>
+
+</li>
+
+<li><code>--enable-gallium-egl</code>
+
+<p>Explicitly enable or disable <code>egl_gallium</code>.</p>
+
+</li>
+
+</ul>
+
+<h2>Use EGL</h2>
+
+<h3>Demos</h3>
+
+<p>There are demos for the client APIs supported by EGL. They can be found in
+mesa/demos repository.</p>
+
+<h3>Environment Variables</h3>
+
+<p>There are several environment variables that control the behavior of EGL at
+runtime</p>
+
+<ul>
+<li><code>EGL_DRIVERS_PATH</code>
+
+<p>By default, the main library will look for drivers in the directory where
+the drivers are installed to. This variable specifies a list of
+colon-separated directories where the main library will look for drivers, in
+addition to the default directory. This variable is ignored for setuid/setgid
+binaries.</p>
+
+</li>
+
+<li><code>EGL_DRIVER</code>
+
+<p>This variable specifies a full path to an EGL driver and it forces the
+specified EGL driver to be loaded. It comes in handy when one wants to test a
+specific driver. This variable is ignored for setuid/setgid binaries.</p>
+
+</li>
+
+<li><code>EGL_PLATFORM</code>
+
+<p>This variable specifies the native platform. The valid values are the same
+as those for <code>--with-egl-platforms</code>. When the variable is not set,
+the main library uses the first platform listed in
+<code>--with-egl-platforms</code> as the native platform.</p>
+
+<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
+create displays for non-native platforms. These extensions are usually used by
+applications that support non-native platforms. Setting this variable is
+probably required only for some of the demos found in mesa/demo repository.</p>
+
+</li>
+
+<li><code>EGL_LOG_LEVEL</code>
+
+<p>This changes the log level of the main library and the drivers. The valid
+values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
+<code>fatal</code>.</p>
+
+</li>
+
+<li><code>EGL_SOFTWARE</code>
+
+<p>For drivers that support both hardware and software rendering, setting this
+variable to true forces the use of software rendering.</p>
+
+</li>
+</ul>
+
+<h2>EGL Drivers</h2>
+
+<ul>
+<li><code>egl_dri2</code>
+
+<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
+It functions as a DRI driver loader. For <code>x11</code> support, it talks to
+the X server directly using (XCB-)DRI2 protocol.</p>
+
+<p>This driver can share DRI drivers with <code>libGL</code>.</p>
+
+</li>
+
+<li><code>egl_gallium</code>
+
+<p>This driver is based on Gallium3D. It supports all rendering APIs and
+hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
+The supported platforms are X11, DRM, FBDEV, and GDI.</p>
+
+<p>This driver comes with its own hardware drivers
+(<code>pipe_&lt;hw&gt;</code>) and client API modules
+(<code>st_&lt;api&gt;</code>).</p>
+
+</li>
+
+<li><code>egl_glx</code>
+
+<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
+the EGL API. It supports both direct and indirect rendering when the GLX does.
+It is accelerated when the GLX is. As such, it cannot provide functions that
+is not available in GLX or GLX extensions.</p>
+</li>
+</ul>
+
+<h2>Packaging</h2>
+
+<p>The ABI between the main library and its drivers are not stable. Nor is
+there a plan to stabilize it at the moment. Of the EGL drivers,
+<code>egl_gallium</code> has its own hardware drivers and client API modules.
+They are considered internal to <code>egl_gallium</code> and there is also no
+stable ABI between them. These should be kept in mind when packaging for
+distribution.</p>
+
+<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
+when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
+before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
+may either be disabled with <code>--disable-gallium-egl</code> or packaged
+separately.</p>
+
+<h2>Developers</h2>
+
+<p>The sources of the main library and the classic drivers can be found at
+<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
+be found at <code>src/gallium/state_trackers/egl/</code>.</p>
+
+<p>The suggested way to learn to write a EGL driver is to see how other drivers
+are written. <code>egl_glx</code> should be a good reference. It works in any
+environment that has GLX support, and it is simpler than most drivers.</p>
+
+<h3>Lifetime of Display Resources</h3>
+
+<p>Contexts and surfaces are examples of display resources. They might live
+longer than the display that creates them.</p>
+
+<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
+display resources should be destroyed. Similarly, when a thread is released
+throught <code>eglReleaseThread</code>, all current display resources should be
+released. Another way to destory or release resources is through functions
+such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
+
+<p>When a resource that is current to some thread is destroyed, the resource
+should not be destroyed immediately. EGL requires the resource to live until
+it is no longer current. A driver usually calls
+<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
+(current) to any thread in the destroy callbacks. If it is still bound, the
+resource is not destroyed.</p>
+
+<p>The main library will mark destroyed current resources as unlinked. In a
+driver's <code>MakeCurrent</code> callback,
+<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
+released resource is linked to a display. If it is not, the last reference to
+the resource is removed and the driver should destroy the resource. But it
+should be careful here because <code>MakeCurrent</code> might be called with an
+uninitialized display.</p>
+
+<p>This is the only mechanism provided by the main library to help manage the
+resources. The drivers are responsible to the correct behavior as defined by
+EGL.</p>
+
+<h3><code>EGL_RENDER_BUFFER</code></h3>
+
+<p>In EGL, the color buffer a context should try to render to is decided by the
+binding surface. It should try to render to the front buffer if the binding
+surface has <code>EGL_RENDER_BUFFER</code> set to
+<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
+surface with <code>EGL_RENDER_BUFFER</code> set to
+<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
+buffer. However, the context is allowed to make the final decision as to which
+color buffer it wants to or is able to render to.</p>
+
+<p>For pbuffer surfaces, the render buffer is always
+<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
+always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
+requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
+result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
+<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
+config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
+pbuffer surfaces.</p>
+
+<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
+single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
+is desirable that a driver allocates a private color buffer for each pbuffer
+surface created. If the window system the driver supports has native pbuffers,
+or if the native pixmaps have more than one color buffers, the driver should
+carefully attach the native color buffers to the EGL surfaces, re-route them if
+required.</p>
+
+<p>There is no defined behavior as to, for example, how
+<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
+now, it is desired that the draw buffer in a client API be fixed for pixmap and
+pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
+client API renders to the specified render buffer for pixmap and pbuffer
+surfaces.</p>
+
+<h3><code>EGLDisplay</code> Mutex</h3>
+
+The <code>EGLDisplay</code> will be locked before calling any of the dispatch
+functions (well, except for GetProcAddress which does not take an
+<code>EGLDisplay</code>). This guarantees that the same dispatch function will
+not be called with the sample display at the same time. If a driver has access
+to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
+should as well lock the display before using it.
+
+<h3>TODOs</h3>
+
+<ul>
+<li>Pass the conformance tests</li>
+<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
+which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
+<code>libGLESv2.so</code> should an application link to? Bad things may happen
+when, say, an application is linked to <code>libGLESv2.so</code> and
+<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
+
+</ul>
+
+</body>
+</html>
diff --git a/mesalib/docs/enums.txt b/mesalib/docs/enums.txt
new file mode 100644
index 000000000..cb97b5a31
--- /dev/null
+++ b/mesalib/docs/enums.txt
@@ -0,0 +1,57 @@
+
+See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
+
+Blocks allocated to Mesa:
+ 0x8750-0x875F
+ 0x8BB0-0x8BBF
+
+
+GL_MESA_packed_depth_stencil
+ GL_DEPTH_STENCIL_MESA 0x8750
+ GL_UNSIGNED_INT_24_8_MESA 0x8751
+ GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+ GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+ GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+GL_MESA_trace.spec:
+ GL_TRACE_ALL_BITS_MESA 0xFFFF
+ GL_TRACE_OPERATIONS_BIT_MESA 0x0001
+ GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
+ GL_TRACE_ARRAYS_BIT_MESA 0x0004
+ GL_TRACE_TEXTURES_BIT_MESA 0x0008
+ GL_TRACE_PIXELS_BIT_MESA 0x0010
+ GL_TRACE_ERRORS_BIT_MESA 0x0020
+ GL_TRACE_MASK_MESA 0x8755
+ GL_TRACE_NAME_MESA 0x8756
+
+MESA_ycbcr_texture.spec:
+ GL_YCBCR_MESA 0x8757
+ GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
+ GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+
+GL_MESA_pack_invert.spec
+ GL_PACK_INVERT_MESA 0x8758
+
+GL_MESA_shader_debug.spec: (obsolete)
+ GL_DEBUG_OBJECT_MESA 0x8759
+ GL_DEBUG_PRINT_MESA 0x875A
+ GL_DEBUG_ASSERT_MESA 0x875B
+
+GL_MESA_program_debug.spec: (obsolete)
+ GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
+ GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
+ GL_VERTEX_PROGRAM_POSITION_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+
+GL_MESAX_texture_stack:
+ GL_TEXTURE_1D_STACK_MESAX 0x8759
+ GL_TEXTURE_2D_STACK_MESAX 0x875A
+ GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+ GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+ GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+ GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
diff --git a/mesalib/docs/gears.png b/mesalib/docs/gears.png
new file mode 100644
index 000000000..4052b30ed
--- /dev/null
+++ b/mesalib/docs/gears.png
Binary files differ
diff --git a/mesalib/docs/libGL.txt b/mesalib/docs/libGL.txt
new file mode 100644
index 000000000..750917d10
--- /dev/null
+++ b/mesalib/docs/libGL.txt
@@ -0,0 +1,197 @@
+
+
+
+Introduction
+------------
+
+This document describes the implementation of the XFree86 4.0 libGL.so
+library defined by the Linux/OpenGL Base specification found at
+http://reality.sgi.com/opengl/linux/linuxbase.html.
+
+The documentation is divided into two sections:
+ User's Guide
+ Driver Developer's Guide
+
+Author: Brian Paul (brian@precisioninsight.com)
+Date: February 2000
+
+
+
+User's Guide
+------------
+
+Using libGL.so
+
+The libGL.so library defines the gl- and glX-prefixed functions needed to
+run OpenGL programs. OpenGL client applications should link with the
+-lGL option to use it.
+
+libGL.so serves two primary functions: GLX protocol generation for indirect
+rendering and loading/management of hardware drivers for direct rendering.
+
+When libGL.so initializes itself it uses the DRI to determine the
+appropriate hardware driver for each screen on the local X display.
+The hardware drivers are expected to be in the /usr/X11R6/lib/modules/dri/
+directory. Drivers are named with the convention <name>_dri.so where
+<name> is a driver such as "tdfx", "i810", "gamma", etc.
+
+The LIBGL_DRIVERS_DIR environment variable may be used to specify a
+different DRI modules directory, overriding /usr/X11R6/lib/modules/dri/.
+This environment variable is ignored in setuid programs for security
+reasons.
+
+When libGL.so is unable to locate appropriate hardware drivers it will
+fall back to using indirect GLX rendering.
+
+To aid in solving problems, libGL.so will print diagnostic messages to
+stderr if the LIBGL_DEBUG environment variable is defined.
+
+libGL.so is thread safe. The overhead of thread safety for common,
+single-thread clients is negligible. However, the overhead of thread
+safety for multi-threaded clients is significant. Each GL API call
+requires two calls to pthread_get_specific() which can noticably
+impact performance. Warning: libGL.so is thread safe but individual
+DRI drivers may not be. Please consult the documentation for a driver
+to learn if it is thread safe.
+
+
+
+Indirect Rendering
+
+You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
+environment variable. Hardware acceleration will not be used.
+
+
+
+libGL.so Extensibility
+
+libGL.so is designed to be extended without upgrading. That is,
+drivers may install new OpenGL extension functions into libGL.so
+without requiring libGL.so to be replaced. Clients of libGL.so should
+use the glXGetProcAddressEXT() function to obtain the address of
+functions by name. For more details of GLX_ARB_get_proc_address see
+http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.spec
+
+libGL.so is also designed with flexibility such that it may be used
+with many generations of hardware drivers to come.
+
+
+
+
+Driver Developer's Guide
+------------------------
+
+This section describes the requirements to make an XFree86 4.0
+libGL.so-compatible hardware driver. It is not intended for end
+users of libGL.so.
+
+
+XFree86 source files
+
+libGL.so is built inside XFree86 with sources found in xc/lib/GL/.
+Specifically, libGL.so is built from:
+
+ xc/lib/GL/glx/*.c
+ xc/lib/dri/XF86dri.c
+ xc/lib/dri/dri_glx.c
+ xc/lib/GL/mesa/src/glapi.c
+ xc/lib/GL/mesa/src/glapitemp.h
+ xc/lib/GL/mesa/src/glapitable.h
+ xc/lib/GL/mesa/src/glapioffsets.h
+ xc/lib/GL/mesa/src/glapinoop.c
+ xc/lib/GL/mesa/src/glheader.h
+ xc/lib/GL/mesa/src/glthread.c
+ xc/lib/GL/mesa/src/glthread.h
+ xc/lib/GL/mesa/src/X86/glapi_x86.S
+ xc/lib/GL/mesa/src/X86/assyntax.h
+
+Understand that the mesa/src/gl*.[ch] files are not tied to Mesa. They
+have no dependencies on the rest of Mesa and are designed to be reusable
+in a number of projects.
+
+The glapi_x86.X and assyntax.h files implement x86-optimized dispatch
+of GL functions. They are not required; C-based dispatch can be used
+instead, with a slight performance penalty.
+
+
+
+Driver loading and binding
+
+When libGL.so initializes itself (via the __glXInitialize function) a
+call is made to driCreateDisplay(). This function uses DRI facilities
+to determine the driver file appropriate for each screen on the local
+display. Each screen's driver is then opened with dlopen() and asked
+for its __driCreateScreen() function. The pointers to the __driCreateScreen()
+functions are kept in an array, indexed by screen number, in the
+__DRIdisplayRec struct.
+
+When a driver's __driCreateScreen() function is called, it must initialize
+a __DRIscreenRec struct. This struct acts as the root of a tree of
+function pointers which are called to create and destroy contexts and
+drawables and perform all the operations needed by the GLX interface.
+See the xc/lib/GL/glx/glxclient.h file for details.
+
+
+
+Dynamic Extension Function Registration
+
+In order to provide forward compatibility with future drivers, libGL.so
+allows drivers to register new OpenGL extension functions which weren't
+known when libGL.so was built.
+
+The register_extensions() function in xc/lib/GL/dri/dri_glx.c is called
+as soon as libGL.so is loaded. This is done with gcc's constructor
+attribute. This mechanism will likely have to be changed for other compilers.
+
+register_extensions() loops over all local displays and screens, determines
+the DRI driver for each, and calls the driver's __driRegisterExtensions()
+function, if present.
+
+The __driRegisterExtensions() function can add new entrypoints to libGL
+by calling:
+
+ GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset)
+
+The parameters are the name of the function (such as "glFoobarEXT") and the
+offset of the dispatch slot in the API dispatch table. The return value
+indicates success (GL_TRUE) or failure (GL_FALSE).
+
+_glapi_add_entrypoint() will synthesize entrypoint code in assembly
+language. Assembly languages is required since parameter passing
+can't be handled correctly using a C-based solution.
+
+The address of the new entrypoint is obtained by calling the
+glXGetProcAddressARB() function.
+
+The dispatch offset number MUST be a number allocated by SGI in the same
+manner in which new GL_* constants are allocated. Using an arbitrary
+offset number will result in many problems.
+
+
+
+Dispatch Management
+
+When a GL context is made current, the driver must install its dispatch
+table as the current dispatch table. This is done by calling
+
+ void _glapi_set_dispatch(struct _glapi_table *dispatch);
+
+This will install the named dispatch table for the calling thread.
+The current dispatch table for a thread can be obtained by calling
+
+ struct _glapi_table *_glapi_get_dispatch(void);
+
+For higher performance in the common single-thread case, the global
+variable _glapi_Dispatch will point to the current dispatch table.
+This variable will be NULL when in multi-thread mode.
+
+
+
+Context Management
+
+libGL.so uses the XFree86 xthreads package to manage a thread-specific
+current context pointer. See __glXGet/SetCurrentContext() in glext.c
+
+Drivers may use the _glapi_set/get_context() functions to maintain
+a private thread-specific context pointer.
+
diff --git a/mesalib/docs/mesa.css b/mesalib/docs/mesa.css
new file mode 100644
index 000000000..8e4944e44
--- /dev/null
+++ b/mesalib/docs/mesa.css
@@ -0,0 +1,33 @@
+/* Mesa CSS */
+body {
+ background-color: #ffffff;
+ font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
+ color: black;
+ link: #111188;
+}
+
+h1 {
+ font: 24px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
+ font-weight: bold;
+ color: black;
+}
+
+h2 {
+ font: 18px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif, bold;
+ font-weight: bold;
+ color: black;
+}
+
+code {
+ font-family: monospace;
+ font-size: 10pt;
+ color: black;
+}
+
+
+pre {
+ /*font-family: monospace;*/
+ font-size: 10pt;
+ /*color: black;*/
+}
+
diff --git a/mesalib/docs/news.html b/mesalib/docs/news.html
index b3fb8b556..1bdef71de 100644
--- a/mesalib/docs/news.html
+++ b/mesalib/docs/news.html
@@ -1,1302 +1,1310 @@
-<HTML>
-
-<TITLE>Mesa News</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>News</H1>
-
-
-<h2>September 27, 2010</h2>
-
-<p>
-<a href="relnotes-7.9.0.html">Mesa 7.9.0-rc1</a> is released. This is a
-release candidate for the 7.9 development release.
-</p>
-
-
-<h2>June 16, 2010</h2>
-
-<p>
-<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
-release collecting fixes since the 7.8.1 release.
-</p>
-
-
-<h2>April 5, 2010</h2>
-
-<p>
-<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
-release for a few critical issues in the 7.8 release.
-</p>
-
-
-<h2>March 28, 2010</h2>
-<p>
-<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
-release fixing issues found in the 7.7 release.
-</p>
-<p>
-Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
-development release.
-</p>
-
-
-
-<h2>December 21, 2009</h2>
-<p>
-<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
-release fixing issues found in the 7.6 release.
-</p>
-<p>
-Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
-development release.
-</p>
-
-
-<h2>September 28, 2009</h2>
-<p>
-<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
-release. Those especially concerned about stability may want to wait for the
-follow-on 7.6.1 bug-fix release.
-</p>
-<p>
-<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
-This is a stable release fixing bugs since the 7.5.1 release.
-</p>
-
-
-<h2>September 3, 2009</h2>
-<p>
-<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
-This is a bug-fix release which fixes bugs found in version 7.5.
-</p>
-
-
-<h2>July 17, 2009</h2>
-<p>
-<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
-This is a new features release. People especially concerned about
-stability may want to wait for the follow-on 7.5.1 bug-fix release.
-</p>
-
-
-<h2>June 23, 2009</h2>
-<p>
-<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
-This is a stable release that fixes a regression in the i915/i965 drivers
-that slipped into the 7.4.3 release.
-</p>
-
-
-<h2>June 19, 2009</h2>
-<p>
-<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
-This is a stable release fixing bugs since the 7.4.2 release.
-</p>
-
-
-<h2>May 15, 2009</h2>
-<p>
-<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
-This is a stable release fixing bugs since the 7.4.1 release.
-</p>
-
-
-<h2>April 18, 2009</h2>
-<p>
-<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
-This is a stable release fixing bugs since the 7.4 release.
-</p>
-
-
-<h2>March 27, 2009</h2>
-<p>
-<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
-This is a stable release fixing bugs since the 7.3 release.
-</p>
-
-
-<h2>January 22, 2009</h2>
-<p>
-<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
-This is a new development release.
-Mesa 7.4 will follow and will have bug fixes relative to 7.3.
-</p>
-
-
-<h2>September 20, 2008</h2>
-<p>
-<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
-This is a stable, bug-fix release.
-</p>
-
-
-<h2>August 26, 2008</h2>
-<p>
-<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
-This is a new development release.
-It should be relatively stable, but those especially concerned about
-stability should wait for the 7.2 release or use Mesa 7.0.4 (the
-previous stable release).
-</p>
-
-
-<h2>August 16, 2008</h2>
-<p>
-<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>April 4, 2008</h2>
-<p>
-<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>January 24, 2008</h2>
-
-<p>
-Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
-</p>
-
-
-
-<h2>November 13, 2007</h2>
-
-<p>
-Gallium3D is the codename for the new Mesa device driver architecture
-which is currently under development.
-</p>
-<p>
-Gallium3D development is taking place on the <em>gallium-0.1</em> branch
-of the git repository.
-Currently, there's only a software-only driver and an Intel i915/945 driver
-but other drivers will be coming...
-</p>
-
-
-<h2>November 10, 2007</h2>
-<p>
-<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>August 3, 2007</h2>
-<p>
-<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>June 22, 2007</h2>
-<p>
-<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
-This is a stable release featuring OpenGL 2.1 support.
-</p>
-
-
-<h2>April 27, 2007</h2>
-<p>
-<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
-This is a development release which will lead up to the Mesa 7.0 release
-(which will advertise OpenGL 2.1 API support).
-</p>
-
-
-<h2>March 26, 2007</h2>
-<p>
-The new Shading Language compiler branch has been merged into the git
-master branch. This is a step toward hardware support for the OpenGL
-2.0 Shading Language and will be included in the next Mesa release.
-In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
-</a> has been updated with a new test that does over 130 tests of the
-shading language and built-in functions.
-</p>
-
-<h2>April 2007</h2>
-<p>
-Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
-describing the new DRI memory management system</a>.
-</p>
-
-<h2>December 5, 2006</h2>
-<p>
-Mesa is now using git as its source code management system.
-The previous CVS repository should no longer be used.
-See the <a href="repository.html">repository page</a> for more information.
-</p>
-
-<h2>December 2, 2006</h2>
-<p>
-<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
-This is a new development release.
-</p>
-
-<h2>September 15, 2006</h2>
-<p>
-<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
-This is a new development release.
-</p>
-
-<h2>March 31, 2006</h2>
-<p>
-<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
-This is a new development release.
-</p>
-
-
-<h2>February 2, 2006</h2>
-<p>
-<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-<h2>November 29, 2005</h2>
-<p>
-<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-
-<h2>October 24, 2005</h2>
-<p>
-<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-<h2>August 19, 2005</h2>
-<p>
-Mesa 6.3.2 has been released.
-Note: there was no public release of version 6.3.1.
-</p>
-<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
-0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
-ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
-9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
-96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
-c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
-</pre>
-
-
-<h2>July 20, 2005</h2>
-<p>
-Mesa 6.3 has been released.
-This is a development release with new features, changes and bug fixes.
-</p>
-<pre>
- New:
- - GL_EXT_framebuffer_object extension
- - GL_ARB_draw_buffers extension
- - GL_ARB_pixel_buffer_object extension
- - GL_OES_read_format extension (Ian Romanick)
- - DirectFB driver (Claudio Ciccani)
- - x86_64 vertex transformation code (Mikko T.)
- Changes:
- - added -stereo option for glxgears demo (Jacek Rosik)
- - updated the PBuffer demo code in xdemos/ directory
- - glDeleteTextures/Programs/Buffers() now makes the object ID
- available for immediate re-use
- - assorted 64-bit clean-ups fixes (x86_64 and Win64)
- - lots of internal changes for GL_EXT_framebuffer_object
- Bug fixes:
- - some functions didn't support PBO functionality
- - glGetTexImage didn't convert color index images to RGBA as required
- - fragment program texcoords were sometimes wrong for points and lines
- - fixed problem with negative dot product in arbfplight, fplight demos
- - fixed bug in perspective correction of antialiased, textured lines
- - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- - fixed a couple per-pixel fog bugs (Soju Matsumoto)
- - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- - fixed float parsing bug in ARB frag/vert programs (bug 2520)
- - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- - glXChooseFBConfig() crashed if attribList pointer was NULL
- - program state.light[n].spot.direction.w was wrong value (bug 3083)
- - fragment program fog option required glEnable(GL_FOG) - wrong.
- - glColorTable() could produce a Mesa implementation error (bug 3135)
- - RasterPos could get corrupted by color index rendering path
- - Removed bad XTranslateCoordinates call when rendering to Pixmaps
- - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- - fixed a few Darwin compilation problems
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
-60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
-ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
-25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
-9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
-8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
-</pre>
-
-
-<h2>December 9, 2004</h2>
-<p>
-Mesa 6.2.1 has been released.
-This is a stable release which just fixes bugs since the 6.2 release.
-</p>
-<pre>
- Bug fixes:
- - don't apply regular fog or color sum when using a fragment program
- - glProgramEnvParameter4fARB always generated an error on
- GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
- - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
- - fixed width/height mix-up in glSeparableFilter2D()
- - fixed regression in glCopyPixels + convolution
- - glReadPixels from a clipped front color buffer didn't always work
- - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- - Attempting queries/accesses of VBO 0 weren't detected as errors
- - paletted textures failed if the palette had fewer than 256 entries
- Changes:
- - fixed a bunch of compiler warnings found with gcc 3.4
- - bug reports should to go bugzilla.freedesktop.org
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz
-f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2
-dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip
-2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz
-3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2
-75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip
-</pre>
-
-
-<h2>October 2, 2004</h2>
-<p>
-Mesa 6.2 has been released.
-This is a stable release which just fixes bugs since the 6.1 release.
-</p>
-<pre>
- New:
- - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
- - updated Doxygen support (Jose Fonseca)
- Changes:
- - some GGI driver updates (Christoph Egger, bug 1025977)
- Bug fixes:
- - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
- - fixed a few compilation issues on IRIX
- - fixed a matrix classification bug (reported by Wes Bethel)
- - we weren't reseting the vertex/fragment program error state
- before parsing (Dave Reveman)
- - adjust texcoords for sampling texture rectangles (Dave Reveman)
- - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- - repeated calls to glDeleteTexture(t) could lead to a crash
- - fixed potential ref count bugs in VBOs and vertex/fragment programs
- - spriteblast demo didn't handle window size changes correctly
- - glTexSubImage didn't handle pixels=NULL correctly for PBOs
- - fixed color index mode glDrawPixels bug (Karl Schultz)
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz
-3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2
-6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip
-3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz
-9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2
-856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip
-</pre>
-
-
-<h2>August 18, 2004</h2>
-<p>
-Mesa 6.1 has been released.
-This is a new development release (version 6.2 will be a stabilization
-release).
-</p>
-<pre>
- New:
- - Revamped Makefile system
- - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- - internal driver interface changes related to texture object
- allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- - option to walk triangle edges with double-precision floats
- (Justin Novosad of Discreet) (see config.h file)
- - support for AUX buffers in software GLX driver
- - updated glext.h to version 24 and glxext.h to version 6
- - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
- - updated BeOS support (Philippe Houdoin)
- Changes:
- - fragment fog interpolation is perspective corrected now
- - new glTexImage code, much cleaner, may be a bit faster
- Bug fixes:
- - glArrayElement in display lists didn't handle generic vertex attribs
- - glFogCoord didn't always work properly
- - ARB_fragment_program fog options didn't work
- - frag prog TEX instruction no longer incorrectly divides s,t,r by q
- - ARB frag prog TEX and TEXP instructions now use LOD=0
- - glTexEnviv in display lists didn't work
- - glRasterPos didn't do texgen or apply texture matrix
- - GL_DOUBLE-valued vertex arrays were broken in some cases
- - fixed texture rectangle edge/border sampling bugs
- - sampling an incomplete texture in a fragment program would segfault
- - glTexImage was missing a few error checks
- - fixed some minor glGetTexParameter glitches
- - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- - fragment program writes to RC/HC register were broken
- - fixed a few glitches in GL_HP_occlusion_test extension
- - glBeginQueryARB and glEndQueryARB didn't work inside display lists
- - vertex program state references were broken
- - fixed triangle color interpolation bug on AIX (Shane Blackett)
- - fixed a number of minor memory leaks (bug #1002030)
-</pre>
-The MD5 checksums are:
-</p>
-<pre>
-c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz
-5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2
-483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip
-8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz
-89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2
-161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip
-</pre>
-
-
-
-<h2>April 2, 2004</h2>
-
-<p>
-Mesa 6.0.1 has been released.
-This release basically just fixes bugs since the 6.0. release.
-</p>
-<pre>
- New:
- - upgraded glext.h to version 22
- - new build targets (Dan Schikore)
- - new linux-x86-opteron build target (Heath Feather)
- Bug fixes:
- - glBindProgramARB didn't update all necessary state
- - fixed build problems on OpenBSD
- - omit CVS directories from tarballs
- - glGetTexImage(GL_COLOR_INDEX) was broken
- - fixed an infinite loop in t&l module
- - silenced some valgrind warnings about using unitialized memory
- - fixed some compilation/link glitches on IRIX (Mike Stephens)
- - glBindProgram wasn't getting compiled into display lists
- - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
- - two-sided lighting and vertex program didn't work (bug 887330)
- - stores to program parameter registers in vertex state programs
- didn't work.
- - fixed glOrtho bug found with gcc 3.2.2 (RH9)
- - glXCreateWindow() wasn't fully implemented (bug 890894)
- - generic vertex attribute arrays didn't work in display lists
- - vertex buffer objects' default usage and access fields were wrong
- - glDrawArrays with start!=0 was broken
- - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
- - linux-osmesa16-static config didn't work
- - fixed a few color index rendering problems (bug 910687)
- - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
- - OSMesa RGB and BGR modes were broken
- - glProgramStringARB mistakenly required a null-terminated string
- - fragment program XPD instruction was incorrect
- - glGetMaterial() didn't work reliably
-</pre>
-The MD5 checksums are:
-</p>
-<pre>
-011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz
-b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2
-bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip
-b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz
-dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2
-eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
-</pre>
-
-
-
-<h2>January 16, 2004</h2>
-
-<p>
-Mesa 6.0 has been released. This is a stabilization of the 5.1 release
-and primarily just incorporates bug fixes.
-</p>
-<pre>
- New:
- - full OpenGL 1.5 support
- - updated GL/glext.h file to version 21
- Changes:
- - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
- Bug fixes:
- - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
- clamping issue
- - updated suno5-gcc configs
- - glColor3 functions sometimes resulted in undefined alpha values
- - fixed FP divide by zero error seen on VMS with xlockmore, others
- - fixed vertex/fragment program debug problem (bug 873011)
- - building on AIX with gcc works now
- - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
- - glDrawRangeElements tried to modify potentially read-only storage
- - updated files for building on Windows
-</pre>
-
-
-
-<h2>December 28, 2003</h2>
-
-<p>
-The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
-target="_parent">
-freedesktop.org</a> because of problems with SourceForge's anonymous
-CVS service.
-</p>
-
-<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
-</p>
-
-
-<h2>December 17, 2003</h2>
-
-<p>
-Mesa 5.1 has been released. This is a new development release.
-Mesa 6.0 will be the next stable release and will support all
-OpenGL 1.5 features.
-</p>
-<pre>
- New features:
- - reorganized directory tree
- - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- - GL_ATI_texture_env_combine3 extension (Ian Romanick)
- - GL_SGI_texture_color_table extension (Eric Plante)
- - GL_NV_fragment_program extension
- - GL_NV_light_max_exponent extension
- - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- - GL_ARB_occlusion_query extension
- - GL_ARB_point_sprite extension
- - GL_ARB_texture_non_power_of_two extension
- - GL_IBM_multimode_draw_arrays extension
- - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- - GL_ARB_vertex_buffer_object extension
- - new X86 feature detection code (Petr Sebor)
- - less memory used for display lists and vertex buffers
- - demo of per-pixel lighting with a fragment program (demos/fplight.c)
- - new version (18) of glext.h header
- - new spriteblast.c demo of GL_ARB_point_sprite
- - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
- - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
- Bug fixes:
- - really enable OpenGL 1.4 features in DOS driver.
- - fixed issues in glDrawPixels and glCopyPixels for very wide images
- - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
- - fixed some texgen bugs reported by Daniel Borca
- - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
- - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
- - fixed RGBA blend enable bug (Ville Syrjala)
- - glAccum is supposed to be a no-op in selection/feedback mode
- - fixed texgen bug #597589 (John Popplewell)
- Changes:
- - dropped API trace feature (src/Trace/)
- - documentation overhaul. merged with website content. more html.
- - glxgears.c demo updated to use GLX swap rate extensions
- - glTexImage1/2/3D now allows width/height/depth = 0
- - disable SPARC asm code on Linux (bug 852204)
-</pre>
-
-The MD5 checksums are:
-</p>
-<pre>
-78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz
-67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2
-6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip
-e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz
-066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2
-d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
-</pre>
-
-
-<H2>November 12, 2003</H2>
-
-<p>
-New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
-number of automake/libtool problems.
-</p>
-<p>
-The new MD5 checksums are:
-</p>
-<pre>
-a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
-7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
-79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
-952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
-b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
-a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
-</pre>
-
-
-
-<h2>September 5, 2003</h2>
-
-<p>
-Mesa 5.0.2 has been released. This is a stable, bug-fix release.
-</p>
-<pre>
- Bug fixes:
- - fixed texgen problem causing texcoord's Q to be zero (stex3d)
- - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
- - GL_CURRENT_MATRIX_NV query was wrong
- - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
- - GL_LIST_MODE query wasn't correct
- - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
- - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
- - blended, wide lines didn't always work correctly (bug 711595)
- - glVertexAttrib4svNV w component was always 1
- - fixed bug in GL_IBM_rasterpos_clip (missing return)
- - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
- - a few Solaris compilation fixes
- - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
- - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
- - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
- - glFog() didn't clamp fog colors
- - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
- gl[Get]TexParameteri[v] functions
- - fixed invalid memory references in glTexGen functions (bug 781602)
- - integer-valued color arrays weren't handled correctly
- - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
- - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
- Changes:
- - build GLUT with -fexceptions so C++ apps propogate exceptions
-</pre>
-
-
-
-<h2>June 2003</h2>
-
-<p>
-Mesa's directory tree has been overhauled.
-Things are better organized now with some thought toward future needs.
-</p>
-<p>
-In CVS, the latest Mesa 5.1 development code is now rooted under the
-<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
-holds the Mesa 5.0.x code which will be abandoned at some point.
-</p>
-
-
-
-<h2>March 30, 2003</h2>
-
-<p>
-Mesa 5.0.1 has been released. This is a stable, bug-fix release.
-</p>
-<pre>
- New:
- - DOS driver updates from Daniel Borca
- - updated GL/gl_mangle.h file (Bill Hoffman)
- Bug fixes:
- - auto mipmap generation for cube maps was broken (bug 641363)
- - writing/clearing software alpha channels was unreliable
- - minor compilation fixes for OS/2 (Evgeny Kotsuba)
- - fixed some bad assertions found with shadowtex demo
- - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
- - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
- - fixed potential segfault in texture object validation (bug 659012)
- - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
- - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
- - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
- - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
- - fixed compilation problem on Solaris7/x86 (bug 536406)
- - fixed prefetch bug in 3DNow! code (Felix Kuhling)
- - fixed NeXT build problem (FABSF macro)
- - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
- - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
- - AA line and triangle Z values are now rounded, not truncated
- - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
- - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
- - fixed a minor GL_COLOR_MATERIAL bug
- - NV vertex program EXP instruction was broken
- - glColorMask misbehaved with X window / pixmap rendering
- - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
- - attempt to fix GGI compilation problem when MesaDemos not present
- - NV vertex program ARL-relative fetches didn't work
- Changes:
- - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
- - updated winpos and pointblast demos to use ARB extensions
- - disable SPARC normal transformation code (bug 673938)
- - GLU fixes for OS/2 (Evgeny Kotsuba)
-</pre>
-<p>
-MD5 checksums follow:
-</p>
-<pre>
-b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
-513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
-eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
-49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
-37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
-becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
-</pre>
-
-
-
-<h2>March 7, 2003</h2>
-<p>
-Website and documentation overhaul.
-</p>
-<p>
-The website content and Mesa documentation (from the doc/ directory) have
-been merged together.
-All the documentation files have been entered into the CVS repository.
-Many of the old plain-text files have been converted to html and modernized.
-</p>
-
-
-<h2>November 13, 2002</h2>
-<p>Mesa 5.0 has been released. This is a stable release which
-implements the OpenGL 1.4 specification.
-</p><pre>New:
- - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- - removed some overlooked debugging code
- - glxinfo updated to support GLX_ARB_multisample
- - GLUT now support GLX_ARB_multisample
- - updated DOS driver (Daniel Borca)
-Bug fixes:
- - GL_POINT and GL_LINE-mode polygons didn't obey cull state
- - fixed potential bug in _mesa_align_malloc/calloc()
- - fixed missing triangle bug when running vertex programs
- - fixed a few HPUX compilation problems
- - FX (Glide) driver didn't compile
- - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- - a few EXT functions, like glGenTexturesEXT, were no-ops
- - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
- glMultiDrawArrays and glMultiDrawElements were missing
- - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- - Pentium 4 Mobile was mistakenly identified as having 3DNow!
- - fixed one-bit error in point/line fragment Z calculation
- - fixed potential segfault in fakeglx code
- - fixed color overflow problem in DOT3 texture env mode
-</pre>
-
-
-<h2>October 29, 2002</h2>
-<p>Mesa 4.1 has been released. This is a new development release.
-For a stable release, get 4.0.4.
-</p><pre>New:
- - GL_NV_vertex_program extension
- - GL_NV_vertex_program1_1 extension
- - GL_ARB_window_pos extension
- - GL_ARB_depth_texture extension
- - GL_ARB_shadow extension
- - GL_ARB_shadow_ambient extension
- - GL_EXT_shadow_funcs extension
- - GL_ARB_point_parameters extension
- - GL_ARB_texture_env_crossbar
- - GL_NV_point_sprite extension
- - GL_NV_texture_rectangle extension
- - GL_EXT_multi_draw_arrays extension
- - GL_EXT_stencil_two_side extension
- - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- - GL_ATI_texture_mirror_once extension (Ian Romanick)
- - massive overhaul/simplification of software rasterizer module,
- many contributions from Klaus Niederkrueger
- - faster software texturing in some cases (i.e. trilinear filtering)
- - new OSMesaGetProcAddress() function
- - more blend modes implemented with MMX code (Jose Fonseca)
- - added glutGetProcAddress() to GLUT
- - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- - pbinfo and pbdemo PBuffer programs
- - glxinfo -v prints transprent pixel info (Gerd Sussner)
-Bug fixes:
- - better mipmap LOD computation (prevents excessive blurriness)
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- - fixed divide by zero error in NURBS tessellator (Jon Perry)
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx/glide driver render-to-window feature was broken
- - added missing GLX_TRANSPARENT_RGB token to glx.h
- - fixed error checking related to paletted textures
- - fixed reference count error in glDeleteTextures (Randy Fayan)
-Changes:
- - New spec file and Python code to generate some GL dispatch files
- - Glide driver defaults to "no" with autoconf/automake
- - floating point color channels now clamped to [0,inf)
- - updated demos/stex3d with new options
-</pre>
-
-
-<h2>October 4, 2002</h2>
-<p>
-The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
-</p>
-
-<h2>October 3, 2002</h2>
-<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - GL_NV_texture_rectangle extension
- - updated glext.h header (version 17)
- - updated DOS driver (Daniel Borca)
- - updated BeOS R5 driver (Philippe Houdoin)
- - added GL_IBM_texture_mirror_repeat
- - glxinfo now takes -l option to print interesting OpenGL limits info
- - GL_MESA_ycbcr_texture extension
- - GL_APPLE_client_storage extension (for some DRI drivers only)
- - GL_MESA_pack_invert extension
- Bug fixes:
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx MESA_GLX_FX=window (render to window) didn't work
- - fixed memory leak in wglCreateContest (Karl Schultz)
- - define GLAPIENTRY and GLAPI if undefined in glu.h
- - wglGetProcAddress didn't handle all API functions
- - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- - error checking in compressed tex image functions had some glitches
- - fixed AIX compile problem in src/config.c
- - glGetTexImage was using pixel unpacking instead of packing params
- - auto-mipmap generation for cube maps was incorrect
- Changes:
- - max texture units reduced to six to accomodate texture rectangles
- - removed unfinished GL_MESA_sprite_point extension code
-</pre>
-
-<h2>June 25, 2002</h2>
-<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - updated GL/glext.h file (version 15)
- - corrected MMX blend code (Jose Fonseca)
- - support for software-based alpha planes in Windows driver
- - updated GGI driver (Filip Spacek)
- Bug fixes:
- - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed lighting bug with non-uniform scaling and display lists
- - fixed bug when deleting shared display lists
- - disabled SPARC cliptest assembly code (Mesa bug 544665)
- - fixed a couple Solaris compilation/link problems
- - blending clipped glDrawPixels didn't always work
- - glGetTexImage() didn't accept packed pixel types
- - glPixelMapu[is]v() could explode given too large of pixelmap
- - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- - glXCopyContext() could lead to segfaults
- - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
- Changes:
- - lots of C++ (g++) code clean-ups
- - lots of T&amp;L updates for the Radeon DRI driver
- Known bugs:
- - mipmap LOD computation (fixed for Mesa 4.1)
-</pre>
-
-<h2>April 2, 2002</h2>
-<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - New DOS (DJGPP) driver written by Daniel Borca
- - New driver interface functions for TCL drivers (such as Radeon DRI)
- - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
- if using deep color channels
- - latest GL/glext.h and GL/glxext.h headers from SGI
- Bug fixes:
- - GL_BLEND with non-black texture env color wasn't always correct
- - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- - glReadPixels was sometimes mistakenly clipped by the scissor box
- - glDraw/ReadPixels didn't catch all the errors that they should have
- - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- - glColorMask as sometimes effecting glXSwapBuffers()
- - fixed a potential bug in XMesaGarbageCollect()
- - N threads rendering into one window didn't work reliably
- - glCopyPixels didn't work for deep color channels
- - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
- - glPopAttrib() didn't correctly restore user clip planes
- - user clip planes failed for some perspective projections (Chromium)
-</pre>
-
-<h2>December 17, 2001</h2>
-<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - better sub-pixel sample positions for AA triangles (Ray Tice)
- - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
- Bug fixes:
- - added missing break statements in glGet*() for multisample cases
- - fixed uninitialized hash table mutex bug (display lists / texobjs)
- - fixed bad teximage error check conditional (bug 476846)
- - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- - silence some compiler warnings (gcc 2.96)
- - enable the #define GL_VERSION_1_3 in GL/gl.h
- - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- - fixed glu.h typedef problem found with MSDev 6.0
- - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- - added missing 'const' to glXGetContextIDEXT() in glxext.h
- - fixed a few glXGetProcAddress() errors (texture compression, etc)
- - fixed start index bug in compiled vertex arrays (Keith)
- - fixed compilation problems in src/SPARC/glapi_sparc.S
- - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- - use glXGetProcAddressARB in GLUT to avoid extension linking problems
- - provoking vertex of flat-shaded, color-index triangles was wrong
- - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- - glTexParameter didn't flush the vertex buffer (Ray Tice)
- - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- - fixed bug in normal length caching (ParaView lighting bug)
-</pre>
-
-<h2>October 22, 2001</h2>
-<p>Mesa 4.0 has been released. This is a stable release.
-</p><pre> New:
- - Mesa 4.0 implements the OpenGL 1.3 specification
- - GL_IBM_rasterpos_clip extension
- - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- - GL_ARB_texture_mirrored_repeat extension
- - WindML UGL driver (Stephane Raimbault)
- - added OSMESA_MAX_WIDTH/HEIGHT queries
- - attempted compiliation fixes for Solaris 5, 7 and 8
- - updated glext.h and glxext.h files
- - updated Windows driver (Karl Schultz)
- Bug fixes:
- - added some missing GLX 1.3 tokens to include/GL/glx.h
- - GL_COLOR_MATRIX changes weren't recognized by teximage functions
- - glCopyPixels with scale and bias was broken
- - glRasterPos with lighting could segfault
- - glDeleteTextures could leave a dangling pointer
- - Proxy textures for cube maps didn't work
- - fixed a number of 16-bit color channel bugs
- - fixed a few minor memory leaks
- - GLX context sharing was broken in 3.5
- - fixed state-update bugs in glPopClientAttrib()
- - fixed glDrawRangeElements() bug
- - fixed a glPush/PopAttrib() bug related to texture binding
- - flat-shaded, textured lines were broken
- - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- - lighting didn't always produce the correct alpha value
- - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
-</pre>
-
-
-<h2>June 21, 2001</h2>
-<p>Mesa 3.5 has been released. This is a new development release.
-</p><pre> New:
- - internals of Mesa divided into modular pieces (Keith Whitwell)
- - 100% OpenGL 1.2 conformance (passes all conformance tests)
- - new AA line algorithm
- - GL_EXT_convolution extension
- - GL_ARB_imaging subset
- - OSMesaCreateContextExt() function
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- - GL_EXT_fog_coord extension (Keith Whitwell)
- - GL_EXT_secondary_color extension (Keith Whitwell)
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_SGIX_depth_texture extension
- - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- - GL_ARB_texture_env_combine extension
- - GL_ARB_texture_env_dot3 extension
- - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- - OSMesaCreateContextExt() function
- - libOSMesa.so library, contains the OSMesa driver interface
- - GL/glxext.h header file for GLX extensions
- - somewhat faster software texturing, fogging, depth testing
- - all color-index conformance tests now pass (only 8bpp tested)
- - SPARC assembly language TCL optimizations (David Miller)
- - GL_SGIS_generate_mipmap extension
- Bug Fixes:
- - fbiRev and tmuRev were unitialized when using Glide3
- - fixed a few color index mode conformance failures; all pass now
- - now appling antialiasing coverage to alpha after texturing
- - colors weren't getting clamped to [0,1] before color table lookup
- - fixed RISC alignment errors caused by COPY_4UBV macro
- - drawing wide, flat-shaded lines could cause a segfault
- - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
- Changes:
- - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- - new libOSMesa.so library, contains the OSMesa driver interface
-</pre>
-
-
-<h2>May 17, 2001</h2>
-<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
-Here's what's new:</p>
-<pre> Bug fixes:
- - deleting the currently bound texture could cause bad problems
- - using fog could result in random vertex alpha values
- - AA triangle rendering could touch pixels outside right window bound
- - fixed byteswapping problem in clear_32bit_ximage() function
- - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- - fixed memory leak in glXUseXFont()
- - fragment sampling in AA triangle function was off by 1/2 pixel
- - Windows: reading pixels from framebuffer didn't always work
- - glConvolutionFilter2D could segfault or cause FP exception
- - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- - GL_NAND logicop didn't work right in RGBA mode
- - fixed a memory corruption bug in vertex buffer reset code
- - clearing the softwara alpha buffer with scissoring was broken
- - fixed a few color index mode fog bugs
- - fixed some bad assertions in color index mode
- - fixed FX line 'stipple' bug #420091
- Changes:
- - optimized writing mono-colored pixel spans to X pixmaps
- - increased max viewport size to 2048 x 2048
-</pre>
-
-
-<h2>April 29, 2001</h2>
-<p>New Mesa website</p>
-<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
-
-
-<h2>February 14, 2001</h2>
-<p>Mesa 3.4.1 has been released. Here's what's new:</p>
-<pre> New:
- - fixed some Linux build problems
- - fixed some Windows build problems
- - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
- Bug fixes:
- - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- - various state-update code changes needed for DRI bugs
- - disabled pixel transfer ops in glColorTable commands, not needed
- - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- - updated sources and fixed compile problems in widgets-mesa/
- - GLX_PBUFFER enum value was wrong in glx.h
- - fixed a glColorMaterial lighting bug
- - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- - glXCopySubBufferMESA() Y position was off by one
- - Error checking of glTexSubImage3D() was broken (bug 128775)
- - glPopAttrib() didn't restore all derived Mesa state correctly
- - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
- conformance problems at 16bpp.
- - clearing depth buffer with scissoring was broken, would segfault
- - OSMesaGetDepthBuffer() returned bad bytesPerValue value
- - fixed a line clipping bug (reported by Craig McDaniel)
- - fixed RGB color over/underflow bug for very tiny triangles
- Known problems:
- - NURBS or evaluator surfaces inside display lists don't always work
-</pre>
-<p>
-</p><h2>November 3, 2000</h2>
-<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
-<pre> New:
- - optimized glDrawPixels for glPixelZoom(1,-1)
- Bug Fixes:
- - widgets-mesa/src/*.c files were missing from 3.3 distro
- - include/GL/mesa_wgl.h file was missing from 3.3 distro
- - fixed some Win32 compile problems
- - texture object priorities weren't getting initialized to 1.0
- - glAreTexturesResident return value was wrong when using hardware
- - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- - glReadPixels with GLushort packed types was broken
- - fixed a few bugs in the GL_EXT_texture_env_combine texture code
- - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- - fixed some typos/bugs in the VB code
- - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- - optimized glDrawPixels paths weren't being used
- - per-fragment fog calculation didn't work without a Z buffer
- - improved blending accuracy, fixes Glean blendFunc test failures
- - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- - glXGetProcAddressARB() didn't always return the right address
- - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- - texture matrix changes weren't always detected (GLUT projtex demo)
- - fixed random color problem in vertex fog code
- - fixed Glide-related bug that let Quake get a 24-bit Z buffer
- Changes:
- - finished internal support for compressed textures for DRI
-</pre>
-<p>
-</p><h2>April 24, 2000</h2>
-<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
-<pre> Bug fixes:
- - fixed memcpy bugs in span.c
- - fixed missing glEnd problem in demos/tessdemo.c
- - fixed bug when clearing 24bpp Ximages
- - fixed clipping problem found in Unreal Tournament
- - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
- - fixed Loki's 3dfx RGB vs BGR bug
- - fixed Loki's 3dfx smooth/flat shading bug in SoF
- Changes:
- - updated docs/README file
- - use bcopy() optimizations on FreeBSD
- - re-enabled the optimized persp_textured_triangle() function
-</pre>
-<p>
-</p><h2>March 23, 2000</h2>
-<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
-<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
-just bug fixes.</p>
-<p>Here's what's changed:
-
-</p><ul>
- Bug fixes:
- <ul>
- - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
- - added missing glHintPGI() function<br>
- - fixed a polygon culling bug<br>
- - fixed bugs in gluPartialDisk()<br>
- - Z values in selection mode were wrong<br>
- - added missing tokens:
- <ul>
- GL_SMOOTH_POINT_SIZE_RANGE<br>
- GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
- GL_SMOOTH_LINE_WIDTH_RANGE<br>
- GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
- GL_ALIASED_POINT_SIZE_RANGE<br>
- GL_ALIASED_LINE_WIDTH_RANGE
- </ul>
- - fixed glCopyPixels when copying from back to front buffer<br>
- - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
- - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
- - glDeleteTextures() didn't decrement reference count correctly<br>
- - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
- - Actual depth of transformation matrix stacks was off by one<br>
- - 24bpp visuals didn't address pixels correctly<br>
- - mipmap level of detail (lambda) calculation simplified, more accurate<br>
- - 101691 - Polygon clipping and GL_LINE<br>
- - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
- - 101808 - Non-glVertexArrays tristrip bug<br>
- - 101971 - find_last_3f on Dec OSF (worked around)<br>
- - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
- - 102893 - orientations of modelview cause segfault
- </ul>
- New:
- <ul>
- - updated SVGA Linux driver<br>
- - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
- - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
- - changed -O2 to -O3 for a number of gcc configs
- </ul>
- Changes:
- <ul>
- - glXCopyContext's mask parameter is now unsigned long, per GLX spec
- </ul>
-</ul>
-
-<p>Please report any problems with this release ASAP. Bugs should be filed on the
-Mesa3D website at sourceforge.<br>
-After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
-<p>-- Brian</p>
-<p>
-</p><h2>December 17, 1999</h2>
-<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
-can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
-<p>
-</p><h2>December 14, 1999</h2>
-<p>Mesa 3.1 is released!</p>
-<p>
-</p><h2>September 21, 1999</h2>
-<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
-and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
-that seem to be... yes, I've just received confirmation from the beta center, they
-are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
-Keith Whitwell for preparing these for us during Brian's absence.</p>
-<p>
-</p><h2>August 30, 1999</h2>
-<p>I'm pleased to announce that I've accepted a position with Precision Insight,
-Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
-<p>I've been working on Mesa in my spare time for over five years. With Precision
-Insight I now have the opportunity to devote my full attention to advancing Mesa
-and OpenGL on Linux.</p>
-<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
-my work will continue to be open sourced and available to any other programmers who
-may want to contribute to it, or use it for other projects or platforms</p>
-<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
-<p>
-</p><h2>August 23, 1999</h2>
-<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
-Note that this is a new archive, so you will need to re-checkout the archive. That
-means don't <i>cvs update</i> from a previous download.</p>
-<p>
-</p><h2>August 17, 1999</h2>
-<p>A report from the SIGGRAPH '99 Linux/OpenGL
-BOF meeting is now available.</p>
-<p>-Brian</p>
-<p>
-</p><h2>August 14, 1999</h2>
-<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
-systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
-patient.</p>
-<p>-Brian</p>
-<p>
-</p><h2>June 7, 1999</h2>
-<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
-<p>
-</p><h2>June 2, 1999</h2>
-<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
-xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
-based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
-<p>
-</p><h2>May 24, 1999</h2>
-<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
-If you are into the quake scene, you may want to try this out, as it contains some
-optimizations specifically in the Q3A rendering path.
-<p>
-</p><h2>May 13, 1999</h2>
-<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
-has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
-<p>
-</p><h2>May 13, 1999</h2>
-<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
-US$10,000 to the Mesa project to support its continuing development.
-Mesa is a free implementation of the OpenGL 3D graphics library and id's
-newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
-
-The donation will go to Keith Whitwell, who has been optimizing Mesa to
-improve performance on 3d hardware. Thanks to Keith's work, many
-applications using Mesa 3.1 will see a dramatic performance increase
-over Mesa 3.0. The donation will allow Keith to continue working on
-Mesa full time for some time to come.
-
-For more information about Mesa see www.mesa3d.org. For more
-information about id Software, Inc. see www.idsoftware.com.
-
---------------------------------
-
-This donation from John/id is very generous. Keith and I are very
-grateful.
-
-</pre>
-<p>
-</p><h2>May 1, 1999</h2>
-<p>John Carmack made an interesting .plan update yesterday:
-
-</p><ul>
- <i>"I put together a document on optimizing OpenGL drivers for Q3 that
- should be helpful to the various Linux 3D teams. <br>
- </i>http://www.quake3arena.com/news/glopt.html</i>"
-</ul>
-
-<p>
-</p><h2>April 7, 1999</h2>
-<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
-<p>
-</p><h2>March 18, 1999</h2>
-<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
-<p>
-</p><h2>February 16, 1999</h2>
-<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
-source code</a>.</p>
-<p>
-</p><h2>January 22, 1999</h2>
-<p>www.mesa3d.org established</p>
-
-
-</p>
-
-
-<hr>
-</body>
-</html>
+<HTML>
+
+<TITLE>Mesa News</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>News</H1>
+
+
+<h2>October 4, 2010</h2>
+
+<p>
+<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
+development release.
+</p>
+
+
+<h2>September 27, 2010</h2>
+
+<p>
+<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
+release candidate for the 7.9 development release.
+</p>
+
+
+<h2>June 16, 2010</h2>
+
+<p>
+<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
+release collecting fixes since the 7.8.1 release.
+</p>
+
+
+<h2>April 5, 2010</h2>
+
+<p>
+<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
+release for a few critical issues in the 7.8 release.
+</p>
+
+
+<h2>March 28, 2010</h2>
+<p>
+<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
+release fixing issues found in the 7.7 release.
+</p>
+<p>
+Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
+development release.
+</p>
+
+
+
+<h2>December 21, 2009</h2>
+<p>
+<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
+release fixing issues found in the 7.6 release.
+</p>
+<p>
+Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
+development release.
+</p>
+
+
+<h2>September 28, 2009</h2>
+<p>
+<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
+release. Those especially concerned about stability may want to wait for the
+follow-on 7.6.1 bug-fix release.
+</p>
+<p>
+<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
+This is a stable release fixing bugs since the 7.5.1 release.
+</p>
+
+
+<h2>September 3, 2009</h2>
+<p>
+<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
+This is a bug-fix release which fixes bugs found in version 7.5.
+</p>
+
+
+<h2>July 17, 2009</h2>
+<p>
+<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
+This is a new features release. People especially concerned about
+stability may want to wait for the follow-on 7.5.1 bug-fix release.
+</p>
+
+
+<h2>June 23, 2009</h2>
+<p>
+<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
+This is a stable release that fixes a regression in the i915/i965 drivers
+that slipped into the 7.4.3 release.
+</p>
+
+
+<h2>June 19, 2009</h2>
+<p>
+<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
+This is a stable release fixing bugs since the 7.4.2 release.
+</p>
+
+
+<h2>May 15, 2009</h2>
+<p>
+<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
+This is a stable release fixing bugs since the 7.4.1 release.
+</p>
+
+
+<h2>April 18, 2009</h2>
+<p>
+<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
+This is a stable release fixing bugs since the 7.4 release.
+</p>
+
+
+<h2>March 27, 2009</h2>
+<p>
+<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
+This is a stable release fixing bugs since the 7.3 release.
+</p>
+
+
+<h2>January 22, 2009</h2>
+<p>
+<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
+This is a new development release.
+Mesa 7.4 will follow and will have bug fixes relative to 7.3.
+</p>
+
+
+<h2>September 20, 2008</h2>
+<p>
+<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
+This is a stable, bug-fix release.
+</p>
+
+
+<h2>August 26, 2008</h2>
+<p>
+<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
+This is a new development release.
+It should be relatively stable, but those especially concerned about
+stability should wait for the 7.2 release or use Mesa 7.0.4 (the
+previous stable release).
+</p>
+
+
+<h2>August 16, 2008</h2>
+<p>
+<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>April 4, 2008</h2>
+<p>
+<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>January 24, 2008</h2>
+
+<p>
+Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
+</p>
+
+
+
+<h2>November 13, 2007</h2>
+
+<p>
+Gallium3D is the codename for the new Mesa device driver architecture
+which is currently under development.
+</p>
+<p>
+Gallium3D development is taking place on the <em>gallium-0.1</em> branch
+of the git repository.
+Currently, there's only a software-only driver and an Intel i915/945 driver
+but other drivers will be coming...
+</p>
+
+
+<h2>November 10, 2007</h2>
+<p>
+<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>August 3, 2007</h2>
+<p>
+<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
+This is a bug-fix release.
+</p>
+
+
+<h2>June 22, 2007</h2>
+<p>
+<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
+This is a stable release featuring OpenGL 2.1 support.
+</p>
+
+
+<h2>April 27, 2007</h2>
+<p>
+<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
+This is a development release which will lead up to the Mesa 7.0 release
+(which will advertise OpenGL 2.1 API support).
+</p>
+
+
+<h2>March 26, 2007</h2>
+<p>
+The new Shading Language compiler branch has been merged into the git
+master branch. This is a step toward hardware support for the OpenGL
+2.0 Shading Language and will be included in the next Mesa release.
+In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
+</a> has been updated with a new test that does over 130 tests of the
+shading language and built-in functions.
+</p>
+
+<h2>April 2007</h2>
+<p>
+Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
+describing the new DRI memory management system</a>.
+</p>
+
+<h2>December 5, 2006</h2>
+<p>
+Mesa is now using git as its source code management system.
+The previous CVS repository should no longer be used.
+See the <a href="repository.html">repository page</a> for more information.
+</p>
+
+<h2>December 2, 2006</h2>
+<p>
+<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
+This is a new development release.
+</p>
+
+<h2>September 15, 2006</h2>
+<p>
+<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
+This is a new development release.
+</p>
+
+<h2>March 31, 2006</h2>
+<p>
+<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
+This is a new development release.
+</p>
+
+
+<h2>February 2, 2006</h2>
+<p>
+<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
+This is stable, bug-fix release.
+</p>
+
+
+<h2>November 29, 2005</h2>
+<p>
+<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
+This is stable, bug-fix release.
+</p>
+
+
+
+<h2>October 24, 2005</h2>
+<p>
+<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
+This is stable, bug-fix release.
+</p>
+
+
+<h2>August 19, 2005</h2>
+<p>
+Mesa 6.3.2 has been released.
+Note: there was no public release of version 6.3.1.
+</p>
+<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
+0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
+ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
+9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
+96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
+c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
+</pre>
+
+
+<h2>July 20, 2005</h2>
+<p>
+Mesa 6.3 has been released.
+This is a development release with new features, changes and bug fixes.
+</p>
+<pre>
+ New:
+ - GL_EXT_framebuffer_object extension
+ - GL_ARB_draw_buffers extension
+ - GL_ARB_pixel_buffer_object extension
+ - GL_OES_read_format extension (Ian Romanick)
+ - DirectFB driver (Claudio Ciccani)
+ - x86_64 vertex transformation code (Mikko T.)
+ Changes:
+ - added -stereo option for glxgears demo (Jacek Rosik)
+ - updated the PBuffer demo code in xdemos/ directory
+ - glDeleteTextures/Programs/Buffers() now makes the object ID
+ available for immediate re-use
+ - assorted 64-bit clean-ups fixes (x86_64 and Win64)
+ - lots of internal changes for GL_EXT_framebuffer_object
+ Bug fixes:
+ - some functions didn't support PBO functionality
+ - glGetTexImage didn't convert color index images to RGBA as required
+ - fragment program texcoords were sometimes wrong for points and lines
+ - fixed problem with negative dot product in arbfplight, fplight demos
+ - fixed bug in perspective correction of antialiased, textured lines
+ - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+ - fixed a couple per-pixel fog bugs (Soju Matsumoto)
+ - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+ - fixed float parsing bug in ARB frag/vert programs (bug 2520)
+ - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+ - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+ - glXChooseFBConfig() crashed if attribList pointer was NULL
+ - program state.light[n].spot.direction.w was wrong value (bug 3083)
+ - fragment program fog option required glEnable(GL_FOG) - wrong.
+ - glColorTable() could produce a Mesa implementation error (bug 3135)
+ - RasterPos could get corrupted by color index rendering path
+ - Removed bad XTranslateCoordinates call when rendering to Pixmaps
+ - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+ - fixed a few Darwin compilation problems
+</pre>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
+60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
+ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
+25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
+9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
+8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
+</pre>
+
+
+<h2>December 9, 2004</h2>
+<p>
+Mesa 6.2.1 has been released.
+This is a stable release which just fixes bugs since the 6.2 release.
+</p>
+<pre>
+ Bug fixes:
+ - don't apply regular fog or color sum when using a fragment program
+ - glProgramEnvParameter4fARB always generated an error on
+ GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
+ - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
+ - fixed width/height mix-up in glSeparableFilter2D()
+ - fixed regression in glCopyPixels + convolution
+ - glReadPixels from a clipped front color buffer didn't always work
+ - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
+ - Attempting queries/accesses of VBO 0 weren't detected as errors
+ - paletted textures failed if the palette had fewer than 256 entries
+ Changes:
+ - fixed a bunch of compiler warnings found with gcc 3.4
+ - bug reports should to go bugzilla.freedesktop.org
+</pre>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz
+f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2
+dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip
+2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz
+3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2
+75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip
+</pre>
+
+
+<h2>October 2, 2004</h2>
+<p>
+Mesa 6.2 has been released.
+This is a stable release which just fixes bugs since the 6.1 release.
+</p>
+<pre>
+ New:
+ - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
+ - updated Doxygen support (Jose Fonseca)
+ Changes:
+ - some GGI driver updates (Christoph Egger, bug 1025977)
+ Bug fixes:
+ - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
+ - fixed a few compilation issues on IRIX
+ - fixed a matrix classification bug (reported by Wes Bethel)
+ - we weren't reseting the vertex/fragment program error state
+ before parsing (Dave Reveman)
+ - adjust texcoords for sampling texture rectangles (Dave Reveman)
+ - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+ - repeated calls to glDeleteTexture(t) could lead to a crash
+ - fixed potential ref count bugs in VBOs and vertex/fragment programs
+ - spriteblast demo didn't handle window size changes correctly
+ - glTexSubImage didn't handle pixels=NULL correctly for PBOs
+ - fixed color index mode glDrawPixels bug (Karl Schultz)
+</pre>
+<p>
+The MD5 checksums are:
+</p>
+<pre>
+9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz
+3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2
+6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip
+3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz
+9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2
+856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip
+</pre>
+
+
+<h2>August 18, 2004</h2>
+<p>
+Mesa 6.1 has been released.
+This is a new development release (version 6.2 will be a stabilization
+release).
+</p>
+<pre>
+ New:
+ - Revamped Makefile system
+ - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+ - internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+ - option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
+ - updated glext.h to version 24 and glxext.h to version 6
+ - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
+ - updated BeOS support (Philippe Houdoin)
+ Changes:
+ - fragment fog interpolation is perspective corrected now
+ - new glTexImage code, much cleaner, may be a bit faster
+ Bug fixes:
+ - glArrayElement in display lists didn't handle generic vertex attribs
+ - glFogCoord didn't always work properly
+ - ARB_fragment_program fog options didn't work
+ - frag prog TEX instruction no longer incorrectly divides s,t,r by q
+ - ARB frag prog TEX and TEXP instructions now use LOD=0
+ - glTexEnviv in display lists didn't work
+ - glRasterPos didn't do texgen or apply texture matrix
+ - GL_DOUBLE-valued vertex arrays were broken in some cases
+ - fixed texture rectangle edge/border sampling bugs
+ - sampling an incomplete texture in a fragment program would segfault
+ - glTexImage was missing a few error checks
+ - fixed some minor glGetTexParameter glitches
+ - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+ - fragment program writes to RC/HC register were broken
+ - fixed a few glitches in GL_HP_occlusion_test extension
+ - glBeginQueryARB and glEndQueryARB didn't work inside display lists
+ - vertex program state references were broken
+ - fixed triangle color interpolation bug on AIX (Shane Blackett)
+ - fixed a number of minor memory leaks (bug #1002030)
+</pre>
+The MD5 checksums are:
+</p>
+<pre>
+c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz
+5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2
+483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip
+8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz
+89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2
+161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip
+</pre>
+
+
+
+<h2>April 2, 2004</h2>
+
+<p>
+Mesa 6.0.1 has been released.
+This release basically just fixes bugs since the 6.0. release.
+</p>
+<pre>
+ New:
+ - upgraded glext.h to version 22
+ - new build targets (Dan Schikore)
+ - new linux-x86-opteron build target (Heath Feather)
+ Bug fixes:
+ - glBindProgramARB didn't update all necessary state
+ - fixed build problems on OpenBSD
+ - omit CVS directories from tarballs
+ - glGetTexImage(GL_COLOR_INDEX) was broken
+ - fixed an infinite loop in t&l module
+ - silenced some valgrind warnings about using unitialized memory
+ - fixed some compilation/link glitches on IRIX (Mike Stephens)
+ - glBindProgram wasn't getting compiled into display lists
+ - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
+ - two-sided lighting and vertex program didn't work (bug 887330)
+ - stores to program parameter registers in vertex state programs
+ didn't work.
+ - fixed glOrtho bug found with gcc 3.2.2 (RH9)
+ - glXCreateWindow() wasn't fully implemented (bug 890894)
+ - generic vertex attribute arrays didn't work in display lists
+ - vertex buffer objects' default usage and access fields were wrong
+ - glDrawArrays with start!=0 was broken
+ - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
+ - linux-osmesa16-static config didn't work
+ - fixed a few color index rendering problems (bug 910687)
+ - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
+ - OSMesa RGB and BGR modes were broken
+ - glProgramStringARB mistakenly required a null-terminated string
+ - fragment program XPD instruction was incorrect
+ - glGetMaterial() didn't work reliably
+</pre>
+The MD5 checksums are:
+</p>
+<pre>
+011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz
+b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2
+bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip
+b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz
+dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2
+eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
+</pre>
+
+
+
+<h2>January 16, 2004</h2>
+
+<p>
+Mesa 6.0 has been released. This is a stabilization of the 5.1 release
+and primarily just incorporates bug fixes.
+</p>
+<pre>
+ New:
+ - full OpenGL 1.5 support
+ - updated GL/glext.h file to version 21
+ Changes:
+ - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
+ Bug fixes:
+ - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
+ clamping issue
+ - updated suno5-gcc configs
+ - glColor3 functions sometimes resulted in undefined alpha values
+ - fixed FP divide by zero error seen on VMS with xlockmore, others
+ - fixed vertex/fragment program debug problem (bug 873011)
+ - building on AIX with gcc works now
+ - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
+ - glDrawRangeElements tried to modify potentially read-only storage
+ - updated files for building on Windows
+</pre>
+
+
+
+<h2>December 28, 2003</h2>
+
+<p>
+The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
+target="_parent">
+freedesktop.org</a> because of problems with SourceForge's anonymous
+CVS service.
+</p>
+
+<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
+</p>
+
+
+<h2>December 17, 2003</h2>
+
+<p>
+Mesa 5.1 has been released. This is a new development release.
+Mesa 6.0 will be the next stable release and will support all
+OpenGL 1.5 features.
+</p>
+<pre>
+ New features:
+ - reorganized directory tree
+ - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+ - GL_ATI_texture_env_combine3 extension (Ian Romanick)
+ - GL_SGI_texture_color_table extension (Eric Plante)
+ - GL_NV_fragment_program extension
+ - GL_NV_light_max_exponent extension
+ - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
+ - GL_IBM_multimode_draw_arrays extension
+ - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
+ - new X86 feature detection code (Petr Sebor)
+ - less memory used for display lists and vertex buffers
+ - demo of per-pixel lighting with a fragment program (demos/fplight.c)
+ - new version (18) of glext.h header
+ - new spriteblast.c demo of GL_ARB_point_sprite
+ - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+ - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
+ Bug fixes:
+ - really enable OpenGL 1.4 features in DOS driver.
+ - fixed issues in glDrawPixels and glCopyPixels for very wide images
+ - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
+ - fixed some texgen bugs reported by Daniel Borca
+ - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
+ - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
+ - fixed RGBA blend enable bug (Ville Syrjala)
+ - glAccum is supposed to be a no-op in selection/feedback mode
+ - fixed texgen bug #597589 (John Popplewell)
+ Changes:
+ - dropped API trace feature (src/Trace/)
+ - documentation overhaul. merged with website content. more html.
+ - glxgears.c demo updated to use GLX swap rate extensions
+ - glTexImage1/2/3D now allows width/height/depth = 0
+ - disable SPARC asm code on Linux (bug 852204)
+</pre>
+
+The MD5 checksums are:
+</p>
+<pre>
+78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz
+67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2
+6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip
+e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz
+066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2
+d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
+</pre>
+
+
+<H2>November 12, 2003</H2>
+
+<p>
+New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
+number of automake/libtool problems.
+</p>
+<p>
+The new MD5 checksums are:
+</p>
+<pre>
+a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
+7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
+79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
+952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
+b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
+a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
+</pre>
+
+
+
+<h2>September 5, 2003</h2>
+
+<p>
+Mesa 5.0.2 has been released. This is a stable, bug-fix release.
+</p>
+<pre>
+ Bug fixes:
+ - fixed texgen problem causing texcoord's Q to be zero (stex3d)
+ - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
+ - GL_CURRENT_MATRIX_NV query was wrong
+ - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
+ - GL_LIST_MODE query wasn't correct
+ - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
+ - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
+ - blended, wide lines didn't always work correctly (bug 711595)
+ - glVertexAttrib4svNV w component was always 1
+ - fixed bug in GL_IBM_rasterpos_clip (missing return)
+ - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
+ - a few Solaris compilation fixes
+ - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
+ - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
+ - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
+ - glFog() didn't clamp fog colors
+ - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
+ gl[Get]TexParameteri[v] functions
+ - fixed invalid memory references in glTexGen functions (bug 781602)
+ - integer-valued color arrays weren't handled correctly
+ - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
+ - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
+ Changes:
+ - build GLUT with -fexceptions so C++ apps propogate exceptions
+</pre>
+
+
+
+<h2>June 2003</h2>
+
+<p>
+Mesa's directory tree has been overhauled.
+Things are better organized now with some thought toward future needs.
+</p>
+<p>
+In CVS, the latest Mesa 5.1 development code is now rooted under the
+<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
+holds the Mesa 5.0.x code which will be abandoned at some point.
+</p>
+
+
+
+<h2>March 30, 2003</h2>
+
+<p>
+Mesa 5.0.1 has been released. This is a stable, bug-fix release.
+</p>
+<pre>
+ New:
+ - DOS driver updates from Daniel Borca
+ - updated GL/gl_mangle.h file (Bill Hoffman)
+ Bug fixes:
+ - auto mipmap generation for cube maps was broken (bug 641363)
+ - writing/clearing software alpha channels was unreliable
+ - minor compilation fixes for OS/2 (Evgeny Kotsuba)
+ - fixed some bad assertions found with shadowtex demo
+ - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
+ - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
+ - fixed potential segfault in texture object validation (bug 659012)
+ - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
+ - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
+ - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
+ - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
+ - fixed compilation problem on Solaris7/x86 (bug 536406)
+ - fixed prefetch bug in 3DNow! code (Felix Kuhling)
+ - fixed NeXT build problem (FABSF macro)
+ - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
+ - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
+ - AA line and triangle Z values are now rounded, not truncated
+ - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
+ - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
+ - fixed a minor GL_COLOR_MATERIAL bug
+ - NV vertex program EXP instruction was broken
+ - glColorMask misbehaved with X window / pixmap rendering
+ - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
+ - attempt to fix GGI compilation problem when MesaDemos not present
+ - NV vertex program ARL-relative fetches didn't work
+ Changes:
+ - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
+ - updated winpos and pointblast demos to use ARB extensions
+ - disable SPARC normal transformation code (bug 673938)
+ - GLU fixes for OS/2 (Evgeny Kotsuba)
+</pre>
+<p>
+MD5 checksums follow:
+</p>
+<pre>
+b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
+513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
+eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
+49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
+37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
+becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
+</pre>
+
+
+
+<h2>March 7, 2003</h2>
+<p>
+Website and documentation overhaul.
+</p>
+<p>
+The website content and Mesa documentation (from the doc/ directory) have
+been merged together.
+All the documentation files have been entered into the CVS repository.
+Many of the old plain-text files have been converted to html and modernized.
+</p>
+
+
+<h2>November 13, 2002</h2>
+<p>Mesa 5.0 has been released. This is a stable release which
+implements the OpenGL 1.4 specification.
+</p><pre>New:
+ - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+ - removed some overlooked debugging code
+ - glxinfo updated to support GLX_ARB_multisample
+ - GLUT now support GLX_ARB_multisample
+ - updated DOS driver (Daniel Borca)
+Bug fixes:
+ - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+ - fixed potential bug in _mesa_align_malloc/calloc()
+ - fixed missing triangle bug when running vertex programs
+ - fixed a few HPUX compilation problems
+ - FX (Glide) driver didn't compile
+ - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+ - a few EXT functions, like glGenTexturesEXT, were no-ops
+ - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+ glMultiDrawArrays and glMultiDrawElements were missing
+ - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+ - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+ - fixed one-bit error in point/line fragment Z calculation
+ - fixed potential segfault in fakeglx code
+ - fixed color overflow problem in DOT3 texture env mode
+</pre>
+
+
+<h2>October 29, 2002</h2>
+<p>Mesa 4.1 has been released. This is a new development release.
+For a stable release, get 4.0.4.
+</p><pre>New:
+ - GL_NV_vertex_program extension
+ - GL_NV_vertex_program1_1 extension
+ - GL_ARB_window_pos extension
+ - GL_ARB_depth_texture extension
+ - GL_ARB_shadow extension
+ - GL_ARB_shadow_ambient extension
+ - GL_EXT_shadow_funcs extension
+ - GL_ARB_point_parameters extension
+ - GL_ARB_texture_env_crossbar
+ - GL_NV_point_sprite extension
+ - GL_NV_texture_rectangle extension
+ - GL_EXT_multi_draw_arrays extension
+ - GL_EXT_stencil_two_side extension
+ - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+ - GL_ATI_texture_mirror_once extension (Ian Romanick)
+ - massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+ - faster software texturing in some cases (i.e. trilinear filtering)
+ - new OSMesaGetProcAddress() function
+ - more blend modes implemented with MMX code (Jose Fonseca)
+ - added glutGetProcAddress() to GLUT
+ - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+ - pbinfo and pbdemo PBuffer programs
+ - glxinfo -v prints transprent pixel info (Gerd Sussner)
+Bug fixes:
+ - better mipmap LOD computation (prevents excessive blurriness)
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - fixed divide by zero error in NURBS tessellator (Jon Perry)
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx/glide driver render-to-window feature was broken
+ - added missing GLX_TRANSPARENT_RGB token to glx.h
+ - fixed error checking related to paletted textures
+ - fixed reference count error in glDeleteTextures (Randy Fayan)
+Changes:
+ - New spec file and Python code to generate some GL dispatch files
+ - Glide driver defaults to "no" with autoconf/automake
+ - floating point color channels now clamped to [0,inf)
+ - updated demos/stex3d with new options
+</pre>
+
+
+<h2>October 4, 2002</h2>
+<p>
+The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
+</p>
+
+<h2>October 3, 2002</h2>
+<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - GL_NV_texture_rectangle extension
+ - updated glext.h header (version 17)
+ - updated DOS driver (Daniel Borca)
+ - updated BeOS R5 driver (Philippe Houdoin)
+ - added GL_IBM_texture_mirror_repeat
+ - glxinfo now takes -l option to print interesting OpenGL limits info
+ - GL_MESA_ycbcr_texture extension
+ - GL_APPLE_client_storage extension (for some DRI drivers only)
+ - GL_MESA_pack_invert extension
+ Bug fixes:
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx MESA_GLX_FX=window (render to window) didn't work
+ - fixed memory leak in wglCreateContest (Karl Schultz)
+ - define GLAPIENTRY and GLAPI if undefined in glu.h
+ - wglGetProcAddress didn't handle all API functions
+ - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+ - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+ - error checking in compressed tex image functions had some glitches
+ - fixed AIX compile problem in src/config.c
+ - glGetTexImage was using pixel unpacking instead of packing params
+ - auto-mipmap generation for cube maps was incorrect
+ Changes:
+ - max texture units reduced to six to accomodate texture rectangles
+ - removed unfinished GL_MESA_sprite_point extension code
+</pre>
+
+<h2>June 25, 2002</h2>
+<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - updated GL/glext.h file (version 15)
+ - corrected MMX blend code (Jose Fonseca)
+ - support for software-based alpha planes in Windows driver
+ - updated GGI driver (Filip Spacek)
+ Bug fixes:
+ - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed lighting bug with non-uniform scaling and display lists
+ - fixed bug when deleting shared display lists
+ - disabled SPARC cliptest assembly code (Mesa bug 544665)
+ - fixed a couple Solaris compilation/link problems
+ - blending clipped glDrawPixels didn't always work
+ - glGetTexImage() didn't accept packed pixel types
+ - glPixelMapu[is]v() could explode given too large of pixelmap
+ - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+ - glXCopyContext() could lead to segfaults
+ - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+ Changes:
+ - lots of C++ (g++) code clean-ups
+ - lots of T&amp;L updates for the Radeon DRI driver
+ Known bugs:
+ - mipmap LOD computation (fixed for Mesa 4.1)
+</pre>
+
+<h2>April 2, 2002</h2>
+<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - New DOS (DJGPP) driver written by Daniel Borca
+ - New driver interface functions for TCL drivers (such as Radeon DRI)
+ - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+ if using deep color channels
+ - latest GL/glext.h and GL/glxext.h headers from SGI
+ Bug fixes:
+ - GL_BLEND with non-black texture env color wasn't always correct
+ - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+ - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+ - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+ - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+ - glColorMask as sometimes effecting glXSwapBuffers()
+ - fixed a potential bug in XMesaGarbageCollect()
+ - N threads rendering into one window didn't work reliably
+ - glCopyPixels didn't work for deep color channels
+ - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
+ - glPopAttrib() didn't correctly restore user clip planes
+ - user clip planes failed for some perspective projections (Chromium)
+</pre>
+
+<h2>December 17, 2001</h2>
+<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - better sub-pixel sample positions for AA triangles (Ray Tice)
+ - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+ Bug fixes:
+ - added missing break statements in glGet*() for multisample cases
+ - fixed uninitialized hash table mutex bug (display lists / texobjs)
+ - fixed bad teximage error check conditional (bug 476846)
+ - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+ - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+ - silence some compiler warnings (gcc 2.96)
+ - enable the #define GL_VERSION_1_3 in GL/gl.h
+ - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+ - fixed glu.h typedef problem found with MSDev 6.0
+ - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+ - added missing 'const' to glXGetContextIDEXT() in glxext.h
+ - fixed a few glXGetProcAddress() errors (texture compression, etc)
+ - fixed start index bug in compiled vertex arrays (Keith)
+ - fixed compilation problems in src/SPARC/glapi_sparc.S
+ - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+ - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+ - provoking vertex of flat-shaded, color-index triangles was wrong
+ - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+ - glTexParameter didn't flush the vertex buffer (Ray Tice)
+ - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+ - fixed bug in normal length caching (ParaView lighting bug)
+</pre>
+
+<h2>October 22, 2001</h2>
+<p>Mesa 4.0 has been released. This is a stable release.
+</p><pre> New:
+ - Mesa 4.0 implements the OpenGL 1.3 specification
+ - GL_IBM_rasterpos_clip extension
+ - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+ - GL_ARB_texture_mirrored_repeat extension
+ - WindML UGL driver (Stephane Raimbault)
+ - added OSMESA_MAX_WIDTH/HEIGHT queries
+ - attempted compiliation fixes for Solaris 5, 7 and 8
+ - updated glext.h and glxext.h files
+ - updated Windows driver (Karl Schultz)
+ Bug fixes:
+ - added some missing GLX 1.3 tokens to include/GL/glx.h
+ - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+ - glCopyPixels with scale and bias was broken
+ - glRasterPos with lighting could segfault
+ - glDeleteTextures could leave a dangling pointer
+ - Proxy textures for cube maps didn't work
+ - fixed a number of 16-bit color channel bugs
+ - fixed a few minor memory leaks
+ - GLX context sharing was broken in 3.5
+ - fixed state-update bugs in glPopClientAttrib()
+ - fixed glDrawRangeElements() bug
+ - fixed a glPush/PopAttrib() bug related to texture binding
+ - flat-shaded, textured lines were broken
+ - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+ - lighting didn't always produce the correct alpha value
+ - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+</pre>
+
+
+<h2>June 21, 2001</h2>
+<p>Mesa 3.5 has been released. This is a new development release.
+</p><pre> New:
+ - internals of Mesa divided into modular pieces (Keith Whitwell)
+ - 100% OpenGL 1.2 conformance (passes all conformance tests)
+ - new AA line algorithm
+ - GL_EXT_convolution extension
+ - GL_ARB_imaging subset
+ - OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_SGIX_depth_texture extension
+ - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+ - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+ - GL_ARB_texture_env_combine extension
+ - GL_ARB_texture_env_dot3 extension
+ - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+ - OSMesaCreateContextExt() function
+ - libOSMesa.so library, contains the OSMesa driver interface
+ - GL/glxext.h header file for GLX extensions
+ - somewhat faster software texturing, fogging, depth testing
+ - all color-index conformance tests now pass (only 8bpp tested)
+ - SPARC assembly language TCL optimizations (David Miller)
+ - GL_SGIS_generate_mipmap extension
+ Bug Fixes:
+ - fbiRev and tmuRev were unitialized when using Glide3
+ - fixed a few color index mode conformance failures; all pass now
+ - now appling antialiasing coverage to alpha after texturing
+ - colors weren't getting clamped to [0,1] before color table lookup
+ - fixed RISC alignment errors caused by COPY_4UBV macro
+ - drawing wide, flat-shaded lines could cause a segfault
+ - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+ Changes:
+ - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+ - new libOSMesa.so library, contains the OSMesa driver interface
+</pre>
+
+
+<h2>May 17, 2001</h2>
+<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
+Here's what's new:</p>
+<pre> Bug fixes:
+ - deleting the currently bound texture could cause bad problems
+ - using fog could result in random vertex alpha values
+ - AA triangle rendering could touch pixels outside right window bound
+ - fixed byteswapping problem in clear_32bit_ximage() function
+ - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+ - fixed memory leak in glXUseXFont()
+ - fragment sampling in AA triangle function was off by 1/2 pixel
+ - Windows: reading pixels from framebuffer didn't always work
+ - glConvolutionFilter2D could segfault or cause FP exception
+ - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+ - GL_NAND logicop didn't work right in RGBA mode
+ - fixed a memory corruption bug in vertex buffer reset code
+ - clearing the softwara alpha buffer with scissoring was broken
+ - fixed a few color index mode fog bugs
+ - fixed some bad assertions in color index mode
+ - fixed FX line 'stipple' bug #420091
+ Changes:
+ - optimized writing mono-colored pixel spans to X pixmaps
+ - increased max viewport size to 2048 x 2048
+</pre>
+
+
+<h2>April 29, 2001</h2>
+<p>New Mesa website</p>
+<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
+
+
+<h2>February 14, 2001</h2>
+<p>Mesa 3.4.1 has been released. Here's what's new:</p>
+<pre> New:
+ - fixed some Linux build problems
+ - fixed some Windows build problems
+ - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+ Bug fixes:
+ - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+ - various state-update code changes needed for DRI bugs
+ - disabled pixel transfer ops in glColorTable commands, not needed
+ - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+ - updated sources and fixed compile problems in widgets-mesa/
+ - GLX_PBUFFER enum value was wrong in glx.h
+ - fixed a glColorMaterial lighting bug
+ - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+ - glXCopySubBufferMESA() Y position was off by one
+ - Error checking of glTexSubImage3D() was broken (bug 128775)
+ - glPopAttrib() didn't restore all derived Mesa state correctly
+ - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+ - clearing depth buffer with scissoring was broken, would segfault
+ - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+ - fixed a line clipping bug (reported by Craig McDaniel)
+ - fixed RGB color over/underflow bug for very tiny triangles
+ Known problems:
+ - NURBS or evaluator surfaces inside display lists don't always work
+</pre>
+<p>
+</p><h2>November 3, 2000</h2>
+<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
+<pre> New:
+ - optimized glDrawPixels for glPixelZoom(1,-1)
+ Bug Fixes:
+ - widgets-mesa/src/*.c files were missing from 3.3 distro
+ - include/GL/mesa_wgl.h file was missing from 3.3 distro
+ - fixed some Win32 compile problems
+ - texture object priorities weren't getting initialized to 1.0
+ - glAreTexturesResident return value was wrong when using hardware
+ - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+ - glReadPixels with GLushort packed types was broken
+ - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+ - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+ - fixed some typos/bugs in the VB code
+ - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+ - optimized glDrawPixels paths weren't being used
+ - per-fragment fog calculation didn't work without a Z buffer
+ - improved blending accuracy, fixes Glean blendFunc test failures
+ - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+ - glXGetProcAddressARB() didn't always return the right address
+ - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+ - texture matrix changes weren't always detected (GLUT projtex demo)
+ - fixed random color problem in vertex fog code
+ - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+ Changes:
+ - finished internal support for compressed textures for DRI
+</pre>
+<p>
+</p><h2>April 24, 2000</h2>
+<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
+<pre> Bug fixes:
+ - fixed memcpy bugs in span.c
+ - fixed missing glEnd problem in demos/tessdemo.c
+ - fixed bug when clearing 24bpp Ximages
+ - fixed clipping problem found in Unreal Tournament
+ - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+ - fixed Loki's 3dfx RGB vs BGR bug
+ - fixed Loki's 3dfx smooth/flat shading bug in SoF
+ Changes:
+ - updated docs/README file
+ - use bcopy() optimizations on FreeBSD
+ - re-enabled the optimized persp_textured_triangle() function
+</pre>
+<p>
+</p><h2>March 23, 2000</h2>
+<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
+<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
+just bug fixes.</p>
+<p>Here's what's changed:
+
+</p><ul>
+ Bug fixes:
+ <ul>
+ - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
+ - added missing glHintPGI() function<br>
+ - fixed a polygon culling bug<br>
+ - fixed bugs in gluPartialDisk()<br>
+ - Z values in selection mode were wrong<br>
+ - added missing tokens:
+ <ul>
+ GL_SMOOTH_POINT_SIZE_RANGE<br>
+ GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
+ GL_SMOOTH_LINE_WIDTH_RANGE<br>
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
+ GL_ALIASED_POINT_SIZE_RANGE<br>
+ GL_ALIASED_LINE_WIDTH_RANGE
+ </ul>
+ - fixed glCopyPixels when copying from back to front buffer<br>
+ - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
+ - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
+ - glDeleteTextures() didn't decrement reference count correctly<br>
+ - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
+ - Actual depth of transformation matrix stacks was off by one<br>
+ - 24bpp visuals didn't address pixels correctly<br>
+ - mipmap level of detail (lambda) calculation simplified, more accurate<br>
+ - 101691 - Polygon clipping and GL_LINE<br>
+ - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
+ - 101808 - Non-glVertexArrays tristrip bug<br>
+ - 101971 - find_last_3f on Dec OSF (worked around)<br>
+ - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
+ - 102893 - orientations of modelview cause segfault
+ </ul>
+ New:
+ <ul>
+ - updated SVGA Linux driver<br>
+ - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
+ - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
+ - changed -O2 to -O3 for a number of gcc configs
+ </ul>
+ Changes:
+ <ul>
+ - glXCopyContext's mask parameter is now unsigned long, per GLX spec
+ </ul>
+</ul>
+
+<p>Please report any problems with this release ASAP. Bugs should be filed on the
+Mesa3D website at sourceforge.<br>
+After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
+<p>-- Brian</p>
+<p>
+</p><h2>December 17, 1999</h2>
+<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
+can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
+<p>
+</p><h2>December 14, 1999</h2>
+<p>Mesa 3.1 is released!</p>
+<p>
+</p><h2>September 21, 1999</h2>
+<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
+and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
+that seem to be... yes, I've just received confirmation from the beta center, they
+are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
+Keith Whitwell for preparing these for us during Brian's absence.</p>
+<p>
+</p><h2>August 30, 1999</h2>
+<p>I'm pleased to announce that I've accepted a position with Precision Insight,
+Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
+<p>I've been working on Mesa in my spare time for over five years. With Precision
+Insight I now have the opportunity to devote my full attention to advancing Mesa
+and OpenGL on Linux.</p>
+<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
+my work will continue to be open sourced and available to any other programmers who
+may want to contribute to it, or use it for other projects or platforms</p>
+<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
+<p>
+</p><h2>August 23, 1999</h2>
+<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
+Note that this is a new archive, so you will need to re-checkout the archive. That
+means don't <i>cvs update</i> from a previous download.</p>
+<p>
+</p><h2>August 17, 1999</h2>
+<p>A report from the SIGGRAPH '99 Linux/OpenGL
+BOF meeting is now available.</p>
+<p>-Brian</p>
+<p>
+</p><h2>August 14, 1999</h2>
+<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
+systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
+patient.</p>
+<p>-Brian</p>
+<p>
+</p><h2>June 7, 1999</h2>
+<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
+<p>
+</p><h2>June 2, 1999</h2>
+<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
+xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
+based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
+<p>
+</p><h2>May 24, 1999</h2>
+<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
+If you are into the quake scene, you may want to try this out, as it contains some
+optimizations specifically in the Q3A rendering path.
+<p>
+</p><h2>May 13, 1999</h2>
+<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
+has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
+<p>
+</p><h2>May 13, 1999</h2>
+<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
+US$10,000 to the Mesa project to support its continuing development.
+Mesa is a free implementation of the OpenGL 3D graphics library and id's
+newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
+
+The donation will go to Keith Whitwell, who has been optimizing Mesa to
+improve performance on 3d hardware. Thanks to Keith's work, many
+applications using Mesa 3.1 will see a dramatic performance increase
+over Mesa 3.0. The donation will allow Keith to continue working on
+Mesa full time for some time to come.
+
+For more information about Mesa see www.mesa3d.org. For more
+information about id Software, Inc. see www.idsoftware.com.
+
+--------------------------------
+
+This donation from John/id is very generous. Keith and I are very
+grateful.
+
+</pre>
+<p>
+</p><h2>May 1, 1999</h2>
+<p>John Carmack made an interesting .plan update yesterday:
+
+</p><ul>
+ <i>"I put together a document on optimizing OpenGL drivers for Q3 that
+ should be helpful to the various Linux 3D teams. <br>
+ </i>http://www.quake3arena.com/news/glopt.html</i>"
+</ul>
+
+<p>
+</p><h2>April 7, 1999</h2>
+<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
+<p>
+</p><h2>March 18, 1999</h2>
+<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
+<p>
+</p><h2>February 16, 1999</h2>
+<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
+source code</a>.</p>
+<p>
+</p><h2>January 22, 1999</h2>
+<p>www.mesa3d.org established</p>
+
+
+</p>
+
+
+<hr>
+</body>
+</html>
diff --git a/mesalib/docs/openvg.html b/mesalib/docs/openvg.html
index cdf6b57e0..cb2e2b651 100644
--- a/mesalib/docs/openvg.html
+++ b/mesalib/docs/openvg.html
@@ -1,61 +1,52 @@
-<HTML>
-
-<TITLE>OpenVG State Tracker</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>OpenVG State Tracker</H1>
-
-<p>
-The current version of the OpenVG state tracker implements OpenVG 1.0.
-</p>
-<p>
-More informations about OpenVG can be found at
-<a href="http://www.khronos.org/openvg/" target="_parent">
-http://www.khronos.org/openvg/</a> .
-</p>
-<p>
-The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
-Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
-</p>
-
-
-<h2>Building the library</h2>
-<ol>
-<li>Build Mesa3D with Gallium3D. Any build that builds Gallium3D libraries, EGL, and Gallium EGL drivers will suffice</li>
-<li>cd src/gallium/state_trackers/vega; make</li>
-<li>The last step will build libOpenVG library. You can add the libdir to LD_LIBRARY_PATH or install libOpenVG</li>
-</ol>
-
-<h3>Sample build</h3>
-A sample build looks as follows:
-<pre>
- $ ./configure --with-state-trackers=egl,vega --enable-gallium-intel
- $ make
- $ make install
-</pre>
-
-<h2>OpenVG Demos</h2>
-
-<p>
-To build the OpenVG demos:
-</p>
-<pre>
- cd progs/openvg
- make
-</pre>
-<p>
-To run a demo:
-</p>
-<pre>
- cd openvg/demos
- ./lion
-</pre>
-
-
-</body>
-</html>
+<HTML>
+
+<TITLE>OpenVG State Tracker</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>OpenVG State Tracker</H1>
+
+<p>
+The current version of the OpenVG state tracker implements OpenVG 1.0.
+</p>
+<p>
+More informations about OpenVG can be found at
+<a href="http://www.khronos.org/openvg/" target="_parent">
+http://www.khronos.org/openvg/</a> .
+</p>
+<p>
+The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
+Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
+</p>
+
+
+<h2>Building the library</h2>
+<ol>
+<li>Run <code>configure</code> with <code>--enable-openvg</code>. If you do
+not need OpenGL, you can add <code>--disable-opengl</code> to save the
+compilation time.</li>
+
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+<h3>Sample build</h3>
+A sample build looks as follows:
+<pre>
+ $ ./configure --disable-opengl --enable-openvg
+ $ make
+ $ make install
+</pre>
+
+<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
+or more EGL drivers.</p>
+
+<h2>OpenVG Demos</h2>
+
+<p>OpenVG demos can be found in mesa/demos repository.</p>
+
+</body>
+</html>
diff --git a/mesalib/docs/relnotes-7.8.2.html b/mesalib/docs/relnotes-7.8.2.html
index e1b0f2d27..5ee7e12d2 100644
--- a/mesalib/docs/relnotes-7.8.2.html
+++ b/mesalib/docs/relnotes-7.8.2.html
@@ -1,53 +1,146 @@
-<HTML>
-
-<TITLE>Mesa Release Notes</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
-
-<p>
-Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
-</p>
-<p>
-Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-tbd
-</pre>
-
-
-<h2>New features</h2>
-<p>None.</p>
-
-
-<h2>Changes</h2>
-<ul>
-<li>Upgraded glext.h to version 61, and upgraded glxext.h
-</ul>
-
-
-<h2>Bug fixes</h2>
-<ul>
-<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
-<li>Fixed Gallium Cell driver to buildable, runable state
-</ul>
-
-
-<h2>Changes</h2>
-<p>None.</p>
-</body>
-</html>
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
+
+<p>
+Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
+</p>
+<p>
+Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
+6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
+a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
+7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
+757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
+8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
+b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
+a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
+9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None.</p>
+
+
+<h2>Changes</h2>
+<ul>
+<li>Upgraded glext.h to version 61, and upgraded glxext.h
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
+<li>Fixed Gallium Cell driver to buildable, runable state
+<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
+<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">Bug
+ #23670</a>.</li>
+
+<li>Assorted i965 driver fixes.
+ Including but not limited to:
+ <ul>
+ <li>Fix scissoring when width or height is
+ 0. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27643">Bug
+ #27643</a>.
+ <li>Fix bit allocation for number of color regions for
+ ARB_draw_buffers.</li>
+ <li>Set the correct provoking vertex for clipped first-mode
+ trifans. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24470">Bug
+ #24470</a>.</li>
+ <li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
+ <li>Fix assertion for surface tile offset usage on Ironlake.</li>
+ <li>Fix cube map layouts on Ironlake.</li>
+ <li>When an RB gets a new region, clear the old from the state
+ cache. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24119">Bug
+ #24119</a>.</li>
+ <li>Reject shaders with uninlined function calls instead of hanging.</li>
+ </ul>
+</li>
+
+<li>Assorted i915 driver fixes. Including but not limited to:
+ <ul>
+ <li>Fixed texture LOD clamping in i915 driver.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24846">Bug
+ #24846</a>.</li>
+ <li>Fix off-by-one for drawing rectangle.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27408">Bug
+ #27408</a>.</li>
+ </ul>
+</li>
+
+<li>Fixed hangs in etracer on 830 and 845
+ chipsets. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=26557">Bug
+ #26557</a>.</li>
+<li>Fixed tiling of small textures on all Intel drivers.</li>
+<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27652">Bug
+ #27652</a>.</li>
+
+<li>Assorted GLX fixes. Including but not limited to:
+ <ul>
+ <li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
+ unrecognized fbconfig tags.</li>
+ <li>Fixed regression with <code>GLX_USE_GL</code>.
+ <li>Fixed config chooser logic for 'mask' matching.</li>
+ <li>Report swap events correctly in direct rendered case (DRI2)</li>
+ <li>Fixed build with dri2proto which doesn't define
+ <code>X_DRI2SwapInterval</code>.</li>
+ <li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=14245">Bug
+ #14245</a>.</li>
+ </ul>
+</li>
+
+<li>Assorted GLSL fixes. Including but not limited to:
+ <ul>
+ <li>Change variable declared assertion into conditional in GLSL
+ compiler. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27921">Bug
+ #27921</a>.</li>
+ <li>Fix instruction indexing
+ bugs. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27566">Bug
+ #27566</a>.</li>
+ <li>Updated uniform location / offset encoding to be more like
+ other implementations.</li>
+ <li>Don't overwrite a driver's shader infolog with generic failure
+ message.</li>
+ </ul>
+</li>
+
+<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
+<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=28305">Bug
+ #28305</a>.
+<li>Fixed handling of multiple render targets in fixed-function
+ texture envrionmnent programs.</li>
+<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
+ fetch.</li>
+<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
+<li>Various build fixes for OpenBSD.</li>
+<li>Various build fixes for OS X.</li>
+<li>Various build fixes for GCC 3.3.</li>
+</ul>
+
+
+</body>
+</html>
diff --git a/mesalib/docs/relnotes-7.9.html b/mesalib/docs/relnotes-7.9.html
index b09fb1dbf..c94ebeef5 100644
--- a/mesalib/docs/relnotes-7.9.html
+++ b/mesalib/docs/relnotes-7.9.html
@@ -1,137 +1,137 @@
-<HTML>
-
-<TITLE>Mesa Release Notes</TITLE>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
-
-<p>
-Mesa 7.9 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 7.9.1.
-</p>
-<p>
-Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-f1f01a7baec255f13e9468fb4b05922a MesaLib-7.9-rc1.tar.gz
-7ffbda3b7056c60b8f87e3082d853af1 MesaLib-7.9-rc1.tar.bz2
-9d4650df4e5b530178d6fde840f76664 MesaLib-7.9-rc1.zip
-a81c2e7a0c7832e67c768d6f209f2c8f MesaGLUT-7.9-rc1.tar.gz
-b4c1c2f0b47a07be10fa2dd42e6a63d7 MesaGLUT-7.9-rc1.tar.bz2
-c9dd7419a19bcb24a1fe556ec2e78451 MesaGLUT-7.9-rc1.zip
-</pre>
-
-
-<h2>New features</h2>
-<ul>
-<li>New, improved GLSL compiler written by Intel.
- See the <a href="shading.html"> Shading Language</a> page for
- more information.
-<li>New, very experimental Gallium driver for R600-R700 Radeons.
-<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
-<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
-<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
-<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
-<li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow,
- GL_ARB_window_pos, GL_EXT_gpu_program_parameters,
- GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image
- extensions in Gallium drivers
-<li>GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600
- Gallium drivers)
-<li>GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe,
- and llvmpipe Gallium drivers)
-<li>GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium
- drivers)
-<li>GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe
- Gallium drivers)
-<li>GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and
- llvmpipe Gallium drivers)
-<li>GL_NV_conditional_render (in r300 Gallium driver)
-<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
- driver.
-</ul>
-
-
-<h2>Bug fixes</h2>
-<p>This list is likely incomplete.</p>
-<ul>
-<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
- driver is now considered stable for use as a DRI (OpenGL) driver.
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664">Bug 25664</a> - [GLSL] re-declaring an empty array fails to compile</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769">Bug 25769</a> - [GLSL] "float" can be implicitly converted to "int"</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808">Bug 25808</a> - [GLSL] const variable is modified successfully</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826">Bug 25826</a> - [GLSL] declaring an unsized array then re-declaring with a size fails</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827">Bug 25827</a> - [GLSL] vector constructor accepts too many arguments successfully</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829">Bug 25829</a> - [GLSL] allowing non-void function without returning value</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830">Bug 25830</a> - [GLSL] allowing non-constant-expression as const declaration initializer</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877">Bug 25877</a> - [GLSL 1.10] implicit conversion from "int" to "float" should not be allowed</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878">Bug 25878</a> - [GLSL] sampler is converted to int successfully</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999">Bug 25999</a> - [GLSL] embedded structure constructor fails to compile</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000">Bug 26000</a> - [GLSL] allowing different parameter qualifier between the function definition and declaration</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001">Bug 26001</a> - [GLSL 1.10] constructing matrix from matrix succeeds</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990">Bug 26990</a> - [GLSL] variable declaration in "while" fails to compile</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004">Bug 27004</a> - [GLSL] allowing macro redefinition</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060">Bug 27060</a> - [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">Bug 27216</a> - Assignment with a function call in an if statement causes an assertion failure</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388">Bug 27388</a> - [i965] piglit glsl-vs-arrays failure</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403">Bug 27403</a> - GLSL struct causing "Invalid src register file ..." error</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914">Bug 27914</a> - GLSL compiler uses MUL+ADD where it could use MAD</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374">Bug 28374</a> - SIGSEGV shader/slang/slang_typeinfo.c:534</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748">Bug 28748</a> - [i965] uninlined function calls support</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834">Bug 28834</a> - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837">Bug 28837</a> - varying vec4 index support</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845">Bug 28845</a> - The GLU tesselator code has some warnings</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889">Bug 28889</a> - [regression] wine game crash</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894">Bug 28894</a> - slang build fails if absolute path contains spaces</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913">Bug 28913</a> - [GLSL] allowing two version statements</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931">Bug 28931</a> - Floating Point Exception in Warzone2100 Trunk version</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966">Bug 28966</a> - [r300g] Dynamic branching 3 demo does not run</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">Bug 28967</a> - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' failed.</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013">Bug 29013</a> - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020">Bug 29020</a> - [r300g] Wine d3d9 tests hardlock</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910">Bug 29910</a> - Mesa advertises bogus GL_ARB_shading_language_120</li>
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196">Bug 30196</a> - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
-</ul>
-
-
-<h2>Changes</h2>
-<ul>
-<li>The Mesa demo/test programs have been moved into a separate git
-repository.
-<li>GL/glext.h file upgraded to version 64
-<li>GL/glxext.h file upgraded to version 32
-<li>GL/wglext.h file upgraded to version 22
-</ul>
-
-</body>
-</html>
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
+
+<p>
+Mesa 7.9 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.9.1.
+</p>
+<p>
+Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
+82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
+cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
+7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
+20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
+62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>New, improved GLSL compiler written by Intel.
+ See the <a href="shading.html"> Shading Language</a> page for
+ more information.
+<li>New, very experimental Gallium driver for R600-R700 Radeons.
+<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
+<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
+<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
+<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
+<li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow,
+ GL_ARB_window_pos, GL_EXT_gpu_program_parameters,
+ GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image
+ extensions in Gallium drivers
+<li>GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600
+ Gallium drivers)
+<li>GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe,
+ and llvmpipe Gallium drivers)
+<li>GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium
+ drivers)
+<li>GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe
+ Gallium drivers)
+<li>GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and
+ llvmpipe Gallium drivers)
+<li>GL_NV_conditional_render (in r300 Gallium driver)
+<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
+ driver.
+</ul>
+
+
+<h2>Bug fixes</h2>
+<p>This list is likely incomplete.</p>
+<ul>
+<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
+ driver is now considered stable for use as a DRI (OpenGL) driver.
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664">Bug 25664</a> - [GLSL] re-declaring an empty array fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769">Bug 25769</a> - [GLSL] "float" can be implicitly converted to "int"</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808">Bug 25808</a> - [GLSL] const variable is modified successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826">Bug 25826</a> - [GLSL] declaring an unsized array then re-declaring with a size fails</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827">Bug 25827</a> - [GLSL] vector constructor accepts too many arguments successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829">Bug 25829</a> - [GLSL] allowing non-void function without returning value</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830">Bug 25830</a> - [GLSL] allowing non-constant-expression as const declaration initializer</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877">Bug 25877</a> - [GLSL 1.10] implicit conversion from "int" to "float" should not be allowed</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878">Bug 25878</a> - [GLSL] sampler is converted to int successfully</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999">Bug 25999</a> - [GLSL] embedded structure constructor fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000">Bug 26000</a> - [GLSL] allowing different parameter qualifier between the function definition and declaration</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001">Bug 26001</a> - [GLSL 1.10] constructing matrix from matrix succeeds</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990">Bug 26990</a> - [GLSL] variable declaration in "while" fails to compile</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004">Bug 27004</a> - [GLSL] allowing macro redefinition</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060">Bug 27060</a> - [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">Bug 27216</a> - Assignment with a function call in an if statement causes an assertion failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388">Bug 27388</a> - [i965] piglit glsl-vs-arrays failure</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403">Bug 27403</a> - GLSL struct causing "Invalid src register file ..." error</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914">Bug 27914</a> - GLSL compiler uses MUL+ADD where it could use MAD</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374">Bug 28374</a> - SIGSEGV shader/slang/slang_typeinfo.c:534</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748">Bug 28748</a> - [i965] uninlined function calls support</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834">Bug 28834</a> - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837">Bug 28837</a> - varying vec4 index support</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845">Bug 28845</a> - The GLU tesselator code has some warnings</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889">Bug 28889</a> - [regression] wine game crash</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894">Bug 28894</a> - slang build fails if absolute path contains spaces</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913">Bug 28913</a> - [GLSL] allowing two version statements</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931">Bug 28931</a> - Floating Point Exception in Warzone2100 Trunk version</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966">Bug 28966</a> - [r300g] Dynamic branching 3 demo does not run</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">Bug 28967</a> - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' failed.</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013">Bug 29013</a> - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020">Bug 29020</a> - [r300g] Wine d3d9 tests hardlock</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910">Bug 29910</a> - Mesa advertises bogus GL_ARB_shading_language_120</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196">Bug 30196</a> - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The Mesa demo/test programs have been moved into a separate git
+repository.
+<li>GL/glext.h file upgraded to version 64
+<li>GL/glxext.h file upgraded to version 32
+<li>GL/wglext.h file upgraded to version 22
+</ul>
+
+</body>
+</html>
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index 47e7f80d6..d04405b2f 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -1,82 +1,83 @@
-<HTML>
-
-<TITLE>Mesa Release Notes</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Release Notes</H1>
-
-<p>
-The release notes summarize what's new or changed in each Mesa release.
-</p>
-
-<UL>
-<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
-<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
-<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
-<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
-<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
-<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
-<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
-<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
-<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
-<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>
-<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
-<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A>
-<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A>
-<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
-<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
-<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
-<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
-<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
-<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
-<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
-<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
-<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
-<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
-<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
-<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
-<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
-<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
-<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
-<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
-<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
-<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
-</UL
-
-<p>
-Versions of Mesa prior to 6.4 are summarized in the
-<a href="versions.html">versions file</a> and the following release notes.
-</p>
-
-<UL>
-<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
-<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
-<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
-<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>
-<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A>
-<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A>
-<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
-<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
-<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
-<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
-<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
-<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
-<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
-<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
-<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
-<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
-<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
-<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
-<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
-<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
-<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
-<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
-<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
-</UL>
-
-
-</BODY>
-</HTML>
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Release Notes</H1>
+
+<p>
+The release notes summarize what's new or changed in each Mesa release.
+</p>
+
+<UL>
+<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
+<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
+<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
+<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
+<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
+<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
+<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
+<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
+<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
+<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
+<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>
+<LI><A HREF="relnotes-7.5.html">7.5 release notes</A>
+<LI><A HREF="relnotes-7.4.4.html">7.4.4 release notes</A>
+<LI><A HREF="relnotes-7.4.3.html">7.4.3 release notes</A>
+<LI><A HREF="relnotes-7.4.2.html">7.4.2 release notes</A>
+<LI><A HREF="relnotes-7.4.1.html">7.4.1 release notes</A>
+<LI><A HREF="relnotes-7.4.html">7.4 release notes</A>
+<LI><A HREF="relnotes-7.3.html">7.3 release notes</A>
+<LI><A HREF="relnotes-7.2.html">7.2 release notes</A>
+<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
+<LI><A HREF="relnotes-7.0.4.html">7.0.4 release notes</A>
+<LI><A HREF="relnotes-7.0.3.html">7.0.3 release notes</A>
+<LI><A HREF="relnotes-7.0.2.html">7.0.2 release notes</A>
+<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
+<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
+<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
+<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
+<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
+<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
+<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
+<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
+<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
+</UL
+
+<p>
+Versions of Mesa prior to 6.4 are summarized in the
+<a href="versions.html">versions file</a> and the following release notes.
+</p>
+
+<UL>
+<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
+<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
+<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>
+<LI><A HREF="RELNOTES-6.2">RELNOTES-6.2</A>
+<LI><A HREF="RELNOTES-6.1">RELNOTES-6.1</A>
+<LI><A HREF="RELNOTES-6.0">RELNOTES-6.0</A>
+<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
+<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
+<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
+<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
+<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
+<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
+<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
+<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
+<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
+<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
+<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
+<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
+<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
+<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
+<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
+<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
+<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
+</UL>
+
+
+</BODY>
+</HTML>
diff --git a/mesalib/include/EGL/eglext.h b/mesalib/include/EGL/eglext.h
index 9eaa31b68..48c75edca 100644
--- a/mesalib/include/EGL/eglext.h
+++ b/mesalib/include/EGL/eglext.h
@@ -1,384 +1,384 @@
-#ifndef __eglext_h_
-#define __eglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2007-2010 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#include <EGL/eglplatform.h>
-
-/*************************************************************/
-
-/* Header file version number */
-/* Current version at http://www.khronos.org/registry/egl/ */
-/* $Revision$ on $Date: 2010-07-27 20:12:35 -0700 (Tue, 27 Jul 2010) $ */
-#define EGL_EGLEXT_VERSION 7
-
-#ifndef EGL_KHR_config_attribs
-#define EGL_KHR_config_attribs 1
-#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
-#endif
-
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
-#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
-#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
-#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
-#endif
-
-#ifndef EGL_KHR_image
-#define EGL_KHR_image 1
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
-typedef void *EGLImageKHR;
-#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
-#endif
-
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_MESA_drm_image
-#define EGL_MESA_drm_image 1
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* eglCreateImageKHR attribute */
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1
-
-/* EGL_DRM_BUFFER_FORMAT_MESA tokens */
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-
-/* EGL_DRM_BUFFER_USE_MESA bits */
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
-
-#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 /* eglCreateImageKHR attribute */
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESA) (EGLDisplay dpy, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESA) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
-#ifndef EGL_KHR_reusable_sync
-#define EGL_KHR_reusable_sync 1
-
-typedef void* EGLSyncKHR;
-typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
-#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif
-#endif
-
-/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
-#ifndef EGL_MESA_screen_surface
-#define EGL_MESA_screen_surface 1
-
-#define EGL_BAD_SCREEN_MESA 0x4000
-#define EGL_BAD_MODE_MESA 0x4001
-#define EGL_SCREEN_COUNT_MESA 0x4002
-#define EGL_SCREEN_POSITION_MESA 0x4003
-#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004
-#define EGL_MODE_ID_MESA 0x4005
-#define EGL_REFRESH_RATE_MESA 0x4006
-#define EGL_OPTIMAL_MESA 0x4007
-#define EGL_INTERLACED_MESA 0x4008
-#define EGL_SCREEN_BIT_MESA 0x08
-
-typedef khronos_uint32_t EGLScreenMESA;
-typedef khronos_uint32_t EGLModeMESA;
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
-EGLAPI EGLSurface EGLAPIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
-EGLAPI EGLBoolean EGLAPIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-EGLAPI const char * EGLAPIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSEMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMODESMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGetModeATTRIBMESA) (EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSCRREENSMESA) (EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESCREENSURFACEMESA) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSHOWSCREENSURFACEMESA) (EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSCREENPOSIITONMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENSURFACEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-typedef const char * (EGLAPIENTRYP PFNEGLQUERYMODESTRINGMESA) (EGLDisplay dpy, EGLModeMESA mode);
-
-#endif /* EGL_MESA_screen_surface */
-
-
-#ifndef EGL_MESA_copy_context
-#define EGL_MESA_copy_context 1
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYCONTEXTMESA) (EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
-
-#endif /* EGL_MESA_copy_context */
-
-#ifndef EGL_MESA_drm_display
-#define EGL_MESA_drm_display 1
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDRMDisplayMESA(int fd);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-
-typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
-
-#endif /* EGL_MESA_drm_display */
-
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-/* Most interfaces defined by EGL_KHR_image_pixmap above */
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-/* Interfaces defined by EGL_KHR_image above */
-#endif
-
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
-#endif
-
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
-#endif
-
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-#endif
-
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
-typedef void* EGLSyncNV;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
-EGLBoolean eglFenceNV (EGLSyncNV sync);
-EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
-EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif
-#endif
-
-#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-#endif
-#endif
-
-#ifndef EGL_HI_clientpixmap
-#define EGL_HI_clientpixmap 1
-
-/* Surface Attribute */
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-/*
- * Structure representing a client pixmap
- * (pixmap's data is in client-space memory).
- */
-struct EGLClientPixmapHI
-{
- void* pData;
- EGLint iWidth;
- EGLint iHeight;
- EGLint iStride;
-};
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_HI_clientpixmap */
-
-#ifndef EGL_HI_colorformats
-#define EGL_HI_colorformats 1
-/* Config Attribute */
-#define EGL_COLOR_FORMAT_HI 0x8F70
-/* Color Formats */
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
-#endif /* EGL_HI_colorformats */
-
-#ifndef EGL_NOK_swap_region
-#define EGL_NOK_swap_region 1
-
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects);
-#endif
-
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects);
-#endif
-
-
-#ifndef EGL_NOK_texture_from_pixmap
-#define EGL_NOK_texture_from_pixmap 1
-
-#define EGL_Y_INVERTED_NOK 0x307F
-#endif /* EGL_NOK_texture_from_pixmap */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+#ifndef __eglext_h_
+#define __eglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2010 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#include <EGL/eglplatform.h>
+
+/*************************************************************/
+
+/* Header file version number */
+/* Current version at http://www.khronos.org/registry/egl/ */
+/* $Revision$ on $Date: 2010-07-27 20:12:35 -0700 (Tue, 27 Jul 2010) $ */
+#define EGL_EGLEXT_VERSION 7
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
+#endif
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
+#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
+#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
+#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+#endif
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
+typedef void *EGLImageKHR;
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#endif
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* eglCreateImageKHR attribute */
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+
+/* EGL_DRM_BUFFER_FORMAT_MESA tokens */
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+
+/* EGL_DRM_BUFFER_USE_MESA bits */
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
+
+#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 /* eglCreateImageKHR attribute */
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESA) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESA) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+
+typedef void* EGLSyncKHR;
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif
+
+/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
+#ifndef EGL_MESA_screen_surface
+#define EGL_MESA_screen_surface 1
+
+#define EGL_BAD_SCREEN_MESA 0x4000
+#define EGL_BAD_MODE_MESA 0x4001
+#define EGL_SCREEN_COUNT_MESA 0x4002
+#define EGL_SCREEN_POSITION_MESA 0x4003
+#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004
+#define EGL_MODE_ID_MESA 0x4005
+#define EGL_REFRESH_RATE_MESA 0x4006
+#define EGL_OPTIMAL_MESA 0x4007
+#define EGL_INTERLACED_MESA 0x4008
+#define EGL_SCREEN_BIT_MESA 0x08
+
+typedef khronos_uint32_t EGLScreenMESA;
+typedef khronos_uint32_t EGLModeMESA;
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
+EGLAPI const char * EGLAPIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSEMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMODESMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGetModeATTRIBMESA) (EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSCRREENSMESA) (EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESCREENSURFACEMESA) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSHOWSCREENSURFACEMESA) (EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSCREENPOSIITONMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENSURFACEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
+typedef const char * (EGLAPIENTRYP PFNEGLQUERYMODESTRINGMESA) (EGLDisplay dpy, EGLModeMESA mode);
+
+#endif /* EGL_MESA_screen_surface */
+
+
+#ifndef EGL_MESA_copy_context
+#define EGL_MESA_copy_context 1
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYCONTEXTMESA) (EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
+
+#endif /* EGL_MESA_copy_context */
+
+#ifndef EGL_MESA_drm_display
+#define EGL_MESA_drm_display 1
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDRMDisplayMESA(int fd);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
+
+#endif /* EGL_MESA_drm_display */
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+/* Most interfaces defined by EGL_KHR_image_pixmap above */
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+/* Interfaces defined by EGL_KHR_image above */
+#endif
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef void* EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
+EGLBoolean eglFenceNV (EGLSyncNV sync);
+EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+#endif
+
+#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+#endif
+#endif
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+
+/* Surface Attribute */
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+/*
+ * Structure representing a client pixmap
+ * (pixmap's data is in client-space memory).
+ */
+struct EGLClientPixmapHI
+{
+ void* pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
+};
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
+#endif /* EGL_HI_clientpixmap */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+/* Config Attribute */
+#define EGL_COLOR_FORMAT_HI 0x8F70
+/* Color Formats */
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+#endif /* EGL_HI_colorformats */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects);
+#endif
+
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects);
+#endif
+
+
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+
+#define EGL_Y_INVERTED_NOK 0x307F
+#endif /* EGL_NOK_texture_from_pixmap */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/include/EGL/eglplatform.h b/mesalib/include/EGL/eglplatform.h
index 88ee714b6..18dfb83a0 100644
--- a/mesalib/include/EGL/eglplatform.h
+++ b/mesalib/include/EGL/eglplatform.h
@@ -1,120 +1,120 @@
-#ifndef __eglplatform_h_
-#define __eglplatform_h_
-
-/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Platform-specific types and definitions for egl.h
- * $Revision$ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "EGL" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-/* Macros used in EGL function prototype declarations.
- *
- * EGL functions should be prototyped as:
- *
- * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
- * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
- *
- * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
- */
-
-#ifndef EGLAPI
-#define EGLAPI KHRONOS_APICALL
-#endif
-
-#ifndef EGLAPIENTRY
-#define EGLAPIENTRY KHRONOS_APIENTRY
-#endif
-#define EGLAPIENTRYP EGLAPIENTRY*
-
-/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
- * are aliases of window-system-dependent types, such as X Display * or
- * Windows Device Context. They must be defined in platform-specific
- * code below. The EGL-prefixed versions of Native*Type are the same
- * types, renamed in EGL 1.3 so all types in the API start with "EGL".
- */
-
-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#include <windows.h>
-
-typedef HDC EGLNativeDisplayType;
-typedef HBITMAP EGLNativePixmapType;
-typedef HWND EGLNativeWindowType;
-
-#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
-
-typedef int EGLNativeDisplayType;
-typedef void *EGLNativeWindowType;
-typedef void *EGLNativePixmapType;
-
-#elif defined(__unix__) || defined(__unix)
-
-#ifdef MESA_EGL_NO_X11_HEADERS
-
-typedef void *EGLNativeDisplayType;
-typedef khronos_uint32_t EGLNativePixmapType;
-typedef khronos_uint32_t EGLNativeWindowType;
-
-#else
-
-/* X11 (tentative) */
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
-typedef Display *EGLNativeDisplayType;
-typedef Pixmap EGLNativePixmapType;
-typedef Window EGLNativeWindowType;
-
-#endif /* MESA_EGL_NO_X11_HEADERS */
-
-#else
-#error "Platform not recognized"
-#endif
-
-/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
-typedef EGLNativeDisplayType NativeDisplayType;
-typedef EGLNativePixmapType NativePixmapType;
-typedef EGLNativeWindowType NativeWindowType;
-
-
-/* Define EGLint. This must be a signed integral type large enough to contain
- * all legal attribute names and values passed into and out of EGL, whether
- * their type is boolean, bitmask, enumerant (symbolic constant), integer,
- * handle, or other. While in general a 32-bit integer will suffice, if
- * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
- * integer type.
- */
-typedef khronos_int32_t EGLint;
-
-#endif /* __eglplatform_h */
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+ * $Revision$ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "EGL" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ */
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+typedef HDC EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND EGLNativeWindowType;
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(__unix__) || defined(__unix)
+
+#ifdef MESA_EGL_NO_X11_HEADERS
+
+typedef void *EGLNativeDisplayType;
+typedef khronos_uint32_t EGLNativePixmapType;
+typedef khronos_uint32_t EGLNativeWindowType;
+
+#else
+
+/* X11 (tentative) */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+#endif /* MESA_EGL_NO_X11_HEADERS */
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType NativePixmapType;
+typedef EGLNativeWindowType NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other. While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
+typedef khronos_int32_t EGLint;
+
+#endif /* __eglplatform_h */
diff --git a/mesalib/include/GL/gl_mangle.h b/mesalib/include/GL/gl_mangle.h
index 43d2e896b..9047ee6ff 100644
--- a/mesalib/include/GL/gl_mangle.h
+++ b/mesalib/include/GL/gl_mangle.h
@@ -1,1985 +1,2311 @@
-#if 0
-#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
-#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
- files="gl.h glext.h"
-#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
- awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
- echo ""
-#define GL_MANGLE_C4 get aliases
- grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
- echo ""
- echo "#endif /* GL_MANGLE_H */"
- exit
-#endif /* REGENERATION */
-
-/*
- * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
- * your application both with OpenGL and Mesa. The Mesa functions will
- * be redefined so they are prefixed with "mgl" instead of "gl".
- * Mgl contributed by Randy Frank (rfrank@rsinc.com)
- * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
- */
-
-#ifndef GL_MANGLE_H
-#define GL_MANGLE_H
-
-#ifndef MANGLE
-#define MANGLE(x) mgl##x
-#endif /*MANGLE*/
-
-/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
-
-#define glAccum MANGLE(Accum)
-#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
-#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
-#define glActiveTextureARB MANGLE(ActiveTextureARB)
-#define glActiveTexture MANGLE(ActiveTexture)
-#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
-#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
-#define glAlphaFunc MANGLE(AlphaFunc)
-#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
-#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
-#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
-#define glAreTexturesResident MANGLE(AreTexturesResident)
-#define glArrayElementEXT MANGLE(ArrayElementEXT)
-#define glArrayElement MANGLE(ArrayElement)
-#define glArrayObjectATI MANGLE(ArrayObjectATI)
-#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
-#define glAttachObjectARB MANGLE(AttachObjectARB)
-#define glAttachShader MANGLE(AttachShader)
-#define glBeginConditionalRender MANGLE(BeginConditionalRender)
-#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
-#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
-#define glBegin MANGLE(Begin)
-#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
-#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
-#define glBeginQueryARB MANGLE(BeginQueryARB)
-#define glBeginQuery MANGLE(BeginQuery)
-#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
-#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
-#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
-#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
-#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV)
-#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
-#define glBindAttribLocation MANGLE(BindAttribLocation)
-#define glBindBufferARB MANGLE(BindBufferARB)
-#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT)
-#define glBindBufferBase MANGLE(BindBufferBase)
-#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
-#define glBindBuffer MANGLE(BindBuffer)
-#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT)
-#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
-#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
-#define glBindBufferRange MANGLE(BindBufferRange)
-#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
-#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
-#define glBindFragDataLocation MANGLE(BindFragDataLocation)
-#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
-#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
-#define glBindFramebuffer MANGLE(BindFramebuffer)
-#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
-#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
-#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
-#define glBindParameterEXT MANGLE(BindParameterEXT)
-#define glBindProgramARB MANGLE(BindProgramARB)
-#define glBindProgramNV MANGLE(BindProgramNV)
-#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
-#define glBindRenderbuffer MANGLE(BindRenderbuffer)
-#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
-#define glBindTextureEXT MANGLE(BindTextureEXT)
-#define glBindTexture MANGLE(BindTexture)
-#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
-#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
-#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
-#define glBindVertexArray MANGLE(BindVertexArray)
-#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
-#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
-#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
-#define glBinormal3bEXT MANGLE(Binormal3bEXT)
-#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
-#define glBinormal3dEXT MANGLE(Binormal3dEXT)
-#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
-#define glBinormal3fEXT MANGLE(Binormal3fEXT)
-#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
-#define glBinormal3iEXT MANGLE(Binormal3iEXT)
-#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
-#define glBinormal3sEXT MANGLE(Binormal3sEXT)
-#define glBinormal3svEXT MANGLE(Binormal3svEXT)
-#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
-#define glBitmap MANGLE(Bitmap)
-#define glBlendColorEXT MANGLE(BlendColorEXT)
-#define glBlendColor MANGLE(BlendColor)
-#define glBlendEquationEXT MANGLE(BlendEquationEXT)
-#define glBlendEquationi MANGLE(BlendEquationi)
-#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD)
-#define glBlendEquation MANGLE(BlendEquation)
-#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
-#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
-#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei)
-#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD)
-#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
-#define glBlendFunci MANGLE(BlendFunci)
-#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD)
-#define glBlendFunc MANGLE(BlendFunc)
-#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
-#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei)
-#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
-#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
-#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
-#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
-#define glBlitFramebuffer MANGLE(BlitFramebuffer)
-#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
-#define glBufferDataARB MANGLE(BufferDataARB)
-#define glBufferData MANGLE(BufferData)
-#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
-#define glBufferSubDataARB MANGLE(BufferSubDataARB)
-#define glBufferSubData MANGLE(BufferSubData)
-#define glCallList MANGLE(CallList)
-#define glCallLists MANGLE(CallLists)
-#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
-#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)
-#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT)
-#define glClampColorARB MANGLE(ClampColorARB)
-#define glClampColor MANGLE(ClampColor)
-#define glClearAccum MANGLE(ClearAccum)
-#define glClearBufferfi MANGLE(ClearBufferfi)
-#define glClearBufferfv MANGLE(ClearBufferfv)
-#define glClearBufferiv MANGLE(ClearBufferiv)
-#define glClearBufferuiv MANGLE(ClearBufferuiv)
-#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
-#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
-#define glClearColor MANGLE(ClearColor)
-#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
-#define glClearDepthdNV MANGLE(ClearDepthdNV)
-#define glClearDepth MANGLE(ClearDepth)
-#define glClearIndex MANGLE(ClearIndex)
-#define glClear MANGLE(Clear)
-#define glClearStencil MANGLE(ClearStencil)
-#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
-#define glClientActiveTexture MANGLE(ClientActiveTexture)
-#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
-#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
-#define glClientWaitSync MANGLE(ClientWaitSync)
-#define glClipPlane MANGLE(ClipPlane)
-#define glColor3b MANGLE(Color3b)
-#define glColor3bv MANGLE(Color3bv)
-#define glColor3d MANGLE(Color3d)
-#define glColor3dv MANGLE(Color3dv)
-#define glColor3f MANGLE(Color3f)
-#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
-#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
-#define glColor3fv MANGLE(Color3fv)
-#define glColor3hNV MANGLE(Color3hNV)
-#define glColor3hvNV MANGLE(Color3hvNV)
-#define glColor3i MANGLE(Color3i)
-#define glColor3iv MANGLE(Color3iv)
-#define glColor3s MANGLE(Color3s)
-#define glColor3sv MANGLE(Color3sv)
-#define glColor3ub MANGLE(Color3ub)
-#define glColor3ubv MANGLE(Color3ubv)
-#define glColor3ui MANGLE(Color3ui)
-#define glColor3uiv MANGLE(Color3uiv)
-#define glColor3us MANGLE(Color3us)
-#define glColor3usv MANGLE(Color3usv)
-#define glColor4b MANGLE(Color4b)
-#define glColor4bv MANGLE(Color4bv)
-#define glColor4d MANGLE(Color4d)
-#define glColor4dv MANGLE(Color4dv)
-#define glColor4f MANGLE(Color4f)
-#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
-#define glColor4fv MANGLE(Color4fv)
-#define glColor4hNV MANGLE(Color4hNV)
-#define glColor4hvNV MANGLE(Color4hvNV)
-#define glColor4i MANGLE(Color4i)
-#define glColor4iv MANGLE(Color4iv)
-#define glColor4s MANGLE(Color4s)
-#define glColor4sv MANGLE(Color4sv)
-#define glColor4ub MANGLE(Color4ub)
-#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
-#define glColor4ubv MANGLE(Color4ubv)
-#define glColor4ui MANGLE(Color4ui)
-#define glColor4uiv MANGLE(Color4uiv)
-#define glColor4us MANGLE(Color4us)
-#define glColor4usv MANGLE(Color4usv)
-#define glColorFormatNV MANGLE(ColorFormatNV)
-#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
-#define glColorMaski MANGLE(ColorMaski)
-#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
-#define glColorMask MANGLE(ColorMask)
-#define glColorMaterial MANGLE(ColorMaterial)
-#define glColorPointerEXT MANGLE(ColorPointerEXT)
-#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
-#define glColorPointer MANGLE(ColorPointer)
-#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
-#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
-#define glColorSubTable MANGLE(ColorSubTable)
-#define glColorTableEXT MANGLE(ColorTableEXT)
-#define glColorTable MANGLE(ColorTable)
-#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
-#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
-#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
-#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
-#define glColorTableSGI MANGLE(ColorTableSGI)
-#define glCombinerInputNV MANGLE(CombinerInputNV)
-#define glCombinerOutputNV MANGLE(CombinerOutputNV)
-#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
-#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
-#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
-#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
-#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
-#define glCompileShaderARB MANGLE(CompileShaderARB)
-#define glCompileShader MANGLE(CompileShader)
-#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
-#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
-#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT)
-#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT)
-#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT)
-#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT)
-#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
-#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
-#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
-#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
-#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
-#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
-#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
-#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
-#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
-#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
-#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
-#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
-#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT)
-#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT)
-#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT)
-#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT)
-#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT)
-#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT)
-#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
-#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
-#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
-#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
-#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
-#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
-#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
-#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
-#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
-#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
-#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
-#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
-#define glCopyBufferSubData MANGLE(CopyBufferSubData)
-#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
-#define glCopyColorSubTable MANGLE(CopyColorSubTable)
-#define glCopyColorTable MANGLE(CopyColorTable)
-#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
-#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
-#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
-#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
-#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
-#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
-#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
-#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
-#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
-#define glCopyPixels MANGLE(CopyPixels)
-#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
-#define glCopyTexImage1D MANGLE(CopyTexImage1D)
-#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
-#define glCopyTexImage2D MANGLE(CopyTexImage2D)
-#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
-#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
-#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
-#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
-#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
-#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
-#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT)
-#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT)
-#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
-#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
-#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
-#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
-#define glCreateProgram MANGLE(CreateProgram)
-#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
-#define glCreateShader MANGLE(CreateShader)
-#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
-#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT)
-#define glCullFace MANGLE(CullFace)
-#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
-#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
-#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
-#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
-#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
-#define glDeformSGIX MANGLE(DeformSGIX)
-#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
-#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
-#define glDeleteBuffers MANGLE(DeleteBuffers)
-#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
-#define glDeleteFencesNV MANGLE(DeleteFencesNV)
-#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
-#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
-#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
-#define glDeleteLists MANGLE(DeleteLists)
-#define glDeleteObjectARB MANGLE(DeleteObjectARB)
-#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
-#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
-#define glDeleteProgram MANGLE(DeleteProgram)
-#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
-#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
-#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
-#define glDeleteQueries MANGLE(DeleteQueries)
-#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
-#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
-#define glDeleteShader MANGLE(DeleteShader)
-#define glDeleteSync MANGLE(DeleteSync)
-#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
-#define glDeleteTextures MANGLE(DeleteTextures)
-#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
-#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
-#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
-#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
-#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
-#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
-#define glDepthFunc MANGLE(DepthFunc)
-#define glDepthMask MANGLE(DepthMask)
-#define glDepthRangedNV MANGLE(DepthRangedNV)
-#define glDepthRange MANGLE(DepthRange)
-#define glDetachObjectARB MANGLE(DetachObjectARB)
-#define glDetachShader MANGLE(DetachShader)
-#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
-#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
-#define glDisableClientState MANGLE(DisableClientState)
-#define glDisablei MANGLE(Disablei)
-#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
-#define glDisable MANGLE(Disable)
-#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
-#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
-#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
-#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
-#define glDrawArraysEXT MANGLE(DrawArraysEXT)
-#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
-#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
-#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
-#define glDrawArrays MANGLE(DrawArrays)
-#define glDrawBuffer MANGLE(DrawBuffer)
-#define glDrawBuffersARB MANGLE(DrawBuffersARB)
-#define glDrawBuffersATI MANGLE(DrawBuffersATI)
-#define glDrawBuffers MANGLE(DrawBuffers)
-#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
-#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
-#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
-#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
-#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
-#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
-#define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
-#define glDrawElements MANGLE(DrawElements)
-#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
-#define glDrawPixels MANGLE(DrawPixels)
-#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
-#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
-#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
-#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
-#define glDrawRangeElements MANGLE(DrawRangeElements)
-#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
-#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
-#define glEdgeFlag MANGLE(EdgeFlag)
-#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
-#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
-#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
-#define glEdgeFlagv MANGLE(EdgeFlagv)
-#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES)
-#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
-#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
-#define glElementPointerATI MANGLE(ElementPointerATI)
-#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
-#define glEnableClientState MANGLE(EnableClientState)
-#define glEnablei MANGLE(Enablei)
-#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
-#define glEnable MANGLE(Enable)
-#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
-#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
-#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
-#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
-#define glEndConditionalRender MANGLE(EndConditionalRender)
-#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
-#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
-#define glEndList MANGLE(EndList)
-#define glEnd MANGLE(End)
-#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
-#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
-#define glEndQueryARB MANGLE(EndQueryARB)
-#define glEndQuery MANGLE(EndQuery)
-#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
-#define glEndTransformFeedback MANGLE(EndTransformFeedback)
-#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
-#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
-#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV)
-#define glEvalCoord1d MANGLE(EvalCoord1d)
-#define glEvalCoord1dv MANGLE(EvalCoord1dv)
-#define glEvalCoord1f MANGLE(EvalCoord1f)
-#define glEvalCoord1fv MANGLE(EvalCoord1fv)
-#define glEvalCoord2d MANGLE(EvalCoord2d)
-#define glEvalCoord2dv MANGLE(EvalCoord2dv)
-#define glEvalCoord2f MANGLE(EvalCoord2f)
-#define glEvalCoord2fv MANGLE(EvalCoord2fv)
-#define glEvalMapsNV MANGLE(EvalMapsNV)
-#define glEvalMesh1 MANGLE(EvalMesh1)
-#define glEvalMesh2 MANGLE(EvalMesh2)
-#define glEvalPoint1 MANGLE(EvalPoint1)
-#define glEvalPoint2 MANGLE(EvalPoint2)
-#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
-#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
-#define glFeedbackBuffer MANGLE(FeedbackBuffer)
-#define glFenceSync MANGLE(FenceSync)
-#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
-#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
-#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
-#define glFinishFenceNV MANGLE(FinishFenceNV)
-#define glFinish MANGLE(Finish)
-#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
-#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
-#define glFlush MANGLE(Flush)
-#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
-#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
-#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
-#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
-#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
-#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
-#define glFogCoorddEXT MANGLE(FogCoorddEXT)
-#define glFogCoordd MANGLE(FogCoordd)
-#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
-#define glFogCoorddv MANGLE(FogCoorddv)
-#define glFogCoordfEXT MANGLE(FogCoordfEXT)
-#define glFogCoordf MANGLE(FogCoordf)
-#define glFogCoordFormatNV MANGLE(FogCoordFormatNV)
-#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
-#define glFogCoordfv MANGLE(FogCoordfv)
-#define glFogCoordhNV MANGLE(FogCoordhNV)
-#define glFogCoordhvNV MANGLE(FogCoordhvNV)
-#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
-#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
-#define glFogCoordPointer MANGLE(FogCoordPointer)
-#define glFogf MANGLE(Fogf)
-#define glFogFuncSGIS MANGLE(FogFuncSGIS)
-#define glFogfv MANGLE(Fogfv)
-#define glFogi MANGLE(Fogi)
-#define glFogiv MANGLE(Fogiv)
-#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
-#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
-#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
-#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
-#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
-#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
-#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
-#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
-#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
-#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
-#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
-#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
-#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
-#define glFramebufferTexture1D MANGLE(FramebufferTexture1D)
-#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
-#define glFramebufferTexture2D MANGLE(FramebufferTexture2D)
-#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
-#define glFramebufferTexture3D MANGLE(FramebufferTexture3D)
-#define glFramebufferTextureARB MANGLE(FramebufferTextureARB)
-#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
-#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
-#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
-#define glFramebufferTextureFace MANGLE(FramebufferTextureFace)
-#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
-#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
-#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
-#define glFramebufferTexture MANGLE(FramebufferTexture)
-#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY)
-#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
-#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
-#define glFrontFace MANGLE(FrontFace)
-#define glFrustum MANGLE(Frustum)
-#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
-#define glGenBuffersARB MANGLE(GenBuffersARB)
-#define glGenBuffers MANGLE(GenBuffers)
-#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
-#define glGenerateMipmap MANGLE(GenerateMipmap)
-#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT)
-#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT)
-#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
-#define glGenFencesNV MANGLE(GenFencesNV)
-#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
-#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
-#define glGenFramebuffers MANGLE(GenFramebuffers)
-#define glGenLists MANGLE(GenLists)
-#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
-#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
-#define glGenProgramsARB MANGLE(GenProgramsARB)
-#define glGenProgramsNV MANGLE(GenProgramsNV)
-#define glGenQueriesARB MANGLE(GenQueriesARB)
-#define glGenQueries MANGLE(GenQueries)
-#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
-#define glGenRenderbuffers MANGLE(GenRenderbuffers)
-#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
-#define glGenTexturesEXT MANGLE(GenTexturesEXT)
-#define glGenTextures MANGLE(GenTextures)
-#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
-#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
-#define glGenVertexArrays MANGLE(GenVertexArrays)
-#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
-#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
-#define glGetActiveAttrib MANGLE(GetActiveAttrib)
-#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
-#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
-#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
-#define glGetActiveUniform MANGLE(GetActiveUniform)
-#define glGetActiveUniformName MANGLE(GetActiveUniformName)
-#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv)
-#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV)
-#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
-#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
-#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
-#define glGetAttachedShaders MANGLE(GetAttachedShaders)
-#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
-#define glGetAttribLocation MANGLE(GetAttribLocation)
-#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
-#define glGetBooleani_v MANGLE(GetBooleani_v)
-#define glGetBooleanv MANGLE(GetBooleanv)
-#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v)
-#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
-#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
-#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV)
-#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
-#define glGetBufferPointerv MANGLE(GetBufferPointerv)
-#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
-#define glGetBufferSubData MANGLE(GetBufferSubData)
-#define glGetClipPlane MANGLE(GetClipPlane)
-#define glGetColorTableEXT MANGLE(GetColorTableEXT)
-#define glGetColorTable MANGLE(GetColorTable)
-#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
-#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
-#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
-#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
-#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
-#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
-#define glGetColorTableSGI MANGLE(GetColorTableSGI)
-#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
-#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
-#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT)
-#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
-#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
-#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT)
-#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
-#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
-#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
-#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
-#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
-#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
-#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
-#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
-#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
-#define glGetDoublev MANGLE(GetDoublev)
-#define glGetError MANGLE(GetError)
-#define glGetFenceivNV MANGLE(GetFenceivNV)
-#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
-#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
-#define glGetFloatv MANGLE(GetFloatv)
-#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
-#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
-#define glGetFragDataLocation MANGLE(GetFragDataLocation)
-#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
-#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
-#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
-#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
-#define glGetHandleARB MANGLE(GetHandleARB)
-#define glGetHistogramEXT MANGLE(GetHistogramEXT)
-#define glGetHistogram MANGLE(GetHistogram)
-#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
-#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
-#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
-#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
-#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
-#define glGetInfoLogARB MANGLE(GetInfoLogARB)
-#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
-#define glGetInteger64i_v MANGLE(GetInteger64i_v)
-#define glGetInteger64v MANGLE(GetInteger64v)
-#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
-#define glGetIntegeri_v MANGLE(GetIntegeri_v)
-#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
-#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
-#define glGetIntegerv MANGLE(GetIntegerv)
-#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
-#define glGetLightfv MANGLE(GetLightfv)
-#define glGetLightiv MANGLE(GetLightiv)
-#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
-#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
-#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
-#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
-#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
-#define glGetMapdv MANGLE(GetMapdv)
-#define glGetMapfv MANGLE(GetMapfv)
-#define glGetMapiv MANGLE(GetMapiv)
-#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
-#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
-#define glGetMaterialfv MANGLE(GetMaterialfv)
-#define glGetMaterialiv MANGLE(GetMaterialiv)
-#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
-#define glGetMinmax MANGLE(GetMinmax)
-#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
-#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
-#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
-#define glGetMultisamplefv MANGLE(GetMultisamplefv)
-#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV)
-#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT)
-#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT)
-#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT)
-#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT)
-#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT)
-#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT)
-#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT)
-#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT)
-#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT)
-#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT)
-#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT)
-#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT)
-#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT)
-#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV)
-#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
-#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
-#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
-#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
-#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
-#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
-#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT)
-#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
-#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
-#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
-#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
-#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
-#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
-#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
-#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
-#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
-#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
-#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
-#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
-#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
-#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
-#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
-#define glGetPixelMapfv MANGLE(GetPixelMapfv)
-#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
-#define glGetPixelMapusv MANGLE(GetPixelMapusv)
-#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
-#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
-#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
-#define glGetPointervEXT MANGLE(GetPointervEXT)
-#define glGetPointerv MANGLE(GetPointerv)
-#define glGetPolygonStipple MANGLE(GetPolygonStipple)
-#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
-#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
-#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
-#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
-#define glGetProgramivARB MANGLE(GetProgramivARB)
-#define glGetProgramiv MANGLE(GetProgramiv)
-#define glGetProgramivNV MANGLE(GetProgramivNV)
-#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
-#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV)
-#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV)
-#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
-#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
-#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
-#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
-#define glGetProgramStringARB MANGLE(GetProgramStringARB)
-#define glGetProgramStringNV MANGLE(GetProgramStringNV)
-#define glGetQueryivARB MANGLE(GetQueryivARB)
-#define glGetQueryiv MANGLE(GetQueryiv)
-#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
-#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
-#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
-#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
-#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
-#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
-#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
-#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
-#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
-#define glGetSeparableFilter MANGLE(GetSeparableFilter)
-#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
-#define glGetShaderiv MANGLE(GetShaderiv)
-#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
-#define glGetShaderSource MANGLE(GetShaderSource)
-#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
-#define glGetStringi MANGLE(GetStringi)
-#define glGetString MANGLE(GetString)
-#define glGetSynciv MANGLE(GetSynciv)
-#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
-#define glGetTexEnvfv MANGLE(GetTexEnvfv)
-#define glGetTexEnviv MANGLE(GetTexEnviv)
-#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
-#define glGetTexGendv MANGLE(GetTexGendv)
-#define glGetTexGenfv MANGLE(GetTexGenfv)
-#define glGetTexGeniv MANGLE(GetTexGeniv)
-#define glGetTexImage MANGLE(GetTexImage)
-#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
-#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
-#define glGetTexParameterfv MANGLE(GetTexParameterfv)
-#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
-#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
-#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
-#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
-#define glGetTexParameteriv MANGLE(GetTexParameteriv)
-#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
-#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
-#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
-#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
-#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT)
-#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
-#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
-#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
-#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
-#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
-#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
-#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
-#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
-#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
-#define glGetUniformfvARB MANGLE(GetUniformfvARB)
-#define glGetUniformfv MANGLE(GetUniformfv)
-#define glGetUniformIndices MANGLE(GetUniformIndices)
-#define glGetUniformivARB MANGLE(GetUniformivARB)
-#define glGetUniformiv MANGLE(GetUniformiv)
-#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
-#define glGetUniformLocation MANGLE(GetUniformLocation)
-#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
-#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
-#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
-#define glGetUniformuiv MANGLE(GetUniformuiv)
-#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
-#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
-#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
-#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
-#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
-#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
-#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
-#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
-#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
-#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
-#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
-#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
-#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
-#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv)
-#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
-#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv)
-#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
-#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
-#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
-#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
-#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
-#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
-#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV)
-#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV)
-#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV)
-#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV)
-#define glGetVideoi64vNV MANGLE(GetVideoi64vNV)
-#define glGetVideoivNV MANGLE(GetVideoivNV)
-#define glGetVideoui64vNV MANGLE(GetVideoui64vNV)
-#define glGetVideouivNV MANGLE(GetVideouivNV)
-#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
-#define glHint MANGLE(Hint)
-#define glHintPGI MANGLE(HintPGI)
-#define glHistogramEXT MANGLE(HistogramEXT)
-#define glHistogram MANGLE(Histogram)
-#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
-#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
-#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
-#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
-#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
-#define glIndexd MANGLE(Indexd)
-#define glIndexdv MANGLE(Indexdv)
-#define glIndexf MANGLE(Indexf)
-#define glIndexFormatNV MANGLE(IndexFormatNV)
-#define glIndexFuncEXT MANGLE(IndexFuncEXT)
-#define glIndexfv MANGLE(Indexfv)
-#define glIndexi MANGLE(Indexi)
-#define glIndexiv MANGLE(Indexiv)
-#define glIndexMask MANGLE(IndexMask)
-#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
-#define glIndexPointerEXT MANGLE(IndexPointerEXT)
-#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
-#define glIndexPointer MANGLE(IndexPointer)
-#define glIndexs MANGLE(Indexs)
-#define glIndexsv MANGLE(Indexsv)
-#define glIndexub MANGLE(Indexub)
-#define glIndexubv MANGLE(Indexubv)
-#define glInitNames MANGLE(InitNames)
-#define glInsertComponentEXT MANGLE(InsertComponentEXT)
-#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
-#define glInterleavedArrays MANGLE(InterleavedArrays)
-#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
-#define glIsBufferARB MANGLE(IsBufferARB)
-#define glIsBuffer MANGLE(IsBuffer)
-#define glIsBufferResidentNV MANGLE(IsBufferResidentNV)
-#define glIsEnabledi MANGLE(IsEnabledi)
-#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
-#define glIsEnabled MANGLE(IsEnabled)
-#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
-#define glIsFenceNV MANGLE(IsFenceNV)
-#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
-#define glIsFramebuffer MANGLE(IsFramebuffer)
-#define glIsList MANGLE(IsList)
-#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
-#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
-#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
-#define glIsProgramARB MANGLE(IsProgramARB)
-#define glIsProgram MANGLE(IsProgram)
-#define glIsProgramNV MANGLE(IsProgramNV)
-#define glIsQueryARB MANGLE(IsQueryARB)
-#define glIsQuery MANGLE(IsQuery)
-#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
-#define glIsRenderbuffer MANGLE(IsRenderbuffer)
-#define glIsShader MANGLE(IsShader)
-#define glIsSync MANGLE(IsSync)
-#define glIsTextureEXT MANGLE(IsTextureEXT)
-#define glIsTexture MANGLE(IsTexture)
-#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
-#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
-#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
-#define glIsVertexArray MANGLE(IsVertexArray)
-#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
-#define glLightEnviSGIX MANGLE(LightEnviSGIX)
-#define glLightf MANGLE(Lightf)
-#define glLightfv MANGLE(Lightfv)
-#define glLighti MANGLE(Lighti)
-#define glLightiv MANGLE(Lightiv)
-#define glLightModelf MANGLE(LightModelf)
-#define glLightModelfv MANGLE(LightModelfv)
-#define glLightModeli MANGLE(LightModeli)
-#define glLightModeliv MANGLE(LightModeliv)
-#define glLineStipple MANGLE(LineStipple)
-#define glLineWidth MANGLE(LineWidth)
-#define glLinkProgramARB MANGLE(LinkProgramARB)
-#define glLinkProgram MANGLE(LinkProgram)
-#define glListBase MANGLE(ListBase)
-#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
-#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
-#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
-#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
-#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
-#define glLoadIdentity MANGLE(LoadIdentity)
-#define glLoadMatrixd MANGLE(LoadMatrixd)
-#define glLoadMatrixf MANGLE(LoadMatrixf)
-#define glLoadName MANGLE(LoadName)
-#define glLoadProgramNV MANGLE(LoadProgramNV)
-#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
-#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
-#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
-#define glLockArraysEXT MANGLE(LockArraysEXT)
-#define glLogicOp MANGLE(LogicOp)
-#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
-#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
-#define glMap1d MANGLE(Map1d)
-#define glMap1f MANGLE(Map1f)
-#define glMap2d MANGLE(Map2d)
-#define glMap2f MANGLE(Map2f)
-#define glMapBufferARB MANGLE(MapBufferARB)
-#define glMapBuffer MANGLE(MapBuffer)
-#define glMapBufferRange MANGLE(MapBufferRange)
-#define glMapControlPointsNV MANGLE(MapControlPointsNV)
-#define glMapGrid1d MANGLE(MapGrid1d)
-#define glMapGrid1f MANGLE(MapGrid1f)
-#define glMapGrid2d MANGLE(MapGrid2d)
-#define glMapGrid2f MANGLE(MapGrid2f)
-#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
-#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
-#define glMapParameterfvNV MANGLE(MapParameterfvNV)
-#define glMapParameterivNV MANGLE(MapParameterivNV)
-#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
-#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
-#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
-#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE)
-#define glMaterialf MANGLE(Materialf)
-#define glMaterialfv MANGLE(Materialfv)
-#define glMateriali MANGLE(Materiali)
-#define glMaterialiv MANGLE(Materialiv)
-#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
-#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
-#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
-#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
-#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
-#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT)
-#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT)
-#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT)
-#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT)
-#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT)
-#define glMatrixMode MANGLE(MatrixMode)
-#define glMatrixMultdEXT MANGLE(MatrixMultdEXT)
-#define glMatrixMultfEXT MANGLE(MatrixMultfEXT)
-#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT)
-#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT)
-#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT)
-#define glMatrixPopEXT MANGLE(MatrixPopEXT)
-#define glMatrixPushEXT MANGLE(MatrixPushEXT)
-#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT)
-#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT)
-#define glMatrixScaledEXT MANGLE(MatrixScaledEXT)
-#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
-#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
-#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
-#define glMinmaxEXT MANGLE(MinmaxEXT)
-#define glMinmax MANGLE(Minmax)
-#define glMinSampleShading MANGLE(MinSampleShading)
-#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
-#define glMultiDrawArrays MANGLE(MultiDrawArrays)
-#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
-#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
-#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
-#define glMultiDrawElements MANGLE(MultiDrawElements)
-#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
-#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
-#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
-#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
-#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
-#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
-#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
-#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
-#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
-#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
-#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
-#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
-#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
-#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
-#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
-#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
-#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
-#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
-#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
-#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
-#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
-#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
-#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
-#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
-#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
-#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
-#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
-#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
-#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
-#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
-#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
-#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
-#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
-#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
-#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
-#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
-#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
-#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
-#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
-#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
-#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
-#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
-#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
-#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
-#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
-#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
-#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
-#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
-#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
-#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
-#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
-#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
-#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
-#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
-#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
-#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
-#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
-#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
-#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
-#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
-#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
-#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
-#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
-#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
-#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
-#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
-#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
-#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
-#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
-#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
-#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
-#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
-#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
-#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
-#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT)
-#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT)
-#define glMultiTexGendEXT MANGLE(MultiTexGendEXT)
-#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT)
-#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT)
-#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT)
-#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT)
-#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT)
-#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT)
-#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT)
-#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT)
-#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT)
-#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT)
-#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT)
-#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT)
-#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT)
-#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT)
-#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT)
-#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT)
-#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT)
-#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
-#define glMultMatrixd MANGLE(MultMatrixd)
-#define glMultMatrixf MANGLE(MultMatrixf)
-#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
-#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
-#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
-#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
-#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
-#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
-#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
-#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
-#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
-#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT)
-#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
-#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
-#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
-#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV)
-#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV)
-#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
-#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
-#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
-#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT)
-#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT)
-#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT)
-#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT)
-#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT)
-#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT)
-#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT)
-#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT)
-#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT)
-#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
-#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
-#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
-#define glNewList MANGLE(NewList)
-#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
-#define glNormal3b MANGLE(Normal3b)
-#define glNormal3bv MANGLE(Normal3bv)
-#define glNormal3d MANGLE(Normal3d)
-#define glNormal3dv MANGLE(Normal3dv)
-#define glNormal3f MANGLE(Normal3f)
-#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
-#define glNormal3fv MANGLE(Normal3fv)
-#define glNormal3hNV MANGLE(Normal3hNV)
-#define glNormal3hvNV MANGLE(Normal3hvNV)
-#define glNormal3i MANGLE(Normal3i)
-#define glNormal3iv MANGLE(Normal3iv)
-#define glNormal3s MANGLE(Normal3s)
-#define glNormal3sv MANGLE(Normal3sv)
-#define glNormalFormatNV MANGLE(NormalFormatNV)
-#define glNormalPointerEXT MANGLE(NormalPointerEXT)
-#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
-#define glNormalPointer MANGLE(NormalPointer)
-#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
-#define glNormalStream3bATI MANGLE(NormalStream3bATI)
-#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
-#define glNormalStream3dATI MANGLE(NormalStream3dATI)
-#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
-#define glNormalStream3fATI MANGLE(NormalStream3fATI)
-#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
-#define glNormalStream3iATI MANGLE(NormalStream3iATI)
-#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
-#define glNormalStream3sATI MANGLE(NormalStream3sATI)
-#define glNormalStream3svATI MANGLE(NormalStream3svATI)
-#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
-#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
-#define glOrtho MANGLE(Ortho)
-#define glPassTexCoordATI MANGLE(PassTexCoordATI)
-#define glPassThrough MANGLE(PassThrough)
-#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
-#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
-#define glPixelMapfv MANGLE(PixelMapfv)
-#define glPixelMapuiv MANGLE(PixelMapuiv)
-#define glPixelMapusv MANGLE(PixelMapusv)
-#define glPixelStoref MANGLE(PixelStoref)
-#define glPixelStorei MANGLE(PixelStorei)
-#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
-#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
-#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
-#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
-#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
-#define glPixelTransferf MANGLE(PixelTransferf)
-#define glPixelTransferi MANGLE(PixelTransferi)
-#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
-#define glPixelZoom MANGLE(PixelZoom)
-#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
-#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
-#define glPointParameterfARB MANGLE(PointParameterfARB)
-#define glPointParameterfEXT MANGLE(PointParameterfEXT)
-#define glPointParameterf MANGLE(PointParameterf)
-#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
-#define glPointParameterfvARB MANGLE(PointParameterfvARB)
-#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
-#define glPointParameterfv MANGLE(PointParameterfv)
-#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
-#define glPointParameteri MANGLE(PointParameteri)
-#define glPointParameteriNV MANGLE(PointParameteriNV)
-#define glPointParameteriv MANGLE(PointParameteriv)
-#define glPointParameterivNV MANGLE(PointParameterivNV)
-#define glPointSize MANGLE(PointSize)
-#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
-#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
-#define glPolygonMode MANGLE(PolygonMode)
-#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
-#define glPolygonOffset MANGLE(PolygonOffset)
-#define glPolygonStipple MANGLE(PolygonStipple)
-#define glPopAttrib MANGLE(PopAttrib)
-#define glPopClientAttrib MANGLE(PopClientAttrib)
-#define glPopMatrix MANGLE(PopMatrix)
-#define glPopName MANGLE(PopName)
-#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
-#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV)
-#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex)
-#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
-#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
-#define glPrioritizeTextures MANGLE(PrioritizeTextures)
-#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
-#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
-#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
-#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
-#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV)
-#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
-#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV)
-#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
-#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV)
-#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
-#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV)
-#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
-#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
-#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
-#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
-#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
-#define glProgramParameteriARB MANGLE(ProgramParameteriARB)
-#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
-#define glProgramParameteri MANGLE(ProgramParameteri)
-#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
-#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
-#define glProgramStringARB MANGLE(ProgramStringARB)
-#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
-#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
-#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
-#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
-#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
-#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
-#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
-#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
-#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
-#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
-#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
-#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
-#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
-#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
-#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
-#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
-#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
-#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
-#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
-#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
-#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
-#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
-#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
-#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
-#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
-#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
-#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
-#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
-#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
-#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
-#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
-#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
-#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
-#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
-#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
-#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
-#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT)
-#define glProvokingVertex MANGLE(ProvokingVertex)
-#define glPushAttrib MANGLE(PushAttrib)
-#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
-#define glPushClientAttrib MANGLE(PushClientAttrib)
-#define glPushMatrix MANGLE(PushMatrix)
-#define glPushName MANGLE(PushName)
-#define glRasterPos2d MANGLE(RasterPos2d)
-#define glRasterPos2dv MANGLE(RasterPos2dv)
-#define glRasterPos2f MANGLE(RasterPos2f)
-#define glRasterPos2fv MANGLE(RasterPos2fv)
-#define glRasterPos2i MANGLE(RasterPos2i)
-#define glRasterPos2iv MANGLE(RasterPos2iv)
-#define glRasterPos2s MANGLE(RasterPos2s)
-#define glRasterPos2sv MANGLE(RasterPos2sv)
-#define glRasterPos3d MANGLE(RasterPos3d)
-#define glRasterPos3dv MANGLE(RasterPos3dv)
-#define glRasterPos3f MANGLE(RasterPos3f)
-#define glRasterPos3fv MANGLE(RasterPos3fv)
-#define glRasterPos3i MANGLE(RasterPos3i)
-#define glRasterPos3iv MANGLE(RasterPos3iv)
-#define glRasterPos3s MANGLE(RasterPos3s)
-#define glRasterPos3sv MANGLE(RasterPos3sv)
-#define glRasterPos4d MANGLE(RasterPos4d)
-#define glRasterPos4dv MANGLE(RasterPos4dv)
-#define glRasterPos4f MANGLE(RasterPos4f)
-#define glRasterPos4fv MANGLE(RasterPos4fv)
-#define glRasterPos4i MANGLE(RasterPos4i)
-#define glRasterPos4iv MANGLE(RasterPos4iv)
-#define glRasterPos4s MANGLE(RasterPos4s)
-#define glRasterPos4sv MANGLE(RasterPos4sv)
-#define glReadBuffer MANGLE(ReadBuffer)
-#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
-#define glReadPixels MANGLE(ReadPixels)
-#define glRectd MANGLE(Rectd)
-#define glRectdv MANGLE(Rectdv)
-#define glRectf MANGLE(Rectf)
-#define glRectfv MANGLE(Rectfv)
-#define glRecti MANGLE(Recti)
-#define glRectiv MANGLE(Rectiv)
-#define glRects MANGLE(Rects)
-#define glRectsv MANGLE(Rectsv)
-#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
-#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
-#define glRenderbufferStorage MANGLE(RenderbufferStorage)
-#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
-#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
-#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample)
-#define glRenderMode MANGLE(RenderMode)
-#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
-#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
-#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
-#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
-#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
-#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
-#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
-#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
-#define glResetHistogram MANGLE(ResetHistogram)
-#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
-#define glResetMinmax MANGLE(ResetMinmax)
-#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
-#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
-#define glRotated MANGLE(Rotated)
-#define glRotatef MANGLE(Rotatef)
-#define glSampleCoverageARB MANGLE(SampleCoverageARB)
-#define glSampleCoverage MANGLE(SampleCoverage)
-#define glSampleMapATI MANGLE(SampleMapATI)
-#define glSampleMaskEXT MANGLE(SampleMaskEXT)
-#define glSampleMaski MANGLE(SampleMaski)
-#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV)
-#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
-#define glSamplePatternEXT MANGLE(SamplePatternEXT)
-#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
-#define glScaled MANGLE(Scaled)
-#define glScalef MANGLE(Scalef)
-#define glScissor MANGLE(Scissor)
-#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
-#define glSecondaryColor3b MANGLE(SecondaryColor3b)
-#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
-#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
-#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
-#define glSecondaryColor3d MANGLE(SecondaryColor3d)
-#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
-#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
-#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
-#define glSecondaryColor3f MANGLE(SecondaryColor3f)
-#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
-#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
-#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
-#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
-#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
-#define glSecondaryColor3i MANGLE(SecondaryColor3i)
-#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
-#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
-#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
-#define glSecondaryColor3s MANGLE(SecondaryColor3s)
-#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
-#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
-#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
-#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
-#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
-#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
-#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
-#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
-#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
-#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
-#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
-#define glSecondaryColor3us MANGLE(SecondaryColor3us)
-#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
-#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
-#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
-#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
-#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
-#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
-#define glSelectBuffer MANGLE(SelectBuffer)
-#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD)
-#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
-#define glSeparableFilter2D MANGLE(SeparableFilter2D)
-#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
-#define glSetFenceNV MANGLE(SetFenceNV)
-#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
-#define glSetInvariantEXT MANGLE(SetInvariantEXT)
-#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
-#define glShadeModel MANGLE(ShadeModel)
-#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
-#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
-#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
-#define glShaderSourceARB MANGLE(ShaderSourceARB)
-#define glShaderSource MANGLE(ShaderSource)
-#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
-#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
-#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
-#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
-#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
-#define glStencilFunc MANGLE(StencilFunc)
-#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
-#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
-#define glStencilMask MANGLE(StencilMask)
-#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
-#define glStencilOp MANGLE(StencilOp)
-#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
-#define glStencilOpSeparate MANGLE(StencilOpSeparate)
-#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
-#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
-#define glSwizzleEXT MANGLE(SwizzleEXT)
-#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
-#define glTangent3bEXT MANGLE(Tangent3bEXT)
-#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
-#define glTangent3dEXT MANGLE(Tangent3dEXT)
-#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
-#define glTangent3fEXT MANGLE(Tangent3fEXT)
-#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
-#define glTangent3iEXT MANGLE(Tangent3iEXT)
-#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
-#define glTangent3sEXT MANGLE(Tangent3sEXT)
-#define glTangent3svEXT MANGLE(Tangent3svEXT)
-#define glTangentPointerEXT MANGLE(TangentPointerEXT)
-#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
-#define glTessellationFactorAMD MANGLE(TessellationFactorAMD)
-#define glTessellationModeAMD MANGLE(TessellationModeAMD)
-#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
-#define glTestFenceNV MANGLE(TestFenceNV)
-#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
-#define glTexBufferARB MANGLE(TexBufferARB)
-#define glTexBufferEXT MANGLE(TexBufferEXT)
-#define glTexBuffer MANGLE(TexBuffer)
-#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
-#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
-#define glTexCoord1d MANGLE(TexCoord1d)
-#define glTexCoord1dv MANGLE(TexCoord1dv)
-#define glTexCoord1f MANGLE(TexCoord1f)
-#define glTexCoord1fv MANGLE(TexCoord1fv)
-#define glTexCoord1hNV MANGLE(TexCoord1hNV)
-#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
-#define glTexCoord1i MANGLE(TexCoord1i)
-#define glTexCoord1iv MANGLE(TexCoord1iv)
-#define glTexCoord1s MANGLE(TexCoord1s)
-#define glTexCoord1sv MANGLE(TexCoord1sv)
-#define glTexCoord2d MANGLE(TexCoord2d)
-#define glTexCoord2dv MANGLE(TexCoord2dv)
-#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2f MANGLE(TexCoord2f)
-#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
-#define glTexCoord2fv MANGLE(TexCoord2fv)
-#define glTexCoord2hNV MANGLE(TexCoord2hNV)
-#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
-#define glTexCoord2i MANGLE(TexCoord2i)
-#define glTexCoord2iv MANGLE(TexCoord2iv)
-#define glTexCoord2s MANGLE(TexCoord2s)
-#define glTexCoord2sv MANGLE(TexCoord2sv)
-#define glTexCoord3d MANGLE(TexCoord3d)
-#define glTexCoord3dv MANGLE(TexCoord3dv)
-#define glTexCoord3f MANGLE(TexCoord3f)
-#define glTexCoord3fv MANGLE(TexCoord3fv)
-#define glTexCoord3hNV MANGLE(TexCoord3hNV)
-#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
-#define glTexCoord3i MANGLE(TexCoord3i)
-#define glTexCoord3iv MANGLE(TexCoord3iv)
-#define glTexCoord3s MANGLE(TexCoord3s)
-#define glTexCoord3sv MANGLE(TexCoord3sv)
-#define glTexCoord4d MANGLE(TexCoord4d)
-#define glTexCoord4dv MANGLE(TexCoord4dv)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4f MANGLE(TexCoord4f)
-#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
-#define glTexCoord4fv MANGLE(TexCoord4fv)
-#define glTexCoord4hNV MANGLE(TexCoord4hNV)
-#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
-#define glTexCoord4i MANGLE(TexCoord4i)
-#define glTexCoord4iv MANGLE(TexCoord4iv)
-#define glTexCoord4s MANGLE(TexCoord4s)
-#define glTexCoord4sv MANGLE(TexCoord4sv)
-#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
-#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
-#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
-#define glTexCoordPointer MANGLE(TexCoordPointer)
-#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
-#define glTexEnvf MANGLE(TexEnvf)
-#define glTexEnvfv MANGLE(TexEnvfv)
-#define glTexEnvi MANGLE(TexEnvi)
-#define glTexEnviv MANGLE(TexEnviv)
-#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
-#define glTexGend MANGLE(TexGend)
-#define glTexGendv MANGLE(TexGendv)
-#define glTexGenf MANGLE(TexGenf)
-#define glTexGenfv MANGLE(TexGenfv)
-#define glTexGeni MANGLE(TexGeni)
-#define glTexGeniv MANGLE(TexGeniv)
-#define glTexImage1D MANGLE(TexImage1D)
-#define glTexImage2D MANGLE(TexImage2D)
-#define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
-#define glTexImage3DEXT MANGLE(TexImage3DEXT)
-#define glTexImage3D MANGLE(TexImage3D)
-#define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
-#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
-#define glTexParameterf MANGLE(TexParameterf)
-#define glTexParameterfv MANGLE(TexParameterfv)
-#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
-#define glTexParameterIiv MANGLE(TexParameterIiv)
-#define glTexParameteri MANGLE(TexParameteri)
-#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
-#define glTexParameterIuiv MANGLE(TexParameterIuiv)
-#define glTexParameteriv MANGLE(TexParameteriv)
-#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
-#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
-#define glTexSubImage1D MANGLE(TexSubImage1D)
-#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
-#define glTexSubImage2D MANGLE(TexSubImage2D)
-#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
-#define glTexSubImage3D MANGLE(TexSubImage3D)
-#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
-#define glTextureBarrierNV MANGLE(TextureBarrierNV)
-#define glTextureBufferEXT MANGLE(TextureBufferEXT)
-#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
-#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
-#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
-#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
-#define glTextureLightEXT MANGLE(TextureLightEXT)
-#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
-#define glTextureNormalEXT MANGLE(TextureNormalEXT)
-#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
-#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
-#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
-#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT)
-#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT)
-#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
-#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
-#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
-#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
-#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
-#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
-#define glTrackMatrixNV MANGLE(TrackMatrixNV)
-#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
-#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
-#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
-#define glTranslated MANGLE(Translated)
-#define glTranslatef MANGLE(Translatef)
-#define glUniform1fARB MANGLE(Uniform1fARB)
-#define glUniform1f MANGLE(Uniform1f)
-#define glUniform1fvARB MANGLE(Uniform1fvARB)
-#define glUniform1fv MANGLE(Uniform1fv)
-#define glUniform1iARB MANGLE(Uniform1iARB)
-#define glUniform1i MANGLE(Uniform1i)
-#define glUniform1ivARB MANGLE(Uniform1ivARB)
-#define glUniform1iv MANGLE(Uniform1iv)
-#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
-#define glUniform1ui MANGLE(Uniform1ui)
-#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
-#define glUniform1uiv MANGLE(Uniform1uiv)
-#define glUniform2fARB MANGLE(Uniform2fARB)
-#define glUniform2f MANGLE(Uniform2f)
-#define glUniform2fvARB MANGLE(Uniform2fvARB)
-#define glUniform2fv MANGLE(Uniform2fv)
-#define glUniform2iARB MANGLE(Uniform2iARB)
-#define glUniform2i MANGLE(Uniform2i)
-#define glUniform2ivARB MANGLE(Uniform2ivARB)
-#define glUniform2iv MANGLE(Uniform2iv)
-#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
-#define glUniform2ui MANGLE(Uniform2ui)
-#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
-#define glUniform2uiv MANGLE(Uniform2uiv)
-#define glUniform3fARB MANGLE(Uniform3fARB)
-#define glUniform3f MANGLE(Uniform3f)
-#define glUniform3fvARB MANGLE(Uniform3fvARB)
-#define glUniform3fv MANGLE(Uniform3fv)
-#define glUniform3iARB MANGLE(Uniform3iARB)
-#define glUniform3i MANGLE(Uniform3i)
-#define glUniform3ivARB MANGLE(Uniform3ivARB)
-#define glUniform3iv MANGLE(Uniform3iv)
-#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
-#define glUniform3ui MANGLE(Uniform3ui)
-#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
-#define glUniform3uiv MANGLE(Uniform3uiv)
-#define glUniform4fARB MANGLE(Uniform4fARB)
-#define glUniform4f MANGLE(Uniform4f)
-#define glUniform4fvARB MANGLE(Uniform4fvARB)
-#define glUniform4fv MANGLE(Uniform4fv)
-#define glUniform4iARB MANGLE(Uniform4iARB)
-#define glUniform4i MANGLE(Uniform4i)
-#define glUniform4ivARB MANGLE(Uniform4ivARB)
-#define glUniform4iv MANGLE(Uniform4iv)
-#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
-#define glUniform4ui MANGLE(Uniform4ui)
-#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
-#define glUniform4uiv MANGLE(Uniform4uiv)
-#define glUniformBlockBinding MANGLE(UniformBlockBinding)
-#define glUniformBufferEXT MANGLE(UniformBufferEXT)
-#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
-#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
-#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
-#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
-#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
-#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
-#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
-#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
-#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
-#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
-#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
-#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
-#define glUniformui64NV MANGLE(Uniformui64NV)
-#define glUniformui64vNV MANGLE(Uniformui64vNV)
-#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
-#define glUnmapBufferARB MANGLE(UnmapBufferARB)
-#define glUnmapBuffer MANGLE(UnmapBuffer)
-#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
-#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
-#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
-#define glUseProgram MANGLE(UseProgram)
-#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
-#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT)
-#define glValidateProgramARB MANGLE(ValidateProgramARB)
-#define glValidateProgram MANGLE(ValidateProgram)
-#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
-#define glVariantbvEXT MANGLE(VariantbvEXT)
-#define glVariantdvEXT MANGLE(VariantdvEXT)
-#define glVariantfvEXT MANGLE(VariantfvEXT)
-#define glVariantivEXT MANGLE(VariantivEXT)
-#define glVariantPointerEXT MANGLE(VariantPointerEXT)
-#define glVariantsvEXT MANGLE(VariantsvEXT)
-#define glVariantubvEXT MANGLE(VariantubvEXT)
-#define glVariantuivEXT MANGLE(VariantuivEXT)
-#define glVariantusvEXT MANGLE(VariantusvEXT)
-#define glVertex2d MANGLE(Vertex2d)
-#define glVertex2dv MANGLE(Vertex2dv)
-#define glVertex2f MANGLE(Vertex2f)
-#define glVertex2fv MANGLE(Vertex2fv)
-#define glVertex2hNV MANGLE(Vertex2hNV)
-#define glVertex2hvNV MANGLE(Vertex2hvNV)
-#define glVertex2i MANGLE(Vertex2i)
-#define glVertex2iv MANGLE(Vertex2iv)
-#define glVertex2s MANGLE(Vertex2s)
-#define glVertex2sv MANGLE(Vertex2sv)
-#define glVertex3d MANGLE(Vertex3d)
-#define glVertex3dv MANGLE(Vertex3dv)
-#define glVertex3f MANGLE(Vertex3f)
-#define glVertex3fv MANGLE(Vertex3fv)
-#define glVertex3hNV MANGLE(Vertex3hNV)
-#define glVertex3hvNV MANGLE(Vertex3hvNV)
-#define glVertex3i MANGLE(Vertex3i)
-#define glVertex3iv MANGLE(Vertex3iv)
-#define glVertex3s MANGLE(Vertex3s)
-#define glVertex3sv MANGLE(Vertex3sv)
-#define glVertex4d MANGLE(Vertex4d)
-#define glVertex4dv MANGLE(Vertex4dv)
-#define glVertex4f MANGLE(Vertex4f)
-#define glVertex4fv MANGLE(Vertex4fv)
-#define glVertex4hNV MANGLE(Vertex4hNV)
-#define glVertex4hvNV MANGLE(Vertex4hvNV)
-#define glVertex4i MANGLE(Vertex4i)
-#define glVertex4iv MANGLE(Vertex4iv)
-#define glVertex4s MANGLE(Vertex4s)
-#define glVertex4sv MANGLE(Vertex4sv)
-#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
-#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
-#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
-#define glVertexAttrib1d MANGLE(VertexAttrib1d)
-#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
-#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
-#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
-#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
-#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
-#define glVertexAttrib1f MANGLE(VertexAttrib1f)
-#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
-#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
-#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
-#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
-#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
-#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
-#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
-#define glVertexAttrib1s MANGLE(VertexAttrib1s)
-#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
-#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
-#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
-#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
-#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
-#define glVertexAttrib2d MANGLE(VertexAttrib2d)
-#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
-#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
-#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
-#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
-#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
-#define glVertexAttrib2f MANGLE(VertexAttrib2f)
-#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
-#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
-#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
-#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
-#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
-#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
-#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
-#define glVertexAttrib2s MANGLE(VertexAttrib2s)
-#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
-#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
-#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
-#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
-#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
-#define glVertexAttrib3d MANGLE(VertexAttrib3d)
-#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
-#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
-#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
-#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
-#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
-#define glVertexAttrib3f MANGLE(VertexAttrib3f)
-#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
-#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
-#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
-#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
-#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
-#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
-#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
-#define glVertexAttrib3s MANGLE(VertexAttrib3s)
-#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
-#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
-#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
-#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
-#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
-#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
-#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
-#define glVertexAttrib4d MANGLE(VertexAttrib4d)
-#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
-#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
-#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
-#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
-#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
-#define glVertexAttrib4f MANGLE(VertexAttrib4f)
-#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
-#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
-#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
-#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
-#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
-#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
-#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
-#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
-#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
-#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
-#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
-#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
-#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
-#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
-#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
-#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
-#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
-#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
-#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
-#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
-#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
-#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
-#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
-#define glVertexAttrib4s MANGLE(VertexAttrib4s)
-#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
-#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
-#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
-#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
-#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
-#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
-#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
-#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
-#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
-#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
-#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
-#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
-#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
-#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
-#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
-#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
-#define glVertexAttribI1i MANGLE(VertexAttribI1i)
-#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
-#define glVertexAttribI1iv MANGLE(VertexAttribI1iv)
-#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
-#define glVertexAttribI1ui MANGLE(VertexAttribI1ui)
-#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
-#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv)
-#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
-#define glVertexAttribI2i MANGLE(VertexAttribI2i)
-#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
-#define glVertexAttribI2iv MANGLE(VertexAttribI2iv)
-#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
-#define glVertexAttribI2ui MANGLE(VertexAttribI2ui)
-#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
-#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv)
-#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
-#define glVertexAttribI3i MANGLE(VertexAttribI3i)
-#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
-#define glVertexAttribI3iv MANGLE(VertexAttribI3iv)
-#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
-#define glVertexAttribI3ui MANGLE(VertexAttribI3ui)
-#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
-#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)
-#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
-#define glVertexAttribI4bv MANGLE(VertexAttribI4bv)
-#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
-#define glVertexAttribI4i MANGLE(VertexAttribI4i)
-#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
-#define glVertexAttribI4iv MANGLE(VertexAttribI4iv)
-#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
-#define glVertexAttribI4sv MANGLE(VertexAttribI4sv)
-#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
-#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv)
-#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
-#define glVertexAttribI4ui MANGLE(VertexAttribI4ui)
-#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
-#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
-#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
-#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
-#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
-#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
-#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
-#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
-#define glVertexAttribPointer MANGLE(VertexAttribPointer)
-#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
-#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
-#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
-#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
-#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
-#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
-#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
-#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
-#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
-#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
-#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
-#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
-#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
-#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
-#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
-#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
-#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
-#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
-#define glVertexBlendARB MANGLE(VertexBlendARB)
-#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
-#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
-#define glVertexFormatNV MANGLE(VertexFormatNV)
-#define glVertexPointerEXT MANGLE(VertexPointerEXT)
-#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
-#define glVertexPointer MANGLE(VertexPointer)
-#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
-#define glVertexStream1dATI MANGLE(VertexStream1dATI)
-#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
-#define glVertexStream1fATI MANGLE(VertexStream1fATI)
-#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
-#define glVertexStream1iATI MANGLE(VertexStream1iATI)
-#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
-#define glVertexStream1sATI MANGLE(VertexStream1sATI)
-#define glVertexStream1svATI MANGLE(VertexStream1svATI)
-#define glVertexStream2dATI MANGLE(VertexStream2dATI)
-#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
-#define glVertexStream2fATI MANGLE(VertexStream2fATI)
-#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
-#define glVertexStream2iATI MANGLE(VertexStream2iATI)
-#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
-#define glVertexStream2sATI MANGLE(VertexStream2sATI)
-#define glVertexStream2svATI MANGLE(VertexStream2svATI)
-#define glVertexStream3dATI MANGLE(VertexStream3dATI)
-#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
-#define glVertexStream3fATI MANGLE(VertexStream3fATI)
-#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
-#define glVertexStream3iATI MANGLE(VertexStream3iATI)
-#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
-#define glVertexStream3sATI MANGLE(VertexStream3sATI)
-#define glVertexStream3svATI MANGLE(VertexStream3svATI)
-#define glVertexStream4dATI MANGLE(VertexStream4dATI)
-#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
-#define glVertexStream4fATI MANGLE(VertexStream4fATI)
-#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
-#define glVertexStream4iATI MANGLE(VertexStream4iATI)
-#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
-#define glVertexStream4sATI MANGLE(VertexStream4sATI)
-#define glVertexStream4svATI MANGLE(VertexStream4svATI)
-#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
-#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
-#define glVertexWeighthNV MANGLE(VertexWeighthNV)
-#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
-#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
-#define glVideoCaptureNV MANGLE(VideoCaptureNV)
-#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV)
-#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV)
-#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV)
-#define glViewport MANGLE(Viewport)
-#define glWaitSync MANGLE(WaitSync)
-#define glWeightbvARB MANGLE(WeightbvARB)
-#define glWeightdvARB MANGLE(WeightdvARB)
-#define glWeightfvARB MANGLE(WeightfvARB)
-#define glWeightivARB MANGLE(WeightivARB)
-#define glWeightPointerARB MANGLE(WeightPointerARB)
-#define glWeightsvARB MANGLE(WeightsvARB)
-#define glWeightubvARB MANGLE(WeightubvARB)
-#define glWeightuivARB MANGLE(WeightuivARB)
-#define glWeightusvARB MANGLE(WeightusvARB)
-#define glWindowPos2dARB MANGLE(WindowPos2dARB)
-#define glWindowPos2d MANGLE(WindowPos2d)
-#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
-#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
-#define glWindowPos2dv MANGLE(WindowPos2dv)
-#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
-#define glWindowPos2fARB MANGLE(WindowPos2fARB)
-#define glWindowPos2f MANGLE(WindowPos2f)
-#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
-#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
-#define glWindowPos2fv MANGLE(WindowPos2fv)
-#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
-#define glWindowPos2iARB MANGLE(WindowPos2iARB)
-#define glWindowPos2i MANGLE(WindowPos2i)
-#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
-#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
-#define glWindowPos2iv MANGLE(WindowPos2iv)
-#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
-#define glWindowPos2sARB MANGLE(WindowPos2sARB)
-#define glWindowPos2s MANGLE(WindowPos2s)
-#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
-#define glWindowPos2svARB MANGLE(WindowPos2svARB)
-#define glWindowPos2sv MANGLE(WindowPos2sv)
-#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
-#define glWindowPos3dARB MANGLE(WindowPos3dARB)
-#define glWindowPos3d MANGLE(WindowPos3d)
-#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
-#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
-#define glWindowPos3dv MANGLE(WindowPos3dv)
-#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
-#define glWindowPos3fARB MANGLE(WindowPos3fARB)
-#define glWindowPos3f MANGLE(WindowPos3f)
-#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
-#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
-#define glWindowPos3fv MANGLE(WindowPos3fv)
-#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
-#define glWindowPos3iARB MANGLE(WindowPos3iARB)
-#define glWindowPos3i MANGLE(WindowPos3i)
-#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
-#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
-#define glWindowPos3iv MANGLE(WindowPos3iv)
-#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
-#define glWindowPos3sARB MANGLE(WindowPos3sARB)
-#define glWindowPos3s MANGLE(WindowPos3s)
-#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
-#define glWindowPos3svARB MANGLE(WindowPos3svARB)
-#define glWindowPos3sv MANGLE(WindowPos3sv)
-#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
-#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
-#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
-#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
-#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
-#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
-#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
-#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
-#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
-#define glWriteMaskEXT MANGLE(WriteMaskEXT)
-
-#endif /* GL_MANGLE_H */
+#if 0
+#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
+#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
+ files="gl.h glext.h"
+#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
+ awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
+ echo ""
+#define GL_MANGLE_C4 get aliases
+ grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
+ echo ""
+ echo "#endif /* GL_MANGLE_H */"
+ exit
+#endif /* REGENERATION */
+
+/*
+ * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
+ * your application both with OpenGL and Mesa. The Mesa functions will
+ * be redefined so they are prefixed with "mgl" instead of "gl".
+ * Mgl contributed by Randy Frank (rfrank@rsinc.com)
+ * Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
+ */
+
+#ifndef GL_MANGLE_H
+#define GL_MANGLE_H
+
+#ifndef MANGLE
+#define MANGLE(x) mgl##x
+#endif /*MANGLE*/
+
+/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
+
+#define glAccum MANGLE(Accum)
+#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
+#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
+#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
+#define glActiveTextureARB MANGLE(ActiveTextureARB)
+#define glActiveTexture MANGLE(ActiveTexture)
+#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
+#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
+#define glAlphaFunc MANGLE(AlphaFunc)
+#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
+#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
+#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
+#define glAreTexturesResident MANGLE(AreTexturesResident)
+#define glArrayElementEXT MANGLE(ArrayElementEXT)
+#define glArrayElement MANGLE(ArrayElement)
+#define glArrayObjectATI MANGLE(ArrayObjectATI)
+#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
+#define glAttachObjectARB MANGLE(AttachObjectARB)
+#define glAttachShader MANGLE(AttachShader)
+#define glBeginConditionalRender MANGLE(BeginConditionalRender)
+#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
+#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
+#define glBegin MANGLE(Begin)
+#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
+#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
+#define glBeginQueryARB MANGLE(BeginQueryARB)
+#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
+#define glBeginQuery MANGLE(BeginQuery)
+#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
+#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
+#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
+#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
+#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV)
+#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
+#define glBindAttribLocation MANGLE(BindAttribLocation)
+#define glBindBufferARB MANGLE(BindBufferARB)
+#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT)
+#define glBindBufferBase MANGLE(BindBufferBase)
+#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
+#define glBindBuffer MANGLE(BindBuffer)
+#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT)
+#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
+#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
+#define glBindBufferRange MANGLE(BindBufferRange)
+#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
+#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
+#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
+#define glBindFragDataLocation MANGLE(BindFragDataLocation)
+#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
+#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
+#define glBindFramebuffer MANGLE(BindFramebuffer)
+#define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
+#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
+#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
+#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
+#define glBindParameterEXT MANGLE(BindParameterEXT)
+#define glBindProgramARB MANGLE(BindProgramARB)
+#define glBindProgramNV MANGLE(BindProgramNV)
+#define glBindProgramPipeline MANGLE(BindProgramPipeline)
+#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
+#define glBindRenderbuffer MANGLE(BindRenderbuffer)
+#define glBindSampler MANGLE(BindSampler)
+#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
+#define glBindTextureEXT MANGLE(BindTextureEXT)
+#define glBindTexture MANGLE(BindTexture)
+#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+#define glBindTransformFeedback MANGLE(BindTransformFeedback)
+#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
+#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
+#define glBindVertexArray MANGLE(BindVertexArray)
+#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
+#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
+#define glBinormal3bEXT MANGLE(Binormal3bEXT)
+#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
+#define glBinormal3dEXT MANGLE(Binormal3dEXT)
+#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
+#define glBinormal3fEXT MANGLE(Binormal3fEXT)
+#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
+#define glBinormal3iEXT MANGLE(Binormal3iEXT)
+#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
+#define glBinormal3sEXT MANGLE(Binormal3sEXT)
+#define glBinormal3svEXT MANGLE(Binormal3svEXT)
+#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
+#define glBitmap MANGLE(Bitmap)
+#define glBlendColorEXT MANGLE(BlendColorEXT)
+#define glBlendColor MANGLE(BlendColor)
+#define glBlendEquationEXT MANGLE(BlendEquationEXT)
+#define glBlendEquationiARB MANGLE(BlendEquationiARB)
+#define glBlendEquationi MANGLE(BlendEquationi)
+#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD)
+#define glBlendEquation MANGLE(BlendEquation)
+#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
+#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
+#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB)
+#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei)
+#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD)
+#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
+#define glBlendFunciARB MANGLE(BlendFunciARB)
+#define glBlendFunci MANGLE(BlendFunci)
+#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD)
+#define glBlendFunc MANGLE(BlendFunc)
+#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
+#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB)
+#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei)
+#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
+#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
+#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
+#define glBlitFramebuffer MANGLE(BlitFramebuffer)
+#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
+#define glBufferDataARB MANGLE(BufferDataARB)
+#define glBufferData MANGLE(BufferData)
+#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
+#define glBufferSubDataARB MANGLE(BufferSubDataARB)
+#define glBufferSubData MANGLE(BufferSubData)
+#define glCallList MANGLE(CallList)
+#define glCallLists MANGLE(CallLists)
+#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
+#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)
+#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT)
+#define glClampColorARB MANGLE(ClampColorARB)
+#define glClampColor MANGLE(ClampColor)
+#define glClearAccum MANGLE(ClearAccum)
+#define glClearBufferfi MANGLE(ClearBufferfi)
+#define glClearBufferfv MANGLE(ClearBufferfv)
+#define glClearBufferiv MANGLE(ClearBufferiv)
+#define glClearBufferuiv MANGLE(ClearBufferuiv)
+#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
+#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
+#define glClearColor MANGLE(ClearColor)
+#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+#define glClearDepthdNV MANGLE(ClearDepthdNV)
+#define glClearDepthf MANGLE(ClearDepthf)
+#define glClearDepth MANGLE(ClearDepth)
+#define glClearIndex MANGLE(ClearIndex)
+#define glClear MANGLE(Clear)
+#define glClearStencil MANGLE(ClearStencil)
+#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
+#define glClientActiveTexture MANGLE(ClientActiveTexture)
+#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
+#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
+#define glClientWaitSync MANGLE(ClientWaitSync)
+#define glClipPlane MANGLE(ClipPlane)
+#define glColor3b MANGLE(Color3b)
+#define glColor3bv MANGLE(Color3bv)
+#define glColor3d MANGLE(Color3d)
+#define glColor3dv MANGLE(Color3dv)
+#define glColor3f MANGLE(Color3f)
+#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
+#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
+#define glColor3fv MANGLE(Color3fv)
+#define glColor3hNV MANGLE(Color3hNV)
+#define glColor3hvNV MANGLE(Color3hvNV)
+#define glColor3i MANGLE(Color3i)
+#define glColor3iv MANGLE(Color3iv)
+#define glColor3s MANGLE(Color3s)
+#define glColor3sv MANGLE(Color3sv)
+#define glColor3ub MANGLE(Color3ub)
+#define glColor3ubv MANGLE(Color3ubv)
+#define glColor3ui MANGLE(Color3ui)
+#define glColor3uiv MANGLE(Color3uiv)
+#define glColor3us MANGLE(Color3us)
+#define glColor3usv MANGLE(Color3usv)
+#define glColor4b MANGLE(Color4b)
+#define glColor4bv MANGLE(Color4bv)
+#define glColor4d MANGLE(Color4d)
+#define glColor4dv MANGLE(Color4dv)
+#define glColor4f MANGLE(Color4f)
+#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
+#define glColor4fv MANGLE(Color4fv)
+#define glColor4hNV MANGLE(Color4hNV)
+#define glColor4hvNV MANGLE(Color4hvNV)
+#define glColor4i MANGLE(Color4i)
+#define glColor4iv MANGLE(Color4iv)
+#define glColor4s MANGLE(Color4s)
+#define glColor4sv MANGLE(Color4sv)
+#define glColor4ub MANGLE(Color4ub)
+#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
+#define glColor4ubv MANGLE(Color4ubv)
+#define glColor4ui MANGLE(Color4ui)
+#define glColor4uiv MANGLE(Color4uiv)
+#define glColor4us MANGLE(Color4us)
+#define glColor4usv MANGLE(Color4usv)
+#define glColorFormatNV MANGLE(ColorFormatNV)
+#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
+#define glColorMaski MANGLE(ColorMaski)
+#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
+#define glColorMask MANGLE(ColorMask)
+#define glColorMaterial MANGLE(ColorMaterial)
+#define glColorP3ui MANGLE(ColorP3ui)
+#define glColorP3uiv MANGLE(ColorP3uiv)
+#define glColorP4ui MANGLE(ColorP4ui)
+#define glColorP4uiv MANGLE(ColorP4uiv)
+#define glColorPointerEXT MANGLE(ColorPointerEXT)
+#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
+#define glColorPointer MANGLE(ColorPointer)
+#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
+#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
+#define glColorSubTable MANGLE(ColorSubTable)
+#define glColorTableEXT MANGLE(ColorTableEXT)
+#define glColorTable MANGLE(ColorTable)
+#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
+#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
+#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
+#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
+#define glColorTableSGI MANGLE(ColorTableSGI)
+#define glCombinerInputNV MANGLE(CombinerInputNV)
+#define glCombinerOutputNV MANGLE(CombinerOutputNV)
+#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
+#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
+#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
+#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
+#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
+#define glCompileShaderARB MANGLE(CompileShaderARB)
+#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB)
+#define glCompileShader MANGLE(CompileShader)
+#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT)
+#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
+#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
+#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
+#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
+#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
+#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
+#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
+#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
+#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
+#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
+#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
+#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
+#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT)
+#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
+#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
+#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
+#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
+#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
+#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
+#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
+#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
+#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
+#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
+#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
+#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+#define glCopyBufferSubData MANGLE(CopyBufferSubData)
+#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
+#define glCopyColorSubTable MANGLE(CopyColorSubTable)
+#define glCopyColorTable MANGLE(CopyColorTable)
+#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
+#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
+#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
+#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
+#define glCopyPixels MANGLE(CopyPixels)
+#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
+#define glCopyTexImage1D MANGLE(CopyTexImage1D)
+#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
+#define glCopyTexImage2D MANGLE(CopyTexImage2D)
+#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
+#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
+#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
+#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
+#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
+#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
+#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+#define glCreateProgram MANGLE(CreateProgram)
+#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
+#define glCreateShader MANGLE(CreateShader)
+#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
+#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT)
+#define glCreateShaderProgramv MANGLE(CreateShaderProgramv)
+#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB)
+#define glCullFace MANGLE(CullFace)
+#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
+#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
+#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
+#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
+#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
+#define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
+#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
+#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
+#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
+#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
+#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
+#define glDeformSGIX MANGLE(DeformSGIX)
+#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
+#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
+#define glDeleteBuffers MANGLE(DeleteBuffers)
+#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
+#define glDeleteFencesNV MANGLE(DeleteFencesNV)
+#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
+#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
+#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
+#define glDeleteLists MANGLE(DeleteLists)
+#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB)
+#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
+#define glDeleteObjectARB MANGLE(DeleteObjectARB)
+#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
+#define glDeleteProgram MANGLE(DeleteProgram)
+#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
+#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
+#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
+#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
+#define glDeleteQueries MANGLE(DeleteQueries)
+#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
+#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
+#define glDeleteSamplers MANGLE(DeleteSamplers)
+#define glDeleteShader MANGLE(DeleteShader)
+#define glDeleteSync MANGLE(DeleteSync)
+#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
+#define glDeleteTextures MANGLE(DeleteTextures)
+#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks)
+#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
+#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
+#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
+#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
+#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
+#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
+#define glDepthFunc MANGLE(DepthFunc)
+#define glDepthMask MANGLE(DepthMask)
+#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
+#define glDepthRangedNV MANGLE(DepthRangedNV)
+#define glDepthRangef MANGLE(DepthRangef)
+#define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
+#define glDepthRange MANGLE(DepthRange)
+#define glDetachObjectARB MANGLE(DetachObjectARB)
+#define glDetachShader MANGLE(DetachShader)
+#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
+#define glDisableClientState MANGLE(DisableClientState)
+#define glDisablei MANGLE(Disablei)
+#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
+#define glDisable MANGLE(Disable)
+#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
+#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
+#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+#define glDrawArraysEXT MANGLE(DrawArraysEXT)
+#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
+#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
+#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
+#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
+#define glDrawArrays MANGLE(DrawArrays)
+#define glDrawBuffer MANGLE(DrawBuffer)
+#define glDrawBuffersARB MANGLE(DrawBuffersARB)
+#define glDrawBuffersATI MANGLE(DrawBuffersATI)
+#define glDrawBuffers MANGLE(DrawBuffers)
+#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
+#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
+#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
+#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
+#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
+#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
+#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
+#define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
+#define glDrawElements MANGLE(DrawElements)
+#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
+#define glDrawPixels MANGLE(DrawPixels)
+#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
+#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
+#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
+#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
+#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
+#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
+#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
+#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
+#define glEdgeFlag MANGLE(EdgeFlag)
+#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
+#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
+#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
+#define glEdgeFlagv MANGLE(EdgeFlagv)
+#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
+#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
+#define glElementPointerATI MANGLE(ElementPointerATI)
+#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
+#define glEnableClientState MANGLE(EnableClientState)
+#define glEnablei MANGLE(Enablei)
+#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
+#define glEnable MANGLE(Enable)
+#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
+#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
+#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
+#define glEndConditionalRender MANGLE(EndConditionalRender)
+#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
+#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
+#define glEndList MANGLE(EndList)
+#define glEnd MANGLE(End)
+#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
+#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
+#define glEndQueryARB MANGLE(EndQueryARB)
+#define glEndQueryIndexed MANGLE(EndQueryIndexed)
+#define glEndQuery MANGLE(EndQuery)
+#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
+#define glEndTransformFeedback MANGLE(EndTransformFeedback)
+#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
+#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
+#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV)
+#define glEvalCoord1d MANGLE(EvalCoord1d)
+#define glEvalCoord1dv MANGLE(EvalCoord1dv)
+#define glEvalCoord1f MANGLE(EvalCoord1f)
+#define glEvalCoord1fv MANGLE(EvalCoord1fv)
+#define glEvalCoord2d MANGLE(EvalCoord2d)
+#define glEvalCoord2dv MANGLE(EvalCoord2dv)
+#define glEvalCoord2f MANGLE(EvalCoord2f)
+#define glEvalCoord2fv MANGLE(EvalCoord2fv)
+#define glEvalMapsNV MANGLE(EvalMapsNV)
+#define glEvalMesh1 MANGLE(EvalMesh1)
+#define glEvalMesh2 MANGLE(EvalMesh2)
+#define glEvalPoint1 MANGLE(EvalPoint1)
+#define glEvalPoint2 MANGLE(EvalPoint2)
+#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
+#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
+#define glFeedbackBuffer MANGLE(FeedbackBuffer)
+#define glFenceSync MANGLE(FenceSync)
+#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
+#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
+#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
+#define glFinishFenceNV MANGLE(FinishFenceNV)
+#define glFinish MANGLE(Finish)
+#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
+#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
+#define glFlush MANGLE(Flush)
+#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
+#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
+#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
+#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
+#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
+#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
+#define glFogCoorddEXT MANGLE(FogCoorddEXT)
+#define glFogCoordd MANGLE(FogCoordd)
+#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
+#define glFogCoorddv MANGLE(FogCoorddv)
+#define glFogCoordfEXT MANGLE(FogCoordfEXT)
+#define glFogCoordf MANGLE(FogCoordf)
+#define glFogCoordFormatNV MANGLE(FogCoordFormatNV)
+#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
+#define glFogCoordfv MANGLE(FogCoordfv)
+#define glFogCoordhNV MANGLE(FogCoordhNV)
+#define glFogCoordhvNV MANGLE(FogCoordhvNV)
+#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
+#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
+#define glFogCoordPointer MANGLE(FogCoordPointer)
+#define glFogf MANGLE(Fogf)
+#define glFogFuncSGIS MANGLE(FogFuncSGIS)
+#define glFogfv MANGLE(Fogfv)
+#define glFogi MANGLE(Fogi)
+#define glFogiv MANGLE(Fogiv)
+#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
+#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
+#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
+#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
+#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
+#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
+#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
+#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
+#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture1D MANGLE(FramebufferTexture1D)
+#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture2D MANGLE(FramebufferTexture2D)
+#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
+#define glFramebufferTexture3D MANGLE(FramebufferTexture3D)
+#define glFramebufferTextureARB MANGLE(FramebufferTextureARB)
+#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
+#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
+#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
+#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
+#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
+#define glFramebufferTexture MANGLE(FramebufferTexture)
+#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY)
+#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
+#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
+#define glFrontFace MANGLE(FrontFace)
+#define glFrustum MANGLE(Frustum)
+#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
+#define glGenBuffersARB MANGLE(GenBuffersARB)
+#define glGenBuffers MANGLE(GenBuffers)
+#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
+#define glGenerateMipmap MANGLE(GenerateMipmap)
+#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT)
+#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
+#define glGenFencesNV MANGLE(GenFencesNV)
+#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
+#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
+#define glGenFramebuffers MANGLE(GenFramebuffers)
+#define glGenLists MANGLE(GenLists)
+#define glGenNamesAMD MANGLE(GenNamesAMD)
+#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
+#define glGenProgramPipelines MANGLE(GenProgramPipelines)
+#define glGenProgramsARB MANGLE(GenProgramsARB)
+#define glGenProgramsNV MANGLE(GenProgramsNV)
+#define glGenQueriesARB MANGLE(GenQueriesARB)
+#define glGenQueries MANGLE(GenQueries)
+#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
+#define glGenRenderbuffers MANGLE(GenRenderbuffers)
+#define glGenSamplers MANGLE(GenSamplers)
+#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
+#define glGenTexturesEXT MANGLE(GenTexturesEXT)
+#define glGenTextures MANGLE(GenTextures)
+#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks)
+#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
+#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
+#define glGenVertexArrays MANGLE(GenVertexArrays)
+#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
+#define glGetActiveAttrib MANGLE(GetActiveAttrib)
+#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
+#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv)
+#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName)
+#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
+#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
+#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
+#define glGetActiveUniform MANGLE(GetActiveUniform)
+#define glGetActiveUniformName MANGLE(GetActiveUniformName)
+#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv)
+#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV)
+#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
+#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
+#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
+#define glGetAttachedShaders MANGLE(GetAttachedShaders)
+#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
+#define glGetAttribLocation MANGLE(GetAttribLocation)
+#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
+#define glGetBooleani_v MANGLE(GetBooleani_v)
+#define glGetBooleanv MANGLE(GetBooleanv)
+#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v)
+#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
+#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
+#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV)
+#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
+#define glGetBufferPointerv MANGLE(GetBufferPointerv)
+#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
+#define glGetBufferSubData MANGLE(GetBufferSubData)
+#define glGetClipPlane MANGLE(GetClipPlane)
+#define glGetColorTableEXT MANGLE(GetColorTableEXT)
+#define glGetColorTable MANGLE(GetColorTable)
+#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
+#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
+#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
+#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
+#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
+#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
+#define glGetColorTableSGI MANGLE(GetColorTableSGI)
+#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
+#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
+#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT)
+#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
+#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
+#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT)
+#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
+#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
+#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
+#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
+#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
+#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
+#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
+#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
+#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
+#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
+#define glGetDoublei_v MANGLE(GetDoublei_v)
+#define glGetDoublev MANGLE(GetDoublev)
+#define glGetError MANGLE(GetError)
+#define glGetFenceivNV MANGLE(GetFenceivNV)
+#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
+#define glGetFloati_v MANGLE(GetFloati_v)
+#define glGetFloatv MANGLE(GetFloatv)
+#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
+#define glGetFragDataIndex MANGLE(GetFragDataIndex)
+#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
+#define glGetFragDataLocation MANGLE(GetFragDataLocation)
+#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
+#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
+#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
+#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
+#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
+#define glGetHandleARB MANGLE(GetHandleARB)
+#define glGetHistogramEXT MANGLE(GetHistogramEXT)
+#define glGetHistogram MANGLE(GetHistogram)
+#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
+#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
+#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
+#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
+#define glGetInfoLogARB MANGLE(GetInfoLogARB)
+#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
+#define glGetInteger64i_v MANGLE(GetInteger64i_v)
+#define glGetInteger64v MANGLE(GetInteger64v)
+#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
+#define glGetIntegeri_v MANGLE(GetIntegeri_v)
+#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
+#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
+#define glGetIntegerv MANGLE(GetIntegerv)
+#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
+#define glGetLightfv MANGLE(GetLightfv)
+#define glGetLightiv MANGLE(GetLightiv)
+#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
+#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
+#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
+#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
+#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
+#define glGetMapdv MANGLE(GetMapdv)
+#define glGetMapfv MANGLE(GetMapfv)
+#define glGetMapiv MANGLE(GetMapiv)
+#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
+#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+#define glGetMaterialfv MANGLE(GetMaterialfv)
+#define glGetMaterialiv MANGLE(GetMaterialiv)
+#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
+#define glGetMinmax MANGLE(GetMinmax)
+#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
+#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
+#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
+#define glGetMultisamplefv MANGLE(GetMultisamplefv)
+#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV)
+#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT)
+#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV)
+#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
+#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
+#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
+#define glGetNamedStringARB MANGLE(GetNamedStringARB)
+#define glGetNamedStringivARB MANGLE(GetNamedStringivARB)
+#define glGetnColorTableARB MANGLE(GetnColorTableARB)
+#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
+#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
+#define glGetnHistogramARB MANGLE(GetnHistogramARB)
+#define glGetnMapdvARB MANGLE(GetnMapdvARB)
+#define glGetnMapfvARB MANGLE(GetnMapfvARB)
+#define glGetnMapivARB MANGLE(GetnMapivARB)
+#define glGetnMinmaxARB MANGLE(GetnMinmaxARB)
+#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB)
+#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB)
+#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB)
+#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB)
+#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB)
+#define glGetnTexImageARB MANGLE(GetnTexImageARB)
+#define glGetnUniformdvARB MANGLE(GetnUniformdvARB)
+#define glGetnUniformfvARB MANGLE(GetnUniformfvARB)
+#define glGetnUniformivARB MANGLE(GetnUniformivARB)
+#define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
+#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
+#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
+#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
+#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
+#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
+#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
+#define glGetPixelMapfv MANGLE(GetPixelMapfv)
+#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
+#define glGetPixelMapusv MANGLE(GetPixelMapusv)
+#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
+#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
+#define glGetPointervEXT MANGLE(GetPointervEXT)
+#define glGetPointerv MANGLE(GetPointerv)
+#define glGetPolygonStipple MANGLE(GetPolygonStipple)
+#define glGetProgramBinary MANGLE(GetProgramBinary)
+#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
+#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
+#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
+#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+#define glGetProgramivARB MANGLE(GetProgramivARB)
+#define glGetProgramiv MANGLE(GetProgramiv)
+#define glGetProgramivNV MANGLE(GetProgramivNV)
+#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
+#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV)
+#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV)
+#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
+#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
+#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
+#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
+#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
+#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramStageiv MANGLE(GetProgramStageiv)
+#define glGetProgramStringARB MANGLE(GetProgramStringARB)
+#define glGetProgramStringNV MANGLE(GetProgramStringNV)
+#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV)
+#define glGetQueryIndexediv MANGLE(GetQueryIndexediv)
+#define glGetQueryivARB MANGLE(GetQueryivARB)
+#define glGetQueryiv MANGLE(GetQueryiv)
+#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
+#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v)
+#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
+#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
+#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
+#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v)
+#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
+#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
+#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
+#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
+#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv)
+#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv)
+#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv)
+#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv)
+#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
+#define glGetSeparableFilter MANGLE(GetSeparableFilter)
+#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
+#define glGetShaderiv MANGLE(GetShaderiv)
+#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat)
+#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
+#define glGetShaderSource MANGLE(GetShaderSource)
+#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
+#define glGetStringi MANGLE(GetStringi)
+#define glGetString MANGLE(GetString)
+#define glGetSubroutineIndex MANGLE(GetSubroutineIndex)
+#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation)
+#define glGetSynciv MANGLE(GetSynciv)
+#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
+#define glGetTexEnvfv MANGLE(GetTexEnvfv)
+#define glGetTexEnviv MANGLE(GetTexEnviv)
+#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
+#define glGetTexGendv MANGLE(GetTexGendv)
+#define glGetTexGenfv MANGLE(GetTexGenfv)
+#define glGetTexGeniv MANGLE(GetTexGeniv)
+#define glGetTexImage MANGLE(GetTexImage)
+#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
+#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+#define glGetTexParameterfv MANGLE(GetTexParameterfv)
+#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
+#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
+#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
+#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
+#define glGetTexParameteriv MANGLE(GetTexParameteriv)
+#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
+#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
+#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT)
+#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
+#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
+#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
+#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
+#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
+#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
+#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
+#define glGetUniformdv MANGLE(GetUniformdv)
+#define glGetUniformfvARB MANGLE(GetUniformfvARB)
+#define glGetUniformfv MANGLE(GetUniformfv)
+#define glGetUniformi64vNV MANGLE(GetUniformi64vNV)
+#define glGetUniformIndices MANGLE(GetUniformIndices)
+#define glGetUniformivARB MANGLE(GetUniformivARB)
+#define glGetUniformiv MANGLE(GetUniformiv)
+#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
+#define glGetUniformLocation MANGLE(GetUniformLocation)
+#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
+#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv)
+#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
+#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
+#define glGetUniformuiv MANGLE(GetUniformuiv)
+#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
+#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
+#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
+#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
+#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
+#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
+#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
+#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
+#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
+#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
+#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
+#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
+#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv)
+#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
+#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv)
+#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
+#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
+#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
+#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
+#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
+#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
+#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
+#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
+#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
+#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV)
+#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV)
+#define glGetVideoi64vNV MANGLE(GetVideoi64vNV)
+#define glGetVideoivNV MANGLE(GetVideoivNV)
+#define glGetVideoui64vNV MANGLE(GetVideoui64vNV)
+#define glGetVideouivNV MANGLE(GetVideouivNV)
+#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
+#define glHint MANGLE(Hint)
+#define glHintPGI MANGLE(HintPGI)
+#define glHistogramEXT MANGLE(HistogramEXT)
+#define glHistogram MANGLE(Histogram)
+#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
+#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
+#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
+#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
+#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+#define glIndexd MANGLE(Indexd)
+#define glIndexdv MANGLE(Indexdv)
+#define glIndexf MANGLE(Indexf)
+#define glIndexFormatNV MANGLE(IndexFormatNV)
+#define glIndexFuncEXT MANGLE(IndexFuncEXT)
+#define glIndexfv MANGLE(Indexfv)
+#define glIndexi MANGLE(Indexi)
+#define glIndexiv MANGLE(Indexiv)
+#define glIndexMask MANGLE(IndexMask)
+#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
+#define glIndexPointerEXT MANGLE(IndexPointerEXT)
+#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
+#define glIndexPointer MANGLE(IndexPointer)
+#define glIndexs MANGLE(Indexs)
+#define glIndexsv MANGLE(Indexsv)
+#define glIndexub MANGLE(Indexub)
+#define glIndexubv MANGLE(Indexubv)
+#define glInitNames MANGLE(InitNames)
+#define glInsertComponentEXT MANGLE(InsertComponentEXT)
+#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
+#define glInterleavedArrays MANGLE(InterleavedArrays)
+#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
+#define glIsBufferARB MANGLE(IsBufferARB)
+#define glIsBuffer MANGLE(IsBuffer)
+#define glIsBufferResidentNV MANGLE(IsBufferResidentNV)
+#define glIsEnabledi MANGLE(IsEnabledi)
+#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
+#define glIsEnabled MANGLE(IsEnabled)
+#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
+#define glIsFenceNV MANGLE(IsFenceNV)
+#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
+#define glIsFramebuffer MANGLE(IsFramebuffer)
+#define glIsList MANGLE(IsList)
+#define glIsNameAMD MANGLE(IsNameAMD)
+#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
+#define glIsNamedStringARB MANGLE(IsNamedStringARB)
+#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
+#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+#define glIsProgramARB MANGLE(IsProgramARB)
+#define glIsProgram MANGLE(IsProgram)
+#define glIsProgramNV MANGLE(IsProgramNV)
+#define glIsProgramPipeline MANGLE(IsProgramPipeline)
+#define glIsQueryARB MANGLE(IsQueryARB)
+#define glIsQuery MANGLE(IsQuery)
+#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
+#define glIsRenderbuffer MANGLE(IsRenderbuffer)
+#define glIsSampler MANGLE(IsSampler)
+#define glIsShader MANGLE(IsShader)
+#define glIsSync MANGLE(IsSync)
+#define glIsTextureEXT MANGLE(IsTextureEXT)
+#define glIsTexture MANGLE(IsTexture)
+#define glIsTransformFeedback MANGLE(IsTransformFeedback)
+#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
+#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
+#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
+#define glIsVertexArray MANGLE(IsVertexArray)
+#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
+#define glLightEnviSGIX MANGLE(LightEnviSGIX)
+#define glLightf MANGLE(Lightf)
+#define glLightfv MANGLE(Lightfv)
+#define glLighti MANGLE(Lighti)
+#define glLightiv MANGLE(Lightiv)
+#define glLightModelf MANGLE(LightModelf)
+#define glLightModelfv MANGLE(LightModelfv)
+#define glLightModeli MANGLE(LightModeli)
+#define glLightModeliv MANGLE(LightModeliv)
+#define glLineStipple MANGLE(LineStipple)
+#define glLineWidth MANGLE(LineWidth)
+#define glLinkProgramARB MANGLE(LinkProgramARB)
+#define glLinkProgram MANGLE(LinkProgram)
+#define glListBase MANGLE(ListBase)
+#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
+#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
+#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
+#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
+#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
+#define glLoadIdentity MANGLE(LoadIdentity)
+#define glLoadMatrixd MANGLE(LoadMatrixd)
+#define glLoadMatrixf MANGLE(LoadMatrixf)
+#define glLoadName MANGLE(LoadName)
+#define glLoadProgramNV MANGLE(LoadProgramNV)
+#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
+#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
+#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+#define glLockArraysEXT MANGLE(LockArraysEXT)
+#define glLogicOp MANGLE(LogicOp)
+#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
+#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
+#define glMap1d MANGLE(Map1d)
+#define glMap1f MANGLE(Map1f)
+#define glMap2d MANGLE(Map2d)
+#define glMap2f MANGLE(Map2f)
+#define glMapBufferARB MANGLE(MapBufferARB)
+#define glMapBuffer MANGLE(MapBuffer)
+#define glMapBufferRange MANGLE(MapBufferRange)
+#define glMapControlPointsNV MANGLE(MapControlPointsNV)
+#define glMapGrid1d MANGLE(MapGrid1d)
+#define glMapGrid1f MANGLE(MapGrid1f)
+#define glMapGrid2d MANGLE(MapGrid2d)
+#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
+#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
+#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
+#define glMapParameterfvNV MANGLE(MapParameterfvNV)
+#define glMapParameterivNV MANGLE(MapParameterivNV)
+#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE)
+#define glMaterialf MANGLE(Materialf)
+#define glMaterialfv MANGLE(Materialfv)
+#define glMateriali MANGLE(Materiali)
+#define glMaterialiv MANGLE(Materialiv)
+#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
+#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
+#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
+#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
+#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
+#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT)
+#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT)
+#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT)
+#define glMatrixMode MANGLE(MatrixMode)
+#define glMatrixMultdEXT MANGLE(MatrixMultdEXT)
+#define glMatrixMultfEXT MANGLE(MatrixMultfEXT)
+#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT)
+#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT)
+#define glMatrixPopEXT MANGLE(MatrixPopEXT)
+#define glMatrixPushEXT MANGLE(MatrixPushEXT)
+#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT)
+#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT)
+#define glMatrixScaledEXT MANGLE(MatrixScaledEXT)
+#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
+#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
+#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
+#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
+#define glMinmaxEXT MANGLE(MinmaxEXT)
+#define glMinmax MANGLE(Minmax)
+#define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
+#define glMinSampleShading MANGLE(MinSampleShading)
+#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+#define glMultiDrawArrays MANGLE(MultiDrawArrays)
+#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
+#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
+#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+#define glMultiDrawElements MANGLE(MultiDrawElements)
+#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
+#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
+#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
+#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
+#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
+#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
+#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
+#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
+#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
+#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
+#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
+#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
+#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
+#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
+#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
+#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
+#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
+#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
+#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
+#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
+#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
+#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
+#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
+#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
+#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
+#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
+#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
+#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
+#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
+#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
+#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
+#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
+#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
+#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
+#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
+#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
+#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
+#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
+#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
+#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
+#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
+#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
+#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
+#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
+#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
+#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
+#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
+#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
+#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
+#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
+#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
+#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
+#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
+#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
+#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
+#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
+#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
+#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
+#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
+#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
+#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
+#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
+#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
+#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
+#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
+#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
+#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
+#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv)
+#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
+#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT)
+#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT)
+#define glMultiTexGendEXT MANGLE(MultiTexGendEXT)
+#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT)
+#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT)
+#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT)
+#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT)
+#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT)
+#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT)
+#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT)
+#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT)
+#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT)
+#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT)
+#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
+#define glMultMatrixd MANGLE(MultMatrixd)
+#define glMultMatrixf MANGLE(MultMatrixf)
+#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
+#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
+#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
+#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
+#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
+#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
+#define glNamedStringARB MANGLE(NamedStringARB)
+#define glNewList MANGLE(NewList)
+#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
+#define glNormal3b MANGLE(Normal3b)
+#define glNormal3bv MANGLE(Normal3bv)
+#define glNormal3d MANGLE(Normal3d)
+#define glNormal3dv MANGLE(Normal3dv)
+#define glNormal3f MANGLE(Normal3f)
+#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
+#define glNormal3fv MANGLE(Normal3fv)
+#define glNormal3hNV MANGLE(Normal3hNV)
+#define glNormal3hvNV MANGLE(Normal3hvNV)
+#define glNormal3i MANGLE(Normal3i)
+#define glNormal3iv MANGLE(Normal3iv)
+#define glNormal3s MANGLE(Normal3s)
+#define glNormal3sv MANGLE(Normal3sv)
+#define glNormalFormatNV MANGLE(NormalFormatNV)
+#define glNormalP3ui MANGLE(NormalP3ui)
+#define glNormalP3uiv MANGLE(NormalP3uiv)
+#define glNormalPointerEXT MANGLE(NormalPointerEXT)
+#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
+#define glNormalPointer MANGLE(NormalPointer)
+#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
+#define glNormalStream3bATI MANGLE(NormalStream3bATI)
+#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
+#define glNormalStream3dATI MANGLE(NormalStream3dATI)
+#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
+#define glNormalStream3fATI MANGLE(NormalStream3fATI)
+#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
+#define glNormalStream3iATI MANGLE(NormalStream3iATI)
+#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
+#define glNormalStream3sATI MANGLE(NormalStream3sATI)
+#define glNormalStream3svATI MANGLE(NormalStream3svATI)
+#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
+#define glOrtho MANGLE(Ortho)
+#define glPassTexCoordATI MANGLE(PassTexCoordATI)
+#define glPassThrough MANGLE(PassThrough)
+#define glPatchParameterfv MANGLE(PatchParameterfv)
+#define glPatchParameteri MANGLE(PatchParameteri)
+#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
+#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
+#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
+#define glPixelMapfv MANGLE(PixelMapfv)
+#define glPixelMapuiv MANGLE(PixelMapuiv)
+#define glPixelMapusv MANGLE(PixelMapusv)
+#define glPixelStoref MANGLE(PixelStoref)
+#define glPixelStorei MANGLE(PixelStorei)
+#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
+#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
+#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
+#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
+#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
+#define glPixelTransferf MANGLE(PixelTransferf)
+#define glPixelTransferi MANGLE(PixelTransferi)
+#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
+#define glPixelZoom MANGLE(PixelZoom)
+#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
+#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+#define glPointParameterfARB MANGLE(PointParameterfARB)
+#define glPointParameterfEXT MANGLE(PointParameterfEXT)
+#define glPointParameterf MANGLE(PointParameterf)
+#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
+#define glPointParameterfvARB MANGLE(PointParameterfvARB)
+#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
+#define glPointParameterfv MANGLE(PointParameterfv)
+#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
+#define glPointParameteri MANGLE(PointParameteri)
+#define glPointParameteriNV MANGLE(PointParameteriNV)
+#define glPointParameteriv MANGLE(PointParameteriv)
+#define glPointParameterivNV MANGLE(PointParameterivNV)
+#define glPointSize MANGLE(PointSize)
+#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
+#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
+#define glPolygonMode MANGLE(PolygonMode)
+#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
+#define glPolygonOffset MANGLE(PolygonOffset)
+#define glPolygonStipple MANGLE(PolygonStipple)
+#define glPopAttrib MANGLE(PopAttrib)
+#define glPopClientAttrib MANGLE(PopClientAttrib)
+#define glPopMatrix MANGLE(PopMatrix)
+#define glPopName MANGLE(PopName)
+#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
+#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV)
+#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex)
+#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
+#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
+#define glPrioritizeTextures MANGLE(PrioritizeTextures)
+#define glProgramBinary MANGLE(ProgramBinary)
+#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
+#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
+#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
+#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
+#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV)
+#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
+#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV)
+#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
+#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV)
+#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
+#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV)
+#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
+#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
+#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
+#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
+#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
+#define glProgramParameteriARB MANGLE(ProgramParameteriARB)
+#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
+#define glProgramParameteri MANGLE(ProgramParameteri)
+#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
+#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
+#define glProgramStringARB MANGLE(ProgramStringARB)
+#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV)
+#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT)
+#define glProgramUniform1d MANGLE(ProgramUniform1d)
+#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT)
+#define glProgramUniform1dv MANGLE(ProgramUniform1dv)
+#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
+#define glProgramUniform1f MANGLE(ProgramUniform1f)
+#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
+#define glProgramUniform1fv MANGLE(ProgramUniform1fv)
+#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV)
+#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV)
+#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
+#define glProgramUniform1i MANGLE(ProgramUniform1i)
+#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
+#define glProgramUniform1iv MANGLE(ProgramUniform1iv)
+#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV)
+#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV)
+#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
+#define glProgramUniform1ui MANGLE(ProgramUniform1ui)
+#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
+#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv)
+#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT)
+#define glProgramUniform2d MANGLE(ProgramUniform2d)
+#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT)
+#define glProgramUniform2dv MANGLE(ProgramUniform2dv)
+#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
+#define glProgramUniform2f MANGLE(ProgramUniform2f)
+#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
+#define glProgramUniform2fv MANGLE(ProgramUniform2fv)
+#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV)
+#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV)
+#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
+#define glProgramUniform2i MANGLE(ProgramUniform2i)
+#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
+#define glProgramUniform2iv MANGLE(ProgramUniform2iv)
+#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV)
+#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV)
+#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
+#define glProgramUniform2ui MANGLE(ProgramUniform2ui)
+#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
+#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv)
+#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT)
+#define glProgramUniform3d MANGLE(ProgramUniform3d)
+#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT)
+#define glProgramUniform3dv MANGLE(ProgramUniform3dv)
+#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
+#define glProgramUniform3f MANGLE(ProgramUniform3f)
+#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
+#define glProgramUniform3fv MANGLE(ProgramUniform3fv)
+#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV)
+#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV)
+#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
+#define glProgramUniform3i MANGLE(ProgramUniform3i)
+#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
+#define glProgramUniform3iv MANGLE(ProgramUniform3iv)
+#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV)
+#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV)
+#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
+#define glProgramUniform3ui MANGLE(ProgramUniform3ui)
+#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
+#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv)
+#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT)
+#define glProgramUniform4d MANGLE(ProgramUniform4d)
+#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT)
+#define glProgramUniform4dv MANGLE(ProgramUniform4dv)
+#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
+#define glProgramUniform4f MANGLE(ProgramUniform4f)
+#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
+#define glProgramUniform4fv MANGLE(ProgramUniform4fv)
+#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV)
+#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV)
+#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
+#define glProgramUniform4i MANGLE(ProgramUniform4i)
+#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
+#define glProgramUniform4iv MANGLE(ProgramUniform4iv)
+#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV)
+#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV)
+#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
+#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
+#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
+#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
+#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
+#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
+#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv)
+#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT)
+#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv)
+#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv)
+#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT)
+#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv)
+#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv)
+#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT)
+#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv)
+#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv)
+#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT)
+#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv)
+#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv)
+#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT)
+#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv)
+#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv)
+#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT)
+#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv)
+#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv)
+#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT)
+#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv)
+#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv)
+#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT)
+#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv)
+#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
+#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv)
+#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
+#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
+#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
+#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT)
+#define glProvokingVertex MANGLE(ProvokingVertex)
+#define glPushAttrib MANGLE(PushAttrib)
+#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
+#define glPushClientAttrib MANGLE(PushClientAttrib)
+#define glPushMatrix MANGLE(PushMatrix)
+#define glPushName MANGLE(PushName)
+#define glQueryCounter MANGLE(QueryCounter)
+#define glRasterPos2d MANGLE(RasterPos2d)
+#define glRasterPos2dv MANGLE(RasterPos2dv)
+#define glRasterPos2f MANGLE(RasterPos2f)
+#define glRasterPos2fv MANGLE(RasterPos2fv)
+#define glRasterPos2i MANGLE(RasterPos2i)
+#define glRasterPos2iv MANGLE(RasterPos2iv)
+#define glRasterPos2s MANGLE(RasterPos2s)
+#define glRasterPos2sv MANGLE(RasterPos2sv)
+#define glRasterPos3d MANGLE(RasterPos3d)
+#define glRasterPos3dv MANGLE(RasterPos3dv)
+#define glRasterPos3f MANGLE(RasterPos3f)
+#define glRasterPos3fv MANGLE(RasterPos3fv)
+#define glRasterPos3i MANGLE(RasterPos3i)
+#define glRasterPos3iv MANGLE(RasterPos3iv)
+#define glRasterPos3s MANGLE(RasterPos3s)
+#define glRasterPos3sv MANGLE(RasterPos3sv)
+#define glRasterPos4d MANGLE(RasterPos4d)
+#define glRasterPos4dv MANGLE(RasterPos4dv)
+#define glRasterPos4f MANGLE(RasterPos4f)
+#define glRasterPos4fv MANGLE(RasterPos4fv)
+#define glRasterPos4i MANGLE(RasterPos4i)
+#define glRasterPos4iv MANGLE(RasterPos4iv)
+#define glRasterPos4s MANGLE(RasterPos4s)
+#define glRasterPos4sv MANGLE(RasterPos4sv)
+#define glReadBuffer MANGLE(ReadBuffer)
+#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
+#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
+#define glReadPixels MANGLE(ReadPixels)
+#define glRectd MANGLE(Rectd)
+#define glRectdv MANGLE(Rectdv)
+#define glRectf MANGLE(Rectf)
+#define glRectfv MANGLE(Rectfv)
+#define glRecti MANGLE(Recti)
+#define glRectiv MANGLE(Rectiv)
+#define glRects MANGLE(Rects)
+#define glRectsv MANGLE(Rectsv)
+#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
+#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
+#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
+#define glRenderbufferStorage MANGLE(RenderbufferStorage)
+#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
+#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
+#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample)
+#define glRenderMode MANGLE(RenderMode)
+#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
+#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
+#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
+#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
+#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
+#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
+#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
+#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
+#define glResetHistogram MANGLE(ResetHistogram)
+#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
+#define glResetMinmax MANGLE(ResetMinmax)
+#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback)
+#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
+#define glRotated MANGLE(Rotated)
+#define glRotatef MANGLE(Rotatef)
+#define glSampleCoverageARB MANGLE(SampleCoverageARB)
+#define glSampleCoverage MANGLE(SampleCoverage)
+#define glSampleMapATI MANGLE(SampleMapATI)
+#define glSampleMaskEXT MANGLE(SampleMaskEXT)
+#define glSampleMaski MANGLE(SampleMaski)
+#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV)
+#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
+#define glSamplePatternEXT MANGLE(SamplePatternEXT)
+#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
+#define glSamplerParameterf MANGLE(SamplerParameterf)
+#define glSamplerParameterfv MANGLE(SamplerParameterfv)
+#define glSamplerParameterIiv MANGLE(SamplerParameterIiv)
+#define glSamplerParameteri MANGLE(SamplerParameteri)
+#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv)
+#define glSamplerParameteriv MANGLE(SamplerParameteriv)
+#define glScaled MANGLE(Scaled)
+#define glScalef MANGLE(Scalef)
+#define glScissorArrayv MANGLE(ScissorArrayv)
+#define glScissorIndexed MANGLE(ScissorIndexed)
+#define glScissorIndexedv MANGLE(ScissorIndexedv)
+#define glScissor MANGLE(Scissor)
+#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
+#define glSecondaryColor3b MANGLE(SecondaryColor3b)
+#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
+#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
+#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
+#define glSecondaryColor3d MANGLE(SecondaryColor3d)
+#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
+#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
+#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
+#define glSecondaryColor3f MANGLE(SecondaryColor3f)
+#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
+#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
+#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
+#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
+#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
+#define glSecondaryColor3i MANGLE(SecondaryColor3i)
+#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
+#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
+#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
+#define glSecondaryColor3s MANGLE(SecondaryColor3s)
+#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
+#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
+#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
+#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
+#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
+#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
+#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
+#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
+#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
+#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
+#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
+#define glSecondaryColor3us MANGLE(SecondaryColor3us)
+#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
+#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
+#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
+#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui)
+#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv)
+#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
+#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
+#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
+#define glSelectBuffer MANGLE(SelectBuffer)
+#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD)
+#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
+#define glSeparableFilter2D MANGLE(SeparableFilter2D)
+#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
+#define glSetFenceNV MANGLE(SetFenceNV)
+#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
+#define glSetInvariantEXT MANGLE(SetInvariantEXT)
+#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+#define glShadeModel MANGLE(ShadeModel)
+#define glShaderBinary MANGLE(ShaderBinary)
+#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
+#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
+#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
+#define glShaderSourceARB MANGLE(ShaderSourceARB)
+#define glShaderSource MANGLE(ShaderSource)
+#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
+#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
+#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
+#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
+#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
+#define glStencilFunc MANGLE(StencilFunc)
+#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
+#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
+#define glStencilMask MANGLE(StencilMask)
+#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
+#define glStencilOp MANGLE(StencilOp)
+#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
+#define glStencilOpSeparate MANGLE(StencilOpSeparate)
+#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
+#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
+#define glSwizzleEXT MANGLE(SwizzleEXT)
+#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
+#define glTangent3bEXT MANGLE(Tangent3bEXT)
+#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
+#define glTangent3dEXT MANGLE(Tangent3dEXT)
+#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
+#define glTangent3fEXT MANGLE(Tangent3fEXT)
+#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
+#define glTangent3iEXT MANGLE(Tangent3iEXT)
+#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
+#define glTangent3sEXT MANGLE(Tangent3sEXT)
+#define glTangent3svEXT MANGLE(Tangent3svEXT)
+#define glTangentPointerEXT MANGLE(TangentPointerEXT)
+#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
+#define glTessellationFactorAMD MANGLE(TessellationFactorAMD)
+#define glTessellationModeAMD MANGLE(TessellationModeAMD)
+#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
+#define glTestFenceNV MANGLE(TestFenceNV)
+#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
+#define glTexBufferARB MANGLE(TexBufferARB)
+#define glTexBufferEXT MANGLE(TexBufferEXT)
+#define glTexBuffer MANGLE(TexBuffer)
+#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
+#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+#define glTexCoord1d MANGLE(TexCoord1d)
+#define glTexCoord1dv MANGLE(TexCoord1dv)
+#define glTexCoord1f MANGLE(TexCoord1f)
+#define glTexCoord1fv MANGLE(TexCoord1fv)
+#define glTexCoord1hNV MANGLE(TexCoord1hNV)
+#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
+#define glTexCoord1i MANGLE(TexCoord1i)
+#define glTexCoord1iv MANGLE(TexCoord1iv)
+#define glTexCoord1s MANGLE(TexCoord1s)
+#define glTexCoord1sv MANGLE(TexCoord1sv)
+#define glTexCoord2d MANGLE(TexCoord2d)
+#define glTexCoord2dv MANGLE(TexCoord2dv)
+#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2f MANGLE(TexCoord2f)
+#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
+#define glTexCoord2fv MANGLE(TexCoord2fv)
+#define glTexCoord2hNV MANGLE(TexCoord2hNV)
+#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
+#define glTexCoord2i MANGLE(TexCoord2i)
+#define glTexCoord2iv MANGLE(TexCoord2iv)
+#define glTexCoord2s MANGLE(TexCoord2s)
+#define glTexCoord2sv MANGLE(TexCoord2sv)
+#define glTexCoord3d MANGLE(TexCoord3d)
+#define glTexCoord3dv MANGLE(TexCoord3dv)
+#define glTexCoord3f MANGLE(TexCoord3f)
+#define glTexCoord3fv MANGLE(TexCoord3fv)
+#define glTexCoord3hNV MANGLE(TexCoord3hNV)
+#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
+#define glTexCoord3i MANGLE(TexCoord3i)
+#define glTexCoord3iv MANGLE(TexCoord3iv)
+#define glTexCoord3s MANGLE(TexCoord3s)
+#define glTexCoord3sv MANGLE(TexCoord3sv)
+#define glTexCoord4d MANGLE(TexCoord4d)
+#define glTexCoord4dv MANGLE(TexCoord4dv)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4f MANGLE(TexCoord4f)
+#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
+#define glTexCoord4fv MANGLE(TexCoord4fv)
+#define glTexCoord4hNV MANGLE(TexCoord4hNV)
+#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
+#define glTexCoord4i MANGLE(TexCoord4i)
+#define glTexCoord4iv MANGLE(TexCoord4iv)
+#define glTexCoord4s MANGLE(TexCoord4s)
+#define glTexCoord4sv MANGLE(TexCoord4sv)
+#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
+#define glTexCoordP1ui MANGLE(TexCoordP1ui)
+#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
+#define glTexCoordP2ui MANGLE(TexCoordP2ui)
+#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
+#define glTexCoordP3ui MANGLE(TexCoordP3ui)
+#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
+#define glTexCoordP4ui MANGLE(TexCoordP4ui)
+#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
+#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
+#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
+#define glTexCoordPointer MANGLE(TexCoordPointer)
+#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
+#define glTexEnvf MANGLE(TexEnvf)
+#define glTexEnvfv MANGLE(TexEnvfv)
+#define glTexEnvi MANGLE(TexEnvi)
+#define glTexEnviv MANGLE(TexEnviv)
+#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
+#define glTexGend MANGLE(TexGend)
+#define glTexGendv MANGLE(TexGendv)
+#define glTexGenf MANGLE(TexGenf)
+#define glTexGenfv MANGLE(TexGenfv)
+#define glTexGeni MANGLE(TexGeni)
+#define glTexGeniv MANGLE(TexGeniv)
+#define glTexImage1D MANGLE(TexImage1D)
+#define glTexImage2D MANGLE(TexImage2D)
+#define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
+#define glTexImage3DEXT MANGLE(TexImage3DEXT)
+#define glTexImage3D MANGLE(TexImage3D)
+#define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
+#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+#define glTexParameterf MANGLE(TexParameterf)
+#define glTexParameterfv MANGLE(TexParameterfv)
+#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
+#define glTexParameterIiv MANGLE(TexParameterIiv)
+#define glTexParameteri MANGLE(TexParameteri)
+#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
+#define glTexParameterIuiv MANGLE(TexParameterIuiv)
+#define glTexParameteriv MANGLE(TexParameteriv)
+#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
+#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
+#define glTexSubImage1D MANGLE(TexSubImage1D)
+#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
+#define glTexSubImage2D MANGLE(TexSubImage2D)
+#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
+#define glTexSubImage3D MANGLE(TexSubImage3D)
+#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
+#define glTextureBarrierNV MANGLE(TextureBarrierNV)
+#define glTextureBufferEXT MANGLE(TextureBufferEXT)
+#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
+#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
+#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
+#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
+#define glTextureLightEXT MANGLE(TextureLightEXT)
+#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
+#define glTextureNormalEXT MANGLE(TextureNormalEXT)
+#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
+#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
+#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
+#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT)
+#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT)
+#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
+#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
+#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
+#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
+#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
+#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
+#define glTrackMatrixNV MANGLE(TrackMatrixNV)
+#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
+#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
+#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
+#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
+#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
+#define glTranslated MANGLE(Translated)
+#define glTranslatef MANGLE(Translatef)
+#define glUniform1d MANGLE(Uniform1d)
+#define glUniform1dv MANGLE(Uniform1dv)
+#define glUniform1fARB MANGLE(Uniform1fARB)
+#define glUniform1f MANGLE(Uniform1f)
+#define glUniform1fvARB MANGLE(Uniform1fvARB)
+#define glUniform1fv MANGLE(Uniform1fv)
+#define glUniform1i64NV MANGLE(Uniform1i64NV)
+#define glUniform1i64vNV MANGLE(Uniform1i64vNV)
+#define glUniform1iARB MANGLE(Uniform1iARB)
+#define glUniform1i MANGLE(Uniform1i)
+#define glUniform1ivARB MANGLE(Uniform1ivARB)
+#define glUniform1iv MANGLE(Uniform1iv)
+#define glUniform1ui64NV MANGLE(Uniform1ui64NV)
+#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV)
+#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
+#define glUniform1ui MANGLE(Uniform1ui)
+#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
+#define glUniform1uiv MANGLE(Uniform1uiv)
+#define glUniform2d MANGLE(Uniform2d)
+#define glUniform2dv MANGLE(Uniform2dv)
+#define glUniform2fARB MANGLE(Uniform2fARB)
+#define glUniform2f MANGLE(Uniform2f)
+#define glUniform2fvARB MANGLE(Uniform2fvARB)
+#define glUniform2fv MANGLE(Uniform2fv)
+#define glUniform2i64NV MANGLE(Uniform2i64NV)
+#define glUniform2i64vNV MANGLE(Uniform2i64vNV)
+#define glUniform2iARB MANGLE(Uniform2iARB)
+#define glUniform2i MANGLE(Uniform2i)
+#define glUniform2ivARB MANGLE(Uniform2ivARB)
+#define glUniform2iv MANGLE(Uniform2iv)
+#define glUniform2ui64NV MANGLE(Uniform2ui64NV)
+#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV)
+#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
+#define glUniform2ui MANGLE(Uniform2ui)
+#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
+#define glUniform2uiv MANGLE(Uniform2uiv)
+#define glUniform3d MANGLE(Uniform3d)
+#define glUniform3dv MANGLE(Uniform3dv)
+#define glUniform3fARB MANGLE(Uniform3fARB)
+#define glUniform3f MANGLE(Uniform3f)
+#define glUniform3fvARB MANGLE(Uniform3fvARB)
+#define glUniform3fv MANGLE(Uniform3fv)
+#define glUniform3i64NV MANGLE(Uniform3i64NV)
+#define glUniform3i64vNV MANGLE(Uniform3i64vNV)
+#define glUniform3iARB MANGLE(Uniform3iARB)
+#define glUniform3i MANGLE(Uniform3i)
+#define glUniform3ivARB MANGLE(Uniform3ivARB)
+#define glUniform3iv MANGLE(Uniform3iv)
+#define glUniform3ui64NV MANGLE(Uniform3ui64NV)
+#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV)
+#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
+#define glUniform3ui MANGLE(Uniform3ui)
+#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
+#define glUniform3uiv MANGLE(Uniform3uiv)
+#define glUniform4d MANGLE(Uniform4d)
+#define glUniform4dv MANGLE(Uniform4dv)
+#define glUniform4fARB MANGLE(Uniform4fARB)
+#define glUniform4f MANGLE(Uniform4f)
+#define glUniform4fvARB MANGLE(Uniform4fvARB)
+#define glUniform4fv MANGLE(Uniform4fv)
+#define glUniform4i64NV MANGLE(Uniform4i64NV)
+#define glUniform4i64vNV MANGLE(Uniform4i64vNV)
+#define glUniform4iARB MANGLE(Uniform4iARB)
+#define glUniform4i MANGLE(Uniform4i)
+#define glUniform4ivARB MANGLE(Uniform4ivARB)
+#define glUniform4iv MANGLE(Uniform4iv)
+#define glUniform4ui64NV MANGLE(Uniform4ui64NV)
+#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV)
+#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
+#define glUniform4ui MANGLE(Uniform4ui)
+#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
+#define glUniform4uiv MANGLE(Uniform4uiv)
+#define glUniformBlockBinding MANGLE(UniformBlockBinding)
+#define glUniformBufferEXT MANGLE(UniformBufferEXT)
+#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
+#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
+#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
+#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv)
+#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
+#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv)
+#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
+#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
+#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
+#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
+#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv)
+#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
+#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv)
+#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
+#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
+#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
+#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
+#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv)
+#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
+#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv)
+#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
+#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv)
+#define glUniformui64NV MANGLE(Uniformui64NV)
+#define glUniformui64vNV MANGLE(Uniformui64vNV)
+#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
+#define glUnmapBufferARB MANGLE(UnmapBufferARB)
+#define glUnmapBuffer MANGLE(UnmapBuffer)
+#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
+#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
+#define glUseProgram MANGLE(UseProgram)
+#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
+#define glUseProgramStages MANGLE(UseProgramStages)
+#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT)
+#define glValidateProgramARB MANGLE(ValidateProgramARB)
+#define glValidateProgram MANGLE(ValidateProgram)
+#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline)
+#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
+#define glVariantbvEXT MANGLE(VariantbvEXT)
+#define glVariantdvEXT MANGLE(VariantdvEXT)
+#define glVariantfvEXT MANGLE(VariantfvEXT)
+#define glVariantivEXT MANGLE(VariantivEXT)
+#define glVariantPointerEXT MANGLE(VariantPointerEXT)
+#define glVariantsvEXT MANGLE(VariantsvEXT)
+#define glVariantubvEXT MANGLE(VariantubvEXT)
+#define glVariantuivEXT MANGLE(VariantuivEXT)
+#define glVariantusvEXT MANGLE(VariantusvEXT)
+#define glVDPAUFiniNV MANGLE(VDPAUFiniNV)
+#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV)
+#define glVDPAUInitNV MANGLE(VDPAUInitNV)
+#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV)
+#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV)
+#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV)
+#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV)
+#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
+#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
+#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
+#define glVertex2d MANGLE(Vertex2d)
+#define glVertex2dv MANGLE(Vertex2dv)
+#define glVertex2f MANGLE(Vertex2f)
+#define glVertex2fv MANGLE(Vertex2fv)
+#define glVertex2hNV MANGLE(Vertex2hNV)
+#define glVertex2hvNV MANGLE(Vertex2hvNV)
+#define glVertex2i MANGLE(Vertex2i)
+#define glVertex2iv MANGLE(Vertex2iv)
+#define glVertex2s MANGLE(Vertex2s)
+#define glVertex2sv MANGLE(Vertex2sv)
+#define glVertex3d MANGLE(Vertex3d)
+#define glVertex3dv MANGLE(Vertex3dv)
+#define glVertex3f MANGLE(Vertex3f)
+#define glVertex3fv MANGLE(Vertex3fv)
+#define glVertex3hNV MANGLE(Vertex3hNV)
+#define glVertex3hvNV MANGLE(Vertex3hvNV)
+#define glVertex3i MANGLE(Vertex3i)
+#define glVertex3iv MANGLE(Vertex3iv)
+#define glVertex3s MANGLE(Vertex3s)
+#define glVertex3sv MANGLE(Vertex3sv)
+#define glVertex4d MANGLE(Vertex4d)
+#define glVertex4dv MANGLE(Vertex4dv)
+#define glVertex4f MANGLE(Vertex4f)
+#define glVertex4fv MANGLE(Vertex4fv)
+#define glVertex4hNV MANGLE(Vertex4hNV)
+#define glVertex4hvNV MANGLE(Vertex4hvNV)
+#define glVertex4i MANGLE(Vertex4i)
+#define glVertex4iv MANGLE(Vertex4iv)
+#define glVertex4s MANGLE(Vertex4s)
+#define glVertex4sv MANGLE(Vertex4sv)
+#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
+#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
+#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
+#define glVertexAttrib1d MANGLE(VertexAttrib1d)
+#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
+#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
+#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
+#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
+#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
+#define glVertexAttrib1f MANGLE(VertexAttrib1f)
+#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
+#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
+#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
+#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
+#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
+#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
+#define glVertexAttrib1s MANGLE(VertexAttrib1s)
+#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
+#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
+#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
+#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
+#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
+#define glVertexAttrib2d MANGLE(VertexAttrib2d)
+#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
+#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
+#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
+#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
+#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
+#define glVertexAttrib2f MANGLE(VertexAttrib2f)
+#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
+#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
+#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
+#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
+#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
+#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
+#define glVertexAttrib2s MANGLE(VertexAttrib2s)
+#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
+#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
+#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
+#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
+#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
+#define glVertexAttrib3d MANGLE(VertexAttrib3d)
+#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
+#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
+#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
+#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
+#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
+#define glVertexAttrib3f MANGLE(VertexAttrib3f)
+#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
+#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
+#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
+#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
+#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
+#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
+#define glVertexAttrib3s MANGLE(VertexAttrib3s)
+#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
+#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
+#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
+#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
+#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
+#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
+#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
+#define glVertexAttrib4d MANGLE(VertexAttrib4d)
+#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
+#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
+#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
+#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
+#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
+#define glVertexAttrib4f MANGLE(VertexAttrib4f)
+#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
+#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
+#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
+#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
+#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
+#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
+#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
+#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
+#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
+#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
+#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
+#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
+#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
+#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
+#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
+#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
+#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
+#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
+#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
+#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
+#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
+#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
+#define glVertexAttrib4s MANGLE(VertexAttrib4s)
+#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
+#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
+#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
+#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
+#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
+#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
+#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
+#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
+#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
+#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
+#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
+#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
+#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
+#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
+#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
+#define glVertexAttribI1i MANGLE(VertexAttribI1i)
+#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
+#define glVertexAttribI1iv MANGLE(VertexAttribI1iv)
+#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
+#define glVertexAttribI1ui MANGLE(VertexAttribI1ui)
+#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
+#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv)
+#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
+#define glVertexAttribI2i MANGLE(VertexAttribI2i)
+#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
+#define glVertexAttribI2iv MANGLE(VertexAttribI2iv)
+#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
+#define glVertexAttribI2ui MANGLE(VertexAttribI2ui)
+#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
+#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv)
+#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
+#define glVertexAttribI3i MANGLE(VertexAttribI3i)
+#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
+#define glVertexAttribI3iv MANGLE(VertexAttribI3iv)
+#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
+#define glVertexAttribI3ui MANGLE(VertexAttribI3ui)
+#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
+#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)
+#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
+#define glVertexAttribI4bv MANGLE(VertexAttribI4bv)
+#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
+#define glVertexAttribI4i MANGLE(VertexAttribI4i)
+#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
+#define glVertexAttribI4iv MANGLE(VertexAttribI4iv)
+#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
+#define glVertexAttribI4sv MANGLE(VertexAttribI4sv)
+#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
+#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv)
+#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
+#define glVertexAttribI4ui MANGLE(VertexAttribI4ui)
+#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
+#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
+#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
+#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
+#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
+#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
+#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
+#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT)
+#define glVertexAttribL1d MANGLE(VertexAttribL1d)
+#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT)
+#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
+#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
+#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
+#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
+#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
+#define glVertexAttribL2d MANGLE(VertexAttribL2d)
+#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT)
+#define glVertexAttribL2dv MANGLE(VertexAttribL2dv)
+#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV)
+#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV)
+#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV)
+#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV)
+#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT)
+#define glVertexAttribL3d MANGLE(VertexAttribL3d)
+#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT)
+#define glVertexAttribL3dv MANGLE(VertexAttribL3dv)
+#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV)
+#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV)
+#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV)
+#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV)
+#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT)
+#define glVertexAttribL4d MANGLE(VertexAttribL4d)
+#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT)
+#define glVertexAttribL4dv MANGLE(VertexAttribL4dv)
+#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV)
+#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
+#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
+#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
+#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
+#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
+#define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
+#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
+#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
+#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
+#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
+#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
+#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
+#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
+#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
+#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
+#define glVertexAttribPointer MANGLE(VertexAttribPointer)
+#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
+#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
+#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
+#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
+#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
+#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
+#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
+#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
+#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
+#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
+#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
+#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
+#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
+#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
+#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
+#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
+#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
+#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+#define glVertexBlendARB MANGLE(VertexBlendARB)
+#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
+#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
+#define glVertexFormatNV MANGLE(VertexFormatNV)
+#define glVertexP2ui MANGLE(VertexP2ui)
+#define glVertexP2uiv MANGLE(VertexP2uiv)
+#define glVertexP3ui MANGLE(VertexP3ui)
+#define glVertexP3uiv MANGLE(VertexP3uiv)
+#define glVertexP4ui MANGLE(VertexP4ui)
+#define glVertexP4uiv MANGLE(VertexP4uiv)
+#define glVertexPointerEXT MANGLE(VertexPointerEXT)
+#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
+#define glVertexPointer MANGLE(VertexPointer)
+#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
+#define glVertexStream1dATI MANGLE(VertexStream1dATI)
+#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
+#define glVertexStream1fATI MANGLE(VertexStream1fATI)
+#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
+#define glVertexStream1iATI MANGLE(VertexStream1iATI)
+#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
+#define glVertexStream1sATI MANGLE(VertexStream1sATI)
+#define glVertexStream1svATI MANGLE(VertexStream1svATI)
+#define glVertexStream2dATI MANGLE(VertexStream2dATI)
+#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
+#define glVertexStream2fATI MANGLE(VertexStream2fATI)
+#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
+#define glVertexStream2iATI MANGLE(VertexStream2iATI)
+#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
+#define glVertexStream2sATI MANGLE(VertexStream2sATI)
+#define glVertexStream2svATI MANGLE(VertexStream2svATI)
+#define glVertexStream3dATI MANGLE(VertexStream3dATI)
+#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
+#define glVertexStream3fATI MANGLE(VertexStream3fATI)
+#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
+#define glVertexStream3iATI MANGLE(VertexStream3iATI)
+#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
+#define glVertexStream3sATI MANGLE(VertexStream3sATI)
+#define glVertexStream3svATI MANGLE(VertexStream3svATI)
+#define glVertexStream4dATI MANGLE(VertexStream4dATI)
+#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
+#define glVertexStream4fATI MANGLE(VertexStream4fATI)
+#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
+#define glVertexStream4iATI MANGLE(VertexStream4iATI)
+#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
+#define glVertexStream4sATI MANGLE(VertexStream4sATI)
+#define glVertexStream4svATI MANGLE(VertexStream4svATI)
+#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
+#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
+#define glVertexWeighthNV MANGLE(VertexWeighthNV)
+#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
+#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
+#define glVideoCaptureNV MANGLE(VideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV)
+#define glViewportArrayv MANGLE(ViewportArrayv)
+#define glViewportIndexedf MANGLE(ViewportIndexedf)
+#define glViewportIndexedfv MANGLE(ViewportIndexedfv)
+#define glViewport MANGLE(Viewport)
+#define glWaitSync MANGLE(WaitSync)
+#define glWeightbvARB MANGLE(WeightbvARB)
+#define glWeightdvARB MANGLE(WeightdvARB)
+#define glWeightfvARB MANGLE(WeightfvARB)
+#define glWeightivARB MANGLE(WeightivARB)
+#define glWeightPointerARB MANGLE(WeightPointerARB)
+#define glWeightsvARB MANGLE(WeightsvARB)
+#define glWeightubvARB MANGLE(WeightubvARB)
+#define glWeightuivARB MANGLE(WeightuivARB)
+#define glWeightusvARB MANGLE(WeightusvARB)
+#define glWindowPos2dARB MANGLE(WindowPos2dARB)
+#define glWindowPos2d MANGLE(WindowPos2d)
+#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
+#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
+#define glWindowPos2dv MANGLE(WindowPos2dv)
+#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
+#define glWindowPos2fARB MANGLE(WindowPos2fARB)
+#define glWindowPos2f MANGLE(WindowPos2f)
+#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
+#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
+#define glWindowPos2fv MANGLE(WindowPos2fv)
+#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
+#define glWindowPos2iARB MANGLE(WindowPos2iARB)
+#define glWindowPos2i MANGLE(WindowPos2i)
+#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
+#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
+#define glWindowPos2iv MANGLE(WindowPos2iv)
+#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
+#define glWindowPos2sARB MANGLE(WindowPos2sARB)
+#define glWindowPos2s MANGLE(WindowPos2s)
+#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
+#define glWindowPos2svARB MANGLE(WindowPos2svARB)
+#define glWindowPos2sv MANGLE(WindowPos2sv)
+#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
+#define glWindowPos3dARB MANGLE(WindowPos3dARB)
+#define glWindowPos3d MANGLE(WindowPos3d)
+#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
+#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
+#define glWindowPos3dv MANGLE(WindowPos3dv)
+#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
+#define glWindowPos3fARB MANGLE(WindowPos3fARB)
+#define glWindowPos3f MANGLE(WindowPos3f)
+#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
+#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
+#define glWindowPos3fv MANGLE(WindowPos3fv)
+#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
+#define glWindowPos3iARB MANGLE(WindowPos3iARB)
+#define glWindowPos3i MANGLE(WindowPos3i)
+#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
+#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
+#define glWindowPos3iv MANGLE(WindowPos3iv)
+#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
+#define glWindowPos3sARB MANGLE(WindowPos3sARB)
+#define glWindowPos3s MANGLE(WindowPos3s)
+#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
+#define glWindowPos3svARB MANGLE(WindowPos3svARB)
+#define glWindowPos3sv MANGLE(WindowPos3sv)
+#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
+#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
+#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
+#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
+#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
+#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
+#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
+#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
+#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
+#define glWriteMaskEXT MANGLE(WriteMaskEXT)
+
+#endif /* GL_MANGLE_H */
diff --git a/mesalib/include/GL/glext.h b/mesalib/include/GL/glext.h
index 22348a129..2e2c0d612 100644
--- a/mesalib/include/GL/glext.h
+++ b/mesalib/include/GL/glext.h
@@ -1,11028 +1,11039 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2007-2010 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
-/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 64
-/* Function declaration macros - to move into glplatform.h */
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-#ifndef GL_VERSION_1_2
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#endif
-
-#ifndef GL_VERSION_1_2_DEPRECATED
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#endif
-
-#ifndef GL_ARB_imaging
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#endif
-
-#ifndef GL_ARB_imaging_DEPRECATED
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#endif
-
-#ifndef GL_VERSION_1_3_DEPRECATED
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_MULTISAMPLE_BIT 0x20000000
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#endif
-
-#ifndef GL_VERSION_1_4_DEPRECATED
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#endif
-
-#ifndef GL_VERSION_1_5_DEPRECATED
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_FOG_COORD_SRC 0x8450
-#define GL_FOG_COORD 0x8451
-#define GL_CURRENT_FOG_COORD 0x8453
-#define GL_FOG_COORD_ARRAY_TYPE 0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORD_ARRAY_POINTER 0x8456
-#define GL_FOG_COORD_ARRAY 0x8457
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#endif
-
-#ifndef GL_VERSION_2_0_DEPRECATED
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#endif
-
-#ifndef GL_VERSION_2_1
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#endif
-
-#ifndef GL_VERSION_2_1_DEPRECATED
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-#endif
-
-#ifndef GL_VERSION_3_0
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-/* Reuse tokens from ARB_depth_buffer_float */
-/* reuse GL_DEPTH_COMPONENT32F */
-/* reuse GL_DEPTH32F_STENCIL8 */
-/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
-/* Reuse tokens from ARB_framebuffer_object */
-/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
-/* reuse GL_FRAMEBUFFER_DEFAULT */
-/* reuse GL_FRAMEBUFFER_UNDEFINED */
-/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
-/* reuse GL_INDEX */
-/* reuse GL_MAX_RENDERBUFFER_SIZE */
-/* reuse GL_DEPTH_STENCIL */
-/* reuse GL_UNSIGNED_INT_24_8 */
-/* reuse GL_DEPTH24_STENCIL8 */
-/* reuse GL_TEXTURE_STENCIL_SIZE */
-/* reuse GL_TEXTURE_RED_TYPE */
-/* reuse GL_TEXTURE_GREEN_TYPE */
-/* reuse GL_TEXTURE_BLUE_TYPE */
-/* reuse GL_TEXTURE_ALPHA_TYPE */
-/* reuse GL_TEXTURE_DEPTH_TYPE */
-/* reuse GL_UNSIGNED_NORMALIZED */
-/* reuse GL_FRAMEBUFFER_BINDING */
-/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
-/* reuse GL_RENDERBUFFER_BINDING */
-/* reuse GL_READ_FRAMEBUFFER */
-/* reuse GL_DRAW_FRAMEBUFFER */
-/* reuse GL_READ_FRAMEBUFFER_BINDING */
-/* reuse GL_RENDERBUFFER_SAMPLES */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-/* reuse GL_FRAMEBUFFER_COMPLETE */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
-/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
-/* reuse GL_MAX_COLOR_ATTACHMENTS */
-/* reuse GL_COLOR_ATTACHMENT0 */
-/* reuse GL_COLOR_ATTACHMENT1 */
-/* reuse GL_COLOR_ATTACHMENT2 */
-/* reuse GL_COLOR_ATTACHMENT3 */
-/* reuse GL_COLOR_ATTACHMENT4 */
-/* reuse GL_COLOR_ATTACHMENT5 */
-/* reuse GL_COLOR_ATTACHMENT6 */
-/* reuse GL_COLOR_ATTACHMENT7 */
-/* reuse GL_COLOR_ATTACHMENT8 */
-/* reuse GL_COLOR_ATTACHMENT9 */
-/* reuse GL_COLOR_ATTACHMENT10 */
-/* reuse GL_COLOR_ATTACHMENT11 */
-/* reuse GL_COLOR_ATTACHMENT12 */
-/* reuse GL_COLOR_ATTACHMENT13 */
-/* reuse GL_COLOR_ATTACHMENT14 */
-/* reuse GL_COLOR_ATTACHMENT15 */
-/* reuse GL_DEPTH_ATTACHMENT */
-/* reuse GL_STENCIL_ATTACHMENT */
-/* reuse GL_FRAMEBUFFER */
-/* reuse GL_RENDERBUFFER */
-/* reuse GL_RENDERBUFFER_WIDTH */
-/* reuse GL_RENDERBUFFER_HEIGHT */
-/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
-/* reuse GL_STENCIL_INDEX1 */
-/* reuse GL_STENCIL_INDEX4 */
-/* reuse GL_STENCIL_INDEX8 */
-/* reuse GL_STENCIL_INDEX16 */
-/* reuse GL_RENDERBUFFER_RED_SIZE */
-/* reuse GL_RENDERBUFFER_GREEN_SIZE */
-/* reuse GL_RENDERBUFFER_BLUE_SIZE */
-/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
-/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
-/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
-/* reuse GL_MAX_SAMPLES */
-/* Reuse tokens from ARB_framebuffer_sRGB */
-/* reuse GL_FRAMEBUFFER_SRGB */
-/* Reuse tokens from ARB_half_float_vertex */
-/* reuse GL_HALF_FLOAT */
-/* Reuse tokens from ARB_map_buffer_range */
-/* reuse GL_MAP_READ_BIT */
-/* reuse GL_MAP_WRITE_BIT */
-/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
-/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
-/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
-/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
-/* Reuse tokens from ARB_texture_compression_rgtc */
-/* reuse GL_COMPRESSED_RED_RGTC1 */
-/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
-/* reuse GL_COMPRESSED_RG_RGTC2 */
-/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
-/* Reuse tokens from ARB_texture_rg */
-/* reuse GL_RG */
-/* reuse GL_RG_INTEGER */
-/* reuse GL_R8 */
-/* reuse GL_R16 */
-/* reuse GL_RG8 */
-/* reuse GL_RG16 */
-/* reuse GL_R16F */
-/* reuse GL_R32F */
-/* reuse GL_RG16F */
-/* reuse GL_RG32F */
-/* reuse GL_R8I */
-/* reuse GL_R8UI */
-/* reuse GL_R16I */
-/* reuse GL_R16UI */
-/* reuse GL_R32I */
-/* reuse GL_R32UI */
-/* reuse GL_RG8I */
-/* reuse GL_RG8UI */
-/* reuse GL_RG16I */
-/* reuse GL_RG16UI */
-/* reuse GL_RG32I */
-/* reuse GL_RG32UI */
-/* Reuse tokens from ARB_vertex_array_object */
-/* reuse GL_VERTEX_ARRAY_BINDING */
-#endif
-
-#ifndef GL_VERSION_3_0_DEPRECATED
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_ALPHA_INTEGER 0x8D97
-/* Reuse tokens from ARB_framebuffer_object */
-/* reuse GL_TEXTURE_LUMINANCE_TYPE */
-/* reuse GL_TEXTURE_INTENSITY_TYPE */
-#endif
-
-#ifndef GL_VERSION_3_1
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-/* Reuse tokens from ARB_copy_buffer */
-/* reuse GL_COPY_READ_BUFFER */
-/* reuse GL_COPY_WRITE_BUFFER */
-/* Reuse tokens from ARB_draw_instanced (none) */
-/* Reuse tokens from ARB_uniform_buffer_object */
-/* reuse GL_UNIFORM_BUFFER */
-/* reuse GL_UNIFORM_BUFFER_BINDING */
-/* reuse GL_UNIFORM_BUFFER_START */
-/* reuse GL_UNIFORM_BUFFER_SIZE */
-/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
-/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
-/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
-/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
-/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
-/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
-/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
-/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
-/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
-/* reuse GL_UNIFORM_TYPE */
-/* reuse GL_UNIFORM_SIZE */
-/* reuse GL_UNIFORM_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_INDEX */
-/* reuse GL_UNIFORM_OFFSET */
-/* reuse GL_UNIFORM_ARRAY_STRIDE */
-/* reuse GL_UNIFORM_MATRIX_STRIDE */
-/* reuse GL_UNIFORM_IS_ROW_MAJOR */
-/* reuse GL_UNIFORM_BLOCK_BINDING */
-/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
-/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
-/* reuse GL_INVALID_INDEX */
-#endif
-
-#ifndef GL_VERSION_3_2
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-/* reuse GL_MAX_VARYING_COMPONENTS */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-/* Reuse tokens from ARB_depth_clamp */
-/* reuse GL_DEPTH_CLAMP */
-/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
-/* Reuse tokens from ARB_fragment_coord_conventions (none) */
-/* Reuse tokens from ARB_provoking_vertex */
-/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
-/* reuse GL_FIRST_VERTEX_CONVENTION */
-/* reuse GL_LAST_VERTEX_CONVENTION */
-/* reuse GL_PROVOKING_VERTEX */
-/* Reuse tokens from ARB_seamless_cube_map */
-/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
-/* Reuse tokens from ARB_sync */
-/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
-/* reuse GL_OBJECT_TYPE */
-/* reuse GL_SYNC_CONDITION */
-/* reuse GL_SYNC_STATUS */
-/* reuse GL_SYNC_FLAGS */
-/* reuse GL_SYNC_FENCE */
-/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
-/* reuse GL_UNSIGNALED */
-/* reuse GL_SIGNALED */
-/* reuse GL_ALREADY_SIGNALED */
-/* reuse GL_TIMEOUT_EXPIRED */
-/* reuse GL_CONDITION_SATISFIED */
-/* reuse GL_WAIT_FAILED */
-/* reuse GL_TIMEOUT_IGNORED */
-/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
-/* reuse GL_TIMEOUT_IGNORED */
-/* Reuse tokens from ARB_texture_multisample */
-/* reuse GL_SAMPLE_POSITION */
-/* reuse GL_SAMPLE_MASK */
-/* reuse GL_SAMPLE_MASK_VALUE */
-/* reuse GL_MAX_SAMPLE_MASK_WORDS */
-/* reuse GL_TEXTURE_2D_MULTISAMPLE */
-/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
-/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
-/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_TEXTURE_SAMPLES */
-/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
-/* reuse GL_SAMPLER_2D_MULTISAMPLE */
-/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
-/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
-/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
-/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
-/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
-/* reuse GL_MAX_INTEGER_SAMPLES */
-/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
-#endif
-
-#ifndef GL_VERSION_3_3
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-/* Reuse tokens from ARB_blend_func_extended */
-/* reuse GL_SRC1_COLOR */
-/* reuse GL_ONE_MINUS_SRC1_COLOR */
-/* reuse GL_ONE_MINUS_SRC1_ALPHA */
-/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
-/* Reuse tokens from ARB_explicit_attrib_location (none) */
-/* Reuse tokens from ARB_occlusion_query2 */
-/* reuse GL_ANY_SAMPLES_PASSED */
-/* Reuse tokens from ARB_sampler_objects */
-/* reuse GL_SAMPLER_BINDING */
-/* Reuse tokens from ARB_shader_bit_encoding (none) */
-/* Reuse tokens from ARB_texture_rgb10_a2ui */
-/* reuse GL_RGB10_A2UI */
-/* Reuse tokens from ARB_texture_swizzle */
-/* reuse GL_TEXTURE_SWIZZLE_R */
-/* reuse GL_TEXTURE_SWIZZLE_G */
-/* reuse GL_TEXTURE_SWIZZLE_B */
-/* reuse GL_TEXTURE_SWIZZLE_A */
-/* reuse GL_TEXTURE_SWIZZLE_RGBA */
-/* Reuse tokens from ARB_timer_query */
-/* reuse GL_TIME_ELAPSED */
-/* reuse GL_TIMESTAMP */
-/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
-/* reuse GL_INT_2_10_10_10_REV */
-#endif
-
-#ifndef GL_VERSION_4_0
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-/* Reuse tokens from ARB_texture_query_lod (none) */
-/* Reuse tokens from ARB_draw_buffers_blend (none) */
-/* Reuse tokens from ARB_draw_indirect */
-/* reuse GL_DRAW_INDIRECT_BUFFER */
-/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
-/* Reuse tokens from ARB_gpu_shader5 */
-/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
-/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
-/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
-/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
-/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
-/* reuse GL_MAX_VERTEX_STREAMS */
-/* Reuse tokens from ARB_gpu_shader_fp64 */
-/* reuse GL_DOUBLE_VEC2 */
-/* reuse GL_DOUBLE_VEC3 */
-/* reuse GL_DOUBLE_VEC4 */
-/* reuse GL_DOUBLE_MAT2 */
-/* reuse GL_DOUBLE_MAT3 */
-/* reuse GL_DOUBLE_MAT4 */
-/* reuse GL_DOUBLE_MAT2x3 */
-/* reuse GL_DOUBLE_MAT2x4 */
-/* reuse GL_DOUBLE_MAT3x2 */
-/* reuse GL_DOUBLE_MAT3x4 */
-/* reuse GL_DOUBLE_MAT4x2 */
-/* reuse GL_DOUBLE_MAT4x3 */
-/* Reuse tokens from ARB_shader_subroutine */
-/* reuse GL_ACTIVE_SUBROUTINES */
-/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
-/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
-/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
-/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
-/* reuse GL_MAX_SUBROUTINES */
-/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
-/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
-/* reuse GL_COMPATIBLE_SUBROUTINES */
-/* Reuse tokens from ARB_tessellation_shader */
-/* reuse GL_PATCHES */
-/* reuse GL_PATCH_VERTICES */
-/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
-/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
-/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
-/* reuse GL_TESS_GEN_MODE */
-/* reuse GL_TESS_GEN_SPACING */
-/* reuse GL_TESS_GEN_VERTEX_ORDER */
-/* reuse GL_TESS_GEN_POINT_MODE */
-/* reuse GL_ISOLINES */
-/* reuse GL_FRACTIONAL_ODD */
-/* reuse GL_FRACTIONAL_EVEN */
-/* reuse GL_MAX_PATCH_VERTICES */
-/* reuse GL_MAX_TESS_GEN_LEVEL */
-/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
-/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
-/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
-/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
-/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
-/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
-/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
-/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
-/* reuse GL_TESS_EVALUATION_SHADER */
-/* reuse GL_TESS_CONTROL_SHADER */
-/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
-/* Reuse tokens from ARB_transform_feedback2 */
-/* reuse GL_TRANSFORM_FEEDBACK */
-/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
-/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
-/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
-/* Reuse tokens from ARB_transform_feedback3 */
-/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
-/* reuse GL_MAX_VERTEX_STREAMS */
-#endif
-
-#ifndef GL_VERSION_4_1
-/* Reuse tokens from ARB_ES2_compatibility */
-/* reuse GL_FIXED */
-/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
-/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
-/* reuse GL_LOW_FLOAT */
-/* reuse GL_MEDIUM_FLOAT */
-/* reuse GL_HIGH_FLOAT */
-/* reuse GL_LOW_INT */
-/* reuse GL_MEDIUM_INT */
-/* reuse GL_HIGH_INT */
-/* reuse GL_SHADER_COMPILER */
-/* reuse GL_NUM_SHADER_BINARY_FORMATS */
-/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
-/* reuse GL_MAX_VARYING_VECTORS */
-/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
-/* Reuse tokens from ARB_get_program_binary */
-/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
-/* reuse GL_PROGRAM_BINARY_LENGTH */
-/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
-/* reuse GL_PROGRAM_BINARY_FORMATS */
-/* Reuse tokens from ARB_separate_shader_objects */
-/* reuse GL_VERTEX_SHADER_BIT */
-/* reuse GL_FRAGMENT_SHADER_BIT */
-/* reuse GL_GEOMETRY_SHADER_BIT */
-/* reuse GL_TESS_CONTROL_SHADER_BIT */
-/* reuse GL_TESS_EVALUATION_SHADER_BIT */
-/* reuse GL_ALL_SHADER_BITS */
-/* reuse GL_PROGRAM_SEPARABLE */
-/* reuse GL_ACTIVE_PROGRAM */
-/* reuse GL_PROGRAM_PIPELINE_BINDING */
-/* Reuse tokens from ARB_shader_precision (none) */
-/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
-/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
-/* reuse GL_MAX_VIEWPORTS */
-/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
-/* reuse GL_VIEWPORT_BOUNDS_RANGE */
-/* reuse GL_LAYER_PROVOKING_VERTEX */
-/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
-/* reuse GL_UNDEFINED_VERTEX */
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#ifndef GL_ARB_window_pos
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_HALF_FLOAT_ARB 0x140B
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#endif
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#endif
-
-#ifndef GL_ARB_draw_instanced
-#endif
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#endif
-
-#ifndef GL_ARB_framebuffer_object_DEPRECATED
-#define GL_INDEX 0x8222
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#endif
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#endif
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_LINES_ADJACENCY_ARB 0x000A
-#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
-#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-/* reuse GL_MAX_VARYING_COMPONENTS */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-#endif
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_HALF_FLOAT 0x140B
-#endif
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-#endif
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#endif
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-#endif
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#endif
-
-#ifndef GL_ARB_texture_rg
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#endif
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#endif
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-#endif
-
-#ifndef GL_ARB_compatibility
-/* ARB_compatibility just defines tokens from core 3.0 */
-#endif
-
-#ifndef GL_ARB_copy_buffer
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#endif
-
-#ifndef GL_ARB_shader_texture_lod
-#endif
-
-#ifndef GL_ARB_depth_clamp
-#define GL_DEPTH_CLAMP 0x864F
-#endif
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#endif
-
-#ifndef GL_ARB_fragment_coord_conventions
-#endif
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#endif
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#endif
-
-#ifndef GL_ARB_sync
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-#endif
-
-#ifndef GL_ARB_texture_multisample
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#endif
-
-#ifndef GL_ARB_vertex_array_bgra
-/* reuse GL_BGRA */
-#endif
-
-#ifndef GL_ARB_draw_buffers_blend
-#endif
-
-#ifndef GL_ARB_sample_shading
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-#endif
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-#endif
-
-#ifndef GL_ARB_texture_gather
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#endif
-
-#ifndef GL_ARB_texture_query_lod
-#endif
-
-#ifndef GL_ARB_shading_language_include
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-#endif
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-#endif
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_SRC1_COLOR 0x88F9
-/* reuse GL_SRC1_ALPHA */
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#endif
-
-#ifndef GL_ARB_explicit_attrib_location
-#endif
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#endif
-
-#ifndef GL_ARB_sampler_objects
-#define GL_SAMPLER_BINDING 0x8919
-#endif
-
-#ifndef GL_ARB_shader_bit_encoding
-#endif
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_RGB10_A2UI 0x906F
-#endif
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#endif
-
-#ifndef GL_ARB_timer_query
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-#endif
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#endif
-
-#ifndef GL_ARB_draw_indirect
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-#endif
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-/* reuse GL_MAX_VERTEX_STREAMS */
-#endif
-
-#ifndef GL_ARB_gpu_shader_fp64
-/* reuse GL_DOUBLE */
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#endif
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-/* reuse GL_UNIFORM_SIZE */
-/* reuse GL_UNIFORM_NAME_LENGTH */
-#endif
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_PATCHES 0x000E
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-/* reuse GL_TRIANGLES */
-/* reuse GL_QUADS */
-#define GL_ISOLINES 0x8E7A
-/* reuse GL_EQUAL */
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-/* reuse GL_CCW */
-/* reuse GL_CW */
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#endif
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-/* reuse GL_RGB32F */
-/* reuse GL_RGB32UI */
-/* reuse GL_RGB32I */
-#endif
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#endif
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-#endif
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#endif
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#endif
-
-#ifndef GL_ARB_shader_precision
-#endif
-
-#ifndef GL_ARB_vertex_attrib_64bit
-/* reuse GL_RGB32I */
-/* reuse GL_DOUBLE_VEC2 */
-/* reuse GL_DOUBLE_VEC3 */
-/* reuse GL_DOUBLE_VEC4 */
-/* reuse GL_DOUBLE_MAT2 */
-/* reuse GL_DOUBLE_MAT3 */
-/* reuse GL_DOUBLE_MAT4 */
-/* reuse GL_DOUBLE_MAT2x3 */
-/* reuse GL_DOUBLE_MAT2x4 */
-/* reuse GL_DOUBLE_MAT3x2 */
-/* reuse GL_DOUBLE_MAT3x4 */
-/* reuse GL_DOUBLE_MAT4x2 */
-/* reuse GL_DOUBLE_MAT4x3 */
-#endif
-
-#ifndef GL_ARB_viewport_array
-/* reuse GL_SCISSOR_BOX */
-/* reuse GL_VIEWPORT */
-/* reuse GL_DEPTH_RANGE */
-/* reuse GL_SCISSOR_TEST */
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-/* reuse GL_FIRST_VERTEX_CONVENTION */
-/* reuse GL_LAST_VERTEX_CONVENTION */
-/* reuse GL_PROVOKING_VERTEX */
-#endif
-
-#ifndef GL_ARB_cl_event
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-#endif
-
-#ifndef GL_ARB_debug_output
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-#endif
-
-#ifndef GL_ARB_robustness
-/* reuse GL_NO_ERROR */
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-#endif
-
-#ifndef GL_ARB_shader_stencil_export
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT 0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-#endif
-
-#ifndef GL_EXT_index_texture
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#endif
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#endif
-
-#ifndef GL_INTEL_texture_scissor
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_RESTART_SUN 0x0001
-#define GL_REPLACE_MIDDLE_SUN 0x0002
-#define GL_REPLACE_OLDEST_SUN 0x0003
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#endif
-
-#ifndef GL_SUN_vertex
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR 0x8568
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#endif
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN 0x81D4
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT GL_MODELVIEW
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#endif
-
-#ifndef GL_NV_blend_square
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#endif
-
-#ifndef GL_MESA_window_pos
-#endif
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM 103050
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#endif
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX 0x842C
-#define GL_UNPACK_RESAMPLE_SGIX 0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#endif
-
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SCALEBIAS_HINT_SGIX 0x8322
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-#endif
-
-#ifndef GL_OML_resample
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_REG_6_ATI 0x8927
-#define GL_REG_7_ATI 0x8928
-#define GL_REG_8_ATI 0x8929
-#define GL_REG_9_ATI 0x892A
-#define GL_REG_10_ATI 0x892B
-#define GL_REG_11_ATI 0x892C
-#define GL_REG_12_ATI 0x892D
-#define GL_REG_13_ATI 0x892E
-#define GL_REG_14_ATI 0x892F
-#define GL_REG_15_ATI 0x8930
-#define GL_REG_16_ATI 0x8931
-#define GL_REG_17_ATI 0x8932
-#define GL_REG_18_ATI 0x8933
-#define GL_REG_19_ATI 0x8934
-#define GL_REG_20_ATI 0x8935
-#define GL_REG_21_ATI 0x8936
-#define GL_REG_22_ATI 0x8937
-#define GL_REG_23_ATI 0x8938
-#define GL_REG_24_ATI 0x8939
-#define GL_REG_25_ATI 0x893A
-#define GL_REG_26_ATI 0x893B
-#define GL_REG_27_ATI 0x893C
-#define GL_REG_28_ATI 0x893D
-#define GL_REG_29_ATI 0x893E
-#define GL_REG_30_ATI 0x893F
-#define GL_REG_31_ATI 0x8940
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_CON_8_ATI 0x8949
-#define GL_CON_9_ATI 0x894A
-#define GL_CON_10_ATI 0x894B
-#define GL_CON_11_ATI 0x894C
-#define GL_CON_12_ATI 0x894D
-#define GL_CON_13_ATI 0x894E
-#define GL_CON_14_ATI 0x894F
-#define GL_CON_15_ATI 0x8950
-#define GL_CON_16_ATI 0x8951
-#define GL_CON_17_ATI 0x8952
-#define GL_CON_18_ATI 0x8953
-#define GL_CON_19_ATI 0x8954
-#define GL_CON_20_ATI 0x8955
-#define GL_CON_21_ATI 0x8956
-#define GL_CON_22_ATI 0x8957
-#define GL_CON_23_ATI 0x8958
-#define GL_CON_24_ATI 0x8959
-#define GL_CON_25_ATI 0x895A
-#define GL_CON_26_ATI 0x895B
-#define GL_CON_27_ATI 0x895C
-#define GL_CON_28_ATI 0x895D
-#define GL_CON_29_ATI 0x895E
-#define GL_CON_30_ATI 0x895F
-#define GL_CON_31_ATI 0x8960
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#endif
-
-#ifndef GL_ATI_vertex_streams
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_STREAM0_ATI 0x876C
-#define GL_VERTEX_STREAM1_ATI 0x876D
-#define GL_VERTEX_STREAM2_ATI 0x876E
-#define GL_VERTEX_STREAM3_ATI 0x876F
-#define GL_VERTEX_STREAM4_ATI 0x8770
-#define GL_VERTEX_STREAM5_ATI 0x8771
-#define GL_VERTEX_STREAM6_ATI 0x8772
-#define GL_VERTEX_STREAM7_ATI 0x8773
-#define GL_VERTEX_SOURCE_ATI 0x8774
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SLICE_ACCUM_SUN 0x85CC
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_DEPTH_CLAMP_NV 0x864F
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_HALF_FLOAT_NV 0x140B
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#endif
-
-#ifndef GL_NV_vertex_program2
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_PACK_INVERT_MESA 0x8758
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
-/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
-#endif
-
-#ifndef GL_NV_vertex_program3
-/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#endif
-
-#ifndef GL_GREMEDY_string_marker
-#endif
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#endif
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-#endif
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#endif
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
-
-#ifndef GL_MESAX_texture_stack
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#endif
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-#endif
-
-#ifndef GL_NV_gpu_program4
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-#endif
-
-#ifndef GL_NV_geometry_program4
-#define GL_LINES_ADJACENCY_EXT 0x000A
-#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
-#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#endif
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
-/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
-/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
-/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-/* reuse GL_LINES_ADJACENCY_EXT */
-/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
-/* reuse GL_TRIANGLES_ADJACENCY_EXT */
-/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
-/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
-/* reuse GL_PROGRAM_POINT_SIZE_EXT */
-#endif
-
-#ifndef GL_NV_vertex_program4
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
-#endif
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#endif
-
-#ifndef GL_EXT_draw_instanced
-#endif
-
-#ifndef GL_EXT_packed_float
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-#endif
-
-#ifndef GL_EXT_texture_array
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
-#endif
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-#endif
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-#endif
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#endif
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-#endif
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-#endif
-
-#ifndef GL_NV_fragment_program4
-#endif
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-#endif
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-#endif
-
-#ifndef GL_NV_geometry_shader4
-#endif
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-#endif
-
-#ifndef GL_EXT_draw_buffers2
-#endif
-
-#ifndef GL_NV_transform_feedback
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-#define GL_LAYER_NV 0x8DAA
-#define GL_NEXT_BUFFER_NV -2
-#define GL_SKIP_COMPONENTS4_NV -3
-#define GL_SKIP_COMPONENTS3_NV -4
-#define GL_SKIP_COMPONENTS2_NV -5
-#define GL_SKIP_COMPONENTS1_NV -6
-#endif
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-#endif
-
-#ifndef GL_EXT_texture_integer
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-#endif
-
-#ifndef GL_GREMEDY_frame_terminator
-#endif
-
-#ifndef GL_NV_conditional_render
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-#endif
-
-#ifndef GL_NV_present_video
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-#endif
-
-#ifndef GL_EXT_transform_feedback
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#endif
-
-#ifndef GL_EXT_direct_state_access
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-#endif
-
-#ifndef GL_EXT_vertex_array_bgra
-/* reuse GL_BGRA */
-#endif
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-#endif
-
-#ifndef GL_NV_explicit_multisample
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-#endif
-
-#ifndef GL_NV_transform_feedback2
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-#endif
-
-#ifndef GL_ATI_meminfo
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-#endif
-
-#ifndef GL_AMD_performance_monitor
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-#endif
-
-#ifndef GL_AMD_texture_texture4
-#endif
-
-#ifndef GL_AMD_vertex_shader_tesselator
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-#endif
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-#endif
-
-#ifndef GL_EXT_texture_snorm
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-/* reuse GL_RED_SNORM */
-/* reuse GL_RG_SNORM */
-/* reuse GL_RGB_SNORM */
-/* reuse GL_RGBA_SNORM */
-/* reuse GL_R8_SNORM */
-/* reuse GL_RG8_SNORM */
-/* reuse GL_RGB8_SNORM */
-/* reuse GL_RGBA8_SNORM */
-/* reuse GL_R16_SNORM */
-/* reuse GL_RG16_SNORM */
-/* reuse GL_RGB16_SNORM */
-/* reuse GL_RGBA16_SNORM */
-/* reuse GL_SIGNED_NORMALIZED */
-#endif
-
-#ifndef GL_AMD_draw_buffers_blend
-#endif
-
-#ifndef GL_APPLE_texture_range
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-/* reuse GL_STORAGE_CACHED_APPLE */
-/* reuse GL_STORAGE_SHARED_APPLE */
-#endif
-
-#ifndef GL_APPLE_float_pixels
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#endif
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-#endif
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-#endif
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-#endif
-
-#ifndef GL_APPLE_row_bytes
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-#endif
-
-#ifndef GL_APPLE_rgb_422
-#define GL_RGB_422_APPLE 0x8A1F
-/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
-/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
-#endif
-
-#ifndef GL_NV_video_capture
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-#endif
-
-#ifndef GL_NV_copy_image
-#endif
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-#endif
-
-#ifndef GL_NV_parameter_buffer_object2
-#endif
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-#endif
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-#endif
-
-#ifndef GL_NV_texture_barrier
-#endif
-
-#ifndef GL_AMD_shader_stencil_export
-#endif
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
-#endif
-
-#ifndef GL_AMD_conservative_depth
-#endif
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-#endif
-
-#ifndef GL_EXT_vertex_attrib_64bit
-/* reuse GL_DOUBLE */
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#endif
-
-#ifndef GL_NV_gpu_program5
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
-#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
-#endif
-
-#ifndef GL_NV_gpu_shader5
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-/* reuse GL_PATCHES */
-#endif
-
-#ifndef GL_NV_shader_buffer_store
-#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
-/* reuse GL_READ_WRITE */
-/* reuse GL_WRITE_ONLY */
-#endif
-
-#ifndef GL_NV_tessellation_program5
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-#endif
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-/* reuse GL_INT64_NV */
-/* reuse GL_UNSIGNED_INT64_NV */
-#endif
-
-#ifndef GL_NV_multisample_coverage
-#define GL_COVERAGE_SAMPLES_NV 0x80A9
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#endif
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-#endif
-
-#ifndef GL_AMD_debug_output
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-#endif
-
-#ifndef GL_NV_vdpau_interop
-#define GL_SURFACE_STATE_NV 0x86EB
-#define GL_SURFACE_REGISTERED_NV 0x86FD
-#define GL_SURFACE_MAPPED_NV 0x8700
-#define GL_WRITE_DISCARD_NV 0x88BE
-#endif
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#endif
-
-
-/*************************************************************/
-
-#include <stddef.h>
-#ifndef GL_VERSION_2_0
-/* GL type for program/shader text */
-typedef char GLchar;
-#endif
-
-#ifndef GL_VERSION_1_5
-/* GL types for handling large vertex buffer objects */
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-/* GL types for handling large vertex buffer objects */
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_ARB_shader_objects
-/* GL types for program/shader text and shader object handles */
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-#endif
-
-/* GL type for "half" precision (s10e5) float data in host memory */
-#ifndef GL_ARB_half_float_pixel
-typedef unsigned short GLhalfARB;
-#endif
-
-#ifndef GL_NV_half_float
-typedef unsigned short GLhalfNV;
-#endif
-
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
-
-#ifndef GL_EXT_timer_query
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-
-#ifndef GL_ARB_sync
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef struct __GLsync *GLsync;
-#endif
-
-#ifndef GL_ARB_cl_event
-/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
-struct _cl_context;
-struct _cl_event;
-#endif
-
-#ifndef GL_ARB_debug_output
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-#endif
-
-#ifndef GL_AMD_debug_output
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-#endif
-
-#ifndef GL_NV_vdpau_interop
-typedef GLintptr GLvdpauSurfaceNV;
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void APIENTRY glBlendEquation (GLenum mode);
-GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_VERSION_1_2_DEPRECATED
-#define GL_VERSION_1_2_DEPRECATED 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
-GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
-GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
-GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
-GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
-GLAPI void APIENTRY glResetHistogram (GLenum target);
-GLAPI void APIENTRY glResetMinmax (GLenum target);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveTexture (GLenum texture);
-GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
-#endif
-
-#ifndef GL_VERSION_1_3_DEPRECATED
-#define GL_VERSION_1_3_DEPRECATED 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
-GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
-GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
-GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
-GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
-GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
-GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
-GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
-GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
-GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
-GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
-GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
-GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
-GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
-GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_VERSION_1_4_DEPRECATED
-#define GL_VERSION_1_4_DEPRECATED 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogCoordf (GLfloat coord);
-GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
-GLAPI void APIENTRY glFogCoordd (GLdouble coord);
-GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
-GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
-GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
-GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
-GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
-GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
-GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
-GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
-GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
-GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
-GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
-GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
-GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
-GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
-GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
-GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
-GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
-GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
-GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
-GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
-GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
-GLAPI void APIENTRY glEndQuery (GLenum target);
-GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
-GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
-GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
-GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
-GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
-GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GLAPI void APIENTRY glCompileShader (GLuint shader);
-GLAPI GLuint APIENTRY glCreateProgram (void);
-GLAPI GLuint APIENTRY glCreateShader (GLenum type);
-GLAPI void APIENTRY glDeleteProgram (GLuint program);
-GLAPI void APIENTRY glDeleteShader (GLuint shader);
-GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
-GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
-GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
-GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
-GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
-GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
-GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
-GLAPI void APIENTRY glLinkProgram (GLuint program);
-GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-GLAPI void APIENTRY glUseProgram (GLuint program);
-GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
-GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
-GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glValidateProgram (GLuint program);
-GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
-GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
-GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
-GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#endif
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-/* OpenGL 3.0 also reuses entry points from these extensions: */
-/* ARB_framebuffer_object */
-/* ARB_map_buffer_range */
-/* ARB_vertex_array_object */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
-GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
-GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
-GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
-GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
-GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GLAPI void APIENTRY glEndTransformFeedback (void);
-GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
-GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
-GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
-GLAPI void APIENTRY glEndConditionalRender (void);
-GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
-GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
-GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
-GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
-GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
-GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
-GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
-GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
-GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-#endif
-
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-/* OpenGL 3.1 also reuses entry points from these extensions: */
-/* ARB_copy_buffer */
-/* ARB_uniform_buffer_object */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
-#endif
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-/* OpenGL 3.2 also reuses entry points from these extensions: */
-/* ARB_draw_elements_base_vertex */
-/* ARB_provoking_vertex */
-/* ARB_sync */
-/* ARB_texture_multisample */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
-GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
-GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-#endif
-
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-/* OpenGL 3.3 also reuses entry points from these extensions: */
-/* ARB_blend_func_extended */
-/* ARB_sampler_objects */
-/* ARB_explicit_attrib_location, but it has none */
-/* ARB_occlusion_query2 (no entry points) */
-/* ARB_shader_bit_encoding (no entry points) */
-/* ARB_texture_rgb10_a2ui (no entry points) */
-/* ARB_texture_swizzle (no entry points) */
-/* ARB_timer_query */
-/* ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-#endif
-
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-/* OpenGL 4.0 also reuses entry points from these extensions: */
-/* ARB_texture_query_lod (no entry points) */
-/* ARB_draw_indirect */
-/* ARB_gpu_shader5 (no entry points) */
-/* ARB_gpu_shader_fp64 */
-/* ARB_shader_subroutine */
-/* ARB_tessellation_shader */
-/* ARB_texture_buffer_object_rgb32 (no entry points) */
-/* ARB_texture_cube_map_array (no entry points) */
-/* ARB_texture_gather (no entry points) */
-/* ARB_transform_feedback2 */
-/* ARB_transform_feedback3 */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMinSampleShading (GLclampf value);
-GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
-GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
-GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif
-
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-/* OpenGL 4.1 also reuses entry points from these extensions: */
-/* ARB_ES2_compatibility */
-/* ARB_get_program_binary */
-/* ARB_separate_shader_objects */
-/* ARB_shader_precision (no entry points) */
-/* ARB_vertex_attrib_64bit */
-/* ARB_viewport_array */
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
-GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
-GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
-GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
-GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
-GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
-GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
-GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
-GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
-GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
-GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
-GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
-GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
-GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
-GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
-GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
-GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
-GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
-GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
-GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
-GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
-GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
-GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
-GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
-GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
-GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
-GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glVertexBlendARB (GLint count);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
-typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
-typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
-typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
-typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
-typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
-GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
-GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
-GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
-GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-#endif
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
-GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
-GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
-GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
-GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
-GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
-GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
-GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);
-GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);
-GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
-GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
-GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
-GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);
-GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);
-GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);
-GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);
-GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
-GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
-GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
-GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
-GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
-GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
-GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
-GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
-GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
-GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string);
-GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer);
-GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
-GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
-GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
-GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);
-GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
-GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access);
-GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);
-GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
-GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
-GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
-GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
-GLAPI void APIENTRY glEndQueryARB (GLenum target);
-GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);
-GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);
-GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);
-GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);
-GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
-GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
-GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
-GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
-GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
-GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
-GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
-GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
-GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);
-GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);
-GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
-GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
-GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);
-GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);
-GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
-typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);
-GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-#endif
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-#endif
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
-GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
-GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGenerateMipmap (GLenum target);
-GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-#endif
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-#endif
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
-GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-#endif
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
-#endif
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-#endif
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-#endif
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-#endif
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-#endif
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindVertexArray (GLuint array);
-GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
-GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
-GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
-#endif
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
-GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
-GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-#endif
-
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-#endif
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-#endif
-
-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-#endif
-
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-#endif
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
-#endif
-
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-#endif
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProvokingVertex (GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
-#endif
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-#endif
-
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
-GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
-GLAPI void APIENTRY glDeleteSync (GLsync sync);
-GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
-GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
-typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
-
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
-GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
-#endif
-
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-#endif
-
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
-GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
-GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif
-
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
-#endif
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-#endif
-
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-#endif
-
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-#endif
-
-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
-GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
-GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
-GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
-GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
-GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
-typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
-typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
-typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
-typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-#endif
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
-#endif
-
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-#endif
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-#endif
-
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
-GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
-GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
-GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
-GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
-GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
-GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
-GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-#endif
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-#endif
-
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
-GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
-GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
-#endif
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
-GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
-GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
-GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
-GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
-GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
-GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
-GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
-GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
-GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
-GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
-GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
-GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
-GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
-GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
-GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
-GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
-GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
-GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
-GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
-GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
-GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
-GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
-typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
-typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
-typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
-typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-#endif
-
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect);
-GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
-#endif
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-#endif
-
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
-GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
-typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
-#endif
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
-GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
-GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
-GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
-typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
-typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
-#endif
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
-GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
-typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
-#endif
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-#endif
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
-GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
-GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
-GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
-GLAPI void APIENTRY glPauseTransformFeedback (void);
-GLAPI void APIENTRY glResumeTransformFeedback (void);
-GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
-#endif
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
-GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
-GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
-GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
-typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
-typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReleaseShaderCompiler (void);
-GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
-GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
-GLAPI void APIENTRY glClearDepthf (GLclampf d);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
-#endif
-
-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
-GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-#endif
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
-GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
-GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
-GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
-GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
-GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
-GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
-GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
-GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
-GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
-GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
-GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
-GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
-GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
-GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
-GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
-GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
-GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
-typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
-typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-#endif
-
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
-GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
-#endif
-
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
-GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
-GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
-GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
-GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
-GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
-GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
-typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
-typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
-#endif
-
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
-#endif
-
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
-GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-#endif
-
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
-GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
-GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
-GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
-GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
-GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
-GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
-GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
-GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
-GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
-GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
-GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
-GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
-GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
-GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
-GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
-GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
-typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
-typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
-typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
-typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
-typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
-typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
-typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
-typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
-typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-#endif
-
-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);
-GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
-typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
-#endif
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
-GLAPI void APIENTRY glResetHistogramEXT (GLenum target);
-GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
-GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
-GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image);
-GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table);
-GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);
-GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);
-GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
-GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
-GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
-GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
-GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
-typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
-typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
-GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
-GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);
-GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glArrayElementEXT (GLint i);
-GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
-GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
-GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params);
-GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
-typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
-typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-#endif
-
-#ifndef GL_SGIX_texture_select
-#define GL_SGIX_texture_select 1
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);
-GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_SGIS_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
-GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);
-GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);
-GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);
-GLAPI void APIENTRY glStartInstrumentsSGIX (void);
-GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
-typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
-typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
-typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTagSampleBufferSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
-GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
-GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);
-GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
-typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
-typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushRasterSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);
-GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-#endif
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data);
-GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);
-GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);
-GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-#endif
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);
-GLAPI void APIENTRY glUnlockArraysEXT (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);
-GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);
-GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);
-GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);
-GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);
-GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);
-GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);
-GLAPI void APIENTRY glTextureLightEXT (GLenum pname);
-GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
-GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
-GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
-GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
-GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);
-GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
-typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
-typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
-GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer);
-GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
-GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
-GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
-GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
-GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
-GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
-GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
-GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
-GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
-GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
-GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
-GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
-GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
-GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);
-GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);
-GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);
-GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);
-GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);
-GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);
-GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);
-GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);
-GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);
-GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);
-GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);
-GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);
-GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);
-GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);
-GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);
-GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);
-GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);
-GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);
-GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);
-GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);
-GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);
-GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);
-GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);
-GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);
-GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
-typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
-typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
-typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
-typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
-typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
-typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
-typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
-typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
-typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
-typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_SGIX_fog_scale 1
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFinishTextureSUNX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
-GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
-GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);
-GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
-GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
-GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
-GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
-GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);
-GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);
-GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);
-GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);
-GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);
-GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);
-GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);
-GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);
-GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);
-GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_blend_func_separate
-#define GL_INGR_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);
-GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);
-GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
-GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);
-GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);
-GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-#endif
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glResizeBuffersMESA (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
-#endif
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
-GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
-GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);
-GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);
-GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
-GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);
-GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);
-GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);
-GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);
-GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);
-GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
-GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-#endif
-
-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);
-GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-#endif
-
-#ifndef GL_SGIX_igloo_interface
-#define GL_SGIX_igloo_interface 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-#endif
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
-GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
-GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
-GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);
-GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
-GLAPI void APIENTRY glFinishFenceNV (GLuint fence);
-GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
-GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
-GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
-typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);
-GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);
-GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);
-GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);
-GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);
-GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);
-GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer);
-GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);
-GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v);
-GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v);
-GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
-GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
-GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
-GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
-GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);
-GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);
-GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);
-GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
-typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
-typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SGIX_scalebias_hint 1
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-#endif
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);
-GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);
-GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);
-GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
-GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
-GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
-GLAPI void APIENTRY glBeginFragmentShaderATI (void);
-GLAPI void APIENTRY glEndFragmentShaderATI (void);
-GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);
-GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);
-GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);
-GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage);
-GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);
-GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
-GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);
-GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);
-GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);
-GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
-typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginVertexShaderEXT (void);
-GLAPI void APIENTRY glEndVertexShaderEXT (void);
-GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);
-GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);
-GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);
-GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
-GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
-GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
-GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr);
-GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr);
-GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);
-GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);
-GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);
-GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);
-GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);
-GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);
-GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);
-GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);
-GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
-GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);
-GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);
-GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);
-GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);
-GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
-GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
-GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);
-GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);
-GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
-GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
-GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
-GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data);
-GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
-GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
-GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
-GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
-GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
-GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
-typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
-typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
-typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
-typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
-typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
-typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
-typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
-typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-#endif
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);
-GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);
-GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);
-GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);
-GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);
-GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);
-GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);
-GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);
-GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);
-GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);
-GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);
-GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);
-GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);
-GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);
-GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);
-GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);
-GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);
-GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);
-GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);
-GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);
-GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);
-GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);
-GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);
-GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);
-GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);
-GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
-GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);
-GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);
-GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);
-GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);
-GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);
-GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);
-GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);
-GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer);
-GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);
-GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
-GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);
-GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);
-GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);
-GLAPI void APIENTRY glEndOcclusionQueryNV (void);
-GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);
-GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer);
-GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);
-GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);
-GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);
-GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);
-GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);
-GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);
-GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);
-GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);
-GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
-typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);
-GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);
-GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);
-GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
-GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
-GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_ATI_pixel_format_float 1
-/* This is really a WGL extension, but defines some associated GL enums.
- * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
- */
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
-GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
-GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
-GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
-GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
-GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
-GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
-GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);
-GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
-GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
-GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);
-GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);
-GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);
-GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);
-GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
-GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);
-GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);
-GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);
-GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);
-GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);
-GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);
-GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);
-GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);
-GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);
-GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
-GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
-GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
-typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
-typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
-typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
-typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
-typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
-typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer);
-GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPrimitiveRestartNV (void);
-GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-#endif
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer);
-GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-#endif
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
-GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
-GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);
-GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
-GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
-GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);
-GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);
-GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
-GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
-GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
-#endif
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-#endif
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
-#endif
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params);
-GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-#endif
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-#endif
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
-GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
-GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
-GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
-GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
-GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
-GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
-GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
-#endif
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
-GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-#endif
-
-#ifndef GL_NV_vertex_program4
-#define GL_NV_vertex_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
-GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
-GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
-GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
-GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
-GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
-GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
-GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
-GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-#endif
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-#endif
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-#endif
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-#endif
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-#endif
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-#endif
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-#endif
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
-GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
-GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-#endif
-
-#ifndef GL_NV_fragment_program4
-#define GL_NV_fragment_program4 1
-#endif
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-#endif
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-#endif
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-#endif
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
-GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
-GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
-GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
-GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-#endif
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
-GLAPI void APIENTRY glEndTransformFeedbackNV (void);
-GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
-GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
-GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
-GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
-GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
-#endif
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
-GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
-GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-#endif
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
-GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-#endif
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
-#endif
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
-GLAPI void APIENTRY glEndConditionalRenderNV (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
-#endif
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
-GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
-typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
-#endif
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);
-GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
-GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);
-GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
-GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-#endif
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
-GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
-GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
-GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
-GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
-GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
-GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
-GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
-GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
-GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
-GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
-GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
-GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
-GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);
-GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);
-GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);
-GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
-GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
-GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data);
-GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img);
-GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
-GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
-GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
-GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);
-GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
-GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);
-GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string);
-GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);
-GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);
-GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
-GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
-GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
-GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
-GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
-GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
-GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
-GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
-GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
-GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);
-GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
-GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
-GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params);
-GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
-GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
-GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
-GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);
-GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);
-GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);
-GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);
-GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);
-GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
-GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);
-GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);
-GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
-GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
-typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
-typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
-typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
-typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
-typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
-typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
-typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img);
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
-typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params);
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
-typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
-typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-#endif
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-#endif
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-#endif
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val);
-GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask);
-GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
-typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
-typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
-#endif
-
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);
-GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);
-GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);
-GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);
-GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
-GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
-GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
-#endif
-
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-#endif
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
-GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);
-GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-
-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-#endif
-
-#ifndef GL_AMD_vertex_shader_tesselator
-#define GL_AMD_vertex_shader_tesselator 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
-GLAPI void APIENTRY glTessellationModeAMD (GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
-typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-#endif
-
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);
-GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);
-GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-#endif
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer);
-GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-#endif
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname);
-GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname);
-GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname);
-GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-#endif
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-#endif
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_APPLE_object_purgeable 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
-GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
-GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_APPLE_row_bytes
-#define GL_APPLE_row_bytes 1
-#endif
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#endif
-
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);
-GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);
-GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
-GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
-GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
-typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
-#endif
-
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-#endif
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
-GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
-GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
-typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
-#endif
-
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-#endif
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);
-GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);
-GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
-GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);
-GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
-GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
-GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);
-GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);
-GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);
-GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);
-GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);
-GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);
-GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
-typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
-typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
-typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);
-typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);
-typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
-typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-#endif
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
-GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
-GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
-GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
-GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
-#endif
-
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureBarrierNV (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
-#endif
-
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-#endif
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-#endif
-
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-#endif
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
-#endif
-
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);
-GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);
-GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);
-GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);
-GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-#endif
-
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params);
-GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param);
-#endif
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
-GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
-GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
-GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
-GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
-GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
-GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
-GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
-typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
-typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-#endif
-
-#ifndef GL_NV_shader_buffer_store
-#define GL_NV_shader_buffer_store 1
-#endif
-
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-#endif
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);
-GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);
-GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);
-GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);
-GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);
-GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);
-GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);
-GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);
-GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-#endif
-
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-#endif
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names);
-GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names);
-GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names);
-typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names);
-typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
-#endif
-
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
-GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam);
-GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
-#endif
-
-#ifndef GL_NV_vdpau_interop
-#define GL_NV_vdpau_interop 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
-GLAPI void APIENTRY glVDPAUFiniNV (void);
-GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
-GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
-GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
-GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
-GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
-typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
-typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
-typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
-typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
-typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
-typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
-#endif
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2010 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated $Date: 2010-11-03 18:59:30 -0700 (Wed, 03 Nov 2010) $ */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 66
+/* Function declaration macros - to move into glplatform.h */
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#endif
+
+#ifndef GL_ARB_imaging_DEPRECATED
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#endif
+
+#ifndef GL_VERSION_1_5_DEPRECATED
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_0_DEPRECATED
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#endif
+
+#ifndef GL_VERSION_2_1_DEPRECATED
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_VERSION_3_0_DEPRECATED
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+/* Reuse tokens from ARB_copy_buffer */
+/* reuse GL_COPY_READ_BUFFER */
+/* reuse GL_COPY_WRITE_BUFFER */
+/* Reuse tokens from ARB_draw_instanced (none) */
+/* Reuse tokens from ARB_uniform_buffer_object */
+/* reuse GL_UNIFORM_BUFFER */
+/* reuse GL_UNIFORM_BUFFER_BINDING */
+/* reuse GL_UNIFORM_BUFFER_START */
+/* reuse GL_UNIFORM_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
+/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
+/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
+/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
+/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
+/* reuse GL_UNIFORM_TYPE */
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_INDEX */
+/* reuse GL_UNIFORM_OFFSET */
+/* reuse GL_UNIFORM_ARRAY_STRIDE */
+/* reuse GL_UNIFORM_MATRIX_STRIDE */
+/* reuse GL_UNIFORM_IS_ROW_MAJOR */
+/* reuse GL_UNIFORM_BLOCK_BINDING */
+/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
+/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_INVALID_INDEX */
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* Reuse tokens from ARB_depth_clamp */
+/* reuse GL_DEPTH_CLAMP */
+/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
+/* Reuse tokens from ARB_fragment_coord_conventions (none) */
+/* Reuse tokens from ARB_provoking_vertex */
+/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+/* Reuse tokens from ARB_seamless_cube_map */
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+/* Reuse tokens from ARB_sync */
+/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
+/* reuse GL_OBJECT_TYPE */
+/* reuse GL_SYNC_CONDITION */
+/* reuse GL_SYNC_STATUS */
+/* reuse GL_SYNC_FLAGS */
+/* reuse GL_SYNC_FENCE */
+/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
+/* reuse GL_UNSIGNALED */
+/* reuse GL_SIGNALED */
+/* reuse GL_ALREADY_SIGNALED */
+/* reuse GL_TIMEOUT_EXPIRED */
+/* reuse GL_CONDITION_SATISFIED */
+/* reuse GL_WAIT_FAILED */
+/* reuse GL_TIMEOUT_IGNORED */
+/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
+/* reuse GL_TIMEOUT_IGNORED */
+/* Reuse tokens from ARB_texture_multisample */
+/* reuse GL_SAMPLE_POSITION */
+/* reuse GL_SAMPLE_MASK */
+/* reuse GL_SAMPLE_MASK_VALUE */
+/* reuse GL_MAX_SAMPLE_MASK_WORDS */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_SAMPLES */
+/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
+/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
+/* reuse GL_MAX_INTEGER_SAMPLES */
+/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
+#endif
+
+#ifndef GL_VERSION_3_3
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+/* Reuse tokens from ARB_blend_func_extended */
+/* reuse GL_SRC1_COLOR */
+/* reuse GL_ONE_MINUS_SRC1_COLOR */
+/* reuse GL_ONE_MINUS_SRC1_ALPHA */
+/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
+/* Reuse tokens from ARB_explicit_attrib_location (none) */
+/* Reuse tokens from ARB_occlusion_query2 */
+/* reuse GL_ANY_SAMPLES_PASSED */
+/* Reuse tokens from ARB_sampler_objects */
+/* reuse GL_SAMPLER_BINDING */
+/* Reuse tokens from ARB_shader_bit_encoding (none) */
+/* Reuse tokens from ARB_texture_rgb10_a2ui */
+/* reuse GL_RGB10_A2UI */
+/* Reuse tokens from ARB_texture_swizzle */
+/* reuse GL_TEXTURE_SWIZZLE_R */
+/* reuse GL_TEXTURE_SWIZZLE_G */
+/* reuse GL_TEXTURE_SWIZZLE_B */
+/* reuse GL_TEXTURE_SWIZZLE_A */
+/* reuse GL_TEXTURE_SWIZZLE_RGBA */
+/* Reuse tokens from ARB_timer_query */
+/* reuse GL_TIME_ELAPSED */
+/* reuse GL_TIMESTAMP */
+/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
+/* reuse GL_INT_2_10_10_10_REV */
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+/* Reuse tokens from ARB_texture_query_lod (none) */
+/* Reuse tokens from ARB_draw_buffers_blend (none) */
+/* Reuse tokens from ARB_draw_indirect */
+/* reuse GL_DRAW_INDIRECT_BUFFER */
+/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
+/* Reuse tokens from ARB_gpu_shader5 */
+/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
+/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
+/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
+/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
+/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
+/* reuse GL_MAX_VERTEX_STREAMS */
+/* Reuse tokens from ARB_gpu_shader_fp64 */
+/* reuse GL_DOUBLE_VEC2 */
+/* reuse GL_DOUBLE_VEC3 */
+/* reuse GL_DOUBLE_VEC4 */
+/* reuse GL_DOUBLE_MAT2 */
+/* reuse GL_DOUBLE_MAT3 */
+/* reuse GL_DOUBLE_MAT4 */
+/* reuse GL_DOUBLE_MAT2x3 */
+/* reuse GL_DOUBLE_MAT2x4 */
+/* reuse GL_DOUBLE_MAT3x2 */
+/* reuse GL_DOUBLE_MAT3x4 */
+/* reuse GL_DOUBLE_MAT4x2 */
+/* reuse GL_DOUBLE_MAT4x3 */
+/* Reuse tokens from ARB_shader_subroutine */
+/* reuse GL_ACTIVE_SUBROUTINES */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
+/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
+/* reuse GL_MAX_SUBROUTINES */
+/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
+/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_COMPATIBLE_SUBROUTINES */
+/* Reuse tokens from ARB_tessellation_shader */
+/* reuse GL_PATCHES */
+/* reuse GL_PATCH_VERTICES */
+/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
+/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
+/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
+/* reuse GL_TESS_GEN_MODE */
+/* reuse GL_TESS_GEN_SPACING */
+/* reuse GL_TESS_GEN_VERTEX_ORDER */
+/* reuse GL_TESS_GEN_POINT_MODE */
+/* reuse GL_ISOLINES */
+/* reuse GL_FRACTIONAL_ODD */
+/* reuse GL_FRACTIONAL_EVEN */
+/* reuse GL_MAX_PATCH_VERTICES */
+/* reuse GL_MAX_TESS_GEN_LEVEL */
+/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
+/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
+/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
+/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
+/* reuse GL_TESS_EVALUATION_SHADER */
+/* reuse GL_TESS_CONTROL_SHADER */
+/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
+/* Reuse tokens from ARB_transform_feedback2 */
+/* reuse GL_TRANSFORM_FEEDBACK */
+/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
+/* Reuse tokens from ARB_transform_feedback3 */
+/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
+/* reuse GL_MAX_VERTEX_STREAMS */
+#endif
+
+#ifndef GL_VERSION_4_1
+/* Reuse tokens from ARB_ES2_compatibility */
+/* reuse GL_FIXED */
+/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
+/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+/* reuse GL_LOW_FLOAT */
+/* reuse GL_MEDIUM_FLOAT */
+/* reuse GL_HIGH_FLOAT */
+/* reuse GL_LOW_INT */
+/* reuse GL_MEDIUM_INT */
+/* reuse GL_HIGH_INT */
+/* reuse GL_SHADER_COMPILER */
+/* reuse GL_NUM_SHADER_BINARY_FORMATS */
+/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
+/* reuse GL_MAX_VARYING_VECTORS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+/* Reuse tokens from ARB_get_program_binary */
+/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+/* reuse GL_PROGRAM_BINARY_LENGTH */
+/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
+/* reuse GL_PROGRAM_BINARY_FORMATS */
+/* Reuse tokens from ARB_separate_shader_objects */
+/* reuse GL_VERTEX_SHADER_BIT */
+/* reuse GL_FRAGMENT_SHADER_BIT */
+/* reuse GL_GEOMETRY_SHADER_BIT */
+/* reuse GL_TESS_CONTROL_SHADER_BIT */
+/* reuse GL_TESS_EVALUATION_SHADER_BIT */
+/* reuse GL_ALL_SHADER_BITS */
+/* reuse GL_PROGRAM_SEPARABLE */
+/* reuse GL_ACTIVE_PROGRAM */
+/* reuse GL_PROGRAM_PIPELINE_BINDING */
+/* Reuse tokens from ARB_shader_precision (none) */
+/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
+/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
+/* reuse GL_MAX_VIEWPORTS */
+/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
+/* reuse GL_VIEWPORT_BOUNDS_RANGE */
+/* reuse GL_LAYER_PROVOKING_VERTEX */
+/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
+/* reuse GL_UNDEFINED_VERTEX */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_object_DEPRECATED
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT 0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#endif
+
+#ifndef GL_ARB_compatibility
+/* ARB_compatibility just defines tokens from core 3.0 */
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP 0x864F
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#endif
+
+#ifndef GL_ARB_shading_language_include
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#endif
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_SRC1_COLOR 0x88F9
+/* reuse GL_SRC1_ALPHA */
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#endif
+
+#ifndef GL_ARB_explicit_attrib_location
+#endif
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#endif
+
+#ifndef GL_ARB_sampler_objects
+#define GL_SAMPLER_BINDING 0x8919
+#endif
+
+#ifndef GL_ARB_shader_bit_encoding
+#endif
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_RGB10_A2UI 0x906F
+#endif
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#endif
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#endif
+
+#ifndef GL_ARB_draw_indirect
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#endif
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+/* reuse GL_MAX_VERTEX_STREAMS */
+#endif
+
+#ifndef GL_ARB_gpu_shader_fp64
+/* reuse GL_DOUBLE */
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#endif
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+#endif
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+/* reuse GL_TRIANGLES */
+/* reuse GL_QUADS */
+#define GL_ISOLINES 0x8E7A
+/* reuse GL_EQUAL */
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+/* reuse GL_CCW */
+/* reuse GL_CW */
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#endif
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+/* reuse GL_RGB32F */
+/* reuse GL_RGB32UI */
+/* reuse GL_RGB32I */
+#endif
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#endif
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#endif
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#endif
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#endif
+
+#ifndef GL_ARB_shader_precision
+#endif
+
+#ifndef GL_ARB_vertex_attrib_64bit
+/* reuse GL_RGB32I */
+/* reuse GL_DOUBLE_VEC2 */
+/* reuse GL_DOUBLE_VEC3 */
+/* reuse GL_DOUBLE_VEC4 */
+/* reuse GL_DOUBLE_MAT2 */
+/* reuse GL_DOUBLE_MAT3 */
+/* reuse GL_DOUBLE_MAT4 */
+/* reuse GL_DOUBLE_MAT2x3 */
+/* reuse GL_DOUBLE_MAT2x4 */
+/* reuse GL_DOUBLE_MAT3x2 */
+/* reuse GL_DOUBLE_MAT3x4 */
+/* reuse GL_DOUBLE_MAT4x2 */
+/* reuse GL_DOUBLE_MAT4x3 */
+#endif
+
+#ifndef GL_ARB_viewport_array
+/* reuse GL_SCISSOR_BOX */
+/* reuse GL_VIEWPORT */
+/* reuse GL_DEPTH_RANGE */
+/* reuse GL_SCISSOR_TEST */
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+#endif
+
+#ifndef GL_ARB_cl_event
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#endif
+
+#ifndef GL_ARB_robustness
+/* reuse GL_NO_ERROR */
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#endif
+
+#ifndef GL_ARB_shader_stencil_export
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_LAYER_NV 0x8DAA
+#define GL_NEXT_BUFFER_NV -2
+#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SKIP_COMPONENTS3_NV -4
+#define GL_SKIP_COMPONENTS2_NV -5
+#define GL_SKIP_COMPONENTS1_NV -6
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#endif
+
+#ifndef GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif
+
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+#endif
+
+#ifndef GL_AMD_texture_texture4
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#endif
+
+#ifndef GL_EXT_texture_snorm
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+/* reuse GL_RED_SNORM */
+/* reuse GL_RG_SNORM */
+/* reuse GL_RGB_SNORM */
+/* reuse GL_RGBA_SNORM */
+/* reuse GL_R8_SNORM */
+/* reuse GL_RG8_SNORM */
+/* reuse GL_RGB8_SNORM */
+/* reuse GL_RGBA8_SNORM */
+/* reuse GL_R16_SNORM */
+/* reuse GL_RG16_SNORM */
+/* reuse GL_RGB16_SNORM */
+/* reuse GL_RGBA16_SNORM */
+/* reuse GL_SIGNED_NORMALIZED */
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+/* reuse GL_STORAGE_CACHED_APPLE */
+/* reuse GL_STORAGE_SHARED_APPLE */
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+#endif
+
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE 0x8A1F
+/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
+/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+#endif
+
+#ifndef GL_NV_video_capture
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+#endif
+
+#ifndef GL_NV_copy_image
+#endif
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+#endif
+
+#ifndef GL_NV_parameter_buffer_object2
+#endif
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+#endif
+
+#ifndef GL_NV_texture_barrier
+#endif
+
+#ifndef GL_AMD_shader_stencil_export
+#endif
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+#endif
+
+#ifndef GL_AMD_conservative_depth
+#endif
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+#endif
+
+#ifndef GL_EXT_vertex_attrib_64bit
+/* reuse GL_DOUBLE */
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#endif
+
+#ifndef GL_NV_gpu_program5
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
+#endif
+
+#ifndef GL_NV_gpu_shader5
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+/* reuse GL_PATCHES */
+#endif
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+/* reuse GL_READ_WRITE */
+/* reuse GL_WRITE_ONLY */
+#endif
+
+#ifndef GL_NV_tessellation_program5
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#endif
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+/* reuse GL_INT64_NV */
+/* reuse GL_UNSIGNED_INT64_NV */
+#endif
+
+#ifndef GL_NV_multisample_coverage
+#define GL_COVERAGE_SAMPLES_NV 0x80A9
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#endif
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+#endif
+
+#ifndef GL_AMD_debug_output
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+#endif
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#endif
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for program/shader text and shader object handles */
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+#endif
+
+/* GL type for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_ARB_sync
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifndef GL_ARB_cl_event
+/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
+struct _cl_context;
+struct _cl_event;
+#endif
+
+#ifndef GL_ARB_debug_output
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_AMD_debug_output
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+typedef GLintptr GLvdpauSurfaceNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glBlendEquation (GLenum mode);
+GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_VERSION_1_2_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogram (GLenum target);
+GLAPI void APIENTRY glResetMinmax (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_VERSION_1_3_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_VERSION_1_4_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordf (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoordd (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
+GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQuery (GLenum target);
+GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
+GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GLAPI void APIENTRY glCompileShader (GLuint shader);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum type);
+GLAPI void APIENTRY glDeleteProgram (GLuint program);
+GLAPI void APIENTRY glDeleteShader (GLuint shader);
+GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
+GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
+GLAPI void APIENTRY glLinkProgram (GLuint program);
+GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+GLAPI void APIENTRY glUseProgram (GLuint program);
+GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glValidateProgram (GLuint program);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+/* OpenGL 3.0 also reuses entry points from these extensions: */
+/* ARB_framebuffer_object */
+/* ARB_map_buffer_range */
+/* ARB_vertex_array_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
+GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedback (void);
+GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
+GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRender (void);
+GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+/* OpenGL 3.1 also reuses entry points from these extensions: */
+/* ARB_copy_buffer */
+/* ARB_uniform_buffer_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+/* OpenGL 3.2 also reuses entry points from these extensions: */
+/* ARB_draw_elements_base_vertex */
+/* ARB_provoking_vertex */
+/* ARB_sync */
+/* ARB_texture_multisample */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+/* OpenGL 3.3 also reuses entry points from these extensions: */
+/* ARB_blend_func_extended */
+/* ARB_sampler_objects */
+/* ARB_explicit_attrib_location, but it has none */
+/* ARB_occlusion_query2 (no entry points) */
+/* ARB_shader_bit_encoding (no entry points) */
+/* ARB_texture_rgb10_a2ui (no entry points) */
+/* ARB_texture_swizzle (no entry points) */
+/* ARB_timer_query */
+/* ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+/* OpenGL 4.0 also reuses entry points from these extensions: */
+/* ARB_texture_query_lod (no entry points) */
+/* ARB_draw_indirect */
+/* ARB_gpu_shader5 (no entry points) */
+/* ARB_gpu_shader_fp64 */
+/* ARB_shader_subroutine */
+/* ARB_tessellation_shader */
+/* ARB_texture_buffer_object_rgb32 (no entry points) */
+/* ARB_texture_cube_map_array (no entry points) */
+/* ARB_texture_gather (no entry points) */
+/* ARB_transform_feedback2 */
+/* ARB_transform_feedback3 */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShading (GLclampf value);
+GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+/* OpenGL 4.1 also reuses entry points from these extensions: */
+/* ARB_ES2_compatibility */
+/* ARB_get_program_binary */
+/* ARB_separate_shader_objects */
+/* ARB_shader_precision (no entry points) */
+/* ARB_vertex_attrib_64bit */
+/* ARB_viewport_array */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
+GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
+GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
+GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
+GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
+GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
+GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
+GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
+GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexBlendARB (GLint count);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);
+GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
+GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQueryARB (GLenum target);
+GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmap (GLenum target);
+GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArray (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertex (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
+GLAPI void APIENTRY glDeleteSync (GLsync sync);
+GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+#endif
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
+GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+#endif
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
+#endif
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+#endif
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+#endif
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
+GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+#endif
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
+GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+#endif
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect);
+GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
+#endif
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+#endif
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
+GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
+GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+#endif
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
+GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+#endif
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedback (void);
+GLAPI void APIENTRY glResumeTransformFeedback (void);
+GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+#endif
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
+GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
+GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
+GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReleaseShaderCompiler (void);
+GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
+GLAPI void APIENTRY glClearDepthf (GLclampf d);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
+GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
+GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
+GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
+GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
+GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
+#endif
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
+GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
+GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
+GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
+GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum target);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint i);
+GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);
+GLAPI void APIENTRY glTextureLightEXT (GLenum pname);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);
+GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);
+GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFinishFenceNV (GLuint fence);
+GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);
+GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);
+GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr);
+GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);
+GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);
+GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);
+GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);
+GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);
+GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);
+GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);
+GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
+GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
+GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
+GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);
+GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);
+GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
+GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask);
+GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
+GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
+GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+#endif
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+#endif
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_AMD_vertex_shader_tesselator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
+GLAPI void APIENTRY glTessellationModeAMD (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer);
+GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname);
+GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname);
+GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname);
+GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
+GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
+GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+#endif
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);
+GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);
+GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+#endif
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
+GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
+#endif
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+#endif
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);
+GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);
+GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
+GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);
+GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
+GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
+GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);
+GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);
+GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
+GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
+#endif
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureBarrierNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
+#endif
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+#endif
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+#endif
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+#endif
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+#endif
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+#endif
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param);
+#endif
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
+GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
+GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
+GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_NV_shader_buffer_store 1
+#endif
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+#endif
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+#endif
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+#endif
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names);
+GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names);
+GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names);
+typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names);
+typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+#endif
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+GLAPI void APIENTRY glVDPAUFiniNV (void);
+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
+GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+#endif
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/include/GL/glut.h b/mesalib/include/GL/glut.h
new file mode 100644
index 000000000..dfbd86977
--- /dev/null
+++ b/mesalib/include/GL/glut.h
@@ -0,0 +1,665 @@
+#ifndef __glut_h__
+#define __glut_h__
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
+
+/* This program is freely distributable without licensing fees and is
+ provided without guarantee or warrantee expressed or implied. This
+ program is -not- in the public domain. */
+
+#if defined(_WIN32)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# include <windows.h>
+#endif
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(_WIN32)
+
+/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
+ in your compile preprocessor options. */
+# if defined(_MSC_VER) && !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
+# pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
+/* To enable automatic SGI OpenGL for Windows library usage for GLUT,
+ define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */
+# ifdef GLUT_USE_SGI_OPENGL
+# pragma comment (lib, "opengl.lib") /* link with SGI OpenGL for Windows lib */
+# pragma comment (lib, "glu.lib") /* link with SGI OpenGL Utility lib */
+# pragma comment (lib, "glut.lib") /* link with Win32 GLUT for SGI OpenGL lib */
+# else
+# pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
+# pragma comment (lib, "glu32.lib") /* link with Microsoft OpenGL Utility lib */
+# pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */
+# endif
+# endif
+
+/* To disable supression of annoying warnings about floats being promoted
+ to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
+ options. */
+# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE)
+# pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */
+# pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
+# endif
+
+/* Win32 has an annoying issue where there are multiple C run-time
+ libraries (CRTs). If the executable is linked with a different CRT
+ from the GLUT DLL, the GLUT DLL will not share the same CRT static
+ data seen by the executable. In particular, atexit callbacks registered
+ in the executable will not be called if GLUT calls its (different)
+ exit routine). GLUT is typically built with the
+ "/MD" option (the CRT with multithreading DLL support), but the Visual
+ C++ linker default is "/ML" (the single threaded CRT).
+
+ One workaround to this issue is requiring users to always link with
+ the same CRT as GLUT is compiled with. That requires users supply a
+ non-standard option. GLUT 3.7 has its own built-in workaround where
+ the executable's "exit" function pointer is covertly passed to GLUT.
+ GLUT then calls the executable's exit function pointer to ensure that
+ any "atexit" calls registered by the application are called if GLUT
+ needs to exit.
+
+ Note that the __glut*WithExit routines should NEVER be called directly.
+ To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
+
+/* XXX This is from Win32's <process.h> */
+# if !defined(_MSC_VER) && !defined(__MINGW32__) && !defined(__cdecl)
+ /* Define __cdecl for non-Microsoft compilers. */
+# define __cdecl
+# define GLUT_DEFINED___CDECL
+# endif
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+#include <stdlib.h>
+#endif
+
+/* GLUT callback calling convention for Win32. */
+# define GLUTCALLBACK __cdecl
+
+/* for callback/function pointer defs */
+# define GLUTAPIENTRYV __cdecl
+
+/* glut-win32 specific macros, defined to prevent collision with
+ and redifinition of Windows system defs, also removes requirement of
+ pretty much any standard windows header from this file */
+
+#if (_MSC_VER >= 800) || defined(__MINGW32__) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__)
+# define GLUTAPIENTRY __stdcall
+#else
+# define GLUTAPIENTRY
+#endif
+
+/* GLUT API entry point declarations for Win32. */
+#if (defined(BUILD_GLUT32) || defined(GLUT_BUILDING_LIB)) && !defined(GLUT_STATIC)
+# define GLUTAPI __declspec(dllexport)
+#elif !defined(GLUT_STATIC)
+# define GLUTAPI __declspec(dllimport)
+#else
+# define GLUTAPI extern
+#endif
+
+#elif defined(__GNUC__)
+
+# define GLUTAPIENTRY
+# define GLUTAPIENTRYV
+# define GLUTCALLBACK
+# define GLUTAPI extern __attribute__((visibility("default")))
+
+#else
+
+/* Define GLUTAPIENTRY and GLUTCALLBACK to nothing */
+# define GLUTAPIENTRY
+# define GLUTAPIENTRYV
+# define GLUTCALLBACK
+# define GLUTAPI extern
+
+#endif
+
+
+/**
+ GLUT API revision history:
+
+ GLUT_API_VERSION is updated to reflect incompatible GLUT
+ API changes (interface changes, semantic changes, deletions,
+ or additions).
+
+ GLUT_API_VERSION=1 First public release of GLUT. 11/29/94
+
+ GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling,
+ extension. Supports new input devices like tablet, dial and button
+ box, and Spaceball. Easy to query OpenGL extensions.
+
+ GLUT_API_VERSION=3 glutMenuStatus added.
+
+ GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer,
+ glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic
+ video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
+ glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
+ glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
+
+ GLUT_API_VERSION=5 glutGetProcAddress (added by BrianP)
+**/
+#ifndef GLUT_API_VERSION /* allow this to be overriden */
+#define GLUT_API_VERSION 5
+#endif
+
+/**
+ GLUT implementation revision history:
+
+ GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT
+ API revisions and implementation revisions (ie, bug fixes).
+
+ GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of
+ GLUT Xlib-based implementation. 11/29/94
+
+ GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of
+ GLUT Xlib-based implementation providing GLUT version 2
+ interfaces.
+
+ GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95
+
+ GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95
+
+ GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95
+
+ GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96
+
+ GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner
+ and video resize. 1/3/97
+
+ GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines.
+
+ GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release.
+
+ GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling.
+
+ GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 beta with GameGLUT support.
+
+ GLUT_XLIB_IMPLEMENTATION=14 mjk's GLUT 3.7 beta with f90gl friend interface.
+
+ GLUT_XLIB_IMPLEMENTATION=15 mjk's GLUT 3.7 beta sync'ed with Mesa <GL/glut.h>
+**/
+#ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */
+#define GLUT_XLIB_IMPLEMENTATION 15
+#endif
+
+/* Display mode bit masks. */
+#define GLUT_RGB 0
+#define GLUT_RGBA GLUT_RGB
+#define GLUT_INDEX 1
+#define GLUT_SINGLE 0
+#define GLUT_DOUBLE 2
+#define GLUT_ACCUM 4
+#define GLUT_ALPHA 8
+#define GLUT_DEPTH 16
+#define GLUT_STENCIL 32
+#if (GLUT_API_VERSION >= 2)
+#define GLUT_MULTISAMPLE 128
+#define GLUT_STEREO 256
+#endif
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_LUMINANCE 512
+#endif
+
+/* Mouse buttons. */
+#define GLUT_LEFT_BUTTON 0
+#define GLUT_MIDDLE_BUTTON 1
+#define GLUT_RIGHT_BUTTON 2
+
+/* Mouse button state. */
+#define GLUT_DOWN 0
+#define GLUT_UP 1
+
+#if (GLUT_API_VERSION >= 2)
+/* function keys */
+#define GLUT_KEY_F1 1
+#define GLUT_KEY_F2 2
+#define GLUT_KEY_F3 3
+#define GLUT_KEY_F4 4
+#define GLUT_KEY_F5 5
+#define GLUT_KEY_F6 6
+#define GLUT_KEY_F7 7
+#define GLUT_KEY_F8 8
+#define GLUT_KEY_F9 9
+#define GLUT_KEY_F10 10
+#define GLUT_KEY_F11 11
+#define GLUT_KEY_F12 12
+/* directional keys */
+#define GLUT_KEY_LEFT 100
+#define GLUT_KEY_UP 101
+#define GLUT_KEY_RIGHT 102
+#define GLUT_KEY_DOWN 103
+#define GLUT_KEY_PAGE_UP 104
+#define GLUT_KEY_PAGE_DOWN 105
+#define GLUT_KEY_HOME 106
+#define GLUT_KEY_END 107
+#define GLUT_KEY_INSERT 108
+#endif
+
+/* Entry/exit state. */
+#define GLUT_LEFT 0
+#define GLUT_ENTERED 1
+
+/* Menu usage state. */
+#define GLUT_MENU_NOT_IN_USE 0
+#define GLUT_MENU_IN_USE 1
+
+/* Visibility state. */
+#define GLUT_NOT_VISIBLE 0
+#define GLUT_VISIBLE 1
+
+/* Window status state. */
+#define GLUT_HIDDEN 0
+#define GLUT_FULLY_RETAINED 1
+#define GLUT_PARTIALLY_RETAINED 2
+#define GLUT_FULLY_COVERED 3
+
+/* Color index component selection values. */
+#define GLUT_RED 0
+#define GLUT_GREEN 1
+#define GLUT_BLUE 2
+
+/* Layers for use. */
+#define GLUT_NORMAL 0
+#define GLUT_OVERLAY 1
+
+#if defined(_WIN32) || defined (GLUT_IMPORT_LIB)
+/* Stroke font constants (use these in GLUT program). */
+#define GLUT_STROKE_ROMAN ((void*)0)
+#define GLUT_STROKE_MONO_ROMAN ((void*)1)
+
+/* Bitmap font constants (use these in GLUT program). */
+#define GLUT_BITMAP_9_BY_15 ((void*)2)
+#define GLUT_BITMAP_8_BY_13 ((void*)3)
+#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4)
+#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5)
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_BITMAP_HELVETICA_10 ((void*)6)
+#define GLUT_BITMAP_HELVETICA_12 ((void*)7)
+#define GLUT_BITMAP_HELVETICA_18 ((void*)8)
+#endif
+#else
+/* Stroke font opaque addresses (use constants instead in source code). */
+GLUTAPI void *glutStrokeRoman;
+GLUTAPI void *glutStrokeMonoRoman;
+
+/* Stroke font constants (use these in GLUT program). */
+#define GLUT_STROKE_ROMAN (&glutStrokeRoman)
+#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
+
+/* Bitmap font opaque addresses (use constants instead in source code). */
+GLUTAPI void *glutBitmap9By15;
+GLUTAPI void *glutBitmap8By13;
+GLUTAPI void *glutBitmapTimesRoman10;
+GLUTAPI void *glutBitmapTimesRoman24;
+GLUTAPI void *glutBitmapHelvetica10;
+GLUTAPI void *glutBitmapHelvetica12;
+GLUTAPI void *glutBitmapHelvetica18;
+
+/* Bitmap font constants (use these in GLUT program). */
+#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
+#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
+#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
+#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
+#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
+#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
+#endif
+#endif
+
+/* glutGet parameters. */
+#define GLUT_WINDOW_X 100
+#define GLUT_WINDOW_Y 101
+#define GLUT_WINDOW_WIDTH 102
+#define GLUT_WINDOW_HEIGHT 103
+#define GLUT_WINDOW_BUFFER_SIZE 104
+#define GLUT_WINDOW_STENCIL_SIZE 105
+#define GLUT_WINDOW_DEPTH_SIZE 106
+#define GLUT_WINDOW_RED_SIZE 107
+#define GLUT_WINDOW_GREEN_SIZE 108
+#define GLUT_WINDOW_BLUE_SIZE 109
+#define GLUT_WINDOW_ALPHA_SIZE 110
+#define GLUT_WINDOW_ACCUM_RED_SIZE 111
+#define GLUT_WINDOW_ACCUM_GREEN_SIZE 112
+#define GLUT_WINDOW_ACCUM_BLUE_SIZE 113
+#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 114
+#define GLUT_WINDOW_DOUBLEBUFFER 115
+#define GLUT_WINDOW_RGBA 116
+#define GLUT_WINDOW_PARENT 117
+#define GLUT_WINDOW_NUM_CHILDREN 118
+#define GLUT_WINDOW_COLORMAP_SIZE 119
+#if (GLUT_API_VERSION >= 2)
+#define GLUT_WINDOW_NUM_SAMPLES 120
+#define GLUT_WINDOW_STEREO 121
+#endif
+#if (GLUT_API_VERSION >= 3)
+#define GLUT_WINDOW_CURSOR 122
+#endif
+#define GLUT_SCREEN_WIDTH 200
+#define GLUT_SCREEN_HEIGHT 201
+#define GLUT_SCREEN_WIDTH_MM 202
+#define GLUT_SCREEN_HEIGHT_MM 203
+#define GLUT_MENU_NUM_ITEMS 300
+#define GLUT_DISPLAY_MODE_POSSIBLE 400
+#define GLUT_INIT_WINDOW_X 500
+#define GLUT_INIT_WINDOW_Y 501
+#define GLUT_INIT_WINDOW_WIDTH 502
+#define GLUT_INIT_WINDOW_HEIGHT 503
+#define GLUT_INIT_DISPLAY_MODE 504
+#if (GLUT_API_VERSION >= 2)
+#define GLUT_ELAPSED_TIME 700
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+#define GLUT_WINDOW_FORMAT_ID 123
+#endif
+
+#if (GLUT_API_VERSION >= 2)
+/* glutDeviceGet parameters. */
+#define GLUT_HAS_KEYBOARD 600
+#define GLUT_HAS_MOUSE 601
+#define GLUT_HAS_SPACEBALL 602
+#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
+#define GLUT_HAS_TABLET 604
+#define GLUT_NUM_MOUSE_BUTTONS 605
+#define GLUT_NUM_SPACEBALL_BUTTONS 606
+#define GLUT_NUM_BUTTON_BOX_BUTTONS 607
+#define GLUT_NUM_DIALS 608
+#define GLUT_NUM_TABLET_BUTTONS 609
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+#define GLUT_DEVICE_IGNORE_KEY_REPEAT 610
+#define GLUT_DEVICE_KEY_REPEAT 611
+#define GLUT_HAS_JOYSTICK 612
+#define GLUT_OWNS_JOYSTICK 613
+#define GLUT_JOYSTICK_BUTTONS 614
+#define GLUT_JOYSTICK_AXES 615
+#define GLUT_JOYSTICK_POLL_RATE 616
+#endif
+
+#if (GLUT_API_VERSION >= 3)
+/* glutLayerGet parameters. */
+#define GLUT_OVERLAY_POSSIBLE 800
+#define GLUT_LAYER_IN_USE 801
+#define GLUT_HAS_OVERLAY 802
+#define GLUT_TRANSPARENT_INDEX 803
+#define GLUT_NORMAL_DAMAGED 804
+#define GLUT_OVERLAY_DAMAGED 805
+
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+/* glutVideoResizeGet parameters. */
+#define GLUT_VIDEO_RESIZE_POSSIBLE 900
+#define GLUT_VIDEO_RESIZE_IN_USE 901
+#define GLUT_VIDEO_RESIZE_X_DELTA 902
+#define GLUT_VIDEO_RESIZE_Y_DELTA 903
+#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
+#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
+#define GLUT_VIDEO_RESIZE_X 906
+#define GLUT_VIDEO_RESIZE_Y 907
+#define GLUT_VIDEO_RESIZE_WIDTH 908
+#define GLUT_VIDEO_RESIZE_HEIGHT 909
+#endif
+
+/* glutUseLayer parameters. */
+#define GLUT_NORMAL 0
+#define GLUT_OVERLAY 1
+
+/* glutGetModifiers return mask. */
+#define GLUT_ACTIVE_SHIFT 1
+#define GLUT_ACTIVE_CTRL 2
+#define GLUT_ACTIVE_ALT 4
+
+/* glutSetCursor parameters. */
+/* Basic arrows. */
+#define GLUT_CURSOR_RIGHT_ARROW 0
+#define GLUT_CURSOR_LEFT_ARROW 1
+/* Symbolic cursor shapes. */
+#define GLUT_CURSOR_INFO 2
+#define GLUT_CURSOR_DESTROY 3
+#define GLUT_CURSOR_HELP 4
+#define GLUT_CURSOR_CYCLE 5
+#define GLUT_CURSOR_SPRAY 6
+#define GLUT_CURSOR_WAIT 7
+#define GLUT_CURSOR_TEXT 8
+#define GLUT_CURSOR_CROSSHAIR 9
+/* Directional cursors. */
+#define GLUT_CURSOR_UP_DOWN 10
+#define GLUT_CURSOR_LEFT_RIGHT 11
+/* Sizing cursors. */
+#define GLUT_CURSOR_TOP_SIDE 12
+#define GLUT_CURSOR_BOTTOM_SIDE 13
+#define GLUT_CURSOR_LEFT_SIDE 14
+#define GLUT_CURSOR_RIGHT_SIDE 15
+#define GLUT_CURSOR_TOP_LEFT_CORNER 16
+#define GLUT_CURSOR_TOP_RIGHT_CORNER 17
+#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18
+#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19
+/* Inherit from parent window. */
+#define GLUT_CURSOR_INHERIT 100
+/* Blank cursor. */
+#define GLUT_CURSOR_NONE 101
+/* Fullscreen crosshair (if available). */
+#define GLUT_CURSOR_FULL_CROSSHAIR 102
+#endif
+
+/* GLUT initialization sub-API. */
+GLUTAPI void GLUTAPIENTRY glutInit(int *argcp, char **argv);
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+GLUTAPI void GLUTAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
+#ifndef GLUT_BUILDING_LIB
+#define glutInit(__argcp, __argv) __glutInitWithExit(__argcp, __argv, exit)
+#endif
+#endif
+GLUTAPI void GLUTAPIENTRY glutInitDisplayMode(unsigned int mode);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI void GLUTAPIENTRY glutInitDisplayString(const char *string);
+#endif
+GLUTAPI void GLUTAPIENTRY glutInitWindowPosition(int x, int y);
+GLUTAPI void GLUTAPIENTRY glutInitWindowSize(int width, int height);
+GLUTAPI void GLUTAPIENTRY glutMainLoop(void);
+
+/* GLUT window sub-API. */
+GLUTAPI int GLUTAPIENTRY glutCreateWindow(const char *title);
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+GLUTAPI int GLUTAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
+#ifndef GLUT_BUILDING_LIB
+#define glutCreateWindow(__title) __glutCreateWindowWithExit(__title, exit)
+#endif
+#endif
+GLUTAPI int GLUTAPIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height);
+GLUTAPI void GLUTAPIENTRY glutDestroyWindow(int win);
+GLUTAPI void GLUTAPIENTRY glutPostRedisplay(void);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
+GLUTAPI void GLUTAPIENTRY glutPostWindowRedisplay(int win);
+#endif
+GLUTAPI void GLUTAPIENTRY glutSwapBuffers(void);
+GLUTAPI int GLUTAPIENTRY glutGetWindow(void);
+GLUTAPI void GLUTAPIENTRY glutSetWindow(int win);
+GLUTAPI void GLUTAPIENTRY glutSetWindowTitle(const char *title);
+GLUTAPI void GLUTAPIENTRY glutSetIconTitle(const char *title);
+GLUTAPI void GLUTAPIENTRY glutPositionWindow(int x, int y);
+GLUTAPI void GLUTAPIENTRY glutReshapeWindow(int width, int height);
+GLUTAPI void GLUTAPIENTRY glutPopWindow(void);
+GLUTAPI void GLUTAPIENTRY glutPushWindow(void);
+GLUTAPI void GLUTAPIENTRY glutIconifyWindow(void);
+GLUTAPI void GLUTAPIENTRY glutShowWindow(void);
+GLUTAPI void GLUTAPIENTRY glutHideWindow(void);
+#if (GLUT_API_VERSION >= 3)
+GLUTAPI void GLUTAPIENTRY glutFullScreen(void);
+GLUTAPI void GLUTAPIENTRY glutSetCursor(int cursor);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI void GLUTAPIENTRY glutWarpPointer(int x, int y);
+#endif
+
+/* GLUT overlay sub-API. */
+GLUTAPI void GLUTAPIENTRY glutEstablishOverlay(void);
+GLUTAPI void GLUTAPIENTRY glutRemoveOverlay(void);
+GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);
+GLUTAPI void GLUTAPIENTRY glutPostOverlayRedisplay(void);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
+GLUTAPI void GLUTAPIENTRY glutPostWindowOverlayRedisplay(int win);
+#endif
+GLUTAPI void GLUTAPIENTRY glutShowOverlay(void);
+GLUTAPI void GLUTAPIENTRY glutHideOverlay(void);
+#endif
+
+/* GLUT menu sub-API. */
+GLUTAPI int GLUTAPIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int));
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
+GLUTAPI int GLUTAPIENTRY __glutCreateMenuWithExit(void (GLUTCALLBACK *func)(int), void (__cdecl *exitfunc)(int));
+#ifndef GLUT_BUILDING_LIB
+#define glutCreateMenu(__func) __glutCreateMenuWithExit(__func, exit)
+#endif
+#endif
+GLUTAPI void GLUTAPIENTRY glutDestroyMenu(int menu);
+GLUTAPI int GLUTAPIENTRY glutGetMenu(void);
+GLUTAPI void GLUTAPIENTRY glutSetMenu(int menu);
+GLUTAPI void GLUTAPIENTRY glutAddMenuEntry(const char *label, int value);
+GLUTAPI void GLUTAPIENTRY glutAddSubMenu(const char *label, int submenu);
+GLUTAPI void GLUTAPIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
+GLUTAPI void GLUTAPIENTRY glutChangeToSubMenu(int item, const char *label, int submenu);
+GLUTAPI void GLUTAPIENTRY glutRemoveMenuItem(int item);
+GLUTAPI void GLUTAPIENTRY glutAttachMenu(int button);
+GLUTAPI void GLUTAPIENTRY glutDetachMenu(int button);
+
+/* GLUT window callback sub-API. */
+GLUTAPI void GLUTAPIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void));
+GLUTAPI void GLUTAPIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height));
+GLUTAPI void GLUTAPIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
+GLUTAPI void GLUTAPIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
+GLUTAPI void GLUTAPIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state));
+GLUTAPI void GLUTAPIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state));
+GLUTAPI void GLUTAPIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void));
+GLUTAPI void GLUTAPIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value);
+GLUTAPI void GLUTAPIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state));
+#if (GLUT_API_VERSION >= 2)
+GLUTAPI void GLUTAPIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
+GLUTAPI void GLUTAPIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
+GLUTAPI void GLUTAPIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state));
+GLUTAPI void GLUTAPIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state));
+GLUTAPI void GLUTAPIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value));
+GLUTAPI void GLUTAPIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
+GLUTAPI void GLUTAPIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
+#if (GLUT_API_VERSION >= 3)
+GLUTAPI void GLUTAPIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void));
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI void GLUTAPIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state));
+#endif
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+GLUTAPI void GLUTAPIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
+GLUTAPI void GLUTAPIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval);
+#endif
+#endif
+#endif
+
+/* GLUT color index sub-API. */
+GLUTAPI void GLUTAPIENTRY glutSetColor(int ndx, GLfloat red, GLfloat green, GLfloat blue);
+GLUTAPI GLfloat GLUTAPIENTRY glutGetColor(int ndx, int component);
+GLUTAPI void GLUTAPIENTRY glutCopyColormap(int win);
+
+/* GLUT state retrieval sub-API. */
+GLUTAPI int GLUTAPIENTRY glutGet(GLenum type);
+GLUTAPI int GLUTAPIENTRY glutDeviceGet(GLenum type);
+#if (GLUT_API_VERSION >= 2)
+/* GLUT extension support sub-API */
+GLUTAPI int GLUTAPIENTRY glutExtensionSupported(const char *name);
+#endif
+#if (GLUT_API_VERSION >= 3)
+GLUTAPI int GLUTAPIENTRY glutGetModifiers(void);
+GLUTAPI int GLUTAPIENTRY glutLayerGet(GLenum type);
+#endif
+#if (GLUT_API_VERSION >= 5)
+typedef void (*GLUTproc)();
+GLUTAPI GLUTproc GLUTAPIENTRY glutGetProcAddress(const char *procName);
+#endif
+
+/* GLUT font sub-API */
+GLUTAPI void GLUTAPIENTRY glutBitmapCharacter(void *font, int character);
+GLUTAPI int GLUTAPIENTRY glutBitmapWidth(void *font, int character);
+GLUTAPI void GLUTAPIENTRY glutStrokeCharacter(void *font, int character);
+GLUTAPI int GLUTAPIENTRY glutStrokeWidth(void *font, int character);
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+GLUTAPI int GLUTAPIENTRY glutBitmapLength(void *font, const unsigned char *string);
+GLUTAPI int GLUTAPIENTRY glutStrokeLength(void *font, const unsigned char *string);
+#endif
+
+/* GLUT pre-built models sub-API */
+GLUTAPI void GLUTAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
+GLUTAPI void GLUTAPIENTRY glutWireCube(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutSolidCube(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
+GLUTAPI void GLUTAPIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
+GLUTAPI void GLUTAPIENTRY glutWireDodecahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidDodecahedron(void);
+GLUTAPI void GLUTAPIENTRY glutWireTeapot(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutSolidTeapot(GLdouble size);
+GLUTAPI void GLUTAPIENTRY glutWireOctahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidOctahedron(void);
+GLUTAPI void GLUTAPIENTRY glutWireTetrahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidTetrahedron(void);
+GLUTAPI void GLUTAPIENTRY glutWireIcosahedron(void);
+GLUTAPI void GLUTAPIENTRY glutSolidIcosahedron(void);
+
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
+/* GLUT video resize sub-API. */
+GLUTAPI int GLUTAPIENTRY glutVideoResizeGet(GLenum param);
+GLUTAPI void GLUTAPIENTRY glutSetupVideoResizing(void);
+GLUTAPI void GLUTAPIENTRY glutStopVideoResizing(void);
+GLUTAPI void GLUTAPIENTRY glutVideoResize(int x, int y, int width, int height);
+GLUTAPI void GLUTAPIENTRY glutVideoPan(int x, int y, int width, int height);
+
+/* GLUT debugging sub-API. */
+GLUTAPI void GLUTAPIENTRY glutReportErrors(void);
+#endif
+
+#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
+/* GLUT device control sub-API. */
+/* glutSetKeyRepeat modes. */
+#define GLUT_KEY_REPEAT_OFF 0
+#define GLUT_KEY_REPEAT_ON 1
+#define GLUT_KEY_REPEAT_DEFAULT 2
+
+/* Joystick button masks. */
+#define GLUT_JOYSTICK_BUTTON_A 1
+#define GLUT_JOYSTICK_BUTTON_B 2
+#define GLUT_JOYSTICK_BUTTON_C 4
+#define GLUT_JOYSTICK_BUTTON_D 8
+
+GLUTAPI void GLUTAPIENTRY glutIgnoreKeyRepeat(int ignore);
+GLUTAPI void GLUTAPIENTRY glutSetKeyRepeat(int repeatMode);
+GLUTAPI void GLUTAPIENTRY glutForceJoystickFunc(void);
+
+/* GLUT game mode sub-API. */
+/* glutGameModeGet. */
+#define GLUT_GAME_MODE_ACTIVE 0
+#define GLUT_GAME_MODE_POSSIBLE 1
+#define GLUT_GAME_MODE_WIDTH 2
+#define GLUT_GAME_MODE_HEIGHT 3
+#define GLUT_GAME_MODE_PIXEL_DEPTH 4
+#define GLUT_GAME_MODE_REFRESH_RATE 5
+#define GLUT_GAME_MODE_DISPLAY_CHANGED 6
+
+GLUTAPI void GLUTAPIENTRY glutGameModeString(const char *string);
+GLUTAPI int GLUTAPIENTRY glutEnterGameMode(void);
+GLUTAPI void GLUTAPIENTRY glutLeaveGameMode(void);
+GLUTAPI int GLUTAPIENTRY glutGameModeGet(GLenum mode);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glut_h__ */
diff --git a/mesalib/include/GL/glutf90.h b/mesalib/include/GL/glutf90.h
new file mode 100644
index 000000000..b5d8d47c1
--- /dev/null
+++ b/mesalib/include/GL/glutf90.h
@@ -0,0 +1,81 @@
+#ifndef __glutf90_h__
+#define __glutf90_h__
+
+/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+/* This header provides the binding interface for William Mitchell's
+ f90gl Fortran 90 GLUT binding. Other GLUT language bindings
+ can and should use this interace. */
+
+/* I appreciate the guidance from William Mitchell
+ (mitchell@cam.nist.gov) in developing this friend interface
+ for use by the f90gl package. See ../../README.fortran */
+
+#include <GL/glut.h>
+
+/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
+/* NOTE These values are part of a binary interface for the f90gl Fortran
+ 90 binding and so must NOT changes (additions are allowed). */
+
+/* GLUTwindow callbacks. */
+#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */
+#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */
+#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */
+#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */
+#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */
+#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */
+#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */
+#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */
+#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */
+#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */
+#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */
+#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */
+#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */
+#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */
+#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */
+#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */
+#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */
+#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */
+#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */
+#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */
+/* Non-GLUTwindow callbacks. */
+#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */
+#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */
+#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */
+
+/* GLUT Fortran callback function types. */
+typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
+typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
+/* NOTE the pressed key is int, not unsigned char for Fortran! */
+typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
+
+typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */
+typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
+
+/* Functions that set and return Fortran callback functions. */
+GLUTAPI GLUTproc APIENTRY __glutGetFCB(int which);
+GLUTAPI void APIENTRY __glutSetFCB(int which, GLUTproc func);
+
+#endif /* __glutf90_h__ */
diff --git a/mesalib/include/GL/internal/glcore.h b/mesalib/include/GL/internal/glcore.h
deleted file mode 100644
index 547b11137..000000000
--- a/mesalib/include/GL/internal/glcore.h
+++ /dev/null
@@ -1,181 +0,0 @@
-#ifndef __gl_core_h_
-#define __gl_core_h_
-
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-#if !defined(_WIN32_WCE)
-#include <sys/types.h>
-#endif
-
-#define GL_CORE_SGI 1
-#define GL_CORE_MESA 2
-#define GL_CORE_APPLE 4
-#define GL_CORE_WINDOWS 8
-
-typedef struct __GLcontextRec __GLcontext;
-
-/*
-** This file defines the interface between the GL core and the surrounding
-** "operating system" that supports it (currently the GLX or WGL extensions).
-**
-** Members (data and function pointers) are documented as imported or
-** exported according to how they are used by the core rendering functions.
-** Imported members are initialized by the "operating system" and used by
-** the core functions. Exported members are initialized by the core functions
-** and used by the "operating system".
-*/
-
-/**
- * Mode and limit information for a context. This information is
- * kept around in the context so that values can be used during
- * command execution, and for returning information about the
- * context to the application.
- *
- * Instances of this structure are shared by the driver and the loader. To
- * maintain binary compatability, new fields \b must be added only to the
- * end of the structure.
- *
- * \sa _gl_context_modes_create
- */
-typedef struct __GLcontextModesRec {
- struct __GLcontextModesRec * next;
-
- GLboolean rgbMode;
- GLboolean floatMode;
- GLboolean colorIndexMode;
- GLuint doubleBufferMode;
- GLuint stereoMode;
-
- GLboolean haveAccumBuffer;
- GLboolean haveDepthBuffer;
- GLboolean haveStencilBuffer;
-
- GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
- GLuint redMask, greenMask, blueMask, alphaMask;
- GLint rgbBits; /* total bits for rgb */
- GLint indexBits; /* total bits for colorindex */
-
- GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
- GLint depthBits;
- GLint stencilBits;
-
- GLint numAuxBuffers;
-
- GLint level;
-
- GLint pixmapMode;
-
- /* GLX */
- GLint visualID;
- GLint visualType; /**< One of the GLX X visual types. (i.e.,
- * \c GLX_TRUE_COLOR, etc.)
- */
-
- /* EXT_visual_rating / GLX 1.2 */
- GLint visualRating;
-
- /* EXT_visual_info / GLX 1.2 */
- GLint transparentPixel;
- /* colors are floats scaled to ints */
- GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
- GLint transparentIndex;
-
- /* ARB_multisample / SGIS_multisample */
- GLint sampleBuffers;
- GLint samples;
-
- /* SGIX_fbconfig / GLX 1.3 */
- GLint drawableType;
- GLint renderType;
- GLint xRenderable;
- GLint fbconfigID;
-
- /* SGIX_pbuffer / GLX 1.3 */
- GLint maxPbufferWidth;
- GLint maxPbufferHeight;
- GLint maxPbufferPixels;
- GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
- GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
-
- /* SGIX_visual_select_group */
- GLint visualSelectGroup;
-
- /* OML_swap_method */
- GLint swapMethod;
-
- GLint screen;
-
- /* EXT_texture_from_pixmap */
- GLint bindToTextureRgb;
- GLint bindToTextureRgba;
- GLint bindToMipmapTexture;
- GLint bindToTextureTargets;
- GLint yInverted;
-} __GLcontextModes;
-
-/* Several fields of __GLcontextModes can take these as values. Since
- * GLX header files may not be available everywhere they need to be used,
- * redefine them here.
- */
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_PBUFFER_BIT 0x00000004
-
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-
-#endif /* __gl_core_h_ */
diff --git a/mesalib/include/GLES/egl.h b/mesalib/include/GLES/egl.h
index 2ef6e9f65..ce0aa95b2 100644
--- a/mesalib/include/GLES/egl.h
+++ b/mesalib/include/GLES/egl.h
@@ -1,15 +1,15 @@
-/*
- * Skeleton egl.h to provide compatibility for early GLES 1.0
- * applications. Several early implementations included gl.h
- * in egl.h leading applications to include only egl.h
- *
- * $Revision$ on $Date:: 2008-08-06 16:35:08 -0700 #$
- */
-
-#ifndef __legacy_egl_h_
-#define __legacy_egl_h_
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#endif /* __legacy_egl_h_ */
+/*
+ * Skeleton egl.h to provide compatibility for early GLES 1.0
+ * applications. Several early implementations included gl.h
+ * in egl.h leading applications to include only egl.h
+ *
+ * $Revision$ on $Date:: 2008-08-06 16:35:08 -0700 #$
+ */
+
+#ifndef __legacy_egl_h_
+#define __legacy_egl_h_
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#endif /* __legacy_egl_h_ */
diff --git a/mesalib/include/GLES/gl.h b/mesalib/include/GLES/gl.h
index d39c2cbac..840a62694 100644
--- a/mesalib/include/GLES/gl.h
+++ b/mesalib/include/GLES/gl.h
@@ -1,770 +1,770 @@
-#ifndef __gl_h_
-#define __gl_h_
-
-/* $Revision$ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
-
-#include <GLES/glplatform.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-typedef void GLvoid;
-typedef char GLchar;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef khronos_int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef khronos_int32_t GLclampx;
-
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-
-
-/*************************************************************/
-
-/* OpenGL ES core versions */
-#define GL_VERSION_ES_CM_1_0 1
-#define GL_VERSION_ES_CL_1_0 1
-#define GL_VERSION_ES_CM_1_1 1
-#define GL_VERSION_ES_CL_1_1 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_UNSIGNED_BYTE */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_FOG 0x0B60
-#define GL_LIGHTING 0x0B50
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_NORMALIZE 0x0BA1
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_LINE_WIDTH 0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_SHADE_MODEL 0x0B54
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_FOG_HINT 0x0C54
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* LightModelParameter */
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* PixelFormat */
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelStoreParameter */
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-#define GL_ADD 0x0104
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_GENERATE_MIPMAP 0x8191
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-/* Texture combine + dot3 */
-#define GL_SUBTRACT 0x84E7
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-
-#define GL_ALPHA_SCALE 0x0D1C
-
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-
-/*------------------------------------------------------------------------*
- * required OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-#endif
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_POINT_SPRITE_OES 0x8861
-#define GL_COORD_REPLACE_OES 0x8862
-#endif
-
-/*************************************************************/
-
-/* Available only in Common profile */
-GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
-GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
-GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLineWidth (GLfloat width);
-GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glPointSize (GLfloat size);
-GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-
-/* Available in both Common and Common-Lite profiles */
-GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
-GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GL_API void GL_APIENTRY glClear (GLbitfield mask);
-GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
-GL_API void GL_APIENTRY glClearStencil (GLint s);
-GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
-GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glCullFace (GLenum mode);
-GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_API void GL_APIENTRY glDepthFunc (GLenum func);
-GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
-GL_API void GL_APIENTRY glDisable (GLenum cap);
-GL_API void GL_APIENTRY glDisableClientState (GLenum array);
-GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GL_API void GL_APIENTRY glEnable (GLenum cap);
-GL_API void GL_APIENTRY glEnableClientState (GLenum array);
-GL_API void GL_APIENTRY glFinish (void);
-GL_API void GL_APIENTRY glFlush (void);
-GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glFrontFace (GLenum mode);
-GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
-GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_API GLenum GL_APIENTRY glGetError (void);
-GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
-GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
-GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
-GL_API void GL_APIENTRY glLoadIdentity (void);
-GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
-GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
-GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
-GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glPointSizex (GLfixed size);
-GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
-GL_API void GL_APIENTRY glPopMatrix (void);
-GL_API void GL_APIENTRY glPushMatrix (void);
-GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
-GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glShadeModel (GLenum mode);
-GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_API void GL_APIENTRY glStencilMask (GLuint mask);
-GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-/*------------------------------------------------------------------------*
- * Required OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_OES_point_size_array 1
-GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_OES_point_sprite 1
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
-
+#ifndef __gl_h_
+#define __gl_h_
+
+/* $Revision$ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
+
+#include <GLES/glplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_int32_t GLclampx;
+
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+
+/*************************************************************/
+
+/* OpenGL ES core versions */
+#define GL_VERSION_ES_CM_1_0 1
+#define GL_VERSION_ES_CL_1_0 1
+#define GL_VERSION_ES_CM_1_1 1
+#define GL_VERSION_ES_CL_1_1 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_UNSIGNED_BYTE */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_FOG_HINT 0x0C54
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+#define GL_ADD 0x0104
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_GENERATE_MIPMAP 0x8191
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+/* Texture combine + dot3 */
+#define GL_SUBTRACT 0x84E7
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+
+#define GL_ALPHA_SCALE 0x0D1C
+
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+/*------------------------------------------------------------------------*
+ * required OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_POINT_SPRITE_OES 0x8861
+#define GL_COORD_REPLACE_OES 0x8862
+#endif
+
+/*************************************************************/
+
+/* Available only in Common profile */
+GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLineWidth (GLfloat width);
+GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glPointSize (GLfloat size);
+GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+
+/* Available in both Common and Common-Lite profiles */
+GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GL_API void GL_APIENTRY glClear (GLbitfield mask);
+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
+GL_API void GL_APIENTRY glClearStencil (GLint s);
+GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glCullFace (GLenum mode);
+GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_API void GL_APIENTRY glDepthFunc (GLenum func);
+GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glDisable (GLenum cap);
+GL_API void GL_APIENTRY glDisableClientState (GLenum array);
+GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GL_API void GL_APIENTRY glEnable (GLenum cap);
+GL_API void GL_APIENTRY glEnableClientState (GLenum array);
+GL_API void GL_APIENTRY glFinish (void);
+GL_API void GL_APIENTRY glFlush (void);
+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrontFace (GLenum mode);
+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_API GLenum GL_APIENTRY glGetError (void);
+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
+GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
+GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
+GL_API void GL_APIENTRY glLoadIdentity (void);
+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizex (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glPopMatrix (void);
+GL_API void GL_APIENTRY glPushMatrix (void);
+GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glShadeModel (GLenum mode);
+GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_API void GL_APIENTRY glStencilMask (GLuint mask);
+GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/*------------------------------------------------------------------------*
+ * Required OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_OES_point_size_array 1
+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_OES_point_sprite 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
+
diff --git a/mesalib/include/GLES/glext.h b/mesalib/include/GLES/glext.h
index 2cf37260d..515866aa6 100644
--- a/mesalib/include/GLES/glext.h
+++ b/mesalib/include/GLES/glext.h
@@ -1,1001 +1,1001 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-/* $Revision$ on $Date:: 2010-04-09 02:11:29 -0700 #$ */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#ifndef GL_APIENTRYP
-# define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_OES_blend_equation_separate */
-#ifndef GL_OES_blend_equation_separate
-/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */
-#define GL_BLEND_EQUATION_RGB_OES 0x8009
-#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
-#endif
-
-/* GL_OES_blend_func_separate */
-#ifndef GL_OES_blend_func_separate
-#define GL_BLEND_DST_RGB_OES 0x80C8
-#define GL_BLEND_SRC_RGB_OES 0x80C9
-#define GL_BLEND_DST_ALPHA_OES 0x80CA
-#define GL_BLEND_SRC_ALPHA_OES 0x80CB
-#endif
-
-/* GL_OES_blend_subtract */
-#ifndef GL_OES_blend_subtract
-#define GL_BLEND_EQUATION_OES 0x8009
-#define GL_FUNC_ADD_OES 0x8006
-#define GL_FUNC_SUBTRACT_OES 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
-#endif
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_UNSIGNED_INT 0x1405
-#endif
-
-/* GL_OES_fixed_point */
-#ifndef GL_OES_fixed_point
-#define GL_FIXED_OES 0x140C
-#endif
-
-/* GL_OES_framebuffer_object */
-#ifndef GL_OES_framebuffer_object
-#define GL_NONE_OES 0
-#define GL_FRAMEBUFFER_OES 0x8D40
-#define GL_RENDERBUFFER_OES 0x8D41
-#define GL_RGBA4_OES 0x8056
-#define GL_RGB5_A1_OES 0x8057
-#define GL_RGB565_OES 0x8D62
-#define GL_DEPTH_COMPONENT16_OES 0x81A5
-#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
-#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
-#define GL_DEPTH_ATTACHMENT_OES 0x8D00
-#define GL_STENCIL_ATTACHMENT_OES 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
-#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
-#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-#endif
-
-/* GL_OES_matrix_get */
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-#endif
-
-/* GL_OES_matrix_palette */
-#ifndef GL_OES_matrix_palette
-#define GL_MAX_VERTEX_UNITS_OES 0x86A4
-#define GL_MAX_PALETTE_MATRICES_OES 0x8842
-#define GL_MATRIX_PALETTE_OES 0x8840
-#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
-#define GL_WEIGHT_ARRAY_OES 0x86AD
-#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
-#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
-#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
-#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
-#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
-#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#endif
-
-/* GL_OES_stencil8 */
-#ifndef GL_OES_stencil8
-#define GL_STENCIL_INDEX8_OES 0x8D48
-#endif
-
-/* GL_OES_stencil_wrap */
-#ifndef GL_OES_stencil_wrap
-#define GL_INCR_WRAP_OES 0x8507
-#define GL_DECR_WRAP_OES 0x8508
-#endif
-
-/* GL_OES_texture_cube_map */
-#ifndef GL_OES_texture_cube_map
-#define GL_NORMAL_MAP_OES 0x8511
-#define GL_REFLECTION_MAP_OES 0x8512
-#define GL_TEXTURE_CUBE_MAP_OES 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
-#define GL_TEXTURE_GEN_MODE_OES 0x2500
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
-#endif
-
-/* GL_OES_texture_mirrored_repeat */
-#ifndef GL_OES_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_OES 0x8370
-#endif
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_texture_2D_limited_npot */
-/* No new tokens introduced by this extension. */
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_EXT_texture_lod_bias */
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif
-
-/* GL_IMG_texture_env_enhanced_fixed_function */
-#ifndef GL_IMG_texture_env_enhanced_fixed_function
-#define GL_MODULATE_COLOR_IMG 0x8C04
-#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
-#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
-#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
-#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
-#define GL_ADD_BLEND_IMG 0x8C09
-#define GL_DOT3_RGBA_IMG 0x86AF
-#endif
-
-/* GL_IMG_user_clip_plane */
-#ifndef GL_IMG_user_clip_plane
-#define GL_CLIP_PLANE0_IMG 0x3000
-#define GL_CLIP_PLANE1_IMG 0x3001
-#define GL_CLIP_PLANE2_IMG 0x3002
-#define GL_CLIP_PLANE3_IMG 0x3003
-#define GL_CLIP_PLANE4_IMG 0x3004
-#define GL_CLIP_PLANE5_IMG 0x3005
-#define GL_MAX_CLIP_PLANES_IMG 0x0D32
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-#endif
-
-/* GL_QCOM_extended_get2 */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-#endif
-
-/*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
-
-/*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_blend_equation_separate */
-#ifndef GL_OES_blend_equation_separate
-#define GL_OES_blend_equation_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
-#endif
-
-/* GL_OES_blend_func_separate */
-#ifndef GL_OES_blend_func_separate
-#define GL_OES_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif
-
-/* GL_OES_blend_subtract */
-#ifndef GL_OES_blend_subtract
-#define GL_OES_blend_subtract 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
-#endif
-
-/* GL_OES_byte_coordinates */
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-#endif
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_OES_depth24 1
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_OES_depth32 1
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_OES_draw_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
-GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
-GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
-GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
-GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
-#endif
-typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-#endif
-
-/* GL_OES_extended_matrix_palette */
-#ifndef GL_OES_extended_matrix_palette
-#define GL_OES_extended_matrix_palette 1
-#endif
-
-/* GL_OES_fbo_render_mipmap */
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-#endif
-
-/* GL_OES_fixed_point */
-#ifndef GL_OES_fixed_point
-#define GL_OES_fixed_point 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
-GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
-GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
-GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
-GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);
-GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
-GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
-GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
-GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
-GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
-GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
-GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
-GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
-#endif
-typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
-typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
-typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
-typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);
-typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
-typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
-typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
-typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
-typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
-typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
-typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
-typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
-#endif
-
-/* GL_OES_framebuffer_object */
-#ifndef GL_OES_framebuffer_object
-#define GL_OES_framebuffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
-GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
-GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
-GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
-GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
-GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
-GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
-GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
-GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
-GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
-GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
-#endif
-typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
-typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
-GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params);
-#endif
-
-/* GL_OES_matrix_get */
-#ifndef GL_OES_matrix_get
-#define GL_OES_matrix_get 1
-#endif
-
-/* GL_OES_matrix_palette */
-#ifndef GL_OES_matrix_palette
-#define GL_OES_matrix_palette 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
-GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
-GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
-typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
-typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-#endif
-
-/* GL_OES_query_matrix */
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);
-#endif
-typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-#endif
-
-/* GL_OES_single_precision */
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
-GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
-GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
-GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
-#endif
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
-typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
-typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-#endif
-
-/* GL_OES_stencil8 */
-#ifndef GL_OES_stencil8
-#define GL_OES_stencil8 1
-#endif
-
-/* GL_OES_stencil_wrap */
-#ifndef GL_OES_stencil_wrap
-#define GL_OES_stencil_wrap 1
-#endif
-
-/* GL_OES_texture_cube_map */
-#ifndef GL_OES_texture_cube_map
-#define GL_OES_texture_cube_map 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
-#endif
-typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
-#endif
-
-/* GL_OES_texture_env_crossbar */
-#ifndef GL_OES_texture_env_crossbar
-#define GL_OES_texture_env_crossbar 1
-#endif
-
-/* GL_OES_texture_mirrored_repeat */
-#ifndef GL_OES_texture_mirrored_repeat
-#define GL_OES_texture_mirrored_repeat 1
-#endif
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_OES_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
-GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
-GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
-GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
-#endif
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_texture_2D_limited_npot */
-#ifndef GL_APPLE_texture_2D_limited_npot
-#define GL_APPLE_texture_2D_limited_npot 1
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_EXT_read_format_bgra 1
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-#endif
-
-/* GL_EXT_texture_lod_bias */
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-#endif
-
-/* GL_IMG_texture_env_enhanced_fixed_function */
-#ifndef GL_IMG_texture_env_enhanced_fixed_function
-#define GL_IMG_texture_env_enhanced_fixed_function 1
-#endif
-
-/* GL_IMG_user_clip_plane */
-#ifndef GL_IMG_user_clip_plane
-#define GL_IMG_user_clip_plane 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *);
-GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *);
-#endif
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
-
-/* NV_fence */
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint);
-GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint);
-GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GL_API void GL_APIENTRY glFinishFenceNV (GLuint);
-GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
-GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#endif
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_QCOM_extended_get 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
-GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
-#endif
-
-/* GL_QCOM_extended_get2 */
-#ifndef GL_QCOM_extended_get2
-#define GL_QCOM_extended_get2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
-GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_QCOM_tiled_rendering 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
-#endif
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glext_h_ */
-
+#ifndef __glext_h_
+#define __glext_h_
+
+/* $Revision$ on $Date:: 2010-04-09 02:11:29 -0700 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT 0x1405
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_FIXED_OES 0x140C
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_NONE_OES 0
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_MAX_VERTEX_UNITS_OES 0x86A4
+#define GL_MAX_PALETTE_MATRICES_OES 0x8842
+#define GL_MATRIX_PALETTE_OES 0x8840
+#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
+#define GL_WEIGHT_ARRAY_OES 0x86AD
+#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
+#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
+#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
+#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_INCR_WRAP_OES 0x8507
+#define GL_DECR_WRAP_OES 0x8508
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_NORMAL_MAP_OES 0x8511
+#define GL_REFLECTION_MAP_OES 0x8512
+#define GL_TEXTURE_CUBE_MAP_OES 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
+#define GL_TEXTURE_GEN_MODE_OES 0x2500
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_OES 0x8370
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_texture_2D_limited_npot */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif
+
+/* GL_IMG_texture_env_enhanced_fixed_function */
+#ifndef GL_IMG_texture_env_enhanced_fixed_function
+#define GL_MODULATE_COLOR_IMG 0x8C04
+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
+#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
+#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
+#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
+#define GL_ADD_BLEND_IMG 0x8C09
+#define GL_DOT3_RGBA_IMG 0x86AF
+#endif
+
+/* GL_IMG_user_clip_plane */
+#ifndef GL_IMG_user_clip_plane
+#define GL_CLIP_PLANE0_IMG 0x3000
+#define GL_CLIP_PLANE1_IMG 0x3001
+#define GL_CLIP_PLANE2_IMG 0x3002
+#define GL_CLIP_PLANE3_IMG 0x3003
+#define GL_CLIP_PLANE4_IMG 0x3004
+#define GL_CLIP_PLANE5_IMG 0x3005
+#define GL_MAX_CLIP_PLANES_IMG 0x0D32
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+#define GL_OES_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_OES_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_OES_blend_subtract 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+#endif
+
+/* GL_OES_byte_coordinates */
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_OES_draw_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
+GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
+GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
+GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
+GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_extended_matrix_palette */
+#ifndef GL_OES_extended_matrix_palette
+#define GL_OES_extended_matrix_palette 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
+GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
+GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
+typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
+typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
+typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_OES_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
+GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
+GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
+GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
+GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
+GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
+GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
+GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
+GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
+GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
+#endif
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params);
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_OES_matrix_get 1
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_OES_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
+GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
+GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
+typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
+typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_query_matrix */
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_single_precision */
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_OES_stencil8 1
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_OES_stencil_wrap 1
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_OES_texture_cube_map 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+
+/* GL_OES_texture_env_crossbar */
+#ifndef GL_OES_texture_env_crossbar
+#define GL_OES_texture_env_crossbar 1
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_OES_texture_mirrored_repeat 1
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_texture_2D_limited_npot */
+#ifndef GL_APPLE_texture_2D_limited_npot
+#define GL_APPLE_texture_2D_limited_npot 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_texture_env_enhanced_fixed_function */
+#ifndef GL_IMG_texture_env_enhanced_fixed_function
+#define GL_IMG_texture_env_enhanced_fixed_function 1
+#endif
+
+/* GL_IMG_user_clip_plane */
+#ifndef GL_IMG_user_clip_plane
+#define GL_IMG_user_clip_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *);
+GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *);
+#endif
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint);
+GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint);
+GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GL_API void GL_APIENTRY glFinishFenceNV (GLuint);
+GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glext_h_ */
+
diff --git a/mesalib/include/GLES/glplatform.h b/mesalib/include/GLES/glplatform.h
index c316c1aa1..fd363a2a4 100644
--- a/mesalib/include/GLES/glplatform.h
+++ b/mesalib/include/GLES/glplatform.h
@@ -1,30 +1,30 @@
-#ifndef __glplatform_h_
-#define __glplatform_h_
-
-/* $Revision$ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* Platform-specific types and definitions for OpenGL ES 1.X gl.h
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-#ifndef GL_API
-#define GL_API KHRONOS_APICALL
-#endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY KHRONOS_APIENTRY
-#endif
-
-#endif /* __glplatform_h_ */
+#ifndef __glplatform_h_
+#define __glplatform_h_
+
+/* $Revision$ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 1.X gl.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_API
+#define GL_API KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __glplatform_h_ */
diff --git a/mesalib/include/GLES2/gl2.h b/mesalib/include/GLES2/gl2.h
index c702dd048..97d6edf90 100644
--- a/mesalib/include/GLES2/gl2.h
+++ b/mesalib/include/GLES2/gl2.h
@@ -1,621 +1,621 @@
-#ifndef __gl2_h_
-#define __gl2_h_
-
-/* $Revision$ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
-
-#include <GLES2/gl2platform.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void GLvoid;
-typedef char GLchar;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef khronos_int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl2_h_ */
+#ifndef __gl2_h_
+#define __gl2_h_
+
+/* $Revision$ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+#include <GLES2/gl2platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+
+/* GL types for handling large vertex buffer objects */
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
diff --git a/mesalib/include/GLES2/gl2ext.h b/mesalib/include/GLES2/gl2ext.h
index 3eab3c805..e2e69c527 100644
--- a/mesalib/include/GLES2/gl2ext.h
+++ b/mesalib/include/GLES2/gl2ext.h
@@ -1,803 +1,803 @@
-#ifndef __gl2ext_h_
-#define __gl2ext_h_
-
-/* $Revision$ on $Date:: 2010-04-09 02:27:15 -0700 #$ */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#ifndef GL_APIENTRYP
-# define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#endif
-
-/* GL_OES_depth_texture */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_UNSIGNED_INT 0x1405
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_TEXTURE_WRAP_R_OES 0x8072
-#define GL_TEXTURE_3D_OES 0x806F
-#define GL_TEXTURE_BINDING_3D_OES 0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#define GL_SAMPLER_3D_OES 0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-#endif
-
-/* GL_OES_texture_float */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_HALF_FLOAT_OES 0x8D61
-#endif
-
-/* GL_OES_texture_half_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_npot */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-#endif
-
-/* GL_OES_vertex_half_float */
-/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
-#define GL_INT_10_10_10_2_OES 0x8DF7
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif
-
-/* GL_AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_Z400_BINARY_AMD 0x8740
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_SGX_BINARY_IMG 0x8C0A
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_COVERAGE_COMPONENT_NV 0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
-#define GL_COVERAGE_BUFFERS_NV 0x8ED3
-#define GL_COVERAGE_SAMPLES_NV 0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-#endif
-
-/* GL_QCOM_extended_get2 */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-#endif
-
-/*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
-
-/*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_OES_depth24 1
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_OES_depth32 1
-#endif
-
-/* GL_OES_depth_texture */
-#ifndef GL_OES_depth_texture
-#define GL_OES_depth_texture 1
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-#endif
-
-/* GL_OES_fbo_render_mipmap */
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-#endif
-
-/* GL_OES_fragment_precision_high */
-#ifndef GL_OES_fragment_precision_high
-#define GL_OES_fragment_precision_high 1
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_OES_get_program_binary 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_OES_standard_derivatives 1
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_OES_texture_3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-
-/* GL_OES_texture_float */
-#ifndef GL_OES_texture_float
-#define GL_OES_texture_float 1
-#endif
-
-/* GL_OES_texture_float_linear */
-#ifndef GL_OES_texture_float_linear
-#define GL_OES_texture_float_linear 1
-#endif
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_OES_texture_half_float 1
-#endif
-
-/* GL_OES_texture_half_float_linear */
-#ifndef GL_OES_texture_half_float_linear
-#define GL_OES_texture_half_float_linear 1
-#endif
-
-/* GL_OES_texture_npot */
-#ifndef GL_OES_texture_npot
-#define GL_OES_texture_npot 1
-#endif
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_OES_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
-#endif
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-#endif
-
-/* GL_OES_vertex_half_float */
-#ifndef GL_OES_vertex_half_float
-#define GL_OES_vertex_half_float 1
-#endif
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_OES_vertex_type_10_10_10_2 1
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-#endif
-
-/* AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_AMD_program_binary_Z400 1
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_EXT_read_format_bgra 1
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_IMG_program_binary 1
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_IMG_shader_binary 1
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
-GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_NV_coverage_sample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
-GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
-#endif
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_NV_depth_nonlinear 1
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
-GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#endif
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_QCOM_extended_get 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
-GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
-#endif
-
-/* GL_QCOM_extended_get2 */
-#ifndef GL_QCOM_extended_get2
-#define GL_QCOM_extended_get2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
-GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_QCOM_tiled_rendering 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
-#endif
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl2ext_h_ */
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+/* $Revision$ on $Date:: 2010-04-09 02:27:15 -0700 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_depth_texture */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT 0x1405
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#endif
+
+/* GL_OES_texture_float */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+/* GL_OES_texture_half_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+#endif
+
+/* GL_OES_vertex_half_float */
+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/* GL_AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD 0x8740
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_SGX_BINARY_IMG 0x8C0A
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_SAMPLES_NV 0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_depth_texture */
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fragment_precision_high */
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+
+/* GL_OES_texture_float */
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif
+
+/* GL_OES_texture_float_linear */
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#endif
+
+/* GL_OES_texture_half_float_linear */
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif
+
+/* GL_OES_texture_npot */
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */
diff --git a/mesalib/include/GLES2/gl2platform.h b/mesalib/include/GLES2/gl2platform.h
index 5a01fec9a..c3124c283 100644
--- a/mesalib/include/GLES2/gl2platform.h
+++ b/mesalib/include/GLES2/gl2platform.h
@@ -1,30 +1,30 @@
-#ifndef __gl2platform_h_
-#define __gl2platform_h_
-
-/* $Revision$ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
- *
- * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file. Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
- */
-
-#include <KHR/khrplatform.h>
-
-#ifndef GL_APICALL
-#define GL_APICALL KHRONOS_APICALL
-#endif
-
-#ifndef GL_APIENTRY
-#define GL_APIENTRY KHRONOS_APIENTRY
-#endif
-
-#endif /* __gl2platform_h_ */
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision$ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
diff --git a/mesalib/include/KHR/khrplatform.h b/mesalib/include/KHR/khrplatform.h
index c9cb76c67..4eda098c1 100644
--- a/mesalib/include/KHR/khrplatform.h
+++ b/mesalib/include/KHR/khrplatform.h
@@ -1,277 +1,277 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * $Revision$ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# if defined(KHRONOS_DLL_EXPORTS)
-# define KHRONOS_APICALL __declspec(dllexport)
-# else
-# define KHRONOS_APICALL __declspec(dllimport)
-# endif
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#elif (defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303) \
- || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-/* KHRONOS_APIATTRIBUTES is not used by the client API headers yet */
-# define KHRONOS_APICALL __attribute__((visibility("default")))
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision$ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# if defined(KHRONOS_DLL_EXPORTS)
+# define KHRONOS_APICALL __declspec(dllexport)
+# else
+# define KHRONOS_APICALL __declspec(dllimport)
+# endif
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif (defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303) \
+ || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+/* KHRONOS_APIATTRIBUTES is not used by the client API headers yet */
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/mesalib/include/VG/openvg.h b/mesalib/include/VG/openvg.h
index fa37fa373..969b77666 100644
--- a/mesalib/include/VG/openvg.h
+++ b/mesalib/include/VG/openvg.h
@@ -1,686 +1,746 @@
-/* $Revision$ on $Date:: 2008-10-30 05:14:19 -0400 #$ */
-
-/*------------------------------------------------------------------------
- *
- * OpenVG 1.0.1 Reference Implementation
- * -------------------------------------
- *
- * Copyright (c) 2008 The Khronos Group Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and /or associated documentation files
- * (the "Materials "), to deal in the Materials without restriction,
- * including without limitation the rights to use, copy, modify, merge,
- * publish, distribute, sublicense, and/or sell copies of the Materials,
- * and to permit persons to whom the Materials are furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Materials.
- *
- * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
- * THE USE OR OTHER DEALINGS IN THE MATERIALS.
- *
- *//**
- * \file
- * \brief OpenVG 1.0.1 API.
- *//*-------------------------------------------------------------------*/
-
-#ifndef _OPENVG_H
-#define _OPENVG_H
-
-#include <VG/vgplatform.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define OPENVG_VERSION_1_0 1
-#define OPENVG_VERSION_1_0_1 1
-
-#ifndef VG_MAXSHORT
-#define VG_MAXSHORT 0x7FFF
-#endif
-
-#ifndef VG_MAXINT
-#define VG_MAXINT 0x7FFFFFFF
-#endif
-
-#ifndef VG_MAX_ENUM
-#define VG_MAX_ENUM 0x7FFFFFFF
-#endif
-
-typedef long VGHandle;
-
-typedef VGHandle VGPath;
-typedef VGHandle VGImage;
-typedef VGHandle VGPaint;
-
-#define VG_INVALID_HANDLE ((VGHandle)0)
-
-typedef enum {
- VG_FALSE = 0,
- VG_TRUE = 1,
-
- VG_BOOLEAN_FORCE_SIZE = VG_MAX_ENUM
-} VGboolean;
-
-typedef enum {
- VG_NO_ERROR = 0,
- VG_BAD_HANDLE_ERROR = 0x1000,
- VG_ILLEGAL_ARGUMENT_ERROR = 0x1001,
- VG_OUT_OF_MEMORY_ERROR = 0x1002,
- VG_PATH_CAPABILITY_ERROR = 0x1003,
- VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004,
- VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005,
- VG_IMAGE_IN_USE_ERROR = 0x1006,
- VG_NO_CONTEXT_ERROR = 0x1007,
-
- VG_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM
-} VGErrorCode;
-
-typedef enum {
- /* Mode settings */
- VG_MATRIX_MODE = 0x1100,
- VG_FILL_RULE = 0x1101,
- VG_IMAGE_QUALITY = 0x1102,
- VG_RENDERING_QUALITY = 0x1103,
- VG_BLEND_MODE = 0x1104,
- VG_IMAGE_MODE = 0x1105,
-
- /* Scissoring rectangles */
- VG_SCISSOR_RECTS = 0x1106,
-
- /* Stroke parameters */
- VG_STROKE_LINE_WIDTH = 0x1110,
- VG_STROKE_CAP_STYLE = 0x1111,
- VG_STROKE_JOIN_STYLE = 0x1112,
- VG_STROKE_MITER_LIMIT = 0x1113,
- VG_STROKE_DASH_PATTERN = 0x1114,
- VG_STROKE_DASH_PHASE = 0x1115,
- VG_STROKE_DASH_PHASE_RESET = 0x1116,
-
- /* Edge fill color for VG_TILE_FILL tiling mode */
- VG_TILE_FILL_COLOR = 0x1120,
-
- /* Color for vgClear */
- VG_CLEAR_COLOR = 0x1121,
-
- /* Enable/disable alpha masking and scissoring */
- VG_MASKING = 0x1130,
- VG_SCISSORING = 0x1131,
-
- /* Pixel layout information */
- VG_PIXEL_LAYOUT = 0x1140,
- VG_SCREEN_LAYOUT = 0x1141,
-
- /* Source format selection for image filters */
- VG_FILTER_FORMAT_LINEAR = 0x1150,
- VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151,
-
- /* Destination write enable mask for image filters */
- VG_FILTER_CHANNEL_MASK = 0x1152,
-
- /* Implementation limits (read-only) */
- VG_MAX_SCISSOR_RECTS = 0x1160,
- VG_MAX_DASH_COUNT = 0x1161,
- VG_MAX_KERNEL_SIZE = 0x1162,
- VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163,
- VG_MAX_COLOR_RAMP_STOPS = 0x1164,
- VG_MAX_IMAGE_WIDTH = 0x1165,
- VG_MAX_IMAGE_HEIGHT = 0x1166,
- VG_MAX_IMAGE_PIXELS = 0x1167,
- VG_MAX_IMAGE_BYTES = 0x1168,
- VG_MAX_FLOAT = 0x1169,
- VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A,
-
- VG_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGParamType;
-
-typedef enum {
- VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200,
- VG_RENDERING_QUALITY_FASTER = 0x1201,
- VG_RENDERING_QUALITY_BETTER = 0x1202, /* Default */
-
- VG_RENDERING_QUALITY_FORCE_SIZE = VG_MAX_ENUM
-} VGRenderingQuality;
-
-typedef enum {
- VG_PIXEL_LAYOUT_UNKNOWN = 0x1300,
- VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301,
- VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302,
- VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303,
- VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304,
-
- VG_PIXEL_LAYOUT_FORCE_SIZE = VG_MAX_ENUM
-} VGPixelLayout;
-
-typedef enum {
- VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400,
- VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401,
- VG_MATRIX_FILL_PAINT_TO_USER = 0x1402,
- VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403,
-
- VG_MATRIX_MODE_FORCE_SIZE = VG_MAX_ENUM
-} VGMatrixMode;
-
-typedef enum {
- VG_CLEAR_MASK = 0x1500,
- VG_FILL_MASK = 0x1501,
- VG_SET_MASK = 0x1502,
- VG_UNION_MASK = 0x1503,
- VG_INTERSECT_MASK = 0x1504,
- VG_SUBTRACT_MASK = 0x1505,
-
- VG_MASK_OPERATION_FORCE_SIZE = VG_MAX_ENUM
-} VGMaskOperation;
-
-#define VG_PATH_FORMAT_STANDARD 0
-
-typedef enum {
- VG_PATH_DATATYPE_S_8 = 0,
- VG_PATH_DATATYPE_S_16 = 1,
- VG_PATH_DATATYPE_S_32 = 2,
- VG_PATH_DATATYPE_F = 3,
-
- VG_PATH_DATATYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGPathDatatype;
-
-typedef enum {
- VG_ABSOLUTE = 0,
- VG_RELATIVE = 1,
-
- VG_PATH_ABS_REL_FORCE_SIZE = VG_MAX_ENUM
-} VGPathAbsRel;
-
-typedef enum {
- VG_CLOSE_PATH = ( 0 << 1),
- VG_MOVE_TO = ( 1 << 1),
- VG_LINE_TO = ( 2 << 1),
- VG_HLINE_TO = ( 3 << 1),
- VG_VLINE_TO = ( 4 << 1),
- VG_QUAD_TO = ( 5 << 1),
- VG_CUBIC_TO = ( 6 << 1),
- VG_SQUAD_TO = ( 7 << 1),
- VG_SCUBIC_TO = ( 8 << 1),
- VG_SCCWARC_TO = ( 9 << 1),
- VG_SCWARC_TO = (10 << 1),
- VG_LCCWARC_TO = (11 << 1),
- VG_LCWARC_TO = (12 << 1),
-
- VG_PATH_SEGMENT_FORCE_SIZE = VG_MAX_ENUM
-} VGPathSegment;
-
-typedef enum {
- VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE,
- VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE,
- VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE,
- VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE,
- VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE,
- VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE,
- VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE,
- VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE,
- VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE,
- VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE,
- VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE,
- VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE,
- VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE,
- VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE,
- VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE,
- VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE,
- VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE,
- VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE,
- VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE,
- VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE,
- VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE,
- VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE,
- VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE,
- VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE,
-
- VG_PATH_COMMAND_FORCE_SIZE = VG_MAX_ENUM
-} VGPathCommand;
-
-typedef enum {
- VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0),
- VG_PATH_CAPABILITY_APPEND_TO = (1 << 1),
- VG_PATH_CAPABILITY_MODIFY = (1 << 2),
- VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3),
- VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4),
- VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5),
- VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6),
- VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7),
- VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8),
- VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9),
- VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10),
- VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11),
- VG_PATH_CAPABILITY_ALL = (1 << 12) - 1,
-
- VG_PATH_CAPABILITIES_FORCE_SIZE = VG_MAX_ENUM
-} VGPathCapabilities;
-
-typedef enum {
- VG_PATH_FORMAT = 0x1600,
- VG_PATH_DATATYPE = 0x1601,
- VG_PATH_SCALE = 0x1602,
- VG_PATH_BIAS = 0x1603,
- VG_PATH_NUM_SEGMENTS = 0x1604,
- VG_PATH_NUM_COORDS = 0x1605,
-
- VG_PATH_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGPathParamType;
-
-typedef enum {
- VG_CAP_BUTT = 0x1700,
- VG_CAP_ROUND = 0x1701,
- VG_CAP_SQUARE = 0x1702,
-
- VG_CAP_STYLE_FORCE_SIZE = VG_MAX_ENUM
-} VGCapStyle;
-
-typedef enum {
- VG_JOIN_MITER = 0x1800,
- VG_JOIN_ROUND = 0x1801,
- VG_JOIN_BEVEL = 0x1802,
-
- VG_JOIN_STYLE_FORCE_SIZE = VG_MAX_ENUM
-} VGJoinStyle;
-
-typedef enum {
- VG_EVEN_ODD = 0x1900,
- VG_NON_ZERO = 0x1901,
-
- VG_FILL_RULE_FORCE_SIZE = VG_MAX_ENUM
-} VGFillRule;
-
-typedef enum {
- VG_STROKE_PATH = (1 << 0),
- VG_FILL_PATH = (1 << 1),
-
- VG_PAINT_MODE_FORCE_SIZE = VG_MAX_ENUM
-} VGPaintMode;
-
-typedef enum {
- /* Color paint parameters */
- VG_PAINT_TYPE = 0x1A00,
- VG_PAINT_COLOR = 0x1A01,
- VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02,
- VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07,
- VG_PAINT_COLOR_RAMP_STOPS = 0x1A03,
-
- /* Linear gradient paint parameters */
- VG_PAINT_LINEAR_GRADIENT = 0x1A04,
-
- /* Radial gradient paint parameters */
- VG_PAINT_RADIAL_GRADIENT = 0x1A05,
-
- /* Pattern paint parameters */
- VG_PAINT_PATTERN_TILING_MODE = 0x1A06,
-
- VG_PAINT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGPaintParamType;
-
-typedef enum {
- VG_PAINT_TYPE_COLOR = 0x1B00,
- VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01,
- VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02,
- VG_PAINT_TYPE_PATTERN = 0x1B03,
-
- VG_PAINT_TYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGPaintType;
-
-typedef enum {
- VG_COLOR_RAMP_SPREAD_PAD = 0x1C00,
- VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01,
- VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02,
-
- VG_COLOR_RAMP_SPREAD_MODE_FORCE_SIZE = VG_MAX_ENUM
-} VGColorRampSpreadMode;
-
-typedef enum {
- VG_TILE_FILL = 0x1D00,
- VG_TILE_PAD = 0x1D01,
- VG_TILE_REPEAT = 0x1D02,
- VG_TILE_REFLECT = 0x1D03,
-
- VG_TILING_MODE_FORCE_SIZE = VG_MAX_ENUM
-} VGTilingMode;
-
-typedef enum {
- /* RGB{A,X} channel ordering */
- VG_sRGBX_8888 = 0,
- VG_sRGBA_8888 = 1,
- VG_sRGBA_8888_PRE = 2,
- VG_sRGB_565 = 3,
- VG_sRGBA_5551 = 4,
- VG_sRGBA_4444 = 5,
- VG_sL_8 = 6,
- VG_lRGBX_8888 = 7,
- VG_lRGBA_8888 = 8,
- VG_lRGBA_8888_PRE = 9,
- VG_lL_8 = 10,
- VG_A_8 = 11,
- VG_BW_1 = 12,
-
- /* {A,X}RGB channel ordering */
- VG_sXRGB_8888 = 0 | (1 << 6),
- VG_sARGB_8888 = 1 | (1 << 6),
- VG_sARGB_8888_PRE = 2 | (1 << 6),
- VG_sARGB_1555 = 4 | (1 << 6),
- VG_sARGB_4444 = 5 | (1 << 6),
- VG_lXRGB_8888 = 7 | (1 << 6),
- VG_lARGB_8888 = 8 | (1 << 6),
- VG_lARGB_8888_PRE = 9 | (1 << 6),
-
- /* BGR{A,X} channel ordering */
- VG_sBGRX_8888 = 0 | (1 << 7),
- VG_sBGRA_8888 = 1 | (1 << 7),
- VG_sBGRA_8888_PRE = 2 | (1 << 7),
- VG_sBGR_565 = 3 | (1 << 7),
- VG_sBGRA_5551 = 4 | (1 << 7),
- VG_sBGRA_4444 = 5 | (1 << 7),
- VG_lBGRX_8888 = 7 | (1 << 7),
- VG_lBGRA_8888 = 8 | (1 << 7),
- VG_lBGRA_8888_PRE = 9 | (1 << 7),
-
- /* {A,X}BGR channel ordering */
- VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7),
- VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7),
- VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7),
- VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7),
- VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7),
- VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7),
- VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7),
- VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7),
-
- VG_IMAGE_FORMAT_FORCE_SIZE = VG_MAX_ENUM
-} VGImageFormat;
-
-typedef enum {
- VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0),
- VG_IMAGE_QUALITY_FASTER = (1 << 1),
- VG_IMAGE_QUALITY_BETTER = (1 << 2),
-
- VG_IMAGE_QUALITY_FORCE_SIZE = VG_MAX_ENUM
-} VGImageQuality;
-
-typedef enum {
- VG_IMAGE_FORMAT = 0x1E00,
- VG_IMAGE_WIDTH = 0x1E01,
- VG_IMAGE_HEIGHT = 0x1E02,
-
- VG_IMAGE_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGImageParamType;
-
-typedef enum {
- VG_DRAW_IMAGE_NORMAL = 0x1F00,
- VG_DRAW_IMAGE_MULTIPLY = 0x1F01,
- VG_DRAW_IMAGE_STENCIL = 0x1F02,
-
- VG_IMAGE_MODE_FORCE_SIZE = VG_MAX_ENUM
-} VGImageMode;
-
-typedef enum {
- VG_RED = (1 << 3),
- VG_GREEN = (1 << 2),
- VG_BLUE = (1 << 1),
- VG_ALPHA = (1 << 0),
-
- VG_IMAGE_CHANNEL_FORCE_SIZE = VG_MAX_ENUM
-} VGImageChannel;
-
-typedef enum {
- VG_BLEND_SRC = 0x2000,
- VG_BLEND_SRC_OVER = 0x2001,
- VG_BLEND_DST_OVER = 0x2002,
- VG_BLEND_SRC_IN = 0x2003,
- VG_BLEND_DST_IN = 0x2004,
- VG_BLEND_MULTIPLY = 0x2005,
- VG_BLEND_SCREEN = 0x2006,
- VG_BLEND_DARKEN = 0x2007,
- VG_BLEND_LIGHTEN = 0x2008,
- VG_BLEND_ADDITIVE = 0x2009,
-
- VG_BLEND_MODE_FORCE_SIZE = VG_MAX_ENUM
-} VGBlendMode;
-
-typedef enum {
- VG_IMAGE_FORMAT_QUERY = 0x2100,
- VG_PATH_DATATYPE_QUERY = 0x2101,
-
- VG_HARDWARE_QUERY_TYPE_FORCE_SIZE = VG_MAX_ENUM
-} VGHardwareQueryType;
-
-typedef enum {
- VG_HARDWARE_ACCELERATED = 0x2200,
- VG_HARDWARE_UNACCELERATED = 0x2201,
-
- VG_HARDWARE_QUERY_RESULT_FORCE_SIZE = VG_MAX_ENUM
-} VGHardwareQueryResult;
-
-typedef enum {
- VG_VENDOR = 0x2300,
- VG_RENDERER = 0x2301,
- VG_VERSION = 0x2302,
- VG_EXTENSIONS = 0x2303,
-
- VG_STRING_ID_FORCE_SIZE = VG_MAX_ENUM
-} VGStringID;
-
-/* Function Prototypes */
-
-#ifndef VG_API_CALL
-# error VG_API_CALL must be defined
-#endif
-
-#ifndef VG_API_ENTRY
-# error VG_API_ENTRY must be defined
-#endif
-
-#ifndef VG_API_EXIT
-# error VG_API_EXIT must be defined
-#endif
-
-VG_API_CALL VGErrorCode VG_API_ENTRY vgGetError(void) VG_API_EXIT;
-
-VG_API_CALL void VG_API_ENTRY vgFlush(void) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgFinish(void) VG_API_EXIT;
-
-/* Getters and Setters */
-VG_API_CALL void VG_API_ENTRY vgSetf (VGParamType type, VGfloat value) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSeti (VGParamType type, VGint value) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetfv(VGParamType type, VGint count,
- const VGfloat * values) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetiv(VGParamType type, VGint count,
- const VGint * values) VG_API_EXIT;
-
-VG_API_CALL VGfloat VG_API_ENTRY vgGetf(VGParamType type) VG_API_EXIT;
-VG_API_CALL VGint VG_API_ENTRY vgGeti(VGParamType type) VG_API_EXIT;
-VG_API_CALL VGint VG_API_ENTRY vgGetVectorSize(VGParamType type) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetfv(VGParamType type, VGint count, VGfloat * values) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetiv(VGParamType type, VGint count, VGint * values) VG_API_EXIT;
-
-VG_API_CALL void VG_API_ENTRY vgSetParameterf(VGHandle object,
- VGint paramType,
- VGfloat value) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetParameteri(VGHandle object,
- VGint paramType,
- VGint value) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetParameterfv(VGHandle object,
- VGint paramType,
- VGint count, const VGfloat * values) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetParameteriv(VGHandle object,
- VGint paramType,
- VGint count, const VGint * values) VG_API_EXIT;
-
-VG_API_CALL VGfloat VG_API_ENTRY vgGetParameterf(VGHandle object,
- VGint paramType) VG_API_EXIT;
-VG_API_CALL VGint VG_API_ENTRY vgGetParameteri(VGHandle object,
- VGint paramType);
-VG_API_CALL VGint VG_API_ENTRY vgGetParameterVectorSize(VGHandle object,
- VGint paramType) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetParameterfv(VGHandle object,
- VGint paramType,
- VGint count, VGfloat * values) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetParameteriv(VGHandle object,
- VGint paramType,
- VGint count, VGint * values) VG_API_EXIT;
-
-/* Matrix Manipulation */
-VG_API_CALL void VG_API_ENTRY vgLoadIdentity(void) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgLoadMatrix(const VGfloat * m) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetMatrix(VGfloat * m) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgMultMatrix(const VGfloat * m) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgTranslate(VGfloat tx, VGfloat ty) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgScale(VGfloat sx, VGfloat sy) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgShear(VGfloat shx, VGfloat shy) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgRotate(VGfloat angle) VG_API_EXIT;
-
-/* Masking and Clearing */
-VG_API_CALL void VG_API_ENTRY vgMask(VGImage mask, VGMaskOperation operation,
- VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgClear(VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
-
-/* Paths */
-VG_API_CALL VGPath VG_API_ENTRY vgCreatePath(VGint pathFormat,
- VGPathDatatype datatype,
- VGfloat scale, VGfloat bias,
- VGint segmentCapacityHint,
- VGint coordCapacityHint,
- VGbitfield capabilities) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgClearPath(VGPath path, VGbitfield capabilities) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgDestroyPath(VGPath path) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgRemovePathCapabilities(VGPath path,
- VGbitfield capabilities) VG_API_EXIT;
-VG_API_CALL VGbitfield VG_API_ENTRY vgGetPathCapabilities(VGPath path) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgAppendPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgAppendPathData(VGPath dstPath,
- VGint numSegments,
- const VGubyte * pathSegments,
- const void * pathData) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgModifyPathCoords(VGPath dstPath, VGint startIndex,
- VGint numSegments,
- const void * pathData) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgTransformPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT;
-VG_API_CALL VGboolean VG_API_ENTRY vgInterpolatePath(VGPath dstPath,
- VGPath startPath,
- VGPath endPath,
- VGfloat amount) VG_API_EXIT;
-VG_API_CALL VGfloat VG_API_ENTRY vgPathLength(VGPath path,
- VGint startSegment, VGint numSegments) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgPointAlongPath(VGPath path,
- VGint startSegment, VGint numSegments,
- VGfloat distance,
- VGfloat * x, VGfloat * y,
- VGfloat * tangentX, VGfloat * tangentY) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgPathBounds(VGPath path,
- VGfloat * minX, VGfloat * minY,
- VGfloat * width, VGfloat * height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgPathTransformedBounds(VGPath path,
- VGfloat * minX, VGfloat * minY,
- VGfloat * width, VGfloat * height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgDrawPath(VGPath path, VGbitfield paintModes) VG_API_EXIT;
-
-/* Paint */
-VG_API_CALL VGPaint VG_API_ENTRY vgCreatePaint(void) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgDestroyPaint(VGPaint paint) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetPaint(VGPaint paint, VGbitfield paintModes) VG_API_EXIT;
-VG_API_CALL VGPaint VG_API_ENTRY vgGetPaint(VGPaintMode paintMode) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetColor(VGPaint paint, VGuint rgba) VG_API_EXIT;
-VG_API_CALL VGuint VG_API_ENTRY vgGetColor(VGPaint paint) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgPaintPattern(VGPaint paint, VGImage pattern) VG_API_EXIT;
-
-/* Images */
-VG_API_CALL VGImage VG_API_ENTRY vgCreateImage(VGImageFormat format,
- VGint width, VGint height,
- VGbitfield allowedQuality) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgDestroyImage(VGImage image) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgClearImage(VGImage image,
- VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgImageSubData(VGImage image,
- const void * data, VGint dataStride,
- VGImageFormat dataFormat,
- VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetImageSubData(VGImage image,
- void * data, VGint dataStride,
- VGImageFormat dataFormat,
- VGint x, VGint y,
- VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL VGImage VG_API_ENTRY vgChildImage(VGImage parent,
- VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL VGImage VG_API_ENTRY vgGetParent(VGImage image) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgCopyImage(VGImage dst, VGint dx, VGint dy,
- VGImage src, VGint sx, VGint sy,
- VGint width, VGint height,
- VGboolean dither) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgDrawImage(VGImage image) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSetPixels(VGint dx, VGint dy,
- VGImage src, VGint sx, VGint sy,
- VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgWritePixels(const void * data, VGint dataStride,
- VGImageFormat dataFormat,
- VGint dx, VGint dy,
- VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGetPixels(VGImage dst, VGint dx, VGint dy,
- VGint sx, VGint sy,
- VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgReadPixels(void * data, VGint dataStride,
- VGImageFormat dataFormat,
- VGint sx, VGint sy,
- VGint width, VGint height) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgCopyPixels(VGint dx, VGint dy,
- VGint sx, VGint sy,
- VGint width, VGint height) VG_API_EXIT;
-
-/* Image Filters */
-VG_API_CALL void VG_API_ENTRY vgColorMatrix(VGImage dst, VGImage src,
- const VGfloat * matrix) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgConvolve(VGImage dst, VGImage src,
- VGint kernelWidth, VGint kernelHeight,
- VGint shiftX, VGint shiftY,
- const VGshort * kernel,
- VGfloat scale,
- VGfloat bias,
- VGTilingMode tilingMode) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgSeparableConvolve(VGImage dst, VGImage src,
- VGint kernelWidth,
- VGint kernelHeight,
- VGint shiftX, VGint shiftY,
- const VGshort * kernelX,
- const VGshort * kernelY,
- VGfloat scale,
- VGfloat bias,
- VGTilingMode tilingMode) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgGaussianBlur(VGImage dst, VGImage src,
- VGfloat stdDeviationX,
- VGfloat stdDeviationY,
- VGTilingMode tilingMode) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgLookup(VGImage dst, VGImage src,
- const VGubyte * redLUT,
- const VGubyte * greenLUT,
- const VGubyte * blueLUT,
- const VGubyte * alphaLUT,
- VGboolean outputLinear,
- VGboolean outputPremultiplied) VG_API_EXIT;
-VG_API_CALL void VG_API_ENTRY vgLookupSingle(VGImage dst, VGImage src,
- const VGuint * lookupTable,
- VGImageChannel sourceChannel,
- VGboolean outputLinear,
- VGboolean outputPremultiplied) VG_API_EXIT;
-
-/* Hardware Queries */
-VG_API_CALL VGHardwareQueryResult VG_API_ENTRY vgHardwareQuery(VGHardwareQueryType key,
- VGint setting) VG_API_EXIT;
-
-/* Renderer and Extension Information */
-VG_API_CALL const VGubyte * VG_API_ENTRY vgGetString(VGStringID name) VG_API_EXIT;
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
-
-#endif /* _OPENVG_H */
+/* $Revision$ on $Date:: 2009-10-07 02:21:52 -0700 #$ */
+
+/*------------------------------------------------------------------------
+ *
+ * OpenVG 1.1 Reference Implementation
+ * -------------------------------------
+ *
+ * Copyright (c) 2008 The Khronos Group Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ *//**
+ * \file
+ * \brief OpenVG 1.1 API.
+ *//*-------------------------------------------------------------------*/
+
+#ifndef _OPENVG_H
+#define _OPENVG_H
+
+#include <VG/vgplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define OPENVG_VERSION_1_0 1
+#define OPENVG_VERSION_1_0_1 1
+#define OPENVG_VERSION_1_1 2
+
+#ifndef VG_MAXSHORT
+#define VG_MAXSHORT 0x7FFF
+#endif
+
+#ifndef VG_MAXINT
+#define VG_MAXINT 0x7FFFFFFF
+#endif
+
+#ifndef VG_MAX_ENUM
+#define VG_MAX_ENUM 0x7FFFFFFF
+#endif
+
+typedef VGuint VGHandle;
+
+typedef VGHandle VGPath;
+typedef VGHandle VGImage;
+typedef VGHandle VGMaskLayer;
+typedef VGHandle VGFont;
+typedef VGHandle VGPaint;
+
+#define VG_INVALID_HANDLE ((VGHandle)0)
+
+typedef enum {
+ VG_FALSE = 0,
+ VG_TRUE = 1,
+
+ VG_BOOLEAN_FORCE_SIZE = VG_MAX_ENUM
+} VGboolean;
+
+typedef enum {
+ VG_NO_ERROR = 0,
+ VG_BAD_HANDLE_ERROR = 0x1000,
+ VG_ILLEGAL_ARGUMENT_ERROR = 0x1001,
+ VG_OUT_OF_MEMORY_ERROR = 0x1002,
+ VG_PATH_CAPABILITY_ERROR = 0x1003,
+ VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004,
+ VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005,
+ VG_IMAGE_IN_USE_ERROR = 0x1006,
+ VG_NO_CONTEXT_ERROR = 0x1007,
+
+ VG_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM
+} VGErrorCode;
+
+typedef enum {
+ /* Mode settings */
+ VG_MATRIX_MODE = 0x1100,
+ VG_FILL_RULE = 0x1101,
+ VG_IMAGE_QUALITY = 0x1102,
+ VG_RENDERING_QUALITY = 0x1103,
+ VG_BLEND_MODE = 0x1104,
+ VG_IMAGE_MODE = 0x1105,
+
+ /* Scissoring rectangles */
+ VG_SCISSOR_RECTS = 0x1106,
+
+ /* Color Transformation */
+ VG_COLOR_TRANSFORM = 0x1170,
+ VG_COLOR_TRANSFORM_VALUES = 0x1171,
+
+ /* Stroke parameters */
+ VG_STROKE_LINE_WIDTH = 0x1110,
+ VG_STROKE_CAP_STYLE = 0x1111,
+ VG_STROKE_JOIN_STYLE = 0x1112,
+ VG_STROKE_MITER_LIMIT = 0x1113,
+ VG_STROKE_DASH_PATTERN = 0x1114,
+ VG_STROKE_DASH_PHASE = 0x1115,
+ VG_STROKE_DASH_PHASE_RESET = 0x1116,
+
+ /* Edge fill color for VG_TILE_FILL tiling mode */
+ VG_TILE_FILL_COLOR = 0x1120,
+
+ /* Color for vgClear */
+ VG_CLEAR_COLOR = 0x1121,
+
+ /* Glyph origin */
+ VG_GLYPH_ORIGIN = 0x1122,
+
+ /* Enable/disable alpha masking and scissoring */
+ VG_MASKING = 0x1130,
+ VG_SCISSORING = 0x1131,
+
+ /* Pixel layout information */
+ VG_PIXEL_LAYOUT = 0x1140,
+ VG_SCREEN_LAYOUT = 0x1141,
+
+ /* Source format selection for image filters */
+ VG_FILTER_FORMAT_LINEAR = 0x1150,
+ VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151,
+
+ /* Destination write enable mask for image filters */
+ VG_FILTER_CHANNEL_MASK = 0x1152,
+
+ /* Implementation limits (read-only) */
+ VG_MAX_SCISSOR_RECTS = 0x1160,
+ VG_MAX_DASH_COUNT = 0x1161,
+ VG_MAX_KERNEL_SIZE = 0x1162,
+ VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163,
+ VG_MAX_COLOR_RAMP_STOPS = 0x1164,
+ VG_MAX_IMAGE_WIDTH = 0x1165,
+ VG_MAX_IMAGE_HEIGHT = 0x1166,
+ VG_MAX_IMAGE_PIXELS = 0x1167,
+ VG_MAX_IMAGE_BYTES = 0x1168,
+ VG_MAX_FLOAT = 0x1169,
+ VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A,
+
+ VG_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGParamType;
+
+typedef enum {
+ VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200,
+ VG_RENDERING_QUALITY_FASTER = 0x1201,
+ VG_RENDERING_QUALITY_BETTER = 0x1202, /* Default */
+
+ VG_RENDERING_QUALITY_FORCE_SIZE = VG_MAX_ENUM
+} VGRenderingQuality;
+
+typedef enum {
+ VG_PIXEL_LAYOUT_UNKNOWN = 0x1300,
+ VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301,
+ VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302,
+ VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303,
+ VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304,
+
+ VG_PIXEL_LAYOUT_FORCE_SIZE = VG_MAX_ENUM
+} VGPixelLayout;
+
+typedef enum {
+ VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400,
+ VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401,
+ VG_MATRIX_FILL_PAINT_TO_USER = 0x1402,
+ VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403,
+ VG_MATRIX_GLYPH_USER_TO_SURFACE = 0x1404,
+
+ VG_MATRIX_MODE_FORCE_SIZE = VG_MAX_ENUM
+} VGMatrixMode;
+
+typedef enum {
+ VG_CLEAR_MASK = 0x1500,
+ VG_FILL_MASK = 0x1501,
+ VG_SET_MASK = 0x1502,
+ VG_UNION_MASK = 0x1503,
+ VG_INTERSECT_MASK = 0x1504,
+ VG_SUBTRACT_MASK = 0x1505,
+
+ VG_MASK_OPERATION_FORCE_SIZE = VG_MAX_ENUM
+} VGMaskOperation;
+
+#define VG_PATH_FORMAT_STANDARD 0
+
+typedef enum {
+ VG_PATH_DATATYPE_S_8 = 0,
+ VG_PATH_DATATYPE_S_16 = 1,
+ VG_PATH_DATATYPE_S_32 = 2,
+ VG_PATH_DATATYPE_F = 3,
+
+ VG_PATH_DATATYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGPathDatatype;
+
+typedef enum {
+ VG_ABSOLUTE = 0,
+ VG_RELATIVE = 1,
+
+ VG_PATH_ABS_REL_FORCE_SIZE = VG_MAX_ENUM
+} VGPathAbsRel;
+
+typedef enum {
+ VG_CLOSE_PATH = ( 0 << 1),
+ VG_MOVE_TO = ( 1 << 1),
+ VG_LINE_TO = ( 2 << 1),
+ VG_HLINE_TO = ( 3 << 1),
+ VG_VLINE_TO = ( 4 << 1),
+ VG_QUAD_TO = ( 5 << 1),
+ VG_CUBIC_TO = ( 6 << 1),
+ VG_SQUAD_TO = ( 7 << 1),
+ VG_SCUBIC_TO = ( 8 << 1),
+ VG_SCCWARC_TO = ( 9 << 1),
+ VG_SCWARC_TO = (10 << 1),
+ VG_LCCWARC_TO = (11 << 1),
+ VG_LCWARC_TO = (12 << 1),
+
+ VG_PATH_SEGMENT_FORCE_SIZE = VG_MAX_ENUM
+} VGPathSegment;
+
+typedef enum {
+ VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE,
+ VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE,
+ VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE,
+ VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE,
+ VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE,
+ VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE,
+ VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE,
+ VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE,
+ VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE,
+ VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE,
+ VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE,
+ VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE,
+ VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE,
+ VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE,
+ VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE,
+ VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE,
+ VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE,
+ VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE,
+ VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE,
+ VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE,
+ VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE,
+ VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE,
+ VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE,
+ VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE,
+
+ VG_PATH_COMMAND_FORCE_SIZE = VG_MAX_ENUM
+} VGPathCommand;
+
+typedef enum {
+ VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0),
+ VG_PATH_CAPABILITY_APPEND_TO = (1 << 1),
+ VG_PATH_CAPABILITY_MODIFY = (1 << 2),
+ VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3),
+ VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4),
+ VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5),
+ VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6),
+ VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7),
+ VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8),
+ VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9),
+ VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10),
+ VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11),
+ VG_PATH_CAPABILITY_ALL = (1 << 12) - 1,
+
+ VG_PATH_CAPABILITIES_FORCE_SIZE = VG_MAX_ENUM
+} VGPathCapabilities;
+
+typedef enum {
+ VG_PATH_FORMAT = 0x1600,
+ VG_PATH_DATATYPE = 0x1601,
+ VG_PATH_SCALE = 0x1602,
+ VG_PATH_BIAS = 0x1603,
+ VG_PATH_NUM_SEGMENTS = 0x1604,
+ VG_PATH_NUM_COORDS = 0x1605,
+
+ VG_PATH_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGPathParamType;
+
+typedef enum {
+ VG_CAP_BUTT = 0x1700,
+ VG_CAP_ROUND = 0x1701,
+ VG_CAP_SQUARE = 0x1702,
+
+ VG_CAP_STYLE_FORCE_SIZE = VG_MAX_ENUM
+} VGCapStyle;
+
+typedef enum {
+ VG_JOIN_MITER = 0x1800,
+ VG_JOIN_ROUND = 0x1801,
+ VG_JOIN_BEVEL = 0x1802,
+
+ VG_JOIN_STYLE_FORCE_SIZE = VG_MAX_ENUM
+} VGJoinStyle;
+
+typedef enum {
+ VG_EVEN_ODD = 0x1900,
+ VG_NON_ZERO = 0x1901,
+
+ VG_FILL_RULE_FORCE_SIZE = VG_MAX_ENUM
+} VGFillRule;
+
+typedef enum {
+ VG_STROKE_PATH = (1 << 0),
+ VG_FILL_PATH = (1 << 1),
+
+ VG_PAINT_MODE_FORCE_SIZE = VG_MAX_ENUM
+} VGPaintMode;
+
+typedef enum {
+ /* Color paint parameters */
+ VG_PAINT_TYPE = 0x1A00,
+ VG_PAINT_COLOR = 0x1A01,
+ VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02,
+ VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07,
+ VG_PAINT_COLOR_RAMP_STOPS = 0x1A03,
+
+ /* Linear gradient paint parameters */
+ VG_PAINT_LINEAR_GRADIENT = 0x1A04,
+
+ /* Radial gradient paint parameters */
+ VG_PAINT_RADIAL_GRADIENT = 0x1A05,
+
+ /* Pattern paint parameters */
+ VG_PAINT_PATTERN_TILING_MODE = 0x1A06,
+
+ VG_PAINT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGPaintParamType;
+
+typedef enum {
+ VG_PAINT_TYPE_COLOR = 0x1B00,
+ VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01,
+ VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02,
+ VG_PAINT_TYPE_PATTERN = 0x1B03,
+
+ VG_PAINT_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGPaintType;
+
+typedef enum {
+ VG_COLOR_RAMP_SPREAD_PAD = 0x1C00,
+ VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01,
+ VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02,
+
+ VG_COLOR_RAMP_SPREAD_MODE_FORCE_SIZE = VG_MAX_ENUM
+} VGColorRampSpreadMode;
+
+typedef enum {
+ VG_TILE_FILL = 0x1D00,
+ VG_TILE_PAD = 0x1D01,
+ VG_TILE_REPEAT = 0x1D02,
+ VG_TILE_REFLECT = 0x1D03,
+
+ VG_TILING_MODE_FORCE_SIZE = VG_MAX_ENUM
+} VGTilingMode;
+
+typedef enum {
+ /* RGB{A,X} channel ordering */
+ VG_sRGBX_8888 = 0,
+ VG_sRGBA_8888 = 1,
+ VG_sRGBA_8888_PRE = 2,
+ VG_sRGB_565 = 3,
+ VG_sRGBA_5551 = 4,
+ VG_sRGBA_4444 = 5,
+ VG_sL_8 = 6,
+ VG_lRGBX_8888 = 7,
+ VG_lRGBA_8888 = 8,
+ VG_lRGBA_8888_PRE = 9,
+ VG_lL_8 = 10,
+ VG_A_8 = 11,
+ VG_BW_1 = 12,
+ VG_A_1 = 13,
+ VG_A_4 = 14,
+
+ /* {A,X}RGB channel ordering */
+ VG_sXRGB_8888 = 0 | (1 << 6),
+ VG_sARGB_8888 = 1 | (1 << 6),
+ VG_sARGB_8888_PRE = 2 | (1 << 6),
+ VG_sARGB_1555 = 4 | (1 << 6),
+ VG_sARGB_4444 = 5 | (1 << 6),
+ VG_lXRGB_8888 = 7 | (1 << 6),
+ VG_lARGB_8888 = 8 | (1 << 6),
+ VG_lARGB_8888_PRE = 9 | (1 << 6),
+
+ /* BGR{A,X} channel ordering */
+ VG_sBGRX_8888 = 0 | (1 << 7),
+ VG_sBGRA_8888 = 1 | (1 << 7),
+ VG_sBGRA_8888_PRE = 2 | (1 << 7),
+ VG_sBGR_565 = 3 | (1 << 7),
+ VG_sBGRA_5551 = 4 | (1 << 7),
+ VG_sBGRA_4444 = 5 | (1 << 7),
+ VG_lBGRX_8888 = 7 | (1 << 7),
+ VG_lBGRA_8888 = 8 | (1 << 7),
+ VG_lBGRA_8888_PRE = 9 | (1 << 7),
+
+ /* {A,X}BGR channel ordering */
+ VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7),
+ VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7),
+ VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7),
+ VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7),
+ VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7),
+ VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7),
+ VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7),
+ VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7),
+
+ VG_IMAGE_FORMAT_FORCE_SIZE = VG_MAX_ENUM
+} VGImageFormat;
+
+typedef enum {
+ VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0),
+ VG_IMAGE_QUALITY_FASTER = (1 << 1),
+ VG_IMAGE_QUALITY_BETTER = (1 << 2),
+
+ VG_IMAGE_QUALITY_FORCE_SIZE = VG_MAX_ENUM
+} VGImageQuality;
+
+typedef enum {
+ VG_IMAGE_FORMAT = 0x1E00,
+ VG_IMAGE_WIDTH = 0x1E01,
+ VG_IMAGE_HEIGHT = 0x1E02,
+
+ VG_IMAGE_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGImageParamType;
+
+typedef enum {
+ VG_DRAW_IMAGE_NORMAL = 0x1F00,
+ VG_DRAW_IMAGE_MULTIPLY = 0x1F01,
+ VG_DRAW_IMAGE_STENCIL = 0x1F02,
+
+ VG_IMAGE_MODE_FORCE_SIZE = VG_MAX_ENUM
+} VGImageMode;
+
+typedef enum {
+ VG_RED = (1 << 3),
+ VG_GREEN = (1 << 2),
+ VG_BLUE = (1 << 1),
+ VG_ALPHA = (1 << 0),
+
+ VG_IMAGE_CHANNEL_FORCE_SIZE = VG_MAX_ENUM
+} VGImageChannel;
+
+typedef enum {
+ VG_BLEND_SRC = 0x2000,
+ VG_BLEND_SRC_OVER = 0x2001,
+ VG_BLEND_DST_OVER = 0x2002,
+ VG_BLEND_SRC_IN = 0x2003,
+ VG_BLEND_DST_IN = 0x2004,
+ VG_BLEND_MULTIPLY = 0x2005,
+ VG_BLEND_SCREEN = 0x2006,
+ VG_BLEND_DARKEN = 0x2007,
+ VG_BLEND_LIGHTEN = 0x2008,
+ VG_BLEND_ADDITIVE = 0x2009,
+
+ VG_BLEND_MODE_FORCE_SIZE = VG_MAX_ENUM
+} VGBlendMode;
+
+typedef enum {
+ VG_FONT_NUM_GLYPHS = 0x2F00,
+
+ VG_FONT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGFontParamType;
+
+typedef enum {
+ VG_IMAGE_FORMAT_QUERY = 0x2100,
+ VG_PATH_DATATYPE_QUERY = 0x2101,
+
+ VG_HARDWARE_QUERY_TYPE_FORCE_SIZE = VG_MAX_ENUM
+} VGHardwareQueryType;
+
+typedef enum {
+ VG_HARDWARE_ACCELERATED = 0x2200,
+ VG_HARDWARE_UNACCELERATED = 0x2201,
+
+ VG_HARDWARE_QUERY_RESULT_FORCE_SIZE = VG_MAX_ENUM
+} VGHardwareQueryResult;
+
+typedef enum {
+ VG_VENDOR = 0x2300,
+ VG_RENDERER = 0x2301,
+ VG_VERSION = 0x2302,
+ VG_EXTENSIONS = 0x2303,
+
+ VG_STRING_ID_FORCE_SIZE = VG_MAX_ENUM
+} VGStringID;
+
+/* Function Prototypes */
+
+#ifndef VG_API_CALL
+# error VG_API_CALL must be defined
+#endif
+
+#ifndef VG_API_ENTRY
+# error VG_API_ENTRY must be defined
+#endif
+
+#ifndef VG_API_EXIT
+# error VG_API_EXIT must be defined
+#endif
+
+VG_API_CALL VGErrorCode VG_API_ENTRY vgGetError(void) VG_API_EXIT;
+
+VG_API_CALL void VG_API_ENTRY vgFlush(void) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgFinish(void) VG_API_EXIT;
+
+/* Getters and Setters */
+VG_API_CALL void VG_API_ENTRY vgSetf (VGParamType type, VGfloat value) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSeti (VGParamType type, VGint value) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetfv(VGParamType type, VGint count,
+ const VGfloat * values) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetiv(VGParamType type, VGint count,
+ const VGint * values) VG_API_EXIT;
+
+VG_API_CALL VGfloat VG_API_ENTRY vgGetf(VGParamType type) VG_API_EXIT;
+VG_API_CALL VGint VG_API_ENTRY vgGeti(VGParamType type) VG_API_EXIT;
+VG_API_CALL VGint VG_API_ENTRY vgGetVectorSize(VGParamType type) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetfv(VGParamType type, VGint count, VGfloat * values) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetiv(VGParamType type, VGint count, VGint * values) VG_API_EXIT;
+
+VG_API_CALL void VG_API_ENTRY vgSetParameterf(VGHandle object,
+ VGint paramType,
+ VGfloat value) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetParameteri(VGHandle object,
+ VGint paramType,
+ VGint value) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetParameterfv(VGHandle object,
+ VGint paramType,
+ VGint count, const VGfloat * values) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetParameteriv(VGHandle object,
+ VGint paramType,
+ VGint count, const VGint * values) VG_API_EXIT;
+
+VG_API_CALL VGfloat VG_API_ENTRY vgGetParameterf(VGHandle object,
+ VGint paramType) VG_API_EXIT;
+VG_API_CALL VGint VG_API_ENTRY vgGetParameteri(VGHandle object,
+ VGint paramType);
+VG_API_CALL VGint VG_API_ENTRY vgGetParameterVectorSize(VGHandle object,
+ VGint paramType) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetParameterfv(VGHandle object,
+ VGint paramType,
+ VGint count, VGfloat * values) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetParameteriv(VGHandle object,
+ VGint paramType,
+ VGint count, VGint * values) VG_API_EXIT;
+
+/* Matrix Manipulation */
+VG_API_CALL void VG_API_ENTRY vgLoadIdentity(void) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgLoadMatrix(const VGfloat * m) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetMatrix(VGfloat * m) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgMultMatrix(const VGfloat * m) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgTranslate(VGfloat tx, VGfloat ty) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgScale(VGfloat sx, VGfloat sy) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgShear(VGfloat shx, VGfloat shy) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgRotate(VGfloat angle) VG_API_EXIT;
+
+/* Masking and Clearing */
+VG_API_CALL void VG_API_ENTRY vgMask(VGHandle mask, VGMaskOperation operation,
+ VGint x, VGint y,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgRenderToMask(VGPath path,
+ VGbitfield paintModes,
+ VGMaskOperation operation) VG_API_EXIT;
+VG_API_CALL VGMaskLayer VG_API_ENTRY vgCreateMaskLayer(VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDestroyMaskLayer(VGMaskLayer maskLayer) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgFillMaskLayer(VGMaskLayer maskLayer,
+ VGint x, VGint y,
+ VGint width, VGint height,
+ VGfloat value) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgCopyMask(VGMaskLayer maskLayer,
+ VGint dx, VGint dy,
+ VGint sx, VGint sy,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgClear(VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
+
+/* Paths */
+VG_API_CALL VGPath VG_API_ENTRY vgCreatePath(VGint pathFormat,
+ VGPathDatatype datatype,
+ VGfloat scale, VGfloat bias,
+ VGint segmentCapacityHint,
+ VGint coordCapacityHint,
+ VGbitfield capabilities) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgClearPath(VGPath path, VGbitfield capabilities) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDestroyPath(VGPath path) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgRemovePathCapabilities(VGPath path,
+ VGbitfield capabilities) VG_API_EXIT;
+VG_API_CALL VGbitfield VG_API_ENTRY vgGetPathCapabilities(VGPath path) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgAppendPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgAppendPathData(VGPath dstPath,
+ VGint numSegments,
+ const VGubyte * pathSegments,
+ const void * pathData) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgModifyPathCoords(VGPath dstPath, VGint startIndex,
+ VGint numSegments,
+ const void * pathData) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgTransformPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT;
+VG_API_CALL VGboolean VG_API_ENTRY vgInterpolatePath(VGPath dstPath,
+ VGPath startPath,
+ VGPath endPath,
+ VGfloat amount) VG_API_EXIT;
+VG_API_CALL VGfloat VG_API_ENTRY vgPathLength(VGPath path,
+ VGint startSegment, VGint numSegments) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgPointAlongPath(VGPath path,
+ VGint startSegment, VGint numSegments,
+ VGfloat distance,
+ VGfloat * x, VGfloat * y,
+ VGfloat * tangentX, VGfloat * tangentY) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgPathBounds(VGPath path,
+ VGfloat * minX, VGfloat * minY,
+ VGfloat * width, VGfloat * height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgPathTransformedBounds(VGPath path,
+ VGfloat * minX, VGfloat * minY,
+ VGfloat * width, VGfloat * height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDrawPath(VGPath path, VGbitfield paintModes) VG_API_EXIT;
+
+/* Paint */
+VG_API_CALL VGPaint VG_API_ENTRY vgCreatePaint(void) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDestroyPaint(VGPaint paint) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetPaint(VGPaint paint, VGbitfield paintModes) VG_API_EXIT;
+VG_API_CALL VGPaint VG_API_ENTRY vgGetPaint(VGPaintMode paintMode) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetColor(VGPaint paint, VGuint rgba) VG_API_EXIT;
+VG_API_CALL VGuint VG_API_ENTRY vgGetColor(VGPaint paint) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgPaintPattern(VGPaint paint, VGImage pattern) VG_API_EXIT;
+
+/* Images */
+VG_API_CALL VGImage VG_API_ENTRY vgCreateImage(VGImageFormat format,
+ VGint width, VGint height,
+ VGbitfield allowedQuality) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDestroyImage(VGImage image) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgClearImage(VGImage image,
+ VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgImageSubData(VGImage image,
+ const void * data, VGint dataStride,
+ VGImageFormat dataFormat,
+ VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetImageSubData(VGImage image,
+ void * data, VGint dataStride,
+ VGImageFormat dataFormat,
+ VGint x, VGint y,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL VGImage VG_API_ENTRY vgChildImage(VGImage parent,
+ VGint x, VGint y, VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL VGImage VG_API_ENTRY vgGetParent(VGImage image) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgCopyImage(VGImage dst, VGint dx, VGint dy,
+ VGImage src, VGint sx, VGint sy,
+ VGint width, VGint height,
+ VGboolean dither) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDrawImage(VGImage image) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetPixels(VGint dx, VGint dy,
+ VGImage src, VGint sx, VGint sy,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgWritePixels(const void * data, VGint dataStride,
+ VGImageFormat dataFormat,
+ VGint dx, VGint dy,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGetPixels(VGImage dst, VGint dx, VGint dy,
+ VGint sx, VGint sy,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgReadPixels(void * data, VGint dataStride,
+ VGImageFormat dataFormat,
+ VGint sx, VGint sy,
+ VGint width, VGint height) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgCopyPixels(VGint dx, VGint dy,
+ VGint sx, VGint sy,
+ VGint width, VGint height) VG_API_EXIT;
+
+/* Text */
+VG_API_CALL VGFont VG_API_ENTRY vgCreateFont(VGint glyphCapacityHint) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDestroyFont(VGFont font) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetGlyphToPath(VGFont font,
+ VGuint glyphIndex,
+ VGPath path,
+ VGboolean isHinted,
+ const VGfloat glyphOrigin [2],
+ const VGfloat escapement[2]) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSetGlyphToImage(VGFont font,
+ VGuint glyphIndex,
+ VGImage image,
+ const VGfloat glyphOrigin [2],
+ const VGfloat escapement[2]) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgClearGlyph(VGFont font,VGuint glyphIndex) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDrawGlyph(VGFont font,
+ VGuint glyphIndex,
+ VGbitfield paintModes,
+ VGboolean allowAutoHinting) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgDrawGlyphs(VGFont font,
+ VGint glyphCount,
+ const VGuint *glyphIndices,
+ const VGfloat *adjustments_x,
+ const VGfloat *adjustments_y,
+ VGbitfield paintModes,
+ VGboolean allowAutoHinting) VG_API_EXIT;
+
+/* Image Filters */
+VG_API_CALL void VG_API_ENTRY vgColorMatrix(VGImage dst, VGImage src,
+ const VGfloat * matrix) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgConvolve(VGImage dst, VGImage src,
+ VGint kernelWidth, VGint kernelHeight,
+ VGint shiftX, VGint shiftY,
+ const VGshort * kernel,
+ VGfloat scale,
+ VGfloat bias,
+ VGTilingMode tilingMode) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgSeparableConvolve(VGImage dst, VGImage src,
+ VGint kernelWidth,
+ VGint kernelHeight,
+ VGint shiftX, VGint shiftY,
+ const VGshort * kernelX,
+ const VGshort * kernelY,
+ VGfloat scale,
+ VGfloat bias,
+ VGTilingMode tilingMode) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgGaussianBlur(VGImage dst, VGImage src,
+ VGfloat stdDeviationX,
+ VGfloat stdDeviationY,
+ VGTilingMode tilingMode) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgLookup(VGImage dst, VGImage src,
+ const VGubyte * redLUT,
+ const VGubyte * greenLUT,
+ const VGubyte * blueLUT,
+ const VGubyte * alphaLUT,
+ VGboolean outputLinear,
+ VGboolean outputPremultiplied) VG_API_EXIT;
+VG_API_CALL void VG_API_ENTRY vgLookupSingle(VGImage dst, VGImage src,
+ const VGuint * lookupTable,
+ VGImageChannel sourceChannel,
+ VGboolean outputLinear,
+ VGboolean outputPremultiplied) VG_API_EXIT;
+
+/* Hardware Queries */
+VG_API_CALL VGHardwareQueryResult VG_API_ENTRY vgHardwareQuery(VGHardwareQueryType key,
+ VGint setting) VG_API_EXIT;
+
+/* Renderer and Extension Information */
+VG_API_CALL const VGubyte * VG_API_ENTRY vgGetString(VGStringID name) VG_API_EXIT;
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* _OPENVG_H */
diff --git a/mesalib/include/VG/vgext.h b/mesalib/include/VG/vgext.h
index ba2875e52..f903b6984 100644
--- a/mesalib/include/VG/vgext.h
+++ b/mesalib/include/VG/vgext.h
@@ -1,4 +1,4 @@
-/* $Revision$ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
+/* $Revision$ on $Date:: 2008-10-29 07:31:37 -0700 #$ */
/*------------------------------------------------------------------------
*
diff --git a/mesalib/include/VG/vgplatform.h b/mesalib/include/VG/vgplatform.h
index 16416682d..51efcae20 100644
--- a/mesalib/include/VG/vgplatform.h
+++ b/mesalib/include/VG/vgplatform.h
@@ -1,4 +1,4 @@
-/* $Revision$ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
+/* $Revision$ on $Date:: 2008-10-29 07:31:37 -0700 #$ */
/*------------------------------------------------------------------------
*
diff --git a/mesalib/include/VG/vgu.h b/mesalib/include/VG/vgu.h
index ecb27a002..33e8c3941 100644
--- a/mesalib/include/VG/vgu.h
+++ b/mesalib/include/VG/vgu.h
@@ -1,8 +1,8 @@
-/* $Revision$ on $Date:: 2008-10-29 10:31:37 -0400 #$ */
+/* $Revision$ on $Date:: 2008-10-29 07:31:37 -0700 #$ */
/*------------------------------------------------------------------------
*
- * VGU 1.0.1 Reference Implementation
+ * VGU 1.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2008 The Khronos Group Inc.
@@ -28,7 +28,7 @@
*
*//**
* \file
- * \brief VGU 1.0.1 API.
+ * \brief VGU 1.1 API.
*//*-------------------------------------------------------------------*/
#ifndef _VGU_H
@@ -41,6 +41,7 @@ extern "C" {
#include <VG/openvg.h>
#define VGU_VERSION_1_0 1
+#define VGU_VERSION_1_1 2
#ifndef VGU_API_CALL
# error VGU_API_CALL must be defined
diff --git a/mesalib/scons/crossmingw.py b/mesalib/scons/crossmingw.py
new file mode 100644
index 000000000..bac51de07
--- /dev/null
+++ b/mesalib/scons/crossmingw.py
@@ -0,0 +1,198 @@
+"""SCons.Tool.gcc
+
+Tool-specific initialization for MinGW (http://www.mingw.org/)
+
+There normally shouldn't be any need to import this module directly.
+It will usually be imported through the generic SCons.Tool.Tool()
+selection method.
+
+See also http://www.scons.org/wiki/CrossCompilingMingw
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os
+import os.path
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Tool
+import SCons.Util
+
+# This is what we search for to find mingw:
+prefixes32 = SCons.Util.Split("""
+ mingw32-
+ mingw32msvc-
+ i386-mingw32-
+ i486-mingw32-
+ i586-mingw32-
+ i686-mingw32-
+ i386-mingw32msvc-
+ i486-mingw32msvc-
+ i586-mingw32msvc-
+ i686-mingw32msvc-
+ i686-pc-mingw32-
+ i686-w64-mingw32-
+""")
+prefixes64 = SCons.Util.Split("""
+ amd64-mingw32-
+ amd64-mingw32msvc-
+ amd64-pc-mingw32-
+ x86_64-w64-mingw32-
+""")
+
+def find(env):
+ if env['machine'] == 'x86_64':
+ prefixes = prefixes64
+ else:
+ prefixes = prefixes32
+ for prefix in prefixes:
+ # First search in the SCons path and then the OS path:
+ if env.WhereIs(prefix + 'gcc') or SCons.Util.WhereIs(prefix + 'gcc'):
+ return prefix
+
+ return ''
+
+def shlib_generator(target, source, env, for_signature):
+ cmd = SCons.Util.CLVar(['$SHLINK', '$SHLINKFLAGS'])
+
+ dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
+ if dll: cmd.extend(['-o', dll])
+
+ cmd.extend(['$SOURCES', '$_LIBDIRFLAGS', '$_LIBFLAGS'])
+
+ implib = env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX')
+ if implib: cmd.append('-Wl,--out-implib,'+implib.get_string(for_signature))
+
+ def_target = env.FindIxes(target, 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX')
+ if def_target: cmd.append('-Wl,--output-def,'+def_target.get_string(for_signature))
+
+ return [cmd]
+
+def shlib_emitter(target, source, env):
+ dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
+ no_import_lib = env.get('no_import_lib', 0)
+
+ if not dll:
+ raise SCons.Errors.UserError, "A shared library should have exactly one target with the suffix: %s" % env.subst("$SHLIBSUFFIX")
+
+ if not no_import_lib and \
+ not env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX'):
+
+ # Append an import library to the list of targets.
+ target.append(env.ReplaceIxes(dll,
+ 'SHLIBPREFIX', 'SHLIBSUFFIX',
+ 'LIBPREFIX', 'LIBSUFFIX'))
+
+ # Append a def file target if there isn't already a def file target
+ # or a def file source. There is no option to disable def file
+ # target emitting, because I can't figure out why someone would ever
+ # want to turn it off.
+ def_source = env.FindIxes(source, 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX')
+ def_target = env.FindIxes(target, 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX')
+ if not def_source and not def_target:
+ target.append(env.ReplaceIxes(dll,
+ 'SHLIBPREFIX', 'SHLIBSUFFIX',
+ 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX'))
+
+ return (target, source)
+
+
+shlib_action = SCons.Action.Action(shlib_generator, '$SHLINKCOMSTR', generator=1)
+
+res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')
+
+res_builder = SCons.Builder.Builder(action=res_action, suffix='.o',
+ source_scanner=SCons.Tool.SourceFileScanner)
+SCons.Tool.SourceFileScanner.add_scanner('.rc', SCons.Defaults.CScan)
+
+def generate(env):
+ mingw_prefix = find(env)
+
+ if mingw_prefix:
+ dir = os.path.dirname(env.WhereIs(mingw_prefix + 'gcc') or SCons.Util.WhereIs(mingw_prefix + 'gcc'))
+
+ # The mingw bin directory must be added to the path:
+ path = env['ENV'].get('PATH', [])
+ if not path:
+ path = []
+ if SCons.Util.is_String(path):
+ path = string.split(path, os.pathsep)
+
+ env['ENV']['PATH'] = string.join([dir] + path, os.pathsep)
+
+ # Most of mingw is the same as gcc and friends...
+ gnu_tools = ['gcc', 'g++', 'gnulink', 'ar', 'gas']
+ for tool in gnu_tools:
+ SCons.Tool.Tool(tool)(env)
+
+ #... but a few things differ:
+ env['CC'] = mingw_prefix + 'gcc'
+ env['SHCCFLAGS'] = SCons.Util.CLVar('$CCFLAGS')
+ env['CXX'] = mingw_prefix + 'g++'
+ env['SHCXXFLAGS'] = SCons.Util.CLVar('$CXXFLAGS')
+ env['SHLINKFLAGS'] = SCons.Util.CLVar('$LINKFLAGS -shared')
+ env['SHLINKCOM'] = shlib_action
+ env.Append(SHLIBEMITTER = [shlib_emitter])
+ env['LINK'] = mingw_prefix + 'g++'
+ env['AR'] = mingw_prefix + 'ar'
+ env['RANLIB'] = mingw_prefix + 'ranlib'
+ env['LINK'] = mingw_prefix + 'g++'
+ env['AS'] = mingw_prefix + 'as'
+ env['WIN32DEFPREFIX'] = ''
+ env['WIN32DEFSUFFIX'] = '.def'
+ env['SHOBJSUFFIX'] = '.o'
+ env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
+
+ env['RC'] = mingw_prefix + 'windres'
+ env['RCFLAGS'] = SCons.Util.CLVar('')
+ env['RCCOM'] = '$RC $_CPPDEFFLAGS $_CPPINCFLAGS ${INCPREFIX}${SOURCE.dir} $RCFLAGS -i $SOURCE -o $TARGET'
+ env['BUILDERS']['RES'] = res_builder
+
+ # Some setting from the platform also have to be overridden:
+ env['OBJPREFIX'] = ''
+ env['OBJSUFFIX'] = '.o'
+ env['SHOBJPREFIX'] = '$OBJPREFIX'
+ env['SHOBJSUFFIX'] = '$OBJSUFFIX'
+ env['PROGPREFIX'] = ''
+ env['PROGSUFFIX'] = '.exe'
+ env['LIBPREFIX'] = 'lib'
+ env['LIBSUFFIX'] = '.a'
+ env['SHLIBPREFIX'] = ''
+ env['SHLIBSUFFIX'] = '.dll'
+ env['LIBPREFIXES'] = [ 'lib', '' ]
+ env['LIBSUFFIXES'] = [ '.a', '.lib' ]
+
+ # MinGW port of gdb does not handle well dwarf debug info which is the
+ # default in recent gcc versions
+ env.AppendUnique(CCFLAGS = ['-gstabs'])
+
+ env.AppendUnique(CPPDEFINES = [('__MSVCRT_VERSION__', '0x0700')])
+ #env.AppendUnique(LIBS = ['iberty'])
+ env.AppendUnique(SHLINKFLAGS = ['-Wl,--enable-stdcall-fixup'])
+ #env.AppendUnique(SHLINKFLAGS = ['-Wl,--kill-at'])
+
+def exists(env):
+ return find(env)
diff --git a/mesalib/scons/custom.py b/mesalib/scons/custom.py
new file mode 100644
index 000000000..457a02011
--- /dev/null
+++ b/mesalib/scons/custom.py
@@ -0,0 +1,169 @@
+"""custom
+
+Custom builders and methods.
+
+"""
+
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+import os
+import os.path
+import re
+
+import SCons.Action
+import SCons.Builder
+import SCons.Scanner
+
+import fixes
+
+
+def quietCommandLines(env):
+ # Quiet command lines
+ # See also http://www.scons.org/wiki/HidingCommandLinesInOutput
+ env['ASCOMSTR'] = " Assembling $SOURCE ..."
+ env['ASPPCOMSTR'] = " Assembling $SOURCE ..."
+ env['CCCOMSTR'] = " Compiling $SOURCE ..."
+ env['SHCCCOMSTR'] = " Compiling $SOURCE ..."
+ env['CXXCOMSTR'] = " Compiling $SOURCE ..."
+ env['SHCXXCOMSTR'] = " Compiling $SOURCE ..."
+ env['ARCOMSTR'] = " Archiving $TARGET ..."
+ env['RANLIBCOMSTR'] = " Indexing $TARGET ..."
+ env['LINKCOMSTR'] = " Linking $TARGET ..."
+ env['SHLINKCOMSTR'] = " Linking $TARGET ..."
+ env['LDMODULECOMSTR'] = " Linking $TARGET ..."
+ env['SWIGCOMSTR'] = " Generating $TARGET ..."
+ env['CODEGENCOMSTR'] = " Generating $TARGET ..."
+
+
+def createConvenienceLibBuilder(env):
+ """This is a utility function that creates the ConvenienceLibrary
+ Builder in an Environment if it is not there already.
+
+ If it is already there, we return the existing one.
+
+ Based on the stock StaticLibrary and SharedLibrary builders.
+ """
+
+ try:
+ convenience_lib = env['BUILDERS']['ConvenienceLibrary']
+ except KeyError:
+ action_list = [ SCons.Action.Action("$ARCOM", "$ARCOMSTR") ]
+ if env.Detect('ranlib'):
+ ranlib_action = SCons.Action.Action("$RANLIBCOM", "$RANLIBCOMSTR")
+ action_list.append(ranlib_action)
+
+ convenience_lib = SCons.Builder.Builder(action = action_list,
+ emitter = '$LIBEMITTER',
+ prefix = '$LIBPREFIX',
+ suffix = '$LIBSUFFIX',
+ src_suffix = '$SHOBJSUFFIX',
+ src_builder = 'SharedObject')
+ env['BUILDERS']['ConvenienceLibrary'] = convenience_lib
+
+ return convenience_lib
+
+
+# TODO: handle import statements with multiple modules
+# TODO: handle from import statements
+import_re = re.compile(r'^import\s+(\S+)$', re.M)
+
+def python_scan(node, env, path):
+ # http://www.scons.org/doc/0.98.5/HTML/scons-user/c2781.html#AEN2789
+ contents = node.get_contents()
+ source_dir = node.get_dir()
+ imports = import_re.findall(contents)
+ results = []
+ for imp in imports:
+ for dir in path:
+ file = os.path.join(str(dir), imp.replace('.', os.sep) + '.py')
+ if os.path.exists(file):
+ results.append(env.File(file))
+ break
+ file = os.path.join(str(dir), imp.replace('.', os.sep), '__init__.py')
+ if os.path.exists(file):
+ results.append(env.File(file))
+ break
+ return results
+
+python_scanner = SCons.Scanner.Scanner(function = python_scan, skeys = ['.py'])
+
+
+def code_generate(env, script, target, source, command):
+ """Method to simplify code generation via python scripts.
+
+ http://www.scons.org/wiki/UsingCodeGenerators
+ http://www.scons.org/doc/0.98.5/HTML/scons-user/c2768.html
+ """
+
+ # We're generating code using Python scripts, so we have to be
+ # careful with our scons elements. This entry represents
+ # the generator file *in the source directory*.
+ script_src = env.File(script).srcnode()
+
+ # This command creates generated code *in the build directory*.
+ command = command.replace('$SCRIPT', script_src.path)
+ action = SCons.Action.Action(command, "$CODEGENCOMSTR")
+ code = env.Command(target, source, action)
+
+ # Explicitly mark that the generated code depends on the generator,
+ # and on implicitly imported python modules
+ path = (script_src.get_dir(),)
+ deps = [script_src]
+ deps += script_src.get_implicit_deps(env, python_scanner, path)
+ env.Depends(code, deps)
+
+ # Running the Python script causes .pyc files to be generated in the
+ # source directory. When we clean up, they should go too. So add side
+ # effects for .pyc files
+ for dep in deps:
+ pyc = env.File(str(dep) + 'c')
+ env.SideEffect(pyc, code)
+
+ return code
+
+
+def createCodeGenerateMethod(env):
+ env.Append(SCANNERS = python_scanner)
+ env.AddMethod(code_generate, 'CodeGenerate')
+
+
+def generate(env):
+ """Common environment generation code"""
+
+ if env.get('quiet', True):
+ quietCommandLines(env)
+
+ # Custom builders and methods
+ createConvenienceLibBuilder(env)
+ createCodeGenerateMethod(env)
+
+ # for debugging
+ #print env.Dump()
+
+
+def exists(env):
+ return 1
diff --git a/mesalib/scons/dxsdk.py b/mesalib/scons/dxsdk.py
new file mode 100644
index 000000000..4671763d3
--- /dev/null
+++ b/mesalib/scons/dxsdk.py
@@ -0,0 +1,73 @@
+"""dxsdk
+
+Tool-specific initialization for Microsoft DirectX SDK
+
+"""
+
+#
+# Copyright (c) 2009 VMware, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os
+import os.path
+
+import SCons.Errors
+import SCons.Util
+
+
+def get_dxsdk_root(env):
+ try:
+ return os.environ['DXSDK_DIR']
+ except KeyError:
+ return None
+
+def generate(env):
+ dxsdk_root = get_dxsdk_root(env)
+ if dxsdk_root is None:
+ # DirectX SDK not found
+ return
+
+ if env['machine'] in ('generic', 'x86'):
+ target_cpu = 'x86'
+ elif env['machine'] == 'x86_64':
+ target_cpu = 'x64'
+ else:
+ raise SCons.Errors.InternalError, "Unsupported target machine"
+
+ include_dir = os.path.join(dxsdk_root, 'Include')
+ lib_dir = os.path.join(dxsdk_root, 'Lib', target_cpu)
+
+ env.Append(CPPDEFINES = [('HAVE_DXSDK', '1')])
+
+ gcc = 'gcc' in os.path.basename(env['CC']).split('-')
+ if gcc:
+ # Make GCC more forgiving towards Microsoft's headers
+ env.Prepend(CPPFLAGS = ['-isystem', include_dir])
+ else:
+ env.Prepend(CPPPATH = [include_dir])
+
+ env.Prepend(LIBPATH = [lib_dir])
+
+def exists(env):
+ return get_dxsdk_root(env) is not None
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/scons/fixes.py b/mesalib/scons/fixes.py
new file mode 100644
index 000000000..5946106ab
--- /dev/null
+++ b/mesalib/scons/fixes.py
@@ -0,0 +1,27 @@
+import sys
+
+# Monkey patch os.spawnve on windows to become thread safe
+if sys.platform == 'win32':
+ import os
+ import threading
+ from os import spawnve as old_spawnve
+
+ spawn_lock = threading.Lock()
+
+ def new_spawnve(mode, file, args, env):
+ spawn_lock.acquire()
+ try:
+ if mode == os.P_WAIT:
+ ret = old_spawnve(os.P_NOWAIT, file, args, env)
+ else:
+ ret = old_spawnve(mode, file, args, env)
+ finally:
+ spawn_lock.release()
+ if mode == os.P_WAIT:
+ pid, status = os.waitpid(ret, 0)
+ ret = status >> 8
+ return ret
+
+ os.spawnve = new_spawnve
+
+
diff --git a/mesalib/scons/gallium.py b/mesalib/scons/gallium.py
new file mode 100644
index 000000000..85749fe2a
--- /dev/null
+++ b/mesalib/scons/gallium.py
@@ -0,0 +1,580 @@
+"""gallium
+
+Frontend-tool for Gallium3D architecture.
+
+"""
+
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+import distutils.version
+import os
+import os.path
+import re
+import subprocess
+
+import SCons.Action
+import SCons.Builder
+import SCons.Scanner
+
+
+def symlink(target, source, env):
+ target = str(target[0])
+ source = str(source[0])
+ if os.path.islink(target) or os.path.exists(target):
+ os.remove(target)
+ os.symlink(os.path.basename(source), target)
+
+def install(env, source, subdir):
+ target_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build_dir'], subdir)
+ return env.Install(target_dir, source)
+
+def install_program(env, source):
+ return install(env, source, 'bin')
+
+def install_shared_library(env, sources, version = ()):
+ targets = []
+ install_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build_dir'])
+ version = tuple(map(str, version))
+ if env['SHLIBSUFFIX'] == '.dll':
+ dlls = env.FindIxes(sources, 'SHLIBPREFIX', 'SHLIBSUFFIX')
+ targets += install(env, dlls, 'bin')
+ libs = env.FindIxes(sources, 'LIBPREFIX', 'LIBSUFFIX')
+ targets += install(env, libs, 'lib')
+ else:
+ for source in sources:
+ target_dir = os.path.join(install_dir, 'lib')
+ target_name = '.'.join((str(source),) + version)
+ last = env.InstallAs(os.path.join(target_dir, target_name), source)
+ targets += last
+ while len(version):
+ version = version[:-1]
+ target_name = '.'.join((str(source),) + version)
+ action = SCons.Action.Action(symlink, "$TARGET -> $SOURCE")
+ last = env.Command(os.path.join(target_dir, target_name), last, action)
+ targets += last
+ return targets
+
+
+def createInstallMethods(env):
+ env.AddMethod(install_program, 'InstallProgram')
+ env.AddMethod(install_shared_library, 'InstallSharedLibrary')
+
+
+def num_jobs():
+ try:
+ return int(os.environ['NUMBER_OF_PROCESSORS'])
+ except (ValueError, KeyError):
+ pass
+
+ try:
+ return os.sysconf('SC_NPROCESSORS_ONLN')
+ except (ValueError, OSError, AttributeError):
+ pass
+
+ try:
+ return int(os.popen2("sysctl -n hw.ncpu")[1].read())
+ except ValueError:
+ pass
+
+ return 1
+
+
+def pkg_config_modules(env, name, modules):
+ '''Simple wrapper for pkg-config.'''
+
+ env[name] = False
+
+ if env['platform'] == 'windows':
+ return
+
+ if not env.Detect('pkg-config'):
+ return
+
+ if subprocess.call(["pkg-config", "--exists", ' '.join(modules)]) != 0:
+ return
+
+ # Put -I and -L flags directly into the environment, as these don't affect
+ # the compilation of targets that do not use them
+ try:
+ env.ParseConfig('pkg-config --cflags-only-I --libs-only-L ' + ' '.join(modules))
+ except OSError:
+ return
+
+ # Other flags may affect the compilation of unrelated targets, so store
+ # them with a prefix, (e.g., XXX_CFLAGS, XXX_LIBS, etc)
+ try:
+ flags = env.ParseFlags('!pkg-config --cflags-only-other --libs-only-l --libs-only-other ' + ' '.join(modules))
+ except OSError:
+ return
+ prefix = name.upper() + '_'
+ for flag_name, flag_value in flags.iteritems():
+ env[prefix + flag_name] = flag_value
+
+ env[name] = True
+
+
+
+def generate(env):
+ """Common environment generation code"""
+
+ # Toolchain
+ platform = env['platform']
+ if env['toolchain'] == 'default':
+ if platform == 'winddk':
+ env['toolchain'] = 'winddk'
+ elif platform == 'wince':
+ env['toolchain'] = 'wcesdk'
+ env.Tool(env['toolchain'])
+
+ # Allow override compiler and specify additional flags from environment
+ if os.environ.has_key('CC'):
+ env['CC'] = os.environ['CC']
+ # Update CCVERSION to match
+ pipe = SCons.Action._subproc(env, [env['CC'], '--version'],
+ stdin = 'devnull',
+ stderr = 'devnull',
+ stdout = subprocess.PIPE)
+ if pipe.wait() == 0:
+ line = pipe.stdout.readline()
+ match = re.search(r'[0-9]+(\.[0-9]+)+', line)
+ if match:
+ env['CCVERSION'] = match.group(0)
+ if os.environ.has_key('CFLAGS'):
+ env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CFLAGS'])
+ if os.environ.has_key('CXX'):
+ env['CXX'] = os.environ['CXX']
+ if os.environ.has_key('CXXFLAGS'):
+ env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS'])
+ if os.environ.has_key('LDFLAGS'):
+ env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS'])
+
+ env['gcc'] = 'gcc' in os.path.basename(env['CC']).split('-')
+ env['msvc'] = env['CC'] == 'cl'
+
+ # shortcuts
+ machine = env['machine']
+ platform = env['platform']
+ x86 = env['machine'] == 'x86'
+ ppc = env['machine'] == 'ppc'
+ gcc = env['gcc']
+ msvc = env['msvc']
+
+ # Backwards compatability with the debug= profile= options
+ if env['build'] == 'debug':
+ if not env['debug']:
+ print 'scons: warning: debug option is deprecated and will be removed eventually; use instead'
+ print
+ print ' scons build=release'
+ print
+ env['build'] = 'release'
+ if env['profile']:
+ print 'scons: warning: profile option is deprecated and will be removed eventually; use instead'
+ print
+ print ' scons build=profile'
+ print
+ env['build'] = 'profile'
+ if False:
+ # Enforce SConscripts to use the new build variable
+ env.popitem('debug')
+ env.popitem('profile')
+ else:
+ # Backwards portability with older sconscripts
+ if env['build'] in ('debug', 'checked'):
+ env['debug'] = True
+ env['profile'] = False
+ if env['build'] == 'profile':
+ env['debug'] = False
+ env['profile'] = True
+ if env['build'] == 'release':
+ env['debug'] = False
+ env['profile'] = False
+
+ # Put build output in a separate dir, which depends on the current
+ # configuration. See also http://www.scons.org/wiki/AdvancedBuildExample
+ build_topdir = 'build'
+ build_subdir = env['platform']
+ if env['machine'] != 'generic':
+ build_subdir += '-' + env['machine']
+ if env['build'] != 'release':
+ build_subdir += '-' + env['build']
+ build_dir = os.path.join(build_topdir, build_subdir)
+ # Place the .sconsign file in the build dir too, to avoid issues with
+ # different scons versions building the same source file
+ env['build_dir'] = build_dir
+ env.SConsignFile(os.path.join(build_dir, '.sconsign'))
+ if 'SCONS_CACHE_DIR' in os.environ:
+ print 'scons: Using build cache in %s.' % (os.environ['SCONS_CACHE_DIR'],)
+ env.CacheDir(os.environ['SCONS_CACHE_DIR'])
+ env['CONFIGUREDIR'] = os.path.join(build_dir, 'conf')
+ env['CONFIGURELOG'] = os.path.join(os.path.abspath(build_dir), 'config.log')
+
+ # Parallel build
+ if env.GetOption('num_jobs') <= 1:
+ env.SetOption('num_jobs', num_jobs())
+
+ env.Decider('MD5-timestamp')
+ env.SetOption('max_drift', 60)
+
+ # C preprocessor options
+ cppdefines = []
+ if env['build'] in ('debug', 'checked'):
+ cppdefines += ['DEBUG']
+ else:
+ cppdefines += ['NDEBUG']
+ if env['build'] == 'profile':
+ cppdefines += ['PROFILE']
+ if platform == 'windows':
+ cppdefines += [
+ 'WIN32',
+ '_WINDOWS',
+ #'_UNICODE',
+ #'UNICODE',
+ # http://msdn.microsoft.com/en-us/library/aa383745.aspx
+ ('_WIN32_WINNT', '0x0601'),
+ ('WINVER', '0x0601'),
+ ]
+ if msvc and env['toolchain'] != 'winddk':
+ cppdefines += [
+ 'VC_EXTRALEAN',
+ '_USE_MATH_DEFINES',
+ '_CRT_SECURE_NO_WARNINGS',
+ '_CRT_SECURE_NO_DEPRECATE',
+ '_SCL_SECURE_NO_WARNINGS',
+ '_SCL_SECURE_NO_DEPRECATE',
+ ]
+ if env['build'] in ('debug', 'checked'):
+ cppdefines += ['_DEBUG']
+ if env['toolchain'] == 'winddk':
+ # Mimic WINDDK's builtin flags. See also:
+ # - WINDDK's bin/makefile.new i386mk.inc for more info.
+ # - buildchk_wxp_x86.log files, generated by the WINDDK's build
+ # - http://alter.org.ua/docs/nt_kernel/vc8_proj/
+ if machine == 'x86':
+ cppdefines += ['_X86_', 'i386']
+ if machine == 'x86_64':
+ cppdefines += ['_AMD64_', 'AMD64']
+ if platform == 'winddk':
+ cppdefines += [
+ 'STD_CALL',
+ ('CONDITION_HANDLING', '1'),
+ ('NT_INST', '0'),
+ ('WIN32', '100'),
+ ('_NT1X_', '100'),
+ ('WINNT', '1'),
+ ('_WIN32_WINNT', '0x0501'), # minimum required OS version
+ ('WINVER', '0x0501'),
+ ('_WIN32_IE', '0x0603'),
+ ('WIN32_LEAN_AND_MEAN', '1'),
+ ('DEVL', '1'),
+ ('__BUILDMACHINE__', 'WinDDK'),
+ ('FPO', '0'),
+ ]
+ if env['build'] in ('debug', 'checked'):
+ cppdefines += [('DBG', 1)]
+ if platform == 'wince':
+ cppdefines += [
+ '_CRT_SECURE_NO_DEPRECATE',
+ '_USE_32BIT_TIME_T',
+ 'UNICODE',
+ '_UNICODE',
+ ('UNDER_CE', '600'),
+ ('_WIN32_WCE', '0x600'),
+ 'WINCEOEM',
+ 'WINCEINTERNAL',
+ 'WIN32',
+ 'STRICT',
+ 'x86',
+ '_X86_',
+ 'INTERNATIONAL',
+ ('INTLMSG_CODEPAGE', '1252'),
+ ]
+ if platform == 'windows':
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_USER']
+ if platform == 'winddk':
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_DISPLAY']
+ if platform == 'wince':
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_CE']
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_CE_OGL']
+ if platform == 'embedded':
+ cppdefines += ['PIPE_OS_EMBEDDED']
+ env.Append(CPPDEFINES = cppdefines)
+
+ # C compiler options
+ cflags = [] # C
+ cxxflags = [] # C++
+ ccflags = [] # C & C++
+ if gcc:
+ ccversion = env['CCVERSION']
+ if env['build'] == 'debug':
+ ccflags += ['-O0']
+ elif ccversion.startswith('4.2.'):
+ # gcc 4.2.x optimizer is broken
+ print "warning: gcc 4.2.x optimizer is broken -- disabling optimizations"
+ ccflags += ['-O0']
+ else:
+ ccflags += ['-O3']
+ ccflags += ['-g3']
+ if env['build'] in ('checked', 'profile'):
+ # See http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#Which_options_should_I_pass_to_gcc_when_compiling_for_profiling?
+ ccflags += [
+ '-fno-omit-frame-pointer',
+ '-fno-optimize-sibling-calls',
+ ]
+ if env['machine'] == 'x86':
+ ccflags += [
+ '-m32',
+ #'-march=pentium4',
+ ]
+ if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.2'):
+ # NOTE: We need to ensure stack is realigned given that we
+ # produce shared objects, and have no control over the stack
+ # alignment policy of the application. Therefore we need
+ # -mstackrealign ore -mincoming-stack-boundary=2.
+ #
+ # XXX: We could have SSE without -mstackrealign if we always used
+ # __attribute__((force_align_arg_pointer)), but that's not
+ # always the case.
+ ccflags += [
+ '-mstackrealign', # ensure stack is aligned
+ '-mmmx', '-msse', '-msse2', # enable SIMD intrinsics
+ #'-mfpmath=sse',
+ ]
+ if platform in ['windows', 'darwin']:
+ # Workaround http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216
+ ccflags += ['-fno-common']
+ if env['machine'] == 'x86_64':
+ ccflags += ['-m64']
+ if platform == 'darwin':
+ ccflags += ['-fno-common']
+ # See also:
+ # - http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html
+ ccflags += [
+ '-Wall',
+ '-Wno-long-long',
+ '-ffast-math',
+ '-fmessage-length=0', # be nice to Eclipse
+ ]
+ cflags += [
+ '-Wmissing-prototypes',
+ '-std=gnu99',
+ ]
+ if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.0'):
+ ccflags += [
+ '-Wmissing-field-initializers',
+ ]
+ if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.2'):
+ ccflags += [
+ '-Werror=pointer-arith',
+ ]
+ cflags += [
+ '-Werror=declaration-after-statement',
+ ]
+ if msvc:
+ # See also:
+ # - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx
+ # - cl /?
+ if env['build'] == 'debug':
+ ccflags += [
+ '/Od', # disable optimizations
+ '/Oi', # enable intrinsic functions
+ '/Oy-', # disable frame pointer omission
+ '/GL-', # disable whole program optimization
+ ]
+ else:
+ ccflags += [
+ '/O2', # optimize for speed
+ '/GL', # enable whole program optimization
+ ]
+ ccflags += [
+ '/fp:fast', # fast floating point
+ '/W3', # warning level
+ #'/Wp64', # enable 64 bit porting warnings
+ ]
+ if env['machine'] == 'x86':
+ ccflags += [
+ #'/arch:SSE2', # use the SSE2 instructions
+ ]
+ if platform == 'windows':
+ ccflags += [
+ # TODO
+ ]
+ if platform == 'winddk':
+ ccflags += [
+ '/Zl', # omit default library name in .OBJ
+ '/Zp8', # 8bytes struct member alignment
+ '/Gy', # separate functions for linker
+ '/Gm-', # disable minimal rebuild
+ '/WX', # treat warnings as errors
+ '/Gz', # __stdcall Calling convention
+ '/GX-', # disable C++ EH
+ '/GR-', # disable C++ RTTI
+ '/GF', # enable read-only string pooling
+ '/G6', # optimize for PPro, P-II, P-III
+ '/Ze', # enable extensions
+ '/Gi-', # disable incremental compilation
+ '/QIfdiv-', # disable Pentium FDIV fix
+ '/hotpatch', # prepares an image for hotpatching.
+ #'/Z7', #enable old-style debug info
+ ]
+ if platform == 'wince':
+ # See also C:\WINCE600\public\common\oak\misc\makefile.def
+ ccflags += [
+ '/Zl', # omit default library name in .OBJ
+ '/GF', # enable read-only string pooling
+ '/GR-', # disable C++ RTTI
+ '/GS', # enable security checks
+ # Allow disabling language conformance to maintain backward compat
+ #'/Zc:wchar_t-', # don't force wchar_t as native type, instead of typedef
+ #'/Zc:forScope-', # don't enforce Standard C++ for scoping rules
+ #'/wd4867',
+ #'/wd4430',
+ #'/MT',
+ #'/U_MT',
+ ]
+ # Automatic pdb generation
+ # See http://scons.tigris.org/issues/show_bug.cgi?id=1656
+ env.EnsureSConsVersion(0, 98, 0)
+ env['PDB'] = '${TARGET.base}.pdb'
+ env.Append(CCFLAGS = ccflags)
+ env.Append(CFLAGS = cflags)
+ env.Append(CXXFLAGS = cxxflags)
+
+ if env['platform'] == 'windows' and msvc:
+ # Choose the appropriate MSVC CRT
+ # http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx
+ if env['build'] in ('debug', 'checked'):
+ env.Append(CCFLAGS = ['/MTd'])
+ env.Append(SHCCFLAGS = ['/LDd'])
+ else:
+ env.Append(CCFLAGS = ['/MT'])
+ env.Append(SHCCFLAGS = ['/LD'])
+
+ # Assembler options
+ if gcc:
+ if env['machine'] == 'x86':
+ env.Append(ASFLAGS = ['-m32'])
+ if env['machine'] == 'x86_64':
+ env.Append(ASFLAGS = ['-m64'])
+
+ # Linker options
+ linkflags = []
+ shlinkflags = []
+ if gcc:
+ if env['machine'] == 'x86':
+ linkflags += ['-m32']
+ if env['machine'] == 'x86_64':
+ linkflags += ['-m64']
+ if env['platform'] not in ('darwin'):
+ shlinkflags += [
+ '-Wl,-Bsymbolic',
+ ]
+ # Handle circular dependencies in the libraries
+ if env['platform'] in ('darwin'):
+ pass
+ else:
+ env['_LIBFLAGS'] = '-Wl,--start-group ' + env['_LIBFLAGS'] + ' -Wl,--end-group'
+ if msvc:
+ if env['build'] != 'debug':
+ # enable Link-time Code Generation
+ linkflags += ['/LTCG']
+ env.Append(ARFLAGS = ['/LTCG'])
+ if platform == 'windows' and msvc:
+ # See also:
+ # - http://msdn2.microsoft.com/en-us/library/y0zzbyt4.aspx
+ linkflags += [
+ '/fixed:no',
+ '/incremental:no',
+ ]
+ if platform == 'winddk':
+ linkflags += [
+ '/merge:_PAGE=PAGE',
+ '/merge:_TEXT=.text',
+ '/section:INIT,d',
+ '/opt:ref',
+ '/opt:icf',
+ '/ignore:4198,4010,4037,4039,4065,4070,4078,4087,4089,4221',
+ '/incremental:no',
+ '/fullbuild',
+ '/release',
+ '/nodefaultlib',
+ '/wx',
+ '/debug',
+ '/debugtype:cv',
+ '/version:5.1',
+ '/osversion:5.1',
+ '/functionpadmin:5',
+ '/safeseh',
+ '/pdbcompress',
+ '/stack:0x40000,0x1000',
+ '/driver',
+ '/align:0x80',
+ '/subsystem:native,5.01',
+ '/base:0x10000',
+
+ '/entry:DrvEnableDriver',
+ ]
+ if env['build'] != 'release':
+ linkflags += [
+ '/MAP', # http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx
+ ]
+ if platform == 'wince':
+ linkflags += [
+ '/nodefaultlib',
+ #'/incremental:no',
+ #'/fullbuild',
+ '/entry:_DllMainCRTStartup',
+ ]
+ env.Append(LINKFLAGS = linkflags)
+ env.Append(SHLINKFLAGS = shlinkflags)
+
+ # Default libs
+ env.Append(LIBS = [])
+
+ # Load tools
+ if env['llvm']:
+ env.Tool('llvm')
+ env.Tool('udis86')
+
+ pkg_config_modules(env, 'x11', ['x11', 'xext'])
+ pkg_config_modules(env, 'drm', ['libdrm'])
+ pkg_config_modules(env, 'drm_intel', ['libdrm_intel'])
+ pkg_config_modules(env, 'drm_radeon', ['libdrm_radeon'])
+ pkg_config_modules(env, 'xorg', ['xorg-server'])
+ pkg_config_modules(env, 'kms', ['libkms'])
+
+ env['dri'] = env['x11'] and env['drm']
+
+ # Custom builders and methods
+ env.Tool('custom')
+ createInstallMethods(env)
+
+ # for debugging
+ #print env.Dump()
+
+
+def exists(env):
+ return 1
diff --git a/mesalib/scons/llvm.py b/mesalib/scons/llvm.py
new file mode 100644
index 000000000..64fb10181
--- /dev/null
+++ b/mesalib/scons/llvm.py
@@ -0,0 +1,168 @@
+"""llvm
+
+Tool-specific initialization for LLVM
+
+"""
+
+#
+# Copyright (c) 2009 VMware, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os
+import os.path
+import re
+import sys
+import distutils.version
+
+import SCons.Errors
+import SCons.Util
+
+
+def generate(env):
+ env['llvm'] = False
+
+ try:
+ llvm_dir = os.environ['LLVM']
+ except KeyError:
+ # Do nothing -- use the system headers/libs
+ llvm_dir = None
+ else:
+ if not os.path.isdir(llvm_dir):
+ raise SCons.Errors.InternalError, "Specified LLVM directory not found"
+
+ if env['debug']:
+ llvm_subdir = 'Debug'
+ else:
+ llvm_subdir = 'Release'
+
+ llvm_bin_dir = os.path.join(llvm_dir, llvm_subdir, 'bin')
+ if not os.path.isdir(llvm_bin_dir):
+ llvm_bin_dir = os.path.join(llvm_dir, 'bin')
+ if not os.path.isdir(llvm_bin_dir):
+ raise SCons.Errors.InternalError, "LLVM binary directory not found"
+
+ env.PrependENVPath('PATH', llvm_bin_dir)
+
+ if env['platform'] == 'windows':
+ # XXX: There is no llvm-config on Windows, so assume a standard layout
+ if llvm_dir is None:
+ print 'scons: LLVM environment variable must be specified when building for windows'
+ return
+
+ # Try to determine the LLVM version from llvm/Config/config.h
+ llvm_config = os.path.join(llvm_dir, 'include/llvm/Config/config.h')
+ if not os.path.exists(llvm_config):
+ print 'scons: could not find %s' % llvm_config
+ return
+ llvm_version_re = re.compile(r'^#define PACKAGE_VERSION "([^"]*)"')
+ llvm_version = None
+ for line in open(llvm_config, 'rt'):
+ mo = llvm_version_re.match(line)
+ if mo:
+ llvm_version = mo.group(1)
+ llvm_version = distutils.version.LooseVersion(llvm_version)
+ break
+ if llvm_version is None:
+ print 'scons: could not determine the LLVM version from %s' % llvm_config
+ return
+
+ env.Prepend(CPPPATH = [os.path.join(llvm_dir, 'include')])
+ env.AppendUnique(CPPDEFINES = [
+ '__STDC_LIMIT_MACROS',
+ '__STDC_CONSTANT_MACROS',
+ 'HAVE_STDINT_H',
+ ])
+ env.Prepend(LIBPATH = [os.path.join(llvm_dir, 'lib')])
+ if llvm_version >= distutils.version.LooseVersion('2.7'):
+ # 2.7
+ env.Prepend(LIBS = [
+ 'LLVMLinker', 'LLVMipo', 'LLVMInterpreter',
+ 'LLVMInstrumentation', 'LLVMJIT', 'LLVMExecutionEngine',
+ 'LLVMBitWriter', 'LLVMX86Disassembler', 'LLVMX86AsmParser',
+ 'LLVMMCParser', 'LLVMX86AsmPrinter', 'LLVMX86CodeGen',
+ 'LLVMSelectionDAG', 'LLVMX86Info', 'LLVMAsmPrinter',
+ 'LLVMCodeGen', 'LLVMScalarOpts', 'LLVMInstCombine',
+ 'LLVMTransformUtils', 'LLVMipa', 'LLVMAsmParser',
+ 'LLVMArchive', 'LLVMBitReader', 'LLVMAnalysis', 'LLVMTarget',
+ 'LLVMMC', 'LLVMCore', 'LLVMSupport', 'LLVMSystem',
+ ])
+ else:
+ # 2.6
+ env.Prepend(LIBS = [
+ 'LLVMX86AsmParser', 'LLVMX86AsmPrinter', 'LLVMX86CodeGen',
+ 'LLVMX86Info', 'LLVMLinker', 'LLVMipo', 'LLVMInterpreter',
+ 'LLVMInstrumentation', 'LLVMJIT', 'LLVMExecutionEngine',
+ 'LLVMDebugger', 'LLVMBitWriter', 'LLVMAsmParser',
+ 'LLVMArchive', 'LLVMBitReader', 'LLVMSelectionDAG',
+ 'LLVMAsmPrinter', 'LLVMCodeGen', 'LLVMScalarOpts',
+ 'LLVMTransformUtils', 'LLVMipa', 'LLVMAnalysis',
+ 'LLVMTarget', 'LLVMMC', 'LLVMCore', 'LLVMSupport',
+ 'LLVMSystem',
+ ])
+ env.Append(LIBS = [
+ 'imagehlp',
+ 'psapi',
+ ])
+ if env['msvc']:
+ # Some of the LLVM C headers use the inline keyword without
+ # defining it.
+ env.Append(CPPDEFINES = [('inline', '__inline')])
+ if env['build'] in ('debug', 'checked'):
+ # LLVM libraries are static, build with /MT, and they
+ # automatically link agains LIBCMT. When we're doing a
+ # debug build we'll be linking against LIBCMTD, so disable
+ # that.
+ env.Append(LINKFLAGS = ['/nodefaultlib:LIBCMT'])
+ else:
+ if not env.Detect('llvm-config'):
+ print 'scons: llvm-config script not found' % llvm_version
+ return
+
+ llvm_version = env.backtick('llvm-config --version').rstrip()
+ llvm_version = distutils.version.LooseVersion(llvm_version)
+
+ try:
+ env.ParseConfig('llvm-config --cppflags')
+ env.ParseConfig('llvm-config --libs jit interpreter nativecodegen bitwriter')
+ env.ParseConfig('llvm-config --ldflags')
+ except OSError:
+ print 'scons: llvm-config version %s failed' % llvm_version
+ return
+ else:
+ env['LINK'] = env['CXX']
+
+ assert llvm_version is not None
+ env['llvm'] = True
+
+ print 'scons: Found LLVM version %s' % llvm_version
+ env['LLVM_VERSION'] = llvm_version
+
+ # Define HAVE_LLVM macro with the major/minor version number (e.g., 0x0206 for 2.6)
+ llvm_version_major = int(llvm_version.version[0])
+ llvm_version_minor = int(llvm_version.version[1])
+ llvm_version_hex = '0x%02x%02x' % (llvm_version_major, llvm_version_minor)
+ env.Prepend(CPPDEFINES = [('HAVE_LLVM', llvm_version_hex)])
+
+def exists(env):
+ return True
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/scons/mslib_sa.py b/mesalib/scons/mslib_sa.py
new file mode 100644
index 000000000..d7957f705
--- /dev/null
+++ b/mesalib/scons/mslib_sa.py
@@ -0,0 +1,137 @@
+"""mslib_sa
+
+Tool-specific initialization for lib (MicroSoft library archiver).
+
+Based on SCons.Tool.mslib, without the MSVC detection.
+
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os
+import tempfile
+import string
+
+import SCons.Defaults
+import SCons.Tool
+import SCons.Util
+import SCons.Errors
+
+class TempFileMunge:
+ """Same as SCons.Platform.TempFileMunge, but preserves LINK /LIB
+ together."""
+
+ def __init__(self, cmd):
+ self.cmd = cmd
+
+ def __call__(self, target, source, env, for_signature):
+ if for_signature:
+ return self.cmd
+ cmd = env.subst_list(self.cmd, 0, target, source)[0]
+ try:
+ maxline = int(env.subst('$MAXLINELENGTH'))
+ except ValueError:
+ maxline = 2048
+
+ if (reduce(lambda x, y: x + len(y), cmd, 0) + len(cmd)) <= maxline:
+ return self.cmd
+
+ # We do a normpath because mktemp() has what appears to be
+ # a bug in Windows that will use a forward slash as a path
+ # delimiter. Windows's link mistakes that for a command line
+ # switch and barfs.
+ #
+ # We use the .lnk suffix for the benefit of the Phar Lap
+ # linkloc linker, which likes to append an .lnk suffix if
+ # none is given.
+ tmp = os.path.normpath(tempfile.mktemp('.lnk'))
+ native_tmp = SCons.Util.get_native_path(tmp)
+
+ if env['SHELL'] and env['SHELL'] == 'sh':
+ # The sh shell will try to escape the backslashes in the
+ # path, so unescape them.
+ native_tmp = string.replace(native_tmp, '\\', r'\\\\')
+ # In Cygwin, we want to use rm to delete the temporary
+ # file, because del does not exist in the sh shell.
+ rm = env.Detect('rm') or 'del'
+ else:
+ # Don't use 'rm' if the shell is not sh, because rm won't
+ # work with the Windows shells (cmd.exe or command.com) or
+ # Windows path names.
+ rm = 'del'
+
+ prefix = env.subst('$TEMPFILEPREFIX')
+ if not prefix:
+ prefix = '@'
+
+ if cmd[0:2] == ['link', '/lib']:
+ split = 2
+ else:
+ split = 1
+
+ args = map(SCons.Subst.quote_spaces, cmd[split:])
+ open(tmp, 'w').write(string.join(args, " ") + "\n")
+ # XXX Using the SCons.Action.print_actions value directly
+ # like this is bogus, but expedient. This class should
+ # really be rewritten as an Action that defines the
+ # __call__() and strfunction() methods and lets the
+ # normal action-execution logic handle whether or not to
+ # print/execute the action. The problem, though, is all
+ # of that is decided before we execute this method as
+ # part of expanding the $TEMPFILE construction variable.
+ # Consequently, refactoring this will have to wait until
+ # we get more flexible with allowing Actions to exist
+ # independently and get strung together arbitrarily like
+ # Ant tasks. In the meantime, it's going to be more
+ # user-friendly to not let obsession with architectural
+ # purity get in the way of just being helpful, so we'll
+ # reach into SCons.Action directly.
+ if SCons.Action.print_actions:
+ print("Using tempfile "+native_tmp+" for command line:\n"+
+ " ".join(map(str,cmd)))
+ return cmd[:split] + [ prefix + native_tmp + '\n' + rm, native_tmp ]
+
+def generate(env):
+ """Add Builders and construction variables for lib to an Environment."""
+ SCons.Tool.createStaticLibBuilder(env)
+
+ if env.Detect('lib'):
+ env['AR'] = 'lib'
+ else:
+ # Recent WINDDK versions do not ship with lib.
+ env['AR'] = 'link /lib'
+ env['TEMPFILE'] = TempFileMunge
+ env['ARFLAGS'] = SCons.Util.CLVar('/nologo')
+ env['ARCOM'] = "${TEMPFILE('$AR $ARFLAGS /OUT:$TARGET $SOURCES')}"
+ env['LIBPREFIX'] = ''
+ env['LIBSUFFIX'] = '.lib'
+
+def exists(env):
+ return env.Detect('lib') or env.Detect('link')
+
+# Local Variables:
+# tab-width:4
+# indent-tabs-mode:nil
+# End:
+# vim: set expandtab tabstop=4 shiftwidth=4:
diff --git a/mesalib/scons/mslink_sa.py b/mesalib/scons/mslink_sa.py
new file mode 100644
index 000000000..a0cfde33e
--- /dev/null
+++ b/mesalib/scons/mslink_sa.py
@@ -0,0 +1,246 @@
+"""mslink_sa
+
+Tool-specific initialization for the Microsoft linker.
+
+Based on SCons.Tool.mslink, without the MSVS detection.
+
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+
+import SCons.Action
+import SCons.Defaults
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Tool.msvc
+import SCons.Util
+
+def pdbGenerator(env, target, source, for_signature):
+ try:
+ return ['/PDB:%s' % target[0].attributes.pdb, '/DEBUG']
+ except (AttributeError, IndexError):
+ return None
+
+def _dllTargets(target, source, env, for_signature, paramtp):
+ listCmd = []
+ dll = env.FindIxes(target, '%sPREFIX' % paramtp, '%sSUFFIX' % paramtp)
+ if dll: listCmd.append("/out:%s"%dll.get_string(for_signature))
+
+ implib = env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX')
+ if implib: listCmd.append("/implib:%s"%implib.get_string(for_signature))
+
+ return listCmd
+
+def _dllSources(target, source, env, for_signature, paramtp):
+ listCmd = []
+
+ deffile = env.FindIxes(source, "WINDOWSDEFPREFIX", "WINDOWSDEFSUFFIX")
+ for src in source:
+ # Check explicitly for a non-None deffile so that the __cmp__
+ # method of the base SCons.Util.Proxy class used for some Node
+ # proxies doesn't try to use a non-existent __dict__ attribute.
+ if deffile and src == deffile:
+ # Treat this source as a .def file.
+ listCmd.append("/def:%s" % src.get_string(for_signature))
+ else:
+ # Just treat it as a generic source file.
+ listCmd.append(src)
+ return listCmd
+
+def windowsShlinkTargets(target, source, env, for_signature):
+ return _dllTargets(target, source, env, for_signature, 'SHLIB')
+
+def windowsShlinkSources(target, source, env, for_signature):
+ return _dllSources(target, source, env, for_signature, 'SHLIB')
+
+def _windowsLdmodTargets(target, source, env, for_signature):
+ """Get targets for loadable modules."""
+ return _dllTargets(target, source, env, for_signature, 'LDMODULE')
+
+def _windowsLdmodSources(target, source, env, for_signature):
+ """Get sources for loadable modules."""
+ return _dllSources(target, source, env, for_signature, 'LDMODULE')
+
+def _dllEmitter(target, source, env, paramtp):
+ """Common implementation of dll emitter."""
+ SCons.Tool.msvc.validate_vars(env)
+
+ extratargets = []
+ extrasources = []
+
+ dll = env.FindIxes(target, '%sPREFIX' % paramtp, '%sSUFFIX' % paramtp)
+ no_import_lib = env.get('no_import_lib', 0)
+
+ if not dll:
+ raise SCons.Errors.UserError, 'A shared library should have exactly one target with the suffix: %s' % env.subst('$%sSUFFIX' % paramtp)
+
+ insert_def = env.subst("$WINDOWS_INSERT_DEF")
+ if not insert_def in ['', '0', 0] and \
+ not env.FindIxes(source, "WINDOWSDEFPREFIX", "WINDOWSDEFSUFFIX"):
+
+ # append a def file to the list of sources
+ extrasources.append(
+ env.ReplaceIxes(dll,
+ '%sPREFIX' % paramtp, '%sSUFFIX' % paramtp,
+ "WINDOWSDEFPREFIX", "WINDOWSDEFSUFFIX"))
+
+ if env.has_key('PDB') and env['PDB']:
+ pdb = env.arg2nodes('$PDB', target=target, source=source)[0]
+ extratargets.append(pdb)
+ target[0].attributes.pdb = pdb
+
+ if not no_import_lib and \
+ not env.FindIxes(target, "LIBPREFIX", "LIBSUFFIX"):
+ # Append an import library to the list of targets.
+ extratargets.append(
+ env.ReplaceIxes(dll,
+ '%sPREFIX' % paramtp, '%sSUFFIX' % paramtp,
+ "LIBPREFIX", "LIBSUFFIX"))
+ # and .exp file is created if there are exports from a DLL
+ extratargets.append(
+ env.ReplaceIxes(dll,
+ '%sPREFIX' % paramtp, '%sSUFFIX' % paramtp,
+ "WINDOWSEXPPREFIX", "WINDOWSEXPSUFFIX"))
+
+ return (target+extratargets, source+extrasources)
+
+def windowsLibEmitter(target, source, env):
+ return _dllEmitter(target, source, env, 'SHLIB')
+
+def ldmodEmitter(target, source, env):
+ """Emitter for loadable modules.
+
+ Loadable modules are identical to shared libraries on Windows, but building
+ them is subject to different parameters (LDMODULE*).
+ """
+ return _dllEmitter(target, source, env, 'LDMODULE')
+
+def prog_emitter(target, source, env):
+ SCons.Tool.msvc.validate_vars(env)
+
+ extratargets = []
+
+ exe = env.FindIxes(target, "PROGPREFIX", "PROGSUFFIX")
+ if not exe:
+ raise SCons.Errors.UserError, "An executable should have exactly one target with the suffix: %s" % env.subst("$PROGSUFFIX")
+
+ if env.has_key('PDB') and env['PDB']:
+ pdb = env.arg2nodes('$PDB', target=target, source=source)[0]
+ extratargets.append(pdb)
+ target[0].attributes.pdb = pdb
+
+ return (target+extratargets,source)
+
+def RegServerFunc(target, source, env):
+ if env.has_key('register') and env['register']:
+ ret = regServerAction([target[0]], [source[0]], env)
+ if ret:
+ raise SCons.Errors.UserError, "Unable to register %s" % target[0]
+ else:
+ print "Registered %s sucessfully" % target[0]
+ return ret
+ return 0
+
+regServerAction = SCons.Action.Action("$REGSVRCOM", "$REGSVRCOMSTR")
+regServerCheck = SCons.Action.Action(RegServerFunc, None)
+shlibLinkAction = SCons.Action.Action('${TEMPFILE("$SHLINK $SHLINKFLAGS $_SHLINK_TARGETS $_LIBDIRFLAGS $_LIBFLAGS $_PDB $_SHLINK_SOURCES")}')
+compositeShLinkAction = shlibLinkAction + regServerCheck
+ldmodLinkAction = SCons.Action.Action('${TEMPFILE("$LDMODULE $LDMODULEFLAGS $_LDMODULE_TARGETS $_LIBDIRFLAGS $_LIBFLAGS $_PDB $_LDMODULE_SOURCES")}')
+compositeLdmodAction = ldmodLinkAction + regServerCheck
+
+def generate(env):
+ """Add Builders and construction variables for ar to an Environment."""
+ SCons.Tool.createSharedLibBuilder(env)
+ SCons.Tool.createProgBuilder(env)
+
+ env['SHLINK'] = '$LINK'
+ env['SHLINKFLAGS'] = SCons.Util.CLVar('$LINKFLAGS /dll')
+ env['_SHLINK_TARGETS'] = windowsShlinkTargets
+ env['_SHLINK_SOURCES'] = windowsShlinkSources
+ env['SHLINKCOM'] = compositeShLinkAction
+ env.Append(SHLIBEMITTER = [windowsLibEmitter])
+ env['LINK'] = 'link'
+ env['LINKFLAGS'] = SCons.Util.CLVar('/nologo')
+ env['_PDB'] = pdbGenerator
+ env['LINKCOM'] = '${TEMPFILE("$LINK $LINKFLAGS /OUT:$TARGET.windows $_LIBDIRFLAGS $_LIBFLAGS $_PDB $SOURCES.windows")}'
+ env.Append(PROGEMITTER = [prog_emitter])
+ env['LIBDIRPREFIX']='/LIBPATH:'
+ env['LIBDIRSUFFIX']=''
+ env['LIBLINKPREFIX']=''
+ env['LIBLINKSUFFIX']='$LIBSUFFIX'
+
+ env['WIN32DEFPREFIX'] = ''
+ env['WIN32DEFSUFFIX'] = '.def'
+ env['WIN32_INSERT_DEF'] = 0
+ env['WINDOWSDEFPREFIX'] = '${WIN32DEFPREFIX}'
+ env['WINDOWSDEFSUFFIX'] = '${WIN32DEFSUFFIX}'
+ env['WINDOWS_INSERT_DEF'] = '${WIN32_INSERT_DEF}'
+
+ env['WIN32EXPPREFIX'] = ''
+ env['WIN32EXPSUFFIX'] = '.exp'
+ env['WINDOWSEXPPREFIX'] = '${WIN32EXPPREFIX}'
+ env['WINDOWSEXPSUFFIX'] = '${WIN32EXPSUFFIX}'
+
+ env['WINDOWSSHLIBMANIFESTPREFIX'] = ''
+ env['WINDOWSSHLIBMANIFESTSUFFIX'] = '${SHLIBSUFFIX}.manifest'
+ env['WINDOWSPROGMANIFESTPREFIX'] = ''
+ env['WINDOWSPROGMANIFESTSUFFIX'] = '${PROGSUFFIX}.manifest'
+
+ env['REGSVRACTION'] = regServerCheck
+ env['REGSVR'] = os.path.join(SCons.Platform.win32.get_system_root(),'System32','regsvr32')
+ env['REGSVRFLAGS'] = '/s '
+ env['REGSVRCOM'] = '$REGSVR $REGSVRFLAGS ${TARGET.windows}'
+
+ # Loadable modules are on Windows the same as shared libraries, but they
+ # are subject to different build parameters (LDMODULE* variables).
+ # Therefore LDMODULE* variables correspond as much as possible to
+ # SHLINK*/SHLIB* ones.
+ SCons.Tool.createLoadableModuleBuilder(env)
+ env['LDMODULE'] = '$SHLINK'
+ env['LDMODULEPREFIX'] = '$SHLIBPREFIX'
+ env['LDMODULESUFFIX'] = '$SHLIBSUFFIX'
+ env['LDMODULEFLAGS'] = '$SHLINKFLAGS'
+ env['_LDMODULE_TARGETS'] = _windowsLdmodTargets
+ env['_LDMODULE_SOURCES'] = _windowsLdmodSources
+ env['LDMODULEEMITTER'] = [ldmodEmitter]
+ env['LDMODULECOM'] = compositeLdmodAction
+
+def exists(env):
+ platform = env.get('PLATFORM', '')
+ if platform in ('win32', 'cygwin'):
+ # Only explicitly search for a 'link' executable on Windows
+ # systems. Some other systems (e.g. Ubuntu Linux) have an
+ # executable named 'link' and we don't want that to make SCons
+ # think Visual Studio is installed.
+ return env.Detect('link')
+ return None
+
+# Local Variables:
+# tab-width:4
+# indent-tabs-mode:nil
+# End:
+# vim: set expandtab tabstop=4 shiftwidth=4:
diff --git a/mesalib/scons/msvc_sa.py b/mesalib/scons/msvc_sa.py
new file mode 100644
index 000000000..0bfc8920f
--- /dev/null
+++ b/mesalib/scons/msvc_sa.py
@@ -0,0 +1,246 @@
+"""msvc_sa
+
+Tool-specific initialization for Microsoft Visual C/C++.
+
+Based on SCons.Tool.msvc, without the MSVS detection.
+
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import re
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Util
+import SCons.Warnings
+import SCons.Scanner.RC
+
+CSuffixes = ['.c', '.C']
+CXXSuffixes = ['.cc', '.cpp', '.cxx', '.c++', '.C++']
+
+def validate_vars(env):
+ """Validate the PCH and PCHSTOP construction variables."""
+ if env.has_key('PCH') and env['PCH']:
+ if not env.has_key('PCHSTOP'):
+ raise SCons.Errors.UserError, "The PCHSTOP construction must be defined if PCH is defined."
+ if not SCons.Util.is_String(env['PCHSTOP']):
+ raise SCons.Errors.UserError, "The PCHSTOP construction variable must be a string: %r"%env['PCHSTOP']
+
+def pch_emitter(target, source, env):
+ """Adds the object file target."""
+
+ validate_vars(env)
+
+ pch = None
+ obj = None
+
+ for t in target:
+ if SCons.Util.splitext(str(t))[1] == '.pch':
+ pch = t
+ if SCons.Util.splitext(str(t))[1] == '.obj':
+ obj = t
+
+ if not obj:
+ obj = SCons.Util.splitext(str(pch))[0]+'.obj'
+
+ target = [pch, obj] # pch must be first, and obj second for the PCHCOM to work
+
+ return (target, source)
+
+def object_emitter(target, source, env, parent_emitter):
+ """Sets up the PCH dependencies for an object file."""
+
+ validate_vars(env)
+
+ parent_emitter(target, source, env)
+
+ if env.has_key('PCH') and env['PCH']:
+ env.Depends(target, env['PCH'])
+
+ return (target, source)
+
+def static_object_emitter(target, source, env):
+ return object_emitter(target, source, env,
+ SCons.Defaults.StaticObjectEmitter)
+
+def shared_object_emitter(target, source, env):
+ return object_emitter(target, source, env,
+ SCons.Defaults.SharedObjectEmitter)
+
+pch_action = SCons.Action.Action('$PCHCOM', '$PCHCOMSTR')
+pch_builder = SCons.Builder.Builder(action=pch_action, suffix='.pch',
+ emitter=pch_emitter,
+ source_scanner=SCons.Tool.SourceFileScanner)
+
+
+# Logic to build .rc files into .res files (resource files)
+res_scanner = SCons.Scanner.RC.RCScan()
+res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')
+res_builder = SCons.Builder.Builder(action=res_action,
+ src_suffix='.rc',
+ suffix='.res',
+ src_builder=[],
+ source_scanner=res_scanner)
+
+def msvc_batch_key(action, env, target, source):
+ """
+ Returns a key to identify unique batches of sources for compilation.
+
+ If batching is enabled (via the $MSVC_BATCH setting), then all
+ target+source pairs that use the same action, defined by the same
+ environment, and have the same target and source directories, will
+ be batched.
+
+ Returning None specifies that the specified target+source should not
+ be batched with other compilations.
+ """
+ b = env.subst('$MSVC_BATCH')
+ if b in (None, '', '0'):
+ # We're not using batching; return no key.
+ return None
+ t = target[0]
+ s = source[0]
+ if os.path.splitext(t.name)[0] != os.path.splitext(s.name)[0]:
+ # The base names are different, so this *must* be compiled
+ # separately; return no key.
+ return None
+ return (id(action), id(env), t.dir, s.dir)
+
+def msvc_output_flag(target, source, env, for_signature):
+ """
+ Returns the correct /Fo flag for batching.
+
+ If batching is disabled or there's only one source file, then we
+ return an /Fo string that specifies the target explicitly. Otherwise,
+ we return an /Fo string that just specifies the first target's
+ directory (where the Visual C/C++ compiler will put the .obj files).
+ """
+ b = env.subst('$MSVC_BATCH')
+ if b in (None, '', '0') or len(source) == 1:
+ return '/Fo$TARGET'
+ else:
+ # The Visual C/C++ compiler requires a \ at the end of the /Fo
+ # option to indicate an output directory. We use os.sep here so
+ # that the test(s) for this can be run on non-Windows systems
+ # without having a hard-coded backslash mess up command-line
+ # argument parsing.
+ return '/Fo${TARGET.dir}' + os.sep
+
+CAction = SCons.Action.Action("$CCCOM", "$CCCOMSTR",
+ batch_key=msvc_batch_key,
+ targets='$CHANGED_TARGETS')
+ShCAction = SCons.Action.Action("$SHCCCOM", "$SHCCCOMSTR",
+ batch_key=msvc_batch_key,
+ targets='$CHANGED_TARGETS')
+CXXAction = SCons.Action.Action("$CXXCOM", "$CXXCOMSTR",
+ batch_key=msvc_batch_key,
+ targets='$CHANGED_TARGETS')
+ShCXXAction = SCons.Action.Action("$SHCXXCOM", "$SHCXXCOMSTR",
+ batch_key=msvc_batch_key,
+ targets='$CHANGED_TARGETS')
+
+def generate(env):
+ """Add Builders and construction variables for MSVC++ to an Environment."""
+ static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
+
+ # TODO(batch): shouldn't reach in to cmdgen this way; necessary
+ # for now to bypass the checks in Builder.DictCmdGenerator.__call__()
+ # and allow .cc and .cpp to be compiled in the same command line.
+ static_obj.cmdgen.source_ext_match = False
+ shared_obj.cmdgen.source_ext_match = False
+
+ for suffix in CSuffixes:
+ static_obj.add_action(suffix, CAction)
+ shared_obj.add_action(suffix, ShCAction)
+ static_obj.add_emitter(suffix, static_object_emitter)
+ shared_obj.add_emitter(suffix, shared_object_emitter)
+
+ for suffix in CXXSuffixes:
+ static_obj.add_action(suffix, CXXAction)
+ shared_obj.add_action(suffix, ShCXXAction)
+ static_obj.add_emitter(suffix, static_object_emitter)
+ shared_obj.add_emitter(suffix, shared_object_emitter)
+
+ env['CCPDBFLAGS'] = SCons.Util.CLVar(['${(PDB and "/Z7") or ""}'])
+ env['CCPCHFLAGS'] = SCons.Util.CLVar(['${(PCH and "/Yu%s /Fp%s"%(PCHSTOP or "",File(PCH))) or ""}'])
+ env['_MSVC_OUTPUT_FLAG'] = msvc_output_flag
+ env['_CCCOMCOM'] = '$CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS $CCPCHFLAGS $CCPDBFLAGS'
+ env['CC'] = 'cl'
+ env['CCFLAGS'] = SCons.Util.CLVar('/nologo')
+ env['CFLAGS'] = SCons.Util.CLVar('')
+ env['CCCOM'] = '$CC $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $CFLAGS $CCFLAGS $_CCCOMCOM'
+ env['SHCC'] = '$CC'
+ env['SHCCFLAGS'] = SCons.Util.CLVar('$CCFLAGS')
+ env['SHCFLAGS'] = SCons.Util.CLVar('$CFLAGS')
+ env['SHCCCOM'] = '$SHCC $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $SHCFLAGS $SHCCFLAGS $_CCCOMCOM'
+ env['CXX'] = '$CC'
+ env['CXXFLAGS'] = SCons.Util.CLVar('$( /TP $)')
+ env['CXXCOM'] = '$CXX $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $CXXFLAGS $CCFLAGS $_CCCOMCOM'
+ env['SHCXX'] = '$CXX'
+ env['SHCXXFLAGS'] = SCons.Util.CLVar('$CXXFLAGS')
+ env['SHCXXCOM'] = '$SHCXX $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $SHCXXFLAGS $SHCCFLAGS $_CCCOMCOM'
+ env['CPPDEFPREFIX'] = '/D'
+ env['CPPDEFSUFFIX'] = ''
+ env['INCPREFIX'] = '/I'
+ env['INCSUFFIX'] = ''
+# env.Append(OBJEMITTER = [static_object_emitter])
+# env.Append(SHOBJEMITTER = [shared_object_emitter])
+ env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
+
+ env['RC'] = 'rc'
+ env['RCFLAGS'] = SCons.Util.CLVar('')
+ env['RCSUFFIXES']=['.rc','.rc2']
+ env['RCCOM'] = '$RC $_CPPDEFFLAGS $_CPPINCFLAGS $RCFLAGS /fo$TARGET $SOURCES'
+ env['BUILDERS']['RES'] = res_builder
+ env['OBJPREFIX'] = ''
+ env['OBJSUFFIX'] = '.obj'
+ env['SHOBJPREFIX'] = '$OBJPREFIX'
+ env['SHOBJSUFFIX'] = '$OBJSUFFIX'
+
+ env['CFILESUFFIX'] = '.c'
+ env['CXXFILESUFFIX'] = '.cc'
+
+ env['PCHPDBFLAGS'] = SCons.Util.CLVar(['${(PDB and "/Yd") or ""}'])
+ env['PCHCOM'] = '$CXX /Fo${TARGETS[1]} $CXXFLAGS $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS /c $SOURCES /Yc$PCHSTOP /Fp${TARGETS[0]} $CCPDBFLAGS $PCHPDBFLAGS'
+ env['BUILDERS']['PCH'] = pch_builder
+
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+ if not env['ENV'].has_key('SystemRoot'): # required for dlls in the winsxs folders
+ env['ENV']['SystemRoot'] = SCons.Platform.win32.get_system_root()
+
+def exists(env):
+ return env.Detect('cl')
+
+# Local Variables:
+# tab-width:4
+# indent-tabs-mode:nil
+# End:
+# vim: set expandtab tabstop=4 shiftwidth=4:
diff --git a/mesalib/scons/python.py b/mesalib/scons/python.py
new file mode 100644
index 000000000..2314d481a
--- /dev/null
+++ b/mesalib/scons/python.py
@@ -0,0 +1,72 @@
+"""gallium
+
+Frontend-tool for Gallium3D architecture.
+
+"""
+
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+import sys
+import distutils.sysconfig
+import os.path
+
+
+def generate(env):
+ # See http://www.scons.org/wiki/PythonExtensions
+
+ if sys.platform in ['win32']:
+ python_root = sys.prefix
+ python_version = '%u%u' % sys.version_info[:2]
+ python_include = os.path.join(python_root, 'include')
+ python_libs = os.path.join(python_root, 'libs')
+ python_lib = os.path.join(python_libs, 'python' + python_version + '.lib')
+
+ env.Append(CPPPATH = [python_include])
+ env.Append(LIBPATH = [python_libs])
+ env.Append(LIBS = ['python' + python_version + '.lib'])
+ env.Replace(SHLIBPREFIX = '')
+ env.Replace(SHLIBSUFFIX = '.pyd')
+
+ # XXX; python25_d.lib is not included in Python for windows, and
+ # we'll get missing symbols unless we undefine _DEBUG
+ cppdefines = env['CPPDEFINES']
+ cppdefines = [define for define in cppdefines if define != '_DEBUG']
+ env.Replace(CPPDEFINES = cppdefines)
+ env.AppendUnique(CPPFLAGS = ['/U_DEBUG'])
+ env.AppendUnique(LINKFLAGS = ['/nodefaultlib:python25_d.lib'])
+ else:
+ #env.ParseConfig('python-config --cflags --ldflags --libs')
+ env.AppendUnique(CPPPATH = [distutils.sysconfig.get_python_inc()])
+ env.Replace(SHLIBPREFIX = '')
+ env.Replace(SHLIBSUFFIX = distutils.sysconfig.get_config_vars()['SO'])
+
+ # for debugging
+ #print env.Dump()
+
+
+def exists(env):
+ return 1
diff --git a/mesalib/scons/udis86.py b/mesalib/scons/udis86.py
new file mode 100644
index 000000000..82dd01a8f
--- /dev/null
+++ b/mesalib/scons/udis86.py
@@ -0,0 +1,44 @@
+"""udis86
+
+Tool-specific initialization for udis86
+
+"""
+
+#
+# Copyright (c) 2009 VMware, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+def generate(env):
+ conf = env.Configure()
+
+ if conf.CheckHeader('udis86.h'): # and conf.CheckLib('udis86'):
+ env['UDIS86'] = True
+ env.Prepend(LIBS = ['udis86'])
+ else:
+ env['UDIS86'] = False
+
+ conf.Finish()
+
+def exists(env):
+ return True
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/scons/wcesdk.py b/mesalib/scons/wcesdk.py
new file mode 100644
index 000000000..cd797a789
--- /dev/null
+++ b/mesalib/scons/wcesdk.py
@@ -0,0 +1,176 @@
+"""wcesdk
+
+Tool-specific initialization for Microsoft Window CE SDKs.
+
+"""
+
+#
+# Copyright (c) 2001-2007 The SCons Foundation
+# Copyright (c) 2008 Tungsten Graphics, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import re
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Util
+import SCons.Warnings
+
+import msvc_sa
+import mslib_sa
+import mslink_sa
+
+def get_wce500_paths(env):
+ """Return a 3-tuple of (INCLUDE, LIB, PATH) as the values
+ of those three environment variables that should be set
+ in order to execute the MSVC tools properly."""
+
+ exe_paths = []
+ lib_paths = []
+ include_paths = []
+
+ # mymic the batch files located in Microsoft eMbedded C++ 4.0\EVC\WCExxx\BIN
+ os_version = os.environ.get('OSVERSION', 'WCE500')
+ platform = os.environ.get('PLATFORM', 'STANDARDSDK_500')
+ wce_root = os.environ.get('WCEROOT', 'C:\\Program Files\\Microsoft eMbedded C++ 4.0')
+ sdk_root = os.environ.get('SDKROOT', 'C:\\Windows CE Tools')
+
+ target_cpu = 'x86'
+ cfg = 'none'
+
+ exe_paths.append( os.path.join(wce_root, 'COMMON', 'EVC', 'bin') )
+ exe_paths.append( os.path.join(wce_root, 'EVC', os_version, 'bin') )
+ include_paths.append( os.path.join(sdk_root, os_version, platform, 'include', target_cpu) )
+ include_paths.append( os.path.join(sdk_root, os_version, platform, 'MFC', 'include') )
+ include_paths.append( os.path.join(sdk_root, os_version, platform, 'ATL', 'include') )
+ lib_paths.append( os.path.join(sdk_root, os_version, platform, 'lib', target_cpu) )
+ lib_paths.append( os.path.join(sdk_root, os_version, platform, 'MFC', 'lib', target_cpu) )
+ lib_paths.append( os.path.join(sdk_root, os_version, platform, 'ATL', 'lib', target_cpu) )
+
+ include_path = string.join( include_paths, os.pathsep )
+ lib_path = string.join(lib_paths, os.pathsep )
+ exe_path = string.join(exe_paths, os.pathsep )
+ return (include_path, lib_path, exe_path)
+
+def get_wce600_root(env):
+ try:
+ return os.environ['_WINCEROOT']
+ except KeyError:
+ pass
+
+ if SCons.Util.can_read_reg:
+ key = r'SOFTWARE\Microsoft\Platform Builder\6.00\Directories\OS Install Dir'
+ try:
+ path, t = SCons.Util.RegGetValue(SCons.Util.HKEY_LOCAL_MACHINE, key)
+ except SCons.Util.RegError:
+ pass
+ else:
+ return path
+
+ default_path = os.path.join(r'C:\WINCE600', version)
+ if os.path.exists(default_path):
+ return default_path
+
+ return None
+
+def get_wce600_paths(env):
+ """Return a 3-tuple of (INCLUDE, LIB, PATH) as the values
+ of those three environment variables that should be set
+ in order to execute the MSVC tools properly."""
+
+ exe_paths = []
+ lib_paths = []
+ include_paths = []
+
+ # See also C:\WINCE600\public\common\oak\misc\wince.bat
+
+ wince_root = get_wce600_root(env)
+ if wince_root is None:
+ raise SCons.Errors.InternalError, "Windows CE 6.0 SDK not found"
+
+ os_version = os.environ.get('_WINCEOSVER', '600')
+ platform_root = os.environ.get('_PLATFORMROOT', os.path.join(wince_root, 'platform'))
+ sdk_root = os.environ.get('_SDKROOT' ,os.path.join(wince_root, 'sdk'))
+
+ platform_root = os.environ.get('_PLATFORMROOT', os.path.join(wince_root, 'platform'))
+ sdk_root = os.environ.get('_SDKROOT' ,os.path.join(wince_root, 'sdk'))
+
+ host_cpu = os.environ.get('_HOSTCPUTYPE', 'i386')
+ target_cpu = os.environ.get('_TGTCPU', 'x86')
+
+ if env['build'] == 'debug':
+ build = 'debug'
+ else:
+ build = 'retail'
+
+ try:
+ project_root = os.environ['_PROJECTROOT']
+ except KeyError:
+ # No project root defined -- use the common stuff instead
+ project_root = os.path.join(wince_root, 'public', 'common')
+
+ exe_paths.append( os.path.join(sdk_root, 'bin', host_cpu) )
+ exe_paths.append( os.path.join(sdk_root, 'bin', host_cpu, target_cpu) )
+ exe_paths.append( os.path.join(wince_root, 'common', 'oak', 'bin', host_cpu) )
+ exe_paths.append( os.path.join(wince_root, 'common', 'oak', 'misc') )
+
+ include_paths.append( os.path.join(project_root, 'sdk', 'inc') )
+ include_paths.append( os.path.join(project_root, 'oak', 'inc') )
+ include_paths.append( os.path.join(project_root, 'ddk', 'inc') )
+ include_paths.append( os.path.join(sdk_root, 'CE', 'inc') )
+
+ lib_paths.append( os.path.join(project_root, 'sdk', 'lib', target_cpu, build) )
+ lib_paths.append( os.path.join(project_root, 'oak', 'lib', target_cpu, build) )
+ lib_paths.append( os.path.join(project_root, 'ddk', 'lib', target_cpu, build) )
+
+ include_path = string.join( include_paths, os.pathsep )
+ lib_path = string.join(lib_paths, os.pathsep )
+ exe_path = string.join(exe_paths, os.pathsep )
+ return (include_path, lib_path, exe_path)
+
+def generate(env):
+
+ msvc_sa.generate(env)
+ mslib_sa.generate(env)
+ mslink_sa.generate(env)
+
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+
+ try:
+ include_path, lib_path, exe_path = get_wce600_paths(env)
+
+ env.PrependENVPath('INCLUDE', include_path)
+ env.PrependENVPath('LIB', lib_path)
+ env.PrependENVPath('PATH', exe_path)
+ except (SCons.Util.RegError, SCons.Errors.InternalError):
+ pass
+
+def exists(env):
+ return get_wce600_root(env) is not None
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/scons/winddk.py b/mesalib/scons/winddk.py
new file mode 100644
index 000000000..9e47b9428
--- /dev/null
+++ b/mesalib/scons/winddk.py
@@ -0,0 +1,148 @@
+"""winddk
+
+Tool-specific initialization for Microsoft Windows DDK.
+
+"""
+
+#
+# Copyright (c) 2001-2007 The SCons Foundation
+# Copyright (c) 2008 Tungsten Graphics, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import re
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Util
+import SCons.Warnings
+
+import msvc_sa
+import mslib_sa
+import mslink_sa
+
+versions = [
+ '6001.18002',
+ '3790.1830',
+]
+
+def cpu_bin(target_cpu):
+ if target_cpu == 'i386':
+ return 'x86'
+ else:
+ return target_cpu
+
+def get_winddk_root(env, version):
+ default_path = os.path.join(r'C:\WINDDK', version)
+ if os.path.exists(default_path):
+ return default_path
+ return None
+
+def get_winddk_paths(env, version, root):
+ version_major, version_minor = map(int, version.split('.'))
+
+ if version_major >= 6000:
+ target_os = 'wlh'
+ else:
+ target_os = 'wxp'
+
+ if env['machine'] in ('generic', 'x86'):
+ target_cpu = 'i386'
+ elif env['machine'] == 'x86_64':
+ target_cpu = 'amd64'
+ else:
+ raise SCons.Errors.InternalError, "Unsupported target machine"
+
+ if version_major >= 6000:
+ # TODO: take in consideration the host cpu
+ bin_dir = os.path.join(root, 'bin', 'x86', cpu_bin(target_cpu))
+ else:
+ if target_cpu == 'i386':
+ bin_dir = os.path.join(root, 'bin', 'x86')
+ else:
+ # TODO: take in consideration the host cpu
+ bin_dir = os.path.join(root, 'bin', 'win64', 'x86', cpu_bin(target_cpu))
+
+ crt_inc_dir = os.path.join(root, 'inc', 'crt')
+ if version_major >= 6000:
+ sdk_inc_dir = os.path.join(root, 'inc', 'api')
+ ddk_inc_dir = os.path.join(root, 'inc', 'ddk')
+ wdm_inc_dir = os.path.join(root, 'inc', 'ddk')
+ else:
+ ddk_inc_dir = os.path.join(root, 'inc', 'ddk', target_os)
+ sdk_inc_dir = os.path.join(root, 'inc', target_os)
+ wdm_inc_dir = os.path.join(root, 'inc', 'ddk', 'wdm', target_os)
+
+ if env['toolchain'] == 'winddk':
+ env.PrependENVPath('PATH', [bin_dir])
+ env.PrependENVPath('INCLUDE', [
+ wdm_inc_dir,
+ ddk_inc_dir,
+ crt_inc_dir,
+ sdk_inc_dir,
+ ])
+ env.PrependENVPath('LIB', [
+ os.path.join(root, 'lib', 'crt', target_cpu),
+ os.path.join(root, 'lib', target_os, target_cpu),
+ ])
+ elif env['toolchain'] == 'crossmingw':
+ env.Prepend(CPPFLAGS = [
+ '-isystem', ddk_inc_dir,
+ '-isystem', sdk_inc_dir,
+ ])
+ else:
+ env.Prepend(CPPPATH = [
+ wdm_inc_dir,
+ ddk_inc_dir,
+ sdk_inc_dir,
+ ])
+ env.Prepend(LIBPATH = [
+ os.path.join(root, 'lib', target_os, target_cpu),
+ ])
+
+
+def generate(env):
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+
+ for version in versions:
+ root = get_winddk_root(env, version)
+ if root is not None:
+ get_winddk_paths(env, version, root)
+ break
+
+ if env['toolchain'] == 'winddk':
+ msvc_sa.generate(env)
+ mslib_sa.generate(env)
+ mslink_sa.generate(env)
+
+def exists(env):
+ for version in versions:
+ if get_winddk_root(env, version) is not None:
+ return True
+ return False
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/scons/winsdk.py b/mesalib/scons/winsdk.py
new file mode 100644
index 000000000..ab4369046
--- /dev/null
+++ b/mesalib/scons/winsdk.py
@@ -0,0 +1,131 @@
+"""winsdk
+
+Tool-specific initialization for Microsoft Windows SDK.
+
+"""
+
+#
+# Copyright (c) 2001-2007 The SCons Foundation
+# Copyright (c) 2008 Tungsten Graphics, Inc.
+# Copyright (c) 2009 VMware, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import platform
+
+import SCons.Errors
+import SCons.Util
+
+import msvc_sa
+import mslib_sa
+import mslink_sa
+
+
+def get_vs_root(env):
+ # TODO: Check HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\SxS\VS7
+ path = os.path.join(os.getenv('ProgramFiles', r'C:\Program Files'), 'Microsoft Visual Studio 9.0')
+ return path
+
+def get_vs_paths(env):
+ vs_root = get_vs_root(env)
+ if vs_root is None:
+ raise SCons.Errors.InternalError, "WINSDK compiler not found"
+
+ tool_path = os.path.join(vs_root, 'Common7', 'IDE')
+
+ env.PrependENVPath('PATH', tool_path)
+
+def get_vc_root(env):
+ # TODO: Check HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\SxS\VC7
+ path = os.path.join(os.getenv('ProgramFiles', r'C:\Program Files'), 'Microsoft Visual Studio 9.0', 'VC')
+ return path
+
+def get_vc_paths(env):
+ vc_root = get_vc_root(env)
+ if vc_root is None:
+ raise SCons.Errors.InternalError, "WINSDK compiler not found"
+
+ target_cpu = env['machine']
+
+ if target_cpu in ('generic', 'x86'):
+ bin_dir = 'bin'
+ lib_dir = 'lib'
+ elif target_cpu == 'x86_64':
+ # TODO: take in consideration the host cpu
+ bin_dir = r'bin\x86_amd64'
+ lib_dir = r'lib\amd64'
+ else:
+ raise SCons.Errors.InternalError, "Unsupported target machine"
+ include_dir = 'include'
+
+ env.PrependENVPath('PATH', os.path.join(vc_root, bin_dir))
+ env.PrependENVPath('INCLUDE', os.path.join(vc_root, include_dir))
+ env.PrependENVPath('LIB', os.path.join(vc_root, lib_dir))
+
+def get_sdk_root(env):
+ if SCons.Util.can_read_reg:
+ key = r'SOFTWARE\Microsoft\Microsoft SDKs\Windows\CurrentInstallFolder'
+ try:
+ path, t = SCons.Util.RegGetValue(SCons.Util.HKEY_LOCAL_MACHINE, key)
+ except SCons.Util.RegError:
+ pass
+ else:
+ return path
+
+ return None
+
+def get_sdk_paths(env):
+ sdk_root = get_sdk_root(env)
+ if sdk_root is None:
+ raise SCons.Errors.InternalError, "WINSDK not found"
+
+ target_cpu = env['machine']
+
+ bin_dir = 'Bin'
+ if target_cpu in ('generic', 'x86'):
+ lib_dir = 'Lib'
+ elif target_cpu == 'x86_64':
+ lib_dir = r'Lib\x64'
+ else:
+ raise SCons.Errors.InternalError, "Unsupported target machine"
+ include_dir = 'Include'
+
+ env.PrependENVPath('PATH', os.path.join(sdk_root, bin_dir))
+ env.PrependENVPath('INCLUDE', os.path.join(sdk_root, include_dir))
+ env.PrependENVPath('LIB', os.path.join(sdk_root, lib_dir))
+
+def generate(env):
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+
+ get_vs_paths(env)
+ get_vc_paths(env)
+ get_sdk_paths(env)
+
+ msvc_sa.generate(env)
+ mslib_sa.generate(env)
+ mslink_sa.generate(env)
+
+def exists(env):
+ return get_vc_root(env) is not None and get_sdk_root(env) is not None
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/scons/x11.py b/mesalib/scons/x11.py
new file mode 100644
index 000000000..86f090e37
--- /dev/null
+++ b/mesalib/scons/x11.py
@@ -0,0 +1,52 @@
+"""x11
+
+Tool-specific initialization for X11
+
+"""
+
+#
+# Copyright (c) 2010 VMware, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+def generate(env):
+ env.Append(CPPPATH = ['/usr/X11R6/include'])
+ env.Append(LIBPATH = ['/usr/X11R6/lib'])
+
+ env.Append(LIBS = [
+ 'X11',
+ 'Xext',
+ 'Xxf86vm',
+ 'Xdamage',
+ 'Xfixes',
+ ])
+
+
+def exists(env):
+ # TODO: actually detect the presence of the headers
+ if env['platform'] in ('linux', 'freebsd', 'darwin'):
+ return True
+ else:
+ return False
+
+
+# vim:set ts=4 sw=4 et:
diff --git a/mesalib/src/SConscript b/mesalib/src/SConscript
new file mode 100644
index 000000000..09f8a3845
--- /dev/null
+++ b/mesalib/src/SConscript
@@ -0,0 +1,17 @@
+Import('*')
+
+SConscript('mapi/vgapi/SConscript')
+
+if env['platform'] == 'windows':
+ SConscript('egl/main/SConscript')
+ SConscript('talloc/SConscript')
+
+SConscript('glsl/SConscript')
+SConscript('mapi/glapi/SConscript')
+SConscript('mesa/SConscript')
+
+if env['platform'] != 'embedded':
+ SConscript('glut/glx/SConscript')
+
+SConscript('gallium/SConscript')
+
diff --git a/mesalib/src/glsl/Makefile b/mesalib/src/glsl/Makefile
index 47ac42667..b8ed5ae88 100644
--- a/mesalib/src/glsl/Makefile
+++ b/mesalib/src/glsl/Makefile
@@ -1,184 +1,186 @@
-#src/glsl/pp/Makefile
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-LIBNAME = glsl
-
-LIBGLCPP_SOURCES = \
- glcpp/glcpp-lex.c \
- glcpp/glcpp-parse.c \
- glcpp/pp.c
-
-GLCPP_SOURCES = \
- $(LIBGLCPP_SOURCES) \
- glcpp/glcpp.c
-
-C_SOURCES = \
- $(LIBGLCPP_SOURCES)
-
-CXX_SOURCES = \
- ast_expr.cpp \
- ast_function.cpp \
- ast_to_hir.cpp \
- ast_type.cpp \
- builtin_function.cpp \
- glsl_lexer.cpp \
- glsl_parser.cpp \
- glsl_parser_extras.cpp \
- glsl_types.cpp \
- glsl_symbol_table.cpp \
- hir_field_selection.cpp \
- ir_algebraic.cpp \
- ir_basic_block.cpp \
- ir_clone.cpp \
- ir_constant_expression.cpp \
- ir_constant_folding.cpp \
- ir_constant_propagation.cpp \
- ir_constant_variable.cpp \
- ir_copy_propagation.cpp \
- ir.cpp \
- ir_dead_code.cpp \
- ir_dead_code_local.cpp \
- ir_dead_functions.cpp \
- ir_div_to_mul_rcp.cpp \
- ir_explog_to_explog2.cpp \
- ir_expression_flattening.cpp \
- ir_function_can_inline.cpp \
- ir_function.cpp \
- ir_function_inlining.cpp \
- ir_hierarchical_visitor.cpp \
- ir_hv_accept.cpp \
- ir_if_simplification.cpp \
- ir_if_to_cond_assign.cpp \
- ir_import_prototypes.cpp \
- ir_lower_jumps.cpp \
- ir_mat_op_to_vec.cpp \
- ir_mod_to_fract.cpp \
- ir_noop_swizzle.cpp \
- ir_print_visitor.cpp \
- ir_reader.cpp \
- ir_rvalue_visitor.cpp \
- ir_set_program_inouts.cpp \
- ir_structure_splitting.cpp \
- ir_sub_to_add_neg.cpp \
- ir_swizzle_swizzle.cpp \
- ir_tree_grafting.cpp \
- ir_validate.cpp \
- ir_variable.cpp \
- ir_variable_refcount.cpp \
- ir_vec_index_to_cond_assign.cpp \
- ir_vec_index_to_swizzle.cpp \
- linker.cpp \
- link_functions.cpp \
- loop_analysis.cpp \
- loop_controls.cpp \
- loop_unroll.cpp \
- lower_noise.cpp \
- lower_variable_index_to_cond_assign.cpp \
- opt_redundant_jumps.cpp \
- s_expression.cpp
-
-LIBS = \
- $(TOP)/src/glsl/libglsl.a \
- $(TALLOC_LIBS)
-
-APPS = glsl_compiler glcpp/glcpp
-
-GLSL2_C_SOURCES = \
- ../mesa/program/hash_table.c \
- ../mesa/program/symbol_table.c
-GLSL2_CXX_SOURCES = \
- main.cpp
-
-GLSL2_OBJECTS = \
- $(GLSL2_C_SOURCES:.c=.o) \
- $(GLSL2_CXX_SOURCES:.cpp=.o)
-
-### Basic defines ###
-
-DEFINES += \
- $(LIBRARY_DEFINES) \
- $(API_DEFINES)
-
-GLCPP_OBJECTS = \
- $(GLCPP_SOURCES:.c=.o) \
- ../mesa/program/hash_table.o
-
-OBJECTS = \
- $(C_SOURCES:.c=.o) \
- $(CXX_SOURCES:.cpp=.o)
-
-INCLUDES = \
- $(TALLOC_CFLAGS) \
- -I. \
- -I../mesa \
- -I../mapi \
- -I../../include \
- $(LIBRARY_INCLUDES)
-
-ALL_SOURCES = \
- $(C_SOURCES) \
- $(CXX_SOURCES) \
- $(GLSL2_CXX_SOURCES) \
- $(GLSL2_C_SOURCES)
-
-##### TARGETS #####
-
-default: depend lib$(LIBNAME).a $(APPS)
-
-lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
- $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
-
-depend: $(ALL_SOURCES) Makefile
- rm -f depend
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
-
-# Remove .o and backup files
-clean:
- rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
- -rm -f $(APPS)
-
-# Dummy target
-install:
- @echo -n ""
-
-
-##### RULES #####
-
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
- $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
-
-glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
- $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
-
-.cpp.o:
- $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-glsl_lexer.cpp: glsl_lexer.lpp
- flex --nounistd -o$@ $<
-
-glsl_parser.cpp: glsl_parser.ypp
- bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
-
-glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
- flex --nounistd -o$@ $<
-
-glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
- bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
-
-builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
- @echo Bootstrapping the compiler...
- cp builtins/tools/builtin_function.cpp .
- make glsl_compiler
- @echo Regenerating builtin_function.cpp...
- ./builtins/tools/generate_builtins.py > builtin_function.cpp
- @echo Rebuilding the real compiler...
- make glsl_compiler
-
--include depend
+#src/glsl/pp/Makefile
+
+TOP = ../..
+
+include $(TOP)/configs/current
+
+LIBNAME = glsl
+
+LIBGLCPP_SOURCES = \
+ glcpp/glcpp-lex.c \
+ glcpp/glcpp-parse.c \
+ glcpp/pp.c
+
+GLCPP_SOURCES = \
+ $(LIBGLCPP_SOURCES) \
+ glcpp/glcpp.c
+
+C_SOURCES = \
+ strtod.c \
+ $(LIBGLCPP_SOURCES)
+
+CXX_SOURCES = \
+ ast_expr.cpp \
+ ast_function.cpp \
+ ast_to_hir.cpp \
+ ast_type.cpp \
+ builtin_function.cpp \
+ glsl_lexer.cpp \
+ glsl_parser.cpp \
+ glsl_parser_extras.cpp \
+ glsl_types.cpp \
+ glsl_symbol_table.cpp \
+ hir_field_selection.cpp \
+ ir_basic_block.cpp \
+ ir_clone.cpp \
+ ir_constant_expression.cpp \
+ ir.cpp \
+ ir_expression_flattening.cpp \
+ ir_function_can_inline.cpp \
+ ir_function.cpp \
+ ir_hierarchical_visitor.cpp \
+ ir_hv_accept.cpp \
+ ir_import_prototypes.cpp \
+ ir_print_visitor.cpp \
+ ir_reader.cpp \
+ ir_rvalue_visitor.cpp \
+ ir_set_program_inouts.cpp \
+ ir_validate.cpp \
+ ir_variable.cpp \
+ ir_variable_refcount.cpp \
+ linker.cpp \
+ link_functions.cpp \
+ loop_analysis.cpp \
+ loop_controls.cpp \
+ loop_unroll.cpp \
+ lower_discard.cpp \
+ lower_if_to_cond_assign.cpp \
+ lower_instructions.cpp \
+ lower_jumps.cpp \
+ lower_mat_op_to_vec.cpp \
+ lower_noise.cpp \
+ lower_texture_projection.cpp \
+ lower_variable_index_to_cond_assign.cpp \
+ lower_vec_index_to_cond_assign.cpp \
+ lower_vec_index_to_swizzle.cpp \
+ lower_vector.cpp \
+ opt_algebraic.cpp \
+ opt_constant_folding.cpp \
+ opt_constant_propagation.cpp \
+ opt_constant_variable.cpp \
+ opt_copy_propagation.cpp \
+ opt_dead_code.cpp \
+ opt_dead_code_local.cpp \
+ opt_dead_functions.cpp \
+ opt_discard_simplification.cpp \
+ opt_function_inlining.cpp \
+ opt_if_simplification.cpp \
+ opt_noop_swizzle.cpp \
+ opt_redundant_jumps.cpp \
+ opt_structure_splitting.cpp \
+ opt_swizzle_swizzle.cpp \
+ opt_tree_grafting.cpp \
+ s_expression.cpp
+
+LIBS = \
+ $(TOP)/src/glsl/libglsl.a \
+ $(TALLOC_LIBS)
+
+APPS = glsl_compiler glcpp/glcpp
+
+GLSL2_C_SOURCES = \
+ ../mesa/program/hash_table.c \
+ ../mesa/program/symbol_table.c
+GLSL2_CXX_SOURCES = \
+ main.cpp
+
+GLSL2_OBJECTS = \
+ $(GLSL2_C_SOURCES:.c=.o) \
+ $(GLSL2_CXX_SOURCES:.cpp=.o)
+
+### Basic defines ###
+
+DEFINES += \
+ $(LIBRARY_DEFINES) \
+ $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+ $(GLCPP_SOURCES:.c=.o) \
+ ../mesa/program/hash_table.o
+
+OBJECTS = \
+ $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o)
+
+INCLUDES = \
+ $(TALLOC_CFLAGS) \
+ -I. \
+ -I../mesa \
+ -I../mapi \
+ -I../../include \
+ $(LIBRARY_INCLUDES)
+
+ALL_SOURCES = \
+ $(C_SOURCES) \
+ $(CXX_SOURCES) \
+ $(GLSL2_CXX_SOURCES) \
+ $(GLSL2_C_SOURCES)
+
+##### TARGETS #####
+
+default: depend lib$(LIBNAME).a $(APPS)
+
+lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
+
+depend: $(ALL_SOURCES) Makefile
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
+
+# Remove .o and backup files
+clean:
+ rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+ -rm -f $(APPS)
+
+# Dummy target
+install:
+ @echo -n ""
+
+
+##### RULES #####
+
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+
+glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+glsl_lexer.cpp: glsl_lexer.lpp
+ flex --nounistd -o$@ $<
+
+glsl_parser.cpp: glsl_parser.ypp
+ bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
+
+glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
+ flex --nounistd -o$@ $<
+
+glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
+ bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
+
+builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+ @echo Bootstrapping the compiler...
+ cp builtins/tools/builtin_function.cpp .
+ make glsl_compiler
+ @echo Regenerating builtin_function.cpp...
+ $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
+ @echo Rebuilding the real compiler...
+ make glsl_compiler
+
+-include depend
diff --git a/mesalib/src/glsl/SConscript b/mesalib/src/glsl/SConscript
index c183e208d..03a8b4cf5 100644
--- a/mesalib/src/glsl/SConscript
+++ b/mesalib/src/glsl/SConscript
@@ -1,110 +1,111 @@
-import common
-
-Import('*')
-
-env = env.Clone()
-
-env.Prepend(CPPPATH = [
- '#src/mapi',
- '#src/mesa',
-])
-
-if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
-
-sources = [
- 'glcpp/glcpp-lex.c',
- 'glcpp/glcpp-parse.c',
- 'glcpp/pp.c',
- 'ast_expr.cpp',
- 'ast_function.cpp',
- 'ast_to_hir.cpp',
- 'ast_type.cpp',
- 'builtin_function.cpp',
- 'glsl_lexer.cpp',
- 'glsl_parser.cpp',
- 'glsl_parser_extras.cpp',
- 'glsl_types.cpp',
- 'glsl_symbol_table.cpp',
- 'hir_field_selection.cpp',
- 'ir_algebraic.cpp',
- 'ir_basic_block.cpp',
- 'ir_clone.cpp',
- 'ir_constant_expression.cpp',
- 'ir_constant_folding.cpp',
- 'ir_constant_propagation.cpp',
- 'ir_constant_variable.cpp',
- 'ir_copy_propagation.cpp',
- 'ir.cpp',
- 'ir_dead_code.cpp',
- 'ir_dead_code_local.cpp',
- 'ir_dead_functions.cpp',
- 'ir_div_to_mul_rcp.cpp',
- 'ir_explog_to_explog2.cpp',
- 'ir_expression_flattening.cpp',
- 'ir_function_can_inline.cpp',
- 'ir_function.cpp',
- 'ir_function_inlining.cpp',
- 'ir_hierarchical_visitor.cpp',
- 'ir_hv_accept.cpp',
- 'ir_if_simplification.cpp',
- 'ir_if_to_cond_assign.cpp',
- 'ir_import_prototypes.cpp',
- 'ir_lower_jumps.cpp',
- 'ir_mat_op_to_vec.cpp',
- 'ir_mod_to_fract.cpp',
- 'ir_noop_swizzle.cpp',
- 'ir_print_visitor.cpp',
- 'ir_reader.cpp',
- 'ir_rvalue_visitor.cpp',
- 'ir_set_program_inouts.cpp',
- 'ir_structure_splitting.cpp',
- 'ir_sub_to_add_neg.cpp',
- 'ir_swizzle_swizzle.cpp',
- 'ir_tree_grafting.cpp',
- 'ir_validate.cpp',
- 'ir_variable.cpp',
- 'ir_variable_refcount.cpp',
- 'ir_vec_index_to_cond_assign.cpp',
- 'ir_vec_index_to_swizzle.cpp',
- 'linker.cpp',
- 'link_functions.cpp',
- 'loop_analysis.cpp',
- 'loop_controls.cpp',
- 'loop_unroll.cpp',
- 'lower_noise.cpp',
- 'lower_variable_index_to_cond_assign.cpp',
- 'opt_redundant_jumps.cpp',
- 's_expression.cpp',
-]
-
-glsl = env.ConvenienceLibrary(
- target = 'glsl',
- source = sources,
-)
-
-Export('glsl')
-
-# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
-Return()
-
-env = env.Clone()
-
-if env['platform'] == 'windows':
- env.PrependUnique(LIBS = [
- 'user32',
- ])
-
-env.Prepend(LIBS = [glsl, talloc])
-
-env.Program(
- target = 'glsl2',
- source = [
- 'main.cpp',
- ]
-)
-
-env.Program(
- target = 'glcpp',
- source = ['glcpp/glcpp.c'],
-)
+import common
+
+Import('*')
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '#src/mapi',
+ '#src/mesa',
+])
+
+if env['platform'] == 'windows':
+ env.Prepend(CPPPATH = ['#src/talloc'])
+
+sources = [
+ 'glcpp/glcpp-lex.c',
+ 'glcpp/glcpp-parse.c',
+ 'glcpp/pp.c',
+ 'ast_expr.cpp',
+ 'ast_function.cpp',
+ 'ast_to_hir.cpp',
+ 'ast_type.cpp',
+ 'builtin_function.cpp',
+ 'glsl_lexer.cpp',
+ 'glsl_parser.cpp',
+ 'glsl_parser_extras.cpp',
+ 'glsl_types.cpp',
+ 'glsl_symbol_table.cpp',
+ 'hir_field_selection.cpp',
+ 'ir_basic_block.cpp',
+ 'ir_clone.cpp',
+ 'ir_constant_expression.cpp',
+ 'ir.cpp',
+ 'ir_expression_flattening.cpp',
+ 'ir_function_can_inline.cpp',
+ 'ir_function.cpp',
+ 'ir_hierarchical_visitor.cpp',
+ 'ir_hv_accept.cpp',
+ 'ir_import_prototypes.cpp',
+ 'ir_print_visitor.cpp',
+ 'ir_reader.cpp',
+ 'ir_rvalue_visitor.cpp',
+ 'ir_set_program_inouts.cpp',
+ 'ir_validate.cpp',
+ 'ir_variable.cpp',
+ 'ir_variable_refcount.cpp',
+ 'linker.cpp',
+ 'link_functions.cpp',
+ 'loop_analysis.cpp',
+ 'loop_controls.cpp',
+ 'loop_unroll.cpp',
+ 'lower_discard.cpp',
+ 'lower_if_to_cond_assign.cpp',
+ 'lower_instructions.cpp',
+ 'lower_jumps.cpp',
+ 'lower_mat_op_to_vec.cpp',
+ 'lower_noise.cpp',
+ 'lower_variable_index_to_cond_assign.cpp',
+ 'lower_vec_index_to_cond_assign.cpp',
+ 'lower_vec_index_to_swizzle.cpp',
+ 'lower_vector.cpp',
+ 'opt_algebraic.cpp',
+ 'opt_constant_folding.cpp',
+ 'opt_constant_propagation.cpp',
+ 'opt_constant_variable.cpp',
+ 'opt_copy_propagation.cpp',
+ 'opt_dead_code.cpp',
+ 'opt_dead_code_local.cpp',
+ 'opt_dead_functions.cpp',
+ 'opt_discard_simplification.cpp',
+ 'opt_function_inlining.cpp',
+ 'opt_if_simplification.cpp',
+ 'opt_noop_swizzle.cpp',
+ 'opt_redundant_jumps.cpp',
+ 'opt_structure_splitting.cpp',
+ 'opt_swizzle_swizzle.cpp',
+ 'opt_tree_grafting.cpp',
+ 's_expression.cpp',
+ 'strtod.c',
+]
+
+glsl = env.ConvenienceLibrary(
+ target = 'glsl',
+ source = sources,
+)
+
+Export('glsl')
+
+# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
+Return()
+
+env = env.Clone()
+
+if env['platform'] == 'windows':
+ env.PrependUnique(LIBS = [
+ 'user32',
+ ])
+
+env.Prepend(LIBS = [glsl, talloc])
+
+env.Program(
+ target = 'glsl2',
+ source = [
+ 'main.cpp',
+ ]
+)
+
+env.Program(
+ target = 'glcpp',
+ source = ['glcpp/glcpp.c'],
+)
diff --git a/mesalib/src/glsl/TODO b/mesalib/src/glsl/TODO
new file mode 100644
index 000000000..6eed986bf
--- /dev/null
+++ b/mesalib/src/glsl/TODO
@@ -0,0 +1,38 @@
+- Detect code paths in non-void functions that don't reach a return statement
+
+- Improve handling of constants and their initializers. Constant initializers
+ should never generate any code. This is trival for scalar constants. It is
+ also trivial for arrays, matrices, and vectors that are accessed with
+ constant index values. For others it is more complicated. Perhaps these
+ cases should be silently converted to uniforms?
+
+- Implement support for ir_binop_dot in ir_algebraic.cpp. Perform
+ transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y.
+
+1.30 features:
+
+- Implement AST-to-HIR conversion of bit-shift operators.
+
+- Implement AST-to-HIR conversion of bit-wise {&,|,^,!} operators.
+
+- Implement AST-to-HIR conversion of switch-statements
+ - switch
+ - case
+ - Update break to correcly handle mixed nexting of switch-statements
+ and loops.
+
+- Handle currently unsupported constant expression types
+ - ir_unop_bit_not
+ - ir_binop_mod
+ - ir_binop_lshift
+ - ir_binop_rshift
+ - ir_binop_bit_and
+ - ir_binop_bit_xor
+ - ir_binop_bit_or
+
+- Implement support for 1.30 style shadow compares which only return a float
+ instead of a vec4.
+
+- Implement support for gl_ClipDistance. This is non-trivial because
+ gl_ClipDistance is exposed as a float[8], but all hardware actually
+ implements it as vec4[2]. \ No newline at end of file
diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h
index d7bf90925..5e9c045bf 100644
--- a/mesalib/src/glsl/ast.h
+++ b/mesalib/src/glsl/ast.h
@@ -1,698 +1,721 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef AST_H
-#define AST_H
-
-#include "list.h"
-#include "glsl_parser_extras.h"
-
-struct _mesa_glsl_parse_state;
-
-struct YYLTYPE;
-
-/**
- * \defgroup AST Abstract syntax tree node definitions
- *
- * An abstract syntax tree is generated by the parser. This is a fairly
- * direct representation of the gramma derivation for the source program.
- * No symantic checking is done during the generation of the AST. Only
- * syntactic checking is done. Symantic checking is performed by a later
- * stage that converts the AST to a more generic intermediate representation.
- *
- *@{
- */
-/**
- * Base class of all abstract syntax tree nodes
- */
-class ast_node {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *node;
-
- node = talloc_zero_size(ctx, size);
- assert(node != NULL);
-
- return node;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. */
- static void operator delete(void *table)
- {
- talloc_free(table);
- }
-
- /**
- * Print an AST node in something approximating the original GLSL code
- */
- virtual void print(void) const;
-
- /**
- * Convert the AST node to the high-level intermediate representation
- */
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- /**
- * Retrieve the source location of an AST node
- *
- * This function is primarily used to get the source position of an AST node
- * into a form that can be passed to \c _mesa_glsl_error.
- *
- * \sa _mesa_glsl_error, ast_node::set_location
- */
- struct YYLTYPE get_location(void) const
- {
- struct YYLTYPE locp;
-
- locp.source = this->location.source;
- locp.first_line = this->location.line;
- locp.first_column = this->location.column;
- locp.last_line = locp.first_line;
- locp.last_column = locp.first_column;
-
- return locp;
- }
-
- /**
- * Set the source location of an AST node from a parser location
- *
- * \sa ast_node::get_location
- */
- void set_location(const struct YYLTYPE &locp)
- {
- this->location.source = locp.source;
- this->location.line = locp.first_line;
- this->location.column = locp.first_column;
- }
-
- /**
- * Source location of the AST node.
- */
- struct {
- unsigned source; /**< GLSL source number. */
- unsigned line; /**< Line number within the source string. */
- unsigned column; /**< Column in the line. */
- } location;
-
- exec_node link;
-
-protected:
- /**
- * The only constructor is protected so that only derived class objects can
- * be created.
- */
- ast_node(void);
-};
-
-
-/**
- * Operators for AST expression nodes.
- */
-enum ast_operators {
- ast_assign,
- ast_plus, /**< Unary + operator. */
- ast_neg,
- ast_add,
- ast_sub,
- ast_mul,
- ast_div,
- ast_mod,
- ast_lshift,
- ast_rshift,
- ast_less,
- ast_greater,
- ast_lequal,
- ast_gequal,
- ast_equal,
- ast_nequal,
- ast_bit_and,
- ast_bit_xor,
- ast_bit_or,
- ast_bit_not,
- ast_logic_and,
- ast_logic_xor,
- ast_logic_or,
- ast_logic_not,
-
- ast_mul_assign,
- ast_div_assign,
- ast_mod_assign,
- ast_add_assign,
- ast_sub_assign,
- ast_ls_assign,
- ast_rs_assign,
- ast_and_assign,
- ast_xor_assign,
- ast_or_assign,
-
- ast_conditional,
-
- ast_pre_inc,
- ast_pre_dec,
- ast_post_inc,
- ast_post_dec,
- ast_field_selection,
- ast_array_index,
-
- ast_function_call,
-
- ast_identifier,
- ast_int_constant,
- ast_uint_constant,
- ast_float_constant,
- ast_bool_constant,
-
- ast_sequence
-};
-
-/**
- * Representation of any sort of expression.
- */
-class ast_expression : public ast_node {
-public:
- ast_expression(int oper, ast_expression *,
- ast_expression *, ast_expression *);
-
- ast_expression(const char *identifier) :
- oper(ast_identifier)
- {
- subexpressions[0] = NULL;
- subexpressions[1] = NULL;
- subexpressions[2] = NULL;
- primary_expression.identifier = (char *) identifier;
- }
-
- static const char *operator_string(enum ast_operators op);
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- virtual void print(void) const;
-
- enum ast_operators oper;
-
- ast_expression *subexpressions[3];
-
- union {
- char *identifier;
- int int_constant;
- float float_constant;
- unsigned uint_constant;
- int bool_constant;
- } primary_expression;
-
-
- /**
- * List of expressions for an \c ast_sequence or parameters for an
- * \c ast_function_call
- */
- exec_list expressions;
-};
-
-class ast_expression_bin : public ast_expression {
-public:
- ast_expression_bin(int oper, ast_expression *, ast_expression *);
-
- virtual void print(void) const;
-};
-
-/**
- * Subclass of expressions for function calls
- */
-class ast_function_expression : public ast_expression {
-public:
- ast_function_expression(ast_expression *callee)
- : ast_expression(ast_function_call, callee,
- NULL, NULL),
- cons(false)
- {
- /* empty */
- }
-
- ast_function_expression(class ast_type_specifier *type)
- : ast_expression(ast_function_call, (ast_expression *) type,
- NULL, NULL),
- cons(true)
- {
- /* empty */
- }
-
- bool is_constructor() const
- {
- return cons;
- }
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
-private:
- /**
- * Is this function call actually a constructor?
- */
- bool cons;
-};
-
-
-/**
- * Number of possible operators for an ast_expression
- *
- * This is done as a define instead of as an additional value in the enum so
- * that the compiler won't generate spurious messages like "warning:
- * enumeration value ‘ast_num_operators’ not handled in switch"
- */
-#define AST_NUM_OPERATORS (ast_sequence + 1)
-
-
-class ast_compound_statement : public ast_node {
-public:
- ast_compound_statement(int new_scope, ast_node *statements);
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- int new_scope;
- exec_list statements;
-};
-
-class ast_declaration : public ast_node {
-public:
- ast_declaration(char *identifier, int is_array, ast_expression *array_size,
- ast_expression *initializer);
- virtual void print(void) const;
-
- char *identifier;
-
- int is_array;
- ast_expression *array_size;
-
- ast_expression *initializer;
-};
-
-
-enum {
- ast_precision_high = 0, /**< Default precision. */
- ast_precision_medium,
- ast_precision_low
-};
-
-struct ast_type_qualifier {
- unsigned invariant:1;
- unsigned constant:1;
- unsigned attribute:1;
- unsigned varying:1;
- unsigned in:1;
- unsigned out:1;
- unsigned centroid:1;
- unsigned uniform:1;
- unsigned smooth:1;
- unsigned flat:1;
- unsigned noperspective:1;
-
- /** \name Layout qualifiers for GL_ARB_fragment_coord_conventions */
- /*@{*/
- unsigned origin_upper_left:1;
- unsigned pixel_center_integer:1;
- /*@}*/
-};
-
-class ast_struct_specifier : public ast_node {
-public:
- ast_struct_specifier(char *identifier, ast_node *declarator_list);
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- char *name;
- exec_list declarations;
-};
-
-
-enum ast_types {
- ast_void,
- ast_float,
- ast_int,
- ast_uint,
- ast_bool,
- ast_vec2,
- ast_vec3,
- ast_vec4,
- ast_bvec2,
- ast_bvec3,
- ast_bvec4,
- ast_ivec2,
- ast_ivec3,
- ast_ivec4,
- ast_uvec2,
- ast_uvec3,
- ast_uvec4,
- ast_mat2,
- ast_mat2x3,
- ast_mat2x4,
- ast_mat3x2,
- ast_mat3,
- ast_mat3x4,
- ast_mat4x2,
- ast_mat4x3,
- ast_mat4,
- ast_sampler1d,
- ast_sampler2d,
- ast_sampler2drect,
- ast_sampler3d,
- ast_samplercube,
- ast_sampler1dshadow,
- ast_sampler2dshadow,
- ast_sampler2drectshadow,
- ast_samplercubeshadow,
- ast_sampler1darray,
- ast_sampler2darray,
- ast_sampler1darrayshadow,
- ast_sampler2darrayshadow,
- ast_isampler1d,
- ast_isampler2d,
- ast_isampler3d,
- ast_isamplercube,
- ast_isampler1darray,
- ast_isampler2darray,
- ast_usampler1d,
- ast_usampler2d,
- ast_usampler3d,
- ast_usamplercube,
- ast_usampler1darray,
- ast_usampler2darray,
-
- ast_struct,
- ast_type_name
-};
-
-
-class ast_type_specifier : public ast_node {
-public:
- ast_type_specifier(int specifier);
-
- /** Construct a type specifier from a type name */
- ast_type_specifier(const char *name)
- : type_specifier(ast_type_name), type_name(name), structure(NULL),
- is_array(false), array_size(NULL), precision(ast_precision_high)
- {
- /* empty */
- }
-
- /** Construct a type specifier from a structure definition */
- ast_type_specifier(ast_struct_specifier *s)
- : type_specifier(ast_struct), type_name(s->name), structure(s),
- is_array(false), array_size(NULL), precision(ast_precision_high)
- {
- /* empty */
- }
-
- const struct glsl_type *glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state)
- const;
-
- virtual void print(void) const;
-
- ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *);
-
- enum ast_types type_specifier;
-
- const char *type_name;
- ast_struct_specifier *structure;
-
- int is_array;
- ast_expression *array_size;
-
- unsigned precision:2;
-};
-
-
-class ast_fully_specified_type : public ast_node {
-public:
- virtual void print(void) const;
- bool has_qualifiers() const;
-
- ast_type_qualifier qualifier;
- ast_type_specifier *specifier;
-};
-
-
-class ast_declarator_list : public ast_node {
-public:
- ast_declarator_list(ast_fully_specified_type *);
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- ast_fully_specified_type *type;
- exec_list declarations;
-
- /**
- * Special flag for vertex shader "invariant" declarations.
- *
- * Vertex shaders can contain "invariant" variable redeclarations that do
- * not include a type. For example, "invariant gl_Position;". This flag
- * is used to note these cases when no type is specified.
- */
- int invariant;
-};
-
-
-class ast_parameter_declarator : public ast_node {
-public:
- ast_parameter_declarator()
- {
- this->identifier = NULL;
- this->is_array = false;
- this->array_size = 0;
- }
-
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- ast_fully_specified_type *type;
- char *identifier;
- int is_array;
- ast_expression *array_size;
-
- static void parameters_to_hir(exec_list *ast_parameters,
- bool formal, exec_list *ir_parameters,
- struct _mesa_glsl_parse_state *state);
-
-private:
- /** Is this parameter declaration part of a formal parameter list? */
- bool formal_parameter;
-
- /**
- * Is this parameter 'void' type?
- *
- * This field is set by \c ::hir.
- */
- bool is_void;
-};
-
-
-class ast_function : public ast_node {
-public:
- ast_function(void);
-
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- ast_fully_specified_type *return_type;
- char *identifier;
-
- exec_list parameters;
-
-private:
- /**
- * Is this prototype part of the function definition?
- *
- * Used by ast_function_definition::hir to process the parameters, etc.
- * of the function.
- *
- * \sa ::hir
- */
- bool is_definition;
-
- /**
- * Function signature corresponding to this function prototype instance
- *
- * Used by ast_function_definition::hir to process the parameters, etc.
- * of the function.
- *
- * \sa ::hir
- */
- class ir_function_signature *signature;
-
- friend class ast_function_definition;
-};
-
-
-class ast_declaration_statement : public ast_node {
-public:
- ast_declaration_statement(void);
-
- enum {
- ast_function,
- ast_declaration,
- ast_precision
- } mode;
-
- union {
- class ast_function *function;
- ast_declarator_list *declarator;
- ast_type_specifier *type;
- ast_node *node;
- } declaration;
-};
-
-
-class ast_expression_statement : public ast_node {
-public:
- ast_expression_statement(ast_expression *);
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- ast_expression *expression;
-};
-
-
-class ast_case_label : public ast_node {
-public:
-
- /**
- * An expression of NULL means 'default'.
- */
- ast_expression *expression;
-};
-
-class ast_selection_statement : public ast_node {
-public:
- ast_selection_statement(ast_expression *condition,
- ast_node *then_statement,
- ast_node *else_statement);
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- ast_expression *condition;
- ast_node *then_statement;
- ast_node *else_statement;
-};
-
-
-class ast_switch_statement : public ast_node {
-public:
- ast_expression *expression;
- exec_list statements;
-};
-
-class ast_iteration_statement : public ast_node {
-public:
- ast_iteration_statement(int mode, ast_node *init, ast_node *condition,
- ast_expression *rest_expression, ast_node *body);
-
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *);
-
- enum ast_iteration_modes {
- ast_for,
- ast_while,
- ast_do_while
- } mode;
-
-
- ast_node *init_statement;
- ast_node *condition;
- ast_expression *rest_expression;
-
- ast_node *body;
-
-private:
- /**
- * Generate IR from the condition of a loop
- *
- * This is factored out of ::hir because some loops have the condition
- * test at the top (for and while), and others have it at the end (do-while).
- */
- void condition_to_hir(class ir_loop *, struct _mesa_glsl_parse_state *);
-};
-
-
-class ast_jump_statement : public ast_node {
-public:
- ast_jump_statement(int mode, ast_expression *return_value);
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- enum ast_jump_modes {
- ast_continue,
- ast_break,
- ast_return,
- ast_discard
- } mode;
-
- ast_expression *opt_return_value;
-};
-
-
-class ast_function_definition : public ast_node {
-public:
- virtual void print(void) const;
-
- virtual ir_rvalue *hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
- ast_function *prototype;
- ast_compound_statement *body;
-};
-/*@}*/
-
-extern void
-_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state);
-
-extern ir_rvalue *
-_mesa_ast_field_selection_to_hir(const ast_expression *expr,
- exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
-#endif /* AST_H */
+/* -*- c++ -*- */
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef AST_H
+#define AST_H
+
+#include "list.h"
+#include "glsl_parser_extras.h"
+
+struct _mesa_glsl_parse_state;
+
+struct YYLTYPE;
+
+/**
+ * \defgroup AST Abstract syntax tree node definitions
+ *
+ * An abstract syntax tree is generated by the parser. This is a fairly
+ * direct representation of the gramma derivation for the source program.
+ * No symantic checking is done during the generation of the AST. Only
+ * syntactic checking is done. Symantic checking is performed by a later
+ * stage that converts the AST to a more generic intermediate representation.
+ *
+ *@{
+ */
+/**
+ * Base class of all abstract syntax tree nodes
+ */
+class ast_node {
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = talloc_zero_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * talloc_free in that case. */
+ static void operator delete(void *table)
+ {
+ talloc_free(table);
+ }
+
+ /**
+ * Print an AST node in something approximating the original GLSL code
+ */
+ virtual void print(void) const;
+
+ /**
+ * Convert the AST node to the high-level intermediate representation
+ */
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ /**
+ * Retrieve the source location of an AST node
+ *
+ * This function is primarily used to get the source position of an AST node
+ * into a form that can be passed to \c _mesa_glsl_error.
+ *
+ * \sa _mesa_glsl_error, ast_node::set_location
+ */
+ struct YYLTYPE get_location(void) const
+ {
+ struct YYLTYPE locp;
+
+ locp.source = this->location.source;
+ locp.first_line = this->location.line;
+ locp.first_column = this->location.column;
+ locp.last_line = locp.first_line;
+ locp.last_column = locp.first_column;
+
+ return locp;
+ }
+
+ /**
+ * Set the source location of an AST node from a parser location
+ *
+ * \sa ast_node::get_location
+ */
+ void set_location(const struct YYLTYPE &locp)
+ {
+ this->location.source = locp.source;
+ this->location.line = locp.first_line;
+ this->location.column = locp.first_column;
+ }
+
+ /**
+ * Source location of the AST node.
+ */
+ struct {
+ unsigned source; /**< GLSL source number. */
+ unsigned line; /**< Line number within the source string. */
+ unsigned column; /**< Column in the line. */
+ } location;
+
+ exec_node link;
+
+protected:
+ /**
+ * The only constructor is protected so that only derived class objects can
+ * be created.
+ */
+ ast_node(void);
+};
+
+
+/**
+ * Operators for AST expression nodes.
+ */
+enum ast_operators {
+ ast_assign,
+ ast_plus, /**< Unary + operator. */
+ ast_neg,
+ ast_add,
+ ast_sub,
+ ast_mul,
+ ast_div,
+ ast_mod,
+ ast_lshift,
+ ast_rshift,
+ ast_less,
+ ast_greater,
+ ast_lequal,
+ ast_gequal,
+ ast_equal,
+ ast_nequal,
+ ast_bit_and,
+ ast_bit_xor,
+ ast_bit_or,
+ ast_bit_not,
+ ast_logic_and,
+ ast_logic_xor,
+ ast_logic_or,
+ ast_logic_not,
+
+ ast_mul_assign,
+ ast_div_assign,
+ ast_mod_assign,
+ ast_add_assign,
+ ast_sub_assign,
+ ast_ls_assign,
+ ast_rs_assign,
+ ast_and_assign,
+ ast_xor_assign,
+ ast_or_assign,
+
+ ast_conditional,
+
+ ast_pre_inc,
+ ast_pre_dec,
+ ast_post_inc,
+ ast_post_dec,
+ ast_field_selection,
+ ast_array_index,
+
+ ast_function_call,
+
+ ast_identifier,
+ ast_int_constant,
+ ast_uint_constant,
+ ast_float_constant,
+ ast_bool_constant,
+
+ ast_sequence
+};
+
+/**
+ * Representation of any sort of expression.
+ */
+class ast_expression : public ast_node {
+public:
+ ast_expression(int oper, ast_expression *,
+ ast_expression *, ast_expression *);
+
+ ast_expression(const char *identifier) :
+ oper(ast_identifier)
+ {
+ subexpressions[0] = NULL;
+ subexpressions[1] = NULL;
+ subexpressions[2] = NULL;
+ primary_expression.identifier = (char *) identifier;
+ }
+
+ static const char *operator_string(enum ast_operators op);
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ virtual void print(void) const;
+
+ enum ast_operators oper;
+
+ ast_expression *subexpressions[3];
+
+ union {
+ char *identifier;
+ int int_constant;
+ float float_constant;
+ unsigned uint_constant;
+ int bool_constant;
+ } primary_expression;
+
+
+ /**
+ * List of expressions for an \c ast_sequence or parameters for an
+ * \c ast_function_call
+ */
+ exec_list expressions;
+};
+
+class ast_expression_bin : public ast_expression {
+public:
+ ast_expression_bin(int oper, ast_expression *, ast_expression *);
+
+ virtual void print(void) const;
+};
+
+/**
+ * Subclass of expressions for function calls
+ */
+class ast_function_expression : public ast_expression {
+public:
+ ast_function_expression(ast_expression *callee)
+ : ast_expression(ast_function_call, callee,
+ NULL, NULL),
+ cons(false)
+ {
+ /* empty */
+ }
+
+ ast_function_expression(class ast_type_specifier *type)
+ : ast_expression(ast_function_call, (ast_expression *) type,
+ NULL, NULL),
+ cons(true)
+ {
+ /* empty */
+ }
+
+ bool is_constructor() const
+ {
+ return cons;
+ }
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+private:
+ /**
+ * Is this function call actually a constructor?
+ */
+ bool cons;
+};
+
+
+/**
+ * Number of possible operators for an ast_expression
+ *
+ * This is done as a define instead of as an additional value in the enum so
+ * that the compiler won't generate spurious messages like "warning:
+ * enumeration value ‘ast_num_operators’ not handled in switch"
+ */
+#define AST_NUM_OPERATORS (ast_sequence + 1)
+
+
+class ast_compound_statement : public ast_node {
+public:
+ ast_compound_statement(int new_scope, ast_node *statements);
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ int new_scope;
+ exec_list statements;
+};
+
+class ast_declaration : public ast_node {
+public:
+ ast_declaration(char *identifier, int is_array, ast_expression *array_size,
+ ast_expression *initializer);
+ virtual void print(void) const;
+
+ char *identifier;
+
+ int is_array;
+ ast_expression *array_size;
+
+ ast_expression *initializer;
+};
+
+
+enum {
+ ast_precision_high = 0, /**< Default precision. */
+ ast_precision_medium,
+ ast_precision_low
+};
+
+struct ast_type_qualifier {
+ union {
+ struct {
+ unsigned invariant:1;
+ unsigned constant:1;
+ unsigned attribute:1;
+ unsigned varying:1;
+ unsigned in:1;
+ unsigned out:1;
+ unsigned centroid:1;
+ unsigned uniform:1;
+ unsigned smooth:1;
+ unsigned flat:1;
+ unsigned noperspective:1;
+
+ /** \name Layout qualifiers for GL_ARB_fragment_coord_conventions */
+ /*@{*/
+ unsigned origin_upper_left:1;
+ unsigned pixel_center_integer:1;
+ /*@}*/
+
+ /**
+ * Flag set if GL_ARB_explicit_attrib_location "location" layout
+ * qualifier is used.
+ */
+ unsigned explicit_location:1;
+ } q;
+ unsigned i;
+ } flags;
+
+ /**
+ * Location specified via GL_ARB_explicit_attrib_location layout
+ *
+ * \note
+ * This field is only valid if \c explicit_location is set.
+ */
+ unsigned location;
+};
+
+class ast_struct_specifier : public ast_node {
+public:
+ ast_struct_specifier(char *identifier, ast_node *declarator_list);
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ char *name;
+ exec_list declarations;
+};
+
+
+enum ast_types {
+ ast_void,
+ ast_float,
+ ast_int,
+ ast_uint,
+ ast_bool,
+ ast_vec2,
+ ast_vec3,
+ ast_vec4,
+ ast_bvec2,
+ ast_bvec3,
+ ast_bvec4,
+ ast_ivec2,
+ ast_ivec3,
+ ast_ivec4,
+ ast_uvec2,
+ ast_uvec3,
+ ast_uvec4,
+ ast_mat2,
+ ast_mat2x3,
+ ast_mat2x4,
+ ast_mat3x2,
+ ast_mat3,
+ ast_mat3x4,
+ ast_mat4x2,
+ ast_mat4x3,
+ ast_mat4,
+ ast_sampler1d,
+ ast_sampler2d,
+ ast_sampler2drect,
+ ast_sampler3d,
+ ast_samplercube,
+ ast_sampler1dshadow,
+ ast_sampler2dshadow,
+ ast_sampler2drectshadow,
+ ast_samplercubeshadow,
+ ast_sampler1darray,
+ ast_sampler2darray,
+ ast_sampler1darrayshadow,
+ ast_sampler2darrayshadow,
+ ast_isampler1d,
+ ast_isampler2d,
+ ast_isampler3d,
+ ast_isamplercube,
+ ast_isampler1darray,
+ ast_isampler2darray,
+ ast_usampler1d,
+ ast_usampler2d,
+ ast_usampler3d,
+ ast_usamplercube,
+ ast_usampler1darray,
+ ast_usampler2darray,
+
+ ast_struct,
+ ast_type_name
+};
+
+
+class ast_type_specifier : public ast_node {
+public:
+ ast_type_specifier(int specifier);
+
+ /** Construct a type specifier from a type name */
+ ast_type_specifier(const char *name)
+ : type_specifier(ast_type_name), type_name(name), structure(NULL),
+ is_array(false), array_size(NULL), precision(ast_precision_high)
+ {
+ /* empty */
+ }
+
+ /** Construct a type specifier from a structure definition */
+ ast_type_specifier(ast_struct_specifier *s)
+ : type_specifier(ast_struct), type_name(s->name), structure(s),
+ is_array(false), array_size(NULL), precision(ast_precision_high)
+ {
+ /* empty */
+ }
+
+ const struct glsl_type *glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state)
+ const;
+
+ virtual void print(void) const;
+
+ ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *);
+
+ enum ast_types type_specifier;
+
+ const char *type_name;
+ ast_struct_specifier *structure;
+
+ int is_array;
+ ast_expression *array_size;
+
+ unsigned precision:2;
+};
+
+
+class ast_fully_specified_type : public ast_node {
+public:
+ virtual void print(void) const;
+ bool has_qualifiers() const;
+
+ ast_type_qualifier qualifier;
+ ast_type_specifier *specifier;
+};
+
+
+class ast_declarator_list : public ast_node {
+public:
+ ast_declarator_list(ast_fully_specified_type *);
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ast_fully_specified_type *type;
+ exec_list declarations;
+
+ /**
+ * Special flag for vertex shader "invariant" declarations.
+ *
+ * Vertex shaders can contain "invariant" variable redeclarations that do
+ * not include a type. For example, "invariant gl_Position;". This flag
+ * is used to note these cases when no type is specified.
+ */
+ int invariant;
+};
+
+
+class ast_parameter_declarator : public ast_node {
+public:
+ ast_parameter_declarator()
+ {
+ this->identifier = NULL;
+ this->is_array = false;
+ this->array_size = 0;
+ }
+
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ast_fully_specified_type *type;
+ char *identifier;
+ int is_array;
+ ast_expression *array_size;
+
+ static void parameters_to_hir(exec_list *ast_parameters,
+ bool formal, exec_list *ir_parameters,
+ struct _mesa_glsl_parse_state *state);
+
+private:
+ /** Is this parameter declaration part of a formal parameter list? */
+ bool formal_parameter;
+
+ /**
+ * Is this parameter 'void' type?
+ *
+ * This field is set by \c ::hir.
+ */
+ bool is_void;
+};
+
+
+class ast_function : public ast_node {
+public:
+ ast_function(void);
+
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ast_fully_specified_type *return_type;
+ char *identifier;
+
+ exec_list parameters;
+
+private:
+ /**
+ * Is this prototype part of the function definition?
+ *
+ * Used by ast_function_definition::hir to process the parameters, etc.
+ * of the function.
+ *
+ * \sa ::hir
+ */
+ bool is_definition;
+
+ /**
+ * Function signature corresponding to this function prototype instance
+ *
+ * Used by ast_function_definition::hir to process the parameters, etc.
+ * of the function.
+ *
+ * \sa ::hir
+ */
+ class ir_function_signature *signature;
+
+ friend class ast_function_definition;
+};
+
+
+class ast_declaration_statement : public ast_node {
+public:
+ ast_declaration_statement(void);
+
+ enum {
+ ast_function,
+ ast_declaration,
+ ast_precision
+ } mode;
+
+ union {
+ class ast_function *function;
+ ast_declarator_list *declarator;
+ ast_type_specifier *type;
+ ast_node *node;
+ } declaration;
+};
+
+
+class ast_expression_statement : public ast_node {
+public:
+ ast_expression_statement(ast_expression *);
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ast_expression *expression;
+};
+
+
+class ast_case_label : public ast_node {
+public:
+
+ /**
+ * An expression of NULL means 'default'.
+ */
+ ast_expression *expression;
+};
+
+class ast_selection_statement : public ast_node {
+public:
+ ast_selection_statement(ast_expression *condition,
+ ast_node *then_statement,
+ ast_node *else_statement);
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ast_expression *condition;
+ ast_node *then_statement;
+ ast_node *else_statement;
+};
+
+
+class ast_switch_statement : public ast_node {
+public:
+ ast_expression *expression;
+ exec_list statements;
+};
+
+class ast_iteration_statement : public ast_node {
+public:
+ ast_iteration_statement(int mode, ast_node *init, ast_node *condition,
+ ast_expression *rest_expression, ast_node *body);
+
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *);
+
+ enum ast_iteration_modes {
+ ast_for,
+ ast_while,
+ ast_do_while
+ } mode;
+
+
+ ast_node *init_statement;
+ ast_node *condition;
+ ast_expression *rest_expression;
+
+ ast_node *body;
+
+private:
+ /**
+ * Generate IR from the condition of a loop
+ *
+ * This is factored out of ::hir because some loops have the condition
+ * test at the top (for and while), and others have it at the end (do-while).
+ */
+ void condition_to_hir(class ir_loop *, struct _mesa_glsl_parse_state *);
+};
+
+
+class ast_jump_statement : public ast_node {
+public:
+ ast_jump_statement(int mode, ast_expression *return_value);
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ enum ast_jump_modes {
+ ast_continue,
+ ast_break,
+ ast_return,
+ ast_discard
+ } mode;
+
+ ast_expression *opt_return_value;
+};
+
+
+class ast_function_definition : public ast_node {
+public:
+ virtual void print(void) const;
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ast_function *prototype;
+ ast_compound_statement *body;
+};
+/*@}*/
+
+extern void
+_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state);
+
+extern ir_rvalue *
+_mesa_ast_field_selection_to_hir(const ast_expression *expr,
+ exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+void
+emit_function(_mesa_glsl_parse_state *state, exec_list *instructions,
+ ir_function *f);
+
+#endif /* AST_H */
diff --git a/mesalib/src/glsl/ast_expr.cpp b/mesalib/src/glsl/ast_expr.cpp
index 4e83decb9..c45d60757 100644
--- a/mesalib/src/glsl/ast_expr.cpp
+++ b/mesalib/src/glsl/ast_expr.cpp
@@ -1,96 +1,96 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <cstdio>
-#include <cassert>
-#include "ast.h"
-
-const char *
-ast_expression::operator_string(enum ast_operators op)
-{
- static const char *const operators[] = {
- "=",
- "+",
- "-",
- "+",
- "-",
- "*",
- "/",
- "%",
- "<<",
- ">>",
- "<",
- ">",
- "<=",
- ">=",
- "==",
- "!=",
- "&",
- "^",
- "|",
- "~",
- "&&",
- "^^",
- "||",
- "!",
-
- "*=",
- "/=",
- "%=",
- "+=",
- "-=",
- "<<=",
- ">>=",
- "&=",
- "^=",
- "|=",
-
- "?:",
-
- "++",
- "--",
- "++",
- "--",
- ".",
- };
-
- assert((unsigned int)op < sizeof(operators) / sizeof(operators[0]));
-
- return operators[op];
-}
-
-
-ast_expression_bin::ast_expression_bin(int oper, ast_expression *ex0,
- ast_expression *ex1) :
- ast_expression(oper, ex0, ex1, NULL)
-{
- assert((oper >= ast_plus) && (oper <= ast_logic_not));
-}
-
-
-void
-ast_expression_bin::print(void) const
-{
- subexpressions[0]->print();
- printf("%s ", operator_string(oper));
- subexpressions[1]->print();
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <cstdio>
+#include <cassert>
+#include "ast.h"
+
+const char *
+ast_expression::operator_string(enum ast_operators op)
+{
+ static const char *const operators[] = {
+ "=",
+ "+",
+ "-",
+ "+",
+ "-",
+ "*",
+ "/",
+ "%",
+ "<<",
+ ">>",
+ "<",
+ ">",
+ "<=",
+ ">=",
+ "==",
+ "!=",
+ "&",
+ "^",
+ "|",
+ "~",
+ "&&",
+ "^^",
+ "||",
+ "!",
+
+ "*=",
+ "/=",
+ "%=",
+ "+=",
+ "-=",
+ "<<=",
+ ">>=",
+ "&=",
+ "^=",
+ "|=",
+
+ "?:",
+
+ "++",
+ "--",
+ "++",
+ "--",
+ ".",
+ };
+
+ assert((unsigned int)op < sizeof(operators) / sizeof(operators[0]));
+
+ return operators[op];
+}
+
+
+ast_expression_bin::ast_expression_bin(int oper, ast_expression *ex0,
+ ast_expression *ex1) :
+ ast_expression(oper, ex0, ex1, NULL)
+{
+ assert((oper >= ast_plus) && (oper <= ast_logic_not));
+}
+
+
+void
+ast_expression_bin::print(void) const
+{
+ subexpressions[0]->print();
+ printf("%s ", operator_string(oper));
+ subexpressions[1]->print();
+}
diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp
index 20448f5a9..2e1a4d9f6 100644
--- a/mesalib/src/glsl/ast_function.cpp
+++ b/mesalib/src/glsl/ast_function.cpp
@@ -1,1241 +1,1254 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_symbol_table.h"
-#include "ast.h"
-#include "glsl_types.h"
-#include "ir.h"
-#include "main/core.h" /* for MIN2 */
-
-static ir_rvalue *
-convert_component(ir_rvalue *src, const glsl_type *desired_type);
-
-bool
-apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
- struct _mesa_glsl_parse_state *state);
-
-static unsigned
-process_parameters(exec_list *instructions, exec_list *actual_parameters,
- exec_list *parameters,
- struct _mesa_glsl_parse_state *state)
-{
- unsigned count = 0;
-
- foreach_list (n, parameters) {
- ast_node *const ast = exec_node_data(ast_node, n, link);
- ir_rvalue *result = ast->hir(instructions, state);
-
- ir_constant *const constant = result->constant_expression_value();
- if (constant != NULL)
- result = constant;
-
- actual_parameters->push_tail(result);
- count++;
- }
-
- return count;
-}
-
-
-/**
- * Generate a source prototype for a function signature
- *
- * \param return_type Return type of the function. May be \c NULL.
- * \param name Name of the function.
- * \param parameters Parameter list for the function. This may be either a
- * formal or actual parameter list. Only the type is used.
- *
- * \return
- * A talloced string representing the prototype of the function.
- */
-char *
-prototype_string(const glsl_type *return_type, const char *name,
- exec_list *parameters)
-{
- char *str = NULL;
-
- if (return_type != NULL)
- str = talloc_asprintf(str, "%s ", return_type->name);
-
- str = talloc_asprintf_append(str, "%s(", name);
-
- const char *comma = "";
- foreach_list(node, parameters) {
- const ir_instruction *const param = (ir_instruction *) node;
-
- str = talloc_asprintf_append(str, "%s%s", comma, param->type->name);
- comma = ", ";
- }
-
- str = talloc_strdup_append(str, ")");
- return str;
-}
-
-
-static ir_rvalue *
-process_call(exec_list *instructions, ir_function *f,
- YYLTYPE *loc, exec_list *actual_parameters,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
-
- ir_function_signature *sig = f->matching_signature(actual_parameters);
-
- /* The instructions param will be used when the FINISHMEs below are done */
- (void) instructions;
-
- if (sig != NULL) {
- /* Verify that 'out' and 'inout' actual parameters are lvalues. This
- * isn't done in ir_function::matching_signature because that function
- * cannot generate the necessary diagnostics.
- */
- exec_list_iterator actual_iter = actual_parameters->iterator();
- exec_list_iterator formal_iter = sig->parameters.iterator();
-
- while (actual_iter.has_next()) {
- ir_rvalue *actual = (ir_rvalue *) actual_iter.get();
- ir_variable *formal = (ir_variable *) formal_iter.get();
-
- assert(actual != NULL);
- assert(formal != NULL);
-
- if ((formal->mode == ir_var_out)
- || (formal->mode == ir_var_inout)) {
- if (! actual->is_lvalue()) {
- /* FINISHME: Log a better diagnostic here. There is no way
- * FINISHME: to tell the user which parameter is invalid.
- */
- _mesa_glsl_error(loc, state, "`%s' parameter is not lvalue",
- (formal->mode == ir_var_out) ? "out" : "inout");
- }
- }
-
- if (formal->type->is_numeric() || formal->type->is_boolean()) {
- ir_rvalue *converted = convert_component(actual, formal->type);
- actual->replace_with(converted);
- }
-
- actual_iter.next();
- formal_iter.next();
- }
-
- /* Always insert the call in the instruction stream, and return a deref
- * of its return val if it returns a value, since we don't know if
- * the rvalue is going to be assigned to anything or not.
- */
- ir_call *call = new(ctx) ir_call(sig, actual_parameters);
- if (!sig->return_type->is_void()) {
- ir_variable *var;
- ir_dereference_variable *deref;
-
- var = new(ctx) ir_variable(sig->return_type,
- talloc_asprintf(ctx, "%s_retval",
- sig->function_name()),
- ir_var_temporary);
- instructions->push_tail(var);
-
- deref = new(ctx) ir_dereference_variable(var);
- ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL);
- instructions->push_tail(assign);
- if (state->language_version >= 120)
- var->constant_value = call->constant_expression_value();
-
- deref = new(ctx) ir_dereference_variable(var);
- return deref;
- } else {
- instructions->push_tail(call);
- return NULL;
- }
- } else {
- char *str = prototype_string(NULL, f->name, actual_parameters);
-
- _mesa_glsl_error(loc, state, "no matching function for call to `%s'",
- str);
- talloc_free(str);
-
- const char *prefix = "candidates are: ";
- foreach_list (node, &f->signatures) {
- ir_function_signature *sig = (ir_function_signature *) node;
-
- str = prototype_string(sig->return_type, f->name, &sig->parameters);
- _mesa_glsl_error(loc, state, "%s%s\n", prefix, str);
- talloc_free(str);
-
- prefix = " ";
- }
-
- return ir_call::get_error_instruction(ctx);
- }
-}
-
-
-static ir_rvalue *
-match_function_by_name(exec_list *instructions, const char *name,
- YYLTYPE *loc, exec_list *actual_parameters,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- ir_function *f = state->symbols->get_function(name);
-
- if (f == NULL) {
- _mesa_glsl_error(loc, state, "function `%s' undeclared", name);
- return ir_call::get_error_instruction(ctx);
- }
-
- /* Once we've determined that the function being called might exist, try
- * to find an overload of the function that matches the parameters.
- */
- return process_call(instructions, f, loc, actual_parameters, state);
-}
-
-
-/**
- * Perform automatic type conversion of constructor parameters
- *
- * This implements the rules in the "Conversion and Scalar Constructors"
- * section (GLSL 1.10 section 5.4.1), not the "Implicit Conversions" rules.
- */
-static ir_rvalue *
-convert_component(ir_rvalue *src, const glsl_type *desired_type)
-{
- void *ctx = talloc_parent(src);
- const unsigned a = desired_type->base_type;
- const unsigned b = src->type->base_type;
- ir_expression *result = NULL;
-
- if (src->type->is_error())
- return src;
-
- assert(a <= GLSL_TYPE_BOOL);
- assert(b <= GLSL_TYPE_BOOL);
-
- if ((a == b) || (src->type->is_integer() && desired_type->is_integer()))
- return src;
-
- switch (a) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (b == GLSL_TYPE_FLOAT)
- result = new(ctx) ir_expression(ir_unop_f2i, desired_type, src, NULL);
- else {
- assert(b == GLSL_TYPE_BOOL);
- result = new(ctx) ir_expression(ir_unop_b2i, desired_type, src, NULL);
- }
- break;
- case GLSL_TYPE_FLOAT:
- switch (b) {
- case GLSL_TYPE_UINT:
- result = new(ctx) ir_expression(ir_unop_u2f, desired_type, src, NULL);
- break;
- case GLSL_TYPE_INT:
- result = new(ctx) ir_expression(ir_unop_i2f, desired_type, src, NULL);
- break;
- case GLSL_TYPE_BOOL:
- result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL);
- break;
- }
- break;
- case GLSL_TYPE_BOOL:
- switch (b) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL);
- break;
- case GLSL_TYPE_FLOAT:
- result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL);
- break;
- }
- break;
- }
-
- assert(result != NULL);
-
- /* Try constant folding; it may fold in the conversion we just added. */
- ir_constant *const constant = result->constant_expression_value();
- return (constant != NULL) ? (ir_rvalue *) constant : (ir_rvalue *) result;
-}
-
-/**
- * Dereference a specific component from a scalar, vector, or matrix
- */
-static ir_rvalue *
-dereference_component(ir_rvalue *src, unsigned component)
-{
- void *ctx = talloc_parent(src);
- assert(component < src->type->components());
-
- /* If the source is a constant, just create a new constant instead of a
- * dereference of the existing constant.
- */
- ir_constant *constant = src->as_constant();
- if (constant)
- return new(ctx) ir_constant(constant, component);
-
- if (src->type->is_scalar()) {
- return src;
- } else if (src->type->is_vector()) {
- return new(ctx) ir_swizzle(src, component, 0, 0, 0, 1);
- } else {
- assert(src->type->is_matrix());
-
- /* Dereference a row of the matrix, then call this function again to get
- * a specific element from that row.
- */
- const int c = component / src->type->column_type()->vector_elements;
- const int r = component % src->type->column_type()->vector_elements;
- ir_constant *const col_index = new(ctx) ir_constant(c);
- ir_dereference *const col = new(ctx) ir_dereference_array(src, col_index);
-
- col->type = src->type->column_type();
-
- return dereference_component(col, r);
- }
-
- assert(!"Should not get here.");
- return NULL;
-}
-
-
-static ir_rvalue *
-process_array_constructor(exec_list *instructions,
- const glsl_type *constructor_type,
- YYLTYPE *loc, exec_list *parameters,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- /* Array constructors come in two forms: sized and unsized. Sized array
- * constructors look like 'vec4[2](a, b)', where 'a' and 'b' are vec4
- * variables. In this case the number of parameters must exactly match the
- * specified size of the array.
- *
- * Unsized array constructors look like 'vec4[](a, b)', where 'a' and 'b'
- * are vec4 variables. In this case the size of the array being constructed
- * is determined by the number of parameters.
- *
- * From page 52 (page 58 of the PDF) of the GLSL 1.50 spec:
- *
- * "There must be exactly the same number of arguments as the size of
- * the array being constructed. If no size is present in the
- * constructor, then the array is explicitly sized to the number of
- * arguments provided. The arguments are assigned in order, starting at
- * element 0, to the elements of the constructed array. Each argument
- * must be the same type as the element type of the array, or be a type
- * that can be converted to the element type of the array according to
- * Section 4.1.10 "Implicit Conversions.""
- */
- exec_list actual_parameters;
- const unsigned parameter_count =
- process_parameters(instructions, &actual_parameters, parameters, state);
-
- if ((parameter_count == 0)
- || ((constructor_type->length != 0)
- && (constructor_type->length != parameter_count))) {
- const unsigned min_param = (constructor_type->length == 0)
- ? 1 : constructor_type->length;
-
- _mesa_glsl_error(loc, state, "array constructor must have %s %u "
- "parameter%s",
- (constructor_type->length != 0) ? "at least" : "exactly",
- min_param, (min_param <= 1) ? "" : "s");
- return ir_call::get_error_instruction(ctx);
- }
-
- if (constructor_type->length == 0) {
- constructor_type =
- glsl_type::get_array_instance(constructor_type->element_type(),
- parameter_count);
- assert(constructor_type != NULL);
- assert(constructor_type->length == parameter_count);
- }
-
- bool all_parameters_are_constant = true;
-
- /* Type cast each parameter and, if possible, fold constants. */
- foreach_list_safe(n, &actual_parameters) {
- ir_rvalue *ir = (ir_rvalue *) n;
- ir_rvalue *result = ir;
-
- /* Apply implicit conversions (not the scalar constructor rules!) */
- if (constructor_type->element_type()->is_float()) {
- const glsl_type *desired_type =
- glsl_type::get_instance(GLSL_TYPE_FLOAT,
- ir->type->vector_elements,
- ir->type->matrix_columns);
- result = convert_component(ir, desired_type);
- }
-
- if (result->type != constructor_type->element_type()) {
- _mesa_glsl_error(loc, state, "type error in array constructor: "
- "expected: %s, found %s",
- constructor_type->element_type()->name,
- result->type->name);
- }
-
- /* Attempt to convert the parameter to a constant valued expression.
- * After doing so, track whether or not all the parameters to the
- * constructor are trivially constant valued expressions.
- */
- ir_rvalue *const constant = result->constant_expression_value();
-
- if (constant != NULL)
- result = constant;
- else
- all_parameters_are_constant = false;
-
- ir->replace_with(result);
- }
-
- if (all_parameters_are_constant)
- return new(ctx) ir_constant(constructor_type, &actual_parameters);
-
- ir_variable *var = new(ctx) ir_variable(constructor_type, "array_ctor",
- ir_var_temporary);
- instructions->push_tail(var);
-
- int i = 0;
- foreach_list(node, &actual_parameters) {
- ir_rvalue *rhs = (ir_rvalue *) node;
- ir_rvalue *lhs = new(ctx) ir_dereference_array(var,
- new(ctx) ir_constant(i));
-
- ir_instruction *assignment = new(ctx) ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(assignment);
-
- i++;
- }
-
- return new(ctx) ir_dereference_variable(var);
-}
-
-
-/**
- * Try to convert a record constructor to a constant expression
- */
-static ir_constant *
-constant_record_constructor(const glsl_type *constructor_type,
- exec_list *parameters, void *mem_ctx)
-{
- foreach_list(node, parameters) {
- ir_constant *constant = ((ir_instruction *) node)->as_constant();
- if (constant == NULL)
- return NULL;
- node->replace_with(constant);
- }
-
- return new(mem_ctx) ir_constant(constructor_type, parameters);
-}
-
-
-/**
- * Determine if a list consists of a single scalar r-value
- */
-bool
-single_scalar_parameter(exec_list *parameters)
-{
- const ir_rvalue *const p = (ir_rvalue *) parameters->head;
- assert(((ir_rvalue *)p)->as_rvalue() != NULL);
-
- return (p->type->is_scalar() && p->next->is_tail_sentinel());
-}
-
-
-/**
- * Generate inline code for a vector constructor
- *
- * The generated constructor code will consist of a temporary variable
- * declaration of the same type as the constructor. A sequence of assignments
- * from constructor parameters to the temporary will follow.
- *
- * \return
- * An \c ir_dereference_variable of the temprorary generated in the constructor
- * body.
- */
-ir_rvalue *
-emit_inline_vector_constructor(const glsl_type *type,
- exec_list *instructions,
- exec_list *parameters,
- void *ctx)
-{
- assert(!parameters->is_empty());
-
- ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary);
- instructions->push_tail(var);
-
- /* There are two kinds of vector constructors.
- *
- * - Construct a vector from a single scalar by replicating that scalar to
- * all components of the vector.
- *
- * - Construct a vector from an arbirary combination of vectors and
- * scalars. The components of the constructor parameters are assigned
- * to the vector in order until the vector is full.
- */
- const unsigned lhs_components = type->components();
- if (single_scalar_parameter(parameters)) {
- ir_rvalue *first_param = (ir_rvalue *)parameters->head;
- ir_rvalue *rhs = new(ctx) ir_swizzle(first_param, 0, 0, 0, 0,
- lhs_components);
- ir_dereference_variable *lhs = new(ctx) ir_dereference_variable(var);
- const unsigned mask = (1U << lhs_components) - 1;
-
- assert(rhs->type == lhs->type);
-
- ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL, mask);
- instructions->push_tail(inst);
- } else {
- unsigned base_component = 0;
- unsigned base_lhs_component = 0;
- ir_constant_data data;
- unsigned constant_mask = 0, constant_components = 0;
-
- memset(&data, 0, sizeof(data));
-
- foreach_list(node, parameters) {
- ir_rvalue *param = (ir_rvalue *) node;
- unsigned rhs_components = param->type->components();
-
- /* Do not try to assign more components to the vector than it has!
- */
- if ((rhs_components + base_lhs_component) > lhs_components) {
- rhs_components = lhs_components - base_lhs_component;
- }
-
- const ir_constant *const c = param->as_constant();
- if (c != NULL) {
- for (unsigned i = 0; i < rhs_components; i++) {
- switch (c->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[i + base_component] = c->get_uint_component(i);
- break;
- case GLSL_TYPE_INT:
- data.i[i + base_component] = c->get_int_component(i);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[i + base_component] = c->get_float_component(i);
- break;
- case GLSL_TYPE_BOOL:
- data.b[i + base_component] = c->get_bool_component(i);
- break;
- default:
- assert(!"Should not get here.");
- break;
- }
- }
-
- /* Mask of fields to be written in the assignment.
- */
- constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component;
- constant_components++;
-
- base_component += rhs_components;
- }
- /* Advance the component index by the number of components
- * that were just assigned.
- */
- base_lhs_component += rhs_components;
- }
-
- if (constant_mask != 0) {
- ir_dereference *lhs = new(ctx) ir_dereference_variable(var);
- const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type,
- constant_components,
- 1);
- ir_rvalue *rhs = new(ctx) ir_constant(rhs_type, &data);
-
- ir_instruction *inst =
- new(ctx) ir_assignment(lhs, rhs, NULL, constant_mask);
- instructions->push_tail(inst);
- }
-
- base_component = 0;
- foreach_list(node, parameters) {
- ir_rvalue *param = (ir_rvalue *) node;
- unsigned rhs_components = param->type->components();
-
- /* Do not try to assign more components to the vector than it has!
- */
- if ((rhs_components + base_component) > lhs_components) {
- rhs_components = lhs_components - base_component;
- }
-
- const ir_constant *const c = param->as_constant();
- if (c == NULL) {
- /* Generate a swizzle in case rhs_components != rhs->type->vector_elements. */
- unsigned swiz[4] = { 0, 0, 0, 0 };
- for (unsigned i = 0; i < rhs_components; i++)
- swiz[i] = i;
-
- /* Mask of fields to be written in the assignment.
- */
- const unsigned write_mask = ((1U << rhs_components) - 1)
- << base_component;
-
- ir_dereference *lhs = new(ctx) ir_dereference_variable(var);
- ir_rvalue *rhs = new(ctx) ir_swizzle(param, swiz, rhs_components);
-
- ir_instruction *inst =
- new(ctx) ir_assignment(lhs, rhs, NULL, write_mask);
- instructions->push_tail(inst);
- }
-
- /* Advance the component index by the number of components that were
- * just assigned.
- */
- base_component += rhs_components;
- }
- }
- return new(ctx) ir_dereference_variable(var);
-}
-
-
-/**
- * Generate assignment of a portion of a vector to a portion of a matrix column
- *
- * \param src_base First component of the source to be used in assignment
- * \param column Column of destination to be assiged
- * \param row_base First component of the destination column to be assigned
- * \param count Number of components to be assigned
- *
- * \note
- * \c src_base + \c count must be less than or equal to the number of components
- * in the source vector.
- */
-ir_instruction *
-assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base,
- ir_rvalue *src, unsigned src_base, unsigned count,
- void *mem_ctx)
-{
- ir_constant *col_idx = new(mem_ctx) ir_constant(column);
- ir_dereference *column_ref = new(mem_ctx) ir_dereference_array(var, col_idx);
-
- assert(column_ref->type->components() >= (row_base + count));
- assert(src->type->components() >= (src_base + count));
-
- /* Generate a swizzle that puts the first element of the source at the
- * location of the first element of the destination.
- */
- unsigned swiz[4] = { src_base, src_base, src_base, src_base };
- for (unsigned i = 0; i < count; i++)
- swiz[i + row_base] = i;
-
- ir_rvalue *const rhs =
- new(mem_ctx) ir_swizzle(src, swiz, count);
-
- /* Mask of fields to be written in the assignment.
- */
- const unsigned write_mask = ((1U << count) - 1) << row_base;
-
- return new(mem_ctx) ir_assignment(column_ref, rhs, NULL, write_mask);
-}
-
-
-/**
- * Generate inline code for a matrix constructor
- *
- * The generated constructor code will consist of a temporary variable
- * declaration of the same type as the constructor. A sequence of assignments
- * from constructor parameters to the temporary will follow.
- *
- * \return
- * An \c ir_dereference_variable of the temprorary generated in the constructor
- * body.
- */
-ir_rvalue *
-emit_inline_matrix_constructor(const glsl_type *type,
- exec_list *instructions,
- exec_list *parameters,
- void *ctx)
-{
- assert(!parameters->is_empty());
-
- ir_variable *var = new(ctx) ir_variable(type, "mat_ctor", ir_var_temporary);
- instructions->push_tail(var);
-
- /* There are three kinds of matrix constructors.
- *
- * - Construct a matrix from a single scalar by replicating that scalar to
- * along the diagonal of the matrix and setting all other components to
- * zero.
- *
- * - Construct a matrix from an arbirary combination of vectors and
- * scalars. The components of the constructor parameters are assigned
- * to the matrix in colum-major order until the matrix is full.
- *
- * - Construct a matrix from a single matrix. The source matrix is copied
- * to the upper left portion of the constructed matrix, and the remaining
- * elements take values from the identity matrix.
- */
- ir_rvalue *const first_param = (ir_rvalue *) parameters->head;
- if (single_scalar_parameter(parameters)) {
- /* Assign the scalar to the X component of a vec4, and fill the remaining
- * components with zero.
- */
- ir_variable *rhs_var =
- new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec",
- ir_var_temporary);
- instructions->push_tail(rhs_var);
-
- ir_constant_data zero;
- zero.f[0] = 0.0;
- zero.f[1] = 0.0;
- zero.f[2] = 0.0;
- zero.f[3] = 0.0;
-
- ir_instruction *inst =
- new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var),
- new(ctx) ir_constant(rhs_var->type, &zero),
- NULL);
- instructions->push_tail(inst);
-
- ir_dereference *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var);
-
- inst = new(ctx) ir_assignment(rhs_ref, first_param, NULL, 0x01);
- instructions->push_tail(inst);
-
- /* Assign the temporary vector to each column of the destination matrix
- * with a swizzle that puts the X component on the diagonal of the
- * matrix. In some cases this may mean that the X component does not
- * get assigned into the column at all (i.e., when the matrix has more
- * columns than rows).
- */
- static const unsigned rhs_swiz[4][4] = {
- { 0, 1, 1, 1 },
- { 1, 0, 1, 1 },
- { 1, 1, 0, 1 },
- { 1, 1, 1, 0 }
- };
-
- const unsigned cols_to_init = MIN2(type->matrix_columns,
- type->vector_elements);
- for (unsigned i = 0; i < cols_to_init; i++) {
- ir_constant *const col_idx = new(ctx) ir_constant(i);
- ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx);
-
- ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var);
- ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, rhs_swiz[i],
- type->vector_elements);
-
- inst = new(ctx) ir_assignment(col_ref, rhs, NULL);
- instructions->push_tail(inst);
- }
-
- for (unsigned i = cols_to_init; i < type->matrix_columns; i++) {
- ir_constant *const col_idx = new(ctx) ir_constant(i);
- ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx);
-
- ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var);
- ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, 1, 1, 1, 1,
- type->vector_elements);
-
- inst = new(ctx) ir_assignment(col_ref, rhs, NULL);
- instructions->push_tail(inst);
- }
- } else if (first_param->type->is_matrix()) {
- /* From page 50 (56 of the PDF) of the GLSL 1.50 spec:
- *
- * "If a matrix is constructed from a matrix, then each component
- * (column i, row j) in the result that has a corresponding
- * component (column i, row j) in the argument will be initialized
- * from there. All other components will be initialized to the
- * identity matrix. If a matrix argument is given to a matrix
- * constructor, it is an error to have any other arguments."
- */
- assert(first_param->next->is_tail_sentinel());
- ir_rvalue *const src_matrix = first_param;
-
- /* If the source matrix is smaller, pre-initialize the relavent parts of
- * the destination matrix to the identity matrix.
- */
- if ((src_matrix->type->matrix_columns < var->type->matrix_columns)
- || (src_matrix->type->vector_elements < var->type->vector_elements)) {
-
- /* If the source matrix has fewer rows, every column of the destination
- * must be initialized. Otherwise only the columns in the destination
- * that do not exist in the source must be initialized.
- */
- unsigned col =
- (src_matrix->type->vector_elements < var->type->vector_elements)
- ? 0 : src_matrix->type->matrix_columns;
-
- const glsl_type *const col_type = var->type->column_type();
- for (/* empty */; col < var->type->matrix_columns; col++) {
- ir_constant_data ident;
-
- ident.f[0] = 0.0;
- ident.f[1] = 0.0;
- ident.f[2] = 0.0;
- ident.f[3] = 0.0;
-
- ident.f[col] = 1.0;
-
- ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident);
-
- ir_rvalue *const lhs =
- new(ctx) ir_dereference_array(var, new(ctx) ir_constant(col));
-
- ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(inst);
- }
- }
-
- /* Assign columns from the source matrix to the destination matrix.
- *
- * Since the parameter will be used in the RHS of multiple assignments,
- * generate a temporary and copy the paramter there.
- */
- ir_variable *const rhs_var =
- new(ctx) ir_variable(first_param->type, "mat_ctor_mat",
- ir_var_temporary);
- instructions->push_tail(rhs_var);
-
- ir_dereference *const rhs_var_ref =
- new(ctx) ir_dereference_variable(rhs_var);
- ir_instruction *const inst =
- new(ctx) ir_assignment(rhs_var_ref, first_param, NULL);
- instructions->push_tail(inst);
-
- const unsigned last_row = MIN2(src_matrix->type->vector_elements,
- var->type->vector_elements);
- const unsigned last_col = MIN2(src_matrix->type->matrix_columns,
- var->type->matrix_columns);
-
- unsigned swiz[4] = { 0, 0, 0, 0 };
- for (unsigned i = 1; i < last_row; i++)
- swiz[i] = i;
-
- const unsigned write_mask = (1U << last_row) - 1;
-
- for (unsigned i = 0; i < last_col; i++) {
- ir_dereference *const lhs =
- new(ctx) ir_dereference_array(var, new(ctx) ir_constant(i));
- ir_rvalue *const rhs_col =
- new(ctx) ir_dereference_array(rhs_var, new(ctx) ir_constant(i));
-
- /* If one matrix has columns that are smaller than the columns of the
- * other matrix, wrap the column access of the larger with a swizzle
- * so that the LHS and RHS of the assignment have the same size (and
- * therefore have the same type).
- *
- * It would be perfectly valid to unconditionally generate the
- * swizzles, this this will typically result in a more compact IR tree.
- */
- ir_rvalue *rhs;
- if (lhs->type->vector_elements != rhs_col->type->vector_elements) {
- rhs = new(ctx) ir_swizzle(rhs_col, swiz, last_row);
- } else {
- rhs = rhs_col;
- }
-
- ir_instruction *inst =
- new(ctx) ir_assignment(lhs, rhs, NULL, write_mask);
- instructions->push_tail(inst);
- }
- } else {
- const unsigned cols = type->matrix_columns;
- const unsigned rows = type->vector_elements;
- unsigned col_idx = 0;
- unsigned row_idx = 0;
-
- foreach_list (node, parameters) {
- ir_rvalue *const rhs = (ir_rvalue *) node;
- const unsigned components_remaining_this_column = rows - row_idx;
- unsigned rhs_components = rhs->type->components();
- unsigned rhs_base = 0;
-
- /* Since the parameter might be used in the RHS of two assignments,
- * generate a temporary and copy the paramter there.
- */
- ir_variable *rhs_var =
- new(ctx) ir_variable(rhs->type, "mat_ctor_vec", ir_var_temporary);
- instructions->push_tail(rhs_var);
-
- ir_dereference *rhs_var_ref =
- new(ctx) ir_dereference_variable(rhs_var);
- ir_instruction *inst = new(ctx) ir_assignment(rhs_var_ref, rhs, NULL);
- instructions->push_tail(inst);
-
- /* Assign the current parameter to as many components of the matrix
- * as it will fill.
- *
- * NOTE: A single vector parameter can span two matrix columns. A
- * single vec4, for example, can completely fill a mat2.
- */
- if (rhs_components >= components_remaining_this_column) {
- const unsigned count = MIN2(rhs_components,
- components_remaining_this_column);
-
- rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var);
-
- ir_instruction *inst = assign_to_matrix_column(var, col_idx,
- row_idx,
- rhs_var_ref, 0,
- count, ctx);
- instructions->push_tail(inst);
-
- rhs_base = count;
-
- col_idx++;
- row_idx = 0;
- }
-
- /* If there is data left in the parameter and components left to be
- * set in the destination, emit another assignment. It is possible
- * that the assignment could be of a vec4 to the last element of the
- * matrix. In this case col_idx==cols, but there is still data
- * left in the source parameter. Obviously, don't emit an assignment
- * to data outside the destination matrix.
- */
- if ((col_idx < cols) && (rhs_base < rhs_components)) {
- const unsigned count = rhs_components - rhs_base;
-
- rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var);
-
- ir_instruction *inst = assign_to_matrix_column(var, col_idx,
- row_idx,
- rhs_var_ref,
- rhs_base,
- count, ctx);
- instructions->push_tail(inst);
-
- row_idx += count;
- }
- }
- }
-
- return new(ctx) ir_dereference_variable(var);
-}
-
-
-ir_rvalue *
-emit_inline_record_constructor(const glsl_type *type,
- exec_list *instructions,
- exec_list *parameters,
- void *mem_ctx)
-{
- ir_variable *const var =
- new(mem_ctx) ir_variable(type, "record_ctor", ir_var_temporary);
- ir_dereference_variable *const d = new(mem_ctx) ir_dereference_variable(var);
-
- instructions->push_tail(var);
-
- exec_node *node = parameters->head;
- for (unsigned i = 0; i < type->length; i++) {
- assert(!node->is_tail_sentinel());
-
- ir_dereference *const lhs =
- new(mem_ctx) ir_dereference_record(d->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
-
- ir_rvalue *const rhs = ((ir_instruction *) node)->as_rvalue();
- assert(rhs != NULL);
-
- ir_instruction *const assign = new(mem_ctx) ir_assignment(lhs, rhs, NULL);
-
- instructions->push_tail(assign);
- node = node->next;
- }
-
- return d;
-}
-
-
-ir_rvalue *
-ast_function_expression::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- /* There are three sorts of function calls.
- *
- * 1. constructors - The first subexpression is an ast_type_specifier.
- * 2. methods - Only the .length() method of array types.
- * 3. functions - Calls to regular old functions.
- *
- * Method calls are actually detected when the ast_field_selection
- * expression is handled.
- */
- if (is_constructor()) {
- const ast_type_specifier *type = (ast_type_specifier *) subexpressions[0];
- YYLTYPE loc = type->get_location();
- const char *name;
-
- const glsl_type *const constructor_type = type->glsl_type(& name, state);
-
-
- /* Constructors for samplers are illegal.
- */
- if (constructor_type->is_sampler()) {
- _mesa_glsl_error(& loc, state, "cannot construct sampler type `%s'",
- constructor_type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- if (constructor_type->is_array()) {
- if (state->language_version <= 110) {
- _mesa_glsl_error(& loc, state,
- "array constructors forbidden in GLSL 1.10");
- return ir_call::get_error_instruction(ctx);
- }
-
- return process_array_constructor(instructions, constructor_type,
- & loc, &this->expressions, state);
- }
-
-
- /* There are two kinds of constructor call. Constructors for built-in
- * language types, such as mat4 and vec2, are free form. The only
- * requirement is that the parameters must provide enough values of the
- * correct scalar type. Constructors for arrays and structures must
- * have the exact number of parameters with matching types in the
- * correct order. These constructors follow essentially the same type
- * matching rules as functions.
- */
- if (!constructor_type->is_numeric() && !constructor_type->is_boolean())
- return ir_call::get_error_instruction(ctx);
-
- /* Total number of components of the type being constructed. */
- const unsigned type_components = constructor_type->components();
-
- /* Number of components from parameters that have actually been
- * consumed. This is used to perform several kinds of error checking.
- */
- unsigned components_used = 0;
-
- unsigned matrix_parameters = 0;
- unsigned nonmatrix_parameters = 0;
- exec_list actual_parameters;
-
- foreach_list (n, &this->expressions) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ir_rvalue *result = ast->hir(instructions, state)->as_rvalue();
-
- /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
- *
- * "It is an error to provide extra arguments beyond this
- * last used argument."
- */
- if (components_used >= type_components) {
- _mesa_glsl_error(& loc, state, "too many parameters to `%s' "
- "constructor",
- constructor_type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- if (!result->type->is_numeric() && !result->type->is_boolean()) {
- _mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
- "non-numeric data type",
- constructor_type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- /* Count the number of matrix and nonmatrix parameters. This
- * is used below to enforce some of the constructor rules.
- */
- if (result->type->is_matrix())
- matrix_parameters++;
- else
- nonmatrix_parameters++;
-
- actual_parameters.push_tail(result);
- components_used += result->type->components();
- }
-
- /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
- *
- * "It is an error to construct matrices from other matrices. This
- * is reserved for future use."
- */
- if (state->language_version == 110 && matrix_parameters > 0
- && constructor_type->is_matrix()) {
- _mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
- "matrix in GLSL 1.10",
- constructor_type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
- *
- * "If a matrix argument is given to a matrix constructor, it is
- * an error to have any other arguments."
- */
- if ((matrix_parameters > 0)
- && ((matrix_parameters + nonmatrix_parameters) > 1)
- && constructor_type->is_matrix()) {
- _mesa_glsl_error(& loc, state, "for matrix `%s' constructor, "
- "matrix must be only parameter",
- constructor_type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
- *
- * "In these cases, there must be enough components provided in the
- * arguments to provide an initializer for every component in the
- * constructed value."
- */
- if (components_used < type_components && components_used != 1
- && matrix_parameters == 0) {
- _mesa_glsl_error(& loc, state, "too few components to construct "
- "`%s'",
- constructor_type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- /* Later, we cast each parameter to the same base type as the
- * constructor. Since there are no non-floating point matrices, we
- * need to break them up into a series of column vectors.
- */
- if (constructor_type->base_type != GLSL_TYPE_FLOAT) {
- foreach_list_safe(n, &actual_parameters) {
- ir_rvalue *matrix = (ir_rvalue *) n;
-
- if (!matrix->type->is_matrix())
- continue;
-
- /* Create a temporary containing the matrix. */
- ir_variable *var = new(ctx) ir_variable(matrix->type, "matrix_tmp",
- ir_var_temporary);
- instructions->push_tail(var);
- instructions->push_tail(new(ctx) ir_assignment(new(ctx)
- ir_dereference_variable(var), matrix, NULL));
- var->constant_value = matrix->constant_expression_value();
-
- /* Replace the matrix with dereferences of its columns. */
- for (int i = 0; i < matrix->type->matrix_columns; i++) {
- matrix->insert_before(new (ctx) ir_dereference_array(var,
- new(ctx) ir_constant(i)));
- }
- matrix->remove();
- }
- }
-
- bool all_parameters_are_constant = true;
-
- /* Type cast each parameter and, if possible, fold constants.*/
- foreach_list_safe(n, &actual_parameters) {
- ir_rvalue *ir = (ir_rvalue *) n;
-
- const glsl_type *desired_type =
- glsl_type::get_instance(constructor_type->base_type,
- ir->type->vector_elements,
- ir->type->matrix_columns);
- ir_rvalue *result = convert_component(ir, desired_type);
-
- /* Attempt to convert the parameter to a constant valued expression.
- * After doing so, track whether or not all the parameters to the
- * constructor are trivially constant valued expressions.
- */
- ir_rvalue *const constant = result->constant_expression_value();
-
- if (constant != NULL)
- result = constant;
- else
- all_parameters_are_constant = false;
-
- if (result != ir) {
- ir->replace_with(result);
- }
- }
-
- /* If all of the parameters are trivially constant, create a
- * constant representing the complete collection of parameters.
- */
- if (all_parameters_are_constant) {
- return new(ctx) ir_constant(constructor_type, &actual_parameters);
- } else if (constructor_type->is_scalar()) {
- return dereference_component((ir_rvalue *) actual_parameters.head,
- 0);
- } else if (constructor_type->is_vector()) {
- return emit_inline_vector_constructor(constructor_type,
- instructions,
- &actual_parameters,
- ctx);
- } else {
- assert(constructor_type->is_matrix());
- return emit_inline_matrix_constructor(constructor_type,
- instructions,
- &actual_parameters,
- ctx);
- }
- } else {
- const ast_expression *id = subexpressions[0];
- YYLTYPE loc = id->get_location();
- exec_list actual_parameters;
-
- process_parameters(instructions, &actual_parameters, &this->expressions,
- state);
-
- const glsl_type *const type =
- state->symbols->get_type(id->primary_expression.identifier);
-
- if ((type != NULL) && type->is_record()) {
- exec_node *node = actual_parameters.head;
- for (unsigned i = 0; i < type->length; i++) {
- ir_rvalue *ir = (ir_rvalue *) node;
-
- if (node->is_tail_sentinel()) {
- _mesa_glsl_error(&loc, state,
- "insufficient parameters to constructor "
- "for `%s'",
- type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- if (apply_implicit_conversion(type->fields.structure[i].type, ir,
- state)) {
- node->replace_with(ir);
- } else {
- _mesa_glsl_error(&loc, state,
- "parameter type mismatch in constructor "
- "for `%s.%s' (%s vs %s)",
- type->name,
- type->fields.structure[i].name,
- ir->type->name,
- type->fields.structure[i].type->name);
- return ir_call::get_error_instruction(ctx);;
- }
-
- node = node->next;
- }
-
- if (!node->is_tail_sentinel()) {
- _mesa_glsl_error(&loc, state, "too many parameters in constructor "
- "for `%s'", type->name);
- return ir_call::get_error_instruction(ctx);
- }
-
- ir_rvalue *const constant =
- constant_record_constructor(type, &actual_parameters, state);
-
- return (constant != NULL)
- ? constant
- : emit_inline_record_constructor(type, instructions,
- &actual_parameters, state);
- }
-
- return match_function_by_name(instructions,
- id->primary_expression.identifier, & loc,
- &actual_parameters, state);
- }
-
- return ir_call::get_error_instruction(ctx);
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_symbol_table.h"
+#include "ast.h"
+#include "glsl_types.h"
+#include "ir.h"
+#include "main/core.h" /* for MIN2 */
+
+static ir_rvalue *
+convert_component(ir_rvalue *src, const glsl_type *desired_type);
+
+bool
+apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
+ struct _mesa_glsl_parse_state *state);
+
+static unsigned
+process_parameters(exec_list *instructions, exec_list *actual_parameters,
+ exec_list *parameters,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned count = 0;
+
+ foreach_list (n, parameters) {
+ ast_node *const ast = exec_node_data(ast_node, n, link);
+ ir_rvalue *result = ast->hir(instructions, state);
+
+ ir_constant *const constant = result->constant_expression_value();
+ if (constant != NULL)
+ result = constant;
+
+ actual_parameters->push_tail(result);
+ count++;
+ }
+
+ return count;
+}
+
+
+/**
+ * Generate a source prototype for a function signature
+ *
+ * \param return_type Return type of the function. May be \c NULL.
+ * \param name Name of the function.
+ * \param parameters Parameter list for the function. This may be either a
+ * formal or actual parameter list. Only the type is used.
+ *
+ * \return
+ * A talloced string representing the prototype of the function.
+ */
+char *
+prototype_string(const glsl_type *return_type, const char *name,
+ exec_list *parameters)
+{
+ char *str = NULL;
+
+ if (return_type != NULL)
+ str = talloc_asprintf(str, "%s ", return_type->name);
+
+ str = talloc_asprintf_append(str, "%s(", name);
+
+ const char *comma = "";
+ foreach_list(node, parameters) {
+ const ir_instruction *const param = (ir_instruction *) node;
+
+ str = talloc_asprintf_append(str, "%s%s", comma, param->type->name);
+ comma = ", ";
+ }
+
+ str = talloc_strdup_append(str, ")");
+ return str;
+}
+
+
+static ir_rvalue *
+match_function_by_name(exec_list *instructions, const char *name,
+ YYLTYPE *loc, exec_list *actual_parameters,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ ir_function *f = state->symbols->get_function(name);
+ ir_function_signature *sig;
+
+ sig = f ? f->matching_signature(actual_parameters) : NULL;
+
+ /* FINISHME: This doesn't handle the case where shader X contains a
+ * FINISHME: matching signature but shader X + N contains an _exact_
+ * FINISHME: matching signature.
+ */
+ if (sig == NULL && (f == NULL || state->es_shader || !f->has_user_signature()) && state->symbols->get_type(name) == NULL && (state->language_version == 110 || state->symbols->get_variable(name) == NULL)) {
+ /* The current shader doesn't contain a matching function or signature.
+ * Before giving up, look for the prototype in the built-in functions.
+ */
+ for (unsigned i = 0; i < state->num_builtins_to_link; i++) {
+ ir_function *builtin;
+ builtin = state->builtins_to_link[i]->symbols->get_function(name);
+ sig = builtin ? builtin->matching_signature(actual_parameters) : NULL;
+ if (sig != NULL) {
+ if (f == NULL) {
+ f = new(ctx) ir_function(name);
+ state->symbols->add_global_function(f);
+ emit_function(state, instructions, f);
+ }
+
+ f->add_signature(sig->clone_prototype(f, NULL));
+ break;
+ }
+ }
+ }
+
+ if (sig != NULL) {
+ /* Verify that 'out' and 'inout' actual parameters are lvalues. This
+ * isn't done in ir_function::matching_signature because that function
+ * cannot generate the necessary diagnostics.
+ */
+ exec_list_iterator actual_iter = actual_parameters->iterator();
+ exec_list_iterator formal_iter = sig->parameters.iterator();
+
+ while (actual_iter.has_next()) {
+ ir_rvalue *actual = (ir_rvalue *) actual_iter.get();
+ ir_variable *formal = (ir_variable *) formal_iter.get();
+
+ assert(actual != NULL);
+ assert(formal != NULL);
+
+ if ((formal->mode == ir_var_out)
+ || (formal->mode == ir_var_inout)) {
+ if (! actual->is_lvalue()) {
+ /* FINISHME: Log a better diagnostic here. There is no way
+ * FINISHME: to tell the user which parameter is invalid.
+ */
+ _mesa_glsl_error(loc, state, "`%s' parameter is not lvalue",
+ (formal->mode == ir_var_out) ? "out" : "inout");
+ }
+ }
+
+ if (formal->type->is_numeric() || formal->type->is_boolean()) {
+ ir_rvalue *converted = convert_component(actual, formal->type);
+ actual->replace_with(converted);
+ }
+
+ actual_iter.next();
+ formal_iter.next();
+ }
+
+ /* Always insert the call in the instruction stream, and return a deref
+ * of its return val if it returns a value, since we don't know if
+ * the rvalue is going to be assigned to anything or not.
+ */
+ ir_call *call = new(ctx) ir_call(sig, actual_parameters);
+ if (!sig->return_type->is_void()) {
+ ir_variable *var;
+ ir_dereference_variable *deref;
+
+ var = new(ctx) ir_variable(sig->return_type,
+ talloc_asprintf(ctx, "%s_retval",
+ sig->function_name()),
+ ir_var_temporary);
+ instructions->push_tail(var);
+
+ deref = new(ctx) ir_dereference_variable(var);
+ ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL);
+ instructions->push_tail(assign);
+ if (state->language_version >= 120)
+ var->constant_value = call->constant_expression_value();
+
+ deref = new(ctx) ir_dereference_variable(var);
+ return deref;
+ } else {
+ instructions->push_tail(call);
+ return NULL;
+ }
+ } else {
+ char *str = prototype_string(NULL, name, actual_parameters);
+
+ _mesa_glsl_error(loc, state, "no matching function for call to `%s'",
+ str);
+ talloc_free(str);
+
+ const char *prefix = "candidates are: ";
+
+ for (int i = -1; i < state->num_builtins_to_link; i++) {
+ glsl_symbol_table *syms = i >= 0 ? state->builtins_to_link[i]->symbols
+ : state->symbols;
+ f = syms->get_function(name);
+ if (f == NULL)
+ continue;
+
+ foreach_list (node, &f->signatures) {
+ ir_function_signature *sig = (ir_function_signature *) node;
+
+ str = prototype_string(sig->return_type, f->name, &sig->parameters);
+ _mesa_glsl_error(loc, state, "%s%s\n", prefix, str);
+ talloc_free(str);
+
+ prefix = " ";
+ }
+
+ }
+
+ return ir_call::get_error_instruction(ctx);
+ }
+}
+
+
+/**
+ * Perform automatic type conversion of constructor parameters
+ *
+ * This implements the rules in the "Conversion and Scalar Constructors"
+ * section (GLSL 1.10 section 5.4.1), not the "Implicit Conversions" rules.
+ */
+static ir_rvalue *
+convert_component(ir_rvalue *src, const glsl_type *desired_type)
+{
+ void *ctx = talloc_parent(src);
+ const unsigned a = desired_type->base_type;
+ const unsigned b = src->type->base_type;
+ ir_expression *result = NULL;
+
+ if (src->type->is_error())
+ return src;
+
+ assert(a <= GLSL_TYPE_BOOL);
+ assert(b <= GLSL_TYPE_BOOL);
+
+ if ((a == b) || (src->type->is_integer() && desired_type->is_integer()))
+ return src;
+
+ switch (a) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (b == GLSL_TYPE_FLOAT)
+ result = new(ctx) ir_expression(ir_unop_f2i, desired_type, src, NULL);
+ else {
+ assert(b == GLSL_TYPE_BOOL);
+ result = new(ctx) ir_expression(ir_unop_b2i, desired_type, src, NULL);
+ }
+ break;
+ case GLSL_TYPE_FLOAT:
+ switch (b) {
+ case GLSL_TYPE_UINT:
+ result = new(ctx) ir_expression(ir_unop_u2f, desired_type, src, NULL);
+ break;
+ case GLSL_TYPE_INT:
+ result = new(ctx) ir_expression(ir_unop_i2f, desired_type, src, NULL);
+ break;
+ case GLSL_TYPE_BOOL:
+ result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL);
+ break;
+ }
+ break;
+ case GLSL_TYPE_BOOL:
+ switch (b) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL);
+ break;
+ case GLSL_TYPE_FLOAT:
+ result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL);
+ break;
+ }
+ break;
+ }
+
+ assert(result != NULL);
+
+ /* Try constant folding; it may fold in the conversion we just added. */
+ ir_constant *const constant = result->constant_expression_value();
+ return (constant != NULL) ? (ir_rvalue *) constant : (ir_rvalue *) result;
+}
+
+/**
+ * Dereference a specific component from a scalar, vector, or matrix
+ */
+static ir_rvalue *
+dereference_component(ir_rvalue *src, unsigned component)
+{
+ void *ctx = talloc_parent(src);
+ assert(component < src->type->components());
+
+ /* If the source is a constant, just create a new constant instead of a
+ * dereference of the existing constant.
+ */
+ ir_constant *constant = src->as_constant();
+ if (constant)
+ return new(ctx) ir_constant(constant, component);
+
+ if (src->type->is_scalar()) {
+ return src;
+ } else if (src->type->is_vector()) {
+ return new(ctx) ir_swizzle(src, component, 0, 0, 0, 1);
+ } else {
+ assert(src->type->is_matrix());
+
+ /* Dereference a row of the matrix, then call this function again to get
+ * a specific element from that row.
+ */
+ const int c = component / src->type->column_type()->vector_elements;
+ const int r = component % src->type->column_type()->vector_elements;
+ ir_constant *const col_index = new(ctx) ir_constant(c);
+ ir_dereference *const col = new(ctx) ir_dereference_array(src, col_index);
+
+ col->type = src->type->column_type();
+
+ return dereference_component(col, r);
+ }
+
+ assert(!"Should not get here.");
+ return NULL;
+}
+
+
+static ir_rvalue *
+process_array_constructor(exec_list *instructions,
+ const glsl_type *constructor_type,
+ YYLTYPE *loc, exec_list *parameters,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ /* Array constructors come in two forms: sized and unsized. Sized array
+ * constructors look like 'vec4[2](a, b)', where 'a' and 'b' are vec4
+ * variables. In this case the number of parameters must exactly match the
+ * specified size of the array.
+ *
+ * Unsized array constructors look like 'vec4[](a, b)', where 'a' and 'b'
+ * are vec4 variables. In this case the size of the array being constructed
+ * is determined by the number of parameters.
+ *
+ * From page 52 (page 58 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "There must be exactly the same number of arguments as the size of
+ * the array being constructed. If no size is present in the
+ * constructor, then the array is explicitly sized to the number of
+ * arguments provided. The arguments are assigned in order, starting at
+ * element 0, to the elements of the constructed array. Each argument
+ * must be the same type as the element type of the array, or be a type
+ * that can be converted to the element type of the array according to
+ * Section 4.1.10 "Implicit Conversions.""
+ */
+ exec_list actual_parameters;
+ const unsigned parameter_count =
+ process_parameters(instructions, &actual_parameters, parameters, state);
+
+ if ((parameter_count == 0)
+ || ((constructor_type->length != 0)
+ && (constructor_type->length != parameter_count))) {
+ const unsigned min_param = (constructor_type->length == 0)
+ ? 1 : constructor_type->length;
+
+ _mesa_glsl_error(loc, state, "array constructor must have %s %u "
+ "parameter%s",
+ (constructor_type->length != 0) ? "at least" : "exactly",
+ min_param, (min_param <= 1) ? "" : "s");
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ if (constructor_type->length == 0) {
+ constructor_type =
+ glsl_type::get_array_instance(constructor_type->element_type(),
+ parameter_count);
+ assert(constructor_type != NULL);
+ assert(constructor_type->length == parameter_count);
+ }
+
+ bool all_parameters_are_constant = true;
+
+ /* Type cast each parameter and, if possible, fold constants. */
+ foreach_list_safe(n, &actual_parameters) {
+ ir_rvalue *ir = (ir_rvalue *) n;
+ ir_rvalue *result = ir;
+
+ /* Apply implicit conversions (not the scalar constructor rules!) */
+ if (constructor_type->element_type()->is_float()) {
+ const glsl_type *desired_type =
+ glsl_type::get_instance(GLSL_TYPE_FLOAT,
+ ir->type->vector_elements,
+ ir->type->matrix_columns);
+ result = convert_component(ir, desired_type);
+ }
+
+ if (result->type != constructor_type->element_type()) {
+ _mesa_glsl_error(loc, state, "type error in array constructor: "
+ "expected: %s, found %s",
+ constructor_type->element_type()->name,
+ result->type->name);
+ }
+
+ /* Attempt to convert the parameter to a constant valued expression.
+ * After doing so, track whether or not all the parameters to the
+ * constructor are trivially constant valued expressions.
+ */
+ ir_rvalue *const constant = result->constant_expression_value();
+
+ if (constant != NULL)
+ result = constant;
+ else
+ all_parameters_are_constant = false;
+
+ ir->replace_with(result);
+ }
+
+ if (all_parameters_are_constant)
+ return new(ctx) ir_constant(constructor_type, &actual_parameters);
+
+ ir_variable *var = new(ctx) ir_variable(constructor_type, "array_ctor",
+ ir_var_temporary);
+ instructions->push_tail(var);
+
+ int i = 0;
+ foreach_list(node, &actual_parameters) {
+ ir_rvalue *rhs = (ir_rvalue *) node;
+ ir_rvalue *lhs = new(ctx) ir_dereference_array(var,
+ new(ctx) ir_constant(i));
+
+ ir_instruction *assignment = new(ctx) ir_assignment(lhs, rhs, NULL);
+ instructions->push_tail(assignment);
+
+ i++;
+ }
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+/**
+ * Try to convert a record constructor to a constant expression
+ */
+static ir_constant *
+constant_record_constructor(const glsl_type *constructor_type,
+ exec_list *parameters, void *mem_ctx)
+{
+ foreach_list(node, parameters) {
+ ir_constant *constant = ((ir_instruction *) node)->as_constant();
+ if (constant == NULL)
+ return NULL;
+ node->replace_with(constant);
+ }
+
+ return new(mem_ctx) ir_constant(constructor_type, parameters);
+}
+
+
+/**
+ * Determine if a list consists of a single scalar r-value
+ */
+bool
+single_scalar_parameter(exec_list *parameters)
+{
+ const ir_rvalue *const p = (ir_rvalue *) parameters->head;
+ assert(((ir_rvalue *)p)->as_rvalue() != NULL);
+
+ return (p->type->is_scalar() && p->next->is_tail_sentinel());
+}
+
+
+/**
+ * Generate inline code for a vector constructor
+ *
+ * The generated constructor code will consist of a temporary variable
+ * declaration of the same type as the constructor. A sequence of assignments
+ * from constructor parameters to the temporary will follow.
+ *
+ * \return
+ * An \c ir_dereference_variable of the temprorary generated in the constructor
+ * body.
+ */
+ir_rvalue *
+emit_inline_vector_constructor(const glsl_type *type,
+ exec_list *instructions,
+ exec_list *parameters,
+ void *ctx)
+{
+ assert(!parameters->is_empty());
+
+ ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary);
+ instructions->push_tail(var);
+
+ /* There are two kinds of vector constructors.
+ *
+ * - Construct a vector from a single scalar by replicating that scalar to
+ * all components of the vector.
+ *
+ * - Construct a vector from an arbirary combination of vectors and
+ * scalars. The components of the constructor parameters are assigned
+ * to the vector in order until the vector is full.
+ */
+ const unsigned lhs_components = type->components();
+ if (single_scalar_parameter(parameters)) {
+ ir_rvalue *first_param = (ir_rvalue *)parameters->head;
+ ir_rvalue *rhs = new(ctx) ir_swizzle(first_param, 0, 0, 0, 0,
+ lhs_components);
+ ir_dereference_variable *lhs = new(ctx) ir_dereference_variable(var);
+ const unsigned mask = (1U << lhs_components) - 1;
+
+ assert(rhs->type == lhs->type);
+
+ ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL, mask);
+ instructions->push_tail(inst);
+ } else {
+ unsigned base_component = 0;
+ unsigned base_lhs_component = 0;
+ ir_constant_data data;
+ unsigned constant_mask = 0, constant_components = 0;
+
+ memset(&data, 0, sizeof(data));
+
+ foreach_list(node, parameters) {
+ ir_rvalue *param = (ir_rvalue *) node;
+ unsigned rhs_components = param->type->components();
+
+ /* Do not try to assign more components to the vector than it has!
+ */
+ if ((rhs_components + base_lhs_component) > lhs_components) {
+ rhs_components = lhs_components - base_lhs_component;
+ }
+
+ const ir_constant *const c = param->as_constant();
+ if (c != NULL) {
+ for (unsigned i = 0; i < rhs_components; i++) {
+ switch (c->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[i + base_component] = c->get_uint_component(i);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[i + base_component] = c->get_int_component(i);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[i + base_component] = c->get_float_component(i);
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[i + base_component] = c->get_bool_component(i);
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ }
+
+ /* Mask of fields to be written in the assignment.
+ */
+ constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component;
+ constant_components += rhs_components;
+
+ base_component += rhs_components;
+ }
+ /* Advance the component index by the number of components
+ * that were just assigned.
+ */
+ base_lhs_component += rhs_components;
+ }
+
+ if (constant_mask != 0) {
+ ir_dereference *lhs = new(ctx) ir_dereference_variable(var);
+ const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type,
+ constant_components,
+ 1);
+ ir_rvalue *rhs = new(ctx) ir_constant(rhs_type, &data);
+
+ ir_instruction *inst =
+ new(ctx) ir_assignment(lhs, rhs, NULL, constant_mask);
+ instructions->push_tail(inst);
+ }
+
+ base_component = 0;
+ foreach_list(node, parameters) {
+ ir_rvalue *param = (ir_rvalue *) node;
+ unsigned rhs_components = param->type->components();
+
+ /* Do not try to assign more components to the vector than it has!
+ */
+ if ((rhs_components + base_component) > lhs_components) {
+ rhs_components = lhs_components - base_component;
+ }
+
+ const ir_constant *const c = param->as_constant();
+ if (c == NULL) {
+ /* Mask of fields to be written in the assignment.
+ */
+ const unsigned write_mask = ((1U << rhs_components) - 1)
+ << base_component;
+
+ ir_dereference *lhs = new(ctx) ir_dereference_variable(var);
+
+ /* Generate a swizzle so that LHS and RHS sizes match.
+ */
+ ir_rvalue *rhs =
+ new(ctx) ir_swizzle(param, 0, 1, 2, 3, rhs_components);
+
+ ir_instruction *inst =
+ new(ctx) ir_assignment(lhs, rhs, NULL, write_mask);
+ instructions->push_tail(inst);
+ }
+
+ /* Advance the component index by the number of components that were
+ * just assigned.
+ */
+ base_component += rhs_components;
+ }
+ }
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+/**
+ * Generate assignment of a portion of a vector to a portion of a matrix column
+ *
+ * \param src_base First component of the source to be used in assignment
+ * \param column Column of destination to be assiged
+ * \param row_base First component of the destination column to be assigned
+ * \param count Number of components to be assigned
+ *
+ * \note
+ * \c src_base + \c count must be less than or equal to the number of components
+ * in the source vector.
+ */
+ir_instruction *
+assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base,
+ ir_rvalue *src, unsigned src_base, unsigned count,
+ void *mem_ctx)
+{
+ ir_constant *col_idx = new(mem_ctx) ir_constant(column);
+ ir_dereference *column_ref = new(mem_ctx) ir_dereference_array(var, col_idx);
+
+ assert(column_ref->type->components() >= (row_base + count));
+ assert(src->type->components() >= (src_base + count));
+
+ /* Generate a swizzle that extracts the number of components from the source
+ * that are to be assigned to the column of the matrix.
+ */
+ if (count < src->type->vector_elements) {
+ src = new(mem_ctx) ir_swizzle(src,
+ src_base + 0, src_base + 1,
+ src_base + 2, src_base + 3,
+ count);
+ }
+
+ /* Mask of fields to be written in the assignment.
+ */
+ const unsigned write_mask = ((1U << count) - 1) << row_base;
+
+ return new(mem_ctx) ir_assignment(column_ref, src, NULL, write_mask);
+}
+
+
+/**
+ * Generate inline code for a matrix constructor
+ *
+ * The generated constructor code will consist of a temporary variable
+ * declaration of the same type as the constructor. A sequence of assignments
+ * from constructor parameters to the temporary will follow.
+ *
+ * \return
+ * An \c ir_dereference_variable of the temprorary generated in the constructor
+ * body.
+ */
+ir_rvalue *
+emit_inline_matrix_constructor(const glsl_type *type,
+ exec_list *instructions,
+ exec_list *parameters,
+ void *ctx)
+{
+ assert(!parameters->is_empty());
+
+ ir_variable *var = new(ctx) ir_variable(type, "mat_ctor", ir_var_temporary);
+ instructions->push_tail(var);
+
+ /* There are three kinds of matrix constructors.
+ *
+ * - Construct a matrix from a single scalar by replicating that scalar to
+ * along the diagonal of the matrix and setting all other components to
+ * zero.
+ *
+ * - Construct a matrix from an arbirary combination of vectors and
+ * scalars. The components of the constructor parameters are assigned
+ * to the matrix in colum-major order until the matrix is full.
+ *
+ * - Construct a matrix from a single matrix. The source matrix is copied
+ * to the upper left portion of the constructed matrix, and the remaining
+ * elements take values from the identity matrix.
+ */
+ ir_rvalue *const first_param = (ir_rvalue *) parameters->head;
+ if (single_scalar_parameter(parameters)) {
+ /* Assign the scalar to the X component of a vec4, and fill the remaining
+ * components with zero.
+ */
+ ir_variable *rhs_var =
+ new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec",
+ ir_var_temporary);
+ instructions->push_tail(rhs_var);
+
+ ir_constant_data zero;
+ zero.f[0] = 0.0;
+ zero.f[1] = 0.0;
+ zero.f[2] = 0.0;
+ zero.f[3] = 0.0;
+
+ ir_instruction *inst =
+ new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var),
+ new(ctx) ir_constant(rhs_var->type, &zero),
+ NULL);
+ instructions->push_tail(inst);
+
+ ir_dereference *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var);
+
+ inst = new(ctx) ir_assignment(rhs_ref, first_param, NULL, 0x01);
+ instructions->push_tail(inst);
+
+ /* Assign the temporary vector to each column of the destination matrix
+ * with a swizzle that puts the X component on the diagonal of the
+ * matrix. In some cases this may mean that the X component does not
+ * get assigned into the column at all (i.e., when the matrix has more
+ * columns than rows).
+ */
+ static const unsigned rhs_swiz[4][4] = {
+ { 0, 1, 1, 1 },
+ { 1, 0, 1, 1 },
+ { 1, 1, 0, 1 },
+ { 1, 1, 1, 0 }
+ };
+
+ const unsigned cols_to_init = MIN2(type->matrix_columns,
+ type->vector_elements);
+ for (unsigned i = 0; i < cols_to_init; i++) {
+ ir_constant *const col_idx = new(ctx) ir_constant(i);
+ ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx);
+
+ ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var);
+ ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, rhs_swiz[i],
+ type->vector_elements);
+
+ inst = new(ctx) ir_assignment(col_ref, rhs, NULL);
+ instructions->push_tail(inst);
+ }
+
+ for (unsigned i = cols_to_init; i < type->matrix_columns; i++) {
+ ir_constant *const col_idx = new(ctx) ir_constant(i);
+ ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx);
+
+ ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var);
+ ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, 1, 1, 1, 1,
+ type->vector_elements);
+
+ inst = new(ctx) ir_assignment(col_ref, rhs, NULL);
+ instructions->push_tail(inst);
+ }
+ } else if (first_param->type->is_matrix()) {
+ /* From page 50 (56 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "If a matrix is constructed from a matrix, then each component
+ * (column i, row j) in the result that has a corresponding
+ * component (column i, row j) in the argument will be initialized
+ * from there. All other components will be initialized to the
+ * identity matrix. If a matrix argument is given to a matrix
+ * constructor, it is an error to have any other arguments."
+ */
+ assert(first_param->next->is_tail_sentinel());
+ ir_rvalue *const src_matrix = first_param;
+
+ /* If the source matrix is smaller, pre-initialize the relavent parts of
+ * the destination matrix to the identity matrix.
+ */
+ if ((src_matrix->type->matrix_columns < var->type->matrix_columns)
+ || (src_matrix->type->vector_elements < var->type->vector_elements)) {
+
+ /* If the source matrix has fewer rows, every column of the destination
+ * must be initialized. Otherwise only the columns in the destination
+ * that do not exist in the source must be initialized.
+ */
+ unsigned col =
+ (src_matrix->type->vector_elements < var->type->vector_elements)
+ ? 0 : src_matrix->type->matrix_columns;
+
+ const glsl_type *const col_type = var->type->column_type();
+ for (/* empty */; col < var->type->matrix_columns; col++) {
+ ir_constant_data ident;
+
+ ident.f[0] = 0.0;
+ ident.f[1] = 0.0;
+ ident.f[2] = 0.0;
+ ident.f[3] = 0.0;
+
+ ident.f[col] = 1.0;
+
+ ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident);
+
+ ir_rvalue *const lhs =
+ new(ctx) ir_dereference_array(var, new(ctx) ir_constant(col));
+
+ ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL);
+ instructions->push_tail(inst);
+ }
+ }
+
+ /* Assign columns from the source matrix to the destination matrix.
+ *
+ * Since the parameter will be used in the RHS of multiple assignments,
+ * generate a temporary and copy the paramter there.
+ */
+ ir_variable *const rhs_var =
+ new(ctx) ir_variable(first_param->type, "mat_ctor_mat",
+ ir_var_temporary);
+ instructions->push_tail(rhs_var);
+
+ ir_dereference *const rhs_var_ref =
+ new(ctx) ir_dereference_variable(rhs_var);
+ ir_instruction *const inst =
+ new(ctx) ir_assignment(rhs_var_ref, first_param, NULL);
+ instructions->push_tail(inst);
+
+ const unsigned last_row = MIN2(src_matrix->type->vector_elements,
+ var->type->vector_elements);
+ const unsigned last_col = MIN2(src_matrix->type->matrix_columns,
+ var->type->matrix_columns);
+
+ unsigned swiz[4] = { 0, 0, 0, 0 };
+ for (unsigned i = 1; i < last_row; i++)
+ swiz[i] = i;
+
+ const unsigned write_mask = (1U << last_row) - 1;
+
+ for (unsigned i = 0; i < last_col; i++) {
+ ir_dereference *const lhs =
+ new(ctx) ir_dereference_array(var, new(ctx) ir_constant(i));
+ ir_rvalue *const rhs_col =
+ new(ctx) ir_dereference_array(rhs_var, new(ctx) ir_constant(i));
+
+ /* If one matrix has columns that are smaller than the columns of the
+ * other matrix, wrap the column access of the larger with a swizzle
+ * so that the LHS and RHS of the assignment have the same size (and
+ * therefore have the same type).
+ *
+ * It would be perfectly valid to unconditionally generate the
+ * swizzles, this this will typically result in a more compact IR tree.
+ */
+ ir_rvalue *rhs;
+ if (lhs->type->vector_elements != rhs_col->type->vector_elements) {
+ rhs = new(ctx) ir_swizzle(rhs_col, swiz, last_row);
+ } else {
+ rhs = rhs_col;
+ }
+
+ ir_instruction *inst =
+ new(ctx) ir_assignment(lhs, rhs, NULL, write_mask);
+ instructions->push_tail(inst);
+ }
+ } else {
+ const unsigned cols = type->matrix_columns;
+ const unsigned rows = type->vector_elements;
+ unsigned col_idx = 0;
+ unsigned row_idx = 0;
+
+ foreach_list (node, parameters) {
+ ir_rvalue *const rhs = (ir_rvalue *) node;
+ const unsigned components_remaining_this_column = rows - row_idx;
+ unsigned rhs_components = rhs->type->components();
+ unsigned rhs_base = 0;
+
+ /* Since the parameter might be used in the RHS of two assignments,
+ * generate a temporary and copy the paramter there.
+ */
+ ir_variable *rhs_var =
+ new(ctx) ir_variable(rhs->type, "mat_ctor_vec", ir_var_temporary);
+ instructions->push_tail(rhs_var);
+
+ ir_dereference *rhs_var_ref =
+ new(ctx) ir_dereference_variable(rhs_var);
+ ir_instruction *inst = new(ctx) ir_assignment(rhs_var_ref, rhs, NULL);
+ instructions->push_tail(inst);
+
+ /* Assign the current parameter to as many components of the matrix
+ * as it will fill.
+ *
+ * NOTE: A single vector parameter can span two matrix columns. A
+ * single vec4, for example, can completely fill a mat2.
+ */
+ if (rhs_components >= components_remaining_this_column) {
+ const unsigned count = MIN2(rhs_components,
+ components_remaining_this_column);
+
+ rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var);
+
+ ir_instruction *inst = assign_to_matrix_column(var, col_idx,
+ row_idx,
+ rhs_var_ref, 0,
+ count, ctx);
+ instructions->push_tail(inst);
+
+ rhs_base = count;
+
+ col_idx++;
+ row_idx = 0;
+ }
+
+ /* If there is data left in the parameter and components left to be
+ * set in the destination, emit another assignment. It is possible
+ * that the assignment could be of a vec4 to the last element of the
+ * matrix. In this case col_idx==cols, but there is still data
+ * left in the source parameter. Obviously, don't emit an assignment
+ * to data outside the destination matrix.
+ */
+ if ((col_idx < cols) && (rhs_base < rhs_components)) {
+ const unsigned count = rhs_components - rhs_base;
+
+ rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var);
+
+ ir_instruction *inst = assign_to_matrix_column(var, col_idx,
+ row_idx,
+ rhs_var_ref,
+ rhs_base,
+ count, ctx);
+ instructions->push_tail(inst);
+
+ row_idx += count;
+ }
+ }
+ }
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+ir_rvalue *
+emit_inline_record_constructor(const glsl_type *type,
+ exec_list *instructions,
+ exec_list *parameters,
+ void *mem_ctx)
+{
+ ir_variable *const var =
+ new(mem_ctx) ir_variable(type, "record_ctor", ir_var_temporary);
+ ir_dereference_variable *const d = new(mem_ctx) ir_dereference_variable(var);
+
+ instructions->push_tail(var);
+
+ exec_node *node = parameters->head;
+ for (unsigned i = 0; i < type->length; i++) {
+ assert(!node->is_tail_sentinel());
+
+ ir_dereference *const lhs =
+ new(mem_ctx) ir_dereference_record(d->clone(mem_ctx, NULL),
+ type->fields.structure[i].name);
+
+ ir_rvalue *const rhs = ((ir_instruction *) node)->as_rvalue();
+ assert(rhs != NULL);
+
+ ir_instruction *const assign = new(mem_ctx) ir_assignment(lhs, rhs, NULL);
+
+ instructions->push_tail(assign);
+ node = node->next;
+ }
+
+ return d;
+}
+
+
+ir_rvalue *
+ast_function_expression::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ /* There are three sorts of function calls.
+ *
+ * 1. constructors - The first subexpression is an ast_type_specifier.
+ * 2. methods - Only the .length() method of array types.
+ * 3. functions - Calls to regular old functions.
+ *
+ * Method calls are actually detected when the ast_field_selection
+ * expression is handled.
+ */
+ if (is_constructor()) {
+ const ast_type_specifier *type = (ast_type_specifier *) subexpressions[0];
+ YYLTYPE loc = type->get_location();
+ const char *name;
+
+ const glsl_type *const constructor_type = type->glsl_type(& name, state);
+
+
+ /* Constructors for samplers are illegal.
+ */
+ if (constructor_type->is_sampler()) {
+ _mesa_glsl_error(& loc, state, "cannot construct sampler type `%s'",
+ constructor_type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ if (constructor_type->is_array()) {
+ if (state->language_version <= 110) {
+ _mesa_glsl_error(& loc, state,
+ "array constructors forbidden in GLSL 1.10");
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ return process_array_constructor(instructions, constructor_type,
+ & loc, &this->expressions, state);
+ }
+
+
+ /* There are two kinds of constructor call. Constructors for built-in
+ * language types, such as mat4 and vec2, are free form. The only
+ * requirement is that the parameters must provide enough values of the
+ * correct scalar type. Constructors for arrays and structures must
+ * have the exact number of parameters with matching types in the
+ * correct order. These constructors follow essentially the same type
+ * matching rules as functions.
+ */
+ if (!constructor_type->is_numeric() && !constructor_type->is_boolean())
+ return ir_call::get_error_instruction(ctx);
+
+ /* Total number of components of the type being constructed. */
+ const unsigned type_components = constructor_type->components();
+
+ /* Number of components from parameters that have actually been
+ * consumed. This is used to perform several kinds of error checking.
+ */
+ unsigned components_used = 0;
+
+ unsigned matrix_parameters = 0;
+ unsigned nonmatrix_parameters = 0;
+ exec_list actual_parameters;
+
+ foreach_list (n, &this->expressions) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ir_rvalue *result = ast->hir(instructions, state)->as_rvalue();
+
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is an error to provide extra arguments beyond this
+ * last used argument."
+ */
+ if (components_used >= type_components) {
+ _mesa_glsl_error(& loc, state, "too many parameters to `%s' "
+ "constructor",
+ constructor_type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ if (!result->type->is_numeric() && !result->type->is_boolean()) {
+ _mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
+ "non-numeric data type",
+ constructor_type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ /* Count the number of matrix and nonmatrix parameters. This
+ * is used below to enforce some of the constructor rules.
+ */
+ if (result->type->is_matrix())
+ matrix_parameters++;
+ else
+ nonmatrix_parameters++;
+
+ actual_parameters.push_tail(result);
+ components_used += result->type->components();
+ }
+
+ /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "It is an error to construct matrices from other matrices. This
+ * is reserved for future use."
+ */
+ if (state->language_version == 110 && matrix_parameters > 0
+ && constructor_type->is_matrix()) {
+ _mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
+ "matrix in GLSL 1.10",
+ constructor_type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "If a matrix argument is given to a matrix constructor, it is
+ * an error to have any other arguments."
+ */
+ if ((matrix_parameters > 0)
+ && ((matrix_parameters + nonmatrix_parameters) > 1)
+ && constructor_type->is_matrix()) {
+ _mesa_glsl_error(& loc, state, "for matrix `%s' constructor, "
+ "matrix must be only parameter",
+ constructor_type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "In these cases, there must be enough components provided in the
+ * arguments to provide an initializer for every component in the
+ * constructed value."
+ */
+ if (components_used < type_components && components_used != 1
+ && matrix_parameters == 0) {
+ _mesa_glsl_error(& loc, state, "too few components to construct "
+ "`%s'",
+ constructor_type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ /* Later, we cast each parameter to the same base type as the
+ * constructor. Since there are no non-floating point matrices, we
+ * need to break them up into a series of column vectors.
+ */
+ if (constructor_type->base_type != GLSL_TYPE_FLOAT) {
+ foreach_list_safe(n, &actual_parameters) {
+ ir_rvalue *matrix = (ir_rvalue *) n;
+
+ if (!matrix->type->is_matrix())
+ continue;
+
+ /* Create a temporary containing the matrix. */
+ ir_variable *var = new(ctx) ir_variable(matrix->type, "matrix_tmp",
+ ir_var_temporary);
+ instructions->push_tail(var);
+ instructions->push_tail(new(ctx) ir_assignment(new(ctx)
+ ir_dereference_variable(var), matrix, NULL));
+ var->constant_value = matrix->constant_expression_value();
+
+ /* Replace the matrix with dereferences of its columns. */
+ for (int i = 0; i < matrix->type->matrix_columns; i++) {
+ matrix->insert_before(new (ctx) ir_dereference_array(var,
+ new(ctx) ir_constant(i)));
+ }
+ matrix->remove();
+ }
+ }
+
+ bool all_parameters_are_constant = true;
+
+ /* Type cast each parameter and, if possible, fold constants.*/
+ foreach_list_safe(n, &actual_parameters) {
+ ir_rvalue *ir = (ir_rvalue *) n;
+
+ const glsl_type *desired_type =
+ glsl_type::get_instance(constructor_type->base_type,
+ ir->type->vector_elements,
+ ir->type->matrix_columns);
+ ir_rvalue *result = convert_component(ir, desired_type);
+
+ /* Attempt to convert the parameter to a constant valued expression.
+ * After doing so, track whether or not all the parameters to the
+ * constructor are trivially constant valued expressions.
+ */
+ ir_rvalue *const constant = result->constant_expression_value();
+
+ if (constant != NULL)
+ result = constant;
+ else
+ all_parameters_are_constant = false;
+
+ if (result != ir) {
+ ir->replace_with(result);
+ }
+ }
+
+ /* If all of the parameters are trivially constant, create a
+ * constant representing the complete collection of parameters.
+ */
+ if (all_parameters_are_constant) {
+ return new(ctx) ir_constant(constructor_type, &actual_parameters);
+ } else if (constructor_type->is_scalar()) {
+ return dereference_component((ir_rvalue *) actual_parameters.head,
+ 0);
+ } else if (constructor_type->is_vector()) {
+ return emit_inline_vector_constructor(constructor_type,
+ instructions,
+ &actual_parameters,
+ ctx);
+ } else {
+ assert(constructor_type->is_matrix());
+ return emit_inline_matrix_constructor(constructor_type,
+ instructions,
+ &actual_parameters,
+ ctx);
+ }
+ } else {
+ const ast_expression *id = subexpressions[0];
+ YYLTYPE loc = id->get_location();
+ exec_list actual_parameters;
+
+ process_parameters(instructions, &actual_parameters, &this->expressions,
+ state);
+
+ const glsl_type *const type =
+ state->symbols->get_type(id->primary_expression.identifier);
+
+ if ((type != NULL) && type->is_record()) {
+ exec_node *node = actual_parameters.head;
+ for (unsigned i = 0; i < type->length; i++) {
+ ir_rvalue *ir = (ir_rvalue *) node;
+
+ if (node->is_tail_sentinel()) {
+ _mesa_glsl_error(&loc, state,
+ "insufficient parameters to constructor "
+ "for `%s'",
+ type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ if (apply_implicit_conversion(type->fields.structure[i].type, ir,
+ state)) {
+ node->replace_with(ir);
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "parameter type mismatch in constructor "
+ "for `%s.%s' (%s vs %s)",
+ type->name,
+ type->fields.structure[i].name,
+ ir->type->name,
+ type->fields.structure[i].type->name);
+ return ir_call::get_error_instruction(ctx);;
+ }
+
+ node = node->next;
+ }
+
+ if (!node->is_tail_sentinel()) {
+ _mesa_glsl_error(&loc, state, "too many parameters in constructor "
+ "for `%s'", type->name);
+ return ir_call::get_error_instruction(ctx);
+ }
+
+ ir_rvalue *const constant =
+ constant_record_constructor(type, &actual_parameters, state);
+
+ return (constant != NULL)
+ ? constant
+ : emit_inline_record_constructor(type, instructions,
+ &actual_parameters, state);
+ }
+
+ return match_function_by_name(instructions,
+ id->primary_expression.identifier, & loc,
+ &actual_parameters, state);
+ }
+
+ return ir_call::get_error_instruction(ctx);
+}
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 0cbb4315a..282bc3ff5 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -1,2769 +1,3086 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ast_to_hir.c
- * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
- *
- * During the conversion to HIR, the majority of the symantic checking is
- * preformed on the program. This includes:
- *
- * * Symbol table management
- * * Type checking
- * * Function binding
- *
- * The majority of this work could be done during parsing, and the parser could
- * probably generate HIR directly. However, this results in frequent changes
- * to the parser code. Since we do not assume that every system this complier
- * is built on will have Flex and Bison installed, we have to store the code
- * generated by these tools in our version control system. In other parts of
- * the system we've seen problems where a parser was changed but the generated
- * code was not committed, merge conflicts where created because two developers
- * had slightly different versions of Bison installed, etc.
- *
- * I have also noticed that running Bison generated parsers in GDB is very
- * irritating. When you get a segfault on '$$ = $1->foo', you can't very
- * well 'print $1' in GDB.
- *
- * As a result, my preference is to put as little C code as possible in the
- * parser (and lexer) sources.
- */
-
-#include "main/core.h" /* for struct gl_extensions */
-#include "glsl_symbol_table.h"
-#include "glsl_parser_extras.h"
-#include "ast.h"
-#include "glsl_types.h"
-#include "ir.h"
-
-void
-_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
-{
- _mesa_glsl_initialize_variables(instructions, state);
- _mesa_glsl_initialize_functions(instructions, state);
-
- state->symbols->language_version = state->language_version;
-
- state->current_function = NULL;
-
- /* Section 4.2 of the GLSL 1.20 specification states:
- * "The built-in functions are scoped in a scope outside the global scope
- * users declare global variables in. That is, a shader's global scope,
- * available for user-defined functions and global variables, is nested
- * inside the scope containing the built-in functions."
- *
- * Since built-in functions like ftransform() access built-in variables,
- * it follows that those must be in the outer scope as well.
- *
- * We push scope here to create this nesting effect...but don't pop.
- * This way, a shader's globals are still in the symbol table for use
- * by the linker.
- */
- state->symbols->push_scope();
-
- foreach_list_typed (ast_node, ast, link, & state->translation_unit)
- ast->hir(instructions, state);
-}
-
-
-/**
- * If a conversion is available, convert one operand to a different type
- *
- * The \c from \c ir_rvalue is converted "in place".
- *
- * \param to Type that the operand it to be converted to
- * \param from Operand that is being converted
- * \param state GLSL compiler state
- *
- * \return
- * If a conversion is possible (or unnecessary), \c true is returned.
- * Otherwise \c false is returned.
- */
-bool
-apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- if (to->base_type == from->type->base_type)
- return true;
-
- /* This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
- */
- if (state->language_version < 120)
- return false;
-
- /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
- *
- * "There are no implicit array or structure conversions. For
- * example, an array of int cannot be implicitly converted to an
- * array of float. There are no implicit conversions between
- * signed and unsigned integers."
- */
- /* FINISHME: The above comment is partially a lie. There is int/uint
- * FINISHME: conversion for immediate constants.
- */
- if (!to->is_float() || !from->type->is_numeric())
- return false;
-
- /* Convert to a floating point type with the same number of components
- * as the original type - i.e. int to float, not int to vec4.
- */
- to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
- from->type->matrix_columns);
-
- switch (from->type->base_type) {
- case GLSL_TYPE_INT:
- from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
- break;
- case GLSL_TYPE_UINT:
- from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
- break;
- case GLSL_TYPE_BOOL:
- from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
- break;
- default:
- assert(0);
- }
-
- return true;
-}
-
-
-static const struct glsl_type *
-arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- bool multiply,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
-{
- const glsl_type *type_a = value_a->type;
- const glsl_type *type_b = value_b->type;
-
- /* From GLSL 1.50 spec, page 56:
- *
- * "The arithmetic binary operators add (+), subtract (-),
- * multiply (*), and divide (/) operate on integer and
- * floating-point scalars, vectors, and matrices."
- */
- if (!type_a->is_numeric() || !type_b->is_numeric()) {
- _mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
- return glsl_type::error_type;
- }
-
-
- /* "If one operand is floating-point based and the other is
- * not, then the conversions from Section 4.1.10 "Implicit
- * Conversions" are applied to the non-floating-point-based operand."
- */
- if (!apply_implicit_conversion(type_a, value_b, state)
- && !apply_implicit_conversion(type_b, value_a, state)) {
- _mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
- "arithmetic operator");
- return glsl_type::error_type;
- }
- type_a = value_a->type;
- type_b = value_b->type;
-
- /* "If the operands are integer types, they must both be signed or
- * both be unsigned."
- *
- * From this rule and the preceeding conversion it can be inferred that
- * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
- * The is_numeric check above already filtered out the case where either
- * type is not one of these, so now the base types need only be tested for
- * equality.
- */
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state,
- "base type mismatch for arithmetic operator");
- return glsl_type::error_type;
- }
-
- /* "All arithmetic binary operators result in the same fundamental type
- * (signed integer, unsigned integer, or floating-point) as the
- * operands they operate on, after operand type conversion. After
- * conversion, the following cases are valid
- *
- * * The two operands are scalars. In this case the operation is
- * applied, resulting in a scalar."
- */
- if (type_a->is_scalar() && type_b->is_scalar())
- return type_a;
-
- /* "* One operand is a scalar, and the other is a vector or matrix.
- * In this case, the scalar operation is applied independently to each
- * component of the vector or matrix, resulting in the same size
- * vector or matrix."
- */
- if (type_a->is_scalar()) {
- if (!type_b->is_scalar())
- return type_b;
- } else if (type_b->is_scalar()) {
- return type_a;
- }
-
- /* All of the combinations of <scalar, scalar>, <vector, scalar>,
- * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
- * handled.
- */
- assert(!type_a->is_scalar());
- assert(!type_b->is_scalar());
-
- /* "* The two operands are vectors of the same size. In this case, the
- * operation is done component-wise resulting in the same size
- * vector."
- */
- if (type_a->is_vector() && type_b->is_vector()) {
- if (type_a == type_b) {
- return type_a;
- } else {
- _mesa_glsl_error(loc, state,
- "vector size mismatch for arithmetic operator");
- return glsl_type::error_type;
- }
- }
-
- /* All of the combinations of <scalar, scalar>, <vector, scalar>,
- * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
- * <vector, vector> have been handled. At least one of the operands must
- * be matrix. Further, since there are no integer matrix types, the base
- * type of both operands must be float.
- */
- assert(type_a->is_matrix() || type_b->is_matrix());
- assert(type_a->base_type == GLSL_TYPE_FLOAT);
- assert(type_b->base_type == GLSL_TYPE_FLOAT);
-
- /* "* The operator is add (+), subtract (-), or divide (/), and the
- * operands are matrices with the same number of rows and the same
- * number of columns. In this case, the operation is done component-
- * wise resulting in the same size matrix."
- * * The operator is multiply (*), where both operands are matrices or
- * one operand is a vector and the other a matrix. A right vector
- * operand is treated as a column vector and a left vector operand as a
- * row vector. In all these cases, it is required that the number of
- * columns of the left operand is equal to the number of rows of the
- * right operand. Then, the multiply (*) operation does a linear
- * algebraic multiply, yielding an object that has the same number of
- * rows as the left operand and the same number of columns as the right
- * operand. Section 5.10 "Vector and Matrix Operations" explains in
- * more detail how vectors and matrices are operated on."
- */
- if (! multiply) {
- if (type_a == type_b)
- return type_a;
- } else {
- if (type_a->is_matrix() && type_b->is_matrix()) {
- /* Matrix multiply. The columns of A must match the rows of B. Given
- * the other previously tested constraints, this means the vector type
- * of a row from A must be the same as the vector type of a column from
- * B.
- */
- if (type_a->row_type() == type_b->column_type()) {
- /* The resulting matrix has the number of columns of matrix B and
- * the number of rows of matrix A. We get the row count of A by
- * looking at the size of a vector that makes up a column. The
- * transpose (size of a row) is done for B.
- */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- type_b->row_type()->vector_elements);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else if (type_a->is_matrix()) {
- /* A is a matrix and B is a column vector. Columns of A must match
- * rows of B. Given the other previously tested constraints, this
- * means the vector type of a row from A must be the same as the
- * vector the type of B.
- */
- if (type_a->row_type() == type_b) {
- /* The resulting vector has a number of elements equal to
- * the number of rows of matrix A. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else {
- assert(type_b->is_matrix());
-
- /* A is a row vector and B is a matrix. Columns of A must match rows
- * of B. Given the other previously tested constraints, this means
- * the type of A must be the same as the vector type of a column from
- * B.
- */
- if (type_a == type_b->column_type()) {
- /* The resulting vector has a number of elements equal to
- * the number of columns of matrix B. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_b->row_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- }
-
- _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
- return glsl_type::error_type;
- }
-
-
- /* "All other cases are illegal."
- */
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
-}
-
-
-static const struct glsl_type *
-unary_arithmetic_result_type(const struct glsl_type *type,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
-{
- /* From GLSL 1.50 spec, page 57:
- *
- * "The arithmetic unary operators negate (-), post- and pre-increment
- * and decrement (-- and ++) operate on integer or floating-point
- * values (including vectors and matrices). All unary operators work
- * component-wise on their operands. These result with the same type
- * they operated on."
- */
- if (!type->is_numeric()) {
- _mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
- return glsl_type::error_type;
- }
-
- return type;
-}
-
-
-static const struct glsl_type *
-modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
-{
- /* From GLSL 1.50 spec, page 56:
- * "The operator modulus (%) operates on signed or unsigned integers or
- * integer vectors. The operand types must both be signed or both be
- * unsigned."
- */
- if (!type_a->is_integer() || !type_b->is_integer()
- || (type_a->base_type != type_b->base_type)) {
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
- }
-
- /* "The operands cannot be vectors of differing size. If one operand is
- * a scalar and the other vector, then the scalar is applied component-
- * wise to the vector, resulting in the same type as the vector. If both
- * are vectors of the same size, the result is computed component-wise."
- */
- if (type_a->is_vector()) {
- if (!type_b->is_vector()
- || (type_a->vector_elements == type_b->vector_elements))
- return type_a;
- } else
- return type_b;
-
- /* "The operator modulus (%) is not defined for any other data types
- * (non-integer types)."
- */
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
-}
-
-
-static const struct glsl_type *
-relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
-{
- const glsl_type *type_a = value_a->type;
- const glsl_type *type_b = value_b->type;
-
- /* From GLSL 1.50 spec, page 56:
- * "The relational operators greater than (>), less than (<), greater
- * than or equal (>=), and less than or equal (<=) operate only on
- * scalar integer and scalar floating-point expressions."
- */
- if (!type_a->is_numeric()
- || !type_b->is_numeric()
- || !type_a->is_scalar()
- || !type_b->is_scalar()) {
- _mesa_glsl_error(loc, state,
- "Operands to relational operators must be scalar and "
- "numeric");
- return glsl_type::error_type;
- }
-
- /* "Either the operands' types must match, or the conversions from
- * Section 4.1.10 "Implicit Conversions" will be applied to the integer
- * operand, after which the types must match."
- */
- if (!apply_implicit_conversion(type_a, value_b, state)
- && !apply_implicit_conversion(type_b, value_a, state)) {
- _mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
- "relational operator");
- return glsl_type::error_type;
- }
- type_a = value_a->type;
- type_b = value_b->type;
-
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state, "base type mismatch");
- return glsl_type::error_type;
- }
-
- /* "The result is scalar Boolean."
- */
- return glsl_type::bool_type;
-}
-
-
-/**
- * Validates that a value can be assigned to a location with a specified type
- *
- * Validates that \c rhs can be assigned to some location. If the types are
- * not an exact match but an automatic conversion is possible, \c rhs will be
- * converted.
- *
- * \return
- * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
- * Otherwise the actual RHS to be assigned will be returned. This may be
- * \c rhs, or it may be \c rhs after some type conversion.
- *
- * \note
- * In addition to being used for assignments, this function is used to
- * type-check return values.
- */
-ir_rvalue *
-validate_assignment(struct _mesa_glsl_parse_state *state,
- const glsl_type *lhs_type, ir_rvalue *rhs)
-{
- const glsl_type *rhs_type = rhs->type;
-
- /* If there is already some error in the RHS, just return it. Anything
- * else will lead to an avalanche of error message back to the user.
- */
- if (rhs_type->is_error())
- return rhs;
-
- /* If the types are identical, the assignment can trivially proceed.
- */
- if (rhs_type == lhs_type)
- return rhs;
-
- /* If the array element types are the same and the size of the LHS is zero,
- * the assignment is okay.
- *
- * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
- * is handled by ir_dereference::is_lvalue.
- */
- if (lhs_type->is_array() && rhs->type->is_array()
- && (lhs_type->element_type() == rhs->type->element_type())
- && (lhs_type->array_size() == 0)) {
- return rhs;
- }
-
- /* Check for implicit conversion in GLSL 1.20 */
- if (apply_implicit_conversion(lhs_type, rhs, state)) {
- rhs_type = rhs->type;
- if (rhs_type == lhs_type)
- return rhs;
- }
-
- return NULL;
-}
-
-ir_rvalue *
-do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
- ir_rvalue *lhs, ir_rvalue *rhs,
- YYLTYPE lhs_loc)
-{
- void *ctx = state;
- bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
-
- if (!error_emitted) {
- if (!lhs->is_lvalue()) {
- _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
- error_emitted = true;
- }
-
- if (state->es_shader && lhs->type->is_array()) {
- _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
- "allowed in GLSL ES 1.00.");
- error_emitted = true;
- }
- }
-
- ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs);
- if (new_rhs == NULL) {
- _mesa_glsl_error(& lhs_loc, state, "type mismatch");
- } else {
- rhs = new_rhs;
-
- /* If the LHS array was not declared with a size, it takes it size from
- * the RHS. If the LHS is an l-value and a whole array, it must be a
- * dereference of a variable. Any other case would require that the LHS
- * is either not an l-value or not a whole array.
- */
- if (lhs->type->array_size() == 0) {
- ir_dereference *const d = lhs->as_dereference();
-
- assert(d != NULL);
-
- ir_variable *const var = d->variable_referenced();
-
- assert(var != NULL);
-
- if (var->max_array_access >= unsigned(rhs->type->array_size())) {
- /* FINISHME: This should actually log the location of the RHS. */
- _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
- "previous access",
- var->max_array_access);
- }
-
- var->type = glsl_type::get_array_instance(lhs->type->element_type(),
- rhs->type->array_size());
- d->type = var->type;
- }
- }
-
- /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
- * but not post_inc) need the converted assigned value as an rvalue
- * to handle things like:
- *
- * i = j += 1;
- *
- * So we always just store the computed value being assigned to a
- * temporary and return a deref of that temporary. If the rvalue
- * ends up not being used, the temp will get copy-propagated out.
- */
- ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
- ir_var_temporary);
- ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
- instructions->push_tail(var);
- instructions->push_tail(new(ctx) ir_assignment(deref_var,
- rhs,
- NULL));
- deref_var = new(ctx) ir_dereference_variable(var);
-
- if (!error_emitted)
- instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
-
- return new(ctx) ir_dereference_variable(var);
-}
-
-static ir_rvalue *
-get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
-{
- void *ctx = talloc_parent(lvalue);
- ir_variable *var;
-
- var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
- ir_var_temporary);
- instructions->push_tail(var);
- var->mode = ir_var_auto;
-
- instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
- lvalue, NULL));
-
- /* Once we've created this temporary, mark it read only so it's no
- * longer considered an lvalue.
- */
- var->read_only = true;
-
- return new(ctx) ir_dereference_variable(var);
-}
-
-
-ir_rvalue *
-ast_node::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- (void) instructions;
- (void) state;
-
- return NULL;
-}
-
-
-ir_rvalue *
-ast_expression::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- static const int operations[AST_NUM_OPERATORS] = {
- -1, /* ast_assign doesn't convert to ir_expression. */
- -1, /* ast_plus doesn't convert to ir_expression. */
- ir_unop_neg,
- ir_binop_add,
- ir_binop_sub,
- ir_binop_mul,
- ir_binop_div,
- ir_binop_mod,
- ir_binop_lshift,
- ir_binop_rshift,
- ir_binop_less,
- ir_binop_greater,
- ir_binop_lequal,
- ir_binop_gequal,
- ir_binop_all_equal,
- ir_binop_any_nequal,
- ir_binop_bit_and,
- ir_binop_bit_xor,
- ir_binop_bit_or,
- ir_unop_bit_not,
- ir_binop_logic_and,
- ir_binop_logic_xor,
- ir_binop_logic_or,
- ir_unop_logic_not,
-
- /* Note: The following block of expression types actually convert
- * to multiple IR instructions.
- */
- ir_binop_mul, /* ast_mul_assign */
- ir_binop_div, /* ast_div_assign */
- ir_binop_mod, /* ast_mod_assign */
- ir_binop_add, /* ast_add_assign */
- ir_binop_sub, /* ast_sub_assign */
- ir_binop_lshift, /* ast_ls_assign */
- ir_binop_rshift, /* ast_rs_assign */
- ir_binop_bit_and, /* ast_and_assign */
- ir_binop_bit_xor, /* ast_xor_assign */
- ir_binop_bit_or, /* ast_or_assign */
-
- -1, /* ast_conditional doesn't convert to ir_expression. */
- ir_binop_add, /* ast_pre_inc. */
- ir_binop_sub, /* ast_pre_dec. */
- ir_binop_add, /* ast_post_inc. */
- ir_binop_sub, /* ast_post_dec. */
- -1, /* ast_field_selection doesn't conv to ir_expression. */
- -1, /* ast_array_index doesn't convert to ir_expression. */
- -1, /* ast_function_call doesn't conv to ir_expression. */
- -1, /* ast_identifier doesn't convert to ir_expression. */
- -1, /* ast_int_constant doesn't convert to ir_expression. */
- -1, /* ast_uint_constant doesn't conv to ir_expression. */
- -1, /* ast_float_constant doesn't conv to ir_expression. */
- -1, /* ast_bool_constant doesn't conv to ir_expression. */
- -1, /* ast_sequence doesn't convert to ir_expression. */
- };
- ir_rvalue *result = NULL;
- ir_rvalue *op[3];
- const struct glsl_type *type = glsl_type::error_type;
- bool error_emitted = false;
- YYLTYPE loc;
-
- loc = this->get_location();
-
- switch (this->oper) {
- case ast_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- result = do_assignment(instructions, state, op[0], op[1],
- this->subexpressions[0]->get_location());
- error_emitted = result->type->is_error();
- type = result->type;
- break;
- }
-
- case ast_plus:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- type = unary_arithmetic_result_type(op[0]->type, state, & loc);
-
- error_emitted = type->is_error();
-
- result = op[0];
- break;
-
- case ast_neg:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- type = unary_arithmetic_result_type(op[0]->type, state, & loc);
-
- error_emitted = type->is_error();
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], NULL);
- break;
-
- case ast_add:
- case ast_sub:
- case ast_mul:
- case ast_div:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul),
- state, & loc);
- error_emitted = type->is_error();
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- break;
-
- case ast_mod:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
-
- assert(operations[this->oper] == ir_binop_mod);
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = type->is_error();
- break;
-
- case ast_lshift:
- case ast_rshift:
- _mesa_glsl_error(& loc, state, "FINISHME: implement bit-shift operators");
- error_emitted = true;
- break;
-
- case ast_less:
- case ast_greater:
- case ast_lequal:
- case ast_gequal:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = relational_result_type(op[0], op[1], state, & loc);
-
- /* The relational operators must either generate an error or result
- * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
- */
- assert(type->is_error()
- || ((type->base_type == GLSL_TYPE_BOOL)
- && type->is_scalar()));
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = type->is_error();
- break;
-
- case ast_nequal:
- case ast_equal:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
- *
- * "The equality operators equal (==), and not equal (!=)
- * operate on all types. They result in a scalar Boolean. If
- * the operand types do not match, then there must be a
- * conversion from Section 4.1.10 "Implicit Conversions"
- * applied to one operand that can make them match, in which
- * case this conversion is done."
- */
- if ((!apply_implicit_conversion(op[0]->type, op[1], state)
- && !apply_implicit_conversion(op[1]->type, op[0], state))
- || (op[0]->type != op[1]->type)) {
- _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
- "type", (this->oper == ast_equal) ? "==" : "!=");
- error_emitted = true;
- } else if ((state->language_version <= 110)
- && (op[0]->type->is_array() || op[1]->type->is_array())) {
- _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
- "GLSL 1.10");
- error_emitted = true;
- }
-
- result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
- type = glsl_type::bool_type;
-
- assert(result->type == glsl_type::bool_type);
- break;
-
- case ast_bit_and:
- case ast_bit_xor:
- case ast_bit_or:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- if (state->language_version < 130) {
- _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
- error_emitted = true;
- }
-
- if (!op[0]->type->is_integer()) {
- _mesa_glsl_error(&loc, state, "LHS of `%s' must be an integer",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- if (!op[1]->type->is_integer()) {
- _mesa_glsl_error(&loc, state, "RHS of `%s' must be an integer",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- if (op[0]->type->base_type != op[1]->type->base_type) {
- _mesa_glsl_error(&loc, state, "operands of `%s' must have the same "
- "base type", operator_string(this->oper));
- error_emitted = true;
- }
-
- if (op[0]->type->is_vector() && op[1]->type->is_vector()
- && op[0]->type->vector_elements != op[1]->type->vector_elements) {
- _mesa_glsl_error(&loc, state, "operands of `%s' cannot be vectors of "
- "different sizes", operator_string(this->oper));
- error_emitted = true;
- }
-
- type = op[0]->type->is_scalar() ? op[1]->type : op[0]->type;
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- break;
-
- case ast_bit_not:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- if (state->language_version < 130) {
- _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
- error_emitted = true;
- }
-
- if (!op[0]->type->is_integer()) {
- _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
- error_emitted = true;
- }
-
- type = op[0]->type;
- result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
- break;
-
- case ast_logic_and: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- ir_constant *op0_const = op[0]->constant_expression_value();
- if (op0_const) {
- if (op0_const->value.b[0]) {
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state,
- "RHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
- result = op[1];
- } else {
- result = op0_const;
- }
- type = glsl_type::bool_type;
- } else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "and_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
-
- if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state,
- "RHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1], NULL);
- stmt->then_instructions.push_tail(then_assign);
-
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
- }
- break;
- }
-
- case ast_logic_or: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- ir_constant *op0_const = op[0]->constant_expression_value();
- if (op0_const) {
- if (op0_const->value.b[0]) {
- result = op0_const;
- } else {
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state,
- "RHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
- result = op[1];
- }
- type = glsl_type::bool_type;
- } else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "or_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- op[1] = this->subexpressions[1]->hir(&stmt->else_instructions, state);
-
- if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
- stmt->then_instructions.push_tail(then_assign);
-
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[1], NULL);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
- }
- break;
- }
-
- case ast_logic_xor:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
-
- result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
- type = glsl_type::bool_type;
- break;
-
- case ast_logic_not:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state,
- "operand of `!' must be scalar boolean");
- error_emitted = true;
- }
-
- result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], NULL);
- type = glsl_type::bool_type;
- break;
-
- case ast_mul_assign:
- case ast_div_assign:
- case ast_add_assign:
- case ast_sub_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul_assign),
- state, & loc);
-
- ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- op[0]->clone(ctx, NULL), temp_rhs,
- this->subexpressions[0]->get_location());
- type = result->type;
- error_emitted = (op[0]->type->is_error());
-
- /* GLSL 1.10 does not allow array assignment. However, we don't have to
- * explicitly test for this because none of the binary expression
- * operators allow array operands either.
- */
-
- break;
- }
-
- case ast_mod_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
-
- assert(operations[this->oper] == ir_binop_mod);
-
- ir_rvalue *temp_rhs;
- temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- op[0]->clone(ctx, NULL), temp_rhs,
- this->subexpressions[0]->get_location());
- type = result->type;
- error_emitted = type->is_error();
- break;
- }
-
- case ast_ls_assign:
- case ast_rs_assign:
- _mesa_glsl_error(& loc, state,
- "FINISHME: implement bit-shift assignment operators");
- error_emitted = true;
- break;
-
- case ast_and_assign:
- case ast_xor_assign:
- case ast_or_assign:
- _mesa_glsl_error(& loc, state,
- "FINISHME: implement logic assignment operators");
- error_emitted = true;
- break;
-
- case ast_conditional: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
- *
- * "The ternary selection operator (?:). It operates on three
- * expressions (exp1 ? exp2 : exp3). This operator evaluates the
- * first expression, which must result in a scalar Boolean."
- */
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
- error_emitted = true;
- }
-
- /* The :? operator is implemented by generating an anonymous temporary
- * followed by an if-statement. The last instruction in each branch of
- * the if-statement assigns a value to the anonymous temporary. This
- * temporary is the r-value of the expression.
- */
- exec_list then_instructions;
- exec_list else_instructions;
-
- op[1] = this->subexpressions[1]->hir(&then_instructions, state);
- op[2] = this->subexpressions[2]->hir(&else_instructions, state);
-
- /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
- *
- * "The second and third expressions can be any type, as
- * long their types match, or there is a conversion in
- * Section 4.1.10 "Implicit Conversions" that can be applied
- * to one of the expressions to make their types match. This
- * resulting matching type is the type of the entire
- * expression."
- */
- if ((!apply_implicit_conversion(op[1]->type, op[2], state)
- && !apply_implicit_conversion(op[2]->type, op[1], state))
- || (op[1]->type != op[2]->type)) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
- "operator must have matching types.");
- error_emitted = true;
- type = glsl_type::error_type;
- } else {
- type = op[1]->type;
- }
-
- /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
- *
- * "The second and third expressions must be the same type, but can
- * be of any type other than an array."
- */
- if ((state->language_version <= 110) && type->is_array()) {
- _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
- "operator must not be arrays.");
- error_emitted = true;
- }
-
- ir_constant *cond_val = op[0]->constant_expression_value();
- ir_constant *then_val = op[1]->constant_expression_value();
- ir_constant *else_val = op[2]->constant_expression_value();
-
- if (then_instructions.is_empty()
- && else_instructions.is_empty()
- && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
- result = (cond_val->value.b[0]) ? then_val : else_val;
- } else {
- ir_variable *const tmp =
- new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- then_instructions.move_nodes_to(& stmt->then_instructions);
- ir_dereference *const then_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1], NULL);
- stmt->then_instructions.push_tail(then_assign);
-
- else_instructions.move_nodes_to(& stmt->else_instructions);
- ir_dereference *const else_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[2], NULL);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- }
- break;
- }
-
- case ast_pre_inc:
- case ast_pre_dec: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
- op[1] = new(ctx) ir_constant(1.0f);
- else
- op[1] = new(ctx) ir_constant(1);
-
- type = arithmetic_result_type(op[0], op[1], false, state, & loc);
-
- ir_rvalue *temp_rhs;
- temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- op[0]->clone(ctx, NULL), temp_rhs,
- this->subexpressions[0]->get_location());
- type = result->type;
- error_emitted = op[0]->type->is_error();
- break;
- }
-
- case ast_post_inc:
- case ast_post_dec: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
- op[1] = new(ctx) ir_constant(1.0f);
- else
- op[1] = new(ctx) ir_constant(1);
-
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
- type = arithmetic_result_type(op[0], op[1], false, state, & loc);
-
- ir_rvalue *temp_rhs;
- temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- /* Get a temporary of a copy of the lvalue before it's modified.
- * This may get thrown away later.
- */
- result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
-
- (void)do_assignment(instructions, state,
- op[0]->clone(ctx, NULL), temp_rhs,
- this->subexpressions[0]->get_location());
-
- type = result->type;
- error_emitted = op[0]->type->is_error();
- break;
- }
-
- case ast_field_selection:
- result = _mesa_ast_field_selection_to_hir(this, instructions, state);
- type = result->type;
- break;
-
- case ast_array_index: {
- YYLTYPE index_loc = subexpressions[1]->get_location();
-
- op[0] = subexpressions[0]->hir(instructions, state);
- op[1] = subexpressions[1]->hir(instructions, state);
-
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
- ir_rvalue *const array = op[0];
-
- result = new(ctx) ir_dereference_array(op[0], op[1]);
-
- /* Do not use op[0] after this point. Use array.
- */
- op[0] = NULL;
-
-
- if (error_emitted)
- break;
-
- if (!array->type->is_array()
- && !array->type->is_matrix()
- && !array->type->is_vector()) {
- _mesa_glsl_error(& index_loc, state,
- "cannot dereference non-array / non-matrix / "
- "non-vector");
- error_emitted = true;
- }
-
- if (!op[1]->type->is_integer()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be integer type");
- error_emitted = true;
- } else if (!op[1]->type->is_scalar()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be scalar");
- error_emitted = true;
- }
-
- /* If the array index is a constant expression and the array has a
- * declared size, ensure that the access is in-bounds. If the array
- * index is not a constant expression, ensure that the array has a
- * declared size.
- */
- ir_constant *const const_index = op[1]->constant_expression_value();
- if (const_index != NULL) {
- const int idx = const_index->value.i[0];
- const char *type_name;
- unsigned bound = 0;
-
- if (array->type->is_matrix()) {
- type_name = "matrix";
- } else if (array->type->is_vector()) {
- type_name = "vector";
- } else {
- type_name = "array";
- }
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
- *
- * "It is illegal to declare an array with a size, and then
- * later (in the same shader) index the same array with an
- * integral constant expression greater than or equal to the
- * declared size. It is also illegal to index an array with a
- * negative constant expression."
- */
- if (array->type->is_matrix()) {
- if (array->type->row_type()->vector_elements <= idx) {
- bound = array->type->row_type()->vector_elements;
- }
- } else if (array->type->is_vector()) {
- if (array->type->vector_elements <= idx) {
- bound = array->type->vector_elements;
- }
- } else {
- if ((array->type->array_size() > 0)
- && (array->type->array_size() <= idx)) {
- bound = array->type->array_size();
- }
- }
-
- if (bound > 0) {
- _mesa_glsl_error(& loc, state, "%s index must be < %u",
- type_name, bound);
- error_emitted = true;
- } else if (idx < 0) {
- _mesa_glsl_error(& loc, state, "%s index must be >= 0",
- type_name);
- error_emitted = true;
- }
-
- if (array->type->is_array()) {
- /* If the array is a variable dereference, it dereferences the
- * whole array, by definition. Use this to get the variable.
- *
- * FINISHME: Should some methods for getting / setting / testing
- * FINISHME: array access limits be added to ir_dereference?
- */
- ir_variable *const v = array->whole_variable_referenced();
- if ((v != NULL) && (unsigned(idx) > v->max_array_access))
- v->max_array_access = idx;
- }
- } else if (array->type->array_size() == 0) {
- _mesa_glsl_error(&loc, state, "unsized array index must be constant");
- } else {
- if (array->type->is_array()) {
- /* whole_variable_referenced can return NULL if the array is a
- * member of a structure. In this case it is safe to not update
- * the max_array_access field because it is never used for fields
- * of structures.
- */
- ir_variable *v = array->whole_variable_referenced();
- if (v != NULL)
- v->max_array_access = array->type->array_size();
- }
- }
-
- if (error_emitted)
- result->type = glsl_type::error_type;
-
- type = result->type;
- break;
- }
-
- case ast_function_call:
- /* Should *NEVER* get here. ast_function_call should always be handled
- * by ast_function_expression::hir.
- */
- assert(0);
- break;
-
- case ast_identifier: {
- /* ast_identifier can appear several places in a full abstract syntax
- * tree. This particular use must be at location specified in the grammar
- * as 'variable_identifier'.
- */
- ir_variable *var =
- state->symbols->get_variable(this->primary_expression.identifier);
-
- result = new(ctx) ir_dereference_variable(var);
-
- if (var != NULL) {
- type = result->type;
- } else {
- _mesa_glsl_error(& loc, state, "`%s' undeclared",
- this->primary_expression.identifier);
-
- error_emitted = true;
- }
- break;
- }
-
- case ast_int_constant:
- type = glsl_type::int_type;
- result = new(ctx) ir_constant(this->primary_expression.int_constant);
- break;
-
- case ast_uint_constant:
- type = glsl_type::uint_type;
- result = new(ctx) ir_constant(this->primary_expression.uint_constant);
- break;
-
- case ast_float_constant:
- type = glsl_type::float_type;
- result = new(ctx) ir_constant(this->primary_expression.float_constant);
- break;
-
- case ast_bool_constant:
- type = glsl_type::bool_type;
- result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
- break;
-
- case ast_sequence: {
- /* It should not be possible to generate a sequence in the AST without
- * any expressions in it.
- */
- assert(!this->expressions.is_empty());
-
- /* The r-value of a sequence is the last expression in the sequence. If
- * the other expressions in the sequence do not have side-effects (and
- * therefore add instructions to the instruction list), they get dropped
- * on the floor.
- */
- foreach_list_typed (ast_node, ast, link, &this->expressions)
- result = ast->hir(instructions, state);
-
- type = result->type;
-
- /* Any errors should have already been emitted in the loop above.
- */
- error_emitted = true;
- break;
- }
- }
-
- if (type->is_error() && !error_emitted)
- _mesa_glsl_error(& loc, state, "type mismatch");
-
- return result;
-}
-
-
-ir_rvalue *
-ast_expression_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- /* It is possible to have expression statements that don't have an
- * expression. This is the solitary semicolon:
- *
- * for (i = 0; i < 5; i++)
- * ;
- *
- * In this case the expression will be NULL. Test for NULL and don't do
- * anything in that case.
- */
- if (expression != NULL)
- expression->hir(instructions, state);
-
- /* Statements do not have r-values.
- */
- return NULL;
-}
-
-
-ir_rvalue *
-ast_compound_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- if (new_scope)
- state->symbols->push_scope();
-
- foreach_list_typed (ast_node, ast, link, &this->statements)
- ast->hir(instructions, state);
-
- if (new_scope)
- state->symbols->pop_scope();
-
- /* Compound statements do not have r-values.
- */
- return NULL;
-}
-
-
-static const glsl_type *
-process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
- struct _mesa_glsl_parse_state *state)
-{
- unsigned length = 0;
-
- /* FINISHME: Reject delcarations of multidimensional arrays. */
-
- if (array_size != NULL) {
- exec_list dummy_instructions;
- ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
- YYLTYPE loc = array_size->get_location();
-
- /* FINISHME: Verify that the grammar forbids side-effects in array
- * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
- */
- assert(dummy_instructions.is_empty());
-
- if (ir != NULL) {
- if (!ir->type->is_integer()) {
- _mesa_glsl_error(& loc, state, "array size must be integer type");
- } else if (!ir->type->is_scalar()) {
- _mesa_glsl_error(& loc, state, "array size must be scalar type");
- } else {
- ir_constant *const size = ir->constant_expression_value();
-
- if (size == NULL) {
- _mesa_glsl_error(& loc, state, "array size must be a "
- "constant valued expression");
- } else if (size->value.i[0] <= 0) {
- _mesa_glsl_error(& loc, state, "array size must be > 0");
- } else {
- assert(size->type == ir->type);
- length = size->value.u[0];
- }
- }
- }
- } else if (state->es_shader) {
- /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
- * array declarations have been removed from the language.
- */
- _mesa_glsl_error(loc, state, "unsized array declarations are not "
- "allowed in GLSL ES 1.00.");
- }
-
- return glsl_type::get_array_instance(base, length);
-}
-
-
-const glsl_type *
-ast_type_specifier::glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state) const
-{
- const struct glsl_type *type;
-
- type = state->symbols->get_type(this->type_name);
- *name = this->type_name;
-
- if (this->is_array) {
- YYLTYPE loc = this->get_location();
- type = process_array_type(&loc, type, this->array_size, state);
- }
-
- return type;
-}
-
-
-static void
-apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
- ir_variable *var,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc)
-{
- if (qual->invariant)
- var->invariant = 1;
-
- /* FINISHME: Mark 'in' variables at global scope as read-only. */
- if (qual->constant || qual->attribute || qual->uniform
- || (qual->varying && (state->target == fragment_shader)))
- var->read_only = 1;
-
- if (qual->centroid)
- var->centroid = 1;
-
- if (qual->attribute && state->target != vertex_shader) {
- var->type = glsl_type::error_type;
- _mesa_glsl_error(loc, state,
- "`attribute' variables may not be declared in the "
- "%s shader",
- _mesa_glsl_shader_target_name(state->target));
- }
-
- /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
- *
- * "The varying qualifier can be used only with the data types
- * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
- * these."
- */
- if (qual->varying) {
- const glsl_type *non_array_type;
-
- if (var->type && var->type->is_array())
- non_array_type = var->type->fields.array;
- else
- non_array_type = var->type;
-
- if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
- var->type = glsl_type::error_type;
- _mesa_glsl_error(loc, state,
- "varying variables must be of base type float");
- }
- }
-
- /* If there is no qualifier that changes the mode of the variable, leave
- * the setting alone.
- */
- if (qual->in && qual->out)
- var->mode = ir_var_inout;
- else if (qual->attribute || qual->in
- || (qual->varying && (state->target == fragment_shader)))
- var->mode = ir_var_in;
- else if (qual->out || (qual->varying && (state->target == vertex_shader)))
- var->mode = ir_var_out;
- else if (qual->uniform)
- var->mode = ir_var_uniform;
-
- if (qual->flat)
- var->interpolation = ir_var_flat;
- else if (qual->noperspective)
- var->interpolation = ir_var_noperspective;
- else
- var->interpolation = ir_var_smooth;
-
- var->pixel_center_integer = qual->pixel_center_integer;
- var->origin_upper_left = qual->origin_upper_left;
- if ((qual->origin_upper_left || qual->pixel_center_integer)
- && (strcmp(var->name, "gl_FragCoord") != 0)) {
- const char *const qual_string = (qual->origin_upper_left)
- ? "origin_upper_left" : "pixel_center_integer";
-
- _mesa_glsl_error(loc, state,
- "layout qualifier `%s' can only be applied to "
- "fragment shader input `gl_FragCoord'",
- qual_string);
- }
-
- if (var->type->is_array() && state->language_version != 110) {
- var->array_lvalue = true;
- }
-}
-
-
-ir_rvalue *
-ast_declarator_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- const struct glsl_type *decl_type;
- const char *type_name = NULL;
- ir_rvalue *result = NULL;
- YYLTYPE loc = this->get_location();
-
- /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
- *
- * "To ensure that a particular output variable is invariant, it is
- * necessary to use the invariant qualifier. It can either be used to
- * qualify a previously declared variable as being invariant
- *
- * invariant gl_Position; // make existing gl_Position be invariant"
- *
- * In these cases the parser will set the 'invariant' flag in the declarator
- * list, and the type will be NULL.
- */
- if (this->invariant) {
- assert(this->type == NULL);
-
- if (state->current_function != NULL) {
- _mesa_glsl_error(& loc, state,
- "All uses of `invariant' keyword must be at global "
- "scope\n");
- }
-
- foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
- assert(!decl->is_array);
- assert(decl->array_size == NULL);
- assert(decl->initializer == NULL);
-
- ir_variable *const earlier =
- state->symbols->get_variable(decl->identifier);
- if (earlier == NULL) {
- _mesa_glsl_error(& loc, state,
- "Undeclared variable `%s' cannot be marked "
- "invariant\n", decl->identifier);
- } else if ((state->target == vertex_shader)
- && (earlier->mode != ir_var_out)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only\n", decl->identifier);
- } else if ((state->target == fragment_shader)
- && (earlier->mode != ir_var_in)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only\n", decl->identifier);
- } else {
- earlier->invariant = true;
- }
- }
-
- /* Invariant redeclarations do not have r-values.
- */
- return NULL;
- }
-
- assert(this->type != NULL);
- assert(!this->invariant);
-
- /* The type specifier may contain a structure definition. Process that
- * before any of the variable declarations.
- */
- (void) this->type->specifier->hir(instructions, state);
-
- decl_type = this->type->specifier->glsl_type(& type_name, state);
- if (this->declarations.is_empty()) {
- /* The only valid case where the declaration list can be empty is when
- * the declaration is setting the default precision of a built-in type
- * (e.g., 'precision highp vec4;').
- */
-
- if (decl_type != NULL) {
- } else {
- _mesa_glsl_error(& loc, state, "incomplete declaration");
- }
- }
-
- foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
- const struct glsl_type *var_type;
- ir_variable *var;
-
- /* FINISHME: Emit a warning if a variable declaration shadows a
- * FINISHME: declaration at a higher scope.
- */
-
- if ((decl_type == NULL) || decl_type->is_void()) {
- if (type_name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- type_name, decl->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- decl->identifier);
- }
- continue;
- }
-
- if (decl->is_array) {
- var_type = process_array_type(&loc, decl_type, decl->array_size,
- state);
- } else {
- var_type = decl_type;
- }
-
- var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
-
- /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
- *
- * "Global variables can only use the qualifiers const,
- * attribute, uni form, or varying. Only one may be
- * specified.
- *
- * Local variables can only use the qualifier const."
- *
- * This is relaxed in GLSL 1.30.
- */
- if (state->language_version < 120) {
- if (this->type->qualifier.out) {
- _mesa_glsl_error(& loc, state,
- "`out' qualifier in declaration of `%s' "
- "only valid for function parameters in GLSL 1.10.",
- decl->identifier);
- }
- if (this->type->qualifier.in) {
- _mesa_glsl_error(& loc, state,
- "`in' qualifier in declaration of `%s' "
- "only valid for function parameters in GLSL 1.10.",
- decl->identifier);
- }
- /* FINISHME: Test for other invalid qualifiers. */
- }
-
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
- & loc);
-
- if (this->type->qualifier.invariant) {
- if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
- var->mode == ir_var_inout)) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature outval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only\n", var->name);
- } else if ((state->target == fragment_shader) &&
- !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature inval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only\n", var->name);
- }
- }
-
- if (state->current_function != NULL) {
- const char *mode = NULL;
- const char *extra = "";
-
- /* There is no need to check for 'inout' here because the parser will
- * only allow that in function parameter lists.
- */
- if (this->type->qualifier.attribute) {
- mode = "attribute";
- } else if (this->type->qualifier.uniform) {
- mode = "uniform";
- } else if (this->type->qualifier.varying) {
- mode = "varying";
- } else if (this->type->qualifier.in) {
- mode = "in";
- extra = " or in function parameter list";
- } else if (this->type->qualifier.out) {
- mode = "out";
- extra = " or in function parameter list";
- }
-
- if (mode) {
- _mesa_glsl_error(& loc, state,
- "%s variable `%s' must be declared at "
- "global scope%s",
- mode, var->name, extra);
- }
- } else if (var->mode == ir_var_in) {
- if (state->target == vertex_shader) {
- bool error_emitted = false;
-
- /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. Vertex shader inputs can also form arrays of these
- * types, but not structures."
- *
- * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. They cannot be arrays or structures."
- *
- * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
- *
- * "The attribute qualifier can be used only with float,
- * floating-point vectors, and matrices. Attribute variables
- * cannot be declared as arrays or structures."
- */
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
-
- switch (check_type->base_type) {
- case GLSL_TYPE_FLOAT:
- break;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (state->language_version > 120)
- break;
- /* FALLTHROUGH */
- default:
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "type %s`%s'",
- var->type->is_array() ? "array of " : "",
- check_type->name);
- error_emitted = true;
- }
-
- if (!error_emitted && (state->language_version <= 130)
- && var->type->is_array()) {
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "array type");
- error_emitted = true;
- }
- }
- }
-
- /* Process the initializer and add its instructions to a temporary
- * list. This list will be added to the instruction stream (below) after
- * the declaration is added. This is done because in some cases (such as
- * redeclarations) the declaration may not actually be added to the
- * instruction stream.
- */
- exec_list initializer_instructions;
- if (decl->initializer != NULL) {
- YYLTYPE initializer_loc = decl->initializer->get_location();
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "All uniform variables are read-only and are initialized either
- * directly by an application via API commands, or indirectly by
- * OpenGL."
- */
- if ((state->language_version <= 110)
- && (var->mode == ir_var_uniform)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize uniforms in GLSL 1.10");
- }
-
- if (var->type->is_sampler()) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize samplers");
- }
-
- if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize %s shader input / %s",
- _mesa_glsl_shader_target_name(state->target),
- (state->target == vertex_shader)
- ? "attribute" : "varying");
- }
-
- ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
- ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions,
- state);
-
- /* Calculate the constant value if this is a const or uniform
- * declaration.
- */
- if (this->type->qualifier.constant || this->type->qualifier.uniform) {
- ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
- if (new_rhs != NULL) {
- rhs = new_rhs;
-
- ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
- _mesa_glsl_error(& initializer_loc, state,
- "initializer of %s variable `%s' must be a "
- "constant expression",
- (this->type->qualifier.constant)
- ? "const" : "uniform",
- decl->identifier);
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(ctx, var->type);
- }
- } else {
- rhs = constant_value;
- var->constant_value = constant_value;
- }
- } else {
- _mesa_glsl_error(&initializer_loc, state,
- "initializer of type %s cannot be assigned to "
- "variable of type %s",
- rhs->type->name, var->type->name);
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(ctx, var->type);
- }
- }
- }
-
- if (rhs && !rhs->type->is_error()) {
- bool temp = var->read_only;
- if (this->type->qualifier.constant)
- var->read_only = false;
-
- /* Never emit code to initialize a uniform.
- */
- if (!this->type->qualifier.uniform)
- result = do_assignment(&initializer_instructions, state,
- lhs, rhs,
- this->get_location());
- var->read_only = temp;
- }
- }
-
- /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
- *
- * "It is an error to write to a const variable outside of
- * its declaration, so they must be initialized when
- * declared."
- */
- if (this->type->qualifier.constant && decl->initializer == NULL) {
- _mesa_glsl_error(& loc, state,
- "const declaration of `%s' must be initialized");
- }
-
- /* Check if this declaration is actually a re-declaration, either to
- * resize an array or add qualifiers to an existing variable.
- *
- * This is allowed for variables in the current scope, or when at
- * global scope (for built-ins in the implicit outer scope).
- */
- ir_variable *earlier = state->symbols->get_variable(decl->identifier);
- if (earlier != NULL && (state->current_function == NULL ||
- state->symbols->name_declared_this_scope(decl->identifier))) {
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
- *
- * "It is legal to declare an array without a size and then
- * later re-declare the same name as an array of the same
- * type and specify a size."
- */
- if ((earlier->type->array_size() == 0)
- && var->type->is_array()
- && (var->type->element_type() == earlier->type->element_type())) {
- /* FINISHME: This doesn't match the qualifiers on the two
- * FINISHME: declarations. It's not 100% clear whether this is
- * FINISHME: required or not.
- */
-
- /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
- *
- * "The size [of gl_TexCoord] can be at most
- * gl_MaxTextureCoords."
- */
- const unsigned size = unsigned(var->type->array_size());
- if ((strcmp("gl_TexCoord", var->name) == 0)
- && (size > state->Const.MaxTextureCoords)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
- "be larger than gl_MaxTextureCoords (%u)\n",
- state->Const.MaxTextureCoords);
- } else if ((size > 0) && (size <= earlier->max_array_access)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "array size must be > %u due to "
- "previous access",
- earlier->max_array_access);
- }
-
- earlier->type = var->type;
- delete var;
- var = NULL;
- } else if (state->extensions->ARB_fragment_coord_conventions
- && strcmp(var->name, "gl_FragCoord") == 0
- && earlier->type == var->type
- && earlier->mode == var->mode) {
- /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
- * qualifiers.
- */
- earlier->origin_upper_left = var->origin_upper_left;
- earlier->pixel_center_integer = var->pixel_center_integer;
- } else {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
- }
-
- continue;
- }
-
- /* By now, we know it's a new variable declaration (we didn't hit the
- * above "continue").
- *
- * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(decl->identifier, "gl_", 3) == 0)
- _mesa_glsl_error(& loc, state,
- "identifier `%s' uses reserved `gl_' prefix",
- decl->identifier);
-
- /* Add the variable to the symbol table. Note that the initializer's
- * IR was already processed earlier (though it hasn't been emitted yet),
- * without the variable in scope.
- *
- * This differs from most C-like languages, but it follows the GLSL
- * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
- * spec:
- *
- * "Within a declaration, the scope of a name starts immediately
- * after the initializer if present or immediately after the name
- * being declared if not."
- */
- if (!state->symbols->add_variable(var->name, var)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
- "current scope", decl->identifier);
- continue;
- }
-
- /* Push the variable declaration to the top. It means that all
- * the variable declarations will appear in a funny
- * last-to-first order, but otherwise we run into trouble if a
- * function is prototyped, a global var is decled, then the
- * function is defined with usage of the global var. See
- * glslparsertest's CorrectModule.frag.
- */
- instructions->push_head(var);
- instructions->append_list(&initializer_instructions);
- }
-
-
- /* Generally, variable declarations do not have r-values. However,
- * one is used for the declaration in
- *
- * while (bool b = some_condition()) {
- * ...
- * }
- *
- * so we return the rvalue from the last seen declaration here.
- */
- return result;
-}
-
-
-ir_rvalue *
-ast_parameter_declarator::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- const struct glsl_type *type;
- const char *name = NULL;
- YYLTYPE loc = this->get_location();
-
- type = this->type->specifier->glsl_type(& name, state);
-
- if (type == NULL) {
- if (name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- name, this->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- this->identifier);
- }
-
- type = glsl_type::error_type;
- }
-
- /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
- *
- * "Functions that accept no input arguments need not use void in the
- * argument list because prototypes (or definitions) are required and
- * therefore there is no ambiguity when an empty argument list "( )" is
- * declared. The idiom "(void)" as a parameter list is provided for
- * convenience."
- *
- * Placing this check here prevents a void parameter being set up
- * for a function, which avoids tripping up checks for main taking
- * parameters and lookups of an unnamed symbol.
- */
- if (type->is_void()) {
- if (this->identifier != NULL)
- _mesa_glsl_error(& loc, state,
- "named parameter cannot have type `void'");
-
- is_void = true;
- return NULL;
- }
-
- if (formal_parameter && (this->identifier == NULL)) {
- _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
- return NULL;
- }
-
- /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
- * call already handled the "vec4[..] foo" case.
- */
- if (this->is_array) {
- type = process_array_type(&loc, type, this->array_size, state);
- }
-
- if (type->array_size() == 0) {
- _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
- "a declared size.");
- type = glsl_type::error_type;
- }
-
- is_void = false;
- ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
-
- /* Apply any specified qualifiers to the parameter declaration. Note that
- * for function parameters the default mode is 'in'.
- */
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
-
- instructions->push_tail(var);
-
- /* Parameter declarations do not have r-values.
- */
- return NULL;
-}
-
-
-void
-ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
- bool formal,
- exec_list *ir_parameters,
- _mesa_glsl_parse_state *state)
-{
- ast_parameter_declarator *void_param = NULL;
- unsigned count = 0;
-
- foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
- param->formal_parameter = formal;
- param->hir(ir_parameters, state);
-
- if (param->is_void)
- void_param = param;
-
- count++;
- }
-
- if ((void_param != NULL) && (count > 1)) {
- YYLTYPE loc = void_param->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`void' parameter must be only parameter");
- }
-}
-
-
-ir_rvalue *
-ast_function::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
- ir_function *f = NULL;
- ir_function_signature *sig = NULL;
- exec_list hir_parameters;
-
- const char *const name = identifier;
-
- /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
- *
- * "Function declarations (prototypes) cannot occur inside of functions;
- * they must be at global scope, or for the built-in functions, outside
- * the global scope."
- *
- * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
- *
- * "User defined functions may only be defined within the global scope."
- *
- * Note that this language does not appear in GLSL 1.10.
- */
- if ((state->current_function != NULL) && (state->language_version != 110)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "declaration of function `%s' not allowed within "
- "function body", name);
- }
-
- /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(name, "gl_", 3) == 0) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "identifier `%s' uses reserved `gl_' prefix", name);
- }
-
- /* Convert the list of function parameters to HIR now so that they can be
- * used below to compare this function's signature with previously seen
- * signatures for functions with the same name.
- */
- ast_parameter_declarator::parameters_to_hir(& this->parameters,
- is_definition,
- & hir_parameters, state);
-
- const char *return_type_name;
- const glsl_type *return_type =
- this->return_type->specifier->glsl_type(& return_type_name, state);
-
- if (!return_type) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "function `%s' has undeclared return type `%s'",
- name, return_type_name);
- return_type = glsl_type::error_type;
- }
-
- /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
- * "No qualifier is allowed on the return type of a function."
- */
- if (this->return_type->has_qualifiers()) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "function `%s' return type has qualifiers", name);
- }
-
- /* Verify that this function's signature either doesn't match a previously
- * seen signature for a function with the same name, or, if a match is found,
- * that the previously seen signature does not have an associated definition.
- */
- f = state->symbols->get_function(name);
- if (f != NULL && (state->es_shader || f->has_user_signature())) {
- sig = f->exact_matching_signature(&hir_parameters);
- if (sig != NULL) {
- const char *badvar = sig->qualifiers_match(&hir_parameters);
- if (badvar != NULL) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
- "qualifiers don't match prototype", name, badvar);
- }
-
- if (sig->return_type != return_type) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
- "match prototype", name);
- }
-
- if (is_definition && sig->is_defined) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
- }
- }
- } else {
- f = new(ctx) ir_function(name);
- if (!state->symbols->add_function(f->name, f)) {
- /* This function name shadows a non-function use of the same name. */
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
- "non-function", name);
- return NULL;
- }
-
- /* Emit the new function header */
- if (state->current_function == NULL)
- instructions->push_tail(f);
- else {
- /* IR invariants disallow function declarations or definitions nested
- * within other function definitions. Insert the new ir_function
- * block in the instruction sequence before the ir_function block
- * containing the current ir_function_signature.
- *
- * This can only happen in a GLSL 1.10 shader. In all other GLSL
- * versions this nesting is disallowed. There is a check for this at
- * the top of this function.
- */
- ir_function *const curr =
- const_cast<ir_function *>(state->current_function->function());
-
- curr->insert_before(f);
- }
- }
-
- /* Verify the return type of main() */
- if (strcmp(name, "main") == 0) {
- if (! return_type->is_void()) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "main() must return void");
- }
-
- if (!hir_parameters.is_empty()) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "main() must not take any parameters");
- }
- }
-
- /* Finish storing the information about this new function in its signature.
- */
- if (sig == NULL) {
- sig = new(ctx) ir_function_signature(return_type);
- f->add_signature(sig);
- }
-
- sig->replace_parameters(&hir_parameters);
- signature = sig;
-
- /* Function declarations (prototypes) do not have r-values.
- */
- return NULL;
-}
-
-
-ir_rvalue *
-ast_function_definition::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- prototype->is_definition = true;
- prototype->hir(instructions, state);
-
- ir_function_signature *signature = prototype->signature;
- if (signature == NULL)
- return NULL;
-
- assert(state->current_function == NULL);
- state->current_function = signature;
- state->found_return = false;
-
- /* Duplicate parameters declared in the prototype as concrete variables.
- * Add these to the symbol table.
- */
- state->symbols->push_scope();
- foreach_iter(exec_list_iterator, iter, signature->parameters) {
- ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
-
- assert(var != NULL);
-
- /* The only way a parameter would "exist" is if two parameters have
- * the same name.
- */
- if (state->symbols->name_declared_this_scope(var->name)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
- } else {
- state->symbols->add_variable(var->name, var);
- }
- }
-
- /* Convert the body of the function to HIR. */
- this->body->hir(&signature->body, state);
- signature->is_defined = true;
-
- state->symbols->pop_scope();
-
- assert(state->current_function == signature);
- state->current_function = NULL;
-
- if (!signature->return_type->is_void() && !state->found_return) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
- "%s, but no return statement",
- signature->function_name(),
- signature->return_type->name);
- }
-
- /* Function definitions do not have r-values.
- */
- return NULL;
-}
-
-
-ir_rvalue *
-ast_jump_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
-
- switch (mode) {
- case ast_return: {
- ir_return *inst;
- assert(state->current_function);
-
- if (opt_return_value) {
- if (state->current_function->return_type->base_type ==
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return` with a value, in function `%s' "
- "returning void",
- state->current_function->function_name());
- }
-
- ir_expression *const ret = (ir_expression *)
- opt_return_value->hir(instructions, state);
- assert(ret != NULL);
-
- /* Implicit conversions are not allowed for return values. */
- if (state->current_function->return_type != ret->type) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return' with wrong type %s, in function `%s' "
- "returning %s",
- ret->type->name,
- state->current_function->function_name(),
- state->current_function->return_type->name);
- }
-
- inst = new(ctx) ir_return(ret);
- } else {
- if (state->current_function->return_type->base_type !=
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return' with no value, in function %s returning "
- "non-void",
- state->current_function->function_name());
- }
- inst = new(ctx) ir_return;
- }
-
- state->found_return = true;
- instructions->push_tail(inst);
- break;
- }
-
- case ast_discard:
- if (state->target != fragment_shader) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`discard' may only appear in a fragment shader");
- }
- instructions->push_tail(new(ctx) ir_discard);
- break;
-
- case ast_break:
- case ast_continue:
- /* FINISHME: Handle switch-statements. They cannot contain 'continue',
- * FINISHME: and they use a different IR instruction for 'break'.
- */
- /* FINISHME: Correctly handle the nesting. If a switch-statement is
- * FINISHME: inside a loop, a 'continue' is valid and will bind to the
- * FINISHME: loop.
- */
- if (state->loop_or_switch_nesting == NULL) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`%s' may only appear in a loop",
- (mode == ast_break) ? "break" : "continue");
- } else {
- ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
-
- /* Inline the for loop expression again, since we don't know
- * where near the end of the loop body the normal copy of it
- * is going to be placed.
- */
- if (mode == ast_continue &&
- state->loop_or_switch_nesting_ast->rest_expression) {
- state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
- state);
- }
-
- if (loop != NULL) {
- ir_loop_jump *const jump =
- new(ctx) ir_loop_jump((mode == ast_break)
- ? ir_loop_jump::jump_break
- : ir_loop_jump::jump_continue);
- instructions->push_tail(jump);
- }
- }
-
- break;
- }
-
- /* Jump instructions do not have r-values.
- */
- return NULL;
-}
-
-
-ir_rvalue *
-ast_selection_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
-
- ir_rvalue *const condition = this->condition->hir(instructions, state);
-
- /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
- *
- * "Any expression whose type evaluates to a Boolean can be used as the
- * conditional expression bool-expression. Vector types are not accepted
- * as the expression to if."
- *
- * The checks are separated so that higher quality diagnostics can be
- * generated for cases where both rules are violated.
- */
- if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
- YYLTYPE loc = this->condition->get_location();
-
- _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
- "boolean");
- }
-
- ir_if *const stmt = new(ctx) ir_if(condition);
-
- if (then_statement != NULL) {
- state->symbols->push_scope();
- then_statement->hir(& stmt->then_instructions, state);
- state->symbols->pop_scope();
- }
-
- if (else_statement != NULL) {
- state->symbols->push_scope();
- else_statement->hir(& stmt->else_instructions, state);
- state->symbols->pop_scope();
- }
-
- instructions->push_tail(stmt);
-
- /* if-statements do not have r-values.
- */
- return NULL;
-}
-
-
-void
-ast_iteration_statement::condition_to_hir(ir_loop *stmt,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
-
- if (condition != NULL) {
- ir_rvalue *const cond =
- condition->hir(& stmt->body_instructions, state);
-
- if ((cond == NULL)
- || !cond->type->is_boolean() || !cond->type->is_scalar()) {
- YYLTYPE loc = condition->get_location();
-
- _mesa_glsl_error(& loc, state,
- "loop condition must be scalar boolean");
- } else {
- /* As the first code in the loop body, generate a block that looks
- * like 'if (!condition) break;' as the loop termination condition.
- */
- ir_rvalue *const not_cond =
- new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
- NULL);
-
- ir_if *const if_stmt = new(ctx) ir_if(not_cond);
-
- ir_jump *const break_stmt =
- new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
-
- if_stmt->then_instructions.push_tail(break_stmt);
- stmt->body_instructions.push_tail(if_stmt);
- }
- }
-}
-
-
-ir_rvalue *
-ast_iteration_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- void *ctx = state;
-
- /* For-loops and while-loops start a new scope, but do-while loops do not.
- */
- if (mode != ast_do_while)
- state->symbols->push_scope();
-
- if (init_statement != NULL)
- init_statement->hir(instructions, state);
-
- ir_loop *const stmt = new(ctx) ir_loop();
- instructions->push_tail(stmt);
-
- /* Track the current loop and / or switch-statement nesting.
- */
- ir_instruction *const nesting = state->loop_or_switch_nesting;
- ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
-
- state->loop_or_switch_nesting = stmt;
- state->loop_or_switch_nesting_ast = this;
-
- if (mode != ast_do_while)
- condition_to_hir(stmt, state);
-
- if (body != NULL)
- body->hir(& stmt->body_instructions, state);
-
- if (rest_expression != NULL)
- rest_expression->hir(& stmt->body_instructions, state);
-
- if (mode == ast_do_while)
- condition_to_hir(stmt, state);
-
- if (mode != ast_do_while)
- state->symbols->pop_scope();
-
- /* Restore previous nesting before returning.
- */
- state->loop_or_switch_nesting = nesting;
- state->loop_or_switch_nesting_ast = nesting_ast;
-
- /* Loops do not have r-values.
- */
- return NULL;
-}
-
-
-ir_rvalue *
-ast_type_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- if (this->structure != NULL)
- return this->structure->hir(instructions, state);
-
- return NULL;
-}
-
-
-ir_rvalue *
-ast_struct_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- unsigned decl_count = 0;
-
- /* Make an initial pass over the list of structure fields to determine how
- * many there are. Each element in this list is an ast_declarator_list.
- * This means that we actually need to count the number of elements in the
- * 'declarations' list in each of the elements.
- */
- foreach_list_typed (ast_declarator_list, decl_list, link,
- &this->declarations) {
- foreach_list_const (decl_ptr, & decl_list->declarations) {
- decl_count++;
- }
- }
-
- /* Allocate storage for the structure fields and process the field
- * declarations. As the declarations are processed, try to also convert
- * the types to HIR. This ensures that structure definitions embedded in
- * other structure definitions are processed.
- */
- glsl_struct_field *const fields = talloc_array(state, glsl_struct_field,
- decl_count);
-
- unsigned i = 0;
- foreach_list_typed (ast_declarator_list, decl_list, link,
- &this->declarations) {
- const char *type_name;
-
- decl_list->type->specifier->hir(instructions, state);
-
- /* Section 10.9 of the GLSL ES 1.00 specification states that
- * embedded structure definitions have been removed from the language.
- */
- if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
- "not allowed in GLSL ES 1.00.");
- }
-
- const glsl_type *decl_type =
- decl_list->type->specifier->glsl_type(& type_name, state);
-
- foreach_list_typed (ast_declaration, decl, link,
- &decl_list->declarations) {
- const struct glsl_type *field_type = decl_type;
- if (decl->is_array) {
- YYLTYPE loc = decl->get_location();
- field_type = process_array_type(&loc, decl_type, decl->array_size,
- state);
- }
- fields[i].type = (field_type != NULL)
- ? field_type : glsl_type::error_type;
- fields[i].name = decl->identifier;
- i++;
- }
- }
-
- assert(i == decl_count);
-
- const glsl_type *t =
- glsl_type::get_record_instance(fields, decl_count, this->name);
-
- YYLTYPE loc = this->get_location();
- if (!state->symbols->add_type(name, t)) {
- _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
- } else {
-
- const glsl_type **s = (const glsl_type **)
- realloc(state->user_structures,
- sizeof(state->user_structures[0]) *
- (state->num_user_structures + 1));
- if (s != NULL) {
- s[state->num_user_structures] = t;
- state->user_structures = s;
- state->num_user_structures++;
- }
- }
-
- /* Structure type definitions do not have r-values.
- */
- return NULL;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ast_to_hir.c
+ * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
+ *
+ * During the conversion to HIR, the majority of the symantic checking is
+ * preformed on the program. This includes:
+ *
+ * * Symbol table management
+ * * Type checking
+ * * Function binding
+ *
+ * The majority of this work could be done during parsing, and the parser could
+ * probably generate HIR directly. However, this results in frequent changes
+ * to the parser code. Since we do not assume that every system this complier
+ * is built on will have Flex and Bison installed, we have to store the code
+ * generated by these tools in our version control system. In other parts of
+ * the system we've seen problems where a parser was changed but the generated
+ * code was not committed, merge conflicts where created because two developers
+ * had slightly different versions of Bison installed, etc.
+ *
+ * I have also noticed that running Bison generated parsers in GDB is very
+ * irritating. When you get a segfault on '$$ = $1->foo', you can't very
+ * well 'print $1' in GDB.
+ *
+ * As a result, my preference is to put as little C code as possible in the
+ * parser (and lexer) sources.
+ */
+
+#include "main/core.h" /* for struct gl_extensions */
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "ast.h"
+#include "glsl_types.h"
+#include "ir.h"
+
+void
+_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
+{
+ _mesa_glsl_initialize_variables(instructions, state);
+ _mesa_glsl_initialize_functions(instructions, state);
+
+ state->symbols->language_version = state->language_version;
+
+ state->current_function = NULL;
+
+ /* Section 4.2 of the GLSL 1.20 specification states:
+ * "The built-in functions are scoped in a scope outside the global scope
+ * users declare global variables in. That is, a shader's global scope,
+ * available for user-defined functions and global variables, is nested
+ * inside the scope containing the built-in functions."
+ *
+ * Since built-in functions like ftransform() access built-in variables,
+ * it follows that those must be in the outer scope as well.
+ *
+ * We push scope here to create this nesting effect...but don't pop.
+ * This way, a shader's globals are still in the symbol table for use
+ * by the linker.
+ */
+ state->symbols->push_scope();
+
+ foreach_list_typed (ast_node, ast, link, & state->translation_unit)
+ ast->hir(instructions, state);
+}
+
+
+/**
+ * If a conversion is available, convert one operand to a different type
+ *
+ * The \c from \c ir_rvalue is converted "in place".
+ *
+ * \param to Type that the operand it to be converted to
+ * \param from Operand that is being converted
+ * \param state GLSL compiler state
+ *
+ * \return
+ * If a conversion is possible (or unnecessary), \c true is returned.
+ * Otherwise \c false is returned.
+ */
+bool
+apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ if (to->base_type == from->type->base_type)
+ return true;
+
+ /* This conversion was added in GLSL 1.20. If the compilation mode is
+ * GLSL 1.10, the conversion is skipped.
+ */
+ if (state->language_version < 120)
+ return false;
+
+ /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "There are no implicit array or structure conversions. For
+ * example, an array of int cannot be implicitly converted to an
+ * array of float. There are no implicit conversions between
+ * signed and unsigned integers."
+ */
+ /* FINISHME: The above comment is partially a lie. There is int/uint
+ * FINISHME: conversion for immediate constants.
+ */
+ if (!to->is_float() || !from->type->is_numeric())
+ return false;
+
+ /* Convert to a floating point type with the same number of components
+ * as the original type - i.e. int to float, not int to vec4.
+ */
+ to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
+ from->type->matrix_columns);
+
+ switch (from->type->base_type) {
+ case GLSL_TYPE_INT:
+ from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_UINT:
+ from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_BOOL:
+ from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
+ break;
+ default:
+ assert(0);
+ }
+
+ return true;
+}
+
+
+static const struct glsl_type *
+arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ bool multiply,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
+ /* From GLSL 1.50 spec, page 56:
+ *
+ * "The arithmetic binary operators add (+), subtract (-),
+ * multiply (*), and divide (/) operate on integer and
+ * floating-point scalars, vectors, and matrices."
+ */
+ if (!type_a->is_numeric() || !type_b->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
+
+
+ /* "If one operand is floating-point based and the other is
+ * not, then the conversions from Section 4.1.10 "Implicit
+ * Conversions" are applied to the non-floating-point-based operand."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "arithmetic operator");
+ return glsl_type::error_type;
+ }
+ type_a = value_a->type;
+ type_b = value_b->type;
+
+ /* "If the operands are integer types, they must both be signed or
+ * both be unsigned."
+ *
+ * From this rule and the preceeding conversion it can be inferred that
+ * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
+ * The is_numeric check above already filtered out the case where either
+ * type is not one of these, so now the base types need only be tested for
+ * equality.
+ */
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state,
+ "base type mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
+
+ /* "All arithmetic binary operators result in the same fundamental type
+ * (signed integer, unsigned integer, or floating-point) as the
+ * operands they operate on, after operand type conversion. After
+ * conversion, the following cases are valid
+ *
+ * * The two operands are scalars. In this case the operation is
+ * applied, resulting in a scalar."
+ */
+ if (type_a->is_scalar() && type_b->is_scalar())
+ return type_a;
+
+ /* "* One operand is a scalar, and the other is a vector or matrix.
+ * In this case, the scalar operation is applied independently to each
+ * component of the vector or matrix, resulting in the same size
+ * vector or matrix."
+ */
+ if (type_a->is_scalar()) {
+ if (!type_b->is_scalar())
+ return type_b;
+ } else if (type_b->is_scalar()) {
+ return type_a;
+ }
+
+ /* All of the combinations of <scalar, scalar>, <vector, scalar>,
+ * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
+ * handled.
+ */
+ assert(!type_a->is_scalar());
+ assert(!type_b->is_scalar());
+
+ /* "* The two operands are vectors of the same size. In this case, the
+ * operation is done component-wise resulting in the same size
+ * vector."
+ */
+ if (type_a->is_vector() && type_b->is_vector()) {
+ if (type_a == type_b) {
+ return type_a;
+ } else {
+ _mesa_glsl_error(loc, state,
+ "vector size mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
+ }
+
+ /* All of the combinations of <scalar, scalar>, <vector, scalar>,
+ * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
+ * <vector, vector> have been handled. At least one of the operands must
+ * be matrix. Further, since there are no integer matrix types, the base
+ * type of both operands must be float.
+ */
+ assert(type_a->is_matrix() || type_b->is_matrix());
+ assert(type_a->base_type == GLSL_TYPE_FLOAT);
+ assert(type_b->base_type == GLSL_TYPE_FLOAT);
+
+ /* "* The operator is add (+), subtract (-), or divide (/), and the
+ * operands are matrices with the same number of rows and the same
+ * number of columns. In this case, the operation is done component-
+ * wise resulting in the same size matrix."
+ * * The operator is multiply (*), where both operands are matrices or
+ * one operand is a vector and the other a matrix. A right vector
+ * operand is treated as a column vector and a left vector operand as a
+ * row vector. In all these cases, it is required that the number of
+ * columns of the left operand is equal to the number of rows of the
+ * right operand. Then, the multiply (*) operation does a linear
+ * algebraic multiply, yielding an object that has the same number of
+ * rows as the left operand and the same number of columns as the right
+ * operand. Section 5.10 "Vector and Matrix Operations" explains in
+ * more detail how vectors and matrices are operated on."
+ */
+ if (! multiply) {
+ if (type_a == type_b)
+ return type_a;
+ } else {
+ if (type_a->is_matrix() && type_b->is_matrix()) {
+ /* Matrix multiply. The columns of A must match the rows of B. Given
+ * the other previously tested constraints, this means the vector type
+ * of a row from A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a->row_type() == type_b->column_type()) {
+ /* The resulting matrix has the number of columns of matrix B and
+ * the number of rows of matrix A. We get the row count of A by
+ * looking at the size of a vector that makes up a column. The
+ * transpose (size of a row) is done for B.
+ */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ type_b->row_type()->vector_elements);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ } else if (type_a->is_matrix()) {
+ /* A is a matrix and B is a column vector. Columns of A must match
+ * rows of B. Given the other previously tested constraints, this
+ * means the vector type of a row from A must be the same as the
+ * vector the type of B.
+ */
+ if (type_a->row_type() == type_b) {
+ /* The resulting vector has a number of elements equal to
+ * the number of rows of matrix A. */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ 1);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ } else {
+ assert(type_b->is_matrix());
+
+ /* A is a row vector and B is a matrix. Columns of A must match rows
+ * of B. Given the other previously tested constraints, this means
+ * the type of A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a == type_b->column_type()) {
+ /* The resulting vector has a number of elements equal to
+ * the number of columns of matrix B. */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_b->row_type()->vector_elements,
+ 1);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ }
+
+ _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
+ return glsl_type::error_type;
+ }
+
+
+ /* "All other cases are illegal."
+ */
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+}
+
+
+static const struct glsl_type *
+unary_arithmetic_result_type(const struct glsl_type *type,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ /* From GLSL 1.50 spec, page 57:
+ *
+ * "The arithmetic unary operators negate (-), post- and pre-increment
+ * and decrement (-- and ++) operate on integer or floating-point
+ * values (including vectors and matrices). All unary operators work
+ * component-wise on their operands. These result with the same type
+ * they operated on."
+ */
+ if (!type->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
+
+ return type;
+}
+
+/**
+ * \brief Return the result type of a bit-logic operation.
+ *
+ * If the given types to the bit-logic operator are invalid, return
+ * glsl_type::error_type.
+ *
+ * \param type_a Type of LHS of bit-logic op
+ * \param type_b Type of RHS of bit-logic op
+ */
+static const struct glsl_type *
+bit_logic_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ ast_operators op,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ if (state->language_version < 130) {
+ _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ return glsl_type::error_type;
+ }
+
+ /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
+ *
+ * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
+ * (|). The operands must be of type signed or unsigned integers or
+ * integer vectors."
+ */
+ if (!type_a->is_integer()) {
+ _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+ if (!type_b->is_integer()) {
+ _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "The fundamental types of the operands (signed or unsigned) must
+ * match,"
+ */
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
+ "base type", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "The operands cannot be vectors of differing size." */
+ if (type_a->is_vector() &&
+ type_b->is_vector() &&
+ type_a->vector_elements != type_b->vector_elements) {
+ _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
+ "different sizes", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "If one operand is a scalar and the other a vector, the scalar is
+ * applied component-wise to the vector, resulting in the same type as
+ * the vector. The fundamental types of the operands [...] will be the
+ * resulting fundamental type."
+ */
+ if (type_a->is_scalar())
+ return type_b;
+ else
+ return type_a;
+}
+
+static const struct glsl_type *
+modulus_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ /* From GLSL 1.50 spec, page 56:
+ * "The operator modulus (%) operates on signed or unsigned integers or
+ * integer vectors. The operand types must both be signed or both be
+ * unsigned."
+ */
+ if (!type_a->is_integer() || !type_b->is_integer()
+ || (type_a->base_type != type_b->base_type)) {
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+ }
+
+ /* "The operands cannot be vectors of differing size. If one operand is
+ * a scalar and the other vector, then the scalar is applied component-
+ * wise to the vector, resulting in the same type as the vector. If both
+ * are vectors of the same size, the result is computed component-wise."
+ */
+ if (type_a->is_vector()) {
+ if (!type_b->is_vector()
+ || (type_a->vector_elements == type_b->vector_elements))
+ return type_a;
+ } else
+ return type_b;
+
+ /* "The operator modulus (%) is not defined for any other data types
+ * (non-integer types)."
+ */
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+}
+
+
+static const struct glsl_type *
+relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
+ /* From GLSL 1.50 spec, page 56:
+ * "The relational operators greater than (>), less than (<), greater
+ * than or equal (>=), and less than or equal (<=) operate only on
+ * scalar integer and scalar floating-point expressions."
+ */
+ if (!type_a->is_numeric()
+ || !type_b->is_numeric()
+ || !type_a->is_scalar()
+ || !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to relational operators must be scalar and "
+ "numeric");
+ return glsl_type::error_type;
+ }
+
+ /* "Either the operands' types must match, or the conversions from
+ * Section 4.1.10 "Implicit Conversions" will be applied to the integer
+ * operand, after which the types must match."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "relational operator");
+ return glsl_type::error_type;
+ }
+ type_a = value_a->type;
+ type_b = value_b->type;
+
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state, "base type mismatch");
+ return glsl_type::error_type;
+ }
+
+ /* "The result is scalar Boolean."
+ */
+ return glsl_type::bool_type;
+}
+
+/**
+ * \brief Return the result type of a bit-shift operation.
+ *
+ * If the given types to the bit-shift operator are invalid, return
+ * glsl_type::error_type.
+ *
+ * \param type_a Type of LHS of bit-shift op
+ * \param type_b Type of RHS of bit-shift op
+ */
+static const struct glsl_type *
+shift_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ ast_operators op,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ if (state->language_version < 130) {
+ _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ return glsl_type::error_type;
+ }
+
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "The shift operators (<<) and (>>). For both operators, the operands
+ * must be signed or unsigned integers or integer vectors. One operand
+ * can be signed while the other is unsigned."
+ */
+ if (!type_a->is_integer()) {
+ _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
+ "integer vector", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+
+ }
+ if (!type_b->is_integer()) {
+ _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
+ "integer vector", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "If the first operand is a scalar, the second operand has to be
+ * a scalar as well."
+ */
+ if (type_a->is_scalar() && !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
+ "second must be scalar as well",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* If both operands are vectors, check that they have same number of
+ * elements.
+ */
+ if (type_a->is_vector() &&
+ type_b->is_vector() &&
+ type_a->vector_elements != type_b->vector_elements) {
+ _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
+ "have same number of elements",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "In all cases, the resulting type will be the same type as the left
+ * operand."
+ */
+ return type_a;
+}
+
+/**
+ * Validates that a value can be assigned to a location with a specified type
+ *
+ * Validates that \c rhs can be assigned to some location. If the types are
+ * not an exact match but an automatic conversion is possible, \c rhs will be
+ * converted.
+ *
+ * \return
+ * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
+ * Otherwise the actual RHS to be assigned will be returned. This may be
+ * \c rhs, or it may be \c rhs after some type conversion.
+ *
+ * \note
+ * In addition to being used for assignments, this function is used to
+ * type-check return values.
+ */
+ir_rvalue *
+validate_assignment(struct _mesa_glsl_parse_state *state,
+ const glsl_type *lhs_type, ir_rvalue *rhs)
+{
+ /* If there is already some error in the RHS, just return it. Anything
+ * else will lead to an avalanche of error message back to the user.
+ */
+ if (rhs->type->is_error())
+ return rhs;
+
+ /* If the types are identical, the assignment can trivially proceed.
+ */
+ if (rhs->type == lhs_type)
+ return rhs;
+
+ /* If the array element types are the same and the size of the LHS is zero,
+ * the assignment is okay.
+ *
+ * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
+ * is handled by ir_dereference::is_lvalue.
+ */
+ if (lhs_type->is_array() && rhs->type->is_array()
+ && (lhs_type->element_type() == rhs->type->element_type())
+ && (lhs_type->array_size() == 0)) {
+ return rhs;
+ }
+
+ /* Check for implicit conversion in GLSL 1.20 */
+ if (apply_implicit_conversion(lhs_type, rhs, state)) {
+ if (rhs->type == lhs_type)
+ return rhs;
+ }
+
+ return NULL;
+}
+
+ir_rvalue *
+do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
+ ir_rvalue *lhs, ir_rvalue *rhs,
+ YYLTYPE lhs_loc)
+{
+ void *ctx = state;
+ bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+
+ if (!error_emitted) {
+ if (!lhs->is_lvalue()) {
+ _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
+ error_emitted = true;
+ }
+
+ if (state->es_shader && lhs->type->is_array()) {
+ _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
+ "allowed in GLSL ES 1.00.");
+ error_emitted = true;
+ }
+ }
+
+ ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs);
+ if (new_rhs == NULL) {
+ _mesa_glsl_error(& lhs_loc, state, "type mismatch");
+ } else {
+ rhs = new_rhs;
+
+ /* If the LHS array was not declared with a size, it takes it size from
+ * the RHS. If the LHS is an l-value and a whole array, it must be a
+ * dereference of a variable. Any other case would require that the LHS
+ * is either not an l-value or not a whole array.
+ */
+ if (lhs->type->array_size() == 0) {
+ ir_dereference *const d = lhs->as_dereference();
+
+ assert(d != NULL);
+
+ ir_variable *const var = d->variable_referenced();
+
+ assert(var != NULL);
+
+ if (var->max_array_access >= unsigned(rhs->type->array_size())) {
+ /* FINISHME: This should actually log the location of the RHS. */
+ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
+ "previous access",
+ var->max_array_access);
+ }
+
+ var->type = glsl_type::get_array_instance(lhs->type->element_type(),
+ rhs->type->array_size());
+ d->type = var->type;
+ }
+ }
+
+ /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
+ * but not post_inc) need the converted assigned value as an rvalue
+ * to handle things like:
+ *
+ * i = j += 1;
+ *
+ * So we always just store the computed value being assigned to a
+ * temporary and return a deref of that temporary. If the rvalue
+ * ends up not being used, the temp will get copy-propagated out.
+ */
+ ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
+ ir_var_temporary);
+ ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
+ instructions->push_tail(var);
+ instructions->push_tail(new(ctx) ir_assignment(deref_var,
+ rhs,
+ NULL));
+ deref_var = new(ctx) ir_dereference_variable(var);
+
+ if (!error_emitted)
+ instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+static ir_rvalue *
+get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
+{
+ void *ctx = talloc_parent(lvalue);
+ ir_variable *var;
+
+ var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
+ ir_var_temporary);
+ instructions->push_tail(var);
+ var->mode = ir_var_auto;
+
+ instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
+ lvalue, NULL));
+
+ /* Once we've created this temporary, mark it read only so it's no
+ * longer considered an lvalue.
+ */
+ var->read_only = true;
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+ir_rvalue *
+ast_node::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ (void) instructions;
+ (void) state;
+
+ return NULL;
+}
+
+static void
+mark_whole_array_access(ir_rvalue *access)
+{
+ ir_dereference_variable *deref = access->as_dereference_variable();
+
+ if (deref) {
+ deref->var->max_array_access = deref->type->length - 1;
+ }
+}
+
+static ir_rvalue *
+do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
+{
+ int join_op;
+ ir_rvalue *cmp = NULL;
+
+ if (operation == ir_binop_all_equal)
+ join_op = ir_binop_logic_and;
+ else
+ join_op = ir_binop_logic_or;
+
+ switch (op0->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ return new(mem_ctx) ir_expression(operation, op0, op1);
+
+ case GLSL_TYPE_ARRAY: {
+ for (unsigned int i = 0; i < op0->type->length; i++) {
+ ir_rvalue *e0, *e1, *result;
+
+ e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
+ }
+
+ mark_whole_array_access(op0);
+ mark_whole_array_access(op1);
+ break;
+ }
+
+ case GLSL_TYPE_STRUCT: {
+ for (unsigned int i = 0; i < op0->type->length; i++) {
+ ir_rvalue *e0, *e1, *result;
+ const char *field_name = op0->type->fields.structure[i].name;
+
+ e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
+ field_name);
+ e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
+ field_name);
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
+ }
+ break;
+ }
+
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_SAMPLER:
+ /* I assume a comparison of a struct containing a sampler just
+ * ignores the sampler present in the type.
+ */
+ break;
+
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+
+ if (cmp == NULL)
+ cmp = new(mem_ctx) ir_constant(true);
+
+ return cmp;
+}
+
+ir_rvalue *
+ast_expression::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ static const int operations[AST_NUM_OPERATORS] = {
+ -1, /* ast_assign doesn't convert to ir_expression. */
+ -1, /* ast_plus doesn't convert to ir_expression. */
+ ir_unop_neg,
+ ir_binop_add,
+ ir_binop_sub,
+ ir_binop_mul,
+ ir_binop_div,
+ ir_binop_mod,
+ ir_binop_lshift,
+ ir_binop_rshift,
+ ir_binop_less,
+ ir_binop_greater,
+ ir_binop_lequal,
+ ir_binop_gequal,
+ ir_binop_all_equal,
+ ir_binop_any_nequal,
+ ir_binop_bit_and,
+ ir_binop_bit_xor,
+ ir_binop_bit_or,
+ ir_unop_bit_not,
+ ir_binop_logic_and,
+ ir_binop_logic_xor,
+ ir_binop_logic_or,
+ ir_unop_logic_not,
+
+ /* Note: The following block of expression types actually convert
+ * to multiple IR instructions.
+ */
+ ir_binop_mul, /* ast_mul_assign */
+ ir_binop_div, /* ast_div_assign */
+ ir_binop_mod, /* ast_mod_assign */
+ ir_binop_add, /* ast_add_assign */
+ ir_binop_sub, /* ast_sub_assign */
+ ir_binop_lshift, /* ast_ls_assign */
+ ir_binop_rshift, /* ast_rs_assign */
+ ir_binop_bit_and, /* ast_and_assign */
+ ir_binop_bit_xor, /* ast_xor_assign */
+ ir_binop_bit_or, /* ast_or_assign */
+
+ -1, /* ast_conditional doesn't convert to ir_expression. */
+ ir_binop_add, /* ast_pre_inc. */
+ ir_binop_sub, /* ast_pre_dec. */
+ ir_binop_add, /* ast_post_inc. */
+ ir_binop_sub, /* ast_post_dec. */
+ -1, /* ast_field_selection doesn't conv to ir_expression. */
+ -1, /* ast_array_index doesn't convert to ir_expression. */
+ -1, /* ast_function_call doesn't conv to ir_expression. */
+ -1, /* ast_identifier doesn't convert to ir_expression. */
+ -1, /* ast_int_constant doesn't convert to ir_expression. */
+ -1, /* ast_uint_constant doesn't conv to ir_expression. */
+ -1, /* ast_float_constant doesn't conv to ir_expression. */
+ -1, /* ast_bool_constant doesn't conv to ir_expression. */
+ -1, /* ast_sequence doesn't convert to ir_expression. */
+ };
+ ir_rvalue *result = NULL;
+ ir_rvalue *op[3];
+ const struct glsl_type *type = glsl_type::error_type;
+ bool error_emitted = false;
+ YYLTYPE loc;
+
+ loc = this->get_location();
+
+ switch (this->oper) {
+ case ast_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ result = do_assignment(instructions, state, op[0], op[1],
+ this->subexpressions[0]->get_location());
+ error_emitted = result->type->is_error();
+ type = result->type;
+ break;
+ }
+
+ case ast_plus:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
+
+ error_emitted = type->is_error();
+
+ result = op[0];
+ break;
+
+ case ast_neg:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
+
+ error_emitted = type->is_error();
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], NULL);
+ break;
+
+ case ast_add:
+ case ast_sub:
+ case ast_mul:
+ case ast_div:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul),
+ state, & loc);
+ error_emitted = type->is_error();
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ break;
+
+ case ast_mod:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+
+ assert(operations[this->oper] == ir_binop_mod);
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = type->is_error();
+ break;
+
+ case ast_lshift:
+ case ast_rshift:
+ if (state->language_version < 130) {
+ _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
+ &loc);
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+
+ case ast_less:
+ case ast_greater:
+ case ast_lequal:
+ case ast_gequal:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = relational_result_type(op[0], op[1], state, & loc);
+
+ /* The relational operators must either generate an error or result
+ * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
+ */
+ assert(type->is_error()
+ || ((type->base_type == GLSL_TYPE_BOOL)
+ && type->is_scalar()));
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = type->is_error();
+ break;
+
+ case ast_nequal:
+ case ast_equal:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The equality operators equal (==), and not equal (!=)
+ * operate on all types. They result in a scalar Boolean. If
+ * the operand types do not match, then there must be a
+ * conversion from Section 4.1.10 "Implicit Conversions"
+ * applied to one operand that can make them match, in which
+ * case this conversion is done."
+ */
+ if ((!apply_implicit_conversion(op[0]->type, op[1], state)
+ && !apply_implicit_conversion(op[1]->type, op[0], state))
+ || (op[0]->type != op[1]->type)) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
+ } else if ((state->language_version <= 110)
+ && (op[0]->type->is_array() || op[1]->type->is_array())) {
+ _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
+ "GLSL 1.10");
+ error_emitted = true;
+ }
+
+ result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
+ type = glsl_type::bool_type;
+
+ assert(error_emitted || (result->type == glsl_type::bool_type));
+ break;
+
+ case ast_bit_and:
+ case ast_bit_xor:
+ case ast_bit_or:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
+ state, &loc);
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+
+ case ast_bit_not:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (state->language_version < 130) {
+ _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
+ error_emitted = true;
+ }
+
+ if (!op[0]->type->is_integer()) {
+ _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
+ error_emitted = true;
+ }
+
+ type = op[0]->type;
+ result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
+ break;
+
+ case ast_logic_and: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ } else {
+ result = op0_const;
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "and_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
+ }
+ break;
+ }
+
+ case ast_logic_or: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ result = op0_const;
+ } else {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "or_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ op[1] = this->subexpressions[1]->hir(&stmt->else_instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[1], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
+ }
+ break;
+ }
+
+ case ast_logic_xor:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
+ break;
+
+ case ast_logic_not:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "operand of `!' must be scalar boolean");
+ error_emitted = true;
+ }
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], NULL);
+ type = glsl_type::bool_type;
+ break;
+
+ case ast_mul_assign:
+ case ast_div_assign:
+ case ast_add_assign:
+ case ast_sub_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul_assign),
+ state, & loc);
+
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = (op[0]->type->is_error());
+
+ /* GLSL 1.10 does not allow array assignment. However, we don't have to
+ * explicitly test for this because none of the binary expression
+ * operators allow array operands either.
+ */
+
+ break;
+ }
+
+ case ast_mod_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+
+ assert(operations[this->oper] == ir_binop_mod);
+
+ ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = type->is_error();
+ break;
+ }
+
+ case ast_ls_assign:
+ case ast_rs_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
+ &loc);
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
+ type, op[0], op[1]);
+ result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
+ temp_rhs,
+ this->subexpressions[0]->get_location());
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+ }
+
+ case ast_and_assign:
+ case ast_xor_assign:
+ case ast_or_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
+ state, &loc);
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
+ type, op[0], op[1]);
+ result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
+ temp_rhs,
+ this->subexpressions[0]->get_location());
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+ }
+
+ case ast_conditional: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three
+ * expressions (exp1 ? exp2 : exp3). This operator evaluates the
+ * first expression, which must result in a scalar Boolean."
+ */
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
+ error_emitted = true;
+ }
+
+ /* The :? operator is implemented by generating an anonymous temporary
+ * followed by an if-statement. The last instruction in each branch of
+ * the if-statement assigns a value to the anonymous temporary. This
+ * temporary is the r-value of the expression.
+ */
+ exec_list then_instructions;
+ exec_list else_instructions;
+
+ op[1] = this->subexpressions[1]->hir(&then_instructions, state);
+ op[2] = this->subexpressions[2]->hir(&else_instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The second and third expressions can be any type, as
+ * long their types match, or there is a conversion in
+ * Section 4.1.10 "Implicit Conversions" that can be applied
+ * to one of the expressions to make their types match. This
+ * resulting matching type is the type of the entire
+ * expression."
+ */
+ if ((!apply_implicit_conversion(op[1]->type, op[2], state)
+ && !apply_implicit_conversion(op[2]->type, op[1], state))
+ || (op[1]->type != op[2]->type)) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
+ "operator must have matching types.");
+ error_emitted = true;
+ type = glsl_type::error_type;
+ } else {
+ type = op[1]->type;
+ }
+
+ /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The second and third expressions must be the same type, but can
+ * be of any type other than an array."
+ */
+ if ((state->language_version <= 110) && type->is_array()) {
+ _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
+ "operator must not be arrays.");
+ error_emitted = true;
+ }
+
+ ir_constant *cond_val = op[0]->constant_expression_value();
+ ir_constant *then_val = op[1]->constant_expression_value();
+ ir_constant *else_val = op[2]->constant_expression_value();
+
+ if (then_instructions.is_empty()
+ && else_instructions.is_empty()
+ && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
+ result = (cond_val->value.b[0]) ? then_val : else_val;
+ } else {
+ ir_variable *const tmp =
+ new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ then_instructions.move_nodes_to(& stmt->then_instructions);
+ ir_dereference *const then_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ else_instructions.move_nodes_to(& stmt->else_instructions);
+ ir_dereference *const else_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[2], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ }
+ break;
+ }
+
+ case ast_pre_inc:
+ case ast_pre_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new(ctx) ir_constant(1.0f);
+ else
+ op[1] = new(ctx) ir_constant(1);
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_post_inc:
+ case ast_post_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new(ctx) ir_constant(1.0f);
+ else
+ op[1] = new(ctx) ir_constant(1);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ /* Get a temporary of a copy of the lvalue before it's modified.
+ * This may get thrown away later.
+ */
+ result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
+
+ (void)do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_field_selection:
+ result = _mesa_ast_field_selection_to_hir(this, instructions, state);
+ type = result->type;
+ break;
+
+ case ast_array_index: {
+ YYLTYPE index_loc = subexpressions[1]->get_location();
+
+ op[0] = subexpressions[0]->hir(instructions, state);
+ op[1] = subexpressions[1]->hir(instructions, state);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ ir_rvalue *const array = op[0];
+
+ result = new(ctx) ir_dereference_array(op[0], op[1]);
+
+ /* Do not use op[0] after this point. Use array.
+ */
+ op[0] = NULL;
+
+
+ if (error_emitted)
+ break;
+
+ if (!array->type->is_array()
+ && !array->type->is_matrix()
+ && !array->type->is_vector()) {
+ _mesa_glsl_error(& index_loc, state,
+ "cannot dereference non-array / non-matrix / "
+ "non-vector");
+ error_emitted = true;
+ }
+
+ if (!op[1]->type->is_integer()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be integer type");
+ error_emitted = true;
+ } else if (!op[1]->type->is_scalar()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be scalar");
+ error_emitted = true;
+ }
+
+ /* If the array index is a constant expression and the array has a
+ * declared size, ensure that the access is in-bounds. If the array
+ * index is not a constant expression, ensure that the array has a
+ * declared size.
+ */
+ ir_constant *const const_index = op[1]->constant_expression_value();
+ if (const_index != NULL) {
+ const int idx = const_index->value.i[0];
+ const char *type_name;
+ unsigned bound = 0;
+
+ if (array->type->is_matrix()) {
+ type_name = "matrix";
+ } else if (array->type->is_vector()) {
+ type_name = "vector";
+ } else {
+ type_name = "array";
+ }
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is illegal to declare an array with a size, and then
+ * later (in the same shader) index the same array with an
+ * integral constant expression greater than or equal to the
+ * declared size. It is also illegal to index an array with a
+ * negative constant expression."
+ */
+ if (array->type->is_matrix()) {
+ if (array->type->row_type()->vector_elements <= idx) {
+ bound = array->type->row_type()->vector_elements;
+ }
+ } else if (array->type->is_vector()) {
+ if (array->type->vector_elements <= idx) {
+ bound = array->type->vector_elements;
+ }
+ } else {
+ if ((array->type->array_size() > 0)
+ && (array->type->array_size() <= idx)) {
+ bound = array->type->array_size();
+ }
+ }
+
+ if (bound > 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be < %u",
+ type_name, bound);
+ error_emitted = true;
+ } else if (idx < 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be >= 0",
+ type_name);
+ error_emitted = true;
+ }
+
+ if (array->type->is_array()) {
+ /* If the array is a variable dereference, it dereferences the
+ * whole array, by definition. Use this to get the variable.
+ *
+ * FINISHME: Should some methods for getting / setting / testing
+ * FINISHME: array access limits be added to ir_dereference?
+ */
+ ir_variable *const v = array->whole_variable_referenced();
+ if ((v != NULL) && (unsigned(idx) > v->max_array_access))
+ v->max_array_access = idx;
+ }
+ } else if (array->type->array_size() == 0) {
+ _mesa_glsl_error(&loc, state, "unsized array index must be constant");
+ } else {
+ if (array->type->is_array()) {
+ /* whole_variable_referenced can return NULL if the array is a
+ * member of a structure. In this case it is safe to not update
+ * the max_array_access field because it is never used for fields
+ * of structures.
+ */
+ ir_variable *v = array->whole_variable_referenced();
+ if (v != NULL)
+ v->max_array_access = array->type->array_size();
+ }
+ }
+
+ /* From section 4.1.7 of the GLSL 1.30 spec:
+ * "Samplers aggregated into arrays within a shader (using square
+ * brackets [ ]) can only be indexed with integral constant
+ * expressions [...]."
+ */
+ if (array->type->is_array() &&
+ array->type->element_type()->is_sampler() &&
+ const_index == NULL) {
+
+ _mesa_glsl_error(&loc, state, "sampler arrays can only be indexed "
+ "with constant expressions");
+ error_emitted = true;
+ }
+
+ if (error_emitted)
+ result->type = glsl_type::error_type;
+
+ type = result->type;
+ break;
+ }
+
+ case ast_function_call:
+ /* Should *NEVER* get here. ast_function_call should always be handled
+ * by ast_function_expression::hir.
+ */
+ assert(0);
+ break;
+
+ case ast_identifier: {
+ /* ast_identifier can appear several places in a full abstract syntax
+ * tree. This particular use must be at location specified in the grammar
+ * as 'variable_identifier'.
+ */
+ ir_variable *var =
+ state->symbols->get_variable(this->primary_expression.identifier);
+
+ result = new(ctx) ir_dereference_variable(var);
+
+ if (var != NULL) {
+ type = result->type;
+ } else {
+ _mesa_glsl_error(& loc, state, "`%s' undeclared",
+ this->primary_expression.identifier);
+
+ error_emitted = true;
+ }
+ break;
+ }
+
+ case ast_int_constant:
+ type = glsl_type::int_type;
+ result = new(ctx) ir_constant(this->primary_expression.int_constant);
+ break;
+
+ case ast_uint_constant:
+ type = glsl_type::uint_type;
+ result = new(ctx) ir_constant(this->primary_expression.uint_constant);
+ break;
+
+ case ast_float_constant:
+ type = glsl_type::float_type;
+ result = new(ctx) ir_constant(this->primary_expression.float_constant);
+ break;
+
+ case ast_bool_constant:
+ type = glsl_type::bool_type;
+ result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
+ break;
+
+ case ast_sequence: {
+ /* It should not be possible to generate a sequence in the AST without
+ * any expressions in it.
+ */
+ assert(!this->expressions.is_empty());
+
+ /* The r-value of a sequence is the last expression in the sequence. If
+ * the other expressions in the sequence do not have side-effects (and
+ * therefore add instructions to the instruction list), they get dropped
+ * on the floor.
+ */
+ foreach_list_typed (ast_node, ast, link, &this->expressions)
+ result = ast->hir(instructions, state);
+
+ type = result->type;
+
+ /* Any errors should have already been emitted in the loop above.
+ */
+ error_emitted = true;
+ break;
+ }
+ }
+
+ if (type->is_error() && !error_emitted)
+ _mesa_glsl_error(& loc, state, "type mismatch");
+
+ return result;
+}
+
+
+ir_rvalue *
+ast_expression_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* It is possible to have expression statements that don't have an
+ * expression. This is the solitary semicolon:
+ *
+ * for (i = 0; i < 5; i++)
+ * ;
+ *
+ * In this case the expression will be NULL. Test for NULL and don't do
+ * anything in that case.
+ */
+ if (expression != NULL)
+ expression->hir(instructions, state);
+
+ /* Statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_compound_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (new_scope)
+ state->symbols->push_scope();
+
+ foreach_list_typed (ast_node, ast, link, &this->statements)
+ ast->hir(instructions, state);
+
+ if (new_scope)
+ state->symbols->pop_scope();
+
+ /* Compound statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+static const glsl_type *
+process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned length = 0;
+
+ /* FINISHME: Reject delcarations of multidimensional arrays. */
+
+ if (array_size != NULL) {
+ exec_list dummy_instructions;
+ ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
+ YYLTYPE loc = array_size->get_location();
+
+ /* FINISHME: Verify that the grammar forbids side-effects in array
+ * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
+ */
+ assert(dummy_instructions.is_empty());
+
+ if (ir != NULL) {
+ if (!ir->type->is_integer()) {
+ _mesa_glsl_error(& loc, state, "array size must be integer type");
+ } else if (!ir->type->is_scalar()) {
+ _mesa_glsl_error(& loc, state, "array size must be scalar type");
+ } else {
+ ir_constant *const size = ir->constant_expression_value();
+
+ if (size == NULL) {
+ _mesa_glsl_error(& loc, state, "array size must be a "
+ "constant valued expression");
+ } else if (size->value.i[0] <= 0) {
+ _mesa_glsl_error(& loc, state, "array size must be > 0");
+ } else {
+ assert(size->type == ir->type);
+ length = size->value.u[0];
+ }
+ }
+ }
+ } else if (state->es_shader) {
+ /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
+ * array declarations have been removed from the language.
+ */
+ _mesa_glsl_error(loc, state, "unsized array declarations are not "
+ "allowed in GLSL ES 1.00.");
+ }
+
+ return glsl_type::get_array_instance(base, length);
+}
+
+
+const glsl_type *
+ast_type_specifier::glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state) const
+{
+ const struct glsl_type *type;
+
+ type = state->symbols->get_type(this->type_name);
+ *name = this->type_name;
+
+ if (this->is_array) {
+ YYLTYPE loc = this->get_location();
+ type = process_array_type(&loc, type, this->array_size, state);
+ }
+
+ return type;
+}
+
+
+static void
+apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ if (qual->flags.q.invariant)
+ var->invariant = 1;
+
+ /* FINISHME: Mark 'in' variables at global scope as read-only. */
+ if (qual->flags.q.constant || qual->flags.q.attribute
+ || qual->flags.q.uniform
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
+ var->read_only = 1;
+
+ if (qual->flags.q.centroid)
+ var->centroid = 1;
+
+ if (qual->flags.q.attribute && state->target != vertex_shader) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "`attribute' variables may not be declared in the "
+ "%s shader",
+ _mesa_glsl_shader_target_name(state->target));
+ }
+
+ /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The varying qualifier can be used only with the data types
+ * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
+ * these."
+ */
+ if (qual->flags.q.varying) {
+ const glsl_type *non_array_type;
+
+ if (var->type && var->type->is_array())
+ non_array_type = var->type->fields.array;
+ else
+ non_array_type = var->type;
+
+ if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "varying variables must be of base type float");
+ }
+ }
+
+ /* If there is no qualifier that changes the mode of the variable, leave
+ * the setting alone.
+ */
+ if (qual->flags.q.in && qual->flags.q.out)
+ var->mode = ir_var_inout;
+ else if (qual->flags.q.attribute || qual->flags.q.in
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
+ var->mode = ir_var_in;
+ else if (qual->flags.q.out
+ || (qual->flags.q.varying && (state->target == vertex_shader)))
+ var->mode = ir_var_out;
+ else if (qual->flags.q.uniform)
+ var->mode = ir_var_uniform;
+
+ if (qual->flags.q.flat)
+ var->interpolation = ir_var_flat;
+ else if (qual->flags.q.noperspective)
+ var->interpolation = ir_var_noperspective;
+ else
+ var->interpolation = ir_var_smooth;
+
+ var->pixel_center_integer = qual->flags.q.pixel_center_integer;
+ var->origin_upper_left = qual->flags.q.origin_upper_left;
+ if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
+ && (strcmp(var->name, "gl_FragCoord") != 0)) {
+ const char *const qual_string = (qual->flags.q.origin_upper_left)
+ ? "origin_upper_left" : "pixel_center_integer";
+
+ _mesa_glsl_error(loc, state,
+ "layout qualifier `%s' can only be applied to "
+ "fragment shader input `gl_FragCoord'",
+ qual_string);
+ }
+
+ if (qual->flags.q.explicit_location) {
+ const bool global_scope = (state->current_function == NULL);
+ bool fail = false;
+ const char *string = "";
+
+ /* In the vertex shader only shader inputs can be given explicit
+ * locations.
+ *
+ * In the fragment shader only shader outputs can be given explicit
+ * locations.
+ */
+ switch (state->target) {
+ case vertex_shader:
+ if (!global_scope || (var->mode != ir_var_in)) {
+ fail = true;
+ string = "input";
+ }
+ break;
+
+ case geometry_shader:
+ _mesa_glsl_error(loc, state,
+ "geometry shader variables cannot be given "
+ "explicit locations\n");
+ break;
+
+ case fragment_shader:
+ if (!global_scope || (var->mode != ir_var_in)) {
+ fail = true;
+ string = "output";
+ }
+ break;
+ };
+
+ if (fail) {
+ _mesa_glsl_error(loc, state,
+ "only %s shader %s variables can be given an "
+ "explicit location\n",
+ _mesa_glsl_shader_target_name(state->target),
+ string);
+ } else {
+ var->explicit_location = true;
+
+ /* This bit of silliness is needed because invalid explicit locations
+ * are supposed to be flagged during linking. Small negative values
+ * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
+ * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
+ * The linker needs to be able to differentiate these cases. This
+ * ensures that negative values stay negative.
+ */
+ if (qual->location >= 0) {
+ var->location = (state->target == vertex_shader)
+ ? (qual->location + VERT_ATTRIB_GENERIC0)
+ : (qual->location + FRAG_RESULT_DATA0);
+ } else {
+ var->location = qual->location;
+ }
+ }
+ }
+
+ if (var->type->is_array() && state->language_version != 110) {
+ var->array_lvalue = true;
+ }
+}
+
+
+ir_rvalue *
+ast_declarator_list::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ const struct glsl_type *decl_type;
+ const char *type_name = NULL;
+ ir_rvalue *result = NULL;
+ YYLTYPE loc = this->get_location();
+
+ /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "To ensure that a particular output variable is invariant, it is
+ * necessary to use the invariant qualifier. It can either be used to
+ * qualify a previously declared variable as being invariant
+ *
+ * invariant gl_Position; // make existing gl_Position be invariant"
+ *
+ * In these cases the parser will set the 'invariant' flag in the declarator
+ * list, and the type will be NULL.
+ */
+ if (this->invariant) {
+ assert(this->type == NULL);
+
+ if (state->current_function != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "All uses of `invariant' keyword must be at global "
+ "scope\n");
+ }
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ assert(!decl->is_array);
+ assert(decl->array_size == NULL);
+ assert(decl->initializer == NULL);
+
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "Undeclared variable `%s' cannot be marked "
+ "invariant\n", decl->identifier);
+ } else if ((state->target == vertex_shader)
+ && (earlier->mode != ir_var_out)) {
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, vertex shader "
+ "outputs only\n", decl->identifier);
+ } else if ((state->target == fragment_shader)
+ && (earlier->mode != ir_var_in)) {
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, fragment shader "
+ "inputs only\n", decl->identifier);
+ } else {
+ earlier->invariant = true;
+ }
+ }
+
+ /* Invariant redeclarations do not have r-values.
+ */
+ return NULL;
+ }
+
+ assert(this->type != NULL);
+ assert(!this->invariant);
+
+ /* The type specifier may contain a structure definition. Process that
+ * before any of the variable declarations.
+ */
+ (void) this->type->specifier->hir(instructions, state);
+
+ decl_type = this->type->specifier->glsl_type(& type_name, state);
+ if (this->declarations.is_empty()) {
+ /* The only valid case where the declaration list can be empty is when
+ * the declaration is setting the default precision of a built-in type
+ * (e.g., 'precision highp vec4;').
+ */
+
+ if (decl_type != NULL) {
+ } else {
+ _mesa_glsl_error(& loc, state, "incomplete declaration");
+ }
+ }
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ const struct glsl_type *var_type;
+ ir_variable *var;
+
+ /* FINISHME: Emit a warning if a variable declaration shadows a
+ * FINISHME: declaration at a higher scope.
+ */
+
+ if ((decl_type == NULL) || decl_type->is_void()) {
+ if (type_name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ type_name, decl->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ decl->identifier);
+ }
+ continue;
+ }
+
+ if (decl->is_array) {
+ var_type = process_array_type(&loc, decl_type, decl->array_size,
+ state);
+ } else {
+ var_type = decl_type;
+ }
+
+ var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
+
+ /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
+ *
+ * "Global variables can only use the qualifiers const,
+ * attribute, uni form, or varying. Only one may be
+ * specified.
+ *
+ * Local variables can only use the qualifier const."
+ *
+ * This is relaxed in GLSL 1.30.
+ */
+ if (state->language_version < 120) {
+ if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(& loc, state,
+ "`out' qualifier in declaration of `%s' "
+ "only valid for function parameters in GLSL 1.10.",
+ decl->identifier);
+ }
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(& loc, state,
+ "`in' qualifier in declaration of `%s' "
+ "only valid for function parameters in GLSL 1.10.",
+ decl->identifier);
+ }
+ /* FINISHME: Test for other invalid qualifiers. */
+ }
+
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
+ & loc);
+
+ if (this->type->qualifier.flags.q.invariant) {
+ if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
+ var->mode == ir_var_inout)) {
+ /* FINISHME: Note that this doesn't work for invariant on
+ * a function signature outval
+ */
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, vertex shader "
+ "outputs only\n", var->name);
+ } else if ((state->target == fragment_shader) &&
+ !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
+ /* FINISHME: Note that this doesn't work for invariant on
+ * a function signature inval
+ */
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, fragment shader "
+ "inputs only\n", var->name);
+ }
+ }
+
+ if (state->current_function != NULL) {
+ const char *mode = NULL;
+ const char *extra = "";
+
+ /* There is no need to check for 'inout' here because the parser will
+ * only allow that in function parameter lists.
+ */
+ if (this->type->qualifier.flags.q.attribute) {
+ mode = "attribute";
+ } else if (this->type->qualifier.flags.q.uniform) {
+ mode = "uniform";
+ } else if (this->type->qualifier.flags.q.varying) {
+ mode = "varying";
+ } else if (this->type->qualifier.flags.q.in) {
+ mode = "in";
+ extra = " or in function parameter list";
+ } else if (this->type->qualifier.flags.q.out) {
+ mode = "out";
+ extra = " or in function parameter list";
+ }
+
+ if (mode) {
+ _mesa_glsl_error(& loc, state,
+ "%s variable `%s' must be declared at "
+ "global scope%s",
+ mode, var->name, extra);
+ }
+ } else if (var->mode == ir_var_in) {
+ if (state->target == vertex_shader) {
+ bool error_emitted = false;
+
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs can also form arrays of these
+ * types, but not structures."
+ *
+ * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. They cannot be arrays or structures."
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The attribute qualifier can be used only with float,
+ * floating-point vectors, and matrices. Attribute variables
+ * cannot be declared as arrays or structures."
+ */
+ const glsl_type *check_type = var->type->is_array()
+ ? var->type->fields.array : var->type;
+
+ switch (check_type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->language_version > 120)
+ break;
+ /* FALLTHROUGH */
+ default:
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "type %s`%s'",
+ var->type->is_array() ? "array of " : "",
+ check_type->name);
+ error_emitted = true;
+ }
+
+ if (!error_emitted && (state->language_version <= 130)
+ && var->type->is_array()) {
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "array type");
+ error_emitted = true;
+ }
+ }
+ }
+
+ /* Process the initializer and add its instructions to a temporary
+ * list. This list will be added to the instruction stream (below) after
+ * the declaration is added. This is done because in some cases (such as
+ * redeclarations) the declaration may not actually be added to the
+ * instruction stream.
+ */
+ exec_list initializer_instructions;
+ if (decl->initializer != NULL) {
+ YYLTYPE initializer_loc = decl->initializer->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "All uniform variables are read-only and are initialized either
+ * directly by an application via API commands, or indirectly by
+ * OpenGL."
+ */
+ if ((state->language_version <= 110)
+ && (var->mode == ir_var_uniform)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize uniforms in GLSL 1.10");
+ }
+
+ if (var->type->is_sampler()) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize samplers");
+ }
+
+ if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize %s shader input / %s",
+ _mesa_glsl_shader_target_name(state->target),
+ (state->target == vertex_shader)
+ ? "attribute" : "varying");
+ }
+
+ ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
+ ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions,
+ state);
+
+ /* Calculate the constant value if this is a const or uniform
+ * declaration.
+ */
+ if (this->type->qualifier.flags.q.constant
+ || this->type->qualifier.flags.q.uniform) {
+ ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
+ if (new_rhs != NULL) {
+ rhs = new_rhs;
+
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "initializer of %s variable `%s' must be a "
+ "constant expression",
+ (this->type->qualifier.flags.q.constant)
+ ? "const" : "uniform",
+ decl->identifier);
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(ctx, var->type);
+ }
+ } else {
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
+ } else {
+ _mesa_glsl_error(&initializer_loc, state,
+ "initializer of type %s cannot be assigned to "
+ "variable of type %s",
+ rhs->type->name, var->type->name);
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(ctx, var->type);
+ }
+ }
+ }
+
+ if (rhs && !rhs->type->is_error()) {
+ bool temp = var->read_only;
+ if (this->type->qualifier.flags.q.constant)
+ var->read_only = false;
+
+ /* Never emit code to initialize a uniform.
+ */
+ const glsl_type *initializer_type;
+ if (!this->type->qualifier.flags.q.uniform) {
+ result = do_assignment(&initializer_instructions, state,
+ lhs, rhs,
+ this->get_location());
+ initializer_type = result->type;
+ } else
+ initializer_type = rhs->type;
+
+ /* If the declared variable is an unsized array, it must inherrit
+ * its full type from the initializer. A declaration such as
+ *
+ * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * becomes
+ *
+ * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * The assignment generated in the if-statement (below) will also
+ * automatically handle this case for non-uniforms.
+ *
+ * If the declared variable is not an array, the types must
+ * already match exactly. As a result, the type assignment
+ * here can be done unconditionally. For non-uniforms the call
+ * to do_assignment can change the type of the initializer (via
+ * the implicit conversion rules). For uniforms the initializer
+ * must be a constant expression, and the type of that expression
+ * was validated above.
+ */
+ var->type = initializer_type;
+
+ var->read_only = temp;
+ }
+ }
+
+ /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "It is an error to write to a const variable outside of
+ * its declaration, so they must be initialized when
+ * declared."
+ */
+ if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "const declaration of `%s' must be initialized");
+ }
+
+ /* Check if this declaration is actually a re-declaration, either to
+ * resize an array or add qualifiers to an existing variable.
+ *
+ * This is allowed for variables in the current scope, or when at
+ * global scope (for built-ins in the implicit outer scope).
+ */
+ ir_variable *earlier = state->symbols->get_variable(decl->identifier);
+ if (earlier != NULL && (state->current_function == NULL ||
+ state->symbols->name_declared_this_scope(decl->identifier))) {
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
+ *
+ * "It is legal to declare an array without a size and then
+ * later re-declare the same name as an array of the same
+ * type and specify a size."
+ */
+ if ((earlier->type->array_size() == 0)
+ && var->type->is_array()
+ && (var->type->element_type() == earlier->type->element_type())) {
+ /* FINISHME: This doesn't match the qualifiers on the two
+ * FINISHME: declarations. It's not 100% clear whether this is
+ * FINISHME: required or not.
+ */
+
+ /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The size [of gl_TexCoord] can be at most
+ * gl_MaxTextureCoords."
+ */
+ const unsigned size = unsigned(var->type->array_size());
+ if ((strcmp("gl_TexCoord", var->name) == 0)
+ && (size > state->Const.MaxTextureCoords)) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
+ "be larger than gl_MaxTextureCoords (%u)\n",
+ state->Const.MaxTextureCoords);
+ } else if ((size > 0) && (size <= earlier->max_array_access)) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->max_array_access);
+ }
+
+ earlier->type = var->type;
+ delete var;
+ var = NULL;
+ } else if (state->ARB_fragment_coord_conventions_enable
+ && strcmp(var->name, "gl_FragCoord") == 0
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+ /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
+ * qualifiers.
+ */
+ earlier->origin_upper_left = var->origin_upper_left;
+ earlier->pixel_center_integer = var->pixel_center_integer;
+ } else {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+ }
+
+ continue;
+ }
+
+ /* By now, we know it's a new variable declaration (we didn't hit the
+ * above "continue").
+ *
+ * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(decl->identifier, "gl_", 3) == 0)
+ _mesa_glsl_error(& loc, state,
+ "identifier `%s' uses reserved `gl_' prefix",
+ decl->identifier);
+
+ /* Add the variable to the symbol table. Note that the initializer's
+ * IR was already processed earlier (though it hasn't been emitted yet),
+ * without the variable in scope.
+ *
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
+ */
+ if (!state->symbols->add_variable(var)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
+ "current scope", decl->identifier);
+ continue;
+ }
+
+ /* Push the variable declaration to the top. It means that all
+ * the variable declarations will appear in a funny
+ * last-to-first order, but otherwise we run into trouble if a
+ * function is prototyped, a global var is decled, then the
+ * function is defined with usage of the global var. See
+ * glslparsertest's CorrectModule.frag.
+ */
+ instructions->push_head(var);
+ instructions->append_list(&initializer_instructions);
+ }
+
+
+ /* Generally, variable declarations do not have r-values. However,
+ * one is used for the declaration in
+ *
+ * while (bool b = some_condition()) {
+ * ...
+ * }
+ *
+ * so we return the rvalue from the last seen declaration here.
+ */
+ return result;
+}
+
+
+ir_rvalue *
+ast_parameter_declarator::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ const struct glsl_type *type;
+ const char *name = NULL;
+ YYLTYPE loc = this->get_location();
+
+ type = this->type->specifier->glsl_type(& name, state);
+
+ if (type == NULL) {
+ if (name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ name, this->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ this->identifier);
+ }
+
+ type = glsl_type::error_type;
+ }
+
+ /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Functions that accept no input arguments need not use void in the
+ * argument list because prototypes (or definitions) are required and
+ * therefore there is no ambiguity when an empty argument list "( )" is
+ * declared. The idiom "(void)" as a parameter list is provided for
+ * convenience."
+ *
+ * Placing this check here prevents a void parameter being set up
+ * for a function, which avoids tripping up checks for main taking
+ * parameters and lookups of an unnamed symbol.
+ */
+ if (type->is_void()) {
+ if (this->identifier != NULL)
+ _mesa_glsl_error(& loc, state,
+ "named parameter cannot have type `void'");
+
+ is_void = true;
+ return NULL;
+ }
+
+ if (formal_parameter && (this->identifier == NULL)) {
+ _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
+ return NULL;
+ }
+
+ /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
+ * call already handled the "vec4[..] foo" case.
+ */
+ if (this->is_array) {
+ type = process_array_type(&loc, type, this->array_size, state);
+ }
+
+ if (type->array_size() == 0) {
+ _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
+ "a declared size.");
+ type = glsl_type::error_type;
+ }
+
+ is_void = false;
+ ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
+
+ /* Apply any specified qualifiers to the parameter declaration. Note that
+ * for function parameters the default mode is 'in'.
+ */
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
+
+ instructions->push_tail(var);
+
+ /* Parameter declarations do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
+ bool formal,
+ exec_list *ir_parameters,
+ _mesa_glsl_parse_state *state)
+{
+ ast_parameter_declarator *void_param = NULL;
+ unsigned count = 0;
+
+ foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
+ param->formal_parameter = formal;
+ param->hir(ir_parameters, state);
+
+ if (param->is_void)
+ void_param = param;
+
+ count++;
+ }
+
+ if ((void_param != NULL) && (count > 1)) {
+ YYLTYPE loc = void_param->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`void' parameter must be only parameter");
+ }
+}
+
+
+void
+emit_function(_mesa_glsl_parse_state *state, exec_list *instructions,
+ ir_function *f)
+{
+ /* Emit the new function header */
+ if (state->current_function == NULL) {
+ instructions->push_tail(f);
+ } else {
+ /* IR invariants disallow function declarations or definitions nested
+ * within other function definitions. Insert the new ir_function
+ * block in the instruction sequence before the ir_function block
+ * containing the current ir_function_signature.
+ */
+ ir_function *const curr =
+ const_cast<ir_function *>(state->current_function->function());
+
+ curr->insert_before(f);
+ }
+}
+
+
+ir_rvalue *
+ast_function::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ ir_function *f = NULL;
+ ir_function_signature *sig = NULL;
+ exec_list hir_parameters;
+
+ const char *const name = identifier;
+
+ /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
+ *
+ * "Function declarations (prototypes) cannot occur inside of functions;
+ * they must be at global scope, or for the built-in functions, outside
+ * the global scope."
+ *
+ * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
+ *
+ * "User defined functions may only be defined within the global scope."
+ *
+ * Note that this language does not appear in GLSL 1.10.
+ */
+ if ((state->current_function != NULL) && (state->language_version != 110)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "declaration of function `%s' not allowed within "
+ "function body", name);
+ }
+
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(name, "gl_", 3) == 0) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "identifier `%s' uses reserved `gl_' prefix", name);
+ }
+
+ /* Convert the list of function parameters to HIR now so that they can be
+ * used below to compare this function's signature with previously seen
+ * signatures for functions with the same name.
+ */
+ ast_parameter_declarator::parameters_to_hir(& this->parameters,
+ is_definition,
+ & hir_parameters, state);
+
+ const char *return_type_name;
+ const glsl_type *return_type =
+ this->return_type->specifier->glsl_type(& return_type_name, state);
+
+ if (!return_type) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "function `%s' has undeclared return type `%s'",
+ name, return_type_name);
+ return_type = glsl_type::error_type;
+ }
+
+ /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
+ * "No qualifier is allowed on the return type of a function."
+ */
+ if (this->return_type->has_qualifiers()) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "function `%s' return type has qualifiers", name);
+ }
+
+ /* Verify that this function's signature either doesn't match a previously
+ * seen signature for a function with the same name, or, if a match is found,
+ * that the previously seen signature does not have an associated definition.
+ */
+ f = state->symbols->get_function(name);
+ if (f != NULL && (state->es_shader || f->has_user_signature())) {
+ sig = f->exact_matching_signature(&hir_parameters);
+ if (sig != NULL) {
+ const char *badvar = sig->qualifiers_match(&hir_parameters);
+ if (badvar != NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
+ "qualifiers don't match prototype", name, badvar);
+ }
+
+ if (sig->return_type != return_type) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
+ "match prototype", name);
+ }
+
+ if (is_definition && sig->is_defined) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
+ }
+ }
+ } else {
+ f = new(ctx) ir_function(name);
+ if (!state->symbols->add_function(f)) {
+ /* This function name shadows a non-function use of the same name. */
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
+ "non-function", name);
+ return NULL;
+ }
+
+ emit_function(state, instructions, f);
+ }
+
+ /* Verify the return type of main() */
+ if (strcmp(name, "main") == 0) {
+ if (! return_type->is_void()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must return void");
+ }
+
+ if (!hir_parameters.is_empty()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must not take any parameters");
+ }
+ }
+
+ /* Finish storing the information about this new function in its signature.
+ */
+ if (sig == NULL) {
+ sig = new(ctx) ir_function_signature(return_type);
+ f->add_signature(sig);
+ }
+
+ sig->replace_parameters(&hir_parameters);
+ signature = sig;
+
+ /* Function declarations (prototypes) do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_function_definition::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ prototype->is_definition = true;
+ prototype->hir(instructions, state);
+
+ ir_function_signature *signature = prototype->signature;
+ if (signature == NULL)
+ return NULL;
+
+ assert(state->current_function == NULL);
+ state->current_function = signature;
+ state->found_return = false;
+
+ /* Duplicate parameters declared in the prototype as concrete variables.
+ * Add these to the symbol table.
+ */
+ state->symbols->push_scope();
+ foreach_iter(exec_list_iterator, iter, signature->parameters) {
+ ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
+
+ assert(var != NULL);
+
+ /* The only way a parameter would "exist" is if two parameters have
+ * the same name.
+ */
+ if (state->symbols->name_declared_this_scope(var->name)) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
+ } else {
+ state->symbols->add_variable(var);
+ }
+ }
+
+ /* Convert the body of the function to HIR. */
+ this->body->hir(&signature->body, state);
+ signature->is_defined = true;
+
+ state->symbols->pop_scope();
+
+ assert(state->current_function == signature);
+ state->current_function = NULL;
+
+ if (!signature->return_type->is_void() && !state->found_return) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
+ "%s, but no return statement",
+ signature->function_name(),
+ signature->return_type->name);
+ }
+
+ /* Function definitions do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_jump_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ switch (mode) {
+ case ast_return: {
+ ir_return *inst;
+ assert(state->current_function);
+
+ if (opt_return_value) {
+ if (state->current_function->return_type->base_type ==
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return` with a value, in function `%s' "
+ "returning void",
+ state->current_function->function_name());
+ }
+
+ ir_rvalue *const ret = opt_return_value->hir(instructions, state);
+ assert(ret != NULL);
+
+ /* Implicit conversions are not allowed for return values. */
+ if (state->current_function->return_type != ret->type) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with wrong type %s, in function `%s' "
+ "returning %s",
+ ret->type->name,
+ state->current_function->function_name(),
+ state->current_function->return_type->name);
+ }
+
+ inst = new(ctx) ir_return(ret);
+ } else {
+ if (state->current_function->return_type->base_type !=
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with no value, in function %s returning "
+ "non-void",
+ state->current_function->function_name());
+ }
+ inst = new(ctx) ir_return;
+ }
+
+ state->found_return = true;
+ instructions->push_tail(inst);
+ break;
+ }
+
+ case ast_discard:
+ if (state->target != fragment_shader) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`discard' may only appear in a fragment shader");
+ }
+ instructions->push_tail(new(ctx) ir_discard);
+ break;
+
+ case ast_break:
+ case ast_continue:
+ /* FINISHME: Handle switch-statements. They cannot contain 'continue',
+ * FINISHME: and they use a different IR instruction for 'break'.
+ */
+ /* FINISHME: Correctly handle the nesting. If a switch-statement is
+ * FINISHME: inside a loop, a 'continue' is valid and will bind to the
+ * FINISHME: loop.
+ */
+ if (state->loop_or_switch_nesting == NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`%s' may only appear in a loop",
+ (mode == ast_break) ? "break" : "continue");
+ } else {
+ ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
+
+ /* Inline the for loop expression again, since we don't know
+ * where near the end of the loop body the normal copy of it
+ * is going to be placed.
+ */
+ if (mode == ast_continue &&
+ state->loop_or_switch_nesting_ast->rest_expression) {
+ state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
+ state);
+ }
+
+ if (loop != NULL) {
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump((mode == ast_break)
+ ? ir_loop_jump::jump_break
+ : ir_loop_jump::jump_continue);
+ instructions->push_tail(jump);
+ }
+ }
+
+ break;
+ }
+
+ /* Jump instructions do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_selection_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ ir_rvalue *const condition = this->condition->hir(instructions, state);
+
+ /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Any expression whose type evaluates to a Boolean can be used as the
+ * conditional expression bool-expression. Vector types are not accepted
+ * as the expression to if."
+ *
+ * The checks are separated so that higher quality diagnostics can be
+ * generated for cases where both rules are violated.
+ */
+ if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
+ YYLTYPE loc = this->condition->get_location();
+
+ _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
+ "boolean");
+ }
+
+ ir_if *const stmt = new(ctx) ir_if(condition);
+
+ if (then_statement != NULL) {
+ state->symbols->push_scope();
+ then_statement->hir(& stmt->then_instructions, state);
+ state->symbols->pop_scope();
+ }
+
+ if (else_statement != NULL) {
+ state->symbols->push_scope();
+ else_statement->hir(& stmt->else_instructions, state);
+ state->symbols->pop_scope();
+ }
+
+ instructions->push_tail(stmt);
+
+ /* if-statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_iteration_statement::condition_to_hir(ir_loop *stmt,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ if (condition != NULL) {
+ ir_rvalue *const cond =
+ condition->hir(& stmt->body_instructions, state);
+
+ if ((cond == NULL)
+ || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+ YYLTYPE loc = condition->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "loop condition must be scalar boolean");
+ } else {
+ /* As the first code in the loop body, generate a block that looks
+ * like 'if (!condition) break;' as the loop termination condition.
+ */
+ ir_rvalue *const not_cond =
+ new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
+ NULL);
+
+ ir_if *const if_stmt = new(ctx) ir_if(not_cond);
+
+ ir_jump *const break_stmt =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+
+ if_stmt->then_instructions.push_tail(break_stmt);
+ stmt->body_instructions.push_tail(if_stmt);
+ }
+ }
+}
+
+
+ir_rvalue *
+ast_iteration_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ /* For-loops and while-loops start a new scope, but do-while loops do not.
+ */
+ if (mode != ast_do_while)
+ state->symbols->push_scope();
+
+ if (init_statement != NULL)
+ init_statement->hir(instructions, state);
+
+ ir_loop *const stmt = new(ctx) ir_loop();
+ instructions->push_tail(stmt);
+
+ /* Track the current loop and / or switch-statement nesting.
+ */
+ ir_instruction *const nesting = state->loop_or_switch_nesting;
+ ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
+
+ state->loop_or_switch_nesting = stmt;
+ state->loop_or_switch_nesting_ast = this;
+
+ if (mode != ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (body != NULL)
+ body->hir(& stmt->body_instructions, state);
+
+ if (rest_expression != NULL)
+ rest_expression->hir(& stmt->body_instructions, state);
+
+ if (mode == ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (mode != ast_do_while)
+ state->symbols->pop_scope();
+
+ /* Restore previous nesting before returning.
+ */
+ state->loop_or_switch_nesting = nesting;
+ state->loop_or_switch_nesting_ast = nesting_ast;
+
+ /* Loops do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_type_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (this->structure != NULL)
+ return this->structure->hir(instructions, state);
+
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_struct_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned decl_count = 0;
+
+ /* Make an initial pass over the list of structure fields to determine how
+ * many there are. Each element in this list is an ast_declarator_list.
+ * This means that we actually need to count the number of elements in the
+ * 'declarations' list in each of the elements.
+ */
+ foreach_list_typed (ast_declarator_list, decl_list, link,
+ &this->declarations) {
+ foreach_list_const (decl_ptr, & decl_list->declarations) {
+ decl_count++;
+ }
+ }
+
+ /* Allocate storage for the structure fields and process the field
+ * declarations. As the declarations are processed, try to also convert
+ * the types to HIR. This ensures that structure definitions embedded in
+ * other structure definitions are processed.
+ */
+ glsl_struct_field *const fields = talloc_array(state, glsl_struct_field,
+ decl_count);
+
+ unsigned i = 0;
+ foreach_list_typed (ast_declarator_list, decl_list, link,
+ &this->declarations) {
+ const char *type_name;
+
+ decl_list->type->specifier->hir(instructions, state);
+
+ /* Section 10.9 of the GLSL ES 1.00 specification states that
+ * embedded structure definitions have been removed from the language.
+ */
+ if (state->es_shader && decl_list->type->specifier->structure != NULL) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
+ "not allowed in GLSL ES 1.00.");
+ }
+
+ const glsl_type *decl_type =
+ decl_list->type->specifier->glsl_type(& type_name, state);
+
+ foreach_list_typed (ast_declaration, decl, link,
+ &decl_list->declarations) {
+ const struct glsl_type *field_type = decl_type;
+ if (decl->is_array) {
+ YYLTYPE loc = decl->get_location();
+ field_type = process_array_type(&loc, decl_type, decl->array_size,
+ state);
+ }
+ fields[i].type = (field_type != NULL)
+ ? field_type : glsl_type::error_type;
+ fields[i].name = decl->identifier;
+ i++;
+ }
+ }
+
+ assert(i == decl_count);
+
+ const glsl_type *t =
+ glsl_type::get_record_instance(fields, decl_count, this->name);
+
+ YYLTYPE loc = this->get_location();
+ if (!state->symbols->add_type(name, t)) {
+ _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
+ } else {
+
+ const glsl_type **s = (const glsl_type **)
+ realloc(state->user_structures,
+ sizeof(state->user_structures[0]) *
+ (state->num_user_structures + 1));
+ if (s != NULL) {
+ s[state->num_user_structures] = t;
+ state->user_structures = s;
+ state->num_user_structures++;
+ }
+ }
+
+ /* Structure type definitions do not have r-values.
+ */
+ return NULL;
+}
diff --git a/mesalib/src/glsl/ast_type.cpp b/mesalib/src/glsl/ast_type.cpp
index 9a957044e..c1cf43591 100644
--- a/mesalib/src/glsl/ast_type.cpp
+++ b/mesalib/src/glsl/ast_type.cpp
@@ -1,122 +1,118 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <cstdio>
-#include "ast.h"
-extern "C" {
-#include "program/symbol_table.h"
-}
-
-void
-ast_type_specifier::print(void) const
-{
- if (type_specifier == ast_struct) {
- structure->print();
- } else {
- printf("%s ", type_name);
- }
-
- if (is_array) {
- printf("[ ");
-
- if (array_size) {
- array_size->print();
- }
-
- printf("] ");
- }
-}
-
-ast_type_specifier::ast_type_specifier(int specifier)
- : type_specifier(ast_types(specifier)), type_name(NULL), structure(NULL),
- is_array(false), array_size(NULL), precision(ast_precision_high)
-{
- static const char *const names[] = {
- "void",
- "float",
- "int",
- "uint",
- "bool",
- "vec2",
- "vec3",
- "vec4",
- "bvec2",
- "bvec3",
- "bvec4",
- "ivec2",
- "ivec3",
- "ivec4",
- "uvec2",
- "uvec3",
- "uvec4",
- "mat2",
- "mat2x3",
- "mat2x4",
- "mat3x2",
- "mat3",
- "mat3x4",
- "mat4x2",
- "mat4x3",
- "mat4",
- "sampler1D",
- "sampler2D",
- "sampler2DRect",
- "sampler3D",
- "samplerCube",
- "sampler1DShadow",
- "sampler2DShadow",
- "sampler2DRectShadow",
- "samplerCubeShadow",
- "sampler1DArray",
- "sampler2DArray",
- "sampler1DArrayShadow",
- "sampler2DArrayShadow",
- "isampler1D",
- "isampler2D",
- "isampler3D",
- "isamplerCube",
- "isampler1DArray",
- "isampler2DArray",
- "usampler1D",
- "usampler2D",
- "usampler3D",
- "usamplerCube",
- "usampler1DArray",
- "usampler2DArray",
-
- NULL, /* ast_struct */
- NULL /* ast_type_name */
- };
-
- type_name = names[specifier];
-}
-
-bool
-ast_fully_specified_type::has_qualifiers() const
-{
- return qualifier.invariant || qualifier.constant || qualifier.attribute
- || qualifier.varying || qualifier.in
- || qualifier.out || qualifier.centroid
- || qualifier.uniform || qualifier.smooth
- || qualifier.flat || qualifier.noperspective;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdio>
+#include "ast.h"
+extern "C" {
+#include "program/symbol_table.h"
+}
+
+void
+ast_type_specifier::print(void) const
+{
+ if (type_specifier == ast_struct) {
+ structure->print();
+ } else {
+ printf("%s ", type_name);
+ }
+
+ if (is_array) {
+ printf("[ ");
+
+ if (array_size) {
+ array_size->print();
+ }
+
+ printf("] ");
+ }
+}
+
+ast_type_specifier::ast_type_specifier(int specifier)
+ : type_specifier(ast_types(specifier)), type_name(NULL), structure(NULL),
+ is_array(false), array_size(NULL), precision(ast_precision_high)
+{
+ static const char *const names[] = {
+ "void",
+ "float",
+ "int",
+ "uint",
+ "bool",
+ "vec2",
+ "vec3",
+ "vec4",
+ "bvec2",
+ "bvec3",
+ "bvec4",
+ "ivec2",
+ "ivec3",
+ "ivec4",
+ "uvec2",
+ "uvec3",
+ "uvec4",
+ "mat2",
+ "mat2x3",
+ "mat2x4",
+ "mat3x2",
+ "mat3",
+ "mat3x4",
+ "mat4x2",
+ "mat4x3",
+ "mat4",
+ "sampler1D",
+ "sampler2D",
+ "sampler2DRect",
+ "sampler3D",
+ "samplerCube",
+ "sampler1DShadow",
+ "sampler2DShadow",
+ "sampler2DRectShadow",
+ "samplerCubeShadow",
+ "sampler1DArray",
+ "sampler2DArray",
+ "sampler1DArrayShadow",
+ "sampler2DArrayShadow",
+ "isampler1D",
+ "isampler2D",
+ "isampler3D",
+ "isamplerCube",
+ "isampler1DArray",
+ "isampler2DArray",
+ "usampler1D",
+ "usampler2D",
+ "usampler3D",
+ "usamplerCube",
+ "usampler1DArray",
+ "usampler2DArray",
+
+ NULL, /* ast_struct */
+ NULL /* ast_type_name */
+ };
+
+ type_name = names[specifier];
+}
+
+bool
+ast_fully_specified_type::has_qualifiers() const
+{
+ return this->qualifier.flags.i != 0;
+}
diff --git a/mesalib/src/glsl/builtin_function.cpp b/mesalib/src/glsl/builtin_function.cpp
index 5f9bbec2f..f3effe074 100644
--- a/mesalib/src/glsl/builtin_function.cpp
+++ b/mesalib/src/glsl/builtin_function.cpp
@@ -1,19203 +1,13639 @@
-/* DO NOT MODIFY - automatically generated by generate_builtins.py */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include "main/core.h" /* for struct gl_shader */
-#include "glsl_parser_extras.h"
-#include "ir_reader.h"
-#include "program.h"
-#include "ast.h"
-
-extern "C" struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-
-gl_shader *
-read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
-{
- GLcontext fakeCtx;
- fakeCtx.API = API_OPENGL;
- gl_shader *sh = _mesa_new_shader(NULL, 0, target);
- struct _mesa_glsl_parse_state *st =
- new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
-
- st->language_version = 130;
- st->symbols->language_version = 130;
- st->ARB_texture_rectangle_enable = true;
- st->EXT_texture_array_enable = true;
- _mesa_glsl_initialize_types(st);
-
- sh->ir = new(sh) exec_list;
- sh->symbols = st->symbols;
-
- /* Read the IR containing the prototypes */
- _mesa_glsl_read_ir(st, sh->ir, protos, true);
-
- /* Read ALL the function bodies, telling the IR reader not to scan for
- * prototypes (we've already created them). The IR reader will skip any
- * signature that does not already exist as a prototype.
- */
- for (unsigned i = 0; i < count; i++) {
- _mesa_glsl_read_ir(st, sh->ir, functions[i], false);
-
- if (st->error) {
- printf("error reading builtin: %.35s ...\n", functions[i]);
- printf("Info log:\n%s\n", st->info_log);
- talloc_free(sh);
- return NULL;
- }
- }
-
- reparent_ir(sh->ir, sh);
- delete st;
-
- return sh;
-}
-
-static const char *builtin_abs =
- "((function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 abs (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_acos =
- "((function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_all =
- "((function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
- "\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
- "\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_any =
- "((function any\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bool any (var_ref arg0)))))\n"
- "\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bool any (var_ref arg0)))))\n"
- "\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bool any (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_asin =
- "((function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float *\n"
- " (expression float sign (var_ref x))\n"
- " (expression float -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression float *\n"
- " (expression float sqrt\n"
- " (expression float -\n"
- " (constant float (1.0))\n"
- " (expression float abs (var_ref x))))\n"
- " (expression float +\n"
- " (constant float (1.5707288))\n"
- " (expression float *\n"
- " (expression float abs (var_ref x))\n"
- " (expression float +\n"
- " (constant float (-0.2121144))\n"
- " (expression float *\n"
- " (constant float (0.0742610))\n"
- " (expression float abs (var_ref x))))))))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 *\n"
- " (expression vec2 sign (var_ref x))\n"
- " (expression vec2 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec2 *\n"
- " (expression vec2 sqrt\n"
- " (expression vec2 -\n"
- " (constant float (1.0))\n"
- " (expression vec2 abs (var_ref x))))\n"
- " (expression vec2 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec2 *\n"
- " (expression vec2 abs (var_ref x))\n"
- " (expression vec2 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec2 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec2 abs (var_ref x))))))))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 *\n"
- " (expression vec3 sign (var_ref x))\n"
- " (expression vec3 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec3 *\n"
- " (expression vec3 sqrt\n"
- " (expression vec3 -\n"
- " (constant float (1.0))\n"
- " (expression vec3 abs (var_ref x))))\n"
- " (expression vec3 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec3 *\n"
- " (expression vec3 abs (var_ref x))\n"
- " (expression vec3 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec3 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec3 abs (var_ref x))))))))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 *\n"
- " (expression vec4 sign (var_ref x))\n"
- " (expression vec4 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec4 *\n"
- " (expression vec4 sqrt\n"
- " (expression vec4 -\n"
- " (constant float (1.0))\n"
- " (expression vec4 abs (var_ref x))))\n"
- " (expression vec4 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec4 *\n"
- " (expression vec4 abs (var_ref x))\n"
- " (expression vec4 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec4 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec4 abs (var_ref x))))))))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_atan =
- "((function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (call asin ((expression float *\n"
- " (var_ref x)\n"
- " (expression float rsq\n"
- " (expression float +\n"
- " (expression float *\n"
- " (var_ref x)\n"
- " (var_ref x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ((return (call asin ((expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec2 rsq\n"
- " (expression vec2 +\n"
- " (expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ((return (call asin ((expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec3 rsq\n"
- " (expression vec3 +\n"
- " (expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ((return (call asin ((expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec4 rsq\n"
- " (expression vec4 +\n"
- " (expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in ) float y)\n"
- " (declare (in ) float x)\n"
- " )\n"
- " (\n"
- " (declare () float r)\n"
- " (declare ( ) float abs_retval)\n"
- " (assign (constant bool (1)) (x) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
- ")\n"
- " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
- " (declare ( ) float atan_retval)\n"
- " (assign (constant bool (1)) (x) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n"
- ")\n"
- " (assign (constant bool (1)) (x) (var_ref r) (var_ref atan_retval) )\n"
- " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
- " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
- " (declare ( ) float assignment_tmp)\n"
- " (assign (constant bool (1)) (x) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) )\n"
- " (assign (constant bool (1)) (x) (var_ref r) (var_ref assignment_tmp) )\n"
- " )\n"
- " (\n"
- " (declare ( ) float assignment_tmp)\n"
- " (assign (constant bool (1)) (x) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) )\n"
- " (assign (constant bool (1)) (x) (var_ref r) (var_ref assignment_tmp) )\n"
- " ))\n"
- "\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- " )\n"
- " (\n"
- " (declare () float sgn)\n"
- " (assign (constant bool (1)) (x) (var_ref sgn) (expression float sign (var_ref y)))\n"
- " (assign (constant bool (1)) (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))\n"
- " ))\n"
- "\n"
- " (return (var_ref r) )\n"
- " ))\n"
- "\n"
- "\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 r)\n"
- " (assign (constant bool (1)) (x) (var_ref r)\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1)) (y) (var_ref r)\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (return (var_ref r))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 r)\n"
- " (assign (constant bool (1)) (x) (var_ref r)\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1)) (y) (var_ref r)\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1)) (z) (var_ref r)\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (return (var_ref r))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 r)\n"
- " (assign (constant bool (1)) (x) (var_ref r)\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1)) (y) (var_ref r)\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1)) (z) (var_ref r)\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (assign (constant bool (1)) (w) (var_ref r)\n"
- " (call atan ((swiz w (var_ref y))\n"
- " (swiz w (var_ref x)))))\n"
- " (return (var_ref r)))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_ceil =
- "((function ceil\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float ceil (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 ceil (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 ceil (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 ceil (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_clamp =
- "((function clamp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) vec2 arg2))\n"
- " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) vec3 arg2))\n"
- " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) vec4 arg2))\n"
- " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature int\n"
- " (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1)\n"
- " (declare (in) ivec2 arg2))\n"
- " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1)\n"
- " (declare (in) ivec3 arg2))\n"
- " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1)\n"
- " (declare (in) ivec4 arg2))\n"
- " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uint\n"
- " (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uvec2\n"
- " (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1)\n"
- " (declare (in) uvec2 arg2))\n"
- " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uvec3\n"
- " (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1)\n"
- " (declare (in) uvec3 arg2))\n"
- " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1)\n"
- " (declare (in) uvec4 arg2))\n"
- " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uvec2\n"
- " (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uvec3\n"
- " (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_cos =
- "((function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float cos (var_ref angle)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 cos (var_ref angle)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 cos (var_ref angle)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 cos (var_ref angle)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_cosh =
- "((function cosh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float * (constant float (0.5))\n"
- " (expression float +\n"
- " (expression float exp (var_ref x))\n"
- " (expression float exp (expression float neg (var_ref x))))))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 * (constant vec2 (0.5))\n"
- " (expression vec2 +\n"
- " (expression vec2 exp (var_ref x))\n"
- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 * (constant vec3 (0.5))\n"
- " (expression vec3 +\n"
- " (expression vec3 exp (var_ref x))\n"
- " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 * (constant vec4 (0.5))\n"
- " (expression vec4 +\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_cross =
- "((function cross\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_dFdx =
- "((function dFdx\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdx (var_ref p)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdx (var_ref p)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdx (var_ref p)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdx (var_ref p)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_dFdy =
- "((function dFdy\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdy (var_ref p)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdy (var_ref p)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdy (var_ref p)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdy (var_ref p)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_degrees =
- "((function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_distance =
- "((function distance\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p0)\n"
- " (declare (in) float p1))\n"
- " ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 p0)\n"
- " (declare (in) vec2 p1))\n"
- " ((declare () vec2 p)\n"
- " (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 p0)\n"
- " (declare (in) vec3 p1))\n"
- " ((declare () vec3 p)\n"
- " (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 p0)\n"
- " (declare (in) vec4 p1))\n"
- " ((declare () vec4 p)\n"
- " (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_dot =
- "((function dot\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float * (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_equal =
- "((function equal\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
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- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
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- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
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- " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
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- " (declare (in) bvec2 arg1))\n"
- " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
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- " (declare (in) bvec3 arg1))\n"
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- "\n"
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- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
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- "\n"
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- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
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- " (declare (in) ivec4 arg1))\n"
- " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
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- " (declare (in) uvec3 arg1))\n"
- " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
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- " (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_exp =
- "((function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_exp2 =
- "((function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp2 (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_faceforward =
- "((function faceforward\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float N)\n"
- " (declare (in) float I)\n"
- " (declare (in) float Nref))\n"
- " ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression float neg (var_ref N)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 N)\n"
- " (declare (in) vec2 I)\n"
- " (declare (in) vec2 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec2 neg (var_ref N)))))))\n"
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- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 N)\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec3 neg (var_ref N)))))))\n"
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- " (parameters\n"
- " (declare (in) vec4 N)\n"
- " (declare (in) vec4 I)\n"
- " (declare (in) vec4 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec4 neg (var_ref N)))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_floor =
- "((function floor\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float floor (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 floor (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 floor (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 floor (var_ref arg0)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_fract =
- "((function fract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float fract (var_ref x)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 fract (var_ref x)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 fract (var_ref x)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 fract (var_ref x)))))\n"
- "))\n"
- "\n"
- ""
-;
-static const char *builtin_ftransform =
- "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
- " (declare (in) vec4 gl_Vertex)\n"
- " (function ftransform\n"
- " (signature vec4\n"
- " (parameters)\n"
- " ((return (expression vec4 *\n"
- " (var_ref gl_ModelViewProjectionMatrix)\n"
- " (var_ref gl_Vertex)))))\n"
- "))\n"
- ""
-;
-static const char *builtin_fwidth =
- "((function fwidth\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float +\n"
- " (expression float abs (expression float dFdx (var_ref p)))\n"
- " (expression float abs (expression float dFdy (var_ref p)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 +\n"
- " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
- " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 +\n"
- " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
- " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
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- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 +\n"
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-static const char *builtin_greaterThan =
- "((function greaterThan\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
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- " (declare (in) vec4 arg0)\n"
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- " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
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- " (declare (in) ivec2 arg0)\n"
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- " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
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- "((function greaterThanEqual\n"
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- " (parameters\n"
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- " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
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- " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
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- "((function inversesqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float rsq (var_ref arg0)))))\n"
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- " ((return (expression vec4 rsq (var_ref arg0)))))\n"
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- "((function length\n"
- " (signature float\n"
- " (parameters\n"
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- " ((return (expression float abs (var_ref arg0)))))\n"
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- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
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- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
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- "((function lessThan\n"
- " (signature bvec2\n"
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- " (declare (in) float arg0))\n"
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- "((function noise1\n"
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- ""
-;
-static const char *builtin_normalize =
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- " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_not =
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- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bvec2 ! (var_ref arg0)))))\n"
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- ""
-;
-static const char *builtin_notEqual =
- "((function notEqual\n"
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- " (parameters\n"
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- " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
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- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
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- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
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- ""
-;
-static const char *builtin_shadow2DProjLod =
- "((function shadow2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
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- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
- "\n"
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- ""
-;
-static const char *builtin_shadow2DRect =
- "((function shadow2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_shadow2DRectProj =
- "((function shadow2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_sign =
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- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
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- " (parameters\n"
- " (declare (in) int x))\n"
- " ((return (expression int sign (var_ref x)))))\n"
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- " (parameters\n"
- " (declare (in) ivec2 x))\n"
- " ((return (expression ivec2 sign (var_ref x)))))\n"
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- " ((return (expression ivec3 sign (var_ref x)))))\n"
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- " ((return (expression ivec4 sign (var_ref x)))))\n"
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- ""
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- " (signature float\n"
- " (parameters\n"
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- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 sin (var_ref angle)))))\n"
- "))\n"
- ""
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-static const char *builtin_sinh =
- "((function sinh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float * (constant float (0.5))\n"
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- " (expression float exp (expression float neg (var_ref x))))))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 * (constant vec2 (0.5))\n"
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- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
- " (signature vec3\n"
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- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 * (constant vec3 (0.5))\n"
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- " (signature vec4\n"
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- " (declare (in) vec3 x))\n"
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- " (parameters\n"
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- " ((return (expression vec4 max\n"
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-static const char *builtin_sqrt =
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- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float sqrt (var_ref arg0)))))\n"
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- " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
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- " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
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- " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
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- "((function step\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) float x))\n"
- " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
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- " (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
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- " (parameters\n"
- " (declare (in) float edge)\n"
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- " ((declare () vec3 t)\n"
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- " (parameters\n"
- " (declare (in) vec4 edge)\n"
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- " ((declare () vec4 t)\n"
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-;
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- "((function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
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- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
- "\n"
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- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_tanh =
- "((function tanh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float /\n"
- " (expression float -\n"
- " (expression float exp (var_ref x))\n"
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- " (expression float +\n"
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- " (expression float exp (expression float neg (var_ref x))))))))\n"
- " (signature vec2\n"
- " (parameters\n"
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- " ((return (expression vec2 /\n"
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- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
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- " (parameters\n"
- " (declare (in) vec3 x))\n"
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- " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 /\n"
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- " (expression vec4 +\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
- "))\n"
- ""
-;
-static const char *builtin_texelFetch =
- "((function texelFetch\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
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- " (signature vec4\n"
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- " (declare (in) sampler2D sampler)\n"
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- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
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- ""
-;
-static const char *builtin_texture2DProjLod =
- "((function texture2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
- "\n"
- " (signature vec4\n"
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- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture2DRect =
- "((function texture2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture2DRectProj =
- "((function texture2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture3D =
- "((function texture3D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture3DLod =
- "((function texture3DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture3DProj =
- "((function texture3DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
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- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_texture3DProjLod =
- "((function texture3DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_textureCube =
- "((function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_textureCubeLod =
- "((function textureCubeLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
- "\n"
- "))\n"
- ""
-;
-static const char *builtin_textureGrad =
- "((function textureGrad\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
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- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " (signature vec4\n"
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- " (declare (in) vec2 P) \n"
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- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " (signature uvec4\n"
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- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " (signature vec4\n"
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- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
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- " (signature vec4\n"
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- " (signature vec4\n"
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-static const char *builtin_textureLod =
- "((function textureLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
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-;
-static const char *builtin_textureProj =
- "((function textureProj\n"
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- " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3)))))\n"
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- "(return (var_ref t))))\n"
- ")\n"
- "\n"
- ")\n"
- "\n"
- ""
-;
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- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ())))"
-;
-static const char *functions_for_100_frag [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cross,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_sign,
- builtin_sin,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_texture2D,
- builtin_texture2DProj,
- builtin_textureCube,
-};
-static const char *prototypes_for_100_vert =
- "(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function inversesqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
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- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sign\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
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- " (signature vec3\n"
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- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function floor\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
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- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function ceil\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
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- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function fract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function mod\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
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- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function min\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
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- " (declare (in) vec2 x)\n"
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- " (signature vec3\n"
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- " (declare (in) vec3 x)\n"
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- " (declare (in) vec3 x)\n"
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- " ())\n"
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- " (declare (in) vec3 maxVal))\n"
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- " (declare (in) vec4 minVal)\n"
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- " ())\n"
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- " ()))\n"
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- " (signature vec4\n"
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- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 a))\n"
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- " (declare (in) float a))\n"
- " ())\n"
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- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) float a))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) float a))\n"
- " ()))\n"
- "(function step\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
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- " (signature vec3\n"
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- " (signature vec2\n"
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- " (signature vec4\n"
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- "(function smoothstep\n"
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- " (declare (in) vec3 p0)\n"
- " (declare (in) vec3 p1))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 p0)\n"
- " (declare (in) vec4 p1))\n"
- " ()))\n"
- "(function dot\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function cross\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ()))\n"
- "(function normalize\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function faceforward\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float N)\n"
- " (declare (in) float I)\n"
- " (declare (in) float Nref))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 N)\n"
- " (declare (in) vec2 I)\n"
- " (declare (in) vec2 Nref))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 N)\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 Nref))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 N)\n"
- " (declare (in) vec4 I)\n"
- " (declare (in) vec4 Nref))\n"
- " ()))\n"
- "(function reflect\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float I)\n"
- " (declare (in) float N))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 I)\n"
- " (declare (in) vec2 N))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 N))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 I)\n"
- " (declare (in) vec4 N))\n"
- " ()))\n"
- "(function refract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float I)\n"
- " (declare (in) float N)\n"
- " (declare (in) float eta))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 I)\n"
- " (declare (in) vec2 N)\n"
- " (declare (in) float eta))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 N)\n"
- " (declare (in) float eta))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 I)\n"
- " (declare (in) vec4 N)\n"
- " (declare (in) float eta))\n"
- " ()))\n"
- "(function matrixCompMult\n"
- " (signature mat2\n"
- " (parameters\n"
- " (declare (in) mat2 x)\n"
- " (declare (in) mat2 y))\n"
- " ())\n"
- " (signature mat3\n"
- " (parameters\n"
- " (declare (in) mat3 x)\n"
- " (declare (in) mat3 y))\n"
- " ())\n"
- " (signature mat4\n"
- " (parameters\n"
- " (declare (in) mat4 x)\n"
- " (declare (in) mat4 y))\n"
- " ()))\n"
- "(function lessThan\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
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- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
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- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function greaterThan\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function greaterThanEqual\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
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- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
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- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
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- "(function equal\n"
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- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
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- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
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- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec4 x)\n"
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- " (declare (in) bvec2 y))\n"
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- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
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- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
- "(function notEqual\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
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- " (parameters\n"
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- " (declare (in) ivec4 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
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- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
- "(function any\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function texture2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function textureCubeLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ())))"
-;
-static const char *functions_for_100_vert [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cross,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_sign,
- builtin_sin,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_texture2D,
- builtin_texture2DLod,
- builtin_texture2DProj,
- builtin_texture2DProjLod,
- builtin_textureCube,
- builtin_textureCubeLod,
-};
-static const char *prototypes_for_110_frag =
- "(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
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- " (declare (in) vec3 x)\n"
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- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
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- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
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- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
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- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
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- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
- "(function any\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
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- " (parameters\n"
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- " (parameters\n"
- " (declare (in) bvec3 x))\n"
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- " (parameters\n"
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- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
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- " (declare (in) vec4 coord))\n"
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- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
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- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
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- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
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- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture3D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
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- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
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- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
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- "(function shadow1DProj\n"
- " (signature vec4\n"
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- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function dFdx\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function dFdy\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function fwidth\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ())))"
-;
-static const char *functions_for_110_frag [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cross,
- builtin_dFdx,
- builtin_dFdy,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_fwidth,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_noise4,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_shadow1D,
- builtin_shadow1DProj,
- builtin_shadow2D,
- builtin_shadow2DProj,
- builtin_sign,
- builtin_sin,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_texture1D,
- builtin_texture1DProj,
- builtin_texture2D,
- builtin_texture2DProj,
- builtin_texture3D,
- builtin_texture3DProj,
- builtin_textureCube,
-};
-static const char *prototypes_for_110_vert =
- "(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function inversesqrt\n"
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- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
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- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
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- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
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- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function texture1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord))\n"
- " ()))\n"
- "(function texture1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function texture3DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture3DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function textureCubeLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ())))"
-;
-static const char *functions_for_110_vert [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cross,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_ftransform,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_noise4,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_shadow1D,
- builtin_shadow1DLod,
- builtin_shadow1DProj,
- builtin_shadow1DProjLod,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_shadow2DProj,
- builtin_shadow2DProjLod,
- builtin_sign,
- builtin_sin,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_texture1D,
- builtin_texture1DLod,
- builtin_texture1DProj,
- builtin_texture1DProjLod,
- builtin_texture2D,
- builtin_texture2DLod,
- builtin_texture2DProj,
- builtin_texture2DProjLod,
- builtin_texture3D,
- builtin_texture3DLod,
- builtin_texture3DProj,
- builtin_texture3DProjLod,
- builtin_textureCube,
- builtin_textureCubeLod,
-};
-static const char *prototypes_for_120_frag =
- "(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function inversesqrt\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function sign\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function floor\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
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- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function equal\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
- "(function notEqual\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
- "(function any\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function texture1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture3D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture3DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function dFdx\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function dFdy\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function fwidth\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
- " ()))\n"
- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ())))"
-;
-static const char *functions_for_120_frag [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cross,
- builtin_dFdx,
- builtin_dFdy,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_fwidth,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_noise4,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_outerProduct,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_shadow1D,
- builtin_shadow1DProj,
- builtin_shadow2D,
- builtin_shadow2DProj,
- builtin_sign,
- builtin_sin,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_texture1D,
- builtin_texture1DProj,
- builtin_texture2D,
- builtin_texture2DProj,
- builtin_texture3D,
- builtin_texture3DProj,
- builtin_textureCube,
- builtin_transpose,
-};
-static const char *prototypes_for_120_vert =
- "(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x)\n"
- " (declare (in) float y))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ()))\n"
- "(function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function exp2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function log2\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function lessThanEqual\n"
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- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function greaterThan\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function greaterThanEqual\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
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- " (declare (in) ivec2 y))\n"
- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ()))\n"
- "(function equal\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
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- " ())\n"
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- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
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- " (declare (in) bvec2 y))\n"
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- " (declare (in) bvec3 x)\n"
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- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
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- " (parameters\n"
- " (declare (in) vec2 x)\n"
- " (declare (in) vec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 x)\n"
- " (declare (in) vec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 x)\n"
- " (declare (in) vec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 x)\n"
- " (declare (in) ivec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 x)\n"
- " (declare (in) ivec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 x)\n"
- " (declare (in) ivec4 y))\n"
- " ())\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x)\n"
- " (declare (in) bvec2 y))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x)\n"
- " (declare (in) bvec3 y))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x)\n"
- " (declare (in) bvec4 y))\n"
- " ()))\n"
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- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function all\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 x))\n"
- " ())\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 x))\n"
- " ())\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 x))\n"
- " ()))\n"
- "(function texture1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord))\n"
- " ()))\n"
- "(function texture1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
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- "(function texture2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function texture3DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function texture3DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function textureCubeLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ())))"
-;
-static const char *functions_for_120_vert [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cross,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_ftransform,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_noise4,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_outerProduct,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_shadow1D,
- builtin_shadow1DLod,
- builtin_shadow1DProj,
- builtin_shadow1DProjLod,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_shadow2DProj,
- builtin_shadow2DProjLod,
- builtin_sign,
- builtin_sin,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_texture1D,
- builtin_texture1DLod,
- builtin_texture1DProj,
- builtin_texture1DProjLod,
- builtin_texture2D,
- builtin_texture2DLod,
- builtin_texture2DProj,
- builtin_texture2DProjLod,
- builtin_texture3D,
- builtin_texture3DLod,
- builtin_texture3DProj,
- builtin_texture3DProjLod,
- builtin_textureCube,
- builtin_textureCubeLod,
- builtin_transpose,
-};
-static const char *prototypes_for_130_frag =
- "(\n"
- "(function radians\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y)\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float y_over_x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function sinh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
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- " (signature vec4\n"
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- " (parameters\n"
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- " (signature vec4\n"
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- " (declare (in) vec4 p))\n"
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- "(function fwidth\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 p))\n"
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- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 p))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 p))\n"
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- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
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- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
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- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ())))"
-;
-static const char *functions_for_130_frag [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cosh,
- builtin_cross,
- builtin_dFdx,
- builtin_dFdy,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_fwidth,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_noise4,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_outerProduct,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_shadow1D,
- builtin_shadow1DLod,
- builtin_shadow1DProj,
- builtin_shadow1DProjLod,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_shadow2DProj,
- builtin_shadow2DProjLod,
- builtin_sign,
- builtin_sin,
- builtin_sinh,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_tanh,
- builtin_texelFetch,
- builtin_texture,
- builtin_texture1D,
- builtin_texture1DLod,
- builtin_texture1DProj,
- builtin_texture1DProjLod,
- builtin_texture2D,
- builtin_texture2DLod,
- builtin_texture2DProj,
- builtin_texture2DProjLod,
- builtin_texture3D,
- builtin_texture3DLod,
- builtin_texture3DProj,
- builtin_texture3DProjLod,
- builtin_textureCube,
- builtin_textureCubeLod,
- builtin_textureGrad,
- builtin_textureLod,
- builtin_textureProj,
- builtin_textureProjGrad,
- builtin_textureProjLod,
- builtin_transpose,
-};
-static const char *prototypes_for_130_vert =
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- " (signature float\n"
- " (parameters\n"
- " (declare (in) float degrees))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 degrees))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 degrees))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 degrees))\n"
- " ()))\n"
- "(function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float radians))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 radians))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 radians))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 radians))\n"
- " ()))\n"
- "(function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function tan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function asin\n"
- " (signature float\n"
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- " (signature vec2\n"
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- " (signature vec4\n"
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- " (declare (in) vec4 angle))\n"
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- "(function acos\n"
- " (signature float\n"
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- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ()))\n"
- "(function atan\n"
- " (signature float\n"
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- " (declare (in) float y)\n"
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- " (signature vec2\n"
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- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ()))\n"
- "(function sinh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
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- " (signature vec3\n"
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- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function cosh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
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- " (declare (in) vec2 x))\n"
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- " (declare (in) vec3 x))\n"
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- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function tanh\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
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- " (declare (in) vec4 x))\n"
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- "(function pow\n"
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- " (declare (in) float x)\n"
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- "(function log2\n"
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- "(function inversesqrt\n"
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- " (signature vec4\n"
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- " (declare (in) vec4 x))\n"
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- "(function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
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- " (signature vec2\n"
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- " (declare (in) int y))\n"
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- " (declare (in) vec2 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ())\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ())\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ())\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ())\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec3 dPdx)\n"
- " (declare (in) vec3 dPdy))\n"
- " ())\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec3 dPdx)\n"
- " (declare (in) vec3 dPdy))\n"
- " ())\n"
- " (signature uvec4\n"
- " (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec3 dPdx)\n"
- " (declare (in) vec3 dPdy))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) float dPdx)\n"
- " (declare (in) float dPdy))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P)\n"
- " (declare (in) vec2 dPdx)\n"
- " (declare (in) vec2 dPdy))\n"
- " ()))\n"
- "(function texture1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture3DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture3DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture3DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function textureCube\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function textureCubeLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2D\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2DProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DProjLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ()))\n"
- "(function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ())))"
-;
-static const char *functions_for_130_vert [] = {
- builtin_abs,
- builtin_acos,
- builtin_all,
- builtin_any,
- builtin_asin,
- builtin_atan,
- builtin_ceil,
- builtin_clamp,
- builtin_cos,
- builtin_cosh,
- builtin_cross,
- builtin_degrees,
- builtin_distance,
- builtin_dot,
- builtin_equal,
- builtin_exp,
- builtin_exp2,
- builtin_faceforward,
- builtin_floor,
- builtin_fract,
- builtin_ftransform,
- builtin_greaterThan,
- builtin_greaterThanEqual,
- builtin_inversesqrt,
- builtin_length,
- builtin_lessThan,
- builtin_lessThanEqual,
- builtin_log,
- builtin_log2,
- builtin_matrixCompMult,
- builtin_max,
- builtin_min,
- builtin_mix,
- builtin_mod,
- builtin_noise1,
- builtin_noise2,
- builtin_noise3,
- builtin_noise4,
- builtin_normalize,
- builtin_not,
- builtin_notEqual,
- builtin_outerProduct,
- builtin_pow,
- builtin_radians,
- builtin_reflect,
- builtin_refract,
- builtin_shadow1D,
- builtin_shadow1DLod,
- builtin_shadow1DProj,
- builtin_shadow1DProjLod,
- builtin_shadow2D,
- builtin_shadow2DLod,
- builtin_shadow2DProj,
- builtin_shadow2DProjLod,
- builtin_sign,
- builtin_sin,
- builtin_sinh,
- builtin_smoothstep,
- builtin_sqrt,
- builtin_step,
- builtin_tan,
- builtin_tanh,
- builtin_texelFetch,
- builtin_texture,
- builtin_texture1D,
- builtin_texture1DLod,
- builtin_texture1DProj,
- builtin_texture1DProjLod,
- builtin_texture2D,
- builtin_texture2DLod,
- builtin_texture2DProj,
- builtin_texture2DProjLod,
- builtin_texture3D,
- builtin_texture3DLod,
- builtin_texture3DProj,
- builtin_texture3DProjLod,
- builtin_textureCube,
- builtin_textureCubeLod,
- builtin_textureGrad,
- builtin_textureLod,
- builtin_textureProj,
- builtin_textureProjGrad,
- builtin_textureProjLod,
- builtin_transpose,
-};
-static const char *prototypes_for_ARB_texture_rectangle_frag =
- "(\n"
- "(function texture2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())))"
-;
-static const char *functions_for_ARB_texture_rectangle_frag [] = {
- builtin_shadow2DRect,
- builtin_shadow2DRectProj,
- builtin_texture2DRect,
- builtin_texture2DRectProj,
-};
-static const char *prototypes_for_ARB_texture_rectangle_vert =
- "(\n"
- "(function texture2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ()))\n"
- "(function shadow2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow2DRectProj\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())))"
-;
-static const char *functions_for_ARB_texture_rectangle_vert [] = {
- builtin_shadow2DRect,
- builtin_shadow2DRectProj,
- builtin_texture2DRect,
- builtin_texture2DRectProj,
-};
-static const char *prototypes_for_EXT_texture_array_frag =
- "(\n"
- "(function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ())\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float bias))\n"
- " ()))\n"
- "(function shadow2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())))"
-;
-static const char *functions_for_EXT_texture_array_frag [] = {
- builtin_shadow1DArray,
- builtin_shadow2DArray,
- builtin_texture1DArray,
- builtin_texture2DArray,
-};
-static const char *prototypes_for_EXT_texture_array_vert =
- "(\n"
- "(function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 coord))\n"
- " ()))\n"
- "(function texture1DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function texture2DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 coord))\n"
- " ()))\n"
- "(function shadow1DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 coord)\n"
- " (declare (in) float lod))\n"
- " ()))\n"
- "(function shadow2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
- " (declare (in) vec4 coord))\n"
- " ())))"
-;
-static const char *functions_for_EXT_texture_array_vert [] = {
- builtin_shadow1DArray,
- builtin_shadow1DArrayLod,
- builtin_shadow2DArray,
- builtin_texture1DArray,
- builtin_texture1DArrayLod,
- builtin_texture2DArray,
- builtin_texture2DArrayLod,
-};
-static gl_shader *builtin_profiles[12];
-
-void *builtin_mem_ctx = NULL;
-
-void
-_mesa_glsl_release_functions(void)
-{
- talloc_free(builtin_mem_ctx);
- builtin_mem_ctx = NULL;
- memset(builtin_profiles, 0, sizeof(builtin_profiles));
-}
-
-static void
-_mesa_read_profile(struct _mesa_glsl_parse_state *state,
- exec_list *instructions,
- int profile_index,
- const char *prototypes,
- const char **functions,
- int count)
-{
- gl_shader *sh = builtin_profiles[profile_index];
-
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
- talloc_steal(builtin_mem_ctx, sh);
- builtin_profiles[profile_index] = sh;
- }
-
- import_prototypes(sh->ir, instructions, state->symbols, state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
-}
-
-void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- if (builtin_mem_ctx == NULL) {
- builtin_mem_ctx = talloc_init("GLSL built-in functions");
- memset(&builtin_profiles, 0, sizeof(builtin_profiles));
- }
-
- state->num_builtins_to_link = 0;
-
- if (state->target == fragment_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 0,
- prototypes_for_100_frag,
- functions_for_100_frag,
- Elements(functions_for_100_frag));
- }
-
- if (state->target == vertex_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 1,
- prototypes_for_100_vert,
- functions_for_100_vert,
- Elements(functions_for_100_vert));
- }
-
- if (state->target == fragment_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 2,
- prototypes_for_110_frag,
- functions_for_110_frag,
- Elements(functions_for_110_frag));
- }
-
- if (state->target == vertex_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 3,
- prototypes_for_110_vert,
- functions_for_110_vert,
- Elements(functions_for_110_vert));
- }
-
- if (state->target == fragment_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 4,
- prototypes_for_120_frag,
- functions_for_120_frag,
- Elements(functions_for_120_frag));
- }
-
- if (state->target == vertex_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 5,
- prototypes_for_120_vert,
- functions_for_120_vert,
- Elements(functions_for_120_vert));
- }
-
- if (state->target == fragment_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 6,
- prototypes_for_130_frag,
- functions_for_130_frag,
- Elements(functions_for_130_frag));
- }
-
- if (state->target == vertex_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 7,
- prototypes_for_130_vert,
- functions_for_130_vert,
- Elements(functions_for_130_vert));
- }
-
- if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 8,
- prototypes_for_ARB_texture_rectangle_frag,
- functions_for_ARB_texture_rectangle_frag,
- Elements(functions_for_ARB_texture_rectangle_frag));
- }
-
- if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 9,
- prototypes_for_ARB_texture_rectangle_vert,
- functions_for_ARB_texture_rectangle_vert,
- Elements(functions_for_ARB_texture_rectangle_vert));
- }
-
- if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 10,
- prototypes_for_EXT_texture_array_frag,
- functions_for_EXT_texture_array_frag,
- Elements(functions_for_EXT_texture_array_frag));
- }
-
- if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 11,
- prototypes_for_EXT_texture_array_vert,
- functions_for_EXT_texture_array_vert,
- Elements(functions_for_EXT_texture_array_vert));
- }
-
-}
+/* DO NOT MODIFY - automatically generated by generate_builtins.py */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include "main/core.h" /* for struct gl_shader */
+#include "glsl_parser_extras.h"
+#include "ir_reader.h"
+#include "program.h"
+#include "ast.h"
+
+extern "C" struct gl_shader *
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+
+gl_shader *
+read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
+{
+ struct gl_context fakeCtx;
+ fakeCtx.API = API_OPENGL;
+ gl_shader *sh = _mesa_new_shader(NULL, 0, target);
+ struct _mesa_glsl_parse_state *st =
+ new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
+
+ st->language_version = 130;
+ st->symbols->language_version = 130;
+ st->ARB_texture_rectangle_enable = true;
+ st->EXT_texture_array_enable = true;
+ _mesa_glsl_initialize_types(st);
+
+ sh->ir = new(sh) exec_list;
+ sh->symbols = st->symbols;
+
+ /* Read the IR containing the prototypes */
+ _mesa_glsl_read_ir(st, sh->ir, protos, true);
+
+ /* Read ALL the function bodies, telling the IR reader not to scan for
+ * prototypes (we've already created them). The IR reader will skip any
+ * signature that does not already exist as a prototype.
+ */
+ for (unsigned i = 0; i < count; i++) {
+ _mesa_glsl_read_ir(st, sh->ir, functions[i], false);
+
+ if (st->error) {
+ printf("error reading builtin: %.35s ...\n", functions[i]);
+ printf("Info log:\n%s\n", st->info_log);
+ talloc_free(sh);
+ return NULL;
+ }
+ }
+
+ reparent_ir(sh->ir, sh);
+ delete st;
+
+ return sh;
+}
+
+static const char builtin_abs[] =
+ "((function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float abs (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 abs (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 abs (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 abs (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_acos[] =
+ "((function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_acosh[] =
+ "((function acosh\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 - (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_all[] =
+ "((function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_any[] =
+ "((function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bool any (var_ref arg0)))))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bool any (var_ref arg0)))))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bool any (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_asin[] =
+ "((function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float *\n"
+ " (expression float sign (var_ref x))\n"
+ " (expression float -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression float *\n"
+ " (expression float sqrt\n"
+ " (expression float -\n"
+ " (constant float (1.0))\n"
+ " (expression float abs (var_ref x))))\n"
+ " (expression float +\n"
+ " (constant float (1.5707288))\n"
+ " (expression float *\n"
+ " (expression float abs (var_ref x))\n"
+ " (expression float +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression float *\n"
+ " (constant float (0.0742610))\n"
+ " (expression float abs (var_ref x))))))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 *\n"
+ " (expression vec2 sign (var_ref x))\n"
+ " (expression vec2 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 sqrt\n"
+ " (expression vec2 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec2 abs (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 abs (var_ref x))\n"
+ " (expression vec2 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec2 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec2 abs (var_ref x))))))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 *\n"
+ " (expression vec3 sign (var_ref x))\n"
+ " (expression vec3 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 sqrt\n"
+ " (expression vec3 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec3 abs (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 abs (var_ref x))\n"
+ " (expression vec3 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec3 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec3 abs (var_ref x))))))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 *\n"
+ " (expression vec4 sign (var_ref x))\n"
+ " (expression vec4 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 sqrt\n"
+ " (expression vec4 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec4 abs (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 abs (var_ref x))\n"
+ " (expression vec4 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec4 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec4 abs (var_ref x))))))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_asinh[] =
+ "((function asinh\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float + (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 + (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_atan[] =
+ "((function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ((return (call asin ((expression float *\n"
+ " (var_ref y_over_x)\n"
+ " (expression float rsq\n"
+ " (expression float +\n"
+ " (expression float *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ((return (call asin ((expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec2 rsq\n"
+ " (expression vec2 +\n"
+ " (expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ((return (call asin ((expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec3 rsq\n"
+ " (expression vec3 +\n"
+ " (expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ((return (call asin ((expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec4 rsq\n"
+ " (expression vec4 +\n"
+ " (expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y)\n"
+ " (declare (in ) float x)\n"
+ " )\n"
+ " (\n"
+ " (declare () float r)\n"
+ " (if (expression bool > (expression float abs (var_ref x)) (constant float (0.000100))) (\n"
+ " (assign (constant bool (1)) (x) (var_ref r) (call atan ((expression float / (var_ref y) (var_ref x)))))\n"
+ " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) )\n"
+ " ((assign (constant bool (1)) (x) (var_ref r) (expression float + (var_ref r) (constant float (3.141593)))))\n"
+ " ((assign (constant bool (1)) (x) (var_ref r) (expression float - (var_ref r) (constant float (3.141593))))))\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ " )\n"
+ " (\n"
+ " (declare () float sgn)\n"
+ " (assign (constant bool (1)) (x) (var_ref sgn) (expression float sign (var_ref y)))\n"
+ " (assign (constant bool (1)) (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))\n"
+ " ))\n"
+ "\n"
+ " (return (var_ref r) )\n"
+ " ))\n"
+ "\n"
+ "\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 r)\n"
+ " (assign (constant bool (1)) (x) (var_ref r)\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1)) (y) (var_ref r)\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 r)\n"
+ " (assign (constant bool (1)) (x) (var_ref r)\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1)) (y) (var_ref r)\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1)) (z) (var_ref r)\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 r)\n"
+ " (assign (constant bool (1)) (x) (var_ref r)\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1)) (y) (var_ref r)\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1)) (z) (var_ref r)\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (assign (constant bool (1)) (w) (var_ref r)\n"
+ " (call atan ((swiz w (var_ref y))\n"
+ " (swiz w (var_ref x)))))\n"
+ " (return (var_ref r)))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_atanh[] =
+ "((function atanh\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float * (constant float (0.5))\n"
+ " (expression float log\n"
+ " (expression float /\n"
+ " (expression float + (constant float (1)) (var_ref x))\n"
+ " (expression float - (constant float (1)) (var_ref x))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 * (constant vec2 (0.5))\n"
+ " (expression vec2 log\n"
+ " (expression vec2 /\n"
+ " (expression vec2 + (constant vec2 (1)) (var_ref x))\n"
+ " (expression vec2 - (constant vec2 (1)) (var_ref x))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 * (constant vec3 (0.5))\n"
+ " (expression vec3 log\n"
+ " (expression vec3 /\n"
+ " (expression vec3 + (constant vec3 (1)) (var_ref x))\n"
+ " (expression vec3 - (constant vec3 (1)) (var_ref x))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 * (constant vec4 (0.5))\n"
+ " (expression vec4 log\n"
+ " (expression vec4 /\n"
+ " (expression vec4 + (constant vec4 (1)) (var_ref x))\n"
+ " (expression vec4 - (constant vec4 (1)) (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_ceil[] =
+ "((function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float ceil (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 ceil (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 ceil (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 ceil (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_clamp[] =
+ "((function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature int\n"
+ " (parameters\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1)\n"
+ " (declare (in) ivec2 arg2))\n"
+ " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1)\n"
+ " (declare (in) ivec3 arg2))\n"
+ " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1)\n"
+ " (declare (in) ivec4 arg2))\n"
+ " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uint\n"
+ " (parameters\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1)\n"
+ " (declare (in) uvec2 arg2))\n"
+ " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1)\n"
+ " (declare (in) uvec3 arg2))\n"
+ " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1)\n"
+ " (declare (in) uvec4 arg2))\n"
+ " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_cos[] =
+ "((function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 cos (var_ref angle)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_cosh[] =
+ "((function cosh\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float * (constant float (0.5))\n"
+ " (expression float +\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 * (constant vec2 (0.5))\n"
+ " (expression vec2 +\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 * (constant vec3 (0.5))\n"
+ " (expression vec3 +\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 * (constant vec4 (0.5))\n"
+ " (expression vec4 +\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_cross[] =
+ "((function cross\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 a)\n"
+ " (declare (in) vec3 b))\n"
+ " ((return (expression vec3 -\n"
+ " (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))\n"
+ " (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_dFdx[] =
+ "((function dFdx\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdx (var_ref p)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdx (var_ref p)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdx (var_ref p)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdx (var_ref p)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_dFdy[] =
+ "((function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdy (var_ref p)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdy (var_ref p)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdy (var_ref p)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdy (var_ref p)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_degrees[] =
+ "((function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_distance[] =
+ "((function distance\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p0)\n"
+ " (declare (in) float p1))\n"
+ " ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 p0)\n"
+ " (declare (in) vec2 p1))\n"
+ " ((declare () vec2 p)\n"
+ " (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 p0)\n"
+ " (declare (in) vec3 p1))\n"
+ " ((declare () vec3 p)\n"
+ " (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 p0)\n"
+ " (declare (in) vec4 p1))\n"
+ " ((declare () vec4 p)\n"
+ " (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_dot[] =
+ "((function dot\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float * (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_equal[] =
+ "((function equal\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0)\n"
+ " (declare (in) bvec2 arg1))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 arg0)\n"
+ " (declare (in) bvec3 arg1))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0)\n"
+ " (declare (in) bvec4 arg1))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_exp[] =
+ "((function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_exp2[] =
+ "((function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_faceforward[] =
+ "((function faceforward\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float Nref))\n"
+ " ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression float neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec2 neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec3 neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec4 neg (var_ref N)))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_floor[] =
+ "((function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float floor (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 floor (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 floor (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 floor (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_fract[] =
+ "((function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float fract (var_ref x)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 fract (var_ref x)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 fract (var_ref x)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 fract (var_ref x)))))\n"
+ "))\n"
+ "\n"
+ ""
+;
+static const char builtin_ftransform[] =
+ "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
+ " (declare (in) vec4 gl_Vertex)\n"
+ " (function ftransform\n"
+ " (signature vec4\n"
+ " (parameters)\n"
+ " ((return (expression vec4 *\n"
+ " (var_ref gl_ModelViewProjectionMatrix)\n"
+ " (var_ref gl_Vertex)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_fwidth[] =
+ "((function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float +\n"
+ " (expression float abs (expression float dFdx (var_ref p)))\n"
+ " (expression float abs (expression float dFdy (var_ref p)))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 +\n"
+ " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
+ " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 +\n"
+ " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
+ " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 +\n"
+ " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
+ " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_greaterThan[] =
+ "((function greaterThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_greaterThanEqual[] =
+ "((function greaterThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_inversesqrt[] =
+ "((function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 rsq (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_length[] =
+ "((function length\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float abs (var_ref arg0)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_lessThan[] =
+ "((function lessThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_lessThanEqual[] =
+ "((function lessThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_log[] =
+ "((function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_log2[] =
+ "((function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log2 (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_matrixCompMult[] =
+ "((function matrixCompMult\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 x)\n"
+ " (declare (in) mat2 y))\n"
+ " ((declare () mat2 z)\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 x)\n"
+ " (declare (in) mat3 y))\n"
+ " ((declare () mat3 z)\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 x)\n"
+ " (declare (in) mat4 y))\n"
+ " ((declare () mat4 z)\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) mat2x3 x)\n"
+ " (declare (in) mat2x3 y))\n"
+ " ((declare () mat2x3 z)\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) mat3x2 x)\n"
+ " (declare (in) mat3x2 y))\n"
+ " ((declare () mat3x2 z)\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) mat2x4 x)\n"
+ " (declare (in) mat2x4 y))\n"
+ " ((declare () mat2x4 z)\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 x)\n"
+ " (declare (in) mat4x2 y))\n"
+ " ((declare () mat4x2 z)\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 x)\n"
+ " (declare (in) mat3x4 y))\n"
+ " ((declare () mat3x4 z)\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 x)\n"
+ " (declare (in) mat4x3 y))\n"
+ " ((declare () mat4x3 z)\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n"
+ "(return (var_ref z))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_max[] =
+ "((function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature int\n"
+ " (parameters\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uint\n"
+ " (parameters\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_min[] =
+ "((function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature int\n"
+ " (parameters\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uint\n"
+ " (parameters\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_mix[] =
+ "((function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float v1)\n"
+ " (declare (in) float v2)\n"
+ " (declare (in) bool a))\n"
+ " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 v1)\n"
+ " (declare (in) vec2 v2)\n"
+ " (declare (in) bvec2 a))\n"
+ " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 v1)\n"
+ " (declare (in) vec3 v2)\n"
+ " (declare (in) bvec3 a))\n"
+ " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 v1)\n"
+ " (declare (in) vec4 v2)\n"
+ " (declare (in) bvec4 a))\n"
+ " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2)))\n"
+ " (assign (swiz w (var_ref a)) (w) (var_ref v1) (swiz w (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_mod[] =
+ "((function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_modf[] =
+ "((function modf\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (out) float i))\n"
+ " ((declare () float t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t)\n"
+ " (expression float trunc (var_ref x)))\n"
+ " (assign (constant bool (1)) (x) (var_ref i) (var_ref t))\n"
+ " (return (expression float - (var_ref x) (var_ref t)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (out) vec2 i))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (xy) (var_ref t)\n"
+ " (expression vec2 trunc (var_ref x)))\n"
+ " (assign (constant bool (1)) (xy) (var_ref i) (var_ref t))\n"
+ " (return (expression vec2 - (var_ref x) (var_ref t)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (out) vec3 i))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (xyz) (var_ref t)\n"
+ " (expression vec3 trunc (var_ref x)))\n"
+ " (assign (constant bool (1)) (xyz) (var_ref i) (var_ref t))\n"
+ " (return (expression vec3 - (var_ref x) (var_ref t)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (out) vec4 i))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (xyzw) (var_ref t)\n"
+ " (expression vec4 trunc (var_ref x)))\n"
+ " (assign (constant bool (1)) (xyzw) (var_ref i) (var_ref t))\n"
+ " (return (expression vec4 - (var_ref x) (var_ref t)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_noise1[] =
+ "((function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float noise (var_ref x)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression float noise (var_ref x)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression float noise (var_ref x)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression float noise (var_ref x)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_noise2[] =
+ "((function noise2\n"
+ " (signature vec2\n"
+ " (parameters (declare (in) vec4 p))\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () vec2 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters (declare (in) vec3 p))\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () vec2 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p)\n"
+ " )\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () vec2 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float p)\n"
+ " )\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () vec2 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "))\n"
+ ""
+;
+static const char builtin_noise3[] =
+ "((function noise3\n"
+ " (signature vec3\n"
+ " (parameters (declare (in) vec4 p))\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () float c)\n"
+ " (declare () vec3 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters (declare (in) vec3 p))\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () float c)\n"
+ " (declare () vec3 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters (declare (in) vec2 p))\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () float c)\n"
+ " (declare () vec3 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters (declare (in) float p))\n"
+ " (\n"
+ " (declare () float a)\n"
+ " (declare () float b)\n"
+ " (declare () float c)\n"
+ " (declare () vec3 t)\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
+ " (return (var_ref t))\n"
+ " ))\n"
+ "))\n"
+ ""
+;
+static const char builtin_noise4[] =
+ "((function noise4\n"
+ " (signature vec4\n"
+ " (parameters (declare (in) vec4 p))\n"
+ " (\n"
+ " (declare () float _x)\n"
+ " (declare () float _y)\n"
+ " (declare () float _z)\n"
+ " (declare () float _w)\n"
+ " (declare () vec4 _r)\n"
+ "\n"
+ " (declare () vec4 _p)\n"
+ " (assign (constant bool (1)) (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) )\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
+ " (return (var_ref _r))\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters (declare (in) vec3 p))\n"
+ " (\n"
+ " (declare () float _x)\n"
+ " (declare () float _y)\n"
+ " (declare () float _z)\n"
+ " (declare () float _w)\n"
+ " (declare () vec4 _r)\n"
+ "\n"
+ " (declare () vec3 _p)\n"
+ " (assign (constant bool (1)) (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) )\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
+ " (return (var_ref _r))\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters (declare (in) vec2 p))\n"
+ " (\n"
+ " (declare () float _x)\n"
+ " (declare () float _y)\n"
+ " (declare () float _z)\n"
+ " (declare () float _w)\n"
+ " (declare () vec4 _r)\n"
+ "\n"
+ " (declare () vec2 _p)\n"
+ " (assign (constant bool (1)) (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) )\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
+ " (return (var_ref _r))\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters (declare (in) float p))\n"
+ " (\n"
+ " (declare () float _x)\n"
+ " (declare () float _y)\n"
+ " (declare () float _z)\n"
+ " (declare () float _w)\n"
+ " (declare () vec4 _r)\n"
+ "\n"
+ " (declare () float _p)\n"
+ " (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))\n"
+ " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))\n"
+ "\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
+ " (return (var_ref _r))\n"
+ " ))\n"
+ "))\n"
+ ""
+;
+static const char builtin_normalize[] =
+ "((function normalize\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sign (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_not[] =
+ "((function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bvec2 ! (var_ref arg0)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bvec3 ! (var_ref arg0)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bvec4 ! (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_notEqual[] =
+ "((function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0)\n"
+ " (declare (in) bvec2 arg1))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 arg0)\n"
+ " (declare (in) bvec3 arg1))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 arg0)\n"
+ " (declare (in) bvec4 arg1))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_outerProduct[] =
+ "((function outerProduct\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2 m)\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x3 m)\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x4 m)\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x2 m)\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))\n"
+ " ))\n"
+ "\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3 m)\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x4 m)\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x2 m)\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x3 m)\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4 m)\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_pow[] =
+ "((function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_radians[] =
+ "((function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_reflect[] =
+ "((function reflect\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n))\n"
+ " ((return (expression float -\n"
+ " (var_ref i)\n"
+ " (expression float *\n"
+ " (constant float (2.0))\n"
+ " (expression float *\n"
+ " (expression float *\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n))\n"
+ " ((return (expression vec2 -\n"
+ " (var_ref i)\n"
+ " (expression vec2 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec2 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n))\n"
+ " ((return (expression vec3 -\n"
+ " (var_ref i)\n"
+ " (expression vec3 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec3 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n))\n"
+ " ((return (expression vec4 -\n"
+ " (var_ref i)\n"
+ " (expression vec4 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec4 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_refract[] =
+ "((function refract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (x) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float * (var_ref n) (var_ref i))\n"
+ " (expression float * (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant float (0.0))))\n"
+ " ((return (expression float -\n"
+ " (expression float * (var_ref eta) (var_ref i))\n"
+ " (expression float *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (x) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec2 (0.0 0.0))))\n"
+ " ((return (expression vec2 -\n"
+ " (expression vec2 * (var_ref eta) (var_ref i))\n"
+ " (expression vec2 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (x) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec3 (0.0 0.0 0.0))))\n"
+ " ((return (expression vec3 -\n"
+ " (expression vec3 * (var_ref eta) (var_ref i))\n"
+ " (expression vec3 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (x) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
+ " ((return (expression vec4 -\n"
+ " (expression vec4 * (var_ref eta) (var_ref i))\n"
+ " (expression vec4 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_round[] =
+ "((function round\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float round_even (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 round_even (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 round_even (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 round_even (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_roundEven[] =
+ "((function roundEven\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float round_even (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 round_even (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 round_even (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 round_even (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow1D[] =
+ "((function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow1DArray[] =
+ "((function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow1DArrayLod[] =
+ "((function shadow1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow1DLod[] =
+ "((function shadow1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow1DProj[] =
+ "((function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow1DProjLod[] =
+ "((function shadow1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2D[] =
+ "((function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2DArray[] =
+ "((function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2DLod[] =
+ "((function shadow2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2DProj[] =
+ "((function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2DProjLod[] =
+ "((function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2DRect[] =
+ "((function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_shadow2DRectProj[] =
+ "((function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_sign[] =
+ "((function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 sign (var_ref x)))))\n"
+ "\n"
+ " (signature int\n"
+ " (parameters\n"
+ " (declare (in) int x))\n"
+ " ((return (expression int sign (var_ref x)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x))\n"
+ " ((return (expression ivec2 sign (var_ref x)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x))\n"
+ " ((return (expression ivec3 sign (var_ref x)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x))\n"
+ " ((return (expression ivec4 sign (var_ref x)))))\n"
+ "))\n"
+ "\n"
+ ""
+;
+static const char builtin_sin[] =
+ "((function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float sin (var_ref angle)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 sin (var_ref angle)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 sin (var_ref angle)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 sin (var_ref angle)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_sinh[] =
+ "((function sinh\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float * (constant float (0.5))\n"
+ " (expression float -\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 * (constant vec2 (0.5))\n"
+ " (expression vec2 -\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 * (constant vec3 (0.5))\n"
+ " (expression vec3 -\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 * (constant vec4 (0.5))\n"
+ " (expression vec4 -\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_smoothstep[] =
+ "((function smoothstep\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) float x))\n"
+ " ((declare () float t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t)\n"
+ " (expression float max\n"
+ " (expression float min\n"
+ " (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (xy) (var_ref t)\n"
+ " (expression vec2 max\n"
+ " (expression vec2 min\n"
+ " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (xyz) (var_ref t)\n"
+ " (expression vec3 max\n"
+ " (expression vec3 min\n"
+ " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n"
+ "\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (xyzw) (var_ref t)\n"
+ " (expression vec4 max\n"
+ " (expression vec4 min\n"
+ " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge0)\n"
+ " (declare (in) vec2 edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (xy) (var_ref t)\n"
+ " (expression vec2 max\n"
+ " (expression vec2 min\n"
+ " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge0)\n"
+ " (declare (in) vec3 edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (xyz) (var_ref t)\n"
+ " (expression vec3 max\n"
+ " (expression vec3 min\n"
+ " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge0)\n"
+ " (declare (in) vec4 edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (xyzw) (var_ref t)\n"
+ " (expression vec4 max\n"
+ " (expression vec4 min\n"
+ " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n"
+ " (constant float (1.0)))\n"
+ " (constant float (0.0))))\n"
+ " (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n"
+ "))\n"
+ "\n"
+ ""
+;
+static const char builtin_sqrt[] =
+ "((function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_step[] =
+ "((function step\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
+ "))\n"
+ "\n"
+ ""
+;
+static const char builtin_tan[] =
+ "((function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_tanh[] =
+ "((function tanh\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float /\n"
+ " (expression float -\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))\n"
+ " (expression float +\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 /\n"
+ " (expression vec2 -\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 /\n"
+ " (expression vec3 -\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 /\n"
+ " (expression vec4 -\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char builtin_texelFetch[] =
+ "((function texelFetch\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture[] =
+ "((function texture\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture1D[] =
+ "((function texture1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture1DArray[] =
+ "((function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture1DArrayLod[] =
+ "((function texture1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture1DLod[] =
+ "((function texture1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture1DProj[] =
+ "((function texture1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture1DProjLod[] =
+ "((function texture1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2D[] =
+ "((function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DArray[] =
+ "((function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DArrayLod[] =
+ "((function texture2DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DLod[] =
+ "((function texture2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DProj[] =
+ "((function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DProjLod[] =
+ "((function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DRect[] =
+ "((function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture2DRectProj[] =
+ "((function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture3D[] =
+ "((function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture3DLod[] =
+ "((function texture3DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture3DProj[] =
+ "((function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_texture3DProjLod[] =
+ "((function texture3DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureCube[] =
+ "((function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureCubeLod[] =
+ "((function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureGrad[] =
+ "((function textureGrad\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureLod[] =
+ "((function textureLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureProj[] =
+ "((function textureProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureProjGrad[] =
+ "((function textureProjGrad\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_textureProjLod[] =
+ "((function textureProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char builtin_transpose[] =
+ "((function transpose\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 m))\n"
+ " ((declare () mat2 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat3x2\n"
+ " (parameters\n"
+ " (declare (in) mat2x3 m))\n"
+ " ((declare () mat3x2 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) mat2x4 m))\n"
+ " ((declare () mat4x2 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat2x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x2 m))\n"
+ " ((declare () mat2x3 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 m))\n"
+ " ((declare () mat3 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) mat3x4 m))\n"
+ " ((declare () mat4x3 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat2x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x2 m))\n"
+ " ((declare () mat2x4 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat3x4\n"
+ " (parameters\n"
+ " (declare (in) mat4x3 m))\n"
+ " ((declare () mat3x4 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3)))))\n"
+ "(return (var_ref t))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 m))\n"
+ " ((declare () mat4 t)\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3)))))\n"
+ " (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (3)))))\n"
+ "(return (var_ref t))))\n"
+ ")\n"
+ "\n"
+ ")\n"
+ "\n"
+ ""
+;
+static const char builtin_trunc[] =
+ "((function trunc\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float trunc (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 trunc (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 trunc (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 trunc (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char prototypes_for_100_frag[] =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 minVal)\n"
+ " (declare (in) vec2 maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 minVal)\n"
+ " (declare (in) vec3 maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 minVal)\n"
+ " (declare (in) vec4 maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ()))\n"
+ "(function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) float a))\n"
+ " ()))\n"
+ "(function step\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function smoothstep\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge0)\n"
+ " (declare (in) vec2 edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge0)\n"
+ " (declare (in) vec3 edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge0)\n"
+ " (declare (in) vec4 edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function length\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function distance\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p0)\n"
+ " (declare (in) float p1))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 p0)\n"
+ " (declare (in) vec2 p1))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 p0)\n"
+ " (declare (in) vec3 p1))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 p0)\n"
+ " (declare (in) vec4 p1))\n"
+ " ()))\n"
+ "(function dot\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function cross\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ()))\n"
+ "(function normalize\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function faceforward\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float Nref))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 Nref))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 Nref))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 Nref))\n"
+ " ()))\n"
+ "(function reflect\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float N))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 N))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 N))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 N))\n"
+ " ()))\n"
+ "(function refract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float eta))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) float eta))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) float eta))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) float eta))\n"
+ " ()))\n"
+ "(function matrixCompMult\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 x)\n"
+ " (declare (in) mat2 y))\n"
+ " ())\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 x)\n"
+ " (declare (in) mat3 y))\n"
+ " ())\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 x)\n"
+ " (declare (in) mat4 y))\n"
+ " ()))\n"
+ "(function lessThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function lessThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function greaterThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function greaterThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function equal\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ())))"
+;
+static const char *functions_for_100_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture2D,
+ builtin_texture2DProj,
+ builtin_textureCube,
+};
+static const char prototypes_for_100_vert[] =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
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+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function texture2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ())))"
+;
+static const char *functions_for_100_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+};
+static const char prototypes_for_110_frag[] =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 minVal)\n"
+ " (declare (in) vec2 maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 minVal)\n"
+ " (declare (in) vec3 maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 minVal)\n"
+ " (declare (in) vec4 maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ()))\n"
+ "(function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
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+ " (declare (in) vec2 y)\n"
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+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
+ "(function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
+ "(function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ())))"
+;
+static const char *functions_for_110_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_dFdx,
+ builtin_dFdy,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_fwidth,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DProj,
+ builtin_shadow2D,
+ builtin_shadow2DProj,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DProj,
+ builtin_texture2D,
+ builtin_texture2DProj,
+ builtin_texture3D,
+ builtin_texture3DProj,
+ builtin_textureCube,
+};
+static const char prototypes_for_110_vert[] =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 minVal)\n"
+ " (declare (in) vec2 maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 minVal)\n"
+ " (declare (in) vec3 maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 minVal)\n"
+ " (declare (in) vec4 maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ()))\n"
+ "(function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) float a))\n"
+ " ()))\n"
+ "(function step\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
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+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ())))"
+;
+static const char *functions_for_110_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_ftransform,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+};
+static const char prototypes_for_120_frag[] =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 minVal)\n"
+ " (declare (in) vec2 maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 minVal)\n"
+ " (declare (in) vec3 maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 minVal)\n"
+ " (declare (in) vec4 maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ()))\n"
+ "(function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) float a))\n"
+ " ()))\n"
+ "(function step\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function smoothstep\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge0)\n"
+ " (declare (in) vec2 edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge0)\n"
+ " (declare (in) vec3 edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge0)\n"
+ " (declare (in) vec4 edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
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+ " (declare (in) float edge0)\n"
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+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function dFdx\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
+ "(function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
+ "(function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 p))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 p))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 p))\n"
+ " ()))\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ())))"
+;
+static const char *functions_for_120_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_dFdx,
+ builtin_dFdy,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_fwidth,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_outerProduct,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DProj,
+ builtin_shadow2D,
+ builtin_shadow2DProj,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DProj,
+ builtin_texture2D,
+ builtin_texture2DProj,
+ builtin_texture3D,
+ builtin_texture3DProj,
+ builtin_textureCube,
+ builtin_transpose,
+};
+static const char prototypes_for_120_vert[] =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 minVal)\n"
+ " (declare (in) vec2 maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 minVal)\n"
+ " (declare (in) vec3 maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 minVal)\n"
+ " (declare (in) vec4 maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ()))\n"
+ "(function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
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+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function texture3DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture3DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function shadow1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ())))"
+;
+static const char *functions_for_120_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_ftransform,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_outerProduct,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+ builtin_transpose,
+};
+static const char prototypes_for_130_frag[] =
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+'(','f','u','n','c','t','i','o','n',' ','n','o','i','s','e','4',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','2',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','3',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','4',' ','x',')',')',' ','(',')',')',')',')'} ;
+static const char *functions_for_130_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_acosh,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_asinh,
+ builtin_atan,
+ builtin_atanh,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cosh,
+ builtin_cross,
+ builtin_dFdx,
+ builtin_dFdy,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_fwidth,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_modf,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_outerProduct,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_round,
+ builtin_roundEven,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
+ builtin_sinh,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_tanh,
+ builtin_texelFetch,
+ builtin_texture,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+ builtin_textureGrad,
+ builtin_textureLod,
+ builtin_textureProj,
+ builtin_textureProjGrad,
+ builtin_textureProjLod,
+ builtin_transpose,
+ builtin_trunc,
+};
+static const char prototypes_for_130_vert[] =
+{'(',
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+'(','f','u','n','c','t','i','o','n',' ','s','h','a','d','o','w','2','D','P','r','o','j','L','o','d',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','s','a','m','p','l','e','r','2','D','S','h','a','d','o','w',' ','s','a','m','p','l','e','r',')',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','4',' ','c','o','o','r','d',')',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','l','o','d',')',')',' ','(',')',')',')',
+'(','f','u','n','c','t','i','o','n',' ','n','o','i','s','e','1',' ','(','s','i','g','n','a','t','u','r','e',' ','f','l','o','a','t',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','f','l','o','a','t',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','2',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','f','l','o','a','t',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','3',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','f','l','o','a','t',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','4',' ','x',')',')',' ','(',')',')',')',
+'(','f','u','n','c','t','i','o','n',' ','n','o','i','s','e','2',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','2',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','2',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','2',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','2',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','3',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','2',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','4',' ','x',')',')',' ','(',')',')',')',
+'(','f','u','n','c','t','i','o','n',' ','n','o','i','s','e','3',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','3',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','3',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','2',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','3',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','3',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','3',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','4',' ','x',')',')',' ','(',')',')',')',
+'(','f','u','n','c','t','i','o','n',' ','n','o','i','s','e','4',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','2',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','3',' ','x',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','4',' ','x',')',')',' ','(',')',')',')',')'} ;
+static const char *functions_for_130_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_acosh,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_asinh,
+ builtin_atan,
+ builtin_atanh,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cosh,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_ftransform,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_modf,
+ builtin_noise1,
+ builtin_noise2,
+ builtin_noise3,
+ builtin_noise4,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_outerProduct,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_round,
+ builtin_roundEven,
+ builtin_shadow1D,
+ builtin_shadow1DLod,
+ builtin_shadow1DProj,
+ builtin_shadow1DProjLod,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_shadow2DProj,
+ builtin_shadow2DProjLod,
+ builtin_sign,
+ builtin_sin,
+ builtin_sinh,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_tanh,
+ builtin_texelFetch,
+ builtin_texture,
+ builtin_texture1D,
+ builtin_texture1DLod,
+ builtin_texture1DProj,
+ builtin_texture1DProjLod,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_texture3D,
+ builtin_texture3DLod,
+ builtin_texture3DProj,
+ builtin_texture3DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+ builtin_textureGrad,
+ builtin_textureLod,
+ builtin_textureProj,
+ builtin_textureProjGrad,
+ builtin_textureProjLod,
+ builtin_transpose,
+ builtin_trunc,
+};
+static const char prototypes_for_ARB_texture_rectangle_frag[] =
+ "(\n"
+ "(function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
+ "(function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
+;
+static const char *functions_for_ARB_texture_rectangle_frag [] = {
+ builtin_shadow2DRect,
+ builtin_shadow2DRectProj,
+ builtin_texture2DRect,
+ builtin_texture2DRectProj,
+};
+static const char prototypes_for_ARB_texture_rectangle_vert[] =
+ "(\n"
+ "(function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
+ "(function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
+;
+static const char *functions_for_ARB_texture_rectangle_vert [] = {
+ builtin_shadow2DRect,
+ builtin_shadow2DRectProj,
+ builtin_texture2DRect,
+ builtin_texture2DRectProj,
+};
+static const char prototypes_for_EXT_texture_array_frag[] =
+ "(\n"
+ "(function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
+;
+static const char *functions_for_EXT_texture_array_frag [] = {
+ builtin_shadow1DArray,
+ builtin_shadow2DArray,
+ builtin_texture1DArray,
+ builtin_texture2DArray,
+};
+static const char prototypes_for_EXT_texture_array_vert[] =
+ "(\n"
+ "(function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
+ "(function texture1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function texture2DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function shadow1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())))"
+;
+static const char *functions_for_EXT_texture_array_vert [] = {
+ builtin_shadow1DArray,
+ builtin_shadow1DArrayLod,
+ builtin_shadow2DArray,
+ builtin_texture1DArray,
+ builtin_texture1DArrayLod,
+ builtin_texture2DArray,
+ builtin_texture2DArrayLod,
+};
+static gl_shader *builtin_profiles[12];
+
+void *builtin_mem_ctx = NULL;
+
+void
+_mesa_glsl_release_functions(void)
+{
+ talloc_free(builtin_mem_ctx);
+ builtin_mem_ctx = NULL;
+ memset(builtin_profiles, 0, sizeof(builtin_profiles));
+}
+
+static void
+_mesa_read_profile(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions,
+ int profile_index,
+ const char *prototypes,
+ const char **functions,
+ int count)
+{
+ gl_shader *sh = builtin_profiles[profile_index];
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
+ talloc_steal(builtin_mem_ctx, sh);
+ builtin_profiles[profile_index] = sh;
+ }
+
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
+}
+
+void
+_mesa_glsl_initialize_functions(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (builtin_mem_ctx == NULL) {
+ builtin_mem_ctx = talloc_init("GLSL built-in functions");
+ memset(&builtin_profiles, 0, sizeof(builtin_profiles));
+ }
+
+ state->num_builtins_to_link = 0;
+
+ if (state->target == fragment_shader && state->language_version == 100) {
+ _mesa_read_profile(state, instructions, 0,
+ prototypes_for_100_frag,
+ functions_for_100_frag,
+ Elements(functions_for_100_frag));
+ }
+
+ if (state->target == vertex_shader && state->language_version == 100) {
+ _mesa_read_profile(state, instructions, 1,
+ prototypes_for_100_vert,
+ functions_for_100_vert,
+ Elements(functions_for_100_vert));
+ }
+
+ if (state->target == fragment_shader && state->language_version == 110) {
+ _mesa_read_profile(state, instructions, 2,
+ prototypes_for_110_frag,
+ functions_for_110_frag,
+ Elements(functions_for_110_frag));
+ }
+
+ if (state->target == vertex_shader && state->language_version == 110) {
+ _mesa_read_profile(state, instructions, 3,
+ prototypes_for_110_vert,
+ functions_for_110_vert,
+ Elements(functions_for_110_vert));
+ }
+
+ if (state->target == fragment_shader && state->language_version == 120) {
+ _mesa_read_profile(state, instructions, 4,
+ prototypes_for_120_frag,
+ functions_for_120_frag,
+ Elements(functions_for_120_frag));
+ }
+
+ if (state->target == vertex_shader && state->language_version == 120) {
+ _mesa_read_profile(state, instructions, 5,
+ prototypes_for_120_vert,
+ functions_for_120_vert,
+ Elements(functions_for_120_vert));
+ }
+
+ if (state->target == fragment_shader && state->language_version == 130) {
+ _mesa_read_profile(state, instructions, 6,
+ prototypes_for_130_frag,
+ functions_for_130_frag,
+ Elements(functions_for_130_frag));
+ }
+
+ if (state->target == vertex_shader && state->language_version == 130) {
+ _mesa_read_profile(state, instructions, 7,
+ prototypes_for_130_vert,
+ functions_for_130_vert,
+ Elements(functions_for_130_vert));
+ }
+
+ if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
+ _mesa_read_profile(state, instructions, 8,
+ prototypes_for_ARB_texture_rectangle_frag,
+ functions_for_ARB_texture_rectangle_frag,
+ Elements(functions_for_ARB_texture_rectangle_frag));
+ }
+
+ if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
+ _mesa_read_profile(state, instructions, 9,
+ prototypes_for_ARB_texture_rectangle_vert,
+ functions_for_ARB_texture_rectangle_vert,
+ Elements(functions_for_ARB_texture_rectangle_vert));
+ }
+
+ if (state->target == fragment_shader && state->EXT_texture_array_enable) {
+ _mesa_read_profile(state, instructions, 10,
+ prototypes_for_EXT_texture_array_frag,
+ functions_for_EXT_texture_array_frag,
+ Elements(functions_for_EXT_texture_array_frag));
+ }
+
+ if (state->target == vertex_shader && state->EXT_texture_array_enable) {
+ _mesa_read_profile(state, instructions, 11,
+ prototypes_for_EXT_texture_array_vert,
+ functions_for_EXT_texture_array_vert,
+ Elements(functions_for_EXT_texture_array_vert));
+ }
+
+}
diff --git a/mesalib/src/glsl/builtin_types.h b/mesalib/src/glsl/builtin_types.h
index 6dabbf0d3..1d00d65ee 100644
--- a/mesalib/src/glsl/builtin_types.h
+++ b/mesalib/src/glsl/builtin_types.h
@@ -1,297 +1,300 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-const glsl_type glsl_type::_error_type =
- glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, "");
-
-const glsl_type glsl_type::void_type =
- glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void");
-
-const glsl_type *const glsl_type::error_type = & glsl_type::_error_type;
-
-/** \name Core built-in types
- *
- * These types exist in all versions of GLSL.
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_core_types[] = {
- glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"),
- glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"),
- glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"),
- glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"),
- glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"),
- glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"),
- glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"),
- glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"),
- glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
- glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
- glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
- glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
- glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
- glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
- glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
- glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler2D"),
- glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
- "samplerCube"),
-};
-
-const glsl_type *const glsl_type::bool_type = & builtin_core_types[0];
-const glsl_type *const glsl_type::int_type = & builtin_core_types[4];
-const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7];
-const glsl_type *const glsl_type::float_type = & builtin_core_types[8];
-const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9];
-const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10];
-const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11];
-const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12];
-const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13];
-const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14];
-/*@}*/
-
-/** \name GLSL structures that have not been deprecated.
- */
-/*@{*/
-
-static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- { glsl_type::float_type, "near" },
- { glsl_type::float_type, "far" },
- { glsl_type::float_type, "diff" },
-};
-
-const glsl_type glsl_type::builtin_structure_types[] = {
- glsl_type(gl_DepthRangeParameters_fields,
- Elements(gl_DepthRangeParameters_fields),
- "gl_DepthRangeParameters"),
-};
-/*@}*/
-
-/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30
- */
-/*@{*/
-
-static const struct glsl_struct_field gl_PointParameters_fields[] = {
- { glsl_type::float_type, "size" },
- { glsl_type::float_type, "sizeMin" },
- { glsl_type::float_type, "sizeMax" },
- { glsl_type::float_type, "fadeThresholdSize" },
- { glsl_type::float_type, "distanceConstantAttenuation" },
- { glsl_type::float_type, "distanceLinearAttenuation" },
- { glsl_type::float_type, "distanceQuadraticAttenuation" },
-};
-
-static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
- { glsl_type::vec4_type, "emission" },
- { glsl_type::vec4_type, "ambient" },
- { glsl_type::vec4_type, "diffuse" },
- { glsl_type::vec4_type, "specular" },
- { glsl_type::float_type, "shininess" },
-};
-
-static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
- { glsl_type::vec4_type, "ambient" },
- { glsl_type::vec4_type, "diffuse" },
- { glsl_type::vec4_type, "specular" },
- { glsl_type::vec4_type, "position" },
- { glsl_type::vec4_type, "halfVector" },
- { glsl_type::vec3_type, "spotDirection" },
- { glsl_type::float_type, "spotExponent" },
- { glsl_type::float_type, "spotCutoff" },
- { glsl_type::float_type, "spotCosCutoff" },
- { glsl_type::float_type, "constantAttenuation" },
- { glsl_type::float_type, "linearAttenuation" },
- { glsl_type::float_type, "quadraticAttenuation" },
-};
-
-static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
- { glsl_type::vec4_type, "ambient" },
-};
-
-static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
- { glsl_type::vec4_type, "sceneColor" },
-};
-
-static const struct glsl_struct_field gl_LightProducts_fields[] = {
- { glsl_type::vec4_type, "ambient" },
- { glsl_type::vec4_type, "diffuse" },
- { glsl_type::vec4_type, "specular" },
-};
-
-static const struct glsl_struct_field gl_FogParameters_fields[] = {
- { glsl_type::vec4_type, "color" },
- { glsl_type::float_type, "density" },
- { glsl_type::float_type, "start" },
- { glsl_type::float_type, "end" },
- { glsl_type::float_type, "scale" },
-};
-
-const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = {
- glsl_type(gl_PointParameters_fields,
- Elements(gl_PointParameters_fields),
- "gl_PointParameters"),
- glsl_type(gl_MaterialParameters_fields,
- Elements(gl_MaterialParameters_fields),
- "gl_MaterialParameters"),
- glsl_type(gl_LightSourceParameters_fields,
- Elements(gl_LightSourceParameters_fields),
- "gl_LightSourceParameters"),
- glsl_type(gl_LightModelParameters_fields,
- Elements(gl_LightModelParameters_fields),
- "gl_LightModelParameters"),
- glsl_type(gl_LightModelProducts_fields,
- Elements(gl_LightModelProducts_fields),
- "gl_LightModelProducts"),
- glsl_type(gl_LightProducts_fields,
- Elements(gl_LightProducts_fields),
- "gl_LightProducts"),
- glsl_type(gl_FogParameters_fields,
- Elements(gl_FogParameters_fields),
- "gl_FogParameters"),
-};
-/*@}*/
-
-/** \name Types in GLSL 1.10 (but not GLSL ES 1.00)
- */
-/*@{*/
-const glsl_type glsl_type::builtin_110_types[] = {
- glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler1D"),
- glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
- "sampler1DShadow"),
- glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
- "sampler2DShadow"),
- glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler3D"),
-};
-/*@}*/
-
-/** \name Types added in GLSL 1.20
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_120_types[] = {
- glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"),
- glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"),
- glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"),
- glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"),
- glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"),
- glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"),
-};
-const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];
-const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];
-const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];
-const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];
-const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];
-const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];
-/*@}*/
-
-/** \name Types added in GLSL 1.30
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_130_types[] = {
- glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"),
- glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"),
- glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"),
- glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"),
-
- /* 1D and 2D texture arrays - several of these are included only in
- * builtin_EXT_texture_array_types.
- */
- glsl_type(GL_INT_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"),
- glsl_type(GL_INT_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"),
-
- /* cube shadow samplers */
- glsl_type(GL_SAMPLER_CUBE_SHADOW,
- GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"),
-
- /* signed and unsigned integer samplers */
- glsl_type(GL_INT_SAMPLER_1D,
- GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_1D,
- GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"),
- glsl_type(GL_INT_SAMPLER_2D,
- GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D,
- GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"),
- glsl_type(GL_INT_SAMPLER_3D,
- GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_3D,
- GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"),
- glsl_type(GL_INT_SAMPLER_CUBE,
- GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"),
- glsl_type(GL_INT_SAMPLER_CUBE,
- GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"),
-};
-
-const glsl_type *const glsl_type::uint_type = & builtin_130_types[0];
-const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3];
-/*@}*/
-
-/** \name Sampler types added by GL_ARB_texture_rectangle
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = {
- glsl_type(GL_SAMPLER_2D_RECT,
- GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"),
- glsl_type(GL_SAMPLER_2D_RECT_SHADOW,
- GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_EXT_texture_array
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_EXT_texture_array_types[] = {
- glsl_type(GL_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"),
- glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"),
- glsl_type(GL_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"),
- glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_EXT_texture_buffer_object
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = {
- glsl_type(GL_SAMPLER_BUFFER,
- GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"),
- glsl_type(GL_INT_SAMPLER_BUFFER,
- GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER,
- GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"),
-};
-/*@}*/
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+const glsl_type glsl_type::_error_type =
+ glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, "");
+
+const glsl_type glsl_type::_void_type =
+ glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void");
+
+const glsl_type *const glsl_type::error_type = & glsl_type::_error_type;
+const glsl_type *const glsl_type::void_type = & glsl_type::_void_type;
+
+/** \name Core built-in types
+ *
+ * These types exist in all versions of GLSL.
+ */
+/*@{*/
+
+const glsl_type glsl_type::builtin_core_types[] = {
+ glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"),
+ glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"),
+ glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"),
+ glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"),
+ glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"),
+ glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"),
+ glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"),
+ glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"),
+ glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
+ glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
+ glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
+ glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
+ glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
+ glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
+ glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
+ glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
+ "sampler2D"),
+ glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
+ "samplerCube"),
+};
+
+const glsl_type *const glsl_type::bool_type = & builtin_core_types[0];
+const glsl_type *const glsl_type::int_type = & builtin_core_types[4];
+const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7];
+const glsl_type *const glsl_type::float_type = & builtin_core_types[8];
+const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9];
+const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10];
+const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11];
+const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12];
+const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13];
+const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14];
+/*@}*/
+
+/** \name GLSL structures that have not been deprecated.
+ */
+/*@{*/
+
+static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
+ { glsl_type::float_type, "near" },
+ { glsl_type::float_type, "far" },
+ { glsl_type::float_type, "diff" },
+};
+
+const glsl_type glsl_type::builtin_structure_types[] = {
+ glsl_type(gl_DepthRangeParameters_fields,
+ Elements(gl_DepthRangeParameters_fields),
+ "gl_DepthRangeParameters"),
+};
+/*@}*/
+
+/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30
+ */
+/*@{*/
+
+static const struct glsl_struct_field gl_PointParameters_fields[] = {
+ { glsl_type::float_type, "size" },
+ { glsl_type::float_type, "sizeMin" },
+ { glsl_type::float_type, "sizeMax" },
+ { glsl_type::float_type, "fadeThresholdSize" },
+ { glsl_type::float_type, "distanceConstantAttenuation" },
+ { glsl_type::float_type, "distanceLinearAttenuation" },
+ { glsl_type::float_type, "distanceQuadraticAttenuation" },
+};
+
+static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
+ { glsl_type::vec4_type, "emission" },
+ { glsl_type::vec4_type, "ambient" },
+ { glsl_type::vec4_type, "diffuse" },
+ { glsl_type::vec4_type, "specular" },
+ { glsl_type::float_type, "shininess" },
+};
+
+static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
+ { glsl_type::vec4_type, "ambient" },
+ { glsl_type::vec4_type, "diffuse" },
+ { glsl_type::vec4_type, "specular" },
+ { glsl_type::vec4_type, "position" },
+ { glsl_type::vec4_type, "halfVector" },
+ { glsl_type::vec3_type, "spotDirection" },
+ { glsl_type::float_type, "spotExponent" },
+ { glsl_type::float_type, "spotCutoff" },
+ { glsl_type::float_type, "spotCosCutoff" },
+ { glsl_type::float_type, "constantAttenuation" },
+ { glsl_type::float_type, "linearAttenuation" },
+ { glsl_type::float_type, "quadraticAttenuation" },
+};
+
+static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
+ { glsl_type::vec4_type, "ambient" },
+};
+
+static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
+ { glsl_type::vec4_type, "sceneColor" },
+};
+
+static const struct glsl_struct_field gl_LightProducts_fields[] = {
+ { glsl_type::vec4_type, "ambient" },
+ { glsl_type::vec4_type, "diffuse" },
+ { glsl_type::vec4_type, "specular" },
+};
+
+static const struct glsl_struct_field gl_FogParameters_fields[] = {
+ { glsl_type::vec4_type, "color" },
+ { glsl_type::float_type, "density" },
+ { glsl_type::float_type, "start" },
+ { glsl_type::float_type, "end" },
+ { glsl_type::float_type, "scale" },
+};
+
+const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = {
+ glsl_type(gl_PointParameters_fields,
+ Elements(gl_PointParameters_fields),
+ "gl_PointParameters"),
+ glsl_type(gl_MaterialParameters_fields,
+ Elements(gl_MaterialParameters_fields),
+ "gl_MaterialParameters"),
+ glsl_type(gl_LightSourceParameters_fields,
+ Elements(gl_LightSourceParameters_fields),
+ "gl_LightSourceParameters"),
+ glsl_type(gl_LightModelParameters_fields,
+ Elements(gl_LightModelParameters_fields),
+ "gl_LightModelParameters"),
+ glsl_type(gl_LightModelProducts_fields,
+ Elements(gl_LightModelProducts_fields),
+ "gl_LightModelProducts"),
+ glsl_type(gl_LightProducts_fields,
+ Elements(gl_LightProducts_fields),
+ "gl_LightProducts"),
+ glsl_type(gl_FogParameters_fields,
+ Elements(gl_FogParameters_fields),
+ "gl_FogParameters"),
+};
+/*@}*/
+
+/** \name Types in GLSL 1.10 (but not GLSL ES 1.00)
+ */
+/*@{*/
+const glsl_type glsl_type::builtin_110_types[] = {
+ glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
+ "sampler1D"),
+ glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
+ "sampler1DShadow"),
+ glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
+ "sampler2DShadow"),
+ glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
+ "sampler3D"),
+};
+/*@}*/
+
+/** \name Types added in GLSL 1.20
+ */
+/*@{*/
+
+const glsl_type glsl_type::builtin_120_types[] = {
+ glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"),
+ glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"),
+ glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"),
+ glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"),
+ glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"),
+ glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"),
+};
+const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];
+const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];
+const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];
+const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];
+const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];
+const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];
+/*@}*/
+
+/** \name Types added in GLSL 1.30
+ */
+/*@{*/
+
+const glsl_type glsl_type::builtin_130_types[] = {
+ glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"),
+ glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"),
+ glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"),
+ glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"),
+
+ /* 1D and 2D texture arrays - several of these are included only in
+ * builtin_EXT_texture_array_types.
+ */
+ glsl_type(GL_INT_SAMPLER_1D_ARRAY,
+ GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
+ GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"),
+ glsl_type(GL_INT_SAMPLER_2D_ARRAY,
+ GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
+ GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"),
+
+ /* cube shadow samplers */
+ glsl_type(GL_SAMPLER_CUBE_SHADOW,
+ GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"),
+
+ /* signed and unsigned integer samplers */
+ glsl_type(GL_INT_SAMPLER_1D,
+ GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_1D,
+ GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"),
+ glsl_type(GL_INT_SAMPLER_2D,
+ GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_2D,
+ GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"),
+ glsl_type(GL_INT_SAMPLER_3D,
+ GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_3D,
+ GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"),
+ glsl_type(GL_INT_SAMPLER_CUBE,
+ GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"),
+ glsl_type(GL_INT_SAMPLER_CUBE,
+ GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"),
+};
+
+const glsl_type *const glsl_type::uint_type = & builtin_130_types[0];
+const glsl_type *const glsl_type::uvec2_type = & builtin_130_types[1];
+const glsl_type *const glsl_type::uvec3_type = & builtin_130_types[2];
+const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3];
+/*@}*/
+
+/** \name Sampler types added by GL_ARB_texture_rectangle
+ */
+/*@{*/
+
+const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = {
+ glsl_type(GL_SAMPLER_2D_RECT,
+ GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"),
+ glsl_type(GL_SAMPLER_2D_RECT_SHADOW,
+ GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"),
+};
+/*@}*/
+
+/** \name Sampler types added by GL_EXT_texture_array
+ */
+/*@{*/
+
+const glsl_type glsl_type::builtin_EXT_texture_array_types[] = {
+ glsl_type(GL_SAMPLER_1D_ARRAY,
+ GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"),
+ glsl_type(GL_SAMPLER_2D_ARRAY,
+ GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"),
+ glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW,
+ GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"),
+ glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW,
+ GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"),
+};
+/*@}*/
+
+/** \name Sampler types added by GL_EXT_texture_buffer_object
+ */
+/*@{*/
+
+const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = {
+ glsl_type(GL_SAMPLER_BUFFER,
+ GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"),
+ glsl_type(GL_INT_SAMPLER_BUFFER,
+ GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"),
+ glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER,
+ GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"),
+};
+/*@}*/
diff --git a/mesalib/src/glsl/glcpp/Makefile.am b/mesalib/src/glsl/glcpp/Makefile.am
new file mode 100644
index 000000000..8a3e9b007
--- /dev/null
+++ b/mesalib/src/glsl/glcpp/Makefile.am
@@ -0,0 +1,44 @@
+# Copyright © 2010 Intel Corporation
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+# USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+noinst_LTLIBRARIES = libglcpp.la
+libglcpp_la_SOURCES = \
+ glcpp-lex.l \
+ glcpp-parse.y \
+ glcpp.h \
+ pp.c
+
+BUILT_SOURCES = glcpp-parse.h glcpp-parse.c glcpp-lex.c
+CLEANFILES = $(BUILT_SOURCES)
+
+glcpp-parse.h: glcpp-parse.c
+
+bin_PROGRAMS = glcpp
+glcpp_LDADD = libglcpp.la
+glcpp_LDFLAGS = @LDFLAGS@ $(talloc_LIBS)
+glcpp_SOURCES = glcpp.c
+
+.l.c:
+ $(LEXCOMPILE) --outfile="$@" $<
+
+test: glcpp
+ @(cd tests; ./glcpp-test)
diff --git a/mesalib/src/glsl/glcpp/glcpp-lex.c b/mesalib/src/glsl/glcpp/glcpp-lex.c
index 0f99ea1bb..546225bbc 100644
--- a/mesalib/src/glsl/glcpp/glcpp-lex.c
+++ b/mesalib/src/glsl/glcpp/glcpp-lex.c
@@ -1,2691 +1,2677 @@
-#line 2 "glcpp/glcpp-lex.c"
-
-#line 4 "glcpp/glcpp-lex.c"
-
-#define YY_INT_ALIGNED short int
-
-/* A lexical scanner generated by flex */
-
-#define FLEX_SCANNER
-#define YY_FLEX_MAJOR_VERSION 2
-#define YY_FLEX_MINOR_VERSION 5
-#define YY_FLEX_SUBMINOR_VERSION 35
-#if YY_FLEX_SUBMINOR_VERSION > 0
-#define FLEX_BETA
-#endif
-
-/* First, we deal with platform-specific or compiler-specific issues. */
-
-/* begin standard C headers. */
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-#include <stdlib.h>
-
-/* end standard C headers. */
-
-/* flex integer type definitions */
-
-#ifndef FLEXINT_H
-#define FLEXINT_H
-
-/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
-
-#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-
-/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
- * if you want the limit (max/min) macros for int types.
- */
-#ifndef __STDC_LIMIT_MACROS
-#define __STDC_LIMIT_MACROS 1
-#endif
-
-#include <inttypes.h>
-typedef int8_t flex_int8_t;
-typedef uint8_t flex_uint8_t;
-typedef int16_t flex_int16_t;
-typedef uint16_t flex_uint16_t;
-typedef int32_t flex_int32_t;
-typedef uint32_t flex_uint32_t;
-#else
-typedef signed char flex_int8_t;
-typedef short int flex_int16_t;
-typedef int flex_int32_t;
-typedef unsigned char flex_uint8_t;
-typedef unsigned short int flex_uint16_t;
-typedef unsigned int flex_uint32_t;
-
-/* Limits of integral types. */
-#ifndef INT8_MIN
-#define INT8_MIN (-128)
-#endif
-#ifndef INT16_MIN
-#define INT16_MIN (-32767-1)
-#endif
-#ifndef INT32_MIN
-#define INT32_MIN (-2147483647-1)
-#endif
-#ifndef INT8_MAX
-#define INT8_MAX (127)
-#endif
-#ifndef INT16_MAX
-#define INT16_MAX (32767)
-#endif
-#ifndef INT32_MAX
-#define INT32_MAX (2147483647)
-#endif
-#ifndef UINT8_MAX
-#define UINT8_MAX (255U)
-#endif
-#ifndef UINT16_MAX
-#define UINT16_MAX (65535U)
-#endif
-#ifndef UINT32_MAX
-#define UINT32_MAX (4294967295U)
-#endif
-
-#endif /* ! C99 */
-
-#endif /* ! FLEXINT_H */
-
-#ifdef __cplusplus
-
-/* The "const" storage-class-modifier is valid. */
-#define YY_USE_CONST
-
-#else /* ! __cplusplus */
-
-/* C99 requires __STDC__ to be defined as 1. */
-#if defined (__STDC__)
-
-#define YY_USE_CONST
-
-#endif /* defined (__STDC__) */
-#endif /* ! __cplusplus */
-
-#ifdef YY_USE_CONST
-#define yyconst const
-#else
-#define yyconst
-#endif
-
-/* Returned upon end-of-file. */
-#define YY_NULL 0
-
-/* Promotes a possibly negative, possibly signed char to an unsigned
- * integer for use as an array index. If the signed char is negative,
- * we want to instead treat it as an 8-bit unsigned char, hence the
- * double cast.
- */
-#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
-
-/* An opaque pointer. */
-#ifndef YY_TYPEDEF_YY_SCANNER_T
-#define YY_TYPEDEF_YY_SCANNER_T
-typedef void* yyscan_t;
-#endif
-
-/* For convenience, these vars (plus the bison vars far below)
- are macros in the reentrant scanner. */
-#define yyin yyg->yyin_r
-#define yyout yyg->yyout_r
-#define yyextra yyg->yyextra_r
-#define yyleng yyg->yyleng_r
-#define yytext yyg->yytext_r
-#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno)
-#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column)
-#define yy_flex_debug yyg->yy_flex_debug_r
-
-/* Enter a start condition. This macro really ought to take a parameter,
- * but we do it the disgusting crufty way forced on us by the ()-less
- * definition of BEGIN.
- */
-#define BEGIN yyg->yy_start = 1 + 2 *
-
-/* Translate the current start state into a value that can be later handed
- * to BEGIN to return to the state. The YYSTATE alias is for lex
- * compatibility.
- */
-#define YY_START ((yyg->yy_start - 1) / 2)
-#define YYSTATE YY_START
-
-/* Action number for EOF rule of a given start state. */
-#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
-
-/* Special action meaning "start processing a new file". */
-#define YY_NEW_FILE glcpp_restart(yyin ,yyscanner )
-
-#define YY_END_OF_BUFFER_CHAR 0
-
-/* Size of default input buffer. */
-#ifndef YY_BUF_SIZE
-#ifdef __ia64__
-/* On IA-64, the buffer size is 16k, not 8k.
- * Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case.
- * Ditto for the __ia64__ case accordingly.
- */
-#define YY_BUF_SIZE 32768
-#else
-#define YY_BUF_SIZE 16384
-#endif /* __ia64__ */
-#endif
-
-/* The state buf must be large enough to hold one state per character in the main buffer.
- */
-#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
-
-#ifndef YY_TYPEDEF_YY_BUFFER_STATE
-#define YY_TYPEDEF_YY_BUFFER_STATE
-typedef struct yy_buffer_state *YY_BUFFER_STATE;
-#endif
-
-#define EOB_ACT_CONTINUE_SCAN 0
-#define EOB_ACT_END_OF_FILE 1
-#define EOB_ACT_LAST_MATCH 2
-
- #define YY_LESS_LINENO(n)
-
-/* Return all but the first "n" matched characters back to the input stream. */
-#define yyless(n) \
- do \
- { \
- /* Undo effects of setting up yytext. */ \
- int yyless_macro_arg = (n); \
- YY_LESS_LINENO(yyless_macro_arg);\
- *yy_cp = yyg->yy_hold_char; \
- YY_RESTORE_YY_MORE_OFFSET \
- yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
- YY_DO_BEFORE_ACTION; /* set up yytext again */ \
- } \
- while ( 0 )
-
-#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner )
-
-#ifndef YY_TYPEDEF_YY_SIZE_T
-#define YY_TYPEDEF_YY_SIZE_T
-typedef size_t yy_size_t;
-#endif
-
-#ifndef YY_STRUCT_YY_BUFFER_STATE
-#define YY_STRUCT_YY_BUFFER_STATE
-struct yy_buffer_state
- {
- FILE *yy_input_file;
-
- char *yy_ch_buf; /* input buffer */
- char *yy_buf_pos; /* current position in input buffer */
-
- /* Size of input buffer in bytes, not including room for EOB
- * characters.
- */
- yy_size_t yy_buf_size;
-
- /* Number of characters read into yy_ch_buf, not including EOB
- * characters.
- */
- int yy_n_chars;
-
- /* Whether we "own" the buffer - i.e., we know we created it,
- * and can realloc() it to grow it, and should free() it to
- * delete it.
- */
- int yy_is_our_buffer;
-
- /* Whether this is an "interactive" input source; if so, and
- * if we're using stdio for input, then we want to use getc()
- * instead of fread(), to make sure we stop fetching input after
- * each newline.
- */
- int yy_is_interactive;
-
- /* Whether we're considered to be at the beginning of a line.
- * If so, '^' rules will be active on the next match, otherwise
- * not.
- */
- int yy_at_bol;
-
- int yy_bs_lineno; /**< The line count. */
- int yy_bs_column; /**< The column count. */
-
- /* Whether to try to fill the input buffer when we reach the
- * end of it.
- */
- int yy_fill_buffer;
-
- int yy_buffer_status;
-
-#define YY_BUFFER_NEW 0
-#define YY_BUFFER_NORMAL 1
- /* When an EOF's been seen but there's still some text to process
- * then we mark the buffer as YY_EOF_PENDING, to indicate that we
- * shouldn't try reading from the input source any more. We might
- * still have a bunch of tokens to match, though, because of
- * possible backing-up.
- *
- * When we actually see the EOF, we change the status to "new"
- * (via glcpp_restart()), so that the user can continue scanning by
- * just pointing yyin at a new input file.
- */
-#define YY_BUFFER_EOF_PENDING 2
-
- };
-#endif /* !YY_STRUCT_YY_BUFFER_STATE */
-
-/* We provide macros for accessing buffer states in case in the
- * future we want to put the buffer states in a more general
- * "scanner state".
- *
- * Returns the top of the stack, or NULL.
- */
-#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \
- ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \
- : NULL)
-
-/* Same as previous macro, but useful when we know that the buffer stack is not
- * NULL or when we need an lvalue. For internal use only.
- */
-#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top]
-
-void glcpp_restart (FILE *input_file ,yyscan_t yyscanner );
-void glcpp__switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
-YY_BUFFER_STATE glcpp__create_buffer (FILE *file,int size ,yyscan_t yyscanner );
-void glcpp__delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
-void glcpp__flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
-void glcpp_push_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
-void glcpp_pop_buffer_state (yyscan_t yyscanner );
-
-static void glcpp_ensure_buffer_stack (yyscan_t yyscanner );
-static void glcpp__load_buffer_state (yyscan_t yyscanner );
-static void glcpp__init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner );
-
-#define YY_FLUSH_BUFFER glcpp__flush_buffer(YY_CURRENT_BUFFER ,yyscanner)
-
-YY_BUFFER_STATE glcpp__scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner );
-YY_BUFFER_STATE glcpp__scan_string (yyconst char *yy_str ,yyscan_t yyscanner );
-YY_BUFFER_STATE glcpp__scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner );
-
-void *glcpp_alloc (yy_size_t ,yyscan_t yyscanner );
-void *glcpp_realloc (void *,yy_size_t ,yyscan_t yyscanner );
-void glcpp_free (void * ,yyscan_t yyscanner );
-
-#define yy_new_buffer glcpp__create_buffer
-
-#define yy_set_interactive(is_interactive) \
- { \
- if ( ! YY_CURRENT_BUFFER ){ \
- glcpp_ensure_buffer_stack (yyscanner); \
- YY_CURRENT_BUFFER_LVALUE = \
- glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
- } \
- YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
- }
-
-#define yy_set_bol(at_bol) \
- { \
- if ( ! YY_CURRENT_BUFFER ){\
- glcpp_ensure_buffer_stack (yyscanner); \
- YY_CURRENT_BUFFER_LVALUE = \
- glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
- } \
- YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
- }
-
-#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
-
-/* Begin user sect3 */
-
-#define glcpp_wrap(n) 1
-#define YY_SKIP_YYWRAP
-
-typedef unsigned char YY_CHAR;
-
-typedef int yy_state_type;
-
-#define yytext_ptr yytext_r
-
-static yy_state_type yy_get_previous_state (yyscan_t yyscanner );
-static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner);
-static int yy_get_next_buffer (yyscan_t yyscanner );
-static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner );
-
-/* Done after the current pattern has been matched and before the
- * corresponding action - sets up yytext.
- */
-#define YY_DO_BEFORE_ACTION \
- yyg->yytext_ptr = yy_bp; \
- yyleng = (size_t) (yy_cp - yy_bp); \
- yyg->yy_hold_char = *yy_cp; \
- *yy_cp = '\0'; \
- yyg->yy_c_buf_p = yy_cp;
-
-#define YY_NUM_RULES 43
-#define YY_END_OF_BUFFER 44
-/* This struct is not used in this scanner,
- but its presence is necessary. */
-struct yy_trans_info
- {
- flex_int32_t yy_verify;
- flex_int32_t yy_nxt;
- };
-static yyconst flex_int16_t yy_acclist[137] =
- { 0,
- 3, 3, 44, 39, 43, 40, 43, 41, 43, 43,
- 38, 43, 43, 38, 43, 38, 43, 38, 43, 25,
- 39, 43, 24, 39, 43, 38, 43, 38, 43, 38,
- 43, 37, 39, 43, 37, 39, 43, 38, 43, 40,
- 43, 23, 43, 43, 3, 43, 4, 43, 5, 43,
- 42, 43, 39, 18, 40, 32, 35, 33, 2, 1,
- 25, 39, 25, 39, 39, 24, 39, 24, 39, 27,
- 29, 31, 30, 28, 37, 39, 37, 39, 34, 40,
- 23, 23, 3, 4, 5, 6, 5, 7, 1, 26,
- 39, 37, 39,16398, 26, 39, 37, 39, 18, 37,
-
- 39,16399,16400, 8206, 18, 8206, 37, 39, 8207, 18,
- 8208, 18,16401, 19,16396, 22, 36, 37, 39, 21,
- 8209, 18, 19, 8204, 18,16397,16404, 8205, 18, 11,
- 18, 9, 8, 8212, 10, 18
- } ;
-
-static yyconst flex_int16_t yy_accept[164] =
- { 0,
- 1, 1, 1, 1, 1, 2, 3, 3, 3, 4,
- 6, 8, 10, 11, 13, 14, 16, 18, 20, 23,
- 26, 28, 30, 32, 35, 38, 40, 42, 44, 45,
- 47, 49, 51, 53, 54, 54, 55, 56, 57, 58,
- 59, 60, 61, 63, 65, 66, 68, 70, 71, 72,
- 73, 74, 75, 77, 79, 80, 81, 82, 83, 83,
- 83, 83, 83, 83, 83, 83, 84, 85, 86, 87,
- 88, 89, 90, 92, 94, 94, 94, 94, 94, 94,
- 95, 95, 95, 95, 95, 97, 99, 99, 99, 99,
- 99, 99, 99, 99, 100, 100, 100, 100, 100, 100,
-
- 100, 102, 102, 103, 104, 104, 104, 104, 104, 106,
- 106, 107, 107, 107, 107, 107, 107, 107, 109, 109,
- 109, 111, 111, 113, 114, 115, 115, 116, 116, 116,
- 116, 117, 117, 120, 121, 121, 123, 124, 124, 124,
- 126, 127, 127, 127, 127, 128, 128, 128, 130, 130,
- 132, 132, 133, 134, 134, 134, 134, 135, 135, 135,
- 137, 137, 137
- } ;
-
-static yyconst flex_int32_t yy_ec[256] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
- 4, 4, 4, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 2, 5, 1, 6, 1, 7, 8, 1, 9,
- 7, 10, 7, 7, 7, 7, 11, 12, 13, 13,
- 13, 13, 13, 13, 13, 14, 14, 1, 7, 15,
- 16, 17, 1, 1, 18, 18, 18, 18, 18, 18,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 20, 19, 19, 21, 19, 19,
- 7, 1, 7, 7, 19, 1, 22, 18, 18, 23,
-
- 24, 25, 26, 19, 27, 19, 19, 28, 29, 30,
- 31, 32, 19, 33, 34, 35, 36, 37, 19, 38,
- 19, 19, 7, 39, 7, 7, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1
- } ;
-
-static yyconst flex_int32_t yy_meta[40] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1
- } ;
-
-static yyconst flex_int16_t yy_base[182] =
- { 0,
- 0, 38, 0, 0, 38, 39, 499, 498, 500, 48,
- 43, 552, 496, 44, 63, 495, 59, 65, 87, 125,
- 58, 67, 68, 164, 203, 40, 75, 241, 552, 494,
- 552, 140, 552, 140, 493, 552, 144, 492, 491, 487,
- 486, 485, 156, 179, 267, 0, 209, 472, 471, 470,
- 469, 468, 446, 124, 466, 153, 462, 458, 154, 198,
- 159, 155, 183, 160, 193, 460, 552, 222, 552, 227,
- 552, 459, 204, 161, 231, 232, 238, 243, 236, 303,
- 245, 180, 247, 249, 281, 56, 257, 271, 248, 259,
- 252, 264, 455, 454, 297, 299, 312, 313, 320, 294,
-
- 407, 295, 427, 426, 321, 296, 324, 425, 552, 424,
- 552, 327, 329, 195, 328, 331, 332, 230, 334, 378,
- 552, 377, 552, 371, 370, 335, 365, 337, 358, 342,
- 360, 344, 326, 255, 340, 552, 260, 338, 246, 552,
- 197, 364, 192, 352, 382, 348, 186, 552, 420, 552,
- 423, 184, 141, 437, 421, 447, 79, 476, 346, 552,
- 453, 552, 515, 517, 519, 521, 523, 525, 71, 527,
- 529, 531, 533, 535, 537, 539, 541, 543, 545, 547,
- 549
- } ;
-
-static yyconst flex_int16_t yy_def[182] =
- { 0,
- 162, 1, 163, 163, 164, 164, 165, 165, 162, 166,
- 167, 162, 167, 167, 167, 167, 167, 167, 162, 166,
- 167, 167, 167, 168, 168, 167, 167, 167, 162, 169,
- 162, 170, 162, 20, 167, 162, 167, 167, 167, 167,
- 167, 171, 19, 20, 20, 20, 20, 167, 167, 167,
- 167, 167, 25, 25, 167, 167, 28, 28, 167, 167,
- 167, 167, 167, 167, 167, 169, 162, 170, 162, 170,
- 162, 171, 45, 25, 167, 167, 167, 167, 167, 167,
- 167, 167, 167, 167, 20, 25, 167, 167, 167, 167,
- 167, 167, 172, 173, 167, 167, 167, 167, 167, 167,
-
- 25, 167, 174, 175, 167, 167, 167, 172, 162, 173,
- 162, 167, 167, 167, 167, 167, 167, 25, 167, 174,
- 162, 175, 162, 176, 177, 167, 178, 167, 167, 167,
- 167, 167, 25, 167, 176, 162, 177, 167, 178, 162,
- 179, 167, 180, 167, 162, 167, 179, 162, 167, 162,
- 167, 180, 167, 181, 167, 167, 167, 181, 167, 162,
- 167, 0, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162
- } ;
-
-static yyconst flex_int16_t yy_nxt[592] =
- { 0,
- 10, 11, 12, 13, 14, 15, 16, 17, 16, 16,
- 18, 19, 20, 20, 21, 22, 23, 24, 24, 24,
- 24, 24, 25, 24, 24, 24, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 24, 24, 24, 26, 27,
- 31, 31, 36, 28, 37, 36, 36, 32, 32, 35,
- 36, 35, 35, 35, 35, 35, 35, 35, 35, 38,
- 36, 36, 35, 35, 35, 36, 40, 36, 39, 36,
- 36, 66, 48, 49, 41, 42, 56, 36, 55, 53,
- 57, 36, 50, 51, 52, 101, 35, 34, 35, 36,
- 35, 35, 35, 35, 35, 35, 35, 35, 43, 43,
-
- 34, 35, 35, 35, 34, 34, 44, 45, 34, 34,
- 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
- 34, 34, 44, 34, 45, 35, 35, 36, 35, 35,
- 35, 35, 35, 35, 35, 35, 46, 46, 46, 35,
- 35, 35, 69, 36, 47, 37, 36, 53, 74, 70,
- 71, 34, 34, 34, 56, 36, 36, 36, 57, 34,
- 47, 36, 36, 35, 34, 35, 36, 35, 35, 35,
- 35, 35, 35, 35, 35, 34, 34, 75, 35, 35,
- 35, 81, 36, 80, 53, 36, 36, 86, 148, 83,
- 34, 34, 34, 34, 36, 36, 129, 36, 34, 148,
-
- 36, 98, 35, 34, 35, 36, 35, 35, 35, 35,
- 35, 35, 35, 35, 34, 82, 84, 35, 35, 35,
- 34, 34, 34, 85, 69, 76, 54, 77, 34, 69,
- 78, 162, 162, 36, 36, 79, 70, 71, 36, 85,
- 36, 35, 58, 36, 34, 36, 39, 36, 140, 36,
- 36, 36, 133, 53, 36, 87, 145, 36, 88, 36,
- 90, 36, 36, 59, 60, 89, 36, 61, 62, 99,
- 92, 104, 63, 36, 97, 91, 64, 65, 73, 73,
- 73, 100, 106, 102, 73, 105, 34, 107, 73, 73,
- 73, 73, 34, 34, 34, 103, 36, 36, 36, 36,
-
- 34, 36, 34, 93, 93, 94, 93, 93, 93, 93,
- 93, 93, 93, 93, 36, 36, 34, 93, 93, 93,
- 112, 113, 36, 36, 119, 95, 36, 117, 125, 36,
- 36, 36, 96, 36, 36, 114, 36, 36, 115, 36,
- 36, 93, 136, 116, 36, 124, 36, 159, 160, 53,
- 36, 127, 128, 126, 36, 131, 130, 134, 132, 129,
- 36, 141, 36, 143, 146, 149, 150, 140, 138, 142,
- 142, 142, 36, 136, 144, 151, 151, 151, 155, 123,
- 121, 153, 35, 145, 36, 35, 35, 35, 35, 35,
- 35, 35, 35, 35, 35, 35, 35, 35, 35, 154,
-
- 154, 154, 154, 154, 154, 154, 154, 154, 154, 154,
- 154, 154, 154, 154, 154, 154, 154, 154, 154, 154,
- 35, 149, 150, 36, 149, 150, 111, 109, 123, 121,
- 118, 156, 156, 156, 151, 151, 151, 35, 35, 36,
- 35, 35, 35, 35, 35, 157, 35, 35, 159, 160,
- 143, 35, 35, 35, 159, 160, 111, 109, 161, 161,
- 161, 36, 67, 35, 161, 161, 161, 35, 36, 53,
- 36, 36, 36, 36, 36, 35, 35, 35, 36, 35,
- 35, 35, 35, 35, 157, 35, 35, 36, 36, 36,
- 35, 35, 35, 36, 36, 36, 67, 36, 36, 162,
-
- 29, 29, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 35, 29, 29, 30, 30, 33,
- 33, 34, 34, 35, 35, 53, 53, 68, 68, 72,
- 72, 108, 108, 110, 110, 120, 120, 122, 122, 135,
- 135, 137, 137, 139, 139, 147, 147, 152, 152, 158,
- 158, 9, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162
-
- } ;
-
-static yyconst flex_int16_t yy_chk[592] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
- 5, 6, 26, 2, 11, 11, 14, 5, 6, 10,
- 10, 10, 10, 10, 10, 10, 10, 10, 10, 14,
- 21, 17, 10, 10, 10, 15, 17, 18, 15, 22,
- 23, 169, 21, 21, 18, 18, 27, 27, 26, 86,
- 27, 157, 22, 23, 23, 86, 10, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
-
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 20, 20, 20, 20,
- 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
- 20, 20, 32, 153, 20, 37, 37, 54, 54, 32,
- 32, 34, 34, 34, 56, 56, 59, 62, 56, 34,
- 20, 61, 64, 20, 24, 24, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 34, 43, 59, 24, 24,
- 24, 62, 82, 61, 74, 63, 152, 74, 147, 64,
- 44, 44, 44, 43, 143, 65, 114, 114, 44, 141,
-
- 60, 82, 24, 25, 25, 25, 25, 25, 25, 25,
- 25, 25, 25, 25, 44, 63, 65, 25, 25, 25,
- 47, 47, 47, 73, 68, 60, 25, 60, 47, 70,
- 60, 68, 68, 75, 76, 60, 70, 70, 79, 73,
- 77, 25, 28, 28, 47, 78, 28, 81, 139, 83,
- 89, 84, 118, 118, 91, 75, 134, 134, 76, 87,
- 77, 90, 137, 28, 28, 76, 92, 28, 28, 83,
- 79, 89, 28, 88, 81, 78, 28, 28, 45, 45,
- 45, 84, 91, 87, 45, 90, 45, 92, 45, 45,
- 45, 45, 85, 85, 85, 88, 100, 102, 106, 95,
-
- 85, 96, 45, 80, 80, 80, 80, 80, 80, 80,
- 80, 80, 80, 80, 97, 98, 85, 80, 80, 80,
- 95, 96, 99, 105, 102, 80, 107, 100, 106, 112,
- 115, 113, 80, 116, 117, 97, 119, 126, 98, 128,
- 138, 80, 135, 99, 130, 105, 132, 159, 159, 133,
- 146, 112, 113, 107, 144, 116, 115, 119, 117, 129,
- 129, 128, 131, 130, 138, 142, 142, 127, 126, 129,
- 129, 129, 125, 124, 132, 142, 142, 142, 146, 122,
- 120, 144, 145, 145, 145, 145, 145, 145, 145, 145,
- 145, 145, 145, 145, 145, 145, 145, 145, 145, 145,
-
- 145, 145, 145, 145, 145, 145, 145, 145, 145, 145,
- 145, 145, 145, 145, 145, 145, 145, 145, 145, 145,
- 145, 149, 149, 155, 151, 151, 110, 108, 104, 103,
- 101, 149, 149, 149, 151, 151, 151, 154, 154, 154,
- 154, 154, 154, 154, 154, 154, 154, 154, 156, 156,
- 155, 154, 154, 154, 161, 161, 94, 93, 156, 156,
- 156, 72, 66, 58, 161, 161, 161, 57, 55, 53,
- 52, 51, 50, 49, 48, 154, 158, 158, 158, 158,
- 158, 158, 158, 158, 158, 158, 158, 42, 41, 40,
- 158, 158, 158, 39, 38, 35, 30, 16, 13, 9,
-
- 8, 7, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 158, 163, 163, 164, 164, 165,
- 165, 166, 166, 167, 167, 168, 168, 170, 170, 171,
- 171, 172, 172, 173, 173, 174, 174, 175, 175, 176,
- 176, 177, 177, 178, 178, 179, 179, 180, 180, 181,
- 181, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
- 162
-
- } ;
-
-#define YY_TRAILING_MASK 0x2000
-#define YY_TRAILING_HEAD_MASK 0x4000
-#define REJECT \
-{ \
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ \
-yy_cp = yyg->yy_full_match; /* restore poss. backed-over text */ \
-yyg->yy_lp = yyg->yy_full_lp; /* restore orig. accepting pos. */ \
-yyg->yy_state_ptr = yyg->yy_full_state; /* restore orig. state */ \
-yy_current_state = *yyg->yy_state_ptr; /* restore curr. state */ \
-++yyg->yy_lp; \
-goto find_rule; \
-}
-
-#define yymore() yymore_used_but_not_detected
-#define YY_MORE_ADJ 0
-#define YY_RESTORE_YY_MORE_OFFSET
-#line 1 "glcpp/glcpp-lex.l"
-#line 2 "glcpp/glcpp-lex.l"
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <ctype.h>
-
-#include "glcpp.h"
-#include "glcpp-parse.h"
-
-/* Flex annoyingly generates some functions without making them
- * static. Let's declare them here. */
-int glcpp_get_column (yyscan_t yyscanner);
-void glcpp_set_column (int column_no , yyscan_t yyscanner);
-
-#define YY_NO_INPUT
-
-#define YY_USER_ACTION \
- do { \
- yylloc->first_column = yycolumn + 1; \
- yylloc->first_line = yylineno; \
- yycolumn += yyleng; \
- } while(0);
-
-#define YY_USER_INIT \
- do { \
- yylineno = 1; \
- yycolumn = 1; \
- yylloc->source = 0; \
- } while(0)
-
-#line 709 "glcpp/glcpp-lex.c"
-
-#define INITIAL 0
-#define DONE 1
-#define COMMENT 2
-#define UNREACHABLE 3
-
-#define YY_EXTRA_TYPE glcpp_parser_t *
-
-/* Holds the entire state of the reentrant scanner. */
-struct yyguts_t
- {
-
- /* User-defined. Not touched by flex. */
- YY_EXTRA_TYPE yyextra_r;
-
- /* The rest are the same as the globals declared in the non-reentrant scanner. */
- FILE *yyin_r, *yyout_r;
- size_t yy_buffer_stack_top; /**< index of top of stack. */
- size_t yy_buffer_stack_max; /**< capacity of stack. */
- YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */
- char yy_hold_char;
- int yy_n_chars;
- int yyleng_r;
- char *yy_c_buf_p;
- int yy_init;
- int yy_start;
- int yy_did_buffer_switch_on_eof;
- int yy_start_stack_ptr;
- int yy_start_stack_depth;
- int *yy_start_stack;
- yy_state_type yy_last_accepting_state;
- char* yy_last_accepting_cpos;
-
- int yylineno_r;
- int yy_flex_debug_r;
-
- yy_state_type *yy_state_buf;
- yy_state_type *yy_state_ptr;
- char *yy_full_match;
- int yy_lp;
-
- /* These are only needed for trailing context rules,
- * but there's no conditional variable for that yet. */
- int yy_looking_for_trail_begin;
- int yy_full_lp;
- int *yy_full_state;
-
- char *yytext_r;
- int yy_more_flag;
- int yy_more_len;
-
- YYSTYPE * yylval_r;
-
- YYLTYPE * yylloc_r;
-
- }; /* end struct yyguts_t */
-
-static int yy_init_globals (yyscan_t yyscanner );
-
- /* This must go here because YYSTYPE and YYLTYPE are included
- * from bison output in section 1.*/
- # define yylval yyg->yylval_r
-
- # define yylloc yyg->yylloc_r
-
-int glcpp_lex_init (yyscan_t* scanner);
-
-int glcpp_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
-
-/* Accessor methods to globals.
- These are made visible to non-reentrant scanners for convenience. */
-
-int glcpp_lex_destroy (yyscan_t yyscanner );
-
-int glcpp_get_debug (yyscan_t yyscanner );
-
-void glcpp_set_debug (int debug_flag ,yyscan_t yyscanner );
-
-YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner );
-
-void glcpp_set_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner );
-
-FILE *glcpp_get_in (yyscan_t yyscanner );
-
-void glcpp_set_in (FILE * in_str ,yyscan_t yyscanner );
-
-FILE *glcpp_get_out (yyscan_t yyscanner );
-
-void glcpp_set_out (FILE * out_str ,yyscan_t yyscanner );
-
-int glcpp_get_leng (yyscan_t yyscanner );
-
-char *glcpp_get_text (yyscan_t yyscanner );
-
-int glcpp_get_lineno (yyscan_t yyscanner );
-
-void glcpp_set_lineno (int line_number ,yyscan_t yyscanner );
-
-YYSTYPE * glcpp_get_lval (yyscan_t yyscanner );
-
-void glcpp_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
-
- YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner );
-
- void glcpp_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
-
-/* Macros after this point can all be overridden by user definitions in
- * section 1.
- */
-
-#ifndef YY_SKIP_YYWRAP
-#ifdef __cplusplus
-extern "C" int glcpp_wrap (yyscan_t yyscanner );
-#else
-extern int glcpp_wrap (yyscan_t yyscanner );
-#endif
-#endif
-
- static void yyunput (int c,char *buf_ptr ,yyscan_t yyscanner);
-
-#ifndef yytext_ptr
-static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
-#endif
-
-#ifdef YY_NEED_STRLEN
-static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner);
-#endif
-
-#ifndef YY_NO_INPUT
-
-#ifdef __cplusplus
-static int yyinput (yyscan_t yyscanner );
-#else
-static int input (yyscan_t yyscanner );
-#endif
-
-#endif
-
- static void yy_push_state (int new_state ,yyscan_t yyscanner);
-
- static void yy_pop_state (yyscan_t yyscanner );
-
- static int yy_top_state (yyscan_t yyscanner );
-
-/* Amount of stuff to slurp up with each read. */
-#ifndef YY_READ_BUF_SIZE
-#ifdef __ia64__
-/* On IA-64, the buffer size is 16k, not 8k */
-#define YY_READ_BUF_SIZE 16384
-#else
-#define YY_READ_BUF_SIZE 8192
-#endif /* __ia64__ */
-#endif
-
-/* Copy whatever the last rule matched to the standard output. */
-#ifndef ECHO
-/* This used to be an fputs(), but since the string might contain NUL's,
- * we now use fwrite().
- */
-#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0)
-#endif
-
-/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
- * is returned in "result".
- */
-#ifndef YY_INPUT
-#define YY_INPUT(buf,result,max_size) \
- if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
- { \
- int c = '*'; \
- size_t n; \
- for ( n = 0; n < max_size && \
- (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
- buf[n] = (char) c; \
- if ( c == '\n' ) \
- buf[n++] = (char) c; \
- if ( c == EOF && ferror( yyin ) ) \
- YY_FATAL_ERROR( "input in flex scanner failed" ); \
- result = n; \
- } \
- else \
- { \
- errno=0; \
- while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \
- { \
- if( errno != EINTR) \
- { \
- YY_FATAL_ERROR( "input in flex scanner failed" ); \
- break; \
- } \
- errno=0; \
- clearerr(yyin); \
- } \
- }\
-\
-
-#endif
-
-/* No semi-colon after return; correct usage is to write "yyterminate();" -
- * we don't want an extra ';' after the "return" because that will cause
- * some compilers to complain about unreachable statements.
- */
-#ifndef yyterminate
-#define yyterminate() return YY_NULL
-#endif
-
-/* Number of entries by which start-condition stack grows. */
-#ifndef YY_START_STACK_INCR
-#define YY_START_STACK_INCR 25
-#endif
-
-/* Report a fatal error. */
-#ifndef YY_FATAL_ERROR
-#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner)
-#endif
-
-/* end tables serialization structures and prototypes */
-
-/* Default declaration of generated scanner - a define so the user can
- * easily add parameters.
- */
-#ifndef YY_DECL
-#define YY_DECL_IS_OURS 1
-
-extern int glcpp_lex \
- (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner);
-
-#define YY_DECL int glcpp_lex \
- (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner)
-#endif /* !YY_DECL */
-
-/* Code executed at the beginning of each rule, after yytext and yyleng
- * have been set up.
- */
-#ifndef YY_USER_ACTION
-#define YY_USER_ACTION
-#endif
-
-/* Code executed at the end of each rule. */
-#ifndef YY_BREAK
-#define YY_BREAK break;
-#endif
-
-#define YY_RULE_SETUP \
- if ( yyleng > 0 ) \
- YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \
- (yytext[yyleng - 1] == '\n'); \
- YY_USER_ACTION
-
-/** The main scanner function which does all the work.
- */
-YY_DECL
-{
- register yy_state_type yy_current_state;
- register char *yy_cp, *yy_bp;
- register int yy_act;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
-#line 76 "glcpp/glcpp-lex.l"
-
-
- /* Single-line comments */
-#line 972 "glcpp/glcpp-lex.c"
-
- yylval = yylval_param;
-
- yylloc = yylloc_param;
-
- if ( !yyg->yy_init )
- {
- yyg->yy_init = 1;
-
-#ifdef YY_USER_INIT
- YY_USER_INIT;
-#endif
-
- /* Create the reject buffer large enough to save one state per allowed character. */
- if ( ! yyg->yy_state_buf )
- yyg->yy_state_buf = (yy_state_type *)glcpp_alloc(YY_STATE_BUF_SIZE ,yyscanner);
- if ( ! yyg->yy_state_buf )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp_lex()" );
-
- if ( ! yyg->yy_start )
- yyg->yy_start = 1; /* first start state */
-
- if ( ! yyin )
- yyin = stdin;
-
- if ( ! yyout )
- yyout = stdout;
-
- if ( ! YY_CURRENT_BUFFER ) {
- glcpp_ensure_buffer_stack (yyscanner);
- YY_CURRENT_BUFFER_LVALUE =
- glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
- }
-
- glcpp__load_buffer_state(yyscanner );
- }
-
- while ( 1 ) /* loops until end-of-file is reached */
- {
- yy_cp = yyg->yy_c_buf_p;
-
- /* Support of yytext. */
- *yy_cp = yyg->yy_hold_char;
-
- /* yy_bp points to the position in yy_ch_buf of the start of
- * the current run.
- */
- yy_bp = yy_cp;
-
- yy_current_state = yyg->yy_start;
- yy_current_state += YY_AT_BOL();
-
- yyg->yy_state_ptr = yyg->yy_state_buf;
- *yyg->yy_state_ptr++ = yy_current_state;
-
-yy_match:
- do
- {
- register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 163 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- *yyg->yy_state_ptr++ = yy_current_state;
- ++yy_cp;
- }
- while ( yy_current_state != 162 );
-
-yy_find_action:
- yy_current_state = *--yyg->yy_state_ptr;
- yyg->yy_lp = yy_accept[yy_current_state];
-find_rule: /* we branch to this label when backing up */
- for ( ; ; ) /* until we find what rule we matched */
- {
- if ( yyg->yy_lp && yyg->yy_lp < yy_accept[yy_current_state + 1] )
- {
- yy_act = yy_acclist[yyg->yy_lp];
- if ( yy_act & YY_TRAILING_HEAD_MASK ||
- yyg->yy_looking_for_trail_begin )
- {
- if ( yy_act == yyg->yy_looking_for_trail_begin )
- {
- yyg->yy_looking_for_trail_begin = 0;
- yy_act &= ~YY_TRAILING_HEAD_MASK;
- break;
- }
- }
- else if ( yy_act & YY_TRAILING_MASK )
- {
- yyg->yy_looking_for_trail_begin = yy_act & ~YY_TRAILING_MASK;
- yyg->yy_looking_for_trail_begin |= YY_TRAILING_HEAD_MASK;
- yyg->yy_full_match = yy_cp;
- yyg->yy_full_state = yyg->yy_state_ptr;
- yyg->yy_full_lp = yyg->yy_lp;
- }
- else
- {
- yyg->yy_full_match = yy_cp;
- yyg->yy_full_state = yyg->yy_state_ptr;
- yyg->yy_full_lp = yyg->yy_lp;
- break;
- }
- ++yyg->yy_lp;
- goto find_rule;
- }
- --yy_cp;
- yy_current_state = *--yyg->yy_state_ptr;
- yyg->yy_lp = yy_accept[yy_current_state];
- }
-
- YY_DO_BEFORE_ACTION;
-
-do_action: /* This label is used only to access EOF actions. */
-
- switch ( yy_act )
- { /* beginning of action switch */
-case 1:
-YY_RULE_SETUP
-#line 79 "glcpp/glcpp-lex.l"
-{
-}
- YY_BREAK
-/* Multi-line comments */
-case 2:
-YY_RULE_SETUP
-#line 83 "glcpp/glcpp-lex.l"
-{ yy_push_state(COMMENT, yyscanner); }
- YY_BREAK
-case 3:
-YY_RULE_SETUP
-#line 84 "glcpp/glcpp-lex.l"
-
- YY_BREAK
-case 4:
-/* rule 4 can match eol */
-YY_RULE_SETUP
-#line 85 "glcpp/glcpp-lex.l"
-{ yylineno++; yycolumn = 0; }
- YY_BREAK
-case 5:
-YY_RULE_SETUP
-#line 86 "glcpp/glcpp-lex.l"
-
- YY_BREAK
-case 6:
-/* rule 6 can match eol */
-YY_RULE_SETUP
-#line 87 "glcpp/glcpp-lex.l"
-{ yylineno++; yycolumn = 0; }
- YY_BREAK
-case 7:
-YY_RULE_SETUP
-#line 88 "glcpp/glcpp-lex.l"
-{
- yy_pop_state(yyscanner);
- if (yyextra->space_tokens)
- return SPACE;
-}
- YY_BREAK
-case 8:
-YY_RULE_SETUP
-#line 94 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- yyextra->space_tokens = 0;
- return HASH_VERSION;
-}
- YY_BREAK
-/* glcpp doesn't handle #extension, #version, or #pragma directives.
- * Simply pass them through to the main compiler's lexer/parser. */
-case 9:
-YY_RULE_SETUP
-#line 102 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- yylineno++;
- yycolumn = 0;
- return OTHER;
-}
- YY_BREAK
-case 10:
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
-yyg->yy_c_buf_p = yy_cp -= 1;
-YY_DO_BEFORE_ACTION; /* set up yytext again */
-YY_RULE_SETUP
-#line 109 "glcpp/glcpp-lex.l"
-{
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
- yylloc->source = strtol(ptr, NULL, 0);
-}
- YY_BREAK
-case 11:
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
-yyg->yy_c_buf_p = yy_cp -= 1;
-YY_DO_BEFORE_ACTION; /* set up yytext again */
-YY_RULE_SETUP
-#line 125 "glcpp/glcpp-lex.l"
-{
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
-}
- YY_BREAK
-case 12:
-/* rule 12 can match eol */
-YY_RULE_SETUP
-#line 140 "glcpp/glcpp-lex.l"
-{
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_IFDEF;
-}
- YY_BREAK
-case 13:
-/* rule 13 can match eol */
-YY_RULE_SETUP
-#line 146 "glcpp/glcpp-lex.l"
-{
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_IFNDEF;
-}
- YY_BREAK
-case 14:
-/* rule 14 can match eol */
-YY_RULE_SETUP
-#line 152 "glcpp/glcpp-lex.l"
-{
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_IF;
-}
- YY_BREAK
-case 15:
-/* rule 15 can match eol */
-YY_RULE_SETUP
-#line 158 "glcpp/glcpp-lex.l"
-{
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_ELIF;
-}
- YY_BREAK
-case 16:
-/* rule 16 can match eol */
-YY_RULE_SETUP
-#line 164 "glcpp/glcpp-lex.l"
-{
- yyextra->space_tokens = 0;
- return HASH_ELSE;
-}
- YY_BREAK
-case 17:
-/* rule 17 can match eol */
-YY_RULE_SETUP
-#line 169 "glcpp/glcpp-lex.l"
-{
- yyextra->space_tokens = 0;
- return HASH_ENDIF;
-}
- YY_BREAK
-/* When skipping (due to an #if 0 or similar) consume anything
- * up to a newline. We do this with less priority than any
- * #if-related directive (#if, #elif, #else, #endif), but with
- * more priority than any other directive or token to avoid
- * any side-effects from skipped content.
- *
- * We use the lexing_if flag to avoid skipping any part of an
- * if conditional expression. */
-case 18:
-/* rule 18 can match eol */
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
-yyg->yy_c_buf_p = yy_cp -= 1;
-YY_DO_BEFORE_ACTION; /* set up yytext again */
-YY_RULE_SETUP
-#line 182 "glcpp/glcpp-lex.l"
-{
- /* Since this rule always matches, YY_USER_ACTION gets called for it,
- * wrongly incrementing yycolumn. We undo that effect here. */
- yycolumn -= yyleng;
- if (yyextra->lexing_if ||
- yyextra->skip_stack == NULL ||
- yyextra->skip_stack->type == SKIP_NO_SKIP)
- {
- REJECT;
- }
-}
- YY_BREAK
-case 19:
-YY_RULE_SETUP
-#line 194 "glcpp/glcpp-lex.l"
-{
- char *p;
- for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */
- p += 5; /* skip "error" */
- glcpp_error(yylloc, yyextra, "#error%s", p);
-}
- YY_BREAK
-case 20:
-YY_RULE_SETUP
-#line 201 "glcpp/glcpp-lex.l"
-{
- yyextra->space_tokens = 0;
- return HASH_DEFINE_FUNC;
-}
- YY_BREAK
-case 21:
-YY_RULE_SETUP
-#line 206 "glcpp/glcpp-lex.l"
-{
- yyextra->space_tokens = 0;
- return HASH_DEFINE_OBJ;
-}
- YY_BREAK
-case 22:
-YY_RULE_SETUP
-#line 211 "glcpp/glcpp-lex.l"
-{
- yyextra->space_tokens = 0;
- return HASH_UNDEF;
-}
- YY_BREAK
-case 23:
-YY_RULE_SETUP
-#line 216 "glcpp/glcpp-lex.l"
-{
- yyextra->space_tokens = 0;
- return HASH;
-}
- YY_BREAK
-case 24:
-YY_RULE_SETUP
-#line 221 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- return INTEGER_STRING;
-}
- YY_BREAK
-case 25:
-YY_RULE_SETUP
-#line 226 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- return INTEGER_STRING;
-}
- YY_BREAK
-case 26:
-YY_RULE_SETUP
-#line 231 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- return INTEGER_STRING;
-}
- YY_BREAK
-case 27:
-YY_RULE_SETUP
-#line 236 "glcpp/glcpp-lex.l"
-{
- return LEFT_SHIFT;
-}
- YY_BREAK
-case 28:
-YY_RULE_SETUP
-#line 240 "glcpp/glcpp-lex.l"
-{
- return RIGHT_SHIFT;
-}
- YY_BREAK
-case 29:
-YY_RULE_SETUP
-#line 244 "glcpp/glcpp-lex.l"
-{
- return LESS_OR_EQUAL;
-}
- YY_BREAK
-case 30:
-YY_RULE_SETUP
-#line 248 "glcpp/glcpp-lex.l"
-{
- return GREATER_OR_EQUAL;
-}
- YY_BREAK
-case 31:
-YY_RULE_SETUP
-#line 252 "glcpp/glcpp-lex.l"
-{
- return EQUAL;
-}
- YY_BREAK
-case 32:
-YY_RULE_SETUP
-#line 256 "glcpp/glcpp-lex.l"
-{
- return NOT_EQUAL;
-}
- YY_BREAK
-case 33:
-YY_RULE_SETUP
-#line 260 "glcpp/glcpp-lex.l"
-{
- return AND;
-}
- YY_BREAK
-case 34:
-YY_RULE_SETUP
-#line 264 "glcpp/glcpp-lex.l"
-{
- return OR;
-}
- YY_BREAK
-case 35:
-YY_RULE_SETUP
-#line 268 "glcpp/glcpp-lex.l"
-{
- return PASTE;
-}
- YY_BREAK
-case 36:
-YY_RULE_SETUP
-#line 272 "glcpp/glcpp-lex.l"
-{
- return DEFINED;
-}
- YY_BREAK
-case 37:
-YY_RULE_SETUP
-#line 276 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- return IDENTIFIER;
-}
- YY_BREAK
-case 38:
-YY_RULE_SETUP
-#line 281 "glcpp/glcpp-lex.l"
-{
- return yytext[0];
-}
- YY_BREAK
-case 39:
-YY_RULE_SETUP
-#line 285 "glcpp/glcpp-lex.l"
-{
- yylval->str = talloc_strdup (yyextra, yytext);
- return OTHER;
-}
- YY_BREAK
-case 40:
-YY_RULE_SETUP
-#line 290 "glcpp/glcpp-lex.l"
-{
- if (yyextra->space_tokens) {
- return SPACE;
- }
-}
- YY_BREAK
-case 41:
-/* rule 41 can match eol */
-YY_RULE_SETUP
-#line 296 "glcpp/glcpp-lex.l"
-{
- yyextra->lexing_if = 0;
- yylineno++;
- yycolumn = 0;
- return NEWLINE;
-}
- YY_BREAK
-/* Handle missing newline at EOF. */
-case YY_STATE_EOF(INITIAL):
-#line 304 "glcpp/glcpp-lex.l"
-{
- BEGIN DONE; /* Don't keep matching this rule forever. */
- yyextra->lexing_if = 0;
- return NEWLINE;
-}
- YY_BREAK
-/* We don't actually use the UNREACHABLE start condition. We
- only have this action here so that we can pretend to call some
- generated functions, (to avoid "defined but not used"
- warnings. */
-case 42:
-YY_RULE_SETUP
-#line 314 "glcpp/glcpp-lex.l"
-{
- unput('.');
- yy_top_state(yyextra);
-}
- YY_BREAK
-case 43:
-YY_RULE_SETUP
-#line 319 "glcpp/glcpp-lex.l"
-ECHO;
- YY_BREAK
-#line 1489 "glcpp/glcpp-lex.c"
- case YY_STATE_EOF(DONE):
- case YY_STATE_EOF(COMMENT):
- case YY_STATE_EOF(UNREACHABLE):
- yyterminate();
-
- case YY_END_OF_BUFFER:
- {
- /* Amount of text matched not including the EOB char. */
- int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1;
-
- /* Undo the effects of YY_DO_BEFORE_ACTION. */
- *yy_cp = yyg->yy_hold_char;
- YY_RESTORE_YY_MORE_OFFSET
-
- if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
- {
- /* We're scanning a new file or input source. It's
- * possible that this happened because the user
- * just pointed yyin at a new source and called
- * glcpp_lex(). If so, then we have to assure
- * consistency between YY_CURRENT_BUFFER and our
- * globals. Here is the right place to do so, because
- * this is the first action (other than possibly a
- * back-up) that will match for the new input source.
- */
- yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
- YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin;
- YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
- }
-
- /* Note that here we test for yy_c_buf_p "<=" to the position
- * of the first EOB in the buffer, since yy_c_buf_p will
- * already have been incremented past the NUL character
- * (since all states make transitions on EOB to the
- * end-of-buffer state). Contrast this with the test
- * in input().
- */
- if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
- { /* This was really a NUL. */
- yy_state_type yy_next_state;
-
- yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text;
-
- yy_current_state = yy_get_previous_state( yyscanner );
-
- /* Okay, we're now positioned to make the NUL
- * transition. We couldn't have
- * yy_get_previous_state() go ahead and do it
- * for us because it doesn't know how to deal
- * with the possibility of jamming (and we don't
- * want to build jamming into it because then it
- * will run more slowly).
- */
-
- yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner);
-
- yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
-
- if ( yy_next_state )
- {
- /* Consume the NUL. */
- yy_cp = ++yyg->yy_c_buf_p;
- yy_current_state = yy_next_state;
- goto yy_match;
- }
-
- else
- {
- yy_cp = yyg->yy_c_buf_p;
- goto yy_find_action;
- }
- }
-
- else switch ( yy_get_next_buffer( yyscanner ) )
- {
- case EOB_ACT_END_OF_FILE:
- {
- yyg->yy_did_buffer_switch_on_eof = 0;
-
- if ( glcpp_wrap(yyscanner ) )
- {
- /* Note: because we've taken care in
- * yy_get_next_buffer() to have set up
- * yytext, we can now set up
- * yy_c_buf_p so that if some total
- * hoser (like flex itself) wants to
- * call the scanner after we return the
- * YY_NULL, it'll still work - another
- * YY_NULL will get returned.
- */
- yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ;
-
- yy_act = YY_STATE_EOF(YY_START);
- goto do_action;
- }
-
- else
- {
- if ( ! yyg->yy_did_buffer_switch_on_eof )
- YY_NEW_FILE;
- }
- break;
- }
-
- case EOB_ACT_CONTINUE_SCAN:
- yyg->yy_c_buf_p =
- yyg->yytext_ptr + yy_amount_of_matched_text;
-
- yy_current_state = yy_get_previous_state( yyscanner );
-
- yy_cp = yyg->yy_c_buf_p;
- yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
- goto yy_match;
-
- case EOB_ACT_LAST_MATCH:
- yyg->yy_c_buf_p =
- &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars];
-
- yy_current_state = yy_get_previous_state( yyscanner );
-
- yy_cp = yyg->yy_c_buf_p;
- yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
- goto yy_find_action;
- }
- break;
- }
-
- default:
- YY_FATAL_ERROR(
- "fatal flex scanner internal error--no action found" );
- } /* end of action switch */
- } /* end of scanning one token */
-} /* end of glcpp_lex */
-
-/* yy_get_next_buffer - try to read in a new buffer
- *
- * Returns a code representing an action:
- * EOB_ACT_LAST_MATCH -
- * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
- * EOB_ACT_END_OF_FILE - end of file
- */
-static int yy_get_next_buffer (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
- register char *source = yyg->yytext_ptr;
- register int number_to_move, i;
- int ret_val;
-
- if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] )
- YY_FATAL_ERROR(
- "fatal flex scanner internal error--end of buffer missed" );
-
- if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
- { /* Don't try to fill the buffer, so this is an EOF. */
- if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 )
- {
- /* We matched a single character, the EOB, so
- * treat this as a final EOF.
- */
- return EOB_ACT_END_OF_FILE;
- }
-
- else
- {
- /* We matched some text prior to the EOB, first
- * process it.
- */
- return EOB_ACT_LAST_MATCH;
- }
- }
-
- /* Try to read more data. */
-
- /* First move last chars to start of buffer. */
- number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1;
-
- for ( i = 0; i < number_to_move; ++i )
- *(dest++) = *(source++);
-
- if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
- /* don't do the read, it's not guaranteed to return an EOF,
- * just force an EOF
- */
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0;
-
- else
- {
- int num_to_read =
- YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
-
- while ( num_to_read <= 0 )
- { /* Not enough room in the buffer - grow it. */
-
- YY_FATAL_ERROR(
-"input buffer overflow, can't enlarge buffer because scanner uses REJECT" );
-
- }
-
- if ( num_to_read > YY_READ_BUF_SIZE )
- num_to_read = YY_READ_BUF_SIZE;
-
- /* Read in more data. */
- YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
- yyg->yy_n_chars, (size_t) num_to_read );
-
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
- }
-
- if ( yyg->yy_n_chars == 0 )
- {
- if ( number_to_move == YY_MORE_ADJ )
- {
- ret_val = EOB_ACT_END_OF_FILE;
- glcpp_restart(yyin ,yyscanner);
- }
-
- else
- {
- ret_val = EOB_ACT_LAST_MATCH;
- YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
- YY_BUFFER_EOF_PENDING;
- }
- }
-
- else
- ret_val = EOB_ACT_CONTINUE_SCAN;
-
- if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
- /* Extend the array by 50%, plus the number we really need. */
- yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
- YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) glcpp_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
- if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
- YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
- }
-
- yyg->yy_n_chars += number_to_move;
- YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
- YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
-
- yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
-
- return ret_val;
-}
-
-/* yy_get_previous_state - get the state just before the EOB char was reached */
-
- static yy_state_type yy_get_previous_state (yyscan_t yyscanner)
-{
- register yy_state_type yy_current_state;
- register char *yy_cp;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- yy_current_state = yyg->yy_start;
- yy_current_state += YY_AT_BOL();
-
- yyg->yy_state_ptr = yyg->yy_state_buf;
- *yyg->yy_state_ptr++ = yy_current_state;
-
- for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp )
- {
- register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 163 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- *yyg->yy_state_ptr++ = yy_current_state;
- }
-
- return yy_current_state;
-}
-
-/* yy_try_NUL_trans - try to make a transition on the NUL character
- *
- * synopsis
- * next_state = yy_try_NUL_trans( current_state );
- */
- static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner)
-{
- register int yy_is_jam;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */
-
- register YY_CHAR yy_c = 1;
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 163 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- yy_is_jam = (yy_current_state == 162);
- if ( ! yy_is_jam )
- *yyg->yy_state_ptr++ = yy_current_state;
-
- return yy_is_jam ? 0 : yy_current_state;
-}
-
- static void yyunput (int c, register char * yy_bp , yyscan_t yyscanner)
-{
- register char *yy_cp;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- yy_cp = yyg->yy_c_buf_p;
-
- /* undo effects of setting up yytext */
- *yy_cp = yyg->yy_hold_char;
-
- if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 )
- { /* need to shift things up to make room */
- /* +2 for EOB chars. */
- register int number_to_move = yyg->yy_n_chars + 2;
- register char *dest = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[
- YY_CURRENT_BUFFER_LVALUE->yy_buf_size + 2];
- register char *source =
- &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move];
-
- while ( source > YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
- *--dest = *--source;
-
- yy_cp += (int) (dest - source);
- yy_bp += (int) (dest - source);
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars =
- yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_buf_size;
-
- if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 )
- YY_FATAL_ERROR( "flex scanner push-back overflow" );
- }
-
- *--yy_cp = (char) c;
-
- yyg->yytext_ptr = yy_bp;
- yyg->yy_hold_char = *yy_cp;
- yyg->yy_c_buf_p = yy_cp;
-}
-
-#ifndef YY_NO_INPUT
-#ifdef __cplusplus
- static int yyinput (yyscan_t yyscanner)
-#else
- static int input (yyscan_t yyscanner)
-#endif
-
-{
- int c;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- *yyg->yy_c_buf_p = yyg->yy_hold_char;
-
- if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
- {
- /* yy_c_buf_p now points to the character we want to return.
- * If this occurs *before* the EOB characters, then it's a
- * valid NUL; if not, then we've hit the end of the buffer.
- */
- if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
- /* This was really a NUL. */
- *yyg->yy_c_buf_p = '\0';
-
- else
- { /* need more input */
- int offset = yyg->yy_c_buf_p - yyg->yytext_ptr;
- ++yyg->yy_c_buf_p;
-
- switch ( yy_get_next_buffer( yyscanner ) )
- {
- case EOB_ACT_LAST_MATCH:
- /* This happens because yy_g_n_b()
- * sees that we've accumulated a
- * token and flags that we need to
- * try matching the token before
- * proceeding. But for input(),
- * there's no matching to consider.
- * So convert the EOB_ACT_LAST_MATCH
- * to EOB_ACT_END_OF_FILE.
- */
-
- /* Reset buffer status. */
- glcpp_restart(yyin ,yyscanner);
-
- /*FALLTHROUGH*/
-
- case EOB_ACT_END_OF_FILE:
- {
- if ( glcpp_wrap(yyscanner ) )
- return EOF;
-
- if ( ! yyg->yy_did_buffer_switch_on_eof )
- YY_NEW_FILE;
-#ifdef __cplusplus
- return yyinput(yyscanner);
-#else
- return input(yyscanner);
-#endif
- }
-
- case EOB_ACT_CONTINUE_SCAN:
- yyg->yy_c_buf_p = yyg->yytext_ptr + offset;
- break;
- }
- }
- }
-
- c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */
- *yyg->yy_c_buf_p = '\0'; /* preserve yytext */
- yyg->yy_hold_char = *++yyg->yy_c_buf_p;
-
- YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n');
-
- return c;
-}
-#endif /* ifndef YY_NO_INPUT */
-
-/** Immediately switch to a different input stream.
- * @param input_file A readable stream.
- * @param yyscanner The scanner object.
- * @note This function does not reset the start condition to @c INITIAL .
- */
- void glcpp_restart (FILE * input_file , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if ( ! YY_CURRENT_BUFFER ){
- glcpp_ensure_buffer_stack (yyscanner);
- YY_CURRENT_BUFFER_LVALUE =
- glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
- }
-
- glcpp__init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner);
- glcpp__load_buffer_state(yyscanner );
-}
-
-/** Switch to a different input buffer.
- * @param new_buffer The new input buffer.
- * @param yyscanner The scanner object.
- */
- void glcpp__switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* TODO. We should be able to replace this entire function body
- * with
- * glcpp_pop_buffer_state();
- * glcpp_push_buffer_state(new_buffer);
- */
- glcpp_ensure_buffer_stack (yyscanner);
- if ( YY_CURRENT_BUFFER == new_buffer )
- return;
-
- if ( YY_CURRENT_BUFFER )
- {
- /* Flush out information for old buffer. */
- *yyg->yy_c_buf_p = yyg->yy_hold_char;
- YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
- }
-
- YY_CURRENT_BUFFER_LVALUE = new_buffer;
- glcpp__load_buffer_state(yyscanner );
-
- /* We don't actually know whether we did this switch during
- * EOF (glcpp_wrap()) processing, but the only time this flag
- * is looked at is after glcpp_wrap() is called, so it's safe
- * to go ahead and always set it.
- */
- yyg->yy_did_buffer_switch_on_eof = 1;
-}
-
-static void glcpp__load_buffer_state (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
- yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
- yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
- yyg->yy_hold_char = *yyg->yy_c_buf_p;
-}
-
-/** Allocate and initialize an input buffer state.
- * @param file A readable stream.
- * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
- * @param yyscanner The scanner object.
- * @return the allocated buffer state.
- */
- YY_BUFFER_STATE glcpp__create_buffer (FILE * file, int size , yyscan_t yyscanner)
-{
- YY_BUFFER_STATE b;
-
- b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
- if ( ! b )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" );
-
- b->yy_buf_size = size;
-
- /* yy_ch_buf has to be 2 characters longer than the size given because
- * we need to put in 2 end-of-buffer characters.
- */
- b->yy_ch_buf = (char *) glcpp_alloc(b->yy_buf_size + 2 ,yyscanner );
- if ( ! b->yy_ch_buf )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" );
-
- b->yy_is_our_buffer = 1;
-
- glcpp__init_buffer(b,file ,yyscanner);
-
- return b;
-}
-
-/** Destroy the buffer.
- * @param b a buffer created with glcpp__create_buffer()
- * @param yyscanner The scanner object.
- */
- void glcpp__delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if ( ! b )
- return;
-
- if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
- YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
-
- if ( b->yy_is_our_buffer )
- glcpp_free((void *) b->yy_ch_buf ,yyscanner );
-
- glcpp_free((void *) b ,yyscanner );
-}
-
-/* Initializes or reinitializes a buffer.
- * This function is sometimes called more than once on the same buffer,
- * such as during a glcpp_restart() or at EOF.
- */
- static void glcpp__init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner)
-
-{
- int oerrno = errno;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- glcpp__flush_buffer(b ,yyscanner);
-
- b->yy_input_file = file;
- b->yy_fill_buffer = 1;
-
- /* If b is the current buffer, then glcpp__init_buffer was _probably_
- * called from glcpp_restart() or through yy_get_next_buffer.
- * In that case, we don't want to reset the lineno or column.
- */
- if (b != YY_CURRENT_BUFFER){
- b->yy_bs_lineno = 1;
- b->yy_bs_column = 0;
- }
-
- b->yy_is_interactive = 0;
-
- errno = oerrno;
-}
-
-/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
- * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
- * @param yyscanner The scanner object.
- */
- void glcpp__flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if ( ! b )
- return;
-
- b->yy_n_chars = 0;
-
- /* We always need two end-of-buffer characters. The first causes
- * a transition to the end-of-buffer state. The second causes
- * a jam in that state.
- */
- b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
- b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
-
- b->yy_buf_pos = &b->yy_ch_buf[0];
-
- b->yy_at_bol = 1;
- b->yy_buffer_status = YY_BUFFER_NEW;
-
- if ( b == YY_CURRENT_BUFFER )
- glcpp__load_buffer_state(yyscanner );
-}
-
-/** Pushes the new state onto the stack. The new state becomes
- * the current state. This function will allocate the stack
- * if necessary.
- * @param new_buffer The new state.
- * @param yyscanner The scanner object.
- */
-void glcpp_push_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if (new_buffer == NULL)
- return;
-
- glcpp_ensure_buffer_stack(yyscanner);
-
- /* This block is copied from glcpp__switch_to_buffer. */
- if ( YY_CURRENT_BUFFER )
- {
- /* Flush out information for old buffer. */
- *yyg->yy_c_buf_p = yyg->yy_hold_char;
- YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
- }
-
- /* Only push if top exists. Otherwise, replace top. */
- if (YY_CURRENT_BUFFER)
- yyg->yy_buffer_stack_top++;
- YY_CURRENT_BUFFER_LVALUE = new_buffer;
-
- /* copied from glcpp__switch_to_buffer. */
- glcpp__load_buffer_state(yyscanner );
- yyg->yy_did_buffer_switch_on_eof = 1;
-}
-
-/** Removes and deletes the top of the stack, if present.
- * The next element becomes the new top.
- * @param yyscanner The scanner object.
- */
-void glcpp_pop_buffer_state (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if (!YY_CURRENT_BUFFER)
- return;
-
- glcpp__delete_buffer(YY_CURRENT_BUFFER ,yyscanner);
- YY_CURRENT_BUFFER_LVALUE = NULL;
- if (yyg->yy_buffer_stack_top > 0)
- --yyg->yy_buffer_stack_top;
-
- if (YY_CURRENT_BUFFER) {
- glcpp__load_buffer_state(yyscanner );
- yyg->yy_did_buffer_switch_on_eof = 1;
- }
-}
-
-/* Allocates the stack if it does not exist.
- * Guarantees space for at least one push.
- */
-static void glcpp_ensure_buffer_stack (yyscan_t yyscanner)
-{
- int num_to_alloc;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if (!yyg->yy_buffer_stack) {
-
- /* First allocation is just for 2 elements, since we don't know if this
- * scanner will even need a stack. We use 2 instead of 1 to avoid an
- * immediate realloc on the next call.
- */
- num_to_alloc = 1;
- yyg->yy_buffer_stack = (struct yy_buffer_state**)glcpp_alloc
- (num_to_alloc * sizeof(struct yy_buffer_state*)
- , yyscanner);
- if ( ! yyg->yy_buffer_stack )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" );
-
- memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
-
- yyg->yy_buffer_stack_max = num_to_alloc;
- yyg->yy_buffer_stack_top = 0;
- return;
- }
-
- if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){
-
- /* Increase the buffer to prepare for a possible push. */
- int grow_size = 8 /* arbitrary grow size */;
-
- num_to_alloc = yyg->yy_buffer_stack_max + grow_size;
- yyg->yy_buffer_stack = (struct yy_buffer_state**)glcpp_realloc
- (yyg->yy_buffer_stack,
- num_to_alloc * sizeof(struct yy_buffer_state*)
- , yyscanner);
- if ( ! yyg->yy_buffer_stack )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" );
-
- /* zero only the new slots.*/
- memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*));
- yyg->yy_buffer_stack_max = num_to_alloc;
- }
-}
-
-/** Setup the input buffer state to scan directly from a user-specified character buffer.
- * @param base the character buffer
- * @param size the size in bytes of the character buffer
- * @param yyscanner The scanner object.
- * @return the newly allocated buffer state object.
- */
-YY_BUFFER_STATE glcpp__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
-{
- YY_BUFFER_STATE b;
-
- if ( size < 2 ||
- base[size-2] != YY_END_OF_BUFFER_CHAR ||
- base[size-1] != YY_END_OF_BUFFER_CHAR )
- /* They forgot to leave room for the EOB's. */
- return 0;
-
- b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
- if ( ! b )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp__scan_buffer()" );
-
- b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
- b->yy_buf_pos = b->yy_ch_buf = base;
- b->yy_is_our_buffer = 0;
- b->yy_input_file = 0;
- b->yy_n_chars = b->yy_buf_size;
- b->yy_is_interactive = 0;
- b->yy_at_bol = 1;
- b->yy_fill_buffer = 0;
- b->yy_buffer_status = YY_BUFFER_NEW;
-
- glcpp__switch_to_buffer(b ,yyscanner );
-
- return b;
-}
-
-/** Setup the input buffer state to scan a string. The next call to glcpp_lex() will
- * scan from a @e copy of @a str.
- * @param yystr a NUL-terminated string to scan
- * @param yyscanner The scanner object.
- * @return the newly allocated buffer state object.
- * @note If you want to scan bytes that may contain NUL values, then use
- * glcpp__scan_bytes() instead.
- */
-YY_BUFFER_STATE glcpp__scan_string (yyconst char * yystr , yyscan_t yyscanner)
-{
-
- return glcpp__scan_bytes(yystr,strlen(yystr) ,yyscanner);
-}
-
-/** Setup the input buffer state to scan the given bytes. The next call to glcpp_lex() will
- * scan from a @e copy of @a bytes.
- * @param yybytes the byte buffer to scan
- * @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes.
- * @param yyscanner The scanner object.
- * @return the newly allocated buffer state object.
- */
-YY_BUFFER_STATE glcpp__scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner)
-{
- YY_BUFFER_STATE b;
- char *buf;
- yy_size_t n;
- int i;
-
- /* Get memory for full buffer, including space for trailing EOB's. */
- n = _yybytes_len + 2;
- buf = (char *) glcpp_alloc(n ,yyscanner );
- if ( ! buf )
- YY_FATAL_ERROR( "out of dynamic memory in glcpp__scan_bytes()" );
-
- for ( i = 0; i < _yybytes_len; ++i )
- buf[i] = yybytes[i];
-
- buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
-
- b = glcpp__scan_buffer(buf,n ,yyscanner);
- if ( ! b )
- YY_FATAL_ERROR( "bad buffer in glcpp__scan_bytes()" );
-
- /* It's okay to grow etc. this buffer, and we should throw it
- * away when we're done.
- */
- b->yy_is_our_buffer = 1;
-
- return b;
-}
-
- static void yy_push_state (int new_state , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if ( yyg->yy_start_stack_ptr >= yyg->yy_start_stack_depth )
- {
- yy_size_t new_size;
-
- yyg->yy_start_stack_depth += YY_START_STACK_INCR;
- new_size = yyg->yy_start_stack_depth * sizeof( int );
-
- if ( ! yyg->yy_start_stack )
- yyg->yy_start_stack = (int *) glcpp_alloc(new_size ,yyscanner );
-
- else
- yyg->yy_start_stack = (int *) glcpp_realloc((void *) yyg->yy_start_stack,new_size ,yyscanner );
-
- if ( ! yyg->yy_start_stack )
- YY_FATAL_ERROR( "out of memory expanding start-condition stack" );
- }
-
- yyg->yy_start_stack[yyg->yy_start_stack_ptr++] = YY_START;
-
- BEGIN(new_state);
-}
-
- static void yy_pop_state (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if ( --yyg->yy_start_stack_ptr < 0 )
- YY_FATAL_ERROR( "start-condition stack underflow" );
-
- BEGIN(yyg->yy_start_stack[yyg->yy_start_stack_ptr]);
-}
-
- static int yy_top_state (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyg->yy_start_stack[yyg->yy_start_stack_ptr - 1];
-}
-
-#ifndef YY_EXIT_FAILURE
-#define YY_EXIT_FAILURE 2
-#endif
-
-static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner)
-{
- (void) fprintf( stderr, "%s\n", msg );
- exit( YY_EXIT_FAILURE );
-}
-
-/* Redefine yyless() so it works in section 3 code. */
-
-#undef yyless
-#define yyless(n) \
- do \
- { \
- /* Undo effects of setting up yytext. */ \
- int yyless_macro_arg = (n); \
- YY_LESS_LINENO(yyless_macro_arg);\
- yytext[yyleng] = yyg->yy_hold_char; \
- yyg->yy_c_buf_p = yytext + yyless_macro_arg; \
- yyg->yy_hold_char = *yyg->yy_c_buf_p; \
- *yyg->yy_c_buf_p = '\0'; \
- yyleng = yyless_macro_arg; \
- } \
- while ( 0 )
-
-/* Accessor methods (get/set functions) to struct members. */
-
-/** Get the user-defined data for this scanner.
- * @param yyscanner The scanner object.
- */
-YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyextra;
-}
-
-/** Get the current line number.
- * @param yyscanner The scanner object.
- */
-int glcpp_get_lineno (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if (! YY_CURRENT_BUFFER)
- return 0;
-
- return yylineno;
-}
-
-/** Get the current column number.
- * @param yyscanner The scanner object.
- */
-int glcpp_get_column (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if (! YY_CURRENT_BUFFER)
- return 0;
-
- return yycolumn;
-}
-
-/** Get the input stream.
- * @param yyscanner The scanner object.
- */
-FILE *glcpp_get_in (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyin;
-}
-
-/** Get the output stream.
- * @param yyscanner The scanner object.
- */
-FILE *glcpp_get_out (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyout;
-}
-
-/** Get the length of the current token.
- * @param yyscanner The scanner object.
- */
-int glcpp_get_leng (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyleng;
-}
-
-/** Get the current token.
- * @param yyscanner The scanner object.
- */
-
-char *glcpp_get_text (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yytext;
-}
-
-/** Set the user-defined data. This data is never touched by the scanner.
- * @param user_defined The data to be associated with this scanner.
- * @param yyscanner The scanner object.
- */
-void glcpp_set_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyextra = user_defined ;
-}
-
-/** Set the current line number.
- * @param line_number
- * @param yyscanner The scanner object.
- */
-void glcpp_set_lineno (int line_number , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* lineno is only valid if an input buffer exists. */
- if (! YY_CURRENT_BUFFER )
- yy_fatal_error( "glcpp_set_lineno called with no buffer" , yyscanner);
-
- yylineno = line_number;
-}
-
-/** Set the current column.
- * @param line_number
- * @param yyscanner The scanner object.
- */
-void glcpp_set_column (int column_no , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* column is only valid if an input buffer exists. */
- if (! YY_CURRENT_BUFFER )
- yy_fatal_error( "glcpp_set_column called with no buffer" , yyscanner);
-
- yycolumn = column_no;
-}
-
-/** Set the input stream. This does not discard the current
- * input buffer.
- * @param in_str A readable stream.
- * @param yyscanner The scanner object.
- * @see glcpp__switch_to_buffer
- */
-void glcpp_set_in (FILE * in_str , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyin = in_str ;
-}
-
-void glcpp_set_out (FILE * out_str , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyout = out_str ;
-}
-
-int glcpp_get_debug (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yy_flex_debug;
-}
-
-void glcpp_set_debug (int bdebug , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yy_flex_debug = bdebug ;
-}
-
-/* Accessor methods for yylval and yylloc */
-
-YYSTYPE * glcpp_get_lval (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yylval;
-}
-
-void glcpp_set_lval (YYSTYPE * yylval_param , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yylval = yylval_param;
-}
-
-YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yylloc;
-}
-
-void glcpp_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yylloc = yylloc_param;
-}
-
-/* User-visible API */
-
-/* glcpp_lex_init is special because it creates the scanner itself, so it is
- * the ONLY reentrant function that doesn't take the scanner as the last argument.
- * That's why we explicitly handle the declaration, instead of using our macros.
- */
-
-int glcpp_lex_init(yyscan_t* ptr_yy_globals)
-
-{
- if (ptr_yy_globals == NULL){
- errno = EINVAL;
- return 1;
- }
-
- *ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), NULL );
-
- if (*ptr_yy_globals == NULL){
- errno = ENOMEM;
- return 1;
- }
-
- /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */
- memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
-
- return yy_init_globals ( *ptr_yy_globals );
-}
-
-/* glcpp_lex_init_extra has the same functionality as glcpp_lex_init, but follows the
- * convention of taking the scanner as the last argument. Note however, that
- * this is a *pointer* to a scanner, as it will be allocated by this call (and
- * is the reason, too, why this function also must handle its own declaration).
- * The user defined value in the first argument will be available to glcpp_alloc in
- * the yyextra field.
- */
-
-int glcpp_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals )
-
-{
- struct yyguts_t dummy_yyguts;
-
- glcpp_set_extra (yy_user_defined, &dummy_yyguts);
-
- if (ptr_yy_globals == NULL){
- errno = EINVAL;
- return 1;
- }
-
- *ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
-
- if (*ptr_yy_globals == NULL){
- errno = ENOMEM;
- return 1;
- }
-
- /* By setting to 0xAA, we expose bugs in
- yy_init_globals. Leave at 0x00 for releases. */
- memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
-
- glcpp_set_extra (yy_user_defined, *ptr_yy_globals);
-
- return yy_init_globals ( *ptr_yy_globals );
-}
-
-static int yy_init_globals (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- /* Initialization is the same as for the non-reentrant scanner.
- * This function is called from glcpp_lex_destroy(), so don't allocate here.
- */
-
- yyg->yy_buffer_stack = 0;
- yyg->yy_buffer_stack_top = 0;
- yyg->yy_buffer_stack_max = 0;
- yyg->yy_c_buf_p = (char *) 0;
- yyg->yy_init = 0;
- yyg->yy_start = 0;
-
- yyg->yy_start_stack_ptr = 0;
- yyg->yy_start_stack_depth = 0;
- yyg->yy_start_stack = NULL;
-
- yyg->yy_state_buf = 0;
- yyg->yy_state_ptr = 0;
- yyg->yy_full_match = 0;
- yyg->yy_lp = 0;
-
-/* Defined in main.c */
-#ifdef YY_STDINIT
- yyin = stdin;
- yyout = stdout;
-#else
- yyin = (FILE *) 0;
- yyout = (FILE *) 0;
-#endif
-
- /* For future reference: Set errno on error, since we are called by
- * glcpp_lex_init()
- */
- return 0;
-}
-
-/* glcpp_lex_destroy is for both reentrant and non-reentrant scanners. */
-int glcpp_lex_destroy (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* Pop the buffer stack, destroying each element. */
- while(YY_CURRENT_BUFFER){
- glcpp__delete_buffer(YY_CURRENT_BUFFER ,yyscanner );
- YY_CURRENT_BUFFER_LVALUE = NULL;
- glcpp_pop_buffer_state(yyscanner);
- }
-
- /* Destroy the stack itself. */
- glcpp_free(yyg->yy_buffer_stack ,yyscanner);
- yyg->yy_buffer_stack = NULL;
-
- /* Destroy the start condition stack. */
- glcpp_free(yyg->yy_start_stack ,yyscanner );
- yyg->yy_start_stack = NULL;
-
- glcpp_free ( yyg->yy_state_buf , yyscanner);
- yyg->yy_state_buf = NULL;
-
- /* Reset the globals. This is important in a non-reentrant scanner so the next time
- * glcpp_lex() is called, initialization will occur. */
- yy_init_globals( yyscanner);
-
- /* Destroy the main struct (reentrant only). */
- glcpp_free ( yyscanner , yyscanner );
- yyscanner = NULL;
- return 0;
-}
-
-/*
- * Internal utility routines.
- */
-
-#ifndef yytext_ptr
-static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner)
-{
- register int i;
- for ( i = 0; i < n; ++i )
- s1[i] = s2[i];
-}
-#endif
-
-#ifdef YY_NEED_STRLEN
-static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner)
-{
- register int n;
- for ( n = 0; s[n]; ++n )
- ;
-
- return n;
-}
-#endif
-
-void *glcpp_alloc (yy_size_t size , yyscan_t yyscanner)
-{
- return (void *) malloc( size );
-}
-
-void *glcpp_realloc (void * ptr, yy_size_t size , yyscan_t yyscanner)
-{
- /* The cast to (char *) in the following accommodates both
- * implementations that use char* generic pointers, and those
- * that use void* generic pointers. It works with the latter
- * because both ANSI C and C++ allow castless assignment from
- * any pointer type to void*, and deal with argument conversions
- * as though doing an assignment.
- */
- return (void *) realloc( (char *) ptr, size );
-}
-
-void glcpp_free (void * ptr , yyscan_t yyscanner)
-{
- free( (char *) ptr ); /* see glcpp_realloc() for (char *) cast */
-}
-
-#define YYTABLES_NAME "yytables"
-
-#line 319 "glcpp/glcpp-lex.l"
-
-
-
-void
-glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader)
-{
- glcpp__scan_string(shader,parser->scanner);
-}
-
+#line 2 "glcpp/glcpp-lex.c"
+
+#line 4 "glcpp/glcpp-lex.c"
+
+#define YY_INT_ALIGNED short int
+
+/* A lexical scanner generated by flex */
+
+#define FLEX_SCANNER
+#define YY_FLEX_MAJOR_VERSION 2
+#define YY_FLEX_MINOR_VERSION 5
+#define YY_FLEX_SUBMINOR_VERSION 35
+#if YY_FLEX_SUBMINOR_VERSION > 0
+#define FLEX_BETA
+#endif
+
+/* First, we deal with platform-specific or compiler-specific issues. */
+
+/* begin standard C headers. */
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <stdlib.h>
+
+/* end standard C headers. */
+
+/* flex integer type definitions */
+
+#ifndef FLEXINT_H
+#define FLEXINT_H
+
+/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
+
+#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+
+/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
+ * if you want the limit (max/min) macros for int types.
+ */
+#ifndef __STDC_LIMIT_MACROS
+#define __STDC_LIMIT_MACROS 1
+#endif
+
+#include <inttypes.h>
+typedef int8_t flex_int8_t;
+typedef uint8_t flex_uint8_t;
+typedef int16_t flex_int16_t;
+typedef uint16_t flex_uint16_t;
+typedef int32_t flex_int32_t;
+typedef uint32_t flex_uint32_t;
+#else
+typedef signed char flex_int8_t;
+typedef short int flex_int16_t;
+typedef int flex_int32_t;
+typedef unsigned char flex_uint8_t;
+typedef unsigned short int flex_uint16_t;
+typedef unsigned int flex_uint32_t;
+#endif /* ! C99 */
+
+/* Limits of integral types. */
+#ifndef INT8_MIN
+#define INT8_MIN (-128)
+#endif
+#ifndef INT16_MIN
+#define INT16_MIN (-32767-1)
+#endif
+#ifndef INT32_MIN
+#define INT32_MIN (-2147483647-1)
+#endif
+#ifndef INT8_MAX
+#define INT8_MAX (127)
+#endif
+#ifndef INT16_MAX
+#define INT16_MAX (32767)
+#endif
+#ifndef INT32_MAX
+#define INT32_MAX (2147483647)
+#endif
+#ifndef UINT8_MAX
+#define UINT8_MAX (255U)
+#endif
+#ifndef UINT16_MAX
+#define UINT16_MAX (65535U)
+#endif
+#ifndef UINT32_MAX
+#define UINT32_MAX (4294967295U)
+#endif
+
+#endif /* ! FLEXINT_H */
+
+#ifdef __cplusplus
+
+/* The "const" storage-class-modifier is valid. */
+#define YY_USE_CONST
+
+#else /* ! __cplusplus */
+
+/* C99 requires __STDC__ to be defined as 1. */
+#if defined (__STDC__)
+
+#define YY_USE_CONST
+
+#endif /* defined (__STDC__) */
+#endif /* ! __cplusplus */
+
+#ifdef YY_USE_CONST
+#define yyconst const
+#else
+#define yyconst
+#endif
+
+/* Returned upon end-of-file. */
+#define YY_NULL 0
+
+/* Promotes a possibly negative, possibly signed char to an unsigned
+ * integer for use as an array index. If the signed char is negative,
+ * we want to instead treat it as an 8-bit unsigned char, hence the
+ * double cast.
+ */
+#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
+
+/* An opaque pointer. */
+#ifndef YY_TYPEDEF_YY_SCANNER_T
+#define YY_TYPEDEF_YY_SCANNER_T
+typedef void* yyscan_t;
+#endif
+
+/* For convenience, these vars (plus the bison vars far below)
+ are macros in the reentrant scanner. */
+#define yyin yyg->yyin_r
+#define yyout yyg->yyout_r
+#define yyextra yyg->yyextra_r
+#define yyleng yyg->yyleng_r
+#define yytext yyg->yytext_r
+#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno)
+#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column)
+#define yy_flex_debug yyg->yy_flex_debug_r
+
+/* Enter a start condition. This macro really ought to take a parameter,
+ * but we do it the disgusting crufty way forced on us by the ()-less
+ * definition of BEGIN.
+ */
+#define BEGIN yyg->yy_start = 1 + 2 *
+
+/* Translate the current start state into a value that can be later handed
+ * to BEGIN to return to the state. The YYSTATE alias is for lex
+ * compatibility.
+ */
+#define YY_START ((yyg->yy_start - 1) / 2)
+#define YYSTATE YY_START
+
+/* Action number for EOF rule of a given start state. */
+#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
+
+/* Special action meaning "start processing a new file". */
+#define YY_NEW_FILE glcpp_restart(yyin ,yyscanner )
+
+#define YY_END_OF_BUFFER_CHAR 0
+
+/* Size of default input buffer. */
+#ifndef YY_BUF_SIZE
+#define YY_BUF_SIZE 16384
+#endif
+
+/* The state buf must be large enough to hold one state per character in the main buffer.
+ */
+#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
+
+#ifndef YY_TYPEDEF_YY_BUFFER_STATE
+#define YY_TYPEDEF_YY_BUFFER_STATE
+typedef struct yy_buffer_state *YY_BUFFER_STATE;
+#endif
+
+#define EOB_ACT_CONTINUE_SCAN 0
+#define EOB_ACT_END_OF_FILE 1
+#define EOB_ACT_LAST_MATCH 2
+
+ #define YY_LESS_LINENO(n)
+
+/* Return all but the first "n" matched characters back to the input stream. */
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ *yy_cp = yyg->yy_hold_char; \
+ YY_RESTORE_YY_MORE_OFFSET \
+ yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
+ YY_DO_BEFORE_ACTION; /* set up yytext again */ \
+ } \
+ while ( 0 )
+
+#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner )
+
+#ifndef YY_TYPEDEF_YY_SIZE_T
+#define YY_TYPEDEF_YY_SIZE_T
+typedef size_t yy_size_t;
+#endif
+
+#ifndef YY_STRUCT_YY_BUFFER_STATE
+#define YY_STRUCT_YY_BUFFER_STATE
+struct yy_buffer_state
+ {
+ FILE *yy_input_file;
+
+ char *yy_ch_buf; /* input buffer */
+ char *yy_buf_pos; /* current position in input buffer */
+
+ /* Size of input buffer in bytes, not including room for EOB
+ * characters.
+ */
+ yy_size_t yy_buf_size;
+
+ /* Number of characters read into yy_ch_buf, not including EOB
+ * characters.
+ */
+ int yy_n_chars;
+
+ /* Whether we "own" the buffer - i.e., we know we created it,
+ * and can realloc() it to grow it, and should free() it to
+ * delete it.
+ */
+ int yy_is_our_buffer;
+
+ /* Whether this is an "interactive" input source; if so, and
+ * if we're using stdio for input, then we want to use getc()
+ * instead of fread(), to make sure we stop fetching input after
+ * each newline.
+ */
+ int yy_is_interactive;
+
+ /* Whether we're considered to be at the beginning of a line.
+ * If so, '^' rules will be active on the next match, otherwise
+ * not.
+ */
+ int yy_at_bol;
+
+ int yy_bs_lineno; /**< The line count. */
+ int yy_bs_column; /**< The column count. */
+
+ /* Whether to try to fill the input buffer when we reach the
+ * end of it.
+ */
+ int yy_fill_buffer;
+
+ int yy_buffer_status;
+
+#define YY_BUFFER_NEW 0
+#define YY_BUFFER_NORMAL 1
+ /* When an EOF's been seen but there's still some text to process
+ * then we mark the buffer as YY_EOF_PENDING, to indicate that we
+ * shouldn't try reading from the input source any more. We might
+ * still have a bunch of tokens to match, though, because of
+ * possible backing-up.
+ *
+ * When we actually see the EOF, we change the status to "new"
+ * (via glcpp_restart()), so that the user can continue scanning by
+ * just pointing yyin at a new input file.
+ */
+#define YY_BUFFER_EOF_PENDING 2
+
+ };
+#endif /* !YY_STRUCT_YY_BUFFER_STATE */
+
+/* We provide macros for accessing buffer states in case in the
+ * future we want to put the buffer states in a more general
+ * "scanner state".
+ *
+ * Returns the top of the stack, or NULL.
+ */
+#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \
+ ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \
+ : NULL)
+
+/* Same as previous macro, but useful when we know that the buffer stack is not
+ * NULL or when we need an lvalue. For internal use only.
+ */
+#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top]
+
+void glcpp_restart (FILE *input_file ,yyscan_t yyscanner );
+void glcpp__switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+YY_BUFFER_STATE glcpp__create_buffer (FILE *file,int size ,yyscan_t yyscanner );
+void glcpp__delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void glcpp__flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void glcpp_push_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+void glcpp_pop_buffer_state (yyscan_t yyscanner );
+
+static void glcpp_ensure_buffer_stack (yyscan_t yyscanner );
+static void glcpp__load_buffer_state (yyscan_t yyscanner );
+static void glcpp__init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner );
+
+#define YY_FLUSH_BUFFER glcpp__flush_buffer(YY_CURRENT_BUFFER ,yyscanner)
+
+YY_BUFFER_STATE glcpp__scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner );
+YY_BUFFER_STATE glcpp__scan_string (yyconst char *yy_str ,yyscan_t yyscanner );
+YY_BUFFER_STATE glcpp__scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner );
+
+void *glcpp_alloc (yy_size_t ,yyscan_t yyscanner );
+void *glcpp_realloc (void *,yy_size_t ,yyscan_t yyscanner );
+void glcpp_free (void * ,yyscan_t yyscanner );
+
+#define yy_new_buffer glcpp__create_buffer
+
+#define yy_set_interactive(is_interactive) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){ \
+ glcpp_ensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
+ }
+
+#define yy_set_bol(at_bol) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){\
+ glcpp_ensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
+ }
+
+#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
+
+/* Begin user sect3 */
+
+#define glcpp_wrap(n) 1
+#define YY_SKIP_YYWRAP
+
+typedef unsigned char YY_CHAR;
+
+typedef int yy_state_type;
+
+#define yytext_ptr yytext_r
+
+static yy_state_type yy_get_previous_state (yyscan_t yyscanner );
+static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner);
+static int yy_get_next_buffer (yyscan_t yyscanner );
+static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner );
+
+/* Done after the current pattern has been matched and before the
+ * corresponding action - sets up yytext.
+ */
+#define YY_DO_BEFORE_ACTION \
+ yyg->yytext_ptr = yy_bp; \
+ yyleng = (size_t) (yy_cp - yy_bp); \
+ yyg->yy_hold_char = *yy_cp; \
+ *yy_cp = '\0'; \
+ yyg->yy_c_buf_p = yy_cp;
+
+#define YY_NUM_RULES 43
+#define YY_END_OF_BUFFER 44
+/* This struct is not used in this scanner,
+ but its presence is necessary. */
+struct yy_trans_info
+ {
+ flex_int32_t yy_verify;
+ flex_int32_t yy_nxt;
+ };
+static yyconst flex_int16_t yy_acclist[137] =
+ { 0,
+ 3, 3, 44, 39, 43, 40, 43, 41, 43, 43,
+ 38, 43, 43, 38, 43, 38, 43, 38, 43, 25,
+ 39, 43, 24, 39, 43, 38, 43, 38, 43, 38,
+ 43, 37, 39, 43, 37, 39, 43, 38, 43, 40,
+ 43, 23, 43, 43, 3, 43, 4, 43, 5, 43,
+ 42, 43, 39, 18, 40, 32, 35, 33, 2, 1,
+ 25, 39, 25, 39, 39, 24, 39, 24, 39, 27,
+ 29, 31, 30, 28, 37, 39, 37, 39, 34, 40,
+ 23, 23, 3, 4, 5, 6, 5, 7, 1, 26,
+ 39, 37, 39,16398, 26, 39, 37, 39, 18, 37,
+
+ 39,16399,16400, 8206, 18, 8206, 37, 39, 8207, 18,
+ 8208, 18,16401, 19,16396, 22, 36, 37, 39, 21,
+ 8209, 18, 19, 8204, 18,16397,16404, 8205, 18, 11,
+ 18, 9, 8, 8212, 10, 18
+ } ;
+
+static yyconst flex_int16_t yy_accept[164] =
+ { 0,
+ 1, 1, 1, 1, 1, 2, 3, 3, 3, 4,
+ 6, 8, 10, 11, 13, 14, 16, 18, 20, 23,
+ 26, 28, 30, 32, 35, 38, 40, 42, 44, 45,
+ 47, 49, 51, 53, 54, 54, 55, 56, 57, 58,
+ 59, 60, 61, 63, 65, 66, 68, 70, 71, 72,
+ 73, 74, 75, 77, 79, 80, 81, 82, 83, 83,
+ 83, 83, 83, 83, 83, 83, 84, 85, 86, 87,
+ 88, 89, 90, 92, 94, 94, 94, 94, 94, 94,
+ 95, 95, 95, 95, 95, 97, 99, 99, 99, 99,
+ 99, 99, 99, 99, 100, 100, 100, 100, 100, 100,
+
+ 100, 102, 102, 103, 104, 104, 104, 104, 104, 106,
+ 106, 107, 107, 107, 107, 107, 107, 107, 109, 109,
+ 109, 111, 111, 113, 114, 115, 115, 116, 116, 116,
+ 116, 117, 117, 120, 121, 121, 123, 124, 124, 124,
+ 126, 127, 127, 127, 127, 128, 128, 128, 130, 130,
+ 132, 132, 133, 134, 134, 134, 134, 135, 135, 135,
+ 137, 137, 137
+ } ;
+
+static yyconst flex_int32_t yy_ec[256] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
+ 4, 4, 4, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 2, 5, 1, 6, 1, 7, 8, 1, 9,
+ 7, 10, 7, 7, 7, 7, 11, 12, 13, 13,
+ 13, 13, 13, 13, 13, 14, 14, 1, 7, 15,
+ 16, 17, 1, 1, 18, 18, 18, 18, 18, 18,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 20, 19, 19, 21, 19, 19,
+ 7, 1, 7, 7, 19, 1, 22, 18, 18, 23,
+
+ 24, 25, 26, 19, 27, 19, 19, 28, 29, 30,
+ 31, 32, 19, 33, 34, 35, 36, 37, 19, 38,
+ 19, 19, 7, 39, 7, 7, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1
+ } ;
+
+static yyconst flex_int32_t yy_meta[40] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1
+ } ;
+
+static yyconst flex_int16_t yy_base[182] =
+ { 0,
+ 0, 38, 0, 0, 38, 39, 499, 498, 500, 48,
+ 43, 552, 496, 44, 63, 495, 59, 65, 87, 125,
+ 58, 67, 68, 164, 203, 40, 75, 241, 552, 494,
+ 552, 140, 552, 140, 493, 552, 144, 492, 491, 487,
+ 486, 485, 156, 179, 267, 0, 209, 472, 471, 470,
+ 469, 468, 446, 124, 466, 153, 462, 458, 154, 198,
+ 159, 155, 183, 160, 193, 460, 552, 222, 552, 227,
+ 552, 459, 204, 161, 231, 232, 238, 243, 236, 303,
+ 245, 180, 247, 249, 281, 56, 257, 271, 248, 259,
+ 252, 264, 455, 454, 297, 299, 312, 313, 320, 294,
+
+ 407, 295, 427, 426, 321, 296, 324, 425, 552, 424,
+ 552, 327, 329, 195, 328, 331, 332, 230, 334, 378,
+ 552, 377, 552, 371, 370, 335, 365, 337, 358, 342,
+ 360, 344, 326, 255, 340, 552, 260, 338, 246, 552,
+ 197, 364, 192, 352, 382, 348, 186, 552, 420, 552,
+ 423, 184, 141, 437, 421, 447, 79, 476, 346, 552,
+ 453, 552, 515, 517, 519, 521, 523, 525, 71, 527,
+ 529, 531, 533, 535, 537, 539, 541, 543, 545, 547,
+ 549
+ } ;
+
+static yyconst flex_int16_t yy_def[182] =
+ { 0,
+ 162, 1, 163, 163, 164, 164, 165, 165, 162, 166,
+ 167, 162, 167, 167, 167, 167, 167, 167, 162, 166,
+ 167, 167, 167, 168, 168, 167, 167, 167, 162, 169,
+ 162, 170, 162, 20, 167, 162, 167, 167, 167, 167,
+ 167, 171, 19, 20, 20, 20, 20, 167, 167, 167,
+ 167, 167, 25, 25, 167, 167, 28, 28, 167, 167,
+ 167, 167, 167, 167, 167, 169, 162, 170, 162, 170,
+ 162, 171, 45, 25, 167, 167, 167, 167, 167, 167,
+ 167, 167, 167, 167, 20, 25, 167, 167, 167, 167,
+ 167, 167, 172, 173, 167, 167, 167, 167, 167, 167,
+
+ 25, 167, 174, 175, 167, 167, 167, 172, 162, 173,
+ 162, 167, 167, 167, 167, 167, 167, 25, 167, 174,
+ 162, 175, 162, 176, 177, 167, 178, 167, 167, 167,
+ 167, 167, 25, 167, 176, 162, 177, 167, 178, 162,
+ 179, 167, 180, 167, 162, 167, 179, 162, 167, 162,
+ 167, 180, 167, 181, 167, 167, 167, 181, 167, 162,
+ 167, 0, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162
+ } ;
+
+static yyconst flex_int16_t yy_nxt[592] =
+ { 0,
+ 10, 11, 12, 13, 14, 15, 16, 17, 16, 16,
+ 18, 19, 20, 20, 21, 22, 23, 24, 24, 24,
+ 24, 24, 25, 24, 24, 24, 24, 24, 24, 24,
+ 24, 24, 24, 24, 24, 24, 24, 24, 26, 27,
+ 31, 31, 36, 28, 37, 36, 36, 32, 32, 35,
+ 36, 35, 35, 35, 35, 35, 35, 35, 35, 38,
+ 36, 36, 35, 35, 35, 36, 40, 36, 39, 36,
+ 36, 66, 48, 49, 41, 42, 56, 36, 55, 53,
+ 57, 36, 50, 51, 52, 101, 35, 34, 35, 36,
+ 35, 35, 35, 35, 35, 35, 35, 35, 43, 43,
+
+ 34, 35, 35, 35, 34, 34, 44, 45, 34, 34,
+ 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
+ 34, 34, 44, 34, 45, 35, 35, 36, 35, 35,
+ 35, 35, 35, 35, 35, 35, 46, 46, 46, 35,
+ 35, 35, 69, 36, 47, 37, 36, 53, 74, 70,
+ 71, 34, 34, 34, 56, 36, 36, 36, 57, 34,
+ 47, 36, 36, 35, 34, 35, 36, 35, 35, 35,
+ 35, 35, 35, 35, 35, 34, 34, 75, 35, 35,
+ 35, 81, 36, 80, 53, 36, 36, 86, 148, 83,
+ 34, 34, 34, 34, 36, 36, 129, 36, 34, 148,
+
+ 36, 98, 35, 34, 35, 36, 35, 35, 35, 35,
+ 35, 35, 35, 35, 34, 82, 84, 35, 35, 35,
+ 34, 34, 34, 85, 69, 76, 54, 77, 34, 69,
+ 78, 162, 162, 36, 36, 79, 70, 71, 36, 85,
+ 36, 35, 58, 36, 34, 36, 39, 36, 140, 36,
+ 36, 36, 133, 53, 36, 87, 145, 36, 88, 36,
+ 90, 36, 36, 59, 60, 89, 36, 61, 62, 99,
+ 92, 104, 63, 36, 97, 91, 64, 65, 73, 73,
+ 73, 100, 106, 102, 73, 105, 34, 107, 73, 73,
+ 73, 73, 34, 34, 34, 103, 36, 36, 36, 36,
+
+ 34, 36, 34, 93, 93, 94, 93, 93, 93, 93,
+ 93, 93, 93, 93, 36, 36, 34, 93, 93, 93,
+ 112, 113, 36, 36, 119, 95, 36, 117, 125, 36,
+ 36, 36, 96, 36, 36, 114, 36, 36, 115, 36,
+ 36, 93, 136, 116, 36, 124, 36, 159, 160, 53,
+ 36, 127, 128, 126, 36, 131, 130, 134, 132, 129,
+ 36, 141, 36, 143, 146, 149, 150, 140, 138, 142,
+ 142, 142, 36, 136, 144, 151, 151, 151, 155, 123,
+ 121, 153, 35, 145, 36, 35, 35, 35, 35, 35,
+ 35, 35, 35, 35, 35, 35, 35, 35, 35, 154,
+
+ 154, 154, 154, 154, 154, 154, 154, 154, 154, 154,
+ 154, 154, 154, 154, 154, 154, 154, 154, 154, 154,
+ 35, 149, 150, 36, 149, 150, 111, 109, 123, 121,
+ 118, 156, 156, 156, 151, 151, 151, 35, 35, 36,
+ 35, 35, 35, 35, 35, 157, 35, 35, 159, 160,
+ 143, 35, 35, 35, 159, 160, 111, 109, 161, 161,
+ 161, 36, 67, 35, 161, 161, 161, 35, 36, 53,
+ 36, 36, 36, 36, 36, 35, 35, 35, 36, 35,
+ 35, 35, 35, 35, 157, 35, 35, 36, 36, 36,
+ 35, 35, 35, 36, 36, 36, 67, 36, 36, 162,
+
+ 29, 29, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 35, 29, 29, 30, 30, 33,
+ 33, 34, 34, 35, 35, 53, 53, 68, 68, 72,
+ 72, 108, 108, 110, 110, 120, 120, 122, 122, 135,
+ 135, 137, 137, 139, 139, 147, 147, 152, 152, 158,
+ 158, 9, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162
+
+ } ;
+
+static yyconst flex_int16_t yy_chk[592] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
+ 5, 6, 26, 2, 11, 11, 14, 5, 6, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10, 10, 14,
+ 21, 17, 10, 10, 10, 15, 17, 18, 15, 22,
+ 23, 169, 21, 21, 18, 18, 27, 27, 26, 86,
+ 27, 157, 22, 23, 23, 86, 10, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 20, 20, 20, 20,
+ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
+ 20, 20, 32, 153, 20, 37, 37, 54, 54, 32,
+ 32, 34, 34, 34, 56, 56, 59, 62, 56, 34,
+ 20, 61, 64, 20, 24, 24, 24, 24, 24, 24,
+ 24, 24, 24, 24, 24, 34, 43, 59, 24, 24,
+ 24, 62, 82, 61, 74, 63, 152, 74, 147, 64,
+ 44, 44, 44, 43, 143, 65, 114, 114, 44, 141,
+
+ 60, 82, 24, 25, 25, 25, 25, 25, 25, 25,
+ 25, 25, 25, 25, 44, 63, 65, 25, 25, 25,
+ 47, 47, 47, 73, 68, 60, 25, 60, 47, 70,
+ 60, 68, 68, 75, 76, 60, 70, 70, 79, 73,
+ 77, 25, 28, 28, 47, 78, 28, 81, 139, 83,
+ 89, 84, 118, 118, 91, 75, 134, 134, 76, 87,
+ 77, 90, 137, 28, 28, 76, 92, 28, 28, 83,
+ 79, 89, 28, 88, 81, 78, 28, 28, 45, 45,
+ 45, 84, 91, 87, 45, 90, 45, 92, 45, 45,
+ 45, 45, 85, 85, 85, 88, 100, 102, 106, 95,
+
+ 85, 96, 45, 80, 80, 80, 80, 80, 80, 80,
+ 80, 80, 80, 80, 97, 98, 85, 80, 80, 80,
+ 95, 96, 99, 105, 102, 80, 107, 100, 106, 112,
+ 115, 113, 80, 116, 117, 97, 119, 126, 98, 128,
+ 138, 80, 135, 99, 130, 105, 132, 159, 159, 133,
+ 146, 112, 113, 107, 144, 116, 115, 119, 117, 129,
+ 129, 128, 131, 130, 138, 142, 142, 127, 126, 129,
+ 129, 129, 125, 124, 132, 142, 142, 142, 146, 122,
+ 120, 144, 145, 145, 145, 145, 145, 145, 145, 145,
+ 145, 145, 145, 145, 145, 145, 145, 145, 145, 145,
+
+ 145, 145, 145, 145, 145, 145, 145, 145, 145, 145,
+ 145, 145, 145, 145, 145, 145, 145, 145, 145, 145,
+ 145, 149, 149, 155, 151, 151, 110, 108, 104, 103,
+ 101, 149, 149, 149, 151, 151, 151, 154, 154, 154,
+ 154, 154, 154, 154, 154, 154, 154, 154, 156, 156,
+ 155, 154, 154, 154, 161, 161, 94, 93, 156, 156,
+ 156, 72, 66, 58, 161, 161, 161, 57, 55, 53,
+ 52, 51, 50, 49, 48, 154, 158, 158, 158, 158,
+ 158, 158, 158, 158, 158, 158, 158, 42, 41, 40,
+ 158, 158, 158, 39, 38, 35, 30, 16, 13, 9,
+
+ 8, 7, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 158, 163, 163, 164, 164, 165,
+ 165, 166, 166, 167, 167, 168, 168, 170, 170, 171,
+ 171, 172, 172, 173, 173, 174, 174, 175, 175, 176,
+ 176, 177, 177, 178, 178, 179, 179, 180, 180, 181,
+ 181, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162
+
+ } ;
+
+#define YY_TRAILING_MASK 0x2000
+#define YY_TRAILING_HEAD_MASK 0x4000
+#define REJECT \
+{ \
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ \
+yy_cp = yyg->yy_full_match; /* restore poss. backed-over text */ \
+yyg->yy_lp = yyg->yy_full_lp; /* restore orig. accepting pos. */ \
+yyg->yy_state_ptr = yyg->yy_full_state; /* restore orig. state */ \
+yy_current_state = *yyg->yy_state_ptr; /* restore curr. state */ \
+++yyg->yy_lp; \
+goto find_rule; \
+}
+
+#define yymore() yymore_used_but_not_detected
+#define YY_MORE_ADJ 0
+#define YY_RESTORE_YY_MORE_OFFSET
+#line 1 "glcpp/glcpp-lex.l"
+#line 2 "glcpp/glcpp-lex.l"
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <ctype.h>
+
+#include "glcpp.h"
+#include "glcpp-parse.h"
+
+/* Flex annoyingly generates some functions without making them
+ * static. Let's declare them here. */
+int glcpp_get_column (yyscan_t yyscanner);
+void glcpp_set_column (int column_no , yyscan_t yyscanner);
+
+#define YY_NO_INPUT
+
+#define YY_USER_ACTION \
+ do { \
+ yylloc->first_column = yycolumn + 1; \
+ yylloc->first_line = yylineno; \
+ yycolumn += yyleng; \
+ } while(0);
+
+#define YY_USER_INIT \
+ do { \
+ yylineno = 1; \
+ yycolumn = 1; \
+ yylloc->source = 0; \
+ } while(0)
+
+#line 700 "glcpp/glcpp-lex.c"
+
+#define INITIAL 0
+#define DONE 1
+#define COMMENT 2
+#define UNREACHABLE 3
+
+#define YY_EXTRA_TYPE glcpp_parser_t *
+
+/* Holds the entire state of the reentrant scanner. */
+struct yyguts_t
+ {
+
+ /* User-defined. Not touched by flex. */
+ YY_EXTRA_TYPE yyextra_r;
+
+ /* The rest are the same as the globals declared in the non-reentrant scanner. */
+ FILE *yyin_r, *yyout_r;
+ size_t yy_buffer_stack_top; /**< index of top of stack. */
+ size_t yy_buffer_stack_max; /**< capacity of stack. */
+ YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */
+ char yy_hold_char;
+ int yy_n_chars;
+ int yyleng_r;
+ char *yy_c_buf_p;
+ int yy_init;
+ int yy_start;
+ int yy_did_buffer_switch_on_eof;
+ int yy_start_stack_ptr;
+ int yy_start_stack_depth;
+ int *yy_start_stack;
+ yy_state_type yy_last_accepting_state;
+ char* yy_last_accepting_cpos;
+
+ int yylineno_r;
+ int yy_flex_debug_r;
+
+ yy_state_type *yy_state_buf;
+ yy_state_type *yy_state_ptr;
+ char *yy_full_match;
+ int yy_lp;
+
+ /* These are only needed for trailing context rules,
+ * but there's no conditional variable for that yet. */
+ int yy_looking_for_trail_begin;
+ int yy_full_lp;
+ int *yy_full_state;
+
+ char *yytext_r;
+ int yy_more_flag;
+ int yy_more_len;
+
+ YYSTYPE * yylval_r;
+
+ YYLTYPE * yylloc_r;
+
+ }; /* end struct yyguts_t */
+
+static int yy_init_globals (yyscan_t yyscanner );
+
+ /* This must go here because YYSTYPE and YYLTYPE are included
+ * from bison output in section 1.*/
+ # define yylval yyg->yylval_r
+
+ # define yylloc yyg->yylloc_r
+
+int glcpp_lex_init (yyscan_t* scanner);
+
+int glcpp_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
+
+/* Accessor methods to globals.
+ These are made visible to non-reentrant scanners for convenience. */
+
+int glcpp_lex_destroy (yyscan_t yyscanner );
+
+int glcpp_get_debug (yyscan_t yyscanner );
+
+void glcpp_set_debug (int debug_flag ,yyscan_t yyscanner );
+
+YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner );
+
+void glcpp_set_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner );
+
+FILE *glcpp_get_in (yyscan_t yyscanner );
+
+void glcpp_set_in (FILE * in_str ,yyscan_t yyscanner );
+
+FILE *glcpp_get_out (yyscan_t yyscanner );
+
+void glcpp_set_out (FILE * out_str ,yyscan_t yyscanner );
+
+int glcpp_get_leng (yyscan_t yyscanner );
+
+char *glcpp_get_text (yyscan_t yyscanner );
+
+int glcpp_get_lineno (yyscan_t yyscanner );
+
+void glcpp_set_lineno (int line_number ,yyscan_t yyscanner );
+
+YYSTYPE * glcpp_get_lval (yyscan_t yyscanner );
+
+void glcpp_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
+
+ YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner );
+
+ void glcpp_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
+
+/* Macros after this point can all be overridden by user definitions in
+ * section 1.
+ */
+
+#ifndef YY_SKIP_YYWRAP
+#ifdef __cplusplus
+extern "C" int glcpp_wrap (yyscan_t yyscanner );
+#else
+extern int glcpp_wrap (yyscan_t yyscanner );
+#endif
+#endif
+
+ static void yyunput (int c,char *buf_ptr ,yyscan_t yyscanner);
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner);
+#endif
+
+#ifndef YY_NO_INPUT
+
+#ifdef __cplusplus
+static int yyinput (yyscan_t yyscanner );
+#else
+static int input (yyscan_t yyscanner );
+#endif
+
+#endif
+
+ static void yy_push_state (int new_state ,yyscan_t yyscanner);
+
+ static void yy_pop_state (yyscan_t yyscanner );
+
+ static int yy_top_state (yyscan_t yyscanner );
+
+/* Amount of stuff to slurp up with each read. */
+#ifndef YY_READ_BUF_SIZE
+#define YY_READ_BUF_SIZE 8192
+#endif
+
+/* Copy whatever the last rule matched to the standard output. */
+#ifndef ECHO
+/* This used to be an fputs(), but since the string might contain NUL's,
+ * we now use fwrite().
+ */
+#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0)
+#endif
+
+/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
+ * is returned in "result".
+ */
+#ifndef YY_INPUT
+#define YY_INPUT(buf,result,max_size) \
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
+ { \
+ int c = '*'; \
+ unsigned n; \
+ for ( n = 0; n < max_size && \
+ (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
+ buf[n] = (char) c; \
+ if ( c == '\n' ) \
+ buf[n++] = (char) c; \
+ if ( c == EOF && ferror( yyin ) ) \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ result = n; \
+ } \
+ else \
+ { \
+ errno=0; \
+ while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \
+ { \
+ if( errno != EINTR) \
+ { \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ break; \
+ } \
+ errno=0; \
+ clearerr(yyin); \
+ } \
+ }\
+\
+
+#endif
+
+/* No semi-colon after return; correct usage is to write "yyterminate();" -
+ * we don't want an extra ';' after the "return" because that will cause
+ * some compilers to complain about unreachable statements.
+ */
+#ifndef yyterminate
+#define yyterminate() return YY_NULL
+#endif
+
+/* Number of entries by which start-condition stack grows. */
+#ifndef YY_START_STACK_INCR
+#define YY_START_STACK_INCR 25
+#endif
+
+/* Report a fatal error. */
+#ifndef YY_FATAL_ERROR
+#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner)
+#endif
+
+/* end tables serialization structures and prototypes */
+
+/* Default declaration of generated scanner - a define so the user can
+ * easily add parameters.
+ */
+#ifndef YY_DECL
+#define YY_DECL_IS_OURS 1
+
+extern int glcpp_lex \
+ (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner);
+
+#define YY_DECL int glcpp_lex \
+ (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner)
+#endif /* !YY_DECL */
+
+/* Code executed at the beginning of each rule, after yytext and yyleng
+ * have been set up.
+ */
+#ifndef YY_USER_ACTION
+#define YY_USER_ACTION
+#endif
+
+/* Code executed at the end of each rule. */
+#ifndef YY_BREAK
+#define YY_BREAK break;
+#endif
+
+#define YY_RULE_SETUP \
+ if ( yyleng > 0 ) \
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \
+ (yytext[yyleng - 1] == '\n'); \
+ YY_USER_ACTION
+
+/** The main scanner function which does all the work.
+ */
+YY_DECL
+{
+ register yy_state_type yy_current_state;
+ register char *yy_cp, *yy_bp;
+ register int yy_act;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+#line 76 "glcpp/glcpp-lex.l"
+
+
+ /* Single-line comments */
+#line 958 "glcpp/glcpp-lex.c"
+
+ yylval = yylval_param;
+
+ yylloc = yylloc_param;
+
+ if ( !yyg->yy_init )
+ {
+ yyg->yy_init = 1;
+
+#ifdef YY_USER_INIT
+ YY_USER_INIT;
+#endif
+
+ /* Create the reject buffer large enough to save one state per allowed character. */
+ if ( ! yyg->yy_state_buf )
+ yyg->yy_state_buf = (yy_state_type *)glcpp_alloc(YY_STATE_BUF_SIZE ,yyscanner);
+ if ( ! yyg->yy_state_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp_lex()" );
+
+ if ( ! yyg->yy_start )
+ yyg->yy_start = 1; /* first start state */
+
+ if ( ! yyin )
+ yyin = stdin;
+
+ if ( ! yyout )
+ yyout = stdout;
+
+ if ( ! YY_CURRENT_BUFFER ) {
+ glcpp_ensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ glcpp__load_buffer_state(yyscanner );
+ }
+
+ while ( 1 ) /* loops until end-of-file is reached */
+ {
+ yy_cp = yyg->yy_c_buf_p;
+
+ /* Support of yytext. */
+ *yy_cp = yyg->yy_hold_char;
+
+ /* yy_bp points to the position in yy_ch_buf of the start of
+ * the current run.
+ */
+ yy_bp = yy_cp;
+
+ yy_current_state = yyg->yy_start;
+ yy_current_state += YY_AT_BOL();
+
+ yyg->yy_state_ptr = yyg->yy_state_buf;
+ *yyg->yy_state_ptr++ = yy_current_state;
+
+yy_match:
+ do
+ {
+ register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 163 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ *yyg->yy_state_ptr++ = yy_current_state;
+ ++yy_cp;
+ }
+ while ( yy_current_state != 162 );
+
+yy_find_action:
+ yy_current_state = *--yyg->yy_state_ptr;
+ yyg->yy_lp = yy_accept[yy_current_state];
+find_rule: /* we branch to this label when backing up */
+ for ( ; ; ) /* until we find what rule we matched */
+ {
+ if ( yyg->yy_lp && yyg->yy_lp < yy_accept[yy_current_state + 1] )
+ {
+ yy_act = yy_acclist[yyg->yy_lp];
+ if ( yy_act & YY_TRAILING_HEAD_MASK ||
+ yyg->yy_looking_for_trail_begin )
+ {
+ if ( yy_act == yyg->yy_looking_for_trail_begin )
+ {
+ yyg->yy_looking_for_trail_begin = 0;
+ yy_act &= ~YY_TRAILING_HEAD_MASK;
+ break;
+ }
+ }
+ else if ( yy_act & YY_TRAILING_MASK )
+ {
+ yyg->yy_looking_for_trail_begin = yy_act & ~YY_TRAILING_MASK;
+ yyg->yy_looking_for_trail_begin |= YY_TRAILING_HEAD_MASK;
+ yyg->yy_full_match = yy_cp;
+ yyg->yy_full_state = yyg->yy_state_ptr;
+ yyg->yy_full_lp = yyg->yy_lp;
+ }
+ else
+ {
+ yyg->yy_full_match = yy_cp;
+ yyg->yy_full_state = yyg->yy_state_ptr;
+ yyg->yy_full_lp = yyg->yy_lp;
+ break;
+ }
+ ++yyg->yy_lp;
+ goto find_rule;
+ }
+ --yy_cp;
+ yy_current_state = *--yyg->yy_state_ptr;
+ yyg->yy_lp = yy_accept[yy_current_state];
+ }
+
+ YY_DO_BEFORE_ACTION;
+
+do_action: /* This label is used only to access EOF actions. */
+
+ switch ( yy_act )
+ { /* beginning of action switch */
+case 1:
+YY_RULE_SETUP
+#line 79 "glcpp/glcpp-lex.l"
+{
+}
+ YY_BREAK
+/* Multi-line comments */
+case 2:
+YY_RULE_SETUP
+#line 83 "glcpp/glcpp-lex.l"
+{ yy_push_state(COMMENT, yyscanner); }
+ YY_BREAK
+case 3:
+YY_RULE_SETUP
+#line 84 "glcpp/glcpp-lex.l"
+
+ YY_BREAK
+case 4:
+/* rule 4 can match eol */
+YY_RULE_SETUP
+#line 85 "glcpp/glcpp-lex.l"
+{ yylineno++; yycolumn = 0; return NEWLINE; }
+ YY_BREAK
+case 5:
+YY_RULE_SETUP
+#line 86 "glcpp/glcpp-lex.l"
+
+ YY_BREAK
+case 6:
+/* rule 6 can match eol */
+YY_RULE_SETUP
+#line 87 "glcpp/glcpp-lex.l"
+{ yylineno++; yycolumn = 0; return NEWLINE; }
+ YY_BREAK
+case 7:
+YY_RULE_SETUP
+#line 88 "glcpp/glcpp-lex.l"
+{
+ yy_pop_state(yyscanner);
+ if (yyextra->space_tokens)
+ return SPACE;
+}
+ YY_BREAK
+case 8:
+YY_RULE_SETUP
+#line 94 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ yyextra->space_tokens = 0;
+ return HASH_VERSION;
+}
+ YY_BREAK
+/* glcpp doesn't handle #extension, #version, or #pragma directives.
+ * Simply pass them through to the main compiler's lexer/parser. */
+case 9:
+YY_RULE_SETUP
+#line 102 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ yylineno++;
+ yycolumn = 0;
+ return OTHER;
+}
+ YY_BREAK
+case 10:
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
+yyg->yy_c_buf_p = yy_cp -= 1;
+YY_DO_BEFORE_ACTION; /* set up yytext again */
+YY_RULE_SETUP
+#line 109 "glcpp/glcpp-lex.l"
+{
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ yylloc->source = strtol(ptr, NULL, 0);
+}
+ YY_BREAK
+case 11:
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
+yyg->yy_c_buf_p = yy_cp -= 1;
+YY_DO_BEFORE_ACTION; /* set up yytext again */
+YY_RULE_SETUP
+#line 125 "glcpp/glcpp-lex.l"
+{
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+}
+ YY_BREAK
+case 12:
+/* rule 12 can match eol */
+YY_RULE_SETUP
+#line 140 "glcpp/glcpp-lex.l"
+{
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IFDEF;
+}
+ YY_BREAK
+case 13:
+/* rule 13 can match eol */
+YY_RULE_SETUP
+#line 146 "glcpp/glcpp-lex.l"
+{
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IFNDEF;
+}
+ YY_BREAK
+case 14:
+/* rule 14 can match eol */
+YY_RULE_SETUP
+#line 152 "glcpp/glcpp-lex.l"
+{
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IF;
+}
+ YY_BREAK
+case 15:
+/* rule 15 can match eol */
+YY_RULE_SETUP
+#line 158 "glcpp/glcpp-lex.l"
+{
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_ELIF;
+}
+ YY_BREAK
+case 16:
+/* rule 16 can match eol */
+YY_RULE_SETUP
+#line 164 "glcpp/glcpp-lex.l"
+{
+ yyextra->space_tokens = 0;
+ return HASH_ELSE;
+}
+ YY_BREAK
+case 17:
+/* rule 17 can match eol */
+YY_RULE_SETUP
+#line 169 "glcpp/glcpp-lex.l"
+{
+ yyextra->space_tokens = 0;
+ return HASH_ENDIF;
+}
+ YY_BREAK
+/* When skipping (due to an #if 0 or similar) consume anything
+ * up to a newline. We do this with less priority than any
+ * #if-related directive (#if, #elif, #else, #endif), but with
+ * more priority than any other directive or token to avoid
+ * any side-effects from skipped content.
+ *
+ * We use the lexing_if flag to avoid skipping any part of an
+ * if conditional expression. */
+case 18:
+/* rule 18 can match eol */
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
+yyg->yy_c_buf_p = yy_cp -= 1;
+YY_DO_BEFORE_ACTION; /* set up yytext again */
+YY_RULE_SETUP
+#line 182 "glcpp/glcpp-lex.l"
+{
+ /* Since this rule always matches, YY_USER_ACTION gets called for it,
+ * wrongly incrementing yycolumn. We undo that effect here. */
+ yycolumn -= yyleng;
+ if (yyextra->lexing_if ||
+ yyextra->skip_stack == NULL ||
+ yyextra->skip_stack->type == SKIP_NO_SKIP)
+ {
+ REJECT;
+ }
+}
+ YY_BREAK
+case 19:
+YY_RULE_SETUP
+#line 194 "glcpp/glcpp-lex.l"
+{
+ char *p;
+ for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */
+ p += 5; /* skip "error" */
+ glcpp_error(yylloc, yyextra, "#error%s", p);
+}
+ YY_BREAK
+case 20:
+YY_RULE_SETUP
+#line 201 "glcpp/glcpp-lex.l"
+{
+ yyextra->space_tokens = 0;
+ return HASH_DEFINE_FUNC;
+}
+ YY_BREAK
+case 21:
+YY_RULE_SETUP
+#line 206 "glcpp/glcpp-lex.l"
+{
+ yyextra->space_tokens = 0;
+ return HASH_DEFINE_OBJ;
+}
+ YY_BREAK
+case 22:
+YY_RULE_SETUP
+#line 211 "glcpp/glcpp-lex.l"
+{
+ yyextra->space_tokens = 0;
+ return HASH_UNDEF;
+}
+ YY_BREAK
+case 23:
+YY_RULE_SETUP
+#line 216 "glcpp/glcpp-lex.l"
+{
+ yyextra->space_tokens = 0;
+ return HASH;
+}
+ YY_BREAK
+case 24:
+YY_RULE_SETUP
+#line 221 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+ YY_BREAK
+case 25:
+YY_RULE_SETUP
+#line 226 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+ YY_BREAK
+case 26:
+YY_RULE_SETUP
+#line 231 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+ YY_BREAK
+case 27:
+YY_RULE_SETUP
+#line 236 "glcpp/glcpp-lex.l"
+{
+ return LEFT_SHIFT;
+}
+ YY_BREAK
+case 28:
+YY_RULE_SETUP
+#line 240 "glcpp/glcpp-lex.l"
+{
+ return RIGHT_SHIFT;
+}
+ YY_BREAK
+case 29:
+YY_RULE_SETUP
+#line 244 "glcpp/glcpp-lex.l"
+{
+ return LESS_OR_EQUAL;
+}
+ YY_BREAK
+case 30:
+YY_RULE_SETUP
+#line 248 "glcpp/glcpp-lex.l"
+{
+ return GREATER_OR_EQUAL;
+}
+ YY_BREAK
+case 31:
+YY_RULE_SETUP
+#line 252 "glcpp/glcpp-lex.l"
+{
+ return EQUAL;
+}
+ YY_BREAK
+case 32:
+YY_RULE_SETUP
+#line 256 "glcpp/glcpp-lex.l"
+{
+ return NOT_EQUAL;
+}
+ YY_BREAK
+case 33:
+YY_RULE_SETUP
+#line 260 "glcpp/glcpp-lex.l"
+{
+ return AND;
+}
+ YY_BREAK
+case 34:
+YY_RULE_SETUP
+#line 264 "glcpp/glcpp-lex.l"
+{
+ return OR;
+}
+ YY_BREAK
+case 35:
+YY_RULE_SETUP
+#line 268 "glcpp/glcpp-lex.l"
+{
+ return PASTE;
+}
+ YY_BREAK
+case 36:
+YY_RULE_SETUP
+#line 272 "glcpp/glcpp-lex.l"
+{
+ return DEFINED;
+}
+ YY_BREAK
+case 37:
+YY_RULE_SETUP
+#line 276 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return IDENTIFIER;
+}
+ YY_BREAK
+case 38:
+YY_RULE_SETUP
+#line 281 "glcpp/glcpp-lex.l"
+{
+ return yytext[0];
+}
+ YY_BREAK
+case 39:
+YY_RULE_SETUP
+#line 285 "glcpp/glcpp-lex.l"
+{
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return OTHER;
+}
+ YY_BREAK
+case 40:
+YY_RULE_SETUP
+#line 290 "glcpp/glcpp-lex.l"
+{
+ if (yyextra->space_tokens) {
+ return SPACE;
+ }
+}
+ YY_BREAK
+case 41:
+/* rule 41 can match eol */
+YY_RULE_SETUP
+#line 296 "glcpp/glcpp-lex.l"
+{
+ yyextra->lexing_if = 0;
+ yylineno++;
+ yycolumn = 0;
+ return NEWLINE;
+}
+ YY_BREAK
+/* Handle missing newline at EOF. */
+case YY_STATE_EOF(INITIAL):
+#line 304 "glcpp/glcpp-lex.l"
+{
+ BEGIN DONE; /* Don't keep matching this rule forever. */
+ yyextra->lexing_if = 0;
+ return NEWLINE;
+}
+ YY_BREAK
+/* We don't actually use the UNREACHABLE start condition. We
+ only have this action here so that we can pretend to call some
+ generated functions, (to avoid "defined but not used"
+ warnings. */
+case 42:
+YY_RULE_SETUP
+#line 314 "glcpp/glcpp-lex.l"
+{
+ unput('.');
+ yy_top_state(yyextra);
+}
+ YY_BREAK
+case 43:
+YY_RULE_SETUP
+#line 319 "glcpp/glcpp-lex.l"
+ECHO;
+ YY_BREAK
+#line 1475 "glcpp/glcpp-lex.c"
+ case YY_STATE_EOF(DONE):
+ case YY_STATE_EOF(COMMENT):
+ case YY_STATE_EOF(UNREACHABLE):
+ yyterminate();
+
+ case YY_END_OF_BUFFER:
+ {
+ /* Amount of text matched not including the EOB char. */
+ int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1;
+
+ /* Undo the effects of YY_DO_BEFORE_ACTION. */
+ *yy_cp = yyg->yy_hold_char;
+ YY_RESTORE_YY_MORE_OFFSET
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
+ {
+ /* We're scanning a new file or input source. It's
+ * possible that this happened because the user
+ * just pointed yyin at a new source and called
+ * glcpp_lex(). If so, then we have to assure
+ * consistency between YY_CURRENT_BUFFER and our
+ * globals. Here is the right place to do so, because
+ * this is the first action (other than possibly a
+ * back-up) that will match for the new input source.
+ */
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
+ }
+
+ /* Note that here we test for yy_c_buf_p "<=" to the position
+ * of the first EOB in the buffer, since yy_c_buf_p will
+ * already have been incremented past the NUL character
+ * (since all states make transitions on EOB to the
+ * end-of-buffer state). Contrast this with the test
+ * in input().
+ */
+ if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ { /* This was really a NUL. */
+ yy_state_type yy_next_state;
+
+ yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ /* Okay, we're now positioned to make the NUL
+ * transition. We couldn't have
+ * yy_get_previous_state() go ahead and do it
+ * for us because it doesn't know how to deal
+ * with the possibility of jamming (and we don't
+ * want to build jamming into it because then it
+ * will run more slowly).
+ */
+
+ yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner);
+
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ if ( yy_next_state )
+ {
+ /* Consume the NUL. */
+ yy_cp = ++yyg->yy_c_buf_p;
+ yy_current_state = yy_next_state;
+ goto yy_match;
+ }
+
+ else
+ {
+ yy_cp = yyg->yy_c_buf_p;
+ goto yy_find_action;
+ }
+ }
+
+ else switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_END_OF_FILE:
+ {
+ yyg->yy_did_buffer_switch_on_eof = 0;
+
+ if ( glcpp_wrap(yyscanner ) )
+ {
+ /* Note: because we've taken care in
+ * yy_get_next_buffer() to have set up
+ * yytext, we can now set up
+ * yy_c_buf_p so that if some total
+ * hoser (like flex itself) wants to
+ * call the scanner after we return the
+ * YY_NULL, it'll still work - another
+ * YY_NULL will get returned.
+ */
+ yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ yy_act = YY_STATE_EOF(YY_START);
+ goto do_action;
+ }
+
+ else
+ {
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+ }
+ break;
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p =
+ yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_match;
+
+ case EOB_ACT_LAST_MATCH:
+ yyg->yy_c_buf_p =
+ &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars];
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_find_action;
+ }
+ break;
+ }
+
+ default:
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--no action found" );
+ } /* end of action switch */
+ } /* end of scanning one token */
+} /* end of glcpp_lex */
+
+/* yy_get_next_buffer - try to read in a new buffer
+ *
+ * Returns a code representing an action:
+ * EOB_ACT_LAST_MATCH -
+ * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
+ * EOB_ACT_END_OF_FILE - end of file
+ */
+static int yy_get_next_buffer (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
+ register char *source = yyg->yytext_ptr;
+ register int number_to_move, i;
+ int ret_val;
+
+ if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] )
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--end of buffer missed" );
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
+ { /* Don't try to fill the buffer, so this is an EOF. */
+ if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 )
+ {
+ /* We matched a single character, the EOB, so
+ * treat this as a final EOF.
+ */
+ return EOB_ACT_END_OF_FILE;
+ }
+
+ else
+ {
+ /* We matched some text prior to the EOB, first
+ * process it.
+ */
+ return EOB_ACT_LAST_MATCH;
+ }
+ }
+
+ /* Try to read more data. */
+
+ /* First move last chars to start of buffer. */
+ number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1;
+
+ for ( i = 0; i < number_to_move; ++i )
+ *(dest++) = *(source++);
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
+ /* don't do the read, it's not guaranteed to return an EOF,
+ * just force an EOF
+ */
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0;
+
+ else
+ {
+ int num_to_read =
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
+
+ while ( num_to_read <= 0 )
+ { /* Not enough room in the buffer - grow it. */
+
+ YY_FATAL_ERROR(
+"input buffer overflow, can't enlarge buffer because scanner uses REJECT" );
+
+ }
+
+ if ( num_to_read > YY_READ_BUF_SIZE )
+ num_to_read = YY_READ_BUF_SIZE;
+
+ /* Read in more data. */
+ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
+ yyg->yy_n_chars, (size_t) num_to_read );
+
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ if ( yyg->yy_n_chars == 0 )
+ {
+ if ( number_to_move == YY_MORE_ADJ )
+ {
+ ret_val = EOB_ACT_END_OF_FILE;
+ glcpp_restart(yyin ,yyscanner);
+ }
+
+ else
+ {
+ ret_val = EOB_ACT_LAST_MATCH;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
+ YY_BUFFER_EOF_PENDING;
+ }
+ }
+
+ else
+ ret_val = EOB_ACT_CONTINUE_SCAN;
+
+ if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
+ /* Extend the array by 50%, plus the number we really need. */
+ yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) glcpp_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
+ if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
+ }
+
+ yyg->yy_n_chars += number_to_move;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
+
+ yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
+
+ return ret_val;
+}
+
+/* yy_get_previous_state - get the state just before the EOB char was reached */
+
+ static yy_state_type yy_get_previous_state (yyscan_t yyscanner)
+{
+ register yy_state_type yy_current_state;
+ register char *yy_cp;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yy_current_state = yyg->yy_start;
+ yy_current_state += YY_AT_BOL();
+
+ yyg->yy_state_ptr = yyg->yy_state_buf;
+ *yyg->yy_state_ptr++ = yy_current_state;
+
+ for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp )
+ {
+ register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 163 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ *yyg->yy_state_ptr++ = yy_current_state;
+ }
+
+ return yy_current_state;
+}
+
+/* yy_try_NUL_trans - try to make a transition on the NUL character
+ *
+ * synopsis
+ * next_state = yy_try_NUL_trans( current_state );
+ */
+ static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner)
+{
+ register int yy_is_jam;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */
+
+ register YY_CHAR yy_c = 1;
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 163 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ yy_is_jam = (yy_current_state == 162);
+ if ( ! yy_is_jam )
+ *yyg->yy_state_ptr++ = yy_current_state;
+
+ return yy_is_jam ? 0 : yy_current_state;
+}
+
+ static void yyunput (int c, register char * yy_bp , yyscan_t yyscanner)
+{
+ register char *yy_cp;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yy_cp = yyg->yy_c_buf_p;
+
+ /* undo effects of setting up yytext */
+ *yy_cp = yyg->yy_hold_char;
+
+ if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 )
+ { /* need to shift things up to make room */
+ /* +2 for EOB chars. */
+ register int number_to_move = yyg->yy_n_chars + 2;
+ register char *dest = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_size + 2];
+ register char *source =
+ &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move];
+
+ while ( source > YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ *--dest = *--source;
+
+ yy_cp += (int) (dest - source);
+ yy_bp += (int) (dest - source);
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars =
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_buf_size;
+
+ if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 )
+ YY_FATAL_ERROR( "flex scanner push-back overflow" );
+ }
+
+ *--yy_cp = (char) c;
+
+ yyg->yytext_ptr = yy_bp;
+ yyg->yy_hold_char = *yy_cp;
+ yyg->yy_c_buf_p = yy_cp;
+}
+
+#ifndef YY_NO_INPUT
+#ifdef __cplusplus
+ static int yyinput (yyscan_t yyscanner)
+#else
+ static int input (yyscan_t yyscanner)
+#endif
+
+{
+ int c;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+
+ if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
+ {
+ /* yy_c_buf_p now points to the character we want to return.
+ * If this occurs *before* the EOB characters, then it's a
+ * valid NUL; if not, then we've hit the end of the buffer.
+ */
+ if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ /* This was really a NUL. */
+ *yyg->yy_c_buf_p = '\0';
+
+ else
+ { /* need more input */
+ int offset = yyg->yy_c_buf_p - yyg->yytext_ptr;
+ ++yyg->yy_c_buf_p;
+
+ switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_LAST_MATCH:
+ /* This happens because yy_g_n_b()
+ * sees that we've accumulated a
+ * token and flags that we need to
+ * try matching the token before
+ * proceeding. But for input(),
+ * there's no matching to consider.
+ * So convert the EOB_ACT_LAST_MATCH
+ * to EOB_ACT_END_OF_FILE.
+ */
+
+ /* Reset buffer status. */
+ glcpp_restart(yyin ,yyscanner);
+
+ /*FALLTHROUGH*/
+
+ case EOB_ACT_END_OF_FILE:
+ {
+ if ( glcpp_wrap(yyscanner ) )
+ return EOF;
+
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+#ifdef __cplusplus
+ return yyinput(yyscanner);
+#else
+ return input(yyscanner);
+#endif
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p = yyg->yytext_ptr + offset;
+ break;
+ }
+ }
+ }
+
+ c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */
+ *yyg->yy_c_buf_p = '\0'; /* preserve yytext */
+ yyg->yy_hold_char = *++yyg->yy_c_buf_p;
+
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n');
+
+ return c;
+}
+#endif /* ifndef YY_NO_INPUT */
+
+/** Immediately switch to a different input stream.
+ * @param input_file A readable stream.
+ * @param yyscanner The scanner object.
+ * @note This function does not reset the start condition to @c INITIAL .
+ */
+ void glcpp_restart (FILE * input_file , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! YY_CURRENT_BUFFER ){
+ glcpp_ensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ glcpp__init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner);
+ glcpp__load_buffer_state(yyscanner );
+}
+
+/** Switch to a different input buffer.
+ * @param new_buffer The new input buffer.
+ * @param yyscanner The scanner object.
+ */
+ void glcpp__switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* TODO. We should be able to replace this entire function body
+ * with
+ * glcpp_pop_buffer_state();
+ * glcpp_push_buffer_state(new_buffer);
+ */
+ glcpp_ensure_buffer_stack (yyscanner);
+ if ( YY_CURRENT_BUFFER == new_buffer )
+ return;
+
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+ glcpp__load_buffer_state(yyscanner );
+
+ /* We don't actually know whether we did this switch during
+ * EOF (glcpp_wrap()) processing, but the only time this flag
+ * is looked at is after glcpp_wrap() is called, so it's safe
+ * to go ahead and always set it.
+ */
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+static void glcpp__load_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
+ yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
+ yyg->yy_hold_char = *yyg->yy_c_buf_p;
+}
+
+/** Allocate and initialize an input buffer state.
+ * @param file A readable stream.
+ * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
+ * @param yyscanner The scanner object.
+ * @return the allocated buffer state.
+ */
+ YY_BUFFER_STATE glcpp__create_buffer (FILE * file, int size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" );
+
+ b->yy_buf_size = size;
+
+ /* yy_ch_buf has to be 2 characters longer than the size given because
+ * we need to put in 2 end-of-buffer characters.
+ */
+ b->yy_ch_buf = (char *) glcpp_alloc(b->yy_buf_size + 2 ,yyscanner );
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" );
+
+ b->yy_is_our_buffer = 1;
+
+ glcpp__init_buffer(b,file ,yyscanner);
+
+ return b;
+}
+
+/** Destroy the buffer.
+ * @param b a buffer created with glcpp__create_buffer()
+ * @param yyscanner The scanner object.
+ */
+ void glcpp__delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! b )
+ return;
+
+ if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
+ YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
+
+ if ( b->yy_is_our_buffer )
+ glcpp_free((void *) b->yy_ch_buf ,yyscanner );
+
+ glcpp_free((void *) b ,yyscanner );
+}
+
+/* Initializes or reinitializes a buffer.
+ * This function is sometimes called more than once on the same buffer,
+ * such as during a glcpp_restart() or at EOF.
+ */
+ static void glcpp__init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner)
+
+{
+ int oerrno = errno;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ glcpp__flush_buffer(b ,yyscanner);
+
+ b->yy_input_file = file;
+ b->yy_fill_buffer = 1;
+
+ /* If b is the current buffer, then glcpp__init_buffer was _probably_
+ * called from glcpp_restart() or through yy_get_next_buffer.
+ * In that case, we don't want to reset the lineno or column.
+ */
+ if (b != YY_CURRENT_BUFFER){
+ b->yy_bs_lineno = 1;
+ b->yy_bs_column = 0;
+ }
+
+ b->yy_is_interactive = 0;
+
+ errno = oerrno;
+}
+
+/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
+ * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
+ * @param yyscanner The scanner object.
+ */
+ void glcpp__flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if ( ! b )
+ return;
+
+ b->yy_n_chars = 0;
+
+ /* We always need two end-of-buffer characters. The first causes
+ * a transition to the end-of-buffer state. The second causes
+ * a jam in that state.
+ */
+ b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
+ b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
+
+ b->yy_buf_pos = &b->yy_ch_buf[0];
+
+ b->yy_at_bol = 1;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ if ( b == YY_CURRENT_BUFFER )
+ glcpp__load_buffer_state(yyscanner );
+}
+
+/** Pushes the new state onto the stack. The new state becomes
+ * the current state. This function will allocate the stack
+ * if necessary.
+ * @param new_buffer The new state.
+ * @param yyscanner The scanner object.
+ */
+void glcpp_push_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (new_buffer == NULL)
+ return;
+
+ glcpp_ensure_buffer_stack(yyscanner);
+
+ /* This block is copied from glcpp__switch_to_buffer. */
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ /* Only push if top exists. Otherwise, replace top. */
+ if (YY_CURRENT_BUFFER)
+ yyg->yy_buffer_stack_top++;
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+
+ /* copied from glcpp__switch_to_buffer. */
+ glcpp__load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+/** Removes and deletes the top of the stack, if present.
+ * The next element becomes the new top.
+ * @param yyscanner The scanner object.
+ */
+void glcpp_pop_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (!YY_CURRENT_BUFFER)
+ return;
+
+ glcpp__delete_buffer(YY_CURRENT_BUFFER ,yyscanner);
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ if (yyg->yy_buffer_stack_top > 0)
+ --yyg->yy_buffer_stack_top;
+
+ if (YY_CURRENT_BUFFER) {
+ glcpp__load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+ }
+}
+
+/* Allocates the stack if it does not exist.
+ * Guarantees space for at least one push.
+ */
+static void glcpp_ensure_buffer_stack (yyscan_t yyscanner)
+{
+ int num_to_alloc;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (!yyg->yy_buffer_stack) {
+
+ /* First allocation is just for 2 elements, since we don't know if this
+ * scanner will even need a stack. We use 2 instead of 1 to avoid an
+ * immediate realloc on the next call.
+ */
+ num_to_alloc = 1;
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)glcpp_alloc
+ (num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" );
+
+ memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
+
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ yyg->yy_buffer_stack_top = 0;
+ return;
+ }
+
+ if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){
+
+ /* Increase the buffer to prepare for a possible push. */
+ int grow_size = 8 /* arbitrary grow size */;
+
+ num_to_alloc = yyg->yy_buffer_stack_max + grow_size;
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)glcpp_realloc
+ (yyg->yy_buffer_stack,
+ num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" );
+
+ /* zero only the new slots.*/
+ memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*));
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ }
+}
+
+/** Setup the input buffer state to scan directly from a user-specified character buffer.
+ * @param base the character buffer
+ * @param size the size in bytes of the character buffer
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE glcpp__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ if ( size < 2 ||
+ base[size-2] != YY_END_OF_BUFFER_CHAR ||
+ base[size-1] != YY_END_OF_BUFFER_CHAR )
+ /* They forgot to leave room for the EOB's. */
+ return 0;
+
+ b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp__scan_buffer()" );
+
+ b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
+ b->yy_buf_pos = b->yy_ch_buf = base;
+ b->yy_is_our_buffer = 0;
+ b->yy_input_file = 0;
+ b->yy_n_chars = b->yy_buf_size;
+ b->yy_is_interactive = 0;
+ b->yy_at_bol = 1;
+ b->yy_fill_buffer = 0;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ glcpp__switch_to_buffer(b ,yyscanner );
+
+ return b;
+}
+
+/** Setup the input buffer state to scan a string. The next call to glcpp_lex() will
+ * scan from a @e copy of @a str.
+ * @param yystr a NUL-terminated string to scan
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ * @note If you want to scan bytes that may contain NUL values, then use
+ * glcpp__scan_bytes() instead.
+ */
+YY_BUFFER_STATE glcpp__scan_string (yyconst char * yystr , yyscan_t yyscanner)
+{
+
+ return glcpp__scan_bytes(yystr,strlen(yystr) ,yyscanner);
+}
+
+/** Setup the input buffer state to scan the given bytes. The next call to glcpp_lex() will
+ * scan from a @e copy of @a bytes.
+ * @param bytes the byte buffer to scan
+ * @param len the number of bytes in the buffer pointed to by @a bytes.
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE glcpp__scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+ char *buf;
+ yy_size_t n;
+ int i;
+
+ /* Get memory for full buffer, including space for trailing EOB's. */
+ n = _yybytes_len + 2;
+ buf = (char *) glcpp_alloc(n ,yyscanner );
+ if ( ! buf )
+ YY_FATAL_ERROR( "out of dynamic memory in glcpp__scan_bytes()" );
+
+ for ( i = 0; i < _yybytes_len; ++i )
+ buf[i] = yybytes[i];
+
+ buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
+
+ b = glcpp__scan_buffer(buf,n ,yyscanner);
+ if ( ! b )
+ YY_FATAL_ERROR( "bad buffer in glcpp__scan_bytes()" );
+
+ /* It's okay to grow etc. this buffer, and we should throw it
+ * away when we're done.
+ */
+ b->yy_is_our_buffer = 1;
+
+ return b;
+}
+
+ static void yy_push_state (int new_state , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if ( yyg->yy_start_stack_ptr >= yyg->yy_start_stack_depth )
+ {
+ yy_size_t new_size;
+
+ yyg->yy_start_stack_depth += YY_START_STACK_INCR;
+ new_size = yyg->yy_start_stack_depth * sizeof( int );
+
+ if ( ! yyg->yy_start_stack )
+ yyg->yy_start_stack = (int *) glcpp_alloc(new_size ,yyscanner );
+
+ else
+ yyg->yy_start_stack = (int *) glcpp_realloc((void *) yyg->yy_start_stack,new_size ,yyscanner );
+
+ if ( ! yyg->yy_start_stack )
+ YY_FATAL_ERROR( "out of memory expanding start-condition stack" );
+ }
+
+ yyg->yy_start_stack[yyg->yy_start_stack_ptr++] = YY_START;
+
+ BEGIN(new_state);
+}
+
+ static void yy_pop_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if ( --yyg->yy_start_stack_ptr < 0 )
+ YY_FATAL_ERROR( "start-condition stack underflow" );
+
+ BEGIN(yyg->yy_start_stack[yyg->yy_start_stack_ptr]);
+}
+
+ static int yy_top_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyg->yy_start_stack[yyg->yy_start_stack_ptr - 1];
+}
+
+#ifndef YY_EXIT_FAILURE
+#define YY_EXIT_FAILURE 2
+#endif
+
+static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner)
+{
+ (void) fprintf( stderr, "%s\n", msg );
+ exit( YY_EXIT_FAILURE );
+}
+
+/* Redefine yyless() so it works in section 3 code. */
+
+#undef yyless
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ yytext[yyleng] = yyg->yy_hold_char; \
+ yyg->yy_c_buf_p = yytext + yyless_macro_arg; \
+ yyg->yy_hold_char = *yyg->yy_c_buf_p; \
+ *yyg->yy_c_buf_p = '\0'; \
+ yyleng = yyless_macro_arg; \
+ } \
+ while ( 0 )
+
+/* Accessor methods (get/set functions) to struct members. */
+
+/** Get the user-defined data for this scanner.
+ * @param yyscanner The scanner object.
+ */
+YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyextra;
+}
+
+/** Get the current line number.
+ * @param yyscanner The scanner object.
+ */
+int glcpp_get_lineno (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yylineno;
+}
+
+/** Get the current column number.
+ * @param yyscanner The scanner object.
+ */
+int glcpp_get_column (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yycolumn;
+}
+
+/** Get the input stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *glcpp_get_in (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyin;
+}
+
+/** Get the output stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *glcpp_get_out (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyout;
+}
+
+/** Get the length of the current token.
+ * @param yyscanner The scanner object.
+ */
+int glcpp_get_leng (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyleng;
+}
+
+/** Get the current token.
+ * @param yyscanner The scanner object.
+ */
+
+char *glcpp_get_text (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yytext;
+}
+
+/** Set the user-defined data. This data is never touched by the scanner.
+ * @param user_defined The data to be associated with this scanner.
+ * @param yyscanner The scanner object.
+ */
+void glcpp_set_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyextra = user_defined ;
+}
+
+/** Set the current line number.
+ * @param line_number
+ * @param yyscanner The scanner object.
+ */
+void glcpp_set_lineno (int line_number , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* lineno is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ yy_fatal_error( "glcpp_set_lineno called with no buffer" , yyscanner);
+
+ yylineno = line_number;
+}
+
+/** Set the current column.
+ * @param line_number
+ * @param yyscanner The scanner object.
+ */
+void glcpp_set_column (int column_no , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* column is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ yy_fatal_error( "glcpp_set_column called with no buffer" , yyscanner);
+
+ yycolumn = column_no;
+}
+
+/** Set the input stream. This does not discard the current
+ * input buffer.
+ * @param in_str A readable stream.
+ * @param yyscanner The scanner object.
+ * @see glcpp__switch_to_buffer
+ */
+void glcpp_set_in (FILE * in_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyin = in_str ;
+}
+
+void glcpp_set_out (FILE * out_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyout = out_str ;
+}
+
+int glcpp_get_debug (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yy_flex_debug;
+}
+
+void glcpp_set_debug (int bdebug , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yy_flex_debug = bdebug ;
+}
+
+/* Accessor methods for yylval and yylloc */
+
+YYSTYPE * glcpp_get_lval (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylval;
+}
+
+void glcpp_set_lval (YYSTYPE * yylval_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylval = yylval_param;
+}
+
+YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylloc;
+}
+
+void glcpp_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylloc = yylloc_param;
+}
+
+/* User-visible API */
+
+/* glcpp_lex_init is special because it creates the scanner itself, so it is
+ * the ONLY reentrant function that doesn't take the scanner as the last argument.
+ * That's why we explicitly handle the declaration, instead of using our macros.
+ */
+
+int glcpp_lex_init(yyscan_t* ptr_yy_globals)
+
+{
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), NULL );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+/* glcpp_lex_init_extra has the same functionality as glcpp_lex_init, but follows the
+ * convention of taking the scanner as the last argument. Note however, that
+ * this is a *pointer* to a scanner, as it will be allocated by this call (and
+ * is the reason, too, why this function also must handle its own declaration).
+ * The user defined value in the first argument will be available to glcpp_alloc in
+ * the yyextra field.
+ */
+
+int glcpp_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals )
+
+{
+ struct yyguts_t dummy_yyguts;
+
+ glcpp_set_extra (yy_user_defined, &dummy_yyguts);
+
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in
+ yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ glcpp_set_extra (yy_user_defined, *ptr_yy_globals);
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+static int yy_init_globals (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ /* Initialization is the same as for the non-reentrant scanner.
+ * This function is called from glcpp_lex_destroy(), so don't allocate here.
+ */
+
+ yyg->yy_buffer_stack = 0;
+ yyg->yy_buffer_stack_top = 0;
+ yyg->yy_buffer_stack_max = 0;
+ yyg->yy_c_buf_p = (char *) 0;
+ yyg->yy_init = 0;
+ yyg->yy_start = 0;
+
+ yyg->yy_start_stack_ptr = 0;
+ yyg->yy_start_stack_depth = 0;
+ yyg->yy_start_stack = NULL;
+
+ yyg->yy_state_buf = 0;
+ yyg->yy_state_ptr = 0;
+ yyg->yy_full_match = 0;
+ yyg->yy_lp = 0;
+
+/* Defined in main.c */
+#ifdef YY_STDINIT
+ yyin = stdin;
+ yyout = stdout;
+#else
+ yyin = (FILE *) 0;
+ yyout = (FILE *) 0;
+#endif
+
+ /* For future reference: Set errno on error, since we are called by
+ * glcpp_lex_init()
+ */
+ return 0;
+}
+
+/* glcpp_lex_destroy is for both reentrant and non-reentrant scanners. */
+int glcpp_lex_destroy (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* Pop the buffer stack, destroying each element. */
+ while(YY_CURRENT_BUFFER){
+ glcpp__delete_buffer(YY_CURRENT_BUFFER ,yyscanner );
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ glcpp_pop_buffer_state(yyscanner);
+ }
+
+ /* Destroy the stack itself. */
+ glcpp_free(yyg->yy_buffer_stack ,yyscanner);
+ yyg->yy_buffer_stack = NULL;
+
+ /* Destroy the start condition stack. */
+ glcpp_free(yyg->yy_start_stack ,yyscanner );
+ yyg->yy_start_stack = NULL;
+
+ glcpp_free ( yyg->yy_state_buf , yyscanner);
+ yyg->yy_state_buf = NULL;
+
+ /* Reset the globals. This is important in a non-reentrant scanner so the next time
+ * glcpp_lex() is called, initialization will occur. */
+ yy_init_globals( yyscanner);
+
+ /* Destroy the main struct (reentrant only). */
+ glcpp_free ( yyscanner , yyscanner );
+ yyscanner = NULL;
+ return 0;
+}
+
+/*
+ * Internal utility routines.
+ */
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner)
+{
+ register int i;
+ for ( i = 0; i < n; ++i )
+ s1[i] = s2[i];
+}
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner)
+{
+ register int n;
+ for ( n = 0; s[n]; ++n )
+ ;
+
+ return n;
+}
+#endif
+
+void *glcpp_alloc (yy_size_t size , yyscan_t yyscanner)
+{
+ return (void *) malloc( size );
+}
+
+void *glcpp_realloc (void * ptr, yy_size_t size , yyscan_t yyscanner)
+{
+ /* The cast to (char *) in the following accommodates both
+ * implementations that use char* generic pointers, and those
+ * that use void* generic pointers. It works with the latter
+ * because both ANSI C and C++ allow castless assignment from
+ * any pointer type to void*, and deal with argument conversions
+ * as though doing an assignment.
+ */
+ return (void *) realloc( (char *) ptr, size );
+}
+
+void glcpp_free (void * ptr , yyscan_t yyscanner)
+{
+ free( (char *) ptr ); /* see glcpp_realloc() for (char *) cast */
+}
+
+#define YYTABLES_NAME "yytables"
+
+#line 319 "glcpp/glcpp-lex.l"
+
+
+
+void
+glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader)
+{
+ glcpp__scan_string(shader,parser->scanner);
+}
+
diff --git a/mesalib/src/glsl/glcpp/glcpp-lex.l b/mesalib/src/glsl/glcpp/glcpp-lex.l
index 8eb84ed13..0df10c553 100644
--- a/mesalib/src/glsl/glcpp/glcpp-lex.l
+++ b/mesalib/src/glsl/glcpp/glcpp-lex.l
@@ -1,325 +1,325 @@
-%{
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <ctype.h>
-
-#include "glcpp.h"
-#include "glcpp-parse.h"
-
-/* Flex annoyingly generates some functions without making them
- * static. Let's declare them here. */
-int glcpp_get_column (yyscan_t yyscanner);
-void glcpp_set_column (int column_no , yyscan_t yyscanner);
-
-#define YY_NO_INPUT
-
-#define YY_USER_ACTION \
- do { \
- yylloc->first_column = yycolumn + 1; \
- yylloc->first_line = yylineno; \
- yycolumn += yyleng; \
- } while(0);
-
-#define YY_USER_INIT \
- do { \
- yylineno = 1; \
- yycolumn = 1; \
- yylloc->source = 0; \
- } while(0)
-%}
-
-%option bison-bridge bison-locations reentrant noyywrap
-%option extra-type="glcpp_parser_t *"
-%option prefix="glcpp_"
-%option stack
-%option never-interactive
-
-%x DONE COMMENT UNREACHABLE
-
-SPACE [[:space:]]
-NONSPACE [^[:space:]]
-NEWLINE [\n]
-HSPACE [ \t]
-HASH ^{HSPACE}*#{HSPACE}*
-IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
-PUNCTUATION [][(){}.&*~!/%<>^|;,=+-]
-OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+
-
-DIGITS [0-9][0-9]*
-DECIMAL_INTEGER [1-9][0-9]*[uU]?
-OCTAL_INTEGER 0[0-7]*[uU]?
-HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
-
-%%
-
- /* Single-line comments */
-"//"[^\n]* {
-}
-
- /* Multi-line comments */
-"/*" { yy_push_state(COMMENT, yyscanner); }
-<COMMENT>[^*\n]*
-<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; }
-<COMMENT>"*"+[^*/\n]*
-<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; }
-<COMMENT>"*"+"/" {
- yy_pop_state(yyscanner);
- if (yyextra->space_tokens)
- return SPACE;
-}
-
-{HASH}version {
- yylval->str = talloc_strdup (yyextra, yytext);
- yyextra->space_tokens = 0;
- return HASH_VERSION;
-}
-
- /* glcpp doesn't handle #extension, #version, or #pragma directives.
- * Simply pass them through to the main compiler's lexer/parser. */
-{HASH}(extension|pragma)[^\n]+ {
- yylval->str = talloc_strdup (yyextra, yytext);
- yylineno++;
- yycolumn = 0;
- return OTHER;
-}
-
-{HASH}line{HSPACE}+{DIGITS}{HSPACE}+{DIGITS}{HSPACE}*$ {
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
- yylloc->source = strtol(ptr, NULL, 0);
-}
-
-{HASH}line{HSPACE}+{DIGITS}{HSPACE}*$ {
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
-}
-
-{HASH}ifdef/.*\n {
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_IFDEF;
-}
-
-{HASH}ifndef/.*\n {
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_IFNDEF;
-}
-
-{HASH}if/[^_a-zA-Z0-9].*\n {
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_IF;
-}
-
-{HASH}elif/.*\n {
- yyextra->lexing_if = 1;
- yyextra->space_tokens = 0;
- return HASH_ELIF;
-}
-
-{HASH}else/.*\n {
- yyextra->space_tokens = 0;
- return HASH_ELSE;
-}
-
-{HASH}endif/.*\n {
- yyextra->space_tokens = 0;
- return HASH_ENDIF;
-}
-
- /* When skipping (due to an #if 0 or similar) consume anything
- * up to a newline. We do this with less priority than any
- * #if-related directive (#if, #elif, #else, #endif), but with
- * more priority than any other directive or token to avoid
- * any side-effects from skipped content.
- *
- * We use the lexing_if flag to avoid skipping any part of an
- * if conditional expression. */
-[^\n]+/\n {
- /* Since this rule always matches, YY_USER_ACTION gets called for it,
- * wrongly incrementing yycolumn. We undo that effect here. */
- yycolumn -= yyleng;
- if (yyextra->lexing_if ||
- yyextra->skip_stack == NULL ||
- yyextra->skip_stack->type == SKIP_NO_SKIP)
- {
- REJECT;
- }
-}
-
-{HASH}error.* {
- char *p;
- for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */
- p += 5; /* skip "error" */
- glcpp_error(yylloc, yyextra, "#error%s", p);
-}
-
-{HASH}define{HSPACE}+/{IDENTIFIER}"(" {
- yyextra->space_tokens = 0;
- return HASH_DEFINE_FUNC;
-}
-
-{HASH}define {
- yyextra->space_tokens = 0;
- return HASH_DEFINE_OBJ;
-}
-
-{HASH}undef {
- yyextra->space_tokens = 0;
- return HASH_UNDEF;
-}
-
-{HASH} {
- yyextra->space_tokens = 0;
- return HASH;
-}
-
-{DECIMAL_INTEGER} {
- yylval->str = talloc_strdup (yyextra, yytext);
- return INTEGER_STRING;
-}
-
-{OCTAL_INTEGER} {
- yylval->str = talloc_strdup (yyextra, yytext);
- return INTEGER_STRING;
-}
-
-{HEXADECIMAL_INTEGER} {
- yylval->str = talloc_strdup (yyextra, yytext);
- return INTEGER_STRING;
-}
-
-"<<" {
- return LEFT_SHIFT;
-}
-
-">>" {
- return RIGHT_SHIFT;
-}
-
-"<=" {
- return LESS_OR_EQUAL;
-}
-
-">=" {
- return GREATER_OR_EQUAL;
-}
-
-"==" {
- return EQUAL;
-}
-
-"!=" {
- return NOT_EQUAL;
-}
-
-"&&" {
- return AND;
-}
-
-"||" {
- return OR;
-}
-
-"##" {
- return PASTE;
-}
-
-"defined" {
- return DEFINED;
-}
-
-{IDENTIFIER} {
- yylval->str = talloc_strdup (yyextra, yytext);
- return IDENTIFIER;
-}
-
-{PUNCTUATION} {
- return yytext[0];
-}
-
-{OTHER}+ {
- yylval->str = talloc_strdup (yyextra, yytext);
- return OTHER;
-}
-
-{HSPACE}+ {
- if (yyextra->space_tokens) {
- return SPACE;
- }
-}
-
-\n {
- yyextra->lexing_if = 0;
- yylineno++;
- yycolumn = 0;
- return NEWLINE;
-}
-
- /* Handle missing newline at EOF. */
-<INITIAL><<EOF>> {
- BEGIN DONE; /* Don't keep matching this rule forever. */
- yyextra->lexing_if = 0;
- return NEWLINE;
-}
-
- /* We don't actually use the UNREACHABLE start condition. We
- only have this action here so that we can pretend to call some
- generated functions, (to avoid "defined but not used"
- warnings. */
-<UNREACHABLE>. {
- unput('.');
- yy_top_state(yyextra);
-}
-
-%%
-
-void
-glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader)
-{
- yy_scan_string(shader, parser->scanner);
-}
+%{
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <ctype.h>
+
+#include "glcpp.h"
+#include "glcpp-parse.h"
+
+/* Flex annoyingly generates some functions without making them
+ * static. Let's declare them here. */
+int glcpp_get_column (yyscan_t yyscanner);
+void glcpp_set_column (int column_no , yyscan_t yyscanner);
+
+#define YY_NO_INPUT
+
+#define YY_USER_ACTION \
+ do { \
+ yylloc->first_column = yycolumn + 1; \
+ yylloc->first_line = yylineno; \
+ yycolumn += yyleng; \
+ } while(0);
+
+#define YY_USER_INIT \
+ do { \
+ yylineno = 1; \
+ yycolumn = 1; \
+ yylloc->source = 0; \
+ } while(0)
+%}
+
+%option bison-bridge bison-locations reentrant noyywrap
+%option extra-type="glcpp_parser_t *"
+%option prefix="glcpp_"
+%option stack
+%option never-interactive
+
+%x DONE COMMENT UNREACHABLE
+
+SPACE [[:space:]]
+NONSPACE [^[:space:]]
+NEWLINE [\n]
+HSPACE [ \t]
+HASH ^{HSPACE}*#{HSPACE}*
+IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
+PUNCTUATION [][(){}.&*~!/%<>^|;,=+-]
+OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+
+
+DIGITS [0-9][0-9]*
+DECIMAL_INTEGER [1-9][0-9]*[uU]?
+OCTAL_INTEGER 0[0-7]*[uU]?
+HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
+
+%%
+
+ /* Single-line comments */
+"//"[^\n]* {
+}
+
+ /* Multi-line comments */
+"/*" { yy_push_state(COMMENT, yyscanner); }
+<COMMENT>[^*\n]*
+<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; }
+<COMMENT>"*"+[^*/\n]*
+<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; }
+<COMMENT>"*"+"/" {
+ yy_pop_state(yyscanner);
+ if (yyextra->space_tokens)
+ return SPACE;
+}
+
+{HASH}version {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ yyextra->space_tokens = 0;
+ return HASH_VERSION;
+}
+
+ /* glcpp doesn't handle #extension, #version, or #pragma directives.
+ * Simply pass them through to the main compiler's lexer/parser. */
+{HASH}(extension|pragma)[^\n]+ {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ yylineno++;
+ yycolumn = 0;
+ return OTHER;
+}
+
+{HASH}line{HSPACE}+{DIGITS}{HSPACE}+{DIGITS}{HSPACE}*$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ yylloc->source = strtol(ptr, NULL, 0);
+}
+
+{HASH}line{HSPACE}+{DIGITS}{HSPACE}*$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+}
+
+{HASH}ifdef/.*\n {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IFDEF;
+}
+
+{HASH}ifndef/.*\n {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IFNDEF;
+}
+
+{HASH}if/[^_a-zA-Z0-9].*\n {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IF;
+}
+
+{HASH}elif/.*\n {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_ELIF;
+}
+
+{HASH}else/.*\n {
+ yyextra->space_tokens = 0;
+ return HASH_ELSE;
+}
+
+{HASH}endif/.*\n {
+ yyextra->space_tokens = 0;
+ return HASH_ENDIF;
+}
+
+ /* When skipping (due to an #if 0 or similar) consume anything
+ * up to a newline. We do this with less priority than any
+ * #if-related directive (#if, #elif, #else, #endif), but with
+ * more priority than any other directive or token to avoid
+ * any side-effects from skipped content.
+ *
+ * We use the lexing_if flag to avoid skipping any part of an
+ * if conditional expression. */
+[^\n]+/\n {
+ /* Since this rule always matches, YY_USER_ACTION gets called for it,
+ * wrongly incrementing yycolumn. We undo that effect here. */
+ yycolumn -= yyleng;
+ if (yyextra->lexing_if ||
+ yyextra->skip_stack == NULL ||
+ yyextra->skip_stack->type == SKIP_NO_SKIP)
+ {
+ REJECT;
+ }
+}
+
+{HASH}error.* {
+ char *p;
+ for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */
+ p += 5; /* skip "error" */
+ glcpp_error(yylloc, yyextra, "#error%s", p);
+}
+
+{HASH}define{HSPACE}+/{IDENTIFIER}"(" {
+ yyextra->space_tokens = 0;
+ return HASH_DEFINE_FUNC;
+}
+
+{HASH}define {
+ yyextra->space_tokens = 0;
+ return HASH_DEFINE_OBJ;
+}
+
+{HASH}undef {
+ yyextra->space_tokens = 0;
+ return HASH_UNDEF;
+}
+
+{HASH} {
+ yyextra->space_tokens = 0;
+ return HASH;
+}
+
+{DECIMAL_INTEGER} {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+
+{OCTAL_INTEGER} {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+
+{HEXADECIMAL_INTEGER} {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+
+"<<" {
+ return LEFT_SHIFT;
+}
+
+">>" {
+ return RIGHT_SHIFT;
+}
+
+"<=" {
+ return LESS_OR_EQUAL;
+}
+
+">=" {
+ return GREATER_OR_EQUAL;
+}
+
+"==" {
+ return EQUAL;
+}
+
+"!=" {
+ return NOT_EQUAL;
+}
+
+"&&" {
+ return AND;
+}
+
+"||" {
+ return OR;
+}
+
+"##" {
+ return PASTE;
+}
+
+"defined" {
+ return DEFINED;
+}
+
+{IDENTIFIER} {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return IDENTIFIER;
+}
+
+{PUNCTUATION} {
+ return yytext[0];
+}
+
+{OTHER}+ {
+ yylval->str = talloc_strdup (yyextra, yytext);
+ return OTHER;
+}
+
+{HSPACE}+ {
+ if (yyextra->space_tokens) {
+ return SPACE;
+ }
+}
+
+\n {
+ yyextra->lexing_if = 0;
+ yylineno++;
+ yycolumn = 0;
+ return NEWLINE;
+}
+
+ /* Handle missing newline at EOF. */
+<INITIAL><<EOF>> {
+ BEGIN DONE; /* Don't keep matching this rule forever. */
+ yyextra->lexing_if = 0;
+ return NEWLINE;
+}
+
+ /* We don't actually use the UNREACHABLE start condition. We
+ only have this action here so that we can pretend to call some
+ generated functions, (to avoid "defined but not used"
+ warnings. */
+<UNREACHABLE>. {
+ unput('.');
+ yy_top_state(yyextra);
+}
+
+%%
+
+void
+glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader)
+{
+ yy_scan_string(shader, parser->scanner);
+}
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.c b/mesalib/src/glsl/glcpp/glcpp-parse.c
index 1773ca5c1..507b7f97b 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.c
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.c
@@ -1,4184 +1,4194 @@
-/* A Bison parser, made by GNU Bison 2.4.3. */
-
-/* Skeleton implementation for Bison's Yacc-like parsers in C
-
- Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
- 2009, 2010 Free Software Foundation, Inc.
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
-
-/* As a special exception, you may create a larger work that contains
- part or all of the Bison parser skeleton and distribute that work
- under terms of your choice, so long as that work isn't itself a
- parser generator using the skeleton or a modified version thereof
- as a parser skeleton. Alternatively, if you modify or redistribute
- the parser skeleton itself, you may (at your option) remove this
- special exception, which will cause the skeleton and the resulting
- Bison output files to be licensed under the GNU General Public
- License without this special exception.
-
- This special exception was added by the Free Software Foundation in
- version 2.2 of Bison. */
-
-/* C LALR(1) parser skeleton written by Richard Stallman, by
- simplifying the original so-called "semantic" parser. */
-
-/* All symbols defined below should begin with yy or YY, to avoid
- infringing on user name space. This should be done even for local
- variables, as they might otherwise be expanded by user macros.
- There are some unavoidable exceptions within include files to
- define necessary library symbols; they are noted "INFRINGES ON
- USER NAME SPACE" below. */
-
-/* Identify Bison output. */
-#define YYBISON 1
-
-/* Bison version. */
-#define YYBISON_VERSION "2.4.3"
-
-/* Skeleton name. */
-#define YYSKELETON_NAME "yacc.c"
-
-/* Pure parsers. */
-#define YYPURE 1
-
-/* Push parsers. */
-#define YYPUSH 0
-
-/* Pull parsers. */
-#define YYPULL 1
-
-/* Using locations. */
-#define YYLSP_NEEDED 1
-
-
-
-/* Copy the first part of user declarations. */
-
-/* Line 189 of yacc.c */
-#line 1 "glcpp/glcpp-parse.y"
-
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include <inttypes.h>
-
-#include "glcpp.h"
-#include "main/core.h" /* for struct gl_extensions */
-#include "main/mtypes.h" /* for gl_api enum */
-
-#define glcpp_print(stream, str) stream = talloc_strdup_append(stream, str)
-#define glcpp_printf(stream, fmt, args, ...) \
- stream = talloc_asprintf_append(stream, fmt, args)
-
-static void
-yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error);
-
-static void
-_define_object_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *macro,
- token_list_t *replacements);
-
-static void
-_define_function_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *macro,
- string_list_t *parameters,
- token_list_t *replacements);
-
-static string_list_t *
-_string_list_create (void *ctx);
-
-static void
-_string_list_append_item (string_list_t *list, const char *str);
-
-static int
-_string_list_contains (string_list_t *list, const char *member, int *index);
-
-static int
-_string_list_length (string_list_t *list);
-
-static int
-_string_list_equal (string_list_t *a, string_list_t *b);
-
-static argument_list_t *
-_argument_list_create (void *ctx);
-
-static void
-_argument_list_append (argument_list_t *list, token_list_t *argument);
-
-static int
-_argument_list_length (argument_list_t *list);
-
-static token_list_t *
-_argument_list_member_at (argument_list_t *list, int index);
-
-/* Note: This function talloc_steal()s the str pointer. */
-static token_t *
-_token_create_str (void *ctx, int type, char *str);
-
-static token_t *
-_token_create_ival (void *ctx, int type, int ival);
-
-static token_list_t *
-_token_list_create (void *ctx);
-
-/* Note: This function adds a talloc_reference() to token.
- *
- * You may want to talloc_unlink any current reference if you no
- * longer need it. */
-static void
-_token_list_append (token_list_t *list, token_t *token);
-
-static void
-_token_list_append_list (token_list_t *list, token_list_t *tail);
-
-static int
-_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b);
-
-static active_list_t *
-_active_list_push (active_list_t *list,
- const char *identifier,
- token_node_t *marker);
-
-static active_list_t *
-_active_list_pop (active_list_t *list);
-
-int
-_active_list_contains (active_list_t *list, const char *identifier);
-
-static void
-_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list);
-
-static void
-_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
- token_list_t *list);
-
-static void
-_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
- token_list_t *list);
-
-static void
-_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
- int condition);
-
-static void
-_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
- const char *type, int condition);
-
-static void
-_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
-
-#define yylex glcpp_parser_lex
-
-static int
-glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
-
-static void
-glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list);
-
-static void
-add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
-
-
-
-/* Line 189 of yacc.c */
-#line 223 "glcpp/glcpp-parse.c"
-
-/* Enabling traces. */
-#ifndef YYDEBUG
-# define YYDEBUG 0
-#endif
-
-/* Enabling verbose error messages. */
-#ifdef YYERROR_VERBOSE
-# undef YYERROR_VERBOSE
-# define YYERROR_VERBOSE 1
-#else
-# define YYERROR_VERBOSE 1
-#endif
-
-/* Enabling the token table. */
-#ifndef YYTOKEN_TABLE
-# define YYTOKEN_TABLE 0
-#endif
-
-
-/* Tokens. */
-#ifndef YYTOKENTYPE
-# define YYTOKENTYPE
- /* Put the tokens into the symbol table, so that GDB and other debuggers
- know about them. */
- enum yytokentype {
- COMMA_FINAL = 258,
- DEFINED = 259,
- ELIF_EXPANDED = 260,
- HASH = 261,
- HASH_DEFINE_FUNC = 262,
- HASH_DEFINE_OBJ = 263,
- HASH_ELIF = 264,
- HASH_ELSE = 265,
- HASH_ENDIF = 266,
- HASH_IF = 267,
- HASH_IFDEF = 268,
- HASH_IFNDEF = 269,
- HASH_UNDEF = 270,
- HASH_VERSION = 271,
- IDENTIFIER = 272,
- IF_EXPANDED = 273,
- INTEGER = 274,
- INTEGER_STRING = 275,
- NEWLINE = 276,
- OTHER = 277,
- PLACEHOLDER = 278,
- SPACE = 279,
- PASTE = 280,
- OR = 281,
- AND = 282,
- NOT_EQUAL = 283,
- EQUAL = 284,
- GREATER_OR_EQUAL = 285,
- LESS_OR_EQUAL = 286,
- RIGHT_SHIFT = 287,
- LEFT_SHIFT = 288,
- UNARY = 289
- };
-#endif
-
-
-
-#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
-
-# define yystype YYSTYPE /* obsolescent; will be withdrawn */
-# define YYSTYPE_IS_DECLARED 1
-#endif
-
-#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
-typedef struct YYLTYPE
-{
- int first_line;
- int first_column;
- int last_line;
- int last_column;
-} YYLTYPE;
-# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
-# define YYLTYPE_IS_DECLARED 1
-# define YYLTYPE_IS_TRIVIAL 1
-#endif
-
-
-/* Copy the second part of user declarations. */
-
-
-/* Line 264 of yacc.c */
-#line 311 "glcpp/glcpp-parse.c"
-
-#ifdef short
-# undef short
-#endif
-
-#ifdef YYTYPE_UINT8
-typedef YYTYPE_UINT8 yytype_uint8;
-#else
-typedef unsigned char yytype_uint8;
-#endif
-
-#ifdef YYTYPE_INT8
-typedef YYTYPE_INT8 yytype_int8;
-#elif (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-typedef signed char yytype_int8;
-#else
-typedef short int yytype_int8;
-#endif
-
-#ifdef YYTYPE_UINT16
-typedef YYTYPE_UINT16 yytype_uint16;
-#else
-typedef unsigned short int yytype_uint16;
-#endif
-
-#ifdef YYTYPE_INT16
-typedef YYTYPE_INT16 yytype_int16;
-#else
-typedef short int yytype_int16;
-#endif
-
-#ifndef YYSIZE_T
-# ifdef __SIZE_TYPE__
-# define YYSIZE_T __SIZE_TYPE__
-# elif defined size_t
-# define YYSIZE_T size_t
-# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
-# define YYSIZE_T size_t
-# else
-# define YYSIZE_T unsigned int
-# endif
-#endif
-
-#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
-
-#ifndef YY_
-# if defined YYENABLE_NLS && YYENABLE_NLS
-# if ENABLE_NLS
-# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
-# define YY_(msgid) dgettext ("bison-runtime", msgid)
-# endif
-# endif
-# ifndef YY_
-# define YY_(msgid) msgid
-# endif
-#endif
-
-/* Suppress unused-variable warnings by "using" E. */
-#if ! defined lint || defined __GNUC__
-# define YYUSE(e) ((void) (e))
-#else
-# define YYUSE(e) /* empty */
-#endif
-
-/* Identity function, used to suppress warnings about constant conditions. */
-#ifndef lint
-# define YYID(n) (n)
-#else
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static int
-YYID (int yyi)
-#else
-static int
-YYID (yyi)
- int yyi;
-#endif
-{
- return yyi;
-}
-#endif
-
-#if ! defined yyoverflow || YYERROR_VERBOSE
-
-/* The parser invokes alloca or malloc; define the necessary symbols. */
-
-# ifdef YYSTACK_USE_ALLOCA
-# if YYSTACK_USE_ALLOCA
-# ifdef __GNUC__
-# define YYSTACK_ALLOC __builtin_alloca
-# elif defined __BUILTIN_VA_ARG_INCR
-# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
-# elif defined _AIX
-# define YYSTACK_ALLOC __alloca
-# elif defined _MSC_VER
-# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
-# define alloca _alloca
-# else
-# define YYSTACK_ALLOC alloca
-# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# ifndef _STDLIB_H
-# define _STDLIB_H 1
-# endif
-# endif
-# endif
-# endif
-# endif
-
-# ifdef YYSTACK_ALLOC
- /* Pacify GCC's `empty if-body' warning. */
-# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
-# ifndef YYSTACK_ALLOC_MAXIMUM
- /* The OS might guarantee only one guard page at the bottom of the stack,
- and a page size can be as small as 4096 bytes. So we cannot safely
- invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
- to allow for a few compiler-allocated temporary stack slots. */
-# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
-# endif
-# else
-# define YYSTACK_ALLOC YYMALLOC
-# define YYSTACK_FREE YYFREE
-# ifndef YYSTACK_ALLOC_MAXIMUM
-# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
-# endif
-# if (defined __cplusplus && ! defined _STDLIB_H \
- && ! ((defined YYMALLOC || defined malloc) \
- && (defined YYFREE || defined free)))
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# ifndef _STDLIB_H
-# define _STDLIB_H 1
-# endif
-# endif
-# ifndef YYMALLOC
-# define YYMALLOC malloc
-# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
-# endif
-# endif
-# ifndef YYFREE
-# define YYFREE free
-# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-void free (void *); /* INFRINGES ON USER NAME SPACE */
-# endif
-# endif
-# endif
-#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
-
-
-#if (! defined yyoverflow \
- && (! defined __cplusplus \
- || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
- && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
-
-/* A type that is properly aligned for any stack member. */
-union yyalloc
-{
- yytype_int16 yyss_alloc;
- YYSTYPE yyvs_alloc;
- YYLTYPE yyls_alloc;
-};
-
-/* The size of the maximum gap between one aligned stack and the next. */
-# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
-
-/* The size of an array large to enough to hold all stacks, each with
- N elements. */
-# define YYSTACK_BYTES(N) \
- ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
- + 2 * YYSTACK_GAP_MAXIMUM)
-
-/* Copy COUNT objects from FROM to TO. The source and destination do
- not overlap. */
-# ifndef YYCOPY
-# if defined __GNUC__ && 1 < __GNUC__
-# define YYCOPY(To, From, Count) \
- __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
-# else
-# define YYCOPY(To, From, Count) \
- do \
- { \
- YYSIZE_T yyi; \
- for (yyi = 0; yyi < (Count); yyi++) \
- (To)[yyi] = (From)[yyi]; \
- } \
- while (YYID (0))
-# endif
-# endif
-
-/* Relocate STACK from its old location to the new one. The
- local variables YYSIZE and YYSTACKSIZE give the old and new number of
- elements in the stack, and YYPTR gives the new location of the
- stack. Advance YYPTR to a properly aligned location for the next
- stack. */
-# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
- do \
- { \
- YYSIZE_T yynewbytes; \
- YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
- Stack = &yyptr->Stack_alloc; \
- yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
- yyptr += yynewbytes / sizeof (*yyptr); \
- } \
- while (YYID (0))
-
-#endif
-
-/* YYFINAL -- State number of the termination state. */
-#define YYFINAL 2
-/* YYLAST -- Last index in YYTABLE. */
-#define YYLAST 606
-
-/* YYNTOKENS -- Number of terminals. */
-#define YYNTOKENS 57
-/* YYNNTS -- Number of nonterminals. */
-#define YYNNTS 17
-/* YYNRULES -- Number of rules. */
-#define YYNRULES 101
-/* YYNRULES -- Number of states. */
-#define YYNSTATES 162
-
-/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
-#define YYUNDEFTOK 2
-#define YYMAXUTOK 289
-
-#define YYTRANSLATE(YYX) \
- ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
-
-/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
-static const yytype_uint8 yytranslate[] =
-{
- 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 47, 2, 2, 2, 43, 30, 2,
- 45, 46, 41, 39, 49, 40, 54, 42, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 55,
- 33, 56, 34, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 50, 2, 51, 29, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 52, 28, 53, 48, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 31, 32, 35, 36, 37, 38, 44
-};
-
-#if YYDEBUG
-/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
- YYRHS. */
-static const yytype_uint16 yyprhs[] =
-{
- 0, 0, 3, 4, 7, 9, 11, 13, 16, 20,
- 24, 29, 36, 44, 48, 52, 55, 60, 65, 69,
- 72, 75, 78, 82, 85, 87, 89, 91, 95, 99,
- 103, 107, 111, 115, 119, 123, 127, 131, 135, 139,
- 143, 147, 151, 155, 159, 163, 166, 169, 172, 175,
- 179, 181, 185, 187, 190, 193, 194, 196, 197, 199,
- 202, 207, 209, 211, 214, 216, 219, 221, 223, 225,
- 227, 229, 231, 233, 235, 237, 239, 241, 243, 245,
- 247, 249, 251, 253, 255, 257, 259, 261, 263, 265,
- 267, 269, 271, 273, 275, 277, 279, 281, 283, 285,
- 287, 289
-};
-
-/* YYRHS -- A `-1'-separated list of the rules' RHS. */
-static const yytype_int8 yyrhs[] =
-{
- 58, 0, -1, -1, 58, 59, -1, 61, -1, 65,
- -1, 60, -1, 6, 66, -1, 18, 63, 21, -1,
- 5, 63, 21, -1, 8, 17, 67, 21, -1, 7,
- 17, 45, 46, 67, 21, -1, 7, 17, 45, 64,
- 46, 67, 21, -1, 15, 17, 21, -1, 12, 70,
- 21, -1, 12, 21, -1, 13, 17, 68, 21, -1,
- 14, 17, 68, 21, -1, 9, 70, 21, -1, 9,
- 21, -1, 10, 21, -1, 11, 21, -1, 16, 62,
- 21, -1, 6, 21, -1, 20, -1, 19, -1, 62,
- -1, 63, 26, 63, -1, 63, 27, 63, -1, 63,
- 28, 63, -1, 63, 29, 63, -1, 63, 30, 63,
- -1, 63, 31, 63, -1, 63, 32, 63, -1, 63,
- 35, 63, -1, 63, 36, 63, -1, 63, 34, 63,
- -1, 63, 33, 63, -1, 63, 37, 63, -1, 63,
- 38, 63, -1, 63, 40, 63, -1, 63, 39, 63,
- -1, 63, 43, 63, -1, 63, 42, 63, -1, 63,
- 41, 63, -1, 47, 63, -1, 48, 63, -1, 40,
- 63, -1, 39, 63, -1, 45, 63, 46, -1, 17,
- -1, 64, 49, 17, -1, 21, -1, 71, 21, -1,
- 71, 21, -1, -1, 71, -1, -1, 71, -1, 4,
- 17, -1, 4, 45, 17, 46, -1, 72, -1, 69,
- -1, 70, 69, -1, 72, -1, 71, 72, -1, 17,
- -1, 20, -1, 73, -1, 22, -1, 24, -1, 50,
- -1, 51, -1, 45, -1, 46, -1, 52, -1, 53,
- -1, 54, -1, 30, -1, 41, -1, 39, -1, 40,
- -1, 48, -1, 47, -1, 42, -1, 43, -1, 38,
- -1, 37, -1, 33, -1, 34, -1, 36, -1, 35,
- -1, 32, -1, 31, -1, 29, -1, 28, -1, 27,
- -1, 26, -1, 55, -1, 49, -1, 56, -1, 25,
- -1
-};
-
-/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
-static const yytype_uint16 yyrline[] =
-{
- 0, 188, 188, 190, 194, 197, 202, 203, 207, 210,
- 216, 219, 222, 225, 233, 252, 262, 267, 272, 291,
- 306, 309, 312, 325, 329, 338, 343, 344, 347, 350,
- 353, 356, 359, 362, 365, 368, 371, 374, 377, 380,
- 383, 386, 389, 392, 395, 398, 401, 404, 407, 410,
- 416, 421, 429, 430, 434, 440, 441, 444, 446, 453,
- 457, 461, 466, 472, 480, 486, 494, 498, 502, 506,
- 510, 517, 518, 519, 520, 521, 522, 523, 524, 525,
- 526, 527, 528, 529, 530, 531, 532, 533, 534, 535,
- 536, 537, 538, 539, 540, 541, 542, 543, 544, 545,
- 546, 547
-};
-#endif
-
-#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
-/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
- First, the terminals, then, starting at YYNTOKENS, nonterminals. */
-static const char *const yytname[] =
-{
- "$end", "error", "$undefined", "COMMA_FINAL", "DEFINED",
- "ELIF_EXPANDED", "HASH", "HASH_DEFINE_FUNC", "HASH_DEFINE_OBJ",
- "HASH_ELIF", "HASH_ELSE", "HASH_ENDIF", "HASH_IF", "HASH_IFDEF",
- "HASH_IFNDEF", "HASH_UNDEF", "HASH_VERSION", "IDENTIFIER", "IF_EXPANDED",
- "INTEGER", "INTEGER_STRING", "NEWLINE", "OTHER", "PLACEHOLDER", "SPACE",
- "PASTE", "OR", "AND", "'|'", "'^'", "'&'", "NOT_EQUAL", "EQUAL", "'<'",
- "'>'", "GREATER_OR_EQUAL", "LESS_OR_EQUAL", "RIGHT_SHIFT", "LEFT_SHIFT",
- "'+'", "'-'", "'*'", "'/'", "'%'", "UNARY", "'('", "')'", "'!'", "'~'",
- "','", "'['", "']'", "'{'", "'}'", "'.'", "';'", "'='", "$accept",
- "input", "line", "expanded_line", "control_line", "integer_constant",
- "expression", "identifier_list", "text_line", "non_directive",
- "replacement_list", "junk", "conditional_token", "conditional_tokens",
- "pp_tokens", "preprocessing_token", "operator", 0
-};
-#endif
-
-# ifdef YYPRINT
-/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
- token YYLEX-NUM. */
-static const yytype_uint16 yytoknum[] =
-{
- 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
- 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
- 275, 276, 277, 278, 279, 280, 281, 282, 124, 94,
- 38, 283, 284, 60, 62, 285, 286, 287, 288, 43,
- 45, 42, 47, 37, 289, 40, 41, 33, 126, 44,
- 91, 93, 123, 125, 46, 59, 61
-};
-# endif
-
-/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
-static const yytype_uint8 yyr1[] =
-{
- 0, 57, 58, 58, 59, 59, 59, 59, 60, 60,
- 61, 61, 61, 61, 61, 61, 61, 61, 61, 61,
- 61, 61, 61, 61, 62, 62, 63, 63, 63, 63,
- 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
- 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
- 64, 64, 65, 65, 66, 67, 67, 68, 68, 69,
- 69, 69, 70, 70, 71, 71, 72, 72, 72, 72,
- 72, 73, 73, 73, 73, 73, 73, 73, 73, 73,
- 73, 73, 73, 73, 73, 73, 73, 73, 73, 73,
- 73, 73, 73, 73, 73, 73, 73, 73, 73, 73,
- 73, 73
-};
-
-/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
-static const yytype_uint8 yyr2[] =
-{
- 0, 2, 0, 2, 1, 1, 1, 2, 3, 3,
- 4, 6, 7, 3, 3, 2, 4, 4, 3, 2,
- 2, 2, 3, 2, 1, 1, 1, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 2, 2, 2, 2, 3,
- 1, 3, 1, 2, 2, 0, 1, 0, 1, 2,
- 4, 1, 1, 2, 1, 2, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1
-};
-
-/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
- STATE-NUM when YYTABLE doesn't specify something else to do. Zero
- means the default is an error. */
-static const yytype_uint8 yydefact[] =
-{
- 2, 0, 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 66, 0, 67, 52, 69,
- 70, 101, 97, 96, 95, 94, 78, 93, 92, 88,
- 89, 91, 90, 87, 86, 80, 81, 79, 84, 85,
- 73, 74, 83, 82, 99, 71, 72, 75, 76, 77,
- 98, 100, 3, 6, 4, 5, 0, 64, 68, 25,
- 24, 0, 0, 0, 0, 0, 26, 0, 23, 7,
- 0, 0, 55, 0, 19, 62, 0, 61, 20, 21,
- 15, 0, 57, 57, 0, 0, 0, 53, 65, 48,
- 47, 0, 45, 46, 9, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 54, 0, 0, 56, 59, 0, 18,
- 63, 14, 0, 58, 0, 13, 22, 8, 49, 27,
- 28, 29, 30, 31, 32, 33, 37, 36, 34, 35,
- 38, 39, 41, 40, 44, 43, 42, 50, 55, 0,
- 10, 0, 16, 17, 0, 55, 0, 60, 11, 0,
- 51, 12
-};
-
-/* YYDEFGOTO[NTERM-NUM]. */
-static const yytype_int16 yydefgoto[] =
-{
- -1, 1, 52, 53, 54, 66, 67, 149, 55, 69,
- 115, 122, 75, 76, 116, 57, 58
-};
-
-/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
- STATE-NUM. */
-#define YYPACT_NINF -147
-static const yytype_int16 yypact[] =
-{
- -147, 112, -147, 28, -10, 55, 62, 152, -15, 59,
- 192, 85, 86, 87, 51, -147, 28, -147, -147, -147,
- -147, -147, -147, -147, -147, -147, -147, -147, -147, -147,
- -147, -147, -147, -147, -147, -147, -147, -147, -147, -147,
- -147, -147, -147, -147, -147, -147, -147, -147, -147, -147,
- -147, -147, -147, -147, -147, -147, 312, -147, -147, -147,
- -147, 28, 28, 28, 28, 28, -147, 428, -147, -147,
- 352, 63, 392, 17, -147, -147, 232, -147, -147, -147,
- -147, 272, 392, 392, 84, 89, 451, -147, -147, -147,
- -147, 469, -147, -147, -147, 28, 28, 28, 28, 28,
- 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
- 28, 28, 28, -147, 60, 90, 392, -147, 96, -147,
- -147, -147, 93, 392, 94, -147, -147, -147, -147, 489,
- 505, 520, 534, 547, 558, 558, 18, 18, 18, 18,
- 563, 563, 23, 23, -147, -147, -147, -147, 392, 32,
- -147, 61, -147, -147, 110, 392, 118, -147, -147, 149,
- -147, -147
-};
-
-/* YYPGOTO[NTERM-NUM]. */
-static const yytype_int16 yypgoto[] =
-{
- -147, -147, -147, -147, -147, 157, -11, -147, -147, -147,
- -146, 92, -68, 200, 0, -7, -147
-};
-
-/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
- positive, shift that token. If negative, reduce the rule which
- number is the opposite. If zero, do what YYDEFACT says.
- If YYTABLE_NINF, syntax error. */
-#define YYTABLE_NINF -1
-static const yytype_uint8 yytable[] =
-{
- 77, 56, 154, 77, 70, 86, 78, 15, 120, 159,
- 17, 68, 19, 120, 20, 21, 22, 23, 24, 25,
- 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
- 36, 37, 38, 39, 117, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 59, 60, 88,
- 89, 90, 91, 92, 93, 106, 107, 108, 109, 110,
- 111, 112, 118, 88, 110, 111, 112, 61, 62, 77,
- 59, 60, 71, 63, 77, 64, 65, 147, 155, 72,
- 79, 156, 123, 123, 129, 130, 131, 132, 133, 134,
- 135, 136, 137, 138, 139, 140, 141, 142, 143, 144,
- 145, 146, 82, 83, 84, 125, 148, 157, 114, 88,
- 126, 150, 2, 151, 152, 153, 88, 3, 4, 5,
- 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
- 16, 158, 17, 18, 19, 160, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 161, 85, 17, 74, 19, 124, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 81, 0, 17, 80, 19, 0, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 0, 0, 17, 119, 19, 0, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 0, 0, 17, 121, 19, 0, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 0, 0, 17, 87, 19, 0, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 0, 0, 17, 113, 19, 0, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
- 0, 0, 17, 0, 19, 0, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 94,
- 0, 0, 0, 0, 95, 96, 97, 98, 99, 100,
- 101, 102, 103, 104, 105, 106, 107, 108, 109, 110,
- 111, 112, 127, 0, 0, 0, 0, 95, 96, 97,
- 98, 99, 100, 101, 102, 103, 104, 105, 106, 107,
- 108, 109, 110, 111, 112, 95, 96, 97, 98, 99,
- 100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
- 110, 111, 112, 0, 0, 128, 96, 97, 98, 99,
- 100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
- 110, 111, 112, 97, 98, 99, 100, 101, 102, 103,
- 104, 105, 106, 107, 108, 109, 110, 111, 112, 98,
- 99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
- 109, 110, 111, 112, 99, 100, 101, 102, 103, 104,
- 105, 106, 107, 108, 109, 110, 111, 112, 100, 101,
- 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
- 112, 102, 103, 104, 105, 106, 107, 108, 109, 110,
- 111, 112, 108, 109, 110, 111, 112
-};
-
-static const yytype_int16 yycheck[] =
-{
- 7, 1, 148, 10, 4, 16, 21, 17, 76, 155,
- 20, 21, 22, 81, 24, 25, 26, 27, 28, 29,
- 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
- 40, 41, 42, 43, 17, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 19, 20, 56,
- 61, 62, 63, 64, 65, 37, 38, 39, 40, 41,
- 42, 43, 45, 70, 41, 42, 43, 39, 40, 76,
- 19, 20, 17, 45, 81, 47, 48, 17, 46, 17,
- 21, 49, 82, 83, 95, 96, 97, 98, 99, 100,
- 101, 102, 103, 104, 105, 106, 107, 108, 109, 110,
- 111, 112, 17, 17, 17, 21, 46, 46, 45, 116,
- 21, 21, 0, 17, 21, 21, 123, 5, 6, 7,
- 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
- 18, 21, 20, 21, 22, 17, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- 21, 14, 20, 21, 22, 83, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- 10, -1, 20, 21, 22, -1, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
- -1, -1, 20, -1, 22, -1, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 21,
- -1, -1, -1, -1, 26, 27, 28, 29, 30, 31,
- 32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
- 42, 43, 21, -1, -1, -1, -1, 26, 27, 28,
- 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
- 39, 40, 41, 42, 43, 26, 27, 28, 29, 30,
- 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, -1, -1, 46, 27, 28, 29, 30,
- 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 28, 29, 30, 31, 32, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 29,
- 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
- 40, 41, 42, 43, 30, 31, 32, 33, 34, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 31, 32,
- 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
- 43, 33, 34, 35, 36, 37, 38, 39, 40, 41,
- 42, 43, 39, 40, 41, 42, 43
-};
-
-/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
- symbol of state STATE-NUM. */
-static const yytype_uint8 yystos[] =
-{
- 0, 58, 0, 5, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15, 16, 17, 18, 20, 21, 22,
- 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
- 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 59, 60, 61, 65, 71, 72, 73, 19,
- 20, 39, 40, 45, 47, 48, 62, 63, 21, 66,
- 71, 17, 17, 4, 21, 69, 70, 72, 21, 21,
- 21, 70, 17, 17, 17, 62, 63, 21, 72, 63,
- 63, 63, 63, 63, 21, 26, 27, 28, 29, 30,
- 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 21, 45, 67, 71, 17, 45, 21,
- 69, 21, 68, 71, 68, 21, 21, 21, 46, 63,
- 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
- 63, 63, 63, 63, 63, 63, 63, 17, 46, 64,
- 21, 17, 21, 21, 67, 46, 49, 46, 21, 67,
- 17, 21
-};
-
-#define yyerrok (yyerrstatus = 0)
-#define yyclearin (yychar = YYEMPTY)
-#define YYEMPTY (-2)
-#define YYEOF 0
-
-#define YYACCEPT goto yyacceptlab
-#define YYABORT goto yyabortlab
-#define YYERROR goto yyerrorlab
-
-
-/* Like YYERROR except do call yyerror. This remains here temporarily
- to ease the transition to the new meaning of YYERROR, for GCC.
- Once GCC version 2 has supplanted version 1, this can go. However,
- YYFAIL appears to be in use. Nevertheless, it is formally deprecated
- in Bison 2.4.2's NEWS entry, where a plan to phase it out is
- discussed. */
-
-#define YYFAIL goto yyerrlab
-#if defined YYFAIL
- /* This is here to suppress warnings from the GCC cpp's
- -Wunused-macros. Normally we don't worry about that warning, but
- some users do, and we want to make it easy for users to remove
- YYFAIL uses, which will produce warnings from Bison 2.5. */
-#endif
-
-#define YYRECOVERING() (!!yyerrstatus)
-
-#define YYBACKUP(Token, Value) \
-do \
- if (yychar == YYEMPTY && yylen == 1) \
- { \
- yychar = (Token); \
- yylval = (Value); \
- yytoken = YYTRANSLATE (yychar); \
- YYPOPSTACK (1); \
- goto yybackup; \
- } \
- else \
- { \
- yyerror (&yylloc, parser, YY_("syntax error: cannot back up")); \
- YYERROR; \
- } \
-while (YYID (0))
-
-
-#define YYTERROR 1
-#define YYERRCODE 256
-
-
-/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
- If N is 0, then set CURRENT to the empty location which ends
- the previous symbol: RHS[0] (always defined). */
-
-#define YYRHSLOC(Rhs, K) ((Rhs)[K])
-#ifndef YYLLOC_DEFAULT
-# define YYLLOC_DEFAULT(Current, Rhs, N) \
- do \
- if (YYID (N)) \
- { \
- (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
- (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
- } \
- else \
- { \
- (Current).first_line = (Current).last_line = \
- YYRHSLOC (Rhs, 0).last_line; \
- (Current).first_column = (Current).last_column = \
- YYRHSLOC (Rhs, 0).last_column; \
- } \
- while (YYID (0))
-#endif
-
-
-/* YY_LOCATION_PRINT -- Print the location on the stream.
- This macro was not mandated originally: define only if we know
- we won't break user code: when these are the locations we know. */
-
-#ifndef YY_LOCATION_PRINT
-# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
-# define YY_LOCATION_PRINT(File, Loc) \
- fprintf (File, "%d.%d-%d.%d", \
- (Loc).first_line, (Loc).first_column, \
- (Loc).last_line, (Loc).last_column)
-# else
-# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
-# endif
-#endif
-
-
-/* YYLEX -- calling `yylex' with the right arguments. */
-
-#ifdef YYLEX_PARAM
-# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM)
-#else
-# define YYLEX yylex (&yylval, &yylloc, parser)
-#endif
-
-/* Enable debugging if requested. */
-#if YYDEBUG
-
-# ifndef YYFPRINTF
-# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
-# define YYFPRINTF fprintf
-# endif
-
-# define YYDPRINTF(Args) \
-do { \
- if (yydebug) \
- YYFPRINTF Args; \
-} while (YYID (0))
-
-# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
-do { \
- if (yydebug) \
- { \
- YYFPRINTF (stderr, "%s ", Title); \
- yy_symbol_print (stderr, \
- Type, Value, Location, parser); \
- YYFPRINTF (stderr, "\n"); \
- } \
-} while (YYID (0))
-
-
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-/*ARGSUSED*/
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, glcpp_parser_t *parser)
-#else
-static void
-yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, parser)
- FILE *yyoutput;
- int yytype;
- YYSTYPE const * const yyvaluep;
- YYLTYPE const * const yylocationp;
- glcpp_parser_t *parser;
-#endif
-{
- if (!yyvaluep)
- return;
- YYUSE (yylocationp);
- YYUSE (parser);
-# ifdef YYPRINT
- if (yytype < YYNTOKENS)
- YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
-# else
- YYUSE (yyoutput);
-# endif
- switch (yytype)
- {
- default:
- break;
- }
-}
-
-
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, glcpp_parser_t *parser)
-#else
-static void
-yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, parser)
- FILE *yyoutput;
- int yytype;
- YYSTYPE const * const yyvaluep;
- YYLTYPE const * const yylocationp;
- glcpp_parser_t *parser;
-#endif
-{
- if (yytype < YYNTOKENS)
- YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
- else
- YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
-
- YY_LOCATION_PRINT (yyoutput, *yylocationp);
- YYFPRINTF (yyoutput, ": ");
- yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, parser);
- YYFPRINTF (yyoutput, ")");
-}
-
-/*------------------------------------------------------------------.
-| yy_stack_print -- Print the state stack from its BOTTOM up to its |
-| TOP (included). |
-`------------------------------------------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
-#else
-static void
-yy_stack_print (yybottom, yytop)
- yytype_int16 *yybottom;
- yytype_int16 *yytop;
-#endif
-{
- YYFPRINTF (stderr, "Stack now");
- for (; yybottom <= yytop; yybottom++)
- {
- int yybot = *yybottom;
- YYFPRINTF (stderr, " %d", yybot);
- }
- YYFPRINTF (stderr, "\n");
-}
-
-# define YY_STACK_PRINT(Bottom, Top) \
-do { \
- if (yydebug) \
- yy_stack_print ((Bottom), (Top)); \
-} while (YYID (0))
-
-
-/*------------------------------------------------.
-| Report that the YYRULE is going to be reduced. |
-`------------------------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, glcpp_parser_t *parser)
-#else
-static void
-yy_reduce_print (yyvsp, yylsp, yyrule, parser)
- YYSTYPE *yyvsp;
- YYLTYPE *yylsp;
- int yyrule;
- glcpp_parser_t *parser;
-#endif
-{
- int yynrhs = yyr2[yyrule];
- int yyi;
- unsigned long int yylno = yyrline[yyrule];
- YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
- yyrule - 1, yylno);
- /* The symbols being reduced. */
- for (yyi = 0; yyi < yynrhs; yyi++)
- {
- YYFPRINTF (stderr, " $%d = ", yyi + 1);
- yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
- &(yyvsp[(yyi + 1) - (yynrhs)])
- , &(yylsp[(yyi + 1) - (yynrhs)]) , parser);
- YYFPRINTF (stderr, "\n");
- }
-}
-
-# define YY_REDUCE_PRINT(Rule) \
-do { \
- if (yydebug) \
- yy_reduce_print (yyvsp, yylsp, Rule, parser); \
-} while (YYID (0))
-
-/* Nonzero means print parse trace. It is left uninitialized so that
- multiple parsers can coexist. */
-int yydebug;
-#else /* !YYDEBUG */
-# define YYDPRINTF(Args)
-# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
-# define YY_STACK_PRINT(Bottom, Top)
-# define YY_REDUCE_PRINT(Rule)
-#endif /* !YYDEBUG */
-
-
-/* YYINITDEPTH -- initial size of the parser's stacks. */
-#ifndef YYINITDEPTH
-# define YYINITDEPTH 200
-#endif
-
-/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
- if the built-in stack extension method is used).
-
- Do not make this value too large; the results are undefined if
- YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
- evaluated with infinite-precision integer arithmetic. */
-
-#ifndef YYMAXDEPTH
-# define YYMAXDEPTH 10000
-#endif
-
-
-
-#if YYERROR_VERBOSE
-
-# ifndef yystrlen
-# if defined __GLIBC__ && defined _STRING_H
-# define yystrlen strlen
-# else
-/* Return the length of YYSTR. */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static YYSIZE_T
-yystrlen (const char *yystr)
-#else
-static YYSIZE_T
-yystrlen (yystr)
- const char *yystr;
-#endif
-{
- YYSIZE_T yylen;
- for (yylen = 0; yystr[yylen]; yylen++)
- continue;
- return yylen;
-}
-# endif
-# endif
-
-# ifndef yystpcpy
-# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
-# define yystpcpy stpcpy
-# else
-/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
- YYDEST. */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static char *
-yystpcpy (char *yydest, const char *yysrc)
-#else
-static char *
-yystpcpy (yydest, yysrc)
- char *yydest;
- const char *yysrc;
-#endif
-{
- char *yyd = yydest;
- const char *yys = yysrc;
-
- while ((*yyd++ = *yys++) != '\0')
- continue;
-
- return yyd - 1;
-}
-# endif
-# endif
-
-# ifndef yytnamerr
-/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
- quotes and backslashes, so that it's suitable for yyerror. The
- heuristic is that double-quoting is unnecessary unless the string
- contains an apostrophe, a comma, or backslash (other than
- backslash-backslash). YYSTR is taken from yytname. If YYRES is
- null, do not copy; instead, return the length of what the result
- would have been. */
-static YYSIZE_T
-yytnamerr (char *yyres, const char *yystr)
-{
- if (*yystr == '"')
- {
- YYSIZE_T yyn = 0;
- char const *yyp = yystr;
-
- for (;;)
- switch (*++yyp)
- {
- case '\'':
- case ',':
- goto do_not_strip_quotes;
-
- case '\\':
- if (*++yyp != '\\')
- goto do_not_strip_quotes;
- /* Fall through. */
- default:
- if (yyres)
- yyres[yyn] = *yyp;
- yyn++;
- break;
-
- case '"':
- if (yyres)
- yyres[yyn] = '\0';
- return yyn;
- }
- do_not_strip_quotes: ;
- }
-
- if (! yyres)
- return yystrlen (yystr);
-
- return yystpcpy (yyres, yystr) - yyres;
-}
-# endif
-
-/* Copy into YYRESULT an error message about the unexpected token
- YYCHAR while in state YYSTATE. Return the number of bytes copied,
- including the terminating null byte. If YYRESULT is null, do not
- copy anything; just return the number of bytes that would be
- copied. As a special case, return 0 if an ordinary "syntax error"
- message will do. Return YYSIZE_MAXIMUM if overflow occurs during
- size calculation. */
-static YYSIZE_T
-yysyntax_error (char *yyresult, int yystate, int yychar)
-{
- int yyn = yypact[yystate];
-
- if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
- return 0;
- else
- {
- int yytype = YYTRANSLATE (yychar);
- YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
- YYSIZE_T yysize = yysize0;
- YYSIZE_T yysize1;
- int yysize_overflow = 0;
- enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
- char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
- int yyx;
-
-# if 0
- /* This is so xgettext sees the translatable formats that are
- constructed on the fly. */
- YY_("syntax error, unexpected %s");
- YY_("syntax error, unexpected %s, expecting %s");
- YY_("syntax error, unexpected %s, expecting %s or %s");
- YY_("syntax error, unexpected %s, expecting %s or %s or %s");
- YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
-# endif
- char *yyfmt;
- char const *yyf;
- static char const yyunexpected[] = "syntax error, unexpected %s";
- static char const yyexpecting[] = ", expecting %s";
- static char const yyor[] = " or %s";
- char yyformat[sizeof yyunexpected
- + sizeof yyexpecting - 1
- + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
- * (sizeof yyor - 1))];
- char const *yyprefix = yyexpecting;
-
- /* Start YYX at -YYN if negative to avoid negative indexes in
- YYCHECK. */
- int yyxbegin = yyn < 0 ? -yyn : 0;
-
- /* Stay within bounds of both yycheck and yytname. */
- int yychecklim = YYLAST - yyn + 1;
- int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
- int yycount = 1;
-
- yyarg[0] = yytname[yytype];
- yyfmt = yystpcpy (yyformat, yyunexpected);
-
- for (yyx = yyxbegin; yyx < yyxend; ++yyx)
- if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
- {
- if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
- {
- yycount = 1;
- yysize = yysize0;
- yyformat[sizeof yyunexpected - 1] = '\0';
- break;
- }
- yyarg[yycount++] = yytname[yyx];
- yysize1 = yysize + yytnamerr (0, yytname[yyx]);
- yysize_overflow |= (yysize1 < yysize);
- yysize = yysize1;
- yyfmt = yystpcpy (yyfmt, yyprefix);
- yyprefix = yyor;
- }
-
- yyf = YY_(yyformat);
- yysize1 = yysize + yystrlen (yyf);
- yysize_overflow |= (yysize1 < yysize);
- yysize = yysize1;
-
- if (yysize_overflow)
- return YYSIZE_MAXIMUM;
-
- if (yyresult)
- {
- /* Avoid sprintf, as that infringes on the user's name space.
- Don't have undefined behavior even if the translation
- produced a string with the wrong number of "%s"s. */
- char *yyp = yyresult;
- int yyi = 0;
- while ((*yyp = *yyf) != '\0')
- {
- if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
- {
- yyp += yytnamerr (yyp, yyarg[yyi++]);
- yyf += 2;
- }
- else
- {
- yyp++;
- yyf++;
- }
- }
- }
- return yysize;
- }
-}
-#endif /* YYERROR_VERBOSE */
-
-
-/*-----------------------------------------------.
-| Release the memory associated to this symbol. |
-`-----------------------------------------------*/
-
-/*ARGSUSED*/
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, glcpp_parser_t *parser)
-#else
-static void
-yydestruct (yymsg, yytype, yyvaluep, yylocationp, parser)
- const char *yymsg;
- int yytype;
- YYSTYPE *yyvaluep;
- YYLTYPE *yylocationp;
- glcpp_parser_t *parser;
-#endif
-{
- YYUSE (yyvaluep);
- YYUSE (yylocationp);
- YYUSE (parser);
-
- if (!yymsg)
- yymsg = "Deleting";
- YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
-
- switch (yytype)
- {
-
- default:
- break;
- }
-}
-
-/* Prevent warnings from -Wmissing-prototypes. */
-#ifdef YYPARSE_PARAM
-#if defined __STDC__ || defined __cplusplus
-int yyparse (void *YYPARSE_PARAM);
-#else
-int yyparse ();
-#endif
-#else /* ! YYPARSE_PARAM */
-#if defined __STDC__ || defined __cplusplus
-int yyparse (glcpp_parser_t *parser);
-#else
-int yyparse ();
-#endif
-#endif /* ! YYPARSE_PARAM */
-
-
-
-
-
-/*-------------------------.
-| yyparse or yypush_parse. |
-`-------------------------*/
-
-#ifdef YYPARSE_PARAM
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-int
-yyparse (void *YYPARSE_PARAM)
-#else
-int
-yyparse (YYPARSE_PARAM)
- void *YYPARSE_PARAM;
-#endif
-#else /* ! YYPARSE_PARAM */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-int
-yyparse (glcpp_parser_t *parser)
-#else
-int
-yyparse (parser)
- glcpp_parser_t *parser;
-#endif
-#endif
-{
-/* The lookahead symbol. */
-int yychar;
-
-/* The semantic value of the lookahead symbol. */
-YYSTYPE yylval;
-
-/* Location data for the lookahead symbol. */
-YYLTYPE yylloc;
-
- /* Number of syntax errors so far. */
- int yynerrs;
-
- int yystate;
- /* Number of tokens to shift before error messages enabled. */
- int yyerrstatus;
-
- /* The stacks and their tools:
- `yyss': related to states.
- `yyvs': related to semantic values.
- `yyls': related to locations.
-
- Refer to the stacks thru separate pointers, to allow yyoverflow
- to reallocate them elsewhere. */
-
- /* The state stack. */
- yytype_int16 yyssa[YYINITDEPTH];
- yytype_int16 *yyss;
- yytype_int16 *yyssp;
-
- /* The semantic value stack. */
- YYSTYPE yyvsa[YYINITDEPTH];
- YYSTYPE *yyvs;
- YYSTYPE *yyvsp;
-
- /* The location stack. */
- YYLTYPE yylsa[YYINITDEPTH];
- YYLTYPE *yyls;
- YYLTYPE *yylsp;
-
- /* The locations where the error started and ended. */
- YYLTYPE yyerror_range[3];
-
- YYSIZE_T yystacksize;
-
- int yyn;
- int yyresult;
- /* Lookahead token as an internal (translated) token number. */
- int yytoken;
- /* The variables used to return semantic value and location from the
- action routines. */
- YYSTYPE yyval;
- YYLTYPE yyloc;
-
-#if YYERROR_VERBOSE
- /* Buffer for error messages, and its allocated size. */
- char yymsgbuf[128];
- char *yymsg = yymsgbuf;
- YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
-#endif
-
-#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
-
- /* The number of symbols on the RHS of the reduced rule.
- Keep to zero when no symbol should be popped. */
- int yylen = 0;
-
- yytoken = 0;
- yyss = yyssa;
- yyvs = yyvsa;
- yyls = yylsa;
- yystacksize = YYINITDEPTH;
-
- YYDPRINTF ((stderr, "Starting parse\n"));
-
- yystate = 0;
- yyerrstatus = 0;
- yynerrs = 0;
- yychar = YYEMPTY; /* Cause a token to be read. */
-
- /* Initialize stack pointers.
- Waste one element of value and location stack
- so that they stay on the same level as the state stack.
- The wasted elements are never initialized. */
- yyssp = yyss;
- yyvsp = yyvs;
- yylsp = yyls;
-
-#if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
- /* Initialize the default location before parsing starts. */
- yylloc.first_line = yylloc.last_line = 1;
- yylloc.first_column = yylloc.last_column = 1;
-#endif
-
-/* User initialization code. */
-
-/* Line 1251 of yacc.c */
-#line 155 "glcpp/glcpp-parse.y"
-{
- yylloc.first_line = 1;
- yylloc.first_column = 1;
- yylloc.last_line = 1;
- yylloc.last_column = 1;
- yylloc.source = 0;
-}
-
-/* Line 1251 of yacc.c */
-#line 1625 "glcpp/glcpp-parse.c"
- yylsp[0] = yylloc;
-
- goto yysetstate;
-
-/*------------------------------------------------------------.
-| yynewstate -- Push a new state, which is found in yystate. |
-`------------------------------------------------------------*/
- yynewstate:
- /* In all cases, when you get here, the value and location stacks
- have just been pushed. So pushing a state here evens the stacks. */
- yyssp++;
-
- yysetstate:
- *yyssp = yystate;
-
- if (yyss + yystacksize - 1 <= yyssp)
- {
- /* Get the current used size of the three stacks, in elements. */
- YYSIZE_T yysize = yyssp - yyss + 1;
-
-#ifdef yyoverflow
- {
- /* Give user a chance to reallocate the stack. Use copies of
- these so that the &'s don't force the real ones into
- memory. */
- YYSTYPE *yyvs1 = yyvs;
- yytype_int16 *yyss1 = yyss;
- YYLTYPE *yyls1 = yyls;
-
- /* Each stack pointer address is followed by the size of the
- data in use in that stack, in bytes. This used to be a
- conditional around just the two extra args, but that might
- be undefined if yyoverflow is a macro. */
- yyoverflow (YY_("memory exhausted"),
- &yyss1, yysize * sizeof (*yyssp),
- &yyvs1, yysize * sizeof (*yyvsp),
- &yyls1, yysize * sizeof (*yylsp),
- &yystacksize);
-
- yyls = yyls1;
- yyss = yyss1;
- yyvs = yyvs1;
- }
-#else /* no yyoverflow */
-# ifndef YYSTACK_RELOCATE
- goto yyexhaustedlab;
-# else
- /* Extend the stack our own way. */
- if (YYMAXDEPTH <= yystacksize)
- goto yyexhaustedlab;
- yystacksize *= 2;
- if (YYMAXDEPTH < yystacksize)
- yystacksize = YYMAXDEPTH;
-
- {
- yytype_int16 *yyss1 = yyss;
- union yyalloc *yyptr =
- (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
- if (! yyptr)
- goto yyexhaustedlab;
- YYSTACK_RELOCATE (yyss_alloc, yyss);
- YYSTACK_RELOCATE (yyvs_alloc, yyvs);
- YYSTACK_RELOCATE (yyls_alloc, yyls);
-# undef YYSTACK_RELOCATE
- if (yyss1 != yyssa)
- YYSTACK_FREE (yyss1);
- }
-# endif
-#endif /* no yyoverflow */
-
- yyssp = yyss + yysize - 1;
- yyvsp = yyvs + yysize - 1;
- yylsp = yyls + yysize - 1;
-
- YYDPRINTF ((stderr, "Stack size increased to %lu\n",
- (unsigned long int) yystacksize));
-
- if (yyss + yystacksize - 1 <= yyssp)
- YYABORT;
- }
-
- YYDPRINTF ((stderr, "Entering state %d\n", yystate));
-
- if (yystate == YYFINAL)
- YYACCEPT;
-
- goto yybackup;
-
-/*-----------.
-| yybackup. |
-`-----------*/
-yybackup:
-
- /* Do appropriate processing given the current state. Read a
- lookahead token if we need one and don't already have one. */
-
- /* First try to decide what to do without reference to lookahead token. */
- yyn = yypact[yystate];
- if (yyn == YYPACT_NINF)
- goto yydefault;
-
- /* Not known => get a lookahead token if don't already have one. */
-
- /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
- if (yychar == YYEMPTY)
- {
- YYDPRINTF ((stderr, "Reading a token: "));
- yychar = YYLEX;
- }
-
- if (yychar <= YYEOF)
- {
- yychar = yytoken = YYEOF;
- YYDPRINTF ((stderr, "Now at end of input.\n"));
- }
- else
- {
- yytoken = YYTRANSLATE (yychar);
- YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
- }
-
- /* If the proper action on seeing token YYTOKEN is to reduce or to
- detect an error, take that action. */
- yyn += yytoken;
- if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
- goto yydefault;
- yyn = yytable[yyn];
- if (yyn <= 0)
- {
- if (yyn == 0 || yyn == YYTABLE_NINF)
- goto yyerrlab;
- yyn = -yyn;
- goto yyreduce;
- }
-
- /* Count tokens shifted since error; after three, turn off error
- status. */
- if (yyerrstatus)
- yyerrstatus--;
-
- /* Shift the lookahead token. */
- YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
-
- /* Discard the shifted token. */
- yychar = YYEMPTY;
-
- yystate = yyn;
- *++yyvsp = yylval;
- *++yylsp = yylloc;
- goto yynewstate;
-
-
-/*-----------------------------------------------------------.
-| yydefault -- do the default action for the current state. |
-`-----------------------------------------------------------*/
-yydefault:
- yyn = yydefact[yystate];
- if (yyn == 0)
- goto yyerrlab;
- goto yyreduce;
-
-
-/*-----------------------------.
-| yyreduce -- Do a reduction. |
-`-----------------------------*/
-yyreduce:
- /* yyn is the number of a rule to reduce with. */
- yylen = yyr2[yyn];
-
- /* If YYLEN is nonzero, implement the default value of the action:
- `$$ = $1'.
-
- Otherwise, the following line sets YYVAL to garbage.
- This behavior is undocumented and Bison
- users should not rely upon it. Assigning to YYVAL
- unconditionally makes the parser a bit smaller, and it avoids a
- GCC warning that YYVAL may be used uninitialized. */
- yyval = yyvsp[1-yylen];
-
- /* Default location. */
- YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
- YY_REDUCE_PRINT (yyn);
- switch (yyn)
- {
- case 4:
-
-/* Line 1464 of yacc.c */
-#line 194 "glcpp/glcpp-parse.y"
- {
- glcpp_print(parser->output, "\n");
- ;}
- break;
-
- case 5:
-
-/* Line 1464 of yacc.c */
-#line 197 "glcpp/glcpp-parse.y"
- {
- _glcpp_parser_print_expanded_token_list (parser, (yyvsp[(1) - (1)].token_list));
- glcpp_print(parser->output, "\n");
- talloc_free ((yyvsp[(1) - (1)].token_list));
- ;}
- break;
-
- case 8:
-
-/* Line 1464 of yacc.c */
-#line 207 "glcpp/glcpp-parse.y"
- {
- _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (3)]), (yyvsp[(2) - (3)].ival));
- ;}
- break;
-
- case 9:
-
-/* Line 1464 of yacc.c */
-#line 210 "glcpp/glcpp-parse.y"
- {
- _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (3)]), "elif", (yyvsp[(2) - (3)].ival));
- ;}
- break;
-
- case 10:
-
-/* Line 1464 of yacc.c */
-#line 216 "glcpp/glcpp-parse.y"
- {
- _define_object_macro (parser, & (yylsp[(2) - (4)]), (yyvsp[(2) - (4)].str), (yyvsp[(3) - (4)].token_list));
- ;}
- break;
-
- case 11:
-
-/* Line 1464 of yacc.c */
-#line 219 "glcpp/glcpp-parse.y"
- {
- _define_function_macro (parser, & (yylsp[(2) - (6)]), (yyvsp[(2) - (6)].str), NULL, (yyvsp[(5) - (6)].token_list));
- ;}
- break;
-
- case 12:
-
-/* Line 1464 of yacc.c */
-#line 222 "glcpp/glcpp-parse.y"
- {
- _define_function_macro (parser, & (yylsp[(2) - (7)]), (yyvsp[(2) - (7)].str), (yyvsp[(4) - (7)].string_list), (yyvsp[(6) - (7)].token_list));
- ;}
- break;
-
- case 13:
-
-/* Line 1464 of yacc.c */
-#line 225 "glcpp/glcpp-parse.y"
- {
- macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (3)].str));
- if (macro) {
- hash_table_remove (parser->defines, (yyvsp[(2) - (3)].str));
- talloc_free (macro);
- }
- talloc_free ((yyvsp[(2) - (3)].str));
- ;}
- break;
-
- case 14:
-
-/* Line 1464 of yacc.c */
-#line 233 "glcpp/glcpp-parse.y"
- {
- /* Be careful to only evaluate the 'if' expression if
- * we are not skipping. When we are skipping, we
- * simply push a new 0-valued 'if' onto the skip
- * stack.
- *
- * This avoids generating diagnostics for invalid
- * expressions that are being skipped. */
- if (parser->skip_stack == NULL ||
- parser->skip_stack->type == SKIP_NO_SKIP)
- {
- _glcpp_parser_expand_if (parser, IF_EXPANDED, (yyvsp[(2) - (3)].token_list));
- }
- else
- {
- _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (3)]), 0);
- parser->skip_stack->type = SKIP_TO_ENDIF;
- }
- ;}
- break;
-
- case 15:
-
-/* Line 1464 of yacc.c */
-#line 252 "glcpp/glcpp-parse.y"
- {
- /* #if without an expression is only an error if we
- * are not skipping */
- if (parser->skip_stack == NULL ||
- parser->skip_stack->type == SKIP_NO_SKIP)
- {
- glcpp_error(& (yylsp[(1) - (2)]), parser, "#if with no expression");
- }
- _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (2)]), 0);
- ;}
- break;
-
- case 16:
-
-/* Line 1464 of yacc.c */
-#line 262 "glcpp/glcpp-parse.y"
- {
- macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (4)].str));
- talloc_free ((yyvsp[(2) - (4)].str));
- _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (4)]), macro != NULL);
- ;}
- break;
-
- case 17:
-
-/* Line 1464 of yacc.c */
-#line 267 "glcpp/glcpp-parse.y"
- {
- macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (4)].str));
- talloc_free ((yyvsp[(2) - (4)].str));
- _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (4)]), macro == NULL);
- ;}
- break;
-
- case 18:
-
-/* Line 1464 of yacc.c */
-#line 272 "glcpp/glcpp-parse.y"
- {
- /* Be careful to only evaluate the 'elif' expression
- * if we are not skipping. When we are skipping, we
- * simply change to a 0-valued 'elif' on the skip
- * stack.
- *
- * This avoids generating diagnostics for invalid
- * expressions that are being skipped. */
- if (parser->skip_stack &&
- parser->skip_stack->type == SKIP_TO_ELSE)
- {
- _glcpp_parser_expand_if (parser, ELIF_EXPANDED, (yyvsp[(2) - (3)].token_list));
- }
- else
- {
- _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (3)]),
- "elif", 0);
- }
- ;}
- break;
-
- case 19:
-
-/* Line 1464 of yacc.c */
-#line 291 "glcpp/glcpp-parse.y"
- {
- /* #elif without an expression is an error unless we
- * are skipping. */
- if (parser->skip_stack &&
- parser->skip_stack->type == SKIP_TO_ELSE)
- {
- glcpp_error(& (yylsp[(1) - (2)]), parser, "#elif with no expression");
- }
- else
- {
- _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (2)]),
- "elif", 0);
- glcpp_warning(& (yylsp[(1) - (2)]), parser, "ignoring illegal #elif without expression");
- }
- ;}
- break;
-
- case 20:
-
-/* Line 1464 of yacc.c */
-#line 306 "glcpp/glcpp-parse.y"
- {
- _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (2)]), "else", 1);
- ;}
- break;
-
- case 21:
-
-/* Line 1464 of yacc.c */
-#line 309 "glcpp/glcpp-parse.y"
- {
- _glcpp_parser_skip_stack_pop (parser, & (yylsp[(1) - (2)]));
- ;}
- break;
-
- case 22:
-
-/* Line 1464 of yacc.c */
-#line 312 "glcpp/glcpp-parse.y"
- {
- macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
- if (macro) {
- hash_table_remove (parser->defines, "__VERSION__");
- talloc_free (macro);
- }
- add_builtin_define (parser, "__VERSION__", (yyvsp[(2) - (3)].ival));
-
- if ((yyvsp[(2) - (3)].ival) == 100)
- add_builtin_define (parser, "GL_ES", 1);
-
- glcpp_printf(parser->output, "#version %" PRIiMAX, (yyvsp[(2) - (3)].ival));
- ;}
- break;
-
- case 24:
-
-/* Line 1464 of yacc.c */
-#line 329 "glcpp/glcpp-parse.y"
- {
- if (strlen ((yyvsp[(1) - (1)].str)) >= 3 && strncmp ((yyvsp[(1) - (1)].str), "0x", 2) == 0) {
- (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str) + 2, NULL, 16);
- } else if ((yyvsp[(1) - (1)].str)[0] == '0') {
- (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str), NULL, 8);
- } else {
- (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str), NULL, 10);
- }
- ;}
- break;
-
- case 25:
-
-/* Line 1464 of yacc.c */
-#line 338 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (1)].ival);
- ;}
- break;
-
- case 27:
-
-/* Line 1464 of yacc.c */
-#line 344 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) || (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 28:
-
-/* Line 1464 of yacc.c */
-#line 347 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) && (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 29:
-
-/* Line 1464 of yacc.c */
-#line 350 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) | (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 30:
-
-/* Line 1464 of yacc.c */
-#line 353 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) ^ (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 31:
-
-/* Line 1464 of yacc.c */
-#line 356 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) & (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 32:
-
-/* Line 1464 of yacc.c */
-#line 359 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) != (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 33:
-
-/* Line 1464 of yacc.c */
-#line 362 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) == (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 34:
-
-/* Line 1464 of yacc.c */
-#line 365 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) >= (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 35:
-
-/* Line 1464 of yacc.c */
-#line 368 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) <= (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 36:
-
-/* Line 1464 of yacc.c */
-#line 371 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) > (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 37:
-
-/* Line 1464 of yacc.c */
-#line 374 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) < (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 38:
-
-/* Line 1464 of yacc.c */
-#line 377 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) >> (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 39:
-
-/* Line 1464 of yacc.c */
-#line 380 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) << (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 40:
-
-/* Line 1464 of yacc.c */
-#line 383 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) - (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 41:
-
-/* Line 1464 of yacc.c */
-#line 386 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) + (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 42:
-
-/* Line 1464 of yacc.c */
-#line 389 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) % (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 43:
-
-/* Line 1464 of yacc.c */
-#line 392 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) / (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 44:
-
-/* Line 1464 of yacc.c */
-#line 395 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(1) - (3)].ival) * (yyvsp[(3) - (3)].ival);
- ;}
- break;
-
- case 45:
-
-/* Line 1464 of yacc.c */
-#line 398 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = ! (yyvsp[(2) - (2)].ival);
- ;}
- break;
-
- case 46:
-
-/* Line 1464 of yacc.c */
-#line 401 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = ~ (yyvsp[(2) - (2)].ival);
- ;}
- break;
-
- case 47:
-
-/* Line 1464 of yacc.c */
-#line 404 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = - (yyvsp[(2) - (2)].ival);
- ;}
- break;
-
- case 48:
-
-/* Line 1464 of yacc.c */
-#line 407 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = + (yyvsp[(2) - (2)].ival);
- ;}
- break;
-
- case 49:
-
-/* Line 1464 of yacc.c */
-#line 410 "glcpp/glcpp-parse.y"
- {
- (yyval.ival) = (yyvsp[(2) - (3)].ival);
- ;}
- break;
-
- case 50:
-
-/* Line 1464 of yacc.c */
-#line 416 "glcpp/glcpp-parse.y"
- {
- (yyval.string_list) = _string_list_create (parser);
- _string_list_append_item ((yyval.string_list), (yyvsp[(1) - (1)].str));
- talloc_steal ((yyval.string_list), (yyvsp[(1) - (1)].str));
- ;}
- break;
-
- case 51:
-
-/* Line 1464 of yacc.c */
-#line 421 "glcpp/glcpp-parse.y"
- {
- (yyval.string_list) = (yyvsp[(1) - (3)].string_list);
- _string_list_append_item ((yyval.string_list), (yyvsp[(3) - (3)].str));
- talloc_steal ((yyval.string_list), (yyvsp[(3) - (3)].str));
- ;}
- break;
-
- case 52:
-
-/* Line 1464 of yacc.c */
-#line 429 "glcpp/glcpp-parse.y"
- { (yyval.token_list) = NULL; ;}
- break;
-
- case 54:
-
-/* Line 1464 of yacc.c */
-#line 434 "glcpp/glcpp-parse.y"
- {
- yyerror (& (yylsp[(1) - (2)]), parser, "Invalid tokens after #");
- ;}
- break;
-
- case 55:
-
-/* Line 1464 of yacc.c */
-#line 440 "glcpp/glcpp-parse.y"
- { (yyval.token_list) = NULL; ;}
- break;
-
- case 58:
-
-/* Line 1464 of yacc.c */
-#line 446 "glcpp/glcpp-parse.y"
- {
- glcpp_warning(&(yylsp[(1) - (1)]), parser, "extra tokens at end of directive");
- ;}
- break;
-
- case 59:
-
-/* Line 1464 of yacc.c */
-#line 453 "glcpp/glcpp-parse.y"
- {
- int v = hash_table_find (parser->defines, (yyvsp[(2) - (2)].str)) ? 1 : 0;
- (yyval.token) = _token_create_ival (parser, INTEGER, v);
- ;}
- break;
-
- case 60:
-
-/* Line 1464 of yacc.c */
-#line 457 "glcpp/glcpp-parse.y"
- {
- int v = hash_table_find (parser->defines, (yyvsp[(3) - (4)].str)) ? 1 : 0;
- (yyval.token) = _token_create_ival (parser, INTEGER, v);
- ;}
- break;
-
- case 62:
-
-/* Line 1464 of yacc.c */
-#line 466 "glcpp/glcpp-parse.y"
- {
- parser->space_tokens = 1;
- (yyval.token_list) = _token_list_create (parser);
- _token_list_append ((yyval.token_list), (yyvsp[(1) - (1)].token));
- talloc_unlink (parser, (yyvsp[(1) - (1)].token));
- ;}
- break;
-
- case 63:
-
-/* Line 1464 of yacc.c */
-#line 472 "glcpp/glcpp-parse.y"
- {
- (yyval.token_list) = (yyvsp[(1) - (2)].token_list);
- _token_list_append ((yyval.token_list), (yyvsp[(2) - (2)].token));
- talloc_unlink (parser, (yyvsp[(2) - (2)].token));
- ;}
- break;
-
- case 64:
-
-/* Line 1464 of yacc.c */
-#line 480 "glcpp/glcpp-parse.y"
- {
- parser->space_tokens = 1;
- (yyval.token_list) = _token_list_create (parser);
- _token_list_append ((yyval.token_list), (yyvsp[(1) - (1)].token));
- talloc_unlink (parser, (yyvsp[(1) - (1)].token));
- ;}
- break;
-
- case 65:
-
-/* Line 1464 of yacc.c */
-#line 486 "glcpp/glcpp-parse.y"
- {
- (yyval.token_list) = (yyvsp[(1) - (2)].token_list);
- _token_list_append ((yyval.token_list), (yyvsp[(2) - (2)].token));
- talloc_unlink (parser, (yyvsp[(2) - (2)].token));
- ;}
- break;
-
- case 66:
-
-/* Line 1464 of yacc.c */
-#line 494 "glcpp/glcpp-parse.y"
- {
- (yyval.token) = _token_create_str (parser, IDENTIFIER, (yyvsp[(1) - (1)].str));
- (yyval.token)->location = yylloc;
- ;}
- break;
-
- case 67:
-
-/* Line 1464 of yacc.c */
-#line 498 "glcpp/glcpp-parse.y"
- {
- (yyval.token) = _token_create_str (parser, INTEGER_STRING, (yyvsp[(1) - (1)].str));
- (yyval.token)->location = yylloc;
- ;}
- break;
-
- case 68:
-
-/* Line 1464 of yacc.c */
-#line 502 "glcpp/glcpp-parse.y"
- {
- (yyval.token) = _token_create_ival (parser, (yyvsp[(1) - (1)].ival), (yyvsp[(1) - (1)].ival));
- (yyval.token)->location = yylloc;
- ;}
- break;
-
- case 69:
-
-/* Line 1464 of yacc.c */
-#line 506 "glcpp/glcpp-parse.y"
- {
- (yyval.token) = _token_create_str (parser, OTHER, (yyvsp[(1) - (1)].str));
- (yyval.token)->location = yylloc;
- ;}
- break;
-
- case 70:
-
-/* Line 1464 of yacc.c */
-#line 510 "glcpp/glcpp-parse.y"
- {
- (yyval.token) = _token_create_ival (parser, SPACE, SPACE);
- (yyval.token)->location = yylloc;
- ;}
- break;
-
- case 71:
-
-/* Line 1464 of yacc.c */
-#line 517 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '['; ;}
- break;
-
- case 72:
-
-/* Line 1464 of yacc.c */
-#line 518 "glcpp/glcpp-parse.y"
- { (yyval.ival) = ']'; ;}
- break;
-
- case 73:
-
-/* Line 1464 of yacc.c */
-#line 519 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '('; ;}
- break;
-
- case 74:
-
-/* Line 1464 of yacc.c */
-#line 520 "glcpp/glcpp-parse.y"
- { (yyval.ival) = ')'; ;}
- break;
-
- case 75:
-
-/* Line 1464 of yacc.c */
-#line 521 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '{'; ;}
- break;
-
- case 76:
-
-/* Line 1464 of yacc.c */
-#line 522 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '}'; ;}
- break;
-
- case 77:
-
-/* Line 1464 of yacc.c */
-#line 523 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '.'; ;}
- break;
-
- case 78:
-
-/* Line 1464 of yacc.c */
-#line 524 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '&'; ;}
- break;
-
- case 79:
-
-/* Line 1464 of yacc.c */
-#line 525 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '*'; ;}
- break;
-
- case 80:
-
-/* Line 1464 of yacc.c */
-#line 526 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '+'; ;}
- break;
-
- case 81:
-
-/* Line 1464 of yacc.c */
-#line 527 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '-'; ;}
- break;
-
- case 82:
-
-/* Line 1464 of yacc.c */
-#line 528 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '~'; ;}
- break;
-
- case 83:
-
-/* Line 1464 of yacc.c */
-#line 529 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '!'; ;}
- break;
-
- case 84:
-
-/* Line 1464 of yacc.c */
-#line 530 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '/'; ;}
- break;
-
- case 85:
-
-/* Line 1464 of yacc.c */
-#line 531 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '%'; ;}
- break;
-
- case 86:
-
-/* Line 1464 of yacc.c */
-#line 532 "glcpp/glcpp-parse.y"
- { (yyval.ival) = LEFT_SHIFT; ;}
- break;
-
- case 87:
-
-/* Line 1464 of yacc.c */
-#line 533 "glcpp/glcpp-parse.y"
- { (yyval.ival) = RIGHT_SHIFT; ;}
- break;
-
- case 88:
-
-/* Line 1464 of yacc.c */
-#line 534 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '<'; ;}
- break;
-
- case 89:
-
-/* Line 1464 of yacc.c */
-#line 535 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '>'; ;}
- break;
-
- case 90:
-
-/* Line 1464 of yacc.c */
-#line 536 "glcpp/glcpp-parse.y"
- { (yyval.ival) = LESS_OR_EQUAL; ;}
- break;
-
- case 91:
-
-/* Line 1464 of yacc.c */
-#line 537 "glcpp/glcpp-parse.y"
- { (yyval.ival) = GREATER_OR_EQUAL; ;}
- break;
-
- case 92:
-
-/* Line 1464 of yacc.c */
-#line 538 "glcpp/glcpp-parse.y"
- { (yyval.ival) = EQUAL; ;}
- break;
-
- case 93:
-
-/* Line 1464 of yacc.c */
-#line 539 "glcpp/glcpp-parse.y"
- { (yyval.ival) = NOT_EQUAL; ;}
- break;
-
- case 94:
-
-/* Line 1464 of yacc.c */
-#line 540 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '^'; ;}
- break;
-
- case 95:
-
-/* Line 1464 of yacc.c */
-#line 541 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '|'; ;}
- break;
-
- case 96:
-
-/* Line 1464 of yacc.c */
-#line 542 "glcpp/glcpp-parse.y"
- { (yyval.ival) = AND; ;}
- break;
-
- case 97:
-
-/* Line 1464 of yacc.c */
-#line 543 "glcpp/glcpp-parse.y"
- { (yyval.ival) = OR; ;}
- break;
-
- case 98:
-
-/* Line 1464 of yacc.c */
-#line 544 "glcpp/glcpp-parse.y"
- { (yyval.ival) = ';'; ;}
- break;
-
- case 99:
-
-/* Line 1464 of yacc.c */
-#line 545 "glcpp/glcpp-parse.y"
- { (yyval.ival) = ','; ;}
- break;
-
- case 100:
-
-/* Line 1464 of yacc.c */
-#line 546 "glcpp/glcpp-parse.y"
- { (yyval.ival) = '='; ;}
- break;
-
- case 101:
-
-/* Line 1464 of yacc.c */
-#line 547 "glcpp/glcpp-parse.y"
- { (yyval.ival) = PASTE; ;}
- break;
-
-
-
-/* Line 1464 of yacc.c */
-#line 2656 "glcpp/glcpp-parse.c"
- default: break;
- }
- YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
-
- YYPOPSTACK (yylen);
- yylen = 0;
- YY_STACK_PRINT (yyss, yyssp);
-
- *++yyvsp = yyval;
- *++yylsp = yyloc;
-
- /* Now `shift' the result of the reduction. Determine what state
- that goes to, based on the state we popped back to and the rule
- number reduced by. */
-
- yyn = yyr1[yyn];
-
- yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
- if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
- yystate = yytable[yystate];
- else
- yystate = yydefgoto[yyn - YYNTOKENS];
-
- goto yynewstate;
-
-
-/*------------------------------------.
-| yyerrlab -- here on detecting error |
-`------------------------------------*/
-yyerrlab:
- /* If not already recovering from an error, report this error. */
- if (!yyerrstatus)
- {
- ++yynerrs;
-#if ! YYERROR_VERBOSE
- yyerror (&yylloc, parser, YY_("syntax error"));
-#else
- {
- YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
- if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
- {
- YYSIZE_T yyalloc = 2 * yysize;
- if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
- yyalloc = YYSTACK_ALLOC_MAXIMUM;
- if (yymsg != yymsgbuf)
- YYSTACK_FREE (yymsg);
- yymsg = (char *) YYSTACK_ALLOC (yyalloc);
- if (yymsg)
- yymsg_alloc = yyalloc;
- else
- {
- yymsg = yymsgbuf;
- yymsg_alloc = sizeof yymsgbuf;
- }
- }
-
- if (0 < yysize && yysize <= yymsg_alloc)
- {
- (void) yysyntax_error (yymsg, yystate, yychar);
- yyerror (&yylloc, parser, yymsg);
- }
- else
- {
- yyerror (&yylloc, parser, YY_("syntax error"));
- if (yysize != 0)
- goto yyexhaustedlab;
- }
- }
-#endif
- }
-
- yyerror_range[1] = yylloc;
-
- if (yyerrstatus == 3)
- {
- /* If just tried and failed to reuse lookahead token after an
- error, discard it. */
-
- if (yychar <= YYEOF)
- {
- /* Return failure if at end of input. */
- if (yychar == YYEOF)
- YYABORT;
- }
- else
- {
- yydestruct ("Error: discarding",
- yytoken, &yylval, &yylloc, parser);
- yychar = YYEMPTY;
- }
- }
-
- /* Else will try to reuse lookahead token after shifting the error
- token. */
- goto yyerrlab1;
-
-
-/*---------------------------------------------------.
-| yyerrorlab -- error raised explicitly by YYERROR. |
-`---------------------------------------------------*/
-yyerrorlab:
-
- /* Pacify compilers like GCC when the user code never invokes
- YYERROR and the label yyerrorlab therefore never appears in user
- code. */
- if (/*CONSTCOND*/ 0)
- goto yyerrorlab;
-
- yyerror_range[1] = yylsp[1-yylen];
- /* Do not reclaim the symbols of the rule which action triggered
- this YYERROR. */
- YYPOPSTACK (yylen);
- yylen = 0;
- YY_STACK_PRINT (yyss, yyssp);
- yystate = *yyssp;
- goto yyerrlab1;
-
-
-/*-------------------------------------------------------------.
-| yyerrlab1 -- common code for both syntax error and YYERROR. |
-`-------------------------------------------------------------*/
-yyerrlab1:
- yyerrstatus = 3; /* Each real token shifted decrements this. */
-
- for (;;)
- {
- yyn = yypact[yystate];
- if (yyn != YYPACT_NINF)
- {
- yyn += YYTERROR;
- if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
- {
- yyn = yytable[yyn];
- if (0 < yyn)
- break;
- }
- }
-
- /* Pop the current state because it cannot handle the error token. */
- if (yyssp == yyss)
- YYABORT;
-
- yyerror_range[1] = *yylsp;
- yydestruct ("Error: popping",
- yystos[yystate], yyvsp, yylsp, parser);
- YYPOPSTACK (1);
- yystate = *yyssp;
- YY_STACK_PRINT (yyss, yyssp);
- }
-
- *++yyvsp = yylval;
-
- yyerror_range[2] = yylloc;
- /* Using YYLLOC is tempting, but would change the location of
- the lookahead. YYLOC is available though. */
- YYLLOC_DEFAULT (yyloc, yyerror_range, 2);
- *++yylsp = yyloc;
-
- /* Shift the error token. */
- YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
-
- yystate = yyn;
- goto yynewstate;
-
-
-/*-------------------------------------.
-| yyacceptlab -- YYACCEPT comes here. |
-`-------------------------------------*/
-yyacceptlab:
- yyresult = 0;
- goto yyreturn;
-
-/*-----------------------------------.
-| yyabortlab -- YYABORT comes here. |
-`-----------------------------------*/
-yyabortlab:
- yyresult = 1;
- goto yyreturn;
-
-#if !defined(yyoverflow) || YYERROR_VERBOSE
-/*-------------------------------------------------.
-| yyexhaustedlab -- memory exhaustion comes here. |
-`-------------------------------------------------*/
-yyexhaustedlab:
- yyerror (&yylloc, parser, YY_("memory exhausted"));
- yyresult = 2;
- /* Fall through. */
-#endif
-
-yyreturn:
- if (yychar != YYEMPTY)
- yydestruct ("Cleanup: discarding lookahead",
- yytoken, &yylval, &yylloc, parser);
- /* Do not reclaim the symbols of the rule which action triggered
- this YYABORT or YYACCEPT. */
- YYPOPSTACK (yylen);
- YY_STACK_PRINT (yyss, yyssp);
- while (yyssp != yyss)
- {
- yydestruct ("Cleanup: popping",
- yystos[*yyssp], yyvsp, yylsp, parser);
- YYPOPSTACK (1);
- }
-#ifndef yyoverflow
- if (yyss != yyssa)
- YYSTACK_FREE (yyss);
-#endif
-#if YYERROR_VERBOSE
- if (yymsg != yymsgbuf)
- YYSTACK_FREE (yymsg);
-#endif
- /* Make sure YYID is used. */
- return YYID (yyresult);
-}
-
-
-
-/* Line 1684 of yacc.c */
-#line 550 "glcpp/glcpp-parse.y"
-
-
-string_list_t *
-_string_list_create (void *ctx)
-{
- string_list_t *list;
-
- list = talloc (ctx, string_list_t);
- list->head = NULL;
- list->tail = NULL;
-
- return list;
-}
-
-void
-_string_list_append_item (string_list_t *list, const char *str)
-{
- string_node_t *node;
-
- node = talloc (list, string_node_t);
- node->str = talloc_strdup (node, str);
-
- node->next = NULL;
-
- if (list->head == NULL) {
- list->head = node;
- } else {
- list->tail->next = node;
- }
-
- list->tail = node;
-}
-
-int
-_string_list_contains (string_list_t *list, const char *member, int *index)
-{
- string_node_t *node;
- int i;
-
- if (list == NULL)
- return 0;
-
- for (i = 0, node = list->head; node; i++, node = node->next) {
- if (strcmp (node->str, member) == 0) {
- if (index)
- *index = i;
- return 1;
- }
- }
-
- return 0;
-}
-
-int
-_string_list_length (string_list_t *list)
-{
- int length = 0;
- string_node_t *node;
-
- if (list == NULL)
- return 0;
-
- for (node = list->head; node; node = node->next)
- length++;
-
- return length;
-}
-
-int
-_string_list_equal (string_list_t *a, string_list_t *b)
-{
- string_node_t *node_a, *node_b;
-
- if (a == NULL && b == NULL)
- return 1;
-
- if (a == NULL || b == NULL)
- return 0;
-
- for (node_a = a->head, node_b = b->head;
- node_a && node_b;
- node_a = node_a->next, node_b = node_b->next)
- {
- if (strcmp (node_a->str, node_b->str))
- return 0;
- }
-
- /* Catch the case of lists being different lengths, (which
- * would cause the loop above to terminate after the shorter
- * list). */
- return node_a == node_b;
-}
-
-argument_list_t *
-_argument_list_create (void *ctx)
-{
- argument_list_t *list;
-
- list = talloc (ctx, argument_list_t);
- list->head = NULL;
- list->tail = NULL;
-
- return list;
-}
-
-void
-_argument_list_append (argument_list_t *list, token_list_t *argument)
-{
- argument_node_t *node;
-
- node = talloc (list, argument_node_t);
- node->argument = argument;
-
- node->next = NULL;
-
- if (list->head == NULL) {
- list->head = node;
- } else {
- list->tail->next = node;
- }
-
- list->tail = node;
-}
-
-int
-_argument_list_length (argument_list_t *list)
-{
- int length = 0;
- argument_node_t *node;
-
- if (list == NULL)
- return 0;
-
- for (node = list->head; node; node = node->next)
- length++;
-
- return length;
-}
-
-token_list_t *
-_argument_list_member_at (argument_list_t *list, int index)
-{
- argument_node_t *node;
- int i;
-
- if (list == NULL)
- return NULL;
-
- node = list->head;
- for (i = 0; i < index; i++) {
- node = node->next;
- if (node == NULL)
- break;
- }
-
- if (node)
- return node->argument;
-
- return NULL;
-}
-
-/* Note: This function talloc_steal()s the str pointer. */
-token_t *
-_token_create_str (void *ctx, int type, char *str)
-{
- token_t *token;
-
- token = talloc (ctx, token_t);
- token->type = type;
- token->value.str = talloc_steal (token, str);
-
- return token;
-}
-
-token_t *
-_token_create_ival (void *ctx, int type, int ival)
-{
- token_t *token;
-
- token = talloc (ctx, token_t);
- token->type = type;
- token->value.ival = ival;
-
- return token;
-}
-
-token_list_t *
-_token_list_create (void *ctx)
-{
- token_list_t *list;
-
- list = talloc (ctx, token_list_t);
- list->head = NULL;
- list->tail = NULL;
- list->non_space_tail = NULL;
-
- return list;
-}
-
-void
-_token_list_append (token_list_t *list, token_t *token)
-{
- token_node_t *node;
-
- node = talloc (list, token_node_t);
- node->token = talloc_reference (list, token);
-
- node->next = NULL;
-
- if (list->head == NULL) {
- list->head = node;
- } else {
- list->tail->next = node;
- }
-
- list->tail = node;
- if (token->type != SPACE)
- list->non_space_tail = node;
-}
-
-void
-_token_list_append_list (token_list_t *list, token_list_t *tail)
-{
- if (tail == NULL || tail->head == NULL)
- return;
-
- if (list->head == NULL) {
- list->head = tail->head;
- } else {
- list->tail->next = tail->head;
- }
-
- list->tail = tail->tail;
- list->non_space_tail = tail->non_space_tail;
-}
-
-static token_list_t *
-_token_list_copy (void *ctx, token_list_t *other)
-{
- token_list_t *copy;
- token_node_t *node;
-
- if (other == NULL)
- return NULL;
-
- copy = _token_list_create (ctx);
- for (node = other->head; node; node = node->next)
- _token_list_append (copy, node->token);
-
- return copy;
-}
-
-static void
-_token_list_trim_trailing_space (token_list_t *list)
-{
- token_node_t *tail, *next;
-
- if (list->non_space_tail) {
- tail = list->non_space_tail->next;
- list->non_space_tail->next = NULL;
- list->tail = list->non_space_tail;
-
- while (tail) {
- next = tail->next;
- talloc_free (tail);
- tail = next;
- }
- }
-}
-
-int
-_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b)
-{
- token_node_t *node_a, *node_b;
-
- node_a = a->head;
- node_b = b->head;
-
- while (1)
- {
- if (node_a == NULL && node_b == NULL)
- break;
-
- if (node_a == NULL || node_b == NULL)
- return 0;
-
- if (node_a->token->type == SPACE) {
- node_a = node_a->next;
- continue;
- }
-
- if (node_b->token->type == SPACE) {
- node_b = node_b->next;
- continue;
- }
-
- if (node_a->token->type != node_b->token->type)
- return 0;
-
- switch (node_a->token->type) {
- case INTEGER:
- if (node_a->token->value.ival !=
- node_b->token->value.ival)
- {
- return 0;
- }
- break;
- case IDENTIFIER:
- case INTEGER_STRING:
- case OTHER:
- if (strcmp (node_a->token->value.str,
- node_b->token->value.str))
- {
- return 0;
- }
- break;
- }
-
- node_a = node_a->next;
- node_b = node_b->next;
- }
-
- return 1;
-}
-
-static void
-_token_print (char **out, token_t *token)
-{
- if (token->type < 256) {
- glcpp_printf (*out, "%c", token->type);
- return;
- }
-
- switch (token->type) {
- case INTEGER:
- glcpp_printf (*out, "%" PRIiMAX, token->value.ival);
- break;
- case IDENTIFIER:
- case INTEGER_STRING:
- case OTHER:
- glcpp_print (*out, token->value.str);
- break;
- case SPACE:
- glcpp_print (*out, " ");
- break;
- case LEFT_SHIFT:
- glcpp_print (*out, "<<");
- break;
- case RIGHT_SHIFT:
- glcpp_print (*out, ">>");
- break;
- case LESS_OR_EQUAL:
- glcpp_print (*out, "<=");
- break;
- case GREATER_OR_EQUAL:
- glcpp_print (*out, ">=");
- break;
- case EQUAL:
- glcpp_print (*out, "==");
- break;
- case NOT_EQUAL:
- glcpp_print (*out, "!=");
- break;
- case AND:
- glcpp_print (*out, "&&");
- break;
- case OR:
- glcpp_print (*out, "||");
- break;
- case PASTE:
- glcpp_print (*out, "##");
- break;
- case COMMA_FINAL:
- glcpp_print (*out, ",");
- break;
- case PLACEHOLDER:
- /* Nothing to print. */
- break;
- default:
- assert(!"Error: Don't know how to print token.");
- break;
- }
-}
-
-/* Return a new token (talloc()ed off of 'token') formed by pasting
- * 'token' and 'other'. Note that this function may return 'token' or
- * 'other' directly rather than allocating anything new.
- *
- * Caution: Only very cursory error-checking is performed to see if
- * the final result is a valid single token. */
-static token_t *
-_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other)
-{
- token_t *combined = NULL;
-
- /* Pasting a placeholder onto anything makes no change. */
- if (other->type == PLACEHOLDER)
- return token;
-
- /* When 'token' is a placeholder, just return 'other'. */
- if (token->type == PLACEHOLDER)
- return other;
-
- /* A very few single-character punctuators can be combined
- * with another to form a multi-character punctuator. */
- switch (token->type) {
- case '<':
- if (other->type == '<')
- combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT);
- else if (other->type == '=')
- combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL);
- break;
- case '>':
- if (other->type == '>')
- combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT);
- else if (other->type == '=')
- combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL);
- break;
- case '=':
- if (other->type == '=')
- combined = _token_create_ival (token, EQUAL, EQUAL);
- break;
- case '!':
- if (other->type == '=')
- combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL);
- break;
- case '&':
- if (other->type == '&')
- combined = _token_create_ival (token, AND, AND);
- break;
- case '|':
- if (other->type == '|')
- combined = _token_create_ival (token, OR, OR);
- break;
- }
-
- if (combined != NULL) {
- /* Inherit the location from the first token */
- combined->location = token->location;
- return combined;
- }
-
- /* Two string-valued tokens can usually just be mashed
- * together.
- *
- * XXX: This isn't actually legitimate. Several things here
- * should result in a diagnostic since the result cannot be a
- * valid, single pre-processing token. For example, pasting
- * "123" and "abc" is not legal, but we don't catch that
- * here. */
- if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) &&
- (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING))
- {
- char *str;
-
- str = talloc_asprintf (token, "%s%s", token->value.str,
- other->value.str);
- combined = _token_create_str (token, token->type, str);
- combined->location = token->location;
- return combined;
- }
-
- glcpp_error (&token->location, parser, "");
- glcpp_print (parser->info_log, "Pasting \"");
- _token_print (&parser->info_log, token);
- glcpp_print (parser->info_log, "\" and \"");
- _token_print (&parser->info_log, other);
- glcpp_print (parser->info_log, "\" does not give a valid preprocessing token.\n");
-
- return token;
-}
-
-static void
-_token_list_print (glcpp_parser_t *parser, token_list_t *list)
-{
- token_node_t *node;
-
- if (list == NULL)
- return;
-
- for (node = list->head; node; node = node->next)
- _token_print (&parser->output, node->token);
-}
-
-void
-yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error)
-{
- glcpp_error(locp, parser, "%s", error);
-}
-
-static void add_builtin_define(glcpp_parser_t *parser,
- const char *name, int value)
-{
- token_t *tok;
- token_list_t *list;
-
- tok = _token_create_ival (parser, INTEGER, value);
-
- list = _token_list_create(parser);
- _token_list_append(list, tok);
- _define_object_macro(parser, NULL, name, list);
-
- talloc_unlink(parser, tok);
-}
-
-glcpp_parser_t *
-glcpp_parser_create (const struct gl_extensions *extensions, int api)
-{
- glcpp_parser_t *parser;
- int language_version;
-
- parser = talloc (NULL, glcpp_parser_t);
-
- glcpp_lex_init_extra (parser, &parser->scanner);
- parser->defines = hash_table_ctor (32, hash_table_string_hash,
- hash_table_string_compare);
- parser->active = NULL;
- parser->lexing_if = 0;
- parser->space_tokens = 1;
- parser->newline_as_space = 0;
- parser->in_control_line = 0;
- parser->paren_count = 0;
-
- parser->skip_stack = NULL;
-
- parser->lex_from_list = NULL;
- parser->lex_from_node = NULL;
-
- parser->output = talloc_strdup(parser, "");
- parser->info_log = talloc_strdup(parser, "");
- parser->error = 0;
-
- /* Add pre-defined macros. */
- add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
- add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
-
- if (api == API_OPENGLES2)
- add_builtin_define(parser, "GL_ES", 1);
-
- if (extensions != NULL) {
- if (extensions->EXT_texture_array) {
- add_builtin_define(parser, "GL_EXT_texture_array", 1);
- }
-
- if (extensions->ARB_fragment_coord_conventions)
- add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
- 1);
- }
-
- language_version = 110;
- add_builtin_define(parser, "__VERSION__", language_version);
-
- return parser;
-}
-
-int
-glcpp_parser_parse (glcpp_parser_t *parser)
-{
- return yyparse (parser);
-}
-
-void
-glcpp_parser_destroy (glcpp_parser_t *parser)
-{
- glcpp_lex_destroy (parser->scanner);
- hash_table_dtor (parser->defines);
- talloc_free (parser);
-}
-
-typedef enum function_status
-{
- FUNCTION_STATUS_SUCCESS,
- FUNCTION_NOT_A_FUNCTION,
- FUNCTION_UNBALANCED_PARENTHESES
-} function_status_t;
-
-/* Find a set of function-like macro arguments by looking for a
- * balanced set of parentheses.
- *
- * When called, 'node' should be the opening-parenthesis token, (or
- * perhaps preceeding SPACE tokens). Upon successful return *last will
- * be the last consumed node, (corresponding to the closing right
- * parenthesis).
- *
- * Return values:
- *
- * FUNCTION_STATUS_SUCCESS:
- *
- * Successfully parsed a set of function arguments.
- *
- * FUNCTION_NOT_A_FUNCTION:
- *
- * Macro name not followed by a '('. This is not an error, but
- * simply that the macro name should be treated as a non-macro.
- *
- * FUNCTION_UNBALANCED_PARENTHESES
- *
- * Macro name is not followed by a balanced set of parentheses.
- */
-static function_status_t
-_arguments_parse (argument_list_t *arguments,
- token_node_t *node,
- token_node_t **last)
-{
- token_list_t *argument;
- int paren_count;
-
- node = node->next;
-
- /* Ignore whitespace before first parenthesis. */
- while (node && node->token->type == SPACE)
- node = node->next;
-
- if (node == NULL || node->token->type != '(')
- return FUNCTION_NOT_A_FUNCTION;
-
- node = node->next;
-
- argument = _token_list_create (arguments);
- _argument_list_append (arguments, argument);
-
- for (paren_count = 1; node; node = node->next) {
- if (node->token->type == '(')
- {
- paren_count++;
- }
- else if (node->token->type == ')')
- {
- paren_count--;
- if (paren_count == 0)
- break;
- }
-
- if (node->token->type == ',' &&
- paren_count == 1)
- {
- _token_list_trim_trailing_space (argument);
- argument = _token_list_create (arguments);
- _argument_list_append (arguments, argument);
- }
- else {
- if (argument->head == NULL) {
- /* Don't treat initial whitespace as
- * part of the arguement. */
- if (node->token->type == SPACE)
- continue;
- }
- _token_list_append (argument, node->token);
- }
- }
-
- if (paren_count)
- return FUNCTION_UNBALANCED_PARENTHESES;
-
- *last = node;
-
- return FUNCTION_STATUS_SUCCESS;
-}
-
-static token_list_t *
-_token_list_create_with_one_space (void *ctx)
-{
- token_list_t *list;
- token_t *space;
-
- list = _token_list_create (ctx);
- space = _token_create_ival (list, SPACE, SPACE);
- _token_list_append (list, space);
-
- return list;
-}
-
-static void
-_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list)
-{
- token_list_t *expanded;
- token_t *token;
-
- expanded = _token_list_create (parser);
- token = _token_create_ival (parser, type, type);
- _token_list_append (expanded, token);
- _glcpp_parser_expand_token_list (parser, list);
- _token_list_append_list (expanded, list);
- glcpp_parser_lex_from (parser, expanded);
-}
-
-/* This is a helper function that's essentially part of the
- * implementation of _glcpp_parser_expand_node. It shouldn't be called
- * except for by that function.
- *
- * Returns NULL if node is a simple token with no expansion, (that is,
- * although 'node' corresponds to an identifier defined as a
- * function-like macro, it is not followed with a parenthesized
- * argument list).
- *
- * Compute the complete expansion of node (which is a function-like
- * macro) and subsequent nodes which are arguments.
- *
- * Returns the token list that results from the expansion and sets
- * *last to the last node in the list that was consumed by the
- * expansion. Specifically, *last will be set as follows: as the
- * token of the closing right parenthesis.
- */
-static token_list_t *
-_glcpp_parser_expand_function (glcpp_parser_t *parser,
- token_node_t *node,
- token_node_t **last)
-
-{
- macro_t *macro;
- const char *identifier;
- argument_list_t *arguments;
- function_status_t status;
- token_list_t *substituted;
- int parameter_index;
-
- identifier = node->token->value.str;
-
- macro = hash_table_find (parser->defines, identifier);
-
- assert (macro->is_function);
-
- arguments = _argument_list_create (parser);
- status = _arguments_parse (arguments, node, last);
-
- switch (status) {
- case FUNCTION_STATUS_SUCCESS:
- break;
- case FUNCTION_NOT_A_FUNCTION:
- return NULL;
- case FUNCTION_UNBALANCED_PARENTHESES:
- glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier);
- return NULL;
- }
-
- /* Replace a macro defined as empty with a SPACE token. */
- if (macro->replacements == NULL) {
- talloc_free (arguments);
- return _token_list_create_with_one_space (parser);
- }
-
- if (! ((_argument_list_length (arguments) ==
- _string_list_length (macro->parameters)) ||
- (_string_list_length (macro->parameters) == 0 &&
- _argument_list_length (arguments) == 1 &&
- arguments->head->argument->head == NULL)))
- {
- glcpp_error (&node->token->location, parser,
- "Error: macro %s invoked with %d arguments (expected %d)\n",
- identifier,
- _argument_list_length (arguments),
- _string_list_length (macro->parameters));
- return NULL;
- }
-
- /* Perform argument substitution on the replacement list. */
- substituted = _token_list_create (arguments);
-
- for (node = macro->replacements->head; node; node = node->next)
- {
- if (node->token->type == IDENTIFIER &&
- _string_list_contains (macro->parameters,
- node->token->value.str,
- &parameter_index))
- {
- token_list_t *argument;
- argument = _argument_list_member_at (arguments,
- parameter_index);
- /* Before substituting, we expand the argument
- * tokens, or append a placeholder token for
- * an empty argument. */
- if (argument->head) {
- token_list_t *expanded_argument;
- expanded_argument = _token_list_copy (parser,
- argument);
- _glcpp_parser_expand_token_list (parser,
- expanded_argument);
- _token_list_append_list (substituted,
- expanded_argument);
- } else {
- token_t *new_token;
-
- new_token = _token_create_ival (substituted,
- PLACEHOLDER,
- PLACEHOLDER);
- _token_list_append (substituted, new_token);
- }
- } else {
- _token_list_append (substituted, node->token);
- }
- }
-
- /* After argument substitution, and before further expansion
- * below, implement token pasting. */
-
- _token_list_trim_trailing_space (substituted);
-
- node = substituted->head;
- while (node)
- {
- token_node_t *next_non_space;
-
- /* Look ahead for a PASTE token, skipping space. */
- next_non_space = node->next;
- while (next_non_space && next_non_space->token->type == SPACE)
- next_non_space = next_non_space->next;
-
- if (next_non_space == NULL)
- break;
-
- if (next_non_space->token->type != PASTE) {
- node = next_non_space;
- continue;
- }
-
- /* Now find the next non-space token after the PASTE. */
- next_non_space = next_non_space->next;
- while (next_non_space && next_non_space->token->type == SPACE)
- next_non_space = next_non_space->next;
-
- if (next_non_space == NULL) {
- yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n");
- return NULL;
- }
-
- node->token = _token_paste (parser, node->token, next_non_space->token);
- node->next = next_non_space->next;
- if (next_non_space == substituted->tail)
- substituted->tail = node;
-
- node = node->next;
- }
-
- substituted->non_space_tail = substituted->tail;
-
- return substituted;
-}
-
-/* Compute the complete expansion of node, (and subsequent nodes after
- * 'node' in the case that 'node' is a function-like macro and
- * subsequent nodes are arguments).
- *
- * Returns NULL if node is a simple token with no expansion.
- *
- * Otherwise, returns the token list that results from the expansion
- * and sets *last to the last node in the list that was consumed by
- * the expansion. Specifically, *last will be set as follows:
- *
- * As 'node' in the case of object-like macro expansion.
- *
- * As the token of the closing right parenthesis in the case of
- * function-like macro expansion.
- */
-static token_list_t *
-_glcpp_parser_expand_node (glcpp_parser_t *parser,
- token_node_t *node,
- token_node_t **last)
-{
- token_t *token = node->token;
- const char *identifier;
- macro_t *macro;
-
- /* We only expand identifiers */
- if (token->type != IDENTIFIER) {
- /* We change any COMMA into a COMMA_FINAL to prevent
- * it being mistaken for an argument separator
- * later. */
- if (token->type == ',') {
- token->type = COMMA_FINAL;
- token->value.ival = COMMA_FINAL;
- }
-
- return NULL;
- }
-
- /* Look up this identifier in the hash table. */
- identifier = token->value.str;
- macro = hash_table_find (parser->defines, identifier);
-
- /* Not a macro, so no expansion needed. */
- if (macro == NULL)
- return NULL;
-
- /* Finally, don't expand this macro if we're already actively
- * expanding it, (to avoid infinite recursion). */
- if (_active_list_contains (parser->active, identifier)) {
- /* We change the token type here from IDENTIFIER to
- * OTHER to prevent any future expansion of this
- * unexpanded token. */
- char *str;
- token_list_t *expansion;
- token_t *final;
-
- str = talloc_strdup (parser, token->value.str);
- final = _token_create_str (parser, OTHER, str);
- expansion = _token_list_create (parser);
- _token_list_append (expansion, final);
- *last = node;
- return expansion;
- }
-
- if (! macro->is_function)
- {
- *last = node;
-
- /* Replace a macro defined as empty with a SPACE token. */
- if (macro->replacements == NULL)
- return _token_list_create_with_one_space (parser);
-
- return _token_list_copy (parser, macro->replacements);
- }
-
- return _glcpp_parser_expand_function (parser, node, last);
-}
-
-/* Push a new identifier onto the active list, returning the new list.
- *
- * Here, 'marker' is the token node that appears in the list after the
- * expansion of 'identifier'. That is, when the list iterator begins
- * examinging 'marker', then it is time to pop this node from the
- * active stack.
- */
-active_list_t *
-_active_list_push (active_list_t *list,
- const char *identifier,
- token_node_t *marker)
-{
- active_list_t *node;
-
- node = talloc (list, active_list_t);
- node->identifier = talloc_strdup (node, identifier);
- node->marker = marker;
- node->next = list;
-
- return node;
-}
-
-active_list_t *
-_active_list_pop (active_list_t *list)
-{
- active_list_t *node = list;
-
- if (node == NULL)
- return NULL;
-
- node = list->next;
- talloc_free (list);
-
- return node;
-}
-
-int
-_active_list_contains (active_list_t *list, const char *identifier)
-{
- active_list_t *node;
-
- if (list == NULL)
- return 0;
-
- for (node = list; node; node = node->next)
- if (strcmp (node->identifier, identifier) == 0)
- return 1;
-
- return 0;
-}
-
-/* Walk over the token list replacing nodes with their expansion.
- * Whenever nodes are expanded the walking will walk over the new
- * nodes, continuing to expand as necessary. The results are placed in
- * 'list' itself;
- */
-static void
-_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
- token_list_t *list)
-{
- token_node_t *node_prev;
- token_node_t *node, *last = NULL;
- token_list_t *expansion;
-
- if (list == NULL)
- return;
-
- _token_list_trim_trailing_space (list);
-
- node_prev = NULL;
- node = list->head;
-
- while (node) {
-
- while (parser->active && parser->active->marker == node)
- parser->active = _active_list_pop (parser->active);
-
- /* Find the expansion for node, which will replace all
- * nodes from node to last, inclusive. */
- expansion = _glcpp_parser_expand_node (parser, node, &last);
- if (expansion) {
- token_node_t *n;
-
- for (n = node; n != last->next; n = n->next)
- while (parser->active &&
- parser->active->marker == n)
- {
- parser->active = _active_list_pop (parser->active);
- }
-
- parser->active = _active_list_push (parser->active,
- node->token->value.str,
- last->next);
-
- /* Splice expansion into list, supporting a
- * simple deletion if the expansion is
- * empty. */
- if (expansion->head) {
- if (node_prev)
- node_prev->next = expansion->head;
- else
- list->head = expansion->head;
- expansion->tail->next = last->next;
- if (last == list->tail)
- list->tail = expansion->tail;
- } else {
- if (node_prev)
- node_prev->next = last->next;
- else
- list->head = last->next;
- if (last == list->tail)
- list->tail = NULL;
- }
- } else {
- node_prev = node;
- }
- node = node_prev ? node_prev->next : list->head;
- }
-
- while (parser->active)
- parser->active = _active_list_pop (parser->active);
-
- list->non_space_tail = list->tail;
-}
-
-void
-_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
- token_list_t *list)
-{
- if (list == NULL)
- return;
-
- _glcpp_parser_expand_token_list (parser, list);
-
- _token_list_trim_trailing_space (list);
-
- _token_list_print (parser, list);
-}
-
-static void
-_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc,
- const char *identifier)
-{
- /* According to the GLSL specification, macro names starting with "__"
- * or "GL_" are reserved for future use. So, don't allow them.
- */
- if (strncmp(identifier, "__", 2) == 0) {
- glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n");
- }
- if (strncmp(identifier, "GL_", 3) == 0) {
- glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n");
- }
-}
-
-static int
-_macro_equal (macro_t *a, macro_t *b)
-{
- if (a->is_function != b->is_function)
- return 0;
-
- if (a->is_function) {
- if (! _string_list_equal (a->parameters, b->parameters))
- return 0;
- }
-
- return _token_list_equal_ignoring_space (a->replacements,
- b->replacements);
-}
-
-void
-_define_object_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *identifier,
- token_list_t *replacements)
-{
- macro_t *macro, *previous;
-
- if (loc != NULL)
- _check_for_reserved_macro_name(parser, loc, identifier);
-
- macro = talloc (parser, macro_t);
-
- macro->is_function = 0;
- macro->parameters = NULL;
- macro->identifier = talloc_strdup (macro, identifier);
- macro->replacements = talloc_steal (macro, replacements);
-
- previous = hash_table_find (parser->defines, identifier);
- if (previous) {
- if (_macro_equal (macro, previous)) {
- talloc_free (macro);
- return;
- }
- glcpp_error (loc, parser, "Redefinition of macro %s\n",
- identifier);
- }
-
- hash_table_insert (parser->defines, macro, identifier);
-}
-
-void
-_define_function_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *identifier,
- string_list_t *parameters,
- token_list_t *replacements)
-{
- macro_t *macro, *previous;
-
- _check_for_reserved_macro_name(parser, loc, identifier);
-
- macro = talloc (parser, macro_t);
-
- macro->is_function = 1;
- macro->parameters = talloc_steal (macro, parameters);
- macro->identifier = talloc_strdup (macro, identifier);
- macro->replacements = talloc_steal (macro, replacements);
-
- previous = hash_table_find (parser->defines, identifier);
- if (previous) {
- if (_macro_equal (macro, previous)) {
- talloc_free (macro);
- return;
- }
- glcpp_error (loc, parser, "Redefinition of macro %s\n",
- identifier);
- }
-
- hash_table_insert (parser->defines, macro, identifier);
-}
-
-static int
-glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser)
-{
- token_node_t *node;
- int ret;
-
- if (parser->lex_from_list == NULL) {
- ret = glcpp_lex (yylval, yylloc, parser->scanner);
-
- /* XXX: This ugly block of code exists for the sole
- * purpose of converting a NEWLINE token into a SPACE
- * token, but only in the case where we have seen a
- * function-like macro name, but have not yet seen its
- * closing parenthesis.
- *
- * There's perhaps a more compact way to do this with
- * mid-rule actions in the grammar.
- *
- * I'm definitely not pleased with the complexity of
- * this code here.
- */
- if (parser->newline_as_space)
- {
- if (ret == '(') {
- parser->paren_count++;
- } else if (ret == ')') {
- parser->paren_count--;
- if (parser->paren_count == 0)
- parser->newline_as_space = 0;
- } else if (ret == NEWLINE) {
- ret = SPACE;
- } else if (ret != SPACE) {
- if (parser->paren_count == 0)
- parser->newline_as_space = 0;
- }
- }
- else if (parser->in_control_line)
- {
- if (ret == NEWLINE)
- parser->in_control_line = 0;
- }
- else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC ||
- ret == HASH_UNDEF || ret == HASH_IF ||
- ret == HASH_IFDEF || ret == HASH_IFNDEF ||
- ret == HASH_ELIF || ret == HASH_ELSE ||
- ret == HASH_ENDIF || ret == HASH)
- {
- parser->in_control_line = 1;
- }
- else if (ret == IDENTIFIER)
- {
- macro_t *macro;
- macro = hash_table_find (parser->defines,
- yylval->str);
- if (macro && macro->is_function) {
- parser->newline_as_space = 1;
- parser->paren_count = 0;
- }
- }
-
- return ret;
- }
-
- node = parser->lex_from_node;
-
- if (node == NULL) {
- talloc_free (parser->lex_from_list);
- parser->lex_from_list = NULL;
- return NEWLINE;
- }
-
- *yylval = node->token->value;
- ret = node->token->type;
-
- parser->lex_from_node = node->next;
-
- return ret;
-}
-
-static void
-glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list)
-{
- token_node_t *node;
-
- assert (parser->lex_from_list == NULL);
-
- /* Copy list, eliminating any space tokens. */
- parser->lex_from_list = _token_list_create (parser);
-
- for (node = list->head; node; node = node->next) {
- if (node->token->type == SPACE)
- continue;
- _token_list_append (parser->lex_from_list, node->token);
- }
-
- talloc_free (list);
-
- parser->lex_from_node = parser->lex_from_list->head;
-
- /* It's possible the list consisted of nothing but whitespace. */
- if (parser->lex_from_node == NULL) {
- talloc_free (parser->lex_from_list);
- parser->lex_from_list = NULL;
- }
-}
-
-static void
-_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
- int condition)
-{
- skip_type_t current = SKIP_NO_SKIP;
- skip_node_t *node;
-
- if (parser->skip_stack)
- current = parser->skip_stack->type;
-
- node = talloc (parser, skip_node_t);
- node->loc = *loc;
-
- if (current == SKIP_NO_SKIP) {
- if (condition)
- node->type = SKIP_NO_SKIP;
- else
- node->type = SKIP_TO_ELSE;
- } else {
- node->type = SKIP_TO_ENDIF;
- }
-
- node->next = parser->skip_stack;
- parser->skip_stack = node;
-}
-
-static void
-_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
- const char *type, int condition)
-{
- if (parser->skip_stack == NULL) {
- glcpp_error (loc, parser, "%s without #if\n", type);
- return;
- }
-
- if (parser->skip_stack->type == SKIP_TO_ELSE) {
- if (condition)
- parser->skip_stack->type = SKIP_NO_SKIP;
- } else {
- parser->skip_stack->type = SKIP_TO_ENDIF;
- }
-}
-
-static void
-_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
-{
- skip_node_t *node;
-
- if (parser->skip_stack == NULL) {
- glcpp_error (loc, parser, "#endif without #if\n");
- return;
- }
-
- node = parser->skip_stack;
- parser->skip_stack = node->next;
- talloc_free (node);
-}
-
+/* A Bison parser, made by GNU Bison 2.4.3. */
+
+/* Skeleton implementation for Bison's Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
+ 2009, 2010 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+/* C LALR(1) parser skeleton written by Richard Stallman, by
+ simplifying the original so-called "semantic" parser. */
+
+/* All symbols defined below should begin with yy or YY, to avoid
+ infringing on user name space. This should be done even for local
+ variables, as they might otherwise be expanded by user macros.
+ There are some unavoidable exceptions within include files to
+ define necessary library symbols; they are noted "INFRINGES ON
+ USER NAME SPACE" below. */
+
+/* Identify Bison output. */
+#define YYBISON 1
+
+/* Bison version. */
+#define YYBISON_VERSION "2.4.3"
+
+/* Skeleton name. */
+#define YYSKELETON_NAME "yacc.c"
+
+/* Pure parsers. */
+#define YYPURE 1
+
+/* Push parsers. */
+#define YYPUSH 0
+
+/* Pull parsers. */
+#define YYPULL 1
+
+/* Using locations. */
+#define YYLSP_NEEDED 1
+
+
+
+/* Copy the first part of user declarations. */
+
+/* Line 189 of yacc.c */
+#line 1 "glcpp/glcpp-parse.y"
+
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <inttypes.h>
+
+#include "glcpp.h"
+#include "main/core.h" /* for struct gl_extensions */
+#include "main/mtypes.h" /* for gl_api enum */
+
+#define glcpp_print(stream, str) stream = talloc_strdup_append(stream, str)
+#define glcpp_printf(stream, fmt, args, ...) \
+ stream = talloc_asprintf_append(stream, fmt, args)
+
+static void
+yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error);
+
+static void
+_define_object_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *macro,
+ token_list_t *replacements);
+
+static void
+_define_function_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *macro,
+ string_list_t *parameters,
+ token_list_t *replacements);
+
+static string_list_t *
+_string_list_create (void *ctx);
+
+static void
+_string_list_append_item (string_list_t *list, const char *str);
+
+static int
+_string_list_contains (string_list_t *list, const char *member, int *index);
+
+static int
+_string_list_length (string_list_t *list);
+
+static int
+_string_list_equal (string_list_t *a, string_list_t *b);
+
+static argument_list_t *
+_argument_list_create (void *ctx);
+
+static void
+_argument_list_append (argument_list_t *list, token_list_t *argument);
+
+static int
+_argument_list_length (argument_list_t *list);
+
+static token_list_t *
+_argument_list_member_at (argument_list_t *list, int index);
+
+/* Note: This function talloc_steal()s the str pointer. */
+static token_t *
+_token_create_str (void *ctx, int type, char *str);
+
+static token_t *
+_token_create_ival (void *ctx, int type, int ival);
+
+static token_list_t *
+_token_list_create (void *ctx);
+
+/* Note: This function adds a talloc_reference() to token.
+ *
+ * You may want to talloc_unlink any current reference if you no
+ * longer need it. */
+static void
+_token_list_append (token_list_t *list, token_t *token);
+
+static void
+_token_list_append_list (token_list_t *list, token_list_t *tail);
+
+static int
+_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b);
+
+static active_list_t *
+_active_list_push (active_list_t *list,
+ const char *identifier,
+ token_node_t *marker);
+
+static active_list_t *
+_active_list_pop (active_list_t *list);
+
+int
+_active_list_contains (active_list_t *list, const char *identifier);
+
+static void
+_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list);
+
+static void
+_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
+ token_list_t *list);
+
+static void
+_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
+ token_list_t *list);
+
+static void
+_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ int condition);
+
+static void
+_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ const char *type, int condition);
+
+static void
+_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
+
+#define yylex glcpp_parser_lex
+
+static int
+glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
+
+static void
+glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list);
+
+static void
+add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
+
+
+
+/* Line 189 of yacc.c */
+#line 223 "glcpp/glcpp-parse.c"
+
+/* Enabling traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+
+/* Enabling verbose error messages. */
+#ifdef YYERROR_VERBOSE
+# undef YYERROR_VERBOSE
+# define YYERROR_VERBOSE 1
+#else
+# define YYERROR_VERBOSE 1
+#endif
+
+/* Enabling the token table. */
+#ifndef YYTOKEN_TABLE
+# define YYTOKEN_TABLE 0
+#endif
+
+
+/* Tokens. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ /* Put the tokens into the symbol table, so that GDB and other debuggers
+ know about them. */
+ enum yytokentype {
+ COMMA_FINAL = 258,
+ DEFINED = 259,
+ ELIF_EXPANDED = 260,
+ HASH = 261,
+ HASH_DEFINE_FUNC = 262,
+ HASH_DEFINE_OBJ = 263,
+ HASH_ELIF = 264,
+ HASH_ELSE = 265,
+ HASH_ENDIF = 266,
+ HASH_IF = 267,
+ HASH_IFDEF = 268,
+ HASH_IFNDEF = 269,
+ HASH_UNDEF = 270,
+ HASH_VERSION = 271,
+ IDENTIFIER = 272,
+ IF_EXPANDED = 273,
+ INTEGER = 274,
+ INTEGER_STRING = 275,
+ NEWLINE = 276,
+ OTHER = 277,
+ PLACEHOLDER = 278,
+ SPACE = 279,
+ PASTE = 280,
+ OR = 281,
+ AND = 282,
+ NOT_EQUAL = 283,
+ EQUAL = 284,
+ GREATER_OR_EQUAL = 285,
+ LESS_OR_EQUAL = 286,
+ RIGHT_SHIFT = 287,
+ LEFT_SHIFT = 288,
+ UNARY = 289
+ };
+#endif
+
+
+
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+
+# define yystype YYSTYPE /* obsolescent; will be withdrawn */
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+} YYLTYPE;
+# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+/* Copy the second part of user declarations. */
+
+
+/* Line 264 of yacc.c */
+#line 311 "glcpp/glcpp-parse.c"
+
+#ifdef short
+# undef short
+#endif
+
+#ifdef YYTYPE_UINT8
+typedef YYTYPE_UINT8 yytype_uint8;
+#else
+typedef unsigned char yytype_uint8;
+#endif
+
+#ifdef YYTYPE_INT8
+typedef YYTYPE_INT8 yytype_int8;
+#elif (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+typedef signed char yytype_int8;
+#else
+typedef short int yytype_int8;
+#endif
+
+#ifdef YYTYPE_UINT16
+typedef YYTYPE_UINT16 yytype_uint16;
+#else
+typedef unsigned short int yytype_uint16;
+#endif
+
+#ifdef YYTYPE_INT16
+typedef YYTYPE_INT16 yytype_int16;
+#else
+typedef short int yytype_int16;
+#endif
+
+#ifndef YYSIZE_T
+# ifdef __SIZE_TYPE__
+# define YYSIZE_T __SIZE_TYPE__
+# elif defined size_t
+# define YYSIZE_T size_t
+# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
+# define YYSIZE_T size_t
+# else
+# define YYSIZE_T unsigned int
+# endif
+#endif
+
+#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
+
+#ifndef YY_
+# if defined YYENABLE_NLS && YYENABLE_NLS
+# if ENABLE_NLS
+# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
+# define YY_(msgid) dgettext ("bison-runtime", msgid)
+# endif
+# endif
+# ifndef YY_
+# define YY_(msgid) msgid
+# endif
+#endif
+
+/* Suppress unused-variable warnings by "using" E. */
+#if ! defined lint || defined __GNUC__
+# define YYUSE(e) ((void) (e))
+#else
+# define YYUSE(e) /* empty */
+#endif
+
+/* Identity function, used to suppress warnings about constant conditions. */
+#ifndef lint
+# define YYID(n) (n)
+#else
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static int
+YYID (int yyi)
+#else
+static int
+YYID (yyi)
+ int yyi;
+#endif
+{
+ return yyi;
+}
+#endif
+
+#if ! defined yyoverflow || YYERROR_VERBOSE
+
+/* The parser invokes alloca or malloc; define the necessary symbols. */
+
+# ifdef YYSTACK_USE_ALLOCA
+# if YYSTACK_USE_ALLOCA
+# ifdef __GNUC__
+# define YYSTACK_ALLOC __builtin_alloca
+# elif defined __BUILTIN_VA_ARG_INCR
+# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
+# elif defined _AIX
+# define YYSTACK_ALLOC __alloca
+# elif defined _MSC_VER
+# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
+# define alloca _alloca
+# else
+# define YYSTACK_ALLOC alloca
+# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# endif
+# endif
+# endif
+
+# ifdef YYSTACK_ALLOC
+ /* Pacify GCC's `empty if-body' warning. */
+# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
+# ifndef YYSTACK_ALLOC_MAXIMUM
+ /* The OS might guarantee only one guard page at the bottom of the stack,
+ and a page size can be as small as 4096 bytes. So we cannot safely
+ invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
+ to allow for a few compiler-allocated temporary stack slots. */
+# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
+# endif
+# else
+# define YYSTACK_ALLOC YYMALLOC
+# define YYSTACK_FREE YYFREE
+# ifndef YYSTACK_ALLOC_MAXIMUM
+# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
+# endif
+# if (defined __cplusplus && ! defined _STDLIB_H \
+ && ! ((defined YYMALLOC || defined malloc) \
+ && (defined YYFREE || defined free)))
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# ifndef YYMALLOC
+# define YYMALLOC malloc
+# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# ifndef YYFREE
+# define YYFREE free
+# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void free (void *); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# endif
+#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
+
+
+#if (! defined yyoverflow \
+ && (! defined __cplusplus \
+ || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
+ && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
+
+/* A type that is properly aligned for any stack member. */
+union yyalloc
+{
+ yytype_int16 yyss_alloc;
+ YYSTYPE yyvs_alloc;
+ YYLTYPE yyls_alloc;
+};
+
+/* The size of the maximum gap between one aligned stack and the next. */
+# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
+
+/* The size of an array large to enough to hold all stacks, each with
+ N elements. */
+# define YYSTACK_BYTES(N) \
+ ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
+ + 2 * YYSTACK_GAP_MAXIMUM)
+
+/* Copy COUNT objects from FROM to TO. The source and destination do
+ not overlap. */
+# ifndef YYCOPY
+# if defined __GNUC__ && 1 < __GNUC__
+# define YYCOPY(To, From, Count) \
+ __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
+# else
+# define YYCOPY(To, From, Count) \
+ do \
+ { \
+ YYSIZE_T yyi; \
+ for (yyi = 0; yyi < (Count); yyi++) \
+ (To)[yyi] = (From)[yyi]; \
+ } \
+ while (YYID (0))
+# endif
+# endif
+
+/* Relocate STACK from its old location to the new one. The
+ local variables YYSIZE and YYSTACKSIZE give the old and new number of
+ elements in the stack, and YYPTR gives the new location of the
+ stack. Advance YYPTR to a properly aligned location for the next
+ stack. */
+# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
+ do \
+ { \
+ YYSIZE_T yynewbytes; \
+ YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
+ Stack = &yyptr->Stack_alloc; \
+ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
+ yyptr += yynewbytes / sizeof (*yyptr); \
+ } \
+ while (YYID (0))
+
+#endif
+
+/* YYFINAL -- State number of the termination state. */
+#define YYFINAL 2
+/* YYLAST -- Last index in YYTABLE. */
+#define YYLAST 606
+
+/* YYNTOKENS -- Number of terminals. */
+#define YYNTOKENS 57
+/* YYNNTS -- Number of nonterminals. */
+#define YYNNTS 17
+/* YYNRULES -- Number of rules. */
+#define YYNRULES 101
+/* YYNRULES -- Number of states. */
+#define YYNSTATES 162
+
+/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
+#define YYUNDEFTOK 2
+#define YYMAXUTOK 289
+
+#define YYTRANSLATE(YYX) \
+ ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
+
+/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
+static const yytype_uint8 yytranslate[] =
+{
+ 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 47, 2, 2, 2, 43, 30, 2,
+ 45, 46, 41, 39, 49, 40, 54, 42, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 55,
+ 33, 56, 34, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 50, 2, 51, 29, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 52, 28, 53, 48, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 31, 32, 35, 36, 37, 38, 44
+};
+
+#if YYDEBUG
+/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
+ YYRHS. */
+static const yytype_uint16 yyprhs[] =
+{
+ 0, 0, 3, 4, 7, 9, 11, 13, 16, 20,
+ 24, 29, 36, 44, 48, 52, 55, 60, 65, 69,
+ 72, 75, 78, 82, 85, 87, 89, 91, 95, 99,
+ 103, 107, 111, 115, 119, 123, 127, 131, 135, 139,
+ 143, 147, 151, 155, 159, 163, 166, 169, 172, 175,
+ 179, 181, 185, 187, 190, 193, 194, 196, 197, 199,
+ 202, 207, 209, 211, 214, 216, 219, 221, 223, 225,
+ 227, 229, 231, 233, 235, 237, 239, 241, 243, 245,
+ 247, 249, 251, 253, 255, 257, 259, 261, 263, 265,
+ 267, 269, 271, 273, 275, 277, 279, 281, 283, 285,
+ 287, 289
+};
+
+/* YYRHS -- A `-1'-separated list of the rules' RHS. */
+static const yytype_int8 yyrhs[] =
+{
+ 58, 0, -1, -1, 58, 59, -1, 61, -1, 65,
+ -1, 60, -1, 6, 66, -1, 18, 63, 21, -1,
+ 5, 63, 21, -1, 8, 17, 67, 21, -1, 7,
+ 17, 45, 46, 67, 21, -1, 7, 17, 45, 64,
+ 46, 67, 21, -1, 15, 17, 21, -1, 12, 70,
+ 21, -1, 12, 21, -1, 13, 17, 68, 21, -1,
+ 14, 17, 68, 21, -1, 9, 70, 21, -1, 9,
+ 21, -1, 10, 21, -1, 11, 21, -1, 16, 62,
+ 21, -1, 6, 21, -1, 20, -1, 19, -1, 62,
+ -1, 63, 26, 63, -1, 63, 27, 63, -1, 63,
+ 28, 63, -1, 63, 29, 63, -1, 63, 30, 63,
+ -1, 63, 31, 63, -1, 63, 32, 63, -1, 63,
+ 35, 63, -1, 63, 36, 63, -1, 63, 34, 63,
+ -1, 63, 33, 63, -1, 63, 37, 63, -1, 63,
+ 38, 63, -1, 63, 40, 63, -1, 63, 39, 63,
+ -1, 63, 43, 63, -1, 63, 42, 63, -1, 63,
+ 41, 63, -1, 47, 63, -1, 48, 63, -1, 40,
+ 63, -1, 39, 63, -1, 45, 63, 46, -1, 17,
+ -1, 64, 49, 17, -1, 21, -1, 71, 21, -1,
+ 71, 21, -1, -1, 71, -1, -1, 71, -1, 4,
+ 17, -1, 4, 45, 17, 46, -1, 72, -1, 69,
+ -1, 70, 69, -1, 72, -1, 71, 72, -1, 17,
+ -1, 20, -1, 73, -1, 22, -1, 24, -1, 50,
+ -1, 51, -1, 45, -1, 46, -1, 52, -1, 53,
+ -1, 54, -1, 30, -1, 41, -1, 39, -1, 40,
+ -1, 48, -1, 47, -1, 42, -1, 43, -1, 38,
+ -1, 37, -1, 33, -1, 34, -1, 36, -1, 35,
+ -1, 32, -1, 31, -1, 29, -1, 28, -1, 27,
+ -1, 26, -1, 55, -1, 49, -1, 56, -1, 25,
+ -1
+};
+
+/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
+static const yytype_uint16 yyrline[] =
+{
+ 0, 188, 188, 190, 194, 197, 202, 203, 207, 210,
+ 216, 219, 222, 225, 233, 252, 262, 267, 272, 291,
+ 306, 309, 312, 333, 337, 346, 351, 352, 355, 358,
+ 361, 364, 367, 370, 373, 376, 379, 382, 385, 388,
+ 391, 394, 397, 400, 403, 406, 409, 412, 415, 418,
+ 424, 429, 437, 438, 442, 448, 449, 452, 454, 461,
+ 465, 469, 474, 479, 487, 493, 501, 505, 509, 513,
+ 517, 524, 525, 526, 527, 528, 529, 530, 531, 532,
+ 533, 534, 535, 536, 537, 538, 539, 540, 541, 542,
+ 543, 544, 545, 546, 547, 548, 549, 550, 551, 552,
+ 553, 554
+};
+#endif
+
+#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
+/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
+ First, the terminals, then, starting at YYNTOKENS, nonterminals. */
+static const char *const yytname[] =
+{
+ "$end", "error", "$undefined", "COMMA_FINAL", "DEFINED",
+ "ELIF_EXPANDED", "HASH", "HASH_DEFINE_FUNC", "HASH_DEFINE_OBJ",
+ "HASH_ELIF", "HASH_ELSE", "HASH_ENDIF", "HASH_IF", "HASH_IFDEF",
+ "HASH_IFNDEF", "HASH_UNDEF", "HASH_VERSION", "IDENTIFIER", "IF_EXPANDED",
+ "INTEGER", "INTEGER_STRING", "NEWLINE", "OTHER", "PLACEHOLDER", "SPACE",
+ "PASTE", "OR", "AND", "'|'", "'^'", "'&'", "NOT_EQUAL", "EQUAL", "'<'",
+ "'>'", "GREATER_OR_EQUAL", "LESS_OR_EQUAL", "RIGHT_SHIFT", "LEFT_SHIFT",
+ "'+'", "'-'", "'*'", "'/'", "'%'", "UNARY", "'('", "')'", "'!'", "'~'",
+ "','", "'['", "']'", "'{'", "'}'", "'.'", "';'", "'='", "$accept",
+ "input", "line", "expanded_line", "control_line", "integer_constant",
+ "expression", "identifier_list", "text_line", "non_directive",
+ "replacement_list", "junk", "conditional_token", "conditional_tokens",
+ "pp_tokens", "preprocessing_token", "operator", 0
+};
+#endif
+
+# ifdef YYPRINT
+/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
+ token YYLEX-NUM. */
+static const yytype_uint16 yytoknum[] =
+{
+ 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, 276, 277, 278, 279, 280, 281, 282, 124, 94,
+ 38, 283, 284, 60, 62, 285, 286, 287, 288, 43,
+ 45, 42, 47, 37, 289, 40, 41, 33, 126, 44,
+ 91, 93, 123, 125, 46, 59, 61
+};
+# endif
+
+/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
+static const yytype_uint8 yyr1[] =
+{
+ 0, 57, 58, 58, 59, 59, 59, 59, 60, 60,
+ 61, 61, 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 62, 62, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
+ 64, 64, 65, 65, 66, 67, 67, 68, 68, 69,
+ 69, 69, 70, 70, 71, 71, 72, 72, 72, 72,
+ 72, 73, 73, 73, 73, 73, 73, 73, 73, 73,
+ 73, 73, 73, 73, 73, 73, 73, 73, 73, 73,
+ 73, 73, 73, 73, 73, 73, 73, 73, 73, 73,
+ 73, 73
+};
+
+/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
+static const yytype_uint8 yyr2[] =
+{
+ 0, 2, 0, 2, 1, 1, 1, 2, 3, 3,
+ 4, 6, 7, 3, 3, 2, 4, 4, 3, 2,
+ 2, 2, 3, 2, 1, 1, 1, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 2, 2, 2, 2, 3,
+ 1, 3, 1, 2, 2, 0, 1, 0, 1, 2,
+ 4, 1, 1, 2, 1, 2, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1
+};
+
+/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
+ STATE-NUM when YYTABLE doesn't specify something else to do. Zero
+ means the default is an error. */
+static const yytype_uint8 yydefact[] =
+{
+ 2, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 66, 0, 67, 52, 69,
+ 70, 101, 97, 96, 95, 94, 78, 93, 92, 88,
+ 89, 91, 90, 87, 86, 80, 81, 79, 84, 85,
+ 73, 74, 83, 82, 99, 71, 72, 75, 76, 77,
+ 98, 100, 3, 6, 4, 5, 0, 64, 68, 25,
+ 24, 0, 0, 0, 0, 0, 26, 0, 23, 7,
+ 0, 0, 55, 0, 19, 62, 0, 61, 20, 21,
+ 15, 0, 57, 57, 0, 0, 0, 53, 65, 48,
+ 47, 0, 45, 46, 9, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 54, 0, 0, 56, 59, 0, 18,
+ 63, 14, 0, 58, 0, 13, 22, 8, 49, 27,
+ 28, 29, 30, 31, 32, 33, 37, 36, 34, 35,
+ 38, 39, 41, 40, 44, 43, 42, 50, 55, 0,
+ 10, 0, 16, 17, 0, 55, 0, 60, 11, 0,
+ 51, 12
+};
+
+/* YYDEFGOTO[NTERM-NUM]. */
+static const yytype_int16 yydefgoto[] =
+{
+ -1, 1, 52, 53, 54, 66, 67, 149, 55, 69,
+ 115, 122, 75, 76, 116, 57, 58
+};
+
+/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
+ STATE-NUM. */
+#define YYPACT_NINF -147
+static const yytype_int16 yypact[] =
+{
+ -147, 112, -147, 28, -10, 55, 62, 152, -15, 59,
+ 192, 85, 86, 87, 51, -147, 28, -147, -147, -147,
+ -147, -147, -147, -147, -147, -147, -147, -147, -147, -147,
+ -147, -147, -147, -147, -147, -147, -147, -147, -147, -147,
+ -147, -147, -147, -147, -147, -147, -147, -147, -147, -147,
+ -147, -147, -147, -147, -147, -147, 312, -147, -147, -147,
+ -147, 28, 28, 28, 28, 28, -147, 428, -147, -147,
+ 352, 63, 392, 17, -147, -147, 232, -147, -147, -147,
+ -147, 272, 392, 392, 84, 89, 451, -147, -147, -147,
+ -147, 469, -147, -147, -147, 28, 28, 28, 28, 28,
+ 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+ 28, 28, 28, -147, 60, 90, 392, -147, 96, -147,
+ -147, -147, 93, 392, 94, -147, -147, -147, -147, 489,
+ 505, 520, 534, 547, 558, 558, 18, 18, 18, 18,
+ 563, 563, 23, 23, -147, -147, -147, -147, 392, 32,
+ -147, 61, -147, -147, 110, 392, 118, -147, -147, 149,
+ -147, -147
+};
+
+/* YYPGOTO[NTERM-NUM]. */
+static const yytype_int16 yypgoto[] =
+{
+ -147, -147, -147, -147, -147, 157, -11, -147, -147, -147,
+ -146, 92, -68, 200, 0, -7, -147
+};
+
+/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
+ positive, shift that token. If negative, reduce the rule which
+ number is the opposite. If zero, do what YYDEFACT says.
+ If YYTABLE_NINF, syntax error. */
+#define YYTABLE_NINF -1
+static const yytype_uint8 yytable[] =
+{
+ 77, 56, 154, 77, 70, 86, 78, 15, 120, 159,
+ 17, 68, 19, 120, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 117, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 59, 60, 88,
+ 89, 90, 91, 92, 93, 106, 107, 108, 109, 110,
+ 111, 112, 118, 88, 110, 111, 112, 61, 62, 77,
+ 59, 60, 71, 63, 77, 64, 65, 147, 155, 72,
+ 79, 156, 123, 123, 129, 130, 131, 132, 133, 134,
+ 135, 136, 137, 138, 139, 140, 141, 142, 143, 144,
+ 145, 146, 82, 83, 84, 125, 148, 157, 114, 88,
+ 126, 150, 2, 151, 152, 153, 88, 3, 4, 5,
+ 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 158, 17, 18, 19, 160, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 161, 85, 17, 74, 19, 124, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 81, 0, 17, 80, 19, 0, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 0, 0, 17, 119, 19, 0, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 73, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 0, 0, 17, 121, 19, 0, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 0, 0, 17, 87, 19, 0, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 0, 0, 17, 113, 19, 0, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 15,
+ 0, 0, 17, 0, 19, 0, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 0, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 94,
+ 0, 0, 0, 0, 95, 96, 97, 98, 99, 100,
+ 101, 102, 103, 104, 105, 106, 107, 108, 109, 110,
+ 111, 112, 127, 0, 0, 0, 0, 95, 96, 97,
+ 98, 99, 100, 101, 102, 103, 104, 105, 106, 107,
+ 108, 109, 110, 111, 112, 95, 96, 97, 98, 99,
+ 100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
+ 110, 111, 112, 0, 0, 128, 96, 97, 98, 99,
+ 100, 101, 102, 103, 104, 105, 106, 107, 108, 109,
+ 110, 111, 112, 97, 98, 99, 100, 101, 102, 103,
+ 104, 105, 106, 107, 108, 109, 110, 111, 112, 98,
+ 99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
+ 109, 110, 111, 112, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107, 108, 109, 110, 111, 112, 100, 101,
+ 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
+ 112, 102, 103, 104, 105, 106, 107, 108, 109, 110,
+ 111, 112, 108, 109, 110, 111, 112
+};
+
+static const yytype_int16 yycheck[] =
+{
+ 7, 1, 148, 10, 4, 16, 21, 17, 76, 155,
+ 20, 21, 22, 81, 24, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 17, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 19, 20, 56,
+ 61, 62, 63, 64, 65, 37, 38, 39, 40, 41,
+ 42, 43, 45, 70, 41, 42, 43, 39, 40, 76,
+ 19, 20, 17, 45, 81, 47, 48, 17, 46, 17,
+ 21, 49, 82, 83, 95, 96, 97, 98, 99, 100,
+ 101, 102, 103, 104, 105, 106, 107, 108, 109, 110,
+ 111, 112, 17, 17, 17, 21, 46, 46, 45, 116,
+ 21, 21, 0, 17, 21, 21, 123, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
+ 18, 21, 20, 21, 22, 17, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ 21, 14, 20, 21, 22, 83, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ 10, -1, 20, 21, 22, -1, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 4, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ -1, -1, 20, 21, 22, -1, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 17,
+ -1, -1, 20, -1, 22, -1, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, -1, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 21,
+ -1, -1, -1, -1, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
+ 42, 43, 21, -1, -1, -1, -1, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 26, 27, 28, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, -1, -1, 46, 27, 28, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 28, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 33, 34, 35, 36, 37, 38, 39, 40, 41,
+ 42, 43, 39, 40, 41, 42, 43
+};
+
+/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
+ symbol of state STATE-NUM. */
+static const yytype_uint8 yystos[] =
+{
+ 0, 58, 0, 5, 6, 7, 8, 9, 10, 11,
+ 12, 13, 14, 15, 16, 17, 18, 20, 21, 22,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 59, 60, 61, 65, 71, 72, 73, 19,
+ 20, 39, 40, 45, 47, 48, 62, 63, 21, 66,
+ 71, 17, 17, 4, 21, 69, 70, 72, 21, 21,
+ 21, 70, 17, 17, 17, 62, 63, 21, 72, 63,
+ 63, 63, 63, 63, 21, 26, 27, 28, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 21, 45, 67, 71, 17, 45, 21,
+ 69, 21, 68, 71, 68, 21, 21, 21, 46, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 17, 46, 64,
+ 21, 17, 21, 21, 67, 46, 49, 46, 21, 67,
+ 17, 21
+};
+
+#define yyerrok (yyerrstatus = 0)
+#define yyclearin (yychar = YYEMPTY)
+#define YYEMPTY (-2)
+#define YYEOF 0
+
+#define YYACCEPT goto yyacceptlab
+#define YYABORT goto yyabortlab
+#define YYERROR goto yyerrorlab
+
+
+/* Like YYERROR except do call yyerror. This remains here temporarily
+ to ease the transition to the new meaning of YYERROR, for GCC.
+ Once GCC version 2 has supplanted version 1, this can go. However,
+ YYFAIL appears to be in use. Nevertheless, it is formally deprecated
+ in Bison 2.4.2's NEWS entry, where a plan to phase it out is
+ discussed. */
+
+#define YYFAIL goto yyerrlab
+#if defined YYFAIL
+ /* This is here to suppress warnings from the GCC cpp's
+ -Wunused-macros. Normally we don't worry about that warning, but
+ some users do, and we want to make it easy for users to remove
+ YYFAIL uses, which will produce warnings from Bison 2.5. */
+#endif
+
+#define YYRECOVERING() (!!yyerrstatus)
+
+#define YYBACKUP(Token, Value) \
+do \
+ if (yychar == YYEMPTY && yylen == 1) \
+ { \
+ yychar = (Token); \
+ yylval = (Value); \
+ yytoken = YYTRANSLATE (yychar); \
+ YYPOPSTACK (1); \
+ goto yybackup; \
+ } \
+ else \
+ { \
+ yyerror (&yylloc, parser, YY_("syntax error: cannot back up")); \
+ YYERROR; \
+ } \
+while (YYID (0))
+
+
+#define YYTERROR 1
+#define YYERRCODE 256
+
+
+/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
+ If N is 0, then set CURRENT to the empty location which ends
+ the previous symbol: RHS[0] (always defined). */
+
+#define YYRHSLOC(Rhs, K) ((Rhs)[K])
+#ifndef YYLLOC_DEFAULT
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do \
+ if (YYID (N)) \
+ { \
+ (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC (Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC (Rhs, 0).last_column; \
+ } \
+ while (YYID (0))
+#endif
+
+
+/* YY_LOCATION_PRINT -- Print the location on the stream.
+ This macro was not mandated originally: define only if we know
+ we won't break user code: when these are the locations we know. */
+
+#ifndef YY_LOCATION_PRINT
+# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
+# define YY_LOCATION_PRINT(File, Loc) \
+ fprintf (File, "%d.%d-%d.%d", \
+ (Loc).first_line, (Loc).first_column, \
+ (Loc).last_line, (Loc).last_column)
+# else
+# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
+# endif
+#endif
+
+
+/* YYLEX -- calling `yylex' with the right arguments. */
+
+#ifdef YYLEX_PARAM
+# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM)
+#else
+# define YYLEX yylex (&yylval, &yylloc, parser)
+#endif
+
+/* Enable debugging if requested. */
+#if YYDEBUG
+
+# ifndef YYFPRINTF
+# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
+# define YYFPRINTF fprintf
+# endif
+
+# define YYDPRINTF(Args) \
+do { \
+ if (yydebug) \
+ YYFPRINTF Args; \
+} while (YYID (0))
+
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
+do { \
+ if (yydebug) \
+ { \
+ YYFPRINTF (stderr, "%s ", Title); \
+ yy_symbol_print (stderr, \
+ Type, Value, Location, parser); \
+ YYFPRINTF (stderr, "\n"); \
+ } \
+} while (YYID (0))
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, glcpp_parser_t *parser)
+#else
+static void
+yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, parser)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+ YYLTYPE const * const yylocationp;
+ glcpp_parser_t *parser;
+#endif
+{
+ if (!yyvaluep)
+ return;
+ YYUSE (yylocationp);
+ YYUSE (parser);
+# ifdef YYPRINT
+ if (yytype < YYNTOKENS)
+ YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
+# else
+ YYUSE (yyoutput);
+# endif
+ switch (yytype)
+ {
+ default:
+ break;
+ }
+}
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, glcpp_parser_t *parser)
+#else
+static void
+yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, parser)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+ YYLTYPE const * const yylocationp;
+ glcpp_parser_t *parser;
+#endif
+{
+ if (yytype < YYNTOKENS)
+ YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
+ else
+ YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
+
+ YY_LOCATION_PRINT (yyoutput, *yylocationp);
+ YYFPRINTF (yyoutput, ": ");
+ yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, parser);
+ YYFPRINTF (yyoutput, ")");
+}
+
+/*------------------------------------------------------------------.
+| yy_stack_print -- Print the state stack from its BOTTOM up to its |
+| TOP (included). |
+`------------------------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
+#else
+static void
+yy_stack_print (yybottom, yytop)
+ yytype_int16 *yybottom;
+ yytype_int16 *yytop;
+#endif
+{
+ YYFPRINTF (stderr, "Stack now");
+ for (; yybottom <= yytop; yybottom++)
+ {
+ int yybot = *yybottom;
+ YYFPRINTF (stderr, " %d", yybot);
+ }
+ YYFPRINTF (stderr, "\n");
+}
+
+# define YY_STACK_PRINT(Bottom, Top) \
+do { \
+ if (yydebug) \
+ yy_stack_print ((Bottom), (Top)); \
+} while (YYID (0))
+
+
+/*------------------------------------------------.
+| Report that the YYRULE is going to be reduced. |
+`------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, glcpp_parser_t *parser)
+#else
+static void
+yy_reduce_print (yyvsp, yylsp, yyrule, parser)
+ YYSTYPE *yyvsp;
+ YYLTYPE *yylsp;
+ int yyrule;
+ glcpp_parser_t *parser;
+#endif
+{
+ int yynrhs = yyr2[yyrule];
+ int yyi;
+ unsigned long int yylno = yyrline[yyrule];
+ YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
+ yyrule - 1, yylno);
+ /* The symbols being reduced. */
+ for (yyi = 0; yyi < yynrhs; yyi++)
+ {
+ YYFPRINTF (stderr, " $%d = ", yyi + 1);
+ yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
+ &(yyvsp[(yyi + 1) - (yynrhs)])
+ , &(yylsp[(yyi + 1) - (yynrhs)]) , parser);
+ YYFPRINTF (stderr, "\n");
+ }
+}
+
+# define YY_REDUCE_PRINT(Rule) \
+do { \
+ if (yydebug) \
+ yy_reduce_print (yyvsp, yylsp, Rule, parser); \
+} while (YYID (0))
+
+/* Nonzero means print parse trace. It is left uninitialized so that
+ multiple parsers can coexist. */
+int yydebug;
+#else /* !YYDEBUG */
+# define YYDPRINTF(Args)
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
+# define YY_STACK_PRINT(Bottom, Top)
+# define YY_REDUCE_PRINT(Rule)
+#endif /* !YYDEBUG */
+
+
+/* YYINITDEPTH -- initial size of the parser's stacks. */
+#ifndef YYINITDEPTH
+# define YYINITDEPTH 200
+#endif
+
+/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
+ if the built-in stack extension method is used).
+
+ Do not make this value too large; the results are undefined if
+ YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
+ evaluated with infinite-precision integer arithmetic. */
+
+#ifndef YYMAXDEPTH
+# define YYMAXDEPTH 10000
+#endif
+
+
+
+#if YYERROR_VERBOSE
+
+# ifndef yystrlen
+# if defined __GLIBC__ && defined _STRING_H
+# define yystrlen strlen
+# else
+/* Return the length of YYSTR. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static YYSIZE_T
+yystrlen (const char *yystr)
+#else
+static YYSIZE_T
+yystrlen (yystr)
+ const char *yystr;
+#endif
+{
+ YYSIZE_T yylen;
+ for (yylen = 0; yystr[yylen]; yylen++)
+ continue;
+ return yylen;
+}
+# endif
+# endif
+
+# ifndef yystpcpy
+# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
+# define yystpcpy stpcpy
+# else
+/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
+ YYDEST. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static char *
+yystpcpy (char *yydest, const char *yysrc)
+#else
+static char *
+yystpcpy (yydest, yysrc)
+ char *yydest;
+ const char *yysrc;
+#endif
+{
+ char *yyd = yydest;
+ const char *yys = yysrc;
+
+ while ((*yyd++ = *yys++) != '\0')
+ continue;
+
+ return yyd - 1;
+}
+# endif
+# endif
+
+# ifndef yytnamerr
+/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
+ quotes and backslashes, so that it's suitable for yyerror. The
+ heuristic is that double-quoting is unnecessary unless the string
+ contains an apostrophe, a comma, or backslash (other than
+ backslash-backslash). YYSTR is taken from yytname. If YYRES is
+ null, do not copy; instead, return the length of what the result
+ would have been. */
+static YYSIZE_T
+yytnamerr (char *yyres, const char *yystr)
+{
+ if (*yystr == '"')
+ {
+ YYSIZE_T yyn = 0;
+ char const *yyp = yystr;
+
+ for (;;)
+ switch (*++yyp)
+ {
+ case '\'':
+ case ',':
+ goto do_not_strip_quotes;
+
+ case '\\':
+ if (*++yyp != '\\')
+ goto do_not_strip_quotes;
+ /* Fall through. */
+ default:
+ if (yyres)
+ yyres[yyn] = *yyp;
+ yyn++;
+ break;
+
+ case '"':
+ if (yyres)
+ yyres[yyn] = '\0';
+ return yyn;
+ }
+ do_not_strip_quotes: ;
+ }
+
+ if (! yyres)
+ return yystrlen (yystr);
+
+ return yystpcpy (yyres, yystr) - yyres;
+}
+# endif
+
+/* Copy into YYRESULT an error message about the unexpected token
+ YYCHAR while in state YYSTATE. Return the number of bytes copied,
+ including the terminating null byte. If YYRESULT is null, do not
+ copy anything; just return the number of bytes that would be
+ copied. As a special case, return 0 if an ordinary "syntax error"
+ message will do. Return YYSIZE_MAXIMUM if overflow occurs during
+ size calculation. */
+static YYSIZE_T
+yysyntax_error (char *yyresult, int yystate, int yychar)
+{
+ int yyn = yypact[yystate];
+
+ if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
+ return 0;
+ else
+ {
+ int yytype = YYTRANSLATE (yychar);
+ YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
+ YYSIZE_T yysize = yysize0;
+ YYSIZE_T yysize1;
+ int yysize_overflow = 0;
+ enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
+ char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
+ int yyx;
+
+# if 0
+ /* This is so xgettext sees the translatable formats that are
+ constructed on the fly. */
+ YY_("syntax error, unexpected %s");
+ YY_("syntax error, unexpected %s, expecting %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
+# endif
+ char *yyfmt;
+ char const *yyf;
+ static char const yyunexpected[] = "syntax error, unexpected %s";
+ static char const yyexpecting[] = ", expecting %s";
+ static char const yyor[] = " or %s";
+ char yyformat[sizeof yyunexpected
+ + sizeof yyexpecting - 1
+ + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
+ * (sizeof yyor - 1))];
+ char const *yyprefix = yyexpecting;
+
+ /* Start YYX at -YYN if negative to avoid negative indexes in
+ YYCHECK. */
+ int yyxbegin = yyn < 0 ? -yyn : 0;
+
+ /* Stay within bounds of both yycheck and yytname. */
+ int yychecklim = YYLAST - yyn + 1;
+ int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
+ int yycount = 1;
+
+ yyarg[0] = yytname[yytype];
+ yyfmt = yystpcpy (yyformat, yyunexpected);
+
+ for (yyx = yyxbegin; yyx < yyxend; ++yyx)
+ if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
+ {
+ if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
+ {
+ yycount = 1;
+ yysize = yysize0;
+ yyformat[sizeof yyunexpected - 1] = '\0';
+ break;
+ }
+ yyarg[yycount++] = yytname[yyx];
+ yysize1 = yysize + yytnamerr (0, yytname[yyx]);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+ yyfmt = yystpcpy (yyfmt, yyprefix);
+ yyprefix = yyor;
+ }
+
+ yyf = YY_(yyformat);
+ yysize1 = yysize + yystrlen (yyf);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+
+ if (yysize_overflow)
+ return YYSIZE_MAXIMUM;
+
+ if (yyresult)
+ {
+ /* Avoid sprintf, as that infringes on the user's name space.
+ Don't have undefined behavior even if the translation
+ produced a string with the wrong number of "%s"s. */
+ char *yyp = yyresult;
+ int yyi = 0;
+ while ((*yyp = *yyf) != '\0')
+ {
+ if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
+ {
+ yyp += yytnamerr (yyp, yyarg[yyi++]);
+ yyf += 2;
+ }
+ else
+ {
+ yyp++;
+ yyf++;
+ }
+ }
+ }
+ return yysize;
+ }
+}
+#endif /* YYERROR_VERBOSE */
+
+
+/*-----------------------------------------------.
+| Release the memory associated to this symbol. |
+`-----------------------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, glcpp_parser_t *parser)
+#else
+static void
+yydestruct (yymsg, yytype, yyvaluep, yylocationp, parser)
+ const char *yymsg;
+ int yytype;
+ YYSTYPE *yyvaluep;
+ YYLTYPE *yylocationp;
+ glcpp_parser_t *parser;
+#endif
+{
+ YYUSE (yyvaluep);
+ YYUSE (yylocationp);
+ YYUSE (parser);
+
+ if (!yymsg)
+ yymsg = "Deleting";
+ YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
+
+ switch (yytype)
+ {
+
+ default:
+ break;
+ }
+}
+
+/* Prevent warnings from -Wmissing-prototypes. */
+#ifdef YYPARSE_PARAM
+#if defined __STDC__ || defined __cplusplus
+int yyparse (void *YYPARSE_PARAM);
+#else
+int yyparse ();
+#endif
+#else /* ! YYPARSE_PARAM */
+#if defined __STDC__ || defined __cplusplus
+int yyparse (glcpp_parser_t *parser);
+#else
+int yyparse ();
+#endif
+#endif /* ! YYPARSE_PARAM */
+
+
+
+
+
+/*-------------------------.
+| yyparse or yypush_parse. |
+`-------------------------*/
+
+#ifdef YYPARSE_PARAM
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (void *YYPARSE_PARAM)
+#else
+int
+yyparse (YYPARSE_PARAM)
+ void *YYPARSE_PARAM;
+#endif
+#else /* ! YYPARSE_PARAM */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (glcpp_parser_t *parser)
+#else
+int
+yyparse (parser)
+ glcpp_parser_t *parser;
+#endif
+#endif
+{
+/* The lookahead symbol. */
+int yychar;
+
+/* The semantic value of the lookahead symbol. */
+YYSTYPE yylval;
+
+/* Location data for the lookahead symbol. */
+YYLTYPE yylloc;
+
+ /* Number of syntax errors so far. */
+ int yynerrs;
+
+ int yystate;
+ /* Number of tokens to shift before error messages enabled. */
+ int yyerrstatus;
+
+ /* The stacks and their tools:
+ `yyss': related to states.
+ `yyvs': related to semantic values.
+ `yyls': related to locations.
+
+ Refer to the stacks thru separate pointers, to allow yyoverflow
+ to reallocate them elsewhere. */
+
+ /* The state stack. */
+ yytype_int16 yyssa[YYINITDEPTH];
+ yytype_int16 *yyss;
+ yytype_int16 *yyssp;
+
+ /* The semantic value stack. */
+ YYSTYPE yyvsa[YYINITDEPTH];
+ YYSTYPE *yyvs;
+ YYSTYPE *yyvsp;
+
+ /* The location stack. */
+ YYLTYPE yylsa[YYINITDEPTH];
+ YYLTYPE *yyls;
+ YYLTYPE *yylsp;
+
+ /* The locations where the error started and ended. */
+ YYLTYPE yyerror_range[3];
+
+ YYSIZE_T yystacksize;
+
+ int yyn;
+ int yyresult;
+ /* Lookahead token as an internal (translated) token number. */
+ int yytoken;
+ /* The variables used to return semantic value and location from the
+ action routines. */
+ YYSTYPE yyval;
+ YYLTYPE yyloc;
+
+#if YYERROR_VERBOSE
+ /* Buffer for error messages, and its allocated size. */
+ char yymsgbuf[128];
+ char *yymsg = yymsgbuf;
+ YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
+#endif
+
+#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
+
+ /* The number of symbols on the RHS of the reduced rule.
+ Keep to zero when no symbol should be popped. */
+ int yylen = 0;
+
+ yytoken = 0;
+ yyss = yyssa;
+ yyvs = yyvsa;
+ yyls = yylsa;
+ yystacksize = YYINITDEPTH;
+
+ YYDPRINTF ((stderr, "Starting parse\n"));
+
+ yystate = 0;
+ yyerrstatus = 0;
+ yynerrs = 0;
+ yychar = YYEMPTY; /* Cause a token to be read. */
+
+ /* Initialize stack pointers.
+ Waste one element of value and location stack
+ so that they stay on the same level as the state stack.
+ The wasted elements are never initialized. */
+ yyssp = yyss;
+ yyvsp = yyvs;
+ yylsp = yyls;
+
+#if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
+ /* Initialize the default location before parsing starts. */
+ yylloc.first_line = yylloc.last_line = 1;
+ yylloc.first_column = yylloc.last_column = 1;
+#endif
+
+/* User initialization code. */
+
+/* Line 1251 of yacc.c */
+#line 155 "glcpp/glcpp-parse.y"
+{
+ yylloc.first_line = 1;
+ yylloc.first_column = 1;
+ yylloc.last_line = 1;
+ yylloc.last_column = 1;
+ yylloc.source = 0;
+}
+
+/* Line 1251 of yacc.c */
+#line 1625 "glcpp/glcpp-parse.c"
+ yylsp[0] = yylloc;
+
+ goto yysetstate;
+
+/*------------------------------------------------------------.
+| yynewstate -- Push a new state, which is found in yystate. |
+`------------------------------------------------------------*/
+ yynewstate:
+ /* In all cases, when you get here, the value and location stacks
+ have just been pushed. So pushing a state here evens the stacks. */
+ yyssp++;
+
+ yysetstate:
+ *yyssp = yystate;
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ {
+ /* Get the current used size of the three stacks, in elements. */
+ YYSIZE_T yysize = yyssp - yyss + 1;
+
+#ifdef yyoverflow
+ {
+ /* Give user a chance to reallocate the stack. Use copies of
+ these so that the &'s don't force the real ones into
+ memory. */
+ YYSTYPE *yyvs1 = yyvs;
+ yytype_int16 *yyss1 = yyss;
+ YYLTYPE *yyls1 = yyls;
+
+ /* Each stack pointer address is followed by the size of the
+ data in use in that stack, in bytes. This used to be a
+ conditional around just the two extra args, but that might
+ be undefined if yyoverflow is a macro. */
+ yyoverflow (YY_("memory exhausted"),
+ &yyss1, yysize * sizeof (*yyssp),
+ &yyvs1, yysize * sizeof (*yyvsp),
+ &yyls1, yysize * sizeof (*yylsp),
+ &yystacksize);
+
+ yyls = yyls1;
+ yyss = yyss1;
+ yyvs = yyvs1;
+ }
+#else /* no yyoverflow */
+# ifndef YYSTACK_RELOCATE
+ goto yyexhaustedlab;
+# else
+ /* Extend the stack our own way. */
+ if (YYMAXDEPTH <= yystacksize)
+ goto yyexhaustedlab;
+ yystacksize *= 2;
+ if (YYMAXDEPTH < yystacksize)
+ yystacksize = YYMAXDEPTH;
+
+ {
+ yytype_int16 *yyss1 = yyss;
+ union yyalloc *yyptr =
+ (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
+ if (! yyptr)
+ goto yyexhaustedlab;
+ YYSTACK_RELOCATE (yyss_alloc, yyss);
+ YYSTACK_RELOCATE (yyvs_alloc, yyvs);
+ YYSTACK_RELOCATE (yyls_alloc, yyls);
+# undef YYSTACK_RELOCATE
+ if (yyss1 != yyssa)
+ YYSTACK_FREE (yyss1);
+ }
+# endif
+#endif /* no yyoverflow */
+
+ yyssp = yyss + yysize - 1;
+ yyvsp = yyvs + yysize - 1;
+ yylsp = yyls + yysize - 1;
+
+ YYDPRINTF ((stderr, "Stack size increased to %lu\n",
+ (unsigned long int) yystacksize));
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ YYABORT;
+ }
+
+ YYDPRINTF ((stderr, "Entering state %d\n", yystate));
+
+ if (yystate == YYFINAL)
+ YYACCEPT;
+
+ goto yybackup;
+
+/*-----------.
+| yybackup. |
+`-----------*/
+yybackup:
+
+ /* Do appropriate processing given the current state. Read a
+ lookahead token if we need one and don't already have one. */
+
+ /* First try to decide what to do without reference to lookahead token. */
+ yyn = yypact[yystate];
+ if (yyn == YYPACT_NINF)
+ goto yydefault;
+
+ /* Not known => get a lookahead token if don't already have one. */
+
+ /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
+ if (yychar == YYEMPTY)
+ {
+ YYDPRINTF ((stderr, "Reading a token: "));
+ yychar = YYLEX;
+ }
+
+ if (yychar <= YYEOF)
+ {
+ yychar = yytoken = YYEOF;
+ YYDPRINTF ((stderr, "Now at end of input.\n"));
+ }
+ else
+ {
+ yytoken = YYTRANSLATE (yychar);
+ YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
+ }
+
+ /* If the proper action on seeing token YYTOKEN is to reduce or to
+ detect an error, take that action. */
+ yyn += yytoken;
+ if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
+ goto yydefault;
+ yyn = yytable[yyn];
+ if (yyn <= 0)
+ {
+ if (yyn == 0 || yyn == YYTABLE_NINF)
+ goto yyerrlab;
+ yyn = -yyn;
+ goto yyreduce;
+ }
+
+ /* Count tokens shifted since error; after three, turn off error
+ status. */
+ if (yyerrstatus)
+ yyerrstatus--;
+
+ /* Shift the lookahead token. */
+ YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
+
+ /* Discard the shifted token. */
+ yychar = YYEMPTY;
+
+ yystate = yyn;
+ *++yyvsp = yylval;
+ *++yylsp = yylloc;
+ goto yynewstate;
+
+
+/*-----------------------------------------------------------.
+| yydefault -- do the default action for the current state. |
+`-----------------------------------------------------------*/
+yydefault:
+ yyn = yydefact[yystate];
+ if (yyn == 0)
+ goto yyerrlab;
+ goto yyreduce;
+
+
+/*-----------------------------.
+| yyreduce -- Do a reduction. |
+`-----------------------------*/
+yyreduce:
+ /* yyn is the number of a rule to reduce with. */
+ yylen = yyr2[yyn];
+
+ /* If YYLEN is nonzero, implement the default value of the action:
+ `$$ = $1'.
+
+ Otherwise, the following line sets YYVAL to garbage.
+ This behavior is undocumented and Bison
+ users should not rely upon it. Assigning to YYVAL
+ unconditionally makes the parser a bit smaller, and it avoids a
+ GCC warning that YYVAL may be used uninitialized. */
+ yyval = yyvsp[1-yylen];
+
+ /* Default location. */
+ YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
+ YY_REDUCE_PRINT (yyn);
+ switch (yyn)
+ {
+ case 4:
+
+/* Line 1464 of yacc.c */
+#line 194 "glcpp/glcpp-parse.y"
+ {
+ glcpp_print(parser->output, "\n");
+ ;}
+ break;
+
+ case 5:
+
+/* Line 1464 of yacc.c */
+#line 197 "glcpp/glcpp-parse.y"
+ {
+ _glcpp_parser_print_expanded_token_list (parser, (yyvsp[(1) - (1)].token_list));
+ glcpp_print(parser->output, "\n");
+ talloc_free ((yyvsp[(1) - (1)].token_list));
+ ;}
+ break;
+
+ case 8:
+
+/* Line 1464 of yacc.c */
+#line 207 "glcpp/glcpp-parse.y"
+ {
+ _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (3)]), (yyvsp[(2) - (3)].ival));
+ ;}
+ break;
+
+ case 9:
+
+/* Line 1464 of yacc.c */
+#line 210 "glcpp/glcpp-parse.y"
+ {
+ _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (3)]), "elif", (yyvsp[(2) - (3)].ival));
+ ;}
+ break;
+
+ case 10:
+
+/* Line 1464 of yacc.c */
+#line 216 "glcpp/glcpp-parse.y"
+ {
+ _define_object_macro (parser, & (yylsp[(2) - (4)]), (yyvsp[(2) - (4)].str), (yyvsp[(3) - (4)].token_list));
+ ;}
+ break;
+
+ case 11:
+
+/* Line 1464 of yacc.c */
+#line 219 "glcpp/glcpp-parse.y"
+ {
+ _define_function_macro (parser, & (yylsp[(2) - (6)]), (yyvsp[(2) - (6)].str), NULL, (yyvsp[(5) - (6)].token_list));
+ ;}
+ break;
+
+ case 12:
+
+/* Line 1464 of yacc.c */
+#line 222 "glcpp/glcpp-parse.y"
+ {
+ _define_function_macro (parser, & (yylsp[(2) - (7)]), (yyvsp[(2) - (7)].str), (yyvsp[(4) - (7)].string_list), (yyvsp[(6) - (7)].token_list));
+ ;}
+ break;
+
+ case 13:
+
+/* Line 1464 of yacc.c */
+#line 225 "glcpp/glcpp-parse.y"
+ {
+ macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (3)].str));
+ if (macro) {
+ hash_table_remove (parser->defines, (yyvsp[(2) - (3)].str));
+ talloc_free (macro);
+ }
+ talloc_free ((yyvsp[(2) - (3)].str));
+ ;}
+ break;
+
+ case 14:
+
+/* Line 1464 of yacc.c */
+#line 233 "glcpp/glcpp-parse.y"
+ {
+ /* Be careful to only evaluate the 'if' expression if
+ * we are not skipping. When we are skipping, we
+ * simply push a new 0-valued 'if' onto the skip
+ * stack.
+ *
+ * This avoids generating diagnostics for invalid
+ * expressions that are being skipped. */
+ if (parser->skip_stack == NULL ||
+ parser->skip_stack->type == SKIP_NO_SKIP)
+ {
+ _glcpp_parser_expand_if (parser, IF_EXPANDED, (yyvsp[(2) - (3)].token_list));
+ }
+ else
+ {
+ _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (3)]), 0);
+ parser->skip_stack->type = SKIP_TO_ENDIF;
+ }
+ ;}
+ break;
+
+ case 15:
+
+/* Line 1464 of yacc.c */
+#line 252 "glcpp/glcpp-parse.y"
+ {
+ /* #if without an expression is only an error if we
+ * are not skipping */
+ if (parser->skip_stack == NULL ||
+ parser->skip_stack->type == SKIP_NO_SKIP)
+ {
+ glcpp_error(& (yylsp[(1) - (2)]), parser, "#if with no expression");
+ }
+ _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (2)]), 0);
+ ;}
+ break;
+
+ case 16:
+
+/* Line 1464 of yacc.c */
+#line 262 "glcpp/glcpp-parse.y"
+ {
+ macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (4)].str));
+ talloc_free ((yyvsp[(2) - (4)].str));
+ _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (4)]), macro != NULL);
+ ;}
+ break;
+
+ case 17:
+
+/* Line 1464 of yacc.c */
+#line 267 "glcpp/glcpp-parse.y"
+ {
+ macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (4)].str));
+ talloc_free ((yyvsp[(2) - (4)].str));
+ _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (4)]), macro == NULL);
+ ;}
+ break;
+
+ case 18:
+
+/* Line 1464 of yacc.c */
+#line 272 "glcpp/glcpp-parse.y"
+ {
+ /* Be careful to only evaluate the 'elif' expression
+ * if we are not skipping. When we are skipping, we
+ * simply change to a 0-valued 'elif' on the skip
+ * stack.
+ *
+ * This avoids generating diagnostics for invalid
+ * expressions that are being skipped. */
+ if (parser->skip_stack &&
+ parser->skip_stack->type == SKIP_TO_ELSE)
+ {
+ _glcpp_parser_expand_if (parser, ELIF_EXPANDED, (yyvsp[(2) - (3)].token_list));
+ }
+ else
+ {
+ _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (3)]),
+ "elif", 0);
+ }
+ ;}
+ break;
+
+ case 19:
+
+/* Line 1464 of yacc.c */
+#line 291 "glcpp/glcpp-parse.y"
+ {
+ /* #elif without an expression is an error unless we
+ * are skipping. */
+ if (parser->skip_stack &&
+ parser->skip_stack->type == SKIP_TO_ELSE)
+ {
+ glcpp_error(& (yylsp[(1) - (2)]), parser, "#elif with no expression");
+ }
+ else
+ {
+ _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (2)]),
+ "elif", 0);
+ glcpp_warning(& (yylsp[(1) - (2)]), parser, "ignoring illegal #elif without expression");
+ }
+ ;}
+ break;
+
+ case 20:
+
+/* Line 1464 of yacc.c */
+#line 306 "glcpp/glcpp-parse.y"
+ {
+ _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (2)]), "else", 1);
+ ;}
+ break;
+
+ case 21:
+
+/* Line 1464 of yacc.c */
+#line 309 "glcpp/glcpp-parse.y"
+ {
+ _glcpp_parser_skip_stack_pop (parser, & (yylsp[(1) - (2)]));
+ ;}
+ break;
+
+ case 22:
+
+/* Line 1464 of yacc.c */
+#line 312 "glcpp/glcpp-parse.y"
+ {
+ macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
+ if (macro) {
+ hash_table_remove (parser->defines, "__VERSION__");
+ talloc_free (macro);
+ }
+ add_builtin_define (parser, "__VERSION__", (yyvsp[(2) - (3)].ival));
+
+ if ((yyvsp[(2) - (3)].ival) == 100)
+ add_builtin_define (parser, "GL_ES", 1);
+
+ /* Currently, all ES2 implementations support highp in the
+ * fragment shader, so we always define this macro in ES2.
+ * If we ever get a driver that doesn't support highp, we'll
+ * need to add a flag to the gl_context and check that here.
+ */
+ if ((yyvsp[(2) - (3)].ival) >= 130 || (yyvsp[(2) - (3)].ival) == 100)
+ add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
+ glcpp_printf(parser->output, "#version %" PRIiMAX, (yyvsp[(2) - (3)].ival));
+ ;}
+ break;
+
+ case 24:
+
+/* Line 1464 of yacc.c */
+#line 337 "glcpp/glcpp-parse.y"
+ {
+ if (strlen ((yyvsp[(1) - (1)].str)) >= 3 && strncmp ((yyvsp[(1) - (1)].str), "0x", 2) == 0) {
+ (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str) + 2, NULL, 16);
+ } else if ((yyvsp[(1) - (1)].str)[0] == '0') {
+ (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str), NULL, 8);
+ } else {
+ (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str), NULL, 10);
+ }
+ ;}
+ break;
+
+ case 25:
+
+/* Line 1464 of yacc.c */
+#line 346 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (1)].ival);
+ ;}
+ break;
+
+ case 27:
+
+/* Line 1464 of yacc.c */
+#line 352 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) || (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 28:
+
+/* Line 1464 of yacc.c */
+#line 355 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) && (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 29:
+
+/* Line 1464 of yacc.c */
+#line 358 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) | (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 30:
+
+/* Line 1464 of yacc.c */
+#line 361 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) ^ (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 31:
+
+/* Line 1464 of yacc.c */
+#line 364 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) & (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 32:
+
+/* Line 1464 of yacc.c */
+#line 367 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) != (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 33:
+
+/* Line 1464 of yacc.c */
+#line 370 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) == (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 34:
+
+/* Line 1464 of yacc.c */
+#line 373 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) >= (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 35:
+
+/* Line 1464 of yacc.c */
+#line 376 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) <= (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 36:
+
+/* Line 1464 of yacc.c */
+#line 379 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) > (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 37:
+
+/* Line 1464 of yacc.c */
+#line 382 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) < (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 38:
+
+/* Line 1464 of yacc.c */
+#line 385 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) >> (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 39:
+
+/* Line 1464 of yacc.c */
+#line 388 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) << (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 40:
+
+/* Line 1464 of yacc.c */
+#line 391 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) - (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 41:
+
+/* Line 1464 of yacc.c */
+#line 394 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) + (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 42:
+
+/* Line 1464 of yacc.c */
+#line 397 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) % (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 43:
+
+/* Line 1464 of yacc.c */
+#line 400 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) / (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 44:
+
+/* Line 1464 of yacc.c */
+#line 403 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(1) - (3)].ival) * (yyvsp[(3) - (3)].ival);
+ ;}
+ break;
+
+ case 45:
+
+/* Line 1464 of yacc.c */
+#line 406 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = ! (yyvsp[(2) - (2)].ival);
+ ;}
+ break;
+
+ case 46:
+
+/* Line 1464 of yacc.c */
+#line 409 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = ~ (yyvsp[(2) - (2)].ival);
+ ;}
+ break;
+
+ case 47:
+
+/* Line 1464 of yacc.c */
+#line 412 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = - (yyvsp[(2) - (2)].ival);
+ ;}
+ break;
+
+ case 48:
+
+/* Line 1464 of yacc.c */
+#line 415 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = + (yyvsp[(2) - (2)].ival);
+ ;}
+ break;
+
+ case 49:
+
+/* Line 1464 of yacc.c */
+#line 418 "glcpp/glcpp-parse.y"
+ {
+ (yyval.ival) = (yyvsp[(2) - (3)].ival);
+ ;}
+ break;
+
+ case 50:
+
+/* Line 1464 of yacc.c */
+#line 424 "glcpp/glcpp-parse.y"
+ {
+ (yyval.string_list) = _string_list_create (parser);
+ _string_list_append_item ((yyval.string_list), (yyvsp[(1) - (1)].str));
+ talloc_steal ((yyval.string_list), (yyvsp[(1) - (1)].str));
+ ;}
+ break;
+
+ case 51:
+
+/* Line 1464 of yacc.c */
+#line 429 "glcpp/glcpp-parse.y"
+ {
+ (yyval.string_list) = (yyvsp[(1) - (3)].string_list);
+ _string_list_append_item ((yyval.string_list), (yyvsp[(3) - (3)].str));
+ talloc_steal ((yyval.string_list), (yyvsp[(3) - (3)].str));
+ ;}
+ break;
+
+ case 52:
+
+/* Line 1464 of yacc.c */
+#line 437 "glcpp/glcpp-parse.y"
+ { (yyval.token_list) = NULL; ;}
+ break;
+
+ case 54:
+
+/* Line 1464 of yacc.c */
+#line 442 "glcpp/glcpp-parse.y"
+ {
+ yyerror (& (yylsp[(1) - (2)]), parser, "Invalid tokens after #");
+ ;}
+ break;
+
+ case 55:
+
+/* Line 1464 of yacc.c */
+#line 448 "glcpp/glcpp-parse.y"
+ { (yyval.token_list) = NULL; ;}
+ break;
+
+ case 58:
+
+/* Line 1464 of yacc.c */
+#line 454 "glcpp/glcpp-parse.y"
+ {
+ glcpp_warning(&(yylsp[(1) - (1)]), parser, "extra tokens at end of directive");
+ ;}
+ break;
+
+ case 59:
+
+/* Line 1464 of yacc.c */
+#line 461 "glcpp/glcpp-parse.y"
+ {
+ int v = hash_table_find (parser->defines, (yyvsp[(2) - (2)].str)) ? 1 : 0;
+ (yyval.token) = _token_create_ival (parser, INTEGER, v);
+ ;}
+ break;
+
+ case 60:
+
+/* Line 1464 of yacc.c */
+#line 465 "glcpp/glcpp-parse.y"
+ {
+ int v = hash_table_find (parser->defines, (yyvsp[(3) - (4)].str)) ? 1 : 0;
+ (yyval.token) = _token_create_ival (parser, INTEGER, v);
+ ;}
+ break;
+
+ case 62:
+
+/* Line 1464 of yacc.c */
+#line 474 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token_list) = _token_list_create (parser);
+ _token_list_append ((yyval.token_list), (yyvsp[(1) - (1)].token));
+ talloc_unlink (parser, (yyvsp[(1) - (1)].token));
+ ;}
+ break;
+
+ case 63:
+
+/* Line 1464 of yacc.c */
+#line 479 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token_list) = (yyvsp[(1) - (2)].token_list);
+ _token_list_append ((yyval.token_list), (yyvsp[(2) - (2)].token));
+ talloc_unlink (parser, (yyvsp[(2) - (2)].token));
+ ;}
+ break;
+
+ case 64:
+
+/* Line 1464 of yacc.c */
+#line 487 "glcpp/glcpp-parse.y"
+ {
+ parser->space_tokens = 1;
+ (yyval.token_list) = _token_list_create (parser);
+ _token_list_append ((yyval.token_list), (yyvsp[(1) - (1)].token));
+ talloc_unlink (parser, (yyvsp[(1) - (1)].token));
+ ;}
+ break;
+
+ case 65:
+
+/* Line 1464 of yacc.c */
+#line 493 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token_list) = (yyvsp[(1) - (2)].token_list);
+ _token_list_append ((yyval.token_list), (yyvsp[(2) - (2)].token));
+ talloc_unlink (parser, (yyvsp[(2) - (2)].token));
+ ;}
+ break;
+
+ case 66:
+
+/* Line 1464 of yacc.c */
+#line 501 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token) = _token_create_str (parser, IDENTIFIER, (yyvsp[(1) - (1)].str));
+ (yyval.token)->location = yylloc;
+ ;}
+ break;
+
+ case 67:
+
+/* Line 1464 of yacc.c */
+#line 505 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token) = _token_create_str (parser, INTEGER_STRING, (yyvsp[(1) - (1)].str));
+ (yyval.token)->location = yylloc;
+ ;}
+ break;
+
+ case 68:
+
+/* Line 1464 of yacc.c */
+#line 509 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token) = _token_create_ival (parser, (yyvsp[(1) - (1)].ival), (yyvsp[(1) - (1)].ival));
+ (yyval.token)->location = yylloc;
+ ;}
+ break;
+
+ case 69:
+
+/* Line 1464 of yacc.c */
+#line 513 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token) = _token_create_str (parser, OTHER, (yyvsp[(1) - (1)].str));
+ (yyval.token)->location = yylloc;
+ ;}
+ break;
+
+ case 70:
+
+/* Line 1464 of yacc.c */
+#line 517 "glcpp/glcpp-parse.y"
+ {
+ (yyval.token) = _token_create_ival (parser, SPACE, SPACE);
+ (yyval.token)->location = yylloc;
+ ;}
+ break;
+
+ case 71:
+
+/* Line 1464 of yacc.c */
+#line 524 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '['; ;}
+ break;
+
+ case 72:
+
+/* Line 1464 of yacc.c */
+#line 525 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = ']'; ;}
+ break;
+
+ case 73:
+
+/* Line 1464 of yacc.c */
+#line 526 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '('; ;}
+ break;
+
+ case 74:
+
+/* Line 1464 of yacc.c */
+#line 527 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = ')'; ;}
+ break;
+
+ case 75:
+
+/* Line 1464 of yacc.c */
+#line 528 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '{'; ;}
+ break;
+
+ case 76:
+
+/* Line 1464 of yacc.c */
+#line 529 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '}'; ;}
+ break;
+
+ case 77:
+
+/* Line 1464 of yacc.c */
+#line 530 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '.'; ;}
+ break;
+
+ case 78:
+
+/* Line 1464 of yacc.c */
+#line 531 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '&'; ;}
+ break;
+
+ case 79:
+
+/* Line 1464 of yacc.c */
+#line 532 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '*'; ;}
+ break;
+
+ case 80:
+
+/* Line 1464 of yacc.c */
+#line 533 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '+'; ;}
+ break;
+
+ case 81:
+
+/* Line 1464 of yacc.c */
+#line 534 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '-'; ;}
+ break;
+
+ case 82:
+
+/* Line 1464 of yacc.c */
+#line 535 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '~'; ;}
+ break;
+
+ case 83:
+
+/* Line 1464 of yacc.c */
+#line 536 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '!'; ;}
+ break;
+
+ case 84:
+
+/* Line 1464 of yacc.c */
+#line 537 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '/'; ;}
+ break;
+
+ case 85:
+
+/* Line 1464 of yacc.c */
+#line 538 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '%'; ;}
+ break;
+
+ case 86:
+
+/* Line 1464 of yacc.c */
+#line 539 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = LEFT_SHIFT; ;}
+ break;
+
+ case 87:
+
+/* Line 1464 of yacc.c */
+#line 540 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = RIGHT_SHIFT; ;}
+ break;
+
+ case 88:
+
+/* Line 1464 of yacc.c */
+#line 541 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '<'; ;}
+ break;
+
+ case 89:
+
+/* Line 1464 of yacc.c */
+#line 542 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '>'; ;}
+ break;
+
+ case 90:
+
+/* Line 1464 of yacc.c */
+#line 543 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = LESS_OR_EQUAL; ;}
+ break;
+
+ case 91:
+
+/* Line 1464 of yacc.c */
+#line 544 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = GREATER_OR_EQUAL; ;}
+ break;
+
+ case 92:
+
+/* Line 1464 of yacc.c */
+#line 545 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = EQUAL; ;}
+ break;
+
+ case 93:
+
+/* Line 1464 of yacc.c */
+#line 546 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = NOT_EQUAL; ;}
+ break;
+
+ case 94:
+
+/* Line 1464 of yacc.c */
+#line 547 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '^'; ;}
+ break;
+
+ case 95:
+
+/* Line 1464 of yacc.c */
+#line 548 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '|'; ;}
+ break;
+
+ case 96:
+
+/* Line 1464 of yacc.c */
+#line 549 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = AND; ;}
+ break;
+
+ case 97:
+
+/* Line 1464 of yacc.c */
+#line 550 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = OR; ;}
+ break;
+
+ case 98:
+
+/* Line 1464 of yacc.c */
+#line 551 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = ';'; ;}
+ break;
+
+ case 99:
+
+/* Line 1464 of yacc.c */
+#line 552 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = ','; ;}
+ break;
+
+ case 100:
+
+/* Line 1464 of yacc.c */
+#line 553 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = '='; ;}
+ break;
+
+ case 101:
+
+/* Line 1464 of yacc.c */
+#line 554 "glcpp/glcpp-parse.y"
+ { (yyval.ival) = PASTE; ;}
+ break;
+
+
+
+/* Line 1464 of yacc.c */
+#line 2663 "glcpp/glcpp-parse.c"
+ default: break;
+ }
+ YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
+
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+
+ *++yyvsp = yyval;
+ *++yylsp = yyloc;
+
+ /* Now `shift' the result of the reduction. Determine what state
+ that goes to, based on the state we popped back to and the rule
+ number reduced by. */
+
+ yyn = yyr1[yyn];
+
+ yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
+ if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
+ yystate = yytable[yystate];
+ else
+ yystate = yydefgoto[yyn - YYNTOKENS];
+
+ goto yynewstate;
+
+
+/*------------------------------------.
+| yyerrlab -- here on detecting error |
+`------------------------------------*/
+yyerrlab:
+ /* If not already recovering from an error, report this error. */
+ if (!yyerrstatus)
+ {
+ ++yynerrs;
+#if ! YYERROR_VERBOSE
+ yyerror (&yylloc, parser, YY_("syntax error"));
+#else
+ {
+ YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
+ if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
+ {
+ YYSIZE_T yyalloc = 2 * yysize;
+ if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
+ yyalloc = YYSTACK_ALLOC_MAXIMUM;
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+ yymsg = (char *) YYSTACK_ALLOC (yyalloc);
+ if (yymsg)
+ yymsg_alloc = yyalloc;
+ else
+ {
+ yymsg = yymsgbuf;
+ yymsg_alloc = sizeof yymsgbuf;
+ }
+ }
+
+ if (0 < yysize && yysize <= yymsg_alloc)
+ {
+ (void) yysyntax_error (yymsg, yystate, yychar);
+ yyerror (&yylloc, parser, yymsg);
+ }
+ else
+ {
+ yyerror (&yylloc, parser, YY_("syntax error"));
+ if (yysize != 0)
+ goto yyexhaustedlab;
+ }
+ }
+#endif
+ }
+
+ yyerror_range[1] = yylloc;
+
+ if (yyerrstatus == 3)
+ {
+ /* If just tried and failed to reuse lookahead token after an
+ error, discard it. */
+
+ if (yychar <= YYEOF)
+ {
+ /* Return failure if at end of input. */
+ if (yychar == YYEOF)
+ YYABORT;
+ }
+ else
+ {
+ yydestruct ("Error: discarding",
+ yytoken, &yylval, &yylloc, parser);
+ yychar = YYEMPTY;
+ }
+ }
+
+ /* Else will try to reuse lookahead token after shifting the error
+ token. */
+ goto yyerrlab1;
+
+
+/*---------------------------------------------------.
+| yyerrorlab -- error raised explicitly by YYERROR. |
+`---------------------------------------------------*/
+yyerrorlab:
+
+ /* Pacify compilers like GCC when the user code never invokes
+ YYERROR and the label yyerrorlab therefore never appears in user
+ code. */
+ if (/*CONSTCOND*/ 0)
+ goto yyerrorlab;
+
+ yyerror_range[1] = yylsp[1-yylen];
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYERROR. */
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+ yystate = *yyssp;
+ goto yyerrlab1;
+
+
+/*-------------------------------------------------------------.
+| yyerrlab1 -- common code for both syntax error and YYERROR. |
+`-------------------------------------------------------------*/
+yyerrlab1:
+ yyerrstatus = 3; /* Each real token shifted decrements this. */
+
+ for (;;)
+ {
+ yyn = yypact[yystate];
+ if (yyn != YYPACT_NINF)
+ {
+ yyn += YYTERROR;
+ if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
+ {
+ yyn = yytable[yyn];
+ if (0 < yyn)
+ break;
+ }
+ }
+
+ /* Pop the current state because it cannot handle the error token. */
+ if (yyssp == yyss)
+ YYABORT;
+
+ yyerror_range[1] = *yylsp;
+ yydestruct ("Error: popping",
+ yystos[yystate], yyvsp, yylsp, parser);
+ YYPOPSTACK (1);
+ yystate = *yyssp;
+ YY_STACK_PRINT (yyss, yyssp);
+ }
+
+ *++yyvsp = yylval;
+
+ yyerror_range[2] = yylloc;
+ /* Using YYLLOC is tempting, but would change the location of
+ the lookahead. YYLOC is available though. */
+ YYLLOC_DEFAULT (yyloc, yyerror_range, 2);
+ *++yylsp = yyloc;
+
+ /* Shift the error token. */
+ YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
+
+ yystate = yyn;
+ goto yynewstate;
+
+
+/*-------------------------------------.
+| yyacceptlab -- YYACCEPT comes here. |
+`-------------------------------------*/
+yyacceptlab:
+ yyresult = 0;
+ goto yyreturn;
+
+/*-----------------------------------.
+| yyabortlab -- YYABORT comes here. |
+`-----------------------------------*/
+yyabortlab:
+ yyresult = 1;
+ goto yyreturn;
+
+#if !defined(yyoverflow) || YYERROR_VERBOSE
+/*-------------------------------------------------.
+| yyexhaustedlab -- memory exhaustion comes here. |
+`-------------------------------------------------*/
+yyexhaustedlab:
+ yyerror (&yylloc, parser, YY_("memory exhausted"));
+ yyresult = 2;
+ /* Fall through. */
+#endif
+
+yyreturn:
+ if (yychar != YYEMPTY)
+ yydestruct ("Cleanup: discarding lookahead",
+ yytoken, &yylval, &yylloc, parser);
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYABORT or YYACCEPT. */
+ YYPOPSTACK (yylen);
+ YY_STACK_PRINT (yyss, yyssp);
+ while (yyssp != yyss)
+ {
+ yydestruct ("Cleanup: popping",
+ yystos[*yyssp], yyvsp, yylsp, parser);
+ YYPOPSTACK (1);
+ }
+#ifndef yyoverflow
+ if (yyss != yyssa)
+ YYSTACK_FREE (yyss);
+#endif
+#if YYERROR_VERBOSE
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+#endif
+ /* Make sure YYID is used. */
+ return YYID (yyresult);
+}
+
+
+
+/* Line 1684 of yacc.c */
+#line 557 "glcpp/glcpp-parse.y"
+
+
+string_list_t *
+_string_list_create (void *ctx)
+{
+ string_list_t *list;
+
+ list = talloc (ctx, string_list_t);
+ list->head = NULL;
+ list->tail = NULL;
+
+ return list;
+}
+
+void
+_string_list_append_item (string_list_t *list, const char *str)
+{
+ string_node_t *node;
+
+ node = talloc (list, string_node_t);
+ node->str = talloc_strdup (node, str);
+
+ node->next = NULL;
+
+ if (list->head == NULL) {
+ list->head = node;
+ } else {
+ list->tail->next = node;
+ }
+
+ list->tail = node;
+}
+
+int
+_string_list_contains (string_list_t *list, const char *member, int *index)
+{
+ string_node_t *node;
+ int i;
+
+ if (list == NULL)
+ return 0;
+
+ for (i = 0, node = list->head; node; i++, node = node->next) {
+ if (strcmp (node->str, member) == 0) {
+ if (index)
+ *index = i;
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+int
+_string_list_length (string_list_t *list)
+{
+ int length = 0;
+ string_node_t *node;
+
+ if (list == NULL)
+ return 0;
+
+ for (node = list->head; node; node = node->next)
+ length++;
+
+ return length;
+}
+
+int
+_string_list_equal (string_list_t *a, string_list_t *b)
+{
+ string_node_t *node_a, *node_b;
+
+ if (a == NULL && b == NULL)
+ return 1;
+
+ if (a == NULL || b == NULL)
+ return 0;
+
+ for (node_a = a->head, node_b = b->head;
+ node_a && node_b;
+ node_a = node_a->next, node_b = node_b->next)
+ {
+ if (strcmp (node_a->str, node_b->str))
+ return 0;
+ }
+
+ /* Catch the case of lists being different lengths, (which
+ * would cause the loop above to terminate after the shorter
+ * list). */
+ return node_a == node_b;
+}
+
+argument_list_t *
+_argument_list_create (void *ctx)
+{
+ argument_list_t *list;
+
+ list = talloc (ctx, argument_list_t);
+ list->head = NULL;
+ list->tail = NULL;
+
+ return list;
+}
+
+void
+_argument_list_append (argument_list_t *list, token_list_t *argument)
+{
+ argument_node_t *node;
+
+ node = talloc (list, argument_node_t);
+ node->argument = argument;
+
+ node->next = NULL;
+
+ if (list->head == NULL) {
+ list->head = node;
+ } else {
+ list->tail->next = node;
+ }
+
+ list->tail = node;
+}
+
+int
+_argument_list_length (argument_list_t *list)
+{
+ int length = 0;
+ argument_node_t *node;
+
+ if (list == NULL)
+ return 0;
+
+ for (node = list->head; node; node = node->next)
+ length++;
+
+ return length;
+}
+
+token_list_t *
+_argument_list_member_at (argument_list_t *list, int index)
+{
+ argument_node_t *node;
+ int i;
+
+ if (list == NULL)
+ return NULL;
+
+ node = list->head;
+ for (i = 0; i < index; i++) {
+ node = node->next;
+ if (node == NULL)
+ break;
+ }
+
+ if (node)
+ return node->argument;
+
+ return NULL;
+}
+
+/* Note: This function talloc_steal()s the str pointer. */
+token_t *
+_token_create_str (void *ctx, int type, char *str)
+{
+ token_t *token;
+
+ token = talloc (ctx, token_t);
+ token->type = type;
+ token->value.str = talloc_steal (token, str);
+
+ return token;
+}
+
+token_t *
+_token_create_ival (void *ctx, int type, int ival)
+{
+ token_t *token;
+
+ token = talloc (ctx, token_t);
+ token->type = type;
+ token->value.ival = ival;
+
+ return token;
+}
+
+token_list_t *
+_token_list_create (void *ctx)
+{
+ token_list_t *list;
+
+ list = talloc (ctx, token_list_t);
+ list->head = NULL;
+ list->tail = NULL;
+ list->non_space_tail = NULL;
+
+ return list;
+}
+
+void
+_token_list_append (token_list_t *list, token_t *token)
+{
+ token_node_t *node;
+
+ node = talloc (list, token_node_t);
+ node->token = talloc_reference (list, token);
+
+ node->next = NULL;
+
+ if (list->head == NULL) {
+ list->head = node;
+ } else {
+ list->tail->next = node;
+ }
+
+ list->tail = node;
+ if (token->type != SPACE)
+ list->non_space_tail = node;
+}
+
+void
+_token_list_append_list (token_list_t *list, token_list_t *tail)
+{
+ if (tail == NULL || tail->head == NULL)
+ return;
+
+ if (list->head == NULL) {
+ list->head = tail->head;
+ } else {
+ list->tail->next = tail->head;
+ }
+
+ list->tail = tail->tail;
+ list->non_space_tail = tail->non_space_tail;
+}
+
+static token_list_t *
+_token_list_copy (void *ctx, token_list_t *other)
+{
+ token_list_t *copy;
+ token_node_t *node;
+
+ if (other == NULL)
+ return NULL;
+
+ copy = _token_list_create (ctx);
+ for (node = other->head; node; node = node->next)
+ _token_list_append (copy, node->token);
+
+ return copy;
+}
+
+static void
+_token_list_trim_trailing_space (token_list_t *list)
+{
+ token_node_t *tail, *next;
+
+ if (list->non_space_tail) {
+ tail = list->non_space_tail->next;
+ list->non_space_tail->next = NULL;
+ list->tail = list->non_space_tail;
+
+ while (tail) {
+ next = tail->next;
+ talloc_free (tail);
+ tail = next;
+ }
+ }
+}
+
+int
+_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b)
+{
+ token_node_t *node_a, *node_b;
+
+ node_a = a->head;
+ node_b = b->head;
+
+ while (1)
+ {
+ if (node_a == NULL && node_b == NULL)
+ break;
+
+ if (node_a == NULL || node_b == NULL)
+ return 0;
+
+ if (node_a->token->type == SPACE) {
+ node_a = node_a->next;
+ continue;
+ }
+
+ if (node_b->token->type == SPACE) {
+ node_b = node_b->next;
+ continue;
+ }
+
+ if (node_a->token->type != node_b->token->type)
+ return 0;
+
+ switch (node_a->token->type) {
+ case INTEGER:
+ if (node_a->token->value.ival !=
+ node_b->token->value.ival)
+ {
+ return 0;
+ }
+ break;
+ case IDENTIFIER:
+ case INTEGER_STRING:
+ case OTHER:
+ if (strcmp (node_a->token->value.str,
+ node_b->token->value.str))
+ {
+ return 0;
+ }
+ break;
+ }
+
+ node_a = node_a->next;
+ node_b = node_b->next;
+ }
+
+ return 1;
+}
+
+static void
+_token_print (char **out, token_t *token)
+{
+ if (token->type < 256) {
+ glcpp_printf (*out, "%c", token->type);
+ return;
+ }
+
+ switch (token->type) {
+ case INTEGER:
+ glcpp_printf (*out, "%" PRIiMAX, token->value.ival);
+ break;
+ case IDENTIFIER:
+ case INTEGER_STRING:
+ case OTHER:
+ glcpp_print (*out, token->value.str);
+ break;
+ case SPACE:
+ glcpp_print (*out, " ");
+ break;
+ case LEFT_SHIFT:
+ glcpp_print (*out, "<<");
+ break;
+ case RIGHT_SHIFT:
+ glcpp_print (*out, ">>");
+ break;
+ case LESS_OR_EQUAL:
+ glcpp_print (*out, "<=");
+ break;
+ case GREATER_OR_EQUAL:
+ glcpp_print (*out, ">=");
+ break;
+ case EQUAL:
+ glcpp_print (*out, "==");
+ break;
+ case NOT_EQUAL:
+ glcpp_print (*out, "!=");
+ break;
+ case AND:
+ glcpp_print (*out, "&&");
+ break;
+ case OR:
+ glcpp_print (*out, "||");
+ break;
+ case PASTE:
+ glcpp_print (*out, "##");
+ break;
+ case COMMA_FINAL:
+ glcpp_print (*out, ",");
+ break;
+ case PLACEHOLDER:
+ /* Nothing to print. */
+ break;
+ default:
+ assert(!"Error: Don't know how to print token.");
+ break;
+ }
+}
+
+/* Return a new token (talloc()ed off of 'token') formed by pasting
+ * 'token' and 'other'. Note that this function may return 'token' or
+ * 'other' directly rather than allocating anything new.
+ *
+ * Caution: Only very cursory error-checking is performed to see if
+ * the final result is a valid single token. */
+static token_t *
+_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other)
+{
+ token_t *combined = NULL;
+
+ /* Pasting a placeholder onto anything makes no change. */
+ if (other->type == PLACEHOLDER)
+ return token;
+
+ /* When 'token' is a placeholder, just return 'other'. */
+ if (token->type == PLACEHOLDER)
+ return other;
+
+ /* A very few single-character punctuators can be combined
+ * with another to form a multi-character punctuator. */
+ switch (token->type) {
+ case '<':
+ if (other->type == '<')
+ combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT);
+ else if (other->type == '=')
+ combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL);
+ break;
+ case '>':
+ if (other->type == '>')
+ combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT);
+ else if (other->type == '=')
+ combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL);
+ break;
+ case '=':
+ if (other->type == '=')
+ combined = _token_create_ival (token, EQUAL, EQUAL);
+ break;
+ case '!':
+ if (other->type == '=')
+ combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL);
+ break;
+ case '&':
+ if (other->type == '&')
+ combined = _token_create_ival (token, AND, AND);
+ break;
+ case '|':
+ if (other->type == '|')
+ combined = _token_create_ival (token, OR, OR);
+ break;
+ }
+
+ if (combined != NULL) {
+ /* Inherit the location from the first token */
+ combined->location = token->location;
+ return combined;
+ }
+
+ /* Two string-valued tokens can usually just be mashed
+ * together.
+ *
+ * XXX: This isn't actually legitimate. Several things here
+ * should result in a diagnostic since the result cannot be a
+ * valid, single pre-processing token. For example, pasting
+ * "123" and "abc" is not legal, but we don't catch that
+ * here. */
+ if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) &&
+ (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING))
+ {
+ char *str;
+
+ str = talloc_asprintf (token, "%s%s", token->value.str,
+ other->value.str);
+ combined = _token_create_str (token, token->type, str);
+ combined->location = token->location;
+ return combined;
+ }
+
+ glcpp_error (&token->location, parser, "");
+ glcpp_print (parser->info_log, "Pasting \"");
+ _token_print (&parser->info_log, token);
+ glcpp_print (parser->info_log, "\" and \"");
+ _token_print (&parser->info_log, other);
+ glcpp_print (parser->info_log, "\" does not give a valid preprocessing token.\n");
+
+ return token;
+}
+
+static void
+_token_list_print (glcpp_parser_t *parser, token_list_t *list)
+{
+ token_node_t *node;
+
+ if (list == NULL)
+ return;
+
+ for (node = list->head; node; node = node->next)
+ _token_print (&parser->output, node->token);
+}
+
+void
+yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error)
+{
+ glcpp_error(locp, parser, "%s", error);
+}
+
+static void add_builtin_define(glcpp_parser_t *parser,
+ const char *name, int value)
+{
+ token_t *tok;
+ token_list_t *list;
+
+ tok = _token_create_ival (parser, INTEGER, value);
+
+ list = _token_list_create(parser);
+ _token_list_append(list, tok);
+ _define_object_macro(parser, NULL, name, list);
+
+ talloc_unlink(parser, tok);
+}
+
+glcpp_parser_t *
+glcpp_parser_create (const struct gl_extensions *extensions, int api)
+{
+ glcpp_parser_t *parser;
+ int language_version;
+
+ parser = talloc (NULL, glcpp_parser_t);
+
+ glcpp_lex_init_extra (parser, &parser->scanner);
+ parser->defines = hash_table_ctor (32, hash_table_string_hash,
+ hash_table_string_compare);
+ parser->active = NULL;
+ parser->lexing_if = 0;
+ parser->space_tokens = 1;
+ parser->newline_as_space = 0;
+ parser->in_control_line = 0;
+ parser->paren_count = 0;
+
+ parser->skip_stack = NULL;
+
+ parser->lex_from_list = NULL;
+ parser->lex_from_node = NULL;
+
+ parser->output = talloc_strdup(parser, "");
+ parser->info_log = talloc_strdup(parser, "");
+ parser->error = 0;
+
+ /* Add pre-defined macros. */
+ add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+ add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
+
+ if (api == API_OPENGLES2)
+ add_builtin_define(parser, "GL_ES", 1);
+
+ if (extensions != NULL) {
+ if (extensions->EXT_texture_array) {
+ add_builtin_define(parser, "GL_EXT_texture_array", 1);
+ }
+
+ if (extensions->ARB_fragment_coord_conventions)
+ add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
+ 1);
+
+ if (extensions->ARB_explicit_attrib_location)
+ add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+ }
+
+ language_version = 110;
+ add_builtin_define(parser, "__VERSION__", language_version);
+
+ return parser;
+}
+
+int
+glcpp_parser_parse (glcpp_parser_t *parser)
+{
+ return yyparse (parser);
+}
+
+void
+glcpp_parser_destroy (glcpp_parser_t *parser)
+{
+ glcpp_lex_destroy (parser->scanner);
+ hash_table_dtor (parser->defines);
+ talloc_free (parser);
+}
+
+typedef enum function_status
+{
+ FUNCTION_STATUS_SUCCESS,
+ FUNCTION_NOT_A_FUNCTION,
+ FUNCTION_UNBALANCED_PARENTHESES
+} function_status_t;
+
+/* Find a set of function-like macro arguments by looking for a
+ * balanced set of parentheses.
+ *
+ * When called, 'node' should be the opening-parenthesis token, (or
+ * perhaps preceeding SPACE tokens). Upon successful return *last will
+ * be the last consumed node, (corresponding to the closing right
+ * parenthesis).
+ *
+ * Return values:
+ *
+ * FUNCTION_STATUS_SUCCESS:
+ *
+ * Successfully parsed a set of function arguments.
+ *
+ * FUNCTION_NOT_A_FUNCTION:
+ *
+ * Macro name not followed by a '('. This is not an error, but
+ * simply that the macro name should be treated as a non-macro.
+ *
+ * FUNCTION_UNBALANCED_PARENTHESES
+ *
+ * Macro name is not followed by a balanced set of parentheses.
+ */
+static function_status_t
+_arguments_parse (argument_list_t *arguments,
+ token_node_t *node,
+ token_node_t **last)
+{
+ token_list_t *argument;
+ int paren_count;
+
+ node = node->next;
+
+ /* Ignore whitespace before first parenthesis. */
+ while (node && node->token->type == SPACE)
+ node = node->next;
+
+ if (node == NULL || node->token->type != '(')
+ return FUNCTION_NOT_A_FUNCTION;
+
+ node = node->next;
+
+ argument = _token_list_create (arguments);
+ _argument_list_append (arguments, argument);
+
+ for (paren_count = 1; node; node = node->next) {
+ if (node->token->type == '(')
+ {
+ paren_count++;
+ }
+ else if (node->token->type == ')')
+ {
+ paren_count--;
+ if (paren_count == 0)
+ break;
+ }
+
+ if (node->token->type == ',' &&
+ paren_count == 1)
+ {
+ _token_list_trim_trailing_space (argument);
+ argument = _token_list_create (arguments);
+ _argument_list_append (arguments, argument);
+ }
+ else {
+ if (argument->head == NULL) {
+ /* Don't treat initial whitespace as
+ * part of the arguement. */
+ if (node->token->type == SPACE)
+ continue;
+ }
+ _token_list_append (argument, node->token);
+ }
+ }
+
+ if (paren_count)
+ return FUNCTION_UNBALANCED_PARENTHESES;
+
+ *last = node;
+
+ return FUNCTION_STATUS_SUCCESS;
+}
+
+static token_list_t *
+_token_list_create_with_one_space (void *ctx)
+{
+ token_list_t *list;
+ token_t *space;
+
+ list = _token_list_create (ctx);
+ space = _token_create_ival (list, SPACE, SPACE);
+ _token_list_append (list, space);
+
+ return list;
+}
+
+static void
+_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list)
+{
+ token_list_t *expanded;
+ token_t *token;
+
+ expanded = _token_list_create (parser);
+ token = _token_create_ival (parser, type, type);
+ _token_list_append (expanded, token);
+ _glcpp_parser_expand_token_list (parser, list);
+ _token_list_append_list (expanded, list);
+ glcpp_parser_lex_from (parser, expanded);
+}
+
+/* This is a helper function that's essentially part of the
+ * implementation of _glcpp_parser_expand_node. It shouldn't be called
+ * except for by that function.
+ *
+ * Returns NULL if node is a simple token with no expansion, (that is,
+ * although 'node' corresponds to an identifier defined as a
+ * function-like macro, it is not followed with a parenthesized
+ * argument list).
+ *
+ * Compute the complete expansion of node (which is a function-like
+ * macro) and subsequent nodes which are arguments.
+ *
+ * Returns the token list that results from the expansion and sets
+ * *last to the last node in the list that was consumed by the
+ * expansion. Specifically, *last will be set as follows: as the
+ * token of the closing right parenthesis.
+ */
+static token_list_t *
+_glcpp_parser_expand_function (glcpp_parser_t *parser,
+ token_node_t *node,
+ token_node_t **last)
+
+{
+ macro_t *macro;
+ const char *identifier;
+ argument_list_t *arguments;
+ function_status_t status;
+ token_list_t *substituted;
+ int parameter_index;
+
+ identifier = node->token->value.str;
+
+ macro = hash_table_find (parser->defines, identifier);
+
+ assert (macro->is_function);
+
+ arguments = _argument_list_create (parser);
+ status = _arguments_parse (arguments, node, last);
+
+ switch (status) {
+ case FUNCTION_STATUS_SUCCESS:
+ break;
+ case FUNCTION_NOT_A_FUNCTION:
+ return NULL;
+ case FUNCTION_UNBALANCED_PARENTHESES:
+ glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier);
+ return NULL;
+ }
+
+ /* Replace a macro defined as empty with a SPACE token. */
+ if (macro->replacements == NULL) {
+ talloc_free (arguments);
+ return _token_list_create_with_one_space (parser);
+ }
+
+ if (! ((_argument_list_length (arguments) ==
+ _string_list_length (macro->parameters)) ||
+ (_string_list_length (macro->parameters) == 0 &&
+ _argument_list_length (arguments) == 1 &&
+ arguments->head->argument->head == NULL)))
+ {
+ glcpp_error (&node->token->location, parser,
+ "Error: macro %s invoked with %d arguments (expected %d)\n",
+ identifier,
+ _argument_list_length (arguments),
+ _string_list_length (macro->parameters));
+ return NULL;
+ }
+
+ /* Perform argument substitution on the replacement list. */
+ substituted = _token_list_create (arguments);
+
+ for (node = macro->replacements->head; node; node = node->next)
+ {
+ if (node->token->type == IDENTIFIER &&
+ _string_list_contains (macro->parameters,
+ node->token->value.str,
+ &parameter_index))
+ {
+ token_list_t *argument;
+ argument = _argument_list_member_at (arguments,
+ parameter_index);
+ /* Before substituting, we expand the argument
+ * tokens, or append a placeholder token for
+ * an empty argument. */
+ if (argument->head) {
+ token_list_t *expanded_argument;
+ expanded_argument = _token_list_copy (parser,
+ argument);
+ _glcpp_parser_expand_token_list (parser,
+ expanded_argument);
+ _token_list_append_list (substituted,
+ expanded_argument);
+ } else {
+ token_t *new_token;
+
+ new_token = _token_create_ival (substituted,
+ PLACEHOLDER,
+ PLACEHOLDER);
+ _token_list_append (substituted, new_token);
+ }
+ } else {
+ _token_list_append (substituted, node->token);
+ }
+ }
+
+ /* After argument substitution, and before further expansion
+ * below, implement token pasting. */
+
+ _token_list_trim_trailing_space (substituted);
+
+ node = substituted->head;
+ while (node)
+ {
+ token_node_t *next_non_space;
+
+ /* Look ahead for a PASTE token, skipping space. */
+ next_non_space = node->next;
+ while (next_non_space && next_non_space->token->type == SPACE)
+ next_non_space = next_non_space->next;
+
+ if (next_non_space == NULL)
+ break;
+
+ if (next_non_space->token->type != PASTE) {
+ node = next_non_space;
+ continue;
+ }
+
+ /* Now find the next non-space token after the PASTE. */
+ next_non_space = next_non_space->next;
+ while (next_non_space && next_non_space->token->type == SPACE)
+ next_non_space = next_non_space->next;
+
+ if (next_non_space == NULL) {
+ yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n");
+ return NULL;
+ }
+
+ node->token = _token_paste (parser, node->token, next_non_space->token);
+ node->next = next_non_space->next;
+ if (next_non_space == substituted->tail)
+ substituted->tail = node;
+
+ node = node->next;
+ }
+
+ substituted->non_space_tail = substituted->tail;
+
+ return substituted;
+}
+
+/* Compute the complete expansion of node, (and subsequent nodes after
+ * 'node' in the case that 'node' is a function-like macro and
+ * subsequent nodes are arguments).
+ *
+ * Returns NULL if node is a simple token with no expansion.
+ *
+ * Otherwise, returns the token list that results from the expansion
+ * and sets *last to the last node in the list that was consumed by
+ * the expansion. Specifically, *last will be set as follows:
+ *
+ * As 'node' in the case of object-like macro expansion.
+ *
+ * As the token of the closing right parenthesis in the case of
+ * function-like macro expansion.
+ */
+static token_list_t *
+_glcpp_parser_expand_node (glcpp_parser_t *parser,
+ token_node_t *node,
+ token_node_t **last)
+{
+ token_t *token = node->token;
+ const char *identifier;
+ macro_t *macro;
+
+ /* We only expand identifiers */
+ if (token->type != IDENTIFIER) {
+ /* We change any COMMA into a COMMA_FINAL to prevent
+ * it being mistaken for an argument separator
+ * later. */
+ if (token->type == ',') {
+ token->type = COMMA_FINAL;
+ token->value.ival = COMMA_FINAL;
+ }
+
+ return NULL;
+ }
+
+ /* Look up this identifier in the hash table. */
+ identifier = token->value.str;
+ macro = hash_table_find (parser->defines, identifier);
+
+ /* Not a macro, so no expansion needed. */
+ if (macro == NULL)
+ return NULL;
+
+ /* Finally, don't expand this macro if we're already actively
+ * expanding it, (to avoid infinite recursion). */
+ if (_active_list_contains (parser->active, identifier)) {
+ /* We change the token type here from IDENTIFIER to
+ * OTHER to prevent any future expansion of this
+ * unexpanded token. */
+ char *str;
+ token_list_t *expansion;
+ token_t *final;
+
+ str = talloc_strdup (parser, token->value.str);
+ final = _token_create_str (parser, OTHER, str);
+ expansion = _token_list_create (parser);
+ _token_list_append (expansion, final);
+ *last = node;
+ return expansion;
+ }
+
+ if (! macro->is_function)
+ {
+ *last = node;
+
+ /* Replace a macro defined as empty with a SPACE token. */
+ if (macro->replacements == NULL)
+ return _token_list_create_with_one_space (parser);
+
+ return _token_list_copy (parser, macro->replacements);
+ }
+
+ return _glcpp_parser_expand_function (parser, node, last);
+}
+
+/* Push a new identifier onto the active list, returning the new list.
+ *
+ * Here, 'marker' is the token node that appears in the list after the
+ * expansion of 'identifier'. That is, when the list iterator begins
+ * examinging 'marker', then it is time to pop this node from the
+ * active stack.
+ */
+active_list_t *
+_active_list_push (active_list_t *list,
+ const char *identifier,
+ token_node_t *marker)
+{
+ active_list_t *node;
+
+ node = talloc (list, active_list_t);
+ node->identifier = talloc_strdup (node, identifier);
+ node->marker = marker;
+ node->next = list;
+
+ return node;
+}
+
+active_list_t *
+_active_list_pop (active_list_t *list)
+{
+ active_list_t *node = list;
+
+ if (node == NULL)
+ return NULL;
+
+ node = list->next;
+ talloc_free (list);
+
+ return node;
+}
+
+int
+_active_list_contains (active_list_t *list, const char *identifier)
+{
+ active_list_t *node;
+
+ if (list == NULL)
+ return 0;
+
+ for (node = list; node; node = node->next)
+ if (strcmp (node->identifier, identifier) == 0)
+ return 1;
+
+ return 0;
+}
+
+/* Walk over the token list replacing nodes with their expansion.
+ * Whenever nodes are expanded the walking will walk over the new
+ * nodes, continuing to expand as necessary. The results are placed in
+ * 'list' itself;
+ */
+static void
+_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
+ token_list_t *list)
+{
+ token_node_t *node_prev;
+ token_node_t *node, *last = NULL;
+ token_list_t *expansion;
+
+ if (list == NULL)
+ return;
+
+ _token_list_trim_trailing_space (list);
+
+ node_prev = NULL;
+ node = list->head;
+
+ while (node) {
+
+ while (parser->active && parser->active->marker == node)
+ parser->active = _active_list_pop (parser->active);
+
+ /* Find the expansion for node, which will replace all
+ * nodes from node to last, inclusive. */
+ expansion = _glcpp_parser_expand_node (parser, node, &last);
+ if (expansion) {
+ token_node_t *n;
+
+ for (n = node; n != last->next; n = n->next)
+ while (parser->active &&
+ parser->active->marker == n)
+ {
+ parser->active = _active_list_pop (parser->active);
+ }
+
+ parser->active = _active_list_push (parser->active,
+ node->token->value.str,
+ last->next);
+
+ /* Splice expansion into list, supporting a
+ * simple deletion if the expansion is
+ * empty. */
+ if (expansion->head) {
+ if (node_prev)
+ node_prev->next = expansion->head;
+ else
+ list->head = expansion->head;
+ expansion->tail->next = last->next;
+ if (last == list->tail)
+ list->tail = expansion->tail;
+ } else {
+ if (node_prev)
+ node_prev->next = last->next;
+ else
+ list->head = last->next;
+ if (last == list->tail)
+ list->tail = NULL;
+ }
+ } else {
+ node_prev = node;
+ }
+ node = node_prev ? node_prev->next : list->head;
+ }
+
+ while (parser->active)
+ parser->active = _active_list_pop (parser->active);
+
+ list->non_space_tail = list->tail;
+}
+
+void
+_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
+ token_list_t *list)
+{
+ if (list == NULL)
+ return;
+
+ _glcpp_parser_expand_token_list (parser, list);
+
+ _token_list_trim_trailing_space (list);
+
+ _token_list_print (parser, list);
+}
+
+static void
+_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc,
+ const char *identifier)
+{
+ /* According to the GLSL specification, macro names starting with "__"
+ * or "GL_" are reserved for future use. So, don't allow them.
+ */
+ if (strncmp(identifier, "__", 2) == 0) {
+ glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n");
+ }
+ if (strncmp(identifier, "GL_", 3) == 0) {
+ glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n");
+ }
+}
+
+static int
+_macro_equal (macro_t *a, macro_t *b)
+{
+ if (a->is_function != b->is_function)
+ return 0;
+
+ if (a->is_function) {
+ if (! _string_list_equal (a->parameters, b->parameters))
+ return 0;
+ }
+
+ return _token_list_equal_ignoring_space (a->replacements,
+ b->replacements);
+}
+
+void
+_define_object_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *identifier,
+ token_list_t *replacements)
+{
+ macro_t *macro, *previous;
+
+ if (loc != NULL)
+ _check_for_reserved_macro_name(parser, loc, identifier);
+
+ macro = talloc (parser, macro_t);
+
+ macro->is_function = 0;
+ macro->parameters = NULL;
+ macro->identifier = talloc_strdup (macro, identifier);
+ macro->replacements = talloc_steal (macro, replacements);
+
+ previous = hash_table_find (parser->defines, identifier);
+ if (previous) {
+ if (_macro_equal (macro, previous)) {
+ talloc_free (macro);
+ return;
+ }
+ glcpp_error (loc, parser, "Redefinition of macro %s\n",
+ identifier);
+ }
+
+ hash_table_insert (parser->defines, macro, identifier);
+}
+
+void
+_define_function_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *identifier,
+ string_list_t *parameters,
+ token_list_t *replacements)
+{
+ macro_t *macro, *previous;
+
+ _check_for_reserved_macro_name(parser, loc, identifier);
+
+ macro = talloc (parser, macro_t);
+
+ macro->is_function = 1;
+ macro->parameters = talloc_steal (macro, parameters);
+ macro->identifier = talloc_strdup (macro, identifier);
+ macro->replacements = talloc_steal (macro, replacements);
+
+ previous = hash_table_find (parser->defines, identifier);
+ if (previous) {
+ if (_macro_equal (macro, previous)) {
+ talloc_free (macro);
+ return;
+ }
+ glcpp_error (loc, parser, "Redefinition of macro %s\n",
+ identifier);
+ }
+
+ hash_table_insert (parser->defines, macro, identifier);
+}
+
+static int
+glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser)
+{
+ token_node_t *node;
+ int ret;
+
+ if (parser->lex_from_list == NULL) {
+ ret = glcpp_lex (yylval, yylloc, parser->scanner);
+
+ /* XXX: This ugly block of code exists for the sole
+ * purpose of converting a NEWLINE token into a SPACE
+ * token, but only in the case where we have seen a
+ * function-like macro name, but have not yet seen its
+ * closing parenthesis.
+ *
+ * There's perhaps a more compact way to do this with
+ * mid-rule actions in the grammar.
+ *
+ * I'm definitely not pleased with the complexity of
+ * this code here.
+ */
+ if (parser->newline_as_space)
+ {
+ if (ret == '(') {
+ parser->paren_count++;
+ } else if (ret == ')') {
+ parser->paren_count--;
+ if (parser->paren_count == 0)
+ parser->newline_as_space = 0;
+ } else if (ret == NEWLINE) {
+ ret = SPACE;
+ } else if (ret != SPACE) {
+ if (parser->paren_count == 0)
+ parser->newline_as_space = 0;
+ }
+ }
+ else if (parser->in_control_line)
+ {
+ if (ret == NEWLINE)
+ parser->in_control_line = 0;
+ }
+ else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC ||
+ ret == HASH_UNDEF || ret == HASH_IF ||
+ ret == HASH_IFDEF || ret == HASH_IFNDEF ||
+ ret == HASH_ELIF || ret == HASH_ELSE ||
+ ret == HASH_ENDIF || ret == HASH)
+ {
+ parser->in_control_line = 1;
+ }
+ else if (ret == IDENTIFIER)
+ {
+ macro_t *macro;
+ macro = hash_table_find (parser->defines,
+ yylval->str);
+ if (macro && macro->is_function) {
+ parser->newline_as_space = 1;
+ parser->paren_count = 0;
+ }
+ }
+
+ return ret;
+ }
+
+ node = parser->lex_from_node;
+
+ if (node == NULL) {
+ talloc_free (parser->lex_from_list);
+ parser->lex_from_list = NULL;
+ return NEWLINE;
+ }
+
+ *yylval = node->token->value;
+ ret = node->token->type;
+
+ parser->lex_from_node = node->next;
+
+ return ret;
+}
+
+static void
+glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list)
+{
+ token_node_t *node;
+
+ assert (parser->lex_from_list == NULL);
+
+ /* Copy list, eliminating any space tokens. */
+ parser->lex_from_list = _token_list_create (parser);
+
+ for (node = list->head; node; node = node->next) {
+ if (node->token->type == SPACE)
+ continue;
+ _token_list_append (parser->lex_from_list, node->token);
+ }
+
+ talloc_free (list);
+
+ parser->lex_from_node = parser->lex_from_list->head;
+
+ /* It's possible the list consisted of nothing but whitespace. */
+ if (parser->lex_from_node == NULL) {
+ talloc_free (parser->lex_from_list);
+ parser->lex_from_list = NULL;
+ }
+}
+
+static void
+_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ int condition)
+{
+ skip_type_t current = SKIP_NO_SKIP;
+ skip_node_t *node;
+
+ if (parser->skip_stack)
+ current = parser->skip_stack->type;
+
+ node = talloc (parser, skip_node_t);
+ node->loc = *loc;
+
+ if (current == SKIP_NO_SKIP) {
+ if (condition)
+ node->type = SKIP_NO_SKIP;
+ else
+ node->type = SKIP_TO_ELSE;
+ } else {
+ node->type = SKIP_TO_ENDIF;
+ }
+
+ node->next = parser->skip_stack;
+ parser->skip_stack = node;
+}
+
+static void
+_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ const char *type, int condition)
+{
+ if (parser->skip_stack == NULL) {
+ glcpp_error (loc, parser, "%s without #if\n", type);
+ return;
+ }
+
+ if (parser->skip_stack->type == SKIP_TO_ELSE) {
+ if (condition)
+ parser->skip_stack->type = SKIP_NO_SKIP;
+ } else {
+ parser->skip_stack->type = SKIP_TO_ENDIF;
+ }
+}
+
+static void
+_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
+{
+ skip_node_t *node;
+
+ if (parser->skip_stack == NULL) {
+ glcpp_error (loc, parser, "#endif without #if\n");
+ return;
+ }
+
+ node = parser->skip_stack;
+ parser->skip_stack = node->next;
+ talloc_free (node);
+}
+
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index 43513ebb6..e88e48057 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -1,1858 +1,1868 @@
-%{
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include <inttypes.h>
-
-#include "glcpp.h"
-#include "main/core.h" /* for struct gl_extensions */
-#include "main/mtypes.h" /* for gl_api enum */
-
-#define glcpp_print(stream, str) stream = talloc_strdup_append(stream, str)
-#define glcpp_printf(stream, fmt, args, ...) \
- stream = talloc_asprintf_append(stream, fmt, args)
-
-static void
-yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error);
-
-static void
-_define_object_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *macro,
- token_list_t *replacements);
-
-static void
-_define_function_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *macro,
- string_list_t *parameters,
- token_list_t *replacements);
-
-static string_list_t *
-_string_list_create (void *ctx);
-
-static void
-_string_list_append_item (string_list_t *list, const char *str);
-
-static int
-_string_list_contains (string_list_t *list, const char *member, int *index);
-
-static int
-_string_list_length (string_list_t *list);
-
-static int
-_string_list_equal (string_list_t *a, string_list_t *b);
-
-static argument_list_t *
-_argument_list_create (void *ctx);
-
-static void
-_argument_list_append (argument_list_t *list, token_list_t *argument);
-
-static int
-_argument_list_length (argument_list_t *list);
-
-static token_list_t *
-_argument_list_member_at (argument_list_t *list, int index);
-
-/* Note: This function talloc_steal()s the str pointer. */
-static token_t *
-_token_create_str (void *ctx, int type, char *str);
-
-static token_t *
-_token_create_ival (void *ctx, int type, int ival);
-
-static token_list_t *
-_token_list_create (void *ctx);
-
-/* Note: This function adds a talloc_reference() to token.
- *
- * You may want to talloc_unlink any current reference if you no
- * longer need it. */
-static void
-_token_list_append (token_list_t *list, token_t *token);
-
-static void
-_token_list_append_list (token_list_t *list, token_list_t *tail);
-
-static int
-_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b);
-
-static active_list_t *
-_active_list_push (active_list_t *list,
- const char *identifier,
- token_node_t *marker);
-
-static active_list_t *
-_active_list_pop (active_list_t *list);
-
-int
-_active_list_contains (active_list_t *list, const char *identifier);
-
-static void
-_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list);
-
-static void
-_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
- token_list_t *list);
-
-static void
-_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
- token_list_t *list);
-
-static void
-_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
- int condition);
-
-static void
-_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
- const char *type, int condition);
-
-static void
-_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
-
-#define yylex glcpp_parser_lex
-
-static int
-glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
-
-static void
-glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list);
-
-static void
-add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
-
-%}
-
-%pure-parser
-%error-verbose
-
-%locations
-%initial-action {
- @$.first_line = 1;
- @$.first_column = 1;
- @$.last_line = 1;
- @$.last_column = 1;
- @$.source = 0;
-}
-
-%parse-param {glcpp_parser_t *parser}
-%lex-param {glcpp_parser_t *parser}
-
-%expect 0
-%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH HASH_DEFINE_FUNC HASH_DEFINE_OBJ HASH_ELIF HASH_ELSE HASH_ENDIF HASH_IF HASH_IFDEF HASH_IFNDEF HASH_UNDEF HASH_VERSION IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING NEWLINE OTHER PLACEHOLDER SPACE
-%token PASTE
-%type <ival> expression INTEGER operator SPACE integer_constant
-%type <str> IDENTIFIER INTEGER_STRING OTHER
-%type <string_list> identifier_list
-%type <token> preprocessing_token conditional_token
-%type <token_list> pp_tokens replacement_list text_line conditional_tokens
-%left OR
-%left AND
-%left '|'
-%left '^'
-%left '&'
-%left EQUAL NOT_EQUAL
-%left '<' '>' LESS_OR_EQUAL GREATER_OR_EQUAL
-%left LEFT_SHIFT RIGHT_SHIFT
-%left '+' '-'
-%left '*' '/' '%'
-%right UNARY
-
-%%
-
-input:
- /* empty */
-| input line
-;
-
-line:
- control_line {
- glcpp_print(parser->output, "\n");
- }
-| text_line {
- _glcpp_parser_print_expanded_token_list (parser, $1);
- glcpp_print(parser->output, "\n");
- talloc_free ($1);
- }
-| expanded_line
-| HASH non_directive
-;
-
-expanded_line:
- IF_EXPANDED expression NEWLINE {
- _glcpp_parser_skip_stack_push_if (parser, & @1, $2);
- }
-| ELIF_EXPANDED expression NEWLINE {
- _glcpp_parser_skip_stack_change_if (parser, & @1, "elif", $2);
- }
-;
-
-control_line:
- HASH_DEFINE_OBJ IDENTIFIER replacement_list NEWLINE {
- _define_object_macro (parser, & @2, $2, $3);
- }
-| HASH_DEFINE_FUNC IDENTIFIER '(' ')' replacement_list NEWLINE {
- _define_function_macro (parser, & @2, $2, NULL, $5);
- }
-| HASH_DEFINE_FUNC IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE {
- _define_function_macro (parser, & @2, $2, $4, $6);
- }
-| HASH_UNDEF IDENTIFIER NEWLINE {
- macro_t *macro = hash_table_find (parser->defines, $2);
- if (macro) {
- hash_table_remove (parser->defines, $2);
- talloc_free (macro);
- }
- talloc_free ($2);
- }
-| HASH_IF conditional_tokens NEWLINE {
- /* Be careful to only evaluate the 'if' expression if
- * we are not skipping. When we are skipping, we
- * simply push a new 0-valued 'if' onto the skip
- * stack.
- *
- * This avoids generating diagnostics for invalid
- * expressions that are being skipped. */
- if (parser->skip_stack == NULL ||
- parser->skip_stack->type == SKIP_NO_SKIP)
- {
- _glcpp_parser_expand_if (parser, IF_EXPANDED, $2);
- }
- else
- {
- _glcpp_parser_skip_stack_push_if (parser, & @1, 0);
- parser->skip_stack->type = SKIP_TO_ENDIF;
- }
- }
-| HASH_IF NEWLINE {
- /* #if without an expression is only an error if we
- * are not skipping */
- if (parser->skip_stack == NULL ||
- parser->skip_stack->type == SKIP_NO_SKIP)
- {
- glcpp_error(& @1, parser, "#if with no expression");
- }
- _glcpp_parser_skip_stack_push_if (parser, & @1, 0);
- }
-| HASH_IFDEF IDENTIFIER junk NEWLINE {
- macro_t *macro = hash_table_find (parser->defines, $2);
- talloc_free ($2);
- _glcpp_parser_skip_stack_push_if (parser, & @1, macro != NULL);
- }
-| HASH_IFNDEF IDENTIFIER junk NEWLINE {
- macro_t *macro = hash_table_find (parser->defines, $2);
- talloc_free ($2);
- _glcpp_parser_skip_stack_push_if (parser, & @1, macro == NULL);
- }
-| HASH_ELIF conditional_tokens NEWLINE {
- /* Be careful to only evaluate the 'elif' expression
- * if we are not skipping. When we are skipping, we
- * simply change to a 0-valued 'elif' on the skip
- * stack.
- *
- * This avoids generating diagnostics for invalid
- * expressions that are being skipped. */
- if (parser->skip_stack &&
- parser->skip_stack->type == SKIP_TO_ELSE)
- {
- _glcpp_parser_expand_if (parser, ELIF_EXPANDED, $2);
- }
- else
- {
- _glcpp_parser_skip_stack_change_if (parser, & @1,
- "elif", 0);
- }
- }
-| HASH_ELIF NEWLINE {
- /* #elif without an expression is an error unless we
- * are skipping. */
- if (parser->skip_stack &&
- parser->skip_stack->type == SKIP_TO_ELSE)
- {
- glcpp_error(& @1, parser, "#elif with no expression");
- }
- else
- {
- _glcpp_parser_skip_stack_change_if (parser, & @1,
- "elif", 0);
- glcpp_warning(& @1, parser, "ignoring illegal #elif without expression");
- }
- }
-| HASH_ELSE NEWLINE {
- _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1);
- }
-| HASH_ENDIF NEWLINE {
- _glcpp_parser_skip_stack_pop (parser, & @1);
- }
-| HASH_VERSION integer_constant NEWLINE {
- macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
- if (macro) {
- hash_table_remove (parser->defines, "__VERSION__");
- talloc_free (macro);
- }
- add_builtin_define (parser, "__VERSION__", $2);
-
- if ($2 == 100)
- add_builtin_define (parser, "GL_ES", 1);
-
- glcpp_printf(parser->output, "#version %" PRIiMAX, $2);
- }
-| HASH NEWLINE
-;
-
-integer_constant:
- INTEGER_STRING {
- if (strlen ($1) >= 3 && strncmp ($1, "0x", 2) == 0) {
- $$ = strtoll ($1 + 2, NULL, 16);
- } else if ($1[0] == '0') {
- $$ = strtoll ($1, NULL, 8);
- } else {
- $$ = strtoll ($1, NULL, 10);
- }
- }
-| INTEGER {
- $$ = $1;
- }
-
-expression:
- integer_constant
-| expression OR expression {
- $$ = $1 || $3;
- }
-| expression AND expression {
- $$ = $1 && $3;
- }
-| expression '|' expression {
- $$ = $1 | $3;
- }
-| expression '^' expression {
- $$ = $1 ^ $3;
- }
-| expression '&' expression {
- $$ = $1 & $3;
- }
-| expression NOT_EQUAL expression {
- $$ = $1 != $3;
- }
-| expression EQUAL expression {
- $$ = $1 == $3;
- }
-| expression GREATER_OR_EQUAL expression {
- $$ = $1 >= $3;
- }
-| expression LESS_OR_EQUAL expression {
- $$ = $1 <= $3;
- }
-| expression '>' expression {
- $$ = $1 > $3;
- }
-| expression '<' expression {
- $$ = $1 < $3;
- }
-| expression RIGHT_SHIFT expression {
- $$ = $1 >> $3;
- }
-| expression LEFT_SHIFT expression {
- $$ = $1 << $3;
- }
-| expression '-' expression {
- $$ = $1 - $3;
- }
-| expression '+' expression {
- $$ = $1 + $3;
- }
-| expression '%' expression {
- $$ = $1 % $3;
- }
-| expression '/' expression {
- $$ = $1 / $3;
- }
-| expression '*' expression {
- $$ = $1 * $3;
- }
-| '!' expression %prec UNARY {
- $$ = ! $2;
- }
-| '~' expression %prec UNARY {
- $$ = ~ $2;
- }
-| '-' expression %prec UNARY {
- $$ = - $2;
- }
-| '+' expression %prec UNARY {
- $$ = + $2;
- }
-| '(' expression ')' {
- $$ = $2;
- }
-;
-
-identifier_list:
- IDENTIFIER {
- $$ = _string_list_create (parser);
- _string_list_append_item ($$, $1);
- talloc_steal ($$, $1);
- }
-| identifier_list ',' IDENTIFIER {
- $$ = $1;
- _string_list_append_item ($$, $3);
- talloc_steal ($$, $3);
- }
-;
-
-text_line:
- NEWLINE { $$ = NULL; }
-| pp_tokens NEWLINE
-;
-
-non_directive:
- pp_tokens NEWLINE {
- yyerror (& @1, parser, "Invalid tokens after #");
- }
-;
-
-replacement_list:
- /* empty */ { $$ = NULL; }
-| pp_tokens
-;
-
-junk:
- /* empty */
-| pp_tokens {
- glcpp_warning(&@1, parser, "extra tokens at end of directive");
- }
-;
-
-conditional_token:
- /* Handle "defined" operator */
- DEFINED IDENTIFIER {
- int v = hash_table_find (parser->defines, $2) ? 1 : 0;
- $$ = _token_create_ival (parser, INTEGER, v);
- }
-| DEFINED '(' IDENTIFIER ')' {
- int v = hash_table_find (parser->defines, $3) ? 1 : 0;
- $$ = _token_create_ival (parser, INTEGER, v);
- }
-| preprocessing_token
-;
-
-conditional_tokens:
- /* Exactly the same as pp_tokens, but using conditional_token */
- conditional_token {
- parser->space_tokens = 1;
- $$ = _token_list_create (parser);
- _token_list_append ($$, $1);
- talloc_unlink (parser, $1);
- }
-| conditional_tokens conditional_token {
- $$ = $1;
- _token_list_append ($$, $2);
- talloc_unlink (parser, $2);
- }
-;
-
-pp_tokens:
- preprocessing_token {
- parser->space_tokens = 1;
- $$ = _token_list_create (parser);
- _token_list_append ($$, $1);
- talloc_unlink (parser, $1);
- }
-| pp_tokens preprocessing_token {
- $$ = $1;
- _token_list_append ($$, $2);
- talloc_unlink (parser, $2);
- }
-;
-
-preprocessing_token:
- IDENTIFIER {
- $$ = _token_create_str (parser, IDENTIFIER, $1);
- $$->location = yylloc;
- }
-| INTEGER_STRING {
- $$ = _token_create_str (parser, INTEGER_STRING, $1);
- $$->location = yylloc;
- }
-| operator {
- $$ = _token_create_ival (parser, $1, $1);
- $$->location = yylloc;
- }
-| OTHER {
- $$ = _token_create_str (parser, OTHER, $1);
- $$->location = yylloc;
- }
-| SPACE {
- $$ = _token_create_ival (parser, SPACE, SPACE);
- $$->location = yylloc;
- }
-;
-
-operator:
- '[' { $$ = '['; }
-| ']' { $$ = ']'; }
-| '(' { $$ = '('; }
-| ')' { $$ = ')'; }
-| '{' { $$ = '{'; }
-| '}' { $$ = '}'; }
-| '.' { $$ = '.'; }
-| '&' { $$ = '&'; }
-| '*' { $$ = '*'; }
-| '+' { $$ = '+'; }
-| '-' { $$ = '-'; }
-| '~' { $$ = '~'; }
-| '!' { $$ = '!'; }
-| '/' { $$ = '/'; }
-| '%' { $$ = '%'; }
-| LEFT_SHIFT { $$ = LEFT_SHIFT; }
-| RIGHT_SHIFT { $$ = RIGHT_SHIFT; }
-| '<' { $$ = '<'; }
-| '>' { $$ = '>'; }
-| LESS_OR_EQUAL { $$ = LESS_OR_EQUAL; }
-| GREATER_OR_EQUAL { $$ = GREATER_OR_EQUAL; }
-| EQUAL { $$ = EQUAL; }
-| NOT_EQUAL { $$ = NOT_EQUAL; }
-| '^' { $$ = '^'; }
-| '|' { $$ = '|'; }
-| AND { $$ = AND; }
-| OR { $$ = OR; }
-| ';' { $$ = ';'; }
-| ',' { $$ = ','; }
-| '=' { $$ = '='; }
-| PASTE { $$ = PASTE; }
-;
-
-%%
-
-string_list_t *
-_string_list_create (void *ctx)
-{
- string_list_t *list;
-
- list = talloc (ctx, string_list_t);
- list->head = NULL;
- list->tail = NULL;
-
- return list;
-}
-
-void
-_string_list_append_item (string_list_t *list, const char *str)
-{
- string_node_t *node;
-
- node = talloc (list, string_node_t);
- node->str = talloc_strdup (node, str);
-
- node->next = NULL;
-
- if (list->head == NULL) {
- list->head = node;
- } else {
- list->tail->next = node;
- }
-
- list->tail = node;
-}
-
-int
-_string_list_contains (string_list_t *list, const char *member, int *index)
-{
- string_node_t *node;
- int i;
-
- if (list == NULL)
- return 0;
-
- for (i = 0, node = list->head; node; i++, node = node->next) {
- if (strcmp (node->str, member) == 0) {
- if (index)
- *index = i;
- return 1;
- }
- }
-
- return 0;
-}
-
-int
-_string_list_length (string_list_t *list)
-{
- int length = 0;
- string_node_t *node;
-
- if (list == NULL)
- return 0;
-
- for (node = list->head; node; node = node->next)
- length++;
-
- return length;
-}
-
-int
-_string_list_equal (string_list_t *a, string_list_t *b)
-{
- string_node_t *node_a, *node_b;
-
- if (a == NULL && b == NULL)
- return 1;
-
- if (a == NULL || b == NULL)
- return 0;
-
- for (node_a = a->head, node_b = b->head;
- node_a && node_b;
- node_a = node_a->next, node_b = node_b->next)
- {
- if (strcmp (node_a->str, node_b->str))
- return 0;
- }
-
- /* Catch the case of lists being different lengths, (which
- * would cause the loop above to terminate after the shorter
- * list). */
- return node_a == node_b;
-}
-
-argument_list_t *
-_argument_list_create (void *ctx)
-{
- argument_list_t *list;
-
- list = talloc (ctx, argument_list_t);
- list->head = NULL;
- list->tail = NULL;
-
- return list;
-}
-
-void
-_argument_list_append (argument_list_t *list, token_list_t *argument)
-{
- argument_node_t *node;
-
- node = talloc (list, argument_node_t);
- node->argument = argument;
-
- node->next = NULL;
-
- if (list->head == NULL) {
- list->head = node;
- } else {
- list->tail->next = node;
- }
-
- list->tail = node;
-}
-
-int
-_argument_list_length (argument_list_t *list)
-{
- int length = 0;
- argument_node_t *node;
-
- if (list == NULL)
- return 0;
-
- for (node = list->head; node; node = node->next)
- length++;
-
- return length;
-}
-
-token_list_t *
-_argument_list_member_at (argument_list_t *list, int index)
-{
- argument_node_t *node;
- int i;
-
- if (list == NULL)
- return NULL;
-
- node = list->head;
- for (i = 0; i < index; i++) {
- node = node->next;
- if (node == NULL)
- break;
- }
-
- if (node)
- return node->argument;
-
- return NULL;
-}
-
-/* Note: This function talloc_steal()s the str pointer. */
-token_t *
-_token_create_str (void *ctx, int type, char *str)
-{
- token_t *token;
-
- token = talloc (ctx, token_t);
- token->type = type;
- token->value.str = talloc_steal (token, str);
-
- return token;
-}
-
-token_t *
-_token_create_ival (void *ctx, int type, int ival)
-{
- token_t *token;
-
- token = talloc (ctx, token_t);
- token->type = type;
- token->value.ival = ival;
-
- return token;
-}
-
-token_list_t *
-_token_list_create (void *ctx)
-{
- token_list_t *list;
-
- list = talloc (ctx, token_list_t);
- list->head = NULL;
- list->tail = NULL;
- list->non_space_tail = NULL;
-
- return list;
-}
-
-void
-_token_list_append (token_list_t *list, token_t *token)
-{
- token_node_t *node;
-
- node = talloc (list, token_node_t);
- node->token = talloc_reference (list, token);
-
- node->next = NULL;
-
- if (list->head == NULL) {
- list->head = node;
- } else {
- list->tail->next = node;
- }
-
- list->tail = node;
- if (token->type != SPACE)
- list->non_space_tail = node;
-}
-
-void
-_token_list_append_list (token_list_t *list, token_list_t *tail)
-{
- if (tail == NULL || tail->head == NULL)
- return;
-
- if (list->head == NULL) {
- list->head = tail->head;
- } else {
- list->tail->next = tail->head;
- }
-
- list->tail = tail->tail;
- list->non_space_tail = tail->non_space_tail;
-}
-
-static token_list_t *
-_token_list_copy (void *ctx, token_list_t *other)
-{
- token_list_t *copy;
- token_node_t *node;
-
- if (other == NULL)
- return NULL;
-
- copy = _token_list_create (ctx);
- for (node = other->head; node; node = node->next)
- _token_list_append (copy, node->token);
-
- return copy;
-}
-
-static void
-_token_list_trim_trailing_space (token_list_t *list)
-{
- token_node_t *tail, *next;
-
- if (list->non_space_tail) {
- tail = list->non_space_tail->next;
- list->non_space_tail->next = NULL;
- list->tail = list->non_space_tail;
-
- while (tail) {
- next = tail->next;
- talloc_free (tail);
- tail = next;
- }
- }
-}
-
-int
-_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b)
-{
- token_node_t *node_a, *node_b;
-
- node_a = a->head;
- node_b = b->head;
-
- while (1)
- {
- if (node_a == NULL && node_b == NULL)
- break;
-
- if (node_a == NULL || node_b == NULL)
- return 0;
-
- if (node_a->token->type == SPACE) {
- node_a = node_a->next;
- continue;
- }
-
- if (node_b->token->type == SPACE) {
- node_b = node_b->next;
- continue;
- }
-
- if (node_a->token->type != node_b->token->type)
- return 0;
-
- switch (node_a->token->type) {
- case INTEGER:
- if (node_a->token->value.ival !=
- node_b->token->value.ival)
- {
- return 0;
- }
- break;
- case IDENTIFIER:
- case INTEGER_STRING:
- case OTHER:
- if (strcmp (node_a->token->value.str,
- node_b->token->value.str))
- {
- return 0;
- }
- break;
- }
-
- node_a = node_a->next;
- node_b = node_b->next;
- }
-
- return 1;
-}
-
-static void
-_token_print (char **out, token_t *token)
-{
- if (token->type < 256) {
- glcpp_printf (*out, "%c", token->type);
- return;
- }
-
- switch (token->type) {
- case INTEGER:
- glcpp_printf (*out, "%" PRIiMAX, token->value.ival);
- break;
- case IDENTIFIER:
- case INTEGER_STRING:
- case OTHER:
- glcpp_print (*out, token->value.str);
- break;
- case SPACE:
- glcpp_print (*out, " ");
- break;
- case LEFT_SHIFT:
- glcpp_print (*out, "<<");
- break;
- case RIGHT_SHIFT:
- glcpp_print (*out, ">>");
- break;
- case LESS_OR_EQUAL:
- glcpp_print (*out, "<=");
- break;
- case GREATER_OR_EQUAL:
- glcpp_print (*out, ">=");
- break;
- case EQUAL:
- glcpp_print (*out, "==");
- break;
- case NOT_EQUAL:
- glcpp_print (*out, "!=");
- break;
- case AND:
- glcpp_print (*out, "&&");
- break;
- case OR:
- glcpp_print (*out, "||");
- break;
- case PASTE:
- glcpp_print (*out, "##");
- break;
- case COMMA_FINAL:
- glcpp_print (*out, ",");
- break;
- case PLACEHOLDER:
- /* Nothing to print. */
- break;
- default:
- assert(!"Error: Don't know how to print token.");
- break;
- }
-}
-
-/* Return a new token (talloc()ed off of 'token') formed by pasting
- * 'token' and 'other'. Note that this function may return 'token' or
- * 'other' directly rather than allocating anything new.
- *
- * Caution: Only very cursory error-checking is performed to see if
- * the final result is a valid single token. */
-static token_t *
-_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other)
-{
- token_t *combined = NULL;
-
- /* Pasting a placeholder onto anything makes no change. */
- if (other->type == PLACEHOLDER)
- return token;
-
- /* When 'token' is a placeholder, just return 'other'. */
- if (token->type == PLACEHOLDER)
- return other;
-
- /* A very few single-character punctuators can be combined
- * with another to form a multi-character punctuator. */
- switch (token->type) {
- case '<':
- if (other->type == '<')
- combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT);
- else if (other->type == '=')
- combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL);
- break;
- case '>':
- if (other->type == '>')
- combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT);
- else if (other->type == '=')
- combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL);
- break;
- case '=':
- if (other->type == '=')
- combined = _token_create_ival (token, EQUAL, EQUAL);
- break;
- case '!':
- if (other->type == '=')
- combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL);
- break;
- case '&':
- if (other->type == '&')
- combined = _token_create_ival (token, AND, AND);
- break;
- case '|':
- if (other->type == '|')
- combined = _token_create_ival (token, OR, OR);
- break;
- }
-
- if (combined != NULL) {
- /* Inherit the location from the first token */
- combined->location = token->location;
- return combined;
- }
-
- /* Two string-valued tokens can usually just be mashed
- * together.
- *
- * XXX: This isn't actually legitimate. Several things here
- * should result in a diagnostic since the result cannot be a
- * valid, single pre-processing token. For example, pasting
- * "123" and "abc" is not legal, but we don't catch that
- * here. */
- if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) &&
- (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING))
- {
- char *str;
-
- str = talloc_asprintf (token, "%s%s", token->value.str,
- other->value.str);
- combined = _token_create_str (token, token->type, str);
- combined->location = token->location;
- return combined;
- }
-
- glcpp_error (&token->location, parser, "");
- glcpp_print (parser->info_log, "Pasting \"");
- _token_print (&parser->info_log, token);
- glcpp_print (parser->info_log, "\" and \"");
- _token_print (&parser->info_log, other);
- glcpp_print (parser->info_log, "\" does not give a valid preprocessing token.\n");
-
- return token;
-}
-
-static void
-_token_list_print (glcpp_parser_t *parser, token_list_t *list)
-{
- token_node_t *node;
-
- if (list == NULL)
- return;
-
- for (node = list->head; node; node = node->next)
- _token_print (&parser->output, node->token);
-}
-
-void
-yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error)
-{
- glcpp_error(locp, parser, "%s", error);
-}
-
-static void add_builtin_define(glcpp_parser_t *parser,
- const char *name, int value)
-{
- token_t *tok;
- token_list_t *list;
-
- tok = _token_create_ival (parser, INTEGER, value);
-
- list = _token_list_create(parser);
- _token_list_append(list, tok);
- _define_object_macro(parser, NULL, name, list);
-
- talloc_unlink(parser, tok);
-}
-
-glcpp_parser_t *
-glcpp_parser_create (const struct gl_extensions *extensions, int api)
-{
- glcpp_parser_t *parser;
- int language_version;
-
- parser = talloc (NULL, glcpp_parser_t);
-
- glcpp_lex_init_extra (parser, &parser->scanner);
- parser->defines = hash_table_ctor (32, hash_table_string_hash,
- hash_table_string_compare);
- parser->active = NULL;
- parser->lexing_if = 0;
- parser->space_tokens = 1;
- parser->newline_as_space = 0;
- parser->in_control_line = 0;
- parser->paren_count = 0;
-
- parser->skip_stack = NULL;
-
- parser->lex_from_list = NULL;
- parser->lex_from_node = NULL;
-
- parser->output = talloc_strdup(parser, "");
- parser->info_log = talloc_strdup(parser, "");
- parser->error = 0;
-
- /* Add pre-defined macros. */
- add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
- add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
-
- if (api == API_OPENGLES2)
- add_builtin_define(parser, "GL_ES", 1);
-
- if (extensions != NULL) {
- if (extensions->EXT_texture_array) {
- add_builtin_define(parser, "GL_EXT_texture_array", 1);
- }
-
- if (extensions->ARB_fragment_coord_conventions)
- add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
- 1);
- }
-
- language_version = 110;
- add_builtin_define(parser, "__VERSION__", language_version);
-
- return parser;
-}
-
-int
-glcpp_parser_parse (glcpp_parser_t *parser)
-{
- return yyparse (parser);
-}
-
-void
-glcpp_parser_destroy (glcpp_parser_t *parser)
-{
- glcpp_lex_destroy (parser->scanner);
- hash_table_dtor (parser->defines);
- talloc_free (parser);
-}
-
-typedef enum function_status
-{
- FUNCTION_STATUS_SUCCESS,
- FUNCTION_NOT_A_FUNCTION,
- FUNCTION_UNBALANCED_PARENTHESES
-} function_status_t;
-
-/* Find a set of function-like macro arguments by looking for a
- * balanced set of parentheses.
- *
- * When called, 'node' should be the opening-parenthesis token, (or
- * perhaps preceeding SPACE tokens). Upon successful return *last will
- * be the last consumed node, (corresponding to the closing right
- * parenthesis).
- *
- * Return values:
- *
- * FUNCTION_STATUS_SUCCESS:
- *
- * Successfully parsed a set of function arguments.
- *
- * FUNCTION_NOT_A_FUNCTION:
- *
- * Macro name not followed by a '('. This is not an error, but
- * simply that the macro name should be treated as a non-macro.
- *
- * FUNCTION_UNBALANCED_PARENTHESES
- *
- * Macro name is not followed by a balanced set of parentheses.
- */
-static function_status_t
-_arguments_parse (argument_list_t *arguments,
- token_node_t *node,
- token_node_t **last)
-{
- token_list_t *argument;
- int paren_count;
-
- node = node->next;
-
- /* Ignore whitespace before first parenthesis. */
- while (node && node->token->type == SPACE)
- node = node->next;
-
- if (node == NULL || node->token->type != '(')
- return FUNCTION_NOT_A_FUNCTION;
-
- node = node->next;
-
- argument = _token_list_create (arguments);
- _argument_list_append (arguments, argument);
-
- for (paren_count = 1; node; node = node->next) {
- if (node->token->type == '(')
- {
- paren_count++;
- }
- else if (node->token->type == ')')
- {
- paren_count--;
- if (paren_count == 0)
- break;
- }
-
- if (node->token->type == ',' &&
- paren_count == 1)
- {
- _token_list_trim_trailing_space (argument);
- argument = _token_list_create (arguments);
- _argument_list_append (arguments, argument);
- }
- else {
- if (argument->head == NULL) {
- /* Don't treat initial whitespace as
- * part of the arguement. */
- if (node->token->type == SPACE)
- continue;
- }
- _token_list_append (argument, node->token);
- }
- }
-
- if (paren_count)
- return FUNCTION_UNBALANCED_PARENTHESES;
-
- *last = node;
-
- return FUNCTION_STATUS_SUCCESS;
-}
-
-static token_list_t *
-_token_list_create_with_one_space (void *ctx)
-{
- token_list_t *list;
- token_t *space;
-
- list = _token_list_create (ctx);
- space = _token_create_ival (list, SPACE, SPACE);
- _token_list_append (list, space);
-
- return list;
-}
-
-static void
-_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list)
-{
- token_list_t *expanded;
- token_t *token;
-
- expanded = _token_list_create (parser);
- token = _token_create_ival (parser, type, type);
- _token_list_append (expanded, token);
- _glcpp_parser_expand_token_list (parser, list);
- _token_list_append_list (expanded, list);
- glcpp_parser_lex_from (parser, expanded);
-}
-
-/* This is a helper function that's essentially part of the
- * implementation of _glcpp_parser_expand_node. It shouldn't be called
- * except for by that function.
- *
- * Returns NULL if node is a simple token with no expansion, (that is,
- * although 'node' corresponds to an identifier defined as a
- * function-like macro, it is not followed with a parenthesized
- * argument list).
- *
- * Compute the complete expansion of node (which is a function-like
- * macro) and subsequent nodes which are arguments.
- *
- * Returns the token list that results from the expansion and sets
- * *last to the last node in the list that was consumed by the
- * expansion. Specifically, *last will be set as follows: as the
- * token of the closing right parenthesis.
- */
-static token_list_t *
-_glcpp_parser_expand_function (glcpp_parser_t *parser,
- token_node_t *node,
- token_node_t **last)
-
-{
- macro_t *macro;
- const char *identifier;
- argument_list_t *arguments;
- function_status_t status;
- token_list_t *substituted;
- int parameter_index;
-
- identifier = node->token->value.str;
-
- macro = hash_table_find (parser->defines, identifier);
-
- assert (macro->is_function);
-
- arguments = _argument_list_create (parser);
- status = _arguments_parse (arguments, node, last);
-
- switch (status) {
- case FUNCTION_STATUS_SUCCESS:
- break;
- case FUNCTION_NOT_A_FUNCTION:
- return NULL;
- case FUNCTION_UNBALANCED_PARENTHESES:
- glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier);
- return NULL;
- }
-
- /* Replace a macro defined as empty with a SPACE token. */
- if (macro->replacements == NULL) {
- talloc_free (arguments);
- return _token_list_create_with_one_space (parser);
- }
-
- if (! ((_argument_list_length (arguments) ==
- _string_list_length (macro->parameters)) ||
- (_string_list_length (macro->parameters) == 0 &&
- _argument_list_length (arguments) == 1 &&
- arguments->head->argument->head == NULL)))
- {
- glcpp_error (&node->token->location, parser,
- "Error: macro %s invoked with %d arguments (expected %d)\n",
- identifier,
- _argument_list_length (arguments),
- _string_list_length (macro->parameters));
- return NULL;
- }
-
- /* Perform argument substitution on the replacement list. */
- substituted = _token_list_create (arguments);
-
- for (node = macro->replacements->head; node; node = node->next)
- {
- if (node->token->type == IDENTIFIER &&
- _string_list_contains (macro->parameters,
- node->token->value.str,
- &parameter_index))
- {
- token_list_t *argument;
- argument = _argument_list_member_at (arguments,
- parameter_index);
- /* Before substituting, we expand the argument
- * tokens, or append a placeholder token for
- * an empty argument. */
- if (argument->head) {
- token_list_t *expanded_argument;
- expanded_argument = _token_list_copy (parser,
- argument);
- _glcpp_parser_expand_token_list (parser,
- expanded_argument);
- _token_list_append_list (substituted,
- expanded_argument);
- } else {
- token_t *new_token;
-
- new_token = _token_create_ival (substituted,
- PLACEHOLDER,
- PLACEHOLDER);
- _token_list_append (substituted, new_token);
- }
- } else {
- _token_list_append (substituted, node->token);
- }
- }
-
- /* After argument substitution, and before further expansion
- * below, implement token pasting. */
-
- _token_list_trim_trailing_space (substituted);
-
- node = substituted->head;
- while (node)
- {
- token_node_t *next_non_space;
-
- /* Look ahead for a PASTE token, skipping space. */
- next_non_space = node->next;
- while (next_non_space && next_non_space->token->type == SPACE)
- next_non_space = next_non_space->next;
-
- if (next_non_space == NULL)
- break;
-
- if (next_non_space->token->type != PASTE) {
- node = next_non_space;
- continue;
- }
-
- /* Now find the next non-space token after the PASTE. */
- next_non_space = next_non_space->next;
- while (next_non_space && next_non_space->token->type == SPACE)
- next_non_space = next_non_space->next;
-
- if (next_non_space == NULL) {
- yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n");
- return NULL;
- }
-
- node->token = _token_paste (parser, node->token, next_non_space->token);
- node->next = next_non_space->next;
- if (next_non_space == substituted->tail)
- substituted->tail = node;
-
- node = node->next;
- }
-
- substituted->non_space_tail = substituted->tail;
-
- return substituted;
-}
-
-/* Compute the complete expansion of node, (and subsequent nodes after
- * 'node' in the case that 'node' is a function-like macro and
- * subsequent nodes are arguments).
- *
- * Returns NULL if node is a simple token with no expansion.
- *
- * Otherwise, returns the token list that results from the expansion
- * and sets *last to the last node in the list that was consumed by
- * the expansion. Specifically, *last will be set as follows:
- *
- * As 'node' in the case of object-like macro expansion.
- *
- * As the token of the closing right parenthesis in the case of
- * function-like macro expansion.
- */
-static token_list_t *
-_glcpp_parser_expand_node (glcpp_parser_t *parser,
- token_node_t *node,
- token_node_t **last)
-{
- token_t *token = node->token;
- const char *identifier;
- macro_t *macro;
-
- /* We only expand identifiers */
- if (token->type != IDENTIFIER) {
- /* We change any COMMA into a COMMA_FINAL to prevent
- * it being mistaken for an argument separator
- * later. */
- if (token->type == ',') {
- token->type = COMMA_FINAL;
- token->value.ival = COMMA_FINAL;
- }
-
- return NULL;
- }
-
- /* Look up this identifier in the hash table. */
- identifier = token->value.str;
- macro = hash_table_find (parser->defines, identifier);
-
- /* Not a macro, so no expansion needed. */
- if (macro == NULL)
- return NULL;
-
- /* Finally, don't expand this macro if we're already actively
- * expanding it, (to avoid infinite recursion). */
- if (_active_list_contains (parser->active, identifier)) {
- /* We change the token type here from IDENTIFIER to
- * OTHER to prevent any future expansion of this
- * unexpanded token. */
- char *str;
- token_list_t *expansion;
- token_t *final;
-
- str = talloc_strdup (parser, token->value.str);
- final = _token_create_str (parser, OTHER, str);
- expansion = _token_list_create (parser);
- _token_list_append (expansion, final);
- *last = node;
- return expansion;
- }
-
- if (! macro->is_function)
- {
- *last = node;
-
- /* Replace a macro defined as empty with a SPACE token. */
- if (macro->replacements == NULL)
- return _token_list_create_with_one_space (parser);
-
- return _token_list_copy (parser, macro->replacements);
- }
-
- return _glcpp_parser_expand_function (parser, node, last);
-}
-
-/* Push a new identifier onto the active list, returning the new list.
- *
- * Here, 'marker' is the token node that appears in the list after the
- * expansion of 'identifier'. That is, when the list iterator begins
- * examinging 'marker', then it is time to pop this node from the
- * active stack.
- */
-active_list_t *
-_active_list_push (active_list_t *list,
- const char *identifier,
- token_node_t *marker)
-{
- active_list_t *node;
-
- node = talloc (list, active_list_t);
- node->identifier = talloc_strdup (node, identifier);
- node->marker = marker;
- node->next = list;
-
- return node;
-}
-
-active_list_t *
-_active_list_pop (active_list_t *list)
-{
- active_list_t *node = list;
-
- if (node == NULL)
- return NULL;
-
- node = list->next;
- talloc_free (list);
-
- return node;
-}
-
-int
-_active_list_contains (active_list_t *list, const char *identifier)
-{
- active_list_t *node;
-
- if (list == NULL)
- return 0;
-
- for (node = list; node; node = node->next)
- if (strcmp (node->identifier, identifier) == 0)
- return 1;
-
- return 0;
-}
-
-/* Walk over the token list replacing nodes with their expansion.
- * Whenever nodes are expanded the walking will walk over the new
- * nodes, continuing to expand as necessary. The results are placed in
- * 'list' itself;
- */
-static void
-_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
- token_list_t *list)
-{
- token_node_t *node_prev;
- token_node_t *node, *last = NULL;
- token_list_t *expansion;
-
- if (list == NULL)
- return;
-
- _token_list_trim_trailing_space (list);
-
- node_prev = NULL;
- node = list->head;
-
- while (node) {
-
- while (parser->active && parser->active->marker == node)
- parser->active = _active_list_pop (parser->active);
-
- /* Find the expansion for node, which will replace all
- * nodes from node to last, inclusive. */
- expansion = _glcpp_parser_expand_node (parser, node, &last);
- if (expansion) {
- token_node_t *n;
-
- for (n = node; n != last->next; n = n->next)
- while (parser->active &&
- parser->active->marker == n)
- {
- parser->active = _active_list_pop (parser->active);
- }
-
- parser->active = _active_list_push (parser->active,
- node->token->value.str,
- last->next);
-
- /* Splice expansion into list, supporting a
- * simple deletion if the expansion is
- * empty. */
- if (expansion->head) {
- if (node_prev)
- node_prev->next = expansion->head;
- else
- list->head = expansion->head;
- expansion->tail->next = last->next;
- if (last == list->tail)
- list->tail = expansion->tail;
- } else {
- if (node_prev)
- node_prev->next = last->next;
- else
- list->head = last->next;
- if (last == list->tail)
- list->tail = NULL;
- }
- } else {
- node_prev = node;
- }
- node = node_prev ? node_prev->next : list->head;
- }
-
- while (parser->active)
- parser->active = _active_list_pop (parser->active);
-
- list->non_space_tail = list->tail;
-}
-
-void
-_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
- token_list_t *list)
-{
- if (list == NULL)
- return;
-
- _glcpp_parser_expand_token_list (parser, list);
-
- _token_list_trim_trailing_space (list);
-
- _token_list_print (parser, list);
-}
-
-static void
-_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc,
- const char *identifier)
-{
- /* According to the GLSL specification, macro names starting with "__"
- * or "GL_" are reserved for future use. So, don't allow them.
- */
- if (strncmp(identifier, "__", 2) == 0) {
- glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n");
- }
- if (strncmp(identifier, "GL_", 3) == 0) {
- glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n");
- }
-}
-
-static int
-_macro_equal (macro_t *a, macro_t *b)
-{
- if (a->is_function != b->is_function)
- return 0;
-
- if (a->is_function) {
- if (! _string_list_equal (a->parameters, b->parameters))
- return 0;
- }
-
- return _token_list_equal_ignoring_space (a->replacements,
- b->replacements);
-}
-
-void
-_define_object_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *identifier,
- token_list_t *replacements)
-{
- macro_t *macro, *previous;
-
- if (loc != NULL)
- _check_for_reserved_macro_name(parser, loc, identifier);
-
- macro = talloc (parser, macro_t);
-
- macro->is_function = 0;
- macro->parameters = NULL;
- macro->identifier = talloc_strdup (macro, identifier);
- macro->replacements = talloc_steal (macro, replacements);
-
- previous = hash_table_find (parser->defines, identifier);
- if (previous) {
- if (_macro_equal (macro, previous)) {
- talloc_free (macro);
- return;
- }
- glcpp_error (loc, parser, "Redefinition of macro %s\n",
- identifier);
- }
-
- hash_table_insert (parser->defines, macro, identifier);
-}
-
-void
-_define_function_macro (glcpp_parser_t *parser,
- YYLTYPE *loc,
- const char *identifier,
- string_list_t *parameters,
- token_list_t *replacements)
-{
- macro_t *macro, *previous;
-
- _check_for_reserved_macro_name(parser, loc, identifier);
-
- macro = talloc (parser, macro_t);
-
- macro->is_function = 1;
- macro->parameters = talloc_steal (macro, parameters);
- macro->identifier = talloc_strdup (macro, identifier);
- macro->replacements = talloc_steal (macro, replacements);
-
- previous = hash_table_find (parser->defines, identifier);
- if (previous) {
- if (_macro_equal (macro, previous)) {
- talloc_free (macro);
- return;
- }
- glcpp_error (loc, parser, "Redefinition of macro %s\n",
- identifier);
- }
-
- hash_table_insert (parser->defines, macro, identifier);
-}
-
-static int
-glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser)
-{
- token_node_t *node;
- int ret;
-
- if (parser->lex_from_list == NULL) {
- ret = glcpp_lex (yylval, yylloc, parser->scanner);
-
- /* XXX: This ugly block of code exists for the sole
- * purpose of converting a NEWLINE token into a SPACE
- * token, but only in the case where we have seen a
- * function-like macro name, but have not yet seen its
- * closing parenthesis.
- *
- * There's perhaps a more compact way to do this with
- * mid-rule actions in the grammar.
- *
- * I'm definitely not pleased with the complexity of
- * this code here.
- */
- if (parser->newline_as_space)
- {
- if (ret == '(') {
- parser->paren_count++;
- } else if (ret == ')') {
- parser->paren_count--;
- if (parser->paren_count == 0)
- parser->newline_as_space = 0;
- } else if (ret == NEWLINE) {
- ret = SPACE;
- } else if (ret != SPACE) {
- if (parser->paren_count == 0)
- parser->newline_as_space = 0;
- }
- }
- else if (parser->in_control_line)
- {
- if (ret == NEWLINE)
- parser->in_control_line = 0;
- }
- else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC ||
- ret == HASH_UNDEF || ret == HASH_IF ||
- ret == HASH_IFDEF || ret == HASH_IFNDEF ||
- ret == HASH_ELIF || ret == HASH_ELSE ||
- ret == HASH_ENDIF || ret == HASH)
- {
- parser->in_control_line = 1;
- }
- else if (ret == IDENTIFIER)
- {
- macro_t *macro;
- macro = hash_table_find (parser->defines,
- yylval->str);
- if (macro && macro->is_function) {
- parser->newline_as_space = 1;
- parser->paren_count = 0;
- }
- }
-
- return ret;
- }
-
- node = parser->lex_from_node;
-
- if (node == NULL) {
- talloc_free (parser->lex_from_list);
- parser->lex_from_list = NULL;
- return NEWLINE;
- }
-
- *yylval = node->token->value;
- ret = node->token->type;
-
- parser->lex_from_node = node->next;
-
- return ret;
-}
-
-static void
-glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list)
-{
- token_node_t *node;
-
- assert (parser->lex_from_list == NULL);
-
- /* Copy list, eliminating any space tokens. */
- parser->lex_from_list = _token_list_create (parser);
-
- for (node = list->head; node; node = node->next) {
- if (node->token->type == SPACE)
- continue;
- _token_list_append (parser->lex_from_list, node->token);
- }
-
- talloc_free (list);
-
- parser->lex_from_node = parser->lex_from_list->head;
-
- /* It's possible the list consisted of nothing but whitespace. */
- if (parser->lex_from_node == NULL) {
- talloc_free (parser->lex_from_list);
- parser->lex_from_list = NULL;
- }
-}
-
-static void
-_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
- int condition)
-{
- skip_type_t current = SKIP_NO_SKIP;
- skip_node_t *node;
-
- if (parser->skip_stack)
- current = parser->skip_stack->type;
-
- node = talloc (parser, skip_node_t);
- node->loc = *loc;
-
- if (current == SKIP_NO_SKIP) {
- if (condition)
- node->type = SKIP_NO_SKIP;
- else
- node->type = SKIP_TO_ELSE;
- } else {
- node->type = SKIP_TO_ENDIF;
- }
-
- node->next = parser->skip_stack;
- parser->skip_stack = node;
-}
-
-static void
-_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
- const char *type, int condition)
-{
- if (parser->skip_stack == NULL) {
- glcpp_error (loc, parser, "%s without #if\n", type);
- return;
- }
-
- if (parser->skip_stack->type == SKIP_TO_ELSE) {
- if (condition)
- parser->skip_stack->type = SKIP_NO_SKIP;
- } else {
- parser->skip_stack->type = SKIP_TO_ENDIF;
- }
-}
-
-static void
-_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
-{
- skip_node_t *node;
-
- if (parser->skip_stack == NULL) {
- glcpp_error (loc, parser, "#endif without #if\n");
- return;
- }
-
- node = parser->skip_stack;
- parser->skip_stack = node->next;
- talloc_free (node);
-}
+%{
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <inttypes.h>
+
+#include "glcpp.h"
+#include "main/core.h" /* for struct gl_extensions */
+#include "main/mtypes.h" /* for gl_api enum */
+
+#define glcpp_print(stream, str) stream = talloc_strdup_append(stream, str)
+#define glcpp_printf(stream, fmt, args, ...) \
+ stream = talloc_asprintf_append(stream, fmt, args)
+
+static void
+yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error);
+
+static void
+_define_object_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *macro,
+ token_list_t *replacements);
+
+static void
+_define_function_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *macro,
+ string_list_t *parameters,
+ token_list_t *replacements);
+
+static string_list_t *
+_string_list_create (void *ctx);
+
+static void
+_string_list_append_item (string_list_t *list, const char *str);
+
+static int
+_string_list_contains (string_list_t *list, const char *member, int *index);
+
+static int
+_string_list_length (string_list_t *list);
+
+static int
+_string_list_equal (string_list_t *a, string_list_t *b);
+
+static argument_list_t *
+_argument_list_create (void *ctx);
+
+static void
+_argument_list_append (argument_list_t *list, token_list_t *argument);
+
+static int
+_argument_list_length (argument_list_t *list);
+
+static token_list_t *
+_argument_list_member_at (argument_list_t *list, int index);
+
+/* Note: This function talloc_steal()s the str pointer. */
+static token_t *
+_token_create_str (void *ctx, int type, char *str);
+
+static token_t *
+_token_create_ival (void *ctx, int type, int ival);
+
+static token_list_t *
+_token_list_create (void *ctx);
+
+/* Note: This function adds a talloc_reference() to token.
+ *
+ * You may want to talloc_unlink any current reference if you no
+ * longer need it. */
+static void
+_token_list_append (token_list_t *list, token_t *token);
+
+static void
+_token_list_append_list (token_list_t *list, token_list_t *tail);
+
+static int
+_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b);
+
+static active_list_t *
+_active_list_push (active_list_t *list,
+ const char *identifier,
+ token_node_t *marker);
+
+static active_list_t *
+_active_list_pop (active_list_t *list);
+
+int
+_active_list_contains (active_list_t *list, const char *identifier);
+
+static void
+_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list);
+
+static void
+_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
+ token_list_t *list);
+
+static void
+_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
+ token_list_t *list);
+
+static void
+_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ int condition);
+
+static void
+_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ const char *type, int condition);
+
+static void
+_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
+
+#define yylex glcpp_parser_lex
+
+static int
+glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
+
+static void
+glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list);
+
+static void
+add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
+
+%}
+
+%pure-parser
+%error-verbose
+
+%locations
+%initial-action {
+ @$.first_line = 1;
+ @$.first_column = 1;
+ @$.last_line = 1;
+ @$.last_column = 1;
+ @$.source = 0;
+}
+
+%parse-param {glcpp_parser_t *parser}
+%lex-param {glcpp_parser_t *parser}
+
+%expect 0
+%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH HASH_DEFINE_FUNC HASH_DEFINE_OBJ HASH_ELIF HASH_ELSE HASH_ENDIF HASH_IF HASH_IFDEF HASH_IFNDEF HASH_UNDEF HASH_VERSION IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING NEWLINE OTHER PLACEHOLDER SPACE
+%token PASTE
+%type <ival> expression INTEGER operator SPACE integer_constant
+%type <str> IDENTIFIER INTEGER_STRING OTHER
+%type <string_list> identifier_list
+%type <token> preprocessing_token conditional_token
+%type <token_list> pp_tokens replacement_list text_line conditional_tokens
+%left OR
+%left AND
+%left '|'
+%left '^'
+%left '&'
+%left EQUAL NOT_EQUAL
+%left '<' '>' LESS_OR_EQUAL GREATER_OR_EQUAL
+%left LEFT_SHIFT RIGHT_SHIFT
+%left '+' '-'
+%left '*' '/' '%'
+%right UNARY
+
+%%
+
+input:
+ /* empty */
+| input line
+;
+
+line:
+ control_line {
+ glcpp_print(parser->output, "\n");
+ }
+| text_line {
+ _glcpp_parser_print_expanded_token_list (parser, $1);
+ glcpp_print(parser->output, "\n");
+ talloc_free ($1);
+ }
+| expanded_line
+| HASH non_directive
+;
+
+expanded_line:
+ IF_EXPANDED expression NEWLINE {
+ _glcpp_parser_skip_stack_push_if (parser, & @1, $2);
+ }
+| ELIF_EXPANDED expression NEWLINE {
+ _glcpp_parser_skip_stack_change_if (parser, & @1, "elif", $2);
+ }
+;
+
+control_line:
+ HASH_DEFINE_OBJ IDENTIFIER replacement_list NEWLINE {
+ _define_object_macro (parser, & @2, $2, $3);
+ }
+| HASH_DEFINE_FUNC IDENTIFIER '(' ')' replacement_list NEWLINE {
+ _define_function_macro (parser, & @2, $2, NULL, $5);
+ }
+| HASH_DEFINE_FUNC IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE {
+ _define_function_macro (parser, & @2, $2, $4, $6);
+ }
+| HASH_UNDEF IDENTIFIER NEWLINE {
+ macro_t *macro = hash_table_find (parser->defines, $2);
+ if (macro) {
+ hash_table_remove (parser->defines, $2);
+ talloc_free (macro);
+ }
+ talloc_free ($2);
+ }
+| HASH_IF conditional_tokens NEWLINE {
+ /* Be careful to only evaluate the 'if' expression if
+ * we are not skipping. When we are skipping, we
+ * simply push a new 0-valued 'if' onto the skip
+ * stack.
+ *
+ * This avoids generating diagnostics for invalid
+ * expressions that are being skipped. */
+ if (parser->skip_stack == NULL ||
+ parser->skip_stack->type == SKIP_NO_SKIP)
+ {
+ _glcpp_parser_expand_if (parser, IF_EXPANDED, $2);
+ }
+ else
+ {
+ _glcpp_parser_skip_stack_push_if (parser, & @1, 0);
+ parser->skip_stack->type = SKIP_TO_ENDIF;
+ }
+ }
+| HASH_IF NEWLINE {
+ /* #if without an expression is only an error if we
+ * are not skipping */
+ if (parser->skip_stack == NULL ||
+ parser->skip_stack->type == SKIP_NO_SKIP)
+ {
+ glcpp_error(& @1, parser, "#if with no expression");
+ }
+ _glcpp_parser_skip_stack_push_if (parser, & @1, 0);
+ }
+| HASH_IFDEF IDENTIFIER junk NEWLINE {
+ macro_t *macro = hash_table_find (parser->defines, $2);
+ talloc_free ($2);
+ _glcpp_parser_skip_stack_push_if (parser, & @1, macro != NULL);
+ }
+| HASH_IFNDEF IDENTIFIER junk NEWLINE {
+ macro_t *macro = hash_table_find (parser->defines, $2);
+ talloc_free ($2);
+ _glcpp_parser_skip_stack_push_if (parser, & @1, macro == NULL);
+ }
+| HASH_ELIF conditional_tokens NEWLINE {
+ /* Be careful to only evaluate the 'elif' expression
+ * if we are not skipping. When we are skipping, we
+ * simply change to a 0-valued 'elif' on the skip
+ * stack.
+ *
+ * This avoids generating diagnostics for invalid
+ * expressions that are being skipped. */
+ if (parser->skip_stack &&
+ parser->skip_stack->type == SKIP_TO_ELSE)
+ {
+ _glcpp_parser_expand_if (parser, ELIF_EXPANDED, $2);
+ }
+ else
+ {
+ _glcpp_parser_skip_stack_change_if (parser, & @1,
+ "elif", 0);
+ }
+ }
+| HASH_ELIF NEWLINE {
+ /* #elif without an expression is an error unless we
+ * are skipping. */
+ if (parser->skip_stack &&
+ parser->skip_stack->type == SKIP_TO_ELSE)
+ {
+ glcpp_error(& @1, parser, "#elif with no expression");
+ }
+ else
+ {
+ _glcpp_parser_skip_stack_change_if (parser, & @1,
+ "elif", 0);
+ glcpp_warning(& @1, parser, "ignoring illegal #elif without expression");
+ }
+ }
+| HASH_ELSE NEWLINE {
+ _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1);
+ }
+| HASH_ENDIF NEWLINE {
+ _glcpp_parser_skip_stack_pop (parser, & @1);
+ }
+| HASH_VERSION integer_constant NEWLINE {
+ macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
+ if (macro) {
+ hash_table_remove (parser->defines, "__VERSION__");
+ talloc_free (macro);
+ }
+ add_builtin_define (parser, "__VERSION__", $2);
+
+ if ($2 == 100)
+ add_builtin_define (parser, "GL_ES", 1);
+
+ /* Currently, all ES2 implementations support highp in the
+ * fragment shader, so we always define this macro in ES2.
+ * If we ever get a driver that doesn't support highp, we'll
+ * need to add a flag to the gl_context and check that here.
+ */
+ if ($2 >= 130 || $2 == 100)
+ add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
+ glcpp_printf(parser->output, "#version %" PRIiMAX, $2);
+ }
+| HASH NEWLINE
+;
+
+integer_constant:
+ INTEGER_STRING {
+ if (strlen ($1) >= 3 && strncmp ($1, "0x", 2) == 0) {
+ $$ = strtoll ($1 + 2, NULL, 16);
+ } else if ($1[0] == '0') {
+ $$ = strtoll ($1, NULL, 8);
+ } else {
+ $$ = strtoll ($1, NULL, 10);
+ }
+ }
+| INTEGER {
+ $$ = $1;
+ }
+
+expression:
+ integer_constant
+| expression OR expression {
+ $$ = $1 || $3;
+ }
+| expression AND expression {
+ $$ = $1 && $3;
+ }
+| expression '|' expression {
+ $$ = $1 | $3;
+ }
+| expression '^' expression {
+ $$ = $1 ^ $3;
+ }
+| expression '&' expression {
+ $$ = $1 & $3;
+ }
+| expression NOT_EQUAL expression {
+ $$ = $1 != $3;
+ }
+| expression EQUAL expression {
+ $$ = $1 == $3;
+ }
+| expression GREATER_OR_EQUAL expression {
+ $$ = $1 >= $3;
+ }
+| expression LESS_OR_EQUAL expression {
+ $$ = $1 <= $3;
+ }
+| expression '>' expression {
+ $$ = $1 > $3;
+ }
+| expression '<' expression {
+ $$ = $1 < $3;
+ }
+| expression RIGHT_SHIFT expression {
+ $$ = $1 >> $3;
+ }
+| expression LEFT_SHIFT expression {
+ $$ = $1 << $3;
+ }
+| expression '-' expression {
+ $$ = $1 - $3;
+ }
+| expression '+' expression {
+ $$ = $1 + $3;
+ }
+| expression '%' expression {
+ $$ = $1 % $3;
+ }
+| expression '/' expression {
+ $$ = $1 / $3;
+ }
+| expression '*' expression {
+ $$ = $1 * $3;
+ }
+| '!' expression %prec UNARY {
+ $$ = ! $2;
+ }
+| '~' expression %prec UNARY {
+ $$ = ~ $2;
+ }
+| '-' expression %prec UNARY {
+ $$ = - $2;
+ }
+| '+' expression %prec UNARY {
+ $$ = + $2;
+ }
+| '(' expression ')' {
+ $$ = $2;
+ }
+;
+
+identifier_list:
+ IDENTIFIER {
+ $$ = _string_list_create (parser);
+ _string_list_append_item ($$, $1);
+ talloc_steal ($$, $1);
+ }
+| identifier_list ',' IDENTIFIER {
+ $$ = $1;
+ _string_list_append_item ($$, $3);
+ talloc_steal ($$, $3);
+ }
+;
+
+text_line:
+ NEWLINE { $$ = NULL; }
+| pp_tokens NEWLINE
+;
+
+non_directive:
+ pp_tokens NEWLINE {
+ yyerror (& @1, parser, "Invalid tokens after #");
+ }
+;
+
+replacement_list:
+ /* empty */ { $$ = NULL; }
+| pp_tokens
+;
+
+junk:
+ /* empty */
+| pp_tokens {
+ glcpp_warning(&@1, parser, "extra tokens at end of directive");
+ }
+;
+
+conditional_token:
+ /* Handle "defined" operator */
+ DEFINED IDENTIFIER {
+ int v = hash_table_find (parser->defines, $2) ? 1 : 0;
+ $$ = _token_create_ival (parser, INTEGER, v);
+ }
+| DEFINED '(' IDENTIFIER ')' {
+ int v = hash_table_find (parser->defines, $3) ? 1 : 0;
+ $$ = _token_create_ival (parser, INTEGER, v);
+ }
+| preprocessing_token
+;
+
+conditional_tokens:
+ /* Exactly the same as pp_tokens, but using conditional_token */
+ conditional_token {
+ $$ = _token_list_create (parser);
+ _token_list_append ($$, $1);
+ talloc_unlink (parser, $1);
+ }
+| conditional_tokens conditional_token {
+ $$ = $1;
+ _token_list_append ($$, $2);
+ talloc_unlink (parser, $2);
+ }
+;
+
+pp_tokens:
+ preprocessing_token {
+ parser->space_tokens = 1;
+ $$ = _token_list_create (parser);
+ _token_list_append ($$, $1);
+ talloc_unlink (parser, $1);
+ }
+| pp_tokens preprocessing_token {
+ $$ = $1;
+ _token_list_append ($$, $2);
+ talloc_unlink (parser, $2);
+ }
+;
+
+preprocessing_token:
+ IDENTIFIER {
+ $$ = _token_create_str (parser, IDENTIFIER, $1);
+ $$->location = yylloc;
+ }
+| INTEGER_STRING {
+ $$ = _token_create_str (parser, INTEGER_STRING, $1);
+ $$->location = yylloc;
+ }
+| operator {
+ $$ = _token_create_ival (parser, $1, $1);
+ $$->location = yylloc;
+ }
+| OTHER {
+ $$ = _token_create_str (parser, OTHER, $1);
+ $$->location = yylloc;
+ }
+| SPACE {
+ $$ = _token_create_ival (parser, SPACE, SPACE);
+ $$->location = yylloc;
+ }
+;
+
+operator:
+ '[' { $$ = '['; }
+| ']' { $$ = ']'; }
+| '(' { $$ = '('; }
+| ')' { $$ = ')'; }
+| '{' { $$ = '{'; }
+| '}' { $$ = '}'; }
+| '.' { $$ = '.'; }
+| '&' { $$ = '&'; }
+| '*' { $$ = '*'; }
+| '+' { $$ = '+'; }
+| '-' { $$ = '-'; }
+| '~' { $$ = '~'; }
+| '!' { $$ = '!'; }
+| '/' { $$ = '/'; }
+| '%' { $$ = '%'; }
+| LEFT_SHIFT { $$ = LEFT_SHIFT; }
+| RIGHT_SHIFT { $$ = RIGHT_SHIFT; }
+| '<' { $$ = '<'; }
+| '>' { $$ = '>'; }
+| LESS_OR_EQUAL { $$ = LESS_OR_EQUAL; }
+| GREATER_OR_EQUAL { $$ = GREATER_OR_EQUAL; }
+| EQUAL { $$ = EQUAL; }
+| NOT_EQUAL { $$ = NOT_EQUAL; }
+| '^' { $$ = '^'; }
+| '|' { $$ = '|'; }
+| AND { $$ = AND; }
+| OR { $$ = OR; }
+| ';' { $$ = ';'; }
+| ',' { $$ = ','; }
+| '=' { $$ = '='; }
+| PASTE { $$ = PASTE; }
+;
+
+%%
+
+string_list_t *
+_string_list_create (void *ctx)
+{
+ string_list_t *list;
+
+ list = talloc (ctx, string_list_t);
+ list->head = NULL;
+ list->tail = NULL;
+
+ return list;
+}
+
+void
+_string_list_append_item (string_list_t *list, const char *str)
+{
+ string_node_t *node;
+
+ node = talloc (list, string_node_t);
+ node->str = talloc_strdup (node, str);
+
+ node->next = NULL;
+
+ if (list->head == NULL) {
+ list->head = node;
+ } else {
+ list->tail->next = node;
+ }
+
+ list->tail = node;
+}
+
+int
+_string_list_contains (string_list_t *list, const char *member, int *index)
+{
+ string_node_t *node;
+ int i;
+
+ if (list == NULL)
+ return 0;
+
+ for (i = 0, node = list->head; node; i++, node = node->next) {
+ if (strcmp (node->str, member) == 0) {
+ if (index)
+ *index = i;
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+int
+_string_list_length (string_list_t *list)
+{
+ int length = 0;
+ string_node_t *node;
+
+ if (list == NULL)
+ return 0;
+
+ for (node = list->head; node; node = node->next)
+ length++;
+
+ return length;
+}
+
+int
+_string_list_equal (string_list_t *a, string_list_t *b)
+{
+ string_node_t *node_a, *node_b;
+
+ if (a == NULL && b == NULL)
+ return 1;
+
+ if (a == NULL || b == NULL)
+ return 0;
+
+ for (node_a = a->head, node_b = b->head;
+ node_a && node_b;
+ node_a = node_a->next, node_b = node_b->next)
+ {
+ if (strcmp (node_a->str, node_b->str))
+ return 0;
+ }
+
+ /* Catch the case of lists being different lengths, (which
+ * would cause the loop above to terminate after the shorter
+ * list). */
+ return node_a == node_b;
+}
+
+argument_list_t *
+_argument_list_create (void *ctx)
+{
+ argument_list_t *list;
+
+ list = talloc (ctx, argument_list_t);
+ list->head = NULL;
+ list->tail = NULL;
+
+ return list;
+}
+
+void
+_argument_list_append (argument_list_t *list, token_list_t *argument)
+{
+ argument_node_t *node;
+
+ node = talloc (list, argument_node_t);
+ node->argument = argument;
+
+ node->next = NULL;
+
+ if (list->head == NULL) {
+ list->head = node;
+ } else {
+ list->tail->next = node;
+ }
+
+ list->tail = node;
+}
+
+int
+_argument_list_length (argument_list_t *list)
+{
+ int length = 0;
+ argument_node_t *node;
+
+ if (list == NULL)
+ return 0;
+
+ for (node = list->head; node; node = node->next)
+ length++;
+
+ return length;
+}
+
+token_list_t *
+_argument_list_member_at (argument_list_t *list, int index)
+{
+ argument_node_t *node;
+ int i;
+
+ if (list == NULL)
+ return NULL;
+
+ node = list->head;
+ for (i = 0; i < index; i++) {
+ node = node->next;
+ if (node == NULL)
+ break;
+ }
+
+ if (node)
+ return node->argument;
+
+ return NULL;
+}
+
+/* Note: This function talloc_steal()s the str pointer. */
+token_t *
+_token_create_str (void *ctx, int type, char *str)
+{
+ token_t *token;
+
+ token = talloc (ctx, token_t);
+ token->type = type;
+ token->value.str = talloc_steal (token, str);
+
+ return token;
+}
+
+token_t *
+_token_create_ival (void *ctx, int type, int ival)
+{
+ token_t *token;
+
+ token = talloc (ctx, token_t);
+ token->type = type;
+ token->value.ival = ival;
+
+ return token;
+}
+
+token_list_t *
+_token_list_create (void *ctx)
+{
+ token_list_t *list;
+
+ list = talloc (ctx, token_list_t);
+ list->head = NULL;
+ list->tail = NULL;
+ list->non_space_tail = NULL;
+
+ return list;
+}
+
+void
+_token_list_append (token_list_t *list, token_t *token)
+{
+ token_node_t *node;
+
+ node = talloc (list, token_node_t);
+ node->token = talloc_reference (list, token);
+
+ node->next = NULL;
+
+ if (list->head == NULL) {
+ list->head = node;
+ } else {
+ list->tail->next = node;
+ }
+
+ list->tail = node;
+ if (token->type != SPACE)
+ list->non_space_tail = node;
+}
+
+void
+_token_list_append_list (token_list_t *list, token_list_t *tail)
+{
+ if (tail == NULL || tail->head == NULL)
+ return;
+
+ if (list->head == NULL) {
+ list->head = tail->head;
+ } else {
+ list->tail->next = tail->head;
+ }
+
+ list->tail = tail->tail;
+ list->non_space_tail = tail->non_space_tail;
+}
+
+static token_list_t *
+_token_list_copy (void *ctx, token_list_t *other)
+{
+ token_list_t *copy;
+ token_node_t *node;
+
+ if (other == NULL)
+ return NULL;
+
+ copy = _token_list_create (ctx);
+ for (node = other->head; node; node = node->next)
+ _token_list_append (copy, node->token);
+
+ return copy;
+}
+
+static void
+_token_list_trim_trailing_space (token_list_t *list)
+{
+ token_node_t *tail, *next;
+
+ if (list->non_space_tail) {
+ tail = list->non_space_tail->next;
+ list->non_space_tail->next = NULL;
+ list->tail = list->non_space_tail;
+
+ while (tail) {
+ next = tail->next;
+ talloc_free (tail);
+ tail = next;
+ }
+ }
+}
+
+int
+_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b)
+{
+ token_node_t *node_a, *node_b;
+
+ node_a = a->head;
+ node_b = b->head;
+
+ while (1)
+ {
+ if (node_a == NULL && node_b == NULL)
+ break;
+
+ if (node_a == NULL || node_b == NULL)
+ return 0;
+
+ if (node_a->token->type == SPACE) {
+ node_a = node_a->next;
+ continue;
+ }
+
+ if (node_b->token->type == SPACE) {
+ node_b = node_b->next;
+ continue;
+ }
+
+ if (node_a->token->type != node_b->token->type)
+ return 0;
+
+ switch (node_a->token->type) {
+ case INTEGER:
+ if (node_a->token->value.ival !=
+ node_b->token->value.ival)
+ {
+ return 0;
+ }
+ break;
+ case IDENTIFIER:
+ case INTEGER_STRING:
+ case OTHER:
+ if (strcmp (node_a->token->value.str,
+ node_b->token->value.str))
+ {
+ return 0;
+ }
+ break;
+ }
+
+ node_a = node_a->next;
+ node_b = node_b->next;
+ }
+
+ return 1;
+}
+
+static void
+_token_print (char **out, token_t *token)
+{
+ if (token->type < 256) {
+ glcpp_printf (*out, "%c", token->type);
+ return;
+ }
+
+ switch (token->type) {
+ case INTEGER:
+ glcpp_printf (*out, "%" PRIiMAX, token->value.ival);
+ break;
+ case IDENTIFIER:
+ case INTEGER_STRING:
+ case OTHER:
+ glcpp_print (*out, token->value.str);
+ break;
+ case SPACE:
+ glcpp_print (*out, " ");
+ break;
+ case LEFT_SHIFT:
+ glcpp_print (*out, "<<");
+ break;
+ case RIGHT_SHIFT:
+ glcpp_print (*out, ">>");
+ break;
+ case LESS_OR_EQUAL:
+ glcpp_print (*out, "<=");
+ break;
+ case GREATER_OR_EQUAL:
+ glcpp_print (*out, ">=");
+ break;
+ case EQUAL:
+ glcpp_print (*out, "==");
+ break;
+ case NOT_EQUAL:
+ glcpp_print (*out, "!=");
+ break;
+ case AND:
+ glcpp_print (*out, "&&");
+ break;
+ case OR:
+ glcpp_print (*out, "||");
+ break;
+ case PASTE:
+ glcpp_print (*out, "##");
+ break;
+ case COMMA_FINAL:
+ glcpp_print (*out, ",");
+ break;
+ case PLACEHOLDER:
+ /* Nothing to print. */
+ break;
+ default:
+ assert(!"Error: Don't know how to print token.");
+ break;
+ }
+}
+
+/* Return a new token (talloc()ed off of 'token') formed by pasting
+ * 'token' and 'other'. Note that this function may return 'token' or
+ * 'other' directly rather than allocating anything new.
+ *
+ * Caution: Only very cursory error-checking is performed to see if
+ * the final result is a valid single token. */
+static token_t *
+_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other)
+{
+ token_t *combined = NULL;
+
+ /* Pasting a placeholder onto anything makes no change. */
+ if (other->type == PLACEHOLDER)
+ return token;
+
+ /* When 'token' is a placeholder, just return 'other'. */
+ if (token->type == PLACEHOLDER)
+ return other;
+
+ /* A very few single-character punctuators can be combined
+ * with another to form a multi-character punctuator. */
+ switch (token->type) {
+ case '<':
+ if (other->type == '<')
+ combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT);
+ else if (other->type == '=')
+ combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL);
+ break;
+ case '>':
+ if (other->type == '>')
+ combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT);
+ else if (other->type == '=')
+ combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL);
+ break;
+ case '=':
+ if (other->type == '=')
+ combined = _token_create_ival (token, EQUAL, EQUAL);
+ break;
+ case '!':
+ if (other->type == '=')
+ combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL);
+ break;
+ case '&':
+ if (other->type == '&')
+ combined = _token_create_ival (token, AND, AND);
+ break;
+ case '|':
+ if (other->type == '|')
+ combined = _token_create_ival (token, OR, OR);
+ break;
+ }
+
+ if (combined != NULL) {
+ /* Inherit the location from the first token */
+ combined->location = token->location;
+ return combined;
+ }
+
+ /* Two string-valued tokens can usually just be mashed
+ * together.
+ *
+ * XXX: This isn't actually legitimate. Several things here
+ * should result in a diagnostic since the result cannot be a
+ * valid, single pre-processing token. For example, pasting
+ * "123" and "abc" is not legal, but we don't catch that
+ * here. */
+ if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) &&
+ (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING))
+ {
+ char *str;
+
+ str = talloc_asprintf (token, "%s%s", token->value.str,
+ other->value.str);
+ combined = _token_create_str (token, token->type, str);
+ combined->location = token->location;
+ return combined;
+ }
+
+ glcpp_error (&token->location, parser, "");
+ glcpp_print (parser->info_log, "Pasting \"");
+ _token_print (&parser->info_log, token);
+ glcpp_print (parser->info_log, "\" and \"");
+ _token_print (&parser->info_log, other);
+ glcpp_print (parser->info_log, "\" does not give a valid preprocessing token.\n");
+
+ return token;
+}
+
+static void
+_token_list_print (glcpp_parser_t *parser, token_list_t *list)
+{
+ token_node_t *node;
+
+ if (list == NULL)
+ return;
+
+ for (node = list->head; node; node = node->next)
+ _token_print (&parser->output, node->token);
+}
+
+void
+yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error)
+{
+ glcpp_error(locp, parser, "%s", error);
+}
+
+static void add_builtin_define(glcpp_parser_t *parser,
+ const char *name, int value)
+{
+ token_t *tok;
+ token_list_t *list;
+
+ tok = _token_create_ival (parser, INTEGER, value);
+
+ list = _token_list_create(parser);
+ _token_list_append(list, tok);
+ _define_object_macro(parser, NULL, name, list);
+
+ talloc_unlink(parser, tok);
+}
+
+glcpp_parser_t *
+glcpp_parser_create (const struct gl_extensions *extensions, int api)
+{
+ glcpp_parser_t *parser;
+ int language_version;
+
+ parser = talloc (NULL, glcpp_parser_t);
+
+ glcpp_lex_init_extra (parser, &parser->scanner);
+ parser->defines = hash_table_ctor (32, hash_table_string_hash,
+ hash_table_string_compare);
+ parser->active = NULL;
+ parser->lexing_if = 0;
+ parser->space_tokens = 1;
+ parser->newline_as_space = 0;
+ parser->in_control_line = 0;
+ parser->paren_count = 0;
+
+ parser->skip_stack = NULL;
+
+ parser->lex_from_list = NULL;
+ parser->lex_from_node = NULL;
+
+ parser->output = talloc_strdup(parser, "");
+ parser->info_log = talloc_strdup(parser, "");
+ parser->error = 0;
+
+ /* Add pre-defined macros. */
+ add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+ add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
+
+ if (api == API_OPENGLES2)
+ add_builtin_define(parser, "GL_ES", 1);
+
+ if (extensions != NULL) {
+ if (extensions->EXT_texture_array) {
+ add_builtin_define(parser, "GL_EXT_texture_array", 1);
+ }
+
+ if (extensions->ARB_fragment_coord_conventions)
+ add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
+ 1);
+
+ if (extensions->ARB_explicit_attrib_location)
+ add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+ }
+
+ language_version = 110;
+ add_builtin_define(parser, "__VERSION__", language_version);
+
+ return parser;
+}
+
+int
+glcpp_parser_parse (glcpp_parser_t *parser)
+{
+ return yyparse (parser);
+}
+
+void
+glcpp_parser_destroy (glcpp_parser_t *parser)
+{
+ glcpp_lex_destroy (parser->scanner);
+ hash_table_dtor (parser->defines);
+ talloc_free (parser);
+}
+
+typedef enum function_status
+{
+ FUNCTION_STATUS_SUCCESS,
+ FUNCTION_NOT_A_FUNCTION,
+ FUNCTION_UNBALANCED_PARENTHESES
+} function_status_t;
+
+/* Find a set of function-like macro arguments by looking for a
+ * balanced set of parentheses.
+ *
+ * When called, 'node' should be the opening-parenthesis token, (or
+ * perhaps preceeding SPACE tokens). Upon successful return *last will
+ * be the last consumed node, (corresponding to the closing right
+ * parenthesis).
+ *
+ * Return values:
+ *
+ * FUNCTION_STATUS_SUCCESS:
+ *
+ * Successfully parsed a set of function arguments.
+ *
+ * FUNCTION_NOT_A_FUNCTION:
+ *
+ * Macro name not followed by a '('. This is not an error, but
+ * simply that the macro name should be treated as a non-macro.
+ *
+ * FUNCTION_UNBALANCED_PARENTHESES
+ *
+ * Macro name is not followed by a balanced set of parentheses.
+ */
+static function_status_t
+_arguments_parse (argument_list_t *arguments,
+ token_node_t *node,
+ token_node_t **last)
+{
+ token_list_t *argument;
+ int paren_count;
+
+ node = node->next;
+
+ /* Ignore whitespace before first parenthesis. */
+ while (node && node->token->type == SPACE)
+ node = node->next;
+
+ if (node == NULL || node->token->type != '(')
+ return FUNCTION_NOT_A_FUNCTION;
+
+ node = node->next;
+
+ argument = _token_list_create (arguments);
+ _argument_list_append (arguments, argument);
+
+ for (paren_count = 1; node; node = node->next) {
+ if (node->token->type == '(')
+ {
+ paren_count++;
+ }
+ else if (node->token->type == ')')
+ {
+ paren_count--;
+ if (paren_count == 0)
+ break;
+ }
+
+ if (node->token->type == ',' &&
+ paren_count == 1)
+ {
+ _token_list_trim_trailing_space (argument);
+ argument = _token_list_create (arguments);
+ _argument_list_append (arguments, argument);
+ }
+ else {
+ if (argument->head == NULL) {
+ /* Don't treat initial whitespace as
+ * part of the arguement. */
+ if (node->token->type == SPACE)
+ continue;
+ }
+ _token_list_append (argument, node->token);
+ }
+ }
+
+ if (paren_count)
+ return FUNCTION_UNBALANCED_PARENTHESES;
+
+ *last = node;
+
+ return FUNCTION_STATUS_SUCCESS;
+}
+
+static token_list_t *
+_token_list_create_with_one_space (void *ctx)
+{
+ token_list_t *list;
+ token_t *space;
+
+ list = _token_list_create (ctx);
+ space = _token_create_ival (list, SPACE, SPACE);
+ _token_list_append (list, space);
+
+ return list;
+}
+
+static void
+_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list)
+{
+ token_list_t *expanded;
+ token_t *token;
+
+ expanded = _token_list_create (parser);
+ token = _token_create_ival (parser, type, type);
+ _token_list_append (expanded, token);
+ _glcpp_parser_expand_token_list (parser, list);
+ _token_list_append_list (expanded, list);
+ glcpp_parser_lex_from (parser, expanded);
+}
+
+/* This is a helper function that's essentially part of the
+ * implementation of _glcpp_parser_expand_node. It shouldn't be called
+ * except for by that function.
+ *
+ * Returns NULL if node is a simple token with no expansion, (that is,
+ * although 'node' corresponds to an identifier defined as a
+ * function-like macro, it is not followed with a parenthesized
+ * argument list).
+ *
+ * Compute the complete expansion of node (which is a function-like
+ * macro) and subsequent nodes which are arguments.
+ *
+ * Returns the token list that results from the expansion and sets
+ * *last to the last node in the list that was consumed by the
+ * expansion. Specifically, *last will be set as follows: as the
+ * token of the closing right parenthesis.
+ */
+static token_list_t *
+_glcpp_parser_expand_function (glcpp_parser_t *parser,
+ token_node_t *node,
+ token_node_t **last)
+
+{
+ macro_t *macro;
+ const char *identifier;
+ argument_list_t *arguments;
+ function_status_t status;
+ token_list_t *substituted;
+ int parameter_index;
+
+ identifier = node->token->value.str;
+
+ macro = hash_table_find (parser->defines, identifier);
+
+ assert (macro->is_function);
+
+ arguments = _argument_list_create (parser);
+ status = _arguments_parse (arguments, node, last);
+
+ switch (status) {
+ case FUNCTION_STATUS_SUCCESS:
+ break;
+ case FUNCTION_NOT_A_FUNCTION:
+ return NULL;
+ case FUNCTION_UNBALANCED_PARENTHESES:
+ glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier);
+ return NULL;
+ }
+
+ /* Replace a macro defined as empty with a SPACE token. */
+ if (macro->replacements == NULL) {
+ talloc_free (arguments);
+ return _token_list_create_with_one_space (parser);
+ }
+
+ if (! ((_argument_list_length (arguments) ==
+ _string_list_length (macro->parameters)) ||
+ (_string_list_length (macro->parameters) == 0 &&
+ _argument_list_length (arguments) == 1 &&
+ arguments->head->argument->head == NULL)))
+ {
+ glcpp_error (&node->token->location, parser,
+ "Error: macro %s invoked with %d arguments (expected %d)\n",
+ identifier,
+ _argument_list_length (arguments),
+ _string_list_length (macro->parameters));
+ return NULL;
+ }
+
+ /* Perform argument substitution on the replacement list. */
+ substituted = _token_list_create (arguments);
+
+ for (node = macro->replacements->head; node; node = node->next)
+ {
+ if (node->token->type == IDENTIFIER &&
+ _string_list_contains (macro->parameters,
+ node->token->value.str,
+ &parameter_index))
+ {
+ token_list_t *argument;
+ argument = _argument_list_member_at (arguments,
+ parameter_index);
+ /* Before substituting, we expand the argument
+ * tokens, or append a placeholder token for
+ * an empty argument. */
+ if (argument->head) {
+ token_list_t *expanded_argument;
+ expanded_argument = _token_list_copy (parser,
+ argument);
+ _glcpp_parser_expand_token_list (parser,
+ expanded_argument);
+ _token_list_append_list (substituted,
+ expanded_argument);
+ } else {
+ token_t *new_token;
+
+ new_token = _token_create_ival (substituted,
+ PLACEHOLDER,
+ PLACEHOLDER);
+ _token_list_append (substituted, new_token);
+ }
+ } else {
+ _token_list_append (substituted, node->token);
+ }
+ }
+
+ /* After argument substitution, and before further expansion
+ * below, implement token pasting. */
+
+ _token_list_trim_trailing_space (substituted);
+
+ node = substituted->head;
+ while (node)
+ {
+ token_node_t *next_non_space;
+
+ /* Look ahead for a PASTE token, skipping space. */
+ next_non_space = node->next;
+ while (next_non_space && next_non_space->token->type == SPACE)
+ next_non_space = next_non_space->next;
+
+ if (next_non_space == NULL)
+ break;
+
+ if (next_non_space->token->type != PASTE) {
+ node = next_non_space;
+ continue;
+ }
+
+ /* Now find the next non-space token after the PASTE. */
+ next_non_space = next_non_space->next;
+ while (next_non_space && next_non_space->token->type == SPACE)
+ next_non_space = next_non_space->next;
+
+ if (next_non_space == NULL) {
+ yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n");
+ return NULL;
+ }
+
+ node->token = _token_paste (parser, node->token, next_non_space->token);
+ node->next = next_non_space->next;
+ if (next_non_space == substituted->tail)
+ substituted->tail = node;
+
+ node = node->next;
+ }
+
+ substituted->non_space_tail = substituted->tail;
+
+ return substituted;
+}
+
+/* Compute the complete expansion of node, (and subsequent nodes after
+ * 'node' in the case that 'node' is a function-like macro and
+ * subsequent nodes are arguments).
+ *
+ * Returns NULL if node is a simple token with no expansion.
+ *
+ * Otherwise, returns the token list that results from the expansion
+ * and sets *last to the last node in the list that was consumed by
+ * the expansion. Specifically, *last will be set as follows:
+ *
+ * As 'node' in the case of object-like macro expansion.
+ *
+ * As the token of the closing right parenthesis in the case of
+ * function-like macro expansion.
+ */
+static token_list_t *
+_glcpp_parser_expand_node (glcpp_parser_t *parser,
+ token_node_t *node,
+ token_node_t **last)
+{
+ token_t *token = node->token;
+ const char *identifier;
+ macro_t *macro;
+
+ /* We only expand identifiers */
+ if (token->type != IDENTIFIER) {
+ /* We change any COMMA into a COMMA_FINAL to prevent
+ * it being mistaken for an argument separator
+ * later. */
+ if (token->type == ',') {
+ token->type = COMMA_FINAL;
+ token->value.ival = COMMA_FINAL;
+ }
+
+ return NULL;
+ }
+
+ /* Look up this identifier in the hash table. */
+ identifier = token->value.str;
+ macro = hash_table_find (parser->defines, identifier);
+
+ /* Not a macro, so no expansion needed. */
+ if (macro == NULL)
+ return NULL;
+
+ /* Finally, don't expand this macro if we're already actively
+ * expanding it, (to avoid infinite recursion). */
+ if (_active_list_contains (parser->active, identifier)) {
+ /* We change the token type here from IDENTIFIER to
+ * OTHER to prevent any future expansion of this
+ * unexpanded token. */
+ char *str;
+ token_list_t *expansion;
+ token_t *final;
+
+ str = talloc_strdup (parser, token->value.str);
+ final = _token_create_str (parser, OTHER, str);
+ expansion = _token_list_create (parser);
+ _token_list_append (expansion, final);
+ *last = node;
+ return expansion;
+ }
+
+ if (! macro->is_function)
+ {
+ *last = node;
+
+ /* Replace a macro defined as empty with a SPACE token. */
+ if (macro->replacements == NULL)
+ return _token_list_create_with_one_space (parser);
+
+ return _token_list_copy (parser, macro->replacements);
+ }
+
+ return _glcpp_parser_expand_function (parser, node, last);
+}
+
+/* Push a new identifier onto the active list, returning the new list.
+ *
+ * Here, 'marker' is the token node that appears in the list after the
+ * expansion of 'identifier'. That is, when the list iterator begins
+ * examinging 'marker', then it is time to pop this node from the
+ * active stack.
+ */
+active_list_t *
+_active_list_push (active_list_t *list,
+ const char *identifier,
+ token_node_t *marker)
+{
+ active_list_t *node;
+
+ node = talloc (list, active_list_t);
+ node->identifier = talloc_strdup (node, identifier);
+ node->marker = marker;
+ node->next = list;
+
+ return node;
+}
+
+active_list_t *
+_active_list_pop (active_list_t *list)
+{
+ active_list_t *node = list;
+
+ if (node == NULL)
+ return NULL;
+
+ node = list->next;
+ talloc_free (list);
+
+ return node;
+}
+
+int
+_active_list_contains (active_list_t *list, const char *identifier)
+{
+ active_list_t *node;
+
+ if (list == NULL)
+ return 0;
+
+ for (node = list; node; node = node->next)
+ if (strcmp (node->identifier, identifier) == 0)
+ return 1;
+
+ return 0;
+}
+
+/* Walk over the token list replacing nodes with their expansion.
+ * Whenever nodes are expanded the walking will walk over the new
+ * nodes, continuing to expand as necessary. The results are placed in
+ * 'list' itself;
+ */
+static void
+_glcpp_parser_expand_token_list (glcpp_parser_t *parser,
+ token_list_t *list)
+{
+ token_node_t *node_prev;
+ token_node_t *node, *last = NULL;
+ token_list_t *expansion;
+
+ if (list == NULL)
+ return;
+
+ _token_list_trim_trailing_space (list);
+
+ node_prev = NULL;
+ node = list->head;
+
+ while (node) {
+
+ while (parser->active && parser->active->marker == node)
+ parser->active = _active_list_pop (parser->active);
+
+ /* Find the expansion for node, which will replace all
+ * nodes from node to last, inclusive. */
+ expansion = _glcpp_parser_expand_node (parser, node, &last);
+ if (expansion) {
+ token_node_t *n;
+
+ for (n = node; n != last->next; n = n->next)
+ while (parser->active &&
+ parser->active->marker == n)
+ {
+ parser->active = _active_list_pop (parser->active);
+ }
+
+ parser->active = _active_list_push (parser->active,
+ node->token->value.str,
+ last->next);
+
+ /* Splice expansion into list, supporting a
+ * simple deletion if the expansion is
+ * empty. */
+ if (expansion->head) {
+ if (node_prev)
+ node_prev->next = expansion->head;
+ else
+ list->head = expansion->head;
+ expansion->tail->next = last->next;
+ if (last == list->tail)
+ list->tail = expansion->tail;
+ } else {
+ if (node_prev)
+ node_prev->next = last->next;
+ else
+ list->head = last->next;
+ if (last == list->tail)
+ list->tail = NULL;
+ }
+ } else {
+ node_prev = node;
+ }
+ node = node_prev ? node_prev->next : list->head;
+ }
+
+ while (parser->active)
+ parser->active = _active_list_pop (parser->active);
+
+ list->non_space_tail = list->tail;
+}
+
+void
+_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser,
+ token_list_t *list)
+{
+ if (list == NULL)
+ return;
+
+ _glcpp_parser_expand_token_list (parser, list);
+
+ _token_list_trim_trailing_space (list);
+
+ _token_list_print (parser, list);
+}
+
+static void
+_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc,
+ const char *identifier)
+{
+ /* According to the GLSL specification, macro names starting with "__"
+ * or "GL_" are reserved for future use. So, don't allow them.
+ */
+ if (strncmp(identifier, "__", 2) == 0) {
+ glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n");
+ }
+ if (strncmp(identifier, "GL_", 3) == 0) {
+ glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n");
+ }
+}
+
+static int
+_macro_equal (macro_t *a, macro_t *b)
+{
+ if (a->is_function != b->is_function)
+ return 0;
+
+ if (a->is_function) {
+ if (! _string_list_equal (a->parameters, b->parameters))
+ return 0;
+ }
+
+ return _token_list_equal_ignoring_space (a->replacements,
+ b->replacements);
+}
+
+void
+_define_object_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *identifier,
+ token_list_t *replacements)
+{
+ macro_t *macro, *previous;
+
+ if (loc != NULL)
+ _check_for_reserved_macro_name(parser, loc, identifier);
+
+ macro = talloc (parser, macro_t);
+
+ macro->is_function = 0;
+ macro->parameters = NULL;
+ macro->identifier = talloc_strdup (macro, identifier);
+ macro->replacements = talloc_steal (macro, replacements);
+
+ previous = hash_table_find (parser->defines, identifier);
+ if (previous) {
+ if (_macro_equal (macro, previous)) {
+ talloc_free (macro);
+ return;
+ }
+ glcpp_error (loc, parser, "Redefinition of macro %s\n",
+ identifier);
+ }
+
+ hash_table_insert (parser->defines, macro, identifier);
+}
+
+void
+_define_function_macro (glcpp_parser_t *parser,
+ YYLTYPE *loc,
+ const char *identifier,
+ string_list_t *parameters,
+ token_list_t *replacements)
+{
+ macro_t *macro, *previous;
+
+ _check_for_reserved_macro_name(parser, loc, identifier);
+
+ macro = talloc (parser, macro_t);
+
+ macro->is_function = 1;
+ macro->parameters = talloc_steal (macro, parameters);
+ macro->identifier = talloc_strdup (macro, identifier);
+ macro->replacements = talloc_steal (macro, replacements);
+
+ previous = hash_table_find (parser->defines, identifier);
+ if (previous) {
+ if (_macro_equal (macro, previous)) {
+ talloc_free (macro);
+ return;
+ }
+ glcpp_error (loc, parser, "Redefinition of macro %s\n",
+ identifier);
+ }
+
+ hash_table_insert (parser->defines, macro, identifier);
+}
+
+static int
+glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser)
+{
+ token_node_t *node;
+ int ret;
+
+ if (parser->lex_from_list == NULL) {
+ ret = glcpp_lex (yylval, yylloc, parser->scanner);
+
+ /* XXX: This ugly block of code exists for the sole
+ * purpose of converting a NEWLINE token into a SPACE
+ * token, but only in the case where we have seen a
+ * function-like macro name, but have not yet seen its
+ * closing parenthesis.
+ *
+ * There's perhaps a more compact way to do this with
+ * mid-rule actions in the grammar.
+ *
+ * I'm definitely not pleased with the complexity of
+ * this code here.
+ */
+ if (parser->newline_as_space)
+ {
+ if (ret == '(') {
+ parser->paren_count++;
+ } else if (ret == ')') {
+ parser->paren_count--;
+ if (parser->paren_count == 0)
+ parser->newline_as_space = 0;
+ } else if (ret == NEWLINE) {
+ ret = SPACE;
+ } else if (ret != SPACE) {
+ if (parser->paren_count == 0)
+ parser->newline_as_space = 0;
+ }
+ }
+ else if (parser->in_control_line)
+ {
+ if (ret == NEWLINE)
+ parser->in_control_line = 0;
+ }
+ else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC ||
+ ret == HASH_UNDEF || ret == HASH_IF ||
+ ret == HASH_IFDEF || ret == HASH_IFNDEF ||
+ ret == HASH_ELIF || ret == HASH_ELSE ||
+ ret == HASH_ENDIF || ret == HASH)
+ {
+ parser->in_control_line = 1;
+ }
+ else if (ret == IDENTIFIER)
+ {
+ macro_t *macro;
+ macro = hash_table_find (parser->defines,
+ yylval->str);
+ if (macro && macro->is_function) {
+ parser->newline_as_space = 1;
+ parser->paren_count = 0;
+ }
+ }
+
+ return ret;
+ }
+
+ node = parser->lex_from_node;
+
+ if (node == NULL) {
+ talloc_free (parser->lex_from_list);
+ parser->lex_from_list = NULL;
+ return NEWLINE;
+ }
+
+ *yylval = node->token->value;
+ ret = node->token->type;
+
+ parser->lex_from_node = node->next;
+
+ return ret;
+}
+
+static void
+glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list)
+{
+ token_node_t *node;
+
+ assert (parser->lex_from_list == NULL);
+
+ /* Copy list, eliminating any space tokens. */
+ parser->lex_from_list = _token_list_create (parser);
+
+ for (node = list->head; node; node = node->next) {
+ if (node->token->type == SPACE)
+ continue;
+ _token_list_append (parser->lex_from_list, node->token);
+ }
+
+ talloc_free (list);
+
+ parser->lex_from_node = parser->lex_from_list->head;
+
+ /* It's possible the list consisted of nothing but whitespace. */
+ if (parser->lex_from_node == NULL) {
+ talloc_free (parser->lex_from_list);
+ parser->lex_from_list = NULL;
+ }
+}
+
+static void
+_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ int condition)
+{
+ skip_type_t current = SKIP_NO_SKIP;
+ skip_node_t *node;
+
+ if (parser->skip_stack)
+ current = parser->skip_stack->type;
+
+ node = talloc (parser, skip_node_t);
+ node->loc = *loc;
+
+ if (current == SKIP_NO_SKIP) {
+ if (condition)
+ node->type = SKIP_NO_SKIP;
+ else
+ node->type = SKIP_TO_ELSE;
+ } else {
+ node->type = SKIP_TO_ENDIF;
+ }
+
+ node->next = parser->skip_stack;
+ parser->skip_stack = node;
+}
+
+static void
+_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
+ const char *type, int condition)
+{
+ if (parser->skip_stack == NULL) {
+ glcpp_error (loc, parser, "%s without #if\n", type);
+ return;
+ }
+
+ if (parser->skip_stack->type == SKIP_TO_ELSE) {
+ if (condition)
+ parser->skip_stack->type = SKIP_NO_SKIP;
+ } else {
+ parser->skip_stack->type = SKIP_TO_ENDIF;
+ }
+}
+
+static void
+_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
+{
+ skip_node_t *node;
+
+ if (parser->skip_stack == NULL) {
+ glcpp_error (loc, parser, "#endif without #if\n");
+ return;
+ }
+
+ node = parser->skip_stack;
+ parser->skip_stack = node->next;
+ talloc_free (node);
+}
diff --git a/mesalib/src/glsl/glcpp/glcpp.c b/mesalib/src/glsl/glcpp/glcpp.c
index 8d1ced571..a9ddf8e31 100644
--- a/mesalib/src/glsl/glcpp/glcpp.c
+++ b/mesalib/src/glsl/glcpp/glcpp.c
@@ -1,123 +1,131 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <string.h>
-#include <errno.h>
-#include "glcpp.h"
-#include "main/mtypes.h"
-
-extern int yydebug;
-
-/* Read from fd until EOF and return a string of everything read.
- */
-static char *
-load_text_fd (void *ctx, int fd)
-{
-#define CHUNK 4096
- char *text = NULL;
- ssize_t text_size = 0;
- ssize_t total_read = 0;
- ssize_t bytes;
-
- while (1) {
- if (total_read + CHUNK + 1 > text_size) {
- text_size = text_size ? text_size * 2 : CHUNK + 1;
- text = talloc_realloc_size (ctx, text, text_size);
- if (text == NULL) {
- fprintf (stderr, "Out of memory\n");
- return NULL;
- }
- }
- bytes = read (fd, text + total_read, CHUNK);
- if (bytes < 0) {
- fprintf (stderr, "Error while reading: %s\n",
- strerror (errno));
- talloc_free (text);
- return NULL;
- }
-
- if (bytes == 0) {
- break;
- }
-
- total_read += bytes;
- }
-
- text[total_read] = '\0';
-
- return text;
-}
-
-static char *
-load_text_file(void *ctx, const char *filename)
-{
- char *text;
- int fd;
-
- if (filename == NULL || strcmp (filename, "-") == 0)
- return load_text_fd (ctx, STDIN_FILENO);
-
- fd = open (filename, O_RDONLY);
- if (fd < 0) {
- fprintf (stderr, "Failed to open file %s: %s\n",
- filename, strerror (errno));
- return NULL;
- }
-
- text = load_text_fd (ctx, fd);
-
- close(fd);
-
- return text;
-}
-
-int
-main (int argc, char *argv[])
-{
- char *filename = NULL;
- void *ctx = talloc(NULL, void*);
- char *info_log = talloc_strdup(ctx, "");
- const char *shader;
- int ret;
-
- if (argc) {
- filename = argv[1];
- }
-
- shader = load_text_file (ctx, filename);
- if (shader == NULL)
- return 1;
-
- ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
-
- printf("%s", shader);
- fprintf(stderr, "%s", info_log);
-
- talloc_free(ctx);
-
- return ret;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <string.h>
+#include <errno.h>
+#include "glcpp.h"
+#include "main/mtypes.h"
+#include "main/shaderobj.h"
+
+extern int yydebug;
+
+void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ *ptr = sh;
+}
+
+/* Read from fd until EOF and return a string of everything read.
+ */
+static char *
+load_text_fd (void *ctx, int fd)
+{
+#define CHUNK 4096
+ char *text = NULL;
+ ssize_t text_size = 0;
+ ssize_t total_read = 0;
+ ssize_t bytes;
+
+ while (1) {
+ if (total_read + CHUNK + 1 > text_size) {
+ text_size = text_size ? text_size * 2 : CHUNK + 1;
+ text = talloc_realloc_size (ctx, text, text_size);
+ if (text == NULL) {
+ fprintf (stderr, "Out of memory\n");
+ return NULL;
+ }
+ }
+ bytes = read (fd, text + total_read, CHUNK);
+ if (bytes < 0) {
+ fprintf (stderr, "Error while reading: %s\n",
+ strerror (errno));
+ talloc_free (text);
+ return NULL;
+ }
+
+ if (bytes == 0) {
+ break;
+ }
+
+ total_read += bytes;
+ }
+
+ text[total_read] = '\0';
+
+ return text;
+}
+
+static char *
+load_text_file(void *ctx, const char *filename)
+{
+ char *text;
+ int fd;
+
+ if (filename == NULL || strcmp (filename, "-") == 0)
+ return load_text_fd (ctx, STDIN_FILENO);
+
+ fd = open (filename, O_RDONLY);
+ if (fd < 0) {
+ fprintf (stderr, "Failed to open file %s: %s\n",
+ filename, strerror (errno));
+ return NULL;
+ }
+
+ text = load_text_fd (ctx, fd);
+
+ close(fd);
+
+ return text;
+}
+
+int
+main (int argc, char *argv[])
+{
+ char *filename = NULL;
+ void *ctx = talloc(NULL, void*);
+ char *info_log = talloc_strdup(ctx, "");
+ const char *shader;
+ int ret;
+
+ if (argc) {
+ filename = argv[1];
+ }
+
+ shader = load_text_file (ctx, filename);
+ if (shader == NULL)
+ return 1;
+
+ ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
+
+ printf("%s", shader);
+ fprintf(stderr, "%s", info_log);
+
+ talloc_free(ctx);
+
+ return ret;
+}
diff --git a/mesalib/src/glsl/glsl_lexer.cpp b/mesalib/src/glsl/glsl_lexer.cpp
index 7661bbe98..79956e076 100644
--- a/mesalib/src/glsl/glsl_lexer.cpp
+++ b/mesalib/src/glsl/glsl_lexer.cpp
@@ -1,3488 +1,3688 @@
-#line 2 "glsl_lexer.cpp"
-
-#line 4 "glsl_lexer.cpp"
-
-#define YY_INT_ALIGNED short int
-
-/* A lexical scanner generated by flex */
-
-#define FLEX_SCANNER
-#define YY_FLEX_MAJOR_VERSION 2
-#define YY_FLEX_MINOR_VERSION 5
-#define YY_FLEX_SUBMINOR_VERSION 35
-#if YY_FLEX_SUBMINOR_VERSION > 0
-#define FLEX_BETA
-#endif
-
-/* First, we deal with platform-specific or compiler-specific issues. */
-
-/* begin standard C headers. */
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-#include <stdlib.h>
-
-/* end standard C headers. */
-
-/* flex integer type definitions */
-
-#ifndef FLEXINT_H
-#define FLEXINT_H
-
-/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
-
-#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-
-/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
- * if you want the limit (max/min) macros for int types.
- */
-#ifndef __STDC_LIMIT_MACROS
-#define __STDC_LIMIT_MACROS 1
-#endif
-
-#include <inttypes.h>
-typedef int8_t flex_int8_t;
-typedef uint8_t flex_uint8_t;
-typedef int16_t flex_int16_t;
-typedef uint16_t flex_uint16_t;
-typedef int32_t flex_int32_t;
-typedef uint32_t flex_uint32_t;
-#else
-typedef signed char flex_int8_t;
-typedef short int flex_int16_t;
-typedef int flex_int32_t;
-typedef unsigned char flex_uint8_t;
-typedef unsigned short int flex_uint16_t;
-typedef unsigned int flex_uint32_t;
-#endif /* ! C99 */
-
-/* Limits of integral types. */
-#ifndef INT8_MIN
-#define INT8_MIN (-128)
-#endif
-#ifndef INT16_MIN
-#define INT16_MIN (-32767-1)
-#endif
-#ifndef INT32_MIN
-#define INT32_MIN (-2147483647-1)
-#endif
-#ifndef INT8_MAX
-#define INT8_MAX (127)
-#endif
-#ifndef INT16_MAX
-#define INT16_MAX (32767)
-#endif
-#ifndef INT32_MAX
-#define INT32_MAX (2147483647)
-#endif
-#ifndef UINT8_MAX
-#define UINT8_MAX (255U)
-#endif
-#ifndef UINT16_MAX
-#define UINT16_MAX (65535U)
-#endif
-#ifndef UINT32_MAX
-#define UINT32_MAX (4294967295U)
-#endif
-
-#endif /* ! FLEXINT_H */
-
-#ifdef __cplusplus
-
-/* The "const" storage-class-modifier is valid. */
-#define YY_USE_CONST
-
-#else /* ! __cplusplus */
-
-/* C99 requires __STDC__ to be defined as 1. */
-#if defined (__STDC__)
-
-#define YY_USE_CONST
-
-#endif /* defined (__STDC__) */
-#endif /* ! __cplusplus */
-
-#ifdef YY_USE_CONST
-#define yyconst const
-#else
-#define yyconst
-#endif
-
-/* Returned upon end-of-file. */
-#define YY_NULL 0
-
-/* Promotes a possibly negative, possibly signed char to an unsigned
- * integer for use as an array index. If the signed char is negative,
- * we want to instead treat it as an 8-bit unsigned char, hence the
- * double cast.
- */
-#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
-
-/* An opaque pointer. */
-#ifndef YY_TYPEDEF_YY_SCANNER_T
-#define YY_TYPEDEF_YY_SCANNER_T
-typedef void* yyscan_t;
-#endif
-
-/* For convenience, these vars (plus the bison vars far below)
- are macros in the reentrant scanner. */
-#define yyin yyg->yyin_r
-#define yyout yyg->yyout_r
-#define yyextra yyg->yyextra_r
-#define yyleng yyg->yyleng_r
-#define yytext yyg->yytext_r
-#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno)
-#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column)
-#define yy_flex_debug yyg->yy_flex_debug_r
-
-/* Enter a start condition. This macro really ought to take a parameter,
- * but we do it the disgusting crufty way forced on us by the ()-less
- * definition of BEGIN.
- */
-#define BEGIN yyg->yy_start = 1 + 2 *
-
-/* Translate the current start state into a value that can be later handed
- * to BEGIN to return to the state. The YYSTATE alias is for lex
- * compatibility.
- */
-#define YY_START ((yyg->yy_start - 1) / 2)
-#define YYSTATE YY_START
-
-/* Action number for EOF rule of a given start state. */
-#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
-
-/* Special action meaning "start processing a new file". */
-#define YY_NEW_FILE _mesa_glsl_restart(yyin ,yyscanner )
-
-#define YY_END_OF_BUFFER_CHAR 0
-
-/* Size of default input buffer. */
-#ifndef YY_BUF_SIZE
-#define YY_BUF_SIZE 16384
-#endif
-
-/* The state buf must be large enough to hold one state per character in the main buffer.
- */
-#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
-
-#ifndef YY_TYPEDEF_YY_BUFFER_STATE
-#define YY_TYPEDEF_YY_BUFFER_STATE
-typedef struct yy_buffer_state *YY_BUFFER_STATE;
-#endif
-
-#define EOB_ACT_CONTINUE_SCAN 0
-#define EOB_ACT_END_OF_FILE 1
-#define EOB_ACT_LAST_MATCH 2
-
- #define YY_LESS_LINENO(n)
-
-/* Return all but the first "n" matched characters back to the input stream. */
-#define yyless(n) \
- do \
- { \
- /* Undo effects of setting up yytext. */ \
- int yyless_macro_arg = (n); \
- YY_LESS_LINENO(yyless_macro_arg);\
- *yy_cp = yyg->yy_hold_char; \
- YY_RESTORE_YY_MORE_OFFSET \
- yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
- YY_DO_BEFORE_ACTION; /* set up yytext again */ \
- } \
- while ( 0 )
-
-#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner )
-
-#ifndef YY_TYPEDEF_YY_SIZE_T
-#define YY_TYPEDEF_YY_SIZE_T
-typedef size_t yy_size_t;
-#endif
-
-#ifndef YY_STRUCT_YY_BUFFER_STATE
-#define YY_STRUCT_YY_BUFFER_STATE
-struct yy_buffer_state
- {
- FILE *yy_input_file;
-
- char *yy_ch_buf; /* input buffer */
- char *yy_buf_pos; /* current position in input buffer */
-
- /* Size of input buffer in bytes, not including room for EOB
- * characters.
- */
- yy_size_t yy_buf_size;
-
- /* Number of characters read into yy_ch_buf, not including EOB
- * characters.
- */
- int yy_n_chars;
-
- /* Whether we "own" the buffer - i.e., we know we created it,
- * and can realloc() it to grow it, and should free() it to
- * delete it.
- */
- int yy_is_our_buffer;
-
- /* Whether this is an "interactive" input source; if so, and
- * if we're using stdio for input, then we want to use getc()
- * instead of fread(), to make sure we stop fetching input after
- * each newline.
- */
- int yy_is_interactive;
-
- /* Whether we're considered to be at the beginning of a line.
- * If so, '^' rules will be active on the next match, otherwise
- * not.
- */
- int yy_at_bol;
-
- int yy_bs_lineno; /**< The line count. */
- int yy_bs_column; /**< The column count. */
-
- /* Whether to try to fill the input buffer when we reach the
- * end of it.
- */
- int yy_fill_buffer;
-
- int yy_buffer_status;
-
-#define YY_BUFFER_NEW 0
-#define YY_BUFFER_NORMAL 1
- /* When an EOF's been seen but there's still some text to process
- * then we mark the buffer as YY_EOF_PENDING, to indicate that we
- * shouldn't try reading from the input source any more. We might
- * still have a bunch of tokens to match, though, because of
- * possible backing-up.
- *
- * When we actually see the EOF, we change the status to "new"
- * (via _mesa_glsl_restart()), so that the user can continue scanning by
- * just pointing yyin at a new input file.
- */
-#define YY_BUFFER_EOF_PENDING 2
-
- };
-#endif /* !YY_STRUCT_YY_BUFFER_STATE */
-
-/* We provide macros for accessing buffer states in case in the
- * future we want to put the buffer states in a more general
- * "scanner state".
- *
- * Returns the top of the stack, or NULL.
- */
-#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \
- ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \
- : NULL)
-
-/* Same as previous macro, but useful when we know that the buffer stack is not
- * NULL or when we need an lvalue. For internal use only.
- */
-#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top]
-
-void _mesa_glsl_restart (FILE *input_file ,yyscan_t yyscanner );
-void _mesa_glsl__switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
-YY_BUFFER_STATE _mesa_glsl__create_buffer (FILE *file,int size ,yyscan_t yyscanner );
-void _mesa_glsl__delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
-void _mesa_glsl__flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
-void _mesa_glsl_push_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
-void _mesa_glsl_pop_buffer_state (yyscan_t yyscanner );
-
-static void _mesa_glsl_ensure_buffer_stack (yyscan_t yyscanner );
-static void _mesa_glsl__load_buffer_state (yyscan_t yyscanner );
-static void _mesa_glsl__init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner );
-
-#define YY_FLUSH_BUFFER _mesa_glsl__flush_buffer(YY_CURRENT_BUFFER ,yyscanner)
-
-YY_BUFFER_STATE _mesa_glsl__scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner );
-YY_BUFFER_STATE _mesa_glsl__scan_string (yyconst char *yy_str ,yyscan_t yyscanner );
-YY_BUFFER_STATE _mesa_glsl__scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner );
-
-void *_mesa_glsl_alloc (yy_size_t ,yyscan_t yyscanner );
-void *_mesa_glsl_realloc (void *,yy_size_t ,yyscan_t yyscanner );
-void _mesa_glsl_free (void * ,yyscan_t yyscanner );
-
-#define yy_new_buffer _mesa_glsl__create_buffer
-
-#define yy_set_interactive(is_interactive) \
- { \
- if ( ! YY_CURRENT_BUFFER ){ \
- _mesa_glsl_ensure_buffer_stack (yyscanner); \
- YY_CURRENT_BUFFER_LVALUE = \
- _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
- } \
- YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
- }
-
-#define yy_set_bol(at_bol) \
- { \
- if ( ! YY_CURRENT_BUFFER ){\
- _mesa_glsl_ensure_buffer_stack (yyscanner); \
- YY_CURRENT_BUFFER_LVALUE = \
- _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
- } \
- YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
- }
-
-#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
-
-/* Begin user sect3 */
-
-#define _mesa_glsl_wrap(n) 1
-#define YY_SKIP_YYWRAP
-
-typedef unsigned char YY_CHAR;
-
-typedef int yy_state_type;
-
-#define yytext_ptr yytext_r
-
-static yy_state_type yy_get_previous_state (yyscan_t yyscanner );
-static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner);
-static int yy_get_next_buffer (yyscan_t yyscanner );
-static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner );
-
-/* Done after the current pattern has been matched and before the
- * corresponding action - sets up yytext.
- */
-#define YY_DO_BEFORE_ACTION \
- yyg->yytext_ptr = yy_bp; \
- yyleng = (size_t) (yy_cp - yy_bp); \
- yyg->yy_hold_char = *yy_cp; \
- *yy_cp = '\0'; \
- yyg->yy_c_buf_p = yy_cp;
-
-#define YY_NUM_RULES 183
-#define YY_END_OF_BUFFER 184
-/* This struct is not used in this scanner,
- but its presence is necessary. */
-struct yy_trans_info
- {
- flex_int32_t yy_verify;
- flex_int32_t yy_nxt;
- };
-static yyconst flex_int16_t yy_accept[708] =
- { 0,
- 0, 0, 15, 15, 0, 0, 184, 182, 1, 20,
- 182, 182, 182, 182, 182, 182, 182, 182, 96, 94,
- 182, 182, 182, 181, 182, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 182, 1, 182, 91, 183,
- 15, 19, 183, 18, 16, 17, 13, 12, 1, 80,
- 87, 81, 90, 84, 75, 86, 76, 93, 98, 85,
- 99, 96, 0, 0, 101, 0, 94, 0, 77, 79,
- 78, 0, 181, 83, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 28, 181, 181, 181,
-
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 32, 181, 181, 56, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 92, 82, 1, 0, 0,
- 2, 0, 0, 0, 0, 15, 14, 18, 17, 0,
- 98, 97, 0, 99, 0, 100, 95, 88, 89, 181,
- 104, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 31, 181, 181, 181, 181, 181, 181, 181,
-
- 181, 181, 181, 25, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 57, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 0, 0, 0, 0, 14, 0, 98, 0,
- 97, 0, 99, 100, 181, 181, 23, 181, 181, 144,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 30,
- 107, 181, 181, 181, 181, 63, 181, 181, 112, 126,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 123, 147, 44, 45, 46, 181, 181, 181, 181,
-
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 110, 102, 181, 181,
- 181, 181, 181, 181, 181, 41, 42, 43, 73, 181,
- 181, 0, 0, 0, 0, 0, 97, 181, 181, 26,
- 35, 36, 37, 181, 105, 181, 22, 181, 181, 181,
- 181, 134, 135, 136, 181, 103, 181, 127, 24, 137,
- 138, 139, 149, 131, 132, 133, 181, 181, 181, 58,
- 129, 181, 181, 38, 39, 40, 181, 181, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 181, 124, 181, 181, 181, 181, 181, 181, 181,
-
- 181, 181, 181, 106, 181, 146, 181, 181, 29, 0,
- 0, 0, 0, 153, 181, 181, 151, 181, 181, 181,
- 125, 120, 156, 181, 181, 181, 181, 181, 181, 115,
- 181, 181, 74, 47, 48, 49, 50, 51, 52, 53,
- 54, 55, 181, 181, 181, 181, 130, 111, 181, 181,
- 118, 34, 181, 181, 143, 64, 119, 72, 154, 113,
- 181, 181, 181, 181, 181, 181, 181, 0, 0, 0,
- 0, 181, 181, 181, 114, 33, 181, 181, 181, 181,
- 181, 181, 157, 158, 159, 181, 181, 181, 181, 148,
- 181, 181, 181, 181, 181, 181, 181, 181, 108, 181,
-
- 181, 181, 181, 181, 59, 181, 60, 181, 0, 0,
- 0, 0, 0, 181, 61, 27, 121, 161, 162, 163,
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 116, 181, 181, 181, 181, 181, 181, 181, 181,
- 181, 109, 165, 166, 167, 181, 181, 128, 117, 0,
- 0, 6, 0, 0, 0, 11, 3, 21, 181, 181,
- 181, 181, 181, 181, 181, 181, 181, 160, 122, 62,
- 145, 181, 152, 150, 180, 66, 67, 68, 181, 181,
- 181, 181, 181, 181, 0, 0, 0, 0, 0, 0,
- 181, 181, 181, 164, 181, 181, 181, 181, 181, 181,
-
- 181, 181, 181, 181, 181, 181, 181, 181, 181, 168,
- 4, 0, 5, 0, 0, 0, 0, 0, 181, 181,
- 181, 181, 181, 181, 181, 177, 181, 181, 181, 181,
- 181, 181, 69, 181, 181, 181, 0, 0, 0, 181,
- 181, 178, 169, 181, 170, 181, 181, 181, 181, 181,
- 181, 181, 181, 181, 179, 0, 0, 171, 172, 175,
- 176, 65, 181, 140, 181, 141, 155, 173, 174, 0,
- 0, 181, 181, 181, 0, 0, 0, 70, 181, 71,
- 0, 0, 0, 181, 0, 0, 0, 181, 0, 0,
- 7, 0, 0, 181, 0, 8, 0, 0, 142, 0,
-
- 0, 0, 0, 9, 0, 10, 0
- } ;
-
-static yyconst flex_int32_t yy_ec[256] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
- 1, 1, 4, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 2, 5, 1, 6, 1, 7, 8, 1, 9,
- 10, 11, 12, 1, 13, 14, 15, 16, 17, 18,
- 19, 20, 21, 21, 21, 22, 22, 23, 1, 24,
- 25, 26, 1, 1, 27, 28, 29, 30, 31, 32,
- 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
- 33, 34, 35, 33, 33, 33, 33, 36, 33, 33,
- 1, 1, 1, 37, 38, 1, 39, 40, 41, 42,
-
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 33, 55, 56, 57, 58, 59, 60, 61,
- 62, 63, 1, 64, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1
- } ;
-
-static yyconst flex_int32_t yy_meta[65] =
- { 0,
- 1, 2, 3, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 4, 4, 4, 4, 4,
- 4, 5, 1, 1, 1, 1, 6, 6, 6, 6,
- 5, 5, 7, 7, 7, 8, 1, 7, 6, 6,
- 6, 6, 5, 5, 7, 7, 7, 7, 7, 7,
- 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
- 8, 7, 7, 1
- } ;
-
-static yyconst flex_int16_t yy_base[719] =
- { 0,
- 0, 63, 88, 0, 1076, 1075, 1077, 1080, 64, 1080,
- 1051, 1050, 59, 1049, 58, 60, 58, 1048, 139, 187,
- 47, 1047, 56, 0, 1034, 121, 110, 137, 138, 134,
- 163, 1017, 173, 177, 115, 149, 140, 1011, 159, 121,
- 187, 194, 194, 172, 1022, 171, 249, 240, 1042, 1080,
- 250, 1080, 1051, 241, 1080, 0, 1080, 1080, 262, 1080,
- 1080, 1080, 1080, 1080, 1080, 1080, 1080, 1080, 236, 1080,
- 238, 187, 286, 303, 1080, 0, 0, 1040, 1080, 1080,
- 1080, 1039, 0, 1080, 1006, 1011, 1004, 1007, 1016, 1015,
- 1001, 1004, 1016, 35, 1010, 997, 994, 1008, 994, 991,
-
- 991, 997, 215, 232, 991, 1002, 987, 993, 997, 998,
- 0, 989, 1000, 234, 995, 975, 226, 979, 993, 983,
- 119, 976, 234, 989, 991, 973, 969, 977, 974, 963,
- 972, 256, 970, 976, 971, 974, 962, 965, 967, 245,
- 970, 961, 974, 227, 967, 1080, 1080, 308, 294, 324,
- 1080, 952, 965, 956, 967, 329, 0, 338, 0, 368,
- 1080, 303, 379, 1080, 386, 393, 0, 1080, 1080, 962,
- 0, 953, 957, 967, 964, 947, 946, 946, 950, 216,
- 961, 958, 958, 956, 953, 944, 951, 937, 935, 948,
- 933, 950, 0, 947, 934, 942, 939, 943, 944, 937,
-
- 934, 922, 921, 935, 938, 935, 922, 929, 919, 320,
- 925, 928, 918, 926, 914, 918, 909, 924, 914, 905,
- 924, 907, 905, 916, 905, 900, 898, 912, 897, 899,
- 896, 908, 907, 910, 288, 901, 895, 884, 331, 903,
- 905, 893, 885, 889, 901, 884, 0, 400, 410, 427,
- 1080, 439, 446, 1080, 879, 890, 0, 887, 343, 0,
- 880, 878, 880, 875, 884, 872, 890, 878, 346, 0,
- 0, 872, 883, 882, 882, 0, 866, 350, 0, 0,
- 868, 353, 876, 877, 867, 861, 860, 861, 860, 357,
- 856, 0, 0, 852, 851, 850, 852, 853, 858, 852,
-
- 848, 862, 857, 856, 855, 846, 849, 849, 841, 844,
- 839, 848, 853, 838, 851, 841, 0, 0, 848, 844,
- 835, 835, 841, 840, 837, 0, 0, 0, 0, 826,
- 839, 838, 837, 834, 822, 453, 463, 834, 836, 0,
- 0, 0, 0, 822, 0, 822, 0, 821, 822, 816,
- 827, 0, 0, 0, 817, 0, 813, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 824, 469, 823, 0,
- 0, 821, 817, 0, 0, 0, 806, 415, 432, 473,
- 811, 807, 813, 803, 801, 815, 799, 799, 813, 801,
- 813, 808, 0, 806, 803, 807, 790, 792, 799, 805,
-
- 800, 799, 786, 0, 788, 0, 787, 791, 0, 785,
- 834, 784, 787, 0, 775, 785, 0, 773, 773, 787,
- 0, 789, 0, 482, 797, 796, 795, 766, 765, 0,
- 783, 782, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 766, 780, 766, 763, 0, 0, 769, 768,
- 0, 0, 766, 758, 0, 0, 0, 0, 0, 0,
- 755, 767, 485, 759, 766, 763, 757, 750, 503, 766,
- 751, 746, 760, 758, 0, 0, 750, 769, 768, 767,
- 738, 737, 301, 481, 0, 750, 753, 751, 739, 0,
- 749, 746, 745, 734, 733, 732, 509, 741, 0, 753,
-
- 752, 751, 722, 721, 0, 736, 0, 734, 729, 515,
- 527, 773, 722, 730, 0, 0, 0, 745, 744, 0,
- 726, 729, 713, 721, 711, 719, 720, 720, 719, 704,
- 717, 0, 718, 706, 705, 701, 725, 724, 723, 694,
- 693, 0, 723, 722, 0, 704, 707, 0, 0, 693,
- 537, 1080, 561, 0, 567, 340, 1080, 0, 690, 689,
- 699, 699, 686, 701, 684, 699, 694, 0, 0, 0,
- 0, 679, 0, 0, 0, 700, 389, 700, 689, 692,
- 676, 675, 685, 685, 675, 529, 589, 474, 683, 671,
- 669, 668, 679, 0, 682, 678, 680, 676, 662, 669,
-
- 669, 671, 667, 669, 667, 667, 654, 653, 664, 0,
- 1080, 531, 1080, 596, 0, 616, 666, 648, 665, 664,
- 647, 635, 643, 633, 634, 0, 627, 646, 635, 607,
- 604, 601, 0, 604, 603, 586, 533, 572, 580, 564,
- 563, 0, 0, 564, 0, 540, 554, 552, 516, 530,
- 505, 486, 453, 450, 0, 461, 443, 0, 0, 0,
- 0, 0, 400, 406, 385, 0, 0, 0, 0, 343,
- 389, 319, 267, 249, 487, 341, 235, 0, 200, 0,
- 507, 498, 184, 157, 150, 564, 559, 136, 565, 591,
- 1080, 593, 550, 112, 594, 1080, 569, 576, 0, 123,
-
- 619, 621, 637, 1080, 638, 1080, 1080, 648, 653, 658,
- 663, 665, 667, 673, 680, 685, 690, 695
- } ;
-
-static yyconst flex_int16_t yy_def[719] =
- { 0,
- 707, 1, 707, 3, 708, 708, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 709, 707, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 710, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 711, 707,
- 712, 19, 707, 707, 707, 713, 20, 707, 707, 707,
- 707, 707, 709, 707, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
-
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 714, 707, 710, 707,
- 707, 712, 707, 707, 707, 707, 713, 707, 707, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
-
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 707, 707, 707, 707, 714, 707, 707, 707,
- 707, 707, 707, 707, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
-
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 707, 707, 707, 707, 707, 707, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
-
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 707,
- 707, 707, 707, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 707, 707, 707,
- 707, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
-
- 709, 709, 709, 709, 709, 709, 709, 709, 707, 715,
- 707, 707, 707, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 707,
- 707, 707, 707, 716, 707, 707, 707, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 707, 717, 707, 716, 707, 707,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
-
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 707, 707, 707, 707, 718, 707, 707, 707, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 718, 707, 707, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 709,
- 709, 709, 709, 709, 709, 707, 707, 709, 709, 709,
- 709, 709, 709, 709, 709, 709, 709, 709, 709, 707,
- 707, 709, 709, 709, 707, 707, 707, 709, 709, 709,
- 707, 707, 707, 709, 707, 707, 707, 709, 707, 707,
- 707, 707, 707, 709, 707, 707, 707, 707, 709, 707,
-
- 707, 707, 707, 707, 707, 707, 0, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707
- } ;
-
-static yyconst flex_int16_t yy_nxt[1145] =
- { 0,
- 8, 9, 10, 9, 11, 8, 12, 13, 8, 8,
- 14, 15, 16, 17, 18, 19, 20, 20, 20, 20,
- 20, 20, 8, 21, 22, 23, 24, 24, 24, 24,
- 24, 24, 24, 24, 24, 24, 25, 24, 26, 27,
- 28, 29, 30, 31, 32, 33, 34, 24, 24, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
- 24, 24, 24, 46, 47, 59, 62, 59, 48, 65,
- 78, 79, 67, 69, 69, 69, 69, 69, 69, 69,
- 81, 82, 66, 63, 68, 179, 180, 49, 50, 51,
- 52, 51, 50, 50, 50, 50, 50, 50, 50, 50,
-
- 50, 50, 53, 50, 54, 54, 54, 54, 54, 54,
- 55, 50, 50, 50, 56, 56, 56, 56, 56, 56,
- 56, 56, 56, 56, 50, 56, 56, 56, 56, 56,
- 56, 56, 56, 56, 56, 56, 56, 56, 56, 56,
- 56, 56, 56, 56, 56, 56, 56, 56, 56, 56,
- 56, 50, 71, 116, 72, 72, 72, 72, 72, 72,
- 73, 85, 88, 126, 89, 213, 702, 117, 90, 74,
- 75, 699, 214, 127, 76, 91, 86, 87, 120, 92,
- 95, 74, 75, 99, 96, 100, 93, 118, 694, 94,
- 97, 119, 121, 689, 101, 146, 98, 123, 688, 76,
-
- 71, 102, 77, 77, 77, 77, 77, 77, 77, 103,
- 142, 108, 104, 124, 143, 105, 125, 74, 75, 109,
- 111, 106, 707, 112, 144, 128, 687, 113, 114, 74,
- 75, 110, 129, 130, 147, 115, 135, 131, 684, 136,
- 139, 150, 151, 132, 133, 140, 134, 707, 137, 141,
- 148, 156, 59, 156, 149, 138, 158, 158, 158, 158,
- 158, 158, 158, 59, 189, 59, 160, 161, 163, 164,
- 191, 264, 265, 240, 216, 190, 241, 208, 160, 161,
- 163, 164, 152, 201, 192, 209, 202, 203, 217, 153,
- 204, 235, 205, 154, 226, 150, 151, 683, 155, 71,
-
- 236, 73, 73, 73, 73, 73, 73, 73, 680, 148,
- 227, 59, 679, 149, 165, 165, 74, 75, 166, 166,
- 166, 166, 166, 166, 166, 150, 151, 523, 74, 75,
- 156, 321, 156, 250, 251, 524, 152, 294, 295, 296,
- 322, 556, 681, 153, 675, 250, 251, 154, 326, 327,
- 328, 676, 155, 158, 158, 158, 158, 158, 158, 158,
- 341, 342, 343, 352, 353, 354, 152, 360, 361, 362,
- 364, 365, 366, 153, 374, 375, 376, 154, 678, 248,
- 248, 589, 155, 249, 249, 249, 249, 249, 249, 249,
- 252, 252, 590, 682, 253, 253, 253, 253, 253, 253,
-
- 253, 166, 166, 166, 166, 166, 166, 166, 166, 166,
- 166, 166, 166, 166, 166, 249, 249, 249, 249, 249,
- 249, 249, 602, 603, 254, 249, 249, 249, 249, 249,
- 249, 249, 434, 435, 436, 677, 254, 674, 336, 336,
- 673, 161, 337, 337, 337, 337, 337, 337, 337, 437,
- 438, 439, 672, 161, 253, 253, 253, 253, 253, 253,
- 253, 253, 253, 253, 253, 253, 253, 253, 337, 337,
- 337, 337, 337, 337, 337, 551, 552, 164, 337, 337,
- 337, 337, 337, 337, 337, 425, 426, 427, 675, 164,
- 440, 441, 442, 671, 251, 676, 428, 429, 478, 479,
-
- 480, 500, 501, 502, 469, 670, 251, 525, 681, 481,
- 482, 669, 503, 504, 668, 526, 551, 552, 510, 511,
- 511, 511, 511, 511, 511, 537, 538, 539, 551, 552,
- 612, 613, 612, 613, 612, 613, 540, 541, 551, 552,
- 667, 685, 555, 555, 555, 555, 555, 555, 555, 686,
- 554, 697, 586, 587, 587, 587, 587, 587, 587, 682,
- 692, 666, 551, 552, 615, 690, 695, 693, 551, 552,
- 697, 665, 664, 691, 696, 554, 553, 553, 553, 553,
- 553, 553, 555, 555, 555, 555, 555, 555, 555, 615,
- 612, 613, 690, 663, 692, 695, 662, 612, 613, 661,
-
- 691, 693, 698, 696, 616, 616, 616, 616, 616, 616,
- 616, 614, 614, 614, 614, 614, 614, 612, 613, 700,
- 703, 698, 705, 660, 659, 658, 657, 701, 704, 656,
- 706, 616, 616, 616, 616, 616, 616, 616, 703, 705,
- 655, 654, 653, 652, 651, 650, 704, 706, 57, 57,
- 57, 57, 57, 57, 57, 57, 83, 83, 83, 83,
- 83, 159, 159, 159, 159, 159, 69, 69, 162, 162,
- 167, 167, 167, 247, 247, 649, 247, 247, 247, 247,
- 247, 553, 553, 553, 648, 647, 646, 553, 588, 588,
- 588, 614, 614, 614, 645, 644, 643, 614, 637, 637,
-
- 637, 642, 641, 640, 639, 638, 636, 635, 634, 633,
- 632, 631, 630, 629, 628, 627, 626, 625, 624, 623,
- 622, 621, 620, 619, 618, 617, 611, 610, 609, 608,
- 607, 606, 605, 604, 601, 600, 599, 598, 597, 596,
- 595, 594, 593, 592, 591, 585, 584, 583, 582, 581,
- 580, 579, 578, 577, 576, 575, 574, 573, 572, 571,
- 570, 569, 568, 567, 566, 565, 564, 563, 562, 561,
- 560, 559, 558, 557, 556, 550, 549, 548, 547, 546,
- 545, 544, 543, 542, 536, 535, 534, 533, 532, 531,
- 530, 529, 528, 527, 522, 521, 520, 519, 518, 517,
-
- 516, 515, 514, 513, 512, 509, 508, 507, 506, 505,
- 499, 498, 497, 496, 495, 494, 493, 492, 491, 490,
- 489, 488, 487, 486, 485, 484, 483, 477, 476, 475,
- 474, 473, 472, 471, 470, 469, 468, 467, 466, 465,
- 464, 463, 462, 461, 460, 459, 458, 457, 456, 455,
- 454, 453, 452, 451, 450, 449, 448, 447, 446, 445,
- 444, 443, 433, 432, 431, 430, 424, 423, 422, 421,
- 420, 419, 418, 417, 416, 415, 414, 413, 412, 411,
- 410, 409, 408, 407, 406, 405, 404, 403, 402, 401,
- 400, 399, 398, 397, 396, 395, 394, 393, 392, 391,
-
- 390, 389, 388, 387, 386, 385, 384, 383, 382, 381,
- 380, 379, 378, 377, 373, 372, 371, 370, 369, 368,
- 367, 363, 359, 358, 357, 356, 355, 351, 350, 349,
- 348, 347, 346, 345, 344, 340, 339, 338, 335, 334,
- 333, 332, 331, 330, 329, 325, 324, 323, 320, 319,
- 318, 317, 316, 315, 314, 313, 312, 311, 310, 309,
- 308, 307, 306, 305, 304, 303, 302, 301, 300, 299,
- 298, 297, 293, 292, 291, 290, 289, 288, 287, 286,
- 285, 284, 283, 282, 281, 280, 279, 278, 277, 276,
- 275, 274, 273, 272, 271, 270, 269, 268, 267, 266,
-
- 263, 262, 261, 260, 259, 258, 257, 256, 255, 246,
- 245, 244, 243, 242, 239, 238, 237, 234, 233, 232,
- 231, 230, 229, 228, 225, 224, 223, 222, 221, 220,
- 219, 218, 215, 212, 211, 210, 207, 206, 200, 199,
- 198, 197, 196, 195, 194, 193, 188, 187, 186, 185,
- 184, 183, 182, 181, 178, 177, 176, 175, 174, 173,
- 172, 171, 170, 169, 168, 157, 80, 145, 122, 107,
- 84, 80, 70, 64, 61, 60, 707, 58, 58, 7,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
-
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707
- } ;
-
-static yyconst flex_int16_t yy_chk[1145] =
- { 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 2, 9, 13, 9, 2, 15,
- 21, 21, 16, 17, 17, 17, 17, 17, 17, 17,
- 23, 23, 15, 13, 16, 94, 94, 2, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
-
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 19, 35, 19, 19, 19, 19, 19, 19,
- 19, 26, 27, 40, 27, 121, 700, 35, 27, 19,
- 19, 694, 121, 40, 19, 28, 26, 26, 37, 28,
- 29, 19, 19, 30, 29, 30, 28, 36, 688, 28,
- 29, 36, 37, 685, 30, 46, 29, 39, 684, 19,
-
- 20, 31, 20, 20, 20, 20, 20, 20, 20, 31,
- 44, 33, 31, 39, 44, 31, 39, 20, 20, 33,
- 34, 31, 72, 34, 44, 41, 683, 34, 34, 20,
- 20, 33, 41, 41, 46, 34, 42, 41, 679, 42,
- 43, 48, 48, 41, 41, 43, 41, 72, 42, 43,
- 47, 51, 47, 51, 47, 42, 54, 54, 54, 54,
- 54, 54, 54, 59, 103, 59, 69, 69, 71, 71,
- 104, 180, 180, 144, 123, 103, 144, 117, 69, 69,
- 71, 71, 48, 114, 104, 117, 114, 114, 123, 48,
- 114, 140, 114, 48, 132, 149, 149, 677, 48, 73,
-
- 140, 73, 73, 73, 73, 73, 73, 73, 674, 148,
- 132, 148, 673, 148, 74, 74, 73, 73, 74, 74,
- 74, 74, 74, 74, 74, 150, 150, 483, 73, 73,
- 156, 235, 156, 162, 162, 483, 149, 210, 210, 210,
- 235, 556, 676, 149, 670, 162, 162, 149, 239, 239,
- 239, 670, 149, 158, 158, 158, 158, 158, 158, 158,
- 259, 259, 259, 269, 269, 269, 150, 278, 278, 278,
- 282, 282, 282, 150, 290, 290, 290, 150, 672, 160,
- 160, 556, 150, 160, 160, 160, 160, 160, 160, 160,
- 163, 163, 556, 676, 163, 163, 163, 163, 163, 163,
-
- 163, 165, 165, 165, 165, 165, 165, 165, 166, 166,
- 166, 166, 166, 166, 166, 248, 248, 248, 248, 248,
- 248, 248, 577, 577, 166, 249, 249, 249, 249, 249,
- 249, 249, 378, 378, 378, 671, 166, 665, 250, 250,
- 664, 249, 250, 250, 250, 250, 250, 250, 250, 379,
- 379, 379, 663, 249, 252, 252, 252, 252, 252, 252,
- 252, 253, 253, 253, 253, 253, 253, 253, 336, 336,
- 336, 336, 336, 336, 336, 588, 588, 253, 337, 337,
- 337, 337, 337, 337, 337, 368, 368, 368, 675, 253,
- 380, 380, 380, 657, 337, 675, 368, 368, 424, 424,
-
- 424, 463, 463, 463, 469, 656, 337, 484, 681, 424,
- 424, 654, 463, 463, 653, 484, 510, 510, 469, 469,
- 469, 469, 469, 469, 469, 497, 497, 497, 511, 511,
- 586, 586, 612, 612, 637, 637, 497, 497, 551, 551,
- 652, 682, 511, 511, 511, 511, 511, 511, 511, 682,
- 510, 693, 551, 551, 551, 551, 551, 551, 551, 681,
- 687, 651, 553, 553, 586, 686, 689, 687, 555, 555,
- 697, 650, 649, 686, 689, 510, 553, 553, 553, 553,
- 553, 553, 555, 555, 555, 555, 555, 555, 555, 586,
- 587, 587, 690, 648, 692, 695, 647, 614, 614, 646,
-
- 690, 692, 693, 695, 587, 587, 587, 587, 587, 587,
- 587, 614, 614, 614, 614, 614, 614, 616, 616, 698,
- 701, 697, 702, 644, 641, 640, 639, 698, 701, 638,
- 702, 616, 616, 616, 616, 616, 616, 616, 703, 705,
- 636, 635, 634, 632, 631, 630, 703, 705, 708, 708,
- 708, 708, 708, 708, 708, 708, 709, 709, 709, 709,
- 709, 710, 710, 710, 710, 710, 711, 711, 712, 712,
- 713, 713, 713, 714, 714, 629, 714, 714, 714, 714,
- 714, 715, 715, 715, 628, 627, 625, 715, 716, 716,
- 716, 717, 717, 717, 624, 623, 622, 717, 718, 718,
-
- 718, 621, 620, 619, 618, 617, 609, 608, 607, 606,
- 605, 604, 603, 602, 601, 600, 599, 598, 597, 596,
- 595, 593, 592, 591, 590, 589, 585, 584, 583, 582,
- 581, 580, 579, 578, 576, 572, 567, 566, 565, 564,
- 563, 562, 561, 560, 559, 550, 547, 546, 544, 543,
- 541, 540, 539, 538, 537, 536, 535, 534, 533, 531,
- 530, 529, 528, 527, 526, 525, 524, 523, 522, 521,
- 519, 518, 514, 513, 512, 509, 508, 506, 504, 503,
- 502, 501, 500, 498, 496, 495, 494, 493, 492, 491,
- 489, 488, 487, 486, 482, 481, 480, 479, 478, 477,
-
- 474, 473, 472, 471, 470, 468, 467, 466, 465, 464,
- 462, 461, 454, 453, 450, 449, 446, 445, 444, 443,
- 432, 431, 429, 428, 427, 426, 425, 422, 420, 419,
- 418, 416, 415, 413, 412, 411, 410, 408, 407, 405,
- 403, 402, 401, 400, 399, 398, 397, 396, 395, 394,
- 392, 391, 390, 389, 388, 387, 386, 385, 384, 383,
- 382, 381, 377, 373, 372, 369, 367, 357, 355, 351,
- 350, 349, 348, 346, 344, 339, 338, 335, 334, 333,
- 332, 331, 330, 325, 324, 323, 322, 321, 320, 319,
- 316, 315, 314, 313, 312, 311, 310, 309, 308, 307,
-
- 306, 305, 304, 303, 302, 301, 300, 299, 298, 297,
- 296, 295, 294, 291, 289, 288, 287, 286, 285, 284,
- 283, 281, 277, 275, 274, 273, 272, 268, 267, 266,
- 265, 264, 263, 262, 261, 258, 256, 255, 246, 245,
- 244, 243, 242, 241, 240, 238, 237, 236, 234, 233,
- 232, 231, 230, 229, 228, 227, 226, 225, 224, 223,
- 222, 221, 220, 219, 218, 217, 216, 215, 214, 213,
- 212, 211, 209, 208, 207, 206, 205, 204, 203, 202,
- 201, 200, 199, 198, 197, 196, 195, 194, 192, 191,
- 190, 189, 188, 187, 186, 185, 184, 183, 182, 181,
-
- 179, 178, 177, 176, 175, 174, 173, 172, 170, 155,
- 154, 153, 152, 145, 143, 142, 141, 139, 138, 137,
- 136, 135, 134, 133, 131, 130, 129, 128, 127, 126,
- 125, 124, 122, 120, 119, 118, 116, 115, 113, 112,
- 110, 109, 108, 107, 106, 105, 102, 101, 100, 99,
- 98, 97, 96, 95, 93, 92, 91, 90, 89, 88,
- 87, 86, 85, 82, 78, 53, 49, 45, 38, 32,
- 25, 22, 18, 14, 12, 11, 7, 6, 5, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
-
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707, 707, 707, 707, 707, 707, 707,
- 707, 707, 707, 707
- } ;
-
-/* The intent behind this definition is that it'll catch
- * any uses of REJECT which flex missed.
- */
-#define REJECT reject_used_but_not_detected
-#define yymore() yymore_used_but_not_detected
-#define YY_MORE_ADJ 0
-#define YY_RESTORE_YY_MORE_OFFSET
-#line 1 "glsl_lexer.lpp"
-#line 2 "glsl_lexer.lpp"
-/*
- * Copyright © 2008, 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <ctype.h>
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "glsl_parser.h"
-
-#define YY_USER_ACTION \
- do { \
- yylloc->source = 0; \
- yylloc->first_column = yycolumn + 1; \
- yylloc->first_line = yylineno + 1; \
- yycolumn += yyleng; \
- } while(0);
-
-#define YY_USER_INIT yylineno = 0; yycolumn = 0;
-
-#define TOKEN_OR_IDENTIFIER(version, token) \
- do { \
- if (yyextra->language_version >= version) { \
- return token; \
- } else { \
- yylval->identifier = strdup(yytext); \
- return IDENTIFIER; \
- } \
- } while (0)
-
-/* Handle reserved words in GLSL ES (version 100) */
-#define TOKEN_OR_IDENTIFIER_ES(version, token) \
- do { \
- if (yyextra->es_shader) { \
- return token; \
- } else { \
- TOKEN_OR_IDENTIFIER(version, token); \
- } \
- } while (0)
-
-#define RESERVED_WORD(version, token) \
- do { \
- if (yyextra->language_version >= version) { \
- return token; \
- } else { \
- _mesa_glsl_error(yylloc, yyextra, \
- "Illegal use of reserved word `%s'", yytext); \
- return ERROR_TOK; \
- } \
- } while (0)
-
-#line 990 "glsl_lexer.cpp"
-
-#define INITIAL 0
-#define PP 1
-#define PRAGMA 2
-
-#define YY_EXTRA_TYPE struct _mesa_glsl_parse_state *
-
-/* Holds the entire state of the reentrant scanner. */
-struct yyguts_t
- {
-
- /* User-defined. Not touched by flex. */
- YY_EXTRA_TYPE yyextra_r;
-
- /* The rest are the same as the globals declared in the non-reentrant scanner. */
- FILE *yyin_r, *yyout_r;
- size_t yy_buffer_stack_top; /**< index of top of stack. */
- size_t yy_buffer_stack_max; /**< capacity of stack. */
- YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */
- char yy_hold_char;
- int yy_n_chars;
- int yyleng_r;
- char *yy_c_buf_p;
- int yy_init;
- int yy_start;
- int yy_did_buffer_switch_on_eof;
- int yy_start_stack_ptr;
- int yy_start_stack_depth;
- int *yy_start_stack;
- yy_state_type yy_last_accepting_state;
- char* yy_last_accepting_cpos;
-
- int yylineno_r;
- int yy_flex_debug_r;
-
- char *yytext_r;
- int yy_more_flag;
- int yy_more_len;
-
- YYSTYPE * yylval_r;
-
- YYLTYPE * yylloc_r;
-
- }; /* end struct yyguts_t */
-
-static int yy_init_globals (yyscan_t yyscanner );
-
- /* This must go here because YYSTYPE and YYLTYPE are included
- * from bison output in section 1.*/
- # define yylval yyg->yylval_r
-
- # define yylloc yyg->yylloc_r
-
-int _mesa_glsl_lex_init (yyscan_t* scanner);
-
-int _mesa_glsl_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
-
-/* Accessor methods to globals.
- These are made visible to non-reentrant scanners for convenience. */
-
-int _mesa_glsl_lex_destroy (yyscan_t yyscanner );
-
-int _mesa_glsl_get_debug (yyscan_t yyscanner );
-
-void _mesa_glsl_set_debug (int debug_flag ,yyscan_t yyscanner );
-
-YY_EXTRA_TYPE _mesa_glsl_get_extra (yyscan_t yyscanner );
-
-void _mesa_glsl_set_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner );
-
-FILE *_mesa_glsl_get_in (yyscan_t yyscanner );
-
-void _mesa_glsl_set_in (FILE * in_str ,yyscan_t yyscanner );
-
-FILE *_mesa_glsl_get_out (yyscan_t yyscanner );
-
-void _mesa_glsl_set_out (FILE * out_str ,yyscan_t yyscanner );
-
-int _mesa_glsl_get_leng (yyscan_t yyscanner );
-
-char *_mesa_glsl_get_text (yyscan_t yyscanner );
-
-int _mesa_glsl_get_lineno (yyscan_t yyscanner );
-
-void _mesa_glsl_set_lineno (int line_number ,yyscan_t yyscanner );
-
-YYSTYPE * _mesa_glsl_get_lval (yyscan_t yyscanner );
-
-void _mesa_glsl_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
-
- YYLTYPE *_mesa_glsl_get_lloc (yyscan_t yyscanner );
-
- void _mesa_glsl_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
-
-/* Macros after this point can all be overridden by user definitions in
- * section 1.
- */
-
-#ifndef YY_SKIP_YYWRAP
-#ifdef __cplusplus
-extern "C" int _mesa_glsl_wrap (yyscan_t yyscanner );
-#else
-extern int _mesa_glsl_wrap (yyscan_t yyscanner );
-#endif
-#endif
-
-#ifndef yytext_ptr
-static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
-#endif
-
-#ifdef YY_NEED_STRLEN
-static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner);
-#endif
-
-#ifndef YY_NO_INPUT
-
-#ifdef __cplusplus
-static int yyinput (yyscan_t yyscanner );
-#else
-static int input (yyscan_t yyscanner );
-#endif
-
-#endif
-
-/* Amount of stuff to slurp up with each read. */
-#ifndef YY_READ_BUF_SIZE
-#define YY_READ_BUF_SIZE 8192
-#endif
-
-/* Copy whatever the last rule matched to the standard output. */
-#ifndef ECHO
-/* This used to be an fputs(), but since the string might contain NUL's,
- * we now use fwrite().
- */
-#define ECHO fwrite( yytext, yyleng, 1, yyout )
-#endif
-
-/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
- * is returned in "result".
- */
-#ifndef YY_INPUT
-#define YY_INPUT(buf,result,max_size) \
- if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
- { \
- int c = '*'; \
- int n; \
- for ( n = 0; n < max_size && \
- (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
- buf[n] = (char) c; \
- if ( c == '\n' ) \
- buf[n++] = (char) c; \
- if ( c == EOF && ferror( yyin ) ) \
- YY_FATAL_ERROR( "input in flex scanner failed" ); \
- result = n; \
- } \
- else \
- { \
- errno=0; \
- while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \
- { \
- if( errno != EINTR) \
- { \
- YY_FATAL_ERROR( "input in flex scanner failed" ); \
- break; \
- } \
- errno=0; \
- clearerr(yyin); \
- } \
- }\
-\
-
-#endif
-
-/* No semi-colon after return; correct usage is to write "yyterminate();" -
- * we don't want an extra ';' after the "return" because that will cause
- * some compilers to complain about unreachable statements.
- */
-#ifndef yyterminate
-#define yyterminate() return YY_NULL
-#endif
-
-/* Number of entries by which start-condition stack grows. */
-#ifndef YY_START_STACK_INCR
-#define YY_START_STACK_INCR 25
-#endif
-
-/* Report a fatal error. */
-#ifndef YY_FATAL_ERROR
-#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner)
-#endif
-
-/* end tables serialization structures and prototypes */
-
-/* Default declaration of generated scanner - a define so the user can
- * easily add parameters.
- */
-#ifndef YY_DECL
-#define YY_DECL_IS_OURS 1
-
-extern int _mesa_glsl_lex \
- (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner);
-
-#define YY_DECL int _mesa_glsl_lex \
- (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner)
-#endif /* !YY_DECL */
-
-/* Code executed at the beginning of each rule, after yytext and yyleng
- * have been set up.
- */
-#ifndef YY_USER_ACTION
-#define YY_USER_ACTION
-#endif
-
-/* Code executed at the end of each rule. */
-#ifndef YY_BREAK
-#define YY_BREAK break;
-#endif
-
-#define YY_RULE_SETUP \
- if ( yyleng > 0 ) \
- YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \
- (yytext[yyleng - 1] == '\n'); \
- YY_USER_ACTION
-
-/** The main scanner function which does all the work.
- */
-YY_DECL
-{
- register yy_state_type yy_current_state;
- register char *yy_cp, *yy_bp;
- register int yy_act;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
-#line 86 "glsl_lexer.lpp"
-
-
-#line 1227 "glsl_lexer.cpp"
-
- yylval = yylval_param;
-
- yylloc = yylloc_param;
-
- if ( !yyg->yy_init )
- {
- yyg->yy_init = 1;
-
-#ifdef YY_USER_INIT
- YY_USER_INIT;
-#endif
-
- if ( ! yyg->yy_start )
- yyg->yy_start = 1; /* first start state */
-
- if ( ! yyin )
- yyin = stdin;
-
- if ( ! yyout )
- yyout = stdout;
-
- if ( ! YY_CURRENT_BUFFER ) {
- _mesa_glsl_ensure_buffer_stack (yyscanner);
- YY_CURRENT_BUFFER_LVALUE =
- _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
- }
-
- _mesa_glsl__load_buffer_state(yyscanner );
- }
-
- while ( 1 ) /* loops until end-of-file is reached */
- {
- yy_cp = yyg->yy_c_buf_p;
-
- /* Support of yytext. */
- *yy_cp = yyg->yy_hold_char;
-
- /* yy_bp points to the position in yy_ch_buf of the start of
- * the current run.
- */
- yy_bp = yy_cp;
-
- yy_current_state = yyg->yy_start;
- yy_current_state += YY_AT_BOL();
-yy_match:
- do
- {
- register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
- if ( yy_accept[yy_current_state] )
- {
- yyg->yy_last_accepting_state = yy_current_state;
- yyg->yy_last_accepting_cpos = yy_cp;
- }
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 708 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- ++yy_cp;
- }
- while ( yy_current_state != 707 );
- yy_cp = yyg->yy_last_accepting_cpos;
- yy_current_state = yyg->yy_last_accepting_state;
-
-yy_find_action:
- yy_act = yy_accept[yy_current_state];
-
- YY_DO_BEFORE_ACTION;
-
-do_action: /* This label is used only to access EOF actions. */
-
- switch ( yy_act )
- { /* beginning of action switch */
- case 0: /* must back up */
- /* undo the effects of YY_DO_BEFORE_ACTION */
- *yy_cp = yyg->yy_hold_char;
- yy_cp = yyg->yy_last_accepting_cpos;
- yy_current_state = yyg->yy_last_accepting_state;
- goto yy_find_action;
-
-case 1:
-YY_RULE_SETUP
-#line 88 "glsl_lexer.lpp"
-;
- YY_BREAK
-/* Preprocessor tokens. */
-case 2:
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
-yyg->yy_c_buf_p = yy_cp -= 1;
-YY_DO_BEFORE_ACTION; /* set up yytext again */
-YY_RULE_SETUP
-#line 91 "glsl_lexer.lpp"
-;
- YY_BREAK
-case 3:
-YY_RULE_SETUP
-#line 92 "glsl_lexer.lpp"
-{ BEGIN PP; return VERSION; }
- YY_BREAK
-case 4:
-YY_RULE_SETUP
-#line 93 "glsl_lexer.lpp"
-{ BEGIN PP; return EXTENSION; }
- YY_BREAK
-case 5:
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
-yyg->yy_c_buf_p = yy_cp -= 1;
-YY_DO_BEFORE_ACTION; /* set up yytext again */
-YY_RULE_SETUP
-#line 94 "glsl_lexer.lpp"
-{
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
- yylloc->source = strtol(ptr, NULL, 0);
- }
- YY_BREAK
-case 6:
-*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
-yyg->yy_c_buf_p = yy_cp -= 1;
-YY_DO_BEFORE_ACTION; /* set up yytext again */
-YY_RULE_SETUP
-#line 109 "glsl_lexer.lpp"
-{
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
- }
- YY_BREAK
-case 7:
-YY_RULE_SETUP
-#line 123 "glsl_lexer.lpp"
-{
- BEGIN PP;
- return PRAGMA_DEBUG_ON;
- }
- YY_BREAK
-case 8:
-YY_RULE_SETUP
-#line 127 "glsl_lexer.lpp"
-{
- BEGIN PP;
- return PRAGMA_DEBUG_OFF;
- }
- YY_BREAK
-case 9:
-YY_RULE_SETUP
-#line 131 "glsl_lexer.lpp"
-{
- BEGIN PP;
- return PRAGMA_OPTIMIZE_ON;
- }
- YY_BREAK
-case 10:
-YY_RULE_SETUP
-#line 135 "glsl_lexer.lpp"
-{
- BEGIN PP;
- return PRAGMA_OPTIMIZE_OFF;
- }
- YY_BREAK
-case 11:
-YY_RULE_SETUP
-#line 139 "glsl_lexer.lpp"
-{ BEGIN PRAGMA; }
- YY_BREAK
-case 12:
-/* rule 12 can match eol */
-YY_RULE_SETUP
-#line 141 "glsl_lexer.lpp"
-{ BEGIN 0; yylineno++; yycolumn = 0; }
- YY_BREAK
-case 13:
-YY_RULE_SETUP
-#line 142 "glsl_lexer.lpp"
-{ }
- YY_BREAK
-case 14:
-YY_RULE_SETUP
-#line 144 "glsl_lexer.lpp"
-{ }
- YY_BREAK
-case 15:
-YY_RULE_SETUP
-#line 145 "glsl_lexer.lpp"
-{ }
- YY_BREAK
-case 16:
-YY_RULE_SETUP
-#line 146 "glsl_lexer.lpp"
-return COLON;
- YY_BREAK
-case 17:
-YY_RULE_SETUP
-#line 147 "glsl_lexer.lpp"
-{
- yylval->identifier = strdup(yytext);
- return IDENTIFIER;
- }
- YY_BREAK
-case 18:
-YY_RULE_SETUP
-#line 151 "glsl_lexer.lpp"
-{
- yylval->n = strtol(yytext, NULL, 10);
- return INTCONSTANT;
- }
- YY_BREAK
-case 19:
-/* rule 19 can match eol */
-YY_RULE_SETUP
-#line 155 "glsl_lexer.lpp"
-{ BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
- YY_BREAK
-case 20:
-/* rule 20 can match eol */
-YY_RULE_SETUP
-#line 157 "glsl_lexer.lpp"
-{ yylineno++; yycolumn = 0; }
- YY_BREAK
-case 21:
-YY_RULE_SETUP
-#line 159 "glsl_lexer.lpp"
-return ATTRIBUTE;
- YY_BREAK
-case 22:
-YY_RULE_SETUP
-#line 160 "glsl_lexer.lpp"
-return CONST_TOK;
- YY_BREAK
-case 23:
-YY_RULE_SETUP
-#line 161 "glsl_lexer.lpp"
-return BOOL_TOK;
- YY_BREAK
-case 24:
-YY_RULE_SETUP
-#line 162 "glsl_lexer.lpp"
-return FLOAT_TOK;
- YY_BREAK
-case 25:
-YY_RULE_SETUP
-#line 163 "glsl_lexer.lpp"
-return INT_TOK;
- YY_BREAK
-case 26:
-YY_RULE_SETUP
-#line 165 "glsl_lexer.lpp"
-return BREAK;
- YY_BREAK
-case 27:
-YY_RULE_SETUP
-#line 166 "glsl_lexer.lpp"
-return CONTINUE;
- YY_BREAK
-case 28:
-YY_RULE_SETUP
-#line 167 "glsl_lexer.lpp"
-return DO;
- YY_BREAK
-case 29:
-YY_RULE_SETUP
-#line 168 "glsl_lexer.lpp"
-return WHILE;
- YY_BREAK
-case 30:
-YY_RULE_SETUP
-#line 169 "glsl_lexer.lpp"
-return ELSE;
- YY_BREAK
-case 31:
-YY_RULE_SETUP
-#line 170 "glsl_lexer.lpp"
-return FOR;
- YY_BREAK
-case 32:
-YY_RULE_SETUP
-#line 171 "glsl_lexer.lpp"
-return IF;
- YY_BREAK
-case 33:
-YY_RULE_SETUP
-#line 172 "glsl_lexer.lpp"
-return DISCARD;
- YY_BREAK
-case 34:
-YY_RULE_SETUP
-#line 173 "glsl_lexer.lpp"
-return RETURN;
- YY_BREAK
-case 35:
-YY_RULE_SETUP
-#line 175 "glsl_lexer.lpp"
-return BVEC2;
- YY_BREAK
-case 36:
-YY_RULE_SETUP
-#line 176 "glsl_lexer.lpp"
-return BVEC3;
- YY_BREAK
-case 37:
-YY_RULE_SETUP
-#line 177 "glsl_lexer.lpp"
-return BVEC4;
- YY_BREAK
-case 38:
-YY_RULE_SETUP
-#line 178 "glsl_lexer.lpp"
-return IVEC2;
- YY_BREAK
-case 39:
-YY_RULE_SETUP
-#line 179 "glsl_lexer.lpp"
-return IVEC3;
- YY_BREAK
-case 40:
-YY_RULE_SETUP
-#line 180 "glsl_lexer.lpp"
-return IVEC4;
- YY_BREAK
-case 41:
-YY_RULE_SETUP
-#line 181 "glsl_lexer.lpp"
-return VEC2;
- YY_BREAK
-case 42:
-YY_RULE_SETUP
-#line 182 "glsl_lexer.lpp"
-return VEC3;
- YY_BREAK
-case 43:
-YY_RULE_SETUP
-#line 183 "glsl_lexer.lpp"
-return VEC4;
- YY_BREAK
-case 44:
-YY_RULE_SETUP
-#line 184 "glsl_lexer.lpp"
-return MAT2X2;
- YY_BREAK
-case 45:
-YY_RULE_SETUP
-#line 185 "glsl_lexer.lpp"
-return MAT3X3;
- YY_BREAK
-case 46:
-YY_RULE_SETUP
-#line 186 "glsl_lexer.lpp"
-return MAT4X4;
- YY_BREAK
-case 47:
-YY_RULE_SETUP
-#line 187 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT2X2);
- YY_BREAK
-case 48:
-YY_RULE_SETUP
-#line 188 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT2X3);
- YY_BREAK
-case 49:
-YY_RULE_SETUP
-#line 189 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT2X4);
- YY_BREAK
-case 50:
-YY_RULE_SETUP
-#line 190 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT3X2);
- YY_BREAK
-case 51:
-YY_RULE_SETUP
-#line 191 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT3X3);
- YY_BREAK
-case 52:
-YY_RULE_SETUP
-#line 192 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT3X4);
- YY_BREAK
-case 53:
-YY_RULE_SETUP
-#line 193 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT4X2);
- YY_BREAK
-case 54:
-YY_RULE_SETUP
-#line 194 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT4X3);
- YY_BREAK
-case 55:
-YY_RULE_SETUP
-#line 195 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, MAT4X4);
- YY_BREAK
-case 56:
-YY_RULE_SETUP
-#line 197 "glsl_lexer.lpp"
-return IN_TOK;
- YY_BREAK
-case 57:
-YY_RULE_SETUP
-#line 198 "glsl_lexer.lpp"
-return OUT_TOK;
- YY_BREAK
-case 58:
-YY_RULE_SETUP
-#line 199 "glsl_lexer.lpp"
-return INOUT_TOK;
- YY_BREAK
-case 59:
-YY_RULE_SETUP
-#line 200 "glsl_lexer.lpp"
-return UNIFORM;
- YY_BREAK
-case 60:
-YY_RULE_SETUP
-#line 201 "glsl_lexer.lpp"
-return VARYING;
- YY_BREAK
-case 61:
-YY_RULE_SETUP
-#line 202 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(120, CENTROID);
- YY_BREAK
-case 62:
-YY_RULE_SETUP
-#line 203 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(120, INVARIANT);
- YY_BREAK
-case 63:
-YY_RULE_SETUP
-#line 205 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(130, FLAT);
- YY_BREAK
-case 64:
-YY_RULE_SETUP
-#line 206 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, SMOOTH);
- YY_BREAK
-case 65:
-YY_RULE_SETUP
-#line 207 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, NOPERSPECTIVE);
- YY_BREAK
-case 66:
-YY_RULE_SETUP
-#line 209 "glsl_lexer.lpp"
-return SAMPLER1D;
- YY_BREAK
-case 67:
-YY_RULE_SETUP
-#line 210 "glsl_lexer.lpp"
-return SAMPLER2D;
- YY_BREAK
-case 68:
-YY_RULE_SETUP
-#line 211 "glsl_lexer.lpp"
-return SAMPLER3D;
- YY_BREAK
-case 69:
-YY_RULE_SETUP
-#line 212 "glsl_lexer.lpp"
-return SAMPLERCUBE;
- YY_BREAK
-case 70:
-YY_RULE_SETUP
-#line 213 "glsl_lexer.lpp"
-return SAMPLER1DSHADOW;
- YY_BREAK
-case 71:
-YY_RULE_SETUP
-#line 214 "glsl_lexer.lpp"
-return SAMPLER2DSHADOW;
- YY_BREAK
-case 72:
-YY_RULE_SETUP
-#line 216 "glsl_lexer.lpp"
-return STRUCT;
- YY_BREAK
-case 73:
-YY_RULE_SETUP
-#line 217 "glsl_lexer.lpp"
-return VOID_TOK;
- YY_BREAK
-case 74:
-YY_RULE_SETUP
-#line 219 "glsl_lexer.lpp"
-{
- if ((yyextra->language_version >= 140)
- || (yyextra->ARB_fragment_coord_conventions_enable)){
- return LAYOUT_TOK;
- } else {
- yylval->identifier = strdup(yytext);
- return IDENTIFIER;
- }
- }
- YY_BREAK
-case 75:
-YY_RULE_SETUP
-#line 229 "glsl_lexer.lpp"
-return INC_OP;
- YY_BREAK
-case 76:
-YY_RULE_SETUP
-#line 230 "glsl_lexer.lpp"
-return DEC_OP;
- YY_BREAK
-case 77:
-YY_RULE_SETUP
-#line 231 "glsl_lexer.lpp"
-return LE_OP;
- YY_BREAK
-case 78:
-YY_RULE_SETUP
-#line 232 "glsl_lexer.lpp"
-return GE_OP;
- YY_BREAK
-case 79:
-YY_RULE_SETUP
-#line 233 "glsl_lexer.lpp"
-return EQ_OP;
- YY_BREAK
-case 80:
-YY_RULE_SETUP
-#line 234 "glsl_lexer.lpp"
-return NE_OP;
- YY_BREAK
-case 81:
-YY_RULE_SETUP
-#line 235 "glsl_lexer.lpp"
-return AND_OP;
- YY_BREAK
-case 82:
-YY_RULE_SETUP
-#line 236 "glsl_lexer.lpp"
-return OR_OP;
- YY_BREAK
-case 83:
-YY_RULE_SETUP
-#line 237 "glsl_lexer.lpp"
-return XOR_OP;
- YY_BREAK
-case 84:
-YY_RULE_SETUP
-#line 239 "glsl_lexer.lpp"
-return MUL_ASSIGN;
- YY_BREAK
-case 85:
-YY_RULE_SETUP
-#line 240 "glsl_lexer.lpp"
-return DIV_ASSIGN;
- YY_BREAK
-case 86:
-YY_RULE_SETUP
-#line 241 "glsl_lexer.lpp"
-return ADD_ASSIGN;
- YY_BREAK
-case 87:
-YY_RULE_SETUP
-#line 242 "glsl_lexer.lpp"
-return MOD_ASSIGN;
- YY_BREAK
-case 88:
-YY_RULE_SETUP
-#line 243 "glsl_lexer.lpp"
-return LEFT_ASSIGN;
- YY_BREAK
-case 89:
-YY_RULE_SETUP
-#line 244 "glsl_lexer.lpp"
-return RIGHT_ASSIGN;
- YY_BREAK
-case 90:
-YY_RULE_SETUP
-#line 245 "glsl_lexer.lpp"
-return AND_ASSIGN;
- YY_BREAK
-case 91:
-YY_RULE_SETUP
-#line 246 "glsl_lexer.lpp"
-return XOR_ASSIGN;
- YY_BREAK
-case 92:
-YY_RULE_SETUP
-#line 247 "glsl_lexer.lpp"
-return OR_ASSIGN;
- YY_BREAK
-case 93:
-YY_RULE_SETUP
-#line 248 "glsl_lexer.lpp"
-return SUB_ASSIGN;
- YY_BREAK
-case 94:
-YY_RULE_SETUP
-#line 250 "glsl_lexer.lpp"
-{
- yylval->n = strtol(yytext, NULL, 10);
- return INTCONSTANT;
- }
- YY_BREAK
-case 95:
-YY_RULE_SETUP
-#line 254 "glsl_lexer.lpp"
-{
- yylval->n = strtol(yytext + 2, NULL, 16);
- return INTCONSTANT;
- }
- YY_BREAK
-case 96:
-YY_RULE_SETUP
-#line 258 "glsl_lexer.lpp"
-{
- yylval->n = strtol(yytext, NULL, 8);
- return INTCONSTANT;
- }
- YY_BREAK
-case 97:
-YY_RULE_SETUP
-#line 263 "glsl_lexer.lpp"
-{
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
- YY_BREAK
-case 98:
-YY_RULE_SETUP
-#line 267 "glsl_lexer.lpp"
-{
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
- YY_BREAK
-case 99:
-YY_RULE_SETUP
-#line 271 "glsl_lexer.lpp"
-{
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
- YY_BREAK
-case 100:
-YY_RULE_SETUP
-#line 275 "glsl_lexer.lpp"
-{
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
- YY_BREAK
-case 101:
-YY_RULE_SETUP
-#line 279 "glsl_lexer.lpp"
-{
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
- YY_BREAK
-case 102:
-YY_RULE_SETUP
-#line 284 "glsl_lexer.lpp"
-{
- yylval->n = 1;
- return BOOLCONSTANT;
- }
- YY_BREAK
-case 103:
-YY_RULE_SETUP
-#line 288 "glsl_lexer.lpp"
-{
- yylval->n = 0;
- return BOOLCONSTANT;
- }
- YY_BREAK
-/* Reserved words in GLSL 1.10. */
-case 104:
-YY_RULE_SETUP
-#line 295 "glsl_lexer.lpp"
-RESERVED_WORD(999, ASM);
- YY_BREAK
-case 105:
-YY_RULE_SETUP
-#line 296 "glsl_lexer.lpp"
-RESERVED_WORD(999, CLASS);
- YY_BREAK
-case 106:
-YY_RULE_SETUP
-#line 297 "glsl_lexer.lpp"
-RESERVED_WORD(999, UNION);
- YY_BREAK
-case 107:
-YY_RULE_SETUP
-#line 298 "glsl_lexer.lpp"
-RESERVED_WORD(999, ENUM);
- YY_BREAK
-case 108:
-YY_RULE_SETUP
-#line 299 "glsl_lexer.lpp"
-RESERVED_WORD(999, TYPEDEF);
- YY_BREAK
-case 109:
-YY_RULE_SETUP
-#line 300 "glsl_lexer.lpp"
-RESERVED_WORD(999, TEMPLATE);
- YY_BREAK
-case 110:
-YY_RULE_SETUP
-#line 301 "glsl_lexer.lpp"
-RESERVED_WORD(999, THIS);
- YY_BREAK
-case 111:
-YY_RULE_SETUP
-#line 302 "glsl_lexer.lpp"
-RESERVED_WORD(999, PACKED_TOK);
- YY_BREAK
-case 112:
-YY_RULE_SETUP
-#line 303 "glsl_lexer.lpp"
-RESERVED_WORD(999, GOTO);
- YY_BREAK
-case 113:
-YY_RULE_SETUP
-#line 304 "glsl_lexer.lpp"
-RESERVED_WORD(130, SWITCH);
- YY_BREAK
-case 114:
-YY_RULE_SETUP
-#line 305 "glsl_lexer.lpp"
-RESERVED_WORD(130, DEFAULT);
- YY_BREAK
-case 115:
-YY_RULE_SETUP
-#line 306 "glsl_lexer.lpp"
-RESERVED_WORD(999, INLINE_TOK);
- YY_BREAK
-case 116:
-YY_RULE_SETUP
-#line 307 "glsl_lexer.lpp"
-RESERVED_WORD(999, NOINLINE);
- YY_BREAK
-case 117:
-YY_RULE_SETUP
-#line 308 "glsl_lexer.lpp"
-RESERVED_WORD(999, VOLATILE);
- YY_BREAK
-case 118:
-YY_RULE_SETUP
-#line 309 "glsl_lexer.lpp"
-RESERVED_WORD(999, PUBLIC_TOK);
- YY_BREAK
-case 119:
-YY_RULE_SETUP
-#line 310 "glsl_lexer.lpp"
-RESERVED_WORD(999, STATIC);
- YY_BREAK
-case 120:
-YY_RULE_SETUP
-#line 311 "glsl_lexer.lpp"
-RESERVED_WORD(999, EXTERN);
- YY_BREAK
-case 121:
-YY_RULE_SETUP
-#line 312 "glsl_lexer.lpp"
-RESERVED_WORD(999, EXTERNAL);
- YY_BREAK
-case 122:
-YY_RULE_SETUP
-#line 313 "glsl_lexer.lpp"
-RESERVED_WORD(999, INTERFACE);
- YY_BREAK
-case 123:
-YY_RULE_SETUP
-#line 314 "glsl_lexer.lpp"
-RESERVED_WORD(999, LONG_TOK);
- YY_BREAK
-case 124:
-YY_RULE_SETUP
-#line 315 "glsl_lexer.lpp"
-RESERVED_WORD(999, SHORT_TOK);
- YY_BREAK
-case 125:
-YY_RULE_SETUP
-#line 316 "glsl_lexer.lpp"
-RESERVED_WORD(999, DOUBLE_TOK);
- YY_BREAK
-case 126:
-YY_RULE_SETUP
-#line 317 "glsl_lexer.lpp"
-RESERVED_WORD(999, HALF);
- YY_BREAK
-case 127:
-YY_RULE_SETUP
-#line 318 "glsl_lexer.lpp"
-RESERVED_WORD(999, FIXED_TOK);
- YY_BREAK
-case 128:
-YY_RULE_SETUP
-#line 319 "glsl_lexer.lpp"
-RESERVED_WORD(999, UNSIGNED);
- YY_BREAK
-case 129:
-YY_RULE_SETUP
-#line 320 "glsl_lexer.lpp"
-RESERVED_WORD(999, INPUT_TOK);
- YY_BREAK
-case 130:
-YY_RULE_SETUP
-#line 321 "glsl_lexer.lpp"
-RESERVED_WORD(999, OUTPUT);
- YY_BREAK
-case 131:
-YY_RULE_SETUP
-#line 322 "glsl_lexer.lpp"
-RESERVED_WORD(999, HVEC2);
- YY_BREAK
-case 132:
-YY_RULE_SETUP
-#line 323 "glsl_lexer.lpp"
-RESERVED_WORD(999, HVEC3);
- YY_BREAK
-case 133:
-YY_RULE_SETUP
-#line 324 "glsl_lexer.lpp"
-RESERVED_WORD(999, HVEC4);
- YY_BREAK
-case 134:
-YY_RULE_SETUP
-#line 325 "glsl_lexer.lpp"
-RESERVED_WORD(999, DVEC2);
- YY_BREAK
-case 135:
-YY_RULE_SETUP
-#line 326 "glsl_lexer.lpp"
-RESERVED_WORD(999, DVEC3);
- YY_BREAK
-case 136:
-YY_RULE_SETUP
-#line 327 "glsl_lexer.lpp"
-RESERVED_WORD(999, DVEC4);
- YY_BREAK
-case 137:
-YY_RULE_SETUP
-#line 328 "glsl_lexer.lpp"
-RESERVED_WORD(999, FVEC2);
- YY_BREAK
-case 138:
-YY_RULE_SETUP
-#line 329 "glsl_lexer.lpp"
-RESERVED_WORD(999, FVEC3);
- YY_BREAK
-case 139:
-YY_RULE_SETUP
-#line 330 "glsl_lexer.lpp"
-RESERVED_WORD(999, FVEC4);
- YY_BREAK
-case 140:
-YY_RULE_SETUP
-#line 331 "glsl_lexer.lpp"
-return SAMPLER2DRECT;
- YY_BREAK
-case 141:
-YY_RULE_SETUP
-#line 332 "glsl_lexer.lpp"
-RESERVED_WORD(999, SAMPLER3DRECT);
- YY_BREAK
-case 142:
-YY_RULE_SETUP
-#line 333 "glsl_lexer.lpp"
-return SAMPLER2DRECTSHADOW;
- YY_BREAK
-case 143:
-YY_RULE_SETUP
-#line 334 "glsl_lexer.lpp"
-RESERVED_WORD(999, SIZEOF);
- YY_BREAK
-case 144:
-YY_RULE_SETUP
-#line 335 "glsl_lexer.lpp"
-RESERVED_WORD(999, CAST);
- YY_BREAK
-case 145:
-YY_RULE_SETUP
-#line 336 "glsl_lexer.lpp"
-RESERVED_WORD(999, NAMESPACE);
- YY_BREAK
-case 146:
-YY_RULE_SETUP
-#line 337 "glsl_lexer.lpp"
-RESERVED_WORD(999, USING);
- YY_BREAK
-/* Additional reserved words in GLSL 1.20. */
-case 147:
-YY_RULE_SETUP
-#line 340 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(120, LOWP);
- YY_BREAK
-case 148:
-YY_RULE_SETUP
-#line 341 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(120, MEDIUMP);
- YY_BREAK
-case 149:
-YY_RULE_SETUP
-#line 342 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(120, HIGHP);
- YY_BREAK
-case 150:
-YY_RULE_SETUP
-#line 343 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(120, PRECISION);
- YY_BREAK
-/* Additional reserved words in GLSL 1.30. */
-case 151:
-YY_RULE_SETUP
-#line 346 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, COMMON);
- YY_BREAK
-case 152:
-YY_RULE_SETUP
-#line 347 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, PARTITION);
- YY_BREAK
-case 153:
-YY_RULE_SETUP
-#line 348 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, ACTIVE);
- YY_BREAK
-case 154:
-YY_RULE_SETUP
-#line 349 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER_ES(130, SUPERP);
- YY_BREAK
-case 155:
-YY_RULE_SETUP
-#line 350 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, SAMPLERBUFFER);
- YY_BREAK
-case 156:
-YY_RULE_SETUP
-#line 351 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, FILTER);
- YY_BREAK
-case 157:
-YY_RULE_SETUP
-#line 352 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE1D);
- YY_BREAK
-case 158:
-YY_RULE_SETUP
-#line 353 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE2D);
- YY_BREAK
-case 159:
-YY_RULE_SETUP
-#line 354 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE3D);
- YY_BREAK
-case 160:
-YY_RULE_SETUP
-#line 355 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGECUBE);
- YY_BREAK
-case 161:
-YY_RULE_SETUP
-#line 356 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGE1D);
- YY_BREAK
-case 162:
-YY_RULE_SETUP
-#line 357 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGE2D);
- YY_BREAK
-case 163:
-YY_RULE_SETUP
-#line 358 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGE3D);
- YY_BREAK
-case 164:
-YY_RULE_SETUP
-#line 359 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGECUBE);
- YY_BREAK
-case 165:
-YY_RULE_SETUP
-#line 360 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGE1D);
- YY_BREAK
-case 166:
-YY_RULE_SETUP
-#line 361 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGE2D);
- YY_BREAK
-case 167:
-YY_RULE_SETUP
-#line 362 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGE3D);
- YY_BREAK
-case 168:
-YY_RULE_SETUP
-#line 363 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGECUBE);
- YY_BREAK
-case 169:
-YY_RULE_SETUP
-#line 364 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE1DARRAY);
- YY_BREAK
-case 170:
-YY_RULE_SETUP
-#line 365 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE2DARRAY);
- YY_BREAK
-case 171:
-YY_RULE_SETUP
-#line 366 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGE1DARRAY);
- YY_BREAK
-case 172:
-YY_RULE_SETUP
-#line 367 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGE2DARRAY);
- YY_BREAK
-case 173:
-YY_RULE_SETUP
-#line 368 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGE1DARRAY);
- YY_BREAK
-case 174:
-YY_RULE_SETUP
-#line 369 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGE2DARRAY);
- YY_BREAK
-case 175:
-YY_RULE_SETUP
-#line 370 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE1DSHADOW);
- YY_BREAK
-case 176:
-YY_RULE_SETUP
-#line 371 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGE2DSHADOW);
- YY_BREAK
-case 177:
-YY_RULE_SETUP
-#line 372 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IMAGEBUFFER);
- YY_BREAK
-case 178:
-YY_RULE_SETUP
-#line 373 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, IIMAGEBUFFER);
- YY_BREAK
-case 179:
-YY_RULE_SETUP
-#line 374 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, UIMAGEBUFFER);
- YY_BREAK
-case 180:
-YY_RULE_SETUP
-#line 375 "glsl_lexer.lpp"
-TOKEN_OR_IDENTIFIER(130, ROW_MAJOR);
- YY_BREAK
-case 181:
-YY_RULE_SETUP
-#line 377 "glsl_lexer.lpp"
-{
- struct _mesa_glsl_parse_state *state = yyextra;
- void *ctx = state;
- yylval->identifier = talloc_strdup(ctx, yytext);
- return IDENTIFIER;
- }
- YY_BREAK
-case 182:
-YY_RULE_SETUP
-#line 384 "glsl_lexer.lpp"
-{ return yytext[0]; }
- YY_BREAK
-case 183:
-YY_RULE_SETUP
-#line 386 "glsl_lexer.lpp"
-ECHO;
- YY_BREAK
-#line 2330 "glsl_lexer.cpp"
-case YY_STATE_EOF(INITIAL):
-case YY_STATE_EOF(PP):
-case YY_STATE_EOF(PRAGMA):
- yyterminate();
-
- case YY_END_OF_BUFFER:
- {
- /* Amount of text matched not including the EOB char. */
- int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1;
-
- /* Undo the effects of YY_DO_BEFORE_ACTION. */
- *yy_cp = yyg->yy_hold_char;
- YY_RESTORE_YY_MORE_OFFSET
-
- if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
- {
- /* We're scanning a new file or input source. It's
- * possible that this happened because the user
- * just pointed yyin at a new source and called
- * _mesa_glsl_lex(). If so, then we have to assure
- * consistency between YY_CURRENT_BUFFER and our
- * globals. Here is the right place to do so, because
- * this is the first action (other than possibly a
- * back-up) that will match for the new input source.
- */
- yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
- YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin;
- YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
- }
-
- /* Note that here we test for yy_c_buf_p "<=" to the position
- * of the first EOB in the buffer, since yy_c_buf_p will
- * already have been incremented past the NUL character
- * (since all states make transitions on EOB to the
- * end-of-buffer state). Contrast this with the test
- * in input().
- */
- if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
- { /* This was really a NUL. */
- yy_state_type yy_next_state;
-
- yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text;
-
- yy_current_state = yy_get_previous_state( yyscanner );
-
- /* Okay, we're now positioned to make the NUL
- * transition. We couldn't have
- * yy_get_previous_state() go ahead and do it
- * for us because it doesn't know how to deal
- * with the possibility of jamming (and we don't
- * want to build jamming into it because then it
- * will run more slowly).
- */
-
- yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner);
-
- yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
-
- if ( yy_next_state )
- {
- /* Consume the NUL. */
- yy_cp = ++yyg->yy_c_buf_p;
- yy_current_state = yy_next_state;
- goto yy_match;
- }
-
- else
- {
- yy_cp = yyg->yy_last_accepting_cpos;
- yy_current_state = yyg->yy_last_accepting_state;
- goto yy_find_action;
- }
- }
-
- else switch ( yy_get_next_buffer( yyscanner ) )
- {
- case EOB_ACT_END_OF_FILE:
- {
- yyg->yy_did_buffer_switch_on_eof = 0;
-
- if ( _mesa_glsl_wrap(yyscanner ) )
- {
- /* Note: because we've taken care in
- * yy_get_next_buffer() to have set up
- * yytext, we can now set up
- * yy_c_buf_p so that if some total
- * hoser (like flex itself) wants to
- * call the scanner after we return the
- * YY_NULL, it'll still work - another
- * YY_NULL will get returned.
- */
- yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ;
-
- yy_act = YY_STATE_EOF(YY_START);
- goto do_action;
- }
-
- else
- {
- if ( ! yyg->yy_did_buffer_switch_on_eof )
- YY_NEW_FILE;
- }
- break;
- }
-
- case EOB_ACT_CONTINUE_SCAN:
- yyg->yy_c_buf_p =
- yyg->yytext_ptr + yy_amount_of_matched_text;
-
- yy_current_state = yy_get_previous_state( yyscanner );
-
- yy_cp = yyg->yy_c_buf_p;
- yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
- goto yy_match;
-
- case EOB_ACT_LAST_MATCH:
- yyg->yy_c_buf_p =
- &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars];
-
- yy_current_state = yy_get_previous_state( yyscanner );
-
- yy_cp = yyg->yy_c_buf_p;
- yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
- goto yy_find_action;
- }
- break;
- }
-
- default:
- YY_FATAL_ERROR(
- "fatal flex scanner internal error--no action found" );
- } /* end of action switch */
- } /* end of scanning one token */
-} /* end of _mesa_glsl_lex */
-
-/* yy_get_next_buffer - try to read in a new buffer
- *
- * Returns a code representing an action:
- * EOB_ACT_LAST_MATCH -
- * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
- * EOB_ACT_END_OF_FILE - end of file
- */
-static int yy_get_next_buffer (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
- register char *source = yyg->yytext_ptr;
- register int number_to_move, i;
- int ret_val;
-
- if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] )
- YY_FATAL_ERROR(
- "fatal flex scanner internal error--end of buffer missed" );
-
- if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
- { /* Don't try to fill the buffer, so this is an EOF. */
- if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 )
- {
- /* We matched a single character, the EOB, so
- * treat this as a final EOF.
- */
- return EOB_ACT_END_OF_FILE;
- }
-
- else
- {
- /* We matched some text prior to the EOB, first
- * process it.
- */
- return EOB_ACT_LAST_MATCH;
- }
- }
-
- /* Try to read more data. */
-
- /* First move last chars to start of buffer. */
- number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1;
-
- for ( i = 0; i < number_to_move; ++i )
- *(dest++) = *(source++);
-
- if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
- /* don't do the read, it's not guaranteed to return an EOF,
- * just force an EOF
- */
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0;
-
- else
- {
- int num_to_read =
- YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
-
- while ( num_to_read <= 0 )
- { /* Not enough room in the buffer - grow it. */
-
- /* just a shorter name for the current buffer */
- YY_BUFFER_STATE b = YY_CURRENT_BUFFER;
-
- int yy_c_buf_p_offset =
- (int) (yyg->yy_c_buf_p - b->yy_ch_buf);
-
- if ( b->yy_is_our_buffer )
- {
- int new_size = b->yy_buf_size * 2;
-
- if ( new_size <= 0 )
- b->yy_buf_size += b->yy_buf_size / 8;
- else
- b->yy_buf_size *= 2;
-
- b->yy_ch_buf = (char *)
- /* Include room in for 2 EOB chars. */
- _mesa_glsl_realloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner );
- }
- else
- /* Can't grow it, we don't own it. */
- b->yy_ch_buf = 0;
-
- if ( ! b->yy_ch_buf )
- YY_FATAL_ERROR(
- "fatal error - scanner input buffer overflow" );
-
- yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
-
- num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
- number_to_move - 1;
-
- }
-
- if ( num_to_read > YY_READ_BUF_SIZE )
- num_to_read = YY_READ_BUF_SIZE;
-
- /* Read in more data. */
- YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
- yyg->yy_n_chars, (size_t) num_to_read );
-
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
- }
-
- if ( yyg->yy_n_chars == 0 )
- {
- if ( number_to_move == YY_MORE_ADJ )
- {
- ret_val = EOB_ACT_END_OF_FILE;
- _mesa_glsl_restart(yyin ,yyscanner);
- }
-
- else
- {
- ret_val = EOB_ACT_LAST_MATCH;
- YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
- YY_BUFFER_EOF_PENDING;
- }
- }
-
- else
- ret_val = EOB_ACT_CONTINUE_SCAN;
-
- if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
- /* Extend the array by 50%, plus the number we really need. */
- yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
- YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) _mesa_glsl_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
- if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
- YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
- }
-
- yyg->yy_n_chars += number_to_move;
- YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
- YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
-
- yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
-
- return ret_val;
-}
-
-/* yy_get_previous_state - get the state just before the EOB char was reached */
-
- static yy_state_type yy_get_previous_state (yyscan_t yyscanner)
-{
- register yy_state_type yy_current_state;
- register char *yy_cp;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- yy_current_state = yyg->yy_start;
- yy_current_state += YY_AT_BOL();
-
- for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp )
- {
- register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
- if ( yy_accept[yy_current_state] )
- {
- yyg->yy_last_accepting_state = yy_current_state;
- yyg->yy_last_accepting_cpos = yy_cp;
- }
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 708 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- }
-
- return yy_current_state;
-}
-
-/* yy_try_NUL_trans - try to make a transition on the NUL character
- *
- * synopsis
- * next_state = yy_try_NUL_trans( current_state );
- */
- static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner)
-{
- register int yy_is_jam;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */
- register char *yy_cp = yyg->yy_c_buf_p;
-
- register YY_CHAR yy_c = 1;
- if ( yy_accept[yy_current_state] )
- {
- yyg->yy_last_accepting_state = yy_current_state;
- yyg->yy_last_accepting_cpos = yy_cp;
- }
- while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
- {
- yy_current_state = (int) yy_def[yy_current_state];
- if ( yy_current_state >= 708 )
- yy_c = yy_meta[(unsigned int) yy_c];
- }
- yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
- yy_is_jam = (yy_current_state == 707);
-
- return yy_is_jam ? 0 : yy_current_state;
-}
-
-#ifndef YY_NO_INPUT
-#ifdef __cplusplus
- static int yyinput (yyscan_t yyscanner)
-#else
- static int input (yyscan_t yyscanner)
-#endif
-
-{
- int c;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- *yyg->yy_c_buf_p = yyg->yy_hold_char;
-
- if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
- {
- /* yy_c_buf_p now points to the character we want to return.
- * If this occurs *before* the EOB characters, then it's a
- * valid NUL; if not, then we've hit the end of the buffer.
- */
- if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
- /* This was really a NUL. */
- *yyg->yy_c_buf_p = '\0';
-
- else
- { /* need more input */
- int offset = yyg->yy_c_buf_p - yyg->yytext_ptr;
- ++yyg->yy_c_buf_p;
-
- switch ( yy_get_next_buffer( yyscanner ) )
- {
- case EOB_ACT_LAST_MATCH:
- /* This happens because yy_g_n_b()
- * sees that we've accumulated a
- * token and flags that we need to
- * try matching the token before
- * proceeding. But for input(),
- * there's no matching to consider.
- * So convert the EOB_ACT_LAST_MATCH
- * to EOB_ACT_END_OF_FILE.
- */
-
- /* Reset buffer status. */
- _mesa_glsl_restart(yyin ,yyscanner);
-
- /*FALLTHROUGH*/
-
- case EOB_ACT_END_OF_FILE:
- {
- if ( _mesa_glsl_wrap(yyscanner ) )
- return EOF;
-
- if ( ! yyg->yy_did_buffer_switch_on_eof )
- YY_NEW_FILE;
-#ifdef __cplusplus
- return yyinput(yyscanner);
-#else
- return input(yyscanner);
-#endif
- }
-
- case EOB_ACT_CONTINUE_SCAN:
- yyg->yy_c_buf_p = yyg->yytext_ptr + offset;
- break;
- }
- }
- }
-
- c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */
- *yyg->yy_c_buf_p = '\0'; /* preserve yytext */
- yyg->yy_hold_char = *++yyg->yy_c_buf_p;
-
- YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n');
-
- return c;
-}
-#endif /* ifndef YY_NO_INPUT */
-
-/** Immediately switch to a different input stream.
- * @param input_file A readable stream.
- * @param yyscanner The scanner object.
- * @note This function does not reset the start condition to @c INITIAL .
- */
- void _mesa_glsl_restart (FILE * input_file , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if ( ! YY_CURRENT_BUFFER ){
- _mesa_glsl_ensure_buffer_stack (yyscanner);
- YY_CURRENT_BUFFER_LVALUE =
- _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
- }
-
- _mesa_glsl__init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner);
- _mesa_glsl__load_buffer_state(yyscanner );
-}
-
-/** Switch to a different input buffer.
- * @param new_buffer The new input buffer.
- * @param yyscanner The scanner object.
- */
- void _mesa_glsl__switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* TODO. We should be able to replace this entire function body
- * with
- * _mesa_glsl_pop_buffer_state();
- * _mesa_glsl_push_buffer_state(new_buffer);
- */
- _mesa_glsl_ensure_buffer_stack (yyscanner);
- if ( YY_CURRENT_BUFFER == new_buffer )
- return;
-
- if ( YY_CURRENT_BUFFER )
- {
- /* Flush out information for old buffer. */
- *yyg->yy_c_buf_p = yyg->yy_hold_char;
- YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
- }
-
- YY_CURRENT_BUFFER_LVALUE = new_buffer;
- _mesa_glsl__load_buffer_state(yyscanner );
-
- /* We don't actually know whether we did this switch during
- * EOF (_mesa_glsl_wrap()) processing, but the only time this flag
- * is looked at is after _mesa_glsl_wrap() is called, so it's safe
- * to go ahead and always set it.
- */
- yyg->yy_did_buffer_switch_on_eof = 1;
-}
-
-static void _mesa_glsl__load_buffer_state (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
- yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
- yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
- yyg->yy_hold_char = *yyg->yy_c_buf_p;
-}
-
-/** Allocate and initialize an input buffer state.
- * @param file A readable stream.
- * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
- * @param yyscanner The scanner object.
- * @return the allocated buffer state.
- */
- YY_BUFFER_STATE _mesa_glsl__create_buffer (FILE * file, int size , yyscan_t yyscanner)
-{
- YY_BUFFER_STATE b;
-
- b = (YY_BUFFER_STATE) _mesa_glsl_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
- if ( ! b )
- YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__create_buffer()" );
-
- b->yy_buf_size = size;
-
- /* yy_ch_buf has to be 2 characters longer than the size given because
- * we need to put in 2 end-of-buffer characters.
- */
- b->yy_ch_buf = (char *) _mesa_glsl_alloc(b->yy_buf_size + 2 ,yyscanner );
- if ( ! b->yy_ch_buf )
- YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__create_buffer()" );
-
- b->yy_is_our_buffer = 1;
-
- _mesa_glsl__init_buffer(b,file ,yyscanner);
-
- return b;
-}
-
-/** Destroy the buffer.
- * @param b a buffer created with _mesa_glsl__create_buffer()
- * @param yyscanner The scanner object.
- */
- void _mesa_glsl__delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if ( ! b )
- return;
-
- if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
- YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
-
- if ( b->yy_is_our_buffer )
- _mesa_glsl_free((void *) b->yy_ch_buf ,yyscanner );
-
- _mesa_glsl_free((void *) b ,yyscanner );
-}
-
-/* Initializes or reinitializes a buffer.
- * This function is sometimes called more than once on the same buffer,
- * such as during a _mesa_glsl_restart() or at EOF.
- */
- static void _mesa_glsl__init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner)
-
-{
- int oerrno = errno;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- _mesa_glsl__flush_buffer(b ,yyscanner);
-
- b->yy_input_file = file;
- b->yy_fill_buffer = 1;
-
- /* If b is the current buffer, then _mesa_glsl__init_buffer was _probably_
- * called from _mesa_glsl_restart() or through yy_get_next_buffer.
- * In that case, we don't want to reset the lineno or column.
- */
- if (b != YY_CURRENT_BUFFER){
- b->yy_bs_lineno = 1;
- b->yy_bs_column = 0;
- }
-
- b->yy_is_interactive = 0;
-
- errno = oerrno;
-}
-
-/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
- * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
- * @param yyscanner The scanner object.
- */
- void _mesa_glsl__flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if ( ! b )
- return;
-
- b->yy_n_chars = 0;
-
- /* We always need two end-of-buffer characters. The first causes
- * a transition to the end-of-buffer state. The second causes
- * a jam in that state.
- */
- b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
- b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
-
- b->yy_buf_pos = &b->yy_ch_buf[0];
-
- b->yy_at_bol = 1;
- b->yy_buffer_status = YY_BUFFER_NEW;
-
- if ( b == YY_CURRENT_BUFFER )
- _mesa_glsl__load_buffer_state(yyscanner );
-}
-
-/** Pushes the new state onto the stack. The new state becomes
- * the current state. This function will allocate the stack
- * if necessary.
- * @param new_buffer The new state.
- * @param yyscanner The scanner object.
- */
-void _mesa_glsl_push_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if (new_buffer == NULL)
- return;
-
- _mesa_glsl_ensure_buffer_stack(yyscanner);
-
- /* This block is copied from _mesa_glsl__switch_to_buffer. */
- if ( YY_CURRENT_BUFFER )
- {
- /* Flush out information for old buffer. */
- *yyg->yy_c_buf_p = yyg->yy_hold_char;
- YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
- YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
- }
-
- /* Only push if top exists. Otherwise, replace top. */
- if (YY_CURRENT_BUFFER)
- yyg->yy_buffer_stack_top++;
- YY_CURRENT_BUFFER_LVALUE = new_buffer;
-
- /* copied from _mesa_glsl__switch_to_buffer. */
- _mesa_glsl__load_buffer_state(yyscanner );
- yyg->yy_did_buffer_switch_on_eof = 1;
-}
-
-/** Removes and deletes the top of the stack, if present.
- * The next element becomes the new top.
- * @param yyscanner The scanner object.
- */
-void _mesa_glsl_pop_buffer_state (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- if (!YY_CURRENT_BUFFER)
- return;
-
- _mesa_glsl__delete_buffer(YY_CURRENT_BUFFER ,yyscanner);
- YY_CURRENT_BUFFER_LVALUE = NULL;
- if (yyg->yy_buffer_stack_top > 0)
- --yyg->yy_buffer_stack_top;
-
- if (YY_CURRENT_BUFFER) {
- _mesa_glsl__load_buffer_state(yyscanner );
- yyg->yy_did_buffer_switch_on_eof = 1;
- }
-}
-
-/* Allocates the stack if it does not exist.
- * Guarantees space for at least one push.
- */
-static void _mesa_glsl_ensure_buffer_stack (yyscan_t yyscanner)
-{
- int num_to_alloc;
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if (!yyg->yy_buffer_stack) {
-
- /* First allocation is just for 2 elements, since we don't know if this
- * scanner will even need a stack. We use 2 instead of 1 to avoid an
- * immediate realloc on the next call.
- */
- num_to_alloc = 1;
- yyg->yy_buffer_stack = (struct yy_buffer_state**)_mesa_glsl_alloc
- (num_to_alloc * sizeof(struct yy_buffer_state*)
- , yyscanner);
- if ( ! yyg->yy_buffer_stack )
- YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl_ensure_buffer_stack()" );
-
- memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
-
- yyg->yy_buffer_stack_max = num_to_alloc;
- yyg->yy_buffer_stack_top = 0;
- return;
- }
-
- if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){
-
- /* Increase the buffer to prepare for a possible push. */
- int grow_size = 8 /* arbitrary grow size */;
-
- num_to_alloc = yyg->yy_buffer_stack_max + grow_size;
- yyg->yy_buffer_stack = (struct yy_buffer_state**)_mesa_glsl_realloc
- (yyg->yy_buffer_stack,
- num_to_alloc * sizeof(struct yy_buffer_state*)
- , yyscanner);
- if ( ! yyg->yy_buffer_stack )
- YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl_ensure_buffer_stack()" );
-
- /* zero only the new slots.*/
- memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*));
- yyg->yy_buffer_stack_max = num_to_alloc;
- }
-}
-
-/** Setup the input buffer state to scan directly from a user-specified character buffer.
- * @param base the character buffer
- * @param size the size in bytes of the character buffer
- * @param yyscanner The scanner object.
- * @return the newly allocated buffer state object.
- */
-YY_BUFFER_STATE _mesa_glsl__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
-{
- YY_BUFFER_STATE b;
-
- if ( size < 2 ||
- base[size-2] != YY_END_OF_BUFFER_CHAR ||
- base[size-1] != YY_END_OF_BUFFER_CHAR )
- /* They forgot to leave room for the EOB's. */
- return 0;
-
- b = (YY_BUFFER_STATE) _mesa_glsl_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
- if ( ! b )
- YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__scan_buffer()" );
-
- b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
- b->yy_buf_pos = b->yy_ch_buf = base;
- b->yy_is_our_buffer = 0;
- b->yy_input_file = 0;
- b->yy_n_chars = b->yy_buf_size;
- b->yy_is_interactive = 0;
- b->yy_at_bol = 1;
- b->yy_fill_buffer = 0;
- b->yy_buffer_status = YY_BUFFER_NEW;
-
- _mesa_glsl__switch_to_buffer(b ,yyscanner );
-
- return b;
-}
-
-/** Setup the input buffer state to scan a string. The next call to _mesa_glsl_lex() will
- * scan from a @e copy of @a str.
- * @param yystr a NUL-terminated string to scan
- * @param yyscanner The scanner object.
- * @return the newly allocated buffer state object.
- * @note If you want to scan bytes that may contain NUL values, then use
- * _mesa_glsl__scan_bytes() instead.
- */
-YY_BUFFER_STATE _mesa_glsl__scan_string (yyconst char * yystr , yyscan_t yyscanner)
-{
-
- return _mesa_glsl__scan_bytes(yystr,strlen(yystr) ,yyscanner);
-}
-
-/** Setup the input buffer state to scan the given bytes. The next call to _mesa_glsl_lex() will
- * scan from a @e copy of @a bytes.
- * @param bytes the byte buffer to scan
- * @param len the number of bytes in the buffer pointed to by @a bytes.
- * @param yyscanner The scanner object.
- * @return the newly allocated buffer state object.
- */
-YY_BUFFER_STATE _mesa_glsl__scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner)
-{
- YY_BUFFER_STATE b;
- char *buf;
- yy_size_t n;
- int i;
-
- /* Get memory for full buffer, including space for trailing EOB's. */
- n = _yybytes_len + 2;
- buf = (char *) _mesa_glsl_alloc(n ,yyscanner );
- if ( ! buf )
- YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__scan_bytes()" );
-
- for ( i = 0; i < _yybytes_len; ++i )
- buf[i] = yybytes[i];
-
- buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
-
- b = _mesa_glsl__scan_buffer(buf,n ,yyscanner);
- if ( ! b )
- YY_FATAL_ERROR( "bad buffer in _mesa_glsl__scan_bytes()" );
-
- /* It's okay to grow etc. this buffer, and we should throw it
- * away when we're done.
- */
- b->yy_is_our_buffer = 1;
-
- return b;
-}
-
-#ifndef YY_EXIT_FAILURE
-#define YY_EXIT_FAILURE 2
-#endif
-
-static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner)
-{
- (void) fprintf( stderr, "%s\n", msg );
- exit( YY_EXIT_FAILURE );
-}
-
-/* Redefine yyless() so it works in section 3 code. */
-
-#undef yyless
-#define yyless(n) \
- do \
- { \
- /* Undo effects of setting up yytext. */ \
- int yyless_macro_arg = (n); \
- YY_LESS_LINENO(yyless_macro_arg);\
- yytext[yyleng] = yyg->yy_hold_char; \
- yyg->yy_c_buf_p = yytext + yyless_macro_arg; \
- yyg->yy_hold_char = *yyg->yy_c_buf_p; \
- *yyg->yy_c_buf_p = '\0'; \
- yyleng = yyless_macro_arg; \
- } \
- while ( 0 )
-
-/* Accessor methods (get/set functions) to struct members. */
-
-/** Get the user-defined data for this scanner.
- * @param yyscanner The scanner object.
- */
-YY_EXTRA_TYPE _mesa_glsl_get_extra (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyextra;
-}
-
-/** Get the current line number.
- * @param yyscanner The scanner object.
- */
-int _mesa_glsl_get_lineno (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if (! YY_CURRENT_BUFFER)
- return 0;
-
- return yylineno;
-}
-
-/** Get the current column number.
- * @param yyscanner The scanner object.
- */
-int _mesa_glsl_get_column (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- if (! YY_CURRENT_BUFFER)
- return 0;
-
- return yycolumn;
-}
-
-/** Get the input stream.
- * @param yyscanner The scanner object.
- */
-FILE *_mesa_glsl_get_in (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyin;
-}
-
-/** Get the output stream.
- * @param yyscanner The scanner object.
- */
-FILE *_mesa_glsl_get_out (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyout;
-}
-
-/** Get the length of the current token.
- * @param yyscanner The scanner object.
- */
-int _mesa_glsl_get_leng (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yyleng;
-}
-
-/** Get the current token.
- * @param yyscanner The scanner object.
- */
-
-char *_mesa_glsl_get_text (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yytext;
-}
-
-/** Set the user-defined data. This data is never touched by the scanner.
- * @param user_defined The data to be associated with this scanner.
- * @param yyscanner The scanner object.
- */
-void _mesa_glsl_set_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyextra = user_defined ;
-}
-
-/** Set the current line number.
- * @param line_number
- * @param yyscanner The scanner object.
- */
-void _mesa_glsl_set_lineno (int line_number , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* lineno is only valid if an input buffer exists. */
- if (! YY_CURRENT_BUFFER )
- yy_fatal_error( "_mesa_glsl_set_lineno called with no buffer" , yyscanner);
-
- yylineno = line_number;
-}
-
-/** Set the current column.
- * @param line_number
- * @param yyscanner The scanner object.
- */
-void _mesa_glsl_set_column (int column_no , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* column is only valid if an input buffer exists. */
- if (! YY_CURRENT_BUFFER )
- yy_fatal_error( "_mesa_glsl_set_column called with no buffer" , yyscanner);
-
- yycolumn = column_no;
-}
-
-/** Set the input stream. This does not discard the current
- * input buffer.
- * @param in_str A readable stream.
- * @param yyscanner The scanner object.
- * @see _mesa_glsl__switch_to_buffer
- */
-void _mesa_glsl_set_in (FILE * in_str , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyin = in_str ;
-}
-
-void _mesa_glsl_set_out (FILE * out_str , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yyout = out_str ;
-}
-
-int _mesa_glsl_get_debug (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yy_flex_debug;
-}
-
-void _mesa_glsl_set_debug (int bdebug , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yy_flex_debug = bdebug ;
-}
-
-/* Accessor methods for yylval and yylloc */
-
-YYSTYPE * _mesa_glsl_get_lval (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yylval;
-}
-
-void _mesa_glsl_set_lval (YYSTYPE * yylval_param , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yylval = yylval_param;
-}
-
-YYLTYPE *_mesa_glsl_get_lloc (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- return yylloc;
-}
-
-void _mesa_glsl_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- yylloc = yylloc_param;
-}
-
-/* User-visible API */
-
-/* _mesa_glsl_lex_init is special because it creates the scanner itself, so it is
- * the ONLY reentrant function that doesn't take the scanner as the last argument.
- * That's why we explicitly handle the declaration, instead of using our macros.
- */
-
-int _mesa_glsl_lex_init(yyscan_t* ptr_yy_globals)
-
-{
- if (ptr_yy_globals == NULL){
- errno = EINVAL;
- return 1;
- }
-
- *ptr_yy_globals = (yyscan_t) _mesa_glsl_alloc ( sizeof( struct yyguts_t ), NULL );
-
- if (*ptr_yy_globals == NULL){
- errno = ENOMEM;
- return 1;
- }
-
- /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */
- memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
-
- return yy_init_globals ( *ptr_yy_globals );
-}
-
-/* _mesa_glsl_lex_init_extra has the same functionality as _mesa_glsl_lex_init, but follows the
- * convention of taking the scanner as the last argument. Note however, that
- * this is a *pointer* to a scanner, as it will be allocated by this call (and
- * is the reason, too, why this function also must handle its own declaration).
- * The user defined value in the first argument will be available to _mesa_glsl_alloc in
- * the yyextra field.
- */
-
-int _mesa_glsl_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals )
-
-{
- struct yyguts_t dummy_yyguts;
-
- _mesa_glsl_set_extra (yy_user_defined, &dummy_yyguts);
-
- if (ptr_yy_globals == NULL){
- errno = EINVAL;
- return 1;
- }
-
- *ptr_yy_globals = (yyscan_t) _mesa_glsl_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
-
- if (*ptr_yy_globals == NULL){
- errno = ENOMEM;
- return 1;
- }
-
- /* By setting to 0xAA, we expose bugs in
- yy_init_globals. Leave at 0x00 for releases. */
- memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
-
- _mesa_glsl_set_extra (yy_user_defined, *ptr_yy_globals);
-
- return yy_init_globals ( *ptr_yy_globals );
-}
-
-static int yy_init_globals (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
- /* Initialization is the same as for the non-reentrant scanner.
- * This function is called from _mesa_glsl_lex_destroy(), so don't allocate here.
- */
-
- yyg->yy_buffer_stack = 0;
- yyg->yy_buffer_stack_top = 0;
- yyg->yy_buffer_stack_max = 0;
- yyg->yy_c_buf_p = (char *) 0;
- yyg->yy_init = 0;
- yyg->yy_start = 0;
-
- yyg->yy_start_stack_ptr = 0;
- yyg->yy_start_stack_depth = 0;
- yyg->yy_start_stack = NULL;
-
-/* Defined in main.c */
-#ifdef YY_STDINIT
- yyin = stdin;
- yyout = stdout;
-#else
- yyin = (FILE *) 0;
- yyout = (FILE *) 0;
-#endif
-
- /* For future reference: Set errno on error, since we are called by
- * _mesa_glsl_lex_init()
- */
- return 0;
-}
-
-/* _mesa_glsl_lex_destroy is for both reentrant and non-reentrant scanners. */
-int _mesa_glsl_lex_destroy (yyscan_t yyscanner)
-{
- struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-
- /* Pop the buffer stack, destroying each element. */
- while(YY_CURRENT_BUFFER){
- _mesa_glsl__delete_buffer(YY_CURRENT_BUFFER ,yyscanner );
- YY_CURRENT_BUFFER_LVALUE = NULL;
- _mesa_glsl_pop_buffer_state(yyscanner);
- }
-
- /* Destroy the stack itself. */
- _mesa_glsl_free(yyg->yy_buffer_stack ,yyscanner);
- yyg->yy_buffer_stack = NULL;
-
- /* Destroy the start condition stack. */
- _mesa_glsl_free(yyg->yy_start_stack ,yyscanner );
- yyg->yy_start_stack = NULL;
-
- /* Reset the globals. This is important in a non-reentrant scanner so the next time
- * _mesa_glsl_lex() is called, initialization will occur. */
- yy_init_globals( yyscanner);
-
- /* Destroy the main struct (reentrant only). */
- _mesa_glsl_free ( yyscanner , yyscanner );
- yyscanner = NULL;
- return 0;
-}
-
-/*
- * Internal utility routines.
- */
-
-#ifndef yytext_ptr
-static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner)
-{
- register int i;
- for ( i = 0; i < n; ++i )
- s1[i] = s2[i];
-}
-#endif
-
-#ifdef YY_NEED_STRLEN
-static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner)
-{
- register int n;
- for ( n = 0; s[n]; ++n )
- ;
-
- return n;
-}
-#endif
-
-void *_mesa_glsl_alloc (yy_size_t size , yyscan_t yyscanner)
-{
- return (void *) malloc( size );
-}
-
-void *_mesa_glsl_realloc (void * ptr, yy_size_t size , yyscan_t yyscanner)
-{
- /* The cast to (char *) in the following accommodates both
- * implementations that use char* generic pointers, and those
- * that use void* generic pointers. It works with the latter
- * because both ANSI C and C++ allow castless assignment from
- * any pointer type to void*, and deal with argument conversions
- * as though doing an assignment.
- */
- return (void *) realloc( (char *) ptr, size );
-}
-
-void _mesa_glsl_free (void * ptr , yyscan_t yyscanner)
-{
- free( (char *) ptr ); /* see _mesa_glsl_realloc() for (char *) cast */
-}
-
-#define YYTABLES_NAME "yytables"
-
-#line 386 "glsl_lexer.lpp"
-
-
-
-void
-_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
-{
- _mesa_glsl_lex_init_extra(state,& state->scanner);
- _mesa_glsl__scan_string(string,state->scanner);
-}
-
-void
-_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
-{
- _mesa_glsl_lex_destroy(state->scanner);
-}
-
+#line 2 "glsl_lexer.cpp"
+
+#line 4 "glsl_lexer.cpp"
+
+#define YY_INT_ALIGNED short int
+
+/* A lexical scanner generated by flex */
+
+#define FLEX_SCANNER
+#define YY_FLEX_MAJOR_VERSION 2
+#define YY_FLEX_MINOR_VERSION 5
+#define YY_FLEX_SUBMINOR_VERSION 35
+#if YY_FLEX_SUBMINOR_VERSION > 0
+#define FLEX_BETA
+#endif
+
+/* First, we deal with platform-specific or compiler-specific issues. */
+
+/* begin standard C headers. */
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <stdlib.h>
+
+/* end standard C headers. */
+
+/* flex integer type definitions */
+
+#ifndef FLEXINT_H
+#define FLEXINT_H
+
+/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
+
+#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+
+/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
+ * if you want the limit (max/min) macros for int types.
+ */
+#ifndef __STDC_LIMIT_MACROS
+#define __STDC_LIMIT_MACROS 1
+#endif
+
+#include <inttypes.h>
+typedef int8_t flex_int8_t;
+typedef uint8_t flex_uint8_t;
+typedef int16_t flex_int16_t;
+typedef uint16_t flex_uint16_t;
+typedef int32_t flex_int32_t;
+typedef uint32_t flex_uint32_t;
+#else
+typedef signed char flex_int8_t;
+typedef short int flex_int16_t;
+typedef int flex_int32_t;
+typedef unsigned char flex_uint8_t;
+typedef unsigned short int flex_uint16_t;
+typedef unsigned int flex_uint32_t;
+#endif /* ! C99 */
+
+/* Limits of integral types. */
+#ifndef INT8_MIN
+#define INT8_MIN (-128)
+#endif
+#ifndef INT16_MIN
+#define INT16_MIN (-32767-1)
+#endif
+#ifndef INT32_MIN
+#define INT32_MIN (-2147483647-1)
+#endif
+#ifndef INT8_MAX
+#define INT8_MAX (127)
+#endif
+#ifndef INT16_MAX
+#define INT16_MAX (32767)
+#endif
+#ifndef INT32_MAX
+#define INT32_MAX (2147483647)
+#endif
+#ifndef UINT8_MAX
+#define UINT8_MAX (255U)
+#endif
+#ifndef UINT16_MAX
+#define UINT16_MAX (65535U)
+#endif
+#ifndef UINT32_MAX
+#define UINT32_MAX (4294967295U)
+#endif
+
+#endif /* ! FLEXINT_H */
+
+#ifdef __cplusplus
+
+/* The "const" storage-class-modifier is valid. */
+#define YY_USE_CONST
+
+#else /* ! __cplusplus */
+
+/* C99 requires __STDC__ to be defined as 1. */
+#if defined (__STDC__)
+
+#define YY_USE_CONST
+
+#endif /* defined (__STDC__) */
+#endif /* ! __cplusplus */
+
+#ifdef YY_USE_CONST
+#define yyconst const
+#else
+#define yyconst
+#endif
+
+/* Returned upon end-of-file. */
+#define YY_NULL 0
+
+/* Promotes a possibly negative, possibly signed char to an unsigned
+ * integer for use as an array index. If the signed char is negative,
+ * we want to instead treat it as an 8-bit unsigned char, hence the
+ * double cast.
+ */
+#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
+
+/* An opaque pointer. */
+#ifndef YY_TYPEDEF_YY_SCANNER_T
+#define YY_TYPEDEF_YY_SCANNER_T
+typedef void* yyscan_t;
+#endif
+
+/* For convenience, these vars (plus the bison vars far below)
+ are macros in the reentrant scanner. */
+#define yyin yyg->yyin_r
+#define yyout yyg->yyout_r
+#define yyextra yyg->yyextra_r
+#define yyleng yyg->yyleng_r
+#define yytext yyg->yytext_r
+#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno)
+#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column)
+#define yy_flex_debug yyg->yy_flex_debug_r
+
+/* Enter a start condition. This macro really ought to take a parameter,
+ * but we do it the disgusting crufty way forced on us by the ()-less
+ * definition of BEGIN.
+ */
+#define BEGIN yyg->yy_start = 1 + 2 *
+
+/* Translate the current start state into a value that can be later handed
+ * to BEGIN to return to the state. The YYSTATE alias is for lex
+ * compatibility.
+ */
+#define YY_START ((yyg->yy_start - 1) / 2)
+#define YYSTATE YY_START
+
+/* Action number for EOF rule of a given start state. */
+#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
+
+/* Special action meaning "start processing a new file". */
+#define YY_NEW_FILE _mesa_glsl_restart(yyin ,yyscanner )
+
+#define YY_END_OF_BUFFER_CHAR 0
+
+/* Size of default input buffer. */
+#ifndef YY_BUF_SIZE
+#define YY_BUF_SIZE 16384
+#endif
+
+/* The state buf must be large enough to hold one state per character in the main buffer.
+ */
+#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
+
+#ifndef YY_TYPEDEF_YY_BUFFER_STATE
+#define YY_TYPEDEF_YY_BUFFER_STATE
+typedef struct yy_buffer_state *YY_BUFFER_STATE;
+#endif
+
+#define EOB_ACT_CONTINUE_SCAN 0
+#define EOB_ACT_END_OF_FILE 1
+#define EOB_ACT_LAST_MATCH 2
+
+ #define YY_LESS_LINENO(n)
+
+/* Return all but the first "n" matched characters back to the input stream. */
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ *yy_cp = yyg->yy_hold_char; \
+ YY_RESTORE_YY_MORE_OFFSET \
+ yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
+ YY_DO_BEFORE_ACTION; /* set up yytext again */ \
+ } \
+ while ( 0 )
+
+#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner )
+
+#ifndef YY_TYPEDEF_YY_SIZE_T
+#define YY_TYPEDEF_YY_SIZE_T
+typedef size_t yy_size_t;
+#endif
+
+#ifndef YY_STRUCT_YY_BUFFER_STATE
+#define YY_STRUCT_YY_BUFFER_STATE
+struct yy_buffer_state
+ {
+ FILE *yy_input_file;
+
+ char *yy_ch_buf; /* input buffer */
+ char *yy_buf_pos; /* current position in input buffer */
+
+ /* Size of input buffer in bytes, not including room for EOB
+ * characters.
+ */
+ yy_size_t yy_buf_size;
+
+ /* Number of characters read into yy_ch_buf, not including EOB
+ * characters.
+ */
+ int yy_n_chars;
+
+ /* Whether we "own" the buffer - i.e., we know we created it,
+ * and can realloc() it to grow it, and should free() it to
+ * delete it.
+ */
+ int yy_is_our_buffer;
+
+ /* Whether this is an "interactive" input source; if so, and
+ * if we're using stdio for input, then we want to use getc()
+ * instead of fread(), to make sure we stop fetching input after
+ * each newline.
+ */
+ int yy_is_interactive;
+
+ /* Whether we're considered to be at the beginning of a line.
+ * If so, '^' rules will be active on the next match, otherwise
+ * not.
+ */
+ int yy_at_bol;
+
+ int yy_bs_lineno; /**< The line count. */
+ int yy_bs_column; /**< The column count. */
+
+ /* Whether to try to fill the input buffer when we reach the
+ * end of it.
+ */
+ int yy_fill_buffer;
+
+ int yy_buffer_status;
+
+#define YY_BUFFER_NEW 0
+#define YY_BUFFER_NORMAL 1
+ /* When an EOF's been seen but there's still some text to process
+ * then we mark the buffer as YY_EOF_PENDING, to indicate that we
+ * shouldn't try reading from the input source any more. We might
+ * still have a bunch of tokens to match, though, because of
+ * possible backing-up.
+ *
+ * When we actually see the EOF, we change the status to "new"
+ * (via _mesa_glsl_restart()), so that the user can continue scanning by
+ * just pointing yyin at a new input file.
+ */
+#define YY_BUFFER_EOF_PENDING 2
+
+ };
+#endif /* !YY_STRUCT_YY_BUFFER_STATE */
+
+/* We provide macros for accessing buffer states in case in the
+ * future we want to put the buffer states in a more general
+ * "scanner state".
+ *
+ * Returns the top of the stack, or NULL.
+ */
+#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \
+ ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \
+ : NULL)
+
+/* Same as previous macro, but useful when we know that the buffer stack is not
+ * NULL or when we need an lvalue. For internal use only.
+ */
+#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top]
+
+void _mesa_glsl_restart (FILE *input_file ,yyscan_t yyscanner );
+void _mesa_glsl__switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+YY_BUFFER_STATE _mesa_glsl__create_buffer (FILE *file,int size ,yyscan_t yyscanner );
+void _mesa_glsl__delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void _mesa_glsl__flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void _mesa_glsl_push_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+void _mesa_glsl_pop_buffer_state (yyscan_t yyscanner );
+
+static void _mesa_glsl_ensure_buffer_stack (yyscan_t yyscanner );
+static void _mesa_glsl__load_buffer_state (yyscan_t yyscanner );
+static void _mesa_glsl__init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner );
+
+#define YY_FLUSH_BUFFER _mesa_glsl__flush_buffer(YY_CURRENT_BUFFER ,yyscanner)
+
+YY_BUFFER_STATE _mesa_glsl__scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner );
+YY_BUFFER_STATE _mesa_glsl__scan_string (yyconst char *yy_str ,yyscan_t yyscanner );
+YY_BUFFER_STATE _mesa_glsl__scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner );
+
+void *_mesa_glsl_alloc (yy_size_t ,yyscan_t yyscanner );
+void *_mesa_glsl_realloc (void *,yy_size_t ,yyscan_t yyscanner );
+void _mesa_glsl_free (void * ,yyscan_t yyscanner );
+
+#define yy_new_buffer _mesa_glsl__create_buffer
+
+#define yy_set_interactive(is_interactive) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){ \
+ _mesa_glsl_ensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
+ }
+
+#define yy_set_bol(at_bol) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){\
+ _mesa_glsl_ensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
+ }
+
+#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
+
+/* Begin user sect3 */
+
+#define _mesa_glsl_wrap(n) 1
+#define YY_SKIP_YYWRAP
+
+typedef unsigned char YY_CHAR;
+
+typedef int yy_state_type;
+
+#define yytext_ptr yytext_r
+
+static yy_state_type yy_get_previous_state (yyscan_t yyscanner );
+static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner);
+static int yy_get_next_buffer (yyscan_t yyscanner );
+static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner );
+
+/* Done after the current pattern has been matched and before the
+ * corresponding action - sets up yytext.
+ */
+#define YY_DO_BEFORE_ACTION \
+ yyg->yytext_ptr = yy_bp; \
+ yyleng = (size_t) (yy_cp - yy_bp); \
+ yyg->yy_hold_char = *yy_cp; \
+ *yy_cp = '\0'; \
+ yyg->yy_c_buf_p = yy_cp;
+
+#define YY_NUM_RULES 209
+#define YY_END_OF_BUFFER 210
+/* This struct is not used in this scanner,
+ but its presence is necessary. */
+struct yy_trans_info
+ {
+ flex_int32_t yy_verify;
+ flex_int32_t yy_nxt;
+ };
+static yyconst flex_int16_t yy_accept[813] =
+ { 0,
+ 0, 0, 15, 15, 0, 0, 210, 208, 1, 20,
+ 208, 208, 208, 208, 208, 208, 208, 208, 119, 117,
+ 208, 208, 208, 207, 208, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 208, 1, 208, 209, 15,
+ 19, 209, 18, 16, 17, 13, 12, 1, 101, 110,
+ 102, 113, 107, 96, 109, 97, 116, 121, 108, 122,
+ 119, 0, 0, 124, 119, 0, 117, 117, 105, 98,
+ 100, 99, 106, 207, 114, 104, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 29, 207,
+
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 33, 207, 207, 60, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 115,
+ 103, 1, 0, 0, 2, 0, 0, 0, 0, 15,
+ 14, 18, 17, 0, 121, 120, 0, 122, 0, 123,
+ 118, 111, 112, 207, 127, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 32, 207, 207, 207,
+
+ 207, 207, 207, 207, 207, 207, 207, 25, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 61,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 0, 0, 0, 0, 14, 0, 121, 0, 120, 0,
+ 122, 123, 118, 207, 207, 23, 207, 207, 174, 167,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 31,
+ 130, 207, 207, 207, 207, 67, 207, 207, 135, 149,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+
+ 207, 207, 146, 170, 48, 49, 50, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 133, 125, 207,
+ 207, 26, 207, 207, 207, 207, 207, 207, 207, 45,
+ 46, 47, 94, 207, 207, 0, 0, 0, 0, 0,
+ 120, 207, 207, 27, 36, 37, 38, 207, 128, 207,
+ 22, 207, 207, 207, 207, 157, 158, 159, 207, 126,
+ 207, 150, 24, 160, 161, 162, 172, 154, 155, 156,
+ 207, 207, 207, 62, 152, 207, 207, 207, 39, 40,
+ 41, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+
+ 207, 207, 207, 207, 207, 207, 207, 147, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 129, 207,
+ 207, 169, 42, 43, 44, 207, 207, 30, 0, 0,
+ 0, 0, 177, 207, 207, 175, 207, 207, 207, 148,
+ 143, 180, 207, 207, 207, 207, 207, 207, 138, 207,
+ 207, 207, 95, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 207, 207, 207, 207, 153, 134, 207, 207,
+ 141, 35, 207, 207, 166, 68, 142, 93, 178, 136,
+ 207, 207, 207, 207, 207, 207, 207, 207, 0, 0,
+ 0, 0, 207, 207, 207, 137, 34, 207, 207, 207,
+
+ 207, 207, 207, 181, 182, 183, 207, 207, 207, 207,
+ 207, 171, 207, 207, 207, 207, 207, 207, 207, 207,
+ 131, 207, 207, 207, 207, 207, 63, 207, 207, 64,
+ 207, 0, 0, 0, 0, 0, 207, 65, 28, 144,
+ 185, 186, 187, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 139, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 132, 189, 190, 191, 207,
+ 207, 151, 207, 140, 0, 0, 6, 0, 0, 0,
+ 11, 3, 21, 207, 207, 207, 207, 207, 207, 207,
+ 207, 207, 184, 145, 66, 207, 207, 207, 207, 168,
+
+ 207, 176, 173, 206, 70, 71, 72, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 0, 0, 0,
+ 0, 0, 0, 207, 207, 207, 188, 207, 207, 207,
+ 207, 207, 81, 82, 83, 207, 207, 207, 207, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 192, 87,
+ 88, 89, 207, 4, 0, 5, 0, 0, 0, 0,
+ 0, 207, 207, 207, 207, 207, 207, 207, 203, 207,
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 73, 207, 207, 207, 207, 207, 207, 0, 0, 0,
+ 207, 207, 204, 193, 207, 194, 207, 207, 207, 84,
+
+ 207, 207, 207, 207, 207, 207, 207, 207, 207, 207,
+ 207, 205, 207, 207, 90, 0, 0, 195, 196, 207,
+ 199, 207, 200, 207, 207, 69, 207, 207, 207, 163,
+ 207, 164, 179, 207, 197, 198, 207, 207, 0, 0,
+ 207, 207, 207, 207, 74, 207, 75, 207, 207, 207,
+ 207, 207, 0, 0, 0, 207, 207, 85, 86, 207,
+ 76, 207, 207, 77, 207, 91, 92, 0, 0, 0,
+ 207, 207, 207, 207, 207, 207, 0, 0, 0, 207,
+ 207, 207, 207, 207, 78, 0, 0, 7, 0, 0,
+ 201, 202, 207, 207, 207, 0, 8, 0, 0, 207,
+
+ 207, 165, 0, 0, 79, 80, 0, 0, 9, 0,
+ 10, 0
+ } ;
+
+static yyconst flex_int32_t yy_ec[256] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
+ 1, 1, 4, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 2, 5, 1, 6, 1, 7, 8, 1, 9,
+ 10, 11, 12, 1, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 21, 21, 22, 22, 23, 1, 24,
+ 25, 26, 1, 1, 27, 28, 29, 30, 31, 32,
+ 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
+ 33, 34, 35, 33, 36, 33, 33, 37, 33, 33,
+ 1, 1, 1, 38, 39, 1, 40, 41, 42, 43,
+
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 33, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 1, 65, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1
+ } ;
+
+static yyconst flex_int32_t yy_meta[66] =
+ { 0,
+ 1, 2, 3, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 4, 4, 4, 4, 4,
+ 4, 5, 1, 1, 1, 1, 6, 6, 6, 6,
+ 5, 5, 7, 7, 7, 7, 8, 1, 7, 6,
+ 6, 6, 6, 5, 5, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 8, 7, 7, 1
+ } ;
+
+static yyconst flex_int16_t yy_base[824] =
+ { 0,
+ 0, 64, 70, 0, 1185, 1184, 1186, 1189, 65, 1189,
+ 1160, 1159, 128, 1158, 125, 126, 124, 1157, 140, 189,
+ 123, 1156, 138, 0, 127, 124, 113, 135, 144, 161,
+ 176, 1126, 130, 187, 140, 143, 161, 1120, 182, 174,
+ 202, 199, 211, 212, 1131, 130, 263, 255, 1189, 189,
+ 1189, 1162, 256, 1189, 0, 1189, 1189, 215, 1189, 1189,
+ 1189, 1189, 1189, 1189, 1189, 1189, 1189, 248, 1189, 250,
+ 112, 302, 319, 1189, 1189, 0, 0, 1189, 1151, 1189,
+ 1189, 1189, 1150, 0, 1189, 1189, 1116, 1121, 1114, 1117,
+ 1126, 1125, 1111, 1114, 1126, 144, 1120, 1107, 1104, 1118,
+
+ 1104, 1101, 1101, 1107, 175, 191, 1101, 1112, 1097, 1103,
+ 1107, 1108, 0, 1099, 1110, 247, 1109, 1104, 1084, 230,
+ 1088, 1102, 1092, 241, 1085, 228, 1098, 1100, 1082, 1078,
+ 1086, 1083, 1072, 1081, 173, 1079, 1085, 1080, 1083, 1071,
+ 1074, 233, 240, 260, 1084, 1071, 1084, 239, 1077, 1189,
+ 1189, 307, 301, 323, 1189, 1062, 1075, 1066, 1077, 249,
+ 0, 368, 0, 379, 1189, 298, 390, 1189, 397, 404,
+ 291, 1189, 1189, 1072, 0, 1063, 1067, 1077, 1074, 270,
+ 1057, 1057, 1061, 291, 1072, 1069, 1069, 1067, 1064, 1055,
+ 1062, 1048, 1046, 1059, 1044, 1061, 0, 1058, 1045, 1053,
+
+ 1050, 1054, 1055, 1048, 1045, 1033, 1032, 1046, 1049, 1036,
+ 1045, 1032, 1039, 1029, 335, 1035, 1038, 1028, 1036, 1024,
+ 1028, 1019, 1034, 1024, 1015, 1034, 1017, 1015, 1026, 1015,
+ 1010, 1008, 1022, 1007, 1009, 1006, 1018, 1017, 1020, 1001,
+ 306, 1010, 1005, 1003, 1013, 991, 339, 1010, 1012, 1000,
+ 992, 996, 1008, 991, 0, 411, 421, 438, 1189, 451,
+ 458, 1189, 1189, 986, 997, 0, 994, 344, 0, 0,
+ 987, 985, 987, 982, 991, 979, 997, 985, 350, 0,
+ 0, 979, 990, 989, 989, 0, 973, 353, 0, 0,
+ 975, 357, 983, 984, 974, 968, 967, 968, 967, 967,
+
+ 361, 962, 0, 0, 958, 957, 956, 958, 959, 964,
+ 958, 954, 968, 963, 962, 961, 952, 955, 955, 947,
+ 950, 945, 954, 959, 944, 957, 947, 0, 0, 954,
+ 950, 0, 941, 941, 947, 937, 945, 426, 942, 0,
+ 0, 0, 0, 931, 944, 943, 942, 939, 927, 465,
+ 475, 939, 941, 0, 0, 0, 0, 927, 0, 927,
+ 0, 926, 927, 921, 932, 0, 0, 0, 922, 0,
+ 918, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 929, 481, 928, 0, 0, 926, 922, 918, 0, 0,
+ 0, 910, 443, 486, 493, 915, 911, 917, 907, 905,
+
+ 919, 903, 903, 917, 905, 917, 912, 0, 910, 907,
+ 911, 894, 896, 903, 909, 904, 903, 890, 0, 892,
+ 893, 0, 0, 0, 0, 890, 894, 0, 888, 938,
+ 887, 890, 0, 878, 888, 0, 876, 876, 890, 0,
+ 892, 0, 497, 901, 900, 899, 869, 868, 0, 886,
+ 885, 880, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 868, 882, 868, 865, 0, 0, 871, 870,
+ 0, 0, 868, 860, 0, 0, 0, 0, 0, 0,
+ 857, 869, 500, 861, 868, 867, 864, 858, 851, 519,
+ 867, 852, 847, 861, 859, 0, 0, 851, 871, 870,
+
+ 869, 839, 838, 495, 496, 0, 851, 854, 852, 840,
+ 836, 0, 849, 846, 845, 834, 833, 832, 515, 841,
+ 0, 854, 853, 852, 822, 821, 0, 836, 822, 0,
+ 833, 828, 543, 545, 873, 821, 829, 0, 0, 0,
+ 845, 844, 0, 825, 828, 812, 820, 810, 818, 819,
+ 819, 818, 803, 539, 816, 0, 817, 805, 804, 800,
+ 825, 824, 823, 793, 792, 0, 823, 822, 0, 803,
+ 806, 0, 552, 0, 792, 557, 1189, 580, 0, 590,
+ 499, 1189, 0, 789, 788, 798, 798, 785, 800, 783,
+ 798, 793, 0, 0, 0, 806, 805, 804, 774, 0,
+
+ 774, 0, 0, 0, 559, 568, 797, 785, 788, 772,
+ 771, 781, 781, 794, 793, 792, 762, 767, 552, 613,
+ 363, 775, 763, 761, 760, 771, 0, 774, 770, 772,
+ 768, 754, 782, 781, 0, 766, 758, 749, 757, 747,
+ 758, 754, 756, 754, 754, 741, 740, 751, 0, 767,
+ 766, 0, 751, 1189, 391, 1189, 620, 0, 640, 750,
+ 732, 749, 748, 731, 723, 731, 721, 729, 0, 726,
+ 725, 736, 719, 722, 737, 720, 733, 734, 731, 728,
+ 736, 730, 729, 712, 711, 710, 721, 402, 705, 715,
+ 699, 698, 0, 725, 698, 723, 696, 700, 699, 0,
+
+ 710, 713, 709, 711, 688, 702, 686, 680, 688, 671,
+ 662, 0, 640, 639, 0, 648, 641, 0, 0, 645,
+ 0, 644, 0, 650, 649, 0, 625, 633, 623, 650,
+ 630, 0, 0, 643, 0, 0, 642, 641, 582, 632,
+ 639, 638, 614, 613, 635, 608, 633, 607, 590, 607,
+ 586, 585, 611, 380, 526, 545, 544, 0, 0, 538,
+ 0, 504, 510, 0, 495, 0, 0, 550, 572, 483,
+ 470, 454, 462, 449, 445, 404, 419, 616, 619, 391,
+ 387, 404, 392, 290, 0, 617, 642, 1189, 644, 570,
+ 0, 0, 263, 258, 139, 645, 1189, 643, 618, 107,
+
+ 77, 0, 23, 662, 0, 0, 663, 664, 1189, 665,
+ 1189, 1189, 697, 702, 707, 712, 714, 716, 722, 729,
+ 734, 739, 744
+ } ;
+
+static yyconst flex_int16_t yy_def[824] =
+ { 0,
+ 812, 1, 812, 3, 813, 813, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 814, 812, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 815, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 816, 812, 817,
+ 19, 812, 812, 812, 812, 818, 20, 812, 812, 812,
+ 812, 812, 812, 814, 812, 812, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 819, 812, 815, 812, 812, 817, 812, 812, 812, 812,
+ 818, 812, 812, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 812, 812, 812, 812, 819, 812, 812, 812, 812, 812,
+ 812, 812, 812, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 812, 812, 812, 812, 812,
+ 812, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 812, 812,
+ 812, 812, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 812, 812,
+ 812, 812, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 812, 820, 812, 812, 812, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 812, 812, 812, 812, 821, 812,
+ 812, 812, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 812, 822, 812,
+ 821, 812, 812, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 812, 812, 812, 812, 823, 812, 812,
+ 812, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 823, 812, 812,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 812, 812, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 814, 812, 812,
+ 814, 814, 814, 814, 814, 814, 814, 814, 814, 814,
+ 814, 814, 812, 812, 812, 814, 814, 814, 814, 814,
+ 814, 814, 814, 814, 814, 814, 814, 812, 812, 812,
+ 814, 814, 814, 814, 814, 814, 812, 812, 812, 814,
+ 814, 814, 814, 814, 814, 812, 812, 812, 812, 812,
+ 814, 814, 814, 814, 814, 812, 812, 812, 812, 814,
+
+ 814, 814, 812, 812, 814, 814, 812, 812, 812, 812,
+ 812, 0, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812
+ } ;
+
+static yyconst flex_int16_t yy_nxt[1255] =
+ { 0,
+ 8, 9, 10, 9, 11, 8, 12, 13, 8, 8,
+ 14, 15, 16, 17, 18, 19, 20, 20, 20, 20,
+ 20, 20, 8, 21, 22, 23, 24, 24, 24, 24,
+ 24, 24, 24, 24, 24, 24, 24, 25, 24, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, 24, 24,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 24, 24, 24, 46, 47, 58, 807, 58, 48,
+ 49, 50, 51, 50, 49, 49, 49, 49, 49, 49,
+ 49, 49, 49, 49, 52, 49, 53, 53, 53, 53,
+ 53, 53, 54, 49, 49, 49, 55, 55, 55, 55,
+
+ 55, 55, 55, 55, 55, 55, 55, 49, 55, 55,
+ 55, 55, 55, 55, 55, 55, 55, 55, 55, 55,
+ 55, 55, 55, 55, 55, 55, 55, 55, 55, 55,
+ 55, 55, 55, 55, 49, 61, 64, 806, 66, 68,
+ 68, 68, 68, 68, 68, 68, 79, 80, 812, 65,
+ 67, 85, 62, 70, 150, 71, 71, 71, 71, 71,
+ 71, 72, 82, 83, 86, 87, 90, 805, 91, 110,
+ 73, 74, 92, 812, 93, 75, 76, 111, 94, 119,
+ 88, 89, 121, 73, 74, 95, 122, 97, 96, 112,
+ 160, 98, 160, 120, 151, 183, 184, 99, 75, 802,
+
+ 123, 76, 70, 100, 77, 77, 77, 77, 77, 77,
+ 77, 101, 231, 102, 124, 104, 58, 129, 58, 73,
+ 74, 126, 103, 105, 78, 193, 106, 130, 232, 107,
+ 195, 113, 73, 74, 114, 108, 194, 127, 115, 116,
+ 128, 131, 138, 117, 196, 139, 118, 78, 132, 133,
+ 160, 146, 160, 134, 140, 147, 154, 155, 142, 135,
+ 136, 141, 137, 143, 152, 148, 58, 144, 153, 221,
+ 145, 162, 162, 162, 162, 162, 162, 162, 164, 165,
+ 167, 168, 213, 222, 239, 240, 248, 241, 218, 249,
+ 214, 164, 165, 167, 168, 219, 242, 205, 156, 243,
+
+ 206, 207, 154, 155, 208, 157, 209, 244, 152, 158,
+ 58, 801, 153, 269, 159, 70, 800, 72, 72, 72,
+ 72, 72, 72, 72, 154, 155, 263, 270, 258, 259,
+ 169, 169, 73, 74, 170, 170, 170, 170, 170, 170,
+ 170, 258, 259, 795, 156, 73, 74, 274, 275, 263,
+ 333, 157, 305, 306, 307, 158, 340, 341, 342, 334,
+ 159, 355, 356, 357, 576, 577, 156, 366, 367, 368,
+ 374, 375, 376, 157, 378, 379, 380, 158, 389, 390,
+ 391, 768, 159, 162, 162, 162, 162, 162, 162, 162,
+ 256, 256, 655, 656, 257, 257, 257, 257, 257, 257,
+
+ 257, 260, 260, 655, 656, 261, 261, 261, 261, 261,
+ 261, 261, 170, 170, 170, 170, 170, 170, 170, 170,
+ 170, 170, 170, 170, 170, 170, 257, 257, 257, 257,
+ 257, 257, 257, 769, 794, 262, 257, 257, 257, 257,
+ 257, 257, 257, 423, 424, 425, 793, 792, 262, 350,
+ 350, 791, 165, 351, 351, 351, 351, 351, 351, 351,
+ 454, 455, 456, 786, 785, 165, 261, 261, 261, 261,
+ 261, 261, 261, 261, 261, 261, 261, 261, 261, 261,
+ 351, 351, 351, 351, 351, 351, 351, 784, 783, 168,
+ 351, 351, 351, 351, 351, 351, 351, 444, 445, 446,
+
+ 581, 782, 168, 457, 458, 459, 259, 781, 447, 448,
+ 460, 461, 462, 499, 500, 501, 522, 523, 524, 259,
+ 490, 546, 548, 780, 502, 503, 779, 525, 526, 547,
+ 549, 561, 562, 563, 533, 534, 534, 534, 534, 534,
+ 534, 622, 564, 565, 576, 577, 576, 577, 776, 775,
+ 774, 768, 623, 655, 656, 596, 597, 598, 576, 577,
+ 580, 580, 580, 580, 580, 580, 580, 599, 614, 615,
+ 616, 798, 619, 620, 620, 620, 620, 620, 620, 579,
+ 617, 576, 577, 753, 773, 638, 772, 771, 658, 770,
+ 754, 576, 577, 639, 640, 578, 578, 578, 578, 578,
+
+ 578, 641, 642, 769, 579, 580, 580, 580, 580, 580,
+ 580, 580, 753, 658, 655, 656, 777, 787, 796, 754,
+ 789, 655, 656, 799, 778, 788, 797, 790, 659, 659,
+ 659, 659, 659, 659, 659, 657, 657, 657, 657, 657,
+ 657, 655, 656, 787, 798, 789, 796, 767, 766, 765,
+ 764, 788, 790, 763, 797, 659, 659, 659, 659, 659,
+ 659, 659, 803, 808, 810, 808, 810, 762, 761, 760,
+ 804, 809, 811, 809, 811, 759, 758, 757, 756, 755,
+ 752, 751, 750, 749, 748, 747, 746, 745, 744, 743,
+ 742, 741, 740, 739, 738, 737, 799, 56, 56, 56,
+
+ 56, 56, 56, 56, 56, 84, 84, 84, 84, 84,
+ 163, 163, 163, 163, 163, 68, 68, 166, 166, 171,
+ 171, 171, 255, 255, 736, 255, 255, 255, 255, 255,
+ 578, 578, 578, 735, 734, 733, 578, 621, 621, 621,
+ 657, 657, 657, 732, 731, 730, 657, 688, 688, 688,
+ 729, 728, 727, 726, 725, 724, 723, 722, 721, 720,
+ 719, 718, 717, 716, 715, 714, 713, 712, 711, 710,
+ 709, 708, 707, 706, 705, 704, 703, 702, 701, 700,
+ 699, 698, 697, 696, 695, 694, 693, 692, 691, 690,
+ 689, 687, 686, 685, 684, 683, 682, 681, 680, 679,
+
+ 678, 677, 676, 675, 674, 673, 672, 671, 670, 669,
+ 668, 667, 666, 665, 664, 663, 662, 661, 660, 654,
+ 653, 652, 651, 650, 649, 648, 647, 646, 645, 644,
+ 643, 637, 636, 635, 634, 633, 632, 631, 630, 629,
+ 628, 627, 626, 625, 624, 618, 613, 612, 611, 610,
+ 609, 608, 607, 606, 605, 604, 603, 602, 601, 600,
+ 595, 594, 593, 592, 591, 590, 589, 588, 587, 586,
+ 585, 584, 583, 582, 581, 575, 574, 573, 572, 571,
+ 570, 569, 568, 567, 566, 560, 559, 558, 557, 556,
+ 555, 554, 553, 552, 551, 550, 545, 544, 543, 542,
+
+ 541, 540, 539, 538, 537, 536, 535, 532, 531, 530,
+ 529, 528, 527, 521, 520, 519, 518, 517, 516, 515,
+ 514, 513, 512, 511, 510, 509, 508, 507, 506, 505,
+ 504, 498, 497, 496, 495, 494, 493, 492, 491, 490,
+ 489, 488, 487, 486, 485, 484, 483, 482, 481, 480,
+ 479, 478, 477, 476, 475, 474, 473, 472, 471, 470,
+ 469, 468, 467, 466, 465, 464, 463, 453, 452, 451,
+ 450, 449, 443, 442, 441, 440, 439, 438, 437, 436,
+ 435, 434, 433, 432, 431, 430, 429, 428, 427, 426,
+ 422, 421, 420, 419, 418, 417, 416, 415, 414, 413,
+
+ 412, 411, 410, 409, 408, 407, 406, 405, 404, 403,
+ 402, 401, 400, 399, 398, 397, 396, 395, 394, 393,
+ 392, 388, 387, 386, 385, 384, 383, 382, 381, 377,
+ 373, 372, 371, 370, 369, 365, 364, 363, 362, 361,
+ 360, 359, 358, 354, 353, 352, 349, 348, 347, 346,
+ 345, 344, 343, 339, 338, 337, 336, 335, 332, 331,
+ 330, 329, 328, 327, 326, 325, 324, 323, 322, 321,
+ 320, 319, 318, 317, 316, 315, 314, 313, 312, 311,
+ 310, 309, 308, 304, 303, 302, 301, 300, 299, 298,
+ 297, 296, 295, 294, 293, 292, 291, 290, 289, 288,
+
+ 287, 286, 285, 284, 283, 282, 281, 280, 279, 278,
+ 277, 276, 273, 272, 271, 268, 267, 266, 265, 264,
+ 254, 253, 252, 251, 250, 247, 246, 245, 238, 237,
+ 236, 235, 234, 233, 230, 229, 228, 227, 226, 225,
+ 224, 223, 220, 217, 216, 215, 212, 211, 210, 204,
+ 203, 202, 201, 200, 199, 198, 197, 192, 191, 190,
+ 189, 188, 187, 186, 185, 182, 181, 180, 179, 178,
+ 177, 176, 175, 174, 173, 172, 161, 149, 125, 109,
+ 81, 69, 63, 60, 59, 812, 57, 57, 7, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812
+ } ;
+
+static yyconst flex_int16_t yy_chk[1255] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 2, 9, 803, 9, 2,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 13, 15, 801, 16, 17,
+ 17, 17, 17, 17, 17, 17, 21, 21, 71, 15,
+ 16, 25, 13, 19, 46, 19, 19, 19, 19, 19,
+ 19, 19, 23, 23, 25, 26, 27, 800, 27, 33,
+ 19, 19, 27, 71, 28, 19, 19, 33, 28, 35,
+ 26, 26, 36, 19, 19, 28, 36, 29, 28, 33,
+ 50, 29, 50, 35, 46, 96, 96, 29, 19, 795,
+
+ 37, 19, 20, 29, 20, 20, 20, 20, 20, 20,
+ 20, 30, 135, 30, 37, 31, 58, 40, 58, 20,
+ 20, 39, 30, 31, 20, 105, 31, 40, 135, 31,
+ 106, 34, 20, 20, 34, 31, 105, 39, 34, 34,
+ 39, 41, 42, 34, 106, 42, 34, 20, 41, 41,
+ 160, 44, 160, 41, 42, 44, 48, 48, 43, 41,
+ 41, 42, 41, 43, 47, 44, 47, 43, 47, 126,
+ 43, 53, 53, 53, 53, 53, 53, 53, 68, 68,
+ 70, 70, 120, 126, 142, 142, 148, 143, 124, 148,
+ 120, 68, 68, 70, 70, 124, 143, 116, 48, 144,
+
+ 116, 116, 153, 153, 116, 48, 116, 144, 152, 48,
+ 152, 794, 152, 180, 48, 72, 793, 72, 72, 72,
+ 72, 72, 72, 72, 154, 154, 171, 180, 166, 166,
+ 73, 73, 72, 72, 73, 73, 73, 73, 73, 73,
+ 73, 166, 166, 784, 153, 72, 72, 184, 184, 171,
+ 241, 153, 215, 215, 215, 153, 247, 247, 247, 241,
+ 153, 268, 268, 268, 621, 621, 154, 279, 279, 279,
+ 288, 288, 288, 154, 292, 292, 292, 154, 301, 301,
+ 301, 754, 154, 162, 162, 162, 162, 162, 162, 162,
+ 164, 164, 655, 655, 164, 164, 164, 164, 164, 164,
+
+ 164, 167, 167, 688, 688, 167, 167, 167, 167, 167,
+ 167, 167, 169, 169, 169, 169, 169, 169, 169, 170,
+ 170, 170, 170, 170, 170, 170, 256, 256, 256, 256,
+ 256, 256, 256, 754, 783, 170, 257, 257, 257, 257,
+ 257, 257, 257, 338, 338, 338, 782, 781, 170, 258,
+ 258, 780, 257, 258, 258, 258, 258, 258, 258, 258,
+ 393, 393, 393, 777, 776, 257, 260, 260, 260, 260,
+ 260, 260, 260, 261, 261, 261, 261, 261, 261, 261,
+ 350, 350, 350, 350, 350, 350, 350, 775, 774, 261,
+ 351, 351, 351, 351, 351, 351, 351, 382, 382, 382,
+
+ 581, 773, 261, 394, 394, 394, 351, 772, 382, 382,
+ 395, 395, 395, 443, 443, 443, 483, 483, 483, 351,
+ 490, 504, 505, 771, 443, 443, 770, 483, 483, 504,
+ 505, 519, 519, 519, 490, 490, 490, 490, 490, 490,
+ 490, 581, 519, 519, 533, 533, 534, 534, 765, 763,
+ 762, 768, 581, 619, 619, 554, 554, 554, 576, 576,
+ 534, 534, 534, 534, 534, 534, 534, 554, 573, 573,
+ 573, 790, 576, 576, 576, 576, 576, 576, 576, 533,
+ 573, 578, 578, 739, 760, 605, 757, 756, 619, 755,
+ 739, 580, 580, 605, 606, 578, 578, 578, 578, 578,
+
+ 578, 606, 606, 768, 533, 580, 580, 580, 580, 580,
+ 580, 580, 753, 619, 620, 620, 769, 778, 786, 753,
+ 779, 657, 657, 790, 769, 778, 786, 779, 620, 620,
+ 620, 620, 620, 620, 620, 657, 657, 657, 657, 657,
+ 657, 659, 659, 787, 798, 789, 796, 752, 751, 750,
+ 749, 787, 789, 748, 796, 659, 659, 659, 659, 659,
+ 659, 659, 799, 804, 807, 808, 810, 747, 746, 745,
+ 799, 804, 807, 808, 810, 744, 743, 742, 741, 740,
+ 738, 737, 734, 731, 730, 729, 728, 727, 725, 724,
+ 722, 720, 717, 716, 714, 713, 798, 813, 813, 813,
+
+ 813, 813, 813, 813, 813, 814, 814, 814, 814, 814,
+ 815, 815, 815, 815, 815, 816, 816, 817, 817, 818,
+ 818, 818, 819, 819, 711, 819, 819, 819, 819, 819,
+ 820, 820, 820, 710, 709, 708, 820, 821, 821, 821,
+ 822, 822, 822, 707, 706, 705, 822, 823, 823, 823,
+ 704, 703, 702, 701, 699, 698, 697, 696, 695, 694,
+ 692, 691, 690, 689, 687, 686, 685, 684, 683, 682,
+ 681, 680, 679, 678, 677, 676, 675, 674, 673, 672,
+ 671, 670, 668, 667, 666, 665, 664, 663, 662, 661,
+ 660, 653, 651, 650, 648, 647, 646, 645, 644, 643,
+
+ 642, 641, 640, 639, 638, 637, 636, 634, 633, 632,
+ 631, 630, 629, 628, 626, 625, 624, 623, 622, 618,
+ 617, 616, 615, 614, 613, 612, 611, 610, 609, 608,
+ 607, 601, 599, 598, 597, 596, 592, 591, 590, 589,
+ 588, 587, 586, 585, 584, 575, 571, 570, 568, 567,
+ 565, 564, 563, 562, 561, 560, 559, 558, 557, 555,
+ 553, 552, 551, 550, 549, 548, 547, 546, 545, 544,
+ 542, 541, 537, 536, 535, 532, 531, 529, 528, 526,
+ 525, 524, 523, 522, 520, 518, 517, 516, 515, 514,
+ 513, 511, 510, 509, 508, 507, 503, 502, 501, 500,
+
+ 499, 498, 495, 494, 493, 492, 491, 489, 488, 487,
+ 486, 485, 484, 482, 481, 474, 473, 470, 469, 466,
+ 465, 464, 463, 452, 451, 450, 448, 447, 446, 445,
+ 444, 441, 439, 438, 437, 435, 434, 432, 431, 430,
+ 429, 427, 426, 421, 420, 418, 417, 416, 415, 414,
+ 413, 412, 411, 410, 409, 407, 406, 405, 404, 403,
+ 402, 401, 400, 399, 398, 397, 396, 392, 388, 387,
+ 386, 383, 381, 371, 369, 365, 364, 363, 362, 360,
+ 358, 353, 352, 349, 348, 347, 346, 345, 344, 339,
+ 337, 336, 335, 334, 333, 331, 330, 327, 326, 325,
+
+ 324, 323, 322, 321, 320, 319, 318, 317, 316, 315,
+ 314, 313, 312, 311, 310, 309, 308, 307, 306, 305,
+ 302, 300, 299, 298, 297, 296, 295, 294, 293, 291,
+ 287, 285, 284, 283, 282, 278, 277, 276, 275, 274,
+ 273, 272, 271, 267, 265, 264, 254, 253, 252, 251,
+ 250, 249, 248, 246, 245, 244, 243, 242, 240, 239,
+ 238, 237, 236, 235, 234, 233, 232, 231, 230, 229,
+ 228, 227, 226, 225, 224, 223, 222, 221, 220, 219,
+ 218, 217, 216, 214, 213, 212, 211, 210, 209, 208,
+ 207, 206, 205, 204, 203, 202, 201, 200, 199, 198,
+
+ 196, 195, 194, 193, 192, 191, 190, 189, 188, 187,
+ 186, 185, 183, 182, 181, 179, 178, 177, 176, 174,
+ 159, 158, 157, 156, 149, 147, 146, 145, 141, 140,
+ 139, 138, 137, 136, 134, 133, 132, 131, 130, 129,
+ 128, 127, 125, 123, 122, 121, 119, 118, 117, 115,
+ 114, 112, 111, 110, 109, 108, 107, 104, 103, 102,
+ 101, 100, 99, 98, 97, 95, 94, 93, 92, 91,
+ 90, 89, 88, 87, 83, 79, 52, 45, 38, 32,
+ 22, 18, 14, 12, 11, 7, 6, 5, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812, 812, 812, 812, 812, 812, 812,
+ 812, 812, 812, 812
+ } ;
+
+/* The intent behind this definition is that it'll catch
+ * any uses of REJECT which flex missed.
+ */
+#define REJECT reject_used_but_not_detected
+#define yymore() yymore_used_but_not_detected
+#define YY_MORE_ADJ 0
+#define YY_RESTORE_YY_MORE_OFFSET
+#line 1 "glsl_lexer.lpp"
+#line 2 "glsl_lexer.lpp"
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <ctype.h>
+#include "strtod.h"
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+
+#define YY_USER_ACTION \
+ do { \
+ yylloc->source = 0; \
+ yylloc->first_column = yycolumn + 1; \
+ yylloc->first_line = yylineno + 1; \
+ yycolumn += yyleng; \
+ } while(0);
+
+#define YY_USER_INIT yylineno = 0; yycolumn = 0;
+
+#define IS_UINT (yytext[yyleng - 1] == 'u' || yytext[yyleng - 1] == 'U')
+
+/* A macro for handling reserved words and keywords across language versions.
+ *
+ * Certain words start out as identifiers, become reserved words in
+ * later language revisions, and finally become language keywords.
+ *
+ * For example, consider the following lexer rule:
+ * samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER)
+ *
+ * This means that "samplerBuffer" will be treated as:
+ * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
+ * - a reserved word - error ...in GLSL >= 1.30
+ * - an identifier ...in GLSL < 1.30
+ */
+#define KEYWORD(reserved_version, allowed_version, token) \
+ do { \
+ if (yyextra->language_version >= allowed_version) { \
+ return token; \
+ } else if (yyextra->language_version >= reserved_version) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "Illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ yylval->identifier = strdup(yytext); \
+ return IDENTIFIER; \
+ } \
+ } while (0)
+
+/* The ES macro can be used in KEYWORD checks:
+ *
+ * word KEYWORD(110 || ES, 400, TOKEN)
+ * ...means the word is reserved in GLSL ES 1.00, while
+ *
+ * word KEYWORD(110, 130 || ES, TOKEN)
+ * ...means the word is a legal keyword in GLSL ES 1.00.
+ */
+#define ES yyextra->es_shader
+
+#line 1059 "glsl_lexer.cpp"
+
+#define INITIAL 0
+#define PP 1
+#define PRAGMA 2
+
+#define YY_EXTRA_TYPE struct _mesa_glsl_parse_state *
+
+/* Holds the entire state of the reentrant scanner. */
+struct yyguts_t
+ {
+
+ /* User-defined. Not touched by flex. */
+ YY_EXTRA_TYPE yyextra_r;
+
+ /* The rest are the same as the globals declared in the non-reentrant scanner. */
+ FILE *yyin_r, *yyout_r;
+ size_t yy_buffer_stack_top; /**< index of top of stack. */
+ size_t yy_buffer_stack_max; /**< capacity of stack. */
+ YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */
+ char yy_hold_char;
+ int yy_n_chars;
+ int yyleng_r;
+ char *yy_c_buf_p;
+ int yy_init;
+ int yy_start;
+ int yy_did_buffer_switch_on_eof;
+ int yy_start_stack_ptr;
+ int yy_start_stack_depth;
+ int *yy_start_stack;
+ yy_state_type yy_last_accepting_state;
+ char* yy_last_accepting_cpos;
+
+ int yylineno_r;
+ int yy_flex_debug_r;
+
+ char *yytext_r;
+ int yy_more_flag;
+ int yy_more_len;
+
+ YYSTYPE * yylval_r;
+
+ YYLTYPE * yylloc_r;
+
+ }; /* end struct yyguts_t */
+
+static int yy_init_globals (yyscan_t yyscanner );
+
+ /* This must go here because YYSTYPE and YYLTYPE are included
+ * from bison output in section 1.*/
+ # define yylval yyg->yylval_r
+
+ # define yylloc yyg->yylloc_r
+
+int _mesa_glsl_lex_init (yyscan_t* scanner);
+
+int _mesa_glsl_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
+
+/* Accessor methods to globals.
+ These are made visible to non-reentrant scanners for convenience. */
+
+int _mesa_glsl_lex_destroy (yyscan_t yyscanner );
+
+int _mesa_glsl_get_debug (yyscan_t yyscanner );
+
+void _mesa_glsl_set_debug (int debug_flag ,yyscan_t yyscanner );
+
+YY_EXTRA_TYPE _mesa_glsl_get_extra (yyscan_t yyscanner );
+
+void _mesa_glsl_set_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner );
+
+FILE *_mesa_glsl_get_in (yyscan_t yyscanner );
+
+void _mesa_glsl_set_in (FILE * in_str ,yyscan_t yyscanner );
+
+FILE *_mesa_glsl_get_out (yyscan_t yyscanner );
+
+void _mesa_glsl_set_out (FILE * out_str ,yyscan_t yyscanner );
+
+int _mesa_glsl_get_leng (yyscan_t yyscanner );
+
+char *_mesa_glsl_get_text (yyscan_t yyscanner );
+
+int _mesa_glsl_get_lineno (yyscan_t yyscanner );
+
+void _mesa_glsl_set_lineno (int line_number ,yyscan_t yyscanner );
+
+YYSTYPE * _mesa_glsl_get_lval (yyscan_t yyscanner );
+
+void _mesa_glsl_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
+
+ YYLTYPE *_mesa_glsl_get_lloc (yyscan_t yyscanner );
+
+ void _mesa_glsl_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
+
+/* Macros after this point can all be overridden by user definitions in
+ * section 1.
+ */
+
+#ifndef YY_SKIP_YYWRAP
+#ifdef __cplusplus
+extern "C" int _mesa_glsl_wrap (yyscan_t yyscanner );
+#else
+extern int _mesa_glsl_wrap (yyscan_t yyscanner );
+#endif
+#endif
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner);
+#endif
+
+#ifndef YY_NO_INPUT
+
+#ifdef __cplusplus
+static int yyinput (yyscan_t yyscanner );
+#else
+static int input (yyscan_t yyscanner );
+#endif
+
+#endif
+
+/* Amount of stuff to slurp up with each read. */
+#ifndef YY_READ_BUF_SIZE
+#define YY_READ_BUF_SIZE 8192
+#endif
+
+/* Copy whatever the last rule matched to the standard output. */
+#ifndef ECHO
+/* This used to be an fputs(), but since the string might contain NUL's,
+ * we now use fwrite().
+ */
+#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0)
+#endif
+
+/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
+ * is returned in "result".
+ */
+#ifndef YY_INPUT
+#define YY_INPUT(buf,result,max_size) \
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
+ { \
+ int c = '*'; \
+ unsigned n; \
+ for ( n = 0; n < max_size && \
+ (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
+ buf[n] = (char) c; \
+ if ( c == '\n' ) \
+ buf[n++] = (char) c; \
+ if ( c == EOF && ferror( yyin ) ) \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ result = n; \
+ } \
+ else \
+ { \
+ errno=0; \
+ while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \
+ { \
+ if( errno != EINTR) \
+ { \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ break; \
+ } \
+ errno=0; \
+ clearerr(yyin); \
+ } \
+ }\
+\
+
+#endif
+
+/* No semi-colon after return; correct usage is to write "yyterminate();" -
+ * we don't want an extra ';' after the "return" because that will cause
+ * some compilers to complain about unreachable statements.
+ */
+#ifndef yyterminate
+#define yyterminate() return YY_NULL
+#endif
+
+/* Number of entries by which start-condition stack grows. */
+#ifndef YY_START_STACK_INCR
+#define YY_START_STACK_INCR 25
+#endif
+
+/* Report a fatal error. */
+#ifndef YY_FATAL_ERROR
+#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner)
+#endif
+
+/* end tables serialization structures and prototypes */
+
+/* Default declaration of generated scanner - a define so the user can
+ * easily add parameters.
+ */
+#ifndef YY_DECL
+#define YY_DECL_IS_OURS 1
+
+extern int _mesa_glsl_lex \
+ (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner);
+
+#define YY_DECL int _mesa_glsl_lex \
+ (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner)
+#endif /* !YY_DECL */
+
+/* Code executed at the beginning of each rule, after yytext and yyleng
+ * have been set up.
+ */
+#ifndef YY_USER_ACTION
+#define YY_USER_ACTION
+#endif
+
+/* Code executed at the end of each rule. */
+#ifndef YY_BREAK
+#define YY_BREAK break;
+#endif
+
+#define YY_RULE_SETUP \
+ if ( yyleng > 0 ) \
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \
+ (yytext[yyleng - 1] == '\n'); \
+ YY_USER_ACTION
+
+/** The main scanner function which does all the work.
+ */
+YY_DECL
+{
+ register yy_state_type yy_current_state;
+ register char *yy_cp, *yy_bp;
+ register int yy_act;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+#line 95 "glsl_lexer.lpp"
+
+
+#line 1296 "glsl_lexer.cpp"
+
+ yylval = yylval_param;
+
+ yylloc = yylloc_param;
+
+ if ( !yyg->yy_init )
+ {
+ yyg->yy_init = 1;
+
+#ifdef YY_USER_INIT
+ YY_USER_INIT;
+#endif
+
+ if ( ! yyg->yy_start )
+ yyg->yy_start = 1; /* first start state */
+
+ if ( ! yyin )
+ yyin = stdin;
+
+ if ( ! yyout )
+ yyout = stdout;
+
+ if ( ! YY_CURRENT_BUFFER ) {
+ _mesa_glsl_ensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ _mesa_glsl__load_buffer_state(yyscanner );
+ }
+
+ while ( 1 ) /* loops until end-of-file is reached */
+ {
+ yy_cp = yyg->yy_c_buf_p;
+
+ /* Support of yytext. */
+ *yy_cp = yyg->yy_hold_char;
+
+ /* yy_bp points to the position in yy_ch_buf of the start of
+ * the current run.
+ */
+ yy_bp = yy_cp;
+
+ yy_current_state = yyg->yy_start;
+ yy_current_state += YY_AT_BOL();
+yy_match:
+ do
+ {
+ register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 813 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ ++yy_cp;
+ }
+ while ( yy_current_state != 812 );
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+
+yy_find_action:
+ yy_act = yy_accept[yy_current_state];
+
+ YY_DO_BEFORE_ACTION;
+
+do_action: /* This label is used only to access EOF actions. */
+
+ switch ( yy_act )
+ { /* beginning of action switch */
+ case 0: /* must back up */
+ /* undo the effects of YY_DO_BEFORE_ACTION */
+ *yy_cp = yyg->yy_hold_char;
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+ goto yy_find_action;
+
+case 1:
+YY_RULE_SETUP
+#line 97 "glsl_lexer.lpp"
+;
+ YY_BREAK
+/* Preprocessor tokens. */
+case 2:
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
+yyg->yy_c_buf_p = yy_cp -= 1;
+YY_DO_BEFORE_ACTION; /* set up yytext again */
+YY_RULE_SETUP
+#line 100 "glsl_lexer.lpp"
+;
+ YY_BREAK
+case 3:
+YY_RULE_SETUP
+#line 101 "glsl_lexer.lpp"
+{ BEGIN PP; return VERSION; }
+ YY_BREAK
+case 4:
+YY_RULE_SETUP
+#line 102 "glsl_lexer.lpp"
+{ BEGIN PP; return EXTENSION; }
+ YY_BREAK
+case 5:
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
+yyg->yy_c_buf_p = yy_cp -= 1;
+YY_DO_BEFORE_ACTION; /* set up yytext again */
+YY_RULE_SETUP
+#line 103 "glsl_lexer.lpp"
+{
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ yylloc->source = strtol(ptr, NULL, 0);
+ }
+ YY_BREAK
+case 6:
+*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */
+yyg->yy_c_buf_p = yy_cp -= 1;
+YY_DO_BEFORE_ACTION; /* set up yytext again */
+YY_RULE_SETUP
+#line 118 "glsl_lexer.lpp"
+{
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ }
+ YY_BREAK
+case 7:
+YY_RULE_SETUP
+#line 132 "glsl_lexer.lpp"
+{
+ BEGIN PP;
+ return PRAGMA_DEBUG_ON;
+ }
+ YY_BREAK
+case 8:
+YY_RULE_SETUP
+#line 136 "glsl_lexer.lpp"
+{
+ BEGIN PP;
+ return PRAGMA_DEBUG_OFF;
+ }
+ YY_BREAK
+case 9:
+YY_RULE_SETUP
+#line 140 "glsl_lexer.lpp"
+{
+ BEGIN PP;
+ return PRAGMA_OPTIMIZE_ON;
+ }
+ YY_BREAK
+case 10:
+YY_RULE_SETUP
+#line 144 "glsl_lexer.lpp"
+{
+ BEGIN PP;
+ return PRAGMA_OPTIMIZE_OFF;
+ }
+ YY_BREAK
+case 11:
+YY_RULE_SETUP
+#line 148 "glsl_lexer.lpp"
+{ BEGIN PRAGMA; }
+ YY_BREAK
+case 12:
+/* rule 12 can match eol */
+YY_RULE_SETUP
+#line 150 "glsl_lexer.lpp"
+{ BEGIN 0; yylineno++; yycolumn = 0; }
+ YY_BREAK
+case 13:
+YY_RULE_SETUP
+#line 151 "glsl_lexer.lpp"
+{ }
+ YY_BREAK
+case 14:
+YY_RULE_SETUP
+#line 153 "glsl_lexer.lpp"
+{ }
+ YY_BREAK
+case 15:
+YY_RULE_SETUP
+#line 154 "glsl_lexer.lpp"
+{ }
+ YY_BREAK
+case 16:
+YY_RULE_SETUP
+#line 155 "glsl_lexer.lpp"
+return COLON;
+ YY_BREAK
+case 17:
+YY_RULE_SETUP
+#line 156 "glsl_lexer.lpp"
+{
+ yylval->identifier = strdup(yytext);
+ return IDENTIFIER;
+ }
+ YY_BREAK
+case 18:
+YY_RULE_SETUP
+#line 160 "glsl_lexer.lpp"
+{
+ yylval->n = strtol(yytext, NULL, 10);
+ return INTCONSTANT;
+ }
+ YY_BREAK
+case 19:
+/* rule 19 can match eol */
+YY_RULE_SETUP
+#line 164 "glsl_lexer.lpp"
+{ BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
+ YY_BREAK
+case 20:
+/* rule 20 can match eol */
+YY_RULE_SETUP
+#line 166 "glsl_lexer.lpp"
+{ yylineno++; yycolumn = 0; }
+ YY_BREAK
+case 21:
+YY_RULE_SETUP
+#line 168 "glsl_lexer.lpp"
+return ATTRIBUTE;
+ YY_BREAK
+case 22:
+YY_RULE_SETUP
+#line 169 "glsl_lexer.lpp"
+return CONST_TOK;
+ YY_BREAK
+case 23:
+YY_RULE_SETUP
+#line 170 "glsl_lexer.lpp"
+return BOOL_TOK;
+ YY_BREAK
+case 24:
+YY_RULE_SETUP
+#line 171 "glsl_lexer.lpp"
+return FLOAT_TOK;
+ YY_BREAK
+case 25:
+YY_RULE_SETUP
+#line 172 "glsl_lexer.lpp"
+return INT_TOK;
+ YY_BREAK
+case 26:
+YY_RULE_SETUP
+#line 173 "glsl_lexer.lpp"
+KEYWORD(130, 130, UINT_TOK);
+ YY_BREAK
+case 27:
+YY_RULE_SETUP
+#line 175 "glsl_lexer.lpp"
+return BREAK;
+ YY_BREAK
+case 28:
+YY_RULE_SETUP
+#line 176 "glsl_lexer.lpp"
+return CONTINUE;
+ YY_BREAK
+case 29:
+YY_RULE_SETUP
+#line 177 "glsl_lexer.lpp"
+return DO;
+ YY_BREAK
+case 30:
+YY_RULE_SETUP
+#line 178 "glsl_lexer.lpp"
+return WHILE;
+ YY_BREAK
+case 31:
+YY_RULE_SETUP
+#line 179 "glsl_lexer.lpp"
+return ELSE;
+ YY_BREAK
+case 32:
+YY_RULE_SETUP
+#line 180 "glsl_lexer.lpp"
+return FOR;
+ YY_BREAK
+case 33:
+YY_RULE_SETUP
+#line 181 "glsl_lexer.lpp"
+return IF;
+ YY_BREAK
+case 34:
+YY_RULE_SETUP
+#line 182 "glsl_lexer.lpp"
+return DISCARD;
+ YY_BREAK
+case 35:
+YY_RULE_SETUP
+#line 183 "glsl_lexer.lpp"
+return RETURN;
+ YY_BREAK
+case 36:
+YY_RULE_SETUP
+#line 185 "glsl_lexer.lpp"
+return BVEC2;
+ YY_BREAK
+case 37:
+YY_RULE_SETUP
+#line 186 "glsl_lexer.lpp"
+return BVEC3;
+ YY_BREAK
+case 38:
+YY_RULE_SETUP
+#line 187 "glsl_lexer.lpp"
+return BVEC4;
+ YY_BREAK
+case 39:
+YY_RULE_SETUP
+#line 188 "glsl_lexer.lpp"
+return IVEC2;
+ YY_BREAK
+case 40:
+YY_RULE_SETUP
+#line 189 "glsl_lexer.lpp"
+return IVEC3;
+ YY_BREAK
+case 41:
+YY_RULE_SETUP
+#line 190 "glsl_lexer.lpp"
+return IVEC4;
+ YY_BREAK
+case 42:
+YY_RULE_SETUP
+#line 191 "glsl_lexer.lpp"
+KEYWORD(130, 130, UVEC2);
+ YY_BREAK
+case 43:
+YY_RULE_SETUP
+#line 192 "glsl_lexer.lpp"
+KEYWORD(130, 130, UVEC3);
+ YY_BREAK
+case 44:
+YY_RULE_SETUP
+#line 193 "glsl_lexer.lpp"
+KEYWORD(130, 130, UVEC4);
+ YY_BREAK
+case 45:
+YY_RULE_SETUP
+#line 194 "glsl_lexer.lpp"
+return VEC2;
+ YY_BREAK
+case 46:
+YY_RULE_SETUP
+#line 195 "glsl_lexer.lpp"
+return VEC3;
+ YY_BREAK
+case 47:
+YY_RULE_SETUP
+#line 196 "glsl_lexer.lpp"
+return VEC4;
+ YY_BREAK
+case 48:
+YY_RULE_SETUP
+#line 197 "glsl_lexer.lpp"
+return MAT2X2;
+ YY_BREAK
+case 49:
+YY_RULE_SETUP
+#line 198 "glsl_lexer.lpp"
+return MAT3X3;
+ YY_BREAK
+case 50:
+YY_RULE_SETUP
+#line 199 "glsl_lexer.lpp"
+return MAT4X4;
+ YY_BREAK
+case 51:
+YY_RULE_SETUP
+#line 200 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT2X2);
+ YY_BREAK
+case 52:
+YY_RULE_SETUP
+#line 201 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT2X3);
+ YY_BREAK
+case 53:
+YY_RULE_SETUP
+#line 202 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT2X4);
+ YY_BREAK
+case 54:
+YY_RULE_SETUP
+#line 203 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT3X2);
+ YY_BREAK
+case 55:
+YY_RULE_SETUP
+#line 204 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT3X3);
+ YY_BREAK
+case 56:
+YY_RULE_SETUP
+#line 205 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT3X4);
+ YY_BREAK
+case 57:
+YY_RULE_SETUP
+#line 206 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT4X2);
+ YY_BREAK
+case 58:
+YY_RULE_SETUP
+#line 207 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT4X3);
+ YY_BREAK
+case 59:
+YY_RULE_SETUP
+#line 208 "glsl_lexer.lpp"
+KEYWORD(120, 120, MAT4X4);
+ YY_BREAK
+case 60:
+YY_RULE_SETUP
+#line 210 "glsl_lexer.lpp"
+return IN_TOK;
+ YY_BREAK
+case 61:
+YY_RULE_SETUP
+#line 211 "glsl_lexer.lpp"
+return OUT_TOK;
+ YY_BREAK
+case 62:
+YY_RULE_SETUP
+#line 212 "glsl_lexer.lpp"
+return INOUT_TOK;
+ YY_BREAK
+case 63:
+YY_RULE_SETUP
+#line 213 "glsl_lexer.lpp"
+return UNIFORM;
+ YY_BREAK
+case 64:
+YY_RULE_SETUP
+#line 214 "glsl_lexer.lpp"
+return VARYING;
+ YY_BREAK
+case 65:
+YY_RULE_SETUP
+#line 215 "glsl_lexer.lpp"
+KEYWORD(120, 120, CENTROID);
+ YY_BREAK
+case 66:
+YY_RULE_SETUP
+#line 216 "glsl_lexer.lpp"
+KEYWORD(120 || ES, 120 || ES, INVARIANT);
+ YY_BREAK
+case 67:
+YY_RULE_SETUP
+#line 217 "glsl_lexer.lpp"
+KEYWORD(130 || ES, 130, FLAT);
+ YY_BREAK
+case 68:
+YY_RULE_SETUP
+#line 218 "glsl_lexer.lpp"
+KEYWORD(130, 130, SMOOTH);
+ YY_BREAK
+case 69:
+YY_RULE_SETUP
+#line 219 "glsl_lexer.lpp"
+KEYWORD(130, 130, NOPERSPECTIVE);
+ YY_BREAK
+case 70:
+YY_RULE_SETUP
+#line 221 "glsl_lexer.lpp"
+return SAMPLER1D;
+ YY_BREAK
+case 71:
+YY_RULE_SETUP
+#line 222 "glsl_lexer.lpp"
+return SAMPLER2D;
+ YY_BREAK
+case 72:
+YY_RULE_SETUP
+#line 223 "glsl_lexer.lpp"
+return SAMPLER3D;
+ YY_BREAK
+case 73:
+YY_RULE_SETUP
+#line 224 "glsl_lexer.lpp"
+return SAMPLERCUBE;
+ YY_BREAK
+case 74:
+YY_RULE_SETUP
+#line 225 "glsl_lexer.lpp"
+KEYWORD(130, 130, SAMPLER1DARRAY);
+ YY_BREAK
+case 75:
+YY_RULE_SETUP
+#line 226 "glsl_lexer.lpp"
+KEYWORD(130, 130, SAMPLER2DARRAY);
+ YY_BREAK
+case 76:
+YY_RULE_SETUP
+#line 227 "glsl_lexer.lpp"
+return SAMPLER1DSHADOW;
+ YY_BREAK
+case 77:
+YY_RULE_SETUP
+#line 228 "glsl_lexer.lpp"
+return SAMPLER2DSHADOW;
+ YY_BREAK
+case 78:
+YY_RULE_SETUP
+#line 229 "glsl_lexer.lpp"
+KEYWORD(130, 130, SAMPLERCUBESHADOW);
+ YY_BREAK
+case 79:
+YY_RULE_SETUP
+#line 230 "glsl_lexer.lpp"
+KEYWORD(130, 130, SAMPLER1DARRAYSHADOW);
+ YY_BREAK
+case 80:
+YY_RULE_SETUP
+#line 231 "glsl_lexer.lpp"
+KEYWORD(130, 130, SAMPLER2DARRAYSHADOW);
+ YY_BREAK
+case 81:
+YY_RULE_SETUP
+#line 232 "glsl_lexer.lpp"
+KEYWORD(130, 130, ISAMPLER1D);
+ YY_BREAK
+case 82:
+YY_RULE_SETUP
+#line 233 "glsl_lexer.lpp"
+KEYWORD(130, 130, ISAMPLER2D);
+ YY_BREAK
+case 83:
+YY_RULE_SETUP
+#line 234 "glsl_lexer.lpp"
+KEYWORD(130, 130, ISAMPLER3D);
+ YY_BREAK
+case 84:
+YY_RULE_SETUP
+#line 235 "glsl_lexer.lpp"
+KEYWORD(130, 130, ISAMPLERCUBE);
+ YY_BREAK
+case 85:
+YY_RULE_SETUP
+#line 236 "glsl_lexer.lpp"
+KEYWORD(130, 130, ISAMPLER1DARRAY);
+ YY_BREAK
+case 86:
+YY_RULE_SETUP
+#line 237 "glsl_lexer.lpp"
+KEYWORD(130, 130, ISAMPLER2DARRAY);
+ YY_BREAK
+case 87:
+YY_RULE_SETUP
+#line 238 "glsl_lexer.lpp"
+KEYWORD(130, 130, USAMPLER1D);
+ YY_BREAK
+case 88:
+YY_RULE_SETUP
+#line 239 "glsl_lexer.lpp"
+KEYWORD(130, 130, USAMPLER2D);
+ YY_BREAK
+case 89:
+YY_RULE_SETUP
+#line 240 "glsl_lexer.lpp"
+KEYWORD(130, 130, USAMPLER3D);
+ YY_BREAK
+case 90:
+YY_RULE_SETUP
+#line 241 "glsl_lexer.lpp"
+KEYWORD(130, 130, USAMPLERCUBE);
+ YY_BREAK
+case 91:
+YY_RULE_SETUP
+#line 242 "glsl_lexer.lpp"
+KEYWORD(130, 130, USAMPLER1DARRAY);
+ YY_BREAK
+case 92:
+YY_RULE_SETUP
+#line 243 "glsl_lexer.lpp"
+KEYWORD(130, 130, USAMPLER2DARRAY);
+ YY_BREAK
+case 93:
+YY_RULE_SETUP
+#line 246 "glsl_lexer.lpp"
+return STRUCT;
+ YY_BREAK
+case 94:
+YY_RULE_SETUP
+#line 247 "glsl_lexer.lpp"
+return VOID_TOK;
+ YY_BREAK
+case 95:
+YY_RULE_SETUP
+#line 249 "glsl_lexer.lpp"
+{
+ if ((yyextra->language_version >= 140)
+ || yyextra->ARB_explicit_attrib_location_enable
+ || (yyextra->ARB_fragment_coord_conventions_enable)){
+ return LAYOUT_TOK;
+ } else {
+ yylval->identifier = strdup(yytext);
+ return IDENTIFIER;
+ }
+ }
+ YY_BREAK
+case 96:
+YY_RULE_SETUP
+#line 260 "glsl_lexer.lpp"
+return INC_OP;
+ YY_BREAK
+case 97:
+YY_RULE_SETUP
+#line 261 "glsl_lexer.lpp"
+return DEC_OP;
+ YY_BREAK
+case 98:
+YY_RULE_SETUP
+#line 262 "glsl_lexer.lpp"
+return LE_OP;
+ YY_BREAK
+case 99:
+YY_RULE_SETUP
+#line 263 "glsl_lexer.lpp"
+return GE_OP;
+ YY_BREAK
+case 100:
+YY_RULE_SETUP
+#line 264 "glsl_lexer.lpp"
+return EQ_OP;
+ YY_BREAK
+case 101:
+YY_RULE_SETUP
+#line 265 "glsl_lexer.lpp"
+return NE_OP;
+ YY_BREAK
+case 102:
+YY_RULE_SETUP
+#line 266 "glsl_lexer.lpp"
+return AND_OP;
+ YY_BREAK
+case 103:
+YY_RULE_SETUP
+#line 267 "glsl_lexer.lpp"
+return OR_OP;
+ YY_BREAK
+case 104:
+YY_RULE_SETUP
+#line 268 "glsl_lexer.lpp"
+return XOR_OP;
+ YY_BREAK
+case 105:
+YY_RULE_SETUP
+#line 269 "glsl_lexer.lpp"
+return LEFT_OP;
+ YY_BREAK
+case 106:
+YY_RULE_SETUP
+#line 270 "glsl_lexer.lpp"
+return RIGHT_OP;
+ YY_BREAK
+case 107:
+YY_RULE_SETUP
+#line 272 "glsl_lexer.lpp"
+return MUL_ASSIGN;
+ YY_BREAK
+case 108:
+YY_RULE_SETUP
+#line 273 "glsl_lexer.lpp"
+return DIV_ASSIGN;
+ YY_BREAK
+case 109:
+YY_RULE_SETUP
+#line 274 "glsl_lexer.lpp"
+return ADD_ASSIGN;
+ YY_BREAK
+case 110:
+YY_RULE_SETUP
+#line 275 "glsl_lexer.lpp"
+return MOD_ASSIGN;
+ YY_BREAK
+case 111:
+YY_RULE_SETUP
+#line 276 "glsl_lexer.lpp"
+return LEFT_ASSIGN;
+ YY_BREAK
+case 112:
+YY_RULE_SETUP
+#line 277 "glsl_lexer.lpp"
+return RIGHT_ASSIGN;
+ YY_BREAK
+case 113:
+YY_RULE_SETUP
+#line 278 "glsl_lexer.lpp"
+return AND_ASSIGN;
+ YY_BREAK
+case 114:
+YY_RULE_SETUP
+#line 279 "glsl_lexer.lpp"
+return XOR_ASSIGN;
+ YY_BREAK
+case 115:
+YY_RULE_SETUP
+#line 280 "glsl_lexer.lpp"
+return OR_ASSIGN;
+ YY_BREAK
+case 116:
+YY_RULE_SETUP
+#line 281 "glsl_lexer.lpp"
+return SUB_ASSIGN;
+ YY_BREAK
+case 117:
+YY_RULE_SETUP
+#line 283 "glsl_lexer.lpp"
+{
+ yylval->n = strtol(yytext, NULL, 10);
+ return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ }
+ YY_BREAK
+case 118:
+YY_RULE_SETUP
+#line 287 "glsl_lexer.lpp"
+{
+ yylval->n = strtol(yytext + 2, NULL, 16);
+ return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ }
+ YY_BREAK
+case 119:
+YY_RULE_SETUP
+#line 291 "glsl_lexer.lpp"
+{
+ yylval->n = strtol(yytext, NULL, 8);
+ return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ }
+ YY_BREAK
+case 120:
+YY_RULE_SETUP
+#line 296 "glsl_lexer.lpp"
+{
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+ YY_BREAK
+case 121:
+YY_RULE_SETUP
+#line 300 "glsl_lexer.lpp"
+{
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+ YY_BREAK
+case 122:
+YY_RULE_SETUP
+#line 304 "glsl_lexer.lpp"
+{
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+ YY_BREAK
+case 123:
+YY_RULE_SETUP
+#line 308 "glsl_lexer.lpp"
+{
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+ YY_BREAK
+case 124:
+YY_RULE_SETUP
+#line 312 "glsl_lexer.lpp"
+{
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+ YY_BREAK
+case 125:
+YY_RULE_SETUP
+#line 317 "glsl_lexer.lpp"
+{
+ yylval->n = 1;
+ return BOOLCONSTANT;
+ }
+ YY_BREAK
+case 126:
+YY_RULE_SETUP
+#line 321 "glsl_lexer.lpp"
+{
+ yylval->n = 0;
+ return BOOLCONSTANT;
+ }
+ YY_BREAK
+/* Reserved words in GLSL 1.10. */
+case 127:
+YY_RULE_SETUP
+#line 328 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, ASM);
+ YY_BREAK
+case 128:
+YY_RULE_SETUP
+#line 329 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, CLASS);
+ YY_BREAK
+case 129:
+YY_RULE_SETUP
+#line 330 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, UNION);
+ YY_BREAK
+case 130:
+YY_RULE_SETUP
+#line 331 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, ENUM);
+ YY_BREAK
+case 131:
+YY_RULE_SETUP
+#line 332 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, TYPEDEF);
+ YY_BREAK
+case 132:
+YY_RULE_SETUP
+#line 333 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, TEMPLATE);
+ YY_BREAK
+case 133:
+YY_RULE_SETUP
+#line 334 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, THIS);
+ YY_BREAK
+case 134:
+YY_RULE_SETUP
+#line 335 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, PACKED_TOK);
+ YY_BREAK
+case 135:
+YY_RULE_SETUP
+#line 336 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, GOTO);
+ YY_BREAK
+case 136:
+YY_RULE_SETUP
+#line 337 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 130, SWITCH);
+ YY_BREAK
+case 137:
+YY_RULE_SETUP
+#line 338 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 130, DEFAULT);
+ YY_BREAK
+case 138:
+YY_RULE_SETUP
+#line 339 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, INLINE_TOK);
+ YY_BREAK
+case 139:
+YY_RULE_SETUP
+#line 340 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, NOINLINE);
+ YY_BREAK
+case 140:
+YY_RULE_SETUP
+#line 341 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, VOLATILE);
+ YY_BREAK
+case 141:
+YY_RULE_SETUP
+#line 342 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, PUBLIC_TOK);
+ YY_BREAK
+case 142:
+YY_RULE_SETUP
+#line 343 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, STATIC);
+ YY_BREAK
+case 143:
+YY_RULE_SETUP
+#line 344 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, EXTERN);
+ YY_BREAK
+case 144:
+YY_RULE_SETUP
+#line 345 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, EXTERNAL);
+ YY_BREAK
+case 145:
+YY_RULE_SETUP
+#line 346 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, INTERFACE);
+ YY_BREAK
+case 146:
+YY_RULE_SETUP
+#line 347 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, LONG_TOK);
+ YY_BREAK
+case 147:
+YY_RULE_SETUP
+#line 348 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, SHORT_TOK);
+ YY_BREAK
+case 148:
+YY_RULE_SETUP
+#line 349 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 400, DOUBLE_TOK);
+ YY_BREAK
+case 149:
+YY_RULE_SETUP
+#line 350 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, HALF);
+ YY_BREAK
+case 150:
+YY_RULE_SETUP
+#line 351 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, FIXED_TOK);
+ YY_BREAK
+case 151:
+YY_RULE_SETUP
+#line 352 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, UNSIGNED);
+ YY_BREAK
+case 152:
+YY_RULE_SETUP
+#line 353 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, INPUT_TOK);
+ YY_BREAK
+case 153:
+YY_RULE_SETUP
+#line 354 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, OUTPUT);
+ YY_BREAK
+case 154:
+YY_RULE_SETUP
+#line 355 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, HVEC2);
+ YY_BREAK
+case 155:
+YY_RULE_SETUP
+#line 356 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, HVEC3);
+ YY_BREAK
+case 156:
+YY_RULE_SETUP
+#line 357 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, HVEC4);
+ YY_BREAK
+case 157:
+YY_RULE_SETUP
+#line 358 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 400, DVEC2);
+ YY_BREAK
+case 158:
+YY_RULE_SETUP
+#line 359 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 400, DVEC3);
+ YY_BREAK
+case 159:
+YY_RULE_SETUP
+#line 360 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 400, DVEC4);
+ YY_BREAK
+case 160:
+YY_RULE_SETUP
+#line 361 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, FVEC2);
+ YY_BREAK
+case 161:
+YY_RULE_SETUP
+#line 362 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, FVEC3);
+ YY_BREAK
+case 162:
+YY_RULE_SETUP
+#line 363 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, FVEC4);
+ YY_BREAK
+case 163:
+YY_RULE_SETUP
+#line 364 "glsl_lexer.lpp"
+return SAMPLER2DRECT;
+ YY_BREAK
+case 164:
+YY_RULE_SETUP
+#line 365 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, SAMPLER3DRECT);
+ YY_BREAK
+case 165:
+YY_RULE_SETUP
+#line 366 "glsl_lexer.lpp"
+return SAMPLER2DRECTSHADOW;
+ YY_BREAK
+case 166:
+YY_RULE_SETUP
+#line 367 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, SIZEOF);
+ YY_BREAK
+case 167:
+YY_RULE_SETUP
+#line 368 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, CAST);
+ YY_BREAK
+case 168:
+YY_RULE_SETUP
+#line 369 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, NAMESPACE);
+ YY_BREAK
+case 169:
+YY_RULE_SETUP
+#line 370 "glsl_lexer.lpp"
+KEYWORD(110 || ES, 999, USING);
+ YY_BREAK
+/* Additional reserved words in GLSL 1.20. */
+case 170:
+YY_RULE_SETUP
+#line 373 "glsl_lexer.lpp"
+KEYWORD(120, 130 || ES, LOWP);
+ YY_BREAK
+case 171:
+YY_RULE_SETUP
+#line 374 "glsl_lexer.lpp"
+KEYWORD(120, 130 || ES, MEDIUMP);
+ YY_BREAK
+case 172:
+YY_RULE_SETUP
+#line 375 "glsl_lexer.lpp"
+KEYWORD(120, 130 || ES, HIGHP);
+ YY_BREAK
+case 173:
+YY_RULE_SETUP
+#line 376 "glsl_lexer.lpp"
+KEYWORD(120, 130 || ES, PRECISION);
+ YY_BREAK
+/* Additional reserved words in GLSL 1.30. */
+case 174:
+YY_RULE_SETUP
+#line 379 "glsl_lexer.lpp"
+KEYWORD(130, 130, CASE);
+ YY_BREAK
+case 175:
+YY_RULE_SETUP
+#line 380 "glsl_lexer.lpp"
+KEYWORD(130, 999, COMMON);
+ YY_BREAK
+case 176:
+YY_RULE_SETUP
+#line 381 "glsl_lexer.lpp"
+KEYWORD(130, 999, PARTITION);
+ YY_BREAK
+case 177:
+YY_RULE_SETUP
+#line 382 "glsl_lexer.lpp"
+KEYWORD(130, 999, ACTIVE);
+ YY_BREAK
+case 178:
+YY_RULE_SETUP
+#line 383 "glsl_lexer.lpp"
+KEYWORD(130 || ES, 999, SUPERP);
+ YY_BREAK
+case 179:
+YY_RULE_SETUP
+#line 384 "glsl_lexer.lpp"
+KEYWORD(130, 140, SAMPLERBUFFER);
+ YY_BREAK
+case 180:
+YY_RULE_SETUP
+#line 385 "glsl_lexer.lpp"
+KEYWORD(130, 999, FILTER);
+ YY_BREAK
+case 181:
+YY_RULE_SETUP
+#line 386 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE1D);
+ YY_BREAK
+case 182:
+YY_RULE_SETUP
+#line 387 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE2D);
+ YY_BREAK
+case 183:
+YY_RULE_SETUP
+#line 388 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE3D);
+ YY_BREAK
+case 184:
+YY_RULE_SETUP
+#line 389 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGECUBE);
+ YY_BREAK
+case 185:
+YY_RULE_SETUP
+#line 390 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGE1D);
+ YY_BREAK
+case 186:
+YY_RULE_SETUP
+#line 391 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGE2D);
+ YY_BREAK
+case 187:
+YY_RULE_SETUP
+#line 392 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGE3D);
+ YY_BREAK
+case 188:
+YY_RULE_SETUP
+#line 393 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGECUBE);
+ YY_BREAK
+case 189:
+YY_RULE_SETUP
+#line 394 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGE1D);
+ YY_BREAK
+case 190:
+YY_RULE_SETUP
+#line 395 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGE2D);
+ YY_BREAK
+case 191:
+YY_RULE_SETUP
+#line 396 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGE3D);
+ YY_BREAK
+case 192:
+YY_RULE_SETUP
+#line 397 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGECUBE);
+ YY_BREAK
+case 193:
+YY_RULE_SETUP
+#line 398 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE1DARRAY);
+ YY_BREAK
+case 194:
+YY_RULE_SETUP
+#line 399 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE2DARRAY);
+ YY_BREAK
+case 195:
+YY_RULE_SETUP
+#line 400 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGE1DARRAY);
+ YY_BREAK
+case 196:
+YY_RULE_SETUP
+#line 401 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGE2DARRAY);
+ YY_BREAK
+case 197:
+YY_RULE_SETUP
+#line 402 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGE1DARRAY);
+ YY_BREAK
+case 198:
+YY_RULE_SETUP
+#line 403 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGE2DARRAY);
+ YY_BREAK
+case 199:
+YY_RULE_SETUP
+#line 404 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE1DSHADOW);
+ YY_BREAK
+case 200:
+YY_RULE_SETUP
+#line 405 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE2DSHADOW);
+ YY_BREAK
+case 201:
+YY_RULE_SETUP
+#line 406 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE1DARRAYSHADOW);
+ YY_BREAK
+case 202:
+YY_RULE_SETUP
+#line 407 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGE2DARRAYSHADOW);
+ YY_BREAK
+case 203:
+YY_RULE_SETUP
+#line 408 "glsl_lexer.lpp"
+KEYWORD(130, 999, IMAGEBUFFER);
+ YY_BREAK
+case 204:
+YY_RULE_SETUP
+#line 409 "glsl_lexer.lpp"
+KEYWORD(130, 999, IIMAGEBUFFER);
+ YY_BREAK
+case 205:
+YY_RULE_SETUP
+#line 410 "glsl_lexer.lpp"
+KEYWORD(130, 999, UIMAGEBUFFER);
+ YY_BREAK
+case 206:
+YY_RULE_SETUP
+#line 411 "glsl_lexer.lpp"
+KEYWORD(130, 999, ROW_MAJOR);
+ YY_BREAK
+case 207:
+YY_RULE_SETUP
+#line 413 "glsl_lexer.lpp"
+{
+ struct _mesa_glsl_parse_state *state = yyextra;
+ void *ctx = state;
+ yylval->identifier = talloc_strdup(ctx, yytext);
+ return IDENTIFIER;
+ }
+ YY_BREAK
+case 208:
+YY_RULE_SETUP
+#line 420 "glsl_lexer.lpp"
+{ return yytext[0]; }
+ YY_BREAK
+case 209:
+YY_RULE_SETUP
+#line 422 "glsl_lexer.lpp"
+ECHO;
+ YY_BREAK
+#line 2530 "glsl_lexer.cpp"
+case YY_STATE_EOF(INITIAL):
+case YY_STATE_EOF(PP):
+case YY_STATE_EOF(PRAGMA):
+ yyterminate();
+
+ case YY_END_OF_BUFFER:
+ {
+ /* Amount of text matched not including the EOB char. */
+ int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1;
+
+ /* Undo the effects of YY_DO_BEFORE_ACTION. */
+ *yy_cp = yyg->yy_hold_char;
+ YY_RESTORE_YY_MORE_OFFSET
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
+ {
+ /* We're scanning a new file or input source. It's
+ * possible that this happened because the user
+ * just pointed yyin at a new source and called
+ * _mesa_glsl_lex(). If so, then we have to assure
+ * consistency between YY_CURRENT_BUFFER and our
+ * globals. Here is the right place to do so, because
+ * this is the first action (other than possibly a
+ * back-up) that will match for the new input source.
+ */
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
+ }
+
+ /* Note that here we test for yy_c_buf_p "<=" to the position
+ * of the first EOB in the buffer, since yy_c_buf_p will
+ * already have been incremented past the NUL character
+ * (since all states make transitions on EOB to the
+ * end-of-buffer state). Contrast this with the test
+ * in input().
+ */
+ if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ { /* This was really a NUL. */
+ yy_state_type yy_next_state;
+
+ yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ /* Okay, we're now positioned to make the NUL
+ * transition. We couldn't have
+ * yy_get_previous_state() go ahead and do it
+ * for us because it doesn't know how to deal
+ * with the possibility of jamming (and we don't
+ * want to build jamming into it because then it
+ * will run more slowly).
+ */
+
+ yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner);
+
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ if ( yy_next_state )
+ {
+ /* Consume the NUL. */
+ yy_cp = ++yyg->yy_c_buf_p;
+ yy_current_state = yy_next_state;
+ goto yy_match;
+ }
+
+ else
+ {
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+ goto yy_find_action;
+ }
+ }
+
+ else switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_END_OF_FILE:
+ {
+ yyg->yy_did_buffer_switch_on_eof = 0;
+
+ if ( _mesa_glsl_wrap(yyscanner ) )
+ {
+ /* Note: because we've taken care in
+ * yy_get_next_buffer() to have set up
+ * yytext, we can now set up
+ * yy_c_buf_p so that if some total
+ * hoser (like flex itself) wants to
+ * call the scanner after we return the
+ * YY_NULL, it'll still work - another
+ * YY_NULL will get returned.
+ */
+ yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ yy_act = YY_STATE_EOF(YY_START);
+ goto do_action;
+ }
+
+ else
+ {
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+ }
+ break;
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p =
+ yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_match;
+
+ case EOB_ACT_LAST_MATCH:
+ yyg->yy_c_buf_p =
+ &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars];
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_find_action;
+ }
+ break;
+ }
+
+ default:
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--no action found" );
+ } /* end of action switch */
+ } /* end of scanning one token */
+} /* end of _mesa_glsl_lex */
+
+/* yy_get_next_buffer - try to read in a new buffer
+ *
+ * Returns a code representing an action:
+ * EOB_ACT_LAST_MATCH -
+ * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
+ * EOB_ACT_END_OF_FILE - end of file
+ */
+static int yy_get_next_buffer (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
+ register char *source = yyg->yytext_ptr;
+ register int number_to_move, i;
+ int ret_val;
+
+ if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] )
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--end of buffer missed" );
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
+ { /* Don't try to fill the buffer, so this is an EOF. */
+ if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 )
+ {
+ /* We matched a single character, the EOB, so
+ * treat this as a final EOF.
+ */
+ return EOB_ACT_END_OF_FILE;
+ }
+
+ else
+ {
+ /* We matched some text prior to the EOB, first
+ * process it.
+ */
+ return EOB_ACT_LAST_MATCH;
+ }
+ }
+
+ /* Try to read more data. */
+
+ /* First move last chars to start of buffer. */
+ number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1;
+
+ for ( i = 0; i < number_to_move; ++i )
+ *(dest++) = *(source++);
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
+ /* don't do the read, it's not guaranteed to return an EOF,
+ * just force an EOF
+ */
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0;
+
+ else
+ {
+ int num_to_read =
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
+
+ while ( num_to_read <= 0 )
+ { /* Not enough room in the buffer - grow it. */
+
+ /* just a shorter name for the current buffer */
+ YY_BUFFER_STATE b = YY_CURRENT_BUFFER;
+
+ int yy_c_buf_p_offset =
+ (int) (yyg->yy_c_buf_p - b->yy_ch_buf);
+
+ if ( b->yy_is_our_buffer )
+ {
+ int new_size = b->yy_buf_size * 2;
+
+ if ( new_size <= 0 )
+ b->yy_buf_size += b->yy_buf_size / 8;
+ else
+ b->yy_buf_size *= 2;
+
+ b->yy_ch_buf = (char *)
+ /* Include room in for 2 EOB chars. */
+ _mesa_glsl_realloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner );
+ }
+ else
+ /* Can't grow it, we don't own it. */
+ b->yy_ch_buf = 0;
+
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR(
+ "fatal error - scanner input buffer overflow" );
+
+ yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
+
+ num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
+ number_to_move - 1;
+
+ }
+
+ if ( num_to_read > YY_READ_BUF_SIZE )
+ num_to_read = YY_READ_BUF_SIZE;
+
+ /* Read in more data. */
+ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
+ yyg->yy_n_chars, (size_t) num_to_read );
+
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ if ( yyg->yy_n_chars == 0 )
+ {
+ if ( number_to_move == YY_MORE_ADJ )
+ {
+ ret_val = EOB_ACT_END_OF_FILE;
+ _mesa_glsl_restart(yyin ,yyscanner);
+ }
+
+ else
+ {
+ ret_val = EOB_ACT_LAST_MATCH;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
+ YY_BUFFER_EOF_PENDING;
+ }
+ }
+
+ else
+ ret_val = EOB_ACT_CONTINUE_SCAN;
+
+ if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
+ /* Extend the array by 50%, plus the number we really need. */
+ yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) _mesa_glsl_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
+ if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
+ }
+
+ yyg->yy_n_chars += number_to_move;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
+
+ yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
+
+ return ret_val;
+}
+
+/* yy_get_previous_state - get the state just before the EOB char was reached */
+
+ static yy_state_type yy_get_previous_state (yyscan_t yyscanner)
+{
+ register yy_state_type yy_current_state;
+ register char *yy_cp;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yy_current_state = yyg->yy_start;
+ yy_current_state += YY_AT_BOL();
+
+ for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp )
+ {
+ register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 813 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ }
+
+ return yy_current_state;
+}
+
+/* yy_try_NUL_trans - try to make a transition on the NUL character
+ *
+ * synopsis
+ * next_state = yy_try_NUL_trans( current_state );
+ */
+ static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner)
+{
+ register int yy_is_jam;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */
+ register char *yy_cp = yyg->yy_c_buf_p;
+
+ register YY_CHAR yy_c = 1;
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 813 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ yy_is_jam = (yy_current_state == 812);
+
+ return yy_is_jam ? 0 : yy_current_state;
+}
+
+#ifndef YY_NO_INPUT
+#ifdef __cplusplus
+ static int yyinput (yyscan_t yyscanner)
+#else
+ static int input (yyscan_t yyscanner)
+#endif
+
+{
+ int c;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+
+ if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
+ {
+ /* yy_c_buf_p now points to the character we want to return.
+ * If this occurs *before* the EOB characters, then it's a
+ * valid NUL; if not, then we've hit the end of the buffer.
+ */
+ if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ /* This was really a NUL. */
+ *yyg->yy_c_buf_p = '\0';
+
+ else
+ { /* need more input */
+ int offset = yyg->yy_c_buf_p - yyg->yytext_ptr;
+ ++yyg->yy_c_buf_p;
+
+ switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_LAST_MATCH:
+ /* This happens because yy_g_n_b()
+ * sees that we've accumulated a
+ * token and flags that we need to
+ * try matching the token before
+ * proceeding. But for input(),
+ * there's no matching to consider.
+ * So convert the EOB_ACT_LAST_MATCH
+ * to EOB_ACT_END_OF_FILE.
+ */
+
+ /* Reset buffer status. */
+ _mesa_glsl_restart(yyin ,yyscanner);
+
+ /*FALLTHROUGH*/
+
+ case EOB_ACT_END_OF_FILE:
+ {
+ if ( _mesa_glsl_wrap(yyscanner ) )
+ return EOF;
+
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+#ifdef __cplusplus
+ return yyinput(yyscanner);
+#else
+ return input(yyscanner);
+#endif
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p = yyg->yytext_ptr + offset;
+ break;
+ }
+ }
+ }
+
+ c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */
+ *yyg->yy_c_buf_p = '\0'; /* preserve yytext */
+ yyg->yy_hold_char = *++yyg->yy_c_buf_p;
+
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n');
+
+ return c;
+}
+#endif /* ifndef YY_NO_INPUT */
+
+/** Immediately switch to a different input stream.
+ * @param input_file A readable stream.
+ * @param yyscanner The scanner object.
+ * @note This function does not reset the start condition to @c INITIAL .
+ */
+ void _mesa_glsl_restart (FILE * input_file , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! YY_CURRENT_BUFFER ){
+ _mesa_glsl_ensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ _mesa_glsl__init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner);
+ _mesa_glsl__load_buffer_state(yyscanner );
+}
+
+/** Switch to a different input buffer.
+ * @param new_buffer The new input buffer.
+ * @param yyscanner The scanner object.
+ */
+ void _mesa_glsl__switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* TODO. We should be able to replace this entire function body
+ * with
+ * _mesa_glsl_pop_buffer_state();
+ * _mesa_glsl_push_buffer_state(new_buffer);
+ */
+ _mesa_glsl_ensure_buffer_stack (yyscanner);
+ if ( YY_CURRENT_BUFFER == new_buffer )
+ return;
+
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+ _mesa_glsl__load_buffer_state(yyscanner );
+
+ /* We don't actually know whether we did this switch during
+ * EOF (_mesa_glsl_wrap()) processing, but the only time this flag
+ * is looked at is after _mesa_glsl_wrap() is called, so it's safe
+ * to go ahead and always set it.
+ */
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+static void _mesa_glsl__load_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
+ yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
+ yyg->yy_hold_char = *yyg->yy_c_buf_p;
+}
+
+/** Allocate and initialize an input buffer state.
+ * @param file A readable stream.
+ * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
+ * @param yyscanner The scanner object.
+ * @return the allocated buffer state.
+ */
+ YY_BUFFER_STATE _mesa_glsl__create_buffer (FILE * file, int size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ b = (YY_BUFFER_STATE) _mesa_glsl_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__create_buffer()" );
+
+ b->yy_buf_size = size;
+
+ /* yy_ch_buf has to be 2 characters longer than the size given because
+ * we need to put in 2 end-of-buffer characters.
+ */
+ b->yy_ch_buf = (char *) _mesa_glsl_alloc(b->yy_buf_size + 2 ,yyscanner );
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__create_buffer()" );
+
+ b->yy_is_our_buffer = 1;
+
+ _mesa_glsl__init_buffer(b,file ,yyscanner);
+
+ return b;
+}
+
+/** Destroy the buffer.
+ * @param b a buffer created with _mesa_glsl__create_buffer()
+ * @param yyscanner The scanner object.
+ */
+ void _mesa_glsl__delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! b )
+ return;
+
+ if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
+ YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
+
+ if ( b->yy_is_our_buffer )
+ _mesa_glsl_free((void *) b->yy_ch_buf ,yyscanner );
+
+ _mesa_glsl_free((void *) b ,yyscanner );
+}
+
+/* Initializes or reinitializes a buffer.
+ * This function is sometimes called more than once on the same buffer,
+ * such as during a _mesa_glsl_restart() or at EOF.
+ */
+ static void _mesa_glsl__init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner)
+
+{
+ int oerrno = errno;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ _mesa_glsl__flush_buffer(b ,yyscanner);
+
+ b->yy_input_file = file;
+ b->yy_fill_buffer = 1;
+
+ /* If b is the current buffer, then _mesa_glsl__init_buffer was _probably_
+ * called from _mesa_glsl_restart() or through yy_get_next_buffer.
+ * In that case, we don't want to reset the lineno or column.
+ */
+ if (b != YY_CURRENT_BUFFER){
+ b->yy_bs_lineno = 1;
+ b->yy_bs_column = 0;
+ }
+
+ b->yy_is_interactive = 0;
+
+ errno = oerrno;
+}
+
+/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
+ * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
+ * @param yyscanner The scanner object.
+ */
+ void _mesa_glsl__flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if ( ! b )
+ return;
+
+ b->yy_n_chars = 0;
+
+ /* We always need two end-of-buffer characters. The first causes
+ * a transition to the end-of-buffer state. The second causes
+ * a jam in that state.
+ */
+ b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
+ b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
+
+ b->yy_buf_pos = &b->yy_ch_buf[0];
+
+ b->yy_at_bol = 1;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ if ( b == YY_CURRENT_BUFFER )
+ _mesa_glsl__load_buffer_state(yyscanner );
+}
+
+/** Pushes the new state onto the stack. The new state becomes
+ * the current state. This function will allocate the stack
+ * if necessary.
+ * @param new_buffer The new state.
+ * @param yyscanner The scanner object.
+ */
+void _mesa_glsl_push_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (new_buffer == NULL)
+ return;
+
+ _mesa_glsl_ensure_buffer_stack(yyscanner);
+
+ /* This block is copied from _mesa_glsl__switch_to_buffer. */
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ /* Only push if top exists. Otherwise, replace top. */
+ if (YY_CURRENT_BUFFER)
+ yyg->yy_buffer_stack_top++;
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+
+ /* copied from _mesa_glsl__switch_to_buffer. */
+ _mesa_glsl__load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+/** Removes and deletes the top of the stack, if present.
+ * The next element becomes the new top.
+ * @param yyscanner The scanner object.
+ */
+void _mesa_glsl_pop_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (!YY_CURRENT_BUFFER)
+ return;
+
+ _mesa_glsl__delete_buffer(YY_CURRENT_BUFFER ,yyscanner);
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ if (yyg->yy_buffer_stack_top > 0)
+ --yyg->yy_buffer_stack_top;
+
+ if (YY_CURRENT_BUFFER) {
+ _mesa_glsl__load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+ }
+}
+
+/* Allocates the stack if it does not exist.
+ * Guarantees space for at least one push.
+ */
+static void _mesa_glsl_ensure_buffer_stack (yyscan_t yyscanner)
+{
+ int num_to_alloc;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (!yyg->yy_buffer_stack) {
+
+ /* First allocation is just for 2 elements, since we don't know if this
+ * scanner will even need a stack. We use 2 instead of 1 to avoid an
+ * immediate realloc on the next call.
+ */
+ num_to_alloc = 1;
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)_mesa_glsl_alloc
+ (num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl_ensure_buffer_stack()" );
+
+ memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
+
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ yyg->yy_buffer_stack_top = 0;
+ return;
+ }
+
+ if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){
+
+ /* Increase the buffer to prepare for a possible push. */
+ int grow_size = 8 /* arbitrary grow size */;
+
+ num_to_alloc = yyg->yy_buffer_stack_max + grow_size;
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)_mesa_glsl_realloc
+ (yyg->yy_buffer_stack,
+ num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl_ensure_buffer_stack()" );
+
+ /* zero only the new slots.*/
+ memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*));
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ }
+}
+
+/** Setup the input buffer state to scan directly from a user-specified character buffer.
+ * @param base the character buffer
+ * @param size the size in bytes of the character buffer
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE _mesa_glsl__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ if ( size < 2 ||
+ base[size-2] != YY_END_OF_BUFFER_CHAR ||
+ base[size-1] != YY_END_OF_BUFFER_CHAR )
+ /* They forgot to leave room for the EOB's. */
+ return 0;
+
+ b = (YY_BUFFER_STATE) _mesa_glsl_alloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__scan_buffer()" );
+
+ b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
+ b->yy_buf_pos = b->yy_ch_buf = base;
+ b->yy_is_our_buffer = 0;
+ b->yy_input_file = 0;
+ b->yy_n_chars = b->yy_buf_size;
+ b->yy_is_interactive = 0;
+ b->yy_at_bol = 1;
+ b->yy_fill_buffer = 0;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ _mesa_glsl__switch_to_buffer(b ,yyscanner );
+
+ return b;
+}
+
+/** Setup the input buffer state to scan a string. The next call to _mesa_glsl_lex() will
+ * scan from a @e copy of @a str.
+ * @param yystr a NUL-terminated string to scan
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ * @note If you want to scan bytes that may contain NUL values, then use
+ * _mesa_glsl__scan_bytes() instead.
+ */
+YY_BUFFER_STATE _mesa_glsl__scan_string (yyconst char * yystr , yyscan_t yyscanner)
+{
+
+ return _mesa_glsl__scan_bytes(yystr,strlen(yystr) ,yyscanner);
+}
+
+/** Setup the input buffer state to scan the given bytes. The next call to _mesa_glsl_lex() will
+ * scan from a @e copy of @a bytes.
+ * @param bytes the byte buffer to scan
+ * @param len the number of bytes in the buffer pointed to by @a bytes.
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE _mesa_glsl__scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+ char *buf;
+ yy_size_t n;
+ int i;
+
+ /* Get memory for full buffer, including space for trailing EOB's. */
+ n = _yybytes_len + 2;
+ buf = (char *) _mesa_glsl_alloc(n ,yyscanner );
+ if ( ! buf )
+ YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__scan_bytes()" );
+
+ for ( i = 0; i < _yybytes_len; ++i )
+ buf[i] = yybytes[i];
+
+ buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
+
+ b = _mesa_glsl__scan_buffer(buf,n ,yyscanner);
+ if ( ! b )
+ YY_FATAL_ERROR( "bad buffer in _mesa_glsl__scan_bytes()" );
+
+ /* It's okay to grow etc. this buffer, and we should throw it
+ * away when we're done.
+ */
+ b->yy_is_our_buffer = 1;
+
+ return b;
+}
+
+#ifndef YY_EXIT_FAILURE
+#define YY_EXIT_FAILURE 2
+#endif
+
+static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner)
+{
+ (void) fprintf( stderr, "%s\n", msg );
+ exit( YY_EXIT_FAILURE );
+}
+
+/* Redefine yyless() so it works in section 3 code. */
+
+#undef yyless
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ yytext[yyleng] = yyg->yy_hold_char; \
+ yyg->yy_c_buf_p = yytext + yyless_macro_arg; \
+ yyg->yy_hold_char = *yyg->yy_c_buf_p; \
+ *yyg->yy_c_buf_p = '\0'; \
+ yyleng = yyless_macro_arg; \
+ } \
+ while ( 0 )
+
+/* Accessor methods (get/set functions) to struct members. */
+
+/** Get the user-defined data for this scanner.
+ * @param yyscanner The scanner object.
+ */
+YY_EXTRA_TYPE _mesa_glsl_get_extra (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyextra;
+}
+
+/** Get the current line number.
+ * @param yyscanner The scanner object.
+ */
+int _mesa_glsl_get_lineno (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yylineno;
+}
+
+/** Get the current column number.
+ * @param yyscanner The scanner object.
+ */
+int _mesa_glsl_get_column (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yycolumn;
+}
+
+/** Get the input stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *_mesa_glsl_get_in (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyin;
+}
+
+/** Get the output stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *_mesa_glsl_get_out (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyout;
+}
+
+/** Get the length of the current token.
+ * @param yyscanner The scanner object.
+ */
+int _mesa_glsl_get_leng (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyleng;
+}
+
+/** Get the current token.
+ * @param yyscanner The scanner object.
+ */
+
+char *_mesa_glsl_get_text (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yytext;
+}
+
+/** Set the user-defined data. This data is never touched by the scanner.
+ * @param user_defined The data to be associated with this scanner.
+ * @param yyscanner The scanner object.
+ */
+void _mesa_glsl_set_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyextra = user_defined ;
+}
+
+/** Set the current line number.
+ * @param line_number
+ * @param yyscanner The scanner object.
+ */
+void _mesa_glsl_set_lineno (int line_number , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* lineno is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ yy_fatal_error( "_mesa_glsl_set_lineno called with no buffer" , yyscanner);
+
+ yylineno = line_number;
+}
+
+/** Set the current column.
+ * @param line_number
+ * @param yyscanner The scanner object.
+ */
+void _mesa_glsl_set_column (int column_no , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* column is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ yy_fatal_error( "_mesa_glsl_set_column called with no buffer" , yyscanner);
+
+ yycolumn = column_no;
+}
+
+/** Set the input stream. This does not discard the current
+ * input buffer.
+ * @param in_str A readable stream.
+ * @param yyscanner The scanner object.
+ * @see _mesa_glsl__switch_to_buffer
+ */
+void _mesa_glsl_set_in (FILE * in_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyin = in_str ;
+}
+
+void _mesa_glsl_set_out (FILE * out_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyout = out_str ;
+}
+
+int _mesa_glsl_get_debug (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yy_flex_debug;
+}
+
+void _mesa_glsl_set_debug (int bdebug , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yy_flex_debug = bdebug ;
+}
+
+/* Accessor methods for yylval and yylloc */
+
+YYSTYPE * _mesa_glsl_get_lval (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylval;
+}
+
+void _mesa_glsl_set_lval (YYSTYPE * yylval_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylval = yylval_param;
+}
+
+YYLTYPE *_mesa_glsl_get_lloc (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylloc;
+}
+
+void _mesa_glsl_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylloc = yylloc_param;
+}
+
+/* User-visible API */
+
+/* _mesa_glsl_lex_init is special because it creates the scanner itself, so it is
+ * the ONLY reentrant function that doesn't take the scanner as the last argument.
+ * That's why we explicitly handle the declaration, instead of using our macros.
+ */
+
+int _mesa_glsl_lex_init(yyscan_t* ptr_yy_globals)
+
+{
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) _mesa_glsl_alloc ( sizeof( struct yyguts_t ), NULL );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+/* _mesa_glsl_lex_init_extra has the same functionality as _mesa_glsl_lex_init, but follows the
+ * convention of taking the scanner as the last argument. Note however, that
+ * this is a *pointer* to a scanner, as it will be allocated by this call (and
+ * is the reason, too, why this function also must handle its own declaration).
+ * The user defined value in the first argument will be available to _mesa_glsl_alloc in
+ * the yyextra field.
+ */
+
+int _mesa_glsl_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals )
+
+{
+ struct yyguts_t dummy_yyguts;
+
+ _mesa_glsl_set_extra (yy_user_defined, &dummy_yyguts);
+
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) _mesa_glsl_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in
+ yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ _mesa_glsl_set_extra (yy_user_defined, *ptr_yy_globals);
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+static int yy_init_globals (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ /* Initialization is the same as for the non-reentrant scanner.
+ * This function is called from _mesa_glsl_lex_destroy(), so don't allocate here.
+ */
+
+ yyg->yy_buffer_stack = 0;
+ yyg->yy_buffer_stack_top = 0;
+ yyg->yy_buffer_stack_max = 0;
+ yyg->yy_c_buf_p = (char *) 0;
+ yyg->yy_init = 0;
+ yyg->yy_start = 0;
+
+ yyg->yy_start_stack_ptr = 0;
+ yyg->yy_start_stack_depth = 0;
+ yyg->yy_start_stack = NULL;
+
+/* Defined in main.c */
+#ifdef YY_STDINIT
+ yyin = stdin;
+ yyout = stdout;
+#else
+ yyin = (FILE *) 0;
+ yyout = (FILE *) 0;
+#endif
+
+ /* For future reference: Set errno on error, since we are called by
+ * _mesa_glsl_lex_init()
+ */
+ return 0;
+}
+
+/* _mesa_glsl_lex_destroy is for both reentrant and non-reentrant scanners. */
+int _mesa_glsl_lex_destroy (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* Pop the buffer stack, destroying each element. */
+ while(YY_CURRENT_BUFFER){
+ _mesa_glsl__delete_buffer(YY_CURRENT_BUFFER ,yyscanner );
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ _mesa_glsl_pop_buffer_state(yyscanner);
+ }
+
+ /* Destroy the stack itself. */
+ _mesa_glsl_free(yyg->yy_buffer_stack ,yyscanner);
+ yyg->yy_buffer_stack = NULL;
+
+ /* Destroy the start condition stack. */
+ _mesa_glsl_free(yyg->yy_start_stack ,yyscanner );
+ yyg->yy_start_stack = NULL;
+
+ /* Reset the globals. This is important in a non-reentrant scanner so the next time
+ * _mesa_glsl_lex() is called, initialization will occur. */
+ yy_init_globals( yyscanner);
+
+ /* Destroy the main struct (reentrant only). */
+ _mesa_glsl_free ( yyscanner , yyscanner );
+ yyscanner = NULL;
+ return 0;
+}
+
+/*
+ * Internal utility routines.
+ */
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner)
+{
+ register int i;
+ for ( i = 0; i < n; ++i )
+ s1[i] = s2[i];
+}
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner)
+{
+ register int n;
+ for ( n = 0; s[n]; ++n )
+ ;
+
+ return n;
+}
+#endif
+
+void *_mesa_glsl_alloc (yy_size_t size , yyscan_t yyscanner)
+{
+ return (void *) malloc( size );
+}
+
+void *_mesa_glsl_realloc (void * ptr, yy_size_t size , yyscan_t yyscanner)
+{
+ /* The cast to (char *) in the following accommodates both
+ * implementations that use char* generic pointers, and those
+ * that use void* generic pointers. It works with the latter
+ * because both ANSI C and C++ allow castless assignment from
+ * any pointer type to void*, and deal with argument conversions
+ * as though doing an assignment.
+ */
+ return (void *) realloc( (char *) ptr, size );
+}
+
+void _mesa_glsl_free (void * ptr , yyscan_t yyscanner)
+{
+ free( (char *) ptr ); /* see _mesa_glsl_realloc() for (char *) cast */
+}
+
+#define YYTABLES_NAME "yytables"
+
+#line 422 "glsl_lexer.lpp"
+
+
+
+void
+_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
+{
+ _mesa_glsl_lex_init_extra(state,& state->scanner);
+ _mesa_glsl__scan_string(string,state->scanner);
+}
+
+void
+_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
+{
+ _mesa_glsl_lex_destroy(state->scanner);
+}
+
diff --git a/mesalib/src/glsl/glsl_lexer.lpp b/mesalib/src/glsl/glsl_lexer.lpp
index ed3cb251a..1c6de692a 100644
--- a/mesalib/src/glsl/glsl_lexer.lpp
+++ b/mesalib/src/glsl/glsl_lexer.lpp
@@ -1,399 +1,435 @@
-%{
-/*
- * Copyright © 2008, 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <ctype.h>
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "glsl_parser.h"
-
-#define YY_USER_ACTION \
- do { \
- yylloc->source = 0; \
- yylloc->first_column = yycolumn + 1; \
- yylloc->first_line = yylineno + 1; \
- yycolumn += yyleng; \
- } while(0);
-
-#define YY_USER_INIT yylineno = 0; yycolumn = 0;
-
-#define TOKEN_OR_IDENTIFIER(version, token) \
- do { \
- if (yyextra->language_version >= version) { \
- return token; \
- } else { \
- yylval->identifier = strdup(yytext); \
- return IDENTIFIER; \
- } \
- } while (0)
-
-/* Handle reserved words in GLSL ES (version 100) */
-#define TOKEN_OR_IDENTIFIER_ES(version, token) \
- do { \
- if (yyextra->es_shader) { \
- return token; \
- } else { \
- TOKEN_OR_IDENTIFIER(version, token); \
- } \
- } while (0)
-
-#define RESERVED_WORD(version, token) \
- do { \
- if (yyextra->language_version >= version) { \
- return token; \
- } else { \
- _mesa_glsl_error(yylloc, yyextra, \
- "Illegal use of reserved word `%s'", yytext); \
- return ERROR_TOK; \
- } \
- } while (0)
-%}
-
-%option bison-bridge bison-locations reentrant noyywrap
-%option nounput noyy_top_state
-%option never-interactive
-%option prefix="_mesa_glsl_"
-%option extra-type="struct _mesa_glsl_parse_state *"
-
-%x PP PRAGMA
-
-DEC_INT [1-9][0-9]*
-HEX_INT 0[xX][0-9a-fA-F]+
-OCT_INT 0[0-7]*
-INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
-SPC [ \t]*
-SPCP [ \t]+
-HASH ^{SPC}#{SPC}
-%%
-
-[ \r\t]+ ;
-
- /* Preprocessor tokens. */
-^[ \t]*#[ \t]*$ ;
-^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; }
-^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
-{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
- yylloc->source = strtol(ptr, NULL, 0);
- }
-{HASH}line{SPCP}{INT}{SPC}$ {
- /* Eat characters until the first digit is
- * encountered
- */
- char *ptr = yytext;
- while (!isdigit(*ptr))
- ptr++;
-
- /* Subtract one from the line number because
- * yylineno is zero-based instead of
- * one-based.
- */
- yylineno = strtol(ptr, &ptr, 0) - 1;
- }
-^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
- BEGIN PP;
- return PRAGMA_DEBUG_ON;
- }
-^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
- BEGIN PP;
- return PRAGMA_DEBUG_OFF;
- }
-^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
- BEGIN PP;
- return PRAGMA_OPTIMIZE_ON;
- }
-^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
- BEGIN PP;
- return PRAGMA_OPTIMIZE_OFF;
- }
-^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
-
-<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
-<PRAGMA>. { }
-
-<PP>\/\/[^\n]* { }
-<PP>[ \t\r]* { }
-<PP>: return COLON;
-<PP>[_a-zA-Z][_a-zA-Z0-9]* {
- yylval->identifier = strdup(yytext);
- return IDENTIFIER;
- }
-<PP>[1-9][0-9]* {
- yylval->n = strtol(yytext, NULL, 10);
- return INTCONSTANT;
- }
-<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
-
-\n { yylineno++; yycolumn = 0; }
-
-attribute return ATTRIBUTE;
-const return CONST_TOK;
-bool return BOOL_TOK;
-float return FLOAT_TOK;
-int return INT_TOK;
-
-break return BREAK;
-continue return CONTINUE;
-do return DO;
-while return WHILE;
-else return ELSE;
-for return FOR;
-if return IF;
-discard return DISCARD;
-return return RETURN;
-
-bvec2 return BVEC2;
-bvec3 return BVEC3;
-bvec4 return BVEC4;
-ivec2 return IVEC2;
-ivec3 return IVEC3;
-ivec4 return IVEC4;
-vec2 return VEC2;
-vec3 return VEC3;
-vec4 return VEC4;
-mat2 return MAT2X2;
-mat3 return MAT3X3;
-mat4 return MAT4X4;
-mat2x2 TOKEN_OR_IDENTIFIER(120, MAT2X2);
-mat2x3 TOKEN_OR_IDENTIFIER(120, MAT2X3);
-mat2x4 TOKEN_OR_IDENTIFIER(120, MAT2X4);
-mat3x2 TOKEN_OR_IDENTIFIER(120, MAT3X2);
-mat3x3 TOKEN_OR_IDENTIFIER(120, MAT3X3);
-mat3x4 TOKEN_OR_IDENTIFIER(120, MAT3X4);
-mat4x2 TOKEN_OR_IDENTIFIER(120, MAT4X2);
-mat4x3 TOKEN_OR_IDENTIFIER(120, MAT4X3);
-mat4x4 TOKEN_OR_IDENTIFIER(120, MAT4X4);
-
-in return IN_TOK;
-out return OUT_TOK;
-inout return INOUT_TOK;
-uniform return UNIFORM;
-varying return VARYING;
-centroid TOKEN_OR_IDENTIFIER(120, CENTROID);
-invariant TOKEN_OR_IDENTIFIER_ES(120, INVARIANT);
-
-flat TOKEN_OR_IDENTIFIER_ES(130, FLAT);
-smooth TOKEN_OR_IDENTIFIER(130, SMOOTH);
-noperspective TOKEN_OR_IDENTIFIER(130, NOPERSPECTIVE);
-
-sampler1D return SAMPLER1D;
-sampler2D return SAMPLER2D;
-sampler3D return SAMPLER3D;
-samplerCube return SAMPLERCUBE;
-sampler1DShadow return SAMPLER1DSHADOW;
-sampler2DShadow return SAMPLER2DSHADOW;
-
-struct return STRUCT;
-void return VOID_TOK;
-
-layout {
- if ((yyextra->language_version >= 140)
- || (yyextra->ARB_fragment_coord_conventions_enable)){
- return LAYOUT_TOK;
- } else {
- yylval->identifier = strdup(yytext);
- return IDENTIFIER;
- }
- }
-
-\+\+ return INC_OP;
--- return DEC_OP;
-\<= return LE_OP;
->= return GE_OP;
-== return EQ_OP;
-!= return NE_OP;
-&& return AND_OP;
-\|\| return OR_OP;
-"^^" return XOR_OP;
-
-\*= return MUL_ASSIGN;
-\/= return DIV_ASSIGN;
-\+= return ADD_ASSIGN;
-\%= return MOD_ASSIGN;
-\<\<= return LEFT_ASSIGN;
->>= return RIGHT_ASSIGN;
-&= return AND_ASSIGN;
-^= return XOR_ASSIGN;
-\|= return OR_ASSIGN;
--= return SUB_ASSIGN;
-
-[1-9][0-9]* {
- yylval->n = strtol(yytext, NULL, 10);
- return INTCONSTANT;
- }
-0[xX][0-9a-fA-F]+ {
- yylval->n = strtol(yytext + 2, NULL, 16);
- return INTCONSTANT;
- }
-0[0-7]* {
- yylval->n = strtol(yytext, NULL, 8);
- return INTCONSTANT;
- }
-
-[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-[0-9]+\.([eE][+-]?[0-9]+)?[fF]? {
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-[0-9]+[eE][+-]?[0-9]+[fF]? {
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-[0-9]+[fF] {
- yylval->real = strtod(yytext, NULL);
- return FLOATCONSTANT;
- }
-
-true {
- yylval->n = 1;
- return BOOLCONSTANT;
- }
-false {
- yylval->n = 0;
- return BOOLCONSTANT;
- }
-
-
- /* Reserved words in GLSL 1.10. */
-asm RESERVED_WORD(999, ASM);
-class RESERVED_WORD(999, CLASS);
-union RESERVED_WORD(999, UNION);
-enum RESERVED_WORD(999, ENUM);
-typedef RESERVED_WORD(999, TYPEDEF);
-template RESERVED_WORD(999, TEMPLATE);
-this RESERVED_WORD(999, THIS);
-packed RESERVED_WORD(999, PACKED_TOK);
-goto RESERVED_WORD(999, GOTO);
-switch RESERVED_WORD(130, SWITCH);
-default RESERVED_WORD(130, DEFAULT);
-inline RESERVED_WORD(999, INLINE_TOK);
-noinline RESERVED_WORD(999, NOINLINE);
-volatile RESERVED_WORD(999, VOLATILE);
-public RESERVED_WORD(999, PUBLIC_TOK);
-static RESERVED_WORD(999, STATIC);
-extern RESERVED_WORD(999, EXTERN);
-external RESERVED_WORD(999, EXTERNAL);
-interface RESERVED_WORD(999, INTERFACE);
-long RESERVED_WORD(999, LONG_TOK);
-short RESERVED_WORD(999, SHORT_TOK);
-double RESERVED_WORD(999, DOUBLE_TOK);
-half RESERVED_WORD(999, HALF);
-fixed RESERVED_WORD(999, FIXED_TOK);
-unsigned RESERVED_WORD(999, UNSIGNED);
-input RESERVED_WORD(999, INPUT_TOK);
-output RESERVED_WORD(999, OUTPUT);
-hvec2 RESERVED_WORD(999, HVEC2);
-hvec3 RESERVED_WORD(999, HVEC3);
-hvec4 RESERVED_WORD(999, HVEC4);
-dvec2 RESERVED_WORD(999, DVEC2);
-dvec3 RESERVED_WORD(999, DVEC3);
-dvec4 RESERVED_WORD(999, DVEC4);
-fvec2 RESERVED_WORD(999, FVEC2);
-fvec3 RESERVED_WORD(999, FVEC3);
-fvec4 RESERVED_WORD(999, FVEC4);
-sampler2DRect return SAMPLER2DRECT;
-sampler3DRect RESERVED_WORD(999, SAMPLER3DRECT);
-sampler2DRectShadow return SAMPLER2DRECTSHADOW;
-sizeof RESERVED_WORD(999, SIZEOF);
-cast RESERVED_WORD(999, CAST);
-namespace RESERVED_WORD(999, NAMESPACE);
-using RESERVED_WORD(999, USING);
-
- /* Additional reserved words in GLSL 1.20. */
-lowp TOKEN_OR_IDENTIFIER_ES(120, LOWP);
-mediump TOKEN_OR_IDENTIFIER_ES(120, MEDIUMP);
-highp TOKEN_OR_IDENTIFIER_ES(120, HIGHP);
-precision TOKEN_OR_IDENTIFIER_ES(120, PRECISION);
-
- /* Additional reserved words in GLSL 1.30. */
-common TOKEN_OR_IDENTIFIER(130, COMMON);
-partition TOKEN_OR_IDENTIFIER(130, PARTITION);
-active TOKEN_OR_IDENTIFIER(130, ACTIVE);
-superp TOKEN_OR_IDENTIFIER_ES(130, SUPERP);
-samplerBuffer TOKEN_OR_IDENTIFIER(130, SAMPLERBUFFER);
-filter TOKEN_OR_IDENTIFIER(130, FILTER);
-image1D TOKEN_OR_IDENTIFIER(130, IMAGE1D);
-image2D TOKEN_OR_IDENTIFIER(130, IMAGE2D);
-image3D TOKEN_OR_IDENTIFIER(130, IMAGE3D);
-imageCube TOKEN_OR_IDENTIFIER(130, IMAGECUBE);
-iimage1D TOKEN_OR_IDENTIFIER(130, IIMAGE1D);
-iimage2D TOKEN_OR_IDENTIFIER(130, IIMAGE2D);
-iimage3D TOKEN_OR_IDENTIFIER(130, IIMAGE3D);
-iimageCube TOKEN_OR_IDENTIFIER(130, IIMAGECUBE);
-uimage1D TOKEN_OR_IDENTIFIER(130, UIMAGE1D);
-uimage2D TOKEN_OR_IDENTIFIER(130, UIMAGE2D);
-uimage3D TOKEN_OR_IDENTIFIER(130, UIMAGE3D);
-uimageCube TOKEN_OR_IDENTIFIER(130, UIMAGECUBE);
-image1DArray TOKEN_OR_IDENTIFIER(130, IMAGE1DARRAY);
-image2DArray TOKEN_OR_IDENTIFIER(130, IMAGE2DARRAY);
-iimage1DArray TOKEN_OR_IDENTIFIER(130, IIMAGE1DARRAY);
-iimage2DArray TOKEN_OR_IDENTIFIER(130, IIMAGE2DARRAY);
-uimage1DArray TOKEN_OR_IDENTIFIER(130, UIMAGE1DARRAY);
-uimage2DArray TOKEN_OR_IDENTIFIER(130, UIMAGE2DARRAY);
-image1DShadow TOKEN_OR_IDENTIFIER(130, IMAGE1DSHADOW);
-image2DShadow TOKEN_OR_IDENTIFIER(130, IMAGE2DSHADOW);
-imageBuffer TOKEN_OR_IDENTIFIER(130, IMAGEBUFFER);
-iimageBuffer TOKEN_OR_IDENTIFIER(130, IIMAGEBUFFER);
-uimageBuffer TOKEN_OR_IDENTIFIER(130, UIMAGEBUFFER);
-row_major TOKEN_OR_IDENTIFIER(130, ROW_MAJOR);
-
-[_a-zA-Z][_a-zA-Z0-9]* {
- struct _mesa_glsl_parse_state *state = yyextra;
- void *ctx = state;
- yylval->identifier = talloc_strdup(ctx, yytext);
- return IDENTIFIER;
- }
-
-. { return yytext[0]; }
-
-%%
-
-void
-_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
-{
- yylex_init_extra(state, & state->scanner);
- yy_scan_string(string, state->scanner);
-}
-
-void
-_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
-{
- yylex_destroy(state->scanner);
-}
+%{
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <ctype.h>
+#include "strtod.h"
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+
+#define YY_USER_ACTION \
+ do { \
+ yylloc->source = 0; \
+ yylloc->first_column = yycolumn + 1; \
+ yylloc->first_line = yylineno + 1; \
+ yycolumn += yyleng; \
+ } while(0);
+
+#define YY_USER_INIT yylineno = 0; yycolumn = 0;
+
+#define IS_UINT (yytext[yyleng - 1] == 'u' || yytext[yyleng - 1] == 'U')
+
+/* A macro for handling reserved words and keywords across language versions.
+ *
+ * Certain words start out as identifiers, become reserved words in
+ * later language revisions, and finally become language keywords.
+ *
+ * For example, consider the following lexer rule:
+ * samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER)
+ *
+ * This means that "samplerBuffer" will be treated as:
+ * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
+ * - a reserved word - error ...in GLSL >= 1.30
+ * - an identifier ...in GLSL < 1.30
+ */
+#define KEYWORD(reserved_version, allowed_version, token) \
+ do { \
+ if (yyextra->language_version >= allowed_version) { \
+ return token; \
+ } else if (yyextra->language_version >= reserved_version) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "Illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ yylval->identifier = strdup(yytext); \
+ return IDENTIFIER; \
+ } \
+ } while (0)
+
+/* The ES macro can be used in KEYWORD checks:
+ *
+ * word KEYWORD(110 || ES, 400, TOKEN)
+ * ...means the word is reserved in GLSL ES 1.00, while
+ *
+ * word KEYWORD(110, 130 || ES, TOKEN)
+ * ...means the word is a legal keyword in GLSL ES 1.00.
+ */
+#define ES yyextra->es_shader
+%}
+
+%option bison-bridge bison-locations reentrant noyywrap
+%option nounput noyy_top_state
+%option never-interactive
+%option prefix="_mesa_glsl_"
+%option extra-type="struct _mesa_glsl_parse_state *"
+
+%x PP PRAGMA
+
+DEC_INT [1-9][0-9]*
+HEX_INT 0[xX][0-9a-fA-F]+
+OCT_INT 0[0-7]*
+INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
+SPC [ \t]*
+SPCP [ \t]+
+HASH ^{SPC}#{SPC}
+%%
+
+[ \r\t]+ ;
+
+ /* Preprocessor tokens. */
+^[ \t]*#[ \t]*$ ;
+^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; }
+^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
+{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ yylloc->source = strtol(ptr, NULL, 0);
+ }
+{HASH}line{SPCP}{INT}{SPC}$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ }
+^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_DEBUG_ON;
+ }
+^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_DEBUG_OFF;
+ }
+^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_OPTIMIZE_ON;
+ }
+^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_OPTIMIZE_OFF;
+ }
+^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
+
+<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
+<PRAGMA>. { }
+
+<PP>\/\/[^\n]* { }
+<PP>[ \t\r]* { }
+<PP>: return COLON;
+<PP>[_a-zA-Z][_a-zA-Z0-9]* {
+ yylval->identifier = strdup(yytext);
+ return IDENTIFIER;
+ }
+<PP>[1-9][0-9]* {
+ yylval->n = strtol(yytext, NULL, 10);
+ return INTCONSTANT;
+ }
+<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
+
+\n { yylineno++; yycolumn = 0; }
+
+attribute return ATTRIBUTE;
+const return CONST_TOK;
+bool return BOOL_TOK;
+float return FLOAT_TOK;
+int return INT_TOK;
+uint KEYWORD(130, 130, UINT_TOK);
+
+break return BREAK;
+continue return CONTINUE;
+do return DO;
+while return WHILE;
+else return ELSE;
+for return FOR;
+if return IF;
+discard return DISCARD;
+return return RETURN;
+
+bvec2 return BVEC2;
+bvec3 return BVEC3;
+bvec4 return BVEC4;
+ivec2 return IVEC2;
+ivec3 return IVEC3;
+ivec4 return IVEC4;
+uvec2 KEYWORD(130, 130, UVEC2);
+uvec3 KEYWORD(130, 130, UVEC3);
+uvec4 KEYWORD(130, 130, UVEC4);
+vec2 return VEC2;
+vec3 return VEC3;
+vec4 return VEC4;
+mat2 return MAT2X2;
+mat3 return MAT3X3;
+mat4 return MAT4X4;
+mat2x2 KEYWORD(120, 120, MAT2X2);
+mat2x3 KEYWORD(120, 120, MAT2X3);
+mat2x4 KEYWORD(120, 120, MAT2X4);
+mat3x2 KEYWORD(120, 120, MAT3X2);
+mat3x3 KEYWORD(120, 120, MAT3X3);
+mat3x4 KEYWORD(120, 120, MAT3X4);
+mat4x2 KEYWORD(120, 120, MAT4X2);
+mat4x3 KEYWORD(120, 120, MAT4X3);
+mat4x4 KEYWORD(120, 120, MAT4X4);
+
+in return IN_TOK;
+out return OUT_TOK;
+inout return INOUT_TOK;
+uniform return UNIFORM;
+varying return VARYING;
+centroid KEYWORD(120, 120, CENTROID);
+invariant KEYWORD(120 || ES, 120 || ES, INVARIANT);
+flat KEYWORD(130 || ES, 130, FLAT);
+smooth KEYWORD(130, 130, SMOOTH);
+noperspective KEYWORD(130, 130, NOPERSPECTIVE);
+
+sampler1D return SAMPLER1D;
+sampler2D return SAMPLER2D;
+sampler3D return SAMPLER3D;
+samplerCube return SAMPLERCUBE;
+sampler1DArray KEYWORD(130, 130, SAMPLER1DARRAY);
+sampler2DArray KEYWORD(130, 130, SAMPLER2DARRAY);
+sampler1DShadow return SAMPLER1DSHADOW;
+sampler2DShadow return SAMPLER2DSHADOW;
+samplerCubeShadow KEYWORD(130, 130, SAMPLERCUBESHADOW);
+sampler1DArrayShadow KEYWORD(130, 130, SAMPLER1DARRAYSHADOW);
+sampler2DArrayShadow KEYWORD(130, 130, SAMPLER2DARRAYSHADOW);
+isampler1D KEYWORD(130, 130, ISAMPLER1D);
+isampler2D KEYWORD(130, 130, ISAMPLER2D);
+isampler3D KEYWORD(130, 130, ISAMPLER3D);
+isamplerCube KEYWORD(130, 130, ISAMPLERCUBE);
+isampler1DArray KEYWORD(130, 130, ISAMPLER1DARRAY);
+isampler2DArray KEYWORD(130, 130, ISAMPLER2DARRAY);
+usampler1D KEYWORD(130, 130, USAMPLER1D);
+usampler2D KEYWORD(130, 130, USAMPLER2D);
+usampler3D KEYWORD(130, 130, USAMPLER3D);
+usamplerCube KEYWORD(130, 130, USAMPLERCUBE);
+usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY);
+usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY);
+
+
+struct return STRUCT;
+void return VOID_TOK;
+
+layout {
+ if ((yyextra->language_version >= 140)
+ || yyextra->ARB_explicit_attrib_location_enable
+ || (yyextra->ARB_fragment_coord_conventions_enable)){
+ return LAYOUT_TOK;
+ } else {
+ yylval->identifier = strdup(yytext);
+ return IDENTIFIER;
+ }
+ }
+
+\+\+ return INC_OP;
+-- return DEC_OP;
+\<= return LE_OP;
+>= return GE_OP;
+== return EQ_OP;
+!= return NE_OP;
+&& return AND_OP;
+\|\| return OR_OP;
+"^^" return XOR_OP;
+"<<" return LEFT_OP;
+">>" return RIGHT_OP;
+
+\*= return MUL_ASSIGN;
+\/= return DIV_ASSIGN;
+\+= return ADD_ASSIGN;
+\%= return MOD_ASSIGN;
+\<\<= return LEFT_ASSIGN;
+>>= return RIGHT_ASSIGN;
+&= return AND_ASSIGN;
+"^=" return XOR_ASSIGN;
+\|= return OR_ASSIGN;
+-= return SUB_ASSIGN;
+
+[1-9][0-9]*[uU]? {
+ yylval->n = strtol(yytext, NULL, 10);
+ return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ }
+0[xX][0-9a-fA-F]+[uU]? {
+ yylval->n = strtol(yytext + 2, NULL, 16);
+ return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ }
+0[0-7]*[uU]? {
+ yylval->n = strtol(yytext, NULL, 8);
+ return IS_UINT ? UINTCONSTANT : INTCONSTANT;
+ }
+
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? {
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+[0-9]+\.([eE][+-]?[0-9]+)?[fF]? {
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+[0-9]+[eE][+-]?[0-9]+[fF]? {
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+[0-9]+[fF] {
+ yylval->real = glsl_strtod(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+
+true {
+ yylval->n = 1;
+ return BOOLCONSTANT;
+ }
+false {
+ yylval->n = 0;
+ return BOOLCONSTANT;
+ }
+
+
+ /* Reserved words in GLSL 1.10. */
+asm KEYWORD(110 || ES, 999, ASM);
+class KEYWORD(110 || ES, 999, CLASS);
+union KEYWORD(110 || ES, 999, UNION);
+enum KEYWORD(110 || ES, 999, ENUM);
+typedef KEYWORD(110 || ES, 999, TYPEDEF);
+template KEYWORD(110 || ES, 999, TEMPLATE);
+this KEYWORD(110 || ES, 999, THIS);
+packed KEYWORD(110 || ES, 999, PACKED_TOK);
+goto KEYWORD(110 || ES, 999, GOTO);
+switch KEYWORD(110 || ES, 130, SWITCH);
+default KEYWORD(110 || ES, 130, DEFAULT);
+inline KEYWORD(110 || ES, 999, INLINE_TOK);
+noinline KEYWORD(110 || ES, 999, NOINLINE);
+volatile KEYWORD(110 || ES, 999, VOLATILE);
+public KEYWORD(110 || ES, 999, PUBLIC_TOK);
+static KEYWORD(110 || ES, 999, STATIC);
+extern KEYWORD(110 || ES, 999, EXTERN);
+external KEYWORD(110 || ES, 999, EXTERNAL);
+interface KEYWORD(110 || ES, 999, INTERFACE);
+long KEYWORD(110 || ES, 999, LONG_TOK);
+short KEYWORD(110 || ES, 999, SHORT_TOK);
+double KEYWORD(110 || ES, 400, DOUBLE_TOK);
+half KEYWORD(110 || ES, 999, HALF);
+fixed KEYWORD(110 || ES, 999, FIXED_TOK);
+unsigned KEYWORD(110 || ES, 999, UNSIGNED);
+input KEYWORD(110 || ES, 999, INPUT_TOK);
+output KEYWORD(110 || ES, 999, OUTPUT);
+hvec2 KEYWORD(110 || ES, 999, HVEC2);
+hvec3 KEYWORD(110 || ES, 999, HVEC3);
+hvec4 KEYWORD(110 || ES, 999, HVEC4);
+dvec2 KEYWORD(110 || ES, 400, DVEC2);
+dvec3 KEYWORD(110 || ES, 400, DVEC3);
+dvec4 KEYWORD(110 || ES, 400, DVEC4);
+fvec2 KEYWORD(110 || ES, 999, FVEC2);
+fvec3 KEYWORD(110 || ES, 999, FVEC3);
+fvec4 KEYWORD(110 || ES, 999, FVEC4);
+sampler2DRect return SAMPLER2DRECT;
+sampler3DRect KEYWORD(110 || ES, 999, SAMPLER3DRECT);
+sampler2DRectShadow return SAMPLER2DRECTSHADOW;
+sizeof KEYWORD(110 || ES, 999, SIZEOF);
+cast KEYWORD(110 || ES, 999, CAST);
+namespace KEYWORD(110 || ES, 999, NAMESPACE);
+using KEYWORD(110 || ES, 999, USING);
+
+ /* Additional reserved words in GLSL 1.20. */
+lowp KEYWORD(120, 130 || ES, LOWP);
+mediump KEYWORD(120, 130 || ES, MEDIUMP);
+highp KEYWORD(120, 130 || ES, HIGHP);
+precision KEYWORD(120, 130 || ES, PRECISION);
+
+ /* Additional reserved words in GLSL 1.30. */
+case KEYWORD(130, 130, CASE);
+common KEYWORD(130, 999, COMMON);
+partition KEYWORD(130, 999, PARTITION);
+active KEYWORD(130, 999, ACTIVE);
+superp KEYWORD(130 || ES, 999, SUPERP);
+samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER);
+filter KEYWORD(130, 999, FILTER);
+image1D KEYWORD(130, 999, IMAGE1D);
+image2D KEYWORD(130, 999, IMAGE2D);
+image3D KEYWORD(130, 999, IMAGE3D);
+imageCube KEYWORD(130, 999, IMAGECUBE);
+iimage1D KEYWORD(130, 999, IIMAGE1D);
+iimage2D KEYWORD(130, 999, IIMAGE2D);
+iimage3D KEYWORD(130, 999, IIMAGE3D);
+iimageCube KEYWORD(130, 999, IIMAGECUBE);
+uimage1D KEYWORD(130, 999, UIMAGE1D);
+uimage2D KEYWORD(130, 999, UIMAGE2D);
+uimage3D KEYWORD(130, 999, UIMAGE3D);
+uimageCube KEYWORD(130, 999, UIMAGECUBE);
+image1DArray KEYWORD(130, 999, IMAGE1DARRAY);
+image2DArray KEYWORD(130, 999, IMAGE2DARRAY);
+iimage1DArray KEYWORD(130, 999, IIMAGE1DARRAY);
+iimage2DArray KEYWORD(130, 999, IIMAGE2DARRAY);
+uimage1DArray KEYWORD(130, 999, UIMAGE1DARRAY);
+uimage2DArray KEYWORD(130, 999, UIMAGE2DARRAY);
+image1DShadow KEYWORD(130, 999, IMAGE1DSHADOW);
+image2DShadow KEYWORD(130, 999, IMAGE2DSHADOW);
+image1DArrayShadow KEYWORD(130, 999, IMAGE1DARRAYSHADOW);
+image2DArrayShadow KEYWORD(130, 999, IMAGE2DARRAYSHADOW);
+imageBuffer KEYWORD(130, 999, IMAGEBUFFER);
+iimageBuffer KEYWORD(130, 999, IIMAGEBUFFER);
+uimageBuffer KEYWORD(130, 999, UIMAGEBUFFER);
+row_major KEYWORD(130, 999, ROW_MAJOR);
+
+[_a-zA-Z][_a-zA-Z0-9]* {
+ struct _mesa_glsl_parse_state *state = yyextra;
+ void *ctx = state;
+ yylval->identifier = talloc_strdup(ctx, yytext);
+ return IDENTIFIER;
+ }
+
+. { return yytext[0]; }
+
+%%
+
+void
+_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
+{
+ yylex_init_extra(state, & state->scanner);
+ yy_scan_string(string, state->scanner);
+}
+
+void
+_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
+{
+ yylex_destroy(state->scanner);
+}
diff --git a/mesalib/src/glsl/glsl_parser.cpp b/mesalib/src/glsl/glsl_parser.cpp
index 301c22189..df858db2b 100644
--- a/mesalib/src/glsl/glsl_parser.cpp
+++ b/mesalib/src/glsl/glsl_parser.cpp
@@ -1,5232 +1,5306 @@
-/* A Bison parser, made by GNU Bison 2.4.3. */
-
-/* Skeleton implementation for Bison's Yacc-like parsers in C
-
- Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
- 2009, 2010 Free Software Foundation, Inc.
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
-
-/* As a special exception, you may create a larger work that contains
- part or all of the Bison parser skeleton and distribute that work
- under terms of your choice, so long as that work isn't itself a
- parser generator using the skeleton or a modified version thereof
- as a parser skeleton. Alternatively, if you modify or redistribute
- the parser skeleton itself, you may (at your option) remove this
- special exception, which will cause the skeleton and the resulting
- Bison output files to be licensed under the GNU General Public
- License without this special exception.
-
- This special exception was added by the Free Software Foundation in
- version 2.2 of Bison. */
-
-/* C LALR(1) parser skeleton written by Richard Stallman, by
- simplifying the original so-called "semantic" parser. */
-
-/* All symbols defined below should begin with yy or YY, to avoid
- infringing on user name space. This should be done even for local
- variables, as they might otherwise be expanded by user macros.
- There are some unavoidable exceptions within include files to
- define necessary library symbols; they are noted "INFRINGES ON
- USER NAME SPACE" below. */
-
-/* Identify Bison output. */
-#define YYBISON 1
-
-/* Bison version. */
-#define YYBISON_VERSION "2.4.3"
-
-/* Skeleton name. */
-#define YYSKELETON_NAME "yacc.c"
-
-/* Pure parsers. */
-#define YYPURE 1
-
-/* Push parsers. */
-#define YYPUSH 0
-
-/* Pull parsers. */
-#define YYPULL 1
-
-/* Using locations. */
-#define YYLSP_NEEDED 1
-
-/* Substitute the variable and function names. */
-#define yyparse _mesa_glsl_parse
-#define yylex _mesa_glsl_lex
-#define yyerror _mesa_glsl_error
-#define yylval _mesa_glsl_lval
-#define yychar _mesa_glsl_char
-#define yydebug _mesa_glsl_debug
-#define yynerrs _mesa_glsl_nerrs
-#define yylloc _mesa_glsl_lloc
-
-/* Copy the first part of user declarations. */
-
-/* Line 189 of yacc.c */
-#line 1 "glsl_parser.ypp"
-
-/*
- * Copyright © 2008, 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "glsl_types.h"
-
-#define YYLEX_PARAM state->scanner
-
-
-
-/* Line 189 of yacc.c */
-#line 117 "glsl_parser.cpp"
-
-/* Enabling traces. */
-#ifndef YYDEBUG
-# define YYDEBUG 0
-#endif
-
-/* Enabling verbose error messages. */
-#ifdef YYERROR_VERBOSE
-# undef YYERROR_VERBOSE
-# define YYERROR_VERBOSE 1
-#else
-# define YYERROR_VERBOSE 1
-#endif
-
-/* Enabling the token table. */
-#ifndef YYTOKEN_TABLE
-# define YYTOKEN_TABLE 0
-#endif
-
-
-/* Tokens. */
-#ifndef YYTOKENTYPE
-# define YYTOKENTYPE
- /* Put the tokens into the symbol table, so that GDB and other debuggers
- know about them. */
- enum yytokentype {
- ATTRIBUTE = 258,
- CONST_TOK = 259,
- BOOL_TOK = 260,
- FLOAT_TOK = 261,
- INT_TOK = 262,
- UINT_TOK = 263,
- BREAK = 264,
- CONTINUE = 265,
- DO = 266,
- ELSE = 267,
- FOR = 268,
- IF = 269,
- DISCARD = 270,
- RETURN = 271,
- SWITCH = 272,
- CASE = 273,
- DEFAULT = 274,
- BVEC2 = 275,
- BVEC3 = 276,
- BVEC4 = 277,
- IVEC2 = 278,
- IVEC3 = 279,
- IVEC4 = 280,
- UVEC2 = 281,
- UVEC3 = 282,
- UVEC4 = 283,
- VEC2 = 284,
- VEC3 = 285,
- VEC4 = 286,
- CENTROID = 287,
- IN_TOK = 288,
- OUT_TOK = 289,
- INOUT_TOK = 290,
- UNIFORM = 291,
- VARYING = 292,
- NOPERSPECTIVE = 293,
- FLAT = 294,
- SMOOTH = 295,
- MAT2X2 = 296,
- MAT2X3 = 297,
- MAT2X4 = 298,
- MAT3X2 = 299,
- MAT3X3 = 300,
- MAT3X4 = 301,
- MAT4X2 = 302,
- MAT4X3 = 303,
- MAT4X4 = 304,
- SAMPLER1D = 305,
- SAMPLER2D = 306,
- SAMPLER3D = 307,
- SAMPLERCUBE = 308,
- SAMPLER1DSHADOW = 309,
- SAMPLER2DSHADOW = 310,
- SAMPLERCUBESHADOW = 311,
- SAMPLER1DARRAY = 312,
- SAMPLER2DARRAY = 313,
- SAMPLER1DARRAYSHADOW = 314,
- SAMPLER2DARRAYSHADOW = 315,
- ISAMPLER1D = 316,
- ISAMPLER2D = 317,
- ISAMPLER3D = 318,
- ISAMPLERCUBE = 319,
- ISAMPLER1DARRAY = 320,
- ISAMPLER2DARRAY = 321,
- USAMPLER1D = 322,
- USAMPLER2D = 323,
- USAMPLER3D = 324,
- USAMPLERCUBE = 325,
- USAMPLER1DARRAY = 326,
- USAMPLER2DARRAY = 327,
- STRUCT = 328,
- VOID_TOK = 329,
- WHILE = 330,
- IDENTIFIER = 331,
- FLOATCONSTANT = 332,
- INTCONSTANT = 333,
- UINTCONSTANT = 334,
- BOOLCONSTANT = 335,
- FIELD_SELECTION = 336,
- LEFT_OP = 337,
- RIGHT_OP = 338,
- INC_OP = 339,
- DEC_OP = 340,
- LE_OP = 341,
- GE_OP = 342,
- EQ_OP = 343,
- NE_OP = 344,
- AND_OP = 345,
- OR_OP = 346,
- XOR_OP = 347,
- MUL_ASSIGN = 348,
- DIV_ASSIGN = 349,
- ADD_ASSIGN = 350,
- MOD_ASSIGN = 351,
- LEFT_ASSIGN = 352,
- RIGHT_ASSIGN = 353,
- AND_ASSIGN = 354,
- XOR_ASSIGN = 355,
- OR_ASSIGN = 356,
- SUB_ASSIGN = 357,
- INVARIANT = 358,
- LOWP = 359,
- MEDIUMP = 360,
- HIGHP = 361,
- SUPERP = 362,
- PRECISION = 363,
- VERSION = 364,
- EXTENSION = 365,
- LINE = 366,
- COLON = 367,
- EOL = 368,
- INTERFACE = 369,
- OUTPUT = 370,
- PRAGMA_DEBUG_ON = 371,
- PRAGMA_DEBUG_OFF = 372,
- PRAGMA_OPTIMIZE_ON = 373,
- PRAGMA_OPTIMIZE_OFF = 374,
- LAYOUT_TOK = 375,
- ASM = 376,
- CLASS = 377,
- UNION = 378,
- ENUM = 379,
- TYPEDEF = 380,
- TEMPLATE = 381,
- THIS = 382,
- PACKED_TOK = 383,
- GOTO = 384,
- INLINE_TOK = 385,
- NOINLINE = 386,
- VOLATILE = 387,
- PUBLIC_TOK = 388,
- STATIC = 389,
- EXTERN = 390,
- EXTERNAL = 391,
- LONG_TOK = 392,
- SHORT_TOK = 393,
- DOUBLE_TOK = 394,
- HALF = 395,
- FIXED_TOK = 396,
- UNSIGNED = 397,
- INPUT_TOK = 398,
- OUPTUT = 399,
- HVEC2 = 400,
- HVEC3 = 401,
- HVEC4 = 402,
- DVEC2 = 403,
- DVEC3 = 404,
- DVEC4 = 405,
- FVEC2 = 406,
- FVEC3 = 407,
- FVEC4 = 408,
- SAMPLER2DRECT = 409,
- SAMPLER3DRECT = 410,
- SAMPLER2DRECTSHADOW = 411,
- SIZEOF = 412,
- CAST = 413,
- NAMESPACE = 414,
- USING = 415,
- ERROR_TOK = 416,
- COMMON = 417,
- PARTITION = 418,
- ACTIVE = 419,
- SAMPLERBUFFER = 420,
- FILTER = 421,
- IMAGE1D = 422,
- IMAGE2D = 423,
- IMAGE3D = 424,
- IMAGECUBE = 425,
- IMAGE1DARRAY = 426,
- IMAGE2DARRAY = 427,
- IIMAGE1D = 428,
- IIMAGE2D = 429,
- IIMAGE3D = 430,
- IIMAGECUBE = 431,
- IIMAGE1DARRAY = 432,
- IIMAGE2DARRAY = 433,
- UIMAGE1D = 434,
- UIMAGE2D = 435,
- UIMAGE3D = 436,
- UIMAGECUBE = 437,
- UIMAGE1DARRAY = 438,
- UIMAGE2DARRAY = 439,
- IMAGE1DSHADOW = 440,
- IMAGE2DSHADOW = 441,
- IMAGEBUFFER = 442,
- IIMAGEBUFFER = 443,
- UIMAGEBUFFER = 444,
- ROW_MAJOR = 445
- };
-#endif
-
-
-
-#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
-typedef union YYSTYPE
-{
-
-/* Line 214 of yacc.c */
-#line 52 "glsl_parser.ypp"
-
- int n;
- float real;
- char *identifier;
-
- union {
- struct ast_type_qualifier q;
- unsigned i;
- } type_qualifier;
-
- ast_node *node;
- ast_type_specifier *type_specifier;
- ast_fully_specified_type *fully_specified_type;
- ast_function *function;
- ast_parameter_declarator *parameter_declarator;
- ast_function_definition *function_definition;
- ast_compound_statement *compound_statement;
- ast_expression *expression;
- ast_declarator_list *declarator_list;
- ast_struct_specifier *struct_specifier;
- ast_declaration *declaration;
-
- struct {
- ast_node *cond;
- ast_expression *rest;
- } for_rest_statement;
-
- struct {
- ast_node *then_statement;
- ast_node *else_statement;
- } selection_rest_statement;
-
-
-
-/* Line 214 of yacc.c */
-#line 378 "glsl_parser.cpp"
-} YYSTYPE;
-# define YYSTYPE_IS_TRIVIAL 1
-# define yystype YYSTYPE /* obsolescent; will be withdrawn */
-# define YYSTYPE_IS_DECLARED 1
-#endif
-
-#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
-typedef struct YYLTYPE
-{
- int first_line;
- int first_column;
- int last_line;
- int last_column;
-} YYLTYPE;
-# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
-# define YYLTYPE_IS_DECLARED 1
-# define YYLTYPE_IS_TRIVIAL 1
-#endif
-
-
-/* Copy the second part of user declarations. */
-
-
-/* Line 264 of yacc.c */
-#line 403 "glsl_parser.cpp"
-
-#ifdef short
-# undef short
-#endif
-
-#ifdef YYTYPE_UINT8
-typedef YYTYPE_UINT8 yytype_uint8;
-#else
-typedef unsigned char yytype_uint8;
-#endif
-
-#ifdef YYTYPE_INT8
-typedef YYTYPE_INT8 yytype_int8;
-#elif (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-typedef signed char yytype_int8;
-#else
-typedef short int yytype_int8;
-#endif
-
-#ifdef YYTYPE_UINT16
-typedef YYTYPE_UINT16 yytype_uint16;
-#else
-typedef unsigned short int yytype_uint16;
-#endif
-
-#ifdef YYTYPE_INT16
-typedef YYTYPE_INT16 yytype_int16;
-#else
-typedef short int yytype_int16;
-#endif
-
-#ifndef YYSIZE_T
-# ifdef __SIZE_TYPE__
-# define YYSIZE_T __SIZE_TYPE__
-# elif defined size_t
-# define YYSIZE_T size_t
-# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
-# define YYSIZE_T size_t
-# else
-# define YYSIZE_T unsigned int
-# endif
-#endif
-
-#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
-
-#ifndef YY_
-# if defined YYENABLE_NLS && YYENABLE_NLS
-# if ENABLE_NLS
-# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
-# define YY_(msgid) dgettext ("bison-runtime", msgid)
-# endif
-# endif
-# ifndef YY_
-# define YY_(msgid) msgid
-# endif
-#endif
-
-/* Suppress unused-variable warnings by "using" E. */
-#if ! defined lint || defined __GNUC__
-# define YYUSE(e) ((void) (e))
-#else
-# define YYUSE(e) /* empty */
-#endif
-
-/* Identity function, used to suppress warnings about constant conditions. */
-#ifndef lint
-# define YYID(n) (n)
-#else
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static int
-YYID (int yyi)
-#else
-static int
-YYID (yyi)
- int yyi;
-#endif
-{
- return yyi;
-}
-#endif
-
-#if ! defined yyoverflow || YYERROR_VERBOSE
-
-/* The parser invokes alloca or malloc; define the necessary symbols. */
-
-# ifdef YYSTACK_USE_ALLOCA
-# if YYSTACK_USE_ALLOCA
-# ifdef __GNUC__
-# define YYSTACK_ALLOC __builtin_alloca
-# elif defined __BUILTIN_VA_ARG_INCR
-# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
-# elif defined _AIX
-# define YYSTACK_ALLOC __alloca
-# elif defined _MSC_VER
-# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
-# define alloca _alloca
-# else
-# define YYSTACK_ALLOC alloca
-# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# ifndef _STDLIB_H
-# define _STDLIB_H 1
-# endif
-# endif
-# endif
-# endif
-# endif
-
-# ifdef YYSTACK_ALLOC
- /* Pacify GCC's `empty if-body' warning. */
-# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
-# ifndef YYSTACK_ALLOC_MAXIMUM
- /* The OS might guarantee only one guard page at the bottom of the stack,
- and a page size can be as small as 4096 bytes. So we cannot safely
- invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
- to allow for a few compiler-allocated temporary stack slots. */
-# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
-# endif
-# else
-# define YYSTACK_ALLOC YYMALLOC
-# define YYSTACK_FREE YYFREE
-# ifndef YYSTACK_ALLOC_MAXIMUM
-# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
-# endif
-# if (defined __cplusplus && ! defined _STDLIB_H \
- && ! ((defined YYMALLOC || defined malloc) \
- && (defined YYFREE || defined free)))
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# ifndef _STDLIB_H
-# define _STDLIB_H 1
-# endif
-# endif
-# ifndef YYMALLOC
-# define YYMALLOC malloc
-# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
-# endif
-# endif
-# ifndef YYFREE
-# define YYFREE free
-# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-void free (void *); /* INFRINGES ON USER NAME SPACE */
-# endif
-# endif
-# endif
-#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
-
-
-#if (! defined yyoverflow \
- && (! defined __cplusplus \
- || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
- && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
-
-/* A type that is properly aligned for any stack member. */
-union yyalloc
-{
- yytype_int16 yyss_alloc;
- YYSTYPE yyvs_alloc;
- YYLTYPE yyls_alloc;
-};
-
-/* The size of the maximum gap between one aligned stack and the next. */
-# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
-
-/* The size of an array large to enough to hold all stacks, each with
- N elements. */
-# define YYSTACK_BYTES(N) \
- ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
- + 2 * YYSTACK_GAP_MAXIMUM)
-
-/* Copy COUNT objects from FROM to TO. The source and destination do
- not overlap. */
-# ifndef YYCOPY
-# if defined __GNUC__ && 1 < __GNUC__
-# define YYCOPY(To, From, Count) \
- __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
-# else
-# define YYCOPY(To, From, Count) \
- do \
- { \
- YYSIZE_T yyi; \
- for (yyi = 0; yyi < (Count); yyi++) \
- (To)[yyi] = (From)[yyi]; \
- } \
- while (YYID (0))
-# endif
-# endif
-
-/* Relocate STACK from its old location to the new one. The
- local variables YYSIZE and YYSTACKSIZE give the old and new number of
- elements in the stack, and YYPTR gives the new location of the
- stack. Advance YYPTR to a properly aligned location for the next
- stack. */
-# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
- do \
- { \
- YYSIZE_T yynewbytes; \
- YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
- Stack = &yyptr->Stack_alloc; \
- yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
- yyptr += yynewbytes / sizeof (*yyptr); \
- } \
- while (YYID (0))
-
-#endif
-
-/* YYFINAL -- State number of the termination state. */
-#define YYFINAL 5
-/* YYLAST -- Last index in YYTABLE. */
-#define YYLAST 4005
-
-/* YYNTOKENS -- Number of terminals. */
-#define YYNTOKENS 215
-/* YYNNTS -- Number of nonterminals. */
-#define YYNNTS 88
-/* YYNRULES -- Number of rules. */
-#define YYNRULES 274
-/* YYNRULES -- Number of states. */
-#define YYNSTATES 409
-
-/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
-#define YYUNDEFTOK 2
-#define YYMAXUTOK 445
-
-#define YYTRANSLATE(YYX) \
- ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
-
-/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
-static const yytype_uint8 yytranslate[] =
-{
- 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 199, 2, 2, 2, 203, 206, 2,
- 191, 192, 201, 197, 196, 198, 195, 202, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 210, 212,
- 204, 211, 205, 209, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 193, 2, 194, 207, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 213, 208, 214, 200, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
- 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
- 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
- 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
- 115, 116, 117, 118, 119, 120, 121, 122, 123, 124,
- 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
- 135, 136, 137, 138, 139, 140, 141, 142, 143, 144,
- 145, 146, 147, 148, 149, 150, 151, 152, 153, 154,
- 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
- 165, 166, 167, 168, 169, 170, 171, 172, 173, 174,
- 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
- 185, 186, 187, 188, 189, 190
-};
-
-#if YYDEBUG
-/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
- YYRHS. */
-static const yytype_uint16 yyprhs[] =
-{
- 0, 0, 3, 4, 9, 10, 14, 17, 20, 23,
- 26, 27, 30, 36, 38, 41, 43, 45, 47, 49,
- 51, 53, 57, 59, 64, 66, 70, 73, 76, 78,
- 80, 82, 86, 89, 92, 95, 97, 100, 104, 107,
- 109, 111, 113, 115, 118, 121, 124, 126, 128, 130,
- 132, 134, 138, 142, 146, 148, 152, 156, 158, 162,
- 166, 168, 172, 176, 180, 184, 186, 190, 194, 196,
- 200, 202, 206, 208, 212, 214, 218, 220, 224, 226,
- 230, 232, 238, 240, 244, 246, 248, 250, 252, 254,
- 256, 258, 260, 262, 264, 266, 268, 272, 274, 277,
- 280, 285, 288, 290, 292, 295, 299, 303, 306, 312,
- 316, 319, 323, 326, 327, 329, 331, 333, 335, 337,
- 341, 347, 354, 362, 371, 377, 379, 382, 387, 393,
- 400, 408, 413, 416, 418, 421, 422, 424, 429, 431,
- 435, 437, 439, 441, 443, 445, 447, 450, 453, 455,
- 457, 460, 463, 466, 468, 471, 474, 476, 478, 481,
- 483, 487, 492, 494, 496, 498, 500, 502, 504, 506,
- 508, 510, 512, 514, 516, 518, 520, 522, 524, 526,
- 528, 530, 532, 534, 536, 538, 540, 542, 544, 546,
- 548, 550, 552, 554, 556, 558, 560, 562, 564, 566,
- 568, 570, 572, 574, 576, 578, 580, 582, 584, 586,
- 588, 590, 592, 594, 596, 598, 600, 602, 604, 606,
- 612, 617, 619, 622, 626, 628, 632, 634, 639, 641,
- 643, 645, 647, 649, 651, 653, 655, 657, 659, 661,
- 664, 668, 670, 672, 675, 679, 681, 684, 686, 689,
- 695, 699, 701, 703, 708, 714, 718, 721, 727, 735,
- 742, 744, 746, 748, 749, 752, 756, 759, 762, 765,
- 769, 772, 774, 776, 778
-};
-
-/* YYRHS -- A `-1'-separated list of the rules' RHS. */
-static const yytype_int16 yyrhs[] =
-{
- 216, 0, -1, -1, 218, 220, 217, 222, -1, -1,
- 109, 78, 113, -1, 116, 113, -1, 117, 113, -1,
- 118, 113, -1, 119, 113, -1, -1, 220, 221, -1,
- 110, 76, 112, 76, 113, -1, 301, -1, 222, 301,
- -1, 76, -1, 223, -1, 78, -1, 79, -1, 77,
- -1, 80, -1, 191, 250, 192, -1, 224, -1, 225,
- 193, 226, 194, -1, 227, -1, 225, 195, 76, -1,
- 225, 84, -1, 225, 85, -1, 250, -1, 228, -1,
- 229, -1, 225, 195, 229, -1, 231, 192, -1, 230,
- 192, -1, 232, 74, -1, 232, -1, 232, 248, -1,
- 231, 196, 248, -1, 233, 191, -1, 272, -1, 76,
- -1, 81, -1, 225, -1, 84, 234, -1, 85, 234,
- -1, 235, 234, -1, 197, -1, 198, -1, 199, -1,
- 200, -1, 234, -1, 236, 201, 234, -1, 236, 202,
- 234, -1, 236, 203, 234, -1, 236, -1, 237, 197,
- 236, -1, 237, 198, 236, -1, 237, -1, 238, 82,
- 237, -1, 238, 83, 237, -1, 238, -1, 239, 204,
- 238, -1, 239, 205, 238, -1, 239, 86, 238, -1,
- 239, 87, 238, -1, 239, -1, 240, 88, 239, -1,
- 240, 89, 239, -1, 240, -1, 241, 206, 240, -1,
- 241, -1, 242, 207, 241, -1, 242, -1, 243, 208,
- 242, -1, 243, -1, 244, 90, 243, -1, 244, -1,
- 245, 92, 244, -1, 245, -1, 246, 91, 245, -1,
- 246, -1, 246, 209, 250, 210, 248, -1, 247, -1,
- 234, 249, 248, -1, 211, -1, 93, -1, 94, -1,
- 96, -1, 95, -1, 102, -1, 97, -1, 98, -1,
- 99, -1, 100, -1, 101, -1, 248, -1, 250, 196,
- 248, -1, 247, -1, 253, 212, -1, 261, 212, -1,
- 108, 276, 273, 212, -1, 254, 192, -1, 256, -1,
- 255, -1, 256, 258, -1, 255, 196, 258, -1, 263,
- 76, 191, -1, 272, 76, -1, 272, 76, 193, 251,
- 194, -1, 269, 259, 257, -1, 259, 257, -1, 269,
- 259, 260, -1, 259, 260, -1, -1, 33, -1, 34,
- -1, 35, -1, 272, -1, 262, -1, 261, 196, 76,
- -1, 261, 196, 76, 193, 194, -1, 261, 196, 76,
- 193, 251, 194, -1, 261, 196, 76, 193, 194, 211,
- 282, -1, 261, 196, 76, 193, 251, 194, 211, 282,
- -1, 261, 196, 76, 211, 282, -1, 263, -1, 263,
- 76, -1, 263, 76, 193, 194, -1, 263, 76, 193,
- 251, 194, -1, 263, 76, 193, 194, 211, 282, -1,
- 263, 76, 193, 251, 194, 211, 282, -1, 263, 76,
- 211, 282, -1, 103, 76, -1, 272, -1, 270, 272,
- -1, -1, 265, -1, 120, 191, 266, 192, -1, 267,
- -1, 266, 196, 267, -1, 76, -1, 40, -1, 39,
- -1, 38, -1, 4, -1, 271, -1, 268, 270, -1,
- 103, 270, -1, 4, -1, 3, -1, 264, 37, -1,
- 32, 37, -1, 264, 33, -1, 34, -1, 32, 33,
- -1, 32, 34, -1, 36, -1, 273, -1, 276, 273,
- -1, 274, -1, 274, 193, 194, -1, 274, 193, 251,
- 194, -1, 275, -1, 277, -1, 76, -1, 74, -1,
- 6, -1, 7, -1, 8, -1, 5, -1, 29, -1,
- 30, -1, 31, -1, 20, -1, 21, -1, 22, -1,
- 23, -1, 24, -1, 25, -1, 26, -1, 27, -1,
- 28, -1, 41, -1, 42, -1, 43, -1, 44, -1,
- 45, -1, 46, -1, 47, -1, 48, -1, 49, -1,
- 50, -1, 51, -1, 154, -1, 52, -1, 53, -1,
- 54, -1, 55, -1, 156, -1, 56, -1, 57, -1,
- 58, -1, 59, -1, 60, -1, 61, -1, 62, -1,
- 63, -1, 64, -1, 65, -1, 66, -1, 67, -1,
- 68, -1, 69, -1, 70, -1, 71, -1, 72, -1,
- 106, -1, 105, -1, 104, -1, 73, 76, 213, 278,
- 214, -1, 73, 213, 278, 214, -1, 279, -1, 278,
- 279, -1, 272, 280, 212, -1, 281, -1, 280, 196,
- 281, -1, 76, -1, 76, 193, 251, 194, -1, 248,
- -1, 252, -1, 286, -1, 285, -1, 283, -1, 290,
- -1, 291, -1, 294, -1, 295, -1, 296, -1, 300,
- -1, 213, 214, -1, 213, 289, 214, -1, 288, -1,
- 285, -1, 213, 214, -1, 213, 289, 214, -1, 284,
- -1, 289, 284, -1, 212, -1, 250, 212, -1, 14,
- 191, 250, 192, 292, -1, 284, 12, 284, -1, 284,
- -1, 250, -1, 263, 76, 211, 282, -1, 17, 191,
- 250, 192, 286, -1, 18, 250, 210, -1, 19, 210,
- -1, 75, 191, 293, 192, 287, -1, 11, 284, 75,
- 191, 250, 192, 212, -1, 13, 191, 297, 299, 192,
- 287, -1, 290, -1, 283, -1, 293, -1, -1, 298,
- 212, -1, 298, 212, 250, -1, 10, 212, -1, 9,
- 212, -1, 16, 212, -1, 16, 250, 212, -1, 15,
- 212, -1, 302, -1, 252, -1, 219, -1, 253, 288,
- -1
-};
-
-/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
-static const yytype_uint16 yyrline[] =
-{
- 0, 214, 214, 213, 220, 222, 242, 243, 244, 245,
- 248, 250, 254, 263, 271, 282, 286, 293, 300, 307,
- 314, 321, 328, 329, 335, 339, 346, 352, 361, 365,
- 369, 370, 379, 380, 384, 385, 389, 395, 407, 411,
- 417, 424, 435, 436, 442, 448, 458, 459, 460, 461,
- 465, 466, 472, 478, 487, 488, 494, 503, 504, 510,
- 519, 520, 526, 532, 538, 547, 548, 554, 563, 564,
- 573, 574, 583, 584, 593, 594, 603, 604, 613, 614,
- 623, 624, 633, 634, 643, 644, 645, 646, 647, 648,
- 649, 650, 651, 652, 653, 657, 661, 677, 681, 685,
- 689, 703, 707, 708, 712, 717, 725, 736, 746, 761,
- 768, 773, 784, 796, 797, 798, 799, 803, 807, 808,
- 817, 826, 835, 844, 853, 866, 877, 886, 895, 904,
- 913, 922, 931, 945, 952, 963, 964, 968, 975, 976,
- 983, 1017, 1018, 1019, 1023, 1027, 1028, 1032, 1040, 1041,
- 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1052, 1053, 1061,
- 1062, 1068, 1077, 1083, 1089, 1098, 1099, 1100, 1101, 1102,
- 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110, 1111, 1112,
- 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122,
- 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132,
- 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140, 1141, 1142,
- 1143, 1144, 1145, 1146, 1147, 1148, 1152, 1163, 1174, 1188,
- 1194, 1203, 1208, 1216, 1231, 1236, 1244, 1250, 1259, 1263,
- 1269, 1270, 1274, 1275, 1276, 1277, 1278, 1279, 1280, 1284,
- 1290, 1299, 1300, 1304, 1310, 1319, 1329, 1341, 1347, 1356,
- 1365, 1370, 1378, 1382, 1396, 1400, 1401, 1405, 1412, 1419,
- 1429, 1430, 1434, 1436, 1442, 1447, 1456, 1462, 1468, 1474,
- 1480, 1489, 1490, 1491, 1495
-};
-#endif
-
-#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
-/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
- First, the terminals, then, starting at YYNTOKENS, nonterminals. */
-static const char *const yytname[] =
-{
- "$end", "error", "$undefined", "ATTRIBUTE", "CONST_TOK", "BOOL_TOK",
- "FLOAT_TOK", "INT_TOK", "UINT_TOK", "BREAK", "CONTINUE", "DO", "ELSE",
- "FOR", "IF", "DISCARD", "RETURN", "SWITCH", "CASE", "DEFAULT", "BVEC2",
- "BVEC3", "BVEC4", "IVEC2", "IVEC3", "IVEC4", "UVEC2", "UVEC3", "UVEC4",
- "VEC2", "VEC3", "VEC4", "CENTROID", "IN_TOK", "OUT_TOK", "INOUT_TOK",
- "UNIFORM", "VARYING", "NOPERSPECTIVE", "FLAT", "SMOOTH", "MAT2X2",
- "MAT2X3", "MAT2X4", "MAT3X2", "MAT3X3", "MAT3X4", "MAT4X2", "MAT4X3",
- "MAT4X4", "SAMPLER1D", "SAMPLER2D", "SAMPLER3D", "SAMPLERCUBE",
- "SAMPLER1DSHADOW", "SAMPLER2DSHADOW", "SAMPLERCUBESHADOW",
- "SAMPLER1DARRAY", "SAMPLER2DARRAY", "SAMPLER1DARRAYSHADOW",
- "SAMPLER2DARRAYSHADOW", "ISAMPLER1D", "ISAMPLER2D", "ISAMPLER3D",
- "ISAMPLERCUBE", "ISAMPLER1DARRAY", "ISAMPLER2DARRAY", "USAMPLER1D",
- "USAMPLER2D", "USAMPLER3D", "USAMPLERCUBE", "USAMPLER1DARRAY",
- "USAMPLER2DARRAY", "STRUCT", "VOID_TOK", "WHILE", "IDENTIFIER",
- "FLOATCONSTANT", "INTCONSTANT", "UINTCONSTANT", "BOOLCONSTANT",
- "FIELD_SELECTION", "LEFT_OP", "RIGHT_OP", "INC_OP", "DEC_OP", "LE_OP",
- "GE_OP", "EQ_OP", "NE_OP", "AND_OP", "OR_OP", "XOR_OP", "MUL_ASSIGN",
- "DIV_ASSIGN", "ADD_ASSIGN", "MOD_ASSIGN", "LEFT_ASSIGN", "RIGHT_ASSIGN",
- "AND_ASSIGN", "XOR_ASSIGN", "OR_ASSIGN", "SUB_ASSIGN", "INVARIANT",
- "LOWP", "MEDIUMP", "HIGHP", "SUPERP", "PRECISION", "VERSION",
- "EXTENSION", "LINE", "COLON", "EOL", "INTERFACE", "OUTPUT",
- "PRAGMA_DEBUG_ON", "PRAGMA_DEBUG_OFF", "PRAGMA_OPTIMIZE_ON",
- "PRAGMA_OPTIMIZE_OFF", "LAYOUT_TOK", "ASM", "CLASS", "UNION", "ENUM",
- "TYPEDEF", "TEMPLATE", "THIS", "PACKED_TOK", "GOTO", "INLINE_TOK",
- "NOINLINE", "VOLATILE", "PUBLIC_TOK", "STATIC", "EXTERN", "EXTERNAL",
- "LONG_TOK", "SHORT_TOK", "DOUBLE_TOK", "HALF", "FIXED_TOK", "UNSIGNED",
- "INPUT_TOK", "OUPTUT", "HVEC2", "HVEC3", "HVEC4", "DVEC2", "DVEC3",
- "DVEC4", "FVEC2", "FVEC3", "FVEC4", "SAMPLER2DRECT", "SAMPLER3DRECT",
- "SAMPLER2DRECTSHADOW", "SIZEOF", "CAST", "NAMESPACE", "USING",
- "ERROR_TOK", "COMMON", "PARTITION", "ACTIVE", "SAMPLERBUFFER", "FILTER",
- "IMAGE1D", "IMAGE2D", "IMAGE3D", "IMAGECUBE", "IMAGE1DARRAY",
- "IMAGE2DARRAY", "IIMAGE1D", "IIMAGE2D", "IIMAGE3D", "IIMAGECUBE",
- "IIMAGE1DARRAY", "IIMAGE2DARRAY", "UIMAGE1D", "UIMAGE2D", "UIMAGE3D",
- "UIMAGECUBE", "UIMAGE1DARRAY", "UIMAGE2DARRAY", "IMAGE1DSHADOW",
- "IMAGE2DSHADOW", "IMAGEBUFFER", "IIMAGEBUFFER", "UIMAGEBUFFER",
- "ROW_MAJOR", "'('", "')'", "'['", "']'", "'.'", "','", "'+'", "'-'",
- "'!'", "'~'", "'*'", "'/'", "'%'", "'<'", "'>'", "'&'", "'^'", "'|'",
- "'?'", "':'", "'='", "';'", "'{'", "'}'", "$accept", "translation_unit",
- "$@1", "version_statement", "pragma_statement",
- "extension_statement_list", "extension_statement",
- "external_declaration_list", "variable_identifier", "primary_expression",
- "postfix_expression", "integer_expression", "function_call",
- "function_call_or_method", "function_call_generic",
- "function_call_header_no_parameters",
- "function_call_header_with_parameters", "function_call_header",
- "function_identifier", "unary_expression", "unary_operator",
- "multiplicative_expression", "additive_expression", "shift_expression",
- "relational_expression", "equality_expression", "and_expression",
- "exclusive_or_expression", "inclusive_or_expression",
- "logical_and_expression", "logical_xor_expression",
- "logical_or_expression", "conditional_expression",
- "assignment_expression", "assignment_operator", "expression",
- "constant_expression", "declaration", "function_prototype",
- "function_declarator", "function_header_with_parameters",
- "function_header", "parameter_declarator", "parameter_declaration",
- "parameter_qualifier", "parameter_type_specifier",
- "init_declarator_list", "single_declaration", "fully_specified_type",
- "opt_layout_qualifier", "layout_qualifier", "layout_qualifier_id_list",
- "layout_qualifier_id", "interpolation_qualifier",
- "parameter_type_qualifier", "type_qualifier", "storage_qualifier",
- "type_specifier", "type_specifier_no_prec", "type_specifier_nonarray",
- "basic_type_specifier_nonarray", "precision_qualifier",
- "struct_specifier", "struct_declaration_list", "struct_declaration",
- "struct_declarator_list", "struct_declarator", "initializer",
- "declaration_statement", "statement", "simple_statement",
- "compound_statement", "statement_no_new_scope",
- "compound_statement_no_new_scope", "statement_list",
- "expression_statement", "selection_statement",
- "selection_rest_statement", "condition", "switch_statement",
- "case_label", "iteration_statement", "for_init_statement",
- "conditionopt", "for_rest_statement", "jump_statement",
- "external_declaration", "function_definition", 0
-};
-#endif
-
-# ifdef YYPRINT
-/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
- token YYLEX-NUM. */
-static const yytype_uint16 yytoknum[] =
-{
- 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
- 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
- 275, 276, 277, 278, 279, 280, 281, 282, 283, 284,
- 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
- 295, 296, 297, 298, 299, 300, 301, 302, 303, 304,
- 305, 306, 307, 308, 309, 310, 311, 312, 313, 314,
- 315, 316, 317, 318, 319, 320, 321, 322, 323, 324,
- 325, 326, 327, 328, 329, 330, 331, 332, 333, 334,
- 335, 336, 337, 338, 339, 340, 341, 342, 343, 344,
- 345, 346, 347, 348, 349, 350, 351, 352, 353, 354,
- 355, 356, 357, 358, 359, 360, 361, 362, 363, 364,
- 365, 366, 367, 368, 369, 370, 371, 372, 373, 374,
- 375, 376, 377, 378, 379, 380, 381, 382, 383, 384,
- 385, 386, 387, 388, 389, 390, 391, 392, 393, 394,
- 395, 396, 397, 398, 399, 400, 401, 402, 403, 404,
- 405, 406, 407, 408, 409, 410, 411, 412, 413, 414,
- 415, 416, 417, 418, 419, 420, 421, 422, 423, 424,
- 425, 426, 427, 428, 429, 430, 431, 432, 433, 434,
- 435, 436, 437, 438, 439, 440, 441, 442, 443, 444,
- 445, 40, 41, 91, 93, 46, 44, 43, 45, 33,
- 126, 42, 47, 37, 60, 62, 38, 94, 124, 63,
- 58, 61, 59, 123, 125
-};
-# endif
-
-/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
-static const yytype_uint16 yyr1[] =
-{
- 0, 215, 217, 216, 218, 218, 219, 219, 219, 219,
- 220, 220, 221, 222, 222, 223, 224, 224, 224, 224,
- 224, 224, 225, 225, 225, 225, 225, 225, 226, 227,
- 228, 228, 229, 229, 230, 230, 231, 231, 232, 233,
- 233, 233, 234, 234, 234, 234, 235, 235, 235, 235,
- 236, 236, 236, 236, 237, 237, 237, 238, 238, 238,
- 239, 239, 239, 239, 239, 240, 240, 240, 241, 241,
- 242, 242, 243, 243, 244, 244, 245, 245, 246, 246,
- 247, 247, 248, 248, 249, 249, 249, 249, 249, 249,
- 249, 249, 249, 249, 249, 250, 250, 251, 252, 252,
- 252, 253, 254, 254, 255, 255, 256, 257, 257, 258,
- 258, 258, 258, 259, 259, 259, 259, 260, 261, 261,
- 261, 261, 261, 261, 261, 262, 262, 262, 262, 262,
- 262, 262, 262, 263, 263, 264, 264, 265, 266, 266,
- 267, 268, 268, 268, 269, 270, 270, 270, 271, 271,
- 271, 271, 271, 271, 271, 271, 271, 272, 272, 273,
- 273, 273, 274, 274, 274, 275, 275, 275, 275, 275,
- 275, 275, 275, 275, 275, 275, 275, 275, 275, 275,
- 275, 275, 275, 275, 275, 275, 275, 275, 275, 275,
- 275, 275, 275, 275, 275, 275, 275, 275, 275, 275,
- 275, 275, 275, 275, 275, 275, 275, 275, 275, 275,
- 275, 275, 275, 275, 275, 275, 276, 276, 276, 277,
- 277, 278, 278, 279, 280, 280, 281, 281, 282, 283,
- 284, 284, 285, 285, 285, 285, 285, 285, 285, 286,
- 286, 287, 287, 288, 288, 289, 289, 290, 290, 291,
- 292, 292, 293, 293, 294, 295, 295, 296, 296, 296,
- 297, 297, 298, 298, 299, 299, 300, 300, 300, 300,
- 300, 301, 301, 301, 302
-};
-
-/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
-static const yytype_uint8 yyr2[] =
-{
- 0, 2, 0, 4, 0, 3, 2, 2, 2, 2,
- 0, 2, 5, 1, 2, 1, 1, 1, 1, 1,
- 1, 3, 1, 4, 1, 3, 2, 2, 1, 1,
- 1, 3, 2, 2, 2, 1, 2, 3, 2, 1,
- 1, 1, 1, 2, 2, 2, 1, 1, 1, 1,
- 1, 3, 3, 3, 1, 3, 3, 1, 3, 3,
- 1, 3, 3, 3, 3, 1, 3, 3, 1, 3,
- 1, 3, 1, 3, 1, 3, 1, 3, 1, 3,
- 1, 5, 1, 3, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 3, 1, 2, 2,
- 4, 2, 1, 1, 2, 3, 3, 2, 5, 3,
- 2, 3, 2, 0, 1, 1, 1, 1, 1, 3,
- 5, 6, 7, 8, 5, 1, 2, 4, 5, 6,
- 7, 4, 2, 1, 2, 0, 1, 4, 1, 3,
- 1, 1, 1, 1, 1, 1, 2, 2, 1, 1,
- 2, 2, 2, 1, 2, 2, 1, 1, 2, 1,
- 3, 4, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 5,
- 4, 1, 2, 3, 1, 3, 1, 4, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
- 3, 1, 1, 2, 3, 1, 2, 1, 2, 5,
- 3, 1, 1, 4, 5, 3, 2, 5, 7, 6,
- 1, 1, 1, 0, 2, 3, 2, 2, 2, 3,
- 2, 1, 1, 1, 2
-};
-
-/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
- STATE-NUM when YYTABLE doesn't specify something else to do. Zero
- means the default is an error. */
-static const yytype_uint16 yydefact[] =
-{
- 4, 0, 0, 10, 0, 1, 2, 5, 0, 135,
- 11, 0, 149, 148, 169, 166, 167, 168, 173, 174,
- 175, 176, 177, 178, 179, 180, 181, 170, 171, 172,
- 0, 153, 156, 143, 142, 141, 182, 183, 184, 185,
- 186, 187, 188, 189, 190, 191, 192, 194, 195, 196,
- 197, 199, 200, 201, 202, 203, 204, 205, 206, 207,
- 208, 209, 210, 211, 212, 213, 214, 215, 0, 165,
- 164, 135, 218, 217, 216, 0, 0, 0, 0, 0,
- 0, 193, 198, 273, 135, 272, 0, 0, 103, 113,
- 0, 118, 125, 0, 136, 135, 0, 145, 133, 157,
- 159, 162, 0, 163, 13, 271, 0, 154, 155, 151,
- 0, 0, 132, 135, 147, 0, 6, 7, 8, 9,
- 0, 14, 98, 135, 274, 101, 113, 144, 114, 115,
- 116, 104, 0, 113, 0, 99, 126, 152, 150, 146,
- 134, 0, 158, 0, 0, 0, 0, 221, 0, 140,
- 0, 138, 0, 0, 135, 0, 0, 0, 0, 0,
- 0, 0, 0, 15, 19, 17, 18, 20, 41, 0,
- 0, 0, 46, 47, 48, 49, 247, 135, 243, 16,
- 22, 42, 24, 29, 30, 0, 0, 35, 0, 50,
- 0, 54, 57, 60, 65, 68, 70, 72, 74, 76,
- 78, 80, 82, 95, 0, 229, 0, 133, 232, 245,
- 231, 230, 135, 233, 234, 235, 236, 237, 238, 105,
- 110, 112, 117, 0, 119, 106, 0, 0, 160, 50,
- 97, 0, 39, 12, 0, 226, 0, 224, 220, 222,
- 100, 137, 0, 267, 266, 0, 135, 0, 270, 268,
- 0, 0, 0, 256, 135, 43, 44, 0, 239, 135,
- 26, 27, 0, 0, 33, 32, 0, 165, 36, 38,
- 85, 86, 88, 87, 90, 91, 92, 93, 94, 89,
- 84, 0, 45, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 248, 244, 246, 107, 109, 111,
- 0, 0, 127, 0, 228, 131, 161, 219, 0, 0,
- 223, 139, 0, 261, 260, 135, 0, 269, 0, 255,
- 252, 0, 0, 21, 240, 0, 28, 25, 31, 37,
- 83, 51, 52, 53, 55, 56, 58, 59, 63, 64,
- 61, 62, 66, 67, 69, 71, 73, 75, 77, 79,
- 0, 96, 0, 120, 0, 124, 0, 128, 0, 225,
- 0, 262, 0, 0, 135, 0, 0, 135, 23, 0,
- 0, 0, 121, 129, 0, 227, 0, 264, 135, 251,
- 249, 254, 0, 242, 257, 241, 81, 108, 122, 0,
- 130, 0, 265, 259, 135, 253, 123, 258, 250
-};
-
-/* YYDEFGOTO[NTERM-NUM]. */
-static const yytype_int16 yydefgoto[] =
-{
- -1, 2, 9, 3, 83, 6, 10, 84, 179, 180,
- 181, 335, 182, 183, 184, 185, 186, 187, 188, 189,
- 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
- 200, 201, 202, 203, 281, 204, 231, 205, 206, 87,
- 88, 89, 220, 131, 132, 221, 90, 91, 92, 93,
- 94, 150, 151, 95, 133, 96, 97, 232, 99, 100,
- 101, 102, 103, 146, 147, 236, 237, 315, 208, 209,
- 210, 211, 394, 395, 212, 213, 214, 390, 332, 215,
- 216, 217, 325, 372, 373, 218, 104, 105
-};
-
-/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
- STATE-NUM. */
-#define YYPACT_NINF -329
-static const yytype_int16 yypact[] =
-{
- -58, -22, 72, -329, -28, -329, -15, -329, 22, 3589,
- -329, -4, -329, -329, -329, -329, -329, -329, -329, -329,
- -329, -329, -329, -329, -329, -329, -329, -329, -329, -329,
- 44, -329, -329, -329, -329, -329, -329, -329, -329, -329,
- -329, -329, -329, -329, -329, -329, -329, -329, -329, -329,
- -329, -329, -329, -329, -329, -329, -329, -329, -329, -329,
- -329, -329, -329, -329, -329, -329, -329, -329, -72, -329,
- -329, 6, -329, -329, -329, 14, -8, 9, 11, 26,
- -64, -329, -329, -329, 3470, -329, -159, -23, -12, -2,
- -149, -329, 105, 57, -329, 140, 3777, -329, -329, -329,
- 15, -329, 3849, -329, -329, -329, 131, -329, -329, -329,
- -3, 3777, -329, 140, -329, 3849, -329, -329, -329, -329,
- 133, -329, -329, 383, -329, -329, 32, -329, -329, -329,
- -329, -329, 3777, 158, 135, -329, -150, -329, -329, -329,
- -329, 2565, -329, 100, 3777, 141, 1954, -329, 4, -329,
- -95, -329, 7, 8, 1231, 27, 31, 12, 2186, 37,
- 3108, 13, 39, -59, -329, -329, -329, -329, -329, 3108,
- 3108, 3108, -329, -329, -329, -329, -329, 595, -329, -329,
- -329, -55, -329, -329, -329, 41, -92, 3289, 40, -75,
- 3108, -7, -118, 51, -74, 109, 28, 29, 30, 145,
- 147, -84, -329, -329, -148, -329, 34, 49, -329, -329,
- -329, -329, 807, -329, -329, -329, -329, -329, -329, -329,
- -329, -329, 166, 3777, -143, -329, 2746, 3108, -329, -329,
- -329, 53, -329, -329, 2070, 55, -139, -329, -329, -329,
- -329, -329, 133, -329, -329, 174, 1640, 3108, -329, -329,
- -138, 3108, -134, -329, 2384, -329, -329, -81, -329, 1019,
- -329, -329, 3108, 3705, -329, -329, 3108, 61, -329, -329,
- -329, -329, -329, -329, -329, -329, -329, -329, -329, -329,
- -329, 3108, -329, 3108, 3108, 3108, 3108, 3108, 3108, 3108,
- 3108, 3108, 3108, 3108, 3108, 3108, 3108, 3108, 3108, 3108,
- 3108, 3108, 3108, 3108, -329, -329, -329, 62, -329, -329,
- 2927, 3108, 43, 63, -329, -329, -329, -329, 3108, 141,
- -329, -329, 65, -329, -329, 1838, -80, -329, -79, -329,
- 66, 182, 69, -329, -329, 70, 66, 74, -329, -329,
- -329, -329, -329, -329, -7, -7, -118, -118, 51, 51,
- 51, 51, -74, -74, 109, 28, 29, 30, 145, 147,
- -127, -329, 3108, 52, 75, -329, 3108, 59, 77, -329,
- 3108, -329, 54, 76, 1231, 60, 64, 1442, -329, 3108,
- 78, 3108, 67, -329, 3108, -329, -50, 3108, 1442, 262,
- -329, -329, 3108, -329, -329, -329, -329, -329, -329, 3108,
- -329, 71, 66, -329, 1231, -329, -329, -329, -329
-};
-
-/* YYPGOTO[NTERM-NUM]. */
-static const yytype_int16 yypgoto[] =
-{
- -329, -329, -329, -329, -329, -329, -329, -329, -329, -329,
- -329, -329, -329, -329, 16, -329, -329, -329, -329, -135,
- -329, -87, -83, -104, -93, -20, -16, -21, -13, -11,
- -17, -329, -133, -99, -329, -155, -189, 2, 5, -329,
- -329, -329, 68, 161, 155, 73, -329, -329, -215, -329,
- -329, -329, 48, -329, -329, -43, -329, -9, -31, -329,
- -329, 217, -329, 150, -131, -329, -24, -140, 56, -153,
- -328, -78, -90, 213, 124, 58, -329, -329, -19, -329,
- -329, -329, -329, -329, -329, -329, 219, -329
-};
-
-/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
- positive, shift that token. If negative, reduce the rule which
- number is the opposite. If zero, do what YYDEFACT says.
- If YYTABLE_NINF, syntax error. */
-#define YYTABLE_NINF -264
-static const yytype_int16 yytable[] =
-{
- 98, 245, 127, 250, 110, 252, 229, 301, 230, 12,
- 13, 85, 290, 291, 86, 239, 257, -164, 270, 271,
- 272, 273, 274, 275, 276, 277, 278, 279, 114, 260,
- 261, 128, 129, 130, 255, 256, 127, 313, 30, 331,
- 31, 225, 32, 226, 33, 34, 35, 134, 303, 393,
- 310, 1, 139, 122, 123, 282, 4, 319, 303, 306,
- 393, 227, 303, 135, 304, 128, 129, 130, 311, 303,
- 114, 142, 5, 320, 327, 98, 329, 107, 108, 286,
- 287, 109, 112, 379, 148, 7, 85, 140, 268, 86,
- 137, 229, 326, 230, 138, 8, 328, 241, 11, 330,
- 265, 242, 145, 239, 266, 116, 306, 336, 106, 113,
- 331, 333, 374, 375, 207, 303, 303, 303, 72, 73,
- 74, 364, 117, 222, 118, 302, 80, 120, 314, 368,
- 292, 293, -40, 288, 289, 145, 280, 145, 262, 119,
- 263, 111, 401, 12, 13, 207, 303, 360, 341, 342,
- 343, 229, 229, 229, 229, 229, 229, 229, 229, 229,
- 229, 229, 229, 229, 229, 229, 229, 339, 207, 125,
- 330, 365, 30, 380, 31, 229, 32, 230, 33, 34,
- 35, 136, 340, 229, 126, 230, 348, 349, 350, 351,
- -102, 128, 129, 130, 283, 284, 285, 294, 295, 344,
- 345, 352, 353, 207, 361, 346, 347, 143, 141, 149,
- 144, 224, 314, 233, 222, 386, 240, 235, 246, 243,
- 244, 389, 247, 253, 248, 145, 383, 229, 251, 230,
- 254, 269, 402, 264, 296, 299, 297, 207, 298, 300,
- -39, 398, 307, 113, 400, 207, 122, 316, 318, 322,
- 207, 408, 405, -34, 366, 362, 370, 367, 376, 406,
- 80, 377, 303, 381, 378, -40, 387, 314, 388, 382,
- 384, 385, 397, 177, 404, 392, 354, 356, 399, 338,
- 396, 355, 314, 407, 359, 314, 357, 219, 223, 358,
- 321, 308, 115, 314, 234, 369, 309, 391, 403, 124,
- 314, 259, 323, 121, 324, 0, 371, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 207, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 207, 0, 0, 207, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 207,
- 0, 0, 0, 0, 0, 0, 12, 13, 14, 15,
- 16, 17, 152, 153, 154, 207, 155, 156, 157, 158,
- 159, 160, 161, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 0, 31, 0, 32,
- 0, 33, 34, 35, 36, 37, 38, 39, 40, 41,
- 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
- 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
- 62, 63, 64, 65, 66, 67, 68, 69, 162, 163,
- 164, 165, 166, 167, 168, 0, 0, 169, 170, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 71, 72, 73, 74,
- 0, 75, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 80, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 81, 0, 82,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 171, 0, 0, 0, 0, 0,
- 172, 173, 174, 175, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 176, 177, 178, 12, 13,
- 14, 15, 16, 17, 152, 153, 154, 0, 155, 156,
- 157, 158, 159, 160, 161, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 30, 0, 31,
- 0, 32, 0, 33, 34, 35, 36, 37, 38, 39,
- 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
- 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
- 162, 163, 164, 165, 166, 167, 168, 0, 0, 169,
- 170, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 71, 72,
- 73, 74, 0, 75, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 80, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 81,
- 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 171, 0, 0, 0,
- 0, 0, 172, 173, 174, 175, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 176, 177, 258,
- 12, 13, 14, 15, 16, 17, 152, 153, 154, 0,
- 155, 156, 157, 158, 159, 160, 161, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 0, 31, 0, 32, 0, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
- 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
- 68, 69, 162, 163, 164, 165, 166, 167, 168, 0,
- 0, 169, 170, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 71, 72, 73, 74, 0, 75, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 80, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 81, 0, 82, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 171, 0,
- 0, 0, 0, 0, 172, 173, 174, 175, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 176,
- 177, 305, 12, 13, 14, 15, 16, 17, 152, 153,
- 154, 0, 155, 156, 157, 158, 159, 160, 161, 18,
- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
- 29, 30, 0, 31, 0, 32, 0, 33, 34, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
- 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 69, 162, 163, 164, 165, 166, 167,
- 168, 0, 0, 169, 170, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 71, 72, 73, 74, 0, 75, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 80,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 81, 0, 82, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 171, 0, 0, 0, 0, 0, 172, 173, 174, 175,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 176, 177, 334, 12, 13, 14, 15, 16, 17,
- 152, 153, 154, 0, 155, 156, 157, 158, 159, 160,
- 161, 18, 19, 20, 21, 22, 23, 24, 25, 26,
- 27, 28, 29, 30, 0, 31, 0, 32, 0, 33,
- 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
- 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
- 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
- 64, 65, 66, 67, 68, 69, 162, 163, 164, 165,
- 166, 167, 168, 0, 0, 169, 170, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 71, 72, 73, 74, 0, 75,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 80, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 81, 0, 82, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 171, 0, 0, 0, 0, 0, 172, 173,
- 174, 175, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 176, 177, 12, 13, 14, 15, 16,
- 17, 152, 153, 154, 0, 155, 156, 157, 158, 159,
- 160, 161, 18, 19, 20, 21, 22, 23, 24, 25,
- 26, 27, 28, 29, 30, 0, 31, 0, 32, 0,
- 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
- 63, 64, 65, 66, 67, 68, 69, 162, 163, 164,
- 165, 166, 167, 168, 0, 0, 169, 170, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 71, 72, 73, 74, 0,
- 75, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 80, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 81, 0, 82, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 171, 0, 0, 0, 0, 0, 172,
- 173, 174, 175, 12, 13, 14, 15, 16, 17, 0,
- 0, 0, 0, 0, 176, 123, 0, 0, 0, 0,
- 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
- 28, 29, 30, 0, 31, 0, 32, 0, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 0, 163, 164, 165, 166,
- 167, 168, 0, 0, 169, 170, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 71, 72, 73, 74, 0, 75, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 80, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 81, 0, 82, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 171, 0, 0, 0, 0, 0, 172, 173, 174,
- 175, 12, 13, 14, 15, 16, 17, 0, 0, 0,
- 0, 0, 176, 0, 0, 0, 0, 0, 18, 19,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
- 30, 0, 31, 0, 32, 0, 33, 34, 35, 36,
- 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
- 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
- 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
- 67, 68, 69, 0, 163, 164, 165, 166, 167, 168,
- 0, 0, 169, 170, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 113, 72, 73, 74, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 80, 14,
- 15, 16, 17, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 0, 0, 0, 0,
- 0, 0, 81, 0, 82, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
- 61, 62, 63, 64, 65, 66, 67, 68, 69, 171,
- 70, 0, 0, 0, 0, 172, 173, 174, 175, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- -263, 0, 0, 0, 0, 0, 0, 0, 72, 73,
- 74, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 14, 15, 16, 17, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
- 28, 29, 0, 0, 0, 0, 0, 0, 81, 0,
- 82, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 0, 70, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 238, 0,
- 0, 0, 0, 0, 72, 73, 74, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 14, 15, 16, 17, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 18, 19, 20, 21,
- 22, 23, 24, 25, 26, 27, 28, 29, 0, 0,
- 0, 0, 0, 0, 81, 0, 82, 36, 37, 38,
- 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
- 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
- 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
- 69, 0, 163, 164, 165, 166, 167, 168, 0, 0,
- 169, 170, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 317, 0, 0, 0, 0, 0,
- 72, 73, 74, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 81, 0, 82, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 171, 0, 0,
- 0, 0, 0, 172, 173, 174, 175, 12, 13, 14,
- 15, 16, 17, 0, 0, 0, 0, 0, 249, 0,
- 0, 0, 0, 0, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 0, 31, 0,
- 32, 0, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
- 61, 62, 63, 64, 65, 66, 67, 68, 69, 0,
- 163, 164, 165, 166, 167, 168, 0, 0, 169, 170,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 113, 72, 73,
- 74, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 80, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 81, 0,
- 82, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 14, 15, 16, 17, 0, 171, 0, 0, 0, 0,
- 0, 172, 173, 174, 175, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 36, 37, 38, 39,
- 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
- 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
- 0, 163, 164, 165, 166, 167, 168, 0, 0, 169,
- 170, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 72,
- 73, 74, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 81,
- 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 14, 15, 16, 17, 0, 171, 0, 0, 228,
- 0, 0, 172, 173, 174, 175, 18, 19, 20, 21,
- 22, 23, 24, 25, 26, 27, 28, 29, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 36, 37, 38,
- 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
- 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
- 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
- 69, 0, 163, 164, 165, 166, 167, 168, 0, 0,
- 169, 170, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 72, 73, 74, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 81, 0, 82, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 14, 15, 16, 17, 0, 171, 0, 0,
- 312, 0, 0, 172, 173, 174, 175, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 36, 37,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
- 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
- 68, 69, 0, 163, 164, 165, 166, 167, 168, 0,
- 0, 169, 170, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 72, 73, 74, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 81, 0, 82, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 14, 15, 16, 17, 0, 171, 0,
- 0, 363, 0, 0, 172, 173, 174, 175, 18, 19,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 36,
- 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
- 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
- 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
- 67, 68, 69, 0, 163, 164, 165, 166, 167, 168,
- 0, 0, 169, 170, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 72, 73, 74, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 81, 0, 82, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 14, 15, 16, 17, 0, 171,
- 0, 0, 0, 0, 0, 172, 173, 174, 175, 18,
- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
- 29, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
- 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 267, 0, 163, 164, 165, 166, 167,
- 168, 0, 0, 169, 170, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 72, 73, 74, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 81, 0, 82, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- -3, 0, 0, 12, 13, 14, 15, 16, 17, 0,
- 171, 0, 0, 0, 0, 0, 172, 173, 174, 175,
- 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
- 28, 29, 30, 0, 31, 0, 32, 0, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 0, 70, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 71, 72, 73, 74, 0, 75, 0,
- 0, 0, 0, 0, 0, 0, 76, 77, 78, 79,
- 80, 0, 12, 13, 14, 15, 16, 17, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 18,
- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
- 29, 30, 0, 31, 81, 32, 82, 33, 34, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
- 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 69, 0, 70, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 71, 72, 73, 74, 0, 75, 0, 0,
- 0, 0, 0, 0, 0, 76, 77, 78, 79, 80,
- 14, 15, 16, 17, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 0, 0, 0,
- 0, 0, 0, 81, 0, 82, 36, 37, 38, 39,
- 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
- 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
- 0, 337, 14, 15, 16, 17, 168, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 72,
- 73, 74, 0, 0, 0, 0, 0, 0, 36, 37,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
- 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
- 68, 69, 0, 70, 14, 15, 16, 17, 0, 81,
- 0, 82, 0, 0, 0, 0, 0, 0, 0, 18,
- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
- 29, 72, 73, 74, 0, 0, 0, 0, 0, 0,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
- 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 69, 0, 70, 0, 0, 0, 0,
- 0, 81, 0, 82, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 81, 0, 82
-};
-
-static const yytype_int16 yycheck[] =
-{
- 9, 154, 4, 158, 76, 160, 141, 91, 141, 3,
- 4, 9, 86, 87, 9, 146, 171, 76, 93, 94,
- 95, 96, 97, 98, 99, 100, 101, 102, 71, 84,
- 85, 33, 34, 35, 169, 170, 4, 226, 32, 254,
- 34, 191, 36, 193, 38, 39, 40, 196, 196, 377,
- 193, 109, 95, 212, 213, 190, 78, 196, 196, 212,
- 388, 211, 196, 212, 212, 33, 34, 35, 211, 196,
- 113, 102, 0, 212, 212, 84, 210, 33, 34, 197,
- 198, 37, 76, 210, 115, 113, 84, 96, 187, 84,
- 33, 226, 247, 226, 37, 110, 251, 192, 76, 254,
- 192, 196, 111, 234, 196, 113, 259, 262, 112, 103,
- 325, 192, 192, 192, 123, 196, 196, 196, 104, 105,
- 106, 310, 113, 132, 113, 209, 120, 191, 227, 318,
- 204, 205, 191, 82, 83, 144, 211, 146, 193, 113,
- 195, 213, 192, 3, 4, 154, 196, 302, 283, 284,
- 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
- 295, 296, 297, 298, 299, 300, 301, 266, 177, 192,
- 325, 311, 32, 362, 34, 310, 36, 310, 38, 39,
- 40, 76, 281, 318, 196, 318, 290, 291, 292, 293,
- 192, 33, 34, 35, 201, 202, 203, 88, 89, 286,
- 287, 294, 295, 212, 303, 288, 289, 76, 193, 76,
- 213, 76, 311, 113, 223, 370, 212, 76, 191, 212,
- 212, 374, 191, 210, 212, 234, 366, 362, 191, 362,
- 191, 191, 387, 192, 206, 90, 207, 246, 208, 92,
- 191, 381, 76, 103, 384, 254, 212, 194, 193, 75,
- 259, 404, 392, 192, 211, 193, 191, 194, 76, 399,
- 120, 192, 196, 211, 194, 191, 212, 366, 192, 194,
- 211, 194, 194, 213, 12, 211, 296, 298, 211, 263,
- 379, 297, 381, 212, 301, 384, 299, 126, 133, 300,
- 242, 223, 75, 392, 144, 319, 223, 375, 388, 86,
- 399, 177, 246, 84, 246, -1, 325, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 325, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 374, -1, -1, 377, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 388,
- -1, -1, -1, -1, -1, -1, 3, 4, 5, 6,
- 7, 8, 9, 10, 11, 404, 13, 14, 15, 16,
- 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
- 27, 28, 29, 30, 31, 32, -1, 34, -1, 36,
- -1, 38, 39, 40, 41, 42, 43, 44, 45, 46,
- 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
- 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
- 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
- 77, 78, 79, 80, 81, -1, -1, 84, 85, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 103, 104, 105, 106,
- -1, 108, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 120, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 154, -1, 156,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 191, -1, -1, -1, -1, -1,
- 197, 198, 199, 200, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 212, 213, 214, 3, 4,
- 5, 6, 7, 8, 9, 10, 11, -1, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 31, 32, -1, 34,
- -1, 36, -1, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- 75, 76, 77, 78, 79, 80, 81, -1, -1, 84,
- 85, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 103, 104,
- 105, 106, -1, 108, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 120, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 154,
- -1, 156, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 191, -1, -1, -1,
- -1, -1, 197, 198, 199, 200, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 212, 213, 214,
- 3, 4, 5, 6, 7, 8, 9, 10, 11, -1,
- 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
- -1, 34, -1, 36, -1, 38, 39, 40, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
- 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
- 73, 74, 75, 76, 77, 78, 79, 80, 81, -1,
- -1, 84, 85, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 103, 104, 105, 106, -1, 108, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 120, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 154, -1, 156, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 191, -1,
- -1, -1, -1, -1, 197, 198, 199, 200, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 212,
- 213, 214, 3, 4, 5, 6, 7, 8, 9, 10,
- 11, -1, 13, 14, 15, 16, 17, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 31, 32, -1, 34, -1, 36, -1, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
- 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
- 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
- 81, -1, -1, 84, 85, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 103, 104, 105, 106, -1, 108, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 120,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 154, -1, 156, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 191, -1, -1, -1, -1, -1, 197, 198, 199, 200,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 212, 213, 214, 3, 4, 5, 6, 7, 8,
- 9, 10, 11, -1, 13, 14, 15, 16, 17, 18,
- 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
- 29, 30, 31, 32, -1, 34, -1, 36, -1, 38,
- 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
- 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
- 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
- 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
- 79, 80, 81, -1, -1, 84, 85, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 103, 104, 105, 106, -1, 108,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 120, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 154, -1, 156, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 191, -1, -1, -1, -1, -1, 197, 198,
- 199, 200, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 212, 213, 3, 4, 5, 6, 7,
- 8, 9, 10, 11, -1, 13, 14, 15, 16, 17,
- 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
- 28, 29, 30, 31, 32, -1, 34, -1, 36, -1,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
- 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
- 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
- 68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
- 78, 79, 80, 81, -1, -1, 84, 85, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 103, 104, 105, 106, -1,
- 108, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 120, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 154, -1, 156, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 191, -1, -1, -1, -1, -1, 197,
- 198, 199, 200, 3, 4, 5, 6, 7, 8, -1,
- -1, -1, -1, -1, 212, 213, -1, -1, -1, -1,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
- 30, 31, 32, -1, 34, -1, 36, -1, 38, 39,
- 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
- 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
- 70, 71, 72, 73, 74, -1, 76, 77, 78, 79,
- 80, 81, -1, -1, 84, 85, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 103, 104, 105, 106, -1, 108, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 120, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 154, -1, 156, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 191, -1, -1, -1, -1, -1, 197, 198, 199,
- 200, 3, 4, 5, 6, 7, 8, -1, -1, -1,
- -1, -1, 212, -1, -1, -1, -1, -1, 20, 21,
- 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
- 32, -1, 34, -1, 36, -1, 38, 39, 40, 41,
- 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
- 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
- 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
- 72, 73, 74, -1, 76, 77, 78, 79, 80, 81,
- -1, -1, 84, 85, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 103, 104, 105, 106, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 120, 5,
- 6, 7, 8, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 20, 21, 22, 23, 24, 25,
- 26, 27, 28, 29, 30, 31, -1, -1, -1, -1,
- -1, -1, 154, -1, 156, 41, 42, 43, 44, 45,
- 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 69, 70, 71, 72, 73, 74, 191,
- 76, -1, -1, -1, -1, 197, 198, 199, 200, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 212, -1, -1, -1, -1, -1, -1, -1, 104, 105,
- 106, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 5, 6, 7, 8, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
- 30, 31, -1, -1, -1, -1, -1, -1, 154, -1,
- 156, 41, 42, 43, 44, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
- 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
- 70, 71, 72, 73, 74, -1, 76, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 214, -1,
- -1, -1, -1, -1, 104, 105, 106, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 5, 6, 7, 8, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, -1, -1,
- -1, -1, -1, -1, 154, -1, 156, 41, 42, 43,
- 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
- 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
- 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
- 74, -1, 76, 77, 78, 79, 80, 81, -1, -1,
- 84, 85, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 214, -1, -1, -1, -1, -1,
- 104, 105, 106, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 154, -1, 156, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 191, -1, -1,
- -1, -1, -1, 197, 198, 199, 200, 3, 4, 5,
- 6, 7, 8, -1, -1, -1, -1, -1, 212, -1,
- -1, -1, -1, -1, 20, 21, 22, 23, 24, 25,
- 26, 27, 28, 29, 30, 31, 32, -1, 34, -1,
- 36, -1, 38, 39, 40, 41, 42, 43, 44, 45,
- 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 66, 67, 68, 69, 70, 71, 72, 73, 74, -1,
- 76, 77, 78, 79, 80, 81, -1, -1, 84, 85,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 103, 104, 105,
- 106, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 120, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 154, -1,
- 156, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 5, 6, 7, 8, -1, 191, -1, -1, -1, -1,
- -1, 197, 198, 199, 200, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 31, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- -1, 76, 77, 78, 79, 80, 81, -1, -1, 84,
- 85, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 104,
- 105, 106, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 154,
- -1, 156, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 5, 6, 7, 8, -1, 191, -1, -1, 194,
- -1, -1, 197, 198, 199, 200, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 41, 42, 43,
- 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
- 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
- 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
- 74, -1, 76, 77, 78, 79, 80, 81, -1, -1,
- 84, 85, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 104, 105, 106, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 154, -1, 156, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 5, 6, 7, 8, -1, 191, -1, -1,
- 194, -1, -1, 197, 198, 199, 200, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 30, 31, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
- 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
- 73, 74, -1, 76, 77, 78, 79, 80, 81, -1,
- -1, 84, 85, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 104, 105, 106, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, 154, -1, 156, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 5, 6, 7, 8, -1, 191, -1,
- -1, 194, -1, -1, 197, 198, 199, 200, 20, 21,
- 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 41,
- 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
- 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
- 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
- 72, 73, 74, -1, 76, 77, 78, 79, 80, 81,
- -1, -1, 84, 85, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 104, 105, 106, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 154, -1, 156, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, 5, 6, 7, 8, -1, 191,
- -1, -1, -1, -1, -1, 197, 198, 199, 200, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 31, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
- 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
- 71, 72, 73, 74, -1, 76, 77, 78, 79, 80,
- 81, -1, -1, 84, 85, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 104, 105, 106, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 154, -1, 156, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- 0, -1, -1, 3, 4, 5, 6, 7, 8, -1,
- 191, -1, -1, -1, -1, -1, 197, 198, 199, 200,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
- 30, 31, 32, -1, 34, -1, 36, -1, 38, 39,
- 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
- 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
- 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
- 70, 71, 72, 73, 74, -1, 76, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 103, 104, 105, 106, -1, 108, -1,
- -1, -1, -1, -1, -1, -1, 116, 117, 118, 119,
- 120, -1, 3, 4, 5, 6, 7, 8, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 31, 32, -1, 34, 154, 36, 156, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
- 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
- 71, 72, 73, 74, -1, 76, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, 103, 104, 105, 106, -1, 108, -1, -1,
- -1, -1, -1, -1, -1, 116, 117, 118, 119, 120,
- 5, 6, 7, 8, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 31, -1, -1, -1,
- -1, -1, -1, 154, -1, 156, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- -1, 76, 5, 6, 7, 8, 81, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 30, 31, 104,
- 105, 106, -1, -1, -1, -1, -1, -1, 41, 42,
- 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
- 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
- 73, 74, -1, 76, 5, 6, 7, 8, -1, 154,
- -1, 156, -1, -1, -1, -1, -1, -1, -1, 20,
- 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 31, 104, 105, 106, -1, -1, -1, -1, -1, -1,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
- 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
- 71, 72, 73, 74, -1, 76, -1, -1, -1, -1,
- -1, 154, -1, 156, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
- -1, -1, -1, 154, -1, 156
-};
-
-/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
- symbol of state STATE-NUM. */
-static const yytype_uint16 yystos[] =
-{
- 0, 109, 216, 218, 78, 0, 220, 113, 110, 217,
- 221, 76, 3, 4, 5, 6, 7, 8, 20, 21,
- 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
- 32, 34, 36, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- 76, 103, 104, 105, 106, 108, 116, 117, 118, 119,
- 120, 154, 156, 219, 222, 252, 253, 254, 255, 256,
- 261, 262, 263, 264, 265, 268, 270, 271, 272, 273,
- 274, 275, 276, 277, 301, 302, 112, 33, 34, 37,
- 76, 213, 76, 103, 270, 276, 113, 113, 113, 113,
- 191, 301, 212, 213, 288, 192, 196, 4, 33, 34,
- 35, 258, 259, 269, 196, 212, 76, 33, 37, 270,
- 272, 193, 273, 76, 213, 272, 278, 279, 273, 76,
- 266, 267, 9, 10, 11, 13, 14, 15, 16, 17,
- 18, 19, 75, 76, 77, 78, 79, 80, 81, 84,
- 85, 191, 197, 198, 199, 200, 212, 213, 214, 223,
- 224, 225, 227, 228, 229, 230, 231, 232, 233, 234,
- 235, 236, 237, 238, 239, 240, 241, 242, 243, 244,
- 245, 246, 247, 248, 250, 252, 253, 272, 283, 284,
- 285, 286, 289, 290, 291, 294, 295, 296, 300, 258,
- 257, 260, 272, 259, 76, 191, 193, 211, 194, 234,
- 247, 251, 272, 113, 278, 76, 280, 281, 214, 279,
- 212, 192, 196, 212, 212, 284, 191, 191, 212, 212,
- 250, 191, 250, 210, 191, 234, 234, 250, 214, 289,
- 84, 85, 193, 195, 192, 192, 196, 74, 248, 191,
- 93, 94, 95, 96, 97, 98, 99, 100, 101, 102,
- 211, 249, 234, 201, 202, 203, 197, 198, 82, 83,
- 86, 87, 204, 205, 88, 89, 206, 207, 208, 90,
- 92, 91, 209, 196, 212, 214, 284, 76, 257, 260,
- 193, 211, 194, 251, 248, 282, 194, 214, 193, 196,
- 212, 267, 75, 283, 290, 297, 250, 212, 250, 210,
- 250, 263, 293, 192, 214, 226, 250, 76, 229, 248,
- 248, 234, 234, 234, 236, 236, 237, 237, 238, 238,
- 238, 238, 239, 239, 240, 241, 242, 243, 244, 245,
- 250, 248, 193, 194, 251, 282, 211, 194, 251, 281,
- 191, 293, 298, 299, 192, 192, 76, 192, 194, 210,
- 251, 211, 194, 282, 211, 194, 250, 212, 192, 284,
- 292, 286, 211, 285, 287, 288, 248, 194, 282, 211,
- 282, 192, 250, 287, 12, 282, 282, 212, 284
-};
-
-#define yyerrok (yyerrstatus = 0)
-#define yyclearin (yychar = YYEMPTY)
-#define YYEMPTY (-2)
-#define YYEOF 0
-
-#define YYACCEPT goto yyacceptlab
-#define YYABORT goto yyabortlab
-#define YYERROR goto yyerrorlab
-
-
-/* Like YYERROR except do call yyerror. This remains here temporarily
- to ease the transition to the new meaning of YYERROR, for GCC.
- Once GCC version 2 has supplanted version 1, this can go. However,
- YYFAIL appears to be in use. Nevertheless, it is formally deprecated
- in Bison 2.4.2's NEWS entry, where a plan to phase it out is
- discussed. */
-
-#define YYFAIL goto yyerrlab
-#if defined YYFAIL
- /* This is here to suppress warnings from the GCC cpp's
- -Wunused-macros. Normally we don't worry about that warning, but
- some users do, and we want to make it easy for users to remove
- YYFAIL uses, which will produce warnings from Bison 2.5. */
-#endif
-
-#define YYRECOVERING() (!!yyerrstatus)
-
-#define YYBACKUP(Token, Value) \
-do \
- if (yychar == YYEMPTY && yylen == 1) \
- { \
- yychar = (Token); \
- yylval = (Value); \
- yytoken = YYTRANSLATE (yychar); \
- YYPOPSTACK (1); \
- goto yybackup; \
- } \
- else \
- { \
- yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \
- YYERROR; \
- } \
-while (YYID (0))
-
-
-#define YYTERROR 1
-#define YYERRCODE 256
-
-
-/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
- If N is 0, then set CURRENT to the empty location which ends
- the previous symbol: RHS[0] (always defined). */
-
-#define YYRHSLOC(Rhs, K) ((Rhs)[K])
-#ifndef YYLLOC_DEFAULT
-# define YYLLOC_DEFAULT(Current, Rhs, N) \
- do \
- if (YYID (N)) \
- { \
- (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
- (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
- } \
- else \
- { \
- (Current).first_line = (Current).last_line = \
- YYRHSLOC (Rhs, 0).last_line; \
- (Current).first_column = (Current).last_column = \
- YYRHSLOC (Rhs, 0).last_column; \
- } \
- while (YYID (0))
-#endif
-
-
-/* YY_LOCATION_PRINT -- Print the location on the stream.
- This macro was not mandated originally: define only if we know
- we won't break user code: when these are the locations we know. */
-
-#ifndef YY_LOCATION_PRINT
-# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
-# define YY_LOCATION_PRINT(File, Loc) \
- fprintf (File, "%d.%d-%d.%d", \
- (Loc).first_line, (Loc).first_column, \
- (Loc).last_line, (Loc).last_column)
-# else
-# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
-# endif
-#endif
-
-
-/* YYLEX -- calling `yylex' with the right arguments. */
-
-#ifdef YYLEX_PARAM
-# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM)
-#else
-# define YYLEX yylex (&yylval, &yylloc, scanner)
-#endif
-
-/* Enable debugging if requested. */
-#if YYDEBUG
-
-# ifndef YYFPRINTF
-# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
-# define YYFPRINTF fprintf
-# endif
-
-# define YYDPRINTF(Args) \
-do { \
- if (yydebug) \
- YYFPRINTF Args; \
-} while (YYID (0))
-
-# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
-do { \
- if (yydebug) \
- { \
- YYFPRINTF (stderr, "%s ", Title); \
- yy_symbol_print (stderr, \
- Type, Value, Location, state); \
- YYFPRINTF (stderr, "\n"); \
- } \
-} while (YYID (0))
-
-
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-/*ARGSUSED*/
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct _mesa_glsl_parse_state *state)
-#else
-static void
-yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state)
- FILE *yyoutput;
- int yytype;
- YYSTYPE const * const yyvaluep;
- YYLTYPE const * const yylocationp;
- struct _mesa_glsl_parse_state *state;
-#endif
-{
- if (!yyvaluep)
- return;
- YYUSE (yylocationp);
- YYUSE (state);
-# ifdef YYPRINT
- if (yytype < YYNTOKENS)
- YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
-# else
- YYUSE (yyoutput);
-# endif
- switch (yytype)
- {
- default:
- break;
- }
-}
-
-
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct _mesa_glsl_parse_state *state)
-#else
-static void
-yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state)
- FILE *yyoutput;
- int yytype;
- YYSTYPE const * const yyvaluep;
- YYLTYPE const * const yylocationp;
- struct _mesa_glsl_parse_state *state;
-#endif
-{
- if (yytype < YYNTOKENS)
- YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
- else
- YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
-
- YY_LOCATION_PRINT (yyoutput, *yylocationp);
- YYFPRINTF (yyoutput, ": ");
- yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state);
- YYFPRINTF (yyoutput, ")");
-}
-
-/*------------------------------------------------------------------.
-| yy_stack_print -- Print the state stack from its BOTTOM up to its |
-| TOP (included). |
-`------------------------------------------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
-#else
-static void
-yy_stack_print (yybottom, yytop)
- yytype_int16 *yybottom;
- yytype_int16 *yytop;
-#endif
-{
- YYFPRINTF (stderr, "Stack now");
- for (; yybottom <= yytop; yybottom++)
- {
- int yybot = *yybottom;
- YYFPRINTF (stderr, " %d", yybot);
- }
- YYFPRINTF (stderr, "\n");
-}
-
-# define YY_STACK_PRINT(Bottom, Top) \
-do { \
- if (yydebug) \
- yy_stack_print ((Bottom), (Top)); \
-} while (YYID (0))
-
-
-/*------------------------------------------------.
-| Report that the YYRULE is going to be reduced. |
-`------------------------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct _mesa_glsl_parse_state *state)
-#else
-static void
-yy_reduce_print (yyvsp, yylsp, yyrule, state)
- YYSTYPE *yyvsp;
- YYLTYPE *yylsp;
- int yyrule;
- struct _mesa_glsl_parse_state *state;
-#endif
-{
- int yynrhs = yyr2[yyrule];
- int yyi;
- unsigned long int yylno = yyrline[yyrule];
- YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
- yyrule - 1, yylno);
- /* The symbols being reduced. */
- for (yyi = 0; yyi < yynrhs; yyi++)
- {
- YYFPRINTF (stderr, " $%d = ", yyi + 1);
- yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
- &(yyvsp[(yyi + 1) - (yynrhs)])
- , &(yylsp[(yyi + 1) - (yynrhs)]) , state);
- YYFPRINTF (stderr, "\n");
- }
-}
-
-# define YY_REDUCE_PRINT(Rule) \
-do { \
- if (yydebug) \
- yy_reduce_print (yyvsp, yylsp, Rule, state); \
-} while (YYID (0))
-
-/* Nonzero means print parse trace. It is left uninitialized so that
- multiple parsers can coexist. */
-int yydebug;
-#else /* !YYDEBUG */
-# define YYDPRINTF(Args)
-# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
-# define YY_STACK_PRINT(Bottom, Top)
-# define YY_REDUCE_PRINT(Rule)
-#endif /* !YYDEBUG */
-
-
-/* YYINITDEPTH -- initial size of the parser's stacks. */
-#ifndef YYINITDEPTH
-# define YYINITDEPTH 200
-#endif
-
-/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
- if the built-in stack extension method is used).
-
- Do not make this value too large; the results are undefined if
- YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
- evaluated with infinite-precision integer arithmetic. */
-
-#ifndef YYMAXDEPTH
-# define YYMAXDEPTH 10000
-#endif
-
-
-
-#if YYERROR_VERBOSE
-
-# ifndef yystrlen
-# if defined __GLIBC__ && defined _STRING_H
-# define yystrlen strlen
-# else
-/* Return the length of YYSTR. */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static YYSIZE_T
-yystrlen (const char *yystr)
-#else
-static YYSIZE_T
-yystrlen (yystr)
- const char *yystr;
-#endif
-{
- YYSIZE_T yylen;
- for (yylen = 0; yystr[yylen]; yylen++)
- continue;
- return yylen;
-}
-# endif
-# endif
-
-# ifndef yystpcpy
-# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
-# define yystpcpy stpcpy
-# else
-/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
- YYDEST. */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static char *
-yystpcpy (char *yydest, const char *yysrc)
-#else
-static char *
-yystpcpy (yydest, yysrc)
- char *yydest;
- const char *yysrc;
-#endif
-{
- char *yyd = yydest;
- const char *yys = yysrc;
-
- while ((*yyd++ = *yys++) != '\0')
- continue;
-
- return yyd - 1;
-}
-# endif
-# endif
-
-# ifndef yytnamerr
-/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
- quotes and backslashes, so that it's suitable for yyerror. The
- heuristic is that double-quoting is unnecessary unless the string
- contains an apostrophe, a comma, or backslash (other than
- backslash-backslash). YYSTR is taken from yytname. If YYRES is
- null, do not copy; instead, return the length of what the result
- would have been. */
-static YYSIZE_T
-yytnamerr (char *yyres, const char *yystr)
-{
- if (*yystr == '"')
- {
- YYSIZE_T yyn = 0;
- char const *yyp = yystr;
-
- for (;;)
- switch (*++yyp)
- {
- case '\'':
- case ',':
- goto do_not_strip_quotes;
-
- case '\\':
- if (*++yyp != '\\')
- goto do_not_strip_quotes;
- /* Fall through. */
- default:
- if (yyres)
- yyres[yyn] = *yyp;
- yyn++;
- break;
-
- case '"':
- if (yyres)
- yyres[yyn] = '\0';
- return yyn;
- }
- do_not_strip_quotes: ;
- }
-
- if (! yyres)
- return yystrlen (yystr);
-
- return yystpcpy (yyres, yystr) - yyres;
-}
-# endif
-
-/* Copy into YYRESULT an error message about the unexpected token
- YYCHAR while in state YYSTATE. Return the number of bytes copied,
- including the terminating null byte. If YYRESULT is null, do not
- copy anything; just return the number of bytes that would be
- copied. As a special case, return 0 if an ordinary "syntax error"
- message will do. Return YYSIZE_MAXIMUM if overflow occurs during
- size calculation. */
-static YYSIZE_T
-yysyntax_error (char *yyresult, int yystate, int yychar)
-{
- int yyn = yypact[yystate];
-
- if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
- return 0;
- else
- {
- int yytype = YYTRANSLATE (yychar);
- YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
- YYSIZE_T yysize = yysize0;
- YYSIZE_T yysize1;
- int yysize_overflow = 0;
- enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
- char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
- int yyx;
-
-# if 0
- /* This is so xgettext sees the translatable formats that are
- constructed on the fly. */
- YY_("syntax error, unexpected %s");
- YY_("syntax error, unexpected %s, expecting %s");
- YY_("syntax error, unexpected %s, expecting %s or %s");
- YY_("syntax error, unexpected %s, expecting %s or %s or %s");
- YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
-# endif
- char *yyfmt;
- char const *yyf;
- static char const yyunexpected[] = "syntax error, unexpected %s";
- static char const yyexpecting[] = ", expecting %s";
- static char const yyor[] = " or %s";
- char yyformat[sizeof yyunexpected
- + sizeof yyexpecting - 1
- + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
- * (sizeof yyor - 1))];
- char const *yyprefix = yyexpecting;
-
- /* Start YYX at -YYN if negative to avoid negative indexes in
- YYCHECK. */
- int yyxbegin = yyn < 0 ? -yyn : 0;
-
- /* Stay within bounds of both yycheck and yytname. */
- int yychecklim = YYLAST - yyn + 1;
- int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
- int yycount = 1;
-
- yyarg[0] = yytname[yytype];
- yyfmt = yystpcpy (yyformat, yyunexpected);
-
- for (yyx = yyxbegin; yyx < yyxend; ++yyx)
- if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
- {
- if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
- {
- yycount = 1;
- yysize = yysize0;
- yyformat[sizeof yyunexpected - 1] = '\0';
- break;
- }
- yyarg[yycount++] = yytname[yyx];
- yysize1 = yysize + yytnamerr (0, yytname[yyx]);
- yysize_overflow |= (yysize1 < yysize);
- yysize = yysize1;
- yyfmt = yystpcpy (yyfmt, yyprefix);
- yyprefix = yyor;
- }
-
- yyf = YY_(yyformat);
- yysize1 = yysize + yystrlen (yyf);
- yysize_overflow |= (yysize1 < yysize);
- yysize = yysize1;
-
- if (yysize_overflow)
- return YYSIZE_MAXIMUM;
-
- if (yyresult)
- {
- /* Avoid sprintf, as that infringes on the user's name space.
- Don't have undefined behavior even if the translation
- produced a string with the wrong number of "%s"s. */
- char *yyp = yyresult;
- int yyi = 0;
- while ((*yyp = *yyf) != '\0')
- {
- if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
- {
- yyp += yytnamerr (yyp, yyarg[yyi++]);
- yyf += 2;
- }
- else
- {
- yyp++;
- yyf++;
- }
- }
- }
- return yysize;
- }
-}
-#endif /* YYERROR_VERBOSE */
-
-
-/*-----------------------------------------------.
-| Release the memory associated to this symbol. |
-`-----------------------------------------------*/
-
-/*ARGSUSED*/
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct _mesa_glsl_parse_state *state)
-#else
-static void
-yydestruct (yymsg, yytype, yyvaluep, yylocationp, state)
- const char *yymsg;
- int yytype;
- YYSTYPE *yyvaluep;
- YYLTYPE *yylocationp;
- struct _mesa_glsl_parse_state *state;
-#endif
-{
- YYUSE (yyvaluep);
- YYUSE (yylocationp);
- YYUSE (state);
-
- if (!yymsg)
- yymsg = "Deleting";
- YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
-
- switch (yytype)
- {
-
- default:
- break;
- }
-}
-
-/* Prevent warnings from -Wmissing-prototypes. */
-#ifdef YYPARSE_PARAM
-#if defined __STDC__ || defined __cplusplus
-int yyparse (void *YYPARSE_PARAM);
-#else
-int yyparse ();
-#endif
-#else /* ! YYPARSE_PARAM */
-#if defined __STDC__ || defined __cplusplus
-int yyparse (struct _mesa_glsl_parse_state *state);
-#else
-int yyparse ();
-#endif
-#endif /* ! YYPARSE_PARAM */
-
-
-
-
-
-/*-------------------------.
-| yyparse or yypush_parse. |
-`-------------------------*/
-
-#ifdef YYPARSE_PARAM
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-int
-yyparse (void *YYPARSE_PARAM)
-#else
-int
-yyparse (YYPARSE_PARAM)
- void *YYPARSE_PARAM;
-#endif
-#else /* ! YYPARSE_PARAM */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-int
-yyparse (struct _mesa_glsl_parse_state *state)
-#else
-int
-yyparse (state)
- struct _mesa_glsl_parse_state *state;
-#endif
-#endif
-{
-/* The lookahead symbol. */
-int yychar;
-
-/* The semantic value of the lookahead symbol. */
-YYSTYPE yylval;
-
-/* Location data for the lookahead symbol. */
-YYLTYPE yylloc;
-
- /* Number of syntax errors so far. */
- int yynerrs;
-
- int yystate;
- /* Number of tokens to shift before error messages enabled. */
- int yyerrstatus;
-
- /* The stacks and their tools:
- `yyss': related to states.
- `yyvs': related to semantic values.
- `yyls': related to locations.
-
- Refer to the stacks thru separate pointers, to allow yyoverflow
- to reallocate them elsewhere. */
-
- /* The state stack. */
- yytype_int16 yyssa[YYINITDEPTH];
- yytype_int16 *yyss;
- yytype_int16 *yyssp;
-
- /* The semantic value stack. */
- YYSTYPE yyvsa[YYINITDEPTH];
- YYSTYPE *yyvs;
- YYSTYPE *yyvsp;
-
- /* The location stack. */
- YYLTYPE yylsa[YYINITDEPTH];
- YYLTYPE *yyls;
- YYLTYPE *yylsp;
-
- /* The locations where the error started and ended. */
- YYLTYPE yyerror_range[3];
-
- YYSIZE_T yystacksize;
-
- int yyn;
- int yyresult;
- /* Lookahead token as an internal (translated) token number. */
- int yytoken;
- /* The variables used to return semantic value and location from the
- action routines. */
- YYSTYPE yyval;
- YYLTYPE yyloc;
-
-#if YYERROR_VERBOSE
- /* Buffer for error messages, and its allocated size. */
- char yymsgbuf[128];
- char *yymsg = yymsgbuf;
- YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
-#endif
-
-#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
-
- /* The number of symbols on the RHS of the reduced rule.
- Keep to zero when no symbol should be popped. */
- int yylen = 0;
-
- yytoken = 0;
- yyss = yyssa;
- yyvs = yyvsa;
- yyls = yylsa;
- yystacksize = YYINITDEPTH;
-
- YYDPRINTF ((stderr, "Starting parse\n"));
-
- yystate = 0;
- yyerrstatus = 0;
- yynerrs = 0;
- yychar = YYEMPTY; /* Cause a token to be read. */
-
- /* Initialize stack pointers.
- Waste one element of value and location stack
- so that they stay on the same level as the state stack.
- The wasted elements are never initialized. */
- yyssp = yyss;
- yyvsp = yyvs;
- yylsp = yyls;
-
-#if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
- /* Initialize the default location before parsing starts. */
- yylloc.first_line = yylloc.last_line = 1;
- yylloc.first_column = yylloc.last_column = 1;
-#endif
-
-/* User initialization code. */
-
-/* Line 1251 of yacc.c */
-#line 41 "glsl_parser.ypp"
-{
- yylloc.first_line = 1;
- yylloc.first_column = 1;
- yylloc.last_line = 1;
- yylloc.last_column = 1;
- yylloc.source = 0;
-}
-
-/* Line 1251 of yacc.c */
-#line 2691 "glsl_parser.cpp"
- yylsp[0] = yylloc;
-
- goto yysetstate;
-
-/*------------------------------------------------------------.
-| yynewstate -- Push a new state, which is found in yystate. |
-`------------------------------------------------------------*/
- yynewstate:
- /* In all cases, when you get here, the value and location stacks
- have just been pushed. So pushing a state here evens the stacks. */
- yyssp++;
-
- yysetstate:
- *yyssp = yystate;
-
- if (yyss + yystacksize - 1 <= yyssp)
- {
- /* Get the current used size of the three stacks, in elements. */
- YYSIZE_T yysize = yyssp - yyss + 1;
-
-#ifdef yyoverflow
- {
- /* Give user a chance to reallocate the stack. Use copies of
- these so that the &'s don't force the real ones into
- memory. */
- YYSTYPE *yyvs1 = yyvs;
- yytype_int16 *yyss1 = yyss;
- YYLTYPE *yyls1 = yyls;
-
- /* Each stack pointer address is followed by the size of the
- data in use in that stack, in bytes. This used to be a
- conditional around just the two extra args, but that might
- be undefined if yyoverflow is a macro. */
- yyoverflow (YY_("memory exhausted"),
- &yyss1, yysize * sizeof (*yyssp),
- &yyvs1, yysize * sizeof (*yyvsp),
- &yyls1, yysize * sizeof (*yylsp),
- &yystacksize);
-
- yyls = yyls1;
- yyss = yyss1;
- yyvs = yyvs1;
- }
-#else /* no yyoverflow */
-# ifndef YYSTACK_RELOCATE
- goto yyexhaustedlab;
-# else
- /* Extend the stack our own way. */
- if (YYMAXDEPTH <= yystacksize)
- goto yyexhaustedlab;
- yystacksize *= 2;
- if (YYMAXDEPTH < yystacksize)
- yystacksize = YYMAXDEPTH;
-
- {
- yytype_int16 *yyss1 = yyss;
- union yyalloc *yyptr =
- (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
- if (! yyptr)
- goto yyexhaustedlab;
- YYSTACK_RELOCATE (yyss_alloc, yyss);
- YYSTACK_RELOCATE (yyvs_alloc, yyvs);
- YYSTACK_RELOCATE (yyls_alloc, yyls);
-# undef YYSTACK_RELOCATE
- if (yyss1 != yyssa)
- YYSTACK_FREE (yyss1);
- }
-# endif
-#endif /* no yyoverflow */
-
- yyssp = yyss + yysize - 1;
- yyvsp = yyvs + yysize - 1;
- yylsp = yyls + yysize - 1;
-
- YYDPRINTF ((stderr, "Stack size increased to %lu\n",
- (unsigned long int) yystacksize));
-
- if (yyss + yystacksize - 1 <= yyssp)
- YYABORT;
- }
-
- YYDPRINTF ((stderr, "Entering state %d\n", yystate));
-
- if (yystate == YYFINAL)
- YYACCEPT;
-
- goto yybackup;
-
-/*-----------.
-| yybackup. |
-`-----------*/
-yybackup:
-
- /* Do appropriate processing given the current state. Read a
- lookahead token if we need one and don't already have one. */
-
- /* First try to decide what to do without reference to lookahead token. */
- yyn = yypact[yystate];
- if (yyn == YYPACT_NINF)
- goto yydefault;
-
- /* Not known => get a lookahead token if don't already have one. */
-
- /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
- if (yychar == YYEMPTY)
- {
- YYDPRINTF ((stderr, "Reading a token: "));
- yychar = YYLEX;
- }
-
- if (yychar <= YYEOF)
- {
- yychar = yytoken = YYEOF;
- YYDPRINTF ((stderr, "Now at end of input.\n"));
- }
- else
- {
- yytoken = YYTRANSLATE (yychar);
- YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
- }
-
- /* If the proper action on seeing token YYTOKEN is to reduce or to
- detect an error, take that action. */
- yyn += yytoken;
- if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
- goto yydefault;
- yyn = yytable[yyn];
- if (yyn <= 0)
- {
- if (yyn == 0 || yyn == YYTABLE_NINF)
- goto yyerrlab;
- yyn = -yyn;
- goto yyreduce;
- }
-
- /* Count tokens shifted since error; after three, turn off error
- status. */
- if (yyerrstatus)
- yyerrstatus--;
-
- /* Shift the lookahead token. */
- YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
-
- /* Discard the shifted token. */
- yychar = YYEMPTY;
-
- yystate = yyn;
- *++yyvsp = yylval;
- *++yylsp = yylloc;
- goto yynewstate;
-
-
-/*-----------------------------------------------------------.
-| yydefault -- do the default action for the current state. |
-`-----------------------------------------------------------*/
-yydefault:
- yyn = yydefact[yystate];
- if (yyn == 0)
- goto yyerrlab;
- goto yyreduce;
-
-
-/*-----------------------------.
-| yyreduce -- Do a reduction. |
-`-----------------------------*/
-yyreduce:
- /* yyn is the number of a rule to reduce with. */
- yylen = yyr2[yyn];
-
- /* If YYLEN is nonzero, implement the default value of the action:
- `$$ = $1'.
-
- Otherwise, the following line sets YYVAL to garbage.
- This behavior is undocumented and Bison
- users should not rely upon it. Assigning to YYVAL
- unconditionally makes the parser a bit smaller, and it avoids a
- GCC warning that YYVAL may be used uninitialized. */
- yyval = yyvsp[1-yylen];
-
- /* Default location. */
- YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
- YY_REDUCE_PRINT (yyn);
- switch (yyn)
- {
- case 2:
-
-/* Line 1464 of yacc.c */
-#line 214 "glsl_parser.ypp"
- {
- _mesa_glsl_initialize_types(state);
- ;}
- break;
-
- case 5:
-
-/* Line 1464 of yacc.c */
-#line 223 "glsl_parser.ypp"
- {
- switch ((yyvsp[(2) - (3)].n)) {
- case 100:
- state->es_shader = true;
- case 110:
- case 120:
- case 130:
- /* FINISHME: Check against implementation support versions. */
- state->language_version = (yyvsp[(2) - (3)].n);
- break;
- default:
- _mesa_glsl_error(& (yylsp[(2) - (3)]), state, "Shading language version"
- "%u is not supported\n", (yyvsp[(2) - (3)].n));
- break;
- }
- ;}
- break;
-
- case 12:
-
-/* Line 1464 of yacc.c */
-#line 255 "glsl_parser.ypp"
- {
- if (!_mesa_glsl_process_extension((yyvsp[(2) - (5)].identifier), & (yylsp[(2) - (5)]), (yyvsp[(4) - (5)].identifier), & (yylsp[(4) - (5)]), state)) {
- YYERROR;
- }
- ;}
- break;
-
- case 13:
-
-/* Line 1464 of yacc.c */
-#line 264 "glsl_parser.ypp"
- {
- /* FINISHME: The NULL test is only required because 'precision'
- * FINISHME: statements are not yet supported.
- */
- if ((yyvsp[(1) - (1)].node) != NULL)
- state->translation_unit.push_tail(& (yyvsp[(1) - (1)].node)->link);
- ;}
- break;
-
- case 14:
-
-/* Line 1464 of yacc.c */
-#line 272 "glsl_parser.ypp"
- {
- /* FINISHME: The NULL test is only required because 'precision'
- * FINISHME: statements are not yet supported.
- */
- if ((yyvsp[(2) - (2)].node) != NULL)
- state->translation_unit.push_tail(& (yyvsp[(2) - (2)].node)->link);
- ;}
- break;
-
- case 16:
-
-/* Line 1464 of yacc.c */
-#line 287 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_identifier, NULL, NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->primary_expression.identifier = (yyvsp[(1) - (1)].identifier);
- ;}
- break;
-
- case 17:
-
-/* Line 1464 of yacc.c */
-#line 294 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_int_constant, NULL, NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->primary_expression.int_constant = (yyvsp[(1) - (1)].n);
- ;}
- break;
-
- case 18:
-
-/* Line 1464 of yacc.c */
-#line 301 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_uint_constant, NULL, NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->primary_expression.uint_constant = (yyvsp[(1) - (1)].n);
- ;}
- break;
-
- case 19:
-
-/* Line 1464 of yacc.c */
-#line 308 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_float_constant, NULL, NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->primary_expression.float_constant = (yyvsp[(1) - (1)].real);
- ;}
- break;
-
- case 20:
-
-/* Line 1464 of yacc.c */
-#line 315 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_bool_constant, NULL, NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->primary_expression.bool_constant = (yyvsp[(1) - (1)].n);
- ;}
- break;
-
- case 21:
-
-/* Line 1464 of yacc.c */
-#line 322 "glsl_parser.ypp"
- {
- (yyval.expression) = (yyvsp[(2) - (3)].expression);
- ;}
- break;
-
- case 23:
-
-/* Line 1464 of yacc.c */
-#line 330 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_array_index, (yyvsp[(1) - (4)].expression), (yyvsp[(3) - (4)].expression), NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 24:
-
-/* Line 1464 of yacc.c */
-#line 336 "glsl_parser.ypp"
- {
- (yyval.expression) = (yyvsp[(1) - (1)].expression);
- ;}
- break;
-
- case 25:
-
-/* Line 1464 of yacc.c */
-#line 340 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_field_selection, (yyvsp[(1) - (3)].expression), NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->primary_expression.identifier = (yyvsp[(3) - (3)].identifier);
- ;}
- break;
-
- case 26:
-
-/* Line 1464 of yacc.c */
-#line 347 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_post_inc, (yyvsp[(1) - (2)].expression), NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 27:
-
-/* Line 1464 of yacc.c */
-#line 353 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_post_dec, (yyvsp[(1) - (2)].expression), NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 31:
-
-/* Line 1464 of yacc.c */
-#line 371 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_field_selection, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression), NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 36:
-
-/* Line 1464 of yacc.c */
-#line 390 "glsl_parser.ypp"
- {
- (yyval.expression) = (yyvsp[(1) - (2)].expression);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->expressions.push_tail(& (yyvsp[(2) - (2)].expression)->link);
- ;}
- break;
-
- case 37:
-
-/* Line 1464 of yacc.c */
-#line 396 "glsl_parser.ypp"
- {
- (yyval.expression) = (yyvsp[(1) - (3)].expression);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link);
- ;}
- break;
-
- case 39:
-
-/* Line 1464 of yacc.c */
-#line 412 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_function_expression((yyvsp[(1) - (1)].type_specifier));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 40:
-
-/* Line 1464 of yacc.c */
-#line 418 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (1)].identifier));
- (yyval.expression) = new(ctx) ast_function_expression(callee);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 41:
-
-/* Line 1464 of yacc.c */
-#line 425 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (1)].identifier));
- (yyval.expression) = new(ctx) ast_function_expression(callee);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 43:
-
-/* Line 1464 of yacc.c */
-#line 437 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_pre_inc, (yyvsp[(2) - (2)].expression), NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 44:
-
-/* Line 1464 of yacc.c */
-#line 443 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_pre_dec, (yyvsp[(2) - (2)].expression), NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 45:
-
-/* Line 1464 of yacc.c */
-#line 449 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression((yyvsp[(1) - (2)].n), (yyvsp[(2) - (2)].expression), NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 46:
-
-/* Line 1464 of yacc.c */
-#line 458 "glsl_parser.ypp"
- { (yyval.n) = ast_plus; ;}
- break;
-
- case 47:
-
-/* Line 1464 of yacc.c */
-#line 459 "glsl_parser.ypp"
- { (yyval.n) = ast_neg; ;}
- break;
-
- case 48:
-
-/* Line 1464 of yacc.c */
-#line 460 "glsl_parser.ypp"
- { (yyval.n) = ast_logic_not; ;}
- break;
-
- case 49:
-
-/* Line 1464 of yacc.c */
-#line 461 "glsl_parser.ypp"
- { (yyval.n) = ast_bit_not; ;}
- break;
-
- case 51:
-
-/* Line 1464 of yacc.c */
-#line 467 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_mul, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 52:
-
-/* Line 1464 of yacc.c */
-#line 473 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_div, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 53:
-
-/* Line 1464 of yacc.c */
-#line 479 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_mod, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 55:
-
-/* Line 1464 of yacc.c */
-#line 489 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_add, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 56:
-
-/* Line 1464 of yacc.c */
-#line 495 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_sub, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 58:
-
-/* Line 1464 of yacc.c */
-#line 505 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_lshift, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 59:
-
-/* Line 1464 of yacc.c */
-#line 511 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_rshift, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 61:
-
-/* Line 1464 of yacc.c */
-#line 521 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_less, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 62:
-
-/* Line 1464 of yacc.c */
-#line 527 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_greater, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 63:
-
-/* Line 1464 of yacc.c */
-#line 533 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_lequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 64:
-
-/* Line 1464 of yacc.c */
-#line 539 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_gequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 66:
-
-/* Line 1464 of yacc.c */
-#line 549 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_equal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 67:
-
-/* Line 1464 of yacc.c */
-#line 555 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_nequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 69:
-
-/* Line 1464 of yacc.c */
-#line 565 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 71:
-
-/* Line 1464 of yacc.c */
-#line 575 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_xor, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 73:
-
-/* Line 1464 of yacc.c */
-#line 585 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 75:
-
-/* Line 1464 of yacc.c */
-#line 595 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_and, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 77:
-
-/* Line 1464 of yacc.c */
-#line 605 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_xor, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 79:
-
-/* Line 1464 of yacc.c */
-#line 615 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 81:
-
-/* Line 1464 of yacc.c */
-#line 625 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression(ast_conditional, (yyvsp[(1) - (5)].expression), (yyvsp[(3) - (5)].expression), (yyvsp[(5) - (5)].expression));
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 83:
-
-/* Line 1464 of yacc.c */
-#line 635 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.expression) = new(ctx) ast_expression((yyvsp[(2) - (3)].n), (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression), NULL);
- (yyval.expression)->set_location(yylloc);
- ;}
- break;
-
- case 84:
-
-/* Line 1464 of yacc.c */
-#line 643 "glsl_parser.ypp"
- { (yyval.n) = ast_assign; ;}
- break;
-
- case 85:
-
-/* Line 1464 of yacc.c */
-#line 644 "glsl_parser.ypp"
- { (yyval.n) = ast_mul_assign; ;}
- break;
-
- case 86:
-
-/* Line 1464 of yacc.c */
-#line 645 "glsl_parser.ypp"
- { (yyval.n) = ast_div_assign; ;}
- break;
-
- case 87:
-
-/* Line 1464 of yacc.c */
-#line 646 "glsl_parser.ypp"
- { (yyval.n) = ast_mod_assign; ;}
- break;
-
- case 88:
-
-/* Line 1464 of yacc.c */
-#line 647 "glsl_parser.ypp"
- { (yyval.n) = ast_add_assign; ;}
- break;
-
- case 89:
-
-/* Line 1464 of yacc.c */
-#line 648 "glsl_parser.ypp"
- { (yyval.n) = ast_sub_assign; ;}
- break;
-
- case 90:
-
-/* Line 1464 of yacc.c */
-#line 649 "glsl_parser.ypp"
- { (yyval.n) = ast_ls_assign; ;}
- break;
-
- case 91:
-
-/* Line 1464 of yacc.c */
-#line 650 "glsl_parser.ypp"
- { (yyval.n) = ast_rs_assign; ;}
- break;
-
- case 92:
-
-/* Line 1464 of yacc.c */
-#line 651 "glsl_parser.ypp"
- { (yyval.n) = ast_and_assign; ;}
- break;
-
- case 93:
-
-/* Line 1464 of yacc.c */
-#line 652 "glsl_parser.ypp"
- { (yyval.n) = ast_xor_assign; ;}
- break;
-
- case 94:
-
-/* Line 1464 of yacc.c */
-#line 653 "glsl_parser.ypp"
- { (yyval.n) = ast_or_assign; ;}
- break;
-
- case 95:
-
-/* Line 1464 of yacc.c */
-#line 658 "glsl_parser.ypp"
- {
- (yyval.expression) = (yyvsp[(1) - (1)].expression);
- ;}
- break;
-
- case 96:
-
-/* Line 1464 of yacc.c */
-#line 662 "glsl_parser.ypp"
- {
- void *ctx = state;
- if ((yyvsp[(1) - (3)].expression)->oper != ast_sequence) {
- (yyval.expression) = new(ctx) ast_expression(ast_sequence, NULL, NULL, NULL);
- (yyval.expression)->set_location(yylloc);
- (yyval.expression)->expressions.push_tail(& (yyvsp[(1) - (3)].expression)->link);
- } else {
- (yyval.expression) = (yyvsp[(1) - (3)].expression);
- }
-
- (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link);
- ;}
- break;
-
- case 98:
-
-/* Line 1464 of yacc.c */
-#line 682 "glsl_parser.ypp"
- {
- (yyval.node) = (yyvsp[(1) - (2)].function);
- ;}
- break;
-
- case 99:
-
-/* Line 1464 of yacc.c */
-#line 686 "glsl_parser.ypp"
- {
- (yyval.node) = (yyvsp[(1) - (2)].declarator_list);
- ;}
- break;
-
- case 100:
-
-/* Line 1464 of yacc.c */
-#line 690 "glsl_parser.ypp"
- {
- if (((yyvsp[(3) - (4)].type_specifier)->type_specifier != ast_float)
- && ((yyvsp[(3) - (4)].type_specifier)->type_specifier != ast_int)) {
- _mesa_glsl_error(& (yylsp[(3) - (4)]), state, "global precision qualifier can "
- "only be applied to `int' or `float'\n");
- YYERROR;
- }
-
- (yyval.node) = NULL; /* FINISHME */
- ;}
- break;
-
- case 104:
-
-/* Line 1464 of yacc.c */
-#line 713 "glsl_parser.ypp"
- {
- (yyval.function) = (yyvsp[(1) - (2)].function);
- (yyval.function)->parameters.push_tail(& (yyvsp[(2) - (2)].parameter_declarator)->link);
- ;}
- break;
-
- case 105:
-
-/* Line 1464 of yacc.c */
-#line 718 "glsl_parser.ypp"
- {
- (yyval.function) = (yyvsp[(1) - (3)].function);
- (yyval.function)->parameters.push_tail(& (yyvsp[(3) - (3)].parameter_declarator)->link);
- ;}
- break;
-
- case 106:
-
-/* Line 1464 of yacc.c */
-#line 726 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.function) = new(ctx) ast_function();
- (yyval.function)->set_location(yylloc);
- (yyval.function)->return_type = (yyvsp[(1) - (3)].fully_specified_type);
- (yyval.function)->identifier = (yyvsp[(2) - (3)].identifier);
- ;}
- break;
-
- case 107:
-
-/* Line 1464 of yacc.c */
-#line 737 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
- (yyval.parameter_declarator)->set_location(yylloc);
- (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
- (yyval.parameter_declarator)->type->set_location(yylloc);
- (yyval.parameter_declarator)->type->specifier = (yyvsp[(1) - (2)].type_specifier);
- (yyval.parameter_declarator)->identifier = (yyvsp[(2) - (2)].identifier);
- ;}
- break;
-
- case 108:
-
-/* Line 1464 of yacc.c */
-#line 747 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
- (yyval.parameter_declarator)->set_location(yylloc);
- (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
- (yyval.parameter_declarator)->type->set_location(yylloc);
- (yyval.parameter_declarator)->type->specifier = (yyvsp[(1) - (5)].type_specifier);
- (yyval.parameter_declarator)->identifier = (yyvsp[(2) - (5)].identifier);
- (yyval.parameter_declarator)->is_array = true;
- (yyval.parameter_declarator)->array_size = (yyvsp[(4) - (5)].expression);
- ;}
- break;
-
- case 109:
-
-/* Line 1464 of yacc.c */
-#line 762 "glsl_parser.ypp"
- {
- (yyvsp[(1) - (3)].type_qualifier).i |= (yyvsp[(2) - (3)].type_qualifier).i;
-
- (yyval.parameter_declarator) = (yyvsp[(3) - (3)].parameter_declarator);
- (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (3)].type_qualifier).q;
- ;}
- break;
-
- case 110:
-
-/* Line 1464 of yacc.c */
-#line 769 "glsl_parser.ypp"
- {
- (yyval.parameter_declarator) = (yyvsp[(2) - (2)].parameter_declarator);
- (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (2)].type_qualifier).q;
- ;}
- break;
-
- case 111:
-
-/* Line 1464 of yacc.c */
-#line 774 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyvsp[(1) - (3)].type_qualifier).i |= (yyvsp[(2) - (3)].type_qualifier).i;
-
- (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
- (yyval.parameter_declarator)->set_location(yylloc);
- (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
- (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (3)].type_qualifier).q;
- (yyval.parameter_declarator)->type->specifier = (yyvsp[(3) - (3)].type_specifier);
- ;}
- break;
-
- case 112:
-
-/* Line 1464 of yacc.c */
-#line 785 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
- (yyval.parameter_declarator)->set_location(yylloc);
- (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
- (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (2)].type_qualifier).q;
- (yyval.parameter_declarator)->type->specifier = (yyvsp[(2) - (2)].type_specifier);
- ;}
- break;
-
- case 113:
-
-/* Line 1464 of yacc.c */
-#line 796 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; ;}
- break;
-
- case 114:
-
-/* Line 1464 of yacc.c */
-#line 797 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.in = 1; ;}
- break;
-
- case 115:
-
-/* Line 1464 of yacc.c */
-#line 798 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.out = 1; ;}
- break;
-
- case 116:
-
-/* Line 1464 of yacc.c */
-#line 799 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.in = 1; (yyval.type_qualifier).q.out = 1; ;}
- break;
-
- case 119:
-
-/* Line 1464 of yacc.c */
-#line 809 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (3)].identifier), false, NULL, NULL);
- decl->set_location(yylloc);
-
- (yyval.declarator_list) = (yyvsp[(1) - (3)].declarator_list);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 120:
-
-/* Line 1464 of yacc.c */
-#line 818 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (5)].identifier), true, NULL, NULL);
- decl->set_location(yylloc);
-
- (yyval.declarator_list) = (yyvsp[(1) - (5)].declarator_list);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 121:
-
-/* Line 1464 of yacc.c */
-#line 827 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (6)].identifier), true, (yyvsp[(5) - (6)].expression), NULL);
- decl->set_location(yylloc);
-
- (yyval.declarator_list) = (yyvsp[(1) - (6)].declarator_list);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 122:
-
-/* Line 1464 of yacc.c */
-#line 836 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (7)].identifier), true, NULL, (yyvsp[(7) - (7)].expression));
- decl->set_location(yylloc);
-
- (yyval.declarator_list) = (yyvsp[(1) - (7)].declarator_list);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 123:
-
-/* Line 1464 of yacc.c */
-#line 845 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (8)].identifier), true, (yyvsp[(5) - (8)].expression), (yyvsp[(8) - (8)].expression));
- decl->set_location(yylloc);
-
- (yyval.declarator_list) = (yyvsp[(1) - (8)].declarator_list);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 124:
-
-/* Line 1464 of yacc.c */
-#line 854 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (5)].identifier), false, NULL, (yyvsp[(5) - (5)].expression));
- decl->set_location(yylloc);
-
- (yyval.declarator_list) = (yyvsp[(1) - (5)].declarator_list);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 125:
-
-/* Line 1464 of yacc.c */
-#line 867 "glsl_parser.ypp"
- {
- void *ctx = state;
- if ((yyvsp[(1) - (1)].fully_specified_type)->specifier->type_specifier != ast_struct) {
- _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "empty declaration list\n");
- YYERROR;
- } else {
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (1)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- }
- ;}
- break;
-
- case 126:
-
-/* Line 1464 of yacc.c */
-#line 878 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (2)].identifier), false, NULL, NULL);
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (2)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 127:
-
-/* Line 1464 of yacc.c */
-#line 887 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), true, NULL, NULL);
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 128:
-
-/* Line 1464 of yacc.c */
-#line 896 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (5)].identifier), true, (yyvsp[(4) - (5)].expression), NULL);
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (5)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 129:
-
-/* Line 1464 of yacc.c */
-#line 905 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (6)].identifier), true, NULL, (yyvsp[(6) - (6)].expression));
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (6)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 130:
-
-/* Line 1464 of yacc.c */
-#line 914 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (7)].identifier), true, (yyvsp[(4) - (7)].expression), (yyvsp[(7) - (7)].expression));
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (7)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 131:
-
-/* Line 1464 of yacc.c */
-#line 923 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), false, NULL, (yyvsp[(4) - (4)].expression));
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type));
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 132:
-
-/* Line 1464 of yacc.c */
-#line 932 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (2)].identifier), false, NULL, NULL);
-
- (yyval.declarator_list) = new(ctx) ast_declarator_list(NULL);
- (yyval.declarator_list)->set_location(yylloc);
- (yyval.declarator_list)->invariant = true;
-
- (yyval.declarator_list)->declarations.push_tail(&decl->link);
- ;}
- break;
-
- case 133:
-
-/* Line 1464 of yacc.c */
-#line 946 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.fully_specified_type) = new(ctx) ast_fully_specified_type();
- (yyval.fully_specified_type)->set_location(yylloc);
- (yyval.fully_specified_type)->specifier = (yyvsp[(1) - (1)].type_specifier);
- ;}
- break;
-
- case 134:
-
-/* Line 1464 of yacc.c */
-#line 953 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.fully_specified_type) = new(ctx) ast_fully_specified_type();
- (yyval.fully_specified_type)->set_location(yylloc);
- (yyval.fully_specified_type)->qualifier = (yyvsp[(1) - (2)].type_qualifier).q;
- (yyval.fully_specified_type)->specifier = (yyvsp[(2) - (2)].type_specifier);
- ;}
- break;
-
- case 135:
-
-/* Line 1464 of yacc.c */
-#line 963 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; ;}
- break;
-
- case 137:
-
-/* Line 1464 of yacc.c */
-#line 969 "glsl_parser.ypp"
- {
- (yyval.type_qualifier) = (yyvsp[(3) - (4)].type_qualifier);
- ;}
- break;
-
- case 139:
-
-/* Line 1464 of yacc.c */
-#line 977 "glsl_parser.ypp"
- {
- (yyval.type_qualifier).i = (yyvsp[(1) - (3)].type_qualifier).i | (yyvsp[(3) - (3)].type_qualifier).i;
- ;}
- break;
-
- case 140:
-
-/* Line 1464 of yacc.c */
-#line 984 "glsl_parser.ypp"
- {
- (yyval.type_qualifier).i = 0;
-
- if (state->ARB_fragment_coord_conventions_enable) {
- bool got_one = false;
-
- if (strcmp((yyvsp[(1) - (1)].identifier), "origin_upper_left") == 0) {
- got_one = true;
- (yyval.type_qualifier).q.origin_upper_left = 1;
- } else if (strcmp((yyvsp[(1) - (1)].identifier), "pixel_center_integer") == 0) {
- got_one = true;
- (yyval.type_qualifier).q.pixel_center_integer = 1;
- }
-
- if (state->ARB_fragment_coord_conventions_warn && got_one) {
- _mesa_glsl_warning(& (yylsp[(1) - (1)]), state,
- "GL_ARB_fragment_coord_conventions layout "
- "identifier `%s' used\n", (yyvsp[(1) - (1)].identifier));
- }
- }
-
- /* If the identifier didn't match any known layout identifiers,
- * emit an error.
- */
- if ((yyval.type_qualifier).i == 0) {
- _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "unrecognized layout identifier "
- "`%s'\n", (yyvsp[(1) - (1)].identifier));
- YYERROR;
- }
- ;}
- break;
-
- case 141:
-
-/* Line 1464 of yacc.c */
-#line 1017 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.smooth = 1; ;}
- break;
-
- case 142:
-
-/* Line 1464 of yacc.c */
-#line 1018 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.flat = 1; ;}
- break;
-
- case 143:
-
-/* Line 1464 of yacc.c */
-#line 1019 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.noperspective = 1; ;}
- break;
-
- case 144:
-
-/* Line 1464 of yacc.c */
-#line 1023 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.constant = 1; ;}
- break;
-
- case 146:
-
-/* Line 1464 of yacc.c */
-#line 1029 "glsl_parser.ypp"
- {
- (yyval.type_qualifier).i = (yyvsp[(1) - (2)].type_qualifier).i | (yyvsp[(2) - (2)].type_qualifier).i;
- ;}
- break;
-
- case 147:
-
-/* Line 1464 of yacc.c */
-#line 1033 "glsl_parser.ypp"
- {
- (yyval.type_qualifier) = (yyvsp[(2) - (2)].type_qualifier);
- (yyval.type_qualifier).q.invariant = 1;
- ;}
- break;
-
- case 148:
-
-/* Line 1464 of yacc.c */
-#line 1040 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.constant = 1; ;}
- break;
-
- case 149:
-
-/* Line 1464 of yacc.c */
-#line 1041 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.attribute = 1; ;}
- break;
-
- case 150:
-
-/* Line 1464 of yacc.c */
-#line 1042 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = (yyvsp[(1) - (2)].type_qualifier).i; (yyval.type_qualifier).q.varying = 1; ;}
- break;
-
- case 151:
-
-/* Line 1464 of yacc.c */
-#line 1043 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.centroid = 1; (yyval.type_qualifier).q.varying = 1; ;}
- break;
-
- case 152:
-
-/* Line 1464 of yacc.c */
-#line 1044 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.in = 1; ;}
- break;
-
- case 153:
-
-/* Line 1464 of yacc.c */
-#line 1045 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.out = 1; ;}
- break;
-
- case 154:
-
-/* Line 1464 of yacc.c */
-#line 1046 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.centroid = 1; (yyval.type_qualifier).q.in = 1; ;}
- break;
-
- case 155:
-
-/* Line 1464 of yacc.c */
-#line 1047 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.centroid = 1; (yyval.type_qualifier).q.out = 1; ;}
- break;
-
- case 156:
-
-/* Line 1464 of yacc.c */
-#line 1048 "glsl_parser.ypp"
- { (yyval.type_qualifier).i = 0; (yyval.type_qualifier).q.uniform = 1; ;}
- break;
-
- case 158:
-
-/* Line 1464 of yacc.c */
-#line 1054 "glsl_parser.ypp"
- {
- (yyval.type_specifier) = (yyvsp[(2) - (2)].type_specifier);
- (yyval.type_specifier)->precision = (yyvsp[(1) - (2)].n);
- ;}
- break;
-
- case 160:
-
-/* Line 1464 of yacc.c */
-#line 1063 "glsl_parser.ypp"
- {
- (yyval.type_specifier) = (yyvsp[(1) - (3)].type_specifier);
- (yyval.type_specifier)->is_array = true;
- (yyval.type_specifier)->array_size = NULL;
- ;}
- break;
-
- case 161:
-
-/* Line 1464 of yacc.c */
-#line 1069 "glsl_parser.ypp"
- {
- (yyval.type_specifier) = (yyvsp[(1) - (4)].type_specifier);
- (yyval.type_specifier)->is_array = true;
- (yyval.type_specifier)->array_size = (yyvsp[(3) - (4)].expression);
- ;}
- break;
-
- case 162:
-
-/* Line 1464 of yacc.c */
-#line 1078 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].n));
- (yyval.type_specifier)->set_location(yylloc);
- ;}
- break;
-
- case 163:
-
-/* Line 1464 of yacc.c */
-#line 1084 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].struct_specifier));
- (yyval.type_specifier)->set_location(yylloc);
- ;}
- break;
-
- case 164:
-
-/* Line 1464 of yacc.c */
-#line 1090 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].identifier));
- (yyval.type_specifier)->set_location(yylloc);
- ;}
- break;
-
- case 165:
-
-/* Line 1464 of yacc.c */
-#line 1098 "glsl_parser.ypp"
- { (yyval.n) = ast_void; ;}
- break;
-
- case 166:
-
-/* Line 1464 of yacc.c */
-#line 1099 "glsl_parser.ypp"
- { (yyval.n) = ast_float; ;}
- break;
-
- case 167:
-
-/* Line 1464 of yacc.c */
-#line 1100 "glsl_parser.ypp"
- { (yyval.n) = ast_int; ;}
- break;
-
- case 168:
-
-/* Line 1464 of yacc.c */
-#line 1101 "glsl_parser.ypp"
- { (yyval.n) = ast_uint; ;}
- break;
-
- case 169:
-
-/* Line 1464 of yacc.c */
-#line 1102 "glsl_parser.ypp"
- { (yyval.n) = ast_bool; ;}
- break;
-
- case 170:
-
-/* Line 1464 of yacc.c */
-#line 1103 "glsl_parser.ypp"
- { (yyval.n) = ast_vec2; ;}
- break;
-
- case 171:
-
-/* Line 1464 of yacc.c */
-#line 1104 "glsl_parser.ypp"
- { (yyval.n) = ast_vec3; ;}
- break;
-
- case 172:
-
-/* Line 1464 of yacc.c */
-#line 1105 "glsl_parser.ypp"
- { (yyval.n) = ast_vec4; ;}
- break;
-
- case 173:
-
-/* Line 1464 of yacc.c */
-#line 1106 "glsl_parser.ypp"
- { (yyval.n) = ast_bvec2; ;}
- break;
-
- case 174:
-
-/* Line 1464 of yacc.c */
-#line 1107 "glsl_parser.ypp"
- { (yyval.n) = ast_bvec3; ;}
- break;
-
- case 175:
-
-/* Line 1464 of yacc.c */
-#line 1108 "glsl_parser.ypp"
- { (yyval.n) = ast_bvec4; ;}
- break;
-
- case 176:
-
-/* Line 1464 of yacc.c */
-#line 1109 "glsl_parser.ypp"
- { (yyval.n) = ast_ivec2; ;}
- break;
-
- case 177:
-
-/* Line 1464 of yacc.c */
-#line 1110 "glsl_parser.ypp"
- { (yyval.n) = ast_ivec3; ;}
- break;
-
- case 178:
-
-/* Line 1464 of yacc.c */
-#line 1111 "glsl_parser.ypp"
- { (yyval.n) = ast_ivec4; ;}
- break;
-
- case 179:
-
-/* Line 1464 of yacc.c */
-#line 1112 "glsl_parser.ypp"
- { (yyval.n) = ast_uvec2; ;}
- break;
-
- case 180:
-
-/* Line 1464 of yacc.c */
-#line 1113 "glsl_parser.ypp"
- { (yyval.n) = ast_uvec3; ;}
- break;
-
- case 181:
-
-/* Line 1464 of yacc.c */
-#line 1114 "glsl_parser.ypp"
- { (yyval.n) = ast_uvec4; ;}
- break;
-
- case 182:
-
-/* Line 1464 of yacc.c */
-#line 1115 "glsl_parser.ypp"
- { (yyval.n) = ast_mat2; ;}
- break;
-
- case 183:
-
-/* Line 1464 of yacc.c */
-#line 1116 "glsl_parser.ypp"
- { (yyval.n) = ast_mat2x3; ;}
- break;
-
- case 184:
-
-/* Line 1464 of yacc.c */
-#line 1117 "glsl_parser.ypp"
- { (yyval.n) = ast_mat2x4; ;}
- break;
-
- case 185:
-
-/* Line 1464 of yacc.c */
-#line 1118 "glsl_parser.ypp"
- { (yyval.n) = ast_mat3x2; ;}
- break;
-
- case 186:
-
-/* Line 1464 of yacc.c */
-#line 1119 "glsl_parser.ypp"
- { (yyval.n) = ast_mat3; ;}
- break;
-
- case 187:
-
-/* Line 1464 of yacc.c */
-#line 1120 "glsl_parser.ypp"
- { (yyval.n) = ast_mat3x4; ;}
- break;
-
- case 188:
-
-/* Line 1464 of yacc.c */
-#line 1121 "glsl_parser.ypp"
- { (yyval.n) = ast_mat4x2; ;}
- break;
-
- case 189:
-
-/* Line 1464 of yacc.c */
-#line 1122 "glsl_parser.ypp"
- { (yyval.n) = ast_mat4x3; ;}
- break;
-
- case 190:
-
-/* Line 1464 of yacc.c */
-#line 1123 "glsl_parser.ypp"
- { (yyval.n) = ast_mat4; ;}
- break;
-
- case 191:
-
-/* Line 1464 of yacc.c */
-#line 1124 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler1d; ;}
- break;
-
- case 192:
-
-/* Line 1464 of yacc.c */
-#line 1125 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler2d; ;}
- break;
-
- case 193:
-
-/* Line 1464 of yacc.c */
-#line 1126 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler2drect; ;}
- break;
-
- case 194:
-
-/* Line 1464 of yacc.c */
-#line 1127 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler3d; ;}
- break;
-
- case 195:
-
-/* Line 1464 of yacc.c */
-#line 1128 "glsl_parser.ypp"
- { (yyval.n) = ast_samplercube; ;}
- break;
-
- case 196:
-
-/* Line 1464 of yacc.c */
-#line 1129 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler1dshadow; ;}
- break;
-
- case 197:
-
-/* Line 1464 of yacc.c */
-#line 1130 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler2dshadow; ;}
- break;
-
- case 198:
-
-/* Line 1464 of yacc.c */
-#line 1131 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler2drectshadow; ;}
- break;
-
- case 199:
-
-/* Line 1464 of yacc.c */
-#line 1132 "glsl_parser.ypp"
- { (yyval.n) = ast_samplercubeshadow; ;}
- break;
-
- case 200:
-
-/* Line 1464 of yacc.c */
-#line 1133 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler1darray; ;}
- break;
-
- case 201:
-
-/* Line 1464 of yacc.c */
-#line 1134 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler2darray; ;}
- break;
-
- case 202:
-
-/* Line 1464 of yacc.c */
-#line 1135 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler1darrayshadow; ;}
- break;
-
- case 203:
-
-/* Line 1464 of yacc.c */
-#line 1136 "glsl_parser.ypp"
- { (yyval.n) = ast_sampler2darrayshadow; ;}
- break;
-
- case 204:
-
-/* Line 1464 of yacc.c */
-#line 1137 "glsl_parser.ypp"
- { (yyval.n) = ast_isampler1d; ;}
- break;
-
- case 205:
-
-/* Line 1464 of yacc.c */
-#line 1138 "glsl_parser.ypp"
- { (yyval.n) = ast_isampler2d; ;}
- break;
-
- case 206:
-
-/* Line 1464 of yacc.c */
-#line 1139 "glsl_parser.ypp"
- { (yyval.n) = ast_isampler3d; ;}
- break;
-
- case 207:
-
-/* Line 1464 of yacc.c */
-#line 1140 "glsl_parser.ypp"
- { (yyval.n) = ast_isamplercube; ;}
- break;
-
- case 208:
-
-/* Line 1464 of yacc.c */
-#line 1141 "glsl_parser.ypp"
- { (yyval.n) = ast_isampler1darray; ;}
- break;
-
- case 209:
-
-/* Line 1464 of yacc.c */
-#line 1142 "glsl_parser.ypp"
- { (yyval.n) = ast_isampler2darray; ;}
- break;
-
- case 210:
-
-/* Line 1464 of yacc.c */
-#line 1143 "glsl_parser.ypp"
- { (yyval.n) = ast_usampler1d; ;}
- break;
-
- case 211:
-
-/* Line 1464 of yacc.c */
-#line 1144 "glsl_parser.ypp"
- { (yyval.n) = ast_usampler2d; ;}
- break;
-
- case 212:
-
-/* Line 1464 of yacc.c */
-#line 1145 "glsl_parser.ypp"
- { (yyval.n) = ast_usampler3d; ;}
- break;
-
- case 213:
-
-/* Line 1464 of yacc.c */
-#line 1146 "glsl_parser.ypp"
- { (yyval.n) = ast_usamplercube; ;}
- break;
-
- case 214:
-
-/* Line 1464 of yacc.c */
-#line 1147 "glsl_parser.ypp"
- { (yyval.n) = ast_usampler1darray; ;}
- break;
-
- case 215:
-
-/* Line 1464 of yacc.c */
-#line 1148 "glsl_parser.ypp"
- { (yyval.n) = ast_usampler2darray; ;}
- break;
-
- case 216:
-
-/* Line 1464 of yacc.c */
-#line 1152 "glsl_parser.ypp"
- {
- if (!state->es_shader && state->language_version < 130)
- _mesa_glsl_error(& (yylsp[(1) - (1)]), state,
- "precision qualifier forbidden "
- "in GLSL %d.%d (1.30 or later "
- "required)\n",
- state->language_version / 100,
- state->language_version % 100);
-
- (yyval.n) = ast_precision_high;
- ;}
- break;
-
- case 217:
-
-/* Line 1464 of yacc.c */
-#line 1163 "glsl_parser.ypp"
- {
- if (!state->es_shader && state->language_version < 130)
- _mesa_glsl_error(& (yylsp[(1) - (1)]), state,
- "precision qualifier forbidden "
- "in GLSL %d.%d (1.30 or later "
- "required)\n",
- state->language_version / 100,
- state->language_version % 100);
-
- (yyval.n) = ast_precision_medium;
- ;}
- break;
-
- case 218:
-
-/* Line 1464 of yacc.c */
-#line 1174 "glsl_parser.ypp"
- {
- if (!state->es_shader && state->language_version < 130)
- _mesa_glsl_error(& (yylsp[(1) - (1)]), state,
- "precision qualifier forbidden "
- "in GLSL %d.%d (1.30 or later "
- "required)\n",
- state->language_version / 100,
- state->language_version % 100);
-
- (yyval.n) = ast_precision_low;
- ;}
- break;
-
- case 219:
-
-/* Line 1464 of yacc.c */
-#line 1189 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.struct_specifier) = new(ctx) ast_struct_specifier((yyvsp[(2) - (5)].identifier), (yyvsp[(4) - (5)].node));
- (yyval.struct_specifier)->set_location(yylloc);
- ;}
- break;
-
- case 220:
-
-/* Line 1464 of yacc.c */
-#line 1195 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.struct_specifier) = new(ctx) ast_struct_specifier(NULL, (yyvsp[(3) - (4)].node));
- (yyval.struct_specifier)->set_location(yylloc);
- ;}
- break;
-
- case 221:
-
-/* Line 1464 of yacc.c */
-#line 1204 "glsl_parser.ypp"
- {
- (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].declarator_list);
- (yyvsp[(1) - (1)].declarator_list)->link.self_link();
- ;}
- break;
-
- case 222:
-
-/* Line 1464 of yacc.c */
-#line 1209 "glsl_parser.ypp"
- {
- (yyval.node) = (ast_node *) (yyvsp[(1) - (2)].node);
- (yyval.node)->link.insert_before(& (yyvsp[(2) - (2)].declarator_list)->link);
- ;}
- break;
-
- case 223:
-
-/* Line 1464 of yacc.c */
-#line 1217 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_fully_specified_type *type = new(ctx) ast_fully_specified_type();
- type->set_location(yylloc);
-
- type->specifier = (yyvsp[(1) - (3)].type_specifier);
- (yyval.declarator_list) = new(ctx) ast_declarator_list(type);
- (yyval.declarator_list)->set_location(yylloc);
-
- (yyval.declarator_list)->declarations.push_degenerate_list_at_head(& (yyvsp[(2) - (3)].declaration)->link);
- ;}
- break;
-
- case 224:
-
-/* Line 1464 of yacc.c */
-#line 1232 "glsl_parser.ypp"
- {
- (yyval.declaration) = (yyvsp[(1) - (1)].declaration);
- (yyvsp[(1) - (1)].declaration)->link.self_link();
- ;}
- break;
-
- case 225:
-
-/* Line 1464 of yacc.c */
-#line 1237 "glsl_parser.ypp"
- {
- (yyval.declaration) = (yyvsp[(1) - (3)].declaration);
- (yyval.declaration)->link.insert_before(& (yyvsp[(3) - (3)].declaration)->link);
- ;}
- break;
-
- case 226:
-
-/* Line 1464 of yacc.c */
-#line 1245 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.declaration) = new(ctx) ast_declaration((yyvsp[(1) - (1)].identifier), false, NULL, NULL);
- (yyval.declaration)->set_location(yylloc);
- ;}
- break;
-
- case 227:
-
-/* Line 1464 of yacc.c */
-#line 1251 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.declaration) = new(ctx) ast_declaration((yyvsp[(1) - (4)].identifier), true, (yyvsp[(3) - (4)].expression), NULL);
- (yyval.declaration)->set_location(yylloc);
- ;}
- break;
-
- case 230:
-
-/* Line 1464 of yacc.c */
-#line 1269 "glsl_parser.ypp"
- { (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].compound_statement); ;}
- break;
-
- case 235:
-
-/* Line 1464 of yacc.c */
-#line 1277 "glsl_parser.ypp"
- { (yyval.node) = NULL; ;}
- break;
-
- case 236:
-
-/* Line 1464 of yacc.c */
-#line 1278 "glsl_parser.ypp"
- { (yyval.node) = NULL; ;}
- break;
-
- case 239:
-
-/* Line 1464 of yacc.c */
-#line 1285 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.compound_statement) = new(ctx) ast_compound_statement(true, NULL);
- (yyval.compound_statement)->set_location(yylloc);
- ;}
- break;
-
- case 240:
-
-/* Line 1464 of yacc.c */
-#line 1291 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.compound_statement) = new(ctx) ast_compound_statement(true, (yyvsp[(2) - (3)].node));
- (yyval.compound_statement)->set_location(yylloc);
- ;}
- break;
-
- case 241:
-
-/* Line 1464 of yacc.c */
-#line 1299 "glsl_parser.ypp"
- { (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].compound_statement); ;}
- break;
-
- case 243:
-
-/* Line 1464 of yacc.c */
-#line 1305 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.compound_statement) = new(ctx) ast_compound_statement(false, NULL);
- (yyval.compound_statement)->set_location(yylloc);
- ;}
- break;
-
- case 244:
-
-/* Line 1464 of yacc.c */
-#line 1311 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.compound_statement) = new(ctx) ast_compound_statement(false, (yyvsp[(2) - (3)].node));
- (yyval.compound_statement)->set_location(yylloc);
- ;}
- break;
-
- case 245:
-
-/* Line 1464 of yacc.c */
-#line 1320 "glsl_parser.ypp"
- {
- if ((yyvsp[(1) - (1)].node) == NULL) {
- _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "<nil> statement\n");
- assert((yyvsp[(1) - (1)].node) != NULL);
- }
-
- (yyval.node) = (yyvsp[(1) - (1)].node);
- (yyval.node)->link.self_link();
- ;}
- break;
-
- case 246:
-
-/* Line 1464 of yacc.c */
-#line 1330 "glsl_parser.ypp"
- {
- if ((yyvsp[(2) - (2)].node) == NULL) {
- _mesa_glsl_error(& (yylsp[(2) - (2)]), state, "<nil> statement\n");
- assert((yyvsp[(2) - (2)].node) != NULL);
- }
- (yyval.node) = (yyvsp[(1) - (2)].node);
- (yyval.node)->link.insert_before(& (yyvsp[(2) - (2)].node)->link);
- ;}
- break;
-
- case 247:
-
-/* Line 1464 of yacc.c */
-#line 1342 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_expression_statement(NULL);
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 248:
-
-/* Line 1464 of yacc.c */
-#line 1348 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_expression_statement((yyvsp[(1) - (2)].expression));
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 249:
-
-/* Line 1464 of yacc.c */
-#line 1357 "glsl_parser.ypp"
- {
- (yyval.node) = new(state) ast_selection_statement((yyvsp[(3) - (5)].expression), (yyvsp[(5) - (5)].selection_rest_statement).then_statement,
- (yyvsp[(5) - (5)].selection_rest_statement).else_statement);
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 250:
-
-/* Line 1464 of yacc.c */
-#line 1366 "glsl_parser.ypp"
- {
- (yyval.selection_rest_statement).then_statement = (yyvsp[(1) - (3)].node);
- (yyval.selection_rest_statement).else_statement = (yyvsp[(3) - (3)].node);
- ;}
- break;
-
- case 251:
-
-/* Line 1464 of yacc.c */
-#line 1371 "glsl_parser.ypp"
- {
- (yyval.selection_rest_statement).then_statement = (yyvsp[(1) - (1)].node);
- (yyval.selection_rest_statement).else_statement = NULL;
- ;}
- break;
-
- case 252:
-
-/* Line 1464 of yacc.c */
-#line 1379 "glsl_parser.ypp"
- {
- (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].expression);
- ;}
- break;
-
- case 253:
-
-/* Line 1464 of yacc.c */
-#line 1383 "glsl_parser.ypp"
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), false, NULL, (yyvsp[(4) - (4)].expression));
- ast_declarator_list *declarator = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type));
- decl->set_location(yylloc);
- declarator->set_location(yylloc);
-
- declarator->declarations.push_tail(&decl->link);
- (yyval.node) = declarator;
- ;}
- break;
-
- case 257:
-
-/* Line 1464 of yacc.c */
-#line 1406 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_while,
- NULL, (yyvsp[(3) - (5)].node), NULL, (yyvsp[(5) - (5)].node));
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 258:
-
-/* Line 1464 of yacc.c */
-#line 1413 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_do_while,
- NULL, (yyvsp[(5) - (7)].expression), NULL, (yyvsp[(2) - (7)].node));
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 259:
-
-/* Line 1464 of yacc.c */
-#line 1420 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_for,
- (yyvsp[(3) - (6)].node), (yyvsp[(4) - (6)].for_rest_statement).cond, (yyvsp[(4) - (6)].for_rest_statement).rest, (yyvsp[(6) - (6)].node));
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 263:
-
-/* Line 1464 of yacc.c */
-#line 1436 "glsl_parser.ypp"
- {
- (yyval.node) = NULL;
- ;}
- break;
-
- case 264:
-
-/* Line 1464 of yacc.c */
-#line 1443 "glsl_parser.ypp"
- {
- (yyval.for_rest_statement).cond = (yyvsp[(1) - (2)].node);
- (yyval.for_rest_statement).rest = NULL;
- ;}
- break;
-
- case 265:
-
-/* Line 1464 of yacc.c */
-#line 1448 "glsl_parser.ypp"
- {
- (yyval.for_rest_statement).cond = (yyvsp[(1) - (3)].node);
- (yyval.for_rest_statement).rest = (yyvsp[(3) - (3)].expression);
- ;}
- break;
-
- case 266:
-
-/* Line 1464 of yacc.c */
-#line 1457 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_continue, NULL);
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 267:
-
-/* Line 1464 of yacc.c */
-#line 1463 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_break, NULL);
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 268:
-
-/* Line 1464 of yacc.c */
-#line 1469 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, NULL);
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 269:
-
-/* Line 1464 of yacc.c */
-#line 1475 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, (yyvsp[(2) - (3)].expression));
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 270:
-
-/* Line 1464 of yacc.c */
-#line 1481 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_discard, NULL);
- (yyval.node)->set_location(yylloc);
- ;}
- break;
-
- case 271:
-
-/* Line 1464 of yacc.c */
-#line 1489 "glsl_parser.ypp"
- { (yyval.node) = (yyvsp[(1) - (1)].function_definition); ;}
- break;
-
- case 272:
-
-/* Line 1464 of yacc.c */
-#line 1490 "glsl_parser.ypp"
- { (yyval.node) = (yyvsp[(1) - (1)].node); ;}
- break;
-
- case 273:
-
-/* Line 1464 of yacc.c */
-#line 1491 "glsl_parser.ypp"
- { (yyval.node) = NULL; ;}
- break;
-
- case 274:
-
-/* Line 1464 of yacc.c */
-#line 1496 "glsl_parser.ypp"
- {
- void *ctx = state;
- (yyval.function_definition) = new(ctx) ast_function_definition();
- (yyval.function_definition)->set_location(yylloc);
- (yyval.function_definition)->prototype = (yyvsp[(1) - (2)].function);
- (yyval.function_definition)->body = (yyvsp[(2) - (2)].compound_statement);
- ;}
- break;
-
-
-
-/* Line 1464 of yacc.c */
-#line 5016 "glsl_parser.cpp"
- default: break;
- }
- YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
-
- YYPOPSTACK (yylen);
- yylen = 0;
- YY_STACK_PRINT (yyss, yyssp);
-
- *++yyvsp = yyval;
- *++yylsp = yyloc;
-
- /* Now `shift' the result of the reduction. Determine what state
- that goes to, based on the state we popped back to and the rule
- number reduced by. */
-
- yyn = yyr1[yyn];
-
- yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
- if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
- yystate = yytable[yystate];
- else
- yystate = yydefgoto[yyn - YYNTOKENS];
-
- goto yynewstate;
-
-
-/*------------------------------------.
-| yyerrlab -- here on detecting error |
-`------------------------------------*/
-yyerrlab:
- /* If not already recovering from an error, report this error. */
- if (!yyerrstatus)
- {
- ++yynerrs;
-#if ! YYERROR_VERBOSE
- yyerror (&yylloc, state, YY_("syntax error"));
-#else
- {
- YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
- if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
- {
- YYSIZE_T yyalloc = 2 * yysize;
- if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
- yyalloc = YYSTACK_ALLOC_MAXIMUM;
- if (yymsg != yymsgbuf)
- YYSTACK_FREE (yymsg);
- yymsg = (char *) YYSTACK_ALLOC (yyalloc);
- if (yymsg)
- yymsg_alloc = yyalloc;
- else
- {
- yymsg = yymsgbuf;
- yymsg_alloc = sizeof yymsgbuf;
- }
- }
-
- if (0 < yysize && yysize <= yymsg_alloc)
- {
- (void) yysyntax_error (yymsg, yystate, yychar);
- yyerror (&yylloc, state, yymsg);
- }
- else
- {
- yyerror (&yylloc, state, YY_("syntax error"));
- if (yysize != 0)
- goto yyexhaustedlab;
- }
- }
-#endif
- }
-
- yyerror_range[1] = yylloc;
-
- if (yyerrstatus == 3)
- {
- /* If just tried and failed to reuse lookahead token after an
- error, discard it. */
-
- if (yychar <= YYEOF)
- {
- /* Return failure if at end of input. */
- if (yychar == YYEOF)
- YYABORT;
- }
- else
- {
- yydestruct ("Error: discarding",
- yytoken, &yylval, &yylloc, state);
- yychar = YYEMPTY;
- }
- }
-
- /* Else will try to reuse lookahead token after shifting the error
- token. */
- goto yyerrlab1;
-
-
-/*---------------------------------------------------.
-| yyerrorlab -- error raised explicitly by YYERROR. |
-`---------------------------------------------------*/
-yyerrorlab:
-
- /* Pacify compilers like GCC when the user code never invokes
- YYERROR and the label yyerrorlab therefore never appears in user
- code. */
- if (/*CONSTCOND*/ 0)
- goto yyerrorlab;
-
- yyerror_range[1] = yylsp[1-yylen];
- /* Do not reclaim the symbols of the rule which action triggered
- this YYERROR. */
- YYPOPSTACK (yylen);
- yylen = 0;
- YY_STACK_PRINT (yyss, yyssp);
- yystate = *yyssp;
- goto yyerrlab1;
-
-
-/*-------------------------------------------------------------.
-| yyerrlab1 -- common code for both syntax error and YYERROR. |
-`-------------------------------------------------------------*/
-yyerrlab1:
- yyerrstatus = 3; /* Each real token shifted decrements this. */
-
- for (;;)
- {
- yyn = yypact[yystate];
- if (yyn != YYPACT_NINF)
- {
- yyn += YYTERROR;
- if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
- {
- yyn = yytable[yyn];
- if (0 < yyn)
- break;
- }
- }
-
- /* Pop the current state because it cannot handle the error token. */
- if (yyssp == yyss)
- YYABORT;
-
- yyerror_range[1] = *yylsp;
- yydestruct ("Error: popping",
- yystos[yystate], yyvsp, yylsp, state);
- YYPOPSTACK (1);
- yystate = *yyssp;
- YY_STACK_PRINT (yyss, yyssp);
- }
-
- *++yyvsp = yylval;
-
- yyerror_range[2] = yylloc;
- /* Using YYLLOC is tempting, but would change the location of
- the lookahead. YYLOC is available though. */
- YYLLOC_DEFAULT (yyloc, yyerror_range, 2);
- *++yylsp = yyloc;
-
- /* Shift the error token. */
- YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
-
- yystate = yyn;
- goto yynewstate;
-
-
-/*-------------------------------------.
-| yyacceptlab -- YYACCEPT comes here. |
-`-------------------------------------*/
-yyacceptlab:
- yyresult = 0;
- goto yyreturn;
-
-/*-----------------------------------.
-| yyabortlab -- YYABORT comes here. |
-`-----------------------------------*/
-yyabortlab:
- yyresult = 1;
- goto yyreturn;
-
-#if !defined(yyoverflow) || YYERROR_VERBOSE
-/*-------------------------------------------------.
-| yyexhaustedlab -- memory exhaustion comes here. |
-`-------------------------------------------------*/
-yyexhaustedlab:
- yyerror (&yylloc, state, YY_("memory exhausted"));
- yyresult = 2;
- /* Fall through. */
-#endif
-
-yyreturn:
- if (yychar != YYEMPTY)
- yydestruct ("Cleanup: discarding lookahead",
- yytoken, &yylval, &yylloc, state);
- /* Do not reclaim the symbols of the rule which action triggered
- this YYABORT or YYACCEPT. */
- YYPOPSTACK (yylen);
- YY_STACK_PRINT (yyss, yyssp);
- while (yyssp != yyss)
- {
- yydestruct ("Cleanup: popping",
- yystos[*yyssp], yyvsp, yylsp, state);
- YYPOPSTACK (1);
- }
-#ifndef yyoverflow
- if (yyss != yyssa)
- YYSTACK_FREE (yyss);
-#endif
-#if YYERROR_VERBOSE
- if (yymsg != yymsgbuf)
- YYSTACK_FREE (yymsg);
-#endif
- /* Make sure YYID is used. */
- return YYID (yyresult);
-}
-
-
-
+/* A Bison parser, made by GNU Bison 2.4.3. */
+
+/* Skeleton implementation for Bison's Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
+ 2009, 2010 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+/* C LALR(1) parser skeleton written by Richard Stallman, by
+ simplifying the original so-called "semantic" parser. */
+
+/* All symbols defined below should begin with yy or YY, to avoid
+ infringing on user name space. This should be done even for local
+ variables, as they might otherwise be expanded by user macros.
+ There are some unavoidable exceptions within include files to
+ define necessary library symbols; they are noted "INFRINGES ON
+ USER NAME SPACE" below. */
+
+/* Identify Bison output. */
+#define YYBISON 1
+
+/* Bison version. */
+#define YYBISON_VERSION "2.4.3"
+
+/* Skeleton name. */
+#define YYSKELETON_NAME "yacc.c"
+
+/* Pure parsers. */
+#define YYPURE 1
+
+/* Push parsers. */
+#define YYPUSH 0
+
+/* Pull parsers. */
+#define YYPULL 1
+
+/* Using locations. */
+#define YYLSP_NEEDED 1
+
+/* Substitute the variable and function names. */
+#define yyparse _mesa_glsl_parse
+#define yylex _mesa_glsl_lex
+#define yyerror _mesa_glsl_error
+#define yylval _mesa_glsl_lval
+#define yychar _mesa_glsl_char
+#define yydebug _mesa_glsl_debug
+#define yynerrs _mesa_glsl_nerrs
+#define yylloc _mesa_glsl_lloc
+
+/* Copy the first part of user declarations. */
+
+/* Line 189 of yacc.c */
+#line 1 "glsl_parser.ypp"
+
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_types.h"
+
+#define YYLEX_PARAM state->scanner
+
+
+
+/* Line 189 of yacc.c */
+#line 117 "glsl_parser.cpp"
+
+/* Enabling traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+
+/* Enabling verbose error messages. */
+#ifdef YYERROR_VERBOSE
+# undef YYERROR_VERBOSE
+# define YYERROR_VERBOSE 1
+#else
+# define YYERROR_VERBOSE 1
+#endif
+
+/* Enabling the token table. */
+#ifndef YYTOKEN_TABLE
+# define YYTOKEN_TABLE 0
+#endif
+
+
+/* Tokens. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ /* Put the tokens into the symbol table, so that GDB and other debuggers
+ know about them. */
+ enum yytokentype {
+ ATTRIBUTE = 258,
+ CONST_TOK = 259,
+ BOOL_TOK = 260,
+ FLOAT_TOK = 261,
+ INT_TOK = 262,
+ UINT_TOK = 263,
+ BREAK = 264,
+ CONTINUE = 265,
+ DO = 266,
+ ELSE = 267,
+ FOR = 268,
+ IF = 269,
+ DISCARD = 270,
+ RETURN = 271,
+ SWITCH = 272,
+ CASE = 273,
+ DEFAULT = 274,
+ BVEC2 = 275,
+ BVEC3 = 276,
+ BVEC4 = 277,
+ IVEC2 = 278,
+ IVEC3 = 279,
+ IVEC4 = 280,
+ UVEC2 = 281,
+ UVEC3 = 282,
+ UVEC4 = 283,
+ VEC2 = 284,
+ VEC3 = 285,
+ VEC4 = 286,
+ CENTROID = 287,
+ IN_TOK = 288,
+ OUT_TOK = 289,
+ INOUT_TOK = 290,
+ UNIFORM = 291,
+ VARYING = 292,
+ NOPERSPECTIVE = 293,
+ FLAT = 294,
+ SMOOTH = 295,
+ MAT2X2 = 296,
+ MAT2X3 = 297,
+ MAT2X4 = 298,
+ MAT3X2 = 299,
+ MAT3X3 = 300,
+ MAT3X4 = 301,
+ MAT4X2 = 302,
+ MAT4X3 = 303,
+ MAT4X4 = 304,
+ SAMPLER1D = 305,
+ SAMPLER2D = 306,
+ SAMPLER3D = 307,
+ SAMPLERCUBE = 308,
+ SAMPLER1DSHADOW = 309,
+ SAMPLER2DSHADOW = 310,
+ SAMPLERCUBESHADOW = 311,
+ SAMPLER1DARRAY = 312,
+ SAMPLER2DARRAY = 313,
+ SAMPLER1DARRAYSHADOW = 314,
+ SAMPLER2DARRAYSHADOW = 315,
+ ISAMPLER1D = 316,
+ ISAMPLER2D = 317,
+ ISAMPLER3D = 318,
+ ISAMPLERCUBE = 319,
+ ISAMPLER1DARRAY = 320,
+ ISAMPLER2DARRAY = 321,
+ USAMPLER1D = 322,
+ USAMPLER2D = 323,
+ USAMPLER3D = 324,
+ USAMPLERCUBE = 325,
+ USAMPLER1DARRAY = 326,
+ USAMPLER2DARRAY = 327,
+ STRUCT = 328,
+ VOID_TOK = 329,
+ WHILE = 330,
+ IDENTIFIER = 331,
+ FLOATCONSTANT = 332,
+ INTCONSTANT = 333,
+ UINTCONSTANT = 334,
+ BOOLCONSTANT = 335,
+ FIELD_SELECTION = 336,
+ LEFT_OP = 337,
+ RIGHT_OP = 338,
+ INC_OP = 339,
+ DEC_OP = 340,
+ LE_OP = 341,
+ GE_OP = 342,
+ EQ_OP = 343,
+ NE_OP = 344,
+ AND_OP = 345,
+ OR_OP = 346,
+ XOR_OP = 347,
+ MUL_ASSIGN = 348,
+ DIV_ASSIGN = 349,
+ ADD_ASSIGN = 350,
+ MOD_ASSIGN = 351,
+ LEFT_ASSIGN = 352,
+ RIGHT_ASSIGN = 353,
+ AND_ASSIGN = 354,
+ XOR_ASSIGN = 355,
+ OR_ASSIGN = 356,
+ SUB_ASSIGN = 357,
+ INVARIANT = 358,
+ LOWP = 359,
+ MEDIUMP = 360,
+ HIGHP = 361,
+ SUPERP = 362,
+ PRECISION = 363,
+ VERSION = 364,
+ EXTENSION = 365,
+ LINE = 366,
+ COLON = 367,
+ EOL = 368,
+ INTERFACE = 369,
+ OUTPUT = 370,
+ PRAGMA_DEBUG_ON = 371,
+ PRAGMA_DEBUG_OFF = 372,
+ PRAGMA_OPTIMIZE_ON = 373,
+ PRAGMA_OPTIMIZE_OFF = 374,
+ LAYOUT_TOK = 375,
+ ASM = 376,
+ CLASS = 377,
+ UNION = 378,
+ ENUM = 379,
+ TYPEDEF = 380,
+ TEMPLATE = 381,
+ THIS = 382,
+ PACKED_TOK = 383,
+ GOTO = 384,
+ INLINE_TOK = 385,
+ NOINLINE = 386,
+ VOLATILE = 387,
+ PUBLIC_TOK = 388,
+ STATIC = 389,
+ EXTERN = 390,
+ EXTERNAL = 391,
+ LONG_TOK = 392,
+ SHORT_TOK = 393,
+ DOUBLE_TOK = 394,
+ HALF = 395,
+ FIXED_TOK = 396,
+ UNSIGNED = 397,
+ INPUT_TOK = 398,
+ OUPTUT = 399,
+ HVEC2 = 400,
+ HVEC3 = 401,
+ HVEC4 = 402,
+ DVEC2 = 403,
+ DVEC3 = 404,
+ DVEC4 = 405,
+ FVEC2 = 406,
+ FVEC3 = 407,
+ FVEC4 = 408,
+ SAMPLER2DRECT = 409,
+ SAMPLER3DRECT = 410,
+ SAMPLER2DRECTSHADOW = 411,
+ SIZEOF = 412,
+ CAST = 413,
+ NAMESPACE = 414,
+ USING = 415,
+ ERROR_TOK = 416,
+ COMMON = 417,
+ PARTITION = 418,
+ ACTIVE = 419,
+ SAMPLERBUFFER = 420,
+ FILTER = 421,
+ IMAGE1D = 422,
+ IMAGE2D = 423,
+ IMAGE3D = 424,
+ IMAGECUBE = 425,
+ IMAGE1DARRAY = 426,
+ IMAGE2DARRAY = 427,
+ IIMAGE1D = 428,
+ IIMAGE2D = 429,
+ IIMAGE3D = 430,
+ IIMAGECUBE = 431,
+ IIMAGE1DARRAY = 432,
+ IIMAGE2DARRAY = 433,
+ UIMAGE1D = 434,
+ UIMAGE2D = 435,
+ UIMAGE3D = 436,
+ UIMAGECUBE = 437,
+ UIMAGE1DARRAY = 438,
+ UIMAGE2DARRAY = 439,
+ IMAGE1DSHADOW = 440,
+ IMAGE2DSHADOW = 441,
+ IMAGEBUFFER = 442,
+ IIMAGEBUFFER = 443,
+ UIMAGEBUFFER = 444,
+ IMAGE1DARRAYSHADOW = 445,
+ IMAGE2DARRAYSHADOW = 446,
+ ROW_MAJOR = 447
+ };
+#endif
+
+
+
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+typedef union YYSTYPE
+{
+
+/* Line 214 of yacc.c */
+#line 52 "glsl_parser.ypp"
+
+ int n;
+ float real;
+ char *identifier;
+
+ struct ast_type_qualifier type_qualifier;
+
+ ast_node *node;
+ ast_type_specifier *type_specifier;
+ ast_fully_specified_type *fully_specified_type;
+ ast_function *function;
+ ast_parameter_declarator *parameter_declarator;
+ ast_function_definition *function_definition;
+ ast_compound_statement *compound_statement;
+ ast_expression *expression;
+ ast_declarator_list *declarator_list;
+ ast_struct_specifier *struct_specifier;
+ ast_declaration *declaration;
+
+ struct {
+ ast_node *cond;
+ ast_expression *rest;
+ } for_rest_statement;
+
+ struct {
+ ast_node *then_statement;
+ ast_node *else_statement;
+ } selection_rest_statement;
+
+
+
+/* Line 214 of yacc.c */
+#line 377 "glsl_parser.cpp"
+} YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define yystype YYSTYPE /* obsolescent; will be withdrawn */
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+} YYLTYPE;
+# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+/* Copy the second part of user declarations. */
+
+
+/* Line 264 of yacc.c */
+#line 402 "glsl_parser.cpp"
+
+#ifdef short
+# undef short
+#endif
+
+#ifdef YYTYPE_UINT8
+typedef YYTYPE_UINT8 yytype_uint8;
+#else
+typedef unsigned char yytype_uint8;
+#endif
+
+#ifdef YYTYPE_INT8
+typedef YYTYPE_INT8 yytype_int8;
+#elif (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+typedef signed char yytype_int8;
+#else
+typedef short int yytype_int8;
+#endif
+
+#ifdef YYTYPE_UINT16
+typedef YYTYPE_UINT16 yytype_uint16;
+#else
+typedef unsigned short int yytype_uint16;
+#endif
+
+#ifdef YYTYPE_INT16
+typedef YYTYPE_INT16 yytype_int16;
+#else
+typedef short int yytype_int16;
+#endif
+
+#ifndef YYSIZE_T
+# ifdef __SIZE_TYPE__
+# define YYSIZE_T __SIZE_TYPE__
+# elif defined size_t
+# define YYSIZE_T size_t
+# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
+# define YYSIZE_T size_t
+# else
+# define YYSIZE_T unsigned int
+# endif
+#endif
+
+#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
+
+#ifndef YY_
+# if defined YYENABLE_NLS && YYENABLE_NLS
+# if ENABLE_NLS
+# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
+# define YY_(msgid) dgettext ("bison-runtime", msgid)
+# endif
+# endif
+# ifndef YY_
+# define YY_(msgid) msgid
+# endif
+#endif
+
+/* Suppress unused-variable warnings by "using" E. */
+#if ! defined lint || defined __GNUC__
+# define YYUSE(e) ((void) (e))
+#else
+# define YYUSE(e) /* empty */
+#endif
+
+/* Identity function, used to suppress warnings about constant conditions. */
+#ifndef lint
+# define YYID(n) (n)
+#else
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static int
+YYID (int yyi)
+#else
+static int
+YYID (yyi)
+ int yyi;
+#endif
+{
+ return yyi;
+}
+#endif
+
+#if ! defined yyoverflow || YYERROR_VERBOSE
+
+/* The parser invokes alloca or malloc; define the necessary symbols. */
+
+# ifdef YYSTACK_USE_ALLOCA
+# if YYSTACK_USE_ALLOCA
+# ifdef __GNUC__
+# define YYSTACK_ALLOC __builtin_alloca
+# elif defined __BUILTIN_VA_ARG_INCR
+# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
+# elif defined _AIX
+# define YYSTACK_ALLOC __alloca
+# elif defined _MSC_VER
+# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
+# define alloca _alloca
+# else
+# define YYSTACK_ALLOC alloca
+# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# endif
+# endif
+# endif
+
+# ifdef YYSTACK_ALLOC
+ /* Pacify GCC's `empty if-body' warning. */
+# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
+# ifndef YYSTACK_ALLOC_MAXIMUM
+ /* The OS might guarantee only one guard page at the bottom of the stack,
+ and a page size can be as small as 4096 bytes. So we cannot safely
+ invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
+ to allow for a few compiler-allocated temporary stack slots. */
+# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
+# endif
+# else
+# define YYSTACK_ALLOC YYMALLOC
+# define YYSTACK_FREE YYFREE
+# ifndef YYSTACK_ALLOC_MAXIMUM
+# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
+# endif
+# if (defined __cplusplus && ! defined _STDLIB_H \
+ && ! ((defined YYMALLOC || defined malloc) \
+ && (defined YYFREE || defined free)))
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# ifndef YYMALLOC
+# define YYMALLOC malloc
+# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# ifndef YYFREE
+# define YYFREE free
+# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void free (void *); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# endif
+#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
+
+
+#if (! defined yyoverflow \
+ && (! defined __cplusplus \
+ || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
+ && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
+
+/* A type that is properly aligned for any stack member. */
+union yyalloc
+{
+ yytype_int16 yyss_alloc;
+ YYSTYPE yyvs_alloc;
+ YYLTYPE yyls_alloc;
+};
+
+/* The size of the maximum gap between one aligned stack and the next. */
+# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
+
+/* The size of an array large to enough to hold all stacks, each with
+ N elements. */
+# define YYSTACK_BYTES(N) \
+ ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
+ + 2 * YYSTACK_GAP_MAXIMUM)
+
+/* Copy COUNT objects from FROM to TO. The source and destination do
+ not overlap. */
+# ifndef YYCOPY
+# if defined __GNUC__ && 1 < __GNUC__
+# define YYCOPY(To, From, Count) \
+ __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
+# else
+# define YYCOPY(To, From, Count) \
+ do \
+ { \
+ YYSIZE_T yyi; \
+ for (yyi = 0; yyi < (Count); yyi++) \
+ (To)[yyi] = (From)[yyi]; \
+ } \
+ while (YYID (0))
+# endif
+# endif
+
+/* Relocate STACK from its old location to the new one. The
+ local variables YYSIZE and YYSTACKSIZE give the old and new number of
+ elements in the stack, and YYPTR gives the new location of the
+ stack. Advance YYPTR to a properly aligned location for the next
+ stack. */
+# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
+ do \
+ { \
+ YYSIZE_T yynewbytes; \
+ YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
+ Stack = &yyptr->Stack_alloc; \
+ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
+ yyptr += yynewbytes / sizeof (*yyptr); \
+ } \
+ while (YYID (0))
+
+#endif
+
+/* YYFINAL -- State number of the termination state. */
+#define YYFINAL 5
+/* YYLAST -- Last index in YYTABLE. */
+#define YYLAST 3718
+
+/* YYNTOKENS -- Number of terminals. */
+#define YYNTOKENS 217
+/* YYNNTS -- Number of nonterminals. */
+#define YYNNTS 87
+/* YYNRULES -- Number of rules. */
+#define YYNRULES 278
+/* YYNRULES -- Number of states. */
+#define YYNSTATES 413
+
+/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
+#define YYUNDEFTOK 2
+#define YYMAXUTOK 447
+
+#define YYTRANSLATE(YYX) \
+ ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
+
+/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
+static const yytype_uint8 yytranslate[] =
+{
+ 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 201, 2, 2, 2, 205, 208, 2,
+ 193, 194, 203, 199, 198, 200, 197, 204, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 212, 214,
+ 206, 213, 207, 211, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 195, 2, 196, 209, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 215, 210, 216, 202, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
+ 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
+ 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
+ 115, 116, 117, 118, 119, 120, 121, 122, 123, 124,
+ 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
+ 135, 136, 137, 138, 139, 140, 141, 142, 143, 144,
+ 145, 146, 147, 148, 149, 150, 151, 152, 153, 154,
+ 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
+ 165, 166, 167, 168, 169, 170, 171, 172, 173, 174,
+ 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
+ 185, 186, 187, 188, 189, 190, 191, 192
+};
+
+#if YYDEBUG
+/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
+ YYRHS. */
+static const yytype_uint16 yyprhs[] =
+{
+ 0, 0, 3, 4, 9, 10, 14, 17, 20, 23,
+ 26, 27, 30, 36, 38, 41, 43, 45, 47, 49,
+ 51, 53, 57, 59, 64, 66, 70, 73, 76, 78,
+ 80, 82, 86, 89, 92, 95, 97, 100, 104, 107,
+ 109, 111, 113, 115, 118, 121, 124, 126, 128, 130,
+ 132, 134, 138, 142, 146, 148, 152, 156, 158, 162,
+ 166, 168, 172, 176, 180, 184, 186, 190, 194, 196,
+ 200, 202, 206, 208, 212, 214, 218, 220, 224, 226,
+ 230, 232, 238, 240, 244, 246, 248, 250, 252, 254,
+ 256, 258, 260, 262, 264, 266, 268, 272, 274, 277,
+ 280, 285, 288, 290, 292, 295, 299, 303, 306, 312,
+ 316, 319, 323, 326, 327, 329, 331, 333, 335, 337,
+ 341, 347, 354, 362, 371, 377, 379, 382, 387, 393,
+ 400, 408, 413, 416, 418, 421, 426, 428, 432, 434,
+ 438, 440, 442, 444, 446, 448, 450, 453, 455, 458,
+ 461, 465, 467, 469, 471, 473, 476, 478, 480, 483,
+ 486, 488, 490, 493, 495, 499, 504, 506, 508, 510,
+ 512, 514, 516, 518, 520, 522, 524, 526, 528, 530,
+ 532, 534, 536, 538, 540, 542, 544, 546, 548, 550,
+ 552, 554, 556, 558, 560, 562, 564, 566, 568, 570,
+ 572, 574, 576, 578, 580, 582, 584, 586, 588, 590,
+ 592, 594, 596, 598, 600, 602, 604, 606, 608, 610,
+ 612, 614, 616, 618, 624, 629, 631, 634, 638, 640,
+ 644, 646, 651, 653, 655, 657, 659, 661, 663, 665,
+ 667, 669, 671, 673, 676, 680, 682, 684, 687, 691,
+ 693, 696, 698, 701, 707, 711, 713, 715, 720, 726,
+ 730, 733, 739, 747, 754, 756, 758, 760, 761, 764,
+ 768, 771, 774, 777, 781, 784, 786, 788, 790
+};
+
+/* YYRHS -- A `-1'-separated list of the rules' RHS. */
+static const yytype_int16 yyrhs[] =
+{
+ 218, 0, -1, -1, 220, 222, 219, 224, -1, -1,
+ 109, 78, 113, -1, 116, 113, -1, 117, 113, -1,
+ 118, 113, -1, 119, 113, -1, -1, 222, 223, -1,
+ 110, 76, 112, 76, 113, -1, 302, -1, 224, 302,
+ -1, 76, -1, 225, -1, 78, -1, 79, -1, 77,
+ -1, 80, -1, 193, 252, 194, -1, 226, -1, 227,
+ 195, 228, 196, -1, 229, -1, 227, 197, 76, -1,
+ 227, 84, -1, 227, 85, -1, 252, -1, 230, -1,
+ 231, -1, 227, 197, 231, -1, 233, 194, -1, 232,
+ 194, -1, 234, 74, -1, 234, -1, 234, 250, -1,
+ 233, 198, 250, -1, 235, 193, -1, 273, -1, 76,
+ -1, 81, -1, 227, -1, 84, 236, -1, 85, 236,
+ -1, 237, 236, -1, 199, -1, 200, -1, 201, -1,
+ 202, -1, 236, -1, 238, 203, 236, -1, 238, 204,
+ 236, -1, 238, 205, 236, -1, 238, -1, 239, 199,
+ 238, -1, 239, 200, 238, -1, 239, -1, 240, 82,
+ 239, -1, 240, 83, 239, -1, 240, -1, 241, 206,
+ 240, -1, 241, 207, 240, -1, 241, 86, 240, -1,
+ 241, 87, 240, -1, 241, -1, 242, 88, 241, -1,
+ 242, 89, 241, -1, 242, -1, 243, 208, 242, -1,
+ 243, -1, 244, 209, 243, -1, 244, -1, 245, 210,
+ 244, -1, 245, -1, 246, 90, 245, -1, 246, -1,
+ 247, 92, 246, -1, 247, -1, 248, 91, 247, -1,
+ 248, -1, 248, 211, 252, 212, 250, -1, 249, -1,
+ 236, 251, 250, -1, 213, -1, 93, -1, 94, -1,
+ 96, -1, 95, -1, 102, -1, 97, -1, 98, -1,
+ 99, -1, 100, -1, 101, -1, 250, -1, 252, 198,
+ 250, -1, 249, -1, 255, 214, -1, 263, 214, -1,
+ 108, 277, 274, 214, -1, 256, 194, -1, 258, -1,
+ 257, -1, 258, 260, -1, 257, 198, 260, -1, 265,
+ 76, 193, -1, 273, 76, -1, 273, 76, 195, 253,
+ 196, -1, 270, 261, 259, -1, 261, 259, -1, 270,
+ 261, 262, -1, 261, 262, -1, -1, 33, -1, 34,
+ -1, 35, -1, 273, -1, 264, -1, 263, 198, 76,
+ -1, 263, 198, 76, 195, 196, -1, 263, 198, 76,
+ 195, 253, 196, -1, 263, 198, 76, 195, 196, 213,
+ 283, -1, 263, 198, 76, 195, 253, 196, 213, 283,
+ -1, 263, 198, 76, 213, 283, -1, 265, -1, 265,
+ 76, -1, 265, 76, 195, 196, -1, 265, 76, 195,
+ 253, 196, -1, 265, 76, 195, 196, 213, 283, -1,
+ 265, 76, 195, 253, 196, 213, 283, -1, 265, 76,
+ 213, 283, -1, 103, 76, -1, 273, -1, 271, 273,
+ -1, 120, 193, 267, 194, -1, 268, -1, 267, 198,
+ 268, -1, 76, -1, 76, 213, 78, -1, 40, -1,
+ 39, -1, 38, -1, 4, -1, 272, -1, 266, -1,
+ 266, 272, -1, 269, -1, 269, 272, -1, 103, 272,
+ -1, 103, 269, 272, -1, 103, -1, 4, -1, 3,
+ -1, 37, -1, 32, 37, -1, 33, -1, 34, -1,
+ 32, 33, -1, 32, 34, -1, 36, -1, 274, -1,
+ 277, 274, -1, 275, -1, 275, 195, 196, -1, 275,
+ 195, 253, 196, -1, 276, -1, 278, -1, 76, -1,
+ 74, -1, 6, -1, 7, -1, 8, -1, 5, -1,
+ 29, -1, 30, -1, 31, -1, 20, -1, 21, -1,
+ 22, -1, 23, -1, 24, -1, 25, -1, 26, -1,
+ 27, -1, 28, -1, 41, -1, 42, -1, 43, -1,
+ 44, -1, 45, -1, 46, -1, 47, -1, 48, -1,
+ 49, -1, 50, -1, 51, -1, 154, -1, 52, -1,
+ 53, -1, 54, -1, 55, -1, 156, -1, 56, -1,
+ 57, -1, 58, -1, 59, -1, 60, -1, 61, -1,
+ 62, -1, 63, -1, 64, -1, 65, -1, 66, -1,
+ 67, -1, 68, -1, 69, -1, 70, -1, 71, -1,
+ 72, -1, 106, -1, 105, -1, 104, -1, 73, 76,
+ 215, 279, 216, -1, 73, 215, 279, 216, -1, 280,
+ -1, 279, 280, -1, 273, 281, 214, -1, 282, -1,
+ 281, 198, 282, -1, 76, -1, 76, 195, 253, 196,
+ -1, 250, -1, 254, -1, 287, -1, 286, -1, 284,
+ -1, 291, -1, 292, -1, 295, -1, 296, -1, 297,
+ -1, 301, -1, 215, 216, -1, 215, 290, 216, -1,
+ 289, -1, 286, -1, 215, 216, -1, 215, 290, 216,
+ -1, 285, -1, 290, 285, -1, 214, -1, 252, 214,
+ -1, 14, 193, 252, 194, 293, -1, 285, 12, 285,
+ -1, 285, -1, 252, -1, 265, 76, 213, 283, -1,
+ 17, 193, 252, 194, 287, -1, 18, 252, 212, -1,
+ 19, 212, -1, 75, 193, 294, 194, 288, -1, 11,
+ 285, 75, 193, 252, 194, 214, -1, 13, 193, 298,
+ 300, 194, 288, -1, 291, -1, 284, -1, 294, -1,
+ -1, 299, 214, -1, 299, 214, 252, -1, 10, 214,
+ -1, 9, 214, -1, 16, 214, -1, 16, 252, 214,
+ -1, 15, 214, -1, 303, -1, 254, -1, 221, -1,
+ 255, 289, -1
+};
+
+/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
+static const yytype_uint16 yyrline[] =
+{
+ 0, 212, 212, 211, 218, 220, 240, 241, 242, 243,
+ 246, 248, 252, 261, 269, 280, 284, 291, 298, 305,
+ 312, 319, 326, 327, 333, 337, 344, 350, 359, 363,
+ 367, 368, 377, 378, 382, 383, 387, 393, 405, 409,
+ 415, 422, 433, 434, 440, 446, 456, 457, 458, 459,
+ 463, 464, 470, 476, 485, 486, 492, 501, 502, 508,
+ 517, 518, 524, 530, 536, 545, 546, 552, 561, 562,
+ 571, 572, 581, 582, 591, 592, 601, 602, 611, 612,
+ 621, 622, 631, 632, 641, 642, 643, 644, 645, 646,
+ 647, 648, 649, 650, 651, 655, 659, 675, 679, 683,
+ 687, 701, 705, 706, 710, 715, 723, 734, 744, 759,
+ 766, 771, 782, 795, 798, 803, 808, 817, 821, 822,
+ 831, 840, 849, 858, 867, 880, 891, 900, 909, 918,
+ 927, 936, 945, 959, 966, 977, 984, 985, 1004, 1033,
+ 1074, 1079, 1084, 1092, 1100, 1101, 1102, 1107, 1108, 1113,
+ 1118, 1124, 1132, 1137, 1142, 1147, 1153, 1158, 1163, 1168,
+ 1173, 1181, 1182, 1190, 1191, 1197, 1206, 1212, 1218, 1227,
+ 1228, 1229, 1230, 1231, 1232, 1233, 1234, 1235, 1236, 1237,
+ 1238, 1239, 1240, 1241, 1242, 1243, 1244, 1245, 1246, 1247,
+ 1248, 1249, 1250, 1251, 1252, 1253, 1254, 1255, 1256, 1257,
+ 1258, 1259, 1260, 1261, 1262, 1263, 1264, 1265, 1266, 1267,
+ 1268, 1269, 1270, 1271, 1272, 1273, 1274, 1275, 1276, 1277,
+ 1281, 1292, 1303, 1317, 1323, 1332, 1337, 1345, 1360, 1365,
+ 1373, 1379, 1388, 1392, 1398, 1399, 1403, 1404, 1405, 1406,
+ 1407, 1408, 1409, 1413, 1419, 1428, 1429, 1433, 1439, 1448,
+ 1458, 1470, 1476, 1485, 1494, 1499, 1507, 1511, 1525, 1529,
+ 1530, 1534, 1541, 1548, 1558, 1559, 1563, 1565, 1571, 1576,
+ 1585, 1591, 1597, 1603, 1609, 1618, 1619, 1620, 1624
+};
+#endif
+
+#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
+/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
+ First, the terminals, then, starting at YYNTOKENS, nonterminals. */
+static const char *const yytname[] =
+{
+ "$end", "error", "$undefined", "ATTRIBUTE", "CONST_TOK", "BOOL_TOK",
+ "FLOAT_TOK", "INT_TOK", "UINT_TOK", "BREAK", "CONTINUE", "DO", "ELSE",
+ "FOR", "IF", "DISCARD", "RETURN", "SWITCH", "CASE", "DEFAULT", "BVEC2",
+ "BVEC3", "BVEC4", "IVEC2", "IVEC3", "IVEC4", "UVEC2", "UVEC3", "UVEC4",
+ "VEC2", "VEC3", "VEC4", "CENTROID", "IN_TOK", "OUT_TOK", "INOUT_TOK",
+ "UNIFORM", "VARYING", "NOPERSPECTIVE", "FLAT", "SMOOTH", "MAT2X2",
+ "MAT2X3", "MAT2X4", "MAT3X2", "MAT3X3", "MAT3X4", "MAT4X2", "MAT4X3",
+ "MAT4X4", "SAMPLER1D", "SAMPLER2D", "SAMPLER3D", "SAMPLERCUBE",
+ "SAMPLER1DSHADOW", "SAMPLER2DSHADOW", "SAMPLERCUBESHADOW",
+ "SAMPLER1DARRAY", "SAMPLER2DARRAY", "SAMPLER1DARRAYSHADOW",
+ "SAMPLER2DARRAYSHADOW", "ISAMPLER1D", "ISAMPLER2D", "ISAMPLER3D",
+ "ISAMPLERCUBE", "ISAMPLER1DARRAY", "ISAMPLER2DARRAY", "USAMPLER1D",
+ "USAMPLER2D", "USAMPLER3D", "USAMPLERCUBE", "USAMPLER1DARRAY",
+ "USAMPLER2DARRAY", "STRUCT", "VOID_TOK", "WHILE", "IDENTIFIER",
+ "FLOATCONSTANT", "INTCONSTANT", "UINTCONSTANT", "BOOLCONSTANT",
+ "FIELD_SELECTION", "LEFT_OP", "RIGHT_OP", "INC_OP", "DEC_OP", "LE_OP",
+ "GE_OP", "EQ_OP", "NE_OP", "AND_OP", "OR_OP", "XOR_OP", "MUL_ASSIGN",
+ "DIV_ASSIGN", "ADD_ASSIGN", "MOD_ASSIGN", "LEFT_ASSIGN", "RIGHT_ASSIGN",
+ "AND_ASSIGN", "XOR_ASSIGN", "OR_ASSIGN", "SUB_ASSIGN", "INVARIANT",
+ "LOWP", "MEDIUMP", "HIGHP", "SUPERP", "PRECISION", "VERSION",
+ "EXTENSION", "LINE", "COLON", "EOL", "INTERFACE", "OUTPUT",
+ "PRAGMA_DEBUG_ON", "PRAGMA_DEBUG_OFF", "PRAGMA_OPTIMIZE_ON",
+ "PRAGMA_OPTIMIZE_OFF", "LAYOUT_TOK", "ASM", "CLASS", "UNION", "ENUM",
+ "TYPEDEF", "TEMPLATE", "THIS", "PACKED_TOK", "GOTO", "INLINE_TOK",
+ "NOINLINE", "VOLATILE", "PUBLIC_TOK", "STATIC", "EXTERN", "EXTERNAL",
+ "LONG_TOK", "SHORT_TOK", "DOUBLE_TOK", "HALF", "FIXED_TOK", "UNSIGNED",
+ "INPUT_TOK", "OUPTUT", "HVEC2", "HVEC3", "HVEC4", "DVEC2", "DVEC3",
+ "DVEC4", "FVEC2", "FVEC3", "FVEC4", "SAMPLER2DRECT", "SAMPLER3DRECT",
+ "SAMPLER2DRECTSHADOW", "SIZEOF", "CAST", "NAMESPACE", "USING",
+ "ERROR_TOK", "COMMON", "PARTITION", "ACTIVE", "SAMPLERBUFFER", "FILTER",
+ "IMAGE1D", "IMAGE2D", "IMAGE3D", "IMAGECUBE", "IMAGE1DARRAY",
+ "IMAGE2DARRAY", "IIMAGE1D", "IIMAGE2D", "IIMAGE3D", "IIMAGECUBE",
+ "IIMAGE1DARRAY", "IIMAGE2DARRAY", "UIMAGE1D", "UIMAGE2D", "UIMAGE3D",
+ "UIMAGECUBE", "UIMAGE1DARRAY", "UIMAGE2DARRAY", "IMAGE1DSHADOW",
+ "IMAGE2DSHADOW", "IMAGEBUFFER", "IIMAGEBUFFER", "UIMAGEBUFFER",
+ "IMAGE1DARRAYSHADOW", "IMAGE2DARRAYSHADOW", "ROW_MAJOR", "'('", "')'",
+ "'['", "']'", "'.'", "','", "'+'", "'-'", "'!'", "'~'", "'*'", "'/'",
+ "'%'", "'<'", "'>'", "'&'", "'^'", "'|'", "'?'", "':'", "'='", "';'",
+ "'{'", "'}'", "$accept", "translation_unit", "$@1", "version_statement",
+ "pragma_statement", "extension_statement_list", "extension_statement",
+ "external_declaration_list", "variable_identifier", "primary_expression",
+ "postfix_expression", "integer_expression", "function_call",
+ "function_call_or_method", "function_call_generic",
+ "function_call_header_no_parameters",
+ "function_call_header_with_parameters", "function_call_header",
+ "function_identifier", "unary_expression", "unary_operator",
+ "multiplicative_expression", "additive_expression", "shift_expression",
+ "relational_expression", "equality_expression", "and_expression",
+ "exclusive_or_expression", "inclusive_or_expression",
+ "logical_and_expression", "logical_xor_expression",
+ "logical_or_expression", "conditional_expression",
+ "assignment_expression", "assignment_operator", "expression",
+ "constant_expression", "declaration", "function_prototype",
+ "function_declarator", "function_header_with_parameters",
+ "function_header", "parameter_declarator", "parameter_declaration",
+ "parameter_qualifier", "parameter_type_specifier",
+ "init_declarator_list", "single_declaration", "fully_specified_type",
+ "layout_qualifier", "layout_qualifier_id_list", "layout_qualifier_id",
+ "interpolation_qualifier", "parameter_type_qualifier", "type_qualifier",
+ "storage_qualifier", "type_specifier", "type_specifier_no_prec",
+ "type_specifier_nonarray", "basic_type_specifier_nonarray",
+ "precision_qualifier", "struct_specifier", "struct_declaration_list",
+ "struct_declaration", "struct_declarator_list", "struct_declarator",
+ "initializer", "declaration_statement", "statement", "simple_statement",
+ "compound_statement", "statement_no_new_scope",
+ "compound_statement_no_new_scope", "statement_list",
+ "expression_statement", "selection_statement",
+ "selection_rest_statement", "condition", "switch_statement",
+ "case_label", "iteration_statement", "for_init_statement",
+ "conditionopt", "for_rest_statement", "jump_statement",
+ "external_declaration", "function_definition", 0
+};
+#endif
+
+# ifdef YYPRINT
+/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
+ token YYLEX-NUM. */
+static const yytype_uint16 yytoknum[] =
+{
+ 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, 276, 277, 278, 279, 280, 281, 282, 283, 284,
+ 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
+ 295, 296, 297, 298, 299, 300, 301, 302, 303, 304,
+ 305, 306, 307, 308, 309, 310, 311, 312, 313, 314,
+ 315, 316, 317, 318, 319, 320, 321, 322, 323, 324,
+ 325, 326, 327, 328, 329, 330, 331, 332, 333, 334,
+ 335, 336, 337, 338, 339, 340, 341, 342, 343, 344,
+ 345, 346, 347, 348, 349, 350, 351, 352, 353, 354,
+ 355, 356, 357, 358, 359, 360, 361, 362, 363, 364,
+ 365, 366, 367, 368, 369, 370, 371, 372, 373, 374,
+ 375, 376, 377, 378, 379, 380, 381, 382, 383, 384,
+ 385, 386, 387, 388, 389, 390, 391, 392, 393, 394,
+ 395, 396, 397, 398, 399, 400, 401, 402, 403, 404,
+ 405, 406, 407, 408, 409, 410, 411, 412, 413, 414,
+ 415, 416, 417, 418, 419, 420, 421, 422, 423, 424,
+ 425, 426, 427, 428, 429, 430, 431, 432, 433, 434,
+ 435, 436, 437, 438, 439, 440, 441, 442, 443, 444,
+ 445, 446, 447, 40, 41, 91, 93, 46, 44, 43,
+ 45, 33, 126, 42, 47, 37, 60, 62, 38, 94,
+ 124, 63, 58, 61, 59, 123, 125
+};
+# endif
+
+/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
+static const yytype_uint16 yyr1[] =
+{
+ 0, 217, 219, 218, 220, 220, 221, 221, 221, 221,
+ 222, 222, 223, 224, 224, 225, 226, 226, 226, 226,
+ 226, 226, 227, 227, 227, 227, 227, 227, 228, 229,
+ 230, 230, 231, 231, 232, 232, 233, 233, 234, 235,
+ 235, 235, 236, 236, 236, 236, 237, 237, 237, 237,
+ 238, 238, 238, 238, 239, 239, 239, 240, 240, 240,
+ 241, 241, 241, 241, 241, 242, 242, 242, 243, 243,
+ 244, 244, 245, 245, 246, 246, 247, 247, 248, 248,
+ 249, 249, 250, 250, 251, 251, 251, 251, 251, 251,
+ 251, 251, 251, 251, 251, 252, 252, 253, 254, 254,
+ 254, 255, 256, 256, 257, 257, 258, 259, 259, 260,
+ 260, 260, 260, 261, 261, 261, 261, 262, 263, 263,
+ 263, 263, 263, 263, 263, 264, 264, 264, 264, 264,
+ 264, 264, 264, 265, 265, 266, 267, 267, 268, 268,
+ 269, 269, 269, 270, 271, 271, 271, 271, 271, 271,
+ 271, 271, 272, 272, 272, 272, 272, 272, 272, 272,
+ 272, 273, 273, 274, 274, 274, 275, 275, 275, 276,
+ 276, 276, 276, 276, 276, 276, 276, 276, 276, 276,
+ 276, 276, 276, 276, 276, 276, 276, 276, 276, 276,
+ 276, 276, 276, 276, 276, 276, 276, 276, 276, 276,
+ 276, 276, 276, 276, 276, 276, 276, 276, 276, 276,
+ 276, 276, 276, 276, 276, 276, 276, 276, 276, 276,
+ 277, 277, 277, 278, 278, 279, 279, 280, 281, 281,
+ 282, 282, 283, 284, 285, 285, 286, 286, 286, 286,
+ 286, 286, 286, 287, 287, 288, 288, 289, 289, 290,
+ 290, 291, 291, 292, 293, 293, 294, 294, 295, 296,
+ 296, 297, 297, 297, 298, 298, 299, 299, 300, 300,
+ 301, 301, 301, 301, 301, 302, 302, 302, 303
+};
+
+/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
+static const yytype_uint8 yyr2[] =
+{
+ 0, 2, 0, 4, 0, 3, 2, 2, 2, 2,
+ 0, 2, 5, 1, 2, 1, 1, 1, 1, 1,
+ 1, 3, 1, 4, 1, 3, 2, 2, 1, 1,
+ 1, 3, 2, 2, 2, 1, 2, 3, 2, 1,
+ 1, 1, 1, 2, 2, 2, 1, 1, 1, 1,
+ 1, 3, 3, 3, 1, 3, 3, 1, 3, 3,
+ 1, 3, 3, 3, 3, 1, 3, 3, 1, 3,
+ 1, 3, 1, 3, 1, 3, 1, 3, 1, 3,
+ 1, 5, 1, 3, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 3, 1, 2, 2,
+ 4, 2, 1, 1, 2, 3, 3, 2, 5, 3,
+ 2, 3, 2, 0, 1, 1, 1, 1, 1, 3,
+ 5, 6, 7, 8, 5, 1, 2, 4, 5, 6,
+ 7, 4, 2, 1, 2, 4, 1, 3, 1, 3,
+ 1, 1, 1, 1, 1, 1, 2, 1, 2, 2,
+ 3, 1, 1, 1, 1, 2, 1, 1, 2, 2,
+ 1, 1, 2, 1, 3, 4, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 5, 4, 1, 2, 3, 1, 3,
+ 1, 4, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 2, 3, 1, 1, 2, 3, 1,
+ 2, 1, 2, 5, 3, 1, 1, 4, 5, 3,
+ 2, 5, 7, 6, 1, 1, 1, 0, 2, 3,
+ 2, 2, 2, 3, 2, 1, 1, 1, 2
+};
+
+/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
+ STATE-NUM when YYTABLE doesn't specify something else to do. Zero
+ means the default is an error. */
+static const yytype_uint16 yydefact[] =
+{
+ 4, 0, 0, 10, 0, 1, 2, 5, 0, 0,
+ 11, 0, 153, 152, 173, 170, 171, 172, 177, 178,
+ 179, 180, 181, 182, 183, 184, 185, 174, 175, 176,
+ 0, 156, 157, 160, 154, 142, 141, 140, 186, 187,
+ 188, 189, 190, 191, 192, 193, 194, 195, 196, 198,
+ 199, 200, 201, 203, 204, 205, 206, 207, 208, 209,
+ 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
+ 0, 169, 168, 151, 222, 221, 220, 0, 0, 0,
+ 0, 0, 0, 197, 202, 277, 3, 276, 0, 0,
+ 103, 113, 0, 118, 125, 145, 147, 0, 144, 133,
+ 161, 163, 166, 0, 167, 13, 275, 0, 158, 159,
+ 155, 0, 0, 132, 0, 149, 0, 6, 7, 8,
+ 9, 0, 14, 98, 0, 278, 101, 113, 143, 114,
+ 115, 116, 104, 0, 113, 0, 99, 126, 146, 148,
+ 134, 0, 162, 0, 0, 0, 0, 225, 150, 0,
+ 138, 0, 136, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 15, 19, 17, 18, 20, 41,
+ 0, 0, 0, 46, 47, 48, 49, 251, 0, 247,
+ 16, 22, 42, 24, 29, 30, 0, 0, 35, 0,
+ 50, 0, 54, 57, 60, 65, 68, 70, 72, 74,
+ 76, 78, 80, 82, 95, 0, 233, 0, 133, 236,
+ 249, 235, 234, 0, 237, 238, 239, 240, 241, 242,
+ 105, 110, 112, 117, 0, 119, 106, 0, 0, 164,
+ 50, 97, 0, 39, 12, 0, 230, 0, 228, 224,
+ 226, 100, 0, 135, 0, 271, 270, 0, 0, 0,
+ 274, 272, 0, 0, 0, 260, 0, 43, 44, 0,
+ 243, 0, 26, 27, 0, 0, 33, 32, 0, 169,
+ 36, 38, 85, 86, 88, 87, 90, 91, 92, 93,
+ 94, 89, 84, 0, 45, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 252, 248, 250, 107,
+ 109, 111, 0, 0, 127, 0, 232, 131, 165, 223,
+ 0, 0, 227, 139, 137, 0, 265, 264, 267, 0,
+ 273, 0, 259, 151, 256, 0, 0, 21, 244, 0,
+ 28, 25, 31, 37, 83, 51, 52, 53, 55, 56,
+ 58, 59, 63, 64, 61, 62, 66, 67, 69, 71,
+ 73, 75, 77, 79, 0, 96, 0, 120, 0, 124,
+ 0, 128, 0, 229, 0, 266, 0, 0, 0, 0,
+ 0, 0, 23, 0, 0, 0, 121, 129, 0, 231,
+ 0, 268, 0, 255, 253, 258, 0, 246, 261, 245,
+ 81, 108, 122, 0, 130, 0, 269, 263, 0, 257,
+ 123, 262, 254
+};
+
+/* YYDEFGOTO[NTERM-NUM]. */
+static const yytype_int16 yydefgoto[] =
+{
+ -1, 2, 9, 3, 85, 6, 10, 86, 180, 181,
+ 182, 339, 183, 184, 185, 186, 187, 188, 189, 190,
+ 191, 192, 193, 194, 195, 196, 197, 198, 199, 200,
+ 201, 202, 203, 204, 283, 205, 232, 206, 207, 89,
+ 90, 91, 221, 132, 133, 222, 92, 93, 94, 95,
+ 151, 152, 96, 134, 97, 98, 233, 100, 101, 102,
+ 103, 104, 146, 147, 237, 238, 317, 209, 210, 211,
+ 212, 398, 399, 213, 214, 215, 394, 336, 216, 217,
+ 218, 328, 376, 377, 219, 105, 106
+};
+
+/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
+ STATE-NUM. */
+#define YYPACT_NINF -350
+static const yytype_int16 yypact[] =
+{
+ -78, -56, 54, -350, -52, -350, -37, -350, 8, 3302,
+ -350, -26, -350, -350, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ 88, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ -66, -350, -350, 42, -350, -350, -350, 70, -4, 10,
+ 29, 34, -79, -350, -350, -350, 3302, -350, -19, -24,
+ -69, 5, -154, -350, 102, 16, 16, 3490, -350, -350,
+ -350, 18, -350, 3562, -350, -350, -350, 108, -350, -350,
+ -350, -8, 3490, -350, 16, -350, 3562, -350, -350, -350,
+ -350, 138, -350, -350, 387, -350, -350, 24, -350, -350,
+ -350, -350, -350, 3490, 147, 141, -350, -166, -350, -350,
+ -350, 2387, -350, 106, 3490, 144, 1772, -350, -350, 7,
+ 11, -87, -350, 14, 15, 1243, 30, 32, 20, 2004,
+ 37, 2936, 25, 39, -65, -350, -350, -350, -350, -350,
+ 2936, 2936, 2936, -350, -350, -350, -350, -350, 601, -350,
+ -350, -350, -59, -350, -350, -350, 28, -82, 3119, 43,
+ -30, 2936, -11, -2, 118, -74, 114, 35, 31, 36,
+ 148, 152, -77, -350, -350, -115, -350, 40, 52, -350,
+ -350, -350, -350, 815, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, 172, 3490, -180, -350, 2570, 2936, -350,
+ -350, -350, 53, -350, -350, 1888, 55, -113, -350, -350,
+ -350, -350, 173, -350, 138, -350, -350, 178, 1656, 2936,
+ -350, -350, -108, 2936, -161, -350, 2204, -350, -350, -68,
+ -350, 1029, -350, -350, 2936, 3418, -350, -350, 2936, 61,
+ -350, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, 2936, -350, 2936, 2936, 2936, 2936, 2936,
+ 2936, 2936, 2936, 2936, 2936, 2936, 2936, 2936, 2936, 2936,
+ 2936, 2936, 2936, 2936, 2936, 2936, -350, -350, -350, 63,
+ -350, -350, 2753, 2936, 46, 60, -350, -350, -350, -350,
+ 2936, 144, -350, -350, -350, 67, -350, -350, 2204, -55,
+ -350, -54, -350, 238, 65, 188, 71, -350, -350, 72,
+ 65, 73, -350, -350, -350, -350, -350, -350, -11, -11,
+ -2, -2, 118, 118, 118, 118, -74, -74, 114, 35,
+ 31, 36, 148, 152, -157, -350, 2936, 56, 83, -350,
+ 2936, 68, 84, -350, 2936, -350, 69, 90, 1243, 74,
+ 77, 1456, -350, 2936, 86, 2936, 79, -350, 2936, -350,
+ -53, 2936, 1456, 255, -350, -350, 2936, -350, -350, -350,
+ -350, -350, -350, 2936, -350, 80, 65, -350, 1243, -350,
+ -350, -350, -350
+};
+
+/* YYPGOTO[NTERM-NUM]. */
+static const yytype_int16 yypgoto[] =
+{
+ -350, -350, -350, -350, -350, -350, -350, -350, -350, -350,
+ -350, -350, -350, -350, 22, -350, -350, -350, -350, -135,
+ -350, -83, -81, -104, -85, -13, -6, -5, -3, -1,
+ -7, -350, -133, -97, -350, -156, -193, 9, 12, -350,
+ -350, -350, 76, 170, 168, 81, -350, -350, -239, -350,
+ -350, 59, -71, -350, -350, -72, -9, 1, -350, -350,
+ 227, -350, 163, -139, -350, -12, -283, 62, -151, -349,
+ -67, -84, 223, 135, 66, -350, -350, -10, -350, -350,
+ -350, -350, -350, -350, -350, 229, -350
+};
+
+/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
+ positive, shift that token. If negative, reduce the rule which
+ number is the opposite. If zero, do what YYDEFACT says.
+ If YYTABLE_NINF, syntax error. */
+#define YYTABLE_NINF -169
+static const yytype_int16 yytable[] =
+{
+ 99, 115, 114, 252, 247, 254, 230, 240, 231, 128,
+ 111, -168, 292, 293, 303, 312, 259, 335, 87, 12,
+ 13, 88, 4, 138, 139, 262, 263, 226, 128, 227,
+ 369, 1, 397, 313, 315, 257, 258, 305, 129, 130,
+ 131, 305, 148, 397, 135, 12, 13, 228, 30, 31,
+ 32, 332, 33, 34, 5, 383, 284, 129, 130, 131,
+ 136, 7, 308, 272, 273, 274, 275, 276, 277, 278,
+ 279, 280, 281, 8, 30, 31, 32, 99, 33, 34,
+ 35, 36, 37, 305, 11, 321, 107, 387, 140, 335,
+ 305, 270, 230, 329, 231, 87, 240, 331, 88, 306,
+ 334, 322, 402, 145, 142, 404, 330, 243, 340, 117,
+ 308, 244, 267, 409, 121, 208, 268, 149, 113, 368,
+ 410, 108, 109, 118, 223, 110, 337, 372, -40, 127,
+ 305, 316, 294, 295, 304, 145, 264, 145, 265, 378,
+ 379, 405, 119, 305, 305, 305, 208, 120, 364, 112,
+ 345, 346, 347, 230, 230, 230, 230, 230, 230, 230,
+ 230, 230, 230, 230, 230, 230, 230, 230, 230, 208,
+ 126, 343, 334, 384, 74, 75, 76, 230, 137, 231,
+ 129, 130, 131, 282, 143, 230, 344, 231, 352, 353,
+ 354, 355, 285, 286, 287, 123, 124, 288, 289, -102,
+ 290, 291, 296, 297, 208, 348, 349, 144, 365, 350,
+ 351, 356, 357, 141, 150, 223, 316, 225, 390, 234,
+ 236, 241, 266, 248, 242, 249, 145, 393, 245, 246,
+ 253, 230, 256, 231, 250, 406, 271, 255, 301, 208,
+ 299, 12, 13, 298, 302, -39, 300, 208, 309, 318,
+ 320, 323, 208, 325, 123, -34, 371, 412, 366, 370,
+ 374, 115, 114, 305, 380, 381, -40, 408, 382, 385,
+ 30, 31, 32, 316, 33, 34, 35, 36, 37, 386,
+ 389, 388, 401, 391, 392, 358, 400, 342, 316, 178,
+ 396, 316, 403, 359, 411, 360, 363, 220, 361, 316,
+ 310, 362, 224, 324, 116, 311, 316, 235, 407, 373,
+ 326, 125, 395, 261, 327, 122, 0, 0, 375, 208,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 208,
+ 0, 0, 208, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 208, 0, 0, 0, 0, 0, 0,
+ 12, 13, 14, 15, 16, 17, 153, 154, 155, 208,
+ 156, 157, 158, 159, 160, 161, 162, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
+ 31, 32, 0, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 163, 164, 165, 166, 167, 168, 169, 0,
+ 0, 170, 171, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 73, 74, 75, 76, 0, 77, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 82, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 83, 0, 84, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 172, 0, 0, 0, 0, 0, 173, 174, 175, 176,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 177, 178, 179, 12, 13, 14, 15, 16, 17,
+ 153, 154, 155, 0, 156, 157, 158, 159, 160, 161,
+ 162, 18, 19, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 0, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
+ 66, 67, 68, 69, 70, 71, 163, 164, 165, 166,
+ 167, 168, 169, 0, 0, 170, 171, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 73, 74, 75, 76, 0, 77,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 83, 0, 84, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 172, 0, 0, 0, 0, 0,
+ 173, 174, 175, 176, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 177, 178, 260, 12, 13,
+ 14, 15, 16, 17, 153, 154, 155, 0, 156, 157,
+ 158, 159, 160, 161, 162, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 0, 33, 34, 35, 36, 37, 38, 39, 40, 41,
+ 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 163, 164, 165, 166, 167, 168, 169, 0, 0, 170,
+ 171, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 73, 74,
+ 75, 76, 0, 77, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 82, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 83,
+ 0, 84, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 172, 0,
+ 0, 0, 0, 0, 173, 174, 175, 176, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 177,
+ 178, 307, 12, 13, 14, 15, 16, 17, 153, 154,
+ 155, 0, 156, 157, 158, 159, 160, 161, 162, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 30, 31, 32, 0, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 163, 164, 165, 166, 167, 168,
+ 169, 0, 0, 170, 171, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 73, 74, 75, 76, 0, 77, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 82,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 83, 0, 84, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 172, 0, 0, 0, 0, 0, 173, 174,
+ 175, 176, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 177, 178, 338, 12, 13, 14, 15,
+ 16, 17, 153, 154, 155, 0, 156, 157, 158, 159,
+ 160, 161, 162, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 0, 33,
+ 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 163, 164,
+ 165, 166, 167, 168, 169, 0, 0, 170, 171, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 73, 74, 75, 76,
+ 0, 77, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 82, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 83, 0, 84,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 172, 0, 0, 0,
+ 0, 0, 173, 174, 175, 176, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 177, 178, 12,
+ 13, 14, 15, 16, 17, 153, 154, 155, 0, 156,
+ 157, 158, 159, 160, 161, 162, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 0, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 163, 164, 165, 166, 167, 168, 169, 0, 0,
+ 170, 171, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 73,
+ 74, 75, 76, 0, 77, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 82, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 83, 0, 84, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 172,
+ 0, 0, 0, 0, 0, 173, 174, 175, 176, 12,
+ 13, 14, 15, 16, 17, 0, 0, 0, 0, 0,
+ 177, 124, 0, 0, 0, 0, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 0, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 0, 164, 165, 166, 167, 168, 169, 0, 0,
+ 170, 171, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 73,
+ 74, 75, 76, 0, 77, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 82, 14, 15, 16,
+ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 0, 0, 0, 0, 0, 0,
+ 83, 0, 84, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 0, 72, 172,
+ 0, 0, 0, 0, 0, 173, 174, 175, 176, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 177, 0, 0, 0, 0, 0, 74, 75, 76, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 14, 15, 16, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 0, 0, 0, 0, 0, 0, 83, 0, 84, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 0, 72, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 239, 0,
+ 0, 0, 74, 75, 76, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,
+ 15, 16, 17, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 0, 0, 0, 0,
+ 0, 0, 83, 0, 84, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 0,
+ 164, 165, 166, 167, 168, 169, 0, 0, 170, 171,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 319, 0, 0, 0, 74, 75,
+ 76, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 83, 0,
+ 84, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 172, 0, 0,
+ 0, 0, 0, 173, 174, 175, 176, 12, 13, 14,
+ 15, 16, 17, 0, 0, 0, 0, 0, 251, 0,
+ 0, 0, 0, 0, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 0,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 0,
+ 164, 165, 166, 167, 168, 169, 0, 0, 170, 171,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 333, 74, 75,
+ 76, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 83, 0,
+ 84, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 14, 15, 16, 17, 0, 172, 0, 0,
+ 0, 0, 0, 173, 174, 175, 176, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28, 29, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 0, 164, 165, 166, 167, 168, 169, 0,
+ 0, 170, 171, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 74, 75, 76, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 83, 0, 84, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 14, 15, 16, 17, 0,
+ 172, 0, 0, 229, 0, 0, 173, 174, 175, 176,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 38, 39, 40, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 0, 164, 165, 166, 167,
+ 168, 169, 0, 0, 170, 171, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 74, 75, 76, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 83, 0, 84, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 14, 15,
+ 16, 17, 0, 172, 0, 0, 314, 0, 0, 173,
+ 174, 175, 176, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 0, 164,
+ 165, 166, 167, 168, 169, 0, 0, 170, 171, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 74, 75, 76,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 83, 0, 84,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 14, 15, 16, 17, 0, 172, 0, 0, 367,
+ 0, 0, 173, 174, 175, 176, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 0, 164, 165, 166, 167, 168, 169, 0, 0,
+ 170, 171, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 74, 75, 76, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 83, 0, 84, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 14, 15, 16, 17, 0, 172,
+ 0, 0, 0, 0, 0, 173, 174, 175, 176, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 269, 0, 164, 165, 166, 167, 168,
+ 169, 0, 0, 170, 171, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 74, 75, 76, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 83, 0, 84, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 12, 13, 14, 15, 16,
+ 17, 0, 172, 0, 0, 0, 0, 0, 173, 174,
+ 175, 176, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 0, 33, 34,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 0, 72, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 73, 74, 75, 76, 0,
+ 77, 0, 0, 0, 0, 0, 0, 0, 78, 79,
+ 80, 81, 82, 14, 15, 16, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 0, 0, 0, 0, 0, 0, 83, 0, 84, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 0, 341, 14, 15, 16, 17, 169,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 74, 75, 76, 0, 0, 0, 0, 0,
+ 0, 38, 39, 40, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 0, 72, 14, 15, 16,
+ 17, 0, 83, 0, 84, 0, 0, 0, 0, 0,
+ 0, 0, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 74, 75, 76, 0, 0, 0,
+ 0, 0, 0, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 0, 72, 0,
+ 0, 0, 0, 0, 83, 0, 84, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 83, 0, 84
+};
+
+static const yytype_int16 yycheck[] =
+{
+ 9, 73, 73, 159, 155, 161, 141, 146, 141, 4,
+ 76, 76, 86, 87, 91, 195, 172, 256, 9, 3,
+ 4, 9, 78, 95, 96, 84, 85, 193, 4, 195,
+ 313, 109, 381, 213, 227, 170, 171, 198, 33, 34,
+ 35, 198, 114, 392, 198, 3, 4, 213, 32, 33,
+ 34, 212, 36, 37, 0, 212, 191, 33, 34, 35,
+ 214, 113, 213, 93, 94, 95, 96, 97, 98, 99,
+ 100, 101, 102, 110, 32, 33, 34, 86, 36, 37,
+ 38, 39, 40, 198, 76, 198, 112, 370, 97, 328,
+ 198, 188, 227, 249, 227, 86, 235, 253, 86, 214,
+ 256, 214, 385, 112, 103, 388, 214, 194, 264, 113,
+ 261, 198, 194, 396, 193, 124, 198, 116, 76, 312,
+ 403, 33, 34, 113, 133, 37, 194, 320, 193, 198,
+ 198, 228, 206, 207, 211, 144, 195, 146, 197, 194,
+ 194, 194, 113, 198, 198, 198, 155, 113, 304, 215,
+ 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
+ 295, 296, 297, 298, 299, 300, 301, 302, 303, 178,
+ 194, 268, 328, 366, 104, 105, 106, 312, 76, 312,
+ 33, 34, 35, 213, 76, 320, 283, 320, 292, 293,
+ 294, 295, 203, 204, 205, 214, 215, 199, 200, 194,
+ 82, 83, 88, 89, 213, 288, 289, 215, 305, 290,
+ 291, 296, 297, 195, 76, 224, 313, 76, 374, 113,
+ 76, 214, 194, 193, 213, 193, 235, 378, 214, 214,
+ 193, 366, 193, 366, 214, 391, 193, 212, 90, 248,
+ 209, 3, 4, 208, 92, 193, 210, 256, 76, 196,
+ 195, 78, 261, 75, 214, 194, 196, 408, 195, 213,
+ 193, 333, 333, 198, 76, 194, 193, 12, 196, 213,
+ 32, 33, 34, 370, 36, 37, 38, 39, 40, 196,
+ 196, 213, 196, 214, 194, 298, 383, 265, 385, 215,
+ 213, 388, 213, 299, 214, 300, 303, 127, 301, 396,
+ 224, 302, 134, 244, 77, 224, 403, 144, 392, 321,
+ 248, 88, 379, 178, 248, 86, -1, -1, 328, 328,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 378,
+ -1, -1, 381, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 392, -1, -1, -1, -1, -1, -1,
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 408,
+ 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, -1, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, 75, 76, 77, 78, 79, 80, 81, -1,
+ -1, 84, 85, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 103, 104, 105, 106, -1, 108, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 120, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 154, -1, 156, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 193, -1, -1, -1, -1, -1, 199, 200, 201, 202,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 214, 215, 216, 3, 4, 5, 6, 7, 8,
+ 9, 10, 11, -1, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, -1, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, 76, 77, 78,
+ 79, 80, 81, -1, -1, 84, 85, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 103, 104, 105, 106, -1, 108,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 120, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 154, -1, 156, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 193, -1, -1, -1, -1, -1,
+ 199, 200, 201, 202, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 214, 215, 216, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, -1, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
+ -1, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 78, 79, 80, 81, -1, -1, 84,
+ 85, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 103, 104,
+ 105, 106, -1, 108, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 120, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 154,
+ -1, 156, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 193, -1,
+ -1, -1, -1, -1, 199, 200, 201, 202, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 214,
+ 215, 216, 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, -1, 13, 14, 15, 16, 17, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
+ 31, 32, 33, 34, -1, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
+ 81, -1, -1, 84, 85, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 103, 104, 105, 106, -1, 108, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 120,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 154, -1, 156, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 193, -1, -1, -1, -1, -1, 199, 200,
+ 201, 202, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 214, 215, 216, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, -1, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, -1, 36,
+ 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ 77, 78, 79, 80, 81, -1, -1, 84, 85, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 103, 104, 105, 106,
+ -1, 108, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 120, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 154, -1, 156,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 193, -1, -1, -1,
+ -1, -1, 199, 200, 201, 202, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 214, 215, 3,
+ 4, 5, 6, 7, 8, 9, 10, 11, -1, 13,
+ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, -1, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 76, 77, 78, 79, 80, 81, -1, -1,
+ 84, 85, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 103,
+ 104, 105, 106, -1, 108, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 120, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 154, -1, 156, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 193,
+ -1, -1, -1, -1, -1, 199, 200, 201, 202, 3,
+ 4, 5, 6, 7, 8, -1, -1, -1, -1, -1,
+ 214, 215, -1, -1, -1, -1, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, -1, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, -1, 76, 77, 78, 79, 80, 81, -1, -1,
+ 84, 85, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 103,
+ 104, 105, 106, -1, 108, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 120, 5, 6, 7,
+ 8, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 30, 31, -1, -1, -1, -1, -1, -1,
+ 154, -1, 156, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, -1, 76, 193,
+ -1, -1, -1, -1, -1, 199, 200, 201, 202, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 214, -1, -1, -1, -1, -1, 104, 105, 106, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 5, 6, 7, 8, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ -1, -1, -1, -1, -1, -1, 154, -1, 156, 41,
+ 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, -1, 76, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 216, -1,
+ -1, -1, 104, 105, 106, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 5,
+ 6, 7, 8, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, -1, -1, -1, -1,
+ -1, -1, 154, -1, 156, 41, 42, 43, 44, 45,
+ 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
+ 66, 67, 68, 69, 70, 71, 72, 73, 74, -1,
+ 76, 77, 78, 79, 80, 81, -1, -1, 84, 85,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 216, -1, -1, -1, 104, 105,
+ 106, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 154, -1,
+ 156, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 193, -1, -1,
+ -1, -1, -1, 199, 200, 201, 202, 3, 4, 5,
+ 6, 7, 8, -1, -1, -1, -1, -1, 214, -1,
+ -1, -1, -1, -1, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, -1,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
+ 66, 67, 68, 69, 70, 71, 72, 73, 74, -1,
+ 76, 77, 78, 79, 80, 81, -1, -1, 84, 85,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 103, 104, 105,
+ 106, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 120, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 154, -1,
+ 156, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 5, 6, 7, 8, -1, 193, -1, -1,
+ -1, -1, -1, 199, 200, 201, 202, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, -1, 76, 77, 78, 79, 80, 81, -1,
+ -1, 84, 85, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 104, 105, 106, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 154, -1, 156, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 5, 6, 7, 8, -1,
+ 193, -1, -1, 196, -1, -1, 199, 200, 201, 202,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 41, 42, 43, 44, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 72, 73, 74, -1, 76, 77, 78, 79,
+ 80, 81, -1, -1, 84, 85, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 104, 105, 106, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 154, -1, 156, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 5, 6,
+ 7, 8, -1, 193, -1, -1, 196, -1, -1, 199,
+ 200, 201, 202, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, -1, 76,
+ 77, 78, 79, 80, 81, -1, -1, 84, 85, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 104, 105, 106,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 154, -1, 156,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 5, 6, 7, 8, -1, 193, -1, -1, 196,
+ -1, -1, 199, 200, 201, 202, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, -1, 76, 77, 78, 79, 80, 81, -1, -1,
+ 84, 85, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 104, 105, 106, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 154, -1, 156, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 5, 6, 7, 8, -1, 193,
+ -1, -1, -1, -1, -1, 199, 200, 201, 202, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
+ 31, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 72, 73, 74, -1, 76, 77, 78, 79, 80,
+ 81, -1, -1, 84, 85, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 104, 105, 106, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 154, -1, 156, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 3, 4, 5, 6, 7,
+ 8, -1, 193, -1, -1, -1, -1, -1, 199, 200,
+ 201, 202, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, -1, 36, 37,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, -1, 76, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 103, 104, 105, 106, -1,
+ 108, -1, -1, -1, -1, -1, -1, -1, 116, 117,
+ 118, 119, 120, 5, 6, 7, 8, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ -1, -1, -1, -1, -1, -1, 154, -1, 156, 41,
+ 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, -1, 76, 5, 6, 7, 8, 81,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, 104, 105, 106, -1, -1, -1, -1, -1,
+ -1, 41, 42, 43, 44, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 72, 73, 74, -1, 76, 5, 6, 7,
+ 8, -1, 154, -1, 156, -1, -1, -1, -1, -1,
+ -1, -1, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 30, 31, 104, 105, 106, -1, -1, -1,
+ -1, -1, -1, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, -1, 76, -1,
+ -1, -1, -1, -1, 154, -1, 156, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 154, -1, 156
+};
+
+/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
+ symbol of state STATE-NUM. */
+static const yytype_uint16 yystos[] =
+{
+ 0, 109, 218, 220, 78, 0, 222, 113, 110, 219,
+ 223, 76, 3, 4, 5, 6, 7, 8, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, 76, 103, 104, 105, 106, 108, 116, 117,
+ 118, 119, 120, 154, 156, 221, 224, 254, 255, 256,
+ 257, 258, 263, 264, 265, 266, 269, 271, 272, 273,
+ 274, 275, 276, 277, 278, 302, 303, 112, 33, 34,
+ 37, 76, 215, 76, 269, 272, 277, 113, 113, 113,
+ 113, 193, 302, 214, 215, 289, 194, 198, 4, 33,
+ 34, 35, 260, 261, 270, 198, 214, 76, 272, 272,
+ 273, 195, 274, 76, 215, 273, 279, 280, 272, 274,
+ 76, 267, 268, 9, 10, 11, 13, 14, 15, 16,
+ 17, 18, 19, 75, 76, 77, 78, 79, 80, 81,
+ 84, 85, 193, 199, 200, 201, 202, 214, 215, 216,
+ 225, 226, 227, 229, 230, 231, 232, 233, 234, 235,
+ 236, 237, 238, 239, 240, 241, 242, 243, 244, 245,
+ 246, 247, 248, 249, 250, 252, 254, 255, 273, 284,
+ 285, 286, 287, 290, 291, 292, 295, 296, 297, 301,
+ 260, 259, 262, 273, 261, 76, 193, 195, 213, 196,
+ 236, 249, 253, 273, 113, 279, 76, 281, 282, 216,
+ 280, 214, 213, 194, 198, 214, 214, 285, 193, 193,
+ 214, 214, 252, 193, 252, 212, 193, 236, 236, 252,
+ 216, 290, 84, 85, 195, 197, 194, 194, 198, 74,
+ 250, 193, 93, 94, 95, 96, 97, 98, 99, 100,
+ 101, 102, 213, 251, 236, 203, 204, 205, 199, 200,
+ 82, 83, 86, 87, 206, 207, 88, 89, 208, 209,
+ 210, 90, 92, 91, 211, 198, 214, 216, 285, 76,
+ 259, 262, 195, 213, 196, 253, 250, 283, 196, 216,
+ 195, 198, 214, 78, 268, 75, 284, 291, 298, 252,
+ 214, 252, 212, 103, 252, 265, 294, 194, 216, 228,
+ 252, 76, 231, 250, 250, 236, 236, 236, 238, 238,
+ 239, 239, 240, 240, 240, 240, 241, 241, 242, 243,
+ 244, 245, 246, 247, 252, 250, 195, 196, 253, 283,
+ 213, 196, 253, 282, 193, 294, 299, 300, 194, 194,
+ 76, 194, 196, 212, 253, 213, 196, 283, 213, 196,
+ 252, 214, 194, 285, 293, 287, 213, 286, 288, 289,
+ 250, 196, 283, 213, 283, 194, 252, 288, 12, 283,
+ 283, 214, 285
+};
+
+#define yyerrok (yyerrstatus = 0)
+#define yyclearin (yychar = YYEMPTY)
+#define YYEMPTY (-2)
+#define YYEOF 0
+
+#define YYACCEPT goto yyacceptlab
+#define YYABORT goto yyabortlab
+#define YYERROR goto yyerrorlab
+
+
+/* Like YYERROR except do call yyerror. This remains here temporarily
+ to ease the transition to the new meaning of YYERROR, for GCC.
+ Once GCC version 2 has supplanted version 1, this can go. However,
+ YYFAIL appears to be in use. Nevertheless, it is formally deprecated
+ in Bison 2.4.2's NEWS entry, where a plan to phase it out is
+ discussed. */
+
+#define YYFAIL goto yyerrlab
+#if defined YYFAIL
+ /* This is here to suppress warnings from the GCC cpp's
+ -Wunused-macros. Normally we don't worry about that warning, but
+ some users do, and we want to make it easy for users to remove
+ YYFAIL uses, which will produce warnings from Bison 2.5. */
+#endif
+
+#define YYRECOVERING() (!!yyerrstatus)
+
+#define YYBACKUP(Token, Value) \
+do \
+ if (yychar == YYEMPTY && yylen == 1) \
+ { \
+ yychar = (Token); \
+ yylval = (Value); \
+ yytoken = YYTRANSLATE (yychar); \
+ YYPOPSTACK (1); \
+ goto yybackup; \
+ } \
+ else \
+ { \
+ yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \
+ YYERROR; \
+ } \
+while (YYID (0))
+
+
+#define YYTERROR 1
+#define YYERRCODE 256
+
+
+/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
+ If N is 0, then set CURRENT to the empty location which ends
+ the previous symbol: RHS[0] (always defined). */
+
+#define YYRHSLOC(Rhs, K) ((Rhs)[K])
+#ifndef YYLLOC_DEFAULT
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do \
+ if (YYID (N)) \
+ { \
+ (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC (Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC (Rhs, 0).last_column; \
+ } \
+ while (YYID (0))
+#endif
+
+
+/* YY_LOCATION_PRINT -- Print the location on the stream.
+ This macro was not mandated originally: define only if we know
+ we won't break user code: when these are the locations we know. */
+
+#ifndef YY_LOCATION_PRINT
+# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
+# define YY_LOCATION_PRINT(File, Loc) \
+ fprintf (File, "%d.%d-%d.%d", \
+ (Loc).first_line, (Loc).first_column, \
+ (Loc).last_line, (Loc).last_column)
+# else
+# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
+# endif
+#endif
+
+
+/* YYLEX -- calling `yylex' with the right arguments. */
+
+#ifdef YYLEX_PARAM
+# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM)
+#else
+# define YYLEX yylex (&yylval, &yylloc, scanner)
+#endif
+
+/* Enable debugging if requested. */
+#if YYDEBUG
+
+# ifndef YYFPRINTF
+# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
+# define YYFPRINTF fprintf
+# endif
+
+# define YYDPRINTF(Args) \
+do { \
+ if (yydebug) \
+ YYFPRINTF Args; \
+} while (YYID (0))
+
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
+do { \
+ if (yydebug) \
+ { \
+ YYFPRINTF (stderr, "%s ", Title); \
+ yy_symbol_print (stderr, \
+ Type, Value, Location, state); \
+ YYFPRINTF (stderr, "\n"); \
+ } \
+} while (YYID (0))
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct _mesa_glsl_parse_state *state)
+#else
+static void
+yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+ YYLTYPE const * const yylocationp;
+ struct _mesa_glsl_parse_state *state;
+#endif
+{
+ if (!yyvaluep)
+ return;
+ YYUSE (yylocationp);
+ YYUSE (state);
+# ifdef YYPRINT
+ if (yytype < YYNTOKENS)
+ YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
+# else
+ YYUSE (yyoutput);
+# endif
+ switch (yytype)
+ {
+ default:
+ break;
+ }
+}
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct _mesa_glsl_parse_state *state)
+#else
+static void
+yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+ YYLTYPE const * const yylocationp;
+ struct _mesa_glsl_parse_state *state;
+#endif
+{
+ if (yytype < YYNTOKENS)
+ YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
+ else
+ YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
+
+ YY_LOCATION_PRINT (yyoutput, *yylocationp);
+ YYFPRINTF (yyoutput, ": ");
+ yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state);
+ YYFPRINTF (yyoutput, ")");
+}
+
+/*------------------------------------------------------------------.
+| yy_stack_print -- Print the state stack from its BOTTOM up to its |
+| TOP (included). |
+`------------------------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
+#else
+static void
+yy_stack_print (yybottom, yytop)
+ yytype_int16 *yybottom;
+ yytype_int16 *yytop;
+#endif
+{
+ YYFPRINTF (stderr, "Stack now");
+ for (; yybottom <= yytop; yybottom++)
+ {
+ int yybot = *yybottom;
+ YYFPRINTF (stderr, " %d", yybot);
+ }
+ YYFPRINTF (stderr, "\n");
+}
+
+# define YY_STACK_PRINT(Bottom, Top) \
+do { \
+ if (yydebug) \
+ yy_stack_print ((Bottom), (Top)); \
+} while (YYID (0))
+
+
+/*------------------------------------------------.
+| Report that the YYRULE is going to be reduced. |
+`------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct _mesa_glsl_parse_state *state)
+#else
+static void
+yy_reduce_print (yyvsp, yylsp, yyrule, state)
+ YYSTYPE *yyvsp;
+ YYLTYPE *yylsp;
+ int yyrule;
+ struct _mesa_glsl_parse_state *state;
+#endif
+{
+ int yynrhs = yyr2[yyrule];
+ int yyi;
+ unsigned long int yylno = yyrline[yyrule];
+ YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
+ yyrule - 1, yylno);
+ /* The symbols being reduced. */
+ for (yyi = 0; yyi < yynrhs; yyi++)
+ {
+ YYFPRINTF (stderr, " $%d = ", yyi + 1);
+ yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
+ &(yyvsp[(yyi + 1) - (yynrhs)])
+ , &(yylsp[(yyi + 1) - (yynrhs)]) , state);
+ YYFPRINTF (stderr, "\n");
+ }
+}
+
+# define YY_REDUCE_PRINT(Rule) \
+do { \
+ if (yydebug) \
+ yy_reduce_print (yyvsp, yylsp, Rule, state); \
+} while (YYID (0))
+
+/* Nonzero means print parse trace. It is left uninitialized so that
+ multiple parsers can coexist. */
+int yydebug;
+#else /* !YYDEBUG */
+# define YYDPRINTF(Args)
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
+# define YY_STACK_PRINT(Bottom, Top)
+# define YY_REDUCE_PRINT(Rule)
+#endif /* !YYDEBUG */
+
+
+/* YYINITDEPTH -- initial size of the parser's stacks. */
+#ifndef YYINITDEPTH
+# define YYINITDEPTH 200
+#endif
+
+/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
+ if the built-in stack extension method is used).
+
+ Do not make this value too large; the results are undefined if
+ YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
+ evaluated with infinite-precision integer arithmetic. */
+
+#ifndef YYMAXDEPTH
+# define YYMAXDEPTH 10000
+#endif
+
+
+
+#if YYERROR_VERBOSE
+
+# ifndef yystrlen
+# if defined __GLIBC__ && defined _STRING_H
+# define yystrlen strlen
+# else
+/* Return the length of YYSTR. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static YYSIZE_T
+yystrlen (const char *yystr)
+#else
+static YYSIZE_T
+yystrlen (yystr)
+ const char *yystr;
+#endif
+{
+ YYSIZE_T yylen;
+ for (yylen = 0; yystr[yylen]; yylen++)
+ continue;
+ return yylen;
+}
+# endif
+# endif
+
+# ifndef yystpcpy
+# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
+# define yystpcpy stpcpy
+# else
+/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
+ YYDEST. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static char *
+yystpcpy (char *yydest, const char *yysrc)
+#else
+static char *
+yystpcpy (yydest, yysrc)
+ char *yydest;
+ const char *yysrc;
+#endif
+{
+ char *yyd = yydest;
+ const char *yys = yysrc;
+
+ while ((*yyd++ = *yys++) != '\0')
+ continue;
+
+ return yyd - 1;
+}
+# endif
+# endif
+
+# ifndef yytnamerr
+/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
+ quotes and backslashes, so that it's suitable for yyerror. The
+ heuristic is that double-quoting is unnecessary unless the string
+ contains an apostrophe, a comma, or backslash (other than
+ backslash-backslash). YYSTR is taken from yytname. If YYRES is
+ null, do not copy; instead, return the length of what the result
+ would have been. */
+static YYSIZE_T
+yytnamerr (char *yyres, const char *yystr)
+{
+ if (*yystr == '"')
+ {
+ YYSIZE_T yyn = 0;
+ char const *yyp = yystr;
+
+ for (;;)
+ switch (*++yyp)
+ {
+ case '\'':
+ case ',':
+ goto do_not_strip_quotes;
+
+ case '\\':
+ if (*++yyp != '\\')
+ goto do_not_strip_quotes;
+ /* Fall through. */
+ default:
+ if (yyres)
+ yyres[yyn] = *yyp;
+ yyn++;
+ break;
+
+ case '"':
+ if (yyres)
+ yyres[yyn] = '\0';
+ return yyn;
+ }
+ do_not_strip_quotes: ;
+ }
+
+ if (! yyres)
+ return yystrlen (yystr);
+
+ return yystpcpy (yyres, yystr) - yyres;
+}
+# endif
+
+/* Copy into YYRESULT an error message about the unexpected token
+ YYCHAR while in state YYSTATE. Return the number of bytes copied,
+ including the terminating null byte. If YYRESULT is null, do not
+ copy anything; just return the number of bytes that would be
+ copied. As a special case, return 0 if an ordinary "syntax error"
+ message will do. Return YYSIZE_MAXIMUM if overflow occurs during
+ size calculation. */
+static YYSIZE_T
+yysyntax_error (char *yyresult, int yystate, int yychar)
+{
+ int yyn = yypact[yystate];
+
+ if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
+ return 0;
+ else
+ {
+ int yytype = YYTRANSLATE (yychar);
+ YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
+ YYSIZE_T yysize = yysize0;
+ YYSIZE_T yysize1;
+ int yysize_overflow = 0;
+ enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
+ char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
+ int yyx;
+
+# if 0
+ /* This is so xgettext sees the translatable formats that are
+ constructed on the fly. */
+ YY_("syntax error, unexpected %s");
+ YY_("syntax error, unexpected %s, expecting %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
+# endif
+ char *yyfmt;
+ char const *yyf;
+ static char const yyunexpected[] = "syntax error, unexpected %s";
+ static char const yyexpecting[] = ", expecting %s";
+ static char const yyor[] = " or %s";
+ char yyformat[sizeof yyunexpected
+ + sizeof yyexpecting - 1
+ + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
+ * (sizeof yyor - 1))];
+ char const *yyprefix = yyexpecting;
+
+ /* Start YYX at -YYN if negative to avoid negative indexes in
+ YYCHECK. */
+ int yyxbegin = yyn < 0 ? -yyn : 0;
+
+ /* Stay within bounds of both yycheck and yytname. */
+ int yychecklim = YYLAST - yyn + 1;
+ int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
+ int yycount = 1;
+
+ yyarg[0] = yytname[yytype];
+ yyfmt = yystpcpy (yyformat, yyunexpected);
+
+ for (yyx = yyxbegin; yyx < yyxend; ++yyx)
+ if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
+ {
+ if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
+ {
+ yycount = 1;
+ yysize = yysize0;
+ yyformat[sizeof yyunexpected - 1] = '\0';
+ break;
+ }
+ yyarg[yycount++] = yytname[yyx];
+ yysize1 = yysize + yytnamerr (0, yytname[yyx]);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+ yyfmt = yystpcpy (yyfmt, yyprefix);
+ yyprefix = yyor;
+ }
+
+ yyf = YY_(yyformat);
+ yysize1 = yysize + yystrlen (yyf);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+
+ if (yysize_overflow)
+ return YYSIZE_MAXIMUM;
+
+ if (yyresult)
+ {
+ /* Avoid sprintf, as that infringes on the user's name space.
+ Don't have undefined behavior even if the translation
+ produced a string with the wrong number of "%s"s. */
+ char *yyp = yyresult;
+ int yyi = 0;
+ while ((*yyp = *yyf) != '\0')
+ {
+ if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
+ {
+ yyp += yytnamerr (yyp, yyarg[yyi++]);
+ yyf += 2;
+ }
+ else
+ {
+ yyp++;
+ yyf++;
+ }
+ }
+ }
+ return yysize;
+ }
+}
+#endif /* YYERROR_VERBOSE */
+
+
+/*-----------------------------------------------.
+| Release the memory associated to this symbol. |
+`-----------------------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct _mesa_glsl_parse_state *state)
+#else
+static void
+yydestruct (yymsg, yytype, yyvaluep, yylocationp, state)
+ const char *yymsg;
+ int yytype;
+ YYSTYPE *yyvaluep;
+ YYLTYPE *yylocationp;
+ struct _mesa_glsl_parse_state *state;
+#endif
+{
+ YYUSE (yyvaluep);
+ YYUSE (yylocationp);
+ YYUSE (state);
+
+ if (!yymsg)
+ yymsg = "Deleting";
+ YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
+
+ switch (yytype)
+ {
+
+ default:
+ break;
+ }
+}
+
+/* Prevent warnings from -Wmissing-prototypes. */
+#ifdef YYPARSE_PARAM
+#if defined __STDC__ || defined __cplusplus
+int yyparse (void *YYPARSE_PARAM);
+#else
+int yyparse ();
+#endif
+#else /* ! YYPARSE_PARAM */
+#if defined __STDC__ || defined __cplusplus
+int yyparse (struct _mesa_glsl_parse_state *state);
+#else
+int yyparse ();
+#endif
+#endif /* ! YYPARSE_PARAM */
+
+
+
+
+
+/*-------------------------.
+| yyparse or yypush_parse. |
+`-------------------------*/
+
+#ifdef YYPARSE_PARAM
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (void *YYPARSE_PARAM)
+#else
+int
+yyparse (YYPARSE_PARAM)
+ void *YYPARSE_PARAM;
+#endif
+#else /* ! YYPARSE_PARAM */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (struct _mesa_glsl_parse_state *state)
+#else
+int
+yyparse (state)
+ struct _mesa_glsl_parse_state *state;
+#endif
+#endif
+{
+/* The lookahead symbol. */
+int yychar;
+
+/* The semantic value of the lookahead symbol. */
+YYSTYPE yylval;
+
+/* Location data for the lookahead symbol. */
+YYLTYPE yylloc;
+
+ /* Number of syntax errors so far. */
+ int yynerrs;
+
+ int yystate;
+ /* Number of tokens to shift before error messages enabled. */
+ int yyerrstatus;
+
+ /* The stacks and their tools:
+ `yyss': related to states.
+ `yyvs': related to semantic values.
+ `yyls': related to locations.
+
+ Refer to the stacks thru separate pointers, to allow yyoverflow
+ to reallocate them elsewhere. */
+
+ /* The state stack. */
+ yytype_int16 yyssa[YYINITDEPTH];
+ yytype_int16 *yyss;
+ yytype_int16 *yyssp;
+
+ /* The semantic value stack. */
+ YYSTYPE yyvsa[YYINITDEPTH];
+ YYSTYPE *yyvs;
+ YYSTYPE *yyvsp;
+
+ /* The location stack. */
+ YYLTYPE yylsa[YYINITDEPTH];
+ YYLTYPE *yyls;
+ YYLTYPE *yylsp;
+
+ /* The locations where the error started and ended. */
+ YYLTYPE yyerror_range[3];
+
+ YYSIZE_T yystacksize;
+
+ int yyn;
+ int yyresult;
+ /* Lookahead token as an internal (translated) token number. */
+ int yytoken;
+ /* The variables used to return semantic value and location from the
+ action routines. */
+ YYSTYPE yyval;
+ YYLTYPE yyloc;
+
+#if YYERROR_VERBOSE
+ /* Buffer for error messages, and its allocated size. */
+ char yymsgbuf[128];
+ char *yymsg = yymsgbuf;
+ YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
+#endif
+
+#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
+
+ /* The number of symbols on the RHS of the reduced rule.
+ Keep to zero when no symbol should be popped. */
+ int yylen = 0;
+
+ yytoken = 0;
+ yyss = yyssa;
+ yyvs = yyvsa;
+ yyls = yylsa;
+ yystacksize = YYINITDEPTH;
+
+ YYDPRINTF ((stderr, "Starting parse\n"));
+
+ yystate = 0;
+ yyerrstatus = 0;
+ yynerrs = 0;
+ yychar = YYEMPTY; /* Cause a token to be read. */
+
+ /* Initialize stack pointers.
+ Waste one element of value and location stack
+ so that they stay on the same level as the state stack.
+ The wasted elements are never initialized. */
+ yyssp = yyss;
+ yyvsp = yyvs;
+ yylsp = yyls;
+
+#if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
+ /* Initialize the default location before parsing starts. */
+ yylloc.first_line = yylloc.last_line = 1;
+ yylloc.first_column = yylloc.last_column = 1;
+#endif
+
+/* User initialization code. */
+
+/* Line 1251 of yacc.c */
+#line 41 "glsl_parser.ypp"
+{
+ yylloc.first_line = 1;
+ yylloc.first_column = 1;
+ yylloc.last_line = 1;
+ yylloc.last_column = 1;
+ yylloc.source = 0;
+}
+
+/* Line 1251 of yacc.c */
+#line 2635 "glsl_parser.cpp"
+ yylsp[0] = yylloc;
+
+ goto yysetstate;
+
+/*------------------------------------------------------------.
+| yynewstate -- Push a new state, which is found in yystate. |
+`------------------------------------------------------------*/
+ yynewstate:
+ /* In all cases, when you get here, the value and location stacks
+ have just been pushed. So pushing a state here evens the stacks. */
+ yyssp++;
+
+ yysetstate:
+ *yyssp = yystate;
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ {
+ /* Get the current used size of the three stacks, in elements. */
+ YYSIZE_T yysize = yyssp - yyss + 1;
+
+#ifdef yyoverflow
+ {
+ /* Give user a chance to reallocate the stack. Use copies of
+ these so that the &'s don't force the real ones into
+ memory. */
+ YYSTYPE *yyvs1 = yyvs;
+ yytype_int16 *yyss1 = yyss;
+ YYLTYPE *yyls1 = yyls;
+
+ /* Each stack pointer address is followed by the size of the
+ data in use in that stack, in bytes. This used to be a
+ conditional around just the two extra args, but that might
+ be undefined if yyoverflow is a macro. */
+ yyoverflow (YY_("memory exhausted"),
+ &yyss1, yysize * sizeof (*yyssp),
+ &yyvs1, yysize * sizeof (*yyvsp),
+ &yyls1, yysize * sizeof (*yylsp),
+ &yystacksize);
+
+ yyls = yyls1;
+ yyss = yyss1;
+ yyvs = yyvs1;
+ }
+#else /* no yyoverflow */
+# ifndef YYSTACK_RELOCATE
+ goto yyexhaustedlab;
+# else
+ /* Extend the stack our own way. */
+ if (YYMAXDEPTH <= yystacksize)
+ goto yyexhaustedlab;
+ yystacksize *= 2;
+ if (YYMAXDEPTH < yystacksize)
+ yystacksize = YYMAXDEPTH;
+
+ {
+ yytype_int16 *yyss1 = yyss;
+ union yyalloc *yyptr =
+ (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
+ if (! yyptr)
+ goto yyexhaustedlab;
+ YYSTACK_RELOCATE (yyss_alloc, yyss);
+ YYSTACK_RELOCATE (yyvs_alloc, yyvs);
+ YYSTACK_RELOCATE (yyls_alloc, yyls);
+# undef YYSTACK_RELOCATE
+ if (yyss1 != yyssa)
+ YYSTACK_FREE (yyss1);
+ }
+# endif
+#endif /* no yyoverflow */
+
+ yyssp = yyss + yysize - 1;
+ yyvsp = yyvs + yysize - 1;
+ yylsp = yyls + yysize - 1;
+
+ YYDPRINTF ((stderr, "Stack size increased to %lu\n",
+ (unsigned long int) yystacksize));
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ YYABORT;
+ }
+
+ YYDPRINTF ((stderr, "Entering state %d\n", yystate));
+
+ if (yystate == YYFINAL)
+ YYACCEPT;
+
+ goto yybackup;
+
+/*-----------.
+| yybackup. |
+`-----------*/
+yybackup:
+
+ /* Do appropriate processing given the current state. Read a
+ lookahead token if we need one and don't already have one. */
+
+ /* First try to decide what to do without reference to lookahead token. */
+ yyn = yypact[yystate];
+ if (yyn == YYPACT_NINF)
+ goto yydefault;
+
+ /* Not known => get a lookahead token if don't already have one. */
+
+ /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
+ if (yychar == YYEMPTY)
+ {
+ YYDPRINTF ((stderr, "Reading a token: "));
+ yychar = YYLEX;
+ }
+
+ if (yychar <= YYEOF)
+ {
+ yychar = yytoken = YYEOF;
+ YYDPRINTF ((stderr, "Now at end of input.\n"));
+ }
+ else
+ {
+ yytoken = YYTRANSLATE (yychar);
+ YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
+ }
+
+ /* If the proper action on seeing token YYTOKEN is to reduce or to
+ detect an error, take that action. */
+ yyn += yytoken;
+ if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
+ goto yydefault;
+ yyn = yytable[yyn];
+ if (yyn <= 0)
+ {
+ if (yyn == 0 || yyn == YYTABLE_NINF)
+ goto yyerrlab;
+ yyn = -yyn;
+ goto yyreduce;
+ }
+
+ /* Count tokens shifted since error; after three, turn off error
+ status. */
+ if (yyerrstatus)
+ yyerrstatus--;
+
+ /* Shift the lookahead token. */
+ YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
+
+ /* Discard the shifted token. */
+ yychar = YYEMPTY;
+
+ yystate = yyn;
+ *++yyvsp = yylval;
+ *++yylsp = yylloc;
+ goto yynewstate;
+
+
+/*-----------------------------------------------------------.
+| yydefault -- do the default action for the current state. |
+`-----------------------------------------------------------*/
+yydefault:
+ yyn = yydefact[yystate];
+ if (yyn == 0)
+ goto yyerrlab;
+ goto yyreduce;
+
+
+/*-----------------------------.
+| yyreduce -- Do a reduction. |
+`-----------------------------*/
+yyreduce:
+ /* yyn is the number of a rule to reduce with. */
+ yylen = yyr2[yyn];
+
+ /* If YYLEN is nonzero, implement the default value of the action:
+ `$$ = $1'.
+
+ Otherwise, the following line sets YYVAL to garbage.
+ This behavior is undocumented and Bison
+ users should not rely upon it. Assigning to YYVAL
+ unconditionally makes the parser a bit smaller, and it avoids a
+ GCC warning that YYVAL may be used uninitialized. */
+ yyval = yyvsp[1-yylen];
+
+ /* Default location. */
+ YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
+ YY_REDUCE_PRINT (yyn);
+ switch (yyn)
+ {
+ case 2:
+
+/* Line 1464 of yacc.c */
+#line 212 "glsl_parser.ypp"
+ {
+ _mesa_glsl_initialize_types(state);
+ ;}
+ break;
+
+ case 5:
+
+/* Line 1464 of yacc.c */
+#line 221 "glsl_parser.ypp"
+ {
+ switch ((yyvsp[(2) - (3)].n)) {
+ case 100:
+ state->es_shader = true;
+ case 110:
+ case 120:
+ case 130:
+ /* FINISHME: Check against implementation support versions. */
+ state->language_version = (yyvsp[(2) - (3)].n);
+ break;
+ default:
+ _mesa_glsl_error(& (yylsp[(2) - (3)]), state, "Shading language version"
+ "%u is not supported\n", (yyvsp[(2) - (3)].n));
+ break;
+ }
+ ;}
+ break;
+
+ case 12:
+
+/* Line 1464 of yacc.c */
+#line 253 "glsl_parser.ypp"
+ {
+ if (!_mesa_glsl_process_extension((yyvsp[(2) - (5)].identifier), & (yylsp[(2) - (5)]), (yyvsp[(4) - (5)].identifier), & (yylsp[(4) - (5)]), state)) {
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 13:
+
+/* Line 1464 of yacc.c */
+#line 262 "glsl_parser.ypp"
+ {
+ /* FINISHME: The NULL test is only required because 'precision'
+ * FINISHME: statements are not yet supported.
+ */
+ if ((yyvsp[(1) - (1)].node) != NULL)
+ state->translation_unit.push_tail(& (yyvsp[(1) - (1)].node)->link);
+ ;}
+ break;
+
+ case 14:
+
+/* Line 1464 of yacc.c */
+#line 270 "glsl_parser.ypp"
+ {
+ /* FINISHME: The NULL test is only required because 'precision'
+ * FINISHME: statements are not yet supported.
+ */
+ if ((yyvsp[(2) - (2)].node) != NULL)
+ state->translation_unit.push_tail(& (yyvsp[(2) - (2)].node)->link);
+ ;}
+ break;
+
+ case 16:
+
+/* Line 1464 of yacc.c */
+#line 285 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_identifier, NULL, NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->primary_expression.identifier = (yyvsp[(1) - (1)].identifier);
+ ;}
+ break;
+
+ case 17:
+
+/* Line 1464 of yacc.c */
+#line 292 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_int_constant, NULL, NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->primary_expression.int_constant = (yyvsp[(1) - (1)].n);
+ ;}
+ break;
+
+ case 18:
+
+/* Line 1464 of yacc.c */
+#line 299 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_uint_constant, NULL, NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->primary_expression.uint_constant = (yyvsp[(1) - (1)].n);
+ ;}
+ break;
+
+ case 19:
+
+/* Line 1464 of yacc.c */
+#line 306 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_float_constant, NULL, NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->primary_expression.float_constant = (yyvsp[(1) - (1)].real);
+ ;}
+ break;
+
+ case 20:
+
+/* Line 1464 of yacc.c */
+#line 313 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_bool_constant, NULL, NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->primary_expression.bool_constant = (yyvsp[(1) - (1)].n);
+ ;}
+ break;
+
+ case 21:
+
+/* Line 1464 of yacc.c */
+#line 320 "glsl_parser.ypp"
+ {
+ (yyval.expression) = (yyvsp[(2) - (3)].expression);
+ ;}
+ break;
+
+ case 23:
+
+/* Line 1464 of yacc.c */
+#line 328 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_array_index, (yyvsp[(1) - (4)].expression), (yyvsp[(3) - (4)].expression), NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 24:
+
+/* Line 1464 of yacc.c */
+#line 334 "glsl_parser.ypp"
+ {
+ (yyval.expression) = (yyvsp[(1) - (1)].expression);
+ ;}
+ break;
+
+ case 25:
+
+/* Line 1464 of yacc.c */
+#line 338 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_field_selection, (yyvsp[(1) - (3)].expression), NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->primary_expression.identifier = (yyvsp[(3) - (3)].identifier);
+ ;}
+ break;
+
+ case 26:
+
+/* Line 1464 of yacc.c */
+#line 345 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_post_inc, (yyvsp[(1) - (2)].expression), NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 27:
+
+/* Line 1464 of yacc.c */
+#line 351 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_post_dec, (yyvsp[(1) - (2)].expression), NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 31:
+
+/* Line 1464 of yacc.c */
+#line 369 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_field_selection, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression), NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 36:
+
+/* Line 1464 of yacc.c */
+#line 388 "glsl_parser.ypp"
+ {
+ (yyval.expression) = (yyvsp[(1) - (2)].expression);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->expressions.push_tail(& (yyvsp[(2) - (2)].expression)->link);
+ ;}
+ break;
+
+ case 37:
+
+/* Line 1464 of yacc.c */
+#line 394 "glsl_parser.ypp"
+ {
+ (yyval.expression) = (yyvsp[(1) - (3)].expression);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link);
+ ;}
+ break;
+
+ case 39:
+
+/* Line 1464 of yacc.c */
+#line 410 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_function_expression((yyvsp[(1) - (1)].type_specifier));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 40:
+
+/* Line 1464 of yacc.c */
+#line 416 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (1)].identifier));
+ (yyval.expression) = new(ctx) ast_function_expression(callee);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 41:
+
+/* Line 1464 of yacc.c */
+#line 423 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (1)].identifier));
+ (yyval.expression) = new(ctx) ast_function_expression(callee);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 43:
+
+/* Line 1464 of yacc.c */
+#line 435 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_pre_inc, (yyvsp[(2) - (2)].expression), NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 44:
+
+/* Line 1464 of yacc.c */
+#line 441 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_pre_dec, (yyvsp[(2) - (2)].expression), NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 45:
+
+/* Line 1464 of yacc.c */
+#line 447 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression((yyvsp[(1) - (2)].n), (yyvsp[(2) - (2)].expression), NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 46:
+
+/* Line 1464 of yacc.c */
+#line 456 "glsl_parser.ypp"
+ { (yyval.n) = ast_plus; ;}
+ break;
+
+ case 47:
+
+/* Line 1464 of yacc.c */
+#line 457 "glsl_parser.ypp"
+ { (yyval.n) = ast_neg; ;}
+ break;
+
+ case 48:
+
+/* Line 1464 of yacc.c */
+#line 458 "glsl_parser.ypp"
+ { (yyval.n) = ast_logic_not; ;}
+ break;
+
+ case 49:
+
+/* Line 1464 of yacc.c */
+#line 459 "glsl_parser.ypp"
+ { (yyval.n) = ast_bit_not; ;}
+ break;
+
+ case 51:
+
+/* Line 1464 of yacc.c */
+#line 465 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_mul, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 52:
+
+/* Line 1464 of yacc.c */
+#line 471 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_div, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 53:
+
+/* Line 1464 of yacc.c */
+#line 477 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_mod, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 55:
+
+/* Line 1464 of yacc.c */
+#line 487 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_add, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 56:
+
+/* Line 1464 of yacc.c */
+#line 493 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_sub, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 58:
+
+/* Line 1464 of yacc.c */
+#line 503 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_lshift, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 59:
+
+/* Line 1464 of yacc.c */
+#line 509 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_rshift, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 61:
+
+/* Line 1464 of yacc.c */
+#line 519 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_less, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 62:
+
+/* Line 1464 of yacc.c */
+#line 525 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_greater, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 63:
+
+/* Line 1464 of yacc.c */
+#line 531 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_lequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 64:
+
+/* Line 1464 of yacc.c */
+#line 537 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_gequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 66:
+
+/* Line 1464 of yacc.c */
+#line 547 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_equal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 67:
+
+/* Line 1464 of yacc.c */
+#line 553 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_nequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 69:
+
+/* Line 1464 of yacc.c */
+#line 563 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_and, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 71:
+
+/* Line 1464 of yacc.c */
+#line 573 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_xor, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 73:
+
+/* Line 1464 of yacc.c */
+#line 583 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 75:
+
+/* Line 1464 of yacc.c */
+#line 593 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_and, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 77:
+
+/* Line 1464 of yacc.c */
+#line 603 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_xor, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 79:
+
+/* Line 1464 of yacc.c */
+#line 613 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 81:
+
+/* Line 1464 of yacc.c */
+#line 623 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression(ast_conditional, (yyvsp[(1) - (5)].expression), (yyvsp[(3) - (5)].expression), (yyvsp[(5) - (5)].expression));
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 83:
+
+/* Line 1464 of yacc.c */
+#line 633 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.expression) = new(ctx) ast_expression((yyvsp[(2) - (3)].n), (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression), NULL);
+ (yyval.expression)->set_location(yylloc);
+ ;}
+ break;
+
+ case 84:
+
+/* Line 1464 of yacc.c */
+#line 641 "glsl_parser.ypp"
+ { (yyval.n) = ast_assign; ;}
+ break;
+
+ case 85:
+
+/* Line 1464 of yacc.c */
+#line 642 "glsl_parser.ypp"
+ { (yyval.n) = ast_mul_assign; ;}
+ break;
+
+ case 86:
+
+/* Line 1464 of yacc.c */
+#line 643 "glsl_parser.ypp"
+ { (yyval.n) = ast_div_assign; ;}
+ break;
+
+ case 87:
+
+/* Line 1464 of yacc.c */
+#line 644 "glsl_parser.ypp"
+ { (yyval.n) = ast_mod_assign; ;}
+ break;
+
+ case 88:
+
+/* Line 1464 of yacc.c */
+#line 645 "glsl_parser.ypp"
+ { (yyval.n) = ast_add_assign; ;}
+ break;
+
+ case 89:
+
+/* Line 1464 of yacc.c */
+#line 646 "glsl_parser.ypp"
+ { (yyval.n) = ast_sub_assign; ;}
+ break;
+
+ case 90:
+
+/* Line 1464 of yacc.c */
+#line 647 "glsl_parser.ypp"
+ { (yyval.n) = ast_ls_assign; ;}
+ break;
+
+ case 91:
+
+/* Line 1464 of yacc.c */
+#line 648 "glsl_parser.ypp"
+ { (yyval.n) = ast_rs_assign; ;}
+ break;
+
+ case 92:
+
+/* Line 1464 of yacc.c */
+#line 649 "glsl_parser.ypp"
+ { (yyval.n) = ast_and_assign; ;}
+ break;
+
+ case 93:
+
+/* Line 1464 of yacc.c */
+#line 650 "glsl_parser.ypp"
+ { (yyval.n) = ast_xor_assign; ;}
+ break;
+
+ case 94:
+
+/* Line 1464 of yacc.c */
+#line 651 "glsl_parser.ypp"
+ { (yyval.n) = ast_or_assign; ;}
+ break;
+
+ case 95:
+
+/* Line 1464 of yacc.c */
+#line 656 "glsl_parser.ypp"
+ {
+ (yyval.expression) = (yyvsp[(1) - (1)].expression);
+ ;}
+ break;
+
+ case 96:
+
+/* Line 1464 of yacc.c */
+#line 660 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ if ((yyvsp[(1) - (3)].expression)->oper != ast_sequence) {
+ (yyval.expression) = new(ctx) ast_expression(ast_sequence, NULL, NULL, NULL);
+ (yyval.expression)->set_location(yylloc);
+ (yyval.expression)->expressions.push_tail(& (yyvsp[(1) - (3)].expression)->link);
+ } else {
+ (yyval.expression) = (yyvsp[(1) - (3)].expression);
+ }
+
+ (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link);
+ ;}
+ break;
+
+ case 98:
+
+/* Line 1464 of yacc.c */
+#line 680 "glsl_parser.ypp"
+ {
+ (yyval.node) = (yyvsp[(1) - (2)].function);
+ ;}
+ break;
+
+ case 99:
+
+/* Line 1464 of yacc.c */
+#line 684 "glsl_parser.ypp"
+ {
+ (yyval.node) = (yyvsp[(1) - (2)].declarator_list);
+ ;}
+ break;
+
+ case 100:
+
+/* Line 1464 of yacc.c */
+#line 688 "glsl_parser.ypp"
+ {
+ if (((yyvsp[(3) - (4)].type_specifier)->type_specifier != ast_float)
+ && ((yyvsp[(3) - (4)].type_specifier)->type_specifier != ast_int)) {
+ _mesa_glsl_error(& (yylsp[(3) - (4)]), state, "global precision qualifier can "
+ "only be applied to `int' or `float'\n");
+ YYERROR;
+ }
+
+ (yyval.node) = NULL; /* FINISHME */
+ ;}
+ break;
+
+ case 104:
+
+/* Line 1464 of yacc.c */
+#line 711 "glsl_parser.ypp"
+ {
+ (yyval.function) = (yyvsp[(1) - (2)].function);
+ (yyval.function)->parameters.push_tail(& (yyvsp[(2) - (2)].parameter_declarator)->link);
+ ;}
+ break;
+
+ case 105:
+
+/* Line 1464 of yacc.c */
+#line 716 "glsl_parser.ypp"
+ {
+ (yyval.function) = (yyvsp[(1) - (3)].function);
+ (yyval.function)->parameters.push_tail(& (yyvsp[(3) - (3)].parameter_declarator)->link);
+ ;}
+ break;
+
+ case 106:
+
+/* Line 1464 of yacc.c */
+#line 724 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.function) = new(ctx) ast_function();
+ (yyval.function)->set_location(yylloc);
+ (yyval.function)->return_type = (yyvsp[(1) - (3)].fully_specified_type);
+ (yyval.function)->identifier = (yyvsp[(2) - (3)].identifier);
+ ;}
+ break;
+
+ case 107:
+
+/* Line 1464 of yacc.c */
+#line 735 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
+ (yyval.parameter_declarator)->set_location(yylloc);
+ (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
+ (yyval.parameter_declarator)->type->set_location(yylloc);
+ (yyval.parameter_declarator)->type->specifier = (yyvsp[(1) - (2)].type_specifier);
+ (yyval.parameter_declarator)->identifier = (yyvsp[(2) - (2)].identifier);
+ ;}
+ break;
+
+ case 108:
+
+/* Line 1464 of yacc.c */
+#line 745 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
+ (yyval.parameter_declarator)->set_location(yylloc);
+ (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
+ (yyval.parameter_declarator)->type->set_location(yylloc);
+ (yyval.parameter_declarator)->type->specifier = (yyvsp[(1) - (5)].type_specifier);
+ (yyval.parameter_declarator)->identifier = (yyvsp[(2) - (5)].identifier);
+ (yyval.parameter_declarator)->is_array = true;
+ (yyval.parameter_declarator)->array_size = (yyvsp[(4) - (5)].expression);
+ ;}
+ break;
+
+ case 109:
+
+/* Line 1464 of yacc.c */
+#line 760 "glsl_parser.ypp"
+ {
+ (yyvsp[(1) - (3)].type_qualifier).flags.i |= (yyvsp[(2) - (3)].type_qualifier).flags.i;
+
+ (yyval.parameter_declarator) = (yyvsp[(3) - (3)].parameter_declarator);
+ (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (3)].type_qualifier);
+ ;}
+ break;
+
+ case 110:
+
+/* Line 1464 of yacc.c */
+#line 767 "glsl_parser.ypp"
+ {
+ (yyval.parameter_declarator) = (yyvsp[(2) - (2)].parameter_declarator);
+ (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (2)].type_qualifier);
+ ;}
+ break;
+
+ case 111:
+
+/* Line 1464 of yacc.c */
+#line 772 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyvsp[(1) - (3)].type_qualifier).flags.i |= (yyvsp[(2) - (3)].type_qualifier).flags.i;
+
+ (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
+ (yyval.parameter_declarator)->set_location(yylloc);
+ (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
+ (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (3)].type_qualifier);
+ (yyval.parameter_declarator)->type->specifier = (yyvsp[(3) - (3)].type_specifier);
+ ;}
+ break;
+
+ case 112:
+
+/* Line 1464 of yacc.c */
+#line 783 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator();
+ (yyval.parameter_declarator)->set_location(yylloc);
+ (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type();
+ (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (2)].type_qualifier);
+ (yyval.parameter_declarator)->type->specifier = (yyvsp[(2) - (2)].type_specifier);
+ ;}
+ break;
+
+ case 113:
+
+/* Line 1464 of yacc.c */
+#line 795 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ ;}
+ break;
+
+ case 114:
+
+/* Line 1464 of yacc.c */
+#line 799 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.in = 1;
+ ;}
+ break;
+
+ case 115:
+
+/* Line 1464 of yacc.c */
+#line 804 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.out = 1;
+ ;}
+ break;
+
+ case 116:
+
+/* Line 1464 of yacc.c */
+#line 809 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.in = 1;
+ (yyval.type_qualifier).flags.q.out = 1;
+ ;}
+ break;
+
+ case 119:
+
+/* Line 1464 of yacc.c */
+#line 823 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (3)].identifier), false, NULL, NULL);
+ decl->set_location(yylloc);
+
+ (yyval.declarator_list) = (yyvsp[(1) - (3)].declarator_list);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 120:
+
+/* Line 1464 of yacc.c */
+#line 832 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (5)].identifier), true, NULL, NULL);
+ decl->set_location(yylloc);
+
+ (yyval.declarator_list) = (yyvsp[(1) - (5)].declarator_list);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 121:
+
+/* Line 1464 of yacc.c */
+#line 841 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (6)].identifier), true, (yyvsp[(5) - (6)].expression), NULL);
+ decl->set_location(yylloc);
+
+ (yyval.declarator_list) = (yyvsp[(1) - (6)].declarator_list);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 122:
+
+/* Line 1464 of yacc.c */
+#line 850 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (7)].identifier), true, NULL, (yyvsp[(7) - (7)].expression));
+ decl->set_location(yylloc);
+
+ (yyval.declarator_list) = (yyvsp[(1) - (7)].declarator_list);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 123:
+
+/* Line 1464 of yacc.c */
+#line 859 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (8)].identifier), true, (yyvsp[(5) - (8)].expression), (yyvsp[(8) - (8)].expression));
+ decl->set_location(yylloc);
+
+ (yyval.declarator_list) = (yyvsp[(1) - (8)].declarator_list);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 124:
+
+/* Line 1464 of yacc.c */
+#line 868 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (5)].identifier), false, NULL, (yyvsp[(5) - (5)].expression));
+ decl->set_location(yylloc);
+
+ (yyval.declarator_list) = (yyvsp[(1) - (5)].declarator_list);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 125:
+
+/* Line 1464 of yacc.c */
+#line 881 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ if ((yyvsp[(1) - (1)].fully_specified_type)->specifier->type_specifier != ast_struct) {
+ _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "empty declaration list\n");
+ YYERROR;
+ } else {
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (1)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ }
+ ;}
+ break;
+
+ case 126:
+
+/* Line 1464 of yacc.c */
+#line 892 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (2)].identifier), false, NULL, NULL);
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (2)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 127:
+
+/* Line 1464 of yacc.c */
+#line 901 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), true, NULL, NULL);
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 128:
+
+/* Line 1464 of yacc.c */
+#line 910 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (5)].identifier), true, (yyvsp[(4) - (5)].expression), NULL);
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (5)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 129:
+
+/* Line 1464 of yacc.c */
+#line 919 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (6)].identifier), true, NULL, (yyvsp[(6) - (6)].expression));
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (6)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 130:
+
+/* Line 1464 of yacc.c */
+#line 928 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (7)].identifier), true, (yyvsp[(4) - (7)].expression), (yyvsp[(7) - (7)].expression));
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (7)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 131:
+
+/* Line 1464 of yacc.c */
+#line 937 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), false, NULL, (yyvsp[(4) - (4)].expression));
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type));
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 132:
+
+/* Line 1464 of yacc.c */
+#line 946 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (2)].identifier), false, NULL, NULL);
+
+ (yyval.declarator_list) = new(ctx) ast_declarator_list(NULL);
+ (yyval.declarator_list)->set_location(yylloc);
+ (yyval.declarator_list)->invariant = true;
+
+ (yyval.declarator_list)->declarations.push_tail(&decl->link);
+ ;}
+ break;
+
+ case 133:
+
+/* Line 1464 of yacc.c */
+#line 960 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.fully_specified_type) = new(ctx) ast_fully_specified_type();
+ (yyval.fully_specified_type)->set_location(yylloc);
+ (yyval.fully_specified_type)->specifier = (yyvsp[(1) - (1)].type_specifier);
+ ;}
+ break;
+
+ case 134:
+
+/* Line 1464 of yacc.c */
+#line 967 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.fully_specified_type) = new(ctx) ast_fully_specified_type();
+ (yyval.fully_specified_type)->set_location(yylloc);
+ (yyval.fully_specified_type)->qualifier = (yyvsp[(1) - (2)].type_qualifier);
+ (yyval.fully_specified_type)->specifier = (yyvsp[(2) - (2)].type_specifier);
+ ;}
+ break;
+
+ case 135:
+
+/* Line 1464 of yacc.c */
+#line 978 "glsl_parser.ypp"
+ {
+ (yyval.type_qualifier) = (yyvsp[(3) - (4)].type_qualifier);
+ ;}
+ break;
+
+ case 137:
+
+/* Line 1464 of yacc.c */
+#line 986 "glsl_parser.ypp"
+ {
+ if (((yyvsp[(1) - (3)].type_qualifier).flags.i & (yyvsp[(3) - (3)].type_qualifier).flags.i) != 0) {
+ _mesa_glsl_error(& (yylsp[(3) - (3)]), state,
+ "duplicate layout qualifiers used\n");
+ YYERROR;
+ }
+
+ (yyval.type_qualifier).flags.i = (yyvsp[(1) - (3)].type_qualifier).flags.i | (yyvsp[(3) - (3)].type_qualifier).flags.i;
+
+ if ((yyvsp[(1) - (3)].type_qualifier).flags.q.explicit_location)
+ (yyval.type_qualifier).location = (yyvsp[(1) - (3)].type_qualifier).location;
+
+ if ((yyvsp[(3) - (3)].type_qualifier).flags.q.explicit_location)
+ (yyval.type_qualifier).location = (yyvsp[(3) - (3)].type_qualifier).location;
+ ;}
+ break;
+
+ case 138:
+
+/* Line 1464 of yacc.c */
+#line 1005 "glsl_parser.ypp"
+ {
+ bool got_one = false;
+
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+
+ if (state->ARB_fragment_coord_conventions_enable) {
+ if (strcmp((yyvsp[(1) - (1)].identifier), "origin_upper_left") == 0) {
+ got_one = true;
+ (yyval.type_qualifier).flags.q.origin_upper_left = 1;
+ } else if (strcmp((yyvsp[(1) - (1)].identifier), "pixel_center_integer") == 0) {
+ got_one = true;
+ (yyval.type_qualifier).flags.q.pixel_center_integer = 1;
+ }
+ }
+
+ /* If the identifier didn't match any known layout identifiers,
+ * emit an error.
+ */
+ if (!got_one) {
+ _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "unrecognized layout identifier "
+ "`%s'\n", (yyvsp[(1) - (1)].identifier));
+ YYERROR;
+ } else if (state->ARB_fragment_coord_conventions_warn) {
+ _mesa_glsl_warning(& (yylsp[(1) - (1)]), state,
+ "GL_ARB_fragment_coord_conventions layout "
+ "identifier `%s' used\n", (yyvsp[(1) - (1)].identifier));
+ }
+ ;}
+ break;
+
+ case 139:
+
+/* Line 1464 of yacc.c */
+#line 1034 "glsl_parser.ypp"
+ {
+ bool got_one = false;
+
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+
+ if (state->ARB_explicit_attrib_location_enable) {
+ /* FINISHME: Handle 'index' once GL_ARB_blend_func_exteneded and
+ * FINISHME: GLSL 1.30 (or later) are supported.
+ */
+ if (strcmp("location", (yyvsp[(1) - (3)].identifier)) == 0) {
+ got_one = true;
+
+ (yyval.type_qualifier).flags.q.explicit_location = 1;
+
+ if ((yyvsp[(3) - (3)].n) >= 0) {
+ (yyval.type_qualifier).location = (yyvsp[(3) - (3)].n);
+ } else {
+ _mesa_glsl_error(& (yylsp[(3) - (3)]), state,
+ "invalid location %d specified\n", (yyvsp[(3) - (3)].n));
+ YYERROR;
+ }
+ }
+ }
+
+ /* If the identifier didn't match any known layout identifiers,
+ * emit an error.
+ */
+ if (!got_one) {
+ _mesa_glsl_error(& (yylsp[(1) - (3)]), state, "unrecognized layout identifier "
+ "`%s'\n", (yyvsp[(1) - (3)].identifier));
+ YYERROR;
+ } else if (state->ARB_explicit_attrib_location_warn) {
+ _mesa_glsl_warning(& (yylsp[(1) - (3)]), state,
+ "GL_ARB_explicit_attrib_location layout "
+ "identifier `%s' used\n", (yyvsp[(1) - (3)].identifier));
+ }
+ ;}
+ break;
+
+ case 140:
+
+/* Line 1464 of yacc.c */
+#line 1075 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.smooth = 1;
+ ;}
+ break;
+
+ case 141:
+
+/* Line 1464 of yacc.c */
+#line 1080 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.flat = 1;
+ ;}
+ break;
+
+ case 142:
+
+/* Line 1464 of yacc.c */
+#line 1085 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.noperspective = 1;
+ ;}
+ break;
+
+ case 143:
+
+/* Line 1464 of yacc.c */
+#line 1093 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.constant = 1;
+ ;}
+ break;
+
+ case 146:
+
+/* Line 1464 of yacc.c */
+#line 1103 "glsl_parser.ypp"
+ {
+ (yyval.type_qualifier) = (yyvsp[(1) - (2)].type_qualifier);
+ (yyval.type_qualifier).flags.i |= (yyvsp[(2) - (2)].type_qualifier).flags.i;
+ ;}
+ break;
+
+ case 148:
+
+/* Line 1464 of yacc.c */
+#line 1109 "glsl_parser.ypp"
+ {
+ (yyval.type_qualifier) = (yyvsp[(1) - (2)].type_qualifier);
+ (yyval.type_qualifier).flags.i |= (yyvsp[(2) - (2)].type_qualifier).flags.i;
+ ;}
+ break;
+
+ case 149:
+
+/* Line 1464 of yacc.c */
+#line 1114 "glsl_parser.ypp"
+ {
+ (yyval.type_qualifier) = (yyvsp[(2) - (2)].type_qualifier);
+ (yyval.type_qualifier).flags.q.invariant = 1;
+ ;}
+ break;
+
+ case 150:
+
+/* Line 1464 of yacc.c */
+#line 1119 "glsl_parser.ypp"
+ {
+ (yyval.type_qualifier) = (yyvsp[(2) - (3)].type_qualifier);
+ (yyval.type_qualifier).flags.i |= (yyvsp[(3) - (3)].type_qualifier).flags.i;
+ (yyval.type_qualifier).flags.q.invariant = 1;
+ ;}
+ break;
+
+ case 151:
+
+/* Line 1464 of yacc.c */
+#line 1125 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.invariant = 1;
+ ;}
+ break;
+
+ case 152:
+
+/* Line 1464 of yacc.c */
+#line 1133 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.constant = 1;
+ ;}
+ break;
+
+ case 153:
+
+/* Line 1464 of yacc.c */
+#line 1138 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.attribute = 1;
+ ;}
+ break;
+
+ case 154:
+
+/* Line 1464 of yacc.c */
+#line 1143 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.varying = 1;
+ ;}
+ break;
+
+ case 155:
+
+/* Line 1464 of yacc.c */
+#line 1148 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.centroid = 1;
+ (yyval.type_qualifier).flags.q.varying = 1;
+ ;}
+ break;
+
+ case 156:
+
+/* Line 1464 of yacc.c */
+#line 1154 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.in = 1;
+ ;}
+ break;
+
+ case 157:
+
+/* Line 1464 of yacc.c */
+#line 1159 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.out = 1;
+ ;}
+ break;
+
+ case 158:
+
+/* Line 1464 of yacc.c */
+#line 1164 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.centroid = 1; (yyval.type_qualifier).flags.q.in = 1;
+ ;}
+ break;
+
+ case 159:
+
+/* Line 1464 of yacc.c */
+#line 1169 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.centroid = 1; (yyval.type_qualifier).flags.q.out = 1;
+ ;}
+ break;
+
+ case 160:
+
+/* Line 1464 of yacc.c */
+#line 1174 "glsl_parser.ypp"
+ {
+ memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier)));
+ (yyval.type_qualifier).flags.q.uniform = 1;
+ ;}
+ break;
+
+ case 162:
+
+/* Line 1464 of yacc.c */
+#line 1183 "glsl_parser.ypp"
+ {
+ (yyval.type_specifier) = (yyvsp[(2) - (2)].type_specifier);
+ (yyval.type_specifier)->precision = (yyvsp[(1) - (2)].n);
+ ;}
+ break;
+
+ case 164:
+
+/* Line 1464 of yacc.c */
+#line 1192 "glsl_parser.ypp"
+ {
+ (yyval.type_specifier) = (yyvsp[(1) - (3)].type_specifier);
+ (yyval.type_specifier)->is_array = true;
+ (yyval.type_specifier)->array_size = NULL;
+ ;}
+ break;
+
+ case 165:
+
+/* Line 1464 of yacc.c */
+#line 1198 "glsl_parser.ypp"
+ {
+ (yyval.type_specifier) = (yyvsp[(1) - (4)].type_specifier);
+ (yyval.type_specifier)->is_array = true;
+ (yyval.type_specifier)->array_size = (yyvsp[(3) - (4)].expression);
+ ;}
+ break;
+
+ case 166:
+
+/* Line 1464 of yacc.c */
+#line 1207 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].n));
+ (yyval.type_specifier)->set_location(yylloc);
+ ;}
+ break;
+
+ case 167:
+
+/* Line 1464 of yacc.c */
+#line 1213 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].struct_specifier));
+ (yyval.type_specifier)->set_location(yylloc);
+ ;}
+ break;
+
+ case 168:
+
+/* Line 1464 of yacc.c */
+#line 1219 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].identifier));
+ (yyval.type_specifier)->set_location(yylloc);
+ ;}
+ break;
+
+ case 169:
+
+/* Line 1464 of yacc.c */
+#line 1227 "glsl_parser.ypp"
+ { (yyval.n) = ast_void; ;}
+ break;
+
+ case 170:
+
+/* Line 1464 of yacc.c */
+#line 1228 "glsl_parser.ypp"
+ { (yyval.n) = ast_float; ;}
+ break;
+
+ case 171:
+
+/* Line 1464 of yacc.c */
+#line 1229 "glsl_parser.ypp"
+ { (yyval.n) = ast_int; ;}
+ break;
+
+ case 172:
+
+/* Line 1464 of yacc.c */
+#line 1230 "glsl_parser.ypp"
+ { (yyval.n) = ast_uint; ;}
+ break;
+
+ case 173:
+
+/* Line 1464 of yacc.c */
+#line 1231 "glsl_parser.ypp"
+ { (yyval.n) = ast_bool; ;}
+ break;
+
+ case 174:
+
+/* Line 1464 of yacc.c */
+#line 1232 "glsl_parser.ypp"
+ { (yyval.n) = ast_vec2; ;}
+ break;
+
+ case 175:
+
+/* Line 1464 of yacc.c */
+#line 1233 "glsl_parser.ypp"
+ { (yyval.n) = ast_vec3; ;}
+ break;
+
+ case 176:
+
+/* Line 1464 of yacc.c */
+#line 1234 "glsl_parser.ypp"
+ { (yyval.n) = ast_vec4; ;}
+ break;
+
+ case 177:
+
+/* Line 1464 of yacc.c */
+#line 1235 "glsl_parser.ypp"
+ { (yyval.n) = ast_bvec2; ;}
+ break;
+
+ case 178:
+
+/* Line 1464 of yacc.c */
+#line 1236 "glsl_parser.ypp"
+ { (yyval.n) = ast_bvec3; ;}
+ break;
+
+ case 179:
+
+/* Line 1464 of yacc.c */
+#line 1237 "glsl_parser.ypp"
+ { (yyval.n) = ast_bvec4; ;}
+ break;
+
+ case 180:
+
+/* Line 1464 of yacc.c */
+#line 1238 "glsl_parser.ypp"
+ { (yyval.n) = ast_ivec2; ;}
+ break;
+
+ case 181:
+
+/* Line 1464 of yacc.c */
+#line 1239 "glsl_parser.ypp"
+ { (yyval.n) = ast_ivec3; ;}
+ break;
+
+ case 182:
+
+/* Line 1464 of yacc.c */
+#line 1240 "glsl_parser.ypp"
+ { (yyval.n) = ast_ivec4; ;}
+ break;
+
+ case 183:
+
+/* Line 1464 of yacc.c */
+#line 1241 "glsl_parser.ypp"
+ { (yyval.n) = ast_uvec2; ;}
+ break;
+
+ case 184:
+
+/* Line 1464 of yacc.c */
+#line 1242 "glsl_parser.ypp"
+ { (yyval.n) = ast_uvec3; ;}
+ break;
+
+ case 185:
+
+/* Line 1464 of yacc.c */
+#line 1243 "glsl_parser.ypp"
+ { (yyval.n) = ast_uvec4; ;}
+ break;
+
+ case 186:
+
+/* Line 1464 of yacc.c */
+#line 1244 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat2; ;}
+ break;
+
+ case 187:
+
+/* Line 1464 of yacc.c */
+#line 1245 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat2x3; ;}
+ break;
+
+ case 188:
+
+/* Line 1464 of yacc.c */
+#line 1246 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat2x4; ;}
+ break;
+
+ case 189:
+
+/* Line 1464 of yacc.c */
+#line 1247 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat3x2; ;}
+ break;
+
+ case 190:
+
+/* Line 1464 of yacc.c */
+#line 1248 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat3; ;}
+ break;
+
+ case 191:
+
+/* Line 1464 of yacc.c */
+#line 1249 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat3x4; ;}
+ break;
+
+ case 192:
+
+/* Line 1464 of yacc.c */
+#line 1250 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat4x2; ;}
+ break;
+
+ case 193:
+
+/* Line 1464 of yacc.c */
+#line 1251 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat4x3; ;}
+ break;
+
+ case 194:
+
+/* Line 1464 of yacc.c */
+#line 1252 "glsl_parser.ypp"
+ { (yyval.n) = ast_mat4; ;}
+ break;
+
+ case 195:
+
+/* Line 1464 of yacc.c */
+#line 1253 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler1d; ;}
+ break;
+
+ case 196:
+
+/* Line 1464 of yacc.c */
+#line 1254 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler2d; ;}
+ break;
+
+ case 197:
+
+/* Line 1464 of yacc.c */
+#line 1255 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler2drect; ;}
+ break;
+
+ case 198:
+
+/* Line 1464 of yacc.c */
+#line 1256 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler3d; ;}
+ break;
+
+ case 199:
+
+/* Line 1464 of yacc.c */
+#line 1257 "glsl_parser.ypp"
+ { (yyval.n) = ast_samplercube; ;}
+ break;
+
+ case 200:
+
+/* Line 1464 of yacc.c */
+#line 1258 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler1dshadow; ;}
+ break;
+
+ case 201:
+
+/* Line 1464 of yacc.c */
+#line 1259 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler2dshadow; ;}
+ break;
+
+ case 202:
+
+/* Line 1464 of yacc.c */
+#line 1260 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler2drectshadow; ;}
+ break;
+
+ case 203:
+
+/* Line 1464 of yacc.c */
+#line 1261 "glsl_parser.ypp"
+ { (yyval.n) = ast_samplercubeshadow; ;}
+ break;
+
+ case 204:
+
+/* Line 1464 of yacc.c */
+#line 1262 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler1darray; ;}
+ break;
+
+ case 205:
+
+/* Line 1464 of yacc.c */
+#line 1263 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler2darray; ;}
+ break;
+
+ case 206:
+
+/* Line 1464 of yacc.c */
+#line 1264 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler1darrayshadow; ;}
+ break;
+
+ case 207:
+
+/* Line 1464 of yacc.c */
+#line 1265 "glsl_parser.ypp"
+ { (yyval.n) = ast_sampler2darrayshadow; ;}
+ break;
+
+ case 208:
+
+/* Line 1464 of yacc.c */
+#line 1266 "glsl_parser.ypp"
+ { (yyval.n) = ast_isampler1d; ;}
+ break;
+
+ case 209:
+
+/* Line 1464 of yacc.c */
+#line 1267 "glsl_parser.ypp"
+ { (yyval.n) = ast_isampler2d; ;}
+ break;
+
+ case 210:
+
+/* Line 1464 of yacc.c */
+#line 1268 "glsl_parser.ypp"
+ { (yyval.n) = ast_isampler3d; ;}
+ break;
+
+ case 211:
+
+/* Line 1464 of yacc.c */
+#line 1269 "glsl_parser.ypp"
+ { (yyval.n) = ast_isamplercube; ;}
+ break;
+
+ case 212:
+
+/* Line 1464 of yacc.c */
+#line 1270 "glsl_parser.ypp"
+ { (yyval.n) = ast_isampler1darray; ;}
+ break;
+
+ case 213:
+
+/* Line 1464 of yacc.c */
+#line 1271 "glsl_parser.ypp"
+ { (yyval.n) = ast_isampler2darray; ;}
+ break;
+
+ case 214:
+
+/* Line 1464 of yacc.c */
+#line 1272 "glsl_parser.ypp"
+ { (yyval.n) = ast_usampler1d; ;}
+ break;
+
+ case 215:
+
+/* Line 1464 of yacc.c */
+#line 1273 "glsl_parser.ypp"
+ { (yyval.n) = ast_usampler2d; ;}
+ break;
+
+ case 216:
+
+/* Line 1464 of yacc.c */
+#line 1274 "glsl_parser.ypp"
+ { (yyval.n) = ast_usampler3d; ;}
+ break;
+
+ case 217:
+
+/* Line 1464 of yacc.c */
+#line 1275 "glsl_parser.ypp"
+ { (yyval.n) = ast_usamplercube; ;}
+ break;
+
+ case 218:
+
+/* Line 1464 of yacc.c */
+#line 1276 "glsl_parser.ypp"
+ { (yyval.n) = ast_usampler1darray; ;}
+ break;
+
+ case 219:
+
+/* Line 1464 of yacc.c */
+#line 1277 "glsl_parser.ypp"
+ { (yyval.n) = ast_usampler2darray; ;}
+ break;
+
+ case 220:
+
+/* Line 1464 of yacc.c */
+#line 1281 "glsl_parser.ypp"
+ {
+ if (!state->es_shader && state->language_version < 130)
+ _mesa_glsl_error(& (yylsp[(1) - (1)]), state,
+ "precision qualifier forbidden "
+ "in GLSL %d.%d (1.30 or later "
+ "required)\n",
+ state->language_version / 100,
+ state->language_version % 100);
+
+ (yyval.n) = ast_precision_high;
+ ;}
+ break;
+
+ case 221:
+
+/* Line 1464 of yacc.c */
+#line 1292 "glsl_parser.ypp"
+ {
+ if (!state->es_shader && state->language_version < 130)
+ _mesa_glsl_error(& (yylsp[(1) - (1)]), state,
+ "precision qualifier forbidden "
+ "in GLSL %d.%d (1.30 or later "
+ "required)\n",
+ state->language_version / 100,
+ state->language_version % 100);
+
+ (yyval.n) = ast_precision_medium;
+ ;}
+ break;
+
+ case 222:
+
+/* Line 1464 of yacc.c */
+#line 1303 "glsl_parser.ypp"
+ {
+ if (!state->es_shader && state->language_version < 130)
+ _mesa_glsl_error(& (yylsp[(1) - (1)]), state,
+ "precision qualifier forbidden "
+ "in GLSL %d.%d (1.30 or later "
+ "required)\n",
+ state->language_version / 100,
+ state->language_version % 100);
+
+ (yyval.n) = ast_precision_low;
+ ;}
+ break;
+
+ case 223:
+
+/* Line 1464 of yacc.c */
+#line 1318 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.struct_specifier) = new(ctx) ast_struct_specifier((yyvsp[(2) - (5)].identifier), (yyvsp[(4) - (5)].node));
+ (yyval.struct_specifier)->set_location(yylloc);
+ ;}
+ break;
+
+ case 224:
+
+/* Line 1464 of yacc.c */
+#line 1324 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.struct_specifier) = new(ctx) ast_struct_specifier(NULL, (yyvsp[(3) - (4)].node));
+ (yyval.struct_specifier)->set_location(yylloc);
+ ;}
+ break;
+
+ case 225:
+
+/* Line 1464 of yacc.c */
+#line 1333 "glsl_parser.ypp"
+ {
+ (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].declarator_list);
+ (yyvsp[(1) - (1)].declarator_list)->link.self_link();
+ ;}
+ break;
+
+ case 226:
+
+/* Line 1464 of yacc.c */
+#line 1338 "glsl_parser.ypp"
+ {
+ (yyval.node) = (ast_node *) (yyvsp[(1) - (2)].node);
+ (yyval.node)->link.insert_before(& (yyvsp[(2) - (2)].declarator_list)->link);
+ ;}
+ break;
+
+ case 227:
+
+/* Line 1464 of yacc.c */
+#line 1346 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_fully_specified_type *type = new(ctx) ast_fully_specified_type();
+ type->set_location(yylloc);
+
+ type->specifier = (yyvsp[(1) - (3)].type_specifier);
+ (yyval.declarator_list) = new(ctx) ast_declarator_list(type);
+ (yyval.declarator_list)->set_location(yylloc);
+
+ (yyval.declarator_list)->declarations.push_degenerate_list_at_head(& (yyvsp[(2) - (3)].declaration)->link);
+ ;}
+ break;
+
+ case 228:
+
+/* Line 1464 of yacc.c */
+#line 1361 "glsl_parser.ypp"
+ {
+ (yyval.declaration) = (yyvsp[(1) - (1)].declaration);
+ (yyvsp[(1) - (1)].declaration)->link.self_link();
+ ;}
+ break;
+
+ case 229:
+
+/* Line 1464 of yacc.c */
+#line 1366 "glsl_parser.ypp"
+ {
+ (yyval.declaration) = (yyvsp[(1) - (3)].declaration);
+ (yyval.declaration)->link.insert_before(& (yyvsp[(3) - (3)].declaration)->link);
+ ;}
+ break;
+
+ case 230:
+
+/* Line 1464 of yacc.c */
+#line 1374 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.declaration) = new(ctx) ast_declaration((yyvsp[(1) - (1)].identifier), false, NULL, NULL);
+ (yyval.declaration)->set_location(yylloc);
+ ;}
+ break;
+
+ case 231:
+
+/* Line 1464 of yacc.c */
+#line 1380 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.declaration) = new(ctx) ast_declaration((yyvsp[(1) - (4)].identifier), true, (yyvsp[(3) - (4)].expression), NULL);
+ (yyval.declaration)->set_location(yylloc);
+ ;}
+ break;
+
+ case 234:
+
+/* Line 1464 of yacc.c */
+#line 1398 "glsl_parser.ypp"
+ { (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].compound_statement); ;}
+ break;
+
+ case 239:
+
+/* Line 1464 of yacc.c */
+#line 1406 "glsl_parser.ypp"
+ { (yyval.node) = NULL; ;}
+ break;
+
+ case 240:
+
+/* Line 1464 of yacc.c */
+#line 1407 "glsl_parser.ypp"
+ { (yyval.node) = NULL; ;}
+ break;
+
+ case 243:
+
+/* Line 1464 of yacc.c */
+#line 1414 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.compound_statement) = new(ctx) ast_compound_statement(true, NULL);
+ (yyval.compound_statement)->set_location(yylloc);
+ ;}
+ break;
+
+ case 244:
+
+/* Line 1464 of yacc.c */
+#line 1420 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.compound_statement) = new(ctx) ast_compound_statement(true, (yyvsp[(2) - (3)].node));
+ (yyval.compound_statement)->set_location(yylloc);
+ ;}
+ break;
+
+ case 245:
+
+/* Line 1464 of yacc.c */
+#line 1428 "glsl_parser.ypp"
+ { (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].compound_statement); ;}
+ break;
+
+ case 247:
+
+/* Line 1464 of yacc.c */
+#line 1434 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.compound_statement) = new(ctx) ast_compound_statement(false, NULL);
+ (yyval.compound_statement)->set_location(yylloc);
+ ;}
+ break;
+
+ case 248:
+
+/* Line 1464 of yacc.c */
+#line 1440 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.compound_statement) = new(ctx) ast_compound_statement(false, (yyvsp[(2) - (3)].node));
+ (yyval.compound_statement)->set_location(yylloc);
+ ;}
+ break;
+
+ case 249:
+
+/* Line 1464 of yacc.c */
+#line 1449 "glsl_parser.ypp"
+ {
+ if ((yyvsp[(1) - (1)].node) == NULL) {
+ _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "<nil> statement\n");
+ assert((yyvsp[(1) - (1)].node) != NULL);
+ }
+
+ (yyval.node) = (yyvsp[(1) - (1)].node);
+ (yyval.node)->link.self_link();
+ ;}
+ break;
+
+ case 250:
+
+/* Line 1464 of yacc.c */
+#line 1459 "glsl_parser.ypp"
+ {
+ if ((yyvsp[(2) - (2)].node) == NULL) {
+ _mesa_glsl_error(& (yylsp[(2) - (2)]), state, "<nil> statement\n");
+ assert((yyvsp[(2) - (2)].node) != NULL);
+ }
+ (yyval.node) = (yyvsp[(1) - (2)].node);
+ (yyval.node)->link.insert_before(& (yyvsp[(2) - (2)].node)->link);
+ ;}
+ break;
+
+ case 251:
+
+/* Line 1464 of yacc.c */
+#line 1471 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_expression_statement(NULL);
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 252:
+
+/* Line 1464 of yacc.c */
+#line 1477 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_expression_statement((yyvsp[(1) - (2)].expression));
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 253:
+
+/* Line 1464 of yacc.c */
+#line 1486 "glsl_parser.ypp"
+ {
+ (yyval.node) = new(state) ast_selection_statement((yyvsp[(3) - (5)].expression), (yyvsp[(5) - (5)].selection_rest_statement).then_statement,
+ (yyvsp[(5) - (5)].selection_rest_statement).else_statement);
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 254:
+
+/* Line 1464 of yacc.c */
+#line 1495 "glsl_parser.ypp"
+ {
+ (yyval.selection_rest_statement).then_statement = (yyvsp[(1) - (3)].node);
+ (yyval.selection_rest_statement).else_statement = (yyvsp[(3) - (3)].node);
+ ;}
+ break;
+
+ case 255:
+
+/* Line 1464 of yacc.c */
+#line 1500 "glsl_parser.ypp"
+ {
+ (yyval.selection_rest_statement).then_statement = (yyvsp[(1) - (1)].node);
+ (yyval.selection_rest_statement).else_statement = NULL;
+ ;}
+ break;
+
+ case 256:
+
+/* Line 1464 of yacc.c */
+#line 1508 "glsl_parser.ypp"
+ {
+ (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].expression);
+ ;}
+ break;
+
+ case 257:
+
+/* Line 1464 of yacc.c */
+#line 1512 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), false, NULL, (yyvsp[(4) - (4)].expression));
+ ast_declarator_list *declarator = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type));
+ decl->set_location(yylloc);
+ declarator->set_location(yylloc);
+
+ declarator->declarations.push_tail(&decl->link);
+ (yyval.node) = declarator;
+ ;}
+ break;
+
+ case 261:
+
+/* Line 1464 of yacc.c */
+#line 1535 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_while,
+ NULL, (yyvsp[(3) - (5)].node), NULL, (yyvsp[(5) - (5)].node));
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 262:
+
+/* Line 1464 of yacc.c */
+#line 1542 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_do_while,
+ NULL, (yyvsp[(5) - (7)].expression), NULL, (yyvsp[(2) - (7)].node));
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 263:
+
+/* Line 1464 of yacc.c */
+#line 1549 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_for,
+ (yyvsp[(3) - (6)].node), (yyvsp[(4) - (6)].for_rest_statement).cond, (yyvsp[(4) - (6)].for_rest_statement).rest, (yyvsp[(6) - (6)].node));
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 267:
+
+/* Line 1464 of yacc.c */
+#line 1565 "glsl_parser.ypp"
+ {
+ (yyval.node) = NULL;
+ ;}
+ break;
+
+ case 268:
+
+/* Line 1464 of yacc.c */
+#line 1572 "glsl_parser.ypp"
+ {
+ (yyval.for_rest_statement).cond = (yyvsp[(1) - (2)].node);
+ (yyval.for_rest_statement).rest = NULL;
+ ;}
+ break;
+
+ case 269:
+
+/* Line 1464 of yacc.c */
+#line 1577 "glsl_parser.ypp"
+ {
+ (yyval.for_rest_statement).cond = (yyvsp[(1) - (3)].node);
+ (yyval.for_rest_statement).rest = (yyvsp[(3) - (3)].expression);
+ ;}
+ break;
+
+ case 270:
+
+/* Line 1464 of yacc.c */
+#line 1586 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_continue, NULL);
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 271:
+
+/* Line 1464 of yacc.c */
+#line 1592 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_break, NULL);
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 272:
+
+/* Line 1464 of yacc.c */
+#line 1598 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, NULL);
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 273:
+
+/* Line 1464 of yacc.c */
+#line 1604 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, (yyvsp[(2) - (3)].expression));
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 274:
+
+/* Line 1464 of yacc.c */
+#line 1610 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_discard, NULL);
+ (yyval.node)->set_location(yylloc);
+ ;}
+ break;
+
+ case 275:
+
+/* Line 1464 of yacc.c */
+#line 1618 "glsl_parser.ypp"
+ { (yyval.node) = (yyvsp[(1) - (1)].function_definition); ;}
+ break;
+
+ case 276:
+
+/* Line 1464 of yacc.c */
+#line 1619 "glsl_parser.ypp"
+ { (yyval.node) = (yyvsp[(1) - (1)].node); ;}
+ break;
+
+ case 277:
+
+/* Line 1464 of yacc.c */
+#line 1620 "glsl_parser.ypp"
+ { (yyval.node) = NULL; ;}
+ break;
+
+ case 278:
+
+/* Line 1464 of yacc.c */
+#line 1625 "glsl_parser.ypp"
+ {
+ void *ctx = state;
+ (yyval.function_definition) = new(ctx) ast_function_definition();
+ (yyval.function_definition)->set_location(yylloc);
+ (yyval.function_definition)->prototype = (yyvsp[(1) - (2)].function);
+ (yyval.function_definition)->body = (yyvsp[(2) - (2)].compound_statement);
+ ;}
+ break;
+
+
+
+/* Line 1464 of yacc.c */
+#line 5090 "glsl_parser.cpp"
+ default: break;
+ }
+ YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
+
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+
+ *++yyvsp = yyval;
+ *++yylsp = yyloc;
+
+ /* Now `shift' the result of the reduction. Determine what state
+ that goes to, based on the state we popped back to and the rule
+ number reduced by. */
+
+ yyn = yyr1[yyn];
+
+ yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
+ if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
+ yystate = yytable[yystate];
+ else
+ yystate = yydefgoto[yyn - YYNTOKENS];
+
+ goto yynewstate;
+
+
+/*------------------------------------.
+| yyerrlab -- here on detecting error |
+`------------------------------------*/
+yyerrlab:
+ /* If not already recovering from an error, report this error. */
+ if (!yyerrstatus)
+ {
+ ++yynerrs;
+#if ! YYERROR_VERBOSE
+ yyerror (&yylloc, state, YY_("syntax error"));
+#else
+ {
+ YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
+ if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
+ {
+ YYSIZE_T yyalloc = 2 * yysize;
+ if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
+ yyalloc = YYSTACK_ALLOC_MAXIMUM;
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+ yymsg = (char *) YYSTACK_ALLOC (yyalloc);
+ if (yymsg)
+ yymsg_alloc = yyalloc;
+ else
+ {
+ yymsg = yymsgbuf;
+ yymsg_alloc = sizeof yymsgbuf;
+ }
+ }
+
+ if (0 < yysize && yysize <= yymsg_alloc)
+ {
+ (void) yysyntax_error (yymsg, yystate, yychar);
+ yyerror (&yylloc, state, yymsg);
+ }
+ else
+ {
+ yyerror (&yylloc, state, YY_("syntax error"));
+ if (yysize != 0)
+ goto yyexhaustedlab;
+ }
+ }
+#endif
+ }
+
+ yyerror_range[1] = yylloc;
+
+ if (yyerrstatus == 3)
+ {
+ /* If just tried and failed to reuse lookahead token after an
+ error, discard it. */
+
+ if (yychar <= YYEOF)
+ {
+ /* Return failure if at end of input. */
+ if (yychar == YYEOF)
+ YYABORT;
+ }
+ else
+ {
+ yydestruct ("Error: discarding",
+ yytoken, &yylval, &yylloc, state);
+ yychar = YYEMPTY;
+ }
+ }
+
+ /* Else will try to reuse lookahead token after shifting the error
+ token. */
+ goto yyerrlab1;
+
+
+/*---------------------------------------------------.
+| yyerrorlab -- error raised explicitly by YYERROR. |
+`---------------------------------------------------*/
+yyerrorlab:
+
+ /* Pacify compilers like GCC when the user code never invokes
+ YYERROR and the label yyerrorlab therefore never appears in user
+ code. */
+ if (/*CONSTCOND*/ 0)
+ goto yyerrorlab;
+
+ yyerror_range[1] = yylsp[1-yylen];
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYERROR. */
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+ yystate = *yyssp;
+ goto yyerrlab1;
+
+
+/*-------------------------------------------------------------.
+| yyerrlab1 -- common code for both syntax error and YYERROR. |
+`-------------------------------------------------------------*/
+yyerrlab1:
+ yyerrstatus = 3; /* Each real token shifted decrements this. */
+
+ for (;;)
+ {
+ yyn = yypact[yystate];
+ if (yyn != YYPACT_NINF)
+ {
+ yyn += YYTERROR;
+ if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
+ {
+ yyn = yytable[yyn];
+ if (0 < yyn)
+ break;
+ }
+ }
+
+ /* Pop the current state because it cannot handle the error token. */
+ if (yyssp == yyss)
+ YYABORT;
+
+ yyerror_range[1] = *yylsp;
+ yydestruct ("Error: popping",
+ yystos[yystate], yyvsp, yylsp, state);
+ YYPOPSTACK (1);
+ yystate = *yyssp;
+ YY_STACK_PRINT (yyss, yyssp);
+ }
+
+ *++yyvsp = yylval;
+
+ yyerror_range[2] = yylloc;
+ /* Using YYLLOC is tempting, but would change the location of
+ the lookahead. YYLOC is available though. */
+ YYLLOC_DEFAULT (yyloc, yyerror_range, 2);
+ *++yylsp = yyloc;
+
+ /* Shift the error token. */
+ YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
+
+ yystate = yyn;
+ goto yynewstate;
+
+
+/*-------------------------------------.
+| yyacceptlab -- YYACCEPT comes here. |
+`-------------------------------------*/
+yyacceptlab:
+ yyresult = 0;
+ goto yyreturn;
+
+/*-----------------------------------.
+| yyabortlab -- YYABORT comes here. |
+`-----------------------------------*/
+yyabortlab:
+ yyresult = 1;
+ goto yyreturn;
+
+#if !defined(yyoverflow) || YYERROR_VERBOSE
+/*-------------------------------------------------.
+| yyexhaustedlab -- memory exhaustion comes here. |
+`-------------------------------------------------*/
+yyexhaustedlab:
+ yyerror (&yylloc, state, YY_("memory exhausted"));
+ yyresult = 2;
+ /* Fall through. */
+#endif
+
+yyreturn:
+ if (yychar != YYEMPTY)
+ yydestruct ("Cleanup: discarding lookahead",
+ yytoken, &yylval, &yylloc, state);
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYABORT or YYACCEPT. */
+ YYPOPSTACK (yylen);
+ YY_STACK_PRINT (yyss, yyssp);
+ while (yyssp != yyss)
+ {
+ yydestruct ("Cleanup: popping",
+ yystos[*yyssp], yyvsp, yylsp, state);
+ YYPOPSTACK (1);
+ }
+#ifndef yyoverflow
+ if (yyss != yyssa)
+ YYSTACK_FREE (yyss);
+#endif
+#if YYERROR_VERBOSE
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+#endif
+ /* Make sure YYID is used. */
+ return YYID (yyresult);
+}
+
+
+
diff --git a/mesalib/src/glsl/glsl_parser.h b/mesalib/src/glsl/glsl_parser.h
index 4a780375b..6fd70d4cb 100644
--- a/mesalib/src/glsl/glsl_parser.h
+++ b/mesalib/src/glsl/glsl_parser.h
@@ -1,298 +1,297 @@
-/* A Bison parser, made by GNU Bison 2.4.3. */
-
-/* Skeleton interface for Bison's Yacc-like parsers in C
-
- Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
- 2009, 2010 Free Software Foundation, Inc.
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
-
-/* As a special exception, you may create a larger work that contains
- part or all of the Bison parser skeleton and distribute that work
- under terms of your choice, so long as that work isn't itself a
- parser generator using the skeleton or a modified version thereof
- as a parser skeleton. Alternatively, if you modify or redistribute
- the parser skeleton itself, you may (at your option) remove this
- special exception, which will cause the skeleton and the resulting
- Bison output files to be licensed under the GNU General Public
- License without this special exception.
-
- This special exception was added by the Free Software Foundation in
- version 2.2 of Bison. */
-
-
-/* Tokens. */
-#ifndef YYTOKENTYPE
-# define YYTOKENTYPE
- /* Put the tokens into the symbol table, so that GDB and other debuggers
- know about them. */
- enum yytokentype {
- ATTRIBUTE = 258,
- CONST_TOK = 259,
- BOOL_TOK = 260,
- FLOAT_TOK = 261,
- INT_TOK = 262,
- UINT_TOK = 263,
- BREAK = 264,
- CONTINUE = 265,
- DO = 266,
- ELSE = 267,
- FOR = 268,
- IF = 269,
- DISCARD = 270,
- RETURN = 271,
- SWITCH = 272,
- CASE = 273,
- DEFAULT = 274,
- BVEC2 = 275,
- BVEC3 = 276,
- BVEC4 = 277,
- IVEC2 = 278,
- IVEC3 = 279,
- IVEC4 = 280,
- UVEC2 = 281,
- UVEC3 = 282,
- UVEC4 = 283,
- VEC2 = 284,
- VEC3 = 285,
- VEC4 = 286,
- CENTROID = 287,
- IN_TOK = 288,
- OUT_TOK = 289,
- INOUT_TOK = 290,
- UNIFORM = 291,
- VARYING = 292,
- NOPERSPECTIVE = 293,
- FLAT = 294,
- SMOOTH = 295,
- MAT2X2 = 296,
- MAT2X3 = 297,
- MAT2X4 = 298,
- MAT3X2 = 299,
- MAT3X3 = 300,
- MAT3X4 = 301,
- MAT4X2 = 302,
- MAT4X3 = 303,
- MAT4X4 = 304,
- SAMPLER1D = 305,
- SAMPLER2D = 306,
- SAMPLER3D = 307,
- SAMPLERCUBE = 308,
- SAMPLER1DSHADOW = 309,
- SAMPLER2DSHADOW = 310,
- SAMPLERCUBESHADOW = 311,
- SAMPLER1DARRAY = 312,
- SAMPLER2DARRAY = 313,
- SAMPLER1DARRAYSHADOW = 314,
- SAMPLER2DARRAYSHADOW = 315,
- ISAMPLER1D = 316,
- ISAMPLER2D = 317,
- ISAMPLER3D = 318,
- ISAMPLERCUBE = 319,
- ISAMPLER1DARRAY = 320,
- ISAMPLER2DARRAY = 321,
- USAMPLER1D = 322,
- USAMPLER2D = 323,
- USAMPLER3D = 324,
- USAMPLERCUBE = 325,
- USAMPLER1DARRAY = 326,
- USAMPLER2DARRAY = 327,
- STRUCT = 328,
- VOID_TOK = 329,
- WHILE = 330,
- IDENTIFIER = 331,
- FLOATCONSTANT = 332,
- INTCONSTANT = 333,
- UINTCONSTANT = 334,
- BOOLCONSTANT = 335,
- FIELD_SELECTION = 336,
- LEFT_OP = 337,
- RIGHT_OP = 338,
- INC_OP = 339,
- DEC_OP = 340,
- LE_OP = 341,
- GE_OP = 342,
- EQ_OP = 343,
- NE_OP = 344,
- AND_OP = 345,
- OR_OP = 346,
- XOR_OP = 347,
- MUL_ASSIGN = 348,
- DIV_ASSIGN = 349,
- ADD_ASSIGN = 350,
- MOD_ASSIGN = 351,
- LEFT_ASSIGN = 352,
- RIGHT_ASSIGN = 353,
- AND_ASSIGN = 354,
- XOR_ASSIGN = 355,
- OR_ASSIGN = 356,
- SUB_ASSIGN = 357,
- INVARIANT = 358,
- LOWP = 359,
- MEDIUMP = 360,
- HIGHP = 361,
- SUPERP = 362,
- PRECISION = 363,
- VERSION = 364,
- EXTENSION = 365,
- LINE = 366,
- COLON = 367,
- EOL = 368,
- INTERFACE = 369,
- OUTPUT = 370,
- PRAGMA_DEBUG_ON = 371,
- PRAGMA_DEBUG_OFF = 372,
- PRAGMA_OPTIMIZE_ON = 373,
- PRAGMA_OPTIMIZE_OFF = 374,
- LAYOUT_TOK = 375,
- ASM = 376,
- CLASS = 377,
- UNION = 378,
- ENUM = 379,
- TYPEDEF = 380,
- TEMPLATE = 381,
- THIS = 382,
- PACKED_TOK = 383,
- GOTO = 384,
- INLINE_TOK = 385,
- NOINLINE = 386,
- VOLATILE = 387,
- PUBLIC_TOK = 388,
- STATIC = 389,
- EXTERN = 390,
- EXTERNAL = 391,
- LONG_TOK = 392,
- SHORT_TOK = 393,
- DOUBLE_TOK = 394,
- HALF = 395,
- FIXED_TOK = 396,
- UNSIGNED = 397,
- INPUT_TOK = 398,
- OUPTUT = 399,
- HVEC2 = 400,
- HVEC3 = 401,
- HVEC4 = 402,
- DVEC2 = 403,
- DVEC3 = 404,
- DVEC4 = 405,
- FVEC2 = 406,
- FVEC3 = 407,
- FVEC4 = 408,
- SAMPLER2DRECT = 409,
- SAMPLER3DRECT = 410,
- SAMPLER2DRECTSHADOW = 411,
- SIZEOF = 412,
- CAST = 413,
- NAMESPACE = 414,
- USING = 415,
- ERROR_TOK = 416,
- COMMON = 417,
- PARTITION = 418,
- ACTIVE = 419,
- SAMPLERBUFFER = 420,
- FILTER = 421,
- IMAGE1D = 422,
- IMAGE2D = 423,
- IMAGE3D = 424,
- IMAGECUBE = 425,
- IMAGE1DARRAY = 426,
- IMAGE2DARRAY = 427,
- IIMAGE1D = 428,
- IIMAGE2D = 429,
- IIMAGE3D = 430,
- IIMAGECUBE = 431,
- IIMAGE1DARRAY = 432,
- IIMAGE2DARRAY = 433,
- UIMAGE1D = 434,
- UIMAGE2D = 435,
- UIMAGE3D = 436,
- UIMAGECUBE = 437,
- UIMAGE1DARRAY = 438,
- UIMAGE2DARRAY = 439,
- IMAGE1DSHADOW = 440,
- IMAGE2DSHADOW = 441,
- IMAGEBUFFER = 442,
- IIMAGEBUFFER = 443,
- UIMAGEBUFFER = 444,
- ROW_MAJOR = 445
- };
-#endif
-
-
-
-#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
-typedef union YYSTYPE
-{
-
-/* Line 1685 of yacc.c */
-#line 52 "glsl_parser.ypp"
-
- int n;
- float real;
- char *identifier;
-
- union {
- struct ast_type_qualifier q;
- unsigned i;
- } type_qualifier;
-
- ast_node *node;
- ast_type_specifier *type_specifier;
- ast_fully_specified_type *fully_specified_type;
- ast_function *function;
- ast_parameter_declarator *parameter_declarator;
- ast_function_definition *function_definition;
- ast_compound_statement *compound_statement;
- ast_expression *expression;
- ast_declarator_list *declarator_list;
- ast_struct_specifier *struct_specifier;
- ast_declaration *declaration;
-
- struct {
- ast_node *cond;
- ast_expression *rest;
- } for_rest_statement;
-
- struct {
- ast_node *then_statement;
- ast_node *else_statement;
- } selection_rest_statement;
-
-
-
-/* Line 1685 of yacc.c */
-#line 276 "glsl_parser.h"
-} YYSTYPE;
-# define YYSTYPE_IS_TRIVIAL 1
-# define yystype YYSTYPE /* obsolescent; will be withdrawn */
-# define YYSTYPE_IS_DECLARED 1
-#endif
-
-
-
-#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
-typedef struct YYLTYPE
-{
- int first_line;
- int first_column;
- int last_line;
- int last_column;
-} YYLTYPE;
-# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
-# define YYLTYPE_IS_DECLARED 1
-# define YYLTYPE_IS_TRIVIAL 1
-#endif
-
-
-
+/* A Bison parser, made by GNU Bison 2.4.3. */
+
+/* Skeleton interface for Bison's Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
+ 2009, 2010 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+
+/* Tokens. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ /* Put the tokens into the symbol table, so that GDB and other debuggers
+ know about them. */
+ enum yytokentype {
+ ATTRIBUTE = 258,
+ CONST_TOK = 259,
+ BOOL_TOK = 260,
+ FLOAT_TOK = 261,
+ INT_TOK = 262,
+ UINT_TOK = 263,
+ BREAK = 264,
+ CONTINUE = 265,
+ DO = 266,
+ ELSE = 267,
+ FOR = 268,
+ IF = 269,
+ DISCARD = 270,
+ RETURN = 271,
+ SWITCH = 272,
+ CASE = 273,
+ DEFAULT = 274,
+ BVEC2 = 275,
+ BVEC3 = 276,
+ BVEC4 = 277,
+ IVEC2 = 278,
+ IVEC3 = 279,
+ IVEC4 = 280,
+ UVEC2 = 281,
+ UVEC3 = 282,
+ UVEC4 = 283,
+ VEC2 = 284,
+ VEC3 = 285,
+ VEC4 = 286,
+ CENTROID = 287,
+ IN_TOK = 288,
+ OUT_TOK = 289,
+ INOUT_TOK = 290,
+ UNIFORM = 291,
+ VARYING = 292,
+ NOPERSPECTIVE = 293,
+ FLAT = 294,
+ SMOOTH = 295,
+ MAT2X2 = 296,
+ MAT2X3 = 297,
+ MAT2X4 = 298,
+ MAT3X2 = 299,
+ MAT3X3 = 300,
+ MAT3X4 = 301,
+ MAT4X2 = 302,
+ MAT4X3 = 303,
+ MAT4X4 = 304,
+ SAMPLER1D = 305,
+ SAMPLER2D = 306,
+ SAMPLER3D = 307,
+ SAMPLERCUBE = 308,
+ SAMPLER1DSHADOW = 309,
+ SAMPLER2DSHADOW = 310,
+ SAMPLERCUBESHADOW = 311,
+ SAMPLER1DARRAY = 312,
+ SAMPLER2DARRAY = 313,
+ SAMPLER1DARRAYSHADOW = 314,
+ SAMPLER2DARRAYSHADOW = 315,
+ ISAMPLER1D = 316,
+ ISAMPLER2D = 317,
+ ISAMPLER3D = 318,
+ ISAMPLERCUBE = 319,
+ ISAMPLER1DARRAY = 320,
+ ISAMPLER2DARRAY = 321,
+ USAMPLER1D = 322,
+ USAMPLER2D = 323,
+ USAMPLER3D = 324,
+ USAMPLERCUBE = 325,
+ USAMPLER1DARRAY = 326,
+ USAMPLER2DARRAY = 327,
+ STRUCT = 328,
+ VOID_TOK = 329,
+ WHILE = 330,
+ IDENTIFIER = 331,
+ FLOATCONSTANT = 332,
+ INTCONSTANT = 333,
+ UINTCONSTANT = 334,
+ BOOLCONSTANT = 335,
+ FIELD_SELECTION = 336,
+ LEFT_OP = 337,
+ RIGHT_OP = 338,
+ INC_OP = 339,
+ DEC_OP = 340,
+ LE_OP = 341,
+ GE_OP = 342,
+ EQ_OP = 343,
+ NE_OP = 344,
+ AND_OP = 345,
+ OR_OP = 346,
+ XOR_OP = 347,
+ MUL_ASSIGN = 348,
+ DIV_ASSIGN = 349,
+ ADD_ASSIGN = 350,
+ MOD_ASSIGN = 351,
+ LEFT_ASSIGN = 352,
+ RIGHT_ASSIGN = 353,
+ AND_ASSIGN = 354,
+ XOR_ASSIGN = 355,
+ OR_ASSIGN = 356,
+ SUB_ASSIGN = 357,
+ INVARIANT = 358,
+ LOWP = 359,
+ MEDIUMP = 360,
+ HIGHP = 361,
+ SUPERP = 362,
+ PRECISION = 363,
+ VERSION = 364,
+ EXTENSION = 365,
+ LINE = 366,
+ COLON = 367,
+ EOL = 368,
+ INTERFACE = 369,
+ OUTPUT = 370,
+ PRAGMA_DEBUG_ON = 371,
+ PRAGMA_DEBUG_OFF = 372,
+ PRAGMA_OPTIMIZE_ON = 373,
+ PRAGMA_OPTIMIZE_OFF = 374,
+ LAYOUT_TOK = 375,
+ ASM = 376,
+ CLASS = 377,
+ UNION = 378,
+ ENUM = 379,
+ TYPEDEF = 380,
+ TEMPLATE = 381,
+ THIS = 382,
+ PACKED_TOK = 383,
+ GOTO = 384,
+ INLINE_TOK = 385,
+ NOINLINE = 386,
+ VOLATILE = 387,
+ PUBLIC_TOK = 388,
+ STATIC = 389,
+ EXTERN = 390,
+ EXTERNAL = 391,
+ LONG_TOK = 392,
+ SHORT_TOK = 393,
+ DOUBLE_TOK = 394,
+ HALF = 395,
+ FIXED_TOK = 396,
+ UNSIGNED = 397,
+ INPUT_TOK = 398,
+ OUPTUT = 399,
+ HVEC2 = 400,
+ HVEC3 = 401,
+ HVEC4 = 402,
+ DVEC2 = 403,
+ DVEC3 = 404,
+ DVEC4 = 405,
+ FVEC2 = 406,
+ FVEC3 = 407,
+ FVEC4 = 408,
+ SAMPLER2DRECT = 409,
+ SAMPLER3DRECT = 410,
+ SAMPLER2DRECTSHADOW = 411,
+ SIZEOF = 412,
+ CAST = 413,
+ NAMESPACE = 414,
+ USING = 415,
+ ERROR_TOK = 416,
+ COMMON = 417,
+ PARTITION = 418,
+ ACTIVE = 419,
+ SAMPLERBUFFER = 420,
+ FILTER = 421,
+ IMAGE1D = 422,
+ IMAGE2D = 423,
+ IMAGE3D = 424,
+ IMAGECUBE = 425,
+ IMAGE1DARRAY = 426,
+ IMAGE2DARRAY = 427,
+ IIMAGE1D = 428,
+ IIMAGE2D = 429,
+ IIMAGE3D = 430,
+ IIMAGECUBE = 431,
+ IIMAGE1DARRAY = 432,
+ IIMAGE2DARRAY = 433,
+ UIMAGE1D = 434,
+ UIMAGE2D = 435,
+ UIMAGE3D = 436,
+ UIMAGECUBE = 437,
+ UIMAGE1DARRAY = 438,
+ UIMAGE2DARRAY = 439,
+ IMAGE1DSHADOW = 440,
+ IMAGE2DSHADOW = 441,
+ IMAGEBUFFER = 442,
+ IIMAGEBUFFER = 443,
+ UIMAGEBUFFER = 444,
+ IMAGE1DARRAYSHADOW = 445,
+ IMAGE2DARRAYSHADOW = 446,
+ ROW_MAJOR = 447
+ };
+#endif
+
+
+
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+typedef union YYSTYPE
+{
+
+/* Line 1685 of yacc.c */
+#line 52 "glsl_parser.ypp"
+
+ int n;
+ float real;
+ char *identifier;
+
+ struct ast_type_qualifier type_qualifier;
+
+ ast_node *node;
+ ast_type_specifier *type_specifier;
+ ast_fully_specified_type *fully_specified_type;
+ ast_function *function;
+ ast_parameter_declarator *parameter_declarator;
+ ast_function_definition *function_definition;
+ ast_compound_statement *compound_statement;
+ ast_expression *expression;
+ ast_declarator_list *declarator_list;
+ ast_struct_specifier *struct_specifier;
+ ast_declaration *declaration;
+
+ struct {
+ ast_node *cond;
+ ast_expression *rest;
+ } for_rest_statement;
+
+ struct {
+ ast_node *then_statement;
+ ast_node *else_statement;
+ } selection_rest_statement;
+
+
+
+/* Line 1685 of yacc.c */
+#line 275 "glsl_parser.h"
+} YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define yystype YYSTYPE /* obsolescent; will be withdrawn */
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+
+
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+} YYLTYPE;
+# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+
diff --git a/mesalib/src/glsl/glsl_parser.ypp b/mesalib/src/glsl/glsl_parser.ypp
index 0df1e480c..c72da6116 100644
--- a/mesalib/src/glsl/glsl_parser.ypp
+++ b/mesalib/src/glsl/glsl_parser.ypp
@@ -1,1503 +1,1632 @@
-%{
-/*
- * Copyright © 2008, 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "glsl_types.h"
-
-#define YYLEX_PARAM state->scanner
-
-%}
-
-%pure-parser
-%error-verbose
-
-%locations
-%initial-action {
- @$.first_line = 1;
- @$.first_column = 1;
- @$.last_line = 1;
- @$.last_column = 1;
- @$.source = 0;
-}
-
-%lex-param {void *scanner}
-%parse-param {struct _mesa_glsl_parse_state *state}
-
-%union {
- int n;
- float real;
- char *identifier;
-
- union {
- struct ast_type_qualifier q;
- unsigned i;
- } type_qualifier;
-
- ast_node *node;
- ast_type_specifier *type_specifier;
- ast_fully_specified_type *fully_specified_type;
- ast_function *function;
- ast_parameter_declarator *parameter_declarator;
- ast_function_definition *function_definition;
- ast_compound_statement *compound_statement;
- ast_expression *expression;
- ast_declarator_list *declarator_list;
- ast_struct_specifier *struct_specifier;
- ast_declaration *declaration;
-
- struct {
- ast_node *cond;
- ast_expression *rest;
- } for_rest_statement;
-
- struct {
- ast_node *then_statement;
- ast_node *else_statement;
- } selection_rest_statement;
-}
-
-%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK
-%token BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
-%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4
-%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING
-%token NOPERSPECTIVE FLAT SMOOTH
-%token MAT2X2 MAT2X3 MAT2X4
-%token MAT3X2 MAT3X3 MAT3X4
-%token MAT4X2 MAT4X3 MAT4X4
-%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
-%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
-%token SAMPLER2DARRAYSHADOW ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
-%token ISAMPLER1DARRAY ISAMPLER2DARRAY USAMPLER1D USAMPLER2D USAMPLER3D
-%token USAMPLERCUBE USAMPLER1DARRAY USAMPLER2DARRAY
-%token STRUCT VOID_TOK WHILE
-%token <identifier> IDENTIFIER
-%token <real> FLOATCONSTANT
-%token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
-%token <identifier> FIELD_SELECTION
-%token LEFT_OP RIGHT_OP
-%token INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
-%token AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
-%token MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN
-%token SUB_ASSIGN
-%token INVARIANT
-%token LOWP MEDIUMP HIGHP SUPERP PRECISION
-
-%token VERSION EXTENSION LINE COLON EOL INTERFACE OUTPUT
-%token PRAGMA_DEBUG_ON PRAGMA_DEBUG_OFF
-%token PRAGMA_OPTIMIZE_ON PRAGMA_OPTIMIZE_OFF
-%token LAYOUT_TOK
-
- /* Reserved words that are not actually used in the grammar.
- */
-%token ASM CLASS UNION ENUM TYPEDEF TEMPLATE THIS PACKED_TOK GOTO
-%token INLINE_TOK NOINLINE VOLATILE PUBLIC_TOK STATIC EXTERN EXTERNAL
-%token LONG_TOK SHORT_TOK DOUBLE_TOK HALF FIXED_TOK UNSIGNED INPUT_TOK OUPTUT
-%token HVEC2 HVEC3 HVEC4 DVEC2 DVEC3 DVEC4 FVEC2 FVEC3 FVEC4
-%token SAMPLER2DRECT SAMPLER3DRECT SAMPLER2DRECTSHADOW
-%token SIZEOF CAST NAMESPACE USING
-
-%token ERROR_TOK
-
-%token COMMON PARTITION ACTIVE SAMPLERBUFFER FILTER
-%token IMAGE1D IMAGE2D IMAGE3D IMAGECUBE IMAGE1DARRAY IMAGE2DARRAY
-%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGECUBE IIMAGE1DARRAY IIMAGE2DARRAY
-%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGECUBE UIMAGE1DARRAY UIMAGE2DARRAY
-%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGEBUFFER IIMAGEBUFFER UIMAGEBUFFER
-%token ROW_MAJOR
-
-%type <identifier> variable_identifier
-%type <node> statement
-%type <node> statement_list
-%type <node> simple_statement
-%type <n> precision_qualifier
-%type <type_qualifier> type_qualifier
-%type <type_qualifier> storage_qualifier
-%type <type_qualifier> interpolation_qualifier
-%type <type_qualifier> opt_layout_qualifier layout_qualifier
-%type <type_qualifier> layout_qualifier_id_list layout_qualifier_id
-%type <type_specifier> type_specifier
-%type <type_specifier> type_specifier_no_prec
-%type <type_specifier> type_specifier_nonarray
-%type <n> basic_type_specifier_nonarray
-%type <fully_specified_type> fully_specified_type
-%type <function> function_prototype
-%type <function> function_header
-%type <function> function_header_with_parameters
-%type <function> function_declarator
-%type <parameter_declarator> parameter_declarator
-%type <parameter_declarator> parameter_declaration
-%type <type_qualifier> parameter_qualifier
-%type <type_qualifier> parameter_type_qualifier
-%type <type_specifier> parameter_type_specifier
-%type <function_definition> function_definition
-%type <compound_statement> compound_statement_no_new_scope
-%type <compound_statement> compound_statement
-%type <node> statement_no_new_scope
-%type <node> expression_statement
-%type <expression> expression
-%type <expression> primary_expression
-%type <expression> assignment_expression
-%type <expression> conditional_expression
-%type <expression> logical_or_expression
-%type <expression> logical_xor_expression
-%type <expression> logical_and_expression
-%type <expression> inclusive_or_expression
-%type <expression> exclusive_or_expression
-%type <expression> and_expression
-%type <expression> equality_expression
-%type <expression> relational_expression
-%type <expression> shift_expression
-%type <expression> additive_expression
-%type <expression> multiplicative_expression
-%type <expression> unary_expression
-%type <expression> constant_expression
-%type <expression> integer_expression
-%type <expression> postfix_expression
-%type <expression> function_call_header_with_parameters
-%type <expression> function_call_header_no_parameters
-%type <expression> function_call_header
-%type <expression> function_call_generic
-%type <expression> function_call_or_method
-%type <expression> function_call
-%type <n> assignment_operator
-%type <n> unary_operator
-%type <expression> function_identifier
-%type <node> external_declaration
-%type <declarator_list> init_declarator_list
-%type <declarator_list> single_declaration
-%type <expression> initializer
-%type <node> declaration
-%type <node> declaration_statement
-%type <node> jump_statement
-%type <struct_specifier> struct_specifier
-%type <node> struct_declaration_list
-%type <declarator_list> struct_declaration
-%type <declaration> struct_declarator
-%type <declaration> struct_declarator_list
-%type <node> selection_statement
-%type <selection_rest_statement> selection_rest_statement
-%type <node> iteration_statement
-%type <node> condition
-%type <node> conditionopt
-%type <node> for_init_statement
-%type <for_rest_statement> for_rest_statement
-%%
-
-translation_unit:
- version_statement extension_statement_list
- {
- _mesa_glsl_initialize_types(state);
- }
- external_declaration_list
- ;
-
-version_statement:
- /* blank - no #version specified: defaults are already set */
- | VERSION INTCONSTANT EOL
- {
- switch ($2) {
- case 100:
- state->es_shader = true;
- case 110:
- case 120:
- case 130:
- /* FINISHME: Check against implementation support versions. */
- state->language_version = $2;
- break;
- default:
- _mesa_glsl_error(& @2, state, "Shading language version"
- "%u is not supported\n", $2);
- break;
- }
- }
- ;
-
-pragma_statement:
- PRAGMA_DEBUG_ON EOL
- | PRAGMA_DEBUG_OFF EOL
- | PRAGMA_OPTIMIZE_ON EOL
- | PRAGMA_OPTIMIZE_OFF EOL
- ;
-
-extension_statement_list:
-
- | extension_statement_list extension_statement
- ;
-
-extension_statement:
- EXTENSION IDENTIFIER COLON IDENTIFIER EOL
- {
- if (!_mesa_glsl_process_extension($2, & @2, $4, & @4, state)) {
- YYERROR;
- }
- }
- ;
-
-external_declaration_list:
- external_declaration
- {
- /* FINISHME: The NULL test is only required because 'precision'
- * FINISHME: statements are not yet supported.
- */
- if ($1 != NULL)
- state->translation_unit.push_tail(& $1->link);
- }
- | external_declaration_list external_declaration
- {
- /* FINISHME: The NULL test is only required because 'precision'
- * FINISHME: statements are not yet supported.
- */
- if ($2 != NULL)
- state->translation_unit.push_tail(& $2->link);
- }
- ;
-
-variable_identifier:
- IDENTIFIER
- ;
-
-primary_expression:
- variable_identifier
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_identifier, NULL, NULL, NULL);
- $$->set_location(yylloc);
- $$->primary_expression.identifier = $1;
- }
- | INTCONSTANT
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_int_constant, NULL, NULL, NULL);
- $$->set_location(yylloc);
- $$->primary_expression.int_constant = $1;
- }
- | UINTCONSTANT
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_uint_constant, NULL, NULL, NULL);
- $$->set_location(yylloc);
- $$->primary_expression.uint_constant = $1;
- }
- | FLOATCONSTANT
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_float_constant, NULL, NULL, NULL);
- $$->set_location(yylloc);
- $$->primary_expression.float_constant = $1;
- }
- | BOOLCONSTANT
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_bool_constant, NULL, NULL, NULL);
- $$->set_location(yylloc);
- $$->primary_expression.bool_constant = $1;
- }
- | '(' expression ')'
- {
- $$ = $2;
- }
- ;
-
-postfix_expression:
- primary_expression
- | postfix_expression '[' integer_expression ']'
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_array_index, $1, $3, NULL);
- $$->set_location(yylloc);
- }
- | function_call
- {
- $$ = $1;
- }
- | postfix_expression '.' IDENTIFIER
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_field_selection, $1, NULL, NULL);
- $$->set_location(yylloc);
- $$->primary_expression.identifier = $3;
- }
- | postfix_expression INC_OP
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_post_inc, $1, NULL, NULL);
- $$->set_location(yylloc);
- }
- | postfix_expression DEC_OP
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_post_dec, $1, NULL, NULL);
- $$->set_location(yylloc);
- }
- ;
-
-integer_expression:
- expression
- ;
-
-function_call:
- function_call_or_method
- ;
-
-function_call_or_method:
- function_call_generic
- | postfix_expression '.' function_call_generic
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_field_selection, $1, $3, NULL);
- $$->set_location(yylloc);
- }
- ;
-
-function_call_generic:
- function_call_header_with_parameters ')'
- | function_call_header_no_parameters ')'
- ;
-
-function_call_header_no_parameters:
- function_call_header VOID_TOK
- | function_call_header
- ;
-
-function_call_header_with_parameters:
- function_call_header assignment_expression
- {
- $$ = $1;
- $$->set_location(yylloc);
- $$->expressions.push_tail(& $2->link);
- }
- | function_call_header_with_parameters ',' assignment_expression
- {
- $$ = $1;
- $$->set_location(yylloc);
- $$->expressions.push_tail(& $3->link);
- }
- ;
-
- // Grammar Note: Constructors look like functions, but lexical
- // analysis recognized most of them as keywords. They are now
- // recognized through "type_specifier".
-function_call_header:
- function_identifier '('
- ;
-
-function_identifier:
- type_specifier
- {
- void *ctx = state;
- $$ = new(ctx) ast_function_expression($1);
- $$->set_location(yylloc);
- }
- | IDENTIFIER
- {
- void *ctx = state;
- ast_expression *callee = new(ctx) ast_expression($1);
- $$ = new(ctx) ast_function_expression(callee);
- $$->set_location(yylloc);
- }
- | FIELD_SELECTION
- {
- void *ctx = state;
- ast_expression *callee = new(ctx) ast_expression($1);
- $$ = new(ctx) ast_function_expression(callee);
- $$->set_location(yylloc);
- }
- ;
-
- // Grammar Note: No traditional style type casts.
-unary_expression:
- postfix_expression
- | INC_OP unary_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_pre_inc, $2, NULL, NULL);
- $$->set_location(yylloc);
- }
- | DEC_OP unary_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_pre_dec, $2, NULL, NULL);
- $$->set_location(yylloc);
- }
- | unary_operator unary_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression($1, $2, NULL, NULL);
- $$->set_location(yylloc);
- }
- ;
-
- // Grammar Note: No '*' or '&' unary ops. Pointers are not supported.
-unary_operator:
- '+' { $$ = ast_plus; }
- | '-' { $$ = ast_neg; }
- | '!' { $$ = ast_logic_not; }
- | '~' { $$ = ast_bit_not; }
- ;
-
-multiplicative_expression:
- unary_expression
- | multiplicative_expression '*' unary_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_mul, $1, $3);
- $$->set_location(yylloc);
- }
- | multiplicative_expression '/' unary_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_div, $1, $3);
- $$->set_location(yylloc);
- }
- | multiplicative_expression '%' unary_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_mod, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-additive_expression:
- multiplicative_expression
- | additive_expression '+' multiplicative_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_add, $1, $3);
- $$->set_location(yylloc);
- }
- | additive_expression '-' multiplicative_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_sub, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-shift_expression:
- additive_expression
- | shift_expression LEFT_OP additive_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_lshift, $1, $3);
- $$->set_location(yylloc);
- }
- | shift_expression RIGHT_OP additive_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_rshift, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-relational_expression:
- shift_expression
- | relational_expression '<' shift_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_less, $1, $3);
- $$->set_location(yylloc);
- }
- | relational_expression '>' shift_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_greater, $1, $3);
- $$->set_location(yylloc);
- }
- | relational_expression LE_OP shift_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_lequal, $1, $3);
- $$->set_location(yylloc);
- }
- | relational_expression GE_OP shift_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_gequal, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-equality_expression:
- relational_expression
- | equality_expression EQ_OP relational_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_equal, $1, $3);
- $$->set_location(yylloc);
- }
- | equality_expression NE_OP relational_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_nequal, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-and_expression:
- equality_expression
- | and_expression '&' equality_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_bit_or, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-exclusive_or_expression:
- and_expression
- | exclusive_or_expression '^' and_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_bit_xor, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-inclusive_or_expression:
- exclusive_or_expression
- | inclusive_or_expression '|' exclusive_or_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_bit_or, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-logical_and_expression:
- inclusive_or_expression
- | logical_and_expression AND_OP inclusive_or_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_logic_and, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-logical_xor_expression:
- logical_and_expression
- | logical_xor_expression XOR_OP logical_and_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_logic_xor, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-logical_or_expression:
- logical_xor_expression
- | logical_or_expression OR_OP logical_xor_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_bin(ast_logic_or, $1, $3);
- $$->set_location(yylloc);
- }
- ;
-
-conditional_expression:
- logical_or_expression
- | logical_or_expression '?' expression ':' assignment_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression(ast_conditional, $1, $3, $5);
- $$->set_location(yylloc);
- }
- ;
-
-assignment_expression:
- conditional_expression
- | unary_expression assignment_operator assignment_expression
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression($2, $1, $3, NULL);
- $$->set_location(yylloc);
- }
- ;
-
-assignment_operator:
- '=' { $$ = ast_assign; }
- | MUL_ASSIGN { $$ = ast_mul_assign; }
- | DIV_ASSIGN { $$ = ast_div_assign; }
- | MOD_ASSIGN { $$ = ast_mod_assign; }
- | ADD_ASSIGN { $$ = ast_add_assign; }
- | SUB_ASSIGN { $$ = ast_sub_assign; }
- | LEFT_ASSIGN { $$ = ast_ls_assign; }
- | RIGHT_ASSIGN { $$ = ast_rs_assign; }
- | AND_ASSIGN { $$ = ast_and_assign; }
- | XOR_ASSIGN { $$ = ast_xor_assign; }
- | OR_ASSIGN { $$ = ast_or_assign; }
- ;
-
-expression:
- assignment_expression
- {
- $$ = $1;
- }
- | expression ',' assignment_expression
- {
- void *ctx = state;
- if ($1->oper != ast_sequence) {
- $$ = new(ctx) ast_expression(ast_sequence, NULL, NULL, NULL);
- $$->set_location(yylloc);
- $$->expressions.push_tail(& $1->link);
- } else {
- $$ = $1;
- }
-
- $$->expressions.push_tail(& $3->link);
- }
- ;
-
-constant_expression:
- conditional_expression
- ;
-
-declaration:
- function_prototype ';'
- {
- $$ = $1;
- }
- | init_declarator_list ';'
- {
- $$ = $1;
- }
- | PRECISION precision_qualifier type_specifier_no_prec ';'
- {
- if (($3->type_specifier != ast_float)
- && ($3->type_specifier != ast_int)) {
- _mesa_glsl_error(& @3, state, "global precision qualifier can "
- "only be applied to `int' or `float'\n");
- YYERROR;
- }
-
- $$ = NULL; /* FINISHME */
- }
- ;
-
-function_prototype:
- function_declarator ')'
- ;
-
-function_declarator:
- function_header
- | function_header_with_parameters
- ;
-
-function_header_with_parameters:
- function_header parameter_declaration
- {
- $$ = $1;
- $$->parameters.push_tail(& $2->link);
- }
- | function_header_with_parameters ',' parameter_declaration
- {
- $$ = $1;
- $$->parameters.push_tail(& $3->link);
- }
- ;
-
-function_header:
- fully_specified_type IDENTIFIER '('
- {
- void *ctx = state;
- $$ = new(ctx) ast_function();
- $$->set_location(yylloc);
- $$->return_type = $1;
- $$->identifier = $2;
- }
- ;
-
-parameter_declarator:
- type_specifier IDENTIFIER
- {
- void *ctx = state;
- $$ = new(ctx) ast_parameter_declarator();
- $$->set_location(yylloc);
- $$->type = new(ctx) ast_fully_specified_type();
- $$->type->set_location(yylloc);
- $$->type->specifier = $1;
- $$->identifier = $2;
- }
- | type_specifier IDENTIFIER '[' constant_expression ']'
- {
- void *ctx = state;
- $$ = new(ctx) ast_parameter_declarator();
- $$->set_location(yylloc);
- $$->type = new(ctx) ast_fully_specified_type();
- $$->type->set_location(yylloc);
- $$->type->specifier = $1;
- $$->identifier = $2;
- $$->is_array = true;
- $$->array_size = $4;
- }
- ;
-
-parameter_declaration:
- parameter_type_qualifier parameter_qualifier parameter_declarator
- {
- $1.i |= $2.i;
-
- $$ = $3;
- $$->type->qualifier = $1.q;
- }
- | parameter_qualifier parameter_declarator
- {
- $$ = $2;
- $$->type->qualifier = $1.q;
- }
- | parameter_type_qualifier parameter_qualifier parameter_type_specifier
- {
- void *ctx = state;
- $1.i |= $2.i;
-
- $$ = new(ctx) ast_parameter_declarator();
- $$->set_location(yylloc);
- $$->type = new(ctx) ast_fully_specified_type();
- $$->type->qualifier = $1.q;
- $$->type->specifier = $3;
- }
- | parameter_qualifier parameter_type_specifier
- {
- void *ctx = state;
- $$ = new(ctx) ast_parameter_declarator();
- $$->set_location(yylloc);
- $$->type = new(ctx) ast_fully_specified_type();
- $$->type->qualifier = $1.q;
- $$->type->specifier = $2;
- }
- ;
-
-parameter_qualifier:
- /* empty */ { $$.i = 0; }
- | IN_TOK { $$.i = 0; $$.q.in = 1; }
- | OUT_TOK { $$.i = 0; $$.q.out = 1; }
- | INOUT_TOK { $$.i = 0; $$.q.in = 1; $$.q.out = 1; }
- ;
-
-parameter_type_specifier:
- type_specifier
- ;
-
-init_declarator_list:
- single_declaration
- | init_declarator_list ',' IDENTIFIER
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($3, false, NULL, NULL);
- decl->set_location(yylloc);
-
- $$ = $1;
- $$->declarations.push_tail(&decl->link);
- }
- | init_declarator_list ',' IDENTIFIER '[' ']'
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($3, true, NULL, NULL);
- decl->set_location(yylloc);
-
- $$ = $1;
- $$->declarations.push_tail(&decl->link);
- }
- | init_declarator_list ',' IDENTIFIER '[' constant_expression ']'
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($3, true, $5, NULL);
- decl->set_location(yylloc);
-
- $$ = $1;
- $$->declarations.push_tail(&decl->link);
- }
- | init_declarator_list ',' IDENTIFIER '[' ']' '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($3, true, NULL, $7);
- decl->set_location(yylloc);
-
- $$ = $1;
- $$->declarations.push_tail(&decl->link);
- }
- | init_declarator_list ',' IDENTIFIER '[' constant_expression ']' '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($3, true, $5, $8);
- decl->set_location(yylloc);
-
- $$ = $1;
- $$->declarations.push_tail(&decl->link);
- }
- | init_declarator_list ',' IDENTIFIER '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($3, false, NULL, $5);
- decl->set_location(yylloc);
-
- $$ = $1;
- $$->declarations.push_tail(&decl->link);
- }
- ;
-
- // Grammar Note: No 'enum', or 'typedef'.
-single_declaration:
- fully_specified_type
- {
- void *ctx = state;
- if ($1->specifier->type_specifier != ast_struct) {
- _mesa_glsl_error(& @1, state, "empty declaration list\n");
- YYERROR;
- } else {
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- }
- }
- | fully_specified_type IDENTIFIER
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, NULL);
-
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- $$->declarations.push_tail(&decl->link);
- }
- | fully_specified_type IDENTIFIER '[' ']'
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, true, NULL, NULL);
-
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- $$->declarations.push_tail(&decl->link);
- }
- | fully_specified_type IDENTIFIER '[' constant_expression ']'
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, true, $4, NULL);
-
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- $$->declarations.push_tail(&decl->link);
- }
- | fully_specified_type IDENTIFIER '[' ']' '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, true, NULL, $6);
-
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- $$->declarations.push_tail(&decl->link);
- }
- | fully_specified_type IDENTIFIER '[' constant_expression ']' '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, true, $4, $7);
-
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- $$->declarations.push_tail(&decl->link);
- }
- | fully_specified_type IDENTIFIER '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, $4);
-
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- $$->declarations.push_tail(&decl->link);
- }
- | INVARIANT IDENTIFIER // Vertex only.
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, NULL);
-
- $$ = new(ctx) ast_declarator_list(NULL);
- $$->set_location(yylloc);
- $$->invariant = true;
-
- $$->declarations.push_tail(&decl->link);
- }
- ;
-
-fully_specified_type:
- type_specifier
- {
- void *ctx = state;
- $$ = new(ctx) ast_fully_specified_type();
- $$->set_location(yylloc);
- $$->specifier = $1;
- }
- | type_qualifier type_specifier
- {
- void *ctx = state;
- $$ = new(ctx) ast_fully_specified_type();
- $$->set_location(yylloc);
- $$->qualifier = $1.q;
- $$->specifier = $2;
- }
- ;
-
-opt_layout_qualifier:
- { $$.i = 0; }
- | layout_qualifier
- ;
-
-layout_qualifier:
- LAYOUT_TOK '(' layout_qualifier_id_list ')'
- {
- $$ = $3;
- }
- ;
-
-layout_qualifier_id_list:
- layout_qualifier_id
- | layout_qualifier_id_list ',' layout_qualifier_id
- {
- $$.i = $1.i | $3.i;
- }
- ;
-
-layout_qualifier_id:
- IDENTIFIER
- {
- $$.i = 0;
-
- if (state->ARB_fragment_coord_conventions_enable) {
- bool got_one = false;
-
- if (strcmp($1, "origin_upper_left") == 0) {
- got_one = true;
- $$.q.origin_upper_left = 1;
- } else if (strcmp($1, "pixel_center_integer") == 0) {
- got_one = true;
- $$.q.pixel_center_integer = 1;
- }
-
- if (state->ARB_fragment_coord_conventions_warn && got_one) {
- _mesa_glsl_warning(& @1, state,
- "GL_ARB_fragment_coord_conventions layout "
- "identifier `%s' used\n", $1);
- }
- }
-
- /* If the identifier didn't match any known layout identifiers,
- * emit an error.
- */
- if ($$.i == 0) {
- _mesa_glsl_error(& @1, state, "unrecognized layout identifier "
- "`%s'\n", $1);
- YYERROR;
- }
- }
- ;
-
-interpolation_qualifier:
- SMOOTH { $$.i = 0; $$.q.smooth = 1; }
- | FLAT { $$.i = 0; $$.q.flat = 1; }
- | NOPERSPECTIVE { $$.i = 0; $$.q.noperspective = 1; }
- ;
-
-parameter_type_qualifier:
- CONST_TOK { $$.i = 0; $$.q.constant = 1; }
- ;
-
-type_qualifier:
- storage_qualifier
- | interpolation_qualifier type_qualifier
- {
- $$.i = $1.i | $2.i;
- }
- | INVARIANT type_qualifier
- {
- $$ = $2;
- $$.q.invariant = 1;
- }
- ;
-
-storage_qualifier:
- CONST_TOK { $$.i = 0; $$.q.constant = 1; }
- | ATTRIBUTE { $$.i = 0; $$.q.attribute = 1; }
- | opt_layout_qualifier VARYING { $$.i = $1.i; $$.q.varying = 1; }
- | CENTROID VARYING { $$.i = 0; $$.q.centroid = 1; $$.q.varying = 1; }
- | opt_layout_qualifier IN_TOK { $$.i = 0; $$.q.in = 1; }
- | OUT_TOK { $$.i = 0; $$.q.out = 1; }
- | CENTROID IN_TOK { $$.i = 0; $$.q.centroid = 1; $$.q.in = 1; }
- | CENTROID OUT_TOK { $$.i = 0; $$.q.centroid = 1; $$.q.out = 1; }
- | UNIFORM { $$.i = 0; $$.q.uniform = 1; }
- ;
-
-type_specifier:
- type_specifier_no_prec
- | precision_qualifier type_specifier_no_prec
- {
- $$ = $2;
- $$->precision = $1;
- }
- ;
-
-type_specifier_no_prec:
- type_specifier_nonarray
- | type_specifier_nonarray '[' ']'
- {
- $$ = $1;
- $$->is_array = true;
- $$->array_size = NULL;
- }
- | type_specifier_nonarray '[' constant_expression ']'
- {
- $$ = $1;
- $$->is_array = true;
- $$->array_size = $3;
- }
- ;
-
-type_specifier_nonarray:
- basic_type_specifier_nonarray
- {
- void *ctx = state;
- $$ = new(ctx) ast_type_specifier($1);
- $$->set_location(yylloc);
- }
- | struct_specifier
- {
- void *ctx = state;
- $$ = new(ctx) ast_type_specifier($1);
- $$->set_location(yylloc);
- }
- | IDENTIFIER
- {
- void *ctx = state;
- $$ = new(ctx) ast_type_specifier($1);
- $$->set_location(yylloc);
- }
- ;
-
-basic_type_specifier_nonarray:
- VOID_TOK { $$ = ast_void; }
- | FLOAT_TOK { $$ = ast_float; }
- | INT_TOK { $$ = ast_int; }
- | UINT_TOK { $$ = ast_uint; }
- | BOOL_TOK { $$ = ast_bool; }
- | VEC2 { $$ = ast_vec2; }
- | VEC3 { $$ = ast_vec3; }
- | VEC4 { $$ = ast_vec4; }
- | BVEC2 { $$ = ast_bvec2; }
- | BVEC3 { $$ = ast_bvec3; }
- | BVEC4 { $$ = ast_bvec4; }
- | IVEC2 { $$ = ast_ivec2; }
- | IVEC3 { $$ = ast_ivec3; }
- | IVEC4 { $$ = ast_ivec4; }
- | UVEC2 { $$ = ast_uvec2; }
- | UVEC3 { $$ = ast_uvec3; }
- | UVEC4 { $$ = ast_uvec4; }
- | MAT2X2 { $$ = ast_mat2; }
- | MAT2X3 { $$ = ast_mat2x3; }
- | MAT2X4 { $$ = ast_mat2x4; }
- | MAT3X2 { $$ = ast_mat3x2; }
- | MAT3X3 { $$ = ast_mat3; }
- | MAT3X4 { $$ = ast_mat3x4; }
- | MAT4X2 { $$ = ast_mat4x2; }
- | MAT4X3 { $$ = ast_mat4x3; }
- | MAT4X4 { $$ = ast_mat4; }
- | SAMPLER1D { $$ = ast_sampler1d; }
- | SAMPLER2D { $$ = ast_sampler2d; }
- | SAMPLER2DRECT { $$ = ast_sampler2drect; }
- | SAMPLER3D { $$ = ast_sampler3d; }
- | SAMPLERCUBE { $$ = ast_samplercube; }
- | SAMPLER1DSHADOW { $$ = ast_sampler1dshadow; }
- | SAMPLER2DSHADOW { $$ = ast_sampler2dshadow; }
- | SAMPLER2DRECTSHADOW { $$ = ast_sampler2drectshadow; }
- | SAMPLERCUBESHADOW { $$ = ast_samplercubeshadow; }
- | SAMPLER1DARRAY { $$ = ast_sampler1darray; }
- | SAMPLER2DARRAY { $$ = ast_sampler2darray; }
- | SAMPLER1DARRAYSHADOW { $$ = ast_sampler1darrayshadow; }
- | SAMPLER2DARRAYSHADOW { $$ = ast_sampler2darrayshadow; }
- | ISAMPLER1D { $$ = ast_isampler1d; }
- | ISAMPLER2D { $$ = ast_isampler2d; }
- | ISAMPLER3D { $$ = ast_isampler3d; }
- | ISAMPLERCUBE { $$ = ast_isamplercube; }
- | ISAMPLER1DARRAY { $$ = ast_isampler1darray; }
- | ISAMPLER2DARRAY { $$ = ast_isampler2darray; }
- | USAMPLER1D { $$ = ast_usampler1d; }
- | USAMPLER2D { $$ = ast_usampler2d; }
- | USAMPLER3D { $$ = ast_usampler3d; }
- | USAMPLERCUBE { $$ = ast_usamplercube; }
- | USAMPLER1DARRAY { $$ = ast_usampler1darray; }
- | USAMPLER2DARRAY { $$ = ast_usampler2darray; }
- ;
-
-precision_qualifier:
- HIGHP {
- if (!state->es_shader && state->language_version < 130)
- _mesa_glsl_error(& @1, state,
- "precision qualifier forbidden "
- "in GLSL %d.%d (1.30 or later "
- "required)\n",
- state->language_version / 100,
- state->language_version % 100);
-
- $$ = ast_precision_high;
- }
- | MEDIUMP {
- if (!state->es_shader && state->language_version < 130)
- _mesa_glsl_error(& @1, state,
- "precision qualifier forbidden "
- "in GLSL %d.%d (1.30 or later "
- "required)\n",
- state->language_version / 100,
- state->language_version % 100);
-
- $$ = ast_precision_medium;
- }
- | LOWP {
- if (!state->es_shader && state->language_version < 130)
- _mesa_glsl_error(& @1, state,
- "precision qualifier forbidden "
- "in GLSL %d.%d (1.30 or later "
- "required)\n",
- state->language_version / 100,
- state->language_version % 100);
-
- $$ = ast_precision_low;
- }
- ;
-
-struct_specifier:
- STRUCT IDENTIFIER '{' struct_declaration_list '}'
- {
- void *ctx = state;
- $$ = new(ctx) ast_struct_specifier($2, $4);
- $$->set_location(yylloc);
- }
- | STRUCT '{' struct_declaration_list '}'
- {
- void *ctx = state;
- $$ = new(ctx) ast_struct_specifier(NULL, $3);
- $$->set_location(yylloc);
- }
- ;
-
-struct_declaration_list:
- struct_declaration
- {
- $$ = (ast_node *) $1;
- $1->link.self_link();
- }
- | struct_declaration_list struct_declaration
- {
- $$ = (ast_node *) $1;
- $$->link.insert_before(& $2->link);
- }
- ;
-
-struct_declaration:
- type_specifier struct_declarator_list ';'
- {
- void *ctx = state;
- ast_fully_specified_type *type = new(ctx) ast_fully_specified_type();
- type->set_location(yylloc);
-
- type->specifier = $1;
- $$ = new(ctx) ast_declarator_list(type);
- $$->set_location(yylloc);
-
- $$->declarations.push_degenerate_list_at_head(& $2->link);
- }
- ;
-
-struct_declarator_list:
- struct_declarator
- {
- $$ = $1;
- $1->link.self_link();
- }
- | struct_declarator_list ',' struct_declarator
- {
- $$ = $1;
- $$->link.insert_before(& $3->link);
- }
- ;
-
-struct_declarator:
- IDENTIFIER
- {
- void *ctx = state;
- $$ = new(ctx) ast_declaration($1, false, NULL, NULL);
- $$->set_location(yylloc);
- }
- | IDENTIFIER '[' constant_expression ']'
- {
- void *ctx = state;
- $$ = new(ctx) ast_declaration($1, true, $3, NULL);
- $$->set_location(yylloc);
- }
- ;
-
-initializer:
- assignment_expression
- ;
-
-declaration_statement:
- declaration
- ;
-
- // Grammar Note: labeled statements for SWITCH only; 'goto' is not
- // supported.
-statement:
- compound_statement { $$ = (ast_node *) $1; }
- | simple_statement
- ;
-
-simple_statement:
- declaration_statement
- | expression_statement
- | selection_statement
- | switch_statement { $$ = NULL; }
- | case_label { $$ = NULL; }
- | iteration_statement
- | jump_statement
- ;
-
-compound_statement:
- '{' '}'
- {
- void *ctx = state;
- $$ = new(ctx) ast_compound_statement(true, NULL);
- $$->set_location(yylloc);
- }
- | '{' statement_list '}'
- {
- void *ctx = state;
- $$ = new(ctx) ast_compound_statement(true, $2);
- $$->set_location(yylloc);
- }
- ;
-
-statement_no_new_scope:
- compound_statement_no_new_scope { $$ = (ast_node *) $1; }
- | simple_statement
- ;
-
-compound_statement_no_new_scope:
- '{' '}'
- {
- void *ctx = state;
- $$ = new(ctx) ast_compound_statement(false, NULL);
- $$->set_location(yylloc);
- }
- | '{' statement_list '}'
- {
- void *ctx = state;
- $$ = new(ctx) ast_compound_statement(false, $2);
- $$->set_location(yylloc);
- }
- ;
-
-statement_list:
- statement
- {
- if ($1 == NULL) {
- _mesa_glsl_error(& @1, state, "<nil> statement\n");
- assert($1 != NULL);
- }
-
- $$ = $1;
- $$->link.self_link();
- }
- | statement_list statement
- {
- if ($2 == NULL) {
- _mesa_glsl_error(& @2, state, "<nil> statement\n");
- assert($2 != NULL);
- }
- $$ = $1;
- $$->link.insert_before(& $2->link);
- }
- ;
-
-expression_statement:
- ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_statement(NULL);
- $$->set_location(yylloc);
- }
- | expression ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_expression_statement($1);
- $$->set_location(yylloc);
- }
- ;
-
-selection_statement:
- IF '(' expression ')' selection_rest_statement
- {
- $$ = new(state) ast_selection_statement($3, $5.then_statement,
- $5.else_statement);
- $$->set_location(yylloc);
- }
- ;
-
-selection_rest_statement:
- statement ELSE statement
- {
- $$.then_statement = $1;
- $$.else_statement = $3;
- }
- | statement
- {
- $$.then_statement = $1;
- $$.else_statement = NULL;
- }
- ;
-
-condition:
- expression
- {
- $$ = (ast_node *) $1;
- }
- | fully_specified_type IDENTIFIER '=' initializer
- {
- void *ctx = state;
- ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, $4);
- ast_declarator_list *declarator = new(ctx) ast_declarator_list($1);
- decl->set_location(yylloc);
- declarator->set_location(yylloc);
-
- declarator->declarations.push_tail(&decl->link);
- $$ = declarator;
- }
- ;
-
-switch_statement:
- SWITCH '(' expression ')' compound_statement
- ;
-
-case_label:
- CASE expression ':'
- | DEFAULT ':'
- ;
-
-iteration_statement:
- WHILE '(' condition ')' statement_no_new_scope
- {
- void *ctx = state;
- $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_while,
- NULL, $3, NULL, $5);
- $$->set_location(yylloc);
- }
- | DO statement WHILE '(' expression ')' ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_do_while,
- NULL, $5, NULL, $2);
- $$->set_location(yylloc);
- }
- | FOR '(' for_init_statement for_rest_statement ')' statement_no_new_scope
- {
- void *ctx = state;
- $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_for,
- $3, $4.cond, $4.rest, $6);
- $$->set_location(yylloc);
- }
- ;
-
-for_init_statement:
- expression_statement
- | declaration_statement
- ;
-
-conditionopt:
- condition
- | /* empty */
- {
- $$ = NULL;
- }
- ;
-
-for_rest_statement:
- conditionopt ';'
- {
- $$.cond = $1;
- $$.rest = NULL;
- }
- | conditionopt ';' expression
- {
- $$.cond = $1;
- $$.rest = $3;
- }
- ;
-
- // Grammar Note: No 'goto'. Gotos are not supported.
-jump_statement:
- CONTINUE ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_continue, NULL);
- $$->set_location(yylloc);
- }
- | BREAK ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_break, NULL);
- $$->set_location(yylloc);
- }
- | RETURN ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, NULL);
- $$->set_location(yylloc);
- }
- | RETURN expression ';'
- {
- void *ctx = state;
- $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, $2);
- $$->set_location(yylloc);
- }
- | DISCARD ';' // Fragment shader only.
- {
- void *ctx = state;
- $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_discard, NULL);
- $$->set_location(yylloc);
- }
- ;
-
-external_declaration:
- function_definition { $$ = $1; }
- | declaration { $$ = $1; }
- | pragma_statement { $$ = NULL; }
- ;
-
-function_definition:
- function_prototype compound_statement_no_new_scope
- {
- void *ctx = state;
- $$ = new(ctx) ast_function_definition();
- $$->set_location(yylloc);
- $$->prototype = $1;
- $$->body = $2;
- }
- ;
+%{
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_types.h"
+
+#define YYLEX_PARAM state->scanner
+
+%}
+
+%pure-parser
+%error-verbose
+
+%locations
+%initial-action {
+ @$.first_line = 1;
+ @$.first_column = 1;
+ @$.last_line = 1;
+ @$.last_column = 1;
+ @$.source = 0;
+}
+
+%lex-param {void *scanner}
+%parse-param {struct _mesa_glsl_parse_state *state}
+
+%union {
+ int n;
+ float real;
+ char *identifier;
+
+ struct ast_type_qualifier type_qualifier;
+
+ ast_node *node;
+ ast_type_specifier *type_specifier;
+ ast_fully_specified_type *fully_specified_type;
+ ast_function *function;
+ ast_parameter_declarator *parameter_declarator;
+ ast_function_definition *function_definition;
+ ast_compound_statement *compound_statement;
+ ast_expression *expression;
+ ast_declarator_list *declarator_list;
+ ast_struct_specifier *struct_specifier;
+ ast_declaration *declaration;
+
+ struct {
+ ast_node *cond;
+ ast_expression *rest;
+ } for_rest_statement;
+
+ struct {
+ ast_node *then_statement;
+ ast_node *else_statement;
+ } selection_rest_statement;
+}
+
+%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK
+%token BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
+%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4
+%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING
+%token NOPERSPECTIVE FLAT SMOOTH
+%token MAT2X2 MAT2X3 MAT2X4
+%token MAT3X2 MAT3X3 MAT3X4
+%token MAT4X2 MAT4X3 MAT4X4
+%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
+%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
+%token SAMPLER2DARRAYSHADOW ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
+%token ISAMPLER1DARRAY ISAMPLER2DARRAY USAMPLER1D USAMPLER2D USAMPLER3D
+%token USAMPLERCUBE USAMPLER1DARRAY USAMPLER2DARRAY
+%token STRUCT VOID_TOK WHILE
+%token <identifier> IDENTIFIER
+%token <real> FLOATCONSTANT
+%token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
+%token <identifier> FIELD_SELECTION
+%token LEFT_OP RIGHT_OP
+%token INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
+%token AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
+%token MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN
+%token SUB_ASSIGN
+%token INVARIANT
+%token LOWP MEDIUMP HIGHP SUPERP PRECISION
+
+%token VERSION EXTENSION LINE COLON EOL INTERFACE OUTPUT
+%token PRAGMA_DEBUG_ON PRAGMA_DEBUG_OFF
+%token PRAGMA_OPTIMIZE_ON PRAGMA_OPTIMIZE_OFF
+%token LAYOUT_TOK
+
+ /* Reserved words that are not actually used in the grammar.
+ */
+%token ASM CLASS UNION ENUM TYPEDEF TEMPLATE THIS PACKED_TOK GOTO
+%token INLINE_TOK NOINLINE VOLATILE PUBLIC_TOK STATIC EXTERN EXTERNAL
+%token LONG_TOK SHORT_TOK DOUBLE_TOK HALF FIXED_TOK UNSIGNED INPUT_TOK OUPTUT
+%token HVEC2 HVEC3 HVEC4 DVEC2 DVEC3 DVEC4 FVEC2 FVEC3 FVEC4
+%token SAMPLER2DRECT SAMPLER3DRECT SAMPLER2DRECTSHADOW
+%token SIZEOF CAST NAMESPACE USING
+
+%token ERROR_TOK
+
+%token COMMON PARTITION ACTIVE SAMPLERBUFFER FILTER
+%token IMAGE1D IMAGE2D IMAGE3D IMAGECUBE IMAGE1DARRAY IMAGE2DARRAY
+%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGECUBE IIMAGE1DARRAY IIMAGE2DARRAY
+%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGECUBE UIMAGE1DARRAY UIMAGE2DARRAY
+%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGEBUFFER IIMAGEBUFFER UIMAGEBUFFER
+%token IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW
+%token ROW_MAJOR
+
+%type <identifier> variable_identifier
+%type <node> statement
+%type <node> statement_list
+%type <node> simple_statement
+%type <n> precision_qualifier
+%type <type_qualifier> type_qualifier
+%type <type_qualifier> storage_qualifier
+%type <type_qualifier> interpolation_qualifier
+%type <type_qualifier> layout_qualifier
+%type <type_qualifier> layout_qualifier_id_list layout_qualifier_id
+%type <type_specifier> type_specifier
+%type <type_specifier> type_specifier_no_prec
+%type <type_specifier> type_specifier_nonarray
+%type <n> basic_type_specifier_nonarray
+%type <fully_specified_type> fully_specified_type
+%type <function> function_prototype
+%type <function> function_header
+%type <function> function_header_with_parameters
+%type <function> function_declarator
+%type <parameter_declarator> parameter_declarator
+%type <parameter_declarator> parameter_declaration
+%type <type_qualifier> parameter_qualifier
+%type <type_qualifier> parameter_type_qualifier
+%type <type_specifier> parameter_type_specifier
+%type <function_definition> function_definition
+%type <compound_statement> compound_statement_no_new_scope
+%type <compound_statement> compound_statement
+%type <node> statement_no_new_scope
+%type <node> expression_statement
+%type <expression> expression
+%type <expression> primary_expression
+%type <expression> assignment_expression
+%type <expression> conditional_expression
+%type <expression> logical_or_expression
+%type <expression> logical_xor_expression
+%type <expression> logical_and_expression
+%type <expression> inclusive_or_expression
+%type <expression> exclusive_or_expression
+%type <expression> and_expression
+%type <expression> equality_expression
+%type <expression> relational_expression
+%type <expression> shift_expression
+%type <expression> additive_expression
+%type <expression> multiplicative_expression
+%type <expression> unary_expression
+%type <expression> constant_expression
+%type <expression> integer_expression
+%type <expression> postfix_expression
+%type <expression> function_call_header_with_parameters
+%type <expression> function_call_header_no_parameters
+%type <expression> function_call_header
+%type <expression> function_call_generic
+%type <expression> function_call_or_method
+%type <expression> function_call
+%type <n> assignment_operator
+%type <n> unary_operator
+%type <expression> function_identifier
+%type <node> external_declaration
+%type <declarator_list> init_declarator_list
+%type <declarator_list> single_declaration
+%type <expression> initializer
+%type <node> declaration
+%type <node> declaration_statement
+%type <node> jump_statement
+%type <struct_specifier> struct_specifier
+%type <node> struct_declaration_list
+%type <declarator_list> struct_declaration
+%type <declaration> struct_declarator
+%type <declaration> struct_declarator_list
+%type <node> selection_statement
+%type <selection_rest_statement> selection_rest_statement
+%type <node> iteration_statement
+%type <node> condition
+%type <node> conditionopt
+%type <node> for_init_statement
+%type <for_rest_statement> for_rest_statement
+%%
+
+translation_unit:
+ version_statement extension_statement_list
+ {
+ _mesa_glsl_initialize_types(state);
+ }
+ external_declaration_list
+ ;
+
+version_statement:
+ /* blank - no #version specified: defaults are already set */
+ | VERSION INTCONSTANT EOL
+ {
+ switch ($2) {
+ case 100:
+ state->es_shader = true;
+ case 110:
+ case 120:
+ case 130:
+ /* FINISHME: Check against implementation support versions. */
+ state->language_version = $2;
+ break;
+ default:
+ _mesa_glsl_error(& @2, state, "Shading language version"
+ "%u is not supported\n", $2);
+ break;
+ }
+ }
+ ;
+
+pragma_statement:
+ PRAGMA_DEBUG_ON EOL
+ | PRAGMA_DEBUG_OFF EOL
+ | PRAGMA_OPTIMIZE_ON EOL
+ | PRAGMA_OPTIMIZE_OFF EOL
+ ;
+
+extension_statement_list:
+
+ | extension_statement_list extension_statement
+ ;
+
+extension_statement:
+ EXTENSION IDENTIFIER COLON IDENTIFIER EOL
+ {
+ if (!_mesa_glsl_process_extension($2, & @2, $4, & @4, state)) {
+ YYERROR;
+ }
+ }
+ ;
+
+external_declaration_list:
+ external_declaration
+ {
+ /* FINISHME: The NULL test is only required because 'precision'
+ * FINISHME: statements are not yet supported.
+ */
+ if ($1 != NULL)
+ state->translation_unit.push_tail(& $1->link);
+ }
+ | external_declaration_list external_declaration
+ {
+ /* FINISHME: The NULL test is only required because 'precision'
+ * FINISHME: statements are not yet supported.
+ */
+ if ($2 != NULL)
+ state->translation_unit.push_tail(& $2->link);
+ }
+ ;
+
+variable_identifier:
+ IDENTIFIER
+ ;
+
+primary_expression:
+ variable_identifier
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_identifier, NULL, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->primary_expression.identifier = $1;
+ }
+ | INTCONSTANT
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_int_constant, NULL, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->primary_expression.int_constant = $1;
+ }
+ | UINTCONSTANT
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_uint_constant, NULL, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->primary_expression.uint_constant = $1;
+ }
+ | FLOATCONSTANT
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_float_constant, NULL, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->primary_expression.float_constant = $1;
+ }
+ | BOOLCONSTANT
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_bool_constant, NULL, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->primary_expression.bool_constant = $1;
+ }
+ | '(' expression ')'
+ {
+ $$ = $2;
+ }
+ ;
+
+postfix_expression:
+ primary_expression
+ | postfix_expression '[' integer_expression ']'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_array_index, $1, $3, NULL);
+ $$->set_location(yylloc);
+ }
+ | function_call
+ {
+ $$ = $1;
+ }
+ | postfix_expression '.' IDENTIFIER
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_field_selection, $1, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->primary_expression.identifier = $3;
+ }
+ | postfix_expression INC_OP
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_post_inc, $1, NULL, NULL);
+ $$->set_location(yylloc);
+ }
+ | postfix_expression DEC_OP
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_post_dec, $1, NULL, NULL);
+ $$->set_location(yylloc);
+ }
+ ;
+
+integer_expression:
+ expression
+ ;
+
+function_call:
+ function_call_or_method
+ ;
+
+function_call_or_method:
+ function_call_generic
+ | postfix_expression '.' function_call_generic
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_field_selection, $1, $3, NULL);
+ $$->set_location(yylloc);
+ }
+ ;
+
+function_call_generic:
+ function_call_header_with_parameters ')'
+ | function_call_header_no_parameters ')'
+ ;
+
+function_call_header_no_parameters:
+ function_call_header VOID_TOK
+ | function_call_header
+ ;
+
+function_call_header_with_parameters:
+ function_call_header assignment_expression
+ {
+ $$ = $1;
+ $$->set_location(yylloc);
+ $$->expressions.push_tail(& $2->link);
+ }
+ | function_call_header_with_parameters ',' assignment_expression
+ {
+ $$ = $1;
+ $$->set_location(yylloc);
+ $$->expressions.push_tail(& $3->link);
+ }
+ ;
+
+ // Grammar Note: Constructors look like functions, but lexical
+ // analysis recognized most of them as keywords. They are now
+ // recognized through "type_specifier".
+function_call_header:
+ function_identifier '('
+ ;
+
+function_identifier:
+ type_specifier
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_function_expression($1);
+ $$->set_location(yylloc);
+ }
+ | IDENTIFIER
+ {
+ void *ctx = state;
+ ast_expression *callee = new(ctx) ast_expression($1);
+ $$ = new(ctx) ast_function_expression(callee);
+ $$->set_location(yylloc);
+ }
+ | FIELD_SELECTION
+ {
+ void *ctx = state;
+ ast_expression *callee = new(ctx) ast_expression($1);
+ $$ = new(ctx) ast_function_expression(callee);
+ $$->set_location(yylloc);
+ }
+ ;
+
+ // Grammar Note: No traditional style type casts.
+unary_expression:
+ postfix_expression
+ | INC_OP unary_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_pre_inc, $2, NULL, NULL);
+ $$->set_location(yylloc);
+ }
+ | DEC_OP unary_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_pre_dec, $2, NULL, NULL);
+ $$->set_location(yylloc);
+ }
+ | unary_operator unary_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression($1, $2, NULL, NULL);
+ $$->set_location(yylloc);
+ }
+ ;
+
+ // Grammar Note: No '*' or '&' unary ops. Pointers are not supported.
+unary_operator:
+ '+' { $$ = ast_plus; }
+ | '-' { $$ = ast_neg; }
+ | '!' { $$ = ast_logic_not; }
+ | '~' { $$ = ast_bit_not; }
+ ;
+
+multiplicative_expression:
+ unary_expression
+ | multiplicative_expression '*' unary_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_mul, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | multiplicative_expression '/' unary_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_div, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | multiplicative_expression '%' unary_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_mod, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+additive_expression:
+ multiplicative_expression
+ | additive_expression '+' multiplicative_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_add, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | additive_expression '-' multiplicative_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_sub, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+shift_expression:
+ additive_expression
+ | shift_expression LEFT_OP additive_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_lshift, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | shift_expression RIGHT_OP additive_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_rshift, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+relational_expression:
+ shift_expression
+ | relational_expression '<' shift_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_less, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | relational_expression '>' shift_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_greater, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | relational_expression LE_OP shift_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_lequal, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | relational_expression GE_OP shift_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_gequal, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+equality_expression:
+ relational_expression
+ | equality_expression EQ_OP relational_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_equal, $1, $3);
+ $$->set_location(yylloc);
+ }
+ | equality_expression NE_OP relational_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_nequal, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+and_expression:
+ equality_expression
+ | and_expression '&' equality_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_bit_and, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+exclusive_or_expression:
+ and_expression
+ | exclusive_or_expression '^' and_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_bit_xor, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+inclusive_or_expression:
+ exclusive_or_expression
+ | inclusive_or_expression '|' exclusive_or_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_bit_or, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+logical_and_expression:
+ inclusive_or_expression
+ | logical_and_expression AND_OP inclusive_or_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_logic_and, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+logical_xor_expression:
+ logical_and_expression
+ | logical_xor_expression XOR_OP logical_and_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_logic_xor, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+logical_or_expression:
+ logical_xor_expression
+ | logical_or_expression OR_OP logical_xor_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_bin(ast_logic_or, $1, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+conditional_expression:
+ logical_or_expression
+ | logical_or_expression '?' expression ':' assignment_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression(ast_conditional, $1, $3, $5);
+ $$->set_location(yylloc);
+ }
+ ;
+
+assignment_expression:
+ conditional_expression
+ | unary_expression assignment_operator assignment_expression
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression($2, $1, $3, NULL);
+ $$->set_location(yylloc);
+ }
+ ;
+
+assignment_operator:
+ '=' { $$ = ast_assign; }
+ | MUL_ASSIGN { $$ = ast_mul_assign; }
+ | DIV_ASSIGN { $$ = ast_div_assign; }
+ | MOD_ASSIGN { $$ = ast_mod_assign; }
+ | ADD_ASSIGN { $$ = ast_add_assign; }
+ | SUB_ASSIGN { $$ = ast_sub_assign; }
+ | LEFT_ASSIGN { $$ = ast_ls_assign; }
+ | RIGHT_ASSIGN { $$ = ast_rs_assign; }
+ | AND_ASSIGN { $$ = ast_and_assign; }
+ | XOR_ASSIGN { $$ = ast_xor_assign; }
+ | OR_ASSIGN { $$ = ast_or_assign; }
+ ;
+
+expression:
+ assignment_expression
+ {
+ $$ = $1;
+ }
+ | expression ',' assignment_expression
+ {
+ void *ctx = state;
+ if ($1->oper != ast_sequence) {
+ $$ = new(ctx) ast_expression(ast_sequence, NULL, NULL, NULL);
+ $$->set_location(yylloc);
+ $$->expressions.push_tail(& $1->link);
+ } else {
+ $$ = $1;
+ }
+
+ $$->expressions.push_tail(& $3->link);
+ }
+ ;
+
+constant_expression:
+ conditional_expression
+ ;
+
+declaration:
+ function_prototype ';'
+ {
+ $$ = $1;
+ }
+ | init_declarator_list ';'
+ {
+ $$ = $1;
+ }
+ | PRECISION precision_qualifier type_specifier_no_prec ';'
+ {
+ if (($3->type_specifier != ast_float)
+ && ($3->type_specifier != ast_int)) {
+ _mesa_glsl_error(& @3, state, "global precision qualifier can "
+ "only be applied to `int' or `float'\n");
+ YYERROR;
+ }
+
+ $$ = NULL; /* FINISHME */
+ }
+ ;
+
+function_prototype:
+ function_declarator ')'
+ ;
+
+function_declarator:
+ function_header
+ | function_header_with_parameters
+ ;
+
+function_header_with_parameters:
+ function_header parameter_declaration
+ {
+ $$ = $1;
+ $$->parameters.push_tail(& $2->link);
+ }
+ | function_header_with_parameters ',' parameter_declaration
+ {
+ $$ = $1;
+ $$->parameters.push_tail(& $3->link);
+ }
+ ;
+
+function_header:
+ fully_specified_type IDENTIFIER '('
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_function();
+ $$->set_location(yylloc);
+ $$->return_type = $1;
+ $$->identifier = $2;
+ }
+ ;
+
+parameter_declarator:
+ type_specifier IDENTIFIER
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_parameter_declarator();
+ $$->set_location(yylloc);
+ $$->type = new(ctx) ast_fully_specified_type();
+ $$->type->set_location(yylloc);
+ $$->type->specifier = $1;
+ $$->identifier = $2;
+ }
+ | type_specifier IDENTIFIER '[' constant_expression ']'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_parameter_declarator();
+ $$->set_location(yylloc);
+ $$->type = new(ctx) ast_fully_specified_type();
+ $$->type->set_location(yylloc);
+ $$->type->specifier = $1;
+ $$->identifier = $2;
+ $$->is_array = true;
+ $$->array_size = $4;
+ }
+ ;
+
+parameter_declaration:
+ parameter_type_qualifier parameter_qualifier parameter_declarator
+ {
+ $1.flags.i |= $2.flags.i;
+
+ $$ = $3;
+ $$->type->qualifier = $1;
+ }
+ | parameter_qualifier parameter_declarator
+ {
+ $$ = $2;
+ $$->type->qualifier = $1;
+ }
+ | parameter_type_qualifier parameter_qualifier parameter_type_specifier
+ {
+ void *ctx = state;
+ $1.flags.i |= $2.flags.i;
+
+ $$ = new(ctx) ast_parameter_declarator();
+ $$->set_location(yylloc);
+ $$->type = new(ctx) ast_fully_specified_type();
+ $$->type->qualifier = $1;
+ $$->type->specifier = $3;
+ }
+ | parameter_qualifier parameter_type_specifier
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_parameter_declarator();
+ $$->set_location(yylloc);
+ $$->type = new(ctx) ast_fully_specified_type();
+ $$->type->qualifier = $1;
+ $$->type->specifier = $2;
+ }
+ ;
+
+parameter_qualifier:
+ /* empty */
+ {
+ memset(& $$, 0, sizeof($$));
+ }
+ | IN_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.in = 1;
+ }
+ | OUT_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.out = 1;
+ }
+ | INOUT_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.in = 1;
+ $$.flags.q.out = 1;
+ }
+ ;
+
+parameter_type_specifier:
+ type_specifier
+ ;
+
+init_declarator_list:
+ single_declaration
+ | init_declarator_list ',' IDENTIFIER
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($3, false, NULL, NULL);
+ decl->set_location(yylloc);
+
+ $$ = $1;
+ $$->declarations.push_tail(&decl->link);
+ }
+ | init_declarator_list ',' IDENTIFIER '[' ']'
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($3, true, NULL, NULL);
+ decl->set_location(yylloc);
+
+ $$ = $1;
+ $$->declarations.push_tail(&decl->link);
+ }
+ | init_declarator_list ',' IDENTIFIER '[' constant_expression ']'
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($3, true, $5, NULL);
+ decl->set_location(yylloc);
+
+ $$ = $1;
+ $$->declarations.push_tail(&decl->link);
+ }
+ | init_declarator_list ',' IDENTIFIER '[' ']' '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($3, true, NULL, $7);
+ decl->set_location(yylloc);
+
+ $$ = $1;
+ $$->declarations.push_tail(&decl->link);
+ }
+ | init_declarator_list ',' IDENTIFIER '[' constant_expression ']' '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($3, true, $5, $8);
+ decl->set_location(yylloc);
+
+ $$ = $1;
+ $$->declarations.push_tail(&decl->link);
+ }
+ | init_declarator_list ',' IDENTIFIER '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($3, false, NULL, $5);
+ decl->set_location(yylloc);
+
+ $$ = $1;
+ $$->declarations.push_tail(&decl->link);
+ }
+ ;
+
+ // Grammar Note: No 'enum', or 'typedef'.
+single_declaration:
+ fully_specified_type
+ {
+ void *ctx = state;
+ if ($1->specifier->type_specifier != ast_struct) {
+ _mesa_glsl_error(& @1, state, "empty declaration list\n");
+ YYERROR;
+ } else {
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ }
+ }
+ | fully_specified_type IDENTIFIER
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, NULL);
+
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ $$->declarations.push_tail(&decl->link);
+ }
+ | fully_specified_type IDENTIFIER '[' ']'
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, true, NULL, NULL);
+
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ $$->declarations.push_tail(&decl->link);
+ }
+ | fully_specified_type IDENTIFIER '[' constant_expression ']'
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, true, $4, NULL);
+
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ $$->declarations.push_tail(&decl->link);
+ }
+ | fully_specified_type IDENTIFIER '[' ']' '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, true, NULL, $6);
+
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ $$->declarations.push_tail(&decl->link);
+ }
+ | fully_specified_type IDENTIFIER '[' constant_expression ']' '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, true, $4, $7);
+
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ $$->declarations.push_tail(&decl->link);
+ }
+ | fully_specified_type IDENTIFIER '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, $4);
+
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
+ $$->declarations.push_tail(&decl->link);
+ }
+ | INVARIANT IDENTIFIER // Vertex only.
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, NULL);
+
+ $$ = new(ctx) ast_declarator_list(NULL);
+ $$->set_location(yylloc);
+ $$->invariant = true;
+
+ $$->declarations.push_tail(&decl->link);
+ }
+ ;
+
+fully_specified_type:
+ type_specifier
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_fully_specified_type();
+ $$->set_location(yylloc);
+ $$->specifier = $1;
+ }
+ | type_qualifier type_specifier
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_fully_specified_type();
+ $$->set_location(yylloc);
+ $$->qualifier = $1;
+ $$->specifier = $2;
+ }
+ ;
+
+layout_qualifier:
+ LAYOUT_TOK '(' layout_qualifier_id_list ')'
+ {
+ $$ = $3;
+ }
+ ;
+
+layout_qualifier_id_list:
+ layout_qualifier_id
+ | layout_qualifier_id_list ',' layout_qualifier_id
+ {
+ if (($1.flags.i & $3.flags.i) != 0) {
+ _mesa_glsl_error(& @3, state,
+ "duplicate layout qualifiers used\n");
+ YYERROR;
+ }
+
+ $$.flags.i = $1.flags.i | $3.flags.i;
+
+ if ($1.flags.q.explicit_location)
+ $$.location = $1.location;
+
+ if ($3.flags.q.explicit_location)
+ $$.location = $3.location;
+ }
+ ;
+
+layout_qualifier_id:
+ IDENTIFIER
+ {
+ bool got_one = false;
+
+ memset(& $$, 0, sizeof($$));
+
+ if (state->ARB_fragment_coord_conventions_enable) {
+ if (strcmp($1, "origin_upper_left") == 0) {
+ got_one = true;
+ $$.flags.q.origin_upper_left = 1;
+ } else if (strcmp($1, "pixel_center_integer") == 0) {
+ got_one = true;
+ $$.flags.q.pixel_center_integer = 1;
+ }
+ }
+
+ /* If the identifier didn't match any known layout identifiers,
+ * emit an error.
+ */
+ if (!got_one) {
+ _mesa_glsl_error(& @1, state, "unrecognized layout identifier "
+ "`%s'\n", $1);
+ YYERROR;
+ } else if (state->ARB_fragment_coord_conventions_warn) {
+ _mesa_glsl_warning(& @1, state,
+ "GL_ARB_fragment_coord_conventions layout "
+ "identifier `%s' used\n", $1);
+ }
+ }
+ | IDENTIFIER '=' INTCONSTANT
+ {
+ bool got_one = false;
+
+ memset(& $$, 0, sizeof($$));
+
+ if (state->ARB_explicit_attrib_location_enable) {
+ /* FINISHME: Handle 'index' once GL_ARB_blend_func_exteneded and
+ * FINISHME: GLSL 1.30 (or later) are supported.
+ */
+ if (strcmp("location", $1) == 0) {
+ got_one = true;
+
+ $$.flags.q.explicit_location = 1;
+
+ if ($3 >= 0) {
+ $$.location = $3;
+ } else {
+ _mesa_glsl_error(& @3, state,
+ "invalid location %d specified\n", $3);
+ YYERROR;
+ }
+ }
+ }
+
+ /* If the identifier didn't match any known layout identifiers,
+ * emit an error.
+ */
+ if (!got_one) {
+ _mesa_glsl_error(& @1, state, "unrecognized layout identifier "
+ "`%s'\n", $1);
+ YYERROR;
+ } else if (state->ARB_explicit_attrib_location_warn) {
+ _mesa_glsl_warning(& @1, state,
+ "GL_ARB_explicit_attrib_location layout "
+ "identifier `%s' used\n", $1);
+ }
+ }
+ ;
+
+interpolation_qualifier:
+ SMOOTH
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.smooth = 1;
+ }
+ | FLAT
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.flat = 1;
+ }
+ | NOPERSPECTIVE
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.noperspective = 1;
+ }
+ ;
+
+parameter_type_qualifier:
+ CONST_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.constant = 1;
+ }
+ ;
+
+type_qualifier:
+ storage_qualifier
+ | layout_qualifier
+ | layout_qualifier storage_qualifier
+ {
+ $$ = $1;
+ $$.flags.i |= $2.flags.i;
+ }
+ | interpolation_qualifier
+ | interpolation_qualifier storage_qualifier
+ {
+ $$ = $1;
+ $$.flags.i |= $2.flags.i;
+ }
+ | INVARIANT storage_qualifier
+ {
+ $$ = $2;
+ $$.flags.q.invariant = 1;
+ }
+ | INVARIANT interpolation_qualifier storage_qualifier
+ {
+ $$ = $2;
+ $$.flags.i |= $3.flags.i;
+ $$.flags.q.invariant = 1;
+ }
+ | INVARIANT
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.invariant = 1;
+ }
+ ;
+
+storage_qualifier:
+ CONST_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.constant = 1;
+ }
+ | ATTRIBUTE
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.attribute = 1;
+ }
+ | VARYING
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.varying = 1;
+ }
+ | CENTROID VARYING
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.centroid = 1;
+ $$.flags.q.varying = 1;
+ }
+ | IN_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.in = 1;
+ }
+ | OUT_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.out = 1;
+ }
+ | CENTROID IN_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.centroid = 1; $$.flags.q.in = 1;
+ }
+ | CENTROID OUT_TOK
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.centroid = 1; $$.flags.q.out = 1;
+ }
+ | UNIFORM
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.flags.q.uniform = 1;
+ }
+ ;
+
+type_specifier:
+ type_specifier_no_prec
+ | precision_qualifier type_specifier_no_prec
+ {
+ $$ = $2;
+ $$->precision = $1;
+ }
+ ;
+
+type_specifier_no_prec:
+ type_specifier_nonarray
+ | type_specifier_nonarray '[' ']'
+ {
+ $$ = $1;
+ $$->is_array = true;
+ $$->array_size = NULL;
+ }
+ | type_specifier_nonarray '[' constant_expression ']'
+ {
+ $$ = $1;
+ $$->is_array = true;
+ $$->array_size = $3;
+ }
+ ;
+
+type_specifier_nonarray:
+ basic_type_specifier_nonarray
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_type_specifier($1);
+ $$->set_location(yylloc);
+ }
+ | struct_specifier
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_type_specifier($1);
+ $$->set_location(yylloc);
+ }
+ | IDENTIFIER
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_type_specifier($1);
+ $$->set_location(yylloc);
+ }
+ ;
+
+basic_type_specifier_nonarray:
+ VOID_TOK { $$ = ast_void; }
+ | FLOAT_TOK { $$ = ast_float; }
+ | INT_TOK { $$ = ast_int; }
+ | UINT_TOK { $$ = ast_uint; }
+ | BOOL_TOK { $$ = ast_bool; }
+ | VEC2 { $$ = ast_vec2; }
+ | VEC3 { $$ = ast_vec3; }
+ | VEC4 { $$ = ast_vec4; }
+ | BVEC2 { $$ = ast_bvec2; }
+ | BVEC3 { $$ = ast_bvec3; }
+ | BVEC4 { $$ = ast_bvec4; }
+ | IVEC2 { $$ = ast_ivec2; }
+ | IVEC3 { $$ = ast_ivec3; }
+ | IVEC4 { $$ = ast_ivec4; }
+ | UVEC2 { $$ = ast_uvec2; }
+ | UVEC3 { $$ = ast_uvec3; }
+ | UVEC4 { $$ = ast_uvec4; }
+ | MAT2X2 { $$ = ast_mat2; }
+ | MAT2X3 { $$ = ast_mat2x3; }
+ | MAT2X4 { $$ = ast_mat2x4; }
+ | MAT3X2 { $$ = ast_mat3x2; }
+ | MAT3X3 { $$ = ast_mat3; }
+ | MAT3X4 { $$ = ast_mat3x4; }
+ | MAT4X2 { $$ = ast_mat4x2; }
+ | MAT4X3 { $$ = ast_mat4x3; }
+ | MAT4X4 { $$ = ast_mat4; }
+ | SAMPLER1D { $$ = ast_sampler1d; }
+ | SAMPLER2D { $$ = ast_sampler2d; }
+ | SAMPLER2DRECT { $$ = ast_sampler2drect; }
+ | SAMPLER3D { $$ = ast_sampler3d; }
+ | SAMPLERCUBE { $$ = ast_samplercube; }
+ | SAMPLER1DSHADOW { $$ = ast_sampler1dshadow; }
+ | SAMPLER2DSHADOW { $$ = ast_sampler2dshadow; }
+ | SAMPLER2DRECTSHADOW { $$ = ast_sampler2drectshadow; }
+ | SAMPLERCUBESHADOW { $$ = ast_samplercubeshadow; }
+ | SAMPLER1DARRAY { $$ = ast_sampler1darray; }
+ | SAMPLER2DARRAY { $$ = ast_sampler2darray; }
+ | SAMPLER1DARRAYSHADOW { $$ = ast_sampler1darrayshadow; }
+ | SAMPLER2DARRAYSHADOW { $$ = ast_sampler2darrayshadow; }
+ | ISAMPLER1D { $$ = ast_isampler1d; }
+ | ISAMPLER2D { $$ = ast_isampler2d; }
+ | ISAMPLER3D { $$ = ast_isampler3d; }
+ | ISAMPLERCUBE { $$ = ast_isamplercube; }
+ | ISAMPLER1DARRAY { $$ = ast_isampler1darray; }
+ | ISAMPLER2DARRAY { $$ = ast_isampler2darray; }
+ | USAMPLER1D { $$ = ast_usampler1d; }
+ | USAMPLER2D { $$ = ast_usampler2d; }
+ | USAMPLER3D { $$ = ast_usampler3d; }
+ | USAMPLERCUBE { $$ = ast_usamplercube; }
+ | USAMPLER1DARRAY { $$ = ast_usampler1darray; }
+ | USAMPLER2DARRAY { $$ = ast_usampler2darray; }
+ ;
+
+precision_qualifier:
+ HIGHP {
+ if (!state->es_shader && state->language_version < 130)
+ _mesa_glsl_error(& @1, state,
+ "precision qualifier forbidden "
+ "in GLSL %d.%d (1.30 or later "
+ "required)\n",
+ state->language_version / 100,
+ state->language_version % 100);
+
+ $$ = ast_precision_high;
+ }
+ | MEDIUMP {
+ if (!state->es_shader && state->language_version < 130)
+ _mesa_glsl_error(& @1, state,
+ "precision qualifier forbidden "
+ "in GLSL %d.%d (1.30 or later "
+ "required)\n",
+ state->language_version / 100,
+ state->language_version % 100);
+
+ $$ = ast_precision_medium;
+ }
+ | LOWP {
+ if (!state->es_shader && state->language_version < 130)
+ _mesa_glsl_error(& @1, state,
+ "precision qualifier forbidden "
+ "in GLSL %d.%d (1.30 or later "
+ "required)\n",
+ state->language_version / 100,
+ state->language_version % 100);
+
+ $$ = ast_precision_low;
+ }
+ ;
+
+struct_specifier:
+ STRUCT IDENTIFIER '{' struct_declaration_list '}'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_struct_specifier($2, $4);
+ $$->set_location(yylloc);
+ }
+ | STRUCT '{' struct_declaration_list '}'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_struct_specifier(NULL, $3);
+ $$->set_location(yylloc);
+ }
+ ;
+
+struct_declaration_list:
+ struct_declaration
+ {
+ $$ = (ast_node *) $1;
+ $1->link.self_link();
+ }
+ | struct_declaration_list struct_declaration
+ {
+ $$ = (ast_node *) $1;
+ $$->link.insert_before(& $2->link);
+ }
+ ;
+
+struct_declaration:
+ type_specifier struct_declarator_list ';'
+ {
+ void *ctx = state;
+ ast_fully_specified_type *type = new(ctx) ast_fully_specified_type();
+ type->set_location(yylloc);
+
+ type->specifier = $1;
+ $$ = new(ctx) ast_declarator_list(type);
+ $$->set_location(yylloc);
+
+ $$->declarations.push_degenerate_list_at_head(& $2->link);
+ }
+ ;
+
+struct_declarator_list:
+ struct_declarator
+ {
+ $$ = $1;
+ $1->link.self_link();
+ }
+ | struct_declarator_list ',' struct_declarator
+ {
+ $$ = $1;
+ $$->link.insert_before(& $3->link);
+ }
+ ;
+
+struct_declarator:
+ IDENTIFIER
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_declaration($1, false, NULL, NULL);
+ $$->set_location(yylloc);
+ }
+ | IDENTIFIER '[' constant_expression ']'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_declaration($1, true, $3, NULL);
+ $$->set_location(yylloc);
+ }
+ ;
+
+initializer:
+ assignment_expression
+ ;
+
+declaration_statement:
+ declaration
+ ;
+
+ // Grammar Note: labeled statements for SWITCH only; 'goto' is not
+ // supported.
+statement:
+ compound_statement { $$ = (ast_node *) $1; }
+ | simple_statement
+ ;
+
+simple_statement:
+ declaration_statement
+ | expression_statement
+ | selection_statement
+ | switch_statement { $$ = NULL; }
+ | case_label { $$ = NULL; }
+ | iteration_statement
+ | jump_statement
+ ;
+
+compound_statement:
+ '{' '}'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_compound_statement(true, NULL);
+ $$->set_location(yylloc);
+ }
+ | '{' statement_list '}'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_compound_statement(true, $2);
+ $$->set_location(yylloc);
+ }
+ ;
+
+statement_no_new_scope:
+ compound_statement_no_new_scope { $$ = (ast_node *) $1; }
+ | simple_statement
+ ;
+
+compound_statement_no_new_scope:
+ '{' '}'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_compound_statement(false, NULL);
+ $$->set_location(yylloc);
+ }
+ | '{' statement_list '}'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_compound_statement(false, $2);
+ $$->set_location(yylloc);
+ }
+ ;
+
+statement_list:
+ statement
+ {
+ if ($1 == NULL) {
+ _mesa_glsl_error(& @1, state, "<nil> statement\n");
+ assert($1 != NULL);
+ }
+
+ $$ = $1;
+ $$->link.self_link();
+ }
+ | statement_list statement
+ {
+ if ($2 == NULL) {
+ _mesa_glsl_error(& @2, state, "<nil> statement\n");
+ assert($2 != NULL);
+ }
+ $$ = $1;
+ $$->link.insert_before(& $2->link);
+ }
+ ;
+
+expression_statement:
+ ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_statement(NULL);
+ $$->set_location(yylloc);
+ }
+ | expression ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_expression_statement($1);
+ $$->set_location(yylloc);
+ }
+ ;
+
+selection_statement:
+ IF '(' expression ')' selection_rest_statement
+ {
+ $$ = new(state) ast_selection_statement($3, $5.then_statement,
+ $5.else_statement);
+ $$->set_location(yylloc);
+ }
+ ;
+
+selection_rest_statement:
+ statement ELSE statement
+ {
+ $$.then_statement = $1;
+ $$.else_statement = $3;
+ }
+ | statement
+ {
+ $$.then_statement = $1;
+ $$.else_statement = NULL;
+ }
+ ;
+
+condition:
+ expression
+ {
+ $$ = (ast_node *) $1;
+ }
+ | fully_specified_type IDENTIFIER '=' initializer
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, $4);
+ ast_declarator_list *declarator = new(ctx) ast_declarator_list($1);
+ decl->set_location(yylloc);
+ declarator->set_location(yylloc);
+
+ declarator->declarations.push_tail(&decl->link);
+ $$ = declarator;
+ }
+ ;
+
+switch_statement:
+ SWITCH '(' expression ')' compound_statement
+ ;
+
+case_label:
+ CASE expression ':'
+ | DEFAULT ':'
+ ;
+
+iteration_statement:
+ WHILE '(' condition ')' statement_no_new_scope
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_while,
+ NULL, $3, NULL, $5);
+ $$->set_location(yylloc);
+ }
+ | DO statement WHILE '(' expression ')' ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_do_while,
+ NULL, $5, NULL, $2);
+ $$->set_location(yylloc);
+ }
+ | FOR '(' for_init_statement for_rest_statement ')' statement_no_new_scope
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_for,
+ $3, $4.cond, $4.rest, $6);
+ $$->set_location(yylloc);
+ }
+ ;
+
+for_init_statement:
+ expression_statement
+ | declaration_statement
+ ;
+
+conditionopt:
+ condition
+ | /* empty */
+ {
+ $$ = NULL;
+ }
+ ;
+
+for_rest_statement:
+ conditionopt ';'
+ {
+ $$.cond = $1;
+ $$.rest = NULL;
+ }
+ | conditionopt ';' expression
+ {
+ $$.cond = $1;
+ $$.rest = $3;
+ }
+ ;
+
+ // Grammar Note: No 'goto'. Gotos are not supported.
+jump_statement:
+ CONTINUE ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_continue, NULL);
+ $$->set_location(yylloc);
+ }
+ | BREAK ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_break, NULL);
+ $$->set_location(yylloc);
+ }
+ | RETURN ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, NULL);
+ $$->set_location(yylloc);
+ }
+ | RETURN expression ';'
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, $2);
+ $$->set_location(yylloc);
+ }
+ | DISCARD ';' // Fragment shader only.
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_discard, NULL);
+ $$->set_location(yylloc);
+ }
+ ;
+
+external_declaration:
+ function_definition { $$ = $1; }
+ | declaration { $$ = $1; }
+ | pragma_statement { $$ = NULL; }
+ ;
+
+function_definition:
+ function_prototype compound_statement_no_new_scope
+ {
+ void *ctx = state;
+ $$ = new(ctx) ast_function_definition();
+ $$->set_location(yylloc);
+ $$->prototype = $1;
+ $$->body = $2;
+ }
+ ;
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 33ea664bc..b320e6798 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -1,762 +1,777 @@
-/*
- * Copyright © 2008, 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <stdio.h>
-#include <stdarg.h>
-#include <string.h>
-#include <assert.h>
-
-extern "C" {
-#include <talloc.h>
-#include "main/core.h" /* for struct __GLcontextRec */
-}
-
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "glsl_parser.h"
-#include "ir_optimization.h"
-#include "loop_analysis.h"
-
-_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx,
- GLenum target, void *mem_ctx)
-{
- switch (target) {
- case GL_VERTEX_SHADER: this->target = vertex_shader; break;
- case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
- case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
- }
-
- this->scanner = NULL;
- this->translation_unit.make_empty();
- this->symbols = new(mem_ctx) glsl_symbol_table;
- this->info_log = talloc_strdup(mem_ctx, "");
- this->error = false;
- this->loop_or_switch_nesting = NULL;
-
- /* Set default language version and extensions */
- this->language_version = 110;
- this->es_shader = false;
- this->ARB_texture_rectangle_enable = true;
-
- /* OpenGL ES 2.0 has different defaults from desktop GL. */
- if (ctx->API == API_OPENGLES2) {
- this->language_version = 100;
- this->es_shader = true;
- this->ARB_texture_rectangle_enable = false;
- }
-
- this->extensions = &ctx->Extensions;
-
- this->Const.MaxLights = ctx->Const.MaxLights;
- this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
- this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
- this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
- this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
- this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
- this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
- this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
- this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
- this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
- this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
-
- this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
-}
-
-const char *
-_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
-{
- switch (target) {
- case vertex_shader: return "vertex";
- case fragment_shader: return "fragment";
- case geometry_shader: return "geometry";
- case ir_shader: break;
- }
-
- assert(!"Should not get here.");
- return "unknown";
-}
-
-
-void
-_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
- const char *fmt, ...)
-{
- va_list ap;
-
- state->error = true;
-
- assert(state->info_log != NULL);
- state->info_log = talloc_asprintf_append(state->info_log,
- "%u:%u(%u): error: ",
- locp->source,
- locp->first_line,
- locp->first_column);
- va_start(ap, fmt);
- state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
- va_end(ap);
- state->info_log = talloc_strdup_append(state->info_log, "\n");
-}
-
-
-void
-_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
- const char *fmt, ...)
-{
- va_list ap;
-
- assert(state->info_log != NULL);
- state->info_log = talloc_asprintf_append(state->info_log,
- "%u:%u(%u): warning: ",
- locp->source,
- locp->first_line,
- locp->first_column);
- va_start(ap, fmt);
- state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
- va_end(ap);
- state->info_log = talloc_strdup_append(state->info_log, "\n");
-}
-
-
-bool
-_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
- const char *behavior, YYLTYPE *behavior_locp,
- _mesa_glsl_parse_state *state)
-{
- enum {
- extension_disable,
- extension_enable,
- extension_require,
- extension_warn
- } ext_mode;
-
- if (strcmp(behavior, "warn") == 0) {
- ext_mode = extension_warn;
- } else if (strcmp(behavior, "require") == 0) {
- ext_mode = extension_require;
- } else if (strcmp(behavior, "enable") == 0) {
- ext_mode = extension_enable;
- } else if (strcmp(behavior, "disable") == 0) {
- ext_mode = extension_disable;
- } else {
- _mesa_glsl_error(behavior_locp, state,
- "Unknown extension behavior `%s'",
- behavior);
- return false;
- }
-
- bool unsupported = false;
-
- if (strcmp(name, "all") == 0) {
- if ((ext_mode == extension_enable) || (ext_mode == extension_require)) {
- _mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
- (ext_mode == extension_enable)
- ? "enable" : "require");
- return false;
- }
- } else if (strcmp(name, "GL_ARB_draw_buffers") == 0) {
- /* This extension is only supported in fragment shaders.
- */
- if (state->target != fragment_shader) {
- unsupported = true;
- } else {
- state->ARB_draw_buffers_enable = (ext_mode != extension_disable);
- state->ARB_draw_buffers_warn = (ext_mode == extension_warn);
- }
- } else if (strcmp(name, "GL_ARB_fragment_coord_conventions") == 0) {
- state->ARB_fragment_coord_conventions_enable =
- (ext_mode != extension_disable);
- state->ARB_fragment_coord_conventions_warn =
- (ext_mode == extension_warn);
-
- unsupported = !state->extensions->ARB_fragment_coord_conventions;
- } else if (strcmp(name, "GL_ARB_texture_rectangle") == 0) {
- state->ARB_texture_rectangle_enable = (ext_mode != extension_disable);
- state->ARB_texture_rectangle_warn = (ext_mode == extension_warn);
- } else if (strcmp(name, "GL_EXT_texture_array") == 0) {
- state->EXT_texture_array_enable = (ext_mode != extension_disable);
- state->EXT_texture_array_warn = (ext_mode == extension_warn);
-
- unsupported = !state->extensions->EXT_texture_array;
- } else {
- unsupported = true;
- }
-
- if (unsupported) {
- static const char *const fmt = "extension `%s' unsupported in %s shader";
-
- if (ext_mode == extension_require) {
- _mesa_glsl_error(name_locp, state, fmt,
- name, _mesa_glsl_shader_target_name(state->target));
- return false;
- } else {
- _mesa_glsl_warning(name_locp, state, fmt,
- name, _mesa_glsl_shader_target_name(state->target));
- }
- }
-
- return true;
-}
-
-void
-_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
-{
- if (q->constant)
- printf("const ");
-
- if (q->invariant)
- printf("invariant ");
-
- if (q->attribute)
- printf("attribute ");
-
- if (q->varying)
- printf("varying ");
-
- if (q->in && q->out)
- printf("inout ");
- else {
- if (q->in)
- printf("in ");
-
- if (q->out)
- printf("out ");
- }
-
- if (q->centroid)
- printf("centroid ");
- if (q->uniform)
- printf("uniform ");
- if (q->smooth)
- printf("smooth ");
- if (q->flat)
- printf("flat ");
- if (q->noperspective)
- printf("noperspective ");
-}
-
-
-void
-ast_node::print(void) const
-{
- printf("unhandled node ");
-}
-
-
-ast_node::ast_node(void)
-{
- this->location.source = 0;
- this->location.line = 0;
- this->location.column = 0;
-}
-
-
-static void
-ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
-{
- if (is_array) {
- printf("[ ");
-
- if (array_size)
- array_size->print();
-
- printf("] ");
- }
-}
-
-
-void
-ast_compound_statement::print(void) const
-{
- printf("{\n");
-
- foreach_list_const(n, &this->statements) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
-
- printf("}\n");
-}
-
-
-ast_compound_statement::ast_compound_statement(int new_scope,
- ast_node *statements)
-{
- this->new_scope = new_scope;
-
- if (statements != NULL) {
- this->statements.push_degenerate_list_at_head(&statements->link);
- }
-}
-
-
-void
-ast_expression::print(void) const
-{
- switch (oper) {
- case ast_assign:
- case ast_mul_assign:
- case ast_div_assign:
- case ast_mod_assign:
- case ast_add_assign:
- case ast_sub_assign:
- case ast_ls_assign:
- case ast_rs_assign:
- case ast_and_assign:
- case ast_xor_assign:
- case ast_or_assign:
- subexpressions[0]->print();
- printf("%s ", operator_string(oper));
- subexpressions[1]->print();
- break;
-
- case ast_field_selection:
- subexpressions[0]->print();
- printf(". %s ", primary_expression.identifier);
- break;
-
- case ast_plus:
- case ast_neg:
- case ast_bit_not:
- case ast_logic_not:
- case ast_pre_inc:
- case ast_pre_dec:
- printf("%s ", operator_string(oper));
- subexpressions[0]->print();
- break;
-
- case ast_post_inc:
- case ast_post_dec:
- subexpressions[0]->print();
- printf("%s ", operator_string(oper));
- break;
-
- case ast_conditional:
- subexpressions[0]->print();
- printf("? ");
- subexpressions[1]->print();
- printf(": ");
- subexpressions[1]->print();
- break;
-
- case ast_array_index:
- subexpressions[0]->print();
- printf("[ ");
- subexpressions[1]->print();
- printf("] ");
- break;
-
- case ast_function_call: {
- subexpressions[0]->print();
- printf("( ");
-
- foreach_list_const (n, &this->expressions) {
- if (n != this->expressions.get_head())
- printf(", ");
-
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
-
- printf(") ");
- break;
- }
-
- case ast_identifier:
- printf("%s ", primary_expression.identifier);
- break;
-
- case ast_int_constant:
- printf("%d ", primary_expression.int_constant);
- break;
-
- case ast_uint_constant:
- printf("%u ", primary_expression.uint_constant);
- break;
-
- case ast_float_constant:
- printf("%f ", primary_expression.float_constant);
- break;
-
- case ast_bool_constant:
- printf("%s ",
- primary_expression.bool_constant
- ? "true" : "false");
- break;
-
- case ast_sequence: {
- printf("( ");
- foreach_list_const(n, & this->expressions) {
- if (n != this->expressions.get_head())
- printf(", ");
-
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
- printf(") ");
- break;
- }
-
- default:
- assert(0);
- break;
- }
-}
-
-ast_expression::ast_expression(int oper,
- ast_expression *ex0,
- ast_expression *ex1,
- ast_expression *ex2)
-{
- this->oper = ast_operators(oper);
- this->subexpressions[0] = ex0;
- this->subexpressions[1] = ex1;
- this->subexpressions[2] = ex2;
-}
-
-
-void
-ast_expression_statement::print(void) const
-{
- if (expression)
- expression->print();
-
- printf("; ");
-}
-
-
-ast_expression_statement::ast_expression_statement(ast_expression *ex) :
- expression(ex)
-{
- /* empty */
-}
-
-
-void
-ast_function::print(void) const
-{
- return_type->print();
- printf(" %s (", identifier);
-
- foreach_list_const(n, & this->parameters) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
-
- printf(")");
-}
-
-
-ast_function::ast_function(void)
- : is_definition(false), signature(NULL)
-{
- /* empty */
-}
-
-
-void
-ast_fully_specified_type::print(void) const
-{
- _mesa_ast_type_qualifier_print(& qualifier);
- specifier->print();
-}
-
-
-void
-ast_parameter_declarator::print(void) const
-{
- type->print();
- if (identifier)
- printf("%s ", identifier);
- ast_opt_array_size_print(is_array, array_size);
-}
-
-
-void
-ast_function_definition::print(void) const
-{
- prototype->print();
- body->print();
-}
-
-
-void
-ast_declaration::print(void) const
-{
- printf("%s ", identifier);
- ast_opt_array_size_print(is_array, array_size);
-
- if (initializer) {
- printf("= ");
- initializer->print();
- }
-}
-
-
-ast_declaration::ast_declaration(char *identifier, int is_array,
- ast_expression *array_size,
- ast_expression *initializer)
-{
- this->identifier = identifier;
- this->is_array = is_array;
- this->array_size = array_size;
- this->initializer = initializer;
-}
-
-
-void
-ast_declarator_list::print(void) const
-{
- assert(type || invariant);
-
- if (type)
- type->print();
- else
- printf("invariant ");
-
- foreach_list_const (ptr, & this->declarations) {
- if (ptr != this->declarations.get_head())
- printf(", ");
-
- ast_node *ast = exec_node_data(ast_node, ptr, link);
- ast->print();
- }
-
- printf("; ");
-}
-
-
-ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
-{
- this->type = type;
- this->invariant = false;
-}
-
-void
-ast_jump_statement::print(void) const
-{
- switch (mode) {
- case ast_continue:
- printf("continue; ");
- break;
- case ast_break:
- printf("break; ");
- break;
- case ast_return:
- printf("return ");
- if (opt_return_value)
- opt_return_value->print();
-
- printf("; ");
- break;
- case ast_discard:
- printf("discard; ");
- break;
- }
-}
-
-
-ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
-{
- this->mode = ast_jump_modes(mode);
-
- if (mode == ast_return)
- opt_return_value = return_value;
-}
-
-
-void
-ast_selection_statement::print(void) const
-{
- printf("if ( ");
- condition->print();
- printf(") ");
-
- then_statement->print();
-
- if (else_statement) {
- printf("else ");
- else_statement->print();
- }
-
-}
-
-
-ast_selection_statement::ast_selection_statement(ast_expression *condition,
- ast_node *then_statement,
- ast_node *else_statement)
-{
- this->condition = condition;
- this->then_statement = then_statement;
- this->else_statement = else_statement;
-}
-
-
-void
-ast_iteration_statement::print(void) const
-{
- switch (mode) {
- case ast_for:
- printf("for( ");
- if (init_statement)
- init_statement->print();
- printf("; ");
-
- if (condition)
- condition->print();
- printf("; ");
-
- if (rest_expression)
- rest_expression->print();
- printf(") ");
-
- body->print();
- break;
-
- case ast_while:
- printf("while ( ");
- if (condition)
- condition->print();
- printf(") ");
- body->print();
- break;
-
- case ast_do_while:
- printf("do ");
- body->print();
- printf("while ( ");
- if (condition)
- condition->print();
- printf("); ");
- break;
- }
-}
-
-
-ast_iteration_statement::ast_iteration_statement(int mode,
- ast_node *init,
- ast_node *condition,
- ast_expression *rest_expression,
- ast_node *body)
-{
- this->mode = ast_iteration_modes(mode);
- this->init_statement = init;
- this->condition = condition;
- this->rest_expression = rest_expression;
- this->body = body;
-}
-
-
-void
-ast_struct_specifier::print(void) const
-{
- printf("struct %s { ", name);
- foreach_list_const(n, &this->declarations) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
- printf("} ");
-}
-
-
-ast_struct_specifier::ast_struct_specifier(char *identifier,
- ast_node *declarator_list)
-{
- if (identifier == NULL) {
- static unsigned anon_count = 1;
- identifier = talloc_asprintf(this, "#anon_struct_%04x", anon_count);
- anon_count++;
- }
- name = identifier;
- this->declarations.push_degenerate_list_at_head(&declarator_list->link);
-}
-
-bool
-do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations)
-{
- GLboolean progress = GL_FALSE;
-
- progress = do_sub_to_add_neg(ir) || progress;
-
- if (linked) {
- progress = do_function_inlining(ir) || progress;
- progress = do_dead_functions(ir) || progress;
- }
- progress = do_structure_splitting(ir) || progress;
- progress = do_if_simplification(ir) || progress;
- progress = do_copy_propagation(ir) || progress;
- if (linked)
- progress = do_dead_code(ir) || progress;
- else
- progress = do_dead_code_unlinked(ir) || progress;
- progress = do_dead_code_local(ir) || progress;
- progress = do_tree_grafting(ir) || progress;
- progress = do_constant_propagation(ir) || progress;
- if (linked)
- progress = do_constant_variable(ir) || progress;
- else
- progress = do_constant_variable_unlinked(ir) || progress;
- progress = do_constant_folding(ir) || progress;
- progress = do_algebraic(ir) || progress;
- progress = do_lower_jumps(ir) || progress;
- progress = do_vec_index_to_swizzle(ir) || progress;
- progress = do_swizzle_swizzle(ir) || progress;
- progress = do_noop_swizzle(ir) || progress;
-
- progress = optimize_redundant_jumps(ir) || progress;
-
- loop_state *ls = analyze_loop_variables(ir);
- progress = set_loop_controls(ir, ls) || progress;
- progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
- delete ls;
-
- return progress;
-}
-
-extern "C" {
-
-/**
- * To be called at GL teardown time, this frees compiler datastructures.
- *
- * After calling this, any previously compiled shaders and shader
- * programs would be invalid. So this should happen at approximately
- * program exit.
- */
-void
-_mesa_destroy_shader_compiler(void)
-{
- _mesa_destroy_shader_compiler_caches();
-
- _mesa_glsl_release_types();
-}
-
-/**
- * Releases compiler caches to trade off performance for memory.
- *
- * Intended to be used with glReleaseShaderCompiler().
- */
-void
-_mesa_destroy_shader_compiler_caches(void)
-{
- _mesa_glsl_release_functions();
-}
-
-}
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <assert.h>
+
+extern "C" {
+#include <talloc.h>
+#include "main/core.h" /* for struct gl_context */
+}
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+#include "ir_optimization.h"
+#include "loop_analysis.h"
+
+_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
+ GLenum target, void *mem_ctx)
+{
+ switch (target) {
+ case GL_VERTEX_SHADER: this->target = vertex_shader; break;
+ case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
+ case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
+ }
+
+ this->scanner = NULL;
+ this->translation_unit.make_empty();
+ this->symbols = new(mem_ctx) glsl_symbol_table;
+ this->info_log = talloc_strdup(mem_ctx, "");
+ this->error = false;
+ this->loop_or_switch_nesting = NULL;
+
+ /* Set default language version and extensions */
+ this->language_version = 110;
+ this->es_shader = false;
+ this->ARB_texture_rectangle_enable = true;
+
+ /* OpenGL ES 2.0 has different defaults from desktop GL. */
+ if (ctx->API == API_OPENGLES2) {
+ this->language_version = 100;
+ this->es_shader = true;
+ this->ARB_texture_rectangle_enable = false;
+ }
+
+ this->extensions = &ctx->Extensions;
+
+ this->Const.MaxLights = ctx->Const.MaxLights;
+ this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
+ this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
+ this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
+ this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
+ this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
+ this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
+
+ this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+}
+
+const char *
+_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
+{
+ switch (target) {
+ case vertex_shader: return "vertex";
+ case fragment_shader: return "fragment";
+ case geometry_shader: return "geometry";
+ }
+
+ assert(!"Should not get here.");
+ return "unknown";
+}
+
+
+void
+_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...)
+{
+ va_list ap;
+
+ state->error = true;
+
+ assert(state->info_log != NULL);
+ state->info_log = talloc_asprintf_append(state->info_log,
+ "%u:%u(%u): error: ",
+ locp->source,
+ locp->first_line,
+ locp->first_column);
+ va_start(ap, fmt);
+ state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
+ va_end(ap);
+ state->info_log = talloc_strdup_append(state->info_log, "\n");
+}
+
+
+void
+_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...)
+{
+ va_list ap;
+
+ assert(state->info_log != NULL);
+ state->info_log = talloc_asprintf_append(state->info_log,
+ "%u:%u(%u): warning: ",
+ locp->source,
+ locp->first_line,
+ locp->first_column);
+ va_start(ap, fmt);
+ state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
+ va_end(ap);
+ state->info_log = talloc_strdup_append(state->info_log, "\n");
+}
+
+
+bool
+_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
+ const char *behavior, YYLTYPE *behavior_locp,
+ _mesa_glsl_parse_state *state)
+{
+ enum {
+ extension_disable,
+ extension_enable,
+ extension_require,
+ extension_warn
+ } ext_mode;
+
+ if (strcmp(behavior, "warn") == 0) {
+ ext_mode = extension_warn;
+ } else if (strcmp(behavior, "require") == 0) {
+ ext_mode = extension_require;
+ } else if (strcmp(behavior, "enable") == 0) {
+ ext_mode = extension_enable;
+ } else if (strcmp(behavior, "disable") == 0) {
+ ext_mode = extension_disable;
+ } else {
+ _mesa_glsl_error(behavior_locp, state,
+ "Unknown extension behavior `%s'",
+ behavior);
+ return false;
+ }
+
+ bool unsupported = false;
+
+ if (strcmp(name, "all") == 0) {
+ if ((ext_mode == extension_enable) || (ext_mode == extension_require)) {
+ _mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
+ (ext_mode == extension_enable)
+ ? "enable" : "require");
+ return false;
+ }
+ } else if (strcmp(name, "GL_ARB_draw_buffers") == 0) {
+ /* This extension is only supported in fragment shaders.
+ */
+ if (state->target != fragment_shader) {
+ unsupported = true;
+ } else {
+ state->ARB_draw_buffers_enable = (ext_mode != extension_disable);
+ state->ARB_draw_buffers_warn = (ext_mode == extension_warn);
+ }
+ } else if (strcmp(name, "GL_ARB_explicit_attrib_location") == 0) {
+ state->ARB_explicit_attrib_location_enable =
+ (ext_mode != extension_disable);
+ state->ARB_explicit_attrib_location_warn =
+ (ext_mode == extension_warn);
+
+ unsupported = !state->extensions->ARB_explicit_attrib_location;
+ } else if (strcmp(name, "GL_ARB_fragment_coord_conventions") == 0) {
+ state->ARB_fragment_coord_conventions_enable =
+ (ext_mode != extension_disable);
+ state->ARB_fragment_coord_conventions_warn =
+ (ext_mode == extension_warn);
+
+ unsupported = !state->extensions->ARB_fragment_coord_conventions;
+ } else if (strcmp(name, "GL_ARB_texture_rectangle") == 0) {
+ state->ARB_texture_rectangle_enable = (ext_mode != extension_disable);
+ state->ARB_texture_rectangle_warn = (ext_mode == extension_warn);
+ } else if (strcmp(name, "GL_EXT_texture_array") == 0) {
+ state->EXT_texture_array_enable = (ext_mode != extension_disable);
+ state->EXT_texture_array_warn = (ext_mode == extension_warn);
+
+ unsupported = !state->extensions->EXT_texture_array;
+ } else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) {
+ if (state->target != fragment_shader) {
+ unsupported = true;
+ } else {
+ state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
+ state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
+ unsupported = !state->extensions->ARB_shader_stencil_export;
+ }
+ } else {
+ unsupported = true;
+ }
+
+ if (unsupported) {
+ static const char *const fmt = "extension `%s' unsupported in %s shader";
+
+ if (ext_mode == extension_require) {
+ _mesa_glsl_error(name_locp, state, fmt,
+ name, _mesa_glsl_shader_target_name(state->target));
+ return false;
+ } else {
+ _mesa_glsl_warning(name_locp, state, fmt,
+ name, _mesa_glsl_shader_target_name(state->target));
+ }
+ }
+
+ return true;
+}
+
+void
+_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
+{
+ if (q->flags.q.constant)
+ printf("const ");
+
+ if (q->flags.q.invariant)
+ printf("invariant ");
+
+ if (q->flags.q.attribute)
+ printf("attribute ");
+
+ if (q->flags.q.varying)
+ printf("varying ");
+
+ if (q->flags.q.in && q->flags.q.out)
+ printf("inout ");
+ else {
+ if (q->flags.q.in)
+ printf("in ");
+
+ if (q->flags.q.out)
+ printf("out ");
+ }
+
+ if (q->flags.q.centroid)
+ printf("centroid ");
+ if (q->flags.q.uniform)
+ printf("uniform ");
+ if (q->flags.q.smooth)
+ printf("smooth ");
+ if (q->flags.q.flat)
+ printf("flat ");
+ if (q->flags.q.noperspective)
+ printf("noperspective ");
+}
+
+
+void
+ast_node::print(void) const
+{
+ printf("unhandled node ");
+}
+
+
+ast_node::ast_node(void)
+{
+ this->location.source = 0;
+ this->location.line = 0;
+ this->location.column = 0;
+}
+
+
+static void
+ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
+{
+ if (is_array) {
+ printf("[ ");
+
+ if (array_size)
+ array_size->print();
+
+ printf("] ");
+ }
+}
+
+
+void
+ast_compound_statement::print(void) const
+{
+ printf("{\n");
+
+ foreach_list_const(n, &this->statements) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+
+ printf("}\n");
+}
+
+
+ast_compound_statement::ast_compound_statement(int new_scope,
+ ast_node *statements)
+{
+ this->new_scope = new_scope;
+
+ if (statements != NULL) {
+ this->statements.push_degenerate_list_at_head(&statements->link);
+ }
+}
+
+
+void
+ast_expression::print(void) const
+{
+ switch (oper) {
+ case ast_assign:
+ case ast_mul_assign:
+ case ast_div_assign:
+ case ast_mod_assign:
+ case ast_add_assign:
+ case ast_sub_assign:
+ case ast_ls_assign:
+ case ast_rs_assign:
+ case ast_and_assign:
+ case ast_xor_assign:
+ case ast_or_assign:
+ subexpressions[0]->print();
+ printf("%s ", operator_string(oper));
+ subexpressions[1]->print();
+ break;
+
+ case ast_field_selection:
+ subexpressions[0]->print();
+ printf(". %s ", primary_expression.identifier);
+ break;
+
+ case ast_plus:
+ case ast_neg:
+ case ast_bit_not:
+ case ast_logic_not:
+ case ast_pre_inc:
+ case ast_pre_dec:
+ printf("%s ", operator_string(oper));
+ subexpressions[0]->print();
+ break;
+
+ case ast_post_inc:
+ case ast_post_dec:
+ subexpressions[0]->print();
+ printf("%s ", operator_string(oper));
+ break;
+
+ case ast_conditional:
+ subexpressions[0]->print();
+ printf("? ");
+ subexpressions[1]->print();
+ printf(": ");
+ subexpressions[1]->print();
+ break;
+
+ case ast_array_index:
+ subexpressions[0]->print();
+ printf("[ ");
+ subexpressions[1]->print();
+ printf("] ");
+ break;
+
+ case ast_function_call: {
+ subexpressions[0]->print();
+ printf("( ");
+
+ foreach_list_const (n, &this->expressions) {
+ if (n != this->expressions.get_head())
+ printf(", ");
+
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+
+ printf(") ");
+ break;
+ }
+
+ case ast_identifier:
+ printf("%s ", primary_expression.identifier);
+ break;
+
+ case ast_int_constant:
+ printf("%d ", primary_expression.int_constant);
+ break;
+
+ case ast_uint_constant:
+ printf("%u ", primary_expression.uint_constant);
+ break;
+
+ case ast_float_constant:
+ printf("%f ", primary_expression.float_constant);
+ break;
+
+ case ast_bool_constant:
+ printf("%s ",
+ primary_expression.bool_constant
+ ? "true" : "false");
+ break;
+
+ case ast_sequence: {
+ printf("( ");
+ foreach_list_const(n, & this->expressions) {
+ if (n != this->expressions.get_head())
+ printf(", ");
+
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+ printf(") ");
+ break;
+ }
+
+ default:
+ assert(0);
+ break;
+ }
+}
+
+ast_expression::ast_expression(int oper,
+ ast_expression *ex0,
+ ast_expression *ex1,
+ ast_expression *ex2)
+{
+ this->oper = ast_operators(oper);
+ this->subexpressions[0] = ex0;
+ this->subexpressions[1] = ex1;
+ this->subexpressions[2] = ex2;
+}
+
+
+void
+ast_expression_statement::print(void) const
+{
+ if (expression)
+ expression->print();
+
+ printf("; ");
+}
+
+
+ast_expression_statement::ast_expression_statement(ast_expression *ex) :
+ expression(ex)
+{
+ /* empty */
+}
+
+
+void
+ast_function::print(void) const
+{
+ return_type->print();
+ printf(" %s (", identifier);
+
+ foreach_list_const(n, & this->parameters) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+
+ printf(")");
+}
+
+
+ast_function::ast_function(void)
+ : is_definition(false), signature(NULL)
+{
+ /* empty */
+}
+
+
+void
+ast_fully_specified_type::print(void) const
+{
+ _mesa_ast_type_qualifier_print(& qualifier);
+ specifier->print();
+}
+
+
+void
+ast_parameter_declarator::print(void) const
+{
+ type->print();
+ if (identifier)
+ printf("%s ", identifier);
+ ast_opt_array_size_print(is_array, array_size);
+}
+
+
+void
+ast_function_definition::print(void) const
+{
+ prototype->print();
+ body->print();
+}
+
+
+void
+ast_declaration::print(void) const
+{
+ printf("%s ", identifier);
+ ast_opt_array_size_print(is_array, array_size);
+
+ if (initializer) {
+ printf("= ");
+ initializer->print();
+ }
+}
+
+
+ast_declaration::ast_declaration(char *identifier, int is_array,
+ ast_expression *array_size,
+ ast_expression *initializer)
+{
+ this->identifier = identifier;
+ this->is_array = is_array;
+ this->array_size = array_size;
+ this->initializer = initializer;
+}
+
+
+void
+ast_declarator_list::print(void) const
+{
+ assert(type || invariant);
+
+ if (type)
+ type->print();
+ else
+ printf("invariant ");
+
+ foreach_list_const (ptr, & this->declarations) {
+ if (ptr != this->declarations.get_head())
+ printf(", ");
+
+ ast_node *ast = exec_node_data(ast_node, ptr, link);
+ ast->print();
+ }
+
+ printf("; ");
+}
+
+
+ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
+{
+ this->type = type;
+ this->invariant = false;
+}
+
+void
+ast_jump_statement::print(void) const
+{
+ switch (mode) {
+ case ast_continue:
+ printf("continue; ");
+ break;
+ case ast_break:
+ printf("break; ");
+ break;
+ case ast_return:
+ printf("return ");
+ if (opt_return_value)
+ opt_return_value->print();
+
+ printf("; ");
+ break;
+ case ast_discard:
+ printf("discard; ");
+ break;
+ }
+}
+
+
+ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
+{
+ this->mode = ast_jump_modes(mode);
+
+ if (mode == ast_return)
+ opt_return_value = return_value;
+}
+
+
+void
+ast_selection_statement::print(void) const
+{
+ printf("if ( ");
+ condition->print();
+ printf(") ");
+
+ then_statement->print();
+
+ if (else_statement) {
+ printf("else ");
+ else_statement->print();
+ }
+
+}
+
+
+ast_selection_statement::ast_selection_statement(ast_expression *condition,
+ ast_node *then_statement,
+ ast_node *else_statement)
+{
+ this->condition = condition;
+ this->then_statement = then_statement;
+ this->else_statement = else_statement;
+}
+
+
+void
+ast_iteration_statement::print(void) const
+{
+ switch (mode) {
+ case ast_for:
+ printf("for( ");
+ if (init_statement)
+ init_statement->print();
+ printf("; ");
+
+ if (condition)
+ condition->print();
+ printf("; ");
+
+ if (rest_expression)
+ rest_expression->print();
+ printf(") ");
+
+ body->print();
+ break;
+
+ case ast_while:
+ printf("while ( ");
+ if (condition)
+ condition->print();
+ printf(") ");
+ body->print();
+ break;
+
+ case ast_do_while:
+ printf("do ");
+ body->print();
+ printf("while ( ");
+ if (condition)
+ condition->print();
+ printf("); ");
+ break;
+ }
+}
+
+
+ast_iteration_statement::ast_iteration_statement(int mode,
+ ast_node *init,
+ ast_node *condition,
+ ast_expression *rest_expression,
+ ast_node *body)
+{
+ this->mode = ast_iteration_modes(mode);
+ this->init_statement = init;
+ this->condition = condition;
+ this->rest_expression = rest_expression;
+ this->body = body;
+}
+
+
+void
+ast_struct_specifier::print(void) const
+{
+ printf("struct %s { ", name);
+ foreach_list_const(n, &this->declarations) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+ printf("} ");
+}
+
+
+ast_struct_specifier::ast_struct_specifier(char *identifier,
+ ast_node *declarator_list)
+{
+ if (identifier == NULL) {
+ static unsigned anon_count = 1;
+ identifier = talloc_asprintf(this, "#anon_struct_%04x", anon_count);
+ anon_count++;
+ }
+ name = identifier;
+ this->declarations.push_degenerate_list_at_head(&declarator_list->link);
+}
+
+bool
+do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations)
+{
+ GLboolean progress = GL_FALSE;
+
+ progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
+
+ if (linked) {
+ progress = do_function_inlining(ir) || progress;
+ progress = do_dead_functions(ir) || progress;
+ }
+ progress = do_structure_splitting(ir) || progress;
+ progress = do_if_simplification(ir) || progress;
+ progress = do_discard_simplification(ir) || progress;
+ progress = do_copy_propagation(ir) || progress;
+ if (linked)
+ progress = do_dead_code(ir) || progress;
+ else
+ progress = do_dead_code_unlinked(ir) || progress;
+ progress = do_dead_code_local(ir) || progress;
+ progress = do_tree_grafting(ir) || progress;
+ progress = do_constant_propagation(ir) || progress;
+ if (linked)
+ progress = do_constant_variable(ir) || progress;
+ else
+ progress = do_constant_variable_unlinked(ir) || progress;
+ progress = do_constant_folding(ir) || progress;
+ progress = do_algebraic(ir) || progress;
+ progress = do_lower_jumps(ir) || progress;
+ progress = do_vec_index_to_swizzle(ir) || progress;
+ progress = do_swizzle_swizzle(ir) || progress;
+ progress = do_noop_swizzle(ir) || progress;
+
+ progress = optimize_redundant_jumps(ir) || progress;
+
+ loop_state *ls = analyze_loop_variables(ir);
+ progress = set_loop_controls(ir, ls) || progress;
+ progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
+ delete ls;
+
+ return progress;
+}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_functions();
+}
+
+}
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index ddc2138b7..50a09f16a 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -1,236 +1,239 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef GLSL_PARSER_EXTRAS_H
-#define GLSL_PARSER_EXTRAS_H
-
-/*
- * Most of the definitions here only apply to C++
- */
-#ifdef __cplusplus
-
-
-#include <cstdlib>
-#include "glsl_symbol_table.h"
-
-enum _mesa_glsl_parser_targets {
- vertex_shader,
- geometry_shader,
- fragment_shader,
- ir_shader
-};
-
-struct __GLcontextRec;
-
-struct _mesa_glsl_parse_state {
- _mesa_glsl_parse_state(struct __GLcontextRec *ctx, GLenum target,
- void *mem_ctx);
-
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *mem = talloc_zero_size(ctx, size);
- assert(mem != NULL);
-
- return mem;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. */
- static void operator delete(void *mem)
- {
- talloc_free(mem);
- }
-
- void *scanner;
- exec_list translation_unit;
- glsl_symbol_table *symbols;
-
- bool es_shader;
- unsigned language_version;
- enum _mesa_glsl_parser_targets target;
-
- /**
- * Implementation defined limits that affect built-in variables, etc.
- *
- * \sa struct gl_constants (in mtypes.h)
- */
- struct {
- /* 1.10 */
- unsigned MaxLights;
- unsigned MaxClipPlanes;
- unsigned MaxTextureUnits;
- unsigned MaxTextureCoords;
- unsigned MaxVertexAttribs;
- unsigned MaxVertexUniformComponents;
- unsigned MaxVaryingFloats;
- unsigned MaxVertexTextureImageUnits;
- unsigned MaxCombinedTextureImageUnits;
- unsigned MaxTextureImageUnits;
- unsigned MaxFragmentUniformComponents;
-
- /* ARB_draw_buffers */
- unsigned MaxDrawBuffers;
- } Const;
-
- /**
- * During AST to IR conversion, pointer to current IR function
- *
- * Will be \c NULL whenever the AST to IR conversion is not inside a
- * function definition.
- */
- class ir_function_signature *current_function;
-
- /** Have we found a return statement in this function? */
- bool found_return;
-
- /** Was there an error during compilation? */
- bool error;
-
- /** Loop or switch statement containing the current instructions. */
- class ir_instruction *loop_or_switch_nesting;
- class ast_iteration_statement *loop_or_switch_nesting_ast;
-
- /** List of structures defined in user code. */
- const glsl_type **user_structures;
- unsigned num_user_structures;
-
- char *info_log;
-
- /**
- * \name Enable bits for GLSL extensions
- */
- /*@{*/
- unsigned ARB_draw_buffers_enable:1;
- unsigned ARB_draw_buffers_warn:1;
- unsigned ARB_fragment_coord_conventions_enable:1;
- unsigned ARB_fragment_coord_conventions_warn:1;
- unsigned ARB_texture_rectangle_enable:1;
- unsigned ARB_texture_rectangle_warn:1;
- unsigned EXT_texture_array_enable:1;
- unsigned EXT_texture_array_warn:1;
- /*@}*/
-
- /** Extensions supported by the OpenGL implementation. */
- const struct gl_extensions *extensions;
-
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
-};
-
-typedef struct YYLTYPE {
- int first_line;
- int first_column;
- int last_line;
- int last_column;
- unsigned source;
-} YYLTYPE;
-# define YYLTYPE_IS_DECLARED 1
-# define YYLTYPE_IS_TRIVIAL 1
-
-# define YYLLOC_DEFAULT(Current, Rhs, N) \
-do { \
- if (N) \
- { \
- (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
- (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
- } \
- else \
- { \
- (Current).first_line = (Current).last_line = \
- YYRHSLOC(Rhs, 0).last_line; \
- (Current).first_column = (Current).last_column = \
- YYRHSLOC(Rhs, 0).last_column; \
- } \
- (Current).source = 0; \
-} while (0)
-
-extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
- const char *fmt, ...);
-
-/**
- * Emit a warning to the shader log
- *
- * \sa _mesa_glsl_error
- */
-extern void _mesa_glsl_warning(const YYLTYPE *locp,
- _mesa_glsl_parse_state *state,
- const char *fmt, ...);
-
-extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
- const char *string);
-
-extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
-
-union YYSTYPE;
-extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
- void *scanner);
-
-extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
-
-/**
- * Process elements of the #extension directive
- *
- * \return
- * If \c name and \c behavior are valid, \c true is returned. Otherwise
- * \c false is returned.
- */
-extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
- const char *behavior,
- YYLTYPE *behavior_locp,
- _mesa_glsl_parse_state *state);
-
-/**
- * Get the textual name of the specified shader target
- */
-extern const char *
-_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
-
-
-#endif /* __cplusplus */
-
-
-/*
- * These definitions apply to C and C++
- */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-extern int preprocess(void *ctx, const char **shader, char **info_log,
- const struct gl_extensions *extensions, int api);
-
-extern void _mesa_destroy_shader_compiler();
-extern void _mesa_destroy_shader_compiler_caches();
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* GLSL_PARSER_EXTRAS_H */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_PARSER_EXTRAS_H
+#define GLSL_PARSER_EXTRAS_H
+
+/*
+ * Most of the definitions here only apply to C++
+ */
+#ifdef __cplusplus
+
+
+#include <cstdlib>
+#include "glsl_symbol_table.h"
+
+enum _mesa_glsl_parser_targets {
+ vertex_shader,
+ geometry_shader,
+ fragment_shader
+};
+
+struct gl_context;
+
+struct _mesa_glsl_parse_state {
+ _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
+ void *mem_ctx);
+
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *mem = talloc_zero_size(ctx, size);
+ assert(mem != NULL);
+
+ return mem;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * talloc_free in that case. */
+ static void operator delete(void *mem)
+ {
+ talloc_free(mem);
+ }
+
+ void *scanner;
+ exec_list translation_unit;
+ glsl_symbol_table *symbols;
+
+ bool es_shader;
+ unsigned language_version;
+ enum _mesa_glsl_parser_targets target;
+
+ /**
+ * Implementation defined limits that affect built-in variables, etc.
+ *
+ * \sa struct gl_constants (in mtypes.h)
+ */
+ struct {
+ /* 1.10 */
+ unsigned MaxLights;
+ unsigned MaxClipPlanes;
+ unsigned MaxTextureUnits;
+ unsigned MaxTextureCoords;
+ unsigned MaxVertexAttribs;
+ unsigned MaxVertexUniformComponents;
+ unsigned MaxVaryingFloats;
+ unsigned MaxVertexTextureImageUnits;
+ unsigned MaxCombinedTextureImageUnits;
+ unsigned MaxTextureImageUnits;
+ unsigned MaxFragmentUniformComponents;
+
+ /* ARB_draw_buffers */
+ unsigned MaxDrawBuffers;
+ } Const;
+
+ /**
+ * During AST to IR conversion, pointer to current IR function
+ *
+ * Will be \c NULL whenever the AST to IR conversion is not inside a
+ * function definition.
+ */
+ class ir_function_signature *current_function;
+
+ /** Have we found a return statement in this function? */
+ bool found_return;
+
+ /** Was there an error during compilation? */
+ bool error;
+
+ /** Loop or switch statement containing the current instructions. */
+ class ir_instruction *loop_or_switch_nesting;
+ class ast_iteration_statement *loop_or_switch_nesting_ast;
+
+ /** List of structures defined in user code. */
+ const glsl_type **user_structures;
+ unsigned num_user_structures;
+
+ char *info_log;
+
+ /**
+ * \name Enable bits for GLSL extensions
+ */
+ /*@{*/
+ unsigned ARB_draw_buffers_enable:1;
+ unsigned ARB_draw_buffers_warn:1;
+ unsigned ARB_explicit_attrib_location_enable:1;
+ unsigned ARB_explicit_attrib_location_warn:1;
+ unsigned ARB_fragment_coord_conventions_enable:1;
+ unsigned ARB_fragment_coord_conventions_warn:1;
+ unsigned ARB_texture_rectangle_enable:1;
+ unsigned ARB_texture_rectangle_warn:1;
+ unsigned EXT_texture_array_enable:1;
+ unsigned EXT_texture_array_warn:1;
+ unsigned ARB_shader_stencil_export_enable:1;
+ unsigned ARB_shader_stencil_export_warn:1;
+ /*@}*/
+
+ /** Extensions supported by the OpenGL implementation. */
+ const struct gl_extensions *extensions;
+
+ /** Shaders containing built-in functions that are used for linking. */
+ struct gl_shader *builtins_to_link[16];
+ unsigned num_builtins_to_link;
+};
+
+typedef struct YYLTYPE {
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+ unsigned source;
+} YYLTYPE;
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+do { \
+ if (N) \
+ { \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC(Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC(Rhs, 0).last_column; \
+ } \
+ (Current).source = 0; \
+} while (0)
+
+extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...);
+
+/**
+ * Emit a warning to the shader log
+ *
+ * \sa _mesa_glsl_error
+ */
+extern void _mesa_glsl_warning(const YYLTYPE *locp,
+ _mesa_glsl_parse_state *state,
+ const char *fmt, ...);
+
+extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
+ const char *string);
+
+extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
+
+union YYSTYPE;
+extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
+ void *scanner);
+
+extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
+
+/**
+ * Process elements of the #extension directive
+ *
+ * \return
+ * If \c name and \c behavior are valid, \c true is returned. Otherwise
+ * \c false is returned.
+ */
+extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
+ const char *behavior,
+ YYLTYPE *behavior_locp,
+ _mesa_glsl_parse_state *state);
+
+/**
+ * Get the textual name of the specified shader target
+ */
+extern const char *
+_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
+
+
+#endif /* __cplusplus */
+
+
+/*
+ * These definitions apply to C and C++
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern int preprocess(void *ctx, const char **shader, char **info_log,
+ const struct gl_extensions *extensions, int api);
+
+extern void _mesa_destroy_shader_compiler();
+extern void _mesa_destroy_shader_compiler_caches();
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* GLSL_PARSER_EXTRAS_H */
diff --git a/mesalib/src/glsl/glsl_symbol_table.cpp b/mesalib/src/glsl/glsl_symbol_table.cpp
index e9bf89b95..0bb4b2b92 100644
--- a/mesalib/src/glsl/glsl_symbol_table.cpp
+++ b/mesalib/src/glsl/glsl_symbol_table.cpp
@@ -1,160 +1,167 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_symbol_table.h"
-
-class symbol_table_entry {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *entry = talloc_size(ctx, size);
- assert(entry != NULL);
- return entry;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. Here, C++ will have already called the
- * destructor so tell talloc not to do that again. */
- static void operator delete(void *table)
- {
- talloc_set_destructor(table, NULL);
- talloc_free(table);
- }
-
- symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
- symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
- symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
-
- ir_variable *v;
- ir_function *f;
- const glsl_type *t;
-};
-
-glsl_symbol_table::glsl_symbol_table()
-{
- this->language_version = 120;
- this->table = _mesa_symbol_table_ctor();
- this->mem_ctx = talloc_init("symbol table entries");
-}
-
-glsl_symbol_table::~glsl_symbol_table()
-{
- _mesa_symbol_table_dtor(table);
- talloc_free(mem_ctx);
-}
-
-void glsl_symbol_table::push_scope()
-{
- _mesa_symbol_table_push_scope(table);
-}
-
-void glsl_symbol_table::pop_scope()
-{
- _mesa_symbol_table_pop_scope(table);
-}
-
-bool glsl_symbol_table::name_declared_this_scope(const char *name)
-{
- return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
-}
-
-bool glsl_symbol_table::add_variable(const char *name, ir_variable *v)
-{
- if (this->language_version == 110) {
- /* In 1.10, functions and variables have separate namespaces. */
- symbol_table_entry *existing = get_entry(name);
- if (name_declared_this_scope(name)) {
- /* If there's already an existing function (not a constructor!) in
- * the current scope, just update the existing entry to include 'v'.
- */
- if (existing->v == NULL && existing->t == NULL) {
- existing->v = v;
- return true;
- }
- } else {
- /* If not declared at this scope, add a new entry. But if an existing
- * entry includes a function, propagate that to this block - otherwise
- * the new variable declaration would shadow the function.
- */
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
- if (existing != NULL)
- entry->f = existing->f;
- int added = _mesa_symbol_table_add_symbol(table, -1, name, entry);
- assert(added == 0);
- (void)added;
- return true;
- }
- return false;
- }
-
- /* 1.20+ rules: */
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
- return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
-{
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
- return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
-}
-
-bool glsl_symbol_table::add_function(const char *name, ir_function *f)
-{
- if (this->language_version == 110 && name_declared_this_scope(name)) {
- /* In 1.10, functions and variables have separate namespaces. */
- symbol_table_entry *existing = get_entry(name);
- if ((existing->f == NULL) && (existing->t == NULL)) {
- existing->f = f;
- return true;
- }
- }
- symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
- return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
-}
-
-ir_variable *glsl_symbol_table::get_variable(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->v : NULL;
-}
-
-const glsl_type *glsl_symbol_table::get_type(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->t : NULL;
-}
-
-ir_function *glsl_symbol_table::get_function(const char *name)
-{
- symbol_table_entry *entry = get_entry(name);
- return entry != NULL ? entry->f : NULL;
-}
-
-symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
-{
- return (symbol_table_entry *)
- _mesa_symbol_table_find_symbol(table, -1, name);
-}
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_symbol_table.h"
+
+class symbol_table_entry {
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *entry = talloc_size(ctx, size);
+ assert(entry != NULL);
+ return entry;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * talloc_free in that case. Here, C++ will have already called the
+ * destructor so tell talloc not to do that again. */
+ static void operator delete(void *table)
+ {
+ talloc_set_destructor(table, NULL);
+ talloc_free(table);
+ }
+
+ symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
+ symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
+ symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
+
+ ir_variable *v;
+ ir_function *f;
+ const glsl_type *t;
+};
+
+glsl_symbol_table::glsl_symbol_table()
+{
+ this->language_version = 120;
+ this->table = _mesa_symbol_table_ctor();
+ this->mem_ctx = talloc_init("symbol table entries");
+}
+
+glsl_symbol_table::~glsl_symbol_table()
+{
+ _mesa_symbol_table_dtor(table);
+ talloc_free(mem_ctx);
+}
+
+void glsl_symbol_table::push_scope()
+{
+ _mesa_symbol_table_push_scope(table);
+}
+
+void glsl_symbol_table::pop_scope()
+{
+ _mesa_symbol_table_pop_scope(table);
+}
+
+bool glsl_symbol_table::name_declared_this_scope(const char *name)
+{
+ return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
+}
+
+bool glsl_symbol_table::add_variable(ir_variable *v)
+{
+ if (this->language_version == 110) {
+ /* In 1.10, functions and variables have separate namespaces. */
+ symbol_table_entry *existing = get_entry(v->name);
+ if (name_declared_this_scope(v->name)) {
+ /* If there's already an existing function (not a constructor!) in
+ * the current scope, just update the existing entry to include 'v'.
+ */
+ if (existing->v == NULL && existing->t == NULL) {
+ existing->v = v;
+ return true;
+ }
+ } else {
+ /* If not declared at this scope, add a new entry. But if an existing
+ * entry includes a function, propagate that to this block - otherwise
+ * the new variable declaration would shadow the function.
+ */
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
+ if (existing != NULL)
+ entry->f = existing->f;
+ int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
+ assert(added == 0);
+ (void)added;
+ return true;
+ }
+ return false;
+ }
+
+ /* 1.20+ rules: */
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
+ return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
+}
+
+bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
+{
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
+ return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
+}
+
+bool glsl_symbol_table::add_function(ir_function *f)
+{
+ if (this->language_version == 110 && name_declared_this_scope(f->name)) {
+ /* In 1.10, functions and variables have separate namespaces. */
+ symbol_table_entry *existing = get_entry(f->name);
+ if ((existing->f == NULL) && (existing->t == NULL)) {
+ existing->f = f;
+ return true;
+ }
+ }
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
+ return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
+}
+
+void glsl_symbol_table::add_global_function(ir_function *f)
+{
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
+ int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
+ assert(added == 0);
+}
+
+ir_variable *glsl_symbol_table::get_variable(const char *name)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->v : NULL;
+}
+
+const glsl_type *glsl_symbol_table::get_type(const char *name)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->t : NULL;
+}
+
+ir_function *glsl_symbol_table::get_function(const char *name)
+{
+ symbol_table_entry *entry = get_entry(name);
+ return entry != NULL ? entry->f : NULL;
+}
+
+symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
+{
+ return (symbol_table_entry *)
+ _mesa_symbol_table_find_symbol(table, -1, name);
+}
diff --git a/mesalib/src/glsl/glsl_symbol_table.h b/mesalib/src/glsl/glsl_symbol_table.h
index f26de5243..f48e9406e 100644
--- a/mesalib/src/glsl/glsl_symbol_table.h
+++ b/mesalib/src/glsl/glsl_symbol_table.h
@@ -1,121 +1,126 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef GLSL_SYMBOL_TABLE
-#define GLSL_SYMBOL_TABLE
-
-#include <new>
-
-extern "C" {
-#include "program/symbol_table.h"
-}
-#include "ir.h"
-#include "glsl_types.h"
-
-class symbol_table_entry;
-
-/**
- * Facade class for _mesa_symbol_table
- *
- * Wraps the existing \c _mesa_symbol_table data structure to enforce some
- * type safe and some symbol table invariants.
- */
-struct glsl_symbol_table {
-private:
- static int
- _glsl_symbol_table_destructor (glsl_symbol_table *table)
- {
- table->~glsl_symbol_table();
-
- return 0;
- }
-
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *table;
-
- table = talloc_size(ctx, size);
- assert(table != NULL);
-
- talloc_set_destructor(table, (int (*)(void*)) _glsl_symbol_table_destructor);
-
- return table;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. Here, C++ will have already called the
- * destructor so tell talloc not to do that again. */
- static void operator delete(void *table)
- {
- talloc_set_destructor(table, NULL);
- talloc_free(table);
- }
-
- glsl_symbol_table();
- ~glsl_symbol_table();
-
- unsigned int language_version;
-
- void push_scope();
- void pop_scope();
-
- /**
- * Determine whether a name was declared at the current scope
- */
- bool name_declared_this_scope(const char *name);
-
- /**
- * \name Methods to add symbols to the table
- *
- * There is some temptation to rename all these functions to \c add_symbol
- * or similar. However, this breaks symmetry with the getter functions and
- * reduces the clarity of the intention of code that uses these methods.
- */
- /*@{*/
- bool add_variable(const char *name, ir_variable *v);
- bool add_type(const char *name, const glsl_type *t);
- bool add_function(const char *name, ir_function *f);
- /*@}*/
-
- /**
- * \name Methods to get symbols from the table
- */
- /*@{*/
- ir_variable *get_variable(const char *name);
- const glsl_type *get_type(const char *name);
- ir_function *get_function(const char *name);
- /*@}*/
-
-private:
- symbol_table_entry *get_entry(const char *name);
-
- struct _mesa_symbol_table *table;
- void *mem_ctx;
-};
-
-#endif /* GLSL_SYMBOL_TABLE */
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_SYMBOL_TABLE
+#define GLSL_SYMBOL_TABLE
+
+#include <new>
+
+extern "C" {
+#include "program/symbol_table.h"
+}
+#include "ir.h"
+#include "glsl_types.h"
+
+class symbol_table_entry;
+
+/**
+ * Facade class for _mesa_symbol_table
+ *
+ * Wraps the existing \c _mesa_symbol_table data structure to enforce some
+ * type safe and some symbol table invariants.
+ */
+struct glsl_symbol_table {
+private:
+ static int
+ _glsl_symbol_table_destructor (glsl_symbol_table *table)
+ {
+ table->~glsl_symbol_table();
+
+ return 0;
+ }
+
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *table;
+
+ table = talloc_size(ctx, size);
+ assert(table != NULL);
+
+ talloc_set_destructor(table, (int (*)(void*)) _glsl_symbol_table_destructor);
+
+ return table;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * talloc_free in that case. Here, C++ will have already called the
+ * destructor so tell talloc not to do that again. */
+ static void operator delete(void *table)
+ {
+ talloc_set_destructor(table, NULL);
+ talloc_free(table);
+ }
+
+ glsl_symbol_table();
+ ~glsl_symbol_table();
+
+ unsigned int language_version;
+
+ void push_scope();
+ void pop_scope();
+
+ /**
+ * Determine whether a name was declared at the current scope
+ */
+ bool name_declared_this_scope(const char *name);
+
+ /**
+ * \name Methods to add symbols to the table
+ *
+ * There is some temptation to rename all these functions to \c add_symbol
+ * or similar. However, this breaks symmetry with the getter functions and
+ * reduces the clarity of the intention of code that uses these methods.
+ */
+ /*@{*/
+ bool add_variable(ir_variable *v);
+ bool add_type(const char *name, const glsl_type *t);
+ bool add_function(ir_function *f);
+ /*@}*/
+
+ /**
+ * Add an function at global scope without checking for scoping conflicts.
+ */
+ void add_global_function(ir_function *f);
+
+ /**
+ * \name Methods to get symbols from the table
+ */
+ /*@{*/
+ ir_variable *get_variable(const char *name);
+ const glsl_type *get_type(const char *name);
+ ir_function *get_function(const char *name);
+ /*@}*/
+
+private:
+ symbol_table_entry *get_entry(const char *name);
+
+ struct _mesa_symbol_table *table;
+ void *mem_ctx;
+};
+
+#endif /* GLSL_SYMBOL_TABLE */
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index 82eb47060..899e9c302 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -1,497 +1,497 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <cstdio>
-#include <stdlib.h>
-#include "main/core.h" /* for Elements */
-#include "glsl_symbol_table.h"
-#include "glsl_parser_extras.h"
-#include "glsl_types.h"
-#include "builtin_types.h"
-extern "C" {
-#include "program/hash_table.h"
-}
-
-hash_table *glsl_type::array_types = NULL;
-hash_table *glsl_type::record_types = NULL;
-void *glsl_type::mem_ctx = NULL;
-
-void
-glsl_type::init_talloc_type_ctx(void)
-{
- if (glsl_type::mem_ctx == NULL) {
- glsl_type::mem_ctx = talloc_autofree_context();
- assert(glsl_type::mem_ctx != NULL);
- }
-}
-
-glsl_type::glsl_type(GLenum gl_type,
- unsigned base_type, unsigned vector_elements,
- unsigned matrix_columns, const char *name) :
- gl_type(gl_type),
- base_type(base_type),
- sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampler_type(0),
- vector_elements(vector_elements), matrix_columns(matrix_columns),
- length(0)
-{
- init_talloc_type_ctx();
- this->name = talloc_strdup(this->mem_ctx, name);
- /* Neither dimension is zero or both dimensions are zero.
- */
- assert((vector_elements == 0) == (matrix_columns == 0));
- memset(& fields, 0, sizeof(fields));
-}
-
-glsl_type::glsl_type(GLenum gl_type,
- enum glsl_sampler_dim dim, bool shadow, bool array,
- unsigned type, const char *name) :
- gl_type(gl_type),
- base_type(GLSL_TYPE_SAMPLER),
- sampler_dimensionality(dim), sampler_shadow(shadow),
- sampler_array(array), sampler_type(type),
- vector_elements(0), matrix_columns(0),
- length(0)
-{
- init_talloc_type_ctx();
- this->name = talloc_strdup(this->mem_ctx, name);
- memset(& fields, 0, sizeof(fields));
-}
-
-glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name) :
- base_type(GLSL_TYPE_STRUCT),
- sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampler_type(0),
- vector_elements(0), matrix_columns(0),
- length(num_fields)
-{
- unsigned int i;
-
- init_talloc_type_ctx();
- this->name = talloc_strdup(this->mem_ctx, name);
- this->fields.structure = talloc_array(this->mem_ctx,
- glsl_struct_field, length);
- for (i = 0; i < length; i++) {
- this->fields.structure[i].type = fields[i].type;
- this->fields.structure[i].name = talloc_strdup(this->fields.structure,
- fields[i].name);
- }
-}
-
-static void
-add_types_to_symbol_table(glsl_symbol_table *symtab,
- const struct glsl_type *types,
- unsigned num_types, bool warn)
-{
- (void) warn;
-
- for (unsigned i = 0; i < num_types; i++) {
- symtab->add_type(types[i].name, & types[i]);
- }
-}
-
-void
-glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
-{
- add_types_to_symbol_table(symtab, builtin_core_types,
- Elements(builtin_core_types),
- false);
- add_types_to_symbol_table(symtab, builtin_structure_types,
- Elements(builtin_structure_types),
- false);
- add_types_to_symbol_table(symtab, &void_type, 1, false);
-}
-
-void
-glsl_type::generate_110_types(glsl_symbol_table *symtab)
-{
- generate_100ES_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_110_types,
- Elements(builtin_110_types),
- false);
- add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
- Elements(builtin_110_deprecated_structure_types),
- false);
-}
-
-
-void
-glsl_type::generate_120_types(glsl_symbol_table *symtab)
-{
- generate_110_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_120_types,
- Elements(builtin_120_types), false);
-}
-
-
-void
-glsl_type::generate_130_types(glsl_symbol_table *symtab)
-{
- generate_120_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_130_types,
- Elements(builtin_130_types), false);
- generate_EXT_texture_array_types(symtab, false);
-}
-
-
-void
-glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
- bool warn)
-{
- add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
- Elements(builtin_ARB_texture_rectangle_types),
- warn);
-}
-
-
-void
-glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
- bool warn)
-{
- add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
- Elements(builtin_EXT_texture_array_types),
- warn);
-}
-
-
-void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
-{
- switch (state->language_version) {
- case 100:
- assert(state->es_shader);
- glsl_type::generate_100ES_types(state->symbols);
- break;
- case 110:
- glsl_type::generate_110_types(state->symbols);
- break;
- case 120:
- glsl_type::generate_120_types(state->symbols);
- break;
- case 130:
- glsl_type::generate_130_types(state->symbols);
- break;
- default:
- /* error */
- break;
- }
-
- if (state->ARB_texture_rectangle_enable) {
- glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
- state->ARB_texture_rectangle_warn);
- }
-
- if (state->EXT_texture_array_enable && state->language_version < 130) {
- // These are already included in 130; don't create twice.
- glsl_type::generate_EXT_texture_array_types(state->symbols,
- state->EXT_texture_array_warn);
- }
-}
-
-
-const glsl_type *glsl_type::get_base_type() const
-{
- switch (base_type) {
- case GLSL_TYPE_UINT:
- return uint_type;
- case GLSL_TYPE_INT:
- return int_type;
- case GLSL_TYPE_FLOAT:
- return float_type;
- case GLSL_TYPE_BOOL:
- return bool_type;
- default:
- return error_type;
- }
-}
-
-
-void
-_mesa_glsl_release_types(void)
-{
- if (glsl_type::array_types != NULL) {
- hash_table_dtor(glsl_type::array_types);
- glsl_type::array_types = NULL;
- }
-
- if (glsl_type::record_types != NULL) {
- hash_table_dtor(glsl_type::record_types);
- glsl_type::record_types = NULL;
- }
-}
-
-
-glsl_type::glsl_type(const glsl_type *array, unsigned length) :
- base_type(GLSL_TYPE_ARRAY),
- sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampler_type(0),
- vector_elements(0), matrix_columns(0),
- name(NULL), length(length)
-{
- this->fields.array = array;
- /* Inherit the gl type of the base. The GL type is used for
- * uniform/statevar handling in Mesa and the arrayness of the type
- * is represented by the size rather than the type.
- */
- this->gl_type = array->gl_type;
-
- /* Allow a maximum of 10 characters for the array size. This is enough
- * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
- * NUL.
- */
- const unsigned name_length = strlen(array->name) + 10 + 3;
- char *const n = (char *) talloc_size(this->mem_ctx, name_length);
-
- if (length == 0)
- snprintf(n, name_length, "%s[]", array->name);
- else
- snprintf(n, name_length, "%s[%u]", array->name, length);
-
- this->name = n;
-}
-
-
-const glsl_type *
-glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
-{
- if (base_type == GLSL_TYPE_VOID)
- return &void_type;
-
- if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
- return error_type;
-
- /* Treat GLSL vectors as Nx1 matrices.
- */
- if (columns == 1) {
- switch (base_type) {
- case GLSL_TYPE_UINT:
- return uint_type + (rows - 1);
- case GLSL_TYPE_INT:
- return int_type + (rows - 1);
- case GLSL_TYPE_FLOAT:
- return float_type + (rows - 1);
- case GLSL_TYPE_BOOL:
- return bool_type + (rows - 1);
- default:
- return error_type;
- }
- } else {
- if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
- return error_type;
-
- /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
- * combinations are valid:
- *
- * 1 2 3 4
- * 1
- * 2 x x x
- * 3 x x x
- * 4 x x x
- */
-#define IDX(c,r) (((c-1)*3) + (r-1))
-
- switch (IDX(columns, rows)) {
- case IDX(2,2): return mat2_type;
- case IDX(2,3): return mat2x3_type;
- case IDX(2,4): return mat2x4_type;
- case IDX(3,2): return mat3x2_type;
- case IDX(3,3): return mat3_type;
- case IDX(3,4): return mat3x4_type;
- case IDX(4,2): return mat4x2_type;
- case IDX(4,3): return mat4x3_type;
- case IDX(4,4): return mat4_type;
- default: return error_type;
- }
- }
-
- assert(!"Should not get here.");
- return error_type;
-}
-
-
-const glsl_type *
-glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
-{
-
- if (array_types == NULL) {
- array_types = hash_table_ctor(64, hash_table_string_hash,
- hash_table_string_compare);
- }
-
- /* Generate a name using the base type pointer in the key. This is
- * done because the name of the base type may not be unique across
- * shaders. For example, two shaders may have different record types
- * named 'foo'.
- */
- char key[128];
- snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
-
- const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
- if (t == NULL) {
- t = new glsl_type(base, array_size);
-
- hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
- }
-
- assert(t->base_type == GLSL_TYPE_ARRAY);
- assert(t->length == array_size);
- assert(t->fields.array == base);
-
- return t;
-}
-
-
-int
-glsl_type::record_key_compare(const void *a, const void *b)
-{
- const glsl_type *const key1 = (glsl_type *) a;
- const glsl_type *const key2 = (glsl_type *) b;
-
- /* Return zero is the types match (there is zero difference) or non-zero
- * otherwise.
- */
- if (strcmp(key1->name, key2->name) != 0)
- return 1;
-
- if (key1->length != key2->length)
- return 1;
-
- for (unsigned i = 0; i < key1->length; i++) {
- if (key1->fields.structure[i].type != key2->fields.structure[i].type)
- return 1;
- if (strcmp(key1->fields.structure[i].name,
- key2->fields.structure[i].name) != 0)
- return 1;
- }
-
- return 0;
-}
-
-
-unsigned
-glsl_type::record_key_hash(const void *a)
-{
- const glsl_type *const key = (glsl_type *) a;
- char hash_key[128];
- unsigned size = 0;
-
- size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
-
- for (unsigned i = 0; i < key->length; i++) {
- if (size >= sizeof(hash_key))
- break;
-
- size += snprintf(& hash_key[size], sizeof(hash_key) - size,
- "%p", (void *) key->fields.structure[i].type);
- }
-
- return hash_table_string_hash(& hash_key);
-}
-
-
-const glsl_type *
-glsl_type::get_record_instance(const glsl_struct_field *fields,
- unsigned num_fields,
- const char *name)
-{
- const glsl_type key(fields, num_fields, name);
-
- if (record_types == NULL) {
- record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
- }
-
- const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
- if (t == NULL) {
- t = new glsl_type(fields, num_fields, name);
-
- hash_table_insert(record_types, (void *) t, t);
- }
-
- assert(t->base_type == GLSL_TYPE_STRUCT);
- assert(t->length == num_fields);
- assert(strcmp(t->name, name) == 0);
-
- return t;
-}
-
-
-const glsl_type *
-glsl_type::field_type(const char *name) const
-{
- if (this->base_type != GLSL_TYPE_STRUCT)
- return error_type;
-
- for (unsigned i = 0; i < this->length; i++) {
- if (strcmp(name, this->fields.structure[i].name) == 0)
- return this->fields.structure[i].type;
- }
-
- return error_type;
-}
-
-
-int
-glsl_type::field_index(const char *name) const
-{
- if (this->base_type != GLSL_TYPE_STRUCT)
- return -1;
-
- for (unsigned i = 0; i < this->length; i++) {
- if (strcmp(name, this->fields.structure[i].name) == 0)
- return i;
- }
-
- return -1;
-}
-
-
-unsigned
-glsl_type::component_slots() const
-{
- switch (this->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- return this->components();
-
- case GLSL_TYPE_STRUCT: {
- unsigned size = 0;
-
- for (unsigned i = 0; i < this->length; i++)
- size += this->fields.structure[i].type->component_slots();
-
- return size;
- }
-
- case GLSL_TYPE_ARRAY:
- return this->length * this->fields.array->component_slots();
-
- default:
- return 0;
- }
-}
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdio>
+#include <stdlib.h>
+#include "main/core.h" /* for Elements */
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "glsl_types.h"
+#include "builtin_types.h"
+extern "C" {
+#include "program/hash_table.h"
+}
+
+hash_table *glsl_type::array_types = NULL;
+hash_table *glsl_type::record_types = NULL;
+void *glsl_type::mem_ctx = NULL;
+
+void
+glsl_type::init_talloc_type_ctx(void)
+{
+ if (glsl_type::mem_ctx == NULL) {
+ glsl_type::mem_ctx = talloc_autofree_context();
+ assert(glsl_type::mem_ctx != NULL);
+ }
+}
+
+glsl_type::glsl_type(GLenum gl_type,
+ glsl_base_type base_type, unsigned vector_elements,
+ unsigned matrix_columns, const char *name) :
+ gl_type(gl_type),
+ base_type(base_type),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0),
+ vector_elements(vector_elements), matrix_columns(matrix_columns),
+ length(0)
+{
+ init_talloc_type_ctx();
+ this->name = talloc_strdup(this->mem_ctx, name);
+ /* Neither dimension is zero or both dimensions are zero.
+ */
+ assert((vector_elements == 0) == (matrix_columns == 0));
+ memset(& fields, 0, sizeof(fields));
+}
+
+glsl_type::glsl_type(GLenum gl_type,
+ enum glsl_sampler_dim dim, bool shadow, bool array,
+ unsigned type, const char *name) :
+ gl_type(gl_type),
+ base_type(GLSL_TYPE_SAMPLER),
+ sampler_dimensionality(dim), sampler_shadow(shadow),
+ sampler_array(array), sampler_type(type),
+ vector_elements(0), matrix_columns(0),
+ length(0)
+{
+ init_talloc_type_ctx();
+ this->name = talloc_strdup(this->mem_ctx, name);
+ memset(& fields, 0, sizeof(fields));
+}
+
+glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
+ const char *name) :
+ base_type(GLSL_TYPE_STRUCT),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0),
+ vector_elements(0), matrix_columns(0),
+ length(num_fields)
+{
+ unsigned int i;
+
+ init_talloc_type_ctx();
+ this->name = talloc_strdup(this->mem_ctx, name);
+ this->fields.structure = talloc_array(this->mem_ctx,
+ glsl_struct_field, length);
+ for (i = 0; i < length; i++) {
+ this->fields.structure[i].type = fields[i].type;
+ this->fields.structure[i].name = talloc_strdup(this->fields.structure,
+ fields[i].name);
+ }
+}
+
+static void
+add_types_to_symbol_table(glsl_symbol_table *symtab,
+ const struct glsl_type *types,
+ unsigned num_types, bool warn)
+{
+ (void) warn;
+
+ for (unsigned i = 0; i < num_types; i++) {
+ symtab->add_type(types[i].name, & types[i]);
+ }
+}
+
+void
+glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
+{
+ add_types_to_symbol_table(symtab, builtin_core_types,
+ Elements(builtin_core_types),
+ false);
+ add_types_to_symbol_table(symtab, builtin_structure_types,
+ Elements(builtin_structure_types),
+ false);
+ add_types_to_symbol_table(symtab, void_type, 1, false);
+}
+
+void
+glsl_type::generate_110_types(glsl_symbol_table *symtab)
+{
+ generate_100ES_types(symtab);
+
+ add_types_to_symbol_table(symtab, builtin_110_types,
+ Elements(builtin_110_types),
+ false);
+ add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
+ Elements(builtin_110_deprecated_structure_types),
+ false);
+}
+
+
+void
+glsl_type::generate_120_types(glsl_symbol_table *symtab)
+{
+ generate_110_types(symtab);
+
+ add_types_to_symbol_table(symtab, builtin_120_types,
+ Elements(builtin_120_types), false);
+}
+
+
+void
+glsl_type::generate_130_types(glsl_symbol_table *symtab)
+{
+ generate_120_types(symtab);
+
+ add_types_to_symbol_table(symtab, builtin_130_types,
+ Elements(builtin_130_types), false);
+ generate_EXT_texture_array_types(symtab, false);
+}
+
+
+void
+glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
+ bool warn)
+{
+ add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
+ Elements(builtin_ARB_texture_rectangle_types),
+ warn);
+}
+
+
+void
+glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
+ bool warn)
+{
+ add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
+ Elements(builtin_EXT_texture_array_types),
+ warn);
+}
+
+
+void
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
+{
+ switch (state->language_version) {
+ case 100:
+ assert(state->es_shader);
+ glsl_type::generate_100ES_types(state->symbols);
+ break;
+ case 110:
+ glsl_type::generate_110_types(state->symbols);
+ break;
+ case 120:
+ glsl_type::generate_120_types(state->symbols);
+ break;
+ case 130:
+ glsl_type::generate_130_types(state->symbols);
+ break;
+ default:
+ /* error */
+ break;
+ }
+
+ if (state->ARB_texture_rectangle_enable) {
+ glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
+ state->ARB_texture_rectangle_warn);
+ }
+
+ if (state->EXT_texture_array_enable && state->language_version < 130) {
+ // These are already included in 130; don't create twice.
+ glsl_type::generate_EXT_texture_array_types(state->symbols,
+ state->EXT_texture_array_warn);
+ }
+}
+
+
+const glsl_type *glsl_type::get_base_type() const
+{
+ switch (base_type) {
+ case GLSL_TYPE_UINT:
+ return uint_type;
+ case GLSL_TYPE_INT:
+ return int_type;
+ case GLSL_TYPE_FLOAT:
+ return float_type;
+ case GLSL_TYPE_BOOL:
+ return bool_type;
+ default:
+ return error_type;
+ }
+}
+
+
+void
+_mesa_glsl_release_types(void)
+{
+ if (glsl_type::array_types != NULL) {
+ hash_table_dtor(glsl_type::array_types);
+ glsl_type::array_types = NULL;
+ }
+
+ if (glsl_type::record_types != NULL) {
+ hash_table_dtor(glsl_type::record_types);
+ glsl_type::record_types = NULL;
+ }
+}
+
+
+glsl_type::glsl_type(const glsl_type *array, unsigned length) :
+ base_type(GLSL_TYPE_ARRAY),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0),
+ vector_elements(0), matrix_columns(0),
+ name(NULL), length(length)
+{
+ this->fields.array = array;
+ /* Inherit the gl type of the base. The GL type is used for
+ * uniform/statevar handling in Mesa and the arrayness of the type
+ * is represented by the size rather than the type.
+ */
+ this->gl_type = array->gl_type;
+
+ /* Allow a maximum of 10 characters for the array size. This is enough
+ * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
+ * NUL.
+ */
+ const unsigned name_length = strlen(array->name) + 10 + 3;
+ char *const n = (char *) talloc_size(this->mem_ctx, name_length);
+
+ if (length == 0)
+ snprintf(n, name_length, "%s[]", array->name);
+ else
+ snprintf(n, name_length, "%s[%u]", array->name, length);
+
+ this->name = n;
+}
+
+
+const glsl_type *
+glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
+{
+ if (base_type == GLSL_TYPE_VOID)
+ return void_type;
+
+ if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
+ return error_type;
+
+ /* Treat GLSL vectors as Nx1 matrices.
+ */
+ if (columns == 1) {
+ switch (base_type) {
+ case GLSL_TYPE_UINT:
+ return uint_type + (rows - 1);
+ case GLSL_TYPE_INT:
+ return int_type + (rows - 1);
+ case GLSL_TYPE_FLOAT:
+ return float_type + (rows - 1);
+ case GLSL_TYPE_BOOL:
+ return bool_type + (rows - 1);
+ default:
+ return error_type;
+ }
+ } else {
+ if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
+ return error_type;
+
+ /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
+ * combinations are valid:
+ *
+ * 1 2 3 4
+ * 1
+ * 2 x x x
+ * 3 x x x
+ * 4 x x x
+ */
+#define IDX(c,r) (((c-1)*3) + (r-1))
+
+ switch (IDX(columns, rows)) {
+ case IDX(2,2): return mat2_type;
+ case IDX(2,3): return mat2x3_type;
+ case IDX(2,4): return mat2x4_type;
+ case IDX(3,2): return mat3x2_type;
+ case IDX(3,3): return mat3_type;
+ case IDX(3,4): return mat3x4_type;
+ case IDX(4,2): return mat4x2_type;
+ case IDX(4,3): return mat4x3_type;
+ case IDX(4,4): return mat4_type;
+ default: return error_type;
+ }
+ }
+
+ assert(!"Should not get here.");
+ return error_type;
+}
+
+
+const glsl_type *
+glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
+{
+
+ if (array_types == NULL) {
+ array_types = hash_table_ctor(64, hash_table_string_hash,
+ hash_table_string_compare);
+ }
+
+ /* Generate a name using the base type pointer in the key. This is
+ * done because the name of the base type may not be unique across
+ * shaders. For example, two shaders may have different record types
+ * named 'foo'.
+ */
+ char key[128];
+ snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
+
+ const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
+ if (t == NULL) {
+ t = new glsl_type(base, array_size);
+
+ hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
+ }
+
+ assert(t->base_type == GLSL_TYPE_ARRAY);
+ assert(t->length == array_size);
+ assert(t->fields.array == base);
+
+ return t;
+}
+
+
+int
+glsl_type::record_key_compare(const void *a, const void *b)
+{
+ const glsl_type *const key1 = (glsl_type *) a;
+ const glsl_type *const key2 = (glsl_type *) b;
+
+ /* Return zero is the types match (there is zero difference) or non-zero
+ * otherwise.
+ */
+ if (strcmp(key1->name, key2->name) != 0)
+ return 1;
+
+ if (key1->length != key2->length)
+ return 1;
+
+ for (unsigned i = 0; i < key1->length; i++) {
+ if (key1->fields.structure[i].type != key2->fields.structure[i].type)
+ return 1;
+ if (strcmp(key1->fields.structure[i].name,
+ key2->fields.structure[i].name) != 0)
+ return 1;
+ }
+
+ return 0;
+}
+
+
+unsigned
+glsl_type::record_key_hash(const void *a)
+{
+ const glsl_type *const key = (glsl_type *) a;
+ char hash_key[128];
+ unsigned size = 0;
+
+ size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
+
+ for (unsigned i = 0; i < key->length; i++) {
+ if (size >= sizeof(hash_key))
+ break;
+
+ size += snprintf(& hash_key[size], sizeof(hash_key) - size,
+ "%p", (void *) key->fields.structure[i].type);
+ }
+
+ return hash_table_string_hash(& hash_key);
+}
+
+
+const glsl_type *
+glsl_type::get_record_instance(const glsl_struct_field *fields,
+ unsigned num_fields,
+ const char *name)
+{
+ const glsl_type key(fields, num_fields, name);
+
+ if (record_types == NULL) {
+ record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
+ }
+
+ const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
+ if (t == NULL) {
+ t = new glsl_type(fields, num_fields, name);
+
+ hash_table_insert(record_types, (void *) t, t);
+ }
+
+ assert(t->base_type == GLSL_TYPE_STRUCT);
+ assert(t->length == num_fields);
+ assert(strcmp(t->name, name) == 0);
+
+ return t;
+}
+
+
+const glsl_type *
+glsl_type::field_type(const char *name) const
+{
+ if (this->base_type != GLSL_TYPE_STRUCT)
+ return error_type;
+
+ for (unsigned i = 0; i < this->length; i++) {
+ if (strcmp(name, this->fields.structure[i].name) == 0)
+ return this->fields.structure[i].type;
+ }
+
+ return error_type;
+}
+
+
+int
+glsl_type::field_index(const char *name) const
+{
+ if (this->base_type != GLSL_TYPE_STRUCT)
+ return -1;
+
+ for (unsigned i = 0; i < this->length; i++) {
+ if (strcmp(name, this->fields.structure[i].name) == 0)
+ return i;
+ }
+
+ return -1;
+}
+
+
+unsigned
+glsl_type::component_slots() const
+{
+ switch (this->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ return this->components();
+
+ case GLSL_TYPE_STRUCT: {
+ unsigned size = 0;
+
+ for (unsigned i = 0; i < this->length; i++)
+ size += this->fields.structure[i].type->component_slots();
+
+ return size;
+ }
+
+ case GLSL_TYPE_ARRAY:
+ return this->length * this->fields.array->component_slots();
+
+ default:
+ return 0;
+ }
+}
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 4f7d2f74a..310747f57 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -1,476 +1,475 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef GLSL_TYPES_H
-#define GLSL_TYPES_H
-
-#include <cstring>
-#include <cassert>
-
-extern "C" {
-#include "GL/gl.h"
-#include <talloc.h>
-}
-
-struct _mesa_glsl_parse_state;
-struct glsl_symbol_table;
-
-extern "C" void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
-
-extern "C" void
-_mesa_glsl_release_types(void);
-
-#define GLSL_TYPE_UINT 0
-#define GLSL_TYPE_INT 1
-#define GLSL_TYPE_FLOAT 2
-#define GLSL_TYPE_BOOL 3
-#define GLSL_TYPE_SAMPLER 4
-#define GLSL_TYPE_STRUCT 5
-#define GLSL_TYPE_ARRAY 6
-#define GLSL_TYPE_FUNCTION 7
-#define GLSL_TYPE_VOID 8
-#define GLSL_TYPE_ERROR 9
-
-enum glsl_sampler_dim {
- GLSL_SAMPLER_DIM_1D = 0,
- GLSL_SAMPLER_DIM_2D,
- GLSL_SAMPLER_DIM_3D,
- GLSL_SAMPLER_DIM_CUBE,
- GLSL_SAMPLER_DIM_RECT,
- GLSL_SAMPLER_DIM_BUF
-};
-
-
-struct glsl_type {
- GLenum gl_type;
- unsigned base_type:4;
-
- unsigned sampler_dimensionality:3;
- unsigned sampler_shadow:1;
- unsigned sampler_array:1;
- unsigned sampler_type:2; /**< Type of data returned using this sampler.
- * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
- * and \c GLSL_TYPE_UINT are valid.
- */
-
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'mem_ctx' (or any of its ancestors). */
- static void* operator new(size_t size)
- {
- if (glsl_type::mem_ctx == NULL) {
- glsl_type::mem_ctx = talloc_init("glsl_type");
- assert(glsl_type::mem_ctx != NULL);
- }
-
- void *type;
-
- type = talloc_size(glsl_type::mem_ctx, size);
- assert(type != NULL);
-
- return type;
- }
-
- /* If the user *does* call delete, that's OK, we will just
- * talloc_free in that case. */
- static void operator delete(void *type)
- {
- talloc_free(type);
- }
-
- /**
- * \name Vector and matrix element counts
- *
- * For scalars, each of these values will be 1. For non-numeric types
- * these will be 0.
- */
- /*@{*/
- unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
- unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
- /*@}*/
-
- /**
- * Name of the data type
- *
- * This may be \c NULL for anonymous structures, for arrays, or for
- * function types.
- */
- const char *name;
-
- /**
- * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
- * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
- * the number of values pointed to by \c fields.structure (below).
- *
- * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
- * function. The return value from a function is implicitly the first
- * parameter. The types of the parameters are stored in
- * \c fields.parameters (below).
- */
- unsigned length;
-
- /**
- * Subtype of composite data types.
- */
- union {
- const struct glsl_type *array; /**< Type of array elements. */
- const struct glsl_type *parameters; /**< Parameters to function. */
- struct glsl_struct_field *structure; /**< List of struct fields. */
- } fields;
-
-
- /**
- * \name Pointers to various public type singletons
- */
- /*@{*/
- static const glsl_type *const error_type;
- static const glsl_type *const int_type;
- static const glsl_type *const ivec4_type;
- static const glsl_type *const uint_type;
- static const glsl_type *const uvec4_type;
- static const glsl_type *const float_type;
- static const glsl_type *const vec2_type;
- static const glsl_type *const vec3_type;
- static const glsl_type *const vec4_type;
- static const glsl_type *const bool_type;
- static const glsl_type *const mat2_type;
- static const glsl_type *const mat2x3_type;
- static const glsl_type *const mat2x4_type;
- static const glsl_type *const mat3x2_type;
- static const glsl_type *const mat3_type;
- static const glsl_type *const mat3x4_type;
- static const glsl_type *const mat4x2_type;
- static const glsl_type *const mat4x3_type;
- static const glsl_type *const mat4_type;
- /*@}*/
-
-
- /**
- * For numeric and boolean derrived types returns the basic scalar type
- *
- * If the type is a numeric or boolean scalar, vector, or matrix type,
- * this function gets the scalar type of the individual components. For
- * all other types, including arrays of numeric or boolean types, the
- * error type is returned.
- */
- const glsl_type *get_base_type() const;
-
- /**
- * Query the type of elements in an array
- *
- * \return
- * Pointer to the type of elements in the array for array types, or \c NULL
- * for non-array types.
- */
- const glsl_type *element_type() const
- {
- return is_array() ? fields.array : NULL;
- }
-
- /**
- * Get the instance of a built-in scalar, vector, or matrix type
- */
- static const glsl_type *get_instance(unsigned base_type, unsigned rows,
- unsigned columns);
-
- /**
- * Get the instance of an array type
- */
- static const glsl_type *get_array_instance(const glsl_type *base,
- unsigned elements);
-
- /**
- * Get the instance of a record type
- */
- static const glsl_type *get_record_instance(const glsl_struct_field *fields,
- unsigned num_fields,
- const char *name);
-
- /**
- * Query the total number of scalars that make up a scalar, vector or matrix
- */
- unsigned components() const
- {
- return vector_elements * matrix_columns;
- }
-
- /**
- * Calculate the number of components slots required to hold this type
- *
- * This is used to determine how many uniform or varying locations a type
- * might occupy.
- */
- unsigned component_slots() const;
-
-
- /**
- * Query whether or not a type is a scalar (non-vector and non-matrix).
- */
- bool is_scalar() const
- {
- return (vector_elements == 1)
- && (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_BOOL);
- }
-
- /**
- * Query whether or not a type is a vector
- */
- bool is_vector() const
- {
- return (vector_elements > 1)
- && (matrix_columns == 1)
- && (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_BOOL);
- }
-
- /**
- * Query whether or not a type is a matrix
- */
- bool is_matrix() const
- {
- /* GLSL only has float matrices. */
- return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
- }
-
- /**
- * Query whether or not a type is a non-array numeric type
- */
- bool is_numeric() const
- {
- return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
- }
-
- /**
- * Query whether or not a type is an integral type
- */
- bool is_integer() const
- {
- return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
- }
-
- /**
- * Query whether or not a type is a float type
- */
- bool is_float() const
- {
- return base_type == GLSL_TYPE_FLOAT;
- }
-
- /**
- * Query whether or not a type is a non-array boolean type
- */
- bool is_boolean() const
- {
- return base_type == GLSL_TYPE_BOOL;
- }
-
- /**
- * Query whether or not a type is a sampler
- */
- bool is_sampler() const
- {
- return base_type == GLSL_TYPE_SAMPLER;
- }
-
- /**
- * Query whether or not a type is an array
- */
- bool is_array() const
- {
- return base_type == GLSL_TYPE_ARRAY;
- }
-
- /**
- * Query whether or not a type is a record
- */
- bool is_record() const
- {
- return base_type == GLSL_TYPE_STRUCT;
- }
-
- /**
- * Query whether or not a type is the void type singleton.
- */
- bool is_void() const
- {
- return base_type == GLSL_TYPE_VOID;
- }
-
- /**
- * Query whether or not a type is the error type singleton.
- */
- bool is_error() const
- {
- return base_type == GLSL_TYPE_ERROR;
- }
-
- /**
- * Query the full type of a matrix row
- *
- * \return
- * If the type is not a matrix, \c glsl_type::error_type is returned.
- * Otherwise a type matching the rows of the matrix is returned.
- */
- const glsl_type *row_type() const
- {
- return is_matrix()
- ? get_instance(base_type, matrix_columns, 1)
- : error_type;
- }
-
- /**
- * Query the full type of a matrix column
- *
- * \return
- * If the type is not a matrix, \c glsl_type::error_type is returned.
- * Otherwise a type matching the columns of the matrix is returned.
- */
- const glsl_type *column_type() const
- {
- return is_matrix()
- ? get_instance(base_type, vector_elements, 1)
- : error_type;
- }
-
-
- /**
- * Get the type of a structure field
- *
- * \return
- * Pointer to the type of the named field. If the type is not a structure
- * or the named field does not exist, \c glsl_type::error_type is returned.
- */
- const glsl_type *field_type(const char *name) const;
-
-
- /**
- * Get the location of a filed within a record type
- */
- int field_index(const char *name) const;
-
-
- /**
- * Query the number of elements in an array type
- *
- * \return
- * The number of elements in the array for array types or -1 for non-array
- * types. If the number of elements in the array has not yet been declared,
- * zero is returned.
- */
- int array_size() const
- {
- return is_array() ? length : -1;
- }
-
-private:
- /**
- * talloc context for all glsl_type allocations
- *
- * Set on the first call to \c glsl_type::new.
- */
- static void *mem_ctx;
-
- void init_talloc_type_ctx(void);
-
- /** Constructor for vector and matrix types */
- glsl_type(GLenum gl_type,
- unsigned base_type, unsigned vector_elements,
- unsigned matrix_columns, const char *name);
-
- /** Constructor for sampler types */
- glsl_type(GLenum gl_type,
- enum glsl_sampler_dim dim, bool shadow, bool array,
- unsigned type, const char *name);
-
- /** Constructor for record types */
- glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name);
-
- /** Constructor for array types */
- glsl_type(const glsl_type *array, unsigned length);
-
- /** Hash table containing the known array types. */
- static struct hash_table *array_types;
-
- /** Hash table containing the known record types. */
- static struct hash_table *record_types;
-
- static int record_key_compare(const void *a, const void *b);
- static unsigned record_key_hash(const void *key);
-
- /**
- * \name Pointers to various type singletons
- */
- /*@{*/
- static const glsl_type _error_type;
- static const glsl_type void_type;
- static const glsl_type builtin_core_types[];
- static const glsl_type builtin_structure_types[];
- static const glsl_type builtin_110_deprecated_structure_types[];
- static const glsl_type builtin_110_types[];
- static const glsl_type builtin_120_types[];
- static const glsl_type builtin_130_types[];
- static const glsl_type builtin_ARB_texture_rectangle_types[];
- static const glsl_type builtin_EXT_texture_array_types[];
- static const glsl_type builtin_EXT_texture_buffer_object_types[];
- /*@}*/
-
- /**
- * \name Methods to populate a symbol table with built-in types.
- *
- * \internal
- * This is one of the truely annoying things about C++. Methods that are
- * completely internal and private to a type still have to be advertised to
- * the world in a public header file.
- */
- /*@{*/
- static void generate_100ES_types(glsl_symbol_table *);
- static void generate_110_types(glsl_symbol_table *);
- static void generate_120_types(glsl_symbol_table *);
- static void generate_130_types(glsl_symbol_table *);
- static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
- static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
- /*@}*/
-
- /**
- * \name Friend functions.
- *
- * These functions are friends because they must have C linkage and the
- * need to call various private methods or access various private static
- * data.
- */
- /*@{*/
- friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
- friend void _mesa_glsl_release_types(void);
- /*@}*/
-};
-
-struct glsl_struct_field {
- const struct glsl_type *type;
- const char *name;
-};
-
-#endif /* GLSL_TYPES_H */
+/* -*- c++ -*- */
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_TYPES_H
+#define GLSL_TYPES_H
+
+#include <cstring>
+#include <cassert>
+
+extern "C" {
+#include "GL/gl.h"
+#include <talloc.h>
+}
+
+struct _mesa_glsl_parse_state;
+struct glsl_symbol_table;
+
+extern "C" void
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+
+extern "C" void
+_mesa_glsl_release_types(void);
+
+enum glsl_base_type {
+ GLSL_TYPE_UINT = 0,
+ GLSL_TYPE_INT,
+ GLSL_TYPE_FLOAT,
+ GLSL_TYPE_BOOL,
+ GLSL_TYPE_SAMPLER,
+ GLSL_TYPE_STRUCT,
+ GLSL_TYPE_ARRAY,
+ GLSL_TYPE_VOID,
+ GLSL_TYPE_ERROR
+};
+
+enum glsl_sampler_dim {
+ GLSL_SAMPLER_DIM_1D = 0,
+ GLSL_SAMPLER_DIM_2D,
+ GLSL_SAMPLER_DIM_3D,
+ GLSL_SAMPLER_DIM_CUBE,
+ GLSL_SAMPLER_DIM_RECT,
+ GLSL_SAMPLER_DIM_BUF
+};
+
+
+struct glsl_type {
+ GLenum gl_type;
+ glsl_base_type base_type;
+
+ unsigned sampler_dimensionality:3;
+ unsigned sampler_shadow:1;
+ unsigned sampler_array:1;
+ unsigned sampler_type:2; /**< Type of data returned using this sampler.
+ * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
+ * and \c GLSL_TYPE_UINT are valid.
+ */
+
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'mem_ctx' (or any of its ancestors). */
+ static void* operator new(size_t size)
+ {
+ if (glsl_type::mem_ctx == NULL) {
+ glsl_type::mem_ctx = talloc_init("glsl_type");
+ assert(glsl_type::mem_ctx != NULL);
+ }
+
+ void *type;
+
+ type = talloc_size(glsl_type::mem_ctx, size);
+ assert(type != NULL);
+
+ return type;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * talloc_free in that case. */
+ static void operator delete(void *type)
+ {
+ talloc_free(type);
+ }
+
+ /**
+ * \name Vector and matrix element counts
+ *
+ * For scalars, each of these values will be 1. For non-numeric types
+ * these will be 0.
+ */
+ /*@{*/
+ unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
+ unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
+ /*@}*/
+
+ /**
+ * Name of the data type
+ *
+ * This may be \c NULL for anonymous structures, for arrays, or for
+ * function types.
+ */
+ const char *name;
+
+ /**
+ * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
+ * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
+ * the number of values pointed to by \c fields.structure (below).
+ */
+ unsigned length;
+
+ /**
+ * Subtype of composite data types.
+ */
+ union {
+ const struct glsl_type *array; /**< Type of array elements. */
+ const struct glsl_type *parameters; /**< Parameters to function. */
+ struct glsl_struct_field *structure; /**< List of struct fields. */
+ } fields;
+
+
+ /**
+ * \name Pointers to various public type singletons
+ */
+ /*@{*/
+ static const glsl_type *const error_type;
+ static const glsl_type *const void_type;
+ static const glsl_type *const int_type;
+ static const glsl_type *const ivec4_type;
+ static const glsl_type *const uint_type;
+ static const glsl_type *const uvec2_type;
+ static const glsl_type *const uvec3_type;
+ static const glsl_type *const uvec4_type;
+ static const glsl_type *const float_type;
+ static const glsl_type *const vec2_type;
+ static const glsl_type *const vec3_type;
+ static const glsl_type *const vec4_type;
+ static const glsl_type *const bool_type;
+ static const glsl_type *const mat2_type;
+ static const glsl_type *const mat2x3_type;
+ static const glsl_type *const mat2x4_type;
+ static const glsl_type *const mat3x2_type;
+ static const glsl_type *const mat3_type;
+ static const glsl_type *const mat3x4_type;
+ static const glsl_type *const mat4x2_type;
+ static const glsl_type *const mat4x3_type;
+ static const glsl_type *const mat4_type;
+ /*@}*/
+
+
+ /**
+ * For numeric and boolean derrived types returns the basic scalar type
+ *
+ * If the type is a numeric or boolean scalar, vector, or matrix type,
+ * this function gets the scalar type of the individual components. For
+ * all other types, including arrays of numeric or boolean types, the
+ * error type is returned.
+ */
+ const glsl_type *get_base_type() const;
+
+ /**
+ * Query the type of elements in an array
+ *
+ * \return
+ * Pointer to the type of elements in the array for array types, or \c NULL
+ * for non-array types.
+ */
+ const glsl_type *element_type() const
+ {
+ return is_array() ? fields.array : NULL;
+ }
+
+ /**
+ * Get the instance of a built-in scalar, vector, or matrix type
+ */
+ static const glsl_type *get_instance(unsigned base_type, unsigned rows,
+ unsigned columns);
+
+ /**
+ * Get the instance of an array type
+ */
+ static const glsl_type *get_array_instance(const glsl_type *base,
+ unsigned elements);
+
+ /**
+ * Get the instance of a record type
+ */
+ static const glsl_type *get_record_instance(const glsl_struct_field *fields,
+ unsigned num_fields,
+ const char *name);
+
+ /**
+ * Query the total number of scalars that make up a scalar, vector or matrix
+ */
+ unsigned components() const
+ {
+ return vector_elements * matrix_columns;
+ }
+
+ /**
+ * Calculate the number of components slots required to hold this type
+ *
+ * This is used to determine how many uniform or varying locations a type
+ * might occupy.
+ */
+ unsigned component_slots() const;
+
+
+ /**
+ * Query whether or not a type is a scalar (non-vector and non-matrix).
+ */
+ bool is_scalar() const
+ {
+ return (vector_elements == 1)
+ && (base_type >= GLSL_TYPE_UINT)
+ && (base_type <= GLSL_TYPE_BOOL);
+ }
+
+ /**
+ * Query whether or not a type is a vector
+ */
+ bool is_vector() const
+ {
+ return (vector_elements > 1)
+ && (matrix_columns == 1)
+ && (base_type >= GLSL_TYPE_UINT)
+ && (base_type <= GLSL_TYPE_BOOL);
+ }
+
+ /**
+ * Query whether or not a type is a matrix
+ */
+ bool is_matrix() const
+ {
+ /* GLSL only has float matrices. */
+ return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
+ }
+
+ /**
+ * Query whether or not a type is a non-array numeric type
+ */
+ bool is_numeric() const
+ {
+ return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
+ }
+
+ /**
+ * Query whether or not a type is an integral type
+ */
+ bool is_integer() const
+ {
+ return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
+ }
+
+ /**
+ * Query whether or not a type is a float type
+ */
+ bool is_float() const
+ {
+ return base_type == GLSL_TYPE_FLOAT;
+ }
+
+ /**
+ * Query whether or not a type is a non-array boolean type
+ */
+ bool is_boolean() const
+ {
+ return base_type == GLSL_TYPE_BOOL;
+ }
+
+ /**
+ * Query whether or not a type is a sampler
+ */
+ bool is_sampler() const
+ {
+ return base_type == GLSL_TYPE_SAMPLER;
+ }
+
+ /**
+ * Query whether or not a type is an array
+ */
+ bool is_array() const
+ {
+ return base_type == GLSL_TYPE_ARRAY;
+ }
+
+ /**
+ * Query whether or not a type is a record
+ */
+ bool is_record() const
+ {
+ return base_type == GLSL_TYPE_STRUCT;
+ }
+
+ /**
+ * Query whether or not a type is the void type singleton.
+ */
+ bool is_void() const
+ {
+ return base_type == GLSL_TYPE_VOID;
+ }
+
+ /**
+ * Query whether or not a type is the error type singleton.
+ */
+ bool is_error() const
+ {
+ return base_type == GLSL_TYPE_ERROR;
+ }
+
+ /**
+ * Query the full type of a matrix row
+ *
+ * \return
+ * If the type is not a matrix, \c glsl_type::error_type is returned.
+ * Otherwise a type matching the rows of the matrix is returned.
+ */
+ const glsl_type *row_type() const
+ {
+ return is_matrix()
+ ? get_instance(base_type, matrix_columns, 1)
+ : error_type;
+ }
+
+ /**
+ * Query the full type of a matrix column
+ *
+ * \return
+ * If the type is not a matrix, \c glsl_type::error_type is returned.
+ * Otherwise a type matching the columns of the matrix is returned.
+ */
+ const glsl_type *column_type() const
+ {
+ return is_matrix()
+ ? get_instance(base_type, vector_elements, 1)
+ : error_type;
+ }
+
+
+ /**
+ * Get the type of a structure field
+ *
+ * \return
+ * Pointer to the type of the named field. If the type is not a structure
+ * or the named field does not exist, \c glsl_type::error_type is returned.
+ */
+ const glsl_type *field_type(const char *name) const;
+
+
+ /**
+ * Get the location of a filed within a record type
+ */
+ int field_index(const char *name) const;
+
+
+ /**
+ * Query the number of elements in an array type
+ *
+ * \return
+ * The number of elements in the array for array types or -1 for non-array
+ * types. If the number of elements in the array has not yet been declared,
+ * zero is returned.
+ */
+ int array_size() const
+ {
+ return is_array() ? length : -1;
+ }
+
+private:
+ /**
+ * talloc context for all glsl_type allocations
+ *
+ * Set on the first call to \c glsl_type::new.
+ */
+ static void *mem_ctx;
+
+ void init_talloc_type_ctx(void);
+
+ /** Constructor for vector and matrix types */
+ glsl_type(GLenum gl_type,
+ glsl_base_type base_type, unsigned vector_elements,
+ unsigned matrix_columns, const char *name);
+
+ /** Constructor for sampler types */
+ glsl_type(GLenum gl_type,
+ enum glsl_sampler_dim dim, bool shadow, bool array,
+ unsigned type, const char *name);
+
+ /** Constructor for record types */
+ glsl_type(const glsl_struct_field *fields, unsigned num_fields,
+ const char *name);
+
+ /** Constructor for array types */
+ glsl_type(const glsl_type *array, unsigned length);
+
+ /** Hash table containing the known array types. */
+ static struct hash_table *array_types;
+
+ /** Hash table containing the known record types. */
+ static struct hash_table *record_types;
+
+ static int record_key_compare(const void *a, const void *b);
+ static unsigned record_key_hash(const void *key);
+
+ /**
+ * \name Pointers to various type singletons
+ */
+ /*@{*/
+ static const glsl_type _error_type;
+ static const glsl_type _void_type;
+ static const glsl_type builtin_core_types[];
+ static const glsl_type builtin_structure_types[];
+ static const glsl_type builtin_110_deprecated_structure_types[];
+ static const glsl_type builtin_110_types[];
+ static const glsl_type builtin_120_types[];
+ static const glsl_type builtin_130_types[];
+ static const glsl_type builtin_ARB_texture_rectangle_types[];
+ static const glsl_type builtin_EXT_texture_array_types[];
+ static const glsl_type builtin_EXT_texture_buffer_object_types[];
+ /*@}*/
+
+ /**
+ * \name Methods to populate a symbol table with built-in types.
+ *
+ * \internal
+ * This is one of the truely annoying things about C++. Methods that are
+ * completely internal and private to a type still have to be advertised to
+ * the world in a public header file.
+ */
+ /*@{*/
+ static void generate_100ES_types(glsl_symbol_table *);
+ static void generate_110_types(glsl_symbol_table *);
+ static void generate_120_types(glsl_symbol_table *);
+ static void generate_130_types(glsl_symbol_table *);
+ static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
+ static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
+ /*@}*/
+
+ /**
+ * \name Friend functions.
+ *
+ * These functions are friends because they must have C linkage and the
+ * need to call various private methods or access various private static
+ * data.
+ */
+ /*@{*/
+ friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
+ friend void _mesa_glsl_release_types(void);
+ /*@}*/
+};
+
+struct glsl_struct_field {
+ const struct glsl_type *type;
+ const char *name;
+};
+
+#endif /* GLSL_TYPES_H */
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index 5e2109ecc..b47f4bd9d 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -1,1238 +1,1495 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <string.h>
-#include "main/core.h" /* for MAX2 */
-#include "ir.h"
-#include "ir_visitor.h"
-#include "glsl_types.h"
-
-ir_rvalue::ir_rvalue()
-{
- this->type = glsl_type::error_type;
-}
-
-/**
- * Modify the swizzle make to move one component to another
- *
- * \param m IR swizzle to be modified
- * \param from Component in the RHS that is to be swizzled
- * \param to Desired swizzle location of \c from
- */
-static void
-update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to)
-{
- switch (to) {
- case 0: m.x = from; break;
- case 1: m.y = from; break;
- case 2: m.z = from; break;
- case 3: m.w = from; break;
- default: assert(!"Should not get here.");
- }
-
- m.num_components = MAX2(m.num_components, (to + 1));
-}
-
-void
-ir_assignment::set_lhs(ir_rvalue *lhs)
-{
- void *mem_ctx = this;
- bool swizzled = false;
-
- while (lhs != NULL) {
- ir_swizzle *swiz = lhs->as_swizzle();
-
- if (swiz == NULL)
- break;
-
- unsigned write_mask = 0;
- ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
-
- for (unsigned i = 0; i < swiz->mask.num_components; i++) {
- unsigned c = 0;
-
- switch (i) {
- case 0: c = swiz->mask.x; break;
- case 1: c = swiz->mask.y; break;
- case 2: c = swiz->mask.z; break;
- case 3: c = swiz->mask.w; break;
- default: assert(!"Should not get here.");
- }
-
- write_mask |= (((this->write_mask >> i) & 1) << c);
- update_rhs_swizzle(rhs_swiz, i, c);
- }
-
- this->write_mask = write_mask;
- lhs = swiz->val;
-
- this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
- swizzled = true;
- }
-
- if (swizzled) {
- /* Now, RHS channels line up with the LHS writemask. Collapse it
- * to just the channels that will be written.
- */
- ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
- int rhs_chan = 0;
- for (int i = 0; i < 4; i++) {
- if (write_mask & (1 << i))
- update_rhs_swizzle(rhs_swiz, i, rhs_chan++);
- }
- this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
- }
-
- assert((lhs == NULL) || lhs->as_dereference());
-
- this->lhs = (ir_dereference *) lhs;
-}
-
-ir_variable *
-ir_assignment::whole_variable_written()
-{
- ir_variable *v = this->lhs->whole_variable_referenced();
-
- if (v == NULL)
- return NULL;
-
- if (v->type->is_scalar())
- return v;
-
- if (v->type->is_vector()) {
- const unsigned mask = (1U << v->type->vector_elements) - 1;
-
- if (mask != this->write_mask)
- return NULL;
- }
-
- /* Either all the vector components are assigned or the variable is some
- * composite type (and the whole thing is assigned.
- */
- return v;
-}
-
-ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
- ir_rvalue *condition, unsigned write_mask)
-{
- this->ir_type = ir_type_assignment;
- this->condition = condition;
- this->rhs = rhs;
- this->lhs = lhs;
- this->write_mask = write_mask;
-
- if (lhs->type->is_scalar() || lhs->type->is_vector()) {
- int lhs_components = 0;
- for (int i = 0; i < 4; i++) {
- if (write_mask & (1 << i))
- lhs_components++;
- }
-
- assert(lhs_components == this->rhs->type->vector_elements);
- }
-}
-
-ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
- ir_rvalue *condition)
-{
- this->ir_type = ir_type_assignment;
- this->condition = condition;
- this->rhs = rhs;
-
- /* If the RHS is a vector type, assume that all components of the vector
- * type are being written to the LHS. The write mask comes from the RHS
- * because we can have a case where the LHS is a vec4 and the RHS is a
- * vec3. In that case, the assignment is:
- *
- * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
- */
- if (rhs->type->is_vector())
- this->write_mask = (1U << rhs->type->vector_elements) - 1;
- else if (rhs->type->is_scalar())
- this->write_mask = 1;
- else
- this->write_mask = 0;
-
- this->set_lhs(lhs);
-}
-
-
-ir_expression::ir_expression(int op, const struct glsl_type *type,
- ir_rvalue *op0, ir_rvalue *op1)
-{
- this->ir_type = ir_type_expression;
- this->type = type;
- this->operation = ir_expression_operation(op);
- this->operands[0] = op0;
- this->operands[1] = op1;
-}
-
-unsigned int
-ir_expression::get_num_operands(ir_expression_operation op)
-{
-/* Update ir_print_visitor.cpp when updating this list. */
- const int num_operands[] = {
- 1, /* ir_unop_bit_not */
- 1, /* ir_unop_logic_not */
- 1, /* ir_unop_neg */
- 1, /* ir_unop_abs */
- 1, /* ir_unop_sign */
- 1, /* ir_unop_rcp */
- 1, /* ir_unop_rsq */
- 1, /* ir_unop_sqrt */
- 1, /* ir_unop_exp */
- 1, /* ir_unop_log */
- 1, /* ir_unop_exp2 */
- 1, /* ir_unop_log2 */
- 1, /* ir_unop_f2i */
- 1, /* ir_unop_i2f */
- 1, /* ir_unop_f2b */
- 1, /* ir_unop_b2f */
- 1, /* ir_unop_i2b */
- 1, /* ir_unop_b2i */
- 1, /* ir_unop_u2f */
- 1, /* ir_unop_any */
-
- 1, /* ir_unop_trunc */
- 1, /* ir_unop_ceil */
- 1, /* ir_unop_floor */
- 1, /* ir_unop_fract */
-
- 1, /* ir_unop_sin */
- 1, /* ir_unop_cos */
-
- 1, /* ir_unop_dFdx */
- 1, /* ir_unop_dFdy */
-
- 1, /* ir_unop_noise */
-
- 2, /* ir_binop_add */
- 2, /* ir_binop_sub */
- 2, /* ir_binop_mul */
- 2, /* ir_binop_div */
- 2, /* ir_binop_mod */
-
- 2, /* ir_binop_less */
- 2, /* ir_binop_greater */
- 2, /* ir_binop_lequal */
- 2, /* ir_binop_gequal */
- 2, /* ir_binop_equal */
- 2, /* ir_binop_nequal */
- 2, /* ir_binop_all_equal */
- 2, /* ir_binop_any_nequal */
-
- 2, /* ir_binop_lshift */
- 2, /* ir_binop_rshift */
- 2, /* ir_binop_bit_and */
- 2, /* ir_binop_bit_xor */
- 2, /* ir_binop_bit_or */
-
- 2, /* ir_binop_logic_and */
- 2, /* ir_binop_logic_xor */
- 2, /* ir_binop_logic_or */
-
- 2, /* ir_binop_dot */
- 2, /* ir_binop_cross */
- 2, /* ir_binop_min */
- 2, /* ir_binop_max */
-
- 2, /* ir_binop_pow */
- };
-
- assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
-
- return num_operands[op];
-}
-
-static const char *const operator_strs[] = {
- "~",
- "!",
- "neg",
- "abs",
- "sign",
- "rcp",
- "rsq",
- "sqrt",
- "exp",
- "log",
- "exp2",
- "log2",
- "f2i",
- "i2f",
- "f2b",
- "b2f",
- "i2b",
- "b2i",
- "u2f",
- "any",
- "trunc",
- "ceil",
- "floor",
- "fract",
- "sin",
- "cos",
- "dFdx",
- "dFdy",
- "noise",
- "+",
- "-",
- "*",
- "/",
- "%",
- "<",
- ">",
- "<=",
- ">=",
- "==",
- "!=",
- "all_equal",
- "any_nequal",
- "<<",
- ">>",
- "&",
- "^",
- "|",
- "&&",
- "^^",
- "||",
- "dot",
- "cross",
- "min",
- "max",
- "pow",
-};
-
-const char *ir_expression::operator_string(ir_expression_operation op)
-{
- assert((unsigned int) op < Elements(operator_strs));
- assert(Elements(operator_strs) == (ir_binop_pow + 1));
- return operator_strs[op];
-}
-
-const char *ir_expression::operator_string()
-{
- return operator_string(this->operation);
-}
-
-ir_expression_operation
-ir_expression::get_operator(const char *str)
-{
- const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
- for (int op = 0; op < operator_count; op++) {
- if (strcmp(str, operator_strs[op]) == 0)
- return (ir_expression_operation) op;
- }
- return (ir_expression_operation) -1;
-}
-
-ir_constant::ir_constant()
-{
- this->ir_type = ir_type_constant;
-}
-
-ir_constant::ir_constant(const struct glsl_type *type,
- const ir_constant_data *data)
-{
- assert((type->base_type >= GLSL_TYPE_UINT)
- && (type->base_type <= GLSL_TYPE_BOOL));
-
- this->ir_type = ir_type_constant;
- this->type = type;
- memcpy(& this->value, data, sizeof(this->value));
-}
-
-ir_constant::ir_constant(float f)
-{
- this->ir_type = ir_type_constant;
- this->type = glsl_type::float_type;
- this->value.f[0] = f;
- for (int i = 1; i < 16; i++) {
- this->value.f[i] = 0;
- }
-}
-
-ir_constant::ir_constant(unsigned int u)
-{
- this->ir_type = ir_type_constant;
- this->type = glsl_type::uint_type;
- this->value.u[0] = u;
- for (int i = 1; i < 16; i++) {
- this->value.u[i] = 0;
- }
-}
-
-ir_constant::ir_constant(int i)
-{
- this->ir_type = ir_type_constant;
- this->type = glsl_type::int_type;
- this->value.i[0] = i;
- for (int i = 1; i < 16; i++) {
- this->value.i[i] = 0;
- }
-}
-
-ir_constant::ir_constant(bool b)
-{
- this->ir_type = ir_type_constant;
- this->type = glsl_type::bool_type;
- this->value.b[0] = b;
- for (int i = 1; i < 16; i++) {
- this->value.b[i] = false;
- }
-}
-
-ir_constant::ir_constant(const ir_constant *c, unsigned i)
-{
- this->ir_type = ir_type_constant;
- this->type = c->type->get_base_type();
-
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
- case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
- case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
- case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
- default: assert(!"Should not get here."); break;
- }
-}
-
-ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
-{
- this->ir_type = ir_type_constant;
- this->type = type;
-
- assert(type->is_scalar() || type->is_vector() || type->is_matrix()
- || type->is_record() || type->is_array());
-
- if (type->is_array()) {
- this->array_elements = talloc_array(this, ir_constant *, type->length);
- unsigned i = 0;
- foreach_list(node, value_list) {
- ir_constant *value = (ir_constant *) node;
- assert(value->as_constant() != NULL);
-
- this->array_elements[i++] = value;
- }
- return;
- }
-
- /* If the constant is a record, the types of each of the entries in
- * value_list must be a 1-for-1 match with the structure components. Each
- * entry must also be a constant. Just move the nodes from the value_list
- * to the list in the ir_constant.
- */
- /* FINISHME: Should there be some type checking and / or assertions here? */
- /* FINISHME: Should the new constant take ownership of the nodes from
- * FINISHME: value_list, or should it make copies?
- */
- if (type->is_record()) {
- value_list->move_nodes_to(& this->components);
- return;
- }
-
- for (unsigned i = 0; i < 16; i++) {
- this->value.u[i] = 0;
- }
-
- ir_constant *value = (ir_constant *) (value_list->head);
-
- /* Constructors with exactly one scalar argument are special for vectors
- * and matrices. For vectors, the scalar value is replicated to fill all
- * the components. For matrices, the scalar fills the components of the
- * diagonal while the rest is filled with 0.
- */
- if (value->type->is_scalar() && value->next->is_tail_sentinel()) {
- if (type->is_matrix()) {
- /* Matrix - fill diagonal (rest is already set to 0) */
- assert(type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned i = 0; i < type->matrix_columns; i++)
- this->value.f[i * type->vector_elements + i] = value->value.f[0];
- } else {
- /* Vector or scalar - fill all components */
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- for (unsigned i = 0; i < type->components(); i++)
- this->value.u[i] = value->value.u[0];
- break;
- case GLSL_TYPE_FLOAT:
- for (unsigned i = 0; i < type->components(); i++)
- this->value.f[i] = value->value.f[0];
- break;
- case GLSL_TYPE_BOOL:
- for (unsigned i = 0; i < type->components(); i++)
- this->value.b[i] = value->value.b[0];
- break;
- default:
- assert(!"Should not get here.");
- break;
- }
- }
- return;
- }
-
- if (type->is_matrix() && value->type->is_matrix()) {
- assert(value->next->is_tail_sentinel());
-
- /* From section 5.4.2 of the GLSL 1.20 spec:
- * "If a matrix is constructed from a matrix, then each component
- * (column i, row j) in the result that has a corresponding component
- * (column i, row j) in the argument will be initialized from there."
- */
- unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns);
- unsigned rows = MIN2(type->vector_elements, value->type->vector_elements);
- for (unsigned i = 0; i < cols; i++) {
- for (unsigned j = 0; j < rows; j++) {
- const unsigned src = i * value->type->vector_elements + j;
- const unsigned dst = i * type->vector_elements + j;
- this->value.f[dst] = value->value.f[src];
- }
- }
-
- /* "All other components will be initialized to the identity matrix." */
- for (unsigned i = cols; i < type->matrix_columns; i++)
- this->value.f[i * type->vector_elements + i] = 1.0;
-
- return;
- }
-
- /* Use each component from each entry in the value_list to initialize one
- * component of the constant being constructed.
- */
- for (unsigned i = 0; i < type->components(); /* empty */) {
- assert(value->as_constant() != NULL);
- assert(!value->is_tail_sentinel());
-
- for (unsigned j = 0; j < value->type->components(); j++) {
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- this->value.u[i] = value->get_uint_component(j);
- break;
- case GLSL_TYPE_INT:
- this->value.i[i] = value->get_int_component(j);
- break;
- case GLSL_TYPE_FLOAT:
- this->value.f[i] = value->get_float_component(j);
- break;
- case GLSL_TYPE_BOOL:
- this->value.b[i] = value->get_bool_component(j);
- break;
- default:
- /* FINISHME: What to do? Exceptions are not the answer.
- */
- break;
- }
-
- i++;
- if (i >= type->components())
- break;
- }
-
- value = (ir_constant *) value->next;
- }
-}
-
-ir_constant *
-ir_constant::zero(void *mem_ctx, const glsl_type *type)
-{
- assert(type->is_numeric() || type->is_boolean());
-
- ir_constant *c = new(mem_ctx) ir_constant;
- c->type = type;
- memset(&c->value, 0, sizeof(c->value));
-
- return c;
-}
-
-bool
-ir_constant::get_bool_component(unsigned i) const
-{
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT: return this->value.u[i] != 0;
- case GLSL_TYPE_INT: return this->value.i[i] != 0;
- case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
- case GLSL_TYPE_BOOL: return this->value.b[i];
- default: assert(!"Should not get here."); break;
- }
-
- /* Must return something to make the compiler happy. This is clearly an
- * error case.
- */
- return false;
-}
-
-float
-ir_constant::get_float_component(unsigned i) const
-{
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT: return (float) this->value.u[i];
- case GLSL_TYPE_INT: return (float) this->value.i[i];
- case GLSL_TYPE_FLOAT: return this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
- default: assert(!"Should not get here."); break;
- }
-
- /* Must return something to make the compiler happy. This is clearly an
- * error case.
- */
- return 0.0;
-}
-
-int
-ir_constant::get_int_component(unsigned i) const
-{
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT: return this->value.u[i];
- case GLSL_TYPE_INT: return this->value.i[i];
- case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
- default: assert(!"Should not get here."); break;
- }
-
- /* Must return something to make the compiler happy. This is clearly an
- * error case.
- */
- return 0;
-}
-
-unsigned
-ir_constant::get_uint_component(unsigned i) const
-{
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT: return this->value.u[i];
- case GLSL_TYPE_INT: return this->value.i[i];
- case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
- default: assert(!"Should not get here."); break;
- }
-
- /* Must return something to make the compiler happy. This is clearly an
- * error case.
- */
- return 0;
-}
-
-ir_constant *
-ir_constant::get_array_element(unsigned i) const
-{
- assert(this->type->is_array());
-
- /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
- *
- * "Behavior is undefined if a shader subscripts an array with an index
- * less than 0 or greater than or equal to the size the array was
- * declared with."
- *
- * Most out-of-bounds accesses are removed before things could get this far.
- * There are cases where non-constant array index values can get constant
- * folded.
- */
- if (int(i) < 0)
- i = 0;
- else if (i >= this->type->length)
- i = this->type->length - 1;
-
- return array_elements[i];
-}
-
-ir_constant *
-ir_constant::get_record_field(const char *name)
-{
- int idx = this->type->field_index(name);
-
- if (idx < 0)
- return NULL;
-
- if (this->components.is_empty())
- return NULL;
-
- exec_node *node = this->components.head;
- for (int i = 0; i < idx; i++) {
- node = node->next;
-
- /* If the end of the list is encountered before the element matching the
- * requested field is found, return NULL.
- */
- if (node->is_tail_sentinel())
- return NULL;
- }
-
- return (ir_constant *) node;
-}
-
-
-bool
-ir_constant::has_value(const ir_constant *c) const
-{
- if (this->type != c->type)
- return false;
-
- if (this->type->is_array()) {
- for (unsigned i = 0; i < this->type->length; i++) {
- if (this->array_elements[i]->has_value(c->array_elements[i]))
- return false;
- }
- return true;
- }
-
- if (this->type->base_type == GLSL_TYPE_STRUCT) {
- const exec_node *a_node = this->components.head;
- const exec_node *b_node = c->components.head;
-
- while (!a_node->is_tail_sentinel()) {
- assert(!b_node->is_tail_sentinel());
-
- const ir_constant *const a_field = (ir_constant *) a_node;
- const ir_constant *const b_field = (ir_constant *) b_node;
-
- if (!a_field->has_value(b_field))
- return false;
-
- a_node = a_node->next;
- b_node = b_node->next;
- }
-
- return true;
- }
-
- for (unsigned i = 0; i < this->type->components(); i++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- if (this->value.u[i] != c->value.u[i])
- return false;
- break;
- case GLSL_TYPE_INT:
- if (this->value.i[i] != c->value.i[i])
- return false;
- break;
- case GLSL_TYPE_FLOAT:
- if (this->value.f[i] != c->value.f[i])
- return false;
- break;
- case GLSL_TYPE_BOOL:
- if (this->value.b[i] != c->value.b[i])
- return false;
- break;
- default:
- assert(!"Should not get here.");
- return false;
- }
- }
-
- return true;
-}
-
-
-ir_loop::ir_loop()
-{
- this->ir_type = ir_type_loop;
- this->cmp = ir_unop_neg;
- this->from = NULL;
- this->to = NULL;
- this->increment = NULL;
- this->counter = NULL;
-}
-
-
-ir_dereference_variable::ir_dereference_variable(ir_variable *var)
-{
- this->ir_type = ir_type_dereference_variable;
- this->var = var;
- this->type = (var != NULL) ? var->type : glsl_type::error_type;
-}
-
-
-ir_dereference_array::ir_dereference_array(ir_rvalue *value,
- ir_rvalue *array_index)
-{
- this->ir_type = ir_type_dereference_array;
- this->array_index = array_index;
- this->set_array(value);
-}
-
-
-ir_dereference_array::ir_dereference_array(ir_variable *var,
- ir_rvalue *array_index)
-{
- void *ctx = talloc_parent(var);
-
- this->ir_type = ir_type_dereference_array;
- this->array_index = array_index;
- this->set_array(new(ctx) ir_dereference_variable(var));
-}
-
-
-void
-ir_dereference_array::set_array(ir_rvalue *value)
-{
- this->array = value;
- this->type = glsl_type::error_type;
-
- if (this->array != NULL) {
- const glsl_type *const vt = this->array->type;
-
- if (vt->is_array()) {
- type = vt->element_type();
- } else if (vt->is_matrix()) {
- type = vt->column_type();
- } else if (vt->is_vector()) {
- type = vt->get_base_type();
- }
- }
-}
-
-
-ir_dereference_record::ir_dereference_record(ir_rvalue *value,
- const char *field)
-{
- this->ir_type = ir_type_dereference_record;
- this->record = value;
- this->field = talloc_strdup(this, field);
- this->type = (this->record != NULL)
- ? this->record->type->field_type(field) : glsl_type::error_type;
-}
-
-
-ir_dereference_record::ir_dereference_record(ir_variable *var,
- const char *field)
-{
- void *ctx = talloc_parent(var);
-
- this->ir_type = ir_type_dereference_record;
- this->record = new(ctx) ir_dereference_variable(var);
- this->field = talloc_strdup(this, field);
- this->type = (this->record != NULL)
- ? this->record->type->field_type(field) : glsl_type::error_type;
-}
-
-bool type_contains_sampler(const glsl_type *type)
-{
- if (type->is_array()) {
- return type_contains_sampler(type->fields.array);
- } else if (type->is_record()) {
- for (unsigned int i = 0; i < type->length; i++) {
- if (type_contains_sampler(type->fields.structure[i].type))
- return true;
- }
- return false;
- } else {
- return type->is_sampler();
- }
-}
-
-bool
-ir_dereference::is_lvalue()
-{
- ir_variable *var = this->variable_referenced();
-
- /* Every l-value derference chain eventually ends in a variable.
- */
- if ((var == NULL) || var->read_only)
- return false;
-
- if (this->type->is_array() && !var->array_lvalue)
- return false;
-
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
- *
- * "Samplers cannot be treated as l-values; hence cannot be used
- * as out or inout function parameters, nor can they be
- * assigned into."
- */
- if (type_contains_sampler(this->type))
- return false;
-
- return true;
-}
-
-
-const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
-
-const char *ir_texture::opcode_string()
-{
- assert((unsigned int) op <=
- sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
- return tex_opcode_strs[op];
-}
-
-ir_texture_opcode
-ir_texture::get_opcode(const char *str)
-{
- const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
- for (int op = 0; op < count; op++) {
- if (strcmp(str, tex_opcode_strs[op]) == 0)
- return (ir_texture_opcode) op;
- }
- return (ir_texture_opcode) -1;
-}
-
-
-void
-ir_texture::set_sampler(ir_dereference *sampler)
-{
- assert(sampler != NULL);
- this->sampler = sampler;
-
- switch (sampler->type->sampler_type) {
- case GLSL_TYPE_FLOAT:
- this->type = glsl_type::vec4_type;
- break;
- case GLSL_TYPE_INT:
- this->type = glsl_type::ivec4_type;
- break;
- case GLSL_TYPE_UINT:
- this->type = glsl_type::uvec4_type;
- break;
- }
-}
-
-
-void
-ir_swizzle::init_mask(const unsigned *comp, unsigned count)
-{
- assert((count >= 1) && (count <= 4));
-
- memset(&this->mask, 0, sizeof(this->mask));
- this->mask.num_components = count;
-
- unsigned dup_mask = 0;
- switch (count) {
- case 4:
- assert(comp[3] <= 3);
- dup_mask |= (1U << comp[3])
- & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2]));
- this->mask.w = comp[3];
-
- case 3:
- assert(comp[2] <= 3);
- dup_mask |= (1U << comp[2])
- & ((1U << comp[0]) | (1U << comp[1]));
- this->mask.z = comp[2];
-
- case 2:
- assert(comp[1] <= 3);
- dup_mask |= (1U << comp[1])
- & ((1U << comp[0]));
- this->mask.y = comp[1];
-
- case 1:
- assert(comp[0] <= 3);
- this->mask.x = comp[0];
- }
-
- this->mask.has_duplicates = dup_mask != 0;
-
- /* Based on the number of elements in the swizzle and the base type
- * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
- * generate the type of the resulting value.
- */
- type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
-}
-
-ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
- unsigned w, unsigned count)
- : val(val)
-{
- const unsigned components[4] = { x, y, z, w };
- this->ir_type = ir_type_swizzle;
- this->init_mask(components, count);
-}
-
-ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
- unsigned count)
- : val(val)
-{
- this->ir_type = ir_type_swizzle;
- this->init_mask(comp, count);
-}
-
-ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
-{
- this->ir_type = ir_type_swizzle;
- this->val = val;
- this->mask = mask;
- this->type = glsl_type::get_instance(val->type->base_type,
- mask.num_components, 1);
-}
-
-#define X 1
-#define R 5
-#define S 9
-#define I 13
-
-ir_swizzle *
-ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
-{
- void *ctx = talloc_parent(val);
-
- /* For each possible swizzle character, this table encodes the value in
- * \c idx_map that represents the 0th element of the vector. For invalid
- * swizzle characters (e.g., 'k'), a special value is used that will allow
- * detection of errors.
- */
- static const unsigned char base_idx[26] = {
- /* a b c d e f g h i j k l m */
- R, R, I, I, I, I, R, I, I, I, I, I, I,
- /* n o p q r s t u v w x y z */
- I, I, S, S, R, S, S, I, I, X, X, X, X
- };
-
- /* Each valid swizzle character has an entry in the previous table. This
- * table encodes the base index encoded in the previous table plus the actual
- * index of the swizzle character. When processing swizzles, the first
- * character in the string is indexed in the previous table. Each character
- * in the string is indexed in this table, and the value found there has the
- * value form the first table subtracted. The result must be on the range
- * [0,3].
- *
- * For example, the string "wzyx" will get X from the first table. Each of
- * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
- * subtraction, the swizzle values are { 3, 2, 1, 0 }.
- *
- * The string "wzrg" will get X from the first table. Each of the characters
- * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
- * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
- * [0,3], the error is detected.
- */
- static const unsigned char idx_map[26] = {
- /* a b c d e f g h i j k l m */
- R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
- /* n o p q r s t u v w x y z */
- 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
- };
-
- int swiz_idx[4] = { 0, 0, 0, 0 };
- unsigned i;
-
-
- /* Validate the first character in the swizzle string and look up the base
- * index value as described above.
- */
- if ((str[0] < 'a') || (str[0] > 'z'))
- return NULL;
-
- const unsigned base = base_idx[str[0] - 'a'];
-
-
- for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
- /* Validate the next character, and, as described above, convert it to a
- * swizzle index.
- */
- if ((str[i] < 'a') || (str[i] > 'z'))
- return NULL;
-
- swiz_idx[i] = idx_map[str[i] - 'a'] - base;
- if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
- return NULL;
- }
-
- if (str[i] != '\0')
- return NULL;
-
- return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
- swiz_idx[3], i);
-}
-
-#undef X
-#undef R
-#undef S
-#undef I
-
-ir_variable *
-ir_swizzle::variable_referenced()
-{
- return this->val->variable_referenced();
-}
-
-
-ir_variable::ir_variable(const struct glsl_type *type, const char *name,
- ir_variable_mode mode)
- : max_array_access(0), read_only(false), centroid(false), invariant(false),
- mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
-{
- this->ir_type = ir_type_variable;
- this->type = type;
- this->name = talloc_strdup(this, name);
- this->location = -1;
- this->warn_extension = NULL;
- this->constant_value = NULL;
- this->origin_upper_left = false;
- this->pixel_center_integer = false;
-
- if (type && type->base_type == GLSL_TYPE_SAMPLER)
- this->read_only = true;
-}
-
-
-const char *
-ir_variable::interpolation_string() const
-{
- switch (this->interpolation) {
- case ir_var_smooth: return "smooth";
- case ir_var_flat: return "flat";
- case ir_var_noperspective: return "noperspective";
- }
-
- assert(!"Should not get here.");
- return "";
-}
-
-
-unsigned
-ir_variable::component_slots() const
-{
- /* FINISHME: Sparsely accessed arrays require fewer slots. */
- return this->type->component_slots();
-}
-
-
-ir_function_signature::ir_function_signature(const glsl_type *return_type)
- : return_type(return_type), is_defined(false), _function(NULL)
-{
- this->ir_type = ir_type_function_signature;
- this->is_builtin = false;
-}
-
-
-const char *
-ir_function_signature::qualifiers_match(exec_list *params)
-{
- exec_list_iterator iter_a = parameters.iterator();
- exec_list_iterator iter_b = params->iterator();
-
- /* check that the qualifiers match. */
- while (iter_a.has_next()) {
- ir_variable *a = (ir_variable *)iter_a.get();
- ir_variable *b = (ir_variable *)iter_b.get();
-
- if (a->read_only != b->read_only ||
- a->mode != b->mode ||
- a->interpolation != b->interpolation ||
- a->centroid != b->centroid) {
-
- /* parameter a's qualifiers don't match */
- return a->name;
- }
-
- iter_a.next();
- iter_b.next();
- }
- return NULL;
-}
-
-
-void
-ir_function_signature::replace_parameters(exec_list *new_params)
-{
- /* Destroy all of the previous parameter information. If the previous
- * parameter information comes from the function prototype, it may either
- * specify incorrect parameter names or not have names at all.
- */
- foreach_iter(exec_list_iterator, iter, parameters) {
- assert(((ir_instruction *) iter.get())->as_variable() != NULL);
-
- iter.remove();
- }
-
- new_params->move_nodes_to(&parameters);
-}
-
-
-ir_function::ir_function(const char *name)
-{
- this->ir_type = ir_type_function;
- this->name = talloc_strdup(this, name);
-}
-
-
-bool
-ir_function::has_user_signature()
-{
- foreach_list(n, &this->signatures) {
- ir_function_signature *const sig = (ir_function_signature *) n;
- if (!sig->is_builtin)
- return true;
- }
- return false;
-}
-
-
-ir_call *
-ir_call::get_error_instruction(void *ctx)
-{
- ir_call *call = new(ctx) ir_call;
-
- call->type = glsl_type::error_type;
- return call;
-}
-
-void
-ir_call::set_callee(ir_function_signature *sig)
-{
- assert((this->type == NULL) || (this->type == sig->return_type));
-
- this->callee = sig;
-}
-
-void
-visit_exec_list(exec_list *list, ir_visitor *visitor)
-{
- foreach_iter(exec_list_iterator, iter, *list) {
- ((ir_instruction *)iter.get())->accept(visitor);
- }
-}
-
-
-static void
-steal_memory(ir_instruction *ir, void *new_ctx)
-{
- ir_variable *var = ir->as_variable();
- ir_constant *constant = ir->as_constant();
- if (var != NULL && var->constant_value != NULL)
- steal_memory(var->constant_value, ir);
-
- /* The components of aggregate constants are not visited by the normal
- * visitor, so steal their values by hand.
- */
- if (constant != NULL) {
- if (constant->type->is_record()) {
- foreach_iter(exec_list_iterator, iter, constant->components) {
- ir_constant *field = (ir_constant *)iter.get();
- steal_memory(field, ir);
- }
- } else if (constant->type->is_array()) {
- for (unsigned int i = 0; i < constant->type->length; i++) {
- steal_memory(constant->array_elements[i], ir);
- }
- }
- }
-
- talloc_steal(new_ctx, ir);
-}
-
-
-void
-reparent_ir(exec_list *list, void *mem_ctx)
-{
- foreach_list(node, list) {
- visit_tree((ir_instruction *) node, steal_memory, mem_ctx);
- }
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <string.h>
+#include "main/core.h" /* for MAX2 */
+#include "ir.h"
+#include "ir_visitor.h"
+#include "glsl_types.h"
+
+ir_rvalue::ir_rvalue()
+{
+ this->type = glsl_type::error_type;
+}
+
+bool ir_rvalue::is_zero() const
+{
+ return false;
+}
+
+bool ir_rvalue::is_one() const
+{
+ return false;
+}
+
+bool ir_rvalue::is_negative_one() const
+{
+ return false;
+}
+
+/**
+ * Modify the swizzle make to move one component to another
+ *
+ * \param m IR swizzle to be modified
+ * \param from Component in the RHS that is to be swizzled
+ * \param to Desired swizzle location of \c from
+ */
+static void
+update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to)
+{
+ switch (to) {
+ case 0: m.x = from; break;
+ case 1: m.y = from; break;
+ case 2: m.z = from; break;
+ case 3: m.w = from; break;
+ default: assert(!"Should not get here.");
+ }
+
+ m.num_components = MAX2(m.num_components, (to + 1));
+}
+
+void
+ir_assignment::set_lhs(ir_rvalue *lhs)
+{
+ void *mem_ctx = this;
+ bool swizzled = false;
+
+ while (lhs != NULL) {
+ ir_swizzle *swiz = lhs->as_swizzle();
+
+ if (swiz == NULL)
+ break;
+
+ unsigned write_mask = 0;
+ ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
+
+ for (unsigned i = 0; i < swiz->mask.num_components; i++) {
+ unsigned c = 0;
+
+ switch (i) {
+ case 0: c = swiz->mask.x; break;
+ case 1: c = swiz->mask.y; break;
+ case 2: c = swiz->mask.z; break;
+ case 3: c = swiz->mask.w; break;
+ default: assert(!"Should not get here.");
+ }
+
+ write_mask |= (((this->write_mask >> i) & 1) << c);
+ update_rhs_swizzle(rhs_swiz, i, c);
+ }
+
+ this->write_mask = write_mask;
+ lhs = swiz->val;
+
+ this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
+ swizzled = true;
+ }
+
+ if (swizzled) {
+ /* Now, RHS channels line up with the LHS writemask. Collapse it
+ * to just the channels that will be written.
+ */
+ ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
+ int rhs_chan = 0;
+ for (int i = 0; i < 4; i++) {
+ if (write_mask & (1 << i))
+ update_rhs_swizzle(rhs_swiz, i, rhs_chan++);
+ }
+ this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
+ }
+
+ assert((lhs == NULL) || lhs->as_dereference());
+
+ this->lhs = (ir_dereference *) lhs;
+}
+
+ir_variable *
+ir_assignment::whole_variable_written()
+{
+ ir_variable *v = this->lhs->whole_variable_referenced();
+
+ if (v == NULL)
+ return NULL;
+
+ if (v->type->is_scalar())
+ return v;
+
+ if (v->type->is_vector()) {
+ const unsigned mask = (1U << v->type->vector_elements) - 1;
+
+ if (mask != this->write_mask)
+ return NULL;
+ }
+
+ /* Either all the vector components are assigned or the variable is some
+ * composite type (and the whole thing is assigned.
+ */
+ return v;
+}
+
+ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
+ ir_rvalue *condition, unsigned write_mask)
+{
+ this->ir_type = ir_type_assignment;
+ this->condition = condition;
+ this->rhs = rhs;
+ this->lhs = lhs;
+ this->write_mask = write_mask;
+
+ if (lhs->type->is_scalar() || lhs->type->is_vector()) {
+ int lhs_components = 0;
+ for (int i = 0; i < 4; i++) {
+ if (write_mask & (1 << i))
+ lhs_components++;
+ }
+
+ assert(lhs_components == this->rhs->type->vector_elements);
+ }
+}
+
+ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
+ ir_rvalue *condition)
+{
+ this->ir_type = ir_type_assignment;
+ this->condition = condition;
+ this->rhs = rhs;
+
+ /* If the RHS is a vector type, assume that all components of the vector
+ * type are being written to the LHS. The write mask comes from the RHS
+ * because we can have a case where the LHS is a vec4 and the RHS is a
+ * vec3. In that case, the assignment is:
+ *
+ * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
+ */
+ if (rhs->type->is_vector())
+ this->write_mask = (1U << rhs->type->vector_elements) - 1;
+ else if (rhs->type->is_scalar())
+ this->write_mask = 1;
+ else
+ this->write_mask = 0;
+
+ this->set_lhs(lhs);
+}
+
+
+ir_expression::ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0)
+{
+ assert(get_num_operands(ir_expression_operation(op)) == 1);
+ this->ir_type = ir_type_expression;
+ this->type = type;
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = NULL;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+}
+
+ir_expression::ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0, ir_rvalue *op1)
+{
+ assert(((op1 == NULL) && (get_num_operands(ir_expression_operation(op)) == 1))
+ || (get_num_operands(ir_expression_operation(op)) == 2));
+ this->ir_type = ir_type_expression;
+ this->type = type;
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = op1;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+}
+
+ir_expression::ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *op0, ir_rvalue *op1,
+ ir_rvalue *op2, ir_rvalue *op3)
+{
+ this->ir_type = ir_type_expression;
+ this->type = type;
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = op1;
+ this->operands[2] = op2;
+ this->operands[3] = op3;
+}
+
+ir_expression::ir_expression(int op, ir_rvalue *op0)
+{
+ this->ir_type = ir_type_expression;
+
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = NULL;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+
+ assert(op <= ir_last_unop);
+
+ switch (this->operation) {
+ case ir_unop_bit_not:
+ case ir_unop_logic_not:
+ case ir_unop_neg:
+ case ir_unop_abs:
+ case ir_unop_sign:
+ case ir_unop_rcp:
+ case ir_unop_rsq:
+ case ir_unop_sqrt:
+ case ir_unop_exp:
+ case ir_unop_log:
+ case ir_unop_exp2:
+ case ir_unop_log2:
+ case ir_unop_trunc:
+ case ir_unop_ceil:
+ case ir_unop_floor:
+ case ir_unop_fract:
+ case ir_unop_round_even:
+ case ir_unop_cos:
+ case ir_unop_dFdx:
+ case ir_unop_dFdy:
+ this->type = op0->type;
+ break;
+
+ case ir_unop_any:
+ this->type = glsl_type::bool_type;
+ break;
+
+ default:
+ assert(!"not reached: missing automatic type setup for ir_expression");
+ this->type = op0->type;
+ break;
+ }
+}
+
+ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
+{
+ this->ir_type = ir_type_expression;
+
+ this->operation = ir_expression_operation(op);
+ this->operands[0] = op0;
+ this->operands[1] = op1;
+ this->operands[2] = NULL;
+ this->operands[3] = NULL;
+
+ assert(op > ir_last_unop);
+
+ switch (this->operation) {
+ case ir_binop_all_equal:
+ case ir_binop_any_nequal:
+ this->type = glsl_type::bool_type;
+ break;
+
+ case ir_binop_add:
+ case ir_binop_sub:
+ case ir_binop_min:
+ case ir_binop_max:
+ case ir_binop_pow:
+ case ir_binop_mul:
+ if (op0->type->is_scalar()) {
+ this->type = op1->type;
+ } else if (op1->type->is_scalar()) {
+ this->type = op0->type;
+ } else {
+ /* FINISHME: matrix types */
+ assert(!op0->type->is_matrix() && !op1->type->is_matrix());
+ assert(op0->type == op1->type);
+ this->type = op0->type;
+ }
+ break;
+
+ case ir_binop_logic_and:
+ case ir_binop_logic_or:
+ if (op0->type->is_scalar()) {
+ this->type = op1->type;
+ } else if (op1->type->is_scalar()) {
+ this->type = op0->type;
+ }
+ break;
+
+ case ir_binop_dot:
+ this->type = glsl_type::float_type;
+ break;
+
+ default:
+ assert(!"not reached: missing automatic type setup for ir_expression");
+ this->type = glsl_type::float_type;
+ }
+}
+
+unsigned int
+ir_expression::get_num_operands(ir_expression_operation op)
+{
+ assert(op <= ir_last_opcode);
+
+ if (op <= ir_last_unop)
+ return 1;
+
+ if (op <= ir_last_binop)
+ return 2;
+
+ if (op == ir_quadop_vector)
+ return 4;
+
+ assert(false);
+ return 0;
+}
+
+static const char *const operator_strs[] = {
+ "~",
+ "!",
+ "neg",
+ "abs",
+ "sign",
+ "rcp",
+ "rsq",
+ "sqrt",
+ "exp",
+ "log",
+ "exp2",
+ "log2",
+ "f2i",
+ "i2f",
+ "f2b",
+ "b2f",
+ "i2b",
+ "b2i",
+ "u2f",
+ "any",
+ "trunc",
+ "ceil",
+ "floor",
+ "fract",
+ "round_even",
+ "sin",
+ "cos",
+ "sin_reduced",
+ "cos_reduced",
+ "dFdx",
+ "dFdy",
+ "noise",
+ "+",
+ "-",
+ "*",
+ "/",
+ "%",
+ "<",
+ ">",
+ "<=",
+ ">=",
+ "==",
+ "!=",
+ "all_equal",
+ "any_nequal",
+ "<<",
+ ">>",
+ "&",
+ "^",
+ "|",
+ "&&",
+ "^^",
+ "||",
+ "dot",
+ "min",
+ "max",
+ "pow",
+ "vector",
+};
+
+const char *ir_expression::operator_string(ir_expression_operation op)
+{
+ assert((unsigned int) op < Elements(operator_strs));
+ assert(Elements(operator_strs) == (ir_quadop_vector + 1));
+ return operator_strs[op];
+}
+
+const char *ir_expression::operator_string()
+{
+ return operator_string(this->operation);
+}
+
+ir_expression_operation
+ir_expression::get_operator(const char *str)
+{
+ const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
+ for (int op = 0; op < operator_count; op++) {
+ if (strcmp(str, operator_strs[op]) == 0)
+ return (ir_expression_operation) op;
+ }
+ return (ir_expression_operation) -1;
+}
+
+ir_constant::ir_constant()
+{
+ this->ir_type = ir_type_constant;
+}
+
+ir_constant::ir_constant(const struct glsl_type *type,
+ const ir_constant_data *data)
+{
+ assert((type->base_type >= GLSL_TYPE_UINT)
+ && (type->base_type <= GLSL_TYPE_BOOL));
+
+ this->ir_type = ir_type_constant;
+ this->type = type;
+ memcpy(& this->value, data, sizeof(this->value));
+}
+
+ir_constant::ir_constant(float f)
+{
+ this->ir_type = ir_type_constant;
+ this->type = glsl_type::float_type;
+ this->value.f[0] = f;
+ for (int i = 1; i < 16; i++) {
+ this->value.f[i] = 0;
+ }
+}
+
+ir_constant::ir_constant(unsigned int u)
+{
+ this->ir_type = ir_type_constant;
+ this->type = glsl_type::uint_type;
+ this->value.u[0] = u;
+ for (int i = 1; i < 16; i++) {
+ this->value.u[i] = 0;
+ }
+}
+
+ir_constant::ir_constant(int i)
+{
+ this->ir_type = ir_type_constant;
+ this->type = glsl_type::int_type;
+ this->value.i[0] = i;
+ for (int i = 1; i < 16; i++) {
+ this->value.i[i] = 0;
+ }
+}
+
+ir_constant::ir_constant(bool b)
+{
+ this->ir_type = ir_type_constant;
+ this->type = glsl_type::bool_type;
+ this->value.b[0] = b;
+ for (int i = 1; i < 16; i++) {
+ this->value.b[i] = false;
+ }
+}
+
+ir_constant::ir_constant(const ir_constant *c, unsigned i)
+{
+ this->ir_type = ir_type_constant;
+ this->type = c->type->get_base_type();
+
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
+ case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
+ case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
+ case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
+ default: assert(!"Should not get here."); break;
+ }
+}
+
+ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
+{
+ this->ir_type = ir_type_constant;
+ this->type = type;
+
+ assert(type->is_scalar() || type->is_vector() || type->is_matrix()
+ || type->is_record() || type->is_array());
+
+ if (type->is_array()) {
+ this->array_elements = talloc_array(this, ir_constant *, type->length);
+ unsigned i = 0;
+ foreach_list(node, value_list) {
+ ir_constant *value = (ir_constant *) node;
+ assert(value->as_constant() != NULL);
+
+ this->array_elements[i++] = value;
+ }
+ return;
+ }
+
+ /* If the constant is a record, the types of each of the entries in
+ * value_list must be a 1-for-1 match with the structure components. Each
+ * entry must also be a constant. Just move the nodes from the value_list
+ * to the list in the ir_constant.
+ */
+ /* FINISHME: Should there be some type checking and / or assertions here? */
+ /* FINISHME: Should the new constant take ownership of the nodes from
+ * FINISHME: value_list, or should it make copies?
+ */
+ if (type->is_record()) {
+ value_list->move_nodes_to(& this->components);
+ return;
+ }
+
+ for (unsigned i = 0; i < 16; i++) {
+ this->value.u[i] = 0;
+ }
+
+ ir_constant *value = (ir_constant *) (value_list->head);
+
+ /* Constructors with exactly one scalar argument are special for vectors
+ * and matrices. For vectors, the scalar value is replicated to fill all
+ * the components. For matrices, the scalar fills the components of the
+ * diagonal while the rest is filled with 0.
+ */
+ if (value->type->is_scalar() && value->next->is_tail_sentinel()) {
+ if (type->is_matrix()) {
+ /* Matrix - fill diagonal (rest is already set to 0) */
+ assert(type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned i = 0; i < type->matrix_columns; i++)
+ this->value.f[i * type->vector_elements + i] = value->value.f[0];
+ } else {
+ /* Vector or scalar - fill all components */
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.u[i] = value->value.u[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.f[i] = value->value.f[0];
+ break;
+ case GLSL_TYPE_BOOL:
+ for (unsigned i = 0; i < type->components(); i++)
+ this->value.b[i] = value->value.b[0];
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ }
+ return;
+ }
+
+ if (type->is_matrix() && value->type->is_matrix()) {
+ assert(value->next->is_tail_sentinel());
+
+ /* From section 5.4.2 of the GLSL 1.20 spec:
+ * "If a matrix is constructed from a matrix, then each component
+ * (column i, row j) in the result that has a corresponding component
+ * (column i, row j) in the argument will be initialized from there."
+ */
+ unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns);
+ unsigned rows = MIN2(type->vector_elements, value->type->vector_elements);
+ for (unsigned i = 0; i < cols; i++) {
+ for (unsigned j = 0; j < rows; j++) {
+ const unsigned src = i * value->type->vector_elements + j;
+ const unsigned dst = i * type->vector_elements + j;
+ this->value.f[dst] = value->value.f[src];
+ }
+ }
+
+ /* "All other components will be initialized to the identity matrix." */
+ for (unsigned i = cols; i < type->matrix_columns; i++)
+ this->value.f[i * type->vector_elements + i] = 1.0;
+
+ return;
+ }
+
+ /* Use each component from each entry in the value_list to initialize one
+ * component of the constant being constructed.
+ */
+ for (unsigned i = 0; i < type->components(); /* empty */) {
+ assert(value->as_constant() != NULL);
+ assert(!value->is_tail_sentinel());
+
+ for (unsigned j = 0; j < value->type->components(); j++) {
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ this->value.u[i] = value->get_uint_component(j);
+ break;
+ case GLSL_TYPE_INT:
+ this->value.i[i] = value->get_int_component(j);
+ break;
+ case GLSL_TYPE_FLOAT:
+ this->value.f[i] = value->get_float_component(j);
+ break;
+ case GLSL_TYPE_BOOL:
+ this->value.b[i] = value->get_bool_component(j);
+ break;
+ default:
+ /* FINISHME: What to do? Exceptions are not the answer.
+ */
+ break;
+ }
+
+ i++;
+ if (i >= type->components())
+ break;
+ }
+
+ value = (ir_constant *) value->next;
+ }
+}
+
+ir_constant *
+ir_constant::zero(void *mem_ctx, const glsl_type *type)
+{
+ assert(type->is_numeric() || type->is_boolean());
+
+ ir_constant *c = new(mem_ctx) ir_constant;
+ c->type = type;
+ memset(&c->value, 0, sizeof(c->value));
+
+ return c;
+}
+
+bool
+ir_constant::get_bool_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i] != 0;
+ case GLSL_TYPE_INT: return this->value.i[i] != 0;
+ case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
+ case GLSL_TYPE_BOOL: return this->value.b[i];
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return false;
+}
+
+float
+ir_constant::get_float_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return (float) this->value.u[i];
+ case GLSL_TYPE_INT: return (float) this->value.i[i];
+ case GLSL_TYPE_FLOAT: return this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0.0;
+}
+
+int
+ir_constant::get_int_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+unsigned
+ir_constant::get_uint_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+ir_constant *
+ir_constant::get_array_element(unsigned i) const
+{
+ assert(this->type->is_array());
+
+ /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Behavior is undefined if a shader subscripts an array with an index
+ * less than 0 or greater than or equal to the size the array was
+ * declared with."
+ *
+ * Most out-of-bounds accesses are removed before things could get this far.
+ * There are cases where non-constant array index values can get constant
+ * folded.
+ */
+ if (int(i) < 0)
+ i = 0;
+ else if (i >= this->type->length)
+ i = this->type->length - 1;
+
+ return array_elements[i];
+}
+
+ir_constant *
+ir_constant::get_record_field(const char *name)
+{
+ int idx = this->type->field_index(name);
+
+ if (idx < 0)
+ return NULL;
+
+ if (this->components.is_empty())
+ return NULL;
+
+ exec_node *node = this->components.head;
+ for (int i = 0; i < idx; i++) {
+ node = node->next;
+
+ /* If the end of the list is encountered before the element matching the
+ * requested field is found, return NULL.
+ */
+ if (node->is_tail_sentinel())
+ return NULL;
+ }
+
+ return (ir_constant *) node;
+}
+
+
+bool
+ir_constant::has_value(const ir_constant *c) const
+{
+ if (this->type != c->type)
+ return false;
+
+ if (this->type->is_array()) {
+ for (unsigned i = 0; i < this->type->length; i++) {
+ if (!this->array_elements[i]->has_value(c->array_elements[i]))
+ return false;
+ }
+ return true;
+ }
+
+ if (this->type->base_type == GLSL_TYPE_STRUCT) {
+ const exec_node *a_node = this->components.head;
+ const exec_node *b_node = c->components.head;
+
+ while (!a_node->is_tail_sentinel()) {
+ assert(!b_node->is_tail_sentinel());
+
+ const ir_constant *const a_field = (ir_constant *) a_node;
+ const ir_constant *const b_field = (ir_constant *) b_node;
+
+ if (!a_field->has_value(b_field))
+ return false;
+
+ a_node = a_node->next;
+ b_node = b_node->next;
+ }
+
+ return true;
+ }
+
+ for (unsigned i = 0; i < this->type->components(); i++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ if (this->value.u[i] != c->value.u[i])
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[i] != c->value.i[i])
+ return false;
+ break;
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[i] != c->value.f[i])
+ return false;
+ break;
+ case GLSL_TYPE_BOOL:
+ if (this->value.b[i] != c->value.b[i])
+ return false;
+ break;
+ default:
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool
+ir_constant::is_zero() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] != 0.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] != 0)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (this->value.u[c] != 0)
+ return false;
+ break;
+ case GLSL_TYPE_BOOL:
+ if (this->value.b[c] != false)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, and samplers.
+ * Samplers cannot be constants, and the others should have been
+ * filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool
+ir_constant::is_one() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] != 1.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] != 1)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (this->value.u[c] != 1)
+ return false;
+ break;
+ case GLSL_TYPE_BOOL:
+ if (this->value.b[c] != true)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, and samplers.
+ * Samplers cannot be constants, and the others should have been
+ * filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool
+ir_constant::is_negative_one() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ if (this->type->is_boolean())
+ return false;
+
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] != -1.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] != -1)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (int(this->value.u[c]) != -1)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, samplers, and
+ * booleans. Samplers cannot be constants, and the others should
+ * have been filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+ir_loop::ir_loop()
+{
+ this->ir_type = ir_type_loop;
+ this->cmp = ir_unop_neg;
+ this->from = NULL;
+ this->to = NULL;
+ this->increment = NULL;
+ this->counter = NULL;
+}
+
+
+ir_dereference_variable::ir_dereference_variable(ir_variable *var)
+{
+ this->ir_type = ir_type_dereference_variable;
+ this->var = var;
+ this->type = (var != NULL) ? var->type : glsl_type::error_type;
+}
+
+
+ir_dereference_array::ir_dereference_array(ir_rvalue *value,
+ ir_rvalue *array_index)
+{
+ this->ir_type = ir_type_dereference_array;
+ this->array_index = array_index;
+ this->set_array(value);
+}
+
+
+ir_dereference_array::ir_dereference_array(ir_variable *var,
+ ir_rvalue *array_index)
+{
+ void *ctx = talloc_parent(var);
+
+ this->ir_type = ir_type_dereference_array;
+ this->array_index = array_index;
+ this->set_array(new(ctx) ir_dereference_variable(var));
+}
+
+
+void
+ir_dereference_array::set_array(ir_rvalue *value)
+{
+ this->array = value;
+ this->type = glsl_type::error_type;
+
+ if (this->array != NULL) {
+ const glsl_type *const vt = this->array->type;
+
+ if (vt->is_array()) {
+ type = vt->element_type();
+ } else if (vt->is_matrix()) {
+ type = vt->column_type();
+ } else if (vt->is_vector()) {
+ type = vt->get_base_type();
+ }
+ }
+}
+
+
+ir_dereference_record::ir_dereference_record(ir_rvalue *value,
+ const char *field)
+{
+ this->ir_type = ir_type_dereference_record;
+ this->record = value;
+ this->field = talloc_strdup(this, field);
+ this->type = (this->record != NULL)
+ ? this->record->type->field_type(field) : glsl_type::error_type;
+}
+
+
+ir_dereference_record::ir_dereference_record(ir_variable *var,
+ const char *field)
+{
+ void *ctx = talloc_parent(var);
+
+ this->ir_type = ir_type_dereference_record;
+ this->record = new(ctx) ir_dereference_variable(var);
+ this->field = talloc_strdup(this, field);
+ this->type = (this->record != NULL)
+ ? this->record->type->field_type(field) : glsl_type::error_type;
+}
+
+bool type_contains_sampler(const glsl_type *type)
+{
+ if (type->is_array()) {
+ return type_contains_sampler(type->fields.array);
+ } else if (type->is_record()) {
+ for (unsigned int i = 0; i < type->length; i++) {
+ if (type_contains_sampler(type->fields.structure[i].type))
+ return true;
+ }
+ return false;
+ } else {
+ return type->is_sampler();
+ }
+}
+
+bool
+ir_dereference::is_lvalue()
+{
+ ir_variable *var = this->variable_referenced();
+
+ /* Every l-value derference chain eventually ends in a variable.
+ */
+ if ((var == NULL) || var->read_only)
+ return false;
+
+ if (this->type->is_array() && !var->array_lvalue)
+ return false;
+
+ /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Samplers cannot be treated as l-values; hence cannot be used
+ * as out or inout function parameters, nor can they be
+ * assigned into."
+ */
+ if (type_contains_sampler(this->type))
+ return false;
+
+ return true;
+}
+
+
+const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
+
+const char *ir_texture::opcode_string()
+{
+ assert((unsigned int) op <=
+ sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
+ return tex_opcode_strs[op];
+}
+
+ir_texture_opcode
+ir_texture::get_opcode(const char *str)
+{
+ const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
+ for (int op = 0; op < count; op++) {
+ if (strcmp(str, tex_opcode_strs[op]) == 0)
+ return (ir_texture_opcode) op;
+ }
+ return (ir_texture_opcode) -1;
+}
+
+
+void
+ir_texture::set_sampler(ir_dereference *sampler)
+{
+ assert(sampler != NULL);
+ this->sampler = sampler;
+
+ switch (sampler->type->sampler_type) {
+ case GLSL_TYPE_FLOAT:
+ this->type = glsl_type::vec4_type;
+ break;
+ case GLSL_TYPE_INT:
+ this->type = glsl_type::ivec4_type;
+ break;
+ case GLSL_TYPE_UINT:
+ this->type = glsl_type::uvec4_type;
+ break;
+ }
+}
+
+
+void
+ir_swizzle::init_mask(const unsigned *comp, unsigned count)
+{
+ assert((count >= 1) && (count <= 4));
+
+ memset(&this->mask, 0, sizeof(this->mask));
+ this->mask.num_components = count;
+
+ unsigned dup_mask = 0;
+ switch (count) {
+ case 4:
+ assert(comp[3] <= 3);
+ dup_mask |= (1U << comp[3])
+ & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2]));
+ this->mask.w = comp[3];
+
+ case 3:
+ assert(comp[2] <= 3);
+ dup_mask |= (1U << comp[2])
+ & ((1U << comp[0]) | (1U << comp[1]));
+ this->mask.z = comp[2];
+
+ case 2:
+ assert(comp[1] <= 3);
+ dup_mask |= (1U << comp[1])
+ & ((1U << comp[0]));
+ this->mask.y = comp[1];
+
+ case 1:
+ assert(comp[0] <= 3);
+ this->mask.x = comp[0];
+ }
+
+ this->mask.has_duplicates = dup_mask != 0;
+
+ /* Based on the number of elements in the swizzle and the base type
+ * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
+ * generate the type of the resulting value.
+ */
+ type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
+}
+
+ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
+ unsigned w, unsigned count)
+ : val(val)
+{
+ const unsigned components[4] = { x, y, z, w };
+ this->ir_type = ir_type_swizzle;
+ this->init_mask(components, count);
+}
+
+ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp,
+ unsigned count)
+ : val(val)
+{
+ this->ir_type = ir_type_swizzle;
+ this->init_mask(comp, count);
+}
+
+ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
+{
+ this->ir_type = ir_type_swizzle;
+ this->val = val;
+ this->mask = mask;
+ this->type = glsl_type::get_instance(val->type->base_type,
+ mask.num_components, 1);
+}
+
+#define X 1
+#define R 5
+#define S 9
+#define I 13
+
+ir_swizzle *
+ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
+{
+ void *ctx = talloc_parent(val);
+
+ /* For each possible swizzle character, this table encodes the value in
+ * \c idx_map that represents the 0th element of the vector. For invalid
+ * swizzle characters (e.g., 'k'), a special value is used that will allow
+ * detection of errors.
+ */
+ static const unsigned char base_idx[26] = {
+ /* a b c d e f g h i j k l m */
+ R, R, I, I, I, I, R, I, I, I, I, I, I,
+ /* n o p q r s t u v w x y z */
+ I, I, S, S, R, S, S, I, I, X, X, X, X
+ };
+
+ /* Each valid swizzle character has an entry in the previous table. This
+ * table encodes the base index encoded in the previous table plus the actual
+ * index of the swizzle character. When processing swizzles, the first
+ * character in the string is indexed in the previous table. Each character
+ * in the string is indexed in this table, and the value found there has the
+ * value form the first table subtracted. The result must be on the range
+ * [0,3].
+ *
+ * For example, the string "wzyx" will get X from the first table. Each of
+ * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
+ * subtraction, the swizzle values are { 3, 2, 1, 0 }.
+ *
+ * The string "wzrg" will get X from the first table. Each of the characters
+ * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
+ * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
+ * [0,3], the error is detected.
+ */
+ static const unsigned char idx_map[26] = {
+ /* a b c d e f g h i j k l m */
+ R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
+ /* n o p q r s t u v w x y z */
+ 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
+ };
+
+ int swiz_idx[4] = { 0, 0, 0, 0 };
+ unsigned i;
+
+
+ /* Validate the first character in the swizzle string and look up the base
+ * index value as described above.
+ */
+ if ((str[0] < 'a') || (str[0] > 'z'))
+ return NULL;
+
+ const unsigned base = base_idx[str[0] - 'a'];
+
+
+ for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
+ /* Validate the next character, and, as described above, convert it to a
+ * swizzle index.
+ */
+ if ((str[i] < 'a') || (str[i] > 'z'))
+ return NULL;
+
+ swiz_idx[i] = idx_map[str[i] - 'a'] - base;
+ if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
+ return NULL;
+ }
+
+ if (str[i] != '\0')
+ return NULL;
+
+ return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
+ swiz_idx[3], i);
+}
+
+#undef X
+#undef R
+#undef S
+#undef I
+
+ir_variable *
+ir_swizzle::variable_referenced()
+{
+ return this->val->variable_referenced();
+}
+
+
+ir_variable::ir_variable(const struct glsl_type *type, const char *name,
+ ir_variable_mode mode)
+ : max_array_access(0), read_only(false), centroid(false), invariant(false),
+ mode(mode), interpolation(ir_var_smooth), array_lvalue(false)
+{
+ this->ir_type = ir_type_variable;
+ this->type = type;
+ this->name = talloc_strdup(this, name);
+ this->explicit_location = false;
+ this->location = -1;
+ this->warn_extension = NULL;
+ this->constant_value = NULL;
+ this->origin_upper_left = false;
+ this->pixel_center_integer = false;
+
+ if (type && type->base_type == GLSL_TYPE_SAMPLER)
+ this->read_only = true;
+}
+
+
+const char *
+ir_variable::interpolation_string() const
+{
+ switch (this->interpolation) {
+ case ir_var_smooth: return "smooth";
+ case ir_var_flat: return "flat";
+ case ir_var_noperspective: return "noperspective";
+ }
+
+ assert(!"Should not get here.");
+ return "";
+}
+
+
+unsigned
+ir_variable::component_slots() const
+{
+ /* FINISHME: Sparsely accessed arrays require fewer slots. */
+ return this->type->component_slots();
+}
+
+
+ir_function_signature::ir_function_signature(const glsl_type *return_type)
+ : return_type(return_type), is_defined(false), _function(NULL)
+{
+ this->ir_type = ir_type_function_signature;
+ this->is_builtin = false;
+}
+
+
+const char *
+ir_function_signature::qualifiers_match(exec_list *params)
+{
+ exec_list_iterator iter_a = parameters.iterator();
+ exec_list_iterator iter_b = params->iterator();
+
+ /* check that the qualifiers match. */
+ while (iter_a.has_next()) {
+ ir_variable *a = (ir_variable *)iter_a.get();
+ ir_variable *b = (ir_variable *)iter_b.get();
+
+ if (a->read_only != b->read_only ||
+ a->mode != b->mode ||
+ a->interpolation != b->interpolation ||
+ a->centroid != b->centroid) {
+
+ /* parameter a's qualifiers don't match */
+ return a->name;
+ }
+
+ iter_a.next();
+ iter_b.next();
+ }
+ return NULL;
+}
+
+
+void
+ir_function_signature::replace_parameters(exec_list *new_params)
+{
+ /* Destroy all of the previous parameter information. If the previous
+ * parameter information comes from the function prototype, it may either
+ * specify incorrect parameter names or not have names at all.
+ */
+ foreach_iter(exec_list_iterator, iter, parameters) {
+ assert(((ir_instruction *) iter.get())->as_variable() != NULL);
+
+ iter.remove();
+ }
+
+ new_params->move_nodes_to(&parameters);
+}
+
+
+ir_function::ir_function(const char *name)
+{
+ this->ir_type = ir_type_function;
+ this->name = talloc_strdup(this, name);
+}
+
+
+bool
+ir_function::has_user_signature()
+{
+ foreach_list(n, &this->signatures) {
+ ir_function_signature *const sig = (ir_function_signature *) n;
+ if (!sig->is_builtin)
+ return true;
+ }
+ return false;
+}
+
+
+ir_call *
+ir_call::get_error_instruction(void *ctx)
+{
+ ir_call *call = new(ctx) ir_call;
+
+ call->type = glsl_type::error_type;
+ return call;
+}
+
+void
+ir_call::set_callee(ir_function_signature *sig)
+{
+ assert((this->type == NULL) || (this->type == sig->return_type));
+
+ this->callee = sig;
+}
+
+void
+visit_exec_list(exec_list *list, ir_visitor *visitor)
+{
+ foreach_iter(exec_list_iterator, iter, *list) {
+ ((ir_instruction *)iter.get())->accept(visitor);
+ }
+}
+
+
+static void
+steal_memory(ir_instruction *ir, void *new_ctx)
+{
+ ir_variable *var = ir->as_variable();
+ ir_constant *constant = ir->as_constant();
+ if (var != NULL && var->constant_value != NULL)
+ steal_memory(var->constant_value, ir);
+
+ /* The components of aggregate constants are not visited by the normal
+ * visitor, so steal their values by hand.
+ */
+ if (constant != NULL) {
+ if (constant->type->is_record()) {
+ foreach_iter(exec_list_iterator, iter, constant->components) {
+ ir_constant *field = (ir_constant *)iter.get();
+ steal_memory(field, ir);
+ }
+ } else if (constant->type->is_array()) {
+ for (unsigned int i = 0; i < constant->type->length; i++) {
+ steal_memory(constant->array_elements[i], ir);
+ }
+ }
+ }
+
+ talloc_steal(new_ctx, ir);
+}
+
+
+void
+reparent_ir(exec_list *list, void *mem_ctx)
+{
+ foreach_list(node, list) {
+ visit_tree((ir_instruction *) node, steal_memory, mem_ctx);
+ }
+}
+
+
+static ir_rvalue *
+try_min_one(ir_rvalue *ir)
+{
+ ir_expression *expr = ir->as_expression();
+
+ if (!expr || expr->operation != ir_binop_min)
+ return NULL;
+
+ if (expr->operands[0]->is_one())
+ return expr->operands[1];
+
+ if (expr->operands[1]->is_one())
+ return expr->operands[0];
+
+ return NULL;
+}
+
+static ir_rvalue *
+try_max_zero(ir_rvalue *ir)
+{
+ ir_expression *expr = ir->as_expression();
+
+ if (!expr || expr->operation != ir_binop_max)
+ return NULL;
+
+ if (expr->operands[0]->is_zero())
+ return expr->operands[1];
+
+ if (expr->operands[1]->is_zero())
+ return expr->operands[0];
+
+ return NULL;
+}
+
+ir_rvalue *
+ir_rvalue::as_rvalue_to_saturate()
+{
+ ir_expression *expr = this->as_expression();
+
+ if (!expr)
+ return NULL;
+
+ ir_rvalue *max_zero = try_max_zero(expr);
+ if (max_zero) {
+ return try_min_one(max_zero);
+ } else {
+ ir_rvalue *min_one = try_min_one(expr);
+ if (min_one) {
+ return try_max_zero(min_one);
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index fa246b5e5..b143827a7 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -1,1511 +1,1606 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef IR_H
-#define IR_H
-
-#include <cstdio>
-#include <cstdlib>
-
-extern "C" {
-#include <talloc.h>
-}
-
-#include "list.h"
-#include "ir_visitor.h"
-#include "ir_hierarchical_visitor.h"
-
-#ifndef ARRAY_SIZE
-#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
-#endif
-
-/**
- * \defgroup IR Intermediate representation nodes
- *
- * @{
- */
-
-/**
- * Class tags
- *
- * Each concrete class derived from \c ir_instruction has a value in this
- * enumerant. The value for the type is stored in \c ir_instruction::ir_type
- * by the constructor. While using type tags is not very C++, it is extremely
- * convenient. For example, during debugging you can simply inspect
- * \c ir_instruction::ir_type to find out the actual type of the object.
- *
- * In addition, it is possible to use a switch-statement based on \c
- * \c ir_instruction::ir_type to select different behavior for different object
- * types. For functions that have only slight differences for several object
- * types, this allows writing very straightforward, readable code.
- */
-enum ir_node_type {
- /**
- * Zero is unused so that the IR validator can detect cases where
- * \c ir_instruction::ir_type has not been initialized.
- */
- ir_type_unset,
- ir_type_variable,
- ir_type_assignment,
- ir_type_call,
- ir_type_constant,
- ir_type_dereference_array,
- ir_type_dereference_record,
- ir_type_dereference_variable,
- ir_type_discard,
- ir_type_expression,
- ir_type_function,
- ir_type_function_signature,
- ir_type_if,
- ir_type_loop,
- ir_type_loop_jump,
- ir_type_return,
- ir_type_swizzle,
- ir_type_texture,
- ir_type_max /**< maximum ir_type enum number, for validation */
-};
-
-/**
- * Base class of all IR instructions
- */
-class ir_instruction : public exec_node {
-public:
- enum ir_node_type ir_type;
- const struct glsl_type *type;
-
- /** ir_print_visitor helper for debugging. */
- void print(void) const;
-
- virtual void accept(ir_visitor *) = 0;
- virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0;
- virtual ir_instruction *clone(void *mem_ctx,
- struct hash_table *ht) const = 0;
-
- /**
- * \name IR instruction downcast functions
- *
- * These functions either cast the object to a derived class or return
- * \c NULL if the object's type does not match the specified derived class.
- * Additional downcast functions will be added as needed.
- */
- /*@{*/
- virtual class ir_variable * as_variable() { return NULL; }
- virtual class ir_function * as_function() { return NULL; }
- virtual class ir_dereference * as_dereference() { return NULL; }
- virtual class ir_dereference_array * as_dereference_array() { return NULL; }
- virtual class ir_dereference_variable *as_dereference_variable() { return NULL; }
- virtual class ir_expression * as_expression() { return NULL; }
- virtual class ir_rvalue * as_rvalue() { return NULL; }
- virtual class ir_loop * as_loop() { return NULL; }
- virtual class ir_assignment * as_assignment() { return NULL; }
- virtual class ir_call * as_call() { return NULL; }
- virtual class ir_return * as_return() { return NULL; }
- virtual class ir_if * as_if() { return NULL; }
- virtual class ir_swizzle * as_swizzle() { return NULL; }
- virtual class ir_constant * as_constant() { return NULL; }
- /*@}*/
-
-protected:
- ir_instruction()
- {
- ir_type = ir_type_unset;
- type = NULL;
- }
-};
-
-
-class ir_rvalue : public ir_instruction {
-public:
- virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const = 0;
-
- virtual ir_constant *constant_expression_value() = 0;
-
- virtual ir_rvalue * as_rvalue()
- {
- return this;
- }
-
- virtual bool is_lvalue()
- {
- return false;
- }
-
- /**
- * Get the variable that is ultimately referenced by an r-value
- */
- virtual ir_variable *variable_referenced()
- {
- return NULL;
- }
-
-
- /**
- * If an r-value is a reference to a whole variable, get that variable
- *
- * \return
- * Pointer to a variable that is completely dereferenced by the r-value. If
- * the r-value is not a dereference or the dereference does not access the
- * entire variable (i.e., it's just one array element, struct field), \c NULL
- * is returned.
- */
- virtual ir_variable *whole_variable_referenced()
- {
- return NULL;
- }
-
-protected:
- ir_rvalue();
-};
-
-
-/**
- * Variable storage classes
- */
-enum ir_variable_mode {
- ir_var_auto = 0, /**< Function local variables and globals. */
- ir_var_uniform, /**< Variable declared as a uniform. */
- ir_var_in,
- ir_var_out,
- ir_var_inout,
- ir_var_temporary /**< Temporary variable generated during compilation. */
-};
-
-enum ir_variable_interpolation {
- ir_var_smooth = 0,
- ir_var_flat,
- ir_var_noperspective
-};
-
-
-class ir_variable : public ir_instruction {
-public:
- ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
-
- virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual ir_variable *as_variable()
- {
- return this;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
-
- /**
- * Get the string value for the interpolation qualifier
- *
- * \return The string that would be used in a shader to specify \c
- * mode will be returned.
- *
- * This function should only be used on a shader input or output variable.
- */
- const char *interpolation_string() const;
-
- /**
- * Calculate the number of slots required to hold this variable
- *
- * This is used to determine how many uniform or varying locations a variable
- * occupies. The count is in units of floating point components.
- */
- unsigned component_slots() const;
-
- /**
- * Delcared name of the variable
- */
- const char *name;
-
- /**
- * Highest element accessed with a constant expression array index
- *
- * Not used for non-array variables.
- */
- unsigned max_array_access;
-
- /**
- * Is the variable read-only?
- *
- * This is set for variables declared as \c const, shader inputs,
- * and uniforms.
- */
- unsigned read_only:1;
- unsigned centroid:1;
- unsigned invariant:1;
-
- /**
- * Storage class of the variable.
- *
- * \sa ir_variable_mode
- */
- unsigned mode:3;
-
- /**
- * Interpolation mode for shader inputs / outputs
- *
- * \sa ir_variable_interpolation
- */
- unsigned interpolation:2;
-
- /**
- * Flag that the whole array is assignable
- *
- * In GLSL 1.20 and later whole arrays are assignable (and comparable for
- * equality). This flag enables this behavior.
- */
- unsigned array_lvalue:1;
-
- /**
- * \name ARB_fragment_coord_conventions
- * @{
- */
- unsigned origin_upper_left:1;
- unsigned pixel_center_integer:1;
- /*@}*/
-
- /**
- * Storage location of the base of this variable
- *
- * The precise meaning of this field depends on the nature of the variable.
- *
- * - Vertex shader input: one of the values from \c gl_vert_attrib.
- * - Vertex shader output: one of the values from \c gl_vert_result.
- * - Fragment shader input: one of the values from \c gl_frag_attrib.
- * - Fragment shader output: one of the values from \c gl_frag_result.
- * - Uniforms: Per-stage uniform slot number.
- * - Other: This field is not currently used.
- *
- * If the variable is a uniform, shader input, or shader output, and the
- * slot has not been assigned, the value will be -1.
- */
- int location;
-
- /**
- * Emit a warning if this variable is accessed.
- */
- const char *warn_extension;
-
- /**
- * Value assigned in the initializer of a variable declared "const"
- */
- ir_constant *constant_value;
-};
-
-
-/*@{*/
-/**
- * The representation of a function instance; may be the full definition or
- * simply a prototype.
- */
-class ir_function_signature : public ir_instruction {
- /* An ir_function_signature will be part of the list of signatures in
- * an ir_function.
- */
-public:
- ir_function_signature(const glsl_type *return_type);
-
- virtual ir_function_signature *clone(void *mem_ctx,
- struct hash_table *ht) const;
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- /**
- * Get the name of the function for which this is a signature
- */
- const char *function_name() const;
-
- /**
- * Get a handle to the function for which this is a signature
- *
- * There is no setter function, this function returns a \c const pointer,
- * and \c ir_function_signature::_function is private for a reason. The
- * only way to make a connection between a function and function signature
- * is via \c ir_function::add_signature. This helps ensure that certain
- * invariants (i.e., a function signature is in the list of signatures for
- * its \c _function) are met.
- *
- * \sa ir_function::add_signature
- */
- inline const class ir_function *function() const
- {
- return this->_function;
- }
-
- /**
- * Check whether the qualifiers match between this signature's parameters
- * and the supplied parameter list. If not, returns the name of the first
- * parameter with mismatched qualifiers (for use in error messages).
- */
- const char *qualifiers_match(exec_list *params);
-
- /**
- * Replace the current parameter list with the given one. This is useful
- * if the current information came from a prototype, and either has invalid
- * or missing parameter names.
- */
- void replace_parameters(exec_list *new_params);
-
- /**
- * Function return type.
- *
- * \note This discards the optional precision qualifier.
- */
- const struct glsl_type *return_type;
-
- /**
- * List of ir_variable of function parameters.
- *
- * This represents the storage. The paramaters passed in a particular
- * call will be in ir_call::actual_paramaters.
- */
- struct exec_list parameters;
-
- /** Whether or not this function has a body (which may be empty). */
- unsigned is_defined:1;
-
- /** Whether or not this function signature is a built-in. */
- unsigned is_builtin:1;
-
- /** Body of instructions in the function. */
- struct exec_list body;
-
-private:
- /** Function of which this signature is one overload. */
- class ir_function *_function;
-
- friend class ir_function;
-};
-
-
-/**
- * Header for tracking multiple overloaded functions with the same name.
- * Contains a list of ir_function_signatures representing each of the
- * actual functions.
- */
-class ir_function : public ir_instruction {
-public:
- ir_function(const char *name);
-
- virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual ir_function *as_function()
- {
- return this;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- void add_signature(ir_function_signature *sig)
- {
- sig->_function = this;
- this->signatures.push_tail(sig);
- }
-
- /**
- * Get an iterator for the set of function signatures
- */
- exec_list_iterator iterator()
- {
- return signatures.iterator();
- }
-
- /**
- * Find a signature that matches a set of actual parameters, taking implicit
- * conversions into account.
- */
- ir_function_signature *matching_signature(const exec_list *actual_param);
-
- /**
- * Find a signature that exactly matches a set of actual parameters without
- * any implicit type conversions.
- */
- ir_function_signature *exact_matching_signature(const exec_list *actual_ps);
-
- /**
- * Name of the function.
- */
- const char *name;
-
- /** Whether or not this function has a signature that isn't a built-in. */
- bool has_user_signature();
-
- /**
- * List of ir_function_signature for each overloaded function with this name.
- */
- struct exec_list signatures;
-};
-
-inline const char *ir_function_signature::function_name() const
-{
- return this->_function->name;
-}
-/*@}*/
-
-
-/**
- * IR instruction representing high-level if-statements
- */
-class ir_if : public ir_instruction {
-public:
- ir_if(ir_rvalue *condition)
- : condition(condition)
- {
- ir_type = ir_type_if;
- }
-
- virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual ir_if *as_if()
- {
- return this;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- ir_rvalue *condition;
- /** List of ir_instruction for the body of the then branch */
- exec_list then_instructions;
- /** List of ir_instruction for the body of the else branch */
- exec_list else_instructions;
-};
-
-
-/**
- * IR instruction representing a high-level loop structure.
- */
-class ir_loop : public ir_instruction {
-public:
- ir_loop();
-
- virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- virtual ir_loop *as_loop()
- {
- return this;
- }
-
- /**
- * Get an iterator for the instructions of the loop body
- */
- exec_list_iterator iterator()
- {
- return body_instructions.iterator();
- }
-
- /** List of ir_instruction that make up the body of the loop. */
- exec_list body_instructions;
-
- /**
- * \name Loop counter and controls
- *
- * Represents a loop like a FORTRAN \c do-loop.
- *
- * \note
- * If \c from and \c to are the same value, the loop will execute once.
- */
- /*@{*/
- ir_rvalue *from; /** Value of the loop counter on the first
- * iteration of the loop.
- */
- ir_rvalue *to; /** Value of the loop counter on the last
- * iteration of the loop.
- */
- ir_rvalue *increment;
- ir_variable *counter;
-
- /**
- * Comparison operation in the loop terminator.
- *
- * If any of the loop control fields are non-\c NULL, this field must be
- * one of \c ir_binop_less, \c ir_binop_greater, \c ir_binop_lequal,
- * \c ir_binop_gequal, \c ir_binop_equal, or \c ir_binop_nequal.
- */
- int cmp;
- /*@}*/
-};
-
-
-class ir_assignment : public ir_instruction {
-public:
- ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition);
-
- /**
- * Construct an assignment with an explicit write mask
- *
- * \note
- * Since a write mask is supplied, the LHS must already be a bare
- * \c ir_dereference. The cannot be any swizzles in the LHS.
- */
- ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition,
- unsigned write_mask);
-
- virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- virtual ir_assignment * as_assignment()
- {
- return this;
- }
-
- /**
- * Get a whole variable written by an assignment
- *
- * If the LHS of the assignment writes a whole variable, the variable is
- * returned. Otherwise \c NULL is returned. Examples of whole-variable
- * assignment are:
- *
- * - Assigning to a scalar
- * - Assigning to all components of a vector
- * - Whole array (or matrix) assignment
- * - Whole structure assignment
- */
- ir_variable *whole_variable_written();
-
- /**
- * Set the LHS of an assignment
- */
- void set_lhs(ir_rvalue *lhs);
-
- /**
- * Left-hand side of the assignment.
- *
- * This should be treated as read only. If you need to set the LHS of an
- * assignment, use \c ir_assignment::set_lhs.
- */
- ir_dereference *lhs;
-
- /**
- * Value being assigned
- */
- ir_rvalue *rhs;
-
- /**
- * Optional condition for the assignment.
- */
- ir_rvalue *condition;
-
-
- /**
- * Component mask written
- *
- * For non-vector types in the LHS, this field will be zero. For vector
- * types, a bit will be set for each component that is written. Note that
- * for \c vec2 and \c vec3 types only the lower bits will ever be set.
- *
- * A partially-set write mask means that each enabled channel gets
- * the value from a consecutive channel of the rhs. For example,
- * to write just .xyw of gl_FrontColor with color:
- *
- * (assign (constant bool (1)) (xyw)
- * (var_ref gl_FragColor)
- * (swiz xyw (var_ref color)))
- */
- unsigned write_mask:4;
-};
-
-/* Update ir_expression::num_operands() and operator_strs when
- * updating this list.
- */
-enum ir_expression_operation {
- ir_unop_bit_not,
- ir_unop_logic_not,
- ir_unop_neg,
- ir_unop_abs,
- ir_unop_sign,
- ir_unop_rcp,
- ir_unop_rsq,
- ir_unop_sqrt,
- ir_unop_exp, /**< Log base e on gentype */
- ir_unop_log, /**< Natural log on gentype */
- ir_unop_exp2,
- ir_unop_log2,
- ir_unop_f2i, /**< Float-to-integer conversion. */
- ir_unop_i2f, /**< Integer-to-float conversion. */
- ir_unop_f2b, /**< Float-to-boolean conversion */
- ir_unop_b2f, /**< Boolean-to-float conversion */
- ir_unop_i2b, /**< int-to-boolean conversion */
- ir_unop_b2i, /**< Boolean-to-int conversion */
- ir_unop_u2f, /**< Unsigned-to-float conversion. */
- ir_unop_any,
-
- /**
- * \name Unary floating-point rounding operations.
- */
- /*@{*/
- ir_unop_trunc,
- ir_unop_ceil,
- ir_unop_floor,
- ir_unop_fract,
- /*@}*/
-
- /**
- * \name Trigonometric operations.
- */
- /*@{*/
- ir_unop_sin,
- ir_unop_cos,
- /*@}*/
-
- /**
- * \name Partial derivatives.
- */
- /*@{*/
- ir_unop_dFdx,
- ir_unop_dFdy,
- /*@}*/
-
- ir_unop_noise,
-
- ir_binop_add,
- ir_binop_sub,
- ir_binop_mul,
- ir_binop_div,
-
- /**
- * Takes one of two combinations of arguments:
- *
- * - mod(vecN, vecN)
- * - mod(vecN, float)
- *
- * Does not take integer types.
- */
- ir_binop_mod,
-
- /**
- * \name Binary comparison operators which return a boolean vector.
- * The type of both operands must be equal.
- */
- /*@{*/
- ir_binop_less,
- ir_binop_greater,
- ir_binop_lequal,
- ir_binop_gequal,
- ir_binop_equal,
- ir_binop_nequal,
- /**
- * Returns single boolean for whether all components of operands[0]
- * equal the components of operands[1].
- */
- ir_binop_all_equal,
- /**
- * Returns single boolean for whether any component of operands[0]
- * is not equal to the corresponding component of operands[1].
- */
- ir_binop_any_nequal,
- /*@}*/
-
- /**
- * \name Bit-wise binary operations.
- */
- /*@{*/
- ir_binop_lshift,
- ir_binop_rshift,
- ir_binop_bit_and,
- ir_binop_bit_xor,
- ir_binop_bit_or,
- /*@}*/
-
- ir_binop_logic_and,
- ir_binop_logic_xor,
- ir_binop_logic_or,
-
- ir_binop_dot,
- ir_binop_cross,
- ir_binop_min,
- ir_binop_max,
-
- ir_binop_pow
-};
-
-class ir_expression : public ir_rvalue {
-public:
- ir_expression(int op, const struct glsl_type *type,
- ir_rvalue *, ir_rvalue *);
-
- virtual ir_expression *as_expression()
- {
- return this;
- }
-
- virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const;
-
- /**
- * Attempt to constant-fold the expression
- *
- * If the expression cannot be constant folded, this method will return
- * \c NULL.
- */
- virtual ir_constant *constant_expression_value();
-
- /**
- * Determine the number of operands used by an expression
- */
- static unsigned int get_num_operands(ir_expression_operation);
-
- /**
- * Determine the number of operands used by an expression
- */
- unsigned int get_num_operands() const
- {
- return get_num_operands(operation);
- }
-
- /**
- * Return a string representing this expression's operator.
- */
- const char *operator_string();
-
- /**
- * Return a string representing this expression's operator.
- */
- static const char *operator_string(ir_expression_operation);
-
-
- /**
- * Do a reverse-lookup to translate the given string into an operator.
- */
- static ir_expression_operation get_operator(const char *);
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- ir_expression_operation operation;
- ir_rvalue *operands[2];
-};
-
-
-/**
- * IR instruction representing a function call
- */
-class ir_call : public ir_rvalue {
-public:
- ir_call(ir_function_signature *callee, exec_list *actual_parameters)
- : callee(callee)
- {
- ir_type = ir_type_call;
- assert(callee->return_type != NULL);
- type = callee->return_type;
- actual_parameters->move_nodes_to(& this->actual_parameters);
- }
-
- virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual ir_call *as_call()
- {
- return this;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- /**
- * Get a generic ir_call object when an error occurs
- *
- * Any allocation will be performed with 'ctx' as talloc owner.
- */
- static ir_call *get_error_instruction(void *ctx);
-
- /**
- * Get an iterator for the set of acutal parameters
- */
- exec_list_iterator iterator()
- {
- return actual_parameters.iterator();
- }
-
- /**
- * Get the name of the function being called.
- */
- const char *callee_name() const
- {
- return callee->function_name();
- }
-
- /**
- * Get the function signature bound to this function call
- */
- ir_function_signature *get_callee()
- {
- return callee;
- }
-
- /**
- * Set the function call target
- */
- void set_callee(ir_function_signature *sig);
-
- /**
- * Generates an inline version of the function before @ir,
- * returning the return value of the function.
- */
- ir_rvalue *generate_inline(ir_instruction *ir);
-
- /* List of ir_rvalue of paramaters passed in this call. */
- exec_list actual_parameters;
-
-private:
- ir_call()
- : callee(NULL)
- {
- this->ir_type = ir_type_call;
- }
-
- ir_function_signature *callee;
-};
-
-
-/**
- * \name Jump-like IR instructions.
- *
- * These include \c break, \c continue, \c return, and \c discard.
- */
-/*@{*/
-class ir_jump : public ir_instruction {
-protected:
- ir_jump()
- {
- ir_type = ir_type_unset;
- }
-};
-
-class ir_return : public ir_jump {
-public:
- ir_return()
- : value(NULL)
- {
- this->ir_type = ir_type_return;
- }
-
- ir_return(ir_rvalue *value)
- : value(value)
- {
- this->ir_type = ir_type_return;
- }
-
- virtual ir_return *clone(void *mem_ctx, struct hash_table *) const;
-
- virtual ir_return *as_return()
- {
- return this;
- }
-
- ir_rvalue *get_value() const
- {
- return value;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- ir_rvalue *value;
-};
-
-
-/**
- * Jump instructions used inside loops
- *
- * These include \c break and \c continue. The \c break within a loop is
- * different from the \c break within a switch-statement.
- *
- * \sa ir_switch_jump
- */
-class ir_loop_jump : public ir_jump {
-public:
- enum jump_mode {
- jump_break,
- jump_continue
- };
-
- ir_loop_jump(jump_mode mode)
- {
- this->ir_type = ir_type_loop_jump;
- this->mode = mode;
- this->loop = loop;
- }
-
- virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const;
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- bool is_break() const
- {
- return mode == jump_break;
- }
-
- bool is_continue() const
- {
- return mode == jump_continue;
- }
-
- /** Mode selector for the jump instruction. */
- enum jump_mode mode;
-private:
- /** Loop containing this break instruction. */
- ir_loop *loop;
-};
-
-/**
- * IR instruction representing discard statements.
- */
-class ir_discard : public ir_jump {
-public:
- ir_discard()
- {
- this->ir_type = ir_type_discard;
- this->condition = NULL;
- }
-
- ir_discard(ir_rvalue *cond)
- {
- this->ir_type = ir_type_discard;
- this->condition = cond;
- }
-
- virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const;
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- ir_rvalue *condition;
-};
-/*@}*/
-
-
-/**
- * Texture sampling opcodes used in ir_texture
- */
-enum ir_texture_opcode {
- ir_tex, /**< Regular texture look-up */
- ir_txb, /**< Texture look-up with LOD bias */
- ir_txl, /**< Texture look-up with explicit LOD */
- ir_txd, /**< Texture look-up with partial derivatvies */
- ir_txf /**< Texel fetch with explicit LOD */
-};
-
-
-/**
- * IR instruction to sample a texture
- *
- * The specific form of the IR instruction depends on the \c mode value
- * selected from \c ir_texture_opcodes. In the printed IR, these will
- * appear as:
- *
- * Texel offset
- * | Projection divisor
- * | | Shadow comparitor
- * | | |
- * v v v
- * (tex (sampler) (coordinate) (0 0 0) (1) ( ))
- * (txb (sampler) (coordinate) (0 0 0) (1) ( ) (bias))
- * (txl (sampler) (coordinate) (0 0 0) (1) ( ) (lod))
- * (txd (sampler) (coordinate) (0 0 0) (1) ( ) (dPdx dPdy))
- * (txf (sampler) (coordinate) (0 0 0) (lod))
- */
-class ir_texture : public ir_rvalue {
-public:
- ir_texture(enum ir_texture_opcode op)
- : op(op), projector(NULL), shadow_comparitor(NULL)
- {
- this->ir_type = ir_type_texture;
- }
-
- virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- /**
- * Return a string representing the ir_texture_opcode.
- */
- const char *opcode_string();
-
- /** Set the sampler and infer the type. */
- void set_sampler(ir_dereference *sampler);
-
- /**
- * Do a reverse-lookup to translate a string into an ir_texture_opcode.
- */
- static ir_texture_opcode get_opcode(const char *);
-
- enum ir_texture_opcode op;
-
- /** Sampler to use for the texture access. */
- ir_dereference *sampler;
-
- /** Texture coordinate to sample */
- ir_rvalue *coordinate;
-
- /**
- * Value used for projective divide.
- *
- * If there is no projective divide (the common case), this will be
- * \c NULL. Optimization passes should check for this to point to a constant
- * of 1.0 and replace that with \c NULL.
- */
- ir_rvalue *projector;
-
- /**
- * Coordinate used for comparison on shadow look-ups.
- *
- * If there is no shadow comparison, this will be \c NULL. For the
- * \c ir_txf opcode, this *must* be \c NULL.
- */
- ir_rvalue *shadow_comparitor;
-
- /** Explicit texel offsets. */
- signed char offsets[3];
-
- union {
- ir_rvalue *lod; /**< Floating point LOD */
- ir_rvalue *bias; /**< Floating point LOD bias */
- struct {
- ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */
- ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */
- } grad;
- } lod_info;
-};
-
-
-struct ir_swizzle_mask {
- unsigned x:2;
- unsigned y:2;
- unsigned z:2;
- unsigned w:2;
-
- /**
- * Number of components in the swizzle.
- */
- unsigned num_components:3;
-
- /**
- * Does the swizzle contain duplicate components?
- *
- * L-value swizzles cannot contain duplicate components.
- */
- unsigned has_duplicates:1;
-};
-
-
-class ir_swizzle : public ir_rvalue {
-public:
- ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w,
- unsigned count);
-
- ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count);
-
- ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask);
-
- virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual ir_swizzle *as_swizzle()
- {
- return this;
- }
-
- /**
- * Construct an ir_swizzle from the textual representation. Can fail.
- */
- static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length);
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- bool is_lvalue()
- {
- return val->is_lvalue() && !mask.has_duplicates;
- }
-
- /**
- * Get the variable that is ultimately referenced by an r-value
- */
- virtual ir_variable *variable_referenced();
-
- ir_rvalue *val;
- ir_swizzle_mask mask;
-
-private:
- /**
- * Initialize the mask component of a swizzle
- *
- * This is used by the \c ir_swizzle constructors.
- */
- void init_mask(const unsigned *components, unsigned count);
-};
-
-
-class ir_dereference : public ir_rvalue {
-public:
- virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0;
-
- virtual ir_dereference *as_dereference()
- {
- return this;
- }
-
- bool is_lvalue();
-
- /**
- * Get the variable that is ultimately referenced by an r-value
- */
- virtual ir_variable *variable_referenced() = 0;
-};
-
-
-class ir_dereference_variable : public ir_dereference {
-public:
- ir_dereference_variable(ir_variable *var);
-
- virtual ir_dereference_variable *clone(void *mem_ctx,
- struct hash_table *) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual ir_dereference_variable *as_dereference_variable()
- {
- return this;
- }
-
- /**
- * Get the variable that is ultimately referenced by an r-value
- */
- virtual ir_variable *variable_referenced()
- {
- return this->var;
- }
-
- virtual ir_variable *whole_variable_referenced()
- {
- /* ir_dereference_variable objects always dereference the entire
- * variable. However, if this dereference is dereferenced by anything
- * else, the complete deferefernce chain is not a whole-variable
- * dereference. This method should only be called on the top most
- * ir_rvalue in a dereference chain.
- */
- return this->var;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- /**
- * Object being dereferenced.
- */
- ir_variable *var;
-};
-
-
-class ir_dereference_array : public ir_dereference {
-public:
- ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index);
-
- ir_dereference_array(ir_variable *var, ir_rvalue *array_index);
-
- virtual ir_dereference_array *clone(void *mem_ctx,
- struct hash_table *) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual ir_dereference_array *as_dereference_array()
- {
- return this;
- }
-
- /**
- * Get the variable that is ultimately referenced by an r-value
- */
- virtual ir_variable *variable_referenced()
- {
- return this->array->variable_referenced();
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- ir_rvalue *array;
- ir_rvalue *array_index;
-
-private:
- void set_array(ir_rvalue *value);
-};
-
-
-class ir_dereference_record : public ir_dereference {
-public:
- ir_dereference_record(ir_rvalue *value, const char *field);
-
- ir_dereference_record(ir_variable *var, const char *field);
-
- virtual ir_dereference_record *clone(void *mem_ctx,
- struct hash_table *) const;
-
- virtual ir_constant *constant_expression_value();
-
- /**
- * Get the variable that is ultimately referenced by an r-value
- */
- virtual ir_variable *variable_referenced()
- {
- return this->record->variable_referenced();
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- ir_rvalue *record;
- const char *field;
-};
-
-
-/**
- * Data stored in an ir_constant
- */
-union ir_constant_data {
- unsigned u[16];
- int i[16];
- float f[16];
- bool b[16];
-};
-
-
-class ir_constant : public ir_rvalue {
-public:
- ir_constant(const struct glsl_type *type, const ir_constant_data *data);
- ir_constant(bool b);
- ir_constant(unsigned int u);
- ir_constant(int i);
- ir_constant(float f);
-
- /**
- * Construct an ir_constant from a list of ir_constant values
- */
- ir_constant(const struct glsl_type *type, exec_list *values);
-
- /**
- * Construct an ir_constant from a scalar component of another ir_constant
- *
- * The new \c ir_constant inherits the type of the component from the
- * source constant.
- *
- * \note
- * In the case of a matrix constant, the new constant is a scalar, \b not
- * a vector.
- */
- ir_constant(const ir_constant *c, unsigned i);
-
- /**
- * Return a new ir_constant of the specified type containing all zeros.
- */
- static ir_constant *zero(void *mem_ctx, const glsl_type *type);
-
- virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const;
-
- virtual ir_constant *constant_expression_value();
-
- virtual ir_constant *as_constant()
- {
- return this;
- }
-
- virtual void accept(ir_visitor *v)
- {
- v->visit(this);
- }
-
- virtual ir_visitor_status accept(ir_hierarchical_visitor *);
-
- /**
- * Get a particular component of a constant as a specific type
- *
- * This is useful, for example, to get a value from an integer constant
- * as a float or bool. This appears frequently when constructors are
- * called with all constant parameters.
- */
- /*@{*/
- bool get_bool_component(unsigned i) const;
- float get_float_component(unsigned i) const;
- int get_int_component(unsigned i) const;
- unsigned get_uint_component(unsigned i) const;
- /*@}*/
-
- ir_constant *get_array_element(unsigned i) const;
-
- ir_constant *get_record_field(const char *name);
-
- /**
- * Determine whether a constant has the same value as another constant
- */
- bool has_value(const ir_constant *) const;
-
- /**
- * Value of the constant.
- *
- * The field used to back the values supplied by the constant is determined
- * by the type associated with the \c ir_instruction. Constants may be
- * scalars, vectors, or matrices.
- */
- union ir_constant_data value;
-
- /* Array elements */
- ir_constant **array_elements;
-
- /* Structure fields */
- exec_list components;
-
-private:
- /**
- * Parameterless constructor only used by the clone method
- */
- ir_constant(void);
-};
-
-/*@}*/
-
-/**
- * Apply a visitor to each IR node in a list
- */
-void
-visit_exec_list(exec_list *list, ir_visitor *visitor);
-
-/**
- * Validate invariants on each IR node in a list
- */
-void validate_ir_tree(exec_list *instructions);
-
-/**
- * Make a clone of each IR instruction in a list
- *
- * \param in List of IR instructions that are to be cloned
- * \param out List to hold the cloned instructions
- */
-void
-clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in);
-
-extern void
-_mesa_glsl_initialize_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
-extern void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
-extern void
-_mesa_glsl_release_functions(void);
-
-extern void
-reparent_ir(exec_list *list, void *mem_ctx);
-
-struct glsl_symbol_table;
-
-extern void
-import_prototypes(const exec_list *source, exec_list *dest,
- struct glsl_symbol_table *symbols, void *mem_ctx);
-
-extern bool
-ir_has_call(ir_instruction *ir);
-
-extern void
-do_set_program_inouts(exec_list *instructions, struct gl_program *prog);
-
-#endif /* IR_H */
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef IR_H
+#define IR_H
+
+#include <cstdio>
+#include <cstdlib>
+
+extern "C" {
+#include <talloc.h>
+}
+
+#include "glsl_types.h"
+#include "list.h"
+#include "ir_visitor.h"
+#include "ir_hierarchical_visitor.h"
+
+/**
+ * \defgroup IR Intermediate representation nodes
+ *
+ * @{
+ */
+
+/**
+ * Class tags
+ *
+ * Each concrete class derived from \c ir_instruction has a value in this
+ * enumerant. The value for the type is stored in \c ir_instruction::ir_type
+ * by the constructor. While using type tags is not very C++, it is extremely
+ * convenient. For example, during debugging you can simply inspect
+ * \c ir_instruction::ir_type to find out the actual type of the object.
+ *
+ * In addition, it is possible to use a switch-statement based on \c
+ * \c ir_instruction::ir_type to select different behavior for different object
+ * types. For functions that have only slight differences for several object
+ * types, this allows writing very straightforward, readable code.
+ */
+enum ir_node_type {
+ /**
+ * Zero is unused so that the IR validator can detect cases where
+ * \c ir_instruction::ir_type has not been initialized.
+ */
+ ir_type_unset,
+ ir_type_variable,
+ ir_type_assignment,
+ ir_type_call,
+ ir_type_constant,
+ ir_type_dereference_array,
+ ir_type_dereference_record,
+ ir_type_dereference_variable,
+ ir_type_discard,
+ ir_type_expression,
+ ir_type_function,
+ ir_type_function_signature,
+ ir_type_if,
+ ir_type_loop,
+ ir_type_loop_jump,
+ ir_type_return,
+ ir_type_swizzle,
+ ir_type_texture,
+ ir_type_max /**< maximum ir_type enum number, for validation */
+};
+
+/**
+ * Base class of all IR instructions
+ */
+class ir_instruction : public exec_node {
+public:
+ enum ir_node_type ir_type;
+ const struct glsl_type *type;
+
+ /** ir_print_visitor helper for debugging. */
+ void print(void) const;
+
+ virtual void accept(ir_visitor *) = 0;
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0;
+ virtual ir_instruction *clone(void *mem_ctx,
+ struct hash_table *ht) const = 0;
+
+ /**
+ * \name IR instruction downcast functions
+ *
+ * These functions either cast the object to a derived class or return
+ * \c NULL if the object's type does not match the specified derived class.
+ * Additional downcast functions will be added as needed.
+ */
+ /*@{*/
+ virtual class ir_variable * as_variable() { return NULL; }
+ virtual class ir_function * as_function() { return NULL; }
+ virtual class ir_dereference * as_dereference() { return NULL; }
+ virtual class ir_dereference_array * as_dereference_array() { return NULL; }
+ virtual class ir_dereference_variable *as_dereference_variable() { return NULL; }
+ virtual class ir_expression * as_expression() { return NULL; }
+ virtual class ir_rvalue * as_rvalue() { return NULL; }
+ virtual class ir_loop * as_loop() { return NULL; }
+ virtual class ir_assignment * as_assignment() { return NULL; }
+ virtual class ir_call * as_call() { return NULL; }
+ virtual class ir_return * as_return() { return NULL; }
+ virtual class ir_if * as_if() { return NULL; }
+ virtual class ir_swizzle * as_swizzle() { return NULL; }
+ virtual class ir_constant * as_constant() { return NULL; }
+ virtual class ir_discard * as_discard() { return NULL; }
+ /*@}*/
+
+protected:
+ ir_instruction()
+ {
+ ir_type = ir_type_unset;
+ type = NULL;
+ }
+};
+
+
+class ir_rvalue : public ir_instruction {
+public:
+ virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const = 0;
+
+ virtual ir_constant *constant_expression_value() = 0;
+
+ virtual ir_rvalue * as_rvalue()
+ {
+ return this;
+ }
+
+ ir_rvalue *as_rvalue_to_saturate();
+
+ virtual bool is_lvalue()
+ {
+ return false;
+ }
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced()
+ {
+ return NULL;
+ }
+
+
+ /**
+ * If an r-value is a reference to a whole variable, get that variable
+ *
+ * \return
+ * Pointer to a variable that is completely dereferenced by the r-value. If
+ * the r-value is not a dereference or the dereference does not access the
+ * entire variable (i.e., it's just one array element, struct field), \c NULL
+ * is returned.
+ */
+ virtual ir_variable *whole_variable_referenced()
+ {
+ return NULL;
+ }
+
+ /**
+ * Determine if an r-value has the value zero
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * zero (or \c false for booleans).
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one
+ */
+ virtual bool is_zero() const;
+
+ /**
+ * Determine if an r-value has the value one
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * one (or \c true for booleans).
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one
+ */
+ virtual bool is_one() const;
+
+ /**
+ * Determine if an r-value has the value negative one
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * negative one. For boolean times, the result is always \c false.
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
+ */
+ virtual bool is_negative_one() const;
+
+protected:
+ ir_rvalue();
+};
+
+
+/**
+ * Variable storage classes
+ */
+enum ir_variable_mode {
+ ir_var_auto = 0, /**< Function local variables and globals. */
+ ir_var_uniform, /**< Variable declared as a uniform. */
+ ir_var_in,
+ ir_var_out,
+ ir_var_inout,
+ ir_var_temporary /**< Temporary variable generated during compilation. */
+};
+
+enum ir_variable_interpolation {
+ ir_var_smooth = 0,
+ ir_var_flat,
+ ir_var_noperspective
+};
+
+
+class ir_variable : public ir_instruction {
+public:
+ ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
+
+ virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_variable *as_variable()
+ {
+ return this;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+
+ /**
+ * Get the string value for the interpolation qualifier
+ *
+ * \return The string that would be used in a shader to specify \c
+ * mode will be returned.
+ *
+ * This function should only be used on a shader input or output variable.
+ */
+ const char *interpolation_string() const;
+
+ /**
+ * Calculate the number of slots required to hold this variable
+ *
+ * This is used to determine how many uniform or varying locations a variable
+ * occupies. The count is in units of floating point components.
+ */
+ unsigned component_slots() const;
+
+ /**
+ * Delcared name of the variable
+ */
+ const char *name;
+
+ /**
+ * Highest element accessed with a constant expression array index
+ *
+ * Not used for non-array variables.
+ */
+ unsigned max_array_access;
+
+ /**
+ * Is the variable read-only?
+ *
+ * This is set for variables declared as \c const, shader inputs,
+ * and uniforms.
+ */
+ unsigned read_only:1;
+ unsigned centroid:1;
+ unsigned invariant:1;
+
+ /**
+ * Storage class of the variable.
+ *
+ * \sa ir_variable_mode
+ */
+ unsigned mode:3;
+
+ /**
+ * Interpolation mode for shader inputs / outputs
+ *
+ * \sa ir_variable_interpolation
+ */
+ unsigned interpolation:2;
+
+ /**
+ * Flag that the whole array is assignable
+ *
+ * In GLSL 1.20 and later whole arrays are assignable (and comparable for
+ * equality). This flag enables this behavior.
+ */
+ unsigned array_lvalue:1;
+
+ /**
+ * \name ARB_fragment_coord_conventions
+ * @{
+ */
+ unsigned origin_upper_left:1;
+ unsigned pixel_center_integer:1;
+ /*@}*/
+
+ /**
+ * Was the location explicitly set in the shader?
+ *
+ * If the location is explicitly set in the shader, it \b cannot be changed
+ * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
+ * no effect).
+ */
+ unsigned explicit_location:1;
+
+ /**
+ * Storage location of the base of this variable
+ *
+ * The precise meaning of this field depends on the nature of the variable.
+ *
+ * - Vertex shader input: one of the values from \c gl_vert_attrib.
+ * - Vertex shader output: one of the values from \c gl_vert_result.
+ * - Fragment shader input: one of the values from \c gl_frag_attrib.
+ * - Fragment shader output: one of the values from \c gl_frag_result.
+ * - Uniforms: Per-stage uniform slot number.
+ * - Other: This field is not currently used.
+ *
+ * If the variable is a uniform, shader input, or shader output, and the
+ * slot has not been assigned, the value will be -1.
+ */
+ int location;
+
+ /**
+ * Emit a warning if this variable is accessed.
+ */
+ const char *warn_extension;
+
+ /**
+ * Value assigned in the initializer of a variable declared "const"
+ */
+ ir_constant *constant_value;
+};
+
+
+/*@{*/
+/**
+ * The representation of a function instance; may be the full definition or
+ * simply a prototype.
+ */
+class ir_function_signature : public ir_instruction {
+ /* An ir_function_signature will be part of the list of signatures in
+ * an ir_function.
+ */
+public:
+ ir_function_signature(const glsl_type *return_type);
+
+ virtual ir_function_signature *clone(void *mem_ctx,
+ struct hash_table *ht) const;
+ ir_function_signature *clone_prototype(void *mem_ctx,
+ struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Get the name of the function for which this is a signature
+ */
+ const char *function_name() const;
+
+ /**
+ * Get a handle to the function for which this is a signature
+ *
+ * There is no setter function, this function returns a \c const pointer,
+ * and \c ir_function_signature::_function is private for a reason. The
+ * only way to make a connection between a function and function signature
+ * is via \c ir_function::add_signature. This helps ensure that certain
+ * invariants (i.e., a function signature is in the list of signatures for
+ * its \c _function) are met.
+ *
+ * \sa ir_function::add_signature
+ */
+ inline const class ir_function *function() const
+ {
+ return this->_function;
+ }
+
+ /**
+ * Check whether the qualifiers match between this signature's parameters
+ * and the supplied parameter list. If not, returns the name of the first
+ * parameter with mismatched qualifiers (for use in error messages).
+ */
+ const char *qualifiers_match(exec_list *params);
+
+ /**
+ * Replace the current parameter list with the given one. This is useful
+ * if the current information came from a prototype, and either has invalid
+ * or missing parameter names.
+ */
+ void replace_parameters(exec_list *new_params);
+
+ /**
+ * Function return type.
+ *
+ * \note This discards the optional precision qualifier.
+ */
+ const struct glsl_type *return_type;
+
+ /**
+ * List of ir_variable of function parameters.
+ *
+ * This represents the storage. The paramaters passed in a particular
+ * call will be in ir_call::actual_paramaters.
+ */
+ struct exec_list parameters;
+
+ /** Whether or not this function has a body (which may be empty). */
+ unsigned is_defined:1;
+
+ /** Whether or not this function signature is a built-in. */
+ unsigned is_builtin:1;
+
+ /** Body of instructions in the function. */
+ struct exec_list body;
+
+private:
+ /** Function of which this signature is one overload. */
+ class ir_function *_function;
+
+ friend class ir_function;
+};
+
+
+/**
+ * Header for tracking multiple overloaded functions with the same name.
+ * Contains a list of ir_function_signatures representing each of the
+ * actual functions.
+ */
+class ir_function : public ir_instruction {
+public:
+ ir_function(const char *name);
+
+ virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_function *as_function()
+ {
+ return this;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ void add_signature(ir_function_signature *sig)
+ {
+ sig->_function = this;
+ this->signatures.push_tail(sig);
+ }
+
+ /**
+ * Get an iterator for the set of function signatures
+ */
+ exec_list_iterator iterator()
+ {
+ return signatures.iterator();
+ }
+
+ /**
+ * Find a signature that matches a set of actual parameters, taking implicit
+ * conversions into account.
+ */
+ ir_function_signature *matching_signature(const exec_list *actual_param);
+
+ /**
+ * Find a signature that exactly matches a set of actual parameters without
+ * any implicit type conversions.
+ */
+ ir_function_signature *exact_matching_signature(const exec_list *actual_ps);
+
+ /**
+ * Name of the function.
+ */
+ const char *name;
+
+ /** Whether or not this function has a signature that isn't a built-in. */
+ bool has_user_signature();
+
+ /**
+ * List of ir_function_signature for each overloaded function with this name.
+ */
+ struct exec_list signatures;
+};
+
+inline const char *ir_function_signature::function_name() const
+{
+ return this->_function->name;
+}
+/*@}*/
+
+
+/**
+ * IR instruction representing high-level if-statements
+ */
+class ir_if : public ir_instruction {
+public:
+ ir_if(ir_rvalue *condition)
+ : condition(condition)
+ {
+ ir_type = ir_type_if;
+ }
+
+ virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_if *as_if()
+ {
+ return this;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *condition;
+ /** List of ir_instruction for the body of the then branch */
+ exec_list then_instructions;
+ /** List of ir_instruction for the body of the else branch */
+ exec_list else_instructions;
+};
+
+
+/**
+ * IR instruction representing a high-level loop structure.
+ */
+class ir_loop : public ir_instruction {
+public:
+ ir_loop();
+
+ virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual ir_loop *as_loop()
+ {
+ return this;
+ }
+
+ /**
+ * Get an iterator for the instructions of the loop body
+ */
+ exec_list_iterator iterator()
+ {
+ return body_instructions.iterator();
+ }
+
+ /** List of ir_instruction that make up the body of the loop. */
+ exec_list body_instructions;
+
+ /**
+ * \name Loop counter and controls
+ *
+ * Represents a loop like a FORTRAN \c do-loop.
+ *
+ * \note
+ * If \c from and \c to are the same value, the loop will execute once.
+ */
+ /*@{*/
+ ir_rvalue *from; /** Value of the loop counter on the first
+ * iteration of the loop.
+ */
+ ir_rvalue *to; /** Value of the loop counter on the last
+ * iteration of the loop.
+ */
+ ir_rvalue *increment;
+ ir_variable *counter;
+
+ /**
+ * Comparison operation in the loop terminator.
+ *
+ * If any of the loop control fields are non-\c NULL, this field must be
+ * one of \c ir_binop_less, \c ir_binop_greater, \c ir_binop_lequal,
+ * \c ir_binop_gequal, \c ir_binop_equal, or \c ir_binop_nequal.
+ */
+ int cmp;
+ /*@}*/
+};
+
+
+class ir_assignment : public ir_instruction {
+public:
+ ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition);
+
+ /**
+ * Construct an assignment with an explicit write mask
+ *
+ * \note
+ * Since a write mask is supplied, the LHS must already be a bare
+ * \c ir_dereference. The cannot be any swizzles in the LHS.
+ */
+ ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition,
+ unsigned write_mask);
+
+ virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual ir_assignment * as_assignment()
+ {
+ return this;
+ }
+
+ /**
+ * Get a whole variable written by an assignment
+ *
+ * If the LHS of the assignment writes a whole variable, the variable is
+ * returned. Otherwise \c NULL is returned. Examples of whole-variable
+ * assignment are:
+ *
+ * - Assigning to a scalar
+ * - Assigning to all components of a vector
+ * - Whole array (or matrix) assignment
+ * - Whole structure assignment
+ */
+ ir_variable *whole_variable_written();
+
+ /**
+ * Set the LHS of an assignment
+ */
+ void set_lhs(ir_rvalue *lhs);
+
+ /**
+ * Left-hand side of the assignment.
+ *
+ * This should be treated as read only. If you need to set the LHS of an
+ * assignment, use \c ir_assignment::set_lhs.
+ */
+ ir_dereference *lhs;
+
+ /**
+ * Value being assigned
+ */
+ ir_rvalue *rhs;
+
+ /**
+ * Optional condition for the assignment.
+ */
+ ir_rvalue *condition;
+
+
+ /**
+ * Component mask written
+ *
+ * For non-vector types in the LHS, this field will be zero. For vector
+ * types, a bit will be set for each component that is written. Note that
+ * for \c vec2 and \c vec3 types only the lower bits will ever be set.
+ *
+ * A partially-set write mask means that each enabled channel gets
+ * the value from a consecutive channel of the rhs. For example,
+ * to write just .xyw of gl_FrontColor with color:
+ *
+ * (assign (constant bool (1)) (xyw)
+ * (var_ref gl_FragColor)
+ * (swiz xyw (var_ref color)))
+ */
+ unsigned write_mask:4;
+};
+
+/* Update ir_expression::num_operands() and operator_strs when
+ * updating this list.
+ */
+enum ir_expression_operation {
+ ir_unop_bit_not,
+ ir_unop_logic_not,
+ ir_unop_neg,
+ ir_unop_abs,
+ ir_unop_sign,
+ ir_unop_rcp,
+ ir_unop_rsq,
+ ir_unop_sqrt,
+ ir_unop_exp, /**< Log base e on gentype */
+ ir_unop_log, /**< Natural log on gentype */
+ ir_unop_exp2,
+ ir_unop_log2,
+ ir_unop_f2i, /**< Float-to-integer conversion. */
+ ir_unop_i2f, /**< Integer-to-float conversion. */
+ ir_unop_f2b, /**< Float-to-boolean conversion */
+ ir_unop_b2f, /**< Boolean-to-float conversion */
+ ir_unop_i2b, /**< int-to-boolean conversion */
+ ir_unop_b2i, /**< Boolean-to-int conversion */
+ ir_unop_u2f, /**< Unsigned-to-float conversion. */
+ ir_unop_any,
+
+ /**
+ * \name Unary floating-point rounding operations.
+ */
+ /*@{*/
+ ir_unop_trunc,
+ ir_unop_ceil,
+ ir_unop_floor,
+ ir_unop_fract,
+ ir_unop_round_even,
+ /*@}*/
+
+ /**
+ * \name Trigonometric operations.
+ */
+ /*@{*/
+ ir_unop_sin,
+ ir_unop_cos,
+ ir_unop_sin_reduced, /**< Reduced range sin. [-pi, pi] */
+ ir_unop_cos_reduced, /**< Reduced range cos. [-pi, pi] */
+ /*@}*/
+
+ /**
+ * \name Partial derivatives.
+ */
+ /*@{*/
+ ir_unop_dFdx,
+ ir_unop_dFdy,
+ /*@}*/
+
+ ir_unop_noise,
+
+ /**
+ * A sentinel marking the last of the unary operations.
+ */
+ ir_last_unop = ir_unop_noise,
+
+ ir_binop_add,
+ ir_binop_sub,
+ ir_binop_mul,
+ ir_binop_div,
+
+ /**
+ * Takes one of two combinations of arguments:
+ *
+ * - mod(vecN, vecN)
+ * - mod(vecN, float)
+ *
+ * Does not take integer types.
+ */
+ ir_binop_mod,
+
+ /**
+ * \name Binary comparison operators which return a boolean vector.
+ * The type of both operands must be equal.
+ */
+ /*@{*/
+ ir_binop_less,
+ ir_binop_greater,
+ ir_binop_lequal,
+ ir_binop_gequal,
+ ir_binop_equal,
+ ir_binop_nequal,
+ /**
+ * Returns single boolean for whether all components of operands[0]
+ * equal the components of operands[1].
+ */
+ ir_binop_all_equal,
+ /**
+ * Returns single boolean for whether any component of operands[0]
+ * is not equal to the corresponding component of operands[1].
+ */
+ ir_binop_any_nequal,
+ /*@}*/
+
+ /**
+ * \name Bit-wise binary operations.
+ */
+ /*@{*/
+ ir_binop_lshift,
+ ir_binop_rshift,
+ ir_binop_bit_and,
+ ir_binop_bit_xor,
+ ir_binop_bit_or,
+ /*@}*/
+
+ ir_binop_logic_and,
+ ir_binop_logic_xor,
+ ir_binop_logic_or,
+
+ ir_binop_dot,
+ ir_binop_min,
+ ir_binop_max,
+
+ ir_binop_pow,
+
+ /**
+ * A sentinel marking the last of the binary operations.
+ */
+ ir_last_binop = ir_binop_pow,
+
+ ir_quadop_vector,
+
+ /**
+ * A sentinel marking the last of all operations.
+ */
+ ir_last_opcode = ir_last_binop
+};
+
+class ir_expression : public ir_rvalue {
+public:
+ /**
+ * Constructor for unary operation expressions
+ */
+ ir_expression(int op, const struct glsl_type *type, ir_rvalue *);
+ ir_expression(int op, ir_rvalue *);
+
+ /**
+ * Constructor for binary operation expressions
+ */
+ ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *, ir_rvalue *);
+ ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1);
+
+ /**
+ * Constructor for quad operator expressions
+ */
+ ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *, ir_rvalue *, ir_rvalue *, ir_rvalue *);
+
+ virtual ir_expression *as_expression()
+ {
+ return this;
+ }
+
+ virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ /**
+ * Attempt to constant-fold the expression
+ *
+ * If the expression cannot be constant folded, this method will return
+ * \c NULL.
+ */
+ virtual ir_constant *constant_expression_value();
+
+ /**
+ * Determine the number of operands used by an expression
+ */
+ static unsigned int get_num_operands(ir_expression_operation);
+
+ /**
+ * Determine the number of operands used by an expression
+ */
+ unsigned int get_num_operands() const
+ {
+ return (this->operation == ir_quadop_vector)
+ ? this->type->vector_elements : get_num_operands(operation);
+ }
+
+ /**
+ * Return a string representing this expression's operator.
+ */
+ const char *operator_string();
+
+ /**
+ * Return a string representing this expression's operator.
+ */
+ static const char *operator_string(ir_expression_operation);
+
+
+ /**
+ * Do a reverse-lookup to translate the given string into an operator.
+ */
+ static ir_expression_operation get_operator(const char *);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_expression_operation operation;
+ ir_rvalue *operands[4];
+};
+
+
+/**
+ * IR instruction representing a function call
+ */
+class ir_call : public ir_rvalue {
+public:
+ ir_call(ir_function_signature *callee, exec_list *actual_parameters)
+ : callee(callee)
+ {
+ ir_type = ir_type_call;
+ assert(callee->return_type != NULL);
+ type = callee->return_type;
+ actual_parameters->move_nodes_to(& this->actual_parameters);
+ }
+
+ virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual ir_call *as_call()
+ {
+ return this;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Get a generic ir_call object when an error occurs
+ *
+ * Any allocation will be performed with 'ctx' as talloc owner.
+ */
+ static ir_call *get_error_instruction(void *ctx);
+
+ /**
+ * Get an iterator for the set of acutal parameters
+ */
+ exec_list_iterator iterator()
+ {
+ return actual_parameters.iterator();
+ }
+
+ /**
+ * Get the name of the function being called.
+ */
+ const char *callee_name() const
+ {
+ return callee->function_name();
+ }
+
+ /**
+ * Get the function signature bound to this function call
+ */
+ ir_function_signature *get_callee()
+ {
+ return callee;
+ }
+
+ /**
+ * Set the function call target
+ */
+ void set_callee(ir_function_signature *sig);
+
+ /**
+ * Generates an inline version of the function before @ir,
+ * returning the return value of the function.
+ */
+ ir_rvalue *generate_inline(ir_instruction *ir);
+
+ /* List of ir_rvalue of paramaters passed in this call. */
+ exec_list actual_parameters;
+
+private:
+ ir_call()
+ : callee(NULL)
+ {
+ this->ir_type = ir_type_call;
+ }
+
+ ir_function_signature *callee;
+};
+
+
+/**
+ * \name Jump-like IR instructions.
+ *
+ * These include \c break, \c continue, \c return, and \c discard.
+ */
+/*@{*/
+class ir_jump : public ir_instruction {
+protected:
+ ir_jump()
+ {
+ ir_type = ir_type_unset;
+ }
+};
+
+class ir_return : public ir_jump {
+public:
+ ir_return()
+ : value(NULL)
+ {
+ this->ir_type = ir_type_return;
+ }
+
+ ir_return(ir_rvalue *value)
+ : value(value)
+ {
+ this->ir_type = ir_type_return;
+ }
+
+ virtual ir_return *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_return *as_return()
+ {
+ return this;
+ }
+
+ ir_rvalue *get_value() const
+ {
+ return value;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *value;
+};
+
+
+/**
+ * Jump instructions used inside loops
+ *
+ * These include \c break and \c continue. The \c break within a loop is
+ * different from the \c break within a switch-statement.
+ *
+ * \sa ir_switch_jump
+ */
+class ir_loop_jump : public ir_jump {
+public:
+ enum jump_mode {
+ jump_break,
+ jump_continue
+ };
+
+ ir_loop_jump(jump_mode mode)
+ {
+ this->ir_type = ir_type_loop_jump;
+ this->mode = mode;
+ this->loop = loop;
+ }
+
+ virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ bool is_break() const
+ {
+ return mode == jump_break;
+ }
+
+ bool is_continue() const
+ {
+ return mode == jump_continue;
+ }
+
+ /** Mode selector for the jump instruction. */
+ enum jump_mode mode;
+private:
+ /** Loop containing this break instruction. */
+ ir_loop *loop;
+};
+
+/**
+ * IR instruction representing discard statements.
+ */
+class ir_discard : public ir_jump {
+public:
+ ir_discard()
+ {
+ this->ir_type = ir_type_discard;
+ this->condition = NULL;
+ }
+
+ ir_discard(ir_rvalue *cond)
+ {
+ this->ir_type = ir_type_discard;
+ this->condition = cond;
+ }
+
+ virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const;
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ virtual ir_discard *as_discard()
+ {
+ return this;
+ }
+
+ ir_rvalue *condition;
+};
+/*@}*/
+
+
+/**
+ * Texture sampling opcodes used in ir_texture
+ */
+enum ir_texture_opcode {
+ ir_tex, /**< Regular texture look-up */
+ ir_txb, /**< Texture look-up with LOD bias */
+ ir_txl, /**< Texture look-up with explicit LOD */
+ ir_txd, /**< Texture look-up with partial derivatvies */
+ ir_txf /**< Texel fetch with explicit LOD */
+};
+
+
+/**
+ * IR instruction to sample a texture
+ *
+ * The specific form of the IR instruction depends on the \c mode value
+ * selected from \c ir_texture_opcodes. In the printed IR, these will
+ * appear as:
+ *
+ * Texel offset
+ * | Projection divisor
+ * | | Shadow comparitor
+ * | | |
+ * v v v
+ * (tex (sampler) (coordinate) (0 0 0) (1) ( ))
+ * (txb (sampler) (coordinate) (0 0 0) (1) ( ) (bias))
+ * (txl (sampler) (coordinate) (0 0 0) (1) ( ) (lod))
+ * (txd (sampler) (coordinate) (0 0 0) (1) ( ) (dPdx dPdy))
+ * (txf (sampler) (coordinate) (0 0 0) (lod))
+ */
+class ir_texture : public ir_rvalue {
+public:
+ ir_texture(enum ir_texture_opcode op)
+ : op(op), projector(NULL), shadow_comparitor(NULL)
+ {
+ this->ir_type = ir_type_texture;
+ }
+
+ virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Return a string representing the ir_texture_opcode.
+ */
+ const char *opcode_string();
+
+ /** Set the sampler and infer the type. */
+ void set_sampler(ir_dereference *sampler);
+
+ /**
+ * Do a reverse-lookup to translate a string into an ir_texture_opcode.
+ */
+ static ir_texture_opcode get_opcode(const char *);
+
+ enum ir_texture_opcode op;
+
+ /** Sampler to use for the texture access. */
+ ir_dereference *sampler;
+
+ /** Texture coordinate to sample */
+ ir_rvalue *coordinate;
+
+ /**
+ * Value used for projective divide.
+ *
+ * If there is no projective divide (the common case), this will be
+ * \c NULL. Optimization passes should check for this to point to a constant
+ * of 1.0 and replace that with \c NULL.
+ */
+ ir_rvalue *projector;
+
+ /**
+ * Coordinate used for comparison on shadow look-ups.
+ *
+ * If there is no shadow comparison, this will be \c NULL. For the
+ * \c ir_txf opcode, this *must* be \c NULL.
+ */
+ ir_rvalue *shadow_comparitor;
+
+ /** Explicit texel offsets. */
+ signed char offsets[3];
+
+ union {
+ ir_rvalue *lod; /**< Floating point LOD */
+ ir_rvalue *bias; /**< Floating point LOD bias */
+ struct {
+ ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */
+ ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */
+ } grad;
+ } lod_info;
+};
+
+
+struct ir_swizzle_mask {
+ unsigned x:2;
+ unsigned y:2;
+ unsigned z:2;
+ unsigned w:2;
+
+ /**
+ * Number of components in the swizzle.
+ */
+ unsigned num_components:3;
+
+ /**
+ * Does the swizzle contain duplicate components?
+ *
+ * L-value swizzles cannot contain duplicate components.
+ */
+ unsigned has_duplicates:1;
+};
+
+
+class ir_swizzle : public ir_rvalue {
+public:
+ ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w,
+ unsigned count);
+
+ ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count);
+
+ ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask);
+
+ virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual ir_swizzle *as_swizzle()
+ {
+ return this;
+ }
+
+ /**
+ * Construct an ir_swizzle from the textual representation. Can fail.
+ */
+ static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length);
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ bool is_lvalue()
+ {
+ return val->is_lvalue() && !mask.has_duplicates;
+ }
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced();
+
+ ir_rvalue *val;
+ ir_swizzle_mask mask;
+
+private:
+ /**
+ * Initialize the mask component of a swizzle
+ *
+ * This is used by the \c ir_swizzle constructors.
+ */
+ void init_mask(const unsigned *components, unsigned count);
+};
+
+
+class ir_dereference : public ir_rvalue {
+public:
+ virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0;
+
+ virtual ir_dereference *as_dereference()
+ {
+ return this;
+ }
+
+ bool is_lvalue();
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced() = 0;
+};
+
+
+class ir_dereference_variable : public ir_dereference {
+public:
+ ir_dereference_variable(ir_variable *var);
+
+ virtual ir_dereference_variable *clone(void *mem_ctx,
+ struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual ir_dereference_variable *as_dereference_variable()
+ {
+ return this;
+ }
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced()
+ {
+ return this->var;
+ }
+
+ virtual ir_variable *whole_variable_referenced()
+ {
+ /* ir_dereference_variable objects always dereference the entire
+ * variable. However, if this dereference is dereferenced by anything
+ * else, the complete deferefernce chain is not a whole-variable
+ * dereference. This method should only be called on the top most
+ * ir_rvalue in a dereference chain.
+ */
+ return this->var;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Object being dereferenced.
+ */
+ ir_variable *var;
+};
+
+
+class ir_dereference_array : public ir_dereference {
+public:
+ ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index);
+
+ ir_dereference_array(ir_variable *var, ir_rvalue *array_index);
+
+ virtual ir_dereference_array *clone(void *mem_ctx,
+ struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual ir_dereference_array *as_dereference_array()
+ {
+ return this;
+ }
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced()
+ {
+ return this->array->variable_referenced();
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *array;
+ ir_rvalue *array_index;
+
+private:
+ void set_array(ir_rvalue *value);
+};
+
+
+class ir_dereference_record : public ir_dereference {
+public:
+ ir_dereference_record(ir_rvalue *value, const char *field);
+
+ ir_dereference_record(ir_variable *var, const char *field);
+
+ virtual ir_dereference_record *clone(void *mem_ctx,
+ struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ /**
+ * Get the variable that is ultimately referenced by an r-value
+ */
+ virtual ir_variable *variable_referenced()
+ {
+ return this->record->variable_referenced();
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ ir_rvalue *record;
+ const char *field;
+};
+
+
+/**
+ * Data stored in an ir_constant
+ */
+union ir_constant_data {
+ unsigned u[16];
+ int i[16];
+ float f[16];
+ bool b[16];
+};
+
+
+class ir_constant : public ir_rvalue {
+public:
+ ir_constant(const struct glsl_type *type, const ir_constant_data *data);
+ ir_constant(bool b);
+ ir_constant(unsigned int u);
+ ir_constant(int i);
+ ir_constant(float f);
+
+ /**
+ * Construct an ir_constant from a list of ir_constant values
+ */
+ ir_constant(const struct glsl_type *type, exec_list *values);
+
+ /**
+ * Construct an ir_constant from a scalar component of another ir_constant
+ *
+ * The new \c ir_constant inherits the type of the component from the
+ * source constant.
+ *
+ * \note
+ * In the case of a matrix constant, the new constant is a scalar, \b not
+ * a vector.
+ */
+ ir_constant(const ir_constant *c, unsigned i);
+
+ /**
+ * Return a new ir_constant of the specified type containing all zeros.
+ */
+ static ir_constant *zero(void *mem_ctx, const glsl_type *type);
+
+ virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const;
+
+ virtual ir_constant *constant_expression_value();
+
+ virtual ir_constant *as_constant()
+ {
+ return this;
+ }
+
+ virtual void accept(ir_visitor *v)
+ {
+ v->visit(this);
+ }
+
+ virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+
+ /**
+ * Get a particular component of a constant as a specific type
+ *
+ * This is useful, for example, to get a value from an integer constant
+ * as a float or bool. This appears frequently when constructors are
+ * called with all constant parameters.
+ */
+ /*@{*/
+ bool get_bool_component(unsigned i) const;
+ float get_float_component(unsigned i) const;
+ int get_int_component(unsigned i) const;
+ unsigned get_uint_component(unsigned i) const;
+ /*@}*/
+
+ ir_constant *get_array_element(unsigned i) const;
+
+ ir_constant *get_record_field(const char *name);
+
+ /**
+ * Determine whether a constant has the same value as another constant
+ *
+ * \sa ir_constant::is_zero, ir_constant::is_one,
+ * ir_constant::is_negative_one
+ */
+ bool has_value(const ir_constant *) const;
+
+ virtual bool is_zero() const;
+ virtual bool is_one() const;
+ virtual bool is_negative_one() const;
+
+ /**
+ * Value of the constant.
+ *
+ * The field used to back the values supplied by the constant is determined
+ * by the type associated with the \c ir_instruction. Constants may be
+ * scalars, vectors, or matrices.
+ */
+ union ir_constant_data value;
+
+ /* Array elements */
+ ir_constant **array_elements;
+
+ /* Structure fields */
+ exec_list components;
+
+private:
+ /**
+ * Parameterless constructor only used by the clone method
+ */
+ ir_constant(void);
+};
+
+/*@}*/
+
+/**
+ * Apply a visitor to each IR node in a list
+ */
+void
+visit_exec_list(exec_list *list, ir_visitor *visitor);
+
+/**
+ * Validate invariants on each IR node in a list
+ */
+void validate_ir_tree(exec_list *instructions);
+
+/**
+ * Make a clone of each IR instruction in a list
+ *
+ * \param in List of IR instructions that are to be cloned
+ * \param out List to hold the cloned instructions
+ */
+void
+clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in);
+
+extern void
+_mesa_glsl_initialize_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+extern void
+_mesa_glsl_initialize_functions(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+extern void
+_mesa_glsl_release_functions(void);
+
+extern void
+reparent_ir(exec_list *list, void *mem_ctx);
+
+struct glsl_symbol_table;
+
+extern void
+import_prototypes(const exec_list *source, exec_list *dest,
+ struct glsl_symbol_table *symbols, void *mem_ctx);
+
+extern bool
+ir_has_call(ir_instruction *ir);
+
+extern void
+do_set_program_inouts(exec_list *instructions, struct gl_program *prog);
+
+#endif /* IR_H */
diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp
index 18543a35a..a3c35f042 100644
--- a/mesalib/src/glsl/ir_clone.cpp
+++ b/mesalib/src/glsl/ir_clone.cpp
@@ -1,405 +1,420 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <string.h>
-#include "ir.h"
-#include "glsl_types.h"
-extern "C" {
-#include "program/hash_table.h"
-}
-
-/**
- * Duplicate an IR variable
- *
- * \note
- * This will probably be made \c virtual and moved to the base class
- * eventually.
- */
-ir_variable *
-ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name,
- (ir_variable_mode) this->mode);
-
- var->max_array_access = this->max_array_access;
- var->read_only = this->read_only;
- var->centroid = this->centroid;
- var->invariant = this->invariant;
- var->interpolation = this->interpolation;
- var->array_lvalue = this->array_lvalue;
- var->location = this->location;
- var->warn_extension = this->warn_extension;
- var->origin_upper_left = this->origin_upper_left;
- var->pixel_center_integer = this->pixel_center_integer;
-
- if (this->constant_value)
- var->constant_value = this->constant_value->clone(mem_ctx, ht);
-
- if (ht) {
- hash_table_insert(ht, var, (void *)const_cast<ir_variable *>(this));
- }
-
- return var;
-}
-
-ir_swizzle *
-ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const
-{
- return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask);
-}
-
-ir_return *
-ir_return::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_rvalue *new_value = NULL;
-
- if (this->value)
- new_value = this->value->clone(mem_ctx, ht);
-
- return new(mem_ctx) ir_return(new_value);
-}
-
-ir_discard *
-ir_discard::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_rvalue *new_condition = NULL;
-
- if (this->condition != NULL)
- new_condition = this->condition->clone(mem_ctx, ht);
-
- return new(mem_ctx) ir_discard(new_condition);
-}
-
-ir_loop_jump *
-ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const
-{
- (void)ht;
-
- return new(mem_ctx) ir_loop_jump(this->mode);
-}
-
-ir_if *
-ir_if::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht));
-
- foreach_iter(exec_list_iterator, iter, this->then_instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht));
- }
-
- foreach_iter(exec_list_iterator, iter, this->else_instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht));
- }
-
- return new_if;
-}
-
-ir_loop *
-ir_loop::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_loop *new_loop = new(mem_ctx) ir_loop();
-
- if (this->from)
- new_loop->from = this->from->clone(mem_ctx, ht);
- if (this->to)
- new_loop->to = this->to->clone(mem_ctx, ht);
- if (this->increment)
- new_loop->increment = this->increment->clone(mem_ctx, ht);
- new_loop->counter = counter;
-
- foreach_iter(exec_list_iterator, iter, this->body_instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht));
- }
-
- new_loop->cmp = this->cmp;
- return new_loop;
-}
-
-ir_call *
-ir_call::clone(void *mem_ctx, struct hash_table *ht) const
-{
- if (this->type == glsl_type::error_type)
- return ir_call::get_error_instruction(mem_ctx);
-
- exec_list new_parameters;
-
- foreach_iter(exec_list_iterator, iter, this->actual_parameters) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- new_parameters.push_tail(ir->clone(mem_ctx, ht));
- }
-
- return new(mem_ctx) ir_call(this->callee, &new_parameters);
-}
-
-ir_expression *
-ir_expression::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_rvalue *op[2] = {NULL, NULL};
- unsigned int i;
-
- for (i = 0; i < get_num_operands(); i++) {
- op[i] = this->operands[i]->clone(mem_ctx, ht);
- }
-
- return new(mem_ctx) ir_expression(this->operation, this->type, op[0], op[1]);
-}
-
-ir_dereference_variable *
-ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_variable *new_var;
-
- if (ht) {
- new_var = (ir_variable *)hash_table_find(ht, this->var);
- if (!new_var)
- new_var = this->var;
- } else {
- new_var = this->var;
- }
-
- return new(mem_ctx) ir_dereference_variable(new_var);
-}
-
-ir_dereference_array *
-ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const
-{
- return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht),
- this->array_index->clone(mem_ctx,
- ht));
-}
-
-ir_dereference_record *
-ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const
-{
- return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht),
- this->field);
-}
-
-ir_texture *
-ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_texture *new_tex = new(mem_ctx) ir_texture(this->op);
- new_tex->type = this->type;
-
- new_tex->sampler = this->sampler->clone(mem_ctx, ht);
- new_tex->coordinate = this->coordinate->clone(mem_ctx, ht);
- if (this->projector)
- new_tex->projector = this->projector->clone(mem_ctx, ht);
- if (this->shadow_comparitor) {
- new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht);
- }
-
- for (int i = 0; i < 3; i++)
- new_tex->offsets[i] = this->offsets[i];
-
- switch (this->op) {
- case ir_tex:
- break;
- case ir_txb:
- new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
- break;
- case ir_txl:
- case ir_txf:
- new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht);
- break;
- case ir_txd:
- new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht);
- new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht);
- break;
- }
-
- return new_tex;
-}
-
-ir_assignment *
-ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_rvalue *new_condition = NULL;
-
- if (this->condition)
- new_condition = this->condition->clone(mem_ctx, ht);
-
- return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht),
- this->rhs->clone(mem_ctx, ht),
- new_condition,
- this->write_mask);
-}
-
-ir_function *
-ir_function::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_function *copy = new(mem_ctx) ir_function(this->name);
-
- foreach_list_const(node, &this->signatures) {
- const ir_function_signature *const sig =
- (const ir_function_signature *const) node;
-
- ir_function_signature *sig_copy = sig->clone(mem_ctx, ht);
- copy->add_signature(sig_copy);
-
- if (ht != NULL)
- hash_table_insert(ht, sig_copy,
- (void *)const_cast<ir_function_signature *>(sig));
- }
-
- return copy;
-}
-
-ir_function_signature *
-ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const
-{
- ir_function_signature *copy =
- new(mem_ctx) ir_function_signature(this->return_type);
-
- copy->is_defined = this->is_defined;
- copy->is_builtin = this->is_builtin;
-
- /* Clone the parameter list.
- */
- foreach_list_const(node, &this->parameters) {
- const ir_variable *const param = (const ir_variable *) node;
-
- assert(const_cast<ir_variable *>(param)->as_variable() != NULL);
-
- ir_variable *const param_copy = param->clone(mem_ctx, ht);
- copy->parameters.push_tail(param_copy);
- }
-
- /* Clone the instruction list.
- */
- foreach_list_const(node, &this->body) {
- const ir_instruction *const inst = (const ir_instruction *) node;
-
- ir_instruction *const inst_copy = inst->clone(mem_ctx, ht);
- copy->body.push_tail(inst_copy);
- }
-
- return copy;
-}
-
-ir_constant *
-ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
-{
- (void)ht;
-
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- return new(mem_ctx) ir_constant(this->type, &this->value);
-
- case GLSL_TYPE_STRUCT: {
- ir_constant *c = new(mem_ctx) ir_constant;
-
- c->type = this->type;
- for (exec_node *node = this->components.head
- ; !node->is_tail_sentinel()
- ; node = node->next) {
- ir_constant *const orig = (ir_constant *) node;
-
- c->components.push_tail(orig->clone(mem_ctx, NULL));
- }
-
- return c;
- }
-
- case GLSL_TYPE_ARRAY: {
- ir_constant *c = new(mem_ctx) ir_constant;
-
- c->type = this->type;
- c->array_elements = talloc_array(c, ir_constant *, this->type->length);
- for (unsigned i = 0; i < this->type->length; i++) {
- c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL);
- }
- return c;
- }
-
- default:
- assert(!"Should not get here.");
- return NULL;
- }
-}
-
-
-class fixup_ir_call_visitor : public ir_hierarchical_visitor {
-public:
- fixup_ir_call_visitor(struct hash_table *ht)
- {
- this->ht = ht;
- }
-
- virtual ir_visitor_status visit_enter(ir_call *ir)
- {
- /* Try to find the function signature referenced by the ir_call in the
- * table. If it is found, replace it with the value from the table.
- */
- ir_function_signature *sig =
- (ir_function_signature *) hash_table_find(this->ht, ir->get_callee());
- if (sig != NULL)
- ir->set_callee(sig);
-
- /* Since this may be used before function call parameters are flattened,
- * the children also need to be processed.
- */
- return visit_continue;
- }
-
-private:
- struct hash_table *ht;
-};
-
-
-static void
-fixup_function_calls(struct hash_table *ht, exec_list *instructions)
-{
- fixup_ir_call_visitor v(ht);
- v.run(instructions);
-}
-
-
-void
-clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in)
-{
- struct hash_table *ht =
- hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare);
-
- foreach_list_const(node, in) {
- const ir_instruction *const original = (ir_instruction *) node;
- ir_instruction *copy = original->clone(mem_ctx, ht);
-
- out->push_tail(copy);
- }
-
- /* Make a pass over the cloned tree to fix up ir_call nodes to point to the
- * cloned ir_function_signature nodes. This cannot be done automatically
- * during cloning because the ir_call might be a forward reference (i.e.,
- * the function signature that it references may not have been cloned yet).
- */
- fixup_function_calls(ht, out);
-
- hash_table_dtor(ht);
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <string.h>
+#include "main/compiler.h"
+#include "ir.h"
+#include "glsl_types.h"
+extern "C" {
+#include "program/hash_table.h"
+}
+
+/**
+ * Duplicate an IR variable
+ *
+ * \note
+ * This will probably be made \c virtual and moved to the base class
+ * eventually.
+ */
+ir_variable *
+ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name,
+ (ir_variable_mode) this->mode);
+
+ var->max_array_access = this->max_array_access;
+ var->read_only = this->read_only;
+ var->centroid = this->centroid;
+ var->invariant = this->invariant;
+ var->interpolation = this->interpolation;
+ var->array_lvalue = this->array_lvalue;
+ var->location = this->location;
+ var->warn_extension = this->warn_extension;
+ var->origin_upper_left = this->origin_upper_left;
+ var->pixel_center_integer = this->pixel_center_integer;
+ var->explicit_location = this->explicit_location;
+ if (this->explicit_location)
+ var->location = this->location;
+
+ if (this->constant_value)
+ var->constant_value = this->constant_value->clone(mem_ctx, ht);
+
+ if (ht) {
+ hash_table_insert(ht, var, (void *)const_cast<ir_variable *>(this));
+ }
+
+ return var;
+}
+
+ir_swizzle *
+ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask);
+}
+
+ir_return *
+ir_return::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *new_value = NULL;
+
+ if (this->value)
+ new_value = this->value->clone(mem_ctx, ht);
+
+ return new(mem_ctx) ir_return(new_value);
+}
+
+ir_discard *
+ir_discard::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *new_condition = NULL;
+
+ if (this->condition != NULL)
+ new_condition = this->condition->clone(mem_ctx, ht);
+
+ return new(mem_ctx) ir_discard(new_condition);
+}
+
+ir_loop_jump *
+ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ (void)ht;
+
+ return new(mem_ctx) ir_loop_jump(this->mode);
+}
+
+ir_if *
+ir_if::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht));
+
+ foreach_iter(exec_list_iterator, iter, this->then_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ foreach_iter(exec_list_iterator, iter, this->else_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ return new_if;
+}
+
+ir_loop *
+ir_loop::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_loop *new_loop = new(mem_ctx) ir_loop();
+
+ if (this->from)
+ new_loop->from = this->from->clone(mem_ctx, ht);
+ if (this->to)
+ new_loop->to = this->to->clone(mem_ctx, ht);
+ if (this->increment)
+ new_loop->increment = this->increment->clone(mem_ctx, ht);
+ new_loop->counter = counter;
+
+ foreach_iter(exec_list_iterator, iter, this->body_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ new_loop->cmp = this->cmp;
+ return new_loop;
+}
+
+ir_call *
+ir_call::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ if (this->type == glsl_type::error_type)
+ return ir_call::get_error_instruction(mem_ctx);
+
+ exec_list new_parameters;
+
+ foreach_iter(exec_list_iterator, iter, this->actual_parameters) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_parameters.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ return new(mem_ctx) ir_call(this->callee, &new_parameters);
+}
+
+ir_expression *
+ir_expression::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *op[Elements(this->operands)] = { NULL, };
+ unsigned int i;
+
+ for (i = 0; i < get_num_operands(); i++) {
+ op[i] = this->operands[i]->clone(mem_ctx, ht);
+ }
+
+ return new(mem_ctx) ir_expression(this->operation, this->type,
+ op[0], op[1], op[2], op[3]);
+}
+
+ir_dereference_variable *
+ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_variable *new_var;
+
+ if (ht) {
+ new_var = (ir_variable *)hash_table_find(ht, this->var);
+ if (!new_var)
+ new_var = this->var;
+ } else {
+ new_var = this->var;
+ }
+
+ return new(mem_ctx) ir_dereference_variable(new_var);
+}
+
+ir_dereference_array *
+ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht),
+ this->array_index->clone(mem_ctx,
+ ht));
+}
+
+ir_dereference_record *
+ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht),
+ this->field);
+}
+
+ir_texture *
+ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_texture *new_tex = new(mem_ctx) ir_texture(this->op);
+ new_tex->type = this->type;
+
+ new_tex->sampler = this->sampler->clone(mem_ctx, ht);
+ new_tex->coordinate = this->coordinate->clone(mem_ctx, ht);
+ if (this->projector)
+ new_tex->projector = this->projector->clone(mem_ctx, ht);
+ if (this->shadow_comparitor) {
+ new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht);
+ }
+
+ for (int i = 0; i < 3; i++)
+ new_tex->offsets[i] = this->offsets[i];
+
+ switch (this->op) {
+ case ir_tex:
+ break;
+ case ir_txb:
+ new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
+ break;
+ case ir_txl:
+ case ir_txf:
+ new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht);
+ break;
+ case ir_txd:
+ new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht);
+ new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht);
+ break;
+ }
+
+ return new_tex;
+}
+
+ir_assignment *
+ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *new_condition = NULL;
+
+ if (this->condition)
+ new_condition = this->condition->clone(mem_ctx, ht);
+
+ return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht),
+ this->rhs->clone(mem_ctx, ht),
+ new_condition,
+ this->write_mask);
+}
+
+ir_function *
+ir_function::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_function *copy = new(mem_ctx) ir_function(this->name);
+
+ foreach_list_const(node, &this->signatures) {
+ const ir_function_signature *const sig =
+ (const ir_function_signature *const) node;
+
+ ir_function_signature *sig_copy = sig->clone(mem_ctx, ht);
+ copy->add_signature(sig_copy);
+
+ if (ht != NULL)
+ hash_table_insert(ht, sig_copy,
+ (void *)const_cast<ir_function_signature *>(sig));
+ }
+
+ return copy;
+}
+
+ir_function_signature *
+ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_function_signature *copy = this->clone_prototype(mem_ctx, ht);
+
+ copy->is_defined = this->is_defined;
+
+ /* Clone the instruction list.
+ */
+ foreach_list_const(node, &this->body) {
+ const ir_instruction *const inst = (const ir_instruction *) node;
+
+ ir_instruction *const inst_copy = inst->clone(mem_ctx, ht);
+ copy->body.push_tail(inst_copy);
+ }
+
+ return copy;
+}
+
+ir_function_signature *
+ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_function_signature *copy =
+ new(mem_ctx) ir_function_signature(this->return_type);
+
+ copy->is_defined = false;
+ copy->is_builtin = this->is_builtin;
+
+ /* Clone the parameter list, but NOT the body.
+ */
+ foreach_list_const(node, &this->parameters) {
+ const ir_variable *const param = (const ir_variable *) node;
+
+ assert(const_cast<ir_variable *>(param)->as_variable() != NULL);
+
+ ir_variable *const param_copy = param->clone(mem_ctx, ht);
+ copy->parameters.push_tail(param_copy);
+ }
+
+ return copy;
+}
+
+ir_constant *
+ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ (void)ht;
+
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ return new(mem_ctx) ir_constant(this->type, &this->value);
+
+ case GLSL_TYPE_STRUCT: {
+ ir_constant *c = new(mem_ctx) ir_constant;
+
+ c->type = this->type;
+ for (exec_node *node = this->components.head
+ ; !node->is_tail_sentinel()
+ ; node = node->next) {
+ ir_constant *const orig = (ir_constant *) node;
+
+ c->components.push_tail(orig->clone(mem_ctx, NULL));
+ }
+
+ return c;
+ }
+
+ case GLSL_TYPE_ARRAY: {
+ ir_constant *c = new(mem_ctx) ir_constant;
+
+ c->type = this->type;
+ c->array_elements = talloc_array(c, ir_constant *, this->type->length);
+ for (unsigned i = 0; i < this->type->length; i++) {
+ c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL);
+ }
+ return c;
+ }
+
+ default:
+ assert(!"Should not get here.");
+ return NULL;
+ }
+}
+
+
+class fixup_ir_call_visitor : public ir_hierarchical_visitor {
+public:
+ fixup_ir_call_visitor(struct hash_table *ht)
+ {
+ this->ht = ht;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_call *ir)
+ {
+ /* Try to find the function signature referenced by the ir_call in the
+ * table. If it is found, replace it with the value from the table.
+ */
+ ir_function_signature *sig =
+ (ir_function_signature *) hash_table_find(this->ht, ir->get_callee());
+ if (sig != NULL)
+ ir->set_callee(sig);
+
+ /* Since this may be used before function call parameters are flattened,
+ * the children also need to be processed.
+ */
+ return visit_continue;
+ }
+
+private:
+ struct hash_table *ht;
+};
+
+
+static void
+fixup_function_calls(struct hash_table *ht, exec_list *instructions)
+{
+ fixup_ir_call_visitor v(ht);
+ v.run(instructions);
+}
+
+
+void
+clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in)
+{
+ struct hash_table *ht =
+ hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare);
+
+ foreach_list_const(node, in) {
+ const ir_instruction *const original = (ir_instruction *) node;
+ ir_instruction *copy = original->clone(mem_ctx, ht);
+
+ out->push_tail(copy);
+ }
+
+ /* Make a pass over the cloned tree to fix up ir_call nodes to point to the
+ * cloned ir_function_signature nodes. This cannot be done automatically
+ * during cloning because the ir_call might be a forward reference (i.e.,
+ * the function signature that it references may not have been cloned yet).
+ */
+ fixup_function_calls(ht, out);
+
+ hash_table_dtor(ht);
+}
diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp
index 61a708f6e..53162f127 100644
--- a/mesalib/src/glsl/ir_constant_expression.cpp
+++ b/mesalib/src/glsl/ir_constant_expression.cpp
@@ -1,1194 +1,1354 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_constant_expression.cpp
- * Evaluate and process constant valued expressions
- *
- * In GLSL, constant valued expressions are used in several places. These
- * must be processed and evaluated very early in the compilation process.
- *
- * * Sizes of arrays
- * * Initializers for uniforms
- * * Initializers for \c const variables
- */
-
-#include <math.h>
-#include "main/core.h" /* for MAX2, MIN2, CLAMP */
-#include "ir.h"
-#include "ir_visitor.h"
-#include "glsl_types.h"
-
-static float
-dot(ir_constant *op0, ir_constant *op1)
-{
- assert(op0->type->is_float() && op1->type->is_float());
-
- float result = 0;
- for (unsigned c = 0; c < op0->type->components(); c++)
- result += op0->value.f[c] * op1->value.f[c];
-
- return result;
-}
-
-ir_constant *
-ir_expression::constant_expression_value()
-{
- ir_constant *op[2] = { NULL, NULL };
- ir_constant_data data;
-
- memset(&data, 0, sizeof(data));
-
- for (unsigned operand = 0; operand < this->get_num_operands(); operand++) {
- op[operand] = this->operands[operand]->constant_expression_value();
- if (!op[operand])
- return NULL;
- }
-
- if (op[1] != NULL)
- assert(op[0]->type->base_type == op[1]->type->base_type);
-
- bool op0_scalar = op[0]->type->is_scalar();
- bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
-
- /* When iterating over a vector or matrix's components, we want to increase
- * the loop counter. However, for scalars, we want to stay at 0.
- */
- unsigned c0_inc = op0_scalar ? 0 : 1;
- unsigned c1_inc = op1_scalar ? 0 : 1;
- unsigned components;
- if (op1_scalar || !op[1]) {
- components = op[0]->type->components();
- } else {
- components = op[1]->type->components();
- }
-
- void *ctx = talloc_parent(this);
-
- /* Handle array operations here, rather than below. */
- if (op[0]->type->is_array()) {
- assert(op[1] != NULL && op[1]->type->is_array());
- switch (this->operation) {
- case ir_binop_all_equal:
- return new(ctx) ir_constant(op[0]->has_value(op[1]));
- case ir_binop_any_nequal:
- return new(ctx) ir_constant(!op[0]->has_value(op[1]));
- default:
- break;
- }
- return NULL;
- }
-
- switch (this->operation) {
- case ir_unop_logic_not:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = !op[0]->value.b[c];
- break;
-
- case ir_unop_f2i:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.i[c] = op[0]->value.f[c];
- }
- break;
- case ir_unop_i2f:
- assert(op[0]->type->base_type == GLSL_TYPE_INT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = op[0]->value.i[c];
- }
- break;
- case ir_unop_u2f:
- assert(op[0]->type->base_type == GLSL_TYPE_UINT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = op[0]->value.u[c];
- }
- break;
- case ir_unop_b2f:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = op[0]->value.b[c] ? 1.0 : 0.0;
- }
- break;
- case ir_unop_f2b:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.b[c] = bool(op[0]->value.f[c]);
- }
- break;
- case ir_unop_b2i:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.u[c] = op[0]->value.b[c] ? 1 : 0;
- }
- break;
- case ir_unop_i2b:
- assert(op[0]->type->is_integer());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.b[c] = bool(op[0]->value.u[c]);
- }
- break;
-
- case ir_unop_any:
- assert(op[0]->type->is_boolean());
- data.b[0] = false;
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- if (op[0]->value.b[c])
- data.b[0] = true;
- }
- break;
-
- case ir_unop_trunc:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = truncf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_ceil:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = ceilf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_floor:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = floorf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_fract:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = 0;
- break;
- case GLSL_TYPE_INT:
- data.i[c] = 0;
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]);
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_sin:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = sinf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_cos:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = cosf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_neg:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = -op[0]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = -op[0]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = -op[0]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_abs:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c];
- if (data.i[c] < 0)
- data.i[c] = -data.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = fabs(op[0]->value.f[c]);
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_sign:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.i[c] > 0;
- break;
- case GLSL_TYPE_INT:
- data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0));
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_rcp:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- if (op[0]->value.u[c] != 0.0)
- data.u[c] = 1 / op[0]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- if (op[0]->value.i[c] != 0.0)
- data.i[c] = 1 / op[0]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- if (op[0]->value.f[c] != 0.0)
- data.f[c] = 1.0 / op[0]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_rsq:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = 1.0 / sqrtf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_sqrt:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = sqrtf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_exp:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = expf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_exp2:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = exp2f(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_log:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = logf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_log2:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = log2f(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_dFdx:
- case ir_unop_dFdy:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = 0.0;
- }
- break;
-
- case ir_binop_pow:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]);
- }
- break;
-
- case ir_binop_dot:
- data.f[0] = dot(op[0], op[1]);
- break;
-
- case ir_binop_min:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]);
- break;
- case GLSL_TYPE_INT:
- data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
- break;
- default:
- assert(0);
- }
- }
-
- break;
- case ir_binop_max:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]);
- break;
- case GLSL_TYPE_INT:
- data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_binop_cross:
- assert(op[0]->type == glsl_type::vec3_type);
- assert(op[1]->type == glsl_type::vec3_type);
- data.f[0] = (op[0]->value.f[1] * op[1]->value.f[2] -
- op[1]->value.f[1] * op[0]->value.f[2]);
- data.f[1] = (op[0]->value.f[2] * op[1]->value.f[0] -
- op[1]->value.f[2] * op[0]->value.f[0]);
- data.f[2] = (op[0]->value.f[0] * op[1]->value.f[1] -
- op[1]->value.f[0] * op[0]->value.f[1]);
- break;
-
- case ir_binop_add:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
- break;
- default:
- assert(0);
- }
- }
-
- break;
- case ir_binop_sub:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1];
- break;
- default:
- assert(0);
- }
- }
-
- break;
- case ir_binop_mul:
- /* Check for equal types, or unequal types involving scalars */
- if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix())
- || op0_scalar || op1_scalar) {
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1];
- break;
- default:
- assert(0);
- }
- }
- } else {
- assert(op[0]->type->is_matrix() || op[1]->type->is_matrix());
-
- /* Multiply an N-by-M matrix with an M-by-P matrix. Since either
- * matrix can be a GLSL vector, either N or P can be 1.
- *
- * For vec*mat, the vector is treated as a row vector. This
- * means the vector is a 1-row x M-column matrix.
- *
- * For mat*vec, the vector is treated as a column vector. Since
- * matrix_columns is 1 for vectors, this just works.
- */
- const unsigned n = op[0]->type->is_vector()
- ? 1 : op[0]->type->vector_elements;
- const unsigned m = op[1]->type->vector_elements;
- const unsigned p = op[1]->type->matrix_columns;
- for (unsigned j = 0; j < p; j++) {
- for (unsigned i = 0; i < n; i++) {
- for (unsigned k = 0; k < m; k++) {
- data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j];
- }
- }
- }
- }
-
- break;
- case ir_binop_div:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
- break;
- default:
- assert(0);
- }
- }
-
- break;
- case ir_binop_mod:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
- break;
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
- break;
- case GLSL_TYPE_FLOAT:
- /* We don't use fmod because it rounds toward zero; GLSL specifies
- * the use of floor.
- */
- data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]
- * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]);
- break;
- default:
- assert(0);
- }
- }
-
- break;
-
- case ir_binop_logic_and:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
- break;
- case ir_binop_logic_xor:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
- break;
- case ir_binop_logic_or:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
- break;
-
- case ir_binop_less:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_greater:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] > op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] > op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] > op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_lequal:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_gequal:
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_equal:
- assert(op[0]->type == op[1]->type);
- for (unsigned c = 0; c < components; c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- break;
- case ir_binop_nequal:
- assert(op[0]->type != op[1]->type);
- for (unsigned c = 0; c < components; c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- break;
- case ir_binop_all_equal:
- data.b[0] = op[0]->has_value(op[1]);
- break;
- case ir_binop_any_nequal:
- data.b[0] = !op[0]->has_value(op[1]);
- break;
-
- default:
- /* FINISHME: Should handle all expression types. */
- return NULL;
- }
-
- return new(ctx) ir_constant(this->type, &data);
-}
-
-
-ir_constant *
-ir_texture::constant_expression_value()
-{
- /* texture lookups aren't constant expressions */
- return NULL;
-}
-
-
-ir_constant *
-ir_swizzle::constant_expression_value()
-{
- ir_constant *v = this->val->constant_expression_value();
-
- if (v != NULL) {
- ir_constant_data data = { { 0 } };
-
- const unsigned swiz_idx[4] = {
- this->mask.x, this->mask.y, this->mask.z, this->mask.w
- };
-
- for (unsigned i = 0; i < this->mask.num_components; i++) {
- switch (v->type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
- case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
- case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;
- default: assert(!"Should not get here."); break;
- }
- }
-
- void *ctx = talloc_parent(this);
- return new(ctx) ir_constant(this->type, &data);
- }
- return NULL;
-}
-
-
-ir_constant *
-ir_dereference_variable::constant_expression_value()
-{
- /* This may occur during compile and var->type is glsl_type::error_type */
- if (!var)
- return NULL;
-
- /* The constant_value of a uniform variable is its initializer,
- * not the lifetime constant value of the uniform.
- */
- if (var->mode == ir_var_uniform)
- return NULL;
-
- if (!var->constant_value)
- return NULL;
-
- return var->constant_value->clone(talloc_parent(var), NULL);
-}
-
-
-ir_constant *
-ir_dereference_array::constant_expression_value()
-{
- ir_constant *array = this->array->constant_expression_value();
- ir_constant *idx = this->array_index->constant_expression_value();
-
- if ((array != NULL) && (idx != NULL)) {
- void *ctx = talloc_parent(this);
- if (array->type->is_matrix()) {
- /* Array access of a matrix results in a vector.
- */
- const unsigned column = idx->value.u[0];
-
- const glsl_type *const column_type = array->type->column_type();
-
- /* Offset in the constant matrix to the first element of the column
- * to be extracted.
- */
- const unsigned mat_idx = column * column_type->vector_elements;
-
- ir_constant_data data;
-
- switch (column_type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- for (unsigned i = 0; i < column_type->vector_elements; i++)
- data.u[i] = array->value.u[mat_idx + i];
-
- break;
-
- case GLSL_TYPE_FLOAT:
- for (unsigned i = 0; i < column_type->vector_elements; i++)
- data.f[i] = array->value.f[mat_idx + i];
-
- break;
-
- default:
- assert(!"Should not get here.");
- break;
- }
-
- return new(ctx) ir_constant(column_type, &data);
- } else if (array->type->is_vector()) {
- const unsigned component = idx->value.u[0];
-
- return new(ctx) ir_constant(array, component);
- } else {
- const unsigned index = idx->value.u[0];
- return array->get_array_element(index)->clone(ctx, NULL);
- }
- }
- return NULL;
-}
-
-
-ir_constant *
-ir_dereference_record::constant_expression_value()
-{
- ir_constant *v = this->record->constant_expression_value();
-
- return (v != NULL) ? v->get_record_field(this->field) : NULL;
-}
-
-
-ir_constant *
-ir_assignment::constant_expression_value()
-{
- /* FINISHME: Handle CEs involving assignment (return RHS) */
- return NULL;
-}
-
-
-ir_constant *
-ir_constant::constant_expression_value()
-{
- return this;
-}
-
-
-ir_constant *
-ir_call::constant_expression_value()
-{
- if (this->type == glsl_type::error_type)
- return NULL;
-
- /* From the GLSL 1.20 spec, page 23:
- * "Function calls to user-defined functions (non-built-in functions)
- * cannot be used to form constant expressions."
- */
- if (!this->callee->is_builtin)
- return NULL;
-
- unsigned num_parameters = 0;
-
- /* Check if all parameters are constant */
- ir_constant *op[3];
- foreach_list(n, &this->actual_parameters) {
- ir_constant *constant = ((ir_rvalue *) n)->constant_expression_value();
- if (constant == NULL)
- return NULL;
-
- op[num_parameters] = constant;
-
- assert(num_parameters < 3);
- num_parameters++;
- }
-
- /* Individual cases below can either:
- * - Assign "expr" a new ir_expression to evaluate (for basic opcodes)
- * - Fill "data" with appopriate constant data
- * - Return an ir_constant directly.
- */
- void *mem_ctx = talloc_parent(this);
- ir_expression *expr = NULL;
-
- ir_constant_data data;
- memset(&data, 0, sizeof(data));
-
- const char *callee = this->callee_name();
- if (strcmp(callee, "abs") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_abs, type, op[0], NULL);
- } else if (strcmp(callee, "all") == 0) {
- assert(op[0]->type->is_boolean());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- if (!op[0]->value.b[c])
- return new(mem_ctx) ir_constant(false);
- }
- return new(mem_ctx) ir_constant(true);
- } else if (strcmp(callee, "any") == 0) {
- assert(op[0]->type->is_boolean());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- if (op[0]->value.b[c])
- return new(mem_ctx) ir_constant(true);
- }
- return new(mem_ctx) ir_constant(false);
- } else if (strcmp(callee, "acos") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = acosf(op[0]->value.f[c]);
- } else if (strcmp(callee, "asin") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = asinf(op[0]->value.f[c]);
- } else if (strcmp(callee, "atan") == 0) {
- assert(op[0]->type->is_float());
- if (num_parameters == 2) {
- assert(op[1]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = atan2f(op[0]->value.f[c], op[1]->value.f[c]);
- } else {
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = atanf(op[0]->value.f[c]);
- }
- } else if (strcmp(callee, "dFdx") == 0 || strcmp(callee, "dFdy") == 0) {
- return ir_constant::zero(mem_ctx, this->type);
- } else if (strcmp(callee, "ceil") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_ceil, type, op[0], NULL);
- } else if (strcmp(callee, "clamp") == 0) {
- assert(num_parameters == 3);
- unsigned c1_inc = op[1]->type->is_scalar() ? 0 : 1;
- unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
- for (unsigned c = 0, c1 = 0, c2 = 0;
- c < op[0]->type->components();
- c1 += c1_inc, c2 += c2_inc, c++) {
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = CLAMP(op[0]->value.u[c], op[1]->value.u[c1],
- op[2]->value.u[c2]);
- break;
- case GLSL_TYPE_INT:
- data.i[c] = CLAMP(op[0]->value.i[c], op[1]->value.i[c1],
- op[2]->value.i[c2]);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = CLAMP(op[0]->value.f[c], op[1]->value.f[c1],
- op[2]->value.f[c2]);
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "cos") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_cos, type, op[0], NULL);
- } else if (strcmp(callee, "cosh") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = coshf(op[0]->value.f[c]);
- } else if (strcmp(callee, "cross") == 0) {
- expr = new(mem_ctx) ir_expression(ir_binop_cross, type, op[0], op[1]);
- } else if (strcmp(callee, "degrees") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = 180.0/M_PI * op[0]->value.f[c];
- } else if (strcmp(callee, "distance") == 0) {
- assert(op[0]->type->is_float() && op[1]->type->is_float());
- float length_squared = 0.0;
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- float t = op[0]->value.f[c] - op[1]->value.f[c];
- length_squared += t * t;
- }
- return new(mem_ctx) ir_constant(sqrtf(length_squared));
- } else if (strcmp(callee, "dot") == 0) {
- return new(mem_ctx) ir_constant(dot(op[0], op[1]));
- } else if (strcmp(callee, "equal") == 0) {
- assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
- break;
- case GLSL_TYPE_BOOL:
- data.b[c] = op[0]->value.b[c] == op[1]->value.b[c];
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "exp") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_exp, type, op[0], NULL);
- } else if (strcmp(callee, "exp2") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_exp2, type, op[0], NULL);
- } else if (strcmp(callee, "faceforward") == 0) {
- if (dot(op[2], op[1]) < 0)
- return op[0];
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = -op[0]->value.f[c];
- } else if (strcmp(callee, "floor") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_floor, type, op[0], NULL);
- } else if (strcmp(callee, "fract") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_fract, type, op[0], NULL);
- } else if (strcmp(callee, "fwidth") == 0) {
- return ir_constant::zero(mem_ctx, this->type);
- } else if (strcmp(callee, "greaterThan") == 0) {
- assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "greaterThanEqual") == 0) {
- assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "inversesqrt") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_rsq, type, op[0], NULL);
- } else if (strcmp(callee, "length") == 0) {
- return new(mem_ctx) ir_constant(sqrtf(dot(op[0], op[0])));
- } else if (strcmp(callee, "lessThan") == 0) {
- assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "lessThanEqual") == 0) {
- assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "log") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_log, type, op[0], NULL);
- } else if (strcmp(callee, "log2") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_log2, type, op[0], NULL);
- } else if (strcmp(callee, "matrixCompMult") == 0) {
- assert(op[0]->type->is_float() && op[1]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = op[0]->value.f[c] * op[1]->value.f[c];
- } else if (strcmp(callee, "max") == 0) {
- expr = new(mem_ctx) ir_expression(ir_binop_max, type, op[0], op[1]);
- } else if (strcmp(callee, "min") == 0) {
- expr = new(mem_ctx) ir_expression(ir_binop_min, type, op[0], op[1]);
- } else if (strcmp(callee, "mix") == 0) {
- assert(op[0]->type->is_float() && op[1]->type->is_float());
- if (op[2]->type->is_float()) {
- unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
- unsigned components = op[0]->type->components();
- for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) {
- data.f[c] = op[0]->value.f[c] * (1 - op[2]->value.f[c2]) +
- op[1]->value.f[c] * op[2]->value.f[c2];
- }
- } else {
- assert(op[2]->type->is_boolean());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = op[op[2]->value.b[c] ? 1 : 0]->value.f[c];
- }
- } else if (strcmp(callee, "mod") == 0) {
- expr = new(mem_ctx) ir_expression(ir_binop_mod, type, op[0], op[1]);
- } else if (strcmp(callee, "normalize") == 0) {
- assert(op[0]->type->is_float());
- float length = sqrtf(dot(op[0], op[0]));
-
- if (length == 0)
- return ir_constant::zero(mem_ctx, this->type);
-
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = op[0]->value.f[c] / length;
- } else if (strcmp(callee, "not") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_logic_not, type, op[0], NULL);
- } else if (strcmp(callee, "notEqual") == 0) {
- assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
- break;
- case GLSL_TYPE_BOOL:
- data.b[c] = op[0]->value.b[c] != op[1]->value.b[c];
- break;
- default:
- assert(!"Should not get here.");
- }
- }
- } else if (strcmp(callee, "outerProduct") == 0) {
- assert(op[0]->type->is_vector() && op[1]->type->is_vector());
- const unsigned m = op[0]->type->vector_elements;
- const unsigned n = op[1]->type->vector_elements;
- for (unsigned j = 0; j < n; j++) {
- for (unsigned i = 0; i < m; i++) {
- data.f[i+m*j] = op[0]->value.f[i] * op[1]->value.f[j];
- }
- }
- } else if (strcmp(callee, "pow") == 0) {
- expr = new(mem_ctx) ir_expression(ir_binop_pow, type, op[0], op[1]);
- } else if (strcmp(callee, "radians") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = M_PI/180.0 * op[0]->value.f[c];
- } else if (strcmp(callee, "reflect") == 0) {
- assert(op[0]->type->is_float());
- float dot_NI = dot(op[1], op[0]);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = op[0]->value.f[c] - 2 * dot_NI * op[1]->value.f[c];
- } else if (strcmp(callee, "refract") == 0) {
- const float eta = op[2]->value.f[0];
- const float dot_NI = dot(op[1], op[0]);
- const float k = 1.0 - eta * eta * (1.0 - dot_NI * dot_NI);
- if (k < 0.0) {
- return ir_constant::zero(mem_ctx, this->type);
- } else {
- for (unsigned c = 0; c < type->components(); c++) {
- data.f[c] = eta * op[0]->value.f[c] - (eta * dot_NI + sqrtf(k))
- * op[1]->value.f[c];
- }
- }
- } else if (strcmp(callee, "sign") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL);
- } else if (strcmp(callee, "sin") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_sin, type, op[0], NULL);
- } else if (strcmp(callee, "sinh") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = sinhf(op[0]->value.f[c]);
- } else if (strcmp(callee, "smoothstep") == 0) {
- assert(num_parameters == 3);
- assert(op[1]->type == op[0]->type);
- unsigned edge_inc = op[0]->type->is_scalar() ? 0 : 1;
- for (unsigned c = 0, e = 0; c < type->components(); e += edge_inc, c++) {
- const float edge0 = op[0]->value.f[e];
- const float edge1 = op[1]->value.f[e];
- if (edge0 == edge1) {
- data.f[c] = 0.0; /* Avoid a crash - results are undefined anyway */
- } else {
- const float numerator = op[2]->value.f[c] - edge0;
- const float denominator = edge1 - edge0;
- const float t = CLAMP(numerator/denominator, 0, 1);
- data.f[c] = t * t * (3 - 2 * t);
- }
- }
- } else if (strcmp(callee, "sqrt") == 0) {
- expr = new(mem_ctx) ir_expression(ir_unop_sqrt, type, op[0], NULL);
- } else if (strcmp(callee, "step") == 0) {
- assert(op[0]->type->is_float() && op[1]->type->is_float());
- /* op[0] (edge) may be either a scalar or a vector */
- const unsigned c0_inc = op[0]->type->is_scalar() ? 0 : 1;
- for (unsigned c = 0, c0 = 0; c < type->components(); c0 += c0_inc, c++)
- data.f[c] = (op[1]->value.f[c] < op[0]->value.f[c0]) ? 0.0 : 1.0;
- } else if (strcmp(callee, "tan") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = tanf(op[0]->value.f[c]);
- } else if (strcmp(callee, "tanh") == 0) {
- assert(op[0]->type->is_float());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = tanhf(op[0]->value.f[c]);
- } else if (strcmp(callee, "transpose") == 0) {
- assert(op[0]->type->is_matrix());
- const unsigned n = op[0]->type->vector_elements;
- const unsigned m = op[0]->type->matrix_columns;
- for (unsigned j = 0; j < m; j++) {
- for (unsigned i = 0; i < n; i++) {
- data.f[m*i+j] += op[0]->value.f[i+n*j];
- }
- }
- } else {
- /* Unsupported builtin - some are not allowed in constant expressions. */
- return NULL;
- }
-
- if (expr != NULL)
- return expr->constant_expression_value();
-
- return new(mem_ctx) ir_constant(this->type, &data);
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_constant_expression.cpp
+ * Evaluate and process constant valued expressions
+ *
+ * In GLSL, constant valued expressions are used in several places. These
+ * must be processed and evaluated very early in the compilation process.
+ *
+ * * Sizes of arrays
+ * * Initializers for uniforms
+ * * Initializers for \c const variables
+ */
+
+#include <math.h>
+#include "main/core.h" /* for MAX2, MIN2, CLAMP */
+#include "ir.h"
+#include "ir_visitor.h"
+#include "glsl_types.h"
+
+static float
+dot(ir_constant *op0, ir_constant *op1)
+{
+ assert(op0->type->is_float() && op1->type->is_float());
+
+ float result = 0;
+ for (unsigned c = 0; c < op0->type->components(); c++)
+ result += op0->value.f[c] * op1->value.f[c];
+
+ return result;
+}
+
+ir_constant *
+ir_expression::constant_expression_value()
+{
+ if (this->type->is_error())
+ return NULL;
+
+ ir_constant *op[Elements(this->operands)] = { NULL, };
+ ir_constant_data data;
+
+ memset(&data, 0, sizeof(data));
+
+ for (unsigned operand = 0; operand < this->get_num_operands(); operand++) {
+ op[operand] = this->operands[operand]->constant_expression_value();
+ if (!op[operand])
+ return NULL;
+ }
+
+ if (op[1] != NULL)
+ assert(op[0]->type->base_type == op[1]->type->base_type);
+
+ bool op0_scalar = op[0]->type->is_scalar();
+ bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
+
+ /* When iterating over a vector or matrix's components, we want to increase
+ * the loop counter. However, for scalars, we want to stay at 0.
+ */
+ unsigned c0_inc = op0_scalar ? 0 : 1;
+ unsigned c1_inc = op1_scalar ? 0 : 1;
+ unsigned components;
+ if (op1_scalar || !op[1]) {
+ components = op[0]->type->components();
+ } else {
+ components = op[1]->type->components();
+ }
+
+ void *ctx = talloc_parent(this);
+
+ /* Handle array operations here, rather than below. */
+ if (op[0]->type->is_array()) {
+ assert(op[1] != NULL && op[1]->type->is_array());
+ switch (this->operation) {
+ case ir_binop_all_equal:
+ return new(ctx) ir_constant(op[0]->has_value(op[1]));
+ case ir_binop_any_nequal:
+ return new(ctx) ir_constant(!op[0]->has_value(op[1]));
+ default:
+ break;
+ }
+ return NULL;
+ }
+
+ switch (this->operation) {
+ case ir_unop_bit_not:
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ for (unsigned c = 0; c < components; c++)
+ data.i[c] = ~ op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_UINT:
+ for (unsigned c = 0; c < components; c++)
+ data.u[c] = ~ op[0]->value.u[c];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+
+ case ir_unop_logic_not:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = !op[0]->value.b[c];
+ break;
+
+ case ir_unop_f2i:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.i[c] = (int) op[0]->value.f[c];
+ }
+ break;
+ case ir_unop_i2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_INT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = (float) op[0]->value.i[c];
+ }
+ break;
+ case ir_unop_u2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_UINT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = (float) op[0]->value.u[c];
+ }
+ break;
+ case ir_unop_b2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F;
+ }
+ break;
+ case ir_unop_f2b:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.b[c] = op[0]->value.f[c] != 0.0F ? true : false;
+ }
+ break;
+ case ir_unop_b2i:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.u[c] = op[0]->value.b[c] ? 1 : 0;
+ }
+ break;
+ case ir_unop_i2b:
+ assert(op[0]->type->is_integer());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.b[c] = op[0]->value.u[c] ? true : false;
+ }
+ break;
+
+ case ir_unop_any:
+ assert(op[0]->type->is_boolean());
+ data.b[0] = false;
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ if (op[0]->value.b[c])
+ data.b[0] = true;
+ }
+ break;
+
+ case ir_unop_trunc:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = truncf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_ceil:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = ceilf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_floor:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = floorf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_fract:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = 0;
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = 0;
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_sin:
+ case ir_unop_sin_reduced:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = sinf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_cos:
+ case ir_unop_cos_reduced:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = cosf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_neg:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = -((int) op[0]->value.u[c]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = -op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = -op[0]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_abs:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c];
+ if (data.i[c] < 0)
+ data.i[c] = -data.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = fabs(op[0]->value.f[c]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_sign:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.i[c] > 0;
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0));
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_rcp:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ if (op[0]->value.u[c] != 0.0)
+ data.u[c] = 1 / op[0]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ if (op[0]->value.i[c] != 0.0)
+ data.i[c] = 1 / op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ if (op[0]->value.f[c] != 0.0)
+ data.f[c] = 1.0F / op[0]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_rsq:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_sqrt:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = sqrtf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_exp:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = expf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_exp2:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = exp2f(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_log:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = logf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_log2:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = log2f(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_dFdx:
+ case ir_unop_dFdy:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = 0.0;
+ }
+ break;
+
+ case ir_binop_pow:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]);
+ }
+ break;
+
+ case ir_binop_dot:
+ data.f[0] = dot(op[0], op[1]);
+ break;
+
+ case ir_binop_min:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ break;
+ case ir_binop_max:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_binop_add:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ break;
+ case ir_binop_sub:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ break;
+ case ir_binop_mul:
+ /* Check for equal types, or unequal types involving scalars */
+ if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix())
+ || op0_scalar || op1_scalar) {
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ } else {
+ assert(op[0]->type->is_matrix() || op[1]->type->is_matrix());
+
+ /* Multiply an N-by-M matrix with an M-by-P matrix. Since either
+ * matrix can be a GLSL vector, either N or P can be 1.
+ *
+ * For vec*mat, the vector is treated as a row vector. This
+ * means the vector is a 1-row x M-column matrix.
+ *
+ * For mat*vec, the vector is treated as a column vector. Since
+ * matrix_columns is 1 for vectors, this just works.
+ */
+ const unsigned n = op[0]->type->is_vector()
+ ? 1 : op[0]->type->vector_elements;
+ const unsigned m = op[1]->type->vector_elements;
+ const unsigned p = op[1]->type->matrix_columns;
+ for (unsigned j = 0; j < p; j++) {
+ for (unsigned i = 0; i < n; i++) {
+ for (unsigned k = 0; k < m; k++) {
+ data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j];
+ }
+ }
+ }
+ }
+
+ break;
+ case ir_binop_div:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ break;
+ case ir_binop_mod:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_FLOAT:
+ /* We don't use fmod because it rounds toward zero; GLSL specifies
+ * the use of floor.
+ */
+ data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]
+ * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ break;
+
+ case ir_binop_logic_and:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
+ break;
+ case ir_binop_logic_xor:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
+ break;
+ case ir_binop_logic_or:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
+ break;
+
+ case ir_binop_less:
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+ case ir_binop_greater:
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+ case ir_binop_lequal:
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+ case ir_binop_gequal:
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+ case ir_binop_equal:
+ assert(op[0]->type == op[1]->type);
+ for (unsigned c = 0; c < components; c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+ case ir_binop_nequal:
+ assert(op[0]->type != op[1]->type);
+ for (unsigned c = 0; c < components; c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+ case ir_binop_all_equal:
+ data.b[0] = op[0]->has_value(op[1]);
+ break;
+ case ir_binop_any_nequal:
+ data.b[0] = !op[0]->has_value(op[1]);
+ break;
+
+ case ir_binop_lshift:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ if (op[0]->type->base_type == GLSL_TYPE_INT &&
+ op[1]->type->base_type == GLSL_TYPE_INT) {
+ data.i[c] = op[0]->value.i[c0] << op[1]->value.i[c1];
+
+ } else if (op[0]->type->base_type == GLSL_TYPE_INT &&
+ op[1]->type->base_type == GLSL_TYPE_UINT) {
+ data.i[c] = op[0]->value.i[c0] << op[1]->value.u[c1];
+
+ } else if (op[0]->type->base_type == GLSL_TYPE_UINT &&
+ op[1]->type->base_type == GLSL_TYPE_INT) {
+ data.u[c] = op[0]->value.u[c0] << op[1]->value.i[c1];
+
+ } else if (op[0]->type->base_type == GLSL_TYPE_UINT &&
+ op[1]->type->base_type == GLSL_TYPE_UINT) {
+ data.u[c] = op[0]->value.u[c0] << op[1]->value.u[c1];
+ }
+ }
+ break;
+
+ case ir_binop_rshift:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ if (op[0]->type->base_type == GLSL_TYPE_INT &&
+ op[1]->type->base_type == GLSL_TYPE_INT) {
+ data.i[c] = op[0]->value.i[c0] >> op[1]->value.i[c1];
+
+ } else if (op[0]->type->base_type == GLSL_TYPE_INT &&
+ op[1]->type->base_type == GLSL_TYPE_UINT) {
+ data.i[c] = op[0]->value.i[c0] >> op[1]->value.u[c1];
+
+ } else if (op[0]->type->base_type == GLSL_TYPE_UINT &&
+ op[1]->type->base_type == GLSL_TYPE_INT) {
+ data.u[c] = op[0]->value.u[c0] >> op[1]->value.i[c1];
+
+ } else if (op[0]->type->base_type == GLSL_TYPE_UINT &&
+ op[1]->type->base_type == GLSL_TYPE_UINT) {
+ data.u[c] = op[0]->value.u[c0] >> op[1]->value.u[c1];
+ }
+ }
+ break;
+
+ case ir_binop_bit_and:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] & op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] & op[1]->value.u[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_binop_bit_or:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_binop_bit_xor:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_quadop_vector:
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[c]->value.i[0];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[c]->value.u[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = op[c]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ default:
+ /* FINISHME: Should handle all expression types. */
+ return NULL;
+ }
+
+ return new(ctx) ir_constant(this->type, &data);
+}
+
+
+ir_constant *
+ir_texture::constant_expression_value()
+{
+ /* texture lookups aren't constant expressions */
+ return NULL;
+}
+
+
+ir_constant *
+ir_swizzle::constant_expression_value()
+{
+ ir_constant *v = this->val->constant_expression_value();
+
+ if (v != NULL) {
+ ir_constant_data data = { { 0 } };
+
+ const unsigned swiz_idx[4] = {
+ this->mask.x, this->mask.y, this->mask.z, this->mask.w
+ };
+
+ for (unsigned i = 0; i < this->mask.num_components; i++) {
+ switch (v->type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
+ case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
+ case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;
+ default: assert(!"Should not get here."); break;
+ }
+ }
+
+ void *ctx = talloc_parent(this);
+ return new(ctx) ir_constant(this->type, &data);
+ }
+ return NULL;
+}
+
+
+ir_constant *
+ir_dereference_variable::constant_expression_value()
+{
+ /* This may occur during compile and var->type is glsl_type::error_type */
+ if (!var)
+ return NULL;
+
+ /* The constant_value of a uniform variable is its initializer,
+ * not the lifetime constant value of the uniform.
+ */
+ if (var->mode == ir_var_uniform)
+ return NULL;
+
+ if (!var->constant_value)
+ return NULL;
+
+ return var->constant_value->clone(talloc_parent(var), NULL);
+}
+
+
+ir_constant *
+ir_dereference_array::constant_expression_value()
+{
+ ir_constant *array = this->array->constant_expression_value();
+ ir_constant *idx = this->array_index->constant_expression_value();
+
+ if ((array != NULL) && (idx != NULL)) {
+ void *ctx = talloc_parent(this);
+ if (array->type->is_matrix()) {
+ /* Array access of a matrix results in a vector.
+ */
+ const unsigned column = idx->value.u[0];
+
+ const glsl_type *const column_type = array->type->column_type();
+
+ /* Offset in the constant matrix to the first element of the column
+ * to be extracted.
+ */
+ const unsigned mat_idx = column * column_type->vector_elements;
+
+ ir_constant_data data = { { 0 } };
+
+ switch (column_type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ for (unsigned i = 0; i < column_type->vector_elements; i++)
+ data.u[i] = array->value.u[mat_idx + i];
+
+ break;
+
+ case GLSL_TYPE_FLOAT:
+ for (unsigned i = 0; i < column_type->vector_elements; i++)
+ data.f[i] = array->value.f[mat_idx + i];
+
+ break;
+
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+
+ return new(ctx) ir_constant(column_type, &data);
+ } else if (array->type->is_vector()) {
+ const unsigned component = idx->value.u[0];
+
+ return new(ctx) ir_constant(array, component);
+ } else {
+ const unsigned index = idx->value.u[0];
+ return array->get_array_element(index)->clone(ctx, NULL);
+ }
+ }
+ return NULL;
+}
+
+
+ir_constant *
+ir_dereference_record::constant_expression_value()
+{
+ ir_constant *v = this->record->constant_expression_value();
+
+ return (v != NULL) ? v->get_record_field(this->field) : NULL;
+}
+
+
+ir_constant *
+ir_assignment::constant_expression_value()
+{
+ /* FINISHME: Handle CEs involving assignment (return RHS) */
+ return NULL;
+}
+
+
+ir_constant *
+ir_constant::constant_expression_value()
+{
+ return this;
+}
+
+
+ir_constant *
+ir_call::constant_expression_value()
+{
+ if (this->type == glsl_type::error_type)
+ return NULL;
+
+ /* From the GLSL 1.20 spec, page 23:
+ * "Function calls to user-defined functions (non-built-in functions)
+ * cannot be used to form constant expressions."
+ */
+ if (!this->callee->is_builtin)
+ return NULL;
+
+ unsigned num_parameters = 0;
+
+ /* Check if all parameters are constant */
+ ir_constant *op[3];
+ foreach_list(n, &this->actual_parameters) {
+ ir_constant *constant = ((ir_rvalue *) n)->constant_expression_value();
+ if (constant == NULL)
+ return NULL;
+
+ op[num_parameters] = constant;
+
+ assert(num_parameters < 3);
+ num_parameters++;
+ }
+
+ /* Individual cases below can either:
+ * - Assign "expr" a new ir_expression to evaluate (for basic opcodes)
+ * - Fill "data" with appopriate constant data
+ * - Return an ir_constant directly.
+ */
+ void *mem_ctx = talloc_parent(this);
+ ir_expression *expr = NULL;
+
+ ir_constant_data data;
+ memset(&data, 0, sizeof(data));
+
+ const char *callee = this->callee_name();
+ if (strcmp(callee, "abs") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_abs, type, op[0], NULL);
+ } else if (strcmp(callee, "all") == 0) {
+ assert(op[0]->type->is_boolean());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ if (!op[0]->value.b[c])
+ return new(mem_ctx) ir_constant(false);
+ }
+ return new(mem_ctx) ir_constant(true);
+ } else if (strcmp(callee, "any") == 0) {
+ assert(op[0]->type->is_boolean());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ if (op[0]->value.b[c])
+ return new(mem_ctx) ir_constant(true);
+ }
+ return new(mem_ctx) ir_constant(false);
+ } else if (strcmp(callee, "acos") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = acosf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "acosh") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = acoshf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "asin") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = asinf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "asinh") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = asinhf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "atan") == 0) {
+ assert(op[0]->type->is_float());
+ if (num_parameters == 2) {
+ assert(op[1]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = atan2f(op[0]->value.f[c], op[1]->value.f[c]);
+ } else {
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = atanf(op[0]->value.f[c]);
+ }
+ } else if (strcmp(callee, "atanh") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = atanhf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "dFdx") == 0 || strcmp(callee, "dFdy") == 0) {
+ return ir_constant::zero(mem_ctx, this->type);
+ } else if (strcmp(callee, "ceil") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_ceil, type, op[0], NULL);
+ } else if (strcmp(callee, "clamp") == 0) {
+ assert(num_parameters == 3);
+ unsigned c1_inc = op[1]->type->is_scalar() ? 0 : 1;
+ unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
+ for (unsigned c = 0, c1 = 0, c2 = 0;
+ c < op[0]->type->components();
+ c1 += c1_inc, c2 += c2_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = CLAMP(op[0]->value.u[c], op[1]->value.u[c1],
+ op[2]->value.u[c2]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = CLAMP(op[0]->value.i[c], op[1]->value.i[c1],
+ op[2]->value.i[c2]);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = CLAMP(op[0]->value.f[c], op[1]->value.f[c1],
+ op[2]->value.f[c2]);
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "cos") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_cos, type, op[0], NULL);
+ } else if (strcmp(callee, "cosh") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = coshf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "cross") == 0) {
+ assert(op[0]->type == glsl_type::vec3_type);
+ assert(op[1]->type == glsl_type::vec3_type);
+ data.f[0] = (op[0]->value.f[1] * op[1]->value.f[2] -
+ op[1]->value.f[1] * op[0]->value.f[2]);
+ data.f[1] = (op[0]->value.f[2] * op[1]->value.f[0] -
+ op[1]->value.f[2] * op[0]->value.f[0]);
+ data.f[2] = (op[0]->value.f[0] * op[1]->value.f[1] -
+ op[1]->value.f[0] * op[0]->value.f[1]);
+ } else if (strcmp(callee, "degrees") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = 180.0F / M_PI * op[0]->value.f[c];
+ } else if (strcmp(callee, "distance") == 0) {
+ assert(op[0]->type->is_float() && op[1]->type->is_float());
+ float length_squared = 0.0;
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ float t = op[0]->value.f[c] - op[1]->value.f[c];
+ length_squared += t * t;
+ }
+ return new(mem_ctx) ir_constant(sqrtf(length_squared));
+ } else if (strcmp(callee, "dot") == 0) {
+ return new(mem_ctx) ir_constant(dot(op[0], op[1]));
+ } else if (strcmp(callee, "equal") == 0) {
+ assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[c] = op[0]->value.b[c] == op[1]->value.b[c];
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "exp") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_exp, type, op[0], NULL);
+ } else if (strcmp(callee, "exp2") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_exp2, type, op[0], NULL);
+ } else if (strcmp(callee, "faceforward") == 0) {
+ if (dot(op[2], op[1]) < 0)
+ return op[0];
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = -op[0]->value.f[c];
+ } else if (strcmp(callee, "floor") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_floor, type, op[0], NULL);
+ } else if (strcmp(callee, "fract") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_fract, type, op[0], NULL);
+ } else if (strcmp(callee, "fwidth") == 0) {
+ return ir_constant::zero(mem_ctx, this->type);
+ } else if (strcmp(callee, "greaterThan") == 0) {
+ assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "greaterThanEqual") == 0) {
+ assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "inversesqrt") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_rsq, type, op[0], NULL);
+ } else if (strcmp(callee, "length") == 0) {
+ return new(mem_ctx) ir_constant(sqrtf(dot(op[0], op[0])));
+ } else if (strcmp(callee, "lessThan") == 0) {
+ assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "lessThanEqual") == 0) {
+ assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "log") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_log, type, op[0], NULL);
+ } else if (strcmp(callee, "log2") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_log2, type, op[0], NULL);
+ } else if (strcmp(callee, "matrixCompMult") == 0) {
+ assert(op[0]->type->is_float() && op[1]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = op[0]->value.f[c] * op[1]->value.f[c];
+ } else if (strcmp(callee, "max") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_binop_max, type, op[0], op[1]);
+ } else if (strcmp(callee, "min") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_binop_min, type, op[0], op[1]);
+ } else if (strcmp(callee, "mix") == 0) {
+ assert(op[0]->type->is_float() && op[1]->type->is_float());
+ if (op[2]->type->is_float()) {
+ unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
+ unsigned components = op[0]->type->components();
+ for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) {
+ data.f[c] = op[0]->value.f[c] * (1 - op[2]->value.f[c2]) +
+ op[1]->value.f[c] * op[2]->value.f[c2];
+ }
+ } else {
+ assert(op[2]->type->is_boolean());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = op[op[2]->value.b[c] ? 1 : 0]->value.f[c];
+ }
+ } else if (strcmp(callee, "mod") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_binop_mod, type, op[0], op[1]);
+ } else if (strcmp(callee, "normalize") == 0) {
+ assert(op[0]->type->is_float());
+ float length = sqrtf(dot(op[0], op[0]));
+
+ if (length == 0)
+ return ir_constant::zero(mem_ctx, this->type);
+
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = op[0]->value.f[c] / length;
+ } else if (strcmp(callee, "not") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_logic_not, type, op[0], NULL);
+ } else if (strcmp(callee, "notEqual") == 0) {
+ assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector());
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[c] = op[0]->value.b[c] != op[1]->value.b[c];
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+ }
+ } else if (strcmp(callee, "outerProduct") == 0) {
+ assert(op[0]->type->is_vector() && op[1]->type->is_vector());
+ const unsigned m = op[0]->type->vector_elements;
+ const unsigned n = op[1]->type->vector_elements;
+ for (unsigned j = 0; j < n; j++) {
+ for (unsigned i = 0; i < m; i++) {
+ data.f[i+m*j] = op[0]->value.f[i] * op[1]->value.f[j];
+ }
+ }
+ } else if (strcmp(callee, "pow") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_binop_pow, type, op[0], op[1]);
+ } else if (strcmp(callee, "radians") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = M_PI / 180.0F * op[0]->value.f[c];
+ } else if (strcmp(callee, "reflect") == 0) {
+ assert(op[0]->type->is_float());
+ float dot_NI = dot(op[1], op[0]);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = op[0]->value.f[c] - 2 * dot_NI * op[1]->value.f[c];
+ } else if (strcmp(callee, "refract") == 0) {
+ const float eta = op[2]->value.f[0];
+ const float dot_NI = dot(op[1], op[0]);
+ const float k = 1.0F - eta * eta * (1.0F - dot_NI * dot_NI);
+ if (k < 0.0) {
+ return ir_constant::zero(mem_ctx, this->type);
+ } else {
+ for (unsigned c = 0; c < type->components(); c++) {
+ data.f[c] = eta * op[0]->value.f[c] - (eta * dot_NI + sqrtf(k))
+ * op[1]->value.f[c];
+ }
+ }
+ } else if (strcmp(callee, "sign") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL);
+ } else if (strcmp(callee, "sin") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_sin, type, op[0], NULL);
+ } else if (strcmp(callee, "sinh") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = sinhf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "smoothstep") == 0) {
+ assert(num_parameters == 3);
+ assert(op[1]->type == op[0]->type);
+ unsigned edge_inc = op[0]->type->is_scalar() ? 0 : 1;
+ for (unsigned c = 0, e = 0; c < type->components(); e += edge_inc, c++) {
+ const float edge0 = op[0]->value.f[e];
+ const float edge1 = op[1]->value.f[e];
+ if (edge0 == edge1) {
+ data.f[c] = 0.0; /* Avoid a crash - results are undefined anyway */
+ } else {
+ const float numerator = op[2]->value.f[c] - edge0;
+ const float denominator = edge1 - edge0;
+ const float t = CLAMP(numerator/denominator, 0, 1);
+ data.f[c] = t * t * (3 - 2 * t);
+ }
+ }
+ } else if (strcmp(callee, "sqrt") == 0) {
+ expr = new(mem_ctx) ir_expression(ir_unop_sqrt, type, op[0], NULL);
+ } else if (strcmp(callee, "step") == 0) {
+ assert(op[0]->type->is_float() && op[1]->type->is_float());
+ /* op[0] (edge) may be either a scalar or a vector */
+ const unsigned c0_inc = op[0]->type->is_scalar() ? 0 : 1;
+ for (unsigned c = 0, c0 = 0; c < type->components(); c0 += c0_inc, c++)
+ data.f[c] = (op[1]->value.f[c] < op[0]->value.f[c0]) ? 0.0F : 1.0F;
+ } else if (strcmp(callee, "tan") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = tanf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "tanh") == 0) {
+ assert(op[0]->type->is_float());
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = tanhf(op[0]->value.f[c]);
+ } else if (strcmp(callee, "transpose") == 0) {
+ assert(op[0]->type->is_matrix());
+ const unsigned n = op[0]->type->vector_elements;
+ const unsigned m = op[0]->type->matrix_columns;
+ for (unsigned j = 0; j < m; j++) {
+ for (unsigned i = 0; i < n; i++) {
+ data.f[m*i+j] += op[0]->value.f[i+n*j];
+ }
+ }
+ } else {
+ /* Unsupported builtin - some are not allowed in constant expressions. */
+ return NULL;
+ }
+
+ if (expr != NULL)
+ return expr->constant_expression_value();
+
+ return new(mem_ctx) ir_constant(this->type, &data);
+}
diff --git a/mesalib/src/glsl/ir_div_to_mul_rcp.cpp b/mesalib/src/glsl/ir_div_to_mul_rcp.cpp
deleted file mode 100644
index 640d5d64f..000000000
--- a/mesalib/src/glsl/ir_div_to_mul_rcp.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_div_to_mul_rcp.cpp
- *
- * Breaks an ir_unop_div expression down to op0 * (rcp(op1)).
- *
- * Many GPUs don't have a divide instruction (945 and 965 included),
- * but they do have an RCP instruction to compute an approximate
- * reciprocal. By breaking the operation down, constant reciprocals
- * can get constant folded.
- */
-
-#include "ir.h"
-#include "glsl_types.h"
-
-class ir_div_to_mul_rcp_visitor : public ir_hierarchical_visitor {
-public:
- ir_div_to_mul_rcp_visitor()
- {
- this->made_progress = false;
- }
-
- ir_visitor_status visit_leave(ir_expression *);
-
- bool made_progress;
-};
-
-bool
-do_div_to_mul_rcp(exec_list *instructions)
-{
- ir_div_to_mul_rcp_visitor v;
-
- visit_list_elements(&v, instructions);
- return v.made_progress;
-}
-
-ir_visitor_status
-ir_div_to_mul_rcp_visitor::visit_leave(ir_expression *ir)
-{
- if (ir->operation != ir_binop_div)
- return visit_continue;
-
- if (ir->operands[1]->type->base_type != GLSL_TYPE_INT &&
- ir->operands[1]->type->base_type != GLSL_TYPE_UINT) {
- /* New expression for the 1.0 / op1 */
- ir_rvalue *expr;
- expr = new(ir) ir_expression(ir_unop_rcp,
- ir->operands[1]->type,
- ir->operands[1],
- NULL);
-
- /* op0 / op1 -> op0 * (1.0 / op1) */
- ir->operation = ir_binop_mul;
- ir->operands[1] = expr;
- } else {
- /* Be careful with integer division -- we need to do it as a
- * float and re-truncate, since rcp(n > 1) of an integer would
- * just be 0.
- */
- ir_rvalue *op0, *op1;
- const struct glsl_type *vec_type;
-
- vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
- ir->operands[1]->type->vector_elements,
- ir->operands[1]->type->matrix_columns);
-
- if (ir->operands[1]->type->base_type == GLSL_TYPE_INT)
- op1 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[1], NULL);
- else
- op1 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[1], NULL);
-
- op1 = new(ir) ir_expression(ir_unop_rcp, op1->type, op1, NULL);
-
- vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
- ir->operands[0]->type->vector_elements,
- ir->operands[0]->type->matrix_columns);
-
- if (ir->operands[0]->type->base_type == GLSL_TYPE_INT)
- op0 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[0], NULL);
- else
- op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL);
-
- op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1);
-
- ir->operation = ir_unop_f2i;
- ir->operands[0] = op0;
- ir->operands[1] = NULL;
- }
-
- this->made_progress = true;
-
- return visit_continue;
-}
diff --git a/mesalib/src/glsl/ir_explog_to_explog2.cpp b/mesalib/src/glsl/ir_explog_to_explog2.cpp
deleted file mode 100644
index 78694a202..000000000
--- a/mesalib/src/glsl/ir_explog_to_explog2.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_explog_to_explog2.cpp
- *
- * Many GPUs don't have a base e log or exponent instruction, but they
- * do have base 2 versions, so this pass converts exp and log to exp2
- * and log2 operations.
- */
-
-#include "main/core.h" /* for log2f on MSVC */
-#include "ir.h"
-#include "glsl_types.h"
-
-class ir_explog_to_explog2_visitor : public ir_hierarchical_visitor {
-public:
- ir_explog_to_explog2_visitor()
- {
- this->progress = false;
- }
-
- ir_visitor_status visit_leave(ir_expression *);
-
- bool progress;
-};
-
-bool
-do_explog_to_explog2(exec_list *instructions)
-{
- ir_explog_to_explog2_visitor v;
-
- visit_list_elements(&v, instructions);
- return v.progress;
-}
-
-ir_visitor_status
-ir_explog_to_explog2_visitor::visit_leave(ir_expression *ir)
-{
- if (ir->operation == ir_unop_exp) {
- void *mem_ctx = talloc_parent(ir);
- ir_constant *log2_e = new(mem_ctx) ir_constant(log2f(M_E));
-
- ir->operation = ir_unop_exp2;
- ir->operands[0] = new(mem_ctx) ir_expression(ir_binop_mul,
- ir->operands[0]->type,
- ir->operands[0],
- log2_e);
- this->progress = true;
- }
-
- if (ir->operation == ir_unop_log) {
- void *mem_ctx = talloc_parent(ir);
-
- ir->operation = ir_binop_mul;
- ir->operands[0] = new(mem_ctx) ir_expression(ir_unop_log2,
- ir->operands[0]->type,
- ir->operands[0],
- NULL);
- ir->operands[1] = new(mem_ctx) ir_constant(1.0f / log2f(M_E));
- this->progress = true;
- }
-
- return visit_continue;
-}
diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp
index dfdec144b..4997570d0 100644
--- a/mesalib/src/glsl/ir_function.cpp
+++ b/mesalib/src/glsl/ir_function.cpp
@@ -1,227 +1,226 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_types.h"
-#include "ir.h"
-
-int
-type_compare(const glsl_type *a, const glsl_type *b)
-{
- /* If the types are the same, they trivially match.
- */
- if (a == b)
- return 0;
-
- switch (a->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_BOOL:
- /* There is no implicit conversion to or from integer types or bool.
- */
- if ((a->is_integer() != b->is_integer())
- || (a->is_boolean() != b->is_boolean()))
- return -1;
-
- /* FALLTHROUGH */
-
- case GLSL_TYPE_FLOAT:
- if ((a->vector_elements != b->vector_elements)
- || (a->matrix_columns != b->matrix_columns))
- return -1;
-
- return 1;
-
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_STRUCT:
- /* Samplers and structures must match exactly.
- */
- return -1;
-
- case GLSL_TYPE_ARRAY:
- if ((b->base_type != GLSL_TYPE_ARRAY)
- || (a->length != b->length))
- return -1;
-
- /* From GLSL 1.50 spec, page 27 (page 33 of the PDF):
- * "There are no implicit array or structure conversions."
- *
- * If the comparison of the array element types detects that a conversion
- * would be required, the array types do not match.
- */
- return (type_compare(a->fields.array, b->fields.array) == 0) ? 0 : -1;
-
- case GLSL_TYPE_FUNCTION:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- /* These are all error conditions. It is invalid for a parameter to
- * a function to be declared as error, void, or a function.
- */
- return -1;
- }
-
- /* This point should be unreachable.
- */
- assert(0);
-}
-
-
-static int
-parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
-{
- const exec_node *node_a = list_a->head;
- const exec_node *node_b = list_b->head;
- int total_score = 0;
-
- for (/* empty */
- ; !node_a->is_tail_sentinel()
- ; node_a = node_a->next, node_b = node_b->next) {
- /* If all of the parameters from the other parameter list have been
- * exhausted, the lists have different length and, by definition,
- * do not match.
- */
- if (node_b->is_tail_sentinel())
- return -1;
-
-
- const ir_variable *const param = (ir_variable *) node_a;
- const ir_instruction *const actual = (ir_instruction *) node_b;
-
- /* Determine whether or not the types match. If the types are an
- * exact match, the match score is zero. If the types don't match
- * but the actual parameter can be coerced to the type of the declared
- * parameter, the match score is one.
- */
- int score;
- switch ((enum ir_variable_mode)(param->mode)) {
- case ir_var_auto:
- case ir_var_uniform:
- case ir_var_temporary:
- /* These are all error conditions. It is invalid for a parameter to
- * a function to be declared as auto (not in, out, or inout) or
- * as uniform.
- */
- assert(0);
- return -1;
-
- case ir_var_in:
- score = type_compare(param->type, actual->type);
- break;
-
- case ir_var_out:
- score = type_compare(actual->type, param->type);
- break;
-
- case ir_var_inout:
- /* Since there are no bi-directional automatic conversions (e.g.,
- * there is int -> float but no float -> int), inout parameters must
- * be exact matches.
- */
- score = (type_compare(actual->type, param->type) == 0) ? 0 : -1;
- break;
-
- default:
- assert(false);
- }
-
- if (score < 0)
- return -1;
-
- total_score += score;
- }
-
- /* If all of the parameters from the other parameter list have been
- * exhausted, the lists have different length and, by definition, do not
- * match.
- */
- if (!node_b->is_tail_sentinel())
- return -1;
-
- return total_score;
-}
-
-
-ir_function_signature *
-ir_function::matching_signature(const exec_list *actual_parameters)
-{
- ir_function_signature *match = NULL;
-
- foreach_iter(exec_list_iterator, iter, signatures) {
- ir_function_signature *const sig =
- (ir_function_signature *) iter.get();
-
- const int score = parameter_lists_match(& sig->parameters,
- actual_parameters);
-
- if (score == 0)
- return sig;
-
- if (score > 0) {
- if (match != NULL)
- return NULL;
-
- match = sig;
- }
- }
-
- return match;
-}
-
-
-static bool
-parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
-{
- const exec_node *node_a = list_a->head;
- const exec_node *node_b = list_b->head;
-
- for (/* empty */
- ; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
- ; node_a = node_a->next, node_b = node_b->next) {
- ir_variable *a = (ir_variable *) node_a;
- ir_variable *b = (ir_variable *) node_b;
-
- /* If the types of the parameters do not match, the parameters lists
- * are different.
- */
- if (a->type != b->type)
- return false;
- }
-
- /* Unless both lists are exhausted, they differ in length and, by
- * definition, do not match.
- */
- return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
-}
-
-ir_function_signature *
-ir_function::exact_matching_signature(const exec_list *actual_parameters)
-{
- foreach_iter(exec_list_iterator, iter, signatures) {
- ir_function_signature *const sig =
- (ir_function_signature *) iter.get();
-
- if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
- return sig;
- }
- return NULL;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_types.h"
+#include "ir.h"
+
+int
+type_compare(const glsl_type *a, const glsl_type *b)
+{
+ /* If the types are the same, they trivially match.
+ */
+ if (a == b)
+ return 0;
+
+ switch (a->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ /* There is no implicit conversion to or from integer types or bool.
+ */
+ if ((a->is_integer() != b->is_integer())
+ || (a->is_boolean() != b->is_boolean()))
+ return -1;
+
+ /* FALLTHROUGH */
+
+ case GLSL_TYPE_FLOAT:
+ if ((a->vector_elements != b->vector_elements)
+ || (a->matrix_columns != b->matrix_columns))
+ return -1;
+
+ return 1;
+
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_STRUCT:
+ /* Samplers and structures must match exactly.
+ */
+ return -1;
+
+ case GLSL_TYPE_ARRAY:
+ if ((b->base_type != GLSL_TYPE_ARRAY)
+ || (a->length != b->length))
+ return -1;
+
+ /* From GLSL 1.50 spec, page 27 (page 33 of the PDF):
+ * "There are no implicit array or structure conversions."
+ *
+ * If the comparison of the array element types detects that a conversion
+ * would be required, the array types do not match.
+ */
+ return (type_compare(a->fields.array, b->fields.array) == 0) ? 0 : -1;
+
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ default:
+ /* These are all error conditions. It is invalid for a parameter to
+ * a function to be declared as error, void, or a function.
+ */
+ return -1;
+ }
+
+ /* This point should be unreachable.
+ */
+ assert(0);
+}
+
+
+static int
+parameter_lists_match(const exec_list *list_a, const exec_list *list_b)
+{
+ const exec_node *node_a = list_a->head;
+ const exec_node *node_b = list_b->head;
+ int total_score = 0;
+
+ for (/* empty */
+ ; !node_a->is_tail_sentinel()
+ ; node_a = node_a->next, node_b = node_b->next) {
+ /* If all of the parameters from the other parameter list have been
+ * exhausted, the lists have different length and, by definition,
+ * do not match.
+ */
+ if (node_b->is_tail_sentinel())
+ return -1;
+
+
+ const ir_variable *const param = (ir_variable *) node_a;
+ const ir_instruction *const actual = (ir_instruction *) node_b;
+
+ /* Determine whether or not the types match. If the types are an
+ * exact match, the match score is zero. If the types don't match
+ * but the actual parameter can be coerced to the type of the declared
+ * parameter, the match score is one.
+ */
+ int score;
+ switch ((enum ir_variable_mode)(param->mode)) {
+ case ir_var_auto:
+ case ir_var_uniform:
+ case ir_var_temporary:
+ /* These are all error conditions. It is invalid for a parameter to
+ * a function to be declared as auto (not in, out, or inout) or
+ * as uniform.
+ */
+ assert(0);
+ return -1;
+
+ case ir_var_in:
+ score = type_compare(param->type, actual->type);
+ break;
+
+ case ir_var_out:
+ score = type_compare(actual->type, param->type);
+ break;
+
+ case ir_var_inout:
+ /* Since there are no bi-directional automatic conversions (e.g.,
+ * there is int -> float but no float -> int), inout parameters must
+ * be exact matches.
+ */
+ score = (type_compare(actual->type, param->type) == 0) ? 0 : -1;
+ break;
+
+ default:
+ assert(false);
+ }
+
+ if (score < 0)
+ return -1;
+
+ total_score += score;
+ }
+
+ /* If all of the parameters from the other parameter list have been
+ * exhausted, the lists have different length and, by definition, do not
+ * match.
+ */
+ if (!node_b->is_tail_sentinel())
+ return -1;
+
+ return total_score;
+}
+
+
+ir_function_signature *
+ir_function::matching_signature(const exec_list *actual_parameters)
+{
+ ir_function_signature *match = NULL;
+
+ foreach_iter(exec_list_iterator, iter, signatures) {
+ ir_function_signature *const sig =
+ (ir_function_signature *) iter.get();
+
+ const int score = parameter_lists_match(& sig->parameters,
+ actual_parameters);
+
+ if (score == 0)
+ return sig;
+
+ if (score > 0) {
+ if (match != NULL)
+ return NULL;
+
+ match = sig;
+ }
+ }
+
+ return match;
+}
+
+
+static bool
+parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
+{
+ const exec_node *node_a = list_a->head;
+ const exec_node *node_b = list_b->head;
+
+ for (/* empty */
+ ; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
+ ; node_a = node_a->next, node_b = node_b->next) {
+ ir_variable *a = (ir_variable *) node_a;
+ ir_variable *b = (ir_variable *) node_b;
+
+ /* If the types of the parameters do not match, the parameters lists
+ * are different.
+ */
+ if (a->type != b->type)
+ return false;
+ }
+
+ /* Unless both lists are exhausted, they differ in length and, by
+ * definition, do not match.
+ */
+ return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
+}
+
+ir_function_signature *
+ir_function::exact_matching_signature(const exec_list *actual_parameters)
+{
+ foreach_iter(exec_list_iterator, iter, signatures) {
+ ir_function_signature *const sig =
+ (ir_function_signature *) iter.get();
+
+ if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
+ return sig;
+ }
+ return NULL;
+}
diff --git a/mesalib/src/glsl/ir_function_can_inline.cpp b/mesalib/src/glsl/ir_function_can_inline.cpp
index f29f277ef..2ed3aaa49 100644
--- a/mesalib/src/glsl/ir_function_can_inline.cpp
+++ b/mesalib/src/glsl/ir_function_can_inline.cpp
@@ -1,74 +1,76 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_function_can_inline.cpp
- *
- * Determines if we can inline a function call using ir_function_inlining.cpp.
- *
- * The primary restriction is that we can't return from the function
- * other than as the last instruction. We could potentially work
- * around this for some constructs by flattening control flow and
- * moving the return to the end, or by using breaks from a do {} while
- * (0) loop surrounding the function body.
- */
-
-#include "ir.h"
-
-class ir_function_can_inline_visitor : public ir_hierarchical_visitor {
-public:
- ir_function_can_inline_visitor()
- {
- this->num_returns = 0;
- }
-
- virtual ir_visitor_status visit_enter(ir_return *);
-
- int num_returns;
-};
-
-ir_visitor_status
-ir_function_can_inline_visitor::visit_enter(ir_return *ir)
-{
- (void) ir;
- this->num_returns++;
- return visit_continue;
-}
-
-bool
-can_inline(ir_call *call)
-{
- ir_function_can_inline_visitor v;
- const ir_function_signature *callee = call->get_callee();
-
- v.run((exec_list *) &callee->body);
-
- /* If the function is empty (no last instruction) or does not end with a
- * return statement, we need to count the implicit return.
- */
- ir_instruction *last = (ir_instruction *)callee->body.get_tail();
- if (last == NULL || !last->as_return())
- v.num_returns++;
-
- return v.num_returns == 1;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_function_can_inline.cpp
+ *
+ * Determines if we can inline a function call using ir_function_inlining.cpp.
+ *
+ * The primary restriction is that we can't return from the function
+ * other than as the last instruction. We could potentially work
+ * around this for some constructs by flattening control flow and
+ * moving the return to the end, or by using breaks from a do {} while
+ * (0) loop surrounding the function body.
+ */
+
+#include "ir.h"
+
+class ir_function_can_inline_visitor : public ir_hierarchical_visitor {
+public:
+ ir_function_can_inline_visitor()
+ {
+ this->num_returns = 0;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_return *);
+
+ int num_returns;
+};
+
+ir_visitor_status
+ir_function_can_inline_visitor::visit_enter(ir_return *ir)
+{
+ (void) ir;
+ this->num_returns++;
+ return visit_continue;
+}
+
+bool
+can_inline(ir_call *call)
+{
+ ir_function_can_inline_visitor v;
+ const ir_function_signature *callee = call->get_callee();
+ if (!callee->is_defined)
+ return false;
+
+ v.run((exec_list *) &callee->body);
+
+ /* If the function is empty (no last instruction) or does not end with a
+ * return statement, we need to count the implicit return.
+ */
+ ir_instruction *last = (ir_instruction *)callee->body.get_tail();
+ if (last == NULL || !last->as_return())
+ v.num_returns++;
+
+ return v.num_returns == 1;
+}
diff --git a/mesalib/src/glsl/ir_import_prototypes.cpp b/mesalib/src/glsl/ir_import_prototypes.cpp
index 066137e60..fcd552870 100644
--- a/mesalib/src/glsl/ir_import_prototypes.cpp
+++ b/mesalib/src/glsl/ir_import_prototypes.cpp
@@ -1,138 +1,123 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_import_prototypes.cpp
- * Import function prototypes from one IR tree into another.
- *
- * \author Ian Romanick
- */
-#include <cstdio>
-#include "ir.h"
-#include "glsl_symbol_table.h"
-
-/**
- * Visitor used to import function prototypes
- *
- * Normally the \c clone method of either \c ir_function or
- * \c ir_function_signature could be used. However, we don't want a complete
- * clone of the \c ir_function_signature. We want everything \b except the
- * body of the function.
- */
-class import_prototype_visitor : public ir_hierarchical_visitor {
-public:
- /**
- */
- import_prototype_visitor(exec_list *list, glsl_symbol_table *symbols,
- void *mem_ctx)
- {
- this->mem_ctx = mem_ctx;
- this->list = list;
- this->symbols = symbols;
- this->function = NULL;
- }
-
- virtual ir_visitor_status visit_enter(ir_function *ir)
- {
- assert(this->function == NULL);
-
- this->function = this->symbols->get_function(ir->name);
- if (!this->function) {
- this->function = new(this->mem_ctx) ir_function(ir->name);
-
- list->push_tail(this->function);
-
- /* Add the new function to the symbol table.
- */
- this->symbols->add_function(this->function->name, this->function);
- }
- return visit_continue;
- }
-
- virtual ir_visitor_status visit_leave(ir_function *ir)
- {
- (void) ir;
- assert(this->function != NULL);
-
- this->function = NULL;
- return visit_continue;
- }
-
- ir_visitor_status visit_enter(ir_function_signature *ir)
- {
- assert(this->function != NULL);
-
- ir_function_signature *copy =
- new(mem_ctx) ir_function_signature(ir->return_type);
-
- copy->is_defined = false;
- copy->is_builtin = ir->is_builtin;
-
- /* Clone the parameter list, but NOT the body.
- */
- foreach_list_const(node, &ir->parameters) {
- const ir_variable *const param = (const ir_variable *) node;
-
- assert(const_cast<ir_variable *>(param)->as_variable() != NULL);
-
- ir_variable *const param_copy = param->clone(mem_ctx, NULL);
- copy->parameters.push_tail(param_copy);
- }
-
- this->function->add_signature(copy);
-
- /* Do not process child nodes of the ir_function_signature. There can
- * never be any nodes inside the ir_function_signature that we care
- * about. Instead continue with the next sibling.
- */
- return visit_continue_with_parent;
- }
-
-private:
- exec_list *list;
- ir_function *function;
- glsl_symbol_table *symbols;
- void *mem_ctx;
-};
-
-
-/**
- * Import function prototypes from one IR tree into another
- *
- * \param source Source instruction stream containing functions whose
- * prototypes are to be imported
- * \param dest Destination instruction stream where new \c ir_function and
- * \c ir_function_signature nodes will be stored
- * \param symbols Symbol table where new functions will be stored
- * \param mem_ctx talloc memory context used for new allocations
- */
-void
-import_prototypes(const exec_list *source, exec_list *dest,
- glsl_symbol_table *symbols, void *mem_ctx)
-{
- import_prototype_visitor v(dest, symbols, mem_ctx);
-
- /* Making source be const is just extra documentation.
- */
- v.run(const_cast<exec_list *>(source));
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_import_prototypes.cpp
+ * Import function prototypes from one IR tree into another.
+ *
+ * \author Ian Romanick
+ */
+#include <cstdio>
+#include "ir.h"
+#include "glsl_symbol_table.h"
+
+/**
+ * Visitor used to import function prototypes
+ *
+ * Normally the \c clone method of either \c ir_function or
+ * \c ir_function_signature could be used. However, we don't want a complete
+ * clone of the \c ir_function_signature. We want everything \b except the
+ * body of the function.
+ */
+class import_prototype_visitor : public ir_hierarchical_visitor {
+public:
+ /**
+ */
+ import_prototype_visitor(exec_list *list, glsl_symbol_table *symbols,
+ void *mem_ctx)
+ {
+ this->mem_ctx = mem_ctx;
+ this->list = list;
+ this->symbols = symbols;
+ this->function = NULL;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_function *ir)
+ {
+ assert(this->function == NULL);
+
+ this->function = this->symbols->get_function(ir->name);
+ if (!this->function) {
+ this->function = new(this->mem_ctx) ir_function(ir->name);
+
+ list->push_tail(this->function);
+
+ /* Add the new function to the symbol table.
+ */
+ this->symbols->add_function(this->function);
+ }
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_function *ir)
+ {
+ (void) ir;
+ assert(this->function != NULL);
+
+ this->function = NULL;
+ return visit_continue;
+ }
+
+ ir_visitor_status visit_enter(ir_function_signature *ir)
+ {
+ assert(this->function != NULL);
+
+ ir_function_signature *copy = ir->clone_prototype(mem_ctx, NULL);
+
+ this->function->add_signature(copy);
+
+ /* Do not process child nodes of the ir_function_signature. There can
+ * never be any nodes inside the ir_function_signature that we care
+ * about. Instead continue with the next sibling.
+ */
+ return visit_continue_with_parent;
+ }
+
+private:
+ exec_list *list;
+ ir_function *function;
+ glsl_symbol_table *symbols;
+ void *mem_ctx;
+};
+
+
+/**
+ * Import function prototypes from one IR tree into another
+ *
+ * \param source Source instruction stream containing functions whose
+ * prototypes are to be imported
+ * \param dest Destination instruction stream where new \c ir_function and
+ * \c ir_function_signature nodes will be stored
+ * \param symbols Symbol table where new functions will be stored
+ * \param mem_ctx talloc memory context used for new allocations
+ */
+void
+import_prototypes(const exec_list *source, exec_list *dest,
+ glsl_symbol_table *symbols, void *mem_ctx)
+{
+ import_prototype_visitor v(dest, symbols, mem_ctx);
+
+ /* Making source be const is just extra documentation.
+ */
+ v.run(const_cast<exec_list *>(source));
+}
diff --git a/mesalib/src/glsl/ir_mod_to_fract.cpp b/mesalib/src/glsl/ir_mod_to_fract.cpp
deleted file mode 100644
index c82a1f64f..000000000
--- a/mesalib/src/glsl/ir_mod_to_fract.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_mod_to_fract.cpp
- *
- * Breaks an ir_unop_mod expression down to (op1 * fract(op0 / op1))
- *
- * Many GPUs don't have a MOD instruction (945 and 965 included), and
- * if we have to break it down like this anyway, it gives an
- * opportunity to do things like constant fold the (1.0 / op1) easily.
- */
-
-#include "ir.h"
-
-class ir_mod_to_fract_visitor : public ir_hierarchical_visitor {
-public:
- ir_mod_to_fract_visitor()
- {
- this->made_progress = false;
- }
-
- ir_visitor_status visit_leave(ir_expression *);
-
- bool made_progress;
-};
-
-bool
-do_mod_to_fract(exec_list *instructions)
-{
- ir_mod_to_fract_visitor v;
-
- visit_list_elements(&v, instructions);
- return v.made_progress;
-}
-
-ir_visitor_status
-ir_mod_to_fract_visitor::visit_leave(ir_expression *ir)
-{
- if (ir->operation != ir_binop_mod)
- return visit_continue;
-
- ir_variable *temp = new(ir) ir_variable(ir->operands[1]->type, "mod_b",
- ir_var_temporary);
- this->base_ir->insert_before(temp);
-
- ir_assignment *assign;
- ir_rvalue *expr;
-
- assign = new(ir) ir_assignment(new(ir) ir_dereference_variable(temp),
- ir->operands[1], NULL);
- this->base_ir->insert_before(assign);
-
- expr = new(ir) ir_expression(ir_binop_div,
- ir->operands[0]->type,
- ir->operands[0],
- new(ir) ir_dereference_variable(temp));
-
- expr = new(ir) ir_expression(ir_unop_fract,
- ir->operands[0]->type,
- expr,
- NULL);
-
- ir->operation = ir_binop_mul;
- ir->operands[0] = new(ir) ir_dereference_variable(temp);
- ir->operands[1] = expr;
- this->made_progress = true;
-
- return visit_continue;
-}
diff --git a/mesalib/src/glsl/ir_optimization.h b/mesalib/src/glsl/ir_optimization.h
index 6a37e167f..609092e76 100644
--- a/mesalib/src/glsl/ir_optimization.h
+++ b/mesalib/src/glsl/ir_optimization.h
@@ -1,61 +1,72 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file ir_optimization.h
- *
- * Prototypes for optimization passes to be called by the compiler and drivers.
- */
-
-bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations);
-
-bool do_algebraic(exec_list *instructions);
-bool do_constant_folding(exec_list *instructions);
-bool do_constant_variable(exec_list *instructions);
-bool do_constant_variable_unlinked(exec_list *instructions);
-bool do_copy_propagation(exec_list *instructions);
-bool do_constant_propagation(exec_list *instructions);
-bool do_dead_code(exec_list *instructions);
-bool do_dead_code_local(exec_list *instructions);
-bool do_dead_code_unlinked(exec_list *instructions);
-bool do_dead_functions(exec_list *instructions);
-bool do_div_to_mul_rcp(exec_list *instructions);
-bool do_explog_to_explog2(exec_list *instructions);
-bool do_function_inlining(exec_list *instructions);
-bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
-bool do_if_simplification(exec_list *instructions);
-bool do_if_to_cond_assign(exec_list *instructions);
-bool do_mat_op_to_vec(exec_list *instructions);
-bool do_mod_to_fract(exec_list *instructions);
-bool do_noop_swizzle(exec_list *instructions);
-bool do_structure_splitting(exec_list *instructions);
-bool do_sub_to_add_neg(exec_list *instructions);
-bool do_swizzle_swizzle(exec_list *instructions);
-bool do_tree_grafting(exec_list *instructions);
-bool do_vec_index_to_cond_assign(exec_list *instructions);
-bool do_vec_index_to_swizzle(exec_list *instructions);
-bool lower_noise(exec_list *instructions);
-bool lower_variable_index_to_cond_assign(exec_list *instructions,
- bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
-bool optimize_redundant_jumps(exec_list *instructions);
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file ir_optimization.h
+ *
+ * Prototypes for optimization passes to be called by the compiler and drivers.
+ */
+
+/* Operations for lower_instructions() */
+#define SUB_TO_ADD_NEG 0x01
+#define DIV_TO_MUL_RCP 0x02
+#define EXP_TO_EXP2 0x04
+#define POW_TO_EXP2 0x08
+#define LOG_TO_LOG2 0x10
+#define MOD_TO_FRACT 0x20
+
+bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations);
+
+bool do_algebraic(exec_list *instructions);
+bool do_constant_folding(exec_list *instructions);
+bool do_constant_variable(exec_list *instructions);
+bool do_constant_variable_unlinked(exec_list *instructions);
+bool do_copy_propagation(exec_list *instructions);
+bool do_constant_propagation(exec_list *instructions);
+bool do_dead_code(exec_list *instructions);
+bool do_dead_code_local(exec_list *instructions);
+bool do_dead_code_unlinked(exec_list *instructions);
+bool do_dead_functions(exec_list *instructions);
+bool do_function_inlining(exec_list *instructions);
+bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
+bool do_lower_texture_projection(exec_list *instructions);
+bool do_if_simplification(exec_list *instructions);
+bool do_discard_simplification(exec_list *instructions);
+bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
+bool do_mat_op_to_vec(exec_list *instructions);
+bool do_mod_to_fract(exec_list *instructions);
+bool do_noop_swizzle(exec_list *instructions);
+bool do_structure_splitting(exec_list *instructions);
+bool do_sub_to_add_neg(exec_list *instructions);
+bool do_swizzle_swizzle(exec_list *instructions);
+bool do_tree_grafting(exec_list *instructions);
+bool do_vec_index_to_cond_assign(exec_list *instructions);
+bool do_vec_index_to_swizzle(exec_list *instructions);
+bool lower_discard(exec_list *instructions);
+bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
+bool lower_noise(exec_list *instructions);
+bool lower_variable_index_to_cond_assign(exec_list *instructions,
+ bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
+bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
+bool optimize_redundant_jumps(exec_list *instructions);
diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp
index 5c19db132..bed838fe8 100644
--- a/mesalib/src/glsl/ir_print_visitor.cpp
+++ b/mesalib/src/glsl/ir_print_visitor.cpp
@@ -1,465 +1,466 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "ir_print_visitor.h"
-#include "glsl_types.h"
-#include "glsl_parser_extras.h"
-
-static void print_type(const glsl_type *t);
-
-void
-ir_instruction::print(void) const
-{
- ir_instruction *deconsted = const_cast<ir_instruction *>(this);
-
- ir_print_visitor v;
- deconsted->accept(&v);
-}
-
-void
-_mesa_print_ir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- if (state) {
- for (unsigned i = 0; i < state->num_user_structures; i++) {
- const glsl_type *const s = state->user_structures[i];
-
- printf("(structure (%s) (%s@%p) (%u) (\n",
- s->name, s->name, (void *) s, s->length);
-
- for (unsigned j = 0; j < s->length; j++) {
- printf("\t((");
- print_type(s->fields.structure[j].type);
- printf(")(%s))\n", s->fields.structure[j].name);
- }
-
- printf(")\n");
- }
- }
-
- printf("(\n");
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir->print();
- if (ir->ir_type != ir_type_function)
- printf("\n");
- }
- printf("\n)");
-}
-
-
-void ir_print_visitor::indent(void)
-{
- for (int i = 0; i < indentation; i++)
- printf(" ");
-}
-
-static void
-print_type(const glsl_type *t)
-{
- if (t->base_type == GLSL_TYPE_ARRAY) {
- printf("(array ");
- print_type(t->fields.array);
- printf(" %u)", t->length);
- } else if ((t->base_type == GLSL_TYPE_STRUCT)
- && (strncmp("gl_", t->name, 3) != 0)) {
- printf("%s@%p", t->name, (void *) t);
- } else {
- printf("%s", t->name);
- }
-}
-
-
-void ir_print_visitor::visit(ir_variable *ir)
-{
- printf("(declare ");
-
- const char *const cent = (ir->centroid) ? "centroid " : "";
- const char *const inv = (ir->invariant) ? "invariant " : "";
- const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ",
- "temporary " };
- const char *const interp[] = { "", "flat", "noperspective" };
-
- printf("(%s%s%s%s) ",
- cent, inv, mode[ir->mode], interp[ir->interpolation]);
-
- print_type(ir->type);
- printf(" %s@%p)", ir->name, (void *) ir);
-}
-
-
-void ir_print_visitor::visit(ir_function_signature *ir)
-{
- printf("(signature ");
- indentation++;
-
- print_type(ir->return_type);
- printf("\n");
- indent();
-
- printf("(parameters\n");
- indentation++;
-
- foreach_iter(exec_list_iterator, iter, ir->parameters) {
- ir_variable *const inst = (ir_variable *) iter.get();
-
- indent();
- inst->accept(this);
- printf("\n");
- }
- indentation--;
-
- indent();
- printf(")\n");
-
- indent();
-
- printf("(\n");
- indentation++;
-
- foreach_iter(exec_list_iterator, iter, ir->body) {
- ir_instruction *const inst = (ir_instruction *) iter.get();
-
- indent();
- inst->accept(this);
- printf("\n");
- }
- indentation--;
- indent();
- printf("))\n");
- indentation--;
-}
-
-
-void ir_print_visitor::visit(ir_function *ir)
-{
- if (!ir->has_user_signature())
- return;
-
- printf("(function %s\n", ir->name);
- indentation++;
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_function_signature *const sig = (ir_function_signature *) iter.get();
-
- if (sig->is_builtin)
- continue;
-
- indent();
- sig->accept(this);
- printf("\n");
- }
- indentation--;
- indent();
- printf(")\n\n");
-}
-
-
-void ir_print_visitor::visit(ir_expression *ir)
-{
- printf("(expression ");
-
- print_type(ir->type);
-
- printf(" %s ", ir->operator_string());
-
- if (ir->operands[0])
- ir->operands[0]->accept(this);
-
- if (ir->operands[1])
- ir->operands[1]->accept(this);
- printf(") ");
-}
-
-
-void ir_print_visitor::visit(ir_texture *ir)
-{
- printf("(%s ", ir->opcode_string());
-
- ir->sampler->accept(this);
- printf(" ");
-
- ir->coordinate->accept(this);
-
- printf(" (%d %d %d) ", ir->offsets[0], ir->offsets[1], ir->offsets[2]);
-
- if (ir->op != ir_txf) {
- if (ir->projector)
- ir->projector->accept(this);
- else
- printf("1");
-
- if (ir->shadow_comparitor) {
- printf(" ");
- ir->shadow_comparitor->accept(this);
- } else {
- printf(" ()");
- }
- }
-
- printf(" ");
- switch (ir->op)
- {
- case ir_tex:
- break;
- case ir_txb:
- ir->lod_info.bias->accept(this);
- break;
- case ir_txl:
- case ir_txf:
- ir->lod_info.lod->accept(this);
- break;
- case ir_txd:
- printf("(");
- ir->lod_info.grad.dPdx->accept(this);
- printf(" ");
- ir->lod_info.grad.dPdy->accept(this);
- printf(")");
- break;
- };
- printf(")");
-}
-
-
-void ir_print_visitor::visit(ir_swizzle *ir)
-{
- const unsigned swiz[4] = {
- ir->mask.x,
- ir->mask.y,
- ir->mask.z,
- ir->mask.w,
- };
-
- printf("(swiz ");
- for (unsigned i = 0; i < ir->mask.num_components; i++) {
- printf("%c", "xyzw"[swiz[i]]);
- }
- printf(" ");
- ir->val->accept(this);
- printf(")");
-}
-
-
-void ir_print_visitor::visit(ir_dereference_variable *ir)
-{
- ir_variable *var = ir->variable_referenced();
- printf("(var_ref %s@%p) ", var->name, (void *) var);
-}
-
-
-void ir_print_visitor::visit(ir_dereference_array *ir)
-{
- printf("(array_ref ");
- ir->array->accept(this);
- ir->array_index->accept(this);
- printf(") ");
-}
-
-
-void ir_print_visitor::visit(ir_dereference_record *ir)
-{
- printf("(record_ref ");
- ir->record->accept(this);
- printf(" %s) ", ir->field);
-}
-
-
-void ir_print_visitor::visit(ir_assignment *ir)
-{
- printf("(assign ");
-
- if (ir->condition)
- ir->condition->accept(this);
- else
- printf("(constant bool (1))");
-
-
- char mask[5];
- unsigned j = 0;
-
- for (unsigned i = 0; i < 4; i++) {
- if ((ir->write_mask & (1 << i)) != 0) {
- mask[j] = "xyzw"[i];
- j++;
- }
- }
- mask[j] = '\0';
-
- printf(" (%s) ", mask);
-
- ir->lhs->accept(this);
-
- printf(" ");
-
- ir->rhs->accept(this);
- printf(") ");
-}
-
-
-void ir_print_visitor::visit(ir_constant *ir)
-{
- const glsl_type *const base_type = ir->type->get_base_type();
-
- printf("(constant ");
- print_type(ir->type);
- printf(" (");
-
- if (ir->type->is_array()) {
- for (unsigned i = 0; i < ir->type->length; i++)
- ir->get_array_element(i)->accept(this);
- } else {
- for (unsigned i = 0; i < ir->type->components(); i++) {
- if (i != 0)
- printf(" ");
- switch (base_type->base_type) {
- case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
- case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
- case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
- case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break;
- default: assert(0);
- }
- }
- }
- printf(")) ");
-}
-
-
-void
-ir_print_visitor::visit(ir_call *ir)
-{
- printf("(call %s (", ir->callee_name());
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_instruction *const inst = (ir_instruction *) iter.get();
-
- inst->accept(this);
- }
- printf("))\n");
-}
-
-
-void
-ir_print_visitor::visit(ir_return *ir)
-{
- printf("(return");
-
- ir_rvalue *const value = ir->get_value();
- if (value) {
- printf(" ");
- value->accept(this);
- }
-
- printf(")");
-}
-
-
-void
-ir_print_visitor::visit(ir_discard *ir)
-{
- printf("(discard ");
-
- if (ir->condition != NULL) {
- printf(" ");
- ir->condition->accept(this);
- }
-
- printf(")");
-}
-
-
-void
-ir_print_visitor::visit(ir_if *ir)
-{
- printf("(if ");
- ir->condition->accept(this);
-
- printf("(\n");
- indentation++;
-
- foreach_iter(exec_list_iterator, iter, ir->then_instructions) {
- ir_instruction *const inst = (ir_instruction *) iter.get();
-
- indent();
- inst->accept(this);
- printf("\n");
- }
-
- indentation--;
- indent();
- printf(")\n");
-
- indent();
- if (!ir->else_instructions.is_empty()) {
- printf("(\n");
- indentation++;
-
- foreach_iter(exec_list_iterator, iter, ir->else_instructions) {
- ir_instruction *const inst = (ir_instruction *) iter.get();
-
- indent();
- inst->accept(this);
- printf("\n");
- }
- indentation--;
- indent();
- printf("))\n");
- } else {
- printf("())\n");
- }
-}
-
-
-void
-ir_print_visitor::visit(ir_loop *ir)
-{
- printf("(loop (");
- if (ir->counter != NULL)
- ir->counter->accept(this);
- printf(") (");
- if (ir->from != NULL)
- ir->from->accept(this);
- printf(") (");
- if (ir->to != NULL)
- ir->to->accept(this);
- printf(") (");
- if (ir->increment != NULL)
- ir->increment->accept(this);
- printf(") (\n");
- indentation++;
-
- foreach_iter(exec_list_iterator, iter, ir->body_instructions) {
- ir_instruction *const inst = (ir_instruction *) iter.get();
-
- indent();
- inst->accept(this);
- printf("\n");
- }
- indentation--;
- indent();
- printf("))\n");
-}
-
-
-void
-ir_print_visitor::visit(ir_loop_jump *ir)
-{
- printf("%s", ir->is_break() ? "break" : "continue");
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ir_print_visitor.h"
+#include "glsl_types.h"
+#include "glsl_parser_extras.h"
+
+static void print_type(const glsl_type *t);
+
+void
+ir_instruction::print(void) const
+{
+ ir_instruction *deconsted = const_cast<ir_instruction *>(this);
+
+ ir_print_visitor v;
+ deconsted->accept(&v);
+}
+
+void
+_mesa_print_ir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (state) {
+ for (unsigned i = 0; i < state->num_user_structures; i++) {
+ const glsl_type *const s = state->user_structures[i];
+
+ printf("(structure (%s) (%s@%p) (%u) (\n",
+ s->name, s->name, (void *) s, s->length);
+
+ for (unsigned j = 0; j < s->length; j++) {
+ printf("\t((");
+ print_type(s->fields.structure[j].type);
+ printf(")(%s))\n", s->fields.structure[j].name);
+ }
+
+ printf(")\n");
+ }
+ }
+
+ printf("(\n");
+ foreach_iter(exec_list_iterator, iter, *instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir->print();
+ if (ir->ir_type != ir_type_function)
+ printf("\n");
+ }
+ printf("\n)");
+}
+
+
+void ir_print_visitor::indent(void)
+{
+ for (int i = 0; i < indentation; i++)
+ printf(" ");
+}
+
+static void
+print_type(const glsl_type *t)
+{
+ if (t->base_type == GLSL_TYPE_ARRAY) {
+ printf("(array ");
+ print_type(t->fields.array);
+ printf(" %u)", t->length);
+ } else if ((t->base_type == GLSL_TYPE_STRUCT)
+ && (strncmp("gl_", t->name, 3) != 0)) {
+ printf("%s@%p", t->name, (void *) t);
+ } else {
+ printf("%s", t->name);
+ }
+}
+
+
+void ir_print_visitor::visit(ir_variable *ir)
+{
+ printf("(declare ");
+
+ const char *const cent = (ir->centroid) ? "centroid " : "";
+ const char *const inv = (ir->invariant) ? "invariant " : "";
+ const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ",
+ "temporary " };
+ const char *const interp[] = { "", "flat", "noperspective" };
+
+ printf("(%s%s%s%s) ",
+ cent, inv, mode[ir->mode], interp[ir->interpolation]);
+
+ print_type(ir->type);
+ printf(" %s@%p)", ir->name, (void *) ir);
+}
+
+
+void ir_print_visitor::visit(ir_function_signature *ir)
+{
+ printf("(signature ");
+ indentation++;
+
+ print_type(ir->return_type);
+ printf("\n");
+ indent();
+
+ printf("(parameters\n");
+ indentation++;
+
+ foreach_iter(exec_list_iterator, iter, ir->parameters) {
+ ir_variable *const inst = (ir_variable *) iter.get();
+
+ indent();
+ inst->accept(this);
+ printf("\n");
+ }
+ indentation--;
+
+ indent();
+ printf(")\n");
+
+ indent();
+
+ printf("(\n");
+ indentation++;
+
+ foreach_iter(exec_list_iterator, iter, ir->body) {
+ ir_instruction *const inst = (ir_instruction *) iter.get();
+
+ indent();
+ inst->accept(this);
+ printf("\n");
+ }
+ indentation--;
+ indent();
+ printf("))\n");
+ indentation--;
+}
+
+
+void ir_print_visitor::visit(ir_function *ir)
+{
+ printf("(function %s\n", ir->name);
+ indentation++;
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_function_signature *const sig = (ir_function_signature *) iter.get();
+ indent();
+ sig->accept(this);
+ printf("\n");
+ }
+ indentation--;
+ indent();
+ printf(")\n\n");
+}
+
+
+void ir_print_visitor::visit(ir_expression *ir)
+{
+ printf("(expression ");
+
+ print_type(ir->type);
+
+ printf(" %s ", ir->operator_string());
+
+ for (unsigned i = 0; i < ir->get_num_operands(); i++) {
+ ir->operands[i]->accept(this);
+ }
+
+ printf(") ");
+}
+
+
+void ir_print_visitor::visit(ir_texture *ir)
+{
+ printf("(%s ", ir->opcode_string());
+
+ ir->sampler->accept(this);
+ printf(" ");
+
+ ir->coordinate->accept(this);
+
+ printf(" (%d %d %d) ", ir->offsets[0], ir->offsets[1], ir->offsets[2]);
+
+ if (ir->op != ir_txf) {
+ if (ir->projector)
+ ir->projector->accept(this);
+ else
+ printf("1");
+
+ if (ir->shadow_comparitor) {
+ printf(" ");
+ ir->shadow_comparitor->accept(this);
+ } else {
+ printf(" ()");
+ }
+ }
+
+ printf(" ");
+ switch (ir->op)
+ {
+ case ir_tex:
+ break;
+ case ir_txb:
+ ir->lod_info.bias->accept(this);
+ break;
+ case ir_txl:
+ case ir_txf:
+ ir->lod_info.lod->accept(this);
+ break;
+ case ir_txd:
+ printf("(");
+ ir->lod_info.grad.dPdx->accept(this);
+ printf(" ");
+ ir->lod_info.grad.dPdy->accept(this);
+ printf(")");
+ break;
+ };
+ printf(")");
+}
+
+
+void ir_print_visitor::visit(ir_swizzle *ir)
+{
+ const unsigned swiz[4] = {
+ ir->mask.x,
+ ir->mask.y,
+ ir->mask.z,
+ ir->mask.w,
+ };
+
+ printf("(swiz ");
+ for (unsigned i = 0; i < ir->mask.num_components; i++) {
+ printf("%c", "xyzw"[swiz[i]]);
+ }
+ printf(" ");
+ ir->val->accept(this);
+ printf(")");
+}
+
+
+void ir_print_visitor::visit(ir_dereference_variable *ir)
+{
+ ir_variable *var = ir->variable_referenced();
+ printf("(var_ref %s@%p) ", var->name, (void *) var);
+}
+
+
+void ir_print_visitor::visit(ir_dereference_array *ir)
+{
+ printf("(array_ref ");
+ ir->array->accept(this);
+ ir->array_index->accept(this);
+ printf(") ");
+}
+
+
+void ir_print_visitor::visit(ir_dereference_record *ir)
+{
+ printf("(record_ref ");
+ ir->record->accept(this);
+ printf(" %s) ", ir->field);
+}
+
+
+void ir_print_visitor::visit(ir_assignment *ir)
+{
+ printf("(assign ");
+
+ if (ir->condition)
+ ir->condition->accept(this);
+ else
+ printf("(constant bool (1))");
+
+
+ char mask[5];
+ unsigned j = 0;
+
+ for (unsigned i = 0; i < 4; i++) {
+ if ((ir->write_mask & (1 << i)) != 0) {
+ mask[j] = "xyzw"[i];
+ j++;
+ }
+ }
+ mask[j] = '\0';
+
+ printf(" (%s) ", mask);
+
+ ir->lhs->accept(this);
+
+ printf(" ");
+
+ ir->rhs->accept(this);
+ printf(") ");
+}
+
+
+void ir_print_visitor::visit(ir_constant *ir)
+{
+ const glsl_type *const base_type = ir->type->get_base_type();
+
+ printf("(constant ");
+ print_type(ir->type);
+ printf(" (");
+
+ if (ir->type->is_array()) {
+ for (unsigned i = 0; i < ir->type->length; i++)
+ ir->get_array_element(i)->accept(this);
+ } else if (ir->type->is_record()) {
+ ir_constant *value = (ir_constant *) ir->components.get_head();
+ for (unsigned i = 0; i < ir->type->length; i++) {
+ printf("(%s ", ir->type->fields.structure->name);
+ value->accept(this);
+ printf(")");
+
+ value = (ir_constant *) value->next;
+ }
+ } else {
+ for (unsigned i = 0; i < ir->type->components(); i++) {
+ if (i != 0)
+ printf(" ");
+ switch (base_type->base_type) {
+ case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
+ case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
+ case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
+ case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break;
+ default: assert(0);
+ }
+ }
+ }
+ printf(")) ");
+}
+
+
+void
+ir_print_visitor::visit(ir_call *ir)
+{
+ printf("(call %s (", ir->callee_name());
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_instruction *const inst = (ir_instruction *) iter.get();
+
+ inst->accept(this);
+ }
+ printf("))\n");
+}
+
+
+void
+ir_print_visitor::visit(ir_return *ir)
+{
+ printf("(return");
+
+ ir_rvalue *const value = ir->get_value();
+ if (value) {
+ printf(" ");
+ value->accept(this);
+ }
+
+ printf(")");
+}
+
+
+void
+ir_print_visitor::visit(ir_discard *ir)
+{
+ printf("(discard ");
+
+ if (ir->condition != NULL) {
+ printf(" ");
+ ir->condition->accept(this);
+ }
+
+ printf(")");
+}
+
+
+void
+ir_print_visitor::visit(ir_if *ir)
+{
+ printf("(if ");
+ ir->condition->accept(this);
+
+ printf("(\n");
+ indentation++;
+
+ foreach_iter(exec_list_iterator, iter, ir->then_instructions) {
+ ir_instruction *const inst = (ir_instruction *) iter.get();
+
+ indent();
+ inst->accept(this);
+ printf("\n");
+ }
+
+ indentation--;
+ indent();
+ printf(")\n");
+
+ indent();
+ if (!ir->else_instructions.is_empty()) {
+ printf("(\n");
+ indentation++;
+
+ foreach_iter(exec_list_iterator, iter, ir->else_instructions) {
+ ir_instruction *const inst = (ir_instruction *) iter.get();
+
+ indent();
+ inst->accept(this);
+ printf("\n");
+ }
+ indentation--;
+ indent();
+ printf("))\n");
+ } else {
+ printf("())\n");
+ }
+}
+
+
+void
+ir_print_visitor::visit(ir_loop *ir)
+{
+ printf("(loop (");
+ if (ir->counter != NULL)
+ ir->counter->accept(this);
+ printf(") (");
+ if (ir->from != NULL)
+ ir->from->accept(this);
+ printf(") (");
+ if (ir->to != NULL)
+ ir->to->accept(this);
+ printf(") (");
+ if (ir->increment != NULL)
+ ir->increment->accept(this);
+ printf(") (\n");
+ indentation++;
+
+ foreach_iter(exec_list_iterator, iter, ir->body_instructions) {
+ ir_instruction *const inst = (ir_instruction *) iter.get();
+
+ indent();
+ inst->accept(this);
+ printf("\n");
+ }
+ indentation--;
+ indent();
+ printf("))\n");
+}
+
+
+void
+ir_print_visitor::visit(ir_loop_jump *ir)
+{
+ printf("%s", ir->is_break() ? "break" : "continue");
+}
diff --git a/mesalib/src/glsl/ir_reader.cpp b/mesalib/src/glsl/ir_reader.cpp
index a9cbf8ea9..b15df6ddf 100644
--- a/mesalib/src/glsl/ir_reader.cpp
+++ b/mesalib/src/glsl/ir_reader.cpp
@@ -1,1146 +1,1143 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <cstdarg>
-
-extern "C" {
-#include <talloc.h>
-}
-
-#include "ir_reader.h"
-#include "glsl_parser_extras.h"
-#include "glsl_types.h"
-#include "s_expression.h"
-
-const static bool debug = false;
-
-static void ir_read_error(_mesa_glsl_parse_state *, s_expression *,
- const char *fmt, ...);
-static const glsl_type *read_type(_mesa_glsl_parse_state *, s_expression *);
-
-static void scan_for_prototypes(_mesa_glsl_parse_state *, exec_list *,
- s_expression *);
-static ir_function *read_function(_mesa_glsl_parse_state *, s_list *,
- bool skip_body);
-static void read_function_sig(_mesa_glsl_parse_state *, ir_function *,
- s_list *, bool skip_body);
-
-static void read_instructions(_mesa_glsl_parse_state *, exec_list *,
- s_expression *, ir_loop *);
-static ir_instruction *read_instruction(_mesa_glsl_parse_state *,
- s_expression *, ir_loop *);
-static ir_variable *read_declaration(_mesa_glsl_parse_state *, s_list *);
-static ir_if *read_if(_mesa_glsl_parse_state *, s_list *, ir_loop *);
-static ir_loop *read_loop(_mesa_glsl_parse_state *st, s_list *list);
-static ir_return *read_return(_mesa_glsl_parse_state *, s_list *);
-
-static ir_rvalue *read_rvalue(_mesa_glsl_parse_state *, s_expression *);
-static ir_assignment *read_assignment(_mesa_glsl_parse_state *, s_list *);
-static ir_expression *read_expression(_mesa_glsl_parse_state *, s_list *);
-static ir_call *read_call(_mesa_glsl_parse_state *, s_list *);
-static ir_swizzle *read_swizzle(_mesa_glsl_parse_state *, s_list *);
-static ir_constant *read_constant(_mesa_glsl_parse_state *, s_list *);
-static ir_texture *read_texture(_mesa_glsl_parse_state *, s_list *);
-
-static ir_dereference *read_dereference(_mesa_glsl_parse_state *,
- s_expression *);
-static ir_dereference *read_var_ref(_mesa_glsl_parse_state *, s_list *);
-static ir_dereference *read_array_ref(_mesa_glsl_parse_state *, s_list *);
-static ir_dereference *read_record_ref(_mesa_glsl_parse_state *, s_list *);
-
-void
-_mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions,
- const char *src, bool scan_for_protos)
-{
- s_expression *expr = s_expression::read_expression(state, src);
- if (expr == NULL) {
- ir_read_error(state, NULL, "couldn't parse S-Expression.");
- return;
- }
-
- if (scan_for_protos) {
- scan_for_prototypes(state, instructions, expr);
- if (state->error)
- return;
- }
-
- read_instructions(state, instructions, expr, NULL);
- talloc_free(expr);
-
- if (debug)
- validate_ir_tree(instructions);
-}
-
-static void
-ir_read_error(_mesa_glsl_parse_state *state, s_expression *expr,
- const char *fmt, ...)
-{
- va_list ap;
-
- state->error = true;
-
- if (state->current_function != NULL)
- state->info_log = talloc_asprintf_append(state->info_log,
- "In function %s:\n",
- state->current_function->function_name());
- state->info_log = talloc_strdup_append(state->info_log, "error: ");
-
- va_start(ap, fmt);
- state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
- va_end(ap);
- state->info_log = talloc_strdup_append(state->info_log, "\n");
-
- if (expr != NULL) {
- state->info_log = talloc_strdup_append(state->info_log,
- "...in this context:\n ");
- expr->print();
- state->info_log = talloc_strdup_append(state->info_log, "\n\n");
- }
-}
-
-static const glsl_type *
-read_type(_mesa_glsl_parse_state *st, s_expression *expr)
-{
- s_list *list = SX_AS_LIST(expr);
- if (list != NULL) {
- s_symbol *type_sym = SX_AS_SYMBOL(list->subexpressions.get_head());
- if (type_sym == NULL) {
- ir_read_error(st, expr, "expected type (array ...) or (struct ...)");
- return NULL;
- }
- if (strcmp(type_sym->value(), "array") == 0) {
- if (list->length() != 3) {
- ir_read_error(st, expr, "expected type (array <type> <int>)");
- return NULL;
- }
-
- // Read base type
- s_expression *base_expr = (s_expression*) type_sym->next;
- const glsl_type *base_type = read_type(st, base_expr);
- if (base_type == NULL) {
- ir_read_error(st, NULL, "when reading base type of array");
- return NULL;
- }
-
- // Read array size
- s_int *size = SX_AS_INT(base_expr->next);
- if (size == NULL) {
- ir_read_error(st, expr, "found non-integer array size");
- return NULL;
- }
-
- return glsl_type::get_array_instance(base_type, size->value());
- } else if (strcmp(type_sym->value(), "struct") == 0) {
- assert(false); // FINISHME
- } else {
- ir_read_error(st, expr, "expected (array ...) or (struct ...); "
- "found (%s ...)", type_sym->value());
- return NULL;
- }
- }
-
- s_symbol *type_sym = SX_AS_SYMBOL(expr);
- if (type_sym == NULL) {
- ir_read_error(st, expr, "expected <type> (symbol or list)");
- return NULL;
- }
-
- const glsl_type *type = st->symbols->get_type(type_sym->value());
- if (type == NULL)
- ir_read_error(st, expr, "invalid type: %s", type_sym->value());
-
- return type;
-}
-
-
-static void
-scan_for_prototypes(_mesa_glsl_parse_state *st, exec_list *instructions,
- s_expression *expr)
-{
- s_list *list = SX_AS_LIST(expr);
- if (list == NULL) {
- ir_read_error(st, expr, "Expected (<instruction> ...); found an atom.");
- return;
- }
-
- foreach_iter(exec_list_iterator, it, list->subexpressions) {
- s_list *sub = SX_AS_LIST(it.get());
- if (sub == NULL)
- continue; // not a (function ...); ignore it.
-
- s_symbol *tag = SX_AS_SYMBOL(sub->subexpressions.get_head());
- if (tag == NULL || strcmp(tag->value(), "function") != 0)
- continue; // not a (function ...); ignore it.
-
- ir_function *f = read_function(st, sub, true);
- if (f == NULL)
- return;
- instructions->push_tail(f);
- }
-}
-
-static ir_function *
-read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
-{
- void *ctx = st;
- bool added = false;
- if (list->length() < 3) {
- ir_read_error(st, list, "Expected (function <name> (signature ...) ...)");
- return NULL;
- }
-
- s_symbol *name = SX_AS_SYMBOL(list->subexpressions.head->next);
- if (name == NULL) {
- ir_read_error(st, list, "Expected (function <name> ...)");
- return NULL;
- }
-
- ir_function *f = st->symbols->get_function(name->value());
- if (f == NULL) {
- f = new(ctx) ir_function(name->value());
- added = st->symbols->add_function(f->name, f);
- assert(added);
- }
-
- exec_list_iterator it = list->subexpressions.iterator();
- it.next(); // skip "function" tag
- it.next(); // skip function name
- for (/* nothing */; it.has_next(); it.next()) {
- s_list *siglist = SX_AS_LIST(it.get());
- if (siglist == NULL) {
- ir_read_error(st, list, "Expected (function (signature ...) ...)");
- return NULL;
- }
-
- s_symbol *tag = SX_AS_SYMBOL(siglist->subexpressions.get_head());
- if (tag == NULL || strcmp(tag->value(), "signature") != 0) {
- ir_read_error(st, siglist, "Expected (signature ...)");
- return NULL;
- }
-
- read_function_sig(st, f, siglist, skip_body);
- }
- return added ? f : NULL;
-}
-
-static void
-read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list,
- bool skip_body)
-{
- void *ctx = st;
- if (list->length() != 4) {
- ir_read_error(st, list, "Expected (signature <type> (parameters ...) "
- "(<instruction> ...))");
- return;
- }
-
- s_expression *type_expr = (s_expression*) list->subexpressions.head->next;
- const glsl_type *return_type = read_type(st, type_expr);
- if (return_type == NULL)
- return;
-
- s_list *paramlist = SX_AS_LIST(type_expr->next);
- s_list *body_list = SX_AS_LIST(paramlist->next);
- if (paramlist == NULL || body_list == NULL) {
- ir_read_error(st, list, "Expected (signature <type> (parameters ...) "
- "(<instruction> ...))");
- return;
- }
- s_symbol *paramtag = SX_AS_SYMBOL(paramlist->subexpressions.get_head());
- if (paramtag == NULL || strcmp(paramtag->value(), "parameters") != 0) {
- ir_read_error(st, paramlist, "Expected (parameters ...)");
- return;
- }
-
- // Read the parameters list into a temporary place.
- exec_list hir_parameters;
- st->symbols->push_scope();
-
- exec_list_iterator it = paramlist->subexpressions.iterator();
- for (it.next() /* skip "parameters" */; it.has_next(); it.next()) {
- s_list *decl = SX_AS_LIST(it.get());
- ir_variable *var = read_declaration(st, decl);
- if (var == NULL)
- return;
-
- hir_parameters.push_tail(var);
- }
-
- ir_function_signature *sig = f->exact_matching_signature(&hir_parameters);
- if (sig == NULL && skip_body) {
- /* If scanning for prototypes, generate a new signature. */
- sig = new(ctx) ir_function_signature(return_type);
- sig->is_builtin = true;
- f->add_signature(sig);
- } else if (sig != NULL) {
- const char *badvar = sig->qualifiers_match(&hir_parameters);
- if (badvar != NULL) {
- ir_read_error(st, list, "function `%s' parameter `%s' qualifiers "
- "don't match prototype", f->name, badvar);
- return;
- }
-
- if (sig->return_type != return_type) {
- ir_read_error(st, list, "function `%s' return type doesn't "
- "match prototype", f->name);
- return;
- }
- } else {
- /* No prototype for this body exists - skip it. */
- st->symbols->pop_scope();
- return;
- }
- assert(sig != NULL);
-
- sig->replace_parameters(&hir_parameters);
-
- if (!skip_body && !body_list->subexpressions.is_empty()) {
- if (sig->is_defined) {
- ir_read_error(st, list, "function %s redefined", f->name);
- return;
- }
- st->current_function = sig;
- read_instructions(st, &sig->body, body_list, NULL);
- st->current_function = NULL;
- sig->is_defined = true;
- }
-
- st->symbols->pop_scope();
-}
-
-static void
-read_instructions(_mesa_glsl_parse_state *st, exec_list *instructions,
- s_expression *expr, ir_loop *loop_ctx)
-{
- // Read in a list of instructions
- s_list *list = SX_AS_LIST(expr);
- if (list == NULL) {
- ir_read_error(st, expr, "Expected (<instruction> ...); found an atom.");
- return;
- }
-
- foreach_iter(exec_list_iterator, it, list->subexpressions) {
- s_expression *sub = (s_expression*) it.get();
- ir_instruction *ir = read_instruction(st, sub, loop_ctx);
- if (ir != NULL) {
- /* Global variable declarations should be moved to the top, before
- * any functions that might use them. Functions are added to the
- * instruction stream when scanning for prototypes, so without this
- * hack, they always appear before variable declarations.
- */
- if (st->current_function == NULL && ir->as_variable() != NULL)
- instructions->push_head(ir);
- else
- instructions->push_tail(ir);
- }
- }
-}
-
-
-static ir_instruction *
-read_instruction(_mesa_glsl_parse_state *st, s_expression *expr,
- ir_loop *loop_ctx)
-{
- void *ctx = st;
- s_symbol *symbol = SX_AS_SYMBOL(expr);
- if (symbol != NULL) {
- if (strcmp(symbol->value(), "break") == 0 && loop_ctx != NULL)
- return new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
- if (strcmp(symbol->value(), "continue") == 0 && loop_ctx != NULL)
- return new(ctx) ir_loop_jump(ir_loop_jump::jump_continue);
- }
-
- s_list *list = SX_AS_LIST(expr);
- if (list == NULL || list->subexpressions.is_empty()) {
- ir_read_error(st, expr, "Invalid instruction.\n");
- return NULL;
- }
-
- s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.get_head());
- if (tag == NULL) {
- ir_read_error(st, expr, "expected instruction tag");
- return NULL;
- }
-
- ir_instruction *inst = NULL;
- if (strcmp(tag->value(), "declare") == 0) {
- inst = read_declaration(st, list);
- } else if (strcmp(tag->value(), "assign") == 0) {
- inst = read_assignment(st, list);
- } else if (strcmp(tag->value(), "if") == 0) {
- inst = read_if(st, list, loop_ctx);
- } else if (strcmp(tag->value(), "loop") == 0) {
- inst = read_loop(st, list);
- } else if (strcmp(tag->value(), "return") == 0) {
- inst = read_return(st, list);
- } else if (strcmp(tag->value(), "function") == 0) {
- inst = read_function(st, list, false);
- } else {
- inst = read_rvalue(st, list);
- if (inst == NULL)
- ir_read_error(st, NULL, "when reading instruction");
- }
- return inst;
-}
-
-
-static ir_variable *
-read_declaration(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 4) {
- ir_read_error(st, list, "expected (declare (<qualifiers>) <type> "
- "<name>)");
- return NULL;
- }
-
- s_list *quals = SX_AS_LIST(list->subexpressions.head->next);
- if (quals == NULL) {
- ir_read_error(st, list, "expected a list of variable qualifiers");
- return NULL;
- }
-
- s_expression *type_expr = (s_expression*) quals->next;
- const glsl_type *type = read_type(st, type_expr);
- if (type == NULL)
- return NULL;
-
- s_symbol *var_name = SX_AS_SYMBOL(type_expr->next);
- if (var_name == NULL) {
- ir_read_error(st, list, "expected variable name, found non-symbol");
- return NULL;
- }
-
- ir_variable *var = new(ctx) ir_variable(type, var_name->value(),
- ir_var_auto);
-
- foreach_iter(exec_list_iterator, it, quals->subexpressions) {
- s_symbol *qualifier = SX_AS_SYMBOL(it.get());
- if (qualifier == NULL) {
- ir_read_error(st, list, "qualifier list must contain only symbols");
- delete var;
- return NULL;
- }
-
- // FINISHME: Check for duplicate/conflicting qualifiers.
- if (strcmp(qualifier->value(), "centroid") == 0) {
- var->centroid = 1;
- } else if (strcmp(qualifier->value(), "invariant") == 0) {
- var->invariant = 1;
- } else if (strcmp(qualifier->value(), "uniform") == 0) {
- var->mode = ir_var_uniform;
- } else if (strcmp(qualifier->value(), "auto") == 0) {
- var->mode = ir_var_auto;
- } else if (strcmp(qualifier->value(), "in") == 0) {
- var->mode = ir_var_in;
- } else if (strcmp(qualifier->value(), "out") == 0) {
- var->mode = ir_var_out;
- } else if (strcmp(qualifier->value(), "inout") == 0) {
- var->mode = ir_var_inout;
- } else if (strcmp(qualifier->value(), "smooth") == 0) {
- var->interpolation = ir_var_smooth;
- } else if (strcmp(qualifier->value(), "flat") == 0) {
- var->interpolation = ir_var_flat;
- } else if (strcmp(qualifier->value(), "noperspective") == 0) {
- var->interpolation = ir_var_noperspective;
- } else {
- ir_read_error(st, list, "unknown qualifier: %s", qualifier->value());
- delete var;
- return NULL;
- }
- }
-
- // Add the variable to the symbol table
- st->symbols->add_variable(var->name, var);
-
- return var;
-}
-
-
-static ir_if *
-read_if(_mesa_glsl_parse_state *st, s_list *list, ir_loop *loop_ctx)
-{
- void *ctx = st;
- if (list->length() != 4) {
- ir_read_error(st, list, "expected (if <condition> (<then> ...) "
- "(<else> ...))");
- return NULL;
- }
-
- s_expression *cond_expr = (s_expression*) list->subexpressions.head->next;
- ir_rvalue *condition = read_rvalue(st, cond_expr);
- if (condition == NULL) {
- ir_read_error(st, NULL, "when reading condition of (if ...)");
- return NULL;
- }
-
- s_expression *then_expr = (s_expression*) cond_expr->next;
- s_expression *else_expr = (s_expression*) then_expr->next;
-
- ir_if *iff = new(ctx) ir_if(condition);
-
- read_instructions(st, &iff->then_instructions, then_expr, loop_ctx);
- read_instructions(st, &iff->else_instructions, else_expr, loop_ctx);
- if (st->error) {
- delete iff;
- iff = NULL;
- }
- return iff;
-}
-
-
-static ir_loop *
-read_loop(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 6) {
- ir_read_error(st, list, "expected (loop <counter> <from> <to> "
- "<increment> <body>)");
- return NULL;
- }
-
- s_expression *count_expr = (s_expression*) list->subexpressions.head->next;
- s_expression *from_expr = (s_expression*) count_expr->next;
- s_expression *to_expr = (s_expression*) from_expr->next;
- s_expression *inc_expr = (s_expression*) to_expr->next;
- s_expression *body_expr = (s_expression*) inc_expr->next;
-
- // FINISHME: actually read the count/from/to fields.
-
- ir_loop *loop = new(ctx) ir_loop;
- read_instructions(st, &loop->body_instructions, body_expr, loop);
- if (st->error) {
- delete loop;
- loop = NULL;
- }
- return loop;
-}
-
-
-static ir_return *
-read_return(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 2) {
- ir_read_error(st, list, "expected (return <rvalue>)");
- return NULL;
- }
-
- s_expression *expr = (s_expression*) list->subexpressions.head->next;
-
- ir_rvalue *retval = read_rvalue(st, expr);
- if (retval == NULL) {
- ir_read_error(st, NULL, "when reading return value");
- return NULL;
- }
-
- return new(ctx) ir_return(retval);
-}
-
-
-static ir_rvalue *
-read_rvalue(_mesa_glsl_parse_state *st, s_expression *expr)
-{
- s_list *list = SX_AS_LIST(expr);
- if (list == NULL || list->subexpressions.is_empty())
- return NULL;
-
- s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.get_head());
- if (tag == NULL) {
- ir_read_error(st, expr, "expected rvalue tag");
- return NULL;
- }
-
- ir_rvalue *rvalue = read_dereference(st, list);
- if (rvalue != NULL || st->error)
- return rvalue;
- else if (strcmp(tag->value(), "swiz") == 0) {
- rvalue = read_swizzle(st, list);
- } else if (strcmp(tag->value(), "expression") == 0) {
- rvalue = read_expression(st, list);
- } else if (strcmp(tag->value(), "call") == 0) {
- rvalue = read_call(st, list);
- } else if (strcmp(tag->value(), "constant") == 0) {
- rvalue = read_constant(st, list);
- } else {
- rvalue = read_texture(st, list);
- if (rvalue == NULL && !st->error)
- ir_read_error(st, expr, "unrecognized rvalue tag: %s", tag->value());
- }
-
- return rvalue;
-}
-
-static ir_assignment *
-read_assignment(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 5) {
- ir_read_error(st, list, "expected (assign <condition> (<write mask>) "
- "<lhs> <rhs>)");
- return NULL;
- }
-
- s_expression *cond_expr = (s_expression*) list->subexpressions.head->next;
- s_list *mask_list = SX_AS_LIST(cond_expr->next);
- s_expression *lhs_expr = (s_expression*) cond_expr->next->next;
- s_expression *rhs_expr = (s_expression*) lhs_expr->next;
-
- ir_rvalue *condition = read_rvalue(st, cond_expr);
- if (condition == NULL) {
- ir_read_error(st, NULL, "when reading condition of assignment");
- return NULL;
- }
-
- if (mask_list == NULL || mask_list->length() > 1) {
- ir_read_error(st, mask_list, "expected () or (<write mask>)");
- return NULL;
- }
-
- unsigned mask = 0;
- if (mask_list->length() == 1) {
- s_symbol *mask_symbol = SX_AS_SYMBOL(mask_list->subexpressions.head);
- if (mask_symbol == NULL) {
- ir_read_error(st, list, "expected a write mask; found non-symbol");
- return NULL;
- }
-
- const char *mask_str = mask_symbol->value();
- unsigned mask_length = strlen(mask_str);
- if (mask_length > 4) {
- ir_read_error(st, list, "invalid write mask: %s", mask_str);
- return NULL;
- }
-
- const unsigned idx_map[] = { 3, 0, 1, 2 }; /* w=bit 3, x=0, y=1, z=2 */
-
- for (unsigned i = 0; i < mask_length; i++) {
- if (mask_str[i] < 'w' || mask_str[i] > 'z') {
- ir_read_error(st, list, "write mask contains invalid character: %c",
- mask_str[i]);
- return NULL;
- }
- mask |= 1 << idx_map[mask_str[i] - 'w'];
- }
- }
-
- ir_dereference *lhs = read_dereference(st, lhs_expr);
- if (lhs == NULL) {
- ir_read_error(st, NULL, "when reading left-hand side of assignment");
- return NULL;
- }
-
- ir_rvalue *rhs = read_rvalue(st, rhs_expr);
- if (rhs == NULL) {
- ir_read_error(st, NULL, "when reading right-hand side of assignment");
- return NULL;
- }
-
- if (mask == 0 && (lhs->type->is_vector() || lhs->type->is_scalar())) {
- ir_read_error(st, list, "non-zero write mask required.");
- return NULL;
- }
-
- return new(ctx) ir_assignment(lhs, rhs, condition, mask);
-}
-
-static ir_call *
-read_call(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 3) {
- ir_read_error(st, list, "expected (call <name> (<param> ...))");
- return NULL;
- }
-
- s_symbol *name = SX_AS_SYMBOL(list->subexpressions.head->next);
- s_list *params = SX_AS_LIST(name->next);
- if (name == NULL || params == NULL) {
- ir_read_error(st, list, "expected (call <name> (<param> ...))");
- return NULL;
- }
-
- exec_list parameters;
-
- foreach_iter(exec_list_iterator, it, params->subexpressions) {
- s_expression *expr = (s_expression*) it.get();
- ir_rvalue *param = read_rvalue(st, expr);
- if (param == NULL) {
- ir_read_error(st, list, "when reading parameter to function call");
- return NULL;
- }
- parameters.push_tail(param);
- }
-
- ir_function *f = st->symbols->get_function(name->value());
- if (f == NULL) {
- ir_read_error(st, list, "found call to undefined function %s",
- name->value());
- return NULL;
- }
-
- ir_function_signature *callee = f->matching_signature(&parameters);
- if (callee == NULL) {
- ir_read_error(st, list, "couldn't find matching signature for function "
- "%s", name->value());
- return NULL;
- }
-
- return new(ctx) ir_call(callee, &parameters);
-}
-
-static ir_expression *
-read_expression(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- const unsigned list_length = list->length();
- if (list_length < 4) {
- ir_read_error(st, list, "expected (expression <type> <operator> "
- "<operand> [<operand>])");
- return NULL;
- }
-
- s_expression *type_expr = (s_expression*) list->subexpressions.head->next;
- const glsl_type *type = read_type(st, type_expr);
- if (type == NULL)
- return NULL;
-
- /* Read the operator */
- s_symbol *op_sym = SX_AS_SYMBOL(type_expr->next);
- if (op_sym == NULL) {
- ir_read_error(st, list, "expected operator, found non-symbol");
- return NULL;
- }
-
- ir_expression_operation op = ir_expression::get_operator(op_sym->value());
- if (op == (ir_expression_operation) -1) {
- ir_read_error(st, list, "invalid operator: %s", op_sym->value());
- return NULL;
- }
-
- /* Now that we know the operator, check for the right number of operands */
- if (ir_expression::get_num_operands(op) == 2) {
- if (list_length != 5) {
- ir_read_error(st, list, "expected (expression <type> %s <operand> "
- " <operand>)", op_sym->value());
- return NULL;
- }
- } else {
- if (list_length != 4) {
- ir_read_error(st, list, "expected (expression <type> %s <operand>)",
- op_sym->value());
- return NULL;
- }
- }
-
- s_expression *exp1 = (s_expression*) (op_sym->next);
- ir_rvalue *arg1 = read_rvalue(st, exp1);
- if (arg1 == NULL) {
- ir_read_error(st, NULL, "when reading first operand of %s",
- op_sym->value());
- return NULL;
- }
-
- ir_rvalue *arg2 = NULL;
- if (ir_expression::get_num_operands(op) == 2) {
- s_expression *exp2 = (s_expression*) (exp1->next);
- arg2 = read_rvalue(st, exp2);
- if (arg2 == NULL) {
- ir_read_error(st, NULL, "when reading second operand of %s",
- op_sym->value());
- return NULL;
- }
- }
-
- return new(ctx) ir_expression(op, type, arg1, arg2);
-}
-
-static ir_swizzle *
-read_swizzle(_mesa_glsl_parse_state *st, s_list *list)
-{
- if (list->length() != 3) {
- ir_read_error(st, list, "expected (swiz <swizzle> <rvalue>)");
- return NULL;
- }
-
- s_symbol *swiz = SX_AS_SYMBOL(list->subexpressions.head->next);
- if (swiz == NULL) {
- ir_read_error(st, list, "expected a valid swizzle; found non-symbol");
- return NULL;
- }
-
- if (strlen(swiz->value()) > 4) {
- ir_read_error(st, list, "expected a valid swizzle; found %s",
- swiz->value());
- return NULL;
- }
-
- s_expression *sub = (s_expression*) swiz->next;
- if (sub == NULL) {
- ir_read_error(st, list, "expected rvalue: (swizzle %s <rvalue>)",
- swiz->value());
- return NULL;
- }
-
- ir_rvalue *rvalue = read_rvalue(st, sub);
- if (rvalue == NULL)
- return NULL;
-
- ir_swizzle *ir = ir_swizzle::create(rvalue, swiz->value(),
- rvalue->type->vector_elements);
- if (ir == NULL)
- ir_read_error(st, list, "invalid swizzle");
-
- return ir;
-}
-
-static ir_constant *
-read_constant(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 3) {
- ir_read_error(st, list, "expected (constant <type> (...))");
- return NULL;
- }
-
- s_expression *type_expr = (s_expression*) list->subexpressions.head->next;
- const glsl_type *type = read_type(st, type_expr);
- if (type == NULL)
- return NULL;
-
- s_list *values = SX_AS_LIST(type_expr->next);
- if (values == NULL) {
- ir_read_error(st, list, "expected (constant <type> (...))");
- return NULL;
- }
-
- if (type->is_array()) {
- const unsigned elements_supplied = values->length();
- if (elements_supplied != type->length) {
- ir_read_error(st, values, "expected exactly %u array elements, "
- "given %u", type->length, elements_supplied);
- return NULL;
- }
-
- exec_list elements;
- foreach_iter(exec_list_iterator, it, values->subexpressions) {
- s_expression *expr = (s_expression *) it.get();
- s_list *elt = SX_AS_LIST(expr);
- if (elt == NULL) {
- ir_read_error(st, expr, "expected (constant ...) array element");
- return NULL;
- }
-
- ir_constant *ir_elt = read_constant(st, elt);
- if (ir_elt == NULL)
- return NULL;
- elements.push_tail(ir_elt);
- }
- return new(ctx) ir_constant(type, &elements);
- }
-
- const glsl_type *const base_type = type->get_base_type();
-
- ir_constant_data data = { { 0 } };
-
- // Read in list of values (at most 16).
- int k = 0;
- foreach_iter(exec_list_iterator, it, values->subexpressions) {
- if (k >= 16) {
- ir_read_error(st, values, "expected at most 16 numbers");
- return NULL;
- }
-
- s_expression *expr = (s_expression*) it.get();
-
- if (base_type->base_type == GLSL_TYPE_FLOAT) {
- s_number *value = SX_AS_NUMBER(expr);
- if (value == NULL) {
- ir_read_error(st, values, "expected numbers");
- return NULL;
- }
- data.f[k] = value->fvalue();
- } else {
- s_int *value = SX_AS_INT(expr);
- if (value == NULL) {
- ir_read_error(st, values, "expected integers");
- return NULL;
- }
-
- switch (base_type->base_type) {
- case GLSL_TYPE_UINT: {
- data.u[k] = value->value();
- break;
- }
- case GLSL_TYPE_INT: {
- data.i[k] = value->value();
- break;
- }
- case GLSL_TYPE_BOOL: {
- data.b[k] = value->value();
- break;
- }
- default:
- ir_read_error(st, values, "unsupported constant type");
- return NULL;
- }
- }
- ++k;
- }
-
- return new(ctx) ir_constant(type, &data);
-}
-
-static ir_dereference *
-read_dereference(_mesa_glsl_parse_state *st, s_expression *expr)
-{
- s_list *list = SX_AS_LIST(expr);
- if (list == NULL || list->subexpressions.is_empty())
- return NULL;
-
- s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.head);
- assert(tag != NULL);
-
- if (strcmp(tag->value(), "var_ref") == 0)
- return read_var_ref(st, list);
- if (strcmp(tag->value(), "array_ref") == 0)
- return read_array_ref(st, list);
- if (strcmp(tag->value(), "record_ref") == 0)
- return read_record_ref(st, list);
- return NULL;
-}
-
-static ir_dereference *
-read_var_ref(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 2) {
- ir_read_error(st, list, "expected (var_ref <variable name>)");
- return NULL;
- }
- s_symbol *var_name = SX_AS_SYMBOL(list->subexpressions.head->next);
- if (var_name == NULL) {
- ir_read_error(st, list, "expected (var_ref <variable name>)");
- return NULL;
- }
-
- ir_variable *var = st->symbols->get_variable(var_name->value());
- if (var == NULL) {
- ir_read_error(st, list, "undeclared variable: %s", var_name->value());
- return NULL;
- }
-
- return new(ctx) ir_dereference_variable(var);
-}
-
-static ir_dereference *
-read_array_ref(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 3) {
- ir_read_error(st, list, "expected (array_ref <rvalue> <index>)");
- return NULL;
- }
-
- s_expression *subj_expr = (s_expression*) list->subexpressions.head->next;
- ir_rvalue *subject = read_rvalue(st, subj_expr);
- if (subject == NULL) {
- ir_read_error(st, NULL, "when reading the subject of an array_ref");
- return NULL;
- }
-
- s_expression *idx_expr = (s_expression*) subj_expr->next;
- ir_rvalue *idx = read_rvalue(st, idx_expr);
- return new(ctx) ir_dereference_array(subject, idx);
-}
-
-static ir_dereference *
-read_record_ref(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- if (list->length() != 3) {
- ir_read_error(st, list, "expected (record_ref <rvalue> <field>)");
- return NULL;
- }
-
- s_expression *subj_expr = (s_expression*) list->subexpressions.head->next;
- ir_rvalue *subject = read_rvalue(st, subj_expr);
- if (subject == NULL) {
- ir_read_error(st, NULL, "when reading the subject of a record_ref");
- return NULL;
- }
-
- s_symbol *field = SX_AS_SYMBOL(subj_expr->next);
- if (field == NULL) {
- ir_read_error(st, list, "expected (record_ref ... <field name>)");
- return NULL;
- }
- return new(ctx) ir_dereference_record(subject, field->value());
-}
-
-static bool
-valid_texture_list_length(ir_texture_opcode op, s_list *list)
-{
- unsigned required_length = 7;
- if (op == ir_txf)
- required_length = 5;
- else if (op == ir_tex)
- required_length = 6;
-
- return list->length() == required_length;
-}
-
-static ir_texture *
-read_texture(_mesa_glsl_parse_state *st, s_list *list)
-{
- void *ctx = st;
- s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.head);
- assert(tag != NULL);
-
- ir_texture_opcode op = ir_texture::get_opcode(tag->value());
- if (op == (ir_texture_opcode) -1)
- return NULL;
-
- if (!valid_texture_list_length(op, list)) {
- ir_read_error(st, NULL, "invalid list size in (%s ...)", tag->value());
- return NULL;
- }
-
- ir_texture *tex = new(ctx) ir_texture(op);
-
- // Read sampler (must be a deref)
- s_expression *sampler_expr = (s_expression *) tag->next;
- ir_dereference *sampler = read_dereference(st, sampler_expr);
- if (sampler == NULL) {
- ir_read_error(st, NULL, "when reading sampler in (%s ...)", tag->value());
- return NULL;
- }
- tex->set_sampler(sampler);
-
- // Read coordinate (any rvalue)
- s_expression *coordinate_expr = (s_expression *) sampler_expr->next;
- tex->coordinate = read_rvalue(st, coordinate_expr);
- if (tex->coordinate == NULL) {
- ir_read_error(st, NULL, "when reading coordinate in (%s ...)",
- tag->value());
- return NULL;
- }
-
- // Read texel offset, i.e. (0 0 0)
- s_list *offset_list = SX_AS_LIST(coordinate_expr->next);
- if (offset_list == NULL || offset_list->length() != 3) {
- ir_read_error(st, offset_list, "expected (<int> <int> <int>)");
- return NULL;
- }
- s_int *offset_x = SX_AS_INT(offset_list->subexpressions.head);
- s_int *offset_y = SX_AS_INT(offset_x->next);
- s_int *offset_z = SX_AS_INT(offset_y->next);
- if (offset_x == NULL || offset_y == NULL || offset_z == NULL) {
- ir_read_error(st, offset_list, "expected (<int> <int> <int>)");
- return NULL;
- }
- tex->offsets[0] = offset_x->value();
- tex->offsets[1] = offset_y->value();
- tex->offsets[2] = offset_z->value();
-
- if (op == ir_txf) {
- s_expression *lod_expr = (s_expression *) offset_list->next;
- tex->lod_info.lod = read_rvalue(st, lod_expr);
- if (tex->lod_info.lod == NULL) {
- ir_read_error(st, NULL, "when reading LOD in (txf ...)");
- return NULL;
- }
- } else {
- s_expression *proj_expr = (s_expression *) offset_list->next;
- s_int *proj_as_int = SX_AS_INT(proj_expr);
- if (proj_as_int && proj_as_int->value() == 1) {
- tex->projector = NULL;
- } else {
- tex->projector = read_rvalue(st, proj_expr);
- if (tex->projector == NULL) {
- ir_read_error(st, NULL, "when reading projective divide in (%s ..)",
- tag->value());
- return NULL;
- }
- }
-
- s_list *shadow_list = SX_AS_LIST(proj_expr->next);
- if (shadow_list == NULL) {
- ir_read_error(st, NULL, "shadow comparitor must be a list");
- return NULL;
- }
- if (shadow_list->subexpressions.is_empty()) {
- tex->shadow_comparitor= NULL;
- } else {
- tex->shadow_comparitor = read_rvalue(st, shadow_list);
- if (tex->shadow_comparitor == NULL) {
- ir_read_error(st, NULL, "when reading shadow comparitor in (%s ..)",
- tag->value());
- return NULL;
- }
- }
- s_expression *lod_expr = (s_expression *) shadow_list->next;
-
- switch (op) {
- case ir_txb:
- tex->lod_info.bias = read_rvalue(st, lod_expr);
- if (tex->lod_info.bias == NULL) {
- ir_read_error(st, NULL, "when reading LOD bias in (txb ...)");
- return NULL;
- }
- break;
- case ir_txl:
- tex->lod_info.lod = read_rvalue(st, lod_expr);
- if (tex->lod_info.lod == NULL) {
- ir_read_error(st, NULL, "when reading LOD in (txl ...)");
- return NULL;
- }
- break;
- case ir_txd: {
- s_list *lod_list = SX_AS_LIST(lod_expr);
- if (lod_list->length() != 2) {
- ir_read_error(st, lod_expr, "expected (dPdx dPdy) in (txd ...)");
- return NULL;
- }
- s_expression *dx_expr = (s_expression *) lod_list->subexpressions.head;
- s_expression *dy_expr = (s_expression *) dx_expr->next;
-
- tex->lod_info.grad.dPdx = read_rvalue(st, dx_expr);
- if (tex->lod_info.grad.dPdx == NULL) {
- ir_read_error(st, NULL, "when reading dPdx in (txd ...)");
- return NULL;
- }
- tex->lod_info.grad.dPdy = read_rvalue(st, dy_expr);
- if (tex->lod_info.grad.dPdy == NULL) {
- ir_read_error(st, NULL, "when reading dPdy in (txd ...)");
- return NULL;
- }
- break;
- }
- default:
- // tex doesn't have any extra parameters and txf was handled earlier.
- break;
- };
- }
- return tex;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdarg>
+
+extern "C" {
+#include <talloc.h>
+}
+
+#include "ir_reader.h"
+#include "glsl_parser_extras.h"
+#include "glsl_types.h"
+#include "s_expression.h"
+
+const static bool debug = false;
+
+static void ir_read_error(_mesa_glsl_parse_state *, s_expression *,
+ const char *fmt, ...);
+static const glsl_type *read_type(_mesa_glsl_parse_state *, s_expression *);
+
+static void scan_for_prototypes(_mesa_glsl_parse_state *, exec_list *,
+ s_expression *);
+static ir_function *read_function(_mesa_glsl_parse_state *, s_list *,
+ bool skip_body);
+static void read_function_sig(_mesa_glsl_parse_state *, ir_function *,
+ s_list *, bool skip_body);
+
+static void read_instructions(_mesa_glsl_parse_state *, exec_list *,
+ s_expression *, ir_loop *);
+static ir_instruction *read_instruction(_mesa_glsl_parse_state *,
+ s_expression *, ir_loop *);
+static ir_variable *read_declaration(_mesa_glsl_parse_state *, s_list *);
+static ir_if *read_if(_mesa_glsl_parse_state *, s_list *, ir_loop *);
+static ir_loop *read_loop(_mesa_glsl_parse_state *st, s_list *list);
+static ir_return *read_return(_mesa_glsl_parse_state *, s_list *);
+
+static ir_rvalue *read_rvalue(_mesa_glsl_parse_state *, s_expression *);
+static ir_assignment *read_assignment(_mesa_glsl_parse_state *, s_list *);
+static ir_expression *read_expression(_mesa_glsl_parse_state *, s_list *);
+static ir_call *read_call(_mesa_glsl_parse_state *, s_list *);
+static ir_swizzle *read_swizzle(_mesa_glsl_parse_state *, s_list *);
+static ir_constant *read_constant(_mesa_glsl_parse_state *, s_list *);
+static ir_texture *read_texture(_mesa_glsl_parse_state *, s_list *);
+
+static ir_dereference *read_dereference(_mesa_glsl_parse_state *,
+ s_expression *);
+static ir_dereference_variable *
+read_var_ref(_mesa_glsl_parse_state *, s_list *);
+static ir_dereference_array *
+read_array_ref(_mesa_glsl_parse_state *, s_list *);
+static ir_dereference_record *
+read_record_ref(_mesa_glsl_parse_state *, s_list *);
+
+void
+_mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions,
+ const char *src, bool scan_for_protos)
+{
+ s_expression *expr = s_expression::read_expression(state, src);
+ if (expr == NULL) {
+ ir_read_error(state, NULL, "couldn't parse S-Expression.");
+ return;
+ }
+
+ if (scan_for_protos) {
+ scan_for_prototypes(state, instructions, expr);
+ if (state->error)
+ return;
+ }
+
+ read_instructions(state, instructions, expr, NULL);
+ talloc_free(expr);
+
+ if (debug)
+ validate_ir_tree(instructions);
+}
+
+static void
+ir_read_error(_mesa_glsl_parse_state *state, s_expression *expr,
+ const char *fmt, ...)
+{
+ va_list ap;
+
+ state->error = true;
+
+ if (state->current_function != NULL)
+ state->info_log = talloc_asprintf_append(state->info_log,
+ "In function %s:\n",
+ state->current_function->function_name());
+ state->info_log = talloc_strdup_append(state->info_log, "error: ");
+
+ va_start(ap, fmt);
+ state->info_log = talloc_vasprintf_append(state->info_log, fmt, ap);
+ va_end(ap);
+ state->info_log = talloc_strdup_append(state->info_log, "\n");
+
+ if (expr != NULL) {
+ state->info_log = talloc_strdup_append(state->info_log,
+ "...in this context:\n ");
+ expr->print();
+ state->info_log = talloc_strdup_append(state->info_log, "\n\n");
+ }
+}
+
+static const glsl_type *
+read_type(_mesa_glsl_parse_state *st, s_expression *expr)
+{
+ s_list *list = SX_AS_LIST(expr);
+ if (list != NULL) {
+ s_symbol *type_sym = SX_AS_SYMBOL(list->subexpressions.get_head());
+ if (type_sym == NULL) {
+ ir_read_error(st, expr, "expected type (array ...) or (struct ...)");
+ return NULL;
+ }
+ if (strcmp(type_sym->value(), "array") == 0) {
+ if (list->length() != 3) {
+ ir_read_error(st, expr, "expected type (array <type> <int>)");
+ return NULL;
+ }
+
+ // Read base type
+ s_expression *base_expr = (s_expression*) type_sym->next;
+ const glsl_type *base_type = read_type(st, base_expr);
+ if (base_type == NULL) {
+ ir_read_error(st, NULL, "when reading base type of array");
+ return NULL;
+ }
+
+ // Read array size
+ s_int *size = SX_AS_INT(base_expr->next);
+ if (size == NULL) {
+ ir_read_error(st, expr, "found non-integer array size");
+ return NULL;
+ }
+
+ return glsl_type::get_array_instance(base_type, size->value());
+ } else if (strcmp(type_sym->value(), "struct") == 0) {
+ assert(false); // FINISHME
+ } else {
+ ir_read_error(st, expr, "expected (array ...) or (struct ...); "
+ "found (%s ...)", type_sym->value());
+ return NULL;
+ }
+ }
+
+ s_symbol *type_sym = SX_AS_SYMBOL(expr);
+ if (type_sym == NULL) {
+ ir_read_error(st, expr, "expected <type> (symbol or list)");
+ return NULL;
+ }
+
+ const glsl_type *type = st->symbols->get_type(type_sym->value());
+ if (type == NULL)
+ ir_read_error(st, expr, "invalid type: %s", type_sym->value());
+
+ return type;
+}
+
+
+static void
+scan_for_prototypes(_mesa_glsl_parse_state *st, exec_list *instructions,
+ s_expression *expr)
+{
+ s_list *list = SX_AS_LIST(expr);
+ if (list == NULL) {
+ ir_read_error(st, expr, "Expected (<instruction> ...); found an atom.");
+ return;
+ }
+
+ foreach_iter(exec_list_iterator, it, list->subexpressions) {
+ s_list *sub = SX_AS_LIST(it.get());
+ if (sub == NULL)
+ continue; // not a (function ...); ignore it.
+
+ s_symbol *tag = SX_AS_SYMBOL(sub->subexpressions.get_head());
+ if (tag == NULL || strcmp(tag->value(), "function") != 0)
+ continue; // not a (function ...); ignore it.
+
+ ir_function *f = read_function(st, sub, true);
+ if (f == NULL)
+ return;
+ instructions->push_tail(f);
+ }
+}
+
+static ir_function *
+read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
+{
+ void *ctx = st;
+ bool added = false;
+ if (list->length() < 3) {
+ ir_read_error(st, list, "Expected (function <name> (signature ...) ...)");
+ return NULL;
+ }
+
+ s_symbol *name = SX_AS_SYMBOL(list->subexpressions.head->next);
+ if (name == NULL) {
+ ir_read_error(st, list, "Expected (function <name> ...)");
+ return NULL;
+ }
+
+ ir_function *f = st->symbols->get_function(name->value());
+ if (f == NULL) {
+ f = new(ctx) ir_function(name->value());
+ added = st->symbols->add_function(f);
+ assert(added);
+ }
+
+ exec_list_iterator it = list->subexpressions.iterator();
+ it.next(); // skip "function" tag
+ it.next(); // skip function name
+ for (/* nothing */; it.has_next(); it.next()) {
+ s_list *siglist = SX_AS_LIST(it.get());
+ if (siglist == NULL) {
+ ir_read_error(st, list, "Expected (function (signature ...) ...)");
+ return NULL;
+ }
+
+ s_symbol *tag = SX_AS_SYMBOL(siglist->subexpressions.get_head());
+ if (tag == NULL || strcmp(tag->value(), "signature") != 0) {
+ ir_read_error(st, siglist, "Expected (signature ...)");
+ return NULL;
+ }
+
+ read_function_sig(st, f, siglist, skip_body);
+ }
+ return added ? f : NULL;
+}
+
+static void
+read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list,
+ bool skip_body)
+{
+ void *ctx = st;
+ if (list->length() != 4) {
+ ir_read_error(st, list, "Expected (signature <type> (parameters ...) "
+ "(<instruction> ...))");
+ return;
+ }
+
+ s_expression *type_expr = (s_expression*) list->subexpressions.head->next;
+ const glsl_type *return_type = read_type(st, type_expr);
+ if (return_type == NULL)
+ return;
+
+ s_list *paramlist = SX_AS_LIST(type_expr->next);
+ s_list *body_list = SX_AS_LIST(type_expr->next->next);
+ if (paramlist == NULL || body_list == NULL) {
+ ir_read_error(st, list, "Expected (signature <type> (parameters ...) "
+ "(<instruction> ...))");
+ return;
+ }
+ s_symbol *paramtag = SX_AS_SYMBOL(paramlist->subexpressions.get_head());
+ if (paramtag == NULL || strcmp(paramtag->value(), "parameters") != 0) {
+ ir_read_error(st, paramlist, "Expected (parameters ...)");
+ return;
+ }
+
+ // Read the parameters list into a temporary place.
+ exec_list hir_parameters;
+ st->symbols->push_scope();
+
+ exec_list_iterator it = paramlist->subexpressions.iterator();
+ for (it.next() /* skip "parameters" */; it.has_next(); it.next()) {
+ s_list *decl = SX_AS_LIST(it.get());
+ ir_variable *var = read_declaration(st, decl);
+ if (var == NULL)
+ return;
+
+ hir_parameters.push_tail(var);
+ }
+
+ ir_function_signature *sig = f->exact_matching_signature(&hir_parameters);
+ if (sig == NULL && skip_body) {
+ /* If scanning for prototypes, generate a new signature. */
+ sig = new(ctx) ir_function_signature(return_type);
+ sig->is_builtin = true;
+ f->add_signature(sig);
+ } else if (sig != NULL) {
+ const char *badvar = sig->qualifiers_match(&hir_parameters);
+ if (badvar != NULL) {
+ ir_read_error(st, list, "function `%s' parameter `%s' qualifiers "
+ "don't match prototype", f->name, badvar);
+ return;
+ }
+
+ if (sig->return_type != return_type) {
+ ir_read_error(st, list, "function `%s' return type doesn't "
+ "match prototype", f->name);
+ return;
+ }
+ } else {
+ /* No prototype for this body exists - skip it. */
+ st->symbols->pop_scope();
+ return;
+ }
+ assert(sig != NULL);
+
+ sig->replace_parameters(&hir_parameters);
+
+ if (!skip_body && !body_list->subexpressions.is_empty()) {
+ if (sig->is_defined) {
+ ir_read_error(st, list, "function %s redefined", f->name);
+ return;
+ }
+ st->current_function = sig;
+ read_instructions(st, &sig->body, body_list, NULL);
+ st->current_function = NULL;
+ sig->is_defined = true;
+ }
+
+ st->symbols->pop_scope();
+}
+
+static void
+read_instructions(_mesa_glsl_parse_state *st, exec_list *instructions,
+ s_expression *expr, ir_loop *loop_ctx)
+{
+ // Read in a list of instructions
+ s_list *list = SX_AS_LIST(expr);
+ if (list == NULL) {
+ ir_read_error(st, expr, "Expected (<instruction> ...); found an atom.");
+ return;
+ }
+
+ foreach_iter(exec_list_iterator, it, list->subexpressions) {
+ s_expression *sub = (s_expression*) it.get();
+ ir_instruction *ir = read_instruction(st, sub, loop_ctx);
+ if (ir != NULL) {
+ /* Global variable declarations should be moved to the top, before
+ * any functions that might use them. Functions are added to the
+ * instruction stream when scanning for prototypes, so without this
+ * hack, they always appear before variable declarations.
+ */
+ if (st->current_function == NULL && ir->as_variable() != NULL)
+ instructions->push_head(ir);
+ else
+ instructions->push_tail(ir);
+ }
+ }
+}
+
+
+static ir_instruction *
+read_instruction(_mesa_glsl_parse_state *st, s_expression *expr,
+ ir_loop *loop_ctx)
+{
+ void *ctx = st;
+ s_symbol *symbol = SX_AS_SYMBOL(expr);
+ if (symbol != NULL) {
+ if (strcmp(symbol->value(), "break") == 0 && loop_ctx != NULL)
+ return new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+ if (strcmp(symbol->value(), "continue") == 0 && loop_ctx != NULL)
+ return new(ctx) ir_loop_jump(ir_loop_jump::jump_continue);
+ }
+
+ s_list *list = SX_AS_LIST(expr);
+ if (list == NULL || list->subexpressions.is_empty()) {
+ ir_read_error(st, expr, "Invalid instruction.\n");
+ return NULL;
+ }
+
+ s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.get_head());
+ if (tag == NULL) {
+ ir_read_error(st, expr, "expected instruction tag");
+ return NULL;
+ }
+
+ ir_instruction *inst = NULL;
+ if (strcmp(tag->value(), "declare") == 0) {
+ inst = read_declaration(st, list);
+ } else if (strcmp(tag->value(), "assign") == 0) {
+ inst = read_assignment(st, list);
+ } else if (strcmp(tag->value(), "if") == 0) {
+ inst = read_if(st, list, loop_ctx);
+ } else if (strcmp(tag->value(), "loop") == 0) {
+ inst = read_loop(st, list);
+ } else if (strcmp(tag->value(), "return") == 0) {
+ inst = read_return(st, list);
+ } else if (strcmp(tag->value(), "function") == 0) {
+ inst = read_function(st, list, false);
+ } else {
+ inst = read_rvalue(st, list);
+ if (inst == NULL)
+ ir_read_error(st, NULL, "when reading instruction");
+ }
+ return inst;
+}
+
+
+static ir_variable *
+read_declaration(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 4) {
+ ir_read_error(st, list, "expected (declare (<qualifiers>) <type> "
+ "<name>)");
+ return NULL;
+ }
+
+ s_list *quals = SX_AS_LIST(list->subexpressions.head->next);
+ if (quals == NULL) {
+ ir_read_error(st, list, "expected a list of variable qualifiers");
+ return NULL;
+ }
+
+ s_expression *type_expr = (s_expression*) quals->next;
+ const glsl_type *type = read_type(st, type_expr);
+ if (type == NULL)
+ return NULL;
+
+ s_symbol *var_name = SX_AS_SYMBOL(type_expr->next);
+ if (var_name == NULL) {
+ ir_read_error(st, list, "expected variable name, found non-symbol");
+ return NULL;
+ }
+
+ ir_variable *var = new(ctx) ir_variable(type, var_name->value(),
+ ir_var_auto);
+
+ foreach_iter(exec_list_iterator, it, quals->subexpressions) {
+ s_symbol *qualifier = SX_AS_SYMBOL(it.get());
+ if (qualifier == NULL) {
+ ir_read_error(st, list, "qualifier list must contain only symbols");
+ delete var;
+ return NULL;
+ }
+
+ // FINISHME: Check for duplicate/conflicting qualifiers.
+ if (strcmp(qualifier->value(), "centroid") == 0) {
+ var->centroid = 1;
+ } else if (strcmp(qualifier->value(), "invariant") == 0) {
+ var->invariant = 1;
+ } else if (strcmp(qualifier->value(), "uniform") == 0) {
+ var->mode = ir_var_uniform;
+ } else if (strcmp(qualifier->value(), "auto") == 0) {
+ var->mode = ir_var_auto;
+ } else if (strcmp(qualifier->value(), "in") == 0) {
+ var->mode = ir_var_in;
+ } else if (strcmp(qualifier->value(), "out") == 0) {
+ var->mode = ir_var_out;
+ } else if (strcmp(qualifier->value(), "inout") == 0) {
+ var->mode = ir_var_inout;
+ } else if (strcmp(qualifier->value(), "smooth") == 0) {
+ var->interpolation = ir_var_smooth;
+ } else if (strcmp(qualifier->value(), "flat") == 0) {
+ var->interpolation = ir_var_flat;
+ } else if (strcmp(qualifier->value(), "noperspective") == 0) {
+ var->interpolation = ir_var_noperspective;
+ } else {
+ ir_read_error(st, list, "unknown qualifier: %s", qualifier->value());
+ delete var;
+ return NULL;
+ }
+ }
+
+ // Add the variable to the symbol table
+ st->symbols->add_variable(var);
+
+ return var;
+}
+
+
+static ir_if *
+read_if(_mesa_glsl_parse_state *st, s_list *list, ir_loop *loop_ctx)
+{
+ void *ctx = st;
+ if (list->length() != 4) {
+ ir_read_error(st, list, "expected (if <condition> (<then> ...) "
+ "(<else> ...))");
+ return NULL;
+ }
+
+ s_expression *cond_expr = (s_expression*) list->subexpressions.head->next;
+ ir_rvalue *condition = read_rvalue(st, cond_expr);
+ if (condition == NULL) {
+ ir_read_error(st, NULL, "when reading condition of (if ...)");
+ return NULL;
+ }
+
+ s_expression *then_expr = (s_expression*) cond_expr->next;
+ s_expression *else_expr = (s_expression*) then_expr->next;
+
+ ir_if *iff = new(ctx) ir_if(condition);
+
+ read_instructions(st, &iff->then_instructions, then_expr, loop_ctx);
+ read_instructions(st, &iff->else_instructions, else_expr, loop_ctx);
+ if (st->error) {
+ delete iff;
+ iff = NULL;
+ }
+ return iff;
+}
+
+
+static ir_loop *
+read_loop(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 6) {
+ ir_read_error(st, list, "expected (loop <counter> <from> <to> "
+ "<increment> <body>)");
+ return NULL;
+ }
+
+ s_expression *count_expr = (s_expression*) list->subexpressions.head->next;
+ s_expression *from_expr = (s_expression*) count_expr->next;
+ s_expression *to_expr = (s_expression*) from_expr->next;
+ s_expression *inc_expr = (s_expression*) to_expr->next;
+ s_expression *body_expr = (s_expression*) inc_expr->next;
+
+ // FINISHME: actually read the count/from/to fields.
+
+ ir_loop *loop = new(ctx) ir_loop;
+ read_instructions(st, &loop->body_instructions, body_expr, loop);
+ if (st->error) {
+ delete loop;
+ loop = NULL;
+ }
+ return loop;
+}
+
+
+static ir_return *
+read_return(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 2) {
+ ir_read_error(st, list, "expected (return <rvalue>)");
+ return NULL;
+ }
+
+ s_expression *expr = (s_expression*) list->subexpressions.head->next;
+
+ ir_rvalue *retval = read_rvalue(st, expr);
+ if (retval == NULL) {
+ ir_read_error(st, NULL, "when reading return value");
+ return NULL;
+ }
+
+ return new(ctx) ir_return(retval);
+}
+
+
+static ir_rvalue *
+read_rvalue(_mesa_glsl_parse_state *st, s_expression *expr)
+{
+ s_list *list = SX_AS_LIST(expr);
+ if (list == NULL || list->subexpressions.is_empty())
+ return NULL;
+
+ s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.get_head());
+ if (tag == NULL) {
+ ir_read_error(st, expr, "expected rvalue tag");
+ return NULL;
+ }
+
+ ir_rvalue *rvalue = read_dereference(st, list);
+ if (rvalue != NULL || st->error)
+ return rvalue;
+ else if (strcmp(tag->value(), "swiz") == 0) {
+ rvalue = read_swizzle(st, list);
+ } else if (strcmp(tag->value(), "expression") == 0) {
+ rvalue = read_expression(st, list);
+ } else if (strcmp(tag->value(), "call") == 0) {
+ rvalue = read_call(st, list);
+ } else if (strcmp(tag->value(), "constant") == 0) {
+ rvalue = read_constant(st, list);
+ } else {
+ rvalue = read_texture(st, list);
+ if (rvalue == NULL && !st->error)
+ ir_read_error(st, expr, "unrecognized rvalue tag: %s", tag->value());
+ }
+
+ return rvalue;
+}
+
+static ir_assignment *
+read_assignment(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 5) {
+ ir_read_error(st, list, "expected (assign <condition> (<write mask>) "
+ "<lhs> <rhs>)");
+ return NULL;
+ }
+
+ s_expression *cond_expr = (s_expression*) list->subexpressions.head->next;
+ s_list *mask_list = SX_AS_LIST(cond_expr->next);
+ s_expression *lhs_expr = (s_expression*) cond_expr->next->next;
+ s_expression *rhs_expr = (s_expression*) lhs_expr->next;
+
+ ir_rvalue *condition = read_rvalue(st, cond_expr);
+ if (condition == NULL) {
+ ir_read_error(st, NULL, "when reading condition of assignment");
+ return NULL;
+ }
+
+ if (mask_list == NULL || mask_list->length() > 1) {
+ ir_read_error(st, mask_list, "expected () or (<write mask>)");
+ return NULL;
+ }
+
+ unsigned mask = 0;
+ if (mask_list->length() == 1) {
+ s_symbol *mask_symbol = SX_AS_SYMBOL(mask_list->subexpressions.head);
+ if (mask_symbol == NULL) {
+ ir_read_error(st, list, "expected a write mask; found non-symbol");
+ return NULL;
+ }
+
+ const char *mask_str = mask_symbol->value();
+ unsigned mask_length = strlen(mask_str);
+ if (mask_length > 4) {
+ ir_read_error(st, list, "invalid write mask: %s", mask_str);
+ return NULL;
+ }
+
+ const unsigned idx_map[] = { 3, 0, 1, 2 }; /* w=bit 3, x=0, y=1, z=2 */
+
+ for (unsigned i = 0; i < mask_length; i++) {
+ if (mask_str[i] < 'w' || mask_str[i] > 'z') {
+ ir_read_error(st, list, "write mask contains invalid character: %c",
+ mask_str[i]);
+ return NULL;
+ }
+ mask |= 1 << idx_map[mask_str[i] - 'w'];
+ }
+ }
+
+ ir_dereference *lhs = read_dereference(st, lhs_expr);
+ if (lhs == NULL) {
+ ir_read_error(st, NULL, "when reading left-hand side of assignment");
+ return NULL;
+ }
+
+ ir_rvalue *rhs = read_rvalue(st, rhs_expr);
+ if (rhs == NULL) {
+ ir_read_error(st, NULL, "when reading right-hand side of assignment");
+ return NULL;
+ }
+
+ if (mask == 0 && (lhs->type->is_vector() || lhs->type->is_scalar())) {
+ ir_read_error(st, list, "non-zero write mask required.");
+ return NULL;
+ }
+
+ return new(ctx) ir_assignment(lhs, rhs, condition, mask);
+}
+
+static ir_call *
+read_call(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 3) {
+ ir_read_error(st, list, "expected (call <name> (<param> ...))");
+ return NULL;
+ }
+
+ s_symbol *name = SX_AS_SYMBOL(list->subexpressions.head->next);
+ s_list *params = SX_AS_LIST(list->subexpressions.head->next->next);
+ if (name == NULL || params == NULL) {
+ ir_read_error(st, list, "expected (call <name> (<param> ...))");
+ return NULL;
+ }
+
+ exec_list parameters;
+
+ foreach_iter(exec_list_iterator, it, params->subexpressions) {
+ s_expression *expr = (s_expression*) it.get();
+ ir_rvalue *param = read_rvalue(st, expr);
+ if (param == NULL) {
+ ir_read_error(st, list, "when reading parameter to function call");
+ return NULL;
+ }
+ parameters.push_tail(param);
+ }
+
+ ir_function *f = st->symbols->get_function(name->value());
+ if (f == NULL) {
+ ir_read_error(st, list, "found call to undefined function %s",
+ name->value());
+ return NULL;
+ }
+
+ ir_function_signature *callee = f->matching_signature(&parameters);
+ if (callee == NULL) {
+ ir_read_error(st, list, "couldn't find matching signature for function "
+ "%s", name->value());
+ return NULL;
+ }
+
+ return new(ctx) ir_call(callee, &parameters);
+}
+
+static ir_expression *
+read_expression(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ const unsigned list_length = list->length();
+ if (list_length < 4) {
+ ir_read_error(st, list, "expected (expression <type> <operator> "
+ "<operand> [<operand>])");
+ return NULL;
+ }
+
+ s_expression *type_expr = (s_expression*) list->subexpressions.head->next;
+ const glsl_type *type = read_type(st, type_expr);
+ if (type == NULL)
+ return NULL;
+
+ /* Read the operator */
+ s_symbol *op_sym = SX_AS_SYMBOL(type_expr->next);
+ if (op_sym == NULL) {
+ ir_read_error(st, list, "expected operator, found non-symbol");
+ return NULL;
+ }
+
+ ir_expression_operation op = ir_expression::get_operator(op_sym->value());
+ if (op == (ir_expression_operation) -1) {
+ ir_read_error(st, list, "invalid operator: %s", op_sym->value());
+ return NULL;
+ }
+
+ /* Now that we know the operator, check for the right number of operands */
+ if (ir_expression::get_num_operands(op) == 2) {
+ if (list_length != 5) {
+ ir_read_error(st, list, "expected (expression <type> %s <operand> "
+ " <operand>)", op_sym->value());
+ return NULL;
+ }
+ } else {
+ if (list_length != 4) {
+ ir_read_error(st, list, "expected (expression <type> %s <operand>)",
+ op_sym->value());
+ return NULL;
+ }
+ }
+
+ s_expression *exp1 = (s_expression*) (op_sym->next);
+ ir_rvalue *arg1 = read_rvalue(st, exp1);
+ if (arg1 == NULL) {
+ ir_read_error(st, NULL, "when reading first operand of %s",
+ op_sym->value());
+ return NULL;
+ }
+
+ ir_rvalue *arg2 = NULL;
+ if (ir_expression::get_num_operands(op) == 2) {
+ s_expression *exp2 = (s_expression*) (exp1->next);
+ arg2 = read_rvalue(st, exp2);
+ if (arg2 == NULL) {
+ ir_read_error(st, NULL, "when reading second operand of %s",
+ op_sym->value());
+ return NULL;
+ }
+ }
+
+ return new(ctx) ir_expression(op, type, arg1, arg2);
+}
+
+static ir_swizzle *
+read_swizzle(_mesa_glsl_parse_state *st, s_list *list)
+{
+ if (list->length() != 3) {
+ ir_read_error(st, list, "expected (swiz <swizzle> <rvalue>)");
+ return NULL;
+ }
+
+ s_symbol *swiz = SX_AS_SYMBOL(list->subexpressions.head->next);
+ if (swiz == NULL) {
+ ir_read_error(st, list, "expected a valid swizzle; found non-symbol");
+ return NULL;
+ }
+
+ if (strlen(swiz->value()) > 4) {
+ ir_read_error(st, list, "expected a valid swizzle; found %s",
+ swiz->value());
+ return NULL;
+ }
+
+ s_expression *sub = (s_expression*) swiz->next;
+ ir_rvalue *rvalue = read_rvalue(st, sub);
+ if (rvalue == NULL)
+ return NULL;
+
+ ir_swizzle *ir = ir_swizzle::create(rvalue, swiz->value(),
+ rvalue->type->vector_elements);
+ if (ir == NULL)
+ ir_read_error(st, list, "invalid swizzle");
+
+ return ir;
+}
+
+static ir_constant *
+read_constant(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 3) {
+ ir_read_error(st, list, "expected (constant <type> (...))");
+ return NULL;
+ }
+
+ s_expression *type_expr = (s_expression*) list->subexpressions.head->next;
+ const glsl_type *type = read_type(st, type_expr);
+ if (type == NULL)
+ return NULL;
+
+ s_list *values = SX_AS_LIST(type_expr->next);
+ if (values == NULL) {
+ ir_read_error(st, list, "expected (constant <type> (...))");
+ return NULL;
+ }
+
+ if (type->is_array()) {
+ const unsigned elements_supplied = values->length();
+ if (elements_supplied != type->length) {
+ ir_read_error(st, values, "expected exactly %u array elements, "
+ "given %u", type->length, elements_supplied);
+ return NULL;
+ }
+
+ exec_list elements;
+ foreach_iter(exec_list_iterator, it, values->subexpressions) {
+ s_expression *expr = (s_expression *) it.get();
+ s_list *elt = SX_AS_LIST(expr);
+ if (elt == NULL) {
+ ir_read_error(st, expr, "expected (constant ...) array element");
+ return NULL;
+ }
+
+ ir_constant *ir_elt = read_constant(st, elt);
+ if (ir_elt == NULL)
+ return NULL;
+ elements.push_tail(ir_elt);
+ }
+ return new(ctx) ir_constant(type, &elements);
+ }
+
+ const glsl_type *const base_type = type->get_base_type();
+
+ ir_constant_data data = { { 0 } };
+
+ // Read in list of values (at most 16).
+ int k = 0;
+ foreach_iter(exec_list_iterator, it, values->subexpressions) {
+ if (k >= 16) {
+ ir_read_error(st, values, "expected at most 16 numbers");
+ return NULL;
+ }
+
+ s_expression *expr = (s_expression*) it.get();
+
+ if (base_type->base_type == GLSL_TYPE_FLOAT) {
+ s_number *value = SX_AS_NUMBER(expr);
+ if (value == NULL) {
+ ir_read_error(st, values, "expected numbers");
+ return NULL;
+ }
+ data.f[k] = value->fvalue();
+ } else {
+ s_int *value = SX_AS_INT(expr);
+ if (value == NULL) {
+ ir_read_error(st, values, "expected integers");
+ return NULL;
+ }
+
+ switch (base_type->base_type) {
+ case GLSL_TYPE_UINT: {
+ data.u[k] = value->value();
+ break;
+ }
+ case GLSL_TYPE_INT: {
+ data.i[k] = value->value();
+ break;
+ }
+ case GLSL_TYPE_BOOL: {
+ data.b[k] = value->value();
+ break;
+ }
+ default:
+ ir_read_error(st, values, "unsupported constant type");
+ return NULL;
+ }
+ }
+ ++k;
+ }
+
+ return new(ctx) ir_constant(type, &data);
+}
+
+static ir_dereference *
+read_dereference(_mesa_glsl_parse_state *st, s_expression *expr)
+{
+ s_list *list = SX_AS_LIST(expr);
+ if (list == NULL || list->subexpressions.is_empty())
+ return NULL;
+
+ s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.head);
+ assert(tag != NULL);
+
+ if (strcmp(tag->value(), "var_ref") == 0)
+ return read_var_ref(st, list);
+ if (strcmp(tag->value(), "array_ref") == 0)
+ return read_array_ref(st, list);
+ if (strcmp(tag->value(), "record_ref") == 0)
+ return read_record_ref(st, list);
+ return NULL;
+}
+
+static ir_dereference_variable *
+read_var_ref(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 2) {
+ ir_read_error(st, list, "expected (var_ref <variable name>)");
+ return NULL;
+ }
+ s_symbol *var_name = SX_AS_SYMBOL(list->subexpressions.head->next);
+ if (var_name == NULL) {
+ ir_read_error(st, list, "expected (var_ref <variable name>)");
+ return NULL;
+ }
+
+ ir_variable *var = st->symbols->get_variable(var_name->value());
+ if (var == NULL) {
+ ir_read_error(st, list, "undeclared variable: %s", var_name->value());
+ return NULL;
+ }
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+static ir_dereference_array *
+read_array_ref(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 3) {
+ ir_read_error(st, list, "expected (array_ref <rvalue> <index>)");
+ return NULL;
+ }
+
+ s_expression *subj_expr = (s_expression*) list->subexpressions.head->next;
+ ir_rvalue *subject = read_rvalue(st, subj_expr);
+ if (subject == NULL) {
+ ir_read_error(st, NULL, "when reading the subject of an array_ref");
+ return NULL;
+ }
+
+ s_expression *idx_expr = (s_expression*) subj_expr->next;
+ ir_rvalue *idx = read_rvalue(st, idx_expr);
+ return new(ctx) ir_dereference_array(subject, idx);
+}
+
+static ir_dereference_record *
+read_record_ref(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ if (list->length() != 3) {
+ ir_read_error(st, list, "expected (record_ref <rvalue> <field>)");
+ return NULL;
+ }
+
+ s_expression *subj_expr = (s_expression*) list->subexpressions.head->next;
+ ir_rvalue *subject = read_rvalue(st, subj_expr);
+ if (subject == NULL) {
+ ir_read_error(st, NULL, "when reading the subject of a record_ref");
+ return NULL;
+ }
+
+ s_symbol *field = SX_AS_SYMBOL(subj_expr->next);
+ if (field == NULL) {
+ ir_read_error(st, list, "expected (record_ref ... <field name>)");
+ return NULL;
+ }
+ return new(ctx) ir_dereference_record(subject, field->value());
+}
+
+static bool
+valid_texture_list_length(ir_texture_opcode op, s_list *list)
+{
+ unsigned required_length = 7;
+ if (op == ir_txf)
+ required_length = 5;
+ else if (op == ir_tex)
+ required_length = 6;
+
+ return list->length() == required_length;
+}
+
+static ir_texture *
+read_texture(_mesa_glsl_parse_state *st, s_list *list)
+{
+ void *ctx = st;
+ s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.head);
+ assert(tag != NULL);
+
+ ir_texture_opcode op = ir_texture::get_opcode(tag->value());
+ if (op == (ir_texture_opcode) -1)
+ return NULL;
+
+ if (!valid_texture_list_length(op, list)) {
+ ir_read_error(st, NULL, "invalid list size in (%s ...)", tag->value());
+ return NULL;
+ }
+
+ ir_texture *tex = new(ctx) ir_texture(op);
+
+ // Read sampler (must be a deref)
+ s_expression *sampler_expr = (s_expression *) tag->next;
+ ir_dereference *sampler = read_dereference(st, sampler_expr);
+ if (sampler == NULL) {
+ ir_read_error(st, NULL, "when reading sampler in (%s ...)", tag->value());
+ return NULL;
+ }
+ tex->set_sampler(sampler);
+
+ // Read coordinate (any rvalue)
+ s_expression *coordinate_expr = (s_expression *) sampler_expr->next;
+ tex->coordinate = read_rvalue(st, coordinate_expr);
+ if (tex->coordinate == NULL) {
+ ir_read_error(st, NULL, "when reading coordinate in (%s ...)",
+ tag->value());
+ return NULL;
+ }
+
+ // Read texel offset, i.e. (0 0 0)
+ s_list *offset_list = SX_AS_LIST(coordinate_expr->next);
+ if (offset_list == NULL || offset_list->length() != 3) {
+ ir_read_error(st, offset_list, "expected (<int> <int> <int>)");
+ return NULL;
+ }
+ s_int *offset_x = SX_AS_INT(offset_list->subexpressions.head);
+ s_int *offset_y = SX_AS_INT(offset_list->subexpressions.head->next);
+ s_int *offset_z = SX_AS_INT(offset_list->subexpressions.head->next->next);
+ if (offset_x == NULL || offset_y == NULL || offset_z == NULL) {
+ ir_read_error(st, offset_list, "expected (<int> <int> <int>)");
+ return NULL;
+ }
+ tex->offsets[0] = offset_x->value();
+ tex->offsets[1] = offset_y->value();
+ tex->offsets[2] = offset_z->value();
+
+ if (op == ir_txf) {
+ s_expression *lod_expr = (s_expression *) offset_list->next;
+ tex->lod_info.lod = read_rvalue(st, lod_expr);
+ if (tex->lod_info.lod == NULL) {
+ ir_read_error(st, NULL, "when reading LOD in (txf ...)");
+ return NULL;
+ }
+ } else {
+ s_expression *proj_expr = (s_expression *) offset_list->next;
+ s_int *proj_as_int = SX_AS_INT(proj_expr);
+ if (proj_as_int && proj_as_int->value() == 1) {
+ tex->projector = NULL;
+ } else {
+ tex->projector = read_rvalue(st, proj_expr);
+ if (tex->projector == NULL) {
+ ir_read_error(st, NULL, "when reading projective divide in (%s ..)",
+ tag->value());
+ return NULL;
+ }
+ }
+
+ s_list *shadow_list = SX_AS_LIST(proj_expr->next);
+ if (shadow_list == NULL) {
+ ir_read_error(st, NULL, "shadow comparitor must be a list");
+ return NULL;
+ }
+ if (shadow_list->subexpressions.is_empty()) {
+ tex->shadow_comparitor= NULL;
+ } else {
+ tex->shadow_comparitor = read_rvalue(st, shadow_list);
+ if (tex->shadow_comparitor == NULL) {
+ ir_read_error(st, NULL, "when reading shadow comparitor in (%s ..)",
+ tag->value());
+ return NULL;
+ }
+ }
+ s_expression *lod_expr = (s_expression *) shadow_list->next;
+
+ switch (op) {
+ case ir_txb:
+ tex->lod_info.bias = read_rvalue(st, lod_expr);
+ if (tex->lod_info.bias == NULL) {
+ ir_read_error(st, NULL, "when reading LOD bias in (txb ...)");
+ return NULL;
+ }
+ break;
+ case ir_txl:
+ tex->lod_info.lod = read_rvalue(st, lod_expr);
+ if (tex->lod_info.lod == NULL) {
+ ir_read_error(st, NULL, "when reading LOD in (txl ...)");
+ return NULL;
+ }
+ break;
+ case ir_txd: {
+ s_list *lod_list = SX_AS_LIST(lod_expr);
+ if (lod_list->length() != 2) {
+ ir_read_error(st, lod_expr, "expected (dPdx dPdy) in (txd ...)");
+ return NULL;
+ }
+ s_expression *dx_expr = (s_expression *) lod_list->subexpressions.head;
+ s_expression *dy_expr = (s_expression *) dx_expr->next;
+
+ tex->lod_info.grad.dPdx = read_rvalue(st, dx_expr);
+ if (tex->lod_info.grad.dPdx == NULL) {
+ ir_read_error(st, NULL, "when reading dPdx in (txd ...)");
+ return NULL;
+ }
+ tex->lod_info.grad.dPdy = read_rvalue(st, dy_expr);
+ if (tex->lod_info.grad.dPdy == NULL) {
+ ir_read_error(st, NULL, "when reading dPdy in (txd ...)");
+ return NULL;
+ }
+ break;
+ }
+ default:
+ // tex doesn't have any extra parameters and txf was handled earlier.
+ break;
+ };
+ }
+ return tex;
+}
diff --git a/mesalib/src/glsl/ir_set_program_inouts.cpp b/mesalib/src/glsl/ir_set_program_inouts.cpp
index b3f1cc0d8..fc789913f 100644
--- a/mesalib/src/glsl/ir_set_program_inouts.cpp
+++ b/mesalib/src/glsl/ir_set_program_inouts.cpp
@@ -1,167 +1,162 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_set_program_inouts.cpp
- *
- * Sets the InputsRead and OutputsWritten of Mesa programs.
- *
- * Mesa programs (gl_program, not gl_shader_program) have a set of
- * flags indicating which varyings are read and written. Computing
- * which are actually read from some sort of backend code can be
- * tricky when variable array indexing involved. So this pass
- * provides support for setting InputsRead and OutputsWritten right
- * from the GLSL IR.
- */
-
-extern "C" {
-#include "main/core.h" /* for struct gl_program */
-#include "program/hash_table.h"
-}
-#include "ir.h"
-#include "ir_visitor.h"
-#include "glsl_types.h"
-
-class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
-public:
- ir_set_program_inouts_visitor(struct gl_program *prog)
- {
- this->prog = prog;
- this->ht = hash_table_ctor(0,
- hash_table_pointer_hash,
- hash_table_pointer_compare);
- }
- ~ir_set_program_inouts_visitor()
- {
- hash_table_dtor(this->ht);
- }
-
- virtual ir_visitor_status visit_enter(ir_dereference_array *);
- virtual ir_visitor_status visit_enter(ir_function_signature *);
- virtual ir_visitor_status visit(ir_dereference_variable *);
- virtual ir_visitor_status visit(ir_variable *);
-
- struct gl_program *prog;
- struct hash_table *ht;
-};
-
-static void
-mark(struct gl_program *prog, ir_variable *var, int index)
-{
- /* As of GLSL 1.20, varyings can only be floats, floating-point
- * vectors or matrices, or arrays of them. For Mesa programs using
- * InputsRead/OutputsWritten, everything but matrices uses one
- * slot, while matrices use a slot per column. Presumably
- * something doing a more clever packing would use something other
- * than InputsRead/OutputsWritten.
- */
- const glsl_type *element_type;
- int element_size;
-
- if (var->type->is_array())
- element_type = var->type->fields.array;
- else
- element_type = var->type;
-
- if (element_type->is_matrix())
- element_size = element_type->matrix_columns;
- else
- element_size = 1;
-
- index *= element_size;
- for (int i = 0; i < element_size; i++) {
- if (var->mode == ir_var_in)
- prog->InputsRead |= BITFIELD64_BIT(var->location + index + i);
- else
- prog->OutputsWritten |= BITFIELD64_BIT(var->location + index + i);
- }
-}
-
-/* Default handler: Mark all the locations in the variable as used. */
-ir_visitor_status
-ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
-{
- if (hash_table_find(this->ht, ir->var) == NULL)
- return visit_continue;
-
- if (ir->type->is_array()) {
- for (unsigned int i = 0; i < ir->type->length; i++) {
- mark(this->prog, ir->var, i);
- }
- } else {
- mark(this->prog, ir->var, 0);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
-{
- ir_dereference_variable *deref_var;
- ir_constant *index = ir->array_index->as_constant();
- deref_var = ir->array->as_dereference_variable();
- ir_variable *var = NULL;
-
- /* Check that we're dereferencing a shader in or out */
- if (deref_var)
- var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
-
- if (index && var) {
- mark(this->prog, var, index->value.i[0]);
- return visit_continue_with_parent;
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_set_program_inouts_visitor::visit(ir_variable *ir)
-{
- if (ir->mode == ir_var_in ||
- ir->mode == ir_var_out) {
- hash_table_insert(this->ht, ir, ir);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
-{
- /* We don't want to descend into the function parameters and
- * consider them as shader inputs or outputs.
- */
- visit_list_elements(this, &ir->body);
- return visit_continue_with_parent;
-}
-
-void
-do_set_program_inouts(exec_list *instructions, struct gl_program *prog)
-{
- ir_set_program_inouts_visitor v(prog);
-
- prog->InputsRead = 0;
- prog->OutputsWritten = 0;
- visit_list_elements(&v, instructions);
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_set_program_inouts.cpp
+ *
+ * Sets the InputsRead and OutputsWritten of Mesa programs.
+ *
+ * Mesa programs (gl_program, not gl_shader_program) have a set of
+ * flags indicating which varyings are read and written. Computing
+ * which are actually read from some sort of backend code can be
+ * tricky when variable array indexing involved. So this pass
+ * provides support for setting InputsRead and OutputsWritten right
+ * from the GLSL IR.
+ */
+
+extern "C" {
+#include "main/core.h" /* for struct gl_program */
+#include "program/hash_table.h"
+}
+#include "ir.h"
+#include "ir_visitor.h"
+#include "glsl_types.h"
+
+class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
+public:
+ ir_set_program_inouts_visitor(struct gl_program *prog)
+ {
+ this->prog = prog;
+ this->ht = hash_table_ctor(0,
+ hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ }
+ ~ir_set_program_inouts_visitor()
+ {
+ hash_table_dtor(this->ht);
+ }
+
+ virtual ir_visitor_status visit_enter(ir_dereference_array *);
+ virtual ir_visitor_status visit_enter(ir_function_signature *);
+ virtual ir_visitor_status visit(ir_dereference_variable *);
+ virtual ir_visitor_status visit(ir_variable *);
+
+ struct gl_program *prog;
+ struct hash_table *ht;
+};
+
+static void
+mark(struct gl_program *prog, ir_variable *var, int offset, int len)
+{
+ /* As of GLSL 1.20, varyings can only be floats, floating-point
+ * vectors or matrices, or arrays of them. For Mesa programs using
+ * InputsRead/OutputsWritten, everything but matrices uses one
+ * slot, while matrices use a slot per column. Presumably
+ * something doing a more clever packing would use something other
+ * than InputsRead/OutputsWritten.
+ */
+
+ for (int i = 0; i < len; i++) {
+ if (var->mode == ir_var_in)
+ prog->InputsRead |= BITFIELD64_BIT(var->location + offset + i);
+ else
+ prog->OutputsWritten |= BITFIELD64_BIT(var->location + offset + i);
+ }
+}
+
+/* Default handler: Mark all the locations in the variable as used. */
+ir_visitor_status
+ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
+{
+ if (hash_table_find(this->ht, ir->var) == NULL)
+ return visit_continue;
+
+ if (ir->type->is_array()) {
+ for (unsigned int i = 0; i < ir->type->length; i++) {
+ mark(this->prog, ir->var, i,
+ ir->type->length * ir->type->fields.array->matrix_columns);
+ }
+ } else {
+ mark(this->prog, ir->var, 0, ir->type->matrix_columns);
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
+{
+ ir_dereference_variable *deref_var;
+ ir_constant *index = ir->array_index->as_constant();
+ deref_var = ir->array->as_dereference_variable();
+ ir_variable *var = NULL;
+
+ /* Check that we're dereferencing a shader in or out */
+ if (deref_var)
+ var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
+
+ if (index && var) {
+ int width = 1;
+
+ if (deref_var->type->is_array() &&
+ deref_var->type->fields.array->is_matrix()) {
+ width = deref_var->type->fields.array->matrix_columns;
+ }
+
+ mark(this->prog, var, index->value.i[0] * width, width);
+ return visit_continue_with_parent;
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_set_program_inouts_visitor::visit(ir_variable *ir)
+{
+ if (ir->mode == ir_var_in ||
+ ir->mode == ir_var_out) {
+ hash_table_insert(this->ht, ir, ir);
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
+{
+ /* We don't want to descend into the function parameters and
+ * consider them as shader inputs or outputs.
+ */
+ visit_list_elements(this, &ir->body);
+ return visit_continue_with_parent;
+}
+
+void
+do_set_program_inouts(exec_list *instructions, struct gl_program *prog)
+{
+ ir_set_program_inouts_visitor v(prog);
+
+ prog->InputsRead = 0;
+ prog->OutputsWritten = 0;
+ visit_list_elements(&v, instructions);
+}
diff --git a/mesalib/src/glsl/ir_sub_to_add_neg.cpp b/mesalib/src/glsl/ir_sub_to_add_neg.cpp
deleted file mode 100644
index 7ed8c1495..000000000
--- a/mesalib/src/glsl/ir_sub_to_add_neg.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_sub_to_add_neg.cpp
- *
- * Breaks an ir_binop_sub expression down to add(op0, neg(op1))
- *
- * This simplifies expression reassociation, and for many backends
- * there is no subtract operation separate from adding the negation.
- * For backends with native subtract operations, they will probably
- * want to recognize add(op0, neg(op1)) or the other way around to
- * produce a subtract anyway.
- */
-
-#include "ir.h"
-
-class ir_sub_to_add_neg_visitor : public ir_hierarchical_visitor {
-public:
- ir_sub_to_add_neg_visitor()
- {
- this->progress = false;
- }
-
- ir_visitor_status visit_leave(ir_expression *);
-
- bool progress;
-};
-
-bool
-do_sub_to_add_neg(exec_list *instructions)
-{
- ir_sub_to_add_neg_visitor v;
-
- visit_list_elements(&v, instructions);
- return v.progress;
-}
-
-ir_visitor_status
-ir_sub_to_add_neg_visitor::visit_leave(ir_expression *ir)
-{
- if (ir->operation != ir_binop_sub)
- return visit_continue;
-
- void *mem_ctx = talloc_parent(ir);
-
- ir->operation = ir_binop_add;
- ir->operands[1] = new(mem_ctx) ir_expression(ir_unop_neg,
- ir->operands[1]->type,
- ir->operands[1],
- NULL);
-
- this->progress = true;
-
- return visit_continue;
-}
diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp
index e35514aa6..9e2f7751c 100644
--- a/mesalib/src/glsl/ir_validate.cpp
+++ b/mesalib/src/glsl/ir_validate.cpp
@@ -1,452 +1,529 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_validate.cpp
- *
- * Attempts to verify that various invariants of the IR tree are true.
- *
- * In particular, at the moment it makes sure that no single
- * ir_instruction node except for ir_variable appears multiple times
- * in the ir tree. ir_variable does appear multiple times: Once as a
- * declaration in an exec_list, and multiple times as the endpoint of
- * a dereference chain.
- */
-
-#include <inttypes.h>
-#include "ir.h"
-#include "ir_hierarchical_visitor.h"
-#include "program/hash_table.h"
-#include "glsl_types.h"
-
-class ir_validate : public ir_hierarchical_visitor {
-public:
- ir_validate()
- {
- this->ht = hash_table_ctor(0, hash_table_pointer_hash,
- hash_table_pointer_compare);
-
- this->current_function = NULL;
-
- this->callback = ir_validate::validate_ir;
- this->data = ht;
- }
-
- ~ir_validate()
- {
- hash_table_dtor(this->ht);
- }
-
- virtual ir_visitor_status visit(ir_variable *v);
- virtual ir_visitor_status visit(ir_dereference_variable *ir);
- virtual ir_visitor_status visit(ir_if *ir);
-
- virtual ir_visitor_status visit_leave(ir_loop *ir);
- virtual ir_visitor_status visit_enter(ir_function *ir);
- virtual ir_visitor_status visit_leave(ir_function *ir);
- virtual ir_visitor_status visit_enter(ir_function_signature *ir);
-
- virtual ir_visitor_status visit_leave(ir_expression *ir);
-
- virtual ir_visitor_status visit_enter(ir_assignment *ir);
-
- static void validate_ir(ir_instruction *ir, void *data);
-
- ir_function *current_function;
-
- struct hash_table *ht;
-};
-
-
-ir_visitor_status
-ir_validate::visit(ir_dereference_variable *ir)
-{
- if ((ir->var == NULL) || (ir->var->as_variable() == NULL)) {
- printf("ir_dereference_variable @ %p does not specify a variable %p\n",
- (void *) ir, (void *) ir->var);
- abort();
- }
-
- if (hash_table_find(ht, ir->var) == NULL) {
- printf("ir_dereference_variable @ %p specifies undeclared variable "
- "`%s' @ %p\n",
- (void *) ir, ir->var->name, (void *) ir->var);
- abort();
- }
-
- this->validate_ir(ir, this->data);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_validate::visit(ir_if *ir)
-{
- if (ir->condition->type != glsl_type::bool_type) {
- printf("ir_if condition %s type instead of bool.\n",
- ir->condition->type->name);
- ir->print();
- printf("\n");
- abort();
- }
-
- return visit_continue;
-}
-
-
-ir_visitor_status
-ir_validate::visit_leave(ir_loop *ir)
-{
- if (ir->counter != NULL) {
- if ((ir->from == NULL) || (ir->from == NULL) || (ir->increment == NULL)) {
- printf("ir_loop has invalid loop controls:\n"
- " counter: %p\n"
- " from: %p\n"
- " to: %p\n"
- " increment: %p\n",
- (void *) ir->counter, (void *) ir->from, (void *) ir->to,
- (void *) ir->increment);
- abort();
- }
-
- if ((ir->cmp < ir_binop_less) || (ir->cmp > ir_binop_nequal)) {
- printf("ir_loop has invalid comparitor %d\n", ir->cmp);
- abort();
- }
- } else {
- if ((ir->from != NULL) || (ir->from != NULL) || (ir->increment != NULL)) {
- printf("ir_loop has invalid loop controls:\n"
- " counter: %p\n"
- " from: %p\n"
- " to: %p\n"
- " increment: %p\n",
- (void *) ir->counter, (void *) ir->from, (void *) ir->to,
- (void *) ir->increment);
- abort();
- }
- }
-
- return visit_continue;
-}
-
-
-ir_visitor_status
-ir_validate::visit_enter(ir_function *ir)
-{
- /* Function definitions cannot be nested.
- */
- if (this->current_function != NULL) {
- printf("Function definition nested inside another function "
- "definition:\n");
- printf("%s %p inside %s %p\n",
- ir->name, (void *) ir,
- this->current_function->name, (void *) this->current_function);
- abort();
- }
-
- /* Store the current function hierarchy being traversed. This is used
- * by the function signature visitor to ensure that the signatures are
- * linked with the correct functions.
- */
- this->current_function = ir;
-
- this->validate_ir(ir, this->data);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_validate::visit_leave(ir_function *ir)
-{
- assert(talloc_parent(ir->name) == ir);
-
- this->current_function = NULL;
- return visit_continue;
-}
-
-ir_visitor_status
-ir_validate::visit_enter(ir_function_signature *ir)
-{
- if (this->current_function != ir->function()) {
- printf("Function signature nested inside wrong function "
- "definition:\n");
- printf("%p inside %s %p instead of %s %p\n",
- (void *) ir,
- this->current_function->name, (void *) this->current_function,
- ir->function_name(), (void *) ir->function());
- abort();
- }
-
- this->validate_ir(ir, this->data);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_validate::visit_leave(ir_expression *ir)
-{
- switch (ir->operation) {
- case ir_unop_bit_not:
- assert(ir->operands[0]->type == ir->type);
- break;
- case ir_unop_logic_not:
- assert(ir->type->base_type == GLSL_TYPE_BOOL);
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
- break;
-
- case ir_unop_neg:
- case ir_unop_abs:
- case ir_unop_sign:
- case ir_unop_rcp:
- case ir_unop_rsq:
- case ir_unop_sqrt:
- assert(ir->type == ir->operands[0]->type);
- break;
-
- case ir_unop_exp:
- case ir_unop_log:
- case ir_unop_exp2:
- case ir_unop_log2:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
- assert(ir->type == ir->operands[0]->type);
- break;
-
- case ir_unop_f2i:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
- assert(ir->type->base_type == GLSL_TYPE_INT);
- break;
- case ir_unop_i2f:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
- assert(ir->type->base_type == GLSL_TYPE_FLOAT);
- break;
- case ir_unop_f2b:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
- assert(ir->type->base_type == GLSL_TYPE_BOOL);
- break;
- case ir_unop_b2f:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
- assert(ir->type->base_type == GLSL_TYPE_FLOAT);
- break;
- case ir_unop_i2b:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
- assert(ir->type->base_type == GLSL_TYPE_BOOL);
- break;
- case ir_unop_b2i:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
- assert(ir->type->base_type == GLSL_TYPE_INT);
- break;
- case ir_unop_u2f:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
- assert(ir->type->base_type == GLSL_TYPE_FLOAT);
- break;
-
- case ir_unop_any:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
- assert(ir->type == glsl_type::bool_type);
- break;
-
- case ir_unop_trunc:
- case ir_unop_ceil:
- case ir_unop_floor:
- case ir_unop_fract:
- case ir_unop_sin:
- case ir_unop_cos:
- case ir_unop_dFdx:
- case ir_unop_dFdy:
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
- assert(ir->operands[0]->type == ir->type);
- break;
-
- case ir_unop_noise:
- /* XXX what can we assert here? */
- break;
-
- case ir_binop_add:
- case ir_binop_sub:
- case ir_binop_mul:
- case ir_binop_div:
- case ir_binop_mod:
- case ir_binop_min:
- case ir_binop_max:
- case ir_binop_pow:
- if (ir->operands[0]->type->is_scalar())
- assert(ir->operands[1]->type == ir->type);
- else if (ir->operands[1]->type->is_scalar())
- assert(ir->operands[0]->type == ir->type);
- else if (ir->operands[0]->type->is_vector() &&
- ir->operands[1]->type->is_vector()) {
- assert(ir->operands[0]->type == ir->operands[1]->type);
- assert(ir->operands[0]->type == ir->type);
- }
- break;
-
- case ir_binop_less:
- case ir_binop_greater:
- case ir_binop_lequal:
- case ir_binop_gequal:
- case ir_binop_equal:
- case ir_binop_nequal:
- /* The semantics of the IR operators differ from the GLSL <, >, <=, >=,
- * ==, and != operators. The IR operators perform a component-wise
- * comparison on scalar or vector types and return a boolean scalar or
- * vector type of the same size.
- */
- assert(ir->type->base_type == GLSL_TYPE_BOOL);
- assert(ir->operands[0]->type == ir->operands[1]->type);
- assert(ir->operands[0]->type->is_vector()
- || ir->operands[0]->type->is_scalar());
- assert(ir->operands[0]->type->vector_elements
- == ir->type->vector_elements);
- break;
-
- case ir_binop_all_equal:
- case ir_binop_any_nequal:
- /* GLSL == and != operate on scalars, vectors, matrices and arrays, and
- * return a scalar boolean. The IR matches that.
- */
- assert(ir->type == glsl_type::bool_type);
- assert(ir->operands[0]->type == ir->operands[1]->type);
- break;
-
- case ir_binop_lshift:
- case ir_binop_rshift:
- case ir_binop_bit_and:
- case ir_binop_bit_xor:
- case ir_binop_bit_or:
- assert(ir->operands[0]->type == ir->operands[1]->type);
- assert(ir->type == ir->operands[0]->type);
- assert(ir->type->base_type == GLSL_TYPE_INT ||
- ir->type->base_type == GLSL_TYPE_UINT);
- break;
-
- case ir_binop_logic_and:
- case ir_binop_logic_xor:
- case ir_binop_logic_or:
- assert(ir->type == glsl_type::bool_type);
- assert(ir->operands[0]->type == glsl_type::bool_type);
- assert(ir->operands[1]->type == glsl_type::bool_type);
- break;
-
- case ir_binop_dot:
- assert(ir->type == glsl_type::float_type);
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
- assert(ir->operands[0]->type->is_vector());
- assert(ir->operands[0]->type == ir->operands[1]->type);
- break;
-
- case ir_binop_cross:
- assert(ir->operands[0]->type == glsl_type::vec3_type);
- assert(ir->operands[1]->type == glsl_type::vec3_type);
- assert(ir->type == glsl_type::vec3_type);
- break;
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_validate::visit(ir_variable *ir)
-{
- /* An ir_variable is the one thing that can (and will) appear multiple times
- * in an IR tree. It is added to the hashtable so that it can be used
- * in the ir_dereference_variable handler to ensure that a variable is
- * declared before it is dereferenced.
- */
- if (ir->name)
- assert(talloc_parent(ir->name) == ir);
-
- hash_table_insert(ht, ir, ir);
- return visit_continue;
-}
-
-ir_visitor_status
-ir_validate::visit_enter(ir_assignment *ir)
-{
- const ir_dereference *const lhs = ir->lhs;
- if (lhs->type->is_scalar() || lhs->type->is_vector()) {
- if (ir->write_mask == 0) {
- printf("Assignment LHS is %s, but write mask is 0:\n",
- lhs->type->is_scalar() ? "scalar" : "vector");
- ir->print();
- abort();
- }
-
- int lhs_components = 0;
- for (int i = 0; i < 4; i++) {
- if (ir->write_mask & (1 << i))
- lhs_components++;
- }
-
- if (lhs_components != ir->rhs->type->vector_elements) {
- printf("Assignment count of LHS write mask channels enabled not\n"
- "matching RHS vector size (%d LHS, %d RHS).\n",
- lhs_components, ir->rhs->type->vector_elements);
- ir->print();
- abort();
- }
- }
-
- this->validate_ir(ir, this->data);
-
- return visit_continue;
-}
-
-void
-ir_validate::validate_ir(ir_instruction *ir, void *data)
-{
- struct hash_table *ht = (struct hash_table *) data;
-
- if (hash_table_find(ht, ir)) {
- printf("Instruction node present twice in ir tree:\n");
- ir->print();
- printf("\n");
- abort();
- }
- hash_table_insert(ht, ir, ir);
-}
-
-void
-check_node_type(ir_instruction *ir, void *data)
-{
- (void) data;
-
- if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) {
- printf("Instruction node with unset type\n");
- ir->print(); printf("\n");
- }
- assert(ir->type != glsl_type::error_type);
-}
-
-void
-validate_ir_tree(exec_list *instructions)
-{
- ir_validate v;
-
- v.run(instructions);
-
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
-
- visit_tree(ir, check_node_type, NULL);
- }
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_validate.cpp
+ *
+ * Attempts to verify that various invariants of the IR tree are true.
+ *
+ * In particular, at the moment it makes sure that no single
+ * ir_instruction node except for ir_variable appears multiple times
+ * in the ir tree. ir_variable does appear multiple times: Once as a
+ * declaration in an exec_list, and multiple times as the endpoint of
+ * a dereference chain.
+ */
+
+#include <inttypes.h>
+#include "ir.h"
+#include "ir_hierarchical_visitor.h"
+#include "program/hash_table.h"
+#include "glsl_types.h"
+
+class ir_validate : public ir_hierarchical_visitor {
+public:
+ ir_validate()
+ {
+ this->ht = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+
+ this->current_function = NULL;
+
+ this->callback = ir_validate::validate_ir;
+ this->data = ht;
+ }
+
+ ~ir_validate()
+ {
+ hash_table_dtor(this->ht);
+ }
+
+ virtual ir_visitor_status visit(ir_variable *v);
+ virtual ir_visitor_status visit(ir_dereference_variable *ir);
+ virtual ir_visitor_status visit(ir_if *ir);
+
+ virtual ir_visitor_status visit_leave(ir_loop *ir);
+ virtual ir_visitor_status visit_enter(ir_function *ir);
+ virtual ir_visitor_status visit_leave(ir_function *ir);
+ virtual ir_visitor_status visit_enter(ir_function_signature *ir);
+
+ virtual ir_visitor_status visit_leave(ir_expression *ir);
+ virtual ir_visitor_status visit_leave(ir_swizzle *ir);
+
+ virtual ir_visitor_status visit_enter(ir_assignment *ir);
+
+ static void validate_ir(ir_instruction *ir, void *data);
+
+ ir_function *current_function;
+
+ struct hash_table *ht;
+};
+
+
+ir_visitor_status
+ir_validate::visit(ir_dereference_variable *ir)
+{
+ if ((ir->var == NULL) || (ir->var->as_variable() == NULL)) {
+ printf("ir_dereference_variable @ %p does not specify a variable %p\n",
+ (void *) ir, (void *) ir->var);
+ abort();
+ }
+
+ if (hash_table_find(ht, ir->var) == NULL) {
+ printf("ir_dereference_variable @ %p specifies undeclared variable "
+ "`%s' @ %p\n",
+ (void *) ir, ir->var->name, (void *) ir->var);
+ abort();
+ }
+
+ this->validate_ir(ir, this->data);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit(ir_if *ir)
+{
+ if (ir->condition->type != glsl_type::bool_type) {
+ printf("ir_if condition %s type instead of bool.\n",
+ ir->condition->type->name);
+ ir->print();
+ printf("\n");
+ abort();
+ }
+
+ return visit_continue;
+}
+
+
+ir_visitor_status
+ir_validate::visit_leave(ir_loop *ir)
+{
+ if (ir->counter != NULL) {
+ if ((ir->from == NULL) || (ir->from == NULL) || (ir->increment == NULL)) {
+ printf("ir_loop has invalid loop controls:\n"
+ " counter: %p\n"
+ " from: %p\n"
+ " to: %p\n"
+ " increment: %p\n",
+ (void *) ir->counter, (void *) ir->from, (void *) ir->to,
+ (void *) ir->increment);
+ abort();
+ }
+
+ if ((ir->cmp < ir_binop_less) || (ir->cmp > ir_binop_nequal)) {
+ printf("ir_loop has invalid comparitor %d\n", ir->cmp);
+ abort();
+ }
+ } else {
+ if ((ir->from != NULL) || (ir->from != NULL) || (ir->increment != NULL)) {
+ printf("ir_loop has invalid loop controls:\n"
+ " counter: %p\n"
+ " from: %p\n"
+ " to: %p\n"
+ " increment: %p\n",
+ (void *) ir->counter, (void *) ir->from, (void *) ir->to,
+ (void *) ir->increment);
+ abort();
+ }
+ }
+
+ return visit_continue;
+}
+
+
+ir_visitor_status
+ir_validate::visit_enter(ir_function *ir)
+{
+ /* Function definitions cannot be nested.
+ */
+ if (this->current_function != NULL) {
+ printf("Function definition nested inside another function "
+ "definition:\n");
+ printf("%s %p inside %s %p\n",
+ ir->name, (void *) ir,
+ this->current_function->name, (void *) this->current_function);
+ abort();
+ }
+
+ /* Store the current function hierarchy being traversed. This is used
+ * by the function signature visitor to ensure that the signatures are
+ * linked with the correct functions.
+ */
+ this->current_function = ir;
+
+ this->validate_ir(ir, this->data);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit_leave(ir_function *ir)
+{
+ assert(talloc_parent(ir->name) == ir);
+
+ this->current_function = NULL;
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit_enter(ir_function_signature *ir)
+{
+ if (this->current_function != ir->function()) {
+ printf("Function signature nested inside wrong function "
+ "definition:\n");
+ printf("%p inside %s %p instead of %s %p\n",
+ (void *) ir,
+ this->current_function->name, (void *) this->current_function,
+ ir->function_name(), (void *) ir->function());
+ abort();
+ }
+
+ this->validate_ir(ir, this->data);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit_leave(ir_expression *ir)
+{
+ switch (ir->operation) {
+ case ir_unop_bit_not:
+ assert(ir->operands[0]->type == ir->type);
+ break;
+ case ir_unop_logic_not:
+ assert(ir->type->base_type == GLSL_TYPE_BOOL);
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
+ break;
+
+ case ir_unop_neg:
+ case ir_unop_abs:
+ case ir_unop_sign:
+ case ir_unop_rcp:
+ case ir_unop_rsq:
+ case ir_unop_sqrt:
+ assert(ir->type == ir->operands[0]->type);
+ break;
+
+ case ir_unop_exp:
+ case ir_unop_log:
+ case ir_unop_exp2:
+ case ir_unop_log2:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->type == ir->operands[0]->type);
+ break;
+
+ case ir_unop_f2i:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->type->base_type == GLSL_TYPE_INT);
+ break;
+ case ir_unop_i2f:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT);
+ break;
+ case ir_unop_f2b:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->type->base_type == GLSL_TYPE_BOOL);
+ break;
+ case ir_unop_b2f:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT);
+ break;
+ case ir_unop_i2b:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
+ assert(ir->type->base_type == GLSL_TYPE_BOOL);
+ break;
+ case ir_unop_b2i:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
+ assert(ir->type->base_type == GLSL_TYPE_INT);
+ break;
+ case ir_unop_u2f:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT);
+ break;
+
+ case ir_unop_any:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
+ assert(ir->type == glsl_type::bool_type);
+ break;
+
+ case ir_unop_trunc:
+ case ir_unop_round_even:
+ case ir_unop_ceil:
+ case ir_unop_floor:
+ case ir_unop_fract:
+ case ir_unop_sin:
+ case ir_unop_cos:
+ case ir_unop_sin_reduced:
+ case ir_unop_cos_reduced:
+ case ir_unop_dFdx:
+ case ir_unop_dFdy:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->operands[0]->type == ir->type);
+ break;
+
+ case ir_unop_noise:
+ /* XXX what can we assert here? */
+ break;
+
+ case ir_binop_add:
+ case ir_binop_sub:
+ case ir_binop_mul:
+ case ir_binop_div:
+ case ir_binop_mod:
+ case ir_binop_min:
+ case ir_binop_max:
+ case ir_binop_pow:
+ if (ir->operands[0]->type->is_scalar())
+ assert(ir->operands[1]->type == ir->type);
+ else if (ir->operands[1]->type->is_scalar())
+ assert(ir->operands[0]->type == ir->type);
+ else if (ir->operands[0]->type->is_vector() &&
+ ir->operands[1]->type->is_vector()) {
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ assert(ir->operands[0]->type == ir->type);
+ }
+ break;
+
+ case ir_binop_less:
+ case ir_binop_greater:
+ case ir_binop_lequal:
+ case ir_binop_gequal:
+ case ir_binop_equal:
+ case ir_binop_nequal:
+ /* The semantics of the IR operators differ from the GLSL <, >, <=, >=,
+ * ==, and != operators. The IR operators perform a component-wise
+ * comparison on scalar or vector types and return a boolean scalar or
+ * vector type of the same size.
+ */
+ assert(ir->type->base_type == GLSL_TYPE_BOOL);
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ assert(ir->operands[0]->type->is_vector()
+ || ir->operands[0]->type->is_scalar());
+ assert(ir->operands[0]->type->vector_elements
+ == ir->type->vector_elements);
+ break;
+
+ case ir_binop_all_equal:
+ case ir_binop_any_nequal:
+ /* GLSL == and != operate on scalars, vectors, matrices and arrays, and
+ * return a scalar boolean. The IR matches that.
+ */
+ assert(ir->type == glsl_type::bool_type);
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ break;
+
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ assert(ir->operands[0]->type->is_integer() &&
+ ir->operands[1]->type->is_integer());
+ if (ir->operands[0]->type->is_scalar()) {
+ assert(ir->operands[1]->type->is_scalar());
+ }
+ if (ir->operands[0]->type->is_vector() &&
+ ir->operands[1]->type->is_vector()) {
+ assert(ir->operands[0]->type->components() ==
+ ir->operands[1]->type->components());
+ }
+ assert(ir->type == ir->operands[0]->type);
+ break;
+
+ case ir_binop_bit_and:
+ case ir_binop_bit_xor:
+ case ir_binop_bit_or:
+ assert(ir->operands[0]->type->base_type ==
+ ir->operands[1]->type->base_type);
+ assert(ir->type->is_integer());
+ if (ir->operands[0]->type->is_vector() &&
+ ir->operands[1]->type->is_vector()) {
+ assert(ir->operands[0]->type->vector_elements ==
+ ir->operands[1]->type->vector_elements);
+ }
+ break;
+
+ case ir_binop_logic_and:
+ case ir_binop_logic_xor:
+ case ir_binop_logic_or:
+ assert(ir->type == glsl_type::bool_type);
+ assert(ir->operands[0]->type == glsl_type::bool_type);
+ assert(ir->operands[1]->type == glsl_type::bool_type);
+ break;
+
+ case ir_binop_dot:
+ assert(ir->type == glsl_type::float_type);
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->operands[0]->type->is_vector());
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ break;
+
+ case ir_quadop_vector:
+ /* The vector operator collects some number of scalars and generates a
+ * vector from them.
+ *
+ * - All of the operands must be scalar.
+ * - Number of operands must matche the size of the resulting vector.
+ * - Base type of the operands must match the base type of the result.
+ */
+ assert(ir->type->is_vector());
+ switch (ir->type->vector_elements) {
+ case 2:
+ assert(ir->operands[0]->type->is_scalar());
+ assert(ir->operands[0]->type->base_type == ir->type->base_type);
+ assert(ir->operands[1]->type->is_scalar());
+ assert(ir->operands[1]->type->base_type == ir->type->base_type);
+ assert(ir->operands[2] == NULL);
+ assert(ir->operands[3] == NULL);
+ break;
+ case 3:
+ assert(ir->operands[0]->type->is_scalar());
+ assert(ir->operands[0]->type->base_type == ir->type->base_type);
+ assert(ir->operands[1]->type->is_scalar());
+ assert(ir->operands[1]->type->base_type == ir->type->base_type);
+ assert(ir->operands[2]->type->is_scalar());
+ assert(ir->operands[2]->type->base_type == ir->type->base_type);
+ assert(ir->operands[3] == NULL);
+ break;
+ case 4:
+ assert(ir->operands[0]->type->is_scalar());
+ assert(ir->operands[0]->type->base_type == ir->type->base_type);
+ assert(ir->operands[1]->type->is_scalar());
+ assert(ir->operands[1]->type->base_type == ir->type->base_type);
+ assert(ir->operands[2]->type->is_scalar());
+ assert(ir->operands[2]->type->base_type == ir->type->base_type);
+ assert(ir->operands[3]->type->is_scalar());
+ assert(ir->operands[3]->type->base_type == ir->type->base_type);
+ break;
+ default:
+ /* The is_vector assertion above should prevent execution from ever
+ * getting here.
+ */
+ assert(!"Should not get here.");
+ break;
+ }
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit_leave(ir_swizzle *ir)
+{
+ int chans[4] = {ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w};
+
+ for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
+ if (chans[i] >= ir->val->type->vector_elements) {
+ printf("ir_swizzle @ %p specifies a channel not present "
+ "in the value.\n", (void *) ir);
+ ir->print();
+ abort();
+ }
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit(ir_variable *ir)
+{
+ /* An ir_variable is the one thing that can (and will) appear multiple times
+ * in an IR tree. It is added to the hashtable so that it can be used
+ * in the ir_dereference_variable handler to ensure that a variable is
+ * declared before it is dereferenced.
+ */
+ if (ir->name)
+ assert(talloc_parent(ir->name) == ir);
+
+ hash_table_insert(ht, ir, ir);
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_validate::visit_enter(ir_assignment *ir)
+{
+ const ir_dereference *const lhs = ir->lhs;
+ if (lhs->type->is_scalar() || lhs->type->is_vector()) {
+ if (ir->write_mask == 0) {
+ printf("Assignment LHS is %s, but write mask is 0:\n",
+ lhs->type->is_scalar() ? "scalar" : "vector");
+ ir->print();
+ abort();
+ }
+
+ int lhs_components = 0;
+ for (int i = 0; i < 4; i++) {
+ if (ir->write_mask & (1 << i))
+ lhs_components++;
+ }
+
+ if (lhs_components != ir->rhs->type->vector_elements) {
+ printf("Assignment count of LHS write mask channels enabled not\n"
+ "matching RHS vector size (%d LHS, %d RHS).\n",
+ lhs_components, ir->rhs->type->vector_elements);
+ ir->print();
+ abort();
+ }
+ }
+
+ this->validate_ir(ir, this->data);
+
+ return visit_continue;
+}
+
+void
+ir_validate::validate_ir(ir_instruction *ir, void *data)
+{
+ struct hash_table *ht = (struct hash_table *) data;
+
+ if (hash_table_find(ht, ir)) {
+ printf("Instruction node present twice in ir tree:\n");
+ ir->print();
+ printf("\n");
+ abort();
+ }
+ hash_table_insert(ht, ir, ir);
+}
+
+void
+check_node_type(ir_instruction *ir, void *data)
+{
+ (void) data;
+
+ if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) {
+ printf("Instruction node with unset type\n");
+ ir->print(); printf("\n");
+ }
+ assert(ir->type != glsl_type::error_type);
+}
+
+void
+validate_ir_tree(exec_list *instructions)
+{
+ ir_validate v;
+
+ v.run(instructions);
+
+ foreach_iter(exec_list_iterator, iter, *instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+
+ visit_tree(ir, check_node_type, NULL);
+ }
+}
diff --git a/mesalib/src/glsl/ir_variable.cpp b/mesalib/src/glsl/ir_variable.cpp
index 1eff740ef..f99632b48 100644
--- a/mesalib/src/glsl/ir_variable.cpp
+++ b/mesalib/src/glsl/ir_variable.cpp
@@ -1,493 +1,508 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "ir.h"
-#include "glsl_parser_extras.h"
-#include "glsl_symbol_table.h"
-#include "builtin_variables.h"
-
-static void generate_ARB_draw_buffers_variables(exec_list *,
- struct _mesa_glsl_parse_state *,
- bool, _mesa_glsl_parser_targets);
-
-static ir_variable *
-add_variable(const char *name, enum ir_variable_mode mode, int slot,
- const glsl_type *type, exec_list *instructions,
- glsl_symbol_table *symtab)
-{
- ir_variable *var = new(symtab) ir_variable(type, name, mode);
-
- switch (var->mode) {
- case ir_var_auto:
- case ir_var_in:
- case ir_var_uniform:
- var->read_only = true;
- break;
- case ir_var_inout:
- case ir_var_out:
- break;
- default:
- assert(0);
- break;
- }
-
- var->location = slot;
-
- /* Once the variable is created an initialized, add it to the symbol table
- * and add the declaration to the IR stream.
- */
- instructions->push_tail(var);
-
- symtab->add_variable(var->name, var);
- return var;
-}
-
-static ir_variable *
-add_uniform(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- const char *name, const glsl_type *type)
-{
- return add_variable(name, ir_var_uniform, -1, type, instructions,
- state->symbols);
-}
-
-static void
-add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
- glsl_symbol_table *symtab)
-{
- /* Create a new variable declaration from the description supplied by
- * the caller.
- */
- const glsl_type *const type = symtab->get_type(proto->type);
-
- assert(type != NULL);
-
- add_variable(proto->name, proto->mode, proto->slot, type, instructions,
- symtab);
-}
-
-static void
-add_builtin_constant(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- const char *name, int value)
-{
- ir_variable *const var = add_variable(name, ir_var_auto,
- -1, glsl_type::int_type,
- instructions, state->symbols);
- var->constant_value = new(var) ir_constant(value);
-}
-
-/* Several constants in GLSL ES have different names than normal desktop GLSL.
- * Therefore, this function should only be called on the ES path.
- */
-static void
-generate_100ES_uniforms(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
- state->Const.MaxVertexAttribs);
- add_builtin_constant(instructions, state, "gl_MaxVertexUniformVectors",
- state->Const.MaxVertexUniformComponents);
- add_builtin_constant(instructions, state, "gl_MaxVaryingVectors",
- state->Const.MaxVaryingFloats / 4);
- add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
- state->Const.MaxVertexTextureImageUnits);
- add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
- state->Const.MaxCombinedTextureImageUnits);
- add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
- state->Const.MaxTextureImageUnits);
- add_builtin_constant(instructions, state, "gl_MaxFragmentUniformVectors",
- state->Const.MaxFragmentUniformComponents);
-
- add_uniform(instructions, state, "gl_DepthRange",
- state->symbols->get_type("gl_DepthRangeParameters"));
-}
-
-static void
-generate_110_uniforms(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- for (unsigned i = 0
- ; i < Elements(builtin_110_deprecated_uniforms)
- ; i++) {
- add_builtin_variable(& builtin_110_deprecated_uniforms[i],
- instructions, state->symbols);
- }
-
- add_builtin_constant(instructions, state, "gl_MaxLights",
- state->Const.MaxLights);
- add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
- state->Const.MaxClipPlanes);
- add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
- state->Const.MaxTextureUnits);
- add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
- state->Const.MaxTextureCoords);
- add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
- state->Const.MaxVertexAttribs);
- add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
- state->Const.MaxVertexUniformComponents);
- add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
- state->Const.MaxVaryingFloats);
- add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
- state->Const.MaxVertexTextureImageUnits);
- add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
- state->Const.MaxCombinedTextureImageUnits);
- add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
- state->Const.MaxTextureImageUnits);
- add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
- state->Const.MaxFragmentUniformComponents);
-
- const glsl_type *const mat4_array_type =
- glsl_type::get_array_instance(glsl_type::mat4_type,
- state->Const.MaxTextureCoords);
-
- add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
- add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
- add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
- add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
-
- add_uniform(instructions, state, "gl_DepthRange",
- state->symbols->get_type("gl_DepthRangeParameters"));
-
- add_uniform(instructions, state, "gl_ClipPlane",
- glsl_type::get_array_instance(glsl_type::vec4_type,
- state->Const.MaxClipPlanes));
- add_uniform(instructions, state, "gl_Point",
- state->symbols->get_type("gl_PointParameters"));
-
- const glsl_type *const material_parameters_type =
- state->symbols->get_type("gl_MaterialParameters");
- add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type);
- add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type);
-
- const glsl_type *const light_source_array_type =
- glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
-
- add_uniform(instructions, state, "gl_LightSource", light_source_array_type);
-
- const glsl_type *const light_model_products_type =
- state->symbols->get_type("gl_LightModelProducts");
- add_uniform(instructions, state, "gl_FrontLightModelProduct",
- light_model_products_type);
- add_uniform(instructions, state, "gl_BackLightModelProduct",
- light_model_products_type);
-
- const glsl_type *const light_products_type =
- glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"),
- state->Const.MaxLights);
- add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type);
- add_uniform(instructions, state, "gl_BackLightProduct", light_products_type);
-
- add_uniform(instructions, state, "gl_TextureEnvColor",
- glsl_type::get_array_instance(glsl_type::vec4_type,
- state->Const.MaxTextureUnits));
-
- const glsl_type *const texcoords_vec4 =
- glsl_type::get_array_instance(glsl_type::vec4_type,
- state->Const.MaxTextureCoords);
- add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4);
- add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4);
- add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4);
- add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4);
- add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4);
- add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4);
- add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4);
- add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4);
-
- add_uniform(instructions, state, "gl_Fog",
- state->symbols->get_type("gl_FogParameters"));
-}
-
-/* This function should only be called for ES, not desktop GL. */
-static void
-generate_100ES_vs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
- add_builtin_variable(& builtin_core_vs_variables[i],
- instructions, state->symbols);
- }
-
- generate_100ES_uniforms(instructions, state);
-
- generate_ARB_draw_buffers_variables(instructions, state, false,
- vertex_shader);
-}
-
-
-static void
-generate_110_vs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
- add_builtin_variable(& builtin_core_vs_variables[i],
- instructions, state->symbols);
- }
-
- for (unsigned i = 0
- ; i < Elements(builtin_110_deprecated_vs_variables)
- ; i++) {
- add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
- instructions, state->symbols);
- }
- generate_110_uniforms(instructions, state);
-
- /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
- *
- * "As with all arrays, indices used to subscript gl_TexCoord must
- * either be an integral constant expressions, or this array must be
- * re-declared by the shader with a size. The size can be at most
- * gl_MaxTextureCoords. Using indexes close to 0 may aid the
- * implementation in preserving varying resources."
- */
- const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 0);
-
- add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
- instructions, state->symbols);
-
- generate_ARB_draw_buffers_variables(instructions, state, false,
- vertex_shader);
-}
-
-
-static void
-generate_120_vs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- /* GLSL version 1.20 did not add any built-in variables in the vertex
- * shader.
- */
- generate_110_vs_variables(instructions, state);
-}
-
-
-static void
-generate_130_vs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- generate_120_vs_variables(instructions, state);
-
- for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
- add_builtin_variable(& builtin_130_vs_variables[i],
- instructions, state->symbols);
- }
-
- const glsl_type *const clip_distance_array_type =
- glsl_type::get_array_instance(glsl_type::float_type,
- state->Const.MaxClipPlanes);
-
- /* FINISHME: gl_ClipDistance needs a real location assigned. */
- add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
- instructions, state->symbols);
-
-}
-
-
-static void
-initialize_vs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
-
- switch (state->language_version) {
- case 100:
- generate_100ES_vs_variables(instructions, state);
- break;
- case 110:
- generate_110_vs_variables(instructions, state);
- break;
- case 120:
- generate_120_vs_variables(instructions, state);
- break;
- case 130:
- generate_130_vs_variables(instructions, state);
- break;
- }
-}
-
-/* This function should only be called for ES, not desktop GL. */
-static void
-generate_100ES_fs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
- add_builtin_variable(& builtin_core_fs_variables[i],
- instructions, state->symbols);
- }
-
- for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) {
- add_builtin_variable(& builtin_100ES_fs_variables[i],
- instructions, state->symbols);
- }
-
- generate_100ES_uniforms(instructions, state);
-
- generate_ARB_draw_buffers_variables(instructions, state, false,
- fragment_shader);
-}
-
-static void
-generate_110_fs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
- add_builtin_variable(& builtin_core_fs_variables[i],
- instructions, state->symbols);
- }
-
- for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) {
- add_builtin_variable(& builtin_110_fs_variables[i],
- instructions, state->symbols);
- }
-
- for (unsigned i = 0
- ; i < Elements(builtin_110_deprecated_fs_variables)
- ; i++) {
- add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
- instructions, state->symbols);
- }
- generate_110_uniforms(instructions, state);
-
- /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
- *
- * "As with all arrays, indices used to subscript gl_TexCoord must
- * either be an integral constant expressions, or this array must be
- * re-declared by the shader with a size. The size can be at most
- * gl_MaxTextureCoords. Using indexes close to 0 may aid the
- * implementation in preserving varying resources."
- */
- const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 0);
-
- add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
- instructions, state->symbols);
-
- generate_ARB_draw_buffers_variables(instructions, state, false,
- fragment_shader);
-}
-
-
-static void
-generate_ARB_draw_buffers_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- bool warn, _mesa_glsl_parser_targets target)
-{
- /* gl_MaxDrawBuffers is available in all shader stages.
- */
- ir_variable *const mdb =
- add_variable("gl_MaxDrawBuffers", ir_var_auto, -1,
- glsl_type::int_type, instructions, state->symbols);
-
- if (warn)
- mdb->warn_extension = "GL_ARB_draw_buffers";
-
- mdb->constant_value = new(mdb)
- ir_constant(int(state->Const.MaxDrawBuffers));
-
-
- /* gl_FragData is only available in the fragment shader.
- */
- if (target == fragment_shader) {
- const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type,
- state->Const.MaxDrawBuffers);
-
- ir_variable *const fd =
- add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
- vec4_array_type, instructions, state->symbols);
-
- if (warn)
- fd->warn_extension = "GL_ARB_draw_buffers";
- }
-}
-
-
-static void
-generate_120_fs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- generate_110_fs_variables(instructions, state);
-
- for (unsigned i = 0
- ; i < Elements(builtin_120_fs_variables)
- ; i++) {
- add_builtin_variable(& builtin_120_fs_variables[i],
- instructions, state->symbols);
- }
-}
-
-static void
-generate_130_fs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- generate_120_fs_variables(instructions, state);
-
- const glsl_type *const clip_distance_array_type =
- glsl_type::get_array_instance(glsl_type::float_type,
- state->Const.MaxClipPlanes);
-
- /* FINISHME: gl_ClipDistance needs a real location assigned. */
- add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
- instructions, state->symbols);
-}
-
-static void
-initialize_fs_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
-
- switch (state->language_version) {
- case 100:
- generate_100ES_fs_variables(instructions, state);
- break;
- case 110:
- generate_110_fs_variables(instructions, state);
- break;
- case 120:
- generate_120_fs_variables(instructions, state);
- break;
- case 130:
- generate_130_fs_variables(instructions, state);
- break;
- }
-}
-
-void
-_mesa_glsl_initialize_variables(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- switch (state->target) {
- case vertex_shader:
- initialize_vs_variables(instructions, state);
- break;
- case geometry_shader:
- break;
- case fragment_shader:
- initialize_fs_variables(instructions, state);
- break;
- case ir_shader:
- fprintf(stderr, "ir reader has no builtin variables");
- exit(1);
- break;
- }
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ir.h"
+#include "glsl_parser_extras.h"
+#include "glsl_symbol_table.h"
+#include "builtin_variables.h"
+
+static void generate_ARB_draw_buffers_variables(exec_list *,
+ struct _mesa_glsl_parse_state *,
+ bool, _mesa_glsl_parser_targets);
+
+static ir_variable *
+add_variable(const char *name, enum ir_variable_mode mode, int slot,
+ const glsl_type *type, exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ ir_variable *var = new(symtab) ir_variable(type, name, mode);
+
+ switch (var->mode) {
+ case ir_var_auto:
+ case ir_var_in:
+ case ir_var_uniform:
+ var->read_only = true;
+ break;
+ case ir_var_inout:
+ case ir_var_out:
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ var->location = slot;
+ var->explicit_location = (slot >= 0);
+
+ /* Once the variable is created an initialized, add it to the symbol table
+ * and add the declaration to the IR stream.
+ */
+ instructions->push_tail(var);
+
+ symtab->add_variable(var);
+ return var;
+}
+
+static ir_variable *
+add_uniform(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ const char *name, const glsl_type *type)
+{
+ return add_variable(name, ir_var_uniform, -1, type, instructions,
+ state->symbols);
+}
+
+static void
+add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
+ glsl_symbol_table *symtab)
+{
+ /* Create a new variable declaration from the description supplied by
+ * the caller.
+ */
+ const glsl_type *const type = symtab->get_type(proto->type);
+
+ assert(type != NULL);
+
+ add_variable(proto->name, proto->mode, proto->slot, type, instructions,
+ symtab);
+}
+
+static void
+add_builtin_constant(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ const char *name, int value)
+{
+ ir_variable *const var = add_variable(name, ir_var_auto,
+ -1, glsl_type::int_type,
+ instructions, state->symbols);
+ var->constant_value = new(var) ir_constant(value);
+}
+
+/* Several constants in GLSL ES have different names than normal desktop GLSL.
+ * Therefore, this function should only be called on the ES path.
+ */
+static void
+generate_100ES_uniforms(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
+ state->Const.MaxVertexAttribs);
+ add_builtin_constant(instructions, state, "gl_MaxVertexUniformVectors",
+ state->Const.MaxVertexUniformComponents);
+ add_builtin_constant(instructions, state, "gl_MaxVaryingVectors",
+ state->Const.MaxVaryingFloats / 4);
+ add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
+ state->Const.MaxVertexTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
+ state->Const.MaxCombinedTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
+ state->Const.MaxTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxFragmentUniformVectors",
+ state->Const.MaxFragmentUniformComponents);
+
+ add_uniform(instructions, state, "gl_DepthRange",
+ state->symbols->get_type("gl_DepthRangeParameters"));
+}
+
+static void
+generate_110_uniforms(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ for (unsigned i = 0
+ ; i < Elements(builtin_110_deprecated_uniforms)
+ ; i++) {
+ add_builtin_variable(& builtin_110_deprecated_uniforms[i],
+ instructions, state->symbols);
+ }
+
+ add_builtin_constant(instructions, state, "gl_MaxLights",
+ state->Const.MaxLights);
+ add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
+ state->Const.MaxClipPlanes);
+ add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
+ state->Const.MaxTextureUnits);
+ add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
+ state->Const.MaxTextureCoords);
+ add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
+ state->Const.MaxVertexAttribs);
+ add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
+ state->Const.MaxVertexUniformComponents);
+ add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
+ state->Const.MaxVaryingFloats);
+ add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
+ state->Const.MaxVertexTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
+ state->Const.MaxCombinedTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
+ state->Const.MaxTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
+ state->Const.MaxFragmentUniformComponents);
+
+ const glsl_type *const mat4_array_type =
+ glsl_type::get_array_instance(glsl_type::mat4_type,
+ state->Const.MaxTextureCoords);
+
+ add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
+ add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
+ add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
+ add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
+
+ add_uniform(instructions, state, "gl_DepthRange",
+ state->symbols->get_type("gl_DepthRangeParameters"));
+
+ add_uniform(instructions, state, "gl_ClipPlane",
+ glsl_type::get_array_instance(glsl_type::vec4_type,
+ state->Const.MaxClipPlanes));
+ add_uniform(instructions, state, "gl_Point",
+ state->symbols->get_type("gl_PointParameters"));
+
+ const glsl_type *const material_parameters_type =
+ state->symbols->get_type("gl_MaterialParameters");
+ add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type);
+ add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type);
+
+ const glsl_type *const light_source_array_type =
+ glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
+
+ add_uniform(instructions, state, "gl_LightSource", light_source_array_type);
+
+ const glsl_type *const light_model_products_type =
+ state->symbols->get_type("gl_LightModelProducts");
+ add_uniform(instructions, state, "gl_FrontLightModelProduct",
+ light_model_products_type);
+ add_uniform(instructions, state, "gl_BackLightModelProduct",
+ light_model_products_type);
+
+ const glsl_type *const light_products_type =
+ glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"),
+ state->Const.MaxLights);
+ add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type);
+ add_uniform(instructions, state, "gl_BackLightProduct", light_products_type);
+
+ add_uniform(instructions, state, "gl_TextureEnvColor",
+ glsl_type::get_array_instance(glsl_type::vec4_type,
+ state->Const.MaxTextureUnits));
+
+ const glsl_type *const texcoords_vec4 =
+ glsl_type::get_array_instance(glsl_type::vec4_type,
+ state->Const.MaxTextureCoords);
+ add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4);
+ add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4);
+ add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4);
+ add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4);
+ add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4);
+ add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4);
+ add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4);
+ add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4);
+
+ add_uniform(instructions, state, "gl_Fog",
+ state->symbols->get_type("gl_FogParameters"));
+}
+
+/* This function should only be called for ES, not desktop GL. */
+static void
+generate_100ES_vs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
+ add_builtin_variable(& builtin_core_vs_variables[i],
+ instructions, state->symbols);
+ }
+
+ generate_100ES_uniforms(instructions, state);
+
+ generate_ARB_draw_buffers_variables(instructions, state, false,
+ vertex_shader);
+}
+
+
+static void
+generate_110_vs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
+ add_builtin_variable(& builtin_core_vs_variables[i],
+ instructions, state->symbols);
+ }
+
+ for (unsigned i = 0
+ ; i < Elements(builtin_110_deprecated_vs_variables)
+ ; i++) {
+ add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
+ instructions, state->symbols);
+ }
+ generate_110_uniforms(instructions, state);
+
+ /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "As with all arrays, indices used to subscript gl_TexCoord must
+ * either be an integral constant expressions, or this array must be
+ * re-declared by the shader with a size. The size can be at most
+ * gl_MaxTextureCoords. Using indexes close to 0 may aid the
+ * implementation in preserving varying resources."
+ */
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(glsl_type::vec4_type, 0);
+
+ add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
+ instructions, state->symbols);
+
+ generate_ARB_draw_buffers_variables(instructions, state, false,
+ vertex_shader);
+}
+
+
+static void
+generate_120_vs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* GLSL version 1.20 did not add any built-in variables in the vertex
+ * shader.
+ */
+ generate_110_vs_variables(instructions, state);
+}
+
+
+static void
+generate_130_vs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ generate_120_vs_variables(instructions, state);
+
+ for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
+ add_builtin_variable(& builtin_130_vs_variables[i],
+ instructions, state->symbols);
+ }
+
+ const glsl_type *const clip_distance_array_type =
+ glsl_type::get_array_instance(glsl_type::float_type,
+ state->Const.MaxClipPlanes);
+
+ /* FINISHME: gl_ClipDistance needs a real location assigned. */
+ add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
+ instructions, state->symbols);
+
+}
+
+
+static void
+initialize_vs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+
+ switch (state->language_version) {
+ case 100:
+ generate_100ES_vs_variables(instructions, state);
+ break;
+ case 110:
+ generate_110_vs_variables(instructions, state);
+ break;
+ case 120:
+ generate_120_vs_variables(instructions, state);
+ break;
+ case 130:
+ generate_130_vs_variables(instructions, state);
+ break;
+ }
+}
+
+/* This function should only be called for ES, not desktop GL. */
+static void
+generate_100ES_fs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
+ add_builtin_variable(& builtin_core_fs_variables[i],
+ instructions, state->symbols);
+ }
+
+ for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) {
+ add_builtin_variable(& builtin_100ES_fs_variables[i],
+ instructions, state->symbols);
+ }
+
+ generate_100ES_uniforms(instructions, state);
+
+ generate_ARB_draw_buffers_variables(instructions, state, false,
+ fragment_shader);
+}
+
+static void
+generate_110_fs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
+ add_builtin_variable(& builtin_core_fs_variables[i],
+ instructions, state->symbols);
+ }
+
+ for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) {
+ add_builtin_variable(& builtin_110_fs_variables[i],
+ instructions, state->symbols);
+ }
+
+ for (unsigned i = 0
+ ; i < Elements(builtin_110_deprecated_fs_variables)
+ ; i++) {
+ add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
+ instructions, state->symbols);
+ }
+ generate_110_uniforms(instructions, state);
+
+ /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "As with all arrays, indices used to subscript gl_TexCoord must
+ * either be an integral constant expressions, or this array must be
+ * re-declared by the shader with a size. The size can be at most
+ * gl_MaxTextureCoords. Using indexes close to 0 may aid the
+ * implementation in preserving varying resources."
+ */
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(glsl_type::vec4_type, 0);
+
+ add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
+ instructions, state->symbols);
+
+ generate_ARB_draw_buffers_variables(instructions, state, false,
+ fragment_shader);
+}
+
+
+static void
+generate_ARB_draw_buffers_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn, _mesa_glsl_parser_targets target)
+{
+ /* gl_MaxDrawBuffers is available in all shader stages.
+ */
+ ir_variable *const mdb =
+ add_variable("gl_MaxDrawBuffers", ir_var_auto, -1,
+ glsl_type::int_type, instructions, state->symbols);
+
+ if (warn)
+ mdb->warn_extension = "GL_ARB_draw_buffers";
+
+ mdb->constant_value = new(mdb)
+ ir_constant(int(state->Const.MaxDrawBuffers));
+
+
+ /* gl_FragData is only available in the fragment shader.
+ */
+ if (target == fragment_shader) {
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(glsl_type::vec4_type,
+ state->Const.MaxDrawBuffers);
+
+ ir_variable *const fd =
+ add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
+ vec4_array_type, instructions, state->symbols);
+
+ if (warn)
+ fd->warn_extension = "GL_ARB_draw_buffers";
+ }
+}
+
+static void
+generate_ARB_shader_stencil_export_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn)
+{
+ /* gl_FragStencilRefARB is only available in the fragment shader.
+ */
+ ir_variable *const fd =
+ add_variable("gl_FragStencilRefARB", ir_var_out, FRAG_RESULT_STENCIL,
+ glsl_type::int_type, instructions, state->symbols);
+
+ if (warn)
+ fd->warn_extension = "GL_ARB_shader_stencil_export";
+}
+
+static void
+generate_120_fs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ generate_110_fs_variables(instructions, state);
+
+ for (unsigned i = 0
+ ; i < Elements(builtin_120_fs_variables)
+ ; i++) {
+ add_builtin_variable(& builtin_120_fs_variables[i],
+ instructions, state->symbols);
+ }
+}
+
+static void
+generate_130_fs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ generate_120_fs_variables(instructions, state);
+
+ const glsl_type *const clip_distance_array_type =
+ glsl_type::get_array_instance(glsl_type::float_type,
+ state->Const.MaxClipPlanes);
+
+ /* FINISHME: gl_ClipDistance needs a real location assigned. */
+ add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
+ instructions, state->symbols);
+}
+
+static void
+initialize_fs_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+
+ switch (state->language_version) {
+ case 100:
+ generate_100ES_fs_variables(instructions, state);
+ break;
+ case 110:
+ generate_110_fs_variables(instructions, state);
+ break;
+ case 120:
+ generate_120_fs_variables(instructions, state);
+ break;
+ case 130:
+ generate_130_fs_variables(instructions, state);
+ break;
+ }
+
+ if (state->ARB_shader_stencil_export_enable)
+ generate_ARB_shader_stencil_export_variables(instructions, state,
+ state->ARB_shader_stencil_export_warn);
+}
+
+void
+_mesa_glsl_initialize_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ switch (state->target) {
+ case vertex_shader:
+ initialize_vs_variables(instructions, state);
+ break;
+ case geometry_shader:
+ break;
+ case fragment_shader:
+ initialize_fs_variables(instructions, state);
+ break;
+ }
+}
diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp
index 78c8b48cf..98aa34a19 100644
--- a/mesalib/src/glsl/link_functions.cpp
+++ b/mesalib/src/glsl/link_functions.cpp
@@ -1,262 +1,262 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <cstdlib>
-#include <cstdio>
-#include <cstdarg>
-
-extern "C" {
-#include <talloc.h>
-}
-
-#include "main/core.h"
-#include "glsl_symbol_table.h"
-#include "glsl_parser_extras.h"
-#include "ir.h"
-#include "program.h"
-#include "program/hash_table.h"
-#include "linker.h"
-
-static ir_function_signature *
-find_matching_signature(const char *name, const exec_list *actual_parameters,
- gl_shader **shader_list, unsigned num_shaders);
-
-class call_link_visitor : public ir_hierarchical_visitor {
-public:
- call_link_visitor(gl_shader_program *prog, gl_shader *linked,
- gl_shader **shader_list, unsigned num_shaders)
- {
- this->prog = prog;
- this->shader_list = shader_list;
- this->num_shaders = num_shaders;
- this->success = true;
- this->linked = linked;
-
- this->locals = hash_table_ctor(0, hash_table_pointer_hash,
- hash_table_pointer_compare);
- }
-
- ~call_link_visitor()
- {
- hash_table_dtor(this->locals);
- }
-
- virtual ir_visitor_status visit(ir_variable *ir)
- {
- hash_table_insert(locals, ir, ir);
- return visit_continue;
- }
-
- virtual ir_visitor_status visit_enter(ir_call *ir)
- {
- /* If ir is an ir_call from a function that was imported from another
- * shader callee will point to an ir_function_signature in the original
- * shader. In this case the function signature MUST NOT BE MODIFIED.
- * Doing so will modify the original shader. This may prevent that
- * shader from being linkable in other programs.
- */
- const ir_function_signature *const callee = ir->get_callee();
- assert(callee != NULL);
- const char *const name = callee->function_name();
-
- /* Determine if the requested function signature already exists in the
- * final linked shader. If it does, use it as the target of the call.
- */
- ir_function_signature *sig =
- find_matching_signature(name, &callee->parameters, &linked, 1);
- if (sig != NULL) {
- ir->set_callee(sig);
- return visit_continue;
- }
-
- /* Try to find the signature in one of the other shaders that is being
- * linked. If it's not found there, return an error.
- */
- sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
- num_shaders);
- if (sig == NULL) {
- /* FINISHME: Log the full signature of unresolved function.
- */
- linker_error_printf(this->prog, "unresolved reference to function "
- "`%s'\n", name);
- this->success = false;
- return visit_stop;
- }
-
- /* Find the prototype information in the linked shader. Generate any
- * details that may be missing.
- */
- ir_function *f = linked->symbols->get_function(name);
- if (f == NULL)
- f = new(linked) ir_function(name);
-
- ir_function_signature *linked_sig =
- f->exact_matching_signature(&callee->parameters);
- if (linked_sig == NULL) {
- linked_sig = new(linked) ir_function_signature(callee->return_type);
- f->add_signature(linked_sig);
- }
-
- /* At this point linked_sig and called may be the same. If ir is an
- * ir_call from linked then linked_sig and callee will be
- * ir_function_signatures that have no definitions (is_defined is false).
- */
- assert(!linked_sig->is_defined);
- assert(linked_sig->body.is_empty());
-
- /* Create an in-place clone of the function definition. This multistep
- * process introduces some complexity here, but it has some advantages.
- * The parameter list and the and function body are cloned separately.
- * The clone of the parameter list is used to prime the hashtable used
- * to replace variable references in the cloned body.
- *
- * The big advantage is that the ir_function_signature does not change.
- * This means that we don't have to process the rest of the IR tree to
- * patch ir_call nodes. In addition, there is no way to remove or
- * replace signature stored in a function. One could easily be added,
- * but this avoids the need.
- */
- struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
- hash_table_pointer_compare);
- exec_list formal_parameters;
- foreach_list_const(node, &sig->parameters) {
- const ir_instruction *const original = (ir_instruction *) node;
- assert(const_cast<ir_instruction *>(original)->as_variable());
-
- ir_instruction *copy = original->clone(linked, ht);
- formal_parameters.push_tail(copy);
- }
-
- linked_sig->replace_parameters(&formal_parameters);
-
- foreach_list_const(node, &sig->body) {
- const ir_instruction *const original = (ir_instruction *) node;
-
- ir_instruction *copy = original->clone(linked, ht);
- linked_sig->body.push_tail(copy);
- }
-
- linked_sig->is_defined = true;
- hash_table_dtor(ht);
-
- /* Patch references inside the function to things outside the function
- * (i.e., function calls and global variables).
- */
- linked_sig->accept(this);
-
- ir->set_callee(linked_sig);
-
- return visit_continue;
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- if (hash_table_find(locals, ir->var) == NULL) {
- /* The non-function variable must be a global, so try to find the
- * variable in the shader's symbol table. If the variable is not
- * found, then it's a global that *MUST* be defined in the original
- * shader.
- */
- ir_variable *var = linked->symbols->get_variable(ir->var->name);
- if (var == NULL) {
- /* Clone the ir_variable that the dereference already has and add
- * it to the linked shader.
- */
- var = ir->var->clone(linked, NULL);
- linked->symbols->add_variable(var->name, var);
- linked->ir->push_head(var);
- }
-
- ir->var = var;
- }
-
- return visit_continue;
- }
-
- /** Was function linking successful? */
- bool success;
-
-private:
- /**
- * Shader program being linked
- *
- * This is only used for logging error messages.
- */
- gl_shader_program *prog;
-
- /** List of shaders available for linking. */
- gl_shader **shader_list;
-
- /** Number of shaders available for linking. */
- unsigned num_shaders;
-
- /**
- * Final linked shader
- *
- * This is used two ways. It is used to find global variables in the
- * linked shader that are accessed by the function. It is also used to add
- * global variables from the shader where the function originated.
- */
- gl_shader *linked;
-
- /**
- * Table of variables local to the function.
- */
- hash_table *locals;
-};
-
-
-/**
- * Searches a list of shaders for a particular function definition
- */
-ir_function_signature *
-find_matching_signature(const char *name, const exec_list *actual_parameters,
- gl_shader **shader_list, unsigned num_shaders)
-{
- for (unsigned i = 0; i < num_shaders; i++) {
- ir_function *const f = shader_list[i]->symbols->get_function(name);
-
- if (f == NULL)
- continue;
-
- ir_function_signature *sig = f->matching_signature(actual_parameters);
-
- if ((sig == NULL) || !sig->is_defined)
- continue;
-
- return sig;
- }
-
- return NULL;
-}
-
-
-bool
-link_function_calls(gl_shader_program *prog, gl_shader *main,
- gl_shader **shader_list, unsigned num_shaders)
-{
- call_link_visitor v(prog, main, shader_list, num_shaders);
-
- v.run(main->ir);
- return v.success;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdlib>
+#include <cstdio>
+#include <cstdarg>
+
+extern "C" {
+#include <talloc.h>
+}
+
+#include "main/core.h"
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "ir.h"
+#include "program.h"
+#include "program/hash_table.h"
+#include "linker.h"
+
+static ir_function_signature *
+find_matching_signature(const char *name, const exec_list *actual_parameters,
+ gl_shader **shader_list, unsigned num_shaders);
+
+class call_link_visitor : public ir_hierarchical_visitor {
+public:
+ call_link_visitor(gl_shader_program *prog, gl_shader *linked,
+ gl_shader **shader_list, unsigned num_shaders)
+ {
+ this->prog = prog;
+ this->shader_list = shader_list;
+ this->num_shaders = num_shaders;
+ this->success = true;
+ this->linked = linked;
+
+ this->locals = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ }
+
+ ~call_link_visitor()
+ {
+ hash_table_dtor(this->locals);
+ }
+
+ virtual ir_visitor_status visit(ir_variable *ir)
+ {
+ hash_table_insert(locals, ir, ir);
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_call *ir)
+ {
+ /* If ir is an ir_call from a function that was imported from another
+ * shader callee will point to an ir_function_signature in the original
+ * shader. In this case the function signature MUST NOT BE MODIFIED.
+ * Doing so will modify the original shader. This may prevent that
+ * shader from being linkable in other programs.
+ */
+ const ir_function_signature *const callee = ir->get_callee();
+ assert(callee != NULL);
+ const char *const name = callee->function_name();
+
+ /* Determine if the requested function signature already exists in the
+ * final linked shader. If it does, use it as the target of the call.
+ */
+ ir_function_signature *sig =
+ find_matching_signature(name, &callee->parameters, &linked, 1);
+ if (sig != NULL) {
+ ir->set_callee(sig);
+ return visit_continue;
+ }
+
+ /* Try to find the signature in one of the other shaders that is being
+ * linked. If it's not found there, return an error.
+ */
+ sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
+ num_shaders);
+ if (sig == NULL) {
+ /* FINISHME: Log the full signature of unresolved function.
+ */
+ linker_error_printf(this->prog, "unresolved reference to function "
+ "`%s'\n", name);
+ this->success = false;
+ return visit_stop;
+ }
+
+ /* Find the prototype information in the linked shader. Generate any
+ * details that may be missing.
+ */
+ ir_function *f = linked->symbols->get_function(name);
+ if (f == NULL)
+ f = new(linked) ir_function(name);
+
+ ir_function_signature *linked_sig =
+ f->exact_matching_signature(&callee->parameters);
+ if (linked_sig == NULL) {
+ linked_sig = new(linked) ir_function_signature(callee->return_type);
+ f->add_signature(linked_sig);
+ }
+
+ /* At this point linked_sig and called may be the same. If ir is an
+ * ir_call from linked then linked_sig and callee will be
+ * ir_function_signatures that have no definitions (is_defined is false).
+ */
+ assert(!linked_sig->is_defined);
+ assert(linked_sig->body.is_empty());
+
+ /* Create an in-place clone of the function definition. This multistep
+ * process introduces some complexity here, but it has some advantages.
+ * The parameter list and the and function body are cloned separately.
+ * The clone of the parameter list is used to prime the hashtable used
+ * to replace variable references in the cloned body.
+ *
+ * The big advantage is that the ir_function_signature does not change.
+ * This means that we don't have to process the rest of the IR tree to
+ * patch ir_call nodes. In addition, there is no way to remove or
+ * replace signature stored in a function. One could easily be added,
+ * but this avoids the need.
+ */
+ struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ exec_list formal_parameters;
+ foreach_list_const(node, &sig->parameters) {
+ const ir_instruction *const original = (ir_instruction *) node;
+ assert(const_cast<ir_instruction *>(original)->as_variable());
+
+ ir_instruction *copy = original->clone(linked, ht);
+ formal_parameters.push_tail(copy);
+ }
+
+ linked_sig->replace_parameters(&formal_parameters);
+
+ foreach_list_const(node, &sig->body) {
+ const ir_instruction *const original = (ir_instruction *) node;
+
+ ir_instruction *copy = original->clone(linked, ht);
+ linked_sig->body.push_tail(copy);
+ }
+
+ linked_sig->is_defined = true;
+ hash_table_dtor(ht);
+
+ /* Patch references inside the function to things outside the function
+ * (i.e., function calls and global variables).
+ */
+ linked_sig->accept(this);
+
+ ir->set_callee(linked_sig);
+
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ if (hash_table_find(locals, ir->var) == NULL) {
+ /* The non-function variable must be a global, so try to find the
+ * variable in the shader's symbol table. If the variable is not
+ * found, then it's a global that *MUST* be defined in the original
+ * shader.
+ */
+ ir_variable *var = linked->symbols->get_variable(ir->var->name);
+ if (var == NULL) {
+ /* Clone the ir_variable that the dereference already has and add
+ * it to the linked shader.
+ */
+ var = ir->var->clone(linked, NULL);
+ linked->symbols->add_variable(var);
+ linked->ir->push_head(var);
+ }
+
+ ir->var = var;
+ }
+
+ return visit_continue;
+ }
+
+ /** Was function linking successful? */
+ bool success;
+
+private:
+ /**
+ * Shader program being linked
+ *
+ * This is only used for logging error messages.
+ */
+ gl_shader_program *prog;
+
+ /** List of shaders available for linking. */
+ gl_shader **shader_list;
+
+ /** Number of shaders available for linking. */
+ unsigned num_shaders;
+
+ /**
+ * Final linked shader
+ *
+ * This is used two ways. It is used to find global variables in the
+ * linked shader that are accessed by the function. It is also used to add
+ * global variables from the shader where the function originated.
+ */
+ gl_shader *linked;
+
+ /**
+ * Table of variables local to the function.
+ */
+ hash_table *locals;
+};
+
+
+/**
+ * Searches a list of shaders for a particular function definition
+ */
+ir_function_signature *
+find_matching_signature(const char *name, const exec_list *actual_parameters,
+ gl_shader **shader_list, unsigned num_shaders)
+{
+ for (unsigned i = 0; i < num_shaders; i++) {
+ ir_function *const f = shader_list[i]->symbols->get_function(name);
+
+ if (f == NULL)
+ continue;
+
+ ir_function_signature *sig = f->matching_signature(actual_parameters);
+
+ if ((sig == NULL) || !sig->is_defined)
+ continue;
+
+ return sig;
+ }
+
+ return NULL;
+}
+
+
+bool
+link_function_calls(gl_shader_program *prog, gl_shader *main,
+ gl_shader **shader_list, unsigned num_shaders)
+{
+ call_link_visitor v(prog, main, shader_list, num_shaders);
+
+ v.run(main->ir);
+ return v.success;
+}
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 4bb4e2a99..0ef051965 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1,1505 +1,1674 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file linker.cpp
- * GLSL linker implementation
- *
- * Given a set of shaders that are to be linked to generate a final program,
- * there are three distinct stages.
- *
- * In the first stage shaders are partitioned into groups based on the shader
- * type. All shaders of a particular type (e.g., vertex shaders) are linked
- * together.
- *
- * - Undefined references in each shader are resolve to definitions in
- * another shader.
- * - Types and qualifiers of uniforms, outputs, and global variables defined
- * in multiple shaders with the same name are verified to be the same.
- * - Initializers for uniforms and global variables defined
- * in multiple shaders with the same name are verified to be the same.
- *
- * The result, in the terminology of the GLSL spec, is a set of shader
- * executables for each processing unit.
- *
- * After the first stage is complete, a series of semantic checks are performed
- * on each of the shader executables.
- *
- * - Each shader executable must define a \c main function.
- * - Each vertex shader executable must write to \c gl_Position.
- * - Each fragment shader executable must write to either \c gl_FragData or
- * \c gl_FragColor.
- *
- * In the final stage individual shader executables are linked to create a
- * complete exectuable.
- *
- * - Types of uniforms defined in multiple shader stages with the same name
- * are verified to be the same.
- * - Initializers for uniforms defined in multiple shader stages with the
- * same name are verified to be the same.
- * - Types and qualifiers of outputs defined in one stage are verified to
- * be the same as the types and qualifiers of inputs defined with the same
- * name in a later stage.
- *
- * \author Ian Romanick <ian.d.romanick@intel.com>
- */
-#include <cstdlib>
-#include <cstdio>
-#include <cstdarg>
-#include <climits>
-
-extern "C" {
-#include <talloc.h>
-}
-
-#include "main/core.h"
-#include "glsl_symbol_table.h"
-#include "ir.h"
-#include "program.h"
-#include "program/hash_table.h"
-#include "linker.h"
-#include "ir_optimization.h"
-
-/**
- * Visitor that determines whether or not a variable is ever written.
- */
-class find_assignment_visitor : public ir_hierarchical_visitor {
-public:
- find_assignment_visitor(const char *name)
- : name(name), found(false)
- {
- /* empty */
- }
-
- virtual ir_visitor_status visit_enter(ir_assignment *ir)
- {
- ir_variable *const var = ir->lhs->variable_referenced();
-
- if (strcmp(name, var->name) == 0) {
- found = true;
- return visit_stop;
- }
-
- return visit_continue_with_parent;
- }
-
- virtual ir_visitor_status visit_enter(ir_call *ir)
- {
- exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *sig_param = (ir_variable *)sig_iter.get();
-
- if (sig_param->mode == ir_var_out ||
- sig_param->mode == ir_var_inout) {
- ir_variable *var = param_rval->variable_referenced();
- if (var && strcmp(name, var->name) == 0) {
- found = true;
- return visit_stop;
- }
- }
- sig_iter.next();
- }
-
- return visit_continue_with_parent;
- }
-
- bool variable_found()
- {
- return found;
- }
-
-private:
- const char *name; /**< Find writes to a variable with this name. */
- bool found; /**< Was a write to the variable found? */
-};
-
-
-/**
- * Visitor that determines whether or not a variable is ever read.
- */
-class find_deref_visitor : public ir_hierarchical_visitor {
-public:
- find_deref_visitor(const char *name)
- : name(name), found(false)
- {
- /* empty */
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- if (strcmp(this->name, ir->var->name) == 0) {
- this->found = true;
- return visit_stop;
- }
-
- return visit_continue;
- }
-
- bool variable_found() const
- {
- return this->found;
- }
-
-private:
- const char *name; /**< Find writes to a variable with this name. */
- bool found; /**< Was a write to the variable found? */
-};
-
-
-void
-linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
-{
- va_list ap;
-
- prog->InfoLog = talloc_strdup_append(prog->InfoLog, "error: ");
- va_start(ap, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, ap);
- va_end(ap);
-}
-
-
-void
-invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
- int generic_base)
-{
- foreach_list(node, sh->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if ((var == NULL) || (var->mode != (unsigned) mode))
- continue;
-
- /* Only assign locations for generic attributes / varyings / etc.
- */
- if (var->location >= generic_base)
- var->location = -1;
- }
-}
-
-
-/**
- * Determine the number of attribute slots required for a particular type
- *
- * This code is here because it implements the language rules of a specific
- * GLSL version. Since it's a property of the language and not a property of
- * types in general, it doesn't really belong in glsl_type.
- */
-unsigned
-count_attribute_slots(const glsl_type *t)
-{
- /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
- *
- * "A scalar input counts the same amount against this limit as a vec4,
- * so applications may want to consider packing groups of four
- * unrelated float inputs together into a vector to better utilize the
- * capabilities of the underlying hardware. A matrix input will use up
- * multiple locations. The number of locations used will equal the
- * number of columns in the matrix."
- *
- * The spec does not explicitly say how arrays are counted. However, it
- * should be safe to assume the total number of slots consumed by an array
- * is the number of entries in the array multiplied by the number of slots
- * consumed by a single element of the array.
- */
-
- if (t->is_array())
- return t->array_size() * count_attribute_slots(t->element_type());
-
- if (t->is_matrix())
- return t->matrix_columns;
-
- return 1;
-}
-
-
-/**
- * Verify that a vertex shader executable meets all semantic requirements
- *
- * \param shader Vertex shader executable to be verified
- */
-bool
-validate_vertex_shader_executable(struct gl_shader_program *prog,
- struct gl_shader *shader)
-{
- if (shader == NULL)
- return true;
-
- find_assignment_visitor find("gl_Position");
- find.run(shader->ir);
- if (!find.variable_found()) {
- linker_error_printf(prog,
- "vertex shader does not write to `gl_Position'\n");
- return false;
- }
-
- return true;
-}
-
-
-/**
- * Verify that a fragment shader executable meets all semantic requirements
- *
- * \param shader Fragment shader executable to be verified
- */
-bool
-validate_fragment_shader_executable(struct gl_shader_program *prog,
- struct gl_shader *shader)
-{
- if (shader == NULL)
- return true;
-
- find_assignment_visitor frag_color("gl_FragColor");
- find_assignment_visitor frag_data("gl_FragData");
-
- frag_color.run(shader->ir);
- frag_data.run(shader->ir);
-
- if (frag_color.variable_found() && frag_data.variable_found()) {
- linker_error_printf(prog, "fragment shader writes to both "
- "`gl_FragColor' and `gl_FragData'\n");
- return false;
- }
-
- return true;
-}
-
-
-/**
- * Generate a string describing the mode of a variable
- */
-static const char *
-mode_string(const ir_variable *var)
-{
- switch (var->mode) {
- case ir_var_auto:
- return (var->read_only) ? "global constant" : "global variable";
-
- case ir_var_uniform: return "uniform";
- case ir_var_in: return "shader input";
- case ir_var_out: return "shader output";
- case ir_var_inout: return "shader inout";
-
- case ir_var_temporary:
- default:
- assert(!"Should not get here.");
- return "invalid variable";
- }
-}
-
-
-/**
- * Perform validation of global variables used across multiple shaders
- */
-bool
-cross_validate_globals(struct gl_shader_program *prog,
- struct gl_shader **shader_list,
- unsigned num_shaders,
- bool uniforms_only)
-{
- /* Examine all of the uniforms in all of the shaders and cross validate
- * them.
- */
- glsl_symbol_table variables;
- for (unsigned i = 0; i < num_shaders; i++) {
- foreach_list(node, shader_list[i]->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if (var == NULL)
- continue;
-
- if (uniforms_only && (var->mode != ir_var_uniform))
- continue;
-
- /* Don't cross validate temporaries that are at global scope. These
- * will eventually get pulled into the shaders 'main'.
- */
- if (var->mode == ir_var_temporary)
- continue;
-
- /* If a global with this name has already been seen, verify that the
- * new instance has the same type. In addition, if the globals have
- * initializers, the values of the initializers must be the same.
- */
- ir_variable *const existing = variables.get_variable(var->name);
- if (existing != NULL) {
- if (var->type != existing->type) {
- /* Consider the types to be "the same" if both types are arrays
- * of the same type and one of the arrays is implicitly sized.
- * In addition, set the type of the linked variable to the
- * explicitly sized array.
- */
- if (var->type->is_array()
- && existing->type->is_array()
- && (var->type->fields.array == existing->type->fields.array)
- && ((var->type->length == 0)
- || (existing->type->length == 0))) {
- if (existing->type->length == 0)
- existing->type = var->type;
- } else {
- linker_error_printf(prog, "%s `%s' declared as type "
- "`%s' and type `%s'\n",
- mode_string(var),
- var->name, var->type->name,
- existing->type->name);
- return false;
- }
- }
-
- /* FINISHME: Handle non-constant initializers.
- */
- if (var->constant_value != NULL) {
- if (existing->constant_value != NULL) {
- if (!var->constant_value->has_value(existing->constant_value)) {
- linker_error_printf(prog, "initializers for %s "
- "`%s' have differing values\n",
- mode_string(var), var->name);
- return false;
- }
- } else
- /* If the first-seen instance of a particular uniform did not
- * have an initializer but a later instance does, copy the
- * initializer to the version stored in the symbol table.
- */
- /* FINISHME: This is wrong. The constant_value field should
- * FINISHME: not be modified! Imagine a case where a shader
- * FINISHME: without an initializer is linked in two different
- * FINISHME: programs with shaders that have differing
- * FINISHME: initializers. Linking with the first will
- * FINISHME: modify the shader, and linking with the second
- * FINISHME: will fail.
- */
- existing->constant_value =
- var->constant_value->clone(talloc_parent(existing), NULL);
- }
- } else
- variables.add_variable(var->name, var);
- }
- }
-
- return true;
-}
-
-
-/**
- * Perform validation of uniforms used across multiple shader stages
- */
-bool
-cross_validate_uniforms(struct gl_shader_program *prog)
-{
- return cross_validate_globals(prog, prog->_LinkedShaders,
- prog->_NumLinkedShaders, true);
-}
-
-
-/**
- * Validate that outputs from one stage match inputs of another
- */
-bool
-cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
- gl_shader *producer, gl_shader *consumer)
-{
- glsl_symbol_table parameters;
- /* FINISHME: Figure these out dynamically. */
- const char *const producer_stage = "vertex";
- const char *const consumer_stage = "fragment";
-
- /* Find all shader outputs in the "producer" stage.
- */
- foreach_list(node, producer->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- /* FINISHME: For geometry shaders, this should also look for inout
- * FINISHME: variables.
- */
- if ((var == NULL) || (var->mode != ir_var_out))
- continue;
-
- parameters.add_variable(var->name, var);
- }
-
-
- /* Find all shader inputs in the "consumer" stage. Any variables that have
- * matching outputs already in the symbol table must have the same type and
- * qualifiers.
- */
- foreach_list(node, consumer->ir) {
- ir_variable *const input = ((ir_instruction *) node)->as_variable();
-
- /* FINISHME: For geometry shaders, this should also look for inout
- * FINISHME: variables.
- */
- if ((input == NULL) || (input->mode != ir_var_in))
- continue;
-
- ir_variable *const output = parameters.get_variable(input->name);
- if (output != NULL) {
- /* Check that the types match between stages.
- */
- if (input->type != output->type) {
- linker_error_printf(prog,
- "%s shader output `%s' declared as "
- "type `%s', but %s shader input declared "
- "as type `%s'\n",
- producer_stage, output->name,
- output->type->name,
- consumer_stage, input->type->name);
- return false;
- }
-
- /* Check that all of the qualifiers match between stages.
- */
- if (input->centroid != output->centroid) {
- linker_error_printf(prog,
- "%s shader output `%s' %s centroid qualifier, "
- "but %s shader input %s centroid qualifier\n",
- producer_stage,
- output->name,
- (output->centroid) ? "has" : "lacks",
- consumer_stage,
- (input->centroid) ? "has" : "lacks");
- return false;
- }
-
- if (input->invariant != output->invariant) {
- linker_error_printf(prog,
- "%s shader output `%s' %s invariant qualifier, "
- "but %s shader input %s invariant qualifier\n",
- producer_stage,
- output->name,
- (output->invariant) ? "has" : "lacks",
- consumer_stage,
- (input->invariant) ? "has" : "lacks");
- return false;
- }
-
- if (input->interpolation != output->interpolation) {
- linker_error_printf(prog,
- "%s shader output `%s' specifies %s "
- "interpolation qualifier, "
- "but %s shader input specifies %s "
- "interpolation qualifier\n",
- producer_stage,
- output->name,
- output->interpolation_string(),
- consumer_stage,
- input->interpolation_string());
- return false;
- }
- }
- }
-
- return true;
-}
-
-
-/**
- * Populates a shaders symbol table with all global declarations
- */
-static void
-populate_symbol_table(gl_shader *sh)
-{
- sh->symbols = new(sh) glsl_symbol_table;
-
- foreach_list(node, sh->ir) {
- ir_instruction *const inst = (ir_instruction *) node;
- ir_variable *var;
- ir_function *func;
-
- if ((func = inst->as_function()) != NULL) {
- sh->symbols->add_function(func->name, func);
- } else if ((var = inst->as_variable()) != NULL) {
- sh->symbols->add_variable(var->name, var);
- }
- }
-}
-
-
-/**
- * Remap variables referenced in an instruction tree
- *
- * This is used when instruction trees are cloned from one shader and placed in
- * another. These trees will contain references to \c ir_variable nodes that
- * do not exist in the target shader. This function finds these \c ir_variable
- * references and replaces the references with matching variables in the target
- * shader.
- *
- * If there is no matching variable in the target shader, a clone of the
- * \c ir_variable is made and added to the target shader. The new variable is
- * added to \b both the instruction stream and the symbol table.
- *
- * \param inst IR tree that is to be processed.
- * \param symbols Symbol table containing global scope symbols in the
- * linked shader.
- * \param instructions Instruction stream where new variable declarations
- * should be added.
- */
-void
-remap_variables(ir_instruction *inst, struct gl_shader *target,
- hash_table *temps)
-{
- class remap_visitor : public ir_hierarchical_visitor {
- public:
- remap_visitor(struct gl_shader *target,
- hash_table *temps)
- {
- this->target = target;
- this->symbols = target->symbols;
- this->instructions = target->ir;
- this->temps = temps;
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- if (ir->var->mode == ir_var_temporary) {
- ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
-
- assert(var != NULL);
- ir->var = var;
- return visit_continue;
- }
-
- ir_variable *const existing =
- this->symbols->get_variable(ir->var->name);
- if (existing != NULL)
- ir->var = existing;
- else {
- ir_variable *copy = ir->var->clone(this->target, NULL);
-
- this->symbols->add_variable(copy->name, copy);
- this->instructions->push_head(copy);
- ir->var = copy;
- }
-
- return visit_continue;
- }
-
- private:
- struct gl_shader *target;
- glsl_symbol_table *symbols;
- exec_list *instructions;
- hash_table *temps;
- };
-
- remap_visitor v(target, temps);
-
- inst->accept(&v);
-}
-
-
-/**
- * Move non-declarations from one instruction stream to another
- *
- * The intended usage pattern of this function is to pass the pointer to the
- * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
- * pointer) for \c last and \c false for \c make_copies on the first
- * call. Successive calls pass the return value of the previous call for
- * \c last and \c true for \c make_copies.
- *
- * \param instructions Source instruction stream
- * \param last Instruction after which new instructions should be
- * inserted in the target instruction stream
- * \param make_copies Flag selecting whether instructions in \c instructions
- * should be copied (via \c ir_instruction::clone) into the
- * target list or moved.
- *
- * \return
- * The new "last" instruction in the target instruction stream. This pointer
- * is suitable for use as the \c last parameter of a later call to this
- * function.
- */
-exec_node *
-move_non_declarations(exec_list *instructions, exec_node *last,
- bool make_copies, gl_shader *target)
-{
- hash_table *temps = NULL;
-
- if (make_copies)
- temps = hash_table_ctor(0, hash_table_pointer_hash,
- hash_table_pointer_compare);
-
- foreach_list_safe(node, instructions) {
- ir_instruction *inst = (ir_instruction *) node;
-
- if (inst->as_function())
- continue;
-
- ir_variable *var = inst->as_variable();
- if ((var != NULL) && (var->mode != ir_var_temporary))
- continue;
-
- assert(inst->as_assignment()
- || ((var != NULL) && (var->mode == ir_var_temporary)));
-
- if (make_copies) {
- inst = inst->clone(target, NULL);
-
- if (var != NULL)
- hash_table_insert(temps, inst, var);
- else
- remap_variables(inst, target, temps);
- } else {
- inst->remove();
- }
-
- last->insert_after(inst);
- last = inst;
- }
-
- if (make_copies)
- hash_table_dtor(temps);
-
- return last;
-}
-
-/**
- * Get the function signature for main from a shader
- */
-static ir_function_signature *
-get_main_function_signature(gl_shader *sh)
-{
- ir_function *const f = sh->symbols->get_function("main");
- if (f != NULL) {
- exec_list void_parameters;
-
- /* Look for the 'void main()' signature and ensure that it's defined.
- * This keeps the linker from accidentally pick a shader that just
- * contains a prototype for main.
- *
- * We don't have to check for multiple definitions of main (in multiple
- * shaders) because that would have already been caught above.
- */
- ir_function_signature *sig = f->matching_signature(&void_parameters);
- if ((sig != NULL) && sig->is_defined) {
- return sig;
- }
- }
-
- return NULL;
-}
-
-
-/**
- * Combine a group of shaders for a single stage to generate a linked shader
- *
- * \note
- * If this function is supplied a single shader, it is cloned, and the new
- * shader is returned.
- */
-static struct gl_shader *
-link_intrastage_shaders(GLcontext *ctx,
- struct gl_shader_program *prog,
- struct gl_shader **shader_list,
- unsigned num_shaders)
-{
- /* Check that global variables defined in multiple shaders are consistent.
- */
- if (!cross_validate_globals(prog, shader_list, num_shaders, false))
- return NULL;
-
- /* Check that there is only a single definition of each function signature
- * across all shaders.
- */
- for (unsigned i = 0; i < (num_shaders - 1); i++) {
- foreach_list(node, shader_list[i]->ir) {
- ir_function *const f = ((ir_instruction *) node)->as_function();
-
- if (f == NULL)
- continue;
-
- for (unsigned j = i + 1; j < num_shaders; j++) {
- ir_function *const other =
- shader_list[j]->symbols->get_function(f->name);
-
- /* If the other shader has no function (and therefore no function
- * signatures) with the same name, skip to the next shader.
- */
- if (other == NULL)
- continue;
-
- foreach_iter (exec_list_iterator, iter, *f) {
- ir_function_signature *sig =
- (ir_function_signature *) iter.get();
-
- if (!sig->is_defined || sig->is_builtin)
- continue;
-
- ir_function_signature *other_sig =
- other->exact_matching_signature(& sig->parameters);
-
- if ((other_sig != NULL) && other_sig->is_defined
- && !other_sig->is_builtin) {
- linker_error_printf(prog,
- "function `%s' is multiply defined",
- f->name);
- return NULL;
- }
- }
- }
- }
- }
-
- /* Find the shader that defines main, and make a clone of it.
- *
- * Starting with the clone, search for undefined references. If one is
- * found, find the shader that defines it. Clone the reference and add
- * it to the shader. Repeat until there are no undefined references or
- * until a reference cannot be resolved.
- */
- gl_shader *main = NULL;
- for (unsigned i = 0; i < num_shaders; i++) {
- if (get_main_function_signature(shader_list[i]) != NULL) {
- main = shader_list[i];
- break;
- }
- }
-
- if (main == NULL) {
- linker_error_printf(prog, "%s shader lacks `main'\n",
- (shader_list[0]->Type == GL_VERTEX_SHADER)
- ? "vertex" : "fragment");
- return NULL;
- }
-
- gl_shader *const linked = ctx->Driver.NewShader(NULL, 0, main->Type);
- linked->ir = new(linked) exec_list;
- clone_ir_list(linked, linked->ir, main->ir);
-
- populate_symbol_table(linked);
-
- /* The a pointer to the main function in the final linked shader (i.e., the
- * copy of the original shader that contained the main function).
- */
- ir_function_signature *const main_sig = get_main_function_signature(linked);
-
- /* Move any instructions other than variable declarations or function
- * declarations into main.
- */
- exec_node *insertion_point =
- move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
- linked);
-
- for (unsigned i = 0; i < num_shaders; i++) {
- if (shader_list[i] == main)
- continue;
-
- insertion_point = move_non_declarations(shader_list[i]->ir,
- insertion_point, true, linked);
- }
-
- /* Resolve initializers for global variables in the linked shader.
- */
- unsigned num_linking_shaders = num_shaders;
- for (unsigned i = 0; i < num_shaders; i++)
- num_linking_shaders += shader_list[i]->num_builtins_to_link;
-
- gl_shader **linking_shaders =
- (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
-
- memcpy(linking_shaders, shader_list,
- sizeof(linking_shaders[0]) * num_shaders);
-
- unsigned idx = num_shaders;
- for (unsigned i = 0; i < num_shaders; i++) {
- memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
- sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
- idx += shader_list[i]->num_builtins_to_link;
- }
-
- assert(idx == num_linking_shaders);
-
- link_function_calls(prog, linked, linking_shaders, num_linking_shaders);
-
- free(linking_shaders);
-
- return linked;
-}
-
-
-struct uniform_node {
- exec_node link;
- struct gl_uniform *u;
- unsigned slots;
-};
-
-/**
- * Update the sizes of linked shader uniform arrays to the maximum
- * array index used.
- *
- * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
- *
- * If one or more elements of an array are active,
- * GetActiveUniform will return the name of the array in name,
- * subject to the restrictions listed above. The type of the array
- * is returned in type. The size parameter contains the highest
- * array element index used, plus one. The compiler or linker
- * determines the highest index used. There will be only one
- * active uniform reported by the GL per uniform array.
-
- */
-static void
-update_array_sizes(struct gl_shader_program *prog)
-{
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- foreach_list(node, prog->_LinkedShaders[i]->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if ((var == NULL) || (var->mode != ir_var_uniform &&
- var->mode != ir_var_in &&
- var->mode != ir_var_out) ||
- !var->type->is_array())
- continue;
-
- unsigned int size = var->max_array_access;
- for (unsigned j = 0; j < prog->_NumLinkedShaders; j++) {
- foreach_list(node2, prog->_LinkedShaders[j]->ir) {
- ir_variable *other_var = ((ir_instruction *) node2)->as_variable();
- if (!other_var)
- continue;
-
- if (strcmp(var->name, other_var->name) == 0 &&
- other_var->max_array_access > size) {
- size = other_var->max_array_access;
- }
- }
- }
-
- if (size + 1 != var->type->fields.array->length) {
- var->type = glsl_type::get_array_instance(var->type->fields.array,
- size + 1);
- /* FINISHME: We should update the types of array
- * dereferences of this variable now.
- */
- }
- }
- }
-}
-
-static void
-add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht,
- const char *name, const glsl_type *type, GLenum shader_type,
- unsigned *next_shader_pos, unsigned *total_uniforms)
-{
- if (type->is_record()) {
- for (unsigned int i = 0; i < type->length; i++) {
- const glsl_type *field_type = type->fields.structure[i].type;
- char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
- type->fields.structure[i].name);
-
- add_uniform(mem_ctx, uniforms, ht, field_name, field_type,
- shader_type, next_shader_pos, total_uniforms);
- }
- } else {
- uniform_node *n = (uniform_node *) hash_table_find(ht, name);
- unsigned int vec4_slots;
- const glsl_type *array_elem_type = NULL;
-
- if (type->is_array()) {
- array_elem_type = type->fields.array;
- /* Array of structures. */
- if (array_elem_type->is_record()) {
- for (unsigned int i = 0; i < type->length; i++) {
- char *elem_name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
- add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type,
- shader_type, next_shader_pos, total_uniforms);
- }
- return;
- }
- }
-
- /* Fix the storage size of samplers at 1 vec4 each. Be sure to pad out
- * vectors to vec4 slots.
- */
- if (type->is_array()) {
- if (array_elem_type->is_sampler())
- vec4_slots = type->length;
- else
- vec4_slots = type->length * array_elem_type->matrix_columns;
- } else if (type->is_sampler()) {
- vec4_slots = 1;
- } else {
- vec4_slots = type->matrix_columns;
- }
-
- if (n == NULL) {
- n = (uniform_node *) calloc(1, sizeof(struct uniform_node));
- n->u = (gl_uniform *) calloc(1, sizeof(struct gl_uniform));
- n->slots = vec4_slots;
-
- n->u->Name = strdup(name);
- n->u->Type = type;
- n->u->VertPos = -1;
- n->u->FragPos = -1;
- n->u->GeomPos = -1;
- (*total_uniforms)++;
-
- hash_table_insert(ht, n, name);
- uniforms->push_tail(& n->link);
- }
-
- switch (shader_type) {
- case GL_VERTEX_SHADER:
- n->u->VertPos = *next_shader_pos;
- break;
- case GL_FRAGMENT_SHADER:
- n->u->FragPos = *next_shader_pos;
- break;
- case GL_GEOMETRY_SHADER:
- n->u->GeomPos = *next_shader_pos;
- break;
- }
-
- (*next_shader_pos) += vec4_slots;
- }
-}
-
-void
-assign_uniform_locations(struct gl_shader_program *prog)
-{
- /* */
- exec_list uniforms;
- unsigned total_uniforms = 0;
- hash_table *ht = hash_table_ctor(32, hash_table_string_hash,
- hash_table_string_compare);
- void *mem_ctx = talloc_new(NULL);
-
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- unsigned next_position = 0;
-
- foreach_list(node, prog->_LinkedShaders[i]->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if ((var == NULL) || (var->mode != ir_var_uniform))
- continue;
-
- if (strncmp(var->name, "gl_", 3) == 0) {
- /* At the moment, we don't allocate uniform locations for
- * builtin uniforms. It's permitted by spec, and we'll
- * likely switch to doing that at some point, but not yet.
- */
- continue;
- }
-
- var->location = next_position;
- add_uniform(mem_ctx, &uniforms, ht, var->name, var->type,
- prog->_LinkedShaders[i]->Type,
- &next_position, &total_uniforms);
- }
- }
-
- talloc_free(mem_ctx);
-
- gl_uniform_list *ul = (gl_uniform_list *)
- calloc(1, sizeof(gl_uniform_list));
-
- ul->Size = total_uniforms;
- ul->NumUniforms = total_uniforms;
- ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform));
-
- unsigned idx = 0;
- uniform_node *next;
- for (uniform_node *node = (uniform_node *) uniforms.head
- ; node->link.next != NULL
- ; node = next) {
- next = (uniform_node *) node->link.next;
-
- node->link.remove();
- memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform));
- idx++;
-
- free(node->u);
- free(node);
- }
-
- hash_table_dtor(ht);
-
- prog->Uniforms = ul;
-}
-
-
-/**
- * Find a contiguous set of available bits in a bitmask
- *
- * \param used_mask Bits representing used (1) and unused (0) locations
- * \param needed_count Number of contiguous bits needed.
- *
- * \return
- * Base location of the available bits on success or -1 on failure.
- */
-int
-find_available_slots(unsigned used_mask, unsigned needed_count)
-{
- unsigned needed_mask = (1 << needed_count) - 1;
- const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
-
- /* The comparison to 32 is redundant, but without it GCC emits "warning:
- * cannot optimize possibly infinite loops" for the loop below.
- */
- if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
- return -1;
-
- for (int i = 0; i <= max_bit_to_test; i++) {
- if ((needed_mask & ~used_mask) == needed_mask)
- return i;
-
- needed_mask <<= 1;
- }
-
- return -1;
-}
-
-
-bool
-assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index)
-{
- /* Mark invalid attribute locations as being used.
- */
- unsigned used_locations = (max_attribute_index >= 32)
- ? ~0 : ~((1 << max_attribute_index) - 1);
-
- gl_shader *const sh = prog->_LinkedShaders[0];
- assert(sh->Type == GL_VERTEX_SHADER);
-
- /* Operate in a total of four passes.
- *
- * 1. Invalidate the location assignments for all vertex shader inputs.
- *
- * 2. Assign locations for inputs that have user-defined (via
- * glBindVertexAttribLocation) locatoins.
- *
- * 3. Sort the attributes without assigned locations by number of slots
- * required in decreasing order. Fragmentation caused by attribute
- * locations assigned by the application may prevent large attributes
- * from having enough contiguous space.
- *
- * 4. Assign locations to any inputs without assigned locations.
- */
-
- invalidate_variable_locations(sh, ir_var_in, VERT_ATTRIB_GENERIC0);
-
- if (prog->Attributes != NULL) {
- for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) {
- ir_variable *const var =
- sh->symbols->get_variable(prog->Attributes->Parameters[i].Name);
-
- /* Note: attributes that occupy multiple slots, such as arrays or
- * matrices, may appear in the attrib array multiple times.
- */
- if ((var == NULL) || (var->location != -1))
- continue;
-
- /* From page 61 of the OpenGL 4.0 spec:
- *
- * "LinkProgram will fail if the attribute bindings assigned by
- * BindAttribLocation do not leave not enough space to assign a
- * location for an active matrix attribute or an active attribute
- * array, both of which require multiple contiguous generic
- * attributes."
- *
- * Previous versions of the spec contain similar language but omit the
- * bit about attribute arrays.
- *
- * Page 61 of the OpenGL 4.0 spec also says:
- *
- * "It is possible for an application to bind more than one
- * attribute name to the same location. This is referred to as
- * aliasing. This will only work if only one of the aliased
- * attributes is active in the executable program, or if no path
- * through the shader consumes more than one attribute of a set
- * of attributes aliased to the same location. A link error can
- * occur if the linker determines that every path through the
- * shader consumes multiple aliased attributes, but
- * implementations are not required to generate an error in this
- * case."
- *
- * These two paragraphs are either somewhat contradictory, or I don't
- * fully understand one or both of them.
- */
- /* FINISHME: The code as currently written does not support attribute
- * FINISHME: location aliasing (see comment above).
- */
- const int attr = prog->Attributes->Parameters[i].StateIndexes[0];
- const unsigned slots = count_attribute_slots(var->type);
-
- /* Mask representing the contiguous slots that will be used by this
- * attribute.
- */
- const unsigned use_mask = (1 << slots) - 1;
-
- /* Generate a link error if the set of bits requested for this
- * attribute overlaps any previously allocated bits.
- */
- if ((~(use_mask << attr) & used_locations) != used_locations) {
- linker_error_printf(prog,
- "insufficient contiguous attribute locations "
- "available for vertex shader input `%s'",
- var->name);
- return false;
- }
-
- var->location = VERT_ATTRIB_GENERIC0 + attr;
- used_locations |= (use_mask << attr);
- }
- }
-
- /* Temporary storage for the set of attributes that need locations assigned.
- */
- struct temp_attr {
- unsigned slots;
- ir_variable *var;
-
- /* Used below in the call to qsort. */
- static int compare(const void *a, const void *b)
- {
- const temp_attr *const l = (const temp_attr *) a;
- const temp_attr *const r = (const temp_attr *) b;
-
- /* Reversed because we want a descending order sort below. */
- return r->slots - l->slots;
- }
- } to_assign[16];
-
- unsigned num_attr = 0;
-
- foreach_list(node, sh->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if ((var == NULL) || (var->mode != ir_var_in))
- continue;
-
- /* The location was explicitly assigned, nothing to do here.
- */
- if (var->location != -1)
- continue;
-
- to_assign[num_attr].slots = count_attribute_slots(var->type);
- to_assign[num_attr].var = var;
- num_attr++;
- }
-
- /* If all of the attributes were assigned locations by the application (or
- * are built-in attributes with fixed locations), return early. This should
- * be the common case.
- */
- if (num_attr == 0)
- return true;
-
- qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
-
- /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only
- * be explicitly assigned by via glBindAttribLocation. Mark it as reserved
- * to prevent it from being automatically allocated below.
- */
- find_deref_visitor find("gl_Vertex");
- find.run(sh->ir);
- if (find.variable_found())
- used_locations |= (1 << 0);
-
- for (unsigned i = 0; i < num_attr; i++) {
- /* Mask representing the contiguous slots that will be used by this
- * attribute.
- */
- const unsigned use_mask = (1 << to_assign[i].slots) - 1;
-
- int location = find_available_slots(used_locations, to_assign[i].slots);
-
- if (location < 0) {
- linker_error_printf(prog,
- "insufficient contiguous attribute locations "
- "available for vertex shader input `%s'",
- to_assign[i].var->name);
- return false;
- }
-
- to_assign[i].var->location = VERT_ATTRIB_GENERIC0 + location;
- used_locations |= (use_mask << location);
- }
-
- return true;
-}
-
-
-/**
- * Demote shader outputs that are not read to being just plain global variables
- */
-void
-demote_unread_shader_outputs(gl_shader *sh)
-{
- foreach_list(node, sh->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if ((var == NULL) || (var->mode != ir_var_out))
- continue;
-
- /* An 'out' variable is only really a shader output if its value is read
- * by the following stage.
- */
- if (var->location == -1) {
- var->mode = ir_var_auto;
- }
- }
-}
-
-
-void
-assign_varying_locations(struct gl_shader_program *prog,
- gl_shader *producer, gl_shader *consumer)
-{
- /* FINISHME: Set dynamically when geometry shader support is added. */
- unsigned output_index = VERT_RESULT_VAR0;
- unsigned input_index = FRAG_ATTRIB_VAR0;
-
- /* Operate in a total of three passes.
- *
- * 1. Assign locations for any matching inputs and outputs.
- *
- * 2. Mark output variables in the producer that do not have locations as
- * not being outputs. This lets the optimizer eliminate them.
- *
- * 3. Mark input variables in the consumer that do not have locations as
- * not being inputs. This lets the optimizer eliminate them.
- */
-
- invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
- invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
-
- foreach_list(node, producer->ir) {
- ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
-
- if ((output_var == NULL) || (output_var->mode != ir_var_out)
- || (output_var->location != -1))
- continue;
-
- ir_variable *const input_var =
- consumer->symbols->get_variable(output_var->name);
-
- if ((input_var == NULL) || (input_var->mode != ir_var_in))
- continue;
-
- assert(input_var->location == -1);
-
- output_var->location = output_index;
- input_var->location = input_index;
-
- /* FINISHME: Support for "varying" records in GLSL 1.50. */
- assert(!output_var->type->is_record());
-
- if (output_var->type->is_array()) {
- const unsigned slots = output_var->type->length
- * output_var->type->fields.array->matrix_columns;
-
- output_index += slots;
- input_index += slots;
- } else {
- const unsigned slots = output_var->type->matrix_columns;
-
- output_index += slots;
- input_index += slots;
- }
- }
-
- demote_unread_shader_outputs(producer);
-
- foreach_list(node, consumer->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if ((var == NULL) || (var->mode != ir_var_in))
- continue;
-
- if (var->location == -1) {
- if (prog->Version <= 120) {
- /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
- *
- * Only those varying variables used (i.e. read) in
- * the fragment shader executable must be written to
- * by the vertex shader executable; declaring
- * superfluous varying variables in a vertex shader is
- * permissible.
- *
- * We interpret this text as meaning that the VS must
- * write the variable for the FS to read it. See
- * "glsl1-varying read but not written" in piglit.
- */
-
- linker_error_printf(prog, "fragment shader varying %s not written "
- "by vertex shader\n.", var->name);
- prog->LinkStatus = false;
- }
-
- /* An 'in' variable is only really a shader input if its
- * value is written by the previous stage.
- */
- var->mode = ir_var_auto;
- }
- }
-}
-
-
-void
-link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
-{
- prog->LinkStatus = false;
- prog->Validated = false;
- prog->_Used = false;
-
- if (prog->InfoLog != NULL)
- talloc_free(prog->InfoLog);
-
- prog->InfoLog = talloc_strdup(NULL, "");
-
- /* Separate the shaders into groups based on their type.
- */
- struct gl_shader **vert_shader_list;
- unsigned num_vert_shaders = 0;
- struct gl_shader **frag_shader_list;
- unsigned num_frag_shaders = 0;
-
- vert_shader_list = (struct gl_shader **)
- calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
- frag_shader_list = &vert_shader_list[prog->NumShaders];
-
- unsigned min_version = UINT_MAX;
- unsigned max_version = 0;
- for (unsigned i = 0; i < prog->NumShaders; i++) {
- min_version = MIN2(min_version, prog->Shaders[i]->Version);
- max_version = MAX2(max_version, prog->Shaders[i]->Version);
-
- switch (prog->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- vert_shader_list[num_vert_shaders] = prog->Shaders[i];
- num_vert_shaders++;
- break;
- case GL_FRAGMENT_SHADER:
- frag_shader_list[num_frag_shaders] = prog->Shaders[i];
- num_frag_shaders++;
- break;
- case GL_GEOMETRY_SHADER:
- /* FINISHME: Support geometry shaders. */
- assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER);
- break;
- }
- }
-
- /* Previous to GLSL version 1.30, different compilation units could mix and
- * match shading language versions. With GLSL 1.30 and later, the versions
- * of all shaders must match.
- */
- assert(min_version >= 100);
- assert(max_version <= 130);
- if ((max_version >= 130 || min_version == 100)
- && min_version != max_version) {
- linker_error_printf(prog, "all shaders must use same shading "
- "language version\n");
- goto done;
- }
-
- prog->Version = max_version;
-
- for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
- ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
- }
-
- /* Link all shaders for a particular stage and validate the result.
- */
- prog->_NumLinkedShaders = 0;
- if (num_vert_shaders > 0) {
- gl_shader *const sh =
- link_intrastage_shaders(ctx, prog, vert_shader_list, num_vert_shaders);
-
- if (sh == NULL)
- goto done;
-
- if (!validate_vertex_shader_executable(prog, sh))
- goto done;
-
- prog->_LinkedShaders[prog->_NumLinkedShaders] = sh;
- prog->_NumLinkedShaders++;
- }
-
- if (num_frag_shaders > 0) {
- gl_shader *const sh =
- link_intrastage_shaders(ctx, prog, frag_shader_list, num_frag_shaders);
-
- if (sh == NULL)
- goto done;
-
- if (!validate_fragment_shader_executable(prog, sh))
- goto done;
-
- prog->_LinkedShaders[prog->_NumLinkedShaders] = sh;
- prog->_NumLinkedShaders++;
- }
-
- /* Here begins the inter-stage linking phase. Some initial validation is
- * performed, then locations are assigned for uniforms, attributes, and
- * varyings.
- */
- if (cross_validate_uniforms(prog)) {
- /* Validate the inputs of each stage with the output of the preceeding
- * stage.
- */
- for (unsigned i = 1; i < prog->_NumLinkedShaders; i++) {
- if (!cross_validate_outputs_to_inputs(prog,
- prog->_LinkedShaders[i - 1],
- prog->_LinkedShaders[i]))
- goto done;
- }
-
- prog->LinkStatus = true;
- }
-
- /* Do common optimization before assigning storage for attributes,
- * uniforms, and varyings. Later optimization could possibly make
- * some of that unused.
- */
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32))
- ;
- }
-
- update_array_sizes(prog);
-
- assign_uniform_locations(prog);
-
- if (prog->_NumLinkedShaders && prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) {
- /* FINISHME: The value of the max_attribute_index parameter is
- * FINISHME: implementation dependent based on the value of
- * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
- * FINISHME: at least 16, so hardcode 16 for now.
- */
- if (!assign_attribute_locations(prog, 16))
- goto done;
-
- if (prog->_NumLinkedShaders == 1)
- demote_unread_shader_outputs(prog->_LinkedShaders[0]);
- }
-
- for (unsigned i = 1; i < prog->_NumLinkedShaders; i++)
- assign_varying_locations(prog,
- prog->_LinkedShaders[i - 1],
- prog->_LinkedShaders[i]);
-
- /* FINISHME: Assign fragment shader output locations. */
-
-done:
- free(vert_shader_list);
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file linker.cpp
+ * GLSL linker implementation
+ *
+ * Given a set of shaders that are to be linked to generate a final program,
+ * there are three distinct stages.
+ *
+ * In the first stage shaders are partitioned into groups based on the shader
+ * type. All shaders of a particular type (e.g., vertex shaders) are linked
+ * together.
+ *
+ * - Undefined references in each shader are resolve to definitions in
+ * another shader.
+ * - Types and qualifiers of uniforms, outputs, and global variables defined
+ * in multiple shaders with the same name are verified to be the same.
+ * - Initializers for uniforms and global variables defined
+ * in multiple shaders with the same name are verified to be the same.
+ *
+ * The result, in the terminology of the GLSL spec, is a set of shader
+ * executables for each processing unit.
+ *
+ * After the first stage is complete, a series of semantic checks are performed
+ * on each of the shader executables.
+ *
+ * - Each shader executable must define a \c main function.
+ * - Each vertex shader executable must write to \c gl_Position.
+ * - Each fragment shader executable must write to either \c gl_FragData or
+ * \c gl_FragColor.
+ *
+ * In the final stage individual shader executables are linked to create a
+ * complete exectuable.
+ *
+ * - Types of uniforms defined in multiple shader stages with the same name
+ * are verified to be the same.
+ * - Initializers for uniforms defined in multiple shader stages with the
+ * same name are verified to be the same.
+ * - Types and qualifiers of outputs defined in one stage are verified to
+ * be the same as the types and qualifiers of inputs defined with the same
+ * name in a later stage.
+ *
+ * \author Ian Romanick <ian.d.romanick@intel.com>
+ */
+#include <cstdlib>
+#include <cstdio>
+#include <cstdarg>
+#include <climits>
+
+extern "C" {
+#include <talloc.h>
+}
+
+#include "main/core.h"
+#include "glsl_symbol_table.h"
+#include "ir.h"
+#include "program.h"
+#include "program/hash_table.h"
+#include "linker.h"
+#include "ir_optimization.h"
+
+extern "C" {
+#include "main/shaderobj.h"
+}
+
+/**
+ * Visitor that determines whether or not a variable is ever written.
+ */
+class find_assignment_visitor : public ir_hierarchical_visitor {
+public:
+ find_assignment_visitor(const char *name)
+ : name(name), found(false)
+ {
+ /* empty */
+ }
+
+ virtual ir_visitor_status visit_enter(ir_assignment *ir)
+ {
+ ir_variable *const var = ir->lhs->variable_referenced();
+
+ if (strcmp(name, var->name) == 0) {
+ found = true;
+ return visit_stop;
+ }
+
+ return visit_continue_with_parent;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_call *ir)
+ {
+ exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *sig_param = (ir_variable *)sig_iter.get();
+
+ if (sig_param->mode == ir_var_out ||
+ sig_param->mode == ir_var_inout) {
+ ir_variable *var = param_rval->variable_referenced();
+ if (var && strcmp(name, var->name) == 0) {
+ found = true;
+ return visit_stop;
+ }
+ }
+ sig_iter.next();
+ }
+
+ return visit_continue_with_parent;
+ }
+
+ bool variable_found()
+ {
+ return found;
+ }
+
+private:
+ const char *name; /**< Find writes to a variable with this name. */
+ bool found; /**< Was a write to the variable found? */
+};
+
+
+/**
+ * Visitor that determines whether or not a variable is ever read.
+ */
+class find_deref_visitor : public ir_hierarchical_visitor {
+public:
+ find_deref_visitor(const char *name)
+ : name(name), found(false)
+ {
+ /* empty */
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ if (strcmp(this->name, ir->var->name) == 0) {
+ this->found = true;
+ return visit_stop;
+ }
+
+ return visit_continue;
+ }
+
+ bool variable_found() const
+ {
+ return this->found;
+ }
+
+private:
+ const char *name; /**< Find writes to a variable with this name. */
+ bool found; /**< Was a write to the variable found? */
+};
+
+
+void
+linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list ap;
+
+ prog->InfoLog = talloc_strdup_append(prog->InfoLog, "error: ");
+ va_start(ap, fmt);
+ prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, ap);
+ va_end(ap);
+}
+
+
+void
+invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
+ int generic_base)
+{
+ foreach_list(node, sh->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if ((var == NULL) || (var->mode != (unsigned) mode))
+ continue;
+
+ /* Only assign locations for generic attributes / varyings / etc.
+ */
+ if ((var->location >= generic_base) && !var->explicit_location)
+ var->location = -1;
+ }
+}
+
+
+/**
+ * Determine the number of attribute slots required for a particular type
+ *
+ * This code is here because it implements the language rules of a specific
+ * GLSL version. Since it's a property of the language and not a property of
+ * types in general, it doesn't really belong in glsl_type.
+ */
+unsigned
+count_attribute_slots(const glsl_type *t)
+{
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "A scalar input counts the same amount against this limit as a vec4,
+ * so applications may want to consider packing groups of four
+ * unrelated float inputs together into a vector to better utilize the
+ * capabilities of the underlying hardware. A matrix input will use up
+ * multiple locations. The number of locations used will equal the
+ * number of columns in the matrix."
+ *
+ * The spec does not explicitly say how arrays are counted. However, it
+ * should be safe to assume the total number of slots consumed by an array
+ * is the number of entries in the array multiplied by the number of slots
+ * consumed by a single element of the array.
+ */
+
+ if (t->is_array())
+ return t->array_size() * count_attribute_slots(t->element_type());
+
+ if (t->is_matrix())
+ return t->matrix_columns;
+
+ return 1;
+}
+
+
+/**
+ * Verify that a vertex shader executable meets all semantic requirements
+ *
+ * \param shader Vertex shader executable to be verified
+ */
+bool
+validate_vertex_shader_executable(struct gl_shader_program *prog,
+ struct gl_shader *shader)
+{
+ if (shader == NULL)
+ return true;
+
+ find_assignment_visitor find("gl_Position");
+ find.run(shader->ir);
+ if (!find.variable_found()) {
+ linker_error_printf(prog,
+ "vertex shader does not write to `gl_Position'\n");
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * Verify that a fragment shader executable meets all semantic requirements
+ *
+ * \param shader Fragment shader executable to be verified
+ */
+bool
+validate_fragment_shader_executable(struct gl_shader_program *prog,
+ struct gl_shader *shader)
+{
+ if (shader == NULL)
+ return true;
+
+ find_assignment_visitor frag_color("gl_FragColor");
+ find_assignment_visitor frag_data("gl_FragData");
+
+ frag_color.run(shader->ir);
+ frag_data.run(shader->ir);
+
+ if (frag_color.variable_found() && frag_data.variable_found()) {
+ linker_error_printf(prog, "fragment shader writes to both "
+ "`gl_FragColor' and `gl_FragData'\n");
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * Generate a string describing the mode of a variable
+ */
+static const char *
+mode_string(const ir_variable *var)
+{
+ switch (var->mode) {
+ case ir_var_auto:
+ return (var->read_only) ? "global constant" : "global variable";
+
+ case ir_var_uniform: return "uniform";
+ case ir_var_in: return "shader input";
+ case ir_var_out: return "shader output";
+ case ir_var_inout: return "shader inout";
+
+ case ir_var_temporary:
+ default:
+ assert(!"Should not get here.");
+ return "invalid variable";
+ }
+}
+
+
+/**
+ * Perform validation of global variables used across multiple shaders
+ */
+bool
+cross_validate_globals(struct gl_shader_program *prog,
+ struct gl_shader **shader_list,
+ unsigned num_shaders,
+ bool uniforms_only)
+{
+ /* Examine all of the uniforms in all of the shaders and cross validate
+ * them.
+ */
+ glsl_symbol_table variables;
+ for (unsigned i = 0; i < num_shaders; i++) {
+ if (shader_list[i] == NULL)
+ continue;
+
+ foreach_list(node, shader_list[i]->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var == NULL)
+ continue;
+
+ if (uniforms_only && (var->mode != ir_var_uniform))
+ continue;
+
+ /* Don't cross validate temporaries that are at global scope. These
+ * will eventually get pulled into the shaders 'main'.
+ */
+ if (var->mode == ir_var_temporary)
+ continue;
+
+ /* If a global with this name has already been seen, verify that the
+ * new instance has the same type. In addition, if the globals have
+ * initializers, the values of the initializers must be the same.
+ */
+ ir_variable *const existing = variables.get_variable(var->name);
+ if (existing != NULL) {
+ if (var->type != existing->type) {
+ /* Consider the types to be "the same" if both types are arrays
+ * of the same type and one of the arrays is implicitly sized.
+ * In addition, set the type of the linked variable to the
+ * explicitly sized array.
+ */
+ if (var->type->is_array()
+ && existing->type->is_array()
+ && (var->type->fields.array == existing->type->fields.array)
+ && ((var->type->length == 0)
+ || (existing->type->length == 0))) {
+ if (existing->type->length == 0) {
+ existing->type = var->type;
+ existing->max_array_access =
+ MAX2(existing->max_array_access,
+ var->max_array_access);
+ }
+ } else {
+ linker_error_printf(prog, "%s `%s' declared as type "
+ "`%s' and type `%s'\n",
+ mode_string(var),
+ var->name, var->type->name,
+ existing->type->name);
+ return false;
+ }
+ }
+
+ if (var->explicit_location) {
+ if (existing->explicit_location
+ && (var->location != existing->location)) {
+ linker_error_printf(prog, "explicit locations for %s "
+ "`%s' have differing values\n",
+ mode_string(var), var->name);
+ return false;
+ }
+
+ existing->location = var->location;
+ existing->explicit_location = true;
+ }
+
+ /* FINISHME: Handle non-constant initializers.
+ */
+ if (var->constant_value != NULL) {
+ if (existing->constant_value != NULL) {
+ if (!var->constant_value->has_value(existing->constant_value)) {
+ linker_error_printf(prog, "initializers for %s "
+ "`%s' have differing values\n",
+ mode_string(var), var->name);
+ return false;
+ }
+ } else
+ /* If the first-seen instance of a particular uniform did not
+ * have an initializer but a later instance does, copy the
+ * initializer to the version stored in the symbol table.
+ */
+ /* FINISHME: This is wrong. The constant_value field should
+ * FINISHME: not be modified! Imagine a case where a shader
+ * FINISHME: without an initializer is linked in two different
+ * FINISHME: programs with shaders that have differing
+ * FINISHME: initializers. Linking with the first will
+ * FINISHME: modify the shader, and linking with the second
+ * FINISHME: will fail.
+ */
+ existing->constant_value =
+ var->constant_value->clone(talloc_parent(existing), NULL);
+ }
+
+ if (existing->invariant != var->invariant) {
+ linker_error_printf(prog, "declarations for %s `%s' have "
+ "mismatching invariant qualifiers\n",
+ mode_string(var), var->name);
+ return false;
+ }
+ } else
+ variables.add_variable(var);
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Perform validation of uniforms used across multiple shader stages
+ */
+bool
+cross_validate_uniforms(struct gl_shader_program *prog)
+{
+ return cross_validate_globals(prog, prog->_LinkedShaders,
+ MESA_SHADER_TYPES, true);
+}
+
+
+/**
+ * Validate that outputs from one stage match inputs of another
+ */
+bool
+cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
+ gl_shader *producer, gl_shader *consumer)
+{
+ glsl_symbol_table parameters;
+ /* FINISHME: Figure these out dynamically. */
+ const char *const producer_stage = "vertex";
+ const char *const consumer_stage = "fragment";
+
+ /* Find all shader outputs in the "producer" stage.
+ */
+ foreach_list(node, producer->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ /* FINISHME: For geometry shaders, this should also look for inout
+ * FINISHME: variables.
+ */
+ if ((var == NULL) || (var->mode != ir_var_out))
+ continue;
+
+ parameters.add_variable(var);
+ }
+
+
+ /* Find all shader inputs in the "consumer" stage. Any variables that have
+ * matching outputs already in the symbol table must have the same type and
+ * qualifiers.
+ */
+ foreach_list(node, consumer->ir) {
+ ir_variable *const input = ((ir_instruction *) node)->as_variable();
+
+ /* FINISHME: For geometry shaders, this should also look for inout
+ * FINISHME: variables.
+ */
+ if ((input == NULL) || (input->mode != ir_var_in))
+ continue;
+
+ ir_variable *const output = parameters.get_variable(input->name);
+ if (output != NULL) {
+ /* Check that the types match between stages.
+ */
+ if (input->type != output->type) {
+ /* There is a bit of a special case for gl_TexCoord. This
+ * built-in is unsized by default. Appliations that variable
+ * access it must redeclare it with a size. There is some
+ * language in the GLSL spec that implies the fragment shader
+ * and vertex shader do not have to agree on this size. Other
+ * driver behave this way, and one or two applications seem to
+ * rely on it.
+ *
+ * Neither declaration needs to be modified here because the array
+ * sizes are fixed later when update_array_sizes is called.
+ *
+ * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "Unlike user-defined varying variables, the built-in
+ * varying variables don't have a strict one-to-one
+ * correspondence between the vertex language and the
+ * fragment language."
+ */
+ if (!output->type->is_array()
+ || (strncmp("gl_", output->name, 3) != 0)) {
+ linker_error_printf(prog,
+ "%s shader output `%s' declared as "
+ "type `%s', but %s shader input declared "
+ "as type `%s'\n",
+ producer_stage, output->name,
+ output->type->name,
+ consumer_stage, input->type->name);
+ return false;
+ }
+ }
+
+ /* Check that all of the qualifiers match between stages.
+ */
+ if (input->centroid != output->centroid) {
+ linker_error_printf(prog,
+ "%s shader output `%s' %s centroid qualifier, "
+ "but %s shader input %s centroid qualifier\n",
+ producer_stage,
+ output->name,
+ (output->centroid) ? "has" : "lacks",
+ consumer_stage,
+ (input->centroid) ? "has" : "lacks");
+ return false;
+ }
+
+ if (input->invariant != output->invariant) {
+ linker_error_printf(prog,
+ "%s shader output `%s' %s invariant qualifier, "
+ "but %s shader input %s invariant qualifier\n",
+ producer_stage,
+ output->name,
+ (output->invariant) ? "has" : "lacks",
+ consumer_stage,
+ (input->invariant) ? "has" : "lacks");
+ return false;
+ }
+
+ if (input->interpolation != output->interpolation) {
+ linker_error_printf(prog,
+ "%s shader output `%s' specifies %s "
+ "interpolation qualifier, "
+ "but %s shader input specifies %s "
+ "interpolation qualifier\n",
+ producer_stage,
+ output->name,
+ output->interpolation_string(),
+ consumer_stage,
+ input->interpolation_string());
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Populates a shaders symbol table with all global declarations
+ */
+static void
+populate_symbol_table(gl_shader *sh)
+{
+ sh->symbols = new(sh) glsl_symbol_table;
+
+ foreach_list(node, sh->ir) {
+ ir_instruction *const inst = (ir_instruction *) node;
+ ir_variable *var;
+ ir_function *func;
+
+ if ((func = inst->as_function()) != NULL) {
+ sh->symbols->add_function(func);
+ } else if ((var = inst->as_variable()) != NULL) {
+ sh->symbols->add_variable(var);
+ }
+ }
+}
+
+
+/**
+ * Remap variables referenced in an instruction tree
+ *
+ * This is used when instruction trees are cloned from one shader and placed in
+ * another. These trees will contain references to \c ir_variable nodes that
+ * do not exist in the target shader. This function finds these \c ir_variable
+ * references and replaces the references with matching variables in the target
+ * shader.
+ *
+ * If there is no matching variable in the target shader, a clone of the
+ * \c ir_variable is made and added to the target shader. The new variable is
+ * added to \b both the instruction stream and the symbol table.
+ *
+ * \param inst IR tree that is to be processed.
+ * \param symbols Symbol table containing global scope symbols in the
+ * linked shader.
+ * \param instructions Instruction stream where new variable declarations
+ * should be added.
+ */
+void
+remap_variables(ir_instruction *inst, struct gl_shader *target,
+ hash_table *temps)
+{
+ class remap_visitor : public ir_hierarchical_visitor {
+ public:
+ remap_visitor(struct gl_shader *target,
+ hash_table *temps)
+ {
+ this->target = target;
+ this->symbols = target->symbols;
+ this->instructions = target->ir;
+ this->temps = temps;
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ if (ir->var->mode == ir_var_temporary) {
+ ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
+
+ assert(var != NULL);
+ ir->var = var;
+ return visit_continue;
+ }
+
+ ir_variable *const existing =
+ this->symbols->get_variable(ir->var->name);
+ if (existing != NULL)
+ ir->var = existing;
+ else {
+ ir_variable *copy = ir->var->clone(this->target, NULL);
+
+ this->symbols->add_variable(copy);
+ this->instructions->push_head(copy);
+ ir->var = copy;
+ }
+
+ return visit_continue;
+ }
+
+ private:
+ struct gl_shader *target;
+ glsl_symbol_table *symbols;
+ exec_list *instructions;
+ hash_table *temps;
+ };
+
+ remap_visitor v(target, temps);
+
+ inst->accept(&v);
+}
+
+
+/**
+ * Move non-declarations from one instruction stream to another
+ *
+ * The intended usage pattern of this function is to pass the pointer to the
+ * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
+ * pointer) for \c last and \c false for \c make_copies on the first
+ * call. Successive calls pass the return value of the previous call for
+ * \c last and \c true for \c make_copies.
+ *
+ * \param instructions Source instruction stream
+ * \param last Instruction after which new instructions should be
+ * inserted in the target instruction stream
+ * \param make_copies Flag selecting whether instructions in \c instructions
+ * should be copied (via \c ir_instruction::clone) into the
+ * target list or moved.
+ *
+ * \return
+ * The new "last" instruction in the target instruction stream. This pointer
+ * is suitable for use as the \c last parameter of a later call to this
+ * function.
+ */
+exec_node *
+move_non_declarations(exec_list *instructions, exec_node *last,
+ bool make_copies, gl_shader *target)
+{
+ hash_table *temps = NULL;
+
+ if (make_copies)
+ temps = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+
+ foreach_list_safe(node, instructions) {
+ ir_instruction *inst = (ir_instruction *) node;
+
+ if (inst->as_function())
+ continue;
+
+ ir_variable *var = inst->as_variable();
+ if ((var != NULL) && (var->mode != ir_var_temporary))
+ continue;
+
+ assert(inst->as_assignment()
+ || ((var != NULL) && (var->mode == ir_var_temporary)));
+
+ if (make_copies) {
+ inst = inst->clone(target, NULL);
+
+ if (var != NULL)
+ hash_table_insert(temps, inst, var);
+ else
+ remap_variables(inst, target, temps);
+ } else {
+ inst->remove();
+ }
+
+ last->insert_after(inst);
+ last = inst;
+ }
+
+ if (make_copies)
+ hash_table_dtor(temps);
+
+ return last;
+}
+
+/**
+ * Get the function signature for main from a shader
+ */
+static ir_function_signature *
+get_main_function_signature(gl_shader *sh)
+{
+ ir_function *const f = sh->symbols->get_function("main");
+ if (f != NULL) {
+ exec_list void_parameters;
+
+ /* Look for the 'void main()' signature and ensure that it's defined.
+ * This keeps the linker from accidentally pick a shader that just
+ * contains a prototype for main.
+ *
+ * We don't have to check for multiple definitions of main (in multiple
+ * shaders) because that would have already been caught above.
+ */
+ ir_function_signature *sig = f->matching_signature(&void_parameters);
+ if ((sig != NULL) && sig->is_defined) {
+ return sig;
+ }
+ }
+
+ return NULL;
+}
+
+
+/**
+ * Combine a group of shaders for a single stage to generate a linked shader
+ *
+ * \note
+ * If this function is supplied a single shader, it is cloned, and the new
+ * shader is returned.
+ */
+static struct gl_shader *
+link_intrastage_shaders(void *mem_ctx,
+ struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ struct gl_shader **shader_list,
+ unsigned num_shaders)
+{
+ /* Check that global variables defined in multiple shaders are consistent.
+ */
+ if (!cross_validate_globals(prog, shader_list, num_shaders, false))
+ return NULL;
+
+ /* Check that there is only a single definition of each function signature
+ * across all shaders.
+ */
+ for (unsigned i = 0; i < (num_shaders - 1); i++) {
+ foreach_list(node, shader_list[i]->ir) {
+ ir_function *const f = ((ir_instruction *) node)->as_function();
+
+ if (f == NULL)
+ continue;
+
+ for (unsigned j = i + 1; j < num_shaders; j++) {
+ ir_function *const other =
+ shader_list[j]->symbols->get_function(f->name);
+
+ /* If the other shader has no function (and therefore no function
+ * signatures) with the same name, skip to the next shader.
+ */
+ if (other == NULL)
+ continue;
+
+ foreach_iter (exec_list_iterator, iter, *f) {
+ ir_function_signature *sig =
+ (ir_function_signature *) iter.get();
+
+ if (!sig->is_defined || sig->is_builtin)
+ continue;
+
+ ir_function_signature *other_sig =
+ other->exact_matching_signature(& sig->parameters);
+
+ if ((other_sig != NULL) && other_sig->is_defined
+ && !other_sig->is_builtin) {
+ linker_error_printf(prog,
+ "function `%s' is multiply defined",
+ f->name);
+ return NULL;
+ }
+ }
+ }
+ }
+ }
+
+ /* Find the shader that defines main, and make a clone of it.
+ *
+ * Starting with the clone, search for undefined references. If one is
+ * found, find the shader that defines it. Clone the reference and add
+ * it to the shader. Repeat until there are no undefined references or
+ * until a reference cannot be resolved.
+ */
+ gl_shader *main = NULL;
+ for (unsigned i = 0; i < num_shaders; i++) {
+ if (get_main_function_signature(shader_list[i]) != NULL) {
+ main = shader_list[i];
+ break;
+ }
+ }
+
+ if (main == NULL) {
+ linker_error_printf(prog, "%s shader lacks `main'\n",
+ (shader_list[0]->Type == GL_VERTEX_SHADER)
+ ? "vertex" : "fragment");
+ return NULL;
+ }
+
+ gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
+ linked->ir = new(linked) exec_list;
+ clone_ir_list(mem_ctx, linked->ir, main->ir);
+
+ populate_symbol_table(linked);
+
+ /* The a pointer to the main function in the final linked shader (i.e., the
+ * copy of the original shader that contained the main function).
+ */
+ ir_function_signature *const main_sig = get_main_function_signature(linked);
+
+ /* Move any instructions other than variable declarations or function
+ * declarations into main.
+ */
+ exec_node *insertion_point =
+ move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
+ linked);
+
+ for (unsigned i = 0; i < num_shaders; i++) {
+ if (shader_list[i] == main)
+ continue;
+
+ insertion_point = move_non_declarations(shader_list[i]->ir,
+ insertion_point, true, linked);
+ }
+
+ /* Resolve initializers for global variables in the linked shader.
+ */
+ unsigned num_linking_shaders = num_shaders;
+ for (unsigned i = 0; i < num_shaders; i++)
+ num_linking_shaders += shader_list[i]->num_builtins_to_link;
+
+ gl_shader **linking_shaders =
+ (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
+
+ memcpy(linking_shaders, shader_list,
+ sizeof(linking_shaders[0]) * num_shaders);
+
+ unsigned idx = num_shaders;
+ for (unsigned i = 0; i < num_shaders; i++) {
+ memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
+ sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
+ idx += shader_list[i]->num_builtins_to_link;
+ }
+
+ assert(idx == num_linking_shaders);
+
+ if (!link_function_calls(prog, linked, linking_shaders,
+ num_linking_shaders)) {
+ ctx->Driver.DeleteShader(ctx, linked);
+ linked = NULL;
+ }
+
+ free(linking_shaders);
+
+ /* Make a pass over all global variables to ensure that arrays with
+ * unspecified sizes have a size specified. The size is inferred from the
+ * max_array_access field.
+ */
+ if (linked != NULL) {
+ foreach_list(node, linked->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var == NULL)
+ continue;
+
+ if ((var->mode != ir_var_auto) && (var->mode != ir_var_temporary))
+ continue;
+
+ if (!var->type->is_array() || (var->type->length != 0))
+ continue;
+
+ const glsl_type *type =
+ glsl_type::get_array_instance(var->type->fields.array,
+ var->max_array_access);
+
+ assert(type != NULL);
+ var->type = type;
+ }
+ }
+
+ return linked;
+}
+
+
+struct uniform_node {
+ exec_node link;
+ struct gl_uniform *u;
+ unsigned slots;
+};
+
+/**
+ * Update the sizes of linked shader uniform arrays to the maximum
+ * array index used.
+ *
+ * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
+ *
+ * If one or more elements of an array are active,
+ * GetActiveUniform will return the name of the array in name,
+ * subject to the restrictions listed above. The type of the array
+ * is returned in type. The size parameter contains the highest
+ * array element index used, plus one. The compiler or linker
+ * determines the highest index used. There will be only one
+ * active uniform reported by the GL per uniform array.
+
+ */
+static void
+update_array_sizes(struct gl_shader_program *prog)
+{
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ foreach_list(node, prog->_LinkedShaders[i]->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if ((var == NULL) || (var->mode != ir_var_uniform &&
+ var->mode != ir_var_in &&
+ var->mode != ir_var_out) ||
+ !var->type->is_array())
+ continue;
+
+ unsigned int size = var->max_array_access;
+ for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
+ if (prog->_LinkedShaders[j] == NULL)
+ continue;
+
+ foreach_list(node2, prog->_LinkedShaders[j]->ir) {
+ ir_variable *other_var = ((ir_instruction *) node2)->as_variable();
+ if (!other_var)
+ continue;
+
+ if (strcmp(var->name, other_var->name) == 0 &&
+ other_var->max_array_access > size) {
+ size = other_var->max_array_access;
+ }
+ }
+ }
+
+ if (size + 1 != var->type->fields.array->length) {
+ var->type = glsl_type::get_array_instance(var->type->fields.array,
+ size + 1);
+ /* FINISHME: We should update the types of array
+ * dereferences of this variable now.
+ */
+ }
+ }
+ }
+}
+
+static void
+add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht,
+ const char *name, const glsl_type *type, GLenum shader_type,
+ unsigned *next_shader_pos, unsigned *total_uniforms)
+{
+ if (type->is_record()) {
+ for (unsigned int i = 0; i < type->length; i++) {
+ const glsl_type *field_type = type->fields.structure[i].type;
+ char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
+ type->fields.structure[i].name);
+
+ add_uniform(mem_ctx, uniforms, ht, field_name, field_type,
+ shader_type, next_shader_pos, total_uniforms);
+ }
+ } else {
+ uniform_node *n = (uniform_node *) hash_table_find(ht, name);
+ unsigned int vec4_slots;
+ const glsl_type *array_elem_type = NULL;
+
+ if (type->is_array()) {
+ array_elem_type = type->fields.array;
+ /* Array of structures. */
+ if (array_elem_type->is_record()) {
+ for (unsigned int i = 0; i < type->length; i++) {
+ char *elem_name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type,
+ shader_type, next_shader_pos, total_uniforms);
+ }
+ return;
+ }
+ }
+
+ /* Fix the storage size of samplers at 1 vec4 each. Be sure to pad out
+ * vectors to vec4 slots.
+ */
+ if (type->is_array()) {
+ if (array_elem_type->is_sampler())
+ vec4_slots = type->length;
+ else
+ vec4_slots = type->length * array_elem_type->matrix_columns;
+ } else if (type->is_sampler()) {
+ vec4_slots = 1;
+ } else {
+ vec4_slots = type->matrix_columns;
+ }
+
+ if (n == NULL) {
+ n = (uniform_node *) calloc(1, sizeof(struct uniform_node));
+ n->u = (gl_uniform *) calloc(1, sizeof(struct gl_uniform));
+ n->slots = vec4_slots;
+
+ n->u->Name = strdup(name);
+ n->u->Type = type;
+ n->u->VertPos = -1;
+ n->u->FragPos = -1;
+ n->u->GeomPos = -1;
+ (*total_uniforms)++;
+
+ hash_table_insert(ht, n, name);
+ uniforms->push_tail(& n->link);
+ }
+
+ switch (shader_type) {
+ case GL_VERTEX_SHADER:
+ n->u->VertPos = *next_shader_pos;
+ break;
+ case GL_FRAGMENT_SHADER:
+ n->u->FragPos = *next_shader_pos;
+ break;
+ case GL_GEOMETRY_SHADER:
+ n->u->GeomPos = *next_shader_pos;
+ break;
+ }
+
+ (*next_shader_pos) += vec4_slots;
+ }
+}
+
+void
+assign_uniform_locations(struct gl_shader_program *prog)
+{
+ /* */
+ exec_list uniforms;
+ unsigned total_uniforms = 0;
+ hash_table *ht = hash_table_ctor(32, hash_table_string_hash,
+ hash_table_string_compare);
+ void *mem_ctx = talloc_new(NULL);
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ unsigned next_position = 0;
+
+ foreach_list(node, prog->_LinkedShaders[i]->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if ((var == NULL) || (var->mode != ir_var_uniform))
+ continue;
+
+ if (strncmp(var->name, "gl_", 3) == 0) {
+ /* At the moment, we don't allocate uniform locations for
+ * builtin uniforms. It's permitted by spec, and we'll
+ * likely switch to doing that at some point, but not yet.
+ */
+ continue;
+ }
+
+ var->location = next_position;
+ add_uniform(mem_ctx, &uniforms, ht, var->name, var->type,
+ prog->_LinkedShaders[i]->Type,
+ &next_position, &total_uniforms);
+ }
+ }
+
+ talloc_free(mem_ctx);
+
+ gl_uniform_list *ul = (gl_uniform_list *)
+ calloc(1, sizeof(gl_uniform_list));
+
+ ul->Size = total_uniforms;
+ ul->NumUniforms = total_uniforms;
+ ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform));
+
+ unsigned idx = 0;
+ uniform_node *next;
+ for (uniform_node *node = (uniform_node *) uniforms.head
+ ; node->link.next != NULL
+ ; node = next) {
+ next = (uniform_node *) node->link.next;
+
+ node->link.remove();
+ memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform));
+ idx++;
+
+ free(node->u);
+ free(node);
+ }
+
+ hash_table_dtor(ht);
+
+ prog->Uniforms = ul;
+}
+
+
+/**
+ * Find a contiguous set of available bits in a bitmask
+ *
+ * \param used_mask Bits representing used (1) and unused (0) locations
+ * \param needed_count Number of contiguous bits needed.
+ *
+ * \return
+ * Base location of the available bits on success or -1 on failure.
+ */
+int
+find_available_slots(unsigned used_mask, unsigned needed_count)
+{
+ unsigned needed_mask = (1 << needed_count) - 1;
+ const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
+
+ /* The comparison to 32 is redundant, but without it GCC emits "warning:
+ * cannot optimize possibly infinite loops" for the loop below.
+ */
+ if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
+ return -1;
+
+ for (int i = 0; i <= max_bit_to_test; i++) {
+ if ((needed_mask & ~used_mask) == needed_mask)
+ return i;
+
+ needed_mask <<= 1;
+ }
+
+ return -1;
+}
+
+
+bool
+assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index)
+{
+ /* Mark invalid attribute locations as being used.
+ */
+ unsigned used_locations = (max_attribute_index >= 32)
+ ? ~0 : ~((1 << max_attribute_index) - 1);
+
+ gl_shader *const sh = prog->_LinkedShaders[0];
+ assert(sh->Type == GL_VERTEX_SHADER);
+
+ /* Operate in a total of four passes.
+ *
+ * 1. Invalidate the location assignments for all vertex shader inputs.
+ *
+ * 2. Assign locations for inputs that have user-defined (via
+ * glBindVertexAttribLocation) locatoins.
+ *
+ * 3. Sort the attributes without assigned locations by number of slots
+ * required in decreasing order. Fragmentation caused by attribute
+ * locations assigned by the application may prevent large attributes
+ * from having enough contiguous space.
+ *
+ * 4. Assign locations to any inputs without assigned locations.
+ */
+
+ invalidate_variable_locations(sh, ir_var_in, VERT_ATTRIB_GENERIC0);
+
+ if (prog->Attributes != NULL) {
+ for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) {
+ ir_variable *const var =
+ sh->symbols->get_variable(prog->Attributes->Parameters[i].Name);
+
+ /* Note: attributes that occupy multiple slots, such as arrays or
+ * matrices, may appear in the attrib array multiple times.
+ */
+ if ((var == NULL) || (var->location != -1))
+ continue;
+
+ /* From page 61 of the OpenGL 4.0 spec:
+ *
+ * "LinkProgram will fail if the attribute bindings assigned by
+ * BindAttribLocation do not leave not enough space to assign a
+ * location for an active matrix attribute or an active attribute
+ * array, both of which require multiple contiguous generic
+ * attributes."
+ *
+ * Previous versions of the spec contain similar language but omit the
+ * bit about attribute arrays.
+ *
+ * Page 61 of the OpenGL 4.0 spec also says:
+ *
+ * "It is possible for an application to bind more than one
+ * attribute name to the same location. This is referred to as
+ * aliasing. This will only work if only one of the aliased
+ * attributes is active in the executable program, or if no path
+ * through the shader consumes more than one attribute of a set
+ * of attributes aliased to the same location. A link error can
+ * occur if the linker determines that every path through the
+ * shader consumes multiple aliased attributes, but
+ * implementations are not required to generate an error in this
+ * case."
+ *
+ * These two paragraphs are either somewhat contradictory, or I don't
+ * fully understand one or both of them.
+ */
+ /* FINISHME: The code as currently written does not support attribute
+ * FINISHME: location aliasing (see comment above).
+ */
+ const int attr = prog->Attributes->Parameters[i].StateIndexes[0];
+ const unsigned slots = count_attribute_slots(var->type);
+
+ /* Mask representing the contiguous slots that will be used by this
+ * attribute.
+ */
+ const unsigned use_mask = (1 << slots) - 1;
+
+ /* Generate a link error if the set of bits requested for this
+ * attribute overlaps any previously allocated bits.
+ */
+ if ((~(use_mask << attr) & used_locations) != used_locations) {
+ linker_error_printf(prog,
+ "insufficient contiguous attribute locations "
+ "available for vertex shader input `%s'",
+ var->name);
+ return false;
+ }
+
+ var->location = VERT_ATTRIB_GENERIC0 + attr;
+ used_locations |= (use_mask << attr);
+ }
+ }
+
+ /* Temporary storage for the set of attributes that need locations assigned.
+ */
+ struct temp_attr {
+ unsigned slots;
+ ir_variable *var;
+
+ /* Used below in the call to qsort. */
+ static int compare(const void *a, const void *b)
+ {
+ const temp_attr *const l = (const temp_attr *) a;
+ const temp_attr *const r = (const temp_attr *) b;
+
+ /* Reversed because we want a descending order sort below. */
+ return r->slots - l->slots;
+ }
+ } to_assign[16];
+
+ unsigned num_attr = 0;
+
+ foreach_list(node, sh->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if ((var == NULL) || (var->mode != ir_var_in))
+ continue;
+
+ if (var->explicit_location) {
+ const unsigned slots = count_attribute_slots(var->type);
+ const unsigned use_mask = (1 << slots) - 1;
+ const int attr = var->location - VERT_ATTRIB_GENERIC0;
+
+ if ((var->location >= (int)(max_attribute_index + VERT_ATTRIB_GENERIC0))
+ || (var->location < 0)) {
+ linker_error_printf(prog,
+ "invalid explicit location %d specified for "
+ "`%s'\n",
+ (var->location < 0) ? var->location : attr,
+ var->name);
+ return false;
+ } else if (var->location >= VERT_ATTRIB_GENERIC0) {
+ used_locations |= (use_mask << attr);
+ }
+ }
+
+ /* The location was explicitly assigned, nothing to do here.
+ */
+ if (var->location != -1)
+ continue;
+
+ to_assign[num_attr].slots = count_attribute_slots(var->type);
+ to_assign[num_attr].var = var;
+ num_attr++;
+ }
+
+ /* If all of the attributes were assigned locations by the application (or
+ * are built-in attributes with fixed locations), return early. This should
+ * be the common case.
+ */
+ if (num_attr == 0)
+ return true;
+
+ qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
+
+ /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only
+ * be explicitly assigned by via glBindAttribLocation. Mark it as reserved
+ * to prevent it from being automatically allocated below.
+ */
+ find_deref_visitor find("gl_Vertex");
+ find.run(sh->ir);
+ if (find.variable_found())
+ used_locations |= (1 << 0);
+
+ for (unsigned i = 0; i < num_attr; i++) {
+ /* Mask representing the contiguous slots that will be used by this
+ * attribute.
+ */
+ const unsigned use_mask = (1 << to_assign[i].slots) - 1;
+
+ int location = find_available_slots(used_locations, to_assign[i].slots);
+
+ if (location < 0) {
+ linker_error_printf(prog,
+ "insufficient contiguous attribute locations "
+ "available for vertex shader input `%s'",
+ to_assign[i].var->name);
+ return false;
+ }
+
+ to_assign[i].var->location = VERT_ATTRIB_GENERIC0 + location;
+ used_locations |= (use_mask << location);
+ }
+
+ return true;
+}
+
+
+/**
+ * Demote shader inputs and outputs that are not used in other stages
+ */
+void
+demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
+{
+ foreach_list(node, sh->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if ((var == NULL) || (var->mode != int(mode)))
+ continue;
+
+ /* A shader 'in' or 'out' variable is only really an input or output if
+ * its value is used by other shader stages. This will cause the variable
+ * to have a location assigned.
+ */
+ if (var->location == -1) {
+ var->mode = ir_var_auto;
+ }
+ }
+}
+
+
+void
+assign_varying_locations(struct gl_shader_program *prog,
+ gl_shader *producer, gl_shader *consumer)
+{
+ /* FINISHME: Set dynamically when geometry shader support is added. */
+ unsigned output_index = VERT_RESULT_VAR0;
+ unsigned input_index = FRAG_ATTRIB_VAR0;
+
+ /* Operate in a total of three passes.
+ *
+ * 1. Assign locations for any matching inputs and outputs.
+ *
+ * 2. Mark output variables in the producer that do not have locations as
+ * not being outputs. This lets the optimizer eliminate them.
+ *
+ * 3. Mark input variables in the consumer that do not have locations as
+ * not being inputs. This lets the optimizer eliminate them.
+ */
+
+ invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
+ invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
+
+ foreach_list(node, producer->ir) {
+ ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
+
+ if ((output_var == NULL) || (output_var->mode != ir_var_out)
+ || (output_var->location != -1))
+ continue;
+
+ ir_variable *const input_var =
+ consumer->symbols->get_variable(output_var->name);
+
+ if ((input_var == NULL) || (input_var->mode != ir_var_in))
+ continue;
+
+ assert(input_var->location == -1);
+
+ output_var->location = output_index;
+ input_var->location = input_index;
+
+ /* FINISHME: Support for "varying" records in GLSL 1.50. */
+ assert(!output_var->type->is_record());
+
+ if (output_var->type->is_array()) {
+ const unsigned slots = output_var->type->length
+ * output_var->type->fields.array->matrix_columns;
+
+ output_index += slots;
+ input_index += slots;
+ } else {
+ const unsigned slots = output_var->type->matrix_columns;
+
+ output_index += slots;
+ input_index += slots;
+ }
+ }
+
+ foreach_list(node, consumer->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if ((var == NULL) || (var->mode != ir_var_in))
+ continue;
+
+ if (var->location == -1) {
+ if (prog->Version <= 120) {
+ /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
+ *
+ * Only those varying variables used (i.e. read) in
+ * the fragment shader executable must be written to
+ * by the vertex shader executable; declaring
+ * superfluous varying variables in a vertex shader is
+ * permissible.
+ *
+ * We interpret this text as meaning that the VS must
+ * write the variable for the FS to read it. See
+ * "glsl1-varying read but not written" in piglit.
+ */
+
+ linker_error_printf(prog, "fragment shader varying %s not written "
+ "by vertex shader\n.", var->name);
+ prog->LinkStatus = false;
+ }
+
+ /* An 'in' variable is only really a shader input if its
+ * value is written by the previous stage.
+ */
+ var->mode = ir_var_auto;
+ }
+ }
+}
+
+
+void
+link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ void *mem_ctx = talloc_init("temporary linker context");
+
+ prog->LinkStatus = false;
+ prog->Validated = false;
+ prog->_Used = false;
+
+ if (prog->InfoLog != NULL)
+ talloc_free(prog->InfoLog);
+
+ prog->InfoLog = talloc_strdup(NULL, "");
+
+ /* Separate the shaders into groups based on their type.
+ */
+ struct gl_shader **vert_shader_list;
+ unsigned num_vert_shaders = 0;
+ struct gl_shader **frag_shader_list;
+ unsigned num_frag_shaders = 0;
+
+ vert_shader_list = (struct gl_shader **)
+ calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
+ frag_shader_list = &vert_shader_list[prog->NumShaders];
+
+ unsigned min_version = UINT_MAX;
+ unsigned max_version = 0;
+ for (unsigned i = 0; i < prog->NumShaders; i++) {
+ min_version = MIN2(min_version, prog->Shaders[i]->Version);
+ max_version = MAX2(max_version, prog->Shaders[i]->Version);
+
+ switch (prog->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ vert_shader_list[num_vert_shaders] = prog->Shaders[i];
+ num_vert_shaders++;
+ break;
+ case GL_FRAGMENT_SHADER:
+ frag_shader_list[num_frag_shaders] = prog->Shaders[i];
+ num_frag_shaders++;
+ break;
+ case GL_GEOMETRY_SHADER:
+ /* FINISHME: Support geometry shaders. */
+ assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER);
+ break;
+ }
+ }
+
+ /* Previous to GLSL version 1.30, different compilation units could mix and
+ * match shading language versions. With GLSL 1.30 and later, the versions
+ * of all shaders must match.
+ */
+ assert(min_version >= 100);
+ assert(max_version <= 130);
+ if ((max_version >= 130 || min_version == 100)
+ && min_version != max_version) {
+ linker_error_printf(prog, "all shaders must use same shading "
+ "language version\n");
+ goto done;
+ }
+
+ prog->Version = max_version;
+
+ for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] != NULL)
+ ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
+
+ prog->_LinkedShaders[i] = NULL;
+ }
+
+ /* Link all shaders for a particular stage and validate the result.
+ */
+ if (num_vert_shaders > 0) {
+ gl_shader *const sh =
+ link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list,
+ num_vert_shaders);
+
+ if (sh == NULL)
+ goto done;
+
+ if (!validate_vertex_shader_executable(prog, sh))
+ goto done;
+
+ _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
+ sh);
+ }
+
+ if (num_frag_shaders > 0) {
+ gl_shader *const sh =
+ link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list,
+ num_frag_shaders);
+
+ if (sh == NULL)
+ goto done;
+
+ if (!validate_fragment_shader_executable(prog, sh))
+ goto done;
+
+ _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
+ sh);
+ }
+
+ /* Here begins the inter-stage linking phase. Some initial validation is
+ * performed, then locations are assigned for uniforms, attributes, and
+ * varyings.
+ */
+ if (cross_validate_uniforms(prog)) {
+ unsigned prev;
+
+ for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
+ if (prog->_LinkedShaders[prev] != NULL)
+ break;
+ }
+
+ /* Validate the inputs of each stage with the output of the preceeding
+ * stage.
+ */
+ for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ if (!cross_validate_outputs_to_inputs(prog,
+ prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i]))
+ goto done;
+
+ prev = i;
+ }
+
+ prog->LinkStatus = true;
+ }
+
+ /* Do common optimization before assigning storage for attributes,
+ * uniforms, and varyings. Later optimization could possibly make
+ * some of that unused.
+ */
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32))
+ ;
+ }
+
+ update_array_sizes(prog);
+
+ assign_uniform_locations(prog);
+
+ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
+ /* FINISHME: The value of the max_attribute_index parameter is
+ * FINISHME: implementation dependent based on the value of
+ * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
+ * FINISHME: at least 16, so hardcode 16 for now.
+ */
+ if (!assign_attribute_locations(prog, 16)) {
+ prog->LinkStatus = false;
+ goto done;
+ }
+ }
+
+ unsigned prev;
+ for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
+ if (prog->_LinkedShaders[prev] != NULL)
+ break;
+ }
+
+ for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ assign_varying_locations(prog,
+ prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i]);
+ prev = i;
+ }
+
+ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
+ demote_shader_inputs_and_outputs(prog->_LinkedShaders[MESA_SHADER_VERTEX],
+ ir_var_out);
+ }
+
+ if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
+ gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+
+ demote_shader_inputs_and_outputs(sh, ir_var_in);
+ demote_shader_inputs_and_outputs(sh, ir_var_inout);
+ demote_shader_inputs_and_outputs(sh, ir_var_out);
+ }
+
+ if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
+ gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+
+ demote_shader_inputs_and_outputs(sh, ir_var_in);
+ }
+
+ /* FINISHME: Assign fragment shader output locations. */
+
+done:
+ free(vert_shader_list);
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ /* Retain any live IR, but trash the rest. */
+ reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
+ }
+
+ talloc_free(mem_ctx);
+}
diff --git a/mesalib/src/glsl/loop_analysis.cpp b/mesalib/src/glsl/loop_analysis.cpp
index 91e34da0e..f32b91ce8 100644
--- a/mesalib/src/glsl/loop_analysis.cpp
+++ b/mesalib/src/glsl/loop_analysis.cpp
@@ -1,496 +1,497 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_types.h"
-#include "loop_analysis.h"
-#include "ir_hierarchical_visitor.h"
-
-static bool is_loop_terminator(ir_if *ir);
-
-static bool all_expression_operands_are_loop_constant(ir_rvalue *,
- hash_table *);
-
-static ir_rvalue *get_basic_induction_increment(ir_assignment *, hash_table *);
-
-
-loop_state::loop_state()
-{
- this->ht = hash_table_ctor(0, hash_table_pointer_hash,
- hash_table_pointer_compare);
- this->mem_ctx = talloc_init("loop state");
-}
-
-
-loop_state::~loop_state()
-{
- hash_table_dtor(this->ht);
-}
-
-
-loop_variable_state *
-loop_state::insert(ir_loop *ir)
-{
- loop_variable_state *ls = new(this->mem_ctx) loop_variable_state;
- hash_table_insert(this->ht, ls, ir);
-
- return ls;
-}
-
-
-loop_variable_state *
-loop_state::get(const ir_loop *ir)
-{
- return (loop_variable_state *) hash_table_find(this->ht, ir);
-}
-
-
-loop_variable *
-loop_variable_state::get(const ir_variable *ir)
-{
- return (loop_variable *) hash_table_find(this->var_hash, ir);
-}
-
-
-loop_variable *
-loop_variable_state::insert(ir_variable *var)
-{
- void *mem_ctx = talloc_parent(this);
- loop_variable *lv = talloc_zero(mem_ctx, loop_variable);
-
- lv->var = var;
-
- hash_table_insert(this->var_hash, lv, lv->var);
- this->variables.push_tail(lv);
-
- return lv;
-}
-
-
-loop_terminator *
-loop_variable_state::insert(ir_if *if_stmt)
-{
- void *mem_ctx = talloc_parent(this);
- loop_terminator *t = talloc_zero(mem_ctx, loop_terminator);
-
- t->ir = if_stmt;
- this->terminators.push_tail(t);
-
- return t;
-}
-
-
-class loop_analysis : public ir_hierarchical_visitor {
-public:
- loop_analysis();
-
- virtual ir_visitor_status visit(ir_loop_jump *);
- virtual ir_visitor_status visit(ir_dereference_variable *);
-
- virtual ir_visitor_status visit_enter(ir_loop *);
- virtual ir_visitor_status visit_leave(ir_loop *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_leave(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_if *);
- virtual ir_visitor_status visit_leave(ir_if *);
-
- loop_state *loops;
-
- int if_statement_depth;
-
- ir_assignment *current_assignment;
-
- exec_list state;
-};
-
-
-loop_analysis::loop_analysis()
-{
- this->loops = new loop_state;
-
- this->if_statement_depth = 0;
- this->current_assignment = NULL;
-}
-
-
-ir_visitor_status
-loop_analysis::visit(ir_loop_jump *ir)
-{
- (void) ir;
-
- assert(!this->state.is_empty());
-
- loop_variable_state *const ls =
- (loop_variable_state *) this->state.get_head();
-
- ls->num_loop_jumps++;
-
- return visit_continue;
-}
-
-
-ir_visitor_status
-loop_analysis::visit(ir_dereference_variable *ir)
-{
- /* If we're not somewhere inside a loop, there's nothing to do.
- */
- if (this->state.is_empty())
- return visit_continue;
-
- loop_variable_state *const ls =
- (loop_variable_state *) this->state.get_head();
-
- ir_variable *var = ir->variable_referenced();
- loop_variable *lv = ls->get(var);
-
- if (lv == NULL) {
- lv = ls->insert(var);
- lv->read_before_write = !this->in_assignee;
- }
-
- if (this->in_assignee) {
- assert(this->current_assignment != NULL);
-
- lv->conditional_assignment = (this->if_statement_depth > 0)
- || (this->current_assignment->condition != NULL);
-
- if (lv->first_assignment == NULL) {
- assert(lv->num_assignments == 0);
-
- lv->first_assignment = this->current_assignment;
- }
-
- lv->num_assignments++;
- } else if (lv->first_assignment == this->current_assignment) {
- /* This catches the case where the variable is used in the RHS of an
- * assignment where it is also in the LHS.
- */
- lv->read_before_write = true;
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-loop_analysis::visit_enter(ir_loop *ir)
-{
- loop_variable_state *ls = this->loops->insert(ir);
- this->state.push_head(ls);
-
- return visit_continue;
-}
-
-ir_visitor_status
-loop_analysis::visit_leave(ir_loop *ir)
-{
- loop_variable_state *const ls =
- (loop_variable_state *) this->state.pop_head();
-
-
- foreach_list(node, &ir->body_instructions) {
- /* Skip over declarations at the start of a loop.
- */
- if (((ir_instruction *) node)->as_variable())
- continue;
-
- ir_if *if_stmt = ((ir_instruction *) node)->as_if();
-
- if ((if_stmt != NULL) && is_loop_terminator(if_stmt))
- ls->insert(if_stmt);
- else
- break;
- }
-
-
- foreach_list_safe(node, &ls->variables) {
- loop_variable *lv = (loop_variable *) node;
-
- /* Move variables that are already marked as being loop constant to
- * a separate list. These trivially don't need to be tested.
- */
- if (lv->is_loop_constant()) {
- lv->remove();
- ls->constants.push_tail(lv);
- }
- }
-
- /* Each variable assigned in the loop that isn't already marked as being loop
- * constant might still be loop constant. The requirements at this point
- * are:
- *
- * - Variable is written before it is read.
- *
- * - Only one assignment to the variable.
- *
- * - All operands on the RHS of the assignment are also loop constants.
- *
- * The last requirement is the reason for the progress loop. A variable
- * marked as a loop constant on one pass may allow other variables to be
- * marked as loop constant on following passes.
- */
- bool progress;
- do {
- progress = false;
-
- foreach_list_safe(node, &ls->variables) {
- loop_variable *lv = (loop_variable *) node;
-
- if (lv->conditional_assignment || (lv->num_assignments > 1))
- continue;
-
- /* Process the RHS of the assignment. If all of the variables
- * accessed there are loop constants, then add this
- */
- ir_rvalue *const rhs = lv->first_assignment->rhs;
- if (all_expression_operands_are_loop_constant(rhs, ls->var_hash)) {
- lv->rhs_clean = true;
-
- if (lv->is_loop_constant()) {
- progress = true;
-
- lv->remove();
- ls->constants.push_tail(lv);
- }
- }
- }
- } while (progress);
-
- /* The remaining variables that are not loop invariant might be loop
- * induction variables.
- */
- foreach_list_safe(node, &ls->variables) {
- loop_variable *lv = (loop_variable *) node;
-
- /* If there is more than one assignment to a variable, it cannot be a
- * loop induction variable. This isn't strictly true, but this is a
- * very simple induction variable detector, and it can't handle more
- * complex cases.
- */
- if (lv->num_assignments > 1)
- continue;
-
- /* All of the variables with zero assignments in the loop are loop
- * invariant, and they should have already been filtered out.
- */
- assert(lv->num_assignments == 1);
- assert(lv->first_assignment != NULL);
-
- /* The assignmnet to the variable in the loop must be unconditional.
- */
- if (lv->conditional_assignment)
- continue;
-
- /* Basic loop induction variables have a single assignment in the loop
- * that has the form 'VAR = VAR + i' or 'VAR = VAR - i' where i is a
- * loop invariant.
- */
- ir_rvalue *const inc =
- get_basic_induction_increment(lv->first_assignment, ls->var_hash);
- if (inc != NULL) {
- lv->iv_scale = NULL;
- lv->biv = lv->var;
- lv->increment = inc;
-
- lv->remove();
- ls->induction_variables.push_tail(lv);
- }
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-loop_analysis::visit_enter(ir_if *ir)
-{
- (void) ir;
-
- if (!this->state.is_empty())
- this->if_statement_depth++;
-
- return visit_continue;
-}
-
-ir_visitor_status
-loop_analysis::visit_leave(ir_if *ir)
-{
- (void) ir;
-
- if (!this->state.is_empty())
- this->if_statement_depth--;
-
- return visit_continue;
-}
-
-ir_visitor_status
-loop_analysis::visit_enter(ir_assignment *ir)
-{
- /* If we're not somewhere inside a loop, there's nothing to do.
- */
- if (this->state.is_empty())
- return visit_continue_with_parent;
-
- this->current_assignment = ir;
-
- return visit_continue;
-}
-
-ir_visitor_status
-loop_analysis::visit_leave(ir_assignment *ir)
-{
- /* Since the visit_enter exits with visit_continue_with_parent for this
- * case, the loop state stack should never be empty here.
- */
- assert(!this->state.is_empty());
-
- assert(this->current_assignment == ir);
- this->current_assignment = NULL;
-
- return visit_continue;
-}
-
-
-class examine_rhs : public ir_hierarchical_visitor {
-public:
- examine_rhs(hash_table *loop_variables)
- {
- this->only_uses_loop_constants = true;
- this->loop_variables = loop_variables;
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- loop_variable *lv =
- (loop_variable *) hash_table_find(this->loop_variables, ir->var);
-
- assert(lv != NULL);
-
- if (lv->is_loop_constant()) {
- return visit_continue;
- } else {
- this->only_uses_loop_constants = false;
- return visit_stop;
- }
- }
-
- hash_table *loop_variables;
- bool only_uses_loop_constants;
-};
-
-
-bool
-all_expression_operands_are_loop_constant(ir_rvalue *ir, hash_table *variables)
-{
- examine_rhs v(variables);
-
- ir->accept(&v);
-
- return v.only_uses_loop_constants;
-}
-
-
-ir_rvalue *
-get_basic_induction_increment(ir_assignment *ir, hash_table *var_hash)
-{
- /* The RHS must be a binary expression.
- */
- ir_expression *const rhs = ir->rhs->as_expression();
- if ((rhs == NULL)
- || ((rhs->operation != ir_binop_add)
- && (rhs->operation != ir_binop_sub)))
- return NULL;
-
- /* One of the of operands of the expression must be the variable assigned.
- * If the operation is subtraction, the variable in question must be the
- * "left" operand.
- */
- ir_variable *const var = ir->lhs->variable_referenced();
-
- ir_variable *const op0 = rhs->operands[0]->variable_referenced();
- ir_variable *const op1 = rhs->operands[1]->variable_referenced();
-
- if (((op0 != var) && (op1 != var))
- || ((op1 == var) && (rhs->operation == ir_binop_sub)))
- return NULL;
-
- ir_rvalue *inc = (op0 == var) ? rhs->operands[1] : rhs->operands[0];
-
- if (inc->as_constant() == NULL) {
- ir_variable *const inc_var = inc->variable_referenced();
- if (inc_var != NULL) {
- loop_variable *lv =
- (loop_variable *) hash_table_find(var_hash, inc_var);
-
- if (!lv->is_loop_constant())
- inc = NULL;
- } else
- inc = NULL;
- }
-
- if ((inc != NULL) && (rhs->operation == ir_binop_sub)) {
- void *mem_ctx = talloc_parent(ir);
-
- inc = new(mem_ctx) ir_expression(ir_unop_neg,
- inc->type,
- inc->clone(mem_ctx, NULL),
- NULL);
- }
-
- return inc;
-}
-
-
-/**
- * Detect whether an if-statement is a loop terminating condition
- *
- * Detects if-statements of the form
- *
- * (if (expression bool ...) (break))
- */
-bool
-is_loop_terminator(ir_if *ir)
-{
- if (!ir->else_instructions.is_empty())
- return false;
-
- ir_instruction *const inst =
- (ir_instruction *) ir->then_instructions.get_head();
- assert(inst != NULL);
-
- if (inst->ir_type != ir_type_loop_jump)
- return false;
-
- ir_loop_jump *const jump = (ir_loop_jump *) inst;
- if (jump->mode != ir_loop_jump::jump_break)
- return false;
-
- return true;
-}
-
-
-loop_state *
-analyze_loop_variables(exec_list *instructions)
-{
- loop_analysis v;
-
- v.run(instructions);
- return v.loops;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_types.h"
+#include "loop_analysis.h"
+#include "ir_hierarchical_visitor.h"
+
+static bool is_loop_terminator(ir_if *ir);
+
+static bool all_expression_operands_are_loop_constant(ir_rvalue *,
+ hash_table *);
+
+static ir_rvalue *get_basic_induction_increment(ir_assignment *, hash_table *);
+
+
+loop_state::loop_state()
+{
+ this->ht = hash_table_ctor(0, hash_table_pointer_hash,
+ hash_table_pointer_compare);
+ this->mem_ctx = talloc_init("loop state");
+}
+
+
+loop_state::~loop_state()
+{
+ hash_table_dtor(this->ht);
+ talloc_free(this->mem_ctx);
+}
+
+
+loop_variable_state *
+loop_state::insert(ir_loop *ir)
+{
+ loop_variable_state *ls = new(this->mem_ctx) loop_variable_state;
+ hash_table_insert(this->ht, ls, ir);
+
+ return ls;
+}
+
+
+loop_variable_state *
+loop_state::get(const ir_loop *ir)
+{
+ return (loop_variable_state *) hash_table_find(this->ht, ir);
+}
+
+
+loop_variable *
+loop_variable_state::get(const ir_variable *ir)
+{
+ return (loop_variable *) hash_table_find(this->var_hash, ir);
+}
+
+
+loop_variable *
+loop_variable_state::insert(ir_variable *var)
+{
+ void *mem_ctx = talloc_parent(this);
+ loop_variable *lv = talloc_zero(mem_ctx, loop_variable);
+
+ lv->var = var;
+
+ hash_table_insert(this->var_hash, lv, lv->var);
+ this->variables.push_tail(lv);
+
+ return lv;
+}
+
+
+loop_terminator *
+loop_variable_state::insert(ir_if *if_stmt)
+{
+ void *mem_ctx = talloc_parent(this);
+ loop_terminator *t = talloc_zero(mem_ctx, loop_terminator);
+
+ t->ir = if_stmt;
+ this->terminators.push_tail(t);
+
+ return t;
+}
+
+
+class loop_analysis : public ir_hierarchical_visitor {
+public:
+ loop_analysis();
+
+ virtual ir_visitor_status visit(ir_loop_jump *);
+ virtual ir_visitor_status visit(ir_dereference_variable *);
+
+ virtual ir_visitor_status visit_enter(ir_loop *);
+ virtual ir_visitor_status visit_leave(ir_loop *);
+ virtual ir_visitor_status visit_enter(ir_assignment *);
+ virtual ir_visitor_status visit_leave(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_if *);
+ virtual ir_visitor_status visit_leave(ir_if *);
+
+ loop_state *loops;
+
+ int if_statement_depth;
+
+ ir_assignment *current_assignment;
+
+ exec_list state;
+};
+
+
+loop_analysis::loop_analysis()
+{
+ this->loops = new loop_state;
+
+ this->if_statement_depth = 0;
+ this->current_assignment = NULL;
+}
+
+
+ir_visitor_status
+loop_analysis::visit(ir_loop_jump *ir)
+{
+ (void) ir;
+
+ assert(!this->state.is_empty());
+
+ loop_variable_state *const ls =
+ (loop_variable_state *) this->state.get_head();
+
+ ls->num_loop_jumps++;
+
+ return visit_continue;
+}
+
+
+ir_visitor_status
+loop_analysis::visit(ir_dereference_variable *ir)
+{
+ /* If we're not somewhere inside a loop, there's nothing to do.
+ */
+ if (this->state.is_empty())
+ return visit_continue;
+
+ loop_variable_state *const ls =
+ (loop_variable_state *) this->state.get_head();
+
+ ir_variable *var = ir->variable_referenced();
+ loop_variable *lv = ls->get(var);
+
+ if (lv == NULL) {
+ lv = ls->insert(var);
+ lv->read_before_write = !this->in_assignee;
+ }
+
+ if (this->in_assignee) {
+ assert(this->current_assignment != NULL);
+
+ lv->conditional_assignment = (this->if_statement_depth > 0)
+ || (this->current_assignment->condition != NULL);
+
+ if (lv->first_assignment == NULL) {
+ assert(lv->num_assignments == 0);
+
+ lv->first_assignment = this->current_assignment;
+ }
+
+ lv->num_assignments++;
+ } else if (lv->first_assignment == this->current_assignment) {
+ /* This catches the case where the variable is used in the RHS of an
+ * assignment where it is also in the LHS.
+ */
+ lv->read_before_write = true;
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+loop_analysis::visit_enter(ir_loop *ir)
+{
+ loop_variable_state *ls = this->loops->insert(ir);
+ this->state.push_head(ls);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+loop_analysis::visit_leave(ir_loop *ir)
+{
+ loop_variable_state *const ls =
+ (loop_variable_state *) this->state.pop_head();
+
+
+ foreach_list(node, &ir->body_instructions) {
+ /* Skip over declarations at the start of a loop.
+ */
+ if (((ir_instruction *) node)->as_variable())
+ continue;
+
+ ir_if *if_stmt = ((ir_instruction *) node)->as_if();
+
+ if ((if_stmt != NULL) && is_loop_terminator(if_stmt))
+ ls->insert(if_stmt);
+ else
+ break;
+ }
+
+
+ foreach_list_safe(node, &ls->variables) {
+ loop_variable *lv = (loop_variable *) node;
+
+ /* Move variables that are already marked as being loop constant to
+ * a separate list. These trivially don't need to be tested.
+ */
+ if (lv->is_loop_constant()) {
+ lv->remove();
+ ls->constants.push_tail(lv);
+ }
+ }
+
+ /* Each variable assigned in the loop that isn't already marked as being loop
+ * constant might still be loop constant. The requirements at this point
+ * are:
+ *
+ * - Variable is written before it is read.
+ *
+ * - Only one assignment to the variable.
+ *
+ * - All operands on the RHS of the assignment are also loop constants.
+ *
+ * The last requirement is the reason for the progress loop. A variable
+ * marked as a loop constant on one pass may allow other variables to be
+ * marked as loop constant on following passes.
+ */
+ bool progress;
+ do {
+ progress = false;
+
+ foreach_list_safe(node, &ls->variables) {
+ loop_variable *lv = (loop_variable *) node;
+
+ if (lv->conditional_assignment || (lv->num_assignments > 1))
+ continue;
+
+ /* Process the RHS of the assignment. If all of the variables
+ * accessed there are loop constants, then add this
+ */
+ ir_rvalue *const rhs = lv->first_assignment->rhs;
+ if (all_expression_operands_are_loop_constant(rhs, ls->var_hash)) {
+ lv->rhs_clean = true;
+
+ if (lv->is_loop_constant()) {
+ progress = true;
+
+ lv->remove();
+ ls->constants.push_tail(lv);
+ }
+ }
+ }
+ } while (progress);
+
+ /* The remaining variables that are not loop invariant might be loop
+ * induction variables.
+ */
+ foreach_list_safe(node, &ls->variables) {
+ loop_variable *lv = (loop_variable *) node;
+
+ /* If there is more than one assignment to a variable, it cannot be a
+ * loop induction variable. This isn't strictly true, but this is a
+ * very simple induction variable detector, and it can't handle more
+ * complex cases.
+ */
+ if (lv->num_assignments > 1)
+ continue;
+
+ /* All of the variables with zero assignments in the loop are loop
+ * invariant, and they should have already been filtered out.
+ */
+ assert(lv->num_assignments == 1);
+ assert(lv->first_assignment != NULL);
+
+ /* The assignmnet to the variable in the loop must be unconditional.
+ */
+ if (lv->conditional_assignment)
+ continue;
+
+ /* Basic loop induction variables have a single assignment in the loop
+ * that has the form 'VAR = VAR + i' or 'VAR = VAR - i' where i is a
+ * loop invariant.
+ */
+ ir_rvalue *const inc =
+ get_basic_induction_increment(lv->first_assignment, ls->var_hash);
+ if (inc != NULL) {
+ lv->iv_scale = NULL;
+ lv->biv = lv->var;
+ lv->increment = inc;
+
+ lv->remove();
+ ls->induction_variables.push_tail(lv);
+ }
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+loop_analysis::visit_enter(ir_if *ir)
+{
+ (void) ir;
+
+ if (!this->state.is_empty())
+ this->if_statement_depth++;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+loop_analysis::visit_leave(ir_if *ir)
+{
+ (void) ir;
+
+ if (!this->state.is_empty())
+ this->if_statement_depth--;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+loop_analysis::visit_enter(ir_assignment *ir)
+{
+ /* If we're not somewhere inside a loop, there's nothing to do.
+ */
+ if (this->state.is_empty())
+ return visit_continue_with_parent;
+
+ this->current_assignment = ir;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+loop_analysis::visit_leave(ir_assignment *ir)
+{
+ /* Since the visit_enter exits with visit_continue_with_parent for this
+ * case, the loop state stack should never be empty here.
+ */
+ assert(!this->state.is_empty());
+
+ assert(this->current_assignment == ir);
+ this->current_assignment = NULL;
+
+ return visit_continue;
+}
+
+
+class examine_rhs : public ir_hierarchical_visitor {
+public:
+ examine_rhs(hash_table *loop_variables)
+ {
+ this->only_uses_loop_constants = true;
+ this->loop_variables = loop_variables;
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ loop_variable *lv =
+ (loop_variable *) hash_table_find(this->loop_variables, ir->var);
+
+ assert(lv != NULL);
+
+ if (lv->is_loop_constant()) {
+ return visit_continue;
+ } else {
+ this->only_uses_loop_constants = false;
+ return visit_stop;
+ }
+ }
+
+ hash_table *loop_variables;
+ bool only_uses_loop_constants;
+};
+
+
+bool
+all_expression_operands_are_loop_constant(ir_rvalue *ir, hash_table *variables)
+{
+ examine_rhs v(variables);
+
+ ir->accept(&v);
+
+ return v.only_uses_loop_constants;
+}
+
+
+ir_rvalue *
+get_basic_induction_increment(ir_assignment *ir, hash_table *var_hash)
+{
+ /* The RHS must be a binary expression.
+ */
+ ir_expression *const rhs = ir->rhs->as_expression();
+ if ((rhs == NULL)
+ || ((rhs->operation != ir_binop_add)
+ && (rhs->operation != ir_binop_sub)))
+ return NULL;
+
+ /* One of the of operands of the expression must be the variable assigned.
+ * If the operation is subtraction, the variable in question must be the
+ * "left" operand.
+ */
+ ir_variable *const var = ir->lhs->variable_referenced();
+
+ ir_variable *const op0 = rhs->operands[0]->variable_referenced();
+ ir_variable *const op1 = rhs->operands[1]->variable_referenced();
+
+ if (((op0 != var) && (op1 != var))
+ || ((op1 == var) && (rhs->operation == ir_binop_sub)))
+ return NULL;
+
+ ir_rvalue *inc = (op0 == var) ? rhs->operands[1] : rhs->operands[0];
+
+ if (inc->as_constant() == NULL) {
+ ir_variable *const inc_var = inc->variable_referenced();
+ if (inc_var != NULL) {
+ loop_variable *lv =
+ (loop_variable *) hash_table_find(var_hash, inc_var);
+
+ if (!lv->is_loop_constant())
+ inc = NULL;
+ } else
+ inc = NULL;
+ }
+
+ if ((inc != NULL) && (rhs->operation == ir_binop_sub)) {
+ void *mem_ctx = talloc_parent(ir);
+
+ inc = new(mem_ctx) ir_expression(ir_unop_neg,
+ inc->type,
+ inc->clone(mem_ctx, NULL),
+ NULL);
+ }
+
+ return inc;
+}
+
+
+/**
+ * Detect whether an if-statement is a loop terminating condition
+ *
+ * Detects if-statements of the form
+ *
+ * (if (expression bool ...) (break))
+ */
+bool
+is_loop_terminator(ir_if *ir)
+{
+ if (!ir->else_instructions.is_empty())
+ return false;
+
+ ir_instruction *const inst =
+ (ir_instruction *) ir->then_instructions.get_head();
+ assert(inst != NULL);
+
+ if (inst->ir_type != ir_type_loop_jump)
+ return false;
+
+ ir_loop_jump *const jump = (ir_loop_jump *) inst;
+ if (jump->mode != ir_loop_jump::jump_break)
+ return false;
+
+ return true;
+}
+
+
+loop_state *
+analyze_loop_variables(exec_list *instructions)
+{
+ loop_analysis v;
+
+ v.run(instructions);
+ return v.loops;
+}
diff --git a/mesalib/src/glsl/loop_controls.cpp b/mesalib/src/glsl/loop_controls.cpp
index 2ef3d3052..fb13439a1 100644
--- a/mesalib/src/glsl/loop_controls.cpp
+++ b/mesalib/src/glsl/loop_controls.cpp
@@ -1,301 +1,304 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <climits>
-#include "main/compiler.h"
-#include "glsl_types.h"
-#include "loop_analysis.h"
-#include "ir_hierarchical_visitor.h"
-
-/**
- * Find an initializer of a variable outside a loop
- *
- * Works backwards from the loop to find the pre-loop value of the variable.
- * This is used, for example, to find the initial value of loop induction
- * variables.
- *
- * \param loop Loop where \c var is an induction variable
- * \param var Variable whose initializer is to be found
- *
- * \return
- * The \c ir_rvalue assigned to the variable outside the loop. May return
- * \c NULL if no initializer can be found.
- */
-ir_rvalue *
-find_initial_value(ir_loop *loop, ir_variable *var)
-{
- for (exec_node *node = loop->prev;
- !node->is_head_sentinel();
- node = node->prev) {
- ir_instruction *ir = (ir_instruction *) node;
-
- switch (ir->ir_type) {
- case ir_type_call:
- case ir_type_loop:
- case ir_type_loop_jump:
- case ir_type_return:
- case ir_type_if:
- return NULL;
-
- case ir_type_function:
- case ir_type_function_signature:
- assert(!"Should not get here.");
- return NULL;
-
- case ir_type_assignment: {
- ir_assignment *assign = ir->as_assignment();
- ir_variable *assignee = assign->lhs->whole_variable_referenced();
-
- if (assignee == var)
- return (assign->condition != NULL) ? NULL : assign->rhs;
-
- break;
- }
-
- default:
- break;
- }
- }
-
- return NULL;
-}
-
-
-int
-calculate_iterations(ir_rvalue *from, ir_rvalue *to, ir_rvalue *increment,
- enum ir_expression_operation op)
-{
- void *mem_ctx = talloc_init("%s", __func__);
-
- ir_expression *const sub =
- new(mem_ctx) ir_expression(ir_binop_sub, from->type, to, from);
-
- ir_expression *const div =
- new(mem_ctx) ir_expression(ir_binop_div, sub->type, sub, increment);
-
- ir_constant *iter = div->constant_expression_value();
-
- if (iter == NULL)
- return -1;
-
- if (!iter->type->is_integer()) {
- ir_rvalue *cast =
- new(mem_ctx) ir_expression(ir_unop_f2i, glsl_type::int_type, iter,
- NULL);
-
- iter = cast->constant_expression_value();
- }
-
- int iter_value = iter->get_int_component(0);
-
- /* Make sure that the calculated number of iterations satisfies the exit
- * condition. This is needed to catch off-by-one errors and some types of
- * ill-formed loops. For example, we need to detect that the following
- * loop does not have a maximum iteration count.
- *
- * for (float x = 0.0; x != 0.9; x += 0.2)
- * ;
- */
- const int bias[] = { -1, 0, 1 };
- bool valid_loop = false;
-
- for (unsigned i = 0; i < Elements(bias); i++) {
- iter = (increment->type->is_integer())
- ? new(mem_ctx) ir_constant(iter_value + bias[i])
- : new(mem_ctx) ir_constant(float(iter_value + bias[i]));
-
- ir_expression *const mul =
- new(mem_ctx) ir_expression(ir_binop_mul, increment->type, iter,
- increment);
-
- ir_expression *const add =
- new(mem_ctx) ir_expression(ir_binop_add, mul->type, mul, from);
-
- ir_expression *const cmp =
- new(mem_ctx) ir_expression(op, glsl_type::bool_type, add, to);
-
- ir_constant *const cmp_result = cmp->constant_expression_value();
-
- assert(cmp_result != NULL);
- if (cmp_result->get_bool_component(0)) {
- iter_value += bias[i];
- valid_loop = true;
- break;
- }
- }
-
- talloc_free(mem_ctx);
- return (valid_loop) ? iter_value : -1;
-}
-
-
-class loop_control_visitor : public ir_hierarchical_visitor {
-public:
- loop_control_visitor(loop_state *state)
- {
- this->state = state;
- this->progress = false;
- }
-
- virtual ir_visitor_status visit_leave(ir_loop *ir);
-
- loop_state *state;
-
- bool progress;
-};
-
-
-ir_visitor_status
-loop_control_visitor::visit_leave(ir_loop *ir)
-{
- loop_variable_state *const ls = this->state->get(ir);
-
- /* If we've entered a loop that hasn't been analyzed, something really,
- * really bad has happened.
- */
- if (ls == NULL) {
- assert(ls != NULL);
- return visit_continue;
- }
-
- /* Search the loop terminating conditions for one of the form 'i < c' where
- * i is a loop induction variable, c is a constant, and < is any relative
- * operator.
- */
- int max_iterations = ls->max_iterations;
-
- if(ir->from && ir->to && ir->increment)
- max_iterations = calculate_iterations(ir->from, ir->to, ir->increment, (ir_expression_operation)ir->cmp);
-
- if(max_iterations < 0)
- max_iterations = INT_MAX;
-
- foreach_list(node, &ls->terminators) {
- loop_terminator *t = (loop_terminator *) node;
- ir_if *if_stmt = t->ir;
-
- /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care
- * about the former here.
- */
- ir_expression *cond = if_stmt->condition->as_expression();
- if (cond == NULL)
- continue;
-
- switch (cond->operation) {
- case ir_binop_less:
- case ir_binop_greater:
- case ir_binop_lequal:
- case ir_binop_gequal: {
- /* The expressions that we care about will either be of the form
- * 'counter < limit' or 'limit < counter'. Figure out which is
- * which.
- */
- ir_rvalue *counter = cond->operands[0]->as_dereference_variable();
- ir_constant *limit = cond->operands[1]->as_constant();
- enum ir_expression_operation cmp = cond->operation;
-
- if (limit == NULL) {
- counter = cond->operands[1]->as_dereference_variable();
- limit = cond->operands[0]->as_constant();
-
- switch (cmp) {
- case ir_binop_less: cmp = ir_binop_gequal; break;
- case ir_binop_greater: cmp = ir_binop_lequal; break;
- case ir_binop_lequal: cmp = ir_binop_greater; break;
- case ir_binop_gequal: cmp = ir_binop_less; break;
- default: assert(!"Should not get here.");
- }
- }
-
- if ((counter == NULL) || (limit == NULL))
- break;
-
- ir_variable *var = counter->variable_referenced();
-
- ir_rvalue *init = find_initial_value(ir, var);
-
- foreach_list(iv_node, &ls->induction_variables) {
- loop_variable *lv = (loop_variable *) iv_node;
-
- if (lv->var == var) {
- const int iterations = calculate_iterations(init, limit,
- lv->increment,
- cmp);
- if (iterations >= 0) {
- /* If the new iteration count is lower than the previously
- * believed iteration count, update the loop control values.
- */
- if (iterations < max_iterations) {
- ir->from = init->clone(ir, NULL);
- ir->to = limit->clone(ir, NULL);
- ir->increment = lv->increment->clone(ir, NULL);
- ir->counter = lv->var;
- ir->cmp = cmp;
-
- max_iterations = iterations;
- }
-
- /* Remove the conditional break statement. The loop
- * controls are now set such that the exit condition will be
- * satisfied.
- */
- if_stmt->remove();
-
- assert(ls->num_loop_jumps > 0);
- ls->num_loop_jumps--;
-
- this->progress = true;
- }
-
- break;
- }
- }
- break;
- }
-
- default:
- break;
- }
- }
-
- /* If we have proven the one of the loop exit conditions is satisifed before
- * running the loop once, remove the loop.
- */
- if (max_iterations == 0)
- ir->remove();
- else
- ls->max_iterations = max_iterations;
-
- return visit_continue;
-}
-
-
-bool
-set_loop_controls(exec_list *instructions, loop_state *ls)
-{
- loop_control_visitor v(ls);
-
- v.run(instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <climits>
+#include "main/compiler.h"
+#include "glsl_types.h"
+#include "loop_analysis.h"
+#include "ir_hierarchical_visitor.h"
+
+/**
+ * Find an initializer of a variable outside a loop
+ *
+ * Works backwards from the loop to find the pre-loop value of the variable.
+ * This is used, for example, to find the initial value of loop induction
+ * variables.
+ *
+ * \param loop Loop where \c var is an induction variable
+ * \param var Variable whose initializer is to be found
+ *
+ * \return
+ * The \c ir_rvalue assigned to the variable outside the loop. May return
+ * \c NULL if no initializer can be found.
+ */
+ir_rvalue *
+find_initial_value(ir_loop *loop, ir_variable *var)
+{
+ for (exec_node *node = loop->prev;
+ !node->is_head_sentinel();
+ node = node->prev) {
+ ir_instruction *ir = (ir_instruction *) node;
+
+ switch (ir->ir_type) {
+ case ir_type_call:
+ case ir_type_loop:
+ case ir_type_loop_jump:
+ case ir_type_return:
+ case ir_type_if:
+ return NULL;
+
+ case ir_type_function:
+ case ir_type_function_signature:
+ assert(!"Should not get here.");
+ return NULL;
+
+ case ir_type_assignment: {
+ ir_assignment *assign = ir->as_assignment();
+ ir_variable *assignee = assign->lhs->whole_variable_referenced();
+
+ if (assignee == var)
+ return (assign->condition != NULL) ? NULL : assign->rhs;
+
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ return NULL;
+}
+
+
+int
+calculate_iterations(ir_rvalue *from, ir_rvalue *to, ir_rvalue *increment,
+ enum ir_expression_operation op)
+{
+ if (from == NULL || to == NULL || increment == NULL)
+ return -1;
+
+ void *mem_ctx = talloc_init("%s", __func__);
+
+ ir_expression *const sub =
+ new(mem_ctx) ir_expression(ir_binop_sub, from->type, to, from);
+
+ ir_expression *const div =
+ new(mem_ctx) ir_expression(ir_binop_div, sub->type, sub, increment);
+
+ ir_constant *iter = div->constant_expression_value();
+
+ if (iter == NULL)
+ return -1;
+
+ if (!iter->type->is_integer()) {
+ ir_rvalue *cast =
+ new(mem_ctx) ir_expression(ir_unop_f2i, glsl_type::int_type, iter,
+ NULL);
+
+ iter = cast->constant_expression_value();
+ }
+
+ int iter_value = iter->get_int_component(0);
+
+ /* Make sure that the calculated number of iterations satisfies the exit
+ * condition. This is needed to catch off-by-one errors and some types of
+ * ill-formed loops. For example, we need to detect that the following
+ * loop does not have a maximum iteration count.
+ *
+ * for (float x = 0.0; x != 0.9; x += 0.2)
+ * ;
+ */
+ const int bias[] = { -1, 0, 1 };
+ bool valid_loop = false;
+
+ for (unsigned i = 0; i < Elements(bias); i++) {
+ iter = (increment->type->is_integer())
+ ? new(mem_ctx) ir_constant(iter_value + bias[i])
+ : new(mem_ctx) ir_constant(float(iter_value + bias[i]));
+
+ ir_expression *const mul =
+ new(mem_ctx) ir_expression(ir_binop_mul, increment->type, iter,
+ increment);
+
+ ir_expression *const add =
+ new(mem_ctx) ir_expression(ir_binop_add, mul->type, mul, from);
+
+ ir_expression *const cmp =
+ new(mem_ctx) ir_expression(op, glsl_type::bool_type, add, to);
+
+ ir_constant *const cmp_result = cmp->constant_expression_value();
+
+ assert(cmp_result != NULL);
+ if (cmp_result->get_bool_component(0)) {
+ iter_value += bias[i];
+ valid_loop = true;
+ break;
+ }
+ }
+
+ talloc_free(mem_ctx);
+ return (valid_loop) ? iter_value : -1;
+}
+
+
+class loop_control_visitor : public ir_hierarchical_visitor {
+public:
+ loop_control_visitor(loop_state *state)
+ {
+ this->state = state;
+ this->progress = false;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_loop *ir);
+
+ loop_state *state;
+
+ bool progress;
+};
+
+
+ir_visitor_status
+loop_control_visitor::visit_leave(ir_loop *ir)
+{
+ loop_variable_state *const ls = this->state->get(ir);
+
+ /* If we've entered a loop that hasn't been analyzed, something really,
+ * really bad has happened.
+ */
+ if (ls == NULL) {
+ assert(ls != NULL);
+ return visit_continue;
+ }
+
+ /* Search the loop terminating conditions for one of the form 'i < c' where
+ * i is a loop induction variable, c is a constant, and < is any relative
+ * operator.
+ */
+ int max_iterations = ls->max_iterations;
+
+ if(ir->from && ir->to && ir->increment)
+ max_iterations = calculate_iterations(ir->from, ir->to, ir->increment, (ir_expression_operation)ir->cmp);
+
+ if(max_iterations < 0)
+ max_iterations = INT_MAX;
+
+ foreach_list(node, &ls->terminators) {
+ loop_terminator *t = (loop_terminator *) node;
+ ir_if *if_stmt = t->ir;
+
+ /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care
+ * about the former here.
+ */
+ ir_expression *cond = if_stmt->condition->as_expression();
+ if (cond == NULL)
+ continue;
+
+ switch (cond->operation) {
+ case ir_binop_less:
+ case ir_binop_greater:
+ case ir_binop_lequal:
+ case ir_binop_gequal: {
+ /* The expressions that we care about will either be of the form
+ * 'counter < limit' or 'limit < counter'. Figure out which is
+ * which.
+ */
+ ir_rvalue *counter = cond->operands[0]->as_dereference_variable();
+ ir_constant *limit = cond->operands[1]->as_constant();
+ enum ir_expression_operation cmp = cond->operation;
+
+ if (limit == NULL) {
+ counter = cond->operands[1]->as_dereference_variable();
+ limit = cond->operands[0]->as_constant();
+
+ switch (cmp) {
+ case ir_binop_less: cmp = ir_binop_gequal; break;
+ case ir_binop_greater: cmp = ir_binop_lequal; break;
+ case ir_binop_lequal: cmp = ir_binop_greater; break;
+ case ir_binop_gequal: cmp = ir_binop_less; break;
+ default: assert(!"Should not get here.");
+ }
+ }
+
+ if ((counter == NULL) || (limit == NULL))
+ break;
+
+ ir_variable *var = counter->variable_referenced();
+
+ ir_rvalue *init = find_initial_value(ir, var);
+
+ foreach_list(iv_node, &ls->induction_variables) {
+ loop_variable *lv = (loop_variable *) iv_node;
+
+ if (lv->var == var) {
+ const int iterations = calculate_iterations(init, limit,
+ lv->increment,
+ cmp);
+ if (iterations >= 0) {
+ /* If the new iteration count is lower than the previously
+ * believed iteration count, update the loop control values.
+ */
+ if (iterations < max_iterations) {
+ ir->from = init->clone(ir, NULL);
+ ir->to = limit->clone(ir, NULL);
+ ir->increment = lv->increment->clone(ir, NULL);
+ ir->counter = lv->var;
+ ir->cmp = cmp;
+
+ max_iterations = iterations;
+ }
+
+ /* Remove the conditional break statement. The loop
+ * controls are now set such that the exit condition will be
+ * satisfied.
+ */
+ if_stmt->remove();
+
+ assert(ls->num_loop_jumps > 0);
+ ls->num_loop_jumps--;
+
+ this->progress = true;
+ }
+
+ break;
+ }
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ /* If we have proven the one of the loop exit conditions is satisifed before
+ * running the loop once, remove the loop.
+ */
+ if (max_iterations == 0)
+ ir->remove();
+ else
+ ls->max_iterations = max_iterations;
+
+ return visit_continue;
+}
+
+
+bool
+set_loop_controls(exec_list *instructions, loop_state *ls)
+{
+ loop_control_visitor v(ls);
+
+ v.run(instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/loop_unroll.cpp b/mesalib/src/glsl/loop_unroll.cpp
index 90797bde3..c54f2ca3d 100644
--- a/mesalib/src/glsl/loop_unroll.cpp
+++ b/mesalib/src/glsl/loop_unroll.cpp
@@ -1,187 +1,214 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "glsl_types.h"
-#include "loop_analysis.h"
-#include "ir_hierarchical_visitor.h"
-
-class loop_unroll_visitor : public ir_hierarchical_visitor {
-public:
- loop_unroll_visitor(loop_state *state, unsigned max_iterations)
- {
- this->state = state;
- this->progress = false;
- this->max_iterations = max_iterations;
- }
-
- virtual ir_visitor_status visit_leave(ir_loop *ir);
-
- loop_state *state;
-
- bool progress;
- unsigned max_iterations;
-};
-
-
-ir_visitor_status
-loop_unroll_visitor::visit_leave(ir_loop *ir)
-{
- loop_variable_state *const ls = this->state->get(ir);
- int iterations;
-
- /* If we've entered a loop that hasn't been analyzed, something really,
- * really bad has happened.
- */
- if (ls == NULL) {
- assert(ls != NULL);
- return visit_continue;
- }
-
- iterations = ls->max_iterations;
-
- /* Don't try to unroll loops where the number of iterations is not known
- * at compile-time.
- */
- if (iterations < 0)
- return visit_continue;
-
- /* Don't try to unroll loops that have zillions of iterations either.
- */
- if (iterations > max_iterations)
- return visit_continue;
-
- if (ls->num_loop_jumps > 1)
- return visit_continue;
- else if (ls->num_loop_jumps) {
- /* recognize loops in the form produced by ir_lower_jumps */
- ir_instruction *last_ir =
- ((ir_instruction*)ir->body_instructions.get_tail());
-
- assert(last_ir != NULL);
-
- ir_if *last_if = last_ir->as_if();
- if (last_if) {
- bool continue_from_then_branch;
-
- /* Determine which if-statement branch, if any, ends with a break.
- * The branch that did *not* have the break will get a temporary
- * continue inserted in each iteration of the loop unroll.
- *
- * Note that since ls->num_loop_jumps is <= 1, it is impossible for
- * both branches to end with a break.
- */
- ir_instruction *last =
- (ir_instruction *) last_if->then_instructions.get_tail();
-
- if (last && last->ir_type == ir_type_loop_jump
- && ((ir_loop_jump*) last)->is_break()) {
- continue_from_then_branch = false;
- } else {
- last = (ir_instruction *) last_if->then_instructions.get_tail();
-
- if (last && last->ir_type == ir_type_loop_jump
- && ((ir_loop_jump*) last)->is_break())
- continue_from_then_branch = true;
- else
- /* Bail out if neither if-statement branch ends with a break.
- */
- return visit_continue;
- }
-
- /* Remove the break from the if-statement.
- */
- last->remove();
-
- void *const mem_ctx = talloc_parent(ir);
- ir_instruction *ir_to_replace = ir;
-
- for (int i = 0; i < iterations; i++) {
- exec_list copy_list;
-
- copy_list.make_empty();
- clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
-
- last_if = ((ir_instruction*)copy_list.get_tail())->as_if();
- assert(last_if);
-
- ir_to_replace->insert_before(&copy_list);
- ir_to_replace->remove();
-
- /* placeholder that will be removed in the next iteration */
- ir_to_replace =
- new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue);
-
- exec_list *const list = (continue_from_then_branch)
- ? &last_if->then_instructions : &last_if->else_instructions;
-
- list->push_tail(ir_to_replace);
- }
-
- ir_to_replace->remove();
-
- this->progress = true;
- return visit_continue;
- } else if (last_ir->ir_type == ir_type_loop_jump
- && ((ir_loop_jump *)last_ir)->is_break()) {
- /* If the only loop-jump is a break at the end of the loop, the loop
- * will execute exactly once. Remove the break, set the iteration
- * count, and fall through to the normal unroller.
- */
- last_ir->remove();
- iterations = 1;
-
- this->progress = true;
- } else
- return visit_continue;
- }
-
- void *const mem_ctx = talloc_parent(ir);
-
- for (int i = 0; i < iterations; i++) {
- exec_list copy_list;
-
- copy_list.make_empty();
- clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
-
- ir->insert_before(&copy_list);
- }
-
- /* The loop has been replaced by the unrolled copies. Remove the original
- * loop from the IR sequence.
- */
- ir->remove();
-
- this->progress = true;
- return visit_continue;
-}
-
-
-bool
-unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations)
-{
- loop_unroll_visitor v(ls, max_iterations);
-
- v.run(instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glsl_types.h"
+#include "loop_analysis.h"
+#include "ir_hierarchical_visitor.h"
+
+class loop_unroll_visitor : public ir_hierarchical_visitor {
+public:
+ loop_unroll_visitor(loop_state *state, unsigned max_iterations)
+ {
+ this->state = state;
+ this->progress = false;
+ this->max_iterations = max_iterations;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_loop *ir);
+
+ loop_state *state;
+
+ bool progress;
+ unsigned max_iterations;
+};
+
+
+static bool
+is_break(ir_instruction *ir)
+{
+ return ir != NULL && ir->ir_type == ir_type_loop_jump
+ && ((ir_loop_jump *) ir)->is_break();
+}
+
+
+ir_visitor_status
+loop_unroll_visitor::visit_leave(ir_loop *ir)
+{
+ loop_variable_state *const ls = this->state->get(ir);
+ int iterations;
+
+ /* If we've entered a loop that hasn't been analyzed, something really,
+ * really bad has happened.
+ */
+ if (ls == NULL) {
+ assert(ls != NULL);
+ return visit_continue;
+ }
+
+ iterations = ls->max_iterations;
+
+ /* Don't try to unroll loops where the number of iterations is not known
+ * at compile-time.
+ */
+ if (iterations < 0)
+ return visit_continue;
+
+ /* Don't try to unroll loops that have zillions of iterations either.
+ */
+ if (iterations > (int) max_iterations)
+ return visit_continue;
+
+ if (ls->num_loop_jumps > 1)
+ return visit_continue;
+ else if (ls->num_loop_jumps) {
+ ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail();
+ assert(last_ir != NULL);
+
+ if (is_break(last_ir)) {
+ /* If the only loop-jump is a break at the end of the loop, the loop
+ * will execute exactly once. Remove the break, set the iteration
+ * count, and fall through to the normal unroller.
+ */
+ last_ir->remove();
+ iterations = 1;
+
+ this->progress = true;
+ } else {
+ ir_if *ir_if = NULL;
+ ir_instruction *break_ir = NULL;
+ bool continue_from_then_branch = false;
+
+ foreach_list(node, &ir->body_instructions) {
+ /* recognize loops in the form produced by ir_lower_jumps */
+ ir_instruction *cur_ir = (ir_instruction *) node;
+
+ ir_if = cur_ir->as_if();
+ if (ir_if != NULL) {
+ /* Determine which if-statement branch, if any, ends with a
+ * break. The branch that did *not* have the break will get a
+ * temporary continue inserted in each iteration of the loop
+ * unroll.
+ *
+ * Note that since ls->num_loop_jumps is <= 1, it is impossible
+ * for both branches to end with a break.
+ */
+ ir_instruction *ir_if_last =
+ (ir_instruction *) ir_if->then_instructions.get_tail();
+
+ if (is_break(ir_if_last)) {
+ continue_from_then_branch = false;
+ break_ir = ir_if_last;
+ break;
+ } else {
+ ir_if_last =
+ (ir_instruction *) ir_if->else_instructions.get_tail();
+
+ if (is_break(ir_if_last)) {
+ break_ir = ir_if_last;
+ continue_from_then_branch = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (break_ir == NULL)
+ return visit_continue;
+
+ /* move instructions after then if in the continue branch */
+ while (!ir_if->get_next()->is_tail_sentinel()) {
+ ir_instruction *move_ir = (ir_instruction *) ir_if->get_next();
+
+ move_ir->remove();
+ if (continue_from_then_branch)
+ ir_if->then_instructions.push_tail(move_ir);
+ else
+ ir_if->else_instructions.push_tail(move_ir);
+ }
+
+ /* Remove the break from the if-statement.
+ */
+ break_ir->remove();
+
+ void *const mem_ctx = talloc_parent(ir);
+ ir_instruction *ir_to_replace = ir;
+
+ for (int i = 0; i < iterations; i++) {
+ exec_list copy_list;
+
+ copy_list.make_empty();
+ clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
+
+ ir_if = ((ir_instruction *) copy_list.get_tail())->as_if();
+ assert(ir_if != NULL);
+
+ ir_to_replace->insert_before(&copy_list);
+ ir_to_replace->remove();
+
+ /* placeholder that will be removed in the next iteration */
+ ir_to_replace =
+ new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue);
+
+ exec_list *const list = (continue_from_then_branch)
+ ? &ir_if->then_instructions : &ir_if->else_instructions;
+
+ list->push_tail(ir_to_replace);
+ }
+
+ ir_to_replace->remove();
+
+ this->progress = true;
+ return visit_continue;
+ }
+ }
+
+ void *const mem_ctx = talloc_parent(ir);
+
+ for (int i = 0; i < iterations; i++) {
+ exec_list copy_list;
+
+ copy_list.make_empty();
+ clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
+
+ ir->insert_before(&copy_list);
+ }
+
+ /* The loop has been replaced by the unrolled copies. Remove the original
+ * loop from the IR sequence.
+ */
+ ir->remove();
+
+ this->progress = true;
+ return visit_continue;
+}
+
+
+bool
+unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations)
+{
+ loop_unroll_visitor v(ls, max_iterations);
+
+ v.run(instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/lower_discard.cpp b/mesalib/src/glsl/lower_discard.cpp
new file mode 100644
index 000000000..5c3603ed7
--- /dev/null
+++ b/mesalib/src/glsl/lower_discard.cpp
@@ -0,0 +1,198 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_discard.cpp
+ *
+ * This pass moves discards out of if-statements.
+ *
+ * Case 1: The "then" branch contains a conditional discard:
+ * ---------------------------------------------------------
+ *
+ * if (cond1) {
+ * s1;
+ * discard cond2;
+ * s2;
+ * } else {
+ * s3;
+ * }
+ *
+ * becomes:
+ *
+ * temp = false;
+ * if (cond1) {
+ * s1;
+ * temp = cond2;
+ * s2;
+ * } else {
+ * s3;
+ * }
+ * discard temp;
+ *
+ * Case 2: The "else" branch contains a conditional discard:
+ * ---------------------------------------------------------
+ *
+ * if (cond1) {
+ * s1;
+ * } else {
+ * s2;
+ * discard cond2;
+ * s3;
+ * }
+ *
+ * becomes:
+ *
+ * temp = false;
+ * if (cond1) {
+ * s1;
+ * } else {
+ * s2;
+ * temp = cond2;
+ * s3;
+ * }
+ * discard temp;
+ *
+ * Case 3: Both branches contain a conditional discard:
+ * ----------------------------------------------------
+ *
+ * if (cond1) {
+ * s1;
+ * discard cond2;
+ * s2;
+ * } else {
+ * s3;
+ * discard cond3;
+ * s4;
+ * }
+ *
+ * becomes:
+ *
+ * temp = false;
+ * if (cond1) {
+ * s1;
+ * temp = cond2;
+ * s2;
+ * } else {
+ * s3;
+ * temp = cond3;
+ * s4;
+ * }
+ * discard temp;
+ *
+ * If there are multiple conditional discards, we need only deal with one of
+ * them. Repeatedly applying this pass will take care of the others.
+ *
+ * Unconditional discards are treated as having a condition of "true".
+ */
+
+#include "glsl_types.h"
+#include "ir.h"
+
+class lower_discard_visitor : public ir_hierarchical_visitor {
+public:
+ lower_discard_visitor()
+ {
+ this->progress = false;
+ }
+
+ ir_visitor_status visit_leave(ir_if *);
+
+ bool progress;
+};
+
+
+bool
+lower_discard(exec_list *instructions)
+{
+ lower_discard_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
+
+
+static ir_discard *
+find_discard(exec_list &instructions)
+{
+ foreach_list(n, &instructions) {
+ ir_discard *ir = ((ir_instruction *) n)->as_discard();
+ if (ir != NULL)
+ return ir;
+ }
+ return NULL;
+}
+
+
+static void
+replace_discard(void *mem_ctx, ir_variable *var, ir_discard *ir)
+{
+ ir_rvalue *condition = ir->condition;
+
+ /* For unconditional discards, use "true" as the condition. */
+ if (condition == NULL)
+ condition = new(mem_ctx) ir_constant(true);
+
+ ir_assignment *assignment =
+ new(mem_ctx) ir_assignment(new(mem_ctx) ir_dereference_variable(var),
+ condition, NULL);
+
+ ir->replace_with(assignment);
+}
+
+
+ir_visitor_status
+lower_discard_visitor::visit_leave(ir_if *ir)
+{
+ ir_discard *then_discard = find_discard(ir->then_instructions);
+ ir_discard *else_discard = find_discard(ir->else_instructions);
+
+ if (then_discard == NULL && else_discard == NULL)
+ return visit_continue;
+
+ void *mem_ctx = talloc_parent(ir);
+
+ ir_variable *temp = new(mem_ctx) ir_variable(glsl_type::bool_type,
+ "discard_cond_temp",
+ ir_var_temporary);
+ ir_assignment *temp_initializer =
+ new(mem_ctx) ir_assignment(new(mem_ctx) ir_dereference_variable(temp),
+ new(mem_ctx) ir_constant(false), NULL);
+
+ ir->insert_before(temp);
+ ir->insert_before(temp_initializer);
+
+ if (then_discard != NULL)
+ replace_discard(mem_ctx, temp, then_discard);
+
+ if (else_discard != NULL)
+ replace_discard(mem_ctx, temp, else_discard);
+
+ ir_discard *discard = then_discard != NULL ? then_discard : else_discard;
+ discard->condition = new(mem_ctx) ir_dereference_variable(temp);
+ ir->insert_after(discard);
+
+ this->progress = true;
+
+ return visit_continue;
+}
diff --git a/mesalib/src/glsl/ir_if_to_cond_assign.cpp b/mesalib/src/glsl/lower_if_to_cond_assign.cpp
index 0b8741394..9212ae21e 100644
--- a/mesalib/src/glsl/ir_if_to_cond_assign.cpp
+++ b/mesalib/src/glsl/lower_if_to_cond_assign.cpp
@@ -1,168 +1,200 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_if_to_cond_assign.cpp
- *
- * This attempts to flatten all if statements to conditional
- * assignments for GPUs that don't do control flow.
- *
- * It can't handle other control flow being inside of its block, such
- * as calls or loops. Hopefully loop unrolling and inlining will take
- * care of those.
- */
-
-#include "glsl_types.h"
-#include "ir.h"
-
-class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
-public:
- ir_if_to_cond_assign_visitor()
- {
- this->progress = false;
- }
-
- ir_visitor_status visit_leave(ir_if *);
-
- bool progress;
-};
-
-bool
-do_if_to_cond_assign(exec_list *instructions)
-{
- ir_if_to_cond_assign_visitor v;
-
- visit_list_elements(&v, instructions);
-
- return v.progress;
-}
-
-void
-check_control_flow(ir_instruction *ir, void *data)
-{
- bool *found_control_flow = (bool *)data;
- switch (ir->ir_type) {
- case ir_type_call:
- case ir_type_discard:
- case ir_type_loop:
- case ir_type_loop_jump:
- case ir_type_return:
- *found_control_flow = true;
- break;
- default:
- break;
- }
-}
-
-void
-move_block_to_cond_assign(void *mem_ctx,
- ir_if *if_ir, ir_variable *cond_var, bool then)
-{
- exec_list *instructions;
-
- if (then) {
- instructions = &if_ir->then_instructions;
- } else {
- instructions = &if_ir->else_instructions;
- }
-
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
-
- if (ir->ir_type == ir_type_assignment) {
- ir_assignment *assign = (ir_assignment *)ir;
- ir_rvalue *cond_expr;
- ir_dereference *deref = new(mem_ctx) ir_dereference_variable(cond_var);
-
- if (then) {
- cond_expr = deref;
- } else {
- cond_expr = new(mem_ctx) ir_expression(ir_unop_logic_not,
- glsl_type::bool_type,
- deref,
- NULL);
- }
-
- if (!assign->condition) {
- assign->condition = cond_expr;
- } else {
- assign->condition = new(mem_ctx) ir_expression(ir_binop_logic_and,
- glsl_type::bool_type,
- cond_expr,
- assign->condition);
- }
- }
-
- /* Now, move from the if block to the block surrounding it. */
- ir->remove();
- if_ir->insert_before(ir);
- }
-}
-
-ir_visitor_status
-ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
-{
- bool found_control_flow = false;
- ir_variable *cond_var;
- ir_assignment *assign;
- ir_dereference_variable *deref;
-
- /* Check that both blocks don't contain anything we can't support. */
- foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) {
- ir_instruction *then_ir = (ir_instruction *)then_iter.get();
- visit_tree(then_ir, check_control_flow, &found_control_flow);
- }
- foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) {
- ir_instruction *else_ir = (ir_instruction *)else_iter.get();
- visit_tree(else_ir, check_control_flow, &found_control_flow);
- }
- if (found_control_flow)
- return visit_continue;
-
- void *mem_ctx = talloc_parent(ir);
-
- /* Store the condition to a variable so the assignment conditions are
- * simpler.
- */
- cond_var = new(mem_ctx) ir_variable(glsl_type::bool_type,
- "if_to_cond_assign_condition",
- ir_var_temporary);
- ir->insert_before(cond_var);
-
- deref = new(mem_ctx) ir_dereference_variable(cond_var);
- assign = new(mem_ctx) ir_assignment(deref,
- ir->condition, NULL);
- ir->insert_before(assign);
-
- /* Now, move all of the instructions out of the if blocks, putting
- * conditions on assignments.
- */
- move_block_to_cond_assign(mem_ctx, ir, cond_var, true);
- move_block_to_cond_assign(mem_ctx, ir, cond_var, false);
-
- ir->remove();
-
- this->progress = true;
-
- return visit_continue;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_if_to_cond_assign.cpp
+ *
+ * This attempts to flatten if-statements to conditional assignments for
+ * GPUs with limited or no flow control support.
+ *
+ * It can't handle other control flow being inside of its block, such
+ * as calls or loops. Hopefully loop unrolling and inlining will take
+ * care of those.
+ *
+ * Drivers for GPUs with no control flow support should simply call
+ *
+ * lower_if_to_cond_assign(instructions)
+ *
+ * to attempt to flatten all if-statements.
+ *
+ * Some GPUs (such as i965 prior to gen6) do support control flow, but have a
+ * maximum nesting depth N. Drivers for such hardware can call
+ *
+ * lower_if_to_cond_assign(instructions, N)
+ *
+ * to attempt to flatten any if-statements appearing at depth > N.
+ */
+
+#include "glsl_types.h"
+#include "ir.h"
+
+class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
+public:
+ ir_if_to_cond_assign_visitor(unsigned max_depth)
+ {
+ this->progress = false;
+ this->max_depth = max_depth;
+ this->depth = 0;
+ }
+
+ ir_visitor_status visit_enter(ir_if *);
+ ir_visitor_status visit_leave(ir_if *);
+
+ bool progress;
+ unsigned max_depth;
+ unsigned depth;
+};
+
+bool
+lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
+{
+ ir_if_to_cond_assign_visitor v(max_depth);
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
+
+void
+check_control_flow(ir_instruction *ir, void *data)
+{
+ bool *found_control_flow = (bool *)data;
+ switch (ir->ir_type) {
+ case ir_type_call:
+ case ir_type_discard:
+ case ir_type_loop:
+ case ir_type_loop_jump:
+ case ir_type_return:
+ *found_control_flow = true;
+ break;
+ default:
+ break;
+ }
+}
+
+void
+move_block_to_cond_assign(void *mem_ctx,
+ ir_if *if_ir, ir_variable *cond_var, bool then)
+{
+ exec_list *instructions;
+
+ if (then) {
+ instructions = &if_ir->then_instructions;
+ } else {
+ instructions = &if_ir->else_instructions;
+ }
+
+ foreach_iter(exec_list_iterator, iter, *instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+
+ if (ir->ir_type == ir_type_assignment) {
+ ir_assignment *assign = (ir_assignment *)ir;
+ ir_rvalue *cond_expr;
+ ir_dereference *deref = new(mem_ctx) ir_dereference_variable(cond_var);
+
+ if (then) {
+ cond_expr = deref;
+ } else {
+ cond_expr = new(mem_ctx) ir_expression(ir_unop_logic_not,
+ glsl_type::bool_type,
+ deref,
+ NULL);
+ }
+
+ if (!assign->condition) {
+ assign->condition = cond_expr;
+ } else {
+ assign->condition = new(mem_ctx) ir_expression(ir_binop_logic_and,
+ glsl_type::bool_type,
+ cond_expr,
+ assign->condition);
+ }
+ }
+
+ /* Now, move from the if block to the block surrounding it. */
+ ir->remove();
+ if_ir->insert_before(ir);
+ }
+}
+
+ir_visitor_status
+ir_if_to_cond_assign_visitor::visit_enter(ir_if *ir)
+{
+ (void) ir;
+ this->depth++;
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
+{
+ /* Only flatten when beyond the GPU's maximum supported nesting depth. */
+ if (this->depth <= this->max_depth)
+ return visit_continue;
+
+ this->depth--;
+
+ bool found_control_flow = false;
+ ir_variable *cond_var;
+ ir_assignment *assign;
+ ir_dereference_variable *deref;
+
+ /* Check that both blocks don't contain anything we can't support. */
+ foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) {
+ ir_instruction *then_ir = (ir_instruction *)then_iter.get();
+ visit_tree(then_ir, check_control_flow, &found_control_flow);
+ }
+ foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) {
+ ir_instruction *else_ir = (ir_instruction *)else_iter.get();
+ visit_tree(else_ir, check_control_flow, &found_control_flow);
+ }
+ if (found_control_flow)
+ return visit_continue;
+
+ void *mem_ctx = talloc_parent(ir);
+
+ /* Store the condition to a variable so the assignment conditions are
+ * simpler.
+ */
+ cond_var = new(mem_ctx) ir_variable(glsl_type::bool_type,
+ "if_to_cond_assign_condition",
+ ir_var_temporary);
+ ir->insert_before(cond_var);
+
+ deref = new(mem_ctx) ir_dereference_variable(cond_var);
+ assign = new(mem_ctx) ir_assignment(deref,
+ ir->condition, NULL);
+ ir->insert_before(assign);
+
+ /* Now, move all of the instructions out of the if blocks, putting
+ * conditions on assignments.
+ */
+ move_block_to_cond_assign(mem_ctx, ir, cond_var, true);
+ move_block_to_cond_assign(mem_ctx, ir, cond_var, false);
+
+ ir->remove();
+
+ this->progress = true;
+
+ return visit_continue;
+}
diff --git a/mesalib/src/glsl/lower_instructions.cpp b/mesalib/src/glsl/lower_instructions.cpp
new file mode 100644
index 000000000..6e44d1319
--- /dev/null
+++ b/mesalib/src/glsl/lower_instructions.cpp
@@ -0,0 +1,288 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_instructions.cpp
+ *
+ * Many GPUs lack native instructions for certain expression operations, and
+ * must replace them with some other expression tree. This pass lowers some
+ * of the most common cases, allowing the lowering code to be implemented once
+ * rather than in each driver backend.
+ *
+ * Currently supported transformations:
+ * - SUB_TO_ADD_NEG
+ * - DIV_TO_MUL_RCP
+ * - EXP_TO_EXP2
+ * - POW_TO_EXP2
+ * - LOG_TO_LOG2
+ * - MOD_TO_FRACT
+ *
+ * SUB_TO_ADD_NEG:
+ * ---------------
+ * Breaks an ir_binop_sub expression down to add(op0, neg(op1))
+ *
+ * This simplifies expression reassociation, and for many backends
+ * there is no subtract operation separate from adding the negation.
+ * For backends with native subtract operations, they will probably
+ * want to recognize add(op0, neg(op1)) or the other way around to
+ * produce a subtract anyway.
+ *
+ * DIV_TO_MUL_RCP:
+ * ---------------
+ * Breaks an ir_unop_div expression down to op0 * (rcp(op1)).
+ *
+ * Many GPUs don't have a divide instruction (945 and 965 included),
+ * but they do have an RCP instruction to compute an approximate
+ * reciprocal. By breaking the operation down, constant reciprocals
+ * can get constant folded.
+ *
+ * EXP_TO_EXP2 and LOG_TO_LOG2:
+ * ----------------------------
+ * Many GPUs don't have a base e log or exponent instruction, but they
+ * do have base 2 versions, so this pass converts exp and log to exp2
+ * and log2 operations.
+ *
+ * POW_TO_EXP2:
+ * -----------
+ * Many older GPUs don't have an x**y instruction. For these GPUs, convert
+ * x**y to 2**(y * log2(x)).
+ *
+ * MOD_TO_FRACT:
+ * -------------
+ * Breaks an ir_unop_mod expression down to (op1 * fract(op0 / op1))
+ *
+ * Many GPUs don't have a MOD instruction (945 and 965 included), and
+ * if we have to break it down like this anyway, it gives an
+ * opportunity to do things like constant fold the (1.0 / op1) easily.
+ */
+
+#include "main/core.h" /* for M_LOG2E */
+#include "glsl_types.h"
+#include "ir.h"
+#include "ir_optimization.h"
+
+class lower_instructions_visitor : public ir_hierarchical_visitor {
+public:
+ lower_instructions_visitor(unsigned lower)
+ : progress(false), lower(lower) { }
+
+ ir_visitor_status visit_leave(ir_expression *);
+
+ bool progress;
+
+private:
+ unsigned lower; /** Bitfield of which operations to lower */
+
+ void sub_to_add_neg(ir_expression *);
+ void div_to_mul_rcp(ir_expression *);
+ void mod_to_fract(ir_expression *);
+ void exp_to_exp2(ir_expression *);
+ void pow_to_exp2(ir_expression *);
+ void log_to_log2(ir_expression *);
+};
+
+/**
+ * Determine if a particular type of lowering should occur
+ */
+#define lowering(x) (this->lower & x)
+
+bool
+lower_instructions(exec_list *instructions, unsigned what_to_lower)
+{
+ lower_instructions_visitor v(what_to_lower);
+
+ visit_list_elements(&v, instructions);
+ return v.progress;
+}
+
+void
+lower_instructions_visitor::sub_to_add_neg(ir_expression *ir)
+{
+ ir->operation = ir_binop_add;
+ ir->operands[1] = new(ir) ir_expression(ir_unop_neg, ir->operands[1]->type,
+ ir->operands[1], NULL);
+ this->progress = true;
+}
+
+void
+lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir)
+{
+ if (!ir->operands[1]->type->is_integer()) {
+ /* New expression for the 1.0 / op1 */
+ ir_rvalue *expr;
+ expr = new(ir) ir_expression(ir_unop_rcp,
+ ir->operands[1]->type,
+ ir->operands[1],
+ NULL);
+
+ /* op0 / op1 -> op0 * (1.0 / op1) */
+ ir->operation = ir_binop_mul;
+ ir->operands[1] = expr;
+ } else {
+ /* Be careful with integer division -- we need to do it as a
+ * float and re-truncate, since rcp(n > 1) of an integer would
+ * just be 0.
+ */
+ ir_rvalue *op0, *op1;
+ const struct glsl_type *vec_type;
+
+ vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
+ ir->operands[1]->type->vector_elements,
+ ir->operands[1]->type->matrix_columns);
+
+ if (ir->operands[1]->type->base_type == GLSL_TYPE_INT)
+ op1 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[1], NULL);
+ else
+ op1 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[1], NULL);
+
+ op1 = new(ir) ir_expression(ir_unop_rcp, op1->type, op1, NULL);
+
+ vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
+ ir->operands[0]->type->vector_elements,
+ ir->operands[0]->type->matrix_columns);
+
+ if (ir->operands[0]->type->base_type == GLSL_TYPE_INT)
+ op0 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[0], NULL);
+ else
+ op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL);
+
+ op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1);
+
+ ir->operation = ir_unop_f2i;
+ ir->operands[0] = op0;
+ ir->operands[1] = NULL;
+ }
+
+ this->progress = true;
+}
+
+void
+lower_instructions_visitor::exp_to_exp2(ir_expression *ir)
+{
+ ir_constant *log2_e = new(ir) ir_constant(float(M_LOG2E));
+
+ ir->operation = ir_unop_exp2;
+ ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[0]->type,
+ ir->operands[0], log2_e);
+ this->progress = true;
+}
+
+void
+lower_instructions_visitor::pow_to_exp2(ir_expression *ir)
+{
+ ir_expression *const log2_x =
+ new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type,
+ ir->operands[0]);
+
+ ir->operation = ir_unop_exp2;
+ ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[1]->type,
+ ir->operands[1], log2_x);
+ ir->operands[1] = NULL;
+ this->progress = true;
+}
+
+void
+lower_instructions_visitor::log_to_log2(ir_expression *ir)
+{
+ ir->operation = ir_binop_mul;
+ ir->operands[0] = new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type,
+ ir->operands[0], NULL);
+ ir->operands[1] = new(ir) ir_constant(float(1.0 / M_LOG2E));
+ this->progress = true;
+}
+
+void
+lower_instructions_visitor::mod_to_fract(ir_expression *ir)
+{
+ ir_variable *temp = new(ir) ir_variable(ir->operands[1]->type, "mod_b",
+ ir_var_temporary);
+ this->base_ir->insert_before(temp);
+
+ ir_assignment *const assign =
+ new(ir) ir_assignment(new(ir) ir_dereference_variable(temp),
+ ir->operands[1], NULL);
+
+ this->base_ir->insert_before(assign);
+
+ ir_expression *const div_expr =
+ new(ir) ir_expression(ir_binop_div, ir->operands[0]->type,
+ ir->operands[0],
+ new(ir) ir_dereference_variable(temp));
+
+ /* Don't generate new IR that would need to be lowered in an additional
+ * pass.
+ */
+ if (lowering(DIV_TO_MUL_RCP))
+ div_to_mul_rcp(div_expr);
+
+ ir_rvalue *expr = new(ir) ir_expression(ir_unop_fract,
+ ir->operands[0]->type,
+ div_expr,
+ NULL);
+
+ ir->operation = ir_binop_mul;
+ ir->operands[0] = new(ir) ir_dereference_variable(temp);
+ ir->operands[1] = expr;
+ this->progress = true;
+}
+
+ir_visitor_status
+lower_instructions_visitor::visit_leave(ir_expression *ir)
+{
+ switch (ir->operation) {
+ case ir_binop_sub:
+ if (lowering(SUB_TO_ADD_NEG))
+ sub_to_add_neg(ir);
+ break;
+
+ case ir_binop_div:
+ if (lowering(DIV_TO_MUL_RCP))
+ div_to_mul_rcp(ir);
+ break;
+
+ case ir_unop_exp:
+ if (lowering(EXP_TO_EXP2))
+ exp_to_exp2(ir);
+ break;
+
+ case ir_unop_log:
+ if (lowering(LOG_TO_LOG2))
+ log_to_log2(ir);
+ break;
+
+ case ir_binop_mod:
+ if (lowering(MOD_TO_FRACT))
+ mod_to_fract(ir);
+ break;
+
+ case ir_binop_pow:
+ if (lowering(POW_TO_EXP2))
+ pow_to_exp2(ir);
+ break;
+
+ default:
+ return visit_continue;
+ }
+
+ return visit_continue;
+}
diff --git a/mesalib/src/glsl/ir_lower_jumps.cpp b/mesalib/src/glsl/lower_jumps.cpp
index b69cc1ec3..7c3463e58 100644
--- a/mesalib/src/glsl/ir_lower_jumps.cpp
+++ b/mesalib/src/glsl/lower_jumps.cpp
@@ -1,544 +1,570 @@
-/*
- * Copyright © 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_lower_jumps.cpp
- */
-
-#include "glsl_types.h"
-#include <string.h>
-#include "ir.h"
-
-enum jump_strength
-{
- strength_none,
- strength_always_clears_execute_flag,
- strength_continue,
- strength_break,
- strength_return,
- strength_discard
-};
-
-struct block_record
-{
- /* minimum jump strength (of lowered IR, not pre-lowering IR)
- *
- * If the block ends with a jump, must be the strength of the jump.
- * Otherwise, the jump would be dead and have been deleted before)
- *
- * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump
- * (e.g. an if with a return in one branch, and a break in the other, while not lowering them)
- * Note that identical jumps are usually unified though.
- */
- jump_strength min_strength;
-
- /* can anything clear the execute flag? */
- bool may_clear_execute_flag;
-
- block_record()
- {
- this->min_strength = strength_none;
- this->may_clear_execute_flag = false;
- }
-};
-
-struct loop_record
-{
- ir_function_signature* signature;
- ir_loop* loop;
-
- /* used to avoid lowering the break used to represent lowered breaks */
- unsigned nesting_depth;
- bool in_if_at_the_end_of_the_loop;
-
- bool may_set_return_flag;
-
- ir_variable* break_flag;
- ir_variable* execute_flag; /* cleared to emulate continue */
-
- loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0)
- {
- this->signature = p_signature;
- this->loop = p_loop;
- this->nesting_depth = 0;
- this->in_if_at_the_end_of_the_loop = false;
- this->may_set_return_flag = false;
- this->break_flag = 0;
- this->execute_flag = 0;
- }
-
- ir_variable* get_execute_flag()
- {
- /* also supported for the "function loop" */
- if(!this->execute_flag) {
- exec_list& list = this->loop ? this->loop->body_instructions : signature->body;
- this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary);
- list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0));
- list.push_head(this->execute_flag);
- }
- return this->execute_flag;
- }
-
- ir_variable* get_break_flag()
- {
- assert(this->loop);
- if(!this->break_flag) {
- this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary);
- this->loop->insert_before(this->break_flag);
- this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0));
- }
- return this->break_flag;
- }
-};
-
-struct function_record
-{
- ir_function_signature* signature;
- ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */
- ir_variable* return_value;
- bool is_main;
- unsigned nesting_depth;
-
- function_record(ir_function_signature* p_signature = 0)
- {
- this->signature = p_signature;
- this->return_flag = 0;
- this->return_value = 0;
- this->nesting_depth = 0;
- this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0);
- }
-
- ir_variable* get_return_flag()
- {
- if(!this->return_flag) {
- this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary);
- this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0));
- this->signature->body.push_head(this->return_flag);
- }
- return this->return_flag;
- }
-
- ir_variable* get_return_value()
- {
- if(!this->return_value) {
- assert(!this->signature->return_type->is_void());
- return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary);
- this->signature->body.push_head(this->return_value);
- }
- return this->return_value;
- }
-};
-
-struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
- bool progress;
-
- struct function_record function;
- struct loop_record loop;
- struct block_record block;
-
- bool pull_out_jumps;
- bool lower_continue;
- bool lower_break;
- bool lower_sub_return;
- bool lower_main_return;
-
- ir_lower_jumps_visitor()
- {
- this->progress = false;
- }
-
- void truncate_after_instruction(exec_node *ir)
- {
- if (!ir)
- return;
-
- while (!ir->get_next()->is_tail_sentinel()) {
- ((ir_instruction *)ir->get_next())->remove();
- this->progress = true;
- }
- }
-
- void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block)
- {
- while (!ir->get_next()->is_tail_sentinel()) {
- ir_instruction *move_ir = (ir_instruction *)ir->get_next();
-
- move_ir->remove();
- inner_block->push_tail(move_ir);
- }
- }
-
- virtual void visit(class ir_loop_jump * ir)
- {
- truncate_after_instruction(ir);
- this->block.min_strength = ir->is_break() ? strength_break : strength_continue;
- }
-
- virtual void visit(class ir_return * ir)
- {
- truncate_after_instruction(ir);
- this->block.min_strength = strength_return;
- }
-
- virtual void visit(class ir_discard * ir)
- {
- truncate_after_instruction(ir);
- this->block.min_strength = strength_discard;
- }
-
- enum jump_strength get_jump_strength(ir_instruction* ir)
- {
- if(!ir)
- return strength_none;
- else if(ir->ir_type == ir_type_loop_jump) {
- if(((ir_loop_jump*)ir)->is_break())
- return strength_break;
- else
- return strength_continue;
- } else if(ir->ir_type == ir_type_return)
- return strength_return;
- else if(ir->ir_type == ir_type_discard)
- return strength_discard;
- else
- return strength_none;
- }
-
- bool should_lower_jump(ir_jump* ir)
- {
- unsigned strength = get_jump_strength(ir);
- bool lower;
- switch(strength)
- {
- case strength_none:
- lower = false; /* don't change this, code relies on it */
- break;
- case strength_continue:
- lower = lower_continue;
- break;
- case strength_break:
- assert(this->loop.loop);
- /* never lower "canonical break" */
- if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0
- || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop)))
- lower = false;
- else
- lower = lower_break;
- break;
- case strength_return:
- /* never lower return at the end of a this->function */
- if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
- lower = false;
- else if (this->function.is_main)
- lower = lower_main_return;
- else
- lower = lower_sub_return;
- break;
- case strength_discard:
- lower = false; /* probably nothing needs this lowered */
- break;
- }
- return lower;
- }
-
- block_record visit_block(exec_list* list)
- {
- block_record saved_block = this->block;
- this->block = block_record();
- visit_exec_list(list, this);
- block_record ret = this->block;
- this->block = saved_block;
- return ret;
- }
-
- virtual void visit(ir_if *ir)
- {
- if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
- this->loop.in_if_at_the_end_of_the_loop = true;
-
- ++this->function.nesting_depth;
- ++this->loop.nesting_depth;
-
- block_record block_records[2];
- ir_jump* jumps[2];
-
- block_records[0] = visit_block(&ir->then_instructions);
- block_records[1] = visit_block(&ir->else_instructions);
-
-retry: /* we get here if we put code after the if inside a branch */
- for(unsigned i = 0; i < 2; ++i) {
- exec_list& list = i ? ir->else_instructions : ir->then_instructions;
- jumps[i] = 0;
- if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail()))
- jumps[i] = (ir_jump*)list.get_tail();
- }
-
- for(;;) {
- jump_strength jump_strengths[2];
-
- for(unsigned i = 0; i < 2; ++i) {
- if(jumps[i]) {
- jump_strengths[i] = block_records[i].min_strength;
- assert(jump_strengths[i] == get_jump_strength(jumps[i]));
- } else
- jump_strengths[i] = strength_none;
- }
-
- /* move both jumps out if possible */
- if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) {
- bool unify = true;
- if(jump_strengths[0] == strength_continue)
- ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue));
- else if(jump_strengths[0] == strength_break)
- ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
- /* FINISHME: unify returns with identical expressions */
- else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void())
- ir->insert_after(new(ir) ir_return(NULL));
- /* FINISHME: unify discards */
- else
- unify = false;
-
- if(unify) {
- jumps[0]->remove();
- jumps[1]->remove();
- this->progress = true;
-
- jumps[0] = 0;
- jumps[1] = 0;
- block_records[0].min_strength = strength_none;
- block_records[1].min_strength = strength_none;
- break;
- }
- }
-
- /* lower a jump: if both need to lowered, start with the strongest one, so that
- * we might later unify the lowered version with the other one
- */
- bool should_lower[2];
- for(unsigned i = 0; i < 2; ++i)
- should_lower[i] = should_lower_jump(jumps[i]);
-
- int lower;
- if(should_lower[1] && should_lower[0])
- lower = jump_strengths[1] > jump_strengths[0];
- else if(should_lower[0])
- lower = 0;
- else if(should_lower[1])
- lower = 1;
- else
- break;
-
- if(jump_strengths[lower] == strength_return) {
- ir_variable* return_flag = this->function.get_return_flag();
- if(!this->function.signature->return_type->is_void()) {
- ir_variable* return_value = this->function.get_return_value();
- jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL));
- }
- jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL));
- this->loop.may_set_return_flag = true;
- if(this->loop.loop) {
- ir_loop_jump* lowered = 0;
- lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
- block_records[lower].min_strength = strength_break;
- jumps[lower]->replace_with(lowered);
- jumps[lower] = lowered;
- } else
- goto lower_continue;
- this->progress = true;
- } else if(jump_strengths[lower] == strength_break) {
- /* We can't lower to an actual continue because that would execute the increment.
- *
- * In the lowered code, we instead put the break check between the this->loop body and the increment,
- * which is impossible with a real continue as defined by the GLSL IR currently.
- *
- * Smarter options (such as undoing the increment) are possible but it's not worth implementing them,
- * because if break is lowered, continue is almost surely lowered too.
- */
- jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0));
- goto lower_continue;
- } else if(jump_strengths[lower] == strength_continue) {
-lower_continue:
- ir_variable* execute_flag = this->loop.get_execute_flag();
- jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0));
- jumps[lower] = 0;
- block_records[lower].min_strength = strength_always_clears_execute_flag;
- block_records[lower].may_clear_execute_flag = true;
- this->progress = true;
- break;
- }
- }
-
- /* move out a jump out if possible */
- if(pull_out_jumps) {
- int move_out = -1;
- if(jumps[0] && block_records[1].min_strength >= strength_continue)
- move_out = 0;
- else if(jumps[1] && block_records[0].min_strength >= strength_continue)
- move_out = 1;
-
- if(move_out >= 0)
- {
- jumps[move_out]->remove();
- ir->insert_after(jumps[move_out]);
- jumps[move_out] = 0;
- block_records[move_out].min_strength = strength_none;
- this->progress = true;
- }
- }
-
- if(block_records[0].min_strength < block_records[1].min_strength)
- this->block.min_strength = block_records[0].min_strength;
- else
- this->block.min_strength = block_records[1].min_strength;
- this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag;
-
- if(this->block.min_strength)
- truncate_after_instruction(ir);
- else if(this->block.may_clear_execute_flag)
- {
- int move_into = -1;
- if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag)
- move_into = 1;
- else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag)
- move_into = 0;
-
- if(move_into >= 0) {
- assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */
-
- exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions;
- exec_node* next = ir->get_next();
- if(!next->is_tail_sentinel()) {
- move_outer_block_inside(ir, list);
-
- exec_list list;
- list.head = next;
- block_records[move_into] = visit_block(&list);
-
- this->progress = true;
- goto retry;
- }
- } else {
- ir_instruction* ir_after;
- for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();)
- {
- ir_if* ir_if = ir_after->as_if();
- if(ir_if && ir_if->else_instructions.is_empty()) {
- ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable();
- if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) {
- ir_instruction* ir_next = (ir_instruction*)ir_after->get_next();
- ir_after->insert_before(&ir_if->then_instructions);
- ir_after->remove();
- ir_after = ir_next;
- continue;
- }
- }
- ir_after = (ir_instruction*)ir_after->get_next();
-
- /* only set this if we find any unprotected instruction */
- this->progress = true;
- }
-
- if(!ir->get_next()->is_tail_sentinel()) {
- assert(this->loop.execute_flag);
- ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag));
- move_outer_block_inside(ir, &if_execute->then_instructions);
- ir->insert_after(if_execute);
- }
- }
- }
- --this->loop.nesting_depth;
- --this->function.nesting_depth;
- }
-
- virtual void visit(ir_loop *ir)
- {
- ++this->function.nesting_depth;
- loop_record saved_loop = this->loop;
- this->loop = loop_record(this->function.signature, ir);
-
- block_record body = visit_block(&ir->body_instructions);
-
- if(body.min_strength >= strength_break) {
- /* FINISHME: turn the this->loop into an if, or replace it with its body */
- }
-
- if(this->loop.break_flag) {
- ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag));
- break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
- ir->body_instructions.push_tail(break_if);
- }
-
- if(this->loop.may_set_return_flag) {
- assert(this->function.return_flag);
- ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag));
- return_if->then_instructions.push_tail(new(ir) ir_loop_jump(saved_loop.loop ? ir_loop_jump::jump_break : ir_loop_jump::jump_continue));
- ir->insert_after(return_if);
- }
-
- this->loop = saved_loop;
- --this->function.nesting_depth;
- }
-
- virtual void visit(ir_function_signature *ir)
- {
- /* these are not strictly necessary */
- assert(!this->function.signature);
- assert(!this->loop.loop);
-
- function_record saved_function = this->function;
- loop_record saved_loop = this->loop;
- this->function = function_record(ir);
- this->loop = loop_record(ir);
-
- assert(!this->loop.loop);
- visit_block(&ir->body);
-
- if(this->function.return_value)
- ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value)));
-
- this->loop = saved_loop;
- this->function = saved_function;
- }
-
- virtual void visit(class ir_function * ir)
- {
- visit_block(&ir->signatures);
- }
-};
-
-bool
-do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break)
-{
- ir_lower_jumps_visitor v;
- v.pull_out_jumps = pull_out_jumps;
- v.lower_continue = lower_continue;
- v.lower_break = lower_break;
- v.lower_sub_return = lower_sub_return;
- v.lower_main_return = lower_main_return;
-
- do {
- v.progress = false;
- visit_exec_list(instructions, &v);
- } while (v.progress);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_jumps.cpp
+ *
+ * This pass lowers jumps (break, continue, and return) to if/else structures.
+ *
+ * It can be asked to:
+ * 1. Pull jumps out of ifs where possible
+ * 2. Remove all "continue"s, replacing them with an "execute flag"
+ * 3. Replace all "break" with a single conditional one at the end of the loop
+ * 4. Replace all "return"s with a single return at the end of the function,
+ * for the main function and/or other functions
+ *
+ * Applying this pass gives several benefits:
+ * 1. All functions can be inlined.
+ * 2. nv40 and other pre-DX10 chips without "continue" can be supported
+ * 3. nv30 and other pre-DX10 chips with no control flow at all are better
+ * supported
+ *
+ * Continues are lowered by adding a per-loop "execute flag", initialized to
+ * true, that when cleared inhibits all execution until the end of the loop.
+ *
+ * Breaks are lowered to continues, plus setting a "break flag" that is checked
+ * at the end of the loop, and trigger the unique "break".
+ *
+ * Returns are lowered to breaks/continues, plus adding a "return flag" that
+ * causes loops to break again out of their enclosing loops until all the
+ * loops are exited: then the "execute flag" logic will ignore everything
+ * until the end of the function.
+ *
+ * Note that "continue" and "return" can also be implemented by adding
+ * a dummy loop and using break.
+ * However, this is bad for hardware with limited nesting depth, and
+ * prevents further optimization, and thus is not currently performed.
+ */
+
+#include "glsl_types.h"
+#include <string.h>
+#include "ir.h"
+
+enum jump_strength
+{
+ strength_none,
+ strength_always_clears_execute_flag,
+ strength_continue,
+ strength_break,
+ strength_return,
+};
+
+struct block_record
+{
+ /* minimum jump strength (of lowered IR, not pre-lowering IR)
+ *
+ * If the block ends with a jump, must be the strength of the jump.
+ * Otherwise, the jump would be dead and have been deleted before)
+ *
+ * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump
+ * (e.g. an if with a return in one branch, and a break in the other, while not lowering them)
+ * Note that identical jumps are usually unified though.
+ */
+ jump_strength min_strength;
+
+ /* can anything clear the execute flag? */
+ bool may_clear_execute_flag;
+
+ block_record()
+ {
+ this->min_strength = strength_none;
+ this->may_clear_execute_flag = false;
+ }
+};
+
+struct loop_record
+{
+ ir_function_signature* signature;
+ ir_loop* loop;
+
+ /* used to avoid lowering the break used to represent lowered breaks */
+ unsigned nesting_depth;
+ bool in_if_at_the_end_of_the_loop;
+
+ bool may_set_return_flag;
+
+ ir_variable* break_flag;
+ ir_variable* execute_flag; /* cleared to emulate continue */
+
+ loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0)
+ {
+ this->signature = p_signature;
+ this->loop = p_loop;
+ this->nesting_depth = 0;
+ this->in_if_at_the_end_of_the_loop = false;
+ this->may_set_return_flag = false;
+ this->break_flag = 0;
+ this->execute_flag = 0;
+ }
+
+ ir_variable* get_execute_flag()
+ {
+ /* also supported for the "function loop" */
+ if(!this->execute_flag) {
+ exec_list& list = this->loop ? this->loop->body_instructions : signature->body;
+ this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary);
+ list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0));
+ list.push_head(this->execute_flag);
+ }
+ return this->execute_flag;
+ }
+
+ ir_variable* get_break_flag()
+ {
+ assert(this->loop);
+ if(!this->break_flag) {
+ this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary);
+ this->loop->insert_before(this->break_flag);
+ this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0));
+ }
+ return this->break_flag;
+ }
+};
+
+struct function_record
+{
+ ir_function_signature* signature;
+ ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */
+ ir_variable* return_value;
+ bool is_main;
+ unsigned nesting_depth;
+
+ function_record(ir_function_signature* p_signature = 0)
+ {
+ this->signature = p_signature;
+ this->return_flag = 0;
+ this->return_value = 0;
+ this->nesting_depth = 0;
+ this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0);
+ }
+
+ ir_variable* get_return_flag()
+ {
+ if(!this->return_flag) {
+ this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary);
+ this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0));
+ this->signature->body.push_head(this->return_flag);
+ }
+ return this->return_flag;
+ }
+
+ ir_variable* get_return_value()
+ {
+ if(!this->return_value) {
+ assert(!this->signature->return_type->is_void());
+ return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary);
+ this->signature->body.push_head(this->return_value);
+ }
+ return this->return_value;
+ }
+};
+
+struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
+ bool progress;
+
+ struct function_record function;
+ struct loop_record loop;
+ struct block_record block;
+
+ bool pull_out_jumps;
+ bool lower_continue;
+ bool lower_break;
+ bool lower_sub_return;
+ bool lower_main_return;
+
+ ir_lower_jumps_visitor()
+ {
+ this->progress = false;
+ }
+
+ void truncate_after_instruction(exec_node *ir)
+ {
+ if (!ir)
+ return;
+
+ while (!ir->get_next()->is_tail_sentinel()) {
+ ((ir_instruction *)ir->get_next())->remove();
+ this->progress = true;
+ }
+ }
+
+ void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block)
+ {
+ while (!ir->get_next()->is_tail_sentinel()) {
+ ir_instruction *move_ir = (ir_instruction *)ir->get_next();
+
+ move_ir->remove();
+ inner_block->push_tail(move_ir);
+ }
+ }
+
+ virtual void visit(class ir_loop_jump * ir)
+ {
+ truncate_after_instruction(ir);
+ this->block.min_strength = ir->is_break() ? strength_break : strength_continue;
+ }
+
+ virtual void visit(class ir_return * ir)
+ {
+ truncate_after_instruction(ir);
+ this->block.min_strength = strength_return;
+ }
+
+ virtual void visit(class ir_discard * ir)
+ {
+ }
+
+ enum jump_strength get_jump_strength(ir_instruction* ir)
+ {
+ if(!ir)
+ return strength_none;
+ else if(ir->ir_type == ir_type_loop_jump) {
+ if(((ir_loop_jump*)ir)->is_break())
+ return strength_break;
+ else
+ return strength_continue;
+ } else if(ir->ir_type == ir_type_return)
+ return strength_return;
+ else
+ return strength_none;
+ }
+
+ bool should_lower_jump(ir_jump* ir)
+ {
+ unsigned strength = get_jump_strength(ir);
+ bool lower;
+ switch(strength)
+ {
+ case strength_none:
+ lower = false; /* don't change this, code relies on it */
+ break;
+ case strength_continue:
+ lower = lower_continue;
+ break;
+ case strength_break:
+ assert(this->loop.loop);
+ /* never lower "canonical break" */
+ if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0
+ || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop)))
+ lower = false;
+ else
+ lower = lower_break;
+ break;
+ case strength_return:
+ /* never lower return at the end of a this->function */
+ if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
+ lower = false;
+ else if (this->function.is_main)
+ lower = lower_main_return;
+ else
+ lower = lower_sub_return;
+ break;
+ }
+ return lower;
+ }
+
+ block_record visit_block(exec_list* list)
+ {
+ block_record saved_block = this->block;
+ this->block = block_record();
+ visit_exec_list(list, this);
+ block_record ret = this->block;
+ this->block = saved_block;
+ return ret;
+ }
+
+ virtual void visit(ir_if *ir)
+ {
+ if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
+ this->loop.in_if_at_the_end_of_the_loop = true;
+
+ ++this->function.nesting_depth;
+ ++this->loop.nesting_depth;
+
+ block_record block_records[2];
+ ir_jump* jumps[2];
+
+ block_records[0] = visit_block(&ir->then_instructions);
+ block_records[1] = visit_block(&ir->else_instructions);
+
+retry: /* we get here if we put code after the if inside a branch */
+ for(unsigned i = 0; i < 2; ++i) {
+ exec_list& list = i ? ir->else_instructions : ir->then_instructions;
+ jumps[i] = 0;
+ if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail()))
+ jumps[i] = (ir_jump*)list.get_tail();
+ }
+
+ for(;;) {
+ jump_strength jump_strengths[2];
+
+ for(unsigned i = 0; i < 2; ++i) {
+ if(jumps[i]) {
+ jump_strengths[i] = block_records[i].min_strength;
+ assert(jump_strengths[i] == get_jump_strength(jumps[i]));
+ } else
+ jump_strengths[i] = strength_none;
+ }
+
+ /* move both jumps out if possible */
+ if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) {
+ bool unify = true;
+ if(jump_strengths[0] == strength_continue)
+ ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue));
+ else if(jump_strengths[0] == strength_break)
+ ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
+ /* FINISHME: unify returns with identical expressions */
+ else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void())
+ ir->insert_after(new(ir) ir_return(NULL));
+ else
+ unify = false;
+
+ if(unify) {
+ jumps[0]->remove();
+ jumps[1]->remove();
+ this->progress = true;
+
+ jumps[0] = 0;
+ jumps[1] = 0;
+ block_records[0].min_strength = strength_none;
+ block_records[1].min_strength = strength_none;
+ break;
+ }
+ }
+
+ /* lower a jump: if both need to lowered, start with the strongest one, so that
+ * we might later unify the lowered version with the other one
+ */
+ bool should_lower[2];
+ for(unsigned i = 0; i < 2; ++i)
+ should_lower[i] = should_lower_jump(jumps[i]);
+
+ int lower;
+ if(should_lower[1] && should_lower[0])
+ lower = jump_strengths[1] > jump_strengths[0];
+ else if(should_lower[0])
+ lower = 0;
+ else if(should_lower[1])
+ lower = 1;
+ else
+ break;
+
+ if(jump_strengths[lower] == strength_return) {
+ ir_variable* return_flag = this->function.get_return_flag();
+ if(!this->function.signature->return_type->is_void()) {
+ ir_variable* return_value = this->function.get_return_value();
+ jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL));
+ }
+ jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL));
+ this->loop.may_set_return_flag = true;
+ if(this->loop.loop) {
+ ir_loop_jump* lowered = 0;
+ lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
+ block_records[lower].min_strength = strength_break;
+ jumps[lower]->replace_with(lowered);
+ jumps[lower] = lowered;
+ } else
+ goto lower_continue;
+ this->progress = true;
+ } else if(jump_strengths[lower] == strength_break) {
+ /* We can't lower to an actual continue because that would execute the increment.
+ *
+ * In the lowered code, we instead put the break check between the this->loop body and the increment,
+ * which is impossible with a real continue as defined by the GLSL IR currently.
+ *
+ * Smarter options (such as undoing the increment) are possible but it's not worth implementing them,
+ * because if break is lowered, continue is almost surely lowered too.
+ */
+ jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0));
+ goto lower_continue;
+ } else if(jump_strengths[lower] == strength_continue) {
+lower_continue:
+ ir_variable* execute_flag = this->loop.get_execute_flag();
+ jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0));
+ jumps[lower] = 0;
+ block_records[lower].min_strength = strength_always_clears_execute_flag;
+ block_records[lower].may_clear_execute_flag = true;
+ this->progress = true;
+ break;
+ }
+ }
+
+ /* move out a jump out if possible */
+ if(pull_out_jumps) {
+ int move_out = -1;
+ if(jumps[0] && block_records[1].min_strength >= strength_continue)
+ move_out = 0;
+ else if(jumps[1] && block_records[0].min_strength >= strength_continue)
+ move_out = 1;
+
+ if(move_out >= 0)
+ {
+ jumps[move_out]->remove();
+ ir->insert_after(jumps[move_out]);
+ jumps[move_out] = 0;
+ block_records[move_out].min_strength = strength_none;
+ this->progress = true;
+ }
+ }
+
+ if(block_records[0].min_strength < block_records[1].min_strength)
+ this->block.min_strength = block_records[0].min_strength;
+ else
+ this->block.min_strength = block_records[1].min_strength;
+ this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag;
+
+ if(this->block.min_strength)
+ truncate_after_instruction(ir);
+ else if(this->block.may_clear_execute_flag)
+ {
+ int move_into = -1;
+ if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag)
+ move_into = 1;
+ else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag)
+ move_into = 0;
+
+ if(move_into >= 0) {
+ assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */
+
+ exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions;
+ exec_node* next = ir->get_next();
+ if(!next->is_tail_sentinel()) {
+ move_outer_block_inside(ir, list);
+
+ exec_list list;
+ list.head = next;
+ block_records[move_into] = visit_block(&list);
+
+ this->progress = true;
+ goto retry;
+ }
+ } else {
+ ir_instruction* ir_after;
+ for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();)
+ {
+ ir_if* ir_if = ir_after->as_if();
+ if(ir_if && ir_if->else_instructions.is_empty()) {
+ ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable();
+ if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) {
+ ir_instruction* ir_next = (ir_instruction*)ir_after->get_next();
+ ir_after->insert_before(&ir_if->then_instructions);
+ ir_after->remove();
+ ir_after = ir_next;
+ continue;
+ }
+ }
+ ir_after = (ir_instruction*)ir_after->get_next();
+
+ /* only set this if we find any unprotected instruction */
+ this->progress = true;
+ }
+
+ if(!ir->get_next()->is_tail_sentinel()) {
+ assert(this->loop.execute_flag);
+ ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag));
+ move_outer_block_inside(ir, &if_execute->then_instructions);
+ ir->insert_after(if_execute);
+ }
+ }
+ }
+ --this->loop.nesting_depth;
+ --this->function.nesting_depth;
+ }
+
+ virtual void visit(ir_loop *ir)
+ {
+ ++this->function.nesting_depth;
+ loop_record saved_loop = this->loop;
+ this->loop = loop_record(this->function.signature, ir);
+
+ block_record body = visit_block(&ir->body_instructions);
+
+ if(body.min_strength >= strength_break) {
+ /* FINISHME: turn the this->loop into an if, or replace it with its body */
+ }
+
+ if(this->loop.break_flag) {
+ ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag));
+ break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
+ ir->body_instructions.push_tail(break_if);
+ }
+
+ if(this->loop.may_set_return_flag) {
+ assert(this->function.return_flag);
+ ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag));
+ saved_loop.may_set_return_flag = true;
+ if(saved_loop.loop)
+ return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
+ else
+ move_outer_block_inside(ir, &return_if->else_instructions);
+ ir->insert_after(return_if);
+ }
+
+ this->loop = saved_loop;
+ --this->function.nesting_depth;
+ }
+
+ virtual void visit(ir_function_signature *ir)
+ {
+ /* these are not strictly necessary */
+ assert(!this->function.signature);
+ assert(!this->loop.loop);
+
+ function_record saved_function = this->function;
+ loop_record saved_loop = this->loop;
+ this->function = function_record(ir);
+ this->loop = loop_record(ir);
+
+ assert(!this->loop.loop);
+ visit_block(&ir->body);
+
+ if(this->function.return_value)
+ ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value)));
+
+ this->loop = saved_loop;
+ this->function = saved_function;
+ }
+
+ virtual void visit(class ir_function * ir)
+ {
+ visit_block(&ir->signatures);
+ }
+};
+
+bool
+do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break)
+{
+ ir_lower_jumps_visitor v;
+ v.pull_out_jumps = pull_out_jumps;
+ v.lower_continue = lower_continue;
+ v.lower_break = lower_break;
+ v.lower_sub_return = lower_sub_return;
+ v.lower_main_return = lower_main_return;
+
+ do {
+ v.progress = false;
+ visit_exec_list(instructions, &v);
+ } while (v.progress);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_mat_op_to_vec.cpp b/mesalib/src/glsl/lower_mat_op_to_vec.cpp
index 244fe4892..d61d94443 100644
--- a/mesalib/src/glsl/ir_mat_op_to_vec.cpp
+++ b/mesalib/src/glsl/lower_mat_op_to_vec.cpp
@@ -1,488 +1,490 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_mat_op_to_vec.cpp
- *
- * Breaks matrix operation expressions down to a series of vector operations.
- *
- * Generally this is how we have to codegen matrix operations for a
- * GPU, so this gives us the chance to constant fold operations on a
- * column or row.
- */
-
-#include "ir.h"
-#include "ir_expression_flattening.h"
-#include "glsl_types.h"
-
-class ir_mat_op_to_vec_visitor : public ir_hierarchical_visitor {
-public:
- ir_mat_op_to_vec_visitor()
- {
- this->made_progress = false;
- this->mem_ctx = NULL;
- }
-
- ir_visitor_status visit_leave(ir_assignment *);
-
- ir_dereference *get_column(ir_variable *var, int col);
- ir_rvalue *get_element(ir_variable *var, int col, int row);
-
- void do_mul_mat_mat(ir_variable *result_var,
- ir_variable *a_var, ir_variable *b_var);
- void do_mul_mat_vec(ir_variable *result_var,
- ir_variable *a_var, ir_variable *b_var);
- void do_mul_vec_mat(ir_variable *result_var,
- ir_variable *a_var, ir_variable *b_var);
- void do_mul_mat_scalar(ir_variable *result_var,
- ir_variable *a_var, ir_variable *b_var);
- void do_equal_mat_mat(ir_variable *result_var, ir_variable *a_var,
- ir_variable *b_var, bool test_equal);
-
- void *mem_ctx;
- bool made_progress;
-};
-
-static bool
-mat_op_to_vec_predicate(ir_instruction *ir)
-{
- ir_expression *expr = ir->as_expression();
- unsigned int i;
-
- if (!expr)
- return false;
-
- for (i = 0; i < expr->get_num_operands(); i++) {
- if (expr->operands[i]->type->is_matrix())
- return true;
- }
-
- return false;
-}
-
-bool
-do_mat_op_to_vec(exec_list *instructions)
-{
- ir_mat_op_to_vec_visitor v;
-
- /* Pull out any matrix expression to a separate assignment to a
- * temp. This will make our handling of the breakdown to
- * operations on the matrix's vector components much easier.
- */
- do_expression_flattening(instructions, mat_op_to_vec_predicate);
-
- visit_list_elements(&v, instructions);
-
- return v.made_progress;
-}
-
-ir_rvalue *
-ir_mat_op_to_vec_visitor::get_element(ir_variable *var, int col, int row)
-{
- ir_dereference *deref;
-
- deref = new(mem_ctx) ir_dereference_variable(var);
-
- if (var->type->is_matrix()) {
- deref = new(mem_ctx) ir_dereference_array(var,
- new(mem_ctx) ir_constant(col));
- } else {
- assert(col == 0);
- }
-
- return new(mem_ctx) ir_swizzle(deref, row, 0, 0, 0, 1);
-}
-
-ir_dereference *
-ir_mat_op_to_vec_visitor::get_column(ir_variable *var, int row)
-{
- ir_dereference *deref;
-
- if (!var->type->is_matrix()) {
- deref = new(mem_ctx) ir_dereference_variable(var);
- } else {
- deref = new(mem_ctx) ir_dereference_variable(var);
- deref = new(mem_ctx) ir_dereference_array(deref,
- new(mem_ctx) ir_constant(row));
- }
-
- return deref;
-}
-
-void
-ir_mat_op_to_vec_visitor::do_mul_mat_mat(ir_variable *result_var,
- ir_variable *a_var,
- ir_variable *b_var)
-{
- int b_col, i;
- ir_assignment *assign;
- ir_expression *expr;
-
- for (b_col = 0; b_col < b_var->type->matrix_columns; b_col++) {
- ir_rvalue *a = get_column(a_var, 0);
- ir_rvalue *b = get_element(b_var, b_col, 0);
-
- /* first column */
- expr = new(mem_ctx) ir_expression(ir_binop_mul,
- a->type,
- a,
- b);
-
- /* following columns */
- for (i = 1; i < a_var->type->matrix_columns; i++) {
- ir_expression *mul_expr;
-
- a = get_column(a_var, i);
- b = get_element(b_var, b_col, i);
-
- mul_expr = new(mem_ctx) ir_expression(ir_binop_mul,
- a->type,
- a,
- b);
- expr = new(mem_ctx) ir_expression(ir_binop_add,
- a->type,
- expr,
- mul_expr);
- }
-
- ir_rvalue *result = get_column(result_var, b_col);
- assign = new(mem_ctx) ir_assignment(result,
- expr,
- NULL);
- base_ir->insert_before(assign);
- }
-}
-
-void
-ir_mat_op_to_vec_visitor::do_mul_mat_vec(ir_variable *result_var,
- ir_variable *a_var,
- ir_variable *b_var)
-{
- int i;
- ir_rvalue *a = get_column(a_var, 0);
- ir_rvalue *b = get_element(b_var, 0, 0);
- ir_assignment *assign;
- ir_expression *expr;
-
- /* first column */
- expr = new(mem_ctx) ir_expression(ir_binop_mul,
- result_var->type,
- a,
- b);
-
- /* following columns */
- for (i = 1; i < a_var->type->matrix_columns; i++) {
- ir_expression *mul_expr;
-
- a = get_column(a_var, i);
- b = get_element(b_var, 0, i);
-
- mul_expr = new(mem_ctx) ir_expression(ir_binop_mul,
- result_var->type,
- a,
- b);
- expr = new(mem_ctx) ir_expression(ir_binop_add,
- result_var->type,
- expr,
- mul_expr);
- }
-
- ir_rvalue *result = new(mem_ctx) ir_dereference_variable(result_var);
- assign = new(mem_ctx) ir_assignment(result,
- expr,
- NULL);
- base_ir->insert_before(assign);
-}
-
-void
-ir_mat_op_to_vec_visitor::do_mul_vec_mat(ir_variable *result_var,
- ir_variable *a_var,
- ir_variable *b_var)
-{
- int i;
-
- for (i = 0; i < b_var->type->matrix_columns; i++) {
- ir_rvalue *a = new(mem_ctx) ir_dereference_variable(a_var);
- ir_rvalue *b = get_column(b_var, i);
- ir_rvalue *result;
- ir_expression *column_expr;
- ir_assignment *column_assign;
-
- result = new(mem_ctx) ir_dereference_variable(result_var);
- result = new(mem_ctx) ir_swizzle(result, i, 0, 0, 0, 1);
-
- column_expr = new(mem_ctx) ir_expression(ir_binop_dot,
- result->type,
- a,
- b);
-
- column_assign = new(mem_ctx) ir_assignment(result,
- column_expr,
- NULL);
- base_ir->insert_before(column_assign);
- }
-}
-
-void
-ir_mat_op_to_vec_visitor::do_mul_mat_scalar(ir_variable *result_var,
- ir_variable *a_var,
- ir_variable *b_var)
-{
- int i;
-
- for (i = 0; i < a_var->type->matrix_columns; i++) {
- ir_rvalue *a = get_column(a_var, i);
- ir_rvalue *b = new(mem_ctx) ir_dereference_variable(b_var);
- ir_rvalue *result = get_column(result_var, i);
- ir_expression *column_expr;
- ir_assignment *column_assign;
-
- column_expr = new(mem_ctx) ir_expression(ir_binop_mul,
- result->type,
- a,
- b);
-
- column_assign = new(mem_ctx) ir_assignment(result,
- column_expr,
- NULL);
- base_ir->insert_before(column_assign);
- }
-}
-
-void
-ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_variable *result_var,
- ir_variable *a_var,
- ir_variable *b_var,
- bool test_equal)
-{
- /* This essentially implements the following GLSL:
- *
- * bool equal(mat4 a, mat4 b)
- * {
- * return !any(bvec4(a[0] != b[0],
- * a[1] != b[1],
- * a[2] != b[2],
- * a[3] != b[3]);
- * }
- *
- * bool nequal(mat4 a, mat4 b)
- * {
- * return any(bvec4(a[0] != b[0],
- * a[1] != b[1],
- * a[2] != b[2],
- * a[3] != b[3]);
- * }
- */
- const unsigned columns = a_var->type->matrix_columns;
- const glsl_type *const bvec_type =
- glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1);
-
- ir_variable *const tmp_bvec =
- new(this->mem_ctx) ir_variable(bvec_type, "mat_cmp_bvec",
- ir_var_temporary);
- this->base_ir->insert_before(tmp_bvec);
-
- for (unsigned i = 0; i < columns; i++) {
- ir_dereference *const op0 = get_column(a_var, i);
- ir_dereference *const op1 = get_column(b_var, i);
-
- ir_expression *const cmp =
- new(this->mem_ctx) ir_expression(ir_binop_any_nequal,
- glsl_type::bool_type, op0, op1);
-
- ir_dereference *const lhs =
- new(this->mem_ctx) ir_dereference_variable(tmp_bvec);
-
- ir_assignment *const assign =
- new(this->mem_ctx) ir_assignment(lhs, cmp, NULL, (1U << i));
-
- this->base_ir->insert_before(assign);
- }
-
- ir_rvalue *const val =
- new(this->mem_ctx) ir_dereference_variable(tmp_bvec);
-
- ir_expression *any =
- new(this->mem_ctx) ir_expression(ir_unop_any, glsl_type::bool_type,
- val, NULL);
-
- if (test_equal)
- any = new(this->mem_ctx) ir_expression(ir_unop_logic_not,
- glsl_type::bool_type,
- any, NULL);
-
- ir_rvalue *const result =
- new(this->mem_ctx) ir_dereference_variable(result_var);
-
- ir_assignment *const assign =
- new(mem_ctx) ir_assignment(result, any, NULL);
- base_ir->insert_before(assign);
-}
-
-static bool
-has_matrix_operand(const ir_expression *expr, unsigned &columns)
-{
- for (unsigned i = 0; i < expr->get_num_operands(); i++) {
- if (expr->operands[i]->type->is_matrix()) {
- columns = expr->operands[i]->type->matrix_columns;
- return true;
- }
- }
-
- return false;
-}
-
-
-ir_visitor_status
-ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign)
-{
- ir_expression *orig_expr = orig_assign->rhs->as_expression();
- unsigned int i, matrix_columns = 1;
- ir_variable *op_var[2];
-
- if (!orig_expr)
- return visit_continue;
-
- if (!has_matrix_operand(orig_expr, matrix_columns))
- return visit_continue;
-
- mem_ctx = talloc_parent(orig_assign);
-
- ir_dereference_variable *lhs_deref =
- orig_assign->lhs->as_dereference_variable();
- assert(lhs_deref);
-
- ir_variable *result_var = lhs_deref->var;
-
- /* Store the expression operands in temps so we can use them
- * multiple times.
- */
- for (i = 0; i < orig_expr->get_num_operands(); i++) {
- ir_assignment *assign;
-
- op_var[i] = new(mem_ctx) ir_variable(orig_expr->operands[i]->type,
- "mat_op_to_vec",
- ir_var_temporary);
- base_ir->insert_before(op_var[i]);
-
- lhs_deref = new(mem_ctx) ir_dereference_variable(op_var[i]);
- assign = new(mem_ctx) ir_assignment(lhs_deref,
- orig_expr->operands[i],
- NULL);
- base_ir->insert_before(assign);
- }
-
- /* OK, time to break down this matrix operation. */
- switch (orig_expr->operation) {
- case ir_unop_neg: {
- const unsigned mask = (1U << result_var->type->vector_elements) - 1;
-
- /* Apply the operation to each column.*/
- for (i = 0; i < matrix_columns; i++) {
- ir_rvalue *op0 = get_column(op_var[0], i);
- ir_dereference *result = get_column(result_var, i);
- ir_expression *column_expr;
- ir_assignment *column_assign;
-
- column_expr = new(mem_ctx) ir_expression(orig_expr->operation,
- result->type,
- op0,
- NULL);
-
- column_assign = new(mem_ctx) ir_assignment(result,
- column_expr,
- NULL,
- mask);
- assert(column_assign->write_mask != 0);
- base_ir->insert_before(column_assign);
- }
- break;
- }
- case ir_binop_add:
- case ir_binop_sub:
- case ir_binop_div:
- case ir_binop_mod: {
- const unsigned mask = (1U << result_var->type->vector_elements) - 1;
-
- /* For most operations, the matrix version is just going
- * column-wise through and applying the operation to each column
- * if available.
- */
- for (i = 0; i < matrix_columns; i++) {
- ir_rvalue *op0 = get_column(op_var[0], i);
- ir_rvalue *op1 = get_column(op_var[1], i);
- ir_dereference *result = get_column(result_var, i);
- ir_expression *column_expr;
- ir_assignment *column_assign;
-
- column_expr = new(mem_ctx) ir_expression(orig_expr->operation,
- result->type,
- op0,
- op1);
-
- column_assign = new(mem_ctx) ir_assignment(result,
- column_expr,
- NULL,
- mask);
- assert(column_assign->write_mask != 0);
- base_ir->insert_before(column_assign);
- }
- break;
- }
- case ir_binop_mul:
- if (op_var[0]->type->is_matrix()) {
- if (op_var[1]->type->is_matrix()) {
- do_mul_mat_mat(result_var, op_var[0], op_var[1]);
- } else if (op_var[1]->type->is_vector()) {
- do_mul_mat_vec(result_var, op_var[0], op_var[1]);
- } else {
- assert(op_var[1]->type->is_scalar());
- do_mul_mat_scalar(result_var, op_var[0], op_var[1]);
- }
- } else {
- assert(op_var[1]->type->is_matrix());
- if (op_var[0]->type->is_vector()) {
- do_mul_vec_mat(result_var, op_var[0], op_var[1]);
- } else {
- assert(op_var[0]->type->is_scalar());
- do_mul_mat_scalar(result_var, op_var[1], op_var[0]);
- }
- }
- break;
-
- case ir_binop_all_equal:
- case ir_binop_any_nequal:
- do_equal_mat_mat(result_var, op_var[1], op_var[0],
- (orig_expr->operation == ir_binop_all_equal));
- break;
-
- default:
- printf("FINISHME: Handle matrix operation for %s\n",
- orig_expr->operator_string());
- abort();
- }
- orig_assign->remove();
- this->made_progress = true;
-
- return visit_continue;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_mat_op_to_vec.cpp
+ *
+ * Breaks matrix operation expressions down to a series of vector operations.
+ *
+ * Generally this is how we have to codegen matrix operations for a
+ * GPU, so this gives us the chance to constant fold operations on a
+ * column or row.
+ */
+
+#include "ir.h"
+#include "ir_expression_flattening.h"
+#include "glsl_types.h"
+
+class ir_mat_op_to_vec_visitor : public ir_hierarchical_visitor {
+public:
+ ir_mat_op_to_vec_visitor()
+ {
+ this->made_progress = false;
+ this->mem_ctx = NULL;
+ }
+
+ ir_visitor_status visit_leave(ir_assignment *);
+
+ ir_dereference *get_column(ir_variable *var, int col);
+ ir_rvalue *get_element(ir_variable *var, int col, int row);
+
+ void do_mul_mat_mat(ir_variable *result_var,
+ ir_variable *a_var, ir_variable *b_var);
+ void do_mul_mat_vec(ir_variable *result_var,
+ ir_variable *a_var, ir_variable *b_var);
+ void do_mul_vec_mat(ir_variable *result_var,
+ ir_variable *a_var, ir_variable *b_var);
+ void do_mul_mat_scalar(ir_variable *result_var,
+ ir_variable *a_var, ir_variable *b_var);
+ void do_equal_mat_mat(ir_variable *result_var, ir_variable *a_var,
+ ir_variable *b_var, bool test_equal);
+
+ void *mem_ctx;
+ bool made_progress;
+};
+
+static bool
+mat_op_to_vec_predicate(ir_instruction *ir)
+{
+ ir_expression *expr = ir->as_expression();
+ unsigned int i;
+
+ if (!expr)
+ return false;
+
+ for (i = 0; i < expr->get_num_operands(); i++) {
+ if (expr->operands[i]->type->is_matrix())
+ return true;
+ }
+
+ return false;
+}
+
+bool
+do_mat_op_to_vec(exec_list *instructions)
+{
+ ir_mat_op_to_vec_visitor v;
+
+ /* Pull out any matrix expression to a separate assignment to a
+ * temp. This will make our handling of the breakdown to
+ * operations on the matrix's vector components much easier.
+ */
+ do_expression_flattening(instructions, mat_op_to_vec_predicate);
+
+ visit_list_elements(&v, instructions);
+
+ return v.made_progress;
+}
+
+ir_rvalue *
+ir_mat_op_to_vec_visitor::get_element(ir_variable *var, int col, int row)
+{
+ ir_dereference *deref;
+
+ deref = new(mem_ctx) ir_dereference_variable(var);
+
+ if (var->type->is_matrix()) {
+ deref = new(mem_ctx) ir_dereference_array(var,
+ new(mem_ctx) ir_constant(col));
+ } else {
+ assert(col == 0);
+ }
+
+ return new(mem_ctx) ir_swizzle(deref, row, 0, 0, 0, 1);
+}
+
+ir_dereference *
+ir_mat_op_to_vec_visitor::get_column(ir_variable *var, int row)
+{
+ ir_dereference *deref;
+
+ if (!var->type->is_matrix()) {
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ } else {
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ deref = new(mem_ctx) ir_dereference_array(deref,
+ new(mem_ctx) ir_constant(row));
+ }
+
+ return deref;
+}
+
+void
+ir_mat_op_to_vec_visitor::do_mul_mat_mat(ir_variable *result_var,
+ ir_variable *a_var,
+ ir_variable *b_var)
+{
+ int b_col, i;
+ ir_assignment *assign;
+ ir_expression *expr;
+
+ for (b_col = 0; b_col < b_var->type->matrix_columns; b_col++) {
+ ir_rvalue *a = get_column(a_var, 0);
+ ir_rvalue *b = get_element(b_var, b_col, 0);
+
+ /* first column */
+ expr = new(mem_ctx) ir_expression(ir_binop_mul,
+ a->type,
+ a,
+ b);
+
+ /* following columns */
+ for (i = 1; i < a_var->type->matrix_columns; i++) {
+ ir_expression *mul_expr;
+
+ a = get_column(a_var, i);
+ b = get_element(b_var, b_col, i);
+
+ mul_expr = new(mem_ctx) ir_expression(ir_binop_mul,
+ a->type,
+ a,
+ b);
+ expr = new(mem_ctx) ir_expression(ir_binop_add,
+ a->type,
+ expr,
+ mul_expr);
+ }
+
+ ir_rvalue *result = get_column(result_var, b_col);
+ assign = new(mem_ctx) ir_assignment(result,
+ expr,
+ NULL);
+ base_ir->insert_before(assign);
+ }
+}
+
+void
+ir_mat_op_to_vec_visitor::do_mul_mat_vec(ir_variable *result_var,
+ ir_variable *a_var,
+ ir_variable *b_var)
+{
+ int i;
+ ir_rvalue *a = get_column(a_var, 0);
+ ir_rvalue *b = get_element(b_var, 0, 0);
+ ir_assignment *assign;
+ ir_expression *expr;
+
+ /* first column */
+ expr = new(mem_ctx) ir_expression(ir_binop_mul,
+ result_var->type,
+ a,
+ b);
+
+ /* following columns */
+ for (i = 1; i < a_var->type->matrix_columns; i++) {
+ ir_expression *mul_expr;
+
+ a = get_column(a_var, i);
+ b = get_element(b_var, 0, i);
+
+ mul_expr = new(mem_ctx) ir_expression(ir_binop_mul,
+ result_var->type,
+ a,
+ b);
+ expr = new(mem_ctx) ir_expression(ir_binop_add,
+ result_var->type,
+ expr,
+ mul_expr);
+ }
+
+ ir_rvalue *result = new(mem_ctx) ir_dereference_variable(result_var);
+ assign = new(mem_ctx) ir_assignment(result,
+ expr,
+ NULL);
+ base_ir->insert_before(assign);
+}
+
+void
+ir_mat_op_to_vec_visitor::do_mul_vec_mat(ir_variable *result_var,
+ ir_variable *a_var,
+ ir_variable *b_var)
+{
+ int i;
+
+ for (i = 0; i < b_var->type->matrix_columns; i++) {
+ ir_rvalue *a = new(mem_ctx) ir_dereference_variable(a_var);
+ ir_rvalue *b = get_column(b_var, i);
+ ir_rvalue *result;
+ ir_expression *column_expr;
+ ir_assignment *column_assign;
+
+ result = new(mem_ctx) ir_dereference_variable(result_var);
+ result = new(mem_ctx) ir_swizzle(result, i, 0, 0, 0, 1);
+
+ column_expr = new(mem_ctx) ir_expression(ir_binop_dot,
+ result->type,
+ a,
+ b);
+
+ column_assign = new(mem_ctx) ir_assignment(result,
+ column_expr,
+ NULL);
+ base_ir->insert_before(column_assign);
+ }
+}
+
+void
+ir_mat_op_to_vec_visitor::do_mul_mat_scalar(ir_variable *result_var,
+ ir_variable *a_var,
+ ir_variable *b_var)
+{
+ int i;
+
+ for (i = 0; i < a_var->type->matrix_columns; i++) {
+ ir_rvalue *a = get_column(a_var, i);
+ ir_rvalue *b = new(mem_ctx) ir_dereference_variable(b_var);
+ ir_rvalue *result = get_column(result_var, i);
+ ir_expression *column_expr;
+ ir_assignment *column_assign;
+
+ column_expr = new(mem_ctx) ir_expression(ir_binop_mul,
+ result->type,
+ a,
+ b);
+
+ column_assign = new(mem_ctx) ir_assignment(result,
+ column_expr,
+ NULL);
+ base_ir->insert_before(column_assign);
+ }
+}
+
+void
+ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_variable *result_var,
+ ir_variable *a_var,
+ ir_variable *b_var,
+ bool test_equal)
+{
+ /* This essentially implements the following GLSL:
+ *
+ * bool equal(mat4 a, mat4 b)
+ * {
+ * return !any(bvec4(a[0] != b[0],
+ * a[1] != b[1],
+ * a[2] != b[2],
+ * a[3] != b[3]);
+ * }
+ *
+ * bool nequal(mat4 a, mat4 b)
+ * {
+ * return any(bvec4(a[0] != b[0],
+ * a[1] != b[1],
+ * a[2] != b[2],
+ * a[3] != b[3]);
+ * }
+ */
+ const unsigned columns = a_var->type->matrix_columns;
+ const glsl_type *const bvec_type =
+ glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1);
+
+ ir_variable *const tmp_bvec =
+ new(this->mem_ctx) ir_variable(bvec_type, "mat_cmp_bvec",
+ ir_var_temporary);
+ this->base_ir->insert_before(tmp_bvec);
+
+ for (unsigned i = 0; i < columns; i++) {
+ ir_dereference *const op0 = get_column(a_var, i);
+ ir_dereference *const op1 = get_column(b_var, i);
+
+ ir_expression *const cmp =
+ new(this->mem_ctx) ir_expression(ir_binop_any_nequal,
+ glsl_type::bool_type, op0, op1);
+
+ ir_dereference *const lhs =
+ new(this->mem_ctx) ir_dereference_variable(tmp_bvec);
+
+ ir_assignment *const assign =
+ new(this->mem_ctx) ir_assignment(lhs, cmp, NULL, (1U << i));
+
+ this->base_ir->insert_before(assign);
+ }
+
+ ir_rvalue *const val =
+ new(this->mem_ctx) ir_dereference_variable(tmp_bvec);
+
+ ir_expression *any =
+ new(this->mem_ctx) ir_expression(ir_unop_any, glsl_type::bool_type,
+ val, NULL);
+
+ if (test_equal)
+ any = new(this->mem_ctx) ir_expression(ir_unop_logic_not,
+ glsl_type::bool_type,
+ any, NULL);
+
+ ir_rvalue *const result =
+ new(this->mem_ctx) ir_dereference_variable(result_var);
+
+ ir_assignment *const assign =
+ new(mem_ctx) ir_assignment(result, any, NULL);
+ base_ir->insert_before(assign);
+}
+
+static bool
+has_matrix_operand(const ir_expression *expr, unsigned &columns)
+{
+ for (unsigned i = 0; i < expr->get_num_operands(); i++) {
+ if (expr->operands[i]->type->is_matrix()) {
+ columns = expr->operands[i]->type->matrix_columns;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+ir_visitor_status
+ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign)
+{
+ ir_expression *orig_expr = orig_assign->rhs->as_expression();
+ unsigned int i, matrix_columns = 1;
+ ir_variable *op_var[2];
+
+ if (!orig_expr)
+ return visit_continue;
+
+ if (!has_matrix_operand(orig_expr, matrix_columns))
+ return visit_continue;
+
+ assert(orig_expr->get_num_operands() <= 2);
+
+ mem_ctx = talloc_parent(orig_assign);
+
+ ir_dereference_variable *lhs_deref =
+ orig_assign->lhs->as_dereference_variable();
+ assert(lhs_deref);
+
+ ir_variable *result_var = lhs_deref->var;
+
+ /* Store the expression operands in temps so we can use them
+ * multiple times.
+ */
+ for (i = 0; i < orig_expr->get_num_operands(); i++) {
+ ir_assignment *assign;
+
+ op_var[i] = new(mem_ctx) ir_variable(orig_expr->operands[i]->type,
+ "mat_op_to_vec",
+ ir_var_temporary);
+ base_ir->insert_before(op_var[i]);
+
+ lhs_deref = new(mem_ctx) ir_dereference_variable(op_var[i]);
+ assign = new(mem_ctx) ir_assignment(lhs_deref,
+ orig_expr->operands[i],
+ NULL);
+ base_ir->insert_before(assign);
+ }
+
+ /* OK, time to break down this matrix operation. */
+ switch (orig_expr->operation) {
+ case ir_unop_neg: {
+ const unsigned mask = (1U << result_var->type->vector_elements) - 1;
+
+ /* Apply the operation to each column.*/
+ for (i = 0; i < matrix_columns; i++) {
+ ir_rvalue *op0 = get_column(op_var[0], i);
+ ir_dereference *result = get_column(result_var, i);
+ ir_expression *column_expr;
+ ir_assignment *column_assign;
+
+ column_expr = new(mem_ctx) ir_expression(orig_expr->operation,
+ result->type,
+ op0,
+ NULL);
+
+ column_assign = new(mem_ctx) ir_assignment(result,
+ column_expr,
+ NULL,
+ mask);
+ assert(column_assign->write_mask != 0);
+ base_ir->insert_before(column_assign);
+ }
+ break;
+ }
+ case ir_binop_add:
+ case ir_binop_sub:
+ case ir_binop_div:
+ case ir_binop_mod: {
+ const unsigned mask = (1U << result_var->type->vector_elements) - 1;
+
+ /* For most operations, the matrix version is just going
+ * column-wise through and applying the operation to each column
+ * if available.
+ */
+ for (i = 0; i < matrix_columns; i++) {
+ ir_rvalue *op0 = get_column(op_var[0], i);
+ ir_rvalue *op1 = get_column(op_var[1], i);
+ ir_dereference *result = get_column(result_var, i);
+ ir_expression *column_expr;
+ ir_assignment *column_assign;
+
+ column_expr = new(mem_ctx) ir_expression(orig_expr->operation,
+ result->type,
+ op0,
+ op1);
+
+ column_assign = new(mem_ctx) ir_assignment(result,
+ column_expr,
+ NULL,
+ mask);
+ assert(column_assign->write_mask != 0);
+ base_ir->insert_before(column_assign);
+ }
+ break;
+ }
+ case ir_binop_mul:
+ if (op_var[0]->type->is_matrix()) {
+ if (op_var[1]->type->is_matrix()) {
+ do_mul_mat_mat(result_var, op_var[0], op_var[1]);
+ } else if (op_var[1]->type->is_vector()) {
+ do_mul_mat_vec(result_var, op_var[0], op_var[1]);
+ } else {
+ assert(op_var[1]->type->is_scalar());
+ do_mul_mat_scalar(result_var, op_var[0], op_var[1]);
+ }
+ } else {
+ assert(op_var[1]->type->is_matrix());
+ if (op_var[0]->type->is_vector()) {
+ do_mul_vec_mat(result_var, op_var[0], op_var[1]);
+ } else {
+ assert(op_var[0]->type->is_scalar());
+ do_mul_mat_scalar(result_var, op_var[1], op_var[0]);
+ }
+ }
+ break;
+
+ case ir_binop_all_equal:
+ case ir_binop_any_nequal:
+ do_equal_mat_mat(result_var, op_var[1], op_var[0],
+ (orig_expr->operation == ir_binop_all_equal));
+ break;
+
+ default:
+ printf("FINISHME: Handle matrix operation for %s\n",
+ orig_expr->operator_string());
+ abort();
+ }
+ orig_assign->remove();
+ this->made_progress = true;
+
+ return visit_continue;
+}
diff --git a/mesalib/src/glsl/lower_texture_projection.cpp b/mesalib/src/glsl/lower_texture_projection.cpp
new file mode 100644
index 000000000..7d4f647e9
--- /dev/null
+++ b/mesalib/src/glsl/lower_texture_projection.cpp
@@ -0,0 +1,99 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_texture_projection.cpp
+ *
+ * IR lower pass to perform the division of texture coordinates by the texture
+ * projector if present.
+ *
+ * Many GPUs have a texture sampling opcode that takes the projector
+ * and does the divide internally, thus the presence of the projector
+ * in the IR. For GPUs that don't, this saves the driver needing the
+ * logic for handling the divide.
+ *
+ * \author Eric Anholt <eric@anholt.net>
+ */
+
+#include "ir.h"
+
+class lower_texture_projection_visitor : public ir_hierarchical_visitor {
+public:
+ lower_texture_projection_visitor()
+ {
+ progress = false;
+ }
+
+ ir_visitor_status visit_leave(ir_texture *ir);
+
+ bool progress;
+};
+
+ir_visitor_status
+lower_texture_projection_visitor::visit_leave(ir_texture *ir)
+{
+ if (!ir->projector)
+ return visit_continue;
+
+ void *mem_ctx = talloc_parent(ir);
+
+ ir_variable *var = new(mem_ctx) ir_variable(ir->projector->type,
+ "projector", ir_var_auto);
+ base_ir->insert_before(var);
+ ir_dereference *deref = new(mem_ctx) ir_dereference_variable(var);
+ ir_expression *expr = new(mem_ctx) ir_expression(ir_unop_rcp,
+ ir->projector->type,
+ ir->projector,
+ NULL);
+ ir_assignment *assign = new(mem_ctx) ir_assignment(deref, expr, NULL);
+ base_ir->insert_before(assign);
+
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul,
+ ir->coordinate->type,
+ ir->coordinate,
+ deref);
+
+ if (ir->shadow_comparitor) {
+ deref = new(mem_ctx) ir_dereference_variable(var);
+ ir->shadow_comparitor = new(mem_ctx) ir_expression(ir_binop_mul,
+ ir->shadow_comparitor->type,
+ ir->shadow_comparitor,
+ deref);
+ }
+
+ ir->projector = NULL;
+
+ progress = true;
+ return visit_continue;
+}
+
+bool
+do_lower_texture_projection(exec_list *instructions)
+{
+ lower_texture_projection_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_vec_index_to_cond_assign.cpp b/mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp
index cd8dedf2f..2e196f9e1 100644
--- a/mesalib/src/glsl/ir_vec_index_to_cond_assign.cpp
+++ b/mesalib/src/glsl/lower_vec_index_to_cond_assign.cpp
@@ -1,258 +1,258 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_vec_index_to_cond_assign.cpp
- *
- * Turns indexing into vector types to a series of conditional moves
- * of each channel's swizzle into a temporary.
- *
- * Most GPUs don't have a native way to do this operation, and this
- * works around that. For drivers using both this pass and
- * ir_vec_index_to_swizzle, there's a risk that this pass will happen
- * before sufficient constant folding to find that the array index is
- * constant. However, we hope that other optimization passes,
- * particularly constant folding of assignment conditions and copy
- * propagation, will result in the same code in the end.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-/**
- * Visitor class for replacing expressions with ir_constant values.
- */
-
-class ir_vec_index_to_cond_assign_visitor : public ir_hierarchical_visitor {
-public:
- ir_vec_index_to_cond_assign_visitor()
- {
- progress = false;
- }
-
- ir_rvalue *convert_vec_index_to_cond_assign(ir_rvalue *val);
-
- virtual ir_visitor_status visit_enter(ir_expression *);
- virtual ir_visitor_status visit_enter(ir_swizzle *);
- virtual ir_visitor_status visit_leave(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_return *);
- virtual ir_visitor_status visit_enter(ir_call *);
- virtual ir_visitor_status visit_enter(ir_if *);
-
- bool progress;
-};
-
-ir_rvalue *
-ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue *ir)
-{
- ir_dereference_array *orig_deref = ir->as_dereference_array();
- ir_assignment *assign;
- ir_variable *index, *var;
- ir_dereference *deref;
- ir_expression *condition;
- ir_swizzle *swizzle;
- int i;
-
- if (!orig_deref)
- return ir;
-
- if (orig_deref->array->type->is_matrix() ||
- orig_deref->array->type->is_array())
- return ir;
-
- void *mem_ctx = talloc_parent(ir);
-
- assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
-
- /* Store the index to a temporary to avoid reusing its tree. */
- index = new(base_ir) ir_variable(glsl_type::int_type,
- "vec_index_tmp_i",
- ir_var_temporary);
- base_ir->insert_before(index);
- deref = new(base_ir) ir_dereference_variable(index);
- assign = new(base_ir) ir_assignment(deref, orig_deref->array_index, NULL);
- base_ir->insert_before(assign);
-
- /* Temporary where we store whichever value we swizzle out. */
- var = new(base_ir) ir_variable(ir->type, "vec_index_tmp_v",
- ir_var_temporary);
- base_ir->insert_before(var);
-
- /* Generate a conditional move of each vector element to the temp. */
- for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
- deref = new(base_ir) ir_dereference_variable(index);
- condition = new(base_ir) ir_expression(ir_binop_equal,
- glsl_type::bool_type,
- deref,
- new(base_ir) ir_constant(i));
-
- /* Just clone the rest of the deref chain when trying to get at the
- * underlying variable.
- */
- swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
- i, 0, 0, 0, 1);
-
- deref = new(base_ir) ir_dereference_variable(var);
- assign = new(base_ir) ir_assignment(deref, swizzle, condition);
- base_ir->insert_before(assign);
- }
-
- this->progress = true;
- return new(base_ir) ir_dereference_variable(var);
-}
-
-ir_visitor_status
-ir_vec_index_to_cond_assign_visitor::visit_enter(ir_expression *ir)
-{
- unsigned int i;
-
- for (i = 0; i < ir->get_num_operands(); i++) {
- ir->operands[i] = convert_vec_index_to_cond_assign(ir->operands[i]);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir)
-{
- /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
- * the result of indexing a vector is. But maybe at some point we'll end up
- * using swizzling of scalars for vector construction.
- */
- ir->val = convert_vec_index_to_cond_assign(ir->val);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_cond_assign_visitor::visit_leave(ir_assignment *ir)
-{
- ir_variable *index, *var;
- ir_dereference_variable *deref;
- ir_assignment *assign;
- int i;
-
- ir->rhs = convert_vec_index_to_cond_assign(ir->rhs);
- if (ir->condition)
- ir->condition = convert_vec_index_to_cond_assign(ir->condition);
-
- /* Last, handle the LHS */
- ir_dereference_array *orig_deref = ir->lhs->as_dereference_array();
-
- if (!orig_deref ||
- orig_deref->array->type->is_matrix() ||
- orig_deref->array->type->is_array())
- return visit_continue;
-
- void *mem_ctx = talloc_parent(ir);
-
- assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
-
- /* Store the index to a temporary to avoid reusing its tree. */
- index = new(ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i",
- ir_var_temporary);
- ir->insert_before(index);
- deref = new(ir) ir_dereference_variable(index);
- assign = new(ir) ir_assignment(deref, orig_deref->array_index, NULL);
- ir->insert_before(assign);
-
- /* Store the RHS to a temporary to avoid reusing its tree. */
- var = new(ir) ir_variable(ir->rhs->type, "vec_index_tmp_v",
- ir_var_temporary);
- ir->insert_before(var);
- deref = new(ir) ir_dereference_variable(var);
- assign = new(ir) ir_assignment(deref, ir->rhs, NULL);
- ir->insert_before(assign);
-
- /* Generate a conditional move of each vector element to the temp. */
- for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
- ir_rvalue *condition, *swizzle;
-
- deref = new(ir) ir_dereference_variable(index);
- condition = new(ir) ir_expression(ir_binop_equal,
- glsl_type::bool_type,
- deref,
- new(ir) ir_constant(i));
-
- /* Just clone the rest of the deref chain when trying to get at the
- * underlying variable.
- */
- swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
- i, 0, 0, 0, 1);
-
- deref = new(ir) ir_dereference_variable(var);
- assign = new(ir) ir_assignment(swizzle, deref, condition);
- ir->insert_before(assign);
- }
- ir->remove();
-
- this->progress = true;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_cond_assign_visitor::visit_enter(ir_call *ir)
-{
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param = (ir_rvalue *)iter.get();
- ir_rvalue *new_param = convert_vec_index_to_cond_assign(param);
-
- if (new_param != param) {
- param->replace_with(new_param);
- }
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir)
-{
- if (ir->value) {
- ir->value = convert_vec_index_to_cond_assign(ir->value);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_cond_assign_visitor::visit_enter(ir_if *ir)
-{
- ir->condition = convert_vec_index_to_cond_assign(ir->condition);
-
- return visit_continue;
-}
-
-bool
-do_vec_index_to_cond_assign(exec_list *instructions)
-{
- ir_vec_index_to_cond_assign_visitor v;
-
- visit_list_elements(&v, instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_vec_index_to_cond_assign.cpp
+ *
+ * Turns indexing into vector types to a series of conditional moves
+ * of each channel's swizzle into a temporary.
+ *
+ * Most GPUs don't have a native way to do this operation, and this
+ * works around that. For drivers using both this pass and
+ * ir_vec_index_to_swizzle, there's a risk that this pass will happen
+ * before sufficient constant folding to find that the array index is
+ * constant. However, we hope that other optimization passes,
+ * particularly constant folding of assignment conditions and copy
+ * propagation, will result in the same code in the end.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+/**
+ * Visitor class for replacing expressions with ir_constant values.
+ */
+
+class ir_vec_index_to_cond_assign_visitor : public ir_hierarchical_visitor {
+public:
+ ir_vec_index_to_cond_assign_visitor()
+ {
+ progress = false;
+ }
+
+ ir_rvalue *convert_vec_index_to_cond_assign(ir_rvalue *val);
+
+ virtual ir_visitor_status visit_enter(ir_expression *);
+ virtual ir_visitor_status visit_enter(ir_swizzle *);
+ virtual ir_visitor_status visit_leave(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_return *);
+ virtual ir_visitor_status visit_enter(ir_call *);
+ virtual ir_visitor_status visit_enter(ir_if *);
+
+ bool progress;
+};
+
+ir_rvalue *
+ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue *ir)
+{
+ ir_dereference_array *orig_deref = ir->as_dereference_array();
+ ir_assignment *assign;
+ ir_variable *index, *var;
+ ir_dereference *deref;
+ ir_expression *condition;
+ ir_swizzle *swizzle;
+ int i;
+
+ if (!orig_deref)
+ return ir;
+
+ if (orig_deref->array->type->is_matrix() ||
+ orig_deref->array->type->is_array())
+ return ir;
+
+ void *mem_ctx = talloc_parent(ir);
+
+ assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
+
+ /* Store the index to a temporary to avoid reusing its tree. */
+ index = new(base_ir) ir_variable(glsl_type::int_type,
+ "vec_index_tmp_i",
+ ir_var_temporary);
+ base_ir->insert_before(index);
+ deref = new(base_ir) ir_dereference_variable(index);
+ assign = new(base_ir) ir_assignment(deref, orig_deref->array_index, NULL);
+ base_ir->insert_before(assign);
+
+ /* Temporary where we store whichever value we swizzle out. */
+ var = new(base_ir) ir_variable(ir->type, "vec_index_tmp_v",
+ ir_var_temporary);
+ base_ir->insert_before(var);
+
+ /* Generate a conditional move of each vector element to the temp. */
+ for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
+ deref = new(base_ir) ir_dereference_variable(index);
+ condition = new(base_ir) ir_expression(ir_binop_equal,
+ glsl_type::bool_type,
+ deref,
+ new(base_ir) ir_constant(i));
+
+ /* Just clone the rest of the deref chain when trying to get at the
+ * underlying variable.
+ */
+ swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
+ i, 0, 0, 0, 1);
+
+ deref = new(base_ir) ir_dereference_variable(var);
+ assign = new(base_ir) ir_assignment(deref, swizzle, condition);
+ base_ir->insert_before(assign);
+ }
+
+ this->progress = true;
+ return new(base_ir) ir_dereference_variable(var);
+}
+
+ir_visitor_status
+ir_vec_index_to_cond_assign_visitor::visit_enter(ir_expression *ir)
+{
+ unsigned int i;
+
+ for (i = 0; i < ir->get_num_operands(); i++) {
+ ir->operands[i] = convert_vec_index_to_cond_assign(ir->operands[i]);
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir)
+{
+ /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
+ * the result of indexing a vector is. But maybe at some point we'll end up
+ * using swizzling of scalars for vector construction.
+ */
+ ir->val = convert_vec_index_to_cond_assign(ir->val);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_cond_assign_visitor::visit_leave(ir_assignment *ir)
+{
+ ir_variable *index, *var;
+ ir_dereference_variable *deref;
+ ir_assignment *assign;
+ int i;
+
+ ir->rhs = convert_vec_index_to_cond_assign(ir->rhs);
+ if (ir->condition)
+ ir->condition = convert_vec_index_to_cond_assign(ir->condition);
+
+ /* Last, handle the LHS */
+ ir_dereference_array *orig_deref = ir->lhs->as_dereference_array();
+
+ if (!orig_deref ||
+ orig_deref->array->type->is_matrix() ||
+ orig_deref->array->type->is_array())
+ return visit_continue;
+
+ void *mem_ctx = talloc_parent(ir);
+
+ assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT);
+
+ /* Store the index to a temporary to avoid reusing its tree. */
+ index = new(ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i",
+ ir_var_temporary);
+ ir->insert_before(index);
+ deref = new(ir) ir_dereference_variable(index);
+ assign = new(ir) ir_assignment(deref, orig_deref->array_index, NULL);
+ ir->insert_before(assign);
+
+ /* Store the RHS to a temporary to avoid reusing its tree. */
+ var = new(ir) ir_variable(ir->rhs->type, "vec_index_tmp_v",
+ ir_var_temporary);
+ ir->insert_before(var);
+ deref = new(ir) ir_dereference_variable(var);
+ assign = new(ir) ir_assignment(deref, ir->rhs, NULL);
+ ir->insert_before(assign);
+
+ /* Generate a conditional move of each vector element to the temp. */
+ for (i = 0; i < orig_deref->array->type->vector_elements; i++) {
+ ir_rvalue *condition, *swizzle;
+
+ deref = new(ir) ir_dereference_variable(index);
+ condition = new(ir) ir_expression(ir_binop_equal,
+ glsl_type::bool_type,
+ deref,
+ new(ir) ir_constant(i));
+
+ /* Just clone the rest of the deref chain when trying to get at the
+ * underlying variable.
+ */
+ swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL),
+ i, 0, 0, 0, 1);
+
+ deref = new(ir) ir_dereference_variable(var);
+ assign = new(ir) ir_assignment(swizzle, deref, condition);
+ ir->insert_before(assign);
+ }
+ ir->remove();
+
+ this->progress = true;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_cond_assign_visitor::visit_enter(ir_call *ir)
+{
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param = (ir_rvalue *)iter.get();
+ ir_rvalue *new_param = convert_vec_index_to_cond_assign(param);
+
+ if (new_param != param) {
+ param->replace_with(new_param);
+ }
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir)
+{
+ if (ir->value) {
+ ir->value = convert_vec_index_to_cond_assign(ir->value);
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_cond_assign_visitor::visit_enter(ir_if *ir)
+{
+ ir->condition = convert_vec_index_to_cond_assign(ir->condition);
+
+ return visit_continue;
+}
+
+bool
+do_vec_index_to_cond_assign(exec_list *instructions)
+{
+ ir_vec_index_to_cond_assign_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_vec_index_to_swizzle.cpp b/mesalib/src/glsl/lower_vec_index_to_swizzle.cpp
index 969dc8f94..e0d641549 100644
--- a/mesalib/src/glsl/ir_vec_index_to_swizzle.cpp
+++ b/mesalib/src/glsl/lower_vec_index_to_swizzle.cpp
@@ -1,157 +1,157 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_vec_index_to_swizzle.cpp
- *
- * Turns constant indexing into vector types to swizzles. This will
- * let other swizzle-aware optimization passes catch these constructs,
- * and codegen backends not have to worry about this case.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-/**
- * Visitor class for replacing expressions with ir_constant values.
- */
-
-class ir_vec_index_to_swizzle_visitor : public ir_hierarchical_visitor {
-public:
- ir_vec_index_to_swizzle_visitor()
- {
- progress = false;
- }
-
- ir_rvalue *convert_vec_index_to_swizzle(ir_rvalue *val);
-
- virtual ir_visitor_status visit_enter(ir_expression *);
- virtual ir_visitor_status visit_enter(ir_swizzle *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_return *);
- virtual ir_visitor_status visit_enter(ir_call *);
- virtual ir_visitor_status visit_enter(ir_if *);
-
- bool progress;
-};
-
-ir_rvalue *
-ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir)
-{
- ir_dereference_array *deref = ir->as_dereference_array();
- ir_constant *ir_constant;
-
- if (!deref)
- return ir;
-
- if (deref->array->type->is_matrix() || deref->array->type->is_array())
- return ir;
-
- assert(deref->array_index->type->base_type == GLSL_TYPE_INT);
- ir_constant = deref->array_index->constant_expression_value();
- if (!ir_constant)
- return ir;
-
- void *ctx = talloc_parent(ir);
- this->progress = true;
- return new(ctx) ir_swizzle(deref->array,
- ir_constant->value.i[0], 0, 0, 0, 1);
-}
-
-ir_visitor_status
-ir_vec_index_to_swizzle_visitor::visit_enter(ir_expression *ir)
-{
- unsigned int i;
-
- for (i = 0; i < ir->get_num_operands(); i++) {
- ir->operands[i] = convert_vec_index_to_swizzle(ir->operands[i]);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir)
-{
- /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
- * the result of indexing a vector is. But maybe at some point we'll end up
- * using swizzling of scalars for vector construction.
- */
- ir->val = convert_vec_index_to_swizzle(ir->val);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_swizzle_visitor::visit_enter(ir_assignment *ir)
-{
- ir->set_lhs(convert_vec_index_to_swizzle(ir->lhs));
- ir->rhs = convert_vec_index_to_swizzle(ir->rhs);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir)
-{
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param = (ir_rvalue *)iter.get();
- ir_rvalue *new_param = convert_vec_index_to_swizzle(param);
-
- if (new_param != param) {
- param->replace_with(new_param);
- }
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir)
-{
- if (ir->value) {
- ir->value = convert_vec_index_to_swizzle(ir->value);
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_vec_index_to_swizzle_visitor::visit_enter(ir_if *ir)
-{
- ir->condition = convert_vec_index_to_swizzle(ir->condition);
-
- return visit_continue;
-}
-
-bool
-do_vec_index_to_swizzle(exec_list *instructions)
-{
- ir_vec_index_to_swizzle_visitor v;
-
- v.run(instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_vec_index_to_swizzle.cpp
+ *
+ * Turns constant indexing into vector types to swizzles. This will
+ * let other swizzle-aware optimization passes catch these constructs,
+ * and codegen backends not have to worry about this case.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+/**
+ * Visitor class for replacing expressions with ir_constant values.
+ */
+
+class ir_vec_index_to_swizzle_visitor : public ir_hierarchical_visitor {
+public:
+ ir_vec_index_to_swizzle_visitor()
+ {
+ progress = false;
+ }
+
+ ir_rvalue *convert_vec_index_to_swizzle(ir_rvalue *val);
+
+ virtual ir_visitor_status visit_enter(ir_expression *);
+ virtual ir_visitor_status visit_enter(ir_swizzle *);
+ virtual ir_visitor_status visit_enter(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_return *);
+ virtual ir_visitor_status visit_enter(ir_call *);
+ virtual ir_visitor_status visit_enter(ir_if *);
+
+ bool progress;
+};
+
+ir_rvalue *
+ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir)
+{
+ ir_dereference_array *deref = ir->as_dereference_array();
+ ir_constant *ir_constant;
+
+ if (!deref)
+ return ir;
+
+ if (deref->array->type->is_matrix() || deref->array->type->is_array())
+ return ir;
+
+ assert(deref->array_index->type->base_type == GLSL_TYPE_INT);
+ ir_constant = deref->array_index->constant_expression_value();
+ if (!ir_constant)
+ return ir;
+
+ void *ctx = talloc_parent(ir);
+ this->progress = true;
+ return new(ctx) ir_swizzle(deref->array,
+ ir_constant->value.i[0], 0, 0, 0, 1);
+}
+
+ir_visitor_status
+ir_vec_index_to_swizzle_visitor::visit_enter(ir_expression *ir)
+{
+ unsigned int i;
+
+ for (i = 0; i < ir->get_num_operands(); i++) {
+ ir->operands[i] = convert_vec_index_to_swizzle(ir->operands[i]);
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir)
+{
+ /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
+ * the result of indexing a vector is. But maybe at some point we'll end up
+ * using swizzling of scalars for vector construction.
+ */
+ ir->val = convert_vec_index_to_swizzle(ir->val);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_swizzle_visitor::visit_enter(ir_assignment *ir)
+{
+ ir->set_lhs(convert_vec_index_to_swizzle(ir->lhs));
+ ir->rhs = convert_vec_index_to_swizzle(ir->rhs);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir)
+{
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param = (ir_rvalue *)iter.get();
+ ir_rvalue *new_param = convert_vec_index_to_swizzle(param);
+
+ if (new_param != param) {
+ param->replace_with(new_param);
+ }
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir)
+{
+ if (ir->value) {
+ ir->value = convert_vec_index_to_swizzle(ir->value);
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_vec_index_to_swizzle_visitor::visit_enter(ir_if *ir)
+{
+ ir->condition = convert_vec_index_to_swizzle(ir->condition);
+
+ return visit_continue;
+}
+
+bool
+do_vec_index_to_swizzle(exec_list *instructions)
+{
+ ir_vec_index_to_swizzle_visitor v;
+
+ v.run(instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/lower_vector.cpp b/mesalib/src/glsl/lower_vector.cpp
new file mode 100644
index 000000000..3ed8d05d6
--- /dev/null
+++ b/mesalib/src/glsl/lower_vector.cpp
@@ -0,0 +1,224 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_vector.cpp
+ * IR lowering pass to remove some types of ir_quadop_vector
+ *
+ * \author Ian Romanick <ian.d.romanick@intel.com>
+ */
+
+#include "ir.h"
+#include "ir_rvalue_visitor.h"
+
+class lower_vector_visitor : public ir_rvalue_visitor {
+public:
+ lower_vector_visitor() : progress(false)
+ {
+ /* empty */
+ }
+
+ void handle_rvalue(ir_rvalue **rvalue);
+
+ /**
+ * Should SWZ-like expressions be lowered?
+ */
+ bool dont_lower_swz;
+
+ bool progress;
+};
+
+/**
+ * Determine if an IR expression tree looks like an extended swizzle
+ *
+ * Extended swizzles consist of access of a single vector source (with possible
+ * per component negation) and the constants -1, 0, or 1.
+ */
+bool
+is_extended_swizzle(ir_expression *ir)
+{
+ /* Track any variables that are accessed by this expression.
+ */
+ ir_variable *var = NULL;
+
+ assert(ir->operation == ir_quadop_vector);
+
+ for (unsigned i = 0; i < ir->type->vector_elements; i++) {
+ ir_rvalue *op = ir->operands[i];
+
+ while (op != NULL) {
+ switch (op->ir_type) {
+ case ir_type_constant: {
+ const ir_constant *const c = op->as_constant();
+
+ if (!c->is_one() && !c->is_zero() && !c->is_negative_one())
+ return false;
+
+ op = NULL;
+ break;
+ }
+
+ case ir_type_dereference_variable: {
+ ir_dereference_variable *const d = (ir_dereference_variable *) op;
+
+ if ((var != NULL) && (var != d->var))
+ return false;
+
+ var = d->var;
+ op = NULL;
+ break;
+ }
+
+ case ir_type_expression: {
+ ir_expression *const ex = (ir_expression *) op;
+
+ if (ex->operation != ir_unop_neg)
+ return false;
+
+ op = ex->operands[0];
+ break;
+ }
+
+ case ir_type_swizzle:
+ op = ((ir_swizzle *) op)->val;
+ break;
+
+ default:
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+lower_vector_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return;
+
+ ir_expression *expr = (*rvalue)->as_expression();
+ if ((expr == NULL) || (expr->operation != ir_quadop_vector))
+ return;
+
+ if (this->dont_lower_swz && is_extended_swizzle(expr))
+ return;
+
+ /* FINISHME: Is this the right thing to use for the talloc context?
+ */
+ void *const mem_ctx = expr;
+
+ assert(expr->type->vector_elements == expr->get_num_operands());
+
+ /* Generate a temporary with the same type as the ir_quadop_operation.
+ */
+ ir_variable *const temp =
+ new(mem_ctx) ir_variable(expr->type, "vecop_tmp", ir_var_temporary);
+
+ this->base_ir->insert_before(temp);
+
+ /* Counter of the number of components collected so far.
+ */
+ unsigned assigned;
+
+ /* Write-mask in the destination that receives counted by 'assigned'.
+ */
+ unsigned write_mask;
+
+
+ /* Generate upto four assignments to that variable. Try to group component
+ * assignments together:
+ *
+ * - All constant components can be assigned at once.
+ * - All assigments of components from a single variable with the same
+ * unary operator can be assigned at once.
+ */
+ ir_constant_data d = { { 0 } };
+
+ assigned = 0;
+ write_mask = 0;
+ for (unsigned i = 0; i < expr->type->vector_elements; i++) {
+ const ir_constant *const c = expr->operands[i]->as_constant();
+
+ if (c == NULL)
+ continue;
+
+ switch (expr->type->base_type) {
+ case GLSL_TYPE_UINT: d.u[assigned] = c->value.u[0]; break;
+ case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break;
+ case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
+ case GLSL_TYPE_BOOL: d.b[assigned] = c->value.b[0]; break;
+ default: assert(!"Should not get here."); break;
+ }
+
+ write_mask |= (1U << i);
+ assigned++;
+ }
+
+ assert((write_mask == 0) == (assigned == 0));
+
+ /* If there were constant values, generate an assignment.
+ */
+ if (assigned > 0) {
+ ir_constant *const c =
+ new(mem_ctx) ir_constant(glsl_type::get_instance(expr->type->base_type,
+ assigned, 0),
+ &d);
+ ir_dereference *const lhs = new(mem_ctx) ir_dereference_variable(temp);
+ ir_assignment *const assign =
+ new(mem_ctx) ir_assignment(lhs, c, NULL, write_mask);
+
+ this->base_ir->insert_before(assign);
+ }
+
+ /* FINISHME: This should try to coalesce assignments.
+ */
+ for (unsigned i = 0; i < expr->type->vector_elements; i++) {
+ if (expr->operands[i]->ir_type == ir_type_constant)
+ continue;
+
+ ir_dereference *const lhs = new(mem_ctx) ir_dereference_variable(temp);
+ ir_assignment *const assign =
+ new(mem_ctx) ir_assignment(lhs, expr->operands[i], NULL, (1U << i));
+
+ this->base_ir->insert_before(assign);
+ assigned++;
+ }
+
+ assert(assigned == expr->type->vector_elements);
+
+ *rvalue = new(mem_ctx) ir_dereference_variable(temp);
+ this->progress = true;
+}
+
+bool
+lower_quadop_vector(exec_list *instructions, bool dont_lower_swz)
+{
+ lower_vector_visitor v;
+
+ v.dont_lower_swz = dont_lower_swz;
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index 94c14a58a..e8167f0e9 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -1,330 +1,332 @@
-/*
- * Copyright © 2008, 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <cstdlib>
-#include <cstdio>
-#include <getopt.h>
-
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <unistd.h>
-
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "glsl_parser.h"
-#include "ir_optimization.h"
-#include "ir_print_visitor.h"
-#include "program.h"
-#include "loop_analysis.h"
-
-extern "C" struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-
-/* Copied from shader_api.c for the stand-alone compiler.
- */
-struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
-{
- struct gl_shader *shader;
-
- (void) ctx;
-
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
- shader = talloc_zero(NULL, struct gl_shader);
- if (shader) {
- shader->Type = type;
- shader->Name = name;
- shader->RefCount = 1;
- }
- return shader;
-}
-
-static void
-initialize_context(GLcontext *ctx, gl_api api)
-{
- memset(ctx, 0, sizeof(*ctx));
-
- ctx->API = api;
-
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
-
- /* 1.10 minimums. */
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxTextureUnits = 2;
-
- /* More than the 1.10 minimum to appease parser tests taken from
- * apps that (hopefully) already checked the number of coords.
- */
- ctx->Const.MaxTextureCoordUnits = 4;
-
- ctx->Const.VertexProgram.MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxUniformComponents = 512;
- ctx->Const.MaxVarying = 8;
- ctx->Const.MaxVertexTextureImageUnits = 0;
- ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxTextureImageUnits = 2;
- ctx->Const.FragmentProgram.MaxUniformComponents = 64;
-
- ctx->Const.MaxDrawBuffers = 2;
-
- ctx->Driver.NewShader = _mesa_new_shader;
-}
-
-/* Returned string will have 'ctx' as its talloc owner. */
-static char *
-load_text_file(void *ctx, const char *file_name)
-{
- char *text = NULL;
- struct stat st;
- ssize_t total_read = 0;
- int fd = open(file_name, O_RDONLY);
-
- if (fd < 0) {
- return NULL;
- }
-
- if (fstat(fd, & st) == 0) {
- text = (char *) talloc_size(ctx, st.st_size + 1);
- if (text != NULL) {
- do {
- ssize_t bytes = read(fd, text + total_read,
- st.st_size - total_read);
- if (bytes < 0) {
- free(text);
- text = NULL;
- break;
- }
-
- if (bytes == 0) {
- break;
- }
-
- total_read += bytes;
- } while (total_read < st.st_size);
-
- text[total_read] = '\0';
- }
- }
-
- close(fd);
-
- return text;
-}
-
-
-void
-usage_fail(const char *name)
-{
- printf("%s <filename.frag|filename.vert>\n", name);
- exit(EXIT_FAILURE);
-}
-
-
-int glsl_es = 0;
-int dump_ast = 0;
-int dump_hir = 0;
-int dump_lir = 0;
-int do_link = 0;
-
-const struct option compiler_opts[] = {
- { "glsl-es", 0, &glsl_es, 1 },
- { "dump-ast", 0, &dump_ast, 1 },
- { "dump-hir", 0, &dump_hir, 1 },
- { "dump-lir", 0, &dump_lir, 1 },
- { "link", 0, &do_link, 1 },
- { NULL, 0, NULL, 0 }
-};
-
-void
-compile_shader(GLcontext *ctx, struct gl_shader *shader)
-{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
-
- const char *source = shader->Source;
- state->error = preprocess(state, &source, &state->info_log,
- state->extensions, ctx->API);
-
- if (!state->error) {
- _mesa_glsl_lexer_ctor(state, source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
- }
-
- if (dump_ast) {
- foreach_list_const(n, &state->translation_unit) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
- printf("\n\n");
- }
-
- shader->ir = new(shader) exec_list;
- if (!state->error && !state->translation_unit.is_empty())
- _mesa_ast_to_hir(shader->ir, state);
-
- /* Print out the unoptimized IR. */
- if (!state->error && dump_hir) {
- validate_ir_tree(shader->ir);
- _mesa_print_ir(shader->ir, state);
- }
-
- /* Optimization passes */
- if (!state->error && !shader->ir->is_empty()) {
- bool progress;
- do {
- progress = false;
-
- progress = do_function_inlining(shader->ir) || progress;
- progress = do_if_simplification(shader->ir) || progress;
- progress = do_copy_propagation(shader->ir) || progress;
- progress = do_dead_code_local(shader->ir) || progress;
- progress = do_dead_code_unlinked(shader->ir) || progress;
- progress = do_tree_grafting(shader->ir) || progress;
- progress = do_constant_propagation(shader->ir) || progress;
- progress = do_constant_variable_unlinked(shader->ir) || progress;
- progress = do_constant_folding(shader->ir) || progress;
- progress = do_algebraic(shader->ir) || progress;
- progress = do_vec_index_to_swizzle(shader->ir) || progress;
- progress = do_vec_index_to_cond_assign(shader->ir) || progress;
- progress = do_swizzle_swizzle(shader->ir) || progress;
-
- loop_state *ls = analyze_loop_variables(shader->ir);
- progress = set_loop_controls(shader->ir, ls) || progress;
- progress = unroll_loops(shader->ir, ls, 32) || progress;
- delete ls;
- } while (progress);
-
- validate_ir_tree(shader->ir);
- }
-
-
- /* Print out the resulting IR */
- if (!state->error && dump_lir) {
- _mesa_print_ir(shader->ir, state);
- }
-
- shader->symbols = state->symbols;
- shader->CompileStatus = !state->error;
- shader->Version = state->language_version;
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
-
- if (shader->InfoLog)
- talloc_free(shader->InfoLog);
-
- shader->InfoLog = state->info_log;
-
- /* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader);
-
- talloc_free(state);
-
- return;
-}
-
-int
-main(int argc, char **argv)
-{
- int status = EXIT_SUCCESS;
- GLcontext local_ctx;
- GLcontext *ctx = &local_ctx;
-
- int c;
- int idx = 0;
- while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
- /* empty */ ;
-
-
- if (argc <= optind)
- usage_fail(argv[0]);
-
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
-
- struct gl_shader_program *whole_program;
-
- whole_program = talloc_zero (NULL, struct gl_shader_program);
- assert(whole_program != NULL);
-
- for (/* empty */; argc > optind; optind++) {
- whole_program->Shaders = (struct gl_shader **)
- talloc_realloc(whole_program, whole_program->Shaders,
- struct gl_shader *, whole_program->NumShaders + 1);
- assert(whole_program->Shaders != NULL);
-
- struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
-
- whole_program->Shaders[whole_program->NumShaders] = shader;
- whole_program->NumShaders++;
-
- const unsigned len = strlen(argv[optind]);
- if (len < 6)
- usage_fail(argv[0]);
-
- const char *const ext = & argv[optind][len - 5];
- if (strncmp(".vert", ext, 5) == 0)
- shader->Type = GL_VERTEX_SHADER;
- else if (strncmp(".geom", ext, 5) == 0)
- shader->Type = GL_GEOMETRY_SHADER;
- else if (strncmp(".frag", ext, 5) == 0)
- shader->Type = GL_FRAGMENT_SHADER;
- else
- usage_fail(argv[0]);
-
- shader->Source = load_text_file(whole_program, argv[optind]);
- if (shader->Source == NULL) {
- printf("File \"%s\" does not exist.\n", argv[optind]);
- exit(EXIT_FAILURE);
- }
-
- compile_shader(ctx, shader);
-
- if (!shader->CompileStatus) {
- printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
- status = EXIT_FAILURE;
- break;
- }
- }
-
- if ((status == EXIT_SUCCESS) && do_link) {
- link_shaders(ctx, whole_program);
- status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
-
- if (strlen(whole_program->InfoLog) > 0)
- printf("Info log for linking:\n%s\n", whole_program->InfoLog);
- }
-
- for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++)
- talloc_free(whole_program->_LinkedShaders[i]);
-
- talloc_free(whole_program);
- _mesa_glsl_release_types();
- _mesa_glsl_release_functions();
-
- return status;
-}
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <cstdlib>
+#include <cstdio>
+#include <getopt.h>
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+#include "ir_optimization.h"
+#include "ir_print_visitor.h"
+#include "program.h"
+#include "loop_analysis.h"
+
+extern "C" struct gl_shader *
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+
+extern "C" void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
+/* Copied from shader_api.c for the stand-alone compiler.
+ */
+void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ *ptr = sh;
+}
+
+struct gl_shader *
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
+{
+ struct gl_shader *shader;
+
+ (void) ctx;
+
+ assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
+ shader = talloc_zero(NULL, struct gl_shader);
+ if (shader) {
+ shader->Type = type;
+ shader->Name = name;
+ shader->RefCount = 1;
+ }
+ return shader;
+}
+
+static void
+initialize_context(struct gl_context *ctx, gl_api api)
+{
+ memset(ctx, 0, sizeof(*ctx));
+
+ ctx->API = api;
+
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+
+ /* 1.10 minimums. */
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxTextureUnits = 2;
+
+ /* More than the 1.10 minimum to appease parser tests taken from
+ * apps that (hopefully) already checked the number of coords.
+ */
+ ctx->Const.MaxTextureCoordUnits = 4;
+
+ ctx->Const.VertexProgram.MaxAttribs = 16;
+ ctx->Const.VertexProgram.MaxUniformComponents = 512;
+ ctx->Const.MaxVarying = 8;
+ ctx->Const.MaxVertexTextureImageUnits = 0;
+ ctx->Const.MaxCombinedTextureImageUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.FragmentProgram.MaxUniformComponents = 64;
+
+ ctx->Const.MaxDrawBuffers = 2;
+
+ ctx->Driver.NewShader = _mesa_new_shader;
+}
+
+/* Returned string will have 'ctx' as its talloc owner. */
+static char *
+load_text_file(void *ctx, const char *file_name)
+{
+ char *text = NULL;
+ struct stat st;
+ ssize_t total_read = 0;
+ int fd = open(file_name, O_RDONLY);
+
+ if (fd < 0) {
+ return NULL;
+ }
+
+ if (fstat(fd, & st) == 0) {
+ text = (char *) talloc_size(ctx, st.st_size + 1);
+ if (text != NULL) {
+ do {
+ ssize_t bytes = read(fd, text + total_read,
+ st.st_size - total_read);
+ if (bytes < 0) {
+ free(text);
+ text = NULL;
+ break;
+ }
+
+ if (bytes == 0) {
+ break;
+ }
+
+ total_read += bytes;
+ } while (total_read < st.st_size);
+
+ text[total_read] = '\0';
+ }
+ }
+
+ close(fd);
+
+ return text;
+}
+
+int glsl_es = 0;
+int dump_ast = 0;
+int dump_hir = 0;
+int dump_lir = 0;
+int do_link = 0;
+
+const struct option compiler_opts[] = {
+ { "glsl-es", 0, &glsl_es, 1 },
+ { "dump-ast", 0, &dump_ast, 1 },
+ { "dump-hir", 0, &dump_hir, 1 },
+ { "dump-lir", 0, &dump_lir, 1 },
+ { "link", 0, &do_link, 1 },
+ { NULL, 0, NULL, 0 }
+};
+
+/**
+ * \brief Print proper usage and exit with failure.
+ */
+void
+usage_fail(const char *name)
+{
+
+ const char *header =
+ "usage: %s [options] <file.vert | file.geom | file.frag>\n"
+ "\n"
+ "Possible options are:\n";
+ printf(header, name, name);
+ for (const struct option *o = compiler_opts; o->name != 0; ++o) {
+ printf(" --%s\n", o->name);
+ }
+ exit(EXIT_FAILURE);
+}
+
+
+void
+compile_shader(struct gl_context *ctx, struct gl_shader *shader)
+{
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+
+ const char *source = shader->Source;
+ state->error = preprocess(state, &source, &state->info_log,
+ state->extensions, ctx->API);
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
+
+ if (dump_ast) {
+ foreach_list_const(n, &state->translation_unit) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+ printf("\n\n");
+ }
+
+ shader->ir = new(shader) exec_list;
+ if (!state->error && !state->translation_unit.is_empty())
+ _mesa_ast_to_hir(shader->ir, state);
+
+ /* Print out the unoptimized IR. */
+ if (!state->error && dump_hir) {
+ validate_ir_tree(shader->ir);
+ _mesa_print_ir(shader->ir, state);
+ }
+
+ /* Optimization passes */
+ if (!state->error && !shader->ir->is_empty()) {
+ bool progress;
+ do {
+ progress = do_common_optimization(shader->ir, false, 32);
+ } while (progress);
+
+ validate_ir_tree(shader->ir);
+ }
+
+
+ /* Print out the resulting IR */
+ if (!state->error && dump_lir) {
+ _mesa_print_ir(shader->ir, state);
+ }
+
+ shader->symbols = state->symbols;
+ shader->CompileStatus = !state->error;
+ shader->Version = state->language_version;
+ memcpy(shader->builtins_to_link, state->builtins_to_link,
+ sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
+ shader->num_builtins_to_link = state->num_builtins_to_link;
+
+ if (shader->InfoLog)
+ talloc_free(shader->InfoLog);
+
+ shader->InfoLog = state->info_log;
+
+ /* Retain any live IR, but trash the rest. */
+ reparent_ir(shader->ir, shader);
+
+ talloc_free(state);
+
+ return;
+}
+
+int
+main(int argc, char **argv)
+{
+ int status = EXIT_SUCCESS;
+ struct gl_context local_ctx;
+ struct gl_context *ctx = &local_ctx;
+
+ int c;
+ int idx = 0;
+ while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
+ /* empty */ ;
+
+
+ if (argc <= optind)
+ usage_fail(argv[0]);
+
+ initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
+
+ struct gl_shader_program *whole_program;
+
+ whole_program = talloc_zero (NULL, struct gl_shader_program);
+ assert(whole_program != NULL);
+
+ for (/* empty */; argc > optind; optind++) {
+ whole_program->Shaders = (struct gl_shader **)
+ talloc_realloc(whole_program, whole_program->Shaders,
+ struct gl_shader *, whole_program->NumShaders + 1);
+ assert(whole_program->Shaders != NULL);
+
+ struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
+
+ whole_program->Shaders[whole_program->NumShaders] = shader;
+ whole_program->NumShaders++;
+
+ const unsigned len = strlen(argv[optind]);
+ if (len < 6)
+ usage_fail(argv[0]);
+
+ const char *const ext = & argv[optind][len - 5];
+ if (strncmp(".vert", ext, 5) == 0)
+ shader->Type = GL_VERTEX_SHADER;
+ else if (strncmp(".geom", ext, 5) == 0)
+ shader->Type = GL_GEOMETRY_SHADER;
+ else if (strncmp(".frag", ext, 5) == 0)
+ shader->Type = GL_FRAGMENT_SHADER;
+ else
+ usage_fail(argv[0]);
+
+ shader->Source = load_text_file(whole_program, argv[optind]);
+ if (shader->Source == NULL) {
+ printf("File \"%s\" does not exist.\n", argv[optind]);
+ exit(EXIT_FAILURE);
+ }
+
+ compile_shader(ctx, shader);
+
+ if (!shader->CompileStatus) {
+ printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
+ status = EXIT_FAILURE;
+ break;
+ }
+ }
+
+ if ((status == EXIT_SUCCESS) && do_link) {
+ link_shaders(ctx, whole_program);
+ status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
+
+ if (strlen(whole_program->InfoLog) > 0)
+ printf("Info log for linking:\n%s\n", whole_program->InfoLog);
+ }
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
+ talloc_free(whole_program->_LinkedShaders[i]);
+
+ talloc_free(whole_program);
+ _mesa_glsl_release_types();
+ _mesa_glsl_release_functions();
+
+ return status;
+}
diff --git a/mesalib/src/glsl/ir_algebraic.cpp b/mesalib/src/glsl/opt_algebraic.cpp
index 2ed66db47..82f90197d 100644
--- a/mesalib/src/glsl/ir_algebraic.cpp
+++ b/mesalib/src/glsl/opt_algebraic.cpp
@@ -1,474 +1,411 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_algebraic.cpp
- *
- * Takes advantage of association, commutivity, and other algebraic
- * properties to simplify expressions.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-/**
- * Visitor class for replacing expressions with ir_constant values.
- */
-
-class ir_algebraic_visitor : public ir_rvalue_visitor {
-public:
- ir_algebraic_visitor()
- {
- this->progress = false;
- this->mem_ctx = NULL;
- }
-
- virtual ~ir_algebraic_visitor()
- {
- }
-
- ir_rvalue *handle_expression(ir_expression *ir);
- void handle_rvalue(ir_rvalue **rvalue);
- bool reassociate_constant(ir_expression *ir1,
- int const_index,
- ir_constant *constant,
- ir_expression *ir2);
- void reassociate_operands(ir_expression *ir1,
- int op1,
- ir_expression *ir2,
- int op2);
- ir_rvalue *swizzle_if_required(ir_expression *expr,
- ir_rvalue *operand);
-
- void *mem_ctx;
-
- bool progress;
-};
-
-static bool
-is_vec_zero(ir_constant *ir)
-{
- int c;
-
- if (!ir)
- return false;
- if (!ir->type->is_scalar() &&
- !ir->type->is_vector())
- return false;
-
- for (c = 0; c < ir->type->vector_elements; c++) {
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- if (ir->value.f[c] != 0.0)
- return false;
- break;
- case GLSL_TYPE_INT:
- if (ir->value.i[c] != 0)
- return false;
- break;
- case GLSL_TYPE_UINT:
- if (ir->value.u[c] != 0)
- return false;
- break;
- case GLSL_TYPE_BOOL:
- if (ir->value.b[c] != false)
- return false;
- break;
- default:
- assert(!"bad base type");
- return false;
- }
- }
-
- return true;
-}
-
-static bool
-is_vec_one(ir_constant *ir)
-{
- int c;
-
- if (!ir)
- return false;
- if (!ir->type->is_scalar() &&
- !ir->type->is_vector())
- return false;
-
- for (c = 0; c < ir->type->vector_elements; c++) {
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- if (ir->value.f[c] != 1.0)
- return false;
- break;
- case GLSL_TYPE_INT:
- if (ir->value.i[c] != 1)
- return false;
- break;
- case GLSL_TYPE_UINT:
- if (ir->value.u[c] != 1)
- return false;
- break;
- case GLSL_TYPE_BOOL:
- if (ir->value.b[c] != true)
- return false;
- break;
- default:
- assert(!"bad base type");
- return false;
- }
- }
-
- return true;
-}
-
-static void
-update_type(ir_expression *ir)
-{
- if (ir->operands[0]->type->is_vector())
- ir->type = ir->operands[0]->type;
- else
- ir->type = ir->operands[1]->type;
-}
-
-void
-ir_algebraic_visitor::reassociate_operands(ir_expression *ir1,
- int op1,
- ir_expression *ir2,
- int op2)
-{
- ir_rvalue *temp = ir2->operands[op2];
- ir2->operands[op2] = ir1->operands[op1];
- ir1->operands[op1] = temp;
-
- /* Update the type of ir2. The type of ir1 won't have changed --
- * base types matched, and at least one of the operands of the 2
- * binops is still a vector if any of them were.
- */
- update_type(ir2);
-
- this->progress = true;
-}
-
-/**
- * Reassociates a constant down a tree of adds or multiplies.
- *
- * Consider (2 * (a * (b * 0.5))). We want to send up with a * b.
- */
-bool
-ir_algebraic_visitor::reassociate_constant(ir_expression *ir1, int const_index,
- ir_constant *constant,
- ir_expression *ir2)
-{
- if (!ir2 || ir1->operation != ir2->operation)
- return false;
-
- /* Don't want to even think about matrices. */
- if (ir1->operands[0]->type->is_matrix() ||
- ir1->operands[0]->type->is_matrix() ||
- ir2->operands[1]->type->is_matrix() ||
- ir2->operands[1]->type->is_matrix())
- return false;
-
- ir_constant *ir2_const[2];
- ir2_const[0] = ir2->operands[0]->constant_expression_value();
- ir2_const[1] = ir2->operands[1]->constant_expression_value();
-
- if (ir2_const[0] && ir2_const[1])
- return false;
-
- if (ir2_const[0]) {
- reassociate_operands(ir1, const_index, ir2, 1);
- return true;
- } else if (ir2_const[1]) {
- reassociate_operands(ir1, const_index, ir2, 0);
- return true;
- }
-
- if (reassociate_constant(ir1, const_index, constant,
- ir2->operands[0]->as_expression())) {
- update_type(ir2);
- return true;
- }
-
- if (reassociate_constant(ir1, const_index, constant,
- ir2->operands[1]->as_expression())) {
- update_type(ir2);
- return true;
- }
-
- return false;
-}
-
-/* When eliminating an expression and just returning one of its operands,
- * we may need to swizzle that operand out to a vector if the expression was
- * vector type.
- */
-ir_rvalue *
-ir_algebraic_visitor::swizzle_if_required(ir_expression *expr,
- ir_rvalue *operand)
-{
- if (expr->type->is_vector() && operand->type->is_scalar()) {
- return new(mem_ctx) ir_swizzle(operand, 0, 0, 0, 0,
- expr->type->vector_elements);
- } else
- return operand;
-}
-
-ir_rvalue *
-ir_algebraic_visitor::handle_expression(ir_expression *ir)
-{
- ir_constant *op_const[2] = {NULL, NULL};
- ir_expression *op_expr[2] = {NULL, NULL};
- ir_expression *temp;
- unsigned int i;
-
- for (i = 0; i < ir->get_num_operands(); i++) {
- if (ir->operands[i]->type->is_matrix())
- return ir;
-
- op_const[i] = ir->operands[i]->constant_expression_value();
- op_expr[i] = ir->operands[i]->as_expression();
- }
-
- if (this->mem_ctx == NULL)
- this->mem_ctx = talloc_parent(ir);
-
- switch (ir->operation) {
- case ir_unop_logic_not: {
- enum ir_expression_operation new_op = ir_unop_logic_not;
-
- if (op_expr[0] == NULL)
- break;
-
- switch (op_expr[0]->operation) {
- case ir_binop_less: new_op = ir_binop_gequal; break;
- case ir_binop_greater: new_op = ir_binop_lequal; break;
- case ir_binop_lequal: new_op = ir_binop_greater; break;
- case ir_binop_gequal: new_op = ir_binop_less; break;
- case ir_binop_equal: new_op = ir_binop_nequal; break;
- case ir_binop_nequal: new_op = ir_binop_equal; break;
- case ir_binop_all_equal: new_op = ir_binop_any_nequal; break;
- case ir_binop_any_nequal: new_op = ir_binop_all_equal; break;
-
- default:
- /* The default case handler is here to silence a warning from GCC.
- */
- break;
- }
-
- if (new_op != ir_unop_logic_not) {
- this->progress = true;
- return new(mem_ctx) ir_expression(new_op,
- ir->type,
- op_expr[0]->operands[0],
- op_expr[0]->operands[1]);
- }
-
- break;
- }
-
- case ir_binop_add:
- if (is_vec_zero(op_const[0])) {
- this->progress = true;
- return swizzle_if_required(ir, ir->operands[1]);
- }
- if (is_vec_zero(op_const[1])) {
- this->progress = true;
- return swizzle_if_required(ir, ir->operands[0]);
- }
-
- /* Reassociate addition of constants so that we can do constant
- * folding.
- */
- if (op_const[0] && !op_const[1])
- reassociate_constant(ir, 0, op_const[0],
- ir->operands[1]->as_expression());
- if (op_const[1] && !op_const[0])
- reassociate_constant(ir, 1, op_const[1],
- ir->operands[0]->as_expression());
- break;
-
- case ir_binop_sub:
- if (is_vec_zero(op_const[0])) {
- this->progress = true;
- temp = new(mem_ctx) ir_expression(ir_unop_neg,
- ir->operands[1]->type,
- ir->operands[1],
- NULL);
- return swizzle_if_required(ir, temp);
- }
- if (is_vec_zero(op_const[1])) {
- this->progress = true;
- return swizzle_if_required(ir, ir->operands[0]);
- }
- break;
-
- case ir_binop_mul:
- if (is_vec_one(op_const[0])) {
- this->progress = true;
- return swizzle_if_required(ir, ir->operands[1]);
- }
- if (is_vec_one(op_const[1])) {
- this->progress = true;
- return swizzle_if_required(ir, ir->operands[0]);
- }
-
- if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) {
- this->progress = true;
- return ir_constant::zero(ir, ir->type);
- }
-
- /* Reassociate multiplication of constants so that we can do
- * constant folding.
- */
- if (op_const[0] && !op_const[1])
- reassociate_constant(ir, 0, op_const[0],
- ir->operands[1]->as_expression());
- if (op_const[1] && !op_const[0])
- reassociate_constant(ir, 1, op_const[1],
- ir->operands[0]->as_expression());
-
- break;
-
- case ir_binop_div:
- if (is_vec_one(op_const[0]) && ir->type->base_type == GLSL_TYPE_FLOAT) {
- this->progress = true;
- temp = new(mem_ctx) ir_expression(ir_unop_rcp,
- ir->operands[1]->type,
- ir->operands[1],
- NULL);
- return swizzle_if_required(ir, temp);
- }
- if (is_vec_one(op_const[1])) {
- this->progress = true;
- return swizzle_if_required(ir, ir->operands[0]);
- }
- break;
-
- case ir_binop_logic_and:
- /* FINISHME: Also simplify (a && a) to (a). */
- if (is_vec_one(op_const[0])) {
- this->progress = true;
- return ir->operands[1];
- } else if (is_vec_one(op_const[1])) {
- this->progress = true;
- return ir->operands[0];
- } else if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) {
- this->progress = true;
- return ir_constant::zero(mem_ctx, ir->type);
- }
- break;
-
- case ir_binop_logic_xor:
- /* FINISHME: Also simplify (a ^^ a) to (false). */
- if (is_vec_zero(op_const[0])) {
- this->progress = true;
- return ir->operands[1];
- } else if (is_vec_zero(op_const[1])) {
- this->progress = true;
- return ir->operands[0];
- } else if (is_vec_one(op_const[0])) {
- this->progress = true;
- return new(mem_ctx) ir_expression(ir_unop_logic_not, ir->type,
- ir->operands[1], NULL);
- } else if (is_vec_one(op_const[1])) {
- this->progress = true;
- return new(mem_ctx) ir_expression(ir_unop_logic_not, ir->type,
- ir->operands[0], NULL);
- }
- break;
-
- case ir_binop_logic_or:
- /* FINISHME: Also simplify (a || a) to (a). */
- if (is_vec_zero(op_const[0])) {
- this->progress = true;
- return ir->operands[1];
- } else if (is_vec_zero(op_const[1])) {
- this->progress = true;
- return ir->operands[0];
- } else if (is_vec_one(op_const[0]) || is_vec_one(op_const[1])) {
- ir_constant_data data;
-
- for (unsigned i = 0; i < 16; i++)
- data.b[i] = true;
-
- this->progress = true;
- return new(mem_ctx) ir_constant(ir->type, &data);
- }
- break;
-
- case ir_unop_rcp:
- if (op_expr[0] && op_expr[0]->operation == ir_unop_rcp) {
- this->progress = true;
- return op_expr[0]->operands[0];
- }
-
- /* FINISHME: We should do rcp(rsq(x)) -> sqrt(x) for some
- * backends, except that some backends will have done sqrt ->
- * rcp(rsq(x)) and we don't want to undo it for them.
- */
-
- /* As far as we know, all backends are OK with rsq. */
- if (op_expr[0] && op_expr[0]->operation == ir_unop_sqrt) {
- this->progress = true;
- temp = new(mem_ctx) ir_expression(ir_unop_rsq,
- op_expr[0]->operands[0]->type,
- op_expr[0]->operands[0],
- NULL);
- return swizzle_if_required(ir, temp);
- }
-
- break;
-
- default:
- break;
- }
-
- return ir;
-}
-
-void
-ir_algebraic_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return;
-
- ir_expression *expr = (*rvalue)->as_expression();
- if (!expr)
- return;
-
- *rvalue = handle_expression(expr);
-}
-
-bool
-do_algebraic(exec_list *instructions)
-{
- ir_algebraic_visitor v;
-
- visit_list_elements(&v, instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_algebraic.cpp
+ *
+ * Takes advantage of association, commutivity, and other algebraic
+ * properties to simplify expressions.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_rvalue_visitor.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+/**
+ * Visitor class for replacing expressions with ir_constant values.
+ */
+
+class ir_algebraic_visitor : public ir_rvalue_visitor {
+public:
+ ir_algebraic_visitor()
+ {
+ this->progress = false;
+ this->mem_ctx = NULL;
+ }
+
+ virtual ~ir_algebraic_visitor()
+ {
+ }
+
+ ir_rvalue *handle_expression(ir_expression *ir);
+ void handle_rvalue(ir_rvalue **rvalue);
+ bool reassociate_constant(ir_expression *ir1,
+ int const_index,
+ ir_constant *constant,
+ ir_expression *ir2);
+ void reassociate_operands(ir_expression *ir1,
+ int op1,
+ ir_expression *ir2,
+ int op2);
+ ir_rvalue *swizzle_if_required(ir_expression *expr,
+ ir_rvalue *operand);
+
+ void *mem_ctx;
+
+ bool progress;
+};
+
+static inline bool
+is_vec_zero(ir_constant *ir)
+{
+ return (ir == NULL) ? false : ir->is_zero();
+}
+
+static inline bool
+is_vec_one(ir_constant *ir)
+{
+ return (ir == NULL) ? false : ir->is_one();
+}
+
+static void
+update_type(ir_expression *ir)
+{
+ if (ir->operands[0]->type->is_vector())
+ ir->type = ir->operands[0]->type;
+ else
+ ir->type = ir->operands[1]->type;
+}
+
+void
+ir_algebraic_visitor::reassociate_operands(ir_expression *ir1,
+ int op1,
+ ir_expression *ir2,
+ int op2)
+{
+ ir_rvalue *temp = ir2->operands[op2];
+ ir2->operands[op2] = ir1->operands[op1];
+ ir1->operands[op1] = temp;
+
+ /* Update the type of ir2. The type of ir1 won't have changed --
+ * base types matched, and at least one of the operands of the 2
+ * binops is still a vector if any of them were.
+ */
+ update_type(ir2);
+
+ this->progress = true;
+}
+
+/**
+ * Reassociates a constant down a tree of adds or multiplies.
+ *
+ * Consider (2 * (a * (b * 0.5))). We want to send up with a * b.
+ */
+bool
+ir_algebraic_visitor::reassociate_constant(ir_expression *ir1, int const_index,
+ ir_constant *constant,
+ ir_expression *ir2)
+{
+ if (!ir2 || ir1->operation != ir2->operation)
+ return false;
+
+ /* Don't want to even think about matrices. */
+ if (ir1->operands[0]->type->is_matrix() ||
+ ir1->operands[1]->type->is_matrix() ||
+ ir2->operands[0]->type->is_matrix() ||
+ ir2->operands[1]->type->is_matrix())
+ return false;
+
+ ir_constant *ir2_const[2];
+ ir2_const[0] = ir2->operands[0]->constant_expression_value();
+ ir2_const[1] = ir2->operands[1]->constant_expression_value();
+
+ if (ir2_const[0] && ir2_const[1])
+ return false;
+
+ if (ir2_const[0]) {
+ reassociate_operands(ir1, const_index, ir2, 1);
+ return true;
+ } else if (ir2_const[1]) {
+ reassociate_operands(ir1, const_index, ir2, 0);
+ return true;
+ }
+
+ if (reassociate_constant(ir1, const_index, constant,
+ ir2->operands[0]->as_expression())) {
+ update_type(ir2);
+ return true;
+ }
+
+ if (reassociate_constant(ir1, const_index, constant,
+ ir2->operands[1]->as_expression())) {
+ update_type(ir2);
+ return true;
+ }
+
+ return false;
+}
+
+/* When eliminating an expression and just returning one of its operands,
+ * we may need to swizzle that operand out to a vector if the expression was
+ * vector type.
+ */
+ir_rvalue *
+ir_algebraic_visitor::swizzle_if_required(ir_expression *expr,
+ ir_rvalue *operand)
+{
+ if (expr->type->is_vector() && operand->type->is_scalar()) {
+ return new(mem_ctx) ir_swizzle(operand, 0, 0, 0, 0,
+ expr->type->vector_elements);
+ } else
+ return operand;
+}
+
+ir_rvalue *
+ir_algebraic_visitor::handle_expression(ir_expression *ir)
+{
+ ir_constant *op_const[2] = {NULL, NULL};
+ ir_expression *op_expr[2] = {NULL, NULL};
+ ir_expression *temp;
+ unsigned int i;
+
+ assert(ir->get_num_operands() <= 2);
+ for (i = 0; i < ir->get_num_operands(); i++) {
+ if (ir->operands[i]->type->is_matrix())
+ return ir;
+
+ op_const[i] = ir->operands[i]->constant_expression_value();
+ op_expr[i] = ir->operands[i]->as_expression();
+ }
+
+ if (this->mem_ctx == NULL)
+ this->mem_ctx = talloc_parent(ir);
+
+ switch (ir->operation) {
+ case ir_unop_logic_not: {
+ enum ir_expression_operation new_op = ir_unop_logic_not;
+
+ if (op_expr[0] == NULL)
+ break;
+
+ switch (op_expr[0]->operation) {
+ case ir_binop_less: new_op = ir_binop_gequal; break;
+ case ir_binop_greater: new_op = ir_binop_lequal; break;
+ case ir_binop_lequal: new_op = ir_binop_greater; break;
+ case ir_binop_gequal: new_op = ir_binop_less; break;
+ case ir_binop_equal: new_op = ir_binop_nequal; break;
+ case ir_binop_nequal: new_op = ir_binop_equal; break;
+ case ir_binop_all_equal: new_op = ir_binop_any_nequal; break;
+ case ir_binop_any_nequal: new_op = ir_binop_all_equal; break;
+
+ default:
+ /* The default case handler is here to silence a warning from GCC.
+ */
+ break;
+ }
+
+ if (new_op != ir_unop_logic_not) {
+ this->progress = true;
+ return new(mem_ctx) ir_expression(new_op,
+ ir->type,
+ op_expr[0]->operands[0],
+ op_expr[0]->operands[1]);
+ }
+
+ break;
+ }
+
+ case ir_binop_add:
+ if (is_vec_zero(op_const[0])) {
+ this->progress = true;
+ return swizzle_if_required(ir, ir->operands[1]);
+ }
+ if (is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return swizzle_if_required(ir, ir->operands[0]);
+ }
+
+ /* Reassociate addition of constants so that we can do constant
+ * folding.
+ */
+ if (op_const[0] && !op_const[1])
+ reassociate_constant(ir, 0, op_const[0],
+ ir->operands[1]->as_expression());
+ if (op_const[1] && !op_const[0])
+ reassociate_constant(ir, 1, op_const[1],
+ ir->operands[0]->as_expression());
+ break;
+
+ case ir_binop_sub:
+ if (is_vec_zero(op_const[0])) {
+ this->progress = true;
+ temp = new(mem_ctx) ir_expression(ir_unop_neg,
+ ir->operands[1]->type,
+ ir->operands[1],
+ NULL);
+ return swizzle_if_required(ir, temp);
+ }
+ if (is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return swizzle_if_required(ir, ir->operands[0]);
+ }
+ break;
+
+ case ir_binop_mul:
+ if (is_vec_one(op_const[0])) {
+ this->progress = true;
+ return swizzle_if_required(ir, ir->operands[1]);
+ }
+ if (is_vec_one(op_const[1])) {
+ this->progress = true;
+ return swizzle_if_required(ir, ir->operands[0]);
+ }
+
+ if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return ir_constant::zero(ir, ir->type);
+ }
+
+ /* Reassociate multiplication of constants so that we can do
+ * constant folding.
+ */
+ if (op_const[0] && !op_const[1])
+ reassociate_constant(ir, 0, op_const[0],
+ ir->operands[1]->as_expression());
+ if (op_const[1] && !op_const[0])
+ reassociate_constant(ir, 1, op_const[1],
+ ir->operands[0]->as_expression());
+
+ break;
+
+ case ir_binop_div:
+ if (is_vec_one(op_const[0]) && ir->type->base_type == GLSL_TYPE_FLOAT) {
+ this->progress = true;
+ temp = new(mem_ctx) ir_expression(ir_unop_rcp,
+ ir->operands[1]->type,
+ ir->operands[1],
+ NULL);
+ return swizzle_if_required(ir, temp);
+ }
+ if (is_vec_one(op_const[1])) {
+ this->progress = true;
+ return swizzle_if_required(ir, ir->operands[0]);
+ }
+ break;
+
+ case ir_binop_logic_and:
+ /* FINISHME: Also simplify (a && a) to (a). */
+ if (is_vec_one(op_const[0])) {
+ this->progress = true;
+ return ir->operands[1];
+ } else if (is_vec_one(op_const[1])) {
+ this->progress = true;
+ return ir->operands[0];
+ } else if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return ir_constant::zero(mem_ctx, ir->type);
+ }
+ break;
+
+ case ir_binop_logic_xor:
+ /* FINISHME: Also simplify (a ^^ a) to (false). */
+ if (is_vec_zero(op_const[0])) {
+ this->progress = true;
+ return ir->operands[1];
+ } else if (is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return ir->operands[0];
+ } else if (is_vec_one(op_const[0])) {
+ this->progress = true;
+ return new(mem_ctx) ir_expression(ir_unop_logic_not, ir->type,
+ ir->operands[1], NULL);
+ } else if (is_vec_one(op_const[1])) {
+ this->progress = true;
+ return new(mem_ctx) ir_expression(ir_unop_logic_not, ir->type,
+ ir->operands[0], NULL);
+ }
+ break;
+
+ case ir_binop_logic_or:
+ /* FINISHME: Also simplify (a || a) to (a). */
+ if (is_vec_zero(op_const[0])) {
+ this->progress = true;
+ return ir->operands[1];
+ } else if (is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return ir->operands[0];
+ } else if (is_vec_one(op_const[0]) || is_vec_one(op_const[1])) {
+ ir_constant_data data;
+
+ for (unsigned i = 0; i < 16; i++)
+ data.b[i] = true;
+
+ this->progress = true;
+ return new(mem_ctx) ir_constant(ir->type, &data);
+ }
+ break;
+
+ case ir_unop_rcp:
+ if (op_expr[0] && op_expr[0]->operation == ir_unop_rcp) {
+ this->progress = true;
+ return op_expr[0]->operands[0];
+ }
+
+ /* FINISHME: We should do rcp(rsq(x)) -> sqrt(x) for some
+ * backends, except that some backends will have done sqrt ->
+ * rcp(rsq(x)) and we don't want to undo it for them.
+ */
+
+ /* As far as we know, all backends are OK with rsq. */
+ if (op_expr[0] && op_expr[0]->operation == ir_unop_sqrt) {
+ this->progress = true;
+ temp = new(mem_ctx) ir_expression(ir_unop_rsq,
+ op_expr[0]->operands[0]->type,
+ op_expr[0]->operands[0],
+ NULL);
+ return swizzle_if_required(ir, temp);
+ }
+
+ break;
+
+ default:
+ break;
+ }
+
+ return ir;
+}
+
+void
+ir_algebraic_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return;
+
+ ir_expression *expr = (*rvalue)->as_expression();
+ if (!expr || expr->operation == ir_quadop_vector)
+ return;
+
+ *rvalue = handle_expression(expr);
+}
+
+bool
+do_algebraic(exec_list *instructions)
+{
+ ir_algebraic_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_constant_folding.cpp b/mesalib/src/glsl/opt_constant_folding.cpp
index 554c54fae..d2234b354 100644
--- a/mesalib/src/glsl/ir_constant_folding.cpp
+++ b/mesalib/src/glsl/opt_constant_folding.cpp
@@ -1,147 +1,147 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_constant_folding.cpp
- * Replace constant-valued expressions with references to constant values.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-/**
- * Visitor class for replacing expressions with ir_constant values.
- */
-
-class ir_constant_folding_visitor : public ir_rvalue_visitor {
-public:
- ir_constant_folding_visitor()
- {
- this->progress = false;
- }
-
- virtual ~ir_constant_folding_visitor()
- {
- /* empty */
- }
-
- virtual ir_visitor_status visit_enter(ir_assignment *ir);
- virtual ir_visitor_status visit_enter(ir_call *ir);
-
- virtual void handle_rvalue(ir_rvalue **rvalue);
-
- bool progress;
-};
-
-void
-ir_constant_folding_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (*rvalue == NULL || (*rvalue)->ir_type == ir_type_constant)
- return;
-
- /* Note that we do rvalue visitoring on leaving. So if an
- * expression has a non-constant operand, no need to go looking
- * down it to find if it's constant. This cuts the time of this
- * pass down drastically.
- */
- ir_expression *expr = (*rvalue)->as_expression();
- if (expr) {
- for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
- if (!expr->operands[i]->as_constant())
- return;
- }
- }
-
- ir_constant *constant = (*rvalue)->constant_expression_value();
- if (constant) {
- *rvalue = constant;
- this->progress = true;
- } else {
- (*rvalue)->accept(this);
- }
-}
-
-ir_visitor_status
-ir_constant_folding_visitor::visit_enter(ir_assignment *ir)
-{
- ir->rhs->accept(this);
- handle_rvalue(&ir->rhs);
-
- if (ir->condition) {
- ir->condition->accept(this);
- handle_rvalue(&ir->condition);
-
- ir_constant *const_val = ir->condition->as_constant();
- /* If the condition is constant, either remove the condition or
- * remove the never-executed assignment.
- */
- if (const_val) {
- if (const_val->value.b[0])
- ir->condition = NULL;
- else
- ir->remove();
- this->progress = true;
- }
- }
-
- /* Don't descend into the LHS because we want it to stay as a
- * variable dereference. FINISHME: We probably should to get array
- * indices though.
- */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_constant_folding_visitor::visit_enter(ir_call *ir)
-{
- exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *sig_param = (ir_variable *)sig_iter.get();
-
- if (sig_param->mode == ir_var_in) {
- ir_rvalue *new_param = param_rval;
-
- handle_rvalue(&new_param);
- if (new_param != param_rval) {
- param_rval->replace_with(new_param);
- }
- }
- sig_iter.next();
- }
-
- return visit_continue_with_parent;
-}
-
-bool
-do_constant_folding(exec_list *instructions)
-{
- ir_constant_folding_visitor constant_folding;
-
- visit_list_elements(&constant_folding, instructions);
-
- return constant_folding.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_constant_folding.cpp
+ * Replace constant-valued expressions with references to constant values.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_rvalue_visitor.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+/**
+ * Visitor class for replacing expressions with ir_constant values.
+ */
+
+class ir_constant_folding_visitor : public ir_rvalue_visitor {
+public:
+ ir_constant_folding_visitor()
+ {
+ this->progress = false;
+ }
+
+ virtual ~ir_constant_folding_visitor()
+ {
+ /* empty */
+ }
+
+ virtual ir_visitor_status visit_enter(ir_assignment *ir);
+ virtual ir_visitor_status visit_enter(ir_call *ir);
+
+ virtual void handle_rvalue(ir_rvalue **rvalue);
+
+ bool progress;
+};
+
+void
+ir_constant_folding_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (*rvalue == NULL || (*rvalue)->ir_type == ir_type_constant)
+ return;
+
+ /* Note that we do rvalue visitoring on leaving. So if an
+ * expression has a non-constant operand, no need to go looking
+ * down it to find if it's constant. This cuts the time of this
+ * pass down drastically.
+ */
+ ir_expression *expr = (*rvalue)->as_expression();
+ if (expr) {
+ for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
+ if (!expr->operands[i]->as_constant())
+ return;
+ }
+ }
+
+ ir_constant *constant = (*rvalue)->constant_expression_value();
+ if (constant) {
+ *rvalue = constant;
+ this->progress = true;
+ } else {
+ (*rvalue)->accept(this);
+ }
+}
+
+ir_visitor_status
+ir_constant_folding_visitor::visit_enter(ir_assignment *ir)
+{
+ ir->rhs->accept(this);
+ handle_rvalue(&ir->rhs);
+
+ if (ir->condition) {
+ ir->condition->accept(this);
+ handle_rvalue(&ir->condition);
+
+ ir_constant *const_val = ir->condition->as_constant();
+ /* If the condition is constant, either remove the condition or
+ * remove the never-executed assignment.
+ */
+ if (const_val) {
+ if (const_val->value.b[0])
+ ir->condition = NULL;
+ else
+ ir->remove();
+ this->progress = true;
+ }
+ }
+
+ /* Don't descend into the LHS because we want it to stay as a
+ * variable dereference. FINISHME: We probably should to get array
+ * indices though.
+ */
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_constant_folding_visitor::visit_enter(ir_call *ir)
+{
+ exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *sig_param = (ir_variable *)sig_iter.get();
+
+ if (sig_param->mode == ir_var_in) {
+ ir_rvalue *new_param = param_rval;
+
+ handle_rvalue(&new_param);
+ if (new_param != param_rval) {
+ param_rval->replace_with(new_param);
+ }
+ }
+ sig_iter.next();
+ }
+
+ return visit_continue_with_parent;
+}
+
+bool
+do_constant_folding(exec_list *instructions)
+{
+ ir_constant_folding_visitor constant_folding;
+
+ visit_list_elements(&constant_folding, instructions);
+
+ return constant_folding.progress;
+}
diff --git a/mesalib/src/glsl/ir_constant_propagation.cpp b/mesalib/src/glsl/opt_constant_propagation.cpp
index 5d875b7be..db797a85f 100644
--- a/mesalib/src/glsl/ir_constant_propagation.cpp
+++ b/mesalib/src/glsl/opt_constant_propagation.cpp
@@ -1,437 +1,437 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * constant of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, constant, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above constantright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR CONSTANTRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_constant_propagation.cpp
- *
- * Tracks assignments of constants to channels of variables, and
- * usage of those constant channels with direct usage of the constants.
- *
- * This can lead to constant folding and algebraic optimizations in
- * those later expressions, while causing no increase in instruction
- * count (due to constants being generally free to load from a
- * constant push buffer or as instruction immediate values) and
- * possibly reducing register pressure.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "ir_basic_block.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-class acp_entry : public exec_node
-{
-public:
- acp_entry(ir_variable *var, unsigned write_mask, ir_constant *constant)
- {
- assert(var);
- assert(constant);
- this->var = var;
- this->write_mask = write_mask;
- this->constant = constant;
- }
-
- ir_variable *var;
- ir_constant *constant;
- unsigned write_mask;
-};
-
-
-class kill_entry : public exec_node
-{
-public:
- kill_entry(ir_variable *var, unsigned write_mask)
- {
- assert(var);
- this->var = var;
- this->write_mask = write_mask;
- }
-
- ir_variable *var;
- unsigned write_mask;
-};
-
-class ir_constant_propagation_visitor : public ir_rvalue_visitor {
-public:
- ir_constant_propagation_visitor()
- {
- progress = false;
- mem_ctx = talloc_new(0);
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- }
- ~ir_constant_propagation_visitor()
- {
- talloc_free(mem_ctx);
- }
-
- virtual ir_visitor_status visit_enter(class ir_loop *);
- virtual ir_visitor_status visit_enter(class ir_function_signature *);
- virtual ir_visitor_status visit_enter(class ir_function *);
- virtual ir_visitor_status visit_leave(class ir_assignment *);
- virtual ir_visitor_status visit_enter(class ir_call *);
- virtual ir_visitor_status visit_enter(class ir_if *);
-
- void add_constant(ir_assignment *ir);
- void kill(ir_variable *ir, unsigned write_mask);
- void handle_if_block(exec_list *instructions);
- void handle_rvalue(ir_rvalue **rvalue);
-
- /** List of acp_entry: The available constants to propagate */
- exec_list *acp;
-
- /**
- * List of kill_entry: The masks of variables whose values were
- * killed in this block.
- */
- exec_list *kills;
-
- bool progress;
-
- bool killed_all;
-
- void *mem_ctx;
-};
-
-
-void
-ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (this->in_assignee || !*rvalue)
- return;
-
- const glsl_type *type = (*rvalue)->type;
- if (!type->is_scalar() && !type->is_vector())
- return;
-
- ir_swizzle *swiz = NULL;
- ir_dereference_variable *deref = (*rvalue)->as_dereference_variable();
- if (!deref) {
- swiz = (*rvalue)->as_swizzle();
- if (!swiz)
- return;
-
- deref = swiz->val->as_dereference_variable();
- if (!deref)
- return;
- }
-
- ir_constant_data data;
- memset(&data, 0, sizeof(data));
-
- for (unsigned int i = 0; i < type->components(); i++) {
- int channel;
- acp_entry *found = NULL;
-
- if (swiz) {
- switch (i) {
- case 0: channel = swiz->mask.x; break;
- case 1: channel = swiz->mask.y; break;
- case 2: channel = swiz->mask.z; break;
- case 3: channel = swiz->mask.w; break;
- default: assert(!"shouldn't be reached"); channel = 0; break;
- }
- } else {
- channel = i;
- }
-
- foreach_iter(exec_list_iterator, iter, *this->acp) {
- acp_entry *entry = (acp_entry *)iter.get();
- if (entry->var == deref->var && entry->write_mask & (1 << channel)) {
- found = entry;
- break;
- }
- }
-
- if (!found)
- return;
-
- int rhs_channel = 0;
- for (int j = 0; j < 4; j++) {
- if (j == channel)
- break;
- if (found->write_mask & (1 << j))
- rhs_channel++;
- }
-
- switch (type->base_type) {
- case GLSL_TYPE_FLOAT:
- data.f[i] = found->constant->value.f[rhs_channel];
- break;
- case GLSL_TYPE_INT:
- data.i[i] = found->constant->value.i[rhs_channel];
- break;
- case GLSL_TYPE_UINT:
- data.u[i] = found->constant->value.u[rhs_channel];
- break;
- case GLSL_TYPE_BOOL:
- data.b[i] = found->constant->value.b[rhs_channel];
- break;
- default:
- assert(!"not reached");
- break;
- }
- }
-
- *rvalue = new(talloc_parent(deref)) ir_constant(type, &data);
- this->progress = true;
-}
-
-ir_visitor_status
-ir_constant_propagation_visitor::visit_enter(ir_function_signature *ir)
-{
- /* Treat entry into a function signature as a completely separate
- * block. Any instructions at global scope will be shuffled into
- * main() at link time, so they're irrelevant to us.
- */
- exec_list *orig_acp = this->acp;
- exec_list *orig_kills = this->kills;
- bool orig_killed_all = this->killed_all;
-
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- this->killed_all = false;
-
- visit_list_elements(this, &ir->body);
-
- this->kills = orig_kills;
- this->acp = orig_acp;
- this->killed_all = orig_killed_all;
-
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_constant_propagation_visitor::visit_leave(ir_assignment *ir)
-{
- if (this->in_assignee)
- return visit_continue;
-
- kill(ir->lhs->variable_referenced(), ir->write_mask);
-
- add_constant(ir);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_constant_propagation_visitor::visit_enter(ir_function *ir)
-{
- (void) ir;
- return visit_continue;
-}
-
-ir_visitor_status
-ir_constant_propagation_visitor::visit_enter(ir_call *ir)
-{
- /* Do constant propagation on call parameters, but skip any out params */
- exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
- ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
- ir_rvalue *param = (ir_rvalue *)iter.get();
- if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
- ir_rvalue *new_param = param;
- handle_rvalue(&new_param);
- if (new_param != param)
- param->replace_with(new_param);
- else
- param->accept(this);
- }
- sig_param_iter.next();
- }
-
- /* Since we're unlinked, we don't (necssarily) know the side effects of
- * this call. So kill all copies.
- */
- acp->make_empty();
- this->killed_all = true;
-
- return visit_continue_with_parent;
-}
-
-void
-ir_constant_propagation_visitor::handle_if_block(exec_list *instructions)
-{
- exec_list *orig_acp = this->acp;
- exec_list *orig_kills = this->kills;
- bool orig_killed_all = this->killed_all;
-
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- this->killed_all = false;
-
- /* Populate the initial acp with a constant of the original */
- foreach_iter(exec_list_iterator, iter, *orig_acp) {
- acp_entry *a = (acp_entry *)iter.get();
- this->acp->push_tail(new(this->mem_ctx) acp_entry(a->var, a->write_mask,
- a->constant));
- }
-
- visit_list_elements(this, instructions);
-
- if (this->killed_all) {
- orig_acp->make_empty();
- }
-
- exec_list *new_kills = this->kills;
- this->kills = orig_kills;
- this->acp = orig_acp;
- this->killed_all = this->killed_all || orig_killed_all;
-
- foreach_iter(exec_list_iterator, iter, *new_kills) {
- kill_entry *k = (kill_entry *)iter.get();
- kill(k->var, k->write_mask);
- }
-}
-
-ir_visitor_status
-ir_constant_propagation_visitor::visit_enter(ir_if *ir)
-{
- ir->condition->accept(this);
- handle_rvalue(&ir->condition);
-
- handle_if_block(&ir->then_instructions);
- handle_if_block(&ir->else_instructions);
-
- /* handle_if_block() already descended into the children. */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_constant_propagation_visitor::visit_enter(ir_loop *ir)
-{
- exec_list *orig_acp = this->acp;
- exec_list *orig_kills = this->kills;
- bool orig_killed_all = this->killed_all;
-
- /* FINISHME: For now, the initial acp for loops is totally empty.
- * We could go through once, then go through again with the acp
- * cloned minus the killed entries after the first run through.
- */
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- this->killed_all = false;
-
- visit_list_elements(this, &ir->body_instructions);
-
- if (this->killed_all) {
- orig_acp->make_empty();
- }
-
- exec_list *new_kills = this->kills;
- this->kills = orig_kills;
- this->acp = orig_acp;
- this->killed_all = this->killed_all || orig_killed_all;
-
- foreach_iter(exec_list_iterator, iter, *new_kills) {
- kill_entry *k = (kill_entry *)iter.get();
- kill(k->var, k->write_mask);
- }
-
- /* already descended into the children. */
- return visit_continue_with_parent;
-}
-
-void
-ir_constant_propagation_visitor::kill(ir_variable *var, unsigned write_mask)
-{
- assert(var != NULL);
-
- /* We don't track non-vectors. */
- if (!var->type->is_vector() && !var->type->is_scalar())
- return;
-
- /* Remove any entries currently in the ACP for this kill. */
- foreach_iter(exec_list_iterator, iter, *this->acp) {
- acp_entry *entry = (acp_entry *)iter.get();
-
- if (entry->var == var) {
- entry->write_mask &= ~write_mask;
- if (entry->write_mask == 0)
- entry->remove();
- }
- }
-
- /* Add this writemask of the variable to the list of killed
- * variables in this block.
- */
- foreach_iter(exec_list_iterator, iter, *this->kills) {
- kill_entry *entry = (kill_entry *)iter.get();
-
- if (entry->var == var) {
- entry->write_mask |= write_mask;
- return;
- }
- }
- /* Not already in the list. Make new entry. */
- this->kills->push_tail(new(this->mem_ctx) kill_entry(var, write_mask));
-}
-
-/**
- * Adds an entry to the available constant list if it's a plain assignment
- * of a variable to a variable.
- */
-void
-ir_constant_propagation_visitor::add_constant(ir_assignment *ir)
-{
- acp_entry *entry;
-
- if (ir->condition) {
- ir_constant *condition = ir->condition->as_constant();
- if (!condition || !condition->value.b[0])
- return;
- }
-
- if (!ir->write_mask)
- return;
-
- ir_dereference_variable *deref = ir->lhs->as_dereference_variable();
- ir_constant *constant = ir->rhs->as_constant();
-
- if (!deref || !constant)
- return;
-
- /* Only do constant propagation on vectors. Constant matrices,
- * arrays, or structures would require more work elsewhere.
- */
- if (!deref->var->type->is_vector() && !deref->var->type->is_scalar())
- return;
-
- entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
- this->acp->push_tail(entry);
-}
-
-/**
- * Does a constant propagation pass on the code present in the instruction stream.
- */
-bool
-do_constant_propagation(exec_list *instructions)
-{
- ir_constant_propagation_visitor v;
-
- visit_list_elements(&v, instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * constant of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, constant, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above constantright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR CONSTANTRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_constant_propagation.cpp
+ *
+ * Tracks assignments of constants to channels of variables, and
+ * usage of those constant channels with direct usage of the constants.
+ *
+ * This can lead to constant folding and algebraic optimizations in
+ * those later expressions, while causing no increase in instruction
+ * count (due to constants being generally free to load from a
+ * constant push buffer or as instruction immediate values) and
+ * possibly reducing register pressure.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_rvalue_visitor.h"
+#include "ir_basic_block.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+class acp_entry : public exec_node
+{
+public:
+ acp_entry(ir_variable *var, unsigned write_mask, ir_constant *constant)
+ {
+ assert(var);
+ assert(constant);
+ this->var = var;
+ this->write_mask = write_mask;
+ this->constant = constant;
+ }
+
+ ir_variable *var;
+ ir_constant *constant;
+ unsigned write_mask;
+};
+
+
+class kill_entry : public exec_node
+{
+public:
+ kill_entry(ir_variable *var, unsigned write_mask)
+ {
+ assert(var);
+ this->var = var;
+ this->write_mask = write_mask;
+ }
+
+ ir_variable *var;
+ unsigned write_mask;
+};
+
+class ir_constant_propagation_visitor : public ir_rvalue_visitor {
+public:
+ ir_constant_propagation_visitor()
+ {
+ progress = false;
+ mem_ctx = talloc_new(0);
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ }
+ ~ir_constant_propagation_visitor()
+ {
+ talloc_free(mem_ctx);
+ }
+
+ virtual ir_visitor_status visit_enter(class ir_loop *);
+ virtual ir_visitor_status visit_enter(class ir_function_signature *);
+ virtual ir_visitor_status visit_enter(class ir_function *);
+ virtual ir_visitor_status visit_leave(class ir_assignment *);
+ virtual ir_visitor_status visit_enter(class ir_call *);
+ virtual ir_visitor_status visit_enter(class ir_if *);
+
+ void add_constant(ir_assignment *ir);
+ void kill(ir_variable *ir, unsigned write_mask);
+ void handle_if_block(exec_list *instructions);
+ void handle_rvalue(ir_rvalue **rvalue);
+
+ /** List of acp_entry: The available constants to propagate */
+ exec_list *acp;
+
+ /**
+ * List of kill_entry: The masks of variables whose values were
+ * killed in this block.
+ */
+ exec_list *kills;
+
+ bool progress;
+
+ bool killed_all;
+
+ void *mem_ctx;
+};
+
+
+void
+ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (this->in_assignee || !*rvalue)
+ return;
+
+ const glsl_type *type = (*rvalue)->type;
+ if (!type->is_scalar() && !type->is_vector())
+ return;
+
+ ir_swizzle *swiz = NULL;
+ ir_dereference_variable *deref = (*rvalue)->as_dereference_variable();
+ if (!deref) {
+ swiz = (*rvalue)->as_swizzle();
+ if (!swiz)
+ return;
+
+ deref = swiz->val->as_dereference_variable();
+ if (!deref)
+ return;
+ }
+
+ ir_constant_data data;
+ memset(&data, 0, sizeof(data));
+
+ for (unsigned int i = 0; i < type->components(); i++) {
+ int channel;
+ acp_entry *found = NULL;
+
+ if (swiz) {
+ switch (i) {
+ case 0: channel = swiz->mask.x; break;
+ case 1: channel = swiz->mask.y; break;
+ case 2: channel = swiz->mask.z; break;
+ case 3: channel = swiz->mask.w; break;
+ default: assert(!"shouldn't be reached"); channel = 0; break;
+ }
+ } else {
+ channel = i;
+ }
+
+ foreach_iter(exec_list_iterator, iter, *this->acp) {
+ acp_entry *entry = (acp_entry *)iter.get();
+ if (entry->var == deref->var && entry->write_mask & (1 << channel)) {
+ found = entry;
+ break;
+ }
+ }
+
+ if (!found)
+ return;
+
+ int rhs_channel = 0;
+ for (int j = 0; j < 4; j++) {
+ if (j == channel)
+ break;
+ if (found->write_mask & (1 << j))
+ rhs_channel++;
+ }
+
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ data.f[i] = found->constant->value.f[rhs_channel];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[i] = found->constant->value.i[rhs_channel];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[i] = found->constant->value.u[rhs_channel];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[i] = found->constant->value.b[rhs_channel];
+ break;
+ default:
+ assert(!"not reached");
+ break;
+ }
+ }
+
+ *rvalue = new(talloc_parent(deref)) ir_constant(type, &data);
+ this->progress = true;
+}
+
+ir_visitor_status
+ir_constant_propagation_visitor::visit_enter(ir_function_signature *ir)
+{
+ /* Treat entry into a function signature as a completely separate
+ * block. Any instructions at global scope will be shuffled into
+ * main() at link time, so they're irrelevant to us.
+ */
+ exec_list *orig_acp = this->acp;
+ exec_list *orig_kills = this->kills;
+ bool orig_killed_all = this->killed_all;
+
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ this->killed_all = false;
+
+ visit_list_elements(this, &ir->body);
+
+ this->kills = orig_kills;
+ this->acp = orig_acp;
+ this->killed_all = orig_killed_all;
+
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_constant_propagation_visitor::visit_leave(ir_assignment *ir)
+{
+ if (this->in_assignee)
+ return visit_continue;
+
+ kill(ir->lhs->variable_referenced(), ir->write_mask);
+
+ add_constant(ir);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_constant_propagation_visitor::visit_enter(ir_function *ir)
+{
+ (void) ir;
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_constant_propagation_visitor::visit_enter(ir_call *ir)
+{
+ /* Do constant propagation on call parameters, but skip any out params */
+ exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
+ ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
+ ir_rvalue *param = (ir_rvalue *)iter.get();
+ if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
+ ir_rvalue *new_param = param;
+ handle_rvalue(&new_param);
+ if (new_param != param)
+ param->replace_with(new_param);
+ else
+ param->accept(this);
+ }
+ sig_param_iter.next();
+ }
+
+ /* Since we're unlinked, we don't (necssarily) know the side effects of
+ * this call. So kill all copies.
+ */
+ acp->make_empty();
+ this->killed_all = true;
+
+ return visit_continue_with_parent;
+}
+
+void
+ir_constant_propagation_visitor::handle_if_block(exec_list *instructions)
+{
+ exec_list *orig_acp = this->acp;
+ exec_list *orig_kills = this->kills;
+ bool orig_killed_all = this->killed_all;
+
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ this->killed_all = false;
+
+ /* Populate the initial acp with a constant of the original */
+ foreach_iter(exec_list_iterator, iter, *orig_acp) {
+ acp_entry *a = (acp_entry *)iter.get();
+ this->acp->push_tail(new(this->mem_ctx) acp_entry(a->var, a->write_mask,
+ a->constant));
+ }
+
+ visit_list_elements(this, instructions);
+
+ if (this->killed_all) {
+ orig_acp->make_empty();
+ }
+
+ exec_list *new_kills = this->kills;
+ this->kills = orig_kills;
+ this->acp = orig_acp;
+ this->killed_all = this->killed_all || orig_killed_all;
+
+ foreach_iter(exec_list_iterator, iter, *new_kills) {
+ kill_entry *k = (kill_entry *)iter.get();
+ kill(k->var, k->write_mask);
+ }
+}
+
+ir_visitor_status
+ir_constant_propagation_visitor::visit_enter(ir_if *ir)
+{
+ ir->condition->accept(this);
+ handle_rvalue(&ir->condition);
+
+ handle_if_block(&ir->then_instructions);
+ handle_if_block(&ir->else_instructions);
+
+ /* handle_if_block() already descended into the children. */
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_constant_propagation_visitor::visit_enter(ir_loop *ir)
+{
+ exec_list *orig_acp = this->acp;
+ exec_list *orig_kills = this->kills;
+ bool orig_killed_all = this->killed_all;
+
+ /* FINISHME: For now, the initial acp for loops is totally empty.
+ * We could go through once, then go through again with the acp
+ * cloned minus the killed entries after the first run through.
+ */
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ this->killed_all = false;
+
+ visit_list_elements(this, &ir->body_instructions);
+
+ if (this->killed_all) {
+ orig_acp->make_empty();
+ }
+
+ exec_list *new_kills = this->kills;
+ this->kills = orig_kills;
+ this->acp = orig_acp;
+ this->killed_all = this->killed_all || orig_killed_all;
+
+ foreach_iter(exec_list_iterator, iter, *new_kills) {
+ kill_entry *k = (kill_entry *)iter.get();
+ kill(k->var, k->write_mask);
+ }
+
+ /* already descended into the children. */
+ return visit_continue_with_parent;
+}
+
+void
+ir_constant_propagation_visitor::kill(ir_variable *var, unsigned write_mask)
+{
+ assert(var != NULL);
+
+ /* We don't track non-vectors. */
+ if (!var->type->is_vector() && !var->type->is_scalar())
+ return;
+
+ /* Remove any entries currently in the ACP for this kill. */
+ foreach_iter(exec_list_iterator, iter, *this->acp) {
+ acp_entry *entry = (acp_entry *)iter.get();
+
+ if (entry->var == var) {
+ entry->write_mask &= ~write_mask;
+ if (entry->write_mask == 0)
+ entry->remove();
+ }
+ }
+
+ /* Add this writemask of the variable to the list of killed
+ * variables in this block.
+ */
+ foreach_iter(exec_list_iterator, iter, *this->kills) {
+ kill_entry *entry = (kill_entry *)iter.get();
+
+ if (entry->var == var) {
+ entry->write_mask |= write_mask;
+ return;
+ }
+ }
+ /* Not already in the list. Make new entry. */
+ this->kills->push_tail(new(this->mem_ctx) kill_entry(var, write_mask));
+}
+
+/**
+ * Adds an entry to the available constant list if it's a plain assignment
+ * of a variable to a variable.
+ */
+void
+ir_constant_propagation_visitor::add_constant(ir_assignment *ir)
+{
+ acp_entry *entry;
+
+ if (ir->condition) {
+ ir_constant *condition = ir->condition->as_constant();
+ if (!condition || !condition->value.b[0])
+ return;
+ }
+
+ if (!ir->write_mask)
+ return;
+
+ ir_dereference_variable *deref = ir->lhs->as_dereference_variable();
+ ir_constant *constant = ir->rhs->as_constant();
+
+ if (!deref || !constant)
+ return;
+
+ /* Only do constant propagation on vectors. Constant matrices,
+ * arrays, or structures would require more work elsewhere.
+ */
+ if (!deref->var->type->is_vector() && !deref->var->type->is_scalar())
+ return;
+
+ entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
+ this->acp->push_tail(entry);
+}
+
+/**
+ * Does a constant propagation pass on the code present in the instruction stream.
+ */
+bool
+do_constant_propagation(exec_list *instructions)
+{
+ ir_constant_propagation_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_constant_variable.cpp b/mesalib/src/glsl/opt_constant_variable.cpp
index 1fb73e765..fedae851f 100644
--- a/mesalib/src/glsl/ir_constant_variable.cpp
+++ b/mesalib/src/glsl/opt_constant_variable.cpp
@@ -1,198 +1,198 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_constant_variable.cpp
- *
- * Marks variables assigned a single constant value over the course
- * of the program as constant.
- *
- * The goal here is to trigger further constant folding and then dead
- * code elimination. This is common with vector/matrix constructors
- * and calls to builtin functions.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-struct assignment_entry {
- exec_node link;
- int assignment_count;
- ir_variable *var;
- ir_constant *constval;
- bool our_scope;
-};
-
-class ir_constant_variable_visitor : public ir_hierarchical_visitor {
-public:
- virtual ir_visitor_status visit_enter(ir_dereference_variable *);
- virtual ir_visitor_status visit(ir_variable *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_call *);
-
- exec_list list;
-};
-
-static struct assignment_entry *
-get_assignment_entry(ir_variable *var, exec_list *list)
-{
- struct assignment_entry *entry;
-
- foreach_list_typed(struct assignment_entry, entry, link, list) {
- if (entry->var == var)
- return entry;
- }
-
- entry = (struct assignment_entry *)calloc(1, sizeof(*entry));
- entry->var = var;
- list->push_head(&entry->link);
- return entry;
-}
-
-ir_visitor_status
-ir_constant_variable_visitor::visit(ir_variable *ir)
-{
- struct assignment_entry *entry = get_assignment_entry(ir, &this->list);
- entry->our_scope = true;
- return visit_continue;
-}
-
-/* Skip derefs of variables so that we can detect declarations. */
-ir_visitor_status
-ir_constant_variable_visitor::visit_enter(ir_dereference_variable *ir)
-{
- (void)ir;
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_constant_variable_visitor::visit_enter(ir_assignment *ir)
-{
- ir_constant *constval;
- struct assignment_entry *entry;
-
- entry = get_assignment_entry(ir->lhs->variable_referenced(), &this->list);
- assert(entry);
- entry->assignment_count++;
-
- /* If it's already constant, don't do the work. */
- if (entry->var->constant_value)
- return visit_continue;
-
- /* OK, now find if we actually have all the right conditions for
- * this to be a constant value assigned to the var.
- */
- if (ir->condition) {
- constval = ir->condition->constant_expression_value();
- if (!constval || !constval->value.b[0])
- return visit_continue;
- }
-
- ir_variable *var = ir->whole_variable_written();
- if (!var)
- return visit_continue;
-
- constval = ir->rhs->constant_expression_value();
- if (!constval)
- return visit_continue;
-
- /* Mark this entry as having a constant assignment (if the
- * assignment count doesn't go >1). do_constant_variable will fix
- * up the variable with the constant value later.
- */
- entry->constval = constval;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_constant_variable_visitor::visit_enter(ir_call *ir)
-{
- exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_out ||
- param->mode == ir_var_inout) {
- ir_variable *var = param_rval->variable_referenced();
- struct assignment_entry *entry;
-
- assert(var);
- entry = get_assignment_entry(var, &this->list);
- entry->assignment_count++;
- }
- sig_iter.next();
- }
- return visit_continue;
-}
-
-/**
- * Does a copy propagation pass on the code present in the instruction stream.
- */
-bool
-do_constant_variable(exec_list *instructions)
-{
- bool progress = false;
- ir_constant_variable_visitor v;
-
- v.run(instructions);
-
- while (!v.list.is_empty()) {
-
- struct assignment_entry *entry;
- entry = exec_node_data(struct assignment_entry, v.list.head, link);
-
- if (entry->assignment_count == 1 && entry->constval && entry->our_scope) {
- entry->var->constant_value = entry->constval;
- progress = true;
- }
- entry->link.remove();
- free(entry);
- }
-
- return progress;
-}
-
-bool
-do_constant_variable_unlinked(exec_list *instructions)
-{
- bool progress = false;
-
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_function *f = ir->as_function();
- if (f) {
- foreach_iter(exec_list_iterator, sigiter, *f) {
- ir_function_signature *sig =
- (ir_function_signature *) sigiter.get();
- if (do_constant_variable(&sig->body))
- progress = true;
- }
- }
- }
-
- return progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_constant_variable.cpp
+ *
+ * Marks variables assigned a single constant value over the course
+ * of the program as constant.
+ *
+ * The goal here is to trigger further constant folding and then dead
+ * code elimination. This is common with vector/matrix constructors
+ * and calls to builtin functions.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+struct assignment_entry {
+ exec_node link;
+ int assignment_count;
+ ir_variable *var;
+ ir_constant *constval;
+ bool our_scope;
+};
+
+class ir_constant_variable_visitor : public ir_hierarchical_visitor {
+public:
+ virtual ir_visitor_status visit_enter(ir_dereference_variable *);
+ virtual ir_visitor_status visit(ir_variable *);
+ virtual ir_visitor_status visit_enter(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_call *);
+
+ exec_list list;
+};
+
+static struct assignment_entry *
+get_assignment_entry(ir_variable *var, exec_list *list)
+{
+ struct assignment_entry *entry;
+
+ foreach_list_typed(struct assignment_entry, entry, link, list) {
+ if (entry->var == var)
+ return entry;
+ }
+
+ entry = (struct assignment_entry *)calloc(1, sizeof(*entry));
+ entry->var = var;
+ list->push_head(&entry->link);
+ return entry;
+}
+
+ir_visitor_status
+ir_constant_variable_visitor::visit(ir_variable *ir)
+{
+ struct assignment_entry *entry = get_assignment_entry(ir, &this->list);
+ entry->our_scope = true;
+ return visit_continue;
+}
+
+/* Skip derefs of variables so that we can detect declarations. */
+ir_visitor_status
+ir_constant_variable_visitor::visit_enter(ir_dereference_variable *ir)
+{
+ (void)ir;
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_constant_variable_visitor::visit_enter(ir_assignment *ir)
+{
+ ir_constant *constval;
+ struct assignment_entry *entry;
+
+ entry = get_assignment_entry(ir->lhs->variable_referenced(), &this->list);
+ assert(entry);
+ entry->assignment_count++;
+
+ /* If it's already constant, don't do the work. */
+ if (entry->var->constant_value)
+ return visit_continue;
+
+ /* OK, now find if we actually have all the right conditions for
+ * this to be a constant value assigned to the var.
+ */
+ if (ir->condition) {
+ constval = ir->condition->constant_expression_value();
+ if (!constval || !constval->value.b[0])
+ return visit_continue;
+ }
+
+ ir_variable *var = ir->whole_variable_written();
+ if (!var)
+ return visit_continue;
+
+ constval = ir->rhs->constant_expression_value();
+ if (!constval)
+ return visit_continue;
+
+ /* Mark this entry as having a constant assignment (if the
+ * assignment count doesn't go >1). do_constant_variable will fix
+ * up the variable with the constant value later.
+ */
+ entry->constval = constval;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_constant_variable_visitor::visit_enter(ir_call *ir)
+{
+ exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_out ||
+ param->mode == ir_var_inout) {
+ ir_variable *var = param_rval->variable_referenced();
+ struct assignment_entry *entry;
+
+ assert(var);
+ entry = get_assignment_entry(var, &this->list);
+ entry->assignment_count++;
+ }
+ sig_iter.next();
+ }
+ return visit_continue;
+}
+
+/**
+ * Does a copy propagation pass on the code present in the instruction stream.
+ */
+bool
+do_constant_variable(exec_list *instructions)
+{
+ bool progress = false;
+ ir_constant_variable_visitor v;
+
+ v.run(instructions);
+
+ while (!v.list.is_empty()) {
+
+ struct assignment_entry *entry;
+ entry = exec_node_data(struct assignment_entry, v.list.head, link);
+
+ if (entry->assignment_count == 1 && entry->constval && entry->our_scope) {
+ entry->var->constant_value = entry->constval;
+ progress = true;
+ }
+ entry->link.remove();
+ free(entry);
+ }
+
+ return progress;
+}
+
+bool
+do_constant_variable_unlinked(exec_list *instructions)
+{
+ bool progress = false;
+
+ foreach_iter(exec_list_iterator, iter, *instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir_function *f = ir->as_function();
+ if (f) {
+ foreach_iter(exec_list_iterator, sigiter, *f) {
+ ir_function_signature *sig =
+ (ir_function_signature *) sigiter.get();
+ if (do_constant_variable(&sig->body))
+ progress = true;
+ }
+ }
+ }
+
+ return progress;
+}
diff --git a/mesalib/src/glsl/ir_copy_propagation.cpp b/mesalib/src/glsl/opt_copy_propagation.cpp
index 0fe8fa6c4..088c4bdbc 100644
--- a/mesalib/src/glsl/ir_copy_propagation.cpp
+++ b/mesalib/src/glsl/opt_copy_propagation.cpp
@@ -1,348 +1,348 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_copy_propagation.cpp
- *
- * Moves usage of recently-copied variables to the previous copy of
- * the variable.
- *
- * This should reduce the number of MOV instructions in the generated
- * programs unless copy propagation is also done on the LIR, and may
- * help anyway by triggering other optimizations that live in the HIR.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_basic_block.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-class acp_entry : public exec_node
-{
-public:
- acp_entry(ir_variable *lhs, ir_variable *rhs)
- {
- assert(lhs);
- assert(rhs);
- this->lhs = lhs;
- this->rhs = rhs;
- }
-
- ir_variable *lhs;
- ir_variable *rhs;
-};
-
-
-class kill_entry : public exec_node
-{
-public:
- kill_entry(ir_variable *var)
- {
- assert(var);
- this->var = var;
- }
-
- ir_variable *var;
-};
-
-class ir_copy_propagation_visitor : public ir_hierarchical_visitor {
-public:
- ir_copy_propagation_visitor()
- {
- progress = false;
- mem_ctx = talloc_new(0);
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- }
- ~ir_copy_propagation_visitor()
- {
- talloc_free(mem_ctx);
- }
-
- virtual ir_visitor_status visit(class ir_dereference_variable *);
- virtual ir_visitor_status visit_enter(class ir_loop *);
- virtual ir_visitor_status visit_enter(class ir_function_signature *);
- virtual ir_visitor_status visit_enter(class ir_function *);
- virtual ir_visitor_status visit_leave(class ir_assignment *);
- virtual ir_visitor_status visit_enter(class ir_call *);
- virtual ir_visitor_status visit_enter(class ir_if *);
-
- void add_copy(ir_assignment *ir);
- void kill(ir_variable *ir);
- void handle_if_block(exec_list *instructions);
-
- /** List of acp_entry: The available copies to propagate */
- exec_list *acp;
- /**
- * List of kill_entry: The variables whose values were killed in this
- * block.
- */
- exec_list *kills;
-
- bool progress;
-
- bool killed_all;
-
- void *mem_ctx;
-};
-
-ir_visitor_status
-ir_copy_propagation_visitor::visit_enter(ir_function_signature *ir)
-{
- /* Treat entry into a function signature as a completely separate
- * block. Any instructions at global scope will be shuffled into
- * main() at link time, so they're irrelevant to us.
- */
- exec_list *orig_acp = this->acp;
- exec_list *orig_kills = this->kills;
- bool orig_killed_all = this->killed_all;
-
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- this->killed_all = false;
-
- visit_list_elements(this, &ir->body);
-
- this->kills = orig_kills;
- this->acp = orig_acp;
- this->killed_all = orig_killed_all;
-
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_copy_propagation_visitor::visit_leave(ir_assignment *ir)
-{
- kill(ir->lhs->variable_referenced());
-
- add_copy(ir);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_copy_propagation_visitor::visit_enter(ir_function *ir)
-{
- (void) ir;
- return visit_continue;
-}
-
-/**
- * Replaces dereferences of ACP RHS variables with ACP LHS variables.
- *
- * This is where the actual copy propagation occurs. Note that the
- * rewriting of ir_dereference means that the ir_dereference instance
- * must not be shared by multiple IR operations!
- */
-ir_visitor_status
-ir_copy_propagation_visitor::visit(ir_dereference_variable *ir)
-{
- if (this->in_assignee)
- return visit_continue;
-
- ir_variable *var = ir->var;
-
- foreach_iter(exec_list_iterator, iter, *this->acp) {
- acp_entry *entry = (acp_entry *)iter.get();
-
- if (var == entry->lhs) {
- ir->var = entry->rhs;
- this->progress = true;
- break;
- }
- }
-
- return visit_continue;
-}
-
-
-ir_visitor_status
-ir_copy_propagation_visitor::visit_enter(ir_call *ir)
-{
- /* Do copy propagation on call parameters, but skip any out params */
- exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
- ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
- ir_instruction *ir = (ir_instruction *)iter.get();
- if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
- ir->accept(this);
- }
- sig_param_iter.next();
- }
-
- /* Since we're unlinked, we don't (necssarily) know the side effects of
- * this call. So kill all copies.
- */
- acp->make_empty();
- this->killed_all = true;
-
- return visit_continue_with_parent;
-}
-
-void
-ir_copy_propagation_visitor::handle_if_block(exec_list *instructions)
-{
- exec_list *orig_acp = this->acp;
- exec_list *orig_kills = this->kills;
- bool orig_killed_all = this->killed_all;
-
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- this->killed_all = false;
-
- /* Populate the initial acp with a copy of the original */
- foreach_iter(exec_list_iterator, iter, *orig_acp) {
- acp_entry *a = (acp_entry *)iter.get();
- this->acp->push_tail(new(this->mem_ctx) acp_entry(a->lhs, a->rhs));
- }
-
- visit_list_elements(this, instructions);
-
- if (this->killed_all) {
- orig_acp->make_empty();
- }
-
- exec_list *new_kills = this->kills;
- this->kills = orig_kills;
- this->acp = orig_acp;
- this->killed_all = this->killed_all || orig_killed_all;
-
- foreach_iter(exec_list_iterator, iter, *new_kills) {
- kill_entry *k = (kill_entry *)iter.get();
- kill(k->var);
- }
-}
-
-ir_visitor_status
-ir_copy_propagation_visitor::visit_enter(ir_if *ir)
-{
- ir->condition->accept(this);
-
- handle_if_block(&ir->then_instructions);
- handle_if_block(&ir->else_instructions);
-
- /* handle_if_block() already descended into the children. */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_copy_propagation_visitor::visit_enter(ir_loop *ir)
-{
- exec_list *orig_acp = this->acp;
- exec_list *orig_kills = this->kills;
- bool orig_killed_all = this->killed_all;
-
- /* FINISHME: For now, the initial acp for loops is totally empty.
- * We could go through once, then go through again with the acp
- * cloned minus the killed entries after the first run through.
- */
- this->acp = new(mem_ctx) exec_list;
- this->kills = new(mem_ctx) exec_list;
- this->killed_all = false;
-
- visit_list_elements(this, &ir->body_instructions);
-
- if (this->killed_all) {
- orig_acp->make_empty();
- }
-
- exec_list *new_kills = this->kills;
- this->kills = orig_kills;
- this->acp = orig_acp;
- this->killed_all = this->killed_all || orig_killed_all;
-
- foreach_iter(exec_list_iterator, iter, *new_kills) {
- kill_entry *k = (kill_entry *)iter.get();
- kill(k->var);
- }
-
- /* already descended into the children. */
- return visit_continue_with_parent;
-}
-
-void
-ir_copy_propagation_visitor::kill(ir_variable *var)
-{
- assert(var != NULL);
-
- /* Remove any entries currently in the ACP for this kill. */
- foreach_iter(exec_list_iterator, iter, *acp) {
- acp_entry *entry = (acp_entry *)iter.get();
-
- if (entry->lhs == var || entry->rhs == var) {
- entry->remove();
- }
- }
-
- /* Add the LHS variable to the list of killed variables in this block.
- */
- this->kills->push_tail(new(this->mem_ctx) kill_entry(var));
-}
-
-/**
- * Adds an entry to the available copy list if it's a plain assignment
- * of a variable to a variable.
- */
-void
-ir_copy_propagation_visitor::add_copy(ir_assignment *ir)
-{
- acp_entry *entry;
-
- if (ir->condition) {
- ir_constant *condition = ir->condition->as_constant();
- if (!condition || !condition->value.b[0])
- return;
- }
-
- ir_variable *lhs_var = ir->whole_variable_written();
- ir_variable *rhs_var = ir->rhs->whole_variable_referenced();
-
- if ((lhs_var != NULL) && (rhs_var != NULL)) {
- if (lhs_var == rhs_var) {
- /* This is a dumb assignment, but we've conveniently noticed
- * it here. Removing it now would mess up the loop iteration
- * calling us. Just flag it to not execute, and someone else
- * will clean up the mess.
- */
- ir->condition = new(talloc_parent(ir)) ir_constant(false);
- this->progress = true;
- } else {
- entry = new(this->mem_ctx) acp_entry(lhs_var, rhs_var);
- this->acp->push_tail(entry);
- }
- }
-}
-
-/**
- * Does a copy propagation pass on the code present in the instruction stream.
- */
-bool
-do_copy_propagation(exec_list *instructions)
-{
- ir_copy_propagation_visitor v;
-
- visit_list_elements(&v, instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_copy_propagation.cpp
+ *
+ * Moves usage of recently-copied variables to the previous copy of
+ * the variable.
+ *
+ * This should reduce the number of MOV instructions in the generated
+ * programs unless copy propagation is also done on the LIR, and may
+ * help anyway by triggering other optimizations that live in the HIR.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_basic_block.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+class acp_entry : public exec_node
+{
+public:
+ acp_entry(ir_variable *lhs, ir_variable *rhs)
+ {
+ assert(lhs);
+ assert(rhs);
+ this->lhs = lhs;
+ this->rhs = rhs;
+ }
+
+ ir_variable *lhs;
+ ir_variable *rhs;
+};
+
+
+class kill_entry : public exec_node
+{
+public:
+ kill_entry(ir_variable *var)
+ {
+ assert(var);
+ this->var = var;
+ }
+
+ ir_variable *var;
+};
+
+class ir_copy_propagation_visitor : public ir_hierarchical_visitor {
+public:
+ ir_copy_propagation_visitor()
+ {
+ progress = false;
+ mem_ctx = talloc_new(0);
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ }
+ ~ir_copy_propagation_visitor()
+ {
+ talloc_free(mem_ctx);
+ }
+
+ virtual ir_visitor_status visit(class ir_dereference_variable *);
+ virtual ir_visitor_status visit_enter(class ir_loop *);
+ virtual ir_visitor_status visit_enter(class ir_function_signature *);
+ virtual ir_visitor_status visit_enter(class ir_function *);
+ virtual ir_visitor_status visit_leave(class ir_assignment *);
+ virtual ir_visitor_status visit_enter(class ir_call *);
+ virtual ir_visitor_status visit_enter(class ir_if *);
+
+ void add_copy(ir_assignment *ir);
+ void kill(ir_variable *ir);
+ void handle_if_block(exec_list *instructions);
+
+ /** List of acp_entry: The available copies to propagate */
+ exec_list *acp;
+ /**
+ * List of kill_entry: The variables whose values were killed in this
+ * block.
+ */
+ exec_list *kills;
+
+ bool progress;
+
+ bool killed_all;
+
+ void *mem_ctx;
+};
+
+ir_visitor_status
+ir_copy_propagation_visitor::visit_enter(ir_function_signature *ir)
+{
+ /* Treat entry into a function signature as a completely separate
+ * block. Any instructions at global scope will be shuffled into
+ * main() at link time, so they're irrelevant to us.
+ */
+ exec_list *orig_acp = this->acp;
+ exec_list *orig_kills = this->kills;
+ bool orig_killed_all = this->killed_all;
+
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ this->killed_all = false;
+
+ visit_list_elements(this, &ir->body);
+
+ this->kills = orig_kills;
+ this->acp = orig_acp;
+ this->killed_all = orig_killed_all;
+
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_copy_propagation_visitor::visit_leave(ir_assignment *ir)
+{
+ kill(ir->lhs->variable_referenced());
+
+ add_copy(ir);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_copy_propagation_visitor::visit_enter(ir_function *ir)
+{
+ (void) ir;
+ return visit_continue;
+}
+
+/**
+ * Replaces dereferences of ACP RHS variables with ACP LHS variables.
+ *
+ * This is where the actual copy propagation occurs. Note that the
+ * rewriting of ir_dereference means that the ir_dereference instance
+ * must not be shared by multiple IR operations!
+ */
+ir_visitor_status
+ir_copy_propagation_visitor::visit(ir_dereference_variable *ir)
+{
+ if (this->in_assignee)
+ return visit_continue;
+
+ ir_variable *var = ir->var;
+
+ foreach_iter(exec_list_iterator, iter, *this->acp) {
+ acp_entry *entry = (acp_entry *)iter.get();
+
+ if (var == entry->lhs) {
+ ir->var = entry->rhs;
+ this->progress = true;
+ break;
+ }
+ }
+
+ return visit_continue;
+}
+
+
+ir_visitor_status
+ir_copy_propagation_visitor::visit_enter(ir_call *ir)
+{
+ /* Do copy propagation on call parameters, but skip any out params */
+ exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, ir->actual_parameters) {
+ ir_variable *sig_param = (ir_variable *)sig_param_iter.get();
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) {
+ ir->accept(this);
+ }
+ sig_param_iter.next();
+ }
+
+ /* Since we're unlinked, we don't (necssarily) know the side effects of
+ * this call. So kill all copies.
+ */
+ acp->make_empty();
+ this->killed_all = true;
+
+ return visit_continue_with_parent;
+}
+
+void
+ir_copy_propagation_visitor::handle_if_block(exec_list *instructions)
+{
+ exec_list *orig_acp = this->acp;
+ exec_list *orig_kills = this->kills;
+ bool orig_killed_all = this->killed_all;
+
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ this->killed_all = false;
+
+ /* Populate the initial acp with a copy of the original */
+ foreach_iter(exec_list_iterator, iter, *orig_acp) {
+ acp_entry *a = (acp_entry *)iter.get();
+ this->acp->push_tail(new(this->mem_ctx) acp_entry(a->lhs, a->rhs));
+ }
+
+ visit_list_elements(this, instructions);
+
+ if (this->killed_all) {
+ orig_acp->make_empty();
+ }
+
+ exec_list *new_kills = this->kills;
+ this->kills = orig_kills;
+ this->acp = orig_acp;
+ this->killed_all = this->killed_all || orig_killed_all;
+
+ foreach_iter(exec_list_iterator, iter, *new_kills) {
+ kill_entry *k = (kill_entry *)iter.get();
+ kill(k->var);
+ }
+}
+
+ir_visitor_status
+ir_copy_propagation_visitor::visit_enter(ir_if *ir)
+{
+ ir->condition->accept(this);
+
+ handle_if_block(&ir->then_instructions);
+ handle_if_block(&ir->else_instructions);
+
+ /* handle_if_block() already descended into the children. */
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_copy_propagation_visitor::visit_enter(ir_loop *ir)
+{
+ exec_list *orig_acp = this->acp;
+ exec_list *orig_kills = this->kills;
+ bool orig_killed_all = this->killed_all;
+
+ /* FINISHME: For now, the initial acp for loops is totally empty.
+ * We could go through once, then go through again with the acp
+ * cloned minus the killed entries after the first run through.
+ */
+ this->acp = new(mem_ctx) exec_list;
+ this->kills = new(mem_ctx) exec_list;
+ this->killed_all = false;
+
+ visit_list_elements(this, &ir->body_instructions);
+
+ if (this->killed_all) {
+ orig_acp->make_empty();
+ }
+
+ exec_list *new_kills = this->kills;
+ this->kills = orig_kills;
+ this->acp = orig_acp;
+ this->killed_all = this->killed_all || orig_killed_all;
+
+ foreach_iter(exec_list_iterator, iter, *new_kills) {
+ kill_entry *k = (kill_entry *)iter.get();
+ kill(k->var);
+ }
+
+ /* already descended into the children. */
+ return visit_continue_with_parent;
+}
+
+void
+ir_copy_propagation_visitor::kill(ir_variable *var)
+{
+ assert(var != NULL);
+
+ /* Remove any entries currently in the ACP for this kill. */
+ foreach_iter(exec_list_iterator, iter, *acp) {
+ acp_entry *entry = (acp_entry *)iter.get();
+
+ if (entry->lhs == var || entry->rhs == var) {
+ entry->remove();
+ }
+ }
+
+ /* Add the LHS variable to the list of killed variables in this block.
+ */
+ this->kills->push_tail(new(this->mem_ctx) kill_entry(var));
+}
+
+/**
+ * Adds an entry to the available copy list if it's a plain assignment
+ * of a variable to a variable.
+ */
+void
+ir_copy_propagation_visitor::add_copy(ir_assignment *ir)
+{
+ acp_entry *entry;
+
+ if (ir->condition) {
+ ir_constant *condition = ir->condition->as_constant();
+ if (!condition || !condition->value.b[0])
+ return;
+ }
+
+ ir_variable *lhs_var = ir->whole_variable_written();
+ ir_variable *rhs_var = ir->rhs->whole_variable_referenced();
+
+ if ((lhs_var != NULL) && (rhs_var != NULL)) {
+ if (lhs_var == rhs_var) {
+ /* This is a dumb assignment, but we've conveniently noticed
+ * it here. Removing it now would mess up the loop iteration
+ * calling us. Just flag it to not execute, and someone else
+ * will clean up the mess.
+ */
+ ir->condition = new(talloc_parent(ir)) ir_constant(false);
+ this->progress = true;
+ } else {
+ entry = new(this->mem_ctx) acp_entry(lhs_var, rhs_var);
+ this->acp->push_tail(entry);
+ }
+ }
+}
+
+/**
+ * Does a copy propagation pass on the code present in the instruction stream.
+ */
+bool
+do_copy_propagation(exec_list *instructions)
+{
+ ir_copy_propagation_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_dead_code.cpp b/mesalib/src/glsl/opt_dead_code.cpp
index 5cf5e99ad..492ba73a1 100644
--- a/mesalib/src/glsl/ir_dead_code.cpp
+++ b/mesalib/src/glsl/opt_dead_code.cpp
@@ -1,142 +1,142 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_dead_code.cpp
- *
- * Eliminates dead assignments and variable declarations from the code.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_variable_refcount.h"
-#include "glsl_types.h"
-
-static bool debug = false;
-
-/**
- * Do a dead code pass over instructions and everything that instructions
- * references.
- *
- * Note that this will remove assignments to globals, so it is not suitable
- * for usage on an unlinked instruction stream.
- */
-bool
-do_dead_code(exec_list *instructions)
-{
- ir_variable_refcount_visitor v;
- bool progress = false;
-
- v.run(instructions);
-
- foreach_iter(exec_list_iterator, iter, v.variable_list) {
- variable_entry *entry = (variable_entry *)iter.get();
-
- /* Since each assignment is a reference, the refereneced count must be
- * greater than or equal to the assignment count. If they are equal,
- * then all of the references are assignments, and the variable is
- * dead.
- *
- * Note that if the variable is neither assigned nor referenced, both
- * counts will be zero and will be caught by the equality test.
- */
- assert(entry->referenced_count >= entry->assigned_count);
-
- if (debug) {
- printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n",
- entry->var->name, (void *) entry->var,
- entry->referenced_count, entry->assigned_count,
- entry->declaration ? "" : "not ");
- }
-
- if ((entry->referenced_count > entry->assigned_count)
- || !entry->declaration)
- continue;
-
- if (entry->assign) {
- /* Remove a single dead assignment to the variable we found.
- * Don't do so if it's a shader output, though.
- */
- if (entry->var->mode != ir_var_out &&
- entry->var->mode != ir_var_inout &&
- !ir_has_call(entry->assign)) {
- entry->assign->remove();
- progress = true;
-
- if (debug) {
- printf("Removed assignment to %s@%p\n",
- entry->var->name, (void *) entry->var);
- }
- }
- } else {
- /* If there are no assignments or references to the variable left,
- * then we can remove its declaration.
- */
-
- /* uniform initializers are precious, and could get used by another
- * stage.
- */
- if (entry->var->mode == ir_var_uniform &&
- entry->var->constant_value)
- continue;
-
- entry->var->remove();
- progress = true;
-
- if (debug) {
- printf("Removed declaration of %s@%p\n",
- entry->var->name, (void *) entry->var);
- }
- }
- }
-
- return progress;
-}
-
-/**
- * Does a dead code pass on the functions present in the instruction stream.
- *
- * This is suitable for use while the program is not linked, as it will
- * ignore variable declarations (and the assignments to them) for variables
- * with global scope.
- */
-bool
-do_dead_code_unlinked(exec_list *instructions)
-{
- bool progress = false;
-
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_function *f = ir->as_function();
- if (f) {
- foreach_iter(exec_list_iterator, sigiter, *f) {
- ir_function_signature *sig =
- (ir_function_signature *) sigiter.get();
- if (do_dead_code(&sig->body))
- progress = true;
- }
- }
- }
-
- return progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_dead_code.cpp
+ *
+ * Eliminates dead assignments and variable declarations from the code.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_variable_refcount.h"
+#include "glsl_types.h"
+
+static bool debug = false;
+
+/**
+ * Do a dead code pass over instructions and everything that instructions
+ * references.
+ *
+ * Note that this will remove assignments to globals, so it is not suitable
+ * for usage on an unlinked instruction stream.
+ */
+bool
+do_dead_code(exec_list *instructions)
+{
+ ir_variable_refcount_visitor v;
+ bool progress = false;
+
+ v.run(instructions);
+
+ foreach_iter(exec_list_iterator, iter, v.variable_list) {
+ variable_entry *entry = (variable_entry *)iter.get();
+
+ /* Since each assignment is a reference, the refereneced count must be
+ * greater than or equal to the assignment count. If they are equal,
+ * then all of the references are assignments, and the variable is
+ * dead.
+ *
+ * Note that if the variable is neither assigned nor referenced, both
+ * counts will be zero and will be caught by the equality test.
+ */
+ assert(entry->referenced_count >= entry->assigned_count);
+
+ if (debug) {
+ printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n",
+ entry->var->name, (void *) entry->var,
+ entry->referenced_count, entry->assigned_count,
+ entry->declaration ? "" : "not ");
+ }
+
+ if ((entry->referenced_count > entry->assigned_count)
+ || !entry->declaration)
+ continue;
+
+ if (entry->assign) {
+ /* Remove a single dead assignment to the variable we found.
+ * Don't do so if it's a shader output, though.
+ */
+ if (entry->var->mode != ir_var_out &&
+ entry->var->mode != ir_var_inout &&
+ !ir_has_call(entry->assign)) {
+ entry->assign->remove();
+ progress = true;
+
+ if (debug) {
+ printf("Removed assignment to %s@%p\n",
+ entry->var->name, (void *) entry->var);
+ }
+ }
+ } else {
+ /* If there are no assignments or references to the variable left,
+ * then we can remove its declaration.
+ */
+
+ /* uniform initializers are precious, and could get used by another
+ * stage.
+ */
+ if (entry->var->mode == ir_var_uniform &&
+ entry->var->constant_value)
+ continue;
+
+ entry->var->remove();
+ progress = true;
+
+ if (debug) {
+ printf("Removed declaration of %s@%p\n",
+ entry->var->name, (void *) entry->var);
+ }
+ }
+ }
+
+ return progress;
+}
+
+/**
+ * Does a dead code pass on the functions present in the instruction stream.
+ *
+ * This is suitable for use while the program is not linked, as it will
+ * ignore variable declarations (and the assignments to them) for variables
+ * with global scope.
+ */
+bool
+do_dead_code_unlinked(exec_list *instructions)
+{
+ bool progress = false;
+
+ foreach_iter(exec_list_iterator, iter, *instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir_function *f = ir->as_function();
+ if (f) {
+ foreach_iter(exec_list_iterator, sigiter, *f) {
+ ir_function_signature *sig =
+ (ir_function_signature *) sigiter.get();
+ if (do_dead_code(&sig->body))
+ progress = true;
+ }
+ }
+ }
+
+ return progress;
+}
diff --git a/mesalib/src/glsl/ir_dead_code_local.cpp b/mesalib/src/glsl/opt_dead_code_local.cpp
index 4bbedf0ff..182eccac2 100644
--- a/mesalib/src/glsl/ir_dead_code_local.cpp
+++ b/mesalib/src/glsl/opt_dead_code_local.cpp
@@ -1,229 +1,229 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_dead_code_local.cpp
- *
- * Eliminates local dead assignments from the code.
- *
- * This operates on basic blocks, tracking assignments and finding if
- * they're used before the variable is completely reassigned.
- *
- * Compare this to ir_dead_code.cpp, which operates globally looking
- * for assignments to variables that are never read.
- */
-
-#include "ir.h"
-#include "ir_basic_block.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-static bool debug = false;
-
-class assignment_entry : public exec_node
-{
-public:
- assignment_entry(ir_variable *lhs, ir_instruction *ir)
- {
- assert(lhs);
- assert(ir);
- this->lhs = lhs;
- this->ir = ir;
- }
-
- ir_variable *lhs;
- ir_instruction *ir;
-};
-
-class kill_for_derefs_visitor : public ir_hierarchical_visitor {
-public:
- kill_for_derefs_visitor(exec_list *assignments)
- {
- this->assignments = assignments;
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- ir_variable *const var = ir->variable_referenced();
-
- foreach_iter(exec_list_iterator, iter, *this->assignments) {
- assignment_entry *entry = (assignment_entry *)iter.get();
-
- if (entry->lhs == var) {
- if (debug)
- printf("kill %s\n", entry->lhs->name);
- entry->remove();
- }
- }
-
- return visit_continue;
- }
-
-private:
- exec_list *assignments;
-};
-
-class array_index_visit : public ir_hierarchical_visitor {
-public:
- array_index_visit(ir_hierarchical_visitor *v)
- {
- this->visitor = v;
- }
-
- virtual ir_visitor_status visit_enter(class ir_dereference_array *ir)
- {
- ir->array_index->accept(visitor);
- return visit_continue;
- }
-
- static void run(ir_instruction *ir, ir_hierarchical_visitor *v)
- {
- array_index_visit top_visit(v);
- ir->accept(& top_visit);
- }
-
- ir_hierarchical_visitor *visitor;
-};
-
-
-/**
- * Adds an entry to the available copy list if it's a plain assignment
- * of a variable to a variable.
- */
-static bool
-process_assignment(void *ctx, ir_assignment *ir, exec_list *assignments)
-{
- ir_variable *var = NULL;
- bool progress = false;
- kill_for_derefs_visitor v(assignments);
-
- /* Kill assignment entries for things used to produce this assignment. */
- ir->rhs->accept(&v);
- if (ir->condition) {
- ir->condition->accept(&v);
- }
-
- /* Kill assignment enties used as array indices.
- */
- array_index_visit::run(ir->lhs, &v);
- var = ir->lhs->variable_referenced();
- assert(var);
-
- bool always_assign = true;
- if (ir->condition) {
- ir_constant *condition = ir->condition->as_constant();
- if (!condition || !condition->value.b[0])
- always_assign = false;
- }
-
- /* Now, check if we did a whole-variable assignment. */
- if (always_assign && (ir->whole_variable_written() != NULL)) {
- /* We did a whole-variable assignment. So, any instruction in
- * the assignment list with the same LHS is dead.
- */
- if (debug)
- printf("looking for %s to remove\n", var->name);
- foreach_iter(exec_list_iterator, iter, *assignments) {
- assignment_entry *entry = (assignment_entry *)iter.get();
-
- if (entry->lhs == var) {
- if (debug)
- printf("removing %s\n", var->name);
- entry->ir->remove();
- entry->remove();
- progress = true;
- }
- }
- }
-
- /* Add this instruction to the assignment list available to be removed.
- * But not if the assignment has other side effects.
- */
- if (ir_has_call(ir))
- return progress;
-
- assignment_entry *entry = new(ctx) assignment_entry(var, ir);
- assignments->push_tail(entry);
-
- if (debug) {
- printf("add %s\n", var->name);
-
- printf("current entries\n");
- foreach_iter(exec_list_iterator, iter, *assignments) {
- assignment_entry *entry = (assignment_entry *)iter.get();
-
- printf(" %s\n", entry->lhs->name);
- }
- }
-
- return progress;
-}
-
-static void
-dead_code_local_basic_block(ir_instruction *first,
- ir_instruction *last,
- void *data)
-{
- ir_instruction *ir, *ir_next;
- /* List of avaialble_copy */
- exec_list assignments;
- bool *out_progress = (bool *)data;
- bool progress = false;
-
- void *ctx = talloc_new(NULL);
- /* Safe looping, since process_assignment */
- for (ir = first, ir_next = (ir_instruction *)first->next;;
- ir = ir_next, ir_next = (ir_instruction *)ir->next) {
- ir_assignment *ir_assign = ir->as_assignment();
-
- if (debug) {
- ir->print();
- printf("\n");
- }
-
- if (ir_assign) {
- progress = process_assignment(ctx, ir_assign, &assignments) || progress;
- } else {
- kill_for_derefs_visitor kill(&assignments);
- ir->accept(&kill);
- }
-
- if (ir == last)
- break;
- }
- *out_progress = progress;
- talloc_free(ctx);
-}
-
-/**
- * Does a copy propagation pass on the code present in the instruction stream.
- */
-bool
-do_dead_code_local(exec_list *instructions)
-{
- bool progress = false;
-
- call_for_basic_blocks(instructions, dead_code_local_basic_block, &progress);
-
- return progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_dead_code_local.cpp
+ *
+ * Eliminates local dead assignments from the code.
+ *
+ * This operates on basic blocks, tracking assignments and finding if
+ * they're used before the variable is completely reassigned.
+ *
+ * Compare this to ir_dead_code.cpp, which operates globally looking
+ * for assignments to variables that are never read.
+ */
+
+#include "ir.h"
+#include "ir_basic_block.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+static bool debug = false;
+
+class assignment_entry : public exec_node
+{
+public:
+ assignment_entry(ir_variable *lhs, ir_instruction *ir)
+ {
+ assert(lhs);
+ assert(ir);
+ this->lhs = lhs;
+ this->ir = ir;
+ }
+
+ ir_variable *lhs;
+ ir_instruction *ir;
+};
+
+class kill_for_derefs_visitor : public ir_hierarchical_visitor {
+public:
+ kill_for_derefs_visitor(exec_list *assignments)
+ {
+ this->assignments = assignments;
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ ir_variable *const var = ir->variable_referenced();
+
+ foreach_iter(exec_list_iterator, iter, *this->assignments) {
+ assignment_entry *entry = (assignment_entry *)iter.get();
+
+ if (entry->lhs == var) {
+ if (debug)
+ printf("kill %s\n", entry->lhs->name);
+ entry->remove();
+ }
+ }
+
+ return visit_continue;
+ }
+
+private:
+ exec_list *assignments;
+};
+
+class array_index_visit : public ir_hierarchical_visitor {
+public:
+ array_index_visit(ir_hierarchical_visitor *v)
+ {
+ this->visitor = v;
+ }
+
+ virtual ir_visitor_status visit_enter(class ir_dereference_array *ir)
+ {
+ ir->array_index->accept(visitor);
+ return visit_continue;
+ }
+
+ static void run(ir_instruction *ir, ir_hierarchical_visitor *v)
+ {
+ array_index_visit top_visit(v);
+ ir->accept(& top_visit);
+ }
+
+ ir_hierarchical_visitor *visitor;
+};
+
+
+/**
+ * Adds an entry to the available copy list if it's a plain assignment
+ * of a variable to a variable.
+ */
+static bool
+process_assignment(void *ctx, ir_assignment *ir, exec_list *assignments)
+{
+ ir_variable *var = NULL;
+ bool progress = false;
+ kill_for_derefs_visitor v(assignments);
+
+ /* Kill assignment entries for things used to produce this assignment. */
+ ir->rhs->accept(&v);
+ if (ir->condition) {
+ ir->condition->accept(&v);
+ }
+
+ /* Kill assignment enties used as array indices.
+ */
+ array_index_visit::run(ir->lhs, &v);
+ var = ir->lhs->variable_referenced();
+ assert(var);
+
+ bool always_assign = true;
+ if (ir->condition) {
+ ir_constant *condition = ir->condition->as_constant();
+ if (!condition || !condition->value.b[0])
+ always_assign = false;
+ }
+
+ /* Now, check if we did a whole-variable assignment. */
+ if (always_assign && (ir->whole_variable_written() != NULL)) {
+ /* We did a whole-variable assignment. So, any instruction in
+ * the assignment list with the same LHS is dead.
+ */
+ if (debug)
+ printf("looking for %s to remove\n", var->name);
+ foreach_iter(exec_list_iterator, iter, *assignments) {
+ assignment_entry *entry = (assignment_entry *)iter.get();
+
+ if (entry->lhs == var) {
+ if (debug)
+ printf("removing %s\n", var->name);
+ entry->ir->remove();
+ entry->remove();
+ progress = true;
+ }
+ }
+ }
+
+ /* Add this instruction to the assignment list available to be removed.
+ * But not if the assignment has other side effects.
+ */
+ if (ir_has_call(ir))
+ return progress;
+
+ assignment_entry *entry = new(ctx) assignment_entry(var, ir);
+ assignments->push_tail(entry);
+
+ if (debug) {
+ printf("add %s\n", var->name);
+
+ printf("current entries\n");
+ foreach_iter(exec_list_iterator, iter, *assignments) {
+ assignment_entry *entry = (assignment_entry *)iter.get();
+
+ printf(" %s\n", entry->lhs->name);
+ }
+ }
+
+ return progress;
+}
+
+static void
+dead_code_local_basic_block(ir_instruction *first,
+ ir_instruction *last,
+ void *data)
+{
+ ir_instruction *ir, *ir_next;
+ /* List of avaialble_copy */
+ exec_list assignments;
+ bool *out_progress = (bool *)data;
+ bool progress = false;
+
+ void *ctx = talloc_new(NULL);
+ /* Safe looping, since process_assignment */
+ for (ir = first, ir_next = (ir_instruction *)first->next;;
+ ir = ir_next, ir_next = (ir_instruction *)ir->next) {
+ ir_assignment *ir_assign = ir->as_assignment();
+
+ if (debug) {
+ ir->print();
+ printf("\n");
+ }
+
+ if (ir_assign) {
+ progress = process_assignment(ctx, ir_assign, &assignments) || progress;
+ } else {
+ kill_for_derefs_visitor kill(&assignments);
+ ir->accept(&kill);
+ }
+
+ if (ir == last)
+ break;
+ }
+ *out_progress = progress;
+ talloc_free(ctx);
+}
+
+/**
+ * Does a copy propagation pass on the code present in the instruction stream.
+ */
+bool
+do_dead_code_local(exec_list *instructions)
+{
+ bool progress = false;
+
+ call_for_basic_blocks(instructions, dead_code_local_basic_block, &progress);
+
+ return progress;
+}
diff --git a/mesalib/src/glsl/ir_dead_functions.cpp b/mesalib/src/glsl/opt_dead_functions.cpp
index 26554441d..6f0761bcc 100644
--- a/mesalib/src/glsl/ir_dead_functions.cpp
+++ b/mesalib/src/glsl/opt_dead_functions.cpp
@@ -1,151 +1,153 @@
- /*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * \file ir_dead_functions.cpp
- *
- * Eliminates unused functions from the linked program.
- */
-
- #include "ir.h"
- #include "ir_visitor.h"
- #include "ir_expression_flattening.h"
- #include "glsl_types.h"
-
- class signature_entry : public exec_node
- {
- public:
- signature_entry(ir_function_signature *sig)
- {
- this->signature = sig;
- this->used = false;
- }
-
- ir_function_signature *signature;
- bool used;
- };
-
- class ir_dead_functions_visitor : public ir_hierarchical_visitor {
- public:
- ir_dead_functions_visitor()
- {
- this->mem_ctx = talloc_new(NULL);
- }
-
- ~ir_dead_functions_visitor()
- {
- talloc_free(this->mem_ctx);
- }
-
- virtual ir_visitor_status visit_enter(ir_function_signature *);
- virtual ir_visitor_status visit_enter(ir_call *);
-
- signature_entry *get_signature_entry(ir_function_signature *var);
-
- bool (*predicate)(ir_instruction *ir);
-
- /* List of signature_entry */
- exec_list signature_list;
- void *mem_ctx;
- };
-
-
- signature_entry *
- ir_dead_functions_visitor::get_signature_entry(ir_function_signature *sig)
- {
- foreach_iter(exec_list_iterator, iter, this->signature_list) {
- signature_entry *entry = (signature_entry *)iter.get();
- if (entry->signature == sig)
- return entry;
- }
-
- signature_entry *entry = new(mem_ctx) signature_entry(sig);
- this->signature_list.push_tail(entry);
- return entry;
- }
-
-
- ir_visitor_status
- ir_dead_functions_visitor::visit_enter(ir_function_signature *ir)
- {
- signature_entry *entry = this->get_signature_entry(ir);
-
- if (strcmp(ir->function_name(), "main") == 0) {
- entry->used = true;
- }
-
- return visit_continue;
- }
-
-
- ir_visitor_status
- ir_dead_functions_visitor::visit_enter(ir_call *ir)
- {
- signature_entry *entry = this->get_signature_entry(ir->get_callee());
-
- entry->used = true;
-
- return visit_continue;
-}
-
-bool
-do_dead_functions(exec_list *instructions)
-{
- ir_dead_functions_visitor v;
- bool progress = false;
-
- visit_list_elements(&v, instructions);
-
- /* Now that we've figured out which function signatures are used, remove
- * the unused ones, and remove function definitions that have no more
- * signatures.
- */
- foreach_iter(exec_list_iterator, iter, v.signature_list) {
- signature_entry *entry = (signature_entry *)iter.get();
-
- if (!entry->used) {
- entry->signature->remove();
- progress = true;
- }
- delete(entry);
- }
-
- /* We don't just do this above when we nuked a signature because of
- * const pointers.
- */
- foreach_iter(exec_list_iterator, iter, *instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_function *func = ir->as_function();
-
- if (func && func->signatures.is_empty()) {
- /* At this point (post-linking), the symbol table is no
- * longer in use, so not removing the function from the
- * symbol table should be OK.
- */
- func->remove();
- progress = true;
- }
- }
-
- return progress;
-}
+ /*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+ /**
+ * \file opt_dead_functions.cpp
+ *
+ * Eliminates unused functions from the linked program.
+ */
+
+ #include "ir.h"
+ #include "ir_visitor.h"
+ #include "ir_expression_flattening.h"
+ #include "glsl_types.h"
+
+ class signature_entry : public exec_node
+ {
+ public:
+ signature_entry(ir_function_signature *sig)
+ {
+ this->signature = sig;
+ this->used = false;
+ }
+
+ ir_function_signature *signature;
+ bool used;
+ };
+
+ class ir_dead_functions_visitor : public ir_hierarchical_visitor {
+ public:
+ ir_dead_functions_visitor()
+ {
+ this->mem_ctx = talloc_new(NULL);
+ }
+
+ ~ir_dead_functions_visitor()
+ {
+ talloc_free(this->mem_ctx);
+ }
+
+ virtual ir_visitor_status visit_enter(ir_function_signature *);
+ virtual ir_visitor_status visit_enter(ir_call *);
+
+ signature_entry *get_signature_entry(ir_function_signature *var);
+
+ bool (*predicate)(ir_instruction *ir);
+
+ /* List of signature_entry */
+ exec_list signature_list;
+ void *mem_ctx;
+ };
+
+
+ signature_entry *
+ ir_dead_functions_visitor::get_signature_entry(ir_function_signature *sig)
+ {
+ foreach_iter(exec_list_iterator, iter, this->signature_list) {
+ signature_entry *entry = (signature_entry *)iter.get();
+ if (entry->signature == sig)
+ return entry;
+ }
+
+ signature_entry *entry = new(mem_ctx) signature_entry(sig);
+ this->signature_list.push_tail(entry);
+ return entry;
+ }
+
+
+ ir_visitor_status
+ ir_dead_functions_visitor::visit_enter(ir_function_signature *ir)
+ {
+ signature_entry *entry = this->get_signature_entry(ir);
+
+ if (strcmp(ir->function_name(), "main") == 0) {
+ entry->used = true;
+ }
+
+ return visit_continue;
+ }
+
+
+ ir_visitor_status
+ ir_dead_functions_visitor::visit_enter(ir_call *ir)
+ {
+ signature_entry *entry = this->get_signature_entry(ir->get_callee());
+
+ entry->used = true;
+
+ return visit_continue;
+}
+
+bool
+do_dead_functions(exec_list *instructions)
+{
+ ir_dead_functions_visitor v;
+ bool progress = false;
+
+ visit_list_elements(&v, instructions);
+
+ /* Now that we've figured out which function signatures are used, remove
+ * the unused ones, and remove function definitions that have no more
+ * signatures.
+ */
+ foreach_iter(exec_list_iterator, iter, v.signature_list) {
+ signature_entry *entry = (signature_entry *)iter.get();
+
+ if (!entry->used) {
+ entry->signature->remove();
+ delete entry->signature;
+ progress = true;
+ }
+ delete(entry);
+ }
+
+ /* We don't just do this above when we nuked a signature because of
+ * const pointers.
+ */
+ foreach_iter(exec_list_iterator, iter, *instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir_function *func = ir->as_function();
+
+ if (func && func->signatures.is_empty()) {
+ /* At this point (post-linking), the symbol table is no
+ * longer in use, so not removing the function from the
+ * symbol table should be OK.
+ */
+ func->remove();
+ delete func;
+ progress = true;
+ }
+ }
+
+ return progress;
+}
diff --git a/mesalib/src/glsl/opt_discard_simplification.cpp b/mesalib/src/glsl/opt_discard_simplification.cpp
new file mode 100644
index 000000000..df8caba4d
--- /dev/null
+++ b/mesalib/src/glsl/opt_discard_simplification.cpp
@@ -0,0 +1,180 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_discard_simplification.cpp
+ *
+ * This pass simplifies if-statements and loops containing unconditional
+ * discards.
+ *
+ * Case 1: Both branches contain unconditional discards:
+ * -----------------------------------------------------
+ *
+ * if (cond) {
+ * s1;
+ * discard;
+ * s2;
+ * } else {
+ * s3;
+ * discard;
+ * s4;
+ * }
+ *
+ * becomes:
+ *
+ * discard
+ *
+ * Case 2: The "then" clause contains an unconditional discard:
+ * ------------------------------------------------------------
+ *
+ * if (cond) {
+ * s1;
+ * discard;
+ * s2;
+ * } else {
+ * s3;
+ * }
+ *
+ * becomes:
+ *
+ * if (cond) {
+ * discard;
+ * } else {
+ * s3;
+ * }
+ *
+ * Case 3: The "else" clause contains an unconditional discard:
+ * ------------------------------------------------------------
+ *
+ * if (cond) {
+ * s1;
+ * } else {
+ * s2;
+ * discard;
+ * s3;
+ * }
+ *
+ * becomes:
+ *
+ * if (cond) {
+ * s1;
+ * } else {
+ * discard;
+ * }
+ */
+
+#include "glsl_types.h"
+#include "ir.h"
+
+class discard_simplifier : public ir_hierarchical_visitor {
+public:
+ discard_simplifier()
+ {
+ this->progress = false;
+ }
+
+ ir_visitor_status visit_enter(ir_if *);
+ ir_visitor_status visit_enter(ir_loop *);
+
+ bool progress;
+};
+
+static ir_discard *
+find_unconditional_discard(exec_list &instructions)
+{
+ foreach_list(n, &instructions) {
+ ir_discard *ir = ((ir_instruction *) n)->as_discard();
+ if (ir != NULL && ir->condition == NULL)
+ return ir;
+ }
+ return NULL;
+}
+
+static bool
+is_only_instruction(ir_discard *discard)
+{
+ return (discard->prev->is_head_sentinel() &&
+ discard->next->is_tail_sentinel());
+}
+
+ir_visitor_status
+discard_simplifier::visit_enter(ir_if *ir)
+{
+ ir_discard *then_discard = find_unconditional_discard(ir->then_instructions);
+ ir_discard *else_discard = find_unconditional_discard(ir->else_instructions);
+
+ if (then_discard == NULL && else_discard == NULL)
+ return visit_continue;
+
+ /* If both branches result in discard, replace whole if with discard. */
+ if (then_discard != NULL && else_discard != NULL) {
+ this->progress = true;
+ ir->replace_with(then_discard);
+ return visit_continue_with_parent;
+ }
+
+ /* Otherwise, one branch has a discard. */
+ if (then_discard != NULL && !is_only_instruction(then_discard)) {
+ this->progress = true;
+ ir->then_instructions.make_empty();
+ ir->then_instructions.push_tail(then_discard);
+ } else if (else_discard != NULL && !is_only_instruction(else_discard)) {
+ this->progress = true;
+ ir->else_instructions.make_empty();
+ ir->else_instructions.push_tail(else_discard);
+ }
+
+ visit_list_elements(this, &ir->then_instructions);
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+discard_simplifier::visit_enter(ir_loop *ir)
+{
+ ir_discard *discard = find_unconditional_discard(ir->body_instructions);
+
+ if (discard) {
+ ir->replace_with(discard);
+ return visit_continue_with_parent;
+ }
+
+ return visit_continue;
+}
+
+bool
+do_discard_simplification(exec_list *instructions)
+{
+ /* Look for a top-level unconditional discard */
+ ir_discard *discard = find_unconditional_discard(*instructions);
+ if (discard != NULL) {
+ instructions->make_empty();
+ instructions->push_tail(discard);
+ return true;
+ }
+
+ discard_simplifier v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_function_inlining.cpp b/mesalib/src/glsl/opt_function_inlining.cpp
index 874602c84..83197e11a 100644
--- a/mesalib/src/glsl/ir_function_inlining.cpp
+++ b/mesalib/src/glsl/opt_function_inlining.cpp
@@ -1,417 +1,424 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_function_inlining.cpp
- *
- * Replaces calls to functions with the body of the function.
- */
-
-#include <inttypes.h>
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_function_inlining.h"
-#include "ir_expression_flattening.h"
-#include "glsl_types.h"
-#include "program/hash_table.h"
-
-static void
-do_sampler_replacement(exec_list *instructions,
- ir_variable *sampler,
- ir_dereference *deref);
-
-class ir_function_inlining_visitor : public ir_hierarchical_visitor {
-public:
- ir_function_inlining_visitor()
- {
- progress = false;
- }
-
- virtual ~ir_function_inlining_visitor()
- {
- /* empty */
- }
-
- virtual ir_visitor_status visit_enter(ir_expression *);
- virtual ir_visitor_status visit_enter(ir_call *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_return *);
- virtual ir_visitor_status visit_enter(ir_texture *);
- virtual ir_visitor_status visit_enter(ir_swizzle *);
-
- bool progress;
-};
-
-
-bool
-automatic_inlining_predicate(ir_instruction *ir)
-{
- ir_call *call = ir->as_call();
-
- if (call && can_inline(call))
- return true;
-
- return false;
-}
-
-bool
-do_function_inlining(exec_list *instructions)
-{
- ir_function_inlining_visitor v;
-
- do_expression_flattening(instructions, automatic_inlining_predicate);
-
- v.run(instructions);
-
- return v.progress;
-}
-
-static void
-replace_return_with_assignment(ir_instruction *ir, void *data)
-{
- void *ctx = talloc_parent(ir);
- ir_variable *retval = (ir_variable *)data;
- ir_return *ret = ir->as_return();
-
- if (ret) {
- if (ret->value) {
- ir_rvalue *lhs = new(ctx) ir_dereference_variable(retval);
- ret->replace_with(new(ctx) ir_assignment(lhs, ret->value, NULL));
- } else {
- /* un-valued return has to be the last return, or we shouldn't
- * have reached here. (see can_inline()).
- */
- assert(ret->next->is_tail_sentinel());
- ret->remove();
- }
- }
-}
-
-ir_rvalue *
-ir_call::generate_inline(ir_instruction *next_ir)
-{
- void *ctx = talloc_parent(this);
- ir_variable **parameters;
- int num_parameters;
- int i;
- ir_variable *retval = NULL;
- struct hash_table *ht;
-
- ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare);
-
- num_parameters = 0;
- foreach_iter(exec_list_iterator, iter_sig, this->callee->parameters)
- num_parameters++;
-
- parameters = new ir_variable *[num_parameters];
-
- /* Generate storage for the return value. */
- if (this->callee->return_type) {
- retval = new(ctx) ir_variable(this->callee->return_type, "_ret_val",
- ir_var_auto);
- next_ir->insert_before(retval);
- }
-
- /* Generate the declarations for the parameters to our inlined code,
- * and set up the mapping of real function body variables to ours.
- */
- i = 0;
- exec_list_iterator sig_param_iter = this->callee->parameters.iterator();
- exec_list_iterator param_iter = this->actual_parameters.iterator();
- for (i = 0; i < num_parameters; i++) {
- ir_variable *sig_param = (ir_variable *) sig_param_iter.get();
- ir_rvalue *param = (ir_rvalue *) param_iter.get();
-
- /* Generate a new variable for the parameter. */
- if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) {
- /* For samplers, we want the inlined sampler references
- * referencing the passed in sampler variable, since that
- * will have the location information, which an assignment of
- * a sampler wouldn't. Fix it up below.
- */
- parameters[i] = NULL;
- } else {
- parameters[i] = sig_param->clone(ctx, ht);
- parameters[i]->mode = ir_var_auto;
- next_ir->insert_before(parameters[i]);
- }
-
- /* Move the actual param into our param variable if it's an 'in' type. */
- if (parameters[i] && (sig_param->mode == ir_var_in ||
- sig_param->mode == ir_var_inout)) {
- ir_assignment *assign;
-
- assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]),
- param, NULL);
- next_ir->insert_before(assign);
- }
-
- sig_param_iter.next();
- param_iter.next();
- }
-
- exec_list new_instructions;
-
- /* Generate the inlined body of the function to a new list */
- foreach_iter(exec_list_iterator, iter, callee->body) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_instruction *new_ir = ir->clone(ctx, ht);
-
- new_instructions.push_tail(new_ir);
- visit_tree(new_ir, replace_return_with_assignment, retval);
- }
-
- /* If any samplers were passed in, replace any deref of the sampler
- * with a deref of the sampler argument.
- */
- param_iter = this->actual_parameters.iterator();
- sig_param_iter = this->callee->parameters.iterator();
- for (i = 0; i < num_parameters; i++) {
- ir_instruction *const param = (ir_instruction *) param_iter.get();
- ir_variable *sig_param = (ir_variable *) sig_param_iter.get();
-
- if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) {
- ir_dereference *deref = param->as_dereference();
-
- assert(deref);
- do_sampler_replacement(&new_instructions, sig_param, deref);
- }
- param_iter.next();
- sig_param_iter.next();
- }
-
- /* Now push those new instructions in. */
- foreach_iter(exec_list_iterator, iter, new_instructions) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- next_ir->insert_before(ir);
- }
-
- /* Copy back the value of any 'out' parameters from the function body
- * variables to our own.
- */
- i = 0;
- param_iter = this->actual_parameters.iterator();
- sig_param_iter = this->callee->parameters.iterator();
- for (i = 0; i < num_parameters; i++) {
- ir_instruction *const param = (ir_instruction *) param_iter.get();
- const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get();
-
- /* Move our param variable into the actual param if it's an 'out' type. */
- if (parameters[i] && (sig_param->mode == ir_var_out ||
- sig_param->mode == ir_var_inout)) {
- ir_assignment *assign;
-
- assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(),
- new(ctx) ir_dereference_variable(parameters[i]),
- NULL);
- next_ir->insert_before(assign);
- }
-
- param_iter.next();
- sig_param_iter.next();
- }
-
- delete [] parameters;
-
- hash_table_dtor(ht);
-
- if (retval)
- return new(ctx) ir_dereference_variable(retval);
- else
- return NULL;
-}
-
-
-ir_visitor_status
-ir_function_inlining_visitor::visit_enter(ir_expression *ir)
-{
- (void) ir;
- return visit_continue_with_parent;
-}
-
-
-ir_visitor_status
-ir_function_inlining_visitor::visit_enter(ir_return *ir)
-{
- (void) ir;
- return visit_continue_with_parent;
-}
-
-
-ir_visitor_status
-ir_function_inlining_visitor::visit_enter(ir_texture *ir)
-{
- (void) ir;
- return visit_continue_with_parent;
-}
-
-
-ir_visitor_status
-ir_function_inlining_visitor::visit_enter(ir_swizzle *ir)
-{
- (void) ir;
- return visit_continue_with_parent;
-}
-
-
-ir_visitor_status
-ir_function_inlining_visitor::visit_enter(ir_call *ir)
-{
- if (can_inline(ir)) {
- /* If the call was part of some tree, then it should have been
- * flattened out or we shouldn't have seen it because of a
- * visit_continue_with_parent in this visitor.
- */
- assert(ir == base_ir);
-
- (void) ir->generate_inline(ir);
- ir->remove();
- this->progress = true;
- }
-
- return visit_continue;
-}
-
-
-ir_visitor_status
-ir_function_inlining_visitor::visit_enter(ir_assignment *ir)
-{
- ir_call *call = ir->rhs->as_call();
- if (!call || !can_inline(call))
- return visit_continue;
-
- /* generates the parameter setup, function body, and returns the return
- * value of the function
- */
- ir_rvalue *rhs = call->generate_inline(ir);
- assert(rhs);
-
- ir->rhs = rhs;
- this->progress = true;
-
- return visit_continue;
-}
-
-/**
- * Replaces references to the "sampler" variable with a clone of "deref."
- *
- * From the spec, samplers can appear in the tree as function
- * (non-out) parameters and as the result of array indexing and
- * structure field selection. In our builtin implementation, they
- * also appear in the sampler field of an ir_tex instruction.
- */
-
-class ir_sampler_replacement_visitor : public ir_hierarchical_visitor {
-public:
- ir_sampler_replacement_visitor(ir_variable *sampler, ir_dereference *deref)
- {
- this->sampler = sampler;
- this->deref = deref;
- }
-
- virtual ~ir_sampler_replacement_visitor()
- {
- }
-
- virtual ir_visitor_status visit_leave(ir_call *);
- virtual ir_visitor_status visit_leave(ir_dereference_array *);
- virtual ir_visitor_status visit_leave(ir_dereference_record *);
- virtual ir_visitor_status visit_leave(ir_texture *);
-
- void replace_deref(ir_dereference **deref);
- void replace_rvalue(ir_rvalue **rvalue);
-
- ir_variable *sampler;
- ir_dereference *deref;
-};
-
-void
-ir_sampler_replacement_visitor::replace_deref(ir_dereference **deref)
-{
- ir_dereference_variable *deref_var = (*deref)->as_dereference_variable();
- if (deref_var && deref_var->var == this->sampler) {
- *deref = this->deref->clone(talloc_parent(*deref), NULL);
- }
-}
-
-void
-ir_sampler_replacement_visitor::replace_rvalue(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return;
-
- ir_dereference *deref = (*rvalue)->as_dereference();
-
- if (!deref)
- return;
-
- replace_deref(&deref);
- *rvalue = deref;
-}
-
-ir_visitor_status
-ir_sampler_replacement_visitor::visit_leave(ir_texture *ir)
-{
- replace_deref(&ir->sampler);
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_sampler_replacement_visitor::visit_leave(ir_dereference_array *ir)
-{
- replace_rvalue(&ir->array);
- return visit_continue;
-}
-
-ir_visitor_status
-ir_sampler_replacement_visitor::visit_leave(ir_dereference_record *ir)
-{
- replace_rvalue(&ir->record);
- return visit_continue;
-}
-
-ir_visitor_status
-ir_sampler_replacement_visitor::visit_leave(ir_call *ir)
-{
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param = (ir_rvalue *)iter.get();
- ir_rvalue *new_param = param;
- replace_rvalue(&new_param);
-
- if (new_param != param) {
- param->replace_with(new_param);
- }
- }
- return visit_continue;
-}
-
-static void
-do_sampler_replacement(exec_list *instructions,
- ir_variable *sampler,
- ir_dereference *deref)
-{
- ir_sampler_replacement_visitor v(sampler, deref);
-
- visit_list_elements(&v, instructions);
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_function_inlining.cpp
+ *
+ * Replaces calls to functions with the body of the function.
+ */
+
+#include <inttypes.h>
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_function_inlining.h"
+#include "ir_expression_flattening.h"
+#include "glsl_types.h"
+#include "program/hash_table.h"
+
+static void
+do_sampler_replacement(exec_list *instructions,
+ ir_variable *sampler,
+ ir_dereference *deref);
+
+class ir_function_inlining_visitor : public ir_hierarchical_visitor {
+public:
+ ir_function_inlining_visitor()
+ {
+ progress = false;
+ }
+
+ virtual ~ir_function_inlining_visitor()
+ {
+ /* empty */
+ }
+
+ virtual ir_visitor_status visit_enter(ir_expression *);
+ virtual ir_visitor_status visit_enter(ir_call *);
+ virtual ir_visitor_status visit_enter(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_return *);
+ virtual ir_visitor_status visit_enter(ir_texture *);
+ virtual ir_visitor_status visit_enter(ir_swizzle *);
+
+ bool progress;
+};
+
+
+bool
+automatic_inlining_predicate(ir_instruction *ir)
+{
+ ir_call *call = ir->as_call();
+
+ if (call && can_inline(call))
+ return true;
+
+ return false;
+}
+
+bool
+do_function_inlining(exec_list *instructions)
+{
+ ir_function_inlining_visitor v;
+
+ do_expression_flattening(instructions, automatic_inlining_predicate);
+
+ v.run(instructions);
+
+ return v.progress;
+}
+
+static void
+replace_return_with_assignment(ir_instruction *ir, void *data)
+{
+ void *ctx = talloc_parent(ir);
+ ir_variable *retval = (ir_variable *)data;
+ ir_return *ret = ir->as_return();
+
+ if (ret) {
+ if (ret->value) {
+ ir_rvalue *lhs = new(ctx) ir_dereference_variable(retval);
+ ret->replace_with(new(ctx) ir_assignment(lhs, ret->value, NULL));
+ } else {
+ /* un-valued return has to be the last return, or we shouldn't
+ * have reached here. (see can_inline()).
+ */
+ assert(ret->next->is_tail_sentinel());
+ ret->remove();
+ }
+ }
+}
+
+ir_rvalue *
+ir_call::generate_inline(ir_instruction *next_ir)
+{
+ void *ctx = talloc_parent(this);
+ ir_variable **parameters;
+ int num_parameters;
+ int i;
+ ir_variable *retval = NULL;
+ struct hash_table *ht;
+
+ ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare);
+
+ num_parameters = 0;
+ foreach_iter(exec_list_iterator, iter_sig, this->callee->parameters)
+ num_parameters++;
+
+ parameters = new ir_variable *[num_parameters];
+
+ /* Generate storage for the return value. */
+ if (this->callee->return_type) {
+ retval = new(ctx) ir_variable(this->callee->return_type, "_ret_val",
+ ir_var_auto);
+ next_ir->insert_before(retval);
+ }
+
+ /* Generate the declarations for the parameters to our inlined code,
+ * and set up the mapping of real function body variables to ours.
+ */
+ i = 0;
+ exec_list_iterator sig_param_iter = this->callee->parameters.iterator();
+ exec_list_iterator param_iter = this->actual_parameters.iterator();
+ for (i = 0; i < num_parameters; i++) {
+ ir_variable *sig_param = (ir_variable *) sig_param_iter.get();
+ ir_rvalue *param = (ir_rvalue *) param_iter.get();
+
+ /* Generate a new variable for the parameter. */
+ if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) {
+ /* For samplers, we want the inlined sampler references
+ * referencing the passed in sampler variable, since that
+ * will have the location information, which an assignment of
+ * a sampler wouldn't. Fix it up below.
+ */
+ parameters[i] = NULL;
+ } else {
+ parameters[i] = sig_param->clone(ctx, ht);
+ parameters[i]->mode = ir_var_auto;
+
+ /* Remove the read-only decoration becuase we're going to write
+ * directly to this variable. If the cloned variable is left
+ * read-only and the inlined function is inside a loop, the loop
+ * analysis code will get confused.
+ */
+ parameters[i]->read_only = false;
+ next_ir->insert_before(parameters[i]);
+ }
+
+ /* Move the actual param into our param variable if it's an 'in' type. */
+ if (parameters[i] && (sig_param->mode == ir_var_in ||
+ sig_param->mode == ir_var_inout)) {
+ ir_assignment *assign;
+
+ assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]),
+ param, NULL);
+ next_ir->insert_before(assign);
+ }
+
+ sig_param_iter.next();
+ param_iter.next();
+ }
+
+ exec_list new_instructions;
+
+ /* Generate the inlined body of the function to a new list */
+ foreach_iter(exec_list_iterator, iter, callee->body) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir_instruction *new_ir = ir->clone(ctx, ht);
+
+ new_instructions.push_tail(new_ir);
+ visit_tree(new_ir, replace_return_with_assignment, retval);
+ }
+
+ /* If any samplers were passed in, replace any deref of the sampler
+ * with a deref of the sampler argument.
+ */
+ param_iter = this->actual_parameters.iterator();
+ sig_param_iter = this->callee->parameters.iterator();
+ for (i = 0; i < num_parameters; i++) {
+ ir_instruction *const param = (ir_instruction *) param_iter.get();
+ ir_variable *sig_param = (ir_variable *) sig_param_iter.get();
+
+ if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) {
+ ir_dereference *deref = param->as_dereference();
+
+ assert(deref);
+ do_sampler_replacement(&new_instructions, sig_param, deref);
+ }
+ param_iter.next();
+ sig_param_iter.next();
+ }
+
+ /* Now push those new instructions in. */
+ foreach_iter(exec_list_iterator, iter, new_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ next_ir->insert_before(ir);
+ }
+
+ /* Copy back the value of any 'out' parameters from the function body
+ * variables to our own.
+ */
+ i = 0;
+ param_iter = this->actual_parameters.iterator();
+ sig_param_iter = this->callee->parameters.iterator();
+ for (i = 0; i < num_parameters; i++) {
+ ir_instruction *const param = (ir_instruction *) param_iter.get();
+ const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get();
+
+ /* Move our param variable into the actual param if it's an 'out' type. */
+ if (parameters[i] && (sig_param->mode == ir_var_out ||
+ sig_param->mode == ir_var_inout)) {
+ ir_assignment *assign;
+
+ assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(),
+ new(ctx) ir_dereference_variable(parameters[i]),
+ NULL);
+ next_ir->insert_before(assign);
+ }
+
+ param_iter.next();
+ sig_param_iter.next();
+ }
+
+ delete [] parameters;
+
+ hash_table_dtor(ht);
+
+ if (retval)
+ return new(ctx) ir_dereference_variable(retval);
+ else
+ return NULL;
+}
+
+
+ir_visitor_status
+ir_function_inlining_visitor::visit_enter(ir_expression *ir)
+{
+ (void) ir;
+ return visit_continue_with_parent;
+}
+
+
+ir_visitor_status
+ir_function_inlining_visitor::visit_enter(ir_return *ir)
+{
+ (void) ir;
+ return visit_continue_with_parent;
+}
+
+
+ir_visitor_status
+ir_function_inlining_visitor::visit_enter(ir_texture *ir)
+{
+ (void) ir;
+ return visit_continue_with_parent;
+}
+
+
+ir_visitor_status
+ir_function_inlining_visitor::visit_enter(ir_swizzle *ir)
+{
+ (void) ir;
+ return visit_continue_with_parent;
+}
+
+
+ir_visitor_status
+ir_function_inlining_visitor::visit_enter(ir_call *ir)
+{
+ if (can_inline(ir)) {
+ /* If the call was part of some tree, then it should have been
+ * flattened out or we shouldn't have seen it because of a
+ * visit_continue_with_parent in this visitor.
+ */
+ assert(ir == base_ir);
+
+ (void) ir->generate_inline(ir);
+ ir->remove();
+ this->progress = true;
+ }
+
+ return visit_continue;
+}
+
+
+ir_visitor_status
+ir_function_inlining_visitor::visit_enter(ir_assignment *ir)
+{
+ ir_call *call = ir->rhs->as_call();
+ if (!call || !can_inline(call))
+ return visit_continue;
+
+ /* generates the parameter setup, function body, and returns the return
+ * value of the function
+ */
+ ir_rvalue *rhs = call->generate_inline(ir);
+ assert(rhs);
+
+ ir->rhs = rhs;
+ this->progress = true;
+
+ return visit_continue;
+}
+
+/**
+ * Replaces references to the "sampler" variable with a clone of "deref."
+ *
+ * From the spec, samplers can appear in the tree as function
+ * (non-out) parameters and as the result of array indexing and
+ * structure field selection. In our builtin implementation, they
+ * also appear in the sampler field of an ir_tex instruction.
+ */
+
+class ir_sampler_replacement_visitor : public ir_hierarchical_visitor {
+public:
+ ir_sampler_replacement_visitor(ir_variable *sampler, ir_dereference *deref)
+ {
+ this->sampler = sampler;
+ this->deref = deref;
+ }
+
+ virtual ~ir_sampler_replacement_visitor()
+ {
+ }
+
+ virtual ir_visitor_status visit_leave(ir_call *);
+ virtual ir_visitor_status visit_leave(ir_dereference_array *);
+ virtual ir_visitor_status visit_leave(ir_dereference_record *);
+ virtual ir_visitor_status visit_leave(ir_texture *);
+
+ void replace_deref(ir_dereference **deref);
+ void replace_rvalue(ir_rvalue **rvalue);
+
+ ir_variable *sampler;
+ ir_dereference *deref;
+};
+
+void
+ir_sampler_replacement_visitor::replace_deref(ir_dereference **deref)
+{
+ ir_dereference_variable *deref_var = (*deref)->as_dereference_variable();
+ if (deref_var && deref_var->var == this->sampler) {
+ *deref = this->deref->clone(talloc_parent(*deref), NULL);
+ }
+}
+
+void
+ir_sampler_replacement_visitor::replace_rvalue(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return;
+
+ ir_dereference *deref = (*rvalue)->as_dereference();
+
+ if (!deref)
+ return;
+
+ replace_deref(&deref);
+ *rvalue = deref;
+}
+
+ir_visitor_status
+ir_sampler_replacement_visitor::visit_leave(ir_texture *ir)
+{
+ replace_deref(&ir->sampler);
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_sampler_replacement_visitor::visit_leave(ir_dereference_array *ir)
+{
+ replace_rvalue(&ir->array);
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_sampler_replacement_visitor::visit_leave(ir_dereference_record *ir)
+{
+ replace_rvalue(&ir->record);
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_sampler_replacement_visitor::visit_leave(ir_call *ir)
+{
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param = (ir_rvalue *)iter.get();
+ ir_rvalue *new_param = param;
+ replace_rvalue(&new_param);
+
+ if (new_param != param) {
+ param->replace_with(new_param);
+ }
+ }
+ return visit_continue;
+}
+
+static void
+do_sampler_replacement(exec_list *instructions,
+ ir_variable *sampler,
+ ir_dereference *deref)
+{
+ ir_sampler_replacement_visitor v(sampler, deref);
+
+ visit_list_elements(&v, instructions);
+}
diff --git a/mesalib/src/glsl/ir_if_simplification.cpp b/mesalib/src/glsl/opt_if_simplification.cpp
index 021615ebd..ce94f42fe 100644
--- a/mesalib/src/glsl/ir_if_simplification.cpp
+++ b/mesalib/src/glsl/opt_if_simplification.cpp
@@ -1,84 +1,84 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_if_simplification.cpp
- *
- * Moves constant branches of if statements out to the surrounding
- * instruction stream.
- */
-
-#include "ir.h"
-
-class ir_if_simplification_visitor : public ir_hierarchical_visitor {
-public:
- ir_if_simplification_visitor()
- {
- this->made_progress = false;
- }
-
- ir_visitor_status visit_leave(ir_if *);
-
- bool made_progress;
-};
-
-bool
-do_if_simplification(exec_list *instructions)
-{
- ir_if_simplification_visitor v;
-
- v.run(instructions);
- return v.made_progress;
-}
-
-
-ir_visitor_status
-ir_if_simplification_visitor::visit_leave(ir_if *ir)
-{
- /* FINISHME: Ideally there would be a way to note that the condition results
- * FINISHME: in a constant before processing both of the other subtrees.
- * FINISHME: This can probably be done with some flags, but it would take
- * FINISHME: some work to get right.
- */
- ir_constant *condition_constant = ir->condition->constant_expression_value();
- if (condition_constant) {
- /* Move the contents of the one branch of the conditional
- * that matters out.
- */
- if (condition_constant->value.b[0]) {
- foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) {
- ir_instruction *then_ir = (ir_instruction *)then_iter.get();
- ir->insert_before(then_ir);
- }
- } else {
- foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) {
- ir_instruction *else_ir = (ir_instruction *)else_iter.get();
- ir->insert_before(else_ir);
- }
- }
- ir->remove();
- this->made_progress = true;
- }
-
- return visit_continue;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_if_simplification.cpp
+ *
+ * Moves constant branches of if statements out to the surrounding
+ * instruction stream.
+ */
+
+#include "ir.h"
+
+class ir_if_simplification_visitor : public ir_hierarchical_visitor {
+public:
+ ir_if_simplification_visitor()
+ {
+ this->made_progress = false;
+ }
+
+ ir_visitor_status visit_leave(ir_if *);
+
+ bool made_progress;
+};
+
+bool
+do_if_simplification(exec_list *instructions)
+{
+ ir_if_simplification_visitor v;
+
+ v.run(instructions);
+ return v.made_progress;
+}
+
+
+ir_visitor_status
+ir_if_simplification_visitor::visit_leave(ir_if *ir)
+{
+ /* FINISHME: Ideally there would be a way to note that the condition results
+ * FINISHME: in a constant before processing both of the other subtrees.
+ * FINISHME: This can probably be done with some flags, but it would take
+ * FINISHME: some work to get right.
+ */
+ ir_constant *condition_constant = ir->condition->constant_expression_value();
+ if (condition_constant) {
+ /* Move the contents of the one branch of the conditional
+ * that matters out.
+ */
+ if (condition_constant->value.b[0]) {
+ foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) {
+ ir_instruction *then_ir = (ir_instruction *)then_iter.get();
+ ir->insert_before(then_ir);
+ }
+ } else {
+ foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) {
+ ir_instruction *else_ir = (ir_instruction *)else_iter.get();
+ ir->insert_before(else_ir);
+ }
+ }
+ ir->remove();
+ this->made_progress = true;
+ }
+
+ return visit_continue;
+}
diff --git a/mesalib/src/glsl/ir_noop_swizzle.cpp b/mesalib/src/glsl/opt_noop_swizzle.cpp
index 0403dfa4e..c034d7339 100644
--- a/mesalib/src/glsl/ir_noop_swizzle.cpp
+++ b/mesalib/src/glsl/opt_noop_swizzle.cpp
@@ -1,80 +1,80 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_noop_swizzle.cpp
- *
- * If a swizzle doesn't change the order or count of components, then
- * remove the swizzle so that other optimization passes see the value
- * behind it.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "ir_print_visitor.h"
-#include "glsl_types.h"
-
-class ir_noop_swizzle_visitor : public ir_rvalue_visitor {
-public:
- ir_noop_swizzle_visitor()
- {
- this->progress = false;
- }
-
- void handle_rvalue(ir_rvalue **rvalue);
- bool progress;
-};
-
-void
-ir_noop_swizzle_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return;
-
- ir_swizzle *swiz = (*rvalue)->as_swizzle();
- if (!swiz || swiz->type != swiz->val->type)
- return;
-
- int elems = swiz->val->type->vector_elements;
- if (swiz->mask.x != 0)
- return;
- if (elems >= 2 && swiz->mask.y != 1)
- return;
- if (elems >= 3 && swiz->mask.z != 2)
- return;
- if (elems >= 4 && swiz->mask.w != 3)
- return;
-
- this->progress = true;
- *rvalue = swiz->val;
-}
-
-bool
-do_noop_swizzle(exec_list *instructions)
-{
- ir_noop_swizzle_visitor v;
- visit_list_elements(&v, instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_noop_swizzle.cpp
+ *
+ * If a swizzle doesn't change the order or count of components, then
+ * remove the swizzle so that other optimization passes see the value
+ * behind it.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_rvalue_visitor.h"
+#include "ir_print_visitor.h"
+#include "glsl_types.h"
+
+class ir_noop_swizzle_visitor : public ir_rvalue_visitor {
+public:
+ ir_noop_swizzle_visitor()
+ {
+ this->progress = false;
+ }
+
+ void handle_rvalue(ir_rvalue **rvalue);
+ bool progress;
+};
+
+void
+ir_noop_swizzle_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return;
+
+ ir_swizzle *swiz = (*rvalue)->as_swizzle();
+ if (!swiz || swiz->type != swiz->val->type)
+ return;
+
+ int elems = swiz->val->type->vector_elements;
+ if (swiz->mask.x != 0)
+ return;
+ if (elems >= 2 && swiz->mask.y != 1)
+ return;
+ if (elems >= 3 && swiz->mask.z != 2)
+ return;
+ if (elems >= 4 && swiz->mask.w != 3)
+ return;
+
+ this->progress = true;
+ *rvalue = swiz->val;
+}
+
+bool
+do_noop_swizzle(exec_list *instructions)
+{
+ ir_noop_swizzle_visitor v;
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_structure_splitting.cpp b/mesalib/src/glsl/opt_structure_splitting.cpp
index ff3ec936e..fead62e21 100644
--- a/mesalib/src/glsl/ir_structure_splitting.cpp
+++ b/mesalib/src/glsl/opt_structure_splitting.cpp
@@ -1,361 +1,361 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_structure_splitting.cpp
- *
- * If a structure is only ever referenced by its components, then
- * split those components out to individual variables so they can be
- * handled normally by other optimization passes.
- *
- * This skips structures like uniforms, which need to be accessible as
- * structures for their access by the GL.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_print_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "glsl_types.h"
-
-static bool debug = false;
-
-// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined
-// function) with the variable_entry class seen in ir_variable_refcount.h
-// Perhaps we can use the one in ir_variable_refcount.h and make this class
-// here go away?
-class variable_entry2 : public exec_node
-{
-public:
- variable_entry2(ir_variable *var)
- {
- this->var = var;
- this->whole_structure_access = 0;
- this->declaration = false;
- this->components = NULL;
- this->mem_ctx = NULL;
- }
-
- ir_variable *var; /* The key: the variable's pointer. */
-
- /** Number of times the variable is referenced, including assignments. */
- unsigned whole_structure_access;
-
- bool declaration; /* If the variable had a decl in the instruction stream */
-
- ir_variable **components;
-
- /** talloc_parent(this->var) -- the shader's talloc context. */
- void *mem_ctx;
-};
-
-
-class ir_structure_reference_visitor : public ir_hierarchical_visitor {
-public:
- ir_structure_reference_visitor(void)
- {
- this->mem_ctx = talloc_new(NULL);
- this->variable_list.make_empty();
- }
-
- ~ir_structure_reference_visitor(void)
- {
- talloc_free(mem_ctx);
- }
-
- virtual ir_visitor_status visit(ir_variable *);
- virtual ir_visitor_status visit(ir_dereference_variable *);
- virtual ir_visitor_status visit_enter(ir_dereference_record *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_function_signature *);
-
- variable_entry2 *get_variable_entry2(ir_variable *var);
-
- /* List of variable_entry */
- exec_list variable_list;
-
- void *mem_ctx;
-};
-
-variable_entry2 *
-ir_structure_reference_visitor::get_variable_entry2(ir_variable *var)
-{
- assert(var);
-
- if (!var->type->is_record() || var->mode == ir_var_uniform)
- return NULL;
-
- foreach_iter(exec_list_iterator, iter, this->variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- if (entry->var == var)
- return entry;
- }
-
- variable_entry2 *entry = new(mem_ctx) variable_entry2(var);
- this->variable_list.push_tail(entry);
- return entry;
-}
-
-
-ir_visitor_status
-ir_structure_reference_visitor::visit(ir_variable *ir)
-{
- variable_entry2 *entry = this->get_variable_entry2(ir);
-
- if (entry)
- entry->declaration = true;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit(ir_dereference_variable *ir)
-{
- ir_variable *const var = ir->variable_referenced();
- variable_entry2 *entry = this->get_variable_entry2(var);
-
- if (entry)
- entry->whole_structure_access++;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir)
-{
- (void) ir;
- /* Don't descend into the ir_dereference_variable below. */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_assignment *ir)
-{
- if (ir->lhs->as_dereference_variable() &&
- ir->rhs->as_dereference_variable() &&
- !ir->condition) {
- /* We'll split copies of a structure to copies of components, so don't
- * descend to the ir_dereference_variables.
- */
- return visit_continue_with_parent;
- }
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_function_signature *ir)
-{
- /* We don't want to descend into the function parameters and
- * dead-code eliminate them, so just accept the body here.
- */
- visit_list_elements(this, &ir->body);
- return visit_continue_with_parent;
-}
-
-class ir_structure_splitting_visitor : public ir_rvalue_visitor {
-public:
- ir_structure_splitting_visitor(exec_list *vars)
- {
- this->variable_list = vars;
- }
-
- virtual ~ir_structure_splitting_visitor()
- {
- }
-
- virtual ir_visitor_status visit_leave(ir_assignment *);
-
- void split_deref(ir_dereference **deref);
- void handle_rvalue(ir_rvalue **rvalue);
- variable_entry2 *get_splitting_entry(ir_variable *var);
-
- exec_list *variable_list;
- void *mem_ctx;
-};
-
-variable_entry2 *
-ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
-{
- assert(var);
-
- if (!var->type->is_record())
- return NULL;
-
- foreach_iter(exec_list_iterator, iter, *this->variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- if (entry->var == var) {
- return entry;
- }
- }
-
- return NULL;
-}
-
-void
-ir_structure_splitting_visitor::split_deref(ir_dereference **deref)
-{
- if ((*deref)->ir_type != ir_type_dereference_record)
- return;
-
- ir_dereference_record *deref_record = (ir_dereference_record *)*deref;
- ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable();
- if (!deref_var)
- return;
-
- variable_entry2 *entry = get_splitting_entry(deref_var->var);
- if (!entry)
- return;
-
- unsigned int i;
- for (i = 0; i < entry->var->type->length; i++) {
- if (strcmp(deref_record->field,
- entry->var->type->fields.structure[i].name) == 0)
- break;
- }
- assert(i != entry->var->type->length);
-
- *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]);
-}
-
-void
-ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return;
-
- ir_dereference *deref = (*rvalue)->as_dereference();
-
- if (!deref)
- return;
-
- split_deref(&deref);
- *rvalue = deref;
-}
-
-ir_visitor_status
-ir_structure_splitting_visitor::visit_leave(ir_assignment *ir)
-{
- ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable();
- ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable();
- variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL;
- variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL;
- const glsl_type *type = ir->rhs->type;
-
- if ((lhs_entry || rhs_entry) && !ir->condition) {
- for (unsigned int i = 0; i < type->length; i++) {
- ir_dereference *new_lhs, *new_rhs;
- void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx;
-
- if (lhs_entry) {
- new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]);
- } else {
- new_lhs = new(mem_ctx)
- ir_dereference_record(ir->lhs->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
- }
-
- if (rhs_entry) {
- new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]);
- } else {
- new_rhs = new(mem_ctx)
- ir_dereference_record(ir->rhs->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
- }
-
- ir->insert_before(new(mem_ctx) ir_assignment(new_lhs,
- new_rhs,
- NULL));
- }
- ir->remove();
- } else {
- handle_rvalue(&ir->rhs);
- split_deref(&ir->lhs);
- }
-
- handle_rvalue(&ir->condition);
-
- return visit_continue;
-}
-
-bool
-do_structure_splitting(exec_list *instructions)
-{
- ir_structure_reference_visitor refs;
-
- visit_list_elements(&refs, instructions);
-
- /* Trim out variables we can't split. */
- foreach_iter(exec_list_iterator, iter, refs.variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
-
- if (debug) {
- printf("structure %s@%p: decl %d, whole_access %d\n",
- entry->var->name, (void *) entry->var, entry->declaration,
- entry->whole_structure_access);
- }
-
- if (!entry->declaration || entry->whole_structure_access) {
- entry->remove();
- }
- }
-
- if (refs.variable_list.is_empty())
- return false;
-
- void *mem_ctx = talloc_new(NULL);
-
- /* Replace the decls of the structures to be split with their split
- * components.
- */
- foreach_iter(exec_list_iterator, iter, refs.variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- const struct glsl_type *type = entry->var->type;
-
- entry->mem_ctx = talloc_parent(entry->var);
-
- entry->components = talloc_array(mem_ctx,
- ir_variable *,
- type->length);
-
- for (unsigned int i = 0; i < entry->var->type->length; i++) {
- const char *name = talloc_asprintf(mem_ctx, "%s_%s",
- entry->var->name,
- type->fields.structure[i].name);
-
- entry->components[i] =
- new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
- name,
- ir_var_temporary);
- entry->var->insert_before(entry->components[i]);
- }
-
- entry->var->remove();
- }
-
- ir_structure_splitting_visitor split(&refs.variable_list);
- visit_list_elements(&split, instructions);
-
- talloc_free(mem_ctx);
-
- return true;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_structure_splitting.cpp
+ *
+ * If a structure is only ever referenced by its components, then
+ * split those components out to individual variables so they can be
+ * handled normally by other optimization passes.
+ *
+ * This skips structures like uniforms, which need to be accessible as
+ * structures for their access by the GL.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_print_visitor.h"
+#include "ir_rvalue_visitor.h"
+#include "glsl_types.h"
+
+static bool debug = false;
+
+// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined
+// function) with the variable_entry class seen in ir_variable_refcount.h
+// Perhaps we can use the one in ir_variable_refcount.h and make this class
+// here go away?
+class variable_entry2 : public exec_node
+{
+public:
+ variable_entry2(ir_variable *var)
+ {
+ this->var = var;
+ this->whole_structure_access = 0;
+ this->declaration = false;
+ this->components = NULL;
+ this->mem_ctx = NULL;
+ }
+
+ ir_variable *var; /* The key: the variable's pointer. */
+
+ /** Number of times the variable is referenced, including assignments. */
+ unsigned whole_structure_access;
+
+ bool declaration; /* If the variable had a decl in the instruction stream */
+
+ ir_variable **components;
+
+ /** talloc_parent(this->var) -- the shader's talloc context. */
+ void *mem_ctx;
+};
+
+
+class ir_structure_reference_visitor : public ir_hierarchical_visitor {
+public:
+ ir_structure_reference_visitor(void)
+ {
+ this->mem_ctx = talloc_new(NULL);
+ this->variable_list.make_empty();
+ }
+
+ ~ir_structure_reference_visitor(void)
+ {
+ talloc_free(mem_ctx);
+ }
+
+ virtual ir_visitor_status visit(ir_variable *);
+ virtual ir_visitor_status visit(ir_dereference_variable *);
+ virtual ir_visitor_status visit_enter(ir_dereference_record *);
+ virtual ir_visitor_status visit_enter(ir_assignment *);
+ virtual ir_visitor_status visit_enter(ir_function_signature *);
+
+ variable_entry2 *get_variable_entry2(ir_variable *var);
+
+ /* List of variable_entry */
+ exec_list variable_list;
+
+ void *mem_ctx;
+};
+
+variable_entry2 *
+ir_structure_reference_visitor::get_variable_entry2(ir_variable *var)
+{
+ assert(var);
+
+ if (!var->type->is_record() || var->mode == ir_var_uniform)
+ return NULL;
+
+ foreach_iter(exec_list_iterator, iter, this->variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+ if (entry->var == var)
+ return entry;
+ }
+
+ variable_entry2 *entry = new(mem_ctx) variable_entry2(var);
+ this->variable_list.push_tail(entry);
+ return entry;
+}
+
+
+ir_visitor_status
+ir_structure_reference_visitor::visit(ir_variable *ir)
+{
+ variable_entry2 *entry = this->get_variable_entry2(ir);
+
+ if (entry)
+ entry->declaration = true;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit(ir_dereference_variable *ir)
+{
+ ir_variable *const var = ir->variable_referenced();
+ variable_entry2 *entry = this->get_variable_entry2(var);
+
+ if (entry)
+ entry->whole_structure_access++;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir)
+{
+ (void) ir;
+ /* Don't descend into the ir_dereference_variable below. */
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit_enter(ir_assignment *ir)
+{
+ if (ir->lhs->as_dereference_variable() &&
+ ir->rhs->as_dereference_variable() &&
+ !ir->condition) {
+ /* We'll split copies of a structure to copies of components, so don't
+ * descend to the ir_dereference_variables.
+ */
+ return visit_continue_with_parent;
+ }
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_structure_reference_visitor::visit_enter(ir_function_signature *ir)
+{
+ /* We don't want to descend into the function parameters and
+ * dead-code eliminate them, so just accept the body here.
+ */
+ visit_list_elements(this, &ir->body);
+ return visit_continue_with_parent;
+}
+
+class ir_structure_splitting_visitor : public ir_rvalue_visitor {
+public:
+ ir_structure_splitting_visitor(exec_list *vars)
+ {
+ this->variable_list = vars;
+ }
+
+ virtual ~ir_structure_splitting_visitor()
+ {
+ }
+
+ virtual ir_visitor_status visit_leave(ir_assignment *);
+
+ void split_deref(ir_dereference **deref);
+ void handle_rvalue(ir_rvalue **rvalue);
+ variable_entry2 *get_splitting_entry(ir_variable *var);
+
+ exec_list *variable_list;
+ void *mem_ctx;
+};
+
+variable_entry2 *
+ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
+{
+ assert(var);
+
+ if (!var->type->is_record())
+ return NULL;
+
+ foreach_iter(exec_list_iterator, iter, *this->variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+ if (entry->var == var) {
+ return entry;
+ }
+ }
+
+ return NULL;
+}
+
+void
+ir_structure_splitting_visitor::split_deref(ir_dereference **deref)
+{
+ if ((*deref)->ir_type != ir_type_dereference_record)
+ return;
+
+ ir_dereference_record *deref_record = (ir_dereference_record *)*deref;
+ ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable();
+ if (!deref_var)
+ return;
+
+ variable_entry2 *entry = get_splitting_entry(deref_var->var);
+ if (!entry)
+ return;
+
+ unsigned int i;
+ for (i = 0; i < entry->var->type->length; i++) {
+ if (strcmp(deref_record->field,
+ entry->var->type->fields.structure[i].name) == 0)
+ break;
+ }
+ assert(i != entry->var->type->length);
+
+ *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]);
+}
+
+void
+ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return;
+
+ ir_dereference *deref = (*rvalue)->as_dereference();
+
+ if (!deref)
+ return;
+
+ split_deref(&deref);
+ *rvalue = deref;
+}
+
+ir_visitor_status
+ir_structure_splitting_visitor::visit_leave(ir_assignment *ir)
+{
+ ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable();
+ ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable();
+ variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL;
+ variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL;
+ const glsl_type *type = ir->rhs->type;
+
+ if ((lhs_entry || rhs_entry) && !ir->condition) {
+ for (unsigned int i = 0; i < type->length; i++) {
+ ir_dereference *new_lhs, *new_rhs;
+ void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx;
+
+ if (lhs_entry) {
+ new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]);
+ } else {
+ new_lhs = new(mem_ctx)
+ ir_dereference_record(ir->lhs->clone(mem_ctx, NULL),
+ type->fields.structure[i].name);
+ }
+
+ if (rhs_entry) {
+ new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]);
+ } else {
+ new_rhs = new(mem_ctx)
+ ir_dereference_record(ir->rhs->clone(mem_ctx, NULL),
+ type->fields.structure[i].name);
+ }
+
+ ir->insert_before(new(mem_ctx) ir_assignment(new_lhs,
+ new_rhs,
+ NULL));
+ }
+ ir->remove();
+ } else {
+ handle_rvalue(&ir->rhs);
+ split_deref(&ir->lhs);
+ }
+
+ handle_rvalue(&ir->condition);
+
+ return visit_continue;
+}
+
+bool
+do_structure_splitting(exec_list *instructions)
+{
+ ir_structure_reference_visitor refs;
+
+ visit_list_elements(&refs, instructions);
+
+ /* Trim out variables we can't split. */
+ foreach_iter(exec_list_iterator, iter, refs.variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+
+ if (debug) {
+ printf("structure %s@%p: decl %d, whole_access %d\n",
+ entry->var->name, (void *) entry->var, entry->declaration,
+ entry->whole_structure_access);
+ }
+
+ if (!entry->declaration || entry->whole_structure_access) {
+ entry->remove();
+ }
+ }
+
+ if (refs.variable_list.is_empty())
+ return false;
+
+ void *mem_ctx = talloc_new(NULL);
+
+ /* Replace the decls of the structures to be split with their split
+ * components.
+ */
+ foreach_iter(exec_list_iterator, iter, refs.variable_list) {
+ variable_entry2 *entry = (variable_entry2 *)iter.get();
+ const struct glsl_type *type = entry->var->type;
+
+ entry->mem_ctx = talloc_parent(entry->var);
+
+ entry->components = talloc_array(mem_ctx,
+ ir_variable *,
+ type->length);
+
+ for (unsigned int i = 0; i < entry->var->type->length; i++) {
+ const char *name = talloc_asprintf(mem_ctx, "%s_%s",
+ entry->var->name,
+ type->fields.structure[i].name);
+
+ entry->components[i] =
+ new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
+ name,
+ ir_var_temporary);
+ entry->var->insert_before(entry->components[i]);
+ }
+
+ entry->var->remove();
+ }
+
+ ir_structure_splitting_visitor split(&refs.variable_list);
+ visit_list_elements(&split, instructions);
+
+ talloc_free(mem_ctx);
+
+ return true;
+}
diff --git a/mesalib/src/glsl/ir_swizzle_swizzle.cpp b/mesalib/src/glsl/opt_swizzle_swizzle.cpp
index 0ffb4fa31..e23655240 100644
--- a/mesalib/src/glsl/ir_swizzle_swizzle.cpp
+++ b/mesalib/src/glsl/opt_swizzle_swizzle.cpp
@@ -1,93 +1,93 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_swizzle_swizzle.cpp
- *
- * Eliminates the second swizzle in a swizzle chain.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-class ir_swizzle_swizzle_visitor : public ir_hierarchical_visitor {
-public:
- ir_swizzle_swizzle_visitor()
- {
- progress = false;
- }
-
- virtual ir_visitor_status visit_enter(ir_swizzle *);
-
- bool progress;
-};
-
-ir_visitor_status
-ir_swizzle_swizzle_visitor::visit_enter(ir_swizzle *ir)
-{
- int mask2[4];
-
- ir_swizzle *swiz2 = ir->val->as_swizzle();
- if (!swiz2)
- return visit_continue;
-
- memset(&mask2, 0, sizeof(mask2));
- if (swiz2->mask.num_components >= 1)
- mask2[0] = swiz2->mask.x;
- if (swiz2->mask.num_components >= 2)
- mask2[1] = swiz2->mask.y;
- if (swiz2->mask.num_components >= 3)
- mask2[2] = swiz2->mask.z;
- if (swiz2->mask.num_components >= 4)
- mask2[3] = swiz2->mask.w;
-
- if (ir->mask.num_components >= 1)
- ir->mask.x = mask2[ir->mask.x];
- if (ir->mask.num_components >= 2)
- ir->mask.y = mask2[ir->mask.y];
- if (ir->mask.num_components >= 3)
- ir->mask.z = mask2[ir->mask.z];
- if (ir->mask.num_components >= 4)
- ir->mask.w = mask2[ir->mask.w];
-
- ir->val = swiz2->val;
-
- this->progress = true;
-
- return visit_continue;
-}
-
-/**
- * Does a copy propagation pass on the code present in the instruction stream.
- */
-bool
-do_swizzle_swizzle(exec_list *instructions)
-{
- ir_swizzle_swizzle_visitor v;
-
- v.run(instructions);
-
- return v.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_swizzle_swizzle.cpp
+ *
+ * Eliminates the second swizzle in a swizzle chain.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+class ir_swizzle_swizzle_visitor : public ir_hierarchical_visitor {
+public:
+ ir_swizzle_swizzle_visitor()
+ {
+ progress = false;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_swizzle *);
+
+ bool progress;
+};
+
+ir_visitor_status
+ir_swizzle_swizzle_visitor::visit_enter(ir_swizzle *ir)
+{
+ int mask2[4];
+
+ ir_swizzle *swiz2 = ir->val->as_swizzle();
+ if (!swiz2)
+ return visit_continue;
+
+ memset(&mask2, 0, sizeof(mask2));
+ if (swiz2->mask.num_components >= 1)
+ mask2[0] = swiz2->mask.x;
+ if (swiz2->mask.num_components >= 2)
+ mask2[1] = swiz2->mask.y;
+ if (swiz2->mask.num_components >= 3)
+ mask2[2] = swiz2->mask.z;
+ if (swiz2->mask.num_components >= 4)
+ mask2[3] = swiz2->mask.w;
+
+ if (ir->mask.num_components >= 1)
+ ir->mask.x = mask2[ir->mask.x];
+ if (ir->mask.num_components >= 2)
+ ir->mask.y = mask2[ir->mask.y];
+ if (ir->mask.num_components >= 3)
+ ir->mask.z = mask2[ir->mask.z];
+ if (ir->mask.num_components >= 4)
+ ir->mask.w = mask2[ir->mask.w];
+
+ ir->val = swiz2->val;
+
+ this->progress = true;
+
+ return visit_continue;
+}
+
+/**
+ * Does a copy propagation pass on the code present in the instruction stream.
+ */
+bool
+do_swizzle_swizzle(exec_list *instructions)
+{
+ ir_swizzle_swizzle_visitor v;
+
+ v.run(instructions);
+
+ return v.progress;
+}
diff --git a/mesalib/src/glsl/ir_tree_grafting.cpp b/mesalib/src/glsl/opt_tree_grafting.cpp
index 9b569b828..556f8258b 100644
--- a/mesalib/src/glsl/ir_tree_grafting.cpp
+++ b/mesalib/src/glsl/opt_tree_grafting.cpp
@@ -1,367 +1,367 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_tree_grafting.cpp
- *
- * Takes assignments to variables that are dereferenced only once and
- * pastes the RHS expression into where the variable is dereferenced.
- *
- * In the process of various operations like function inlining and
- * tertiary op handling, we'll end up with our expression trees having
- * been chopped up into a series of assignments of short expressions
- * to temps. Other passes like ir_algebraic.cpp would prefer to see
- * the deepest expression trees they can to try to optimize them.
- *
- * This is a lot like copy propagaton. In comparison, copy
- * propagation only acts on plain copies, not arbitrary expressions on
- * the RHS. Generally, we wouldn't want to go pasting some
- * complicated expression everywhere it got used, though, so we don't
- * handle expressions in that pass.
- *
- * The hard part is making sure we don't move an expression across
- * some other assignments that would change the value of the
- * expression. So we split this into two passes: First, find the
- * variables in our scope which are written to once and read once, and
- * then go through basic blocks seeing if we find an opportunity to
- * move those expressions safely.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_variable_refcount.h"
-#include "ir_basic_block.h"
-#include "ir_optimization.h"
-#include "glsl_types.h"
-
-static bool debug = false;
-
-class ir_tree_grafting_visitor : public ir_hierarchical_visitor {
-public:
- ir_tree_grafting_visitor(ir_assignment *graft_assign,
- ir_variable *graft_var)
- {
- this->progress = false;
- this->graft_assign = graft_assign;
- this->graft_var = graft_var;
- }
-
- virtual ir_visitor_status visit_leave(class ir_assignment *);
- virtual ir_visitor_status visit_enter(class ir_call *);
- virtual ir_visitor_status visit_enter(class ir_expression *);
- virtual ir_visitor_status visit_enter(class ir_function *);
- virtual ir_visitor_status visit_enter(class ir_function_signature *);
- virtual ir_visitor_status visit_enter(class ir_if *);
- virtual ir_visitor_status visit_enter(class ir_loop *);
- virtual ir_visitor_status visit_enter(class ir_swizzle *);
- virtual ir_visitor_status visit_enter(class ir_texture *);
-
- bool do_graft(ir_rvalue **rvalue);
-
- bool progress;
- ir_variable *graft_var;
- ir_assignment *graft_assign;
-};
-
-struct find_deref_info {
- ir_variable *var;
- bool found;
-};
-
-void
-dereferences_variable_callback(ir_instruction *ir, void *data)
-{
- struct find_deref_info *info = (struct find_deref_info *)data;
- ir_dereference_variable *deref = ir->as_dereference_variable();
-
- if (deref && deref->var == info->var)
- info->found = true;
-}
-
-static bool
-dereferences_variable(ir_instruction *ir, ir_variable *var)
-{
- struct find_deref_info info;
-
- info.var = var;
- info.found = false;
-
- visit_tree(ir, dereferences_variable_callback, &info);
-
- return info.found;
-}
-
-bool
-ir_tree_grafting_visitor::do_graft(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return false;
-
- ir_dereference_variable *deref = (*rvalue)->as_dereference_variable();
-
- if (!deref || deref->var != this->graft_var)
- return false;
-
- if (debug) {
- printf("GRAFTING:\n");
- this->graft_assign->print();
- printf("\n");
- printf("TO:\n");
- (*rvalue)->print();
- printf("\n");
- }
-
- this->graft_assign->remove();
- *rvalue = this->graft_assign->rhs;
-
- this->progress = true;
- return true;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_loop *ir)
-{
- (void)ir;
- /* Do not traverse into the body of the loop since that is a
- * different basic block.
- */
- return visit_stop;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_leave(ir_assignment *ir)
-{
- if (do_graft(&ir->rhs) ||
- do_graft(&ir->condition))
- return visit_stop;
-
- /* If this assignment updates a variable used in the assignment
- * we're trying to graft, then we're done.
- */
- if (dereferences_variable(this->graft_assign->rhs,
- ir->lhs->variable_referenced())) {
- if (debug) {
- printf("graft killed by: ");
- ir->print();
- printf("\n");
- }
- return visit_stop;
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_function *ir)
-{
- (void) ir;
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_function_signature *ir)
-{
- (void)ir;
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_call *ir)
-{
- exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
- /* Reminder: iterating ir_call iterates its parameters. */
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_variable *sig_param = (ir_variable *)sig_iter.get();
- ir_rvalue *ir = (ir_rvalue *)iter.get();
- ir_rvalue *new_ir = ir;
-
- if (sig_param->mode != ir_var_in)
- continue;
-
- if (do_graft(&new_ir)) {
- ir->replace_with(new_ir);
- return visit_stop;
- }
- sig_iter.next();
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_expression *ir)
-{
- for (unsigned int i = 0; i < ir->get_num_operands(); i++) {
- if (do_graft(&ir->operands[i]))
- return visit_stop;
- }
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_if *ir)
-{
- if (do_graft(&ir->condition))
- return visit_stop;
-
- /* Do not traverse into the body of the if-statement since that is a
- * different basic block.
- */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_swizzle *ir)
-{
- if (do_graft(&ir->val))
- return visit_stop;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_tree_grafting_visitor::visit_enter(ir_texture *ir)
-{
- if (do_graft(&ir->coordinate) ||
- do_graft(&ir->projector) ||
- do_graft(&ir->shadow_comparitor))
- return visit_stop;
-
- switch (ir->op) {
- case ir_tex:
- break;
- case ir_txb:
- if (do_graft(&ir->lod_info.bias))
- return visit_stop;
- break;
- case ir_txf:
- case ir_txl:
- if (do_graft(&ir->lod_info.lod))
- return visit_stop;
- break;
- case ir_txd:
- if (do_graft(&ir->lod_info.grad.dPdx) ||
- do_graft(&ir->lod_info.grad.dPdy))
- return visit_stop;
- break;
- }
-
- return visit_continue;
-}
-
-struct tree_grafting_info {
- ir_variable_refcount_visitor *refs;
- bool progress;
-};
-
-static bool
-try_tree_grafting(ir_assignment *start,
- ir_variable *lhs_var,
- ir_instruction *bb_last)
-{
- ir_tree_grafting_visitor v(start, lhs_var);
-
- if (debug) {
- printf("trying to graft: ");
- lhs_var->print();
- printf("\n");
- }
-
- for (ir_instruction *ir = (ir_instruction *)start->next;
- ir != bb_last->next;
- ir = (ir_instruction *)ir->next) {
-
- if (debug) {
- printf("- ");
- ir->print();
- printf("\n");
- }
-
- ir_visitor_status s = ir->accept(&v);
- if (s == visit_stop)
- return v.progress;
- }
-
- return false;
-}
-
-static void
-tree_grafting_basic_block(ir_instruction *bb_first,
- ir_instruction *bb_last,
- void *data)
-{
- struct tree_grafting_info *info = (struct tree_grafting_info *)data;
- ir_instruction *ir, *next;
-
- for (ir = bb_first, next = (ir_instruction *)ir->next;
- ir != bb_last->next;
- ir = next, next = (ir_instruction *)ir->next) {
- ir_assignment *assign = ir->as_assignment();
-
- if (!assign)
- continue;
-
- ir_variable *lhs_var = assign->whole_variable_written();
- if (!lhs_var)
- continue;
-
- if (lhs_var->mode == ir_var_out ||
- lhs_var->mode == ir_var_inout)
- continue;
-
- variable_entry *entry = info->refs->get_variable_entry(lhs_var);
-
- if (!entry->declaration ||
- entry->assigned_count != 1 ||
- entry->referenced_count != 2)
- continue;
-
- assert(assign == entry->assign);
-
- /* Found a possibly graftable assignment. Now, walk through the
- * rest of the BB seeing if the deref is here, and if nothing interfered with
- * pasting its expression's values in between.
- */
- info->progress |= try_tree_grafting(assign, lhs_var, bb_last);
- }
-}
-
-/**
- * Does a copy propagation pass on the code present in the instruction stream.
- */
-bool
-do_tree_grafting(exec_list *instructions)
-{
- ir_variable_refcount_visitor refs;
- struct tree_grafting_info info;
-
- info.progress = false;
- info.refs = &refs;
-
- visit_list_elements(info.refs, instructions);
-
- call_for_basic_blocks(instructions, tree_grafting_basic_block, &info);
-
- return info.progress;
-}
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file opt_tree_grafting.cpp
+ *
+ * Takes assignments to variables that are dereferenced only once and
+ * pastes the RHS expression into where the variable is dereferenced.
+ *
+ * In the process of various operations like function inlining and
+ * tertiary op handling, we'll end up with our expression trees having
+ * been chopped up into a series of assignments of short expressions
+ * to temps. Other passes like ir_algebraic.cpp would prefer to see
+ * the deepest expression trees they can to try to optimize them.
+ *
+ * This is a lot like copy propagaton. In comparison, copy
+ * propagation only acts on plain copies, not arbitrary expressions on
+ * the RHS. Generally, we wouldn't want to go pasting some
+ * complicated expression everywhere it got used, though, so we don't
+ * handle expressions in that pass.
+ *
+ * The hard part is making sure we don't move an expression across
+ * some other assignments that would change the value of the
+ * expression. So we split this into two passes: First, find the
+ * variables in our scope which are written to once and read once, and
+ * then go through basic blocks seeing if we find an opportunity to
+ * move those expressions safely.
+ */
+
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_variable_refcount.h"
+#include "ir_basic_block.h"
+#include "ir_optimization.h"
+#include "glsl_types.h"
+
+static bool debug = false;
+
+class ir_tree_grafting_visitor : public ir_hierarchical_visitor {
+public:
+ ir_tree_grafting_visitor(ir_assignment *graft_assign,
+ ir_variable *graft_var)
+ {
+ this->progress = false;
+ this->graft_assign = graft_assign;
+ this->graft_var = graft_var;
+ }
+
+ virtual ir_visitor_status visit_leave(class ir_assignment *);
+ virtual ir_visitor_status visit_enter(class ir_call *);
+ virtual ir_visitor_status visit_enter(class ir_expression *);
+ virtual ir_visitor_status visit_enter(class ir_function *);
+ virtual ir_visitor_status visit_enter(class ir_function_signature *);
+ virtual ir_visitor_status visit_enter(class ir_if *);
+ virtual ir_visitor_status visit_enter(class ir_loop *);
+ virtual ir_visitor_status visit_enter(class ir_swizzle *);
+ virtual ir_visitor_status visit_enter(class ir_texture *);
+
+ bool do_graft(ir_rvalue **rvalue);
+
+ bool progress;
+ ir_variable *graft_var;
+ ir_assignment *graft_assign;
+};
+
+struct find_deref_info {
+ ir_variable *var;
+ bool found;
+};
+
+void
+dereferences_variable_callback(ir_instruction *ir, void *data)
+{
+ struct find_deref_info *info = (struct find_deref_info *)data;
+ ir_dereference_variable *deref = ir->as_dereference_variable();
+
+ if (deref && deref->var == info->var)
+ info->found = true;
+}
+
+static bool
+dereferences_variable(ir_instruction *ir, ir_variable *var)
+{
+ struct find_deref_info info;
+
+ info.var = var;
+ info.found = false;
+
+ visit_tree(ir, dereferences_variable_callback, &info);
+
+ return info.found;
+}
+
+bool
+ir_tree_grafting_visitor::do_graft(ir_rvalue **rvalue)
+{
+ if (!*rvalue)
+ return false;
+
+ ir_dereference_variable *deref = (*rvalue)->as_dereference_variable();
+
+ if (!deref || deref->var != this->graft_var)
+ return false;
+
+ if (debug) {
+ printf("GRAFTING:\n");
+ this->graft_assign->print();
+ printf("\n");
+ printf("TO:\n");
+ (*rvalue)->print();
+ printf("\n");
+ }
+
+ this->graft_assign->remove();
+ *rvalue = this->graft_assign->rhs;
+
+ this->progress = true;
+ return true;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_loop *ir)
+{
+ (void)ir;
+ /* Do not traverse into the body of the loop since that is a
+ * different basic block.
+ */
+ return visit_stop;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_leave(ir_assignment *ir)
+{
+ if (do_graft(&ir->rhs) ||
+ do_graft(&ir->condition))
+ return visit_stop;
+
+ /* If this assignment updates a variable used in the assignment
+ * we're trying to graft, then we're done.
+ */
+ if (dereferences_variable(this->graft_assign->rhs,
+ ir->lhs->variable_referenced())) {
+ if (debug) {
+ printf("graft killed by: ");
+ ir->print();
+ printf("\n");
+ }
+ return visit_stop;
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_function *ir)
+{
+ (void) ir;
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_function_signature *ir)
+{
+ (void)ir;
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_call *ir)
+{
+ exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator();
+ /* Reminder: iterating ir_call iterates its parameters. */
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_variable *sig_param = (ir_variable *)sig_iter.get();
+ ir_rvalue *ir = (ir_rvalue *)iter.get();
+ ir_rvalue *new_ir = ir;
+
+ if (sig_param->mode != ir_var_in)
+ continue;
+
+ if (do_graft(&new_ir)) {
+ ir->replace_with(new_ir);
+ return visit_stop;
+ }
+ sig_iter.next();
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_expression *ir)
+{
+ for (unsigned int i = 0; i < ir->get_num_operands(); i++) {
+ if (do_graft(&ir->operands[i]))
+ return visit_stop;
+ }
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_if *ir)
+{
+ if (do_graft(&ir->condition))
+ return visit_stop;
+
+ /* Do not traverse into the body of the if-statement since that is a
+ * different basic block.
+ */
+ return visit_continue_with_parent;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_swizzle *ir)
+{
+ if (do_graft(&ir->val))
+ return visit_stop;
+
+ return visit_continue;
+}
+
+ir_visitor_status
+ir_tree_grafting_visitor::visit_enter(ir_texture *ir)
+{
+ if (do_graft(&ir->coordinate) ||
+ do_graft(&ir->projector) ||
+ do_graft(&ir->shadow_comparitor))
+ return visit_stop;
+
+ switch (ir->op) {
+ case ir_tex:
+ break;
+ case ir_txb:
+ if (do_graft(&ir->lod_info.bias))
+ return visit_stop;
+ break;
+ case ir_txf:
+ case ir_txl:
+ if (do_graft(&ir->lod_info.lod))
+ return visit_stop;
+ break;
+ case ir_txd:
+ if (do_graft(&ir->lod_info.grad.dPdx) ||
+ do_graft(&ir->lod_info.grad.dPdy))
+ return visit_stop;
+ break;
+ }
+
+ return visit_continue;
+}
+
+struct tree_grafting_info {
+ ir_variable_refcount_visitor *refs;
+ bool progress;
+};
+
+static bool
+try_tree_grafting(ir_assignment *start,
+ ir_variable *lhs_var,
+ ir_instruction *bb_last)
+{
+ ir_tree_grafting_visitor v(start, lhs_var);
+
+ if (debug) {
+ printf("trying to graft: ");
+ lhs_var->print();
+ printf("\n");
+ }
+
+ for (ir_instruction *ir = (ir_instruction *)start->next;
+ ir != bb_last->next;
+ ir = (ir_instruction *)ir->next) {
+
+ if (debug) {
+ printf("- ");
+ ir->print();
+ printf("\n");
+ }
+
+ ir_visitor_status s = ir->accept(&v);
+ if (s == visit_stop)
+ return v.progress;
+ }
+
+ return false;
+}
+
+static void
+tree_grafting_basic_block(ir_instruction *bb_first,
+ ir_instruction *bb_last,
+ void *data)
+{
+ struct tree_grafting_info *info = (struct tree_grafting_info *)data;
+ ir_instruction *ir, *next;
+
+ for (ir = bb_first, next = (ir_instruction *)ir->next;
+ ir != bb_last->next;
+ ir = next, next = (ir_instruction *)ir->next) {
+ ir_assignment *assign = ir->as_assignment();
+
+ if (!assign)
+ continue;
+
+ ir_variable *lhs_var = assign->whole_variable_written();
+ if (!lhs_var)
+ continue;
+
+ if (lhs_var->mode == ir_var_out ||
+ lhs_var->mode == ir_var_inout)
+ continue;
+
+ variable_entry *entry = info->refs->get_variable_entry(lhs_var);
+
+ if (!entry->declaration ||
+ entry->assigned_count != 1 ||
+ entry->referenced_count != 2)
+ continue;
+
+ assert(assign == entry->assign);
+
+ /* Found a possibly graftable assignment. Now, walk through the
+ * rest of the BB seeing if the deref is here, and if nothing interfered with
+ * pasting its expression's values in between.
+ */
+ info->progress |= try_tree_grafting(assign, lhs_var, bb_last);
+ }
+}
+
+/**
+ * Does a copy propagation pass on the code present in the instruction stream.
+ */
+bool
+do_tree_grafting(exec_list *instructions)
+{
+ ir_variable_refcount_visitor refs;
+ struct tree_grafting_info info;
+
+ info.progress = false;
+ info.refs = &refs;
+
+ visit_list_elements(info.refs, instructions);
+
+ call_for_basic_blocks(instructions, tree_grafting_basic_block, &info);
+
+ return info.progress;
+}
diff --git a/mesalib/src/glsl/program.h b/mesalib/src/glsl/program.h
index 893169b6c..6834b42f4 100644
--- a/mesalib/src/glsl/program.h
+++ b/mesalib/src/glsl/program.h
@@ -1,27 +1,27 @@
-/*
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/core.h"
-
-extern void
-link_shaders(GLcontext *ctx, struct gl_shader_program *prog);
+/*
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/core.h"
+
+extern void
+link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
diff --git a/mesalib/src/glsl/s_expression.cpp b/mesalib/src/glsl/s_expression.cpp
index 4458c48d6..0aecfa19c 100644
--- a/mesalib/src/glsl/s_expression.cpp
+++ b/mesalib/src/glsl/s_expression.cpp
@@ -1,140 +1,141 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <cstdio>
-#include <cstdlib>
-#include <cstring>
-#include <assert.h>
-#include "s_expression.h"
-
-s_symbol::s_symbol(const char *tmp, size_t n)
-{
- this->str = talloc_strndup (this, tmp, n);
- assert(this->str != NULL);
-}
-
-s_list::s_list()
-{
-}
-
-unsigned
-s_list::length() const
-{
- unsigned i = 0;
- foreach_iter(exec_list_iterator, it, this->subexpressions) {
- i++;
- }
- return i;
-}
-
-static s_expression *
-read_atom(void *ctx, const char *& src)
-{
- s_expression *expr = NULL;
-
- // Skip leading spaces.
- src += strspn(src, " \v\t\r\n");
-
- size_t n = strcspn(src, "( \v\t\r\n)");
- if (n == 0)
- return NULL; // no atom
-
- // Check if the atom is a number.
- char *float_end = NULL;
- double f = strtod(src, &float_end);
- if (float_end != src) {
- char *int_end = NULL;
- int i = strtol(src, &int_end, 10);
- // If strtod matched more characters, it must have a decimal part
- if (float_end > int_end)
- expr = new(ctx) s_float(f);
- else
- expr = new(ctx) s_int(i);
- } else {
- // Not a number; return a symbol.
- expr = new(ctx) s_symbol(src, n);
- }
-
- src += n;
-
- return expr;
-}
-
-s_expression *
-s_expression::read_expression(void *ctx, const char *&src)
-{
- assert(src != NULL);
-
- s_expression *atom = read_atom(ctx, src);
- if (atom != NULL)
- return atom;
-
- // Skip leading spaces.
- src += strspn(src, " \v\t\r\n");
- if (src[0] == '(') {
- ++src;
-
- s_list *list = new(ctx) s_list;
- s_expression *expr;
-
- while ((expr = read_expression(ctx, src)) != NULL) {
- list->subexpressions.push_tail(expr);
- }
- src += strspn(src, " \v\t\r\n");
- if (src[0] != ')') {
- printf("Unclosed expression (check your parenthesis).\n");
- return NULL;
- }
- ++src;
- return list;
- }
- return NULL;
-}
-
-void s_int::print()
-{
- printf("%d", this->val);
-}
-
-void s_float::print()
-{
- printf("%f", this->val);
-}
-
-void s_symbol::print()
-{
- printf("%s", this->str);
-}
-
-void s_list::print()
-{
- printf("(");
- foreach_iter(exec_list_iterator, it, this->subexpressions) {
- s_expression *expr = (s_expression*) it.get();
- expr->print();
- printf(" ");
- }
- printf(")");
-}
-
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+#include <assert.h>
+#include "s_expression.h"
+
+s_symbol::s_symbol(const char *tmp, size_t n)
+{
+ this->str = talloc_strndup (this, tmp, n);
+ assert(this->str != NULL);
+}
+
+s_list::s_list()
+{
+}
+
+unsigned
+s_list::length() const
+{
+ unsigned i = 0;
+ foreach_iter(exec_list_iterator, it, this->subexpressions) {
+ i++;
+ }
+ return i;
+}
+
+static s_expression *
+read_atom(void *ctx, const char *& src)
+{
+ s_expression *expr = NULL;
+
+ // Skip leading spaces.
+ src += strspn(src, " \v\t\r\n");
+
+ size_t n = strcspn(src, "( \v\t\r\n)");
+ if (n == 0)
+ return NULL; // no atom
+
+ // Check if the atom is a number.
+ char *float_end = NULL;
+ double f = glsl_strtod(src, &float_end);
+ if (float_end != src) {
+ char *int_end = NULL;
+ int i = strtol(src, &int_end, 10);
+ // If strtod matched more characters, it must have a decimal part
+ if (float_end > int_end)
+ expr = new(ctx) s_float(f);
+ else
+ expr = new(ctx) s_int(i);
+ } else {
+ // Not a number; return a symbol.
+ expr = new(ctx) s_symbol(src, n);
+ }
+
+ src += n;
+
+ return expr;
+}
+
+s_expression *
+s_expression::read_expression(void *ctx, const char *&src)
+{
+ assert(src != NULL);
+
+ s_expression *atom = read_atom(ctx, src);
+ if (atom != NULL)
+ return atom;
+
+ // Skip leading spaces.
+ src += strspn(src, " \v\t\r\n");
+ if (src[0] == '(') {
+ ++src;
+
+ s_list *list = new(ctx) s_list;
+ s_expression *expr;
+
+ while ((expr = read_expression(ctx, src)) != NULL) {
+ list->subexpressions.push_tail(expr);
+ }
+ src += strspn(src, " \v\t\r\n");
+ if (src[0] != ')') {
+ printf("Unclosed expression (check your parenthesis).\n");
+ return NULL;
+ }
+ ++src;
+ return list;
+ }
+ return NULL;
+}
+
+void s_int::print()
+{
+ printf("%d", this->val);
+}
+
+void s_float::print()
+{
+ printf("%f", this->val);
+}
+
+void s_symbol::print()
+{
+ printf("%s", this->str);
+}
+
+void s_list::print()
+{
+ printf("(");
+ foreach_iter(exec_list_iterator, it, this->subexpressions) {
+ s_expression *expr = (s_expression*) it.get();
+ expr->print();
+ if (!expr->next->is_tail_sentinel())
+ printf(" ");
+ }
+ printf(")");
+}
+
diff --git a/mesalib/src/glsl/s_expression.h b/mesalib/src/glsl/s_expression.h
index aa22475a1..6b5e52f5a 100644
--- a/mesalib/src/glsl/s_expression.h
+++ b/mesalib/src/glsl/s_expression.h
@@ -1,142 +1,143 @@
-/* -*- c++ -*- */
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#pragma once
-#ifndef S_EXPRESSION_H
-#define S_EXPRESSION_H
-
-#include "list.h"
-
-#define SX_AS_(t,x) ((x) && ((s_expression*) x)->is_##t()) ? ((s_##t*) (x)) \
- : NULL
-#define SX_AS_LIST(x) SX_AS_(list, x)
-#define SX_AS_SYMBOL(x) SX_AS_(symbol, x)
-#define SX_AS_NUMBER(x) SX_AS_(number, x)
-#define SX_AS_INT(x) SX_AS_(int, x)
-
-/* For our purposes, S-Expressions are:
- * - <int>
- * - <float>
- * - symbol
- * - (expr1 expr2 ... exprN) where exprN is an S-Expression
- *
- * Unlike LISP/Scheme, we do not support (foo . bar) pairs.
- */
-class s_expression : public exec_node
-{
-public:
- /**
- * Read an S-Expression from the given string.
- * Advances the supplied pointer to just after the expression read.
- *
- * Any allocation will be performed with 'ctx' as the talloc owner.
- */
- static s_expression *read_expression(void *ctx, const char *&src);
-
- /**
- * Print out an S-Expression. Useful for debugging.
- */
- virtual void print() = 0;
-
- virtual bool is_list() const { return false; }
- virtual bool is_symbol() const { return false; }
- virtual bool is_number() const { return false; }
- virtual bool is_int() const { return false; }
-
-protected:
- s_expression() { }
-};
-
-/* Atoms */
-
-class s_number : public s_expression
-{
-public:
- bool is_number() const { return true; }
-
- virtual float fvalue() = 0;
-
-protected:
- s_number() { }
-};
-
-class s_int : public s_number
-{
-public:
- s_int(int x) : val(x) { }
-
- bool is_int() const { return true; }
-
- float fvalue() { return float(this->val); }
- int value() { return this->val; }
-
- void print();
-
-private:
- int val;
-};
-
-class s_float : public s_number
-{
-public:
- s_float(float x) : val(x) { }
-
- float fvalue() { return this->val; }
-
- void print();
-
-private:
- float val;
-};
-
-class s_symbol : public s_expression
-{
-public:
- s_symbol(const char *, size_t);
-
- bool is_symbol() const { return true; }
-
- const char *value() { return this->str; }
-
- void print();
-
-private:
- char *str;
-};
-
-/* Lists of expressions: (expr1 ... exprN) */
-class s_list : public s_expression
-{
-public:
- s_list();
-
- virtual bool is_list() const { return true; }
- unsigned length() const;
-
- void print();
-
- exec_list subexpressions;
-};
-
-#endif /* S_EXPRESSION_H */
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef S_EXPRESSION_H
+#define S_EXPRESSION_H
+
+#include "strtod.h"
+#include "list.h"
+
+#define SX_AS_(t,x) ((x) && ((s_expression*) x)->is_##t()) ? ((s_##t*) (x)) \
+ : NULL
+#define SX_AS_LIST(x) SX_AS_(list, x)
+#define SX_AS_SYMBOL(x) SX_AS_(symbol, x)
+#define SX_AS_NUMBER(x) SX_AS_(number, x)
+#define SX_AS_INT(x) SX_AS_(int, x)
+
+/* For our purposes, S-Expressions are:
+ * - <int>
+ * - <float>
+ * - symbol
+ * - (expr1 expr2 ... exprN) where exprN is an S-Expression
+ *
+ * Unlike LISP/Scheme, we do not support (foo . bar) pairs.
+ */
+class s_expression : public exec_node
+{
+public:
+ /**
+ * Read an S-Expression from the given string.
+ * Advances the supplied pointer to just after the expression read.
+ *
+ * Any allocation will be performed with 'ctx' as the talloc owner.
+ */
+ static s_expression *read_expression(void *ctx, const char *&src);
+
+ /**
+ * Print out an S-Expression. Useful for debugging.
+ */
+ virtual void print() = 0;
+
+ virtual bool is_list() const { return false; }
+ virtual bool is_symbol() const { return false; }
+ virtual bool is_number() const { return false; }
+ virtual bool is_int() const { return false; }
+
+protected:
+ s_expression() { }
+};
+
+/* Atoms */
+
+class s_number : public s_expression
+{
+public:
+ bool is_number() const { return true; }
+
+ virtual float fvalue() = 0;
+
+protected:
+ s_number() { }
+};
+
+class s_int : public s_number
+{
+public:
+ s_int(int x) : val(x) { }
+
+ bool is_int() const { return true; }
+
+ float fvalue() { return float(this->val); }
+ int value() { return this->val; }
+
+ void print();
+
+private:
+ int val;
+};
+
+class s_float : public s_number
+{
+public:
+ s_float(float x) : val(x) { }
+
+ float fvalue() { return this->val; }
+
+ void print();
+
+private:
+ float val;
+};
+
+class s_symbol : public s_expression
+{
+public:
+ s_symbol(const char *, size_t);
+
+ bool is_symbol() const { return true; }
+
+ const char *value() { return this->str; }
+
+ void print();
+
+private:
+ char *str;
+};
+
+/* Lists of expressions: (expr1 ... exprN) */
+class s_list : public s_expression
+{
+public:
+ s_list();
+
+ virtual bool is_list() const { return true; }
+ unsigned length() const;
+
+ void print();
+
+ exec_list subexpressions;
+};
+
+#endif /* S_EXPRESSION_H */
diff --git a/mesalib/src/glsl/strtod.c b/mesalib/src/glsl/strtod.c
new file mode 100644
index 000000000..630eedff1
--- /dev/null
+++ b/mesalib/src/glsl/strtod.c
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <stdlib.h>
+
+#ifdef _GNU_SOURCE
+#include <locale.h>
+#ifdef __APPLE__
+#include <xlocale.h>
+#endif
+#endif
+
+#include "strtod.h"
+
+
+
+/**
+ * Wrapper around strtod which uses the "C" locale so the decimal
+ * point is always '.'
+ */
+double
+glsl_strtod(const char *s, char **end)
+{
+#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__)
+ static locale_t loc = NULL;
+ if (!loc) {
+ loc = newlocale(LC_CTYPE_MASK, "C", NULL);
+ }
+ return strtod_l(s, end, loc);
+#else
+ return strtod(s, end);
+#endif
+}
diff --git a/mesalib/src/glsl/strtod.h b/mesalib/src/glsl/strtod.h
new file mode 100644
index 000000000..c9ff0a87f
--- /dev/null
+++ b/mesalib/src/glsl/strtod.h
@@ -0,0 +1,43 @@
+/*
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef STRTOD_H
+#define STRTOD_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern double
+glsl_strtod(const char *s, char **end);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
diff --git a/mesalib/src/glu/sgi/Makefile b/mesalib/src/glu/sgi/Makefile
index 20c3bed0c..4621bf8e0 100644
--- a/mesalib/src/glu/sgi/Makefile
+++ b/mesalib/src/glu/sgi/Makefile
@@ -1,149 +1,149 @@
-# src/glu/sgi/Makefile
-
-.SUFFIXES : .cc
-
-TOP = ../../..
-
-include $(TOP)/configs/current
-
-GLU_MAJOR = 1
-GLU_MINOR = 3
-GLU_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
-
-INCDIRS = -I$(TOP)/include -Iinclude -Iinternals -Ilibnurbs/internals -Ilibnurbs/interface -Ilibnurbs/nurbtess
-
-C_SOURCES = \
- libutil/error.c \
- libutil/glue.c \
- libutil/mipmap.c \
- libutil/project.c \
- libutil/quad.c \
- libutil/registry.c \
- libtess/dict.c \
- libtess/geom.c \
- libtess/memalloc.c \
- libtess/mesh.c \
- libtess/normal.c \
- libtess/priorityq.c \
- libtess/render.c \
- libtess/sweep.c \
- libtess/tess.c \
- libtess/tessmono.c
-
-CC_SOURCES = \
- libnurbs/interface/bezierEval.cc \
- libnurbs/interface/bezierPatch.cc \
- libnurbs/interface/bezierPatchMesh.cc \
- libnurbs/interface/glcurveval.cc \
- libnurbs/interface/glinterface.cc \
- libnurbs/interface/glrenderer.cc \
- libnurbs/interface/glsurfeval.cc \
- libnurbs/interface/incurveeval.cc \
- libnurbs/interface/insurfeval.cc \
- libnurbs/internals/arc.cc \
- libnurbs/internals/arcsorter.cc \
- libnurbs/internals/arctess.cc \
- libnurbs/internals/backend.cc \
- libnurbs/internals/basiccrveval.cc \
- libnurbs/internals/basicsurfeval.cc \
- libnurbs/internals/bin.cc \
- libnurbs/internals/bufpool.cc \
- libnurbs/internals/cachingeval.cc \
- libnurbs/internals/ccw.cc \
- libnurbs/internals/coveandtiler.cc \
- libnurbs/internals/curve.cc \
- libnurbs/internals/curvelist.cc \
- libnurbs/internals/curvesub.cc \
- libnurbs/internals/dataTransform.cc \
- libnurbs/internals/displaylist.cc \
- libnurbs/internals/flist.cc \
- libnurbs/internals/flistsorter.cc \
- libnurbs/internals/hull.cc \
- libnurbs/internals/intersect.cc \
- libnurbs/internals/knotvector.cc \
- libnurbs/internals/mapdesc.cc \
- libnurbs/internals/mapdescv.cc \
- libnurbs/internals/maplist.cc \
- libnurbs/internals/mesher.cc \
- libnurbs/internals/monoTriangulationBackend.cc \
- libnurbs/internals/monotonizer.cc \
- libnurbs/internals/mycode.cc \
- libnurbs/internals/nurbsinterfac.cc \
- libnurbs/internals/nurbstess.cc \
- libnurbs/internals/patch.cc \
- libnurbs/internals/patchlist.cc \
- libnurbs/internals/quilt.cc \
- libnurbs/internals/reader.cc \
- libnurbs/internals/renderhints.cc \
- libnurbs/internals/slicer.cc \
- libnurbs/internals/sorter.cc \
- libnurbs/internals/splitarcs.cc \
- libnurbs/internals/subdivider.cc \
- libnurbs/internals/tobezier.cc \
- libnurbs/internals/trimline.cc \
- libnurbs/internals/trimregion.cc \
- libnurbs/internals/trimvertpool.cc \
- libnurbs/internals/uarray.cc \
- libnurbs/internals/varray.cc \
- libnurbs/nurbtess/directedLine.cc \
- libnurbs/nurbtess/gridWrap.cc \
- libnurbs/nurbtess/monoChain.cc \
- libnurbs/nurbtess/monoPolyPart.cc \
- libnurbs/nurbtess/monoTriangulation.cc \
- libnurbs/nurbtess/partitionX.cc \
- libnurbs/nurbtess/partitionY.cc \
- libnurbs/nurbtess/polyDBG.cc \
- libnurbs/nurbtess/polyUtil.cc \
- libnurbs/nurbtess/primitiveStream.cc \
- libnurbs/nurbtess/quicksort.cc \
- libnurbs/nurbtess/rectBlock.cc \
- libnurbs/nurbtess/sampleComp.cc \
- libnurbs/nurbtess/sampleCompBot.cc \
- libnurbs/nurbtess/sampleCompRight.cc \
- libnurbs/nurbtess/sampleCompTop.cc \
- libnurbs/nurbtess/sampleMonoPoly.cc \
- libnurbs/nurbtess/sampledLine.cc \
- libnurbs/nurbtess/searchTree.cc
-
-SOURCES = $(C_SOURCES) $(CC_SOURCES)
-
-C_OBJECTS = $(C_SOURCES:.c=.o)
-CC_OBJECTS = $(CC_SOURCES:.cc=.o)
-OBJECTS = $(C_OBJECTS) $(CC_OBJECTS)
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCDIRS) $(CFLAGS) -DNDEBUG -DLIBRARYBUILD $< -o $@
-
-.cc.o:
- $(CXX) -c $(INCDIRS) $(CXXFLAGS) -DNDEBUG -DLIBRARYBUILD $< -o $@
-
-
-##### TARGETS #####
-
-default:
- @if [ "${CONFIG_NAME}" = "beos" ] ; then \
- echo "$(GLU_LIB_NAME) not build under BeOS, but integrated into ${GL_LIB_NAME}." ; \
- exit 0 ; \
- else \
- $(MAKE) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) || exit 1 ; \
- fi
-
-$(TOP)/$(LIB_DIR):
- -mkdir $(TOP)/$(LIB_DIR)
-
-# Make the library:
-$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS)
- $(MKLIB) -o $(GLU_LIB) -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
- -major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \
- -cplusplus $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \
- -exports glu.exports -id $(INSTALL_LIB_DIR)/lib$(GLU_LIB).$(GLU_MAJOR).dylib \
- $(GLU_LIB_DEPS) $(OBJECTS)
-
-
-clean:
- -rm -f *.o */*.o */*/*.o
- -rm -f *.lo */*.lo */*/*.lo
- -rm -f *.la */*.la */*/*.la
+# src/glu/sgi/Makefile
+
+.SUFFIXES : .cc
+
+TOP = ../../..
+
+include $(TOP)/configs/current
+
+GLU_MAJOR = 1
+GLU_MINOR = 3
+GLU_TINY = 0$(MESA_MAJOR)$(MESA_MINOR)0$(MESA_TINY)
+
+INCDIRS = -I$(TOP)/include -Iinclude -Iinternals -Ilibnurbs/internals -Ilibnurbs/interface -Ilibnurbs/nurbtess
+
+C_SOURCES = \
+ libutil/error.c \
+ libutil/glue.c \
+ libutil/mipmap.c \
+ libutil/project.c \
+ libutil/quad.c \
+ libutil/registry.c \
+ libtess/dict.c \
+ libtess/geom.c \
+ libtess/memalloc.c \
+ libtess/mesh.c \
+ libtess/normal.c \
+ libtess/priorityq.c \
+ libtess/render.c \
+ libtess/sweep.c \
+ libtess/tess.c \
+ libtess/tessmono.c
+
+CC_SOURCES = \
+ libnurbs/interface/bezierEval.cc \
+ libnurbs/interface/bezierPatch.cc \
+ libnurbs/interface/bezierPatchMesh.cc \
+ libnurbs/interface/glcurveval.cc \
+ libnurbs/interface/glinterface.cc \
+ libnurbs/interface/glrenderer.cc \
+ libnurbs/interface/glsurfeval.cc \
+ libnurbs/interface/incurveeval.cc \
+ libnurbs/interface/insurfeval.cc \
+ libnurbs/internals/arc.cc \
+ libnurbs/internals/arcsorter.cc \
+ libnurbs/internals/arctess.cc \
+ libnurbs/internals/backend.cc \
+ libnurbs/internals/basiccrveval.cc \
+ libnurbs/internals/basicsurfeval.cc \
+ libnurbs/internals/bin.cc \
+ libnurbs/internals/bufpool.cc \
+ libnurbs/internals/cachingeval.cc \
+ libnurbs/internals/ccw.cc \
+ libnurbs/internals/coveandtiler.cc \
+ libnurbs/internals/curve.cc \
+ libnurbs/internals/curvelist.cc \
+ libnurbs/internals/curvesub.cc \
+ libnurbs/internals/dataTransform.cc \
+ libnurbs/internals/displaylist.cc \
+ libnurbs/internals/flist.cc \
+ libnurbs/internals/flistsorter.cc \
+ libnurbs/internals/hull.cc \
+ libnurbs/internals/intersect.cc \
+ libnurbs/internals/knotvector.cc \
+ libnurbs/internals/mapdesc.cc \
+ libnurbs/internals/mapdescv.cc \
+ libnurbs/internals/maplist.cc \
+ libnurbs/internals/mesher.cc \
+ libnurbs/internals/monoTriangulationBackend.cc \
+ libnurbs/internals/monotonizer.cc \
+ libnurbs/internals/mycode.cc \
+ libnurbs/internals/nurbsinterfac.cc \
+ libnurbs/internals/nurbstess.cc \
+ libnurbs/internals/patch.cc \
+ libnurbs/internals/patchlist.cc \
+ libnurbs/internals/quilt.cc \
+ libnurbs/internals/reader.cc \
+ libnurbs/internals/renderhints.cc \
+ libnurbs/internals/slicer.cc \
+ libnurbs/internals/sorter.cc \
+ libnurbs/internals/splitarcs.cc \
+ libnurbs/internals/subdivider.cc \
+ libnurbs/internals/tobezier.cc \
+ libnurbs/internals/trimline.cc \
+ libnurbs/internals/trimregion.cc \
+ libnurbs/internals/trimvertpool.cc \
+ libnurbs/internals/uarray.cc \
+ libnurbs/internals/varray.cc \
+ libnurbs/nurbtess/directedLine.cc \
+ libnurbs/nurbtess/gridWrap.cc \
+ libnurbs/nurbtess/monoChain.cc \
+ libnurbs/nurbtess/monoPolyPart.cc \
+ libnurbs/nurbtess/monoTriangulation.cc \
+ libnurbs/nurbtess/partitionX.cc \
+ libnurbs/nurbtess/partitionY.cc \
+ libnurbs/nurbtess/polyDBG.cc \
+ libnurbs/nurbtess/polyUtil.cc \
+ libnurbs/nurbtess/primitiveStream.cc \
+ libnurbs/nurbtess/quicksort.cc \
+ libnurbs/nurbtess/rectBlock.cc \
+ libnurbs/nurbtess/sampleComp.cc \
+ libnurbs/nurbtess/sampleCompBot.cc \
+ libnurbs/nurbtess/sampleCompRight.cc \
+ libnurbs/nurbtess/sampleCompTop.cc \
+ libnurbs/nurbtess/sampleMonoPoly.cc \
+ libnurbs/nurbtess/sampledLine.cc \
+ libnurbs/nurbtess/searchTree.cc
+
+SOURCES = $(C_SOURCES) $(CC_SOURCES)
+
+C_OBJECTS = $(C_SOURCES:.c=.o)
+CC_OBJECTS = $(CC_SOURCES:.cc=.o)
+OBJECTS = $(C_OBJECTS) $(CC_OBJECTS)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCDIRS) $(CFLAGS) -DNDEBUG -DLIBRARYBUILD $< -o $@
+
+.cc.o:
+ $(CXX) -c $(INCDIRS) $(CXXFLAGS) -DNDEBUG -DLIBRARYBUILD $< -o $@
+
+
+##### TARGETS #####
+
+default:
+ @if [ "${CONFIG_NAME}" = "beos" ] ; then \
+ echo "$(GLU_LIB_NAME) not build under BeOS, but integrated into ${GL_LIB_NAME}." ; \
+ exit 0 ; \
+ else \
+ $(MAKE) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) || exit 1 ; \
+ fi
+
+$(TOP)/$(LIB_DIR):
+ -mkdir $(TOP)/$(LIB_DIR)
+
+# Make the library:
+$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS)
+ $(MKLIB) -o $(GLU_LIB) -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ -major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \
+ -cplusplus $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \
+ -exports glu.exports -id $(INSTALL_LIB_DIR)/lib$(GLU_LIB).$(GLU_MAJOR).dylib \
+ $(GLU_LIB_DEPS) $(OBJECTS)
+
+
+clean:
+ -rm -f *.o */*.o */*/*.o
+ -rm -f *.lo */*.lo */*/*.lo
+ -rm -f *.la */*.la */*/*.la
diff --git a/mesalib/src/mapi/glapi/Makefile b/mesalib/src/mapi/glapi/Makefile
index ca9381d42..803926147 100644
--- a/mesalib/src/mapi/glapi/Makefile
+++ b/mesalib/src/mapi/glapi/Makefile
@@ -1,53 +1,53 @@
-# src/mapi/glapi/Makefile
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-TARGET = glapi
-
-MAPI = $(TOP)/src/mapi/mapi
-
-include sources.mak
-GLAPI_OBJECTS = $(GLAPI_SOURCES:.c=.o)
-GLAPI_ASM_OBJECTS = $(GLAPI_ASM_SOURCES:.S=.o)
-
-include $(MAPI)/sources.mak
-MAPI_GLAPI_OBJECTS := $(MAPI_GLAPI_SOURCES:.c=.o)
-MAPI_GLAPI_SOURCES := $(addprefix $(MAPI)/, $(MAPI_GLAPI_SOURCES))
-
-TARGET_OBJECTS = $(GLAPI_OBJECTS) $(GLAPI_ASM_OBJECTS) $(MAPI_GLAPI_OBJECTS)
-
-INCLUDE_DIRS = \
- -I$(TOP)/include \
- -I$(TOP)/src/mapi \
- -I$(TOP)/src/mesa
-
-default: depend lib$(TARGET).a
-
-lib$(TARGET).a: $(TARGET_OBJECTS)
- @$(MKLIB) -o $(TARGET) -static $(TARGET_OBJECTS)
-
-$(GLAPI_OBJECTS): %.o: %.c
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-$(GLAPI_ASM_OBJECTS): %.o: %.S
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
-
-$(MAPI_GLAPI_OBJECTS): %.o: $(MAPI)/%.c
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) -DMAPI_GLAPI_CURRENT $< -o $@
-
-install:
-
-clean:
- -rm -f $(TARGET_OBJECTS)
- -rm -f lib$(TARGET).a
- -rm -f depend depend.bak
-
-depend: $(GLAPI_SOURCES) $(MAPI_GLAPI_SOURCES)
- @ echo "running $(MKDEP)"
- @ touch depend
- @$(MKDEP) $(MKDEP_OPTIONS) -f- $(DEFINES) $(INCLUDE_DIRS) \
- -DMAPI_GLAPI_CURRENT $(GLAPI_SOURCES) $(MAPI_GLAPI_SOURCES) \
- 2>/dev/null | sed -e 's,^$(MAPI)/,,' > depend
-
--include depend
+# src/mapi/glapi/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+TARGET = glapi
+
+MAPI = $(TOP)/src/mapi/mapi
+
+include sources.mak
+GLAPI_OBJECTS = $(GLAPI_SOURCES:.c=.o)
+GLAPI_ASM_OBJECTS = $(GLAPI_ASM_SOURCES:.S=.o)
+
+include $(MAPI)/sources.mak
+MAPI_UTIL_OBJECTS := $(MAPI_UTIL_SOURCES:.c=.o)
+MAPI_UTIL_SOURCES := $(addprefix $(MAPI)/, $(MAPI_UTIL_SOURCES))
+
+TARGET_OBJECTS = $(GLAPI_OBJECTS) $(GLAPI_ASM_OBJECTS) $(MAPI_UTIL_OBJECTS)
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/mesa
+
+default: depend lib$(TARGET).a
+
+lib$(TARGET).a: $(TARGET_OBJECTS)
+ @$(MKLIB) -o $(TARGET) -static $(TARGET_OBJECTS)
+
+$(GLAPI_OBJECTS): %.o: %.c
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) -DMAPI_MODE_UTIL $< -o $@
+
+$(GLAPI_ASM_OBJECTS): %.o: %.S
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+$(MAPI_UTIL_OBJECTS): %.o: $(MAPI)/%.c
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) -DMAPI_MODE_UTIL $< -o $@
+
+install:
+
+clean:
+ -rm -f $(TARGET_OBJECTS)
+ -rm -f lib$(TARGET).a
+ -rm -f depend depend.bak
+
+depend: $(GLAPI_SOURCES) $(MAPI_UTIL_SOURCES)
+ @ echo "running $(MKDEP)"
+ @ touch depend
+ @$(MKDEP) $(MKDEP_OPTIONS) -f- $(DEFINES) $(INCLUDE_DIRS) \
+ -DMAPI_MODE_UTIL $(GLAPI_SOURCES) $(MAPI_UTIL_SOURCES) \
+ 2>/dev/null | sed -e 's,^$(MAPI)/,,' > depend
+
+-include depend
diff --git a/mesalib/src/mapi/glapi/SConscript b/mesalib/src/mapi/glapi/SConscript
index 40db237fc..28dd7df16 100644
--- a/mesalib/src/mapi/glapi/SConscript
+++ b/mesalib/src/mapi/glapi/SConscript
@@ -1,82 +1,83 @@
-#######################################################################
-# SConscript for glapi
-
-
-Import('*')
-
-if env['platform'] != 'winddk':
-
- env = env.Clone()
-
- env.Append(CPPDEFINES = [
- 'MAPI_GLAPI_CURRENT',
- ])
-
- if env['platform'] == 'windows':
- env.Append(CPPDEFINES = [
- '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
- 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
- ])
-
- env.Append(CPPPATH = [
- '#/src/mapi',
- '#/src/mesa',
- ])
-
- glapi_sources = [
- 'glapi_dispatch.c',
- 'glapi_entrypoint.c',
- 'glapi_getproc.c',
- 'glapi_nop.c',
- 'glthread.c',
- ]
-
- mapi_sources = [
- 'u_current.c',
- 'u_execmem.c',
- 'u_thread.c',
- ]
- for s in mapi_sources:
- o = env.SharedObject(s[:-2], '../mapi/' + s)
- glapi_sources.append(o)
-
- #
- # Assembly sources
- #
- if gcc and env['machine'] == 'x86':
- env.Append(CPPDEFINES = [
- 'USE_X86_ASM',
- 'USE_MMX_ASM',
- 'USE_3DNOW_ASM',
- 'USE_SSE_ASM',
- ])
- glapi_sources += [
- 'glapi_x86.S',
- ]
- elif gcc and env['machine'] == 'x86_64':
- env.Append(CPPDEFINES = [
- 'USE_X86_64_ASM',
- ])
- glapi_sources += [
- 'glapi_x86-64.S'
- ]
- elif gcc and env['machine'] == 'ppc':
- env.Append(CPPDEFINES = [
- 'USE_PPC_ASM',
- 'USE_VMX_ASM',
- ])
- glapi_sources += [
- ]
- elif gcc and env['machine'] == 'sparc':
- glapi_sources += [
- 'glapi_sparc.S'
- ]
- else:
- pass
-
- glapi = env.ConvenienceLibrary(
- target = 'glapi',
- source = glapi_sources,
- )
- Export('glapi')
+#######################################################################
+# SConscript for glapi
+
+
+Import('*')
+
+if env['platform'] != 'winddk':
+
+ env = env.Clone()
+
+ env.Append(CPPDEFINES = [
+ 'MAPI_MODE_UTIL',
+ ])
+
+ if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = [
+ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ ])
+
+ env.Append(CPPPATH = [
+ '#/src/mapi',
+ '#/src/mesa',
+ ])
+
+ glapi_sources = [
+ 'glapi_dispatch.c',
+ 'glapi_entrypoint.c',
+ 'glapi_getproc.c',
+ 'glapi_nop.c',
+ 'glthread.c',
+ 'glapi.c',
+ ]
+
+ mapi_sources = [
+ 'u_current.c',
+ 'u_execmem.c',
+ 'u_thread.c',
+ ]
+ for s in mapi_sources:
+ o = env.SharedObject(s[:-2], '../mapi/' + s)
+ glapi_sources.append(o)
+
+ #
+ # Assembly sources
+ #
+ if env['gcc'] and env['platform'] != 'windows':
+ if env['machine'] == 'x86':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_ASM',
+ 'USE_MMX_ASM',
+ 'USE_3DNOW_ASM',
+ 'USE_SSE_ASM',
+ ])
+ glapi_sources += [
+ 'glapi_x86.S',
+ ]
+ elif env['machine'] == 'x86_64':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_64_ASM',
+ ])
+ glapi_sources += [
+ 'glapi_x86-64.S'
+ ]
+ elif env['machine'] == 'ppc':
+ env.Append(CPPDEFINES = [
+ 'USE_PPC_ASM',
+ 'USE_VMX_ASM',
+ ])
+ glapi_sources += [
+ ]
+ elif env['machine'] == 'sparc':
+ glapi_sources += [
+ 'glapi_sparc.S'
+ ]
+ else:
+ pass
+
+ glapi = env.ConvenienceLibrary(
+ target = 'glapi',
+ source = glapi_sources,
+ )
+ Export('glapi')
diff --git a/mesalib/src/mapi/glapi/gen-es/Makefile b/mesalib/src/mapi/glapi/gen-es/Makefile
index bda8e9ef7..6ca403498 100644
--- a/mesalib/src/mapi/glapi/gen-es/Makefile
+++ b/mesalib/src/mapi/glapi/gen-es/Makefile
@@ -1,96 +1,92 @@
-TOP = ../../../..
-GLAPI = ../gen
-include $(TOP)/configs/current
-
-OUTPUTS := \
- glapi/glapidispatch.h \
- glapi/glapioffsets.h \
- glapi/glapitable.h \
- glapi/glapitemp.h \
- glapi/glprocs.h \
- glapi/glapi_sparc.S \
- glapi/glapi_x86-64.S \
- glapi/glapi_x86.S \
- main/remap_helper.h
-
-COMMON = gl_XML.py glX_XML.py license.py typeexpr.py
-COMMON := $(addprefix $(GLAPI)/, $(COMMON))
-
-ES1_APIXML := es1_API.xml
-ES2_APIXML := es2_API.xml
-ES1_OUTPUT_DIR := $(TOP)/src/mapi/es1api
-ES2_OUTPUT_DIR := $(TOP)/src/mapi/es2api
-
-ES1_DEPS = $(ES1_APIXML) base1_API.xml es1_EXT.xml es_EXT.xml \
- es1_COMPAT.xml es_COMPAT.xml
-ES2_DEPS = $(ES2_APIXML) base2_API.xml es2_EXT.xml es_EXT.xml \
- es2_COMPAT.xml es_COMPAT.xml
-
-ES1_OUTPUTS := $(addprefix $(ES1_OUTPUT_DIR)/, $(OUTPUTS))
-ES2_OUTPUTS := $(addprefix $(ES2_OUTPUT_DIR)/, $(OUTPUTS))
-
-all: es1 es2
-
-es1: $(ES1_OUTPUTS)
-es2: $(ES2_OUTPUTS)
-
-$(ES1_OUTPUTS): APIXML := $(ES1_APIXML)
-$(ES2_OUTPUTS): APIXML := $(ES2_APIXML)
-$(ES1_OUTPUTS): $(ES1_DEPS)
-$(ES2_OUTPUTS): $(ES2_DEPS)
-
-define gen-glapi
- @mkdir -p $(dir $@)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f $(APIXML) $(1) > $@
-endef
-
-%/glapidispatch.h: $(GLAPI)/gl_table.py $(COMMON)
- $(call gen-glapi,-c -m remap_table)
-
-%/glapioffsets.h: $(GLAPI)/gl_offsets.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glapitable.h: $(GLAPI)/gl_table.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glapitemp.h: $(GLAPI)/gl_apitemp.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glprocs.h: $(GLAPI)/gl_procs.py $(COMMON)
- $(call gen-glapi,-c)
-
-%/glapi_sparc.S: $(GLAPI)/gl_SPARC_asm.py $(COMMON)
- $(call gen-glapi)
-
-%/glapi_x86-64.S: $(GLAPI)/gl_x86-64_asm.py $(COMMON)
- $(call gen-glapi)
-
-%/glapi_x86.S: $(GLAPI)/gl_x86_asm.py $(COMMON)
- $(call gen-glapi)
-
-%/main/remap_helper.h: $(GLAPI)/remap_helper.py $(COMMON)
- $(call gen-glapi)
-
-verify_xml:
- @if [ ! -f gl.h ]; then \
- echo "Please copy gl.h and gl2.h to this directory"; \
- exit 1; \
- fi
- @echo "Verifying that es1_API.xml covers OpenGL ES 1.1..."
- @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl.h > tmp.xml
- @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es1_API.xml
- @echo "Verifying that es2_API.xml covers OpenGL ES 2.0..."
- @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl2.h > tmp.xml
- @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es2_API.xml
- @rm -f tmp.xml
-
-clean-es1:
- -rm -rf $(ES1_OUTPUT_DIR)/glapi
- -rm -rf $(ES1_OUTPUT_DIR)/main
-
-clean-es2:
- -rm -rf $(ES2_OUTPUT_DIR)/glapi
- -rm -rf $(ES2_OUTPUT_DIR)/main
-
-clean: clean-es1 clean-es2
- -rm -f *~ *.pyc *.pyo
+TOP = ../../../..
+GLAPI = ../gen
+include $(TOP)/configs/current
+
+OUTPUTS := \
+ glapi/glapitable.h \
+ glapi/glapitemp.h \
+ glapi/glprocs.h \
+ glapi/glapi_sparc.S \
+ glapi/glapi_x86-64.S \
+ glapi/glapi_x86.S \
+ main/glapidispatch.h \
+ main/remap_helper.h
+
+COMMON = gl_XML.py glX_XML.py license.py typeexpr.py
+COMMON := $(addprefix $(GLAPI)/, $(COMMON))
+
+ES1_APIXML := es1_API.xml
+ES2_APIXML := es2_API.xml
+ES1_OUTPUT_DIR := $(TOP)/src/mapi/es1api
+ES2_OUTPUT_DIR := $(TOP)/src/mapi/es2api
+
+ES1_DEPS = $(ES1_APIXML) base1_API.xml es1_EXT.xml es_EXT.xml \
+ es1_COMPAT.xml es_COMPAT.xml
+ES2_DEPS = $(ES2_APIXML) base2_API.xml es2_EXT.xml es_EXT.xml \
+ es2_COMPAT.xml es_COMPAT.xml
+
+ES1_OUTPUTS := $(addprefix $(ES1_OUTPUT_DIR)/, $(OUTPUTS))
+ES2_OUTPUTS := $(addprefix $(ES2_OUTPUT_DIR)/, $(OUTPUTS))
+
+all: es1 es2
+
+es1: $(ES1_OUTPUTS)
+es2: $(ES2_OUTPUTS)
+
+$(ES1_OUTPUTS): APIXML := $(ES1_APIXML)
+$(ES2_OUTPUTS): APIXML := $(ES2_APIXML)
+$(ES1_OUTPUTS): $(ES1_DEPS)
+$(ES2_OUTPUTS): $(ES2_DEPS)
+
+define gen-glapi
+ @mkdir -p $(dir $@)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f $(APIXML) $(1) > $@
+endef
+
+%/glapidispatch.h: $(GLAPI)/gl_table.py $(COMMON)
+ $(call gen-glapi,-c -m remap_table)
+
+%/glapitable.h: $(GLAPI)/gl_table.py $(COMMON)
+ $(call gen-glapi,-c)
+
+%/glapitemp.h: $(GLAPI)/gl_apitemp.py $(COMMON)
+ $(call gen-glapi,-c)
+
+%/glprocs.h: $(GLAPI)/gl_procs.py $(COMMON)
+ $(call gen-glapi,-c)
+
+%/glapi_sparc.S: $(GLAPI)/gl_SPARC_asm.py $(COMMON)
+ $(call gen-glapi)
+
+%/glapi_x86-64.S: $(GLAPI)/gl_x86-64_asm.py $(COMMON)
+ $(call gen-glapi)
+
+%/glapi_x86.S: $(GLAPI)/gl_x86_asm.py $(COMMON)
+ $(call gen-glapi)
+
+%/main/remap_helper.h: $(GLAPI)/remap_helper.py $(COMMON)
+ $(call gen-glapi)
+
+verify_xml:
+ @if [ ! -f gl.h ]; then \
+ echo "Please copy gl.h and gl2.h to this directory"; \
+ exit 1; \
+ fi
+ @echo "Verifying that es1_API.xml covers OpenGL ES 1.1..."
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl.h > tmp.xml
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es1_API.xml
+ @echo "Verifying that es2_API.xml covers OpenGL ES 2.0..."
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl2.h > tmp.xml
+ @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es2_API.xml
+ @rm -f tmp.xml
+
+clean-es1:
+ -rm -rf $(ES1_OUTPUT_DIR)/glapi
+ -rm -rf $(ES1_OUTPUT_DIR)/main
+
+clean-es2:
+ -rm -rf $(ES2_OUTPUT_DIR)/glapi
+ -rm -rf $(ES2_OUTPUT_DIR)/main
+
+clean: clean-es1 clean-es2
+ -rm -f *~ *.pyc *.pyo
diff --git a/mesalib/src/mapi/glapi/gen/ARB_draw_instanced.xml b/mesalib/src/mapi/glapi/gen/ARB_draw_instanced.xml
index 5741a588c..016e64799 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_draw_instanced.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_draw_instanced.xml
@@ -1,69 +1,49 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<!-- Note: no GLX protocol info yet. -->
-
-
-<OpenGLAPI>
-
-<category name="3.1">
-
- <function name="DrawArraysInstanced" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="DrawElementsInstanced" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
-</category>
-
-
-<category name="GL_ARB_draw_instanced" number="44">
-
- <function name="DrawArraysInstancedARB" alias="DrawArraysInstanced">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="DrawElementsInstancedARB" alias="DrawElementsInstanced">
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
-</category>
-
-
-<category name="GL_EXT_draw_instanced" number="327">
-
- <function name="DrawArraysInstancedEXT" alias="DrawArraysInstanced">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="DrawElementsInstancedEXT" alias="DrawElementsInstanced">
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
-</category>
-
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_ARB_draw_instanced" number="44">
+
+ <function name="DrawArraysInstancedARB" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="DrawElementsInstancedARB" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+</category>
+
+
+<category name="GL_EXT_draw_instanced" number="327">
+
+ <function name="DrawArraysInstancedEXT" alias="DrawArraysInstancedARB">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="DrawElementsInstancedEXT" alias="DrawElementsInstancedARB">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+</category>
+
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
new file mode 100644
index 000000000..7c25143cf
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
@@ -0,0 +1,244 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_gpu_shader4" number="326">
+
+ <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
+ <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
+ <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
+ <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/>
+ <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
+ <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
+ <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
+ <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
+ <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
+ <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
+ <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/>
+ <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/>
+ <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/>
+ <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
+ <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
+ <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
+ <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
+ <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
+ <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
+ <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
+ <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
+ <enum name="MIN_PROGRAM_TEXEL_OFFSET_EXT" value="0x8904">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEXEL_OFFSET_EXT" value="0x8905">
+ <size name="Get" mode="get"/>
+ </enum>
+
+
+ <function name="VertexAttribI1iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI2iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI3iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI4iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI1uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI2uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI3uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI4uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI1ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI2ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI3ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI4ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI1uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI2uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI3uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4bvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="VertexAttribI4svEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttribI4ubvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
+ </function>
+
+ <function name="VertexAttribI4usvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
+ </function>
+
+ <function name="VertexAttribIPointerEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetVertexAttribIivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetVertexAttribIuivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="Uniform1uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="Uniform2uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="Uniform3uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="Uniform4uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="Uniform1uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform2uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform3uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform4uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="GetUniformuivEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="BindFragDataLocationEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="colorNumber" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+ <function name="GetFragDataLocationEXT" offset="assign">
+ <return type="GLint"/>
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
new file mode 100644
index 000000000..f338aa3b6
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+<category name="GL_EXT_separate_shader_objects" number="377">
+ <!-- Alias of CURRENT_PROGRAM -->
+ <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
+
+ <function name="UseShaderProgramEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="program" type="GLuint"/>
+ </function>
+
+ <function name="ActiveProgramEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ </function>
+
+ <function name="CreateShaderProgramEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="string" type="const GLchar *"/>
+ <return type="GLuint"/>
+ </function>
+</category>
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/EXT_texture_integer.xml b/mesalib/src/mapi/glapi/gen/EXT_texture_integer.xml
new file mode 100644
index 000000000..c33c12d1d
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/EXT_texture_integer.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_texture_integer" number="343">
+
+ <enum name="RGBA_INTEGER_MODE_EXT" value="0x8D9E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RGBA32UI_EXT" value="0x8D70"/>
+ <enum name="RGB32UI_EXT" value="0x8D71"/>
+ <enum name="ALPHA32UI_EXT" value="0x8D72"/>
+ <enum name="INTENSITY32UI_EXT" value="0x8D73"/>
+ <enum name="LUMINANCE32UI_EXT" value="0x8D74"/>
+ <enum name="LUMINANCE_ALPHA32UI_EXT" value="0x8D75"/>
+ <enum name="RGBA16UI_EXT" value="0x8D76"/>
+ <enum name="RGB16UI_EXT" value="0x8D77"/>
+ <enum name="ALPHA16UI_EXT" value="0x8D78"/>
+ <enum name="INTENSITY16UI_EXT" value="0x8D79"/>
+ <enum name="LUMINANCE16UI_EXT" value="0x8D7A"/>
+ <enum name="LUMINANCE_ALPHA16UI_EXT" value="0x8D7B"/>
+ <enum name="RGBA8UI_EXT" value="0x8D7C"/>
+ <enum name="RGB8UI_EXT" value="0x8D7D"/>
+ <enum name="ALPHA8UI_EXT" value="0x8D7E"/>
+ <enum name="INTENSITY8UI_EXT" value="0x8D7F"/>
+ <enum name="LUMINANCE8UI_EXT" value="0x8D80"/>
+ <enum name="LUMINANCE_ALPHA8UI_EXT" value="0x8D81"/>
+ <enum name="RGBA32I_EXT" value="0x8D82"/>
+ <enum name="RGB32I_EXT" value="0x8D83"/>
+ <enum name="ALPHA32I_EXT" value="0x8D84"/>
+ <enum name="INTENSITY32I_EXT" value="0x8D85"/>
+ <enum name="LUMINANCE32I_EXT" value="0x8D86"/>
+ <enum name="LUMINANCE_ALPHA32I_EXT" value="0x8D87"/>
+ <enum name="RGBA16I_EXT" value="0x8D88"/>
+ <enum name="RGB16I_EXT" value="0x8D89"/>
+ <enum name="ALPHA16I_EXT" value="0x8D8A"/>
+ <enum name="INTENSITY16I_EXT" value="0x8D8B"/>
+ <enum name="LUMINANCE16I_EXT" value="0x8D8C"/>
+ <enum name="LUMINANCE_ALPHA16I_EXT" value="0x8D8D"/>
+ <enum name="RGBA8I_EXT" value="0x8D8E"/>
+ <enum name="RGB8I_EXT" value="0x8D8F"/>
+ <enum name="ALPHA8I_EXT" value="0x8D90"/>
+ <enum name="INTENSITY8I_EXT" value="0x8D91"/>
+ <enum name="LUMINANCE8I_EXT" value="0x8D92"/>
+ <enum name="LUMINANCE_ALPHA8I_EXT" value="0x8D93"/>
+ <enum name="RED_INTEGER_EXT" value="0x8D94"/>
+ <enum name="GREEN_INTEGER_EXT" value="0x8D95"/>
+ <enum name="BLUE_INTEGER_EXT" value="0x8D96"/>
+ <enum name="ALPHA_INTEGER_EXT" value="0x8D97"/>
+ <enum name="RGB_INTEGER_EXT" value="0x8D98"/>
+ <enum name="RGBA_INTEGER_EXT" value="0x8D99"/>
+ <enum name="BGR_INTEGER_EXT" value="0x8D9A"/>
+ <enum name="BGRA_INTEGER_EXT" value="0x8D9B"/>
+ <enum name="LUMINANCE_INTEGER_EXT" value="0x8D9C"/>
+ <enum name="LUMINANCE_ALPHA_INTEGER_EXT" value="0x8D9D"/>
+
+ <function name="ClearColorIiEXT" offset="assign">
+ <param name="r" type="GLint"/>
+ <param name="g" type="GLint"/>
+ <param name="b" type="GLint"/>
+ <param name="a" type="GLint"/>
+ </function>
+
+ <function name="ClearColorIuiEXT" offset="assign">
+ <param name="r" type="GLuint"/>
+ <param name="g" type="GLuint"/>
+ <param name="b" type="GLuint"/>
+ <param name="a" type="GLuint"/>
+ </function>
+
+ <function name="TexParameterIivEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="TexParameterIuivEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLuint *"/>
+ </function>
+
+ <function name="GetTexParameterIivEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetTexParameterIuivEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/EXT_transform_feedback.xml b/mesalib/src/mapi/glapi/gen/EXT_transform_feedback.xml
index 06deafce4..bf9887a71 100644
--- a/mesalib/src/mapi/glapi/gen/EXT_transform_feedback.xml
+++ b/mesalib/src/mapi/glapi/gen/EXT_transform_feedback.xml
@@ -1,163 +1,118 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<!-- Note: no GLX protocol info yet. -->
-
-
-<OpenGLAPI>
-
-<category name="GL_EXT_transform_feedback" number="352">
-
- <enum name="TRANSFORM_FEEDBACK_BUFFER_EXT" value="0x8C8E"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_START_EXT" value="0x8C84"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" value="0x8C85"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" value="0x8C8F"/>
- <enum name="INTERLEAVED_ATTRIBS_EXT" value="0x8C8C"/>
- <enum name="SEPARATE_ATTRIBS_EXT" value="0x8C8D"/>
- <enum name="PRIMITIVES_GENERATED_EXT" value="0x8C87"/>
- <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" value="0x8C88"/>
- <enum name="RASTERIZER_DISCARD_EXT" value="0x8C89"/>
- <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" value="0x8C8A"/>
- <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" value="0x8C8B"/>
- <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" value="0x8C80"/>
- <enum name="TRANSFORM_FEEDBACK_VARYINGS_EXT" value="0x8C83"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
- <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
-
- <function name="BindBufferRangeEXT" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- </function>
-
- <function name="BindBufferOffsetEXT" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- <param name="offset" type="GLintptr"/>
- </function>
-
- <function name="BindBufferBaseEXT" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- </function>
-
- <function name="BeginTransformFeedbackEXT" offset="assign">
- <param name="mode" type="GLenum"/>
- </function>
-
- <function name="EndTransformFeedbackEXT" offset="assign">
- </function>
-
- <function name="TransformFeedbackVaryingsEXT" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="varyings" type="const char **"/>
- <param name="bufferMode" type="GLenum"/>
- </function>
-
- <function name="GetTransformFeedbackVaryingEXT" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLsizei *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </function>
-
- <!-- Note: the glGetIntegerIndexedvEXT() and glGetBooleanIndexedvEXT
- functions are defined in the EXT_draw_buffers2.xml file -->
-
-</category>
-
-
-<!-- Note: these 3.0 entrypoints might get moved to a new file -->
-
-<category name="3.0">
-
- <function name="BindBufferRange" alias="BindBufferRangeEXT">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- </function>
-
- <function name="BindBufferBase" alias="BindBufferBaseEXT">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- </function>
-
- <function name="BeginTransformFeedback" alias="BeginTransformFeedbackEXT">
- <param name="mode" type="GLenum"/>
- </function>
-
- <function name="EndTransformFeedback" alias="EndTransformFeedbackEXT">
- </function>
-
- <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT">
- <param name="program" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="varyings" type="const char **"/>
- <param name="bufferMode" type="GLenum"/>
- </function>
-
- <function name="GetTransformFeedbackVarying" alias="GetTransformFeedbackVaryingEXT">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLsizei *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </function>
-
-</category>
-
-
-<category name="GL_ARB_transform_feedback2" number="93">
-
- <enum name="TRANSFORM_FEEDBACK" value="0x8E22"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_PAUSED" value="0x8E23"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_ACTIVE" value="0x8E24"/>
- <enum name="TRANSFORM_FEEDBACK_BINDING" value="0x8E25"/>
-
- <function name="BindTransformFeedback" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="id" type="GLuint"/>
- </function>
-
- <function name="DeleteTransformFeedbacks" offset="assign">
- <param name="n" type="GLsizei"/>
- <param name="ids" type="const GLuint *"/>
- </function>
-
- <function name="GenTransformFeedbacks" offset="assign">
- <param name="n" type="GLsizei"/>
- <param name="ids" type="GLuint *"/>
- </function>
-
- <function name="IsTransformFeedback" offset="assign">
- <param name="id" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="PauseTransformFeedback" offset="assign">
- </function>
-
- <function name="ResumeTransformFeedback" offset="assign">
- </function>
-
- <function name="DrawTransformFeedback" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="id" type="GLuint"/>
- </function>
-
-</category>
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_EXT_transform_feedback" number="352">
+
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_EXT" value="0x8C8E"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_START_EXT" value="0x8C84"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" value="0x8C85"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" value="0x8C8F"/>
+ <enum name="INTERLEAVED_ATTRIBS_EXT" value="0x8C8C"/>
+ <enum name="SEPARATE_ATTRIBS_EXT" value="0x8C8D"/>
+ <enum name="PRIMITIVES_GENERATED_EXT" value="0x8C87"/>
+ <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" value="0x8C88"/>
+ <enum name="RASTERIZER_DISCARD_EXT" value="0x8C89"/>
+ <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" value="0x8C8A"/>
+ <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" value="0x8C8B"/>
+ <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" value="0x8C80"/>
+ <enum name="TRANSFORM_FEEDBACK_VARYINGS_EXT" value="0x8C83"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
+ <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
+
+ <function name="BindBufferRangeEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ </function>
+
+ <function name="BindBufferOffsetEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ <param name="offset" type="GLintptr"/>
+ </function>
+
+ <function name="BindBufferBaseEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ </function>
+
+ <function name="BeginTransformFeedbackEXT" offset="assign">
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="EndTransformFeedbackEXT" offset="assign">
+ </function>
+
+ <function name="TransformFeedbackVaryingsEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="varyings" type="const char **"/>
+ <param name="bufferMode" type="GLenum"/>
+ </function>
+
+ <function name="GetTransformFeedbackVaryingEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLsizei *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLchar *"/>
+ </function>
+
+ <!-- Note: the glGetIntegerIndexedvEXT() and glGetBooleanIndexedvEXT
+ functions are defined in the EXT_draw_buffers2.xml file -->
+
+</category>
+
+
+<category name="GL_ARB_transform_feedback2" number="93">
+
+ <enum name="TRANSFORM_FEEDBACK" value="0x8E22"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_PAUSED" value="0x8E23"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_ACTIVE" value="0x8E24"/>
+ <enum name="TRANSFORM_FEEDBACK_BINDING" value="0x8E25"/>
+
+ <function name="BindTransformFeedback" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="DeleteTransformFeedbacks" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
+ </function>
+
+ <function name="GenTransformFeedbacks" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="GLuint *"/>
+ </function>
+
+ <function name="IsTransformFeedback" offset="assign">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="PauseTransformFeedback" offset="assign">
+ </function>
+
+ <function name="ResumeTransformFeedback" offset="assign">
+ </function>
+
+ <function name="DrawTransformFeedback" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/GL3.xml b/mesalib/src/mapi/glapi/gen/GL3x.xml
index 0d8d935f0..da6af5c8b 100644
--- a/mesalib/src/mapi/glapi/gen/GL3.xml
+++ b/mesalib/src/mapi/glapi/gen/GL3x.xml
@@ -1,581 +1,589 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<!-- Note: no GLX protocol info yet. -->
-
-
-<OpenGLAPI>
-
-<category name="3.0">
-
- <enum name="COMPARE_REF_TO_TEXTURE" value="0x884E"/>
- <enum name="CLIP_DISTANCE0" value="0x3000"/>
- <enum name="CLIP_DISTANCE1" value="0x3001"/>
- <enum name="CLIP_DISTANCE2" value="0x3002"/>
- <enum name="CLIP_DISTANCE3" value="0x3003"/>
- <enum name="CLIP_DISTANCE4" value="0x3004"/>
- <enum name="CLIP_DISTANCE5" value="0x3005"/>
- <enum name="CLIP_DISTANCE6" value="0x3006"/>
- <enum name="CLIP_DISTANCE7" value="0x3007"/>
- <enum name="MAX_CLIP_DISTANCES" value="0x0D32"/>
- <enum name="MAJOR_VERSION" value="0x821B"/>
- <enum name="MINOR_VERSION" value="0x821C"/>
- <enum name="NUM_EXTENSIONS" value="0x821D"/>
- <enum name="CONTEXT_FLAGS" value="0x821E"/>
- <enum name="DEPTH_BUFFER" value="0x8223"/>
- <enum name="STENCIL_BUFFER" value="0x8224"/>
- <enum name="COMPRESSED_RED" value="0x8225"/>
- <enum name="COMPRESSED_RG" value="0x8226"/>
- <enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/>
- <enum name="RGBA32F" value="0x8814"/>
- <enum name="RGB32F" value="0x8815"/>
- <enum name="RGBA16F" value="0x881A"/>
- <enum name="RGB16F" value="0x881B"/>
- <enum name="VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/>
- <enum name="MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
- <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
- <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
- <enum name="CLAMP_READ_COLOR" value="0x891C"/>
- <enum name="FIXED_ONLY" value="0x891D"/>
- <enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
- <enum name="TEXTURE_1D_ARRAY" value="0x8C18"/>
- <enum name="PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/>
- <enum name="TEXTURE_2D_ARRAY" value="0x8C1A"/>
- <enum name="PROXY_TEXTURE_2D_ARRAY" value="0x8C1B"/>
- <enum name="TEXTURE_BINDING_1D_ARRAY" value="0x8C1C"/>
- <enum name="TEXTURE_BINDING_2D_ARRAY" value="0x8C1D"/>
- <enum name="R11F_G11F_B10F" value="0x8C3A"/>
- <enum name="UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/>
- <enum name="RGB9_E5" value="0x8C3D"/>
- <enum name="UNSIGNED_INT_5_9_9_9_REV" value="0x8C3E"/>
- <enum name="TEXTURE_SHARED_SIZE" value="0x8C3F"/>
- <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" value="0x8C76"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE" value="0x8C7F"/>
- <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" value="0x8C80"/>
- <enum name="TRANSFORM_FEEDBACK_VARYINGS" value="0x8C83"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_START" value="0x8C84"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE" value="0x8C85"/>
- <enum name="PRIMITIVES_GENERATED" value="0x8C87"/>
- <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" value="0x8C88"/>
- <enum name="RASTERIZER_DISCARD" value="0x8C89"/>
- <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" value="0x8C8A"/>
- <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" value="0x8C8B"/>
- <enum name="INTERLEAVED_ATTRIBS" value="0x8C8C"/>
- <enum name="SEPARATE_ATTRIBS" value="0x8C8D"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER" value="0x8C8E"/>
- <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING" value="0x8C8F"/>
- <enum name="RGBA32UI" value="0x8D70"/>
- <enum name="RGB32UI" value="0x8D71"/>
- <enum name="RGBA16UI" value="0x8D76"/>
- <enum name="RGB16UI" value="0x8D77"/>
- <enum name="RGBA8UI" value="0x8D7C"/>
- <enum name="RGB8UI" value="0x8D7D"/>
- <enum name="RGBA32I" value="0x8D82"/>
- <enum name="RGB32I" value="0x8D83"/>
- <enum name="RGBA16I" value="0x8D88"/>
- <enum name="RGB16I" value="0x8D89"/>
- <enum name="RGBA8I" value="0x8D8E"/>
- <enum name="RGB8I" value="0x8D8F"/>
- <enum name="RED_INTEGER" value="0x8D94"/>
- <enum name="GREEN_INTEGER" value="0x8D95"/>
- <enum name="BLUE_INTEGER" value="0x8D96"/>
- <enum name="RGB_INTEGER" value="0x8D98"/>
- <enum name="RGBA_INTEGER" value="0x8D99"/>
- <enum name="BGR_INTEGER" value="0x8D9A"/>
- <enum name="BGRA_INTEGER" value="0x8D9B"/>
- <enum name="SAMPLER_1D_ARRAY" value="0x8DC0"/>
- <enum name="SAMPLER_2D_ARRAY" value="0x8DC1"/>
- <enum name="SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/>
- <enum name="SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/>
- <enum name="SAMPLER_CUBE_SHADOW" value="0x8DC5"/>
- <enum name="UNSIGNED_INT_VEC2" value="0x8DC6"/>
- <enum name="UNSIGNED_INT_VEC3" value="0x8DC7"/>
- <enum name="UNSIGNED_INT_VEC4" value="0x8DC8"/>
- <enum name="INT_SAMPLER_1D" value="0x8DC9"/>
- <enum name="INT_SAMPLER_2D" value="0x8DCA"/>
- <enum name="INT_SAMPLER_3D" value="0x8DCB"/>
- <enum name="INT_SAMPLER_CUBE" value="0x8DCC"/>
- <enum name="INT_SAMPLER_1D_ARRAY" value="0x8DCE"/>
- <enum name="INT_SAMPLER_2D_ARRAY" value="0x8DCF"/>
- <enum name="UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/>
- <enum name="UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/>
- <enum name="UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/>
- <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/>
- <enum name="QUERY_WAIT" value="0x8E13"/>
- <enum name="QUERY_NO_WAIT" value="0x8E14"/>
- <enum name="QUERY_BY_REGION_WAIT" value="0x8E15"/>
- <enum name="QUERY_BY_REGION_NO_WAIT" value="0x8E16"/>
- <enum name="BUFFER_ACCESS_FLAGS" value="0x911F"/>
- <enum name="BUFFER_MAP_LENGTH" value="0x9120"/>
- <enum name="BUFFER_MAP_OFFSET" value="0x9121"/>
-
- <function name="ClearBufferiv" offset="assign">
- <param name="buffer" type="GLenum"/>
- <param name="drawbuffer" type="GLint"/>
- <param name="value" type="const GLint *"/>
- </function>
-
- <function name="ClearBufferuiv" offset="assign">
- <param name="buffer" type="GLenum"/>
- <param name="drawbuffer" type="GLint"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="ClearBufferfv" offset="assign">
- <param name="buffer" type="GLenum"/>
- <param name="drawbuffer" type="GLint"/>
- <param name="value" type="const GLfloat *"/>
- </function>
-
- <function name="ClearBufferfi" offset="assign">
- <param name="buffer" type="GLenum"/>
- <param name="drawbuffer" type="GLint"/>
- <param name="depth" type="const GLfloat"/>
- <param name="stencil" type="const GLint"/>
- </function>
-
- <function name="GetStringi" offset="assign">
- <param name="name" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <return type="const GLubyte *"/>
- </function>
-
- <function name="IsEnabledi" offset="assign">
- <param name="cap" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="GetFragDataLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- </function>
-
- <function name="BindFragDataLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="color" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- </function>
-
- <function name="ColorMaski" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="r" type="GLboolean"/>
- <param name="g" type="GLboolean"/>
- <param name="b" type="GLboolean"/>
- <param name="a" type="GLboolean"/>
- </function>
-
- <function name="GetBooleani_v" offset="assign">
- <param name="cap" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="value" type="GLboolean *"/>
- </function>
-
- <function name="GetIntegeri_v" offset="assign">
- <param name="cap" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="value" type="GLint *"/>
- </function>
-
- <function name="Enablei" offset="assign">
- <param name="cap" type="GLenum"/>
- <param name="index" type="GLuint"/>
- </function>
-
- <function name="Disablei" offset="assign">
- <param name="cap" type="GLenum"/>
- <param name="index" type="GLuint"/>
- </function>
-
- <function name="BeginTransformFeedback" offset="assign">
- <param name="mode" type="GLenum"/>
- </function>
-
- <function name="EndTransformFeedback" offset="assign">
- </function>
-
- <function name="BindBufferRange" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- </function>
-
- <function name="BindBufferBase" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="buffer" type="GLuint"/>
- </function>
-
- <function name="TransformFeedbackVaryings" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="varyings" type="const GLchar* *"/>
- <param name="bufferMode" type="GLenum"/>
- </function>
-
- <function name="GetTransformFeedbackVarying" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLsizei *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </function>
-
- <function name="ClampColor" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="clamp" type="GLenum"/>
- </function>
-
- <function name="BeginConditionalRender" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="mode" type="GLenum"/>
- </function>
-
- <function name="EndConditionalRender" offset="assign">
- </function>
-
- <function name="VertexAttribIPointer" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="GetVertexAttribIiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
- <function name="GetVertexAttribIuiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *"/>
- </function>
-
- <function name="VertexAttribI1i" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- </function>
-
- <function name="VertexAttribI2i" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- </function>
-
- <function name="VertexAttribI3i" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- </function>
-
- <function name="VertexAttribI4i" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <param name="w" type="GLint"/>
- </function>
-
- <function name="VertexAttribI1ui" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI2ui" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI3ui" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI4ui" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- <param name="w" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI1iv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI2iv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI3iv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI4iv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI1uiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI2uiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI3uiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI4uiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI4bv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
- </function>
-
- <function name="VertexAttribI4sv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="VertexAttribI4ubv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
- </function>
-
- <function name="VertexAttribI4usv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
- </function>
-
- <function name="GetUniformuiv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLuint *"/>
- </function>
-
- <function name="Uniform1ui" offset="assign">
- <param name="locatoin" type="GLint"/>
- <param name="x" type="GLuint"/>
- </function>
-
- <function name="Uniform2ui" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- </function>
-
- <function name="Uniform3ui" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- </function>
-
- <function name="Uniform4ui" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- <param name="w" type="GLuint"/>
- </function>
-
- <function name="Uniform1uiv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform2uiv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform3uiv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform4uiv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="TexParameterIiv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="value" type="const GLint *"/>
- </function>
-
- <function name="TexParameterIuiv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="GetTexParameterIiv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="value" type="GLint *"/>
- </function>
-
- <function name="GetTexParameterIuiv" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="value" type="GLuint *"/>
- </function>
-
-</category>
-
-
-<category name="3.1">
-
- <enum name="SAMPLER_2D_RECT" value="0x8B63"/>
- <enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
- <enum name="SAMPLER_BUFFER" value="0x8DC2"/>
- <enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/>
- <enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_RECT" value="0x8DD5"/>
- <enum name="UNSIGNED_INT_SAMPLER_BUFFER" value="0x8DD8"/>
- <enum name="TEXTURE_BUFFER" value="0x8C2A"/>
- <enum name="MAX_TEXTURE_BUFFER_SIZE" value="0x8C2B"/>
- <enum name="TEXTURE_BINDING_BUFFER" value="0x8C2C"/>
- <enum name="TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/>
- <enum name="TEXTURE_BUFFER_FORMAT" value="0x8C2E"/>
- <enum name="TEXTURE_RECTANGLE" value="0x84F5"/>
- <enum name="TEXTURE_BINDING_RECTANGLE" value="0x84F6"/>
- <enum name="PROXY_TEXTURE_RECTANGLE" value="0x84F7"/>
- <enum name="MAX_RECTANGLE_TEXTURE_SIZE" value="0x84F8"/>
- <enum name="RED_SNORM" value="0x8F90"/>
- <enum name="RG_SNORM" value="0x8F91"/>
- <enum name="RGB_SNORM" value="0x8F92"/>
- <enum name="RGBA_SNORM" value="0x8F93"/>
- <enum name="R8_SNORM" value="0x8F94"/>
- <enum name="RG8_SNORM" value="0x8F95"/>
- <enum name="RGB8_SNORM" value="0x8F96"/>
- <enum name="RGBA8_SNORM" value="0x8F97"/>
- <enum name="R16_SNORM" value="0x8F98"/>
- <enum name="RG16_SNORM" value="0x8F99"/>
- <enum name="RGB16_SNORM" value="0x8F9A"/>
- <enum name="RGBA16_SNORM" value="0x8F9B"/>
- <enum name="SIGNED_NORMALIZED" value="0x8F9C"/>
- <enum name="PRIMITIVE_RESTART" value="0x8F9D"/>
- <enum name="PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
-
- <function name="DrawArraysInstanced" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="DrawElementsInstanced" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="TexBuffer" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="buffer" type="GLuint"/>
- </function>
-
- <function name="glPrimitiveRestartIndex" offset="assign">
- <param name="index" type="GLuint"/>
- </function>
-
-</category>
-
-
-<category name="3.2">
-
- <enum name="CONTEXT_CORE_PROFILE_BIT" value="0x00000001"/>
- <enum name="CONTEXT_COMPATIBILITY_PROFILE_BIT" value="0x00000002"/>
- <enum name="LINES_ADJACENCY" value="0x000A"/>
- <enum name="LINE_STRIP_ADJACENCY" value="0x000B"/>
- <enum name="TRIANGLES_ADJACENCY" value="0x000C"/>
- <enum name="TRIANGLE_STRIP_ADJACENCY" value="0x000D"/>
- <enum name="PROGRAM_POINT_SIZE" value="0x8642"/>
- <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" value="0x8C29"/>
- <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED" value="0x8DA7"/>
- <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/>
- <enum name="GEOMETRY_SHADER" value="0x8DD9"/>
- <enum name="GEOMETRY_VERTICES_OUT" value="0x8916"/>
- <enum name="GEOMETRY_INPUT_TYPE" value="0x8917"/>
- <enum name="GEOMETRY_OUTPUT_TYPE" value="0x8918"/>
- <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS" value="0x8DDF"/>
- <enum name="MAX_GEOMETRY_OUTPUT_VERTICES" value="0x8DE0"/>
- <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/>
- <enum name="MAX_VERTEX_OUTPUT_COMPONENTS" value="0x9122"/>
- <enum name="MAX_GEOMETRY_INPUT_COMPONENTS" value="0x9123"/>
- <enum name="MAX_GEOMETRY_OUTPUT_COMPONENTS" value="0x9124"/>
- <enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
- <enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
-
- <function name="GetInteger64i_v" offset="assign">
- <param name="cap" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="data" type="GLint64 *"/>
- </function>
-
- <function name="GetBufferParameteri64v" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint64 *"/>
- </function>
-
- <function name="ProgramParameteri" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="value" type="GLint"/>
- </function>
-
- <function name="FramebufferTexture" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </function>
-
- <function name="FramebufferTextureFace" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- <param name="face" type="GLenum"/>
- </function>
-
-</category>
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+
+<category name="3.0">
+
+ <enum name="COMPARE_REF_TO_TEXTURE" value="0x884E"/>
+ <enum name="CLIP_DISTANCE0" value="0x3000"/>
+ <enum name="CLIP_DISTANCE1" value="0x3001"/>
+ <enum name="CLIP_DISTANCE2" value="0x3002"/>
+ <enum name="CLIP_DISTANCE3" value="0x3003"/>
+ <enum name="CLIP_DISTANCE4" value="0x3004"/>
+ <enum name="CLIP_DISTANCE5" value="0x3005"/>
+ <enum name="CLIP_DISTANCE6" value="0x3006"/>
+ <enum name="CLIP_DISTANCE7" value="0x3007"/>
+ <enum name="MAX_CLIP_DISTANCES" value="0x0D32"/>
+ <enum name="MAJOR_VERSION" value="0x821B"/>
+ <enum name="MINOR_VERSION" value="0x821C"/>
+ <enum name="NUM_EXTENSIONS" value="0x821D"/>
+ <enum name="CONTEXT_FLAGS" value="0x821E"/>
+ <enum name="DEPTH_BUFFER" value="0x8223"/>
+ <enum name="STENCIL_BUFFER" value="0x8224"/>
+ <enum name="COMPRESSED_RED" value="0x8225"/>
+ <enum name="COMPRESSED_RG" value="0x8226"/>
+ <enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/>
+ <enum name="RGBA32F" value="0x8814"/>
+ <enum name="RGB32F" value="0x8815"/>
+ <enum name="RGBA16F" value="0x881A"/>
+ <enum name="RGB16F" value="0x881B"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/>
+ <enum name="MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
+ <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
+ <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
+ <enum name="CLAMP_READ_COLOR" value="0x891C"/>
+ <enum name="FIXED_ONLY" value="0x891D"/>
+ <enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
+ <enum name="TEXTURE_1D_ARRAY" value="0x8C18"/>
+ <enum name="PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/>
+ <enum name="TEXTURE_2D_ARRAY" value="0x8C1A"/>
+ <enum name="PROXY_TEXTURE_2D_ARRAY" value="0x8C1B"/>
+ <enum name="TEXTURE_BINDING_1D_ARRAY" value="0x8C1C"/>
+ <enum name="TEXTURE_BINDING_2D_ARRAY" value="0x8C1D"/>
+ <enum name="R11F_G11F_B10F" value="0x8C3A"/>
+ <enum name="UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/>
+ <enum name="RGB9_E5" value="0x8C3D"/>
+ <enum name="UNSIGNED_INT_5_9_9_9_REV" value="0x8C3E"/>
+ <enum name="TEXTURE_SHARED_SIZE" value="0x8C3F"/>
+ <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" value="0x8C76"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE" value="0x8C7F"/>
+ <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" value="0x8C80"/>
+ <enum name="TRANSFORM_FEEDBACK_VARYINGS" value="0x8C83"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_START" value="0x8C84"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE" value="0x8C85"/>
+ <enum name="PRIMITIVES_GENERATED" value="0x8C87"/>
+ <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" value="0x8C88"/>
+ <enum name="RASTERIZER_DISCARD" value="0x8C89"/>
+ <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" value="0x8C8A"/>
+ <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" value="0x8C8B"/>
+ <enum name="INTERLEAVED_ATTRIBS" value="0x8C8C"/>
+ <enum name="SEPARATE_ATTRIBS" value="0x8C8D"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER" value="0x8C8E"/>
+ <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING" value="0x8C8F"/>
+ <enum name="RGBA32UI" value="0x8D70"/>
+ <enum name="RGB32UI" value="0x8D71"/>
+ <enum name="RGBA16UI" value="0x8D76"/>
+ <enum name="RGB16UI" value="0x8D77"/>
+ <enum name="RGBA8UI" value="0x8D7C"/>
+ <enum name="RGB8UI" value="0x8D7D"/>
+ <enum name="RGBA32I" value="0x8D82"/>
+ <enum name="RGB32I" value="0x8D83"/>
+ <enum name="RGBA16I" value="0x8D88"/>
+ <enum name="RGB16I" value="0x8D89"/>
+ <enum name="RGBA8I" value="0x8D8E"/>
+ <enum name="RGB8I" value="0x8D8F"/>
+ <enum name="RED_INTEGER" value="0x8D94"/>
+ <enum name="GREEN_INTEGER" value="0x8D95"/>
+ <enum name="BLUE_INTEGER" value="0x8D96"/>
+ <enum name="RGB_INTEGER" value="0x8D98"/>
+ <enum name="RGBA_INTEGER" value="0x8D99"/>
+ <enum name="BGR_INTEGER" value="0x8D9A"/>
+ <enum name="BGRA_INTEGER" value="0x8D9B"/>
+ <enum name="SAMPLER_1D_ARRAY" value="0x8DC0"/>
+ <enum name="SAMPLER_2D_ARRAY" value="0x8DC1"/>
+ <enum name="SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/>
+ <enum name="SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/>
+ <enum name="SAMPLER_CUBE_SHADOW" value="0x8DC5"/>
+ <enum name="UNSIGNED_INT_VEC2" value="0x8DC6"/>
+ <enum name="UNSIGNED_INT_VEC3" value="0x8DC7"/>
+ <enum name="UNSIGNED_INT_VEC4" value="0x8DC8"/>
+ <enum name="INT_SAMPLER_1D" value="0x8DC9"/>
+ <enum name="INT_SAMPLER_2D" value="0x8DCA"/>
+ <enum name="INT_SAMPLER_3D" value="0x8DCB"/>
+ <enum name="INT_SAMPLER_CUBE" value="0x8DCC"/>
+ <enum name="INT_SAMPLER_1D_ARRAY" value="0x8DCE"/>
+ <enum name="INT_SAMPLER_2D_ARRAY" value="0x8DCF"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/>
+ <enum name="UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/>
+ <enum name="UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/>
+ <enum name="QUERY_WAIT" value="0x8E13"/>
+ <enum name="QUERY_NO_WAIT" value="0x8E14"/>
+ <enum name="QUERY_BY_REGION_WAIT" value="0x8E15"/>
+ <enum name="QUERY_BY_REGION_NO_WAIT" value="0x8E16"/>
+ <enum name="BUFFER_ACCESS_FLAGS" value="0x911F"/>
+ <enum name="BUFFER_MAP_LENGTH" value="0x9120"/>
+ <enum name="BUFFER_MAP_OFFSET" value="0x9121"/>
+
+ <!-- These functions are unique to GL3 -->
+
+ <function name="ClearBufferiv" offset="assign">
+ <param name="buffer" type="GLenum"/>
+ <param name="drawbuffer" type="GLint"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="ClearBufferuiv" offset="assign">
+ <param name="buffer" type="GLenum"/>
+ <param name="drawbuffer" type="GLint"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="ClearBufferfv" offset="assign">
+ <param name="buffer" type="GLenum"/>
+ <param name="drawbuffer" type="GLint"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="ClearBufferfi" offset="assign">
+ <param name="buffer" type="GLenum"/>
+ <param name="drawbuffer" type="GLint"/>
+ <param name="depth" type="const GLfloat"/>
+ <param name="stencil" type="const GLint"/>
+ </function>
+
+ <function name="GetStringi" offset="assign">
+ <param name="name" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <return type="const GLubyte *"/>
+ </function>
+
+ <function name="ClampColor" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="clamp" type="GLenum"/>
+ </function>
+
+ <!-- These functions alias ones form GL_ARB_draw_buffers2 -->
+
+ <function name="ColorMaski" alias="ColorMaskIndexedEXT">
+ <param name="buf" type="GLuint"/>
+ <param name="r" type="GLboolean"/>
+ <param name="g" type="GLboolean"/>
+ <param name="b" type="GLboolean"/>
+ <param name="a" type="GLboolean"/>
+ </function>
+
+ <function name="GetBooleani_v" alias="GetBooleanIndexedvEXT">
+ <param name="value" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLboolean *"/>
+ </function>
+
+ <function name="GetIntegeri_v" alias="GetIntegerIndexedvEXT">
+ <param name="value" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLint *"/>
+ </function>
+
+ <function name="Enablei" alias="EnableIndexedEXT">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ </function>
+
+ <function name="Disablei" alias="DisableIndexedEXT">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ </function>
+
+ <function name="IsEnabledi" alias="IsEnabledIndexedEXT">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <!-- These functions alias ones form GL_EXT_transform_feedback -->
+
+ <function name="GetFragDataLocation" alias="GetFragDataLocationEXT">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ </function>
+
+ <function name="BindFragDataLocation" alias="BindFragDataLocationEXT">
+ <param name="program" type="GLuint"/>
+ <param name="colorNumber" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+ <function name="BeginTransformFeedback" alias="BeginTransformFeedbackEXT">
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="EndTransformFeedback" alias="EndTransformFeedbackEXT">
+ </function>
+
+ <function name="BindBufferRange" alias="BindBufferRangeEXT">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ </function>
+
+ <function name="BindBufferBase" alias="BindBufferBaseEXT">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ </function>
+
+ <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT">
+ <param name="program" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="varyings" type="const GLchar* *"/>
+ <param name="bufferMode" type="GLenum"/>
+ </function>
+
+ <function name="GetTransformFeedbackVarying" alias="GetTransformFeedbackVaryingEXT">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLsizei *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLchar *"/>
+ </function>
+
+ <!-- These functions alias ones from GL_NV_conditional_render -->
+
+ <function name="BeginConditionalRender" alias="BeginConditionalRenderNV">
+ <param name="query" type="GLuint"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="EndConditionalRender" alias="EndConditionalRenderNV">
+ </function>
+
+ <!-- These functions alias ones from GL_EXT_gpu_shader4 -->
+
+ <function name="VertexAttribIPointer" alias="VertexAttribIPointerEXT">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetVertexAttribIiv" alias="GetVertexAttribIivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI1i" alias="VertexAttribI1iEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI2i" alias="VertexAttribI2iEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI3i" alias="VertexAttribI3iEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI4i" alias="VertexAttribI4iEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI1ui" alias="VertexAttribI1uiEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI2ui" alias="VertexAttribI2uiEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI3ui" alias="VertexAttribI3uiEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI1iv" alias="VertexAttribI1ivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI2iv" alias="VertexAttribI2ivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI3iv" alias="VertexAttribI3ivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI1uiv" alias="VertexAttribI1uivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI2uiv" alias="VertexAttribI2uivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI3uiv" alias="VertexAttribI3uivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4bv" alias="VertexAttribI4bvEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="VertexAttribI4sv" alias="VertexAttribI4svEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttribI4ubv" alias="VertexAttribI4ubvEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
+ </function>
+
+ <function name="VertexAttribI4usv" alias="VertexAttribI4usvEXT">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
+ </function>
+
+ <function name="GetUniformuiv" alias="GetUniformuivEXT">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="Uniform1ui" alias="Uniform1uiEXT">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="Uniform2ui" alias="Uniform2uiEXT">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="Uniform3ui" alias="Uniform3uiEXT">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="Uniform4ui" alias="Uniform4uiEXT">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="Uniform1uiv" alias="Uniform1uivEXT">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform2uiv" alias="Uniform2uivEXT">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform3uiv" alias="Uniform3uivEXT">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform4uiv" alias="Uniform4uivEXT">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <!-- These functions alias ones from GL_EXT_texture_integer -->
+
+ <function name="TexParameterIiv" alias="TexParameterIivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="TexParameterIuiv" alias="TexParameterIuivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLuint *"/>
+ </function>
+
+ <function name="GetTexParameterIiv" alias="GetTexParameterIivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetTexParameterIuiv" alias="GetTexParameterIuivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+</category>
+
+
+<category name="3.1">
+
+ <enum name="SAMPLER_2D_RECT" value="0x8B63"/>
+ <enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
+ <enum name="SAMPLER_BUFFER" value="0x8DC2"/>
+ <enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/>
+ <enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_RECT" value="0x8DD5"/>
+ <enum name="UNSIGNED_INT_SAMPLER_BUFFER" value="0x8DD8"/>
+ <enum name="TEXTURE_BUFFER" value="0x8C2A"/>
+ <enum name="MAX_TEXTURE_BUFFER_SIZE" value="0x8C2B"/>
+ <enum name="TEXTURE_BINDING_BUFFER" value="0x8C2C"/>
+ <enum name="TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/>
+ <enum name="TEXTURE_BUFFER_FORMAT" value="0x8C2E"/>
+ <enum name="TEXTURE_RECTANGLE" value="0x84F5"/>
+ <enum name="TEXTURE_BINDING_RECTANGLE" value="0x84F6"/>
+ <enum name="PROXY_TEXTURE_RECTANGLE" value="0x84F7"/>
+ <enum name="MAX_RECTANGLE_TEXTURE_SIZE" value="0x84F8"/>
+ <enum name="RED_SNORM" value="0x8F90"/>
+ <enum name="RG_SNORM" value="0x8F91"/>
+ <enum name="RGB_SNORM" value="0x8F92"/>
+ <enum name="RGBA_SNORM" value="0x8F93"/>
+ <enum name="R8_SNORM" value="0x8F94"/>
+ <enum name="RG8_SNORM" value="0x8F95"/>
+ <enum name="RGB8_SNORM" value="0x8F96"/>
+ <enum name="RGBA8_SNORM" value="0x8F97"/>
+ <enum name="R16_SNORM" value="0x8F98"/>
+ <enum name="RG16_SNORM" value="0x8F99"/>
+ <enum name="RGB16_SNORM" value="0x8F9A"/>
+ <enum name="RGBA16_SNORM" value="0x8F9B"/>
+ <enum name="SIGNED_NORMALIZED" value="0x8F9C"/>
+ <enum name="PRIMITIVE_RESTART" value="0x8F9D"/>
+ <enum name="PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
+
+ <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="TexBuffer" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="internalFormat" type="GLenum"/>
+ <param name="buffer" type="GLuint"/>
+ </function>
+
+ <function name="PrimitiveRestartIndex" alias="PrimitiveRestartIndexNV">
+ <param name="index" type="GLuint"/>
+ </function>
+
+</category>
+
+
+<category name="3.2">
+
+ <enum name="CONTEXT_CORE_PROFILE_BIT" value="0x00000001"/>
+ <enum name="CONTEXT_COMPATIBILITY_PROFILE_BIT" value="0x00000002"/>
+ <enum name="LINES_ADJACENCY" value="0x000A"/>
+ <enum name="LINE_STRIP_ADJACENCY" value="0x000B"/>
+ <enum name="TRIANGLES_ADJACENCY" value="0x000C"/>
+ <enum name="TRIANGLE_STRIP_ADJACENCY" value="0x000D"/>
+ <enum name="PROGRAM_POINT_SIZE" value="0x8642"/>
+ <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" value="0x8C29"/>
+ <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED" value="0x8DA7"/>
+ <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/>
+ <enum name="GEOMETRY_SHADER" value="0x8DD9"/>
+ <enum name="GEOMETRY_VERTICES_OUT" value="0x8916"/>
+ <enum name="GEOMETRY_INPUT_TYPE" value="0x8917"/>
+ <enum name="GEOMETRY_OUTPUT_TYPE" value="0x8918"/>
+ <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS" value="0x8DDF"/>
+ <enum name="MAX_GEOMETRY_OUTPUT_VERTICES" value="0x8DE0"/>
+ <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/>
+ <enum name="MAX_VERTEX_OUTPUT_COMPONENTS" value="0x9122"/>
+ <enum name="MAX_GEOMETRY_INPUT_COMPONENTS" value="0x9123"/>
+ <enum name="MAX_GEOMETRY_OUTPUT_COMPONENTS" value="0x9124"/>
+ <enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
+ <enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
+
+ <function name="GetInteger64i_v" offset="assign">
+ <param name="cap" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLint64 *"/>
+ </function>
+
+ <function name="GetBufferParameteri64v" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint64 *"/>
+ </function>
+
+ <function name="FramebufferTexture" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </function>
+
+</category>
+
+
+<category name="3.3">
+ <!-- There are other new functions and tokens defined by other extensions -->
+
+ <function name="VertexAttribDivisor" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="divisor" type="GLuint"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/Makefile b/mesalib/src/mapi/glapi/gen/Makefile
index 41640b3b0..4acc9827b 100644
--- a/mesalib/src/mapi/glapi/gen/Makefile
+++ b/mesalib/src/mapi/glapi/gen/Makefile
@@ -1,208 +1,210 @@
-# This file isn't used during a normal compilation since we don't want to
-# require Python in order to compile Mesa.
-# Instead, when the Mesa developers update/change the API interface it's
-# up to him/her to re-run this makefile and check in the newly generated files.
-
-
-TOP = ../../../..
-include $(TOP)/configs/current
-
-MESA_DIR = $(TOP)/src/mesa
-MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi
-MESA_GLX_DIR = $(TOP)/src/glx
-
-MESA_GLAPI_OUTPUTS = \
- $(MESA_GLAPI_DIR)/glprocs.h \
- $(MESA_GLAPI_DIR)/glapitemp.h \
- $(MESA_GLAPI_DIR)/glapioffsets.h \
- $(MESA_GLAPI_DIR)/glapitable.h \
- $(MESA_GLAPI_DIR)/glapidispatch.h
-
-MESA_GLAPI_ASM_OUTPUTS = \
- $(MESA_GLAPI_DIR)/glapi_x86.S \
- $(MESA_GLAPI_DIR)/glapi_x86-64.S \
- $(MESA_GLAPI_DIR)/glapi_sparc.S
-
-MESA_OUTPUTS = \
- $(MESA_GLAPI_OUTPUTS) \
- $(MESA_GLAPI_ASM_OUTPUTS) \
- $(MESA_DIR)/main/enums.c \
- $(MESA_DIR)/main/remap_helper.h \
- $(MESA_GLX_DIR)/indirect.c \
- $(MESA_GLX_DIR)/indirect.h \
- $(MESA_GLX_DIR)/indirect_init.c \
- $(MESA_GLX_DIR)/indirect_size.h \
- $(MESA_GLX_DIR)/indirect_size.c
-
-######################################################################
-
-XORG_GLX_DIR = $(XORG_BASE)/glx
-XORG_GLAPI_DIR = $(XORG_BASE)/glx
-
-XORG_GLAPI_FILES = \
- $(XORG_GLAPI_DIR)/glapi.h \
- $(XORG_GLAPI_DIR)/glapi.c \
- $(XORG_GLAPI_DIR)/glapi_getproc.c \
- $(XORG_GLAPI_DIR)/glapi_nop.c \
- $(XORG_GLAPI_DIR)/glthread.c \
- $(XORG_GLAPI_DIR)/glthread.h
-
-XORG_GLAPI_OUTPUTS = \
- $(XORG_GLAPI_DIR)/glprocs.h \
- $(XORG_GLAPI_DIR)/glapitemp.h \
- $(XORG_GLAPI_DIR)/glapioffsets.h \
- $(XORG_GLAPI_DIR)/glapitable.h \
- $(XORG_GLAPI_DIR)/glapidispatch.h
-
-XORG_OUTPUTS = \
- $(XORG_GLAPI_FILES) \
- $(XORG_GLAPI_OUTPUTS) \
- $(XORG_GLX_DIR)/indirect_dispatch.c \
- $(XORG_GLX_DIR)/indirect_dispatch_swap.c \
- $(XORG_GLX_DIR)/indirect_dispatch.h \
- $(XORG_GLX_DIR)/indirect_reqsize.c \
- $(XORG_GLX_DIR)/indirect_reqsize.h \
- $(XORG_GLX_DIR)/indirect_size.h \
- $(XORG_GLX_DIR)/indirect_size_get.c \
- $(XORG_GLX_DIR)/indirect_size_get.h \
- $(XORG_GLX_DIR)/indirect_table.c
-
-######################################################################
-
-API_XML = \
- gl_API.xml \
- ARB_copy_buffer.xml \
- ARB_depth_clamp.xml \
- ARB_draw_elements_base_vertex.xml \
- ARB_draw_instanced.xml \
- ARB_framebuffer_object.xml \
- ARB_geometry_shader4.xml \
- ARB_map_buffer_range.xml \
- ARB_seamless_cube_map.xml \
- ARB_sync.xml \
- ARB_vertex_array_object.xml \
- APPLE_object_purgeable.xml \
- APPLE_vertex_array_object.xml \
- EXT_draw_buffers2.xml \
- EXT_framebuffer_object.xml \
- EXT_packed_depth_stencil.xml \
- EXT_provoking_vertex.xml \
- EXT_texture_array.xml \
- EXT_transform_feedback.xml \
- NV_conditional_render.xml \
- OES_EGL_image.xml
-
-COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py
-
-COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
-
-######################################################################
-
-all: mesa xorg
-
-mesa: $(MESA_OUTPUTS)
-
-xorg: check-xorg-source $(XORG_OUTPUTS)
-
-check-xorg-source:
- @if ! test -d $(XORG_GLX_DIR); then \
- echo "ERROR: Must specify path to xserver/GL/ checkout; set XORG_BASE env var."; \
- exit 1; \
- fi
-
-clean:
- -rm -f *~ *.pyo
- -rm -f $(MESA_OUTPUTS)
-
-######################################################################
-
-$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c
- cp $< $@
-
-$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h
- cp $< $@
-
-######################################################################
-
-$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapioffsets.h: gl_offsets.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapidispatch.h: gl_table.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@
-
-######################################################################
-
-$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-######################################################################
-
-$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) $(ES_API)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_API.xml \
- -f $(MESA_GLAPI_DIR)/gen-es/es1_API.xml \
- -f $(MESA_GLAPI_DIR)/gen-es/es2_API.xml > $@
-
-$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON)
- $(PYTHON2) $(PYTHON_FLAGS) $< > $@
-
-######################################################################
-
-$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@
-
-$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@
-
-$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \
- | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \
- | $(INDENT) $(INDENT_FLAGS) > $@
-
-######################################################################
-
-$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@
-
-$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@
-
-$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@
-
-$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
- | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
- | $(INDENT) $(INDENT_FLAGS) -l200 > $@
-
-$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@
-
-$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX)
- $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@
+# This file isn't used during a normal compilation since we don't want to
+# require Python in order to compile Mesa.
+# Instead, when the Mesa developers update/change the API interface it's
+# up to him/her to re-run this makefile and check in the newly generated files.
+
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+MESA_DIR = $(TOP)/src/mesa
+MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi
+MESA_GLX_DIR = $(TOP)/src/glx
+
+MESA_GLAPI_OUTPUTS = \
+ $(MESA_GLAPI_DIR)/glprocs.h \
+ $(MESA_GLAPI_DIR)/glapitemp.h \
+ $(MESA_GLAPI_DIR)/glapitable.h
+
+MESA_GLAPI_ASM_OUTPUTS = \
+ $(MESA_GLAPI_DIR)/glapi_x86.S \
+ $(MESA_GLAPI_DIR)/glapi_x86-64.S \
+ $(MESA_GLAPI_DIR)/glapi_sparc.S
+
+MESA_OUTPUTS = \
+ $(MESA_GLAPI_OUTPUTS) \
+ $(MESA_GLAPI_ASM_OUTPUTS) \
+ $(MESA_DIR)/main/enums.c \
+ $(MESA_DIR)/main/glapidispatch.h \
+ $(MESA_DIR)/main/remap_helper.h \
+ $(MESA_GLX_DIR)/indirect.c \
+ $(MESA_GLX_DIR)/indirect.h \
+ $(MESA_GLX_DIR)/indirect_init.c \
+ $(MESA_GLX_DIR)/indirect_size.h \
+ $(MESA_GLX_DIR)/indirect_size.c
+
+######################################################################
+
+XORG_GLX_DIR = $(XORG_BASE)/glx
+XORG_GLAPI_DIR = $(XORG_BASE)/glx
+
+XORG_GLAPI_FILES = \
+ $(XORG_GLAPI_DIR)/glapi.h \
+ $(XORG_GLAPI_DIR)/glapi.c \
+ $(XORG_GLAPI_DIR)/glapi_getproc.c \
+ $(XORG_GLAPI_DIR)/glapi_nop.c \
+ $(XORG_GLAPI_DIR)/glthread.c \
+ $(XORG_GLAPI_DIR)/glthread.h
+
+XORG_GLAPI_OUTPUTS = \
+ $(XORG_GLAPI_DIR)/glprocs.h \
+ $(XORG_GLAPI_DIR)/glapitemp.h \
+ $(XORG_GLAPI_DIR)/glapioffsets.h \
+ $(XORG_GLAPI_DIR)/glapitable.h \
+ $(XORG_GLAPI_DIR)/glapidispatch.h
+
+XORG_OUTPUTS = \
+ $(XORG_GLAPI_FILES) \
+ $(XORG_GLAPI_OUTPUTS) \
+ $(XORG_GLX_DIR)/indirect_dispatch.c \
+ $(XORG_GLX_DIR)/indirect_dispatch_swap.c \
+ $(XORG_GLX_DIR)/indirect_dispatch.h \
+ $(XORG_GLX_DIR)/indirect_reqsize.c \
+ $(XORG_GLX_DIR)/indirect_reqsize.h \
+ $(XORG_GLX_DIR)/indirect_size.h \
+ $(XORG_GLX_DIR)/indirect_size_get.c \
+ $(XORG_GLX_DIR)/indirect_size_get.h \
+ $(XORG_GLX_DIR)/indirect_table.c
+
+######################################################################
+
+API_XML = \
+ gl_API.xml \
+ ARB_copy_buffer.xml \
+ ARB_depth_clamp.xml \
+ ARB_draw_elements_base_vertex.xml \
+ ARB_draw_instanced.xml \
+ ARB_framebuffer_object.xml \
+ ARB_geometry_shader4.xml \
+ ARB_map_buffer_range.xml \
+ ARB_seamless_cube_map.xml \
+ ARB_sync.xml \
+ ARB_vertex_array_object.xml \
+ APPLE_object_purgeable.xml \
+ APPLE_vertex_array_object.xml \
+ EXT_draw_buffers2.xml \
+ EXT_framebuffer_object.xml \
+ EXT_gpu_shader4.xml \
+ EXT_packed_depth_stencil.xml \
+ EXT_provoking_vertex.xml \
+ EXT_separate_shader_objects.xml \
+ EXT_texture_array.xml \
+ EXT_texture_integer.xml \
+ EXT_transform_feedback.xml \
+ NV_conditional_render.xml \
+ NV_primitive_restart.xml \
+ OES_EGL_image.xml \
+ GL3x.xml
+
+
+COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py
+
+COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
+
+######################################################################
+
+all: mesa xorg
+
+mesa: $(MESA_OUTPUTS)
+
+xorg: check-xorg-source $(XORG_OUTPUTS)
+
+check-xorg-source:
+ @if ! test -d $(XORG_GLX_DIR); then \
+ echo "ERROR: Must specify path to xserver/GL/ checkout; set XORG_BASE env var."; \
+ exit 1; \
+ fi
+
+clean:
+ -rm -f *~ *.pyo
+ -rm -f $(MESA_OUTPUTS)
+
+######################################################################
+
+$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c
+ cp $< $@
+
+$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h
+ cp $< $@
+
+######################################################################
+
+$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+######################################################################
+
+$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+######################################################################
+
+$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) $(ES_API)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_API.xml \
+ -f $(MESA_GLAPI_DIR)/gen-es/es1_API.xml \
+ -f $(MESA_GLAPI_DIR)/gen-es/es2_API.xml > $@
+
+$(MESA_DIR)/main/glapidispatch.h: gl_table.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@
+
+$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON)
+ $(PYTHON2) $(PYTHON_FLAGS) $< > $@
+
+######################################################################
+
+$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@
+
+$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@
+
+$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+######################################################################
+
+$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@
+
+$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@
+
+$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@
+
+$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
+ | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \
+ | $(INDENT) $(INDENT_FLAGS) -l200 > $@
+
+$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@
+
+$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX)
+ $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@
diff --git a/mesalib/src/mapi/glapi/gen/NV_primitive_restart.xml b/mesalib/src/mapi/glapi/gen/NV_primitive_restart.xml
new file mode 100644
index 000000000..0b5588fd4
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/NV_primitive_restart.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+
+<OpenGLAPI>
+
+<category name="GL_NV_primitive_restart" number="285">
+
+ <enum name="PRIMITIVE_RESTART_NV" value="0x8558"/>
+ <enum name="PRIMITIVE_RESTART_INDEX_NV" value="0x8559"/>
+
+ <function name="PrimitiveRestartNV" offset="assign">
+ </function>
+
+ <function name="PrimitiveRestartIndexNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_send.py b/mesalib/src/mapi/glapi/gen/glX_proto_send.py
index bd41c9e66..9c4f45481 100644
--- a/mesalib/src/mapi/glapi/gen/glX_proto_send.py
+++ b/mesalib/src/mapi/glapi/gen/glX_proto_send.py
@@ -1,1042 +1,1044 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004, 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-# Jeremy Kolb <jkolb@brandeis.edu>
-
-import gl_XML, glX_XML, glX_proto_common, license
-import sys, getopt, copy, string
-
-def convertStringForXCB(str):
- tmp = ""
- special = [ "ARB" ]
- i = 0
- while i < len(str):
- if str[i:i+3] in special:
- tmp = '%s_%s' % (tmp, string.lower(str[i:i+3]))
- i = i + 2;
- elif str[i].isupper():
- tmp = '%s_%s' % (tmp, string.lower(str[i]))
- else:
- tmp = '%s%s' % (tmp, str[i])
- i += 1
- return tmp
-
-def hash_pixel_function(func):
- """Generate a 'unique' key for a pixel function. The key is based on
- the parameters written in the command packet. This includes any
- padding that might be added for the original function and the 'NULL
- image' flag."""
-
-
- h = ""
- hash_pre = ""
- hash_suf = ""
- for param in func.parameterIterateGlxSend():
- if param.is_image():
- [dim, junk, junk, junk, junk] = param.get_dimensions()
-
- d = (dim + 1) & ~1
- hash_pre = "%uD%uD_" % (d - 1, d)
-
- if param.img_null_flag:
- hash_suf = "_NF"
-
- h += "%u" % (param.size())
-
- if func.pad_after(param):
- h += "4"
-
-
- n = func.name.replace("%uD" % (dim), "")
- n = "__glx_%s_%uD%uD" % (n, d - 1, d)
-
- h = hash_pre + h + hash_suf
- return [h, n]
-
-
-class glx_pixel_function_stub(glX_XML.glx_function):
- """Dummy class used to generate pixel "utility" functions that are
- shared by multiple dimension image functions. For example, these
- objects are used to generate shared functions used to send GLX
- protocol for TexImage1D and TexImage2D, TexSubImage1D and
- TexSubImage2D, etc."""
-
- def __init__(self, func, name):
- # The parameters to the utility function are the same as the
- # parameters to the real function except for the added "pad"
- # parameters.
-
- self.name = name
- self.images = []
- self.parameters = []
- self.parameters_by_name = {}
- for _p in func.parameterIterator():
- p = copy.copy(_p)
- self.parameters.append(p)
- self.parameters_by_name[ p.name ] = p
-
-
- if p.is_image():
- self.images.append(p)
- p.height = "height"
-
- if p.img_yoff == None:
- p.img_yoff = "yoffset"
-
- if p.depth:
- if p.extent == None:
- p.extent = "extent"
-
- if p.img_woff == None:
- p.img_woff = "woffset"
-
-
- pad_name = func.pad_after(p)
- if pad_name:
- pad = copy.copy(p)
- pad.name = pad_name
- self.parameters.append(pad)
- self.parameters_by_name[ pad.name ] = pad
-
-
- self.return_type = func.return_type
-
- self.glx_rop = ~0
- self.glx_sop = 0
- self.glx_vendorpriv = 0
-
- self.glx_doubles_in_order = func.glx_doubles_in_order
-
- self.vectorequiv = None
- self.output = None
- self.can_be_large = func.can_be_large
- self.reply_always_array = func.reply_always_array
- self.dimensions_in_reply = func.dimensions_in_reply
- self.img_reset = None
-
- self.server_handcode = 0
- self.client_handcode = 0
- self.ignore = 0
-
- self.count_parameter_list = func.count_parameter_list
- self.counter_list = func.counter_list
- self.offsets_calculated = 0
- return
-
-
-class PrintGlxProtoStubs(glX_proto_common.glx_print_proto):
- def __init__(self):
- glX_proto_common.glx_print_proto.__init__(self)
- self.name = "glX_proto_send.py (from Mesa)"
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
-
-
- self.last_category = ""
- self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
- self.pixel_stubs = {}
- self.debug = 0
- return
-
- def printRealHeader(self):
- print ''
- print '#include <GL/gl.h>'
- print '#include "indirect.h"'
- print '#include "glxclient.h"'
- print '#include "indirect_size.h"'
- print '#include "glapidispatch.h"'
- print '#include "glapi.h"'
- print '#include "glthread.h"'
- print '#include <GL/glxproto.h>'
- print '#ifdef USE_XCB'
- print '#include <X11/Xlib-xcb.h>'
- print '#include <xcb/xcb.h>'
- print '#include <xcb/glx.h>'
- print '#endif /* USE_XCB */'
-
- print ''
- print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
- print ''
- self.printFastcall()
- self.printNoinline()
- print ''
- print '#ifndef __GNUC__'
- print '# define __builtin_expect(x, y) x'
- print '#endif'
- print ''
- print '/* If the size and opcode values are known at compile-time, this will, on'
- print ' * x86 at least, emit them with a single instruction.'
- print ' */'
- print '#define emit_header(dest, op, size) \\'
- print ' do { union { short s[2]; int i; } temp; \\'
- print ' temp.s[0] = (size); temp.s[1] = (op); \\'
- print ' *((int *)(dest)) = temp.i; } while(0)'
- print ''
- print """NOINLINE CARD32
-__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array )
-{
- xGLXSingleReply reply;
-
- (void) _XReply(dpy, (xReply *) & reply, 0, False);
- if (size != 0) {
- if ((reply.length > 0) || reply_is_always_array) {
- const GLint bytes = (reply_is_always_array)
- ? (4 * reply.length) : (reply.size * size);
- const GLint extra = 4 - (bytes & 3);
-
- _XRead(dpy, dest, bytes);
- if ( extra < 4 ) {
- _XEatData(dpy, extra);
- }
- }
- else {
- (void) memcpy( dest, &(reply.pad3), size);
- }
- }
-
- return reply.retval;
-}
-
-NOINLINE void
-__glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim,
- GLint width, GLint height, GLint depth, GLenum format, GLenum type,
- void * dest, GLboolean dimensions_in_reply )
-{
- xGLXSingleReply reply;
- GLint size;
-
- (void) _XReply(dpy, (xReply *) & reply, 0, False);
-
- if ( dimensions_in_reply ) {
- width = reply.pad3;
- height = reply.pad4;
- depth = reply.pad5;
-
- if ((height == 0) || (max_dim < 2)) { height = 1; }
- if ((depth == 0) || (max_dim < 3)) { depth = 1; }
- }
-
- size = reply.length * 4;
- if (size != 0) {
- void * buf = Xmalloc( size );
-
- if ( buf == NULL ) {
- _XEatData(dpy, size);
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- }
- else {
- const GLint extra = 4 - (size & 3);
-
- _XRead(dpy, buf, size);
- if ( extra < 4 ) {
- _XEatData(dpy, extra);
- }
-
- __glEmptyImage(gc, 3, width, height, depth, format, type,
- buf, dest);
- Xfree(buf);
- }
- }
-}
-
-#define X_GLXSingle 0
-
-NOINLINE FASTCALL GLubyte *
-__glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen )
-{
- xGLXSingleReq * req;
- Display * const dpy = gc->currentDpy;
-
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- LockDisplay(dpy);
- GetReqExtra(GLXSingle, cmdlen, req);
- req->reqType = gc->majorOpcode;
- req->contextTag = gc->currentContextTag;
- req->glxCode = sop;
- return (GLubyte *)(req) + sz_xGLXSingleReq;
-}
-
-NOINLINE FASTCALL GLubyte *
-__glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen )
-{
- xGLXVendorPrivateReq * req;
- Display * const dpy = gc->currentDpy;
-
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivate, cmdlen, req);
- req->reqType = gc->majorOpcode;
- req->glxCode = code;
- req->vendorCode = vop;
- req->contextTag = gc->currentContextTag;
- return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
-}
-
-const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
-
-#define zero (__glXDefaultPixelStore+0)
-#define one (__glXDefaultPixelStore+8)
-#define default_pixel_store_1D (__glXDefaultPixelStore+4)
-#define default_pixel_store_1D_size 20
-#define default_pixel_store_2D (__glXDefaultPixelStore+4)
-#define default_pixel_store_2D_size 20
-#define default_pixel_store_3D (__glXDefaultPixelStore+0)
-#define default_pixel_store_3D_size 36
-#define default_pixel_store_4D (__glXDefaultPixelStore+0)
-#define default_pixel_store_4D_size 36
-"""
-
- for size in self.generic_sizes:
- self.print_generic_function(size)
- return
-
-
- def printBody(self, api):
-
- self.pixel_stubs = {}
- generated_stubs = []
-
- for func in api.functionIterateGlx():
- if func.client_handcode: continue
-
- # If the function is a pixel function with a certain
- # GLX protocol signature, create a fake stub function
- # for it. For example, create a single stub function
- # that is used to implement both glTexImage1D and
- # glTexImage2D.
-
- if func.glx_rop != 0:
- do_it = 0
- for image in func.get_images():
- if image.img_pad_dimensions:
- do_it = 1
- break
-
-
- if do_it:
- [h, n] = hash_pixel_function(func)
-
-
- self.pixel_stubs[ func.name ] = n
- if h not in generated_stubs:
- generated_stubs.append(h)
-
- fake_func = glx_pixel_function_stub( func, n )
- self.printFunction(fake_func, fake_func.name)
-
-
- self.printFunction(func, func.name)
- if func.glx_sop and func.glx_vendorpriv:
- self.printFunction(func, func.glx_vendorpriv_names[0])
-
- return
-
-
- def printFunction(self, func, name):
- footer = '}\n'
- if func.glx_rop == ~0:
- print 'static %s' % (func.return_type)
- print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string())
- print '{'
- else:
- if func.has_different_protocol(name):
- if func.return_type == "void":
- ret_string = ''
- else:
- ret_string = "return "
-
- func_name = func.static_glx_name(name)
- print '#define %s %d' % (func.opcode_vendor_name(name), func.glx_vendorpriv)
- print '%s gl%s(%s)' % (func.return_type, func_name, func.get_parameter_string())
- print '{'
- print ' struct glx_context * const gc = __glXGetCurrentContext();'
- print ''
- print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)'
- print ' if (gc->isDirect) {'
- print ' %sCALL_%s(GET_DISPATCH(), (%s));' % (ret_string, func.name, func.get_called_parameter_string())
- print ' } else'
- print '#endif'
- print ' {'
-
- footer = '}\n}\n'
- else:
- print '#define %s %d' % (func.opcode_name(), func.opcode_value())
-
- print '%s __indirect_gl%s(%s)' % (func.return_type, name, func.get_parameter_string())
- print '{'
-
-
- if func.glx_rop != 0 or func.vectorequiv != None:
- if len(func.images):
- self.printPixelFunction(func)
- else:
- self.printRenderFunction(func)
- elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
- self.printSingleFunction(func, name)
- pass
- else:
- print "/* Missing GLX protocol for %s. */" % (name)
-
- print footer
- return
-
-
- def print_generic_function(self, n):
- size = (n + 3) & ~3
- print """static FASTCALL NOINLINE void
-generic_%u_byte( GLint rop, const void * ptr )
-{
- struct glx_context * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = %u;
-
- emit_header(gc->pc, rop, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), ptr, %u);
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
-}
-""" % (n, size + 4, size)
- return
-
-
- def common_emit_one_arg(self, p, pc, adjust, extra_offset):
- if p.is_array():
- src_ptr = p.name
- else:
- src_ptr = "&" + p.name
-
- if p.is_padding:
- print '(void) memset((void *)(%s + %u), 0, %s);' \
- % (pc, p.offset + adjust, p.size_string() )
- elif not extra_offset:
- print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
- % (pc, p.offset + adjust, src_ptr, p.size_string() )
- else:
- print '(void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \
- % (pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() )
-
- def common_emit_args(self, f, pc, adjust, skip_vla):
- extra_offset = None
-
- for p in f.parameterIterateGlxSend( not skip_vla ):
- if p.name != f.img_reset:
- self.common_emit_one_arg(p, pc, adjust, extra_offset)
-
- if p.is_variable_length():
- temp = p.size_string()
- if extra_offset:
- extra_offset += " + %s" % (temp)
- else:
- extra_offset = temp
-
- return
-
-
- def pixel_emit_args(self, f, pc, large):
- """Emit the arguments for a pixel function. This differs from
- common_emit_args in that pixel functions may require padding
- be inserted (i.e., for the missing width field for
- TexImage1D), and they may also require a 'NULL image' flag
- be inserted before the image data."""
-
- if large:
- adjust = 8
- else:
- adjust = 4
-
- for param in f.parameterIterateGlxSend():
- if not param.is_image():
- self.common_emit_one_arg(param, pc, adjust, None)
-
- if f.pad_after(param):
- print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset + param.size()) + adjust)
-
- else:
- [dim, width, height, depth, extent] = param.get_dimensions()
- if f.glx_rop == ~0:
- dim_str = "dim"
- else:
- dim_str = str(dim)
-
- if param.is_padding:
- print '(void) memset((void *)(%s + %u), 0, %s);' \
- % (pc, (param.offset - 4) + adjust, param.size_string() )
-
- if param.img_null_flag:
- if large:
- print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust)
- else:
- print '(void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (pc, (param.offset - 4) + adjust, param.name)
-
-
- pixHeaderPtr = "%s + %u" % (pc, adjust)
- pcPtr = "%s + %u" % (pc, param.offset + adjust)
-
- if not large:
- if param.img_send_null:
- condition = '(compsize > 0) && (%s != NULL)' % (param.name)
- else:
- condition = 'compsize > 0'
-
- print 'if (%s) {' % (condition)
- print ' (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
- print '} else {'
- print ' (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (pixHeaderPtr, dim, dim)
- print '}'
- else:
- print '__glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
-
- return
-
-
- def large_emit_begin(self, f, op_name = None):
- if not op_name:
- op_name = f.opcode_real_name()
-
- print 'const GLint op = %s;' % (op_name)
- print 'const GLuint cmdlenLarge = cmdlen + 4;'
- print 'GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);'
- print '(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);'
- print '(void) memcpy((void *)(pc + 4), (void *)(&op), 4);'
- return
-
-
- def common_func_print_just_start(self, f, name):
- print ' struct glx_context * const gc = __glXGetCurrentContext();'
-
- # The only reason that single and vendor private commands need
- # a variable called 'dpy' is becuase they use the SyncHandle
- # macro. For whatever brain-dead reason, that macro is hard-
- # coded to use a variable called 'dpy' instead of taking a
- # parameter.
-
- # FIXME Simplify the logic related to skip_condition and
- # FIXME condition_list in this function. Basically, remove
- # FIXME skip_condition, and just append the "dpy != NULL" type
- # FIXME condition to condition_list from the start. The only
- # FIXME reason it's done in this confusing way now is to
- # FIXME minimize the diffs in the generated code.
-
- if not f.glx_rop:
- for p in f.parameterIterateOutputs():
- if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"):
- print ' const __GLXattribute * const state = gc->client_state_private;'
- break
-
- print ' Display * const dpy = gc->currentDpy;'
- skip_condition = "dpy != NULL"
- elif f.can_be_large:
- skip_condition = "gc->currentDpy != NULL"
- else:
- skip_condition = None
-
-
- if f.return_type != 'void':
- print ' %s retval = (%s) 0;' % (f.return_type, f.return_type)
-
-
- if name != None and name not in f.glx_vendorpriv_names:
- print '#ifndef USE_XCB'
- self.emit_packet_size_calculation(f, 0)
- if name != None and name not in f.glx_vendorpriv_names:
- print '#endif'
-
- condition_list = []
- for p in f.parameterIterateCounters():
- condition_list.append( "%s >= 0" % (p.name) )
- # 'counter' parameters cannot be negative
- print " if (%s < 0) {" % p.name
- print " __glXSetError(gc, GL_INVALID_VALUE);"
- if f.return_type != 'void':
- print " return 0;"
- else:
- print " return;"
- print " }"
-
- if skip_condition:
- condition_list.append( skip_condition )
-
- if len( condition_list ) > 0:
- if len( condition_list ) > 1:
- skip_condition = "(%s)" % (string.join( condition_list, ") && (" ))
- else:
- skip_condition = "%s" % (condition_list.pop(0))
-
- print ' if (__builtin_expect(%s, 1)) {' % (skip_condition)
- return 1
- else:
- return 0
-
-
- def printSingleFunction(self, f, name):
- self.common_func_print_just_start(f, name)
-
- if self.debug:
- print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
-
- if name not in f.glx_vendorpriv_names:
-
- # XCB specific:
- print '#ifdef USE_XCB'
- if self.debug:
- print ' printf("\\tUsing XCB.\\n");'
- print ' xcb_connection_t *c = XGetXCBConnection(dpy);'
- print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
- xcb_name = 'xcb_glx%s' % convertStringForXCB(name)
-
- iparams=[]
- extra_iparams = []
- output = None
- for p in f.parameterIterator():
- if p.is_output:
- output = p
-
- if p.is_image():
- if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP":
- extra_iparams.append("state->storePack.swapEndian")
- else:
- extra_iparams.append("0")
-
- # Hardcode this in. lsb_first param (apparently always GL_FALSE)
- # also present in GetPolygonStipple, but taken care of above.
- if xcb_name == "xcb_glx_read_pixels":
- extra_iparams.append("0")
- else:
- iparams.append(p.name)
-
-
- xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams))
-
- if f.needs_reply():
- print ' %s_reply_t *reply = %s_reply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request)
- if output and f.reply_always_array:
- print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
-
- elif output and not f.reply_always_array:
- if not output.is_image():
- print ' if (%s_data_length(reply) == 0)' % (xcb_name)
- print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name)
- print ' else'
- print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
-
-
- if f.return_type != 'void':
- print ' retval = reply->ret_val;'
- print ' free(reply);'
- else:
- print ' ' + xcb_request + ';'
- print '#else'
- # End of XCB specific.
-
-
- if f.parameters != []:
- pc_decl = "GLubyte const * pc ="
- else:
- pc_decl = "(void)"
-
- if name in f.glx_vendorpriv_names:
- print ' %s __glXSetupVendorRequest(gc, %s, %s, cmdlen);' % (pc_decl, f.opcode_real_name(), f.opcode_vendor_name(name))
- else:
- print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name())
-
- self.common_emit_args(f, "pc", 0, 0)
-
- images = f.get_images()
-
- for img in images:
- if img.is_output:
- o = f.command_fixed_length() - 4
- print ' *(int32_t *)(pc + %u) = 0;' % (o)
- if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP":
- print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
-
- if f.img_reset:
- print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset)
-
-
- return_name = ''
- if f.needs_reply():
- if f.return_type != 'void':
- return_name = " retval"
- return_str = " retval = (%s)" % (f.return_type)
- else:
- return_str = " (void)"
-
- got_reply = 0
-
- for p in f.parameterIterateOutputs():
- if p.is_image():
- [dim, w, h, d, junk] = p.get_dimensions()
- if f.dimensions_in_reply:
- print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name)
- else:
- print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name)
-
- got_reply = 1
- else:
- if f.reply_always_array:
- aa = "GL_TRUE"
- else:
- aa = "GL_FALSE"
-
- # gl_parameter.size() returns the size
- # of the entire data item. If the
- # item is a fixed-size array, this is
- # the size of the whole array. This
- # is not what __glXReadReply wants. It
- # wants the size of a single data
- # element in the reply packet.
- # Dividing by the array size (1 for
- # non-arrays) gives us this.
-
- s = p.size() / p.get_element_count()
- print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa)
- got_reply = 1
-
-
- # If a reply wasn't read to fill an output parameter,
- # read a NULL reply to get the return value.
-
- if not got_reply:
- print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str)
-
-
- elif self.debug:
- # Only emit the extra glFinish call for functions
- # that don't already require a reply from the server.
- print ' __indirect_glFinish();'
-
- if self.debug:
- print ' printf( "Exit %%s.\\n", "gl%s" );' % (name)
-
-
- print ' UnlockDisplay(dpy); SyncHandle();'
-
- if name not in f.glx_vendorpriv_names:
- print '#endif /* USE_XCB */'
-
- print ' }'
- print ' return%s;' % (return_name)
- return
-
-
- def printPixelFunction(self, f):
- if self.pixel_stubs.has_key( f.name ):
- # Normally gl_function::get_parameter_string could be
- # used. However, this call needs to have the missing
- # dimensions (e.g., a fake height value for
- # glTexImage1D) added in.
-
- p_string = ""
- for param in f.parameterIterateGlxSend():
- if param.is_padding:
- continue
-
- p_string += ", " + param.name
-
- if param.is_image():
- [dim, junk, junk, junk, junk] = param.get_dimensions()
-
- if f.pad_after(param):
- p_string += ", 1"
-
- print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string)
- return
-
-
- if self.common_func_print_just_start(f, None):
- trailer = " }"
- else:
- trailer = None
-
-
- if f.can_be_large:
- print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
- print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
- print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
- print ' }'
-
- if f.glx_rop == ~0:
- opcode = "opcode"
- else:
- opcode = f.opcode_real_name()
-
- print 'emit_header(gc->pc, %s, cmdlen);' % (opcode)
-
- self.pixel_emit_args( f, "gc->pc", 0 )
- print 'gc->pc += cmdlen;'
- print 'if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
-
- if f.can_be_large:
- print '}'
- print 'else {'
-
- self.large_emit_begin(f, opcode)
- self.pixel_emit_args(f, "pc", 1)
-
- print '}'
-
- if trailer: print trailer
- return
-
-
- def printRenderFunction(self, f):
- # There is a class of GL functions that take a single pointer
- # as a parameter. This pointer points to a fixed-size chunk
- # of data, and the protocol for this functions is very
- # regular. Since they are so regular and there are so many
- # of them, special case them with generic functions. On
- # x86, this saves about 26KB in the libGL.so binary.
-
- if f.variable_length_parameter() == None and len(f.parameters) == 1:
- p = f.parameters[0]
- if p.is_pointer():
- cmdlen = f.command_fixed_length()
- if cmdlen in self.generic_sizes:
- print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name)
- return
-
- if self.common_func_print_just_start(f, None):
- trailer = " }"
- else:
- trailer = None
-
- if self.debug:
- print 'printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
-
- if f.can_be_large:
- print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
- print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
- print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
- print ' }'
-
- print 'emit_header(gc->pc, %s, cmdlen);' % (f.opcode_real_name())
-
- self.common_emit_args(f, "gc->pc", 4, 0)
- print 'gc->pc += cmdlen;'
- print 'if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
-
- if f.can_be_large:
- print '}'
- print 'else {'
-
- self.large_emit_begin(f)
- self.common_emit_args(f, "pc", 8, 1)
-
- p = f.variable_length_parameter()
- print ' __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (p.offset + 8, p.name, p.size_string())
- print '}'
-
- if self.debug:
- print '__indirect_glFinish();'
- print 'printf( "Exit %%s.\\n", "gl%s" );' % (f.name)
-
- if trailer: print trailer
- return
-
-
-class PrintGlxProtoInit_c(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "glX_proto_send.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
- return
-
-
- def printRealHeader(self):
- print """/**
- * \\file indirect_init.c
- * Initialize indirect rendering dispatch table.
- *
- * \\author Kevin E. Martin <kevin@precisioninsight.com>
- * \\author Brian Paul <brian@precisioninsight.com>
- * \\author Ian Romanick <idr@us.ibm.com>
- */
-
-#include "indirect_init.h"
-#include "indirect.h"
-#include "glapi.h"
-
-
-/**
- * No-op function used to initialize functions that have no GLX protocol
- * support.
- */
-static int NoOp(void)
-{
- return 0;
-}
-
-/**
- * Create and initialize a new GL dispatch table. The table is initialized
- * with GLX indirect rendering protocol functions.
- */
-struct _glapi_table * __glXNewIndirectAPI( void )
-{
- struct _glapi_table *glAPI;
- GLuint entries;
-
- entries = _glapi_get_dispatch_table_size();
- glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *));
-
- /* first, set all entries to point to no-op functions */
- {
- int i;
- void **dispatch = (void **) glAPI;
- for (i = 0; i < entries; i++) {
- dispatch[i] = (void *) NoOp;
- }
- }
-
- /* now, initialize the entries we understand */"""
-
- def printRealFooter(self):
- print """
- return glAPI;
-}
-"""
- return
-
-
- def printBody(self, api):
- for [name, number] in api.categoryIterate():
- if number != None:
- preamble = '\n /* %3u. %s */\n\n' % (int(number), name)
- else:
- preamble = '\n /* %s */\n\n' % (name)
-
- for func in api.functionIterateByCategory(name):
- if func.client_supported_for_indirect():
- print '%s glAPI->%s = __indirect_gl%s;' % (preamble, func.name, func.name)
- preamble = ''
-
- return
-
-
-class PrintGlxProtoInit_h(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "glX_proto_send.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
- self.header_tag = "_INDIRECT_H_"
-
- self.last_category = ""
- return
-
-
- def printRealHeader(self):
- print """/**
- * \\file
- * Prototypes for indirect rendering functions.
- *
- * \\author Kevin E. Martin <kevin@precisioninsight.com>
- * \\author Ian Romanick <idr@us.ibm.com>
- */
-"""
- self.printVisibility( "HIDDEN", "hidden" )
- self.printFastcall()
- self.printNoinline()
-
- print """
-#include "glxclient.h"
-
-extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
- void * dest, GLboolean reply_is_always_array );
-
-extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
- struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
- GLint depth, GLenum format, GLenum type, void * dest,
- GLboolean dimensions_in_reply );
-
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
- struct glx_context * gc, GLint sop, GLint cmdlen );
-
-extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
- struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
-"""
-
-
- def printBody(self, api):
- for func in api.functionIterateGlx():
- params = func.get_parameter_string()
-
- print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
-
- for n in func.entry_points:
- if func.has_different_protocol(n):
- asdf = func.static_glx_name(n)
- if asdf not in func.static_entry_points:
- print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
- else:
- print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params)
-
- break
-
-
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0]
- print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'."
- print " -d Enable extra debug information in the generated code."
- sys.exit(1)
-
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:d")
- except Exception,e:
- show_usage()
-
- debug = 0
- mode = "proto"
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-m":
- mode = val
- elif arg == "-d":
- debug = 1
-
- if mode == "proto":
- printer = PrintGlxProtoStubs()
- elif mode == "init_c":
- printer = PrintGlxProtoInit_c()
- elif mode == "init_h":
- printer = PrintGlxProtoInit_h()
- else:
- show_usage()
-
-
- printer.debug = debug
- api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
-
- printer.Print( api )
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+# Jeremy Kolb <jkolb@brandeis.edu>
+
+import gl_XML, glX_XML, glX_proto_common, license
+import sys, getopt, copy, string
+
+def convertStringForXCB(str):
+ tmp = ""
+ special = [ "ARB" ]
+ i = 0
+ while i < len(str):
+ if str[i:i+3] in special:
+ tmp = '%s_%s' % (tmp, string.lower(str[i:i+3]))
+ i = i + 2;
+ elif str[i].isupper():
+ tmp = '%s_%s' % (tmp, string.lower(str[i]))
+ else:
+ tmp = '%s%s' % (tmp, str[i])
+ i += 1
+ return tmp
+
+def hash_pixel_function(func):
+ """Generate a 'unique' key for a pixel function. The key is based on
+ the parameters written in the command packet. This includes any
+ padding that might be added for the original function and the 'NULL
+ image' flag."""
+
+
+ h = ""
+ hash_pre = ""
+ hash_suf = ""
+ for param in func.parameterIterateGlxSend():
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
+
+ d = (dim + 1) & ~1
+ hash_pre = "%uD%uD_" % (d - 1, d)
+
+ if param.img_null_flag:
+ hash_suf = "_NF"
+
+ h += "%u" % (param.size())
+
+ if func.pad_after(param):
+ h += "4"
+
+
+ n = func.name.replace("%uD" % (dim), "")
+ n = "__glx_%s_%uD%uD" % (n, d - 1, d)
+
+ h = hash_pre + h + hash_suf
+ return [h, n]
+
+
+class glx_pixel_function_stub(glX_XML.glx_function):
+ """Dummy class used to generate pixel "utility" functions that are
+ shared by multiple dimension image functions. For example, these
+ objects are used to generate shared functions used to send GLX
+ protocol for TexImage1D and TexImage2D, TexSubImage1D and
+ TexSubImage2D, etc."""
+
+ def __init__(self, func, name):
+ # The parameters to the utility function are the same as the
+ # parameters to the real function except for the added "pad"
+ # parameters.
+
+ self.name = name
+ self.images = []
+ self.parameters = []
+ self.parameters_by_name = {}
+ for _p in func.parameterIterator():
+ p = copy.copy(_p)
+ self.parameters.append(p)
+ self.parameters_by_name[ p.name ] = p
+
+
+ if p.is_image():
+ self.images.append(p)
+ p.height = "height"
+
+ if p.img_yoff == None:
+ p.img_yoff = "yoffset"
+
+ if p.depth:
+ if p.extent == None:
+ p.extent = "extent"
+
+ if p.img_woff == None:
+ p.img_woff = "woffset"
+
+
+ pad_name = func.pad_after(p)
+ if pad_name:
+ pad = copy.copy(p)
+ pad.name = pad_name
+ self.parameters.append(pad)
+ self.parameters_by_name[ pad.name ] = pad
+
+
+ self.return_type = func.return_type
+
+ self.glx_rop = ~0
+ self.glx_sop = 0
+ self.glx_vendorpriv = 0
+
+ self.glx_doubles_in_order = func.glx_doubles_in_order
+
+ self.vectorequiv = None
+ self.output = None
+ self.can_be_large = func.can_be_large
+ self.reply_always_array = func.reply_always_array
+ self.dimensions_in_reply = func.dimensions_in_reply
+ self.img_reset = None
+
+ self.server_handcode = 0
+ self.client_handcode = 0
+ self.ignore = 0
+
+ self.count_parameter_list = func.count_parameter_list
+ self.counter_list = func.counter_list
+ self.offsets_calculated = 0
+ return
+
+
+class PrintGlxProtoStubs(glX_proto_common.glx_print_proto):
+ def __init__(self):
+ glX_proto_common.glx_print_proto.__init__(self)
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
+
+
+ self.last_category = ""
+ self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
+ self.pixel_stubs = {}
+ self.debug = 0
+ return
+
+ def printRealHeader(self):
+ print ''
+ print '#include <GL/gl.h>'
+ print '#include "indirect.h"'
+ print '#include "glxclient.h"'
+ print '#include "indirect_size.h"'
+ print '#include "glapi.h"'
+ print '#include "glthread.h"'
+ print '#include <GL/glxproto.h>'
+ print '#ifdef USE_XCB'
+ print '#include <X11/Xlib-xcb.h>'
+ print '#include <xcb/xcb.h>'
+ print '#include <xcb/glx.h>'
+ print '#endif /* USE_XCB */'
+
+ print ''
+ print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
+ print ''
+ self.printFastcall()
+ self.printNoinline()
+ print ''
+ print '#ifndef __GNUC__'
+ print '# define __builtin_expect(x, y) x'
+ print '#endif'
+ print ''
+ print '/* If the size and opcode values are known at compile-time, this will, on'
+ print ' * x86 at least, emit them with a single instruction.'
+ print ' */'
+ print '#define emit_header(dest, op, size) \\'
+ print ' do { union { short s[2]; int i; } temp; \\'
+ print ' temp.s[0] = (size); temp.s[1] = (op); \\'
+ print ' *((int *)(dest)) = temp.i; } while(0)'
+ print ''
+ print """NOINLINE CARD32
+__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array )
+{
+ xGLXSingleReply reply;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+ if (size != 0) {
+ if ((reply.length > 0) || reply_is_always_array) {
+ const GLint bytes = (reply_is_always_array)
+ ? (4 * reply.length) : (reply.size * size);
+ const GLint extra = 4 - (bytes & 3);
+
+ _XRead(dpy, dest, bytes);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+ }
+ else {
+ (void) memcpy( dest, &(reply.pad3), size);
+ }
+ }
+
+ return reply.retval;
+}
+
+NOINLINE void
+__glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ void * dest, GLboolean dimensions_in_reply )
+{
+ xGLXSingleReply reply;
+ GLint size;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+
+ if ( dimensions_in_reply ) {
+ width = reply.pad3;
+ height = reply.pad4;
+ depth = reply.pad5;
+
+ if ((height == 0) || (max_dim < 2)) { height = 1; }
+ if ((depth == 0) || (max_dim < 3)) { depth = 1; }
+ }
+
+ size = reply.length * 4;
+ if (size != 0) {
+ void * buf = Xmalloc( size );
+
+ if ( buf == NULL ) {
+ _XEatData(dpy, size);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ }
+ else {
+ const GLint extra = 4 - (size & 3);
+
+ _XRead(dpy, buf, size);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+
+ __glEmptyImage(gc, 3, width, height, depth, format, type,
+ buf, dest);
+ Xfree(buf);
+ }
+ }
+}
+
+#define X_GLXSingle 0
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen )
+{
+ xGLXSingleReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXSingle, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->contextTag = gc->currentContextTag;
+ req->glxCode = sop;
+ return (GLubyte *)(req) + sz_xGLXSingleReq;
+}
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen )
+{
+ xGLXVendorPrivateReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = code;
+ req->vendorCode = vop;
+ req->contextTag = gc->currentContextTag;
+ return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
+}
+
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
+"""
+
+ for size in self.generic_sizes:
+ self.print_generic_function(size)
+ return
+
+
+ def printBody(self, api):
+
+ self.pixel_stubs = {}
+ generated_stubs = []
+
+ for func in api.functionIterateGlx():
+ if func.client_handcode: continue
+
+ # If the function is a pixel function with a certain
+ # GLX protocol signature, create a fake stub function
+ # for it. For example, create a single stub function
+ # that is used to implement both glTexImage1D and
+ # glTexImage2D.
+
+ if func.glx_rop != 0:
+ do_it = 0
+ for image in func.get_images():
+ if image.img_pad_dimensions:
+ do_it = 1
+ break
+
+
+ if do_it:
+ [h, n] = hash_pixel_function(func)
+
+
+ self.pixel_stubs[ func.name ] = n
+ if h not in generated_stubs:
+ generated_stubs.append(h)
+
+ fake_func = glx_pixel_function_stub( func, n )
+ self.printFunction(fake_func, fake_func.name)
+
+
+ self.printFunction(func, func.name)
+ if func.glx_sop and func.glx_vendorpriv:
+ self.printFunction(func, func.glx_vendorpriv_names[0])
+
+ return
+
+
+ def printFunction(self, func, name):
+ footer = '}\n'
+ if func.glx_rop == ~0:
+ print 'static %s' % (func.return_type)
+ print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string())
+ print '{'
+ else:
+ if func.has_different_protocol(name):
+ if func.return_type == "void":
+ ret_string = ''
+ else:
+ ret_string = "return "
+
+ func_name = func.static_glx_name(name)
+ print '#define %s %d' % (func.opcode_vendor_name(name), func.glx_vendorpriv)
+ print '%s gl%s(%s)' % (func.return_type, func_name, func.get_parameter_string())
+ print '{'
+ print ' struct glx_context * const gc = __glXGetCurrentContext();'
+ print ''
+ print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)'
+ print ' if (gc->isDirect) {'
+ print ' %sGET_DISPATCH()->%s(%s);' % (ret_string, func.name, func.get_called_parameter_string())
+ print ' } else'
+ print '#endif'
+ print ' {'
+
+ footer = '}\n}\n'
+ else:
+ print '#define %s %d' % (func.opcode_name(), func.opcode_value())
+
+ print '%s __indirect_gl%s(%s)' % (func.return_type, name, func.get_parameter_string())
+ print '{'
+
+
+ if func.glx_rop != 0 or func.vectorequiv != None:
+ if len(func.images):
+ self.printPixelFunction(func)
+ else:
+ self.printRenderFunction(func)
+ elif func.glx_sop != 0 or func.glx_vendorpriv != 0:
+ self.printSingleFunction(func, name)
+ pass
+ else:
+ print "/* Missing GLX protocol for %s. */" % (name)
+
+ print footer
+ return
+
+
+ def print_generic_function(self, n):
+ size = (n + 3) & ~3
+ print """static FASTCALL NOINLINE void
+generic_%u_byte( GLint rop, const void * ptr )
+{
+ struct glx_context * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = %u;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, %u);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+""" % (n, size + 4, size)
+ return
+
+
+ def common_emit_one_arg(self, p, pc, adjust, extra_offset):
+ if p.is_array():
+ src_ptr = p.name
+ else:
+ src_ptr = "&" + p.name
+
+ if p.is_padding:
+ print '(void) memset((void *)(%s + %u), 0, %s);' \
+ % (pc, p.offset + adjust, p.size_string() )
+ elif not extra_offset:
+ print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \
+ % (pc, p.offset + adjust, src_ptr, p.size_string() )
+ else:
+ print '(void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \
+ % (pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() )
+
+ def common_emit_args(self, f, pc, adjust, skip_vla):
+ extra_offset = None
+
+ for p in f.parameterIterateGlxSend( not skip_vla ):
+ if p.name != f.img_reset:
+ self.common_emit_one_arg(p, pc, adjust, extra_offset)
+
+ if p.is_variable_length():
+ temp = p.size_string()
+ if extra_offset:
+ extra_offset += " + %s" % (temp)
+ else:
+ extra_offset = temp
+
+ return
+
+
+ def pixel_emit_args(self, f, pc, large):
+ """Emit the arguments for a pixel function. This differs from
+ common_emit_args in that pixel functions may require padding
+ be inserted (i.e., for the missing width field for
+ TexImage1D), and they may also require a 'NULL image' flag
+ be inserted before the image data."""
+
+ if large:
+ adjust = 8
+ else:
+ adjust = 4
+
+ for param in f.parameterIterateGlxSend():
+ if not param.is_image():
+ self.common_emit_one_arg(param, pc, adjust, None)
+
+ if f.pad_after(param):
+ print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset + param.size()) + adjust)
+
+ else:
+ [dim, width, height, depth, extent] = param.get_dimensions()
+ if f.glx_rop == ~0:
+ dim_str = "dim"
+ else:
+ dim_str = str(dim)
+
+ if param.is_padding:
+ print '(void) memset((void *)(%s + %u), 0, %s);' \
+ % (pc, (param.offset - 4) + adjust, param.size_string() )
+
+ if param.img_null_flag:
+ if large:
+ print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust)
+ else:
+ print '(void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (pc, (param.offset - 4) + adjust, param.name)
+
+
+ pixHeaderPtr = "%s + %u" % (pc, adjust)
+ pcPtr = "%s + %u" % (pc, param.offset + adjust)
+
+ if not large:
+ if param.img_send_null:
+ condition = '(compsize > 0) && (%s != NULL)' % (param.name)
+ else:
+ condition = 'compsize > 0'
+
+ print 'if (%s) {' % (condition)
+ print ' (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+ print '} else {'
+ print ' (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (pixHeaderPtr, dim, dim)
+ print '}'
+ else:
+ print '__glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr)
+
+ return
+
+
+ def large_emit_begin(self, f, op_name = None):
+ if not op_name:
+ op_name = f.opcode_real_name()
+
+ print 'const GLint op = %s;' % (op_name)
+ print 'const GLuint cmdlenLarge = cmdlen + 4;'
+ print 'GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);'
+ print '(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);'
+ print '(void) memcpy((void *)(pc + 4), (void *)(&op), 4);'
+ return
+
+
+ def common_func_print_just_start(self, f, name):
+ print ' struct glx_context * const gc = __glXGetCurrentContext();'
+
+ # The only reason that single and vendor private commands need
+ # a variable called 'dpy' is becuase they use the SyncHandle
+ # macro. For whatever brain-dead reason, that macro is hard-
+ # coded to use a variable called 'dpy' instead of taking a
+ # parameter.
+
+ # FIXME Simplify the logic related to skip_condition and
+ # FIXME condition_list in this function. Basically, remove
+ # FIXME skip_condition, and just append the "dpy != NULL" type
+ # FIXME condition to condition_list from the start. The only
+ # FIXME reason it's done in this confusing way now is to
+ # FIXME minimize the diffs in the generated code.
+
+ if not f.glx_rop:
+ for p in f.parameterIterateOutputs():
+ if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"):
+ print ' const __GLXattribute * const state = gc->client_state_private;'
+ break
+
+ print ' Display * const dpy = gc->currentDpy;'
+ skip_condition = "dpy != NULL"
+ elif f.can_be_large:
+ skip_condition = "gc->currentDpy != NULL"
+ else:
+ skip_condition = None
+
+
+ if f.return_type != 'void':
+ print ' %s retval = (%s) 0;' % (f.return_type, f.return_type)
+
+
+ if name != None and name not in f.glx_vendorpriv_names:
+ print '#ifndef USE_XCB'
+ self.emit_packet_size_calculation(f, 0)
+ if name != None and name not in f.glx_vendorpriv_names:
+ print '#endif'
+
+ condition_list = []
+ for p in f.parameterIterateCounters():
+ condition_list.append( "%s >= 0" % (p.name) )
+ # 'counter' parameters cannot be negative
+ print " if (%s < 0) {" % p.name
+ print " __glXSetError(gc, GL_INVALID_VALUE);"
+ if f.return_type != 'void':
+ print " return 0;"
+ else:
+ print " return;"
+ print " }"
+
+ if skip_condition:
+ condition_list.append( skip_condition )
+
+ if len( condition_list ) > 0:
+ if len( condition_list ) > 1:
+ skip_condition = "(%s)" % (string.join( condition_list, ") && (" ))
+ else:
+ skip_condition = "%s" % (condition_list.pop(0))
+
+ print ' if (__builtin_expect(%s, 1)) {' % (skip_condition)
+ return 1
+ else:
+ return 0
+
+
+ def printSingleFunction(self, f, name):
+ self.common_func_print_just_start(f, name)
+
+ if self.debug:
+ print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
+ if name not in f.glx_vendorpriv_names:
+
+ # XCB specific:
+ print '#ifdef USE_XCB'
+ if self.debug:
+ print ' printf("\\tUsing XCB.\\n");'
+ print ' xcb_connection_t *c = XGetXCBConnection(dpy);'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ xcb_name = 'xcb_glx%s' % convertStringForXCB(name)
+
+ iparams=[]
+ extra_iparams = []
+ output = None
+ for p in f.parameterIterator():
+ if p.is_output:
+ output = p
+
+ if p.is_image():
+ if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP":
+ extra_iparams.append("state->storePack.swapEndian")
+ else:
+ extra_iparams.append("0")
+
+ # Hardcode this in. lsb_first param (apparently always GL_FALSE)
+ # also present in GetPolygonStipple, but taken care of above.
+ if xcb_name == "xcb_glx_read_pixels":
+ extra_iparams.append("0")
+ else:
+ iparams.append(p.name)
+
+
+ xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams))
+
+ if f.needs_reply():
+ print ' %s_reply_t *reply = %s_reply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request)
+ if output and f.reply_always_array:
+ print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
+
+ elif output and not f.reply_always_array:
+ if not output.is_image():
+ print ' if (%s_data_length(reply) == 0)' % (xcb_name)
+ print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name)
+ print ' else'
+ print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string())
+
+
+ if f.return_type != 'void':
+ print ' retval = reply->ret_val;'
+ print ' free(reply);'
+ else:
+ print ' ' + xcb_request + ';'
+ print '#else'
+ # End of XCB specific.
+
+
+ if f.parameters != []:
+ pc_decl = "GLubyte const * pc ="
+ else:
+ pc_decl = "(void)"
+
+ if name in f.glx_vendorpriv_names:
+ print ' %s __glXSetupVendorRequest(gc, %s, %s, cmdlen);' % (pc_decl, f.opcode_real_name(), f.opcode_vendor_name(name))
+ else:
+ print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name())
+
+ self.common_emit_args(f, "pc", 0, 0)
+
+ images = f.get_images()
+
+ for img in images:
+ if img.is_output:
+ o = f.command_fixed_length() - 4
+ print ' *(int32_t *)(pc + %u) = 0;' % (o)
+ if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP":
+ print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o)
+
+ if f.img_reset:
+ print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset)
+
+
+ return_name = ''
+ if f.needs_reply():
+ if f.return_type != 'void':
+ return_name = " retval"
+ return_str = " retval = (%s)" % (f.return_type)
+ else:
+ return_str = " (void)"
+
+ got_reply = 0
+
+ for p in f.parameterIterateOutputs():
+ if p.is_image():
+ [dim, w, h, d, junk] = p.get_dimensions()
+ if f.dimensions_in_reply:
+ print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name)
+ else:
+ print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name)
+
+ got_reply = 1
+ else:
+ if f.reply_always_array:
+ aa = "GL_TRUE"
+ else:
+ aa = "GL_FALSE"
+
+ # gl_parameter.size() returns the size
+ # of the entire data item. If the
+ # item is a fixed-size array, this is
+ # the size of the whole array. This
+ # is not what __glXReadReply wants. It
+ # wants the size of a single data
+ # element in the reply packet.
+ # Dividing by the array size (1 for
+ # non-arrays) gives us this.
+
+ s = p.size() / p.get_element_count()
+ print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa)
+ got_reply = 1
+
+
+ # If a reply wasn't read to fill an output parameter,
+ # read a NULL reply to get the return value.
+
+ if not got_reply:
+ print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str)
+
+
+ elif self.debug:
+ # Only emit the extra glFinish call for functions
+ # that don't already require a reply from the server.
+ print ' __indirect_glFinish();'
+
+ if self.debug:
+ print ' printf( "Exit %%s.\\n", "gl%s" );' % (name)
+
+
+ print ' UnlockDisplay(dpy); SyncHandle();'
+
+ if name not in f.glx_vendorpriv_names:
+ print '#endif /* USE_XCB */'
+
+ print ' }'
+ print ' return%s;' % (return_name)
+ return
+
+
+ def printPixelFunction(self, f):
+ if self.pixel_stubs.has_key( f.name ):
+ # Normally gl_function::get_parameter_string could be
+ # used. However, this call needs to have the missing
+ # dimensions (e.g., a fake height value for
+ # glTexImage1D) added in.
+
+ p_string = ""
+ for param in f.parameterIterateGlxSend():
+ if param.is_padding:
+ continue
+
+ p_string += ", " + param.name
+
+ if param.is_image():
+ [dim, junk, junk, junk, junk] = param.get_dimensions()
+
+ if f.pad_after(param):
+ p_string += ", 1"
+
+ print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string)
+ return
+
+
+ if self.common_func_print_just_start(f, None):
+ trailer = " }"
+ else:
+ trailer = None
+
+
+ if f.can_be_large:
+ print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
+ print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ print ' }'
+
+ if f.glx_rop == ~0:
+ opcode = "opcode"
+ else:
+ opcode = f.opcode_real_name()
+
+ print 'emit_header(gc->pc, %s, cmdlen);' % (opcode)
+
+ self.pixel_emit_args( f, "gc->pc", 0 )
+ print 'gc->pc += cmdlen;'
+ print 'if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
+
+ if f.can_be_large:
+ print '}'
+ print 'else {'
+
+ self.large_emit_begin(f, opcode)
+ self.pixel_emit_args(f, "pc", 1)
+
+ print '}'
+
+ if trailer: print trailer
+ return
+
+
+ def printRenderFunction(self, f):
+ # There is a class of GL functions that take a single pointer
+ # as a parameter. This pointer points to a fixed-size chunk
+ # of data, and the protocol for this functions is very
+ # regular. Since they are so regular and there are so many
+ # of them, special case them with generic functions. On
+ # x86, this saves about 26KB in the libGL.so binary.
+
+ if f.variable_length_parameter() == None and len(f.parameters) == 1:
+ p = f.parameters[0]
+ if p.is_pointer():
+ cmdlen = f.command_fixed_length()
+ if cmdlen in self.generic_sizes:
+ print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name)
+ return
+
+ if self.common_func_print_just_start(f, None):
+ trailer = " }"
+ else:
+ trailer = None
+
+ if self.debug:
+ print 'printf( "Enter %%s...\\n", "gl%s" );' % (f.name)
+
+ if f.can_be_large:
+ print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {'
+ print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {'
+ print ' (void) __glXFlushRenderBuffer(gc, gc->pc);'
+ print ' }'
+
+ print 'emit_header(gc->pc, %s, cmdlen);' % (f.opcode_real_name())
+
+ self.common_emit_args(f, "gc->pc", 4, 0)
+ print 'gc->pc += cmdlen;'
+ print 'if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }'
+
+ if f.can_be_large:
+ print '}'
+ print 'else {'
+
+ self.large_emit_begin(f)
+ self.common_emit_args(f, "pc", 8, 1)
+
+ p = f.variable_length_parameter()
+ print ' __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (p.offset + 8, p.name, p.size_string())
+ print '}'
+
+ if self.debug:
+ print '__indirect_glFinish();'
+ print 'printf( "Exit %%s.\\n", "gl%s" );' % (f.name)
+
+ if trailer: print trailer
+ return
+
+
+class PrintGlxProtoInit_c(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ return
+
+
+ def printRealHeader(self):
+ print """/**
+ * \\file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \\author Kevin E. Martin <kevin@precisioninsight.com>
+ * \\author Brian Paul <brian@precisioninsight.com>
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "indirect_init.h"
+#include "indirect.h"
+#include "glapi.h"
+
+
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
+static int NoOp(void)
+{
+ return 0;
+}
+
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+struct _glapi_table * __glXNewIndirectAPI( void )
+{
+ struct _glapi_table *glAPI;
+ GLuint entries;
+
+ entries = _glapi_get_dispatch_table_size();
+ glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *));
+
+ /* first, set all entries to point to no-op functions */
+ {
+ int i;
+ void **dispatch = (void **) glAPI;
+ for (i = 0; i < entries; i++) {
+ dispatch[i] = (void *) NoOp;
+ }
+ }
+
+ /* now, initialize the entries we understand */"""
+
+ def printRealFooter(self):
+ print """
+ return glAPI;
+}
+"""
+ return
+
+
+ def printBody(self, api):
+ for [name, number] in api.categoryIterate():
+ if number != None:
+ preamble = '\n /* %3u. %s */\n\n' % (int(number), name)
+ else:
+ preamble = '\n /* %s */\n\n' % (name)
+
+ for func in api.functionIterateByCategory(name):
+ if func.client_supported_for_indirect():
+ print '%s glAPI->%s = __indirect_gl%s;' % (preamble, func.name, func.name)
+ preamble = ''
+
+ return
+
+
+class PrintGlxProtoInit_h(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "glX_proto_send.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM")
+ self.header_tag = "_INDIRECT_H_"
+
+ self.last_category = ""
+ return
+
+
+ def printRealHeader(self):
+ print """/**
+ * \\file
+ * Prototypes for indirect rendering functions.
+ *
+ * \\author Kevin E. Martin <kevin@precisioninsight.com>
+ * \\author Ian Romanick <idr@us.ibm.com>
+ */
+"""
+ self.printVisibility( "HIDDEN", "hidden" )
+ self.printFastcall()
+ self.printNoinline()
+
+ print """
+#include "glxclient.h"
+
+extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
+ void * dest, GLboolean reply_is_always_array );
+
+extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
+ struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
+ GLint depth, GLenum format, GLenum type, void * dest,
+ GLboolean dimensions_in_reply );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
+ struct glx_context * gc, GLint sop, GLint cmdlen );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
+ struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
+"""
+
+
+ def printBody(self, api):
+ for func in api.functionIterateGlx():
+ params = func.get_parameter_string()
+
+ print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params)
+
+ for n in func.entry_points:
+ if func.has_different_protocol(n):
+ asdf = func.static_glx_name(n)
+ if asdf not in func.static_entry_points:
+ print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
+ # give it a easy-to-remember name
+ if func.client_handcode:
+ print '#define gl_dispatch_stub_%s gl%s' % (n, asdf)
+ else:
+ print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params)
+
+ break
+
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0]
+ print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'."
+ print " -d Enable extra debug information in the generated code."
+ sys.exit(1)
+
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:d")
+ except Exception,e:
+ show_usage()
+
+ debug = 0
+ mode = "proto"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "-d":
+ debug = 1
+
+ if mode == "proto":
+ printer = PrintGlxProtoStubs()
+ elif mode == "init_c":
+ printer = PrintGlxProtoInit_c()
+ elif mode == "init_h":
+ printer = PrintGlxProtoInit_h()
+ else:
+ show_usage()
+
+
+ printer.debug = debug
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+
+ printer.Print( api )
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index 5cf216c91..cccf71a7c 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -1,12514 +1,12525 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<OpenGLAPI>
-
-<!-- Core versions sorted by version number. -->
-
-<category name="1.0">
- <enum name="FALSE" value="0x0"/>
- <enum name="TRUE" value="0x1"/>
- <enum name="ZERO" value="0x0"/>
- <enum name="ONE" value="0x1"/>
- <enum name="NONE" value="0x0"/>
- <enum name="NO_ERROR" value="0x0"/>
- <enum name="POINTS" value="0x0000"/>
- <enum name="LINES" value="0x0001"/>
- <enum name="LINE_LOOP" value="0x0002"/>
- <enum name="LINE_STRIP" value="0x0003"/>
- <enum name="TRIANGLES" value="0x0004"/>
- <enum name="TRIANGLE_STRIP" value="0x0005"/>
- <enum name="TRIANGLE_FAN" value="0x0006"/>
- <enum name="QUADS" value="0x0007"/>
- <enum name="QUAD_STRIP" value="0x0008"/>
- <enum name="POLYGON" value="0x0009"/>
- <enum name="ACCUM" value="0x0100"/>
- <enum name="LOAD" value="0x0101"/>
- <enum name="RETURN" value="0x0102"/>
- <enum name="MULT" value="0x0103"/>
- <enum name="ADD" value="0x0104"/>
- <enum name="NEVER" value="0x0200"/>
- <enum name="LESS" value="0x0201"/>
- <enum name="EQUAL" value="0x0202"/>
- <enum name="LEQUAL" value="0x0203"/>
- <enum name="GREATER" value="0x0204"/>
- <enum name="NOTEQUAL" value="0x0205"/>
- <enum name="GEQUAL" value="0x0206"/>
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- <enum name="SRC_COLOR" value="0x0300"/>
- <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/>
- <enum name="SRC_ALPHA" value="0x0302"/>
- <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/>
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- <enum name="BITMAP_TOKEN" value="0x0704"/>
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- <type name="int" size="4" glx_name="CARD32"/>
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- <type name="short" size="2" glx_name="CARD16"/>
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- <type name="byte" size="1" glx_name="CARD8"/>
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- <type name="void" size="1"/>
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- <function name="EndList" offset="1">
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- <function name="CallList" offset="2">
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- </function>
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- <function name="CallLists" offset="3">
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- <param name="type" type="GLenum"/>
- <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
- <glx rop="2" large="true"/>
- </function>
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- <function name="DeleteLists" offset="4">
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- <glx sop="103"/>
- </function>
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- <function name="GenLists" offset="5">
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- </function>
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- <function name="ListBase" offset="6">
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- <function name="Begin" offset="7">
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- <function name="Bitmap" offset="8">
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- <glx rop="5" large="true"/>
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- <function name="Color3b" offset="9" vectorequiv="Color3bv">
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- <function name="Color3bv" offset="10">
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- <function name="Color3d" offset="11" vectorequiv="Color3dv">
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- <function name="Color3dv" offset="12">
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- <function name="Color3f" offset="13" vectorequiv="Color3fv">
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- <function name="Color3i" offset="15" vectorequiv="Color3iv">
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- <function name="Color3iv" offset="16">
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- </function>
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- <function name="Color3s" offset="17" vectorequiv="Color3sv">
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- <param name="blue" type="GLshort"/>
- </function>
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- <function name="Color3sv" offset="18">
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- <glx rop="10"/>
- </function>
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- <function name="Color3ub" offset="19" vectorequiv="Color3ubv">
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- <param name="blue" type="GLubyte"/>
- </function>
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- <function name="Color3ubv" offset="20">
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- </function>
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- <function name="Color3ui" offset="21" vectorequiv="Color3uiv">
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- <function name="Color3uiv" offset="22">
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- </function>
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- <function name="Color3us" offset="23" vectorequiv="Color3usv">
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- <function name="Color3usv" offset="24">
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- <function name="Color4b" offset="25" vectorequiv="Color4bv">
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- <function name="Color4d" offset="27" vectorequiv="Color4dv">
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- <function name="Color4f" offset="29" vectorequiv="Color4fv">
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- <function name="Color4i" offset="31" vectorequiv="Color4iv">
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- </function>
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- <function name="Color4iv" offset="32">
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- </function>
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- <function name="Color4s" offset="33" vectorequiv="Color4sv">
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- </function>
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- <function name="Color4sv" offset="34">
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- <function name="Color4ub" offset="35" vectorequiv="Color4ubv">
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- <function name="Color4ubv" offset="36">
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- </function>
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- <function name="Color4ui" offset="37" vectorequiv="Color4uiv">
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- </function>
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- <function name="Color4uiv" offset="38">
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- <function name="Color4us" offset="39" vectorequiv="Color4usv">
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- <function name="Color4usv" offset="40">
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- <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv">
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- <function name="End" offset="43">
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- </enum>
- <enum name="VERTEX_ARRAY_SIZE" count="1" value="0x807A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_TYPE" count="1" value="0x807B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_STRIDE" count="1" value="0x807C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY_TYPE" count="1" value="0x807E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY_STRIDE" count="1" value="0x807F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_SIZE" count="1" value="0x8081">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_TYPE" count="1" value="0x8082">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_STRIDE" count="1" value="0x8083">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="INDEX_ARRAY_TYPE" count="1" value="0x8085">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="INDEX_ARRAY_STRIDE" count="1" value="0x8086">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_SIZE" count="1" value="0x8088">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_TYPE" count="1" value="0x8089">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_STRIDE" count="1" value="0x808A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="EDGE_FLAG_ARRAY_STRIDE" count="1" value="0x808C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/>
- <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/>
- <enum name="COLOR_ARRAY_POINTER" value="0x8090"/>
- <enum name="INDEX_ARRAY_POINTER" value="0x8091"/>
- <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
- <enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
- <enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
- <enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
- <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
- <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
-
- <function name="ArrayElement" offset="306">
- <param name="i" type="GLint"/>
- <glx handcode="true"/>
- </function>
-
- <function name="ColorPointer" offset="308">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="DisableClientState" offset="309">
- <param name="array" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="DrawArrays" offset="310">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <glx rop="193" handcode="true"/>
- </function>
-
- <function name="DrawElements" offset="311">
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="EdgeFlagPointer" offset="312">
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="EnableClientState" offset="313">
- <param name="array" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="GetPointerv" offset="329">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
- </function>
-
- <function name="IndexPointer" offset="314">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="InterleavedArrays" offset="317">
- <param name="format" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="NormalPointer" offset="318">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="TexCoordPointer" offset="320">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="VertexPointer" offset="321">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="PolygonOffset" offset="319">
- <param name="factor" type="GLfloat"/>
- <param name="units" type="GLfloat"/>
- <glx rop="192"/>
- </function>
-
- <function name="CopyTexImage1D" offset="323">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <glx rop="4119"/>
- </function>
-
- <function name="CopyTexImage2D" offset="324">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <glx rop="4120"/>
- </function>
-
- <function name="CopyTexSubImage1D" offset="325">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <glx rop="4121"/>
- </function>
-
- <function name="CopyTexSubImage2D" offset="326">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <glx rop="4122"/>
- </function>
-
- <function name="TexSubImage1D" offset="332">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4099" large="true"/>
- </function>
-
- <function name="TexSubImage2D" offset="333">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="4100" large="true"/>
- </function>
-
- <function name="AreTexturesResident" offset="322">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="const GLuint *" count="n"/>
- <param name="residences" type="GLboolean *" output="true" count="n"/>
- <return type="GLboolean"/>
- <glx sop="143" handcode="client" always_array="true"/>
- </function>
-
- <function name="BindTexture" offset="307">
- <param name="target" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <glx rop="4117"/>
- </function>
-
- <function name="DeleteTextures" offset="327">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="const GLuint *" count="n"/>
- <glx sop="144"/>
- </function>
-
- <function name="GenTextures" offset="328">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="GLuint *" output="true" count="n"/>
- <glx sop="145" always_array="true"/>
- </function>
-
- <function name="IsTexture" offset="330">
- <param name="texture" type="GLuint"/>
- <return type="GLboolean"/>
- <glx sop="146"/>
- </function>
-
- <function name="PrioritizeTextures" offset="331">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="const GLuint *" count="n"/>
- <param name="priorities" type="const GLclampf *" count="n"/>
- <glx rop="4118"/>
- </function>
-
- <function name="Indexub" offset="315" vectorequiv="Indexubv">
- <param name="c" type="GLubyte"/>
- </function>
-
- <function name="Indexubv" offset="316">
- <param name="c" type="const GLubyte *" count="1"/>
- <glx rop="194"/>
- </function>
-
- <function name="PopClientAttrib" offset="334">
- <glx handcode="true"/>
- </function>
-
- <function name="PushClientAttrib" offset="335">
- <param name="mask" type="GLbitfield"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<category name="1.2">
- <enum name="UNSIGNED_BYTE_3_3_2" value="0x8032"/>
- <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
- <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
- <enum name="UNSIGNED_INT_8_8_8_8" value="0x8035"/>
- <enum name="UNSIGNED_INT_10_10_10_2" value="0x8036"/>
- <enum name="RESCALE_NORMAL" count="1" value="0x803A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_BINDING_3D" count="1" value="0x806A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PACK_SKIP_IMAGES" count="1" value="0x806B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PACK_IMAGE_HEIGHT" count="1" value="0x806C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="UNPACK_SKIP_IMAGES" count="1" value="0x806D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="UNPACK_IMAGE_HEIGHT" count="1" value="0x806E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_3D" count="1" value="0x806F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROXY_TEXTURE_3D" value="0x8070"/>
- <enum name="TEXTURE_DEPTH" count="1" value="0x8071">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_WRAP_R" count="1" value="0x8072">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="MAX_3D_TEXTURE_SIZE" count="1" value="0x8073">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
- <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/>
- <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
- <enum name="UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
- <enum name="UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
- <enum name="UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
- <enum name="UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
- <enum name="BGR" value="0x80E0"/>
- <enum name="BGRA" value="0x80E1"/>
- <enum name="MAX_ELEMENTS_VERTICES" count="1" value="0x80E8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_ELEMENTS_INDICES" count="1" value="0x80E9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLAMP_TO_EDGE" value="0x812F"/>
- <enum name="TEXTURE_MIN_LOD" count="1" value="0x813A">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_MAX_LOD" count="1" value="0x813B">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_BASE_LEVEL" count="1" value="0x813C">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_MAX_LEVEL" count="1" value="0x813D">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="LIGHT_MODEL_COLOR_CONTROL" count="1" value="0x81F8">
- <size name="LightModelfv"/>
- <size name="LightModeliv"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SINGLE_COLOR" value="0x81F9"/>
- <enum name="SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
- <enum name="SMOOTH_POINT_SIZE_RANGE" count="2" value="0x0B12">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SMOOTH_POINT_SIZE_GRANULARITY" count="1" value="0x0B13">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SMOOTH_LINE_WIDTH_RANGE" count="2" value="0x0B22">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SMOOTH_LINE_WIDTH_GRANULARITY" count="1" value="0x0B23">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALIASED_POINT_SIZE_RANGE" count="2" value="0x846D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ALIASED_LINE_WIDTH_RANGE" count="2" value="0x846E">
- <size name="Get" mode="get"/>
- </enum>
-
- <!-- These enums are actually part of the ARB_imaging subset. -->
-
- <enum name="CONSTANT_COLOR" value="0x8001"/>
- <enum name="ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
- <enum name="CONSTANT_ALPHA" value="0x8003"/>
- <enum name="ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
- <enum name="BLEND_COLOR" count="4" value="0x8005">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FUNC_ADD" value="0x8006"/>
- <enum name="MIN" value="0x8007"/>
- <enum name="MAX" value="0x8008"/>
- <enum name="BLEND_EQUATION" count="1" value="0x8009">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FUNC_SUBTRACT" value="0x800A"/>
- <enum name="FUNC_REVERSE_SUBTRACT" value="0x800B"/>
- <enum name="CONVOLUTION_1D" count="1" value="0x8010">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_2D" count="1" value="0x8011">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SEPARABLE_2D" count="1" value="0x8012">
- <size name="Get" mode="get"/>
- </enum>
-
- <enum name="CONVOLUTION_BORDER_MODE" count="1" value="0x8013">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_BORDER_COLOR" count="4" value="0x8154">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_FILTER_SCALE" count="4" value="0x8014">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_FILTER_BIAS" count="4" value="0x8015">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="REDUCE" value="0x8016"/>
- <enum name="CONVOLUTION_FORMAT" count="1" value="0x8017">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_WIDTH" count="1" value="0x8018">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_HEIGHT" count="1" value="0x8019">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="MAX_CONVOLUTION_WIDTH" count="1" value="0x801A">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_CONVOLUTION_HEIGHT" count="1" value="0x801B">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_RED_SCALE" count="1" value="0x801C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_GREEN_SCALE" count="1" value="0x801D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_BLUE_SCALE" count="1" value="0x801E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_ALPHA_SCALE" count="1" value="0x801F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_RED_BIAS" count="1" value="0x8020">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_GREEN_BIAS" count="1" value="0x8021">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_BLUE_BIAS" count="1" value="0x8022">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_ALPHA_BIAS" count="1" value="0x8023">
- <size name="Get" mode="get"/>
- </enum>
-
- <enum name="HISTOGRAM" count="1" value="0x8024">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROXY_HISTOGRAM" value="0x8025"/>
- <enum name="HISTOGRAM_WIDTH" count="1" value="0x8026">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_FORMAT" count="1" value="0x8027">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_RED_SIZE" count="1" value="0x8028">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_GREEN_SIZE" count="1" value="0x8029">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_BLUE_SIZE" count="1" value="0x802A">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_ALPHA_SIZE" count="1" value="0x802B">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_LUMINANCE_SIZE" count="1" value="0x802C">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_SINK" count="1" value="0x802D">
- <size name="GetHistogramParameterfv" mode="get"/>
- <size name="GetHistogramParameteriv" mode="get"/>
- </enum>
- <enum name="MINMAX" count="1" value="0x802E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MINMAX_FORMAT" count="1" value="0x802F">
- <size name="GetMinmaxParameterfv" mode="get"/>
- <size name="GetMinmaxParameteriv" mode="get"/>
- </enum>
- <enum name="MINMAX_SINK" count="1" value="0x8030">
- <size name="GetMinmaxParameterfv" mode="get"/>
- <size name="GetMinmaxParameteriv" mode="get"/>
- </enum>
-
- <enum name="COLOR_MATRIX" count="16" value="0x80B1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_MATRIX_STACK_DEPTH" count="1" value="0x80B2">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_COLOR_MATRIX_STACK_DEPTH" count="1" value="0x80B3">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_COLOR_MATRIX_RED_SCALE" count="1" value="0x80B4">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_COLOR_MATRIX_GREEN_SCALE" count="1" value="0x80B5">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_COLOR_MATRIX_BLUE_SCALE" count="1" value="0x80B6">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_COLOR_MATRIX_ALPHA_SCALE" count="1" value="0x80B7">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_COLOR_MATRIX_RED_BIAS" count="1" value="0x80B8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_COLOR_MATRIX_GREEN_BIAS" count="1" value="0x80B9">
- <size name="Get" mode="get"/>
- </enum>
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- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND0_RGB" count="1" value="0x8590">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND1_RGB" count="1" value="0x8591">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND2_RGB" count="1" value="0x8592">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND0_ALPHA" count="1" value="0x8598">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND1_ALPHA" count="1" value="0x8599">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="OPERAND2_ALPHA" count="1" value="0x859A">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="RGB_SCALE" count="1" value="0x8573">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="ADD_SIGNED" value="0x8574"/>
- <enum name="INTERPOLATE" value="0x8575"/>
- <enum name="SUBTRACT" value="0x84E7"/>
- <enum name="CONSTANT" value="0x8576"/>
- <enum name="PRIMARY_COLOR" value="0x8577"/>
- <enum name="PREVIOUS" value="0x8578"/>
- <enum name="DOT3_RGB" value="0x86AE"/>
- <enum name="DOT3_RGBA" value="0x86AF"/>
-
- <function name="ActiveTexture" alias="ActiveTextureARB">
- <param name="texture" type="GLenum"/>
- </function>
-
- <function name="ClientActiveTexture" alias="ClientActiveTextureARB">
- <param name="texture" type="GLenum"/>
- </function>
-
- <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- <param name="r" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- <param name="r" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- <param name="r" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- <param name="r" type="GLdouble"/>
- <param name="q" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- <param name="q" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- <param name="r" type="GLint"/>
- <param name="q" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- <param name="r" type="GLshort"/>
- <param name="q" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB">
- <param name="m" type="const GLfloat *"/>
- </function>
-
- <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB">
- <param name="m" type="const GLdouble *"/>
- </function>
-
- <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB">
- <param name="m" type="const GLfloat *"/>
- </function>
-
- <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB">
- <param name="m" type="const GLdouble *"/>
- </function>
-
- <function name="SampleCoverage" alias="SampleCoverageARB">
- <param name="value" type="GLclampf"/>
- <param name="invert" type="GLboolean"/>
- </function>
-
- <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="img" type="GLvoid *" output="true"/>
- </function>
-</category>
-
-<category name="1.4">
- <enum name="BLEND_DST_RGB" count="1" value="0x80C8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC_RGB" count="1" value="0x80C9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_DST_ALPHA" count="1" value="0x80CA">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_SRC_ALPHA" count="1" value="0x80CB">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_SIZE_MIN" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_SIZE_MAX" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="GENERATE_MIPMAP" count="1" value="0x8191">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/>
- <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
- <enum name="DEPTH_COMPONENT24" value="0x81A6"/>
- <enum name="DEPTH_COMPONENT32" value="0x81A7"/>
- <enum name="MIRRORED_REPEAT" value="0x8370"/>
- <enum name="FOG_COORDINATE_SOURCE" count="1" value="0x8450">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORDINATE" value="0x8451"/>
- <enum name="FRAGMENT_DEPTH" value="0x8452"/>
- <enum name="CURRENT_FOG_COORDINATE" count="1" value="0x8453">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORDINATE_ARRAY_TYPE" count="1" value="0x8454">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORDINATE_ARRAY_STRIDE" count="1" value="0x8455">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
- <enum name="FOG_COORDINATE_ARRAY" count="1" value="0x8457">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_SUM" value="0x8458"/>
- <enum name="CURRENT_SECONDARY_COLOR" count="4" value="0x8459">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SECONDARY_COLOR_ARRAY_SIZE" count="1" value="0x845A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SECONDARY_COLOR_ARRAY_TYPE" count="1" value="0x845B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SECONDARY_COLOR_ARRAY_STRIDE" count="1" value="0x845C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
- <enum name="SECONDARY_COLOR_ARRAY" count="1" value="0x845E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_LOD_BIAS" count="1" value="0x84FD">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_FILTER_CONTROL" value="0x8500"/>
- <enum name="TEXTURE_LOD_BIAS" count="1" value="0x8501">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="INCR_WRAP" value="0x8507"/>
- <enum name="DECR_WRAP" value="0x8508"/>
- <enum name="TEXTURE_DEPTH_SIZE" count="1" value="0x884A">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="DEPTH_TEXTURE_MODE" count="1" value="0x884B">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPARE_MODE" count="1" value="0x884C">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPARE_FUNC" count="1" value="0x884D">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
-
- <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
- <param name="sfactorRGB" type="GLenum"/>
- <param name="dfactorRGB" type="GLenum"/>
- <param name="sfactorAlpha" type="GLenum"/>
- <param name="dfactorAlpha" type="GLenum"/>
- </function>
-
- <function name="FogCoordf" alias="FogCoordfEXT">
- <param name="coord" type="GLfloat"/>
- </function>
-
- <function name="FogCoordfv" alias="FogCoordfvEXT">
- <param name="coord" type="const GLfloat *"/>
- </function>
-
- <function name="FogCoordd" alias="FogCoorddEXT">
- <param name="coord" type="GLdouble"/>
- </function>
-
- <function name="FogCoorddv" alias="FogCoorddvEXT">
- <param name="coord" type="const GLdouble *"/>
- </function>
-
- <function name="FogCoordPointer" alias="FogCoordPointerEXT">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
- <param name="mode" type="GLenum"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="MultiDrawElements" alias="MultiDrawElementsEXT">
- <param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid **"/>
- <param name="primcount" type="GLsizei"/>
- </function>
-
- <function name="PointParameterf" alias="PointParameterfEXT">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- </function>
-
- <function name="PointParameterfv" alias="PointParameterfvEXT">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="PointParameteri" alias="PointParameteriNV">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- </function>
-
- <function name="PointParameteriv" alias="PointParameterivNV">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- </function>
-
- <function name="SecondaryColor3b" alias="SecondaryColor3bEXT">
- <param name="red" type="GLbyte"/>
- <param name="green" type="GLbyte"/>
- <param name="blue" type="GLbyte"/>
- </function>
-
- <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT">
- <param name="v" type="const GLbyte *"/>
- </function>
-
- <function name="SecondaryColor3d" alias="SecondaryColor3dEXT">
- <param name="red" type="GLdouble"/>
- <param name="green" type="GLdouble"/>
- <param name="blue" type="GLdouble"/>
- </function>
-
- <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="SecondaryColor3f" alias="SecondaryColor3fEXT">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- </function>
-
- <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="SecondaryColor3i" alias="SecondaryColor3iEXT">
- <param name="red" type="GLint"/>
- <param name="green" type="GLint"/>
- <param name="blue" type="GLint"/>
- </function>
-
- <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="SecondaryColor3s" alias="SecondaryColor3sEXT">
- <param name="red" type="GLshort"/>
- <param name="green" type="GLshort"/>
- <param name="blue" type="GLshort"/>
- </function>
-
- <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT">
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT">
- <param name="red" type="GLubyte"/>
- <param name="green" type="GLubyte"/>
- <param name="blue" type="GLubyte"/>
- </function>
-
- <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT">
- <param name="v" type="const GLubyte *"/>
- </function>
-
- <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT">
- <param name="red" type="GLuint"/>
- <param name="green" type="GLuint"/>
- <param name="blue" type="GLuint"/>
- </function>
-
- <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT">
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="SecondaryColor3us" alias="SecondaryColor3usEXT">
- <param name="red" type="GLushort"/>
- <param name="green" type="GLushort"/>
- <param name="blue" type="GLushort"/>
- </function>
-
- <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT">
- <param name="v" type="const GLushort *"/>
- </function>
-
- <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="WindowPos2d" alias="WindowPos2dMESA">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- </function>
-
- <function name="WindowPos2dv" alias="WindowPos2dvMESA">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="WindowPos2f" alias="WindowPos2fMESA">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="WindowPos2fv" alias="WindowPos2fvMESA">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="WindowPos2i" alias="WindowPos2iMESA">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- </function>
-
- <function name="WindowPos2iv" alias="WindowPos2ivMESA">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="WindowPos2s" alias="WindowPos2sMESA">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- </function>
-
- <function name="WindowPos2sv" alias="WindowPos2svMESA">
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="WindowPos3d" alias="WindowPos3dMESA">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- </function>
-
- <function name="WindowPos3dv" alias="WindowPos3dvMESA">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="WindowPos3f" alias="WindowPos3fMESA">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="WindowPos3fv" alias="WindowPos3fvMESA">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="WindowPos3i" alias="WindowPos3iMESA">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- </function>
-
- <function name="WindowPos3iv" alias="WindowPos3ivMESA">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="WindowPos3s" alias="WindowPos3sMESA">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- </function>
-
- <function name="WindowPos3sv" alias="WindowPos3svMESA">
- <param name="v" type="const GLshort *"/>
- </function>
-</category>
-
-<category name="1.5">
- <enum name="BUFFER_SIZE" value="0x8764"/>
- <enum name="BUFFER_USAGE" value="0x8765"/>
- <enum name="QUERY_COUNTER_BITS" value="0x8864"/>
- <enum name="CURRENT_QUERY" value="0x8865"/>
- <enum name="QUERY_RESULT" value="0x8866"/>
- <enum name="QUERY_RESULT_AVAILABLE" value="0x8867"/>
- <enum name="ARRAY_BUFFER" value="0x8892"/>
- <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/>
- <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/>
- <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
- <enum name="VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
- <enum name="NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
- <enum name="COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
- <enum name="INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
- <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
- <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
- <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
- <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
- <enum name="WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
- <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
- <enum name="READ_ONLY" value="0x88B8"/>
- <enum name="WRITE_ONLY" value="0x88B9"/>
- <enum name="READ_WRITE" value="0x88BA"/>
- <enum name="BUFFER_ACCESS" value="0x88BB"/>
- <enum name="BUFFER_MAPPED" value="0x88BC"/>
- <enum name="BUFFER_MAP_POINTER" value="0x88BD"/>
- <enum name="STREAM_DRAW" value="0x88E0"/>
- <enum name="STREAM_READ" value="0x88E1"/>
- <enum name="STREAM_COPY" value="0x88E2"/>
- <enum name="STATIC_DRAW" value="0x88E4"/>
- <enum name="STATIC_READ" value="0x88E5"/>
- <enum name="STATIC_COPY" value="0x88E6"/>
- <enum name="DYNAMIC_DRAW" value="0x88E8"/>
- <enum name="DYNAMIC_READ" value="0x88E9"/>
- <enum name="DYNAMIC_COPY" value="0x88EA"/>
- <enum name="SAMPLES_PASSED" count="1" value="0x8914"/>
- <enum name="FOG_COORD_SRC" value="0x8450">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORD" value="0x8451"/>
- <enum name="CURRENT_FOG_COORD" count="1" value="0x8453">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORD_ARRAY_TYPE" count="1" value="0x8454">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORD_ARRAY_STRIDE" count="1" value="0x8455">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORD_ARRAY_POINTER" value="0x8456"/>
- <enum name="FOG_COORD_ARRAY" count="1" value="0x8457">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
- <enum name="SRC0_RGB" value="0x8580"/>
- <enum name="SRC1_RGB" value="0x8581"/>
- <enum name="SRC2_RGB" value="0x8582"/>
- <enum name="SRC0_ALPHA" value="0x8588"/>
- <enum name="SRC1_ALPHA" value="0x8589"/>
- <enum name="SRC2_ALPHA" value="0x858A"/>
-
- <type name="intptr" size="4" glx_name="CARD32"/>
- <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
-
- <function name="BindBuffer" alias="BindBufferARB">
- <param name="target" type="GLenum"/>
- <param name="buffer" type="GLuint"/>
- </function>
-
- <function name="BufferData" alias="BufferDataARB">
- <param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
- <param name="usage" type="GLenum"/>
- </function>
-
- <function name="BufferSubData" alias="BufferSubDataARB">
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="DeleteBuffers" alias="DeleteBuffersARB">
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="const GLuint *"/>
- </function>
-
- <function name="GenBuffers" alias="GenBuffersARB">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="GLuint *" output="true" count="n"/>
- </function>
-
- <function name="GetBufferParameteriv" alias="GetBufferParameterivARB">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetBufferPointerv" alias="GetBufferPointervARB">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- </function>
-
- <function name="GetBufferSubData" alias="GetBufferSubDataARB">
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="GLvoid *" output="true"/>
- </function>
-
- <function name="IsBuffer" alias="IsBufferARB">
- <param name="buffer" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="MapBuffer" alias="MapBufferARB">
- <param name="target" type="GLenum"/>
- <param name="access" type="GLenum"/>
- <return type="GLvoid *"/>
- </function>
-
- <function name="UnmapBuffer" alias="UnmapBufferARB">
- <param name="target" type="GLenum"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="GenQueries" alias="GenQueriesARB">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="GLuint *" output="true" count="n"/>
- </function>
-
- <function name="DeleteQueries" alias="DeleteQueriesARB">
- <param name="n" type="GLsizei"/>
- <param name="ids" type="const GLuint *"/>
- </function>
-
- <function name="IsQuery" alias="IsQueryARB">
- <param name="id" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="BeginQuery" alias="BeginQueryARB">
- <param name="target" type="GLenum"/>
- <param name="id" type="GLuint"/>
- </function>
-
- <function name="EndQuery" alias="EndQueryARB">
- <param name="target" type="GLenum"/>
- </function>
-
- <function name="GetQueryiv" alias="GetQueryivARB">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *" output="true" variable_param="pname"/>
- </function>
-</category>
-
-
-<category name="2.0">
- <!-- XXX some of the enums and functions probably need additional -->
- <!-- flags/attributes. -->
-
- <type name="char" size="1" glx_name="CARD8"/>
-
- <enum name="BLEND_EQUATION_RGB" value="0x8009"/>
- <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
- <enum name="VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
- <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
- <enum name="VERTEX_ATTRIB_ARRAY_TYPE" value="0x8625"/>
- <enum name="CURRENT_VERTEX_ATTRIB" value="0x8626"/>
- <enum name="VERTEX_PROGRAM_POINT_SIZE" value="0x8642"/>
- <enum name="VERTEX_PROGRAM_TWO_SIDE" value="0x8643"/>
- <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
- <enum name="STENCIL_BACK_FUNC" value="0x8800"/>
- <enum name="STENCIL_BACK_FAIL" value="0x8801"/>
- <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" value="0x8802"/>
- <enum name="STENCIL_BACK_PASS_DEPTH_PASS" value="0x8803"/>
- <enum name="MAX_DRAW_BUFFERS" value="0x8824"/>
- <enum name="DRAW_BUFFER0" value="0x8825"/>
- <enum name="DRAW_BUFFER1" value="0x8826"/>
- <enum name="DRAW_BUFFER2" value="0x8827"/>
- <enum name="DRAW_BUFFER3" value="0x8828"/>
- <enum name="DRAW_BUFFER4" value="0x8829"/>
- <enum name="DRAW_BUFFER5" value="0x882A"/>
- <enum name="DRAW_BUFFER6" value="0x882B"/>
- <enum name="DRAW_BUFFER7" value="0x882C"/>
- <enum name="DRAW_BUFFER8" value="0x882D"/>
- <enum name="DRAW_BUFFER9" value="0x882E"/>
- <enum name="DRAW_BUFFER10" value="0x882F"/>
- <enum name="DRAW_BUFFER11" value="0x8830"/>
- <enum name="DRAW_BUFFER12" value="0x8831"/>
- <enum name="DRAW_BUFFER13" value="0x8832"/>
- <enum name="DRAW_BUFFER14" value="0x8833"/>
- <enum name="DRAW_BUFFER15" value="0x8834"/>
- <enum name="BLEND_EQUATION_ALPHA" value="0x883D"/>
- <enum name="POINT_SPRITE" value="0x8861"/>
- <enum name="COORD_REPLACE" value="0x8862"/>
- <enum name="MAX_VERTEX_ATTRIBS" value="0x8869"/>
- <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
- <enum name="MAX_TEXTURE_COORDS" value="0x8871"/>
- <enum name="MAX_TEXTURE_IMAGE_UNITS" value="0x8872"/>
- <enum name="FRAGMENT_SHADER" value="0x8B30"/>
- <enum name="VERTEX_SHADER" value="0x8B31"/>
- <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS" value="0x8B49"/>
- <enum name="MAX_VERTEX_UNIFORM_COMPONENTS" value="0x8B4A"/>
- <enum name="MAX_VARYING_FLOATS" value="0x8B4B"/>
- <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
- <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
- <enum name="SHADER_TYPE" value="0x8B4F"/>
- <enum name="FLOAT_VEC2" value="0x8B50"/>
- <enum name="FLOAT_VEC3" value="0x8B51"/>
- <enum name="FLOAT_VEC4" value="0x8B52"/>
- <enum name="INT_VEC2" value="0x8B53"/>
- <enum name="INT_VEC3" value="0x8B54"/>
- <enum name="INT_VEC4" value="0x8B55"/>
- <enum name="BOOL" value="0x8B56"/>
- <enum name="BOOL_VEC2" value="0x8B57"/>
- <enum name="BOOL_VEC3" value="0x8B58"/>
- <enum name="BOOL_VEC4" value="0x8B59"/>
- <enum name="FLOAT_MAT2" value="0x8B5A"/>
- <enum name="FLOAT_MAT3" value="0x8B5B"/>
- <enum name="FLOAT_MAT4" value="0x8B5C"/>
- <enum name="SAMPLER_1D" value="0x8B5D"/>
- <enum name="SAMPLER_2D" value="0x8B5E"/>
- <enum name="SAMPLER_3D" value="0x8B5F"/>
- <enum name="SAMPLER_CUBE" value="0x8B60"/>
- <enum name="SAMPLER_1D_SHADOW" value="0x8B61"/>
- <enum name="SAMPLER_2D_SHADOW" value="0x8B62"/>
- <enum name="DELETE_STATUS" value="0x8B80"/>
- <enum name="COMPILE_STATUS" value="0x8B81"/>
- <enum name="LINK_STATUS" value="0x8B82"/>
- <enum name="VALIDATE_STATUS" value="0x8B83"/>
- <enum name="INFO_LOG_LENGTH" value="0x8B84"/>
- <enum name="ATTACHED_SHADERS" value="0x8B85"/>
- <enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
- <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
- <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
- <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
- <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
- <enum name="FRAGMENT_SHADER_DERIVATIVE_HINT" value="0x8B8B"/>
- <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
- <enum name="CURRENT_PROGRAM" value="0x8B8D"/>
- <enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
- </enum>
- <enum name="LOWER_LEFT" value="0x8CA1"/>
- <enum name="UPPER_LEFT" value="0x8CA2"/>
- <enum name="STENCIL_BACK_REF" value="0x8CA3"/>
- <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
- <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
-
- <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT">
- <param name="modeRGB" type="GLenum"/>
- <param name="modeA" type="GLenum"/>
- </function>
-
- <function name="DrawBuffers" alias="DrawBuffersARB">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="bufs" type="const GLenum *" count="n"/>
- </function>
-
- <function name="StencilFuncSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilOpSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="sfail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilMaskSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="AttachShader" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BindAttribLocation" alias="BindAttribLocationARB">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CompileShader" alias="CompileShaderARB">
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateProgram" offset="assign">
- <return type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateShader" offset="assign">
- <param name="type" type="GLenum"/>
- <return type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteShader" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DetachShader" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DisableVertexAttribArray" alias="DisableVertexAttribArrayARB">
- <param name="index" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB">
- <param name="index" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveAttrib" alias="GetActiveAttribARB">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei "/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveUniform" alias="GetActiveUniformARB">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttachedShaders" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="maxCount" type="GLsizei"/>
- <param name="count" type="GLsizei *" output="true"/>
- <param name="obj" type="GLuint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttribLocation" alias="GetAttribLocationARB">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetProgramiv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetProgramInfoLog" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderiv" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderInfoLog" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderSource" alias="GetShaderSourceARB">
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="source" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformLocation" alias="GetUniformLocationARB">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformfv" alias="GetUniformfvARB">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformiv" alias="GetUniformivARB">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribiv" alias="GetVertexAttribivARB">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsShader" offset="assign">
- <param name="shader" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="LinkProgram" alias="LinkProgramARB">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ShaderSource" alias="ShaderSourceARB">
- <param name="shader" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
- <param name="length" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UseProgram" alias="UseProgramObjectARB">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1f" alias="Uniform1fARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform2f" alias="Uniform2fARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform3f" alias="Uniform3fARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform4f" alias="Uniform4fARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <param name="v3" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1i" alias="Uniform1iARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform2i" alias="Uniform2iARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform3i" alias="Uniform3iARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform4i" alias="Uniform4iARB">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <param name="v3" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1fv" alias="Uniform1fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform2fv" alias="Uniform2fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform3fv" alias="Uniform3fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform4fv" alias="Uniform4fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1iv" alias="Uniform1ivARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform2iv" alias="Uniform2ivARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform3iv" alias="Uniform3ivARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
- <function name="Uniform4iv" alias="Uniform4ivARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ValidateProgram" alias="ValidateProgramARB">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- </function>
- <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
- </function>
- <function name="VertexAttrib1f" alias="VertexAttrib1fARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- </function>
- <function name="VertexAttrib1fv" alias="VertexAttrib1fvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
- <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- </function>
- <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- </function>
- <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
- </function>
- <function name="VertexAttrib2f" alias="VertexAttrib2fARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
- <function name="VertexAttrib2fv" alias="VertexAttrib2fvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
- <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- </function>
- <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- </function>
- <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
- </function>
- <function name="VertexAttrib3f" alias="VertexAttrib3fARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
- <function name="VertexAttrib3fv" alias="VertexAttrib3fvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
- <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- </function>
- <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
- </function>
- <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
- <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
- <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLubyte"/>
- <param name="y" type="GLubyte"/>
- <param name="z" type="GLubyte"/>
- <param name="w" type="GLubyte"/>
- </function>
- <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
- </function>
- <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
- <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
- </function>
- <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- </function>
- <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
- <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
- </function>
- <function name="VertexAttrib4f" alias="VertexAttrib4fARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
- <function name="VertexAttrib4fv" alias="VertexAttrib4fvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
- <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- </function>
- <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
- </function>
- <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
- <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- </function>
- <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- </function>
- <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- </function>
-
- <function name="VertexAttribPointer" alias="VertexAttribPointerARB">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="normalized" type="GLboolean"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
-</category>
-
-
-<category name="2.1">
- <!-- XXX some of the enums and functions probably need additional -->
- <!-- flags/attributes. -->
-
- <enum name="CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
- <enum name="PIXEL_PACK_BUFFER" value="0x88EB"/>
- <enum name="PIXEL_UNPACK_BUFFER" value="0x88EC"/>
- <enum name="PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
- <enum name="PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
- <enum name="FLOAT_MAT2x3" value="0x8B65"/>
- <enum name="FLOAT_MAT2x4" value="0x8B66"/>
- <enum name="FLOAT_MAT3x2" value="0x8B67"/>
- <enum name="FLOAT_MAT3x4" value="0x8B68"/>
- <enum name="FLOAT_MAT4x2" value="0x8B69"/>
- <enum name="FLOAT_MAT4x3" value="0x8B6A"/>
- <enum name="SRGB" value="0x8C40"/>
- <enum name="SRGB8" value="0x8C41"/>
- <enum name="SRGB_ALPHA" value="0x8C42"/>
- <enum name="SRGB8_ALPHA8" value="0x8C43"/>
- <enum name="SLUMINANCE_ALPHA" value="0x8C44"/>
- <enum name="SLUMINANCE8_ALPHA8" value="0x8C45"/>
- <enum name="SLUMINANCE" value="0x8C46"/>
- <enum name="SLUMINANCE8" value="0x8C47"/>
- <enum name="COMPRESSED_SRGB" value="0x8C48"/>
- <enum name="COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
- <enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
- <enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
-
- <function name="UniformMatrix2x3fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix3x2fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix2x4fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix4x2fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix3x4fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
- <function name="UniformMatrix4x3fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
-</category>
-
-
-<!-- ARB extensions sorted by extension number. -->
-
-<category name="GL_ARB_multitexture" number="1">
- <enum name="TEXTURE0_ARB" value="0x84C0"/>
- <enum name="TEXTURE1_ARB" value="0x84C1"/>
- <enum name="TEXTURE2_ARB" value="0x84C2"/>
- <enum name="TEXTURE3_ARB" value="0x84C3"/>
- <enum name="TEXTURE4_ARB" value="0x84C4"/>
- <enum name="TEXTURE5_ARB" value="0x84C5"/>
- <enum name="TEXTURE6_ARB" value="0x84C6"/>
- <enum name="TEXTURE7_ARB" value="0x84C7"/>
- <enum name="TEXTURE8_ARB" value="0x84C8"/>
- <enum name="TEXTURE9_ARB" value="0x84C9"/>
- <enum name="TEXTURE10_ARB" value="0x84CA"/>
- <enum name="TEXTURE11_ARB" value="0x84CB"/>
- <enum name="TEXTURE12_ARB" value="0x84CC"/>
- <enum name="TEXTURE13_ARB" value="0x84CD"/>
- <enum name="TEXTURE14_ARB" value="0x84CE"/>
- <enum name="TEXTURE15_ARB" value="0x84CF"/>
- <enum name="TEXTURE16_ARB" value="0x84D0"/>
- <enum name="TEXTURE17_ARB" value="0x84D1"/>
- <enum name="TEXTURE18_ARB" value="0x84D2"/>
- <enum name="TEXTURE19_ARB" value="0x84D3"/>
- <enum name="TEXTURE20_ARB" value="0x84D4"/>
- <enum name="TEXTURE21_ARB" value="0x84D5"/>
- <enum name="TEXTURE22_ARB" value="0x84D6"/>
- <enum name="TEXTURE23_ARB" value="0x84D7"/>
- <enum name="TEXTURE24_ARB" value="0x84D8"/>
- <enum name="TEXTURE25_ARB" value="0x84D9"/>
- <enum name="TEXTURE26_ARB" value="0x84DA"/>
- <enum name="TEXTURE27_ARB" value="0x84DB"/>
- <enum name="TEXTURE28_ARB" value="0x84DC"/>
- <enum name="TEXTURE29_ARB" value="0x84DD"/>
- <enum name="TEXTURE30_ARB" value="0x84DE"/>
- <enum name="TEXTURE31_ARB" value="0x84DF"/>
- <enum name="ACTIVE_TEXTURE_ARB" count="1" value="0x84E0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CLIENT_ACTIVE_TEXTURE_ARB" count="1" value="0x84E1">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_UNITS_ARB" count="1" value="0x84E2">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="ActiveTextureARB" offset="374">
- <param name="texture" type="GLenum"/>
- <glx rop="197"/>
- </function>
-
- <function name="ClientActiveTextureARB" offset="375">
- <param name="texture" type="GLenum"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord1dvARB" offset="377">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="198"/>
- </function>
-
- <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord1fvARB" offset="379">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="1"/>
- <glx rop="199"/>
- </function>
-
- <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord1ivARB" offset="381">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="1"/>
- <glx rop="200"/>
- </function>
-
- <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord1svARB" offset="383">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="201"/>
- </function>
-
- <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord2dvARB" offset="385">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="202"/>
- </function>
-
- <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord2fvARB" offset="387">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="2"/>
- <glx rop="203"/>
- </function>
-
- <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord2ivARB" offset="389">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="2"/>
- <glx rop="204"/>
- </function>
-
- <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord2svARB" offset="391">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="205"/>
- </function>
-
- <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- <param name="r" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord3dvARB" offset="393">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="206"/>
- </function>
-
- <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord3fvARB" offset="395">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="207"/>
- </function>
-
- <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- <param name="r" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord3ivARB" offset="397">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="208"/>
- </function>
-
- <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- <param name="r" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord3svARB" offset="399">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="209"/>
- </function>
-
- <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLdouble"/>
- <param name="t" type="GLdouble"/>
- <param name="r" type="GLdouble"/>
- <param name="q" type="GLdouble"/>
- </function>
-
- <function name="MultiTexCoord4dvARB" offset="401">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="210"/>
- </function>
-
- <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLfloat"/>
- <param name="t" type="GLfloat"/>
- <param name="r" type="GLfloat"/>
- <param name="q" type="GLfloat"/>
- </function>
-
- <function name="MultiTexCoord4fvARB" offset="403">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="211"/>
- </function>
-
- <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLint"/>
- <param name="t" type="GLint"/>
- <param name="r" type="GLint"/>
- <param name="q" type="GLint"/>
- </function>
-
- <function name="MultiTexCoord4ivARB" offset="405">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="212"/>
- </function>
-
- <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
- <param name="target" type="GLenum"/>
- <param name="s" type="GLshort"/>
- <param name="t" type="GLshort"/>
- <param name="r" type="GLshort"/>
- <param name="q" type="GLshort"/>
- </function>
-
- <function name="MultiTexCoord4svARB" offset="407">
- <param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="213"/>
- </function>
-</category>
-
-<!-- ARB extension number 2 is a GLX extension. -->
-
-<category name="GL_ARB_transpose_matrix" number="3">
- <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
- <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
- <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
- <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
-
- <function name="LoadTransposeMatrixfARB" offset="assign">
- <param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="LoadTransposeMatrixdARB" offset="assign">
- <param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultTransposeMatrixfARB" offset="assign">
- <param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultTransposeMatrixdARB" offset="assign">
- <param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<!-- ARB extension number 4 is a WGL extension. -->
-
-<category name="GL_ARB_multisample" number="5">
- <enum name="MULTISAMPLE_ARB" count="1" value="0x809D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" count="1" value="0x809E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_ALPHA_TO_ONE_ARB" count="1" value="0x809F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_COVERAGE_ARB" count="1" value="0x80A0">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_BUFFERS_ARB" count="1" value="0x80A8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLES_ARB" count="1" value="0x80A9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_COVERAGE_VALUE_ARB" count="1" value="0x80AA">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SAMPLE_COVERAGE_INVERT_ARB" count="1" value="0x80AB">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
-
- <function name="SampleCoverageARB" offset="assign">
- <param name="value" type="GLclampf"/>
- <param name="invert" type="GLboolean"/>
- <glx rop="229"/>
- </function>
-</category>
-
-<category name="GL_ARB_texture_env_add" number="6">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_ARB_texture_cube_map" number="7">
- <enum name="NORMAL_MAP_ARB" value="0x8511"/>
- <enum name="REFLECTION_MAP_ARB" value="0x8512"/>
- <enum name="TEXTURE_CUBE_MAP_ARB" count="1" value="0x8513">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_BINDING_CUBE_MAP_ARB" count="1" value="0x8514">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
- <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
- <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
- <enum name="PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
- <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB" count="1" value="0x851C">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<!-- ARB extension number 8 is a WGL extension. -->
-<!-- ARB extension number 9 is a WGL extension. -->
-<!-- ARB extension number 10 is a WGL extension. -->
-<!-- ARB extension number 11 is a WGL extension. -->
-
-<category name="GL_ARB_texture_compression" number="12">
- <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
- <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
- <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
- <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
- <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
- <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
- <enum name="TEXTURE_COMPRESSION_HINT_ARB" count="1" value="0x84EF">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" count="1" value="0x86A0">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPRESSED_ARB" count="1" value="0x86A1">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="NUM_COMPRESSED_TEXTURE_FORMATS_ARB" count="1" value="0x86A2">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
-
- <function name="CompressedTexImage3DARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="216" handcode="client"/>
- </function>
-
- <function name="CompressedTexImage2DARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="215" handcode="client"/>
- </function>
-
- <function name="CompressedTexImage1DARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="214" handcode="client"/>
- </function>
-
- <function name="CompressedTexSubImage3DARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="219" handcode="client"/>
- </function>
-
- <function name="CompressedTexSubImage2DARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="218" handcode="client"/>
- </function>
-
- <function name="CompressedTexSubImage1DARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="217" handcode="client"/>
- </function>
-
- <function name="GetCompressedTexImageARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="img" type="GLvoid *" output="true"/>
-
- <!-- This has to be hand coded because the image size is in the
- "wrong" place. Technically, this should be a
- 'always_array="true"' case. The size field in the reply would
- be at offset 12. However, the size is actually at offset 16.
- This is where the 'width' is in a GetTexImage reply. -->
- <glx sop="160" handcode="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_texture_border_clamp" number="13">
- <enum name="CLAMP_TO_BORDER_ARB" value="0x812D"/>
-</category>
-
-<category name="GL_ARB_point_parameters" number="14">
- <enum name="POINT_SIZE_MIN_ARB" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_SIZE_MAX_ARB" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
- </enum>
-
- <function name="PointParameterfARB" alias="PointParameterfEXT">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="2065"/>
- </function>
-
- <function name="PointParameterfvARB" alias="PointParameterfvEXT">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
- </function>
-</category>
-
-<category name="GL_ARB_vertex_blend" number="15">
- <enum name="MAX_VERTEX_UNITS_ARB" count="1" value="0x86A4">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ACTIVE_VERTEX_UNITS_ARB" count="1" value="0x86A5">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="WEIGHT_SUM_UNITY_ARB" count="1" value="0x86A6">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_BLEND_ARB" count="1" value="0x86A7">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_WEIGHT_ARB" count="1" value="0x86A8">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="WEIGHT_ARRAY_TYPE_ARB" count="1" value="0x86A9">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="WEIGHT_ARRAY_STRIDE_ARB" count="1" value="0x86AA">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="WEIGHT_ARRAY_SIZE_ARB" count="1" value="0x86AB">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
- <enum name="WEIGHT_ARRAY_ARB" count="1" value="0x86AD">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW0_ARB" count="16" value="0x1700">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW1_ARB" count="16" value="0x850A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW2_ARB" count="16" value="0x8722">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW3_ARB" count="16" value="0x8723">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW4_ARB" count="16" value="0x8724">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW5_ARB" count="16" value="0x8725">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW6_ARB" count="16" value="0x8726">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW7_ARB" count="16" value="0x8727">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW8_ARB" count="16" value="0x8728">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW9_ARB" count="16" value="0x8729">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW10_ARB" count="16" value="0x872A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW11_ARB" count="16" value="0x872B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW12_ARB" count="16" value="0x872C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW13_ARB" count="16" value="0x872D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW14_ARB" count="16" value="0x872E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW15_ARB" count="16" value="0x872F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW16_ARB" count="16" value="0x8730">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW17_ARB" count="16" value="0x8731">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW18_ARB" count="16" value="0x8732">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW19_ARB" count="16" value="0x8733">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW20_ARB" count="16" value="0x8734">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW21_ARB" count="16" value="0x8735">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW22_ARB" count="16" value="0x8736">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW23_ARB" count="16" value="0x8737">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW24_ARB" count="16" value="0x8738">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW25_ARB" count="16" value="0x8739">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW26_ARB" count="16" value="0x873A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW27_ARB" count="16" value="0x873B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW28_ARB" count="16" value="0x873C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW29_ARB" count="16" value="0x873D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW30_ARB" count="16" value="0x873E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MODELVIEW31_ARB" count="16" value="0x873F">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="WeightbvARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLbyte *"/>
- </function>
-
- <function name="WeightsvARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLshort *"/>
- </function>
-
- <function name="WeightivARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLint *"/>
- </function>
-
- <function name="WeightfvARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLfloat *"/>
- </function>
-
- <function name="WeightdvARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLdouble *"/>
- </function>
-
- <function name="WeightubvARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLubyte *"/>
- </function>
-
- <function name="WeightusvARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLushort *"/>
- </function>
-
- <function name="WeightuivARB">
- <param name="size" type="GLint"/>
- <param name="weights" type="const GLuint *"/>
- </function>
-
- <function name="WeightPointerARB">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="VertexBlendARB">
- <param name="count" type="GLint"/>
- </function>
-</category>
-
-<category name="GL_ARB_matrix_palette" number="16">
- <enum name="MATRIX_PALETTE_ARB" count="1" value="0x8840">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" count="1" value="0x8841">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_PALETTE_MATRICES_ARB" count="1" value="0x8842">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_PALETTE_MATRIX_ARB" count="1" value="0x8843">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX_INDEX_ARRAY_ARB" count="1" value="0x8844">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_MATRIX_INDEX_ARB" count="1" value="0x8845">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB" count="1" value="0x8846">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB" count="1" value="0x8847">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB" count="1" value="0x8848">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
-
- <function name="CurrentPaletteMatrixARB">
- <param name="index" type="GLint"/>
- <glx ignore="true" rop="4329"/>
- </function>
-
- <function name="MatrixIndexubvARB">
- <param name="size" type="GLint" counter="true"/>
- <param name="indices" type="const GLubyte *" count="size"/>
- <glx ignore="true" rop="4326"/>
- </function>
-
- <function name="MatrixIndexusvARB">
- <param name="size" type="GLint" counter="true"/>
- <param name="indices" type="const GLushort *" count="size"/>
- <glx ignore="true" rop="4327"/>
- </function>
-
- <function name="MatrixIndexuivARB">
- <param name="size" type="GLint" counter="true"/>
- <param name="indices" type="const GLuint *" count="size"/>
- <glx ignore="true" rop="4328"/>
- </function>
-
- <function name="MatrixIndexPointerARB">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_texture_env_combine" number="17">
- <enum name="COMBINE_ARB" value="0x8570"/>
- <enum name="COMBINE_RGB_ARB" value="0x8571"/>
- <enum name="COMBINE_ALPHA_ARB" value="0x8572"/>
- <enum name="SOURCE0_RGB_ARB" value="0x8580"/>
- <enum name="SOURCE1_RGB_ARB" value="0x8581"/>
- <enum name="SOURCE2_RGB_ARB" value="0x8582"/>
- <enum name="SOURCE0_ALPHA_ARB" value="0x8588"/>
- <enum name="SOURCE1_ALPHA_ARB" value="0x8589"/>
- <enum name="SOURCE2_ALPHA_ARB" value="0x858A"/>
- <enum name="OPERAND0_RGB_ARB" value="0x8590"/>
- <enum name="OPERAND1_RGB_ARB" value="0x8591"/>
- <enum name="OPERAND2_RGB_ARB" value="0x8592"/>
- <enum name="OPERAND0_ALPHA_ARB" value="0x8598"/>
- <enum name="OPERAND1_ALPHA_ARB" value="0x8599"/>
- <enum name="OPERAND2_ALPHA_ARB" value="0x859A"/>
- <enum name="RGB_SCALE_ARB" value="0x8573"/>
- <enum name="ADD_SIGNED_ARB" value="0x8574"/>
- <enum name="INTERPOLATE_ARB" value="0x8575"/>
- <enum name="SUBTRACT_ARB" value="0x84E7"/>
- <enum name="CONSTANT_ARB" value="0x8576"/>
- <enum name="PRIMARY_COLOR_ARB" value="0x8577"/>
- <enum name="PREVIOUS_ARB" value="0x8578"/>
-</category>
-
-<category name="GL_ARB_texture_env_crossbar" number="18">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_ARB_texture_env_dot3" number="19">
- <enum name="DOT3_RGB_ARB" value="0x86AE"/>
- <enum name="DOT3_RGBA_ARB" value="0x86AF"/>
-</category>
-
-<!-- ARB extension number 20 is a WGL extension. -->
-
-<category name="GL_ARB_texture_mirrored_repeat" number="21">
- <enum name="MIRRORED_REPEAT_ARB" value="0x8370"/>
-</category>
-
-<category name="GL_ARB_depth_texture" number="22">
- <enum name="DEPTH_COMPONENT16_ARB" value="0x81A5"/>
- <enum name="DEPTH_COMPONENT24_ARB" value="0x81A6"/>
- <enum name="DEPTH_COMPONENT32_ARB" value="0x81A7"/>
- <enum name="TEXTURE_DEPTH_SIZE_ARB" count="1" value="0x884A">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="DEPTH_TEXTURE_MODE_ARB" count="1" value="0x884B">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_ARB_shadow" number="23">
- <enum name="TEXTURE_COMPARE_MODE_ARB" count="1" value="0x884C">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPARE_FUNC_ARB" count="1" value="0x884D">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
-</category>
-
-<category name="GL_ARB_shadow_ambient" number="24">
- <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB" count="1" value="0x80BF">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_ARB_window_pos" number="25">
- <function name="WindowPos2dARB" alias="WindowPos2dMESA">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- </function>
-
- <function name="WindowPos2fARB" alias="WindowPos2fMESA">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="WindowPos2iARB" alias="WindowPos2iMESA">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- </function>
-
- <function name="WindowPos2sARB" alias="WindowPos2sMESA">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- </function>
-
- <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="WindowPos2svARB" alias="WindowPos2svMESA">
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="WindowPos3dARB" alias="WindowPos3dMESA">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- </function>
-
- <function name="WindowPos3fARB" alias="WindowPos3fMESA">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="WindowPos3iARB" alias="WindowPos3iMESA">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- </function>
-
- <function name="WindowPos3sARB" alias="WindowPos3sMESA">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- </function>
-
- <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="WindowPos3svARB" alias="WindowPos3svMESA">
- <param name="v" type="const GLshort *"/>
- </function>
-</category>
-
-<category name="GL_ARB_vertex_program" number="26">
- <enum name="COLOR_SUM_ARB" count="1" value="0x8458">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- </enum>
- <enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_STRING_ARB" value="0x8628"/>
- <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" count="1" value="0x862E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_MATRICES_ARB" count="1" value="0x862F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB" count="1" value="0x8640">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="CURRENT_MATRIX_ARB" count="16" value="0x8641">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB" count="1" value="0x8642">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" count="1" value="0x8643">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
- <enum name="PROGRAM_ERROR_POSITION_ARB" count="1" value="0x864B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROGRAM_BINDING_ARB" count="1" value="0x8677">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_VERTEX_ATTRIBS_ARB" count="1" value="0x8869">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
- <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
- <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
- <enum name="PROGRAM_FORMAT_ARB" count="1" value="0x8876">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A0">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A1">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A2">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A3">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A4">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A5">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A6">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A7">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_PARAMETERS_ARB" count="1" value="0x88A8">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_PARAMETERS_ARB" count="1" value="0x88A9">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AA">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AB">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_ATTRIBS_ARB" count="1" value="0x88AC">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_ATTRIBS_ARB" count="1" value="0x88AD">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AE">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AF">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B0">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B1">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B2">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B3">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" count="1" value="0x88B4">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" count="1" value="0x88B5">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" count="1" value="0x88B6">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" count="16" value="0x88B7">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MATRIX0_ARB" value="0x88C0"/>
- <enum name="MATRIX1_ARB" value="0x88C1"/>
- <enum name="MATRIX2_ARB" value="0x88C2"/>
- <enum name="MATRIX3_ARB" value="0x88C3"/>
- <enum name="MATRIX4_ARB" value="0x88C4"/>
- <enum name="MATRIX5_ARB" value="0x88C5"/>
- <enum name="MATRIX6_ARB" value="0x88C6"/>
- <enum name="MATRIX7_ARB" value="0x88C7"/>
- <enum name="MATRIX8_ARB" value="0x88C8"/>
- <enum name="MATRIX9_ARB" value="0x88C9"/>
- <enum name="MATRIX10_ARB" value="0x88CA"/>
- <enum name="MATRIX11_ARB" value="0x88CB"/>
- <enum name="MATRIX12_ARB" value="0x88CC"/>
- <enum name="MATRIX13_ARB" value="0x88CD"/>
- <enum name="MATRIX14_ARB" value="0x88CE"/>
- <enum name="MATRIX15_ARB" value="0x88CF"/>
- <enum name="MATRIX16_ARB" value="0x88D0"/>
- <enum name="MATRIX17_ARB" value="0x88D1"/>
- <enum name="MATRIX18_ARB" value="0x88D2"/>
- <enum name="MATRIX19_ARB" value="0x88D3"/>
- <enum name="MATRIX20_ARB" value="0x88D4"/>
- <enum name="MATRIX21_ARB" value="0x88D5"/>
- <enum name="MATRIX22_ARB" value="0x88D6"/>
- <enum name="MATRIX23_ARB" value="0x88D7"/>
- <enum name="MATRIX24_ARB" value="0x88D8"/>
- <enum name="MATRIX25_ARB" value="0x88D9"/>
- <enum name="MATRIX26_ARB" value="0x88DA"/>
- <enum name="MATRIX27_ARB" value="0x88DB"/>
- <enum name="MATRIX28_ARB" value="0x88DC"/>
- <enum name="MATRIX29_ARB" value="0x88DD"/>
- <enum name="MATRIX30_ARB" value="0x88DE"/>
- <enum name="MATRIX31_ARB" value="0x88DF"/>
-
- <function name="GetVertexAttribdvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1301"/>
- </function>
-
- <function name="GetVertexAttribfvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1302"/>
- </function>
-
- <function name="GetVertexAttribivARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1303"/>
- </function>
-
- <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib1dvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib1fvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4193"/>
- </function>
-
- <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib1svARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
- </function>
-
- <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib2dvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib2fvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4194"/>
- </function>
-
- <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib2svARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
- </function>
-
- <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib3dvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib3fvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4195"/>
- </function>
-
- <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib3svARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
- </function>
-
- <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib4dvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib4fvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4196"/>
- </function>
-
- <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib4svARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
- </function>
-
- <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLubyte"/>
- <param name="y" type="GLubyte"/>
- <param name="z" type="GLubyte"/>
- <param name="w" type="GLubyte"/>
- </function>
-
- <function name="VertexAttrib4NubvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
- </function>
-
- <function name="VertexAttrib4bvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4230"/>
- </function>
-
- <function name="VertexAttrib4ivARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="4231"/>
- </function>
-
- <function name="VertexAttrib4ubvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4232"/>
- </function>
-
- <function name="VertexAttrib4usvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="4233"/>
- </function>
-
- <function name="VertexAttrib4uivARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="4234"/>
- </function>
-
- <function name="VertexAttrib4NbvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4235"/>
- </function>
-
- <function name="VertexAttrib4NsvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4236"/>
- </function>
-
- <function name="VertexAttrib4NivARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="4237"/>
- </function>
-
- <function name="VertexAttrib4NusvARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="4238"/>
- </function>
-
- <function name="VertexAttrib4NuivARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="4239"/>
- </function>
-
- <function name="VertexAttribPointerARB" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="normalized" type="GLboolean"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="EnableVertexAttribArrayARB" offset="assign">
- <param name="index" type="GLuint"/>
- <glx handcode="true"/>
- </function>
-
- <function name="DisableVertexAttribArrayARB" offset="assign">
- <param name="index" type="GLuint"/>
- <glx handcode="true"/>
- </function>
-
- <function name="ProgramStringARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="format" type="GLenum"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="string" type="const GLvoid *" count="len"/>
- <glx rop="4217" large="true"/>
- </function>
-
- <function name="BindProgramARB" alias="BindProgramNV">
- <param name="target" type="GLenum"/>
- <param name="program" type="GLuint"/>
- </function>
-
- <function name="DeleteProgramsARB" alias="DeleteProgramsNV">
- <param name="n" type="GLsizei"/>
- <param name="programs" type="const GLuint *"/>
- </function>
-
- <function name="GenProgramsARB" alias="GenProgramsNV">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="GLuint *" output="true" count="n"/>
- </function>
-
- <function name="IsProgramARB" alias="IsProgramNV">
- <param name="program" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-
- <function name="ProgramEnvParameter4dARB" offset="assign" vectorequiv="ProgramEnvParameter4dvARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="ProgramEnvParameter4dvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
- </function>
-
- <function name="ProgramEnvParameter4fARB" offset="assign" vectorequiv="ProgramEnvParameter4fvARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="ProgramEnvParameter4fvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
- </function>
-
- <function name="ProgramLocalParameter4dARB" offset="assign" vectorequiv="ProgramLocalParameter4dvARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="ProgramLocalParameter4dvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4216" doubles_in_order="true"/>
- </function>
-
- <function name="ProgramLocalParameter4fARB" offset="assign" vectorequiv="ProgramLocalParameter4fvARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="ProgramLocalParameter4fvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4215"/>
- </function>
-
- <!-- The GetProgramEnvParameter[df]vARB are handcoded because there
- is an extra CARD32 of padding after the "index" field. Originally,
- GetProgranEnvParameter[df]vARB and GetProgramParameter[df]vNV
- shared the same GLX protocol. The pad field was where the pname
- parameter was in the NV functions. When this error was discovered
- and fixed, there was already at least one implementation of
- GLX protocol for ARB_vertex_program, but there were no
- implementations of NV_vertex_program. The sollution was to renumber
- the opcodes for NV_vertex_program and convert the unused field in
- the ARB_vertex_program protocol to unused padding.
- -->
-
- <function name="GetProgramEnvParameterdvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="GLdouble *" output="true" count="4"/>
- <glx vendorpriv="1297" handcode="client" doubles_in_order="true"/>
- </function>
-
- <function name="GetProgramEnvParameterfvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="GLfloat *" output="true" count="4"/>
- <glx vendorpriv="1296" handcode="client"/>
- </function>
-
- <function name="GetProgramLocalParameterdvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="GLdouble *" output="true" count="4"/>
- <glx vendorpriv="1306" handcode="client" doubles_in_order="true"/>
- </function>
-
- <function name="GetProgramLocalParameterfvARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="GLfloat *" output="true" count="4"/>
- <glx vendorpriv="1305" handcode="client"/>
- </function>
-
-
- <function name="GetProgramivARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="1307"/>
- </function>
-
- <function name="GetProgramStringARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="string" type="GLvoid *" output="true"/>
- <glx vendorpriv="1308" handcode="server" always_array="true"/>
- </function>
-
- <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_fragment_program" number="27">
- <enum name="FRAGMENT_PROGRAM_ARB" count="1" value="0x8804">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB" count="1" value="0x8805">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB" count="1" value="0x8806">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_TEX_INDIRECTIONS_ARB" count="1" value="0x8807">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" count="1" value="0x8808">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" count="1" value="0x8809">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" count="1" value="0x880A">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" count="1" value="0x880B">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" count="1" value="0x880C">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB" count="1" value="0x880D">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" count="1" value="0x880E">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" count="1" value="0x880F">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" count="1" value="0x8810">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_COORDS_ARB" count="1" value="0x8871">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8872">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_ARB_vertex_buffer_object" number="28">
- <enum name="BUFFER_SIZE_ARB" count="1" value="0x8764">
- <size name="GetBufferParameterivARB" mode="get"/>
- </enum>
- <enum name="BUFFER_USAGE_ARB" count="1" value="0x8765">
- <size name="GetBufferParameterivARB" mode="get"/>
- </enum>
- <enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8895">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8896">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8897">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8898">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8899">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
- </enum>
- <enum name="READ_ONLY_ARB" value="0x88B8"/>
- <enum name="WRITE_ONLY_ARB" value="0x88B9"/>
- <enum name="READ_WRITE_ARB" value="0x88BA"/>
- <enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB">
- <size name="GetBufferParameterivARB" mode="get"/>
- </enum>
- <enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC">
- <size name="GetBufferParameterivARB" mode="get"/>
- </enum>
- <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
- <enum name="STREAM_DRAW_ARB" value="0x88E0"/>
- <enum name="STREAM_READ_ARB" value="0x88E1"/>
- <enum name="STREAM_COPY_ARB" value="0x88E2"/>
- <enum name="STATIC_DRAW_ARB" value="0x88E4"/>
- <enum name="STATIC_READ_ARB" value="0x88E5"/>
- <enum name="STATIC_COPY_ARB" value="0x88E6"/>
- <enum name="DYNAMIC_DRAW_ARB" value="0x88E8"/>
- <enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
- <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
-
- <type name="intptrARB" size="4" glx_name="CARD32"/>
- <type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/>
-
- <function name="BindBufferARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="buffer" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BufferDataARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
- <param name="usage" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BufferSubDataARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="const GLvoid *" count="size"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="const GLuint *" count="n"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GenBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="GLuint *" output="true" count="n"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetBufferParameterivARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetBufferPointervARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetBufferSubDataARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="GLvoid *" output="true" count="size"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsBufferARB" offset="assign">
- <param name="buffer" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="MapBufferARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="access" type="GLenum"/>
- <return type="GLvoid *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UnmapBufferARB" offset="assign">
- <param name="target" type="GLenum"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_occlusion_query" number="29">
- <enum name="QUERY_COUNTER_BITS_ARB" count="1" value="0x8864">
- <size name="GetQueryivARB" mode="get"/>
- </enum>
- <enum name="CURRENT_QUERY_ARB" count="1" value="0x8865">
- <size name="GetQueryivARB" mode="get"/>
- </enum>
- <enum name="QUERY_RESULT_ARB" count="1" value="0x8866">
- <size name="GetQueryObjectivARB" mode="get"/>
- <size name="GetQueryObjectuivARB" mode="get"/>
- </enum>
- <enum name="QUERY_RESULT_AVAILABLE_ARB" count="1" value="0x8867">
- <size name="GetQueryObjectivARB" mode="get"/>
- <size name="GetQueryObjectuivARB" mode="get"/>
- </enum>
- <enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
-
- <function name="GenQueriesARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="GLuint *" output="true" count="n"/>
- <glx sop="162" always_array="true"/>
- </function>
-
- <function name="DeleteQueriesARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="const GLuint *" count="n"/>
- <glx sop="161"/>
- </function>
-
- <function name="IsQueryARB" offset="assign">
- <param name="id" type="GLuint"/>
- <return type="GLboolean"/>
- <glx sop="163"/>
- </function>
-
- <function name="BeginQueryARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="id" type="GLuint"/>
- <glx rop="231"/>
- </function>
-
- <function name="EndQueryARB" offset="assign">
- <param name="target" type="GLenum"/>
- <glx rop="232"/>
- </function>
-
- <function name="GetQueryivARB" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="164"/>
- </function>
-
- <function name="GetQueryObjectivARB" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="165"/>
- </function>
-
- <function name="GetQueryObjectuivARB" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *" output="true" variable_param="pname"/>
- <glx sop="166"/>
- </function>
-</category>
-
-<category name="GL_ARB_shader_objects" number="30">
- <enum name="PROGRAM_OBJECT_ARB" value="0x8B40"/>
- <enum name="SHADER_OBJECT_ARB" value="0x8B48"/>
- <enum name="OBJECT_TYPE_ARB" value="0x8B4E"/>
- <enum name="OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
- <enum name="FLOAT_VEC2_ARB" value="0x8B50"/>
- <enum name="FLOAT_VEC3_ARB" value="0x8B51"/>
- <enum name="FLOAT_VEC4_ARB" value="0x8B52"/>
- <enum name="INT_VEC2_ARB" value="0x8B53"/>
- <enum name="INT_VEC3_ARB" value="0x8B54"/>
- <enum name="INT_VEC4_ARB" value="0x8B55"/>
- <enum name="BOOL_ARB" value="0x8B56"/>
- <enum name="BOOL_VEC2_ARB" value="0x8B57"/>
- <enum name="BOOL_VEC3_ARB" value="0x8B58"/>
- <enum name="BOOL_VEC4_ARB" value="0x8B59"/>
- <enum name="FLOAT_MAT2_ARB" value="0x8B5A"/>
- <enum name="FLOAT_MAT3_ARB" value="0x8B5B"/>
- <enum name="FLOAT_MAT4_ARB" value="0x8B5C"/>
- <enum name="OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
- <enum name="OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
- <enum name="OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
- <enum name="OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
- <enum name="OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
- <enum name="OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
- <enum name="OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
- <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
- <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
-
- <type name="charARB" size="1" glx_name="CARD8"/>
- <type name="handleARB" size="4" glx_name="CARD32"/>
-
- <function name="DeleteObjectARB" offset="assign">
- <param name="obj" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetHandleARB" offset="assign">
- <param name="pname" type="GLenum"/>
- <return type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DetachObjectARB" offset="assign">
- <param name="containerObj" type="GLhandleARB"/>
- <param name="attachedObj" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateShaderObjectARB" offset="assign">
- <param name="shaderType" type="GLenum"/>
- <return type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ShaderSourceARB" offset="assign">
- <param name="shader" type="GLhandleARB"/>
- <param name="count" type="GLsizei"/>
- <param name="string" type="const GLcharARB **"/>
- <param name="length" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CompileShaderARB" offset="assign">
- <param name="shader" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateProgramObjectARB" offset="assign">
- <return type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="AttachObjectARB" offset="assign">
- <param name="containerObj" type="GLhandleARB"/>
- <param name="obj" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="LinkProgramARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UseProgramObjectARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ValidateProgramARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1fARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2fARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3fARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4fARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <param name="v3" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1iARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2iARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3iARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4iARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <param name="v3" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1ivARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2ivARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3ivARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4ivARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix2fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix3fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix4fvARB" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetObjectParameterfvARB" offset="assign">
- <param name="obj" type="GLhandleARB"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetObjectParameterivARB" offset="assign">
- <param name="obj" type="GLhandleARB"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetInfoLogARB" offset="assign">
- <param name="obj" type="GLhandleARB"/>
- <param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="infoLog" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttachedObjectsARB" offset="assign">
- <param name="containerObj" type="GLhandleARB"/>
- <param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="infoLog" type="GLhandleARB *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformLocationARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="name" type="const GLcharARB *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveUniformARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformfvARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformivARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderSourceARB" offset="assign">
- <param name="shader" type="GLhandleARB"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="source" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_vertex_shader" number="31">
- <enum name="VERTEX_SHADER_ARB" value="0x8B31"/>
- <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
- <enum name="MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
- <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
- <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
- <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
- <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
-
- <function name="BindAttribLocationARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="index" type="GLuint"/>
- <param name="name" type="const GLcharARB *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveAttribARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttribLocationARB" offset="assign">
- <param name="program" type="GLhandleARB"/>
- <param name="name" type="const GLcharARB *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_fragment_shader" number="32">
- <enum name="FRAGMENT_SHADER_ARB" value="0x8B30"/>
- <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
-</category>
-
-<category name="GL_ARB_shading_language_100" number="33">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_ARB_texture_non_power_of_two" number="34">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_ARB_point_sprite" number="35">
- <enum name="POINT_SPRITE_ARB" count="1" value="0x8861">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COORD_REPLACE_ARB" count="1" value="0x8862">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_ARB_fragment_program_shadow" number="36">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_ARB_draw_buffers" number="37">
- <enum name="MAX_DRAW_BUFFERS_ARB" count="1" value="0x8824">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER0_ARB" count="1" value="0x8825">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER1_ARB" count="1" value="0x8826">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER2_ARB" count="1" value="0x8827">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER3_ARB" count="1" value="0x8828">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER4_ARB" count="1" value="0x8829">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER5_ARB" count="1" value="0x882A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER6_ARB" count="1" value="0x882B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER7_ARB" count="1" value="0x882C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER8_ARB" count="1" value="0x882D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER9_ARB" count="1" value="0x882E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER10_ARB" count="1" value="0x882F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER11_ARB" count="1" value="0x8830">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER12_ARB" count="1" value="0x8831">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER13_ARB" count="1" value="0x8832">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER14_ARB" count="1" value="0x8833">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER15_ARB" count="1" value="0x8834">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="DrawBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="bufs" type="const GLenum *" count="n"/>
- <glx rop="233" large="true"/>
- </function>
-</category>
-
-<category name="GL_ARB_texture_rectangle" number="38">
- <enum name="TEXTURE_RECTANGLE_ARB" count="1" value="0x84F5">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_BINDING_RECTANGLE_ARB" count="1" value="0x84F6">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROXY_TEXTURE_RECTANGLE_ARB" value="0x84F7"/>
- <enum name="MAX_RECTANGLE_TEXTURE_SIZE_ARB" count="1" value="0x84F8">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<xi:include href="ARB_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_copy_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_depth_clamp.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_map_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_sync.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_seamless_cube_map.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_draw_elements_base_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="NV_conditional_render.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="EXT_transform_feedback.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_draw_instanced.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="ARB_geometry_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-
-<!-- Non-ARB extensions sorted by extension number. -->
-
-<category name="GL_EXT_blend_color" number="2">
- <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
- <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
- <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
- <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
- <enum name="BLEND_COLOR_EXT" count="4" value="0x8005">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="BlendColorEXT" alias="BlendColor">
- <param name="red" type="GLclampf"/>
- <param name="green" type="GLclampf"/>
- <param name="blue" type="GLclampf"/>
- <param name="alpha" type="GLclampf"/>
- </function>
-</category>
-
-<category name="GL_EXT_polygon_offset" number="3">
- <function name="PolygonOffsetEXT" offset="assign">
- <param name="factor" type="GLfloat"/>
- <param name="bias" type="GLfloat"/>
- <glx rop="4098" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_texture" number="4">
- <enum name="ALPHA4_EXT" value="0x803B"/>
- <enum name="ALPHA8_EXT" value="0x803C"/>
- <enum name="ALPHA12_EXT" value="0x803D"/>
- <enum name="ALPHA16_EXT" value="0x803E"/>
- <enum name="LUMINANCE4_EXT" value="0x803F"/>
- <enum name="LUMINANCE8_EXT" value="0x8040"/>
- <enum name="LUMINANCE12_EXT" value="0x8041"/>
- <enum name="LUMINANCE16_EXT" value="0x8042"/>
- <enum name="LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
- <enum name="LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
- <enum name="LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
- <enum name="LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
- <enum name="LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
- <enum name="LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
- <enum name="INTENSITY_EXT" value="0x8049"/>
- <enum name="INTENSITY4_EXT" value="0x804A"/>
- <enum name="INTENSITY8_EXT" value="0x804B"/>
- <enum name="INTENSITY12_EXT" value="0x804C"/>
- <enum name="INTENSITY16_EXT" value="0x804D"/>
- <enum name="RGB2_EXT" value="0x804E"/>
- <enum name="RGB4_EXT" value="0x804F"/>
- <enum name="RGB5_EXT" value="0x8050"/>
- <enum name="RGB8_EXT" value="0x8051"/>
- <enum name="RGB10_EXT" value="0x8052"/>
- <enum name="RGB12_EXT" value="0x8053"/>
- <enum name="RGB16_EXT" value="0x8054"/>
- <enum name="RGBA2_EXT" value="0x8055"/>
- <enum name="RGBA4_EXT" value="0x8056"/>
- <enum name="RGB5_A1_EXT" value="0x8057"/>
- <enum name="RGBA8_EXT" value="0x8058"/>
- <enum name="RGB10_A2_EXT" value="0x8059"/>
- <enum name="RGBA12_EXT" value="0x805A"/>
- <enum name="RGBA16_EXT" value="0x805B"/>
- <enum name="TEXTURE_RED_SIZE_EXT" count="1" value="0x805C">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_GREEN_SIZE_EXT" count="1" value="0x805D">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_BLUE_SIZE_EXT" count="1" value="0x805E">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_ALPHA_SIZE_EXT" count="1" value="0x805F">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_LUMINANCE_SIZE_EXT" count="1" value="0x8060">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_INTENSITY_SIZE_EXT" count="1" value="0x8061">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
- <enum name="REPLACE_EXT" value="0x8062"/>
- <enum name="PROXY_TEXTURE_1D_EXT" value="0x8063"/>
- <enum name="PROXY_TEXTURE_2D_EXT" value="0x8064"/>
- <enum name="TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
-</category>
-
-<!-- Extension number 5 is not listed in the extension registry. -->
-
-<category name="GL_EXT_texture3D" number="6">
- <function name="TexImage3DEXT" alias="TexImage3D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </function>
-
- <function name="TexSubImage3DEXT" alias="TexSubImage3D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *"/>
- </function>
-</category>
-
-<category name="GL_SGIS_texture_filter4" number="7">
- <function name="GetTexFilterFuncSGIS">
- <param name="target" type="GLenum"/>
- <param name="filter" type="GLenum"/>
- <param name="weights" type="GLfloat *" output="true"/>
- <glx vendorpriv="4101" ignore="true"/>
- </function>
-
- <function name="TexFilterFuncSGIS">
- <param name="target" type="GLenum"/>
- <param name="filter" type="GLenum"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="weights" type="const GLfloat *" count="n"/>
- <glx rop="2064" ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 8 is not listed in the extension registry. -->
-
-<category name="GL_EXT_subtexture" number="9">
- <function name="TexSubImage1DEXT" alias="TexSubImage1D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *"/>
- </function>
-
- <function name="TexSubImage2DEXT" alias="TexSubImage2D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *"/>
- </function>
-</category>
-
-<category name="GL_EXT_copy_texture" number="10">
- <function name="CopyTexImage1DEXT" alias="CopyTexImage1D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="border" type="GLint"/>
- </function>
-
- <function name="CopyTexImage2DEXT" alias="CopyTexImage2D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- </function>
-
- <function name="CopyTexSubImage1DEXT" alias="CopyTexSubImage1D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- </function>
-
- <function name="CopyTexSubImage2DEXT" alias="CopyTexSubImage2D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </function>
-
- <function name="CopyTexSubImage3DEXT" alias="CopyTexSubImage3D">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </function>
-</category>
-
-<category name="GL_EXT_histogram" number="11">
- <enum name="HISTOGRAM_EXT" value="0x8024"/>
- <enum name="PROXY_HISTOGRAM_EXT" value="0x8025"/>
- <enum name="HISTOGRAM_WIDTH_EXT" count="1" value="0x8026">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_FORMAT_EXT" count="1" value="0x8027">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_RED_SIZE_EXT" count="1" value="0x8028">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_GREEN_SIZE_EXT" count="1" value="0x8029">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_BLUE_SIZE_EXT" count="1" value="0x802A">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_ALPHA_SIZE_EXT" count="1" value="0x802B">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_LUMINANCE_SIZE_EXT" count="1" value="0x802C">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="HISTOGRAM_SINK_EXT" count="1" value="0x802D">
- <size name="GetHistogramParameterfvEXT" mode="get"/>
- <size name="GetHistogramParameterivEXT" mode="get"/>
- </enum>
- <enum name="MINMAX_EXT" value="0x802E"/>
- <enum name="MINMAX_FORMAT_EXT" count="1" value="0x802F">
- <size name="GetMinmaxParameterfvEXT" mode="get"/>
- <size name="GetMinmaxParameterivEXT" mode="get"/>
- </enum>
- <enum name="MINMAX_SINK_EXT" count="1" value="0x8030">
- <size name="GetMinmaxParameterfvEXT" mode="get"/>
- <size name="GetMinmaxParameterivEXT" mode="get"/>
- </enum>
- <enum name="TABLE_TOO_LARGE_EXT" value="0x8031"/>
-
- <function name="GetHistogramEXT" alias="GetHistogram" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="reset" type="GLboolean"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
- <glx vendorpriv="5" dimensions_in_reply="true" img_reset="reset"/>
- </function>
-
- <function name="GetHistogramParameterfvEXT" alias="GetHistogramParameterfv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="6"/>
- </function>
-
- <function name="GetHistogramParameterivEXT" alias="GetHistogramParameteriv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="7"/>
- </function>
-
- <function name="GetMinmaxEXT" alias="GetMinmax" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="reset" type="GLboolean"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
- <glx vendorpriv="8" img_reset="reset"/>
- </function>
-
- <function name="GetMinmaxParameterfvEXT" alias="GetMinmaxParameterfv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="9"/>
- </function>
-
- <function name="GetMinmaxParameterivEXT" alias="GetMinmaxParameteriv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="10"/>
- </function>
-
- <function name="HistogramEXT" alias="Histogram" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="internalformat" type="GLenum"/>
- <param name="sink" type="GLboolean"/>
- </function>
-
- <function name="MinmaxEXT" alias="Minmax" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="sink" type="GLboolean"/>
- </function>
-
- <function name="ResetHistogramEXT" alias="ResetHistogram" static_dispatch="false">
- <param name="target" type="GLenum"/>
- </function>
-
- <function name="ResetMinmaxEXT" alias="ResetMinmax" static_dispatch="false">
- <param name="target" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_EXT_convolution" number="12">
- <enum name="CONVOLUTION_BORDER_MODE_EXT" count="1" value="0x8013">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_FILTER_SCALE_EXT" count="4" value="0x8014">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_FILTER_BIAS_EXT" count="4" value="0x8015">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="REDUCE_EXT" value="0x8016"/>
- <enum name="CONVOLUTION_FORMAT_EXT" count="1" value="0x8017">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_WIDTH_EXT" count="1" value="0x8018">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="CONVOLUTION_HEIGHT_EXT" count="1" value="0x8019">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
- <enum name="MAX_CONVOLUTION_WIDTH_EXT" count="1" value="0x801A">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_CONVOLUTION_HEIGHT_EXT" count="1" value="0x801B">
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_RED_SCALE_EXT" count="1" value="0x801C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_GREEN_SCALE_EXT" count="1" value="0x801D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_BLUE_SCALE_EXT" count="1" value="0x801E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_ALPHA_SCALE_EXT" count="1" value="0x801F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_RED_BIAS_EXT" count="1" value="0x8020">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_GREEN_BIAS_EXT" count="1" value="0x8021">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_BLUE_BIAS_EXT" count="1" value="0x8022">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="POST_CONVOLUTION_ALPHA_BIAS_EXT" count="1" value="0x8023">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="image" type="const GLvoid *"/>
- </function>
-
- <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="image" type="const GLvoid *"/>
- </function>
-
- <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat"/>
- </function>
-
- <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint"/>
- </function>
-
- <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- </function>
-
- <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- </function>
-
- <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </function>
-
- <function name="GetConvolutionFilterEXT" alias="GetConvolutionFilter" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
- <glx vendorpriv="1" dimensions_in_reply="true"/>
- </function>
-
- <function name="GetConvolutionParameterfvEXT" alias="GetConvolutionParameterfv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="2"/>
- </function>
-
- <function name="GetConvolutionParameterivEXT" alias="GetConvolutionParameteriv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="3"/>
- </function>
-
- <function name="GetSeparableFilterEXT" alias="GetSeparableFilter" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="row" type="GLvoid *" output="true"/>
- <param name="column" type="GLvoid *" output="true"/>
- <param name="span" type="GLvoid *" output="true"/>
- <glx vendorpriv="4" handcode="true"/>
- </function>
-
- <function name="SeparableFilter2DEXT" alias="SeparableFilter2D" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="row" type="const GLvoid *"/>
- <param name="column" type="const GLvoid *"/>
- </function>
-</category>
-
-<category name="GL_SGI_color_matrix" number="13">
- <enum name="COLOR_MATRIX_SGI" value="0x80B1"/>
- <enum name="COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B2"/>
- <enum name="MAX_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B3"/>
- <enum name="POST_COLOR_MATRIX_RED_SCALE_SGI" value="0x80B4"/>
- <enum name="POST_COLOR_MATRIX_GREEN_SCALE_SGI" value="0x80B5"/>
- <enum name="POST_COLOR_MATRIX_BLUE_SCALE_SGI" value="0x80B6"/>
- <enum name="POST_COLOR_MATRIX_ALPHA_SCALE_SGI" value="0x80B7"/>
- <enum name="POST_COLOR_MATRIX_RED_BIAS_SGI" value="0x80B8"/>
- <enum name="POST_COLOR_MATRIX_GREEN_BIAS_SGI" value="0x80B9"/>
- <enum name="POST_COLOR_MATRIX_BLUE_BIAS_SGI" value="0x80BA"/>
- <enum name="POST_COLOR_MATRIX_ALPHA_BIAS_SGI" value="0x80BB"/>
-</category>
-
-<category name="GL_SGI_color_table" number="14">
- <enum name="COLOR_TABLE_SCALE_SGI" count="4" value="0x80D6">
- <size name="ColorTableParameterfvSGI"/>
- <size name="ColorTableParameterivSGI"/>
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_BIAS_SGI" count="4" value="0x80D7">
- <size name="ColorTableParameterfvSGI"/>
- <size name="ColorTableParameterivSGI"/>
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_FORMAT_SGI" count="1" value="0x80D8">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_WIDTH_SGI" count="1" value="0x80D9">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_RED_SIZE_SGI" count="1" value="0x80DA">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_GREEN_SIZE_SGI" count="1" value="0x80DB">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_BLUE_SIZE_SGI" count="1" value="0x80DC">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_ALPHA_SIZE_SGI" count="1" value="0x80DD">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_LUMINANCE_SIZE_SGI" count="1" value="0x80DE">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_INTENSITY_SIZE_SGI" count="1" value="0x80DF">
- <size name="GetColorTableParameterfvSGI" mode="get"/>
- <size name="GetColorTableParameterivSGI" mode="get"/>
- </enum>
-
- <function name="ColorTableSGI" alias="ColorTable" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="table" type="const GLvoid *"/>
- </function>
-
- <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- </function>
-
- <function name="CopyColorTableSGI" alias="CopyColorTable" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- </function>
-
- <function name="GetColorTableSGI" alias="GetColorTable" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
- <glx vendorpriv="4098" dimensions_in_reply="true"/>
- </function>
-
- <function name="GetColorTableParameterfvSGI" alias="GetColorTableParameterfv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="4099"/>
- </function>
-
- <function name="GetColorTableParameterivSGI" alias="GetColorTableParameteriv" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="4100"/>
- </function>
-</category>
-
-<category name="GL_SGIS_pixel_texture" number="15">
- <function name="PixelTexGenParameteriSGIS" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="PixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="PixelTexGenParameterfSGIS" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="PixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetPixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetPixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIS_texture4D" number="16">
- <function name="TexImage4DSGIS">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="size4d" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
- <glx rop="2057" ignore="true"/>
- </function>
-
- <function name="TexSubImage4DSGIS">
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="woffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="size4d" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="UNUSED" type="GLuint" padding="true"/>
- <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
- <glx rop="2058" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGI_texture_color_table" number="17">
- <enum name="TEXTURE_COLOR_TABLE_SGI" value="0x80BC"/>
- <enum name="PROXY_TEXTURE_COLOR_TABLE_SGI" value="0x80BD"/>
-</category>
-
-<!-- Extension number 19 is not listed in the extension registry. -->
-
-<category name="GL_EXT_texture_object" number="20">
- <function name="AreTexturesResidentEXT" alias="AreTexturesResident">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="const GLuint *" count="n"/>
- <param name="residences" type="GLboolean *" output="true" count="n"/>
- <return type="GLboolean"/>
- <glx vendorpriv="11" handcode="client" always_array="true"/>
- </function>
-
- <function name="BindTextureEXT" alias="BindTexture">
- <param name="target" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- </function>
-
- <function name="DeleteTexturesEXT" alias="DeleteTextures">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="const GLuint *" count="n"/>
- <glx vendorpriv="12"/>
- </function>
-
- <function name="GenTexturesEXT" alias="GenTextures">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="textures" type="GLuint *" output="true" count="n"/>
- <glx vendorpriv="13" always_array="true"/>
- </function>
-
- <function name="IsTextureEXT" alias="IsTexture">
- <param name="texture" type="GLuint"/>
- <return type="GLboolean"/>
- <glx vendorpriv="14"/>
- </function>
-
- <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
- <param name="n" type="GLsizei"/>
- <param name="textures" type="const GLuint *"/>
- <param name="priorities" type="const GLclampf *"/>
- </function>
-</category>
-
-<category name="GL_SGIS_detail_texture" number="21">
- <function name="DetailTexFuncSGIS">
- <param name="target" type="GLenum"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="points" type="const GLfloat *" count="n"/>
- <glx rop="2051" ignore="true"/>
- </function>
-
- <function name="GetDetailTexFuncSGIS">
- <param name="target" type="GLenum"/>
- <param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4096" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIS_sharpen_texture" number="22">
- <function name="SharpenTexFuncSGIS">
- <param name="target" type="GLenum"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="points" type="const GLfloat *" count="n" count_scale="2"/>
- <glx rop="2052" ignore="true"/>
- </function>
-
- <function name="GetSharpenTexFuncSGIS">
- <param name="target" type="GLenum"/>
- <param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4097" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIS_multisample" number="25">
- <function name="SampleMaskSGIS" offset="assign" static_dispatch="false">
- <param name="value" type="GLclampf"/>
- <param name="invert" type="GLboolean"/>
- <glx rop="2048"/>
- </function>
-
- <function name="SamplePatternSGIS" offset="assign" static_dispatch="false">
- <param name="pattern" type="GLenum"/>
- <glx rop="2049"/>
- </function>
-</category>
-
-<!-- Extension number 26 is not listed in the extension registry. -->
-
-<category name="GL_EXT_rescale_normal" number="27">
- <enum name="RESCALE_NORMAL_EXT" count="1" value="0x803A">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<!-- Extension number 28 is a GLX extension. -->
-<!-- Extension number 29 is not listed in the extension registry. -->
-
-<category name="GL_EXT_vertex_array" number="30">
- <function name="ArrayElementEXT" alias="ArrayElement">
- <param name="i" type="GLint"/>
- </function>
-
- <function name="ColorPointerEXT" offset="assign">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="DrawArraysEXT" alias="DrawArrays">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- </function>
-
- <function name="EdgeFlagPointerEXT" offset="assign">
- <param name="stride" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="pointer" type="const GLboolean *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="GetPointervEXT" alias="GetPointerv">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- </function>
-
- <function name="IndexPointerEXT" offset="assign">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="NormalPointerEXT" offset="assign">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="TexCoordPointerEXT" offset="assign">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="VertexPointerEXT" offset="assign">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<category name="GL_SGIS_generate_mipmap" number="32">
- <enum name="GENERATE_MIPMAP_SGIS" count="1" value="0x8191">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="GENERATE_MIPMAP_HINT_SGIS" value="0x8192"/>
-</category>
-
-<category name="GL_SGIX_clipmap" number="33">
- <enum name="LINEAR_CLIPMAP_LINEAR_SGIX" value="0x8170"/>
- <enum name="TEXTURE_CLIPMAP_CENTER_SGIX" count="2" value="0x8171">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_CLIPMAP_FRAME_SGIX" count="1" value="0x8172">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_CLIPMAP_OFFSET_SGIX" count="2" value="0x8173">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" count="3" value="0x8174">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" value="0x8175"/>
- <enum name="TEXTURE_CLIPMAP_DEPTH_SGIX" value="0x8176"/>
- <enum name="MAX_CLIPMAP_DEPTH_SGIX" value="0x8177"/>
- <enum name="MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8178"/>
- <enum name="NEAREST_CLIPMAP_NEAREST_SGIX" value="0x844D"/>
- <enum name="NEAREST_CLIPMAP_LINEAR_SGIX" value="0x844E"/>
- <enum name="LINEAR_CLIPMAP_NEAREST_SGIX" value="0x844F"/>
-</category>
-
-<category name="GL_SGIX_shadow" number="34">
- <enum name="TEXTURE_COMPARE_SGIX" count="1" value="0x819A">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_COMPARE_OPERATOR_SGIX" count="1" value="0x819B">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_LEQUAL_R_SGIX" value="0x819C"/>
- <enum name="TEXTURE_GEQUAL_R_SGIX" value="0x819D"/>
-</category>
-
-<category name="GL_SGIS_texture_edge_clamp" number="35">
- <enum name="CLAMP_TO_EDGE_SGIS" value="0x812F"/>
-</category>
-
-<category name="GL_SGIS_texture_border_clamp" number="36">
- <enum name="CLAMP_TO_BORDER_SGIS" value="0x812D"/>
-</category>
-
-<category name="GL_EXT_blend_minmax" number="37">
- <enum name="FUNC_ADD_EXT" value="0x8006"/>
- <enum name="MIN_EXT" value="0x8007"/>
- <enum name="MAX_EXT" value="0x8008"/>
- <enum name="BLEND_EQUATION_EXT" count="1" value="0x8009">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="BlendEquationEXT" alias="BlendEquation">
- <param name="mode" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_EXT_blend_subtract" number="38">
- <enum name="FUNC_SUBTRACT_EXT" value="0x800A"/>
- <enum name="FUNC_REVERSE_SUBTRACT_EXT" value="0x800B"/>
-
- <!-- <function name="BlendEquationEXT" alias="BlendEquation">
- <param name="mode" type="GLenum"/>
- </function> -->
-</category>
-
-<!-- Extension number 40 is a GLX extension. -->
-<!-- Extension number 41 is a GLX extension. -->
-<!-- Extension number 42 is a GLX extension. -->
-<!-- Extension number 43 is a GLX extension. -->
-<!-- Extension number 44 is a GLX extension. -->
-<!-- Extension number 46 is not listed in the extension registry. -->
-<!-- Extension number 47 is a GLX extension. -->
-<!-- Extension number 48 is not listed in the extension registry. -->
-<!-- Extension number 49 is a GLX extension. -->
-<!-- Extension number 50 is a GLX extension. -->
-
-<category name="GL_SGIX_sprite" number="52">
- <function name="SpriteParameterfSGIX">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="SpriteParameterfvSGIX">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="SpriteParameteriSGIX">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="SpriteParameterivSGIX">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_point_parameters" number="54">
- <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
- </enum>
-
- <function name="PointParameterfEXT" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx rop="2065"/>
- </function>
-
- <function name="PointParameterfvEXT" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
- </function>
-</category>
-
-<category name="GL_SGIX_instruments" number="55">
- <function name="GetInstrumentsSGIX">
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="InstrumentsBufferSGIX">
- <param name="size" type="GLsizei"/>
- <param name="buffer" type="GLint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="PollInstrumentsSGIX">
- <param name="marker_p" type="GLint *" output="true"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ReadInstrumentsSGIX">
- <param name="marker" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StartInstrumentsSGIX">
- <glx ignore="true"/>
- </function>
-
- <function name="StopInstrumentsSGIX">
- <param name="marker" type="GLint"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIX_texture_scale_bias" number="56">
- <enum name="POST_TEXTURE_FILTER_BIAS_SGIX" count="4" value="0x8179">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="POST_TEXTURE_FILTER_SCALE_SGIX" count="4" value="0x817A">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" value="0x817B"/>
- <enum name="POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" value="0x817C"/>
-</category>
-
-<category name="GL_SGIX_framezoom" number="57">
- <function name="FrameZoomSGIX">
- <param name="factor" type="GLint"/>
- <glx rop="2072" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIX_tag_sample_buffer" number="58">
- <function name="TagSampleBufferSGIX">
- <glx rop="2050" ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 59 is not listed in the extension registry. -->
-
-<category name="GL_SGIX_reference_plane" number="60">
- <function name="ReferencePlaneSGIX">
- <param name="equation" type="const GLdouble *" count="4"/>
- <glx rop="2071" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIX_flush_raster" number="61">
- <function name="FlushRasterSGIX">
- <glx vendorpriv="4105" ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 62 is a GLX extension. -->
-
-<category name="GL_SGIX_depth_texture" number="63">
- <enum name="DEPTH_COMPONENT16_SGIX" value="0x81A5"/>
- <enum name="DEPTH_COMPONENT24_SGIX" value="0x81A6"/>
- <enum name="DEPTH_COMPONENT32_SGIX" value="0x81A7"/>
-</category>
-
-<category name="GL_SGIS_fog_function" number="64">
- <function name="FogFuncSGIS">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="points" type="const GLfloat *" count="n" count_scale="2"/>
- <glx rop="2067" ignore="true"/>
- </function>
-
- <function name="GetFogFuncSGIS">
- <param name="points" type="GLfloat *" output="true"/>
- <!-- GLX protocol for this function is unknown. -->
- </function>
-</category>
-
-<category name="GL_SGIX_fog_offset" number="65">
- <enum name="FOG_OFFSET_SGIX" value="0x8198"/>
- <enum name="FOG_OFFSET_VALUE_SGIX" count="1" value="0x8199">
- <size name="Fogfv"/>
- <size name="Fogiv"/>
- </enum>
-</category>
-
-<category name="GL_HP_image_transform" number="66">
- <function name="ImageTransformParameteriHP">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- </function>
-
- <function name="ImageTransformParameterfHP">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- </function>
-
- <function name="ImageTransformParameterivHP">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- </function>
-
- <function name="ImageTransformParameterfvHP">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="GetImageTransformParameterivHP">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- </function>
-
- <function name="GetImageTransformParameterfvHP">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- </function>
-</category>
-
-<category name="GL_HP_convolution_border_modes" number="67">
- <enum name="IGNORE_BORDER_HP" value="0x8150"/>
- <enum name="CONSTANT_BORDER_HP" value="0x8151"/>
- <enum name="REPLICATE_BORDER_HP" value="0x8153"/>
- <enum name="CONVOLUTION_BORDER_COLOR_HP" count="4" value="0x8154">
- <size name="ConvolutionParameterfv"/>
- <size name="ConvolutionParameteriv"/>
- <size name="GetConvolutionParameterfv" mode="get"/>
- <size name="GetConvolutionParameteriv" mode="get"/>
- </enum>
-</category>
-
-<!-- Extension number 68 is not listed in the extension registry. -->
-<!-- Extension number 70 is not listed in the extension registry. -->
-<!-- Extension number 71 is not listed in the extension registry. -->
-<!-- Extension number 72 is not listed in the extension registry. -->
-<!-- Extension number 73 is not listed in the extension registry. -->
-
-<category name="GL_EXT_color_subtable" number="74">
- <function name="ColorSubTableEXT" alias="ColorSubTable" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="start" type="GLsizei"/>
- <param name="count" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="data" type="const GLvoid *"/>
- </function>
-
- <function name="CopyColorSubTableEXT" alias="CopyColorSubTable" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="start" type="GLsizei"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- </function>
-</category>
-
-<!-- Extension number 75 is a GLU extension. -->
-
-<category name="GL_PGI_misc_hints" number="77">
- <function name="HintPGI">
- <param name="target" type="GLenum"/>
- <param name="mode" type="GLint"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_paletted_texture" number="78">
- <enum name="COLOR_TABLE_FORMAT_EXT" count="1" value="0x80D8">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_WIDTH_EXT" count="1" value="0x80D9">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_RED_SIZE_EXT" count="1" value="0x80DA">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_GREEN_SIZE_EXT" count="1" value="0x80DB">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_BLUE_SIZE_EXT" count="1" value="0x80DC">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_ALPHA_SIZE_EXT" count="1" value="0x80DD">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_LUMINANCE_SIZE_EXT" count="1" value="0x80DE">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="COLOR_TABLE_INTENSITY_SIZE_EXT" count="1" value="0x80DF">
- <size name="GetColorTableParameterfv" mode="get"/>
- <size name="GetColorTableParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_INDEX_SIZE_EXT" count="1" value="0x80ED">
- <size name="GetTexLevelParameterfv" mode="get"/>
- <size name="GetTexLevelParameteriv" mode="get"/>
- </enum>
-
- <function name="ColorTableEXT" alias="ColorTable">
- <param name="target" type="GLenum"/>
- <param name="internalformat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="table" type="const GLvoid *"/>
- </function>
-
- <function name="GetColorTableEXT" alias="GetColorTable">
- <param name="target" type="GLenum"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
- <glx vendorpriv="4098" dimensions_in_reply="true"/>
- </function>
-
- <function name="GetColorTableParameterivEXT" alias="GetColorTableParameteriv">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="4100"/>
- </function>
-
- <function name="GetColorTableParameterfvEXT" alias="GetColorTableParameterfv">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="4099"/>
- </function>
-</category>
-
-<category name="GL_EXT_clip_volume_hint" number="79">
- <enum name="CLIP_VOLUME_CLIPPING_HINT_EXT" count="1" value="0x80F0">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_SGIX_list_priority" number="80">
- <function name="GetListParameterfvSGIX">
- <param name="list" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetListParameterivSGIX">
- <param name="list" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ListParameterfSGIX">
- <param name="list" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ListParameterfvSGIX">
- <param name="list" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ListParameteriSGIX">
- <param name="list" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ListParameterivSGIX">
- <param name="list" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 82 is not listed in the extension registry. -->
-<!-- Extension number 83 is a GLX extension. -->
-
-<category name="GL_SGIX_texture_lod_bias" number="84">
- <enum name="TEXTURE_LOD_BIAS_S_SGIX" count="1" value="0x818E">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_LOD_BIAS_T_SGIX" count="1" value="0x818F">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_LOD_BIAS_R_SGIX" count="1" value="0x8190">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-</category>
-
-<!-- Extension number 85 is a GLU extension. -->
-<!-- Extension number 86 is a GLX extension. -->
-<!-- Extension number 87 is not listed in the extension registry. -->
-<!-- Extension number 88 is not listed in the extension registry. -->
-<!-- Extension number 89 is not listed in the extension registry. -->
-
-
-<category name="GL_SGIX_shadow_ambient" number="90">
- <enum name="SHADOW_AMBIENT_SGIX" count="1" value="0x80BF">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-</category>
-
-<!-- Extension number 91 is a GLX extension. -->
-<!-- Extension number 92 is a GLX extension. -->
-
-<category name="GL_EXT_index_material" number="94">
- <function name="IndexMaterialEXT">
- <param name="face" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_index_func" number="95">
- <function name="IndexFuncEXT">
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLclampf"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_compiled_vertex_array" number="97">
- <function name="LockArraysEXT" offset="assign">
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <glx handcode="true" ignore="true"/>
- </function>
-
- <function name="UnlockArraysEXT" offset="assign">
- <glx handcode="true" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_cull_vertex" number="98">
- <enum name="CULL_VERTEX_EXT" value="0x81AA"/>
- <enum name="CULL_VERTEX_OBJECT_POSITION_EXT" count="4" value="0x81AB">
- <size name="CullParameterfv"/>
- <size name="CullParameterdv"/>
- </enum>
- <enum name="CULL_VERTEX_EYE_POSITION_EXT" count="4" value="0x81AC">
- <size name="CullParameterfv"/>
- <size name="CullParameterdv"/>
- </enum>
-
- <function name="CullParameterdvEXT" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. -->
- <glx ignore="true"/>
- </function>
-
- <function name="CullParameterfvEXT" offset="assign" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. -->
- <glx ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 99 is not listed in the extension registry. -->
-<!-- Extension number 100 is a GLU extension. -->
-
-<!-- Shouldn't this be EXT_fragment_lighting? -->
-<category name="GL_SGIX_fragment_lighting" number="102">
- <function name="FragmentColorMaterialSGIX">
- <param name="face" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightfSGIX">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightfvSGIX">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightiSGIX">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightivSGIX">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightModelfSGIX">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightModelfvSGIX">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightModeliSGIX">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentLightModelivSGIX">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentMaterialfSGIX">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentMaterialfvSGIX">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentMaterialiSGIX">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FragmentMaterialivSGIX">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetFragmentLightfvSGIX">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetFragmentLightivSGIX">
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetFragmentMaterialfvSGIX">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetFragmentMaterialivSGIX">
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="LightEnviSGIX">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 103 is not listed in the extension registry. -->
-<!-- Extension number 104 is not listed in the extension registry. -->
-<!-- Extension number 105 is not listed in the extension registry. -->
-<!-- Extension number 106 is not listed in the extension registry. -->
-<!-- Extension number 107 is not listed in the extension registry. -->
-<!-- Extension number 108 is not listed in the extension registry. -->
-<!-- Extension number 109 is not listed in the extension registry. -->
-
-<category name="GL_IBM_rasterpos_clip" number="110">
- <enum name="RASTER_POSITION_UNCLIPPED_IBM" count="1" value="0x19262">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_EXT_draw_range_elements" number="112">
- <function name="DrawRangeElementsEXT" alias="DrawRangeElements">
- <param name="mode" type="GLenum"/>
- <param name="start" type="GLuint"/>
- <param name="end" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<!-- Extension number 115 is a GLX extension. -->
-<!-- Extension number 116 is not listed in the extension registry. -->
-
-<category name="GL_EXT_light_texture" number="117">
- <function name="ApplyTextureEXT">
- <param name="mode" type="GLenum"/>
- </function>
-
- <function name="TextureLightEXT">
- <param name="pname" type="GLenum"/>
- </function>
-
- <function name="TextureMaterialEXT">
- <param name="face" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- </function>
-</category>
-
-<!-- Extension number 118 is not listed in the extension registry. -->
-<!-- Extension number 121 is not listed in the extension registry. -->
-<!-- Extension number 122 is not listed in the extension registry. -->
-<!-- Extension number 123 is not listed in the extension registry. -->
-<!-- Extension number 124 is not listed in the extension registry. -->
-<!-- Extension number 125 is not listed in the extension registry. -->
-<!-- Extension number 126 is not listed in the extension registry. -->
-<!-- Extension number 128 is not listed in the extension registry. -->
-<!-- Extension number 130 is not listed in the extension registry. -->
-<!-- Extension number 131 is not listed in the extension registry. -->
-
-<category name="GL_SGIX_async" number="132">
- <function name="AsyncMarkerSGIX">
- <param name="marker" type="GLuint"/>
- </function>
-
- <function name="FinishAsyncSGIX">
- <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
- <return type="GLint"/>
- </function>
-
- <function name="PollAsyncSGIX">
- <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
- <return type="GLint"/>
- </function>
-
- <function name="GenAsyncMarkersSGIX">
- <param name="range" type="GLsizei"/>
- <return type="GLuint"/>
- </function>
-
- <function name="DeleteAsyncMarkersSGIX">
- <param name="marker" type="GLuint"/>
- <param name="range" type="GLsizei"/>
- </function>
-
- <function name="IsAsyncMarkerSGIX">
- <param name="marker" type="GLuint"/>
- <return type="GLboolean"/>
- </function>
-</category>
-
-<category name="GL_INTEL_parallel_arrays" number="136">
- <function name="VertexPointervINTEL">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="pointer" type="const GLvoid **"/>
- </function>
-
- <function name="NormalPointervINTEL">
- <param name="type" type="GLenum"/>
- <param name="pointer" type="const GLvoid **"/>
- </function>
-
- <function name="ColorPointervINTEL">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="pointer" type="const GLvoid **"/>
- </function>
-
- <function name="TexCoordPointervINTEL">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="pointer" type="const GLvoid **"/>
- </function>
-</category>
-
-<category name="GL_HP_occlusion_test" number="137">
- <enum name="OCCLUSION_TEST_HP" count="1" value="0x8165">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="OCCLUSION_TEST_RESULT_HP" count="1" value="0x8166">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_EXT_pixel_transform" number="138">
- <function name="PixelTransformParameteriEXT">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- </function>
-
- <function name="PixelTransformParameterfEXT">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- </function>
-
- <function name="PixelTransformParameterivEXT">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- </function>
-
- <function name="PixelTransformParameterfvEXT">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-</category>
-
-<!-- Extension number 140 is not listed in the extension registry. -->
-
-<category name="GL_EXT_shared_texture_palette" number="141">
- <enum name="SHARED_TEXTURE_PALETTE_EXT" count="1" value="0x81FB"/>
-</category>
-
-<!-- Extension number 142 is a GLX extension. -->
-<!-- Extension number 143 is not listed in the extension registry. -->
-
-<category name="GL_EXT_separate_specular_color" number="144">
- <enum name="LIGHT_MODEL_COLOR_CONTROL_EXT" count="1" value="0x81F8">
- <size name="LightModelfv"/>
- <size name="LightModeliv"/>
- </enum>
- <enum name="SINGLE_COLOR_EXT" value="0x81F9"/>
- <enum name="SEPARATE_SPECULAR_COLOR_EXT" value="0x81FA"/>
-</category>
-
-<category name="GL_EXT_secondary_color" number="145">
- <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT">
- <param name="red" type="GLbyte"/>
- <param name="green" type="GLbyte"/>
- <param name="blue" type="GLbyte"/>
- </function>
-
- <function name="SecondaryColor3bvEXT" offset="assign">
- <param name="v" type="const GLbyte *" count="3"/>
- <glx rop="4126"/>
- </function>
-
- <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT">
- <param name="red" type="GLdouble"/>
- <param name="green" type="GLdouble"/>
- <param name="blue" type="GLdouble"/>
- </function>
-
- <function name="SecondaryColor3dvEXT" offset="assign">
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4130"/>
- </function>
-
- <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT">
- <param name="red" type="GLfloat"/>
- <param name="green" type="GLfloat"/>
- <param name="blue" type="GLfloat"/>
- </function>
-
- <function name="SecondaryColor3fvEXT" offset="assign">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4129"/>
- </function>
-
- <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT">
- <param name="red" type="GLint"/>
- <param name="green" type="GLint"/>
- <param name="blue" type="GLint"/>
- </function>
-
- <function name="SecondaryColor3ivEXT" offset="assign">
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="4128"/>
- </function>
-
- <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT">
- <param name="red" type="GLshort"/>
- <param name="green" type="GLshort"/>
- <param name="blue" type="GLshort"/>
- </function>
-
- <function name="SecondaryColor3svEXT" offset="assign">
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4127"/>
- </function>
-
- <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT">
- <param name="red" type="GLubyte"/>
- <param name="green" type="GLubyte"/>
- <param name="blue" type="GLubyte"/>
- </function>
-
- <function name="SecondaryColor3ubvEXT" offset="assign">
- <param name="v" type="const GLubyte *" count="3"/>
- <glx rop="4131"/>
- </function>
-
- <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT">
- <param name="red" type="GLuint"/>
- <param name="green" type="GLuint"/>
- <param name="blue" type="GLuint"/>
- </function>
-
- <function name="SecondaryColor3uivEXT" offset="assign">
- <param name="v" type="const GLuint *" count="3"/>
- <glx rop="4133"/>
- </function>
-
- <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT">
- <param name="red" type="GLushort"/>
- <param name="green" type="GLushort"/>
- <param name="blue" type="GLushort"/>
- </function>
-
- <function name="SecondaryColor3usvEXT" offset="assign">
- <param name="v" type="const GLushort *" count="3"/>
- <glx rop="4132"/>
- </function>
-
- <function name="SecondaryColorPointerEXT" offset="assign">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_texture_perturb_normal" number="147">
- <function name="TextureNormalEXT">
- <param name="mode" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_EXT_multi_draw_arrays" number="148">
- <function name="MultiDrawArraysEXT" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
- <param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
- </function>
-
- <function name="MultiDrawElementsEXT" offset="assign">
- <param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid **"/>
- <param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_fog_coord" number="149">
- <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT">
- <param name="coord" type="GLfloat"/>
- </function>
-
- <function name="FogCoordfvEXT" offset="assign">
- <param name="coord" type="const GLfloat *" count="1"/>
- <glx rop="4124"/>
- </function>
-
- <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT">
- <param name="coord" type="GLdouble"/>
- </function>
-
- <function name="FogCoorddvEXT" offset="assign">
- <param name="coord" type="const GLdouble *" count="1"/>
- <glx rop="4125"/>
- </function>
-
- <function name="FogCoordPointerEXT" offset="assign">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-</category>
-
-<!-- Extension number 150 is not listed in the extension registry. -->
-<!-- Extension number 151 is not listed in the extension registry. -->
-<!-- Extension number 152 is not listed in the extension registry. -->
-<!-- Extension number 153 is not listed in the extension registry. -->
-<!-- Extension number 154 is not listed in the extension registry. -->
-
-<category name="GL_EXT_coordinate_frame" number="156">
- <function name="Tangent3bEXT">
- <param name="tx" type="GLbyte"/>
- <param name="ty" type="GLbyte"/>
- <param name="tz" type="GLbyte"/>
- </function>
-
- <function name="Tangent3bvEXT">
- <param name="v" type="const GLbyte *"/>
- </function>
-
- <function name="Tangent3dEXT">
- <param name="tx" type="GLdouble"/>
- <param name="ty" type="GLdouble"/>
- <param name="tz" type="GLdouble"/>
- </function>
-
- <function name="Tangent3dvEXT">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="Tangent3fEXT">
- <param name="tx" type="GLfloat"/>
- <param name="ty" type="GLfloat"/>
- <param name="tz" type="GLfloat"/>
- </function>
-
- <function name="Tangent3fvEXT">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="Tangent3iEXT">
- <param name="tx" type="GLint"/>
- <param name="ty" type="GLint"/>
- <param name="tz" type="GLint"/>
- </function>
-
- <function name="Tangent3ivEXT">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="Tangent3sEXT">
- <param name="tx" type="GLshort"/>
- <param name="ty" type="GLshort"/>
- <param name="tz" type="GLshort"/>
- </function>
-
- <function name="Tangent3svEXT">
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="Binormal3bEXT">
- <param name="bx" type="GLbyte"/>
- <param name="by" type="GLbyte"/>
- <param name="bz" type="GLbyte"/>
- </function>
-
- <function name="Binormal3bvEXT">
- <param name="v" type="const GLbyte *"/>
- </function>
-
- <function name="Binormal3dEXT">
- <param name="bx" type="GLdouble"/>
- <param name="by" type="GLdouble"/>
- <param name="bz" type="GLdouble"/>
- </function>
-
- <function name="Binormal3dvEXT">
- <param name="v" type="const GLdouble *"/>
- </function>
-
- <function name="Binormal3fEXT">
- <param name="bx" type="GLfloat"/>
- <param name="by" type="GLfloat"/>
- <param name="bz" type="GLfloat"/>
- </function>
-
- <function name="Binormal3fvEXT">
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="Binormal3iEXT">
- <param name="bx" type="GLint"/>
- <param name="by" type="GLint"/>
- <param name="bz" type="GLint"/>
- </function>
-
- <function name="Binormal3ivEXT">
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="Binormal3sEXT">
- <param name="bx" type="GLshort"/>
- <param name="by" type="GLshort"/>
- <param name="bz" type="GLshort"/>
- </function>
-
- <function name="Binormal3svEXT">
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="TangentPointerEXT">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="BinormalPointerEXT">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-</category>
-
-<!-- Extension number 157 is not listed in the extension registry. -->
-
-<category name="GL_EXT_texture_env_combine" number="158">
- <enum name="COMBINE_EXT" value="0x8570"/>
- <enum name="COMBINE_RGB_EXT" count="1" value="0x8571"/>
- <enum name="COMBINE_ALPHA_EXT" count="1" value="0x8572"/>
- <enum name="RGB_SCALE_EXT" count="1" value="0x8573"/>
- <enum name="ADD_SIGNED_EXT" value="0x8574"/>
- <enum name="INTERPOLATE_EXT" value="0x8575"/>
- <enum name="CONSTANT_EXT" value="0x8576"/>
- <enum name="PRIMARY_COLOR_EXT" value="0x8577"/>
- <enum name="PREVIOUS_EXT" value="0x8578"/>
- <enum name="SOURCE0_RGB_EXT" count="1" value="0x8580"/>
- <enum name="SOURCE1_RGB_EXT" count="1" value="0x8581"/>
- <enum name="SOURCE2_RGB_EXT" count="1" value="0x8582"/>
- <enum name="SOURCE0_ALPHA_EXT" count="1" value="0x8588"/>
- <enum name="SOURCE1_ALPHA_EXT" count="1" value="0x8589"/>
- <enum name="SOURCE2_ALPHA_EXT" count="1" value="0x858A"/>
- <enum name="OPERAND0_RGB_EXT" count="1" value="0x8590"/>
- <enum name="OPERAND1_RGB_EXT" count="1" value="0x8591"/>
- <enum name="OPERAND2_RGB_EXT" count="1" value="0x8592"/>
- <enum name="OPERAND0_ALPHA_EXT" count="1" value="0x8598"/>
- <enum name="OPERAND1_ALPHA_EXT" count="1" value="0x8599"/>
- <enum name="OPERAND2_ALPHA_EXT" count="1" value="0x859A"/>
-</category>
-
-<category name="GL_SGIX_pixel_texture" number="160">
- <function name="PixelTexGenSGIX" offset="assign" static_dispatch="false">
- <param name="mode" type="GLenum"/>
- <glx rop="2059" ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 161 is not listed in the extension registry. -->
-<!-- Extension number 162 is not listed in the extension registry. -->
-
-<category name="GL_SUNX_constant_data" number="163">
- <function name="FinishTextureSUNX">
- </function>
-</category>
-
-<category name="GL_SUN_global_alpha" number="164">
- <function name="GlobalAlphaFactorbSUN">
- <param name="factor" type="GLbyte"/>
- </function>
-
- <function name="GlobalAlphaFactorsSUN">
- <param name="factor" type="GLshort"/>
- </function>
-
- <function name="GlobalAlphaFactoriSUN">
- <param name="factor" type="GLint"/>
- </function>
-
- <function name="GlobalAlphaFactorfSUN">
- <param name="factor" type="GLfloat"/>
- </function>
-
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- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_MESA_resize_buffers" number="196">
- <function name="ResizeBuffersMESA" offset="assign">
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_MESA_window_pos" number="197">
- <function name="WindowPos2dMESA" offset="assign">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2dvMESA" offset="assign">
- <param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2fMESA" offset="assign">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2fvMESA" offset="assign">
- <param name="v" type="const GLfloat *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2iMESA" offset="assign">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2ivMESA" offset="assign">
- <param name="v" type="const GLint *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2sMESA" offset="assign">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos2svMESA" offset="assign">
- <param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos3dMESA" offset="assign">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos3dvMESA" offset="assign">
- <param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="WindowPos3fvMESA" offset="assign">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="230"/>
- </function>
-
- <function name="WindowPos3iMESA" offset="assign">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos3ivMESA" offset="assign">
- <param name="v" type="const GLint *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos3sMESA" offset="assign">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos3svMESA" offset="assign">
- <param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="WindowPos4dMESA" offset="assign">
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4dvMESA" offset="assign">
- <param name="v" type="const GLdouble *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4fMESA" offset="assign">
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4fvMESA" offset="assign">
- <param name="v" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4iMESA" offset="assign">
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <param name="w" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4ivMESA" offset="assign">
- <param name="v" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4sMESA" offset="assign">
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
- <glx ignore="true"/>
- </function>
-
- <function name="WindowPos4svMESA" offset="assign">
- <param name="v" type="const GLshort *"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_texture_compression_s3tc" number="198">
- <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
-</category>
-
-<category name="GL_IBM_multimode_draw_arrays" number="200">
- <function name="MultiModeDrawArraysIBM" offset="assign" static_dispatch="false">
- <param name="mode" type="const GLenum *"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
- <param name="primcount" type="GLsizei"/>
- <param name="modestride" type="GLint"/>
- <glx handcode="true" ignore="true"/>
- </function>
-
- <function name="MultiModeDrawElementsIBM" offset="assign" static_dispatch="false">
- <param name="mode" type="const GLenum *"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid * const *"/>
- <param name="primcount" type="GLsizei"/>
- <param name="modestride" type="GLint"/>
- <glx handcode="true" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_IBM_vertex_array_lists" number="201">
- <function name="ColorPointerListIBM">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="SecondaryColorPointerListIBM">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="EdgeFlagPointerListIBM">
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLboolean **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="FogCoordPointerListIBM">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="IndexPointerListIBM">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="NormalPointerListIBM">
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="TexCoordPointerListIBM">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-
- <function name="VertexPointerListIBM">
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLint"/>
- <param name="pointer" type="const GLvoid **"/>
- <param name="ptrstride" type="GLint"/>
- </function>
-</category>
-
-<!-- Extension number 202 is not listed in the extension registry. -->
-<!-- Extension number 203 is not listed in the extension registry. -->
-<!-- Extension number 204 is not listed in the extension registry. -->
-<!-- Extension number 205 is not listed in the extension registry. -->
-
-<category name="GL_3DFX_texture_compression_FXT1" number="206">
- <enum name="COMPRESSED_RGB_FXT1_3DFX" value="0x86B0"/>
- <enum name="COMPRESSED_RGBA_FXT1_3DFX" value="0x86B1"/>
-</category>
-
-<category name="GL_3DFX_multisample" number="207">
- <enum name="MULTISAMPLE_3DFX" value="0x86B2"/>
- <enum name="SAMPLE_BUFFERS_3DFX" value="0x86B3"/>
- <enum name="SAMPLES_3DFX" value="0x86B4"/>
- <enum name="MULTISAMPLE_BIT_3DFX" value="0x20000000"/>
-</category>
-
-<category name="GL_3DFX_tbuffer" number="208">
- <function name="TbufferMask3DFX">
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_multisample" number="209">
- <function name="SampleMaskEXT" alias="SampleMaskSGIS" static_dispatch="false">
- <param name="value" type="GLclampf"/>
- <param name="invert" type="GLboolean"/>
- </function>
-
- <function name="SamplePatternEXT" alias="SamplePatternSGIS" static_dispatch="false">
- <param name="pattern" type="GLenum"/>
- </function>
-</category>
-
-<!-- Extension number 211 is not listed in the extension registry. -->
-<!-- Extension number 213 is not listed in the extension registry. -->
-
-<category name="GL_SGIS_texture_color_mask" number="214">
- <enum name="TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/>
-
- <function name="TextureColorMaskSGIS">
- <param name="red" type="GLboolean"/>
- <param name="green" type="GLboolean"/>
- <param name="blue" type="GLboolean"/>
- <param name="alpha" type="GLboolean"/>
- <glx rop="2082" ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 215 is a GLX extension. -->
-<!-- Extension number 216 is a GLX extension. -->
-<!-- Extension number 217 is a GLX extension. -->
-<!-- Extension number 218 is a GLX extension. -->
-<!-- Extension number 219 is not listed in the extension registry. -->
-
-<category name="GL_EXT_texture_env_dot3" number="220">
- <enum name="DOT3_RGB_EXT" value="0x8740"/>
- <enum name="DOT3_RGBA_EXT" value="0x8741"/>
-</category>
-
-<category name="GL_ATI_texture_mirror_once" number="221">
- <enum name="MIRROR_CLAMP_ATI" value="0x8742"/>
- <enum name="MIRROR_CLAMP_TO_EDGE_ATI" value="0x8743"/>
-</category>
-
-<category name="GL_NV_fence" number="222">
- <function name="DeleteFencesNV" offset="assign" static_dispatch="false">
- <param name="n" type="GLsizei"/>
- <param name="fences" type="const GLuint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GenFencesNV" offset="assign" static_dispatch="false">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="fences" type="GLuint *" output="true" count="n"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsFenceNV" offset="assign" static_dispatch="false">
- <param name="fence" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="TestFenceNV" offset="assign" static_dispatch="false">
- <param name="fence" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetFenceivNV" offset="assign" static_dispatch="false">
- <param name="fence" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="FinishFenceNV" offset="assign" static_dispatch="false">
- <param name="fence" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="SetFenceNV" offset="assign" static_dispatch="false">
- <param name="fence" type="GLuint"/>
- <param name="condition" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_IBM_texture_mirrored_repeat" number="224">
- <enum name="MIRRORED_REPEAT_IBM" value="0x8370"/>
-</category>
-
-<category name="GL_NV_evaluators" number="225">
- <function name="MapControlPointsNV">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="type" type="GLenum"/>
- <param name="ustride" type="GLsizei"/>
- <param name="vstride" type="GLsizei"/>
- <param name="uorder" type="GLint"/>
- <param name="vorder" type="GLint"/>
- <param name="packed" type="GLboolean"/>
- <param name="points" type="const GLvoid *"/>
- </function>
-
- <function name="MapParameterivNV">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
- </function>
-
- <function name="MapParameterfvNV">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="GetMapControlPointsNV">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="type" type="GLenum"/>
- <param name="ustride" type="GLsizei"/>
- <param name="vstride" type="GLsizei"/>
- <param name="packed" type="GLboolean"/>
- <param name="points" type="GLvoid *" output="true"/>
- </function>
-
- <function name="GetMapParameterivNV">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- </function>
-
- <function name="GetMapParameterfvNV">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true"/>
- </function>
-
- <function name="GetMapAttribParameterivNV">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
- </function>
-
- <function name="GetMapAttribParameterfvNV">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true"/>
- </function>
-
- <function name="EvalMapsNV">
- <param name="target" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_NV_packed_depth_stencil" number="226">
- <enum name="DEPTH_STENCIL_NV" value="0x84F9"/>
- <enum name="UNSIGNED_INT_24_8_NV" value="0x84FA"/>
-</category>
-
-<category name="GL_NV_register_combiners2" number="227">
- <function name="CombinerStageParameterfvNV">
- <param name="stage" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="GetCombinerStageParameterfvNV">
- <param name="stage" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true"/>
- </function>
-</category>
-
-<category name="GL_NV_texture_compression_vtc" number="228">
- <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
-</category>
-
-<category name="GL_NV_texture_rectangle" number="229">
- <enum name="TEXTURE_RECTANGLE_NV" count="1" value="0x84F5">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="TEXTURE_BINDING_RECTANGLE_NV" count="1" value="0x84F6">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="PROXY_TEXTURE_RECTANGLE_NV" value="0x84F7"/>
- <enum name="MAX_RECTANGLE_TEXTURE_SIZE_NV" count="1" value="0x84F8">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_NV_vertex_program" number="233">
- <enum name="VERTEX_PROGRAM_NV" value="0x8620"/>
- <enum name="VERTEX_STATE_PROGRAM_NV" value="0x8621"/>
- <enum name="ATTRIB_ARRAY_SIZE_NV" count="1" value="0x8623">
- <size name="GetVertexAttribdvNV" mode="get"/>
- <size name="GetVertexAttribfvNV" mode="get"/>
- <size name="GetVertexAttribivNV" mode="get"/>
- </enum>
- <enum name="ATTRIB_ARRAY_STRIDE_NV" count="1" value="0x8624">
- <size name="GetVertexAttribdvNV" mode="get"/>
- <size name="GetVertexAttribfvNV" mode="get"/>
- <size name="GetVertexAttribivNV" mode="get"/>
- </enum>
- <enum name="ATTRIB_ARRAY_TYPE_NV" count="1" value="0x8625">
- <size name="GetVertexAttribdvNV" mode="get"/>
- <size name="GetVertexAttribfvNV" mode="get"/>
- <size name="GetVertexAttribivNV" mode="get"/>
- </enum>
- <enum name="CURRENT_ATTRIB_NV" count="1" value="0x8626">
- <size name="GetVertexAttribdvNV" mode="get"/>
- <size name="GetVertexAttribfvNV" mode="get"/>
- <size name="GetVertexAttribivNV" mode="get"/>
- </enum>
- <enum name="PROGRAM_LENGTH_NV" count="1" value="0x8627">
- <size name="GetProgramivNV" mode="get"/>
- </enum>
- <enum name="PROGRAM_STRING_NV" value="0x8628"/>
- <enum name="MODELVIEW_PROJECTION_NV" value="0x8629"/>
- <enum name="IDENTITY_NV" value="0x862A"/>
- <enum name="INVERSE_NV" value="0x862B"/>
- <enum name="TRANSPOSE_NV" value="0x862C"/>
- <enum name="INVERSE_TRANSPOSE_NV" value="0x862D"/>
- <enum name="MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/>
- <enum name="MAX_TRACK_MATRICES_NV" value="0x862F"/>
- <enum name="MATRIX0_NV" value="0x8630"/>
- <enum name="MATRIX1_NV" value="0x8631"/>
- <enum name="MATRIX2_NV" value="0x8632"/>
- <enum name="MATRIX3_NV" value="0x8633"/>
- <enum name="MATRIX4_NV" value="0x8634"/>
- <enum name="MATRIX5_NV" value="0x8635"/>
- <enum name="MATRIX6_NV" value="0x8636"/>
- <enum name="MATRIX7_NV" value="0x8637"/>
- <enum name="CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/>
- <enum name="CURRENT_MATRIX_NV" value="0x8641"/>
- <enum name="VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/>
- <enum name="VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/>
- <enum name="PROGRAM_PARAMETER_NV" value="0x8644"/>
- <enum name="ATTRIB_ARRAY_POINTER_NV" value="0x8645"/>
- <enum name="PROGRAM_TARGET_NV" count="1" value="0x8646">
- <size name="GetProgramivNV" mode="get"/>
- </enum>
- <enum name="PROGRAM_RESIDENT_NV" count="1" value="0x8647">
- <size name="GetProgramivNV" mode="get"/>
- </enum>
- <enum name="TRACK_MATRIX_NV" value="0x8648"/>
- <enum name="TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/>
- <enum name="VERTEX_PROGRAM_BINDING_NV" value="0x864A"/>
- <enum name="PROGRAM_ERROR_POSITION_NV" value="0x864B"/>
- <enum name="VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/>
- <enum name="VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/>
- <enum name="VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/>
- <enum name="VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/>
- <enum name="VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/>
- <enum name="VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/>
- <enum name="VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/>
- <enum name="VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/>
- <enum name="VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/>
- <enum name="VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/>
- <enum name="VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/>
- <enum name="VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/>
- <enum name="VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/>
- <enum name="VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/>
- <enum name="VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/>
- <enum name="VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/>
- <enum name="MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/>
- <enum name="MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/>
- <enum name="MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/>
- <enum name="MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/>
- <enum name="MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/>
- <enum name="MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/>
- <enum name="MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/>
- <enum name="MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/>
- <enum name="MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/>
- <enum name="MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/>
- <enum name="MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/>
- <enum name="MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/>
- <enum name="MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/>
- <enum name="MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/>
- <enum name="MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/>
- <enum name="MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/>
- <enum name="MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/>
- <enum name="MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/>
- <enum name="MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/>
- <enum name="MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/>
- <enum name="MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/>
- <enum name="MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/>
- <enum name="MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/>
- <enum name="MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/>
- <enum name="MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/>
- <enum name="MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/>
- <enum name="MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/>
- <enum name="MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/>
- <enum name="MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/>
- <enum name="MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/>
- <enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
- <enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
-
- <function name="AreProgramsResidentNV" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="const GLuint *" count="n"/>
- <param name="residences" type="GLboolean *" output="true" count="n"/>
- <return type="GLboolean"/>
- <glx vendorpriv="1293"/>
- </function>
-
- <function name="BindProgramNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="program" type="GLuint"/>
- <glx rop="4180"/>
- </function>
-
- <function name="DeleteProgramsNV" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="const GLuint *" count="n"/>
- <glx vendorpriv="1294"/>
- </function>
-
- <function name="ExecuteProgramNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="id" type="GLuint"/>
- <param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4181"/>
- </function>
-
- <function name="GenProgramsNV" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="GLuint *" output="true" count="n"/>
- <glx vendorpriv="1295" always_array="true"/>
- </function>
-
- <!-- This isn't 100% correct. Currently, the only valid value of pname
- is GL_PROGRAM_PARAMETER_NV, and the count for that pname is always
- 4. This is why the pname parameter was removed in the ARB version
- of these functions.
- -->
-
- <function name="GetProgramParameterdvNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *" output="true" count="4"/>
- <glx vendorpriv="1297"/>
- </function>
-
- <function name="GetProgramParameterfvNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" count="4"/>
- <glx vendorpriv="1296"/>
- </function>
-
- <function name="GetProgramivNV" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="1298"/>
- </function>
-
- <function name="GetProgramStringNV" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="program" type="GLubyte *" output="true"/>
- <glx vendorpriv="1299" handcode="server" always_array="true"/>
- </function>
-
- <function name="GetTrackMatrixivNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="address" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" count="1"/>
- <glx vendorpriv="1300"/>
- </function>
-
- <function name="GetVertexAttribdvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
- <glx vendorpriv="1301"/>
- </function>
-
- <function name="GetVertexAttribfvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx vendorpriv="1302"/>
- </function>
-
- <function name="GetVertexAttribivNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx vendorpriv="1303"/>
- </function>
-
- <function name="GetVertexAttribPointervNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
- </function>
-
- <function name="IsProgramNV" offset="assign">
- <param name="program" type="GLuint"/>
- <return type="GLboolean"/>
- <glx vendorpriv="1304"/>
- </function>
-
- <function name="LoadProgramNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="program" type="const GLubyte *" count="len"/>
- <glx rop="4183"/>
- </function>
-
- <function name="ProgramParameter4dNV" alias="ProgramEnvParameter4dARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="ProgramParameter4dvNV" alias="ProgramEnvParameter4dvARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="const GLdouble *"/>
- </function>
-
- <function name="ProgramParameter4fNV" alias="ProgramEnvParameter4fARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="ProgramParameter4fvNV" alias="ProgramEnvParameter4fvARB">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="ProgramParameters4dvNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="num" type="GLuint" counter="true"/>
- <param name="params" type="const GLdouble *" count="num" count_scale="4"/>
- <glx rop="4187"/>
- </function>
-
- <function name="ProgramParameters4fvNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="num" type="GLuint" counter="true"/>
- <param name="params" type="const GLfloat *" count="num" count_scale="4"/>
- <glx rop="4186"/>
- </function>
-
- <function name="RequestResidentProgramsNV" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="const GLuint *" count="n"/>
- <glx rop="4182"/>
- </function>
-
- <function name="TrackMatrixNV" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="address" type="GLuint"/>
- <param name="matrix" type="GLenum"/>
- <param name="transform" type="GLenum"/>
- <glx rop="4188"/>
- </function>
-
- <function name="VertexAttribPointerNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
- </function>
-
- <function name="VertexAttrib1sNV" offset="assign" vectorequiv="VertexAttrib1svNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib1svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="4265"/>
- </function>
-
- <function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib2svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="4266"/>
- </function>
-
- <function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib3svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4267"/>
- </function>
-
- <function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
- </function>
-
- <function name="VertexAttrib4svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4268"/>
- </function>
-
- <function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib1fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4269"/>
- </function>
-
- <function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib2fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4270"/>
- </function>
-
- <function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib3fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4271"/>
- </function>
-
- <function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib4fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4272"/>
- </function>
-
- <function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib1dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4273" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib2dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4274" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib3dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4275" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="VertexAttrib4dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4276" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLubyte"/>
- <param name="y" type="GLubyte"/>
- <param name="z" type="GLubyte"/>
- <param name="w" type="GLubyte"/>
- </function>
-
- <function name="VertexAttrib4ubvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4277"/>
- </function>
-
- <function name="VertexAttribs1svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLshort *" count="n"/>
- <glx rop="4202"/>
- </function>
-
- <function name="VertexAttribs2svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLshort *" count="n" count_scale="2"/>
- <glx rop="4203"/>
- </function>
-
- <function name="VertexAttribs3svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLshort *" count="n" count_scale="3"/>
- <glx rop="4204"/>
- </function>
-
- <function name="VertexAttribs4svNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLshort *" count="n" count_scale="4"/>
- <glx rop="4205"/>
- </function>
-
- <function name="VertexAttribs1fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLfloat *" count="n"/>
- <glx rop="4206"/>
- </function>
-
- <function name="VertexAttribs2fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLfloat *" count="n" count_scale="2"/>
- <glx rop="4207"/>
- </function>
-
- <function name="VertexAttribs3fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLfloat *" count="n" count_scale="3"/>
- <glx rop="4208"/>
- </function>
-
- <function name="VertexAttribs4fvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLfloat *" count="n" count_scale="4"/>
- <glx rop="4209"/>
- </function>
-
- <function name="VertexAttribs1dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLdouble *" count="n"/>
- <glx rop="4210" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttribs2dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLdouble *" count="n" count_scale="2"/>
- <glx rop="4211" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttribs3dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLdouble *" count="n" count_scale="3"/>
- <glx rop="4212" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttribs4dvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLdouble *" count="n" count_scale="4"/>
- <glx rop="4213" doubles_in_order="true"/>
- </function>
-
- <function name="VertexAttribs4ubvNV" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="n" type="GLsizei" counter="true"/>
- <param name="v" type="const GLubyte *" count="n" count_scale="4"/>
- <glx rop="4214"/>
- </function>
-</category>
-
-<!-- Extension number 234 is a GLX extension. -->
-
-<category name="GL_SGIX_texture_coordinate_clamp" number="235">
- <enum name="TEXTURE_MAX_CLAMP_S_SGIX" count="1" value="0x8369">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_MAX_CLAMP_T_SGIX" count="1" value="0x836A">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
- <enum name="TEXTURE_MAX_CLAMP_R_SGIX" count="1" value="0x836B">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-</category>
-
-<!-- Extension number 236 is not listed in the extension registry. -->
-<!-- Extension number 237 is a GLX extension. -->
-<!-- Extension number 238 is a GLX extension. -->
-<!-- Extension number 242 is a WGL extension. -->
-
-<category name="GL_NV_copy_depth_to_color" number="243">
- <enum name="DEPTH_STENCIL_TO_RGBA_NV" value="0x886E"/>
- <enum name="DEPTH_STENCIL_TO_BGRA_NV" value="0x886F"/>
-</category>
-
-<category name="GL_ATI_envmap_bumpmap" number="244">
- <enum name="BUMP_ROT_MATRIX_ATI" count="4" value="0x8775">
- <size name="TexBumpParameterfv"/>
- <size name="TexBumpParameteriv"/>
- <size name="GetTexBumpParameterfv" mode="get"/>
- <size name="GetTexBumpParameteriv" mode="get"/>
- </enum>
- <enum name="BUMP_ROT_MATRIX_SIZE_ATI" count="1" value="0x8776">
- <size name="GetTexBumpParameterfv" mode="get"/>
- <size name="GetTexBumpParameteriv" mode="get"/>
- </enum>
- <enum name="BUMP_NUM_TEX_UNITS_ATI" count="1" value="0x8777">
- <size name="GetTexBumpParameterfv" mode="get"/>
- <size name="GetTexBumpParameteriv" mode="get"/>
- </enum>
- <enum name="BUMP_TEX_UNITS_ATI" count="-1" value="0x8778">
- <size name="GetTexBumpParameterfv" mode="get"/>
- <size name="GetTexBumpParameteriv" mode="get"/>
- </enum>
- <enum name="DUDV_ATI" value="0x8779"/>
- <enum name="DU8DV8_ATI" value="0x877A"/>
- <enum name="BUMP_ENVMAP_ATI" value="0x877B"/>
- <enum name="BUMP_TARGET_ATI" count="1" value="0x877C">
- <size name="TexEnviv"/>
- <size name="TexEnvfv"/>
- <size name="GetTexEnviv" mode="get"/>
- <size name="GetTexEnvfv" mode="get"/>
- </enum>
- <function name="TexBumpParameterfvATI" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="const GLfloat *" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
- <function name="TexBumpParameterivATI" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="const GLint *" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
- <function name="GetTexBumpParameterfvATI" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat *" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
- <function name="GetTexBumpParameterivATI" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint *" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_ATI_fragment_shader" number="245">
- <function name="GenFragmentShadersATI" offset="assign">
- <return type="GLuint"/>
- <param name="range" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BindFragmentShaderATI" offset="assign">
- <param name="id" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteFragmentShaderATI" offset="assign">
- <param name="id" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BeginFragmentShaderATI" offset="assign">
- <glx ignore="true"/>
- </function>
-
- <function name="EndFragmentShaderATI" offset="assign">
- <glx ignore="true"/>
- </function>
-
- <function name="PassTexCoordATI" offset="assign">
- <param name="dst" type="GLuint"/>
- <param name="coord" type="GLuint"/>
- <param name="swizzle" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="SampleMapATI" offset="assign">
- <param name="dst" type="GLuint"/>
- <param name="interp" type="GLuint"/>
- <param name="swizzle" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ColorFragmentOp1ATI" offset="assign">
- <param name="op" type="GLenum"/>
- <param name="dst" type="GLuint"/>
- <param name="dstMask" type="GLuint"/>
- <param name="dstMod" type="GLuint"/>
- <param name="arg1" type="GLuint"/>
- <param name="arg1Rep" type="GLuint"/>
- <param name="arg1Mod" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ColorFragmentOp2ATI" offset="assign">
- <param name="op" type="GLenum"/>
- <param name="dst" type="GLuint"/>
- <param name="dstMask" type="GLuint"/>
- <param name="dstMod" type="GLuint"/>
- <param name="arg1" type="GLuint"/>
- <param name="arg1Rep" type="GLuint"/>
- <param name="arg1Mod" type="GLuint"/>
- <param name="arg2" type="GLuint"/>
- <param name="arg2Rep" type="GLuint"/>
- <param name="arg2Mod" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ColorFragmentOp3ATI" offset="assign">
- <param name="op" type="GLenum"/>
- <param name="dst" type="GLuint"/>
- <param name="dstMask" type="GLuint"/>
- <param name="dstMod" type="GLuint"/>
- <param name="arg1" type="GLuint"/>
- <param name="arg1Rep" type="GLuint"/>
- <param name="arg1Mod" type="GLuint"/>
- <param name="arg2" type="GLuint"/>
- <param name="arg2Rep" type="GLuint"/>
- <param name="arg2Mod" type="GLuint"/>
- <param name="arg3" type="GLuint"/>
- <param name="arg3Rep" type="GLuint"/>
- <param name="arg3Mod" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="AlphaFragmentOp1ATI" offset="assign">
- <param name="op" type="GLenum"/>
- <param name="dst" type="GLuint"/>
- <param name="dstMod" type="GLuint"/>
- <param name="arg1" type="GLuint"/>
- <param name="arg1Rep" type="GLuint"/>
- <param name="arg1Mod" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="AlphaFragmentOp2ATI" offset="assign">
- <param name="op" type="GLenum"/>
- <param name="dst" type="GLuint"/>
- <param name="dstMod" type="GLuint"/>
- <param name="arg1" type="GLuint"/>
- <param name="arg1Rep" type="GLuint"/>
- <param name="arg1Mod" type="GLuint"/>
- <param name="arg2" type="GLuint"/>
- <param name="arg2Rep" type="GLuint"/>
- <param name="arg2Mod" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="AlphaFragmentOp3ATI" offset="assign">
- <param name="op" type="GLenum"/>
- <param name="dst" type="GLuint"/>
- <param name="dstMod" type="GLuint"/>
- <param name="arg1" type="GLuint"/>
- <param name="arg1Rep" type="GLuint"/>
- <param name="arg1Mod" type="GLuint"/>
- <param name="arg2" type="GLuint"/>
- <param name="arg2Rep" type="GLuint"/>
- <param name="arg2Mod" type="GLuint"/>
- <param name="arg3" type="GLuint"/>
- <param name="arg3Rep" type="GLuint"/>
- <param name="arg3Mod" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="SetFragmentShaderConstantATI" offset="assign">
- <param name="dst" type="GLuint"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<!-- Extension number 250 is a WGL extension. -->
-<!-- Extension number 251 is a WGL extension. -->
-<!-- Extension number 252 is a WGL extension. -->
-<!-- Extension number 253 is a WGL extension. -->
-<!-- Extension number 254 is a WGL extension. -->
-<!-- Extension number 255 is a WGL extension. -->
-
-<category name="GL_SUN_mesh_array" number="257">
- <enum name="QUAD_MESH_SUN" value="0x8614"/>
- <enum name="TRIANGLE_MESH_SUN" value="0x8615"/>
-
- <function name="DrawMeshArraysSUN">
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="width" type="GLsizei"/>
- </function>
-</category>
-
-<category name="GL_SUN_slice_accum" number="258">
- <enum name="SLICE_ACCUM_SUN" value="0x85CC"/>
-</category>
-
-<category name="GL_NV_multisample_filter_hint" number="259">
- <enum name="MULTISAMPLE_FILTER_HINT_NV" count="1" value="0x8534">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_NV_depth_clamp" number="260">
- <enum name="DEPTH_CLAMP_NV" count="1" value="0x864F">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_NV_point_sprite" number="262">
- <!-- These existing enums can be passed as a parameter to the function
- added for this extension. -->
-
- <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
- <size name="PointParameterivNV"/>
- </enum>
- <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
- <size name="PointParameterivNV"/>
- </enum>
- <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
- <size name="PointParameterivNV"/>
- </enum>
- <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
- <size name="PointParameterivNV"/>
- </enum>
-
- <enum name="POINT_SPRITE_NV" count="1" value="0x8861">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="COORD_REPLACE_NV" count="1" value="0x8862">
- <size name="TexEnvfv"/>
- <size name="TexEnviv"/>
- <size name="GetTexEnvfv" mode="get"/>
- <size name="GetTexEnviv" mode="get"/>
- </enum>
- <enum name="POINT_SPRITE_R_MODE_NV" count="1" value="0x8863">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="PointParameteriNV" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- <glx rop="4221"/>
- </function>
-
- <function name="PointParameterivNV" offset="assign">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4222"/>
- </function>
-</category>
-
-<!-- Extension number 263 is a WGL extension. -->
-<!-- Extension number 264 is a WGL extension. -->
-
-<category name="GL_EXT_shadow_funcs" number="267">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_EXT_stencil_two_side" number="268">
- <enum name="STENCIL_TEST_TWO_SIDE_EXT" count="1" value="0x8910">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="ACTIVE_STENCIL_FACE_EXT" count="1" value="0x8911">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="ActiveStencilFaceEXT" offset="assign" static_dispatch="false">
- <param name="face" type="GLenum"/>
- <glx rop="4220"/>
- </function>
-</category>
-
-<xi:include href="APPLE_object_purgeable.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-<xi:include href="APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<category name="GL_APPLE_ycbcr_422" number="275">
- <enum name="YCBCR_422_APPLE" value="0x85B9"/>
- <enum name="UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
- <enum name="UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
-</category>
-
-<category name="GL_S3_s3tc" number="276">
- <enum name="RGB_S3TC" value="0x83A0"/>
- <enum name="RGB4_S3TC" value="0x83A1"/>
- <enum name="RGBA_S3TC" value="0x83A2"/>
- <enum name="RGBA4_S3TC" value="0x83A3"/>
- <enum name="RGBA_DXT5_S3TC" value="0x83A4"/>
- <enum name="RGBA4_DXT5_S3TC" value="0x83A5"/>
-</category>
-
-<category name="GL_ATI_draw_buffers" number="277">
- <enum name="MAX_DRAW_BUFFERS_ATI" count="1" value="0x8824">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER0_ATI" count="1" value="0x8825">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER1_ATI" count="1" value="0x8826">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER2_ATI" count="1" value="0x8827">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER3_ATI" count="1" value="0x8828">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER4_ATI" count="1" value="0x8829">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER5_ATI" count="1" value="0x882A">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER6_ATI" count="1" value="0x882B">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER7_ATI" count="1" value="0x882C">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER8_ATI" count="1" value="0x882D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER9_ATI" count="1" value="0x882E">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER10_ATI" count="1" value="0x882F">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER11_ATI" count="1" value="0x8830">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER12_ATI" count="1" value="0x8831">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER13_ATI" count="1" value="0x8832">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER14_ATI" count="1" value="0x8833">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DRAW_BUFFER15_ATI" count="1" value="0x8834">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="DrawBuffersATI" alias="DrawBuffersARB">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="bufs" type="const GLenum *" count="n"/>
- </function>
-</category>
-
-<!-- Extension number 278 is a WGL extension. -->
-
-<category name="GL_ATI_texture_env_combine3" number="279">
- <enum name="MODULATE_ADD_ATI" value="0x8744"/>
- <enum name="MODULATE_SIGNED_ADD_ATI" value="0x8745"/>
- <enum name="MODULATE_SUBTRACT_ATI" value="0x8746"/>
-</category>
-
-<category name="GL_NV_fragment_program" number="282">
- <function name="ProgramNamedParameter4fNV" offset="assign" vectorequiv="ProgramNamedParameter4fvNV">
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="name" type="const GLubyte *" count="len"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="ProgramNamedParameter4dNV" offset="assign" vectorequiv="ProgramNamedParameter4dvNV">
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="name" type="const GLubyte *" count="len"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
- </function>
-
- <function name="ProgramNamedParameter4fvNV" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="name" type="const GLubyte *" count="len"/>
- <param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4218"/>
- </function>
-
- <function name="ProgramNamedParameter4dvNV" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="name" type="const GLubyte *" count="len"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4219"/>
- </function>
-
- <function name="GetProgramNamedParameterfvNV" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="name" type="const GLubyte *" count="len"/>
- <param name="params" type="GLfloat *" output="true" count="4"/>
- <glx vendorpriv="1310" always_array="true"/>
- </function>
-
- <function name="GetProgramNamedParameterdvNV" offset="assign">
- <param name="id" type="GLuint"/>
- <param name="len" type="GLsizei" counter="true"/>
- <param name="name" type="const GLubyte *" count="len"/>
- <param name="params" type="GLdouble *" output="true" count="4"/>
- <glx vendorpriv="1311" always_array="true"/>
- </function>
-</category>
-
-<category name="GL_NV_texture_expand_normal" number="286">
- <enum name="TEXTURE_UNSIGNED_REMAP_MODE_NV" count="1" value="0x888F">
- <size name="TexParameterfv"/>
- <size name="TexParameteriv"/>
- <size name="GetTexParameterfv" mode="get"/>
- <size name="GetTexParameteriv" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_OES_compressed_paletted_texture" number="294">
- <enum name="PALETTE4_RGB8_OES" value="0x8B90"/>
- <enum name="PALETTE4_RGBA8_OES" value="0x8B91"/>
- <enum name="PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
- <enum name="PALETTE4_RGBA4_OES" value="0x8B93"/>
- <enum name="PALETTE4_RGB5_A1_OES" value="0x8B94"/>
- <enum name="PALETTE8_RGB8_OES" value="0x8B95"/>
- <enum name="PALETTE8_RGBA8_OES" value="0x8B96"/>
- <enum name="PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
- <enum name="PALETTE8_RGBA4_OES" value="0x8B98"/>
- <enum name="PALETTE8_RGB5_A1_OES" value="0x8B99"/>
-</category>
-
-<category name="GL_OES_read_format" number="295">
- <enum name="IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
- <enum name="IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
-</category>
-
-<category name="GL_EXT_depth_bounds_test" number="297">
- <enum name="DEPTH_BOUNDS_TEST_EXT" count="1" value="0x8890">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="DEPTH_BOUNDS_EXT" count="2" value="0x8891">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="DepthBoundsEXT" offset="assign" static_dispatch="false">
- <param name="zmin" type="GLclampd"/>
- <param name="zmax" type="GLclampd"/>
- <glx rop="4229" ignore="true"/>
- </function>
-</category>
-
-<category name="GL_EXT_texture_mirror_clamp" number="298">
- <enum name="MIRROR_CLAMP_EXT" value="0x8742"/>
- <enum name="MIRROR_CLAMP_TO_EDGE_EXT" value="0x8743"/>
- <enum name="MIRROR_CLAMP_TO_BORDER_EXT" value="0x8912"/>
-</category>
-
-<category name="GL_EXT_blend_equation_separate" number="299">
- <enum name="BLEND_EQUATION_RGB_EXT" count="1" value="0x8009">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_EQUATION_ALPHA_EXT" count="1" value="0x883D">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false">
- <param name="modeRGB" type="GLenum"/>
- <param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
- </function>
-</category>
-
-<category name="GL_MESA_pack_invert" number="300">
- <enum name="PACK_INVERT_MESA" count="1" value="0x8758">
- <size name="Get" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_MESA_ycbcr_texture" number="301">
- <enum name="YCBCR_MESA" value="0x8757"/>
- <enum name="UNSIGNED_SHORT_8_8_MESA" value="0x85BA"/>
- <enum name="UNSIGNED_SHORT_8_8_REV_MESA" value="0x85BB"/>
-</category>
-
-<category name="GL_EXT_pixel_buffer_object" number="302">
- <enum name="PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
- <enum name="PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
- <enum name="PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
- <enum name="PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
-</category>
-
-<category name="GL_NV_fragment_program_option" number="303">
- <!-- No new functions, types, enums. -->
-</category>
-
-<category name="GL_NV_fragment_program2" number="304">
- <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_IF_DEPTH_NV" count="1" value="0x88F6">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_LOOP_DEPTH_NV" count="1" value="0x88F7">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_LOOP_COUNT_NV" count="1" value="0x88F8">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_NV_vertex_program2_option" number="305">
- <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5">
- <size name="GetProgramivARB" mode="get"/>
- </enum>
-</category>
-
-<category name="GL_NV_vertex_program3" number="306">
- <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8B4C"/>
-</category>
-
-<!-- Extension number 307 is a GLX extension. -->
-<!-- Extension number 308 is a GLX extension. -->
-
-<category name="GL_EXT_texture_compression_dxt1" number="309">
- <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
- <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
-</category>
-
-<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="EXT_packed_depth_stencil.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="EXT_provoking_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<xi:include href="EXT_draw_buffers2.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-
-<category name="GL_APPLE_flush_buffer_range" number="321">
- <enum name="BUFFER_SERIALIZED_MODIFY_APPLE" count="1" value="0x8A12">
- <size name="GetBufferParameteriv" mode="get"/>
- </enum>
- <enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13">
- <size name="GetBufferParameteriv" mode="get"/>
- </enum>
- <function name="BufferParameteriAPPLE" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLint"/>
- </function>
- <function name="FlushMappedBufferRangeAPPLE" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- </function>
-</category>
-
-<xi:include href="EXT_texture_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<category name="GL_APPLE_texture_range" number="367">
- <enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
- <size name="TexParameteriv"/>
- <size name="TexParameterfv"/>
- <size name="GetTexParameteriv" mode="get"/>
- <size name="GetTexParameterfv" mode="get"/>
- </enum>
- <enum name="STORAGE_PRIVATE_APPLE" count="1" value="0x85BD">
- <size name="TexParameteriv"/>
- <size name="TexParameterfv"/>
- </enum>
- <enum name="STORAGE_CACHED_APPLE" count="1" value="0x85BE">
- <size name="TexParameteriv"/>
- <size name="TexParameterfv"/>
- </enum>
- <enum name="STORAGE_SHARED_APPLE" count="1" value="0x85BF">
- <size name="TexParameteriv"/>
- <size name="TexParameterfv"/>
- </enum>
- <enum name="TEXTURE_RANGE_LENGTH_APPLE" count="1" value="0x85B7">
- <size name="GetTexParameteriv" mode="get"/>
- <size name="GetTexParameterfv" mode="get"/>
- </enum>
- <enum name="TEXTURE_RANGE_POINTER_APPLE" count="1" value="0x85B8">
- <size name="GetTexParameterPointervAPPLE" mode="get"/>
- </enum>
- <function name="TextureRangeAPPLE" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="length" type="GLsizei"/>
- <param name="pointer" type="GLvoid *"/>
- </function>
- <function name="GetTexParameterPointervAPPLE" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **"/>
- </function>
-</category>
-
-<!-- Unnumbered extensions sorted by name. -->
-
-<category name="GL_ATI_blend_equation_separate">
- <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false">
- <param name="modeRGB" type="GLenum"/>
- <param name="modeA" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_ATI_separate_stencil">
- <enum name="STENCIL_BACK_FUNC_ATI" count="1" value="0x8800">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_FAIL_ATI" count="1" value="0x8801">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_PASS_DEPTH_FAIL_ATI" count="1" value="0x8802">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_PASS_DEPTH_PASS_ATI" count="1" value="0x8803">
- <size name="Get" mode="get"/>
- </enum>
-
- <function name="StencilOpSeparateATI" alias="StencilOpSeparate" static_dispatch="false">
- <param name="face" type="GLenum"/>
- <param name="sfail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- </function>
- <function name="StencilFuncSeparateATI" offset="assign" static_dispatch="false">
- <param name="frontfunc" type="GLenum"/>
- <param name="backfunc" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- </function>
-
-</category>
-
-<category name="GL_EXT_gpu_program_parameters">
- <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-
- <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false">
- <param name="target" type="GLenum"/>
- <param name="index" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-</category>
-
-<category name="GL_EXT_timer_query">
- <enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
- <type name="int64EXT" size="8"/>
- <type name="uint64EXT" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint64EXT *"/>
- </function>
- <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false">
- <param name="id" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint64EXT *"/>
- </function>
-</category>
-
-<category name="GL_INGR_blend_func_separate">
- <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false">
- <param name="sfactorRGB" type="GLenum"/>
- <param name="dfactorRGB" type="GLenum"/>
- <param name="sfactorAlpha" type="GLenum"/>
- <param name="dfactorAlpha" type="GLenum"/>
- </function>
-</category>
-
-<category name="GL_MESA_texture_signed_rgba">
- <enum name="SIGNED_NORMALIZED" value="0x8F9C"/>
- <enum name="RGBA_SNORM" value="0x8F93"/>
- <enum name="RGBA8_SNORM" value="0x8F97"/>
-</category>
-
-<category name="GL_MESA_shader_debug">
- <enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
- <enum name="DEBUG_PRINT_MESA" value="0x875A"/>
- <enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
- <function name="CreateDebugObjectMESA">
- <return type="GLhandleARB"/>
- <glx ignore="true"/>
- </function>
- <function name="ClearDebugLogMESA">
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <glx ignore="true"/>
- </function>
- <function name="GetDebugLogMESA">
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <param name="maxLength" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="debugLog" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
- </function>
- <function name="GetDebugLogLengthMESA">
- <return type="GLsizei"/>
- <param name="obj" type="GLhandleARB"/>
- <param name="logType" type="GLenum"/>
- <param name="shaderType" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-</category>
-
-<category name="GL_SGIS_point_parameters">
- <enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_SIZE_MAX_SGIS" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_FADE_THRESHOLD_SIZE_SGIS" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
- </enum>
- <enum name="POINT_DISTANCE_ATTENUATION_SGIS" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
- </enum>
-
- <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLfloat"/>
- </function>
-
- <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
- </function>
-</category>
-
-<category name="GL_SGIX_igloo_interface">
- <function name="IglooInterfaceSGIX">
- <param name="pname" type="GLenum"/>
- <param name="params" type="const GLvoid *"/>
- </function>
-</category>
-
-<category name="GL_SGIX_polynomial_ffd">
- <function name="DeformationMap3dSGIX">
- <param name="target" type="GLenum"/>
- <param name="u1" type="GLdouble"/>
- <param name="u2" type="GLdouble"/>
- <param name="ustride" type="GLint"/>
- <param name="uorder" type="GLint"/>
- <param name="v1" type="GLdouble"/>
- <param name="v2" type="GLdouble"/>
- <param name="vstride" type="GLint"/>
- <param name="vorder" type="GLint"/>
- <param name="w1" type="GLdouble"/>
- <param name="w2" type="GLdouble"/>
- <param name="wstride" type="GLint"/>
- <param name="worder" type="GLint"/>
- <param name="points" type="const GLdouble *"/>
- </function>
-
- <function name="DeformationMap3fSGIX">
- <param name="target" type="GLenum"/>
- <param name="u1" type="GLfloat"/>
- <param name="u2" type="GLfloat"/>
- <param name="ustride" type="GLint"/>
- <param name="uorder" type="GLint"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <param name="vstride" type="GLint"/>
- <param name="vorder" type="GLint"/>
- <param name="w1" type="GLfloat"/>
- <param name="w2" type="GLfloat"/>
- <param name="wstride" type="GLint"/>
- <param name="worder" type="GLint"/>
- <param name="points" type="const GLfloat *"/>
- </function>
-
- <function name="DeformSGIX">
- <param name="mask" type="GLenum"/>
- </function>
-
- <function name="LoadIdentityDeformationMapSGIX">
- <param name="mask" type="GLenum"/>
- </function>
-</category>
-
-<xi:include href="OES_EGL_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<!-- Core versions sorted by version number. -->
+
+<category name="1.0">
+ <enum name="FALSE" value="0x0"/>
+ <enum name="TRUE" value="0x1"/>
+ <enum name="ZERO" value="0x0"/>
+ <enum name="ONE" value="0x1"/>
+ <enum name="NONE" value="0x0"/>
+ <enum name="NO_ERROR" value="0x0"/>
+ <enum name="POINTS" value="0x0000"/>
+ <enum name="LINES" value="0x0001"/>
+ <enum name="LINE_LOOP" value="0x0002"/>
+ <enum name="LINE_STRIP" value="0x0003"/>
+ <enum name="TRIANGLES" value="0x0004"/>
+ <enum name="TRIANGLE_STRIP" value="0x0005"/>
+ <enum name="TRIANGLE_FAN" value="0x0006"/>
+ <enum name="QUADS" value="0x0007"/>
+ <enum name="QUAD_STRIP" value="0x0008"/>
+ <enum name="POLYGON" value="0x0009"/>
+ <enum name="ACCUM" value="0x0100"/>
+ <enum name="LOAD" value="0x0101"/>
+ <enum name="RETURN" value="0x0102"/>
+ <enum name="MULT" value="0x0103"/>
+ <enum name="ADD" value="0x0104"/>
+ <enum name="NEVER" value="0x0200"/>
+ <enum name="LESS" value="0x0201"/>
+ <enum name="EQUAL" value="0x0202"/>
+ <enum name="LEQUAL" value="0x0203"/>
+ <enum name="GREATER" value="0x0204"/>
+ <enum name="NOTEQUAL" value="0x0205"/>
+ <enum name="GEQUAL" value="0x0206"/>
+ <enum name="ALWAYS" value="0x0207"/>
+ <enum name="SRC_COLOR" value="0x0300"/>
+ <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/>
+ <enum name="SRC_ALPHA" value="0x0302"/>
+ <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/>
+ <enum name="DST_ALPHA" value="0x0304"/>
+ <enum name="ONE_MINUS_DST_ALPHA" value="0x0305"/>
+ <enum name="DST_COLOR" value="0x0306"/>
+ <enum name="ONE_MINUS_DST_COLOR" value="0x0307"/>
+ <enum name="SRC_ALPHA_SATURATE" value="0x0308"/>
+ <enum name="FRONT_LEFT" value="0x0400"/>
+ <enum name="FRONT_RIGHT" value="0x0401"/>
+ <enum name="BACK_LEFT" value="0x0402"/>
+ <enum name="BACK_RIGHT" value="0x0403"/>
+ <enum name="FRONT" value="0x0404"/>
+ <enum name="BACK" value="0x0405"/>
+ <enum name="LEFT" value="0x0406"/>
+ <enum name="RIGHT" value="0x0407"/>
+ <enum name="FRONT_AND_BACK" value="0x0408"/>
+ <enum name="AUX0" value="0x0409"/>
+ <enum name="AUX1" value="0x040A"/>
+ <enum name="AUX2" value="0x040B"/>
+ <enum name="AUX3" value="0x040C"/>
+ <enum name="INVALID_VALUE" value="0x0501"/>
+ <enum name="INVALID_ENUM" value="0x0500"/>
+ <enum name="INVALID_OPERATION" value="0x0502"/>
+ <enum name="STACK_OVERFLOW" value="0x0503"/>
+ <enum name="STACK_UNDERFLOW" value="0x0504"/>
+ <enum name="OUT_OF_MEMORY" value="0x0505"/>
+ <enum name="2D" value="0x0600"/>
+ <enum name="3D" value="0x0601"/>
+ <enum name="3D_COLOR" value="0x0602"/>
+ <enum name="3D_COLOR_TEXTURE" value="0x0603"/>
+ <enum name="4D_COLOR_TEXTURE" value="0x0604"/>
+ <enum name="PASS_THROUGH_TOKEN" value="0x0700"/>
+ <enum name="POINT_TOKEN" value="0x0701"/>
+ <enum name="LINE_TOKEN" value="0x0702"/>
+ <enum name="POLYGON_TOKEN" value="0x0703"/>
+ <enum name="BITMAP_TOKEN" value="0x0704"/>
+ <enum name="DRAW_PIXEL_TOKEN" value="0x0705"/>
+ <enum name="COPY_PIXEL_TOKEN" value="0x0706"/>
+ <enum name="LINE_RESET_TOKEN" value="0x0707"/>
+ <enum name="EXP" value="0x0800"/>
+ <enum name="EXP2" value="0x0801"/>
+ <enum name="CW" value="0x0900"/>
+ <enum name="CCW" value="0x0901"/>
+ <enum name="COEFF" value="0x0A00"/>
+ <enum name="ORDER" value="0x0A01"/>
+ <enum name="DOMAIN" value="0x0A02"/>
+ <enum name="CURRENT_COLOR" count="4" value="0x0B00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_INDEX" count="1" value="0x0B01">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_NORMAL" count="3" value="0x0B02">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_TEXTURE_COORDS" count="4" value="0x0B03">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_COLOR" count="4" value="0x0B04">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_INDEX" count="1" value="0x0B05">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_TEXTURE_COORDS" count="4" value="0x0B06">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_POSITION" count="4" value="0x0B07">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_POSITION_VALID" count="1" value="0x0B08">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_RASTER_DISTANCE" count="1" value="0x0B09">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SMOOTH" count="1" value="0x0B10">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE" count="1" value="0x0B11">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_RANGE" count="2" value="0x0B12">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_GRANULARITY" count="1" value="0x0B13">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_SMOOTH" count="1" value="0x0B20">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_WIDTH" count="1" value="0x0B21">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_WIDTH_RANGE" count="2" value="0x0B22">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_WIDTH_GRANULARITY" count="1" value="0x0B23">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_STIPPLE" count="1" value="0x0B24">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_STIPPLE_PATTERN" count="1" value="0x0B25">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_STIPPLE_REPEAT" count="1" value="0x0B26">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIST_MODE" count="1" value="0x0B30">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_LIST_NESTING" count="1" value="0x0B31">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIST_BASE" count="1" value="0x0B32">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIST_INDEX" count="1" value="0x0B33">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_MODE" count="2" value="0x0B40">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_SMOOTH" count="1" value="0x0B41">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_STIPPLE" count="1" value="0x0B42">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG" count="1" value="0x0B43">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CULL_FACE" count="1" value="0x0B44">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CULL_FACE_MODE" count="1" value="0x0B45">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FRONT_FACE" count="1" value="0x0B46">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHTING" count="1" value="0x0B50">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_LOCAL_VIEWER" count="1" value="0x0B51">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_TWO_SIDE" count="1" value="0x0B52">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_AMBIENT" count="4" value="0x0B53">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SHADE_MODEL" count="1" value="0x0B54">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATERIAL_FACE" count="1" value="0x0B55">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATERIAL_PARAMETER" count="1" value="0x0B56">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATERIAL" count="1" value="0x0B57">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG" count="1" value="0x0B60">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_INDEX" count="1" value="0x0B61">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_DENSITY" count="1" value="0x0B62">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_START" count="1" value="0x0B63">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_END" count="1" value="0x0B64">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_MODE" count="1" value="0x0B65">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COLOR" count="4" value="0x0B66">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_RANGE" count="2" value="0x0B70">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_TEST" count="1" value="0x0B71">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_WRITEMASK" count="1" value="0x0B72">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_CLEAR_VALUE" count="1" value="0x0B73">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_FUNC" count="1" value="0x0B74">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ACCUM_CLEAR_VALUE" count="4" value="0x0B80">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_TEST" count="1" value="0x0B90">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_CLEAR_VALUE" count="1" value="0x0B91">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_FUNC" count="1" value="0x0B92">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_VALUE_MASK" count="1" value="0x0B93">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_FAIL" count="1" value="0x0B94">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_PASS_DEPTH_FAIL" count="1" value="0x0B95">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_PASS_DEPTH_PASS" count="1" value="0x0B96">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_REF" count="1" value="0x0B97">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_WRITEMASK" count="1" value="0x0B98">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_MODE" count="1" value="0x0BA0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMALIZE" count="1" value="0x0BA1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VIEWPORT" count="4" value="0x0BA2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW_STACK_DEPTH" count="1" value="0x0BA3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROJECTION_STACK_DEPTH" count="1" value="0x0BA4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_STACK_DEPTH" count="1" value="0x0BA5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW_MATRIX" count="16" value="0x0BA6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROJECTION_MATRIX" count="16" value="0x0BA7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MATRIX" count="16" value="0x0BA8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ATTRIB_STACK_DEPTH" count="1" value="0x0BB0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIENT_ATTRIB_STACK_DEPTH" count="1" value="0x0BB1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALPHA_TEST" count="1" value="0x0BC0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALPHA_TEST_FUNC" count="1" value="0x0BC1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALPHA_TEST_REF" count="1" value="0x0BC2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DITHER" count="1" value="0x0BD0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_DST" count="1" value="0x0BE0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC" count="1" value="0x0BE1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND" count="1" value="0x0BE2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LOGIC_OP_MODE" count="1" value="0x0BF0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LOGIC_OP" count="1" value="0x0BF1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="AUX_BUFFERS" count="1" value="0x0C00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER" count="1" value="0x0C01">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="READ_BUFFER" count="1" value="0x0C02">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SCISSOR_BOX" count="4" value="0x0C10">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SCISSOR_TEST" count="1" value="0x0C11">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_CLEAR_VALUE" count="1" value="0x0C20">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_WRITEMASK" count="1" value="0x0C21">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_CLEAR_VALUE" count="4" value="0x0C22">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_WRITEMASK" count="4" value="0x0C23">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_MODE" count="1" value="0x0C30">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RGBA_MODE" count="1" value="0x0C31">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DOUBLEBUFFER" count="1" value="0x0C32">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STEREO" count="1" value="0x0C33">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="RENDER_MODE" count="1" value="0x0C40">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PERSPECTIVE_CORRECTION_HINT" count="1" value="0x0C50">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SMOOTH_HINT" count="1" value="0x0C51">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="LINE_SMOOTH_HINT" count="1" value="0x0C52">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_SMOOTH_HINT" count="1" value="0x0C53">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_HINT" count="1" value="0x0C54">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GEN_S" count="1" value="0x0C60">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GEN_T" count="1" value="0x0C61">
+ <size name="Get" mode="get"/>
+ </enum>
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+ <size name="GetTexEnviv" mode="get"/>
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+ <enum name="EYE_LINEAR" value="0x2400"/>
+ <enum name="OBJECT_LINEAR" value="0x2401"/>
+ <enum name="SPHERE_MAP" value="0x2402"/>
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+ <size name="GetTexGenfv" mode="get"/>
+ <size name="GetTexGeniv" mode="get"/>
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+ <enum name="OBJECT_PLANE" count="4" value="0x2501">
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+ <size name="TexGenfv"/>
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+ <size name="GetTexGenfv" mode="get"/>
+ <size name="GetTexGeniv" mode="get"/>
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+ <size name="GetTexGenfv" mode="get"/>
+ <size name="GetTexGeniv" mode="get"/>
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+ <enum name="LINEAR" value="0x2601"/>
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+ <size name="GetTexParameteriv" mode="get"/>
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+ <enum name="POLYGON_STIPPLE_BIT" value="0x00000010"/>
+ <enum name="PIXEL_MODE_BIT" value="0x00000020"/>
+ <enum name="LIGHTING_BIT" value="0x00000040"/>
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+ <enum name="STENCIL_BUFFER_BIT" value="0x00000400"/>
+ <enum name="VIEWPORT_BIT" value="0x00000800"/>
+ <enum name="TRANSFORM_BIT" value="0x00001000"/>
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+ <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
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+ <type name="byte" size="1" glx_name="CARD8"/>
+ <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
+ <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
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+ <function name="EndList" offset="1">
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+ <function name="CallList" offset="2">
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+ <function name="CallLists" offset="3">
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+ <param name="type" type="GLenum"/>
+ <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
+ <glx rop="2" large="true"/>
+ </function>
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+ <function name="DeleteLists" offset="4">
+ <param name="list" type="GLuint"/>
+ <param name="range" type="GLsizei"/>
+ <glx sop="103"/>
+ </function>
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+ <function name="GenLists" offset="5">
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+ <function name="ListBase" offset="6">
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+ <function name="Begin" offset="7">
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+ </function>
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+ <function name="Bitmap" offset="8">
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="xorig" type="GLfloat"/>
+ <param name="yorig" type="GLfloat"/>
+ <param name="xmove" type="GLfloat"/>
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+ <glx rop="5" large="true"/>
+ </function>
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+ <function name="Color3b" offset="9" vectorequiv="Color3bv">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
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+ <function name="Color3bv" offset="10">
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+ </function>
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+ <function name="Color3d" offset="11" vectorequiv="Color3dv">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
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+ <function name="Color3dv" offset="12">
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+ </function>
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+ <function name="Color3f" offset="13" vectorequiv="Color3fv">
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+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
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+ <function name="Color3fv" offset="14">
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+ </function>
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+ <function name="Color3i" offset="15" vectorequiv="Color3iv">
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+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
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+ <function name="Color3iv" offset="16">
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+ </function>
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+ <function name="Color3s" offset="17" vectorequiv="Color3sv">
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+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
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+ <function name="Color3sv" offset="18">
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+ <glx rop="10"/>
+ </function>
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+ <function name="Color3ub" offset="19" vectorequiv="Color3ubv">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
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+ <function name="Color3ubv" offset="20">
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+ </function>
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+ <function name="Color3ui" offset="21" vectorequiv="Color3uiv">
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+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
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+ <function name="Color3uiv" offset="22">
+ <param name="v" type="const GLuint *" count="3"/>
+ <glx rop="12"/>
+ </function>
+
+ <function name="Color3us" offset="23" vectorequiv="Color3usv">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ </function>
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+ <function name="Color3usv" offset="24">
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+ <glx rop="13"/>
+ </function>
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+ <function name="Color4b" offset="25" vectorequiv="Color4bv">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ <param name="alpha" type="GLbyte"/>
+ </function>
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+ <function name="Color4bv" offset="26">
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="14"/>
+ </function>
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+ <function name="Color4d" offset="27" vectorequiv="Color4dv">
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+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ <param name="alpha" type="GLdouble"/>
+ </function>
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+ <function name="Color4dv" offset="28">
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="15"/>
+ </function>
+
+ <function name="Color4f" offset="29" vectorequiv="Color4fv">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ <param name="alpha" type="GLfloat"/>
+ </function>
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+ <function name="Color4fv" offset="30">
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="16"/>
+ </function>
+
+ <function name="Color4i" offset="31" vectorequiv="Color4iv">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ <param name="alpha" type="GLint"/>
+ </function>
+
+ <function name="Color4iv" offset="32">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="17"/>
+ </function>
+
+ <function name="Color4s" offset="33" vectorequiv="Color4sv">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ <param name="alpha" type="GLshort"/>
+ </function>
+
+ <function name="Color4sv" offset="34">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="18"/>
+ </function>
+
+ <function name="Color4ub" offset="35" vectorequiv="Color4ubv">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ <param name="alpha" type="GLubyte"/>
+ </function>
+
+ <function name="Color4ubv" offset="36">
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="19"/>
+ </function>
+
+ <function name="Color4ui" offset="37" vectorequiv="Color4uiv">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ <param name="alpha" type="GLuint"/>
+ </function>
+
+ <function name="Color4uiv" offset="38">
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="20"/>
+ </function>
+
+ <function name="Color4us" offset="39" vectorequiv="Color4usv">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ <param name="alpha" type="GLushort"/>
+ </function>
+
+ <function name="Color4usv" offset="40">
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="21"/>
+ </function>
+
+ <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv">
+ <param name="flag" type="GLboolean"/>
+ </function>
+
+ <function name="EdgeFlagv" offset="42">
+ <param name="flag" type="const GLboolean *" count="1"/>
+ <glx rop="22"/>
+ </function>
+
+ <function name="End" offset="43">
+ <glx rop="23"/>
+ </function>
+
+ <function name="Indexd" offset="44" vectorequiv="Indexdv">
+ <param name="c" type="GLdouble"/>
+ </function>
+
+ <function name="Indexdv" offset="45">
+ <param name="c" type="const GLdouble *" count="1"/>
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+ </function>
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+ <function name="Indexf" offset="46" vectorequiv="Indexfv">
+ <param name="c" type="GLfloat"/>
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+
+ <function name="Indexfv" offset="47">
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+ </function>
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+ <function name="Indexi" offset="48" vectorequiv="Indexiv">
+ <param name="c" type="GLint"/>
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+
+ <function name="Indexiv" offset="49">
+ <param name="c" type="const GLint *" count="1"/>
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+ </function>
+
+ <function name="Indexs" offset="50" vectorequiv="Indexsv">
+ <param name="c" type="GLshort"/>
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+
+ <function name="Indexsv" offset="51">
+ <param name="c" type="const GLshort *" count="1"/>
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+ </function>
+
+ <function name="Normal3b" offset="52" vectorequiv="Normal3bv">
+ <param name="nx" type="GLbyte"/>
+ <param name="ny" type="GLbyte"/>
+ <param name="nz" type="GLbyte"/>
+ </function>
+
+ <function name="Normal3bv" offset="53">
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+ <function name="Normal3d" offset="54" vectorequiv="Normal3dv">
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+ <param name="ny" type="GLdouble"/>
+ <param name="nz" type="GLdouble"/>
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+ </function>
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+ <function name="Normal3f" offset="56" vectorequiv="Normal3fv">
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+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
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+ </function>
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+ <function name="Normal3i" offset="58" vectorequiv="Normal3iv">
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+ <param name="ny" type="GLint"/>
+ <param name="nz" type="GLint"/>
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+ </function>
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+ <function name="Normal3s" offset="60" vectorequiv="Normal3sv">
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+ <param name="nz" type="GLshort"/>
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+ <param name="y" type="GLdouble"/>
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+ </function>
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+ </function>
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+ <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv">
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+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
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+ </function>
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+ <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv">
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+ <param name="z" type="GLfloat"/>
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+ <glx rop="38"/>
+ </function>
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+ <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv">
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+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
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+ <function name="RasterPos3iv" offset="75">
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+ </function>
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+ <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv">
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+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
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+ <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv">
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+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
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+ <function name="RasterPos4iv" offset="83">
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+ </function>
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+ <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv">
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+ <param name="y" type="GLshort"/>
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+ </function>
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+ <function name="RasterPos4sv" offset="85">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="44"/>
+ </function>
+
+ <function name="Rectd" offset="86" vectorequiv="Rectdv">
+ <param name="x1" type="GLdouble"/>
+ <param name="y1" type="GLdouble"/>
+ <param name="x2" type="GLdouble"/>
+ <param name="y2" type="GLdouble"/>
+ </function>
+
+ <function name="Rectdv" offset="87">
+ <param name="v1" type="const GLdouble *" count="2"/>
+ <param name="v2" type="const GLdouble *" count="2"/>
+ <glx rop="45"/>
+ </function>
+
+ <function name="Rectf" offset="88" vectorequiv="Rectfv">
+ <param name="x1" type="GLfloat"/>
+ <param name="y1" type="GLfloat"/>
+ <param name="x2" type="GLfloat"/>
+ <param name="y2" type="GLfloat"/>
+ </function>
+
+ <function name="Rectfv" offset="89">
+ <param name="v1" type="const GLfloat *" count="2"/>
+ <param name="v2" type="const GLfloat *" count="2"/>
+ <glx rop="46"/>
+ </function>
+
+ <function name="Recti" offset="90" vectorequiv="Rectiv">
+ <param name="x1" type="GLint"/>
+ <param name="y1" type="GLint"/>
+ <param name="x2" type="GLint"/>
+ <param name="y2" type="GLint"/>
+ </function>
+
+ <function name="Rectiv" offset="91">
+ <param name="v1" type="const GLint *" count="2"/>
+ <param name="v2" type="const GLint *" count="2"/>
+ <glx rop="47"/>
+ </function>
+
+ <function name="Rects" offset="92" vectorequiv="Rectsv">
+ <param name="x1" type="GLshort"/>
+ <param name="y1" type="GLshort"/>
+ <param name="x2" type="GLshort"/>
+ <param name="y2" type="GLshort"/>
+ </function>
+
+ <function name="Rectsv" offset="93">
+ <param name="v1" type="const GLshort *" count="2"/>
+ <param name="v2" type="const GLshort *" count="2"/>
+ <glx rop="48"/>
+ </function>
+
+ <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv">
+ <param name="s" type="GLdouble"/>
+ </function>
+
+ <function name="TexCoord1dv" offset="95">
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="49"/>
+ </function>
+
+ <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv">
+ <param name="s" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord1fv" offset="97">
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="50"/>
+ </function>
+
+ <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv">
+ <param name="s" type="GLint"/>
+ </function>
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+ <function name="TexCoord1iv" offset="99">
+ <param name="v" type="const GLint *" count="1"/>
+ <glx rop="51"/>
+ </function>
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+ <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv">
+ <param name="s" type="GLshort"/>
+ </function>
+
+ <function name="TexCoord1sv" offset="101">
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="52"/>
+ </function>
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+ <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv">
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ </function>
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+ <function name="TexCoord2dv" offset="103">
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="53"/>
+ </function>
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+ <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ </function>
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+ <function name="TexCoord2fv" offset="105">
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="54"/>
+ </function>
+
+ <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv">
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ </function>
+
+ <function name="TexCoord2iv" offset="107">
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="55"/>
+ </function>
+
+ <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv">
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ </function>
+
+ <function name="TexCoord2sv" offset="109">
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="56"/>
+ </function>
+
+ <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv">
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
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+ <function name="TexCoord3dv" offset="111">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="57"/>
+ </function>
+
+ <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord3fv" offset="113">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="58"/>
+ </function>
+
+ <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv">
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
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+
+ <function name="TexCoord3iv" offset="115">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="59"/>
+ </function>
+
+ <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv">
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
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+ <function name="TexCoord3sv" offset="117">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="60"/>
+ </function>
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+ <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv">
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ <param name="q" type="GLdouble"/>
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+ <function name="TexCoord4dv" offset="119">
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="61"/>
+ </function>
+
+ <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord4fv" offset="121">
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="62"/>
+ </function>
+
+ <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv">
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ <param name="q" type="GLint"/>
+ </function>
+
+ <function name="TexCoord4iv" offset="123">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="63"/>
+ </function>
+
+ <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv">
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ <param name="q" type="GLshort"/>
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+
+ <function name="TexCoord4sv" offset="125">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="64"/>
+ </function>
+
+ <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
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+ <function name="Vertex2dv" offset="127">
+ <param name="v" type="const GLdouble *" count="2"/>
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+ </function>
+
+ <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
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+
+ <function name="Vertex2fv" offset="129">
+ <param name="v" type="const GLfloat *" count="2"/>
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+ </function>
+
+ <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv">
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+ <param name="y" type="GLint"/>
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+
+ <function name="Vertex2iv" offset="131">
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="67"/>
+ </function>
+
+ <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
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+
+ <function name="Vertex2sv" offset="133">
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+ </function>
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+ <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv">
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+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
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+ <function name="Vertex3dv" offset="135">
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+ <glx rop="69"/>
+ </function>
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+ <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
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+
+ <function name="Vertex3fv" offset="137">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="70"/>
+ </function>
+
+ <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv">
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+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
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+ <function name="Vertex3iv" offset="139">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="71"/>
+ </function>
+
+ <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv">
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+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
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+ <function name="Vertex3sv" offset="141">
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+ </function>
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+ <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
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+ <function name="Vertex4dv" offset="143">
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+ <glx rop="73"/>
+ </function>
+
+ <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv">
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+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
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+ <function name="Vertex4fv" offset="145">
+ <param name="v" type="const GLfloat *" count="4"/>
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+ </function>
+
+ <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv">
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+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
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+
+ <function name="Vertex4iv" offset="147">
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="75"/>
+ </function>
+
+ <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv">
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+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
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+ <function name="Vertex4sv" offset="149">
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="76"/>
+ </function>
+
+ <function name="ClipPlane" offset="150">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="const GLdouble *" count="4"/>
+ <glx rop="77"/>
+ </function>
+
+ <function name="ColorMaterial" offset="151">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx rop="78"/>
+ </function>
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+ <function name="CullFace" offset="152">
+ <param name="mode" type="GLenum"/>
+ <glx rop="79"/>
+ </function>
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+ <function name="Fogf" offset="153">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="80"/>
+ </function>
+
+ <function name="Fogfv" offset="154">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="81"/>
+ </function>
+
+ <function name="Fogi" offset="155">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="82"/>
+ </function>
+
+ <function name="Fogiv" offset="156">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="83"/>
+ </function>
+
+ <function name="FrontFace" offset="157">
+ <param name="mode" type="GLenum"/>
+ <glx rop="84"/>
+ </function>
+
+ <function name="Hint" offset="158">
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx rop="85"/>
+ </function>
+
+ <function name="Lightf" offset="159">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="86"/>
+ </function>
+
+ <function name="Lightfv" offset="160">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="87"/>
+ </function>
+
+ <function name="Lighti" offset="161">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="88"/>
+ </function>
+
+ <function name="Lightiv" offset="162">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="89"/>
+ </function>
+
+ <function name="LightModelf" offset="163">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="90"/>
+ </function>
+
+ <function name="LightModelfv" offset="164">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="91"/>
+ </function>
+
+ <function name="LightModeli" offset="165">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="92"/>
+ </function>
+
+ <function name="LightModeliv" offset="166">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="93"/>
+ </function>
+
+ <function name="LineStipple" offset="167">
+ <param name="factor" type="GLint"/>
+ <param name="pattern" type="GLushort"/>
+ <glx rop="94"/>
+ </function>
+
+ <function name="LineWidth" offset="168">
+ <param name="width" type="GLfloat"/>
+ <glx rop="95"/>
+ </function>
+
+ <function name="Materialf" offset="169">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="96"/>
+ </function>
+
+ <function name="Materialfv" offset="170">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="97"/>
+ </function>
+
+ <function name="Materiali" offset="171">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="98"/>
+ </function>
+
+ <function name="Materialiv" offset="172">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="99"/>
+ </function>
+
+ <function name="PointSize" offset="173">
+ <param name="size" type="GLfloat"/>
+ <glx rop="100"/>
+ </function>
+
+ <function name="PolygonMode" offset="174">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx rop="101"/>
+ </function>
+
+ <function name="PolygonStipple" offset="175">
+ <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="102"/>
+ </function>
+
+ <function name="Scissor" offset="176">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="103"/>
+ </function>
+
+ <function name="ShadeModel" offset="177">
+ <param name="mode" type="GLenum"/>
+ <glx rop="104"/>
+ </function>
+
+ <function name="TexParameterf" offset="178">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="105"/>
+ </function>
+
+ <function name="TexParameterfv" offset="179">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="106"/>
+ </function>
+
+ <function name="TexParameteri" offset="180">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="107"/>
+ </function>
+
+ <function name="TexParameteriv" offset="181">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="108"/>
+ </function>
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+ <function name="TexImage1D" offset="182">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="109" large="true"/>
+ </function>
+
+ <function name="TexImage2D" offset="183">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="110" large="true"/>
+ </function>
+
+ <function name="TexEnvf" offset="184">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="111"/>
+ </function>
+
+ <function name="TexEnvfv" offset="185">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="112"/>
+ </function>
+
+ <function name="TexEnvi" offset="186">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="113"/>
+ </function>
+
+ <function name="TexEnviv" offset="187">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="114"/>
+ </function>
+
+ <function name="TexGend" offset="188">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLdouble"/>
+ <glx rop="115"/>
+ </function>
+
+ <function name="TexGendv" offset="189">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLdouble *" variable_param="pname"/>
+ <glx rop="116"/>
+ </function>
+
+ <function name="TexGenf" offset="190">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="117"/>
+ </function>
+
+ <function name="TexGenfv" offset="191">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="118"/>
+ </function>
+
+ <function name="TexGeni" offset="192">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="119"/>
+ </function>
+
+ <function name="TexGeniv" offset="193">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="120"/>
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+
+ <function name="FeedbackBuffer" offset="194">
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+ <param name="type" type="GLenum"/>
+ <param name="buffer" type="GLfloat *" output="true"/>
+ <glx sop="105" handcode="true"/>
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+ <function name="SelectBuffer" offset="195">
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+ <param name="buffer" type="GLuint *" output="true"/>
+ <glx sop="106" handcode="true"/>
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+
+ <function name="RenderMode" offset="196">
+ <param name="mode" type="GLenum"/>
+ <return type="GLint"/>
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+ <function name="InitNames" offset="197">
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+ <function name="LoadName" offset="198">
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+ <glx rop="122"/>
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+
+ <function name="PassThrough" offset="199">
+ <param name="token" type="GLfloat"/>
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+ <function name="PopName" offset="200">
+ <glx rop="124"/>
+ </function>
+
+ <function name="PushName" offset="201">
+ <param name="name" type="GLuint"/>
+ <glx rop="125"/>
+ </function>
+
+ <function name="DrawBuffer" offset="202">
+ <param name="mode" type="GLenum"/>
+ <glx rop="126"/>
+ </function>
+
+ <function name="Clear" offset="203">
+ <param name="mask" type="GLbitfield"/>
+ <glx rop="127"/>
+ </function>
+
+ <function name="ClearAccum" offset="204">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ <param name="alpha" type="GLfloat"/>
+ <glx rop="128"/>
+ </function>
+
+ <function name="ClearIndex" offset="205">
+ <param name="c" type="GLfloat"/>
+ <glx rop="129"/>
+ </function>
+
+ <function name="ClearColor" offset="206">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ <glx rop="130"/>
+ </function>
+
+ <function name="ClearStencil" offset="207">
+ <param name="s" type="GLint"/>
+ <glx rop="131"/>
+ </function>
+
+ <function name="ClearDepth" offset="208">
+ <param name="depth" type="GLclampd"/>
+ <glx rop="132"/>
+ </function>
+
+ <function name="StencilMask" offset="209">
+ <param name="mask" type="GLuint"/>
+ <glx rop="133"/>
+ </function>
+
+ <function name="ColorMask" offset="210">
+ <param name="red" type="GLboolean"/>
+ <param name="green" type="GLboolean"/>
+ <param name="blue" type="GLboolean"/>
+ <param name="alpha" type="GLboolean"/>
+ <glx rop="134"/>
+ </function>
+
+ <function name="DepthMask" offset="211">
+ <param name="flag" type="GLboolean"/>
+ <glx rop="135"/>
+ </function>
+
+ <function name="IndexMask" offset="212">
+ <param name="mask" type="GLuint"/>
+ <glx rop="136"/>
+ </function>
+
+ <function name="Accum" offset="213">
+ <param name="op" type="GLenum"/>
+ <param name="value" type="GLfloat"/>
+ <glx rop="137"/>
+ </function>
+
+ <function name="Disable" offset="214">
+ <param name="cap" type="GLenum"/>
+ <glx rop="138" handcode="client"/>
+ </function>
+
+ <function name="Enable" offset="215">
+ <param name="cap" type="GLenum"/>
+ <glx rop="139" handcode="client"/>
+ </function>
+
+ <function name="Finish" offset="216">
+ <glx sop="108" handcode="true"/>
+ </function>
+
+ <function name="Flush" offset="217">
+ <glx sop="142" handcode="true"/>
+ </function>
+
+ <function name="PopAttrib" offset="218">
+ <glx rop="141"/>
+ </function>
+
+ <function name="PushAttrib" offset="219">
+ <param name="mask" type="GLbitfield"/>
+ <glx rop="142"/>
+ </function>
+
+ <function name="Map1d" offset="220">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="stride" type="GLint" client_only="true"/>
+ <param name="order" type="GLint"/>
+ <param name="points" type="const GLdouble *" variable_param="order"/>
+ <glx rop="143" handcode="true"/>
+ </function>
+
+ <function name="Map1f" offset="221">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="stride" type="GLint" client_only="true"/>
+ <param name="order" type="GLint"/>
+ <param name="points" type="const GLfloat *" variable_param="order"/>
+ <glx rop="144" handcode="true"/>
+ </function>
+
+ <function name="Map2d" offset="222">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="ustride" type="GLint" client_only="true"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLdouble"/>
+ <param name="v2" type="GLdouble"/>
+ <param name="vstride" type="GLint" client_only="true"/>
+ <param name="vorder" type="GLint"/>
+ <param name="points" type="const GLdouble *" variable_param="uorder"/>
+ <glx rop="145" handcode="true"/>
+ </function>
+
+ <function name="Map2f" offset="223">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="ustride" type="GLint" client_only="true"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="vstride" type="GLint" client_only="true"/>
+ <param name="vorder" type="GLint"/>
+ <param name="points" type="const GLfloat *" variable_param="uorder"/>
+ <glx rop="146" handcode="true"/>
+ </function>
+
+ <function name="MapGrid1d" offset="224">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <glx rop="147"/>
+ </function>
+
+ <function name="MapGrid1f" offset="225">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <glx rop="148"/>
+ </function>
+
+ <function name="MapGrid2d" offset="226">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="vn" type="GLint"/>
+ <param name="v1" type="GLdouble"/>
+ <param name="v2" type="GLdouble"/>
+ <glx rop="149"/>
+ </function>
+
+ <function name="MapGrid2f" offset="227">
+ <param name="un" type="GLint"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="vn" type="GLint"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx rop="150"/>
+ </function>
+
+ <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv">
+ <param name="u" type="GLdouble"/>
+ </function>
+
+ <function name="EvalCoord1dv" offset="229">
+ <param name="u" type="const GLdouble *" count="1"/>
+ <glx rop="151"/>
+ </function>
+
+ <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv">
+ <param name="u" type="GLfloat"/>
+ </function>
+
+ <function name="EvalCoord1fv" offset="231">
+ <param name="u" type="const GLfloat *" count="1"/>
+ <glx rop="152"/>
+ </function>
+
+ <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv">
+ <param name="u" type="GLdouble"/>
+ <param name="v" type="GLdouble"/>
+ </function>
+
+ <function name="EvalCoord2dv" offset="233">
+ <param name="u" type="const GLdouble *" count="2"/>
+ <glx rop="153"/>
+ </function>
+
+ <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv">
+ <param name="u" type="GLfloat"/>
+ <param name="v" type="GLfloat"/>
+ </function>
+
+ <function name="EvalCoord2fv" offset="235">
+ <param name="u" type="const GLfloat *" count="2"/>
+ <glx rop="154"/>
+ </function>
+
+ <function name="EvalMesh1" offset="236">
+ <param name="mode" type="GLenum"/>
+ <param name="i1" type="GLint"/>
+ <param name="i2" type="GLint"/>
+ <glx rop="155"/>
+ </function>
+
+ <function name="EvalPoint1" offset="237">
+ <param name="i" type="GLint"/>
+ <glx rop="156"/>
+ </function>
+
+ <function name="EvalMesh2" offset="238">
+ <param name="mode" type="GLenum"/>
+ <param name="i1" type="GLint"/>
+ <param name="i2" type="GLint"/>
+ <param name="j1" type="GLint"/>
+ <param name="j2" type="GLint"/>
+ <glx rop="157"/>
+ </function>
+
+ <function name="EvalPoint2" offset="239">
+ <param name="i" type="GLint"/>
+ <param name="j" type="GLint"/>
+ <glx rop="158"/>
+ </function>
+
+ <function name="AlphaFunc" offset="240">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLclampf"/>
+ <glx rop="159"/>
+ </function>
+
+ <function name="BlendFunc" offset="241">
+ <param name="sfactor" type="GLenum"/>
+ <param name="dfactor" type="GLenum"/>
+ <glx rop="160"/>
+ </function>
+
+ <function name="LogicOp" offset="242">
+ <param name="opcode" type="GLenum"/>
+ <glx rop="161"/>
+ </function>
+
+ <function name="StencilFunc" offset="243">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ <glx rop="162"/>
+ </function>
+
+ <function name="StencilOp" offset="244">
+ <param name="fail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ <glx rop="163"/>
+ </function>
+
+ <function name="DepthFunc" offset="245">
+ <param name="func" type="GLenum"/>
+ <glx rop="164"/>
+ </function>
+
+ <function name="PixelZoom" offset="246">
+ <param name="xfactor" type="GLfloat"/>
+ <param name="yfactor" type="GLfloat"/>
+ <glx rop="165"/>
+ </function>
+
+ <function name="PixelTransferf" offset="247">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="166"/>
+ </function>
+
+ <function name="PixelTransferi" offset="248">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="167"/>
+ </function>
+
+ <function name="PixelStoref" offset="249">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx sop="109" handcode="client"/>
+ </function>
+
+ <function name="PixelStorei" offset="250">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx sop="110" handcode="client"/>
+ </function>
+
+ <function name="PixelMapfv" offset="251">
+ <param name="map" type="GLenum"/>
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLfloat *" count="mapsize"/>
+ <glx rop="168" large="true"/>
+ </function>
+
+ <function name="PixelMapuiv" offset="252">
+ <param name="map" type="GLenum"/>
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLuint *" count="mapsize"/>
+ <glx rop="169" large="true"/>
+ </function>
+
+ <function name="PixelMapusv" offset="253">
+ <param name="map" type="GLenum"/>
+ <param name="mapsize" type="GLsizei" counter="true"/>
+ <param name="values" type="const GLushort *" count="mapsize"/>
+ <glx rop="170" large="true"/>
+ </function>
+
+ <function name="ReadBuffer" offset="254">
+ <param name="mode" type="GLenum"/>
+ <glx rop="171"/>
+ </function>
+
+ <function name="CopyPixels" offset="255">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <glx rop="172"/>
+ </function>
+
+ <function name="ReadPixels" offset="256">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0"/>
+ <glx sop="111"/>
+ </function>
+
+ <function name="DrawPixels" offset="257">
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="173" large="true"/>
+ </function>
+
+ <function name="GetBooleanv" offset="258">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLboolean *" output="true" variable_param="pname"/>
+ <glx sop="112" handcode="client"/>
+ </function>
+
+ <function name="GetClipPlane" offset="259">
+ <param name="plane" type="GLenum"/>
+ <param name="equation" type="GLdouble *" output="true" count="4"/>
+ <glx sop="113" always_array="true"/>
+ </function>
+
+ <function name="GetDoublev" offset="260">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx sop="114" handcode="client"/>
+ </function>
+
+ <function name="GetError" offset="261">
+ <return type="GLenum"/>
+ <glx sop="115" handcode="client"/>
+ </function>
+
+ <function name="GetFloatv" offset="262">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="116" handcode="client"/>
+ </function>
+
+ <function name="GetIntegerv" offset="263">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="117" handcode="client"/>
+ </function>
+
+ <function name="GetLightfv" offset="264">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="118"/>
+ </function>
+
+ <function name="GetLightiv" offset="265">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="119"/>
+ </function>
+
+ <function name="GetMapdv" offset="266">
+ <param name="target" type="GLenum"/>
+ <param name="query" type="GLenum"/>
+ <param name="v" type="GLdouble *" output="true" variable_param="target query"/>
+ <glx sop="120"/>
+ </function>
+
+ <function name="GetMapfv" offset="267">
+ <param name="target" type="GLenum"/>
+ <param name="query" type="GLenum"/>
+ <param name="v" type="GLfloat *" output="true" variable_param="target query"/>
+ <glx sop="121"/>
+ </function>
+
+ <function name="GetMapiv" offset="268">
+ <param name="target" type="GLenum"/>
+ <param name="query" type="GLenum"/>
+ <param name="v" type="GLint *" output="true" variable_param="target query"/>
+ <glx sop="122"/>
+ </function>
+
+ <function name="GetMaterialfv" offset="269">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="123"/>
+ </function>
+
+ <function name="GetMaterialiv" offset="270">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="124"/>
+ </function>
+
+ <function name="GetPixelMapfv" offset="271">
+ <param name="map" type="GLenum"/>
+ <param name="values" type="GLfloat *" output="true" variable_param="map"/>
+ <glx sop="125"/>
+ </function>
+
+ <function name="GetPixelMapuiv" offset="272">
+ <param name="map" type="GLenum"/>
+ <param name="values" type="GLuint *" output="true" variable_param="map"/>
+ <glx sop="126"/>
+ </function>
+
+ <function name="GetPixelMapusv" offset="273">
+ <param name="map" type="GLenum"/>
+ <param name="values" type="GLushort *" output="true" variable_param="map"/>
+ <glx sop="127"/>
+ </function>
+
+ <function name="GetPolygonStipple" offset="274">
+ <param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
+ <glx sop="128"/>
+ </function>
+
+ <function name="GetString" offset="275">
+ <param name="name" type="GLenum"/>
+ <return type="const GLubyte *"/>
+ <glx sop="129" handcode="true"/>
+ </function>
+
+ <function name="GetTexEnvfv" offset="276">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="130"/>
+ </function>
+
+ <function name="GetTexEnviv" offset="277">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="131"/>
+ </function>
+
+ <function name="GetTexGendv" offset="278">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx sop="132"/>
+ </function>
+
+ <function name="GetTexGenfv" offset="279">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="133"/>
+ </function>
+
+ <function name="GetTexGeniv" offset="280">
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="134"/>
+ </function>
+
+ <function name="GetTexImage" offset="281">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type"/>
+ <glx sop="135" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetTexParameterfv" offset="282">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="136"/>
+ </function>
+
+ <function name="GetTexParameteriv" offset="283">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="137"/>
+ </function>
+
+ <function name="GetTexLevelParameterfv" offset="284">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="138"/>
+ </function>
+
+ <function name="GetTexLevelParameteriv" offset="285">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="139"/>
+ </function>
+
+ <function name="IsEnabled" offset="286">
+ <param name="cap" type="GLenum"/>
+ <return type="GLboolean"/>
+ <glx sop="140" handcode="client"/>
+ </function>
+
+ <function name="IsList" offset="287">
+ <param name="list" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx sop="141"/>
+ </function>
+
+ <function name="DepthRange" offset="288">
+ <param name="zNear" type="GLclampd"/>
+ <param name="zFar" type="GLclampd"/>
+ <glx rop="174"/>
+ </function>
+
+ <function name="Frustum" offset="289">
+ <param name="left" type="GLdouble"/>
+ <param name="right" type="GLdouble"/>
+ <param name="bottom" type="GLdouble"/>
+ <param name="top" type="GLdouble"/>
+ <param name="zNear" type="GLdouble"/>
+ <param name="zFar" type="GLdouble"/>
+ <glx rop="175"/>
+ </function>
+
+ <function name="LoadIdentity" offset="290">
+ <glx rop="176"/>
+ </function>
+
+ <function name="LoadMatrixf" offset="291">
+ <param name="m" type="const GLfloat *" count="16"/>
+ <glx rop="177"/>
+ </function>
+
+ <function name="LoadMatrixd" offset="292">
+ <param name="m" type="const GLdouble *" count="16"/>
+ <glx rop="178"/>
+ </function>
+
+ <function name="MatrixMode" offset="293">
+ <param name="mode" type="GLenum"/>
+ <glx rop="179"/>
+ </function>
+
+ <function name="MultMatrixf" offset="294">
+ <param name="m" type="const GLfloat *" count="16"/>
+ <glx rop="180"/>
+ </function>
+
+ <function name="MultMatrixd" offset="295">
+ <param name="m" type="const GLdouble *" count="16"/>
+ <glx rop="181"/>
+ </function>
+
+ <function name="Ortho" offset="296">
+ <param name="left" type="GLdouble"/>
+ <param name="right" type="GLdouble"/>
+ <param name="bottom" type="GLdouble"/>
+ <param name="top" type="GLdouble"/>
+ <param name="zNear" type="GLdouble"/>
+ <param name="zFar" type="GLdouble"/>
+ <glx rop="182"/>
+ </function>
+
+ <function name="PopMatrix" offset="297">
+ <glx rop="183"/>
+ </function>
+
+ <function name="PushMatrix" offset="298">
+ <glx rop="184"/>
+ </function>
+
+ <function name="Rotated" offset="299">
+ <param name="angle" type="GLdouble"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx rop="185"/>
+ </function>
+
+ <function name="Rotatef" offset="300">
+ <param name="angle" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <glx rop="186"/>
+ </function>
+
+ <function name="Scaled" offset="301">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx rop="187"/>
+ </function>
+
+ <function name="Scalef" offset="302">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <glx rop="188"/>
+ </function>
+
+ <function name="Translated" offset="303">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx rop="189"/>
+ </function>
+
+ <function name="Translatef" offset="304">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <glx rop="190"/>
+ </function>
+
+ <function name="Viewport" offset="305">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="191"/>
+ </function>
+</category>
+
+<category name="1.1">
+ <enum name="INDEX_LOGIC_OP" value="0x0BF1"/>
+ <enum name="COLOR_LOGIC_OP" value="0x0BF2"/>
+ <enum name="TEXTURE_INTERNAL_FORMAT" value="0x1003"/>
+ <enum name="DOUBLE" value="0x140A"/>
+ <enum name="POLYGON_OFFSET_UNITS" count="1" value="0x2A00">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_OFFSET_POINT" value="0x2A01"/>
+ <enum name="POLYGON_OFFSET_LINE" value="0x2A02"/>
+ <enum name="R3_G3_B2" value="0x2A10"/>
+ <enum name="V2F" value="0x2A20"/>
+ <enum name="V3F" value="0x2A21"/>
+ <enum name="C4UB_V2F" value="0x2A22"/>
+ <enum name="C4UB_V3F" value="0x2A23"/>
+ <enum name="C3F_V3F" value="0x2A24"/>
+ <enum name="N3F_V3F" value="0x2A25"/>
+ <enum name="C4F_N3F_V3F" value="0x2A26"/>
+ <enum name="T2F_V3F" value="0x2A27"/>
+ <enum name="T4F_V4F" value="0x2A28"/>
+ <enum name="T2F_C4UB_V3F" value="0x2A29"/>
+ <enum name="T2F_C3F_V3F" value="0x2A2A"/>
+ <enum name="T2F_N3F_V3F" value="0x2A2B"/>
+ <enum name="T2F_C4F_N3F_V3F" value="0x2A2C"/>
+ <enum name="T4F_C4F_N3F_V4F" value="0x2A2D"/>
+ <enum name="POLYGON_OFFSET_FILL" value="0x8037"/>
+ <enum name="POLYGON_OFFSET_FACTOR" count="1" value="0x8038">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POLYGON_OFFSET_BIAS" value="0x8039"/>
+ <enum name="ALPHA4" value="0x803B"/>
+ <enum name="ALPHA8" value="0x803C"/>
+ <enum name="ALPHA12" value="0x803D"/>
+ <enum name="ALPHA16" value="0x803E"/>
+ <enum name="LUMINANCE4" value="0x803F"/>
+ <enum name="LUMINANCE8" value="0x8040"/>
+ <enum name="LUMINANCE12" value="0x8041"/>
+ <enum name="LUMINANCE16" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16" value="0x8048"/>
+ <enum name="INTENSITY" value="0x8049"/>
+ <enum name="INTENSITY4" value="0x804A"/>
+ <enum name="INTENSITY8" value="0x804B"/>
+ <enum name="INTENSITY12" value="0x804C"/>
+ <enum name="INTENSITY16" value="0x804D"/>
+ <enum name="RGB4" value="0x804F"/>
+ <enum name="RGB5" value="0x8050"/>
+ <enum name="RGB8" value="0x8051"/>
+ <enum name="RGB10" value="0x8052"/>
+ <enum name="RGB12" value="0x8053"/>
+ <enum name="RGB16" value="0x8054"/>
+ <enum name="RGBA2" value="0x8055"/>
+ <enum name="RGBA4" value="0x8056"/>
+ <enum name="RGB5_A1" value="0x8057"/>
+ <enum name="RGBA8" value="0x8058"/>
+ <enum name="RGB10_A2" value="0x8059"/>
+ <enum name="RGBA12" value="0x805A"/>
+ <enum name="RGBA16" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE" count="1" value="0x805C">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GREEN_SIZE" count="1" value="0x805D">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BLUE_SIZE" count="1" value="0x805E">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_ALPHA_SIZE" count="1" value="0x805F">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LUMINANCE_SIZE" count="1" value="0x8060">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_INTENSITY_SIZE" count="1" value="0x8061">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_1D" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D" value="0x8064"/>
+ <enum name="TEXTURE_PRIORITY" count="1" value="0x8066">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_RESIDENT" count="1" value="0x8067">
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_1D" count="1" value="0x8068">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_2D" count="1" value="0x8069">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY" count="1" value="0x8074">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY" count="1" value="0x8075">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY" count="1" value="0x8076">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY" count="1" value="0x8077">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY" count="1" value="0x8078">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY" count="1" value="0x8079">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_SIZE" count="1" value="0x807A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_TYPE" count="1" value="0x807B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_STRIDE" count="1" value="0x807C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_TYPE" count="1" value="0x807E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_STRIDE" count="1" value="0x807F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_SIZE" count="1" value="0x8081">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_TYPE" count="1" value="0x8082">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_STRIDE" count="1" value="0x8083">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_TYPE" count="1" value="0x8085">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_STRIDE" count="1" value="0x8086">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_SIZE" count="1" value="0x8088">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_TYPE" count="1" value="0x8089">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_STRIDE" count="1" value="0x808A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY_STRIDE" count="1" value="0x808C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/>
+ <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/>
+ <enum name="COLOR_ARRAY_POINTER" value="0x8090"/>
+ <enum name="INDEX_ARRAY_POINTER" value="0x8091"/>
+ <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
+ <enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
+ <enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
+ <enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
+ <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
+ <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
+
+ <function name="ArrayElement" offset="306">
+ <param name="i" type="GLint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="ColorPointer" offset="308">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DisableClientState" offset="309">
+ <param name="array" type="GLenum"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DrawArrays" offset="310">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <glx rop="193" handcode="true"/>
+ </function>
+
+ <function name="DrawElements" offset="311">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="EdgeFlagPointer" offset="312">
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="EnableClientState" offset="313">
+ <param name="array" type="GLenum"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="GetPointerv" offset="329">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="IndexPointer" offset="314">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="InterleavedArrays" offset="317">
+ <param name="format" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="NormalPointer" offset="318">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="TexCoordPointer" offset="320">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexPointer" offset="321">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="PolygonOffset" offset="319">
+ <param name="factor" type="GLfloat"/>
+ <param name="units" type="GLfloat"/>
+ <glx rop="192"/>
+ </function>
+
+ <function name="CopyTexImage1D" offset="323">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <glx rop="4119"/>
+ </function>
+
+ <function name="CopyTexImage2D" offset="324">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <glx rop="4120"/>
+ </function>
+
+ <function name="CopyTexSubImage1D" offset="325">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="4121"/>
+ </function>
+
+ <function name="CopyTexSubImage2D" offset="326">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4122"/>
+ </function>
+
+ <function name="TexSubImage1D" offset="332">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4099" large="true"/>
+ </function>
+
+ <function name="TexSubImage2D" offset="333">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4100" large="true"/>
+ </function>
+
+ <function name="AreTexturesResident" offset="322">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="residences" type="GLboolean *" output="true" count="n"/>
+ <return type="GLboolean"/>
+ <glx sop="143" handcode="client" always_array="true"/>
+ </function>
+
+ <function name="BindTexture" offset="307">
+ <param name="target" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <glx rop="4117"/>
+ </function>
+
+ <function name="DeleteTextures" offset="327">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <glx sop="144"/>
+ </function>
+
+ <function name="GenTextures" offset="328">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="GLuint *" output="true" count="n"/>
+ <glx sop="145" always_array="true"/>
+ </function>
+
+ <function name="IsTexture" offset="330">
+ <param name="texture" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx sop="146"/>
+ </function>
+
+ <function name="PrioritizeTextures" offset="331">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="priorities" type="const GLclampf *" count="n"/>
+ <glx rop="4118"/>
+ </function>
+
+ <function name="Indexub" offset="315" vectorequiv="Indexubv">
+ <param name="c" type="GLubyte"/>
+ </function>
+
+ <function name="Indexubv" offset="316">
+ <param name="c" type="const GLubyte *" count="1"/>
+ <glx rop="194"/>
+ </function>
+
+ <function name="PopClientAttrib" offset="334">
+ <glx handcode="true"/>
+ </function>
+
+ <function name="PushClientAttrib" offset="335">
+ <param name="mask" type="GLbitfield"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="1.2">
+ <enum name="UNSIGNED_BYTE_3_3_2" value="0x8032"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
+ <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
+ <enum name="UNSIGNED_INT_8_8_8_8" value="0x8035"/>
+ <enum name="UNSIGNED_INT_10_10_10_2" value="0x8036"/>
+ <enum name="RESCALE_NORMAL" count="1" value="0x803A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_3D" count="1" value="0x806A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_SKIP_IMAGES" count="1" value="0x806B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PACK_IMAGE_HEIGHT" count="1" value="0x806C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_SKIP_IMAGES" count="1" value="0x806D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNPACK_IMAGE_HEIGHT" count="1" value="0x806E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_3D" count="1" value="0x806F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_3D" value="0x8070"/>
+ <enum name="TEXTURE_DEPTH" count="1" value="0x8071">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_WRAP_R" count="1" value="0x8072">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_3D_TEXTURE_SIZE" count="1" value="0x8073">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
+ <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/>
+ <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
+ <enum name="UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
+ <enum name="UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
+ <enum name="UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
+ <enum name="BGR" value="0x80E0"/>
+ <enum name="BGRA" value="0x80E1"/>
+ <enum name="MAX_ELEMENTS_VERTICES" count="1" value="0x80E8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_ELEMENTS_INDICES" count="1" value="0x80E9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLAMP_TO_EDGE" value="0x812F"/>
+ <enum name="TEXTURE_MIN_LOD" count="1" value="0x813A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_LOD" count="1" value="0x813B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BASE_LEVEL" count="1" value="0x813C">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_LEVEL" count="1" value="0x813D">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="LIGHT_MODEL_COLOR_CONTROL" count="1" value="0x81F8">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SINGLE_COLOR" value="0x81F9"/>
+ <enum name="SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
+ <enum name="SMOOTH_POINT_SIZE_RANGE" count="2" value="0x0B12">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SMOOTH_POINT_SIZE_GRANULARITY" count="1" value="0x0B13">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SMOOTH_LINE_WIDTH_RANGE" count="2" value="0x0B22">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SMOOTH_LINE_WIDTH_GRANULARITY" count="1" value="0x0B23">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALIASED_POINT_SIZE_RANGE" count="2" value="0x846D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ALIASED_LINE_WIDTH_RANGE" count="2" value="0x846E">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <!-- These enums are actually part of the ARB_imaging subset. -->
+
+ <enum name="CONSTANT_COLOR" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
+ <enum name="BLEND_COLOR" count="4" value="0x8005">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FUNC_ADD" value="0x8006"/>
+ <enum name="MIN" value="0x8007"/>
+ <enum name="MAX" value="0x8008"/>
+ <enum name="BLEND_EQUATION" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FUNC_SUBTRACT" value="0x800A"/>
+ <enum name="FUNC_REVERSE_SUBTRACT" value="0x800B"/>
+ <enum name="CONVOLUTION_1D" count="1" value="0x8010">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_2D" count="1" value="0x8011">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SEPARABLE_2D" count="1" value="0x8012">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="CONVOLUTION_BORDER_MODE" count="1" value="0x8013">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_BORDER_COLOR" count="4" value="0x8154">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_SCALE" count="4" value="0x8014">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_BIAS" count="4" value="0x8015">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="REDUCE" value="0x8016"/>
+ <enum name="CONVOLUTION_FORMAT" count="1" value="0x8017">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_WIDTH" count="1" value="0x8018">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_HEIGHT" count="1" value="0x8019">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_WIDTH" count="1" value="0x801A">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_HEIGHT" count="1" value="0x801B">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_SCALE" count="1" value="0x801C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_SCALE" count="1" value="0x801D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_SCALE" count="1" value="0x801E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_SCALE" count="1" value="0x801F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_BIAS" count="1" value="0x8020">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_BIAS" count="1" value="0x8021">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_BIAS" count="1" value="0x8022">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_BIAS" count="1" value="0x8023">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="HISTOGRAM" count="1" value="0x8024">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_HISTOGRAM" value="0x8025"/>
+ <enum name="HISTOGRAM_WIDTH" count="1" value="0x8026">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_FORMAT" count="1" value="0x8027">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_RED_SIZE" count="1" value="0x8028">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_GREEN_SIZE" count="1" value="0x8029">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_BLUE_SIZE" count="1" value="0x802A">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_ALPHA_SIZE" count="1" value="0x802B">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_LUMINANCE_SIZE" count="1" value="0x802C">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_SINK" count="1" value="0x802D">
+ <size name="GetHistogramParameterfv" mode="get"/>
+ <size name="GetHistogramParameteriv" mode="get"/>
+ </enum>
+ <enum name="MINMAX" count="1" value="0x802E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MINMAX_FORMAT" count="1" value="0x802F">
+ <size name="GetMinmaxParameterfv" mode="get"/>
+ <size name="GetMinmaxParameteriv" mode="get"/>
+ </enum>
+ <enum name="MINMAX_SINK" count="1" value="0x8030">
+ <size name="GetMinmaxParameterfv" mode="get"/>
+ <size name="GetMinmaxParameteriv" mode="get"/>
+ </enum>
+
+ <enum name="COLOR_MATRIX" count="16" value="0x80B1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_MATRIX_STACK_DEPTH" count="1" value="0x80B2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_COLOR_MATRIX_STACK_DEPTH" count="1" value="0x80B3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_RED_SCALE" count="1" value="0x80B4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_GREEN_SCALE" count="1" value="0x80B5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_BLUE_SCALE" count="1" value="0x80B6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_ALPHA_SCALE" count="1" value="0x80B7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_RED_BIAS" count="1" value="0x80B8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_GREEN_BIAS" count="1" value="0x80B9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_BLUE_BIAS" count="1" value="0x80BA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_ALPHA_BIAS" count="1" value="0x80BB">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="COLOR_TABLE" count="1" value="0x80D0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_COLOR_TABLE" count="1" value="0x80D1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_COLOR_MATRIX_COLOR_TABLE" count="1" value="0x80D2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_COLOR_TABLE" value="0x80D3"/>
+ <enum name="PROXY_POST_CONVOLUTION_COLOR_TABLE" value="0x80D4"/>
+ <enum name="PROXY_POST_COLOR_MATRIX_COLOR_TABLE" value="0x80D5"/>
+
+ <enum name="COLOR_TABLE_SCALE" count="4" value="0x80D6">
+ <size name="ColorTableParameterfv"/>
+ <size name="ColorTableParameteriv"/>
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BIAS" count="4" value="0x80D7">
+ <size name="ColorTableParameterfv"/>
+ <size name="ColorTableParameteriv"/>
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_FORMAT" count="1" value="0x80D8">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_WIDTH" count="1" value="0x80D9">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_RED_SIZE" count="1" value="0x80DA">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_GREEN_SIZE" count="1" value="0x80DB">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BLUE_SIZE" count="1" value="0x80DC">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_ALPHA_SIZE" count="1" value="0x80DD">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_LUMINANCE_SIZE" count="1" value="0x80DE">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_INTENSITY_SIZE" count="1" value="0x80DF">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+
+
+ <function name="BlendColor" offset="336">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ <glx rop="4096"/>
+ </function>
+
+ <function name="BlendEquation" offset="337">
+ <param name="mode" type="GLenum"/>
+ <glx rop="4097"/>
+ </function>
+
+ <function name="DrawRangeElements" offset="338">
+ <param name="mode" type="GLenum"/>
+ <param name="start" type="GLuint"/>
+ <param name="end" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="ColorTable" offset="339">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="const GLvoid *" img_width="width" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="2053" large="true"/>
+ </function>
+
+ <function name="ColorTableParameterfv" offset="340">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2054"/>
+ </function>
+
+ <function name="ColorTableParameteriv" offset="341">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="2055"/>
+ </function>
+
+ <function name="CopyColorTable" offset="342">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="2056"/>
+ </function>
+
+ <function name="GetColorTable" offset="343">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx sop="147" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetColorTableParameterfv" offset="344">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="148"/>
+ </function>
+
+ <function name="GetColorTableParameteriv" offset="345">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="149"/>
+ </function>
+
+ <function name="ColorSubTable" offset="346">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="data" type="const GLvoid *" img_width="count" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="195" large="true"/>
+ </function>
+
+ <function name="CopyColorSubTable" offset="347">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="196"/>
+ </function>
+
+ <function name="ConvolutionFilter1D" offset="348">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4101" large="true"/>
+ </function>
+
+ <function name="ConvolutionFilter2D" offset="349">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4102" large="true"/>
+ </function>
+
+ <function name="ConvolutionParameterf" offset="350">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat"/>
+ <glx rop="4103"/>
+ </function>
+
+ <function name="ConvolutionParameterfv" offset="351">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="4104"/>
+ </function>
+
+ <function name="ConvolutionParameteri" offset="352">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint"/>
+ <glx rop="4105"/>
+ </function>
+
+ <function name="ConvolutionParameteriv" offset="353">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4106"/>
+ </function>
+
+ <function name="CopyConvolutionFilter1D" offset="354">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <glx rop="4107"/>
+ </function>
+
+ <function name="CopyConvolutionFilter2D" offset="355">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4108"/>
+ </function>
+
+ <function name="GetConvolutionFilter" offset="356">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
+ <glx sop="150" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetConvolutionParameterfv" offset="357">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="151"/>
+ </function>
+
+ <function name="GetConvolutionParameteriv" offset="358">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="152"/>
+ </function>
+
+ <function name="GetSeparableFilter" offset="359">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="GLvoid *" output="true"/>
+ <param name="column" type="GLvoid *" output="true"/>
+ <param name="span" type="GLvoid *" output="true"/>
+ <glx sop="153" handcode="true"/>
+ </function>
+
+ <function name="SeparableFilter2D" offset="360">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="const GLvoid *"/>
+ <param name="column" type="const GLvoid *"/>
+ <glx rop="4109" handcode="true"/>
+ </function>
+
+ <function name="GetHistogram" offset="361">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx sop="154" dimensions_in_reply="true" img_reset="reset"/>
+ </function>
+
+ <function name="GetHistogramParameterfv" offset="362">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="155"/>
+ </function>
+
+ <function name="GetHistogramParameteriv" offset="363">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="156"/>
+ </function>
+
+ <function name="GetMinmax" offset="364">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
+ <glx sop="157" img_reset="reset"/>
+ </function>
+
+ <function name="GetMinmaxParameterfv" offset="365">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx sop="158"/>
+ </function>
+
+ <function name="GetMinmaxParameteriv" offset="366">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="159"/>
+ </function>
+
+ <function name="Histogram" offset="367">
+ <param name="target" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ <glx rop="4110"/>
+ </function>
+
+ <function name="Minmax" offset="368">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ <glx rop="4111"/>
+ </function>
+
+ <function name="ResetHistogram" offset="369">
+ <param name="target" type="GLenum"/>
+ <glx rop="4112"/>
+ </function>
+
+ <function name="ResetMinmax" offset="370">
+ <param name="target" type="GLenum"/>
+ <glx rop="4113"/>
+ </function>
+
+ <function name="TexImage3D" offset="371">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4114" large="true"/>
+ </function>
+
+ <function name="TexSubImage3D" offset="372">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4115" large="true"/>
+ </function>
+
+ <function name="CopyTexSubImage3D" offset="373">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <glx rop="4123"/>
+ </function>
+</category>
+
+<category name="1.3">
+ <enum name="TEXTURE0" value="0x84C0"/>
+ <enum name="TEXTURE1" value="0x84C1"/>
+ <enum name="TEXTURE2" value="0x84C2"/>
+ <enum name="TEXTURE3" value="0x84C3"/>
+ <enum name="TEXTURE4" value="0x84C4"/>
+ <enum name="TEXTURE5" value="0x84C5"/>
+ <enum name="TEXTURE6" value="0x84C6"/>
+ <enum name="TEXTURE7" value="0x84C7"/>
+ <enum name="TEXTURE8" value="0x84C8"/>
+ <enum name="TEXTURE9" value="0x84C9"/>
+ <enum name="TEXTURE10" value="0x84CA"/>
+ <enum name="TEXTURE11" value="0x84CB"/>
+ <enum name="TEXTURE12" value="0x84CC"/>
+ <enum name="TEXTURE13" value="0x84CD"/>
+ <enum name="TEXTURE14" value="0x84CE"/>
+ <enum name="TEXTURE15" value="0x84CF"/>
+ <enum name="TEXTURE16" value="0x84D0"/>
+ <enum name="TEXTURE17" value="0x84D1"/>
+ <enum name="TEXTURE18" value="0x84D2"/>
+ <enum name="TEXTURE19" value="0x84D3"/>
+ <enum name="TEXTURE20" value="0x84D4"/>
+ <enum name="TEXTURE21" value="0x84D5"/>
+ <enum name="TEXTURE22" value="0x84D6"/>
+ <enum name="TEXTURE23" value="0x84D7"/>
+ <enum name="TEXTURE24" value="0x84D8"/>
+ <enum name="TEXTURE25" value="0x84D9"/>
+ <enum name="TEXTURE26" value="0x84DA"/>
+ <enum name="TEXTURE27" value="0x84DB"/>
+ <enum name="TEXTURE28" value="0x84DC"/>
+ <enum name="TEXTURE29" value="0x84DD"/>
+ <enum name="TEXTURE30" value="0x84DE"/>
+ <enum name="TEXTURE31" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE" count="1" value="0x84E0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIENT_ACTIVE_TEXTURE" count="1" value="0x84E1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_UNITS" count="1" value="0x84E2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX" value="0x84E6"/>
+ <enum name="MULTISAMPLE" count="1" value="0x809D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE" count="1" value="0x809E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_ONE" count="1" value="0x809F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE" count="1" value="0x80A0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_BUFFERS" count="1" value="0x80A8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLES" count="1" value="0x80A9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_VALUE" count="1" value="0x80AA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_INVERT" count="1" value="0x80AB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MULTISAMPLE_BIT" value="0x20000000"/>
+ <enum name="NORMAL_MAP" value="0x8511"/>
+ <enum name="REFLECTION_MAP" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP" count="1" value="0x8513">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_CUBE_MAP" count="1" value="0x8514">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" count="1" value="0x851C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COMPRESSED_ALPHA" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT" count="1" value="0x84EF">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE" count="1" value="0x86A0">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED" count="1" value="0x86A1">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS" count="1" value="0x86A2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COMPRESSED_TEXTURE_FORMATS" count="-1" value="0x86A3">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLAMP_TO_BORDER" value="0x812D"/>
+ <enum name="COMBINE" value="0x8570"/>
+ <enum name="COMBINE_RGB" count="1" value="0x8571">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="COMBINE_ALPHA" count="1" value="0x8572">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE0_RGB" count="1" value="0x8580">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE1_RGB" count="1" value="0x8581">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE2_RGB" count="1" value="0x8582">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE0_ALPHA" count="1" value="0x8588">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE1_ALPHA" count="1" value="0x8589">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE2_ALPHA" count="1" value="0x858A">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND0_RGB" count="1" value="0x8590">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND1_RGB" count="1" value="0x8591">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND2_RGB" count="1" value="0x8592">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND0_ALPHA" count="1" value="0x8598">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND1_ALPHA" count="1" value="0x8599">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND2_ALPHA" count="1" value="0x859A">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="RGB_SCALE" count="1" value="0x8573">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="ADD_SIGNED" value="0x8574"/>
+ <enum name="INTERPOLATE" value="0x8575"/>
+ <enum name="SUBTRACT" value="0x84E7"/>
+ <enum name="CONSTANT" value="0x8576"/>
+ <enum name="PRIMARY_COLOR" value="0x8577"/>
+ <enum name="PREVIOUS" value="0x8578"/>
+ <enum name="DOT3_RGB" value="0x86AE"/>
+ <enum name="DOT3_RGBA" value="0x86AF"/>
+
+ <function name="ActiveTexture" alias="ActiveTextureARB">
+ <param name="texture" type="GLenum"/>
+ </function>
+
+ <function name="ClientActiveTexture" alias="ClientActiveTextureARB">
+ <param name="texture" type="GLenum"/>
+ </function>
+
+ <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ <param name="q" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ <param name="q" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ <param name="q" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB">
+ <param name="m" type="const GLfloat *"/>
+ </function>
+
+ <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB">
+ <param name="m" type="const GLdouble *"/>
+ </function>
+
+ <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB">
+ <param name="m" type="const GLfloat *"/>
+ </function>
+
+ <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB">
+ <param name="m" type="const GLdouble *"/>
+ </function>
+
+ <function name="SampleCoverage" alias="SampleCoverageARB">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ </function>
+
+ <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="img" type="GLvoid *" output="true"/>
+ </function>
+</category>
+
+<category name="1.4">
+ <enum name="BLEND_DST_RGB" count="1" value="0x80C8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC_RGB" count="1" value="0x80C9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_DST_ALPHA" count="1" value="0x80CA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_SRC_ALPHA" count="1" value="0x80CB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_MIN" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="GENERATE_MIPMAP" count="1" value="0x8191">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/>
+ <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32" value="0x81A7"/>
+ <enum name="MIRRORED_REPEAT" value="0x8370"/>
+ <enum name="FOG_COORDINATE_SOURCE" count="1" value="0x8450">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE" value="0x8451"/>
+ <enum name="FRAGMENT_DEPTH" value="0x8452"/>
+ <enum name="CURRENT_FOG_COORDINATE" count="1" value="0x8453">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_TYPE" count="1" value="0x8454">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_STRIDE" count="1" value="0x8455">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORDINATE_ARRAY" count="1" value="0x8457">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_SUM" value="0x8458"/>
+ <enum name="CURRENT_SECONDARY_COLOR" count="4" value="0x8459">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_SIZE" count="1" value="0x845A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_TYPE" count="1" value="0x845B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_STRIDE" count="1" value="0x845C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
+ <enum name="SECONDARY_COLOR_ARRAY" count="1" value="0x845E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_LOD_BIAS" count="1" value="0x84FD">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_FILTER_CONTROL" value="0x8500"/>
+ <enum name="TEXTURE_LOD_BIAS" count="1" value="0x8501">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="INCR_WRAP" value="0x8507"/>
+ <enum name="DECR_WRAP" value="0x8508"/>
+ <enum name="TEXTURE_DEPTH_SIZE" count="1" value="0x884A">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="DEPTH_TEXTURE_MODE" count="1" value="0x884B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_MODE" count="1" value="0x884C">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_FUNC" count="1" value="0x884D">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
+
+ <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+
+ <function name="FogCoordf" alias="FogCoordfEXT">
+ <param name="coord" type="GLfloat"/>
+ </function>
+
+ <function name="FogCoordfv" alias="FogCoordfvEXT">
+ <param name="coord" type="const GLfloat *"/>
+ </function>
+
+ <function name="FogCoordd" alias="FogCoorddEXT">
+ <param name="coord" type="GLdouble"/>
+ </function>
+
+ <function name="FogCoorddv" alias="FogCoorddvEXT">
+ <param name="coord" type="const GLdouble *"/>
+ </function>
+
+ <function name="FogCoordPointer" alias="FogCoordPointerEXT">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="const GLint *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="MultiDrawElements" alias="MultiDrawElementsEXT">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid **"/>
+ <param name="primcount" type="GLsizei"/>
+ </function>
+
+ <function name="PointParameterf" alias="PointParameterfEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="PointParameterfv" alias="PointParameterfvEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="PointParameteri" alias="PointParameteriNV">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="PointParameteriv" alias="PointParameterivNV">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="SecondaryColor3b" alias="SecondaryColor3bEXT">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ </function>
+
+ <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT">
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="SecondaryColor3d" alias="SecondaryColor3dEXT">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ </function>
+
+ <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="SecondaryColor3f" alias="SecondaryColor3fEXT">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ </function>
+
+ <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="SecondaryColor3i" alias="SecondaryColor3iEXT">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ </function>
+
+ <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="SecondaryColor3s" alias="SecondaryColor3sEXT">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ </function>
+
+ <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ </function>
+
+ <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT">
+ <param name="v" type="const GLubyte *"/>
+ </function>
+
+ <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ </function>
+
+ <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT">
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="SecondaryColor3us" alias="SecondaryColor3usEXT">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ </function>
+
+ <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT">
+ <param name="v" type="const GLushort *"/>
+ </function>
+
+ <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="WindowPos2d" alias="WindowPos2dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos2dv" alias="WindowPos2dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos2f" alias="WindowPos2fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos2fv" alias="WindowPos2fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos2i" alias="WindowPos2iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="WindowPos2iv" alias="WindowPos2ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos2s" alias="WindowPos2sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos2sv" alias="WindowPos2svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="WindowPos3d" alias="WindowPos3dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos3dv" alias="WindowPos3dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos3f" alias="WindowPos3fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos3fv" alias="WindowPos3fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos3i" alias="WindowPos3iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="WindowPos3iv" alias="WindowPos3ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos3s" alias="WindowPos3sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos3sv" alias="WindowPos3svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+</category>
+
+<category name="1.5">
+ <enum name="BUFFER_SIZE" value="0x8764"/>
+ <enum name="BUFFER_USAGE" value="0x8765"/>
+ <enum name="QUERY_COUNTER_BITS" value="0x8864"/>
+ <enum name="CURRENT_QUERY" value="0x8865"/>
+ <enum name="QUERY_RESULT" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE" value="0x8867"/>
+ <enum name="ARRAY_BUFFER" value="0x8892"/>
+ <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/>
+ <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
+ <enum name="READ_ONLY" value="0x88B8"/>
+ <enum name="WRITE_ONLY" value="0x88B9"/>
+ <enum name="READ_WRITE" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER" value="0x88BD"/>
+ <enum name="STREAM_DRAW" value="0x88E0"/>
+ <enum name="STREAM_READ" value="0x88E1"/>
+ <enum name="STREAM_COPY" value="0x88E2"/>
+ <enum name="STATIC_DRAW" value="0x88E4"/>
+ <enum name="STATIC_READ" value="0x88E5"/>
+ <enum name="STATIC_COPY" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW" value="0x88E8"/>
+ <enum name="DYNAMIC_READ" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY" value="0x88EA"/>
+ <enum name="SAMPLES_PASSED" count="1" value="0x8914"/>
+ <enum name="FOG_COORD_SRC" value="0x8450">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD" value="0x8451"/>
+ <enum name="CURRENT_FOG_COORD" count="1" value="0x8453">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_TYPE" count="1" value="0x8454">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_STRIDE" count="1" value="0x8455">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORD_ARRAY" count="1" value="0x8457">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="SRC0_RGB" value="0x8580"/>
+ <enum name="SRC1_RGB" value="0x8581"/>
+ <enum name="SRC2_RGB" value="0x8582"/>
+ <enum name="SRC0_ALPHA" value="0x8588"/>
+ <enum name="SRC1_ALPHA" value="0x8589"/>
+ <enum name="SRC2_ALPHA" value="0x858A"/>
+
+ <type name="intptr" size="4" glx_name="CARD32"/>
+ <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
+
+ <function name="BindBuffer" alias="BindBufferARB">
+ <param name="target" type="GLenum"/>
+ <param name="buffer" type="GLuint"/>
+ </function>
+
+ <function name="BufferData" alias="BufferDataARB">
+ <param name="target" type="GLenum"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ <param name="usage" type="GLenum"/>
+ </function>
+
+ <function name="BufferSubData" alias="BufferSubDataARB">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="DeleteBuffers" alias="DeleteBuffersARB">
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="const GLuint *"/>
+ </function>
+
+ <function name="GenBuffers" alias="GenBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="GetBufferParameteriv" alias="GetBufferParameterivARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetBufferPointerv" alias="GetBufferPointervARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ </function>
+
+ <function name="GetBufferSubData" alias="GetBufferSubDataARB">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="GLvoid *" output="true"/>
+ </function>
+
+ <function name="IsBuffer" alias="IsBufferARB">
+ <param name="buffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="MapBuffer" alias="MapBufferARB">
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ <return type="GLvoid *"/>
+ </function>
+
+ <function name="UnmapBuffer" alias="UnmapBufferARB">
+ <param name="target" type="GLenum"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="GenQueries" alias="GenQueriesARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="DeleteQueries" alias="DeleteQueriesARB">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
+ </function>
+
+ <function name="IsQuery" alias="IsQueryARB">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="BeginQuery" alias="BeginQueryARB">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ </function>
+
+ <function name="EndQuery" alias="EndQueryARB">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="GetQueryiv" alias="GetQueryivARB">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ </function>
+</category>
+
+
+<category name="2.0">
+ <!-- XXX some of the enums and functions probably need additional -->
+ <!-- flags/attributes. -->
+
+ <type name="char" size="1" glx_name="CARD8"/>
+
+ <enum name="BLEND_EQUATION_RGB" value="0x8009"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE" value="0x8625"/>
+ <enum name="CURRENT_VERTEX_ATTRIB" value="0x8626"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE" value="0x8643"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
+ <enum name="STENCIL_BACK_FUNC" value="0x8800"/>
+ <enum name="STENCIL_BACK_FAIL" value="0x8801"/>
+ <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" value="0x8802"/>
+ <enum name="STENCIL_BACK_PASS_DEPTH_PASS" value="0x8803"/>
+ <enum name="MAX_DRAW_BUFFERS" value="0x8824"/>
+ <enum name="DRAW_BUFFER0" value="0x8825"/>
+ <enum name="DRAW_BUFFER1" value="0x8826"/>
+ <enum name="DRAW_BUFFER2" value="0x8827"/>
+ <enum name="DRAW_BUFFER3" value="0x8828"/>
+ <enum name="DRAW_BUFFER4" value="0x8829"/>
+ <enum name="DRAW_BUFFER5" value="0x882A"/>
+ <enum name="DRAW_BUFFER6" value="0x882B"/>
+ <enum name="DRAW_BUFFER7" value="0x882C"/>
+ <enum name="DRAW_BUFFER8" value="0x882D"/>
+ <enum name="DRAW_BUFFER9" value="0x882E"/>
+ <enum name="DRAW_BUFFER10" value="0x882F"/>
+ <enum name="DRAW_BUFFER11" value="0x8830"/>
+ <enum name="DRAW_BUFFER12" value="0x8831"/>
+ <enum name="DRAW_BUFFER13" value="0x8832"/>
+ <enum name="DRAW_BUFFER14" value="0x8833"/>
+ <enum name="DRAW_BUFFER15" value="0x8834"/>
+ <enum name="BLEND_EQUATION_ALPHA" value="0x883D"/>
+ <enum name="POINT_SPRITE" value="0x8861"/>
+ <enum name="COORD_REPLACE" value="0x8862"/>
+ <enum name="MAX_VERTEX_ATTRIBS" value="0x8869"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
+ <enum name="MAX_TEXTURE_COORDS" value="0x8871"/>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS" value="0x8872"/>
+ <enum name="FRAGMENT_SHADER" value="0x8B30"/>
+ <enum name="VERTEX_SHADER" value="0x8B31"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS" value="0x8B49"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
+ <enum name="SHADER_TYPE" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2" value="0x8B50"/>
+ <enum name="FLOAT_VEC3" value="0x8B51"/>
+ <enum name="FLOAT_VEC4" value="0x8B52"/>
+ <enum name="INT_VEC2" value="0x8B53"/>
+ <enum name="INT_VEC3" value="0x8B54"/>
+ <enum name="INT_VEC4" value="0x8B55"/>
+ <enum name="BOOL" value="0x8B56"/>
+ <enum name="BOOL_VEC2" value="0x8B57"/>
+ <enum name="BOOL_VEC3" value="0x8B58"/>
+ <enum name="BOOL_VEC4" value="0x8B59"/>
+ <enum name="FLOAT_MAT2" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4" value="0x8B5C"/>
+ <enum name="SAMPLER_1D" value="0x8B5D"/>
+ <enum name="SAMPLER_2D" value="0x8B5E"/>
+ <enum name="SAMPLER_3D" value="0x8B5F"/>
+ <enum name="SAMPLER_CUBE" value="0x8B60"/>
+ <enum name="SAMPLER_1D_SHADOW" value="0x8B61"/>
+ <enum name="SAMPLER_2D_SHADOW" value="0x8B62"/>
+ <enum name="DELETE_STATUS" value="0x8B80"/>
+ <enum name="COMPILE_STATUS" value="0x8B81"/>
+ <enum name="LINK_STATUS" value="0x8B82"/>
+ <enum name="VALIDATE_STATUS" value="0x8B83"/>
+ <enum name="INFO_LOG_LENGTH" value="0x8B84"/>
+ <enum name="ATTACHED_SHADERS" value="0x8B85"/>
+ <enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
+ <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
+ <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
+ <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
+ <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
+ <enum name="FRAGMENT_SHADER_DERIVATIVE_HINT" value="0x8B8B"/>
+ <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
+ <enum name="CURRENT_PROGRAM" value="0x8B8D"/>
+ <enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
+ <size name="PointParameterfvEXT"/>
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="LOWER_LEFT" value="0x8CA1"/>
+ <enum name="UPPER_LEFT" value="0x8CA2"/>
+ <enum name="STENCIL_BACK_REF" value="0x8CA3"/>
+ <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
+ <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
+
+ <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+
+ <function name="DrawBuffers" alias="DrawBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ </function>
+
+ <function name="StencilFuncSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StencilOpSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="sfail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StencilMaskSeparate" offset="assign">
+ <param name="face" type="GLenum"/>
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AttachShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BindAttribLocation" alias="BindAttribLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CompileShader" alias="CompileShaderARB">
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateProgram" offset="assign">
+ <return type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateShader" offset="assign">
+ <param name="type" type="GLenum"/>
+ <return type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteProgram" offset="assign">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DetachShader" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DisableVertexAttribArray" alias="DisableVertexAttribArrayARB">
+ <param name="index" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB">
+ <param name="index" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveAttrib" alias="GetActiveAttribARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei "/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveUniform" alias="GetActiveUniformARB">
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttachedShaders" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="maxCount" type="GLsizei"/>
+ <param name="count" type="GLsizei *" output="true"/>
+ <param name="obj" type="GLuint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttribLocation" alias="GetAttribLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetProgramiv" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetProgramInfoLog" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderiv" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderInfoLog" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderSource" alias="GetShaderSourceARB">
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="source" type="GLchar *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformLocation" alias="GetUniformLocationARB">
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformfv" alias="GetUniformfvARB">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformiv" alias="GetUniformivARB">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribiv" alias="GetVertexAttribivARB">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsProgram" offset="assign">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsShader" offset="assign">
+ <param name="shader" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LinkProgram" alias="LinkProgramARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ShaderSource" alias="ShaderSourceARB">
+ <param name="shader" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLchar **"/>
+ <param name="length" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UseProgram" alias="UseProgramObjectARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1f" alias="Uniform1fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2f" alias="Uniform2fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3f" alias="Uniform3fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4f" alias="Uniform4fARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1i" alias="Uniform1iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2i" alias="Uniform2iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3i" alias="Uniform3iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4i" alias="Uniform4iARB">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fv" alias="Uniform1fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2fv" alias="Uniform2fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3fv" alias="Uniform3fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4fv" alias="Uniform4fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1iv" alias="Uniform1ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform2iv" alias="Uniform2ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform3iv" alias="Uniform3ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="Uniform4iv" alias="Uniform4ivARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ValidateProgram" alias="ValidateProgramARB">
+ <param name="program" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib1f" alias="VertexAttrib1fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib1fv" alias="VertexAttrib1fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib2f" alias="VertexAttrib2fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib2fv" alias="VertexAttrib2fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib3f" alias="VertexAttrib3fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib3fv" alias="VertexAttrib3fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+ <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+ <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+ <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
+ </function>
+ <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+ <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
+ </function>
+ <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ </function>
+ <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+ <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+ <function name="VertexAttrib4f" alias="VertexAttrib4fARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+ <function name="VertexAttrib4fv" alias="VertexAttrib4fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ </function>
+ <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+ <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+ <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ </function>
+ <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ </function>
+ <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ </function>
+
+ <function name="VertexAttribPointer" alias="VertexAttribPointerARB">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+</category>
+
+
+<category name="2.1">
+ <!-- XXX some of the enums and functions probably need additional -->
+ <!-- flags/attributes. -->
+
+ <enum name="CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
+ <enum name="PIXEL_PACK_BUFFER" value="0x88EB"/>
+ <enum name="PIXEL_UNPACK_BUFFER" value="0x88EC"/>
+ <enum name="PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
+ <enum name="PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
+ <enum name="FLOAT_MAT2x3" value="0x8B65"/>
+ <enum name="FLOAT_MAT2x4" value="0x8B66"/>
+ <enum name="FLOAT_MAT3x2" value="0x8B67"/>
+ <enum name="FLOAT_MAT3x4" value="0x8B68"/>
+ <enum name="FLOAT_MAT4x2" value="0x8B69"/>
+ <enum name="FLOAT_MAT4x3" value="0x8B6A"/>
+ <enum name="SRGB" value="0x8C40"/>
+ <enum name="SRGB8" value="0x8C41"/>
+ <enum name="SRGB_ALPHA" value="0x8C42"/>
+ <enum name="SRGB8_ALPHA8" value="0x8C43"/>
+ <enum name="SLUMINANCE_ALPHA" value="0x8C44"/>
+ <enum name="SLUMINANCE8_ALPHA8" value="0x8C45"/>
+ <enum name="SLUMINANCE" value="0x8C46"/>
+ <enum name="SLUMINANCE8" value="0x8C47"/>
+ <enum name="COMPRESSED_SRGB" value="0x8C48"/>
+ <enum name="COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
+ <enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
+ <enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
+
+ <function name="UniformMatrix2x3fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3x2fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix2x4fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4x2fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix3x4fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="UniformMatrix4x3fv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+</category>
+
+
+<!-- ARB extensions sorted by extension number. -->
+
+<category name="GL_ARB_multitexture" number="1">
+ <enum name="TEXTURE0_ARB" value="0x84C0"/>
+ <enum name="TEXTURE1_ARB" value="0x84C1"/>
+ <enum name="TEXTURE2_ARB" value="0x84C2"/>
+ <enum name="TEXTURE3_ARB" value="0x84C3"/>
+ <enum name="TEXTURE4_ARB" value="0x84C4"/>
+ <enum name="TEXTURE5_ARB" value="0x84C5"/>
+ <enum name="TEXTURE6_ARB" value="0x84C6"/>
+ <enum name="TEXTURE7_ARB" value="0x84C7"/>
+ <enum name="TEXTURE8_ARB" value="0x84C8"/>
+ <enum name="TEXTURE9_ARB" value="0x84C9"/>
+ <enum name="TEXTURE10_ARB" value="0x84CA"/>
+ <enum name="TEXTURE11_ARB" value="0x84CB"/>
+ <enum name="TEXTURE12_ARB" value="0x84CC"/>
+ <enum name="TEXTURE13_ARB" value="0x84CD"/>
+ <enum name="TEXTURE14_ARB" value="0x84CE"/>
+ <enum name="TEXTURE15_ARB" value="0x84CF"/>
+ <enum name="TEXTURE16_ARB" value="0x84D0"/>
+ <enum name="TEXTURE17_ARB" value="0x84D1"/>
+ <enum name="TEXTURE18_ARB" value="0x84D2"/>
+ <enum name="TEXTURE19_ARB" value="0x84D3"/>
+ <enum name="TEXTURE20_ARB" value="0x84D4"/>
+ <enum name="TEXTURE21_ARB" value="0x84D5"/>
+ <enum name="TEXTURE22_ARB" value="0x84D6"/>
+ <enum name="TEXTURE23_ARB" value="0x84D7"/>
+ <enum name="TEXTURE24_ARB" value="0x84D8"/>
+ <enum name="TEXTURE25_ARB" value="0x84D9"/>
+ <enum name="TEXTURE26_ARB" value="0x84DA"/>
+ <enum name="TEXTURE27_ARB" value="0x84DB"/>
+ <enum name="TEXTURE28_ARB" value="0x84DC"/>
+ <enum name="TEXTURE29_ARB" value="0x84DD"/>
+ <enum name="TEXTURE30_ARB" value="0x84DE"/>
+ <enum name="TEXTURE31_ARB" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE_ARB" count="1" value="0x84E0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CLIENT_ACTIVE_TEXTURE_ARB" count="1" value="0x84E1">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_UNITS_ARB" count="1" value="0x84E2">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="ActiveTextureARB" offset="374">
+ <param name="texture" type="GLenum"/>
+ <glx rop="197"/>
+ </function>
+
+ <function name="ClientActiveTextureARB" offset="375">
+ <param name="texture" type="GLenum"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord1dvARB" offset="377">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="198"/>
+ </function>
+
+ <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord1fvARB" offset="379">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="199"/>
+ </function>
+
+ <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord1ivARB" offset="381">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="1"/>
+ <glx rop="200"/>
+ </function>
+
+ <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord1svARB" offset="383">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="201"/>
+ </function>
+
+ <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord2dvARB" offset="385">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="202"/>
+ </function>
+
+ <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord2fvARB" offset="387">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="203"/>
+ </function>
+
+ <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord2ivARB" offset="389">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="204"/>
+ </function>
+
+ <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord2svARB" offset="391">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="205"/>
+ </function>
+
+ <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord3dvARB" offset="393">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="206"/>
+ </function>
+
+ <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord3fvARB" offset="395">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="207"/>
+ </function>
+
+ <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord3ivARB" offset="397">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="208"/>
+ </function>
+
+ <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord3svARB" offset="399">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="209"/>
+ </function>
+
+ <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLdouble"/>
+ <param name="t" type="GLdouble"/>
+ <param name="r" type="GLdouble"/>
+ <param name="q" type="GLdouble"/>
+ </function>
+
+ <function name="MultiTexCoord4dvARB" offset="401">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="210"/>
+ </function>
+
+ <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ </function>
+
+ <function name="MultiTexCoord4fvARB" offset="403">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="211"/>
+ </function>
+
+ <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLint"/>
+ <param name="t" type="GLint"/>
+ <param name="r" type="GLint"/>
+ <param name="q" type="GLint"/>
+ </function>
+
+ <function name="MultiTexCoord4ivARB" offset="405">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="212"/>
+ </function>
+
+ <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
+ <param name="target" type="GLenum"/>
+ <param name="s" type="GLshort"/>
+ <param name="t" type="GLshort"/>
+ <param name="r" type="GLshort"/>
+ <param name="q" type="GLshort"/>
+ </function>
+
+ <function name="MultiTexCoord4svARB" offset="407">
+ <param name="target" type="GLenum"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="213"/>
+ </function>
+</category>
+
+<!-- ARB extension number 2 is a GLX extension. -->
+
+<category name="GL_ARB_transpose_matrix" number="3">
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
+
+ <function name="LoadTransposeMatrixfARB" offset="assign">
+ <param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="LoadTransposeMatrixdARB" offset="assign">
+ <param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultTransposeMatrixfARB" offset="assign">
+ <param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultTransposeMatrixdARB" offset="assign">
+ <param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<!-- ARB extension number 4 is a WGL extension. -->
+
+<category name="GL_ARB_multisample" number="5">
+ <enum name="MULTISAMPLE_ARB" count="1" value="0x809D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" count="1" value="0x809E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_ALPHA_TO_ONE_ARB" count="1" value="0x809F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_ARB" count="1" value="0x80A0">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_BUFFERS_ARB" count="1" value="0x80A8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLES_ARB" count="1" value="0x80A9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_VALUE_ARB" count="1" value="0x80AA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SAMPLE_COVERAGE_INVERT_ARB" count="1" value="0x80AB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
+
+ <function name="SampleCoverageARB" offset="assign">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ <glx rop="229"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_env_add" number="6">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_cube_map" number="7">
+ <enum name="NORMAL_MAP_ARB" value="0x8511"/>
+ <enum name="REFLECTION_MAP_ARB" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP_ARB" count="1" value="0x8513">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_CUBE_MAP_ARB" count="1" value="0x8514">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB" count="1" value="0x851C">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<!-- ARB extension number 8 is a WGL extension. -->
+<!-- ARB extension number 9 is a WGL extension. -->
+<!-- ARB extension number 10 is a WGL extension. -->
+<!-- ARB extension number 11 is a WGL extension. -->
+
+<category name="GL_ARB_texture_compression" number="12">
+ <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT_ARB" count="1" value="0x84EF">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" count="1" value="0x86A0">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_ARB" count="1" value="0x86A1">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS_ARB" count="1" value="0x86A2">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
+
+ <function name="CompressedTexImage3DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="216" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexImage2DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="215" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexImage1DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="214" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexSubImage3DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="219" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexSubImage2DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="218" handcode="client"/>
+ </function>
+
+ <function name="CompressedTexSubImage1DARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="217" handcode="client"/>
+ </function>
+
+ <function name="GetCompressedTexImageARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="img" type="GLvoid *" output="true"/>
+
+ <!-- This has to be hand coded because the image size is in the
+ "wrong" place. Technically, this should be a
+ 'always_array="true"' case. The size field in the reply would
+ be at offset 12. However, the size is actually at offset 16.
+ This is where the 'width' is in a GetTexImage reply. -->
+ <glx sop="160" handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_border_clamp" number="13">
+ <enum name="CLAMP_TO_BORDER_ARB" value="0x812D"/>
+</category>
+
+<category name="GL_ARB_point_parameters" number="14">
+ <enum name="POINT_SIZE_MIN_ARB" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_ARB" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+
+ <function name="PointParameterfARB" alias="PointParameterfEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="2065"/>
+ </function>
+
+ <function name="PointParameterfvARB" alias="PointParameterfvEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2066"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_blend" number="15">
+ <enum name="MAX_VERTEX_UNITS_ARB" count="1" value="0x86A4">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ACTIVE_VERTEX_UNITS_ARB" count="1" value="0x86A5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_SUM_UNITY_ARB" count="1" value="0x86A6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_BLEND_ARB" count="1" value="0x86A7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_WEIGHT_ARB" count="1" value="0x86A8">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_TYPE_ARB" count="1" value="0x86A9">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_STRIDE_ARB" count="1" value="0x86AA">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_SIZE_ARB" count="1" value="0x86AB">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
+ <enum name="WEIGHT_ARRAY_ARB" count="1" value="0x86AD">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW0_ARB" count="16" value="0x1700">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW1_ARB" count="16" value="0x850A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW2_ARB" count="16" value="0x8722">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW3_ARB" count="16" value="0x8723">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW4_ARB" count="16" value="0x8724">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW5_ARB" count="16" value="0x8725">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW6_ARB" count="16" value="0x8726">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW7_ARB" count="16" value="0x8727">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW8_ARB" count="16" value="0x8728">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW9_ARB" count="16" value="0x8729">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW10_ARB" count="16" value="0x872A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW11_ARB" count="16" value="0x872B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW12_ARB" count="16" value="0x872C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW13_ARB" count="16" value="0x872D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW14_ARB" count="16" value="0x872E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW15_ARB" count="16" value="0x872F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW16_ARB" count="16" value="0x8730">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW17_ARB" count="16" value="0x8731">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW18_ARB" count="16" value="0x8732">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW19_ARB" count="16" value="0x8733">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW20_ARB" count="16" value="0x8734">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW21_ARB" count="16" value="0x8735">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW22_ARB" count="16" value="0x8736">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW23_ARB" count="16" value="0x8737">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW24_ARB" count="16" value="0x8738">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW25_ARB" count="16" value="0x8739">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW26_ARB" count="16" value="0x873A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW27_ARB" count="16" value="0x873B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW28_ARB" count="16" value="0x873C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW29_ARB" count="16" value="0x873D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW30_ARB" count="16" value="0x873E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MODELVIEW31_ARB" count="16" value="0x873F">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="WeightbvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLbyte *"/>
+ </function>
+
+ <function name="WeightsvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLshort *"/>
+ </function>
+
+ <function name="WeightivARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLint *"/>
+ </function>
+
+ <function name="WeightfvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLfloat *"/>
+ </function>
+
+ <function name="WeightdvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLdouble *"/>
+ </function>
+
+ <function name="WeightubvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLubyte *"/>
+ </function>
+
+ <function name="WeightusvARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLushort *"/>
+ </function>
+
+ <function name="WeightuivARB">
+ <param name="size" type="GLint"/>
+ <param name="weights" type="const GLuint *"/>
+ </function>
+
+ <function name="WeightPointerARB">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexBlendARB">
+ <param name="count" type="GLint"/>
+ </function>
+</category>
+
+<category name="GL_ARB_matrix_palette" number="16">
+ <enum name="MATRIX_PALETTE_ARB" count="1" value="0x8840">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" count="1" value="0x8841">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PALETTE_MATRICES_ARB" count="1" value="0x8842">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_PALETTE_MATRIX_ARB" count="1" value="0x8843">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_ARB" count="1" value="0x8844">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_MATRIX_INDEX_ARB" count="1" value="0x8845">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB" count="1" value="0x8846">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB" count="1" value="0x8847">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB" count="1" value="0x8848">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
+
+ <function name="CurrentPaletteMatrixARB">
+ <param name="index" type="GLint"/>
+ <glx ignore="true" rop="4329"/>
+ </function>
+
+ <function name="MatrixIndexubvARB">
+ <param name="size" type="GLint" counter="true"/>
+ <param name="indices" type="const GLubyte *" count="size"/>
+ <glx ignore="true" rop="4326"/>
+ </function>
+
+ <function name="MatrixIndexusvARB">
+ <param name="size" type="GLint" counter="true"/>
+ <param name="indices" type="const GLushort *" count="size"/>
+ <glx ignore="true" rop="4327"/>
+ </function>
+
+ <function name="MatrixIndexuivARB">
+ <param name="size" type="GLint" counter="true"/>
+ <param name="indices" type="const GLuint *" count="size"/>
+ <glx ignore="true" rop="4328"/>
+ </function>
+
+ <function name="MatrixIndexPointerARB">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_env_combine" number="17">
+ <enum name="COMBINE_ARB" value="0x8570"/>
+ <enum name="COMBINE_RGB_ARB" value="0x8571"/>
+ <enum name="COMBINE_ALPHA_ARB" value="0x8572"/>
+ <enum name="SOURCE0_RGB_ARB" value="0x8580"/>
+ <enum name="SOURCE1_RGB_ARB" value="0x8581"/>
+ <enum name="SOURCE2_RGB_ARB" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA_ARB" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA_ARB" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA_ARB" value="0x858A"/>
+ <enum name="OPERAND0_RGB_ARB" value="0x8590"/>
+ <enum name="OPERAND1_RGB_ARB" value="0x8591"/>
+ <enum name="OPERAND2_RGB_ARB" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA_ARB" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA_ARB" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA_ARB" value="0x859A"/>
+ <enum name="RGB_SCALE_ARB" value="0x8573"/>
+ <enum name="ADD_SIGNED_ARB" value="0x8574"/>
+ <enum name="INTERPOLATE_ARB" value="0x8575"/>
+ <enum name="SUBTRACT_ARB" value="0x84E7"/>
+ <enum name="CONSTANT_ARB" value="0x8576"/>
+ <enum name="PRIMARY_COLOR_ARB" value="0x8577"/>
+ <enum name="PREVIOUS_ARB" value="0x8578"/>
+</category>
+
+<category name="GL_ARB_texture_env_crossbar" number="18">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_env_dot3" number="19">
+ <enum name="DOT3_RGB_ARB" value="0x86AE"/>
+ <enum name="DOT3_RGBA_ARB" value="0x86AF"/>
+</category>
+
+<!-- ARB extension number 20 is a WGL extension. -->
+
+<category name="GL_ARB_texture_mirrored_repeat" number="21">
+ <enum name="MIRRORED_REPEAT_ARB" value="0x8370"/>
+</category>
+
+<category name="GL_ARB_depth_texture" number="22">
+ <enum name="DEPTH_COMPONENT16_ARB" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24_ARB" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32_ARB" value="0x81A7"/>
+ <enum name="TEXTURE_DEPTH_SIZE_ARB" count="1" value="0x884A">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="DEPTH_TEXTURE_MODE_ARB" count="1" value="0x884B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_shadow" number="23">
+ <enum name="TEXTURE_COMPARE_MODE_ARB" count="1" value="0x884C">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_FUNC_ARB" count="1" value="0x884D">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
+</category>
+
+<category name="GL_ARB_shadow_ambient" number="24">
+ <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB" count="1" value="0x80BF">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_window_pos" number="25">
+ <function name="WindowPos2dARB" alias="WindowPos2dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos2fARB" alias="WindowPos2fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos2iARB" alias="WindowPos2iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="WindowPos2sARB" alias="WindowPos2sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos2svARB" alias="WindowPos2svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="WindowPos3dARB" alias="WindowPos3dMESA">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="WindowPos3fARB" alias="WindowPos3fMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos3iARB" alias="WindowPos3iMESA">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="WindowPos3sARB" alias="WindowPos3sMESA">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="WindowPos3svARB" alias="WindowPos3svMESA">
+ <param name="v" type="const GLshort *"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_program" number="26">
+ <enum name="COLOR_SUM_ARB" count="1" value="0x8458">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_STRING_ARB" value="0x8628"/>
+ <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" count="1" value="0x862E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_MATRICES_ARB" count="1" value="0x862F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB" count="1" value="0x8640">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="CURRENT_MATRIX_ARB" count="16" value="0x8641">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB" count="1" value="0x8642">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" count="1" value="0x8643">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
+ <enum name="PROGRAM_ERROR_POSITION_ARB" count="1" value="0x864B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_BINDING_ARB" count="1" value="0x8677">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_VERTEX_ATTRIBS_ARB" count="1" value="0x8869">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
+ <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
+ <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
+ <enum name="PROGRAM_FORMAT_ARB" count="1" value="0x8876">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A0">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" count="1" value="0x88A1">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A2">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" count="1" value="0x88A3">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEMPORARIES_ARB" count="1" value="0x88A5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A6">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" count="1" value="0x88A7">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_PARAMETERS_ARB" count="1" value="0x88A8">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_PARAMETERS_ARB" count="1" value="0x88A9">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AA">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" count="1" value="0x88AB">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_ATTRIBS_ARB" count="1" value="0x88AC">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ATTRIBS_ARB" count="1" value="0x88AD">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AE">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" count="1" value="0x88AF">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B0">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" count="1" value="0x88B1">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B2">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" count="1" value="0x88B3">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" count="1" value="0x88B4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" count="1" value="0x88B5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" count="1" value="0x88B6">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" count="16" value="0x88B7">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MATRIX0_ARB" value="0x88C0"/>
+ <enum name="MATRIX1_ARB" value="0x88C1"/>
+ <enum name="MATRIX2_ARB" value="0x88C2"/>
+ <enum name="MATRIX3_ARB" value="0x88C3"/>
+ <enum name="MATRIX4_ARB" value="0x88C4"/>
+ <enum name="MATRIX5_ARB" value="0x88C5"/>
+ <enum name="MATRIX6_ARB" value="0x88C6"/>
+ <enum name="MATRIX7_ARB" value="0x88C7"/>
+ <enum name="MATRIX8_ARB" value="0x88C8"/>
+ <enum name="MATRIX9_ARB" value="0x88C9"/>
+ <enum name="MATRIX10_ARB" value="0x88CA"/>
+ <enum name="MATRIX11_ARB" value="0x88CB"/>
+ <enum name="MATRIX12_ARB" value="0x88CC"/>
+ <enum name="MATRIX13_ARB" value="0x88CD"/>
+ <enum name="MATRIX14_ARB" value="0x88CE"/>
+ <enum name="MATRIX15_ARB" value="0x88CF"/>
+ <enum name="MATRIX16_ARB" value="0x88D0"/>
+ <enum name="MATRIX17_ARB" value="0x88D1"/>
+ <enum name="MATRIX18_ARB" value="0x88D2"/>
+ <enum name="MATRIX19_ARB" value="0x88D3"/>
+ <enum name="MATRIX20_ARB" value="0x88D4"/>
+ <enum name="MATRIX21_ARB" value="0x88D5"/>
+ <enum name="MATRIX22_ARB" value="0x88D6"/>
+ <enum name="MATRIX23_ARB" value="0x88D7"/>
+ <enum name="MATRIX24_ARB" value="0x88D8"/>
+ <enum name="MATRIX25_ARB" value="0x88D9"/>
+ <enum name="MATRIX26_ARB" value="0x88DA"/>
+ <enum name="MATRIX27_ARB" value="0x88DB"/>
+ <enum name="MATRIX28_ARB" value="0x88DC"/>
+ <enum name="MATRIX29_ARB" value="0x88DD"/>
+ <enum name="MATRIX30_ARB" value="0x88DE"/>
+ <enum name="MATRIX31_ARB" value="0x88DF"/>
+
+ <function name="GetVertexAttribdvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx handcode="client" vendorpriv="1301"/>
+ </function>
+
+ <function name="GetVertexAttribfvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx handcode="client" vendorpriv="1302"/>
+ </function>
+
+ <function name="GetVertexAttribivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx handcode="client" vendorpriv="1303"/>
+ </function>
+
+ <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib1dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="4197" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib1fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="4193"/>
+ </function>
+
+ <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib1svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="4189"/>
+ </function>
+
+ <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib2dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="4198" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib2fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="4194"/>
+ </function>
+
+ <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib2svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="4190"/>
+ </function>
+
+ <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib3dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4199" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib3fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="4195"/>
+ </function>
+
+ <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib3svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4191"/>
+ </function>
+
+ <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib4dvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4200" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib4fvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="4196"/>
+ </function>
+
+ <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib4svARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4192"/>
+ </function>
+
+ <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+
+ <function name="VertexAttrib4NubvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4201"/>
+ </function>
+
+ <function name="VertexAttrib4bvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4230"/>
+ </function>
+
+ <function name="VertexAttrib4ivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="4231"/>
+ </function>
+
+ <function name="VertexAttrib4ubvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4232"/>
+ </function>
+
+ <function name="VertexAttrib4usvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4233"/>
+ </function>
+
+ <function name="VertexAttrib4uivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4234"/>
+ </function>
+
+ <function name="VertexAttrib4NbvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4235"/>
+ </function>
+
+ <function name="VertexAttrib4NsvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4236"/>
+ </function>
+
+ <function name="VertexAttrib4NivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="4237"/>
+ </function>
+
+ <function name="VertexAttrib4NusvARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4238"/>
+ </function>
+
+ <function name="VertexAttrib4NuivARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4239"/>
+ </function>
+
+ <function name="VertexAttribPointerARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="EnableVertexAttribArrayARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DisableVertexAttribArrayARB" offset="assign">
+ <param name="index" type="GLuint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="ProgramStringARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="string" type="const GLvoid *" count="len"/>
+ <glx rop="4217" large="true"/>
+ </function>
+
+ <function name="BindProgramARB" alias="BindProgramNV">
+ <param name="target" type="GLenum"/>
+ <param name="program" type="GLuint"/>
+ </function>
+
+ <function name="DeleteProgramsARB" alias="DeleteProgramsNV">
+ <param name="n" type="GLsizei"/>
+ <param name="programs" type="const GLuint *"/>
+ </function>
+
+ <function name="GenProgramsARB" alias="GenProgramsNV">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="GLuint *" output="true" count="n"/>
+ </function>
+
+ <function name="IsProgramARB" alias="IsProgramNV">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+
+ <function name="ProgramEnvParameter4dARB" offset="assign" vectorequiv="ProgramEnvParameter4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramEnvParameter4dvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLdouble *" count="4"/>
+ <glx rop="4185" doubles_in_order="true"/>
+ </function>
+
+ <function name="ProgramEnvParameter4fARB" offset="assign" vectorequiv="ProgramEnvParameter4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramEnvParameter4fvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLfloat *" count="4"/>
+ <glx rop="4184"/>
+ </function>
+
+ <function name="ProgramLocalParameter4dARB" offset="assign" vectorequiv="ProgramLocalParameter4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramLocalParameter4dvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLdouble *" count="4"/>
+ <glx rop="4216" doubles_in_order="true"/>
+ </function>
+
+ <function name="ProgramLocalParameter4fARB" offset="assign" vectorequiv="ProgramLocalParameter4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramLocalParameter4fvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLfloat *" count="4"/>
+ <glx rop="4215"/>
+ </function>
+
+ <!-- The GetProgramEnvParameter[df]vARB are handcoded because there
+ is an extra CARD32 of padding after the "index" field. Originally,
+ GetProgranEnvParameter[df]vARB and GetProgramParameter[df]vNV
+ shared the same GLX protocol. The pad field was where the pname
+ parameter was in the NV functions. When this error was discovered
+ and fixed, there was already at least one implementation of
+ GLX protocol for ARB_vertex_program, but there were no
+ implementations of NV_vertex_program. The sollution was to renumber
+ the opcodes for NV_vertex_program and convert the unused field in
+ the ARB_vertex_program protocol to unused padding.
+ -->
+
+ <function name="GetProgramEnvParameterdvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1297" handcode="client" doubles_in_order="true"/>
+ </function>
+
+ <function name="GetProgramEnvParameterfvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1296" handcode="client"/>
+ </function>
+
+ <function name="GetProgramLocalParameterdvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1306" handcode="client" doubles_in_order="true"/>
+ </function>
+
+ <function name="GetProgramLocalParameterfvARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1305" handcode="client"/>
+ </function>
+
+
+ <function name="GetProgramivARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1307"/>
+ </function>
+
+ <function name="GetProgramStringARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="string" type="GLvoid *" output="true"/>
+ <glx vendorpriv="1308" handcode="server" always_array="true"/>
+ </function>
+
+ <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_fragment_program" number="27">
+ <enum name="FRAGMENT_PROGRAM_ARB" count="1" value="0x8804">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB" count="1" value="0x8805">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB" count="1" value="0x8806">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_TEX_INDIRECTIONS_ARB" count="1" value="0x8807">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" count="1" value="0x8808">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" count="1" value="0x8809">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" count="1" value="0x880A">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" count="1" value="0x880B">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" count="1" value="0x880C">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB" count="1" value="0x880D">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" count="1" value="0x880E">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" count="1" value="0x880F">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" count="1" value="0x8810">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_COORDS_ARB" count="1" value="0x8871">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8872">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_vertex_buffer_object" number="28">
+ <enum name="BUFFER_SIZE_ARB" count="1" value="0x8764">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_USAGE_ARB" count="1" value="0x8765">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8895">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8896">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8897">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8898">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8899">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
+ <enum name="READ_ONLY_ARB" value="0x88B8"/>
+ <enum name="WRITE_ONLY_ARB" value="0x88B9"/>
+ <enum name="READ_WRITE_ARB" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
+ <enum name="STREAM_DRAW_ARB" value="0x88E0"/>
+ <enum name="STREAM_READ_ARB" value="0x88E1"/>
+ <enum name="STREAM_COPY_ARB" value="0x88E2"/>
+ <enum name="STATIC_DRAW_ARB" value="0x88E4"/>
+ <enum name="STATIC_READ_ARB" value="0x88E5"/>
+ <enum name="STATIC_COPY_ARB" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW_ARB" value="0x88E8"/>
+ <enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
+
+ <type name="intptrARB" size="4" glx_name="CARD32"/>
+ <type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/>
+
+ <function name="BindBufferARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="buffer" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BufferDataARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
+ <param name="usage" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BufferSubDataARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptrARB"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteBuffersARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="const GLuint *" count="n"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GenBuffersARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="GLuint *" output="true" count="n"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetBufferParameterivARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetBufferPointervARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetBufferSubDataARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptrARB"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="GLvoid *" output="true" count="size"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsBufferARB" offset="assign">
+ <param name="buffer" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="MapBufferARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ <return type="GLvoid *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UnmapBufferARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_occlusion_query" number="29">
+ <enum name="QUERY_COUNTER_BITS_ARB" count="1" value="0x8864">
+ <size name="GetQueryivARB" mode="get"/>
+ </enum>
+ <enum name="CURRENT_QUERY_ARB" count="1" value="0x8865">
+ <size name="GetQueryivARB" mode="get"/>
+ </enum>
+ <enum name="QUERY_RESULT_ARB" count="1" value="0x8866">
+ <size name="GetQueryObjectivARB" mode="get"/>
+ <size name="GetQueryObjectuivARB" mode="get"/>
+ </enum>
+ <enum name="QUERY_RESULT_AVAILABLE_ARB" count="1" value="0x8867">
+ <size name="GetQueryObjectivARB" mode="get"/>
+ <size name="GetQueryObjectuivARB" mode="get"/>
+ </enum>
+ <enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
+
+ <function name="GenQueriesARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="GLuint *" output="true" count="n"/>
+ <glx sop="162" always_array="true"/>
+ </function>
+
+ <function name="DeleteQueriesARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <glx sop="161"/>
+ </function>
+
+ <function name="IsQueryARB" offset="assign">
+ <param name="id" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx sop="163"/>
+ </function>
+
+ <function name="BeginQueryARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ <glx rop="231"/>
+ </function>
+
+ <function name="EndQueryARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <glx rop="232"/>
+ </function>
+
+ <function name="GetQueryivARB" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="164"/>
+ </function>
+
+ <function name="GetQueryObjectivARB" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="165"/>
+ </function>
+
+ <function name="GetQueryObjectuivARB" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ <glx sop="166"/>
+ </function>
+</category>
+
+<category name="GL_ARB_shader_objects" number="30">
+ <enum name="PROGRAM_OBJECT_ARB" value="0x8B40"/>
+ <enum name="SHADER_OBJECT_ARB" value="0x8B48"/>
+ <enum name="OBJECT_TYPE_ARB" value="0x8B4E"/>
+ <enum name="OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2_ARB" value="0x8B50"/>
+ <enum name="FLOAT_VEC3_ARB" value="0x8B51"/>
+ <enum name="FLOAT_VEC4_ARB" value="0x8B52"/>
+ <enum name="INT_VEC2_ARB" value="0x8B53"/>
+ <enum name="INT_VEC3_ARB" value="0x8B54"/>
+ <enum name="INT_VEC4_ARB" value="0x8B55"/>
+ <enum name="BOOL_ARB" value="0x8B56"/>
+ <enum name="BOOL_VEC2_ARB" value="0x8B57"/>
+ <enum name="BOOL_VEC3_ARB" value="0x8B58"/>
+ <enum name="BOOL_VEC4_ARB" value="0x8B59"/>
+ <enum name="FLOAT_MAT2_ARB" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3_ARB" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4_ARB" value="0x8B5C"/>
+ <enum name="OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
+ <enum name="OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
+ <enum name="OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
+ <enum name="OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
+ <enum name="OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
+ <enum name="OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
+ <enum name="OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
+ <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
+ <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
+
+ <type name="charARB" size="1" glx_name="CARD8"/>
+ <type name="handleARB" size="4" glx_name="CARD32"/>
+
+ <function name="DeleteObjectARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetHandleARB" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DetachObjectARB" offset="assign">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="attachedObj" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateShaderObjectARB" offset="assign">
+ <param name="shaderType" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ShaderSourceARB" offset="assign">
+ <param name="shader" type="GLhandleARB"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLcharARB **"/>
+ <param name="length" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CompileShaderARB" offset="assign">
+ <param name="shader" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CreateProgramObjectARB" offset="assign">
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AttachObjectARB" offset="assign">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="obj" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LinkProgramARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UseProgramObjectARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ValidateProgramARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4fARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4iARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform1ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform2ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform3ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="Uniform4ivARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix2fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix3fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="UniformMatrix4fvARB" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetObjectParameterfvARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetObjectParameterivARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetInfoLogARB" offset="assign">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="infoLog" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttachedObjectsARB" offset="assign">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="infoLog" type="GLhandleARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformLocationARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveUniformARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformfvARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetUniformivARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetShaderSourceARB" offset="assign">
+ <param name="shader" type="GLhandleARB"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="source" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_shader" number="31">
+ <enum name="VERTEX_SHADER_ARB" value="0x8B31"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
+
+ <function name="BindAttribLocationARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLcharARB *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetActiveAttribARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetAttribLocationARB" offset="assign">
+ <param name="program" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_fragment_shader" number="32">
+ <enum name="FRAGMENT_SHADER_ARB" value="0x8B30"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
+</category>
+
+<category name="GL_ARB_shading_language_100" number="33">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_non_power_of_two" number="34">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_point_sprite" number="35">
+ <enum name="POINT_SPRITE_ARB" count="1" value="0x8861">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COORD_REPLACE_ARB" count="1" value="0x8862">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_ARB_fragment_program_shadow" number="36">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_draw_buffers" number="37">
+ <enum name="MAX_DRAW_BUFFERS_ARB" count="1" value="0x8824">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER0_ARB" count="1" value="0x8825">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER1_ARB" count="1" value="0x8826">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER2_ARB" count="1" value="0x8827">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER3_ARB" count="1" value="0x8828">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER4_ARB" count="1" value="0x8829">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER5_ARB" count="1" value="0x882A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER6_ARB" count="1" value="0x882B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER7_ARB" count="1" value="0x882C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER8_ARB" count="1" value="0x882D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER9_ARB" count="1" value="0x882E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER10_ARB" count="1" value="0x882F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER11_ARB" count="1" value="0x8830">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER12_ARB" count="1" value="0x8831">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER13_ARB" count="1" value="0x8832">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER14_ARB" count="1" value="0x8833">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER15_ARB" count="1" value="0x8834">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="DrawBuffersARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ <glx rop="233" large="true"/>
+ </function>
+</category>
+
+<category name="GL_ARB_texture_rectangle" number="38">
+ <enum name="TEXTURE_RECTANGLE_ARB" count="1" value="0x84F5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_RECTANGLE_ARB" count="1" value="0x84F6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_RECTANGLE_ARB" value="0x84F7"/>
+ <enum name="MAX_RECTANGLE_TEXTURE_SIZE_ARB" count="1" value="0x84F8">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<xi:include href="ARB_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_copy_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_depth_clamp.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_map_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_sync.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_seamless_cube_map.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_draw_elements_base_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="NV_conditional_render.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="NV_primitive_restart.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_transform_feedback.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_draw_instanced.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="ARB_geometry_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+
+<!-- Non-ARB extensions sorted by extension number. -->
+
+<category name="GL_EXT_blend_color" number="2">
+ <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
+ <enum name="BLEND_COLOR_EXT" count="4" value="0x8005">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="BlendColorEXT" alias="BlendColor">
+ <param name="red" type="GLclampf"/>
+ <param name="green" type="GLclampf"/>
+ <param name="blue" type="GLclampf"/>
+ <param name="alpha" type="GLclampf"/>
+ </function>
+</category>
+
+<category name="GL_EXT_polygon_offset" number="3">
+ <function name="PolygonOffsetEXT" offset="assign">
+ <param name="factor" type="GLfloat"/>
+ <param name="bias" type="GLfloat"/>
+ <glx rop="4098" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture" number="4">
+ <enum name="ALPHA4_EXT" value="0x803B"/>
+ <enum name="ALPHA8_EXT" value="0x803C"/>
+ <enum name="ALPHA12_EXT" value="0x803D"/>
+ <enum name="ALPHA16_EXT" value="0x803E"/>
+ <enum name="LUMINANCE4_EXT" value="0x803F"/>
+ <enum name="LUMINANCE8_EXT" value="0x8040"/>
+ <enum name="LUMINANCE12_EXT" value="0x8041"/>
+ <enum name="LUMINANCE16_EXT" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
+ <enum name="INTENSITY_EXT" value="0x8049"/>
+ <enum name="INTENSITY4_EXT" value="0x804A"/>
+ <enum name="INTENSITY8_EXT" value="0x804B"/>
+ <enum name="INTENSITY12_EXT" value="0x804C"/>
+ <enum name="INTENSITY16_EXT" value="0x804D"/>
+ <enum name="RGB2_EXT" value="0x804E"/>
+ <enum name="RGB4_EXT" value="0x804F"/>
+ <enum name="RGB5_EXT" value="0x8050"/>
+ <enum name="RGB8_EXT" value="0x8051"/>
+ <enum name="RGB10_EXT" value="0x8052"/>
+ <enum name="RGB12_EXT" value="0x8053"/>
+ <enum name="RGB16_EXT" value="0x8054"/>
+ <enum name="RGBA2_EXT" value="0x8055"/>
+ <enum name="RGBA4_EXT" value="0x8056"/>
+ <enum name="RGB5_A1_EXT" value="0x8057"/>
+ <enum name="RGBA8_EXT" value="0x8058"/>
+ <enum name="RGB10_A2_EXT" value="0x8059"/>
+ <enum name="RGBA12_EXT" value="0x805A"/>
+ <enum name="RGBA16_EXT" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE_EXT" count="1" value="0x805C">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_GREEN_SIZE_EXT" count="1" value="0x805D">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BLUE_SIZE_EXT" count="1" value="0x805E">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_ALPHA_SIZE_EXT" count="1" value="0x805F">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LUMINANCE_SIZE_EXT" count="1" value="0x8060">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_INTENSITY_SIZE_EXT" count="1" value="0x8061">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+ <enum name="REPLACE_EXT" value="0x8062"/>
+ <enum name="PROXY_TEXTURE_1D_EXT" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D_EXT" value="0x8064"/>
+ <enum name="TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
+</category>
+
+<!-- Extension number 5 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture3D" number="6">
+ <function name="TexImage3DEXT" alias="TexImage3D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+
+ <function name="TexSubImage3DEXT" alias="TexSubImage3D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_texture_filter4" number="7">
+ <function name="GetTexFilterFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="filter" type="GLenum"/>
+ <param name="weights" type="GLfloat *" output="true"/>
+ <glx vendorpriv="4101" ignore="true"/>
+ </function>
+
+ <function name="TexFilterFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="filter" type="GLenum"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="weights" type="const GLfloat *" count="n"/>
+ <glx rop="2064" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 8 is not listed in the extension registry. -->
+
+<category name="GL_EXT_subtexture" number="9">
+ <function name="TexSubImage1DEXT" alias="TexSubImage1D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+
+ <function name="TexSubImage2DEXT" alias="TexSubImage2D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_EXT_copy_texture" number="10">
+ <function name="CopyTexImage1DEXT" alias="CopyTexImage1D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ </function>
+
+ <function name="CopyTexImage2DEXT" alias="CopyTexImage2D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ </function>
+
+ <function name="CopyTexSubImage1DEXT" alias="CopyTexSubImage1D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+
+ <function name="CopyTexSubImage2DEXT" alias="CopyTexSubImage2D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="CopyTexSubImage3DEXT" alias="CopyTexSubImage3D">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+</category>
+
+<category name="GL_EXT_histogram" number="11">
+ <enum name="HISTOGRAM_EXT" value="0x8024"/>
+ <enum name="PROXY_HISTOGRAM_EXT" value="0x8025"/>
+ <enum name="HISTOGRAM_WIDTH_EXT" count="1" value="0x8026">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_FORMAT_EXT" count="1" value="0x8027">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_RED_SIZE_EXT" count="1" value="0x8028">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_GREEN_SIZE_EXT" count="1" value="0x8029">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_BLUE_SIZE_EXT" count="1" value="0x802A">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_ALPHA_SIZE_EXT" count="1" value="0x802B">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_LUMINANCE_SIZE_EXT" count="1" value="0x802C">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="HISTOGRAM_SINK_EXT" count="1" value="0x802D">
+ <size name="GetHistogramParameterfvEXT" mode="get"/>
+ <size name="GetHistogramParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="MINMAX_EXT" value="0x802E"/>
+ <enum name="MINMAX_FORMAT_EXT" count="1" value="0x802F">
+ <size name="GetMinmaxParameterfvEXT" mode="get"/>
+ <size name="GetMinmaxParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="MINMAX_SINK_EXT" count="1" value="0x8030">
+ <size name="GetMinmaxParameterfvEXT" mode="get"/>
+ <size name="GetMinmaxParameterivEXT" mode="get"/>
+ </enum>
+ <enum name="TABLE_TOO_LARGE_EXT" value="0x8031"/>
+
+ <function name="GetHistogramEXT" alias="GetHistogram" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="5" dimensions_in_reply="true" img_reset="reset"/>
+ </function>
+
+ <function name="GetHistogramParameterfvEXT" alias="GetHistogramParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="6"/>
+ </function>
+
+ <function name="GetHistogramParameterivEXT" alias="GetHistogramParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="7"/>
+ </function>
+
+ <function name="GetMinmaxEXT" alias="GetMinmax" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="reset" type="GLboolean"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
+ <glx vendorpriv="8" img_reset="reset"/>
+ </function>
+
+ <function name="GetMinmaxParameterfvEXT" alias="GetMinmaxParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="9"/>
+ </function>
+
+ <function name="GetMinmaxParameterivEXT" alias="GetMinmaxParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="10"/>
+ </function>
+
+ <function name="HistogramEXT" alias="Histogram" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ </function>
+
+ <function name="MinmaxEXT" alias="Minmax" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="sink" type="GLboolean"/>
+ </function>
+
+ <function name="ResetHistogramEXT" alias="ResetHistogram" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ </function>
+
+ <function name="ResetMinmaxEXT" alias="ResetMinmax" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_EXT_convolution" number="12">
+ <enum name="CONVOLUTION_BORDER_MODE_EXT" count="1" value="0x8013">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_SCALE_EXT" count="4" value="0x8014">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_FILTER_BIAS_EXT" count="4" value="0x8015">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="REDUCE_EXT" value="0x8016"/>
+ <enum name="CONVOLUTION_FORMAT_EXT" count="1" value="0x8017">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_WIDTH_EXT" count="1" value="0x8018">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="CONVOLUTION_HEIGHT_EXT" count="1" value="0x8019">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_WIDTH_EXT" count="1" value="0x801A">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_CONVOLUTION_HEIGHT_EXT" count="1" value="0x801B">
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_SCALE_EXT" count="1" value="0x801C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_SCALE_EXT" count="1" value="0x801D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_SCALE_EXT" count="1" value="0x801E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_SCALE_EXT" count="1" value="0x801F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_RED_BIAS_EXT" count="1" value="0x8020">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_GREEN_BIAS_EXT" count="1" value="0x8021">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_BLUE_BIAS_EXT" count="1" value="0x8022">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="POST_CONVOLUTION_ALPHA_BIAS_EXT" count="1" value="0x8023">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *"/>
+ </function>
+
+ <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="const GLvoid *"/>
+ </function>
+
+ <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat"/>
+ </function>
+
+ <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint"/>
+ </function>
+
+ <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+
+ <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+
+ <function name="GetConvolutionFilterEXT" alias="GetConvolutionFilter" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
+ <glx vendorpriv="1" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetConvolutionParameterfvEXT" alias="GetConvolutionParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="2"/>
+ </function>
+
+ <function name="GetConvolutionParameterivEXT" alias="GetConvolutionParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="3"/>
+ </function>
+
+ <function name="GetSeparableFilterEXT" alias="GetSeparableFilter" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="GLvoid *" output="true"/>
+ <param name="column" type="GLvoid *" output="true"/>
+ <param name="span" type="GLvoid *" output="true"/>
+ <glx vendorpriv="4" handcode="true"/>
+ </function>
+
+ <function name="SeparableFilter2DEXT" alias="SeparableFilter2D" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="row" type="const GLvoid *"/>
+ <param name="column" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SGI_color_matrix" number="13">
+ <enum name="COLOR_MATRIX_SGI" value="0x80B1"/>
+ <enum name="COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B2"/>
+ <enum name="MAX_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B3"/>
+ <enum name="POST_COLOR_MATRIX_RED_SCALE_SGI" value="0x80B4"/>
+ <enum name="POST_COLOR_MATRIX_GREEN_SCALE_SGI" value="0x80B5"/>
+ <enum name="POST_COLOR_MATRIX_BLUE_SCALE_SGI" value="0x80B6"/>
+ <enum name="POST_COLOR_MATRIX_ALPHA_SCALE_SGI" value="0x80B7"/>
+ <enum name="POST_COLOR_MATRIX_RED_BIAS_SGI" value="0x80B8"/>
+ <enum name="POST_COLOR_MATRIX_GREEN_BIAS_SGI" value="0x80B9"/>
+ <enum name="POST_COLOR_MATRIX_BLUE_BIAS_SGI" value="0x80BA"/>
+ <enum name="POST_COLOR_MATRIX_ALPHA_BIAS_SGI" value="0x80BB"/>
+</category>
+
+<category name="GL_SGI_color_table" number="14">
+ <enum name="COLOR_TABLE_SCALE_SGI" count="4" value="0x80D6">
+ <size name="ColorTableParameterfvSGI"/>
+ <size name="ColorTableParameterivSGI"/>
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BIAS_SGI" count="4" value="0x80D7">
+ <size name="ColorTableParameterfvSGI"/>
+ <size name="ColorTableParameterivSGI"/>
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_FORMAT_SGI" count="1" value="0x80D8">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_WIDTH_SGI" count="1" value="0x80D9">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_RED_SIZE_SGI" count="1" value="0x80DA">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_GREEN_SIZE_SGI" count="1" value="0x80DB">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BLUE_SIZE_SGI" count="1" value="0x80DC">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_ALPHA_SIZE_SGI" count="1" value="0x80DD">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_LUMINANCE_SIZE_SGI" count="1" value="0x80DE">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_INTENSITY_SIZE_SGI" count="1" value="0x80DF">
+ <size name="GetColorTableParameterfvSGI" mode="get"/>
+ <size name="GetColorTableParameterivSGI" mode="get"/>
+ </enum>
+
+ <function name="ColorTableSGI" alias="ColorTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="const GLvoid *"/>
+ </function>
+
+ <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="CopyColorTableSGI" alias="CopyColorTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+
+ <function name="GetColorTableSGI" alias="GetColorTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="4098" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetColorTableParameterfvSGI" alias="GetColorTableParameterfv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4099"/>
+ </function>
+
+ <function name="GetColorTableParameterivSGI" alias="GetColorTableParameteriv" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4100"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_pixel_texture" number="15">
+ <function name="PixelTexGenParameteriSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PixelTexGenParameterfSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetPixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetPixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_texture4D" number="16">
+ <function name="TexImage4DSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="size4d" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="2057" ignore="true"/>
+ </function>
+
+ <function name="TexSubImage4DSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="woffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="size4d" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="UNUSED" type="GLuint" padding="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="2058" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGI_texture_color_table" number="17">
+ <enum name="TEXTURE_COLOR_TABLE_SGI" value="0x80BC"/>
+ <enum name="PROXY_TEXTURE_COLOR_TABLE_SGI" value="0x80BD"/>
+</category>
+
+<!-- Extension number 19 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_object" number="20">
+ <function name="AreTexturesResidentEXT" alias="AreTexturesResident">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <param name="residences" type="GLboolean *" output="true" count="n"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="11" handcode="client" always_array="true"/>
+ </function>
+
+ <function name="BindTextureEXT" alias="BindTexture">
+ <param name="target" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ </function>
+
+ <function name="DeleteTexturesEXT" alias="DeleteTextures">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="const GLuint *" count="n"/>
+ <glx vendorpriv="12"/>
+ </function>
+
+ <function name="GenTexturesEXT" alias="GenTextures">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="textures" type="GLuint *" output="true" count="n"/>
+ <glx vendorpriv="13" always_array="true"/>
+ </function>
+
+ <function name="IsTextureEXT" alias="IsTexture">
+ <param name="texture" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="14"/>
+ </function>
+
+ <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
+ <param name="n" type="GLsizei"/>
+ <param name="textures" type="const GLuint *"/>
+ <param name="priorities" type="const GLclampf *"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_detail_texture" number="21">
+ <function name="DetailTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" count="n"/>
+ <glx rop="2051" ignore="true"/>
+ </function>
+
+ <function name="GetDetailTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="points" type="GLfloat *" output="true"/>
+ <glx vendorpriv="4096" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_sharpen_texture" number="22">
+ <function name="SharpenTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" count="n" count_scale="2"/>
+ <glx rop="2052" ignore="true"/>
+ </function>
+
+ <function name="GetSharpenTexFuncSGIS">
+ <param name="target" type="GLenum"/>
+ <param name="points" type="GLfloat *" output="true"/>
+ <glx vendorpriv="4097" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_multisample" number="25">
+ <function name="SampleMaskSGIS" offset="assign" static_dispatch="false">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ <glx rop="2048"/>
+ </function>
+
+ <function name="SamplePatternSGIS" offset="assign" static_dispatch="false">
+ <param name="pattern" type="GLenum"/>
+ <glx rop="2049"/>
+ </function>
+</category>
+
+<!-- Extension number 26 is not listed in the extension registry. -->
+
+<category name="GL_EXT_rescale_normal" number="27">
+ <enum name="RESCALE_NORMAL_EXT" count="1" value="0x803A">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 28 is a GLX extension. -->
+<!-- Extension number 29 is not listed in the extension registry. -->
+
+<category name="GL_EXT_vertex_array" number="30">
+ <function name="ArrayElementEXT" alias="ArrayElement">
+ <param name="i" type="GLint"/>
+ </function>
+
+ <function name="ColorPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="DrawArraysEXT" alias="DrawArrays">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ </function>
+
+ <function name="EdgeFlagPointerEXT" offset="assign">
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLboolean *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="GetPointervEXT" alias="GetPointerv">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **" output="true"/>
+ </function>
+
+ <function name="IndexPointerEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="NormalPointerEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="TexCoordPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_generate_mipmap" number="32">
+ <enum name="GENERATE_MIPMAP_SGIS" count="1" value="0x8191">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="GENERATE_MIPMAP_HINT_SGIS" value="0x8192"/>
+</category>
+
+<category name="GL_SGIX_clipmap" number="33">
+ <enum name="LINEAR_CLIPMAP_LINEAR_SGIX" value="0x8170"/>
+ <enum name="TEXTURE_CLIPMAP_CENTER_SGIX" count="2" value="0x8171">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_FRAME_SGIX" count="1" value="0x8172">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_OFFSET_SGIX" count="2" value="0x8173">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" count="3" value="0x8174">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" value="0x8175"/>
+ <enum name="TEXTURE_CLIPMAP_DEPTH_SGIX" value="0x8176"/>
+ <enum name="MAX_CLIPMAP_DEPTH_SGIX" value="0x8177"/>
+ <enum name="MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8178"/>
+ <enum name="NEAREST_CLIPMAP_NEAREST_SGIX" value="0x844D"/>
+ <enum name="NEAREST_CLIPMAP_LINEAR_SGIX" value="0x844E"/>
+ <enum name="LINEAR_CLIPMAP_NEAREST_SGIX" value="0x844F"/>
+</category>
+
+<category name="GL_SGIX_shadow" number="34">
+ <enum name="TEXTURE_COMPARE_SGIX" count="1" value="0x819A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COMPARE_OPERATOR_SGIX" count="1" value="0x819B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LEQUAL_R_SGIX" value="0x819C"/>
+ <enum name="TEXTURE_GEQUAL_R_SGIX" value="0x819D"/>
+</category>
+
+<category name="GL_SGIS_texture_edge_clamp" number="35">
+ <enum name="CLAMP_TO_EDGE_SGIS" value="0x812F"/>
+</category>
+
+<category name="GL_SGIS_texture_border_clamp" number="36">
+ <enum name="CLAMP_TO_BORDER_SGIS" value="0x812D"/>
+</category>
+
+<category name="GL_EXT_blend_minmax" number="37">
+ <enum name="FUNC_ADD_EXT" value="0x8006"/>
+ <enum name="MIN_EXT" value="0x8007"/>
+ <enum name="MAX_EXT" value="0x8008"/>
+ <enum name="BLEND_EQUATION_EXT" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="BlendEquationEXT" alias="BlendEquation">
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_EXT_blend_subtract" number="38">
+ <enum name="FUNC_SUBTRACT_EXT" value="0x800A"/>
+ <enum name="FUNC_REVERSE_SUBTRACT_EXT" value="0x800B"/>
+
+ <!-- <function name="BlendEquationEXT" alias="BlendEquation">
+ <param name="mode" type="GLenum"/>
+ </function> -->
+</category>
+
+<!-- Extension number 40 is a GLX extension. -->
+<!-- Extension number 41 is a GLX extension. -->
+<!-- Extension number 42 is a GLX extension. -->
+<!-- Extension number 43 is a GLX extension. -->
+<!-- Extension number 44 is a GLX extension. -->
+<!-- Extension number 46 is not listed in the extension registry. -->
+<!-- Extension number 47 is a GLX extension. -->
+<!-- Extension number 48 is not listed in the extension registry. -->
+<!-- Extension number 49 is a GLX extension. -->
+<!-- Extension number 50 is a GLX extension. -->
+
+<category name="GL_SGIX_sprite" number="52">
+ <function name="SpriteParameterfSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SpriteParameterfvSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SpriteParameteriSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SpriteParameterivSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_point_parameters" number="54">
+ <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+
+ <function name="PointParameterfEXT" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="2065"/>
+ </function>
+
+ <function name="PointParameterfvEXT" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2066"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_instruments" number="55">
+ <function name="GetInstrumentsSGIX">
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="InstrumentsBufferSGIX">
+ <param name="size" type="GLsizei"/>
+ <param name="buffer" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PollInstrumentsSGIX">
+ <param name="marker_p" type="GLint *" output="true"/>
+ <return type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ReadInstrumentsSGIX">
+ <param name="marker" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StartInstrumentsSGIX">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="StopInstrumentsSGIX">
+ <param name="marker" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_texture_scale_bias" number="56">
+ <enum name="POST_TEXTURE_FILTER_BIAS_SGIX" count="4" value="0x8179">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="POST_TEXTURE_FILTER_SCALE_SGIX" count="4" value="0x817A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" value="0x817B"/>
+ <enum name="POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" value="0x817C"/>
+</category>
+
+<category name="GL_SGIX_framezoom" number="57">
+ <function name="FrameZoomSGIX">
+ <param name="factor" type="GLint"/>
+ <glx rop="2072" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_tag_sample_buffer" number="58">
+ <function name="TagSampleBufferSGIX">
+ <glx rop="2050" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 59 is not listed in the extension registry. -->
+
+<category name="GL_SGIX_reference_plane" number="60">
+ <function name="ReferencePlaneSGIX">
+ <param name="equation" type="const GLdouble *" count="4"/>
+ <glx rop="2071" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_flush_raster" number="61">
+ <function name="FlushRasterSGIX">
+ <glx vendorpriv="4105" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 62 is a GLX extension. -->
+
+<category name="GL_SGIX_depth_texture" number="63">
+ <enum name="DEPTH_COMPONENT16_SGIX" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24_SGIX" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32_SGIX" value="0x81A7"/>
+</category>
+
+<category name="GL_SGIS_fog_function" number="64">
+ <function name="FogFuncSGIS">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="points" type="const GLfloat *" count="n" count_scale="2"/>
+ <glx rop="2067" ignore="true"/>
+ </function>
+
+ <function name="GetFogFuncSGIS">
+ <param name="points" type="GLfloat *" output="true"/>
+ <!-- GLX protocol for this function is unknown. -->
+ </function>
+</category>
+
+<category name="GL_SGIX_fog_offset" number="65">
+ <enum name="FOG_OFFSET_SGIX" value="0x8198"/>
+ <enum name="FOG_OFFSET_VALUE_SGIX" count="1" value="0x8199">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ </enum>
+</category>
+
+<category name="GL_HP_image_transform" number="66">
+ <function name="ImageTransformParameteriHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="ImageTransformParameterfHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="ImageTransformParameterivHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="ImageTransformParameterfvHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetImageTransformParameterivHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ </function>
+
+ <function name="GetImageTransformParameterfvHP">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ </function>
+</category>
+
+<category name="GL_HP_convolution_border_modes" number="67">
+ <enum name="IGNORE_BORDER_HP" value="0x8150"/>
+ <enum name="CONSTANT_BORDER_HP" value="0x8151"/>
+ <enum name="REPLICATE_BORDER_HP" value="0x8153"/>
+ <enum name="CONVOLUTION_BORDER_COLOR_HP" count="4" value="0x8154">
+ <size name="ConvolutionParameterfv"/>
+ <size name="ConvolutionParameteriv"/>
+ <size name="GetConvolutionParameterfv" mode="get"/>
+ <size name="GetConvolutionParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 68 is not listed in the extension registry. -->
+<!-- Extension number 70 is not listed in the extension registry. -->
+<!-- Extension number 71 is not listed in the extension registry. -->
+<!-- Extension number 72 is not listed in the extension registry. -->
+<!-- Extension number 73 is not listed in the extension registry. -->
+
+<category name="GL_EXT_color_subtable" number="74">
+ <function name="ColorSubTableEXT" alias="ColorSubTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="count" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="data" type="const GLvoid *"/>
+ </function>
+
+ <function name="CopyColorSubTableEXT" alias="CopyColorSubTable" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="start" type="GLsizei"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+</category>
+
+<!-- Extension number 75 is a GLU extension. -->
+
+<category name="GL_PGI_misc_hints" number="77">
+ <function name="HintPGI">
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_paletted_texture" number="78">
+ <enum name="COLOR_TABLE_FORMAT_EXT" count="1" value="0x80D8">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_WIDTH_EXT" count="1" value="0x80D9">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_RED_SIZE_EXT" count="1" value="0x80DA">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_GREEN_SIZE_EXT" count="1" value="0x80DB">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_BLUE_SIZE_EXT" count="1" value="0x80DC">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_ALPHA_SIZE_EXT" count="1" value="0x80DD">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_LUMINANCE_SIZE_EXT" count="1" value="0x80DE">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="COLOR_TABLE_INTENSITY_SIZE_EXT" count="1" value="0x80DF">
+ <size name="GetColorTableParameterfv" mode="get"/>
+ <size name="GetColorTableParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_INDEX_SIZE_EXT" count="1" value="0x80ED">
+ <size name="GetTexLevelParameterfv" mode="get"/>
+ <size name="GetTexLevelParameteriv" mode="get"/>
+ </enum>
+
+ <function name="ColorTableEXT" alias="ColorTable">
+ <param name="target" type="GLenum"/>
+ <param name="internalformat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetColorTableEXT" alias="GetColorTable">
+ <param name="target" type="GLenum"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
+ <glx vendorpriv="4098" dimensions_in_reply="true"/>
+ </function>
+
+ <function name="GetColorTableParameterivEXT" alias="GetColorTableParameteriv">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4100"/>
+ </function>
+
+ <function name="GetColorTableParameterfvEXT" alias="GetColorTableParameterfv">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="4099"/>
+ </function>
+</category>
+
+<category name="GL_EXT_clip_volume_hint" number="79">
+ <enum name="CLIP_VOLUME_CLIPPING_HINT_EXT" count="1" value="0x80F0">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_SGIX_list_priority" number="80">
+ <function name="GetListParameterfvSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetListParameterivSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameterfSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameterfvSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameteriSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ListParameterivSGIX">
+ <param name="list" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 82 is not listed in the extension registry. -->
+<!-- Extension number 83 is a GLX extension. -->
+
+<category name="GL_SGIX_texture_lod_bias" number="84">
+ <enum name="TEXTURE_LOD_BIAS_S_SGIX" count="1" value="0x818E">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LOD_BIAS_T_SGIX" count="1" value="0x818F">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_LOD_BIAS_R_SGIX" count="1" value="0x8190">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 85 is a GLU extension. -->
+<!-- Extension number 86 is a GLX extension. -->
+<!-- Extension number 87 is not listed in the extension registry. -->
+<!-- Extension number 88 is not listed in the extension registry. -->
+<!-- Extension number 89 is not listed in the extension registry. -->
+
+
+<category name="GL_SGIX_shadow_ambient" number="90">
+ <enum name="SHADOW_AMBIENT_SGIX" count="1" value="0x80BF">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 91 is a GLX extension. -->
+<!-- Extension number 92 is a GLX extension. -->
+
+<category name="GL_EXT_index_material" number="94">
+ <function name="IndexMaterialEXT">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_index_func" number="95">
+ <function name="IndexFuncEXT">
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLclampf"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_compiled_vertex_array" number="97">
+ <function name="LockArraysEXT" offset="assign">
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+
+ <function name="UnlockArraysEXT" offset="assign">
+ <glx handcode="true" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_cull_vertex" number="98">
+ <enum name="CULL_VERTEX_EXT" value="0x81AA"/>
+ <enum name="CULL_VERTEX_OBJECT_POSITION_EXT" count="4" value="0x81AB">
+ <size name="CullParameterfv"/>
+ <size name="CullParameterdv"/>
+ </enum>
+ <enum name="CULL_VERTEX_EYE_POSITION_EXT" count="4" value="0x81AC">
+ <size name="CullParameterfv"/>
+ <size name="CullParameterdv"/>
+ </enum>
+
+ <function name="CullParameterdvEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. -->
+ <glx ignore="true"/>
+ </function>
+
+ <function name="CullParameterfvEXT">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. -->
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 99 is not listed in the extension registry. -->
+<!-- Extension number 100 is a GLU extension. -->
+
+<!-- Shouldn't this be EXT_fragment_lighting? -->
+<category name="GL_SGIX_fragment_lighting" number="102">
+ <function name="FragmentColorMaterialSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightfSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightfvSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightiSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightivSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModelfSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModelfvSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModeliSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentLightModelivSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialfSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialfvSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialiSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FragmentMaterialivSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentLightfvSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentLightivSGIX">
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentMaterialfvSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFragmentMaterialivSGIX">
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="LightEnviSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 103 is not listed in the extension registry. -->
+<!-- Extension number 104 is not listed in the extension registry. -->
+<!-- Extension number 105 is not listed in the extension registry. -->
+<!-- Extension number 106 is not listed in the extension registry. -->
+<!-- Extension number 107 is not listed in the extension registry. -->
+<!-- Extension number 108 is not listed in the extension registry. -->
+<!-- Extension number 109 is not listed in the extension registry. -->
+
+<category name="GL_IBM_rasterpos_clip" number="110">
+ <enum name="RASTER_POSITION_UNCLIPPED_IBM" count="1" value="0x19262">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_draw_range_elements" number="112">
+ <function name="DrawRangeElementsEXT" alias="DrawRangeElements">
+ <param name="mode" type="GLenum"/>
+ <param name="start" type="GLuint"/>
+ <param name="end" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<!-- Extension number 115 is a GLX extension. -->
+<!-- Extension number 116 is not listed in the extension registry. -->
+
+<category name="GL_EXT_light_texture" number="117">
+ <function name="ApplyTextureEXT">
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="TextureLightEXT">
+ <param name="pname" type="GLenum"/>
+ </function>
+
+ <function name="TextureMaterialEXT">
+ <param name="face" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<!-- Extension number 118 is not listed in the extension registry. -->
+<!-- Extension number 121 is not listed in the extension registry. -->
+<!-- Extension number 122 is not listed in the extension registry. -->
+<!-- Extension number 123 is not listed in the extension registry. -->
+<!-- Extension number 124 is not listed in the extension registry. -->
+<!-- Extension number 125 is not listed in the extension registry. -->
+<!-- Extension number 126 is not listed in the extension registry. -->
+<!-- Extension number 128 is not listed in the extension registry. -->
+<!-- Extension number 130 is not listed in the extension registry. -->
+<!-- Extension number 131 is not listed in the extension registry. -->
+
+<category name="GL_SGIX_async" number="132">
+ <function name="AsyncMarkerSGIX">
+ <param name="marker" type="GLuint"/>
+ </function>
+
+ <function name="FinishAsyncSGIX">
+ <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
+ <return type="GLint"/>
+ </function>
+
+ <function name="PollAsyncSGIX">
+ <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. -->
+ <return type="GLint"/>
+ </function>
+
+ <function name="GenAsyncMarkersSGIX">
+ <param name="range" type="GLsizei"/>
+ <return type="GLuint"/>
+ </function>
+
+ <function name="DeleteAsyncMarkersSGIX">
+ <param name="marker" type="GLuint"/>
+ <param name="range" type="GLsizei"/>
+ </function>
+
+ <function name="IsAsyncMarkerSGIX">
+ <param name="marker" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+</category>
+
+<category name="GL_INTEL_parallel_arrays" number="136">
+ <function name="VertexPointervINTEL">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+
+ <function name="NormalPointervINTEL">
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+
+ <function name="ColorPointervINTEL">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+
+ <function name="TexCoordPointervINTEL">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="pointer" type="const GLvoid **"/>
+ </function>
+</category>
+
+<category name="GL_HP_occlusion_test" number="137">
+ <enum name="OCCLUSION_TEST_HP" count="1" value="0x8165">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="OCCLUSION_TEST_RESULT_HP" count="1" value="0x8166">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_pixel_transform" number="138">
+ <function name="PixelTransformParameteriEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+
+ <function name="PixelTransformParameterfEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="PixelTransformParameterivEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="PixelTransformParameterfvEXT">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<!-- Extension number 140 is not listed in the extension registry. -->
+
+<category name="GL_EXT_shared_texture_palette" number="141">
+ <enum name="SHARED_TEXTURE_PALETTE_EXT" count="1" value="0x81FB"/>
+</category>
+
+<!-- Extension number 142 is a GLX extension. -->
+<!-- Extension number 143 is not listed in the extension registry. -->
+
+<category name="GL_EXT_separate_specular_color" number="144">
+ <enum name="LIGHT_MODEL_COLOR_CONTROL_EXT" count="1" value="0x81F8">
+ <size name="LightModelfv"/>
+ <size name="LightModeliv"/>
+ </enum>
+ <enum name="SINGLE_COLOR_EXT" value="0x81F9"/>
+ <enum name="SEPARATE_SPECULAR_COLOR_EXT" value="0x81FA"/>
+</category>
+
+<category name="GL_EXT_secondary_color" number="145">
+ <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT">
+ <param name="red" type="GLbyte"/>
+ <param name="green" type="GLbyte"/>
+ <param name="blue" type="GLbyte"/>
+ </function>
+
+ <function name="SecondaryColor3bvEXT" offset="assign">
+ <param name="v" type="const GLbyte *" count="3"/>
+ <glx rop="4126"/>
+ </function>
+
+ <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT">
+ <param name="red" type="GLdouble"/>
+ <param name="green" type="GLdouble"/>
+ <param name="blue" type="GLdouble"/>
+ </function>
+
+ <function name="SecondaryColor3dvEXT" offset="assign">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4130"/>
+ </function>
+
+ <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT">
+ <param name="red" type="GLfloat"/>
+ <param name="green" type="GLfloat"/>
+ <param name="blue" type="GLfloat"/>
+ </function>
+
+ <function name="SecondaryColor3fvEXT" offset="assign">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="4129"/>
+ </function>
+
+ <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT">
+ <param name="red" type="GLint"/>
+ <param name="green" type="GLint"/>
+ <param name="blue" type="GLint"/>
+ </function>
+
+ <function name="SecondaryColor3ivEXT" offset="assign">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="4128"/>
+ </function>
+
+ <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT">
+ <param name="red" type="GLshort"/>
+ <param name="green" type="GLshort"/>
+ <param name="blue" type="GLshort"/>
+ </function>
+
+ <function name="SecondaryColor3svEXT" offset="assign">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4127"/>
+ </function>
+
+ <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT">
+ <param name="red" type="GLubyte"/>
+ <param name="green" type="GLubyte"/>
+ <param name="blue" type="GLubyte"/>
+ </function>
+
+ <function name="SecondaryColor3ubvEXT" offset="assign">
+ <param name="v" type="const GLubyte *" count="3"/>
+ <glx rop="4131"/>
+ </function>
+
+ <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT">
+ <param name="red" type="GLuint"/>
+ <param name="green" type="GLuint"/>
+ <param name="blue" type="GLuint"/>
+ </function>
+
+ <function name="SecondaryColor3uivEXT" offset="assign">
+ <param name="v" type="const GLuint *" count="3"/>
+ <glx rop="4133"/>
+ </function>
+
+ <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT">
+ <param name="red" type="GLushort"/>
+ <param name="green" type="GLushort"/>
+ <param name="blue" type="GLushort"/>
+ </function>
+
+ <function name="SecondaryColor3usvEXT" offset="assign">
+ <param name="v" type="const GLushort *" count="3"/>
+ <glx rop="4132"/>
+ </function>
+
+ <function name="SecondaryColorPointerEXT" offset="assign">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_perturb_normal" number="147">
+ <function name="TextureNormalEXT">
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_EXT_multi_draw_arrays" number="148">
+ <function name="MultiDrawArraysEXT" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="const GLint *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="primcount" type="GLsizei"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="MultiDrawElementsEXT" offset="assign">
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid **"/>
+ <param name="primcount" type="GLsizei"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_fog_coord" number="149">
+ <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT">
+ <param name="coord" type="GLfloat"/>
+ </function>
+
+ <function name="FogCoordfvEXT" offset="assign">
+ <param name="coord" type="const GLfloat *" count="1"/>
+ <glx rop="4124"/>
+ </function>
+
+ <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT">
+ <param name="coord" type="GLdouble"/>
+ </function>
+
+ <function name="FogCoorddvEXT" offset="assign">
+ <param name="coord" type="const GLdouble *" count="1"/>
+ <glx rop="4125"/>
+ </function>
+
+ <function name="FogCoordPointerEXT" offset="assign">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+</category>
+
+<!-- Extension number 150 is not listed in the extension registry. -->
+<!-- Extension number 151 is not listed in the extension registry. -->
+<!-- Extension number 152 is not listed in the extension registry. -->
+<!-- Extension number 153 is not listed in the extension registry. -->
+<!-- Extension number 154 is not listed in the extension registry. -->
+
+<category name="GL_EXT_coordinate_frame" number="156">
+ <function name="Tangent3bEXT">
+ <param name="tx" type="GLbyte"/>
+ <param name="ty" type="GLbyte"/>
+ <param name="tz" type="GLbyte"/>
+ </function>
+
+ <function name="Tangent3bvEXT">
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="Tangent3dEXT">
+ <param name="tx" type="GLdouble"/>
+ <param name="ty" type="GLdouble"/>
+ <param name="tz" type="GLdouble"/>
+ </function>
+
+ <function name="Tangent3dvEXT">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="Tangent3fEXT">
+ <param name="tx" type="GLfloat"/>
+ <param name="ty" type="GLfloat"/>
+ <param name="tz" type="GLfloat"/>
+ </function>
+
+ <function name="Tangent3fvEXT">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Tangent3iEXT">
+ <param name="tx" type="GLint"/>
+ <param name="ty" type="GLint"/>
+ <param name="tz" type="GLint"/>
+ </function>
+
+ <function name="Tangent3ivEXT">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="Tangent3sEXT">
+ <param name="tx" type="GLshort"/>
+ <param name="ty" type="GLshort"/>
+ <param name="tz" type="GLshort"/>
+ </function>
+
+ <function name="Tangent3svEXT">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="Binormal3bEXT">
+ <param name="bx" type="GLbyte"/>
+ <param name="by" type="GLbyte"/>
+ <param name="bz" type="GLbyte"/>
+ </function>
+
+ <function name="Binormal3bvEXT">
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="Binormal3dEXT">
+ <param name="bx" type="GLdouble"/>
+ <param name="by" type="GLdouble"/>
+ <param name="bz" type="GLdouble"/>
+ </function>
+
+ <function name="Binormal3dvEXT">
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="Binormal3fEXT">
+ <param name="bx" type="GLfloat"/>
+ <param name="by" type="GLfloat"/>
+ <param name="bz" type="GLfloat"/>
+ </function>
+
+ <function name="Binormal3fvEXT">
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Binormal3iEXT">
+ <param name="bx" type="GLint"/>
+ <param name="by" type="GLint"/>
+ <param name="bz" type="GLint"/>
+ </function>
+
+ <function name="Binormal3ivEXT">
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="Binormal3sEXT">
+ <param name="bx" type="GLshort"/>
+ <param name="by" type="GLshort"/>
+ <param name="bz" type="GLshort"/>
+ </function>
+
+ <function name="Binormal3svEXT">
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="TangentPointerEXT">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="BinormalPointerEXT">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+</category>
+
+<!-- Extension number 157 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_env_combine" number="158">
+ <enum name="COMBINE_EXT" value="0x8570"/>
+ <enum name="COMBINE_RGB_EXT" count="1" value="0x8571"/>
+ <enum name="COMBINE_ALPHA_EXT" count="1" value="0x8572"/>
+ <enum name="RGB_SCALE_EXT" count="1" value="0x8573"/>
+ <enum name="ADD_SIGNED_EXT" value="0x8574"/>
+ <enum name="INTERPOLATE_EXT" value="0x8575"/>
+ <enum name="CONSTANT_EXT" value="0x8576"/>
+ <enum name="PRIMARY_COLOR_EXT" value="0x8577"/>
+ <enum name="PREVIOUS_EXT" value="0x8578"/>
+ <enum name="SOURCE0_RGB_EXT" count="1" value="0x8580"/>
+ <enum name="SOURCE1_RGB_EXT" count="1" value="0x8581"/>
+ <enum name="SOURCE2_RGB_EXT" count="1" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA_EXT" count="1" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA_EXT" count="1" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA_EXT" count="1" value="0x858A"/>
+ <enum name="OPERAND0_RGB_EXT" count="1" value="0x8590"/>
+ <enum name="OPERAND1_RGB_EXT" count="1" value="0x8591"/>
+ <enum name="OPERAND2_RGB_EXT" count="1" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA_EXT" count="1" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA_EXT" count="1" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA_EXT" count="1" value="0x859A"/>
+</category>
+
+<category name="GL_SGIX_pixel_texture" number="160">
+ <function name="PixelTexGenSGIX" offset="assign" static_dispatch="false">
+ <param name="mode" type="GLenum"/>
+ <glx rop="2059" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 161 is not listed in the extension registry. -->
+<!-- Extension number 162 is not listed in the extension registry. -->
+
+<category name="GL_SUNX_constant_data" number="163">
+ <function name="FinishTextureSUNX">
+ </function>
+</category>
+
+<category name="GL_SUN_global_alpha" number="164">
+ <function name="GlobalAlphaFactorbSUN">
+ <param name="factor" type="GLbyte"/>
+ </function>
+
+ <function name="GlobalAlphaFactorsSUN">
+ <param name="factor" type="GLshort"/>
+ </function>
+
+ <function name="GlobalAlphaFactoriSUN">
+ <param name="factor" type="GLint"/>
+ </function>
+
+ <function name="GlobalAlphaFactorfSUN">
+ <param name="factor" type="GLfloat"/>
+ </function>
+
+ <function name="GlobalAlphaFactordSUN">
+ <param name="factor" type="GLdouble"/>
+ </function>
+
+ <function name="GlobalAlphaFactorubSUN">
+ <param name="factor" type="GLubyte"/>
+ </function>
+
+ <function name="GlobalAlphaFactorusSUN">
+ <param name="factor" type="GLushort"/>
+ </function>
+
+ <function name="GlobalAlphaFactoruiSUN">
+ <param name="factor" type="GLuint"/>
+ </function>
+</category>
+
+<category name="GL_SUN_triangle_list" number="165">
+ <function name="ReplacementCodeuiSUN">
+ <param name="code" type="GLuint"/>
+ </function>
+
+ <function name="ReplacementCodeusSUN">
+ <param name="code" type="GLushort"/>
+ </function>
+
+ <function name="ReplacementCodeubSUN">
+ <param name="code" type="GLubyte"/>
+ </function>
+
+ <function name="ReplacementCodeuivSUN">
+ <param name="code" type="const GLuint *"/>
+ </function>
+
+ <function name="ReplacementCodeusvSUN">
+ <param name="code" type="const GLushort *"/>
+ </function>
+
+ <function name="ReplacementCodeubvSUN">
+ <param name="code" type="const GLubyte *"/>
+ </function>
+
+ <function name="ReplacementCodePointerSUN">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SUN_vertex" number="166">
+ <function name="Color4ubVertex2fSUN">
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="Color4ubVertex2fvSUN">
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Color4ubVertex3fSUN">
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Color4ubVertex3fvSUN">
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Color3fVertex3fSUN">
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Color3fVertex3fvSUN">
+ <param name="c" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Normal3fVertex3fSUN">
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Normal3fVertex3fvSUN">
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="Color4fNormal3fVertex3fSUN">
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="Color4fNormal3fVertex3fvSUN">
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord4fVertex4fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="p" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord4fVertex4fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fColor4ubVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fColor4ubVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fColor3fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fColor3fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fNormal3fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fNormal3fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord2fColor4fNormal3fVertex3fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord2fColor4fNormal3fVertex3fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="TexCoord4fColor4fNormal3fVertex4fSUN">
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="p" type="GLfloat"/>
+ <param name="q" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="TexCoord4fColor4fNormal3fVertex4fvSUN">
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4ubVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="r" type="GLubyte"/>
+ <param name="g" type="GLubyte"/>
+ <param name="b" type="GLubyte"/>
+ <param name="a" type="GLubyte"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4ubVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="c" type="const GLubyte *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="tc" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="tc" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN">
+ <param name="rc" type="GLuint"/>
+ <param name="s" type="GLfloat"/>
+ <param name="t" type="GLfloat"/>
+ <param name="r" type="GLfloat"/>
+ <param name="g" type="GLfloat"/>
+ <param name="b" type="GLfloat"/>
+ <param name="a" type="GLfloat"/>
+ <param name="nx" type="GLfloat"/>
+ <param name="ny" type="GLfloat"/>
+ <param name="nz" type="GLfloat"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN">
+ <param name="rc" type="const GLuint *"/>
+ <param name="tc" type="const GLfloat *"/>
+ <param name="c" type="const GLfloat *"/>
+ <param name="n" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+</category>
+
+<!-- Extension number 167 is a WGL extension. -->
+<!-- Extension number 168 is a WGL extension. -->
+<!-- Extension number 169 is a WGL extension. -->
+<!-- Extension number 170 is a WGL extension. -->
+<!-- Extension number 171 is a WGL extension. -->
+<!-- Extension number 172 is a WGL extension. -->
+
+<category name="GL_EXT_blend_func_separate" number="173">
+ <function name="BlendFuncSeparateEXT" offset="assign">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ <glx rop="4134"/>
+ </function>
+</category>
+
+<category name="GL_EXT_stencil_wrap" number="176">
+ <enum name="INCR_WRAP_EXT" value="0x8507"/>
+ <enum name="DECR_WRAP_EXT" value="0x8508"/>
+</category>
+
+<!-- Extension number 177 is a WGL extension. -->
+
+<category name="GL_NV_texgen_reflection" number="179">
+ <enum name="NORMAL_MAP_NV" value="0x8511"/>
+ <enum name="REFLECTION_MAP_NV" value="0x8512"/>
+</category>
+
+<!-- Extension number 180 is not listed in the extension registry. -->
+
+<category name="GL_SUN_convolution_border_modes" number="182">
+ <enum name="WRAP_BORDER_SUN" value="0x81D4"/>
+</category>
+
+<!-- Extension number 183 is a GLX extension. -->
+<!-- Extension number 184 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_env_add" number="185">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_EXT_texture_lod_bias" number="186">
+ <enum name="TEXTURE_LOD_BIAS_EXT" count="1" value="0x8501">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_texture_filter_anisotropic" number="187">
+ <enum name="TEXTURE_MAX_ANISOTROPY_EXT" count="1" value="0x84FE">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="MAX_TEXTURE_MAX_ANISOTROPY_EXT" count="1" value="0x84FF">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_EXT_vertex_weighting" number="188">
+ <function name="VertexWeightfEXT" vectorequiv="VertexWeightfvEXT">
+ <param name="weight" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexWeightfvEXT">
+ <param name="weight" type="const GLfloat *" count="1"/>
+ <glx rop="4135" ignore="true"/>
+ </function>
+
+ <function name="VertexWeightPointerEXT">
+ <param name="size" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_light_max_exponent" number="189">
+ <enum name="MAX_SHININESS_NV" count="1" value="0x8504">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_SPOT_EXPONENT_NV" count="1" value="0x8505">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_array_range" number="190">
+ <function name="FlushVertexArrayRangeNV" offset="assign">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="VertexArrayRangeNV" offset="assign">
+ <param name="length" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_register_combiners" number="191">
+ <function name="CombinerParameterfvNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="4137" ignore="true"/>
+ </function>
+
+ <function name="CombinerParameterfNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ <glx rop="4136" ignore="true"/>
+ </function>
+
+ <function name="CombinerParameterivNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4139" ignore="true"/>
+ </function>
+
+ <function name="CombinerParameteriNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="4138" ignore="true"/>
+ </function>
+
+ <function name="CombinerInputNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="variable" type="GLenum"/>
+ <param name="input" type="GLenum"/>
+ <param name="mapping" type="GLenum"/>
+ <param name="componentUsage" type="GLenum"/>
+ <glx rop="4140" ignore="true"/>
+ </function>
+
+ <function name="CombinerOutputNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="abOutput" type="GLenum"/>
+ <param name="cdOutput" type="GLenum"/>
+ <param name="sumOutput" type="GLenum"/>
+ <param name="scale" type="GLenum"/>
+ <param name="bias" type="GLenum"/>
+ <param name="abDotProduct" type="GLboolean"/>
+ <param name="cdDotProduct" type="GLboolean"/>
+ <param name="muxSum" type="GLboolean"/>
+ <glx rop="4141" ignore="true"/>
+ </function>
+
+ <function name="FinalCombinerInputNV" offset="assign">
+ <param name="variable" type="GLenum"/>
+ <param name="input" type="GLenum"/>
+ <param name="mapping" type="GLenum"/>
+ <param name="componentUsage" type="GLenum"/>
+ <glx rop="4142" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerInputParameterfvNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx vendorpriv="1270" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerInputParameterivNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1271" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerOutputParameterfvNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx vendorpriv="1272" ignore="true"/>
+ </function>
+
+ <function name="GetCombinerOutputParameterivNV" offset="assign">
+ <param name="stage" type="GLenum"/>
+ <param name="portion" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1273" ignore="true"/>
+ </function>
+
+ <function name="GetFinalCombinerInputParameterfvNV" offset="assign">
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ <glx vendorpriv="1274" ignore="true"/>
+ </function>
+
+ <function name="GetFinalCombinerInputParameterivNV" offset="assign">
+ <param name="variable" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx vendorpriv="1275" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_fog_distance" number="192">
+ <enum name="FOG_DISTANCE_MODE_NV" count="1" value="0x855A">
+ <size name="Fogfv"/>
+ <size name="Fogiv"/>
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EYE_RADIAL_NV" value="0x855B"/>
+ <enum name="EYE_PLANE_ABSOLUTE_NV" value="0x855C"/>
+</category>
+
+<category name="GL_NV_blend_square" number="194">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_NV_texture_env_combine4" number="195">
+ <enum name="COMBINE4" value="0x8503"/>
+ <enum name="SOURCE3_RGB_NV" count="1" value="0x8583">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="SOURCE3_ALPHA_NV" count="1" value="0x858B">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND3_RGB_NV" count="1" value="0x8593">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="OPERAND3_ALPHA_NV" count="1" value="0x859B">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_MESA_resize_buffers" number="196">
+ <function name="ResizeBuffersMESA" offset="assign">
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_MESA_window_pos" number="197">
+ <function name="WindowPos2dMESA" offset="assign">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2dvMESA" offset="assign">
+ <param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2fMESA" offset="assign">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2fvMESA" offset="assign">
+ <param name="v" type="const GLfloat *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2iMESA" offset="assign">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2ivMESA" offset="assign">
+ <param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2sMESA" offset="assign">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos2svMESA" offset="assign">
+ <param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3dMESA" offset="assign">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3dvMESA" offset="assign">
+ <param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="WindowPos3fvMESA" offset="assign">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="230"/>
+ </function>
+
+ <function name="WindowPos3iMESA" offset="assign">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3ivMESA" offset="assign">
+ <param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3sMESA" offset="assign">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos3svMESA" offset="assign">
+ <param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="WindowPos4dMESA" offset="assign">
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4dvMESA" offset="assign">
+ <param name="v" type="const GLdouble *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4fMESA" offset="assign">
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4fvMESA" offset="assign">
+ <param name="v" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4iMESA" offset="assign">
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4ivMESA" offset="assign">
+ <param name="v" type="const GLint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4sMESA" offset="assign">
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="WindowPos4svMESA" offset="assign">
+ <param name="v" type="const GLshort *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_compression_s3tc" number="198">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
+</category>
+
+<category name="GL_IBM_multimode_draw_arrays" number="200">
+ <function name="MultiModeDrawArraysIBM" offset="assign" static_dispatch="false">
+ <param name="mode" type="const GLenum *"/>
+ <param name="first" type="const GLint *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="primcount" type="GLsizei"/>
+ <param name="modestride" type="GLint"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+
+ <function name="MultiModeDrawElementsIBM" offset="assign" static_dispatch="false">
+ <param name="mode" type="const GLenum *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid * const *"/>
+ <param name="primcount" type="GLsizei"/>
+ <param name="modestride" type="GLint"/>
+ <glx handcode="true" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_IBM_vertex_array_lists" number="201">
+ <function name="ColorPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="SecondaryColorPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="EdgeFlagPointerListIBM">
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLboolean **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="FogCoordPointerListIBM">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="IndexPointerListIBM">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="NormalPointerListIBM">
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="TexCoordPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+
+ <function name="VertexPointerListIBM">
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLint"/>
+ <param name="pointer" type="const GLvoid **"/>
+ <param name="ptrstride" type="GLint"/>
+ </function>
+</category>
+
+<!-- Extension number 202 is not listed in the extension registry. -->
+<!-- Extension number 203 is not listed in the extension registry. -->
+<!-- Extension number 204 is not listed in the extension registry. -->
+<!-- Extension number 205 is not listed in the extension registry. -->
+
+<category name="GL_3DFX_texture_compression_FXT1" number="206">
+ <enum name="COMPRESSED_RGB_FXT1_3DFX" value="0x86B0"/>
+ <enum name="COMPRESSED_RGBA_FXT1_3DFX" value="0x86B1"/>
+</category>
+
+<category name="GL_3DFX_multisample" number="207">
+ <enum name="MULTISAMPLE_3DFX" value="0x86B2"/>
+ <enum name="SAMPLE_BUFFERS_3DFX" value="0x86B3"/>
+ <enum name="SAMPLES_3DFX" value="0x86B4"/>
+ <enum name="MULTISAMPLE_BIT_3DFX" value="0x20000000"/>
+</category>
+
+<category name="GL_3DFX_tbuffer" number="208">
+ <function name="TbufferMask3DFX">
+ <param name="mask" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_multisample" number="209">
+ <function name="SampleMaskEXT" alias="SampleMaskSGIS" static_dispatch="false">
+ <param name="value" type="GLclampf"/>
+ <param name="invert" type="GLboolean"/>
+ </function>
+
+ <function name="SamplePatternEXT" alias="SamplePatternSGIS" static_dispatch="false">
+ <param name="pattern" type="GLenum"/>
+ </function>
+</category>
+
+<!-- Extension number 211 is not listed in the extension registry. -->
+<!-- Extension number 213 is not listed in the extension registry. -->
+
+<category name="GL_SGIS_texture_color_mask" number="214">
+ <enum name="TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/>
+
+ <function name="TextureColorMaskSGIS">
+ <param name="red" type="GLboolean"/>
+ <param name="green" type="GLboolean"/>
+ <param name="blue" type="GLboolean"/>
+ <param name="alpha" type="GLboolean"/>
+ <glx rop="2082" ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 215 is a GLX extension. -->
+<!-- Extension number 216 is a GLX extension. -->
+<!-- Extension number 217 is a GLX extension. -->
+<!-- Extension number 218 is a GLX extension. -->
+<!-- Extension number 219 is not listed in the extension registry. -->
+
+<category name="GL_EXT_texture_env_dot3" number="220">
+ <enum name="DOT3_RGB_EXT" value="0x8740"/>
+ <enum name="DOT3_RGBA_EXT" value="0x8741"/>
+</category>
+
+<category name="GL_ATI_texture_mirror_once" number="221">
+ <enum name="MIRROR_CLAMP_ATI" value="0x8742"/>
+ <enum name="MIRROR_CLAMP_TO_EDGE_ATI" value="0x8743"/>
+</category>
+
+<category name="GL_NV_fence" number="222">
+ <function name="DeleteFencesNV" offset="assign" static_dispatch="false">
+ <param name="n" type="GLsizei"/>
+ <param name="fences" type="const GLuint *"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GenFencesNV" offset="assign" static_dispatch="false">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="fences" type="GLuint *" output="true" count="n"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="IsFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="TestFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="GetFenceivNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="FinishFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SetFenceNV" offset="assign" static_dispatch="false">
+ <param name="fence" type="GLuint"/>
+ <param name="condition" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_IBM_texture_mirrored_repeat" number="224">
+ <enum name="MIRRORED_REPEAT_IBM" value="0x8370"/>
+</category>
+
+<category name="GL_NV_evaluators" number="225">
+ <function name="MapControlPointsNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="type" type="GLenum"/>
+ <param name="ustride" type="GLsizei"/>
+ <param name="vstride" type="GLsizei"/>
+ <param name="uorder" type="GLint"/>
+ <param name="vorder" type="GLint"/>
+ <param name="packed" type="GLboolean"/>
+ <param name="points" type="const GLvoid *"/>
+ </function>
+
+ <function name="MapParameterivNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *"/>
+ </function>
+
+ <function name="MapParameterfvNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetMapControlPointsNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="type" type="GLenum"/>
+ <param name="ustride" type="GLsizei"/>
+ <param name="vstride" type="GLsizei"/>
+ <param name="packed" type="GLboolean"/>
+ <param name="points" type="GLvoid *" output="true"/>
+ </function>
+
+ <function name="GetMapParameterivNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="GetMapParameterfvNV">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ </function>
+
+ <function name="GetMapAttribParameterivNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true"/>
+ </function>
+
+ <function name="GetMapAttribParameterfvNV">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ </function>
+
+ <function name="EvalMapsNV">
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_NV_packed_depth_stencil" number="226">
+ <enum name="DEPTH_STENCIL_NV" value="0x84F9"/>
+ <enum name="UNSIGNED_INT_24_8_NV" value="0x84FA"/>
+</category>
+
+<category name="GL_NV_register_combiners2" number="227">
+ <function name="CombinerStageParameterfvNV">
+ <param name="stage" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetCombinerStageParameterfvNV">
+ <param name="stage" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_texture_compression_vtc" number="228">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
+</category>
+
+<category name="GL_NV_texture_rectangle" number="229">
+ <enum name="TEXTURE_RECTANGLE_NV" count="1" value="0x84F5">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_BINDING_RECTANGLE_NV" count="1" value="0x84F6">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="PROXY_TEXTURE_RECTANGLE_NV" value="0x84F7"/>
+ <enum name="MAX_RECTANGLE_TEXTURE_SIZE_NV" count="1" value="0x84F8">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_program" number="233">
+ <enum name="VERTEX_PROGRAM_NV" value="0x8620"/>
+ <enum name="VERTEX_STATE_PROGRAM_NV" value="0x8621"/>
+ <enum name="ATTRIB_ARRAY_SIZE_NV" count="1" value="0x8623">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="ATTRIB_ARRAY_STRIDE_NV" count="1" value="0x8624">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="ATTRIB_ARRAY_TYPE_NV" count="1" value="0x8625">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="CURRENT_ATTRIB_NV" count="1" value="0x8626">
+ <size name="GetVertexAttribdvNV" mode="get"/>
+ <size name="GetVertexAttribfvNV" mode="get"/>
+ <size name="GetVertexAttribivNV" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_LENGTH_NV" count="1" value="0x8627">
+ <size name="GetProgramivNV" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_STRING_NV" value="0x8628"/>
+ <enum name="MODELVIEW_PROJECTION_NV" value="0x8629"/>
+ <enum name="IDENTITY_NV" value="0x862A"/>
+ <enum name="INVERSE_NV" value="0x862B"/>
+ <enum name="TRANSPOSE_NV" value="0x862C"/>
+ <enum name="INVERSE_TRANSPOSE_NV" value="0x862D"/>
+ <enum name="MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/>
+ <enum name="MAX_TRACK_MATRICES_NV" value="0x862F"/>
+ <enum name="MATRIX0_NV" value="0x8630"/>
+ <enum name="MATRIX1_NV" value="0x8631"/>
+ <enum name="MATRIX2_NV" value="0x8632"/>
+ <enum name="MATRIX3_NV" value="0x8633"/>
+ <enum name="MATRIX4_NV" value="0x8634"/>
+ <enum name="MATRIX5_NV" value="0x8635"/>
+ <enum name="MATRIX6_NV" value="0x8636"/>
+ <enum name="MATRIX7_NV" value="0x8637"/>
+ <enum name="CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/>
+ <enum name="CURRENT_MATRIX_NV" value="0x8641"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/>
+ <enum name="PROGRAM_PARAMETER_NV" value="0x8644"/>
+ <enum name="ATTRIB_ARRAY_POINTER_NV" value="0x8645"/>
+ <enum name="PROGRAM_TARGET_NV" count="1" value="0x8646">
+ <size name="GetProgramivNV" mode="get"/>
+ </enum>
+ <enum name="PROGRAM_RESIDENT_NV" count="1" value="0x8647">
+ <size name="GetProgramivNV" mode="get"/>
+ </enum>
+ <enum name="TRACK_MATRIX_NV" value="0x8648"/>
+ <enum name="TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/>
+ <enum name="VERTEX_PROGRAM_BINDING_NV" value="0x864A"/>
+ <enum name="PROGRAM_ERROR_POSITION_NV" value="0x864B"/>
+ <enum name="VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/>
+ <enum name="VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/>
+ <enum name="VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/>
+ <enum name="VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/>
+ <enum name="VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/>
+ <enum name="VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/>
+ <enum name="VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/>
+ <enum name="VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/>
+ <enum name="VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/>
+ <enum name="VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/>
+ <enum name="VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/>
+ <enum name="VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/>
+ <enum name="VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/>
+ <enum name="VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/>
+ <enum name="VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/>
+ <enum name="MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/>
+ <enum name="MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/>
+ <enum name="MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/>
+ <enum name="MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/>
+ <enum name="MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/>
+ <enum name="MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/>
+ <enum name="MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/>
+ <enum name="MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/>
+ <enum name="MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/>
+ <enum name="MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/>
+ <enum name="MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/>
+ <enum name="MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/>
+ <enum name="MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/>
+ <enum name="MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/>
+ <enum name="MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/>
+ <enum name="MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/>
+ <enum name="MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/>
+ <enum name="MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/>
+ <enum name="MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/>
+ <enum name="MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/>
+ <enum name="MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/>
+ <enum name="MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/>
+ <enum name="MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/>
+ <enum name="MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/>
+ <enum name="MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/>
+ <enum name="MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/>
+ <enum name="MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/>
+ <enum name="MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/>
+ <enum name="MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/>
+ <enum name="MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/>
+ <enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
+ <enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
+
+ <function name="AreProgramsResidentNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <param name="residences" type="GLboolean *" output="true" count="n"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="1293"/>
+ </function>
+
+ <function name="BindProgramNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="program" type="GLuint"/>
+ <glx rop="4180"/>
+ </function>
+
+ <function name="DeleteProgramsNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="const GLuint *" count="n"/>
+ <glx vendorpriv="1294"/>
+ </function>
+
+ <function name="ExecuteProgramNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ <param name="params" type="const GLfloat *" count="4"/>
+ <glx rop="4181"/>
+ </function>
+
+ <function name="GenProgramsNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="GLuint *" output="true" count="n"/>
+ <glx vendorpriv="1295" always_array="true"/>
+ </function>
+
+ <!-- This isn't 100% correct. Currently, the only valid value of pname
+ is GL_PROGRAM_PARAMETER_NV, and the count for that pname is always
+ 4. This is why the pname parameter was removed in the ARB version
+ of these functions.
+ -->
+
+ <function name="GetProgramParameterdvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1297"/>
+ </function>
+
+ <function name="GetProgramParameterfvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1296"/>
+ </function>
+
+ <function name="GetProgramivNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1298"/>
+ </function>
+
+ <function name="GetProgramStringNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="program" type="GLubyte *" output="true"/>
+ <glx vendorpriv="1299" handcode="server" always_array="true"/>
+ </function>
+
+ <function name="GetTrackMatrixivNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="address" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" count="1"/>
+ <glx vendorpriv="1300"/>
+ </function>
+
+ <function name="GetVertexAttribdvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1301"/>
+ </function>
+
+ <function name="GetVertexAttribfvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1302"/>
+ </function>
+
+ <function name="GetVertexAttribivNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx vendorpriv="1303"/>
+ </function>
+
+ <function name="GetVertexAttribPointervNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="pointer" type="GLvoid **" output="true"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="IsProgramNV" offset="assign">
+ <param name="program" type="GLuint"/>
+ <return type="GLboolean"/>
+ <glx vendorpriv="1304"/>
+ </function>
+
+ <function name="LoadProgramNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="program" type="const GLubyte *" count="len"/>
+ <glx rop="4183"/>
+ </function>
+
+ <function name="ProgramParameter4dNV" alias="ProgramEnvParameter4dARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramParameter4dvNV" alias="ProgramEnvParameter4dvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLdouble *"/>
+ </function>
+
+ <function name="ProgramParameter4fNV" alias="ProgramEnvParameter4fARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramParameter4fvNV" alias="ProgramEnvParameter4fvARB">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ProgramParameters4dvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="num" type="GLsizei" counter="true"/>
+ <param name="params" type="const GLdouble *" count="num" count_scale="4"/>
+ <glx rop="4187"/>
+ </function>
+
+ <function name="ProgramParameters4fvNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="num" type="GLsizei" counter="true"/>
+ <param name="params" type="const GLfloat *" count="num" count_scale="4"/>
+ <glx rop="4186"/>
+ </function>
+
+ <function name="RequestResidentProgramsNV" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <glx rop="4182"/>
+ </function>
+
+ <function name="TrackMatrixNV" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="address" type="GLuint"/>
+ <param name="matrix" type="GLenum"/>
+ <param name="transform" type="GLenum"/>
+ <glx rop="4188"/>
+ </function>
+
+ <function name="VertexAttribPointerNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
+ </function>
+
+ <function name="VertexAttrib1sNV" offset="assign" vectorequiv="VertexAttrib1svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib1svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="4265"/>
+ </function>
+
+ <function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib2svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="4266"/>
+ </function>
+
+ <function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib3svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4267"/>
+ </function>
+
+ <function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib4svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4268"/>
+ </function>
+
+ <function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib1fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ <glx rop="4269"/>
+ </function>
+
+ <function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib2fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ <glx rop="4270"/>
+ </function>
+
+ <function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib3fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="4271"/>
+ </function>
+
+ <function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="VertexAttrib4fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="4272"/>
+ </function>
+
+ <function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib1dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="4273" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib2dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="4274" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib3dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4275" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttrib4dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4276" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
+ </function>
+
+ <function name="VertexAttrib4ubvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4277"/>
+ </function>
+
+ <function name="VertexAttribs1svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n"/>
+ <glx rop="4202"/>
+ </function>
+
+ <function name="VertexAttribs2svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n" count_scale="2"/>
+ <glx rop="4203"/>
+ </function>
+
+ <function name="VertexAttribs3svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n" count_scale="3"/>
+ <glx rop="4204"/>
+ </function>
+
+ <function name="VertexAttribs4svNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLshort *" count="n" count_scale="4"/>
+ <glx rop="4205"/>
+ </function>
+
+ <function name="VertexAttribs1fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n"/>
+ <glx rop="4206"/>
+ </function>
+
+ <function name="VertexAttribs2fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n" count_scale="2"/>
+ <glx rop="4207"/>
+ </function>
+
+ <function name="VertexAttribs3fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n" count_scale="3"/>
+ <glx rop="4208"/>
+ </function>
+
+ <function name="VertexAttribs4fvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLfloat *" count="n" count_scale="4"/>
+ <glx rop="4209"/>
+ </function>
+
+ <function name="VertexAttribs1dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n"/>
+ <glx rop="4210" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs2dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n" count_scale="2"/>
+ <glx rop="4211" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs3dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n" count_scale="3"/>
+ <glx rop="4212" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs4dvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLdouble *" count="n" count_scale="4"/>
+ <glx rop="4213" doubles_in_order="true"/>
+ </function>
+
+ <function name="VertexAttribs4ubvNV" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="v" type="const GLubyte *" count="n" count_scale="4"/>
+ <glx rop="4214"/>
+ </function>
+</category>
+
+<!-- Extension number 234 is a GLX extension. -->
+
+<category name="GL_SGIX_texture_coordinate_clamp" number="235">
+ <enum name="TEXTURE_MAX_CLAMP_S_SGIX" count="1" value="0x8369">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_CLAMP_T_SGIX" count="1" value="0x836A">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_MAX_CLAMP_R_SGIX" count="1" value="0x836B">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<!-- Extension number 236 is not listed in the extension registry. -->
+<!-- Extension number 237 is a GLX extension. -->
+<!-- Extension number 238 is a GLX extension. -->
+<!-- Extension number 242 is a WGL extension. -->
+
+<category name="GL_NV_copy_depth_to_color" number="243">
+ <enum name="DEPTH_STENCIL_TO_RGBA_NV" value="0x886E"/>
+ <enum name="DEPTH_STENCIL_TO_BGRA_NV" value="0x886F"/>
+</category>
+
+<category name="GL_ATI_envmap_bumpmap" number="244">
+ <enum name="BUMP_ROT_MATRIX_ATI" count="4" value="0x8775">
+ <size name="TexBumpParameterfv"/>
+ <size name="TexBumpParameteriv"/>
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUMP_ROT_MATRIX_SIZE_ATI" count="1" value="0x8776">
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUMP_NUM_TEX_UNITS_ATI" count="1" value="0x8777">
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUMP_TEX_UNITS_ATI" count="-1" value="0x8778">
+ <size name="GetTexBumpParameterfv" mode="get"/>
+ <size name="GetTexBumpParameteriv" mode="get"/>
+ </enum>
+ <enum name="DUDV_ATI" value="0x8779"/>
+ <enum name="DU8DV8_ATI" value="0x877A"/>
+ <enum name="BUMP_ENVMAP_ATI" value="0x877B"/>
+ <enum name="BUMP_TARGET_ATI" count="1" value="0x877C">
+ <size name="TexEnviv"/>
+ <size name="TexEnvfv"/>
+ <size name="GetTexEnviv" mode="get"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ </enum>
+ <function name="TexBumpParameterfvATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="const GLfloat *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="TexBumpParameterivATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="const GLint *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetTexBumpParameterfvATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetTexBumpParameterivATI" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint *" variable_param="pname"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_ATI_fragment_shader" number="245">
+ <function name="GenFragmentShadersATI" offset="assign">
+ <return type="GLuint"/>
+ <param name="range" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BindFragmentShaderATI" offset="assign">
+ <param name="id" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="DeleteFragmentShaderATI" offset="assign">
+ <param name="id" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="BeginFragmentShaderATI" offset="assign">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="EndFragmentShaderATI" offset="assign">
+ <glx ignore="true"/>
+ </function>
+
+ <function name="PassTexCoordATI" offset="assign">
+ <param name="dst" type="GLuint"/>
+ <param name="coord" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SampleMapATI" offset="assign">
+ <param name="dst" type="GLuint"/>
+ <param name="interp" type="GLuint"/>
+ <param name="swizzle" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp1ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp2ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="ColorFragmentOp3ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMask" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp1ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp2ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="AlphaFragmentOp3ATI" offset="assign">
+ <param name="op" type="GLenum"/>
+ <param name="dst" type="GLuint"/>
+ <param name="dstMod" type="GLuint"/>
+ <param name="arg1" type="GLuint"/>
+ <param name="arg1Rep" type="GLuint"/>
+ <param name="arg1Mod" type="GLuint"/>
+ <param name="arg2" type="GLuint"/>
+ <param name="arg2Rep" type="GLuint"/>
+ <param name="arg2Mod" type="GLuint"/>
+ <param name="arg3" type="GLuint"/>
+ <param name="arg3Rep" type="GLuint"/>
+ <param name="arg3Mod" type="GLuint"/>
+ <glx ignore="true"/>
+ </function>
+
+ <function name="SetFragmentShaderConstantATI" offset="assign">
+ <param name="dst" type="GLuint"/>
+ <param name="value" type="const GLfloat *"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<!-- Extension number 250 is a WGL extension. -->
+<!-- Extension number 251 is a WGL extension. -->
+<!-- Extension number 252 is a WGL extension. -->
+<!-- Extension number 253 is a WGL extension. -->
+<!-- Extension number 254 is a WGL extension. -->
+<!-- Extension number 255 is a WGL extension. -->
+
+<category name="GL_SUN_mesh_array" number="257">
+ <enum name="QUAD_MESH_SUN" value="0x8614"/>
+ <enum name="TRIANGLE_MESH_SUN" value="0x8615"/>
+
+ <function name="DrawMeshArraysSUN">
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="width" type="GLsizei"/>
+ </function>
+</category>
+
+<category name="GL_SUN_slice_accum" number="258">
+ <enum name="SLICE_ACCUM_SUN" value="0x85CC"/>
+</category>
+
+<category name="GL_NV_multisample_filter_hint" number="259">
+ <enum name="MULTISAMPLE_FILTER_HINT_NV" count="1" value="0x8534">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_depth_clamp" number="260">
+ <enum name="DEPTH_CLAMP_NV" count="1" value="0x864F">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_point_sprite" number="262">
+ <!-- These existing enums can be passed as a parameter to the function
+ added for this extension. -->
+
+ <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
+ <size name="PointParameterivNV"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
+ <size name="PointParameterivNV"/>
+ </enum>
+
+ <enum name="POINT_SPRITE_NV" count="1" value="0x8861">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COORD_REPLACE_NV" count="1" value="0x8862">
+ <size name="TexEnvfv"/>
+ <size name="TexEnviv"/>
+ <size name="GetTexEnvfv" mode="get"/>
+ <size name="GetTexEnviv" mode="get"/>
+ </enum>
+ <enum name="POINT_SPRITE_R_MODE_NV" count="1" value="0x8863">
+ <size name="PointParameterfvEXT"/>
+ <size name="PointParameterivNV"/>
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="PointParameteriNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ <glx rop="4221"/>
+ </function>
+
+ <function name="PointParameterivNV" offset="assign">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4222"/>
+ </function>
+</category>
+
+<!-- Extension number 263 is a WGL extension. -->
+<!-- Extension number 264 is a WGL extension. -->
+
+<category name="GL_EXT_shadow_funcs" number="267">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_EXT_stencil_two_side" number="268">
+ <enum name="STENCIL_TEST_TWO_SIDE_EXT" count="1" value="0x8910">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ACTIVE_STENCIL_FACE_EXT" count="1" value="0x8911">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="ActiveStencilFaceEXT" offset="assign" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <glx rop="4220"/>
+ </function>
+</category>
+
+<xi:include href="APPLE_object_purgeable.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_APPLE_ycbcr_422" number="275">
+ <enum name="YCBCR_422_APPLE" value="0x85B9"/>
+ <enum name="UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
+ <enum name="UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
+</category>
+
+<category name="GL_S3_s3tc" number="276">
+ <enum name="RGB_S3TC" value="0x83A0"/>
+ <enum name="RGB4_S3TC" value="0x83A1"/>
+ <enum name="RGBA_S3TC" value="0x83A2"/>
+ <enum name="RGBA4_S3TC" value="0x83A3"/>
+ <enum name="RGBA_DXT5_S3TC" value="0x83A4"/>
+ <enum name="RGBA4_DXT5_S3TC" value="0x83A5"/>
+</category>
+
+<category name="GL_ATI_draw_buffers" number="277">
+ <enum name="MAX_DRAW_BUFFERS_ATI" count="1" value="0x8824">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER0_ATI" count="1" value="0x8825">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER1_ATI" count="1" value="0x8826">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER2_ATI" count="1" value="0x8827">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER3_ATI" count="1" value="0x8828">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER4_ATI" count="1" value="0x8829">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER5_ATI" count="1" value="0x882A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER6_ATI" count="1" value="0x882B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER7_ATI" count="1" value="0x882C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER8_ATI" count="1" value="0x882D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER9_ATI" count="1" value="0x882E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER10_ATI" count="1" value="0x882F">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER11_ATI" count="1" value="0x8830">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER12_ATI" count="1" value="0x8831">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER13_ATI" count="1" value="0x8832">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER14_ATI" count="1" value="0x8833">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DRAW_BUFFER15_ATI" count="1" value="0x8834">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="DrawBuffersATI" alias="DrawBuffersARB">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ </function>
+</category>
+
+<!-- Extension number 278 is a WGL extension. -->
+
+<category name="GL_ATI_texture_env_combine3" number="279">
+ <enum name="MODULATE_ADD_ATI" value="0x8744"/>
+ <enum name="MODULATE_SIGNED_ADD_ATI" value="0x8745"/>
+ <enum name="MODULATE_SUBTRACT_ATI" value="0x8746"/>
+</category>
+
+<category name="GL_NV_fragment_program" number="282">
+ <function name="ProgramNamedParameter4fNV" offset="assign" vectorequiv="ProgramNamedParameter4fvNV">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+
+ <function name="ProgramNamedParameter4dNV" offset="assign" vectorequiv="ProgramNamedParameter4dvNV">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="ProgramNamedParameter4fvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="v" type="const GLfloat *" count="4"/>
+ <glx rop="4218"/>
+ </function>
+
+ <function name="ProgramNamedParameter4dvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4219"/>
+ </function>
+
+ <function name="GetProgramNamedParameterfvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="params" type="GLfloat *" output="true" count="4"/>
+ <glx vendorpriv="1310" always_array="true"/>
+ </function>
+
+ <function name="GetProgramNamedParameterdvNV" offset="assign">
+ <param name="id" type="GLuint"/>
+ <param name="len" type="GLsizei" counter="true"/>
+ <param name="name" type="const GLubyte *" count="len"/>
+ <param name="params" type="GLdouble *" output="true" count="4"/>
+ <glx vendorpriv="1311" always_array="true"/>
+ </function>
+</category>
+
+<category name="GL_NV_texture_expand_normal" number="286">
+ <enum name="TEXTURE_UNSIGNED_REMAP_MODE_NV" count="1" value="0x888F">
+ <size name="TexParameterfv"/>
+ <size name="TexParameteriv"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_OES_compressed_paletted_texture" number="294">
+ <enum name="PALETTE4_RGB8_OES" value="0x8B90"/>
+ <enum name="PALETTE4_RGBA8_OES" value="0x8B91"/>
+ <enum name="PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
+ <enum name="PALETTE4_RGBA4_OES" value="0x8B93"/>
+ <enum name="PALETTE4_RGB5_A1_OES" value="0x8B94"/>
+ <enum name="PALETTE8_RGB8_OES" value="0x8B95"/>
+ <enum name="PALETTE8_RGBA8_OES" value="0x8B96"/>
+ <enum name="PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
+ <enum name="PALETTE8_RGBA4_OES" value="0x8B98"/>
+ <enum name="PALETTE8_RGB5_A1_OES" value="0x8B99"/>
+</category>
+
+<category name="GL_OES_read_format" number="295">
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
+</category>
+
+<category name="GL_EXT_depth_bounds_test" number="297">
+ <enum name="DEPTH_BOUNDS_TEST_EXT" count="1" value="0x8890">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="DEPTH_BOUNDS_EXT" count="2" value="0x8891">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="DepthBoundsEXT" offset="assign" static_dispatch="false">
+ <param name="zmin" type="GLclampd"/>
+ <param name="zmax" type="GLclampd"/>
+ <glx rop="4229" ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_EXT_texture_mirror_clamp" number="298">
+ <enum name="MIRROR_CLAMP_EXT" value="0x8742"/>
+ <enum name="MIRROR_CLAMP_TO_EDGE_EXT" value="0x8743"/>
+ <enum name="MIRROR_CLAMP_TO_BORDER_EXT" value="0x8912"/>
+</category>
+
+<category name="GL_EXT_blend_equation_separate" number="299">
+ <enum name="BLEND_EQUATION_RGB_EXT" count="1" value="0x8009">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="BLEND_EQUATION_ALPHA_EXT" count="1" value="0x883D">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ <glx rop="4228"/>
+ </function>
+</category>
+
+<category name="GL_MESA_pack_invert" number="300">
+ <enum name="PACK_INVERT_MESA" count="1" value="0x8758">
+ <size name="Get" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_MESA_ycbcr_texture" number="301">
+ <enum name="YCBCR_MESA" value="0x8757"/>
+ <enum name="UNSIGNED_SHORT_8_8_MESA" value="0x85BA"/>
+ <enum name="UNSIGNED_SHORT_8_8_REV_MESA" value="0x85BB"/>
+</category>
+
+<category name="GL_EXT_pixel_buffer_object" number="302">
+ <enum name="PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
+ <enum name="PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
+ <enum name="PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
+ <enum name="PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
+</category>
+
+<category name="GL_NV_fragment_program_option" number="303">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_NV_fragment_program2" number="304">
+ <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_IF_DEPTH_NV" count="1" value="0x88F6">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_LOOP_DEPTH_NV" count="1" value="0x88F7">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_LOOP_COUNT_NV" count="1" value="0x88F8">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_program2_option" number="305">
+ <enum name="MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" count="1" value="0x88F4">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_CALL_DEPTH_NV" count="1" value="0x88F5">
+ <size name="GetProgramivARB" mode="get"/>
+ </enum>
+</category>
+
+<category name="GL_NV_vertex_program3" number="306">
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" count="1" value="0x8B4C"/>
+</category>
+
+<!-- Extension number 307 is a GLX extension. -->
+<!-- Extension number 308 is a GLX extension. -->
+
+<category name="GL_EXT_texture_compression_dxt1" number="309">
+ <enum name="COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
+ <enum name="COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
+</category>
+
+<xi:include href="EXT_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_packed_depth_stencil.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_provoking_vertex.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_draw_buffers2.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+
+<category name="GL_APPLE_flush_buffer_range" number="321">
+ <enum name="BUFFER_SERIALIZED_MODIFY_APPLE" count="1" value="0x8A12">
+ <size name="GetBufferParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13">
+ <size name="GetBufferParameteriv" mode="get"/>
+ </enum>
+ <function name="BufferParameteriAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+ <function name="FlushMappedBufferRangeAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ </function>
+</category>
+
+<xi:include href="EXT_texture_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_APPLE_texture_range" number="367">
+ <enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ </enum>
+ <enum name="STORAGE_PRIVATE_APPLE" count="1" value="0x85BD">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="STORAGE_CACHED_APPLE" count="1" value="0x85BE">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="STORAGE_SHARED_APPLE" count="1" value="0x85BF">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="TEXTURE_RANGE_LENGTH_APPLE" count="1" value="0x85B7">
+ <size name="GetTexParameteriv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_RANGE_POINTER_APPLE" count="1" value="0x85B8">
+ <size name="GetTexParameterPointervAPPLE" mode="get"/>
+ </enum>
+ <function name="TextureRangeAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="length" type="GLsizei"/>
+ <param name="pointer" type="GLvoid *"/>
+ </function>
+ <function name="GetTexParameterPointervAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **"/>
+ </function>
+</category>
+
+<xi:include href="EXT_separate_shader_objects.xml"
+ xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- Unnumbered extensions sorted by name. -->
+
+<category name="GL_ATI_blend_equation_separate">
+ <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false">
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_ATI_separate_stencil">
+ <enum name="STENCIL_BACK_FUNC_ATI" count="1" value="0x8800">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_BACK_FAIL_ATI" count="1" value="0x8801">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_BACK_PASS_DEPTH_FAIL_ATI" count="1" value="0x8802">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="STENCIL_BACK_PASS_DEPTH_PASS_ATI" count="1" value="0x8803">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <function name="StencilOpSeparateATI" alias="StencilOpSeparate" static_dispatch="false">
+ <param name="face" type="GLenum"/>
+ <param name="sfail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ </function>
+ <function name="StencilFuncSeparateATI" offset="assign" static_dispatch="false">
+ <param name="frontfunc" type="GLenum"/>
+ <param name="backfunc" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ </function>
+
+</category>
+
+<category name="GL_EXT_gpu_program_parameters">
+ <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+
+ <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<category name="GL_EXT_timer_query">
+ <enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
+ <type name="int64EXT" size="8"/>
+ <type name="uint64EXT" unsigned="true" size="8"/>
+ <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint64EXT *"/>
+ </function>
+ <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false">
+ <param name="id" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint64EXT *"/>
+ </function>
+</category>
+
+<category name="GL_INGR_blend_func_separate">
+ <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false">
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+</category>
+
+<category name="GL_MESA_texture_signed_rgba">
+ <enum name="SIGNED_NORMALIZED" value="0x8F9C"/>
+ <enum name="RGBA_SNORM" value="0x8F93"/>
+ <enum name="RGBA8_SNORM" value="0x8F97"/>
+</category>
+
+<category name="GL_MESA_shader_debug">
+ <enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
+ <enum name="DEBUG_PRINT_MESA" value="0x875A"/>
+ <enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
+ <function name="CreateDebugObjectMESA">
+ <return type="GLhandleARB"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="ClearDebugLogMESA">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="logType" type="GLenum"/>
+ <param name="shaderType" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetDebugLogMESA">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="logType" type="GLenum"/>
+ <param name="shaderType" type="GLenum"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="debugLog" type="GLcharARB *" output="true"/>
+ <glx ignore="true"/>
+ </function>
+ <function name="GetDebugLogLengthMESA">
+ <return type="GLsizei"/>
+ <param name="obj" type="GLhandleARB"/>
+ <param name="logType" type="GLenum"/>
+ <param name="shaderType" type="GLenum"/>
+ <glx ignore="true"/>
+ </function>
+</category>
+
+<category name="GL_SGIS_point_parameters">
+ <enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_SIZE_MAX_SGIS" count="1" value="0x8127">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_SGIS" count="1" value="0x8128">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+ <enum name="POINT_DISTANCE_ATTENUATION_SGIS" count="3" value="0x8129">
+ <size name="PointParameterfvEXT"/>
+ </enum>
+
+ <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLfloat"/>
+ </function>
+
+ <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLfloat *"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_igloo_interface">
+ <function name="IglooInterfaceSGIX">
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="const GLvoid *"/>
+ </function>
+</category>
+
+<category name="GL_SGIX_polynomial_ffd">
+ <function name="DeformationMap3dSGIX">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLdouble"/>
+ <param name="u2" type="GLdouble"/>
+ <param name="ustride" type="GLint"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLdouble"/>
+ <param name="v2" type="GLdouble"/>
+ <param name="vstride" type="GLint"/>
+ <param name="vorder" type="GLint"/>
+ <param name="w1" type="GLdouble"/>
+ <param name="w2" type="GLdouble"/>
+ <param name="wstride" type="GLint"/>
+ <param name="worder" type="GLint"/>
+ <param name="points" type="const GLdouble *"/>
+ </function>
+
+ <function name="DeformationMap3fSGIX">
+ <param name="target" type="GLenum"/>
+ <param name="u1" type="GLfloat"/>
+ <param name="u2" type="GLfloat"/>
+ <param name="ustride" type="GLint"/>
+ <param name="uorder" type="GLint"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="vstride" type="GLint"/>
+ <param name="vorder" type="GLint"/>
+ <param name="w1" type="GLfloat"/>
+ <param name="w2" type="GLfloat"/>
+ <param name="wstride" type="GLint"/>
+ <param name="worder" type="GLint"/>
+ <param name="points" type="const GLfloat *"/>
+ </function>
+
+ <function name="DeformSGIX">
+ <param name="mask" type="GLenum"/>
+ </function>
+
+ <function name="LoadIdentityDeformationMapSGIX">
+ <param name="mask" type="GLenum"/>
+ </function>
+</category>
+
+<xi:include href="OES_EGL_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_texture_integer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<xi:include href="EXT_gpu_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="GL3x.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/gl_SPARC_asm.py b/mesalib/src/mapi/glapi/gen/gl_SPARC_asm.py
index 33e752df3..bd904bee2 100644
--- a/mesalib/src/mapi/glapi/gen/gl_SPARC_asm.py
+++ b/mesalib/src/mapi/glapi/gen/gl_SPARC_asm.py
@@ -1,275 +1,273 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import license
-import gl_XML, glX_XML
-import sys, getopt
-
-class PrintGenericStubs(gl_XML.gl_print_base):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
- self.name = "gl_SPARC_asm.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
-
-
- def printRealHeader(self):
- print '#include "glapi/glapioffsets.h"'
- print ''
- print '#ifdef __arch64__'
- print '#define GL_OFF(N)\t((N) * 8)'
- print '#define GL_LL\t\tldx'
- print '#define GL_TIE_LD(SYM)\t%tie_ldx(SYM)'
- print '#define GL_STACK_SIZE\t128'
- print '#else'
- print '#define GL_OFF(N)\t((N) * 4)'
- print '#define GL_LL\t\tld'
- print '#define GL_TIE_LD(SYM)\t%tie_ld(SYM)'
- print '#define GL_STACK_SIZE\t64'
- print '#endif'
- print ''
- print '#define GLOBL_FN(x) .globl x ; .type x, @function'
- print '#define HIDDEN(x) .hidden x'
- print ''
- print '\t.register %g2, #scratch'
- print '\t.register %g3, #scratch'
- print ''
- print '\t.text'
- print ''
- print '\tGLOBL_FN(__glapi_sparc_icache_flush)'
- print '\tHIDDEN(__glapi_sparc_icache_flush)'
- print '\t.type\t__glapi_sparc_icache_flush, @function'
- print '__glapi_sparc_icache_flush: /* %o0 = insn_addr */'
- print '\tflush\t%o0'
- print '\tretl'
- print '\t nop'
- print ''
- print '\t.align\t32'
- print ''
- print '\t.type\t__glapi_sparc_get_pc, @function'
- print '__glapi_sparc_get_pc:'
- print '\tretl'
- print '\t add\t%o7, %g2, %g2'
- print '\t.size\t__glapi_sparc_get_pc, .-__glapi_sparc_get_pc'
- print ''
- print '#ifdef GLX_USE_TLS'
- print ''
- print '\tGLOBL_FN(__glapi_sparc_get_dispatch)'
- print '\tHIDDEN(__glapi_sparc_get_dispatch)'
- print '__glapi_sparc_get_dispatch:'
- print '\tmov\t%o7, %g1'
- print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
- print '\tcall\t__glapi_sparc_get_pc'
- print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
- print '\tmov\t%g1, %o7'
- print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1'
- print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1'
- print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)'
- print '\tretl'
- print '\t mov\t%g2, %o0'
- print ''
- print '\t.data'
- print '\t.align\t32'
- print ''
- print '\t/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */'
- print '\t/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */'
- print '\tGLOBL_FN(__glapi_sparc_tls_stub)'
- print '\tHIDDEN(__glapi_sparc_tls_stub)'
- print '__glapi_sparc_tls_stub: /* Call offset in %g3 */'
- print '\tmov\t%o7, %g1'
- print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
- print '\tcall\t__glapi_sparc_get_pc'
- print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
- print '\tmov\t%g1, %o7'
- print '\tsrl\t%g3, 10, %g3'
- print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1'
- print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1'
- print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)'
- print '\tGL_LL\t[%g7+%g2], %g1'
- print '\tGL_LL\t[%g1 + %g3], %g1'
- print '\tjmp\t%g1'
- print '\t nop'
- print '\t.size\t__glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub'
- print ''
- print '#define GL_STUB(fn, off)\t\t\t\t\\'
- print '\tGLOBL_FN(fn);\t\t\t\t\t\\'
- print 'fn:\tba\t__glapi_sparc_tls_stub;\t\t\t\\'
- print '\t sethi\tGL_OFF(off), %g3;\t\t\t\\'
- print '\t.size\tfn,.-fn;'
- print ''
- print '#elif defined(PTHREADS)'
- print ''
- print '\t/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */'
- print '\t/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */'
- print '\t/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */'
- print '\t/* 64-bit 0x0c --> sllx %g1, 32, %g1 */'
- print '\t/* 64-bit 0x10 --> add %g1, %g2, %g1 */'
- print '\t/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */'
- print ''
- print '\t/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */'
- print '\t/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */'
- print ''
- print '\t.data'
- print '\t.align\t32'
- print ''
- print '\tGLOBL_FN(__glapi_sparc_pthread_stub)'
- print '\tHIDDEN(__glapi_sparc_pthread_stub)'
- print '__glapi_sparc_pthread_stub: /* Call offset in %g3 */'
- print '\tmov\t%o7, %g1'
- print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
- print '\tcall\t__glapi_sparc_get_pc'
- print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
- print '\tmov\t%g1, %o7'
- print '\tsethi\t%hi(_glapi_Dispatch), %g1'
- print '\tor\t%g1, %lo(_glapi_Dispatch), %g1'
- print '\tsrl\t%g3, 10, %g3'
- print '\tGL_LL\t[%g2+%g1], %g2'
- print '\tGL_LL\t[%g2], %g1'
- print '\tcmp\t%g1, 0'
- print '\tbe\t2f'
- print '\t nop'
- print '1:\tGL_LL\t[%g1 + %g3], %g1'
- print '\tjmp\t%g1'
- print '\t nop'
- print '2:\tsave\t%sp, GL_STACK_SIZE, %sp'
- print '\tmov\t%g3, %l0'
- print '\tcall\t_glapi_get_dispatch'
- print '\t nop'
- print '\tmov\t%o0, %g1'
- print '\tmov\t%l0, %g3'
- print '\tba\t1b'
- print '\t restore %g0, %g0, %g0'
- print '\t.size\t__glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub'
- print ''
- print '#define GL_STUB(fn, off)\t\t\t\\'
- print '\tGLOBL_FN(fn);\t\t\t\t\\'
- print 'fn:\tba\t__glapi_sparc_pthread_stub;\t\\'
- print '\t sethi\tGL_OFF(off), %g3;\t\t\\'
- print '\t.size\tfn,.-fn;'
- print ''
- print '#else /* Non-threaded version. */'
- print ''
- print '\t.type __glapi_sparc_nothread_stub, @function'
- print '__glapi_sparc_nothread_stub: /* Call offset in %g3 */'
- print '\tmov\t%o7, %g1'
- print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
- print '\tcall\t__glapi_sparc_get_pc'
- print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
- print '\tmov\t%g1, %o7'
- print '\tsrl\t%g3, 10, %g3'
- print '\tsethi\t%hi(_glapi_Dispatch), %g1'
- print '\tor\t%g1, %lo(_glapi_Dispatch), %g1'
- print '\tGL_LL\t[%g2+%g1], %g2'
- print '\tGL_LL\t[%g2], %g1'
- print '\tGL_LL\t[%g1 + %g3], %g1'
- print '\tjmp\t%g1'
- print '\t nop'
- print '\t.size\t__glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub'
- print ''
- print '#define GL_STUB(fn, off)\t\t\t\\'
- print '\tGLOBL_FN(fn);\t\t\t\t\\'
- print 'fn:\tba\t__glapi_sparc_nothread_stub;\t\\'
- print '\t sethi\tGL_OFF(off), %g3;\t\t\\'
- print '\t.size\tfn,.-fn;'
- print ''
- print '#endif'
- print ''
- print '#define GL_STUB_ALIAS(fn, alias) \\'
- print ' .globl fn; \\'
- print ' .set fn, alias'
- print ''
- print '\t.text'
- print '\t.align\t32'
- print ''
- print '\t.globl\tgl_dispatch_functions_start'
- print '\tHIDDEN(gl_dispatch_functions_start)'
- print 'gl_dispatch_functions_start:'
- print ''
- return
-
- def printRealFooter(self):
- print ''
- print '\t.globl\tgl_dispatch_functions_end'
- print '\tHIDDEN(gl_dispatch_functions_end)'
- print 'gl_dispatch_functions_end:'
- return
-
- def printBody(self, api):
- for f in api.functionIterateByOffset():
- name = f.dispatch_name()
-
- print '\tGL_STUB(gl%s, _gloffset_%s)' % (name, f.name)
-
- if not f.is_static_entry_point(f.name):
- print '\tHIDDEN(gl%s)' % (name)
-
- for f in api.functionIterateByOffset():
- name = f.dispatch_name()
-
- if f.is_static_entry_point(f.name):
- for n in f.entry_points:
- if n != f.name:
- text = '\tGL_STUB_ALIAS(gl%s, gl%s)' % (n, f.name)
-
- if f.has_different_protocol(n):
- print '#ifndef GLX_INDIRECT_RENDERING'
- print text
- print '#endif'
- else:
- print text
-
- return
-
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
- sys.exit(1)
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
- mode = "generic"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == '-m':
- mode = val
- elif arg == "-f":
- file_name = val
-
- if mode == "generic":
- printer = PrintGenericStubs()
- else:
- print "ERROR: Invalid mode \"%s\" specified." % mode
- show_usage()
-
- api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
- printer.Print(api)
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "gl_SPARC_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+
+
+ def printRealHeader(self):
+ print '#ifdef __arch64__'
+ print '#define GL_OFF(N)\t((N) * 8)'
+ print '#define GL_LL\t\tldx'
+ print '#define GL_TIE_LD(SYM)\t%tie_ldx(SYM)'
+ print '#define GL_STACK_SIZE\t128'
+ print '#else'
+ print '#define GL_OFF(N)\t((N) * 4)'
+ print '#define GL_LL\t\tld'
+ print '#define GL_TIE_LD(SYM)\t%tie_ld(SYM)'
+ print '#define GL_STACK_SIZE\t64'
+ print '#endif'
+ print ''
+ print '#define GLOBL_FN(x) .globl x ; .type x, @function'
+ print '#define HIDDEN(x) .hidden x'
+ print ''
+ print '\t.register %g2, #scratch'
+ print '\t.register %g3, #scratch'
+ print ''
+ print '\t.text'
+ print ''
+ print '\tGLOBL_FN(__glapi_sparc_icache_flush)'
+ print '\tHIDDEN(__glapi_sparc_icache_flush)'
+ print '\t.type\t__glapi_sparc_icache_flush, @function'
+ print '__glapi_sparc_icache_flush: /* %o0 = insn_addr */'
+ print '\tflush\t%o0'
+ print '\tretl'
+ print '\t nop'
+ print ''
+ print '\t.align\t32'
+ print ''
+ print '\t.type\t__glapi_sparc_get_pc, @function'
+ print '__glapi_sparc_get_pc:'
+ print '\tretl'
+ print '\t add\t%o7, %g2, %g2'
+ print '\t.size\t__glapi_sparc_get_pc, .-__glapi_sparc_get_pc'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\tGLOBL_FN(__glapi_sparc_get_dispatch)'
+ print '\tHIDDEN(__glapi_sparc_get_dispatch)'
+ print '__glapi_sparc_get_dispatch:'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1'
+ print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1'
+ print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)'
+ print '\tretl'
+ print '\t mov\t%g2, %o0'
+ print ''
+ print '\t.data'
+ print '\t.align\t32'
+ print ''
+ print '\t/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */'
+ print '\t/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */'
+ print '\tGLOBL_FN(__glapi_sparc_tls_stub)'
+ print '\tHIDDEN(__glapi_sparc_tls_stub)'
+ print '__glapi_sparc_tls_stub: /* Call offset in %g3 */'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsrl\t%g3, 10, %g3'
+ print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1'
+ print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1'
+ print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)'
+ print '\tGL_LL\t[%g7+%g2], %g1'
+ print '\tGL_LL\t[%g1 + %g3], %g1'
+ print '\tjmp\t%g1'
+ print '\t nop'
+ print '\t.size\t__glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub'
+ print ''
+ print '#define GL_STUB(fn, off)\t\t\t\t\\'
+ print '\tGLOBL_FN(fn);\t\t\t\t\t\\'
+ print 'fn:\tba\t__glapi_sparc_tls_stub;\t\t\t\\'
+ print '\t sethi\tGL_OFF(off), %g3;\t\t\t\\'
+ print '\t.size\tfn,.-fn;'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print ''
+ print '\t/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */'
+ print '\t/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */'
+ print '\t/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */'
+ print '\t/* 64-bit 0x0c --> sllx %g1, 32, %g1 */'
+ print '\t/* 64-bit 0x10 --> add %g1, %g2, %g1 */'
+ print '\t/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */'
+ print ''
+ print '\t/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */'
+ print '\t/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */'
+ print ''
+ print '\t.data'
+ print '\t.align\t32'
+ print ''
+ print '\tGLOBL_FN(__glapi_sparc_pthread_stub)'
+ print '\tHIDDEN(__glapi_sparc_pthread_stub)'
+ print '__glapi_sparc_pthread_stub: /* Call offset in %g3 */'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsethi\t%hi(_glapi_Dispatch), %g1'
+ print '\tor\t%g1, %lo(_glapi_Dispatch), %g1'
+ print '\tsrl\t%g3, 10, %g3'
+ print '\tGL_LL\t[%g2+%g1], %g2'
+ print '\tGL_LL\t[%g2], %g1'
+ print '\tcmp\t%g1, 0'
+ print '\tbe\t2f'
+ print '\t nop'
+ print '1:\tGL_LL\t[%g1 + %g3], %g1'
+ print '\tjmp\t%g1'
+ print '\t nop'
+ print '2:\tsave\t%sp, GL_STACK_SIZE, %sp'
+ print '\tmov\t%g3, %l0'
+ print '\tcall\t_glapi_get_dispatch'
+ print '\t nop'
+ print '\tmov\t%o0, %g1'
+ print '\tmov\t%l0, %g3'
+ print '\tba\t1b'
+ print '\t restore %g0, %g0, %g0'
+ print '\t.size\t__glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub'
+ print ''
+ print '#define GL_STUB(fn, off)\t\t\t\\'
+ print '\tGLOBL_FN(fn);\t\t\t\t\\'
+ print 'fn:\tba\t__glapi_sparc_pthread_stub;\t\\'
+ print '\t sethi\tGL_OFF(off), %g3;\t\t\\'
+ print '\t.size\tfn,.-fn;'
+ print ''
+ print '#else /* Non-threaded version. */'
+ print ''
+ print '\t.type __glapi_sparc_nothread_stub, @function'
+ print '__glapi_sparc_nothread_stub: /* Call offset in %g3 */'
+ print '\tmov\t%o7, %g1'
+ print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2'
+ print '\tcall\t__glapi_sparc_get_pc'
+ print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2'
+ print '\tmov\t%g1, %o7'
+ print '\tsrl\t%g3, 10, %g3'
+ print '\tsethi\t%hi(_glapi_Dispatch), %g1'
+ print '\tor\t%g1, %lo(_glapi_Dispatch), %g1'
+ print '\tGL_LL\t[%g2+%g1], %g2'
+ print '\tGL_LL\t[%g2], %g1'
+ print '\tGL_LL\t[%g1 + %g3], %g1'
+ print '\tjmp\t%g1'
+ print '\t nop'
+ print '\t.size\t__glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub'
+ print ''
+ print '#define GL_STUB(fn, off)\t\t\t\\'
+ print '\tGLOBL_FN(fn);\t\t\t\t\\'
+ print 'fn:\tba\t__glapi_sparc_nothread_stub;\t\\'
+ print '\t sethi\tGL_OFF(off), %g3;\t\t\\'
+ print '\t.size\tfn,.-fn;'
+ print ''
+ print '#endif'
+ print ''
+ print '#define GL_STUB_ALIAS(fn, alias) \\'
+ print ' .globl fn; \\'
+ print ' .set fn, alias'
+ print ''
+ print '\t.text'
+ print '\t.align\t32'
+ print ''
+ print '\t.globl\tgl_dispatch_functions_start'
+ print '\tHIDDEN(gl_dispatch_functions_start)'
+ print 'gl_dispatch_functions_start:'
+ print ''
+ return
+
+ def printRealFooter(self):
+ print ''
+ print '\t.globl\tgl_dispatch_functions_end'
+ print '\tHIDDEN(gl_dispatch_functions_end)'
+ print 'gl_dispatch_functions_end:'
+ return
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+
+ print '\tGL_STUB(gl%s, %d)' % (name, f.offset)
+
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(gl%s)' % (name)
+
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+
+ if f.is_static_entry_point(f.name):
+ for n in f.entry_points:
+ if n != f.name:
+ text = '\tGL_STUB_ALIAS(gl%s, gl%s)' % (n, f.name)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mapi/glapi/gen/gl_procs.py b/mesalib/src/mapi/glapi/gen/gl_procs.py
index 5de61fbdf..f1522baec 100644
--- a/mesalib/src/mapi/glapi/gen/gl_procs.py
+++ b/mesalib/src/mapi/glapi/gen/gl_procs.py
@@ -1,215 +1,215 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004, 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import license
-import gl_XML, glX_XML
-import sys, getopt
-
-class PrintGlProcs(gl_XML.gl_print_base):
- def __init__(self, long_strings, es=False):
- gl_XML.gl_print_base.__init__(self)
-
- self.es = es
- self.long_strings = long_strings
- self.name = "gl_procs.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004, 2006""", "BRIAN PAUL, IBM")
-
-
- def printRealHeader(self):
- print """
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-"""
- return
-
- def printRealFooter(self):
- print ''
- print '#undef NAME_FUNC_OFFSET'
- return
-
- def printFunctionString(self, name):
- if self.long_strings:
- print ' "gl%s\\0"' % (name)
- else:
- print " 'g','l',",
- for c in name:
- print "'%s'," % (c),
-
- print "'\\0',"
-
-
- def printBody(self, api):
- print ''
- if self.long_strings:
- print 'static const char gl_string_table[] ='
- else:
- print 'static const char gl_string_table[] = {'
-
- base_offset = 0
- table = []
- for func in api.functionIterateByOffset():
- name = func.dispatch_name()
- self.printFunctionString(func.name)
- table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.name))
-
- # The length of the function's name, plus 2 for "gl",
- # plus 1 for the NUL.
-
- base_offset += len(func.name) + 3
-
-
- for func in api.functionIterateByOffset():
- for n in func.entry_points:
- if n != func.name:
- name = func.dispatch_name()
- self.printFunctionString( n )
-
- if func.has_different_protocol(n):
- alt_name = "gl" + func.static_glx_name(n)
- table.append((base_offset, "gl" + name, alt_name, alt_name, func.name))
- else:
- table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.name))
-
- base_offset += len(n) + 3
-
-
- if self.long_strings:
- print ' ;'
- else:
- print '};'
-
- print ''
- print ''
- print "#ifdef USE_MGL_NAMESPACE"
- for func in api.functionIterateByOffset():
- for n in func.entry_points:
- if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)):
- print '#define gl_dispatch_stub_%u mgl_dispatch_stub_%u' % (func.offset, func.offset)
- break
- print "#endif /* USE_MGL_NAMESPACE */"
- print ''
- print ''
- print '#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)'
- for func in api.functionIterateByOffset():
- for n in func.entry_points:
- if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)):
- print '%s GLAPIENTRY gl_dispatch_stub_%u(%s);' % (func.return_type, func.offset, func.get_parameter_string())
- break
-
- if self.es:
- categories = {}
- for func in api.functionIterateByOffset():
- for n in func.entry_points:
- cat, num = api.get_category_for_name(n)
- if (cat.startswith("es") or cat.startswith("GL_OES")):
- if not categories.has_key(cat):
- categories[cat] = []
- proto = 'GLAPI %s GLAPIENTRY %s(%s);' \
- % (func.return_type, "gl" + n, func.get_parameter_string(n))
- categories[cat].append(proto)
- if categories:
- print ''
- print '/* OpenGL ES specific prototypes */'
- print ''
- keys = categories.keys()
- keys.sort()
- for key in keys:
- print '/* category %s */' % key
- print "\n".join(categories[key])
- print ''
-
- print '#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */'
-
- print ''
- print 'static const glprocs_table_t static_functions[] = {'
-
- for info in table:
- print ' NAME_FUNC_OFFSET(%5u, %s, %s, %s, _gloffset_%s),' % info
-
- print ' NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)'
- print '};'
- return
-
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0]
- print "-c Enable compatibility with OpenGL ES."
- print "-m mode mode can be one of:"
- print " long - Create code for compilers that can handle very"
- print " long string constants. (default)"
- print " short - Create code for compilers that can only handle"
- print " ANSI C89 string constants."
- sys.exit(1)
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c")
- except Exception,e:
- show_usage()
-
- long_string = 1
- es = False
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-m":
- if val == "short":
- long_string = 0
- elif val == "long":
- long_string = 1
- else:
- show_usage()
- elif arg == "-c":
- es = True
-
- api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
- printer = PrintGlProcs(long_string, es)
- printer.Print(api)
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGlProcs(gl_XML.gl_print_base):
+ def __init__(self, long_strings, es=False):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.es = es
+ self.long_strings = long_strings
+ self.name = "gl_procs.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004, 2006""", "BRIAN PAUL, IBM")
+
+
+ def printRealHeader(self):
+ print """
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+"""
+ return
+
+ def printRealFooter(self):
+ print ''
+ print '#undef NAME_FUNC_OFFSET'
+ return
+
+ def printFunctionString(self, name):
+ if self.long_strings:
+ print ' "gl%s\\0"' % (name)
+ else:
+ print " 'g','l',",
+ for c in name:
+ print "'%s'," % (c),
+
+ print "'\\0',"
+
+
+ def printBody(self, api):
+ print ''
+ if self.long_strings:
+ print 'static const char gl_string_table[] ='
+ else:
+ print 'static const char gl_string_table[] = {'
+
+ base_offset = 0
+ table = []
+ for func in api.functionIterateByOffset():
+ name = func.dispatch_name()
+ self.printFunctionString(func.name)
+ table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.offset))
+
+ # The length of the function's name, plus 2 for "gl",
+ # plus 1 for the NUL.
+
+ base_offset += len(func.name) + 3
+
+
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if n != func.name:
+ name = func.dispatch_name()
+ self.printFunctionString( n )
+
+ if func.has_different_protocol(n):
+ alt_name = "gl" + func.static_glx_name(n)
+ table.append((base_offset, "gl" + name, alt_name, alt_name, func.offset))
+ else:
+ table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.offset))
+
+ base_offset += len(n) + 3
+
+
+ if self.long_strings:
+ print ' ;'
+ else:
+ print '};'
+
+ print ''
+ print ''
+ print "#ifdef USE_MGL_NAMESPACE"
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)):
+ print '#define gl_dispatch_stub_%u mgl_dispatch_stub_%u' % (func.offset, func.offset)
+ break
+ print "#endif /* USE_MGL_NAMESPACE */"
+ print ''
+ print ''
+ print '#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)'
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)):
+ print '%s GLAPIENTRY gl_dispatch_stub_%u(%s);' % (func.return_type, func.offset, func.get_parameter_string())
+ break
+
+ if self.es:
+ categories = {}
+ for func in api.functionIterateByOffset():
+ for n in func.entry_points:
+ cat, num = api.get_category_for_name(n)
+ if (cat.startswith("es") or cat.startswith("GL_OES")):
+ if not categories.has_key(cat):
+ categories[cat] = []
+ proto = 'GLAPI %s GLAPIENTRY %s(%s);' \
+ % (func.return_type, "gl" + n, func.get_parameter_string(n))
+ categories[cat].append(proto)
+ if categories:
+ print ''
+ print '/* OpenGL ES specific prototypes */'
+ print ''
+ keys = categories.keys()
+ keys.sort()
+ for key in keys:
+ print '/* category %s */' % key
+ print "\n".join(categories[key])
+ print ''
+
+ print '#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */'
+
+ print ''
+ print 'static const glprocs_table_t static_functions[] = {'
+
+ for info in table:
+ print ' NAME_FUNC_OFFSET(%5u, %s, %s, %s, %d),' % info
+
+ print ' NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)'
+ print '};'
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0]
+ print "-c Enable compatibility with OpenGL ES."
+ print "-m mode mode can be one of:"
+ print " long - Create code for compilers that can handle very"
+ print " long string constants. (default)"
+ print " short - Create code for compilers that can only handle"
+ print " ANSI C89 string constants."
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c")
+ except Exception,e:
+ show_usage()
+
+ long_string = 1
+ es = False
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ if val == "short":
+ long_string = 0
+ elif val == "long":
+ long_string = 1
+ else:
+ show_usage()
+ elif arg == "-c":
+ es = True
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer = PrintGlProcs(long_string, es)
+ printer.Print(api)
diff --git a/mesalib/src/mapi/glapi/gen/gl_table.py b/mesalib/src/mapi/glapi/gen/gl_table.py
index 3bd7569e9..6325341b5 100644
--- a/mesalib/src/mapi/glapi/gen/gl_table.py
+++ b/mesalib/src/mapi/glapi/gen/gl_table.py
@@ -1,229 +1,231 @@
-#!/usr/bin/python2
-
-# (C) Copyright IBM Corporation 2004
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import gl_XML
-import license
-import sys, getopt
-
-class PrintGlTable(gl_XML.gl_print_base):
- def __init__(self, es=False):
- gl_XML.gl_print_base.__init__(self)
-
- self.es = es
- self.header_tag = '_GLAPI_TABLE_H_'
- self.name = "gl_table.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
- return
-
-
- def printBody(self, api):
- for f in api.functionIterateByOffset():
- arg_string = f.get_parameter_string()
- print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset)
-
-
- def printRealHeader(self):
- print '#ifndef GLAPIENTRYP'
- print '# ifndef GLAPIENTRY'
- print '# define GLAPIENTRY'
- print '# endif'
- print ''
- print '# define GLAPIENTRYP GLAPIENTRY *'
- print '#endif'
- print ''
- print ''
- print 'struct _glapi_table'
- print '{'
- return
-
-
- def printRealFooter(self):
- print '};'
- return
-
-
-class PrintRemapTable(gl_XML.gl_print_base):
- def __init__(self, es=False):
- gl_XML.gl_print_base.__init__(self)
-
- self.es = es
- self.header_tag = '_GLAPI_DISPATCH_H_'
- self.name = "gl_table.py (from Mesa)"
- self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
- return
-
-
- def printRealHeader(self):
- print """
-/* this file should not be included directly in mesa */
-
-/**
- * \\file glapidispatch.h
- * Macros for handling GL dispatch tables.
- *
- * For each known GL function, there are 3 macros in this file. The first
- * macro is named CALL_FuncName and is used to call that GL function using
- * the specified dispatch table. The other 2 macros, called GET_FuncName
- * can SET_FuncName, are used to get and set the dispatch pointer for the
- * named function in the specified dispatch table.
- */
-"""
-
- return
-
- def printBody(self, api):
- print '#define CALL_by_offset(disp, cast, offset, parameters) \\'
- print ' (*(cast (GET_by_offset(disp, offset)))) parameters'
- print '#define GET_by_offset(disp, offset) \\'
- print ' (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL'
- print '#define SET_by_offset(disp, offset, fn) \\'
- print ' do { \\'
- print ' if ( (offset) < 0 ) { \\'
- print ' /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\\n", */ \\'
- print ' /* __func__, __LINE__, disp, offset, # fn); */ \\'
- print ' /* abort(); */ \\'
- print ' } \\'
- print ' else { \\'
- print ' ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \\'
- print ' } \\'
- print ' } while(0)'
- print ''
-
- functions = []
- abi_functions = []
- alias_functions = []
- count = 0
- for f in api.functionIterateByOffset():
- if not f.is_abi():
- functions.append( [f, count] )
- count += 1
- else:
- abi_functions.append( f )
-
- if self.es:
- # remember functions with aliases
- if len(f.entry_points) > 1:
- alias_functions.append(f)
-
-
- for f in abi_functions:
- print '#define CALL_%s(disp, parameters) (*((disp)->%s)) parameters' % (f.name, f.name)
- print '#define GET_%s(disp) ((disp)->%s)' % (f.name, f.name)
- print '#define SET_%s(disp, fn) ((disp)->%s = fn)' % (f.name, f.name)
-
-
- print ''
- print '#if !defined(_GLAPI_USE_REMAP_TABLE)'
- print ''
-
- for [f, index] in functions:
- print '#define CALL_%s(disp, parameters) (*((disp)->%s)) parameters' % (f.name, f.name)
- print '#define GET_%s(disp) ((disp)->%s)' % (f.name, f.name)
- print '#define SET_%s(disp, fn) ((disp)->%s = fn)' % (f.name, f.name)
-
- print ''
- print '#else'
- print ''
- print '#define driDispatchRemapTable_size %u' % (count)
- print 'extern int driDispatchRemapTable[ driDispatchRemapTable_size ];'
- print ''
-
- for [f, index] in functions:
- print '#define %s_remap_index %u' % (f.name, index)
-
- print ''
-
- for [f, index] in functions:
- arg_string = gl_XML.create_parameter_string( f.parameters, 0 )
- cast = '%s (GLAPIENTRYP)(%s)' % (f.return_type, arg_string)
-
- print '#define CALL_%s(disp, parameters) CALL_by_offset(disp, (%s), driDispatchRemapTable[%s_remap_index], parameters)' % (f.name, cast, f.name)
- print '#define GET_%s(disp) GET_by_offset(disp, driDispatchRemapTable[%s_remap_index])' % (f.name, f.name)
- print '#define SET_%s(disp, fn) SET_by_offset(disp, driDispatchRemapTable[%s_remap_index], fn)' % (f.name, f.name)
-
-
- print ''
- print '#endif /* !defined(_GLAPI_USE_REMAP_TABLE) */'
-
- if alias_functions:
- print ''
- print '/* define aliases for compatibility */'
- for f in alias_functions:
- for name in f.entry_points:
- if name != f.name:
- print '#define CALL_%s(disp, parameters) CALL_%s(disp, parameters)' % (name, f.name)
- print '#define GET_%s(disp) GET_%s(disp)' % (name, f.name)
- print '#define SET_%s(disp, fn) SET_%s(disp, fn)' % (name, f.name)
- print ''
-
- print '#if defined(_GLAPI_USE_REMAP_TABLE)'
- for f in alias_functions:
- for name in f.entry_points:
- if name != f.name:
- print '#define %s_remap_index %s_remap_index' % (name, f.name)
- print '#endif /* defined(_GLAPI_USE_REMAP_TABLE) */'
- print ''
-
- return
-
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0]
- print " -m mode Mode can be 'table' or 'remap_table'."
- print " -c Enable compatibility with OpenGL ES."
- sys.exit(1)
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c")
- except Exception,e:
- show_usage()
-
- mode = "table"
- es = False
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-m":
- mode = val
- elif arg == "-c":
- es = True
-
- if mode == "table":
- printer = PrintGlTable(es)
- elif mode == "remap_table":
- printer = PrintRemapTable(es)
- else:
- show_usage()
-
- api = gl_XML.parse_GL_API( file_name )
-
- printer.Print( api )
+#!/usr/bin/python2
+
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import gl_XML
+import license
+import sys, getopt
+
+class PrintGlTable(gl_XML.gl_print_base):
+ def __init__(self, es=False):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.es = es
+ self.header_tag = '_GLAPI_TABLE_H_'
+ self.name = "gl_table.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM")
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ arg_string = f.get_parameter_string()
+ print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset)
+
+
+ def printRealHeader(self):
+ print '#ifndef GLAPIENTRYP'
+ print '# ifndef GLAPIENTRY'
+ print '# define GLAPIENTRY'
+ print '# endif'
+ print ''
+ print '# define GLAPIENTRYP GLAPIENTRY *'
+ print '#endif'
+ print ''
+ print ''
+ print 'struct _glapi_table'
+ print '{'
+ return
+
+
+ def printRealFooter(self):
+ print '};'
+ return
+
+
+class PrintRemapTable(gl_XML.gl_print_base):
+ def __init__(self, es=False):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.es = es
+ self.header_tag = '_GLAPI_DISPATCH_H_'
+ self.name = "gl_table.py (from Mesa)"
+ self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
+ return
+
+
+ def printRealHeader(self):
+ print """
+/* this file should not be included directly in mesa */
+
+/**
+ * \\file glapidispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+"""
+
+ return
+
+ def printBody(self, api):
+ print '#define CALL_by_offset(disp, cast, offset, parameters) \\'
+ print ' (*(cast (GET_by_offset(disp, offset)))) parameters'
+ print '#define GET_by_offset(disp, offset) \\'
+ print ' (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL'
+ print '#define SET_by_offset(disp, offset, fn) \\'
+ print ' do { \\'
+ print ' if ( (offset) < 0 ) { \\'
+ print ' /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\\n", */ \\'
+ print ' /* __func__, __LINE__, disp, offset, # fn); */ \\'
+ print ' /* abort(); */ \\'
+ print ' } \\'
+ print ' else { \\'
+ print ' ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \\'
+ print ' } \\'
+ print ' } while(0)'
+ print ''
+
+ functions = []
+ abi_functions = []
+ alias_functions = []
+ count = 0
+ for f in api.functionIterateByOffset():
+ if not f.is_abi():
+ functions.append( [f, count] )
+ count += 1
+ else:
+ abi_functions.append( [f, -1] )
+
+ if self.es:
+ # remember functions with aliases
+ if len(f.entry_points) > 1:
+ alias_functions.append(f)
+
+ print '/* total number of offsets below */'
+ print '#define _gloffset_COUNT %d' % (len(abi_functions + functions))
+ print ''
+
+ for f, index in abi_functions:
+ print '#define _gloffset_%s %d' % (f.name, f.offset)
+
+ print ''
+ print '#if !defined(_GLAPI_USE_REMAP_TABLE)'
+ print ''
+
+ for f, index in functions:
+ print '#define _gloffset_%s %d' % (f.name, f.offset)
+
+ print ''
+ print '#else /* !_GLAPI_USE_REMAP_TABLE */'
+ print ''
+
+ print '#define driDispatchRemapTable_size %u' % (count)
+ print 'extern int driDispatchRemapTable[ driDispatchRemapTable_size ];'
+ print ''
+
+ for f, index in functions:
+ print '#define %s_remap_index %u' % (f.name, index)
+
+ print ''
+
+ for f, index in functions:
+ print '#define _gloffset_%s driDispatchRemapTable[%s_remap_index]' % (f.name, f.name)
+
+ print ''
+ print '#endif /* _GLAPI_USE_REMAP_TABLE */'
+ print ''
+
+ for f, index in abi_functions + functions:
+ arg_string = gl_XML.create_parameter_string( f.parameters, 0 )
+ cast = '%s (GLAPIENTRYP)(%s)' % (f.return_type, arg_string)
+
+ print '#define CALL_%s(disp, parameters) CALL_by_offset(disp, (%s), _gloffset_%s, parameters)' % (f.name, cast, f.name)
+ print '#define GET_%s(disp) GET_by_offset(disp, _gloffset_%s)' % (f.name, f.name)
+ print '#define SET_%s(disp, fn) SET_by_offset(disp, _gloffset_%s, fn)' % (f.name, f.name)
+
+ if alias_functions:
+ print ''
+ print '/* define aliases for compatibility */'
+ for f in alias_functions:
+ for name in f.entry_points:
+ if name != f.name:
+ print '#define CALL_%s(disp, parameters) CALL_%s(disp, parameters)' % (name, f.name)
+ print '#define GET_%s(disp) GET_%s(disp)' % (name, f.name)
+ print '#define SET_%s(disp, fn) SET_%s(disp, fn)' % (name, f.name)
+ print ''
+
+ print '#if defined(_GLAPI_USE_REMAP_TABLE)'
+ for f in alias_functions:
+ for name in f.entry_points:
+ if name != f.name:
+ print '#define %s_remap_index %s_remap_index' % (name, f.name)
+ print '#endif /* defined(_GLAPI_USE_REMAP_TABLE) */'
+ print ''
+
+ return
+
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0]
+ print " -m mode Mode can be 'table' or 'remap_table'."
+ print " -c Enable compatibility with OpenGL ES."
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c")
+ except Exception,e:
+ show_usage()
+
+ mode = "table"
+ es = False
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
+ elif arg == "-c":
+ es = True
+
+ if mode == "table":
+ printer = PrintGlTable(es)
+ elif mode == "remap_table":
+ printer = PrintRemapTable(es)
+ else:
+ show_usage()
+
+ api = gl_XML.parse_GL_API( file_name )
+
+ printer.Print( api )
diff --git a/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py b/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py
index e6e78c42f..f4f392c30 100644
--- a/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py
+++ b/mesalib/src/mapi/glapi/gen/gl_x86-64_asm.py
@@ -1,334 +1,334 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import license
-import gl_XML, glX_XML
-import sys, getopt, copy
-
-def should_use_push(registers):
- for [reg, offset] in registers:
- if reg[1:4] == "xmm":
- return 0
-
- N = len(registers)
- return (N & 1) != 0
-
-
-def local_size(registers):
- # The x86-64 ABI says "the value (%rsp - 8) is always a multiple of
- # 16 when control is transfered to the function entry point." This
- # means that the local stack usage must be (16*N)+8 for some value
- # of N. (16*N)+8 = (8*(2N))+8 = 8*(2N+1). As long as N is odd, we
- # meet this requirement.
-
- N = (len(registers) | 1)
- return 8*N
-
-
-def save_all_regs(registers):
- adjust_stack = 0
- if not should_use_push(registers):
- adjust_stack = local_size(registers)
- print '\tsubq\t$%u, %%rsp' % (adjust_stack)
-
- for [reg, stack_offset] in registers:
- save_reg( reg, stack_offset, adjust_stack )
- return
-
-
-def restore_all_regs(registers):
- adjust_stack = 0
- if not should_use_push(registers):
- adjust_stack = local_size(registers)
-
- temp = copy.deepcopy(registers)
- while len(temp):
- [reg, stack_offset] = temp.pop()
- restore_reg(reg, stack_offset, adjust_stack)
-
- if adjust_stack:
- print '\taddq\t$%u, %%rsp' % (adjust_stack)
- return
-
-
-def save_reg(reg, offset, use_move):
- if use_move:
- if offset == 0:
- print '\tmovq\t%s, (%%rsp)' % (reg)
- else:
- print '\tmovq\t%s, %u(%%rsp)' % (reg, offset)
- else:
- print '\tpushq\t%s' % (reg)
-
- return
-
-
-def restore_reg(reg, offset, use_move):
- if use_move:
- if offset == 0:
- print '\tmovq\t(%%rsp), %s' % (reg)
- else:
- print '\tmovq\t%u(%%rsp), %s' % (offset, reg)
- else:
- print '\tpopq\t%s' % (reg)
-
- return
-
-
-class PrintGenericStubs(gl_XML.gl_print_base):
-
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "gl_x86-64_asm.py (from Mesa)"
- self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
- return
-
-
- def get_stack_size(self, f):
- size = 0
- for p in f.parameterIterator():
- size += p.get_stack_size()
-
- return size
-
-
- def printRealHeader(self):
- print "/* If we build with gcc's -fvisibility=hidden flag, we'll need to change"
- print " * the symbol visibility mode to 'default'."
- print ' */'
- print ''
- print '#include "x86/assyntax.h"'
- print ''
- print '#ifdef __GNUC__'
- print '# pragma GCC visibility push(default)'
- print '# define HIDDEN(x) .hidden x'
- print '#else'
- print '# define HIDDEN(x)'
- print '#endif'
- print ''
- print '# if defined(USE_MGL_NAMESPACE)'
- print '# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n))'
- print '# define _glapi_Dispatch _mglapi_Dispatch'
- print '# else'
- print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))'
- print '# endif'
- print ''
- print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)'
- print '# define THREADS'
- print '#endif'
- print ''
- print '\t.text'
- print ''
- print '#ifdef GLX_USE_TLS'
- print ''
- print '\t.globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch)'
- print '_x86_64_get_get_dispatch:'
- print '\tlea\t_x86_64_get_dispatch(%rip), %rax'
- print '\tret'
- print ''
- print '\t.p2align\t4,,15'
- print '_x86_64_get_dispatch:'
- print '\tmovq\t_glapi_tls_Dispatch@GOTTPOFF(%rip), %rax'
- print '\tmovq\t%fs:(%rax), %rax'
- print '\tret'
- print '\t.size\t_x86_64_get_dispatch, .-_x86_64_get_dispatch'
- print ''
- print '#elif defined(PTHREADS)'
- print ''
- print '\t.extern\t_glapi_Dispatch'
- print '\t.extern\t_gl_DispatchTSD'
- print '\t.extern\tpthread_getspecific'
- print ''
- print '\t.p2align\t4,,15'
- print '_x86_64_get_dispatch:'
- print '\tmovq\t_gl_DispatchTSD(%rip), %rdi'
- print '\tjmp\tpthread_getspecific@PLT'
- print ''
- print '#elif defined(THREADS)'
- print ''
- print '\t.extern\t_glapi_get_dispatch'
- print ''
- print '#endif'
- print ''
- return
-
-
- def printRealFooter(self):
- print ''
- print '#if defined(GLX_USE_TLS) && defined(__linux__)'
- print ' .section ".note.ABI-tag", "a"'
- print ' .p2align 2'
- print ' .long 1f - 0f /* name length */'
- print ' .long 3f - 2f /* data length */'
- print ' .long 1 /* note length */'
- print '0: .asciz "GNU" /* vendor name */'
- print '1: .p2align 2'
- print '2: .long 0 /* note data: the ABI tag */'
- print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
- print '3: .p2align 2 /* pad out section */'
- print '#endif /* GLX_USE_TLS */'
- print ''
- print '#if defined (__ELF__) && defined (__linux__)'
- print ' .section .note.GNU-stack,"",%progbits'
- print '#endif'
- return
-
-
- def printFunction(self, f):
-
- # The x86-64 ABI divides function parameters into a couple
- # classes. For the OpenGL interface, the only ones that are
- # relevent are INTEGER and SSE. Basically, the first 8
- # GLfloat or GLdouble parameters are placed in %xmm0 - %xmm7,
- # the first 6 non-GLfloat / non-GLdouble parameters are placed
- # in registers listed in int_parameters.
- #
- # If more parameters than that are required, they are passed
- # on the stack. Therefore, we just have to make sure that
- # %esp hasn't changed when we jump to the actual function.
- # Since we're jumping to the function (and not calling it), we
- # have to make sure of that anyway!
-
- int_parameters = ["%rdi", "%rsi", "%rdx", "%rcx", "%r8", "%r9"]
-
- int_class = 0
- sse_class = 0
- stack_offset = 0
- registers = []
- for p in f.parameterIterator():
- type_name = p.get_base_type_string()
-
- if p.is_pointer() or (type_name != "GLfloat" and type_name != "GLdouble"):
- if int_class < 6:
- registers.append( [int_parameters[int_class], stack_offset] )
- int_class += 1
- stack_offset += 8
- else:
- if sse_class < 8:
- registers.append( ["%%xmm%u" % (sse_class), stack_offset] )
- sse_class += 1
- stack_offset += 8
-
- if ((int_class & 1) == 0) and (sse_class == 0):
- registers.append( ["%rbp", 0] )
-
-
- name = f.dispatch_name()
-
- print '\t.p2align\t4,,15'
- print '\t.globl\tGL_PREFIX(%s)' % (name)
- print '\t.type\tGL_PREFIX(%s), @function' % (name)
- if not f.is_static_entry_point(f.name):
- print '\tHIDDEN(GL_PREFIX(%s))' % (name)
- print 'GL_PREFIX(%s):' % (name)
- print '#if defined(GLX_USE_TLS)'
- print '\tcall\t_x86_64_get_dispatch@PLT'
- print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
- print '\tjmp\t*%r11'
- print '#elif defined(PTHREADS)'
-
- save_all_regs(registers)
- print '\tcall\t_x86_64_get_dispatch@PLT'
- restore_all_regs(registers)
-
- if f.offset == 0:
- print '\tmovq\t(%rax), %r11'
- else:
- print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
-
- print '\tjmp\t*%r11'
-
- print '#else'
- print '\tmovq\t_glapi_Dispatch(%rip), %rax'
- print '\ttestq\t%rax, %rax'
- print '\tje\t1f'
- print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
- print '\tjmp\t*%r11'
- print '1:'
-
- save_all_regs(registers)
- print '\tcall\t_glapi_get_dispatch'
- restore_all_regs(registers)
-
- print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
- print '\tjmp\t*%r11'
- print '#endif /* defined(GLX_USE_TLS) */'
-
- print '\t.size\tGL_PREFIX(%s), .-GL_PREFIX(%s)' % (name, name)
- print ''
- return
-
-
- def printBody(self, api):
- for f in api.functionIterateByOffset():
- self.printFunction(f)
-
-
- for f in api.functionIterateByOffset():
- dispatch = f.dispatch_name()
- for n in f.entry_points:
- if n != f.name:
- if f.is_static_entry_point(n):
- text = '\t.globl GL_PREFIX(%s) ; .set GL_PREFIX(%s), GL_PREFIX(%s)' % (n, n, dispatch)
-
- if f.has_different_protocol(n):
- print '#ifndef GLX_INDIRECT_RENDERING'
- print text
- print '#endif'
- else:
- print text
-
- return
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
- sys.exit(1)
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
- mode = "generic"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == '-m':
- mode = val
- elif arg == "-f":
- file_name = val
-
- if mode == "generic":
- printer = PrintGenericStubs()
- else:
- print "ERROR: Invalid mode \"%s\" specified." % mode
- show_usage()
-
- api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
- printer.Print(api)
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt, copy
+
+def should_use_push(registers):
+ for [reg, offset] in registers:
+ if reg[1:4] == "xmm":
+ return 0
+
+ N = len(registers)
+ return (N & 1) != 0
+
+
+def local_size(registers):
+ # The x86-64 ABI says "the value (%rsp - 8) is always a multiple of
+ # 16 when control is transfered to the function entry point." This
+ # means that the local stack usage must be (16*N)+8 for some value
+ # of N. (16*N)+8 = (8*(2N))+8 = 8*(2N+1). As long as N is odd, we
+ # meet this requirement.
+
+ N = (len(registers) | 1)
+ return 8*N
+
+
+def save_all_regs(registers):
+ adjust_stack = 0
+ if not should_use_push(registers):
+ adjust_stack = local_size(registers)
+ print '\tsubq\t$%u, %%rsp' % (adjust_stack)
+
+ for [reg, stack_offset] in registers:
+ save_reg( reg, stack_offset, adjust_stack )
+ return
+
+
+def restore_all_regs(registers):
+ adjust_stack = 0
+ if not should_use_push(registers):
+ adjust_stack = local_size(registers)
+
+ temp = copy.deepcopy(registers)
+ while len(temp):
+ [reg, stack_offset] = temp.pop()
+ restore_reg(reg, stack_offset, adjust_stack)
+
+ if adjust_stack:
+ print '\taddq\t$%u, %%rsp' % (adjust_stack)
+ return
+
+
+def save_reg(reg, offset, use_move):
+ if use_move:
+ if offset == 0:
+ print '\tmovq\t%s, (%%rsp)' % (reg)
+ else:
+ print '\tmovq\t%s, %u(%%rsp)' % (reg, offset)
+ else:
+ print '\tpushq\t%s' % (reg)
+
+ return
+
+
+def restore_reg(reg, offset, use_move):
+ if use_move:
+ if offset == 0:
+ print '\tmovq\t(%%rsp), %s' % (reg)
+ else:
+ print '\tmovq\t%u(%%rsp), %s' % (offset, reg)
+ else:
+ print '\tpopq\t%s' % (reg)
+
+ return
+
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_x86-64_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM")
+ return
+
+
+ def get_stack_size(self, f):
+ size = 0
+ for p in f.parameterIterator():
+ size += p.get_stack_size()
+
+ return size
+
+
+ def printRealHeader(self):
+ print "/* If we build with gcc's -fvisibility=hidden flag, we'll need to change"
+ print " * the symbol visibility mode to 'default'."
+ print ' */'
+ print ''
+ print '#include "x86/assyntax.h"'
+ print ''
+ print '#ifdef __GNUC__'
+ print '# pragma GCC visibility push(default)'
+ print '# define HIDDEN(x) .hidden x'
+ print '#else'
+ print '# define HIDDEN(x)'
+ print '#endif'
+ print ''
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n))'
+ print '# define _glapi_Dispatch _mglapi_Dispatch'
+ print '# else'
+ print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))'
+ print '# endif'
+ print ''
+ print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)'
+ print '# define THREADS'
+ print '#endif'
+ print ''
+ print '\t.text'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\t.globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch)'
+ print '_x86_64_get_get_dispatch:'
+ print '\tlea\t_x86_64_get_dispatch(%rip), %rax'
+ print '\tret'
+ print ''
+ print '\t.p2align\t4,,15'
+ print '_x86_64_get_dispatch:'
+ print '\tmovq\t_glapi_tls_Dispatch@GOTTPOFF(%rip), %rax'
+ print '\tmovq\t%fs:(%rax), %rax'
+ print '\tret'
+ print '\t.size\t_x86_64_get_dispatch, .-_x86_64_get_dispatch'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print ''
+ print '\t.extern\t_glapi_Dispatch'
+ print '\t.extern\t_gl_DispatchTSD'
+ print '\t.extern\tpthread_getspecific'
+ print ''
+ print '\t.p2align\t4,,15'
+ print '_x86_64_get_dispatch:'
+ print '\tmovq\t_gl_DispatchTSD(%rip), %rdi'
+ print '\tjmp\tpthread_getspecific@PLT'
+ print ''
+ print '#elif defined(THREADS)'
+ print ''
+ print '\t.extern\t_glapi_get_dispatch'
+ print ''
+ print '#endif'
+ print ''
+ return
+
+
+ def printRealFooter(self):
+ print ''
+ print '#if defined(GLX_USE_TLS) && defined(__linux__)'
+ print ' .section ".note.ABI-tag", "a"'
+ print ' .p2align 2'
+ print ' .long 1f - 0f /* name length */'
+ print ' .long 3f - 2f /* data length */'
+ print ' .long 1 /* note length */'
+ print '0: .asciz "GNU" /* vendor name */'
+ print '1: .p2align 2'
+ print '2: .long 0 /* note data: the ABI tag */'
+ print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
+ print '3: .p2align 2 /* pad out section */'
+ print '#endif /* GLX_USE_TLS */'
+ print ''
+ print '#if defined (__ELF__) && defined (__linux__)'
+ print ' .section .note.GNU-stack,"",%progbits'
+ print '#endif'
+ return
+
+
+ def printFunction(self, f):
+
+ # The x86-64 ABI divides function parameters into a couple
+ # classes. For the OpenGL interface, the only ones that are
+ # relevent are INTEGER and SSE. Basically, the first 8
+ # GLfloat or GLdouble parameters are placed in %xmm0 - %xmm7,
+ # the first 6 non-GLfloat / non-GLdouble parameters are placed
+ # in registers listed in int_parameters.
+ #
+ # If more parameters than that are required, they are passed
+ # on the stack. Therefore, we just have to make sure that
+ # %esp hasn't changed when we jump to the actual function.
+ # Since we're jumping to the function (and not calling it), we
+ # have to make sure of that anyway!
+
+ int_parameters = ["%rdi", "%rsi", "%rdx", "%rcx", "%r8", "%r9"]
+
+ int_class = 0
+ sse_class = 0
+ stack_offset = 0
+ registers = []
+ for p in f.parameterIterator():
+ type_name = p.get_base_type_string()
+
+ if p.is_pointer() or (type_name != "GLfloat" and type_name != "GLdouble"):
+ if int_class < 6:
+ registers.append( [int_parameters[int_class], stack_offset] )
+ int_class += 1
+ stack_offset += 8
+ else:
+ if sse_class < 8:
+ registers.append( ["%%xmm%u" % (sse_class), stack_offset] )
+ sse_class += 1
+ stack_offset += 8
+
+ if ((int_class & 1) == 0) and (sse_class == 0):
+ registers.append( ["%rbp", 0] )
+
+
+ name = f.dispatch_name()
+
+ print '\t.p2align\t4,,15'
+ print '\t.globl\tGL_PREFIX(%s)' % (name)
+ print '\t.type\tGL_PREFIX(%s), @function' % (name)
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(GL_PREFIX(%s))' % (name)
+ print 'GL_PREFIX(%s):' % (name)
+ print '#if defined(GLX_USE_TLS)'
+ print '\tcall\t_x86_64_get_dispatch@PLT'
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+ print '\tjmp\t*%r11'
+ print '#elif defined(PTHREADS)'
+
+ save_all_regs(registers)
+ print '\tcall\t_x86_64_get_dispatch@PLT'
+ restore_all_regs(registers)
+
+ if f.offset == 0:
+ print '\tmovq\t(%rax), %r11'
+ else:
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+
+ print '\tjmp\t*%r11'
+
+ print '#else'
+ print '\tmovq\t_glapi_Dispatch(%rip), %rax'
+ print '\ttestq\t%rax, %rax'
+ print '\tje\t1f'
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+ print '\tjmp\t*%r11'
+ print '1:'
+
+ save_all_regs(registers)
+ print '\tcall\t_glapi_get_dispatch'
+ restore_all_regs(registers)
+
+ print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8)
+ print '\tjmp\t*%r11'
+ print '#endif /* defined(GLX_USE_TLS) */'
+
+ print '\t.size\tGL_PREFIX(%s), .-GL_PREFIX(%s)' % (name, name)
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ self.printFunction(f)
+
+
+ for f in api.functionIterateByOffset():
+ dispatch = f.dispatch_name()
+ for n in f.entry_points:
+ if n != f.name:
+ if f.is_static_entry_point(n):
+ text = '\t.globl GL_PREFIX(%s) ; .set GL_PREFIX(%s), GL_PREFIX(%s)' % (n, n, dispatch)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mapi/glapi/gen/gl_x86_asm.py b/mesalib/src/mapi/glapi/gen/gl_x86_asm.py
index 10dfa1ddb..324e13b79 100644
--- a/mesalib/src/mapi/glapi/gen/gl_x86_asm.py
+++ b/mesalib/src/mapi/glapi/gen/gl_x86_asm.py
@@ -1,270 +1,269 @@
-#!/usr/bin/env python
-
-# (C) Copyright IBM Corporation 2004, 2005
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# on the rights to use, copy, modify, merge, publish, distribute, sub
-# license, and/or sell copies of the Software, and to permit persons to whom
-# the Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-#
-# Authors:
-# Ian Romanick <idr@us.ibm.com>
-
-import license
-import gl_XML, glX_XML
-import sys, getopt
-
-class PrintGenericStubs(gl_XML.gl_print_base):
-
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
-
- self.name = "gl_x86_asm.py (from Mesa)"
- self.license = license.bsd_license_template % ( \
-"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM")
- return
-
-
- def get_stack_size(self, f):
- size = 0
- for p in f.parameterIterator():
- if p.is_padding:
- continue
-
- size += p.get_stack_size()
-
- return size
-
-
- def printRealHeader(self):
- print '#include "x86/assyntax.h"'
- print '#include "glapi/glapioffsets.h"'
- print ''
- print '#if defined(STDCALL_API)'
- print '# if defined(USE_MGL_NAMESPACE)'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))'
- print '# else'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))'
- print '# endif'
- print '#else'
- print '# if defined(USE_MGL_NAMESPACE)'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))'
- print '# define _glapi_Dispatch _mglapi_Dispatch'
- print '# else'
- print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))'
- print '# endif'
- print '#endif'
- print ''
- print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))'
- print ''
- print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)'
- print '#define GLOBL_FN(x) GLOBL x ; .type x, function'
- print '#else'
- print '#define GLOBL_FN(x) GLOBL x'
- print '#endif'
- print ''
- print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)'
- print '# define THREADS'
- print '#endif'
- print ''
- print '#ifdef GLX_USE_TLS'
- print ''
- print '#ifdef GLX_X86_READONLY_TEXT'
- print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)'
- print '#else'
- print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */'
- print '#endif'
- print ''
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tCALL(_x86_get_dispatch) ;\t\t\t\\'
- print '\tCTX_INSNS ; \\'
- print '\tJMP(GL_OFFSET(off))'
- print ''
- print '#elif defined(PTHREADS)'
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
- print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
- print '\tJE(1f) ;\t\t\t\t\t\\'
- print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
- print '1:\tCALL(_x86_get_dispatch) ;\t\t\t\\'
- print '\tJMP(GL_OFFSET(off))'
- print '#elif defined(THREADS)'
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
- print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
- print '\tJE(1f) ;\t\t\t\t\t\\'
- print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
- print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
- print '\tJMP(GL_OFFSET(off))'
- print '#else /* Non-threaded version. */'
- print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
- print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
- print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
- print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
- print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
- print '\tJMP(GL_OFFSET(off))'
- print '#endif'
- print ''
- print '#ifdef HAVE_ALIAS'
- print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
- print '\t.globl\tGL_PREFIX(fn, fn_alt) ;\t\t\t\\'
- print '\t.set\tGL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)'
- print '#else'
- print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
- print ' GL_STUB(fn, off, fn_alt)'
- print '#endif'
- print ''
- print 'SEG_TEXT'
- print ''
- print '#ifdef GLX_USE_TLS'
- print ''
- print '\tGLOBL\tGLNAME(_x86_get_dispatch)'
- print '\tHIDDEN(GLNAME(_x86_get_dispatch))'
- print 'ALIGNTEXT16'
- print 'GLNAME(_x86_get_dispatch):'
- print '\tcall 1f'
- print '1:\tpopl %eax'
- print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax'
- print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax'
- print '\tret'
- print ''
- print '#elif defined(PTHREADS)'
- print 'EXTERN GLNAME(_glapi_Dispatch)'
- print 'EXTERN GLNAME(_gl_DispatchTSD)'
- print 'EXTERN GLNAME(pthread_getspecific)'
- print ''
- print 'ALIGNTEXT16'
- print 'GLNAME(_x86_get_dispatch):'
- print '\tSUB_L(CONST(24), ESP)'
- print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
- print '\tCALL(GLNAME(pthread_getspecific))'
- print '\tADD_L(CONST(28), ESP)'
- print '\tRET'
- print '#elif defined(THREADS)'
- print 'EXTERN GLNAME(_glapi_get_dispatch)'
- print '#endif'
- print ''
-
- print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )'
- print '\t\t.section\twtext, "awx", @progbits'
- print '#endif /* defined( GLX_USE_TLS ) */'
-
- print ''
- print '\t\tALIGNTEXT16'
- print '\t\tGLOBL GLNAME(gl_dispatch_functions_start)'
- print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_start))'
- print 'GLNAME(gl_dispatch_functions_start):'
- print ''
- return
-
-
- def printRealFooter(self):
- print ''
- print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)'
- print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_end))'
- print '\t\tALIGNTEXT16'
- print 'GLNAME(gl_dispatch_functions_end):'
- print ''
- print '#if defined(GLX_USE_TLS) && defined(__linux__)'
- print ' .section ".note.ABI-tag", "a"'
- print ' .p2align 2'
- print ' .long 1f - 0f /* name length */'
- print ' .long 3f - 2f /* data length */'
- print ' .long 1 /* note length */'
- print '0: .asciz "GNU" /* vendor name */'
- print '1: .p2align 2'
- print '2: .long 0 /* note data: the ABI tag */'
- print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
- print '3: .p2align 2 /* pad out section */'
- print '#endif /* GLX_USE_TLS */'
- print ''
- print '#if defined (__ELF__) && defined (__linux__)'
- print ' .section .note.GNU-stack,"",%progbits'
- print '#endif'
- return
-
-
- def printBody(self, api):
- for f in api.functionIterateByOffset():
- name = f.dispatch_name()
- stack = self.get_stack_size(f)
- alt = "%s@%u" % (name, stack)
-
- print '\tGL_STUB(%s, _gloffset_%s, %s)' % (name, f.name, alt)
-
- if not f.is_static_entry_point(f.name):
- print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt)
-
-
- for f in api.functionIterateByOffset():
- name = f.dispatch_name()
- stack = self.get_stack_size(f)
- alt = "%s@%u" % (name, stack)
-
- for n in f.entry_points:
- if f.is_static_entry_point(n):
- if n != f.name:
- alt2 = "%s@%u" % (n, stack)
- text = '\tGL_STUB_ALIAS(%s, _gloffset_%s, %s, %s, %s)' % (n, f.name, alt2, name, alt)
-
- if f.has_different_protocol(n):
- print '#ifndef GLX_INDIRECT_RENDERING'
- print text
- print '#endif'
- else:
- print text
-
- return
-
-def show_usage():
- print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
- sys.exit(1)
-
-if __name__ == '__main__':
- file_name = "gl_API.xml"
- mode = "generic"
-
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
- except Exception,e:
- show_usage()
-
- for (arg,val) in args:
- if arg == '-m':
- mode = val
- elif arg == "-f":
- file_name = val
-
- if mode == "generic":
- printer = PrintGenericStubs()
- else:
- print "ERROR: Invalid mode \"%s\" specified." % mode
- show_usage()
-
- api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
- printer.Print(api)
+#!/usr/bin/env python
+
+# (C) Copyright IBM Corporation 2004, 2005
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+import license
+import gl_XML, glX_XML
+import sys, getopt
+
+class PrintGenericStubs(gl_XML.gl_print_base):
+
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+
+ self.name = "gl_x86_asm.py (from Mesa)"
+ self.license = license.bsd_license_template % ( \
+"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM")
+ return
+
+
+ def get_stack_size(self, f):
+ size = 0
+ for p in f.parameterIterator():
+ if p.is_padding:
+ continue
+
+ size += p.get_stack_size()
+
+ return size
+
+
+ def printRealHeader(self):
+ print '#include "x86/assyntax.h"'
+ print ''
+ print '#if defined(STDCALL_API)'
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))'
+ print '# else'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))'
+ print '# endif'
+ print '#else'
+ print '# if defined(USE_MGL_NAMESPACE)'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))'
+ print '# define _glapi_Dispatch _mglapi_Dispatch'
+ print '# else'
+ print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))'
+ print '# endif'
+ print '#endif'
+ print ''
+ print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))'
+ print ''
+ print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)'
+ print '#define GLOBL_FN(x) GLOBL x ; .type x, function'
+ print '#else'
+ print '#define GLOBL_FN(x) GLOBL x'
+ print '#endif'
+ print ''
+ print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)'
+ print '# define THREADS'
+ print '#endif'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '#ifdef GLX_X86_READONLY_TEXT'
+ print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)'
+ print '#else'
+ print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */'
+ print '#endif'
+ print ''
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tCALL(_x86_get_dispatch) ;\t\t\t\\'
+ print '\tCTX_INSNS ; \\'
+ print '\tJMP(GL_OFFSET(off))'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_x86_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#elif defined(THREADS)'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\'
+ print '\tJE(1f) ;\t\t\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\'
+ print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#else /* Non-threaded version. */'
+ print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\'
+ print 'ALIGNTEXT16;\t\t\t\t\t\t\\'
+ print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\'
+ print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\'
+ print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\'
+ print '\tJMP(GL_OFFSET(off))'
+ print '#endif'
+ print ''
+ print '#ifdef HAVE_ALIAS'
+ print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
+ print '\t.globl\tGL_PREFIX(fn, fn_alt) ;\t\t\t\\'
+ print '\t.set\tGL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)'
+ print '#else'
+ print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\'
+ print ' GL_STUB(fn, off, fn_alt)'
+ print '#endif'
+ print ''
+ print 'SEG_TEXT'
+ print ''
+ print '#ifdef GLX_USE_TLS'
+ print ''
+ print '\tGLOBL\tGLNAME(_x86_get_dispatch)'
+ print '\tHIDDEN(GLNAME(_x86_get_dispatch))'
+ print 'ALIGNTEXT16'
+ print 'GLNAME(_x86_get_dispatch):'
+ print '\tcall 1f'
+ print '1:\tpopl %eax'
+ print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax'
+ print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax'
+ print '\tret'
+ print ''
+ print '#elif defined(PTHREADS)'
+ print 'EXTERN GLNAME(_glapi_Dispatch)'
+ print 'EXTERN GLNAME(_gl_DispatchTSD)'
+ print 'EXTERN GLNAME(pthread_getspecific)'
+ print ''
+ print 'ALIGNTEXT16'
+ print 'GLNAME(_x86_get_dispatch):'
+ print '\tSUB_L(CONST(24), ESP)'
+ print '\tPUSH_L(GLNAME(_gl_DispatchTSD))'
+ print '\tCALL(GLNAME(pthread_getspecific))'
+ print '\tADD_L(CONST(28), ESP)'
+ print '\tRET'
+ print '#elif defined(THREADS)'
+ print 'EXTERN GLNAME(_glapi_get_dispatch)'
+ print '#endif'
+ print ''
+
+ print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )'
+ print '\t\t.section\twtext, "awx", @progbits'
+ print '#endif /* defined( GLX_USE_TLS ) */'
+
+ print ''
+ print '\t\tALIGNTEXT16'
+ print '\t\tGLOBL GLNAME(gl_dispatch_functions_start)'
+ print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_start))'
+ print 'GLNAME(gl_dispatch_functions_start):'
+ print ''
+ return
+
+
+ def printRealFooter(self):
+ print ''
+ print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)'
+ print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_end))'
+ print '\t\tALIGNTEXT16'
+ print 'GLNAME(gl_dispatch_functions_end):'
+ print ''
+ print '#if defined(GLX_USE_TLS) && defined(__linux__)'
+ print ' .section ".note.ABI-tag", "a"'
+ print ' .p2align 2'
+ print ' .long 1f - 0f /* name length */'
+ print ' .long 3f - 2f /* data length */'
+ print ' .long 1 /* note length */'
+ print '0: .asciz "GNU" /* vendor name */'
+ print '1: .p2align 2'
+ print '2: .long 0 /* note data: the ABI tag */'
+ print ' .long 2,4,20 /* Minimum kernel version w/TLS */'
+ print '3: .p2align 2 /* pad out section */'
+ print '#endif /* GLX_USE_TLS */'
+ print ''
+ print '#if defined (__ELF__) && defined (__linux__)'
+ print ' .section .note.GNU-stack,"",%progbits'
+ print '#endif'
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+ stack = self.get_stack_size(f)
+ alt = "%s@%u" % (name, stack)
+
+ print '\tGL_STUB(%s, %d, %s)' % (name, f.offset, alt)
+
+ if not f.is_static_entry_point(f.name):
+ print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt)
+
+
+ for f in api.functionIterateByOffset():
+ name = f.dispatch_name()
+ stack = self.get_stack_size(f)
+ alt = "%s@%u" % (name, stack)
+
+ for n in f.entry_points:
+ if f.is_static_entry_point(n):
+ if n != f.name:
+ alt2 = "%s@%u" % (n, stack)
+ text = '\tGL_STUB_ALIAS(%s, %d, %s, %s, %s)' % (n, f.offset, alt2, name, alt)
+
+ if f.has_different_protocol(n):
+ print '#ifndef GLX_INDIRECT_RENDERING'
+ print text
+ print '#endif'
+ else:
+ print text
+
+ return
+
+def show_usage():
+ print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0]
+ sys.exit(1)
+
+if __name__ == '__main__':
+ file_name = "gl_API.xml"
+ mode = "generic"
+
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "m:f:")
+ except Exception,e:
+ show_usage()
+
+ for (arg,val) in args:
+ if arg == '-m':
+ mode = val
+ elif arg == "-f":
+ file_name = val
+
+ if mode == "generic":
+ printer = PrintGenericStubs()
+ else:
+ print "ERROR: Invalid mode \"%s\" specified." % mode
+ show_usage()
+
+ api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
+ printer.Print(api)
diff --git a/mesalib/src/mapi/glapi/gen/next_available_offset.sh b/mesalib/src/mapi/glapi/gen/next_available_offset.sh
new file mode 100644
index 000000000..20d45ec54
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/next_available_offset.sh
@@ -0,0 +1,39 @@
+#!/usr/bin/env bash
+#
+# (C) Copyright IBM Corporation 2004
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# on the rights to use, copy, modify, merge, publish, distribute, sub
+# license, and/or sell copies of the Software, and to permit persons to whom
+# the Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+#
+# Authors:
+# Ian Romanick <idr@us.ibm.com>
+
+# Trivial shell script to search the API definition file and print out the
+# next numerically available API entry-point offset. This could probably
+# be made smarter, but it would be better to use the existin Python
+# framework to do that. This is just a quick-and-dirty hack.
+
+num=$(grep 'offset="' gl_API.xml |\
+ sed 's/.\+ offset="//g;s/".*$//g' |\
+ grep -v '?' |\
+ sort -rn |\
+ head -1)
+
+echo $((num + 1))
diff --git a/mesalib/src/mapi/glapi/glapi.c b/mesalib/src/mapi/glapi/glapi.c
new file mode 100644
index 000000000..77f75faed
--- /dev/null
+++ b/mesalib/src/mapi/glapi/glapi.c
@@ -0,0 +1,65 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "glapi/glapi.h"
+#include "mapi/u_current.h"
+
+/*
+ * Global variables, _glapi_get_context, and _glapi_get_dispatch are defined in
+ * u_current.c.
+ */
+
+#ifdef GLX_USE_TLS
+/* not used, but defined for compatibility */
+const struct _glapi_table *_glapi_Dispatch;
+const void *_glapi_Context;
+#endif /* GLX_USE_TLS */
+
+void
+_glapi_destroy_multithread(void)
+{
+ u_current_destroy();
+}
+
+void
+_glapi_check_multithread(void)
+{
+ u_current_init();
+}
+
+void
+_glapi_set_context(void *context)
+{
+ u_current_set_user((const void *) context);
+}
+
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+ u_current_set((const struct mapi_table *) dispatch);
+}
diff --git a/mesalib/src/mapi/glapi/glapi.h b/mesalib/src/mapi/glapi/glapi.h
index a0bb07810..e53cfbf2c 100644
--- a/mesalib/src/mapi/glapi/glapi.h
+++ b/mesalib/src/mapi/glapi/glapi.h
@@ -1,182 +1,182 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mesa GL API Module
- *
- * \section GLAPIIntroduction Introduction
- *
- * The Mesa GL API module is responsible for dispatching all the
- * gl*() functions. All GL functions are dispatched by jumping through
- * the current dispatch table (basically a struct full of function
- * pointers.)
- *
- * A per-thread current dispatch table and per-thread current context
- * pointer are managed by this module too.
- *
- * This module is intended to be non-Mesa-specific so it can be used
- * with the X/DRI libGL also.
- */
-
-
-#ifndef _GLAPI_H
-#define _GLAPI_H
-
-
-/* opengl.dll does not export _glapi_* */
-#if defined(_WIN32)
-#define _GLAPI_NO_EXPORTS
-#endif
-
-#ifdef _GLAPI_NO_EXPORTS
-# define _GLAPI_EXPORT
-#else /* _GLAPI_NO_EXPORTS */
-# ifdef _WIN32
-# ifdef _GLAPI_DLL_EXPORTS
-# define _GLAPI_EXPORT __declspec(dllexport)
-# else
-# define _GLAPI_EXPORT __declspec(dllimport)
-# endif
-# elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-# define _GLAPI_EXPORT __attribute__((visibility("default")))
-# else
-# define _GLAPI_EXPORT
-# endif
-#endif /* _GLAPI_NO_EXPORTS */
-
-
-/* Is this needed? It is incomplete anyway. */
-#ifdef USE_MGL_NAMESPACE
-#define _glapi_set_dispatch _mglapi_set_dispatch
-#define _glapi_get_dispatch _mglapi_get_dispatch
-#define _glapi_set_context _mglapi_set_context
-#define _glapi_get_context _mglapi_get_context
-#define _glapi_Dispatch _mglapi_Dispatch
-#define _glapi_Context _mglapi_Context
-#endif
-
-#include "glapi/glthread.h"
-
-typedef void (*_glapi_proc)(void);
-struct _glapi_table;
-
-
-#if defined (GLX_USE_TLS)
-
-_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch
- __attribute__((tls_model("initial-exec")));
-
-_GLAPI_EXPORT extern __thread void * _glapi_tls_Context
- __attribute__((tls_model("initial-exec")));
-
-_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
-_GLAPI_EXPORT extern const void *_glapi_Context;
-
-# define GET_DISPATCH() _glapi_tls_Dispatch
-# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_tls_Context
-
-#else
-
-_GLAPI_EXPORT extern struct _glapi_table *_glapi_Dispatch;
-_GLAPI_EXPORT extern void *_glapi_Context;
-
-# ifdef THREADS
-
-# define GET_DISPATCH() \
- (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
-
-# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) \
- (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
-
-# else
-
-# define GET_DISPATCH() _glapi_Dispatch
-# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
-
-# endif
-
-#endif /* defined (GLX_USE_TLS) */
-
-
-void
-_glapi_destroy_multithread(void);
-
-
-_GLAPI_EXPORT void
-_glapi_check_multithread(void);
-
-
-_GLAPI_EXPORT void
-_glapi_set_context(void *context);
-
-
-_GLAPI_EXPORT void *
-_glapi_get_context(void);
-
-
-_GLAPI_EXPORT void
-_glapi_set_dispatch(struct _glapi_table *dispatch);
-
-
-_GLAPI_EXPORT struct _glapi_table *
-_glapi_get_dispatch(void);
-
-
-_GLAPI_EXPORT unsigned int
-_glapi_get_dispatch_table_size(void);
-
-
-_GLAPI_EXPORT int
-_glapi_add_dispatch( const char * const * function_names,
- const char * parameter_signature );
-
-_GLAPI_EXPORT int
-_glapi_get_proc_offset(const char *funcName);
-
-
-_GLAPI_EXPORT _glapi_proc
-_glapi_get_proc_address(const char *funcName);
-
-
-_GLAPI_EXPORT const char *
-_glapi_get_proc_name(unsigned int offset);
-
-
-_GLAPI_EXPORT unsigned long
-_glthread_GetID(void);
-
-
-/*
- * These stubs are kept so that the old DRI drivers still load.
- */
-_GLAPI_EXPORT void
-_glapi_noop_enable_warnings(unsigned char enable);
-
-
-_GLAPI_EXPORT void
-_glapi_set_warning_func(_glapi_proc func);
-
-
-#endif /* _GLAPI_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \mainpage Mesa GL API Module
+ *
+ * \section GLAPIIntroduction Introduction
+ *
+ * The Mesa GL API module is responsible for dispatching all the
+ * gl*() functions. All GL functions are dispatched by jumping through
+ * the current dispatch table (basically a struct full of function
+ * pointers.)
+ *
+ * A per-thread current dispatch table and per-thread current context
+ * pointer are managed by this module too.
+ *
+ * This module is intended to be non-Mesa-specific so it can be used
+ * with the X/DRI libGL also.
+ */
+
+
+#ifndef _GLAPI_H
+#define _GLAPI_H
+
+
+/* opengl.dll does not export _glapi_* */
+#if defined(_WIN32)
+#define _GLAPI_NO_EXPORTS
+#endif
+
+#ifdef _GLAPI_NO_EXPORTS
+# define _GLAPI_EXPORT
+#else /* _GLAPI_NO_EXPORTS */
+# ifdef _WIN32
+# ifdef _GLAPI_DLL_EXPORTS
+# define _GLAPI_EXPORT __declspec(dllexport)
+# else
+# define _GLAPI_EXPORT __declspec(dllimport)
+# endif
+# elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define _GLAPI_EXPORT __attribute__((visibility("default")))
+# else
+# define _GLAPI_EXPORT
+# endif
+#endif /* _GLAPI_NO_EXPORTS */
+
+
+/* Is this needed? It is incomplete anyway. */
+#ifdef USE_MGL_NAMESPACE
+#define _glapi_set_dispatch _mglapi_set_dispatch
+#define _glapi_get_dispatch _mglapi_get_dispatch
+#define _glapi_set_context _mglapi_set_context
+#define _glapi_get_context _mglapi_get_context
+#define _glapi_Dispatch _mglapi_Dispatch
+#define _glapi_Context _mglapi_Context
+#endif
+
+#include "glapi/glthread.h"
+
+typedef void (*_glapi_proc)(void);
+struct _glapi_table;
+
+
+#if defined (GLX_USE_TLS)
+
+_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch
+ __attribute__((tls_model("initial-exec")));
+
+_GLAPI_EXPORT extern __thread void * _glapi_tls_Context
+ __attribute__((tls_model("initial-exec")));
+
+_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
+_GLAPI_EXPORT extern const void *_glapi_Context;
+
+# define GET_DISPATCH() _glapi_tls_Dispatch
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context
+
+#else
+
+_GLAPI_EXPORT extern struct _glapi_table *_glapi_Dispatch;
+_GLAPI_EXPORT extern void *_glapi_Context;
+
+# ifdef THREADS
+
+# define GET_DISPATCH() \
+ (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
+
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \
+ (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
+
+# else
+
+# define GET_DISPATCH() _glapi_Dispatch
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_Context
+
+# endif
+
+#endif /* defined (GLX_USE_TLS) */
+
+
+void
+_glapi_destroy_multithread(void);
+
+
+_GLAPI_EXPORT void
+_glapi_check_multithread(void);
+
+
+_GLAPI_EXPORT void
+_glapi_set_context(void *context);
+
+
+_GLAPI_EXPORT void *
+_glapi_get_context(void);
+
+
+_GLAPI_EXPORT void
+_glapi_set_dispatch(struct _glapi_table *dispatch);
+
+
+_GLAPI_EXPORT struct _glapi_table *
+_glapi_get_dispatch(void);
+
+
+_GLAPI_EXPORT unsigned int
+_glapi_get_dispatch_table_size(void);
+
+
+_GLAPI_EXPORT int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature );
+
+_GLAPI_EXPORT int
+_glapi_get_proc_offset(const char *funcName);
+
+
+_GLAPI_EXPORT _glapi_proc
+_glapi_get_proc_address(const char *funcName);
+
+
+_GLAPI_EXPORT const char *
+_glapi_get_proc_name(unsigned int offset);
+
+
+_GLAPI_EXPORT unsigned long
+_glthread_GetID(void);
+
+
+/*
+ * These stubs are kept so that the old DRI drivers still load.
+ */
+_GLAPI_EXPORT void
+_glapi_noop_enable_warnings(unsigned char enable);
+
+
+_GLAPI_EXPORT void
+_glapi_set_warning_func(_glapi_proc func);
+
+
+#endif /* _GLAPI_H */
diff --git a/mesalib/src/mapi/glapi/glapi_dispatch.c b/mesalib/src/mapi/glapi/glapi_dispatch.c
index 7421a36d3..be8c4e71d 100644
--- a/mesalib/src/mapi/glapi/glapi_dispatch.c
+++ b/mesalib/src/mapi/glapi/glapi_dispatch.c
@@ -1,93 +1,92 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file glapi_dispatch.c
- *
- * This file generates all the gl* function entrypoints. This code is not
- * used if optimized assembly stubs are available (e.g., using
- * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC).
- *
- * \note
- * This file is also used to build the client-side libGL that loads DRI-based
- * device drivers. At build-time it is symlinked to src/glx.
- *
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-#include "glapi/glapi_priv.h"
-#include "glapi/glapitable.h"
-#include "glapi/glapidispatch.h"
-
-
-#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
-
-#if defined(WIN32)
-#define KEYWORD1 GLAPI
-#else
-#define KEYWORD1 PUBLIC
-#endif
-
-#define KEYWORD2 GLAPIENTRY
-
-#if defined(USE_MGL_NAMESPACE)
-#define NAME(func) mgl##func
-#else
-#define NAME(func) gl##func
-#endif
-
-#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */
-
-#define F stdout
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- fprintf MESSAGE; \
- CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- fprintf MESSAGE; \
- return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#else
-
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
-
-#endif /* logging */
-
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifdef GLX_INDIRECT_RENDERING
-/* those link to libglapi.a should provide the entry points */
-#define _GLAPI_SKIP_PROTO_ENTRY_POINTS
-#endif
-#include "glapi/glapitemp.h"
-
-#endif /* USE_X86_ASM */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file glapi_dispatch.c
+ *
+ * This file generates all the gl* function entrypoints. This code is not
+ * used if optimized assembly stubs are available (e.g., using
+ * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC).
+ *
+ * \note
+ * This file is also used to build the client-side libGL that loads DRI-based
+ * device drivers. At build-time it is symlinked to src/glx.
+ *
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#include "glapi/glapi_priv.h"
+#include "glapi/glapitable.h"
+
+
+#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
+
+#if defined(WIN32)
+#define KEYWORD1 GLAPI
+#else
+#define KEYWORD1 PUBLIC
+#endif
+
+#define KEYWORD2 GLAPIENTRY
+
+#if defined(USE_MGL_NAMESPACE)
+#define NAME(func) mgl##func
+#else
+#define NAME(func) gl##func
+#endif
+
+#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */
+
+#define F stdout
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ fprintf MESSAGE; \
+ GET_DISPATCH()->FUNC ARGS
+
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ fprintf MESSAGE; \
+ return GET_DISPATCH()->FUNC ARGS
+
+#else
+
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ GET_DISPATCH()->FUNC ARGS
+
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ return GET_DISPATCH()->FUNC ARGS
+
+#endif /* logging */
+
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifdef GLX_INDIRECT_RENDERING
+/* those link to libglapi.a should provide the entry points */
+#define _GLAPI_SKIP_PROTO_ENTRY_POINTS
+#endif
+#include "glapi/glapitemp.h"
+
+#endif /* USE_X86_ASM */
diff --git a/mesalib/src/mapi/glapi/glapi_getproc.c b/mesalib/src/mapi/glapi/glapi_getproc.c
index dc4905b64..21380ea41 100644
--- a/mesalib/src/mapi/glapi/glapi_getproc.c
+++ b/mesalib/src/mapi/glapi/glapi_getproc.c
@@ -1,686 +1,666 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file glapi_getproc.c
- *
- * Code for implementing glXGetProcAddress(), etc.
- * This was originally in glapi.c but refactored out.
- */
-
-
-#include "glapi/glapi_priv.h"
-#include "glapi/glapitable.h"
-#include "glapi/glapioffsets.h"
-
-
-/**********************************************************************
- * Static function management.
- */
-
-
-#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server)
-# define NEED_FUNCTION_POINTER
-#endif
-#include "glapi/glprocs.h"
-
-
-/**
- * Search the table of static entrypoint functions for the named function
- * and return the corresponding glprocs_table_t entry.
- */
-static const glprocs_table_t *
-get_static_proc( const char * n )
-{
- GLuint i;
- for (i = 0; static_functions[i].Name_offset >= 0; i++) {
- const char *testName = gl_string_table + static_functions[i].Name_offset;
-#ifdef MANGLE
- /* skip the prefix on the name */
- if (strcmp(testName, n + 1) == 0)
-#else
- if (strcmp(testName, n) == 0)
-#endif
- {
- return &static_functions[i];
- }
- }
- return NULL;
-}
-
-
-/**
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- const glprocs_table_t * const f = get_static_proc( funcName );
- if (f == NULL) {
- return -1;
- }
-
- return f->Offset;
-}
-
-
-#if !defined(XFree86Server)
-
-/**
- * Return dispatch function address for the named static (built-in) function.
- * Return NULL if function not found.
- */
-static _glapi_proc
-get_static_proc_address(const char *funcName)
-{
- const glprocs_table_t * const f = get_static_proc( funcName );
- if (f == NULL) {
- return NULL;
- }
-
-#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
- return (f->Address == NULL)
- ? get_entrypoint_address(f->Offset)
- : f->Address;
-#elif defined(DISPATCH_FUNCTION_SIZE)
- return get_entrypoint_address(f->Offset);
-#else
- return f->Address;
-#endif
-}
-
-#else
-
-static _glapi_proc
-get_static_proc_address(const char *funcName)
-{
- (void) funcName;
- return NULL;
-}
-
-#endif /* !defined(XFree86Server) */
-
-
-/**
- * Return the name of the function at the given offset in the dispatch
- * table. For debugging only.
- */
-static const char *
-get_static_proc_name( GLuint offset )
-{
- GLuint i;
- for (i = 0; static_functions[i].Name_offset >= 0; i++) {
- if (static_functions[i].Offset == offset) {
- return gl_string_table + static_functions[i].Name_offset;
- }
- }
- return NULL;
-}
-
-
-
-/**********************************************************************
- * Extension function management.
- */
-
-
-/**
- * Track information about a function added to the GL API.
- */
-struct _glapi_function {
- /**
- * Name of the function.
- */
- const char * name;
-
-
- /**
- * Text string that describes the types of the parameters passed to the
- * named function. Parameter types are converted to characters using the
- * following rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- */
- const char * parameter_signature;
-
-
- /**
- * Offset in the dispatch table where the pointer to the real function is
- * located. If the driver has not requested that the named function be
- * added to the dispatch table, this will have the value ~0.
- */
- unsigned dispatch_offset;
-
-
- /**
- * Pointer to the dispatch stub for the named function.
- *
- * \todo
- * The semantic of this field should be changed slightly. Currently, it
- * is always expected to be non-\c NULL. However, it would be better to
- * only allocate the entry-point stub when the application requests the
- * function via \c glXGetProcAddress. This would save memory for all the
- * functions that the driver exports but that the application never wants
- * to call.
- */
- _glapi_proc dispatch_stub;
-};
-
-
-static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-
-static struct _glapi_function *
-get_extension_proc(const char *funcName)
-{
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
- return & ExtEntryTable[i];
- }
- }
- return NULL;
-}
-
-
-static GLint
-get_extension_proc_offset(const char *funcName)
-{
- const struct _glapi_function * const f = get_extension_proc( funcName );
- if (f == NULL) {
- return -1;
- }
-
- return f->dispatch_offset;
-}
-
-
-static _glapi_proc
-get_extension_proc_address(const char *funcName)
-{
- const struct _glapi_function * const f = get_extension_proc( funcName );
- if (f == NULL) {
- return NULL;
- }
-
- return f->dispatch_stub;
-}
-
-
-static const char *
-get_extension_proc_name(GLuint offset)
-{
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].dispatch_offset == offset) {
- return ExtEntryTable[i].name;
- }
- }
- return NULL;
-}
-
-
-/**
- * strdup() is actually not a standard ANSI C or POSIX routine.
- * Irix will not define it if ANSI mode is in effect.
- */
-static char *
-str_dup(const char *str)
-{
- char *copy;
- copy = (char*) malloc(strlen(str) + 1);
- if (!copy)
- return NULL;
- strcpy(copy, str);
- return copy;
-}
-
-
-/**
- * Generate new entrypoint
- *
- * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
- * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
- * never happens, and the user calls this function, he'll segfault. That's
- * what you get when you try calling a GL function that doesn't really exist.
- *
- * \param funcName Name of the function to create an entry-point for.
- *
- * \sa _glapi_add_entrypoint
- */
-
-static struct _glapi_function *
-add_function_name( const char * funcName )
-{
- struct _glapi_function * entry = NULL;
- _glapi_proc entrypoint = NULL;
- char * name_dup = NULL;
-
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
- return NULL;
-
- if (funcName == NULL)
- return NULL;
-
- name_dup = str_dup(funcName);
- if (name_dup == NULL)
- return NULL;
-
- entrypoint = generate_entrypoint(~0);
-
- if (entrypoint == NULL) {
- free(name_dup);
- return NULL;
- }
-
- entry = & ExtEntryTable[NumExtEntryPoints];
- NumExtEntryPoints++;
-
- entry->name = name_dup;
- entry->parameter_signature = NULL;
- entry->dispatch_offset = ~0;
- entry->dispatch_stub = entrypoint;
-
- return entry;
-}
-
-
-static struct _glapi_function *
-set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
-{
- char * sig_dup = NULL;
-
- if (signature == NULL)
- return NULL;
-
- sig_dup = str_dup(signature);
- if (sig_dup == NULL)
- return NULL;
-
- fill_in_entrypoint_offset(entry->dispatch_stub, offset);
-
- entry->parameter_signature = sig_dup;
- entry->dispatch_offset = offset;
-
- return entry;
-}
-
-
-/**
- * Fill-in the dispatch stub for the named function.
- *
- * This function is intended to be called by a hardware driver. When called,
- * a dispatch stub may be created created for the function. A pointer to this
- * dispatch function will be returned by glXGetProcAddress.
- *
- * \param function_names Array of pointers to function names that should
- * share a common dispatch offset.
- * \param parameter_signature String representing the types of the parameters
- * passed to the named function. Parameter types
- * are converted to characters using the following
- * rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- *
- * \returns
- * The offset in the dispatch table of the named function. A pointer to the
- * driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset]. Return -1 if error/problem.
- *
- * \sa glXGetProcAddress
- *
- * \warning
- * This function can only handle up to 8 names at a time. As far as I know,
- * the maximum number of names ever associated with an existing GL function is
- * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
- * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
- * too painful of a limitation.
- *
- * \todo
- * Determine whether or not \c parameter_signature should be allowed to be
- * \c NULL. It doesn't seem like much of a hardship for drivers to have to
- * pass in an empty string.
- *
- * \todo
- * Determine if code should be added to reject function names that start with
- * 'glX'.
- *
- * \bug
- * Add code to compare \c parameter_signature with the parameter signature of
- * a static function. In order to do that, we need to find a way to \b get
- * the parameter signature of a static function.
- */
-
-int
-_glapi_add_dispatch( const char * const * function_names,
- const char * parameter_signature )
-{
- static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
- const char * const real_sig = (parameter_signature != NULL)
- ? parameter_signature : "";
- struct _glapi_function * entry[8];
- GLboolean is_static[8];
- unsigned i;
- int offset = ~0;
-
- init_glapi_relocs_once();
-
- (void) memset( is_static, 0, sizeof( is_static ) );
- (void) memset( entry, 0, sizeof( entry ) );
-
- /* Find the _single_ dispatch offset for all function names that already
- * exist (and have a dispatch offset).
- */
-
- for ( i = 0 ; function_names[i] != NULL ; i++ ) {
- const char * funcName = function_names[i];
- int static_offset;
- int extension_offset;
-
- if (funcName[0] != 'g' || funcName[1] != 'l')
- return -1;
-
- /* search built-in functions */
- static_offset = get_static_proc_offset(funcName);
-
- if (static_offset >= 0) {
-
- is_static[i] = GL_TRUE;
-
- /* FIXME: Make sure the parameter signatures match! How do we get
- * FIXME: the parameter signature for static functions?
- */
-
- if ( (offset != ~0) && (static_offset != offset) ) {
- return -1;
- }
-
- offset = static_offset;
-
- continue;
- }
-
- /* search added extension functions */
- entry[i] = get_extension_proc(funcName);
-
- if (entry[i] != NULL) {
- extension_offset = entry[i]->dispatch_offset;
-
- /* The offset may be ~0 if the function name was added by
- * glXGetProcAddress but never filled in by the driver.
- */
-
- if (extension_offset == ~0) {
- continue;
- }
-
- if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
- return -1;
- }
-
- if ( (offset != ~0) && (extension_offset != offset) ) {
- return -1;
- }
-
- offset = extension_offset;
- }
- }
-
- /* If all function names are either new (or with no dispatch offset),
- * allocate a new dispatch offset.
- */
-
- if (offset == ~0) {
- offset = next_dynamic_offset;
- next_dynamic_offset++;
- }
-
- /* Fill in the dispatch offset for the new function names (and those with
- * no dispatch offset).
- */
-
- for ( i = 0 ; function_names[i] != NULL ; i++ ) {
- if (is_static[i]) {
- continue;
- }
-
- /* generate entrypoints for new function names */
- if (entry[i] == NULL) {
- entry[i] = add_function_name( function_names[i] );
- if (entry[i] == NULL) {
- /* FIXME: Possible memory leak here. */
- return -1;
- }
- }
-
- if (entry[i]->dispatch_offset == ~0) {
- set_entry_info( entry[i], real_sig, offset );
- }
- }
-
- return offset;
-}
-
-
-/**
- * Return offset of entrypoint for named function within dispatch table.
- */
-GLint
-_glapi_get_proc_offset(const char *funcName)
-{
- GLint offset;
-
- /* search extension functions first */
- offset = get_extension_proc_offset(funcName);
- if (offset >= 0)
- return offset;
-
- /* search static functions */
- return get_static_proc_offset(funcName);
-}
-
-
-
-/**
- * Return pointer to the named function. If the function name isn't found
- * in the name of static functions, try generating a new API entrypoint on
- * the fly with assembly language.
- */
-_glapi_proc
-_glapi_get_proc_address(const char *funcName)
-{
- _glapi_proc func;
- struct _glapi_function * entry;
-
- init_glapi_relocs_once();
-
-#ifdef MANGLE
- /* skip the prefix on the name */
- if (funcName[1] != 'g' || funcName[2] != 'l')
- return NULL;
-#else
- if (funcName[0] != 'g' || funcName[1] != 'l')
- return NULL;
-#endif
-
- /* search extension functions first */
- func = get_extension_proc_address(funcName);
- if (func)
- return func;
-
- /* search static functions */
- func = get_static_proc_address(funcName);
- if (func)
- return func;
-
- /* generate entrypoint, dispatch offset must be filled in by the driver */
- entry = add_function_name(funcName);
- if (entry == NULL)
- return NULL;
-
- return entry->dispatch_stub;
-}
-
-
-
-/**
- * Return the name of the function at the given dispatch offset.
- * This is only intended for debugging.
- */
-const char *
-_glapi_get_proc_name(GLuint offset)
-{
- const char * n;
-
- /* search built-in functions */
- n = get_static_proc_name(offset);
- if ( n != NULL ) {
- return n;
- }
-
- /* search added extension functions */
- return get_extension_proc_name(offset);
-}
-
-
-
-/**********************************************************************
- * GL API table functions.
- */
-
-
-/*
- * The dispatch table size (number of entries) is the size of the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new extension
- * functions.
- */
-#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-
-
-/**
- * Return size of dispatch table struct as number of functions (or
- * slots).
- */
-GLuint
-_glapi_get_dispatch_table_size(void)
-{
- return DISPATCH_TABLE_SIZE;
-}
-
-
-/**
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intended for debugging purposes.
- */
-void
-_glapi_check_table_not_null(const struct _glapi_table *table)
-{
-#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
- const GLuint entries = _glapi_get_dispatch_table_size();
- const void **tab = (const void **) table;
- GLuint i;
- for (i = 1; i < entries; i++) {
- assert(tab[i]);
- }
-#else
- (void) table;
-#endif
-}
-
-
-/**
- * Do some spot checks to be sure that the dispatch table
- * slots are assigned correctly. For debugging only.
- */
-void
-_glapi_check_table(const struct _glapi_table *table)
-{
-#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
- {
- GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
- char *BeginFunc = (char*) &table->Begin;
- GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
- assert(BeginOffset == _gloffset_Begin);
- assert(BeginOffset == offset);
- }
- {
- GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
- char *viewportFunc = (char*) &table->Viewport;
- GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
- assert(viewportOffset == _gloffset_Viewport);
- assert(viewportOffset == offset);
- }
- {
- GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
- char *VertexPointerFunc = (char*) &table->VertexPointer;
- GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
- assert(VertexPointerOffset == _gloffset_VertexPointer);
- assert(VertexPointerOffset == offset);
- }
- {
- GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
- char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
- GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
- assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
- assert(ResetMinMaxOffset == offset);
- }
- {
- GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
- char *blendColorFunc = (char*) &table->BlendColor;
- GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
- assert(blendColorOffset == _gloffset_BlendColor);
- assert(blendColorOffset == offset);
- }
- {
- GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
- char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
- GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
- assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
- assert(secondaryColor3fOffset == offset);
- }
- {
- GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
- char *pointParameterivFunc = (char*) &table->PointParameterivNV;
- GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
- assert(pointParameterivOffset == _gloffset_PointParameterivNV);
- assert(pointParameterivOffset == offset);
- }
- {
- GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
- char *setFenceFunc = (char*) &table->SetFenceNV;
- GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
- assert(setFenceOffset == _gloffset_SetFenceNV);
- assert(setFenceOffset == offset);
- }
-#else
- (void) table;
-#endif
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glapi_getproc.c
+ *
+ * Code for implementing glXGetProcAddress(), etc.
+ * This was originally in glapi.c but refactored out.
+ */
+
+
+#include "glapi/glapi_priv.h"
+#include "glapi/glapitable.h"
+
+
+#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
+
+
+/**********************************************************************
+ * Static function management.
+ */
+
+
+#if !defined(DISPATCH_FUNCTION_SIZE)
+# define NEED_FUNCTION_POINTER
+#endif
+#include "glapi/glprocs.h"
+
+
+/**
+ * Search the table of static entrypoint functions for the named function
+ * and return the corresponding glprocs_table_t entry.
+ */
+static const glprocs_table_t *
+get_static_proc( const char * n )
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ const char *testName = gl_string_table + static_functions[i].Name_offset;
+#ifdef MANGLE
+ /* skip the prefix on the name */
+ if (strcmp(testName, n + 1) == 0)
+#else
+ if (strcmp(testName, n) == 0)
+#endif
+ {
+ return &static_functions[i];
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ const glprocs_table_t * const f = get_static_proc( funcName );
+ if (f == NULL) {
+ return -1;
+ }
+
+ return f->Offset;
+}
+
+
+
+/**
+ * Return dispatch function address for the named static (built-in) function.
+ * Return NULL if function not found.
+ */
+static _glapi_proc
+get_static_proc_address(const char *funcName)
+{
+ const glprocs_table_t * const f = get_static_proc( funcName );
+ if (f == NULL) {
+ return NULL;
+ }
+
+#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
+ return (f->Address == NULL)
+ ? get_entrypoint_address(f->Offset)
+ : f->Address;
+#elif defined(DISPATCH_FUNCTION_SIZE)
+ return get_entrypoint_address(f->Offset);
+#else
+ return f->Address;
+#endif
+}
+
+
+
+/**
+ * Return the name of the function at the given offset in the dispatch
+ * table. For debugging only.
+ */
+static const char *
+get_static_proc_name( GLuint offset )
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ if (static_functions[i].Offset == offset) {
+ return gl_string_table + static_functions[i].Name_offset;
+ }
+ }
+ return NULL;
+}
+
+
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+
+/**
+ * Track information about a function added to the GL API.
+ */
+struct _glapi_function {
+ /**
+ * Name of the function.
+ */
+ const char * name;
+
+
+ /**
+ * Text string that describes the types of the parameters passed to the
+ * named function. Parameter types are converted to characters using the
+ * following rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ */
+ const char * parameter_signature;
+
+
+ /**
+ * Offset in the dispatch table where the pointer to the real function is
+ * located. If the driver has not requested that the named function be
+ * added to the dispatch table, this will have the value ~0.
+ */
+ unsigned dispatch_offset;
+
+
+ /**
+ * Pointer to the dispatch stub for the named function.
+ *
+ * \todo
+ * The semantic of this field should be changed slightly. Currently, it
+ * is always expected to be non-\c NULL. However, it would be better to
+ * only allocate the entry-point stub when the application requests the
+ * function via \c glXGetProcAddress. This would save memory for all the
+ * functions that the driver exports but that the application never wants
+ * to call.
+ */
+ _glapi_proc dispatch_stub;
+};
+
+
+static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+
+static struct _glapi_function *
+get_extension_proc(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
+ return & ExtEntryTable[i];
+ }
+ }
+ return NULL;
+}
+
+
+static GLint
+get_extension_proc_offset(const char *funcName)
+{
+ const struct _glapi_function * const f = get_extension_proc( funcName );
+ if (f == NULL) {
+ return -1;
+ }
+
+ return f->dispatch_offset;
+}
+
+
+static _glapi_proc
+get_extension_proc_address(const char *funcName)
+{
+ const struct _glapi_function * const f = get_extension_proc( funcName );
+ if (f == NULL) {
+ return NULL;
+ }
+
+ return f->dispatch_stub;
+}
+
+
+static const char *
+get_extension_proc_name(GLuint offset)
+{
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (ExtEntryTable[i].dispatch_offset == offset) {
+ return ExtEntryTable[i].name;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * strdup() is actually not a standard ANSI C or POSIX routine.
+ * Irix will not define it if ANSI mode is in effect.
+ */
+static char *
+str_dup(const char *str)
+{
+ char *copy;
+ copy = (char*) malloc(strlen(str) + 1);
+ if (!copy)
+ return NULL;
+ strcpy(copy, str);
+ return copy;
+}
+
+
+/**
+ * Generate new entrypoint
+ *
+ * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
+ * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
+ * never happens, and the user calls this function, he'll segfault. That's
+ * what you get when you try calling a GL function that doesn't really exist.
+ *
+ * \param funcName Name of the function to create an entry-point for.
+ *
+ * \sa _glapi_add_entrypoint
+ */
+
+static struct _glapi_function *
+add_function_name( const char * funcName )
+{
+ struct _glapi_function * entry = NULL;
+ _glapi_proc entrypoint = NULL;
+ char * name_dup = NULL;
+
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
+ return NULL;
+
+ if (funcName == NULL)
+ return NULL;
+
+ name_dup = str_dup(funcName);
+ if (name_dup == NULL)
+ return NULL;
+
+ entrypoint = generate_entrypoint(~0);
+
+ if (entrypoint == NULL) {
+ free(name_dup);
+ return NULL;
+ }
+
+ entry = & ExtEntryTable[NumExtEntryPoints];
+ NumExtEntryPoints++;
+
+ entry->name = name_dup;
+ entry->parameter_signature = NULL;
+ entry->dispatch_offset = ~0;
+ entry->dispatch_stub = entrypoint;
+
+ return entry;
+}
+
+
+static struct _glapi_function *
+set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
+{
+ char * sig_dup = NULL;
+
+ if (signature == NULL)
+ return NULL;
+
+ sig_dup = str_dup(signature);
+ if (sig_dup == NULL)
+ return NULL;
+
+ fill_in_entrypoint_offset(entry->dispatch_stub, offset);
+
+ entry->parameter_signature = sig_dup;
+ entry->dispatch_offset = offset;
+
+ return entry;
+}
+
+
+/**
+ * Fill-in the dispatch stub for the named function.
+ *
+ * This function is intended to be called by a hardware driver. When called,
+ * a dispatch stub may be created created for the function. A pointer to this
+ * dispatch function will be returned by glXGetProcAddress.
+ *
+ * \param function_names Array of pointers to function names that should
+ * share a common dispatch offset.
+ * \param parameter_signature String representing the types of the parameters
+ * passed to the named function. Parameter types
+ * are converted to characters using the following
+ * rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ *
+ * \returns
+ * The offset in the dispatch table of the named function. A pointer to the
+ * driver's implementation of the named function should be stored at
+ * \c dispatch_table[\c offset]. Return -1 if error/problem.
+ *
+ * \sa glXGetProcAddress
+ *
+ * \warning
+ * This function can only handle up to 8 names at a time. As far as I know,
+ * the maximum number of names ever associated with an existing GL function is
+ * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
+ * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
+ * too painful of a limitation.
+ *
+ * \todo
+ * Determine whether or not \c parameter_signature should be allowed to be
+ * \c NULL. It doesn't seem like much of a hardship for drivers to have to
+ * pass in an empty string.
+ *
+ * \todo
+ * Determine if code should be added to reject function names that start with
+ * 'glX'.
+ *
+ * \bug
+ * Add code to compare \c parameter_signature with the parameter signature of
+ * a static function. In order to do that, we need to find a way to \b get
+ * the parameter signature of a static function.
+ */
+
+int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature )
+{
+ static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
+ const char * const real_sig = (parameter_signature != NULL)
+ ? parameter_signature : "";
+ struct _glapi_function * entry[8];
+ GLboolean is_static[8];
+ unsigned i;
+ int offset = ~0;
+
+ init_glapi_relocs_once();
+
+ (void) memset( is_static, 0, sizeof( is_static ) );
+ (void) memset( entry, 0, sizeof( entry ) );
+
+ /* Find the _single_ dispatch offset for all function names that already
+ * exist (and have a dispatch offset).
+ */
+
+ for ( i = 0 ; function_names[i] != NULL ; i++ ) {
+ const char * funcName = function_names[i];
+ int static_offset;
+ int extension_offset;
+
+ if (funcName[0] != 'g' || funcName[1] != 'l')
+ return -1;
+
+ /* search built-in functions */
+ static_offset = get_static_proc_offset(funcName);
+
+ if (static_offset >= 0) {
+
+ is_static[i] = GL_TRUE;
+
+ /* FIXME: Make sure the parameter signatures match! How do we get
+ * FIXME: the parameter signature for static functions?
+ */
+
+ if ( (offset != ~0) && (static_offset != offset) ) {
+ return -1;
+ }
+
+ offset = static_offset;
+
+ continue;
+ }
+
+ /* search added extension functions */
+ entry[i] = get_extension_proc(funcName);
+
+ if (entry[i] != NULL) {
+ extension_offset = entry[i]->dispatch_offset;
+
+ /* The offset may be ~0 if the function name was added by
+ * glXGetProcAddress but never filled in by the driver.
+ */
+
+ if (extension_offset == ~0) {
+ continue;
+ }
+
+ if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
+ return -1;
+ }
+
+ if ( (offset != ~0) && (extension_offset != offset) ) {
+ return -1;
+ }
+
+ offset = extension_offset;
+ }
+ }
+
+ /* If all function names are either new (or with no dispatch offset),
+ * allocate a new dispatch offset.
+ */
+
+ if (offset == ~0) {
+ offset = next_dynamic_offset;
+ next_dynamic_offset++;
+ }
+
+ /* Fill in the dispatch offset for the new function names (and those with
+ * no dispatch offset).
+ */
+
+ for ( i = 0 ; function_names[i] != NULL ; i++ ) {
+ if (is_static[i]) {
+ continue;
+ }
+
+ /* generate entrypoints for new function names */
+ if (entry[i] == NULL) {
+ entry[i] = add_function_name( function_names[i] );
+ if (entry[i] == NULL) {
+ /* FIXME: Possible memory leak here. */
+ return -1;
+ }
+ }
+
+ if (entry[i]->dispatch_offset == ~0) {
+ set_entry_info( entry[i], real_sig, offset );
+ }
+ }
+
+ return offset;
+}
+
+
+/**
+ * Return offset of entrypoint for named function within dispatch table.
+ */
+GLint
+_glapi_get_proc_offset(const char *funcName)
+{
+ GLint offset;
+
+ /* search extension functions first */
+ offset = get_extension_proc_offset(funcName);
+ if (offset >= 0)
+ return offset;
+
+ /* search static functions */
+ return get_static_proc_offset(funcName);
+}
+
+
+
+/**
+ * Return pointer to the named function. If the function name isn't found
+ * in the name of static functions, try generating a new API entrypoint on
+ * the fly with assembly language.
+ */
+_glapi_proc
+_glapi_get_proc_address(const char *funcName)
+{
+ _glapi_proc func;
+ struct _glapi_function * entry;
+
+ init_glapi_relocs_once();
+
+#ifdef MANGLE
+ /* skip the prefix on the name */
+ if (funcName[1] != 'g' || funcName[2] != 'l')
+ return NULL;
+#else
+ if (funcName[0] != 'g' || funcName[1] != 'l')
+ return NULL;
+#endif
+
+ /* search extension functions first */
+ func = get_extension_proc_address(funcName);
+ if (func)
+ return func;
+
+ /* search static functions */
+ func = get_static_proc_address(funcName);
+ if (func)
+ return func;
+
+ /* generate entrypoint, dispatch offset must be filled in by the driver */
+ entry = add_function_name(funcName);
+ if (entry == NULL)
+ return NULL;
+
+ return entry->dispatch_stub;
+}
+
+
+
+/**
+ * Return the name of the function at the given dispatch offset.
+ * This is only intended for debugging.
+ */
+const char *
+_glapi_get_proc_name(GLuint offset)
+{
+ const char * n;
+
+ /* search built-in functions */
+ n = get_static_proc_name(offset);
+ if ( n != NULL ) {
+ return n;
+ }
+
+ /* search added extension functions */
+ return get_extension_proc_name(offset);
+}
+
+
+
+/**********************************************************************
+ * GL API table functions.
+ */
+
+
+/**
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+GLuint
+_glapi_get_dispatch_table_size(void)
+{
+ /*
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new
+ * extension functions.
+ */
+ return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
+}
+
+
+/**
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intended for debugging purposes.
+ */
+void
+_glapi_check_table_not_null(const struct _glapi_table *table)
+{
+#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
+ const GLuint entries = _glapi_get_dispatch_table_size();
+ const void **tab = (const void **) table;
+ GLuint i;
+ for (i = 1; i < entries; i++) {
+ assert(tab[i]);
+ }
+#else
+ (void) table;
+#endif
+}
+
+
+/**
+ * Do some spot checks to be sure that the dispatch table
+ * slots are assigned correctly. For debugging only.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
+ {
+ GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
+ char *BeginFunc = (char*) &table->Begin;
+ GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
+ assert(BeginOffset == offset);
+ }
+ {
+ GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
+ char *viewportFunc = (char*) &table->Viewport;
+ GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
+ assert(viewportOffset == offset);
+ }
+ {
+ GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
+ char *VertexPointerFunc = (char*) &table->VertexPointer;
+ GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
+ assert(VertexPointerOffset == offset);
+ }
+ {
+ GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
+ char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
+ GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
+ assert(ResetMinMaxOffset == offset);
+ }
+ {
+ GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
+ char *blendColorFunc = (char*) &table->BlendColor;
+ GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
+ assert(blendColorOffset == offset);
+ }
+ {
+ GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
+ char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
+ GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
+ assert(secondaryColor3fOffset == offset);
+ }
+ {
+ GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
+ char *pointParameterivFunc = (char*) &table->PointParameterivNV;
+ GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
+ assert(pointParameterivOffset == offset);
+ }
+ {
+ GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
+ char *setFenceFunc = (char*) &table->SetFenceNV;
+ GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
+ assert(setFenceOffset == offset);
+ }
+#else
+ (void) table;
+#endif
+}
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index c353ece56..f6badfc6c 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -1,1412 +1,1509 @@
-/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "glapi/glapioffsets.h"
-
-#ifdef __arch64__
-#define GL_OFF(N) ((N) * 8)
-#define GL_LL ldx
-#define GL_TIE_LD(SYM) %tie_ldx(SYM)
-#define GL_STACK_SIZE 128
-#else
-#define GL_OFF(N) ((N) * 4)
-#define GL_LL ld
-#define GL_TIE_LD(SYM) %tie_ld(SYM)
-#define GL_STACK_SIZE 64
-#endif
-
-#define GLOBL_FN(x) .globl x ; .type x, @function
-#define HIDDEN(x) .hidden x
-
- .register %g2, #scratch
- .register %g3, #scratch
-
- .text
-
- GLOBL_FN(__glapi_sparc_icache_flush)
- HIDDEN(__glapi_sparc_icache_flush)
- .type __glapi_sparc_icache_flush, @function
-__glapi_sparc_icache_flush: /* %o0 = insn_addr */
- flush %o0
- retl
- nop
-
- .align 32
-
- .type __glapi_sparc_get_pc, @function
-__glapi_sparc_get_pc:
- retl
- add %o7, %g2, %g2
- .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
-
-#ifdef GLX_USE_TLS
-
- GLOBL_FN(__glapi_sparc_get_dispatch)
- HIDDEN(__glapi_sparc_get_dispatch)
-__glapi_sparc_get_dispatch:
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- sethi %tie_hi22(_glapi_tls_Dispatch), %g1
- add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
- GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
- retl
- mov %g2, %o0
-
- .data
- .align 32
-
- /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
- /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
- GLOBL_FN(__glapi_sparc_tls_stub)
- HIDDEN(__glapi_sparc_tls_stub)
-__glapi_sparc_tls_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- srl %g3, 10, %g3
- sethi %tie_hi22(_glapi_tls_Dispatch), %g1
- add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
- GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
- GL_LL [%g7+%g2], %g1
- GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
- .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_tls_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#elif defined(PTHREADS)
-
- /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
- /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
- /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
- /* 64-bit 0x0c --> sllx %g1, 32, %g1 */
- /* 64-bit 0x10 --> add %g1, %g2, %g1 */
- /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
-
- /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
- /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
-
- .data
- .align 32
-
- GLOBL_FN(__glapi_sparc_pthread_stub)
- HIDDEN(__glapi_sparc_pthread_stub)
-__glapi_sparc_pthread_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- sethi %hi(_glapi_Dispatch), %g1
- or %g1, %lo(_glapi_Dispatch), %g1
- srl %g3, 10, %g3
- GL_LL [%g2+%g1], %g2
- GL_LL [%g2], %g1
- cmp %g1, 0
- be 2f
- nop
-1: GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
-2: save %sp, GL_STACK_SIZE, %sp
- mov %g3, %l0
- call _glapi_get_dispatch
- nop
- mov %o0, %g1
- mov %l0, %g3
- ba 1b
- restore %g0, %g0, %g0
- .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_pthread_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#else /* Non-threaded version. */
-
- .type __glapi_sparc_nothread_stub, @function
-__glapi_sparc_nothread_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- srl %g3, 10, %g3
- sethi %hi(_glapi_Dispatch), %g1
- or %g1, %lo(_glapi_Dispatch), %g1
- GL_LL [%g2+%g1], %g2
- GL_LL [%g2], %g1
- GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
- .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_nothread_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#endif
-
-#define GL_STUB_ALIAS(fn, alias) \
- .globl fn; \
- .set fn, alias
-
- .text
- .align 32
-
- .globl gl_dispatch_functions_start
- HIDDEN(gl_dispatch_functions_start)
-gl_dispatch_functions_start:
-
- GL_STUB(glNewList, _gloffset_NewList)
- GL_STUB(glEndList, _gloffset_EndList)
- GL_STUB(glCallList, _gloffset_CallList)
- GL_STUB(glCallLists, _gloffset_CallLists)
- GL_STUB(glDeleteLists, _gloffset_DeleteLists)
- GL_STUB(glGenLists, _gloffset_GenLists)
- GL_STUB(glListBase, _gloffset_ListBase)
- GL_STUB(glBegin, _gloffset_Begin)
- GL_STUB(glBitmap, _gloffset_Bitmap)
- GL_STUB(glColor3b, _gloffset_Color3b)
- GL_STUB(glColor3bv, _gloffset_Color3bv)
- GL_STUB(glColor3d, _gloffset_Color3d)
- GL_STUB(glColor3dv, _gloffset_Color3dv)
- GL_STUB(glColor3f, _gloffset_Color3f)
- GL_STUB(glColor3fv, _gloffset_Color3fv)
- GL_STUB(glColor3i, _gloffset_Color3i)
- GL_STUB(glColor3iv, _gloffset_Color3iv)
- GL_STUB(glColor3s, _gloffset_Color3s)
- GL_STUB(glColor3sv, _gloffset_Color3sv)
- GL_STUB(glColor3ub, _gloffset_Color3ub)
- GL_STUB(glColor3ubv, _gloffset_Color3ubv)
- GL_STUB(glColor3ui, _gloffset_Color3ui)
- GL_STUB(glColor3uiv, _gloffset_Color3uiv)
- GL_STUB(glColor3us, _gloffset_Color3us)
- GL_STUB(glColor3usv, _gloffset_Color3usv)
- GL_STUB(glColor4b, _gloffset_Color4b)
- GL_STUB(glColor4bv, _gloffset_Color4bv)
- GL_STUB(glColor4d, _gloffset_Color4d)
- GL_STUB(glColor4dv, _gloffset_Color4dv)
- GL_STUB(glColor4f, _gloffset_Color4f)
- GL_STUB(glColor4fv, _gloffset_Color4fv)
- GL_STUB(glColor4i, _gloffset_Color4i)
- GL_STUB(glColor4iv, _gloffset_Color4iv)
- GL_STUB(glColor4s, _gloffset_Color4s)
- GL_STUB(glColor4sv, _gloffset_Color4sv)
- GL_STUB(glColor4ub, _gloffset_Color4ub)
- GL_STUB(glColor4ubv, _gloffset_Color4ubv)
- GL_STUB(glColor4ui, _gloffset_Color4ui)
- GL_STUB(glColor4uiv, _gloffset_Color4uiv)
- GL_STUB(glColor4us, _gloffset_Color4us)
- GL_STUB(glColor4usv, _gloffset_Color4usv)
- GL_STUB(glEdgeFlag, _gloffset_EdgeFlag)
- GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv)
- GL_STUB(glEnd, _gloffset_End)
- GL_STUB(glIndexd, _gloffset_Indexd)
- GL_STUB(glIndexdv, _gloffset_Indexdv)
- GL_STUB(glIndexf, _gloffset_Indexf)
- GL_STUB(glIndexfv, _gloffset_Indexfv)
- GL_STUB(glIndexi, _gloffset_Indexi)
- GL_STUB(glIndexiv, _gloffset_Indexiv)
- GL_STUB(glIndexs, _gloffset_Indexs)
- GL_STUB(glIndexsv, _gloffset_Indexsv)
- GL_STUB(glNormal3b, _gloffset_Normal3b)
- GL_STUB(glNormal3bv, _gloffset_Normal3bv)
- GL_STUB(glNormal3d, _gloffset_Normal3d)
- GL_STUB(glNormal3dv, _gloffset_Normal3dv)
- GL_STUB(glNormal3f, _gloffset_Normal3f)
- GL_STUB(glNormal3fv, _gloffset_Normal3fv)
- GL_STUB(glNormal3i, _gloffset_Normal3i)
- GL_STUB(glNormal3iv, _gloffset_Normal3iv)
- GL_STUB(glNormal3s, _gloffset_Normal3s)
- GL_STUB(glNormal3sv, _gloffset_Normal3sv)
- GL_STUB(glRasterPos2d, _gloffset_RasterPos2d)
- GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv)
- GL_STUB(glRasterPos2f, _gloffset_RasterPos2f)
- GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv)
- GL_STUB(glRasterPos2i, _gloffset_RasterPos2i)
- GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv)
- GL_STUB(glRasterPos2s, _gloffset_RasterPos2s)
- GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv)
- GL_STUB(glRasterPos3d, _gloffset_RasterPos3d)
- GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv)
- GL_STUB(glRasterPos3f, _gloffset_RasterPos3f)
- GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv)
- GL_STUB(glRasterPos3i, _gloffset_RasterPos3i)
- GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv)
- GL_STUB(glRasterPos3s, _gloffset_RasterPos3s)
- GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv)
- GL_STUB(glRasterPos4d, _gloffset_RasterPos4d)
- GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv)
- GL_STUB(glRasterPos4f, _gloffset_RasterPos4f)
- GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv)
- GL_STUB(glRasterPos4i, _gloffset_RasterPos4i)
- GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv)
- GL_STUB(glRasterPos4s, _gloffset_RasterPos4s)
- GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv)
- GL_STUB(glRectd, _gloffset_Rectd)
- GL_STUB(glRectdv, _gloffset_Rectdv)
- GL_STUB(glRectf, _gloffset_Rectf)
- GL_STUB(glRectfv, _gloffset_Rectfv)
- GL_STUB(glRecti, _gloffset_Recti)
- GL_STUB(glRectiv, _gloffset_Rectiv)
- GL_STUB(glRects, _gloffset_Rects)
- GL_STUB(glRectsv, _gloffset_Rectsv)
- GL_STUB(glTexCoord1d, _gloffset_TexCoord1d)
- GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv)
- GL_STUB(glTexCoord1f, _gloffset_TexCoord1f)
- GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv)
- GL_STUB(glTexCoord1i, _gloffset_TexCoord1i)
- GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv)
- GL_STUB(glTexCoord1s, _gloffset_TexCoord1s)
- GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv)
- GL_STUB(glTexCoord2d, _gloffset_TexCoord2d)
- GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv)
- GL_STUB(glTexCoord2f, _gloffset_TexCoord2f)
- GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv)
- GL_STUB(glTexCoord2i, _gloffset_TexCoord2i)
- GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv)
- GL_STUB(glTexCoord2s, _gloffset_TexCoord2s)
- GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv)
- GL_STUB(glTexCoord3d, _gloffset_TexCoord3d)
- GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv)
- GL_STUB(glTexCoord3f, _gloffset_TexCoord3f)
- GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv)
- GL_STUB(glTexCoord3i, _gloffset_TexCoord3i)
- GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv)
- GL_STUB(glTexCoord3s, _gloffset_TexCoord3s)
- GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv)
- GL_STUB(glTexCoord4d, _gloffset_TexCoord4d)
- GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv)
- GL_STUB(glTexCoord4f, _gloffset_TexCoord4f)
- GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv)
- GL_STUB(glTexCoord4i, _gloffset_TexCoord4i)
- GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv)
- GL_STUB(glTexCoord4s, _gloffset_TexCoord4s)
- GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv)
- GL_STUB(glVertex2d, _gloffset_Vertex2d)
- GL_STUB(glVertex2dv, _gloffset_Vertex2dv)
- GL_STUB(glVertex2f, _gloffset_Vertex2f)
- GL_STUB(glVertex2fv, _gloffset_Vertex2fv)
- GL_STUB(glVertex2i, _gloffset_Vertex2i)
- GL_STUB(glVertex2iv, _gloffset_Vertex2iv)
- GL_STUB(glVertex2s, _gloffset_Vertex2s)
- GL_STUB(glVertex2sv, _gloffset_Vertex2sv)
- GL_STUB(glVertex3d, _gloffset_Vertex3d)
- GL_STUB(glVertex3dv, _gloffset_Vertex3dv)
- GL_STUB(glVertex3f, _gloffset_Vertex3f)
- GL_STUB(glVertex3fv, _gloffset_Vertex3fv)
- GL_STUB(glVertex3i, _gloffset_Vertex3i)
- GL_STUB(glVertex3iv, _gloffset_Vertex3iv)
- GL_STUB(glVertex3s, _gloffset_Vertex3s)
- GL_STUB(glVertex3sv, _gloffset_Vertex3sv)
- GL_STUB(glVertex4d, _gloffset_Vertex4d)
- GL_STUB(glVertex4dv, _gloffset_Vertex4dv)
- GL_STUB(glVertex4f, _gloffset_Vertex4f)
- GL_STUB(glVertex4fv, _gloffset_Vertex4fv)
- GL_STUB(glVertex4i, _gloffset_Vertex4i)
- GL_STUB(glVertex4iv, _gloffset_Vertex4iv)
- GL_STUB(glVertex4s, _gloffset_Vertex4s)
- GL_STUB(glVertex4sv, _gloffset_Vertex4sv)
- GL_STUB(glClipPlane, _gloffset_ClipPlane)
- GL_STUB(glColorMaterial, _gloffset_ColorMaterial)
- GL_STUB(glCullFace, _gloffset_CullFace)
- GL_STUB(glFogf, _gloffset_Fogf)
- GL_STUB(glFogfv, _gloffset_Fogfv)
- GL_STUB(glFogi, _gloffset_Fogi)
- GL_STUB(glFogiv, _gloffset_Fogiv)
- GL_STUB(glFrontFace, _gloffset_FrontFace)
- GL_STUB(glHint, _gloffset_Hint)
- GL_STUB(glLightf, _gloffset_Lightf)
- GL_STUB(glLightfv, _gloffset_Lightfv)
- GL_STUB(glLighti, _gloffset_Lighti)
- GL_STUB(glLightiv, _gloffset_Lightiv)
- GL_STUB(glLightModelf, _gloffset_LightModelf)
- GL_STUB(glLightModelfv, _gloffset_LightModelfv)
- GL_STUB(glLightModeli, _gloffset_LightModeli)
- GL_STUB(glLightModeliv, _gloffset_LightModeliv)
- GL_STUB(glLineStipple, _gloffset_LineStipple)
- GL_STUB(glLineWidth, _gloffset_LineWidth)
- GL_STUB(glMaterialf, _gloffset_Materialf)
- GL_STUB(glMaterialfv, _gloffset_Materialfv)
- GL_STUB(glMateriali, _gloffset_Materiali)
- GL_STUB(glMaterialiv, _gloffset_Materialiv)
- GL_STUB(glPointSize, _gloffset_PointSize)
- GL_STUB(glPolygonMode, _gloffset_PolygonMode)
- GL_STUB(glPolygonStipple, _gloffset_PolygonStipple)
- GL_STUB(glScissor, _gloffset_Scissor)
- GL_STUB(glShadeModel, _gloffset_ShadeModel)
- GL_STUB(glTexParameterf, _gloffset_TexParameterf)
- GL_STUB(glTexParameterfv, _gloffset_TexParameterfv)
- GL_STUB(glTexParameteri, _gloffset_TexParameteri)
- GL_STUB(glTexParameteriv, _gloffset_TexParameteriv)
- GL_STUB(glTexImage1D, _gloffset_TexImage1D)
- GL_STUB(glTexImage2D, _gloffset_TexImage2D)
- GL_STUB(glTexEnvf, _gloffset_TexEnvf)
- GL_STUB(glTexEnvfv, _gloffset_TexEnvfv)
- GL_STUB(glTexEnvi, _gloffset_TexEnvi)
- GL_STUB(glTexEnviv, _gloffset_TexEnviv)
- GL_STUB(glTexGend, _gloffset_TexGend)
- GL_STUB(glTexGendv, _gloffset_TexGendv)
- GL_STUB(glTexGenf, _gloffset_TexGenf)
- GL_STUB(glTexGenfv, _gloffset_TexGenfv)
- GL_STUB(glTexGeni, _gloffset_TexGeni)
- GL_STUB(glTexGeniv, _gloffset_TexGeniv)
- GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer)
- GL_STUB(glSelectBuffer, _gloffset_SelectBuffer)
- GL_STUB(glRenderMode, _gloffset_RenderMode)
- GL_STUB(glInitNames, _gloffset_InitNames)
- GL_STUB(glLoadName, _gloffset_LoadName)
- GL_STUB(glPassThrough, _gloffset_PassThrough)
- GL_STUB(glPopName, _gloffset_PopName)
- GL_STUB(glPushName, _gloffset_PushName)
- GL_STUB(glDrawBuffer, _gloffset_DrawBuffer)
- GL_STUB(glClear, _gloffset_Clear)
- GL_STUB(glClearAccum, _gloffset_ClearAccum)
- GL_STUB(glClearIndex, _gloffset_ClearIndex)
- GL_STUB(glClearColor, _gloffset_ClearColor)
- GL_STUB(glClearStencil, _gloffset_ClearStencil)
- GL_STUB(glClearDepth, _gloffset_ClearDepth)
- GL_STUB(glStencilMask, _gloffset_StencilMask)
- GL_STUB(glColorMask, _gloffset_ColorMask)
- GL_STUB(glDepthMask, _gloffset_DepthMask)
- GL_STUB(glIndexMask, _gloffset_IndexMask)
- GL_STUB(glAccum, _gloffset_Accum)
- GL_STUB(glDisable, _gloffset_Disable)
- GL_STUB(glEnable, _gloffset_Enable)
- GL_STUB(glFinish, _gloffset_Finish)
- GL_STUB(glFlush, _gloffset_Flush)
- GL_STUB(glPopAttrib, _gloffset_PopAttrib)
- GL_STUB(glPushAttrib, _gloffset_PushAttrib)
- GL_STUB(glMap1d, _gloffset_Map1d)
- GL_STUB(glMap1f, _gloffset_Map1f)
- GL_STUB(glMap2d, _gloffset_Map2d)
- GL_STUB(glMap2f, _gloffset_Map2f)
- GL_STUB(glMapGrid1d, _gloffset_MapGrid1d)
- GL_STUB(glMapGrid1f, _gloffset_MapGrid1f)
- GL_STUB(glMapGrid2d, _gloffset_MapGrid2d)
- GL_STUB(glMapGrid2f, _gloffset_MapGrid2f)
- GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d)
- GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv)
- GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f)
- GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv)
- GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d)
- GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv)
- GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f)
- GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv)
- GL_STUB(glEvalMesh1, _gloffset_EvalMesh1)
- GL_STUB(glEvalPoint1, _gloffset_EvalPoint1)
- GL_STUB(glEvalMesh2, _gloffset_EvalMesh2)
- GL_STUB(glEvalPoint2, _gloffset_EvalPoint2)
- GL_STUB(glAlphaFunc, _gloffset_AlphaFunc)
- GL_STUB(glBlendFunc, _gloffset_BlendFunc)
- GL_STUB(glLogicOp, _gloffset_LogicOp)
- GL_STUB(glStencilFunc, _gloffset_StencilFunc)
- GL_STUB(glStencilOp, _gloffset_StencilOp)
- GL_STUB(glDepthFunc, _gloffset_DepthFunc)
- GL_STUB(glPixelZoom, _gloffset_PixelZoom)
- GL_STUB(glPixelTransferf, _gloffset_PixelTransferf)
- GL_STUB(glPixelTransferi, _gloffset_PixelTransferi)
- GL_STUB(glPixelStoref, _gloffset_PixelStoref)
- GL_STUB(glPixelStorei, _gloffset_PixelStorei)
- GL_STUB(glPixelMapfv, _gloffset_PixelMapfv)
- GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv)
- GL_STUB(glPixelMapusv, _gloffset_PixelMapusv)
- GL_STUB(glReadBuffer, _gloffset_ReadBuffer)
- GL_STUB(glCopyPixels, _gloffset_CopyPixels)
- GL_STUB(glReadPixels, _gloffset_ReadPixels)
- GL_STUB(glDrawPixels, _gloffset_DrawPixels)
- GL_STUB(glGetBooleanv, _gloffset_GetBooleanv)
- GL_STUB(glGetClipPlane, _gloffset_GetClipPlane)
- GL_STUB(glGetDoublev, _gloffset_GetDoublev)
- GL_STUB(glGetError, _gloffset_GetError)
- GL_STUB(glGetFloatv, _gloffset_GetFloatv)
- GL_STUB(glGetIntegerv, _gloffset_GetIntegerv)
- GL_STUB(glGetLightfv, _gloffset_GetLightfv)
- GL_STUB(glGetLightiv, _gloffset_GetLightiv)
- GL_STUB(glGetMapdv, _gloffset_GetMapdv)
- GL_STUB(glGetMapfv, _gloffset_GetMapfv)
- GL_STUB(glGetMapiv, _gloffset_GetMapiv)
- GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv)
- GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv)
- GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv)
- GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv)
- GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv)
- GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple)
- GL_STUB(glGetString, _gloffset_GetString)
- GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv)
- GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv)
- GL_STUB(glGetTexGendv, _gloffset_GetTexGendv)
- GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv)
- GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv)
- GL_STUB(glGetTexImage, _gloffset_GetTexImage)
- GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv)
- GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv)
- GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv)
- GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv)
- GL_STUB(glIsEnabled, _gloffset_IsEnabled)
- GL_STUB(glIsList, _gloffset_IsList)
- GL_STUB(glDepthRange, _gloffset_DepthRange)
- GL_STUB(glFrustum, _gloffset_Frustum)
- GL_STUB(glLoadIdentity, _gloffset_LoadIdentity)
- GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf)
- GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd)
- GL_STUB(glMatrixMode, _gloffset_MatrixMode)
- GL_STUB(glMultMatrixf, _gloffset_MultMatrixf)
- GL_STUB(glMultMatrixd, _gloffset_MultMatrixd)
- GL_STUB(glOrtho, _gloffset_Ortho)
- GL_STUB(glPopMatrix, _gloffset_PopMatrix)
- GL_STUB(glPushMatrix, _gloffset_PushMatrix)
- GL_STUB(glRotated, _gloffset_Rotated)
- GL_STUB(glRotatef, _gloffset_Rotatef)
- GL_STUB(glScaled, _gloffset_Scaled)
- GL_STUB(glScalef, _gloffset_Scalef)
- GL_STUB(glTranslated, _gloffset_Translated)
- GL_STUB(glTranslatef, _gloffset_Translatef)
- GL_STUB(glViewport, _gloffset_Viewport)
- GL_STUB(glArrayElement, _gloffset_ArrayElement)
- GL_STUB(glBindTexture, _gloffset_BindTexture)
- GL_STUB(glColorPointer, _gloffset_ColorPointer)
- GL_STUB(glDisableClientState, _gloffset_DisableClientState)
- GL_STUB(glDrawArrays, _gloffset_DrawArrays)
- GL_STUB(glDrawElements, _gloffset_DrawElements)
- GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer)
- GL_STUB(glEnableClientState, _gloffset_EnableClientState)
- GL_STUB(glIndexPointer, _gloffset_IndexPointer)
- GL_STUB(glIndexub, _gloffset_Indexub)
- GL_STUB(glIndexubv, _gloffset_Indexubv)
- GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays)
- GL_STUB(glNormalPointer, _gloffset_NormalPointer)
- GL_STUB(glPolygonOffset, _gloffset_PolygonOffset)
- GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer)
- GL_STUB(glVertexPointer, _gloffset_VertexPointer)
- GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident)
- GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D)
- GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D)
- GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D)
- GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D)
- GL_STUB(glDeleteTextures, _gloffset_DeleteTextures)
- GL_STUB(glGenTextures, _gloffset_GenTextures)
- GL_STUB(glGetPointerv, _gloffset_GetPointerv)
- GL_STUB(glIsTexture, _gloffset_IsTexture)
- GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures)
- GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D)
- GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D)
- GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib)
- GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib)
- GL_STUB(glBlendColor, _gloffset_BlendColor)
- GL_STUB(glBlendEquation, _gloffset_BlendEquation)
- GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements)
- GL_STUB(glColorTable, _gloffset_ColorTable)
- GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv)
- GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv)
- GL_STUB(glCopyColorTable, _gloffset_CopyColorTable)
- GL_STUB(glGetColorTable, _gloffset_GetColorTable)
- GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv)
- GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv)
- GL_STUB(glColorSubTable, _gloffset_ColorSubTable)
- GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable)
- GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D)
- GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D)
- GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf)
- GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv)
- GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri)
- GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv)
- GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D)
- GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D)
- GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter)
- GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv)
- GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv)
- GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter)
- GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D)
- GL_STUB(glGetHistogram, _gloffset_GetHistogram)
- GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv)
- GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv)
- GL_STUB(glGetMinmax, _gloffset_GetMinmax)
- GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv)
- GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv)
- GL_STUB(glHistogram, _gloffset_Histogram)
- GL_STUB(glMinmax, _gloffset_Minmax)
- GL_STUB(glResetHistogram, _gloffset_ResetHistogram)
- GL_STUB(glResetMinmax, _gloffset_ResetMinmax)
- GL_STUB(glTexImage3D, _gloffset_TexImage3D)
- GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D)
- GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D)
- GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB)
- GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB)
- GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB)
- GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB)
- GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB)
- GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB)
- GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB)
- GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB)
- GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB)
- GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB)
- GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB)
- GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB)
- GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB)
- GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB)
- GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB)
- GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB)
- GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB)
- GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB)
- GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB)
- GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB)
- GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB)
- GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB)
- GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB)
- GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB)
- GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB)
- GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB)
- GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB)
- GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB)
- GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB)
- GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB)
- GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB)
- GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB)
- GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB)
- GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB)
- GL_STUB(glAttachShader, _gloffset_AttachShader)
- GL_STUB(glCreateProgram, _gloffset_CreateProgram)
- GL_STUB(glCreateShader, _gloffset_CreateShader)
- GL_STUB(glDeleteProgram, _gloffset_DeleteProgram)
- GL_STUB(glDeleteShader, _gloffset_DeleteShader)
- GL_STUB(glDetachShader, _gloffset_DetachShader)
- GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders)
- GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog)
- GL_STUB(glGetProgramiv, _gloffset_GetProgramiv)
- GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog)
- GL_STUB(glGetShaderiv, _gloffset_GetShaderiv)
- GL_STUB(glIsProgram, _gloffset_IsProgram)
- GL_STUB(glIsShader, _gloffset_IsShader)
- GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate)
- GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate)
- GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate)
- GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv)
- GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv)
- GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv)
- GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv)
- GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv)
- GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv)
- GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced)
- GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced)
- GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB)
- GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB)
- GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB)
- GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB)
- GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB)
- GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB)
- GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB)
- GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB)
- GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB)
- GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB)
- GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB)
- GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB)
- GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB)
- GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB)
- GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB)
- GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB)
- GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB)
- GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB)
- GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB)
- GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB)
- GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB)
- GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB)
- GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB)
- GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB)
- GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB)
- GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB)
- GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB)
- GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB)
- GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB)
- GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB)
- GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB)
- GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB)
- GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB)
- GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB)
- GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB)
- GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB)
- GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB)
- GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB)
- GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB)
- GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB)
- GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB)
- GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB)
- GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB)
- GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB)
- GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB)
- GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB)
- GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB)
- GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB)
- GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB)
- GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB)
- GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB)
- GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB)
- GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB)
- GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB)
- GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB)
- GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB)
- GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB)
- GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB)
- GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB)
- GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB)
- GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB)
- GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB)
- GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB)
- GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB)
- GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB)
- GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB)
- GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB)
- GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB)
- GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB)
- GL_STUB(glBindBufferARB, _gloffset_BindBufferARB)
- GL_STUB(glBufferDataARB, _gloffset_BufferDataARB)
- GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB)
- GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB)
- GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB)
- GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB)
- GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB)
- GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB)
- GL_STUB(glIsBufferARB, _gloffset_IsBufferARB)
- GL_STUB(glMapBufferARB, _gloffset_MapBufferARB)
- GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB)
- GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB)
- GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB)
- GL_STUB(glEndQueryARB, _gloffset_EndQueryARB)
- GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB)
- GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB)
- GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB)
- GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB)
- GL_STUB(glIsQueryARB, _gloffset_IsQueryARB)
- GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB)
- GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB)
- GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB)
- GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB)
- GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB)
- GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB)
- GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB)
- GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB)
- GL_STUB(glGetHandleARB, _gloffset_GetHandleARB)
- GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB)
- GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB)
- GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB)
- GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB)
- GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB)
- GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB)
- GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB)
- GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB)
- GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB)
- GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB)
- GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB)
- GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB)
- GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB)
- GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB)
- GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB)
- GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB)
- GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB)
- GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB)
- GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB)
- GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB)
- GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB)
- GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB)
- GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB)
- GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB)
- GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB)
- GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB)
- GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB)
- GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB)
- GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB)
- GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB)
- GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB)
- GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB)
- GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
- GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
- GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
- GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB)
- GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB)
- GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB)
- GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
- GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
- GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
- GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
- GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
- GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync)
- GL_STUB(glDeleteSync, _gloffset_DeleteSync)
- GL_STUB(glFenceSync, _gloffset_FenceSync)
- GL_STUB(glGetInteger64v, _gloffset_GetInteger64v)
- GL_STUB(glGetSynciv, _gloffset_GetSynciv)
- GL_STUB(glIsSync, _gloffset_IsSync)
- GL_STUB(glWaitSync, _gloffset_WaitSync)
- GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
- GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
- GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
- GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback)
- GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks)
- GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback)
- GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks)
- GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback)
- GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback)
- GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback)
- GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_590)
- GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_591)
- GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS)
- HIDDEN(gl_dispatch_stub_592)
- GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_593)
- GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS)
- HIDDEN(gl_dispatch_stub_594)
- GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_595)
- GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS)
- HIDDEN(gl_dispatch_stub_596)
- GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS)
- HIDDEN(gl_dispatch_stub_597)
- GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
- GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
- GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
- GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT)
- GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT)
- GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT)
- GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT)
- GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
- GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
- GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_608, _gloffset_CullParameterdvEXT)
- HIDDEN(gl_dispatch_stub_608)
- GL_STUB(gl_dispatch_stub_609, _gloffset_CullParameterfvEXT)
- HIDDEN(gl_dispatch_stub_609)
- GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
- GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
- GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
- GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT)
- GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT)
- GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT)
- GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT)
- GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT)
- GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT)
- GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT)
- GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT)
- GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT)
- GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT)
- GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT)
- GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT)
- GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT)
- GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT)
- GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT)
- GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT)
- GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT)
- GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT)
- GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
- GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
- GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_634, _gloffset_PixelTexGenSGIX)
- HIDDEN(gl_dispatch_stub_634)
- GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
- GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
- GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
- GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV)
- GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV)
- GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV)
- GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV)
- GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV)
- GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV)
- GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV)
- GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV)
- GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV)
- GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV)
- GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV)
- GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV)
- GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA)
- GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA)
- GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA)
- GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA)
- GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA)
- GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA)
- GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA)
- GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA)
- GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA)
- GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA)
- GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA)
- GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA)
- GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA)
- GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA)
- GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA)
- GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA)
- GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA)
- GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA)
- GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA)
- GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA)
- GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA)
- GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA)
- GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
- GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
- GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_676)
- GL_STUB(gl_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_677)
- GL_STUB(gl_dispatch_stub_678, _gloffset_DeleteFencesNV)
- HIDDEN(gl_dispatch_stub_678)
- GL_STUB(gl_dispatch_stub_679, _gloffset_FinishFenceNV)
- HIDDEN(gl_dispatch_stub_679)
- GL_STUB(gl_dispatch_stub_680, _gloffset_GenFencesNV)
- HIDDEN(gl_dispatch_stub_680)
- GL_STUB(gl_dispatch_stub_681, _gloffset_GetFenceivNV)
- HIDDEN(gl_dispatch_stub_681)
- GL_STUB(gl_dispatch_stub_682, _gloffset_IsFenceNV)
- HIDDEN(gl_dispatch_stub_682)
- GL_STUB(gl_dispatch_stub_683, _gloffset_SetFenceNV)
- HIDDEN(gl_dispatch_stub_683)
- GL_STUB(gl_dispatch_stub_684, _gloffset_TestFenceNV)
- HIDDEN(gl_dispatch_stub_684)
- GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
- GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
- GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
- GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV)
- GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV)
- GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV)
- GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV)
- GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV)
- GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV)
- GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV)
- GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV)
- GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV)
- GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV)
- GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV)
- GL_STUB(glIsProgramNV, _gloffset_IsProgramNV)
- GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV)
- GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV)
- GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV)
- GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV)
- GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV)
- GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV)
- GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV)
- GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV)
- GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV)
- GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV)
- GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV)
- GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV)
- GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV)
- GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV)
- GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV)
- GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV)
- GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV)
- GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV)
- GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV)
- GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV)
- GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV)
- GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV)
- GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV)
- GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV)
- GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV)
- GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV)
- GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV)
- GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV)
- GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV)
- GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV)
- GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV)
- GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV)
- GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV)
- GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV)
- GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV)
- GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV)
- GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV)
- GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV)
- GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV)
- GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV)
- GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV)
- GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV)
- GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV)
- GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV)
- GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV)
- GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI)
- GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI)
- GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI)
- GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI)
- GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI)
- GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI)
- GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI)
- GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI)
- GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI)
- GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI)
- GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI)
- GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI)
- GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI)
- GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI)
- GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI)
- GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI)
- GL_STUB(glSampleMapATI, _gloffset_SampleMapATI)
- GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
- GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
- GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_765)
- GL_STUB(gl_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_766)
- GL_STUB(gl_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_767)
- GL_STUB(gl_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_768)
- GL_STUB(gl_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_769)
- GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
- GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
- GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
- GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
- GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
- GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_777)
- GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
- GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
- GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
- GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT)
- GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT)
- GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT)
- GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT)
- GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT)
- GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT)
- GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT)
- GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT)
- GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT)
- GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT)
- GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
- GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
- GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_795)
- GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE)
- HIDDEN(gl_dispatch_stub_796)
- GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE)
- HIDDEN(gl_dispatch_stub_797)
- GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
- GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT)
- GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT)
- GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT)
- GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT)
- GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT)
- GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT)
- GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV)
- GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV)
- GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT)
- GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT)
- GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT)
- GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT)
- GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT)
- GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT)
- GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT)
- GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE)
- HIDDEN(gl_dispatch_stub_815)
- GL_STUB(gl_dispatch_stub_816, _gloffset_TextureRangeAPPLE)
- HIDDEN(gl_dispatch_stub_816)
- GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE)
- GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE)
- GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE)
- GL_STUB(gl_dispatch_stub_820, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_820)
- GL_STUB(gl_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_821)
- GL_STUB(gl_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_822)
- GL_STUB(gl_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT)
- HIDDEN(gl_dispatch_stub_823)
- GL_STUB(gl_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT)
- HIDDEN(gl_dispatch_stub_824)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES)
- GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES)
- GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
- GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
- GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
-#endif
- GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
- GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
- GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
- GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
-#endif
- GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
-#endif
- GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
- GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
- GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
- GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
- GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
- GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
- GL_STUB_ALIAS(glColorTableSGI, glColorTable)
- GL_STUB_ALIAS(glColorTableEXT, glColorTable)
- GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
- GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
- GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
-#endif
- GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
- GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
- GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
- GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
- GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
- GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
- GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
- GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
- GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
- GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
-#endif
- GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
-#endif
- GL_STUB_ALIAS(glHistogramEXT, glHistogram)
- GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
- GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
- GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
- GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
- GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
- GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
- GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB)
- GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB)
- GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB)
- GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB)
- GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
- GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
- GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB)
- GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB)
- GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB)
- GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB)
- GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB)
- GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB)
- GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
- GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
- GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB)
- GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB)
- GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB)
- GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB)
- GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB)
- GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB)
- GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
- GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
- GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB)
- GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB)
- GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB)
- GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB)
- GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB)
- GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB)
- GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
- GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
- GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB)
- GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB)
- GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
- GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
- GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
- GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced)
- GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced)
- GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced)
- GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced)
- GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
- GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
- GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
- GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB)
- GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB)
- GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB)
- GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB)
- GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB)
- GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB)
- GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB)
- GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB)
- GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB)
- GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB)
- GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB)
- GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB)
- GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB)
- GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB)
- GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
- GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
- GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
- GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
- GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB)
- GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB)
- GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
- GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
- GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB)
- GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB)
- GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB)
- GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB)
- GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
- GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
- GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB)
- GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB)
- GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB)
- GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB)
- GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
- GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
- GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB)
- GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB)
- GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB)
- GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB)
- GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB)
- GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB)
- GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB)
- GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB)
- GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB)
- GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB)
- GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB)
- GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB)
- GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
- GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
- GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB)
- GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB)
- GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB)
- GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB)
- GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB)
- GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB)
- GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB)
- GL_STUB_ALIAS(glBindBuffer, glBindBufferARB)
- GL_STUB_ALIAS(glBufferData, glBufferDataARB)
- GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB)
- GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB)
- GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB)
- GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB)
- GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB)
- GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB)
- GL_STUB_ALIAS(glIsBuffer, glIsBufferARB)
- GL_STUB_ALIAS(glMapBuffer, glMapBufferARB)
- GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB)
- GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB)
- GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB)
- GL_STUB_ALIAS(glEndQuery, glEndQueryARB)
- GL_STUB_ALIAS(glGenQueries, glGenQueriesARB)
- GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB)
- GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB)
- GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB)
- GL_STUB_ALIAS(glIsQuery, glIsQueryARB)
- GL_STUB_ALIAS(glCompileShader, glCompileShaderARB)
- GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB)
- GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB)
- GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB)
- GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB)
- GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB)
- GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB)
- GL_STUB_ALIAS(glShaderSource, glShaderSourceARB)
- GL_STUB_ALIAS(glUniform1f, glUniform1fARB)
- GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB)
- GL_STUB_ALIAS(glUniform1i, glUniform1iARB)
- GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB)
- GL_STUB_ALIAS(glUniform2f, glUniform2fARB)
- GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB)
- GL_STUB_ALIAS(glUniform2i, glUniform2iARB)
- GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB)
- GL_STUB_ALIAS(glUniform3f, glUniform3fARB)
- GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB)
- GL_STUB_ALIAS(glUniform3i, glUniform3iARB)
- GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB)
- GL_STUB_ALIAS(glUniform4f, glUniform4fARB)
- GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB)
- GL_STUB_ALIAS(glUniform4i, glUniform4iARB)
- GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB)
- GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB)
- GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB)
- GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB)
- GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB)
- GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB)
- GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB)
- GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB)
- GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
- GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
- GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
- GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
- GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
- GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
- GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT)
- GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT)
- GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT)
- GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT)
- GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT)
- GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT)
- GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT)
- GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT)
- GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
- GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
- GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT)
- GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT)
- GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT)
- GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT)
- GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT)
- GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT)
- GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT)
- GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT)
- GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT)
- GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT)
- GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT)
- GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT)
- GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
- GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT)
- GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT)
- GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT)
- GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
- GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
- GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT)
- GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT)
- GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA)
- GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA)
- GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA)
- GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA)
- GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA)
- GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA)
- GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA)
- GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA)
- GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA)
- GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA)
- GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA)
- GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA)
- GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA)
- GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA)
- GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA)
- GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA)
- GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA)
- GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA)
- GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA)
- GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA)
- GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA)
- GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA)
- GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA)
- GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA)
- GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA)
- GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA)
- GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA)
- GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA)
- GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA)
- GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA)
- GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA)
- GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA)
- GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV)
- GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV)
- GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV)
- GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV)
- GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV)
- GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
- GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
- GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
- GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
- GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
- GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
- GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT)
- GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT)
- GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT)
- GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT)
- GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT)
- GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT)
- GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT)
- GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT)
- GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT)
- GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT)
- GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT)
- GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
- GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
- GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
- GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
- GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
- GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
- GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)
- GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT)
- GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT)
- GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT)
- GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
-
- .globl gl_dispatch_functions_end
- HIDDEN(gl_dispatch_functions_end)
-gl_dispatch_functions_end:
+/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef __arch64__
+#define GL_OFF(N) ((N) * 8)
+#define GL_LL ldx
+#define GL_TIE_LD(SYM) %tie_ldx(SYM)
+#define GL_STACK_SIZE 128
+#else
+#define GL_OFF(N) ((N) * 4)
+#define GL_LL ld
+#define GL_TIE_LD(SYM) %tie_ld(SYM)
+#define GL_STACK_SIZE 64
+#endif
+
+#define GLOBL_FN(x) .globl x ; .type x, @function
+#define HIDDEN(x) .hidden x
+
+ .register %g2, #scratch
+ .register %g3, #scratch
+
+ .text
+
+ GLOBL_FN(__glapi_sparc_icache_flush)
+ HIDDEN(__glapi_sparc_icache_flush)
+ .type __glapi_sparc_icache_flush, @function
+__glapi_sparc_icache_flush: /* %o0 = insn_addr */
+ flush %o0
+ retl
+ nop
+
+ .align 32
+
+ .type __glapi_sparc_get_pc, @function
+__glapi_sparc_get_pc:
+ retl
+ add %o7, %g2, %g2
+ .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
+
+#ifdef GLX_USE_TLS
+
+ GLOBL_FN(__glapi_sparc_get_dispatch)
+ HIDDEN(__glapi_sparc_get_dispatch)
+__glapi_sparc_get_dispatch:
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ sethi %tie_hi22(_glapi_tls_Dispatch), %g1
+ add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
+ GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
+ retl
+ mov %g2, %o0
+
+ .data
+ .align 32
+
+ /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
+ /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
+ GLOBL_FN(__glapi_sparc_tls_stub)
+ HIDDEN(__glapi_sparc_tls_stub)
+__glapi_sparc_tls_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ srl %g3, 10, %g3
+ sethi %tie_hi22(_glapi_tls_Dispatch), %g1
+ add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
+ GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
+ GL_LL [%g7+%g2], %g1
+ GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+ .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_tls_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#elif defined(PTHREADS)
+
+ /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
+ /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
+ /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
+ /* 64-bit 0x0c --> sllx %g1, 32, %g1 */
+ /* 64-bit 0x10 --> add %g1, %g2, %g1 */
+ /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
+
+ /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
+ /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
+
+ .data
+ .align 32
+
+ GLOBL_FN(__glapi_sparc_pthread_stub)
+ HIDDEN(__glapi_sparc_pthread_stub)
+__glapi_sparc_pthread_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ sethi %hi(_glapi_Dispatch), %g1
+ or %g1, %lo(_glapi_Dispatch), %g1
+ srl %g3, 10, %g3
+ GL_LL [%g2+%g1], %g2
+ GL_LL [%g2], %g1
+ cmp %g1, 0
+ be 2f
+ nop
+1: GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+2: save %sp, GL_STACK_SIZE, %sp
+ mov %g3, %l0
+ call _glapi_get_dispatch
+ nop
+ mov %o0, %g1
+ mov %l0, %g3
+ ba 1b
+ restore %g0, %g0, %g0
+ .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_pthread_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#else /* Non-threaded version. */
+
+ .type __glapi_sparc_nothread_stub, @function
+__glapi_sparc_nothread_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ srl %g3, 10, %g3
+ sethi %hi(_glapi_Dispatch), %g1
+ or %g1, %lo(_glapi_Dispatch), %g1
+ GL_LL [%g2+%g1], %g2
+ GL_LL [%g2], %g1
+ GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+ .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_nothread_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#endif
+
+#define GL_STUB_ALIAS(fn, alias) \
+ .globl fn; \
+ .set fn, alias
+
+ .text
+ .align 32
+
+ .globl gl_dispatch_functions_start
+ HIDDEN(gl_dispatch_functions_start)
+gl_dispatch_functions_start:
+
+ GL_STUB(glNewList, 0)
+ GL_STUB(glEndList, 1)
+ GL_STUB(glCallList, 2)
+ GL_STUB(glCallLists, 3)
+ GL_STUB(glDeleteLists, 4)
+ GL_STUB(glGenLists, 5)
+ GL_STUB(glListBase, 6)
+ GL_STUB(glBegin, 7)
+ GL_STUB(glBitmap, 8)
+ GL_STUB(glColor3b, 9)
+ GL_STUB(glColor3bv, 10)
+ GL_STUB(glColor3d, 11)
+ GL_STUB(glColor3dv, 12)
+ GL_STUB(glColor3f, 13)
+ GL_STUB(glColor3fv, 14)
+ GL_STUB(glColor3i, 15)
+ GL_STUB(glColor3iv, 16)
+ GL_STUB(glColor3s, 17)
+ GL_STUB(glColor3sv, 18)
+ GL_STUB(glColor3ub, 19)
+ GL_STUB(glColor3ubv, 20)
+ GL_STUB(glColor3ui, 21)
+ GL_STUB(glColor3uiv, 22)
+ GL_STUB(glColor3us, 23)
+ GL_STUB(glColor3usv, 24)
+ GL_STUB(glColor4b, 25)
+ GL_STUB(glColor4bv, 26)
+ GL_STUB(glColor4d, 27)
+ GL_STUB(glColor4dv, 28)
+ GL_STUB(glColor4f, 29)
+ GL_STUB(glColor4fv, 30)
+ GL_STUB(glColor4i, 31)
+ GL_STUB(glColor4iv, 32)
+ GL_STUB(glColor4s, 33)
+ GL_STUB(glColor4sv, 34)
+ GL_STUB(glColor4ub, 35)
+ GL_STUB(glColor4ubv, 36)
+ GL_STUB(glColor4ui, 37)
+ GL_STUB(glColor4uiv, 38)
+ GL_STUB(glColor4us, 39)
+ GL_STUB(glColor4usv, 40)
+ GL_STUB(glEdgeFlag, 41)
+ GL_STUB(glEdgeFlagv, 42)
+ GL_STUB(glEnd, 43)
+ GL_STUB(glIndexd, 44)
+ GL_STUB(glIndexdv, 45)
+ GL_STUB(glIndexf, 46)
+ GL_STUB(glIndexfv, 47)
+ GL_STUB(glIndexi, 48)
+ GL_STUB(glIndexiv, 49)
+ GL_STUB(glIndexs, 50)
+ GL_STUB(glIndexsv, 51)
+ GL_STUB(glNormal3b, 52)
+ GL_STUB(glNormal3bv, 53)
+ GL_STUB(glNormal3d, 54)
+ GL_STUB(glNormal3dv, 55)
+ GL_STUB(glNormal3f, 56)
+ GL_STUB(glNormal3fv, 57)
+ GL_STUB(glNormal3i, 58)
+ GL_STUB(glNormal3iv, 59)
+ GL_STUB(glNormal3s, 60)
+ GL_STUB(glNormal3sv, 61)
+ GL_STUB(glRasterPos2d, 62)
+ GL_STUB(glRasterPos2dv, 63)
+ GL_STUB(glRasterPos2f, 64)
+ GL_STUB(glRasterPos2fv, 65)
+ GL_STUB(glRasterPos2i, 66)
+ GL_STUB(glRasterPos2iv, 67)
+ GL_STUB(glRasterPos2s, 68)
+ GL_STUB(glRasterPos2sv, 69)
+ GL_STUB(glRasterPos3d, 70)
+ GL_STUB(glRasterPos3dv, 71)
+ GL_STUB(glRasterPos3f, 72)
+ GL_STUB(glRasterPos3fv, 73)
+ GL_STUB(glRasterPos3i, 74)
+ GL_STUB(glRasterPos3iv, 75)
+ GL_STUB(glRasterPos3s, 76)
+ GL_STUB(glRasterPos3sv, 77)
+ GL_STUB(glRasterPos4d, 78)
+ GL_STUB(glRasterPos4dv, 79)
+ GL_STUB(glRasterPos4f, 80)
+ GL_STUB(glRasterPos4fv, 81)
+ GL_STUB(glRasterPos4i, 82)
+ GL_STUB(glRasterPos4iv, 83)
+ GL_STUB(glRasterPos4s, 84)
+ GL_STUB(glRasterPos4sv, 85)
+ GL_STUB(glRectd, 86)
+ GL_STUB(glRectdv, 87)
+ GL_STUB(glRectf, 88)
+ GL_STUB(glRectfv, 89)
+ GL_STUB(glRecti, 90)
+ GL_STUB(glRectiv, 91)
+ GL_STUB(glRects, 92)
+ GL_STUB(glRectsv, 93)
+ GL_STUB(glTexCoord1d, 94)
+ GL_STUB(glTexCoord1dv, 95)
+ GL_STUB(glTexCoord1f, 96)
+ GL_STUB(glTexCoord1fv, 97)
+ GL_STUB(glTexCoord1i, 98)
+ GL_STUB(glTexCoord1iv, 99)
+ GL_STUB(glTexCoord1s, 100)
+ GL_STUB(glTexCoord1sv, 101)
+ GL_STUB(glTexCoord2d, 102)
+ GL_STUB(glTexCoord2dv, 103)
+ GL_STUB(glTexCoord2f, 104)
+ GL_STUB(glTexCoord2fv, 105)
+ GL_STUB(glTexCoord2i, 106)
+ GL_STUB(glTexCoord2iv, 107)
+ GL_STUB(glTexCoord2s, 108)
+ GL_STUB(glTexCoord2sv, 109)
+ GL_STUB(glTexCoord3d, 110)
+ GL_STUB(glTexCoord3dv, 111)
+ GL_STUB(glTexCoord3f, 112)
+ GL_STUB(glTexCoord3fv, 113)
+ GL_STUB(glTexCoord3i, 114)
+ GL_STUB(glTexCoord3iv, 115)
+ GL_STUB(glTexCoord3s, 116)
+ GL_STUB(glTexCoord3sv, 117)
+ GL_STUB(glTexCoord4d, 118)
+ GL_STUB(glTexCoord4dv, 119)
+ GL_STUB(glTexCoord4f, 120)
+ GL_STUB(glTexCoord4fv, 121)
+ GL_STUB(glTexCoord4i, 122)
+ GL_STUB(glTexCoord4iv, 123)
+ GL_STUB(glTexCoord4s, 124)
+ GL_STUB(glTexCoord4sv, 125)
+ GL_STUB(glVertex2d, 126)
+ GL_STUB(glVertex2dv, 127)
+ GL_STUB(glVertex2f, 128)
+ GL_STUB(glVertex2fv, 129)
+ GL_STUB(glVertex2i, 130)
+ GL_STUB(glVertex2iv, 131)
+ GL_STUB(glVertex2s, 132)
+ GL_STUB(glVertex2sv, 133)
+ GL_STUB(glVertex3d, 134)
+ GL_STUB(glVertex3dv, 135)
+ GL_STUB(glVertex3f, 136)
+ GL_STUB(glVertex3fv, 137)
+ GL_STUB(glVertex3i, 138)
+ GL_STUB(glVertex3iv, 139)
+ GL_STUB(glVertex3s, 140)
+ GL_STUB(glVertex3sv, 141)
+ GL_STUB(glVertex4d, 142)
+ GL_STUB(glVertex4dv, 143)
+ GL_STUB(glVertex4f, 144)
+ GL_STUB(glVertex4fv, 145)
+ GL_STUB(glVertex4i, 146)
+ GL_STUB(glVertex4iv, 147)
+ GL_STUB(glVertex4s, 148)
+ GL_STUB(glVertex4sv, 149)
+ GL_STUB(glClipPlane, 150)
+ GL_STUB(glColorMaterial, 151)
+ GL_STUB(glCullFace, 152)
+ GL_STUB(glFogf, 153)
+ GL_STUB(glFogfv, 154)
+ GL_STUB(glFogi, 155)
+ GL_STUB(glFogiv, 156)
+ GL_STUB(glFrontFace, 157)
+ GL_STUB(glHint, 158)
+ GL_STUB(glLightf, 159)
+ GL_STUB(glLightfv, 160)
+ GL_STUB(glLighti, 161)
+ GL_STUB(glLightiv, 162)
+ GL_STUB(glLightModelf, 163)
+ GL_STUB(glLightModelfv, 164)
+ GL_STUB(glLightModeli, 165)
+ GL_STUB(glLightModeliv, 166)
+ GL_STUB(glLineStipple, 167)
+ GL_STUB(glLineWidth, 168)
+ GL_STUB(glMaterialf, 169)
+ GL_STUB(glMaterialfv, 170)
+ GL_STUB(glMateriali, 171)
+ GL_STUB(glMaterialiv, 172)
+ GL_STUB(glPointSize, 173)
+ GL_STUB(glPolygonMode, 174)
+ GL_STUB(glPolygonStipple, 175)
+ GL_STUB(glScissor, 176)
+ GL_STUB(glShadeModel, 177)
+ GL_STUB(glTexParameterf, 178)
+ GL_STUB(glTexParameterfv, 179)
+ GL_STUB(glTexParameteri, 180)
+ GL_STUB(glTexParameteriv, 181)
+ GL_STUB(glTexImage1D, 182)
+ GL_STUB(glTexImage2D, 183)
+ GL_STUB(glTexEnvf, 184)
+ GL_STUB(glTexEnvfv, 185)
+ GL_STUB(glTexEnvi, 186)
+ GL_STUB(glTexEnviv, 187)
+ GL_STUB(glTexGend, 188)
+ GL_STUB(glTexGendv, 189)
+ GL_STUB(glTexGenf, 190)
+ GL_STUB(glTexGenfv, 191)
+ GL_STUB(glTexGeni, 192)
+ GL_STUB(glTexGeniv, 193)
+ GL_STUB(glFeedbackBuffer, 194)
+ GL_STUB(glSelectBuffer, 195)
+ GL_STUB(glRenderMode, 196)
+ GL_STUB(glInitNames, 197)
+ GL_STUB(glLoadName, 198)
+ GL_STUB(glPassThrough, 199)
+ GL_STUB(glPopName, 200)
+ GL_STUB(glPushName, 201)
+ GL_STUB(glDrawBuffer, 202)
+ GL_STUB(glClear, 203)
+ GL_STUB(glClearAccum, 204)
+ GL_STUB(glClearIndex, 205)
+ GL_STUB(glClearColor, 206)
+ GL_STUB(glClearStencil, 207)
+ GL_STUB(glClearDepth, 208)
+ GL_STUB(glStencilMask, 209)
+ GL_STUB(glColorMask, 210)
+ GL_STUB(glDepthMask, 211)
+ GL_STUB(glIndexMask, 212)
+ GL_STUB(glAccum, 213)
+ GL_STUB(glDisable, 214)
+ GL_STUB(glEnable, 215)
+ GL_STUB(glFinish, 216)
+ GL_STUB(glFlush, 217)
+ GL_STUB(glPopAttrib, 218)
+ GL_STUB(glPushAttrib, 219)
+ GL_STUB(glMap1d, 220)
+ GL_STUB(glMap1f, 221)
+ GL_STUB(glMap2d, 222)
+ GL_STUB(glMap2f, 223)
+ GL_STUB(glMapGrid1d, 224)
+ GL_STUB(glMapGrid1f, 225)
+ GL_STUB(glMapGrid2d, 226)
+ GL_STUB(glMapGrid2f, 227)
+ GL_STUB(glEvalCoord1d, 228)
+ GL_STUB(glEvalCoord1dv, 229)
+ GL_STUB(glEvalCoord1f, 230)
+ GL_STUB(glEvalCoord1fv, 231)
+ GL_STUB(glEvalCoord2d, 232)
+ GL_STUB(glEvalCoord2dv, 233)
+ GL_STUB(glEvalCoord2f, 234)
+ GL_STUB(glEvalCoord2fv, 235)
+ GL_STUB(glEvalMesh1, 236)
+ GL_STUB(glEvalPoint1, 237)
+ GL_STUB(glEvalMesh2, 238)
+ GL_STUB(glEvalPoint2, 239)
+ GL_STUB(glAlphaFunc, 240)
+ GL_STUB(glBlendFunc, 241)
+ GL_STUB(glLogicOp, 242)
+ GL_STUB(glStencilFunc, 243)
+ GL_STUB(glStencilOp, 244)
+ GL_STUB(glDepthFunc, 245)
+ GL_STUB(glPixelZoom, 246)
+ GL_STUB(glPixelTransferf, 247)
+ GL_STUB(glPixelTransferi, 248)
+ GL_STUB(glPixelStoref, 249)
+ GL_STUB(glPixelStorei, 250)
+ GL_STUB(glPixelMapfv, 251)
+ GL_STUB(glPixelMapuiv, 252)
+ GL_STUB(glPixelMapusv, 253)
+ GL_STUB(glReadBuffer, 254)
+ GL_STUB(glCopyPixels, 255)
+ GL_STUB(glReadPixels, 256)
+ GL_STUB(glDrawPixels, 257)
+ GL_STUB(glGetBooleanv, 258)
+ GL_STUB(glGetClipPlane, 259)
+ GL_STUB(glGetDoublev, 260)
+ GL_STUB(glGetError, 261)
+ GL_STUB(glGetFloatv, 262)
+ GL_STUB(glGetIntegerv, 263)
+ GL_STUB(glGetLightfv, 264)
+ GL_STUB(glGetLightiv, 265)
+ GL_STUB(glGetMapdv, 266)
+ GL_STUB(glGetMapfv, 267)
+ GL_STUB(glGetMapiv, 268)
+ GL_STUB(glGetMaterialfv, 269)
+ GL_STUB(glGetMaterialiv, 270)
+ GL_STUB(glGetPixelMapfv, 271)
+ GL_STUB(glGetPixelMapuiv, 272)
+ GL_STUB(glGetPixelMapusv, 273)
+ GL_STUB(glGetPolygonStipple, 274)
+ GL_STUB(glGetString, 275)
+ GL_STUB(glGetTexEnvfv, 276)
+ GL_STUB(glGetTexEnviv, 277)
+ GL_STUB(glGetTexGendv, 278)
+ GL_STUB(glGetTexGenfv, 279)
+ GL_STUB(glGetTexGeniv, 280)
+ GL_STUB(glGetTexImage, 281)
+ GL_STUB(glGetTexParameterfv, 282)
+ GL_STUB(glGetTexParameteriv, 283)
+ GL_STUB(glGetTexLevelParameterfv, 284)
+ GL_STUB(glGetTexLevelParameteriv, 285)
+ GL_STUB(glIsEnabled, 286)
+ GL_STUB(glIsList, 287)
+ GL_STUB(glDepthRange, 288)
+ GL_STUB(glFrustum, 289)
+ GL_STUB(glLoadIdentity, 290)
+ GL_STUB(glLoadMatrixf, 291)
+ GL_STUB(glLoadMatrixd, 292)
+ GL_STUB(glMatrixMode, 293)
+ GL_STUB(glMultMatrixf, 294)
+ GL_STUB(glMultMatrixd, 295)
+ GL_STUB(glOrtho, 296)
+ GL_STUB(glPopMatrix, 297)
+ GL_STUB(glPushMatrix, 298)
+ GL_STUB(glRotated, 299)
+ GL_STUB(glRotatef, 300)
+ GL_STUB(glScaled, 301)
+ GL_STUB(glScalef, 302)
+ GL_STUB(glTranslated, 303)
+ GL_STUB(glTranslatef, 304)
+ GL_STUB(glViewport, 305)
+ GL_STUB(glArrayElement, 306)
+ GL_STUB(glBindTexture, 307)
+ GL_STUB(glColorPointer, 308)
+ GL_STUB(glDisableClientState, 309)
+ GL_STUB(glDrawArrays, 310)
+ GL_STUB(glDrawElements, 311)
+ GL_STUB(glEdgeFlagPointer, 312)
+ GL_STUB(glEnableClientState, 313)
+ GL_STUB(glIndexPointer, 314)
+ GL_STUB(glIndexub, 315)
+ GL_STUB(glIndexubv, 316)
+ GL_STUB(glInterleavedArrays, 317)
+ GL_STUB(glNormalPointer, 318)
+ GL_STUB(glPolygonOffset, 319)
+ GL_STUB(glTexCoordPointer, 320)
+ GL_STUB(glVertexPointer, 321)
+ GL_STUB(glAreTexturesResident, 322)
+ GL_STUB(glCopyTexImage1D, 323)
+ GL_STUB(glCopyTexImage2D, 324)
+ GL_STUB(glCopyTexSubImage1D, 325)
+ GL_STUB(glCopyTexSubImage2D, 326)
+ GL_STUB(glDeleteTextures, 327)
+ GL_STUB(glGenTextures, 328)
+ GL_STUB(glGetPointerv, 329)
+ GL_STUB(glIsTexture, 330)
+ GL_STUB(glPrioritizeTextures, 331)
+ GL_STUB(glTexSubImage1D, 332)
+ GL_STUB(glTexSubImage2D, 333)
+ GL_STUB(glPopClientAttrib, 334)
+ GL_STUB(glPushClientAttrib, 335)
+ GL_STUB(glBlendColor, 336)
+ GL_STUB(glBlendEquation, 337)
+ GL_STUB(glDrawRangeElements, 338)
+ GL_STUB(glColorTable, 339)
+ GL_STUB(glColorTableParameterfv, 340)
+ GL_STUB(glColorTableParameteriv, 341)
+ GL_STUB(glCopyColorTable, 342)
+ GL_STUB(glGetColorTable, 343)
+ GL_STUB(glGetColorTableParameterfv, 344)
+ GL_STUB(glGetColorTableParameteriv, 345)
+ GL_STUB(glColorSubTable, 346)
+ GL_STUB(glCopyColorSubTable, 347)
+ GL_STUB(glConvolutionFilter1D, 348)
+ GL_STUB(glConvolutionFilter2D, 349)
+ GL_STUB(glConvolutionParameterf, 350)
+ GL_STUB(glConvolutionParameterfv, 351)
+ GL_STUB(glConvolutionParameteri, 352)
+ GL_STUB(glConvolutionParameteriv, 353)
+ GL_STUB(glCopyConvolutionFilter1D, 354)
+ GL_STUB(glCopyConvolutionFilter2D, 355)
+ GL_STUB(glGetConvolutionFilter, 356)
+ GL_STUB(glGetConvolutionParameterfv, 357)
+ GL_STUB(glGetConvolutionParameteriv, 358)
+ GL_STUB(glGetSeparableFilter, 359)
+ GL_STUB(glSeparableFilter2D, 360)
+ GL_STUB(glGetHistogram, 361)
+ GL_STUB(glGetHistogramParameterfv, 362)
+ GL_STUB(glGetHistogramParameteriv, 363)
+ GL_STUB(glGetMinmax, 364)
+ GL_STUB(glGetMinmaxParameterfv, 365)
+ GL_STUB(glGetMinmaxParameteriv, 366)
+ GL_STUB(glHistogram, 367)
+ GL_STUB(glMinmax, 368)
+ GL_STUB(glResetHistogram, 369)
+ GL_STUB(glResetMinmax, 370)
+ GL_STUB(glTexImage3D, 371)
+ GL_STUB(glTexSubImage3D, 372)
+ GL_STUB(glCopyTexSubImage3D, 373)
+ GL_STUB(glActiveTextureARB, 374)
+ GL_STUB(glClientActiveTextureARB, 375)
+ GL_STUB(glMultiTexCoord1dARB, 376)
+ GL_STUB(glMultiTexCoord1dvARB, 377)
+ GL_STUB(glMultiTexCoord1fARB, 378)
+ GL_STUB(glMultiTexCoord1fvARB, 379)
+ GL_STUB(glMultiTexCoord1iARB, 380)
+ GL_STUB(glMultiTexCoord1ivARB, 381)
+ GL_STUB(glMultiTexCoord1sARB, 382)
+ GL_STUB(glMultiTexCoord1svARB, 383)
+ GL_STUB(glMultiTexCoord2dARB, 384)
+ GL_STUB(glMultiTexCoord2dvARB, 385)
+ GL_STUB(glMultiTexCoord2fARB, 386)
+ GL_STUB(glMultiTexCoord2fvARB, 387)
+ GL_STUB(glMultiTexCoord2iARB, 388)
+ GL_STUB(glMultiTexCoord2ivARB, 389)
+ GL_STUB(glMultiTexCoord2sARB, 390)
+ GL_STUB(glMultiTexCoord2svARB, 391)
+ GL_STUB(glMultiTexCoord3dARB, 392)
+ GL_STUB(glMultiTexCoord3dvARB, 393)
+ GL_STUB(glMultiTexCoord3fARB, 394)
+ GL_STUB(glMultiTexCoord3fvARB, 395)
+ GL_STUB(glMultiTexCoord3iARB, 396)
+ GL_STUB(glMultiTexCoord3ivARB, 397)
+ GL_STUB(glMultiTexCoord3sARB, 398)
+ GL_STUB(glMultiTexCoord3svARB, 399)
+ GL_STUB(glMultiTexCoord4dARB, 400)
+ GL_STUB(glMultiTexCoord4dvARB, 401)
+ GL_STUB(glMultiTexCoord4fARB, 402)
+ GL_STUB(glMultiTexCoord4fvARB, 403)
+ GL_STUB(glMultiTexCoord4iARB, 404)
+ GL_STUB(glMultiTexCoord4ivARB, 405)
+ GL_STUB(glMultiTexCoord4sARB, 406)
+ GL_STUB(glMultiTexCoord4svARB, 407)
+ GL_STUB(glAttachShader, 408)
+ GL_STUB(glCreateProgram, 409)
+ GL_STUB(glCreateShader, 410)
+ GL_STUB(glDeleteProgram, 411)
+ GL_STUB(glDeleteShader, 412)
+ GL_STUB(glDetachShader, 413)
+ GL_STUB(glGetAttachedShaders, 414)
+ GL_STUB(glGetProgramInfoLog, 415)
+ GL_STUB(glGetProgramiv, 416)
+ GL_STUB(glGetShaderInfoLog, 417)
+ GL_STUB(glGetShaderiv, 418)
+ GL_STUB(glIsProgram, 419)
+ GL_STUB(glIsShader, 420)
+ GL_STUB(glStencilFuncSeparate, 421)
+ GL_STUB(glStencilMaskSeparate, 422)
+ GL_STUB(glStencilOpSeparate, 423)
+ GL_STUB(glUniformMatrix2x3fv, 424)
+ GL_STUB(glUniformMatrix2x4fv, 425)
+ GL_STUB(glUniformMatrix3x2fv, 426)
+ GL_STUB(glUniformMatrix3x4fv, 427)
+ GL_STUB(glUniformMatrix4x2fv, 428)
+ GL_STUB(glUniformMatrix4x3fv, 429)
+ GL_STUB(glClampColor, 430)
+ GL_STUB(glClearBufferfi, 431)
+ GL_STUB(glClearBufferfv, 432)
+ GL_STUB(glClearBufferiv, 433)
+ GL_STUB(glClearBufferuiv, 434)
+ GL_STUB(glGetStringi, 435)
+ GL_STUB(glTexBuffer, 436)
+ GL_STUB(glFramebufferTexture, 437)
+ GL_STUB(glGetBufferParameteri64v, 438)
+ GL_STUB(glGetInteger64i_v, 439)
+ GL_STUB(glVertexAttribDivisor, 440)
+ GL_STUB(glLoadTransposeMatrixdARB, 441)
+ GL_STUB(glLoadTransposeMatrixfARB, 442)
+ GL_STUB(glMultTransposeMatrixdARB, 443)
+ GL_STUB(glMultTransposeMatrixfARB, 444)
+ GL_STUB(glSampleCoverageARB, 445)
+ GL_STUB(glCompressedTexImage1DARB, 446)
+ GL_STUB(glCompressedTexImage2DARB, 447)
+ GL_STUB(glCompressedTexImage3DARB, 448)
+ GL_STUB(glCompressedTexSubImage1DARB, 449)
+ GL_STUB(glCompressedTexSubImage2DARB, 450)
+ GL_STUB(glCompressedTexSubImage3DARB, 451)
+ GL_STUB(glGetCompressedTexImageARB, 452)
+ GL_STUB(glDisableVertexAttribArrayARB, 453)
+ GL_STUB(glEnableVertexAttribArrayARB, 454)
+ GL_STUB(glGetProgramEnvParameterdvARB, 455)
+ GL_STUB(glGetProgramEnvParameterfvARB, 456)
+ GL_STUB(glGetProgramLocalParameterdvARB, 457)
+ GL_STUB(glGetProgramLocalParameterfvARB, 458)
+ GL_STUB(glGetProgramStringARB, 459)
+ GL_STUB(glGetProgramivARB, 460)
+ GL_STUB(glGetVertexAttribdvARB, 461)
+ GL_STUB(glGetVertexAttribfvARB, 462)
+ GL_STUB(glGetVertexAttribivARB, 463)
+ GL_STUB(glProgramEnvParameter4dARB, 464)
+ GL_STUB(glProgramEnvParameter4dvARB, 465)
+ GL_STUB(glProgramEnvParameter4fARB, 466)
+ GL_STUB(glProgramEnvParameter4fvARB, 467)
+ GL_STUB(glProgramLocalParameter4dARB, 468)
+ GL_STUB(glProgramLocalParameter4dvARB, 469)
+ GL_STUB(glProgramLocalParameter4fARB, 470)
+ GL_STUB(glProgramLocalParameter4fvARB, 471)
+ GL_STUB(glProgramStringARB, 472)
+ GL_STUB(glVertexAttrib1dARB, 473)
+ GL_STUB(glVertexAttrib1dvARB, 474)
+ GL_STUB(glVertexAttrib1fARB, 475)
+ GL_STUB(glVertexAttrib1fvARB, 476)
+ GL_STUB(glVertexAttrib1sARB, 477)
+ GL_STUB(glVertexAttrib1svARB, 478)
+ GL_STUB(glVertexAttrib2dARB, 479)
+ GL_STUB(glVertexAttrib2dvARB, 480)
+ GL_STUB(glVertexAttrib2fARB, 481)
+ GL_STUB(glVertexAttrib2fvARB, 482)
+ GL_STUB(glVertexAttrib2sARB, 483)
+ GL_STUB(glVertexAttrib2svARB, 484)
+ GL_STUB(glVertexAttrib3dARB, 485)
+ GL_STUB(glVertexAttrib3dvARB, 486)
+ GL_STUB(glVertexAttrib3fARB, 487)
+ GL_STUB(glVertexAttrib3fvARB, 488)
+ GL_STUB(glVertexAttrib3sARB, 489)
+ GL_STUB(glVertexAttrib3svARB, 490)
+ GL_STUB(glVertexAttrib4NbvARB, 491)
+ GL_STUB(glVertexAttrib4NivARB, 492)
+ GL_STUB(glVertexAttrib4NsvARB, 493)
+ GL_STUB(glVertexAttrib4NubARB, 494)
+ GL_STUB(glVertexAttrib4NubvARB, 495)
+ GL_STUB(glVertexAttrib4NuivARB, 496)
+ GL_STUB(glVertexAttrib4NusvARB, 497)
+ GL_STUB(glVertexAttrib4bvARB, 498)
+ GL_STUB(glVertexAttrib4dARB, 499)
+ GL_STUB(glVertexAttrib4dvARB, 500)
+ GL_STUB(glVertexAttrib4fARB, 501)
+ GL_STUB(glVertexAttrib4fvARB, 502)
+ GL_STUB(glVertexAttrib4ivARB, 503)
+ GL_STUB(glVertexAttrib4sARB, 504)
+ GL_STUB(glVertexAttrib4svARB, 505)
+ GL_STUB(glVertexAttrib4ubvARB, 506)
+ GL_STUB(glVertexAttrib4uivARB, 507)
+ GL_STUB(glVertexAttrib4usvARB, 508)
+ GL_STUB(glVertexAttribPointerARB, 509)
+ GL_STUB(glBindBufferARB, 510)
+ GL_STUB(glBufferDataARB, 511)
+ GL_STUB(glBufferSubDataARB, 512)
+ GL_STUB(glDeleteBuffersARB, 513)
+ GL_STUB(glGenBuffersARB, 514)
+ GL_STUB(glGetBufferParameterivARB, 515)
+ GL_STUB(glGetBufferPointervARB, 516)
+ GL_STUB(glGetBufferSubDataARB, 517)
+ GL_STUB(glIsBufferARB, 518)
+ GL_STUB(glMapBufferARB, 519)
+ GL_STUB(glUnmapBufferARB, 520)
+ GL_STUB(glBeginQueryARB, 521)
+ GL_STUB(glDeleteQueriesARB, 522)
+ GL_STUB(glEndQueryARB, 523)
+ GL_STUB(glGenQueriesARB, 524)
+ GL_STUB(glGetQueryObjectivARB, 525)
+ GL_STUB(glGetQueryObjectuivARB, 526)
+ GL_STUB(glGetQueryivARB, 527)
+ GL_STUB(glIsQueryARB, 528)
+ GL_STUB(glAttachObjectARB, 529)
+ GL_STUB(glCompileShaderARB, 530)
+ GL_STUB(glCreateProgramObjectARB, 531)
+ GL_STUB(glCreateShaderObjectARB, 532)
+ GL_STUB(glDeleteObjectARB, 533)
+ GL_STUB(glDetachObjectARB, 534)
+ GL_STUB(glGetActiveUniformARB, 535)
+ GL_STUB(glGetAttachedObjectsARB, 536)
+ GL_STUB(glGetHandleARB, 537)
+ GL_STUB(glGetInfoLogARB, 538)
+ GL_STUB(glGetObjectParameterfvARB, 539)
+ GL_STUB(glGetObjectParameterivARB, 540)
+ GL_STUB(glGetShaderSourceARB, 541)
+ GL_STUB(glGetUniformLocationARB, 542)
+ GL_STUB(glGetUniformfvARB, 543)
+ GL_STUB(glGetUniformivARB, 544)
+ GL_STUB(glLinkProgramARB, 545)
+ GL_STUB(glShaderSourceARB, 546)
+ GL_STUB(glUniform1fARB, 547)
+ GL_STUB(glUniform1fvARB, 548)
+ GL_STUB(glUniform1iARB, 549)
+ GL_STUB(glUniform1ivARB, 550)
+ GL_STUB(glUniform2fARB, 551)
+ GL_STUB(glUniform2fvARB, 552)
+ GL_STUB(glUniform2iARB, 553)
+ GL_STUB(glUniform2ivARB, 554)
+ GL_STUB(glUniform3fARB, 555)
+ GL_STUB(glUniform3fvARB, 556)
+ GL_STUB(glUniform3iARB, 557)
+ GL_STUB(glUniform3ivARB, 558)
+ GL_STUB(glUniform4fARB, 559)
+ GL_STUB(glUniform4fvARB, 560)
+ GL_STUB(glUniform4iARB, 561)
+ GL_STUB(glUniform4ivARB, 562)
+ GL_STUB(glUniformMatrix2fvARB, 563)
+ GL_STUB(glUniformMatrix3fvARB, 564)
+ GL_STUB(glUniformMatrix4fvARB, 565)
+ GL_STUB(glUseProgramObjectARB, 566)
+ GL_STUB(glValidateProgramARB, 567)
+ GL_STUB(glBindAttribLocationARB, 568)
+ GL_STUB(glGetActiveAttribARB, 569)
+ GL_STUB(glGetAttribLocationARB, 570)
+ GL_STUB(glDrawBuffersARB, 571)
+ GL_STUB(glDrawArraysInstancedARB, 572)
+ GL_STUB(glDrawElementsInstancedARB, 573)
+ GL_STUB(glRenderbufferStorageMultisample, 574)
+ GL_STUB(glFramebufferTextureARB, 575)
+ GL_STUB(glFramebufferTextureFaceARB, 576)
+ GL_STUB(glProgramParameteriARB, 577)
+ GL_STUB(glFlushMappedBufferRange, 578)
+ GL_STUB(glMapBufferRange, 579)
+ GL_STUB(glBindVertexArray, 580)
+ GL_STUB(glGenVertexArrays, 581)
+ GL_STUB(glCopyBufferSubData, 582)
+ GL_STUB(glClientWaitSync, 583)
+ GL_STUB(glDeleteSync, 584)
+ GL_STUB(glFenceSync, 585)
+ GL_STUB(glGetInteger64v, 586)
+ GL_STUB(glGetSynciv, 587)
+ GL_STUB(glIsSync, 588)
+ GL_STUB(glWaitSync, 589)
+ GL_STUB(glDrawElementsBaseVertex, 590)
+ GL_STUB(glDrawRangeElementsBaseVertex, 591)
+ GL_STUB(glMultiDrawElementsBaseVertex, 592)
+ GL_STUB(glBindTransformFeedback, 593)
+ GL_STUB(glDeleteTransformFeedbacks, 594)
+ GL_STUB(glDrawTransformFeedback, 595)
+ GL_STUB(glGenTransformFeedbacks, 596)
+ GL_STUB(glIsTransformFeedback, 597)
+ GL_STUB(glPauseTransformFeedback, 598)
+ GL_STUB(glResumeTransformFeedback, 599)
+ GL_STUB(glPolygonOffsetEXT, 600)
+ GL_STUB(gl_dispatch_stub_601, 601)
+ HIDDEN(gl_dispatch_stub_601)
+ GL_STUB(gl_dispatch_stub_602, 602)
+ HIDDEN(gl_dispatch_stub_602)
+ GL_STUB(gl_dispatch_stub_603, 603)
+ HIDDEN(gl_dispatch_stub_603)
+ GL_STUB(gl_dispatch_stub_604, 604)
+ HIDDEN(gl_dispatch_stub_604)
+ GL_STUB(gl_dispatch_stub_605, 605)
+ HIDDEN(gl_dispatch_stub_605)
+ GL_STUB(gl_dispatch_stub_606, 606)
+ HIDDEN(gl_dispatch_stub_606)
+ GL_STUB(gl_dispatch_stub_607, 607)
+ HIDDEN(gl_dispatch_stub_607)
+ GL_STUB(gl_dispatch_stub_608, 608)
+ HIDDEN(gl_dispatch_stub_608)
+ GL_STUB(glColorPointerEXT, 609)
+ GL_STUB(glEdgeFlagPointerEXT, 610)
+ GL_STUB(glIndexPointerEXT, 611)
+ GL_STUB(glNormalPointerEXT, 612)
+ GL_STUB(glTexCoordPointerEXT, 613)
+ GL_STUB(glVertexPointerEXT, 614)
+ GL_STUB(glPointParameterfEXT, 615)
+ GL_STUB(glPointParameterfvEXT, 616)
+ GL_STUB(glLockArraysEXT, 617)
+ GL_STUB(glUnlockArraysEXT, 618)
+ GL_STUB(glSecondaryColor3bEXT, 619)
+ GL_STUB(glSecondaryColor3bvEXT, 620)
+ GL_STUB(glSecondaryColor3dEXT, 621)
+ GL_STUB(glSecondaryColor3dvEXT, 622)
+ GL_STUB(glSecondaryColor3fEXT, 623)
+ GL_STUB(glSecondaryColor3fvEXT, 624)
+ GL_STUB(glSecondaryColor3iEXT, 625)
+ GL_STUB(glSecondaryColor3ivEXT, 626)
+ GL_STUB(glSecondaryColor3sEXT, 627)
+ GL_STUB(glSecondaryColor3svEXT, 628)
+ GL_STUB(glSecondaryColor3ubEXT, 629)
+ GL_STUB(glSecondaryColor3ubvEXT, 630)
+ GL_STUB(glSecondaryColor3uiEXT, 631)
+ GL_STUB(glSecondaryColor3uivEXT, 632)
+ GL_STUB(glSecondaryColor3usEXT, 633)
+ GL_STUB(glSecondaryColor3usvEXT, 634)
+ GL_STUB(glSecondaryColorPointerEXT, 635)
+ GL_STUB(glMultiDrawArraysEXT, 636)
+ GL_STUB(glMultiDrawElementsEXT, 637)
+ GL_STUB(glFogCoordPointerEXT, 638)
+ GL_STUB(glFogCoorddEXT, 639)
+ GL_STUB(glFogCoorddvEXT, 640)
+ GL_STUB(glFogCoordfEXT, 641)
+ GL_STUB(glFogCoordfvEXT, 642)
+ GL_STUB(gl_dispatch_stub_643, 643)
+ HIDDEN(gl_dispatch_stub_643)
+ GL_STUB(glBlendFuncSeparateEXT, 644)
+ GL_STUB(glFlushVertexArrayRangeNV, 645)
+ GL_STUB(glVertexArrayRangeNV, 646)
+ GL_STUB(glCombinerInputNV, 647)
+ GL_STUB(glCombinerOutputNV, 648)
+ GL_STUB(glCombinerParameterfNV, 649)
+ GL_STUB(glCombinerParameterfvNV, 650)
+ GL_STUB(glCombinerParameteriNV, 651)
+ GL_STUB(glCombinerParameterivNV, 652)
+ GL_STUB(glFinalCombinerInputNV, 653)
+ GL_STUB(glGetCombinerInputParameterfvNV, 654)
+ GL_STUB(glGetCombinerInputParameterivNV, 655)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 656)
+ GL_STUB(glGetCombinerOutputParameterivNV, 657)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
+ GL_STUB(glResizeBuffersMESA, 660)
+ GL_STUB(glWindowPos2dMESA, 661)
+ GL_STUB(glWindowPos2dvMESA, 662)
+ GL_STUB(glWindowPos2fMESA, 663)
+ GL_STUB(glWindowPos2fvMESA, 664)
+ GL_STUB(glWindowPos2iMESA, 665)
+ GL_STUB(glWindowPos2ivMESA, 666)
+ GL_STUB(glWindowPos2sMESA, 667)
+ GL_STUB(glWindowPos2svMESA, 668)
+ GL_STUB(glWindowPos3dMESA, 669)
+ GL_STUB(glWindowPos3dvMESA, 670)
+ GL_STUB(glWindowPos3fMESA, 671)
+ GL_STUB(glWindowPos3fvMESA, 672)
+ GL_STUB(glWindowPos3iMESA, 673)
+ GL_STUB(glWindowPos3ivMESA, 674)
+ GL_STUB(glWindowPos3sMESA, 675)
+ GL_STUB(glWindowPos3svMESA, 676)
+ GL_STUB(glWindowPos4dMESA, 677)
+ GL_STUB(glWindowPos4dvMESA, 678)
+ GL_STUB(glWindowPos4fMESA, 679)
+ GL_STUB(glWindowPos4fvMESA, 680)
+ GL_STUB(glWindowPos4iMESA, 681)
+ GL_STUB(glWindowPos4ivMESA, 682)
+ GL_STUB(glWindowPos4sMESA, 683)
+ GL_STUB(glWindowPos4svMESA, 684)
+ GL_STUB(gl_dispatch_stub_685, 685)
+ HIDDEN(gl_dispatch_stub_685)
+ GL_STUB(gl_dispatch_stub_686, 686)
+ HIDDEN(gl_dispatch_stub_686)
+ GL_STUB(gl_dispatch_stub_687, 687)
+ HIDDEN(gl_dispatch_stub_687)
+ GL_STUB(gl_dispatch_stub_688, 688)
+ HIDDEN(gl_dispatch_stub_688)
+ GL_STUB(gl_dispatch_stub_689, 689)
+ HIDDEN(gl_dispatch_stub_689)
+ GL_STUB(gl_dispatch_stub_690, 690)
+ HIDDEN(gl_dispatch_stub_690)
+ GL_STUB(gl_dispatch_stub_691, 691)
+ HIDDEN(gl_dispatch_stub_691)
+ GL_STUB(gl_dispatch_stub_692, 692)
+ HIDDEN(gl_dispatch_stub_692)
+ GL_STUB(gl_dispatch_stub_693, 693)
+ HIDDEN(gl_dispatch_stub_693)
+ GL_STUB(glAreProgramsResidentNV, 694)
+ GL_STUB(glBindProgramNV, 695)
+ GL_STUB(glDeleteProgramsNV, 696)
+ GL_STUB(glExecuteProgramNV, 697)
+ GL_STUB(glGenProgramsNV, 698)
+ GL_STUB(glGetProgramParameterdvNV, 699)
+ GL_STUB(glGetProgramParameterfvNV, 700)
+ GL_STUB(glGetProgramStringNV, 701)
+ GL_STUB(glGetProgramivNV, 702)
+ GL_STUB(glGetTrackMatrixivNV, 703)
+ GL_STUB(glGetVertexAttribPointervNV, 704)
+ GL_STUB(glGetVertexAttribdvNV, 705)
+ GL_STUB(glGetVertexAttribfvNV, 706)
+ GL_STUB(glGetVertexAttribivNV, 707)
+ GL_STUB(glIsProgramNV, 708)
+ GL_STUB(glLoadProgramNV, 709)
+ GL_STUB(glProgramParameters4dvNV, 710)
+ GL_STUB(glProgramParameters4fvNV, 711)
+ GL_STUB(glRequestResidentProgramsNV, 712)
+ GL_STUB(glTrackMatrixNV, 713)
+ GL_STUB(glVertexAttrib1dNV, 714)
+ GL_STUB(glVertexAttrib1dvNV, 715)
+ GL_STUB(glVertexAttrib1fNV, 716)
+ GL_STUB(glVertexAttrib1fvNV, 717)
+ GL_STUB(glVertexAttrib1sNV, 718)
+ GL_STUB(glVertexAttrib1svNV, 719)
+ GL_STUB(glVertexAttrib2dNV, 720)
+ GL_STUB(glVertexAttrib2dvNV, 721)
+ GL_STUB(glVertexAttrib2fNV, 722)
+ GL_STUB(glVertexAttrib2fvNV, 723)
+ GL_STUB(glVertexAttrib2sNV, 724)
+ GL_STUB(glVertexAttrib2svNV, 725)
+ GL_STUB(glVertexAttrib3dNV, 726)
+ GL_STUB(glVertexAttrib3dvNV, 727)
+ GL_STUB(glVertexAttrib3fNV, 728)
+ GL_STUB(glVertexAttrib3fvNV, 729)
+ GL_STUB(glVertexAttrib3sNV, 730)
+ GL_STUB(glVertexAttrib3svNV, 731)
+ GL_STUB(glVertexAttrib4dNV, 732)
+ GL_STUB(glVertexAttrib4dvNV, 733)
+ GL_STUB(glVertexAttrib4fNV, 734)
+ GL_STUB(glVertexAttrib4fvNV, 735)
+ GL_STUB(glVertexAttrib4sNV, 736)
+ GL_STUB(glVertexAttrib4svNV, 737)
+ GL_STUB(glVertexAttrib4ubNV, 738)
+ GL_STUB(glVertexAttrib4ubvNV, 739)
+ GL_STUB(glVertexAttribPointerNV, 740)
+ GL_STUB(glVertexAttribs1dvNV, 741)
+ GL_STUB(glVertexAttribs1fvNV, 742)
+ GL_STUB(glVertexAttribs1svNV, 743)
+ GL_STUB(glVertexAttribs2dvNV, 744)
+ GL_STUB(glVertexAttribs2fvNV, 745)
+ GL_STUB(glVertexAttribs2svNV, 746)
+ GL_STUB(glVertexAttribs3dvNV, 747)
+ GL_STUB(glVertexAttribs3fvNV, 748)
+ GL_STUB(glVertexAttribs3svNV, 749)
+ GL_STUB(glVertexAttribs4dvNV, 750)
+ GL_STUB(glVertexAttribs4fvNV, 751)
+ GL_STUB(glVertexAttribs4svNV, 752)
+ GL_STUB(glVertexAttribs4ubvNV, 753)
+ GL_STUB(glGetTexBumpParameterfvATI, 754)
+ GL_STUB(glGetTexBumpParameterivATI, 755)
+ GL_STUB(glTexBumpParameterfvATI, 756)
+ GL_STUB(glTexBumpParameterivATI, 757)
+ GL_STUB(glAlphaFragmentOp1ATI, 758)
+ GL_STUB(glAlphaFragmentOp2ATI, 759)
+ GL_STUB(glAlphaFragmentOp3ATI, 760)
+ GL_STUB(glBeginFragmentShaderATI, 761)
+ GL_STUB(glBindFragmentShaderATI, 762)
+ GL_STUB(glColorFragmentOp1ATI, 763)
+ GL_STUB(glColorFragmentOp2ATI, 764)
+ GL_STUB(glColorFragmentOp3ATI, 765)
+ GL_STUB(glDeleteFragmentShaderATI, 766)
+ GL_STUB(glEndFragmentShaderATI, 767)
+ GL_STUB(glGenFragmentShadersATI, 768)
+ GL_STUB(glPassTexCoordATI, 769)
+ GL_STUB(glSampleMapATI, 770)
+ GL_STUB(glSetFragmentShaderConstantATI, 771)
+ GL_STUB(glPointParameteriNV, 772)
+ GL_STUB(glPointParameterivNV, 773)
+ GL_STUB(gl_dispatch_stub_774, 774)
+ HIDDEN(gl_dispatch_stub_774)
+ GL_STUB(gl_dispatch_stub_775, 775)
+ HIDDEN(gl_dispatch_stub_775)
+ GL_STUB(gl_dispatch_stub_776, 776)
+ HIDDEN(gl_dispatch_stub_776)
+ GL_STUB(gl_dispatch_stub_777, 777)
+ HIDDEN(gl_dispatch_stub_777)
+ GL_STUB(gl_dispatch_stub_778, 778)
+ HIDDEN(gl_dispatch_stub_778)
+ GL_STUB(glGetProgramNamedParameterdvNV, 779)
+ GL_STUB(glGetProgramNamedParameterfvNV, 780)
+ GL_STUB(glProgramNamedParameter4dNV, 781)
+ GL_STUB(glProgramNamedParameter4dvNV, 782)
+ GL_STUB(glProgramNamedParameter4fNV, 783)
+ GL_STUB(glProgramNamedParameter4fvNV, 784)
+ GL_STUB(glPrimitiveRestartIndexNV, 785)
+ GL_STUB(glPrimitiveRestartNV, 786)
+ GL_STUB(gl_dispatch_stub_787, 787)
+ HIDDEN(gl_dispatch_stub_787)
+ GL_STUB(gl_dispatch_stub_788, 788)
+ HIDDEN(gl_dispatch_stub_788)
+ GL_STUB(glBindFramebufferEXT, 789)
+ GL_STUB(glBindRenderbufferEXT, 790)
+ GL_STUB(glCheckFramebufferStatusEXT, 791)
+ GL_STUB(glDeleteFramebuffersEXT, 792)
+ GL_STUB(glDeleteRenderbuffersEXT, 793)
+ GL_STUB(glFramebufferRenderbufferEXT, 794)
+ GL_STUB(glFramebufferTexture1DEXT, 795)
+ GL_STUB(glFramebufferTexture2DEXT, 796)
+ GL_STUB(glFramebufferTexture3DEXT, 797)
+ GL_STUB(glGenFramebuffersEXT, 798)
+ GL_STUB(glGenRenderbuffersEXT, 799)
+ GL_STUB(glGenerateMipmapEXT, 800)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
+ GL_STUB(glGetRenderbufferParameterivEXT, 802)
+ GL_STUB(glIsFramebufferEXT, 803)
+ GL_STUB(glIsRenderbufferEXT, 804)
+ GL_STUB(glRenderbufferStorageEXT, 805)
+ GL_STUB(gl_dispatch_stub_806, 806)
+ HIDDEN(gl_dispatch_stub_806)
+ GL_STUB(gl_dispatch_stub_807, 807)
+ HIDDEN(gl_dispatch_stub_807)
+ GL_STUB(gl_dispatch_stub_808, 808)
+ HIDDEN(gl_dispatch_stub_808)
+ GL_STUB(glBindFragDataLocationEXT, 809)
+ GL_STUB(glGetFragDataLocationEXT, 810)
+ GL_STUB(glGetUniformuivEXT, 811)
+ GL_STUB(glGetVertexAttribIivEXT, 812)
+ GL_STUB(glGetVertexAttribIuivEXT, 813)
+ GL_STUB(glUniform1uiEXT, 814)
+ GL_STUB(glUniform1uivEXT, 815)
+ GL_STUB(glUniform2uiEXT, 816)
+ GL_STUB(glUniform2uivEXT, 817)
+ GL_STUB(glUniform3uiEXT, 818)
+ GL_STUB(glUniform3uivEXT, 819)
+ GL_STUB(glUniform4uiEXT, 820)
+ GL_STUB(glUniform4uivEXT, 821)
+ GL_STUB(glVertexAttribI1iEXT, 822)
+ GL_STUB(glVertexAttribI1ivEXT, 823)
+ GL_STUB(glVertexAttribI1uiEXT, 824)
+ GL_STUB(glVertexAttribI1uivEXT, 825)
+ GL_STUB(glVertexAttribI2iEXT, 826)
+ GL_STUB(glVertexAttribI2ivEXT, 827)
+ GL_STUB(glVertexAttribI2uiEXT, 828)
+ GL_STUB(glVertexAttribI2uivEXT, 829)
+ GL_STUB(glVertexAttribI3iEXT, 830)
+ GL_STUB(glVertexAttribI3ivEXT, 831)
+ GL_STUB(glVertexAttribI3uiEXT, 832)
+ GL_STUB(glVertexAttribI3uivEXT, 833)
+ GL_STUB(glVertexAttribI4bvEXT, 834)
+ GL_STUB(glVertexAttribI4iEXT, 835)
+ GL_STUB(glVertexAttribI4ivEXT, 836)
+ GL_STUB(glVertexAttribI4svEXT, 837)
+ GL_STUB(glVertexAttribI4ubvEXT, 838)
+ GL_STUB(glVertexAttribI4uiEXT, 839)
+ GL_STUB(glVertexAttribI4uivEXT, 840)
+ GL_STUB(glVertexAttribI4usvEXT, 841)
+ GL_STUB(glVertexAttribIPointerEXT, 842)
+ GL_STUB(glFramebufferTextureLayerEXT, 843)
+ GL_STUB(glColorMaskIndexedEXT, 844)
+ GL_STUB(glDisableIndexedEXT, 845)
+ GL_STUB(glEnableIndexedEXT, 846)
+ GL_STUB(glGetBooleanIndexedvEXT, 847)
+ GL_STUB(glGetIntegerIndexedvEXT, 848)
+ GL_STUB(glIsEnabledIndexedEXT, 849)
+ GL_STUB(glClearColorIiEXT, 850)
+ GL_STUB(glClearColorIuiEXT, 851)
+ GL_STUB(glGetTexParameterIivEXT, 852)
+ GL_STUB(glGetTexParameterIuivEXT, 853)
+ GL_STUB(glTexParameterIivEXT, 854)
+ GL_STUB(glTexParameterIuivEXT, 855)
+ GL_STUB(glBeginConditionalRenderNV, 856)
+ GL_STUB(glEndConditionalRenderNV, 857)
+ GL_STUB(glBeginTransformFeedbackEXT, 858)
+ GL_STUB(glBindBufferBaseEXT, 859)
+ GL_STUB(glBindBufferOffsetEXT, 860)
+ GL_STUB(glBindBufferRangeEXT, 861)
+ GL_STUB(glEndTransformFeedbackEXT, 862)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 864)
+ GL_STUB(glProvokingVertexEXT, 865)
+ GL_STUB(gl_dispatch_stub_866, 866)
+ HIDDEN(gl_dispatch_stub_866)
+ GL_STUB(gl_dispatch_stub_867, 867)
+ HIDDEN(gl_dispatch_stub_867)
+ GL_STUB(glGetObjectParameterivAPPLE, 868)
+ GL_STUB(glObjectPurgeableAPPLE, 869)
+ GL_STUB(glObjectUnpurgeableAPPLE, 870)
+ GL_STUB(glActiveProgramEXT, 871)
+ GL_STUB(glCreateShaderProgramEXT, 872)
+ GL_STUB(glUseShaderProgramEXT, 873)
+ GL_STUB(gl_dispatch_stub_874, 874)
+ HIDDEN(gl_dispatch_stub_874)
+ GL_STUB(gl_dispatch_stub_875, 875)
+ HIDDEN(gl_dispatch_stub_875)
+ GL_STUB(gl_dispatch_stub_876, 876)
+ HIDDEN(gl_dispatch_stub_876)
+ GL_STUB(gl_dispatch_stub_877, 877)
+ HIDDEN(gl_dispatch_stub_877)
+ GL_STUB(gl_dispatch_stub_878, 878)
+ HIDDEN(gl_dispatch_stub_878)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
+ GL_STUB(glEGLImageTargetTexture2DOES, 880)
+ GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
+ GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
+ GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
+#endif
+ GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
+ GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
+ GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
+ GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
+#endif
+ GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
+#endif
+ GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
+ GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
+ GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
+ GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
+ GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
+ GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
+ GL_STUB_ALIAS(glColorTableSGI, glColorTable)
+ GL_STUB_ALIAS(glColorTableEXT, glColorTable)
+ GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
+ GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
+ GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
+#endif
+ GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
+ GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
+ GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
+ GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
+ GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
+ GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
+ GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
+ GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
+ GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
+ GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
+#endif
+ GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
+#endif
+ GL_STUB_ALIAS(glHistogramEXT, glHistogram)
+ GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
+ GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
+ GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
+ GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
+ GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
+ GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
+ GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB)
+ GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB)
+ GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB)
+ GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
+ GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB)
+ GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB)
+ GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB)
+ GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB)
+ GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
+ GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB)
+ GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB)
+ GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB)
+ GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB)
+ GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
+ GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB)
+ GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB)
+ GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB)
+ GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB)
+ GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
+ GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB)
+ GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
+ GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
+ GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
+ GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
+ GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
+ GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
+ GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB)
+ GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB)
+ GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB)
+ GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB)
+ GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB)
+ GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB)
+ GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB)
+ GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB)
+ GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB)
+ GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB)
+ GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB)
+ GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
+ GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
+ GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
+ GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
+ GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB)
+ GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB)
+ GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
+ GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
+ GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB)
+ GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB)
+ GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB)
+ GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB)
+ GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
+ GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
+ GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB)
+ GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB)
+ GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB)
+ GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB)
+ GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
+ GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
+ GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB)
+ GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB)
+ GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB)
+ GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB)
+ GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB)
+ GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
+ GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
+ GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB)
+ GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB)
+ GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB)
+ GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB)
+ GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB)
+ GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB)
+ GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB)
+ GL_STUB_ALIAS(glBindBuffer, glBindBufferARB)
+ GL_STUB_ALIAS(glBufferData, glBufferDataARB)
+ GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB)
+ GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB)
+ GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB)
+ GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB)
+ GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB)
+ GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB)
+ GL_STUB_ALIAS(glIsBuffer, glIsBufferARB)
+ GL_STUB_ALIAS(glMapBuffer, glMapBufferARB)
+ GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB)
+ GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB)
+ GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB)
+ GL_STUB_ALIAS(glEndQuery, glEndQueryARB)
+ GL_STUB_ALIAS(glGenQueries, glGenQueriesARB)
+ GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB)
+ GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB)
+ GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB)
+ GL_STUB_ALIAS(glIsQuery, glIsQueryARB)
+ GL_STUB_ALIAS(glCompileShader, glCompileShaderARB)
+ GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB)
+ GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB)
+ GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB)
+ GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB)
+ GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB)
+ GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB)
+ GL_STUB_ALIAS(glShaderSource, glShaderSourceARB)
+ GL_STUB_ALIAS(glUniform1f, glUniform1fARB)
+ GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB)
+ GL_STUB_ALIAS(glUniform1i, glUniform1iARB)
+ GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB)
+ GL_STUB_ALIAS(glUniform2f, glUniform2fARB)
+ GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB)
+ GL_STUB_ALIAS(glUniform2i, glUniform2iARB)
+ GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB)
+ GL_STUB_ALIAS(glUniform3f, glUniform3fARB)
+ GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB)
+ GL_STUB_ALIAS(glUniform3i, glUniform3iARB)
+ GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB)
+ GL_STUB_ALIAS(glUniform4f, glUniform4fARB)
+ GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB)
+ GL_STUB_ALIAS(glUniform4i, glUniform4iARB)
+ GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB)
+ GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB)
+ GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB)
+ GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB)
+ GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB)
+ GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB)
+ GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB)
+ GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB)
+ GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
+ GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
+ GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT)
+ GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT)
+ GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
+ GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT)
+ GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT)
+ GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT)
+ GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT)
+ GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT)
+ GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT)
+ GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT)
+ GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT)
+ GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT)
+ GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
+ GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT)
+ GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT)
+ GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT)
+ GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
+ GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
+ GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT)
+ GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT)
+ GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA)
+ GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA)
+ GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA)
+ GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA)
+ GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA)
+ GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA)
+ GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA)
+ GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA)
+ GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA)
+ GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA)
+ GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA)
+ GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA)
+ GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA)
+ GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA)
+ GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA)
+ GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA)
+ GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA)
+ GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA)
+ GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA)
+ GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA)
+ GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA)
+ GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA)
+ GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA)
+ GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA)
+ GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA)
+ GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA)
+ GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA)
+ GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA)
+ GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA)
+ GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA)
+ GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA)
+ GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA)
+ GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV)
+ GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV)
+ GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV)
+ GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV)
+ GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV)
+ GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
+ GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
+ GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
+ GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
+ GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
+ GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
+ GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
+ GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT)
+ GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT)
+ GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT)
+ GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT)
+ GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT)
+ GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT)
+ GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT)
+ GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT)
+ GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT)
+ GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT)
+ GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT)
+ GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
+ GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
+ GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
+ GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
+ GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
+ GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
+ GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
+ GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
+ GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
+ GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
+ GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
+ GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
+ GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
+ GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
+ GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
+ GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
+ GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
+ GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
+ GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
+ GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
+ GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
+ GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
+ GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
+ GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
+ GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
+ GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
+ GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
+ GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
+ GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
+ GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
+ GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
+ GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)
+ GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT)
+ GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT)
+ GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT)
+ GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
+
+ .globl gl_dispatch_functions_end
+ HIDDEN(gl_dispatch_functions_end)
+gl_dispatch_functions_end:
diff --git a/mesalib/src/mapi/glapi/glapi_x86-64.S b/mesalib/src/mapi/glapi/glapi_x86-64.S
index 8cfd815a5..405a23502 100644
--- a/mesalib/src/mapi/glapi/glapi_x86-64.S
+++ b/mesalib/src/mapi/glapi/glapi_x86-64.S
@@ -1,31648 +1,33755 @@
-/* DO NOT EDIT - This file generated automatically by gl_x86-64_asm.py (from Mesa) script */
-
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-/* If we build with gcc's -fvisibility=hidden flag, we'll need to change
- * the symbol visibility mode to 'default'.
- */
-
-#include "x86/assyntax.h"
-
-#ifdef __GNUC__
-# pragma GCC visibility push(default)
-# define HIDDEN(x) .hidden x
-#else
-# define HIDDEN(x)
-#endif
-
-# if defined(USE_MGL_NAMESPACE)
-# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n))
-# define _glapi_Dispatch _mglapi_Dispatch
-# else
-# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))
-# endif
-
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
-# define THREADS
-#endif
-
- .text
-
-#ifdef GLX_USE_TLS
-
- .globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch)
-_x86_64_get_get_dispatch:
- lea _x86_64_get_dispatch(%rip), %rax
- ret
-
- .p2align 4,,15
-_x86_64_get_dispatch:
- movq _glapi_tls_Dispatch@GOTTPOFF(%rip), %rax
- movq %fs:(%rax), %rax
- ret
- .size _x86_64_get_dispatch, .-_x86_64_get_dispatch
-
-#elif defined(PTHREADS)
-
- .extern _glapi_Dispatch
- .extern _gl_DispatchTSD
- .extern pthread_getspecific
-
- .p2align 4,,15
-_x86_64_get_dispatch:
- movq _gl_DispatchTSD(%rip), %rdi
- jmp pthread_getspecific@PLT
-
-#elif defined(THREADS)
-
- .extern _glapi_get_dispatch
-
-#endif
-
- .p2align 4,,15
- .globl GL_PREFIX(NewList)
- .type GL_PREFIX(NewList), @function
-GL_PREFIX(NewList):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 0(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq (%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 0(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 0(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(NewList), .-GL_PREFIX(NewList)
-
- .p2align 4,,15
- .globl GL_PREFIX(EndList)
- .type GL_PREFIX(EndList), @function
-GL_PREFIX(EndList):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 8(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 8(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 8(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 8(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EndList), .-GL_PREFIX(EndList)
-
- .p2align 4,,15
- .globl GL_PREFIX(CallList)
- .type GL_PREFIX(CallList), @function
-GL_PREFIX(CallList):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 16(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 16(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 16(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 16(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CallList), .-GL_PREFIX(CallList)
-
- .p2align 4,,15
- .globl GL_PREFIX(CallLists)
- .type GL_PREFIX(CallLists), @function
-GL_PREFIX(CallLists):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 24(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 24(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 24(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 24(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CallLists), .-GL_PREFIX(CallLists)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteLists)
- .type GL_PREFIX(DeleteLists), @function
-GL_PREFIX(DeleteLists):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 32(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 32(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 32(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 32(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteLists), .-GL_PREFIX(DeleteLists)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenLists)
- .type GL_PREFIX(GenLists), @function
-GL_PREFIX(GenLists):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 40(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 40(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 40(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 40(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenLists), .-GL_PREFIX(GenLists)
-
- .p2align 4,,15
- .globl GL_PREFIX(ListBase)
- .type GL_PREFIX(ListBase), @function
-GL_PREFIX(ListBase):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 48(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 48(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 48(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 48(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ListBase), .-GL_PREFIX(ListBase)
-
- .p2align 4,,15
- .globl GL_PREFIX(Begin)
- .type GL_PREFIX(Begin), @function
-GL_PREFIX(Begin):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 56(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 56(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 56(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 56(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Begin), .-GL_PREFIX(Begin)
-
- .p2align 4,,15
- .globl GL_PREFIX(Bitmap)
- .type GL_PREFIX(Bitmap), @function
-GL_PREFIX(Bitmap):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 64(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- movq %rdx, 48(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 48(%rsp), %rdx
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 64(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 64(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- movq %rdx, 48(%rsp)
- call _glapi_get_dispatch
- movq 48(%rsp), %rdx
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 64(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Bitmap), .-GL_PREFIX(Bitmap)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3b)
- .type GL_PREFIX(Color3b), @function
-GL_PREFIX(Color3b):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 72(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 72(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 72(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 72(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3b), .-GL_PREFIX(Color3b)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3bv)
- .type GL_PREFIX(Color3bv), @function
-GL_PREFIX(Color3bv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 80(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 80(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 80(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 80(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3bv), .-GL_PREFIX(Color3bv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3d)
- .type GL_PREFIX(Color3d), @function
-GL_PREFIX(Color3d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 88(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 88(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 88(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 88(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3d), .-GL_PREFIX(Color3d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3dv)
- .type GL_PREFIX(Color3dv), @function
-GL_PREFIX(Color3dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 96(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 96(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 96(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 96(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3dv), .-GL_PREFIX(Color3dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3f)
- .type GL_PREFIX(Color3f), @function
-GL_PREFIX(Color3f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 104(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3f), .-GL_PREFIX(Color3f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3fv)
- .type GL_PREFIX(Color3fv), @function
-GL_PREFIX(Color3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3fv), .-GL_PREFIX(Color3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3i)
- .type GL_PREFIX(Color3i), @function
-GL_PREFIX(Color3i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 120(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3i), .-GL_PREFIX(Color3i)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3iv)
- .type GL_PREFIX(Color3iv), @function
-GL_PREFIX(Color3iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3iv), .-GL_PREFIX(Color3iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3s)
- .type GL_PREFIX(Color3s), @function
-GL_PREFIX(Color3s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 136(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3s), .-GL_PREFIX(Color3s)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3sv)
- .type GL_PREFIX(Color3sv), @function
-GL_PREFIX(Color3sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3sv), .-GL_PREFIX(Color3sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3ub)
- .type GL_PREFIX(Color3ub), @function
-GL_PREFIX(Color3ub):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 152(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3ub), .-GL_PREFIX(Color3ub)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3ubv)
- .type GL_PREFIX(Color3ubv), @function
-GL_PREFIX(Color3ubv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3ubv), .-GL_PREFIX(Color3ubv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3ui)
- .type GL_PREFIX(Color3ui), @function
-GL_PREFIX(Color3ui):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3ui), .-GL_PREFIX(Color3ui)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3uiv)
- .type GL_PREFIX(Color3uiv), @function
-GL_PREFIX(Color3uiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 176(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3uiv), .-GL_PREFIX(Color3uiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3us)
- .type GL_PREFIX(Color3us), @function
-GL_PREFIX(Color3us):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3us), .-GL_PREFIX(Color3us)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color3usv)
- .type GL_PREFIX(Color3usv), @function
-GL_PREFIX(Color3usv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 192(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color3usv), .-GL_PREFIX(Color3usv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4b)
- .type GL_PREFIX(Color4b), @function
-GL_PREFIX(Color4b):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 200(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4b), .-GL_PREFIX(Color4b)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4bv)
- .type GL_PREFIX(Color4bv), @function
-GL_PREFIX(Color4bv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 208(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4bv), .-GL_PREFIX(Color4bv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4d)
- .type GL_PREFIX(Color4d), @function
-GL_PREFIX(Color4d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 216(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4d), .-GL_PREFIX(Color4d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4dv)
- .type GL_PREFIX(Color4dv), @function
-GL_PREFIX(Color4dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 224(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4dv), .-GL_PREFIX(Color4dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4f)
- .type GL_PREFIX(Color4f), @function
-GL_PREFIX(Color4f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 232(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4f), .-GL_PREFIX(Color4f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4fv)
- .type GL_PREFIX(Color4fv), @function
-GL_PREFIX(Color4fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4fv), .-GL_PREFIX(Color4fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4i)
- .type GL_PREFIX(Color4i), @function
-GL_PREFIX(Color4i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4i), .-GL_PREFIX(Color4i)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4iv)
- .type GL_PREFIX(Color4iv), @function
-GL_PREFIX(Color4iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4iv), .-GL_PREFIX(Color4iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4s)
- .type GL_PREFIX(Color4s), @function
-GL_PREFIX(Color4s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4s), .-GL_PREFIX(Color4s)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4sv)
- .type GL_PREFIX(Color4sv), @function
-GL_PREFIX(Color4sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 272(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4sv), .-GL_PREFIX(Color4sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4ub)
- .type GL_PREFIX(Color4ub), @function
-GL_PREFIX(Color4ub):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 280(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4ub), .-GL_PREFIX(Color4ub)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4ubv)
- .type GL_PREFIX(Color4ubv), @function
-GL_PREFIX(Color4ubv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4ubv), .-GL_PREFIX(Color4ubv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4ui)
- .type GL_PREFIX(Color4ui), @function
-GL_PREFIX(Color4ui):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 296(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4ui), .-GL_PREFIX(Color4ui)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4uiv)
- .type GL_PREFIX(Color4uiv), @function
-GL_PREFIX(Color4uiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 304(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4uiv), .-GL_PREFIX(Color4uiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4us)
- .type GL_PREFIX(Color4us), @function
-GL_PREFIX(Color4us):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 312(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4us), .-GL_PREFIX(Color4us)
-
- .p2align 4,,15
- .globl GL_PREFIX(Color4usv)
- .type GL_PREFIX(Color4usv), @function
-GL_PREFIX(Color4usv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 320(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Color4usv), .-GL_PREFIX(Color4usv)
-
- .p2align 4,,15
- .globl GL_PREFIX(EdgeFlag)
- .type GL_PREFIX(EdgeFlag), @function
-GL_PREFIX(EdgeFlag):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EdgeFlag), .-GL_PREFIX(EdgeFlag)
-
- .p2align 4,,15
- .globl GL_PREFIX(EdgeFlagv)
- .type GL_PREFIX(EdgeFlagv), @function
-GL_PREFIX(EdgeFlagv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 336(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EdgeFlagv), .-GL_PREFIX(EdgeFlagv)
-
- .p2align 4,,15
- .globl GL_PREFIX(End)
- .type GL_PREFIX(End), @function
-GL_PREFIX(End):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 344(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(End), .-GL_PREFIX(End)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexd)
- .type GL_PREFIX(Indexd), @function
-GL_PREFIX(Indexd):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 352(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexd), .-GL_PREFIX(Indexd)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexdv)
- .type GL_PREFIX(Indexdv), @function
-GL_PREFIX(Indexdv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 360(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexdv), .-GL_PREFIX(Indexdv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexf)
- .type GL_PREFIX(Indexf), @function
-GL_PREFIX(Indexf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 368(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexf), .-GL_PREFIX(Indexf)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexfv)
- .type GL_PREFIX(Indexfv), @function
-GL_PREFIX(Indexfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 376(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexfv), .-GL_PREFIX(Indexfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexi)
- .type GL_PREFIX(Indexi), @function
-GL_PREFIX(Indexi):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 384(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexi), .-GL_PREFIX(Indexi)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexiv)
- .type GL_PREFIX(Indexiv), @function
-GL_PREFIX(Indexiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 392(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexiv), .-GL_PREFIX(Indexiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexs)
- .type GL_PREFIX(Indexs), @function
-GL_PREFIX(Indexs):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 400(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexs), .-GL_PREFIX(Indexs)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexsv)
- .type GL_PREFIX(Indexsv), @function
-GL_PREFIX(Indexsv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 408(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexsv), .-GL_PREFIX(Indexsv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3b)
- .type GL_PREFIX(Normal3b), @function
-GL_PREFIX(Normal3b):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 416(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3b), .-GL_PREFIX(Normal3b)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3bv)
- .type GL_PREFIX(Normal3bv), @function
-GL_PREFIX(Normal3bv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 424(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3bv), .-GL_PREFIX(Normal3bv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3d)
- .type GL_PREFIX(Normal3d), @function
-GL_PREFIX(Normal3d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 432(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3d), .-GL_PREFIX(Normal3d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3dv)
- .type GL_PREFIX(Normal3dv), @function
-GL_PREFIX(Normal3dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3dv), .-GL_PREFIX(Normal3dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3f)
- .type GL_PREFIX(Normal3f), @function
-GL_PREFIX(Normal3f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 448(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3f), .-GL_PREFIX(Normal3f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3fv)
- .type GL_PREFIX(Normal3fv), @function
-GL_PREFIX(Normal3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3fv), .-GL_PREFIX(Normal3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3i)
- .type GL_PREFIX(Normal3i), @function
-GL_PREFIX(Normal3i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3i), .-GL_PREFIX(Normal3i)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3iv)
- .type GL_PREFIX(Normal3iv), @function
-GL_PREFIX(Normal3iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 472(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3iv), .-GL_PREFIX(Normal3iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3s)
- .type GL_PREFIX(Normal3s), @function
-GL_PREFIX(Normal3s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3s), .-GL_PREFIX(Normal3s)
-
- .p2align 4,,15
- .globl GL_PREFIX(Normal3sv)
- .type GL_PREFIX(Normal3sv), @function
-GL_PREFIX(Normal3sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 488(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Normal3sv), .-GL_PREFIX(Normal3sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2d)
- .type GL_PREFIX(RasterPos2d), @function
-GL_PREFIX(RasterPos2d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 496(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2d), .-GL_PREFIX(RasterPos2d)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2dv)
- .type GL_PREFIX(RasterPos2dv), @function
-GL_PREFIX(RasterPos2dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 504(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2dv), .-GL_PREFIX(RasterPos2dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2f)
- .type GL_PREFIX(RasterPos2f), @function
-GL_PREFIX(RasterPos2f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 512(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2f), .-GL_PREFIX(RasterPos2f)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2fv)
- .type GL_PREFIX(RasterPos2fv), @function
-GL_PREFIX(RasterPos2fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 520(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2fv), .-GL_PREFIX(RasterPos2fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2i)
- .type GL_PREFIX(RasterPos2i), @function
-GL_PREFIX(RasterPos2i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2i), .-GL_PREFIX(RasterPos2i)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2iv)
- .type GL_PREFIX(RasterPos2iv), @function
-GL_PREFIX(RasterPos2iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2iv), .-GL_PREFIX(RasterPos2iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2s)
- .type GL_PREFIX(RasterPos2s), @function
-GL_PREFIX(RasterPos2s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2s), .-GL_PREFIX(RasterPos2s)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos2sv)
- .type GL_PREFIX(RasterPos2sv), @function
-GL_PREFIX(RasterPos2sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 552(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos2sv), .-GL_PREFIX(RasterPos2sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3d)
- .type GL_PREFIX(RasterPos3d), @function
-GL_PREFIX(RasterPos3d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 560(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3d), .-GL_PREFIX(RasterPos3d)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3dv)
- .type GL_PREFIX(RasterPos3dv), @function
-GL_PREFIX(RasterPos3dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3dv), .-GL_PREFIX(RasterPos3dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3f)
- .type GL_PREFIX(RasterPos3f), @function
-GL_PREFIX(RasterPos3f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 576(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3f), .-GL_PREFIX(RasterPos3f)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3fv)
- .type GL_PREFIX(RasterPos3fv), @function
-GL_PREFIX(RasterPos3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3fv), .-GL_PREFIX(RasterPos3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3i)
- .type GL_PREFIX(RasterPos3i), @function
-GL_PREFIX(RasterPos3i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 592(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3i), .-GL_PREFIX(RasterPos3i)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3iv)
- .type GL_PREFIX(RasterPos3iv), @function
-GL_PREFIX(RasterPos3iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 600(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3iv), .-GL_PREFIX(RasterPos3iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3s)
- .type GL_PREFIX(RasterPos3s), @function
-GL_PREFIX(RasterPos3s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3s), .-GL_PREFIX(RasterPos3s)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos3sv)
- .type GL_PREFIX(RasterPos3sv), @function
-GL_PREFIX(RasterPos3sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 616(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 616(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 616(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 616(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos3sv), .-GL_PREFIX(RasterPos3sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4d)
- .type GL_PREFIX(RasterPos4d), @function
-GL_PREFIX(RasterPos4d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 624(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 624(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 624(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 624(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4d), .-GL_PREFIX(RasterPos4d)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4dv)
- .type GL_PREFIX(RasterPos4dv), @function
-GL_PREFIX(RasterPos4dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 632(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 632(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 632(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 632(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4dv), .-GL_PREFIX(RasterPos4dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4f)
- .type GL_PREFIX(RasterPos4f), @function
-GL_PREFIX(RasterPos4f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 640(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 640(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 640(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 640(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4f), .-GL_PREFIX(RasterPos4f)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4fv)
- .type GL_PREFIX(RasterPos4fv), @function
-GL_PREFIX(RasterPos4fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 648(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 648(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 648(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 648(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4fv), .-GL_PREFIX(RasterPos4fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4i)
- .type GL_PREFIX(RasterPos4i), @function
-GL_PREFIX(RasterPos4i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 656(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 656(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 656(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 656(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4i), .-GL_PREFIX(RasterPos4i)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4iv)
- .type GL_PREFIX(RasterPos4iv), @function
-GL_PREFIX(RasterPos4iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 664(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 664(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 664(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 664(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4iv), .-GL_PREFIX(RasterPos4iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4s)
- .type GL_PREFIX(RasterPos4s), @function
-GL_PREFIX(RasterPos4s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 672(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 672(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 672(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 672(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4s), .-GL_PREFIX(RasterPos4s)
-
- .p2align 4,,15
- .globl GL_PREFIX(RasterPos4sv)
- .type GL_PREFIX(RasterPos4sv), @function
-GL_PREFIX(RasterPos4sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 680(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 680(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 680(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 680(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RasterPos4sv), .-GL_PREFIX(RasterPos4sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rectd)
- .type GL_PREFIX(Rectd), @function
-GL_PREFIX(Rectd):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 688(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 688(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 688(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 688(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rectd), .-GL_PREFIX(Rectd)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rectdv)
- .type GL_PREFIX(Rectdv), @function
-GL_PREFIX(Rectdv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 696(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 696(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 696(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 696(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rectdv), .-GL_PREFIX(Rectdv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rectf)
- .type GL_PREFIX(Rectf), @function
-GL_PREFIX(Rectf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 704(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 704(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 704(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 704(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rectf), .-GL_PREFIX(Rectf)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rectfv)
- .type GL_PREFIX(Rectfv), @function
-GL_PREFIX(Rectfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 712(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 712(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 712(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 712(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rectfv), .-GL_PREFIX(Rectfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Recti)
- .type GL_PREFIX(Recti), @function
-GL_PREFIX(Recti):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 720(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 720(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 720(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 720(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Recti), .-GL_PREFIX(Recti)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rectiv)
- .type GL_PREFIX(Rectiv), @function
-GL_PREFIX(Rectiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 728(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 728(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 728(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 728(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rectiv), .-GL_PREFIX(Rectiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rects)
- .type GL_PREFIX(Rects), @function
-GL_PREFIX(Rects):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 736(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 736(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 736(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 736(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rects), .-GL_PREFIX(Rects)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rectsv)
- .type GL_PREFIX(Rectsv), @function
-GL_PREFIX(Rectsv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 744(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 744(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 744(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 744(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rectsv), .-GL_PREFIX(Rectsv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1d)
- .type GL_PREFIX(TexCoord1d), @function
-GL_PREFIX(TexCoord1d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 752(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 752(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 752(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 752(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1d), .-GL_PREFIX(TexCoord1d)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1dv)
- .type GL_PREFIX(TexCoord1dv), @function
-GL_PREFIX(TexCoord1dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 760(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 760(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 760(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 760(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1dv), .-GL_PREFIX(TexCoord1dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1f)
- .type GL_PREFIX(TexCoord1f), @function
-GL_PREFIX(TexCoord1f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 768(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 768(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 768(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 768(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1f), .-GL_PREFIX(TexCoord1f)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1fv)
- .type GL_PREFIX(TexCoord1fv), @function
-GL_PREFIX(TexCoord1fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 776(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 776(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 776(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 776(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1fv), .-GL_PREFIX(TexCoord1fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1i)
- .type GL_PREFIX(TexCoord1i), @function
-GL_PREFIX(TexCoord1i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 784(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 784(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 784(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 784(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1i), .-GL_PREFIX(TexCoord1i)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1iv)
- .type GL_PREFIX(TexCoord1iv), @function
-GL_PREFIX(TexCoord1iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 792(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 792(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 792(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 792(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1iv), .-GL_PREFIX(TexCoord1iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1s)
- .type GL_PREFIX(TexCoord1s), @function
-GL_PREFIX(TexCoord1s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 800(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 800(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 800(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 800(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1s), .-GL_PREFIX(TexCoord1s)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord1sv)
- .type GL_PREFIX(TexCoord1sv), @function
-GL_PREFIX(TexCoord1sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 808(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 808(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 808(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 808(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord1sv), .-GL_PREFIX(TexCoord1sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2d)
- .type GL_PREFIX(TexCoord2d), @function
-GL_PREFIX(TexCoord2d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 816(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 816(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 816(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 816(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2d), .-GL_PREFIX(TexCoord2d)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2dv)
- .type GL_PREFIX(TexCoord2dv), @function
-GL_PREFIX(TexCoord2dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 824(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 824(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 824(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 824(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2dv), .-GL_PREFIX(TexCoord2dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2f)
- .type GL_PREFIX(TexCoord2f), @function
-GL_PREFIX(TexCoord2f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 832(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 832(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 832(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 832(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2f), .-GL_PREFIX(TexCoord2f)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2fv)
- .type GL_PREFIX(TexCoord2fv), @function
-GL_PREFIX(TexCoord2fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 840(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 840(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 840(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 840(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2fv), .-GL_PREFIX(TexCoord2fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2i)
- .type GL_PREFIX(TexCoord2i), @function
-GL_PREFIX(TexCoord2i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 848(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 848(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 848(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 848(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2i), .-GL_PREFIX(TexCoord2i)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2iv)
- .type GL_PREFIX(TexCoord2iv), @function
-GL_PREFIX(TexCoord2iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 856(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 856(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 856(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 856(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2iv), .-GL_PREFIX(TexCoord2iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2s)
- .type GL_PREFIX(TexCoord2s), @function
-GL_PREFIX(TexCoord2s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 864(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 864(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 864(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 864(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2s), .-GL_PREFIX(TexCoord2s)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord2sv)
- .type GL_PREFIX(TexCoord2sv), @function
-GL_PREFIX(TexCoord2sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 872(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 872(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 872(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 872(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord2sv), .-GL_PREFIX(TexCoord2sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3d)
- .type GL_PREFIX(TexCoord3d), @function
-GL_PREFIX(TexCoord3d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 880(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 880(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 880(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 880(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3d), .-GL_PREFIX(TexCoord3d)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3dv)
- .type GL_PREFIX(TexCoord3dv), @function
-GL_PREFIX(TexCoord3dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 888(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 888(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 888(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 888(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3dv), .-GL_PREFIX(TexCoord3dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3f)
- .type GL_PREFIX(TexCoord3f), @function
-GL_PREFIX(TexCoord3f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 896(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 896(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 896(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 896(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3f), .-GL_PREFIX(TexCoord3f)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3fv)
- .type GL_PREFIX(TexCoord3fv), @function
-GL_PREFIX(TexCoord3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 904(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 904(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 904(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 904(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3fv), .-GL_PREFIX(TexCoord3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3i)
- .type GL_PREFIX(TexCoord3i), @function
-GL_PREFIX(TexCoord3i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 912(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 912(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 912(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 912(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3i), .-GL_PREFIX(TexCoord3i)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3iv)
- .type GL_PREFIX(TexCoord3iv), @function
-GL_PREFIX(TexCoord3iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 920(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 920(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 920(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 920(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3iv), .-GL_PREFIX(TexCoord3iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3s)
- .type GL_PREFIX(TexCoord3s), @function
-GL_PREFIX(TexCoord3s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 928(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 928(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 928(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 928(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3s), .-GL_PREFIX(TexCoord3s)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord3sv)
- .type GL_PREFIX(TexCoord3sv), @function
-GL_PREFIX(TexCoord3sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 936(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 936(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 936(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 936(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord3sv), .-GL_PREFIX(TexCoord3sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4d)
- .type GL_PREFIX(TexCoord4d), @function
-GL_PREFIX(TexCoord4d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 944(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 944(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 944(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 944(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4d), .-GL_PREFIX(TexCoord4d)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4dv)
- .type GL_PREFIX(TexCoord4dv), @function
-GL_PREFIX(TexCoord4dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 952(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 952(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 952(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 952(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4dv), .-GL_PREFIX(TexCoord4dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4f)
- .type GL_PREFIX(TexCoord4f), @function
-GL_PREFIX(TexCoord4f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 960(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 960(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 960(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 960(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4f), .-GL_PREFIX(TexCoord4f)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4fv)
- .type GL_PREFIX(TexCoord4fv), @function
-GL_PREFIX(TexCoord4fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 968(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 968(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 968(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 968(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4fv), .-GL_PREFIX(TexCoord4fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4i)
- .type GL_PREFIX(TexCoord4i), @function
-GL_PREFIX(TexCoord4i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 976(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 976(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 976(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 976(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4i), .-GL_PREFIX(TexCoord4i)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4iv)
- .type GL_PREFIX(TexCoord4iv), @function
-GL_PREFIX(TexCoord4iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 984(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 984(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 984(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 984(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4iv), .-GL_PREFIX(TexCoord4iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4s)
- .type GL_PREFIX(TexCoord4s), @function
-GL_PREFIX(TexCoord4s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 992(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 992(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 992(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 992(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4s), .-GL_PREFIX(TexCoord4s)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoord4sv)
- .type GL_PREFIX(TexCoord4sv), @function
-GL_PREFIX(TexCoord4sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1000(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1000(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1000(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1000(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoord4sv), .-GL_PREFIX(TexCoord4sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2d)
- .type GL_PREFIX(Vertex2d), @function
-GL_PREFIX(Vertex2d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1008(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1008(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1008(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1008(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2d), .-GL_PREFIX(Vertex2d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2dv)
- .type GL_PREFIX(Vertex2dv), @function
-GL_PREFIX(Vertex2dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1016(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1016(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1016(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1016(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2dv), .-GL_PREFIX(Vertex2dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2f)
- .type GL_PREFIX(Vertex2f), @function
-GL_PREFIX(Vertex2f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1024(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1024(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1024(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1024(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2f), .-GL_PREFIX(Vertex2f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2fv)
- .type GL_PREFIX(Vertex2fv), @function
-GL_PREFIX(Vertex2fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1032(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1032(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1032(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1032(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2fv), .-GL_PREFIX(Vertex2fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2i)
- .type GL_PREFIX(Vertex2i), @function
-GL_PREFIX(Vertex2i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1040(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1040(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1040(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1040(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2i), .-GL_PREFIX(Vertex2i)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2iv)
- .type GL_PREFIX(Vertex2iv), @function
-GL_PREFIX(Vertex2iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1048(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1048(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1048(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1048(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2iv), .-GL_PREFIX(Vertex2iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2s)
- .type GL_PREFIX(Vertex2s), @function
-GL_PREFIX(Vertex2s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1056(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1056(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1056(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1056(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2s), .-GL_PREFIX(Vertex2s)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex2sv)
- .type GL_PREFIX(Vertex2sv), @function
-GL_PREFIX(Vertex2sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1064(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1064(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1064(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1064(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex2sv), .-GL_PREFIX(Vertex2sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3d)
- .type GL_PREFIX(Vertex3d), @function
-GL_PREFIX(Vertex3d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1072(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1072(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1072(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1072(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3d), .-GL_PREFIX(Vertex3d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3dv)
- .type GL_PREFIX(Vertex3dv), @function
-GL_PREFIX(Vertex3dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1080(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1080(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1080(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1080(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3dv), .-GL_PREFIX(Vertex3dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3f)
- .type GL_PREFIX(Vertex3f), @function
-GL_PREFIX(Vertex3f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1088(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1088(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1088(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1088(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3f), .-GL_PREFIX(Vertex3f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3fv)
- .type GL_PREFIX(Vertex3fv), @function
-GL_PREFIX(Vertex3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1096(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1096(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1096(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1096(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3fv), .-GL_PREFIX(Vertex3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3i)
- .type GL_PREFIX(Vertex3i), @function
-GL_PREFIX(Vertex3i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1104(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3i), .-GL_PREFIX(Vertex3i)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3iv)
- .type GL_PREFIX(Vertex3iv), @function
-GL_PREFIX(Vertex3iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3iv), .-GL_PREFIX(Vertex3iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3s)
- .type GL_PREFIX(Vertex3s), @function
-GL_PREFIX(Vertex3s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1120(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3s), .-GL_PREFIX(Vertex3s)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex3sv)
- .type GL_PREFIX(Vertex3sv), @function
-GL_PREFIX(Vertex3sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex3sv), .-GL_PREFIX(Vertex3sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4d)
- .type GL_PREFIX(Vertex4d), @function
-GL_PREFIX(Vertex4d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 1136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1136(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 1136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4d), .-GL_PREFIX(Vertex4d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4dv)
- .type GL_PREFIX(Vertex4dv), @function
-GL_PREFIX(Vertex4dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4dv), .-GL_PREFIX(Vertex4dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4f)
- .type GL_PREFIX(Vertex4f), @function
-GL_PREFIX(Vertex4f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 1152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1152(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 1152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4f), .-GL_PREFIX(Vertex4f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4fv)
- .type GL_PREFIX(Vertex4fv), @function
-GL_PREFIX(Vertex4fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4fv), .-GL_PREFIX(Vertex4fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4i)
- .type GL_PREFIX(Vertex4i), @function
-GL_PREFIX(Vertex4i):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4i), .-GL_PREFIX(Vertex4i)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4iv)
- .type GL_PREFIX(Vertex4iv), @function
-GL_PREFIX(Vertex4iv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1176(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4iv), .-GL_PREFIX(Vertex4iv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4s)
- .type GL_PREFIX(Vertex4s), @function
-GL_PREFIX(Vertex4s):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4s), .-GL_PREFIX(Vertex4s)
-
- .p2align 4,,15
- .globl GL_PREFIX(Vertex4sv)
- .type GL_PREFIX(Vertex4sv), @function
-GL_PREFIX(Vertex4sv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1192(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Vertex4sv), .-GL_PREFIX(Vertex4sv)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClipPlane)
- .type GL_PREFIX(ClipPlane), @function
-GL_PREFIX(ClipPlane):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1200(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClipPlane), .-GL_PREFIX(ClipPlane)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorMaterial)
- .type GL_PREFIX(ColorMaterial), @function
-GL_PREFIX(ColorMaterial):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1208(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorMaterial), .-GL_PREFIX(ColorMaterial)
-
- .p2align 4,,15
- .globl GL_PREFIX(CullFace)
- .type GL_PREFIX(CullFace), @function
-GL_PREFIX(CullFace):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1216(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CullFace), .-GL_PREFIX(CullFace)
-
- .p2align 4,,15
- .globl GL_PREFIX(Fogf)
- .type GL_PREFIX(Fogf), @function
-GL_PREFIX(Fogf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1224(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Fogf), .-GL_PREFIX(Fogf)
-
- .p2align 4,,15
- .globl GL_PREFIX(Fogfv)
- .type GL_PREFIX(Fogfv), @function
-GL_PREFIX(Fogfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1232(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Fogfv), .-GL_PREFIX(Fogfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Fogi)
- .type GL_PREFIX(Fogi), @function
-GL_PREFIX(Fogi):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Fogi), .-GL_PREFIX(Fogi)
-
- .p2align 4,,15
- .globl GL_PREFIX(Fogiv)
- .type GL_PREFIX(Fogiv), @function
-GL_PREFIX(Fogiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Fogiv), .-GL_PREFIX(Fogiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(FrontFace)
- .type GL_PREFIX(FrontFace), @function
-GL_PREFIX(FrontFace):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FrontFace), .-GL_PREFIX(FrontFace)
-
- .p2align 4,,15
- .globl GL_PREFIX(Hint)
- .type GL_PREFIX(Hint), @function
-GL_PREFIX(Hint):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Hint), .-GL_PREFIX(Hint)
-
- .p2align 4,,15
- .globl GL_PREFIX(Lightf)
- .type GL_PREFIX(Lightf), @function
-GL_PREFIX(Lightf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1272(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Lightf), .-GL_PREFIX(Lightf)
-
- .p2align 4,,15
- .globl GL_PREFIX(Lightfv)
- .type GL_PREFIX(Lightfv), @function
-GL_PREFIX(Lightfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1280(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Lightfv), .-GL_PREFIX(Lightfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Lighti)
- .type GL_PREFIX(Lighti), @function
-GL_PREFIX(Lighti):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Lighti), .-GL_PREFIX(Lighti)
-
- .p2align 4,,15
- .globl GL_PREFIX(Lightiv)
- .type GL_PREFIX(Lightiv), @function
-GL_PREFIX(Lightiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1296(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Lightiv), .-GL_PREFIX(Lightiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(LightModelf)
- .type GL_PREFIX(LightModelf), @function
-GL_PREFIX(LightModelf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1304(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LightModelf), .-GL_PREFIX(LightModelf)
-
- .p2align 4,,15
- .globl GL_PREFIX(LightModelfv)
- .type GL_PREFIX(LightModelfv), @function
-GL_PREFIX(LightModelfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1312(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LightModelfv), .-GL_PREFIX(LightModelfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(LightModeli)
- .type GL_PREFIX(LightModeli), @function
-GL_PREFIX(LightModeli):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1320(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LightModeli), .-GL_PREFIX(LightModeli)
-
- .p2align 4,,15
- .globl GL_PREFIX(LightModeliv)
- .type GL_PREFIX(LightModeliv), @function
-GL_PREFIX(LightModeliv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LightModeliv), .-GL_PREFIX(LightModeliv)
-
- .p2align 4,,15
- .globl GL_PREFIX(LineStipple)
- .type GL_PREFIX(LineStipple), @function
-GL_PREFIX(LineStipple):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1336(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LineStipple), .-GL_PREFIX(LineStipple)
-
- .p2align 4,,15
- .globl GL_PREFIX(LineWidth)
- .type GL_PREFIX(LineWidth), @function
-GL_PREFIX(LineWidth):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1344(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LineWidth), .-GL_PREFIX(LineWidth)
-
- .p2align 4,,15
- .globl GL_PREFIX(Materialf)
- .type GL_PREFIX(Materialf), @function
-GL_PREFIX(Materialf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1352(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Materialf), .-GL_PREFIX(Materialf)
-
- .p2align 4,,15
- .globl GL_PREFIX(Materialfv)
- .type GL_PREFIX(Materialfv), @function
-GL_PREFIX(Materialfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1360(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Materialfv), .-GL_PREFIX(Materialfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Materiali)
- .type GL_PREFIX(Materiali), @function
-GL_PREFIX(Materiali):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1368(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Materiali), .-GL_PREFIX(Materiali)
-
- .p2align 4,,15
- .globl GL_PREFIX(Materialiv)
- .type GL_PREFIX(Materialiv), @function
-GL_PREFIX(Materialiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1376(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Materialiv), .-GL_PREFIX(Materialiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(PointSize)
- .type GL_PREFIX(PointSize), @function
-GL_PREFIX(PointSize):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1384(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PointSize), .-GL_PREFIX(PointSize)
-
- .p2align 4,,15
- .globl GL_PREFIX(PolygonMode)
- .type GL_PREFIX(PolygonMode), @function
-GL_PREFIX(PolygonMode):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1392(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PolygonMode), .-GL_PREFIX(PolygonMode)
-
- .p2align 4,,15
- .globl GL_PREFIX(PolygonStipple)
- .type GL_PREFIX(PolygonStipple), @function
-GL_PREFIX(PolygonStipple):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1400(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PolygonStipple), .-GL_PREFIX(PolygonStipple)
-
- .p2align 4,,15
- .globl GL_PREFIX(Scissor)
- .type GL_PREFIX(Scissor), @function
-GL_PREFIX(Scissor):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1408(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Scissor), .-GL_PREFIX(Scissor)
-
- .p2align 4,,15
- .globl GL_PREFIX(ShadeModel)
- .type GL_PREFIX(ShadeModel), @function
-GL_PREFIX(ShadeModel):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1416(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ShadeModel), .-GL_PREFIX(ShadeModel)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexParameterf)
- .type GL_PREFIX(TexParameterf), @function
-GL_PREFIX(TexParameterf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1424(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexParameterf), .-GL_PREFIX(TexParameterf)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexParameterfv)
- .type GL_PREFIX(TexParameterfv), @function
-GL_PREFIX(TexParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1432(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexParameterfv), .-GL_PREFIX(TexParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexParameteri)
- .type GL_PREFIX(TexParameteri), @function
-GL_PREFIX(TexParameteri):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexParameteri), .-GL_PREFIX(TexParameteri)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexParameteriv)
- .type GL_PREFIX(TexParameteriv), @function
-GL_PREFIX(TexParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1448(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexParameteriv), .-GL_PREFIX(TexParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexImage1D)
- .type GL_PREFIX(TexImage1D), @function
-GL_PREFIX(TexImage1D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexImage1D), .-GL_PREFIX(TexImage1D)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexImage2D)
- .type GL_PREFIX(TexImage2D), @function
-GL_PREFIX(TexImage2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexImage2D), .-GL_PREFIX(TexImage2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexEnvf)
- .type GL_PREFIX(TexEnvf), @function
-GL_PREFIX(TexEnvf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1472(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexEnvf), .-GL_PREFIX(TexEnvf)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexEnvfv)
- .type GL_PREFIX(TexEnvfv), @function
-GL_PREFIX(TexEnvfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexEnvfv), .-GL_PREFIX(TexEnvfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexEnvi)
- .type GL_PREFIX(TexEnvi), @function
-GL_PREFIX(TexEnvi):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1488(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexEnvi), .-GL_PREFIX(TexEnvi)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexEnviv)
- .type GL_PREFIX(TexEnviv), @function
-GL_PREFIX(TexEnviv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1496(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexEnviv), .-GL_PREFIX(TexEnviv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexGend)
- .type GL_PREFIX(TexGend), @function
-GL_PREFIX(TexGend):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1504(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexGend), .-GL_PREFIX(TexGend)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexGendv)
- .type GL_PREFIX(TexGendv), @function
-GL_PREFIX(TexGendv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1512(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexGendv), .-GL_PREFIX(TexGendv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexGenf)
- .type GL_PREFIX(TexGenf), @function
-GL_PREFIX(TexGenf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1520(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexGenf), .-GL_PREFIX(TexGenf)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexGenfv)
- .type GL_PREFIX(TexGenfv), @function
-GL_PREFIX(TexGenfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexGenfv), .-GL_PREFIX(TexGenfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexGeni)
- .type GL_PREFIX(TexGeni), @function
-GL_PREFIX(TexGeni):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexGeni), .-GL_PREFIX(TexGeni)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexGeniv)
- .type GL_PREFIX(TexGeniv), @function
-GL_PREFIX(TexGeniv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexGeniv), .-GL_PREFIX(TexGeniv)
-
- .p2align 4,,15
- .globl GL_PREFIX(FeedbackBuffer)
- .type GL_PREFIX(FeedbackBuffer), @function
-GL_PREFIX(FeedbackBuffer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1552(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FeedbackBuffer), .-GL_PREFIX(FeedbackBuffer)
-
- .p2align 4,,15
- .globl GL_PREFIX(SelectBuffer)
- .type GL_PREFIX(SelectBuffer), @function
-GL_PREFIX(SelectBuffer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1560(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SelectBuffer), .-GL_PREFIX(SelectBuffer)
-
- .p2align 4,,15
- .globl GL_PREFIX(RenderMode)
- .type GL_PREFIX(RenderMode), @function
-GL_PREFIX(RenderMode):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RenderMode), .-GL_PREFIX(RenderMode)
-
- .p2align 4,,15
- .globl GL_PREFIX(InitNames)
- .type GL_PREFIX(InitNames), @function
-GL_PREFIX(InitNames):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 1576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1576(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 1576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(InitNames), .-GL_PREFIX(InitNames)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadName)
- .type GL_PREFIX(LoadName), @function
-GL_PREFIX(LoadName):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadName), .-GL_PREFIX(LoadName)
-
- .p2align 4,,15
- .globl GL_PREFIX(PassThrough)
- .type GL_PREFIX(PassThrough), @function
-GL_PREFIX(PassThrough):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1592(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PassThrough), .-GL_PREFIX(PassThrough)
-
- .p2align 4,,15
- .globl GL_PREFIX(PopName)
- .type GL_PREFIX(PopName), @function
-GL_PREFIX(PopName):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 1600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1600(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 1600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PopName), .-GL_PREFIX(PopName)
-
- .p2align 4,,15
- .globl GL_PREFIX(PushName)
- .type GL_PREFIX(PushName), @function
-GL_PREFIX(PushName):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PushName), .-GL_PREFIX(PushName)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawBuffer)
- .type GL_PREFIX(DrawBuffer), @function
-GL_PREFIX(DrawBuffer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1616(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1616(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1616(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1616(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawBuffer), .-GL_PREFIX(DrawBuffer)
-
- .p2align 4,,15
- .globl GL_PREFIX(Clear)
- .type GL_PREFIX(Clear), @function
-GL_PREFIX(Clear):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1624(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1624(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1624(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1624(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Clear), .-GL_PREFIX(Clear)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClearAccum)
- .type GL_PREFIX(ClearAccum), @function
-GL_PREFIX(ClearAccum):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1632(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 1632(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1632(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 1632(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClearAccum), .-GL_PREFIX(ClearAccum)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClearIndex)
- .type GL_PREFIX(ClearIndex), @function
-GL_PREFIX(ClearIndex):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1640(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1640(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1640(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1640(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClearIndex), .-GL_PREFIX(ClearIndex)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClearColor)
- .type GL_PREFIX(ClearColor), @function
-GL_PREFIX(ClearColor):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1648(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1648(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1648(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1648(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClearColor), .-GL_PREFIX(ClearColor)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClearStencil)
- .type GL_PREFIX(ClearStencil), @function
-GL_PREFIX(ClearStencil):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1656(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1656(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1656(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1656(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClearStencil), .-GL_PREFIX(ClearStencil)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClearDepth)
- .type GL_PREFIX(ClearDepth), @function
-GL_PREFIX(ClearDepth):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1664(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1664(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1664(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1664(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClearDepth), .-GL_PREFIX(ClearDepth)
-
- .p2align 4,,15
- .globl GL_PREFIX(StencilMask)
- .type GL_PREFIX(StencilMask), @function
-GL_PREFIX(StencilMask):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1672(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1672(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1672(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1672(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(StencilMask), .-GL_PREFIX(StencilMask)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorMask)
- .type GL_PREFIX(ColorMask), @function
-GL_PREFIX(ColorMask):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1680(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1680(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1680(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1680(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorMask), .-GL_PREFIX(ColorMask)
-
- .p2align 4,,15
- .globl GL_PREFIX(DepthMask)
- .type GL_PREFIX(DepthMask), @function
-GL_PREFIX(DepthMask):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1688(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1688(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1688(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1688(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DepthMask), .-GL_PREFIX(DepthMask)
-
- .p2align 4,,15
- .globl GL_PREFIX(IndexMask)
- .type GL_PREFIX(IndexMask), @function
-GL_PREFIX(IndexMask):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1696(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1696(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1696(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1696(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IndexMask), .-GL_PREFIX(IndexMask)
-
- .p2align 4,,15
- .globl GL_PREFIX(Accum)
- .type GL_PREFIX(Accum), @function
-GL_PREFIX(Accum):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1704(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1704(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1704(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1704(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Accum), .-GL_PREFIX(Accum)
-
- .p2align 4,,15
- .globl GL_PREFIX(Disable)
- .type GL_PREFIX(Disable), @function
-GL_PREFIX(Disable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1712(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1712(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1712(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1712(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Disable), .-GL_PREFIX(Disable)
-
- .p2align 4,,15
- .globl GL_PREFIX(Enable)
- .type GL_PREFIX(Enable), @function
-GL_PREFIX(Enable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1720(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1720(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1720(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1720(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Enable), .-GL_PREFIX(Enable)
-
- .p2align 4,,15
- .globl GL_PREFIX(Finish)
- .type GL_PREFIX(Finish), @function
-GL_PREFIX(Finish):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1728(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 1728(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1728(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 1728(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Finish), .-GL_PREFIX(Finish)
-
- .p2align 4,,15
- .globl GL_PREFIX(Flush)
- .type GL_PREFIX(Flush), @function
-GL_PREFIX(Flush):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1736(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 1736(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1736(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 1736(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Flush), .-GL_PREFIX(Flush)
-
- .p2align 4,,15
- .globl GL_PREFIX(PopAttrib)
- .type GL_PREFIX(PopAttrib), @function
-GL_PREFIX(PopAttrib):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1744(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 1744(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1744(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 1744(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PopAttrib), .-GL_PREFIX(PopAttrib)
-
- .p2align 4,,15
- .globl GL_PREFIX(PushAttrib)
- .type GL_PREFIX(PushAttrib), @function
-GL_PREFIX(PushAttrib):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1752(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1752(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1752(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1752(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PushAttrib), .-GL_PREFIX(PushAttrib)
-
- .p2align 4,,15
- .globl GL_PREFIX(Map1d)
- .type GL_PREFIX(Map1d), @function
-GL_PREFIX(Map1d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1760(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %rcx, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %rcx
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1760(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1760(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %rcx, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %rcx
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1760(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Map1d), .-GL_PREFIX(Map1d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Map1f)
- .type GL_PREFIX(Map1f), @function
-GL_PREFIX(Map1f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1768(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %rcx, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %rcx
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1768(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1768(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %rcx, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %rcx
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1768(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Map1f), .-GL_PREFIX(Map1f)
-
- .p2align 4,,15
- .globl GL_PREFIX(Map2d)
- .type GL_PREFIX(Map2d), @function
-GL_PREFIX(Map2d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1776(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $88, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- movq %rcx, 56(%rsp)
- movq %r8, 64(%rsp)
- movq %r9, 72(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 72(%rsp), %r9
- movq 64(%rsp), %r8
- movq 56(%rsp), %rcx
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $88, %rsp
- movq 1776(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1776(%rax), %r11
- jmp *%r11
-1:
- subq $88, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- movq %rcx, 56(%rsp)
- movq %r8, 64(%rsp)
- movq %r9, 72(%rsp)
- call _glapi_get_dispatch
- movq 72(%rsp), %r9
- movq 64(%rsp), %r8
- movq 56(%rsp), %rcx
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $88, %rsp
- movq 1776(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Map2d), .-GL_PREFIX(Map2d)
-
- .p2align 4,,15
- .globl GL_PREFIX(Map2f)
- .type GL_PREFIX(Map2f), @function
-GL_PREFIX(Map2f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1784(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $88, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- movq %rcx, 56(%rsp)
- movq %r8, 64(%rsp)
- movq %r9, 72(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 72(%rsp), %r9
- movq 64(%rsp), %r8
- movq 56(%rsp), %rcx
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $88, %rsp
- movq 1784(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1784(%rax), %r11
- jmp *%r11
-1:
- subq $88, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %rdx, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- movq %rcx, 56(%rsp)
- movq %r8, 64(%rsp)
- movq %r9, 72(%rsp)
- call _glapi_get_dispatch
- movq 72(%rsp), %r9
- movq 64(%rsp), %r8
- movq 56(%rsp), %rcx
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %rdx
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $88, %rsp
- movq 1784(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Map2f), .-GL_PREFIX(Map2f)
-
- .p2align 4,,15
- .globl GL_PREFIX(MapGrid1d)
- .type GL_PREFIX(MapGrid1d), @function
-GL_PREFIX(MapGrid1d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1792(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1792(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1792(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1792(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MapGrid1d), .-GL_PREFIX(MapGrid1d)
-
- .p2align 4,,15
- .globl GL_PREFIX(MapGrid1f)
- .type GL_PREFIX(MapGrid1f), @function
-GL_PREFIX(MapGrid1f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1800(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1800(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1800(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1800(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MapGrid1f), .-GL_PREFIX(MapGrid1f)
-
- .p2align 4,,15
- .globl GL_PREFIX(MapGrid2d)
- .type GL_PREFIX(MapGrid2d), @function
-GL_PREFIX(MapGrid2d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1808(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1808(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1808(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1808(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MapGrid2d), .-GL_PREFIX(MapGrid2d)
-
- .p2align 4,,15
- .globl GL_PREFIX(MapGrid2f)
- .type GL_PREFIX(MapGrid2f), @function
-GL_PREFIX(MapGrid2f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1816(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1816(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1816(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %rsi, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %rsi
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 1816(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MapGrid2f), .-GL_PREFIX(MapGrid2f)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord1d)
- .type GL_PREFIX(EvalCoord1d), @function
-GL_PREFIX(EvalCoord1d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1824(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1824(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1824(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1824(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord1d), .-GL_PREFIX(EvalCoord1d)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord1dv)
- .type GL_PREFIX(EvalCoord1dv), @function
-GL_PREFIX(EvalCoord1dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1832(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1832(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1832(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1832(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord1dv), .-GL_PREFIX(EvalCoord1dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord1f)
- .type GL_PREFIX(EvalCoord1f), @function
-GL_PREFIX(EvalCoord1f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1840(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1840(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1840(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 1840(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord1f), .-GL_PREFIX(EvalCoord1f)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord1fv)
- .type GL_PREFIX(EvalCoord1fv), @function
-GL_PREFIX(EvalCoord1fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1848(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1848(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1848(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1848(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord1fv), .-GL_PREFIX(EvalCoord1fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord2d)
- .type GL_PREFIX(EvalCoord2d), @function
-GL_PREFIX(EvalCoord2d):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1856(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1856(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1856(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1856(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord2d), .-GL_PREFIX(EvalCoord2d)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord2dv)
- .type GL_PREFIX(EvalCoord2dv), @function
-GL_PREFIX(EvalCoord2dv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1864(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1864(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1864(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1864(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord2dv), .-GL_PREFIX(EvalCoord2dv)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord2f)
- .type GL_PREFIX(EvalCoord2f), @function
-GL_PREFIX(EvalCoord2f):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1872(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1872(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1872(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1872(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord2f), .-GL_PREFIX(EvalCoord2f)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalCoord2fv)
- .type GL_PREFIX(EvalCoord2fv), @function
-GL_PREFIX(EvalCoord2fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1880(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1880(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1880(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1880(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalCoord2fv), .-GL_PREFIX(EvalCoord2fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalMesh1)
- .type GL_PREFIX(EvalMesh1), @function
-GL_PREFIX(EvalMesh1):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1888(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1888(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1888(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1888(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalMesh1), .-GL_PREFIX(EvalMesh1)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalPoint1)
- .type GL_PREFIX(EvalPoint1), @function
-GL_PREFIX(EvalPoint1):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1896(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1896(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1896(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1896(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalPoint1), .-GL_PREFIX(EvalPoint1)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalMesh2)
- .type GL_PREFIX(EvalMesh2), @function
-GL_PREFIX(EvalMesh2):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1904(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1904(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1904(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1904(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalMesh2), .-GL_PREFIX(EvalMesh2)
-
- .p2align 4,,15
- .globl GL_PREFIX(EvalPoint2)
- .type GL_PREFIX(EvalPoint2), @function
-GL_PREFIX(EvalPoint2):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1912(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1912(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1912(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1912(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EvalPoint2), .-GL_PREFIX(EvalPoint2)
-
- .p2align 4,,15
- .globl GL_PREFIX(AlphaFunc)
- .type GL_PREFIX(AlphaFunc), @function
-GL_PREFIX(AlphaFunc):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1920(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1920(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1920(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1920(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AlphaFunc), .-GL_PREFIX(AlphaFunc)
-
- .p2align 4,,15
- .globl GL_PREFIX(BlendFunc)
- .type GL_PREFIX(BlendFunc), @function
-GL_PREFIX(BlendFunc):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1928(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1928(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1928(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1928(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BlendFunc), .-GL_PREFIX(BlendFunc)
-
- .p2align 4,,15
- .globl GL_PREFIX(LogicOp)
- .type GL_PREFIX(LogicOp), @function
-GL_PREFIX(LogicOp):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1936(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1936(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1936(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1936(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LogicOp), .-GL_PREFIX(LogicOp)
-
- .p2align 4,,15
- .globl GL_PREFIX(StencilFunc)
- .type GL_PREFIX(StencilFunc), @function
-GL_PREFIX(StencilFunc):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1944(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1944(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1944(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1944(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(StencilFunc), .-GL_PREFIX(StencilFunc)
-
- .p2align 4,,15
- .globl GL_PREFIX(StencilOp)
- .type GL_PREFIX(StencilOp), @function
-GL_PREFIX(StencilOp):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1952(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1952(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1952(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 1952(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(StencilOp), .-GL_PREFIX(StencilOp)
-
- .p2align 4,,15
- .globl GL_PREFIX(DepthFunc)
- .type GL_PREFIX(DepthFunc), @function
-GL_PREFIX(DepthFunc):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1960(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 1960(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1960(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 1960(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DepthFunc), .-GL_PREFIX(DepthFunc)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelZoom)
- .type GL_PREFIX(PixelZoom), @function
-GL_PREFIX(PixelZoom):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1968(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1968(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1968(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 1968(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelZoom), .-GL_PREFIX(PixelZoom)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelTransferf)
- .type GL_PREFIX(PixelTransferf), @function
-GL_PREFIX(PixelTransferf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1976(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1976(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1976(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1976(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelTransferf), .-GL_PREFIX(PixelTransferf)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelTransferi)
- .type GL_PREFIX(PixelTransferi), @function
-GL_PREFIX(PixelTransferi):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1984(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1984(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1984(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 1984(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelTransferi), .-GL_PREFIX(PixelTransferi)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelStoref)
- .type GL_PREFIX(PixelStoref), @function
-GL_PREFIX(PixelStoref):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 1992(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1992(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 1992(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 1992(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelStoref), .-GL_PREFIX(PixelStoref)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelStorei)
- .type GL_PREFIX(PixelStorei), @function
-GL_PREFIX(PixelStorei):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2000(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2000(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2000(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2000(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelStorei), .-GL_PREFIX(PixelStorei)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelMapfv)
- .type GL_PREFIX(PixelMapfv), @function
-GL_PREFIX(PixelMapfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2008(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2008(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2008(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2008(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelMapfv), .-GL_PREFIX(PixelMapfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelMapuiv)
- .type GL_PREFIX(PixelMapuiv), @function
-GL_PREFIX(PixelMapuiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2016(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2016(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2016(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2016(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelMapuiv), .-GL_PREFIX(PixelMapuiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(PixelMapusv)
- .type GL_PREFIX(PixelMapusv), @function
-GL_PREFIX(PixelMapusv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2024(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2024(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2024(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2024(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PixelMapusv), .-GL_PREFIX(PixelMapusv)
-
- .p2align 4,,15
- .globl GL_PREFIX(ReadBuffer)
- .type GL_PREFIX(ReadBuffer), @function
-GL_PREFIX(ReadBuffer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2032(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2032(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2032(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2032(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ReadBuffer), .-GL_PREFIX(ReadBuffer)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyPixels)
- .type GL_PREFIX(CopyPixels), @function
-GL_PREFIX(CopyPixels):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2040(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2040(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2040(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2040(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyPixels), .-GL_PREFIX(CopyPixels)
-
- .p2align 4,,15
- .globl GL_PREFIX(ReadPixels)
- .type GL_PREFIX(ReadPixels), @function
-GL_PREFIX(ReadPixels):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2048(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2048(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2048(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2048(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ReadPixels), .-GL_PREFIX(ReadPixels)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawPixels)
- .type GL_PREFIX(DrawPixels), @function
-GL_PREFIX(DrawPixels):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2056(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2056(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2056(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2056(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawPixels), .-GL_PREFIX(DrawPixels)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetBooleanv)
- .type GL_PREFIX(GetBooleanv), @function
-GL_PREFIX(GetBooleanv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2064(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2064(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2064(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2064(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetBooleanv), .-GL_PREFIX(GetBooleanv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetClipPlane)
- .type GL_PREFIX(GetClipPlane), @function
-GL_PREFIX(GetClipPlane):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2072(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2072(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2072(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2072(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetClipPlane), .-GL_PREFIX(GetClipPlane)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetDoublev)
- .type GL_PREFIX(GetDoublev), @function
-GL_PREFIX(GetDoublev):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2080(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2080(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2080(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2080(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetDoublev), .-GL_PREFIX(GetDoublev)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetError)
- .type GL_PREFIX(GetError), @function
-GL_PREFIX(GetError):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2088(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 2088(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2088(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 2088(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetError), .-GL_PREFIX(GetError)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetFloatv)
- .type GL_PREFIX(GetFloatv), @function
-GL_PREFIX(GetFloatv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2096(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2096(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2096(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2096(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetFloatv), .-GL_PREFIX(GetFloatv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetIntegerv)
- .type GL_PREFIX(GetIntegerv), @function
-GL_PREFIX(GetIntegerv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2104(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetIntegerv), .-GL_PREFIX(GetIntegerv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetLightfv)
- .type GL_PREFIX(GetLightfv), @function
-GL_PREFIX(GetLightfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetLightfv), .-GL_PREFIX(GetLightfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetLightiv)
- .type GL_PREFIX(GetLightiv), @function
-GL_PREFIX(GetLightiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2120(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetLightiv), .-GL_PREFIX(GetLightiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMapdv)
- .type GL_PREFIX(GetMapdv), @function
-GL_PREFIX(GetMapdv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMapdv), .-GL_PREFIX(GetMapdv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMapfv)
- .type GL_PREFIX(GetMapfv), @function
-GL_PREFIX(GetMapfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2136(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMapfv), .-GL_PREFIX(GetMapfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMapiv)
- .type GL_PREFIX(GetMapiv), @function
-GL_PREFIX(GetMapiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMapiv), .-GL_PREFIX(GetMapiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMaterialfv)
- .type GL_PREFIX(GetMaterialfv), @function
-GL_PREFIX(GetMaterialfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2152(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMaterialfv), .-GL_PREFIX(GetMaterialfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMaterialiv)
- .type GL_PREFIX(GetMaterialiv), @function
-GL_PREFIX(GetMaterialiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMaterialiv), .-GL_PREFIX(GetMaterialiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetPixelMapfv)
- .type GL_PREFIX(GetPixelMapfv), @function
-GL_PREFIX(GetPixelMapfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetPixelMapfv), .-GL_PREFIX(GetPixelMapfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetPixelMapuiv)
- .type GL_PREFIX(GetPixelMapuiv), @function
-GL_PREFIX(GetPixelMapuiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2176(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetPixelMapuiv), .-GL_PREFIX(GetPixelMapuiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetPixelMapusv)
- .type GL_PREFIX(GetPixelMapusv), @function
-GL_PREFIX(GetPixelMapusv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetPixelMapusv), .-GL_PREFIX(GetPixelMapusv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetPolygonStipple)
- .type GL_PREFIX(GetPolygonStipple), @function
-GL_PREFIX(GetPolygonStipple):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2192(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetPolygonStipple), .-GL_PREFIX(GetPolygonStipple)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetString)
- .type GL_PREFIX(GetString), @function
-GL_PREFIX(GetString):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2200(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetString), .-GL_PREFIX(GetString)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexEnvfv)
- .type GL_PREFIX(GetTexEnvfv), @function
-GL_PREFIX(GetTexEnvfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2208(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexEnvfv), .-GL_PREFIX(GetTexEnvfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexEnviv)
- .type GL_PREFIX(GetTexEnviv), @function
-GL_PREFIX(GetTexEnviv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2216(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexEnviv), .-GL_PREFIX(GetTexEnviv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexGendv)
- .type GL_PREFIX(GetTexGendv), @function
-GL_PREFIX(GetTexGendv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2224(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexGendv), .-GL_PREFIX(GetTexGendv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexGenfv)
- .type GL_PREFIX(GetTexGenfv), @function
-GL_PREFIX(GetTexGenfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2232(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexGenfv), .-GL_PREFIX(GetTexGenfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexGeniv)
- .type GL_PREFIX(GetTexGeniv), @function
-GL_PREFIX(GetTexGeniv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexGeniv), .-GL_PREFIX(GetTexGeniv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexImage)
- .type GL_PREFIX(GetTexImage), @function
-GL_PREFIX(GetTexImage):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexImage), .-GL_PREFIX(GetTexImage)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexParameterfv)
- .type GL_PREFIX(GetTexParameterfv), @function
-GL_PREFIX(GetTexParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexParameterfv), .-GL_PREFIX(GetTexParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexParameteriv)
- .type GL_PREFIX(GetTexParameteriv), @function
-GL_PREFIX(GetTexParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexParameteriv), .-GL_PREFIX(GetTexParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexLevelParameterfv)
- .type GL_PREFIX(GetTexLevelParameterfv), @function
-GL_PREFIX(GetTexLevelParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2272(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexLevelParameterfv), .-GL_PREFIX(GetTexLevelParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexLevelParameteriv)
- .type GL_PREFIX(GetTexLevelParameteriv), @function
-GL_PREFIX(GetTexLevelParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2280(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexLevelParameteriv), .-GL_PREFIX(GetTexLevelParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsEnabled)
- .type GL_PREFIX(IsEnabled), @function
-GL_PREFIX(IsEnabled):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsEnabled), .-GL_PREFIX(IsEnabled)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsList)
- .type GL_PREFIX(IsList), @function
-GL_PREFIX(IsList):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2296(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsList), .-GL_PREFIX(IsList)
-
- .p2align 4,,15
- .globl GL_PREFIX(DepthRange)
- .type GL_PREFIX(DepthRange), @function
-GL_PREFIX(DepthRange):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2304(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DepthRange), .-GL_PREFIX(DepthRange)
-
- .p2align 4,,15
- .globl GL_PREFIX(Frustum)
- .type GL_PREFIX(Frustum), @function
-GL_PREFIX(Frustum):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- movq %xmm4, 32(%rsp)
- movq %xmm5, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm5
- movq 32(%rsp), %xmm4
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $56, %rsp
- movq 2312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2312(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- movq %xmm4, 32(%rsp)
- movq %xmm5, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm5
- movq 32(%rsp), %xmm4
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $56, %rsp
- movq 2312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Frustum), .-GL_PREFIX(Frustum)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadIdentity)
- .type GL_PREFIX(LoadIdentity), @function
-GL_PREFIX(LoadIdentity):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 2320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2320(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 2320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadIdentity), .-GL_PREFIX(LoadIdentity)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadMatrixf)
- .type GL_PREFIX(LoadMatrixf), @function
-GL_PREFIX(LoadMatrixf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadMatrixf), .-GL_PREFIX(LoadMatrixf)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadMatrixd)
- .type GL_PREFIX(LoadMatrixd), @function
-GL_PREFIX(LoadMatrixd):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2336(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadMatrixd), .-GL_PREFIX(LoadMatrixd)
-
- .p2align 4,,15
- .globl GL_PREFIX(MatrixMode)
- .type GL_PREFIX(MatrixMode), @function
-GL_PREFIX(MatrixMode):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2344(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MatrixMode), .-GL_PREFIX(MatrixMode)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultMatrixf)
- .type GL_PREFIX(MultMatrixf), @function
-GL_PREFIX(MultMatrixf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2352(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultMatrixf), .-GL_PREFIX(MultMatrixf)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultMatrixd)
- .type GL_PREFIX(MultMatrixd), @function
-GL_PREFIX(MultMatrixd):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2360(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultMatrixd), .-GL_PREFIX(MultMatrixd)
-
- .p2align 4,,15
- .globl GL_PREFIX(Ortho)
- .type GL_PREFIX(Ortho), @function
-GL_PREFIX(Ortho):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- movq %xmm4, 32(%rsp)
- movq %xmm5, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm5
- movq 32(%rsp), %xmm4
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $56, %rsp
- movq 2368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2368(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- movq %xmm4, 32(%rsp)
- movq %xmm5, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm5
- movq 32(%rsp), %xmm4
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $56, %rsp
- movq 2368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Ortho), .-GL_PREFIX(Ortho)
-
- .p2align 4,,15
- .globl GL_PREFIX(PopMatrix)
- .type GL_PREFIX(PopMatrix), @function
-GL_PREFIX(PopMatrix):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 2376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2376(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 2376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PopMatrix), .-GL_PREFIX(PopMatrix)
-
- .p2align 4,,15
- .globl GL_PREFIX(PushMatrix)
- .type GL_PREFIX(PushMatrix), @function
-GL_PREFIX(PushMatrix):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 2384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2384(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 2384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PushMatrix), .-GL_PREFIX(PushMatrix)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rotated)
- .type GL_PREFIX(Rotated), @function
-GL_PREFIX(Rotated):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 2392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2392(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 2392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rotated), .-GL_PREFIX(Rotated)
-
- .p2align 4,,15
- .globl GL_PREFIX(Rotatef)
- .type GL_PREFIX(Rotatef), @function
-GL_PREFIX(Rotatef):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 2400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2400(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 2400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Rotatef), .-GL_PREFIX(Rotatef)
-
- .p2align 4,,15
- .globl GL_PREFIX(Scaled)
- .type GL_PREFIX(Scaled), @function
-GL_PREFIX(Scaled):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2408(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Scaled), .-GL_PREFIX(Scaled)
-
- .p2align 4,,15
- .globl GL_PREFIX(Scalef)
- .type GL_PREFIX(Scalef), @function
-GL_PREFIX(Scalef):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2416(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Scalef), .-GL_PREFIX(Scalef)
-
- .p2align 4,,15
- .globl GL_PREFIX(Translated)
- .type GL_PREFIX(Translated), @function
-GL_PREFIX(Translated):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2424(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Translated), .-GL_PREFIX(Translated)
-
- .p2align 4,,15
- .globl GL_PREFIX(Translatef)
- .type GL_PREFIX(Translatef), @function
-GL_PREFIX(Translatef):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2432(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Translatef), .-GL_PREFIX(Translatef)
-
- .p2align 4,,15
- .globl GL_PREFIX(Viewport)
- .type GL_PREFIX(Viewport), @function
-GL_PREFIX(Viewport):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Viewport), .-GL_PREFIX(Viewport)
-
- .p2align 4,,15
- .globl GL_PREFIX(ArrayElement)
- .type GL_PREFIX(ArrayElement), @function
-GL_PREFIX(ArrayElement):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2448(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ArrayElement), .-GL_PREFIX(ArrayElement)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindTexture)
- .type GL_PREFIX(BindTexture), @function
-GL_PREFIX(BindTexture):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindTexture), .-GL_PREFIX(BindTexture)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorPointer)
- .type GL_PREFIX(ColorPointer), @function
-GL_PREFIX(ColorPointer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorPointer), .-GL_PREFIX(ColorPointer)
-
- .p2align 4,,15
- .globl GL_PREFIX(DisableClientState)
- .type GL_PREFIX(DisableClientState), @function
-GL_PREFIX(DisableClientState):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2472(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DisableClientState), .-GL_PREFIX(DisableClientState)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawArrays)
- .type GL_PREFIX(DrawArrays), @function
-GL_PREFIX(DrawArrays):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawArrays), .-GL_PREFIX(DrawArrays)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawElements)
- .type GL_PREFIX(DrawElements), @function
-GL_PREFIX(DrawElements):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2488(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawElements), .-GL_PREFIX(DrawElements)
-
- .p2align 4,,15
- .globl GL_PREFIX(EdgeFlagPointer)
- .type GL_PREFIX(EdgeFlagPointer), @function
-GL_PREFIX(EdgeFlagPointer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2496(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EdgeFlagPointer), .-GL_PREFIX(EdgeFlagPointer)
-
- .p2align 4,,15
- .globl GL_PREFIX(EnableClientState)
- .type GL_PREFIX(EnableClientState), @function
-GL_PREFIX(EnableClientState):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2504(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EnableClientState), .-GL_PREFIX(EnableClientState)
-
- .p2align 4,,15
- .globl GL_PREFIX(IndexPointer)
- .type GL_PREFIX(IndexPointer), @function
-GL_PREFIX(IndexPointer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2512(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IndexPointer), .-GL_PREFIX(IndexPointer)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexub)
- .type GL_PREFIX(Indexub), @function
-GL_PREFIX(Indexub):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2520(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexub), .-GL_PREFIX(Indexub)
-
- .p2align 4,,15
- .globl GL_PREFIX(Indexubv)
- .type GL_PREFIX(Indexubv), @function
-GL_PREFIX(Indexubv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Indexubv), .-GL_PREFIX(Indexubv)
-
- .p2align 4,,15
- .globl GL_PREFIX(InterleavedArrays)
- .type GL_PREFIX(InterleavedArrays), @function
-GL_PREFIX(InterleavedArrays):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(InterleavedArrays), .-GL_PREFIX(InterleavedArrays)
-
- .p2align 4,,15
- .globl GL_PREFIX(NormalPointer)
- .type GL_PREFIX(NormalPointer), @function
-GL_PREFIX(NormalPointer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(NormalPointer), .-GL_PREFIX(NormalPointer)
-
- .p2align 4,,15
- .globl GL_PREFIX(PolygonOffset)
- .type GL_PREFIX(PolygonOffset), @function
-GL_PREFIX(PolygonOffset):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2552(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 2552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PolygonOffset), .-GL_PREFIX(PolygonOffset)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoordPointer)
- .type GL_PREFIX(TexCoordPointer), @function
-GL_PREFIX(TexCoordPointer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2560(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoordPointer), .-GL_PREFIX(TexCoordPointer)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexPointer)
- .type GL_PREFIX(VertexPointer), @function
-GL_PREFIX(VertexPointer):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexPointer), .-GL_PREFIX(VertexPointer)
-
- .p2align 4,,15
- .globl GL_PREFIX(AreTexturesResident)
- .type GL_PREFIX(AreTexturesResident), @function
-GL_PREFIX(AreTexturesResident):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2576(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AreTexturesResident), .-GL_PREFIX(AreTexturesResident)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyTexImage1D)
- .type GL_PREFIX(CopyTexImage1D), @function
-GL_PREFIX(CopyTexImage1D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyTexImage1D), .-GL_PREFIX(CopyTexImage1D)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyTexImage2D)
- .type GL_PREFIX(CopyTexImage2D), @function
-GL_PREFIX(CopyTexImage2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2592(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyTexImage2D), .-GL_PREFIX(CopyTexImage2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyTexSubImage1D)
- .type GL_PREFIX(CopyTexSubImage1D), @function
-GL_PREFIX(CopyTexSubImage1D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2600(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyTexSubImage1D), .-GL_PREFIX(CopyTexSubImage1D)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyTexSubImage2D)
- .type GL_PREFIX(CopyTexSubImage2D), @function
-GL_PREFIX(CopyTexSubImage2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyTexSubImage2D), .-GL_PREFIX(CopyTexSubImage2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteTextures)
- .type GL_PREFIX(DeleteTextures), @function
-GL_PREFIX(DeleteTextures):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2616(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2616(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2616(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2616(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteTextures), .-GL_PREFIX(DeleteTextures)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenTextures)
- .type GL_PREFIX(GenTextures), @function
-GL_PREFIX(GenTextures):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2624(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2624(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2624(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2624(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenTextures), .-GL_PREFIX(GenTextures)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetPointerv)
- .type GL_PREFIX(GetPointerv), @function
-GL_PREFIX(GetPointerv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2632(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2632(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2632(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 2632(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetPointerv), .-GL_PREFIX(GetPointerv)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsTexture)
- .type GL_PREFIX(IsTexture), @function
-GL_PREFIX(IsTexture):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2640(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2640(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2640(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2640(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsTexture), .-GL_PREFIX(IsTexture)
-
- .p2align 4,,15
- .globl GL_PREFIX(PrioritizeTextures)
- .type GL_PREFIX(PrioritizeTextures), @function
-GL_PREFIX(PrioritizeTextures):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2648(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2648(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2648(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2648(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PrioritizeTextures), .-GL_PREFIX(PrioritizeTextures)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexSubImage1D)
- .type GL_PREFIX(TexSubImage1D), @function
-GL_PREFIX(TexSubImage1D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2656(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2656(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2656(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2656(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexSubImage1D), .-GL_PREFIX(TexSubImage1D)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexSubImage2D)
- .type GL_PREFIX(TexSubImage2D), @function
-GL_PREFIX(TexSubImage2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2664(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2664(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2664(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2664(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexSubImage2D), .-GL_PREFIX(TexSubImage2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(PopClientAttrib)
- .type GL_PREFIX(PopClientAttrib), @function
-GL_PREFIX(PopClientAttrib):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2672(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 2672(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2672(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 2672(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PopClientAttrib), .-GL_PREFIX(PopClientAttrib)
-
- .p2align 4,,15
- .globl GL_PREFIX(PushClientAttrib)
- .type GL_PREFIX(PushClientAttrib), @function
-GL_PREFIX(PushClientAttrib):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2680(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2680(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2680(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2680(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PushClientAttrib), .-GL_PREFIX(PushClientAttrib)
-
- .p2align 4,,15
- .globl GL_PREFIX(BlendColor)
- .type GL_PREFIX(BlendColor), @function
-GL_PREFIX(BlendColor):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2688(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2688(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2688(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2688(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BlendColor), .-GL_PREFIX(BlendColor)
-
- .p2align 4,,15
- .globl GL_PREFIX(BlendEquation)
- .type GL_PREFIX(BlendEquation), @function
-GL_PREFIX(BlendEquation):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2696(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2696(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2696(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2696(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BlendEquation), .-GL_PREFIX(BlendEquation)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawRangeElements)
- .type GL_PREFIX(DrawRangeElements), @function
-GL_PREFIX(DrawRangeElements):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2704(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2704(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2704(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2704(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawRangeElements), .-GL_PREFIX(DrawRangeElements)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorTable)
- .type GL_PREFIX(ColorTable), @function
-GL_PREFIX(ColorTable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2712(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2712(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2712(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2712(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorTable), .-GL_PREFIX(ColorTable)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorTableParameterfv)
- .type GL_PREFIX(ColorTableParameterfv), @function
-GL_PREFIX(ColorTableParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2720(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2720(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2720(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2720(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorTableParameterfv), .-GL_PREFIX(ColorTableParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorTableParameteriv)
- .type GL_PREFIX(ColorTableParameteriv), @function
-GL_PREFIX(ColorTableParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2728(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2728(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2728(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2728(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorTableParameteriv), .-GL_PREFIX(ColorTableParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyColorTable)
- .type GL_PREFIX(CopyColorTable), @function
-GL_PREFIX(CopyColorTable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2736(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2736(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2736(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2736(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyColorTable), .-GL_PREFIX(CopyColorTable)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetColorTable)
- .type GL_PREFIX(GetColorTable), @function
-GL_PREFIX(GetColorTable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2744(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2744(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2744(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2744(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetColorTable), .-GL_PREFIX(GetColorTable)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetColorTableParameterfv)
- .type GL_PREFIX(GetColorTableParameterfv), @function
-GL_PREFIX(GetColorTableParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2752(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2752(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2752(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2752(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetColorTableParameterfv), .-GL_PREFIX(GetColorTableParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetColorTableParameteriv)
- .type GL_PREFIX(GetColorTableParameteriv), @function
-GL_PREFIX(GetColorTableParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2760(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2760(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2760(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2760(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetColorTableParameteriv), .-GL_PREFIX(GetColorTableParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorSubTable)
- .type GL_PREFIX(ColorSubTable), @function
-GL_PREFIX(ColorSubTable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2768(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2768(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2768(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2768(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorSubTable), .-GL_PREFIX(ColorSubTable)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyColorSubTable)
- .type GL_PREFIX(CopyColorSubTable), @function
-GL_PREFIX(CopyColorSubTable):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2776(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2776(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2776(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2776(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyColorSubTable), .-GL_PREFIX(CopyColorSubTable)
-
- .p2align 4,,15
- .globl GL_PREFIX(ConvolutionFilter1D)
- .type GL_PREFIX(ConvolutionFilter1D), @function
-GL_PREFIX(ConvolutionFilter1D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2784(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2784(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2784(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2784(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ConvolutionFilter1D), .-GL_PREFIX(ConvolutionFilter1D)
-
- .p2align 4,,15
- .globl GL_PREFIX(ConvolutionFilter2D)
- .type GL_PREFIX(ConvolutionFilter2D), @function
-GL_PREFIX(ConvolutionFilter2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2792(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2792(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2792(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2792(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ConvolutionFilter2D), .-GL_PREFIX(ConvolutionFilter2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(ConvolutionParameterf)
- .type GL_PREFIX(ConvolutionParameterf), @function
-GL_PREFIX(ConvolutionParameterf):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2800(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 2800(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2800(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 2800(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ConvolutionParameterf), .-GL_PREFIX(ConvolutionParameterf)
-
- .p2align 4,,15
- .globl GL_PREFIX(ConvolutionParameterfv)
- .type GL_PREFIX(ConvolutionParameterfv), @function
-GL_PREFIX(ConvolutionParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2808(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2808(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2808(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2808(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ConvolutionParameterfv), .-GL_PREFIX(ConvolutionParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(ConvolutionParameteri)
- .type GL_PREFIX(ConvolutionParameteri), @function
-GL_PREFIX(ConvolutionParameteri):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2816(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2816(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2816(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2816(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ConvolutionParameteri), .-GL_PREFIX(ConvolutionParameteri)
-
- .p2align 4,,15
- .globl GL_PREFIX(ConvolutionParameteriv)
- .type GL_PREFIX(ConvolutionParameteriv), @function
-GL_PREFIX(ConvolutionParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2824(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2824(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2824(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2824(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ConvolutionParameteriv), .-GL_PREFIX(ConvolutionParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyConvolutionFilter1D)
- .type GL_PREFIX(CopyConvolutionFilter1D), @function
-GL_PREFIX(CopyConvolutionFilter1D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2832(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2832(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2832(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2832(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyConvolutionFilter1D), .-GL_PREFIX(CopyConvolutionFilter1D)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyConvolutionFilter2D)
- .type GL_PREFIX(CopyConvolutionFilter2D), @function
-GL_PREFIX(CopyConvolutionFilter2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2840(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2840(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2840(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2840(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyConvolutionFilter2D), .-GL_PREFIX(CopyConvolutionFilter2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetConvolutionFilter)
- .type GL_PREFIX(GetConvolutionFilter), @function
-GL_PREFIX(GetConvolutionFilter):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2848(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2848(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2848(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2848(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetConvolutionFilter), .-GL_PREFIX(GetConvolutionFilter)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetConvolutionParameterfv)
- .type GL_PREFIX(GetConvolutionParameterfv), @function
-GL_PREFIX(GetConvolutionParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2856(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2856(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2856(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2856(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetConvolutionParameterfv), .-GL_PREFIX(GetConvolutionParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetConvolutionParameteriv)
- .type GL_PREFIX(GetConvolutionParameteriv), @function
-GL_PREFIX(GetConvolutionParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2864(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2864(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2864(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2864(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetConvolutionParameteriv), .-GL_PREFIX(GetConvolutionParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetSeparableFilter)
- .type GL_PREFIX(GetSeparableFilter), @function
-GL_PREFIX(GetSeparableFilter):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2872(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2872(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2872(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2872(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetSeparableFilter), .-GL_PREFIX(GetSeparableFilter)
-
- .p2align 4,,15
- .globl GL_PREFIX(SeparableFilter2D)
- .type GL_PREFIX(SeparableFilter2D), @function
-GL_PREFIX(SeparableFilter2D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2880(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2880(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2880(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2880(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SeparableFilter2D), .-GL_PREFIX(SeparableFilter2D)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetHistogram)
- .type GL_PREFIX(GetHistogram), @function
-GL_PREFIX(GetHistogram):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2888(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2888(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2888(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2888(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetHistogram), .-GL_PREFIX(GetHistogram)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetHistogramParameterfv)
- .type GL_PREFIX(GetHistogramParameterfv), @function
-GL_PREFIX(GetHistogramParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2896(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2896(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2896(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2896(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetHistogramParameterfv), .-GL_PREFIX(GetHistogramParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetHistogramParameteriv)
- .type GL_PREFIX(GetHistogramParameteriv), @function
-GL_PREFIX(GetHistogramParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2904(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2904(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2904(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2904(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetHistogramParameteriv), .-GL_PREFIX(GetHistogramParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMinmax)
- .type GL_PREFIX(GetMinmax), @function
-GL_PREFIX(GetMinmax):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2912(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2912(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2912(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2912(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMinmax), .-GL_PREFIX(GetMinmax)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMinmaxParameterfv)
- .type GL_PREFIX(GetMinmaxParameterfv), @function
-GL_PREFIX(GetMinmaxParameterfv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2920(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2920(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2920(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2920(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMinmaxParameterfv), .-GL_PREFIX(GetMinmaxParameterfv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetMinmaxParameteriv)
- .type GL_PREFIX(GetMinmaxParameteriv), @function
-GL_PREFIX(GetMinmaxParameteriv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2928(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2928(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2928(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2928(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetMinmaxParameteriv), .-GL_PREFIX(GetMinmaxParameteriv)
-
- .p2align 4,,15
- .globl GL_PREFIX(Histogram)
- .type GL_PREFIX(Histogram), @function
-GL_PREFIX(Histogram):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2936(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2936(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2936(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2936(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Histogram), .-GL_PREFIX(Histogram)
-
- .p2align 4,,15
- .globl GL_PREFIX(Minmax)
- .type GL_PREFIX(Minmax), @function
-GL_PREFIX(Minmax):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2944(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2944(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2944(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2944(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Minmax), .-GL_PREFIX(Minmax)
-
- .p2align 4,,15
- .globl GL_PREFIX(ResetHistogram)
- .type GL_PREFIX(ResetHistogram), @function
-GL_PREFIX(ResetHistogram):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2952(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2952(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2952(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2952(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ResetHistogram), .-GL_PREFIX(ResetHistogram)
-
- .p2align 4,,15
- .globl GL_PREFIX(ResetMinmax)
- .type GL_PREFIX(ResetMinmax), @function
-GL_PREFIX(ResetMinmax):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2960(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2960(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2960(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2960(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ResetMinmax), .-GL_PREFIX(ResetMinmax)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexImage3D)
- .type GL_PREFIX(TexImage3D), @function
-GL_PREFIX(TexImage3D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2968(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2968(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2968(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2968(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexImage3D), .-GL_PREFIX(TexImage3D)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexSubImage3D)
- .type GL_PREFIX(TexSubImage3D), @function
-GL_PREFIX(TexSubImage3D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2976(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2976(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2976(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2976(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexSubImage3D), .-GL_PREFIX(TexSubImage3D)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyTexSubImage3D)
- .type GL_PREFIX(CopyTexSubImage3D), @function
-GL_PREFIX(CopyTexSubImage3D):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2984(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2984(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2984(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 2984(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyTexSubImage3D), .-GL_PREFIX(CopyTexSubImage3D)
-
- .p2align 4,,15
- .globl GL_PREFIX(ActiveTextureARB)
- .type GL_PREFIX(ActiveTextureARB), @function
-GL_PREFIX(ActiveTextureARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 2992(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 2992(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 2992(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 2992(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ActiveTextureARB), .-GL_PREFIX(ActiveTextureARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClientActiveTextureARB)
- .type GL_PREFIX(ClientActiveTextureARB), @function
-GL_PREFIX(ClientActiveTextureARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3000(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3000(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3000(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3000(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClientActiveTextureARB), .-GL_PREFIX(ClientActiveTextureARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1dARB)
- .type GL_PREFIX(MultiTexCoord1dARB), @function
-GL_PREFIX(MultiTexCoord1dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3008(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3008(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3008(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3008(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1dARB), .-GL_PREFIX(MultiTexCoord1dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1dvARB)
- .type GL_PREFIX(MultiTexCoord1dvARB), @function
-GL_PREFIX(MultiTexCoord1dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3016(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3016(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3016(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3016(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1dvARB), .-GL_PREFIX(MultiTexCoord1dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1fARB)
- .type GL_PREFIX(MultiTexCoord1fARB), @function
-GL_PREFIX(MultiTexCoord1fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3024(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3024(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3024(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3024(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1fARB), .-GL_PREFIX(MultiTexCoord1fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1fvARB)
- .type GL_PREFIX(MultiTexCoord1fvARB), @function
-GL_PREFIX(MultiTexCoord1fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3032(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3032(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3032(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3032(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1fvARB), .-GL_PREFIX(MultiTexCoord1fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1iARB)
- .type GL_PREFIX(MultiTexCoord1iARB), @function
-GL_PREFIX(MultiTexCoord1iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3040(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3040(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3040(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3040(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1iARB), .-GL_PREFIX(MultiTexCoord1iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1ivARB)
- .type GL_PREFIX(MultiTexCoord1ivARB), @function
-GL_PREFIX(MultiTexCoord1ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3048(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3048(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3048(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3048(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1ivARB), .-GL_PREFIX(MultiTexCoord1ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1sARB)
- .type GL_PREFIX(MultiTexCoord1sARB), @function
-GL_PREFIX(MultiTexCoord1sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3056(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3056(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3056(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3056(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1sARB), .-GL_PREFIX(MultiTexCoord1sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord1svARB)
- .type GL_PREFIX(MultiTexCoord1svARB), @function
-GL_PREFIX(MultiTexCoord1svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3064(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3064(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3064(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3064(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord1svARB), .-GL_PREFIX(MultiTexCoord1svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2dARB)
- .type GL_PREFIX(MultiTexCoord2dARB), @function
-GL_PREFIX(MultiTexCoord2dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3072(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3072(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3072(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3072(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2dARB), .-GL_PREFIX(MultiTexCoord2dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2dvARB)
- .type GL_PREFIX(MultiTexCoord2dvARB), @function
-GL_PREFIX(MultiTexCoord2dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3080(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3080(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3080(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3080(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2dvARB), .-GL_PREFIX(MultiTexCoord2dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2fARB)
- .type GL_PREFIX(MultiTexCoord2fARB), @function
-GL_PREFIX(MultiTexCoord2fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3088(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3088(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3088(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3088(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2fARB), .-GL_PREFIX(MultiTexCoord2fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2fvARB)
- .type GL_PREFIX(MultiTexCoord2fvARB), @function
-GL_PREFIX(MultiTexCoord2fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3096(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3096(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3096(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3096(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2fvARB), .-GL_PREFIX(MultiTexCoord2fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2iARB)
- .type GL_PREFIX(MultiTexCoord2iARB), @function
-GL_PREFIX(MultiTexCoord2iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3104(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2iARB), .-GL_PREFIX(MultiTexCoord2iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2ivARB)
- .type GL_PREFIX(MultiTexCoord2ivARB), @function
-GL_PREFIX(MultiTexCoord2ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2ivARB), .-GL_PREFIX(MultiTexCoord2ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2sARB)
- .type GL_PREFIX(MultiTexCoord2sARB), @function
-GL_PREFIX(MultiTexCoord2sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3120(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2sARB), .-GL_PREFIX(MultiTexCoord2sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord2svARB)
- .type GL_PREFIX(MultiTexCoord2svARB), @function
-GL_PREFIX(MultiTexCoord2svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord2svARB), .-GL_PREFIX(MultiTexCoord2svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3dARB)
- .type GL_PREFIX(MultiTexCoord3dARB), @function
-GL_PREFIX(MultiTexCoord3dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3136(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3dARB), .-GL_PREFIX(MultiTexCoord3dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3dvARB)
- .type GL_PREFIX(MultiTexCoord3dvARB), @function
-GL_PREFIX(MultiTexCoord3dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3dvARB), .-GL_PREFIX(MultiTexCoord3dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3fARB)
- .type GL_PREFIX(MultiTexCoord3fARB), @function
-GL_PREFIX(MultiTexCoord3fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3152(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3fARB), .-GL_PREFIX(MultiTexCoord3fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3fvARB)
- .type GL_PREFIX(MultiTexCoord3fvARB), @function
-GL_PREFIX(MultiTexCoord3fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3fvARB), .-GL_PREFIX(MultiTexCoord3fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3iARB)
- .type GL_PREFIX(MultiTexCoord3iARB), @function
-GL_PREFIX(MultiTexCoord3iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3iARB), .-GL_PREFIX(MultiTexCoord3iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3ivARB)
- .type GL_PREFIX(MultiTexCoord3ivARB), @function
-GL_PREFIX(MultiTexCoord3ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3176(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3ivARB), .-GL_PREFIX(MultiTexCoord3ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3sARB)
- .type GL_PREFIX(MultiTexCoord3sARB), @function
-GL_PREFIX(MultiTexCoord3sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3sARB), .-GL_PREFIX(MultiTexCoord3sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord3svARB)
- .type GL_PREFIX(MultiTexCoord3svARB), @function
-GL_PREFIX(MultiTexCoord3svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3192(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord3svARB), .-GL_PREFIX(MultiTexCoord3svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4dARB)
- .type GL_PREFIX(MultiTexCoord4dARB), @function
-GL_PREFIX(MultiTexCoord4dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3200(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4dARB), .-GL_PREFIX(MultiTexCoord4dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4dvARB)
- .type GL_PREFIX(MultiTexCoord4dvARB), @function
-GL_PREFIX(MultiTexCoord4dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3208(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4dvARB), .-GL_PREFIX(MultiTexCoord4dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4fARB)
- .type GL_PREFIX(MultiTexCoord4fARB), @function
-GL_PREFIX(MultiTexCoord4fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3216(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4fARB), .-GL_PREFIX(MultiTexCoord4fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4fvARB)
- .type GL_PREFIX(MultiTexCoord4fvARB), @function
-GL_PREFIX(MultiTexCoord4fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3224(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4fvARB), .-GL_PREFIX(MultiTexCoord4fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4iARB)
- .type GL_PREFIX(MultiTexCoord4iARB), @function
-GL_PREFIX(MultiTexCoord4iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3232(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4iARB), .-GL_PREFIX(MultiTexCoord4iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4ivARB)
- .type GL_PREFIX(MultiTexCoord4ivARB), @function
-GL_PREFIX(MultiTexCoord4ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4ivARB), .-GL_PREFIX(MultiTexCoord4ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4sARB)
- .type GL_PREFIX(MultiTexCoord4sARB), @function
-GL_PREFIX(MultiTexCoord4sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4sARB), .-GL_PREFIX(MultiTexCoord4sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiTexCoord4svARB)
- .type GL_PREFIX(MultiTexCoord4svARB), @function
-GL_PREFIX(MultiTexCoord4svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiTexCoord4svARB), .-GL_PREFIX(MultiTexCoord4svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(AttachShader)
- .type GL_PREFIX(AttachShader), @function
-GL_PREFIX(AttachShader):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AttachShader), .-GL_PREFIX(AttachShader)
-
- .p2align 4,,15
- .globl GL_PREFIX(CreateProgram)
- .type GL_PREFIX(CreateProgram), @function
-GL_PREFIX(CreateProgram):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 3272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3272(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 3272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CreateProgram), .-GL_PREFIX(CreateProgram)
-
- .p2align 4,,15
- .globl GL_PREFIX(CreateShader)
- .type GL_PREFIX(CreateShader), @function
-GL_PREFIX(CreateShader):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3280(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CreateShader), .-GL_PREFIX(CreateShader)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteProgram)
- .type GL_PREFIX(DeleteProgram), @function
-GL_PREFIX(DeleteProgram):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteProgram), .-GL_PREFIX(DeleteProgram)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteShader)
- .type GL_PREFIX(DeleteShader), @function
-GL_PREFIX(DeleteShader):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3296(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteShader), .-GL_PREFIX(DeleteShader)
-
- .p2align 4,,15
- .globl GL_PREFIX(DetachShader)
- .type GL_PREFIX(DetachShader), @function
-GL_PREFIX(DetachShader):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3304(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DetachShader), .-GL_PREFIX(DetachShader)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetAttachedShaders)
- .type GL_PREFIX(GetAttachedShaders), @function
-GL_PREFIX(GetAttachedShaders):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3312(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetAttachedShaders), .-GL_PREFIX(GetAttachedShaders)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramInfoLog)
- .type GL_PREFIX(GetProgramInfoLog), @function
-GL_PREFIX(GetProgramInfoLog):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3320(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramInfoLog), .-GL_PREFIX(GetProgramInfoLog)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramiv)
- .type GL_PREFIX(GetProgramiv), @function
-GL_PREFIX(GetProgramiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramiv), .-GL_PREFIX(GetProgramiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetShaderInfoLog)
- .type GL_PREFIX(GetShaderInfoLog), @function
-GL_PREFIX(GetShaderInfoLog):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3336(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetShaderInfoLog), .-GL_PREFIX(GetShaderInfoLog)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetShaderiv)
- .type GL_PREFIX(GetShaderiv), @function
-GL_PREFIX(GetShaderiv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3344(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetShaderiv), .-GL_PREFIX(GetShaderiv)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsProgram)
- .type GL_PREFIX(IsProgram), @function
-GL_PREFIX(IsProgram):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3352(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsProgram), .-GL_PREFIX(IsProgram)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsShader)
- .type GL_PREFIX(IsShader), @function
-GL_PREFIX(IsShader):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3360(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsShader), .-GL_PREFIX(IsShader)
-
- .p2align 4,,15
- .globl GL_PREFIX(StencilFuncSeparate)
- .type GL_PREFIX(StencilFuncSeparate), @function
-GL_PREFIX(StencilFuncSeparate):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3368(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(StencilFuncSeparate), .-GL_PREFIX(StencilFuncSeparate)
-
- .p2align 4,,15
- .globl GL_PREFIX(StencilMaskSeparate)
- .type GL_PREFIX(StencilMaskSeparate), @function
-GL_PREFIX(StencilMaskSeparate):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3376(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(StencilMaskSeparate), .-GL_PREFIX(StencilMaskSeparate)
-
- .p2align 4,,15
- .globl GL_PREFIX(StencilOpSeparate)
- .type GL_PREFIX(StencilOpSeparate), @function
-GL_PREFIX(StencilOpSeparate):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3384(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(StencilOpSeparate), .-GL_PREFIX(StencilOpSeparate)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix2x3fv)
- .type GL_PREFIX(UniformMatrix2x3fv), @function
-GL_PREFIX(UniformMatrix2x3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3392(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix2x3fv), .-GL_PREFIX(UniformMatrix2x3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix2x4fv)
- .type GL_PREFIX(UniformMatrix2x4fv), @function
-GL_PREFIX(UniformMatrix2x4fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3400(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix2x4fv), .-GL_PREFIX(UniformMatrix2x4fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix3x2fv)
- .type GL_PREFIX(UniformMatrix3x2fv), @function
-GL_PREFIX(UniformMatrix3x2fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3408(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix3x2fv), .-GL_PREFIX(UniformMatrix3x2fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix3x4fv)
- .type GL_PREFIX(UniformMatrix3x4fv), @function
-GL_PREFIX(UniformMatrix3x4fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3416(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix3x4fv), .-GL_PREFIX(UniformMatrix3x4fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix4x2fv)
- .type GL_PREFIX(UniformMatrix4x2fv), @function
-GL_PREFIX(UniformMatrix4x2fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3424(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix4x2fv), .-GL_PREFIX(UniformMatrix4x2fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix4x3fv)
- .type GL_PREFIX(UniformMatrix4x3fv), @function
-GL_PREFIX(UniformMatrix4x3fv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3432(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix4x3fv), .-GL_PREFIX(UniformMatrix4x3fv)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawArraysInstanced)
- .type GL_PREFIX(DrawArraysInstanced), @function
-GL_PREFIX(DrawArraysInstanced):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawArraysInstanced), .-GL_PREFIX(DrawArraysInstanced)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawElementsInstanced)
- .type GL_PREFIX(DrawElementsInstanced), @function
-GL_PREFIX(DrawElementsInstanced):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3448(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawElementsInstanced), .-GL_PREFIX(DrawElementsInstanced)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadTransposeMatrixdARB)
- .type GL_PREFIX(LoadTransposeMatrixdARB), @function
-GL_PREFIX(LoadTransposeMatrixdARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadTransposeMatrixdARB), .-GL_PREFIX(LoadTransposeMatrixdARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadTransposeMatrixfARB)
- .type GL_PREFIX(LoadTransposeMatrixfARB), @function
-GL_PREFIX(LoadTransposeMatrixfARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadTransposeMatrixfARB), .-GL_PREFIX(LoadTransposeMatrixfARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultTransposeMatrixdARB)
- .type GL_PREFIX(MultTransposeMatrixdARB), @function
-GL_PREFIX(MultTransposeMatrixdARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3472(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultTransposeMatrixdARB), .-GL_PREFIX(MultTransposeMatrixdARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultTransposeMatrixfARB)
- .type GL_PREFIX(MultTransposeMatrixfARB), @function
-GL_PREFIX(MultTransposeMatrixfARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultTransposeMatrixfARB), .-GL_PREFIX(MultTransposeMatrixfARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(SampleCoverageARB)
- .type GL_PREFIX(SampleCoverageARB), @function
-GL_PREFIX(SampleCoverageARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3488(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SampleCoverageARB), .-GL_PREFIX(SampleCoverageARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompressedTexImage1DARB)
- .type GL_PREFIX(CompressedTexImage1DARB), @function
-GL_PREFIX(CompressedTexImage1DARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3496(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompressedTexImage1DARB), .-GL_PREFIX(CompressedTexImage1DARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompressedTexImage2DARB)
- .type GL_PREFIX(CompressedTexImage2DARB), @function
-GL_PREFIX(CompressedTexImage2DARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3504(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompressedTexImage2DARB), .-GL_PREFIX(CompressedTexImage2DARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompressedTexImage3DARB)
- .type GL_PREFIX(CompressedTexImage3DARB), @function
-GL_PREFIX(CompressedTexImage3DARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3512(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompressedTexImage3DARB), .-GL_PREFIX(CompressedTexImage3DARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompressedTexSubImage1DARB)
- .type GL_PREFIX(CompressedTexSubImage1DARB), @function
-GL_PREFIX(CompressedTexSubImage1DARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3520(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompressedTexSubImage1DARB), .-GL_PREFIX(CompressedTexSubImage1DARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompressedTexSubImage2DARB)
- .type GL_PREFIX(CompressedTexSubImage2DARB), @function
-GL_PREFIX(CompressedTexSubImage2DARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompressedTexSubImage2DARB), .-GL_PREFIX(CompressedTexSubImage2DARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompressedTexSubImage3DARB)
- .type GL_PREFIX(CompressedTexSubImage3DARB), @function
-GL_PREFIX(CompressedTexSubImage3DARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompressedTexSubImage3DARB), .-GL_PREFIX(CompressedTexSubImage3DARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetCompressedTexImageARB)
- .type GL_PREFIX(GetCompressedTexImageARB), @function
-GL_PREFIX(GetCompressedTexImageARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetCompressedTexImageARB), .-GL_PREFIX(GetCompressedTexImageARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(DisableVertexAttribArrayARB)
- .type GL_PREFIX(DisableVertexAttribArrayARB), @function
-GL_PREFIX(DisableVertexAttribArrayARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3552(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DisableVertexAttribArrayARB), .-GL_PREFIX(DisableVertexAttribArrayARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(EnableVertexAttribArrayARB)
- .type GL_PREFIX(EnableVertexAttribArrayARB), @function
-GL_PREFIX(EnableVertexAttribArrayARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 3560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3560(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 3560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EnableVertexAttribArrayARB), .-GL_PREFIX(EnableVertexAttribArrayARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramEnvParameterdvARB)
- .type GL_PREFIX(GetProgramEnvParameterdvARB), @function
-GL_PREFIX(GetProgramEnvParameterdvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramEnvParameterdvARB), .-GL_PREFIX(GetProgramEnvParameterdvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramEnvParameterfvARB)
- .type GL_PREFIX(GetProgramEnvParameterfvARB), @function
-GL_PREFIX(GetProgramEnvParameterfvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3576(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramEnvParameterfvARB), .-GL_PREFIX(GetProgramEnvParameterfvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramLocalParameterdvARB)
- .type GL_PREFIX(GetProgramLocalParameterdvARB), @function
-GL_PREFIX(GetProgramLocalParameterdvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramLocalParameterdvARB), .-GL_PREFIX(GetProgramLocalParameterdvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramLocalParameterfvARB)
- .type GL_PREFIX(GetProgramLocalParameterfvARB), @function
-GL_PREFIX(GetProgramLocalParameterfvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3592(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramLocalParameterfvARB), .-GL_PREFIX(GetProgramLocalParameterfvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramStringARB)
- .type GL_PREFIX(GetProgramStringARB), @function
-GL_PREFIX(GetProgramStringARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3600(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramStringARB), .-GL_PREFIX(GetProgramStringARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramivARB)
- .type GL_PREFIX(GetProgramivARB), @function
-GL_PREFIX(GetProgramivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramivARB), .-GL_PREFIX(GetProgramivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribdvARB)
- .type GL_PREFIX(GetVertexAttribdvARB), @function
-GL_PREFIX(GetVertexAttribdvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3616(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3616(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3616(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3616(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribdvARB), .-GL_PREFIX(GetVertexAttribdvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribfvARB)
- .type GL_PREFIX(GetVertexAttribfvARB), @function
-GL_PREFIX(GetVertexAttribfvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3624(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3624(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3624(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3624(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribfvARB), .-GL_PREFIX(GetVertexAttribfvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribivARB)
- .type GL_PREFIX(GetVertexAttribivARB), @function
-GL_PREFIX(GetVertexAttribivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3632(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3632(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3632(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3632(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribivARB), .-GL_PREFIX(GetVertexAttribivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramEnvParameter4dARB)
- .type GL_PREFIX(ProgramEnvParameter4dARB), @function
-GL_PREFIX(ProgramEnvParameter4dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3640(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3640(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3640(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3640(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramEnvParameter4dARB), .-GL_PREFIX(ProgramEnvParameter4dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramEnvParameter4dvARB)
- .type GL_PREFIX(ProgramEnvParameter4dvARB), @function
-GL_PREFIX(ProgramEnvParameter4dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3648(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3648(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3648(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3648(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramEnvParameter4dvARB), .-GL_PREFIX(ProgramEnvParameter4dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramEnvParameter4fARB)
- .type GL_PREFIX(ProgramEnvParameter4fARB), @function
-GL_PREFIX(ProgramEnvParameter4fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3656(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3656(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3656(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3656(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramEnvParameter4fARB), .-GL_PREFIX(ProgramEnvParameter4fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramEnvParameter4fvARB)
- .type GL_PREFIX(ProgramEnvParameter4fvARB), @function
-GL_PREFIX(ProgramEnvParameter4fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3664(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3664(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3664(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3664(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramEnvParameter4fvARB), .-GL_PREFIX(ProgramEnvParameter4fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramLocalParameter4dARB)
- .type GL_PREFIX(ProgramLocalParameter4dARB), @function
-GL_PREFIX(ProgramLocalParameter4dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3672(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3672(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3672(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3672(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramLocalParameter4dARB), .-GL_PREFIX(ProgramLocalParameter4dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramLocalParameter4dvARB)
- .type GL_PREFIX(ProgramLocalParameter4dvARB), @function
-GL_PREFIX(ProgramLocalParameter4dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3680(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3680(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3680(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3680(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramLocalParameter4dvARB), .-GL_PREFIX(ProgramLocalParameter4dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramLocalParameter4fARB)
- .type GL_PREFIX(ProgramLocalParameter4fARB), @function
-GL_PREFIX(ProgramLocalParameter4fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3688(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3688(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3688(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %xmm0, 16(%rsp)
- movq %xmm1, 24(%rsp)
- movq %xmm2, 32(%rsp)
- movq %xmm3, 40(%rsp)
- call _glapi_get_dispatch
- movq 40(%rsp), %xmm3
- movq 32(%rsp), %xmm2
- movq 24(%rsp), %xmm1
- movq 16(%rsp), %xmm0
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 3688(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramLocalParameter4fARB), .-GL_PREFIX(ProgramLocalParameter4fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramLocalParameter4fvARB)
- .type GL_PREFIX(ProgramLocalParameter4fvARB), @function
-GL_PREFIX(ProgramLocalParameter4fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3696(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3696(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3696(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3696(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramLocalParameter4fvARB), .-GL_PREFIX(ProgramLocalParameter4fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramStringARB)
- .type GL_PREFIX(ProgramStringARB), @function
-GL_PREFIX(ProgramStringARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3704(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3704(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3704(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3704(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramStringARB), .-GL_PREFIX(ProgramStringARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1dARB)
- .type GL_PREFIX(VertexAttrib1dARB), @function
-GL_PREFIX(VertexAttrib1dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3712(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3712(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3712(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3712(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1dARB), .-GL_PREFIX(VertexAttrib1dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1dvARB)
- .type GL_PREFIX(VertexAttrib1dvARB), @function
-GL_PREFIX(VertexAttrib1dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3720(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3720(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3720(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3720(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1dvARB), .-GL_PREFIX(VertexAttrib1dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1fARB)
- .type GL_PREFIX(VertexAttrib1fARB), @function
-GL_PREFIX(VertexAttrib1fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3728(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3728(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3728(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3728(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1fARB), .-GL_PREFIX(VertexAttrib1fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1fvARB)
- .type GL_PREFIX(VertexAttrib1fvARB), @function
-GL_PREFIX(VertexAttrib1fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3736(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3736(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3736(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3736(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1fvARB), .-GL_PREFIX(VertexAttrib1fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1sARB)
- .type GL_PREFIX(VertexAttrib1sARB), @function
-GL_PREFIX(VertexAttrib1sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3744(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3744(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3744(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3744(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1sARB), .-GL_PREFIX(VertexAttrib1sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1svARB)
- .type GL_PREFIX(VertexAttrib1svARB), @function
-GL_PREFIX(VertexAttrib1svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3752(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3752(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3752(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3752(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1svARB), .-GL_PREFIX(VertexAttrib1svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2dARB)
- .type GL_PREFIX(VertexAttrib2dARB), @function
-GL_PREFIX(VertexAttrib2dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3760(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3760(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3760(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3760(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2dARB), .-GL_PREFIX(VertexAttrib2dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2dvARB)
- .type GL_PREFIX(VertexAttrib2dvARB), @function
-GL_PREFIX(VertexAttrib2dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3768(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3768(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3768(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3768(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2dvARB), .-GL_PREFIX(VertexAttrib2dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2fARB)
- .type GL_PREFIX(VertexAttrib2fARB), @function
-GL_PREFIX(VertexAttrib2fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3776(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3776(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3776(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 3776(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2fARB), .-GL_PREFIX(VertexAttrib2fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2fvARB)
- .type GL_PREFIX(VertexAttrib2fvARB), @function
-GL_PREFIX(VertexAttrib2fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3784(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3784(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3784(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3784(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2fvARB), .-GL_PREFIX(VertexAttrib2fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2sARB)
- .type GL_PREFIX(VertexAttrib2sARB), @function
-GL_PREFIX(VertexAttrib2sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3792(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3792(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3792(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3792(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2sARB), .-GL_PREFIX(VertexAttrib2sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2svARB)
- .type GL_PREFIX(VertexAttrib2svARB), @function
-GL_PREFIX(VertexAttrib2svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3800(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3800(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3800(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3800(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2svARB), .-GL_PREFIX(VertexAttrib2svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3dARB)
- .type GL_PREFIX(VertexAttrib3dARB), @function
-GL_PREFIX(VertexAttrib3dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3808(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3808(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3808(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3808(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3dARB), .-GL_PREFIX(VertexAttrib3dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3dvARB)
- .type GL_PREFIX(VertexAttrib3dvARB), @function
-GL_PREFIX(VertexAttrib3dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3816(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3816(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3816(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3816(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3dvARB), .-GL_PREFIX(VertexAttrib3dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3fARB)
- .type GL_PREFIX(VertexAttrib3fARB), @function
-GL_PREFIX(VertexAttrib3fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3824(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3824(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3824(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3824(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3fARB), .-GL_PREFIX(VertexAttrib3fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3fvARB)
- .type GL_PREFIX(VertexAttrib3fvARB), @function
-GL_PREFIX(VertexAttrib3fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3832(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3832(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3832(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3832(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3fvARB), .-GL_PREFIX(VertexAttrib3fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3sARB)
- .type GL_PREFIX(VertexAttrib3sARB), @function
-GL_PREFIX(VertexAttrib3sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3840(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3840(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3840(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3840(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3sARB), .-GL_PREFIX(VertexAttrib3sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3svARB)
- .type GL_PREFIX(VertexAttrib3svARB), @function
-GL_PREFIX(VertexAttrib3svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3848(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3848(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3848(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3848(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3svARB), .-GL_PREFIX(VertexAttrib3svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NbvARB)
- .type GL_PREFIX(VertexAttrib4NbvARB), @function
-GL_PREFIX(VertexAttrib4NbvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3856(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3856(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3856(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3856(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NbvARB), .-GL_PREFIX(VertexAttrib4NbvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NivARB)
- .type GL_PREFIX(VertexAttrib4NivARB), @function
-GL_PREFIX(VertexAttrib4NivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3864(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3864(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3864(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3864(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NivARB), .-GL_PREFIX(VertexAttrib4NivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NsvARB)
- .type GL_PREFIX(VertexAttrib4NsvARB), @function
-GL_PREFIX(VertexAttrib4NsvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3872(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3872(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3872(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3872(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NsvARB), .-GL_PREFIX(VertexAttrib4NsvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NubARB)
- .type GL_PREFIX(VertexAttrib4NubARB), @function
-GL_PREFIX(VertexAttrib4NubARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3880(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3880(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3880(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3880(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NubARB), .-GL_PREFIX(VertexAttrib4NubARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NubvARB)
- .type GL_PREFIX(VertexAttrib4NubvARB), @function
-GL_PREFIX(VertexAttrib4NubvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3888(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3888(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3888(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3888(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NubvARB), .-GL_PREFIX(VertexAttrib4NubvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NuivARB)
- .type GL_PREFIX(VertexAttrib4NuivARB), @function
-GL_PREFIX(VertexAttrib4NuivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3896(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3896(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3896(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3896(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NuivARB), .-GL_PREFIX(VertexAttrib4NuivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4NusvARB)
- .type GL_PREFIX(VertexAttrib4NusvARB), @function
-GL_PREFIX(VertexAttrib4NusvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3904(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3904(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3904(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3904(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4NusvARB), .-GL_PREFIX(VertexAttrib4NusvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4bvARB)
- .type GL_PREFIX(VertexAttrib4bvARB), @function
-GL_PREFIX(VertexAttrib4bvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3912(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3912(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3912(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3912(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4bvARB), .-GL_PREFIX(VertexAttrib4bvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4dARB)
- .type GL_PREFIX(VertexAttrib4dARB), @function
-GL_PREFIX(VertexAttrib4dARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3920(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3920(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3920(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3920(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4dARB), .-GL_PREFIX(VertexAttrib4dARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4dvARB)
- .type GL_PREFIX(VertexAttrib4dvARB), @function
-GL_PREFIX(VertexAttrib4dvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3928(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3928(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3928(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3928(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4dvARB), .-GL_PREFIX(VertexAttrib4dvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4fARB)
- .type GL_PREFIX(VertexAttrib4fARB), @function
-GL_PREFIX(VertexAttrib4fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3936(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3936(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3936(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 3936(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4fARB), .-GL_PREFIX(VertexAttrib4fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4fvARB)
- .type GL_PREFIX(VertexAttrib4fvARB), @function
-GL_PREFIX(VertexAttrib4fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3944(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3944(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3944(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3944(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4fvARB), .-GL_PREFIX(VertexAttrib4fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4ivARB)
- .type GL_PREFIX(VertexAttrib4ivARB), @function
-GL_PREFIX(VertexAttrib4ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3952(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3952(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3952(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3952(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4ivARB), .-GL_PREFIX(VertexAttrib4ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4sARB)
- .type GL_PREFIX(VertexAttrib4sARB), @function
-GL_PREFIX(VertexAttrib4sARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3960(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3960(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3960(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 3960(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4sARB), .-GL_PREFIX(VertexAttrib4sARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4svARB)
- .type GL_PREFIX(VertexAttrib4svARB), @function
-GL_PREFIX(VertexAttrib4svARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3968(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3968(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3968(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3968(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4svARB), .-GL_PREFIX(VertexAttrib4svARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4ubvARB)
- .type GL_PREFIX(VertexAttrib4ubvARB), @function
-GL_PREFIX(VertexAttrib4ubvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3976(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3976(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3976(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3976(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4ubvARB), .-GL_PREFIX(VertexAttrib4ubvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4uivARB)
- .type GL_PREFIX(VertexAttrib4uivARB), @function
-GL_PREFIX(VertexAttrib4uivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3984(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3984(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3984(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3984(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4uivARB), .-GL_PREFIX(VertexAttrib4uivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4usvARB)
- .type GL_PREFIX(VertexAttrib4usvARB), @function
-GL_PREFIX(VertexAttrib4usvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 3992(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3992(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 3992(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 3992(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4usvARB), .-GL_PREFIX(VertexAttrib4usvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribPointerARB)
- .type GL_PREFIX(VertexAttribPointerARB), @function
-GL_PREFIX(VertexAttribPointerARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4000(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4000(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4000(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4000(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribPointerARB), .-GL_PREFIX(VertexAttribPointerARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindBufferARB)
- .type GL_PREFIX(BindBufferARB), @function
-GL_PREFIX(BindBufferARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4008(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4008(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4008(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4008(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindBufferARB), .-GL_PREFIX(BindBufferARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(BufferDataARB)
- .type GL_PREFIX(BufferDataARB), @function
-GL_PREFIX(BufferDataARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4016(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4016(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4016(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4016(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BufferDataARB), .-GL_PREFIX(BufferDataARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(BufferSubDataARB)
- .type GL_PREFIX(BufferSubDataARB), @function
-GL_PREFIX(BufferSubDataARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4024(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4024(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4024(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4024(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BufferSubDataARB), .-GL_PREFIX(BufferSubDataARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteBuffersARB)
- .type GL_PREFIX(DeleteBuffersARB), @function
-GL_PREFIX(DeleteBuffersARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4032(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4032(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4032(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4032(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteBuffersARB), .-GL_PREFIX(DeleteBuffersARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenBuffersARB)
- .type GL_PREFIX(GenBuffersARB), @function
-GL_PREFIX(GenBuffersARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4040(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4040(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4040(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4040(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenBuffersARB), .-GL_PREFIX(GenBuffersARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetBufferParameterivARB)
- .type GL_PREFIX(GetBufferParameterivARB), @function
-GL_PREFIX(GetBufferParameterivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4048(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4048(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4048(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4048(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetBufferParameterivARB), .-GL_PREFIX(GetBufferParameterivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetBufferPointervARB)
- .type GL_PREFIX(GetBufferPointervARB), @function
-GL_PREFIX(GetBufferPointervARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4056(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4056(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4056(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4056(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetBufferPointervARB), .-GL_PREFIX(GetBufferPointervARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetBufferSubDataARB)
- .type GL_PREFIX(GetBufferSubDataARB), @function
-GL_PREFIX(GetBufferSubDataARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4064(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4064(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4064(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4064(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetBufferSubDataARB), .-GL_PREFIX(GetBufferSubDataARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsBufferARB)
- .type GL_PREFIX(IsBufferARB), @function
-GL_PREFIX(IsBufferARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4072(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4072(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4072(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4072(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsBufferARB), .-GL_PREFIX(IsBufferARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(MapBufferARB)
- .type GL_PREFIX(MapBufferARB), @function
-GL_PREFIX(MapBufferARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4080(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4080(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4080(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4080(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MapBufferARB), .-GL_PREFIX(MapBufferARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(UnmapBufferARB)
- .type GL_PREFIX(UnmapBufferARB), @function
-GL_PREFIX(UnmapBufferARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4088(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4088(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4088(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4088(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UnmapBufferARB), .-GL_PREFIX(UnmapBufferARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(BeginQueryARB)
- .type GL_PREFIX(BeginQueryARB), @function
-GL_PREFIX(BeginQueryARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4096(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4096(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4096(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4096(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BeginQueryARB), .-GL_PREFIX(BeginQueryARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteQueriesARB)
- .type GL_PREFIX(DeleteQueriesARB), @function
-GL_PREFIX(DeleteQueriesARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4104(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteQueriesARB), .-GL_PREFIX(DeleteQueriesARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(EndQueryARB)
- .type GL_PREFIX(EndQueryARB), @function
-GL_PREFIX(EndQueryARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EndQueryARB), .-GL_PREFIX(EndQueryARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenQueriesARB)
- .type GL_PREFIX(GenQueriesARB), @function
-GL_PREFIX(GenQueriesARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4120(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenQueriesARB), .-GL_PREFIX(GenQueriesARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetQueryObjectivARB)
- .type GL_PREFIX(GetQueryObjectivARB), @function
-GL_PREFIX(GetQueryObjectivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetQueryObjectivARB), .-GL_PREFIX(GetQueryObjectivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetQueryObjectuivARB)
- .type GL_PREFIX(GetQueryObjectuivARB), @function
-GL_PREFIX(GetQueryObjectuivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4136(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetQueryObjectuivARB), .-GL_PREFIX(GetQueryObjectuivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetQueryivARB)
- .type GL_PREFIX(GetQueryivARB), @function
-GL_PREFIX(GetQueryivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetQueryivARB), .-GL_PREFIX(GetQueryivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsQueryARB)
- .type GL_PREFIX(IsQueryARB), @function
-GL_PREFIX(IsQueryARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4152(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsQueryARB), .-GL_PREFIX(IsQueryARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(AttachObjectARB)
- .type GL_PREFIX(AttachObjectARB), @function
-GL_PREFIX(AttachObjectARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AttachObjectARB), .-GL_PREFIX(AttachObjectARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CompileShaderARB)
- .type GL_PREFIX(CompileShaderARB), @function
-GL_PREFIX(CompileShaderARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CompileShaderARB), .-GL_PREFIX(CompileShaderARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CreateProgramObjectARB)
- .type GL_PREFIX(CreateProgramObjectARB), @function
-GL_PREFIX(CreateProgramObjectARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 4176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4176(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 4176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CreateProgramObjectARB), .-GL_PREFIX(CreateProgramObjectARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(CreateShaderObjectARB)
- .type GL_PREFIX(CreateShaderObjectARB), @function
-GL_PREFIX(CreateShaderObjectARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CreateShaderObjectARB), .-GL_PREFIX(CreateShaderObjectARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteObjectARB)
- .type GL_PREFIX(DeleteObjectARB), @function
-GL_PREFIX(DeleteObjectARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4192(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteObjectARB), .-GL_PREFIX(DeleteObjectARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(DetachObjectARB)
- .type GL_PREFIX(DetachObjectARB), @function
-GL_PREFIX(DetachObjectARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4200(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DetachObjectARB), .-GL_PREFIX(DetachObjectARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetActiveUniformARB)
- .type GL_PREFIX(GetActiveUniformARB), @function
-GL_PREFIX(GetActiveUniformARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4208(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetActiveUniformARB), .-GL_PREFIX(GetActiveUniformARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetAttachedObjectsARB)
- .type GL_PREFIX(GetAttachedObjectsARB), @function
-GL_PREFIX(GetAttachedObjectsARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4216(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetAttachedObjectsARB), .-GL_PREFIX(GetAttachedObjectsARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetHandleARB)
- .type GL_PREFIX(GetHandleARB), @function
-GL_PREFIX(GetHandleARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4224(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetHandleARB), .-GL_PREFIX(GetHandleARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetInfoLogARB)
- .type GL_PREFIX(GetInfoLogARB), @function
-GL_PREFIX(GetInfoLogARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4232(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetInfoLogARB), .-GL_PREFIX(GetInfoLogARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetObjectParameterfvARB)
- .type GL_PREFIX(GetObjectParameterfvARB), @function
-GL_PREFIX(GetObjectParameterfvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetObjectParameterfvARB), .-GL_PREFIX(GetObjectParameterfvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetObjectParameterivARB)
- .type GL_PREFIX(GetObjectParameterivARB), @function
-GL_PREFIX(GetObjectParameterivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetObjectParameterivARB), .-GL_PREFIX(GetObjectParameterivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetShaderSourceARB)
- .type GL_PREFIX(GetShaderSourceARB), @function
-GL_PREFIX(GetShaderSourceARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetShaderSourceARB), .-GL_PREFIX(GetShaderSourceARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetUniformLocationARB)
- .type GL_PREFIX(GetUniformLocationARB), @function
-GL_PREFIX(GetUniformLocationARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetUniformLocationARB), .-GL_PREFIX(GetUniformLocationARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetUniformfvARB)
- .type GL_PREFIX(GetUniformfvARB), @function
-GL_PREFIX(GetUniformfvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4272(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetUniformfvARB), .-GL_PREFIX(GetUniformfvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetUniformivARB)
- .type GL_PREFIX(GetUniformivARB), @function
-GL_PREFIX(GetUniformivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4280(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetUniformivARB), .-GL_PREFIX(GetUniformivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(LinkProgramARB)
- .type GL_PREFIX(LinkProgramARB), @function
-GL_PREFIX(LinkProgramARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LinkProgramARB), .-GL_PREFIX(LinkProgramARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ShaderSourceARB)
- .type GL_PREFIX(ShaderSourceARB), @function
-GL_PREFIX(ShaderSourceARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4296(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ShaderSourceARB), .-GL_PREFIX(ShaderSourceARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform1fARB)
- .type GL_PREFIX(Uniform1fARB), @function
-GL_PREFIX(Uniform1fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4304(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform1fARB), .-GL_PREFIX(Uniform1fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform1fvARB)
- .type GL_PREFIX(Uniform1fvARB), @function
-GL_PREFIX(Uniform1fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4312(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform1fvARB), .-GL_PREFIX(Uniform1fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform1iARB)
- .type GL_PREFIX(Uniform1iARB), @function
-GL_PREFIX(Uniform1iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4320(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform1iARB), .-GL_PREFIX(Uniform1iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform1ivARB)
- .type GL_PREFIX(Uniform1ivARB), @function
-GL_PREFIX(Uniform1ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform1ivARB), .-GL_PREFIX(Uniform1ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform2fARB)
- .type GL_PREFIX(Uniform2fARB), @function
-GL_PREFIX(Uniform2fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4336(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform2fARB), .-GL_PREFIX(Uniform2fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform2fvARB)
- .type GL_PREFIX(Uniform2fvARB), @function
-GL_PREFIX(Uniform2fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4344(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform2fvARB), .-GL_PREFIX(Uniform2fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform2iARB)
- .type GL_PREFIX(Uniform2iARB), @function
-GL_PREFIX(Uniform2iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4352(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform2iARB), .-GL_PREFIX(Uniform2iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform2ivARB)
- .type GL_PREFIX(Uniform2ivARB), @function
-GL_PREFIX(Uniform2ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4360(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform2ivARB), .-GL_PREFIX(Uniform2ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform3fARB)
- .type GL_PREFIX(Uniform3fARB), @function
-GL_PREFIX(Uniform3fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 4368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4368(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 4368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform3fARB), .-GL_PREFIX(Uniform3fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform3fvARB)
- .type GL_PREFIX(Uniform3fvARB), @function
-GL_PREFIX(Uniform3fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4376(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform3fvARB), .-GL_PREFIX(Uniform3fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform3iARB)
- .type GL_PREFIX(Uniform3iARB), @function
-GL_PREFIX(Uniform3iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4384(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform3iARB), .-GL_PREFIX(Uniform3iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform3ivARB)
- .type GL_PREFIX(Uniform3ivARB), @function
-GL_PREFIX(Uniform3ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4392(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform3ivARB), .-GL_PREFIX(Uniform3ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform4fARB)
- .type GL_PREFIX(Uniform4fARB), @function
-GL_PREFIX(Uniform4fARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 4400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4400(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 4400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform4fARB), .-GL_PREFIX(Uniform4fARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform4fvARB)
- .type GL_PREFIX(Uniform4fvARB), @function
-GL_PREFIX(Uniform4fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4408(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform4fvARB), .-GL_PREFIX(Uniform4fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform4iARB)
- .type GL_PREFIX(Uniform4iARB), @function
-GL_PREFIX(Uniform4iARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4416(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform4iARB), .-GL_PREFIX(Uniform4iARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(Uniform4ivARB)
- .type GL_PREFIX(Uniform4ivARB), @function
-GL_PREFIX(Uniform4ivARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4424(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(Uniform4ivARB), .-GL_PREFIX(Uniform4ivARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix2fvARB)
- .type GL_PREFIX(UniformMatrix2fvARB), @function
-GL_PREFIX(UniformMatrix2fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4432(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix2fvARB), .-GL_PREFIX(UniformMatrix2fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix3fvARB)
- .type GL_PREFIX(UniformMatrix3fvARB), @function
-GL_PREFIX(UniformMatrix3fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix3fvARB), .-GL_PREFIX(UniformMatrix3fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(UniformMatrix4fvARB)
- .type GL_PREFIX(UniformMatrix4fvARB), @function
-GL_PREFIX(UniformMatrix4fvARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4448(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UniformMatrix4fvARB), .-GL_PREFIX(UniformMatrix4fvARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(UseProgramObjectARB)
- .type GL_PREFIX(UseProgramObjectARB), @function
-GL_PREFIX(UseProgramObjectARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UseProgramObjectARB), .-GL_PREFIX(UseProgramObjectARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ValidateProgramARB)
- .type GL_PREFIX(ValidateProgramARB), @function
-GL_PREFIX(ValidateProgramARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ValidateProgramARB), .-GL_PREFIX(ValidateProgramARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindAttribLocationARB)
- .type GL_PREFIX(BindAttribLocationARB), @function
-GL_PREFIX(BindAttribLocationARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4472(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindAttribLocationARB), .-GL_PREFIX(BindAttribLocationARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetActiveAttribARB)
- .type GL_PREFIX(GetActiveAttribARB), @function
-GL_PREFIX(GetActiveAttribARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetActiveAttribARB), .-GL_PREFIX(GetActiveAttribARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetAttribLocationARB)
- .type GL_PREFIX(GetAttribLocationARB), @function
-GL_PREFIX(GetAttribLocationARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4488(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetAttribLocationARB), .-GL_PREFIX(GetAttribLocationARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawBuffersARB)
- .type GL_PREFIX(DrawBuffersARB), @function
-GL_PREFIX(DrawBuffersARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4496(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawBuffersARB), .-GL_PREFIX(DrawBuffersARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(RenderbufferStorageMultisample)
- .type GL_PREFIX(RenderbufferStorageMultisample), @function
-GL_PREFIX(RenderbufferStorageMultisample):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4504(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferTextureARB)
- .type GL_PREFIX(FramebufferTextureARB), @function
-GL_PREFIX(FramebufferTextureARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4512(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferTextureARB), .-GL_PREFIX(FramebufferTextureARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferTextureFaceARB)
- .type GL_PREFIX(FramebufferTextureFaceARB), @function
-GL_PREFIX(FramebufferTextureFaceARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4520(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferTextureFaceARB), .-GL_PREFIX(FramebufferTextureFaceARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramParameteriARB)
- .type GL_PREFIX(ProgramParameteriARB), @function
-GL_PREFIX(ProgramParameteriARB):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramParameteriARB), .-GL_PREFIX(ProgramParameteriARB)
-
- .p2align 4,,15
- .globl GL_PREFIX(FlushMappedBufferRange)
- .type GL_PREFIX(FlushMappedBufferRange), @function
-GL_PREFIX(FlushMappedBufferRange):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FlushMappedBufferRange), .-GL_PREFIX(FlushMappedBufferRange)
-
- .p2align 4,,15
- .globl GL_PREFIX(MapBufferRange)
- .type GL_PREFIX(MapBufferRange), @function
-GL_PREFIX(MapBufferRange):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MapBufferRange), .-GL_PREFIX(MapBufferRange)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindVertexArray)
- .type GL_PREFIX(BindVertexArray), @function
-GL_PREFIX(BindVertexArray):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4552(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindVertexArray), .-GL_PREFIX(BindVertexArray)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenVertexArrays)
- .type GL_PREFIX(GenVertexArrays), @function
-GL_PREFIX(GenVertexArrays):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4560(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenVertexArrays), .-GL_PREFIX(GenVertexArrays)
-
- .p2align 4,,15
- .globl GL_PREFIX(CopyBufferSubData)
- .type GL_PREFIX(CopyBufferSubData), @function
-GL_PREFIX(CopyBufferSubData):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData)
-
- .p2align 4,,15
- .globl GL_PREFIX(ClientWaitSync)
- .type GL_PREFIX(ClientWaitSync), @function
-GL_PREFIX(ClientWaitSync):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4576(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ClientWaitSync), .-GL_PREFIX(ClientWaitSync)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteSync)
- .type GL_PREFIX(DeleteSync), @function
-GL_PREFIX(DeleteSync):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteSync), .-GL_PREFIX(DeleteSync)
-
- .p2align 4,,15
- .globl GL_PREFIX(FenceSync)
- .type GL_PREFIX(FenceSync), @function
-GL_PREFIX(FenceSync):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4592(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FenceSync), .-GL_PREFIX(FenceSync)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetInteger64v)
- .type GL_PREFIX(GetInteger64v), @function
-GL_PREFIX(GetInteger64v):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4600(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetInteger64v), .-GL_PREFIX(GetInteger64v)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetSynciv)
- .type GL_PREFIX(GetSynciv), @function
-GL_PREFIX(GetSynciv):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetSynciv), .-GL_PREFIX(GetSynciv)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsSync)
- .type GL_PREFIX(IsSync), @function
-GL_PREFIX(IsSync):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4616(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4616(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4616(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4616(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsSync), .-GL_PREFIX(IsSync)
-
- .p2align 4,,15
- .globl GL_PREFIX(WaitSync)
- .type GL_PREFIX(WaitSync), @function
-GL_PREFIX(WaitSync):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4624(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4624(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4624(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4624(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WaitSync), .-GL_PREFIX(WaitSync)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawElementsBaseVertex)
- .type GL_PREFIX(DrawElementsBaseVertex), @function
-GL_PREFIX(DrawElementsBaseVertex):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4632(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4632(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4632(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4632(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawElementsBaseVertex), .-GL_PREFIX(DrawElementsBaseVertex)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawRangeElementsBaseVertex)
- .type GL_PREFIX(DrawRangeElementsBaseVertex), @function
-GL_PREFIX(DrawRangeElementsBaseVertex):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4640(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4640(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4640(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4640(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawRangeElementsBaseVertex), .-GL_PREFIX(DrawRangeElementsBaseVertex)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiDrawElementsBaseVertex)
- .type GL_PREFIX(MultiDrawElementsBaseVertex), @function
-GL_PREFIX(MultiDrawElementsBaseVertex):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4648(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4648(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4648(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4648(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiDrawElementsBaseVertex), .-GL_PREFIX(MultiDrawElementsBaseVertex)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindTransformFeedback)
- .type GL_PREFIX(BindTransformFeedback), @function
-GL_PREFIX(BindTransformFeedback):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4656(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4656(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4656(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4656(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindTransformFeedback), .-GL_PREFIX(BindTransformFeedback)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteTransformFeedbacks)
- .type GL_PREFIX(DeleteTransformFeedbacks), @function
-GL_PREFIX(DeleteTransformFeedbacks):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4664(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4664(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4664(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4664(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteTransformFeedbacks), .-GL_PREFIX(DeleteTransformFeedbacks)
-
- .p2align 4,,15
- .globl GL_PREFIX(DrawTransformFeedback)
- .type GL_PREFIX(DrawTransformFeedback), @function
-GL_PREFIX(DrawTransformFeedback):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4672(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4672(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4672(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4672(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DrawTransformFeedback), .-GL_PREFIX(DrawTransformFeedback)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenTransformFeedbacks)
- .type GL_PREFIX(GenTransformFeedbacks), @function
-GL_PREFIX(GenTransformFeedbacks):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4680(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4680(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4680(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4680(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenTransformFeedbacks), .-GL_PREFIX(GenTransformFeedbacks)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsTransformFeedback)
- .type GL_PREFIX(IsTransformFeedback), @function
-GL_PREFIX(IsTransformFeedback):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4688(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4688(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4688(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4688(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsTransformFeedback), .-GL_PREFIX(IsTransformFeedback)
-
- .p2align 4,,15
- .globl GL_PREFIX(PauseTransformFeedback)
- .type GL_PREFIX(PauseTransformFeedback), @function
-GL_PREFIX(PauseTransformFeedback):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4696(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 4696(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4696(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 4696(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PauseTransformFeedback), .-GL_PREFIX(PauseTransformFeedback)
-
- .p2align 4,,15
- .globl GL_PREFIX(ResumeTransformFeedback)
- .type GL_PREFIX(ResumeTransformFeedback), @function
-GL_PREFIX(ResumeTransformFeedback):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4704(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 4704(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4704(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 4704(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ResumeTransformFeedback), .-GL_PREFIX(ResumeTransformFeedback)
-
- .p2align 4,,15
- .globl GL_PREFIX(PolygonOffsetEXT)
- .type GL_PREFIX(PolygonOffsetEXT), @function
-GL_PREFIX(PolygonOffsetEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4712(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 4712(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4712(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 4712(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_590)
- .type GL_PREFIX(_dispatch_stub_590), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_590))
-GL_PREFIX(_dispatch_stub_590):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4720(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4720(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4720(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4720(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_590), .-GL_PREFIX(_dispatch_stub_590)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_591)
- .type GL_PREFIX(_dispatch_stub_591), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_591))
-GL_PREFIX(_dispatch_stub_591):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4728(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4728(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4728(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4728(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_591), .-GL_PREFIX(_dispatch_stub_591)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_592)
- .type GL_PREFIX(_dispatch_stub_592), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_592))
-GL_PREFIX(_dispatch_stub_592):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4736(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4736(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4736(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4736(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_592), .-GL_PREFIX(_dispatch_stub_592)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_593)
- .type GL_PREFIX(_dispatch_stub_593), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_593))
-GL_PREFIX(_dispatch_stub_593):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4744(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4744(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4744(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4744(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_593), .-GL_PREFIX(_dispatch_stub_593)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_594)
- .type GL_PREFIX(_dispatch_stub_594), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_594))
-GL_PREFIX(_dispatch_stub_594):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4752(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4752(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4752(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4752(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_594), .-GL_PREFIX(_dispatch_stub_594)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_595)
- .type GL_PREFIX(_dispatch_stub_595), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_595))
-GL_PREFIX(_dispatch_stub_595):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4760(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4760(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4760(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4760(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_595), .-GL_PREFIX(_dispatch_stub_595)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_596)
- .type GL_PREFIX(_dispatch_stub_596), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_596))
-GL_PREFIX(_dispatch_stub_596):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4768(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4768(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4768(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4768(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_596), .-GL_PREFIX(_dispatch_stub_596)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_597)
- .type GL_PREFIX(_dispatch_stub_597), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_597))
-GL_PREFIX(_dispatch_stub_597):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4776(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4776(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4776(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4776(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_597), .-GL_PREFIX(_dispatch_stub_597)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorPointerEXT)
- .type GL_PREFIX(ColorPointerEXT), @function
-GL_PREFIX(ColorPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4784(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4784(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4784(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4784(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(EdgeFlagPointerEXT)
- .type GL_PREFIX(EdgeFlagPointerEXT), @function
-GL_PREFIX(EdgeFlagPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4792(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4792(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4792(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4792(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(IndexPointerEXT)
- .type GL_PREFIX(IndexPointerEXT), @function
-GL_PREFIX(IndexPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4800(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4800(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4800(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4800(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(NormalPointerEXT)
- .type GL_PREFIX(NormalPointerEXT), @function
-GL_PREFIX(NormalPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4808(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4808(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4808(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4808(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexCoordPointerEXT)
- .type GL_PREFIX(TexCoordPointerEXT), @function
-GL_PREFIX(TexCoordPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4816(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4816(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4816(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4816(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexPointerEXT)
- .type GL_PREFIX(VertexPointerEXT), @function
-GL_PREFIX(VertexPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4824(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4824(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4824(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4824(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(PointParameterfEXT)
- .type GL_PREFIX(PointParameterfEXT), @function
-GL_PREFIX(PointParameterfEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4832(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4832(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4832(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 4832(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(PointParameterfvEXT)
- .type GL_PREFIX(PointParameterfvEXT), @function
-GL_PREFIX(PointParameterfvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4840(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4840(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4840(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4840(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(LockArraysEXT)
- .type GL_PREFIX(LockArraysEXT), @function
-GL_PREFIX(LockArraysEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4848(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4848(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4848(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4848(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(UnlockArraysEXT)
- .type GL_PREFIX(UnlockArraysEXT), @function
-GL_PREFIX(UnlockArraysEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4856(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 4856(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4856(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 4856(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_608)
- .type GL_PREFIX(_dispatch_stub_608), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_608))
-GL_PREFIX(_dispatch_stub_608):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4864(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4864(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4864(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4864(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_608), .-GL_PREFIX(_dispatch_stub_608)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_609)
- .type GL_PREFIX(_dispatch_stub_609), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_609))
-GL_PREFIX(_dispatch_stub_609):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4872(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4872(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4872(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 4872(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_609), .-GL_PREFIX(_dispatch_stub_609)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3bEXT)
- .type GL_PREFIX(SecondaryColor3bEXT), @function
-GL_PREFIX(SecondaryColor3bEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4880(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4880(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4880(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4880(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3bvEXT)
- .type GL_PREFIX(SecondaryColor3bvEXT), @function
-GL_PREFIX(SecondaryColor3bvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4888(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4888(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4888(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4888(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3dEXT)
- .type GL_PREFIX(SecondaryColor3dEXT), @function
-GL_PREFIX(SecondaryColor3dEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4896(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 4896(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4896(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 4896(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3dvEXT)
- .type GL_PREFIX(SecondaryColor3dvEXT), @function
-GL_PREFIX(SecondaryColor3dvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4904(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4904(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4904(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4904(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3fEXT)
- .type GL_PREFIX(SecondaryColor3fEXT), @function
-GL_PREFIX(SecondaryColor3fEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4912(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 4912(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4912(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 4912(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3fvEXT)
- .type GL_PREFIX(SecondaryColor3fvEXT), @function
-GL_PREFIX(SecondaryColor3fvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4920(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4920(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4920(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4920(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3iEXT)
- .type GL_PREFIX(SecondaryColor3iEXT), @function
-GL_PREFIX(SecondaryColor3iEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4928(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4928(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4928(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4928(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3ivEXT)
- .type GL_PREFIX(SecondaryColor3ivEXT), @function
-GL_PREFIX(SecondaryColor3ivEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4936(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4936(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4936(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4936(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3sEXT)
- .type GL_PREFIX(SecondaryColor3sEXT), @function
-GL_PREFIX(SecondaryColor3sEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4944(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4944(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4944(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4944(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3svEXT)
- .type GL_PREFIX(SecondaryColor3svEXT), @function
-GL_PREFIX(SecondaryColor3svEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4952(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4952(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4952(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4952(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3ubEXT)
- .type GL_PREFIX(SecondaryColor3ubEXT), @function
-GL_PREFIX(SecondaryColor3ubEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4960(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4960(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4960(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4960(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3ubvEXT)
- .type GL_PREFIX(SecondaryColor3ubvEXT), @function
-GL_PREFIX(SecondaryColor3ubvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4968(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4968(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4968(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4968(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3uiEXT)
- .type GL_PREFIX(SecondaryColor3uiEXT), @function
-GL_PREFIX(SecondaryColor3uiEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4976(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4976(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4976(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4976(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3uivEXT)
- .type GL_PREFIX(SecondaryColor3uivEXT), @function
-GL_PREFIX(SecondaryColor3uivEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4984(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 4984(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4984(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 4984(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3usEXT)
- .type GL_PREFIX(SecondaryColor3usEXT), @function
-GL_PREFIX(SecondaryColor3usEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 4992(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4992(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 4992(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 4992(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColor3usvEXT)
- .type GL_PREFIX(SecondaryColor3usvEXT), @function
-GL_PREFIX(SecondaryColor3usvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5000(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5000(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5000(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5000(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(SecondaryColorPointerEXT)
- .type GL_PREFIX(SecondaryColorPointerEXT), @function
-GL_PREFIX(SecondaryColorPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5008(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5008(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5008(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5008(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiDrawArraysEXT)
- .type GL_PREFIX(MultiDrawArraysEXT), @function
-GL_PREFIX(MultiDrawArraysEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5016(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5016(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5016(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5016(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(MultiDrawElementsEXT)
- .type GL_PREFIX(MultiDrawElementsEXT), @function
-GL_PREFIX(MultiDrawElementsEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5024(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5024(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5024(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5024(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FogCoordPointerEXT)
- .type GL_PREFIX(FogCoordPointerEXT), @function
-GL_PREFIX(FogCoordPointerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5032(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5032(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5032(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5032(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FogCoorddEXT)
- .type GL_PREFIX(FogCoorddEXT), @function
-GL_PREFIX(FogCoorddEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5040(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 5040(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5040(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 5040(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FogCoorddvEXT)
- .type GL_PREFIX(FogCoorddvEXT), @function
-GL_PREFIX(FogCoorddvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5048(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5048(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5048(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5048(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FogCoordfEXT)
- .type GL_PREFIX(FogCoordfEXT), @function
-GL_PREFIX(FogCoordfEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5056(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _x86_64_get_dispatch@PLT
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 5056(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5056(%rax), %r11
- jmp *%r11
-1:
- subq $8, %rsp
- movq %xmm0, (%rsp)
- call _glapi_get_dispatch
- movq (%rsp), %xmm0
- addq $8, %rsp
- movq 5056(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FogCoordfvEXT)
- .type GL_PREFIX(FogCoordfvEXT), @function
-GL_PREFIX(FogCoordfvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5064(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5064(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5064(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5064(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_634)
- .type GL_PREFIX(_dispatch_stub_634), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_634))
-GL_PREFIX(_dispatch_stub_634):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5072(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5072(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5072(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5072(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_634), .-GL_PREFIX(_dispatch_stub_634)
-
- .p2align 4,,15
- .globl GL_PREFIX(BlendFuncSeparateEXT)
- .type GL_PREFIX(BlendFuncSeparateEXT), @function
-GL_PREFIX(BlendFuncSeparateEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5080(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5080(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5080(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5080(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FlushVertexArrayRangeNV)
- .type GL_PREFIX(FlushVertexArrayRangeNV), @function
-GL_PREFIX(FlushVertexArrayRangeNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5088(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 5088(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5088(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 5088(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexArrayRangeNV)
- .type GL_PREFIX(VertexArrayRangeNV), @function
-GL_PREFIX(VertexArrayRangeNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5096(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5096(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5096(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5096(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(CombinerInputNV)
- .type GL_PREFIX(CombinerInputNV), @function
-GL_PREFIX(CombinerInputNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5104(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(CombinerOutputNV)
- .type GL_PREFIX(CombinerOutputNV), @function
-GL_PREFIX(CombinerOutputNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(CombinerParameterfNV)
- .type GL_PREFIX(CombinerParameterfNV), @function
-GL_PREFIX(CombinerParameterfNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5120(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(CombinerParameterfvNV)
- .type GL_PREFIX(CombinerParameterfvNV), @function
-GL_PREFIX(CombinerParameterfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(CombinerParameteriNV)
- .type GL_PREFIX(CombinerParameteriNV), @function
-GL_PREFIX(CombinerParameteriNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5136(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(CombinerParameterivNV)
- .type GL_PREFIX(CombinerParameterivNV), @function
-GL_PREFIX(CombinerParameterivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(FinalCombinerInputNV)
- .type GL_PREFIX(FinalCombinerInputNV), @function
-GL_PREFIX(FinalCombinerInputNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5152(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetCombinerInputParameterfvNV)
- .type GL_PREFIX(GetCombinerInputParameterfvNV), @function
-GL_PREFIX(GetCombinerInputParameterfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetCombinerInputParameterivNV)
- .type GL_PREFIX(GetCombinerInputParameterivNV), @function
-GL_PREFIX(GetCombinerInputParameterivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetCombinerOutputParameterfvNV)
- .type GL_PREFIX(GetCombinerOutputParameterfvNV), @function
-GL_PREFIX(GetCombinerOutputParameterfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5176(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetCombinerOutputParameterivNV)
- .type GL_PREFIX(GetCombinerOutputParameterivNV), @function
-GL_PREFIX(GetCombinerOutputParameterivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetFinalCombinerInputParameterfvNV)
- .type GL_PREFIX(GetFinalCombinerInputParameterfvNV), @function
-GL_PREFIX(GetFinalCombinerInputParameterfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5192(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetFinalCombinerInputParameterivNV)
- .type GL_PREFIX(GetFinalCombinerInputParameterivNV), @function
-GL_PREFIX(GetFinalCombinerInputParameterivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5200(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ResizeBuffersMESA)
- .type GL_PREFIX(ResizeBuffersMESA), @function
-GL_PREFIX(ResizeBuffersMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 5208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5208(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 5208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2dMESA)
- .type GL_PREFIX(WindowPos2dMESA), @function
-GL_PREFIX(WindowPos2dMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5216(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2dvMESA)
- .type GL_PREFIX(WindowPos2dvMESA), @function
-GL_PREFIX(WindowPos2dvMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5224(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2fMESA)
- .type GL_PREFIX(WindowPos2fMESA), @function
-GL_PREFIX(WindowPos2fMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5232(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2fvMESA)
- .type GL_PREFIX(WindowPos2fvMESA), @function
-GL_PREFIX(WindowPos2fvMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2iMESA)
- .type GL_PREFIX(WindowPos2iMESA), @function
-GL_PREFIX(WindowPos2iMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2ivMESA)
- .type GL_PREFIX(WindowPos2ivMESA), @function
-GL_PREFIX(WindowPos2ivMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2sMESA)
- .type GL_PREFIX(WindowPos2sMESA), @function
-GL_PREFIX(WindowPos2sMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos2svMESA)
- .type GL_PREFIX(WindowPos2svMESA), @function
-GL_PREFIX(WindowPos2svMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5272(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3dMESA)
- .type GL_PREFIX(WindowPos3dMESA), @function
-GL_PREFIX(WindowPos3dMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5280(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3dvMESA)
- .type GL_PREFIX(WindowPos3dvMESA), @function
-GL_PREFIX(WindowPos3dvMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3fMESA)
- .type GL_PREFIX(WindowPos3fMESA), @function
-GL_PREFIX(WindowPos3fMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5296(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $24, %rsp
- movq 5296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3fvMESA)
- .type GL_PREFIX(WindowPos3fvMESA), @function
-GL_PREFIX(WindowPos3fvMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5304(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3iMESA)
- .type GL_PREFIX(WindowPos3iMESA), @function
-GL_PREFIX(WindowPos3iMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5312(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3ivMESA)
- .type GL_PREFIX(WindowPos3ivMESA), @function
-GL_PREFIX(WindowPos3ivMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5320(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3sMESA)
- .type GL_PREFIX(WindowPos3sMESA), @function
-GL_PREFIX(WindowPos3sMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos3svMESA)
- .type GL_PREFIX(WindowPos3svMESA), @function
-GL_PREFIX(WindowPos3svMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5336(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4dMESA)
- .type GL_PREFIX(WindowPos4dMESA), @function
-GL_PREFIX(WindowPos4dMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 5344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5344(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 5344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4dvMESA)
- .type GL_PREFIX(WindowPos4dvMESA), @function
-GL_PREFIX(WindowPos4dvMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5352(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4fMESA)
- .type GL_PREFIX(WindowPos4fMESA), @function
-GL_PREFIX(WindowPos4fMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 5360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5360(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %xmm0, (%rsp)
- movq %xmm1, 8(%rsp)
- movq %xmm2, 16(%rsp)
- movq %xmm3, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm3
- movq 16(%rsp), %xmm2
- movq 8(%rsp), %xmm1
- movq (%rsp), %xmm0
- addq $40, %rsp
- movq 5360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4fvMESA)
- .type GL_PREFIX(WindowPos4fvMESA), @function
-GL_PREFIX(WindowPos4fvMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5368(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4iMESA)
- .type GL_PREFIX(WindowPos4iMESA), @function
-GL_PREFIX(WindowPos4iMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5376(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4ivMESA)
- .type GL_PREFIX(WindowPos4ivMESA), @function
-GL_PREFIX(WindowPos4ivMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5384(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4sMESA)
- .type GL_PREFIX(WindowPos4sMESA), @function
-GL_PREFIX(WindowPos4sMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5392(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(WindowPos4svMESA)
- .type GL_PREFIX(WindowPos4svMESA), @function
-GL_PREFIX(WindowPos4svMESA):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5400(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_676)
- .type GL_PREFIX(_dispatch_stub_676), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_676))
-GL_PREFIX(_dispatch_stub_676):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5408(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_676), .-GL_PREFIX(_dispatch_stub_676)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_677)
- .type GL_PREFIX(_dispatch_stub_677), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_677))
-GL_PREFIX(_dispatch_stub_677):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5416(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_677), .-GL_PREFIX(_dispatch_stub_677)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_678)
- .type GL_PREFIX(_dispatch_stub_678), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_678))
-GL_PREFIX(_dispatch_stub_678):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5424(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_678), .-GL_PREFIX(_dispatch_stub_678)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_679)
- .type GL_PREFIX(_dispatch_stub_679), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_679))
-GL_PREFIX(_dispatch_stub_679):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5432(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_679), .-GL_PREFIX(_dispatch_stub_679)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_680)
- .type GL_PREFIX(_dispatch_stub_680), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_680))
-GL_PREFIX(_dispatch_stub_680):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_680), .-GL_PREFIX(_dispatch_stub_680)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_681)
- .type GL_PREFIX(_dispatch_stub_681), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_681))
-GL_PREFIX(_dispatch_stub_681):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5448(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_681), .-GL_PREFIX(_dispatch_stub_681)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_682)
- .type GL_PREFIX(_dispatch_stub_682), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_682))
-GL_PREFIX(_dispatch_stub_682):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_682), .-GL_PREFIX(_dispatch_stub_682)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_683)
- .type GL_PREFIX(_dispatch_stub_683), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_683))
-GL_PREFIX(_dispatch_stub_683):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_683), .-GL_PREFIX(_dispatch_stub_683)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_684)
- .type GL_PREFIX(_dispatch_stub_684), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_684))
-GL_PREFIX(_dispatch_stub_684):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5472(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_684), .-GL_PREFIX(_dispatch_stub_684)
-
- .p2align 4,,15
- .globl GL_PREFIX(AreProgramsResidentNV)
- .type GL_PREFIX(AreProgramsResidentNV), @function
-GL_PREFIX(AreProgramsResidentNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindProgramNV)
- .type GL_PREFIX(BindProgramNV), @function
-GL_PREFIX(BindProgramNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5488(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteProgramsNV)
- .type GL_PREFIX(DeleteProgramsNV), @function
-GL_PREFIX(DeleteProgramsNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5496(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ExecuteProgramNV)
- .type GL_PREFIX(ExecuteProgramNV), @function
-GL_PREFIX(ExecuteProgramNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5504(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenProgramsNV)
- .type GL_PREFIX(GenProgramsNV), @function
-GL_PREFIX(GenProgramsNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5512(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramParameterdvNV)
- .type GL_PREFIX(GetProgramParameterdvNV), @function
-GL_PREFIX(GetProgramParameterdvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5520(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramParameterfvNV)
- .type GL_PREFIX(GetProgramParameterfvNV), @function
-GL_PREFIX(GetProgramParameterfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramStringNV)
- .type GL_PREFIX(GetProgramStringNV), @function
-GL_PREFIX(GetProgramStringNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramivNV)
- .type GL_PREFIX(GetProgramivNV), @function
-GL_PREFIX(GetProgramivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTrackMatrixivNV)
- .type GL_PREFIX(GetTrackMatrixivNV), @function
-GL_PREFIX(GetTrackMatrixivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5552(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribPointervNV)
- .type GL_PREFIX(GetVertexAttribPointervNV), @function
-GL_PREFIX(GetVertexAttribPointervNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5560(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribdvNV)
- .type GL_PREFIX(GetVertexAttribdvNV), @function
-GL_PREFIX(GetVertexAttribdvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribfvNV)
- .type GL_PREFIX(GetVertexAttribfvNV), @function
-GL_PREFIX(GetVertexAttribfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5576(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetVertexAttribivNV)
- .type GL_PREFIX(GetVertexAttribivNV), @function
-GL_PREFIX(GetVertexAttribivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsProgramNV)
- .type GL_PREFIX(IsProgramNV), @function
-GL_PREFIX(IsProgramNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 5592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5592(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 5592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(LoadProgramNV)
- .type GL_PREFIX(LoadProgramNV), @function
-GL_PREFIX(LoadProgramNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5600(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramParameters4dvNV)
- .type GL_PREFIX(ProgramParameters4dvNV), @function
-GL_PREFIX(ProgramParameters4dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramParameters4fvNV)
- .type GL_PREFIX(ProgramParameters4fvNV), @function
-GL_PREFIX(ProgramParameters4fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5616(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5616(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5616(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5616(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(RequestResidentProgramsNV)
- .type GL_PREFIX(RequestResidentProgramsNV), @function
-GL_PREFIX(RequestResidentProgramsNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5624(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5624(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5624(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5624(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(TrackMatrixNV)
- .type GL_PREFIX(TrackMatrixNV), @function
-GL_PREFIX(TrackMatrixNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5632(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5632(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5632(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5632(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1dNV)
- .type GL_PREFIX(VertexAttrib1dNV), @function
-GL_PREFIX(VertexAttrib1dNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5640(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5640(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5640(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5640(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1dvNV)
- .type GL_PREFIX(VertexAttrib1dvNV), @function
-GL_PREFIX(VertexAttrib1dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5648(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5648(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5648(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5648(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1fNV)
- .type GL_PREFIX(VertexAttrib1fNV), @function
-GL_PREFIX(VertexAttrib1fNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5656(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5656(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5656(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- call _glapi_get_dispatch
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5656(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1fvNV)
- .type GL_PREFIX(VertexAttrib1fvNV), @function
-GL_PREFIX(VertexAttrib1fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5664(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5664(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5664(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5664(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1sNV)
- .type GL_PREFIX(VertexAttrib1sNV), @function
-GL_PREFIX(VertexAttrib1sNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5672(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5672(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5672(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5672(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib1svNV)
- .type GL_PREFIX(VertexAttrib1svNV), @function
-GL_PREFIX(VertexAttrib1svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5680(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5680(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5680(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5680(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2dNV)
- .type GL_PREFIX(VertexAttrib2dNV), @function
-GL_PREFIX(VertexAttrib2dNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5688(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5688(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5688(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5688(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2dvNV)
- .type GL_PREFIX(VertexAttrib2dvNV), @function
-GL_PREFIX(VertexAttrib2dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5696(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5696(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5696(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5696(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2fNV)
- .type GL_PREFIX(VertexAttrib2fNV), @function
-GL_PREFIX(VertexAttrib2fNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5704(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5704(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5704(%rax), %r11
- jmp *%r11
-1:
- subq $24, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- call _glapi_get_dispatch
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $24, %rsp
- movq 5704(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2fvNV)
- .type GL_PREFIX(VertexAttrib2fvNV), @function
-GL_PREFIX(VertexAttrib2fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5712(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5712(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5712(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5712(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2sNV)
- .type GL_PREFIX(VertexAttrib2sNV), @function
-GL_PREFIX(VertexAttrib2sNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5720(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5720(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5720(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5720(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib2svNV)
- .type GL_PREFIX(VertexAttrib2svNV), @function
-GL_PREFIX(VertexAttrib2svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5728(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5728(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5728(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5728(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3dNV)
- .type GL_PREFIX(VertexAttrib3dNV), @function
-GL_PREFIX(VertexAttrib3dNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5736(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5736(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5736(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5736(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3dvNV)
- .type GL_PREFIX(VertexAttrib3dvNV), @function
-GL_PREFIX(VertexAttrib3dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5744(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5744(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5744(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5744(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3fNV)
- .type GL_PREFIX(VertexAttrib3fNV), @function
-GL_PREFIX(VertexAttrib3fNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5752(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5752(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5752(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- call _glapi_get_dispatch
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5752(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3fvNV)
- .type GL_PREFIX(VertexAttrib3fvNV), @function
-GL_PREFIX(VertexAttrib3fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5760(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5760(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5760(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5760(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3sNV)
- .type GL_PREFIX(VertexAttrib3sNV), @function
-GL_PREFIX(VertexAttrib3sNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5768(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5768(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5768(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5768(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib3svNV)
- .type GL_PREFIX(VertexAttrib3svNV), @function
-GL_PREFIX(VertexAttrib3svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5776(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5776(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5776(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5776(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4dNV)
- .type GL_PREFIX(VertexAttrib4dNV), @function
-GL_PREFIX(VertexAttrib4dNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5784(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5784(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5784(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5784(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4dvNV)
- .type GL_PREFIX(VertexAttrib4dvNV), @function
-GL_PREFIX(VertexAttrib4dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5792(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5792(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5792(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5792(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4fNV)
- .type GL_PREFIX(VertexAttrib4fNV), @function
-GL_PREFIX(VertexAttrib4fNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5800(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5800(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5800(%rax), %r11
- jmp *%r11
-1:
- subq $40, %rsp
- movq %rdi, (%rsp)
- movq %xmm0, 8(%rsp)
- movq %xmm1, 16(%rsp)
- movq %xmm2, 24(%rsp)
- movq %xmm3, 32(%rsp)
- call _glapi_get_dispatch
- movq 32(%rsp), %xmm3
- movq 24(%rsp), %xmm2
- movq 16(%rsp), %xmm1
- movq 8(%rsp), %xmm0
- movq (%rsp), %rdi
- addq $40, %rsp
- movq 5800(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4fvNV)
- .type GL_PREFIX(VertexAttrib4fvNV), @function
-GL_PREFIX(VertexAttrib4fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5808(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5808(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5808(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5808(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4sNV)
- .type GL_PREFIX(VertexAttrib4sNV), @function
-GL_PREFIX(VertexAttrib4sNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5816(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5816(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5816(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5816(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4svNV)
- .type GL_PREFIX(VertexAttrib4svNV), @function
-GL_PREFIX(VertexAttrib4svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5824(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5824(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5824(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5824(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4ubNV)
- .type GL_PREFIX(VertexAttrib4ubNV), @function
-GL_PREFIX(VertexAttrib4ubNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5832(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5832(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5832(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5832(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttrib4ubvNV)
- .type GL_PREFIX(VertexAttrib4ubvNV), @function
-GL_PREFIX(VertexAttrib4ubvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5840(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5840(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5840(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5840(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribPointerNV)
- .type GL_PREFIX(VertexAttribPointerNV), @function
-GL_PREFIX(VertexAttribPointerNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5848(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5848(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5848(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5848(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs1dvNV)
- .type GL_PREFIX(VertexAttribs1dvNV), @function
-GL_PREFIX(VertexAttribs1dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5856(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5856(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5856(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5856(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs1fvNV)
- .type GL_PREFIX(VertexAttribs1fvNV), @function
-GL_PREFIX(VertexAttribs1fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5864(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5864(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5864(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5864(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs1svNV)
- .type GL_PREFIX(VertexAttribs1svNV), @function
-GL_PREFIX(VertexAttribs1svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5872(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5872(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5872(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5872(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs2dvNV)
- .type GL_PREFIX(VertexAttribs2dvNV), @function
-GL_PREFIX(VertexAttribs2dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5880(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5880(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5880(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5880(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs2fvNV)
- .type GL_PREFIX(VertexAttribs2fvNV), @function
-GL_PREFIX(VertexAttribs2fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5888(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5888(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5888(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5888(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs2svNV)
- .type GL_PREFIX(VertexAttribs2svNV), @function
-GL_PREFIX(VertexAttribs2svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5896(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5896(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5896(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5896(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs3dvNV)
- .type GL_PREFIX(VertexAttribs3dvNV), @function
-GL_PREFIX(VertexAttribs3dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5904(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5904(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5904(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5904(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs3fvNV)
- .type GL_PREFIX(VertexAttribs3fvNV), @function
-GL_PREFIX(VertexAttribs3fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5912(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5912(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5912(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5912(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs3svNV)
- .type GL_PREFIX(VertexAttribs3svNV), @function
-GL_PREFIX(VertexAttribs3svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5920(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5920(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5920(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5920(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs4dvNV)
- .type GL_PREFIX(VertexAttribs4dvNV), @function
-GL_PREFIX(VertexAttribs4dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5928(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5928(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5928(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5928(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs4fvNV)
- .type GL_PREFIX(VertexAttribs4fvNV), @function
-GL_PREFIX(VertexAttribs4fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5936(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5936(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5936(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5936(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs4svNV)
- .type GL_PREFIX(VertexAttribs4svNV), @function
-GL_PREFIX(VertexAttribs4svNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5944(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5944(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5944(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5944(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(VertexAttribs4ubvNV)
- .type GL_PREFIX(VertexAttribs4ubvNV), @function
-GL_PREFIX(VertexAttribs4ubvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5952(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5952(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5952(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5952(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexBumpParameterfvATI)
- .type GL_PREFIX(GetTexBumpParameterfvATI), @function
-GL_PREFIX(GetTexBumpParameterfvATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5960(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5960(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5960(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5960(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTexBumpParameterivATI)
- .type GL_PREFIX(GetTexBumpParameterivATI), @function
-GL_PREFIX(GetTexBumpParameterivATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5968(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5968(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5968(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5968(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexBumpParameterfvATI)
- .type GL_PREFIX(TexBumpParameterfvATI), @function
-GL_PREFIX(TexBumpParameterfvATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5976(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5976(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5976(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5976(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(TexBumpParameterivATI)
- .type GL_PREFIX(TexBumpParameterivATI), @function
-GL_PREFIX(TexBumpParameterivATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5984(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5984(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5984(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 5984(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(AlphaFragmentOp1ATI)
- .type GL_PREFIX(AlphaFragmentOp1ATI), @function
-GL_PREFIX(AlphaFragmentOp1ATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 5992(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5992(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 5992(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 5992(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(AlphaFragmentOp2ATI)
- .type GL_PREFIX(AlphaFragmentOp2ATI), @function
-GL_PREFIX(AlphaFragmentOp2ATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6000(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6000(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6000(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6000(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(AlphaFragmentOp3ATI)
- .type GL_PREFIX(AlphaFragmentOp3ATI), @function
-GL_PREFIX(AlphaFragmentOp3ATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6008(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6008(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6008(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6008(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(BeginFragmentShaderATI)
- .type GL_PREFIX(BeginFragmentShaderATI), @function
-GL_PREFIX(BeginFragmentShaderATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6016(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 6016(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6016(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 6016(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindFragmentShaderATI)
- .type GL_PREFIX(BindFragmentShaderATI), @function
-GL_PREFIX(BindFragmentShaderATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6024(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6024(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6024(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6024(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorFragmentOp1ATI)
- .type GL_PREFIX(ColorFragmentOp1ATI), @function
-GL_PREFIX(ColorFragmentOp1ATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6032(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6032(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6032(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6032(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorFragmentOp2ATI)
- .type GL_PREFIX(ColorFragmentOp2ATI), @function
-GL_PREFIX(ColorFragmentOp2ATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6040(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6040(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6040(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6040(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorFragmentOp3ATI)
- .type GL_PREFIX(ColorFragmentOp3ATI), @function
-GL_PREFIX(ColorFragmentOp3ATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6048(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6048(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6048(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6048(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteFragmentShaderATI)
- .type GL_PREFIX(DeleteFragmentShaderATI), @function
-GL_PREFIX(DeleteFragmentShaderATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6056(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6056(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6056(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6056(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(EndFragmentShaderATI)
- .type GL_PREFIX(EndFragmentShaderATI), @function
-GL_PREFIX(EndFragmentShaderATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6064(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 6064(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6064(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 6064(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenFragmentShadersATI)
- .type GL_PREFIX(GenFragmentShadersATI), @function
-GL_PREFIX(GenFragmentShadersATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6072(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6072(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6072(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6072(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(PassTexCoordATI)
- .type GL_PREFIX(PassTexCoordATI), @function
-GL_PREFIX(PassTexCoordATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6080(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6080(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6080(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6080(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(SampleMapATI)
- .type GL_PREFIX(SampleMapATI), @function
-GL_PREFIX(SampleMapATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6088(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6088(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6088(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6088(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(SetFragmentShaderConstantATI)
- .type GL_PREFIX(SetFragmentShaderConstantATI), @function
-GL_PREFIX(SetFragmentShaderConstantATI):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6096(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6096(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6096(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6096(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI)
-
- .p2align 4,,15
- .globl GL_PREFIX(PointParameteriNV)
- .type GL_PREFIX(PointParameteriNV), @function
-GL_PREFIX(PointParameteriNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6104(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6104(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6104(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6104(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(PointParameterivNV)
- .type GL_PREFIX(PointParameterivNV), @function
-GL_PREFIX(PointParameterivNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6112(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6112(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6112(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6112(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_765)
- .type GL_PREFIX(_dispatch_stub_765), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_765))
-GL_PREFIX(_dispatch_stub_765):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6120(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6120(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6120(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6120(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_765), .-GL_PREFIX(_dispatch_stub_765)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_766)
- .type GL_PREFIX(_dispatch_stub_766), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_766))
-GL_PREFIX(_dispatch_stub_766):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6128(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6128(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6128(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6128(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_766), .-GL_PREFIX(_dispatch_stub_766)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_767)
- .type GL_PREFIX(_dispatch_stub_767), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_767))
-GL_PREFIX(_dispatch_stub_767):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6136(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6136(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6136(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6136(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_767), .-GL_PREFIX(_dispatch_stub_767)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_768)
- .type GL_PREFIX(_dispatch_stub_768), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_768))
-GL_PREFIX(_dispatch_stub_768):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6144(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6144(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6144(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6144(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_768), .-GL_PREFIX(_dispatch_stub_768)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_769)
- .type GL_PREFIX(_dispatch_stub_769), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_769))
-GL_PREFIX(_dispatch_stub_769):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6152(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6152(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6152(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6152(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_769), .-GL_PREFIX(_dispatch_stub_769)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramNamedParameterdvNV)
- .type GL_PREFIX(GetProgramNamedParameterdvNV), @function
-GL_PREFIX(GetProgramNamedParameterdvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6160(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6160(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6160(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6160(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetProgramNamedParameterfvNV)
- .type GL_PREFIX(GetProgramNamedParameterfvNV), @function
-GL_PREFIX(GetProgramNamedParameterfvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6168(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6168(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6168(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6168(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramNamedParameter4dNV)
- .type GL_PREFIX(ProgramNamedParameter4dNV), @function
-GL_PREFIX(ProgramNamedParameter4dNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6176(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %rdx, 16(%rsp)
- movq %xmm0, 24(%rsp)
- movq %xmm1, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %xmm1
- movq 24(%rsp), %xmm0
- movq 16(%rsp), %rdx
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 6176(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6176(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %rdx, 16(%rsp)
- movq %xmm0, 24(%rsp)
- movq %xmm1, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- call _glapi_get_dispatch
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %xmm1
- movq 24(%rsp), %xmm0
- movq 16(%rsp), %rdx
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 6176(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramNamedParameter4dvNV)
- .type GL_PREFIX(ProgramNamedParameter4dvNV), @function
-GL_PREFIX(ProgramNamedParameter4dvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6184(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6184(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6184(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6184(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramNamedParameter4fNV)
- .type GL_PREFIX(ProgramNamedParameter4fNV), @function
-GL_PREFIX(ProgramNamedParameter4fNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6192(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %rdx, 16(%rsp)
- movq %xmm0, 24(%rsp)
- movq %xmm1, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- call _x86_64_get_dispatch@PLT
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %xmm1
- movq 24(%rsp), %xmm0
- movq 16(%rsp), %rdx
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 6192(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6192(%rax), %r11
- jmp *%r11
-1:
- subq $56, %rsp
- movq %rdi, (%rsp)
- movq %rsi, 8(%rsp)
- movq %rdx, 16(%rsp)
- movq %xmm0, 24(%rsp)
- movq %xmm1, 32(%rsp)
- movq %xmm2, 40(%rsp)
- movq %xmm3, 48(%rsp)
- call _glapi_get_dispatch
- movq 48(%rsp), %xmm3
- movq 40(%rsp), %xmm2
- movq 32(%rsp), %xmm1
- movq 24(%rsp), %xmm0
- movq 16(%rsp), %rdx
- movq 8(%rsp), %rsi
- movq (%rsp), %rdi
- addq $56, %rsp
- movq 6192(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProgramNamedParameter4fvNV)
- .type GL_PREFIX(ProgramNamedParameter4fvNV), @function
-GL_PREFIX(ProgramNamedParameter4fvNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6200(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6200(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6200(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6200(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_776)
- .type GL_PREFIX(_dispatch_stub_776), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_776))
-GL_PREFIX(_dispatch_stub_776):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6208(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6208(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6208(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6208(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_776), .-GL_PREFIX(_dispatch_stub_776)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_777)
- .type GL_PREFIX(_dispatch_stub_777), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_777))
-GL_PREFIX(_dispatch_stub_777):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6216(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6216(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6216(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6216(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_777), .-GL_PREFIX(_dispatch_stub_777)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindFramebufferEXT)
- .type GL_PREFIX(BindFramebufferEXT), @function
-GL_PREFIX(BindFramebufferEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6224(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6224(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6224(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6224(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindRenderbufferEXT)
- .type GL_PREFIX(BindRenderbufferEXT), @function
-GL_PREFIX(BindRenderbufferEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6232(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6232(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6232(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6232(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(CheckFramebufferStatusEXT)
- .type GL_PREFIX(CheckFramebufferStatusEXT), @function
-GL_PREFIX(CheckFramebufferStatusEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6240(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6240(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6240(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6240(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteFramebuffersEXT)
- .type GL_PREFIX(DeleteFramebuffersEXT), @function
-GL_PREFIX(DeleteFramebuffersEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6248(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6248(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6248(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6248(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(DeleteRenderbuffersEXT)
- .type GL_PREFIX(DeleteRenderbuffersEXT), @function
-GL_PREFIX(DeleteRenderbuffersEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6256(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6256(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6256(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6256(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferRenderbufferEXT)
- .type GL_PREFIX(FramebufferRenderbufferEXT), @function
-GL_PREFIX(FramebufferRenderbufferEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6264(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6264(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6264(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6264(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferTexture1DEXT)
- .type GL_PREFIX(FramebufferTexture1DEXT), @function
-GL_PREFIX(FramebufferTexture1DEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6272(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6272(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6272(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6272(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferTexture2DEXT)
- .type GL_PREFIX(FramebufferTexture2DEXT), @function
-GL_PREFIX(FramebufferTexture2DEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6280(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6280(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6280(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6280(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferTexture3DEXT)
- .type GL_PREFIX(FramebufferTexture3DEXT), @function
-GL_PREFIX(FramebufferTexture3DEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6288(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6288(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6288(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6288(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenFramebuffersEXT)
- .type GL_PREFIX(GenFramebuffersEXT), @function
-GL_PREFIX(GenFramebuffersEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6296(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6296(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6296(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6296(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenRenderbuffersEXT)
- .type GL_PREFIX(GenRenderbuffersEXT), @function
-GL_PREFIX(GenRenderbuffersEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6304(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6304(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6304(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6304(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GenerateMipmapEXT)
- .type GL_PREFIX(GenerateMipmapEXT), @function
-GL_PREFIX(GenerateMipmapEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6312(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6312(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6312(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6312(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetFramebufferAttachmentParameterivEXT)
- .type GL_PREFIX(GetFramebufferAttachmentParameterivEXT), @function
-GL_PREFIX(GetFramebufferAttachmentParameterivEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6320(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6320(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6320(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6320(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetRenderbufferParameterivEXT)
- .type GL_PREFIX(GetRenderbufferParameterivEXT), @function
-GL_PREFIX(GetRenderbufferParameterivEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6328(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6328(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6328(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6328(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsFramebufferEXT)
- .type GL_PREFIX(IsFramebufferEXT), @function
-GL_PREFIX(IsFramebufferEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6336(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6336(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6336(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6336(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsRenderbufferEXT)
- .type GL_PREFIX(IsRenderbufferEXT), @function
-GL_PREFIX(IsRenderbufferEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6344(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6344(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6344(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6344(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(RenderbufferStorageEXT)
- .type GL_PREFIX(RenderbufferStorageEXT), @function
-GL_PREFIX(RenderbufferStorageEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6352(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6352(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6352(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6352(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_795)
- .type GL_PREFIX(_dispatch_stub_795), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_795))
-GL_PREFIX(_dispatch_stub_795):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6360(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6360(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6360(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6360(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_795), .-GL_PREFIX(_dispatch_stub_795)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_796)
- .type GL_PREFIX(_dispatch_stub_796), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_796))
-GL_PREFIX(_dispatch_stub_796):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6368(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6368(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6368(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6368(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_796), .-GL_PREFIX(_dispatch_stub_796)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_797)
- .type GL_PREFIX(_dispatch_stub_797), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_797))
-GL_PREFIX(_dispatch_stub_797):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6376(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6376(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6376(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6376(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_797), .-GL_PREFIX(_dispatch_stub_797)
-
- .p2align 4,,15
- .globl GL_PREFIX(FramebufferTextureLayerEXT)
- .type GL_PREFIX(FramebufferTextureLayerEXT), @function
-GL_PREFIX(FramebufferTextureLayerEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6384(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6384(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6384(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6384(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(ColorMaskIndexedEXT)
- .type GL_PREFIX(ColorMaskIndexedEXT), @function
-GL_PREFIX(ColorMaskIndexedEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6392(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6392(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6392(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6392(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ColorMaskIndexedEXT), .-GL_PREFIX(ColorMaskIndexedEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(DisableIndexedEXT)
- .type GL_PREFIX(DisableIndexedEXT), @function
-GL_PREFIX(DisableIndexedEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6400(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6400(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6400(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6400(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(DisableIndexedEXT), .-GL_PREFIX(DisableIndexedEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(EnableIndexedEXT)
- .type GL_PREFIX(EnableIndexedEXT), @function
-GL_PREFIX(EnableIndexedEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6408(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6408(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6408(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6408(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EnableIndexedEXT), .-GL_PREFIX(EnableIndexedEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetBooleanIndexedvEXT)
- .type GL_PREFIX(GetBooleanIndexedvEXT), @function
-GL_PREFIX(GetBooleanIndexedvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6416(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6416(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6416(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6416(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetBooleanIndexedvEXT), .-GL_PREFIX(GetBooleanIndexedvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetIntegerIndexedvEXT)
- .type GL_PREFIX(GetIntegerIndexedvEXT), @function
-GL_PREFIX(GetIntegerIndexedvEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6424(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6424(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6424(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6424(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetIntegerIndexedvEXT), .-GL_PREFIX(GetIntegerIndexedvEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(IsEnabledIndexedEXT)
- .type GL_PREFIX(IsEnabledIndexedEXT), @function
-GL_PREFIX(IsEnabledIndexedEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6432(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6432(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6432(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6432(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(IsEnabledIndexedEXT), .-GL_PREFIX(IsEnabledIndexedEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(BeginConditionalRenderNV)
- .type GL_PREFIX(BeginConditionalRenderNV), @function
-GL_PREFIX(BeginConditionalRenderNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6440(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6440(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6440(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6440(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BeginConditionalRenderNV), .-GL_PREFIX(BeginConditionalRenderNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(EndConditionalRenderNV)
- .type GL_PREFIX(EndConditionalRenderNV), @function
-GL_PREFIX(EndConditionalRenderNV):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6448(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 6448(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6448(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 6448(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EndConditionalRenderNV), .-GL_PREFIX(EndConditionalRenderNV)
-
- .p2align 4,,15
- .globl GL_PREFIX(BeginTransformFeedbackEXT)
- .type GL_PREFIX(BeginTransformFeedbackEXT), @function
-GL_PREFIX(BeginTransformFeedbackEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6456(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6456(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6456(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6456(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BeginTransformFeedbackEXT), .-GL_PREFIX(BeginTransformFeedbackEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindBufferBaseEXT)
- .type GL_PREFIX(BindBufferBaseEXT), @function
-GL_PREFIX(BindBufferBaseEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6464(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6464(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6464(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6464(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindBufferBaseEXT), .-GL_PREFIX(BindBufferBaseEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindBufferOffsetEXT)
- .type GL_PREFIX(BindBufferOffsetEXT), @function
-GL_PREFIX(BindBufferOffsetEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6472(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6472(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6472(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6472(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindBufferOffsetEXT), .-GL_PREFIX(BindBufferOffsetEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(BindBufferRangeEXT)
- .type GL_PREFIX(BindBufferRangeEXT), @function
-GL_PREFIX(BindBufferRangeEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6480(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _x86_64_get_dispatch@PLT
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6480(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6480(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- call _glapi_get_dispatch
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6480(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(BindBufferRangeEXT), .-GL_PREFIX(BindBufferRangeEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(EndTransformFeedbackEXT)
- .type GL_PREFIX(EndTransformFeedbackEXT), @function
-GL_PREFIX(EndTransformFeedbackEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6488(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- movq 6488(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6488(%rax), %r11
- jmp *%r11
-1:
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- movq 6488(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EndTransformFeedbackEXT), .-GL_PREFIX(EndTransformFeedbackEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetTransformFeedbackVaryingEXT)
- .type GL_PREFIX(GetTransformFeedbackVaryingEXT), @function
-GL_PREFIX(GetTransformFeedbackVaryingEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6496(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6496(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6496(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %r8
- pushq %r9
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %r9
- popq %r8
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6496(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetTransformFeedbackVaryingEXT), .-GL_PREFIX(GetTransformFeedbackVaryingEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(TransformFeedbackVaryingsEXT)
- .type GL_PREFIX(TransformFeedbackVaryingsEXT), @function
-GL_PREFIX(TransformFeedbackVaryingsEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6504(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6504(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6504(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6504(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(TransformFeedbackVaryingsEXT), .-GL_PREFIX(TransformFeedbackVaryingsEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(ProvokingVertexEXT)
- .type GL_PREFIX(ProvokingVertexEXT), @function
-GL_PREFIX(ProvokingVertexEXT):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6512(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- call _x86_64_get_dispatch@PLT
- popq %rdi
- movq 6512(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6512(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- call _glapi_get_dispatch
- popq %rdi
- movq 6512(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_815)
- .type GL_PREFIX(_dispatch_stub_815), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_815))
-GL_PREFIX(_dispatch_stub_815):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6520(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6520(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6520(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6520(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_815), .-GL_PREFIX(_dispatch_stub_815)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_816)
- .type GL_PREFIX(_dispatch_stub_816), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_816))
-GL_PREFIX(_dispatch_stub_816):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6528(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6528(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6528(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6528(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_816), .-GL_PREFIX(_dispatch_stub_816)
-
- .p2align 4,,15
- .globl GL_PREFIX(GetObjectParameterivAPPLE)
- .type GL_PREFIX(GetObjectParameterivAPPLE), @function
-GL_PREFIX(GetObjectParameterivAPPLE):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6536(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6536(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6536(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6536(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(GetObjectParameterivAPPLE), .-GL_PREFIX(GetObjectParameterivAPPLE)
-
- .p2align 4,,15
- .globl GL_PREFIX(ObjectPurgeableAPPLE)
- .type GL_PREFIX(ObjectPurgeableAPPLE), @function
-GL_PREFIX(ObjectPurgeableAPPLE):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6544(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6544(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6544(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6544(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ObjectPurgeableAPPLE), .-GL_PREFIX(ObjectPurgeableAPPLE)
-
- .p2align 4,,15
- .globl GL_PREFIX(ObjectUnpurgeableAPPLE)
- .type GL_PREFIX(ObjectUnpurgeableAPPLE), @function
-GL_PREFIX(ObjectUnpurgeableAPPLE):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6552(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6552(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6552(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6552(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(ObjectUnpurgeableAPPLE), .-GL_PREFIX(ObjectUnpurgeableAPPLE)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_820)
- .type GL_PREFIX(_dispatch_stub_820), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_820))
-GL_PREFIX(_dispatch_stub_820):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6560(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6560(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6560(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6560(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_820), .-GL_PREFIX(_dispatch_stub_820)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_821)
- .type GL_PREFIX(_dispatch_stub_821), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_821))
-GL_PREFIX(_dispatch_stub_821):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6568(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6568(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6568(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6568(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_821), .-GL_PREFIX(_dispatch_stub_821)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_822)
- .type GL_PREFIX(_dispatch_stub_822), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_822))
-GL_PREFIX(_dispatch_stub_822):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6576(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6576(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6576(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- pushq %rcx
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rcx
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6576(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_822), .-GL_PREFIX(_dispatch_stub_822)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_823)
- .type GL_PREFIX(_dispatch_stub_823), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_823))
-GL_PREFIX(_dispatch_stub_823):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6584(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6584(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6584(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6584(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_823), .-GL_PREFIX(_dispatch_stub_823)
-
- .p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_824)
- .type GL_PREFIX(_dispatch_stub_824), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_824))
-GL_PREFIX(_dispatch_stub_824):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6592(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _x86_64_get_dispatch@PLT
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6592(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6592(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rdx
- call _glapi_get_dispatch
- popq %rdx
- popq %rsi
- popq %rdi
- movq 6592(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_824), .-GL_PREFIX(_dispatch_stub_824)
-
- .p2align 4,,15
- .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES)
- .type GL_PREFIX(EGLImageTargetRenderbufferStorageOES), @function
-GL_PREFIX(EGLImageTargetRenderbufferStorageOES):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6600(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6600(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6600(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6600(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES)
-
- .p2align 4,,15
- .globl GL_PREFIX(EGLImageTargetTexture2DOES)
- .type GL_PREFIX(EGLImageTargetTexture2DOES), @function
-GL_PREFIX(EGLImageTargetTexture2DOES):
-#if defined(GLX_USE_TLS)
- call _x86_64_get_dispatch@PLT
- movq 6608(%rax), %r11
- jmp *%r11
-#elif defined(PTHREADS)
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _x86_64_get_dispatch@PLT
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6608(%rax), %r11
- jmp *%r11
-#else
- movq _glapi_Dispatch(%rip), %rax
- testq %rax, %rax
- je 1f
- movq 6608(%rax), %r11
- jmp *%r11
-1:
- pushq %rdi
- pushq %rsi
- pushq %rbp
- call _glapi_get_dispatch
- popq %rbp
- popq %rsi
- popq %rdi
- movq 6608(%rax), %r11
- jmp *%r11
-#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES)
-
- .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement)
- .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture)
- .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays)
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(AreTexturesResidentEXT) ; .set GL_PREFIX(AreTexturesResidentEXT), GL_PREFIX(AreTexturesResident)
-#endif
- .globl GL_PREFIX(CopyTexImage1DEXT) ; .set GL_PREFIX(CopyTexImage1DEXT), GL_PREFIX(CopyTexImage1D)
- .globl GL_PREFIX(CopyTexImage2DEXT) ; .set GL_PREFIX(CopyTexImage2DEXT), GL_PREFIX(CopyTexImage2D)
- .globl GL_PREFIX(CopyTexSubImage1DEXT) ; .set GL_PREFIX(CopyTexSubImage1DEXT), GL_PREFIX(CopyTexSubImage1D)
- .globl GL_PREFIX(CopyTexSubImage2DEXT) ; .set GL_PREFIX(CopyTexSubImage2DEXT), GL_PREFIX(CopyTexSubImage2D)
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(DeleteTexturesEXT) ; .set GL_PREFIX(DeleteTexturesEXT), GL_PREFIX(DeleteTextures)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(GenTexturesEXT) ; .set GL_PREFIX(GenTexturesEXT), GL_PREFIX(GenTextures)
-#endif
- .globl GL_PREFIX(GetPointervEXT) ; .set GL_PREFIX(GetPointervEXT), GL_PREFIX(GetPointerv)
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(IsTextureEXT) ; .set GL_PREFIX(IsTextureEXT), GL_PREFIX(IsTexture)
-#endif
- .globl GL_PREFIX(PrioritizeTexturesEXT) ; .set GL_PREFIX(PrioritizeTexturesEXT), GL_PREFIX(PrioritizeTextures)
- .globl GL_PREFIX(TexSubImage1DEXT) ; .set GL_PREFIX(TexSubImage1DEXT), GL_PREFIX(TexSubImage1D)
- .globl GL_PREFIX(TexSubImage2DEXT) ; .set GL_PREFIX(TexSubImage2DEXT), GL_PREFIX(TexSubImage2D)
- .globl GL_PREFIX(BlendColorEXT) ; .set GL_PREFIX(BlendColorEXT), GL_PREFIX(BlendColor)
- .globl GL_PREFIX(BlendEquationEXT) ; .set GL_PREFIX(BlendEquationEXT), GL_PREFIX(BlendEquation)
- .globl GL_PREFIX(DrawRangeElementsEXT) ; .set GL_PREFIX(DrawRangeElementsEXT), GL_PREFIX(DrawRangeElements)
- .globl GL_PREFIX(ColorTableEXT) ; .set GL_PREFIX(ColorTableEXT), GL_PREFIX(ColorTable)
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(GetColorTableEXT) ; .set GL_PREFIX(GetColorTableEXT), GL_PREFIX(GetColorTable)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(GetColorTableParameterfvEXT) ; .set GL_PREFIX(GetColorTableParameterfvEXT), GL_PREFIX(GetColorTableParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- .globl GL_PREFIX(GetColorTableParameterivEXT) ; .set GL_PREFIX(GetColorTableParameterivEXT), GL_PREFIX(GetColorTableParameteriv)
-#endif
- .globl GL_PREFIX(TexImage3DEXT) ; .set GL_PREFIX(TexImage3DEXT), GL_PREFIX(TexImage3D)
- .globl GL_PREFIX(TexSubImage3DEXT) ; .set GL_PREFIX(TexSubImage3DEXT), GL_PREFIX(TexSubImage3D)
- .globl GL_PREFIX(CopyTexSubImage3DEXT) ; .set GL_PREFIX(CopyTexSubImage3DEXT), GL_PREFIX(CopyTexSubImage3D)
- .globl GL_PREFIX(ActiveTexture) ; .set GL_PREFIX(ActiveTexture), GL_PREFIX(ActiveTextureARB)
- .globl GL_PREFIX(ClientActiveTexture) ; .set GL_PREFIX(ClientActiveTexture), GL_PREFIX(ClientActiveTextureARB)
- .globl GL_PREFIX(MultiTexCoord1d) ; .set GL_PREFIX(MultiTexCoord1d), GL_PREFIX(MultiTexCoord1dARB)
- .globl GL_PREFIX(MultiTexCoord1dv) ; .set GL_PREFIX(MultiTexCoord1dv), GL_PREFIX(MultiTexCoord1dvARB)
- .globl GL_PREFIX(MultiTexCoord1f) ; .set GL_PREFIX(MultiTexCoord1f), GL_PREFIX(MultiTexCoord1fARB)
- .globl GL_PREFIX(MultiTexCoord1fv) ; .set GL_PREFIX(MultiTexCoord1fv), GL_PREFIX(MultiTexCoord1fvARB)
- .globl GL_PREFIX(MultiTexCoord1i) ; .set GL_PREFIX(MultiTexCoord1i), GL_PREFIX(MultiTexCoord1iARB)
- .globl GL_PREFIX(MultiTexCoord1iv) ; .set GL_PREFIX(MultiTexCoord1iv), GL_PREFIX(MultiTexCoord1ivARB)
- .globl GL_PREFIX(MultiTexCoord1s) ; .set GL_PREFIX(MultiTexCoord1s), GL_PREFIX(MultiTexCoord1sARB)
- .globl GL_PREFIX(MultiTexCoord1sv) ; .set GL_PREFIX(MultiTexCoord1sv), GL_PREFIX(MultiTexCoord1svARB)
- .globl GL_PREFIX(MultiTexCoord2d) ; .set GL_PREFIX(MultiTexCoord2d), GL_PREFIX(MultiTexCoord2dARB)
- .globl GL_PREFIX(MultiTexCoord2dv) ; .set GL_PREFIX(MultiTexCoord2dv), GL_PREFIX(MultiTexCoord2dvARB)
- .globl GL_PREFIX(MultiTexCoord2f) ; .set GL_PREFIX(MultiTexCoord2f), GL_PREFIX(MultiTexCoord2fARB)
- .globl GL_PREFIX(MultiTexCoord2fv) ; .set GL_PREFIX(MultiTexCoord2fv), GL_PREFIX(MultiTexCoord2fvARB)
- .globl GL_PREFIX(MultiTexCoord2i) ; .set GL_PREFIX(MultiTexCoord2i), GL_PREFIX(MultiTexCoord2iARB)
- .globl GL_PREFIX(MultiTexCoord2iv) ; .set GL_PREFIX(MultiTexCoord2iv), GL_PREFIX(MultiTexCoord2ivARB)
- .globl GL_PREFIX(MultiTexCoord2s) ; .set GL_PREFIX(MultiTexCoord2s), GL_PREFIX(MultiTexCoord2sARB)
- .globl GL_PREFIX(MultiTexCoord2sv) ; .set GL_PREFIX(MultiTexCoord2sv), GL_PREFIX(MultiTexCoord2svARB)
- .globl GL_PREFIX(MultiTexCoord3d) ; .set GL_PREFIX(MultiTexCoord3d), GL_PREFIX(MultiTexCoord3dARB)
- .globl GL_PREFIX(MultiTexCoord3dv) ; .set GL_PREFIX(MultiTexCoord3dv), GL_PREFIX(MultiTexCoord3dvARB)
- .globl GL_PREFIX(MultiTexCoord3f) ; .set GL_PREFIX(MultiTexCoord3f), GL_PREFIX(MultiTexCoord3fARB)
- .globl GL_PREFIX(MultiTexCoord3fv) ; .set GL_PREFIX(MultiTexCoord3fv), GL_PREFIX(MultiTexCoord3fvARB)
- .globl GL_PREFIX(MultiTexCoord3i) ; .set GL_PREFIX(MultiTexCoord3i), GL_PREFIX(MultiTexCoord3iARB)
- .globl GL_PREFIX(MultiTexCoord3iv) ; .set GL_PREFIX(MultiTexCoord3iv), GL_PREFIX(MultiTexCoord3ivARB)
- .globl GL_PREFIX(MultiTexCoord3s) ; .set GL_PREFIX(MultiTexCoord3s), GL_PREFIX(MultiTexCoord3sARB)
- .globl GL_PREFIX(MultiTexCoord3sv) ; .set GL_PREFIX(MultiTexCoord3sv), GL_PREFIX(MultiTexCoord3svARB)
- .globl GL_PREFIX(MultiTexCoord4d) ; .set GL_PREFIX(MultiTexCoord4d), GL_PREFIX(MultiTexCoord4dARB)
- .globl GL_PREFIX(MultiTexCoord4dv) ; .set GL_PREFIX(MultiTexCoord4dv), GL_PREFIX(MultiTexCoord4dvARB)
- .globl GL_PREFIX(MultiTexCoord4f) ; .set GL_PREFIX(MultiTexCoord4f), GL_PREFIX(MultiTexCoord4fARB)
- .globl GL_PREFIX(MultiTexCoord4fv) ; .set GL_PREFIX(MultiTexCoord4fv), GL_PREFIX(MultiTexCoord4fvARB)
- .globl GL_PREFIX(MultiTexCoord4i) ; .set GL_PREFIX(MultiTexCoord4i), GL_PREFIX(MultiTexCoord4iARB)
- .globl GL_PREFIX(MultiTexCoord4iv) ; .set GL_PREFIX(MultiTexCoord4iv), GL_PREFIX(MultiTexCoord4ivARB)
- .globl GL_PREFIX(MultiTexCoord4s) ; .set GL_PREFIX(MultiTexCoord4s), GL_PREFIX(MultiTexCoord4sARB)
- .globl GL_PREFIX(MultiTexCoord4sv) ; .set GL_PREFIX(MultiTexCoord4sv), GL_PREFIX(MultiTexCoord4svARB)
- .globl GL_PREFIX(DrawArraysInstancedARB) ; .set GL_PREFIX(DrawArraysInstancedARB), GL_PREFIX(DrawArraysInstanced)
- .globl GL_PREFIX(DrawArraysInstancedEXT) ; .set GL_PREFIX(DrawArraysInstancedEXT), GL_PREFIX(DrawArraysInstanced)
- .globl GL_PREFIX(DrawElementsInstancedARB) ; .set GL_PREFIX(DrawElementsInstancedARB), GL_PREFIX(DrawElementsInstanced)
- .globl GL_PREFIX(DrawElementsInstancedEXT) ; .set GL_PREFIX(DrawElementsInstancedEXT), GL_PREFIX(DrawElementsInstanced)
- .globl GL_PREFIX(LoadTransposeMatrixd) ; .set GL_PREFIX(LoadTransposeMatrixd), GL_PREFIX(LoadTransposeMatrixdARB)
- .globl GL_PREFIX(LoadTransposeMatrixf) ; .set GL_PREFIX(LoadTransposeMatrixf), GL_PREFIX(LoadTransposeMatrixfARB)
- .globl GL_PREFIX(MultTransposeMatrixd) ; .set GL_PREFIX(MultTransposeMatrixd), GL_PREFIX(MultTransposeMatrixdARB)
- .globl GL_PREFIX(MultTransposeMatrixf) ; .set GL_PREFIX(MultTransposeMatrixf), GL_PREFIX(MultTransposeMatrixfARB)
- .globl GL_PREFIX(SampleCoverage) ; .set GL_PREFIX(SampleCoverage), GL_PREFIX(SampleCoverageARB)
- .globl GL_PREFIX(CompressedTexImage1D) ; .set GL_PREFIX(CompressedTexImage1D), GL_PREFIX(CompressedTexImage1DARB)
- .globl GL_PREFIX(CompressedTexImage2D) ; .set GL_PREFIX(CompressedTexImage2D), GL_PREFIX(CompressedTexImage2DARB)
- .globl GL_PREFIX(CompressedTexImage3D) ; .set GL_PREFIX(CompressedTexImage3D), GL_PREFIX(CompressedTexImage3DARB)
- .globl GL_PREFIX(CompressedTexSubImage1D) ; .set GL_PREFIX(CompressedTexSubImage1D), GL_PREFIX(CompressedTexSubImage1DARB)
- .globl GL_PREFIX(CompressedTexSubImage2D) ; .set GL_PREFIX(CompressedTexSubImage2D), GL_PREFIX(CompressedTexSubImage2DARB)
- .globl GL_PREFIX(CompressedTexSubImage3D) ; .set GL_PREFIX(CompressedTexSubImage3D), GL_PREFIX(CompressedTexSubImage3DARB)
- .globl GL_PREFIX(GetCompressedTexImage) ; .set GL_PREFIX(GetCompressedTexImage), GL_PREFIX(GetCompressedTexImageARB)
- .globl GL_PREFIX(DisableVertexAttribArray) ; .set GL_PREFIX(DisableVertexAttribArray), GL_PREFIX(DisableVertexAttribArrayARB)
- .globl GL_PREFIX(EnableVertexAttribArray) ; .set GL_PREFIX(EnableVertexAttribArray), GL_PREFIX(EnableVertexAttribArrayARB)
- .globl GL_PREFIX(GetVertexAttribdv) ; .set GL_PREFIX(GetVertexAttribdv), GL_PREFIX(GetVertexAttribdvARB)
- .globl GL_PREFIX(GetVertexAttribfv) ; .set GL_PREFIX(GetVertexAttribfv), GL_PREFIX(GetVertexAttribfvARB)
- .globl GL_PREFIX(GetVertexAttribiv) ; .set GL_PREFIX(GetVertexAttribiv), GL_PREFIX(GetVertexAttribivARB)
- .globl GL_PREFIX(ProgramParameter4dNV) ; .set GL_PREFIX(ProgramParameter4dNV), GL_PREFIX(ProgramEnvParameter4dARB)
- .globl GL_PREFIX(ProgramParameter4dvNV) ; .set GL_PREFIX(ProgramParameter4dvNV), GL_PREFIX(ProgramEnvParameter4dvARB)
- .globl GL_PREFIX(ProgramParameter4fNV) ; .set GL_PREFIX(ProgramParameter4fNV), GL_PREFIX(ProgramEnvParameter4fARB)
- .globl GL_PREFIX(ProgramParameter4fvNV) ; .set GL_PREFIX(ProgramParameter4fvNV), GL_PREFIX(ProgramEnvParameter4fvARB)
- .globl GL_PREFIX(VertexAttrib1d) ; .set GL_PREFIX(VertexAttrib1d), GL_PREFIX(VertexAttrib1dARB)
- .globl GL_PREFIX(VertexAttrib1dv) ; .set GL_PREFIX(VertexAttrib1dv), GL_PREFIX(VertexAttrib1dvARB)
- .globl GL_PREFIX(VertexAttrib1f) ; .set GL_PREFIX(VertexAttrib1f), GL_PREFIX(VertexAttrib1fARB)
- .globl GL_PREFIX(VertexAttrib1fv) ; .set GL_PREFIX(VertexAttrib1fv), GL_PREFIX(VertexAttrib1fvARB)
- .globl GL_PREFIX(VertexAttrib1s) ; .set GL_PREFIX(VertexAttrib1s), GL_PREFIX(VertexAttrib1sARB)
- .globl GL_PREFIX(VertexAttrib1sv) ; .set GL_PREFIX(VertexAttrib1sv), GL_PREFIX(VertexAttrib1svARB)
- .globl GL_PREFIX(VertexAttrib2d) ; .set GL_PREFIX(VertexAttrib2d), GL_PREFIX(VertexAttrib2dARB)
- .globl GL_PREFIX(VertexAttrib2dv) ; .set GL_PREFIX(VertexAttrib2dv), GL_PREFIX(VertexAttrib2dvARB)
- .globl GL_PREFIX(VertexAttrib2f) ; .set GL_PREFIX(VertexAttrib2f), GL_PREFIX(VertexAttrib2fARB)
- .globl GL_PREFIX(VertexAttrib2fv) ; .set GL_PREFIX(VertexAttrib2fv), GL_PREFIX(VertexAttrib2fvARB)
- .globl GL_PREFIX(VertexAttrib2s) ; .set GL_PREFIX(VertexAttrib2s), GL_PREFIX(VertexAttrib2sARB)
- .globl GL_PREFIX(VertexAttrib2sv) ; .set GL_PREFIX(VertexAttrib2sv), GL_PREFIX(VertexAttrib2svARB)
- .globl GL_PREFIX(VertexAttrib3d) ; .set GL_PREFIX(VertexAttrib3d), GL_PREFIX(VertexAttrib3dARB)
- .globl GL_PREFIX(VertexAttrib3dv) ; .set GL_PREFIX(VertexAttrib3dv), GL_PREFIX(VertexAttrib3dvARB)
- .globl GL_PREFIX(VertexAttrib3f) ; .set GL_PREFIX(VertexAttrib3f), GL_PREFIX(VertexAttrib3fARB)
- .globl GL_PREFIX(VertexAttrib3fv) ; .set GL_PREFIX(VertexAttrib3fv), GL_PREFIX(VertexAttrib3fvARB)
- .globl GL_PREFIX(VertexAttrib3s) ; .set GL_PREFIX(VertexAttrib3s), GL_PREFIX(VertexAttrib3sARB)
- .globl GL_PREFIX(VertexAttrib3sv) ; .set GL_PREFIX(VertexAttrib3sv), GL_PREFIX(VertexAttrib3svARB)
- .globl GL_PREFIX(VertexAttrib4Nbv) ; .set GL_PREFIX(VertexAttrib4Nbv), GL_PREFIX(VertexAttrib4NbvARB)
- .globl GL_PREFIX(VertexAttrib4Niv) ; .set GL_PREFIX(VertexAttrib4Niv), GL_PREFIX(VertexAttrib4NivARB)
- .globl GL_PREFIX(VertexAttrib4Nsv) ; .set GL_PREFIX(VertexAttrib4Nsv), GL_PREFIX(VertexAttrib4NsvARB)
- .globl GL_PREFIX(VertexAttrib4Nub) ; .set GL_PREFIX(VertexAttrib4Nub), GL_PREFIX(VertexAttrib4NubARB)
- .globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB)
- .globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB)
- .globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB)
- .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB)
- .globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB)
- .globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB)
- .globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB)
- .globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB)
- .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB)
- .globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB)
- .globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB)
- .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB)
- .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB)
- .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB)
- .globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB)
- .globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB)
- .globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB)
- .globl GL_PREFIX(BufferSubData) ; .set GL_PREFIX(BufferSubData), GL_PREFIX(BufferSubDataARB)
- .globl GL_PREFIX(DeleteBuffers) ; .set GL_PREFIX(DeleteBuffers), GL_PREFIX(DeleteBuffersARB)
- .globl GL_PREFIX(GenBuffers) ; .set GL_PREFIX(GenBuffers), GL_PREFIX(GenBuffersARB)
- .globl GL_PREFIX(GetBufferParameteriv) ; .set GL_PREFIX(GetBufferParameteriv), GL_PREFIX(GetBufferParameterivARB)
- .globl GL_PREFIX(GetBufferPointerv) ; .set GL_PREFIX(GetBufferPointerv), GL_PREFIX(GetBufferPointervARB)
- .globl GL_PREFIX(GetBufferSubData) ; .set GL_PREFIX(GetBufferSubData), GL_PREFIX(GetBufferSubDataARB)
- .globl GL_PREFIX(IsBuffer) ; .set GL_PREFIX(IsBuffer), GL_PREFIX(IsBufferARB)
- .globl GL_PREFIX(MapBuffer) ; .set GL_PREFIX(MapBuffer), GL_PREFIX(MapBufferARB)
- .globl GL_PREFIX(UnmapBuffer) ; .set GL_PREFIX(UnmapBuffer), GL_PREFIX(UnmapBufferARB)
- .globl GL_PREFIX(BeginQuery) ; .set GL_PREFIX(BeginQuery), GL_PREFIX(BeginQueryARB)
- .globl GL_PREFIX(DeleteQueries) ; .set GL_PREFIX(DeleteQueries), GL_PREFIX(DeleteQueriesARB)
- .globl GL_PREFIX(EndQuery) ; .set GL_PREFIX(EndQuery), GL_PREFIX(EndQueryARB)
- .globl GL_PREFIX(GenQueries) ; .set GL_PREFIX(GenQueries), GL_PREFIX(GenQueriesARB)
- .globl GL_PREFIX(GetQueryObjectiv) ; .set GL_PREFIX(GetQueryObjectiv), GL_PREFIX(GetQueryObjectivARB)
- .globl GL_PREFIX(GetQueryObjectuiv) ; .set GL_PREFIX(GetQueryObjectuiv), GL_PREFIX(GetQueryObjectuivARB)
- .globl GL_PREFIX(GetQueryiv) ; .set GL_PREFIX(GetQueryiv), GL_PREFIX(GetQueryivARB)
- .globl GL_PREFIX(IsQuery) ; .set GL_PREFIX(IsQuery), GL_PREFIX(IsQueryARB)
- .globl GL_PREFIX(CompileShader) ; .set GL_PREFIX(CompileShader), GL_PREFIX(CompileShaderARB)
- .globl GL_PREFIX(GetActiveUniform) ; .set GL_PREFIX(GetActiveUniform), GL_PREFIX(GetActiveUniformARB)
- .globl GL_PREFIX(GetShaderSource) ; .set GL_PREFIX(GetShaderSource), GL_PREFIX(GetShaderSourceARB)
- .globl GL_PREFIX(GetUniformLocation) ; .set GL_PREFIX(GetUniformLocation), GL_PREFIX(GetUniformLocationARB)
- .globl GL_PREFIX(GetUniformfv) ; .set GL_PREFIX(GetUniformfv), GL_PREFIX(GetUniformfvARB)
- .globl GL_PREFIX(GetUniformiv) ; .set GL_PREFIX(GetUniformiv), GL_PREFIX(GetUniformivARB)
- .globl GL_PREFIX(LinkProgram) ; .set GL_PREFIX(LinkProgram), GL_PREFIX(LinkProgramARB)
- .globl GL_PREFIX(ShaderSource) ; .set GL_PREFIX(ShaderSource), GL_PREFIX(ShaderSourceARB)
- .globl GL_PREFIX(Uniform1f) ; .set GL_PREFIX(Uniform1f), GL_PREFIX(Uniform1fARB)
- .globl GL_PREFIX(Uniform1fv) ; .set GL_PREFIX(Uniform1fv), GL_PREFIX(Uniform1fvARB)
- .globl GL_PREFIX(Uniform1i) ; .set GL_PREFIX(Uniform1i), GL_PREFIX(Uniform1iARB)
- .globl GL_PREFIX(Uniform1iv) ; .set GL_PREFIX(Uniform1iv), GL_PREFIX(Uniform1ivARB)
- .globl GL_PREFIX(Uniform2f) ; .set GL_PREFIX(Uniform2f), GL_PREFIX(Uniform2fARB)
- .globl GL_PREFIX(Uniform2fv) ; .set GL_PREFIX(Uniform2fv), GL_PREFIX(Uniform2fvARB)
- .globl GL_PREFIX(Uniform2i) ; .set GL_PREFIX(Uniform2i), GL_PREFIX(Uniform2iARB)
- .globl GL_PREFIX(Uniform2iv) ; .set GL_PREFIX(Uniform2iv), GL_PREFIX(Uniform2ivARB)
- .globl GL_PREFIX(Uniform3f) ; .set GL_PREFIX(Uniform3f), GL_PREFIX(Uniform3fARB)
- .globl GL_PREFIX(Uniform3fv) ; .set GL_PREFIX(Uniform3fv), GL_PREFIX(Uniform3fvARB)
- .globl GL_PREFIX(Uniform3i) ; .set GL_PREFIX(Uniform3i), GL_PREFIX(Uniform3iARB)
- .globl GL_PREFIX(Uniform3iv) ; .set GL_PREFIX(Uniform3iv), GL_PREFIX(Uniform3ivARB)
- .globl GL_PREFIX(Uniform4f) ; .set GL_PREFIX(Uniform4f), GL_PREFIX(Uniform4fARB)
- .globl GL_PREFIX(Uniform4fv) ; .set GL_PREFIX(Uniform4fv), GL_PREFIX(Uniform4fvARB)
- .globl GL_PREFIX(Uniform4i) ; .set GL_PREFIX(Uniform4i), GL_PREFIX(Uniform4iARB)
- .globl GL_PREFIX(Uniform4iv) ; .set GL_PREFIX(Uniform4iv), GL_PREFIX(Uniform4ivARB)
- .globl GL_PREFIX(UniformMatrix2fv) ; .set GL_PREFIX(UniformMatrix2fv), GL_PREFIX(UniformMatrix2fvARB)
- .globl GL_PREFIX(UniformMatrix3fv) ; .set GL_PREFIX(UniformMatrix3fv), GL_PREFIX(UniformMatrix3fvARB)
- .globl GL_PREFIX(UniformMatrix4fv) ; .set GL_PREFIX(UniformMatrix4fv), GL_PREFIX(UniformMatrix4fvARB)
- .globl GL_PREFIX(UseProgram) ; .set GL_PREFIX(UseProgram), GL_PREFIX(UseProgramObjectARB)
- .globl GL_PREFIX(ValidateProgram) ; .set GL_PREFIX(ValidateProgram), GL_PREFIX(ValidateProgramARB)
- .globl GL_PREFIX(BindAttribLocation) ; .set GL_PREFIX(BindAttribLocation), GL_PREFIX(BindAttribLocationARB)
- .globl GL_PREFIX(GetActiveAttrib) ; .set GL_PREFIX(GetActiveAttrib), GL_PREFIX(GetActiveAttribARB)
- .globl GL_PREFIX(GetAttribLocation) ; .set GL_PREFIX(GetAttribLocation), GL_PREFIX(GetAttribLocationARB)
- .globl GL_PREFIX(DrawBuffers) ; .set GL_PREFIX(DrawBuffers), GL_PREFIX(DrawBuffersARB)
- .globl GL_PREFIX(DrawBuffersATI) ; .set GL_PREFIX(DrawBuffersATI), GL_PREFIX(DrawBuffersARB)
- .globl GL_PREFIX(RenderbufferStorageMultisampleEXT) ; .set GL_PREFIX(RenderbufferStorageMultisampleEXT), GL_PREFIX(RenderbufferStorageMultisample)
- .globl GL_PREFIX(PointParameterf) ; .set GL_PREFIX(PointParameterf), GL_PREFIX(PointParameterfEXT)
- .globl GL_PREFIX(PointParameterfARB) ; .set GL_PREFIX(PointParameterfARB), GL_PREFIX(PointParameterfEXT)
- .globl GL_PREFIX(PointParameterfv) ; .set GL_PREFIX(PointParameterfv), GL_PREFIX(PointParameterfvEXT)
- .globl GL_PREFIX(PointParameterfvARB) ; .set GL_PREFIX(PointParameterfvARB), GL_PREFIX(PointParameterfvEXT)
- .globl GL_PREFIX(SecondaryColor3b) ; .set GL_PREFIX(SecondaryColor3b), GL_PREFIX(SecondaryColor3bEXT)
- .globl GL_PREFIX(SecondaryColor3bv) ; .set GL_PREFIX(SecondaryColor3bv), GL_PREFIX(SecondaryColor3bvEXT)
- .globl GL_PREFIX(SecondaryColor3d) ; .set GL_PREFIX(SecondaryColor3d), GL_PREFIX(SecondaryColor3dEXT)
- .globl GL_PREFIX(SecondaryColor3dv) ; .set GL_PREFIX(SecondaryColor3dv), GL_PREFIX(SecondaryColor3dvEXT)
- .globl GL_PREFIX(SecondaryColor3f) ; .set GL_PREFIX(SecondaryColor3f), GL_PREFIX(SecondaryColor3fEXT)
- .globl GL_PREFIX(SecondaryColor3fv) ; .set GL_PREFIX(SecondaryColor3fv), GL_PREFIX(SecondaryColor3fvEXT)
- .globl GL_PREFIX(SecondaryColor3i) ; .set GL_PREFIX(SecondaryColor3i), GL_PREFIX(SecondaryColor3iEXT)
- .globl GL_PREFIX(SecondaryColor3iv) ; .set GL_PREFIX(SecondaryColor3iv), GL_PREFIX(SecondaryColor3ivEXT)
- .globl GL_PREFIX(SecondaryColor3s) ; .set GL_PREFIX(SecondaryColor3s), GL_PREFIX(SecondaryColor3sEXT)
- .globl GL_PREFIX(SecondaryColor3sv) ; .set GL_PREFIX(SecondaryColor3sv), GL_PREFIX(SecondaryColor3svEXT)
- .globl GL_PREFIX(SecondaryColor3ub) ; .set GL_PREFIX(SecondaryColor3ub), GL_PREFIX(SecondaryColor3ubEXT)
- .globl GL_PREFIX(SecondaryColor3ubv) ; .set GL_PREFIX(SecondaryColor3ubv), GL_PREFIX(SecondaryColor3ubvEXT)
- .globl GL_PREFIX(SecondaryColor3ui) ; .set GL_PREFIX(SecondaryColor3ui), GL_PREFIX(SecondaryColor3uiEXT)
- .globl GL_PREFIX(SecondaryColor3uiv) ; .set GL_PREFIX(SecondaryColor3uiv), GL_PREFIX(SecondaryColor3uivEXT)
- .globl GL_PREFIX(SecondaryColor3us) ; .set GL_PREFIX(SecondaryColor3us), GL_PREFIX(SecondaryColor3usEXT)
- .globl GL_PREFIX(SecondaryColor3usv) ; .set GL_PREFIX(SecondaryColor3usv), GL_PREFIX(SecondaryColor3usvEXT)
- .globl GL_PREFIX(SecondaryColorPointer) ; .set GL_PREFIX(SecondaryColorPointer), GL_PREFIX(SecondaryColorPointerEXT)
- .globl GL_PREFIX(MultiDrawArrays) ; .set GL_PREFIX(MultiDrawArrays), GL_PREFIX(MultiDrawArraysEXT)
- .globl GL_PREFIX(MultiDrawElements) ; .set GL_PREFIX(MultiDrawElements), GL_PREFIX(MultiDrawElementsEXT)
- .globl GL_PREFIX(FogCoordPointer) ; .set GL_PREFIX(FogCoordPointer), GL_PREFIX(FogCoordPointerEXT)
- .globl GL_PREFIX(FogCoordd) ; .set GL_PREFIX(FogCoordd), GL_PREFIX(FogCoorddEXT)
- .globl GL_PREFIX(FogCoorddv) ; .set GL_PREFIX(FogCoorddv), GL_PREFIX(FogCoorddvEXT)
- .globl GL_PREFIX(FogCoordf) ; .set GL_PREFIX(FogCoordf), GL_PREFIX(FogCoordfEXT)
- .globl GL_PREFIX(FogCoordfv) ; .set GL_PREFIX(FogCoordfv), GL_PREFIX(FogCoordfvEXT)
- .globl GL_PREFIX(BlendFuncSeparate) ; .set GL_PREFIX(BlendFuncSeparate), GL_PREFIX(BlendFuncSeparateEXT)
- .globl GL_PREFIX(WindowPos2d) ; .set GL_PREFIX(WindowPos2d), GL_PREFIX(WindowPos2dMESA)
- .globl GL_PREFIX(WindowPos2dARB) ; .set GL_PREFIX(WindowPos2dARB), GL_PREFIX(WindowPos2dMESA)
- .globl GL_PREFIX(WindowPos2dv) ; .set GL_PREFIX(WindowPos2dv), GL_PREFIX(WindowPos2dvMESA)
- .globl GL_PREFIX(WindowPos2dvARB) ; .set GL_PREFIX(WindowPos2dvARB), GL_PREFIX(WindowPos2dvMESA)
- .globl GL_PREFIX(WindowPos2f) ; .set GL_PREFIX(WindowPos2f), GL_PREFIX(WindowPos2fMESA)
- .globl GL_PREFIX(WindowPos2fARB) ; .set GL_PREFIX(WindowPos2fARB), GL_PREFIX(WindowPos2fMESA)
- .globl GL_PREFIX(WindowPos2fv) ; .set GL_PREFIX(WindowPos2fv), GL_PREFIX(WindowPos2fvMESA)
- .globl GL_PREFIX(WindowPos2fvARB) ; .set GL_PREFIX(WindowPos2fvARB), GL_PREFIX(WindowPos2fvMESA)
- .globl GL_PREFIX(WindowPos2i) ; .set GL_PREFIX(WindowPos2i), GL_PREFIX(WindowPos2iMESA)
- .globl GL_PREFIX(WindowPos2iARB) ; .set GL_PREFIX(WindowPos2iARB), GL_PREFIX(WindowPos2iMESA)
- .globl GL_PREFIX(WindowPos2iv) ; .set GL_PREFIX(WindowPos2iv), GL_PREFIX(WindowPos2ivMESA)
- .globl GL_PREFIX(WindowPos2ivARB) ; .set GL_PREFIX(WindowPos2ivARB), GL_PREFIX(WindowPos2ivMESA)
- .globl GL_PREFIX(WindowPos2s) ; .set GL_PREFIX(WindowPos2s), GL_PREFIX(WindowPos2sMESA)
- .globl GL_PREFIX(WindowPos2sARB) ; .set GL_PREFIX(WindowPos2sARB), GL_PREFIX(WindowPos2sMESA)
- .globl GL_PREFIX(WindowPos2sv) ; .set GL_PREFIX(WindowPos2sv), GL_PREFIX(WindowPos2svMESA)
- .globl GL_PREFIX(WindowPos2svARB) ; .set GL_PREFIX(WindowPos2svARB), GL_PREFIX(WindowPos2svMESA)
- .globl GL_PREFIX(WindowPos3d) ; .set GL_PREFIX(WindowPos3d), GL_PREFIX(WindowPos3dMESA)
- .globl GL_PREFIX(WindowPos3dARB) ; .set GL_PREFIX(WindowPos3dARB), GL_PREFIX(WindowPos3dMESA)
- .globl GL_PREFIX(WindowPos3dv) ; .set GL_PREFIX(WindowPos3dv), GL_PREFIX(WindowPos3dvMESA)
- .globl GL_PREFIX(WindowPos3dvARB) ; .set GL_PREFIX(WindowPos3dvARB), GL_PREFIX(WindowPos3dvMESA)
- .globl GL_PREFIX(WindowPos3f) ; .set GL_PREFIX(WindowPos3f), GL_PREFIX(WindowPos3fMESA)
- .globl GL_PREFIX(WindowPos3fARB) ; .set GL_PREFIX(WindowPos3fARB), GL_PREFIX(WindowPos3fMESA)
- .globl GL_PREFIX(WindowPos3fv) ; .set GL_PREFIX(WindowPos3fv), GL_PREFIX(WindowPos3fvMESA)
- .globl GL_PREFIX(WindowPos3fvARB) ; .set GL_PREFIX(WindowPos3fvARB), GL_PREFIX(WindowPos3fvMESA)
- .globl GL_PREFIX(WindowPos3i) ; .set GL_PREFIX(WindowPos3i), GL_PREFIX(WindowPos3iMESA)
- .globl GL_PREFIX(WindowPos3iARB) ; .set GL_PREFIX(WindowPos3iARB), GL_PREFIX(WindowPos3iMESA)
- .globl GL_PREFIX(WindowPos3iv) ; .set GL_PREFIX(WindowPos3iv), GL_PREFIX(WindowPos3ivMESA)
- .globl GL_PREFIX(WindowPos3ivARB) ; .set GL_PREFIX(WindowPos3ivARB), GL_PREFIX(WindowPos3ivMESA)
- .globl GL_PREFIX(WindowPos3s) ; .set GL_PREFIX(WindowPos3s), GL_PREFIX(WindowPos3sMESA)
- .globl GL_PREFIX(WindowPos3sARB) ; .set GL_PREFIX(WindowPos3sARB), GL_PREFIX(WindowPos3sMESA)
- .globl GL_PREFIX(WindowPos3sv) ; .set GL_PREFIX(WindowPos3sv), GL_PREFIX(WindowPos3svMESA)
- .globl GL_PREFIX(WindowPos3svARB) ; .set GL_PREFIX(WindowPos3svARB), GL_PREFIX(WindowPos3svMESA)
- .globl GL_PREFIX(BindProgramARB) ; .set GL_PREFIX(BindProgramARB), GL_PREFIX(BindProgramNV)
- .globl GL_PREFIX(DeleteProgramsARB) ; .set GL_PREFIX(DeleteProgramsARB), GL_PREFIX(DeleteProgramsNV)
- .globl GL_PREFIX(GenProgramsARB) ; .set GL_PREFIX(GenProgramsARB), GL_PREFIX(GenProgramsNV)
- .globl GL_PREFIX(GetVertexAttribPointerv) ; .set GL_PREFIX(GetVertexAttribPointerv), GL_PREFIX(GetVertexAttribPointervNV)
- .globl GL_PREFIX(GetVertexAttribPointervARB) ; .set GL_PREFIX(GetVertexAttribPointervARB), GL_PREFIX(GetVertexAttribPointervNV)
- .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV)
- .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV)
- .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV)
- .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_767)
- .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_769)
- .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_777)
- .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT)
- .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT)
- .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT)
- .globl GL_PREFIX(DeleteFramebuffers) ; .set GL_PREFIX(DeleteFramebuffers), GL_PREFIX(DeleteFramebuffersEXT)
- .globl GL_PREFIX(DeleteRenderbuffers) ; .set GL_PREFIX(DeleteRenderbuffers), GL_PREFIX(DeleteRenderbuffersEXT)
- .globl GL_PREFIX(FramebufferRenderbuffer) ; .set GL_PREFIX(FramebufferRenderbuffer), GL_PREFIX(FramebufferRenderbufferEXT)
- .globl GL_PREFIX(FramebufferTexture1D) ; .set GL_PREFIX(FramebufferTexture1D), GL_PREFIX(FramebufferTexture1DEXT)
- .globl GL_PREFIX(FramebufferTexture2D) ; .set GL_PREFIX(FramebufferTexture2D), GL_PREFIX(FramebufferTexture2DEXT)
- .globl GL_PREFIX(FramebufferTexture3D) ; .set GL_PREFIX(FramebufferTexture3D), GL_PREFIX(FramebufferTexture3DEXT)
- .globl GL_PREFIX(GenFramebuffers) ; .set GL_PREFIX(GenFramebuffers), GL_PREFIX(GenFramebuffersEXT)
- .globl GL_PREFIX(GenRenderbuffers) ; .set GL_PREFIX(GenRenderbuffers), GL_PREFIX(GenRenderbuffersEXT)
- .globl GL_PREFIX(GenerateMipmap) ; .set GL_PREFIX(GenerateMipmap), GL_PREFIX(GenerateMipmapEXT)
- .globl GL_PREFIX(GetFramebufferAttachmentParameteriv) ; .set GL_PREFIX(GetFramebufferAttachmentParameteriv), GL_PREFIX(GetFramebufferAttachmentParameterivEXT)
- .globl GL_PREFIX(GetRenderbufferParameteriv) ; .set GL_PREFIX(GetRenderbufferParameteriv), GL_PREFIX(GetRenderbufferParameterivEXT)
- .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT)
- .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT)
- .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT)
- .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_795)
- .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT)
- .globl GL_PREFIX(BeginTransformFeedback) ; .set GL_PREFIX(BeginTransformFeedback), GL_PREFIX(BeginTransformFeedbackEXT)
- .globl GL_PREFIX(BindBufferBase) ; .set GL_PREFIX(BindBufferBase), GL_PREFIX(BindBufferBaseEXT)
- .globl GL_PREFIX(BindBufferRange) ; .set GL_PREFIX(BindBufferRange), GL_PREFIX(BindBufferRangeEXT)
- .globl GL_PREFIX(EndTransformFeedback) ; .set GL_PREFIX(EndTransformFeedback), GL_PREFIX(EndTransformFeedbackEXT)
- .globl GL_PREFIX(GetTransformFeedbackVarying) ; .set GL_PREFIX(GetTransformFeedbackVarying), GL_PREFIX(GetTransformFeedbackVaryingEXT)
- .globl GL_PREFIX(TransformFeedbackVaryings) ; .set GL_PREFIX(TransformFeedbackVaryings), GL_PREFIX(TransformFeedbackVaryingsEXT)
- .globl GL_PREFIX(ProvokingVertex) ; .set GL_PREFIX(ProvokingVertex), GL_PREFIX(ProvokingVertexEXT)
-
-#if defined(GLX_USE_TLS) && defined(__linux__)
- .section ".note.ABI-tag", "a"
- .p2align 2
- .long 1f - 0f /* name length */
- .long 3f - 2f /* data length */
- .long 1 /* note length */
-0: .asciz "GNU" /* vendor name */
-1: .p2align 2
-2: .long 0 /* note data: the ABI tag */
- .long 2,4,20 /* Minimum kernel version w/TLS */
-3: .p2align 2 /* pad out section */
-#endif /* GLX_USE_TLS */
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
+/* DO NOT EDIT - This file generated automatically by gl_x86-64_asm.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/* If we build with gcc's -fvisibility=hidden flag, we'll need to change
+ * the symbol visibility mode to 'default'.
+ */
+
+#include "x86/assyntax.h"
+
+#ifdef __GNUC__
+# pragma GCC visibility push(default)
+# define HIDDEN(x) .hidden x
+#else
+# define HIDDEN(x)
+#endif
+
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n))
+# define _glapi_Dispatch _mglapi_Dispatch
+# else
+# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))
+# endif
+
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+# define THREADS
+#endif
+
+ .text
+
+#ifdef GLX_USE_TLS
+
+ .globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch)
+_x86_64_get_get_dispatch:
+ lea _x86_64_get_dispatch(%rip), %rax
+ ret
+
+ .p2align 4,,15
+_x86_64_get_dispatch:
+ movq _glapi_tls_Dispatch@GOTTPOFF(%rip), %rax
+ movq %fs:(%rax), %rax
+ ret
+ .size _x86_64_get_dispatch, .-_x86_64_get_dispatch
+
+#elif defined(PTHREADS)
+
+ .extern _glapi_Dispatch
+ .extern _gl_DispatchTSD
+ .extern pthread_getspecific
+
+ .p2align 4,,15
+_x86_64_get_dispatch:
+ movq _gl_DispatchTSD(%rip), %rdi
+ jmp pthread_getspecific@PLT
+
+#elif defined(THREADS)
+
+ .extern _glapi_get_dispatch
+
+#endif
+
+ .p2align 4,,15
+ .globl GL_PREFIX(NewList)
+ .type GL_PREFIX(NewList), @function
+GL_PREFIX(NewList):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 0(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq (%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 0(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 0(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(NewList), .-GL_PREFIX(NewList)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EndList)
+ .type GL_PREFIX(EndList), @function
+GL_PREFIX(EndList):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 8(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 8(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 8(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EndList), .-GL_PREFIX(EndList)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CallList)
+ .type GL_PREFIX(CallList), @function
+GL_PREFIX(CallList):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 16(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 16(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 16(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CallList), .-GL_PREFIX(CallList)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CallLists)
+ .type GL_PREFIX(CallLists), @function
+GL_PREFIX(CallLists):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 24(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 24(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 24(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CallLists), .-GL_PREFIX(CallLists)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteLists)
+ .type GL_PREFIX(DeleteLists), @function
+GL_PREFIX(DeleteLists):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 32(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 32(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 32(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteLists), .-GL_PREFIX(DeleteLists)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenLists)
+ .type GL_PREFIX(GenLists), @function
+GL_PREFIX(GenLists):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 40(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 40(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 40(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenLists), .-GL_PREFIX(GenLists)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ListBase)
+ .type GL_PREFIX(ListBase), @function
+GL_PREFIX(ListBase):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 48(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 48(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 48(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 48(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ListBase), .-GL_PREFIX(ListBase)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Begin)
+ .type GL_PREFIX(Begin), @function
+GL_PREFIX(Begin):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 56(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 56(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 56(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 56(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Begin), .-GL_PREFIX(Begin)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Bitmap)
+ .type GL_PREFIX(Bitmap), @function
+GL_PREFIX(Bitmap):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 64(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ movq %rdx, 48(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 48(%rsp), %rdx
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 64(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 64(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ movq %rdx, 48(%rsp)
+ call _glapi_get_dispatch
+ movq 48(%rsp), %rdx
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 64(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Bitmap), .-GL_PREFIX(Bitmap)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3b)
+ .type GL_PREFIX(Color3b), @function
+GL_PREFIX(Color3b):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 72(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 72(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 72(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 72(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3b), .-GL_PREFIX(Color3b)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3bv)
+ .type GL_PREFIX(Color3bv), @function
+GL_PREFIX(Color3bv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 80(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 80(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 80(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 80(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3bv), .-GL_PREFIX(Color3bv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3d)
+ .type GL_PREFIX(Color3d), @function
+GL_PREFIX(Color3d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 88(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 88(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 88(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 88(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3d), .-GL_PREFIX(Color3d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3dv)
+ .type GL_PREFIX(Color3dv), @function
+GL_PREFIX(Color3dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 96(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 96(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 96(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 96(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3dv), .-GL_PREFIX(Color3dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3f)
+ .type GL_PREFIX(Color3f), @function
+GL_PREFIX(Color3f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 104(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3f), .-GL_PREFIX(Color3f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3fv)
+ .type GL_PREFIX(Color3fv), @function
+GL_PREFIX(Color3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 112(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3fv), .-GL_PREFIX(Color3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3i)
+ .type GL_PREFIX(Color3i), @function
+GL_PREFIX(Color3i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3i), .-GL_PREFIX(Color3i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3iv)
+ .type GL_PREFIX(Color3iv), @function
+GL_PREFIX(Color3iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 128(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3iv), .-GL_PREFIX(Color3iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3s)
+ .type GL_PREFIX(Color3s), @function
+GL_PREFIX(Color3s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 136(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3s), .-GL_PREFIX(Color3s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3sv)
+ .type GL_PREFIX(Color3sv), @function
+GL_PREFIX(Color3sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3sv), .-GL_PREFIX(Color3sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3ub)
+ .type GL_PREFIX(Color3ub), @function
+GL_PREFIX(Color3ub):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 152(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3ub), .-GL_PREFIX(Color3ub)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3ubv)
+ .type GL_PREFIX(Color3ubv), @function
+GL_PREFIX(Color3ubv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3ubv), .-GL_PREFIX(Color3ubv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3ui)
+ .type GL_PREFIX(Color3ui), @function
+GL_PREFIX(Color3ui):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3ui), .-GL_PREFIX(Color3ui)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3uiv)
+ .type GL_PREFIX(Color3uiv), @function
+GL_PREFIX(Color3uiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3uiv), .-GL_PREFIX(Color3uiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3us)
+ .type GL_PREFIX(Color3us), @function
+GL_PREFIX(Color3us):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3us), .-GL_PREFIX(Color3us)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color3usv)
+ .type GL_PREFIX(Color3usv), @function
+GL_PREFIX(Color3usv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 192(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color3usv), .-GL_PREFIX(Color3usv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4b)
+ .type GL_PREFIX(Color4b), @function
+GL_PREFIX(Color4b):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 200(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4b), .-GL_PREFIX(Color4b)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4bv)
+ .type GL_PREFIX(Color4bv), @function
+GL_PREFIX(Color4bv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4bv), .-GL_PREFIX(Color4bv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4d)
+ .type GL_PREFIX(Color4d), @function
+GL_PREFIX(Color4d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 216(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4d), .-GL_PREFIX(Color4d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4dv)
+ .type GL_PREFIX(Color4dv), @function
+GL_PREFIX(Color4dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 224(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4dv), .-GL_PREFIX(Color4dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4f)
+ .type GL_PREFIX(Color4f), @function
+GL_PREFIX(Color4f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 232(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4f), .-GL_PREFIX(Color4f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4fv)
+ .type GL_PREFIX(Color4fv), @function
+GL_PREFIX(Color4fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4fv), .-GL_PREFIX(Color4fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4i)
+ .type GL_PREFIX(Color4i), @function
+GL_PREFIX(Color4i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 248(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4i), .-GL_PREFIX(Color4i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4iv)
+ .type GL_PREFIX(Color4iv), @function
+GL_PREFIX(Color4iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4iv), .-GL_PREFIX(Color4iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4s)
+ .type GL_PREFIX(Color4s), @function
+GL_PREFIX(Color4s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 264(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4s), .-GL_PREFIX(Color4s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4sv)
+ .type GL_PREFIX(Color4sv), @function
+GL_PREFIX(Color4sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 272(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4sv), .-GL_PREFIX(Color4sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4ub)
+ .type GL_PREFIX(Color4ub), @function
+GL_PREFIX(Color4ub):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4ub), .-GL_PREFIX(Color4ub)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4ubv)
+ .type GL_PREFIX(Color4ubv), @function
+GL_PREFIX(Color4ubv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 288(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4ubv), .-GL_PREFIX(Color4ubv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4ui)
+ .type GL_PREFIX(Color4ui), @function
+GL_PREFIX(Color4ui):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4ui), .-GL_PREFIX(Color4ui)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4uiv)
+ .type GL_PREFIX(Color4uiv), @function
+GL_PREFIX(Color4uiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 304(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4uiv), .-GL_PREFIX(Color4uiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4us)
+ .type GL_PREFIX(Color4us), @function
+GL_PREFIX(Color4us):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 312(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4us), .-GL_PREFIX(Color4us)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Color4usv)
+ .type GL_PREFIX(Color4usv), @function
+GL_PREFIX(Color4usv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Color4usv), .-GL_PREFIX(Color4usv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EdgeFlag)
+ .type GL_PREFIX(EdgeFlag), @function
+GL_PREFIX(EdgeFlag):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EdgeFlag), .-GL_PREFIX(EdgeFlag)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EdgeFlagv)
+ .type GL_PREFIX(EdgeFlagv), @function
+GL_PREFIX(EdgeFlagv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EdgeFlagv), .-GL_PREFIX(EdgeFlagv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(End)
+ .type GL_PREFIX(End), @function
+GL_PREFIX(End):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 344(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(End), .-GL_PREFIX(End)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexd)
+ .type GL_PREFIX(Indexd), @function
+GL_PREFIX(Indexd):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 352(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexd), .-GL_PREFIX(Indexd)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexdv)
+ .type GL_PREFIX(Indexdv), @function
+GL_PREFIX(Indexdv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexdv), .-GL_PREFIX(Indexdv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexf)
+ .type GL_PREFIX(Indexf), @function
+GL_PREFIX(Indexf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 368(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexf), .-GL_PREFIX(Indexf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexfv)
+ .type GL_PREFIX(Indexfv), @function
+GL_PREFIX(Indexfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 376(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexfv), .-GL_PREFIX(Indexfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexi)
+ .type GL_PREFIX(Indexi), @function
+GL_PREFIX(Indexi):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 384(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexi), .-GL_PREFIX(Indexi)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexiv)
+ .type GL_PREFIX(Indexiv), @function
+GL_PREFIX(Indexiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 392(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexiv), .-GL_PREFIX(Indexiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexs)
+ .type GL_PREFIX(Indexs), @function
+GL_PREFIX(Indexs):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 400(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexs), .-GL_PREFIX(Indexs)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexsv)
+ .type GL_PREFIX(Indexsv), @function
+GL_PREFIX(Indexsv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 408(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexsv), .-GL_PREFIX(Indexsv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3b)
+ .type GL_PREFIX(Normal3b), @function
+GL_PREFIX(Normal3b):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 416(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3b), .-GL_PREFIX(Normal3b)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3bv)
+ .type GL_PREFIX(Normal3bv), @function
+GL_PREFIX(Normal3bv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 424(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3bv), .-GL_PREFIX(Normal3bv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3d)
+ .type GL_PREFIX(Normal3d), @function
+GL_PREFIX(Normal3d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 432(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3d), .-GL_PREFIX(Normal3d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3dv)
+ .type GL_PREFIX(Normal3dv), @function
+GL_PREFIX(Normal3dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 440(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3dv), .-GL_PREFIX(Normal3dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3f)
+ .type GL_PREFIX(Normal3f), @function
+GL_PREFIX(Normal3f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 448(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3f), .-GL_PREFIX(Normal3f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3fv)
+ .type GL_PREFIX(Normal3fv), @function
+GL_PREFIX(Normal3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3fv), .-GL_PREFIX(Normal3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3i)
+ .type GL_PREFIX(Normal3i), @function
+GL_PREFIX(Normal3i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3i), .-GL_PREFIX(Normal3i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3iv)
+ .type GL_PREFIX(Normal3iv), @function
+GL_PREFIX(Normal3iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 472(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3iv), .-GL_PREFIX(Normal3iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3s)
+ .type GL_PREFIX(Normal3s), @function
+GL_PREFIX(Normal3s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3s), .-GL_PREFIX(Normal3s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Normal3sv)
+ .type GL_PREFIX(Normal3sv), @function
+GL_PREFIX(Normal3sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Normal3sv), .-GL_PREFIX(Normal3sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2d)
+ .type GL_PREFIX(RasterPos2d), @function
+GL_PREFIX(RasterPos2d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 496(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2d), .-GL_PREFIX(RasterPos2d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2dv)
+ .type GL_PREFIX(RasterPos2dv), @function
+GL_PREFIX(RasterPos2dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 504(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2dv), .-GL_PREFIX(RasterPos2dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2f)
+ .type GL_PREFIX(RasterPos2f), @function
+GL_PREFIX(RasterPos2f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 512(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2f), .-GL_PREFIX(RasterPos2f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2fv)
+ .type GL_PREFIX(RasterPos2fv), @function
+GL_PREFIX(RasterPos2fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 520(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2fv), .-GL_PREFIX(RasterPos2fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2i)
+ .type GL_PREFIX(RasterPos2i), @function
+GL_PREFIX(RasterPos2i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2i), .-GL_PREFIX(RasterPos2i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2iv)
+ .type GL_PREFIX(RasterPos2iv), @function
+GL_PREFIX(RasterPos2iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2iv), .-GL_PREFIX(RasterPos2iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2s)
+ .type GL_PREFIX(RasterPos2s), @function
+GL_PREFIX(RasterPos2s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2s), .-GL_PREFIX(RasterPos2s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos2sv)
+ .type GL_PREFIX(RasterPos2sv), @function
+GL_PREFIX(RasterPos2sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos2sv), .-GL_PREFIX(RasterPos2sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3d)
+ .type GL_PREFIX(RasterPos3d), @function
+GL_PREFIX(RasterPos3d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 560(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3d), .-GL_PREFIX(RasterPos3d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3dv)
+ .type GL_PREFIX(RasterPos3dv), @function
+GL_PREFIX(RasterPos3dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3dv), .-GL_PREFIX(RasterPos3dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3f)
+ .type GL_PREFIX(RasterPos3f), @function
+GL_PREFIX(RasterPos3f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 576(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3f), .-GL_PREFIX(RasterPos3f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3fv)
+ .type GL_PREFIX(RasterPos3fv), @function
+GL_PREFIX(RasterPos3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3fv), .-GL_PREFIX(RasterPos3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3i)
+ .type GL_PREFIX(RasterPos3i), @function
+GL_PREFIX(RasterPos3i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 592(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3i), .-GL_PREFIX(RasterPos3i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3iv)
+ .type GL_PREFIX(RasterPos3iv), @function
+GL_PREFIX(RasterPos3iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3iv), .-GL_PREFIX(RasterPos3iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3s)
+ .type GL_PREFIX(RasterPos3s), @function
+GL_PREFIX(RasterPos3s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3s), .-GL_PREFIX(RasterPos3s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos3sv)
+ .type GL_PREFIX(RasterPos3sv), @function
+GL_PREFIX(RasterPos3sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos3sv), .-GL_PREFIX(RasterPos3sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4d)
+ .type GL_PREFIX(RasterPos4d), @function
+GL_PREFIX(RasterPos4d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 624(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4d), .-GL_PREFIX(RasterPos4d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4dv)
+ .type GL_PREFIX(RasterPos4dv), @function
+GL_PREFIX(RasterPos4dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 632(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4dv), .-GL_PREFIX(RasterPos4dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4f)
+ .type GL_PREFIX(RasterPos4f), @function
+GL_PREFIX(RasterPos4f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 640(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4f), .-GL_PREFIX(RasterPos4f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4fv)
+ .type GL_PREFIX(RasterPos4fv), @function
+GL_PREFIX(RasterPos4fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4fv), .-GL_PREFIX(RasterPos4fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4i)
+ .type GL_PREFIX(RasterPos4i), @function
+GL_PREFIX(RasterPos4i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4i), .-GL_PREFIX(RasterPos4i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4iv)
+ .type GL_PREFIX(RasterPos4iv), @function
+GL_PREFIX(RasterPos4iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4iv), .-GL_PREFIX(RasterPos4iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4s)
+ .type GL_PREFIX(RasterPos4s), @function
+GL_PREFIX(RasterPos4s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4s), .-GL_PREFIX(RasterPos4s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RasterPos4sv)
+ .type GL_PREFIX(RasterPos4sv), @function
+GL_PREFIX(RasterPos4sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RasterPos4sv), .-GL_PREFIX(RasterPos4sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rectd)
+ .type GL_PREFIX(Rectd), @function
+GL_PREFIX(Rectd):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 688(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rectd), .-GL_PREFIX(Rectd)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rectdv)
+ .type GL_PREFIX(Rectdv), @function
+GL_PREFIX(Rectdv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rectdv), .-GL_PREFIX(Rectdv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rectf)
+ .type GL_PREFIX(Rectf), @function
+GL_PREFIX(Rectf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 704(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rectf), .-GL_PREFIX(Rectf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rectfv)
+ .type GL_PREFIX(Rectfv), @function
+GL_PREFIX(Rectfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 712(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rectfv), .-GL_PREFIX(Rectfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Recti)
+ .type GL_PREFIX(Recti), @function
+GL_PREFIX(Recti):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Recti), .-GL_PREFIX(Recti)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rectiv)
+ .type GL_PREFIX(Rectiv), @function
+GL_PREFIX(Rectiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 728(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rectiv), .-GL_PREFIX(Rectiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rects)
+ .type GL_PREFIX(Rects), @function
+GL_PREFIX(Rects):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rects), .-GL_PREFIX(Rects)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rectsv)
+ .type GL_PREFIX(Rectsv), @function
+GL_PREFIX(Rectsv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 744(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rectsv), .-GL_PREFIX(Rectsv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1d)
+ .type GL_PREFIX(TexCoord1d), @function
+GL_PREFIX(TexCoord1d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 752(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1d), .-GL_PREFIX(TexCoord1d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1dv)
+ .type GL_PREFIX(TexCoord1dv), @function
+GL_PREFIX(TexCoord1dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 760(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1dv), .-GL_PREFIX(TexCoord1dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1f)
+ .type GL_PREFIX(TexCoord1f), @function
+GL_PREFIX(TexCoord1f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 768(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1f), .-GL_PREFIX(TexCoord1f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1fv)
+ .type GL_PREFIX(TexCoord1fv), @function
+GL_PREFIX(TexCoord1fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 776(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1fv), .-GL_PREFIX(TexCoord1fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1i)
+ .type GL_PREFIX(TexCoord1i), @function
+GL_PREFIX(TexCoord1i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 784(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1i), .-GL_PREFIX(TexCoord1i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1iv)
+ .type GL_PREFIX(TexCoord1iv), @function
+GL_PREFIX(TexCoord1iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 792(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1iv), .-GL_PREFIX(TexCoord1iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1s)
+ .type GL_PREFIX(TexCoord1s), @function
+GL_PREFIX(TexCoord1s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 800(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1s), .-GL_PREFIX(TexCoord1s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord1sv)
+ .type GL_PREFIX(TexCoord1sv), @function
+GL_PREFIX(TexCoord1sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 808(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord1sv), .-GL_PREFIX(TexCoord1sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2d)
+ .type GL_PREFIX(TexCoord2d), @function
+GL_PREFIX(TexCoord2d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 816(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2d), .-GL_PREFIX(TexCoord2d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2dv)
+ .type GL_PREFIX(TexCoord2dv), @function
+GL_PREFIX(TexCoord2dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 824(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2dv), .-GL_PREFIX(TexCoord2dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2f)
+ .type GL_PREFIX(TexCoord2f), @function
+GL_PREFIX(TexCoord2f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 832(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2f), .-GL_PREFIX(TexCoord2f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2fv)
+ .type GL_PREFIX(TexCoord2fv), @function
+GL_PREFIX(TexCoord2fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 840(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2fv), .-GL_PREFIX(TexCoord2fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2i)
+ .type GL_PREFIX(TexCoord2i), @function
+GL_PREFIX(TexCoord2i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 848(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2i), .-GL_PREFIX(TexCoord2i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2iv)
+ .type GL_PREFIX(TexCoord2iv), @function
+GL_PREFIX(TexCoord2iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 856(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2iv), .-GL_PREFIX(TexCoord2iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2s)
+ .type GL_PREFIX(TexCoord2s), @function
+GL_PREFIX(TexCoord2s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2s), .-GL_PREFIX(TexCoord2s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord2sv)
+ .type GL_PREFIX(TexCoord2sv), @function
+GL_PREFIX(TexCoord2sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 872(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord2sv), .-GL_PREFIX(TexCoord2sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3d)
+ .type GL_PREFIX(TexCoord3d), @function
+GL_PREFIX(TexCoord3d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 880(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3d), .-GL_PREFIX(TexCoord3d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3dv)
+ .type GL_PREFIX(TexCoord3dv), @function
+GL_PREFIX(TexCoord3dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3dv), .-GL_PREFIX(TexCoord3dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3f)
+ .type GL_PREFIX(TexCoord3f), @function
+GL_PREFIX(TexCoord3f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 896(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3f), .-GL_PREFIX(TexCoord3f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3fv)
+ .type GL_PREFIX(TexCoord3fv), @function
+GL_PREFIX(TexCoord3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3fv), .-GL_PREFIX(TexCoord3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3i)
+ .type GL_PREFIX(TexCoord3i), @function
+GL_PREFIX(TexCoord3i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3i), .-GL_PREFIX(TexCoord3i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3iv)
+ .type GL_PREFIX(TexCoord3iv), @function
+GL_PREFIX(TexCoord3iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 920(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3iv), .-GL_PREFIX(TexCoord3iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3s)
+ .type GL_PREFIX(TexCoord3s), @function
+GL_PREFIX(TexCoord3s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3s), .-GL_PREFIX(TexCoord3s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord3sv)
+ .type GL_PREFIX(TexCoord3sv), @function
+GL_PREFIX(TexCoord3sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord3sv), .-GL_PREFIX(TexCoord3sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4d)
+ .type GL_PREFIX(TexCoord4d), @function
+GL_PREFIX(TexCoord4d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 944(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4d), .-GL_PREFIX(TexCoord4d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4dv)
+ .type GL_PREFIX(TexCoord4dv), @function
+GL_PREFIX(TexCoord4dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4dv), .-GL_PREFIX(TexCoord4dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4f)
+ .type GL_PREFIX(TexCoord4f), @function
+GL_PREFIX(TexCoord4f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 960(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4f), .-GL_PREFIX(TexCoord4f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4fv)
+ .type GL_PREFIX(TexCoord4fv), @function
+GL_PREFIX(TexCoord4fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 968(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4fv), .-GL_PREFIX(TexCoord4fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4i)
+ .type GL_PREFIX(TexCoord4i), @function
+GL_PREFIX(TexCoord4i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 976(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4i), .-GL_PREFIX(TexCoord4i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4iv)
+ .type GL_PREFIX(TexCoord4iv), @function
+GL_PREFIX(TexCoord4iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 984(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4iv), .-GL_PREFIX(TexCoord4iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4s)
+ .type GL_PREFIX(TexCoord4s), @function
+GL_PREFIX(TexCoord4s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 992(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4s), .-GL_PREFIX(TexCoord4s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoord4sv)
+ .type GL_PREFIX(TexCoord4sv), @function
+GL_PREFIX(TexCoord4sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoord4sv), .-GL_PREFIX(TexCoord4sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2d)
+ .type GL_PREFIX(Vertex2d), @function
+GL_PREFIX(Vertex2d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1008(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2d), .-GL_PREFIX(Vertex2d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2dv)
+ .type GL_PREFIX(Vertex2dv), @function
+GL_PREFIX(Vertex2dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2dv), .-GL_PREFIX(Vertex2dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2f)
+ .type GL_PREFIX(Vertex2f), @function
+GL_PREFIX(Vertex2f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1024(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2f), .-GL_PREFIX(Vertex2f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2fv)
+ .type GL_PREFIX(Vertex2fv), @function
+GL_PREFIX(Vertex2fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2fv), .-GL_PREFIX(Vertex2fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2i)
+ .type GL_PREFIX(Vertex2i), @function
+GL_PREFIX(Vertex2i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2i), .-GL_PREFIX(Vertex2i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2iv)
+ .type GL_PREFIX(Vertex2iv), @function
+GL_PREFIX(Vertex2iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1048(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1048(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1048(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1048(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2iv), .-GL_PREFIX(Vertex2iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2s)
+ .type GL_PREFIX(Vertex2s), @function
+GL_PREFIX(Vertex2s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1056(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1056(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1056(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1056(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2s), .-GL_PREFIX(Vertex2s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex2sv)
+ .type GL_PREFIX(Vertex2sv), @function
+GL_PREFIX(Vertex2sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1064(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1064(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1064(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1064(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex2sv), .-GL_PREFIX(Vertex2sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3d)
+ .type GL_PREFIX(Vertex3d), @function
+GL_PREFIX(Vertex3d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1072(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1072(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1072(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1072(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3d), .-GL_PREFIX(Vertex3d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3dv)
+ .type GL_PREFIX(Vertex3dv), @function
+GL_PREFIX(Vertex3dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1080(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1080(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1080(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1080(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3dv), .-GL_PREFIX(Vertex3dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3f)
+ .type GL_PREFIX(Vertex3f), @function
+GL_PREFIX(Vertex3f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1088(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1088(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1088(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1088(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3f), .-GL_PREFIX(Vertex3f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3fv)
+ .type GL_PREFIX(Vertex3fv), @function
+GL_PREFIX(Vertex3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1096(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1096(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1096(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1096(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3fv), .-GL_PREFIX(Vertex3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3i)
+ .type GL_PREFIX(Vertex3i), @function
+GL_PREFIX(Vertex3i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1104(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3i), .-GL_PREFIX(Vertex3i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3iv)
+ .type GL_PREFIX(Vertex3iv), @function
+GL_PREFIX(Vertex3iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1112(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3iv), .-GL_PREFIX(Vertex3iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3s)
+ .type GL_PREFIX(Vertex3s), @function
+GL_PREFIX(Vertex3s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3s), .-GL_PREFIX(Vertex3s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex3sv)
+ .type GL_PREFIX(Vertex3sv), @function
+GL_PREFIX(Vertex3sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1128(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex3sv), .-GL_PREFIX(Vertex3sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4d)
+ .type GL_PREFIX(Vertex4d), @function
+GL_PREFIX(Vertex4d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 1136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1136(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 1136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4d), .-GL_PREFIX(Vertex4d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4dv)
+ .type GL_PREFIX(Vertex4dv), @function
+GL_PREFIX(Vertex4dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4dv), .-GL_PREFIX(Vertex4dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4f)
+ .type GL_PREFIX(Vertex4f), @function
+GL_PREFIX(Vertex4f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 1152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1152(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 1152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4f), .-GL_PREFIX(Vertex4f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4fv)
+ .type GL_PREFIX(Vertex4fv), @function
+GL_PREFIX(Vertex4fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4fv), .-GL_PREFIX(Vertex4fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4i)
+ .type GL_PREFIX(Vertex4i), @function
+GL_PREFIX(Vertex4i):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4i), .-GL_PREFIX(Vertex4i)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4iv)
+ .type GL_PREFIX(Vertex4iv), @function
+GL_PREFIX(Vertex4iv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4iv), .-GL_PREFIX(Vertex4iv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4s)
+ .type GL_PREFIX(Vertex4s), @function
+GL_PREFIX(Vertex4s):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4s), .-GL_PREFIX(Vertex4s)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Vertex4sv)
+ .type GL_PREFIX(Vertex4sv), @function
+GL_PREFIX(Vertex4sv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1192(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Vertex4sv), .-GL_PREFIX(Vertex4sv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClipPlane)
+ .type GL_PREFIX(ClipPlane), @function
+GL_PREFIX(ClipPlane):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1200(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClipPlane), .-GL_PREFIX(ClipPlane)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorMaterial)
+ .type GL_PREFIX(ColorMaterial), @function
+GL_PREFIX(ColorMaterial):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorMaterial), .-GL_PREFIX(ColorMaterial)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CullFace)
+ .type GL_PREFIX(CullFace), @function
+GL_PREFIX(CullFace):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1216(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CullFace), .-GL_PREFIX(CullFace)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Fogf)
+ .type GL_PREFIX(Fogf), @function
+GL_PREFIX(Fogf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1224(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Fogf), .-GL_PREFIX(Fogf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Fogfv)
+ .type GL_PREFIX(Fogfv), @function
+GL_PREFIX(Fogfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1232(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Fogfv), .-GL_PREFIX(Fogfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Fogi)
+ .type GL_PREFIX(Fogi), @function
+GL_PREFIX(Fogi):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Fogi), .-GL_PREFIX(Fogi)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Fogiv)
+ .type GL_PREFIX(Fogiv), @function
+GL_PREFIX(Fogiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1248(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Fogiv), .-GL_PREFIX(Fogiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FrontFace)
+ .type GL_PREFIX(FrontFace), @function
+GL_PREFIX(FrontFace):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FrontFace), .-GL_PREFIX(FrontFace)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Hint)
+ .type GL_PREFIX(Hint), @function
+GL_PREFIX(Hint):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1264(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Hint), .-GL_PREFIX(Hint)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Lightf)
+ .type GL_PREFIX(Lightf), @function
+GL_PREFIX(Lightf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1272(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Lightf), .-GL_PREFIX(Lightf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Lightfv)
+ .type GL_PREFIX(Lightfv), @function
+GL_PREFIX(Lightfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Lightfv), .-GL_PREFIX(Lightfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Lighti)
+ .type GL_PREFIX(Lighti), @function
+GL_PREFIX(Lighti):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1288(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Lighti), .-GL_PREFIX(Lighti)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Lightiv)
+ .type GL_PREFIX(Lightiv), @function
+GL_PREFIX(Lightiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Lightiv), .-GL_PREFIX(Lightiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LightModelf)
+ .type GL_PREFIX(LightModelf), @function
+GL_PREFIX(LightModelf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1304(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LightModelf), .-GL_PREFIX(LightModelf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LightModelfv)
+ .type GL_PREFIX(LightModelfv), @function
+GL_PREFIX(LightModelfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1312(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LightModelfv), .-GL_PREFIX(LightModelfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LightModeli)
+ .type GL_PREFIX(LightModeli), @function
+GL_PREFIX(LightModeli):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LightModeli), .-GL_PREFIX(LightModeli)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LightModeliv)
+ .type GL_PREFIX(LightModeliv), @function
+GL_PREFIX(LightModeliv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LightModeliv), .-GL_PREFIX(LightModeliv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LineStipple)
+ .type GL_PREFIX(LineStipple), @function
+GL_PREFIX(LineStipple):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LineStipple), .-GL_PREFIX(LineStipple)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LineWidth)
+ .type GL_PREFIX(LineWidth), @function
+GL_PREFIX(LineWidth):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1344(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LineWidth), .-GL_PREFIX(LineWidth)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Materialf)
+ .type GL_PREFIX(Materialf), @function
+GL_PREFIX(Materialf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1352(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Materialf), .-GL_PREFIX(Materialf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Materialfv)
+ .type GL_PREFIX(Materialfv), @function
+GL_PREFIX(Materialfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Materialfv), .-GL_PREFIX(Materialfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Materiali)
+ .type GL_PREFIX(Materiali), @function
+GL_PREFIX(Materiali):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1368(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Materiali), .-GL_PREFIX(Materiali)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Materialiv)
+ .type GL_PREFIX(Materialiv), @function
+GL_PREFIX(Materialiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1376(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Materialiv), .-GL_PREFIX(Materialiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PointSize)
+ .type GL_PREFIX(PointSize), @function
+GL_PREFIX(PointSize):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1384(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PointSize), .-GL_PREFIX(PointSize)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PolygonMode)
+ .type GL_PREFIX(PolygonMode), @function
+GL_PREFIX(PolygonMode):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1392(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PolygonMode), .-GL_PREFIX(PolygonMode)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PolygonStipple)
+ .type GL_PREFIX(PolygonStipple), @function
+GL_PREFIX(PolygonStipple):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1400(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PolygonStipple), .-GL_PREFIX(PolygonStipple)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Scissor)
+ .type GL_PREFIX(Scissor), @function
+GL_PREFIX(Scissor):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1408(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Scissor), .-GL_PREFIX(Scissor)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ShadeModel)
+ .type GL_PREFIX(ShadeModel), @function
+GL_PREFIX(ShadeModel):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1416(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ShadeModel), .-GL_PREFIX(ShadeModel)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexParameterf)
+ .type GL_PREFIX(TexParameterf), @function
+GL_PREFIX(TexParameterf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1424(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexParameterf), .-GL_PREFIX(TexParameterf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexParameterfv)
+ .type GL_PREFIX(TexParameterfv), @function
+GL_PREFIX(TexParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1432(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexParameterfv), .-GL_PREFIX(TexParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexParameteri)
+ .type GL_PREFIX(TexParameteri), @function
+GL_PREFIX(TexParameteri):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1440(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexParameteri), .-GL_PREFIX(TexParameteri)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexParameteriv)
+ .type GL_PREFIX(TexParameteriv), @function
+GL_PREFIX(TexParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1448(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexParameteriv), .-GL_PREFIX(TexParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexImage1D)
+ .type GL_PREFIX(TexImage1D), @function
+GL_PREFIX(TexImage1D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexImage1D), .-GL_PREFIX(TexImage1D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexImage2D)
+ .type GL_PREFIX(TexImage2D), @function
+GL_PREFIX(TexImage2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexImage2D), .-GL_PREFIX(TexImage2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexEnvf)
+ .type GL_PREFIX(TexEnvf), @function
+GL_PREFIX(TexEnvf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1472(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexEnvf), .-GL_PREFIX(TexEnvf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexEnvfv)
+ .type GL_PREFIX(TexEnvfv), @function
+GL_PREFIX(TexEnvfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexEnvfv), .-GL_PREFIX(TexEnvfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexEnvi)
+ .type GL_PREFIX(TexEnvi), @function
+GL_PREFIX(TexEnvi):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexEnvi), .-GL_PREFIX(TexEnvi)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexEnviv)
+ .type GL_PREFIX(TexEnviv), @function
+GL_PREFIX(TexEnviv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1496(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexEnviv), .-GL_PREFIX(TexEnviv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexGend)
+ .type GL_PREFIX(TexGend), @function
+GL_PREFIX(TexGend):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1504(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexGend), .-GL_PREFIX(TexGend)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexGendv)
+ .type GL_PREFIX(TexGendv), @function
+GL_PREFIX(TexGendv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1512(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexGendv), .-GL_PREFIX(TexGendv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexGenf)
+ .type GL_PREFIX(TexGenf), @function
+GL_PREFIX(TexGenf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1520(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexGenf), .-GL_PREFIX(TexGenf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexGenfv)
+ .type GL_PREFIX(TexGenfv), @function
+GL_PREFIX(TexGenfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexGenfv), .-GL_PREFIX(TexGenfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexGeni)
+ .type GL_PREFIX(TexGeni), @function
+GL_PREFIX(TexGeni):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexGeni), .-GL_PREFIX(TexGeni)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexGeniv)
+ .type GL_PREFIX(TexGeniv), @function
+GL_PREFIX(TexGeniv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexGeniv), .-GL_PREFIX(TexGeniv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FeedbackBuffer)
+ .type GL_PREFIX(FeedbackBuffer), @function
+GL_PREFIX(FeedbackBuffer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FeedbackBuffer), .-GL_PREFIX(FeedbackBuffer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SelectBuffer)
+ .type GL_PREFIX(SelectBuffer), @function
+GL_PREFIX(SelectBuffer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SelectBuffer), .-GL_PREFIX(SelectBuffer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RenderMode)
+ .type GL_PREFIX(RenderMode), @function
+GL_PREFIX(RenderMode):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RenderMode), .-GL_PREFIX(RenderMode)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(InitNames)
+ .type GL_PREFIX(InitNames), @function
+GL_PREFIX(InitNames):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 1576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 1576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(InitNames), .-GL_PREFIX(InitNames)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadName)
+ .type GL_PREFIX(LoadName), @function
+GL_PREFIX(LoadName):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadName), .-GL_PREFIX(LoadName)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PassThrough)
+ .type GL_PREFIX(PassThrough), @function
+GL_PREFIX(PassThrough):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1592(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PassThrough), .-GL_PREFIX(PassThrough)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PopName)
+ .type GL_PREFIX(PopName), @function
+GL_PREFIX(PopName):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 1600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 1600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PopName), .-GL_PREFIX(PopName)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PushName)
+ .type GL_PREFIX(PushName), @function
+GL_PREFIX(PushName):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PushName), .-GL_PREFIX(PushName)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawBuffer)
+ .type GL_PREFIX(DrawBuffer), @function
+GL_PREFIX(DrawBuffer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawBuffer), .-GL_PREFIX(DrawBuffer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Clear)
+ .type GL_PREFIX(Clear), @function
+GL_PREFIX(Clear):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1624(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Clear), .-GL_PREFIX(Clear)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearAccum)
+ .type GL_PREFIX(ClearAccum), @function
+GL_PREFIX(ClearAccum):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 1632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1632(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 1632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearAccum), .-GL_PREFIX(ClearAccum)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearIndex)
+ .type GL_PREFIX(ClearIndex), @function
+GL_PREFIX(ClearIndex):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1640(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearIndex), .-GL_PREFIX(ClearIndex)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearColor)
+ .type GL_PREFIX(ClearColor), @function
+GL_PREFIX(ClearColor):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearColor), .-GL_PREFIX(ClearColor)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearStencil)
+ .type GL_PREFIX(ClearStencil), @function
+GL_PREFIX(ClearStencil):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearStencil), .-GL_PREFIX(ClearStencil)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearDepth)
+ .type GL_PREFIX(ClearDepth), @function
+GL_PREFIX(ClearDepth):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearDepth), .-GL_PREFIX(ClearDepth)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(StencilMask)
+ .type GL_PREFIX(StencilMask), @function
+GL_PREFIX(StencilMask):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(StencilMask), .-GL_PREFIX(StencilMask)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorMask)
+ .type GL_PREFIX(ColorMask), @function
+GL_PREFIX(ColorMask):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorMask), .-GL_PREFIX(ColorMask)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DepthMask)
+ .type GL_PREFIX(DepthMask), @function
+GL_PREFIX(DepthMask):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1688(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DepthMask), .-GL_PREFIX(DepthMask)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IndexMask)
+ .type GL_PREFIX(IndexMask), @function
+GL_PREFIX(IndexMask):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IndexMask), .-GL_PREFIX(IndexMask)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Accum)
+ .type GL_PREFIX(Accum), @function
+GL_PREFIX(Accum):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1704(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Accum), .-GL_PREFIX(Accum)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Disable)
+ .type GL_PREFIX(Disable), @function
+GL_PREFIX(Disable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1712(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Disable), .-GL_PREFIX(Disable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Enable)
+ .type GL_PREFIX(Enable), @function
+GL_PREFIX(Enable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Enable), .-GL_PREFIX(Enable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Finish)
+ .type GL_PREFIX(Finish), @function
+GL_PREFIX(Finish):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 1728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1728(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 1728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Finish), .-GL_PREFIX(Finish)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Flush)
+ .type GL_PREFIX(Flush), @function
+GL_PREFIX(Flush):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 1736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 1736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Flush), .-GL_PREFIX(Flush)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PopAttrib)
+ .type GL_PREFIX(PopAttrib), @function
+GL_PREFIX(PopAttrib):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 1744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1744(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 1744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PopAttrib), .-GL_PREFIX(PopAttrib)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PushAttrib)
+ .type GL_PREFIX(PushAttrib), @function
+GL_PREFIX(PushAttrib):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1752(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PushAttrib), .-GL_PREFIX(PushAttrib)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Map1d)
+ .type GL_PREFIX(Map1d), @function
+GL_PREFIX(Map1d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %rcx, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %rcx
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1760(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %rcx, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %rcx
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Map1d), .-GL_PREFIX(Map1d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Map1f)
+ .type GL_PREFIX(Map1f), @function
+GL_PREFIX(Map1f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %rcx, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %rcx
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1768(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %rcx, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %rcx
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Map1f), .-GL_PREFIX(Map1f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Map2d)
+ .type GL_PREFIX(Map2d), @function
+GL_PREFIX(Map2d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $88, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ movq %rcx, 56(%rsp)
+ movq %r8, 64(%rsp)
+ movq %r9, 72(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 72(%rsp), %r9
+ movq 64(%rsp), %r8
+ movq 56(%rsp), %rcx
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $88, %rsp
+ movq 1776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1776(%rax), %r11
+ jmp *%r11
+1:
+ subq $88, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ movq %rcx, 56(%rsp)
+ movq %r8, 64(%rsp)
+ movq %r9, 72(%rsp)
+ call _glapi_get_dispatch
+ movq 72(%rsp), %r9
+ movq 64(%rsp), %r8
+ movq 56(%rsp), %rcx
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $88, %rsp
+ movq 1776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Map2d), .-GL_PREFIX(Map2d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Map2f)
+ .type GL_PREFIX(Map2f), @function
+GL_PREFIX(Map2f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $88, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ movq %rcx, 56(%rsp)
+ movq %r8, 64(%rsp)
+ movq %r9, 72(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 72(%rsp), %r9
+ movq 64(%rsp), %r8
+ movq 56(%rsp), %rcx
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $88, %rsp
+ movq 1784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1784(%rax), %r11
+ jmp *%r11
+1:
+ subq $88, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %rdx, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ movq %rcx, 56(%rsp)
+ movq %r8, 64(%rsp)
+ movq %r9, 72(%rsp)
+ call _glapi_get_dispatch
+ movq 72(%rsp), %r9
+ movq 64(%rsp), %r8
+ movq 56(%rsp), %rcx
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %rdx
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $88, %rsp
+ movq 1784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Map2f), .-GL_PREFIX(Map2f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MapGrid1d)
+ .type GL_PREFIX(MapGrid1d), @function
+GL_PREFIX(MapGrid1d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1792(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MapGrid1d), .-GL_PREFIX(MapGrid1d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MapGrid1f)
+ .type GL_PREFIX(MapGrid1f), @function
+GL_PREFIX(MapGrid1f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1800(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MapGrid1f), .-GL_PREFIX(MapGrid1f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MapGrid2d)
+ .type GL_PREFIX(MapGrid2d), @function
+GL_PREFIX(MapGrid2d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1808(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MapGrid2d), .-GL_PREFIX(MapGrid2d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MapGrid2f)
+ .type GL_PREFIX(MapGrid2f), @function
+GL_PREFIX(MapGrid2f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1816(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %rsi, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %rsi
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 1816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MapGrid2f), .-GL_PREFIX(MapGrid2f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord1d)
+ .type GL_PREFIX(EvalCoord1d), @function
+GL_PREFIX(EvalCoord1d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1824(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord1d), .-GL_PREFIX(EvalCoord1d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord1dv)
+ .type GL_PREFIX(EvalCoord1dv), @function
+GL_PREFIX(EvalCoord1dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1832(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord1dv), .-GL_PREFIX(EvalCoord1dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord1f)
+ .type GL_PREFIX(EvalCoord1f), @function
+GL_PREFIX(EvalCoord1f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1840(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 1840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord1f), .-GL_PREFIX(EvalCoord1f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord1fv)
+ .type GL_PREFIX(EvalCoord1fv), @function
+GL_PREFIX(EvalCoord1fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1848(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord1fv), .-GL_PREFIX(EvalCoord1fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord2d)
+ .type GL_PREFIX(EvalCoord2d), @function
+GL_PREFIX(EvalCoord2d):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1856(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord2d), .-GL_PREFIX(EvalCoord2d)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord2dv)
+ .type GL_PREFIX(EvalCoord2dv), @function
+GL_PREFIX(EvalCoord2dv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord2dv), .-GL_PREFIX(EvalCoord2dv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord2f)
+ .type GL_PREFIX(EvalCoord2f), @function
+GL_PREFIX(EvalCoord2f):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1872(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord2f), .-GL_PREFIX(EvalCoord2f)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalCoord2fv)
+ .type GL_PREFIX(EvalCoord2fv), @function
+GL_PREFIX(EvalCoord2fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1880(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalCoord2fv), .-GL_PREFIX(EvalCoord2fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalMesh1)
+ .type GL_PREFIX(EvalMesh1), @function
+GL_PREFIX(EvalMesh1):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalMesh1), .-GL_PREFIX(EvalMesh1)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalPoint1)
+ .type GL_PREFIX(EvalPoint1), @function
+GL_PREFIX(EvalPoint1):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1896(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalPoint1), .-GL_PREFIX(EvalPoint1)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalMesh2)
+ .type GL_PREFIX(EvalMesh2), @function
+GL_PREFIX(EvalMesh2):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalMesh2), .-GL_PREFIX(EvalMesh2)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EvalPoint2)
+ .type GL_PREFIX(EvalPoint2), @function
+GL_PREFIX(EvalPoint2):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EvalPoint2), .-GL_PREFIX(EvalPoint2)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AlphaFunc)
+ .type GL_PREFIX(AlphaFunc), @function
+GL_PREFIX(AlphaFunc):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1920(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AlphaFunc), .-GL_PREFIX(AlphaFunc)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BlendFunc)
+ .type GL_PREFIX(BlendFunc), @function
+GL_PREFIX(BlendFunc):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BlendFunc), .-GL_PREFIX(BlendFunc)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LogicOp)
+ .type GL_PREFIX(LogicOp), @function
+GL_PREFIX(LogicOp):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LogicOp), .-GL_PREFIX(LogicOp)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(StencilFunc)
+ .type GL_PREFIX(StencilFunc), @function
+GL_PREFIX(StencilFunc):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1944(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(StencilFunc), .-GL_PREFIX(StencilFunc)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(StencilOp)
+ .type GL_PREFIX(StencilOp), @function
+GL_PREFIX(StencilOp):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 1952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(StencilOp), .-GL_PREFIX(StencilOp)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DepthFunc)
+ .type GL_PREFIX(DepthFunc), @function
+GL_PREFIX(DepthFunc):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 1960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1960(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 1960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DepthFunc), .-GL_PREFIX(DepthFunc)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelZoom)
+ .type GL_PREFIX(PixelZoom), @function
+GL_PREFIX(PixelZoom):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1968(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 1968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelZoom), .-GL_PREFIX(PixelZoom)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelTransferf)
+ .type GL_PREFIX(PixelTransferf), @function
+GL_PREFIX(PixelTransferf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1976(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelTransferf), .-GL_PREFIX(PixelTransferf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelTransferi)
+ .type GL_PREFIX(PixelTransferi), @function
+GL_PREFIX(PixelTransferi):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1984(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 1984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelTransferi), .-GL_PREFIX(PixelTransferi)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelStoref)
+ .type GL_PREFIX(PixelStoref), @function
+GL_PREFIX(PixelStoref):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 1992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 1992(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 1992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelStoref), .-GL_PREFIX(PixelStoref)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelStorei)
+ .type GL_PREFIX(PixelStorei), @function
+GL_PREFIX(PixelStorei):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelStorei), .-GL_PREFIX(PixelStorei)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelMapfv)
+ .type GL_PREFIX(PixelMapfv), @function
+GL_PREFIX(PixelMapfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2008(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelMapfv), .-GL_PREFIX(PixelMapfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelMapuiv)
+ .type GL_PREFIX(PixelMapuiv), @function
+GL_PREFIX(PixelMapuiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelMapuiv), .-GL_PREFIX(PixelMapuiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PixelMapusv)
+ .type GL_PREFIX(PixelMapusv), @function
+GL_PREFIX(PixelMapusv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2024(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PixelMapusv), .-GL_PREFIX(PixelMapusv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ReadBuffer)
+ .type GL_PREFIX(ReadBuffer), @function
+GL_PREFIX(ReadBuffer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ReadBuffer), .-GL_PREFIX(ReadBuffer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyPixels)
+ .type GL_PREFIX(CopyPixels), @function
+GL_PREFIX(CopyPixels):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyPixels), .-GL_PREFIX(CopyPixels)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ReadPixels)
+ .type GL_PREFIX(ReadPixels), @function
+GL_PREFIX(ReadPixels):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2048(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2048(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2048(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2048(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ReadPixels), .-GL_PREFIX(ReadPixels)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawPixels)
+ .type GL_PREFIX(DrawPixels), @function
+GL_PREFIX(DrawPixels):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2056(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2056(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2056(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2056(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawPixels), .-GL_PREFIX(DrawPixels)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetBooleanv)
+ .type GL_PREFIX(GetBooleanv), @function
+GL_PREFIX(GetBooleanv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2064(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2064(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2064(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2064(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetBooleanv), .-GL_PREFIX(GetBooleanv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetClipPlane)
+ .type GL_PREFIX(GetClipPlane), @function
+GL_PREFIX(GetClipPlane):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2072(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2072(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2072(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2072(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetClipPlane), .-GL_PREFIX(GetClipPlane)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetDoublev)
+ .type GL_PREFIX(GetDoublev), @function
+GL_PREFIX(GetDoublev):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2080(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2080(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2080(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2080(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetDoublev), .-GL_PREFIX(GetDoublev)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetError)
+ .type GL_PREFIX(GetError), @function
+GL_PREFIX(GetError):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2088(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 2088(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2088(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 2088(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetError), .-GL_PREFIX(GetError)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetFloatv)
+ .type GL_PREFIX(GetFloatv), @function
+GL_PREFIX(GetFloatv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2096(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2096(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2096(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2096(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetFloatv), .-GL_PREFIX(GetFloatv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetIntegerv)
+ .type GL_PREFIX(GetIntegerv), @function
+GL_PREFIX(GetIntegerv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2104(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetIntegerv), .-GL_PREFIX(GetIntegerv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetLightfv)
+ .type GL_PREFIX(GetLightfv), @function
+GL_PREFIX(GetLightfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2112(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetLightfv), .-GL_PREFIX(GetLightfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetLightiv)
+ .type GL_PREFIX(GetLightiv), @function
+GL_PREFIX(GetLightiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetLightiv), .-GL_PREFIX(GetLightiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMapdv)
+ .type GL_PREFIX(GetMapdv), @function
+GL_PREFIX(GetMapdv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2128(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMapdv), .-GL_PREFIX(GetMapdv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMapfv)
+ .type GL_PREFIX(GetMapfv), @function
+GL_PREFIX(GetMapfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2136(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMapfv), .-GL_PREFIX(GetMapfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMapiv)
+ .type GL_PREFIX(GetMapiv), @function
+GL_PREFIX(GetMapiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMapiv), .-GL_PREFIX(GetMapiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMaterialfv)
+ .type GL_PREFIX(GetMaterialfv), @function
+GL_PREFIX(GetMaterialfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2152(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMaterialfv), .-GL_PREFIX(GetMaterialfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMaterialiv)
+ .type GL_PREFIX(GetMaterialiv), @function
+GL_PREFIX(GetMaterialiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMaterialiv), .-GL_PREFIX(GetMaterialiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetPixelMapfv)
+ .type GL_PREFIX(GetPixelMapfv), @function
+GL_PREFIX(GetPixelMapfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetPixelMapfv), .-GL_PREFIX(GetPixelMapfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetPixelMapuiv)
+ .type GL_PREFIX(GetPixelMapuiv), @function
+GL_PREFIX(GetPixelMapuiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetPixelMapuiv), .-GL_PREFIX(GetPixelMapuiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetPixelMapusv)
+ .type GL_PREFIX(GetPixelMapusv), @function
+GL_PREFIX(GetPixelMapusv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetPixelMapusv), .-GL_PREFIX(GetPixelMapusv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetPolygonStipple)
+ .type GL_PREFIX(GetPolygonStipple), @function
+GL_PREFIX(GetPolygonStipple):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2192(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetPolygonStipple), .-GL_PREFIX(GetPolygonStipple)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetString)
+ .type GL_PREFIX(GetString), @function
+GL_PREFIX(GetString):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2200(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetString), .-GL_PREFIX(GetString)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexEnvfv)
+ .type GL_PREFIX(GetTexEnvfv), @function
+GL_PREFIX(GetTexEnvfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexEnvfv), .-GL_PREFIX(GetTexEnvfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexEnviv)
+ .type GL_PREFIX(GetTexEnviv), @function
+GL_PREFIX(GetTexEnviv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2216(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexEnviv), .-GL_PREFIX(GetTexEnviv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexGendv)
+ .type GL_PREFIX(GetTexGendv), @function
+GL_PREFIX(GetTexGendv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2224(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexGendv), .-GL_PREFIX(GetTexGendv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexGenfv)
+ .type GL_PREFIX(GetTexGenfv), @function
+GL_PREFIX(GetTexGenfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2232(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexGenfv), .-GL_PREFIX(GetTexGenfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexGeniv)
+ .type GL_PREFIX(GetTexGeniv), @function
+GL_PREFIX(GetTexGeniv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexGeniv), .-GL_PREFIX(GetTexGeniv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexImage)
+ .type GL_PREFIX(GetTexImage), @function
+GL_PREFIX(GetTexImage):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2248(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexImage), .-GL_PREFIX(GetTexImage)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexParameterfv)
+ .type GL_PREFIX(GetTexParameterfv), @function
+GL_PREFIX(GetTexParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexParameterfv), .-GL_PREFIX(GetTexParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexParameteriv)
+ .type GL_PREFIX(GetTexParameteriv), @function
+GL_PREFIX(GetTexParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2264(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexParameteriv), .-GL_PREFIX(GetTexParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexLevelParameterfv)
+ .type GL_PREFIX(GetTexLevelParameterfv), @function
+GL_PREFIX(GetTexLevelParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2272(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexLevelParameterfv), .-GL_PREFIX(GetTexLevelParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexLevelParameteriv)
+ .type GL_PREFIX(GetTexLevelParameteriv), @function
+GL_PREFIX(GetTexLevelParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexLevelParameteriv), .-GL_PREFIX(GetTexLevelParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsEnabled)
+ .type GL_PREFIX(IsEnabled), @function
+GL_PREFIX(IsEnabled):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2288(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsEnabled), .-GL_PREFIX(IsEnabled)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsList)
+ .type GL_PREFIX(IsList), @function
+GL_PREFIX(IsList):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsList), .-GL_PREFIX(IsList)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DepthRange)
+ .type GL_PREFIX(DepthRange), @function
+GL_PREFIX(DepthRange):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2304(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DepthRange), .-GL_PREFIX(DepthRange)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Frustum)
+ .type GL_PREFIX(Frustum), @function
+GL_PREFIX(Frustum):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ movq %xmm4, 32(%rsp)
+ movq %xmm5, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm5
+ movq 32(%rsp), %xmm4
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $56, %rsp
+ movq 2312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2312(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ movq %xmm4, 32(%rsp)
+ movq %xmm5, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm5
+ movq 32(%rsp), %xmm4
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $56, %rsp
+ movq 2312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Frustum), .-GL_PREFIX(Frustum)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadIdentity)
+ .type GL_PREFIX(LoadIdentity), @function
+GL_PREFIX(LoadIdentity):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 2320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 2320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadIdentity), .-GL_PREFIX(LoadIdentity)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadMatrixf)
+ .type GL_PREFIX(LoadMatrixf), @function
+GL_PREFIX(LoadMatrixf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadMatrixf), .-GL_PREFIX(LoadMatrixf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadMatrixd)
+ .type GL_PREFIX(LoadMatrixd), @function
+GL_PREFIX(LoadMatrixd):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadMatrixd), .-GL_PREFIX(LoadMatrixd)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MatrixMode)
+ .type GL_PREFIX(MatrixMode), @function
+GL_PREFIX(MatrixMode):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2344(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MatrixMode), .-GL_PREFIX(MatrixMode)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultMatrixf)
+ .type GL_PREFIX(MultMatrixf), @function
+GL_PREFIX(MultMatrixf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2352(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultMatrixf), .-GL_PREFIX(MultMatrixf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultMatrixd)
+ .type GL_PREFIX(MultMatrixd), @function
+GL_PREFIX(MultMatrixd):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultMatrixd), .-GL_PREFIX(MultMatrixd)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Ortho)
+ .type GL_PREFIX(Ortho), @function
+GL_PREFIX(Ortho):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ movq %xmm4, 32(%rsp)
+ movq %xmm5, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm5
+ movq 32(%rsp), %xmm4
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $56, %rsp
+ movq 2368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2368(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ movq %xmm4, 32(%rsp)
+ movq %xmm5, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm5
+ movq 32(%rsp), %xmm4
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $56, %rsp
+ movq 2368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Ortho), .-GL_PREFIX(Ortho)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PopMatrix)
+ .type GL_PREFIX(PopMatrix), @function
+GL_PREFIX(PopMatrix):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 2376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2376(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 2376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PopMatrix), .-GL_PREFIX(PopMatrix)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PushMatrix)
+ .type GL_PREFIX(PushMatrix), @function
+GL_PREFIX(PushMatrix):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 2384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2384(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 2384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PushMatrix), .-GL_PREFIX(PushMatrix)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rotated)
+ .type GL_PREFIX(Rotated), @function
+GL_PREFIX(Rotated):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 2392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2392(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 2392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rotated), .-GL_PREFIX(Rotated)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Rotatef)
+ .type GL_PREFIX(Rotatef), @function
+GL_PREFIX(Rotatef):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 2400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2400(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 2400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Rotatef), .-GL_PREFIX(Rotatef)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Scaled)
+ .type GL_PREFIX(Scaled), @function
+GL_PREFIX(Scaled):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2408(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Scaled), .-GL_PREFIX(Scaled)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Scalef)
+ .type GL_PREFIX(Scalef), @function
+GL_PREFIX(Scalef):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2416(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Scalef), .-GL_PREFIX(Scalef)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Translated)
+ .type GL_PREFIX(Translated), @function
+GL_PREFIX(Translated):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2424(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Translated), .-GL_PREFIX(Translated)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Translatef)
+ .type GL_PREFIX(Translatef), @function
+GL_PREFIX(Translatef):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2432(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Translatef), .-GL_PREFIX(Translatef)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Viewport)
+ .type GL_PREFIX(Viewport), @function
+GL_PREFIX(Viewport):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2440(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Viewport), .-GL_PREFIX(Viewport)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ArrayElement)
+ .type GL_PREFIX(ArrayElement), @function
+GL_PREFIX(ArrayElement):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2448(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ArrayElement), .-GL_PREFIX(ArrayElement)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindTexture)
+ .type GL_PREFIX(BindTexture), @function
+GL_PREFIX(BindTexture):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindTexture), .-GL_PREFIX(BindTexture)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorPointer)
+ .type GL_PREFIX(ColorPointer), @function
+GL_PREFIX(ColorPointer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorPointer), .-GL_PREFIX(ColorPointer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DisableClientState)
+ .type GL_PREFIX(DisableClientState), @function
+GL_PREFIX(DisableClientState):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2472(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DisableClientState), .-GL_PREFIX(DisableClientState)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawArrays)
+ .type GL_PREFIX(DrawArrays), @function
+GL_PREFIX(DrawArrays):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawArrays), .-GL_PREFIX(DrawArrays)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawElements)
+ .type GL_PREFIX(DrawElements), @function
+GL_PREFIX(DrawElements):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawElements), .-GL_PREFIX(DrawElements)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EdgeFlagPointer)
+ .type GL_PREFIX(EdgeFlagPointer), @function
+GL_PREFIX(EdgeFlagPointer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2496(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EdgeFlagPointer), .-GL_PREFIX(EdgeFlagPointer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EnableClientState)
+ .type GL_PREFIX(EnableClientState), @function
+GL_PREFIX(EnableClientState):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2504(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EnableClientState), .-GL_PREFIX(EnableClientState)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IndexPointer)
+ .type GL_PREFIX(IndexPointer), @function
+GL_PREFIX(IndexPointer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2512(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IndexPointer), .-GL_PREFIX(IndexPointer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexub)
+ .type GL_PREFIX(Indexub), @function
+GL_PREFIX(Indexub):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2520(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexub), .-GL_PREFIX(Indexub)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Indexubv)
+ .type GL_PREFIX(Indexubv), @function
+GL_PREFIX(Indexubv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Indexubv), .-GL_PREFIX(Indexubv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(InterleavedArrays)
+ .type GL_PREFIX(InterleavedArrays), @function
+GL_PREFIX(InterleavedArrays):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(InterleavedArrays), .-GL_PREFIX(InterleavedArrays)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(NormalPointer)
+ .type GL_PREFIX(NormalPointer), @function
+GL_PREFIX(NormalPointer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(NormalPointer), .-GL_PREFIX(NormalPointer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PolygonOffset)
+ .type GL_PREFIX(PolygonOffset), @function
+GL_PREFIX(PolygonOffset):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2552(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 2552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PolygonOffset), .-GL_PREFIX(PolygonOffset)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoordPointer)
+ .type GL_PREFIX(TexCoordPointer), @function
+GL_PREFIX(TexCoordPointer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoordPointer), .-GL_PREFIX(TexCoordPointer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexPointer)
+ .type GL_PREFIX(VertexPointer), @function
+GL_PREFIX(VertexPointer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexPointer), .-GL_PREFIX(VertexPointer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AreTexturesResident)
+ .type GL_PREFIX(AreTexturesResident), @function
+GL_PREFIX(AreTexturesResident):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AreTexturesResident), .-GL_PREFIX(AreTexturesResident)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyTexImage1D)
+ .type GL_PREFIX(CopyTexImage1D), @function
+GL_PREFIX(CopyTexImage1D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyTexImage1D), .-GL_PREFIX(CopyTexImage1D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyTexImage2D)
+ .type GL_PREFIX(CopyTexImage2D), @function
+GL_PREFIX(CopyTexImage2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2592(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyTexImage2D), .-GL_PREFIX(CopyTexImage2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyTexSubImage1D)
+ .type GL_PREFIX(CopyTexSubImage1D), @function
+GL_PREFIX(CopyTexSubImage1D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyTexSubImage1D), .-GL_PREFIX(CopyTexSubImage1D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyTexSubImage2D)
+ .type GL_PREFIX(CopyTexSubImage2D), @function
+GL_PREFIX(CopyTexSubImage2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyTexSubImage2D), .-GL_PREFIX(CopyTexSubImage2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteTextures)
+ .type GL_PREFIX(DeleteTextures), @function
+GL_PREFIX(DeleteTextures):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteTextures), .-GL_PREFIX(DeleteTextures)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenTextures)
+ .type GL_PREFIX(GenTextures), @function
+GL_PREFIX(GenTextures):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2624(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenTextures), .-GL_PREFIX(GenTextures)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetPointerv)
+ .type GL_PREFIX(GetPointerv), @function
+GL_PREFIX(GetPointerv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2632(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 2632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetPointerv), .-GL_PREFIX(GetPointerv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsTexture)
+ .type GL_PREFIX(IsTexture), @function
+GL_PREFIX(IsTexture):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2640(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsTexture), .-GL_PREFIX(IsTexture)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PrioritizeTextures)
+ .type GL_PREFIX(PrioritizeTextures), @function
+GL_PREFIX(PrioritizeTextures):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PrioritizeTextures), .-GL_PREFIX(PrioritizeTextures)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexSubImage1D)
+ .type GL_PREFIX(TexSubImage1D), @function
+GL_PREFIX(TexSubImage1D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexSubImage1D), .-GL_PREFIX(TexSubImage1D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexSubImage2D)
+ .type GL_PREFIX(TexSubImage2D), @function
+GL_PREFIX(TexSubImage2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexSubImage2D), .-GL_PREFIX(TexSubImage2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PopClientAttrib)
+ .type GL_PREFIX(PopClientAttrib), @function
+GL_PREFIX(PopClientAttrib):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 2672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 2672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PopClientAttrib), .-GL_PREFIX(PopClientAttrib)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PushClientAttrib)
+ .type GL_PREFIX(PushClientAttrib), @function
+GL_PREFIX(PushClientAttrib):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PushClientAttrib), .-GL_PREFIX(PushClientAttrib)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BlendColor)
+ .type GL_PREFIX(BlendColor), @function
+GL_PREFIX(BlendColor):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2688(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BlendColor), .-GL_PREFIX(BlendColor)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BlendEquation)
+ .type GL_PREFIX(BlendEquation), @function
+GL_PREFIX(BlendEquation):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BlendEquation), .-GL_PREFIX(BlendEquation)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawRangeElements)
+ .type GL_PREFIX(DrawRangeElements), @function
+GL_PREFIX(DrawRangeElements):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2704(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawRangeElements), .-GL_PREFIX(DrawRangeElements)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorTable)
+ .type GL_PREFIX(ColorTable), @function
+GL_PREFIX(ColorTable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2712(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorTable), .-GL_PREFIX(ColorTable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorTableParameterfv)
+ .type GL_PREFIX(ColorTableParameterfv), @function
+GL_PREFIX(ColorTableParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorTableParameterfv), .-GL_PREFIX(ColorTableParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorTableParameteriv)
+ .type GL_PREFIX(ColorTableParameteriv), @function
+GL_PREFIX(ColorTableParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2728(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorTableParameteriv), .-GL_PREFIX(ColorTableParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyColorTable)
+ .type GL_PREFIX(CopyColorTable), @function
+GL_PREFIX(CopyColorTable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyColorTable), .-GL_PREFIX(CopyColorTable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetColorTable)
+ .type GL_PREFIX(GetColorTable), @function
+GL_PREFIX(GetColorTable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2744(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetColorTable), .-GL_PREFIX(GetColorTable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetColorTableParameterfv)
+ .type GL_PREFIX(GetColorTableParameterfv), @function
+GL_PREFIX(GetColorTableParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2752(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetColorTableParameterfv), .-GL_PREFIX(GetColorTableParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetColorTableParameteriv)
+ .type GL_PREFIX(GetColorTableParameteriv), @function
+GL_PREFIX(GetColorTableParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2760(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetColorTableParameteriv), .-GL_PREFIX(GetColorTableParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorSubTable)
+ .type GL_PREFIX(ColorSubTable), @function
+GL_PREFIX(ColorSubTable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2768(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorSubTable), .-GL_PREFIX(ColorSubTable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyColorSubTable)
+ .type GL_PREFIX(CopyColorSubTable), @function
+GL_PREFIX(CopyColorSubTable):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2776(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyColorSubTable), .-GL_PREFIX(CopyColorSubTable)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ConvolutionFilter1D)
+ .type GL_PREFIX(ConvolutionFilter1D), @function
+GL_PREFIX(ConvolutionFilter1D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2784(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ConvolutionFilter1D), .-GL_PREFIX(ConvolutionFilter1D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ConvolutionFilter2D)
+ .type GL_PREFIX(ConvolutionFilter2D), @function
+GL_PREFIX(ConvolutionFilter2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2792(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ConvolutionFilter2D), .-GL_PREFIX(ConvolutionFilter2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ConvolutionParameterf)
+ .type GL_PREFIX(ConvolutionParameterf), @function
+GL_PREFIX(ConvolutionParameterf):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 2800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2800(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 2800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ConvolutionParameterf), .-GL_PREFIX(ConvolutionParameterf)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ConvolutionParameterfv)
+ .type GL_PREFIX(ConvolutionParameterfv), @function
+GL_PREFIX(ConvolutionParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2808(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ConvolutionParameterfv), .-GL_PREFIX(ConvolutionParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ConvolutionParameteri)
+ .type GL_PREFIX(ConvolutionParameteri), @function
+GL_PREFIX(ConvolutionParameteri):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2816(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ConvolutionParameteri), .-GL_PREFIX(ConvolutionParameteri)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ConvolutionParameteriv)
+ .type GL_PREFIX(ConvolutionParameteriv), @function
+GL_PREFIX(ConvolutionParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2824(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ConvolutionParameteriv), .-GL_PREFIX(ConvolutionParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyConvolutionFilter1D)
+ .type GL_PREFIX(CopyConvolutionFilter1D), @function
+GL_PREFIX(CopyConvolutionFilter1D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2832(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyConvolutionFilter1D), .-GL_PREFIX(CopyConvolutionFilter1D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyConvolutionFilter2D)
+ .type GL_PREFIX(CopyConvolutionFilter2D), @function
+GL_PREFIX(CopyConvolutionFilter2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2840(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyConvolutionFilter2D), .-GL_PREFIX(CopyConvolutionFilter2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetConvolutionFilter)
+ .type GL_PREFIX(GetConvolutionFilter), @function
+GL_PREFIX(GetConvolutionFilter):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2848(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetConvolutionFilter), .-GL_PREFIX(GetConvolutionFilter)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetConvolutionParameterfv)
+ .type GL_PREFIX(GetConvolutionParameterfv), @function
+GL_PREFIX(GetConvolutionParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2856(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetConvolutionParameterfv), .-GL_PREFIX(GetConvolutionParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetConvolutionParameteriv)
+ .type GL_PREFIX(GetConvolutionParameteriv), @function
+GL_PREFIX(GetConvolutionParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetConvolutionParameteriv), .-GL_PREFIX(GetConvolutionParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetSeparableFilter)
+ .type GL_PREFIX(GetSeparableFilter), @function
+GL_PREFIX(GetSeparableFilter):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2872(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetSeparableFilter), .-GL_PREFIX(GetSeparableFilter)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SeparableFilter2D)
+ .type GL_PREFIX(SeparableFilter2D), @function
+GL_PREFIX(SeparableFilter2D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2880(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SeparableFilter2D), .-GL_PREFIX(SeparableFilter2D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetHistogram)
+ .type GL_PREFIX(GetHistogram), @function
+GL_PREFIX(GetHistogram):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetHistogram), .-GL_PREFIX(GetHistogram)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetHistogramParameterfv)
+ .type GL_PREFIX(GetHistogramParameterfv), @function
+GL_PREFIX(GetHistogramParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2896(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetHistogramParameterfv), .-GL_PREFIX(GetHistogramParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetHistogramParameteriv)
+ .type GL_PREFIX(GetHistogramParameteriv), @function
+GL_PREFIX(GetHistogramParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetHistogramParameteriv), .-GL_PREFIX(GetHistogramParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMinmax)
+ .type GL_PREFIX(GetMinmax), @function
+GL_PREFIX(GetMinmax):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMinmax), .-GL_PREFIX(GetMinmax)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMinmaxParameterfv)
+ .type GL_PREFIX(GetMinmaxParameterfv), @function
+GL_PREFIX(GetMinmaxParameterfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2920(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMinmaxParameterfv), .-GL_PREFIX(GetMinmaxParameterfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetMinmaxParameteriv)
+ .type GL_PREFIX(GetMinmaxParameteriv), @function
+GL_PREFIX(GetMinmaxParameteriv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetMinmaxParameteriv), .-GL_PREFIX(GetMinmaxParameteriv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Histogram)
+ .type GL_PREFIX(Histogram), @function
+GL_PREFIX(Histogram):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Histogram), .-GL_PREFIX(Histogram)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Minmax)
+ .type GL_PREFIX(Minmax), @function
+GL_PREFIX(Minmax):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2944(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Minmax), .-GL_PREFIX(Minmax)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ResetHistogram)
+ .type GL_PREFIX(ResetHistogram), @function
+GL_PREFIX(ResetHistogram):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ResetHistogram), .-GL_PREFIX(ResetHistogram)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ResetMinmax)
+ .type GL_PREFIX(ResetMinmax), @function
+GL_PREFIX(ResetMinmax):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2960(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ResetMinmax), .-GL_PREFIX(ResetMinmax)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexImage3D)
+ .type GL_PREFIX(TexImage3D), @function
+GL_PREFIX(TexImage3D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2968(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexImage3D), .-GL_PREFIX(TexImage3D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexSubImage3D)
+ .type GL_PREFIX(TexSubImage3D), @function
+GL_PREFIX(TexSubImage3D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2976(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexSubImage3D), .-GL_PREFIX(TexSubImage3D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyTexSubImage3D)
+ .type GL_PREFIX(CopyTexSubImage3D), @function
+GL_PREFIX(CopyTexSubImage3D):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2984(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 2984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyTexSubImage3D), .-GL_PREFIX(CopyTexSubImage3D)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ActiveTextureARB)
+ .type GL_PREFIX(ActiveTextureARB), @function
+GL_PREFIX(ActiveTextureARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 2992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 2992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 2992(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 2992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ActiveTextureARB), .-GL_PREFIX(ActiveTextureARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClientActiveTextureARB)
+ .type GL_PREFIX(ClientActiveTextureARB), @function
+GL_PREFIX(ClientActiveTextureARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClientActiveTextureARB), .-GL_PREFIX(ClientActiveTextureARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1dARB)
+ .type GL_PREFIX(MultiTexCoord1dARB), @function
+GL_PREFIX(MultiTexCoord1dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3008(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1dARB), .-GL_PREFIX(MultiTexCoord1dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1dvARB)
+ .type GL_PREFIX(MultiTexCoord1dvARB), @function
+GL_PREFIX(MultiTexCoord1dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1dvARB), .-GL_PREFIX(MultiTexCoord1dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1fARB)
+ .type GL_PREFIX(MultiTexCoord1fARB), @function
+GL_PREFIX(MultiTexCoord1fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3024(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1fARB), .-GL_PREFIX(MultiTexCoord1fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1fvARB)
+ .type GL_PREFIX(MultiTexCoord1fvARB), @function
+GL_PREFIX(MultiTexCoord1fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1fvARB), .-GL_PREFIX(MultiTexCoord1fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1iARB)
+ .type GL_PREFIX(MultiTexCoord1iARB), @function
+GL_PREFIX(MultiTexCoord1iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1iARB), .-GL_PREFIX(MultiTexCoord1iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1ivARB)
+ .type GL_PREFIX(MultiTexCoord1ivARB), @function
+GL_PREFIX(MultiTexCoord1ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3048(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3048(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3048(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3048(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1ivARB), .-GL_PREFIX(MultiTexCoord1ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1sARB)
+ .type GL_PREFIX(MultiTexCoord1sARB), @function
+GL_PREFIX(MultiTexCoord1sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3056(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3056(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3056(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3056(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1sARB), .-GL_PREFIX(MultiTexCoord1sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord1svARB)
+ .type GL_PREFIX(MultiTexCoord1svARB), @function
+GL_PREFIX(MultiTexCoord1svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3064(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3064(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3064(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3064(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord1svARB), .-GL_PREFIX(MultiTexCoord1svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2dARB)
+ .type GL_PREFIX(MultiTexCoord2dARB), @function
+GL_PREFIX(MultiTexCoord2dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3072(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3072(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3072(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3072(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2dARB), .-GL_PREFIX(MultiTexCoord2dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2dvARB)
+ .type GL_PREFIX(MultiTexCoord2dvARB), @function
+GL_PREFIX(MultiTexCoord2dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3080(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3080(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3080(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3080(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2dvARB), .-GL_PREFIX(MultiTexCoord2dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2fARB)
+ .type GL_PREFIX(MultiTexCoord2fARB), @function
+GL_PREFIX(MultiTexCoord2fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3088(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3088(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3088(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3088(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2fARB), .-GL_PREFIX(MultiTexCoord2fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2fvARB)
+ .type GL_PREFIX(MultiTexCoord2fvARB), @function
+GL_PREFIX(MultiTexCoord2fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3096(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3096(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3096(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3096(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2fvARB), .-GL_PREFIX(MultiTexCoord2fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2iARB)
+ .type GL_PREFIX(MultiTexCoord2iARB), @function
+GL_PREFIX(MultiTexCoord2iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3104(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2iARB), .-GL_PREFIX(MultiTexCoord2iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2ivARB)
+ .type GL_PREFIX(MultiTexCoord2ivARB), @function
+GL_PREFIX(MultiTexCoord2ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3112(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2ivARB), .-GL_PREFIX(MultiTexCoord2ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2sARB)
+ .type GL_PREFIX(MultiTexCoord2sARB), @function
+GL_PREFIX(MultiTexCoord2sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2sARB), .-GL_PREFIX(MultiTexCoord2sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord2svARB)
+ .type GL_PREFIX(MultiTexCoord2svARB), @function
+GL_PREFIX(MultiTexCoord2svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3128(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord2svARB), .-GL_PREFIX(MultiTexCoord2svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3dARB)
+ .type GL_PREFIX(MultiTexCoord3dARB), @function
+GL_PREFIX(MultiTexCoord3dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3136(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3dARB), .-GL_PREFIX(MultiTexCoord3dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3dvARB)
+ .type GL_PREFIX(MultiTexCoord3dvARB), @function
+GL_PREFIX(MultiTexCoord3dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3dvARB), .-GL_PREFIX(MultiTexCoord3dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3fARB)
+ .type GL_PREFIX(MultiTexCoord3fARB), @function
+GL_PREFIX(MultiTexCoord3fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3152(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3fARB), .-GL_PREFIX(MultiTexCoord3fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3fvARB)
+ .type GL_PREFIX(MultiTexCoord3fvARB), @function
+GL_PREFIX(MultiTexCoord3fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3fvARB), .-GL_PREFIX(MultiTexCoord3fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3iARB)
+ .type GL_PREFIX(MultiTexCoord3iARB), @function
+GL_PREFIX(MultiTexCoord3iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3iARB), .-GL_PREFIX(MultiTexCoord3iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3ivARB)
+ .type GL_PREFIX(MultiTexCoord3ivARB), @function
+GL_PREFIX(MultiTexCoord3ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3ivARB), .-GL_PREFIX(MultiTexCoord3ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3sARB)
+ .type GL_PREFIX(MultiTexCoord3sARB), @function
+GL_PREFIX(MultiTexCoord3sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3sARB), .-GL_PREFIX(MultiTexCoord3sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord3svARB)
+ .type GL_PREFIX(MultiTexCoord3svARB), @function
+GL_PREFIX(MultiTexCoord3svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3192(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord3svARB), .-GL_PREFIX(MultiTexCoord3svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4dARB)
+ .type GL_PREFIX(MultiTexCoord4dARB), @function
+GL_PREFIX(MultiTexCoord4dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3200(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4dARB), .-GL_PREFIX(MultiTexCoord4dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4dvARB)
+ .type GL_PREFIX(MultiTexCoord4dvARB), @function
+GL_PREFIX(MultiTexCoord4dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4dvARB), .-GL_PREFIX(MultiTexCoord4dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4fARB)
+ .type GL_PREFIX(MultiTexCoord4fARB), @function
+GL_PREFIX(MultiTexCoord4fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3216(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4fARB), .-GL_PREFIX(MultiTexCoord4fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4fvARB)
+ .type GL_PREFIX(MultiTexCoord4fvARB), @function
+GL_PREFIX(MultiTexCoord4fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3224(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4fvARB), .-GL_PREFIX(MultiTexCoord4fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4iARB)
+ .type GL_PREFIX(MultiTexCoord4iARB), @function
+GL_PREFIX(MultiTexCoord4iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3232(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4iARB), .-GL_PREFIX(MultiTexCoord4iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4ivARB)
+ .type GL_PREFIX(MultiTexCoord4ivARB), @function
+GL_PREFIX(MultiTexCoord4ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4ivARB), .-GL_PREFIX(MultiTexCoord4ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4sARB)
+ .type GL_PREFIX(MultiTexCoord4sARB), @function
+GL_PREFIX(MultiTexCoord4sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3248(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4sARB), .-GL_PREFIX(MultiTexCoord4sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiTexCoord4svARB)
+ .type GL_PREFIX(MultiTexCoord4svARB), @function
+GL_PREFIX(MultiTexCoord4svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiTexCoord4svARB), .-GL_PREFIX(MultiTexCoord4svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AttachShader)
+ .type GL_PREFIX(AttachShader), @function
+GL_PREFIX(AttachShader):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3264(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AttachShader), .-GL_PREFIX(AttachShader)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CreateProgram)
+ .type GL_PREFIX(CreateProgram), @function
+GL_PREFIX(CreateProgram):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 3272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3272(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 3272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CreateProgram), .-GL_PREFIX(CreateProgram)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CreateShader)
+ .type GL_PREFIX(CreateShader), @function
+GL_PREFIX(CreateShader):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CreateShader), .-GL_PREFIX(CreateShader)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteProgram)
+ .type GL_PREFIX(DeleteProgram), @function
+GL_PREFIX(DeleteProgram):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3288(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteProgram), .-GL_PREFIX(DeleteProgram)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteShader)
+ .type GL_PREFIX(DeleteShader), @function
+GL_PREFIX(DeleteShader):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteShader), .-GL_PREFIX(DeleteShader)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DetachShader)
+ .type GL_PREFIX(DetachShader), @function
+GL_PREFIX(DetachShader):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3304(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DetachShader), .-GL_PREFIX(DetachShader)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetAttachedShaders)
+ .type GL_PREFIX(GetAttachedShaders), @function
+GL_PREFIX(GetAttachedShaders):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3312(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetAttachedShaders), .-GL_PREFIX(GetAttachedShaders)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramInfoLog)
+ .type GL_PREFIX(GetProgramInfoLog), @function
+GL_PREFIX(GetProgramInfoLog):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramInfoLog), .-GL_PREFIX(GetProgramInfoLog)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramiv)
+ .type GL_PREFIX(GetProgramiv), @function
+GL_PREFIX(GetProgramiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramiv), .-GL_PREFIX(GetProgramiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetShaderInfoLog)
+ .type GL_PREFIX(GetShaderInfoLog), @function
+GL_PREFIX(GetShaderInfoLog):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetShaderInfoLog), .-GL_PREFIX(GetShaderInfoLog)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetShaderiv)
+ .type GL_PREFIX(GetShaderiv), @function
+GL_PREFIX(GetShaderiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3344(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetShaderiv), .-GL_PREFIX(GetShaderiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsProgram)
+ .type GL_PREFIX(IsProgram), @function
+GL_PREFIX(IsProgram):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3352(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsProgram), .-GL_PREFIX(IsProgram)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsShader)
+ .type GL_PREFIX(IsShader), @function
+GL_PREFIX(IsShader):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsShader), .-GL_PREFIX(IsShader)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(StencilFuncSeparate)
+ .type GL_PREFIX(StencilFuncSeparate), @function
+GL_PREFIX(StencilFuncSeparate):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3368(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(StencilFuncSeparate), .-GL_PREFIX(StencilFuncSeparate)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(StencilMaskSeparate)
+ .type GL_PREFIX(StencilMaskSeparate), @function
+GL_PREFIX(StencilMaskSeparate):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3376(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(StencilMaskSeparate), .-GL_PREFIX(StencilMaskSeparate)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(StencilOpSeparate)
+ .type GL_PREFIX(StencilOpSeparate), @function
+GL_PREFIX(StencilOpSeparate):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3384(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(StencilOpSeparate), .-GL_PREFIX(StencilOpSeparate)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix2x3fv)
+ .type GL_PREFIX(UniformMatrix2x3fv), @function
+GL_PREFIX(UniformMatrix2x3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3392(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix2x3fv), .-GL_PREFIX(UniformMatrix2x3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix2x4fv)
+ .type GL_PREFIX(UniformMatrix2x4fv), @function
+GL_PREFIX(UniformMatrix2x4fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3400(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix2x4fv), .-GL_PREFIX(UniformMatrix2x4fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix3x2fv)
+ .type GL_PREFIX(UniformMatrix3x2fv), @function
+GL_PREFIX(UniformMatrix3x2fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3408(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix3x2fv), .-GL_PREFIX(UniformMatrix3x2fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix3x4fv)
+ .type GL_PREFIX(UniformMatrix3x4fv), @function
+GL_PREFIX(UniformMatrix3x4fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3416(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix3x4fv), .-GL_PREFIX(UniformMatrix3x4fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix4x2fv)
+ .type GL_PREFIX(UniformMatrix4x2fv), @function
+GL_PREFIX(UniformMatrix4x2fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3424(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix4x2fv), .-GL_PREFIX(UniformMatrix4x2fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix4x3fv)
+ .type GL_PREFIX(UniformMatrix4x3fv), @function
+GL_PREFIX(UniformMatrix4x3fv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3432(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix4x3fv), .-GL_PREFIX(UniformMatrix4x3fv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClampColor)
+ .type GL_PREFIX(ClampColor), @function
+GL_PREFIX(ClampColor):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3440(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClampColor), .-GL_PREFIX(ClampColor)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearBufferfi)
+ .type GL_PREFIX(ClearBufferfi), @function
+GL_PREFIX(ClearBufferfi):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %rdx, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %rdx
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3448(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %rdx, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %rdx
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearBufferfi), .-GL_PREFIX(ClearBufferfi)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearBufferfv)
+ .type GL_PREFIX(ClearBufferfv), @function
+GL_PREFIX(ClearBufferfv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearBufferfv), .-GL_PREFIX(ClearBufferfv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearBufferiv)
+ .type GL_PREFIX(ClearBufferiv), @function
+GL_PREFIX(ClearBufferiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearBufferiv), .-GL_PREFIX(ClearBufferiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearBufferuiv)
+ .type GL_PREFIX(ClearBufferuiv), @function
+GL_PREFIX(ClearBufferuiv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3472(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearBufferuiv), .-GL_PREFIX(ClearBufferuiv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetStringi)
+ .type GL_PREFIX(GetStringi), @function
+GL_PREFIX(GetStringi):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetStringi), .-GL_PREFIX(GetStringi)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexBuffer)
+ .type GL_PREFIX(TexBuffer), @function
+GL_PREFIX(TexBuffer):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexBuffer), .-GL_PREFIX(TexBuffer)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTexture)
+ .type GL_PREFIX(FramebufferTexture), @function
+GL_PREFIX(FramebufferTexture):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3496(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTexture), .-GL_PREFIX(FramebufferTexture)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetBufferParameteri64v)
+ .type GL_PREFIX(GetBufferParameteri64v), @function
+GL_PREFIX(GetBufferParameteri64v):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3504(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetBufferParameteri64v), .-GL_PREFIX(GetBufferParameteri64v)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetInteger64i_v)
+ .type GL_PREFIX(GetInteger64i_v), @function
+GL_PREFIX(GetInteger64i_v):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3512(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetInteger64i_v), .-GL_PREFIX(GetInteger64i_v)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribDivisor)
+ .type GL_PREFIX(VertexAttribDivisor), @function
+GL_PREFIX(VertexAttribDivisor):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3520(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribDivisor), .-GL_PREFIX(VertexAttribDivisor)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadTransposeMatrixdARB)
+ .type GL_PREFIX(LoadTransposeMatrixdARB), @function
+GL_PREFIX(LoadTransposeMatrixdARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadTransposeMatrixdARB), .-GL_PREFIX(LoadTransposeMatrixdARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadTransposeMatrixfARB)
+ .type GL_PREFIX(LoadTransposeMatrixfARB), @function
+GL_PREFIX(LoadTransposeMatrixfARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadTransposeMatrixfARB), .-GL_PREFIX(LoadTransposeMatrixfARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultTransposeMatrixdARB)
+ .type GL_PREFIX(MultTransposeMatrixdARB), @function
+GL_PREFIX(MultTransposeMatrixdARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultTransposeMatrixdARB), .-GL_PREFIX(MultTransposeMatrixdARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultTransposeMatrixfARB)
+ .type GL_PREFIX(MultTransposeMatrixfARB), @function
+GL_PREFIX(MultTransposeMatrixfARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultTransposeMatrixfARB), .-GL_PREFIX(MultTransposeMatrixfARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SampleCoverageARB)
+ .type GL_PREFIX(SampleCoverageARB), @function
+GL_PREFIX(SampleCoverageARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SampleCoverageARB), .-GL_PREFIX(SampleCoverageARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompressedTexImage1DARB)
+ .type GL_PREFIX(CompressedTexImage1DARB), @function
+GL_PREFIX(CompressedTexImage1DARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompressedTexImage1DARB), .-GL_PREFIX(CompressedTexImage1DARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompressedTexImage2DARB)
+ .type GL_PREFIX(CompressedTexImage2DARB), @function
+GL_PREFIX(CompressedTexImage2DARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompressedTexImage2DARB), .-GL_PREFIX(CompressedTexImage2DARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompressedTexImage3DARB)
+ .type GL_PREFIX(CompressedTexImage3DARB), @function
+GL_PREFIX(CompressedTexImage3DARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompressedTexImage3DARB), .-GL_PREFIX(CompressedTexImage3DARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompressedTexSubImage1DARB)
+ .type GL_PREFIX(CompressedTexSubImage1DARB), @function
+GL_PREFIX(CompressedTexSubImage1DARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3592(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompressedTexSubImage1DARB), .-GL_PREFIX(CompressedTexSubImage1DARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompressedTexSubImage2DARB)
+ .type GL_PREFIX(CompressedTexSubImage2DARB), @function
+GL_PREFIX(CompressedTexSubImage2DARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompressedTexSubImage2DARB), .-GL_PREFIX(CompressedTexSubImage2DARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompressedTexSubImage3DARB)
+ .type GL_PREFIX(CompressedTexSubImage3DARB), @function
+GL_PREFIX(CompressedTexSubImage3DARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompressedTexSubImage3DARB), .-GL_PREFIX(CompressedTexSubImage3DARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetCompressedTexImageARB)
+ .type GL_PREFIX(GetCompressedTexImageARB), @function
+GL_PREFIX(GetCompressedTexImageARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetCompressedTexImageARB), .-GL_PREFIX(GetCompressedTexImageARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DisableVertexAttribArrayARB)
+ .type GL_PREFIX(DisableVertexAttribArrayARB), @function
+GL_PREFIX(DisableVertexAttribArrayARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3624(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DisableVertexAttribArrayARB), .-GL_PREFIX(DisableVertexAttribArrayARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EnableVertexAttribArrayARB)
+ .type GL_PREFIX(EnableVertexAttribArrayARB), @function
+GL_PREFIX(EnableVertexAttribArrayARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 3632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3632(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 3632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EnableVertexAttribArrayARB), .-GL_PREFIX(EnableVertexAttribArrayARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramEnvParameterdvARB)
+ .type GL_PREFIX(GetProgramEnvParameterdvARB), @function
+GL_PREFIX(GetProgramEnvParameterdvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3640(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramEnvParameterdvARB), .-GL_PREFIX(GetProgramEnvParameterdvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramEnvParameterfvARB)
+ .type GL_PREFIX(GetProgramEnvParameterfvARB), @function
+GL_PREFIX(GetProgramEnvParameterfvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramEnvParameterfvARB), .-GL_PREFIX(GetProgramEnvParameterfvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramLocalParameterdvARB)
+ .type GL_PREFIX(GetProgramLocalParameterdvARB), @function
+GL_PREFIX(GetProgramLocalParameterdvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramLocalParameterdvARB), .-GL_PREFIX(GetProgramLocalParameterdvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramLocalParameterfvARB)
+ .type GL_PREFIX(GetProgramLocalParameterfvARB), @function
+GL_PREFIX(GetProgramLocalParameterfvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramLocalParameterfvARB), .-GL_PREFIX(GetProgramLocalParameterfvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramStringARB)
+ .type GL_PREFIX(GetProgramStringARB), @function
+GL_PREFIX(GetProgramStringARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramStringARB), .-GL_PREFIX(GetProgramStringARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramivARB)
+ .type GL_PREFIX(GetProgramivARB), @function
+GL_PREFIX(GetProgramivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramivARB), .-GL_PREFIX(GetProgramivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribdvARB)
+ .type GL_PREFIX(GetVertexAttribdvARB), @function
+GL_PREFIX(GetVertexAttribdvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3688(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribdvARB), .-GL_PREFIX(GetVertexAttribdvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribfvARB)
+ .type GL_PREFIX(GetVertexAttribfvARB), @function
+GL_PREFIX(GetVertexAttribfvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribfvARB), .-GL_PREFIX(GetVertexAttribfvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribivARB)
+ .type GL_PREFIX(GetVertexAttribivARB), @function
+GL_PREFIX(GetVertexAttribivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3704(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribivARB), .-GL_PREFIX(GetVertexAttribivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramEnvParameter4dARB)
+ .type GL_PREFIX(ProgramEnvParameter4dARB), @function
+GL_PREFIX(ProgramEnvParameter4dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3712(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramEnvParameter4dARB), .-GL_PREFIX(ProgramEnvParameter4dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramEnvParameter4dvARB)
+ .type GL_PREFIX(ProgramEnvParameter4dvARB), @function
+GL_PREFIX(ProgramEnvParameter4dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramEnvParameter4dvARB), .-GL_PREFIX(ProgramEnvParameter4dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramEnvParameter4fARB)
+ .type GL_PREFIX(ProgramEnvParameter4fARB), @function
+GL_PREFIX(ProgramEnvParameter4fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3728(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramEnvParameter4fARB), .-GL_PREFIX(ProgramEnvParameter4fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramEnvParameter4fvARB)
+ .type GL_PREFIX(ProgramEnvParameter4fvARB), @function
+GL_PREFIX(ProgramEnvParameter4fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramEnvParameter4fvARB), .-GL_PREFIX(ProgramEnvParameter4fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramLocalParameter4dARB)
+ .type GL_PREFIX(ProgramLocalParameter4dARB), @function
+GL_PREFIX(ProgramLocalParameter4dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3744(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramLocalParameter4dARB), .-GL_PREFIX(ProgramLocalParameter4dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramLocalParameter4dvARB)
+ .type GL_PREFIX(ProgramLocalParameter4dvARB), @function
+GL_PREFIX(ProgramLocalParameter4dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3752(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramLocalParameter4dvARB), .-GL_PREFIX(ProgramLocalParameter4dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramLocalParameter4fARB)
+ .type GL_PREFIX(ProgramLocalParameter4fARB), @function
+GL_PREFIX(ProgramLocalParameter4fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3760(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %xmm0, 16(%rsp)
+ movq %xmm1, 24(%rsp)
+ movq %xmm2, 32(%rsp)
+ movq %xmm3, 40(%rsp)
+ call _glapi_get_dispatch
+ movq 40(%rsp), %xmm3
+ movq 32(%rsp), %xmm2
+ movq 24(%rsp), %xmm1
+ movq 16(%rsp), %xmm0
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 3760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramLocalParameter4fARB), .-GL_PREFIX(ProgramLocalParameter4fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramLocalParameter4fvARB)
+ .type GL_PREFIX(ProgramLocalParameter4fvARB), @function
+GL_PREFIX(ProgramLocalParameter4fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3768(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramLocalParameter4fvARB), .-GL_PREFIX(ProgramLocalParameter4fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramStringARB)
+ .type GL_PREFIX(ProgramStringARB), @function
+GL_PREFIX(ProgramStringARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3776(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramStringARB), .-GL_PREFIX(ProgramStringARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1dARB)
+ .type GL_PREFIX(VertexAttrib1dARB), @function
+GL_PREFIX(VertexAttrib1dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3784(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1dARB), .-GL_PREFIX(VertexAttrib1dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1dvARB)
+ .type GL_PREFIX(VertexAttrib1dvARB), @function
+GL_PREFIX(VertexAttrib1dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3792(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1dvARB), .-GL_PREFIX(VertexAttrib1dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1fARB)
+ .type GL_PREFIX(VertexAttrib1fARB), @function
+GL_PREFIX(VertexAttrib1fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3800(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1fARB), .-GL_PREFIX(VertexAttrib1fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1fvARB)
+ .type GL_PREFIX(VertexAttrib1fvARB), @function
+GL_PREFIX(VertexAttrib1fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3808(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1fvARB), .-GL_PREFIX(VertexAttrib1fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1sARB)
+ .type GL_PREFIX(VertexAttrib1sARB), @function
+GL_PREFIX(VertexAttrib1sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3816(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1sARB), .-GL_PREFIX(VertexAttrib1sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1svARB)
+ .type GL_PREFIX(VertexAttrib1svARB), @function
+GL_PREFIX(VertexAttrib1svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3824(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1svARB), .-GL_PREFIX(VertexAttrib1svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2dARB)
+ .type GL_PREFIX(VertexAttrib2dARB), @function
+GL_PREFIX(VertexAttrib2dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3832(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2dARB), .-GL_PREFIX(VertexAttrib2dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2dvARB)
+ .type GL_PREFIX(VertexAttrib2dvARB), @function
+GL_PREFIX(VertexAttrib2dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3840(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2dvARB), .-GL_PREFIX(VertexAttrib2dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2fARB)
+ .type GL_PREFIX(VertexAttrib2fARB), @function
+GL_PREFIX(VertexAttrib2fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3848(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 3848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2fARB), .-GL_PREFIX(VertexAttrib2fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2fvARB)
+ .type GL_PREFIX(VertexAttrib2fvARB), @function
+GL_PREFIX(VertexAttrib2fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3856(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2fvARB), .-GL_PREFIX(VertexAttrib2fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2sARB)
+ .type GL_PREFIX(VertexAttrib2sARB), @function
+GL_PREFIX(VertexAttrib2sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2sARB), .-GL_PREFIX(VertexAttrib2sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2svARB)
+ .type GL_PREFIX(VertexAttrib2svARB), @function
+GL_PREFIX(VertexAttrib2svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3872(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2svARB), .-GL_PREFIX(VertexAttrib2svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3dARB)
+ .type GL_PREFIX(VertexAttrib3dARB), @function
+GL_PREFIX(VertexAttrib3dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3880(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3dARB), .-GL_PREFIX(VertexAttrib3dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3dvARB)
+ .type GL_PREFIX(VertexAttrib3dvARB), @function
+GL_PREFIX(VertexAttrib3dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3dvARB), .-GL_PREFIX(VertexAttrib3dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3fARB)
+ .type GL_PREFIX(VertexAttrib3fARB), @function
+GL_PREFIX(VertexAttrib3fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3896(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3fARB), .-GL_PREFIX(VertexAttrib3fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3fvARB)
+ .type GL_PREFIX(VertexAttrib3fvARB), @function
+GL_PREFIX(VertexAttrib3fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3fvARB), .-GL_PREFIX(VertexAttrib3fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3sARB)
+ .type GL_PREFIX(VertexAttrib3sARB), @function
+GL_PREFIX(VertexAttrib3sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3sARB), .-GL_PREFIX(VertexAttrib3sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3svARB)
+ .type GL_PREFIX(VertexAttrib3svARB), @function
+GL_PREFIX(VertexAttrib3svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3920(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3svARB), .-GL_PREFIX(VertexAttrib3svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NbvARB)
+ .type GL_PREFIX(VertexAttrib4NbvARB), @function
+GL_PREFIX(VertexAttrib4NbvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NbvARB), .-GL_PREFIX(VertexAttrib4NbvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NivARB)
+ .type GL_PREFIX(VertexAttrib4NivARB), @function
+GL_PREFIX(VertexAttrib4NivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NivARB), .-GL_PREFIX(VertexAttrib4NivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NsvARB)
+ .type GL_PREFIX(VertexAttrib4NsvARB), @function
+GL_PREFIX(VertexAttrib4NsvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3944(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NsvARB), .-GL_PREFIX(VertexAttrib4NsvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NubARB)
+ .type GL_PREFIX(VertexAttrib4NubARB), @function
+GL_PREFIX(VertexAttrib4NubARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 3952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NubARB), .-GL_PREFIX(VertexAttrib4NubARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NubvARB)
+ .type GL_PREFIX(VertexAttrib4NubvARB), @function
+GL_PREFIX(VertexAttrib4NubvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3960(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NubvARB), .-GL_PREFIX(VertexAttrib4NubvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NuivARB)
+ .type GL_PREFIX(VertexAttrib4NuivARB), @function
+GL_PREFIX(VertexAttrib4NuivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3968(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NuivARB), .-GL_PREFIX(VertexAttrib4NuivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4NusvARB)
+ .type GL_PREFIX(VertexAttrib4NusvARB), @function
+GL_PREFIX(VertexAttrib4NusvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3976(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4NusvARB), .-GL_PREFIX(VertexAttrib4NusvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4bvARB)
+ .type GL_PREFIX(VertexAttrib4bvARB), @function
+GL_PREFIX(VertexAttrib4bvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3984(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 3984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4bvARB), .-GL_PREFIX(VertexAttrib4bvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4dARB)
+ .type GL_PREFIX(VertexAttrib4dARB), @function
+GL_PREFIX(VertexAttrib4dARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 3992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 3992(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 3992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4dARB), .-GL_PREFIX(VertexAttrib4dARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4dvARB)
+ .type GL_PREFIX(VertexAttrib4dvARB), @function
+GL_PREFIX(VertexAttrib4dvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4dvARB), .-GL_PREFIX(VertexAttrib4dvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4fARB)
+ .type GL_PREFIX(VertexAttrib4fARB), @function
+GL_PREFIX(VertexAttrib4fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 4008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4008(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 4008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4fARB), .-GL_PREFIX(VertexAttrib4fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4fvARB)
+ .type GL_PREFIX(VertexAttrib4fvARB), @function
+GL_PREFIX(VertexAttrib4fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4fvARB), .-GL_PREFIX(VertexAttrib4fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4ivARB)
+ .type GL_PREFIX(VertexAttrib4ivARB), @function
+GL_PREFIX(VertexAttrib4ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4024(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4ivARB), .-GL_PREFIX(VertexAttrib4ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4sARB)
+ .type GL_PREFIX(VertexAttrib4sARB), @function
+GL_PREFIX(VertexAttrib4sARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4sARB), .-GL_PREFIX(VertexAttrib4sARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4svARB)
+ .type GL_PREFIX(VertexAttrib4svARB), @function
+GL_PREFIX(VertexAttrib4svARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4svARB), .-GL_PREFIX(VertexAttrib4svARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4ubvARB)
+ .type GL_PREFIX(VertexAttrib4ubvARB), @function
+GL_PREFIX(VertexAttrib4ubvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4048(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4048(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4048(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4048(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4ubvARB), .-GL_PREFIX(VertexAttrib4ubvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4uivARB)
+ .type GL_PREFIX(VertexAttrib4uivARB), @function
+GL_PREFIX(VertexAttrib4uivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4056(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4056(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4056(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4056(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4uivARB), .-GL_PREFIX(VertexAttrib4uivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4usvARB)
+ .type GL_PREFIX(VertexAttrib4usvARB), @function
+GL_PREFIX(VertexAttrib4usvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4064(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4064(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4064(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4064(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4usvARB), .-GL_PREFIX(VertexAttrib4usvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribPointerARB)
+ .type GL_PREFIX(VertexAttribPointerARB), @function
+GL_PREFIX(VertexAttribPointerARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4072(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4072(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4072(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4072(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribPointerARB), .-GL_PREFIX(VertexAttribPointerARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindBufferARB)
+ .type GL_PREFIX(BindBufferARB), @function
+GL_PREFIX(BindBufferARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4080(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4080(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4080(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4080(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindBufferARB), .-GL_PREFIX(BindBufferARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BufferDataARB)
+ .type GL_PREFIX(BufferDataARB), @function
+GL_PREFIX(BufferDataARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4088(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4088(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4088(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4088(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BufferDataARB), .-GL_PREFIX(BufferDataARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BufferSubDataARB)
+ .type GL_PREFIX(BufferSubDataARB), @function
+GL_PREFIX(BufferSubDataARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4096(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4096(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4096(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4096(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BufferSubDataARB), .-GL_PREFIX(BufferSubDataARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteBuffersARB)
+ .type GL_PREFIX(DeleteBuffersARB), @function
+GL_PREFIX(DeleteBuffersARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4104(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteBuffersARB), .-GL_PREFIX(DeleteBuffersARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenBuffersARB)
+ .type GL_PREFIX(GenBuffersARB), @function
+GL_PREFIX(GenBuffersARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4112(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenBuffersARB), .-GL_PREFIX(GenBuffersARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetBufferParameterivARB)
+ .type GL_PREFIX(GetBufferParameterivARB), @function
+GL_PREFIX(GetBufferParameterivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetBufferParameterivARB), .-GL_PREFIX(GetBufferParameterivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetBufferPointervARB)
+ .type GL_PREFIX(GetBufferPointervARB), @function
+GL_PREFIX(GetBufferPointervARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4128(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetBufferPointervARB), .-GL_PREFIX(GetBufferPointervARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetBufferSubDataARB)
+ .type GL_PREFIX(GetBufferSubDataARB), @function
+GL_PREFIX(GetBufferSubDataARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4136(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetBufferSubDataARB), .-GL_PREFIX(GetBufferSubDataARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsBufferARB)
+ .type GL_PREFIX(IsBufferARB), @function
+GL_PREFIX(IsBufferARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsBufferARB), .-GL_PREFIX(IsBufferARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MapBufferARB)
+ .type GL_PREFIX(MapBufferARB), @function
+GL_PREFIX(MapBufferARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4152(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MapBufferARB), .-GL_PREFIX(MapBufferARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UnmapBufferARB)
+ .type GL_PREFIX(UnmapBufferARB), @function
+GL_PREFIX(UnmapBufferARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UnmapBufferARB), .-GL_PREFIX(UnmapBufferARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BeginQueryARB)
+ .type GL_PREFIX(BeginQueryARB), @function
+GL_PREFIX(BeginQueryARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BeginQueryARB), .-GL_PREFIX(BeginQueryARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteQueriesARB)
+ .type GL_PREFIX(DeleteQueriesARB), @function
+GL_PREFIX(DeleteQueriesARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteQueriesARB), .-GL_PREFIX(DeleteQueriesARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EndQueryARB)
+ .type GL_PREFIX(EndQueryARB), @function
+GL_PREFIX(EndQueryARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EndQueryARB), .-GL_PREFIX(EndQueryARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenQueriesARB)
+ .type GL_PREFIX(GenQueriesARB), @function
+GL_PREFIX(GenQueriesARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4192(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenQueriesARB), .-GL_PREFIX(GenQueriesARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetQueryObjectivARB)
+ .type GL_PREFIX(GetQueryObjectivARB), @function
+GL_PREFIX(GetQueryObjectivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4200(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetQueryObjectivARB), .-GL_PREFIX(GetQueryObjectivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetQueryObjectuivARB)
+ .type GL_PREFIX(GetQueryObjectuivARB), @function
+GL_PREFIX(GetQueryObjectuivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetQueryObjectuivARB), .-GL_PREFIX(GetQueryObjectuivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetQueryivARB)
+ .type GL_PREFIX(GetQueryivARB), @function
+GL_PREFIX(GetQueryivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4216(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetQueryivARB), .-GL_PREFIX(GetQueryivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsQueryARB)
+ .type GL_PREFIX(IsQueryARB), @function
+GL_PREFIX(IsQueryARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4224(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsQueryARB), .-GL_PREFIX(IsQueryARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AttachObjectARB)
+ .type GL_PREFIX(AttachObjectARB), @function
+GL_PREFIX(AttachObjectARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4232(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AttachObjectARB), .-GL_PREFIX(AttachObjectARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CompileShaderARB)
+ .type GL_PREFIX(CompileShaderARB), @function
+GL_PREFIX(CompileShaderARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CompileShaderARB), .-GL_PREFIX(CompileShaderARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CreateProgramObjectARB)
+ .type GL_PREFIX(CreateProgramObjectARB), @function
+GL_PREFIX(CreateProgramObjectARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 4248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4248(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 4248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CreateProgramObjectARB), .-GL_PREFIX(CreateProgramObjectARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CreateShaderObjectARB)
+ .type GL_PREFIX(CreateShaderObjectARB), @function
+GL_PREFIX(CreateShaderObjectARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CreateShaderObjectARB), .-GL_PREFIX(CreateShaderObjectARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteObjectARB)
+ .type GL_PREFIX(DeleteObjectARB), @function
+GL_PREFIX(DeleteObjectARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4264(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteObjectARB), .-GL_PREFIX(DeleteObjectARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DetachObjectARB)
+ .type GL_PREFIX(DetachObjectARB), @function
+GL_PREFIX(DetachObjectARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4272(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DetachObjectARB), .-GL_PREFIX(DetachObjectARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetActiveUniformARB)
+ .type GL_PREFIX(GetActiveUniformARB), @function
+GL_PREFIX(GetActiveUniformARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetActiveUniformARB), .-GL_PREFIX(GetActiveUniformARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetAttachedObjectsARB)
+ .type GL_PREFIX(GetAttachedObjectsARB), @function
+GL_PREFIX(GetAttachedObjectsARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4288(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetAttachedObjectsARB), .-GL_PREFIX(GetAttachedObjectsARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetHandleARB)
+ .type GL_PREFIX(GetHandleARB), @function
+GL_PREFIX(GetHandleARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetHandleARB), .-GL_PREFIX(GetHandleARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetInfoLogARB)
+ .type GL_PREFIX(GetInfoLogARB), @function
+GL_PREFIX(GetInfoLogARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4304(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetInfoLogARB), .-GL_PREFIX(GetInfoLogARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetObjectParameterfvARB)
+ .type GL_PREFIX(GetObjectParameterfvARB), @function
+GL_PREFIX(GetObjectParameterfvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4312(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetObjectParameterfvARB), .-GL_PREFIX(GetObjectParameterfvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetObjectParameterivARB)
+ .type GL_PREFIX(GetObjectParameterivARB), @function
+GL_PREFIX(GetObjectParameterivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetObjectParameterivARB), .-GL_PREFIX(GetObjectParameterivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetShaderSourceARB)
+ .type GL_PREFIX(GetShaderSourceARB), @function
+GL_PREFIX(GetShaderSourceARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetShaderSourceARB), .-GL_PREFIX(GetShaderSourceARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetUniformLocationARB)
+ .type GL_PREFIX(GetUniformLocationARB), @function
+GL_PREFIX(GetUniformLocationARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetUniformLocationARB), .-GL_PREFIX(GetUniformLocationARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetUniformfvARB)
+ .type GL_PREFIX(GetUniformfvARB), @function
+GL_PREFIX(GetUniformfvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4344(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetUniformfvARB), .-GL_PREFIX(GetUniformfvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetUniformivARB)
+ .type GL_PREFIX(GetUniformivARB), @function
+GL_PREFIX(GetUniformivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4352(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetUniformivARB), .-GL_PREFIX(GetUniformivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LinkProgramARB)
+ .type GL_PREFIX(LinkProgramARB), @function
+GL_PREFIX(LinkProgramARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LinkProgramARB), .-GL_PREFIX(LinkProgramARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ShaderSourceARB)
+ .type GL_PREFIX(ShaderSourceARB), @function
+GL_PREFIX(ShaderSourceARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4368(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ShaderSourceARB), .-GL_PREFIX(ShaderSourceARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform1fARB)
+ .type GL_PREFIX(Uniform1fARB), @function
+GL_PREFIX(Uniform1fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4376(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform1fARB), .-GL_PREFIX(Uniform1fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform1fvARB)
+ .type GL_PREFIX(Uniform1fvARB), @function
+GL_PREFIX(Uniform1fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4384(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform1fvARB), .-GL_PREFIX(Uniform1fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform1iARB)
+ .type GL_PREFIX(Uniform1iARB), @function
+GL_PREFIX(Uniform1iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4392(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform1iARB), .-GL_PREFIX(Uniform1iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform1ivARB)
+ .type GL_PREFIX(Uniform1ivARB), @function
+GL_PREFIX(Uniform1ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4400(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform1ivARB), .-GL_PREFIX(Uniform1ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform2fARB)
+ .type GL_PREFIX(Uniform2fARB), @function
+GL_PREFIX(Uniform2fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4408(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform2fARB), .-GL_PREFIX(Uniform2fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform2fvARB)
+ .type GL_PREFIX(Uniform2fvARB), @function
+GL_PREFIX(Uniform2fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4416(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform2fvARB), .-GL_PREFIX(Uniform2fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform2iARB)
+ .type GL_PREFIX(Uniform2iARB), @function
+GL_PREFIX(Uniform2iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4424(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform2iARB), .-GL_PREFIX(Uniform2iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform2ivARB)
+ .type GL_PREFIX(Uniform2ivARB), @function
+GL_PREFIX(Uniform2ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4432(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform2ivARB), .-GL_PREFIX(Uniform2ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform3fARB)
+ .type GL_PREFIX(Uniform3fARB), @function
+GL_PREFIX(Uniform3fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 4440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4440(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 4440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform3fARB), .-GL_PREFIX(Uniform3fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform3fvARB)
+ .type GL_PREFIX(Uniform3fvARB), @function
+GL_PREFIX(Uniform3fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4448(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform3fvARB), .-GL_PREFIX(Uniform3fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform3iARB)
+ .type GL_PREFIX(Uniform3iARB), @function
+GL_PREFIX(Uniform3iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform3iARB), .-GL_PREFIX(Uniform3iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform3ivARB)
+ .type GL_PREFIX(Uniform3ivARB), @function
+GL_PREFIX(Uniform3ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform3ivARB), .-GL_PREFIX(Uniform3ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform4fARB)
+ .type GL_PREFIX(Uniform4fARB), @function
+GL_PREFIX(Uniform4fARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 4472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4472(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 4472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform4fARB), .-GL_PREFIX(Uniform4fARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform4fvARB)
+ .type GL_PREFIX(Uniform4fvARB), @function
+GL_PREFIX(Uniform4fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform4fvARB), .-GL_PREFIX(Uniform4fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform4iARB)
+ .type GL_PREFIX(Uniform4iARB), @function
+GL_PREFIX(Uniform4iARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform4iARB), .-GL_PREFIX(Uniform4iARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform4ivARB)
+ .type GL_PREFIX(Uniform4ivARB), @function
+GL_PREFIX(Uniform4ivARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4496(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform4ivARB), .-GL_PREFIX(Uniform4ivARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix2fvARB)
+ .type GL_PREFIX(UniformMatrix2fvARB), @function
+GL_PREFIX(UniformMatrix2fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4504(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix2fvARB), .-GL_PREFIX(UniformMatrix2fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix3fvARB)
+ .type GL_PREFIX(UniformMatrix3fvARB), @function
+GL_PREFIX(UniformMatrix3fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4512(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix3fvARB), .-GL_PREFIX(UniformMatrix3fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UniformMatrix4fvARB)
+ .type GL_PREFIX(UniformMatrix4fvARB), @function
+GL_PREFIX(UniformMatrix4fvARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4520(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UniformMatrix4fvARB), .-GL_PREFIX(UniformMatrix4fvARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UseProgramObjectARB)
+ .type GL_PREFIX(UseProgramObjectARB), @function
+GL_PREFIX(UseProgramObjectARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UseProgramObjectARB), .-GL_PREFIX(UseProgramObjectARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ValidateProgramARB)
+ .type GL_PREFIX(ValidateProgramARB), @function
+GL_PREFIX(ValidateProgramARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ValidateProgramARB), .-GL_PREFIX(ValidateProgramARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindAttribLocationARB)
+ .type GL_PREFIX(BindAttribLocationARB), @function
+GL_PREFIX(BindAttribLocationARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindAttribLocationARB), .-GL_PREFIX(BindAttribLocationARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetActiveAttribARB)
+ .type GL_PREFIX(GetActiveAttribARB), @function
+GL_PREFIX(GetActiveAttribARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetActiveAttribARB), .-GL_PREFIX(GetActiveAttribARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetAttribLocationARB)
+ .type GL_PREFIX(GetAttribLocationARB), @function
+GL_PREFIX(GetAttribLocationARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetAttribLocationARB), .-GL_PREFIX(GetAttribLocationARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawBuffersARB)
+ .type GL_PREFIX(DrawBuffersARB), @function
+GL_PREFIX(DrawBuffersARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawBuffersARB), .-GL_PREFIX(DrawBuffersARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawArraysInstancedARB)
+ .type GL_PREFIX(DrawArraysInstancedARB), @function
+GL_PREFIX(DrawArraysInstancedARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawArraysInstancedARB), .-GL_PREFIX(DrawArraysInstancedARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawElementsInstancedARB)
+ .type GL_PREFIX(DrawElementsInstancedARB), @function
+GL_PREFIX(DrawElementsInstancedARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawElementsInstancedARB), .-GL_PREFIX(DrawElementsInstancedARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RenderbufferStorageMultisample)
+ .type GL_PREFIX(RenderbufferStorageMultisample), @function
+GL_PREFIX(RenderbufferStorageMultisample):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4592(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTextureARB)
+ .type GL_PREFIX(FramebufferTextureARB), @function
+GL_PREFIX(FramebufferTextureARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTextureARB), .-GL_PREFIX(FramebufferTextureARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTextureFaceARB)
+ .type GL_PREFIX(FramebufferTextureFaceARB), @function
+GL_PREFIX(FramebufferTextureFaceARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTextureFaceARB), .-GL_PREFIX(FramebufferTextureFaceARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramParameteriARB)
+ .type GL_PREFIX(ProgramParameteriARB), @function
+GL_PREFIX(ProgramParameteriARB):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramParameteriARB), .-GL_PREFIX(ProgramParameteriARB)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FlushMappedBufferRange)
+ .type GL_PREFIX(FlushMappedBufferRange), @function
+GL_PREFIX(FlushMappedBufferRange):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4624(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FlushMappedBufferRange), .-GL_PREFIX(FlushMappedBufferRange)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MapBufferRange)
+ .type GL_PREFIX(MapBufferRange), @function
+GL_PREFIX(MapBufferRange):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4632(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MapBufferRange), .-GL_PREFIX(MapBufferRange)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindVertexArray)
+ .type GL_PREFIX(BindVertexArray), @function
+GL_PREFIX(BindVertexArray):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4640(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindVertexArray), .-GL_PREFIX(BindVertexArray)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenVertexArrays)
+ .type GL_PREFIX(GenVertexArrays), @function
+GL_PREFIX(GenVertexArrays):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenVertexArrays), .-GL_PREFIX(GenVertexArrays)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CopyBufferSubData)
+ .type GL_PREFIX(CopyBufferSubData), @function
+GL_PREFIX(CopyBufferSubData):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClientWaitSync)
+ .type GL_PREFIX(ClientWaitSync), @function
+GL_PREFIX(ClientWaitSync):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClientWaitSync), .-GL_PREFIX(ClientWaitSync)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteSync)
+ .type GL_PREFIX(DeleteSync), @function
+GL_PREFIX(DeleteSync):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteSync), .-GL_PREFIX(DeleteSync)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FenceSync)
+ .type GL_PREFIX(FenceSync), @function
+GL_PREFIX(FenceSync):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FenceSync), .-GL_PREFIX(FenceSync)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetInteger64v)
+ .type GL_PREFIX(GetInteger64v), @function
+GL_PREFIX(GetInteger64v):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4688(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetInteger64v), .-GL_PREFIX(GetInteger64v)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetSynciv)
+ .type GL_PREFIX(GetSynciv), @function
+GL_PREFIX(GetSynciv):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetSynciv), .-GL_PREFIX(GetSynciv)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsSync)
+ .type GL_PREFIX(IsSync), @function
+GL_PREFIX(IsSync):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4704(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsSync), .-GL_PREFIX(IsSync)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WaitSync)
+ .type GL_PREFIX(WaitSync), @function
+GL_PREFIX(WaitSync):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4712(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WaitSync), .-GL_PREFIX(WaitSync)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawElementsBaseVertex)
+ .type GL_PREFIX(DrawElementsBaseVertex), @function
+GL_PREFIX(DrawElementsBaseVertex):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawElementsBaseVertex), .-GL_PREFIX(DrawElementsBaseVertex)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawRangeElementsBaseVertex)
+ .type GL_PREFIX(DrawRangeElementsBaseVertex), @function
+GL_PREFIX(DrawRangeElementsBaseVertex):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4728(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawRangeElementsBaseVertex), .-GL_PREFIX(DrawRangeElementsBaseVertex)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiDrawElementsBaseVertex)
+ .type GL_PREFIX(MultiDrawElementsBaseVertex), @function
+GL_PREFIX(MultiDrawElementsBaseVertex):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiDrawElementsBaseVertex), .-GL_PREFIX(MultiDrawElementsBaseVertex)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindTransformFeedback)
+ .type GL_PREFIX(BindTransformFeedback), @function
+GL_PREFIX(BindTransformFeedback):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4744(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindTransformFeedback), .-GL_PREFIX(BindTransformFeedback)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteTransformFeedbacks)
+ .type GL_PREFIX(DeleteTransformFeedbacks), @function
+GL_PREFIX(DeleteTransformFeedbacks):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4752(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteTransformFeedbacks), .-GL_PREFIX(DeleteTransformFeedbacks)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DrawTransformFeedback)
+ .type GL_PREFIX(DrawTransformFeedback), @function
+GL_PREFIX(DrawTransformFeedback):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4760(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DrawTransformFeedback), .-GL_PREFIX(DrawTransformFeedback)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenTransformFeedbacks)
+ .type GL_PREFIX(GenTransformFeedbacks), @function
+GL_PREFIX(GenTransformFeedbacks):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4768(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenTransformFeedbacks), .-GL_PREFIX(GenTransformFeedbacks)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsTransformFeedback)
+ .type GL_PREFIX(IsTransformFeedback), @function
+GL_PREFIX(IsTransformFeedback):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4776(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsTransformFeedback), .-GL_PREFIX(IsTransformFeedback)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PauseTransformFeedback)
+ .type GL_PREFIX(PauseTransformFeedback), @function
+GL_PREFIX(PauseTransformFeedback):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 4784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4784(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 4784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PauseTransformFeedback), .-GL_PREFIX(PauseTransformFeedback)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ResumeTransformFeedback)
+ .type GL_PREFIX(ResumeTransformFeedback), @function
+GL_PREFIX(ResumeTransformFeedback):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 4792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4792(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 4792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ResumeTransformFeedback), .-GL_PREFIX(ResumeTransformFeedback)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PolygonOffsetEXT)
+ .type GL_PREFIX(PolygonOffsetEXT), @function
+GL_PREFIX(PolygonOffsetEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 4800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4800(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 4800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_601)
+ .type GL_PREFIX(_dispatch_stub_601), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_601))
+GL_PREFIX(_dispatch_stub_601):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4808(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_601), .-GL_PREFIX(_dispatch_stub_601)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_602)
+ .type GL_PREFIX(_dispatch_stub_602), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_602))
+GL_PREFIX(_dispatch_stub_602):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4816(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_602), .-GL_PREFIX(_dispatch_stub_602)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_603)
+ .type GL_PREFIX(_dispatch_stub_603), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_603))
+GL_PREFIX(_dispatch_stub_603):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4824(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_603), .-GL_PREFIX(_dispatch_stub_603)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_604)
+ .type GL_PREFIX(_dispatch_stub_604), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_604))
+GL_PREFIX(_dispatch_stub_604):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4832(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_604), .-GL_PREFIX(_dispatch_stub_604)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_605)
+ .type GL_PREFIX(_dispatch_stub_605), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_605))
+GL_PREFIX(_dispatch_stub_605):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4840(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_605), .-GL_PREFIX(_dispatch_stub_605)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_606)
+ .type GL_PREFIX(_dispatch_stub_606), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_606))
+GL_PREFIX(_dispatch_stub_606):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4848(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_606), .-GL_PREFIX(_dispatch_stub_606)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_607)
+ .type GL_PREFIX(_dispatch_stub_607), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_607))
+GL_PREFIX(_dispatch_stub_607):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4856(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_607), .-GL_PREFIX(_dispatch_stub_607)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_608)
+ .type GL_PREFIX(_dispatch_stub_608), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_608))
+GL_PREFIX(_dispatch_stub_608):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_608), .-GL_PREFIX(_dispatch_stub_608)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorPointerEXT)
+ .type GL_PREFIX(ColorPointerEXT), @function
+GL_PREFIX(ColorPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4872(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EdgeFlagPointerEXT)
+ .type GL_PREFIX(EdgeFlagPointerEXT), @function
+GL_PREFIX(EdgeFlagPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4880(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IndexPointerEXT)
+ .type GL_PREFIX(IndexPointerEXT), @function
+GL_PREFIX(IndexPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(NormalPointerEXT)
+ .type GL_PREFIX(NormalPointerEXT), @function
+GL_PREFIX(NormalPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4896(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexCoordPointerEXT)
+ .type GL_PREFIX(TexCoordPointerEXT), @function
+GL_PREFIX(TexCoordPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexPointerEXT)
+ .type GL_PREFIX(VertexPointerEXT), @function
+GL_PREFIX(VertexPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PointParameterfEXT)
+ .type GL_PREFIX(PointParameterfEXT), @function
+GL_PREFIX(PointParameterfEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4920(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 4920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PointParameterfvEXT)
+ .type GL_PREFIX(PointParameterfvEXT), @function
+GL_PREFIX(PointParameterfvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LockArraysEXT)
+ .type GL_PREFIX(LockArraysEXT), @function
+GL_PREFIX(LockArraysEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 4936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UnlockArraysEXT)
+ .type GL_PREFIX(UnlockArraysEXT), @function
+GL_PREFIX(UnlockArraysEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 4944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4944(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 4944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3bEXT)
+ .type GL_PREFIX(SecondaryColor3bEXT), @function
+GL_PREFIX(SecondaryColor3bEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 4952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3bvEXT)
+ .type GL_PREFIX(SecondaryColor3bvEXT), @function
+GL_PREFIX(SecondaryColor3bvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4960(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3dEXT)
+ .type GL_PREFIX(SecondaryColor3dEXT), @function
+GL_PREFIX(SecondaryColor3dEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 4968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4968(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 4968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3dvEXT)
+ .type GL_PREFIX(SecondaryColor3dvEXT), @function
+GL_PREFIX(SecondaryColor3dvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4976(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3fEXT)
+ .type GL_PREFIX(SecondaryColor3fEXT), @function
+GL_PREFIX(SecondaryColor3fEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 4984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4984(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 4984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3fvEXT)
+ .type GL_PREFIX(SecondaryColor3fvEXT), @function
+GL_PREFIX(SecondaryColor3fvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 4992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 4992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 4992(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 4992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3iEXT)
+ .type GL_PREFIX(SecondaryColor3iEXT), @function
+GL_PREFIX(SecondaryColor3iEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3ivEXT)
+ .type GL_PREFIX(SecondaryColor3ivEXT), @function
+GL_PREFIX(SecondaryColor3ivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5008(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3sEXT)
+ .type GL_PREFIX(SecondaryColor3sEXT), @function
+GL_PREFIX(SecondaryColor3sEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3svEXT)
+ .type GL_PREFIX(SecondaryColor3svEXT), @function
+GL_PREFIX(SecondaryColor3svEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5024(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3ubEXT)
+ .type GL_PREFIX(SecondaryColor3ubEXT), @function
+GL_PREFIX(SecondaryColor3ubEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3ubvEXT)
+ .type GL_PREFIX(SecondaryColor3ubvEXT), @function
+GL_PREFIX(SecondaryColor3ubvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3uiEXT)
+ .type GL_PREFIX(SecondaryColor3uiEXT), @function
+GL_PREFIX(SecondaryColor3uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5048(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5048(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5048(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5048(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3uivEXT)
+ .type GL_PREFIX(SecondaryColor3uivEXT), @function
+GL_PREFIX(SecondaryColor3uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5056(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5056(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5056(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5056(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3usEXT)
+ .type GL_PREFIX(SecondaryColor3usEXT), @function
+GL_PREFIX(SecondaryColor3usEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5064(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5064(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5064(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5064(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColor3usvEXT)
+ .type GL_PREFIX(SecondaryColor3usvEXT), @function
+GL_PREFIX(SecondaryColor3usvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5072(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5072(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5072(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5072(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SecondaryColorPointerEXT)
+ .type GL_PREFIX(SecondaryColorPointerEXT), @function
+GL_PREFIX(SecondaryColorPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5080(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5080(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5080(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5080(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiDrawArraysEXT)
+ .type GL_PREFIX(MultiDrawArraysEXT), @function
+GL_PREFIX(MultiDrawArraysEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5088(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5088(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5088(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5088(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(MultiDrawElementsEXT)
+ .type GL_PREFIX(MultiDrawElementsEXT), @function
+GL_PREFIX(MultiDrawElementsEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5096(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5096(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5096(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5096(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FogCoordPointerEXT)
+ .type GL_PREFIX(FogCoordPointerEXT), @function
+GL_PREFIX(FogCoordPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5104(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FogCoorddEXT)
+ .type GL_PREFIX(FogCoorddEXT), @function
+GL_PREFIX(FogCoorddEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 5112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5112(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 5112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FogCoorddvEXT)
+ .type GL_PREFIX(FogCoorddvEXT), @function
+GL_PREFIX(FogCoorddvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FogCoordfEXT)
+ .type GL_PREFIX(FogCoordfEXT), @function
+GL_PREFIX(FogCoordfEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 5128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5128(%rax), %r11
+ jmp *%r11
+1:
+ subq $8, %rsp
+ movq %xmm0, (%rsp)
+ call _glapi_get_dispatch
+ movq (%rsp), %xmm0
+ addq $8, %rsp
+ movq 5128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FogCoordfvEXT)
+ .type GL_PREFIX(FogCoordfvEXT), @function
+GL_PREFIX(FogCoordfvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5136(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_643)
+ .type GL_PREFIX(_dispatch_stub_643), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_643))
+GL_PREFIX(_dispatch_stub_643):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_643), .-GL_PREFIX(_dispatch_stub_643)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BlendFuncSeparateEXT)
+ .type GL_PREFIX(BlendFuncSeparateEXT), @function
+GL_PREFIX(BlendFuncSeparateEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5152(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FlushVertexArrayRangeNV)
+ .type GL_PREFIX(FlushVertexArrayRangeNV), @function
+GL_PREFIX(FlushVertexArrayRangeNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 5160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 5160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexArrayRangeNV)
+ .type GL_PREFIX(VertexArrayRangeNV), @function
+GL_PREFIX(VertexArrayRangeNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CombinerInputNV)
+ .type GL_PREFIX(CombinerInputNV), @function
+GL_PREFIX(CombinerInputNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CombinerOutputNV)
+ .type GL_PREFIX(CombinerOutputNV), @function
+GL_PREFIX(CombinerOutputNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CombinerParameterfNV)
+ .type GL_PREFIX(CombinerParameterfNV), @function
+GL_PREFIX(CombinerParameterfNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5192(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CombinerParameterfvNV)
+ .type GL_PREFIX(CombinerParameterfvNV), @function
+GL_PREFIX(CombinerParameterfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5200(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CombinerParameteriNV)
+ .type GL_PREFIX(CombinerParameteriNV), @function
+GL_PREFIX(CombinerParameteriNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CombinerParameterivNV)
+ .type GL_PREFIX(CombinerParameterivNV), @function
+GL_PREFIX(CombinerParameterivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5216(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FinalCombinerInputNV)
+ .type GL_PREFIX(FinalCombinerInputNV), @function
+GL_PREFIX(FinalCombinerInputNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5224(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetCombinerInputParameterfvNV)
+ .type GL_PREFIX(GetCombinerInputParameterfvNV), @function
+GL_PREFIX(GetCombinerInputParameterfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5232(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetCombinerInputParameterivNV)
+ .type GL_PREFIX(GetCombinerInputParameterivNV), @function
+GL_PREFIX(GetCombinerInputParameterivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetCombinerOutputParameterfvNV)
+ .type GL_PREFIX(GetCombinerOutputParameterfvNV), @function
+GL_PREFIX(GetCombinerOutputParameterfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5248(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetCombinerOutputParameterivNV)
+ .type GL_PREFIX(GetCombinerOutputParameterivNV), @function
+GL_PREFIX(GetCombinerOutputParameterivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetFinalCombinerInputParameterfvNV)
+ .type GL_PREFIX(GetFinalCombinerInputParameterfvNV), @function
+GL_PREFIX(GetFinalCombinerInputParameterfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5264(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetFinalCombinerInputParameterivNV)
+ .type GL_PREFIX(GetFinalCombinerInputParameterivNV), @function
+GL_PREFIX(GetFinalCombinerInputParameterivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5272(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ResizeBuffersMESA)
+ .type GL_PREFIX(ResizeBuffersMESA), @function
+GL_PREFIX(ResizeBuffersMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 5280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 5280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2dMESA)
+ .type GL_PREFIX(WindowPos2dMESA), @function
+GL_PREFIX(WindowPos2dMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5288(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2dvMESA)
+ .type GL_PREFIX(WindowPos2dvMESA), @function
+GL_PREFIX(WindowPos2dvMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2fMESA)
+ .type GL_PREFIX(WindowPos2fMESA), @function
+GL_PREFIX(WindowPos2fMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5304(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2fvMESA)
+ .type GL_PREFIX(WindowPos2fvMESA), @function
+GL_PREFIX(WindowPos2fvMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5312(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2iMESA)
+ .type GL_PREFIX(WindowPos2iMESA), @function
+GL_PREFIX(WindowPos2iMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2ivMESA)
+ .type GL_PREFIX(WindowPos2ivMESA), @function
+GL_PREFIX(WindowPos2ivMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2sMESA)
+ .type GL_PREFIX(WindowPos2sMESA), @function
+GL_PREFIX(WindowPos2sMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos2svMESA)
+ .type GL_PREFIX(WindowPos2svMESA), @function
+GL_PREFIX(WindowPos2svMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5344(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3dMESA)
+ .type GL_PREFIX(WindowPos3dMESA), @function
+GL_PREFIX(WindowPos3dMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5352(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3dvMESA)
+ .type GL_PREFIX(WindowPos3dvMESA), @function
+GL_PREFIX(WindowPos3dvMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3fMESA)
+ .type GL_PREFIX(WindowPos3fMESA), @function
+GL_PREFIX(WindowPos3fMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5368(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $24, %rsp
+ movq 5368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3fvMESA)
+ .type GL_PREFIX(WindowPos3fvMESA), @function
+GL_PREFIX(WindowPos3fvMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5376(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3iMESA)
+ .type GL_PREFIX(WindowPos3iMESA), @function
+GL_PREFIX(WindowPos3iMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5384(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3ivMESA)
+ .type GL_PREFIX(WindowPos3ivMESA), @function
+GL_PREFIX(WindowPos3ivMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5392(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3sMESA)
+ .type GL_PREFIX(WindowPos3sMESA), @function
+GL_PREFIX(WindowPos3sMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5400(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos3svMESA)
+ .type GL_PREFIX(WindowPos3svMESA), @function
+GL_PREFIX(WindowPos3svMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5408(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4dMESA)
+ .type GL_PREFIX(WindowPos4dMESA), @function
+GL_PREFIX(WindowPos4dMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 5416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5416(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 5416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4dvMESA)
+ .type GL_PREFIX(WindowPos4dvMESA), @function
+GL_PREFIX(WindowPos4dvMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5424(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4fMESA)
+ .type GL_PREFIX(WindowPos4fMESA), @function
+GL_PREFIX(WindowPos4fMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 5432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5432(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %xmm0, (%rsp)
+ movq %xmm1, 8(%rsp)
+ movq %xmm2, 16(%rsp)
+ movq %xmm3, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm3
+ movq 16(%rsp), %xmm2
+ movq 8(%rsp), %xmm1
+ movq (%rsp), %xmm0
+ addq $40, %rsp
+ movq 5432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4fvMESA)
+ .type GL_PREFIX(WindowPos4fvMESA), @function
+GL_PREFIX(WindowPos4fvMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5440(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4iMESA)
+ .type GL_PREFIX(WindowPos4iMESA), @function
+GL_PREFIX(WindowPos4iMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5448(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4ivMESA)
+ .type GL_PREFIX(WindowPos4ivMESA), @function
+GL_PREFIX(WindowPos4ivMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4sMESA)
+ .type GL_PREFIX(WindowPos4sMESA), @function
+GL_PREFIX(WindowPos4sMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(WindowPos4svMESA)
+ .type GL_PREFIX(WindowPos4svMESA), @function
+GL_PREFIX(WindowPos4svMESA):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5472(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_685)
+ .type GL_PREFIX(_dispatch_stub_685), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_685))
+GL_PREFIX(_dispatch_stub_685):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_685), .-GL_PREFIX(_dispatch_stub_685)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_686)
+ .type GL_PREFIX(_dispatch_stub_686), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_686))
+GL_PREFIX(_dispatch_stub_686):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_686), .-GL_PREFIX(_dispatch_stub_686)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_687)
+ .type GL_PREFIX(_dispatch_stub_687), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_687))
+GL_PREFIX(_dispatch_stub_687):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5496(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_687), .-GL_PREFIX(_dispatch_stub_687)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_688)
+ .type GL_PREFIX(_dispatch_stub_688), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_688))
+GL_PREFIX(_dispatch_stub_688):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5504(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_688), .-GL_PREFIX(_dispatch_stub_688)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_689)
+ .type GL_PREFIX(_dispatch_stub_689), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_689))
+GL_PREFIX(_dispatch_stub_689):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5512(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_689), .-GL_PREFIX(_dispatch_stub_689)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_690)
+ .type GL_PREFIX(_dispatch_stub_690), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_690))
+GL_PREFIX(_dispatch_stub_690):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5520(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_690), .-GL_PREFIX(_dispatch_stub_690)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_691)
+ .type GL_PREFIX(_dispatch_stub_691), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_691))
+GL_PREFIX(_dispatch_stub_691):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_691), .-GL_PREFIX(_dispatch_stub_691)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_692)
+ .type GL_PREFIX(_dispatch_stub_692), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_692))
+GL_PREFIX(_dispatch_stub_692):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_692), .-GL_PREFIX(_dispatch_stub_692)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_693)
+ .type GL_PREFIX(_dispatch_stub_693), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_693))
+GL_PREFIX(_dispatch_stub_693):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_693), .-GL_PREFIX(_dispatch_stub_693)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AreProgramsResidentNV)
+ .type GL_PREFIX(AreProgramsResidentNV), @function
+GL_PREFIX(AreProgramsResidentNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindProgramNV)
+ .type GL_PREFIX(BindProgramNV), @function
+GL_PREFIX(BindProgramNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteProgramsNV)
+ .type GL_PREFIX(DeleteProgramsNV), @function
+GL_PREFIX(DeleteProgramsNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ExecuteProgramNV)
+ .type GL_PREFIX(ExecuteProgramNV), @function
+GL_PREFIX(ExecuteProgramNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenProgramsNV)
+ .type GL_PREFIX(GenProgramsNV), @function
+GL_PREFIX(GenProgramsNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramParameterdvNV)
+ .type GL_PREFIX(GetProgramParameterdvNV), @function
+GL_PREFIX(GetProgramParameterdvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5592(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramParameterfvNV)
+ .type GL_PREFIX(GetProgramParameterfvNV), @function
+GL_PREFIX(GetProgramParameterfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramStringNV)
+ .type GL_PREFIX(GetProgramStringNV), @function
+GL_PREFIX(GetProgramStringNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramivNV)
+ .type GL_PREFIX(GetProgramivNV), @function
+GL_PREFIX(GetProgramivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTrackMatrixivNV)
+ .type GL_PREFIX(GetTrackMatrixivNV), @function
+GL_PREFIX(GetTrackMatrixivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5624(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribPointervNV)
+ .type GL_PREFIX(GetVertexAttribPointervNV), @function
+GL_PREFIX(GetVertexAttribPointervNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5632(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribdvNV)
+ .type GL_PREFIX(GetVertexAttribdvNV), @function
+GL_PREFIX(GetVertexAttribdvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5640(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribfvNV)
+ .type GL_PREFIX(GetVertexAttribfvNV), @function
+GL_PREFIX(GetVertexAttribfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribivNV)
+ .type GL_PREFIX(GetVertexAttribivNV), @function
+GL_PREFIX(GetVertexAttribivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsProgramNV)
+ .type GL_PREFIX(IsProgramNV), @function
+GL_PREFIX(IsProgramNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 5664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 5664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(LoadProgramNV)
+ .type GL_PREFIX(LoadProgramNV), @function
+GL_PREFIX(LoadProgramNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramParameters4dvNV)
+ .type GL_PREFIX(ProgramParameters4dvNV), @function
+GL_PREFIX(ProgramParameters4dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramParameters4fvNV)
+ .type GL_PREFIX(ProgramParameters4fvNV), @function
+GL_PREFIX(ProgramParameters4fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5688(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RequestResidentProgramsNV)
+ .type GL_PREFIX(RequestResidentProgramsNV), @function
+GL_PREFIX(RequestResidentProgramsNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TrackMatrixNV)
+ .type GL_PREFIX(TrackMatrixNV), @function
+GL_PREFIX(TrackMatrixNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5704(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1dNV)
+ .type GL_PREFIX(VertexAttrib1dNV), @function
+GL_PREFIX(VertexAttrib1dNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5712(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1dvNV)
+ .type GL_PREFIX(VertexAttrib1dvNV), @function
+GL_PREFIX(VertexAttrib1dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1fNV)
+ .type GL_PREFIX(VertexAttrib1fNV), @function
+GL_PREFIX(VertexAttrib1fNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5728(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ call _glapi_get_dispatch
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1fvNV)
+ .type GL_PREFIX(VertexAttrib1fvNV), @function
+GL_PREFIX(VertexAttrib1fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1sNV)
+ .type GL_PREFIX(VertexAttrib1sNV), @function
+GL_PREFIX(VertexAttrib1sNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5744(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib1svNV)
+ .type GL_PREFIX(VertexAttrib1svNV), @function
+GL_PREFIX(VertexAttrib1svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5752(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2dNV)
+ .type GL_PREFIX(VertexAttrib2dNV), @function
+GL_PREFIX(VertexAttrib2dNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5760(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2dvNV)
+ .type GL_PREFIX(VertexAttrib2dvNV), @function
+GL_PREFIX(VertexAttrib2dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5768(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2fNV)
+ .type GL_PREFIX(VertexAttrib2fNV), @function
+GL_PREFIX(VertexAttrib2fNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5776(%rax), %r11
+ jmp *%r11
+1:
+ subq $24, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ call _glapi_get_dispatch
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $24, %rsp
+ movq 5776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2fvNV)
+ .type GL_PREFIX(VertexAttrib2fvNV), @function
+GL_PREFIX(VertexAttrib2fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5784(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2sNV)
+ .type GL_PREFIX(VertexAttrib2sNV), @function
+GL_PREFIX(VertexAttrib2sNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5792(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib2svNV)
+ .type GL_PREFIX(VertexAttrib2svNV), @function
+GL_PREFIX(VertexAttrib2svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5800(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3dNV)
+ .type GL_PREFIX(VertexAttrib3dNV), @function
+GL_PREFIX(VertexAttrib3dNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5808(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3dvNV)
+ .type GL_PREFIX(VertexAttrib3dvNV), @function
+GL_PREFIX(VertexAttrib3dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5816(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3fNV)
+ .type GL_PREFIX(VertexAttrib3fNV), @function
+GL_PREFIX(VertexAttrib3fNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5824(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ call _glapi_get_dispatch
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3fvNV)
+ .type GL_PREFIX(VertexAttrib3fvNV), @function
+GL_PREFIX(VertexAttrib3fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5832(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3sNV)
+ .type GL_PREFIX(VertexAttrib3sNV), @function
+GL_PREFIX(VertexAttrib3sNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5840(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib3svNV)
+ .type GL_PREFIX(VertexAttrib3svNV), @function
+GL_PREFIX(VertexAttrib3svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5848(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4dNV)
+ .type GL_PREFIX(VertexAttrib4dNV), @function
+GL_PREFIX(VertexAttrib4dNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5856(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4dvNV)
+ .type GL_PREFIX(VertexAttrib4dvNV), @function
+GL_PREFIX(VertexAttrib4dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4fNV)
+ .type GL_PREFIX(VertexAttrib4fNV), @function
+GL_PREFIX(VertexAttrib4fNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5872(%rax), %r11
+ jmp *%r11
+1:
+ subq $40, %rsp
+ movq %rdi, (%rsp)
+ movq %xmm0, 8(%rsp)
+ movq %xmm1, 16(%rsp)
+ movq %xmm2, 24(%rsp)
+ movq %xmm3, 32(%rsp)
+ call _glapi_get_dispatch
+ movq 32(%rsp), %xmm3
+ movq 24(%rsp), %xmm2
+ movq 16(%rsp), %xmm1
+ movq 8(%rsp), %xmm0
+ movq (%rsp), %rdi
+ addq $40, %rsp
+ movq 5872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4fvNV)
+ .type GL_PREFIX(VertexAttrib4fvNV), @function
+GL_PREFIX(VertexAttrib4fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5880(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4sNV)
+ .type GL_PREFIX(VertexAttrib4sNV), @function
+GL_PREFIX(VertexAttrib4sNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4svNV)
+ .type GL_PREFIX(VertexAttrib4svNV), @function
+GL_PREFIX(VertexAttrib4svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5896(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4ubNV)
+ .type GL_PREFIX(VertexAttrib4ubNV), @function
+GL_PREFIX(VertexAttrib4ubNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttrib4ubvNV)
+ .type GL_PREFIX(VertexAttrib4ubvNV), @function
+GL_PREFIX(VertexAttrib4ubvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 5912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribPointerNV)
+ .type GL_PREFIX(VertexAttribPointerNV), @function
+GL_PREFIX(VertexAttribPointerNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5920(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs1dvNV)
+ .type GL_PREFIX(VertexAttribs1dvNV), @function
+GL_PREFIX(VertexAttribs1dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs1fvNV)
+ .type GL_PREFIX(VertexAttribs1fvNV), @function
+GL_PREFIX(VertexAttribs1fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs1svNV)
+ .type GL_PREFIX(VertexAttribs1svNV), @function
+GL_PREFIX(VertexAttribs1svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5944(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs2dvNV)
+ .type GL_PREFIX(VertexAttribs2dvNV), @function
+GL_PREFIX(VertexAttribs2dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs2fvNV)
+ .type GL_PREFIX(VertexAttribs2fvNV), @function
+GL_PREFIX(VertexAttribs2fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5960(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs2svNV)
+ .type GL_PREFIX(VertexAttribs2svNV), @function
+GL_PREFIX(VertexAttribs2svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5968(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs3dvNV)
+ .type GL_PREFIX(VertexAttribs3dvNV), @function
+GL_PREFIX(VertexAttribs3dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5976(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs3fvNV)
+ .type GL_PREFIX(VertexAttribs3fvNV), @function
+GL_PREFIX(VertexAttribs3fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5984(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs3svNV)
+ .type GL_PREFIX(VertexAttribs3svNV), @function
+GL_PREFIX(VertexAttribs3svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 5992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 5992(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 5992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs4dvNV)
+ .type GL_PREFIX(VertexAttribs4dvNV), @function
+GL_PREFIX(VertexAttribs4dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs4fvNV)
+ .type GL_PREFIX(VertexAttribs4fvNV), @function
+GL_PREFIX(VertexAttribs4fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6008(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs4svNV)
+ .type GL_PREFIX(VertexAttribs4svNV), @function
+GL_PREFIX(VertexAttribs4svNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribs4ubvNV)
+ .type GL_PREFIX(VertexAttribs4ubvNV), @function
+GL_PREFIX(VertexAttribs4ubvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6024(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexBumpParameterfvATI)
+ .type GL_PREFIX(GetTexBumpParameterfvATI), @function
+GL_PREFIX(GetTexBumpParameterfvATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexBumpParameterivATI)
+ .type GL_PREFIX(GetTexBumpParameterivATI), @function
+GL_PREFIX(GetTexBumpParameterivATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexBumpParameterfvATI)
+ .type GL_PREFIX(TexBumpParameterfvATI), @function
+GL_PREFIX(TexBumpParameterfvATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6048(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6048(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6048(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6048(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexBumpParameterivATI)
+ .type GL_PREFIX(TexBumpParameterivATI), @function
+GL_PREFIX(TexBumpParameterivATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6056(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6056(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6056(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6056(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AlphaFragmentOp1ATI)
+ .type GL_PREFIX(AlphaFragmentOp1ATI), @function
+GL_PREFIX(AlphaFragmentOp1ATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6064(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6064(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6064(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6064(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AlphaFragmentOp2ATI)
+ .type GL_PREFIX(AlphaFragmentOp2ATI), @function
+GL_PREFIX(AlphaFragmentOp2ATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6072(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6072(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6072(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6072(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(AlphaFragmentOp3ATI)
+ .type GL_PREFIX(AlphaFragmentOp3ATI), @function
+GL_PREFIX(AlphaFragmentOp3ATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6080(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6080(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6080(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6080(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BeginFragmentShaderATI)
+ .type GL_PREFIX(BeginFragmentShaderATI), @function
+GL_PREFIX(BeginFragmentShaderATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6088(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 6088(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6088(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 6088(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindFragmentShaderATI)
+ .type GL_PREFIX(BindFragmentShaderATI), @function
+GL_PREFIX(BindFragmentShaderATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6096(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6096(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6096(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6096(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorFragmentOp1ATI)
+ .type GL_PREFIX(ColorFragmentOp1ATI), @function
+GL_PREFIX(ColorFragmentOp1ATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6104(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6104(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6104(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6104(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorFragmentOp2ATI)
+ .type GL_PREFIX(ColorFragmentOp2ATI), @function
+GL_PREFIX(ColorFragmentOp2ATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6112(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6112(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6112(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6112(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorFragmentOp3ATI)
+ .type GL_PREFIX(ColorFragmentOp3ATI), @function
+GL_PREFIX(ColorFragmentOp3ATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6120(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6120(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6120(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6120(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteFragmentShaderATI)
+ .type GL_PREFIX(DeleteFragmentShaderATI), @function
+GL_PREFIX(DeleteFragmentShaderATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6128(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6128(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6128(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6128(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EndFragmentShaderATI)
+ .type GL_PREFIX(EndFragmentShaderATI), @function
+GL_PREFIX(EndFragmentShaderATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6136(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 6136(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6136(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 6136(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenFragmentShadersATI)
+ .type GL_PREFIX(GenFragmentShadersATI), @function
+GL_PREFIX(GenFragmentShadersATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6144(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6144(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6144(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6144(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PassTexCoordATI)
+ .type GL_PREFIX(PassTexCoordATI), @function
+GL_PREFIX(PassTexCoordATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6152(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6152(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6152(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6152(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SampleMapATI)
+ .type GL_PREFIX(SampleMapATI), @function
+GL_PREFIX(SampleMapATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6160(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6160(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6160(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6160(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(SetFragmentShaderConstantATI)
+ .type GL_PREFIX(SetFragmentShaderConstantATI), @function
+GL_PREFIX(SetFragmentShaderConstantATI):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6168(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6168(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6168(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6168(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PointParameteriNV)
+ .type GL_PREFIX(PointParameteriNV), @function
+GL_PREFIX(PointParameteriNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PointParameterivNV)
+ .type GL_PREFIX(PointParameterivNV), @function
+GL_PREFIX(PointParameterivNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6184(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6184(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6184(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6184(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_774)
+ .type GL_PREFIX(_dispatch_stub_774), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_774))
+GL_PREFIX(_dispatch_stub_774):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6192(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6192(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6192(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6192(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_775)
+ .type GL_PREFIX(_dispatch_stub_775), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_775))
+GL_PREFIX(_dispatch_stub_775):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6200(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6200(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6200(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6200(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_775), .-GL_PREFIX(_dispatch_stub_775)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_776)
+ .type GL_PREFIX(_dispatch_stub_776), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_776))
+GL_PREFIX(_dispatch_stub_776):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6208(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6208(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6208(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6208(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_776), .-GL_PREFIX(_dispatch_stub_776)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_777)
+ .type GL_PREFIX(_dispatch_stub_777), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_777))
+GL_PREFIX(_dispatch_stub_777):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6216(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6216(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6216(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6216(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_777), .-GL_PREFIX(_dispatch_stub_777)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_778)
+ .type GL_PREFIX(_dispatch_stub_778), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_778))
+GL_PREFIX(_dispatch_stub_778):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6224(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6224(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6224(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6224(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_778), .-GL_PREFIX(_dispatch_stub_778)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramNamedParameterdvNV)
+ .type GL_PREFIX(GetProgramNamedParameterdvNV), @function
+GL_PREFIX(GetProgramNamedParameterdvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6232(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6232(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6232(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6232(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetProgramNamedParameterfvNV)
+ .type GL_PREFIX(GetProgramNamedParameterfvNV), @function
+GL_PREFIX(GetProgramNamedParameterfvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6240(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6240(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6240(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6240(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramNamedParameter4dNV)
+ .type GL_PREFIX(ProgramNamedParameter4dNV), @function
+GL_PREFIX(ProgramNamedParameter4dNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6248(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %rdx, 16(%rsp)
+ movq %xmm0, 24(%rsp)
+ movq %xmm1, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %xmm1
+ movq 24(%rsp), %xmm0
+ movq 16(%rsp), %rdx
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 6248(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6248(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %rdx, 16(%rsp)
+ movq %xmm0, 24(%rsp)
+ movq %xmm1, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ call _glapi_get_dispatch
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %xmm1
+ movq 24(%rsp), %xmm0
+ movq 16(%rsp), %rdx
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 6248(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramNamedParameter4dvNV)
+ .type GL_PREFIX(ProgramNamedParameter4dvNV), @function
+GL_PREFIX(ProgramNamedParameter4dvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6256(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6256(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6256(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6256(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramNamedParameter4fNV)
+ .type GL_PREFIX(ProgramNamedParameter4fNV), @function
+GL_PREFIX(ProgramNamedParameter4fNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6264(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %rdx, 16(%rsp)
+ movq %xmm0, 24(%rsp)
+ movq %xmm1, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ call _x86_64_get_dispatch@PLT
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %xmm1
+ movq 24(%rsp), %xmm0
+ movq 16(%rsp), %rdx
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 6264(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6264(%rax), %r11
+ jmp *%r11
+1:
+ subq $56, %rsp
+ movq %rdi, (%rsp)
+ movq %rsi, 8(%rsp)
+ movq %rdx, 16(%rsp)
+ movq %xmm0, 24(%rsp)
+ movq %xmm1, 32(%rsp)
+ movq %xmm2, 40(%rsp)
+ movq %xmm3, 48(%rsp)
+ call _glapi_get_dispatch
+ movq 48(%rsp), %xmm3
+ movq 40(%rsp), %xmm2
+ movq 32(%rsp), %xmm1
+ movq 24(%rsp), %xmm0
+ movq 16(%rsp), %rdx
+ movq 8(%rsp), %rsi
+ movq (%rsp), %rdi
+ addq $56, %rsp
+ movq 6264(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProgramNamedParameter4fvNV)
+ .type GL_PREFIX(ProgramNamedParameter4fvNV), @function
+GL_PREFIX(ProgramNamedParameter4fvNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6272(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6272(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6272(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6272(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PrimitiveRestartIndexNV)
+ .type GL_PREFIX(PrimitiveRestartIndexNV), @function
+GL_PREFIX(PrimitiveRestartIndexNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6280(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6280(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6280(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6280(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PrimitiveRestartIndexNV), .-GL_PREFIX(PrimitiveRestartIndexNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(PrimitiveRestartNV)
+ .type GL_PREFIX(PrimitiveRestartNV), @function
+GL_PREFIX(PrimitiveRestartNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6288(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 6288(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6288(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 6288(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(PrimitiveRestartNV), .-GL_PREFIX(PrimitiveRestartNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_787)
+ .type GL_PREFIX(_dispatch_stub_787), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_787))
+GL_PREFIX(_dispatch_stub_787):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6296(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6296(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6296(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6296(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_787), .-GL_PREFIX(_dispatch_stub_787)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_788)
+ .type GL_PREFIX(_dispatch_stub_788), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_788))
+GL_PREFIX(_dispatch_stub_788):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6304(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6304(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6304(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6304(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_788), .-GL_PREFIX(_dispatch_stub_788)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindFramebufferEXT)
+ .type GL_PREFIX(BindFramebufferEXT), @function
+GL_PREFIX(BindFramebufferEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6312(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6312(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6312(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6312(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindRenderbufferEXT)
+ .type GL_PREFIX(BindRenderbufferEXT), @function
+GL_PREFIX(BindRenderbufferEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6320(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6320(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6320(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6320(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CheckFramebufferStatusEXT)
+ .type GL_PREFIX(CheckFramebufferStatusEXT), @function
+GL_PREFIX(CheckFramebufferStatusEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6328(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6328(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6328(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6328(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteFramebuffersEXT)
+ .type GL_PREFIX(DeleteFramebuffersEXT), @function
+GL_PREFIX(DeleteFramebuffersEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6336(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6336(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6336(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6336(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteRenderbuffersEXT)
+ .type GL_PREFIX(DeleteRenderbuffersEXT), @function
+GL_PREFIX(DeleteRenderbuffersEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6344(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6344(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6344(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6344(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferRenderbufferEXT)
+ .type GL_PREFIX(FramebufferRenderbufferEXT), @function
+GL_PREFIX(FramebufferRenderbufferEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6352(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6352(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6352(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6352(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTexture1DEXT)
+ .type GL_PREFIX(FramebufferTexture1DEXT), @function
+GL_PREFIX(FramebufferTexture1DEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6360(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6360(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6360(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6360(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTexture2DEXT)
+ .type GL_PREFIX(FramebufferTexture2DEXT), @function
+GL_PREFIX(FramebufferTexture2DEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6368(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6368(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6368(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6368(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTexture3DEXT)
+ .type GL_PREFIX(FramebufferTexture3DEXT), @function
+GL_PREFIX(FramebufferTexture3DEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6376(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6376(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6376(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6376(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenFramebuffersEXT)
+ .type GL_PREFIX(GenFramebuffersEXT), @function
+GL_PREFIX(GenFramebuffersEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6384(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6384(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6384(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6384(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenRenderbuffersEXT)
+ .type GL_PREFIX(GenRenderbuffersEXT), @function
+GL_PREFIX(GenRenderbuffersEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6392(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6392(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6392(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6392(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenerateMipmapEXT)
+ .type GL_PREFIX(GenerateMipmapEXT), @function
+GL_PREFIX(GenerateMipmapEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6400(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6400(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6400(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6400(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetFramebufferAttachmentParameterivEXT)
+ .type GL_PREFIX(GetFramebufferAttachmentParameterivEXT), @function
+GL_PREFIX(GetFramebufferAttachmentParameterivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6408(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6408(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6408(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6408(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetRenderbufferParameterivEXT)
+ .type GL_PREFIX(GetRenderbufferParameterivEXT), @function
+GL_PREFIX(GetRenderbufferParameterivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6416(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6416(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6416(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6416(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsFramebufferEXT)
+ .type GL_PREFIX(IsFramebufferEXT), @function
+GL_PREFIX(IsFramebufferEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6424(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6424(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6424(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6424(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsRenderbufferEXT)
+ .type GL_PREFIX(IsRenderbufferEXT), @function
+GL_PREFIX(IsRenderbufferEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6432(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6432(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6432(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6432(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(RenderbufferStorageEXT)
+ .type GL_PREFIX(RenderbufferStorageEXT), @function
+GL_PREFIX(RenderbufferStorageEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6440(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6440(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6440(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6440(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_806)
+ .type GL_PREFIX(_dispatch_stub_806), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_806))
+GL_PREFIX(_dispatch_stub_806):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6448(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6448(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6448(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6448(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_806), .-GL_PREFIX(_dispatch_stub_806)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_807)
+ .type GL_PREFIX(_dispatch_stub_807), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_807))
+GL_PREFIX(_dispatch_stub_807):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6456(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6456(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6456(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6456(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_807), .-GL_PREFIX(_dispatch_stub_807)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_808)
+ .type GL_PREFIX(_dispatch_stub_808), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_808))
+GL_PREFIX(_dispatch_stub_808):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6464(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6464(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6464(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6464(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_808), .-GL_PREFIX(_dispatch_stub_808)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindFragDataLocationEXT)
+ .type GL_PREFIX(BindFragDataLocationEXT), @function
+GL_PREFIX(BindFragDataLocationEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6472(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6472(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6472(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6472(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindFragDataLocationEXT), .-GL_PREFIX(BindFragDataLocationEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetFragDataLocationEXT)
+ .type GL_PREFIX(GetFragDataLocationEXT), @function
+GL_PREFIX(GetFragDataLocationEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6480(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6480(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6480(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6480(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetFragDataLocationEXT), .-GL_PREFIX(GetFragDataLocationEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetUniformuivEXT)
+ .type GL_PREFIX(GetUniformuivEXT), @function
+GL_PREFIX(GetUniformuivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6488(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6488(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6488(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6488(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetUniformuivEXT), .-GL_PREFIX(GetUniformuivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribIivEXT)
+ .type GL_PREFIX(GetVertexAttribIivEXT), @function
+GL_PREFIX(GetVertexAttribIivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6496(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6496(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6496(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6496(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribIivEXT), .-GL_PREFIX(GetVertexAttribIivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetVertexAttribIuivEXT)
+ .type GL_PREFIX(GetVertexAttribIuivEXT), @function
+GL_PREFIX(GetVertexAttribIuivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6504(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6504(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6504(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6504(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetVertexAttribIuivEXT), .-GL_PREFIX(GetVertexAttribIuivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform1uiEXT)
+ .type GL_PREFIX(Uniform1uiEXT), @function
+GL_PREFIX(Uniform1uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6512(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6512(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6512(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6512(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform1uiEXT), .-GL_PREFIX(Uniform1uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform1uivEXT)
+ .type GL_PREFIX(Uniform1uivEXT), @function
+GL_PREFIX(Uniform1uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6520(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6520(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6520(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6520(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform1uivEXT), .-GL_PREFIX(Uniform1uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform2uiEXT)
+ .type GL_PREFIX(Uniform2uiEXT), @function
+GL_PREFIX(Uniform2uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6528(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6528(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6528(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6528(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform2uiEXT), .-GL_PREFIX(Uniform2uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform2uivEXT)
+ .type GL_PREFIX(Uniform2uivEXT), @function
+GL_PREFIX(Uniform2uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6536(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6536(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6536(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6536(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform2uivEXT), .-GL_PREFIX(Uniform2uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform3uiEXT)
+ .type GL_PREFIX(Uniform3uiEXT), @function
+GL_PREFIX(Uniform3uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6544(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6544(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6544(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6544(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform3uiEXT), .-GL_PREFIX(Uniform3uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform3uivEXT)
+ .type GL_PREFIX(Uniform3uivEXT), @function
+GL_PREFIX(Uniform3uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform3uivEXT), .-GL_PREFIX(Uniform3uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform4uiEXT)
+ .type GL_PREFIX(Uniform4uiEXT), @function
+GL_PREFIX(Uniform4uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform4uiEXT), .-GL_PREFIX(Uniform4uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(Uniform4uivEXT)
+ .type GL_PREFIX(Uniform4uivEXT), @function
+GL_PREFIX(Uniform4uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(Uniform4uivEXT), .-GL_PREFIX(Uniform4uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI1iEXT)
+ .type GL_PREFIX(VertexAttribI1iEXT), @function
+GL_PREFIX(VertexAttribI1iEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI1iEXT), .-GL_PREFIX(VertexAttribI1iEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI1ivEXT)
+ .type GL_PREFIX(VertexAttribI1ivEXT), @function
+GL_PREFIX(VertexAttribI1ivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6584(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6584(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6584(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6584(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI1ivEXT), .-GL_PREFIX(VertexAttribI1ivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI1uiEXT)
+ .type GL_PREFIX(VertexAttribI1uiEXT), @function
+GL_PREFIX(VertexAttribI1uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6592(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6592(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6592(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6592(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI1uiEXT), .-GL_PREFIX(VertexAttribI1uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI1uivEXT)
+ .type GL_PREFIX(VertexAttribI1uivEXT), @function
+GL_PREFIX(VertexAttribI1uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6600(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6600(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6600(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6600(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI1uivEXT), .-GL_PREFIX(VertexAttribI1uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI2iEXT)
+ .type GL_PREFIX(VertexAttribI2iEXT), @function
+GL_PREFIX(VertexAttribI2iEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6608(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6608(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6608(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6608(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI2iEXT), .-GL_PREFIX(VertexAttribI2iEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI2ivEXT)
+ .type GL_PREFIX(VertexAttribI2ivEXT), @function
+GL_PREFIX(VertexAttribI2ivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6616(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6616(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6616(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6616(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI2ivEXT), .-GL_PREFIX(VertexAttribI2ivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI2uiEXT)
+ .type GL_PREFIX(VertexAttribI2uiEXT), @function
+GL_PREFIX(VertexAttribI2uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6624(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6624(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6624(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6624(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI2uiEXT), .-GL_PREFIX(VertexAttribI2uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI2uivEXT)
+ .type GL_PREFIX(VertexAttribI2uivEXT), @function
+GL_PREFIX(VertexAttribI2uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6632(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6632(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6632(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6632(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI2uivEXT), .-GL_PREFIX(VertexAttribI2uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI3iEXT)
+ .type GL_PREFIX(VertexAttribI3iEXT), @function
+GL_PREFIX(VertexAttribI3iEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6640(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6640(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6640(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6640(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI3iEXT), .-GL_PREFIX(VertexAttribI3iEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI3ivEXT)
+ .type GL_PREFIX(VertexAttribI3ivEXT), @function
+GL_PREFIX(VertexAttribI3ivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6648(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6648(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6648(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6648(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI3ivEXT), .-GL_PREFIX(VertexAttribI3ivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI3uiEXT)
+ .type GL_PREFIX(VertexAttribI3uiEXT), @function
+GL_PREFIX(VertexAttribI3uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6656(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6656(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6656(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6656(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI3uiEXT), .-GL_PREFIX(VertexAttribI3uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI3uivEXT)
+ .type GL_PREFIX(VertexAttribI3uivEXT), @function
+GL_PREFIX(VertexAttribI3uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6664(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6664(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6664(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6664(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI3uivEXT), .-GL_PREFIX(VertexAttribI3uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4bvEXT)
+ .type GL_PREFIX(VertexAttribI4bvEXT), @function
+GL_PREFIX(VertexAttribI4bvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6672(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6672(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6672(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6672(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4bvEXT), .-GL_PREFIX(VertexAttribI4bvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4iEXT)
+ .type GL_PREFIX(VertexAttribI4iEXT), @function
+GL_PREFIX(VertexAttribI4iEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6680(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6680(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6680(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6680(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4iEXT), .-GL_PREFIX(VertexAttribI4iEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4ivEXT)
+ .type GL_PREFIX(VertexAttribI4ivEXT), @function
+GL_PREFIX(VertexAttribI4ivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6688(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6688(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6688(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6688(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4ivEXT), .-GL_PREFIX(VertexAttribI4ivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4svEXT)
+ .type GL_PREFIX(VertexAttribI4svEXT), @function
+GL_PREFIX(VertexAttribI4svEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6696(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6696(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6696(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6696(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4svEXT), .-GL_PREFIX(VertexAttribI4svEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4ubvEXT)
+ .type GL_PREFIX(VertexAttribI4ubvEXT), @function
+GL_PREFIX(VertexAttribI4ubvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6704(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6704(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6704(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6704(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4ubvEXT), .-GL_PREFIX(VertexAttribI4ubvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4uiEXT)
+ .type GL_PREFIX(VertexAttribI4uiEXT), @function
+GL_PREFIX(VertexAttribI4uiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6712(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6712(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6712(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6712(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4uiEXT), .-GL_PREFIX(VertexAttribI4uiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4uivEXT)
+ .type GL_PREFIX(VertexAttribI4uivEXT), @function
+GL_PREFIX(VertexAttribI4uivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6720(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6720(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6720(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6720(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4uivEXT), .-GL_PREFIX(VertexAttribI4uivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribI4usvEXT)
+ .type GL_PREFIX(VertexAttribI4usvEXT), @function
+GL_PREFIX(VertexAttribI4usvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6728(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6728(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6728(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6728(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribI4usvEXT), .-GL_PREFIX(VertexAttribI4usvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(VertexAttribIPointerEXT)
+ .type GL_PREFIX(VertexAttribIPointerEXT), @function
+GL_PREFIX(VertexAttribIPointerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6736(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6736(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6736(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6736(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(VertexAttribIPointerEXT), .-GL_PREFIX(VertexAttribIPointerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(FramebufferTextureLayerEXT)
+ .type GL_PREFIX(FramebufferTextureLayerEXT), @function
+GL_PREFIX(FramebufferTextureLayerEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6744(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6744(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6744(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6744(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ColorMaskIndexedEXT)
+ .type GL_PREFIX(ColorMaskIndexedEXT), @function
+GL_PREFIX(ColorMaskIndexedEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6752(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6752(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6752(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6752(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ColorMaskIndexedEXT), .-GL_PREFIX(ColorMaskIndexedEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DisableIndexedEXT)
+ .type GL_PREFIX(DisableIndexedEXT), @function
+GL_PREFIX(DisableIndexedEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6760(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6760(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6760(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6760(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DisableIndexedEXT), .-GL_PREFIX(DisableIndexedEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EnableIndexedEXT)
+ .type GL_PREFIX(EnableIndexedEXT), @function
+GL_PREFIX(EnableIndexedEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6768(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6768(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6768(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6768(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EnableIndexedEXT), .-GL_PREFIX(EnableIndexedEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetBooleanIndexedvEXT)
+ .type GL_PREFIX(GetBooleanIndexedvEXT), @function
+GL_PREFIX(GetBooleanIndexedvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6776(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6776(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6776(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6776(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetBooleanIndexedvEXT), .-GL_PREFIX(GetBooleanIndexedvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetIntegerIndexedvEXT)
+ .type GL_PREFIX(GetIntegerIndexedvEXT), @function
+GL_PREFIX(GetIntegerIndexedvEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6784(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6784(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6784(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6784(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetIntegerIndexedvEXT), .-GL_PREFIX(GetIntegerIndexedvEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsEnabledIndexedEXT)
+ .type GL_PREFIX(IsEnabledIndexedEXT), @function
+GL_PREFIX(IsEnabledIndexedEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6792(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6792(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6792(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6792(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsEnabledIndexedEXT), .-GL_PREFIX(IsEnabledIndexedEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearColorIiEXT)
+ .type GL_PREFIX(ClearColorIiEXT), @function
+GL_PREFIX(ClearColorIiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6800(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6800(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6800(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6800(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearColorIiEXT), .-GL_PREFIX(ClearColorIiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ClearColorIuiEXT)
+ .type GL_PREFIX(ClearColorIuiEXT), @function
+GL_PREFIX(ClearColorIuiEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6808(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6808(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6808(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6808(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ClearColorIuiEXT), .-GL_PREFIX(ClearColorIuiEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexParameterIivEXT)
+ .type GL_PREFIX(GetTexParameterIivEXT), @function
+GL_PREFIX(GetTexParameterIivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6816(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6816(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6816(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6816(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexParameterIivEXT), .-GL_PREFIX(GetTexParameterIivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTexParameterIuivEXT)
+ .type GL_PREFIX(GetTexParameterIuivEXT), @function
+GL_PREFIX(GetTexParameterIuivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6824(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6824(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6824(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6824(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTexParameterIuivEXT), .-GL_PREFIX(GetTexParameterIuivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexParameterIivEXT)
+ .type GL_PREFIX(TexParameterIivEXT), @function
+GL_PREFIX(TexParameterIivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6832(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6832(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6832(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6832(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexParameterIivEXT), .-GL_PREFIX(TexParameterIivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TexParameterIuivEXT)
+ .type GL_PREFIX(TexParameterIuivEXT), @function
+GL_PREFIX(TexParameterIuivEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6840(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6840(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6840(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6840(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TexParameterIuivEXT), .-GL_PREFIX(TexParameterIuivEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BeginConditionalRenderNV)
+ .type GL_PREFIX(BeginConditionalRenderNV), @function
+GL_PREFIX(BeginConditionalRenderNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6848(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6848(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6848(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6848(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BeginConditionalRenderNV), .-GL_PREFIX(BeginConditionalRenderNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EndConditionalRenderNV)
+ .type GL_PREFIX(EndConditionalRenderNV), @function
+GL_PREFIX(EndConditionalRenderNV):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6856(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 6856(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6856(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 6856(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EndConditionalRenderNV), .-GL_PREFIX(EndConditionalRenderNV)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BeginTransformFeedbackEXT)
+ .type GL_PREFIX(BeginTransformFeedbackEXT), @function
+GL_PREFIX(BeginTransformFeedbackEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6864(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6864(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6864(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6864(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BeginTransformFeedbackEXT), .-GL_PREFIX(BeginTransformFeedbackEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindBufferBaseEXT)
+ .type GL_PREFIX(BindBufferBaseEXT), @function
+GL_PREFIX(BindBufferBaseEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6872(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6872(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6872(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6872(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindBufferBaseEXT), .-GL_PREFIX(BindBufferBaseEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindBufferOffsetEXT)
+ .type GL_PREFIX(BindBufferOffsetEXT), @function
+GL_PREFIX(BindBufferOffsetEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6880(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6880(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6880(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6880(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindBufferOffsetEXT), .-GL_PREFIX(BindBufferOffsetEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(BindBufferRangeEXT)
+ .type GL_PREFIX(BindBufferRangeEXT), @function
+GL_PREFIX(BindBufferRangeEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6888(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _x86_64_get_dispatch@PLT
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6888(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6888(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ call _glapi_get_dispatch
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6888(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindBufferRangeEXT), .-GL_PREFIX(BindBufferRangeEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EndTransformFeedbackEXT)
+ .type GL_PREFIX(EndTransformFeedbackEXT), @function
+GL_PREFIX(EndTransformFeedbackEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6896(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ movq 6896(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6896(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ movq 6896(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EndTransformFeedbackEXT), .-GL_PREFIX(EndTransformFeedbackEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetTransformFeedbackVaryingEXT)
+ .type GL_PREFIX(GetTransformFeedbackVaryingEXT), @function
+GL_PREFIX(GetTransformFeedbackVaryingEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6904(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6904(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6904(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %r8
+ pushq %r9
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %r9
+ popq %r8
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6904(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetTransformFeedbackVaryingEXT), .-GL_PREFIX(GetTransformFeedbackVaryingEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(TransformFeedbackVaryingsEXT)
+ .type GL_PREFIX(TransformFeedbackVaryingsEXT), @function
+GL_PREFIX(TransformFeedbackVaryingsEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6912(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6912(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6912(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6912(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(TransformFeedbackVaryingsEXT), .-GL_PREFIX(TransformFeedbackVaryingsEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ProvokingVertexEXT)
+ .type GL_PREFIX(ProvokingVertexEXT), @function
+GL_PREFIX(ProvokingVertexEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6920(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6920(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6920(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6920(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_866)
+ .type GL_PREFIX(_dispatch_stub_866), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_866))
+GL_PREFIX(_dispatch_stub_866):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6928(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6928(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6928(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6928(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_866), .-GL_PREFIX(_dispatch_stub_866)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_867)
+ .type GL_PREFIX(_dispatch_stub_867), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_867))
+GL_PREFIX(_dispatch_stub_867):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6936(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6936(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6936(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6936(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_867), .-GL_PREFIX(_dispatch_stub_867)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GetObjectParameterivAPPLE)
+ .type GL_PREFIX(GetObjectParameterivAPPLE), @function
+GL_PREFIX(GetObjectParameterivAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6944(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6944(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6944(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6944(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GetObjectParameterivAPPLE), .-GL_PREFIX(GetObjectParameterivAPPLE)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ObjectPurgeableAPPLE)
+ .type GL_PREFIX(ObjectPurgeableAPPLE), @function
+GL_PREFIX(ObjectPurgeableAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6952(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6952(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6952(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6952(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ObjectPurgeableAPPLE), .-GL_PREFIX(ObjectPurgeableAPPLE)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ObjectUnpurgeableAPPLE)
+ .type GL_PREFIX(ObjectUnpurgeableAPPLE), @function
+GL_PREFIX(ObjectUnpurgeableAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6960(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6960(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6960(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6960(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ObjectUnpurgeableAPPLE), .-GL_PREFIX(ObjectUnpurgeableAPPLE)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(ActiveProgramEXT)
+ .type GL_PREFIX(ActiveProgramEXT), @function
+GL_PREFIX(ActiveProgramEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6968(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6968(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6968(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6968(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(ActiveProgramEXT), .-GL_PREFIX(ActiveProgramEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(CreateShaderProgramEXT)
+ .type GL_PREFIX(CreateShaderProgramEXT), @function
+GL_PREFIX(CreateShaderProgramEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6976(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6976(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6976(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6976(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(CreateShaderProgramEXT), .-GL_PREFIX(CreateShaderProgramEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(UseShaderProgramEXT)
+ .type GL_PREFIX(UseShaderProgramEXT), @function
+GL_PREFIX(UseShaderProgramEXT):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6984(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6984(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6984(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6984(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(UseShaderProgramEXT), .-GL_PREFIX(UseShaderProgramEXT)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_874)
+ .type GL_PREFIX(_dispatch_stub_874), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_874))
+GL_PREFIX(_dispatch_stub_874):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6992(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6992(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6992(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6992(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_874), .-GL_PREFIX(_dispatch_stub_874)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_875)
+ .type GL_PREFIX(_dispatch_stub_875), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_875))
+GL_PREFIX(_dispatch_stub_875):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 7000(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7000(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 7000(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7000(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_875), .-GL_PREFIX(_dispatch_stub_875)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_876)
+ .type GL_PREFIX(_dispatch_stub_876), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_876))
+GL_PREFIX(_dispatch_stub_876):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 7008(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7008(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 7008(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ pushq %rcx
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7008(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_876), .-GL_PREFIX(_dispatch_stub_876)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_877)
+ .type GL_PREFIX(_dispatch_stub_877), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_877))
+GL_PREFIX(_dispatch_stub_877):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 7016(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7016(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 7016(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7016(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_877), .-GL_PREFIX(_dispatch_stub_877)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_878)
+ .type GL_PREFIX(_dispatch_stub_878), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_878))
+GL_PREFIX(_dispatch_stub_878):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 7024(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7024(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 7024(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 7024(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_878), .-GL_PREFIX(_dispatch_stub_878)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES)
+ .type GL_PREFIX(EGLImageTargetRenderbufferStorageOES), @function
+GL_PREFIX(EGLImageTargetRenderbufferStorageOES):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 7032(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 7032(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 7032(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 7032(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(EGLImageTargetTexture2DOES)
+ .type GL_PREFIX(EGLImageTargetTexture2DOES), @function
+GL_PREFIX(EGLImageTargetTexture2DOES):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 7040(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 7040(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 7040(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 7040(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES)
+
+ .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement)
+ .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture)
+ .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays)
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(AreTexturesResidentEXT) ; .set GL_PREFIX(AreTexturesResidentEXT), GL_PREFIX(AreTexturesResident)
+#endif
+ .globl GL_PREFIX(CopyTexImage1DEXT) ; .set GL_PREFIX(CopyTexImage1DEXT), GL_PREFIX(CopyTexImage1D)
+ .globl GL_PREFIX(CopyTexImage2DEXT) ; .set GL_PREFIX(CopyTexImage2DEXT), GL_PREFIX(CopyTexImage2D)
+ .globl GL_PREFIX(CopyTexSubImage1DEXT) ; .set GL_PREFIX(CopyTexSubImage1DEXT), GL_PREFIX(CopyTexSubImage1D)
+ .globl GL_PREFIX(CopyTexSubImage2DEXT) ; .set GL_PREFIX(CopyTexSubImage2DEXT), GL_PREFIX(CopyTexSubImage2D)
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(DeleteTexturesEXT) ; .set GL_PREFIX(DeleteTexturesEXT), GL_PREFIX(DeleteTextures)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(GenTexturesEXT) ; .set GL_PREFIX(GenTexturesEXT), GL_PREFIX(GenTextures)
+#endif
+ .globl GL_PREFIX(GetPointervEXT) ; .set GL_PREFIX(GetPointervEXT), GL_PREFIX(GetPointerv)
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(IsTextureEXT) ; .set GL_PREFIX(IsTextureEXT), GL_PREFIX(IsTexture)
+#endif
+ .globl GL_PREFIX(PrioritizeTexturesEXT) ; .set GL_PREFIX(PrioritizeTexturesEXT), GL_PREFIX(PrioritizeTextures)
+ .globl GL_PREFIX(TexSubImage1DEXT) ; .set GL_PREFIX(TexSubImage1DEXT), GL_PREFIX(TexSubImage1D)
+ .globl GL_PREFIX(TexSubImage2DEXT) ; .set GL_PREFIX(TexSubImage2DEXT), GL_PREFIX(TexSubImage2D)
+ .globl GL_PREFIX(BlendColorEXT) ; .set GL_PREFIX(BlendColorEXT), GL_PREFIX(BlendColor)
+ .globl GL_PREFIX(BlendEquationEXT) ; .set GL_PREFIX(BlendEquationEXT), GL_PREFIX(BlendEquation)
+ .globl GL_PREFIX(DrawRangeElementsEXT) ; .set GL_PREFIX(DrawRangeElementsEXT), GL_PREFIX(DrawRangeElements)
+ .globl GL_PREFIX(ColorTableEXT) ; .set GL_PREFIX(ColorTableEXT), GL_PREFIX(ColorTable)
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(GetColorTableEXT) ; .set GL_PREFIX(GetColorTableEXT), GL_PREFIX(GetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(GetColorTableParameterfvEXT) ; .set GL_PREFIX(GetColorTableParameterfvEXT), GL_PREFIX(GetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ .globl GL_PREFIX(GetColorTableParameterivEXT) ; .set GL_PREFIX(GetColorTableParameterivEXT), GL_PREFIX(GetColorTableParameteriv)
+#endif
+ .globl GL_PREFIX(TexImage3DEXT) ; .set GL_PREFIX(TexImage3DEXT), GL_PREFIX(TexImage3D)
+ .globl GL_PREFIX(TexSubImage3DEXT) ; .set GL_PREFIX(TexSubImage3DEXT), GL_PREFIX(TexSubImage3D)
+ .globl GL_PREFIX(CopyTexSubImage3DEXT) ; .set GL_PREFIX(CopyTexSubImage3DEXT), GL_PREFIX(CopyTexSubImage3D)
+ .globl GL_PREFIX(ActiveTexture) ; .set GL_PREFIX(ActiveTexture), GL_PREFIX(ActiveTextureARB)
+ .globl GL_PREFIX(ClientActiveTexture) ; .set GL_PREFIX(ClientActiveTexture), GL_PREFIX(ClientActiveTextureARB)
+ .globl GL_PREFIX(MultiTexCoord1d) ; .set GL_PREFIX(MultiTexCoord1d), GL_PREFIX(MultiTexCoord1dARB)
+ .globl GL_PREFIX(MultiTexCoord1dv) ; .set GL_PREFIX(MultiTexCoord1dv), GL_PREFIX(MultiTexCoord1dvARB)
+ .globl GL_PREFIX(MultiTexCoord1f) ; .set GL_PREFIX(MultiTexCoord1f), GL_PREFIX(MultiTexCoord1fARB)
+ .globl GL_PREFIX(MultiTexCoord1fv) ; .set GL_PREFIX(MultiTexCoord1fv), GL_PREFIX(MultiTexCoord1fvARB)
+ .globl GL_PREFIX(MultiTexCoord1i) ; .set GL_PREFIX(MultiTexCoord1i), GL_PREFIX(MultiTexCoord1iARB)
+ .globl GL_PREFIX(MultiTexCoord1iv) ; .set GL_PREFIX(MultiTexCoord1iv), GL_PREFIX(MultiTexCoord1ivARB)
+ .globl GL_PREFIX(MultiTexCoord1s) ; .set GL_PREFIX(MultiTexCoord1s), GL_PREFIX(MultiTexCoord1sARB)
+ .globl GL_PREFIX(MultiTexCoord1sv) ; .set GL_PREFIX(MultiTexCoord1sv), GL_PREFIX(MultiTexCoord1svARB)
+ .globl GL_PREFIX(MultiTexCoord2d) ; .set GL_PREFIX(MultiTexCoord2d), GL_PREFIX(MultiTexCoord2dARB)
+ .globl GL_PREFIX(MultiTexCoord2dv) ; .set GL_PREFIX(MultiTexCoord2dv), GL_PREFIX(MultiTexCoord2dvARB)
+ .globl GL_PREFIX(MultiTexCoord2f) ; .set GL_PREFIX(MultiTexCoord2f), GL_PREFIX(MultiTexCoord2fARB)
+ .globl GL_PREFIX(MultiTexCoord2fv) ; .set GL_PREFIX(MultiTexCoord2fv), GL_PREFIX(MultiTexCoord2fvARB)
+ .globl GL_PREFIX(MultiTexCoord2i) ; .set GL_PREFIX(MultiTexCoord2i), GL_PREFIX(MultiTexCoord2iARB)
+ .globl GL_PREFIX(MultiTexCoord2iv) ; .set GL_PREFIX(MultiTexCoord2iv), GL_PREFIX(MultiTexCoord2ivARB)
+ .globl GL_PREFIX(MultiTexCoord2s) ; .set GL_PREFIX(MultiTexCoord2s), GL_PREFIX(MultiTexCoord2sARB)
+ .globl GL_PREFIX(MultiTexCoord2sv) ; .set GL_PREFIX(MultiTexCoord2sv), GL_PREFIX(MultiTexCoord2svARB)
+ .globl GL_PREFIX(MultiTexCoord3d) ; .set GL_PREFIX(MultiTexCoord3d), GL_PREFIX(MultiTexCoord3dARB)
+ .globl GL_PREFIX(MultiTexCoord3dv) ; .set GL_PREFIX(MultiTexCoord3dv), GL_PREFIX(MultiTexCoord3dvARB)
+ .globl GL_PREFIX(MultiTexCoord3f) ; .set GL_PREFIX(MultiTexCoord3f), GL_PREFIX(MultiTexCoord3fARB)
+ .globl GL_PREFIX(MultiTexCoord3fv) ; .set GL_PREFIX(MultiTexCoord3fv), GL_PREFIX(MultiTexCoord3fvARB)
+ .globl GL_PREFIX(MultiTexCoord3i) ; .set GL_PREFIX(MultiTexCoord3i), GL_PREFIX(MultiTexCoord3iARB)
+ .globl GL_PREFIX(MultiTexCoord3iv) ; .set GL_PREFIX(MultiTexCoord3iv), GL_PREFIX(MultiTexCoord3ivARB)
+ .globl GL_PREFIX(MultiTexCoord3s) ; .set GL_PREFIX(MultiTexCoord3s), GL_PREFIX(MultiTexCoord3sARB)
+ .globl GL_PREFIX(MultiTexCoord3sv) ; .set GL_PREFIX(MultiTexCoord3sv), GL_PREFIX(MultiTexCoord3svARB)
+ .globl GL_PREFIX(MultiTexCoord4d) ; .set GL_PREFIX(MultiTexCoord4d), GL_PREFIX(MultiTexCoord4dARB)
+ .globl GL_PREFIX(MultiTexCoord4dv) ; .set GL_PREFIX(MultiTexCoord4dv), GL_PREFIX(MultiTexCoord4dvARB)
+ .globl GL_PREFIX(MultiTexCoord4f) ; .set GL_PREFIX(MultiTexCoord4f), GL_PREFIX(MultiTexCoord4fARB)
+ .globl GL_PREFIX(MultiTexCoord4fv) ; .set GL_PREFIX(MultiTexCoord4fv), GL_PREFIX(MultiTexCoord4fvARB)
+ .globl GL_PREFIX(MultiTexCoord4i) ; .set GL_PREFIX(MultiTexCoord4i), GL_PREFIX(MultiTexCoord4iARB)
+ .globl GL_PREFIX(MultiTexCoord4iv) ; .set GL_PREFIX(MultiTexCoord4iv), GL_PREFIX(MultiTexCoord4ivARB)
+ .globl GL_PREFIX(MultiTexCoord4s) ; .set GL_PREFIX(MultiTexCoord4s), GL_PREFIX(MultiTexCoord4sARB)
+ .globl GL_PREFIX(MultiTexCoord4sv) ; .set GL_PREFIX(MultiTexCoord4sv), GL_PREFIX(MultiTexCoord4svARB)
+ .globl GL_PREFIX(LoadTransposeMatrixd) ; .set GL_PREFIX(LoadTransposeMatrixd), GL_PREFIX(LoadTransposeMatrixdARB)
+ .globl GL_PREFIX(LoadTransposeMatrixf) ; .set GL_PREFIX(LoadTransposeMatrixf), GL_PREFIX(LoadTransposeMatrixfARB)
+ .globl GL_PREFIX(MultTransposeMatrixd) ; .set GL_PREFIX(MultTransposeMatrixd), GL_PREFIX(MultTransposeMatrixdARB)
+ .globl GL_PREFIX(MultTransposeMatrixf) ; .set GL_PREFIX(MultTransposeMatrixf), GL_PREFIX(MultTransposeMatrixfARB)
+ .globl GL_PREFIX(SampleCoverage) ; .set GL_PREFIX(SampleCoverage), GL_PREFIX(SampleCoverageARB)
+ .globl GL_PREFIX(CompressedTexImage1D) ; .set GL_PREFIX(CompressedTexImage1D), GL_PREFIX(CompressedTexImage1DARB)
+ .globl GL_PREFIX(CompressedTexImage2D) ; .set GL_PREFIX(CompressedTexImage2D), GL_PREFIX(CompressedTexImage2DARB)
+ .globl GL_PREFIX(CompressedTexImage3D) ; .set GL_PREFIX(CompressedTexImage3D), GL_PREFIX(CompressedTexImage3DARB)
+ .globl GL_PREFIX(CompressedTexSubImage1D) ; .set GL_PREFIX(CompressedTexSubImage1D), GL_PREFIX(CompressedTexSubImage1DARB)
+ .globl GL_PREFIX(CompressedTexSubImage2D) ; .set GL_PREFIX(CompressedTexSubImage2D), GL_PREFIX(CompressedTexSubImage2DARB)
+ .globl GL_PREFIX(CompressedTexSubImage3D) ; .set GL_PREFIX(CompressedTexSubImage3D), GL_PREFIX(CompressedTexSubImage3DARB)
+ .globl GL_PREFIX(GetCompressedTexImage) ; .set GL_PREFIX(GetCompressedTexImage), GL_PREFIX(GetCompressedTexImageARB)
+ .globl GL_PREFIX(DisableVertexAttribArray) ; .set GL_PREFIX(DisableVertexAttribArray), GL_PREFIX(DisableVertexAttribArrayARB)
+ .globl GL_PREFIX(EnableVertexAttribArray) ; .set GL_PREFIX(EnableVertexAttribArray), GL_PREFIX(EnableVertexAttribArrayARB)
+ .globl GL_PREFIX(GetVertexAttribdv) ; .set GL_PREFIX(GetVertexAttribdv), GL_PREFIX(GetVertexAttribdvARB)
+ .globl GL_PREFIX(GetVertexAttribfv) ; .set GL_PREFIX(GetVertexAttribfv), GL_PREFIX(GetVertexAttribfvARB)
+ .globl GL_PREFIX(GetVertexAttribiv) ; .set GL_PREFIX(GetVertexAttribiv), GL_PREFIX(GetVertexAttribivARB)
+ .globl GL_PREFIX(ProgramParameter4dNV) ; .set GL_PREFIX(ProgramParameter4dNV), GL_PREFIX(ProgramEnvParameter4dARB)
+ .globl GL_PREFIX(ProgramParameter4dvNV) ; .set GL_PREFIX(ProgramParameter4dvNV), GL_PREFIX(ProgramEnvParameter4dvARB)
+ .globl GL_PREFIX(ProgramParameter4fNV) ; .set GL_PREFIX(ProgramParameter4fNV), GL_PREFIX(ProgramEnvParameter4fARB)
+ .globl GL_PREFIX(ProgramParameter4fvNV) ; .set GL_PREFIX(ProgramParameter4fvNV), GL_PREFIX(ProgramEnvParameter4fvARB)
+ .globl GL_PREFIX(VertexAttrib1d) ; .set GL_PREFIX(VertexAttrib1d), GL_PREFIX(VertexAttrib1dARB)
+ .globl GL_PREFIX(VertexAttrib1dv) ; .set GL_PREFIX(VertexAttrib1dv), GL_PREFIX(VertexAttrib1dvARB)
+ .globl GL_PREFIX(VertexAttrib1f) ; .set GL_PREFIX(VertexAttrib1f), GL_PREFIX(VertexAttrib1fARB)
+ .globl GL_PREFIX(VertexAttrib1fv) ; .set GL_PREFIX(VertexAttrib1fv), GL_PREFIX(VertexAttrib1fvARB)
+ .globl GL_PREFIX(VertexAttrib1s) ; .set GL_PREFIX(VertexAttrib1s), GL_PREFIX(VertexAttrib1sARB)
+ .globl GL_PREFIX(VertexAttrib1sv) ; .set GL_PREFIX(VertexAttrib1sv), GL_PREFIX(VertexAttrib1svARB)
+ .globl GL_PREFIX(VertexAttrib2d) ; .set GL_PREFIX(VertexAttrib2d), GL_PREFIX(VertexAttrib2dARB)
+ .globl GL_PREFIX(VertexAttrib2dv) ; .set GL_PREFIX(VertexAttrib2dv), GL_PREFIX(VertexAttrib2dvARB)
+ .globl GL_PREFIX(VertexAttrib2f) ; .set GL_PREFIX(VertexAttrib2f), GL_PREFIX(VertexAttrib2fARB)
+ .globl GL_PREFIX(VertexAttrib2fv) ; .set GL_PREFIX(VertexAttrib2fv), GL_PREFIX(VertexAttrib2fvARB)
+ .globl GL_PREFIX(VertexAttrib2s) ; .set GL_PREFIX(VertexAttrib2s), GL_PREFIX(VertexAttrib2sARB)
+ .globl GL_PREFIX(VertexAttrib2sv) ; .set GL_PREFIX(VertexAttrib2sv), GL_PREFIX(VertexAttrib2svARB)
+ .globl GL_PREFIX(VertexAttrib3d) ; .set GL_PREFIX(VertexAttrib3d), GL_PREFIX(VertexAttrib3dARB)
+ .globl GL_PREFIX(VertexAttrib3dv) ; .set GL_PREFIX(VertexAttrib3dv), GL_PREFIX(VertexAttrib3dvARB)
+ .globl GL_PREFIX(VertexAttrib3f) ; .set GL_PREFIX(VertexAttrib3f), GL_PREFIX(VertexAttrib3fARB)
+ .globl GL_PREFIX(VertexAttrib3fv) ; .set GL_PREFIX(VertexAttrib3fv), GL_PREFIX(VertexAttrib3fvARB)
+ .globl GL_PREFIX(VertexAttrib3s) ; .set GL_PREFIX(VertexAttrib3s), GL_PREFIX(VertexAttrib3sARB)
+ .globl GL_PREFIX(VertexAttrib3sv) ; .set GL_PREFIX(VertexAttrib3sv), GL_PREFIX(VertexAttrib3svARB)
+ .globl GL_PREFIX(VertexAttrib4Nbv) ; .set GL_PREFIX(VertexAttrib4Nbv), GL_PREFIX(VertexAttrib4NbvARB)
+ .globl GL_PREFIX(VertexAttrib4Niv) ; .set GL_PREFIX(VertexAttrib4Niv), GL_PREFIX(VertexAttrib4NivARB)
+ .globl GL_PREFIX(VertexAttrib4Nsv) ; .set GL_PREFIX(VertexAttrib4Nsv), GL_PREFIX(VertexAttrib4NsvARB)
+ .globl GL_PREFIX(VertexAttrib4Nub) ; .set GL_PREFIX(VertexAttrib4Nub), GL_PREFIX(VertexAttrib4NubARB)
+ .globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB)
+ .globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB)
+ .globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB)
+ .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB)
+ .globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB)
+ .globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB)
+ .globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB)
+ .globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB)
+ .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB)
+ .globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB)
+ .globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB)
+ .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB)
+ .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB)
+ .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB)
+ .globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB)
+ .globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB)
+ .globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB)
+ .globl GL_PREFIX(BufferSubData) ; .set GL_PREFIX(BufferSubData), GL_PREFIX(BufferSubDataARB)
+ .globl GL_PREFIX(DeleteBuffers) ; .set GL_PREFIX(DeleteBuffers), GL_PREFIX(DeleteBuffersARB)
+ .globl GL_PREFIX(GenBuffers) ; .set GL_PREFIX(GenBuffers), GL_PREFIX(GenBuffersARB)
+ .globl GL_PREFIX(GetBufferParameteriv) ; .set GL_PREFIX(GetBufferParameteriv), GL_PREFIX(GetBufferParameterivARB)
+ .globl GL_PREFIX(GetBufferPointerv) ; .set GL_PREFIX(GetBufferPointerv), GL_PREFIX(GetBufferPointervARB)
+ .globl GL_PREFIX(GetBufferSubData) ; .set GL_PREFIX(GetBufferSubData), GL_PREFIX(GetBufferSubDataARB)
+ .globl GL_PREFIX(IsBuffer) ; .set GL_PREFIX(IsBuffer), GL_PREFIX(IsBufferARB)
+ .globl GL_PREFIX(MapBuffer) ; .set GL_PREFIX(MapBuffer), GL_PREFIX(MapBufferARB)
+ .globl GL_PREFIX(UnmapBuffer) ; .set GL_PREFIX(UnmapBuffer), GL_PREFIX(UnmapBufferARB)
+ .globl GL_PREFIX(BeginQuery) ; .set GL_PREFIX(BeginQuery), GL_PREFIX(BeginQueryARB)
+ .globl GL_PREFIX(DeleteQueries) ; .set GL_PREFIX(DeleteQueries), GL_PREFIX(DeleteQueriesARB)
+ .globl GL_PREFIX(EndQuery) ; .set GL_PREFIX(EndQuery), GL_PREFIX(EndQueryARB)
+ .globl GL_PREFIX(GenQueries) ; .set GL_PREFIX(GenQueries), GL_PREFIX(GenQueriesARB)
+ .globl GL_PREFIX(GetQueryObjectiv) ; .set GL_PREFIX(GetQueryObjectiv), GL_PREFIX(GetQueryObjectivARB)
+ .globl GL_PREFIX(GetQueryObjectuiv) ; .set GL_PREFIX(GetQueryObjectuiv), GL_PREFIX(GetQueryObjectuivARB)
+ .globl GL_PREFIX(GetQueryiv) ; .set GL_PREFIX(GetQueryiv), GL_PREFIX(GetQueryivARB)
+ .globl GL_PREFIX(IsQuery) ; .set GL_PREFIX(IsQuery), GL_PREFIX(IsQueryARB)
+ .globl GL_PREFIX(CompileShader) ; .set GL_PREFIX(CompileShader), GL_PREFIX(CompileShaderARB)
+ .globl GL_PREFIX(GetActiveUniform) ; .set GL_PREFIX(GetActiveUniform), GL_PREFIX(GetActiveUniformARB)
+ .globl GL_PREFIX(GetShaderSource) ; .set GL_PREFIX(GetShaderSource), GL_PREFIX(GetShaderSourceARB)
+ .globl GL_PREFIX(GetUniformLocation) ; .set GL_PREFIX(GetUniformLocation), GL_PREFIX(GetUniformLocationARB)
+ .globl GL_PREFIX(GetUniformfv) ; .set GL_PREFIX(GetUniformfv), GL_PREFIX(GetUniformfvARB)
+ .globl GL_PREFIX(GetUniformiv) ; .set GL_PREFIX(GetUniformiv), GL_PREFIX(GetUniformivARB)
+ .globl GL_PREFIX(LinkProgram) ; .set GL_PREFIX(LinkProgram), GL_PREFIX(LinkProgramARB)
+ .globl GL_PREFIX(ShaderSource) ; .set GL_PREFIX(ShaderSource), GL_PREFIX(ShaderSourceARB)
+ .globl GL_PREFIX(Uniform1f) ; .set GL_PREFIX(Uniform1f), GL_PREFIX(Uniform1fARB)
+ .globl GL_PREFIX(Uniform1fv) ; .set GL_PREFIX(Uniform1fv), GL_PREFIX(Uniform1fvARB)
+ .globl GL_PREFIX(Uniform1i) ; .set GL_PREFIX(Uniform1i), GL_PREFIX(Uniform1iARB)
+ .globl GL_PREFIX(Uniform1iv) ; .set GL_PREFIX(Uniform1iv), GL_PREFIX(Uniform1ivARB)
+ .globl GL_PREFIX(Uniform2f) ; .set GL_PREFIX(Uniform2f), GL_PREFIX(Uniform2fARB)
+ .globl GL_PREFIX(Uniform2fv) ; .set GL_PREFIX(Uniform2fv), GL_PREFIX(Uniform2fvARB)
+ .globl GL_PREFIX(Uniform2i) ; .set GL_PREFIX(Uniform2i), GL_PREFIX(Uniform2iARB)
+ .globl GL_PREFIX(Uniform2iv) ; .set GL_PREFIX(Uniform2iv), GL_PREFIX(Uniform2ivARB)
+ .globl GL_PREFIX(Uniform3f) ; .set GL_PREFIX(Uniform3f), GL_PREFIX(Uniform3fARB)
+ .globl GL_PREFIX(Uniform3fv) ; .set GL_PREFIX(Uniform3fv), GL_PREFIX(Uniform3fvARB)
+ .globl GL_PREFIX(Uniform3i) ; .set GL_PREFIX(Uniform3i), GL_PREFIX(Uniform3iARB)
+ .globl GL_PREFIX(Uniform3iv) ; .set GL_PREFIX(Uniform3iv), GL_PREFIX(Uniform3ivARB)
+ .globl GL_PREFIX(Uniform4f) ; .set GL_PREFIX(Uniform4f), GL_PREFIX(Uniform4fARB)
+ .globl GL_PREFIX(Uniform4fv) ; .set GL_PREFIX(Uniform4fv), GL_PREFIX(Uniform4fvARB)
+ .globl GL_PREFIX(Uniform4i) ; .set GL_PREFIX(Uniform4i), GL_PREFIX(Uniform4iARB)
+ .globl GL_PREFIX(Uniform4iv) ; .set GL_PREFIX(Uniform4iv), GL_PREFIX(Uniform4ivARB)
+ .globl GL_PREFIX(UniformMatrix2fv) ; .set GL_PREFIX(UniformMatrix2fv), GL_PREFIX(UniformMatrix2fvARB)
+ .globl GL_PREFIX(UniformMatrix3fv) ; .set GL_PREFIX(UniformMatrix3fv), GL_PREFIX(UniformMatrix3fvARB)
+ .globl GL_PREFIX(UniformMatrix4fv) ; .set GL_PREFIX(UniformMatrix4fv), GL_PREFIX(UniformMatrix4fvARB)
+ .globl GL_PREFIX(UseProgram) ; .set GL_PREFIX(UseProgram), GL_PREFIX(UseProgramObjectARB)
+ .globl GL_PREFIX(ValidateProgram) ; .set GL_PREFIX(ValidateProgram), GL_PREFIX(ValidateProgramARB)
+ .globl GL_PREFIX(BindAttribLocation) ; .set GL_PREFIX(BindAttribLocation), GL_PREFIX(BindAttribLocationARB)
+ .globl GL_PREFIX(GetActiveAttrib) ; .set GL_PREFIX(GetActiveAttrib), GL_PREFIX(GetActiveAttribARB)
+ .globl GL_PREFIX(GetAttribLocation) ; .set GL_PREFIX(GetAttribLocation), GL_PREFIX(GetAttribLocationARB)
+ .globl GL_PREFIX(DrawBuffers) ; .set GL_PREFIX(DrawBuffers), GL_PREFIX(DrawBuffersARB)
+ .globl GL_PREFIX(DrawBuffersATI) ; .set GL_PREFIX(DrawBuffersATI), GL_PREFIX(DrawBuffersARB)
+ .globl GL_PREFIX(DrawArraysInstancedEXT) ; .set GL_PREFIX(DrawArraysInstancedEXT), GL_PREFIX(DrawArraysInstancedARB)
+ .globl GL_PREFIX(DrawArraysInstanced) ; .set GL_PREFIX(DrawArraysInstanced), GL_PREFIX(DrawArraysInstancedARB)
+ .globl GL_PREFIX(DrawElementsInstancedEXT) ; .set GL_PREFIX(DrawElementsInstancedEXT), GL_PREFIX(DrawElementsInstancedARB)
+ .globl GL_PREFIX(DrawElementsInstanced) ; .set GL_PREFIX(DrawElementsInstanced), GL_PREFIX(DrawElementsInstancedARB)
+ .globl GL_PREFIX(RenderbufferStorageMultisampleEXT) ; .set GL_PREFIX(RenderbufferStorageMultisampleEXT), GL_PREFIX(RenderbufferStorageMultisample)
+ .globl GL_PREFIX(PointParameterf) ; .set GL_PREFIX(PointParameterf), GL_PREFIX(PointParameterfEXT)
+ .globl GL_PREFIX(PointParameterfARB) ; .set GL_PREFIX(PointParameterfARB), GL_PREFIX(PointParameterfEXT)
+ .globl GL_PREFIX(PointParameterfv) ; .set GL_PREFIX(PointParameterfv), GL_PREFIX(PointParameterfvEXT)
+ .globl GL_PREFIX(PointParameterfvARB) ; .set GL_PREFIX(PointParameterfvARB), GL_PREFIX(PointParameterfvEXT)
+ .globl GL_PREFIX(SecondaryColor3b) ; .set GL_PREFIX(SecondaryColor3b), GL_PREFIX(SecondaryColor3bEXT)
+ .globl GL_PREFIX(SecondaryColor3bv) ; .set GL_PREFIX(SecondaryColor3bv), GL_PREFIX(SecondaryColor3bvEXT)
+ .globl GL_PREFIX(SecondaryColor3d) ; .set GL_PREFIX(SecondaryColor3d), GL_PREFIX(SecondaryColor3dEXT)
+ .globl GL_PREFIX(SecondaryColor3dv) ; .set GL_PREFIX(SecondaryColor3dv), GL_PREFIX(SecondaryColor3dvEXT)
+ .globl GL_PREFIX(SecondaryColor3f) ; .set GL_PREFIX(SecondaryColor3f), GL_PREFIX(SecondaryColor3fEXT)
+ .globl GL_PREFIX(SecondaryColor3fv) ; .set GL_PREFIX(SecondaryColor3fv), GL_PREFIX(SecondaryColor3fvEXT)
+ .globl GL_PREFIX(SecondaryColor3i) ; .set GL_PREFIX(SecondaryColor3i), GL_PREFIX(SecondaryColor3iEXT)
+ .globl GL_PREFIX(SecondaryColor3iv) ; .set GL_PREFIX(SecondaryColor3iv), GL_PREFIX(SecondaryColor3ivEXT)
+ .globl GL_PREFIX(SecondaryColor3s) ; .set GL_PREFIX(SecondaryColor3s), GL_PREFIX(SecondaryColor3sEXT)
+ .globl GL_PREFIX(SecondaryColor3sv) ; .set GL_PREFIX(SecondaryColor3sv), GL_PREFIX(SecondaryColor3svEXT)
+ .globl GL_PREFIX(SecondaryColor3ub) ; .set GL_PREFIX(SecondaryColor3ub), GL_PREFIX(SecondaryColor3ubEXT)
+ .globl GL_PREFIX(SecondaryColor3ubv) ; .set GL_PREFIX(SecondaryColor3ubv), GL_PREFIX(SecondaryColor3ubvEXT)
+ .globl GL_PREFIX(SecondaryColor3ui) ; .set GL_PREFIX(SecondaryColor3ui), GL_PREFIX(SecondaryColor3uiEXT)
+ .globl GL_PREFIX(SecondaryColor3uiv) ; .set GL_PREFIX(SecondaryColor3uiv), GL_PREFIX(SecondaryColor3uivEXT)
+ .globl GL_PREFIX(SecondaryColor3us) ; .set GL_PREFIX(SecondaryColor3us), GL_PREFIX(SecondaryColor3usEXT)
+ .globl GL_PREFIX(SecondaryColor3usv) ; .set GL_PREFIX(SecondaryColor3usv), GL_PREFIX(SecondaryColor3usvEXT)
+ .globl GL_PREFIX(SecondaryColorPointer) ; .set GL_PREFIX(SecondaryColorPointer), GL_PREFIX(SecondaryColorPointerEXT)
+ .globl GL_PREFIX(MultiDrawArrays) ; .set GL_PREFIX(MultiDrawArrays), GL_PREFIX(MultiDrawArraysEXT)
+ .globl GL_PREFIX(MultiDrawElements) ; .set GL_PREFIX(MultiDrawElements), GL_PREFIX(MultiDrawElementsEXT)
+ .globl GL_PREFIX(FogCoordPointer) ; .set GL_PREFIX(FogCoordPointer), GL_PREFIX(FogCoordPointerEXT)
+ .globl GL_PREFIX(FogCoordd) ; .set GL_PREFIX(FogCoordd), GL_PREFIX(FogCoorddEXT)
+ .globl GL_PREFIX(FogCoorddv) ; .set GL_PREFIX(FogCoorddv), GL_PREFIX(FogCoorddvEXT)
+ .globl GL_PREFIX(FogCoordf) ; .set GL_PREFIX(FogCoordf), GL_PREFIX(FogCoordfEXT)
+ .globl GL_PREFIX(FogCoordfv) ; .set GL_PREFIX(FogCoordfv), GL_PREFIX(FogCoordfvEXT)
+ .globl GL_PREFIX(BlendFuncSeparate) ; .set GL_PREFIX(BlendFuncSeparate), GL_PREFIX(BlendFuncSeparateEXT)
+ .globl GL_PREFIX(WindowPos2d) ; .set GL_PREFIX(WindowPos2d), GL_PREFIX(WindowPos2dMESA)
+ .globl GL_PREFIX(WindowPos2dARB) ; .set GL_PREFIX(WindowPos2dARB), GL_PREFIX(WindowPos2dMESA)
+ .globl GL_PREFIX(WindowPos2dv) ; .set GL_PREFIX(WindowPos2dv), GL_PREFIX(WindowPos2dvMESA)
+ .globl GL_PREFIX(WindowPos2dvARB) ; .set GL_PREFIX(WindowPos2dvARB), GL_PREFIX(WindowPos2dvMESA)
+ .globl GL_PREFIX(WindowPos2f) ; .set GL_PREFIX(WindowPos2f), GL_PREFIX(WindowPos2fMESA)
+ .globl GL_PREFIX(WindowPos2fARB) ; .set GL_PREFIX(WindowPos2fARB), GL_PREFIX(WindowPos2fMESA)
+ .globl GL_PREFIX(WindowPos2fv) ; .set GL_PREFIX(WindowPos2fv), GL_PREFIX(WindowPos2fvMESA)
+ .globl GL_PREFIX(WindowPos2fvARB) ; .set GL_PREFIX(WindowPos2fvARB), GL_PREFIX(WindowPos2fvMESA)
+ .globl GL_PREFIX(WindowPos2i) ; .set GL_PREFIX(WindowPos2i), GL_PREFIX(WindowPos2iMESA)
+ .globl GL_PREFIX(WindowPos2iARB) ; .set GL_PREFIX(WindowPos2iARB), GL_PREFIX(WindowPos2iMESA)
+ .globl GL_PREFIX(WindowPos2iv) ; .set GL_PREFIX(WindowPos2iv), GL_PREFIX(WindowPos2ivMESA)
+ .globl GL_PREFIX(WindowPos2ivARB) ; .set GL_PREFIX(WindowPos2ivARB), GL_PREFIX(WindowPos2ivMESA)
+ .globl GL_PREFIX(WindowPos2s) ; .set GL_PREFIX(WindowPos2s), GL_PREFIX(WindowPos2sMESA)
+ .globl GL_PREFIX(WindowPos2sARB) ; .set GL_PREFIX(WindowPos2sARB), GL_PREFIX(WindowPos2sMESA)
+ .globl GL_PREFIX(WindowPos2sv) ; .set GL_PREFIX(WindowPos2sv), GL_PREFIX(WindowPos2svMESA)
+ .globl GL_PREFIX(WindowPos2svARB) ; .set GL_PREFIX(WindowPos2svARB), GL_PREFIX(WindowPos2svMESA)
+ .globl GL_PREFIX(WindowPos3d) ; .set GL_PREFIX(WindowPos3d), GL_PREFIX(WindowPos3dMESA)
+ .globl GL_PREFIX(WindowPos3dARB) ; .set GL_PREFIX(WindowPos3dARB), GL_PREFIX(WindowPos3dMESA)
+ .globl GL_PREFIX(WindowPos3dv) ; .set GL_PREFIX(WindowPos3dv), GL_PREFIX(WindowPos3dvMESA)
+ .globl GL_PREFIX(WindowPos3dvARB) ; .set GL_PREFIX(WindowPos3dvARB), GL_PREFIX(WindowPos3dvMESA)
+ .globl GL_PREFIX(WindowPos3f) ; .set GL_PREFIX(WindowPos3f), GL_PREFIX(WindowPos3fMESA)
+ .globl GL_PREFIX(WindowPos3fARB) ; .set GL_PREFIX(WindowPos3fARB), GL_PREFIX(WindowPos3fMESA)
+ .globl GL_PREFIX(WindowPos3fv) ; .set GL_PREFIX(WindowPos3fv), GL_PREFIX(WindowPos3fvMESA)
+ .globl GL_PREFIX(WindowPos3fvARB) ; .set GL_PREFIX(WindowPos3fvARB), GL_PREFIX(WindowPos3fvMESA)
+ .globl GL_PREFIX(WindowPos3i) ; .set GL_PREFIX(WindowPos3i), GL_PREFIX(WindowPos3iMESA)
+ .globl GL_PREFIX(WindowPos3iARB) ; .set GL_PREFIX(WindowPos3iARB), GL_PREFIX(WindowPos3iMESA)
+ .globl GL_PREFIX(WindowPos3iv) ; .set GL_PREFIX(WindowPos3iv), GL_PREFIX(WindowPos3ivMESA)
+ .globl GL_PREFIX(WindowPos3ivARB) ; .set GL_PREFIX(WindowPos3ivARB), GL_PREFIX(WindowPos3ivMESA)
+ .globl GL_PREFIX(WindowPos3s) ; .set GL_PREFIX(WindowPos3s), GL_PREFIX(WindowPos3sMESA)
+ .globl GL_PREFIX(WindowPos3sARB) ; .set GL_PREFIX(WindowPos3sARB), GL_PREFIX(WindowPos3sMESA)
+ .globl GL_PREFIX(WindowPos3sv) ; .set GL_PREFIX(WindowPos3sv), GL_PREFIX(WindowPos3svMESA)
+ .globl GL_PREFIX(WindowPos3svARB) ; .set GL_PREFIX(WindowPos3svARB), GL_PREFIX(WindowPos3svMESA)
+ .globl GL_PREFIX(BindProgramARB) ; .set GL_PREFIX(BindProgramARB), GL_PREFIX(BindProgramNV)
+ .globl GL_PREFIX(DeleteProgramsARB) ; .set GL_PREFIX(DeleteProgramsARB), GL_PREFIX(DeleteProgramsNV)
+ .globl GL_PREFIX(GenProgramsARB) ; .set GL_PREFIX(GenProgramsARB), GL_PREFIX(GenProgramsNV)
+ .globl GL_PREFIX(GetVertexAttribPointerv) ; .set GL_PREFIX(GetVertexAttribPointerv), GL_PREFIX(GetVertexAttribPointervNV)
+ .globl GL_PREFIX(GetVertexAttribPointervARB) ; .set GL_PREFIX(GetVertexAttribPointervARB), GL_PREFIX(GetVertexAttribPointervNV)
+ .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV)
+ .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV)
+ .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV)
+ .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_776)
+ .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_778)
+ .globl GL_PREFIX(PrimitiveRestartIndex) ; .set GL_PREFIX(PrimitiveRestartIndex), GL_PREFIX(PrimitiveRestartIndexNV)
+ .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_788)
+ .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT)
+ .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT)
+ .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT)
+ .globl GL_PREFIX(DeleteFramebuffers) ; .set GL_PREFIX(DeleteFramebuffers), GL_PREFIX(DeleteFramebuffersEXT)
+ .globl GL_PREFIX(DeleteRenderbuffers) ; .set GL_PREFIX(DeleteRenderbuffers), GL_PREFIX(DeleteRenderbuffersEXT)
+ .globl GL_PREFIX(FramebufferRenderbuffer) ; .set GL_PREFIX(FramebufferRenderbuffer), GL_PREFIX(FramebufferRenderbufferEXT)
+ .globl GL_PREFIX(FramebufferTexture1D) ; .set GL_PREFIX(FramebufferTexture1D), GL_PREFIX(FramebufferTexture1DEXT)
+ .globl GL_PREFIX(FramebufferTexture2D) ; .set GL_PREFIX(FramebufferTexture2D), GL_PREFIX(FramebufferTexture2DEXT)
+ .globl GL_PREFIX(FramebufferTexture3D) ; .set GL_PREFIX(FramebufferTexture3D), GL_PREFIX(FramebufferTexture3DEXT)
+ .globl GL_PREFIX(GenFramebuffers) ; .set GL_PREFIX(GenFramebuffers), GL_PREFIX(GenFramebuffersEXT)
+ .globl GL_PREFIX(GenRenderbuffers) ; .set GL_PREFIX(GenRenderbuffers), GL_PREFIX(GenRenderbuffersEXT)
+ .globl GL_PREFIX(GenerateMipmap) ; .set GL_PREFIX(GenerateMipmap), GL_PREFIX(GenerateMipmapEXT)
+ .globl GL_PREFIX(GetFramebufferAttachmentParameteriv) ; .set GL_PREFIX(GetFramebufferAttachmentParameteriv), GL_PREFIX(GetFramebufferAttachmentParameterivEXT)
+ .globl GL_PREFIX(GetRenderbufferParameteriv) ; .set GL_PREFIX(GetRenderbufferParameteriv), GL_PREFIX(GetRenderbufferParameterivEXT)
+ .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT)
+ .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT)
+ .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT)
+ .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_806)
+ .globl GL_PREFIX(BindFragDataLocation) ; .set GL_PREFIX(BindFragDataLocation), GL_PREFIX(BindFragDataLocationEXT)
+ .globl GL_PREFIX(GetFragDataLocation) ; .set GL_PREFIX(GetFragDataLocation), GL_PREFIX(GetFragDataLocationEXT)
+ .globl GL_PREFIX(GetUniformuiv) ; .set GL_PREFIX(GetUniformuiv), GL_PREFIX(GetUniformuivEXT)
+ .globl GL_PREFIX(GetVertexAttribIiv) ; .set GL_PREFIX(GetVertexAttribIiv), GL_PREFIX(GetVertexAttribIivEXT)
+ .globl GL_PREFIX(GetVertexAttribIuiv) ; .set GL_PREFIX(GetVertexAttribIuiv), GL_PREFIX(GetVertexAttribIuivEXT)
+ .globl GL_PREFIX(Uniform1ui) ; .set GL_PREFIX(Uniform1ui), GL_PREFIX(Uniform1uiEXT)
+ .globl GL_PREFIX(Uniform1uiv) ; .set GL_PREFIX(Uniform1uiv), GL_PREFIX(Uniform1uivEXT)
+ .globl GL_PREFIX(Uniform2ui) ; .set GL_PREFIX(Uniform2ui), GL_PREFIX(Uniform2uiEXT)
+ .globl GL_PREFIX(Uniform2uiv) ; .set GL_PREFIX(Uniform2uiv), GL_PREFIX(Uniform2uivEXT)
+ .globl GL_PREFIX(Uniform3ui) ; .set GL_PREFIX(Uniform3ui), GL_PREFIX(Uniform3uiEXT)
+ .globl GL_PREFIX(Uniform3uiv) ; .set GL_PREFIX(Uniform3uiv), GL_PREFIX(Uniform3uivEXT)
+ .globl GL_PREFIX(Uniform4ui) ; .set GL_PREFIX(Uniform4ui), GL_PREFIX(Uniform4uiEXT)
+ .globl GL_PREFIX(Uniform4uiv) ; .set GL_PREFIX(Uniform4uiv), GL_PREFIX(Uniform4uivEXT)
+ .globl GL_PREFIX(VertexAttribI1i) ; .set GL_PREFIX(VertexAttribI1i), GL_PREFIX(VertexAttribI1iEXT)
+ .globl GL_PREFIX(VertexAttribI1iv) ; .set GL_PREFIX(VertexAttribI1iv), GL_PREFIX(VertexAttribI1ivEXT)
+ .globl GL_PREFIX(VertexAttribI1ui) ; .set GL_PREFIX(VertexAttribI1ui), GL_PREFIX(VertexAttribI1uiEXT)
+ .globl GL_PREFIX(VertexAttribI1uiv) ; .set GL_PREFIX(VertexAttribI1uiv), GL_PREFIX(VertexAttribI1uivEXT)
+ .globl GL_PREFIX(VertexAttribI2i) ; .set GL_PREFIX(VertexAttribI2i), GL_PREFIX(VertexAttribI2iEXT)
+ .globl GL_PREFIX(VertexAttribI2iv) ; .set GL_PREFIX(VertexAttribI2iv), GL_PREFIX(VertexAttribI2ivEXT)
+ .globl GL_PREFIX(VertexAttribI2ui) ; .set GL_PREFIX(VertexAttribI2ui), GL_PREFIX(VertexAttribI2uiEXT)
+ .globl GL_PREFIX(VertexAttribI2uiv) ; .set GL_PREFIX(VertexAttribI2uiv), GL_PREFIX(VertexAttribI2uivEXT)
+ .globl GL_PREFIX(VertexAttribI3i) ; .set GL_PREFIX(VertexAttribI3i), GL_PREFIX(VertexAttribI3iEXT)
+ .globl GL_PREFIX(VertexAttribI3iv) ; .set GL_PREFIX(VertexAttribI3iv), GL_PREFIX(VertexAttribI3ivEXT)
+ .globl GL_PREFIX(VertexAttribI3ui) ; .set GL_PREFIX(VertexAttribI3ui), GL_PREFIX(VertexAttribI3uiEXT)
+ .globl GL_PREFIX(VertexAttribI3uiv) ; .set GL_PREFIX(VertexAttribI3uiv), GL_PREFIX(VertexAttribI3uivEXT)
+ .globl GL_PREFIX(VertexAttribI4bv) ; .set GL_PREFIX(VertexAttribI4bv), GL_PREFIX(VertexAttribI4bvEXT)
+ .globl GL_PREFIX(VertexAttribI4i) ; .set GL_PREFIX(VertexAttribI4i), GL_PREFIX(VertexAttribI4iEXT)
+ .globl GL_PREFIX(VertexAttribI4iv) ; .set GL_PREFIX(VertexAttribI4iv), GL_PREFIX(VertexAttribI4ivEXT)
+ .globl GL_PREFIX(VertexAttribI4sv) ; .set GL_PREFIX(VertexAttribI4sv), GL_PREFIX(VertexAttribI4svEXT)
+ .globl GL_PREFIX(VertexAttribI4ubv) ; .set GL_PREFIX(VertexAttribI4ubv), GL_PREFIX(VertexAttribI4ubvEXT)
+ .globl GL_PREFIX(VertexAttribI4ui) ; .set GL_PREFIX(VertexAttribI4ui), GL_PREFIX(VertexAttribI4uiEXT)
+ .globl GL_PREFIX(VertexAttribI4uiv) ; .set GL_PREFIX(VertexAttribI4uiv), GL_PREFIX(VertexAttribI4uivEXT)
+ .globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT)
+ .globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT)
+ .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT)
+ .globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT)
+ .globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT)
+ .globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT)
+ .globl GL_PREFIX(GetBooleani_v) ; .set GL_PREFIX(GetBooleani_v), GL_PREFIX(GetBooleanIndexedvEXT)
+ .globl GL_PREFIX(GetIntegeri_v) ; .set GL_PREFIX(GetIntegeri_v), GL_PREFIX(GetIntegerIndexedvEXT)
+ .globl GL_PREFIX(IsEnabledi) ; .set GL_PREFIX(IsEnabledi), GL_PREFIX(IsEnabledIndexedEXT)
+ .globl GL_PREFIX(GetTexParameterIiv) ; .set GL_PREFIX(GetTexParameterIiv), GL_PREFIX(GetTexParameterIivEXT)
+ .globl GL_PREFIX(GetTexParameterIuiv) ; .set GL_PREFIX(GetTexParameterIuiv), GL_PREFIX(GetTexParameterIuivEXT)
+ .globl GL_PREFIX(TexParameterIiv) ; .set GL_PREFIX(TexParameterIiv), GL_PREFIX(TexParameterIivEXT)
+ .globl GL_PREFIX(TexParameterIuiv) ; .set GL_PREFIX(TexParameterIuiv), GL_PREFIX(TexParameterIuivEXT)
+ .globl GL_PREFIX(BeginConditionalRender) ; .set GL_PREFIX(BeginConditionalRender), GL_PREFIX(BeginConditionalRenderNV)
+ .globl GL_PREFIX(EndConditionalRender) ; .set GL_PREFIX(EndConditionalRender), GL_PREFIX(EndConditionalRenderNV)
+ .globl GL_PREFIX(BeginTransformFeedback) ; .set GL_PREFIX(BeginTransformFeedback), GL_PREFIX(BeginTransformFeedbackEXT)
+ .globl GL_PREFIX(BindBufferBase) ; .set GL_PREFIX(BindBufferBase), GL_PREFIX(BindBufferBaseEXT)
+ .globl GL_PREFIX(BindBufferRange) ; .set GL_PREFIX(BindBufferRange), GL_PREFIX(BindBufferRangeEXT)
+ .globl GL_PREFIX(EndTransformFeedback) ; .set GL_PREFIX(EndTransformFeedback), GL_PREFIX(EndTransformFeedbackEXT)
+ .globl GL_PREFIX(GetTransformFeedbackVarying) ; .set GL_PREFIX(GetTransformFeedbackVarying), GL_PREFIX(GetTransformFeedbackVaryingEXT)
+ .globl GL_PREFIX(TransformFeedbackVaryings) ; .set GL_PREFIX(TransformFeedbackVaryings), GL_PREFIX(TransformFeedbackVaryingsEXT)
+ .globl GL_PREFIX(ProvokingVertex) ; .set GL_PREFIX(ProvokingVertex), GL_PREFIX(ProvokingVertexEXT)
+
+#if defined(GLX_USE_TLS) && defined(__linux__)
+ .section ".note.ABI-tag", "a"
+ .p2align 2
+ .long 1f - 0f /* name length */
+ .long 3f - 2f /* data length */
+ .long 1 /* note length */
+0: .asciz "GNU" /* vendor name */
+1: .p2align 2
+2: .long 0 /* note data: the ABI tag */
+ .long 2,4,20 /* Minimum kernel version w/TLS */
+3: .p2align 2 /* pad out section */
+#endif /* GLX_USE_TLS */
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S
index 8b764c993..0d2a2c71a 100644
--- a/mesalib/src/mapi/glapi/glapi_x86.S
+++ b/mesalib/src/mapi/glapi/glapi_x86.S
@@ -1,1326 +1,1424 @@
-/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "x86/assyntax.h"
-#include "glapi/glapioffsets.h"
-
-#if defined(STDCALL_API)
-# if defined(USE_MGL_NAMESPACE)
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
-# else
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
-# endif
-#else
-# if defined(USE_MGL_NAMESPACE)
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
-# define _glapi_Dispatch _mglapi_Dispatch
-# else
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
-# endif
-#endif
-
-#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
-
-#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
-#define GLOBL_FN(x) GLOBL x ; .type x, function
-#else
-#define GLOBL_FN(x) GLOBL x
-#endif
-
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
-# define THREADS
-#endif
-
-#ifdef GLX_USE_TLS
-
-#ifdef GLX_X86_READONLY_TEXT
-# define CTX_INSNS MOV_L(GS:(EAX), EAX)
-#else
-# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
-#endif
-
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- CALL(_x86_get_dispatch) ; \
- CTX_INSNS ; \
- JMP(GL_OFFSET(off))
-
-#elif defined(PTHREADS)
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
- TEST_L(EAX, EAX) ; \
- JE(1f) ; \
- JMP(GL_OFFSET(off)) ; \
-1: CALL(_x86_get_dispatch) ; \
- JMP(GL_OFFSET(off))
-#elif defined(THREADS)
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
- TEST_L(EAX, EAX) ; \
- JE(1f) ; \
- JMP(GL_OFFSET(off)) ; \
-1: CALL(_glapi_get_dispatch) ; \
- JMP(GL_OFFSET(off))
-#else /* Non-threaded version. */
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
- JMP(GL_OFFSET(off))
-#endif
-
-#ifdef HAVE_ALIAS
-# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
- .globl GL_PREFIX(fn, fn_alt) ; \
- .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
-#else
-# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
- GL_STUB(fn, off, fn_alt)
-#endif
-
-SEG_TEXT
-
-#ifdef GLX_USE_TLS
-
- GLOBL GLNAME(_x86_get_dispatch)
- HIDDEN(GLNAME(_x86_get_dispatch))
-ALIGNTEXT16
-GLNAME(_x86_get_dispatch):
- call 1f
-1: popl %eax
- addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
- movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
- ret
-
-#elif defined(PTHREADS)
-EXTERN GLNAME(_glapi_Dispatch)
-EXTERN GLNAME(_gl_DispatchTSD)
-EXTERN GLNAME(pthread_getspecific)
-
-ALIGNTEXT16
-GLNAME(_x86_get_dispatch):
- SUB_L(CONST(24), ESP)
- PUSH_L(GLNAME(_gl_DispatchTSD))
- CALL(GLNAME(pthread_getspecific))
- ADD_L(CONST(28), ESP)
- RET
-#elif defined(THREADS)
-EXTERN GLNAME(_glapi_get_dispatch)
-#endif
-
-#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
- .section wtext, "awx", @progbits
-#endif /* defined( GLX_USE_TLS ) */
-
- ALIGNTEXT16
- GLOBL GLNAME(gl_dispatch_functions_start)
- HIDDEN(GLNAME(gl_dispatch_functions_start))
-GLNAME(gl_dispatch_functions_start):
-
- GL_STUB(NewList, _gloffset_NewList, NewList@8)
- GL_STUB(EndList, _gloffset_EndList, EndList@0)
- GL_STUB(CallList, _gloffset_CallList, CallList@4)
- GL_STUB(CallLists, _gloffset_CallLists, CallLists@12)
- GL_STUB(DeleteLists, _gloffset_DeleteLists, DeleteLists@8)
- GL_STUB(GenLists, _gloffset_GenLists, GenLists@4)
- GL_STUB(ListBase, _gloffset_ListBase, ListBase@4)
- GL_STUB(Begin, _gloffset_Begin, Begin@4)
- GL_STUB(Bitmap, _gloffset_Bitmap, Bitmap@28)
- GL_STUB(Color3b, _gloffset_Color3b, Color3b@12)
- GL_STUB(Color3bv, _gloffset_Color3bv, Color3bv@4)
- GL_STUB(Color3d, _gloffset_Color3d, Color3d@24)
- GL_STUB(Color3dv, _gloffset_Color3dv, Color3dv@4)
- GL_STUB(Color3f, _gloffset_Color3f, Color3f@12)
- GL_STUB(Color3fv, _gloffset_Color3fv, Color3fv@4)
- GL_STUB(Color3i, _gloffset_Color3i, Color3i@12)
- GL_STUB(Color3iv, _gloffset_Color3iv, Color3iv@4)
- GL_STUB(Color3s, _gloffset_Color3s, Color3s@12)
- GL_STUB(Color3sv, _gloffset_Color3sv, Color3sv@4)
- GL_STUB(Color3ub, _gloffset_Color3ub, Color3ub@12)
- GL_STUB(Color3ubv, _gloffset_Color3ubv, Color3ubv@4)
- GL_STUB(Color3ui, _gloffset_Color3ui, Color3ui@12)
- GL_STUB(Color3uiv, _gloffset_Color3uiv, Color3uiv@4)
- GL_STUB(Color3us, _gloffset_Color3us, Color3us@12)
- GL_STUB(Color3usv, _gloffset_Color3usv, Color3usv@4)
- GL_STUB(Color4b, _gloffset_Color4b, Color4b@16)
- GL_STUB(Color4bv, _gloffset_Color4bv, Color4bv@4)
- GL_STUB(Color4d, _gloffset_Color4d, Color4d@32)
- GL_STUB(Color4dv, _gloffset_Color4dv, Color4dv@4)
- GL_STUB(Color4f, _gloffset_Color4f, Color4f@16)
- GL_STUB(Color4fv, _gloffset_Color4fv, Color4fv@4)
- GL_STUB(Color4i, _gloffset_Color4i, Color4i@16)
- GL_STUB(Color4iv, _gloffset_Color4iv, Color4iv@4)
- GL_STUB(Color4s, _gloffset_Color4s, Color4s@16)
- GL_STUB(Color4sv, _gloffset_Color4sv, Color4sv@4)
- GL_STUB(Color4ub, _gloffset_Color4ub, Color4ub@16)
- GL_STUB(Color4ubv, _gloffset_Color4ubv, Color4ubv@4)
- GL_STUB(Color4ui, _gloffset_Color4ui, Color4ui@16)
- GL_STUB(Color4uiv, _gloffset_Color4uiv, Color4uiv@4)
- GL_STUB(Color4us, _gloffset_Color4us, Color4us@16)
- GL_STUB(Color4usv, _gloffset_Color4usv, Color4usv@4)
- GL_STUB(EdgeFlag, _gloffset_EdgeFlag, EdgeFlag@4)
- GL_STUB(EdgeFlagv, _gloffset_EdgeFlagv, EdgeFlagv@4)
- GL_STUB(End, _gloffset_End, End@0)
- GL_STUB(Indexd, _gloffset_Indexd, Indexd@8)
- GL_STUB(Indexdv, _gloffset_Indexdv, Indexdv@4)
- GL_STUB(Indexf, _gloffset_Indexf, Indexf@4)
- GL_STUB(Indexfv, _gloffset_Indexfv, Indexfv@4)
- GL_STUB(Indexi, _gloffset_Indexi, Indexi@4)
- GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4)
- GL_STUB(Indexs, _gloffset_Indexs, Indexs@4)
- GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4)
- GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12)
- GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4)
- GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24)
- GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4)
- GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12)
- GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4)
- GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12)
- GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4)
- GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12)
- GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4)
- GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16)
- GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4)
- GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8)
- GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4)
- GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8)
- GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4)
- GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8)
- GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4)
- GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24)
- GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4)
- GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12)
- GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4)
- GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12)
- GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4)
- GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12)
- GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4)
- GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32)
- GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4)
- GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16)
- GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4)
- GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16)
- GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4)
- GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16)
- GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4)
- GL_STUB(Rectd, _gloffset_Rectd, Rectd@32)
- GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8)
- GL_STUB(Rectf, _gloffset_Rectf, Rectf@16)
- GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8)
- GL_STUB(Recti, _gloffset_Recti, Recti@16)
- GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8)
- GL_STUB(Rects, _gloffset_Rects, Rects@16)
- GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8)
- GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8)
- GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4)
- GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4)
- GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4)
- GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4)
- GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4)
- GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4)
- GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4)
- GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16)
- GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4)
- GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8)
- GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4)
- GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8)
- GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4)
- GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8)
- GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4)
- GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24)
- GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4)
- GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12)
- GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4)
- GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12)
- GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4)
- GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12)
- GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4)
- GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32)
- GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4)
- GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16)
- GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4)
- GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16)
- GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4)
- GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16)
- GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4)
- GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16)
- GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4)
- GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8)
- GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4)
- GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8)
- GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4)
- GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8)
- GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4)
- GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24)
- GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4)
- GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12)
- GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4)
- GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12)
- GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4)
- GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12)
- GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4)
- GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32)
- GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4)
- GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16)
- GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4)
- GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16)
- GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4)
- GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16)
- GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4)
- GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8)
- GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8)
- GL_STUB(CullFace, _gloffset_CullFace, CullFace@4)
- GL_STUB(Fogf, _gloffset_Fogf, Fogf@8)
- GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8)
- GL_STUB(Fogi, _gloffset_Fogi, Fogi@8)
- GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8)
- GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4)
- GL_STUB(Hint, _gloffset_Hint, Hint@8)
- GL_STUB(Lightf, _gloffset_Lightf, Lightf@12)
- GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12)
- GL_STUB(Lighti, _gloffset_Lighti, Lighti@12)
- GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12)
- GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8)
- GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8)
- GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8)
- GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8)
- GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8)
- GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4)
- GL_STUB(Materialf, _gloffset_Materialf, Materialf@12)
- GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12)
- GL_STUB(Materiali, _gloffset_Materiali, Materiali@12)
- GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12)
- GL_STUB(PointSize, _gloffset_PointSize, PointSize@4)
- GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8)
- GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4)
- GL_STUB(Scissor, _gloffset_Scissor, Scissor@16)
- GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4)
- GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12)
- GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12)
- GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12)
- GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12)
- GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32)
- GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36)
- GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12)
- GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12)
- GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12)
- GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12)
- GL_STUB(TexGend, _gloffset_TexGend, TexGend@16)
- GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12)
- GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12)
- GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12)
- GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12)
- GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12)
- GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12)
- GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8)
- GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4)
- GL_STUB(InitNames, _gloffset_InitNames, InitNames@0)
- GL_STUB(LoadName, _gloffset_LoadName, LoadName@4)
- GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4)
- GL_STUB(PopName, _gloffset_PopName, PopName@0)
- GL_STUB(PushName, _gloffset_PushName, PushName@4)
- GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4)
- GL_STUB(Clear, _gloffset_Clear, Clear@4)
- GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16)
- GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4)
- GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16)
- GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4)
- GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8)
- GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4)
- GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16)
- GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4)
- GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4)
- GL_STUB(Accum, _gloffset_Accum, Accum@8)
- GL_STUB(Disable, _gloffset_Disable, Disable@4)
- GL_STUB(Enable, _gloffset_Enable, Enable@4)
- GL_STUB(Finish, _gloffset_Finish, Finish@0)
- GL_STUB(Flush, _gloffset_Flush, Flush@0)
- GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0)
- GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4)
- GL_STUB(Map1d, _gloffset_Map1d, Map1d@32)
- GL_STUB(Map1f, _gloffset_Map1f, Map1f@24)
- GL_STUB(Map2d, _gloffset_Map2d, Map2d@56)
- GL_STUB(Map2f, _gloffset_Map2f, Map2f@40)
- GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20)
- GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12)
- GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40)
- GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24)
- GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8)
- GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4)
- GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4)
- GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4)
- GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16)
- GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4)
- GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8)
- GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4)
- GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12)
- GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4)
- GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20)
- GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8)
- GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8)
- GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8)
- GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4)
- GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12)
- GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12)
- GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4)
- GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8)
- GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8)
- GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8)
- GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8)
- GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8)
- GL_STUB(PixelMapfv, _gloffset_PixelMapfv, PixelMapfv@12)
- GL_STUB(PixelMapuiv, _gloffset_PixelMapuiv, PixelMapuiv@12)
- GL_STUB(PixelMapusv, _gloffset_PixelMapusv, PixelMapusv@12)
- GL_STUB(ReadBuffer, _gloffset_ReadBuffer, ReadBuffer@4)
- GL_STUB(CopyPixels, _gloffset_CopyPixels, CopyPixels@20)
- GL_STUB(ReadPixels, _gloffset_ReadPixels, ReadPixels@28)
- GL_STUB(DrawPixels, _gloffset_DrawPixels, DrawPixels@20)
- GL_STUB(GetBooleanv, _gloffset_GetBooleanv, GetBooleanv@8)
- GL_STUB(GetClipPlane, _gloffset_GetClipPlane, GetClipPlane@8)
- GL_STUB(GetDoublev, _gloffset_GetDoublev, GetDoublev@8)
- GL_STUB(GetError, _gloffset_GetError, GetError@0)
- GL_STUB(GetFloatv, _gloffset_GetFloatv, GetFloatv@8)
- GL_STUB(GetIntegerv, _gloffset_GetIntegerv, GetIntegerv@8)
- GL_STUB(GetLightfv, _gloffset_GetLightfv, GetLightfv@12)
- GL_STUB(GetLightiv, _gloffset_GetLightiv, GetLightiv@12)
- GL_STUB(GetMapdv, _gloffset_GetMapdv, GetMapdv@12)
- GL_STUB(GetMapfv, _gloffset_GetMapfv, GetMapfv@12)
- GL_STUB(GetMapiv, _gloffset_GetMapiv, GetMapiv@12)
- GL_STUB(GetMaterialfv, _gloffset_GetMaterialfv, GetMaterialfv@12)
- GL_STUB(GetMaterialiv, _gloffset_GetMaterialiv, GetMaterialiv@12)
- GL_STUB(GetPixelMapfv, _gloffset_GetPixelMapfv, GetPixelMapfv@8)
- GL_STUB(GetPixelMapuiv, _gloffset_GetPixelMapuiv, GetPixelMapuiv@8)
- GL_STUB(GetPixelMapusv, _gloffset_GetPixelMapusv, GetPixelMapusv@8)
- GL_STUB(GetPolygonStipple, _gloffset_GetPolygonStipple, GetPolygonStipple@4)
- GL_STUB(GetString, _gloffset_GetString, GetString@4)
- GL_STUB(GetTexEnvfv, _gloffset_GetTexEnvfv, GetTexEnvfv@12)
- GL_STUB(GetTexEnviv, _gloffset_GetTexEnviv, GetTexEnviv@12)
- GL_STUB(GetTexGendv, _gloffset_GetTexGendv, GetTexGendv@12)
- GL_STUB(GetTexGenfv, _gloffset_GetTexGenfv, GetTexGenfv@12)
- GL_STUB(GetTexGeniv, _gloffset_GetTexGeniv, GetTexGeniv@12)
- GL_STUB(GetTexImage, _gloffset_GetTexImage, GetTexImage@20)
- GL_STUB(GetTexParameterfv, _gloffset_GetTexParameterfv, GetTexParameterfv@12)
- GL_STUB(GetTexParameteriv, _gloffset_GetTexParameteriv, GetTexParameteriv@12)
- GL_STUB(GetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv, GetTexLevelParameterfv@16)
- GL_STUB(GetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv, GetTexLevelParameteriv@16)
- GL_STUB(IsEnabled, _gloffset_IsEnabled, IsEnabled@4)
- GL_STUB(IsList, _gloffset_IsList, IsList@4)
- GL_STUB(DepthRange, _gloffset_DepthRange, DepthRange@16)
- GL_STUB(Frustum, _gloffset_Frustum, Frustum@48)
- GL_STUB(LoadIdentity, _gloffset_LoadIdentity, LoadIdentity@0)
- GL_STUB(LoadMatrixf, _gloffset_LoadMatrixf, LoadMatrixf@4)
- GL_STUB(LoadMatrixd, _gloffset_LoadMatrixd, LoadMatrixd@4)
- GL_STUB(MatrixMode, _gloffset_MatrixMode, MatrixMode@4)
- GL_STUB(MultMatrixf, _gloffset_MultMatrixf, MultMatrixf@4)
- GL_STUB(MultMatrixd, _gloffset_MultMatrixd, MultMatrixd@4)
- GL_STUB(Ortho, _gloffset_Ortho, Ortho@48)
- GL_STUB(PopMatrix, _gloffset_PopMatrix, PopMatrix@0)
- GL_STUB(PushMatrix, _gloffset_PushMatrix, PushMatrix@0)
- GL_STUB(Rotated, _gloffset_Rotated, Rotated@32)
- GL_STUB(Rotatef, _gloffset_Rotatef, Rotatef@16)
- GL_STUB(Scaled, _gloffset_Scaled, Scaled@24)
- GL_STUB(Scalef, _gloffset_Scalef, Scalef@12)
- GL_STUB(Translated, _gloffset_Translated, Translated@24)
- GL_STUB(Translatef, _gloffset_Translatef, Translatef@12)
- GL_STUB(Viewport, _gloffset_Viewport, Viewport@16)
- GL_STUB(ArrayElement, _gloffset_ArrayElement, ArrayElement@4)
- GL_STUB(BindTexture, _gloffset_BindTexture, BindTexture@8)
- GL_STUB(ColorPointer, _gloffset_ColorPointer, ColorPointer@16)
- GL_STUB(DisableClientState, _gloffset_DisableClientState, DisableClientState@4)
- GL_STUB(DrawArrays, _gloffset_DrawArrays, DrawArrays@12)
- GL_STUB(DrawElements, _gloffset_DrawElements, DrawElements@16)
- GL_STUB(EdgeFlagPointer, _gloffset_EdgeFlagPointer, EdgeFlagPointer@8)
- GL_STUB(EnableClientState, _gloffset_EnableClientState, EnableClientState@4)
- GL_STUB(IndexPointer, _gloffset_IndexPointer, IndexPointer@12)
- GL_STUB(Indexub, _gloffset_Indexub, Indexub@4)
- GL_STUB(Indexubv, _gloffset_Indexubv, Indexubv@4)
- GL_STUB(InterleavedArrays, _gloffset_InterleavedArrays, InterleavedArrays@12)
- GL_STUB(NormalPointer, _gloffset_NormalPointer, NormalPointer@12)
- GL_STUB(PolygonOffset, _gloffset_PolygonOffset, PolygonOffset@8)
- GL_STUB(TexCoordPointer, _gloffset_TexCoordPointer, TexCoordPointer@16)
- GL_STUB(VertexPointer, _gloffset_VertexPointer, VertexPointer@16)
- GL_STUB(AreTexturesResident, _gloffset_AreTexturesResident, AreTexturesResident@12)
- GL_STUB(CopyTexImage1D, _gloffset_CopyTexImage1D, CopyTexImage1D@28)
- GL_STUB(CopyTexImage2D, _gloffset_CopyTexImage2D, CopyTexImage2D@32)
- GL_STUB(CopyTexSubImage1D, _gloffset_CopyTexSubImage1D, CopyTexSubImage1D@24)
- GL_STUB(CopyTexSubImage2D, _gloffset_CopyTexSubImage2D, CopyTexSubImage2D@32)
- GL_STUB(DeleteTextures, _gloffset_DeleteTextures, DeleteTextures@8)
- GL_STUB(GenTextures, _gloffset_GenTextures, GenTextures@8)
- GL_STUB(GetPointerv, _gloffset_GetPointerv, GetPointerv@8)
- GL_STUB(IsTexture, _gloffset_IsTexture, IsTexture@4)
- GL_STUB(PrioritizeTextures, _gloffset_PrioritizeTextures, PrioritizeTextures@12)
- GL_STUB(TexSubImage1D, _gloffset_TexSubImage1D, TexSubImage1D@28)
- GL_STUB(TexSubImage2D, _gloffset_TexSubImage2D, TexSubImage2D@36)
- GL_STUB(PopClientAttrib, _gloffset_PopClientAttrib, PopClientAttrib@0)
- GL_STUB(PushClientAttrib, _gloffset_PushClientAttrib, PushClientAttrib@4)
- GL_STUB(BlendColor, _gloffset_BlendColor, BlendColor@16)
- GL_STUB(BlendEquation, _gloffset_BlendEquation, BlendEquation@4)
- GL_STUB(DrawRangeElements, _gloffset_DrawRangeElements, DrawRangeElements@24)
- GL_STUB(ColorTable, _gloffset_ColorTable, ColorTable@24)
- GL_STUB(ColorTableParameterfv, _gloffset_ColorTableParameterfv, ColorTableParameterfv@12)
- GL_STUB(ColorTableParameteriv, _gloffset_ColorTableParameteriv, ColorTableParameteriv@12)
- GL_STUB(CopyColorTable, _gloffset_CopyColorTable, CopyColorTable@20)
- GL_STUB(GetColorTable, _gloffset_GetColorTable, GetColorTable@16)
- GL_STUB(GetColorTableParameterfv, _gloffset_GetColorTableParameterfv, GetColorTableParameterfv@12)
- GL_STUB(GetColorTableParameteriv, _gloffset_GetColorTableParameteriv, GetColorTableParameteriv@12)
- GL_STUB(ColorSubTable, _gloffset_ColorSubTable, ColorSubTable@24)
- GL_STUB(CopyColorSubTable, _gloffset_CopyColorSubTable, CopyColorSubTable@20)
- GL_STUB(ConvolutionFilter1D, _gloffset_ConvolutionFilter1D, ConvolutionFilter1D@24)
- GL_STUB(ConvolutionFilter2D, _gloffset_ConvolutionFilter2D, ConvolutionFilter2D@28)
- GL_STUB(ConvolutionParameterf, _gloffset_ConvolutionParameterf, ConvolutionParameterf@12)
- GL_STUB(ConvolutionParameterfv, _gloffset_ConvolutionParameterfv, ConvolutionParameterfv@12)
- GL_STUB(ConvolutionParameteri, _gloffset_ConvolutionParameteri, ConvolutionParameteri@12)
- GL_STUB(ConvolutionParameteriv, _gloffset_ConvolutionParameteriv, ConvolutionParameteriv@12)
- GL_STUB(CopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1D@20)
- GL_STUB(CopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2D@24)
- GL_STUB(GetConvolutionFilter, _gloffset_GetConvolutionFilter, GetConvolutionFilter@16)
- GL_STUB(GetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv, GetConvolutionParameterfv@12)
- GL_STUB(GetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv, GetConvolutionParameteriv@12)
- GL_STUB(GetSeparableFilter, _gloffset_GetSeparableFilter, GetSeparableFilter@24)
- GL_STUB(SeparableFilter2D, _gloffset_SeparableFilter2D, SeparableFilter2D@32)
- GL_STUB(GetHistogram, _gloffset_GetHistogram, GetHistogram@20)
- GL_STUB(GetHistogramParameterfv, _gloffset_GetHistogramParameterfv, GetHistogramParameterfv@12)
- GL_STUB(GetHistogramParameteriv, _gloffset_GetHistogramParameteriv, GetHistogramParameteriv@12)
- GL_STUB(GetMinmax, _gloffset_GetMinmax, GetMinmax@20)
- GL_STUB(GetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv, GetMinmaxParameterfv@12)
- GL_STUB(GetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv, GetMinmaxParameteriv@12)
- GL_STUB(Histogram, _gloffset_Histogram, Histogram@16)
- GL_STUB(Minmax, _gloffset_Minmax, Minmax@12)
- GL_STUB(ResetHistogram, _gloffset_ResetHistogram, ResetHistogram@4)
- GL_STUB(ResetMinmax, _gloffset_ResetMinmax, ResetMinmax@4)
- GL_STUB(TexImage3D, _gloffset_TexImage3D, TexImage3D@40)
- GL_STUB(TexSubImage3D, _gloffset_TexSubImage3D, TexSubImage3D@44)
- GL_STUB(CopyTexSubImage3D, _gloffset_CopyTexSubImage3D, CopyTexSubImage3D@36)
- GL_STUB(ActiveTextureARB, _gloffset_ActiveTextureARB, ActiveTextureARB@4)
- GL_STUB(ClientActiveTextureARB, _gloffset_ClientActiveTextureARB, ClientActiveTextureARB@4)
- GL_STUB(MultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB, MultiTexCoord1dARB@12)
- GL_STUB(MultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
- GL_STUB(MultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB, MultiTexCoord1fARB@8)
- GL_STUB(MultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
- GL_STUB(MultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB, MultiTexCoord1iARB@8)
- GL_STUB(MultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
- GL_STUB(MultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB, MultiTexCoord1sARB@8)
- GL_STUB(MultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB, MultiTexCoord1svARB@8)
- GL_STUB(MultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB, MultiTexCoord2dARB@20)
- GL_STUB(MultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
- GL_STUB(MultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB, MultiTexCoord2fARB@12)
- GL_STUB(MultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
- GL_STUB(MultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB, MultiTexCoord2iARB@12)
- GL_STUB(MultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
- GL_STUB(MultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB, MultiTexCoord2sARB@12)
- GL_STUB(MultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB, MultiTexCoord2svARB@8)
- GL_STUB(MultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB, MultiTexCoord3dARB@28)
- GL_STUB(MultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
- GL_STUB(MultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB, MultiTexCoord3fARB@16)
- GL_STUB(MultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
- GL_STUB(MultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB, MultiTexCoord3iARB@16)
- GL_STUB(MultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
- GL_STUB(MultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB, MultiTexCoord3sARB@16)
- GL_STUB(MultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB, MultiTexCoord3svARB@8)
- GL_STUB(MultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB, MultiTexCoord4dARB@36)
- GL_STUB(MultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
- GL_STUB(MultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB, MultiTexCoord4fARB@20)
- GL_STUB(MultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
- GL_STUB(MultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB, MultiTexCoord4iARB@20)
- GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
- GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20)
- GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8)
- GL_STUB(AttachShader, _gloffset_AttachShader, AttachShader@8)
- GL_STUB(CreateProgram, _gloffset_CreateProgram, CreateProgram@0)
- GL_STUB(CreateShader, _gloffset_CreateShader, CreateShader@4)
- GL_STUB(DeleteProgram, _gloffset_DeleteProgram, DeleteProgram@4)
- GL_STUB(DeleteShader, _gloffset_DeleteShader, DeleteShader@4)
- GL_STUB(DetachShader, _gloffset_DetachShader, DetachShader@8)
- GL_STUB(GetAttachedShaders, _gloffset_GetAttachedShaders, GetAttachedShaders@16)
- GL_STUB(GetProgramInfoLog, _gloffset_GetProgramInfoLog, GetProgramInfoLog@16)
- GL_STUB(GetProgramiv, _gloffset_GetProgramiv, GetProgramiv@12)
- GL_STUB(GetShaderInfoLog, _gloffset_GetShaderInfoLog, GetShaderInfoLog@16)
- GL_STUB(GetShaderiv, _gloffset_GetShaderiv, GetShaderiv@12)
- GL_STUB(IsProgram, _gloffset_IsProgram, IsProgram@4)
- GL_STUB(IsShader, _gloffset_IsShader, IsShader@4)
- GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16)
- GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8)
- GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16)
- GL_STUB(UniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv, UniformMatrix2x3fv@16)
- GL_STUB(UniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv, UniformMatrix2x4fv@16)
- GL_STUB(UniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv, UniformMatrix3x2fv@16)
- GL_STUB(UniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv, UniformMatrix3x4fv@16)
- GL_STUB(UniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv, UniformMatrix4x2fv@16)
- GL_STUB(UniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv, UniformMatrix4x3fv@16)
- GL_STUB(DrawArraysInstanced, _gloffset_DrawArraysInstanced, DrawArraysInstanced@16)
- GL_STUB(DrawElementsInstanced, _gloffset_DrawElementsInstanced, DrawElementsInstanced@20)
- GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
- GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
- GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
- GL_STUB(MultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
- GL_STUB(SampleCoverageARB, _gloffset_SampleCoverageARB, SampleCoverageARB@8)
- GL_STUB(CompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB, CompressedTexImage1DARB@28)
- GL_STUB(CompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB, CompressedTexImage2DARB@32)
- GL_STUB(CompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB, CompressedTexImage3DARB@36)
- GL_STUB(CompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
- GL_STUB(CompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
- GL_STUB(CompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
- GL_STUB(GetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB, GetCompressedTexImageARB@12)
- GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
- GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
- GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12)
- GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12)
- GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12)
- GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12)
- GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12)
- GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12)
- GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB, GetVertexAttribdvARB@12)
- GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB, GetVertexAttribfvARB@12)
- GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivARB, GetVertexAttribivARB@12)
- GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
- GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
- GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
- GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
- GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40)
- GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12)
- GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24)
- GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12)
- GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16)
- GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dARB, VertexAttrib1dARB@12)
- GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB, VertexAttrib1dvARB@8)
- GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fARB, VertexAttrib1fARB@8)
- GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB, VertexAttrib1fvARB@8)
- GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sARB, VertexAttrib1sARB@8)
- GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svARB, VertexAttrib1svARB@8)
- GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dARB, VertexAttrib2dARB@20)
- GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB, VertexAttrib2dvARB@8)
- GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fARB, VertexAttrib2fARB@12)
- GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB, VertexAttrib2fvARB@8)
- GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sARB, VertexAttrib2sARB@12)
- GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svARB, VertexAttrib2svARB@8)
- GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dARB, VertexAttrib3dARB@28)
- GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB, VertexAttrib3dvARB@8)
- GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fARB, VertexAttrib3fARB@16)
- GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB, VertexAttrib3fvARB@8)
- GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sARB, VertexAttrib3sARB@16)
- GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svARB, VertexAttrib3svARB@8)
- GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
- GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8)
- GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
- GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB, VertexAttrib4NubARB@20)
- GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
- GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
- GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
- GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8)
- GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dARB, VertexAttrib4dARB@36)
- GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB, VertexAttrib4dvARB@8)
- GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fARB, VertexAttrib4fARB@20)
- GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB, VertexAttrib4fvARB@8)
- GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8)
- GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sARB, VertexAttrib4sARB@20)
- GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svARB, VertexAttrib4svARB@8)
- GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
- GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8)
- GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8)
- GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24)
- GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8)
- GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16)
- GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16)
- GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8)
- GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8)
- GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12)
- GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12)
- GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16)
- GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4)
- GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8)
- GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4)
- GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8)
- GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8)
- GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4)
- GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8)
- GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12)
- GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12)
- GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12)
- GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4)
- GL_STUB(AttachObjectARB, _gloffset_AttachObjectARB, AttachObjectARB@8)
- GL_STUB(CompileShaderARB, _gloffset_CompileShaderARB, CompileShaderARB@4)
- GL_STUB(CreateProgramObjectARB, _gloffset_CreateProgramObjectARB, CreateProgramObjectARB@0)
- GL_STUB(CreateShaderObjectARB, _gloffset_CreateShaderObjectARB, CreateShaderObjectARB@4)
- GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4)
- GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8)
- GL_STUB(GetActiveUniformARB, _gloffset_GetActiveUniformARB, GetActiveUniformARB@28)
- GL_STUB(GetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB, GetAttachedObjectsARB@16)
- GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4)
- GL_STUB(GetInfoLogARB, _gloffset_GetInfoLogARB, GetInfoLogARB@16)
- GL_STUB(GetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB, GetObjectParameterfvARB@12)
- GL_STUB(GetObjectParameterivARB, _gloffset_GetObjectParameterivARB, GetObjectParameterivARB@12)
- GL_STUB(GetShaderSourceARB, _gloffset_GetShaderSourceARB, GetShaderSourceARB@16)
- GL_STUB(GetUniformLocationARB, _gloffset_GetUniformLocationARB, GetUniformLocationARB@8)
- GL_STUB(GetUniformfvARB, _gloffset_GetUniformfvARB, GetUniformfvARB@12)
- GL_STUB(GetUniformivARB, _gloffset_GetUniformivARB, GetUniformivARB@12)
- GL_STUB(LinkProgramARB, _gloffset_LinkProgramARB, LinkProgramARB@4)
- GL_STUB(ShaderSourceARB, _gloffset_ShaderSourceARB, ShaderSourceARB@16)
- GL_STUB(Uniform1fARB, _gloffset_Uniform1fARB, Uniform1fARB@8)
- GL_STUB(Uniform1fvARB, _gloffset_Uniform1fvARB, Uniform1fvARB@12)
- GL_STUB(Uniform1iARB, _gloffset_Uniform1iARB, Uniform1iARB@8)
- GL_STUB(Uniform1ivARB, _gloffset_Uniform1ivARB, Uniform1ivARB@12)
- GL_STUB(Uniform2fARB, _gloffset_Uniform2fARB, Uniform2fARB@12)
- GL_STUB(Uniform2fvARB, _gloffset_Uniform2fvARB, Uniform2fvARB@12)
- GL_STUB(Uniform2iARB, _gloffset_Uniform2iARB, Uniform2iARB@12)
- GL_STUB(Uniform2ivARB, _gloffset_Uniform2ivARB, Uniform2ivARB@12)
- GL_STUB(Uniform3fARB, _gloffset_Uniform3fARB, Uniform3fARB@16)
- GL_STUB(Uniform3fvARB, _gloffset_Uniform3fvARB, Uniform3fvARB@12)
- GL_STUB(Uniform3iARB, _gloffset_Uniform3iARB, Uniform3iARB@16)
- GL_STUB(Uniform3ivARB, _gloffset_Uniform3ivARB, Uniform3ivARB@12)
- GL_STUB(Uniform4fARB, _gloffset_Uniform4fARB, Uniform4fARB@20)
- GL_STUB(Uniform4fvARB, _gloffset_Uniform4fvARB, Uniform4fvARB@12)
- GL_STUB(Uniform4iARB, _gloffset_Uniform4iARB, Uniform4iARB@20)
- GL_STUB(Uniform4ivARB, _gloffset_Uniform4ivARB, Uniform4ivARB@12)
- GL_STUB(UniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB, UniformMatrix2fvARB@16)
- GL_STUB(UniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB, UniformMatrix3fvARB@16)
- GL_STUB(UniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB, UniformMatrix4fvARB@16)
- GL_STUB(UseProgramObjectARB, _gloffset_UseProgramObjectARB, UseProgramObjectARB@4)
- GL_STUB(ValidateProgramARB, _gloffset_ValidateProgramARB, ValidateProgramARB@4)
- GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12)
- GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
- GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
- GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB(FramebufferTextureARB, _gloffset_FramebufferTextureARB, FramebufferTextureARB@16)
- GL_STUB(FramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB, FramebufferTextureFaceARB@20)
- GL_STUB(ProgramParameteriARB, _gloffset_ProgramParameteriARB, ProgramParameteriARB@12)
- GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12)
- GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16)
- GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4)
- GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8)
- GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20)
- GL_STUB(ClientWaitSync, _gloffset_ClientWaitSync, ClientWaitSync@12)
- GL_STUB(DeleteSync, _gloffset_DeleteSync, DeleteSync@4)
- GL_STUB(FenceSync, _gloffset_FenceSync, FenceSync@8)
- GL_STUB(GetInteger64v, _gloffset_GetInteger64v, GetInteger64v@8)
- GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20)
- GL_STUB(IsSync, _gloffset_IsSync, IsSync@4)
- GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12)
- GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20)
- GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28)
- GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24)
- GL_STUB(BindTransformFeedback, _gloffset_BindTransformFeedback, BindTransformFeedback@8)
- GL_STUB(DeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks, DeleteTransformFeedbacks@8)
- GL_STUB(DrawTransformFeedback, _gloffset_DrawTransformFeedback, DrawTransformFeedback@8)
- GL_STUB(GenTransformFeedbacks, _gloffset_GenTransformFeedbacks, GenTransformFeedbacks@8)
- GL_STUB(IsTransformFeedback, _gloffset_IsTransformFeedback, IsTransformFeedback@4)
- GL_STUB(PauseTransformFeedback, _gloffset_PauseTransformFeedback, PauseTransformFeedback@0)
- GL_STUB(ResumeTransformFeedback, _gloffset_ResumeTransformFeedback, ResumeTransformFeedback@0)
- GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_590@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_590, _dispatch_stub_590@8))
- GL_STUB(_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_591@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_591, _dispatch_stub_591@8))
- GL_STUB(_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_592@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_592, _dispatch_stub_592@8))
- GL_STUB(_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_593@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8))
- GL_STUB(_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_594@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8))
- GL_STUB(_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_595@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_595, _dispatch_stub_595@8))
- GL_STUB(_dispatch_stub_596, _gloffset_SampleMaskSGIS, _dispatch_stub_596@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8))
- GL_STUB(_dispatch_stub_597, _gloffset_SamplePatternSGIS, _dispatch_stub_597@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@4))
- GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, _gloffset_NormalPointerEXT, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, _gloffset_TexCoordPointerEXT, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, _gloffset_VertexPointerEXT, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, _gloffset_PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
- GL_STUB(_dispatch_stub_608, _gloffset_CullParameterdvEXT, _dispatch_stub_608@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@8))
- GL_STUB(_dispatch_stub_609, _gloffset_CullParameterfvEXT, _dispatch_stub_609@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_609, _dispatch_stub_609@8))
- GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, _gloffset_FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, _gloffset_FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_634, _gloffset_PixelTexGenSGIX, _dispatch_stub_634@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4))
- GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, _gloffset_CombinerOutputNV, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, _gloffset_CombinerParameterfNV, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, _gloffset_CombinerParameterfvNV, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, _gloffset_CombinerParameteriNV, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, _gloffset_CombinerParameterivNV, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, _gloffset_FinalCombinerInputNV, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, _gloffset_ResizeBuffersMESA, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, _gloffset_WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, _gloffset_WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, _gloffset_WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, _gloffset_WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, _gloffset_WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, _gloffset_WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, _gloffset_WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, _gloffset_WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, _gloffset_WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, _gloffset_WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, _gloffset_WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, _gloffset_WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, _gloffset_WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, _gloffset_WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, _gloffset_WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, _gloffset_WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, _gloffset_WindowPos4dMESA, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, _gloffset_WindowPos4dvMESA, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, _gloffset_WindowPos4fMESA, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, _gloffset_WindowPos4fvMESA, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, _gloffset_WindowPos4iMESA, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_676@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@20))
- GL_STUB(_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_677@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@24))
- GL_STUB(_dispatch_stub_678, _gloffset_DeleteFencesNV, _dispatch_stub_678@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8))
- GL_STUB(_dispatch_stub_679, _gloffset_FinishFenceNV, _dispatch_stub_679@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@4))
- GL_STUB(_dispatch_stub_680, _gloffset_GenFencesNV, _dispatch_stub_680@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@8))
- GL_STUB(_dispatch_stub_681, _gloffset_GetFenceivNV, _dispatch_stub_681@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@12))
- GL_STUB(_dispatch_stub_682, _gloffset_IsFenceNV, _dispatch_stub_682@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4))
- GL_STUB(_dispatch_stub_683, _gloffset_SetFenceNV, _dispatch_stub_683@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_683, _dispatch_stub_683@8))
- GL_STUB(_dispatch_stub_684, _gloffset_TestFenceNV, _dispatch_stub_684@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_684, _dispatch_stub_684@4))
- GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, _gloffset_ExecuteProgramNV, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, _gloffset_GenProgramsNV, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4)
- GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, _gloffset_TexBumpParameterivATI, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, _gloffset_BindFragmentShaderATI, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, _gloffset_EndFragmentShaderATI, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, _gloffset_GenFragmentShadersATI, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, _gloffset_PassTexCoordATI, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, _gloffset_SampleMapATI, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_765@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@4))
- GL_STUB(_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_766@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@4))
- GL_STUB(_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_767@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@8))
- GL_STUB(_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_768@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@8))
- GL_STUB(_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_769@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@4))
- GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
- GL_STUB(_dispatch_stub_776, _gloffset_DepthBoundsEXT, _dispatch_stub_776@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
- GL_STUB(_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_777@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8))
- GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, _gloffset_GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, _gloffset_GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_795, _gloffset_BlitFramebufferEXT, _dispatch_stub_795@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@40))
- GL_STUB(_dispatch_stub_796, _gloffset_BufferParameteriAPPLE, _dispatch_stub_796@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12))
- GL_STUB(_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_797@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12))
- GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, _gloffset_DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, _gloffset_EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB(BeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, _gloffset_EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, _gloffset_BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, _gloffset_BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_815@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_815, _dispatch_stub_815@12))
- GL_STUB(_dispatch_stub_816, _gloffset_TextureRangeAPPLE, _dispatch_stub_816@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@12))
- GL_STUB(GetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE, ObjectUnpurgeableAPPLE@12)
- GL_STUB(_dispatch_stub_820, _gloffset_StencilFuncSeparateATI, _dispatch_stub_820@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@16))
- GL_STUB(_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_821@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@16))
- GL_STUB(_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_822@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@16))
- GL_STUB(_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_823@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@12))
- GL_STUB(_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_824@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES, EGLImageTargetTexture2DOES@8)
- GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
- GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
- GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(AreTexturesResidentEXT, _gloffset_AreTexturesResident, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
-#endif
- GL_STUB_ALIAS(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
- GL_STUB_ALIAS(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
- GL_STUB_ALIAS(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
- GL_STUB_ALIAS(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GenTexturesEXT, _gloffset_GenTextures, GenTexturesEXT@8, GenTextures, GenTextures@8)
-#endif
- GL_STUB_ALIAS(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8, GetPointerv, GetPointerv@8)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(IsTextureEXT, _gloffset_IsTexture, IsTextureEXT@4, IsTexture, IsTexture@4)
-#endif
- GL_STUB_ALIAS(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
- GL_STUB_ALIAS(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
- GL_STUB_ALIAS(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
- GL_STUB_ALIAS(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16, BlendColor, BlendColor@16)
- GL_STUB_ALIAS(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
- GL_STUB_ALIAS(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
- GL_STUB_ALIAS(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24, ColorTable, ColorTable@24)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GetColorTableEXT, _gloffset_GetColorTable, GetColorTableEXT@16, GetColorTable, GetColorTable@16)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12)
-#endif
- GL_STUB_ALIAS(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
- GL_STUB_ALIAS(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
- GL_STUB_ALIAS(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
- GL_STUB_ALIAS(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
- GL_STUB_ALIAS(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
- GL_STUB_ALIAS(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
- GL_STUB_ALIAS(MultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord1f, _gloffset_MultiTexCoord1fARB, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
- GL_STUB_ALIAS(MultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord1i, _gloffset_MultiTexCoord1iARB, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8)
- GL_STUB_ALIAS(MultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord1s, _gloffset_MultiTexCoord1sARB, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8)
- GL_STUB_ALIAS(MultiTexCoord1sv, _gloffset_MultiTexCoord1svARB, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8)
- GL_STUB_ALIAS(MultiTexCoord2d, _gloffset_MultiTexCoord2dARB, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20)
- GL_STUB_ALIAS(MultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord2f, _gloffset_MultiTexCoord2fARB, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
- GL_STUB_ALIAS(MultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord2i, _gloffset_MultiTexCoord2iARB, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12)
- GL_STUB_ALIAS(MultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord2s, _gloffset_MultiTexCoord2sARB, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12)
- GL_STUB_ALIAS(MultiTexCoord2sv, _gloffset_MultiTexCoord2svARB, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8)
- GL_STUB_ALIAS(MultiTexCoord3d, _gloffset_MultiTexCoord3dARB, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28)
- GL_STUB_ALIAS(MultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord3f, _gloffset_MultiTexCoord3fARB, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
- GL_STUB_ALIAS(MultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord3i, _gloffset_MultiTexCoord3iARB, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16)
- GL_STUB_ALIAS(MultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord3s, _gloffset_MultiTexCoord3sARB, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16)
- GL_STUB_ALIAS(MultiTexCoord3sv, _gloffset_MultiTexCoord3svARB, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8)
- GL_STUB_ALIAS(MultiTexCoord4d, _gloffset_MultiTexCoord4dARB, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36)
- GL_STUB_ALIAS(MultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord4f, _gloffset_MultiTexCoord4fARB, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
- GL_STUB_ALIAS(MultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord4i, _gloffset_MultiTexCoord4iARB, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20)
- GL_STUB_ALIAS(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
- GL_STUB_ALIAS(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
- GL_STUB_ALIAS(DrawArraysInstancedARB, _gloffset_DrawArraysInstanced, DrawArraysInstancedARB@16, DrawArraysInstanced, DrawArraysInstanced@16)
- GL_STUB_ALIAS(DrawArraysInstancedEXT, _gloffset_DrawArraysInstanced, DrawArraysInstancedEXT@16, DrawArraysInstanced, DrawArraysInstanced@16)
- GL_STUB_ALIAS(DrawElementsInstancedARB, _gloffset_DrawElementsInstanced, DrawElementsInstancedARB@20, DrawElementsInstanced, DrawElementsInstanced@20)
- GL_STUB_ALIAS(DrawElementsInstancedEXT, _gloffset_DrawElementsInstanced, DrawElementsInstancedEXT@20, DrawElementsInstanced, DrawElementsInstanced@20)
- GL_STUB_ALIAS(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
- GL_STUB_ALIAS(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
- GL_STUB_ALIAS(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
- GL_STUB_ALIAS(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
- GL_STUB_ALIAS(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
- GL_STUB_ALIAS(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
- GL_STUB_ALIAS(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
- GL_STUB_ALIAS(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
- GL_STUB_ALIAS(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
- GL_STUB_ALIAS(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
- GL_STUB_ALIAS(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
- GL_STUB_ALIAS(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
- GL_STUB_ALIAS(DisableVertexAttribArray, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
- GL_STUB_ALIAS(EnableVertexAttribArray, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
- GL_STUB_ALIAS(GetVertexAttribdv, _gloffset_GetVertexAttribdvARB, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
- GL_STUB_ALIAS(GetVertexAttribfv, _gloffset_GetVertexAttribfvARB, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
- GL_STUB_ALIAS(GetVertexAttribiv, _gloffset_GetVertexAttribivARB, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
- GL_STUB_ALIAS(ProgramParameter4dNV, _gloffset_ProgramEnvParameter4dARB, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
- GL_STUB_ALIAS(ProgramParameter4dvNV, _gloffset_ProgramEnvParameter4dvARB, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
- GL_STUB_ALIAS(ProgramParameter4fNV, _gloffset_ProgramEnvParameter4fARB, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
- GL_STUB_ALIAS(ProgramParameter4fvNV, _gloffset_ProgramEnvParameter4fvARB, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
- GL_STUB_ALIAS(VertexAttrib1d, _gloffset_VertexAttrib1dARB, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
- GL_STUB_ALIAS(VertexAttrib1dv, _gloffset_VertexAttrib1dvARB, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
- GL_STUB_ALIAS(VertexAttrib1f, _gloffset_VertexAttrib1fARB, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
- GL_STUB_ALIAS(VertexAttrib1fv, _gloffset_VertexAttrib1fvARB, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
- GL_STUB_ALIAS(VertexAttrib1s, _gloffset_VertexAttrib1sARB, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
- GL_STUB_ALIAS(VertexAttrib1sv, _gloffset_VertexAttrib1svARB, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
- GL_STUB_ALIAS(VertexAttrib2d, _gloffset_VertexAttrib2dARB, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
- GL_STUB_ALIAS(VertexAttrib2dv, _gloffset_VertexAttrib2dvARB, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
- GL_STUB_ALIAS(VertexAttrib2f, _gloffset_VertexAttrib2fARB, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
- GL_STUB_ALIAS(VertexAttrib2fv, _gloffset_VertexAttrib2fvARB, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
- GL_STUB_ALIAS(VertexAttrib2s, _gloffset_VertexAttrib2sARB, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
- GL_STUB_ALIAS(VertexAttrib2sv, _gloffset_VertexAttrib2svARB, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
- GL_STUB_ALIAS(VertexAttrib3d, _gloffset_VertexAttrib3dARB, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
- GL_STUB_ALIAS(VertexAttrib3dv, _gloffset_VertexAttrib3dvARB, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
- GL_STUB_ALIAS(VertexAttrib3f, _gloffset_VertexAttrib3fARB, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
- GL_STUB_ALIAS(VertexAttrib3fv, _gloffset_VertexAttrib3fvARB, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
- GL_STUB_ALIAS(VertexAttrib3s, _gloffset_VertexAttrib3sARB, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
- GL_STUB_ALIAS(VertexAttrib3sv, _gloffset_VertexAttrib3svARB, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nbv, _gloffset_VertexAttrib4NbvARB, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Niv, _gloffset_VertexAttrib4NivARB, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nsv, _gloffset_VertexAttrib4NsvARB, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nub, _gloffset_VertexAttrib4NubARB, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
- GL_STUB_ALIAS(VertexAttrib4Nubv, _gloffset_VertexAttrib4NubvARB, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nuiv, _gloffset_VertexAttrib4NuivARB, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nusv, _gloffset_VertexAttrib4NusvARB, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
- GL_STUB_ALIAS(VertexAttrib4bv, _gloffset_VertexAttrib4bvARB, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
- GL_STUB_ALIAS(VertexAttrib4d, _gloffset_VertexAttrib4dARB, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
- GL_STUB_ALIAS(VertexAttrib4dv, _gloffset_VertexAttrib4dvARB, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
- GL_STUB_ALIAS(VertexAttrib4f, _gloffset_VertexAttrib4fARB, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
- GL_STUB_ALIAS(VertexAttrib4fv, _gloffset_VertexAttrib4fvARB, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
- GL_STUB_ALIAS(VertexAttrib4iv, _gloffset_VertexAttrib4ivARB, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
- GL_STUB_ALIAS(VertexAttrib4s, _gloffset_VertexAttrib4sARB, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
- GL_STUB_ALIAS(VertexAttrib4sv, _gloffset_VertexAttrib4svARB, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
- GL_STUB_ALIAS(VertexAttrib4ubv, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
- GL_STUB_ALIAS(VertexAttrib4uiv, _gloffset_VertexAttrib4uivARB, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
- GL_STUB_ALIAS(VertexAttrib4usv, _gloffset_VertexAttrib4usvARB, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
- GL_STUB_ALIAS(VertexAttribPointer, _gloffset_VertexAttribPointerARB, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
- GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8)
- GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16)
- GL_STUB_ALIAS(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
- GL_STUB_ALIAS(DeleteBuffers, _gloffset_DeleteBuffersARB, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
- GL_STUB_ALIAS(GenBuffers, _gloffset_GenBuffersARB, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
- GL_STUB_ALIAS(GetBufferParameteriv, _gloffset_GetBufferParameterivARB, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
- GL_STUB_ALIAS(GetBufferPointerv, _gloffset_GetBufferPointervARB, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
- GL_STUB_ALIAS(GetBufferSubData, _gloffset_GetBufferSubDataARB, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
- GL_STUB_ALIAS(IsBuffer, _gloffset_IsBufferARB, IsBuffer@4, IsBufferARB, IsBufferARB@4)
- GL_STUB_ALIAS(MapBuffer, _gloffset_MapBufferARB, MapBuffer@8, MapBufferARB, MapBufferARB@8)
- GL_STUB_ALIAS(UnmapBuffer, _gloffset_UnmapBufferARB, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
- GL_STUB_ALIAS(BeginQuery, _gloffset_BeginQueryARB, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
- GL_STUB_ALIAS(DeleteQueries, _gloffset_DeleteQueriesARB, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
- GL_STUB_ALIAS(EndQuery, _gloffset_EndQueryARB, EndQuery@4, EndQueryARB, EndQueryARB@4)
- GL_STUB_ALIAS(GenQueries, _gloffset_GenQueriesARB, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
- GL_STUB_ALIAS(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
- GL_STUB_ALIAS(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
- GL_STUB_ALIAS(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
- GL_STUB_ALIAS(IsQuery, _gloffset_IsQueryARB, IsQuery@4, IsQueryARB, IsQueryARB@4)
- GL_STUB_ALIAS(CompileShader, _gloffset_CompileShaderARB, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
- GL_STUB_ALIAS(GetActiveUniform, _gloffset_GetActiveUniformARB, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
- GL_STUB_ALIAS(GetShaderSource, _gloffset_GetShaderSourceARB, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
- GL_STUB_ALIAS(GetUniformLocation, _gloffset_GetUniformLocationARB, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
- GL_STUB_ALIAS(GetUniformfv, _gloffset_GetUniformfvARB, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
- GL_STUB_ALIAS(GetUniformiv, _gloffset_GetUniformivARB, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
- GL_STUB_ALIAS(LinkProgram, _gloffset_LinkProgramARB, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
- GL_STUB_ALIAS(ShaderSource, _gloffset_ShaderSourceARB, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
- GL_STUB_ALIAS(Uniform1f, _gloffset_Uniform1fARB, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
- GL_STUB_ALIAS(Uniform1fv, _gloffset_Uniform1fvARB, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
- GL_STUB_ALIAS(Uniform1i, _gloffset_Uniform1iARB, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
- GL_STUB_ALIAS(Uniform1iv, _gloffset_Uniform1ivARB, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
- GL_STUB_ALIAS(Uniform2f, _gloffset_Uniform2fARB, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
- GL_STUB_ALIAS(Uniform2fv, _gloffset_Uniform2fvARB, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
- GL_STUB_ALIAS(Uniform2i, _gloffset_Uniform2iARB, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
- GL_STUB_ALIAS(Uniform2iv, _gloffset_Uniform2ivARB, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
- GL_STUB_ALIAS(Uniform3f, _gloffset_Uniform3fARB, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
- GL_STUB_ALIAS(Uniform3fv, _gloffset_Uniform3fvARB, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
- GL_STUB_ALIAS(Uniform3i, _gloffset_Uniform3iARB, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
- GL_STUB_ALIAS(Uniform3iv, _gloffset_Uniform3ivARB, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
- GL_STUB_ALIAS(Uniform4f, _gloffset_Uniform4fARB, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
- GL_STUB_ALIAS(Uniform4fv, _gloffset_Uniform4fvARB, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
- GL_STUB_ALIAS(Uniform4i, _gloffset_Uniform4iARB, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
- GL_STUB_ALIAS(Uniform4iv, _gloffset_Uniform4ivARB, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
- GL_STUB_ALIAS(UniformMatrix2fv, _gloffset_UniformMatrix2fvARB, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
- GL_STUB_ALIAS(UniformMatrix3fv, _gloffset_UniformMatrix3fvARB, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
- GL_STUB_ALIAS(UniformMatrix4fv, _gloffset_UniformMatrix4fvARB, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
- GL_STUB_ALIAS(UseProgram, _gloffset_UseProgramObjectARB, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
- GL_STUB_ALIAS(ValidateProgram, _gloffset_ValidateProgramARB, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
- GL_STUB_ALIAS(BindAttribLocation, _gloffset_BindAttribLocationARB, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
- GL_STUB_ALIAS(GetActiveAttrib, _gloffset_GetActiveAttribARB, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
- GL_STUB_ALIAS(GetAttribLocation, _gloffset_GetAttribLocationARB, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
- GL_STUB_ALIAS(DrawBuffers, _gloffset_DrawBuffersARB, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(DrawBuffersATI, _gloffset_DrawBuffersARB, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, _gloffset_SecondaryColor3fEXT, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, _gloffset_SecondaryColor3iEXT, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, _gloffset_SecondaryColor3ivEXT, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, _gloffset_SecondaryColor3sEXT, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, _gloffset_SecondaryColor3svEXT, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, _gloffset_SecondaryColor3uiEXT, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_767, _dispatch_stub_767@8)
- GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_769, _dispatch_stub_769@4)
- GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8)
- GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, _gloffset_GenFramebuffersEXT, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, _gloffset_GenRenderbuffersEXT, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, _gloffset_GenerateMipmapEXT, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40)
- GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(BeginTransformFeedback, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, _gloffset_BindBufferBaseEXT, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, _gloffset_BindBufferRangeEXT, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, _gloffset_EndTransformFeedbackEXT, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, _gloffset_ProvokingVertexEXT, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
-
- GLOBL GLNAME(gl_dispatch_functions_end)
- HIDDEN(GLNAME(gl_dispatch_functions_end))
- ALIGNTEXT16
-GLNAME(gl_dispatch_functions_end):
-
-#if defined(GLX_USE_TLS) && defined(__linux__)
- .section ".note.ABI-tag", "a"
- .p2align 2
- .long 1f - 0f /* name length */
- .long 3f - 2f /* data length */
- .long 1 /* note length */
-0: .asciz "GNU" /* vendor name */
-1: .p2align 2
-2: .long 0 /* note data: the ABI tag */
- .long 2,4,20 /* Minimum kernel version w/TLS */
-3: .p2align 2 /* pad out section */
-#endif /* GLX_USE_TLS */
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
+/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "x86/assyntax.h"
+
+#if defined(STDCALL_API)
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
+# endif
+#else
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
+# define _glapi_Dispatch _mglapi_Dispatch
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
+# endif
+#endif
+
+#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
+
+#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
+#define GLOBL_FN(x) GLOBL x ; .type x, function
+#else
+#define GLOBL_FN(x) GLOBL x
+#endif
+
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+# define THREADS
+#endif
+
+#ifdef GLX_USE_TLS
+
+#ifdef GLX_X86_READONLY_TEXT
+# define CTX_INSNS MOV_L(GS:(EAX), EAX)
+#else
+# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
+#endif
+
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ CALL(_x86_get_dispatch) ; \
+ CTX_INSNS ; \
+ JMP(GL_OFFSET(off))
+
+#elif defined(PTHREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_x86_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#elif defined(THREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_glapi_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#else /* Non-threaded version. */
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ JMP(GL_OFFSET(off))
+#endif
+
+#ifdef HAVE_ALIAS
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ .globl GL_PREFIX(fn, fn_alt) ; \
+ .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
+#else
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ GL_STUB(fn, off, fn_alt)
+#endif
+
+SEG_TEXT
+
+#ifdef GLX_USE_TLS
+
+ GLOBL GLNAME(_x86_get_dispatch)
+ HIDDEN(GLNAME(_x86_get_dispatch))
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ call 1f
+1: popl %eax
+ addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
+ movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
+ ret
+
+#elif defined(PTHREADS)
+EXTERN GLNAME(_glapi_Dispatch)
+EXTERN GLNAME(_gl_DispatchTSD)
+EXTERN GLNAME(pthread_getspecific)
+
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ SUB_L(CONST(24), ESP)
+ PUSH_L(GLNAME(_gl_DispatchTSD))
+ CALL(GLNAME(pthread_getspecific))
+ ADD_L(CONST(28), ESP)
+ RET
+#elif defined(THREADS)
+EXTERN GLNAME(_glapi_get_dispatch)
+#endif
+
+#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
+ .section wtext, "awx", @progbits
+#endif /* defined( GLX_USE_TLS ) */
+
+ ALIGNTEXT16
+ GLOBL GLNAME(gl_dispatch_functions_start)
+ HIDDEN(GLNAME(gl_dispatch_functions_start))
+GLNAME(gl_dispatch_functions_start):
+
+ GL_STUB(NewList, 0, NewList@8)
+ GL_STUB(EndList, 1, EndList@0)
+ GL_STUB(CallList, 2, CallList@4)
+ GL_STUB(CallLists, 3, CallLists@12)
+ GL_STUB(DeleteLists, 4, DeleteLists@8)
+ GL_STUB(GenLists, 5, GenLists@4)
+ GL_STUB(ListBase, 6, ListBase@4)
+ GL_STUB(Begin, 7, Begin@4)
+ GL_STUB(Bitmap, 8, Bitmap@28)
+ GL_STUB(Color3b, 9, Color3b@12)
+ GL_STUB(Color3bv, 10, Color3bv@4)
+ GL_STUB(Color3d, 11, Color3d@24)
+ GL_STUB(Color3dv, 12, Color3dv@4)
+ GL_STUB(Color3f, 13, Color3f@12)
+ GL_STUB(Color3fv, 14, Color3fv@4)
+ GL_STUB(Color3i, 15, Color3i@12)
+ GL_STUB(Color3iv, 16, Color3iv@4)
+ GL_STUB(Color3s, 17, Color3s@12)
+ GL_STUB(Color3sv, 18, Color3sv@4)
+ GL_STUB(Color3ub, 19, Color3ub@12)
+ GL_STUB(Color3ubv, 20, Color3ubv@4)
+ GL_STUB(Color3ui, 21, Color3ui@12)
+ GL_STUB(Color3uiv, 22, Color3uiv@4)
+ GL_STUB(Color3us, 23, Color3us@12)
+ GL_STUB(Color3usv, 24, Color3usv@4)
+ GL_STUB(Color4b, 25, Color4b@16)
+ GL_STUB(Color4bv, 26, Color4bv@4)
+ GL_STUB(Color4d, 27, Color4d@32)
+ GL_STUB(Color4dv, 28, Color4dv@4)
+ GL_STUB(Color4f, 29, Color4f@16)
+ GL_STUB(Color4fv, 30, Color4fv@4)
+ GL_STUB(Color4i, 31, Color4i@16)
+ GL_STUB(Color4iv, 32, Color4iv@4)
+ GL_STUB(Color4s, 33, Color4s@16)
+ GL_STUB(Color4sv, 34, Color4sv@4)
+ GL_STUB(Color4ub, 35, Color4ub@16)
+ GL_STUB(Color4ubv, 36, Color4ubv@4)
+ GL_STUB(Color4ui, 37, Color4ui@16)
+ GL_STUB(Color4uiv, 38, Color4uiv@4)
+ GL_STUB(Color4us, 39, Color4us@16)
+ GL_STUB(Color4usv, 40, Color4usv@4)
+ GL_STUB(EdgeFlag, 41, EdgeFlag@4)
+ GL_STUB(EdgeFlagv, 42, EdgeFlagv@4)
+ GL_STUB(End, 43, End@0)
+ GL_STUB(Indexd, 44, Indexd@8)
+ GL_STUB(Indexdv, 45, Indexdv@4)
+ GL_STUB(Indexf, 46, Indexf@4)
+ GL_STUB(Indexfv, 47, Indexfv@4)
+ GL_STUB(Indexi, 48, Indexi@4)
+ GL_STUB(Indexiv, 49, Indexiv@4)
+ GL_STUB(Indexs, 50, Indexs@4)
+ GL_STUB(Indexsv, 51, Indexsv@4)
+ GL_STUB(Normal3b, 52, Normal3b@12)
+ GL_STUB(Normal3bv, 53, Normal3bv@4)
+ GL_STUB(Normal3d, 54, Normal3d@24)
+ GL_STUB(Normal3dv, 55, Normal3dv@4)
+ GL_STUB(Normal3f, 56, Normal3f@12)
+ GL_STUB(Normal3fv, 57, Normal3fv@4)
+ GL_STUB(Normal3i, 58, Normal3i@12)
+ GL_STUB(Normal3iv, 59, Normal3iv@4)
+ GL_STUB(Normal3s, 60, Normal3s@12)
+ GL_STUB(Normal3sv, 61, Normal3sv@4)
+ GL_STUB(RasterPos2d, 62, RasterPos2d@16)
+ GL_STUB(RasterPos2dv, 63, RasterPos2dv@4)
+ GL_STUB(RasterPos2f, 64, RasterPos2f@8)
+ GL_STUB(RasterPos2fv, 65, RasterPos2fv@4)
+ GL_STUB(RasterPos2i, 66, RasterPos2i@8)
+ GL_STUB(RasterPos2iv, 67, RasterPos2iv@4)
+ GL_STUB(RasterPos2s, 68, RasterPos2s@8)
+ GL_STUB(RasterPos2sv, 69, RasterPos2sv@4)
+ GL_STUB(RasterPos3d, 70, RasterPos3d@24)
+ GL_STUB(RasterPos3dv, 71, RasterPos3dv@4)
+ GL_STUB(RasterPos3f, 72, RasterPos3f@12)
+ GL_STUB(RasterPos3fv, 73, RasterPos3fv@4)
+ GL_STUB(RasterPos3i, 74, RasterPos3i@12)
+ GL_STUB(RasterPos3iv, 75, RasterPos3iv@4)
+ GL_STUB(RasterPos3s, 76, RasterPos3s@12)
+ GL_STUB(RasterPos3sv, 77, RasterPos3sv@4)
+ GL_STUB(RasterPos4d, 78, RasterPos4d@32)
+ GL_STUB(RasterPos4dv, 79, RasterPos4dv@4)
+ GL_STUB(RasterPos4f, 80, RasterPos4f@16)
+ GL_STUB(RasterPos4fv, 81, RasterPos4fv@4)
+ GL_STUB(RasterPos4i, 82, RasterPos4i@16)
+ GL_STUB(RasterPos4iv, 83, RasterPos4iv@4)
+ GL_STUB(RasterPos4s, 84, RasterPos4s@16)
+ GL_STUB(RasterPos4sv, 85, RasterPos4sv@4)
+ GL_STUB(Rectd, 86, Rectd@32)
+ GL_STUB(Rectdv, 87, Rectdv@8)
+ GL_STUB(Rectf, 88, Rectf@16)
+ GL_STUB(Rectfv, 89, Rectfv@8)
+ GL_STUB(Recti, 90, Recti@16)
+ GL_STUB(Rectiv, 91, Rectiv@8)
+ GL_STUB(Rects, 92, Rects@16)
+ GL_STUB(Rectsv, 93, Rectsv@8)
+ GL_STUB(TexCoord1d, 94, TexCoord1d@8)
+ GL_STUB(TexCoord1dv, 95, TexCoord1dv@4)
+ GL_STUB(TexCoord1f, 96, TexCoord1f@4)
+ GL_STUB(TexCoord1fv, 97, TexCoord1fv@4)
+ GL_STUB(TexCoord1i, 98, TexCoord1i@4)
+ GL_STUB(TexCoord1iv, 99, TexCoord1iv@4)
+ GL_STUB(TexCoord1s, 100, TexCoord1s@4)
+ GL_STUB(TexCoord1sv, 101, TexCoord1sv@4)
+ GL_STUB(TexCoord2d, 102, TexCoord2d@16)
+ GL_STUB(TexCoord2dv, 103, TexCoord2dv@4)
+ GL_STUB(TexCoord2f, 104, TexCoord2f@8)
+ GL_STUB(TexCoord2fv, 105, TexCoord2fv@4)
+ GL_STUB(TexCoord2i, 106, TexCoord2i@8)
+ GL_STUB(TexCoord2iv, 107, TexCoord2iv@4)
+ GL_STUB(TexCoord2s, 108, TexCoord2s@8)
+ GL_STUB(TexCoord2sv, 109, TexCoord2sv@4)
+ GL_STUB(TexCoord3d, 110, TexCoord3d@24)
+ GL_STUB(TexCoord3dv, 111, TexCoord3dv@4)
+ GL_STUB(TexCoord3f, 112, TexCoord3f@12)
+ GL_STUB(TexCoord3fv, 113, TexCoord3fv@4)
+ GL_STUB(TexCoord3i, 114, TexCoord3i@12)
+ GL_STUB(TexCoord3iv, 115, TexCoord3iv@4)
+ GL_STUB(TexCoord3s, 116, TexCoord3s@12)
+ GL_STUB(TexCoord3sv, 117, TexCoord3sv@4)
+ GL_STUB(TexCoord4d, 118, TexCoord4d@32)
+ GL_STUB(TexCoord4dv, 119, TexCoord4dv@4)
+ GL_STUB(TexCoord4f, 120, TexCoord4f@16)
+ GL_STUB(TexCoord4fv, 121, TexCoord4fv@4)
+ GL_STUB(TexCoord4i, 122, TexCoord4i@16)
+ GL_STUB(TexCoord4iv, 123, TexCoord4iv@4)
+ GL_STUB(TexCoord4s, 124, TexCoord4s@16)
+ GL_STUB(TexCoord4sv, 125, TexCoord4sv@4)
+ GL_STUB(Vertex2d, 126, Vertex2d@16)
+ GL_STUB(Vertex2dv, 127, Vertex2dv@4)
+ GL_STUB(Vertex2f, 128, Vertex2f@8)
+ GL_STUB(Vertex2fv, 129, Vertex2fv@4)
+ GL_STUB(Vertex2i, 130, Vertex2i@8)
+ GL_STUB(Vertex2iv, 131, Vertex2iv@4)
+ GL_STUB(Vertex2s, 132, Vertex2s@8)
+ GL_STUB(Vertex2sv, 133, Vertex2sv@4)
+ GL_STUB(Vertex3d, 134, Vertex3d@24)
+ GL_STUB(Vertex3dv, 135, Vertex3dv@4)
+ GL_STUB(Vertex3f, 136, Vertex3f@12)
+ GL_STUB(Vertex3fv, 137, Vertex3fv@4)
+ GL_STUB(Vertex3i, 138, Vertex3i@12)
+ GL_STUB(Vertex3iv, 139, Vertex3iv@4)
+ GL_STUB(Vertex3s, 140, Vertex3s@12)
+ GL_STUB(Vertex3sv, 141, Vertex3sv@4)
+ GL_STUB(Vertex4d, 142, Vertex4d@32)
+ GL_STUB(Vertex4dv, 143, Vertex4dv@4)
+ GL_STUB(Vertex4f, 144, Vertex4f@16)
+ GL_STUB(Vertex4fv, 145, Vertex4fv@4)
+ GL_STUB(Vertex4i, 146, Vertex4i@16)
+ GL_STUB(Vertex4iv, 147, Vertex4iv@4)
+ GL_STUB(Vertex4s, 148, Vertex4s@16)
+ GL_STUB(Vertex4sv, 149, Vertex4sv@4)
+ GL_STUB(ClipPlane, 150, ClipPlane@8)
+ GL_STUB(ColorMaterial, 151, ColorMaterial@8)
+ GL_STUB(CullFace, 152, CullFace@4)
+ GL_STUB(Fogf, 153, Fogf@8)
+ GL_STUB(Fogfv, 154, Fogfv@8)
+ GL_STUB(Fogi, 155, Fogi@8)
+ GL_STUB(Fogiv, 156, Fogiv@8)
+ GL_STUB(FrontFace, 157, FrontFace@4)
+ GL_STUB(Hint, 158, Hint@8)
+ GL_STUB(Lightf, 159, Lightf@12)
+ GL_STUB(Lightfv, 160, Lightfv@12)
+ GL_STUB(Lighti, 161, Lighti@12)
+ GL_STUB(Lightiv, 162, Lightiv@12)
+ GL_STUB(LightModelf, 163, LightModelf@8)
+ GL_STUB(LightModelfv, 164, LightModelfv@8)
+ GL_STUB(LightModeli, 165, LightModeli@8)
+ GL_STUB(LightModeliv, 166, LightModeliv@8)
+ GL_STUB(LineStipple, 167, LineStipple@8)
+ GL_STUB(LineWidth, 168, LineWidth@4)
+ GL_STUB(Materialf, 169, Materialf@12)
+ GL_STUB(Materialfv, 170, Materialfv@12)
+ GL_STUB(Materiali, 171, Materiali@12)
+ GL_STUB(Materialiv, 172, Materialiv@12)
+ GL_STUB(PointSize, 173, PointSize@4)
+ GL_STUB(PolygonMode, 174, PolygonMode@8)
+ GL_STUB(PolygonStipple, 175, PolygonStipple@4)
+ GL_STUB(Scissor, 176, Scissor@16)
+ GL_STUB(ShadeModel, 177, ShadeModel@4)
+ GL_STUB(TexParameterf, 178, TexParameterf@12)
+ GL_STUB(TexParameterfv, 179, TexParameterfv@12)
+ GL_STUB(TexParameteri, 180, TexParameteri@12)
+ GL_STUB(TexParameteriv, 181, TexParameteriv@12)
+ GL_STUB(TexImage1D, 182, TexImage1D@32)
+ GL_STUB(TexImage2D, 183, TexImage2D@36)
+ GL_STUB(TexEnvf, 184, TexEnvf@12)
+ GL_STUB(TexEnvfv, 185, TexEnvfv@12)
+ GL_STUB(TexEnvi, 186, TexEnvi@12)
+ GL_STUB(TexEnviv, 187, TexEnviv@12)
+ GL_STUB(TexGend, 188, TexGend@16)
+ GL_STUB(TexGendv, 189, TexGendv@12)
+ GL_STUB(TexGenf, 190, TexGenf@12)
+ GL_STUB(TexGenfv, 191, TexGenfv@12)
+ GL_STUB(TexGeni, 192, TexGeni@12)
+ GL_STUB(TexGeniv, 193, TexGeniv@12)
+ GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12)
+ GL_STUB(SelectBuffer, 195, SelectBuffer@8)
+ GL_STUB(RenderMode, 196, RenderMode@4)
+ GL_STUB(InitNames, 197, InitNames@0)
+ GL_STUB(LoadName, 198, LoadName@4)
+ GL_STUB(PassThrough, 199, PassThrough@4)
+ GL_STUB(PopName, 200, PopName@0)
+ GL_STUB(PushName, 201, PushName@4)
+ GL_STUB(DrawBuffer, 202, DrawBuffer@4)
+ GL_STUB(Clear, 203, Clear@4)
+ GL_STUB(ClearAccum, 204, ClearAccum@16)
+ GL_STUB(ClearIndex, 205, ClearIndex@4)
+ GL_STUB(ClearColor, 206, ClearColor@16)
+ GL_STUB(ClearStencil, 207, ClearStencil@4)
+ GL_STUB(ClearDepth, 208, ClearDepth@8)
+ GL_STUB(StencilMask, 209, StencilMask@4)
+ GL_STUB(ColorMask, 210, ColorMask@16)
+ GL_STUB(DepthMask, 211, DepthMask@4)
+ GL_STUB(IndexMask, 212, IndexMask@4)
+ GL_STUB(Accum, 213, Accum@8)
+ GL_STUB(Disable, 214, Disable@4)
+ GL_STUB(Enable, 215, Enable@4)
+ GL_STUB(Finish, 216, Finish@0)
+ GL_STUB(Flush, 217, Flush@0)
+ GL_STUB(PopAttrib, 218, PopAttrib@0)
+ GL_STUB(PushAttrib, 219, PushAttrib@4)
+ GL_STUB(Map1d, 220, Map1d@32)
+ GL_STUB(Map1f, 221, Map1f@24)
+ GL_STUB(Map2d, 222, Map2d@56)
+ GL_STUB(Map2f, 223, Map2f@40)
+ GL_STUB(MapGrid1d, 224, MapGrid1d@20)
+ GL_STUB(MapGrid1f, 225, MapGrid1f@12)
+ GL_STUB(MapGrid2d, 226, MapGrid2d@40)
+ GL_STUB(MapGrid2f, 227, MapGrid2f@24)
+ GL_STUB(EvalCoord1d, 228, EvalCoord1d@8)
+ GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4)
+ GL_STUB(EvalCoord1f, 230, EvalCoord1f@4)
+ GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4)
+ GL_STUB(EvalCoord2d, 232, EvalCoord2d@16)
+ GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4)
+ GL_STUB(EvalCoord2f, 234, EvalCoord2f@8)
+ GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4)
+ GL_STUB(EvalMesh1, 236, EvalMesh1@12)
+ GL_STUB(EvalPoint1, 237, EvalPoint1@4)
+ GL_STUB(EvalMesh2, 238, EvalMesh2@20)
+ GL_STUB(EvalPoint2, 239, EvalPoint2@8)
+ GL_STUB(AlphaFunc, 240, AlphaFunc@8)
+ GL_STUB(BlendFunc, 241, BlendFunc@8)
+ GL_STUB(LogicOp, 242, LogicOp@4)
+ GL_STUB(StencilFunc, 243, StencilFunc@12)
+ GL_STUB(StencilOp, 244, StencilOp@12)
+ GL_STUB(DepthFunc, 245, DepthFunc@4)
+ GL_STUB(PixelZoom, 246, PixelZoom@8)
+ GL_STUB(PixelTransferf, 247, PixelTransferf@8)
+ GL_STUB(PixelTransferi, 248, PixelTransferi@8)
+ GL_STUB(PixelStoref, 249, PixelStoref@8)
+ GL_STUB(PixelStorei, 250, PixelStorei@8)
+ GL_STUB(PixelMapfv, 251, PixelMapfv@12)
+ GL_STUB(PixelMapuiv, 252, PixelMapuiv@12)
+ GL_STUB(PixelMapusv, 253, PixelMapusv@12)
+ GL_STUB(ReadBuffer, 254, ReadBuffer@4)
+ GL_STUB(CopyPixels, 255, CopyPixels@20)
+ GL_STUB(ReadPixels, 256, ReadPixels@28)
+ GL_STUB(DrawPixels, 257, DrawPixels@20)
+ GL_STUB(GetBooleanv, 258, GetBooleanv@8)
+ GL_STUB(GetClipPlane, 259, GetClipPlane@8)
+ GL_STUB(GetDoublev, 260, GetDoublev@8)
+ GL_STUB(GetError, 261, GetError@0)
+ GL_STUB(GetFloatv, 262, GetFloatv@8)
+ GL_STUB(GetIntegerv, 263, GetIntegerv@8)
+ GL_STUB(GetLightfv, 264, GetLightfv@12)
+ GL_STUB(GetLightiv, 265, GetLightiv@12)
+ GL_STUB(GetMapdv, 266, GetMapdv@12)
+ GL_STUB(GetMapfv, 267, GetMapfv@12)
+ GL_STUB(GetMapiv, 268, GetMapiv@12)
+ GL_STUB(GetMaterialfv, 269, GetMaterialfv@12)
+ GL_STUB(GetMaterialiv, 270, GetMaterialiv@12)
+ GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8)
+ GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8)
+ GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8)
+ GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4)
+ GL_STUB(GetString, 275, GetString@4)
+ GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12)
+ GL_STUB(GetTexEnviv, 277, GetTexEnviv@12)
+ GL_STUB(GetTexGendv, 278, GetTexGendv@12)
+ GL_STUB(GetTexGenfv, 279, GetTexGenfv@12)
+ GL_STUB(GetTexGeniv, 280, GetTexGeniv@12)
+ GL_STUB(GetTexImage, 281, GetTexImage@20)
+ GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12)
+ GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12)
+ GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16)
+ GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16)
+ GL_STUB(IsEnabled, 286, IsEnabled@4)
+ GL_STUB(IsList, 287, IsList@4)
+ GL_STUB(DepthRange, 288, DepthRange@16)
+ GL_STUB(Frustum, 289, Frustum@48)
+ GL_STUB(LoadIdentity, 290, LoadIdentity@0)
+ GL_STUB(LoadMatrixf, 291, LoadMatrixf@4)
+ GL_STUB(LoadMatrixd, 292, LoadMatrixd@4)
+ GL_STUB(MatrixMode, 293, MatrixMode@4)
+ GL_STUB(MultMatrixf, 294, MultMatrixf@4)
+ GL_STUB(MultMatrixd, 295, MultMatrixd@4)
+ GL_STUB(Ortho, 296, Ortho@48)
+ GL_STUB(PopMatrix, 297, PopMatrix@0)
+ GL_STUB(PushMatrix, 298, PushMatrix@0)
+ GL_STUB(Rotated, 299, Rotated@32)
+ GL_STUB(Rotatef, 300, Rotatef@16)
+ GL_STUB(Scaled, 301, Scaled@24)
+ GL_STUB(Scalef, 302, Scalef@12)
+ GL_STUB(Translated, 303, Translated@24)
+ GL_STUB(Translatef, 304, Translatef@12)
+ GL_STUB(Viewport, 305, Viewport@16)
+ GL_STUB(ArrayElement, 306, ArrayElement@4)
+ GL_STUB(BindTexture, 307, BindTexture@8)
+ GL_STUB(ColorPointer, 308, ColorPointer@16)
+ GL_STUB(DisableClientState, 309, DisableClientState@4)
+ GL_STUB(DrawArrays, 310, DrawArrays@12)
+ GL_STUB(DrawElements, 311, DrawElements@16)
+ GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8)
+ GL_STUB(EnableClientState, 313, EnableClientState@4)
+ GL_STUB(IndexPointer, 314, IndexPointer@12)
+ GL_STUB(Indexub, 315, Indexub@4)
+ GL_STUB(Indexubv, 316, Indexubv@4)
+ GL_STUB(InterleavedArrays, 317, InterleavedArrays@12)
+ GL_STUB(NormalPointer, 318, NormalPointer@12)
+ GL_STUB(PolygonOffset, 319, PolygonOffset@8)
+ GL_STUB(TexCoordPointer, 320, TexCoordPointer@16)
+ GL_STUB(VertexPointer, 321, VertexPointer@16)
+ GL_STUB(AreTexturesResident, 322, AreTexturesResident@12)
+ GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28)
+ GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32)
+ GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24)
+ GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32)
+ GL_STUB(DeleteTextures, 327, DeleteTextures@8)
+ GL_STUB(GenTextures, 328, GenTextures@8)
+ GL_STUB(GetPointerv, 329, GetPointerv@8)
+ GL_STUB(IsTexture, 330, IsTexture@4)
+ GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12)
+ GL_STUB(TexSubImage1D, 332, TexSubImage1D@28)
+ GL_STUB(TexSubImage2D, 333, TexSubImage2D@36)
+ GL_STUB(PopClientAttrib, 334, PopClientAttrib@0)
+ GL_STUB(PushClientAttrib, 335, PushClientAttrib@4)
+ GL_STUB(BlendColor, 336, BlendColor@16)
+ GL_STUB(BlendEquation, 337, BlendEquation@4)
+ GL_STUB(DrawRangeElements, 338, DrawRangeElements@24)
+ GL_STUB(ColorTable, 339, ColorTable@24)
+ GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12)
+ GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12)
+ GL_STUB(CopyColorTable, 342, CopyColorTable@20)
+ GL_STUB(GetColorTable, 343, GetColorTable@16)
+ GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12)
+ GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12)
+ GL_STUB(ColorSubTable, 346, ColorSubTable@24)
+ GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20)
+ GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24)
+ GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28)
+ GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12)
+ GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12)
+ GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12)
+ GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12)
+ GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20)
+ GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24)
+ GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16)
+ GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12)
+ GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12)
+ GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24)
+ GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32)
+ GL_STUB(GetHistogram, 361, GetHistogram@20)
+ GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12)
+ GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12)
+ GL_STUB(GetMinmax, 364, GetMinmax@20)
+ GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12)
+ GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12)
+ GL_STUB(Histogram, 367, Histogram@16)
+ GL_STUB(Minmax, 368, Minmax@12)
+ GL_STUB(ResetHistogram, 369, ResetHistogram@4)
+ GL_STUB(ResetMinmax, 370, ResetMinmax@4)
+ GL_STUB(TexImage3D, 371, TexImage3D@40)
+ GL_STUB(TexSubImage3D, 372, TexSubImage3D@44)
+ GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36)
+ GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4)
+ GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4)
+ GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12)
+ GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8)
+ GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8)
+ GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8)
+ GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8)
+ GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8)
+ GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8)
+ GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8)
+ GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20)
+ GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8)
+ GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12)
+ GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8)
+ GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12)
+ GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8)
+ GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12)
+ GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8)
+ GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28)
+ GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8)
+ GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16)
+ GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8)
+ GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16)
+ GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8)
+ GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16)
+ GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8)
+ GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36)
+ GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8)
+ GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20)
+ GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8)
+ GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20)
+ GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8)
+ GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20)
+ GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8)
+ GL_STUB(AttachShader, 408, AttachShader@8)
+ GL_STUB(CreateProgram, 409, CreateProgram@0)
+ GL_STUB(CreateShader, 410, CreateShader@4)
+ GL_STUB(DeleteProgram, 411, DeleteProgram@4)
+ GL_STUB(DeleteShader, 412, DeleteShader@4)
+ GL_STUB(DetachShader, 413, DetachShader@8)
+ GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16)
+ GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16)
+ GL_STUB(GetProgramiv, 416, GetProgramiv@12)
+ GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16)
+ GL_STUB(GetShaderiv, 418, GetShaderiv@12)
+ GL_STUB(IsProgram, 419, IsProgram@4)
+ GL_STUB(IsShader, 420, IsShader@4)
+ GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16)
+ GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8)
+ GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16)
+ GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16)
+ GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16)
+ GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16)
+ GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16)
+ GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16)
+ GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16)
+ GL_STUB(ClampColor, 430, ClampColor@8)
+ GL_STUB(ClearBufferfi, 431, ClearBufferfi@16)
+ GL_STUB(ClearBufferfv, 432, ClearBufferfv@12)
+ GL_STUB(ClearBufferiv, 433, ClearBufferiv@12)
+ GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12)
+ GL_STUB(GetStringi, 435, GetStringi@8)
+ GL_STUB(TexBuffer, 436, TexBuffer@12)
+ GL_STUB(FramebufferTexture, 437, FramebufferTexture@16)
+ GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12)
+ GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12)
+ GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8)
+ GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4)
+ GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4)
+ GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4)
+ GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4)
+ GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8)
+ GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28)
+ GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32)
+ GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36)
+ GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28)
+ GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36)
+ GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44)
+ GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12)
+ GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4)
+ GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4)
+ GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12)
+ GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12)
+ GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12)
+ GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12)
+ GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12)
+ GL_STUB(GetProgramivARB, 460, GetProgramivARB@12)
+ GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12)
+ GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12)
+ GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12)
+ GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40)
+ GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12)
+ GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24)
+ GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12)
+ GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40)
+ GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12)
+ GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24)
+ GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12)
+ GL_STUB(ProgramStringARB, 472, ProgramStringARB@16)
+ GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12)
+ GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8)
+ GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8)
+ GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8)
+ GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8)
+ GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8)
+ GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20)
+ GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8)
+ GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12)
+ GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8)
+ GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12)
+ GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8)
+ GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28)
+ GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8)
+ GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16)
+ GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8)
+ GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16)
+ GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8)
+ GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8)
+ GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8)
+ GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8)
+ GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20)
+ GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8)
+ GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8)
+ GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8)
+ GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8)
+ GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36)
+ GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8)
+ GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20)
+ GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8)
+ GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8)
+ GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20)
+ GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8)
+ GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8)
+ GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8)
+ GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8)
+ GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24)
+ GL_STUB(BindBufferARB, 510, BindBufferARB@8)
+ GL_STUB(BufferDataARB, 511, BufferDataARB@16)
+ GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16)
+ GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8)
+ GL_STUB(GenBuffersARB, 514, GenBuffersARB@8)
+ GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12)
+ GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12)
+ GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16)
+ GL_STUB(IsBufferARB, 518, IsBufferARB@4)
+ GL_STUB(MapBufferARB, 519, MapBufferARB@8)
+ GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4)
+ GL_STUB(BeginQueryARB, 521, BeginQueryARB@8)
+ GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8)
+ GL_STUB(EndQueryARB, 523, EndQueryARB@4)
+ GL_STUB(GenQueriesARB, 524, GenQueriesARB@8)
+ GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12)
+ GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12)
+ GL_STUB(GetQueryivARB, 527, GetQueryivARB@12)
+ GL_STUB(IsQueryARB, 528, IsQueryARB@4)
+ GL_STUB(AttachObjectARB, 529, AttachObjectARB@8)
+ GL_STUB(CompileShaderARB, 530, CompileShaderARB@4)
+ GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0)
+ GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4)
+ GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4)
+ GL_STUB(DetachObjectARB, 534, DetachObjectARB@8)
+ GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28)
+ GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16)
+ GL_STUB(GetHandleARB, 537, GetHandleARB@4)
+ GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16)
+ GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12)
+ GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12)
+ GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16)
+ GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8)
+ GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12)
+ GL_STUB(GetUniformivARB, 544, GetUniformivARB@12)
+ GL_STUB(LinkProgramARB, 545, LinkProgramARB@4)
+ GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16)
+ GL_STUB(Uniform1fARB, 547, Uniform1fARB@8)
+ GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12)
+ GL_STUB(Uniform1iARB, 549, Uniform1iARB@8)
+ GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12)
+ GL_STUB(Uniform2fARB, 551, Uniform2fARB@12)
+ GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12)
+ GL_STUB(Uniform2iARB, 553, Uniform2iARB@12)
+ GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12)
+ GL_STUB(Uniform3fARB, 555, Uniform3fARB@16)
+ GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12)
+ GL_STUB(Uniform3iARB, 557, Uniform3iARB@16)
+ GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12)
+ GL_STUB(Uniform4fARB, 559, Uniform4fARB@20)
+ GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12)
+ GL_STUB(Uniform4iARB, 561, Uniform4iARB@20)
+ GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12)
+ GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16)
+ GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16)
+ GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16)
+ GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4)
+ GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4)
+ GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12)
+ GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28)
+ GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8)
+ GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8)
+ GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16)
+ GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20)
+ GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20)
+ GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16)
+ GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20)
+ GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12)
+ GL_STUB(FlushMappedBufferRange, 578, FlushMappedBufferRange@12)
+ GL_STUB(MapBufferRange, 579, MapBufferRange@16)
+ GL_STUB(BindVertexArray, 580, BindVertexArray@4)
+ GL_STUB(GenVertexArrays, 581, GenVertexArrays@8)
+ GL_STUB(CopyBufferSubData, 582, CopyBufferSubData@20)
+ GL_STUB(ClientWaitSync, 583, ClientWaitSync@12)
+ GL_STUB(DeleteSync, 584, DeleteSync@4)
+ GL_STUB(FenceSync, 585, FenceSync@8)
+ GL_STUB(GetInteger64v, 586, GetInteger64v@8)
+ GL_STUB(GetSynciv, 587, GetSynciv@20)
+ GL_STUB(IsSync, 588, IsSync@4)
+ GL_STUB(WaitSync, 589, WaitSync@12)
+ GL_STUB(DrawElementsBaseVertex, 590, DrawElementsBaseVertex@20)
+ GL_STUB(DrawRangeElementsBaseVertex, 591, DrawRangeElementsBaseVertex@28)
+ GL_STUB(MultiDrawElementsBaseVertex, 592, MultiDrawElementsBaseVertex@24)
+ GL_STUB(BindTransformFeedback, 593, BindTransformFeedback@8)
+ GL_STUB(DeleteTransformFeedbacks, 594, DeleteTransformFeedbacks@8)
+ GL_STUB(DrawTransformFeedback, 595, DrawTransformFeedback@8)
+ GL_STUB(GenTransformFeedbacks, 596, GenTransformFeedbacks@8)
+ GL_STUB(IsTransformFeedback, 597, IsTransformFeedback@4)
+ GL_STUB(PauseTransformFeedback, 598, PauseTransformFeedback@0)
+ GL_STUB(ResumeTransformFeedback, 599, ResumeTransformFeedback@0)
+ GL_STUB(PolygonOffsetEXT, 600, PolygonOffsetEXT@8)
+ GL_STUB(_dispatch_stub_601, 601, _dispatch_stub_601@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_601, _dispatch_stub_601@8))
+ GL_STUB(_dispatch_stub_602, 602, _dispatch_stub_602@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_602, _dispatch_stub_602@8))
+ GL_STUB(_dispatch_stub_603, 603, _dispatch_stub_603@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_603, _dispatch_stub_603@8))
+ GL_STUB(_dispatch_stub_604, 604, _dispatch_stub_604@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_604, _dispatch_stub_604@8))
+ GL_STUB(_dispatch_stub_605, 605, _dispatch_stub_605@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_605, _dispatch_stub_605@8))
+ GL_STUB(_dispatch_stub_606, 606, _dispatch_stub_606@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@8))
+ GL_STUB(_dispatch_stub_607, 607, _dispatch_stub_607@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@8))
+ GL_STUB(_dispatch_stub_608, 608, _dispatch_stub_608@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@4))
+ GL_STUB(ColorPointerEXT, 609, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 610, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 611, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 612, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 613, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 614, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 615, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 616, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 617, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 618, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 619, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 620, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 621, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 622, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 623, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 624, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 625, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 626, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 627, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 628, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 629, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 630, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 631, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 632, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 633, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 634, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 635, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 636, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 637, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 638, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 639, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 640, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 641, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 642, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_643, 643, _dispatch_stub_643@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_643, _dispatch_stub_643@4))
+ GL_STUB(BlendFuncSeparateEXT, 644, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 645, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 646, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 647, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 648, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 649, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 650, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 651, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 652, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 653, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 654, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 655, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 656, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 657, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 658, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 659, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 660, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 661, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 662, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 663, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 664, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 665, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 666, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 667, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 668, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 669, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 670, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 671, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 672, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 673, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 674, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 675, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 676, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 677, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 678, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 679, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 680, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 681, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 682, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 683, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 684, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_685, 685, _dispatch_stub_685@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_685, _dispatch_stub_685@20))
+ GL_STUB(_dispatch_stub_686, 686, _dispatch_stub_686@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_686, _dispatch_stub_686@24))
+ GL_STUB(_dispatch_stub_687, 687, _dispatch_stub_687@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_687, _dispatch_stub_687@8))
+ GL_STUB(_dispatch_stub_688, 688, _dispatch_stub_688@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_688, _dispatch_stub_688@4))
+ GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@8))
+ GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@12))
+ GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@4))
+ GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8))
+ GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4))
+ GL_STUB(AreProgramsResidentNV, 694, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 695, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 696, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 697, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 698, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 699, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 700, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 701, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 702, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 703, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 704, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 705, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 706, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 707, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 708, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 709, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 710, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 711, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 712, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 713, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 714, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 715, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 716, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 717, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 718, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 719, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 720, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 721, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 722, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 723, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 724, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 725, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 726, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 727, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 728, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 729, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 730, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 731, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 732, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 733, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 734, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 735, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 736, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 737, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 738, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 739, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 740, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 741, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 742, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 743, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 744, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 745, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 746, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 747, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 748, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 749, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 750, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 751, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 752, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 753, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 754, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 755, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 756, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 757, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 758, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 759, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 760, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 761, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 762, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 763, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 764, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 765, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 766, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 767, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 768, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 769, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 770, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 771, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 772, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 773, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@4))
+ GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@4))
+ GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@8))
+ GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8))
+ GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 779, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 780, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 781, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 782, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 783, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 784, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 785, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 786, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@16))
+ GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@8))
+ GL_STUB(BindFramebufferEXT, 789, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 790, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 791, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 792, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 793, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 794, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 795, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 796, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 797, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 798, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 799, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 800, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 801, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 802, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 803, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 804, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 805, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_806, 806, _dispatch_stub_806@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_806, _dispatch_stub_806@40))
+ GL_STUB(_dispatch_stub_807, 807, _dispatch_stub_807@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_807, _dispatch_stub_807@12))
+ GL_STUB(_dispatch_stub_808, 808, _dispatch_stub_808@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_808, _dispatch_stub_808@12))
+ GL_STUB(BindFragDataLocationEXT, 809, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 810, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 811, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 812, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 813, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 814, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 815, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 816, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 817, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 818, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 819, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 820, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 821, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 822, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 823, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 824, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 825, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 826, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 827, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 828, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 829, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 830, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 831, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 832, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 833, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 834, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 835, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 836, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 837, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 838, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 839, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 840, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 841, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 842, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 843, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 844, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 845, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 846, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 847, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 848, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 849, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 850, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 851, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 852, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 853, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 854, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 855, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 856, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 857, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 858, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 859, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 860, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 861, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 862, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 863, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 864, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 865, ProvokingVertexEXT@4)
+ GL_STUB(_dispatch_stub_866, 866, _dispatch_stub_866@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_866, _dispatch_stub_866@12))
+ GL_STUB(_dispatch_stub_867, 867, _dispatch_stub_867@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_867, _dispatch_stub_867@12))
+ GL_STUB(GetObjectParameterivAPPLE, 868, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 869, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 870, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 871, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 872, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 873, UseShaderProgramEXT@8)
+ GL_STUB(_dispatch_stub_874, 874, _dispatch_stub_874@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_874, _dispatch_stub_874@16))
+ GL_STUB(_dispatch_stub_875, 875, _dispatch_stub_875@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_875, _dispatch_stub_875@16))
+ GL_STUB(_dispatch_stub_876, 876, _dispatch_stub_876@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_876, _dispatch_stub_876@16))
+ GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12))
+ GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 879, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 880, EGLImageTargetTexture2DOES@8)
+ GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
+ GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
+ GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
+#endif
+ GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
+ GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
+ GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
+ GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8)
+#endif
+ GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4)
+#endif
+ GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
+ GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
+ GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
+ GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16)
+ GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
+ GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
+ GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12)
+#endif
+ GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
+ GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
+ GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
+ GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
+ GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
+ GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
+ GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20)
+ GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
+ GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12)
+ GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12)
+ GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28)
+ GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
+ GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16)
+ GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16)
+ GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36)
+ GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
+ GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20)
+ GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
+ GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
+ GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
+ GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
+ GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
+ GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
+ GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
+ GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
+ GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
+ GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
+ GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
+ GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
+ GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
+ GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
+ GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
+ GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
+ GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
+ GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
+ GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
+ GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
+ GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
+ GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
+ GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
+ GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
+ GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
+ GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
+ GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
+ GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
+ GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
+ GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
+ GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
+ GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
+ GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
+ GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
+ GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
+ GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
+ GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
+ GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
+ GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
+ GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
+ GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8)
+ GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16)
+ GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
+ GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
+ GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
+ GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
+ GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
+ GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
+ GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4)
+ GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8)
+ GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
+ GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
+ GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
+ GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4)
+ GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
+ GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
+ GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
+ GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
+ GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4)
+ GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
+ GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
+ GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
+ GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
+ GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
+ GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
+ GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
+ GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
+ GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
+ GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
+ GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
+ GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
+ GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
+ GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
+ GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
+ GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
+ GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
+ GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
+ GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
+ GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
+ GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
+ GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
+ GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
+ GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
+ GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
+ GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
+ GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
+ GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
+ GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
+ GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
+ GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
+ GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
+ GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
+ GL_STUB_ALIAS(PointParameterf, 615, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 615, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 616, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 616, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 619, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 620, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 621, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 622, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 623, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 624, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 625, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 626, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 627, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 628, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 629, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 630, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 631, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 632, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 633, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 634, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 635, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 636, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 637, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 638, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 639, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 640, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 641, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 642, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 644, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 661, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 661, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 662, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 662, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 663, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 663, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 664, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 664, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 665, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 665, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 666, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 666, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 667, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 667, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 668, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 668, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 669, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 669, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 670, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 670, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 671, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 671, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 672, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 672, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 673, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 673, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 674, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 674, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 675, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 675, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 676, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 676, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 695, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 696, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 698, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 704, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 704, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 708, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 772, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 773, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 776, DeleteVertexArrays@8, _dispatch_stub_776, _dispatch_stub_776@8)
+ GL_STUB_ALIAS(IsVertexArray, 778, IsVertexArray@4, _dispatch_stub_778, _dispatch_stub_778@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 785, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 788, BlendEquationSeparate@8, _dispatch_stub_788, _dispatch_stub_788@8)
+ GL_STUB_ALIAS(BindFramebuffer, 789, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 790, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 791, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 792, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 793, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 794, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 795, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 796, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 797, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 798, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 799, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 800, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 801, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 802, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 803, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 804, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 805, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 806, BlitFramebuffer@40, _dispatch_stub_806, _dispatch_stub_806@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 809, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 810, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 811, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 812, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 813, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 814, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 815, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 816, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 817, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 818, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 819, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 820, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 821, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 822, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 823, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 824, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 825, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 826, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 827, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 828, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 829, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 830, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 831, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 832, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 833, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 834, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 835, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 836, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 837, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 838, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 839, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 840, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 841, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 842, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 843, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 844, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 845, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 846, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 847, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 848, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 849, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 852, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 853, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 854, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 855, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 856, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 857, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 858, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 859, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 861, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 862, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 863, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 864, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 865, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+
+ GLOBL GLNAME(gl_dispatch_functions_end)
+ HIDDEN(GLNAME(gl_dispatch_functions_end))
+ ALIGNTEXT16
+GLNAME(gl_dispatch_functions_end):
+
+#if defined(GLX_USE_TLS) && defined(__linux__)
+ .section ".note.ABI-tag", "a"
+ .p2align 2
+ .long 1f - 0f /* name length */
+ .long 3f - 2f /* data length */
+ .long 1 /* note length */
+0: .asciz "GNU" /* vendor name */
+1: .p2align 2
+2: .long 0 /* note data: the ABI tag */
+ .long 2,4,20 /* Minimum kernel version w/TLS */
+3: .p2align 2 /* pad out section */
+#endif /* GLX_USE_TLS */
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mapi/glapi/glapidispatch.h b/mesalib/src/mapi/glapi/glapidispatch.h
deleted file mode 100644
index 0c19d9029..000000000
--- a/mesalib/src/mapi/glapi/glapidispatch.h
+++ /dev/null
@@ -1,4231 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
-
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#if !defined( _GLAPI_DISPATCH_H_ )
-# define _GLAPI_DISPATCH_H_
-
-
-/* this file should not be included directly in mesa */
-
-/**
- * \file glapidispatch.h
- * Macros for handling GL dispatch tables.
- *
- * For each known GL function, there are 3 macros in this file. The first
- * macro is named CALL_FuncName and is used to call that GL function using
- * the specified dispatch table. The other 2 macros, called GET_FuncName
- * can SET_FuncName, are used to get and set the dispatch pointer for the
- * named function in the specified dispatch table.
- */
-
-#define CALL_by_offset(disp, cast, offset, parameters) \
- (*(cast (GET_by_offset(disp, offset)))) parameters
-#define GET_by_offset(disp, offset) \
- (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
-#define SET_by_offset(disp, offset, fn) \
- do { \
- if ( (offset) < 0 ) { \
- /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
- /* __func__, __LINE__, disp, offset, # fn); */ \
- /* abort(); */ \
- } \
- else { \
- ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
- } \
- } while(0)
-
-#define CALL_NewList(disp, parameters) (*((disp)->NewList)) parameters
-#define GET_NewList(disp) ((disp)->NewList)
-#define SET_NewList(disp, fn) ((disp)->NewList = fn)
-#define CALL_EndList(disp, parameters) (*((disp)->EndList)) parameters
-#define GET_EndList(disp) ((disp)->EndList)
-#define SET_EndList(disp, fn) ((disp)->EndList = fn)
-#define CALL_CallList(disp, parameters) (*((disp)->CallList)) parameters
-#define GET_CallList(disp) ((disp)->CallList)
-#define SET_CallList(disp, fn) ((disp)->CallList = fn)
-#define CALL_CallLists(disp, parameters) (*((disp)->CallLists)) parameters
-#define GET_CallLists(disp) ((disp)->CallLists)
-#define SET_CallLists(disp, fn) ((disp)->CallLists = fn)
-#define CALL_DeleteLists(disp, parameters) (*((disp)->DeleteLists)) parameters
-#define GET_DeleteLists(disp) ((disp)->DeleteLists)
-#define SET_DeleteLists(disp, fn) ((disp)->DeleteLists = fn)
-#define CALL_GenLists(disp, parameters) (*((disp)->GenLists)) parameters
-#define GET_GenLists(disp) ((disp)->GenLists)
-#define SET_GenLists(disp, fn) ((disp)->GenLists = fn)
-#define CALL_ListBase(disp, parameters) (*((disp)->ListBase)) parameters
-#define GET_ListBase(disp) ((disp)->ListBase)
-#define SET_ListBase(disp, fn) ((disp)->ListBase = fn)
-#define CALL_Begin(disp, parameters) (*((disp)->Begin)) parameters
-#define GET_Begin(disp) ((disp)->Begin)
-#define SET_Begin(disp, fn) ((disp)->Begin = fn)
-#define CALL_Bitmap(disp, parameters) (*((disp)->Bitmap)) parameters
-#define GET_Bitmap(disp) ((disp)->Bitmap)
-#define SET_Bitmap(disp, fn) ((disp)->Bitmap = fn)
-#define CALL_Color3b(disp, parameters) (*((disp)->Color3b)) parameters
-#define GET_Color3b(disp) ((disp)->Color3b)
-#define SET_Color3b(disp, fn) ((disp)->Color3b = fn)
-#define CALL_Color3bv(disp, parameters) (*((disp)->Color3bv)) parameters
-#define GET_Color3bv(disp) ((disp)->Color3bv)
-#define SET_Color3bv(disp, fn) ((disp)->Color3bv = fn)
-#define CALL_Color3d(disp, parameters) (*((disp)->Color3d)) parameters
-#define GET_Color3d(disp) ((disp)->Color3d)
-#define SET_Color3d(disp, fn) ((disp)->Color3d = fn)
-#define CALL_Color3dv(disp, parameters) (*((disp)->Color3dv)) parameters
-#define GET_Color3dv(disp) ((disp)->Color3dv)
-#define SET_Color3dv(disp, fn) ((disp)->Color3dv = fn)
-#define CALL_Color3f(disp, parameters) (*((disp)->Color3f)) parameters
-#define GET_Color3f(disp) ((disp)->Color3f)
-#define SET_Color3f(disp, fn) ((disp)->Color3f = fn)
-#define CALL_Color3fv(disp, parameters) (*((disp)->Color3fv)) parameters
-#define GET_Color3fv(disp) ((disp)->Color3fv)
-#define SET_Color3fv(disp, fn) ((disp)->Color3fv = fn)
-#define CALL_Color3i(disp, parameters) (*((disp)->Color3i)) parameters
-#define GET_Color3i(disp) ((disp)->Color3i)
-#define SET_Color3i(disp, fn) ((disp)->Color3i = fn)
-#define CALL_Color3iv(disp, parameters) (*((disp)->Color3iv)) parameters
-#define GET_Color3iv(disp) ((disp)->Color3iv)
-#define SET_Color3iv(disp, fn) ((disp)->Color3iv = fn)
-#define CALL_Color3s(disp, parameters) (*((disp)->Color3s)) parameters
-#define GET_Color3s(disp) ((disp)->Color3s)
-#define SET_Color3s(disp, fn) ((disp)->Color3s = fn)
-#define CALL_Color3sv(disp, parameters) (*((disp)->Color3sv)) parameters
-#define GET_Color3sv(disp) ((disp)->Color3sv)
-#define SET_Color3sv(disp, fn) ((disp)->Color3sv = fn)
-#define CALL_Color3ub(disp, parameters) (*((disp)->Color3ub)) parameters
-#define GET_Color3ub(disp) ((disp)->Color3ub)
-#define SET_Color3ub(disp, fn) ((disp)->Color3ub = fn)
-#define CALL_Color3ubv(disp, parameters) (*((disp)->Color3ubv)) parameters
-#define GET_Color3ubv(disp) ((disp)->Color3ubv)
-#define SET_Color3ubv(disp, fn) ((disp)->Color3ubv = fn)
-#define CALL_Color3ui(disp, parameters) (*((disp)->Color3ui)) parameters
-#define GET_Color3ui(disp) ((disp)->Color3ui)
-#define SET_Color3ui(disp, fn) ((disp)->Color3ui = fn)
-#define CALL_Color3uiv(disp, parameters) (*((disp)->Color3uiv)) parameters
-#define GET_Color3uiv(disp) ((disp)->Color3uiv)
-#define SET_Color3uiv(disp, fn) ((disp)->Color3uiv = fn)
-#define CALL_Color3us(disp, parameters) (*((disp)->Color3us)) parameters
-#define GET_Color3us(disp) ((disp)->Color3us)
-#define SET_Color3us(disp, fn) ((disp)->Color3us = fn)
-#define CALL_Color3usv(disp, parameters) (*((disp)->Color3usv)) parameters
-#define GET_Color3usv(disp) ((disp)->Color3usv)
-#define SET_Color3usv(disp, fn) ((disp)->Color3usv = fn)
-#define CALL_Color4b(disp, parameters) (*((disp)->Color4b)) parameters
-#define GET_Color4b(disp) ((disp)->Color4b)
-#define SET_Color4b(disp, fn) ((disp)->Color4b = fn)
-#define CALL_Color4bv(disp, parameters) (*((disp)->Color4bv)) parameters
-#define GET_Color4bv(disp) ((disp)->Color4bv)
-#define SET_Color4bv(disp, fn) ((disp)->Color4bv = fn)
-#define CALL_Color4d(disp, parameters) (*((disp)->Color4d)) parameters
-#define GET_Color4d(disp) ((disp)->Color4d)
-#define SET_Color4d(disp, fn) ((disp)->Color4d = fn)
-#define CALL_Color4dv(disp, parameters) (*((disp)->Color4dv)) parameters
-#define GET_Color4dv(disp) ((disp)->Color4dv)
-#define SET_Color4dv(disp, fn) ((disp)->Color4dv = fn)
-#define CALL_Color4f(disp, parameters) (*((disp)->Color4f)) parameters
-#define GET_Color4f(disp) ((disp)->Color4f)
-#define SET_Color4f(disp, fn) ((disp)->Color4f = fn)
-#define CALL_Color4fv(disp, parameters) (*((disp)->Color4fv)) parameters
-#define GET_Color4fv(disp) ((disp)->Color4fv)
-#define SET_Color4fv(disp, fn) ((disp)->Color4fv = fn)
-#define CALL_Color4i(disp, parameters) (*((disp)->Color4i)) parameters
-#define GET_Color4i(disp) ((disp)->Color4i)
-#define SET_Color4i(disp, fn) ((disp)->Color4i = fn)
-#define CALL_Color4iv(disp, parameters) (*((disp)->Color4iv)) parameters
-#define GET_Color4iv(disp) ((disp)->Color4iv)
-#define SET_Color4iv(disp, fn) ((disp)->Color4iv = fn)
-#define CALL_Color4s(disp, parameters) (*((disp)->Color4s)) parameters
-#define GET_Color4s(disp) ((disp)->Color4s)
-#define SET_Color4s(disp, fn) ((disp)->Color4s = fn)
-#define CALL_Color4sv(disp, parameters) (*((disp)->Color4sv)) parameters
-#define GET_Color4sv(disp) ((disp)->Color4sv)
-#define SET_Color4sv(disp, fn) ((disp)->Color4sv = fn)
-#define CALL_Color4ub(disp, parameters) (*((disp)->Color4ub)) parameters
-#define GET_Color4ub(disp) ((disp)->Color4ub)
-#define SET_Color4ub(disp, fn) ((disp)->Color4ub = fn)
-#define CALL_Color4ubv(disp, parameters) (*((disp)->Color4ubv)) parameters
-#define GET_Color4ubv(disp) ((disp)->Color4ubv)
-#define SET_Color4ubv(disp, fn) ((disp)->Color4ubv = fn)
-#define CALL_Color4ui(disp, parameters) (*((disp)->Color4ui)) parameters
-#define GET_Color4ui(disp) ((disp)->Color4ui)
-#define SET_Color4ui(disp, fn) ((disp)->Color4ui = fn)
-#define CALL_Color4uiv(disp, parameters) (*((disp)->Color4uiv)) parameters
-#define GET_Color4uiv(disp) ((disp)->Color4uiv)
-#define SET_Color4uiv(disp, fn) ((disp)->Color4uiv = fn)
-#define CALL_Color4us(disp, parameters) (*((disp)->Color4us)) parameters
-#define GET_Color4us(disp) ((disp)->Color4us)
-#define SET_Color4us(disp, fn) ((disp)->Color4us = fn)
-#define CALL_Color4usv(disp, parameters) (*((disp)->Color4usv)) parameters
-#define GET_Color4usv(disp) ((disp)->Color4usv)
-#define SET_Color4usv(disp, fn) ((disp)->Color4usv = fn)
-#define CALL_EdgeFlag(disp, parameters) (*((disp)->EdgeFlag)) parameters
-#define GET_EdgeFlag(disp) ((disp)->EdgeFlag)
-#define SET_EdgeFlag(disp, fn) ((disp)->EdgeFlag = fn)
-#define CALL_EdgeFlagv(disp, parameters) (*((disp)->EdgeFlagv)) parameters
-#define GET_EdgeFlagv(disp) ((disp)->EdgeFlagv)
-#define SET_EdgeFlagv(disp, fn) ((disp)->EdgeFlagv = fn)
-#define CALL_End(disp, parameters) (*((disp)->End)) parameters
-#define GET_End(disp) ((disp)->End)
-#define SET_End(disp, fn) ((disp)->End = fn)
-#define CALL_Indexd(disp, parameters) (*((disp)->Indexd)) parameters
-#define GET_Indexd(disp) ((disp)->Indexd)
-#define SET_Indexd(disp, fn) ((disp)->Indexd = fn)
-#define CALL_Indexdv(disp, parameters) (*((disp)->Indexdv)) parameters
-#define GET_Indexdv(disp) ((disp)->Indexdv)
-#define SET_Indexdv(disp, fn) ((disp)->Indexdv = fn)
-#define CALL_Indexf(disp, parameters) (*((disp)->Indexf)) parameters
-#define GET_Indexf(disp) ((disp)->Indexf)
-#define SET_Indexf(disp, fn) ((disp)->Indexf = fn)
-#define CALL_Indexfv(disp, parameters) (*((disp)->Indexfv)) parameters
-#define GET_Indexfv(disp) ((disp)->Indexfv)
-#define SET_Indexfv(disp, fn) ((disp)->Indexfv = fn)
-#define CALL_Indexi(disp, parameters) (*((disp)->Indexi)) parameters
-#define GET_Indexi(disp) ((disp)->Indexi)
-#define SET_Indexi(disp, fn) ((disp)->Indexi = fn)
-#define CALL_Indexiv(disp, parameters) (*((disp)->Indexiv)) parameters
-#define GET_Indexiv(disp) ((disp)->Indexiv)
-#define SET_Indexiv(disp, fn) ((disp)->Indexiv = fn)
-#define CALL_Indexs(disp, parameters) (*((disp)->Indexs)) parameters
-#define GET_Indexs(disp) ((disp)->Indexs)
-#define SET_Indexs(disp, fn) ((disp)->Indexs = fn)
-#define CALL_Indexsv(disp, parameters) (*((disp)->Indexsv)) parameters
-#define GET_Indexsv(disp) ((disp)->Indexsv)
-#define SET_Indexsv(disp, fn) ((disp)->Indexsv = fn)
-#define CALL_Normal3b(disp, parameters) (*((disp)->Normal3b)) parameters
-#define GET_Normal3b(disp) ((disp)->Normal3b)
-#define SET_Normal3b(disp, fn) ((disp)->Normal3b = fn)
-#define CALL_Normal3bv(disp, parameters) (*((disp)->Normal3bv)) parameters
-#define GET_Normal3bv(disp) ((disp)->Normal3bv)
-#define SET_Normal3bv(disp, fn) ((disp)->Normal3bv = fn)
-#define CALL_Normal3d(disp, parameters) (*((disp)->Normal3d)) parameters
-#define GET_Normal3d(disp) ((disp)->Normal3d)
-#define SET_Normal3d(disp, fn) ((disp)->Normal3d = fn)
-#define CALL_Normal3dv(disp, parameters) (*((disp)->Normal3dv)) parameters
-#define GET_Normal3dv(disp) ((disp)->Normal3dv)
-#define SET_Normal3dv(disp, fn) ((disp)->Normal3dv = fn)
-#define CALL_Normal3f(disp, parameters) (*((disp)->Normal3f)) parameters
-#define GET_Normal3f(disp) ((disp)->Normal3f)
-#define SET_Normal3f(disp, fn) ((disp)->Normal3f = fn)
-#define CALL_Normal3fv(disp, parameters) (*((disp)->Normal3fv)) parameters
-#define GET_Normal3fv(disp) ((disp)->Normal3fv)
-#define SET_Normal3fv(disp, fn) ((disp)->Normal3fv = fn)
-#define CALL_Normal3i(disp, parameters) (*((disp)->Normal3i)) parameters
-#define GET_Normal3i(disp) ((disp)->Normal3i)
-#define SET_Normal3i(disp, fn) ((disp)->Normal3i = fn)
-#define CALL_Normal3iv(disp, parameters) (*((disp)->Normal3iv)) parameters
-#define GET_Normal3iv(disp) ((disp)->Normal3iv)
-#define SET_Normal3iv(disp, fn) ((disp)->Normal3iv = fn)
-#define CALL_Normal3s(disp, parameters) (*((disp)->Normal3s)) parameters
-#define GET_Normal3s(disp) ((disp)->Normal3s)
-#define SET_Normal3s(disp, fn) ((disp)->Normal3s = fn)
-#define CALL_Normal3sv(disp, parameters) (*((disp)->Normal3sv)) parameters
-#define GET_Normal3sv(disp) ((disp)->Normal3sv)
-#define SET_Normal3sv(disp, fn) ((disp)->Normal3sv = fn)
-#define CALL_RasterPos2d(disp, parameters) (*((disp)->RasterPos2d)) parameters
-#define GET_RasterPos2d(disp) ((disp)->RasterPos2d)
-#define SET_RasterPos2d(disp, fn) ((disp)->RasterPos2d = fn)
-#define CALL_RasterPos2dv(disp, parameters) (*((disp)->RasterPos2dv)) parameters
-#define GET_RasterPos2dv(disp) ((disp)->RasterPos2dv)
-#define SET_RasterPos2dv(disp, fn) ((disp)->RasterPos2dv = fn)
-#define CALL_RasterPos2f(disp, parameters) (*((disp)->RasterPos2f)) parameters
-#define GET_RasterPos2f(disp) ((disp)->RasterPos2f)
-#define SET_RasterPos2f(disp, fn) ((disp)->RasterPos2f = fn)
-#define CALL_RasterPos2fv(disp, parameters) (*((disp)->RasterPos2fv)) parameters
-#define GET_RasterPos2fv(disp) ((disp)->RasterPos2fv)
-#define SET_RasterPos2fv(disp, fn) ((disp)->RasterPos2fv = fn)
-#define CALL_RasterPos2i(disp, parameters) (*((disp)->RasterPos2i)) parameters
-#define GET_RasterPos2i(disp) ((disp)->RasterPos2i)
-#define SET_RasterPos2i(disp, fn) ((disp)->RasterPos2i = fn)
-#define CALL_RasterPos2iv(disp, parameters) (*((disp)->RasterPos2iv)) parameters
-#define GET_RasterPos2iv(disp) ((disp)->RasterPos2iv)
-#define SET_RasterPos2iv(disp, fn) ((disp)->RasterPos2iv = fn)
-#define CALL_RasterPos2s(disp, parameters) (*((disp)->RasterPos2s)) parameters
-#define GET_RasterPos2s(disp) ((disp)->RasterPos2s)
-#define SET_RasterPos2s(disp, fn) ((disp)->RasterPos2s = fn)
-#define CALL_RasterPos2sv(disp, parameters) (*((disp)->RasterPos2sv)) parameters
-#define GET_RasterPos2sv(disp) ((disp)->RasterPos2sv)
-#define SET_RasterPos2sv(disp, fn) ((disp)->RasterPos2sv = fn)
-#define CALL_RasterPos3d(disp, parameters) (*((disp)->RasterPos3d)) parameters
-#define GET_RasterPos3d(disp) ((disp)->RasterPos3d)
-#define SET_RasterPos3d(disp, fn) ((disp)->RasterPos3d = fn)
-#define CALL_RasterPos3dv(disp, parameters) (*((disp)->RasterPos3dv)) parameters
-#define GET_RasterPos3dv(disp) ((disp)->RasterPos3dv)
-#define SET_RasterPos3dv(disp, fn) ((disp)->RasterPos3dv = fn)
-#define CALL_RasterPos3f(disp, parameters) (*((disp)->RasterPos3f)) parameters
-#define GET_RasterPos3f(disp) ((disp)->RasterPos3f)
-#define SET_RasterPos3f(disp, fn) ((disp)->RasterPos3f = fn)
-#define CALL_RasterPos3fv(disp, parameters) (*((disp)->RasterPos3fv)) parameters
-#define GET_RasterPos3fv(disp) ((disp)->RasterPos3fv)
-#define SET_RasterPos3fv(disp, fn) ((disp)->RasterPos3fv = fn)
-#define CALL_RasterPos3i(disp, parameters) (*((disp)->RasterPos3i)) parameters
-#define GET_RasterPos3i(disp) ((disp)->RasterPos3i)
-#define SET_RasterPos3i(disp, fn) ((disp)->RasterPos3i = fn)
-#define CALL_RasterPos3iv(disp, parameters) (*((disp)->RasterPos3iv)) parameters
-#define GET_RasterPos3iv(disp) ((disp)->RasterPos3iv)
-#define SET_RasterPos3iv(disp, fn) ((disp)->RasterPos3iv = fn)
-#define CALL_RasterPos3s(disp, parameters) (*((disp)->RasterPos3s)) parameters
-#define GET_RasterPos3s(disp) ((disp)->RasterPos3s)
-#define SET_RasterPos3s(disp, fn) ((disp)->RasterPos3s = fn)
-#define CALL_RasterPos3sv(disp, parameters) (*((disp)->RasterPos3sv)) parameters
-#define GET_RasterPos3sv(disp) ((disp)->RasterPos3sv)
-#define SET_RasterPos3sv(disp, fn) ((disp)->RasterPos3sv = fn)
-#define CALL_RasterPos4d(disp, parameters) (*((disp)->RasterPos4d)) parameters
-#define GET_RasterPos4d(disp) ((disp)->RasterPos4d)
-#define SET_RasterPos4d(disp, fn) ((disp)->RasterPos4d = fn)
-#define CALL_RasterPos4dv(disp, parameters) (*((disp)->RasterPos4dv)) parameters
-#define GET_RasterPos4dv(disp) ((disp)->RasterPos4dv)
-#define SET_RasterPos4dv(disp, fn) ((disp)->RasterPos4dv = fn)
-#define CALL_RasterPos4f(disp, parameters) (*((disp)->RasterPos4f)) parameters
-#define GET_RasterPos4f(disp) ((disp)->RasterPos4f)
-#define SET_RasterPos4f(disp, fn) ((disp)->RasterPos4f = fn)
-#define CALL_RasterPos4fv(disp, parameters) (*((disp)->RasterPos4fv)) parameters
-#define GET_RasterPos4fv(disp) ((disp)->RasterPos4fv)
-#define SET_RasterPos4fv(disp, fn) ((disp)->RasterPos4fv = fn)
-#define CALL_RasterPos4i(disp, parameters) (*((disp)->RasterPos4i)) parameters
-#define GET_RasterPos4i(disp) ((disp)->RasterPos4i)
-#define SET_RasterPos4i(disp, fn) ((disp)->RasterPos4i = fn)
-#define CALL_RasterPos4iv(disp, parameters) (*((disp)->RasterPos4iv)) parameters
-#define GET_RasterPos4iv(disp) ((disp)->RasterPos4iv)
-#define SET_RasterPos4iv(disp, fn) ((disp)->RasterPos4iv = fn)
-#define CALL_RasterPos4s(disp, parameters) (*((disp)->RasterPos4s)) parameters
-#define GET_RasterPos4s(disp) ((disp)->RasterPos4s)
-#define SET_RasterPos4s(disp, fn) ((disp)->RasterPos4s = fn)
-#define CALL_RasterPos4sv(disp, parameters) (*((disp)->RasterPos4sv)) parameters
-#define GET_RasterPos4sv(disp) ((disp)->RasterPos4sv)
-#define SET_RasterPos4sv(disp, fn) ((disp)->RasterPos4sv = fn)
-#define CALL_Rectd(disp, parameters) (*((disp)->Rectd)) parameters
-#define GET_Rectd(disp) ((disp)->Rectd)
-#define SET_Rectd(disp, fn) ((disp)->Rectd = fn)
-#define CALL_Rectdv(disp, parameters) (*((disp)->Rectdv)) parameters
-#define GET_Rectdv(disp) ((disp)->Rectdv)
-#define SET_Rectdv(disp, fn) ((disp)->Rectdv = fn)
-#define CALL_Rectf(disp, parameters) (*((disp)->Rectf)) parameters
-#define GET_Rectf(disp) ((disp)->Rectf)
-#define SET_Rectf(disp, fn) ((disp)->Rectf = fn)
-#define CALL_Rectfv(disp, parameters) (*((disp)->Rectfv)) parameters
-#define GET_Rectfv(disp) ((disp)->Rectfv)
-#define SET_Rectfv(disp, fn) ((disp)->Rectfv = fn)
-#define CALL_Recti(disp, parameters) (*((disp)->Recti)) parameters
-#define GET_Recti(disp) ((disp)->Recti)
-#define SET_Recti(disp, fn) ((disp)->Recti = fn)
-#define CALL_Rectiv(disp, parameters) (*((disp)->Rectiv)) parameters
-#define GET_Rectiv(disp) ((disp)->Rectiv)
-#define SET_Rectiv(disp, fn) ((disp)->Rectiv = fn)
-#define CALL_Rects(disp, parameters) (*((disp)->Rects)) parameters
-#define GET_Rects(disp) ((disp)->Rects)
-#define SET_Rects(disp, fn) ((disp)->Rects = fn)
-#define CALL_Rectsv(disp, parameters) (*((disp)->Rectsv)) parameters
-#define GET_Rectsv(disp) ((disp)->Rectsv)
-#define SET_Rectsv(disp, fn) ((disp)->Rectsv = fn)
-#define CALL_TexCoord1d(disp, parameters) (*((disp)->TexCoord1d)) parameters
-#define GET_TexCoord1d(disp) ((disp)->TexCoord1d)
-#define SET_TexCoord1d(disp, fn) ((disp)->TexCoord1d = fn)
-#define CALL_TexCoord1dv(disp, parameters) (*((disp)->TexCoord1dv)) parameters
-#define GET_TexCoord1dv(disp) ((disp)->TexCoord1dv)
-#define SET_TexCoord1dv(disp, fn) ((disp)->TexCoord1dv = fn)
-#define CALL_TexCoord1f(disp, parameters) (*((disp)->TexCoord1f)) parameters
-#define GET_TexCoord1f(disp) ((disp)->TexCoord1f)
-#define SET_TexCoord1f(disp, fn) ((disp)->TexCoord1f = fn)
-#define CALL_TexCoord1fv(disp, parameters) (*((disp)->TexCoord1fv)) parameters
-#define GET_TexCoord1fv(disp) ((disp)->TexCoord1fv)
-#define SET_TexCoord1fv(disp, fn) ((disp)->TexCoord1fv = fn)
-#define CALL_TexCoord1i(disp, parameters) (*((disp)->TexCoord1i)) parameters
-#define GET_TexCoord1i(disp) ((disp)->TexCoord1i)
-#define SET_TexCoord1i(disp, fn) ((disp)->TexCoord1i = fn)
-#define CALL_TexCoord1iv(disp, parameters) (*((disp)->TexCoord1iv)) parameters
-#define GET_TexCoord1iv(disp) ((disp)->TexCoord1iv)
-#define SET_TexCoord1iv(disp, fn) ((disp)->TexCoord1iv = fn)
-#define CALL_TexCoord1s(disp, parameters) (*((disp)->TexCoord1s)) parameters
-#define GET_TexCoord1s(disp) ((disp)->TexCoord1s)
-#define SET_TexCoord1s(disp, fn) ((disp)->TexCoord1s = fn)
-#define CALL_TexCoord1sv(disp, parameters) (*((disp)->TexCoord1sv)) parameters
-#define GET_TexCoord1sv(disp) ((disp)->TexCoord1sv)
-#define SET_TexCoord1sv(disp, fn) ((disp)->TexCoord1sv = fn)
-#define CALL_TexCoord2d(disp, parameters) (*((disp)->TexCoord2d)) parameters
-#define GET_TexCoord2d(disp) ((disp)->TexCoord2d)
-#define SET_TexCoord2d(disp, fn) ((disp)->TexCoord2d = fn)
-#define CALL_TexCoord2dv(disp, parameters) (*((disp)->TexCoord2dv)) parameters
-#define GET_TexCoord2dv(disp) ((disp)->TexCoord2dv)
-#define SET_TexCoord2dv(disp, fn) ((disp)->TexCoord2dv = fn)
-#define CALL_TexCoord2f(disp, parameters) (*((disp)->TexCoord2f)) parameters
-#define GET_TexCoord2f(disp) ((disp)->TexCoord2f)
-#define SET_TexCoord2f(disp, fn) ((disp)->TexCoord2f = fn)
-#define CALL_TexCoord2fv(disp, parameters) (*((disp)->TexCoord2fv)) parameters
-#define GET_TexCoord2fv(disp) ((disp)->TexCoord2fv)
-#define SET_TexCoord2fv(disp, fn) ((disp)->TexCoord2fv = fn)
-#define CALL_TexCoord2i(disp, parameters) (*((disp)->TexCoord2i)) parameters
-#define GET_TexCoord2i(disp) ((disp)->TexCoord2i)
-#define SET_TexCoord2i(disp, fn) ((disp)->TexCoord2i = fn)
-#define CALL_TexCoord2iv(disp, parameters) (*((disp)->TexCoord2iv)) parameters
-#define GET_TexCoord2iv(disp) ((disp)->TexCoord2iv)
-#define SET_TexCoord2iv(disp, fn) ((disp)->TexCoord2iv = fn)
-#define CALL_TexCoord2s(disp, parameters) (*((disp)->TexCoord2s)) parameters
-#define GET_TexCoord2s(disp) ((disp)->TexCoord2s)
-#define SET_TexCoord2s(disp, fn) ((disp)->TexCoord2s = fn)
-#define CALL_TexCoord2sv(disp, parameters) (*((disp)->TexCoord2sv)) parameters
-#define GET_TexCoord2sv(disp) ((disp)->TexCoord2sv)
-#define SET_TexCoord2sv(disp, fn) ((disp)->TexCoord2sv = fn)
-#define CALL_TexCoord3d(disp, parameters) (*((disp)->TexCoord3d)) parameters
-#define GET_TexCoord3d(disp) ((disp)->TexCoord3d)
-#define SET_TexCoord3d(disp, fn) ((disp)->TexCoord3d = fn)
-#define CALL_TexCoord3dv(disp, parameters) (*((disp)->TexCoord3dv)) parameters
-#define GET_TexCoord3dv(disp) ((disp)->TexCoord3dv)
-#define SET_TexCoord3dv(disp, fn) ((disp)->TexCoord3dv = fn)
-#define CALL_TexCoord3f(disp, parameters) (*((disp)->TexCoord3f)) parameters
-#define GET_TexCoord3f(disp) ((disp)->TexCoord3f)
-#define SET_TexCoord3f(disp, fn) ((disp)->TexCoord3f = fn)
-#define CALL_TexCoord3fv(disp, parameters) (*((disp)->TexCoord3fv)) parameters
-#define GET_TexCoord3fv(disp) ((disp)->TexCoord3fv)
-#define SET_TexCoord3fv(disp, fn) ((disp)->TexCoord3fv = fn)
-#define CALL_TexCoord3i(disp, parameters) (*((disp)->TexCoord3i)) parameters
-#define GET_TexCoord3i(disp) ((disp)->TexCoord3i)
-#define SET_TexCoord3i(disp, fn) ((disp)->TexCoord3i = fn)
-#define CALL_TexCoord3iv(disp, parameters) (*((disp)->TexCoord3iv)) parameters
-#define GET_TexCoord3iv(disp) ((disp)->TexCoord3iv)
-#define SET_TexCoord3iv(disp, fn) ((disp)->TexCoord3iv = fn)
-#define CALL_TexCoord3s(disp, parameters) (*((disp)->TexCoord3s)) parameters
-#define GET_TexCoord3s(disp) ((disp)->TexCoord3s)
-#define SET_TexCoord3s(disp, fn) ((disp)->TexCoord3s = fn)
-#define CALL_TexCoord3sv(disp, parameters) (*((disp)->TexCoord3sv)) parameters
-#define GET_TexCoord3sv(disp) ((disp)->TexCoord3sv)
-#define SET_TexCoord3sv(disp, fn) ((disp)->TexCoord3sv = fn)
-#define CALL_TexCoord4d(disp, parameters) (*((disp)->TexCoord4d)) parameters
-#define GET_TexCoord4d(disp) ((disp)->TexCoord4d)
-#define SET_TexCoord4d(disp, fn) ((disp)->TexCoord4d = fn)
-#define CALL_TexCoord4dv(disp, parameters) (*((disp)->TexCoord4dv)) parameters
-#define GET_TexCoord4dv(disp) ((disp)->TexCoord4dv)
-#define SET_TexCoord4dv(disp, fn) ((disp)->TexCoord4dv = fn)
-#define CALL_TexCoord4f(disp, parameters) (*((disp)->TexCoord4f)) parameters
-#define GET_TexCoord4f(disp) ((disp)->TexCoord4f)
-#define SET_TexCoord4f(disp, fn) ((disp)->TexCoord4f = fn)
-#define CALL_TexCoord4fv(disp, parameters) (*((disp)->TexCoord4fv)) parameters
-#define GET_TexCoord4fv(disp) ((disp)->TexCoord4fv)
-#define SET_TexCoord4fv(disp, fn) ((disp)->TexCoord4fv = fn)
-#define CALL_TexCoord4i(disp, parameters) (*((disp)->TexCoord4i)) parameters
-#define GET_TexCoord4i(disp) ((disp)->TexCoord4i)
-#define SET_TexCoord4i(disp, fn) ((disp)->TexCoord4i = fn)
-#define CALL_TexCoord4iv(disp, parameters) (*((disp)->TexCoord4iv)) parameters
-#define GET_TexCoord4iv(disp) ((disp)->TexCoord4iv)
-#define SET_TexCoord4iv(disp, fn) ((disp)->TexCoord4iv = fn)
-#define CALL_TexCoord4s(disp, parameters) (*((disp)->TexCoord4s)) parameters
-#define GET_TexCoord4s(disp) ((disp)->TexCoord4s)
-#define SET_TexCoord4s(disp, fn) ((disp)->TexCoord4s = fn)
-#define CALL_TexCoord4sv(disp, parameters) (*((disp)->TexCoord4sv)) parameters
-#define GET_TexCoord4sv(disp) ((disp)->TexCoord4sv)
-#define SET_TexCoord4sv(disp, fn) ((disp)->TexCoord4sv = fn)
-#define CALL_Vertex2d(disp, parameters) (*((disp)->Vertex2d)) parameters
-#define GET_Vertex2d(disp) ((disp)->Vertex2d)
-#define SET_Vertex2d(disp, fn) ((disp)->Vertex2d = fn)
-#define CALL_Vertex2dv(disp, parameters) (*((disp)->Vertex2dv)) parameters
-#define GET_Vertex2dv(disp) ((disp)->Vertex2dv)
-#define SET_Vertex2dv(disp, fn) ((disp)->Vertex2dv = fn)
-#define CALL_Vertex2f(disp, parameters) (*((disp)->Vertex2f)) parameters
-#define GET_Vertex2f(disp) ((disp)->Vertex2f)
-#define SET_Vertex2f(disp, fn) ((disp)->Vertex2f = fn)
-#define CALL_Vertex2fv(disp, parameters) (*((disp)->Vertex2fv)) parameters
-#define GET_Vertex2fv(disp) ((disp)->Vertex2fv)
-#define SET_Vertex2fv(disp, fn) ((disp)->Vertex2fv = fn)
-#define CALL_Vertex2i(disp, parameters) (*((disp)->Vertex2i)) parameters
-#define GET_Vertex2i(disp) ((disp)->Vertex2i)
-#define SET_Vertex2i(disp, fn) ((disp)->Vertex2i = fn)
-#define CALL_Vertex2iv(disp, parameters) (*((disp)->Vertex2iv)) parameters
-#define GET_Vertex2iv(disp) ((disp)->Vertex2iv)
-#define SET_Vertex2iv(disp, fn) ((disp)->Vertex2iv = fn)
-#define CALL_Vertex2s(disp, parameters) (*((disp)->Vertex2s)) parameters
-#define GET_Vertex2s(disp) ((disp)->Vertex2s)
-#define SET_Vertex2s(disp, fn) ((disp)->Vertex2s = fn)
-#define CALL_Vertex2sv(disp, parameters) (*((disp)->Vertex2sv)) parameters
-#define GET_Vertex2sv(disp) ((disp)->Vertex2sv)
-#define SET_Vertex2sv(disp, fn) ((disp)->Vertex2sv = fn)
-#define CALL_Vertex3d(disp, parameters) (*((disp)->Vertex3d)) parameters
-#define GET_Vertex3d(disp) ((disp)->Vertex3d)
-#define SET_Vertex3d(disp, fn) ((disp)->Vertex3d = fn)
-#define CALL_Vertex3dv(disp, parameters) (*((disp)->Vertex3dv)) parameters
-#define GET_Vertex3dv(disp) ((disp)->Vertex3dv)
-#define SET_Vertex3dv(disp, fn) ((disp)->Vertex3dv = fn)
-#define CALL_Vertex3f(disp, parameters) (*((disp)->Vertex3f)) parameters
-#define GET_Vertex3f(disp) ((disp)->Vertex3f)
-#define SET_Vertex3f(disp, fn) ((disp)->Vertex3f = fn)
-#define CALL_Vertex3fv(disp, parameters) (*((disp)->Vertex3fv)) parameters
-#define GET_Vertex3fv(disp) ((disp)->Vertex3fv)
-#define SET_Vertex3fv(disp, fn) ((disp)->Vertex3fv = fn)
-#define CALL_Vertex3i(disp, parameters) (*((disp)->Vertex3i)) parameters
-#define GET_Vertex3i(disp) ((disp)->Vertex3i)
-#define SET_Vertex3i(disp, fn) ((disp)->Vertex3i = fn)
-#define CALL_Vertex3iv(disp, parameters) (*((disp)->Vertex3iv)) parameters
-#define GET_Vertex3iv(disp) ((disp)->Vertex3iv)
-#define SET_Vertex3iv(disp, fn) ((disp)->Vertex3iv = fn)
-#define CALL_Vertex3s(disp, parameters) (*((disp)->Vertex3s)) parameters
-#define GET_Vertex3s(disp) ((disp)->Vertex3s)
-#define SET_Vertex3s(disp, fn) ((disp)->Vertex3s = fn)
-#define CALL_Vertex3sv(disp, parameters) (*((disp)->Vertex3sv)) parameters
-#define GET_Vertex3sv(disp) ((disp)->Vertex3sv)
-#define SET_Vertex3sv(disp, fn) ((disp)->Vertex3sv = fn)
-#define CALL_Vertex4d(disp, parameters) (*((disp)->Vertex4d)) parameters
-#define GET_Vertex4d(disp) ((disp)->Vertex4d)
-#define SET_Vertex4d(disp, fn) ((disp)->Vertex4d = fn)
-#define CALL_Vertex4dv(disp, parameters) (*((disp)->Vertex4dv)) parameters
-#define GET_Vertex4dv(disp) ((disp)->Vertex4dv)
-#define SET_Vertex4dv(disp, fn) ((disp)->Vertex4dv = fn)
-#define CALL_Vertex4f(disp, parameters) (*((disp)->Vertex4f)) parameters
-#define GET_Vertex4f(disp) ((disp)->Vertex4f)
-#define SET_Vertex4f(disp, fn) ((disp)->Vertex4f = fn)
-#define CALL_Vertex4fv(disp, parameters) (*((disp)->Vertex4fv)) parameters
-#define GET_Vertex4fv(disp) ((disp)->Vertex4fv)
-#define SET_Vertex4fv(disp, fn) ((disp)->Vertex4fv = fn)
-#define CALL_Vertex4i(disp, parameters) (*((disp)->Vertex4i)) parameters
-#define GET_Vertex4i(disp) ((disp)->Vertex4i)
-#define SET_Vertex4i(disp, fn) ((disp)->Vertex4i = fn)
-#define CALL_Vertex4iv(disp, parameters) (*((disp)->Vertex4iv)) parameters
-#define GET_Vertex4iv(disp) ((disp)->Vertex4iv)
-#define SET_Vertex4iv(disp, fn) ((disp)->Vertex4iv = fn)
-#define CALL_Vertex4s(disp, parameters) (*((disp)->Vertex4s)) parameters
-#define GET_Vertex4s(disp) ((disp)->Vertex4s)
-#define SET_Vertex4s(disp, fn) ((disp)->Vertex4s = fn)
-#define CALL_Vertex4sv(disp, parameters) (*((disp)->Vertex4sv)) parameters
-#define GET_Vertex4sv(disp) ((disp)->Vertex4sv)
-#define SET_Vertex4sv(disp, fn) ((disp)->Vertex4sv = fn)
-#define CALL_ClipPlane(disp, parameters) (*((disp)->ClipPlane)) parameters
-#define GET_ClipPlane(disp) ((disp)->ClipPlane)
-#define SET_ClipPlane(disp, fn) ((disp)->ClipPlane = fn)
-#define CALL_ColorMaterial(disp, parameters) (*((disp)->ColorMaterial)) parameters
-#define GET_ColorMaterial(disp) ((disp)->ColorMaterial)
-#define SET_ColorMaterial(disp, fn) ((disp)->ColorMaterial = fn)
-#define CALL_CullFace(disp, parameters) (*((disp)->CullFace)) parameters
-#define GET_CullFace(disp) ((disp)->CullFace)
-#define SET_CullFace(disp, fn) ((disp)->CullFace = fn)
-#define CALL_Fogf(disp, parameters) (*((disp)->Fogf)) parameters
-#define GET_Fogf(disp) ((disp)->Fogf)
-#define SET_Fogf(disp, fn) ((disp)->Fogf = fn)
-#define CALL_Fogfv(disp, parameters) (*((disp)->Fogfv)) parameters
-#define GET_Fogfv(disp) ((disp)->Fogfv)
-#define SET_Fogfv(disp, fn) ((disp)->Fogfv = fn)
-#define CALL_Fogi(disp, parameters) (*((disp)->Fogi)) parameters
-#define GET_Fogi(disp) ((disp)->Fogi)
-#define SET_Fogi(disp, fn) ((disp)->Fogi = fn)
-#define CALL_Fogiv(disp, parameters) (*((disp)->Fogiv)) parameters
-#define GET_Fogiv(disp) ((disp)->Fogiv)
-#define SET_Fogiv(disp, fn) ((disp)->Fogiv = fn)
-#define CALL_FrontFace(disp, parameters) (*((disp)->FrontFace)) parameters
-#define GET_FrontFace(disp) ((disp)->FrontFace)
-#define SET_FrontFace(disp, fn) ((disp)->FrontFace = fn)
-#define CALL_Hint(disp, parameters) (*((disp)->Hint)) parameters
-#define GET_Hint(disp) ((disp)->Hint)
-#define SET_Hint(disp, fn) ((disp)->Hint = fn)
-#define CALL_Lightf(disp, parameters) (*((disp)->Lightf)) parameters
-#define GET_Lightf(disp) ((disp)->Lightf)
-#define SET_Lightf(disp, fn) ((disp)->Lightf = fn)
-#define CALL_Lightfv(disp, parameters) (*((disp)->Lightfv)) parameters
-#define GET_Lightfv(disp) ((disp)->Lightfv)
-#define SET_Lightfv(disp, fn) ((disp)->Lightfv = fn)
-#define CALL_Lighti(disp, parameters) (*((disp)->Lighti)) parameters
-#define GET_Lighti(disp) ((disp)->Lighti)
-#define SET_Lighti(disp, fn) ((disp)->Lighti = fn)
-#define CALL_Lightiv(disp, parameters) (*((disp)->Lightiv)) parameters
-#define GET_Lightiv(disp) ((disp)->Lightiv)
-#define SET_Lightiv(disp, fn) ((disp)->Lightiv = fn)
-#define CALL_LightModelf(disp, parameters) (*((disp)->LightModelf)) parameters
-#define GET_LightModelf(disp) ((disp)->LightModelf)
-#define SET_LightModelf(disp, fn) ((disp)->LightModelf = fn)
-#define CALL_LightModelfv(disp, parameters) (*((disp)->LightModelfv)) parameters
-#define GET_LightModelfv(disp) ((disp)->LightModelfv)
-#define SET_LightModelfv(disp, fn) ((disp)->LightModelfv = fn)
-#define CALL_LightModeli(disp, parameters) (*((disp)->LightModeli)) parameters
-#define GET_LightModeli(disp) ((disp)->LightModeli)
-#define SET_LightModeli(disp, fn) ((disp)->LightModeli = fn)
-#define CALL_LightModeliv(disp, parameters) (*((disp)->LightModeliv)) parameters
-#define GET_LightModeliv(disp) ((disp)->LightModeliv)
-#define SET_LightModeliv(disp, fn) ((disp)->LightModeliv = fn)
-#define CALL_LineStipple(disp, parameters) (*((disp)->LineStipple)) parameters
-#define GET_LineStipple(disp) ((disp)->LineStipple)
-#define SET_LineStipple(disp, fn) ((disp)->LineStipple = fn)
-#define CALL_LineWidth(disp, parameters) (*((disp)->LineWidth)) parameters
-#define GET_LineWidth(disp) ((disp)->LineWidth)
-#define SET_LineWidth(disp, fn) ((disp)->LineWidth = fn)
-#define CALL_Materialf(disp, parameters) (*((disp)->Materialf)) parameters
-#define GET_Materialf(disp) ((disp)->Materialf)
-#define SET_Materialf(disp, fn) ((disp)->Materialf = fn)
-#define CALL_Materialfv(disp, parameters) (*((disp)->Materialfv)) parameters
-#define GET_Materialfv(disp) ((disp)->Materialfv)
-#define SET_Materialfv(disp, fn) ((disp)->Materialfv = fn)
-#define CALL_Materiali(disp, parameters) (*((disp)->Materiali)) parameters
-#define GET_Materiali(disp) ((disp)->Materiali)
-#define SET_Materiali(disp, fn) ((disp)->Materiali = fn)
-#define CALL_Materialiv(disp, parameters) (*((disp)->Materialiv)) parameters
-#define GET_Materialiv(disp) ((disp)->Materialiv)
-#define SET_Materialiv(disp, fn) ((disp)->Materialiv = fn)
-#define CALL_PointSize(disp, parameters) (*((disp)->PointSize)) parameters
-#define GET_PointSize(disp) ((disp)->PointSize)
-#define SET_PointSize(disp, fn) ((disp)->PointSize = fn)
-#define CALL_PolygonMode(disp, parameters) (*((disp)->PolygonMode)) parameters
-#define GET_PolygonMode(disp) ((disp)->PolygonMode)
-#define SET_PolygonMode(disp, fn) ((disp)->PolygonMode = fn)
-#define CALL_PolygonStipple(disp, parameters) (*((disp)->PolygonStipple)) parameters
-#define GET_PolygonStipple(disp) ((disp)->PolygonStipple)
-#define SET_PolygonStipple(disp, fn) ((disp)->PolygonStipple = fn)
-#define CALL_Scissor(disp, parameters) (*((disp)->Scissor)) parameters
-#define GET_Scissor(disp) ((disp)->Scissor)
-#define SET_Scissor(disp, fn) ((disp)->Scissor = fn)
-#define CALL_ShadeModel(disp, parameters) (*((disp)->ShadeModel)) parameters
-#define GET_ShadeModel(disp) ((disp)->ShadeModel)
-#define SET_ShadeModel(disp, fn) ((disp)->ShadeModel = fn)
-#define CALL_TexParameterf(disp, parameters) (*((disp)->TexParameterf)) parameters
-#define GET_TexParameterf(disp) ((disp)->TexParameterf)
-#define SET_TexParameterf(disp, fn) ((disp)->TexParameterf = fn)
-#define CALL_TexParameterfv(disp, parameters) (*((disp)->TexParameterfv)) parameters
-#define GET_TexParameterfv(disp) ((disp)->TexParameterfv)
-#define SET_TexParameterfv(disp, fn) ((disp)->TexParameterfv = fn)
-#define CALL_TexParameteri(disp, parameters) (*((disp)->TexParameteri)) parameters
-#define GET_TexParameteri(disp) ((disp)->TexParameteri)
-#define SET_TexParameteri(disp, fn) ((disp)->TexParameteri = fn)
-#define CALL_TexParameteriv(disp, parameters) (*((disp)->TexParameteriv)) parameters
-#define GET_TexParameteriv(disp) ((disp)->TexParameteriv)
-#define SET_TexParameteriv(disp, fn) ((disp)->TexParameteriv = fn)
-#define CALL_TexImage1D(disp, parameters) (*((disp)->TexImage1D)) parameters
-#define GET_TexImage1D(disp) ((disp)->TexImage1D)
-#define SET_TexImage1D(disp, fn) ((disp)->TexImage1D = fn)
-#define CALL_TexImage2D(disp, parameters) (*((disp)->TexImage2D)) parameters
-#define GET_TexImage2D(disp) ((disp)->TexImage2D)
-#define SET_TexImage2D(disp, fn) ((disp)->TexImage2D = fn)
-#define CALL_TexEnvf(disp, parameters) (*((disp)->TexEnvf)) parameters
-#define GET_TexEnvf(disp) ((disp)->TexEnvf)
-#define SET_TexEnvf(disp, fn) ((disp)->TexEnvf = fn)
-#define CALL_TexEnvfv(disp, parameters) (*((disp)->TexEnvfv)) parameters
-#define GET_TexEnvfv(disp) ((disp)->TexEnvfv)
-#define SET_TexEnvfv(disp, fn) ((disp)->TexEnvfv = fn)
-#define CALL_TexEnvi(disp, parameters) (*((disp)->TexEnvi)) parameters
-#define GET_TexEnvi(disp) ((disp)->TexEnvi)
-#define SET_TexEnvi(disp, fn) ((disp)->TexEnvi = fn)
-#define CALL_TexEnviv(disp, parameters) (*((disp)->TexEnviv)) parameters
-#define GET_TexEnviv(disp) ((disp)->TexEnviv)
-#define SET_TexEnviv(disp, fn) ((disp)->TexEnviv = fn)
-#define CALL_TexGend(disp, parameters) (*((disp)->TexGend)) parameters
-#define GET_TexGend(disp) ((disp)->TexGend)
-#define SET_TexGend(disp, fn) ((disp)->TexGend = fn)
-#define CALL_TexGendv(disp, parameters) (*((disp)->TexGendv)) parameters
-#define GET_TexGendv(disp) ((disp)->TexGendv)
-#define SET_TexGendv(disp, fn) ((disp)->TexGendv = fn)
-#define CALL_TexGenf(disp, parameters) (*((disp)->TexGenf)) parameters
-#define GET_TexGenf(disp) ((disp)->TexGenf)
-#define SET_TexGenf(disp, fn) ((disp)->TexGenf = fn)
-#define CALL_TexGenfv(disp, parameters) (*((disp)->TexGenfv)) parameters
-#define GET_TexGenfv(disp) ((disp)->TexGenfv)
-#define SET_TexGenfv(disp, fn) ((disp)->TexGenfv = fn)
-#define CALL_TexGeni(disp, parameters) (*((disp)->TexGeni)) parameters
-#define GET_TexGeni(disp) ((disp)->TexGeni)
-#define SET_TexGeni(disp, fn) ((disp)->TexGeni = fn)
-#define CALL_TexGeniv(disp, parameters) (*((disp)->TexGeniv)) parameters
-#define GET_TexGeniv(disp) ((disp)->TexGeniv)
-#define SET_TexGeniv(disp, fn) ((disp)->TexGeniv = fn)
-#define CALL_FeedbackBuffer(disp, parameters) (*((disp)->FeedbackBuffer)) parameters
-#define GET_FeedbackBuffer(disp) ((disp)->FeedbackBuffer)
-#define SET_FeedbackBuffer(disp, fn) ((disp)->FeedbackBuffer = fn)
-#define CALL_SelectBuffer(disp, parameters) (*((disp)->SelectBuffer)) parameters
-#define GET_SelectBuffer(disp) ((disp)->SelectBuffer)
-#define SET_SelectBuffer(disp, fn) ((disp)->SelectBuffer = fn)
-#define CALL_RenderMode(disp, parameters) (*((disp)->RenderMode)) parameters
-#define GET_RenderMode(disp) ((disp)->RenderMode)
-#define SET_RenderMode(disp, fn) ((disp)->RenderMode = fn)
-#define CALL_InitNames(disp, parameters) (*((disp)->InitNames)) parameters
-#define GET_InitNames(disp) ((disp)->InitNames)
-#define SET_InitNames(disp, fn) ((disp)->InitNames = fn)
-#define CALL_LoadName(disp, parameters) (*((disp)->LoadName)) parameters
-#define GET_LoadName(disp) ((disp)->LoadName)
-#define SET_LoadName(disp, fn) ((disp)->LoadName = fn)
-#define CALL_PassThrough(disp, parameters) (*((disp)->PassThrough)) parameters
-#define GET_PassThrough(disp) ((disp)->PassThrough)
-#define SET_PassThrough(disp, fn) ((disp)->PassThrough = fn)
-#define CALL_PopName(disp, parameters) (*((disp)->PopName)) parameters
-#define GET_PopName(disp) ((disp)->PopName)
-#define SET_PopName(disp, fn) ((disp)->PopName = fn)
-#define CALL_PushName(disp, parameters) (*((disp)->PushName)) parameters
-#define GET_PushName(disp) ((disp)->PushName)
-#define SET_PushName(disp, fn) ((disp)->PushName = fn)
-#define CALL_DrawBuffer(disp, parameters) (*((disp)->DrawBuffer)) parameters
-#define GET_DrawBuffer(disp) ((disp)->DrawBuffer)
-#define SET_DrawBuffer(disp, fn) ((disp)->DrawBuffer = fn)
-#define CALL_Clear(disp, parameters) (*((disp)->Clear)) parameters
-#define GET_Clear(disp) ((disp)->Clear)
-#define SET_Clear(disp, fn) ((disp)->Clear = fn)
-#define CALL_ClearAccum(disp, parameters) (*((disp)->ClearAccum)) parameters
-#define GET_ClearAccum(disp) ((disp)->ClearAccum)
-#define SET_ClearAccum(disp, fn) ((disp)->ClearAccum = fn)
-#define CALL_ClearIndex(disp, parameters) (*((disp)->ClearIndex)) parameters
-#define GET_ClearIndex(disp) ((disp)->ClearIndex)
-#define SET_ClearIndex(disp, fn) ((disp)->ClearIndex = fn)
-#define CALL_ClearColor(disp, parameters) (*((disp)->ClearColor)) parameters
-#define GET_ClearColor(disp) ((disp)->ClearColor)
-#define SET_ClearColor(disp, fn) ((disp)->ClearColor = fn)
-#define CALL_ClearStencil(disp, parameters) (*((disp)->ClearStencil)) parameters
-#define GET_ClearStencil(disp) ((disp)->ClearStencil)
-#define SET_ClearStencil(disp, fn) ((disp)->ClearStencil = fn)
-#define CALL_ClearDepth(disp, parameters) (*((disp)->ClearDepth)) parameters
-#define GET_ClearDepth(disp) ((disp)->ClearDepth)
-#define SET_ClearDepth(disp, fn) ((disp)->ClearDepth = fn)
-#define CALL_StencilMask(disp, parameters) (*((disp)->StencilMask)) parameters
-#define GET_StencilMask(disp) ((disp)->StencilMask)
-#define SET_StencilMask(disp, fn) ((disp)->StencilMask = fn)
-#define CALL_ColorMask(disp, parameters) (*((disp)->ColorMask)) parameters
-#define GET_ColorMask(disp) ((disp)->ColorMask)
-#define SET_ColorMask(disp, fn) ((disp)->ColorMask = fn)
-#define CALL_DepthMask(disp, parameters) (*((disp)->DepthMask)) parameters
-#define GET_DepthMask(disp) ((disp)->DepthMask)
-#define SET_DepthMask(disp, fn) ((disp)->DepthMask = fn)
-#define CALL_IndexMask(disp, parameters) (*((disp)->IndexMask)) parameters
-#define GET_IndexMask(disp) ((disp)->IndexMask)
-#define SET_IndexMask(disp, fn) ((disp)->IndexMask = fn)
-#define CALL_Accum(disp, parameters) (*((disp)->Accum)) parameters
-#define GET_Accum(disp) ((disp)->Accum)
-#define SET_Accum(disp, fn) ((disp)->Accum = fn)
-#define CALL_Disable(disp, parameters) (*((disp)->Disable)) parameters
-#define GET_Disable(disp) ((disp)->Disable)
-#define SET_Disable(disp, fn) ((disp)->Disable = fn)
-#define CALL_Enable(disp, parameters) (*((disp)->Enable)) parameters
-#define GET_Enable(disp) ((disp)->Enable)
-#define SET_Enable(disp, fn) ((disp)->Enable = fn)
-#define CALL_Finish(disp, parameters) (*((disp)->Finish)) parameters
-#define GET_Finish(disp) ((disp)->Finish)
-#define SET_Finish(disp, fn) ((disp)->Finish = fn)
-#define CALL_Flush(disp, parameters) (*((disp)->Flush)) parameters
-#define GET_Flush(disp) ((disp)->Flush)
-#define SET_Flush(disp, fn) ((disp)->Flush = fn)
-#define CALL_PopAttrib(disp, parameters) (*((disp)->PopAttrib)) parameters
-#define GET_PopAttrib(disp) ((disp)->PopAttrib)
-#define SET_PopAttrib(disp, fn) ((disp)->PopAttrib = fn)
-#define CALL_PushAttrib(disp, parameters) (*((disp)->PushAttrib)) parameters
-#define GET_PushAttrib(disp) ((disp)->PushAttrib)
-#define SET_PushAttrib(disp, fn) ((disp)->PushAttrib = fn)
-#define CALL_Map1d(disp, parameters) (*((disp)->Map1d)) parameters
-#define GET_Map1d(disp) ((disp)->Map1d)
-#define SET_Map1d(disp, fn) ((disp)->Map1d = fn)
-#define CALL_Map1f(disp, parameters) (*((disp)->Map1f)) parameters
-#define GET_Map1f(disp) ((disp)->Map1f)
-#define SET_Map1f(disp, fn) ((disp)->Map1f = fn)
-#define CALL_Map2d(disp, parameters) (*((disp)->Map2d)) parameters
-#define GET_Map2d(disp) ((disp)->Map2d)
-#define SET_Map2d(disp, fn) ((disp)->Map2d = fn)
-#define CALL_Map2f(disp, parameters) (*((disp)->Map2f)) parameters
-#define GET_Map2f(disp) ((disp)->Map2f)
-#define SET_Map2f(disp, fn) ((disp)->Map2f = fn)
-#define CALL_MapGrid1d(disp, parameters) (*((disp)->MapGrid1d)) parameters
-#define GET_MapGrid1d(disp) ((disp)->MapGrid1d)
-#define SET_MapGrid1d(disp, fn) ((disp)->MapGrid1d = fn)
-#define CALL_MapGrid1f(disp, parameters) (*((disp)->MapGrid1f)) parameters
-#define GET_MapGrid1f(disp) ((disp)->MapGrid1f)
-#define SET_MapGrid1f(disp, fn) ((disp)->MapGrid1f = fn)
-#define CALL_MapGrid2d(disp, parameters) (*((disp)->MapGrid2d)) parameters
-#define GET_MapGrid2d(disp) ((disp)->MapGrid2d)
-#define SET_MapGrid2d(disp, fn) ((disp)->MapGrid2d = fn)
-#define CALL_MapGrid2f(disp, parameters) (*((disp)->MapGrid2f)) parameters
-#define GET_MapGrid2f(disp) ((disp)->MapGrid2f)
-#define SET_MapGrid2f(disp, fn) ((disp)->MapGrid2f = fn)
-#define CALL_EvalCoord1d(disp, parameters) (*((disp)->EvalCoord1d)) parameters
-#define GET_EvalCoord1d(disp) ((disp)->EvalCoord1d)
-#define SET_EvalCoord1d(disp, fn) ((disp)->EvalCoord1d = fn)
-#define CALL_EvalCoord1dv(disp, parameters) (*((disp)->EvalCoord1dv)) parameters
-#define GET_EvalCoord1dv(disp) ((disp)->EvalCoord1dv)
-#define SET_EvalCoord1dv(disp, fn) ((disp)->EvalCoord1dv = fn)
-#define CALL_EvalCoord1f(disp, parameters) (*((disp)->EvalCoord1f)) parameters
-#define GET_EvalCoord1f(disp) ((disp)->EvalCoord1f)
-#define SET_EvalCoord1f(disp, fn) ((disp)->EvalCoord1f = fn)
-#define CALL_EvalCoord1fv(disp, parameters) (*((disp)->EvalCoord1fv)) parameters
-#define GET_EvalCoord1fv(disp) ((disp)->EvalCoord1fv)
-#define SET_EvalCoord1fv(disp, fn) ((disp)->EvalCoord1fv = fn)
-#define CALL_EvalCoord2d(disp, parameters) (*((disp)->EvalCoord2d)) parameters
-#define GET_EvalCoord2d(disp) ((disp)->EvalCoord2d)
-#define SET_EvalCoord2d(disp, fn) ((disp)->EvalCoord2d = fn)
-#define CALL_EvalCoord2dv(disp, parameters) (*((disp)->EvalCoord2dv)) parameters
-#define GET_EvalCoord2dv(disp) ((disp)->EvalCoord2dv)
-#define SET_EvalCoord2dv(disp, fn) ((disp)->EvalCoord2dv = fn)
-#define CALL_EvalCoord2f(disp, parameters) (*((disp)->EvalCoord2f)) parameters
-#define GET_EvalCoord2f(disp) ((disp)->EvalCoord2f)
-#define SET_EvalCoord2f(disp, fn) ((disp)->EvalCoord2f = fn)
-#define CALL_EvalCoord2fv(disp, parameters) (*((disp)->EvalCoord2fv)) parameters
-#define GET_EvalCoord2fv(disp) ((disp)->EvalCoord2fv)
-#define SET_EvalCoord2fv(disp, fn) ((disp)->EvalCoord2fv = fn)
-#define CALL_EvalMesh1(disp, parameters) (*((disp)->EvalMesh1)) parameters
-#define GET_EvalMesh1(disp) ((disp)->EvalMesh1)
-#define SET_EvalMesh1(disp, fn) ((disp)->EvalMesh1 = fn)
-#define CALL_EvalPoint1(disp, parameters) (*((disp)->EvalPoint1)) parameters
-#define GET_EvalPoint1(disp) ((disp)->EvalPoint1)
-#define SET_EvalPoint1(disp, fn) ((disp)->EvalPoint1 = fn)
-#define CALL_EvalMesh2(disp, parameters) (*((disp)->EvalMesh2)) parameters
-#define GET_EvalMesh2(disp) ((disp)->EvalMesh2)
-#define SET_EvalMesh2(disp, fn) ((disp)->EvalMesh2 = fn)
-#define CALL_EvalPoint2(disp, parameters) (*((disp)->EvalPoint2)) parameters
-#define GET_EvalPoint2(disp) ((disp)->EvalPoint2)
-#define SET_EvalPoint2(disp, fn) ((disp)->EvalPoint2 = fn)
-#define CALL_AlphaFunc(disp, parameters) (*((disp)->AlphaFunc)) parameters
-#define GET_AlphaFunc(disp) ((disp)->AlphaFunc)
-#define SET_AlphaFunc(disp, fn) ((disp)->AlphaFunc = fn)
-#define CALL_BlendFunc(disp, parameters) (*((disp)->BlendFunc)) parameters
-#define GET_BlendFunc(disp) ((disp)->BlendFunc)
-#define SET_BlendFunc(disp, fn) ((disp)->BlendFunc = fn)
-#define CALL_LogicOp(disp, parameters) (*((disp)->LogicOp)) parameters
-#define GET_LogicOp(disp) ((disp)->LogicOp)
-#define SET_LogicOp(disp, fn) ((disp)->LogicOp = fn)
-#define CALL_StencilFunc(disp, parameters) (*((disp)->StencilFunc)) parameters
-#define GET_StencilFunc(disp) ((disp)->StencilFunc)
-#define SET_StencilFunc(disp, fn) ((disp)->StencilFunc = fn)
-#define CALL_StencilOp(disp, parameters) (*((disp)->StencilOp)) parameters
-#define GET_StencilOp(disp) ((disp)->StencilOp)
-#define SET_StencilOp(disp, fn) ((disp)->StencilOp = fn)
-#define CALL_DepthFunc(disp, parameters) (*((disp)->DepthFunc)) parameters
-#define GET_DepthFunc(disp) ((disp)->DepthFunc)
-#define SET_DepthFunc(disp, fn) ((disp)->DepthFunc = fn)
-#define CALL_PixelZoom(disp, parameters) (*((disp)->PixelZoom)) parameters
-#define GET_PixelZoom(disp) ((disp)->PixelZoom)
-#define SET_PixelZoom(disp, fn) ((disp)->PixelZoom = fn)
-#define CALL_PixelTransferf(disp, parameters) (*((disp)->PixelTransferf)) parameters
-#define GET_PixelTransferf(disp) ((disp)->PixelTransferf)
-#define SET_PixelTransferf(disp, fn) ((disp)->PixelTransferf = fn)
-#define CALL_PixelTransferi(disp, parameters) (*((disp)->PixelTransferi)) parameters
-#define GET_PixelTransferi(disp) ((disp)->PixelTransferi)
-#define SET_PixelTransferi(disp, fn) ((disp)->PixelTransferi = fn)
-#define CALL_PixelStoref(disp, parameters) (*((disp)->PixelStoref)) parameters
-#define GET_PixelStoref(disp) ((disp)->PixelStoref)
-#define SET_PixelStoref(disp, fn) ((disp)->PixelStoref = fn)
-#define CALL_PixelStorei(disp, parameters) (*((disp)->PixelStorei)) parameters
-#define GET_PixelStorei(disp) ((disp)->PixelStorei)
-#define SET_PixelStorei(disp, fn) ((disp)->PixelStorei = fn)
-#define CALL_PixelMapfv(disp, parameters) (*((disp)->PixelMapfv)) parameters
-#define GET_PixelMapfv(disp) ((disp)->PixelMapfv)
-#define SET_PixelMapfv(disp, fn) ((disp)->PixelMapfv = fn)
-#define CALL_PixelMapuiv(disp, parameters) (*((disp)->PixelMapuiv)) parameters
-#define GET_PixelMapuiv(disp) ((disp)->PixelMapuiv)
-#define SET_PixelMapuiv(disp, fn) ((disp)->PixelMapuiv = fn)
-#define CALL_PixelMapusv(disp, parameters) (*((disp)->PixelMapusv)) parameters
-#define GET_PixelMapusv(disp) ((disp)->PixelMapusv)
-#define SET_PixelMapusv(disp, fn) ((disp)->PixelMapusv = fn)
-#define CALL_ReadBuffer(disp, parameters) (*((disp)->ReadBuffer)) parameters
-#define GET_ReadBuffer(disp) ((disp)->ReadBuffer)
-#define SET_ReadBuffer(disp, fn) ((disp)->ReadBuffer = fn)
-#define CALL_CopyPixels(disp, parameters) (*((disp)->CopyPixels)) parameters
-#define GET_CopyPixels(disp) ((disp)->CopyPixels)
-#define SET_CopyPixels(disp, fn) ((disp)->CopyPixels = fn)
-#define CALL_ReadPixels(disp, parameters) (*((disp)->ReadPixels)) parameters
-#define GET_ReadPixels(disp) ((disp)->ReadPixels)
-#define SET_ReadPixels(disp, fn) ((disp)->ReadPixels = fn)
-#define CALL_DrawPixels(disp, parameters) (*((disp)->DrawPixels)) parameters
-#define GET_DrawPixels(disp) ((disp)->DrawPixels)
-#define SET_DrawPixels(disp, fn) ((disp)->DrawPixels = fn)
-#define CALL_GetBooleanv(disp, parameters) (*((disp)->GetBooleanv)) parameters
-#define GET_GetBooleanv(disp) ((disp)->GetBooleanv)
-#define SET_GetBooleanv(disp, fn) ((disp)->GetBooleanv = fn)
-#define CALL_GetClipPlane(disp, parameters) (*((disp)->GetClipPlane)) parameters
-#define GET_GetClipPlane(disp) ((disp)->GetClipPlane)
-#define SET_GetClipPlane(disp, fn) ((disp)->GetClipPlane = fn)
-#define CALL_GetDoublev(disp, parameters) (*((disp)->GetDoublev)) parameters
-#define GET_GetDoublev(disp) ((disp)->GetDoublev)
-#define SET_GetDoublev(disp, fn) ((disp)->GetDoublev = fn)
-#define CALL_GetError(disp, parameters) (*((disp)->GetError)) parameters
-#define GET_GetError(disp) ((disp)->GetError)
-#define SET_GetError(disp, fn) ((disp)->GetError = fn)
-#define CALL_GetFloatv(disp, parameters) (*((disp)->GetFloatv)) parameters
-#define GET_GetFloatv(disp) ((disp)->GetFloatv)
-#define SET_GetFloatv(disp, fn) ((disp)->GetFloatv = fn)
-#define CALL_GetIntegerv(disp, parameters) (*((disp)->GetIntegerv)) parameters
-#define GET_GetIntegerv(disp) ((disp)->GetIntegerv)
-#define SET_GetIntegerv(disp, fn) ((disp)->GetIntegerv = fn)
-#define CALL_GetLightfv(disp, parameters) (*((disp)->GetLightfv)) parameters
-#define GET_GetLightfv(disp) ((disp)->GetLightfv)
-#define SET_GetLightfv(disp, fn) ((disp)->GetLightfv = fn)
-#define CALL_GetLightiv(disp, parameters) (*((disp)->GetLightiv)) parameters
-#define GET_GetLightiv(disp) ((disp)->GetLightiv)
-#define SET_GetLightiv(disp, fn) ((disp)->GetLightiv = fn)
-#define CALL_GetMapdv(disp, parameters) (*((disp)->GetMapdv)) parameters
-#define GET_GetMapdv(disp) ((disp)->GetMapdv)
-#define SET_GetMapdv(disp, fn) ((disp)->GetMapdv = fn)
-#define CALL_GetMapfv(disp, parameters) (*((disp)->GetMapfv)) parameters
-#define GET_GetMapfv(disp) ((disp)->GetMapfv)
-#define SET_GetMapfv(disp, fn) ((disp)->GetMapfv = fn)
-#define CALL_GetMapiv(disp, parameters) (*((disp)->GetMapiv)) parameters
-#define GET_GetMapiv(disp) ((disp)->GetMapiv)
-#define SET_GetMapiv(disp, fn) ((disp)->GetMapiv = fn)
-#define CALL_GetMaterialfv(disp, parameters) (*((disp)->GetMaterialfv)) parameters
-#define GET_GetMaterialfv(disp) ((disp)->GetMaterialfv)
-#define SET_GetMaterialfv(disp, fn) ((disp)->GetMaterialfv = fn)
-#define CALL_GetMaterialiv(disp, parameters) (*((disp)->GetMaterialiv)) parameters
-#define GET_GetMaterialiv(disp) ((disp)->GetMaterialiv)
-#define SET_GetMaterialiv(disp, fn) ((disp)->GetMaterialiv = fn)
-#define CALL_GetPixelMapfv(disp, parameters) (*((disp)->GetPixelMapfv)) parameters
-#define GET_GetPixelMapfv(disp) ((disp)->GetPixelMapfv)
-#define SET_GetPixelMapfv(disp, fn) ((disp)->GetPixelMapfv = fn)
-#define CALL_GetPixelMapuiv(disp, parameters) (*((disp)->GetPixelMapuiv)) parameters
-#define GET_GetPixelMapuiv(disp) ((disp)->GetPixelMapuiv)
-#define SET_GetPixelMapuiv(disp, fn) ((disp)->GetPixelMapuiv = fn)
-#define CALL_GetPixelMapusv(disp, parameters) (*((disp)->GetPixelMapusv)) parameters
-#define GET_GetPixelMapusv(disp) ((disp)->GetPixelMapusv)
-#define SET_GetPixelMapusv(disp, fn) ((disp)->GetPixelMapusv = fn)
-#define CALL_GetPolygonStipple(disp, parameters) (*((disp)->GetPolygonStipple)) parameters
-#define GET_GetPolygonStipple(disp) ((disp)->GetPolygonStipple)
-#define SET_GetPolygonStipple(disp, fn) ((disp)->GetPolygonStipple = fn)
-#define CALL_GetString(disp, parameters) (*((disp)->GetString)) parameters
-#define GET_GetString(disp) ((disp)->GetString)
-#define SET_GetString(disp, fn) ((disp)->GetString = fn)
-#define CALL_GetTexEnvfv(disp, parameters) (*((disp)->GetTexEnvfv)) parameters
-#define GET_GetTexEnvfv(disp) ((disp)->GetTexEnvfv)
-#define SET_GetTexEnvfv(disp, fn) ((disp)->GetTexEnvfv = fn)
-#define CALL_GetTexEnviv(disp, parameters) (*((disp)->GetTexEnviv)) parameters
-#define GET_GetTexEnviv(disp) ((disp)->GetTexEnviv)
-#define SET_GetTexEnviv(disp, fn) ((disp)->GetTexEnviv = fn)
-#define CALL_GetTexGendv(disp, parameters) (*((disp)->GetTexGendv)) parameters
-#define GET_GetTexGendv(disp) ((disp)->GetTexGendv)
-#define SET_GetTexGendv(disp, fn) ((disp)->GetTexGendv = fn)
-#define CALL_GetTexGenfv(disp, parameters) (*((disp)->GetTexGenfv)) parameters
-#define GET_GetTexGenfv(disp) ((disp)->GetTexGenfv)
-#define SET_GetTexGenfv(disp, fn) ((disp)->GetTexGenfv = fn)
-#define CALL_GetTexGeniv(disp, parameters) (*((disp)->GetTexGeniv)) parameters
-#define GET_GetTexGeniv(disp) ((disp)->GetTexGeniv)
-#define SET_GetTexGeniv(disp, fn) ((disp)->GetTexGeniv = fn)
-#define CALL_GetTexImage(disp, parameters) (*((disp)->GetTexImage)) parameters
-#define GET_GetTexImage(disp) ((disp)->GetTexImage)
-#define SET_GetTexImage(disp, fn) ((disp)->GetTexImage = fn)
-#define CALL_GetTexParameterfv(disp, parameters) (*((disp)->GetTexParameterfv)) parameters
-#define GET_GetTexParameterfv(disp) ((disp)->GetTexParameterfv)
-#define SET_GetTexParameterfv(disp, fn) ((disp)->GetTexParameterfv = fn)
-#define CALL_GetTexParameteriv(disp, parameters) (*((disp)->GetTexParameteriv)) parameters
-#define GET_GetTexParameteriv(disp) ((disp)->GetTexParameteriv)
-#define SET_GetTexParameteriv(disp, fn) ((disp)->GetTexParameteriv = fn)
-#define CALL_GetTexLevelParameterfv(disp, parameters) (*((disp)->GetTexLevelParameterfv)) parameters
-#define GET_GetTexLevelParameterfv(disp) ((disp)->GetTexLevelParameterfv)
-#define SET_GetTexLevelParameterfv(disp, fn) ((disp)->GetTexLevelParameterfv = fn)
-#define CALL_GetTexLevelParameteriv(disp, parameters) (*((disp)->GetTexLevelParameteriv)) parameters
-#define GET_GetTexLevelParameteriv(disp) ((disp)->GetTexLevelParameteriv)
-#define SET_GetTexLevelParameteriv(disp, fn) ((disp)->GetTexLevelParameteriv = fn)
-#define CALL_IsEnabled(disp, parameters) (*((disp)->IsEnabled)) parameters
-#define GET_IsEnabled(disp) ((disp)->IsEnabled)
-#define SET_IsEnabled(disp, fn) ((disp)->IsEnabled = fn)
-#define CALL_IsList(disp, parameters) (*((disp)->IsList)) parameters
-#define GET_IsList(disp) ((disp)->IsList)
-#define SET_IsList(disp, fn) ((disp)->IsList = fn)
-#define CALL_DepthRange(disp, parameters) (*((disp)->DepthRange)) parameters
-#define GET_DepthRange(disp) ((disp)->DepthRange)
-#define SET_DepthRange(disp, fn) ((disp)->DepthRange = fn)
-#define CALL_Frustum(disp, parameters) (*((disp)->Frustum)) parameters
-#define GET_Frustum(disp) ((disp)->Frustum)
-#define SET_Frustum(disp, fn) ((disp)->Frustum = fn)
-#define CALL_LoadIdentity(disp, parameters) (*((disp)->LoadIdentity)) parameters
-#define GET_LoadIdentity(disp) ((disp)->LoadIdentity)
-#define SET_LoadIdentity(disp, fn) ((disp)->LoadIdentity = fn)
-#define CALL_LoadMatrixf(disp, parameters) (*((disp)->LoadMatrixf)) parameters
-#define GET_LoadMatrixf(disp) ((disp)->LoadMatrixf)
-#define SET_LoadMatrixf(disp, fn) ((disp)->LoadMatrixf = fn)
-#define CALL_LoadMatrixd(disp, parameters) (*((disp)->LoadMatrixd)) parameters
-#define GET_LoadMatrixd(disp) ((disp)->LoadMatrixd)
-#define SET_LoadMatrixd(disp, fn) ((disp)->LoadMatrixd = fn)
-#define CALL_MatrixMode(disp, parameters) (*((disp)->MatrixMode)) parameters
-#define GET_MatrixMode(disp) ((disp)->MatrixMode)
-#define SET_MatrixMode(disp, fn) ((disp)->MatrixMode = fn)
-#define CALL_MultMatrixf(disp, parameters) (*((disp)->MultMatrixf)) parameters
-#define GET_MultMatrixf(disp) ((disp)->MultMatrixf)
-#define SET_MultMatrixf(disp, fn) ((disp)->MultMatrixf = fn)
-#define CALL_MultMatrixd(disp, parameters) (*((disp)->MultMatrixd)) parameters
-#define GET_MultMatrixd(disp) ((disp)->MultMatrixd)
-#define SET_MultMatrixd(disp, fn) ((disp)->MultMatrixd = fn)
-#define CALL_Ortho(disp, parameters) (*((disp)->Ortho)) parameters
-#define GET_Ortho(disp) ((disp)->Ortho)
-#define SET_Ortho(disp, fn) ((disp)->Ortho = fn)
-#define CALL_PopMatrix(disp, parameters) (*((disp)->PopMatrix)) parameters
-#define GET_PopMatrix(disp) ((disp)->PopMatrix)
-#define SET_PopMatrix(disp, fn) ((disp)->PopMatrix = fn)
-#define CALL_PushMatrix(disp, parameters) (*((disp)->PushMatrix)) parameters
-#define GET_PushMatrix(disp) ((disp)->PushMatrix)
-#define SET_PushMatrix(disp, fn) ((disp)->PushMatrix = fn)
-#define CALL_Rotated(disp, parameters) (*((disp)->Rotated)) parameters
-#define GET_Rotated(disp) ((disp)->Rotated)
-#define SET_Rotated(disp, fn) ((disp)->Rotated = fn)
-#define CALL_Rotatef(disp, parameters) (*((disp)->Rotatef)) parameters
-#define GET_Rotatef(disp) ((disp)->Rotatef)
-#define SET_Rotatef(disp, fn) ((disp)->Rotatef = fn)
-#define CALL_Scaled(disp, parameters) (*((disp)->Scaled)) parameters
-#define GET_Scaled(disp) ((disp)->Scaled)
-#define SET_Scaled(disp, fn) ((disp)->Scaled = fn)
-#define CALL_Scalef(disp, parameters) (*((disp)->Scalef)) parameters
-#define GET_Scalef(disp) ((disp)->Scalef)
-#define SET_Scalef(disp, fn) ((disp)->Scalef = fn)
-#define CALL_Translated(disp, parameters) (*((disp)->Translated)) parameters
-#define GET_Translated(disp) ((disp)->Translated)
-#define SET_Translated(disp, fn) ((disp)->Translated = fn)
-#define CALL_Translatef(disp, parameters) (*((disp)->Translatef)) parameters
-#define GET_Translatef(disp) ((disp)->Translatef)
-#define SET_Translatef(disp, fn) ((disp)->Translatef = fn)
-#define CALL_Viewport(disp, parameters) (*((disp)->Viewport)) parameters
-#define GET_Viewport(disp) ((disp)->Viewport)
-#define SET_Viewport(disp, fn) ((disp)->Viewport = fn)
-#define CALL_ArrayElement(disp, parameters) (*((disp)->ArrayElement)) parameters
-#define GET_ArrayElement(disp) ((disp)->ArrayElement)
-#define SET_ArrayElement(disp, fn) ((disp)->ArrayElement = fn)
-#define CALL_BindTexture(disp, parameters) (*((disp)->BindTexture)) parameters
-#define GET_BindTexture(disp) ((disp)->BindTexture)
-#define SET_BindTexture(disp, fn) ((disp)->BindTexture = fn)
-#define CALL_ColorPointer(disp, parameters) (*((disp)->ColorPointer)) parameters
-#define GET_ColorPointer(disp) ((disp)->ColorPointer)
-#define SET_ColorPointer(disp, fn) ((disp)->ColorPointer = fn)
-#define CALL_DisableClientState(disp, parameters) (*((disp)->DisableClientState)) parameters
-#define GET_DisableClientState(disp) ((disp)->DisableClientState)
-#define SET_DisableClientState(disp, fn) ((disp)->DisableClientState = fn)
-#define CALL_DrawArrays(disp, parameters) (*((disp)->DrawArrays)) parameters
-#define GET_DrawArrays(disp) ((disp)->DrawArrays)
-#define SET_DrawArrays(disp, fn) ((disp)->DrawArrays = fn)
-#define CALL_DrawElements(disp, parameters) (*((disp)->DrawElements)) parameters
-#define GET_DrawElements(disp) ((disp)->DrawElements)
-#define SET_DrawElements(disp, fn) ((disp)->DrawElements = fn)
-#define CALL_EdgeFlagPointer(disp, parameters) (*((disp)->EdgeFlagPointer)) parameters
-#define GET_EdgeFlagPointer(disp) ((disp)->EdgeFlagPointer)
-#define SET_EdgeFlagPointer(disp, fn) ((disp)->EdgeFlagPointer = fn)
-#define CALL_EnableClientState(disp, parameters) (*((disp)->EnableClientState)) parameters
-#define GET_EnableClientState(disp) ((disp)->EnableClientState)
-#define SET_EnableClientState(disp, fn) ((disp)->EnableClientState = fn)
-#define CALL_IndexPointer(disp, parameters) (*((disp)->IndexPointer)) parameters
-#define GET_IndexPointer(disp) ((disp)->IndexPointer)
-#define SET_IndexPointer(disp, fn) ((disp)->IndexPointer = fn)
-#define CALL_Indexub(disp, parameters) (*((disp)->Indexub)) parameters
-#define GET_Indexub(disp) ((disp)->Indexub)
-#define SET_Indexub(disp, fn) ((disp)->Indexub = fn)
-#define CALL_Indexubv(disp, parameters) (*((disp)->Indexubv)) parameters
-#define GET_Indexubv(disp) ((disp)->Indexubv)
-#define SET_Indexubv(disp, fn) ((disp)->Indexubv = fn)
-#define CALL_InterleavedArrays(disp, parameters) (*((disp)->InterleavedArrays)) parameters
-#define GET_InterleavedArrays(disp) ((disp)->InterleavedArrays)
-#define SET_InterleavedArrays(disp, fn) ((disp)->InterleavedArrays = fn)
-#define CALL_NormalPointer(disp, parameters) (*((disp)->NormalPointer)) parameters
-#define GET_NormalPointer(disp) ((disp)->NormalPointer)
-#define SET_NormalPointer(disp, fn) ((disp)->NormalPointer = fn)
-#define CALL_PolygonOffset(disp, parameters) (*((disp)->PolygonOffset)) parameters
-#define GET_PolygonOffset(disp) ((disp)->PolygonOffset)
-#define SET_PolygonOffset(disp, fn) ((disp)->PolygonOffset = fn)
-#define CALL_TexCoordPointer(disp, parameters) (*((disp)->TexCoordPointer)) parameters
-#define GET_TexCoordPointer(disp) ((disp)->TexCoordPointer)
-#define SET_TexCoordPointer(disp, fn) ((disp)->TexCoordPointer = fn)
-#define CALL_VertexPointer(disp, parameters) (*((disp)->VertexPointer)) parameters
-#define GET_VertexPointer(disp) ((disp)->VertexPointer)
-#define SET_VertexPointer(disp, fn) ((disp)->VertexPointer = fn)
-#define CALL_AreTexturesResident(disp, parameters) (*((disp)->AreTexturesResident)) parameters
-#define GET_AreTexturesResident(disp) ((disp)->AreTexturesResident)
-#define SET_AreTexturesResident(disp, fn) ((disp)->AreTexturesResident = fn)
-#define CALL_CopyTexImage1D(disp, parameters) (*((disp)->CopyTexImage1D)) parameters
-#define GET_CopyTexImage1D(disp) ((disp)->CopyTexImage1D)
-#define SET_CopyTexImage1D(disp, fn) ((disp)->CopyTexImage1D = fn)
-#define CALL_CopyTexImage2D(disp, parameters) (*((disp)->CopyTexImage2D)) parameters
-#define GET_CopyTexImage2D(disp) ((disp)->CopyTexImage2D)
-#define SET_CopyTexImage2D(disp, fn) ((disp)->CopyTexImage2D = fn)
-#define CALL_CopyTexSubImage1D(disp, parameters) (*((disp)->CopyTexSubImage1D)) parameters
-#define GET_CopyTexSubImage1D(disp) ((disp)->CopyTexSubImage1D)
-#define SET_CopyTexSubImage1D(disp, fn) ((disp)->CopyTexSubImage1D = fn)
-#define CALL_CopyTexSubImage2D(disp, parameters) (*((disp)->CopyTexSubImage2D)) parameters
-#define GET_CopyTexSubImage2D(disp) ((disp)->CopyTexSubImage2D)
-#define SET_CopyTexSubImage2D(disp, fn) ((disp)->CopyTexSubImage2D = fn)
-#define CALL_DeleteTextures(disp, parameters) (*((disp)->DeleteTextures)) parameters
-#define GET_DeleteTextures(disp) ((disp)->DeleteTextures)
-#define SET_DeleteTextures(disp, fn) ((disp)->DeleteTextures = fn)
-#define CALL_GenTextures(disp, parameters) (*((disp)->GenTextures)) parameters
-#define GET_GenTextures(disp) ((disp)->GenTextures)
-#define SET_GenTextures(disp, fn) ((disp)->GenTextures = fn)
-#define CALL_GetPointerv(disp, parameters) (*((disp)->GetPointerv)) parameters
-#define GET_GetPointerv(disp) ((disp)->GetPointerv)
-#define SET_GetPointerv(disp, fn) ((disp)->GetPointerv = fn)
-#define CALL_IsTexture(disp, parameters) (*((disp)->IsTexture)) parameters
-#define GET_IsTexture(disp) ((disp)->IsTexture)
-#define SET_IsTexture(disp, fn) ((disp)->IsTexture = fn)
-#define CALL_PrioritizeTextures(disp, parameters) (*((disp)->PrioritizeTextures)) parameters
-#define GET_PrioritizeTextures(disp) ((disp)->PrioritizeTextures)
-#define SET_PrioritizeTextures(disp, fn) ((disp)->PrioritizeTextures = fn)
-#define CALL_TexSubImage1D(disp, parameters) (*((disp)->TexSubImage1D)) parameters
-#define GET_TexSubImage1D(disp) ((disp)->TexSubImage1D)
-#define SET_TexSubImage1D(disp, fn) ((disp)->TexSubImage1D = fn)
-#define CALL_TexSubImage2D(disp, parameters) (*((disp)->TexSubImage2D)) parameters
-#define GET_TexSubImage2D(disp) ((disp)->TexSubImage2D)
-#define SET_TexSubImage2D(disp, fn) ((disp)->TexSubImage2D = fn)
-#define CALL_PopClientAttrib(disp, parameters) (*((disp)->PopClientAttrib)) parameters
-#define GET_PopClientAttrib(disp) ((disp)->PopClientAttrib)
-#define SET_PopClientAttrib(disp, fn) ((disp)->PopClientAttrib = fn)
-#define CALL_PushClientAttrib(disp, parameters) (*((disp)->PushClientAttrib)) parameters
-#define GET_PushClientAttrib(disp) ((disp)->PushClientAttrib)
-#define SET_PushClientAttrib(disp, fn) ((disp)->PushClientAttrib = fn)
-#define CALL_BlendColor(disp, parameters) (*((disp)->BlendColor)) parameters
-#define GET_BlendColor(disp) ((disp)->BlendColor)
-#define SET_BlendColor(disp, fn) ((disp)->BlendColor = fn)
-#define CALL_BlendEquation(disp, parameters) (*((disp)->BlendEquation)) parameters
-#define GET_BlendEquation(disp) ((disp)->BlendEquation)
-#define SET_BlendEquation(disp, fn) ((disp)->BlendEquation = fn)
-#define CALL_DrawRangeElements(disp, parameters) (*((disp)->DrawRangeElements)) parameters
-#define GET_DrawRangeElements(disp) ((disp)->DrawRangeElements)
-#define SET_DrawRangeElements(disp, fn) ((disp)->DrawRangeElements = fn)
-#define CALL_ColorTable(disp, parameters) (*((disp)->ColorTable)) parameters
-#define GET_ColorTable(disp) ((disp)->ColorTable)
-#define SET_ColorTable(disp, fn) ((disp)->ColorTable = fn)
-#define CALL_ColorTableParameterfv(disp, parameters) (*((disp)->ColorTableParameterfv)) parameters
-#define GET_ColorTableParameterfv(disp) ((disp)->ColorTableParameterfv)
-#define SET_ColorTableParameterfv(disp, fn) ((disp)->ColorTableParameterfv = fn)
-#define CALL_ColorTableParameteriv(disp, parameters) (*((disp)->ColorTableParameteriv)) parameters
-#define GET_ColorTableParameteriv(disp) ((disp)->ColorTableParameteriv)
-#define SET_ColorTableParameteriv(disp, fn) ((disp)->ColorTableParameteriv = fn)
-#define CALL_CopyColorTable(disp, parameters) (*((disp)->CopyColorTable)) parameters
-#define GET_CopyColorTable(disp) ((disp)->CopyColorTable)
-#define SET_CopyColorTable(disp, fn) ((disp)->CopyColorTable = fn)
-#define CALL_GetColorTable(disp, parameters) (*((disp)->GetColorTable)) parameters
-#define GET_GetColorTable(disp) ((disp)->GetColorTable)
-#define SET_GetColorTable(disp, fn) ((disp)->GetColorTable = fn)
-#define CALL_GetColorTableParameterfv(disp, parameters) (*((disp)->GetColorTableParameterfv)) parameters
-#define GET_GetColorTableParameterfv(disp) ((disp)->GetColorTableParameterfv)
-#define SET_GetColorTableParameterfv(disp, fn) ((disp)->GetColorTableParameterfv = fn)
-#define CALL_GetColorTableParameteriv(disp, parameters) (*((disp)->GetColorTableParameteriv)) parameters
-#define GET_GetColorTableParameteriv(disp) ((disp)->GetColorTableParameteriv)
-#define SET_GetColorTableParameteriv(disp, fn) ((disp)->GetColorTableParameteriv = fn)
-#define CALL_ColorSubTable(disp, parameters) (*((disp)->ColorSubTable)) parameters
-#define GET_ColorSubTable(disp) ((disp)->ColorSubTable)
-#define SET_ColorSubTable(disp, fn) ((disp)->ColorSubTable = fn)
-#define CALL_CopyColorSubTable(disp, parameters) (*((disp)->CopyColorSubTable)) parameters
-#define GET_CopyColorSubTable(disp) ((disp)->CopyColorSubTable)
-#define SET_CopyColorSubTable(disp, fn) ((disp)->CopyColorSubTable = fn)
-#define CALL_ConvolutionFilter1D(disp, parameters) (*((disp)->ConvolutionFilter1D)) parameters
-#define GET_ConvolutionFilter1D(disp) ((disp)->ConvolutionFilter1D)
-#define SET_ConvolutionFilter1D(disp, fn) ((disp)->ConvolutionFilter1D = fn)
-#define CALL_ConvolutionFilter2D(disp, parameters) (*((disp)->ConvolutionFilter2D)) parameters
-#define GET_ConvolutionFilter2D(disp) ((disp)->ConvolutionFilter2D)
-#define SET_ConvolutionFilter2D(disp, fn) ((disp)->ConvolutionFilter2D = fn)
-#define CALL_ConvolutionParameterf(disp, parameters) (*((disp)->ConvolutionParameterf)) parameters
-#define GET_ConvolutionParameterf(disp) ((disp)->ConvolutionParameterf)
-#define SET_ConvolutionParameterf(disp, fn) ((disp)->ConvolutionParameterf = fn)
-#define CALL_ConvolutionParameterfv(disp, parameters) (*((disp)->ConvolutionParameterfv)) parameters
-#define GET_ConvolutionParameterfv(disp) ((disp)->ConvolutionParameterfv)
-#define SET_ConvolutionParameterfv(disp, fn) ((disp)->ConvolutionParameterfv = fn)
-#define CALL_ConvolutionParameteri(disp, parameters) (*((disp)->ConvolutionParameteri)) parameters
-#define GET_ConvolutionParameteri(disp) ((disp)->ConvolutionParameteri)
-#define SET_ConvolutionParameteri(disp, fn) ((disp)->ConvolutionParameteri = fn)
-#define CALL_ConvolutionParameteriv(disp, parameters) (*((disp)->ConvolutionParameteriv)) parameters
-#define GET_ConvolutionParameteriv(disp) ((disp)->ConvolutionParameteriv)
-#define SET_ConvolutionParameteriv(disp, fn) ((disp)->ConvolutionParameteriv = fn)
-#define CALL_CopyConvolutionFilter1D(disp, parameters) (*((disp)->CopyConvolutionFilter1D)) parameters
-#define GET_CopyConvolutionFilter1D(disp) ((disp)->CopyConvolutionFilter1D)
-#define SET_CopyConvolutionFilter1D(disp, fn) ((disp)->CopyConvolutionFilter1D = fn)
-#define CALL_CopyConvolutionFilter2D(disp, parameters) (*((disp)->CopyConvolutionFilter2D)) parameters
-#define GET_CopyConvolutionFilter2D(disp) ((disp)->CopyConvolutionFilter2D)
-#define SET_CopyConvolutionFilter2D(disp, fn) ((disp)->CopyConvolutionFilter2D = fn)
-#define CALL_GetConvolutionFilter(disp, parameters) (*((disp)->GetConvolutionFilter)) parameters
-#define GET_GetConvolutionFilter(disp) ((disp)->GetConvolutionFilter)
-#define SET_GetConvolutionFilter(disp, fn) ((disp)->GetConvolutionFilter = fn)
-#define CALL_GetConvolutionParameterfv(disp, parameters) (*((disp)->GetConvolutionParameterfv)) parameters
-#define GET_GetConvolutionParameterfv(disp) ((disp)->GetConvolutionParameterfv)
-#define SET_GetConvolutionParameterfv(disp, fn) ((disp)->GetConvolutionParameterfv = fn)
-#define CALL_GetConvolutionParameteriv(disp, parameters) (*((disp)->GetConvolutionParameteriv)) parameters
-#define GET_GetConvolutionParameteriv(disp) ((disp)->GetConvolutionParameteriv)
-#define SET_GetConvolutionParameteriv(disp, fn) ((disp)->GetConvolutionParameteriv = fn)
-#define CALL_GetSeparableFilter(disp, parameters) (*((disp)->GetSeparableFilter)) parameters
-#define GET_GetSeparableFilter(disp) ((disp)->GetSeparableFilter)
-#define SET_GetSeparableFilter(disp, fn) ((disp)->GetSeparableFilter = fn)
-#define CALL_SeparableFilter2D(disp, parameters) (*((disp)->SeparableFilter2D)) parameters
-#define GET_SeparableFilter2D(disp) ((disp)->SeparableFilter2D)
-#define SET_SeparableFilter2D(disp, fn) ((disp)->SeparableFilter2D = fn)
-#define CALL_GetHistogram(disp, parameters) (*((disp)->GetHistogram)) parameters
-#define GET_GetHistogram(disp) ((disp)->GetHistogram)
-#define SET_GetHistogram(disp, fn) ((disp)->GetHistogram = fn)
-#define CALL_GetHistogramParameterfv(disp, parameters) (*((disp)->GetHistogramParameterfv)) parameters
-#define GET_GetHistogramParameterfv(disp) ((disp)->GetHistogramParameterfv)
-#define SET_GetHistogramParameterfv(disp, fn) ((disp)->GetHistogramParameterfv = fn)
-#define CALL_GetHistogramParameteriv(disp, parameters) (*((disp)->GetHistogramParameteriv)) parameters
-#define GET_GetHistogramParameteriv(disp) ((disp)->GetHistogramParameteriv)
-#define SET_GetHistogramParameteriv(disp, fn) ((disp)->GetHistogramParameteriv = fn)
-#define CALL_GetMinmax(disp, parameters) (*((disp)->GetMinmax)) parameters
-#define GET_GetMinmax(disp) ((disp)->GetMinmax)
-#define SET_GetMinmax(disp, fn) ((disp)->GetMinmax = fn)
-#define CALL_GetMinmaxParameterfv(disp, parameters) (*((disp)->GetMinmaxParameterfv)) parameters
-#define GET_GetMinmaxParameterfv(disp) ((disp)->GetMinmaxParameterfv)
-#define SET_GetMinmaxParameterfv(disp, fn) ((disp)->GetMinmaxParameterfv = fn)
-#define CALL_GetMinmaxParameteriv(disp, parameters) (*((disp)->GetMinmaxParameteriv)) parameters
-#define GET_GetMinmaxParameteriv(disp) ((disp)->GetMinmaxParameteriv)
-#define SET_GetMinmaxParameteriv(disp, fn) ((disp)->GetMinmaxParameteriv = fn)
-#define CALL_Histogram(disp, parameters) (*((disp)->Histogram)) parameters
-#define GET_Histogram(disp) ((disp)->Histogram)
-#define SET_Histogram(disp, fn) ((disp)->Histogram = fn)
-#define CALL_Minmax(disp, parameters) (*((disp)->Minmax)) parameters
-#define GET_Minmax(disp) ((disp)->Minmax)
-#define SET_Minmax(disp, fn) ((disp)->Minmax = fn)
-#define CALL_ResetHistogram(disp, parameters) (*((disp)->ResetHistogram)) parameters
-#define GET_ResetHistogram(disp) ((disp)->ResetHistogram)
-#define SET_ResetHistogram(disp, fn) ((disp)->ResetHistogram = fn)
-#define CALL_ResetMinmax(disp, parameters) (*((disp)->ResetMinmax)) parameters
-#define GET_ResetMinmax(disp) ((disp)->ResetMinmax)
-#define SET_ResetMinmax(disp, fn) ((disp)->ResetMinmax = fn)
-#define CALL_TexImage3D(disp, parameters) (*((disp)->TexImage3D)) parameters
-#define GET_TexImage3D(disp) ((disp)->TexImage3D)
-#define SET_TexImage3D(disp, fn) ((disp)->TexImage3D = fn)
-#define CALL_TexSubImage3D(disp, parameters) (*((disp)->TexSubImage3D)) parameters
-#define GET_TexSubImage3D(disp) ((disp)->TexSubImage3D)
-#define SET_TexSubImage3D(disp, fn) ((disp)->TexSubImage3D = fn)
-#define CALL_CopyTexSubImage3D(disp, parameters) (*((disp)->CopyTexSubImage3D)) parameters
-#define GET_CopyTexSubImage3D(disp) ((disp)->CopyTexSubImage3D)
-#define SET_CopyTexSubImage3D(disp, fn) ((disp)->CopyTexSubImage3D = fn)
-#define CALL_ActiveTextureARB(disp, parameters) (*((disp)->ActiveTextureARB)) parameters
-#define GET_ActiveTextureARB(disp) ((disp)->ActiveTextureARB)
-#define SET_ActiveTextureARB(disp, fn) ((disp)->ActiveTextureARB = fn)
-#define CALL_ClientActiveTextureARB(disp, parameters) (*((disp)->ClientActiveTextureARB)) parameters
-#define GET_ClientActiveTextureARB(disp) ((disp)->ClientActiveTextureARB)
-#define SET_ClientActiveTextureARB(disp, fn) ((disp)->ClientActiveTextureARB = fn)
-#define CALL_MultiTexCoord1dARB(disp, parameters) (*((disp)->MultiTexCoord1dARB)) parameters
-#define GET_MultiTexCoord1dARB(disp) ((disp)->MultiTexCoord1dARB)
-#define SET_MultiTexCoord1dARB(disp, fn) ((disp)->MultiTexCoord1dARB = fn)
-#define CALL_MultiTexCoord1dvARB(disp, parameters) (*((disp)->MultiTexCoord1dvARB)) parameters
-#define GET_MultiTexCoord1dvARB(disp) ((disp)->MultiTexCoord1dvARB)
-#define SET_MultiTexCoord1dvARB(disp, fn) ((disp)->MultiTexCoord1dvARB = fn)
-#define CALL_MultiTexCoord1fARB(disp, parameters) (*((disp)->MultiTexCoord1fARB)) parameters
-#define GET_MultiTexCoord1fARB(disp) ((disp)->MultiTexCoord1fARB)
-#define SET_MultiTexCoord1fARB(disp, fn) ((disp)->MultiTexCoord1fARB = fn)
-#define CALL_MultiTexCoord1fvARB(disp, parameters) (*((disp)->MultiTexCoord1fvARB)) parameters
-#define GET_MultiTexCoord1fvARB(disp) ((disp)->MultiTexCoord1fvARB)
-#define SET_MultiTexCoord1fvARB(disp, fn) ((disp)->MultiTexCoord1fvARB = fn)
-#define CALL_MultiTexCoord1iARB(disp, parameters) (*((disp)->MultiTexCoord1iARB)) parameters
-#define GET_MultiTexCoord1iARB(disp) ((disp)->MultiTexCoord1iARB)
-#define SET_MultiTexCoord1iARB(disp, fn) ((disp)->MultiTexCoord1iARB = fn)
-#define CALL_MultiTexCoord1ivARB(disp, parameters) (*((disp)->MultiTexCoord1ivARB)) parameters
-#define GET_MultiTexCoord1ivARB(disp) ((disp)->MultiTexCoord1ivARB)
-#define SET_MultiTexCoord1ivARB(disp, fn) ((disp)->MultiTexCoord1ivARB = fn)
-#define CALL_MultiTexCoord1sARB(disp, parameters) (*((disp)->MultiTexCoord1sARB)) parameters
-#define GET_MultiTexCoord1sARB(disp) ((disp)->MultiTexCoord1sARB)
-#define SET_MultiTexCoord1sARB(disp, fn) ((disp)->MultiTexCoord1sARB = fn)
-#define CALL_MultiTexCoord1svARB(disp, parameters) (*((disp)->MultiTexCoord1svARB)) parameters
-#define GET_MultiTexCoord1svARB(disp) ((disp)->MultiTexCoord1svARB)
-#define SET_MultiTexCoord1svARB(disp, fn) ((disp)->MultiTexCoord1svARB = fn)
-#define CALL_MultiTexCoord2dARB(disp, parameters) (*((disp)->MultiTexCoord2dARB)) parameters
-#define GET_MultiTexCoord2dARB(disp) ((disp)->MultiTexCoord2dARB)
-#define SET_MultiTexCoord2dARB(disp, fn) ((disp)->MultiTexCoord2dARB = fn)
-#define CALL_MultiTexCoord2dvARB(disp, parameters) (*((disp)->MultiTexCoord2dvARB)) parameters
-#define GET_MultiTexCoord2dvARB(disp) ((disp)->MultiTexCoord2dvARB)
-#define SET_MultiTexCoord2dvARB(disp, fn) ((disp)->MultiTexCoord2dvARB = fn)
-#define CALL_MultiTexCoord2fARB(disp, parameters) (*((disp)->MultiTexCoord2fARB)) parameters
-#define GET_MultiTexCoord2fARB(disp) ((disp)->MultiTexCoord2fARB)
-#define SET_MultiTexCoord2fARB(disp, fn) ((disp)->MultiTexCoord2fARB = fn)
-#define CALL_MultiTexCoord2fvARB(disp, parameters) (*((disp)->MultiTexCoord2fvARB)) parameters
-#define GET_MultiTexCoord2fvARB(disp) ((disp)->MultiTexCoord2fvARB)
-#define SET_MultiTexCoord2fvARB(disp, fn) ((disp)->MultiTexCoord2fvARB = fn)
-#define CALL_MultiTexCoord2iARB(disp, parameters) (*((disp)->MultiTexCoord2iARB)) parameters
-#define GET_MultiTexCoord2iARB(disp) ((disp)->MultiTexCoord2iARB)
-#define SET_MultiTexCoord2iARB(disp, fn) ((disp)->MultiTexCoord2iARB = fn)
-#define CALL_MultiTexCoord2ivARB(disp, parameters) (*((disp)->MultiTexCoord2ivARB)) parameters
-#define GET_MultiTexCoord2ivARB(disp) ((disp)->MultiTexCoord2ivARB)
-#define SET_MultiTexCoord2ivARB(disp, fn) ((disp)->MultiTexCoord2ivARB = fn)
-#define CALL_MultiTexCoord2sARB(disp, parameters) (*((disp)->MultiTexCoord2sARB)) parameters
-#define GET_MultiTexCoord2sARB(disp) ((disp)->MultiTexCoord2sARB)
-#define SET_MultiTexCoord2sARB(disp, fn) ((disp)->MultiTexCoord2sARB = fn)
-#define CALL_MultiTexCoord2svARB(disp, parameters) (*((disp)->MultiTexCoord2svARB)) parameters
-#define GET_MultiTexCoord2svARB(disp) ((disp)->MultiTexCoord2svARB)
-#define SET_MultiTexCoord2svARB(disp, fn) ((disp)->MultiTexCoord2svARB = fn)
-#define CALL_MultiTexCoord3dARB(disp, parameters) (*((disp)->MultiTexCoord3dARB)) parameters
-#define GET_MultiTexCoord3dARB(disp) ((disp)->MultiTexCoord3dARB)
-#define SET_MultiTexCoord3dARB(disp, fn) ((disp)->MultiTexCoord3dARB = fn)
-#define CALL_MultiTexCoord3dvARB(disp, parameters) (*((disp)->MultiTexCoord3dvARB)) parameters
-#define GET_MultiTexCoord3dvARB(disp) ((disp)->MultiTexCoord3dvARB)
-#define SET_MultiTexCoord3dvARB(disp, fn) ((disp)->MultiTexCoord3dvARB = fn)
-#define CALL_MultiTexCoord3fARB(disp, parameters) (*((disp)->MultiTexCoord3fARB)) parameters
-#define GET_MultiTexCoord3fARB(disp) ((disp)->MultiTexCoord3fARB)
-#define SET_MultiTexCoord3fARB(disp, fn) ((disp)->MultiTexCoord3fARB = fn)
-#define CALL_MultiTexCoord3fvARB(disp, parameters) (*((disp)->MultiTexCoord3fvARB)) parameters
-#define GET_MultiTexCoord3fvARB(disp) ((disp)->MultiTexCoord3fvARB)
-#define SET_MultiTexCoord3fvARB(disp, fn) ((disp)->MultiTexCoord3fvARB = fn)
-#define CALL_MultiTexCoord3iARB(disp, parameters) (*((disp)->MultiTexCoord3iARB)) parameters
-#define GET_MultiTexCoord3iARB(disp) ((disp)->MultiTexCoord3iARB)
-#define SET_MultiTexCoord3iARB(disp, fn) ((disp)->MultiTexCoord3iARB = fn)
-#define CALL_MultiTexCoord3ivARB(disp, parameters) (*((disp)->MultiTexCoord3ivARB)) parameters
-#define GET_MultiTexCoord3ivARB(disp) ((disp)->MultiTexCoord3ivARB)
-#define SET_MultiTexCoord3ivARB(disp, fn) ((disp)->MultiTexCoord3ivARB = fn)
-#define CALL_MultiTexCoord3sARB(disp, parameters) (*((disp)->MultiTexCoord3sARB)) parameters
-#define GET_MultiTexCoord3sARB(disp) ((disp)->MultiTexCoord3sARB)
-#define SET_MultiTexCoord3sARB(disp, fn) ((disp)->MultiTexCoord3sARB = fn)
-#define CALL_MultiTexCoord3svARB(disp, parameters) (*((disp)->MultiTexCoord3svARB)) parameters
-#define GET_MultiTexCoord3svARB(disp) ((disp)->MultiTexCoord3svARB)
-#define SET_MultiTexCoord3svARB(disp, fn) ((disp)->MultiTexCoord3svARB = fn)
-#define CALL_MultiTexCoord4dARB(disp, parameters) (*((disp)->MultiTexCoord4dARB)) parameters
-#define GET_MultiTexCoord4dARB(disp) ((disp)->MultiTexCoord4dARB)
-#define SET_MultiTexCoord4dARB(disp, fn) ((disp)->MultiTexCoord4dARB = fn)
-#define CALL_MultiTexCoord4dvARB(disp, parameters) (*((disp)->MultiTexCoord4dvARB)) parameters
-#define GET_MultiTexCoord4dvARB(disp) ((disp)->MultiTexCoord4dvARB)
-#define SET_MultiTexCoord4dvARB(disp, fn) ((disp)->MultiTexCoord4dvARB = fn)
-#define CALL_MultiTexCoord4fARB(disp, parameters) (*((disp)->MultiTexCoord4fARB)) parameters
-#define GET_MultiTexCoord4fARB(disp) ((disp)->MultiTexCoord4fARB)
-#define SET_MultiTexCoord4fARB(disp, fn) ((disp)->MultiTexCoord4fARB = fn)
-#define CALL_MultiTexCoord4fvARB(disp, parameters) (*((disp)->MultiTexCoord4fvARB)) parameters
-#define GET_MultiTexCoord4fvARB(disp) ((disp)->MultiTexCoord4fvARB)
-#define SET_MultiTexCoord4fvARB(disp, fn) ((disp)->MultiTexCoord4fvARB = fn)
-#define CALL_MultiTexCoord4iARB(disp, parameters) (*((disp)->MultiTexCoord4iARB)) parameters
-#define GET_MultiTexCoord4iARB(disp) ((disp)->MultiTexCoord4iARB)
-#define SET_MultiTexCoord4iARB(disp, fn) ((disp)->MultiTexCoord4iARB = fn)
-#define CALL_MultiTexCoord4ivARB(disp, parameters) (*((disp)->MultiTexCoord4ivARB)) parameters
-#define GET_MultiTexCoord4ivARB(disp) ((disp)->MultiTexCoord4ivARB)
-#define SET_MultiTexCoord4ivARB(disp, fn) ((disp)->MultiTexCoord4ivARB = fn)
-#define CALL_MultiTexCoord4sARB(disp, parameters) (*((disp)->MultiTexCoord4sARB)) parameters
-#define GET_MultiTexCoord4sARB(disp) ((disp)->MultiTexCoord4sARB)
-#define SET_MultiTexCoord4sARB(disp, fn) ((disp)->MultiTexCoord4sARB = fn)
-#define CALL_MultiTexCoord4svARB(disp, parameters) (*((disp)->MultiTexCoord4svARB)) parameters
-#define GET_MultiTexCoord4svARB(disp) ((disp)->MultiTexCoord4svARB)
-#define SET_MultiTexCoord4svARB(disp, fn) ((disp)->MultiTexCoord4svARB = fn)
-
-#if !defined(_GLAPI_USE_REMAP_TABLE)
-
-#define CALL_AttachShader(disp, parameters) (*((disp)->AttachShader)) parameters
-#define GET_AttachShader(disp) ((disp)->AttachShader)
-#define SET_AttachShader(disp, fn) ((disp)->AttachShader = fn)
-#define CALL_CreateProgram(disp, parameters) (*((disp)->CreateProgram)) parameters
-#define GET_CreateProgram(disp) ((disp)->CreateProgram)
-#define SET_CreateProgram(disp, fn) ((disp)->CreateProgram = fn)
-#define CALL_CreateShader(disp, parameters) (*((disp)->CreateShader)) parameters
-#define GET_CreateShader(disp) ((disp)->CreateShader)
-#define SET_CreateShader(disp, fn) ((disp)->CreateShader = fn)
-#define CALL_DeleteProgram(disp, parameters) (*((disp)->DeleteProgram)) parameters
-#define GET_DeleteProgram(disp) ((disp)->DeleteProgram)
-#define SET_DeleteProgram(disp, fn) ((disp)->DeleteProgram = fn)
-#define CALL_DeleteShader(disp, parameters) (*((disp)->DeleteShader)) parameters
-#define GET_DeleteShader(disp) ((disp)->DeleteShader)
-#define SET_DeleteShader(disp, fn) ((disp)->DeleteShader = fn)
-#define CALL_DetachShader(disp, parameters) (*((disp)->DetachShader)) parameters
-#define GET_DetachShader(disp) ((disp)->DetachShader)
-#define SET_DetachShader(disp, fn) ((disp)->DetachShader = fn)
-#define CALL_GetAttachedShaders(disp, parameters) (*((disp)->GetAttachedShaders)) parameters
-#define GET_GetAttachedShaders(disp) ((disp)->GetAttachedShaders)
-#define SET_GetAttachedShaders(disp, fn) ((disp)->GetAttachedShaders = fn)
-#define CALL_GetProgramInfoLog(disp, parameters) (*((disp)->GetProgramInfoLog)) parameters
-#define GET_GetProgramInfoLog(disp) ((disp)->GetProgramInfoLog)
-#define SET_GetProgramInfoLog(disp, fn) ((disp)->GetProgramInfoLog = fn)
-#define CALL_GetProgramiv(disp, parameters) (*((disp)->GetProgramiv)) parameters
-#define GET_GetProgramiv(disp) ((disp)->GetProgramiv)
-#define SET_GetProgramiv(disp, fn) ((disp)->GetProgramiv = fn)
-#define CALL_GetShaderInfoLog(disp, parameters) (*((disp)->GetShaderInfoLog)) parameters
-#define GET_GetShaderInfoLog(disp) ((disp)->GetShaderInfoLog)
-#define SET_GetShaderInfoLog(disp, fn) ((disp)->GetShaderInfoLog = fn)
-#define CALL_GetShaderiv(disp, parameters) (*((disp)->GetShaderiv)) parameters
-#define GET_GetShaderiv(disp) ((disp)->GetShaderiv)
-#define SET_GetShaderiv(disp, fn) ((disp)->GetShaderiv = fn)
-#define CALL_IsProgram(disp, parameters) (*((disp)->IsProgram)) parameters
-#define GET_IsProgram(disp) ((disp)->IsProgram)
-#define SET_IsProgram(disp, fn) ((disp)->IsProgram = fn)
-#define CALL_IsShader(disp, parameters) (*((disp)->IsShader)) parameters
-#define GET_IsShader(disp) ((disp)->IsShader)
-#define SET_IsShader(disp, fn) ((disp)->IsShader = fn)
-#define CALL_StencilFuncSeparate(disp, parameters) (*((disp)->StencilFuncSeparate)) parameters
-#define GET_StencilFuncSeparate(disp) ((disp)->StencilFuncSeparate)
-#define SET_StencilFuncSeparate(disp, fn) ((disp)->StencilFuncSeparate = fn)
-#define CALL_StencilMaskSeparate(disp, parameters) (*((disp)->StencilMaskSeparate)) parameters
-#define GET_StencilMaskSeparate(disp) ((disp)->StencilMaskSeparate)
-#define SET_StencilMaskSeparate(disp, fn) ((disp)->StencilMaskSeparate = fn)
-#define CALL_StencilOpSeparate(disp, parameters) (*((disp)->StencilOpSeparate)) parameters
-#define GET_StencilOpSeparate(disp) ((disp)->StencilOpSeparate)
-#define SET_StencilOpSeparate(disp, fn) ((disp)->StencilOpSeparate = fn)
-#define CALL_UniformMatrix2x3fv(disp, parameters) (*((disp)->UniformMatrix2x3fv)) parameters
-#define GET_UniformMatrix2x3fv(disp) ((disp)->UniformMatrix2x3fv)
-#define SET_UniformMatrix2x3fv(disp, fn) ((disp)->UniformMatrix2x3fv = fn)
-#define CALL_UniformMatrix2x4fv(disp, parameters) (*((disp)->UniformMatrix2x4fv)) parameters
-#define GET_UniformMatrix2x4fv(disp) ((disp)->UniformMatrix2x4fv)
-#define SET_UniformMatrix2x4fv(disp, fn) ((disp)->UniformMatrix2x4fv = fn)
-#define CALL_UniformMatrix3x2fv(disp, parameters) (*((disp)->UniformMatrix3x2fv)) parameters
-#define GET_UniformMatrix3x2fv(disp) ((disp)->UniformMatrix3x2fv)
-#define SET_UniformMatrix3x2fv(disp, fn) ((disp)->UniformMatrix3x2fv = fn)
-#define CALL_UniformMatrix3x4fv(disp, parameters) (*((disp)->UniformMatrix3x4fv)) parameters
-#define GET_UniformMatrix3x4fv(disp) ((disp)->UniformMatrix3x4fv)
-#define SET_UniformMatrix3x4fv(disp, fn) ((disp)->UniformMatrix3x4fv = fn)
-#define CALL_UniformMatrix4x2fv(disp, parameters) (*((disp)->UniformMatrix4x2fv)) parameters
-#define GET_UniformMatrix4x2fv(disp) ((disp)->UniformMatrix4x2fv)
-#define SET_UniformMatrix4x2fv(disp, fn) ((disp)->UniformMatrix4x2fv = fn)
-#define CALL_UniformMatrix4x3fv(disp, parameters) (*((disp)->UniformMatrix4x3fv)) parameters
-#define GET_UniformMatrix4x3fv(disp) ((disp)->UniformMatrix4x3fv)
-#define SET_UniformMatrix4x3fv(disp, fn) ((disp)->UniformMatrix4x3fv = fn)
-#define CALL_DrawArraysInstanced(disp, parameters) (*((disp)->DrawArraysInstanced)) parameters
-#define GET_DrawArraysInstanced(disp) ((disp)->DrawArraysInstanced)
-#define SET_DrawArraysInstanced(disp, fn) ((disp)->DrawArraysInstanced = fn)
-#define CALL_DrawElementsInstanced(disp, parameters) (*((disp)->DrawElementsInstanced)) parameters
-#define GET_DrawElementsInstanced(disp) ((disp)->DrawElementsInstanced)
-#define SET_DrawElementsInstanced(disp, fn) ((disp)->DrawElementsInstanced = fn)
-#define CALL_LoadTransposeMatrixdARB(disp, parameters) (*((disp)->LoadTransposeMatrixdARB)) parameters
-#define GET_LoadTransposeMatrixdARB(disp) ((disp)->LoadTransposeMatrixdARB)
-#define SET_LoadTransposeMatrixdARB(disp, fn) ((disp)->LoadTransposeMatrixdARB = fn)
-#define CALL_LoadTransposeMatrixfARB(disp, parameters) (*((disp)->LoadTransposeMatrixfARB)) parameters
-#define GET_LoadTransposeMatrixfARB(disp) ((disp)->LoadTransposeMatrixfARB)
-#define SET_LoadTransposeMatrixfARB(disp, fn) ((disp)->LoadTransposeMatrixfARB = fn)
-#define CALL_MultTransposeMatrixdARB(disp, parameters) (*((disp)->MultTransposeMatrixdARB)) parameters
-#define GET_MultTransposeMatrixdARB(disp) ((disp)->MultTransposeMatrixdARB)
-#define SET_MultTransposeMatrixdARB(disp, fn) ((disp)->MultTransposeMatrixdARB = fn)
-#define CALL_MultTransposeMatrixfARB(disp, parameters) (*((disp)->MultTransposeMatrixfARB)) parameters
-#define GET_MultTransposeMatrixfARB(disp) ((disp)->MultTransposeMatrixfARB)
-#define SET_MultTransposeMatrixfARB(disp, fn) ((disp)->MultTransposeMatrixfARB = fn)
-#define CALL_SampleCoverageARB(disp, parameters) (*((disp)->SampleCoverageARB)) parameters
-#define GET_SampleCoverageARB(disp) ((disp)->SampleCoverageARB)
-#define SET_SampleCoverageARB(disp, fn) ((disp)->SampleCoverageARB = fn)
-#define CALL_CompressedTexImage1DARB(disp, parameters) (*((disp)->CompressedTexImage1DARB)) parameters
-#define GET_CompressedTexImage1DARB(disp) ((disp)->CompressedTexImage1DARB)
-#define SET_CompressedTexImage1DARB(disp, fn) ((disp)->CompressedTexImage1DARB = fn)
-#define CALL_CompressedTexImage2DARB(disp, parameters) (*((disp)->CompressedTexImage2DARB)) parameters
-#define GET_CompressedTexImage2DARB(disp) ((disp)->CompressedTexImage2DARB)
-#define SET_CompressedTexImage2DARB(disp, fn) ((disp)->CompressedTexImage2DARB = fn)
-#define CALL_CompressedTexImage3DARB(disp, parameters) (*((disp)->CompressedTexImage3DARB)) parameters
-#define GET_CompressedTexImage3DARB(disp) ((disp)->CompressedTexImage3DARB)
-#define SET_CompressedTexImage3DARB(disp, fn) ((disp)->CompressedTexImage3DARB = fn)
-#define CALL_CompressedTexSubImage1DARB(disp, parameters) (*((disp)->CompressedTexSubImage1DARB)) parameters
-#define GET_CompressedTexSubImage1DARB(disp) ((disp)->CompressedTexSubImage1DARB)
-#define SET_CompressedTexSubImage1DARB(disp, fn) ((disp)->CompressedTexSubImage1DARB = fn)
-#define CALL_CompressedTexSubImage2DARB(disp, parameters) (*((disp)->CompressedTexSubImage2DARB)) parameters
-#define GET_CompressedTexSubImage2DARB(disp) ((disp)->CompressedTexSubImage2DARB)
-#define SET_CompressedTexSubImage2DARB(disp, fn) ((disp)->CompressedTexSubImage2DARB = fn)
-#define CALL_CompressedTexSubImage3DARB(disp, parameters) (*((disp)->CompressedTexSubImage3DARB)) parameters
-#define GET_CompressedTexSubImage3DARB(disp) ((disp)->CompressedTexSubImage3DARB)
-#define SET_CompressedTexSubImage3DARB(disp, fn) ((disp)->CompressedTexSubImage3DARB = fn)
-#define CALL_GetCompressedTexImageARB(disp, parameters) (*((disp)->GetCompressedTexImageARB)) parameters
-#define GET_GetCompressedTexImageARB(disp) ((disp)->GetCompressedTexImageARB)
-#define SET_GetCompressedTexImageARB(disp, fn) ((disp)->GetCompressedTexImageARB = fn)
-#define CALL_DisableVertexAttribArrayARB(disp, parameters) (*((disp)->DisableVertexAttribArrayARB)) parameters
-#define GET_DisableVertexAttribArrayARB(disp) ((disp)->DisableVertexAttribArrayARB)
-#define SET_DisableVertexAttribArrayARB(disp, fn) ((disp)->DisableVertexAttribArrayARB = fn)
-#define CALL_EnableVertexAttribArrayARB(disp, parameters) (*((disp)->EnableVertexAttribArrayARB)) parameters
-#define GET_EnableVertexAttribArrayARB(disp) ((disp)->EnableVertexAttribArrayARB)
-#define SET_EnableVertexAttribArrayARB(disp, fn) ((disp)->EnableVertexAttribArrayARB = fn)
-#define CALL_GetProgramEnvParameterdvARB(disp, parameters) (*((disp)->GetProgramEnvParameterdvARB)) parameters
-#define GET_GetProgramEnvParameterdvARB(disp) ((disp)->GetProgramEnvParameterdvARB)
-#define SET_GetProgramEnvParameterdvARB(disp, fn) ((disp)->GetProgramEnvParameterdvARB = fn)
-#define CALL_GetProgramEnvParameterfvARB(disp, parameters) (*((disp)->GetProgramEnvParameterfvARB)) parameters
-#define GET_GetProgramEnvParameterfvARB(disp) ((disp)->GetProgramEnvParameterfvARB)
-#define SET_GetProgramEnvParameterfvARB(disp, fn) ((disp)->GetProgramEnvParameterfvARB = fn)
-#define CALL_GetProgramLocalParameterdvARB(disp, parameters) (*((disp)->GetProgramLocalParameterdvARB)) parameters
-#define GET_GetProgramLocalParameterdvARB(disp) ((disp)->GetProgramLocalParameterdvARB)
-#define SET_GetProgramLocalParameterdvARB(disp, fn) ((disp)->GetProgramLocalParameterdvARB = fn)
-#define CALL_GetProgramLocalParameterfvARB(disp, parameters) (*((disp)->GetProgramLocalParameterfvARB)) parameters
-#define GET_GetProgramLocalParameterfvARB(disp) ((disp)->GetProgramLocalParameterfvARB)
-#define SET_GetProgramLocalParameterfvARB(disp, fn) ((disp)->GetProgramLocalParameterfvARB = fn)
-#define CALL_GetProgramStringARB(disp, parameters) (*((disp)->GetProgramStringARB)) parameters
-#define GET_GetProgramStringARB(disp) ((disp)->GetProgramStringARB)
-#define SET_GetProgramStringARB(disp, fn) ((disp)->GetProgramStringARB = fn)
-#define CALL_GetProgramivARB(disp, parameters) (*((disp)->GetProgramivARB)) parameters
-#define GET_GetProgramivARB(disp) ((disp)->GetProgramivARB)
-#define SET_GetProgramivARB(disp, fn) ((disp)->GetProgramivARB = fn)
-#define CALL_GetVertexAttribdvARB(disp, parameters) (*((disp)->GetVertexAttribdvARB)) parameters
-#define GET_GetVertexAttribdvARB(disp) ((disp)->GetVertexAttribdvARB)
-#define SET_GetVertexAttribdvARB(disp, fn) ((disp)->GetVertexAttribdvARB = fn)
-#define CALL_GetVertexAttribfvARB(disp, parameters) (*((disp)->GetVertexAttribfvARB)) parameters
-#define GET_GetVertexAttribfvARB(disp) ((disp)->GetVertexAttribfvARB)
-#define SET_GetVertexAttribfvARB(disp, fn) ((disp)->GetVertexAttribfvARB = fn)
-#define CALL_GetVertexAttribivARB(disp, parameters) (*((disp)->GetVertexAttribivARB)) parameters
-#define GET_GetVertexAttribivARB(disp) ((disp)->GetVertexAttribivARB)
-#define SET_GetVertexAttribivARB(disp, fn) ((disp)->GetVertexAttribivARB = fn)
-#define CALL_ProgramEnvParameter4dARB(disp, parameters) (*((disp)->ProgramEnvParameter4dARB)) parameters
-#define GET_ProgramEnvParameter4dARB(disp) ((disp)->ProgramEnvParameter4dARB)
-#define SET_ProgramEnvParameter4dARB(disp, fn) ((disp)->ProgramEnvParameter4dARB = fn)
-#define CALL_ProgramEnvParameter4dvARB(disp, parameters) (*((disp)->ProgramEnvParameter4dvARB)) parameters
-#define GET_ProgramEnvParameter4dvARB(disp) ((disp)->ProgramEnvParameter4dvARB)
-#define SET_ProgramEnvParameter4dvARB(disp, fn) ((disp)->ProgramEnvParameter4dvARB = fn)
-#define CALL_ProgramEnvParameter4fARB(disp, parameters) (*((disp)->ProgramEnvParameter4fARB)) parameters
-#define GET_ProgramEnvParameter4fARB(disp) ((disp)->ProgramEnvParameter4fARB)
-#define SET_ProgramEnvParameter4fARB(disp, fn) ((disp)->ProgramEnvParameter4fARB = fn)
-#define CALL_ProgramEnvParameter4fvARB(disp, parameters) (*((disp)->ProgramEnvParameter4fvARB)) parameters
-#define GET_ProgramEnvParameter4fvARB(disp) ((disp)->ProgramEnvParameter4fvARB)
-#define SET_ProgramEnvParameter4fvARB(disp, fn) ((disp)->ProgramEnvParameter4fvARB = fn)
-#define CALL_ProgramLocalParameter4dARB(disp, parameters) (*((disp)->ProgramLocalParameter4dARB)) parameters
-#define GET_ProgramLocalParameter4dARB(disp) ((disp)->ProgramLocalParameter4dARB)
-#define SET_ProgramLocalParameter4dARB(disp, fn) ((disp)->ProgramLocalParameter4dARB = fn)
-#define CALL_ProgramLocalParameter4dvARB(disp, parameters) (*((disp)->ProgramLocalParameter4dvARB)) parameters
-#define GET_ProgramLocalParameter4dvARB(disp) ((disp)->ProgramLocalParameter4dvARB)
-#define SET_ProgramLocalParameter4dvARB(disp, fn) ((disp)->ProgramLocalParameter4dvARB = fn)
-#define CALL_ProgramLocalParameter4fARB(disp, parameters) (*((disp)->ProgramLocalParameter4fARB)) parameters
-#define GET_ProgramLocalParameter4fARB(disp) ((disp)->ProgramLocalParameter4fARB)
-#define SET_ProgramLocalParameter4fARB(disp, fn) ((disp)->ProgramLocalParameter4fARB = fn)
-#define CALL_ProgramLocalParameter4fvARB(disp, parameters) (*((disp)->ProgramLocalParameter4fvARB)) parameters
-#define GET_ProgramLocalParameter4fvARB(disp) ((disp)->ProgramLocalParameter4fvARB)
-#define SET_ProgramLocalParameter4fvARB(disp, fn) ((disp)->ProgramLocalParameter4fvARB = fn)
-#define CALL_ProgramStringARB(disp, parameters) (*((disp)->ProgramStringARB)) parameters
-#define GET_ProgramStringARB(disp) ((disp)->ProgramStringARB)
-#define SET_ProgramStringARB(disp, fn) ((disp)->ProgramStringARB = fn)
-#define CALL_VertexAttrib1dARB(disp, parameters) (*((disp)->VertexAttrib1dARB)) parameters
-#define GET_VertexAttrib1dARB(disp) ((disp)->VertexAttrib1dARB)
-#define SET_VertexAttrib1dARB(disp, fn) ((disp)->VertexAttrib1dARB = fn)
-#define CALL_VertexAttrib1dvARB(disp, parameters) (*((disp)->VertexAttrib1dvARB)) parameters
-#define GET_VertexAttrib1dvARB(disp) ((disp)->VertexAttrib1dvARB)
-#define SET_VertexAttrib1dvARB(disp, fn) ((disp)->VertexAttrib1dvARB = fn)
-#define CALL_VertexAttrib1fARB(disp, parameters) (*((disp)->VertexAttrib1fARB)) parameters
-#define GET_VertexAttrib1fARB(disp) ((disp)->VertexAttrib1fARB)
-#define SET_VertexAttrib1fARB(disp, fn) ((disp)->VertexAttrib1fARB = fn)
-#define CALL_VertexAttrib1fvARB(disp, parameters) (*((disp)->VertexAttrib1fvARB)) parameters
-#define GET_VertexAttrib1fvARB(disp) ((disp)->VertexAttrib1fvARB)
-#define SET_VertexAttrib1fvARB(disp, fn) ((disp)->VertexAttrib1fvARB = fn)
-#define CALL_VertexAttrib1sARB(disp, parameters) (*((disp)->VertexAttrib1sARB)) parameters
-#define GET_VertexAttrib1sARB(disp) ((disp)->VertexAttrib1sARB)
-#define SET_VertexAttrib1sARB(disp, fn) ((disp)->VertexAttrib1sARB = fn)
-#define CALL_VertexAttrib1svARB(disp, parameters) (*((disp)->VertexAttrib1svARB)) parameters
-#define GET_VertexAttrib1svARB(disp) ((disp)->VertexAttrib1svARB)
-#define SET_VertexAttrib1svARB(disp, fn) ((disp)->VertexAttrib1svARB = fn)
-#define CALL_VertexAttrib2dARB(disp, parameters) (*((disp)->VertexAttrib2dARB)) parameters
-#define GET_VertexAttrib2dARB(disp) ((disp)->VertexAttrib2dARB)
-#define SET_VertexAttrib2dARB(disp, fn) ((disp)->VertexAttrib2dARB = fn)
-#define CALL_VertexAttrib2dvARB(disp, parameters) (*((disp)->VertexAttrib2dvARB)) parameters
-#define GET_VertexAttrib2dvARB(disp) ((disp)->VertexAttrib2dvARB)
-#define SET_VertexAttrib2dvARB(disp, fn) ((disp)->VertexAttrib2dvARB = fn)
-#define CALL_VertexAttrib2fARB(disp, parameters) (*((disp)->VertexAttrib2fARB)) parameters
-#define GET_VertexAttrib2fARB(disp) ((disp)->VertexAttrib2fARB)
-#define SET_VertexAttrib2fARB(disp, fn) ((disp)->VertexAttrib2fARB = fn)
-#define CALL_VertexAttrib2fvARB(disp, parameters) (*((disp)->VertexAttrib2fvARB)) parameters
-#define GET_VertexAttrib2fvARB(disp) ((disp)->VertexAttrib2fvARB)
-#define SET_VertexAttrib2fvARB(disp, fn) ((disp)->VertexAttrib2fvARB = fn)
-#define CALL_VertexAttrib2sARB(disp, parameters) (*((disp)->VertexAttrib2sARB)) parameters
-#define GET_VertexAttrib2sARB(disp) ((disp)->VertexAttrib2sARB)
-#define SET_VertexAttrib2sARB(disp, fn) ((disp)->VertexAttrib2sARB = fn)
-#define CALL_VertexAttrib2svARB(disp, parameters) (*((disp)->VertexAttrib2svARB)) parameters
-#define GET_VertexAttrib2svARB(disp) ((disp)->VertexAttrib2svARB)
-#define SET_VertexAttrib2svARB(disp, fn) ((disp)->VertexAttrib2svARB = fn)
-#define CALL_VertexAttrib3dARB(disp, parameters) (*((disp)->VertexAttrib3dARB)) parameters
-#define GET_VertexAttrib3dARB(disp) ((disp)->VertexAttrib3dARB)
-#define SET_VertexAttrib3dARB(disp, fn) ((disp)->VertexAttrib3dARB = fn)
-#define CALL_VertexAttrib3dvARB(disp, parameters) (*((disp)->VertexAttrib3dvARB)) parameters
-#define GET_VertexAttrib3dvARB(disp) ((disp)->VertexAttrib3dvARB)
-#define SET_VertexAttrib3dvARB(disp, fn) ((disp)->VertexAttrib3dvARB = fn)
-#define CALL_VertexAttrib3fARB(disp, parameters) (*((disp)->VertexAttrib3fARB)) parameters
-#define GET_VertexAttrib3fARB(disp) ((disp)->VertexAttrib3fARB)
-#define SET_VertexAttrib3fARB(disp, fn) ((disp)->VertexAttrib3fARB = fn)
-#define CALL_VertexAttrib3fvARB(disp, parameters) (*((disp)->VertexAttrib3fvARB)) parameters
-#define GET_VertexAttrib3fvARB(disp) ((disp)->VertexAttrib3fvARB)
-#define SET_VertexAttrib3fvARB(disp, fn) ((disp)->VertexAttrib3fvARB = fn)
-#define CALL_VertexAttrib3sARB(disp, parameters) (*((disp)->VertexAttrib3sARB)) parameters
-#define GET_VertexAttrib3sARB(disp) ((disp)->VertexAttrib3sARB)
-#define SET_VertexAttrib3sARB(disp, fn) ((disp)->VertexAttrib3sARB = fn)
-#define CALL_VertexAttrib3svARB(disp, parameters) (*((disp)->VertexAttrib3svARB)) parameters
-#define GET_VertexAttrib3svARB(disp) ((disp)->VertexAttrib3svARB)
-#define SET_VertexAttrib3svARB(disp, fn) ((disp)->VertexAttrib3svARB = fn)
-#define CALL_VertexAttrib4NbvARB(disp, parameters) (*((disp)->VertexAttrib4NbvARB)) parameters
-#define GET_VertexAttrib4NbvARB(disp) ((disp)->VertexAttrib4NbvARB)
-#define SET_VertexAttrib4NbvARB(disp, fn) ((disp)->VertexAttrib4NbvARB = fn)
-#define CALL_VertexAttrib4NivARB(disp, parameters) (*((disp)->VertexAttrib4NivARB)) parameters
-#define GET_VertexAttrib4NivARB(disp) ((disp)->VertexAttrib4NivARB)
-#define SET_VertexAttrib4NivARB(disp, fn) ((disp)->VertexAttrib4NivARB = fn)
-#define CALL_VertexAttrib4NsvARB(disp, parameters) (*((disp)->VertexAttrib4NsvARB)) parameters
-#define GET_VertexAttrib4NsvARB(disp) ((disp)->VertexAttrib4NsvARB)
-#define SET_VertexAttrib4NsvARB(disp, fn) ((disp)->VertexAttrib4NsvARB = fn)
-#define CALL_VertexAttrib4NubARB(disp, parameters) (*((disp)->VertexAttrib4NubARB)) parameters
-#define GET_VertexAttrib4NubARB(disp) ((disp)->VertexAttrib4NubARB)
-#define SET_VertexAttrib4NubARB(disp, fn) ((disp)->VertexAttrib4NubARB = fn)
-#define CALL_VertexAttrib4NubvARB(disp, parameters) (*((disp)->VertexAttrib4NubvARB)) parameters
-#define GET_VertexAttrib4NubvARB(disp) ((disp)->VertexAttrib4NubvARB)
-#define SET_VertexAttrib4NubvARB(disp, fn) ((disp)->VertexAttrib4NubvARB = fn)
-#define CALL_VertexAttrib4NuivARB(disp, parameters) (*((disp)->VertexAttrib4NuivARB)) parameters
-#define GET_VertexAttrib4NuivARB(disp) ((disp)->VertexAttrib4NuivARB)
-#define SET_VertexAttrib4NuivARB(disp, fn) ((disp)->VertexAttrib4NuivARB = fn)
-#define CALL_VertexAttrib4NusvARB(disp, parameters) (*((disp)->VertexAttrib4NusvARB)) parameters
-#define GET_VertexAttrib4NusvARB(disp) ((disp)->VertexAttrib4NusvARB)
-#define SET_VertexAttrib4NusvARB(disp, fn) ((disp)->VertexAttrib4NusvARB = fn)
-#define CALL_VertexAttrib4bvARB(disp, parameters) (*((disp)->VertexAttrib4bvARB)) parameters
-#define GET_VertexAttrib4bvARB(disp) ((disp)->VertexAttrib4bvARB)
-#define SET_VertexAttrib4bvARB(disp, fn) ((disp)->VertexAttrib4bvARB = fn)
-#define CALL_VertexAttrib4dARB(disp, parameters) (*((disp)->VertexAttrib4dARB)) parameters
-#define GET_VertexAttrib4dARB(disp) ((disp)->VertexAttrib4dARB)
-#define SET_VertexAttrib4dARB(disp, fn) ((disp)->VertexAttrib4dARB = fn)
-#define CALL_VertexAttrib4dvARB(disp, parameters) (*((disp)->VertexAttrib4dvARB)) parameters
-#define GET_VertexAttrib4dvARB(disp) ((disp)->VertexAttrib4dvARB)
-#define SET_VertexAttrib4dvARB(disp, fn) ((disp)->VertexAttrib4dvARB = fn)
-#define CALL_VertexAttrib4fARB(disp, parameters) (*((disp)->VertexAttrib4fARB)) parameters
-#define GET_VertexAttrib4fARB(disp) ((disp)->VertexAttrib4fARB)
-#define SET_VertexAttrib4fARB(disp, fn) ((disp)->VertexAttrib4fARB = fn)
-#define CALL_VertexAttrib4fvARB(disp, parameters) (*((disp)->VertexAttrib4fvARB)) parameters
-#define GET_VertexAttrib4fvARB(disp) ((disp)->VertexAttrib4fvARB)
-#define SET_VertexAttrib4fvARB(disp, fn) ((disp)->VertexAttrib4fvARB = fn)
-#define CALL_VertexAttrib4ivARB(disp, parameters) (*((disp)->VertexAttrib4ivARB)) parameters
-#define GET_VertexAttrib4ivARB(disp) ((disp)->VertexAttrib4ivARB)
-#define SET_VertexAttrib4ivARB(disp, fn) ((disp)->VertexAttrib4ivARB = fn)
-#define CALL_VertexAttrib4sARB(disp, parameters) (*((disp)->VertexAttrib4sARB)) parameters
-#define GET_VertexAttrib4sARB(disp) ((disp)->VertexAttrib4sARB)
-#define SET_VertexAttrib4sARB(disp, fn) ((disp)->VertexAttrib4sARB = fn)
-#define CALL_VertexAttrib4svARB(disp, parameters) (*((disp)->VertexAttrib4svARB)) parameters
-#define GET_VertexAttrib4svARB(disp) ((disp)->VertexAttrib4svARB)
-#define SET_VertexAttrib4svARB(disp, fn) ((disp)->VertexAttrib4svARB = fn)
-#define CALL_VertexAttrib4ubvARB(disp, parameters) (*((disp)->VertexAttrib4ubvARB)) parameters
-#define GET_VertexAttrib4ubvARB(disp) ((disp)->VertexAttrib4ubvARB)
-#define SET_VertexAttrib4ubvARB(disp, fn) ((disp)->VertexAttrib4ubvARB = fn)
-#define CALL_VertexAttrib4uivARB(disp, parameters) (*((disp)->VertexAttrib4uivARB)) parameters
-#define GET_VertexAttrib4uivARB(disp) ((disp)->VertexAttrib4uivARB)
-#define SET_VertexAttrib4uivARB(disp, fn) ((disp)->VertexAttrib4uivARB = fn)
-#define CALL_VertexAttrib4usvARB(disp, parameters) (*((disp)->VertexAttrib4usvARB)) parameters
-#define GET_VertexAttrib4usvARB(disp) ((disp)->VertexAttrib4usvARB)
-#define SET_VertexAttrib4usvARB(disp, fn) ((disp)->VertexAttrib4usvARB = fn)
-#define CALL_VertexAttribPointerARB(disp, parameters) (*((disp)->VertexAttribPointerARB)) parameters
-#define GET_VertexAttribPointerARB(disp) ((disp)->VertexAttribPointerARB)
-#define SET_VertexAttribPointerARB(disp, fn) ((disp)->VertexAttribPointerARB = fn)
-#define CALL_BindBufferARB(disp, parameters) (*((disp)->BindBufferARB)) parameters
-#define GET_BindBufferARB(disp) ((disp)->BindBufferARB)
-#define SET_BindBufferARB(disp, fn) ((disp)->BindBufferARB = fn)
-#define CALL_BufferDataARB(disp, parameters) (*((disp)->BufferDataARB)) parameters
-#define GET_BufferDataARB(disp) ((disp)->BufferDataARB)
-#define SET_BufferDataARB(disp, fn) ((disp)->BufferDataARB = fn)
-#define CALL_BufferSubDataARB(disp, parameters) (*((disp)->BufferSubDataARB)) parameters
-#define GET_BufferSubDataARB(disp) ((disp)->BufferSubDataARB)
-#define SET_BufferSubDataARB(disp, fn) ((disp)->BufferSubDataARB = fn)
-#define CALL_DeleteBuffersARB(disp, parameters) (*((disp)->DeleteBuffersARB)) parameters
-#define GET_DeleteBuffersARB(disp) ((disp)->DeleteBuffersARB)
-#define SET_DeleteBuffersARB(disp, fn) ((disp)->DeleteBuffersARB = fn)
-#define CALL_GenBuffersARB(disp, parameters) (*((disp)->GenBuffersARB)) parameters
-#define GET_GenBuffersARB(disp) ((disp)->GenBuffersARB)
-#define SET_GenBuffersARB(disp, fn) ((disp)->GenBuffersARB = fn)
-#define CALL_GetBufferParameterivARB(disp, parameters) (*((disp)->GetBufferParameterivARB)) parameters
-#define GET_GetBufferParameterivARB(disp) ((disp)->GetBufferParameterivARB)
-#define SET_GetBufferParameterivARB(disp, fn) ((disp)->GetBufferParameterivARB = fn)
-#define CALL_GetBufferPointervARB(disp, parameters) (*((disp)->GetBufferPointervARB)) parameters
-#define GET_GetBufferPointervARB(disp) ((disp)->GetBufferPointervARB)
-#define SET_GetBufferPointervARB(disp, fn) ((disp)->GetBufferPointervARB = fn)
-#define CALL_GetBufferSubDataARB(disp, parameters) (*((disp)->GetBufferSubDataARB)) parameters
-#define GET_GetBufferSubDataARB(disp) ((disp)->GetBufferSubDataARB)
-#define SET_GetBufferSubDataARB(disp, fn) ((disp)->GetBufferSubDataARB = fn)
-#define CALL_IsBufferARB(disp, parameters) (*((disp)->IsBufferARB)) parameters
-#define GET_IsBufferARB(disp) ((disp)->IsBufferARB)
-#define SET_IsBufferARB(disp, fn) ((disp)->IsBufferARB = fn)
-#define CALL_MapBufferARB(disp, parameters) (*((disp)->MapBufferARB)) parameters
-#define GET_MapBufferARB(disp) ((disp)->MapBufferARB)
-#define SET_MapBufferARB(disp, fn) ((disp)->MapBufferARB = fn)
-#define CALL_UnmapBufferARB(disp, parameters) (*((disp)->UnmapBufferARB)) parameters
-#define GET_UnmapBufferARB(disp) ((disp)->UnmapBufferARB)
-#define SET_UnmapBufferARB(disp, fn) ((disp)->UnmapBufferARB = fn)
-#define CALL_BeginQueryARB(disp, parameters) (*((disp)->BeginQueryARB)) parameters
-#define GET_BeginQueryARB(disp) ((disp)->BeginQueryARB)
-#define SET_BeginQueryARB(disp, fn) ((disp)->BeginQueryARB = fn)
-#define CALL_DeleteQueriesARB(disp, parameters) (*((disp)->DeleteQueriesARB)) parameters
-#define GET_DeleteQueriesARB(disp) ((disp)->DeleteQueriesARB)
-#define SET_DeleteQueriesARB(disp, fn) ((disp)->DeleteQueriesARB = fn)
-#define CALL_EndQueryARB(disp, parameters) (*((disp)->EndQueryARB)) parameters
-#define GET_EndQueryARB(disp) ((disp)->EndQueryARB)
-#define SET_EndQueryARB(disp, fn) ((disp)->EndQueryARB = fn)
-#define CALL_GenQueriesARB(disp, parameters) (*((disp)->GenQueriesARB)) parameters
-#define GET_GenQueriesARB(disp) ((disp)->GenQueriesARB)
-#define SET_GenQueriesARB(disp, fn) ((disp)->GenQueriesARB = fn)
-#define CALL_GetQueryObjectivARB(disp, parameters) (*((disp)->GetQueryObjectivARB)) parameters
-#define GET_GetQueryObjectivARB(disp) ((disp)->GetQueryObjectivARB)
-#define SET_GetQueryObjectivARB(disp, fn) ((disp)->GetQueryObjectivARB = fn)
-#define CALL_GetQueryObjectuivARB(disp, parameters) (*((disp)->GetQueryObjectuivARB)) parameters
-#define GET_GetQueryObjectuivARB(disp) ((disp)->GetQueryObjectuivARB)
-#define SET_GetQueryObjectuivARB(disp, fn) ((disp)->GetQueryObjectuivARB = fn)
-#define CALL_GetQueryivARB(disp, parameters) (*((disp)->GetQueryivARB)) parameters
-#define GET_GetQueryivARB(disp) ((disp)->GetQueryivARB)
-#define SET_GetQueryivARB(disp, fn) ((disp)->GetQueryivARB = fn)
-#define CALL_IsQueryARB(disp, parameters) (*((disp)->IsQueryARB)) parameters
-#define GET_IsQueryARB(disp) ((disp)->IsQueryARB)
-#define SET_IsQueryARB(disp, fn) ((disp)->IsQueryARB = fn)
-#define CALL_AttachObjectARB(disp, parameters) (*((disp)->AttachObjectARB)) parameters
-#define GET_AttachObjectARB(disp) ((disp)->AttachObjectARB)
-#define SET_AttachObjectARB(disp, fn) ((disp)->AttachObjectARB = fn)
-#define CALL_CompileShaderARB(disp, parameters) (*((disp)->CompileShaderARB)) parameters
-#define GET_CompileShaderARB(disp) ((disp)->CompileShaderARB)
-#define SET_CompileShaderARB(disp, fn) ((disp)->CompileShaderARB = fn)
-#define CALL_CreateProgramObjectARB(disp, parameters) (*((disp)->CreateProgramObjectARB)) parameters
-#define GET_CreateProgramObjectARB(disp) ((disp)->CreateProgramObjectARB)
-#define SET_CreateProgramObjectARB(disp, fn) ((disp)->CreateProgramObjectARB = fn)
-#define CALL_CreateShaderObjectARB(disp, parameters) (*((disp)->CreateShaderObjectARB)) parameters
-#define GET_CreateShaderObjectARB(disp) ((disp)->CreateShaderObjectARB)
-#define SET_CreateShaderObjectARB(disp, fn) ((disp)->CreateShaderObjectARB = fn)
-#define CALL_DeleteObjectARB(disp, parameters) (*((disp)->DeleteObjectARB)) parameters
-#define GET_DeleteObjectARB(disp) ((disp)->DeleteObjectARB)
-#define SET_DeleteObjectARB(disp, fn) ((disp)->DeleteObjectARB = fn)
-#define CALL_DetachObjectARB(disp, parameters) (*((disp)->DetachObjectARB)) parameters
-#define GET_DetachObjectARB(disp) ((disp)->DetachObjectARB)
-#define SET_DetachObjectARB(disp, fn) ((disp)->DetachObjectARB = fn)
-#define CALL_GetActiveUniformARB(disp, parameters) (*((disp)->GetActiveUniformARB)) parameters
-#define GET_GetActiveUniformARB(disp) ((disp)->GetActiveUniformARB)
-#define SET_GetActiveUniformARB(disp, fn) ((disp)->GetActiveUniformARB = fn)
-#define CALL_GetAttachedObjectsARB(disp, parameters) (*((disp)->GetAttachedObjectsARB)) parameters
-#define GET_GetAttachedObjectsARB(disp) ((disp)->GetAttachedObjectsARB)
-#define SET_GetAttachedObjectsARB(disp, fn) ((disp)->GetAttachedObjectsARB = fn)
-#define CALL_GetHandleARB(disp, parameters) (*((disp)->GetHandleARB)) parameters
-#define GET_GetHandleARB(disp) ((disp)->GetHandleARB)
-#define SET_GetHandleARB(disp, fn) ((disp)->GetHandleARB = fn)
-#define CALL_GetInfoLogARB(disp, parameters) (*((disp)->GetInfoLogARB)) parameters
-#define GET_GetInfoLogARB(disp) ((disp)->GetInfoLogARB)
-#define SET_GetInfoLogARB(disp, fn) ((disp)->GetInfoLogARB = fn)
-#define CALL_GetObjectParameterfvARB(disp, parameters) (*((disp)->GetObjectParameterfvARB)) parameters
-#define GET_GetObjectParameterfvARB(disp) ((disp)->GetObjectParameterfvARB)
-#define SET_GetObjectParameterfvARB(disp, fn) ((disp)->GetObjectParameterfvARB = fn)
-#define CALL_GetObjectParameterivARB(disp, parameters) (*((disp)->GetObjectParameterivARB)) parameters
-#define GET_GetObjectParameterivARB(disp) ((disp)->GetObjectParameterivARB)
-#define SET_GetObjectParameterivARB(disp, fn) ((disp)->GetObjectParameterivARB = fn)
-#define CALL_GetShaderSourceARB(disp, parameters) (*((disp)->GetShaderSourceARB)) parameters
-#define GET_GetShaderSourceARB(disp) ((disp)->GetShaderSourceARB)
-#define SET_GetShaderSourceARB(disp, fn) ((disp)->GetShaderSourceARB = fn)
-#define CALL_GetUniformLocationARB(disp, parameters) (*((disp)->GetUniformLocationARB)) parameters
-#define GET_GetUniformLocationARB(disp) ((disp)->GetUniformLocationARB)
-#define SET_GetUniformLocationARB(disp, fn) ((disp)->GetUniformLocationARB = fn)
-#define CALL_GetUniformfvARB(disp, parameters) (*((disp)->GetUniformfvARB)) parameters
-#define GET_GetUniformfvARB(disp) ((disp)->GetUniformfvARB)
-#define SET_GetUniformfvARB(disp, fn) ((disp)->GetUniformfvARB = fn)
-#define CALL_GetUniformivARB(disp, parameters) (*((disp)->GetUniformivARB)) parameters
-#define GET_GetUniformivARB(disp) ((disp)->GetUniformivARB)
-#define SET_GetUniformivARB(disp, fn) ((disp)->GetUniformivARB = fn)
-#define CALL_LinkProgramARB(disp, parameters) (*((disp)->LinkProgramARB)) parameters
-#define GET_LinkProgramARB(disp) ((disp)->LinkProgramARB)
-#define SET_LinkProgramARB(disp, fn) ((disp)->LinkProgramARB = fn)
-#define CALL_ShaderSourceARB(disp, parameters) (*((disp)->ShaderSourceARB)) parameters
-#define GET_ShaderSourceARB(disp) ((disp)->ShaderSourceARB)
-#define SET_ShaderSourceARB(disp, fn) ((disp)->ShaderSourceARB = fn)
-#define CALL_Uniform1fARB(disp, parameters) (*((disp)->Uniform1fARB)) parameters
-#define GET_Uniform1fARB(disp) ((disp)->Uniform1fARB)
-#define SET_Uniform1fARB(disp, fn) ((disp)->Uniform1fARB = fn)
-#define CALL_Uniform1fvARB(disp, parameters) (*((disp)->Uniform1fvARB)) parameters
-#define GET_Uniform1fvARB(disp) ((disp)->Uniform1fvARB)
-#define SET_Uniform1fvARB(disp, fn) ((disp)->Uniform1fvARB = fn)
-#define CALL_Uniform1iARB(disp, parameters) (*((disp)->Uniform1iARB)) parameters
-#define GET_Uniform1iARB(disp) ((disp)->Uniform1iARB)
-#define SET_Uniform1iARB(disp, fn) ((disp)->Uniform1iARB = fn)
-#define CALL_Uniform1ivARB(disp, parameters) (*((disp)->Uniform1ivARB)) parameters
-#define GET_Uniform1ivARB(disp) ((disp)->Uniform1ivARB)
-#define SET_Uniform1ivARB(disp, fn) ((disp)->Uniform1ivARB = fn)
-#define CALL_Uniform2fARB(disp, parameters) (*((disp)->Uniform2fARB)) parameters
-#define GET_Uniform2fARB(disp) ((disp)->Uniform2fARB)
-#define SET_Uniform2fARB(disp, fn) ((disp)->Uniform2fARB = fn)
-#define CALL_Uniform2fvARB(disp, parameters) (*((disp)->Uniform2fvARB)) parameters
-#define GET_Uniform2fvARB(disp) ((disp)->Uniform2fvARB)
-#define SET_Uniform2fvARB(disp, fn) ((disp)->Uniform2fvARB = fn)
-#define CALL_Uniform2iARB(disp, parameters) (*((disp)->Uniform2iARB)) parameters
-#define GET_Uniform2iARB(disp) ((disp)->Uniform2iARB)
-#define SET_Uniform2iARB(disp, fn) ((disp)->Uniform2iARB = fn)
-#define CALL_Uniform2ivARB(disp, parameters) (*((disp)->Uniform2ivARB)) parameters
-#define GET_Uniform2ivARB(disp) ((disp)->Uniform2ivARB)
-#define SET_Uniform2ivARB(disp, fn) ((disp)->Uniform2ivARB = fn)
-#define CALL_Uniform3fARB(disp, parameters) (*((disp)->Uniform3fARB)) parameters
-#define GET_Uniform3fARB(disp) ((disp)->Uniform3fARB)
-#define SET_Uniform3fARB(disp, fn) ((disp)->Uniform3fARB = fn)
-#define CALL_Uniform3fvARB(disp, parameters) (*((disp)->Uniform3fvARB)) parameters
-#define GET_Uniform3fvARB(disp) ((disp)->Uniform3fvARB)
-#define SET_Uniform3fvARB(disp, fn) ((disp)->Uniform3fvARB = fn)
-#define CALL_Uniform3iARB(disp, parameters) (*((disp)->Uniform3iARB)) parameters
-#define GET_Uniform3iARB(disp) ((disp)->Uniform3iARB)
-#define SET_Uniform3iARB(disp, fn) ((disp)->Uniform3iARB = fn)
-#define CALL_Uniform3ivARB(disp, parameters) (*((disp)->Uniform3ivARB)) parameters
-#define GET_Uniform3ivARB(disp) ((disp)->Uniform3ivARB)
-#define SET_Uniform3ivARB(disp, fn) ((disp)->Uniform3ivARB = fn)
-#define CALL_Uniform4fARB(disp, parameters) (*((disp)->Uniform4fARB)) parameters
-#define GET_Uniform4fARB(disp) ((disp)->Uniform4fARB)
-#define SET_Uniform4fARB(disp, fn) ((disp)->Uniform4fARB = fn)
-#define CALL_Uniform4fvARB(disp, parameters) (*((disp)->Uniform4fvARB)) parameters
-#define GET_Uniform4fvARB(disp) ((disp)->Uniform4fvARB)
-#define SET_Uniform4fvARB(disp, fn) ((disp)->Uniform4fvARB = fn)
-#define CALL_Uniform4iARB(disp, parameters) (*((disp)->Uniform4iARB)) parameters
-#define GET_Uniform4iARB(disp) ((disp)->Uniform4iARB)
-#define SET_Uniform4iARB(disp, fn) ((disp)->Uniform4iARB = fn)
-#define CALL_Uniform4ivARB(disp, parameters) (*((disp)->Uniform4ivARB)) parameters
-#define GET_Uniform4ivARB(disp) ((disp)->Uniform4ivARB)
-#define SET_Uniform4ivARB(disp, fn) ((disp)->Uniform4ivARB = fn)
-#define CALL_UniformMatrix2fvARB(disp, parameters) (*((disp)->UniformMatrix2fvARB)) parameters
-#define GET_UniformMatrix2fvARB(disp) ((disp)->UniformMatrix2fvARB)
-#define SET_UniformMatrix2fvARB(disp, fn) ((disp)->UniformMatrix2fvARB = fn)
-#define CALL_UniformMatrix3fvARB(disp, parameters) (*((disp)->UniformMatrix3fvARB)) parameters
-#define GET_UniformMatrix3fvARB(disp) ((disp)->UniformMatrix3fvARB)
-#define SET_UniformMatrix3fvARB(disp, fn) ((disp)->UniformMatrix3fvARB = fn)
-#define CALL_UniformMatrix4fvARB(disp, parameters) (*((disp)->UniformMatrix4fvARB)) parameters
-#define GET_UniformMatrix4fvARB(disp) ((disp)->UniformMatrix4fvARB)
-#define SET_UniformMatrix4fvARB(disp, fn) ((disp)->UniformMatrix4fvARB = fn)
-#define CALL_UseProgramObjectARB(disp, parameters) (*((disp)->UseProgramObjectARB)) parameters
-#define GET_UseProgramObjectARB(disp) ((disp)->UseProgramObjectARB)
-#define SET_UseProgramObjectARB(disp, fn) ((disp)->UseProgramObjectARB = fn)
-#define CALL_ValidateProgramARB(disp, parameters) (*((disp)->ValidateProgramARB)) parameters
-#define GET_ValidateProgramARB(disp) ((disp)->ValidateProgramARB)
-#define SET_ValidateProgramARB(disp, fn) ((disp)->ValidateProgramARB = fn)
-#define CALL_BindAttribLocationARB(disp, parameters) (*((disp)->BindAttribLocationARB)) parameters
-#define GET_BindAttribLocationARB(disp) ((disp)->BindAttribLocationARB)
-#define SET_BindAttribLocationARB(disp, fn) ((disp)->BindAttribLocationARB = fn)
-#define CALL_GetActiveAttribARB(disp, parameters) (*((disp)->GetActiveAttribARB)) parameters
-#define GET_GetActiveAttribARB(disp) ((disp)->GetActiveAttribARB)
-#define SET_GetActiveAttribARB(disp, fn) ((disp)->GetActiveAttribARB = fn)
-#define CALL_GetAttribLocationARB(disp, parameters) (*((disp)->GetAttribLocationARB)) parameters
-#define GET_GetAttribLocationARB(disp) ((disp)->GetAttribLocationARB)
-#define SET_GetAttribLocationARB(disp, fn) ((disp)->GetAttribLocationARB = fn)
-#define CALL_DrawBuffersARB(disp, parameters) (*((disp)->DrawBuffersARB)) parameters
-#define GET_DrawBuffersARB(disp) ((disp)->DrawBuffersARB)
-#define SET_DrawBuffersARB(disp, fn) ((disp)->DrawBuffersARB = fn)
-#define CALL_RenderbufferStorageMultisample(disp, parameters) (*((disp)->RenderbufferStorageMultisample)) parameters
-#define GET_RenderbufferStorageMultisample(disp) ((disp)->RenderbufferStorageMultisample)
-#define SET_RenderbufferStorageMultisample(disp, fn) ((disp)->RenderbufferStorageMultisample = fn)
-#define CALL_FramebufferTextureARB(disp, parameters) (*((disp)->FramebufferTextureARB)) parameters
-#define GET_FramebufferTextureARB(disp) ((disp)->FramebufferTextureARB)
-#define SET_FramebufferTextureARB(disp, fn) ((disp)->FramebufferTextureARB = fn)
-#define CALL_FramebufferTextureFaceARB(disp, parameters) (*((disp)->FramebufferTextureFaceARB)) parameters
-#define GET_FramebufferTextureFaceARB(disp) ((disp)->FramebufferTextureFaceARB)
-#define SET_FramebufferTextureFaceARB(disp, fn) ((disp)->FramebufferTextureFaceARB = fn)
-#define CALL_ProgramParameteriARB(disp, parameters) (*((disp)->ProgramParameteriARB)) parameters
-#define GET_ProgramParameteriARB(disp) ((disp)->ProgramParameteriARB)
-#define SET_ProgramParameteriARB(disp, fn) ((disp)->ProgramParameteriARB = fn)
-#define CALL_FlushMappedBufferRange(disp, parameters) (*((disp)->FlushMappedBufferRange)) parameters
-#define GET_FlushMappedBufferRange(disp) ((disp)->FlushMappedBufferRange)
-#define SET_FlushMappedBufferRange(disp, fn) ((disp)->FlushMappedBufferRange = fn)
-#define CALL_MapBufferRange(disp, parameters) (*((disp)->MapBufferRange)) parameters
-#define GET_MapBufferRange(disp) ((disp)->MapBufferRange)
-#define SET_MapBufferRange(disp, fn) ((disp)->MapBufferRange = fn)
-#define CALL_BindVertexArray(disp, parameters) (*((disp)->BindVertexArray)) parameters
-#define GET_BindVertexArray(disp) ((disp)->BindVertexArray)
-#define SET_BindVertexArray(disp, fn) ((disp)->BindVertexArray = fn)
-#define CALL_GenVertexArrays(disp, parameters) (*((disp)->GenVertexArrays)) parameters
-#define GET_GenVertexArrays(disp) ((disp)->GenVertexArrays)
-#define SET_GenVertexArrays(disp, fn) ((disp)->GenVertexArrays = fn)
-#define CALL_CopyBufferSubData(disp, parameters) (*((disp)->CopyBufferSubData)) parameters
-#define GET_CopyBufferSubData(disp) ((disp)->CopyBufferSubData)
-#define SET_CopyBufferSubData(disp, fn) ((disp)->CopyBufferSubData = fn)
-#define CALL_ClientWaitSync(disp, parameters) (*((disp)->ClientWaitSync)) parameters
-#define GET_ClientWaitSync(disp) ((disp)->ClientWaitSync)
-#define SET_ClientWaitSync(disp, fn) ((disp)->ClientWaitSync = fn)
-#define CALL_DeleteSync(disp, parameters) (*((disp)->DeleteSync)) parameters
-#define GET_DeleteSync(disp) ((disp)->DeleteSync)
-#define SET_DeleteSync(disp, fn) ((disp)->DeleteSync = fn)
-#define CALL_FenceSync(disp, parameters) (*((disp)->FenceSync)) parameters
-#define GET_FenceSync(disp) ((disp)->FenceSync)
-#define SET_FenceSync(disp, fn) ((disp)->FenceSync = fn)
-#define CALL_GetInteger64v(disp, parameters) (*((disp)->GetInteger64v)) parameters
-#define GET_GetInteger64v(disp) ((disp)->GetInteger64v)
-#define SET_GetInteger64v(disp, fn) ((disp)->GetInteger64v = fn)
-#define CALL_GetSynciv(disp, parameters) (*((disp)->GetSynciv)) parameters
-#define GET_GetSynciv(disp) ((disp)->GetSynciv)
-#define SET_GetSynciv(disp, fn) ((disp)->GetSynciv = fn)
-#define CALL_IsSync(disp, parameters) (*((disp)->IsSync)) parameters
-#define GET_IsSync(disp) ((disp)->IsSync)
-#define SET_IsSync(disp, fn) ((disp)->IsSync = fn)
-#define CALL_WaitSync(disp, parameters) (*((disp)->WaitSync)) parameters
-#define GET_WaitSync(disp) ((disp)->WaitSync)
-#define SET_WaitSync(disp, fn) ((disp)->WaitSync = fn)
-#define CALL_DrawElementsBaseVertex(disp, parameters) (*((disp)->DrawElementsBaseVertex)) parameters
-#define GET_DrawElementsBaseVertex(disp) ((disp)->DrawElementsBaseVertex)
-#define SET_DrawElementsBaseVertex(disp, fn) ((disp)->DrawElementsBaseVertex = fn)
-#define CALL_DrawRangeElementsBaseVertex(disp, parameters) (*((disp)->DrawRangeElementsBaseVertex)) parameters
-#define GET_DrawRangeElementsBaseVertex(disp) ((disp)->DrawRangeElementsBaseVertex)
-#define SET_DrawRangeElementsBaseVertex(disp, fn) ((disp)->DrawRangeElementsBaseVertex = fn)
-#define CALL_MultiDrawElementsBaseVertex(disp, parameters) (*((disp)->MultiDrawElementsBaseVertex)) parameters
-#define GET_MultiDrawElementsBaseVertex(disp) ((disp)->MultiDrawElementsBaseVertex)
-#define SET_MultiDrawElementsBaseVertex(disp, fn) ((disp)->MultiDrawElementsBaseVertex = fn)
-#define CALL_BindTransformFeedback(disp, parameters) (*((disp)->BindTransformFeedback)) parameters
-#define GET_BindTransformFeedback(disp) ((disp)->BindTransformFeedback)
-#define SET_BindTransformFeedback(disp, fn) ((disp)->BindTransformFeedback = fn)
-#define CALL_DeleteTransformFeedbacks(disp, parameters) (*((disp)->DeleteTransformFeedbacks)) parameters
-#define GET_DeleteTransformFeedbacks(disp) ((disp)->DeleteTransformFeedbacks)
-#define SET_DeleteTransformFeedbacks(disp, fn) ((disp)->DeleteTransformFeedbacks = fn)
-#define CALL_DrawTransformFeedback(disp, parameters) (*((disp)->DrawTransformFeedback)) parameters
-#define GET_DrawTransformFeedback(disp) ((disp)->DrawTransformFeedback)
-#define SET_DrawTransformFeedback(disp, fn) ((disp)->DrawTransformFeedback = fn)
-#define CALL_GenTransformFeedbacks(disp, parameters) (*((disp)->GenTransformFeedbacks)) parameters
-#define GET_GenTransformFeedbacks(disp) ((disp)->GenTransformFeedbacks)
-#define SET_GenTransformFeedbacks(disp, fn) ((disp)->GenTransformFeedbacks = fn)
-#define CALL_IsTransformFeedback(disp, parameters) (*((disp)->IsTransformFeedback)) parameters
-#define GET_IsTransformFeedback(disp) ((disp)->IsTransformFeedback)
-#define SET_IsTransformFeedback(disp, fn) ((disp)->IsTransformFeedback = fn)
-#define CALL_PauseTransformFeedback(disp, parameters) (*((disp)->PauseTransformFeedback)) parameters
-#define GET_PauseTransformFeedback(disp) ((disp)->PauseTransformFeedback)
-#define SET_PauseTransformFeedback(disp, fn) ((disp)->PauseTransformFeedback = fn)
-#define CALL_ResumeTransformFeedback(disp, parameters) (*((disp)->ResumeTransformFeedback)) parameters
-#define GET_ResumeTransformFeedback(disp) ((disp)->ResumeTransformFeedback)
-#define SET_ResumeTransformFeedback(disp, fn) ((disp)->ResumeTransformFeedback = fn)
-#define CALL_PolygonOffsetEXT(disp, parameters) (*((disp)->PolygonOffsetEXT)) parameters
-#define GET_PolygonOffsetEXT(disp) ((disp)->PolygonOffsetEXT)
-#define SET_PolygonOffsetEXT(disp, fn) ((disp)->PolygonOffsetEXT = fn)
-#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) (*((disp)->GetPixelTexGenParameterfvSGIS)) parameters
-#define GET_GetPixelTexGenParameterfvSGIS(disp) ((disp)->GetPixelTexGenParameterfvSGIS)
-#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) ((disp)->GetPixelTexGenParameterfvSGIS = fn)
-#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) (*((disp)->GetPixelTexGenParameterivSGIS)) parameters
-#define GET_GetPixelTexGenParameterivSGIS(disp) ((disp)->GetPixelTexGenParameterivSGIS)
-#define SET_GetPixelTexGenParameterivSGIS(disp, fn) ((disp)->GetPixelTexGenParameterivSGIS = fn)
-#define CALL_PixelTexGenParameterfSGIS(disp, parameters) (*((disp)->PixelTexGenParameterfSGIS)) parameters
-#define GET_PixelTexGenParameterfSGIS(disp) ((disp)->PixelTexGenParameterfSGIS)
-#define SET_PixelTexGenParameterfSGIS(disp, fn) ((disp)->PixelTexGenParameterfSGIS = fn)
-#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) (*((disp)->PixelTexGenParameterfvSGIS)) parameters
-#define GET_PixelTexGenParameterfvSGIS(disp) ((disp)->PixelTexGenParameterfvSGIS)
-#define SET_PixelTexGenParameterfvSGIS(disp, fn) ((disp)->PixelTexGenParameterfvSGIS = fn)
-#define CALL_PixelTexGenParameteriSGIS(disp, parameters) (*((disp)->PixelTexGenParameteriSGIS)) parameters
-#define GET_PixelTexGenParameteriSGIS(disp) ((disp)->PixelTexGenParameteriSGIS)
-#define SET_PixelTexGenParameteriSGIS(disp, fn) ((disp)->PixelTexGenParameteriSGIS = fn)
-#define CALL_PixelTexGenParameterivSGIS(disp, parameters) (*((disp)->PixelTexGenParameterivSGIS)) parameters
-#define GET_PixelTexGenParameterivSGIS(disp) ((disp)->PixelTexGenParameterivSGIS)
-#define SET_PixelTexGenParameterivSGIS(disp, fn) ((disp)->PixelTexGenParameterivSGIS = fn)
-#define CALL_SampleMaskSGIS(disp, parameters) (*((disp)->SampleMaskSGIS)) parameters
-#define GET_SampleMaskSGIS(disp) ((disp)->SampleMaskSGIS)
-#define SET_SampleMaskSGIS(disp, fn) ((disp)->SampleMaskSGIS = fn)
-#define CALL_SamplePatternSGIS(disp, parameters) (*((disp)->SamplePatternSGIS)) parameters
-#define GET_SamplePatternSGIS(disp) ((disp)->SamplePatternSGIS)
-#define SET_SamplePatternSGIS(disp, fn) ((disp)->SamplePatternSGIS = fn)
-#define CALL_ColorPointerEXT(disp, parameters) (*((disp)->ColorPointerEXT)) parameters
-#define GET_ColorPointerEXT(disp) ((disp)->ColorPointerEXT)
-#define SET_ColorPointerEXT(disp, fn) ((disp)->ColorPointerEXT = fn)
-#define CALL_EdgeFlagPointerEXT(disp, parameters) (*((disp)->EdgeFlagPointerEXT)) parameters
-#define GET_EdgeFlagPointerEXT(disp) ((disp)->EdgeFlagPointerEXT)
-#define SET_EdgeFlagPointerEXT(disp, fn) ((disp)->EdgeFlagPointerEXT = fn)
-#define CALL_IndexPointerEXT(disp, parameters) (*((disp)->IndexPointerEXT)) parameters
-#define GET_IndexPointerEXT(disp) ((disp)->IndexPointerEXT)
-#define SET_IndexPointerEXT(disp, fn) ((disp)->IndexPointerEXT = fn)
-#define CALL_NormalPointerEXT(disp, parameters) (*((disp)->NormalPointerEXT)) parameters
-#define GET_NormalPointerEXT(disp) ((disp)->NormalPointerEXT)
-#define SET_NormalPointerEXT(disp, fn) ((disp)->NormalPointerEXT = fn)
-#define CALL_TexCoordPointerEXT(disp, parameters) (*((disp)->TexCoordPointerEXT)) parameters
-#define GET_TexCoordPointerEXT(disp) ((disp)->TexCoordPointerEXT)
-#define SET_TexCoordPointerEXT(disp, fn) ((disp)->TexCoordPointerEXT = fn)
-#define CALL_VertexPointerEXT(disp, parameters) (*((disp)->VertexPointerEXT)) parameters
-#define GET_VertexPointerEXT(disp) ((disp)->VertexPointerEXT)
-#define SET_VertexPointerEXT(disp, fn) ((disp)->VertexPointerEXT = fn)
-#define CALL_PointParameterfEXT(disp, parameters) (*((disp)->PointParameterfEXT)) parameters
-#define GET_PointParameterfEXT(disp) ((disp)->PointParameterfEXT)
-#define SET_PointParameterfEXT(disp, fn) ((disp)->PointParameterfEXT = fn)
-#define CALL_PointParameterfvEXT(disp, parameters) (*((disp)->PointParameterfvEXT)) parameters
-#define GET_PointParameterfvEXT(disp) ((disp)->PointParameterfvEXT)
-#define SET_PointParameterfvEXT(disp, fn) ((disp)->PointParameterfvEXT = fn)
-#define CALL_LockArraysEXT(disp, parameters) (*((disp)->LockArraysEXT)) parameters
-#define GET_LockArraysEXT(disp) ((disp)->LockArraysEXT)
-#define SET_LockArraysEXT(disp, fn) ((disp)->LockArraysEXT = fn)
-#define CALL_UnlockArraysEXT(disp, parameters) (*((disp)->UnlockArraysEXT)) parameters
-#define GET_UnlockArraysEXT(disp) ((disp)->UnlockArraysEXT)
-#define SET_UnlockArraysEXT(disp, fn) ((disp)->UnlockArraysEXT = fn)
-#define CALL_CullParameterdvEXT(disp, parameters) (*((disp)->CullParameterdvEXT)) parameters
-#define GET_CullParameterdvEXT(disp) ((disp)->CullParameterdvEXT)
-#define SET_CullParameterdvEXT(disp, fn) ((disp)->CullParameterdvEXT = fn)
-#define CALL_CullParameterfvEXT(disp, parameters) (*((disp)->CullParameterfvEXT)) parameters
-#define GET_CullParameterfvEXT(disp) ((disp)->CullParameterfvEXT)
-#define SET_CullParameterfvEXT(disp, fn) ((disp)->CullParameterfvEXT = fn)
-#define CALL_SecondaryColor3bEXT(disp, parameters) (*((disp)->SecondaryColor3bEXT)) parameters
-#define GET_SecondaryColor3bEXT(disp) ((disp)->SecondaryColor3bEXT)
-#define SET_SecondaryColor3bEXT(disp, fn) ((disp)->SecondaryColor3bEXT = fn)
-#define CALL_SecondaryColor3bvEXT(disp, parameters) (*((disp)->SecondaryColor3bvEXT)) parameters
-#define GET_SecondaryColor3bvEXT(disp) ((disp)->SecondaryColor3bvEXT)
-#define SET_SecondaryColor3bvEXT(disp, fn) ((disp)->SecondaryColor3bvEXT = fn)
-#define CALL_SecondaryColor3dEXT(disp, parameters) (*((disp)->SecondaryColor3dEXT)) parameters
-#define GET_SecondaryColor3dEXT(disp) ((disp)->SecondaryColor3dEXT)
-#define SET_SecondaryColor3dEXT(disp, fn) ((disp)->SecondaryColor3dEXT = fn)
-#define CALL_SecondaryColor3dvEXT(disp, parameters) (*((disp)->SecondaryColor3dvEXT)) parameters
-#define GET_SecondaryColor3dvEXT(disp) ((disp)->SecondaryColor3dvEXT)
-#define SET_SecondaryColor3dvEXT(disp, fn) ((disp)->SecondaryColor3dvEXT = fn)
-#define CALL_SecondaryColor3fEXT(disp, parameters) (*((disp)->SecondaryColor3fEXT)) parameters
-#define GET_SecondaryColor3fEXT(disp) ((disp)->SecondaryColor3fEXT)
-#define SET_SecondaryColor3fEXT(disp, fn) ((disp)->SecondaryColor3fEXT = fn)
-#define CALL_SecondaryColor3fvEXT(disp, parameters) (*((disp)->SecondaryColor3fvEXT)) parameters
-#define GET_SecondaryColor3fvEXT(disp) ((disp)->SecondaryColor3fvEXT)
-#define SET_SecondaryColor3fvEXT(disp, fn) ((disp)->SecondaryColor3fvEXT = fn)
-#define CALL_SecondaryColor3iEXT(disp, parameters) (*((disp)->SecondaryColor3iEXT)) parameters
-#define GET_SecondaryColor3iEXT(disp) ((disp)->SecondaryColor3iEXT)
-#define SET_SecondaryColor3iEXT(disp, fn) ((disp)->SecondaryColor3iEXT = fn)
-#define CALL_SecondaryColor3ivEXT(disp, parameters) (*((disp)->SecondaryColor3ivEXT)) parameters
-#define GET_SecondaryColor3ivEXT(disp) ((disp)->SecondaryColor3ivEXT)
-#define SET_SecondaryColor3ivEXT(disp, fn) ((disp)->SecondaryColor3ivEXT = fn)
-#define CALL_SecondaryColor3sEXT(disp, parameters) (*((disp)->SecondaryColor3sEXT)) parameters
-#define GET_SecondaryColor3sEXT(disp) ((disp)->SecondaryColor3sEXT)
-#define SET_SecondaryColor3sEXT(disp, fn) ((disp)->SecondaryColor3sEXT = fn)
-#define CALL_SecondaryColor3svEXT(disp, parameters) (*((disp)->SecondaryColor3svEXT)) parameters
-#define GET_SecondaryColor3svEXT(disp) ((disp)->SecondaryColor3svEXT)
-#define SET_SecondaryColor3svEXT(disp, fn) ((disp)->SecondaryColor3svEXT = fn)
-#define CALL_SecondaryColor3ubEXT(disp, parameters) (*((disp)->SecondaryColor3ubEXT)) parameters
-#define GET_SecondaryColor3ubEXT(disp) ((disp)->SecondaryColor3ubEXT)
-#define SET_SecondaryColor3ubEXT(disp, fn) ((disp)->SecondaryColor3ubEXT = fn)
-#define CALL_SecondaryColor3ubvEXT(disp, parameters) (*((disp)->SecondaryColor3ubvEXT)) parameters
-#define GET_SecondaryColor3ubvEXT(disp) ((disp)->SecondaryColor3ubvEXT)
-#define SET_SecondaryColor3ubvEXT(disp, fn) ((disp)->SecondaryColor3ubvEXT = fn)
-#define CALL_SecondaryColor3uiEXT(disp, parameters) (*((disp)->SecondaryColor3uiEXT)) parameters
-#define GET_SecondaryColor3uiEXT(disp) ((disp)->SecondaryColor3uiEXT)
-#define SET_SecondaryColor3uiEXT(disp, fn) ((disp)->SecondaryColor3uiEXT = fn)
-#define CALL_SecondaryColor3uivEXT(disp, parameters) (*((disp)->SecondaryColor3uivEXT)) parameters
-#define GET_SecondaryColor3uivEXT(disp) ((disp)->SecondaryColor3uivEXT)
-#define SET_SecondaryColor3uivEXT(disp, fn) ((disp)->SecondaryColor3uivEXT = fn)
-#define CALL_SecondaryColor3usEXT(disp, parameters) (*((disp)->SecondaryColor3usEXT)) parameters
-#define GET_SecondaryColor3usEXT(disp) ((disp)->SecondaryColor3usEXT)
-#define SET_SecondaryColor3usEXT(disp, fn) ((disp)->SecondaryColor3usEXT = fn)
-#define CALL_SecondaryColor3usvEXT(disp, parameters) (*((disp)->SecondaryColor3usvEXT)) parameters
-#define GET_SecondaryColor3usvEXT(disp) ((disp)->SecondaryColor3usvEXT)
-#define SET_SecondaryColor3usvEXT(disp, fn) ((disp)->SecondaryColor3usvEXT = fn)
-#define CALL_SecondaryColorPointerEXT(disp, parameters) (*((disp)->SecondaryColorPointerEXT)) parameters
-#define GET_SecondaryColorPointerEXT(disp) ((disp)->SecondaryColorPointerEXT)
-#define SET_SecondaryColorPointerEXT(disp, fn) ((disp)->SecondaryColorPointerEXT = fn)
-#define CALL_MultiDrawArraysEXT(disp, parameters) (*((disp)->MultiDrawArraysEXT)) parameters
-#define GET_MultiDrawArraysEXT(disp) ((disp)->MultiDrawArraysEXT)
-#define SET_MultiDrawArraysEXT(disp, fn) ((disp)->MultiDrawArraysEXT = fn)
-#define CALL_MultiDrawElementsEXT(disp, parameters) (*((disp)->MultiDrawElementsEXT)) parameters
-#define GET_MultiDrawElementsEXT(disp) ((disp)->MultiDrawElementsEXT)
-#define SET_MultiDrawElementsEXT(disp, fn) ((disp)->MultiDrawElementsEXT = fn)
-#define CALL_FogCoordPointerEXT(disp, parameters) (*((disp)->FogCoordPointerEXT)) parameters
-#define GET_FogCoordPointerEXT(disp) ((disp)->FogCoordPointerEXT)
-#define SET_FogCoordPointerEXT(disp, fn) ((disp)->FogCoordPointerEXT = fn)
-#define CALL_FogCoorddEXT(disp, parameters) (*((disp)->FogCoorddEXT)) parameters
-#define GET_FogCoorddEXT(disp) ((disp)->FogCoorddEXT)
-#define SET_FogCoorddEXT(disp, fn) ((disp)->FogCoorddEXT = fn)
-#define CALL_FogCoorddvEXT(disp, parameters) (*((disp)->FogCoorddvEXT)) parameters
-#define GET_FogCoorddvEXT(disp) ((disp)->FogCoorddvEXT)
-#define SET_FogCoorddvEXT(disp, fn) ((disp)->FogCoorddvEXT = fn)
-#define CALL_FogCoordfEXT(disp, parameters) (*((disp)->FogCoordfEXT)) parameters
-#define GET_FogCoordfEXT(disp) ((disp)->FogCoordfEXT)
-#define SET_FogCoordfEXT(disp, fn) ((disp)->FogCoordfEXT = fn)
-#define CALL_FogCoordfvEXT(disp, parameters) (*((disp)->FogCoordfvEXT)) parameters
-#define GET_FogCoordfvEXT(disp) ((disp)->FogCoordfvEXT)
-#define SET_FogCoordfvEXT(disp, fn) ((disp)->FogCoordfvEXT = fn)
-#define CALL_PixelTexGenSGIX(disp, parameters) (*((disp)->PixelTexGenSGIX)) parameters
-#define GET_PixelTexGenSGIX(disp) ((disp)->PixelTexGenSGIX)
-#define SET_PixelTexGenSGIX(disp, fn) ((disp)->PixelTexGenSGIX = fn)
-#define CALL_BlendFuncSeparateEXT(disp, parameters) (*((disp)->BlendFuncSeparateEXT)) parameters
-#define GET_BlendFuncSeparateEXT(disp) ((disp)->BlendFuncSeparateEXT)
-#define SET_BlendFuncSeparateEXT(disp, fn) ((disp)->BlendFuncSeparateEXT = fn)
-#define CALL_FlushVertexArrayRangeNV(disp, parameters) (*((disp)->FlushVertexArrayRangeNV)) parameters
-#define GET_FlushVertexArrayRangeNV(disp) ((disp)->FlushVertexArrayRangeNV)
-#define SET_FlushVertexArrayRangeNV(disp, fn) ((disp)->FlushVertexArrayRangeNV = fn)
-#define CALL_VertexArrayRangeNV(disp, parameters) (*((disp)->VertexArrayRangeNV)) parameters
-#define GET_VertexArrayRangeNV(disp) ((disp)->VertexArrayRangeNV)
-#define SET_VertexArrayRangeNV(disp, fn) ((disp)->VertexArrayRangeNV = fn)
-#define CALL_CombinerInputNV(disp, parameters) (*((disp)->CombinerInputNV)) parameters
-#define GET_CombinerInputNV(disp) ((disp)->CombinerInputNV)
-#define SET_CombinerInputNV(disp, fn) ((disp)->CombinerInputNV = fn)
-#define CALL_CombinerOutputNV(disp, parameters) (*((disp)->CombinerOutputNV)) parameters
-#define GET_CombinerOutputNV(disp) ((disp)->CombinerOutputNV)
-#define SET_CombinerOutputNV(disp, fn) ((disp)->CombinerOutputNV = fn)
-#define CALL_CombinerParameterfNV(disp, parameters) (*((disp)->CombinerParameterfNV)) parameters
-#define GET_CombinerParameterfNV(disp) ((disp)->CombinerParameterfNV)
-#define SET_CombinerParameterfNV(disp, fn) ((disp)->CombinerParameterfNV = fn)
-#define CALL_CombinerParameterfvNV(disp, parameters) (*((disp)->CombinerParameterfvNV)) parameters
-#define GET_CombinerParameterfvNV(disp) ((disp)->CombinerParameterfvNV)
-#define SET_CombinerParameterfvNV(disp, fn) ((disp)->CombinerParameterfvNV = fn)
-#define CALL_CombinerParameteriNV(disp, parameters) (*((disp)->CombinerParameteriNV)) parameters
-#define GET_CombinerParameteriNV(disp) ((disp)->CombinerParameteriNV)
-#define SET_CombinerParameteriNV(disp, fn) ((disp)->CombinerParameteriNV = fn)
-#define CALL_CombinerParameterivNV(disp, parameters) (*((disp)->CombinerParameterivNV)) parameters
-#define GET_CombinerParameterivNV(disp) ((disp)->CombinerParameterivNV)
-#define SET_CombinerParameterivNV(disp, fn) ((disp)->CombinerParameterivNV = fn)
-#define CALL_FinalCombinerInputNV(disp, parameters) (*((disp)->FinalCombinerInputNV)) parameters
-#define GET_FinalCombinerInputNV(disp) ((disp)->FinalCombinerInputNV)
-#define SET_FinalCombinerInputNV(disp, fn) ((disp)->FinalCombinerInputNV = fn)
-#define CALL_GetCombinerInputParameterfvNV(disp, parameters) (*((disp)->GetCombinerInputParameterfvNV)) parameters
-#define GET_GetCombinerInputParameterfvNV(disp) ((disp)->GetCombinerInputParameterfvNV)
-#define SET_GetCombinerInputParameterfvNV(disp, fn) ((disp)->GetCombinerInputParameterfvNV = fn)
-#define CALL_GetCombinerInputParameterivNV(disp, parameters) (*((disp)->GetCombinerInputParameterivNV)) parameters
-#define GET_GetCombinerInputParameterivNV(disp) ((disp)->GetCombinerInputParameterivNV)
-#define SET_GetCombinerInputParameterivNV(disp, fn) ((disp)->GetCombinerInputParameterivNV = fn)
-#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) (*((disp)->GetCombinerOutputParameterfvNV)) parameters
-#define GET_GetCombinerOutputParameterfvNV(disp) ((disp)->GetCombinerOutputParameterfvNV)
-#define SET_GetCombinerOutputParameterfvNV(disp, fn) ((disp)->GetCombinerOutputParameterfvNV = fn)
-#define CALL_GetCombinerOutputParameterivNV(disp, parameters) (*((disp)->GetCombinerOutputParameterivNV)) parameters
-#define GET_GetCombinerOutputParameterivNV(disp) ((disp)->GetCombinerOutputParameterivNV)
-#define SET_GetCombinerOutputParameterivNV(disp, fn) ((disp)->GetCombinerOutputParameterivNV = fn)
-#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) (*((disp)->GetFinalCombinerInputParameterfvNV)) parameters
-#define GET_GetFinalCombinerInputParameterfvNV(disp) ((disp)->GetFinalCombinerInputParameterfvNV)
-#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) ((disp)->GetFinalCombinerInputParameterfvNV = fn)
-#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) (*((disp)->GetFinalCombinerInputParameterivNV)) parameters
-#define GET_GetFinalCombinerInputParameterivNV(disp) ((disp)->GetFinalCombinerInputParameterivNV)
-#define SET_GetFinalCombinerInputParameterivNV(disp, fn) ((disp)->GetFinalCombinerInputParameterivNV = fn)
-#define CALL_ResizeBuffersMESA(disp, parameters) (*((disp)->ResizeBuffersMESA)) parameters
-#define GET_ResizeBuffersMESA(disp) ((disp)->ResizeBuffersMESA)
-#define SET_ResizeBuffersMESA(disp, fn) ((disp)->ResizeBuffersMESA = fn)
-#define CALL_WindowPos2dMESA(disp, parameters) (*((disp)->WindowPos2dMESA)) parameters
-#define GET_WindowPos2dMESA(disp) ((disp)->WindowPos2dMESA)
-#define SET_WindowPos2dMESA(disp, fn) ((disp)->WindowPos2dMESA = fn)
-#define CALL_WindowPos2dvMESA(disp, parameters) (*((disp)->WindowPos2dvMESA)) parameters
-#define GET_WindowPos2dvMESA(disp) ((disp)->WindowPos2dvMESA)
-#define SET_WindowPos2dvMESA(disp, fn) ((disp)->WindowPos2dvMESA = fn)
-#define CALL_WindowPos2fMESA(disp, parameters) (*((disp)->WindowPos2fMESA)) parameters
-#define GET_WindowPos2fMESA(disp) ((disp)->WindowPos2fMESA)
-#define SET_WindowPos2fMESA(disp, fn) ((disp)->WindowPos2fMESA = fn)
-#define CALL_WindowPos2fvMESA(disp, parameters) (*((disp)->WindowPos2fvMESA)) parameters
-#define GET_WindowPos2fvMESA(disp) ((disp)->WindowPos2fvMESA)
-#define SET_WindowPos2fvMESA(disp, fn) ((disp)->WindowPos2fvMESA = fn)
-#define CALL_WindowPos2iMESA(disp, parameters) (*((disp)->WindowPos2iMESA)) parameters
-#define GET_WindowPos2iMESA(disp) ((disp)->WindowPos2iMESA)
-#define SET_WindowPos2iMESA(disp, fn) ((disp)->WindowPos2iMESA = fn)
-#define CALL_WindowPos2ivMESA(disp, parameters) (*((disp)->WindowPos2ivMESA)) parameters
-#define GET_WindowPos2ivMESA(disp) ((disp)->WindowPos2ivMESA)
-#define SET_WindowPos2ivMESA(disp, fn) ((disp)->WindowPos2ivMESA = fn)
-#define CALL_WindowPos2sMESA(disp, parameters) (*((disp)->WindowPos2sMESA)) parameters
-#define GET_WindowPos2sMESA(disp) ((disp)->WindowPos2sMESA)
-#define SET_WindowPos2sMESA(disp, fn) ((disp)->WindowPos2sMESA = fn)
-#define CALL_WindowPos2svMESA(disp, parameters) (*((disp)->WindowPos2svMESA)) parameters
-#define GET_WindowPos2svMESA(disp) ((disp)->WindowPos2svMESA)
-#define SET_WindowPos2svMESA(disp, fn) ((disp)->WindowPos2svMESA = fn)
-#define CALL_WindowPos3dMESA(disp, parameters) (*((disp)->WindowPos3dMESA)) parameters
-#define GET_WindowPos3dMESA(disp) ((disp)->WindowPos3dMESA)
-#define SET_WindowPos3dMESA(disp, fn) ((disp)->WindowPos3dMESA = fn)
-#define CALL_WindowPos3dvMESA(disp, parameters) (*((disp)->WindowPos3dvMESA)) parameters
-#define GET_WindowPos3dvMESA(disp) ((disp)->WindowPos3dvMESA)
-#define SET_WindowPos3dvMESA(disp, fn) ((disp)->WindowPos3dvMESA = fn)
-#define CALL_WindowPos3fMESA(disp, parameters) (*((disp)->WindowPos3fMESA)) parameters
-#define GET_WindowPos3fMESA(disp) ((disp)->WindowPos3fMESA)
-#define SET_WindowPos3fMESA(disp, fn) ((disp)->WindowPos3fMESA = fn)
-#define CALL_WindowPos3fvMESA(disp, parameters) (*((disp)->WindowPos3fvMESA)) parameters
-#define GET_WindowPos3fvMESA(disp) ((disp)->WindowPos3fvMESA)
-#define SET_WindowPos3fvMESA(disp, fn) ((disp)->WindowPos3fvMESA = fn)
-#define CALL_WindowPos3iMESA(disp, parameters) (*((disp)->WindowPos3iMESA)) parameters
-#define GET_WindowPos3iMESA(disp) ((disp)->WindowPos3iMESA)
-#define SET_WindowPos3iMESA(disp, fn) ((disp)->WindowPos3iMESA = fn)
-#define CALL_WindowPos3ivMESA(disp, parameters) (*((disp)->WindowPos3ivMESA)) parameters
-#define GET_WindowPos3ivMESA(disp) ((disp)->WindowPos3ivMESA)
-#define SET_WindowPos3ivMESA(disp, fn) ((disp)->WindowPos3ivMESA = fn)
-#define CALL_WindowPos3sMESA(disp, parameters) (*((disp)->WindowPos3sMESA)) parameters
-#define GET_WindowPos3sMESA(disp) ((disp)->WindowPos3sMESA)
-#define SET_WindowPos3sMESA(disp, fn) ((disp)->WindowPos3sMESA = fn)
-#define CALL_WindowPos3svMESA(disp, parameters) (*((disp)->WindowPos3svMESA)) parameters
-#define GET_WindowPos3svMESA(disp) ((disp)->WindowPos3svMESA)
-#define SET_WindowPos3svMESA(disp, fn) ((disp)->WindowPos3svMESA = fn)
-#define CALL_WindowPos4dMESA(disp, parameters) (*((disp)->WindowPos4dMESA)) parameters
-#define GET_WindowPos4dMESA(disp) ((disp)->WindowPos4dMESA)
-#define SET_WindowPos4dMESA(disp, fn) ((disp)->WindowPos4dMESA = fn)
-#define CALL_WindowPos4dvMESA(disp, parameters) (*((disp)->WindowPos4dvMESA)) parameters
-#define GET_WindowPos4dvMESA(disp) ((disp)->WindowPos4dvMESA)
-#define SET_WindowPos4dvMESA(disp, fn) ((disp)->WindowPos4dvMESA = fn)
-#define CALL_WindowPos4fMESA(disp, parameters) (*((disp)->WindowPos4fMESA)) parameters
-#define GET_WindowPos4fMESA(disp) ((disp)->WindowPos4fMESA)
-#define SET_WindowPos4fMESA(disp, fn) ((disp)->WindowPos4fMESA = fn)
-#define CALL_WindowPos4fvMESA(disp, parameters) (*((disp)->WindowPos4fvMESA)) parameters
-#define GET_WindowPos4fvMESA(disp) ((disp)->WindowPos4fvMESA)
-#define SET_WindowPos4fvMESA(disp, fn) ((disp)->WindowPos4fvMESA = fn)
-#define CALL_WindowPos4iMESA(disp, parameters) (*((disp)->WindowPos4iMESA)) parameters
-#define GET_WindowPos4iMESA(disp) ((disp)->WindowPos4iMESA)
-#define SET_WindowPos4iMESA(disp, fn) ((disp)->WindowPos4iMESA = fn)
-#define CALL_WindowPos4ivMESA(disp, parameters) (*((disp)->WindowPos4ivMESA)) parameters
-#define GET_WindowPos4ivMESA(disp) ((disp)->WindowPos4ivMESA)
-#define SET_WindowPos4ivMESA(disp, fn) ((disp)->WindowPos4ivMESA = fn)
-#define CALL_WindowPos4sMESA(disp, parameters) (*((disp)->WindowPos4sMESA)) parameters
-#define GET_WindowPos4sMESA(disp) ((disp)->WindowPos4sMESA)
-#define SET_WindowPos4sMESA(disp, fn) ((disp)->WindowPos4sMESA = fn)
-#define CALL_WindowPos4svMESA(disp, parameters) (*((disp)->WindowPos4svMESA)) parameters
-#define GET_WindowPos4svMESA(disp) ((disp)->WindowPos4svMESA)
-#define SET_WindowPos4svMESA(disp, fn) ((disp)->WindowPos4svMESA = fn)
-#define CALL_MultiModeDrawArraysIBM(disp, parameters) (*((disp)->MultiModeDrawArraysIBM)) parameters
-#define GET_MultiModeDrawArraysIBM(disp) ((disp)->MultiModeDrawArraysIBM)
-#define SET_MultiModeDrawArraysIBM(disp, fn) ((disp)->MultiModeDrawArraysIBM = fn)
-#define CALL_MultiModeDrawElementsIBM(disp, parameters) (*((disp)->MultiModeDrawElementsIBM)) parameters
-#define GET_MultiModeDrawElementsIBM(disp) ((disp)->MultiModeDrawElementsIBM)
-#define SET_MultiModeDrawElementsIBM(disp, fn) ((disp)->MultiModeDrawElementsIBM = fn)
-#define CALL_DeleteFencesNV(disp, parameters) (*((disp)->DeleteFencesNV)) parameters
-#define GET_DeleteFencesNV(disp) ((disp)->DeleteFencesNV)
-#define SET_DeleteFencesNV(disp, fn) ((disp)->DeleteFencesNV = fn)
-#define CALL_FinishFenceNV(disp, parameters) (*((disp)->FinishFenceNV)) parameters
-#define GET_FinishFenceNV(disp) ((disp)->FinishFenceNV)
-#define SET_FinishFenceNV(disp, fn) ((disp)->FinishFenceNV = fn)
-#define CALL_GenFencesNV(disp, parameters) (*((disp)->GenFencesNV)) parameters
-#define GET_GenFencesNV(disp) ((disp)->GenFencesNV)
-#define SET_GenFencesNV(disp, fn) ((disp)->GenFencesNV = fn)
-#define CALL_GetFenceivNV(disp, parameters) (*((disp)->GetFenceivNV)) parameters
-#define GET_GetFenceivNV(disp) ((disp)->GetFenceivNV)
-#define SET_GetFenceivNV(disp, fn) ((disp)->GetFenceivNV = fn)
-#define CALL_IsFenceNV(disp, parameters) (*((disp)->IsFenceNV)) parameters
-#define GET_IsFenceNV(disp) ((disp)->IsFenceNV)
-#define SET_IsFenceNV(disp, fn) ((disp)->IsFenceNV = fn)
-#define CALL_SetFenceNV(disp, parameters) (*((disp)->SetFenceNV)) parameters
-#define GET_SetFenceNV(disp) ((disp)->SetFenceNV)
-#define SET_SetFenceNV(disp, fn) ((disp)->SetFenceNV = fn)
-#define CALL_TestFenceNV(disp, parameters) (*((disp)->TestFenceNV)) parameters
-#define GET_TestFenceNV(disp) ((disp)->TestFenceNV)
-#define SET_TestFenceNV(disp, fn) ((disp)->TestFenceNV = fn)
-#define CALL_AreProgramsResidentNV(disp, parameters) (*((disp)->AreProgramsResidentNV)) parameters
-#define GET_AreProgramsResidentNV(disp) ((disp)->AreProgramsResidentNV)
-#define SET_AreProgramsResidentNV(disp, fn) ((disp)->AreProgramsResidentNV = fn)
-#define CALL_BindProgramNV(disp, parameters) (*((disp)->BindProgramNV)) parameters
-#define GET_BindProgramNV(disp) ((disp)->BindProgramNV)
-#define SET_BindProgramNV(disp, fn) ((disp)->BindProgramNV = fn)
-#define CALL_DeleteProgramsNV(disp, parameters) (*((disp)->DeleteProgramsNV)) parameters
-#define GET_DeleteProgramsNV(disp) ((disp)->DeleteProgramsNV)
-#define SET_DeleteProgramsNV(disp, fn) ((disp)->DeleteProgramsNV = fn)
-#define CALL_ExecuteProgramNV(disp, parameters) (*((disp)->ExecuteProgramNV)) parameters
-#define GET_ExecuteProgramNV(disp) ((disp)->ExecuteProgramNV)
-#define SET_ExecuteProgramNV(disp, fn) ((disp)->ExecuteProgramNV = fn)
-#define CALL_GenProgramsNV(disp, parameters) (*((disp)->GenProgramsNV)) parameters
-#define GET_GenProgramsNV(disp) ((disp)->GenProgramsNV)
-#define SET_GenProgramsNV(disp, fn) ((disp)->GenProgramsNV = fn)
-#define CALL_GetProgramParameterdvNV(disp, parameters) (*((disp)->GetProgramParameterdvNV)) parameters
-#define GET_GetProgramParameterdvNV(disp) ((disp)->GetProgramParameterdvNV)
-#define SET_GetProgramParameterdvNV(disp, fn) ((disp)->GetProgramParameterdvNV = fn)
-#define CALL_GetProgramParameterfvNV(disp, parameters) (*((disp)->GetProgramParameterfvNV)) parameters
-#define GET_GetProgramParameterfvNV(disp) ((disp)->GetProgramParameterfvNV)
-#define SET_GetProgramParameterfvNV(disp, fn) ((disp)->GetProgramParameterfvNV = fn)
-#define CALL_GetProgramStringNV(disp, parameters) (*((disp)->GetProgramStringNV)) parameters
-#define GET_GetProgramStringNV(disp) ((disp)->GetProgramStringNV)
-#define SET_GetProgramStringNV(disp, fn) ((disp)->GetProgramStringNV = fn)
-#define CALL_GetProgramivNV(disp, parameters) (*((disp)->GetProgramivNV)) parameters
-#define GET_GetProgramivNV(disp) ((disp)->GetProgramivNV)
-#define SET_GetProgramivNV(disp, fn) ((disp)->GetProgramivNV = fn)
-#define CALL_GetTrackMatrixivNV(disp, parameters) (*((disp)->GetTrackMatrixivNV)) parameters
-#define GET_GetTrackMatrixivNV(disp) ((disp)->GetTrackMatrixivNV)
-#define SET_GetTrackMatrixivNV(disp, fn) ((disp)->GetTrackMatrixivNV = fn)
-#define CALL_GetVertexAttribPointervNV(disp, parameters) (*((disp)->GetVertexAttribPointervNV)) parameters
-#define GET_GetVertexAttribPointervNV(disp) ((disp)->GetVertexAttribPointervNV)
-#define SET_GetVertexAttribPointervNV(disp, fn) ((disp)->GetVertexAttribPointervNV = fn)
-#define CALL_GetVertexAttribdvNV(disp, parameters) (*((disp)->GetVertexAttribdvNV)) parameters
-#define GET_GetVertexAttribdvNV(disp) ((disp)->GetVertexAttribdvNV)
-#define SET_GetVertexAttribdvNV(disp, fn) ((disp)->GetVertexAttribdvNV = fn)
-#define CALL_GetVertexAttribfvNV(disp, parameters) (*((disp)->GetVertexAttribfvNV)) parameters
-#define GET_GetVertexAttribfvNV(disp) ((disp)->GetVertexAttribfvNV)
-#define SET_GetVertexAttribfvNV(disp, fn) ((disp)->GetVertexAttribfvNV = fn)
-#define CALL_GetVertexAttribivNV(disp, parameters) (*((disp)->GetVertexAttribivNV)) parameters
-#define GET_GetVertexAttribivNV(disp) ((disp)->GetVertexAttribivNV)
-#define SET_GetVertexAttribivNV(disp, fn) ((disp)->GetVertexAttribivNV = fn)
-#define CALL_IsProgramNV(disp, parameters) (*((disp)->IsProgramNV)) parameters
-#define GET_IsProgramNV(disp) ((disp)->IsProgramNV)
-#define SET_IsProgramNV(disp, fn) ((disp)->IsProgramNV = fn)
-#define CALL_LoadProgramNV(disp, parameters) (*((disp)->LoadProgramNV)) parameters
-#define GET_LoadProgramNV(disp) ((disp)->LoadProgramNV)
-#define SET_LoadProgramNV(disp, fn) ((disp)->LoadProgramNV = fn)
-#define CALL_ProgramParameters4dvNV(disp, parameters) (*((disp)->ProgramParameters4dvNV)) parameters
-#define GET_ProgramParameters4dvNV(disp) ((disp)->ProgramParameters4dvNV)
-#define SET_ProgramParameters4dvNV(disp, fn) ((disp)->ProgramParameters4dvNV = fn)
-#define CALL_ProgramParameters4fvNV(disp, parameters) (*((disp)->ProgramParameters4fvNV)) parameters
-#define GET_ProgramParameters4fvNV(disp) ((disp)->ProgramParameters4fvNV)
-#define SET_ProgramParameters4fvNV(disp, fn) ((disp)->ProgramParameters4fvNV = fn)
-#define CALL_RequestResidentProgramsNV(disp, parameters) (*((disp)->RequestResidentProgramsNV)) parameters
-#define GET_RequestResidentProgramsNV(disp) ((disp)->RequestResidentProgramsNV)
-#define SET_RequestResidentProgramsNV(disp, fn) ((disp)->RequestResidentProgramsNV = fn)
-#define CALL_TrackMatrixNV(disp, parameters) (*((disp)->TrackMatrixNV)) parameters
-#define GET_TrackMatrixNV(disp) ((disp)->TrackMatrixNV)
-#define SET_TrackMatrixNV(disp, fn) ((disp)->TrackMatrixNV = fn)
-#define CALL_VertexAttrib1dNV(disp, parameters) (*((disp)->VertexAttrib1dNV)) parameters
-#define GET_VertexAttrib1dNV(disp) ((disp)->VertexAttrib1dNV)
-#define SET_VertexAttrib1dNV(disp, fn) ((disp)->VertexAttrib1dNV = fn)
-#define CALL_VertexAttrib1dvNV(disp, parameters) (*((disp)->VertexAttrib1dvNV)) parameters
-#define GET_VertexAttrib1dvNV(disp) ((disp)->VertexAttrib1dvNV)
-#define SET_VertexAttrib1dvNV(disp, fn) ((disp)->VertexAttrib1dvNV = fn)
-#define CALL_VertexAttrib1fNV(disp, parameters) (*((disp)->VertexAttrib1fNV)) parameters
-#define GET_VertexAttrib1fNV(disp) ((disp)->VertexAttrib1fNV)
-#define SET_VertexAttrib1fNV(disp, fn) ((disp)->VertexAttrib1fNV = fn)
-#define CALL_VertexAttrib1fvNV(disp, parameters) (*((disp)->VertexAttrib1fvNV)) parameters
-#define GET_VertexAttrib1fvNV(disp) ((disp)->VertexAttrib1fvNV)
-#define SET_VertexAttrib1fvNV(disp, fn) ((disp)->VertexAttrib1fvNV = fn)
-#define CALL_VertexAttrib1sNV(disp, parameters) (*((disp)->VertexAttrib1sNV)) parameters
-#define GET_VertexAttrib1sNV(disp) ((disp)->VertexAttrib1sNV)
-#define SET_VertexAttrib1sNV(disp, fn) ((disp)->VertexAttrib1sNV = fn)
-#define CALL_VertexAttrib1svNV(disp, parameters) (*((disp)->VertexAttrib1svNV)) parameters
-#define GET_VertexAttrib1svNV(disp) ((disp)->VertexAttrib1svNV)
-#define SET_VertexAttrib1svNV(disp, fn) ((disp)->VertexAttrib1svNV = fn)
-#define CALL_VertexAttrib2dNV(disp, parameters) (*((disp)->VertexAttrib2dNV)) parameters
-#define GET_VertexAttrib2dNV(disp) ((disp)->VertexAttrib2dNV)
-#define SET_VertexAttrib2dNV(disp, fn) ((disp)->VertexAttrib2dNV = fn)
-#define CALL_VertexAttrib2dvNV(disp, parameters) (*((disp)->VertexAttrib2dvNV)) parameters
-#define GET_VertexAttrib2dvNV(disp) ((disp)->VertexAttrib2dvNV)
-#define SET_VertexAttrib2dvNV(disp, fn) ((disp)->VertexAttrib2dvNV = fn)
-#define CALL_VertexAttrib2fNV(disp, parameters) (*((disp)->VertexAttrib2fNV)) parameters
-#define GET_VertexAttrib2fNV(disp) ((disp)->VertexAttrib2fNV)
-#define SET_VertexAttrib2fNV(disp, fn) ((disp)->VertexAttrib2fNV = fn)
-#define CALL_VertexAttrib2fvNV(disp, parameters) (*((disp)->VertexAttrib2fvNV)) parameters
-#define GET_VertexAttrib2fvNV(disp) ((disp)->VertexAttrib2fvNV)
-#define SET_VertexAttrib2fvNV(disp, fn) ((disp)->VertexAttrib2fvNV = fn)
-#define CALL_VertexAttrib2sNV(disp, parameters) (*((disp)->VertexAttrib2sNV)) parameters
-#define GET_VertexAttrib2sNV(disp) ((disp)->VertexAttrib2sNV)
-#define SET_VertexAttrib2sNV(disp, fn) ((disp)->VertexAttrib2sNV = fn)
-#define CALL_VertexAttrib2svNV(disp, parameters) (*((disp)->VertexAttrib2svNV)) parameters
-#define GET_VertexAttrib2svNV(disp) ((disp)->VertexAttrib2svNV)
-#define SET_VertexAttrib2svNV(disp, fn) ((disp)->VertexAttrib2svNV = fn)
-#define CALL_VertexAttrib3dNV(disp, parameters) (*((disp)->VertexAttrib3dNV)) parameters
-#define GET_VertexAttrib3dNV(disp) ((disp)->VertexAttrib3dNV)
-#define SET_VertexAttrib3dNV(disp, fn) ((disp)->VertexAttrib3dNV = fn)
-#define CALL_VertexAttrib3dvNV(disp, parameters) (*((disp)->VertexAttrib3dvNV)) parameters
-#define GET_VertexAttrib3dvNV(disp) ((disp)->VertexAttrib3dvNV)
-#define SET_VertexAttrib3dvNV(disp, fn) ((disp)->VertexAttrib3dvNV = fn)
-#define CALL_VertexAttrib3fNV(disp, parameters) (*((disp)->VertexAttrib3fNV)) parameters
-#define GET_VertexAttrib3fNV(disp) ((disp)->VertexAttrib3fNV)
-#define SET_VertexAttrib3fNV(disp, fn) ((disp)->VertexAttrib3fNV = fn)
-#define CALL_VertexAttrib3fvNV(disp, parameters) (*((disp)->VertexAttrib3fvNV)) parameters
-#define GET_VertexAttrib3fvNV(disp) ((disp)->VertexAttrib3fvNV)
-#define SET_VertexAttrib3fvNV(disp, fn) ((disp)->VertexAttrib3fvNV = fn)
-#define CALL_VertexAttrib3sNV(disp, parameters) (*((disp)->VertexAttrib3sNV)) parameters
-#define GET_VertexAttrib3sNV(disp) ((disp)->VertexAttrib3sNV)
-#define SET_VertexAttrib3sNV(disp, fn) ((disp)->VertexAttrib3sNV = fn)
-#define CALL_VertexAttrib3svNV(disp, parameters) (*((disp)->VertexAttrib3svNV)) parameters
-#define GET_VertexAttrib3svNV(disp) ((disp)->VertexAttrib3svNV)
-#define SET_VertexAttrib3svNV(disp, fn) ((disp)->VertexAttrib3svNV = fn)
-#define CALL_VertexAttrib4dNV(disp, parameters) (*((disp)->VertexAttrib4dNV)) parameters
-#define GET_VertexAttrib4dNV(disp) ((disp)->VertexAttrib4dNV)
-#define SET_VertexAttrib4dNV(disp, fn) ((disp)->VertexAttrib4dNV = fn)
-#define CALL_VertexAttrib4dvNV(disp, parameters) (*((disp)->VertexAttrib4dvNV)) parameters
-#define GET_VertexAttrib4dvNV(disp) ((disp)->VertexAttrib4dvNV)
-#define SET_VertexAttrib4dvNV(disp, fn) ((disp)->VertexAttrib4dvNV = fn)
-#define CALL_VertexAttrib4fNV(disp, parameters) (*((disp)->VertexAttrib4fNV)) parameters
-#define GET_VertexAttrib4fNV(disp) ((disp)->VertexAttrib4fNV)
-#define SET_VertexAttrib4fNV(disp, fn) ((disp)->VertexAttrib4fNV = fn)
-#define CALL_VertexAttrib4fvNV(disp, parameters) (*((disp)->VertexAttrib4fvNV)) parameters
-#define GET_VertexAttrib4fvNV(disp) ((disp)->VertexAttrib4fvNV)
-#define SET_VertexAttrib4fvNV(disp, fn) ((disp)->VertexAttrib4fvNV = fn)
-#define CALL_VertexAttrib4sNV(disp, parameters) (*((disp)->VertexAttrib4sNV)) parameters
-#define GET_VertexAttrib4sNV(disp) ((disp)->VertexAttrib4sNV)
-#define SET_VertexAttrib4sNV(disp, fn) ((disp)->VertexAttrib4sNV = fn)
-#define CALL_VertexAttrib4svNV(disp, parameters) (*((disp)->VertexAttrib4svNV)) parameters
-#define GET_VertexAttrib4svNV(disp) ((disp)->VertexAttrib4svNV)
-#define SET_VertexAttrib4svNV(disp, fn) ((disp)->VertexAttrib4svNV = fn)
-#define CALL_VertexAttrib4ubNV(disp, parameters) (*((disp)->VertexAttrib4ubNV)) parameters
-#define GET_VertexAttrib4ubNV(disp) ((disp)->VertexAttrib4ubNV)
-#define SET_VertexAttrib4ubNV(disp, fn) ((disp)->VertexAttrib4ubNV = fn)
-#define CALL_VertexAttrib4ubvNV(disp, parameters) (*((disp)->VertexAttrib4ubvNV)) parameters
-#define GET_VertexAttrib4ubvNV(disp) ((disp)->VertexAttrib4ubvNV)
-#define SET_VertexAttrib4ubvNV(disp, fn) ((disp)->VertexAttrib4ubvNV = fn)
-#define CALL_VertexAttribPointerNV(disp, parameters) (*((disp)->VertexAttribPointerNV)) parameters
-#define GET_VertexAttribPointerNV(disp) ((disp)->VertexAttribPointerNV)
-#define SET_VertexAttribPointerNV(disp, fn) ((disp)->VertexAttribPointerNV = fn)
-#define CALL_VertexAttribs1dvNV(disp, parameters) (*((disp)->VertexAttribs1dvNV)) parameters
-#define GET_VertexAttribs1dvNV(disp) ((disp)->VertexAttribs1dvNV)
-#define SET_VertexAttribs1dvNV(disp, fn) ((disp)->VertexAttribs1dvNV = fn)
-#define CALL_VertexAttribs1fvNV(disp, parameters) (*((disp)->VertexAttribs1fvNV)) parameters
-#define GET_VertexAttribs1fvNV(disp) ((disp)->VertexAttribs1fvNV)
-#define SET_VertexAttribs1fvNV(disp, fn) ((disp)->VertexAttribs1fvNV = fn)
-#define CALL_VertexAttribs1svNV(disp, parameters) (*((disp)->VertexAttribs1svNV)) parameters
-#define GET_VertexAttribs1svNV(disp) ((disp)->VertexAttribs1svNV)
-#define SET_VertexAttribs1svNV(disp, fn) ((disp)->VertexAttribs1svNV = fn)
-#define CALL_VertexAttribs2dvNV(disp, parameters) (*((disp)->VertexAttribs2dvNV)) parameters
-#define GET_VertexAttribs2dvNV(disp) ((disp)->VertexAttribs2dvNV)
-#define SET_VertexAttribs2dvNV(disp, fn) ((disp)->VertexAttribs2dvNV = fn)
-#define CALL_VertexAttribs2fvNV(disp, parameters) (*((disp)->VertexAttribs2fvNV)) parameters
-#define GET_VertexAttribs2fvNV(disp) ((disp)->VertexAttribs2fvNV)
-#define SET_VertexAttribs2fvNV(disp, fn) ((disp)->VertexAttribs2fvNV = fn)
-#define CALL_VertexAttribs2svNV(disp, parameters) (*((disp)->VertexAttribs2svNV)) parameters
-#define GET_VertexAttribs2svNV(disp) ((disp)->VertexAttribs2svNV)
-#define SET_VertexAttribs2svNV(disp, fn) ((disp)->VertexAttribs2svNV = fn)
-#define CALL_VertexAttribs3dvNV(disp, parameters) (*((disp)->VertexAttribs3dvNV)) parameters
-#define GET_VertexAttribs3dvNV(disp) ((disp)->VertexAttribs3dvNV)
-#define SET_VertexAttribs3dvNV(disp, fn) ((disp)->VertexAttribs3dvNV = fn)
-#define CALL_VertexAttribs3fvNV(disp, parameters) (*((disp)->VertexAttribs3fvNV)) parameters
-#define GET_VertexAttribs3fvNV(disp) ((disp)->VertexAttribs3fvNV)
-#define SET_VertexAttribs3fvNV(disp, fn) ((disp)->VertexAttribs3fvNV = fn)
-#define CALL_VertexAttribs3svNV(disp, parameters) (*((disp)->VertexAttribs3svNV)) parameters
-#define GET_VertexAttribs3svNV(disp) ((disp)->VertexAttribs3svNV)
-#define SET_VertexAttribs3svNV(disp, fn) ((disp)->VertexAttribs3svNV = fn)
-#define CALL_VertexAttribs4dvNV(disp, parameters) (*((disp)->VertexAttribs4dvNV)) parameters
-#define GET_VertexAttribs4dvNV(disp) ((disp)->VertexAttribs4dvNV)
-#define SET_VertexAttribs4dvNV(disp, fn) ((disp)->VertexAttribs4dvNV = fn)
-#define CALL_VertexAttribs4fvNV(disp, parameters) (*((disp)->VertexAttribs4fvNV)) parameters
-#define GET_VertexAttribs4fvNV(disp) ((disp)->VertexAttribs4fvNV)
-#define SET_VertexAttribs4fvNV(disp, fn) ((disp)->VertexAttribs4fvNV = fn)
-#define CALL_VertexAttribs4svNV(disp, parameters) (*((disp)->VertexAttribs4svNV)) parameters
-#define GET_VertexAttribs4svNV(disp) ((disp)->VertexAttribs4svNV)
-#define SET_VertexAttribs4svNV(disp, fn) ((disp)->VertexAttribs4svNV = fn)
-#define CALL_VertexAttribs4ubvNV(disp, parameters) (*((disp)->VertexAttribs4ubvNV)) parameters
-#define GET_VertexAttribs4ubvNV(disp) ((disp)->VertexAttribs4ubvNV)
-#define SET_VertexAttribs4ubvNV(disp, fn) ((disp)->VertexAttribs4ubvNV = fn)
-#define CALL_GetTexBumpParameterfvATI(disp, parameters) (*((disp)->GetTexBumpParameterfvATI)) parameters
-#define GET_GetTexBumpParameterfvATI(disp) ((disp)->GetTexBumpParameterfvATI)
-#define SET_GetTexBumpParameterfvATI(disp, fn) ((disp)->GetTexBumpParameterfvATI = fn)
-#define CALL_GetTexBumpParameterivATI(disp, parameters) (*((disp)->GetTexBumpParameterivATI)) parameters
-#define GET_GetTexBumpParameterivATI(disp) ((disp)->GetTexBumpParameterivATI)
-#define SET_GetTexBumpParameterivATI(disp, fn) ((disp)->GetTexBumpParameterivATI = fn)
-#define CALL_TexBumpParameterfvATI(disp, parameters) (*((disp)->TexBumpParameterfvATI)) parameters
-#define GET_TexBumpParameterfvATI(disp) ((disp)->TexBumpParameterfvATI)
-#define SET_TexBumpParameterfvATI(disp, fn) ((disp)->TexBumpParameterfvATI = fn)
-#define CALL_TexBumpParameterivATI(disp, parameters) (*((disp)->TexBumpParameterivATI)) parameters
-#define GET_TexBumpParameterivATI(disp) ((disp)->TexBumpParameterivATI)
-#define SET_TexBumpParameterivATI(disp, fn) ((disp)->TexBumpParameterivATI = fn)
-#define CALL_AlphaFragmentOp1ATI(disp, parameters) (*((disp)->AlphaFragmentOp1ATI)) parameters
-#define GET_AlphaFragmentOp1ATI(disp) ((disp)->AlphaFragmentOp1ATI)
-#define SET_AlphaFragmentOp1ATI(disp, fn) ((disp)->AlphaFragmentOp1ATI = fn)
-#define CALL_AlphaFragmentOp2ATI(disp, parameters) (*((disp)->AlphaFragmentOp2ATI)) parameters
-#define GET_AlphaFragmentOp2ATI(disp) ((disp)->AlphaFragmentOp2ATI)
-#define SET_AlphaFragmentOp2ATI(disp, fn) ((disp)->AlphaFragmentOp2ATI = fn)
-#define CALL_AlphaFragmentOp3ATI(disp, parameters) (*((disp)->AlphaFragmentOp3ATI)) parameters
-#define GET_AlphaFragmentOp3ATI(disp) ((disp)->AlphaFragmentOp3ATI)
-#define SET_AlphaFragmentOp3ATI(disp, fn) ((disp)->AlphaFragmentOp3ATI = fn)
-#define CALL_BeginFragmentShaderATI(disp, parameters) (*((disp)->BeginFragmentShaderATI)) parameters
-#define GET_BeginFragmentShaderATI(disp) ((disp)->BeginFragmentShaderATI)
-#define SET_BeginFragmentShaderATI(disp, fn) ((disp)->BeginFragmentShaderATI = fn)
-#define CALL_BindFragmentShaderATI(disp, parameters) (*((disp)->BindFragmentShaderATI)) parameters
-#define GET_BindFragmentShaderATI(disp) ((disp)->BindFragmentShaderATI)
-#define SET_BindFragmentShaderATI(disp, fn) ((disp)->BindFragmentShaderATI = fn)
-#define CALL_ColorFragmentOp1ATI(disp, parameters) (*((disp)->ColorFragmentOp1ATI)) parameters
-#define GET_ColorFragmentOp1ATI(disp) ((disp)->ColorFragmentOp1ATI)
-#define SET_ColorFragmentOp1ATI(disp, fn) ((disp)->ColorFragmentOp1ATI = fn)
-#define CALL_ColorFragmentOp2ATI(disp, parameters) (*((disp)->ColorFragmentOp2ATI)) parameters
-#define GET_ColorFragmentOp2ATI(disp) ((disp)->ColorFragmentOp2ATI)
-#define SET_ColorFragmentOp2ATI(disp, fn) ((disp)->ColorFragmentOp2ATI = fn)
-#define CALL_ColorFragmentOp3ATI(disp, parameters) (*((disp)->ColorFragmentOp3ATI)) parameters
-#define GET_ColorFragmentOp3ATI(disp) ((disp)->ColorFragmentOp3ATI)
-#define SET_ColorFragmentOp3ATI(disp, fn) ((disp)->ColorFragmentOp3ATI = fn)
-#define CALL_DeleteFragmentShaderATI(disp, parameters) (*((disp)->DeleteFragmentShaderATI)) parameters
-#define GET_DeleteFragmentShaderATI(disp) ((disp)->DeleteFragmentShaderATI)
-#define SET_DeleteFragmentShaderATI(disp, fn) ((disp)->DeleteFragmentShaderATI = fn)
-#define CALL_EndFragmentShaderATI(disp, parameters) (*((disp)->EndFragmentShaderATI)) parameters
-#define GET_EndFragmentShaderATI(disp) ((disp)->EndFragmentShaderATI)
-#define SET_EndFragmentShaderATI(disp, fn) ((disp)->EndFragmentShaderATI = fn)
-#define CALL_GenFragmentShadersATI(disp, parameters) (*((disp)->GenFragmentShadersATI)) parameters
-#define GET_GenFragmentShadersATI(disp) ((disp)->GenFragmentShadersATI)
-#define SET_GenFragmentShadersATI(disp, fn) ((disp)->GenFragmentShadersATI = fn)
-#define CALL_PassTexCoordATI(disp, parameters) (*((disp)->PassTexCoordATI)) parameters
-#define GET_PassTexCoordATI(disp) ((disp)->PassTexCoordATI)
-#define SET_PassTexCoordATI(disp, fn) ((disp)->PassTexCoordATI = fn)
-#define CALL_SampleMapATI(disp, parameters) (*((disp)->SampleMapATI)) parameters
-#define GET_SampleMapATI(disp) ((disp)->SampleMapATI)
-#define SET_SampleMapATI(disp, fn) ((disp)->SampleMapATI = fn)
-#define CALL_SetFragmentShaderConstantATI(disp, parameters) (*((disp)->SetFragmentShaderConstantATI)) parameters
-#define GET_SetFragmentShaderConstantATI(disp) ((disp)->SetFragmentShaderConstantATI)
-#define SET_SetFragmentShaderConstantATI(disp, fn) ((disp)->SetFragmentShaderConstantATI = fn)
-#define CALL_PointParameteriNV(disp, parameters) (*((disp)->PointParameteriNV)) parameters
-#define GET_PointParameteriNV(disp) ((disp)->PointParameteriNV)
-#define SET_PointParameteriNV(disp, fn) ((disp)->PointParameteriNV = fn)
-#define CALL_PointParameterivNV(disp, parameters) (*((disp)->PointParameterivNV)) parameters
-#define GET_PointParameterivNV(disp) ((disp)->PointParameterivNV)
-#define SET_PointParameterivNV(disp, fn) ((disp)->PointParameterivNV = fn)
-#define CALL_ActiveStencilFaceEXT(disp, parameters) (*((disp)->ActiveStencilFaceEXT)) parameters
-#define GET_ActiveStencilFaceEXT(disp) ((disp)->ActiveStencilFaceEXT)
-#define SET_ActiveStencilFaceEXT(disp, fn) ((disp)->ActiveStencilFaceEXT = fn)
-#define CALL_BindVertexArrayAPPLE(disp, parameters) (*((disp)->BindVertexArrayAPPLE)) parameters
-#define GET_BindVertexArrayAPPLE(disp) ((disp)->BindVertexArrayAPPLE)
-#define SET_BindVertexArrayAPPLE(disp, fn) ((disp)->BindVertexArrayAPPLE = fn)
-#define CALL_DeleteVertexArraysAPPLE(disp, parameters) (*((disp)->DeleteVertexArraysAPPLE)) parameters
-#define GET_DeleteVertexArraysAPPLE(disp) ((disp)->DeleteVertexArraysAPPLE)
-#define SET_DeleteVertexArraysAPPLE(disp, fn) ((disp)->DeleteVertexArraysAPPLE = fn)
-#define CALL_GenVertexArraysAPPLE(disp, parameters) (*((disp)->GenVertexArraysAPPLE)) parameters
-#define GET_GenVertexArraysAPPLE(disp) ((disp)->GenVertexArraysAPPLE)
-#define SET_GenVertexArraysAPPLE(disp, fn) ((disp)->GenVertexArraysAPPLE = fn)
-#define CALL_IsVertexArrayAPPLE(disp, parameters) (*((disp)->IsVertexArrayAPPLE)) parameters
-#define GET_IsVertexArrayAPPLE(disp) ((disp)->IsVertexArrayAPPLE)
-#define SET_IsVertexArrayAPPLE(disp, fn) ((disp)->IsVertexArrayAPPLE = fn)
-#define CALL_GetProgramNamedParameterdvNV(disp, parameters) (*((disp)->GetProgramNamedParameterdvNV)) parameters
-#define GET_GetProgramNamedParameterdvNV(disp) ((disp)->GetProgramNamedParameterdvNV)
-#define SET_GetProgramNamedParameterdvNV(disp, fn) ((disp)->GetProgramNamedParameterdvNV = fn)
-#define CALL_GetProgramNamedParameterfvNV(disp, parameters) (*((disp)->GetProgramNamedParameterfvNV)) parameters
-#define GET_GetProgramNamedParameterfvNV(disp) ((disp)->GetProgramNamedParameterfvNV)
-#define SET_GetProgramNamedParameterfvNV(disp, fn) ((disp)->GetProgramNamedParameterfvNV = fn)
-#define CALL_ProgramNamedParameter4dNV(disp, parameters) (*((disp)->ProgramNamedParameter4dNV)) parameters
-#define GET_ProgramNamedParameter4dNV(disp) ((disp)->ProgramNamedParameter4dNV)
-#define SET_ProgramNamedParameter4dNV(disp, fn) ((disp)->ProgramNamedParameter4dNV = fn)
-#define CALL_ProgramNamedParameter4dvNV(disp, parameters) (*((disp)->ProgramNamedParameter4dvNV)) parameters
-#define GET_ProgramNamedParameter4dvNV(disp) ((disp)->ProgramNamedParameter4dvNV)
-#define SET_ProgramNamedParameter4dvNV(disp, fn) ((disp)->ProgramNamedParameter4dvNV = fn)
-#define CALL_ProgramNamedParameter4fNV(disp, parameters) (*((disp)->ProgramNamedParameter4fNV)) parameters
-#define GET_ProgramNamedParameter4fNV(disp) ((disp)->ProgramNamedParameter4fNV)
-#define SET_ProgramNamedParameter4fNV(disp, fn) ((disp)->ProgramNamedParameter4fNV = fn)
-#define CALL_ProgramNamedParameter4fvNV(disp, parameters) (*((disp)->ProgramNamedParameter4fvNV)) parameters
-#define GET_ProgramNamedParameter4fvNV(disp) ((disp)->ProgramNamedParameter4fvNV)
-#define SET_ProgramNamedParameter4fvNV(disp, fn) ((disp)->ProgramNamedParameter4fvNV = fn)
-#define CALL_DepthBoundsEXT(disp, parameters) (*((disp)->DepthBoundsEXT)) parameters
-#define GET_DepthBoundsEXT(disp) ((disp)->DepthBoundsEXT)
-#define SET_DepthBoundsEXT(disp, fn) ((disp)->DepthBoundsEXT = fn)
-#define CALL_BlendEquationSeparateEXT(disp, parameters) (*((disp)->BlendEquationSeparateEXT)) parameters
-#define GET_BlendEquationSeparateEXT(disp) ((disp)->BlendEquationSeparateEXT)
-#define SET_BlendEquationSeparateEXT(disp, fn) ((disp)->BlendEquationSeparateEXT = fn)
-#define CALL_BindFramebufferEXT(disp, parameters) (*((disp)->BindFramebufferEXT)) parameters
-#define GET_BindFramebufferEXT(disp) ((disp)->BindFramebufferEXT)
-#define SET_BindFramebufferEXT(disp, fn) ((disp)->BindFramebufferEXT = fn)
-#define CALL_BindRenderbufferEXT(disp, parameters) (*((disp)->BindRenderbufferEXT)) parameters
-#define GET_BindRenderbufferEXT(disp) ((disp)->BindRenderbufferEXT)
-#define SET_BindRenderbufferEXT(disp, fn) ((disp)->BindRenderbufferEXT = fn)
-#define CALL_CheckFramebufferStatusEXT(disp, parameters) (*((disp)->CheckFramebufferStatusEXT)) parameters
-#define GET_CheckFramebufferStatusEXT(disp) ((disp)->CheckFramebufferStatusEXT)
-#define SET_CheckFramebufferStatusEXT(disp, fn) ((disp)->CheckFramebufferStatusEXT = fn)
-#define CALL_DeleteFramebuffersEXT(disp, parameters) (*((disp)->DeleteFramebuffersEXT)) parameters
-#define GET_DeleteFramebuffersEXT(disp) ((disp)->DeleteFramebuffersEXT)
-#define SET_DeleteFramebuffersEXT(disp, fn) ((disp)->DeleteFramebuffersEXT = fn)
-#define CALL_DeleteRenderbuffersEXT(disp, parameters) (*((disp)->DeleteRenderbuffersEXT)) parameters
-#define GET_DeleteRenderbuffersEXT(disp) ((disp)->DeleteRenderbuffersEXT)
-#define SET_DeleteRenderbuffersEXT(disp, fn) ((disp)->DeleteRenderbuffersEXT = fn)
-#define CALL_FramebufferRenderbufferEXT(disp, parameters) (*((disp)->FramebufferRenderbufferEXT)) parameters
-#define GET_FramebufferRenderbufferEXT(disp) ((disp)->FramebufferRenderbufferEXT)
-#define SET_FramebufferRenderbufferEXT(disp, fn) ((disp)->FramebufferRenderbufferEXT = fn)
-#define CALL_FramebufferTexture1DEXT(disp, parameters) (*((disp)->FramebufferTexture1DEXT)) parameters
-#define GET_FramebufferTexture1DEXT(disp) ((disp)->FramebufferTexture1DEXT)
-#define SET_FramebufferTexture1DEXT(disp, fn) ((disp)->FramebufferTexture1DEXT = fn)
-#define CALL_FramebufferTexture2DEXT(disp, parameters) (*((disp)->FramebufferTexture2DEXT)) parameters
-#define GET_FramebufferTexture2DEXT(disp) ((disp)->FramebufferTexture2DEXT)
-#define SET_FramebufferTexture2DEXT(disp, fn) ((disp)->FramebufferTexture2DEXT = fn)
-#define CALL_FramebufferTexture3DEXT(disp, parameters) (*((disp)->FramebufferTexture3DEXT)) parameters
-#define GET_FramebufferTexture3DEXT(disp) ((disp)->FramebufferTexture3DEXT)
-#define SET_FramebufferTexture3DEXT(disp, fn) ((disp)->FramebufferTexture3DEXT = fn)
-#define CALL_GenFramebuffersEXT(disp, parameters) (*((disp)->GenFramebuffersEXT)) parameters
-#define GET_GenFramebuffersEXT(disp) ((disp)->GenFramebuffersEXT)
-#define SET_GenFramebuffersEXT(disp, fn) ((disp)->GenFramebuffersEXT = fn)
-#define CALL_GenRenderbuffersEXT(disp, parameters) (*((disp)->GenRenderbuffersEXT)) parameters
-#define GET_GenRenderbuffersEXT(disp) ((disp)->GenRenderbuffersEXT)
-#define SET_GenRenderbuffersEXT(disp, fn) ((disp)->GenRenderbuffersEXT = fn)
-#define CALL_GenerateMipmapEXT(disp, parameters) (*((disp)->GenerateMipmapEXT)) parameters
-#define GET_GenerateMipmapEXT(disp) ((disp)->GenerateMipmapEXT)
-#define SET_GenerateMipmapEXT(disp, fn) ((disp)->GenerateMipmapEXT = fn)
-#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) (*((disp)->GetFramebufferAttachmentParameterivEXT)) parameters
-#define GET_GetFramebufferAttachmentParameterivEXT(disp) ((disp)->GetFramebufferAttachmentParameterivEXT)
-#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) ((disp)->GetFramebufferAttachmentParameterivEXT = fn)
-#define CALL_GetRenderbufferParameterivEXT(disp, parameters) (*((disp)->GetRenderbufferParameterivEXT)) parameters
-#define GET_GetRenderbufferParameterivEXT(disp) ((disp)->GetRenderbufferParameterivEXT)
-#define SET_GetRenderbufferParameterivEXT(disp, fn) ((disp)->GetRenderbufferParameterivEXT = fn)
-#define CALL_IsFramebufferEXT(disp, parameters) (*((disp)->IsFramebufferEXT)) parameters
-#define GET_IsFramebufferEXT(disp) ((disp)->IsFramebufferEXT)
-#define SET_IsFramebufferEXT(disp, fn) ((disp)->IsFramebufferEXT = fn)
-#define CALL_IsRenderbufferEXT(disp, parameters) (*((disp)->IsRenderbufferEXT)) parameters
-#define GET_IsRenderbufferEXT(disp) ((disp)->IsRenderbufferEXT)
-#define SET_IsRenderbufferEXT(disp, fn) ((disp)->IsRenderbufferEXT = fn)
-#define CALL_RenderbufferStorageEXT(disp, parameters) (*((disp)->RenderbufferStorageEXT)) parameters
-#define GET_RenderbufferStorageEXT(disp) ((disp)->RenderbufferStorageEXT)
-#define SET_RenderbufferStorageEXT(disp, fn) ((disp)->RenderbufferStorageEXT = fn)
-#define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters
-#define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT)
-#define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn)
-#define CALL_BufferParameteriAPPLE(disp, parameters) (*((disp)->BufferParameteriAPPLE)) parameters
-#define GET_BufferParameteriAPPLE(disp) ((disp)->BufferParameteriAPPLE)
-#define SET_BufferParameteriAPPLE(disp, fn) ((disp)->BufferParameteriAPPLE = fn)
-#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) (*((disp)->FlushMappedBufferRangeAPPLE)) parameters
-#define GET_FlushMappedBufferRangeAPPLE(disp) ((disp)->FlushMappedBufferRangeAPPLE)
-#define SET_FlushMappedBufferRangeAPPLE(disp, fn) ((disp)->FlushMappedBufferRangeAPPLE = fn)
-#define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters
-#define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT)
-#define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn)
-#define CALL_ColorMaskIndexedEXT(disp, parameters) (*((disp)->ColorMaskIndexedEXT)) parameters
-#define GET_ColorMaskIndexedEXT(disp) ((disp)->ColorMaskIndexedEXT)
-#define SET_ColorMaskIndexedEXT(disp, fn) ((disp)->ColorMaskIndexedEXT = fn)
-#define CALL_DisableIndexedEXT(disp, parameters) (*((disp)->DisableIndexedEXT)) parameters
-#define GET_DisableIndexedEXT(disp) ((disp)->DisableIndexedEXT)
-#define SET_DisableIndexedEXT(disp, fn) ((disp)->DisableIndexedEXT = fn)
-#define CALL_EnableIndexedEXT(disp, parameters) (*((disp)->EnableIndexedEXT)) parameters
-#define GET_EnableIndexedEXT(disp) ((disp)->EnableIndexedEXT)
-#define SET_EnableIndexedEXT(disp, fn) ((disp)->EnableIndexedEXT = fn)
-#define CALL_GetBooleanIndexedvEXT(disp, parameters) (*((disp)->GetBooleanIndexedvEXT)) parameters
-#define GET_GetBooleanIndexedvEXT(disp) ((disp)->GetBooleanIndexedvEXT)
-#define SET_GetBooleanIndexedvEXT(disp, fn) ((disp)->GetBooleanIndexedvEXT = fn)
-#define CALL_GetIntegerIndexedvEXT(disp, parameters) (*((disp)->GetIntegerIndexedvEXT)) parameters
-#define GET_GetIntegerIndexedvEXT(disp) ((disp)->GetIntegerIndexedvEXT)
-#define SET_GetIntegerIndexedvEXT(disp, fn) ((disp)->GetIntegerIndexedvEXT = fn)
-#define CALL_IsEnabledIndexedEXT(disp, parameters) (*((disp)->IsEnabledIndexedEXT)) parameters
-#define GET_IsEnabledIndexedEXT(disp) ((disp)->IsEnabledIndexedEXT)
-#define SET_IsEnabledIndexedEXT(disp, fn) ((disp)->IsEnabledIndexedEXT = fn)
-#define CALL_BeginConditionalRenderNV(disp, parameters) (*((disp)->BeginConditionalRenderNV)) parameters
-#define GET_BeginConditionalRenderNV(disp) ((disp)->BeginConditionalRenderNV)
-#define SET_BeginConditionalRenderNV(disp, fn) ((disp)->BeginConditionalRenderNV = fn)
-#define CALL_EndConditionalRenderNV(disp, parameters) (*((disp)->EndConditionalRenderNV)) parameters
-#define GET_EndConditionalRenderNV(disp) ((disp)->EndConditionalRenderNV)
-#define SET_EndConditionalRenderNV(disp, fn) ((disp)->EndConditionalRenderNV = fn)
-#define CALL_BeginTransformFeedbackEXT(disp, parameters) (*((disp)->BeginTransformFeedbackEXT)) parameters
-#define GET_BeginTransformFeedbackEXT(disp) ((disp)->BeginTransformFeedbackEXT)
-#define SET_BeginTransformFeedbackEXT(disp, fn) ((disp)->BeginTransformFeedbackEXT = fn)
-#define CALL_BindBufferBaseEXT(disp, parameters) (*((disp)->BindBufferBaseEXT)) parameters
-#define GET_BindBufferBaseEXT(disp) ((disp)->BindBufferBaseEXT)
-#define SET_BindBufferBaseEXT(disp, fn) ((disp)->BindBufferBaseEXT = fn)
-#define CALL_BindBufferOffsetEXT(disp, parameters) (*((disp)->BindBufferOffsetEXT)) parameters
-#define GET_BindBufferOffsetEXT(disp) ((disp)->BindBufferOffsetEXT)
-#define SET_BindBufferOffsetEXT(disp, fn) ((disp)->BindBufferOffsetEXT = fn)
-#define CALL_BindBufferRangeEXT(disp, parameters) (*((disp)->BindBufferRangeEXT)) parameters
-#define GET_BindBufferRangeEXT(disp) ((disp)->BindBufferRangeEXT)
-#define SET_BindBufferRangeEXT(disp, fn) ((disp)->BindBufferRangeEXT = fn)
-#define CALL_EndTransformFeedbackEXT(disp, parameters) (*((disp)->EndTransformFeedbackEXT)) parameters
-#define GET_EndTransformFeedbackEXT(disp) ((disp)->EndTransformFeedbackEXT)
-#define SET_EndTransformFeedbackEXT(disp, fn) ((disp)->EndTransformFeedbackEXT = fn)
-#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) (*((disp)->GetTransformFeedbackVaryingEXT)) parameters
-#define GET_GetTransformFeedbackVaryingEXT(disp) ((disp)->GetTransformFeedbackVaryingEXT)
-#define SET_GetTransformFeedbackVaryingEXT(disp, fn) ((disp)->GetTransformFeedbackVaryingEXT = fn)
-#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) (*((disp)->TransformFeedbackVaryingsEXT)) parameters
-#define GET_TransformFeedbackVaryingsEXT(disp) ((disp)->TransformFeedbackVaryingsEXT)
-#define SET_TransformFeedbackVaryingsEXT(disp, fn) ((disp)->TransformFeedbackVaryingsEXT = fn)
-#define CALL_ProvokingVertexEXT(disp, parameters) (*((disp)->ProvokingVertexEXT)) parameters
-#define GET_ProvokingVertexEXT(disp) ((disp)->ProvokingVertexEXT)
-#define SET_ProvokingVertexEXT(disp, fn) ((disp)->ProvokingVertexEXT = fn)
-#define CALL_GetTexParameterPointervAPPLE(disp, parameters) (*((disp)->GetTexParameterPointervAPPLE)) parameters
-#define GET_GetTexParameterPointervAPPLE(disp) ((disp)->GetTexParameterPointervAPPLE)
-#define SET_GetTexParameterPointervAPPLE(disp, fn) ((disp)->GetTexParameterPointervAPPLE = fn)
-#define CALL_TextureRangeAPPLE(disp, parameters) (*((disp)->TextureRangeAPPLE)) parameters
-#define GET_TextureRangeAPPLE(disp) ((disp)->TextureRangeAPPLE)
-#define SET_TextureRangeAPPLE(disp, fn) ((disp)->TextureRangeAPPLE = fn)
-#define CALL_GetObjectParameterivAPPLE(disp, parameters) (*((disp)->GetObjectParameterivAPPLE)) parameters
-#define GET_GetObjectParameterivAPPLE(disp) ((disp)->GetObjectParameterivAPPLE)
-#define SET_GetObjectParameterivAPPLE(disp, fn) ((disp)->GetObjectParameterivAPPLE = fn)
-#define CALL_ObjectPurgeableAPPLE(disp, parameters) (*((disp)->ObjectPurgeableAPPLE)) parameters
-#define GET_ObjectPurgeableAPPLE(disp) ((disp)->ObjectPurgeableAPPLE)
-#define SET_ObjectPurgeableAPPLE(disp, fn) ((disp)->ObjectPurgeableAPPLE = fn)
-#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) (*((disp)->ObjectUnpurgeableAPPLE)) parameters
-#define GET_ObjectUnpurgeableAPPLE(disp) ((disp)->ObjectUnpurgeableAPPLE)
-#define SET_ObjectUnpurgeableAPPLE(disp, fn) ((disp)->ObjectUnpurgeableAPPLE = fn)
-#define CALL_StencilFuncSeparateATI(disp, parameters) (*((disp)->StencilFuncSeparateATI)) parameters
-#define GET_StencilFuncSeparateATI(disp) ((disp)->StencilFuncSeparateATI)
-#define SET_StencilFuncSeparateATI(disp, fn) ((disp)->StencilFuncSeparateATI = fn)
-#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters
-#define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT)
-#define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn)
-#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) (*((disp)->ProgramLocalParameters4fvEXT)) parameters
-#define GET_ProgramLocalParameters4fvEXT(disp) ((disp)->ProgramLocalParameters4fvEXT)
-#define SET_ProgramLocalParameters4fvEXT(disp, fn) ((disp)->ProgramLocalParameters4fvEXT = fn)
-#define CALL_GetQueryObjecti64vEXT(disp, parameters) (*((disp)->GetQueryObjecti64vEXT)) parameters
-#define GET_GetQueryObjecti64vEXT(disp) ((disp)->GetQueryObjecti64vEXT)
-#define SET_GetQueryObjecti64vEXT(disp, fn) ((disp)->GetQueryObjecti64vEXT = fn)
-#define CALL_GetQueryObjectui64vEXT(disp, parameters) (*((disp)->GetQueryObjectui64vEXT)) parameters
-#define GET_GetQueryObjectui64vEXT(disp) ((disp)->GetQueryObjectui64vEXT)
-#define SET_GetQueryObjectui64vEXT(disp, fn) ((disp)->GetQueryObjectui64vEXT = fn)
-#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) (*((disp)->EGLImageTargetRenderbufferStorageOES)) parameters
-#define GET_EGLImageTargetRenderbufferStorageOES(disp) ((disp)->EGLImageTargetRenderbufferStorageOES)
-#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) ((disp)->EGLImageTargetRenderbufferStorageOES = fn)
-#define CALL_EGLImageTargetTexture2DOES(disp, parameters) (*((disp)->EGLImageTargetTexture2DOES)) parameters
-#define GET_EGLImageTargetTexture2DOES(disp) ((disp)->EGLImageTargetTexture2DOES)
-#define SET_EGLImageTargetTexture2DOES(disp, fn) ((disp)->EGLImageTargetTexture2DOES = fn)
-
-#else
-
-#define driDispatchRemapTable_size 419
-extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
-
-#define AttachShader_remap_index 0
-#define CreateProgram_remap_index 1
-#define CreateShader_remap_index 2
-#define DeleteProgram_remap_index 3
-#define DeleteShader_remap_index 4
-#define DetachShader_remap_index 5
-#define GetAttachedShaders_remap_index 6
-#define GetProgramInfoLog_remap_index 7
-#define GetProgramiv_remap_index 8
-#define GetShaderInfoLog_remap_index 9
-#define GetShaderiv_remap_index 10
-#define IsProgram_remap_index 11
-#define IsShader_remap_index 12
-#define StencilFuncSeparate_remap_index 13
-#define StencilMaskSeparate_remap_index 14
-#define StencilOpSeparate_remap_index 15
-#define UniformMatrix2x3fv_remap_index 16
-#define UniformMatrix2x4fv_remap_index 17
-#define UniformMatrix3x2fv_remap_index 18
-#define UniformMatrix3x4fv_remap_index 19
-#define UniformMatrix4x2fv_remap_index 20
-#define UniformMatrix4x3fv_remap_index 21
-#define DrawArraysInstanced_remap_index 22
-#define DrawElementsInstanced_remap_index 23
-#define LoadTransposeMatrixdARB_remap_index 24
-#define LoadTransposeMatrixfARB_remap_index 25
-#define MultTransposeMatrixdARB_remap_index 26
-#define MultTransposeMatrixfARB_remap_index 27
-#define SampleCoverageARB_remap_index 28
-#define CompressedTexImage1DARB_remap_index 29
-#define CompressedTexImage2DARB_remap_index 30
-#define CompressedTexImage3DARB_remap_index 31
-#define CompressedTexSubImage1DARB_remap_index 32
-#define CompressedTexSubImage2DARB_remap_index 33
-#define CompressedTexSubImage3DARB_remap_index 34
-#define GetCompressedTexImageARB_remap_index 35
-#define DisableVertexAttribArrayARB_remap_index 36
-#define EnableVertexAttribArrayARB_remap_index 37
-#define GetProgramEnvParameterdvARB_remap_index 38
-#define GetProgramEnvParameterfvARB_remap_index 39
-#define GetProgramLocalParameterdvARB_remap_index 40
-#define GetProgramLocalParameterfvARB_remap_index 41
-#define GetProgramStringARB_remap_index 42
-#define GetProgramivARB_remap_index 43
-#define GetVertexAttribdvARB_remap_index 44
-#define GetVertexAttribfvARB_remap_index 45
-#define GetVertexAttribivARB_remap_index 46
-#define ProgramEnvParameter4dARB_remap_index 47
-#define ProgramEnvParameter4dvARB_remap_index 48
-#define ProgramEnvParameter4fARB_remap_index 49
-#define ProgramEnvParameter4fvARB_remap_index 50
-#define ProgramLocalParameter4dARB_remap_index 51
-#define ProgramLocalParameter4dvARB_remap_index 52
-#define ProgramLocalParameter4fARB_remap_index 53
-#define ProgramLocalParameter4fvARB_remap_index 54
-#define ProgramStringARB_remap_index 55
-#define VertexAttrib1dARB_remap_index 56
-#define VertexAttrib1dvARB_remap_index 57
-#define VertexAttrib1fARB_remap_index 58
-#define VertexAttrib1fvARB_remap_index 59
-#define VertexAttrib1sARB_remap_index 60
-#define VertexAttrib1svARB_remap_index 61
-#define VertexAttrib2dARB_remap_index 62
-#define VertexAttrib2dvARB_remap_index 63
-#define VertexAttrib2fARB_remap_index 64
-#define VertexAttrib2fvARB_remap_index 65
-#define VertexAttrib2sARB_remap_index 66
-#define VertexAttrib2svARB_remap_index 67
-#define VertexAttrib3dARB_remap_index 68
-#define VertexAttrib3dvARB_remap_index 69
-#define VertexAttrib3fARB_remap_index 70
-#define VertexAttrib3fvARB_remap_index 71
-#define VertexAttrib3sARB_remap_index 72
-#define VertexAttrib3svARB_remap_index 73
-#define VertexAttrib4NbvARB_remap_index 74
-#define VertexAttrib4NivARB_remap_index 75
-#define VertexAttrib4NsvARB_remap_index 76
-#define VertexAttrib4NubARB_remap_index 77
-#define VertexAttrib4NubvARB_remap_index 78
-#define VertexAttrib4NuivARB_remap_index 79
-#define VertexAttrib4NusvARB_remap_index 80
-#define VertexAttrib4bvARB_remap_index 81
-#define VertexAttrib4dARB_remap_index 82
-#define VertexAttrib4dvARB_remap_index 83
-#define VertexAttrib4fARB_remap_index 84
-#define VertexAttrib4fvARB_remap_index 85
-#define VertexAttrib4ivARB_remap_index 86
-#define VertexAttrib4sARB_remap_index 87
-#define VertexAttrib4svARB_remap_index 88
-#define VertexAttrib4ubvARB_remap_index 89
-#define VertexAttrib4uivARB_remap_index 90
-#define VertexAttrib4usvARB_remap_index 91
-#define VertexAttribPointerARB_remap_index 92
-#define BindBufferARB_remap_index 93
-#define BufferDataARB_remap_index 94
-#define BufferSubDataARB_remap_index 95
-#define DeleteBuffersARB_remap_index 96
-#define GenBuffersARB_remap_index 97
-#define GetBufferParameterivARB_remap_index 98
-#define GetBufferPointervARB_remap_index 99
-#define GetBufferSubDataARB_remap_index 100
-#define IsBufferARB_remap_index 101
-#define MapBufferARB_remap_index 102
-#define UnmapBufferARB_remap_index 103
-#define BeginQueryARB_remap_index 104
-#define DeleteQueriesARB_remap_index 105
-#define EndQueryARB_remap_index 106
-#define GenQueriesARB_remap_index 107
-#define GetQueryObjectivARB_remap_index 108
-#define GetQueryObjectuivARB_remap_index 109
-#define GetQueryivARB_remap_index 110
-#define IsQueryARB_remap_index 111
-#define AttachObjectARB_remap_index 112
-#define CompileShaderARB_remap_index 113
-#define CreateProgramObjectARB_remap_index 114
-#define CreateShaderObjectARB_remap_index 115
-#define DeleteObjectARB_remap_index 116
-#define DetachObjectARB_remap_index 117
-#define GetActiveUniformARB_remap_index 118
-#define GetAttachedObjectsARB_remap_index 119
-#define GetHandleARB_remap_index 120
-#define GetInfoLogARB_remap_index 121
-#define GetObjectParameterfvARB_remap_index 122
-#define GetObjectParameterivARB_remap_index 123
-#define GetShaderSourceARB_remap_index 124
-#define GetUniformLocationARB_remap_index 125
-#define GetUniformfvARB_remap_index 126
-#define GetUniformivARB_remap_index 127
-#define LinkProgramARB_remap_index 128
-#define ShaderSourceARB_remap_index 129
-#define Uniform1fARB_remap_index 130
-#define Uniform1fvARB_remap_index 131
-#define Uniform1iARB_remap_index 132
-#define Uniform1ivARB_remap_index 133
-#define Uniform2fARB_remap_index 134
-#define Uniform2fvARB_remap_index 135
-#define Uniform2iARB_remap_index 136
-#define Uniform2ivARB_remap_index 137
-#define Uniform3fARB_remap_index 138
-#define Uniform3fvARB_remap_index 139
-#define Uniform3iARB_remap_index 140
-#define Uniform3ivARB_remap_index 141
-#define Uniform4fARB_remap_index 142
-#define Uniform4fvARB_remap_index 143
-#define Uniform4iARB_remap_index 144
-#define Uniform4ivARB_remap_index 145
-#define UniformMatrix2fvARB_remap_index 146
-#define UniformMatrix3fvARB_remap_index 147
-#define UniformMatrix4fvARB_remap_index 148
-#define UseProgramObjectARB_remap_index 149
-#define ValidateProgramARB_remap_index 150
-#define BindAttribLocationARB_remap_index 151
-#define GetActiveAttribARB_remap_index 152
-#define GetAttribLocationARB_remap_index 153
-#define DrawBuffersARB_remap_index 154
-#define RenderbufferStorageMultisample_remap_index 155
-#define FramebufferTextureARB_remap_index 156
-#define FramebufferTextureFaceARB_remap_index 157
-#define ProgramParameteriARB_remap_index 158
-#define FlushMappedBufferRange_remap_index 159
-#define MapBufferRange_remap_index 160
-#define BindVertexArray_remap_index 161
-#define GenVertexArrays_remap_index 162
-#define CopyBufferSubData_remap_index 163
-#define ClientWaitSync_remap_index 164
-#define DeleteSync_remap_index 165
-#define FenceSync_remap_index 166
-#define GetInteger64v_remap_index 167
-#define GetSynciv_remap_index 168
-#define IsSync_remap_index 169
-#define WaitSync_remap_index 170
-#define DrawElementsBaseVertex_remap_index 171
-#define DrawRangeElementsBaseVertex_remap_index 172
-#define MultiDrawElementsBaseVertex_remap_index 173
-#define BindTransformFeedback_remap_index 174
-#define DeleteTransformFeedbacks_remap_index 175
-#define DrawTransformFeedback_remap_index 176
-#define GenTransformFeedbacks_remap_index 177
-#define IsTransformFeedback_remap_index 178
-#define PauseTransformFeedback_remap_index 179
-#define ResumeTransformFeedback_remap_index 180
-#define PolygonOffsetEXT_remap_index 181
-#define GetPixelTexGenParameterfvSGIS_remap_index 182
-#define GetPixelTexGenParameterivSGIS_remap_index 183
-#define PixelTexGenParameterfSGIS_remap_index 184
-#define PixelTexGenParameterfvSGIS_remap_index 185
-#define PixelTexGenParameteriSGIS_remap_index 186
-#define PixelTexGenParameterivSGIS_remap_index 187
-#define SampleMaskSGIS_remap_index 188
-#define SamplePatternSGIS_remap_index 189
-#define ColorPointerEXT_remap_index 190
-#define EdgeFlagPointerEXT_remap_index 191
-#define IndexPointerEXT_remap_index 192
-#define NormalPointerEXT_remap_index 193
-#define TexCoordPointerEXT_remap_index 194
-#define VertexPointerEXT_remap_index 195
-#define PointParameterfEXT_remap_index 196
-#define PointParameterfvEXT_remap_index 197
-#define LockArraysEXT_remap_index 198
-#define UnlockArraysEXT_remap_index 199
-#define CullParameterdvEXT_remap_index 200
-#define CullParameterfvEXT_remap_index 201
-#define SecondaryColor3bEXT_remap_index 202
-#define SecondaryColor3bvEXT_remap_index 203
-#define SecondaryColor3dEXT_remap_index 204
-#define SecondaryColor3dvEXT_remap_index 205
-#define SecondaryColor3fEXT_remap_index 206
-#define SecondaryColor3fvEXT_remap_index 207
-#define SecondaryColor3iEXT_remap_index 208
-#define SecondaryColor3ivEXT_remap_index 209
-#define SecondaryColor3sEXT_remap_index 210
-#define SecondaryColor3svEXT_remap_index 211
-#define SecondaryColor3ubEXT_remap_index 212
-#define SecondaryColor3ubvEXT_remap_index 213
-#define SecondaryColor3uiEXT_remap_index 214
-#define SecondaryColor3uivEXT_remap_index 215
-#define SecondaryColor3usEXT_remap_index 216
-#define SecondaryColor3usvEXT_remap_index 217
-#define SecondaryColorPointerEXT_remap_index 218
-#define MultiDrawArraysEXT_remap_index 219
-#define MultiDrawElementsEXT_remap_index 220
-#define FogCoordPointerEXT_remap_index 221
-#define FogCoorddEXT_remap_index 222
-#define FogCoorddvEXT_remap_index 223
-#define FogCoordfEXT_remap_index 224
-#define FogCoordfvEXT_remap_index 225
-#define PixelTexGenSGIX_remap_index 226
-#define BlendFuncSeparateEXT_remap_index 227
-#define FlushVertexArrayRangeNV_remap_index 228
-#define VertexArrayRangeNV_remap_index 229
-#define CombinerInputNV_remap_index 230
-#define CombinerOutputNV_remap_index 231
-#define CombinerParameterfNV_remap_index 232
-#define CombinerParameterfvNV_remap_index 233
-#define CombinerParameteriNV_remap_index 234
-#define CombinerParameterivNV_remap_index 235
-#define FinalCombinerInputNV_remap_index 236
-#define GetCombinerInputParameterfvNV_remap_index 237
-#define GetCombinerInputParameterivNV_remap_index 238
-#define GetCombinerOutputParameterfvNV_remap_index 239
-#define GetCombinerOutputParameterivNV_remap_index 240
-#define GetFinalCombinerInputParameterfvNV_remap_index 241
-#define GetFinalCombinerInputParameterivNV_remap_index 242
-#define ResizeBuffersMESA_remap_index 243
-#define WindowPos2dMESA_remap_index 244
-#define WindowPos2dvMESA_remap_index 245
-#define WindowPos2fMESA_remap_index 246
-#define WindowPos2fvMESA_remap_index 247
-#define WindowPos2iMESA_remap_index 248
-#define WindowPos2ivMESA_remap_index 249
-#define WindowPos2sMESA_remap_index 250
-#define WindowPos2svMESA_remap_index 251
-#define WindowPos3dMESA_remap_index 252
-#define WindowPos3dvMESA_remap_index 253
-#define WindowPos3fMESA_remap_index 254
-#define WindowPos3fvMESA_remap_index 255
-#define WindowPos3iMESA_remap_index 256
-#define WindowPos3ivMESA_remap_index 257
-#define WindowPos3sMESA_remap_index 258
-#define WindowPos3svMESA_remap_index 259
-#define WindowPos4dMESA_remap_index 260
-#define WindowPos4dvMESA_remap_index 261
-#define WindowPos4fMESA_remap_index 262
-#define WindowPos4fvMESA_remap_index 263
-#define WindowPos4iMESA_remap_index 264
-#define WindowPos4ivMESA_remap_index 265
-#define WindowPos4sMESA_remap_index 266
-#define WindowPos4svMESA_remap_index 267
-#define MultiModeDrawArraysIBM_remap_index 268
-#define MultiModeDrawElementsIBM_remap_index 269
-#define DeleteFencesNV_remap_index 270
-#define FinishFenceNV_remap_index 271
-#define GenFencesNV_remap_index 272
-#define GetFenceivNV_remap_index 273
-#define IsFenceNV_remap_index 274
-#define SetFenceNV_remap_index 275
-#define TestFenceNV_remap_index 276
-#define AreProgramsResidentNV_remap_index 277
-#define BindProgramNV_remap_index 278
-#define DeleteProgramsNV_remap_index 279
-#define ExecuteProgramNV_remap_index 280
-#define GenProgramsNV_remap_index 281
-#define GetProgramParameterdvNV_remap_index 282
-#define GetProgramParameterfvNV_remap_index 283
-#define GetProgramStringNV_remap_index 284
-#define GetProgramivNV_remap_index 285
-#define GetTrackMatrixivNV_remap_index 286
-#define GetVertexAttribPointervNV_remap_index 287
-#define GetVertexAttribdvNV_remap_index 288
-#define GetVertexAttribfvNV_remap_index 289
-#define GetVertexAttribivNV_remap_index 290
-#define IsProgramNV_remap_index 291
-#define LoadProgramNV_remap_index 292
-#define ProgramParameters4dvNV_remap_index 293
-#define ProgramParameters4fvNV_remap_index 294
-#define RequestResidentProgramsNV_remap_index 295
-#define TrackMatrixNV_remap_index 296
-#define VertexAttrib1dNV_remap_index 297
-#define VertexAttrib1dvNV_remap_index 298
-#define VertexAttrib1fNV_remap_index 299
-#define VertexAttrib1fvNV_remap_index 300
-#define VertexAttrib1sNV_remap_index 301
-#define VertexAttrib1svNV_remap_index 302
-#define VertexAttrib2dNV_remap_index 303
-#define VertexAttrib2dvNV_remap_index 304
-#define VertexAttrib2fNV_remap_index 305
-#define VertexAttrib2fvNV_remap_index 306
-#define VertexAttrib2sNV_remap_index 307
-#define VertexAttrib2svNV_remap_index 308
-#define VertexAttrib3dNV_remap_index 309
-#define VertexAttrib3dvNV_remap_index 310
-#define VertexAttrib3fNV_remap_index 311
-#define VertexAttrib3fvNV_remap_index 312
-#define VertexAttrib3sNV_remap_index 313
-#define VertexAttrib3svNV_remap_index 314
-#define VertexAttrib4dNV_remap_index 315
-#define VertexAttrib4dvNV_remap_index 316
-#define VertexAttrib4fNV_remap_index 317
-#define VertexAttrib4fvNV_remap_index 318
-#define VertexAttrib4sNV_remap_index 319
-#define VertexAttrib4svNV_remap_index 320
-#define VertexAttrib4ubNV_remap_index 321
-#define VertexAttrib4ubvNV_remap_index 322
-#define VertexAttribPointerNV_remap_index 323
-#define VertexAttribs1dvNV_remap_index 324
-#define VertexAttribs1fvNV_remap_index 325
-#define VertexAttribs1svNV_remap_index 326
-#define VertexAttribs2dvNV_remap_index 327
-#define VertexAttribs2fvNV_remap_index 328
-#define VertexAttribs2svNV_remap_index 329
-#define VertexAttribs3dvNV_remap_index 330
-#define VertexAttribs3fvNV_remap_index 331
-#define VertexAttribs3svNV_remap_index 332
-#define VertexAttribs4dvNV_remap_index 333
-#define VertexAttribs4fvNV_remap_index 334
-#define VertexAttribs4svNV_remap_index 335
-#define VertexAttribs4ubvNV_remap_index 336
-#define GetTexBumpParameterfvATI_remap_index 337
-#define GetTexBumpParameterivATI_remap_index 338
-#define TexBumpParameterfvATI_remap_index 339
-#define TexBumpParameterivATI_remap_index 340
-#define AlphaFragmentOp1ATI_remap_index 341
-#define AlphaFragmentOp2ATI_remap_index 342
-#define AlphaFragmentOp3ATI_remap_index 343
-#define BeginFragmentShaderATI_remap_index 344
-#define BindFragmentShaderATI_remap_index 345
-#define ColorFragmentOp1ATI_remap_index 346
-#define ColorFragmentOp2ATI_remap_index 347
-#define ColorFragmentOp3ATI_remap_index 348
-#define DeleteFragmentShaderATI_remap_index 349
-#define EndFragmentShaderATI_remap_index 350
-#define GenFragmentShadersATI_remap_index 351
-#define PassTexCoordATI_remap_index 352
-#define SampleMapATI_remap_index 353
-#define SetFragmentShaderConstantATI_remap_index 354
-#define PointParameteriNV_remap_index 355
-#define PointParameterivNV_remap_index 356
-#define ActiveStencilFaceEXT_remap_index 357
-#define BindVertexArrayAPPLE_remap_index 358
-#define DeleteVertexArraysAPPLE_remap_index 359
-#define GenVertexArraysAPPLE_remap_index 360
-#define IsVertexArrayAPPLE_remap_index 361
-#define GetProgramNamedParameterdvNV_remap_index 362
-#define GetProgramNamedParameterfvNV_remap_index 363
-#define ProgramNamedParameter4dNV_remap_index 364
-#define ProgramNamedParameter4dvNV_remap_index 365
-#define ProgramNamedParameter4fNV_remap_index 366
-#define ProgramNamedParameter4fvNV_remap_index 367
-#define DepthBoundsEXT_remap_index 368
-#define BlendEquationSeparateEXT_remap_index 369
-#define BindFramebufferEXT_remap_index 370
-#define BindRenderbufferEXT_remap_index 371
-#define CheckFramebufferStatusEXT_remap_index 372
-#define DeleteFramebuffersEXT_remap_index 373
-#define DeleteRenderbuffersEXT_remap_index 374
-#define FramebufferRenderbufferEXT_remap_index 375
-#define FramebufferTexture1DEXT_remap_index 376
-#define FramebufferTexture2DEXT_remap_index 377
-#define FramebufferTexture3DEXT_remap_index 378
-#define GenFramebuffersEXT_remap_index 379
-#define GenRenderbuffersEXT_remap_index 380
-#define GenerateMipmapEXT_remap_index 381
-#define GetFramebufferAttachmentParameterivEXT_remap_index 382
-#define GetRenderbufferParameterivEXT_remap_index 383
-#define IsFramebufferEXT_remap_index 384
-#define IsRenderbufferEXT_remap_index 385
-#define RenderbufferStorageEXT_remap_index 386
-#define BlitFramebufferEXT_remap_index 387
-#define BufferParameteriAPPLE_remap_index 388
-#define FlushMappedBufferRangeAPPLE_remap_index 389
-#define FramebufferTextureLayerEXT_remap_index 390
-#define ColorMaskIndexedEXT_remap_index 391
-#define DisableIndexedEXT_remap_index 392
-#define EnableIndexedEXT_remap_index 393
-#define GetBooleanIndexedvEXT_remap_index 394
-#define GetIntegerIndexedvEXT_remap_index 395
-#define IsEnabledIndexedEXT_remap_index 396
-#define BeginConditionalRenderNV_remap_index 397
-#define EndConditionalRenderNV_remap_index 398
-#define BeginTransformFeedbackEXT_remap_index 399
-#define BindBufferBaseEXT_remap_index 400
-#define BindBufferOffsetEXT_remap_index 401
-#define BindBufferRangeEXT_remap_index 402
-#define EndTransformFeedbackEXT_remap_index 403
-#define GetTransformFeedbackVaryingEXT_remap_index 404
-#define TransformFeedbackVaryingsEXT_remap_index 405
-#define ProvokingVertexEXT_remap_index 406
-#define GetTexParameterPointervAPPLE_remap_index 407
-#define TextureRangeAPPLE_remap_index 408
-#define GetObjectParameterivAPPLE_remap_index 409
-#define ObjectPurgeableAPPLE_remap_index 410
-#define ObjectUnpurgeableAPPLE_remap_index 411
-#define StencilFuncSeparateATI_remap_index 412
-#define ProgramEnvParameters4fvEXT_remap_index 413
-#define ProgramLocalParameters4fvEXT_remap_index 414
-#define GetQueryObjecti64vEXT_remap_index 415
-#define GetQueryObjectui64vEXT_remap_index 416
-#define EGLImageTargetRenderbufferStorageOES_remap_index 417
-#define EGLImageTargetTexture2DOES_remap_index 418
-
-#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters)
-#define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index])
-#define SET_AttachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index], fn)
-#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), driDispatchRemapTable[CreateProgram_remap_index], parameters)
-#define GET_CreateProgram(disp) GET_by_offset(disp, driDispatchRemapTable[CreateProgram_remap_index])
-#define SET_CreateProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateProgram_remap_index], fn)
-#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[CreateShader_remap_index], parameters)
-#define GET_CreateShader(disp) GET_by_offset(disp, driDispatchRemapTable[CreateShader_remap_index])
-#define SET_CreateShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateShader_remap_index], fn)
-#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[DeleteProgram_remap_index], parameters)
-#define GET_DeleteProgram(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteProgram_remap_index])
-#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteProgram_remap_index], fn)
-#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[DeleteShader_remap_index], parameters)
-#define GET_DeleteShader(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteShader_remap_index])
-#define SET_DeleteShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteShader_remap_index], fn)
-#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[DetachShader_remap_index], parameters)
-#define GET_DetachShader(disp) GET_by_offset(disp, driDispatchRemapTable[DetachShader_remap_index])
-#define SET_DetachShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DetachShader_remap_index], fn)
-#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), driDispatchRemapTable[GetAttachedShaders_remap_index], parameters)
-#define GET_GetAttachedShaders(disp) GET_by_offset(disp, driDispatchRemapTable[GetAttachedShaders_remap_index])
-#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetAttachedShaders_remap_index], fn)
-#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), driDispatchRemapTable[GetProgramInfoLog_remap_index], parameters)
-#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramInfoLog_remap_index])
-#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramInfoLog_remap_index], fn)
-#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetProgramiv_remap_index], parameters)
-#define GET_GetProgramiv(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramiv_remap_index])
-#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramiv_remap_index], fn)
-#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), driDispatchRemapTable[GetShaderInfoLog_remap_index], parameters)
-#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, driDispatchRemapTable[GetShaderInfoLog_remap_index])
-#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetShaderInfoLog_remap_index], fn)
-#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetShaderiv_remap_index], parameters)
-#define GET_GetShaderiv(disp) GET_by_offset(disp, driDispatchRemapTable[GetShaderiv_remap_index])
-#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetShaderiv_remap_index], fn)
-#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsProgram_remap_index], parameters)
-#define GET_IsProgram(disp) GET_by_offset(disp, driDispatchRemapTable[IsProgram_remap_index])
-#define SET_IsProgram(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsProgram_remap_index], fn)
-#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsShader_remap_index], parameters)
-#define GET_IsShader(disp) GET_by_offset(disp, driDispatchRemapTable[IsShader_remap_index])
-#define SET_IsShader(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsShader_remap_index], fn)
-#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparate_remap_index], parameters)
-#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparate_remap_index])
-#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparate_remap_index], fn)
-#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[StencilMaskSeparate_remap_index], parameters)
-#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, driDispatchRemapTable[StencilMaskSeparate_remap_index])
-#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilMaskSeparate_remap_index], fn)
-#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[StencilOpSeparate_remap_index], parameters)
-#define GET_StencilOpSeparate(disp) GET_by_offset(disp, driDispatchRemapTable[StencilOpSeparate_remap_index])
-#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilOpSeparate_remap_index], fn)
-#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix2x3fv_remap_index], parameters)
-#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix2x3fv_remap_index])
-#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix2x3fv_remap_index], fn)
-#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix2x4fv_remap_index], parameters)
-#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix2x4fv_remap_index])
-#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix2x4fv_remap_index], fn)
-#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix3x2fv_remap_index], parameters)
-#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix3x2fv_remap_index])
-#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix3x2fv_remap_index], fn)
-#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix3x4fv_remap_index], parameters)
-#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix3x4fv_remap_index])
-#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix3x4fv_remap_index], fn)
-#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix4x2fv_remap_index], parameters)
-#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix4x2fv_remap_index])
-#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix4x2fv_remap_index], fn)
-#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix4x3fv_remap_index], parameters)
-#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix4x3fv_remap_index])
-#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix4x3fv_remap_index], fn)
-#define CALL_DrawArraysInstanced(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), driDispatchRemapTable[DrawArraysInstanced_remap_index], parameters)
-#define GET_DrawArraysInstanced(disp) GET_by_offset(disp, driDispatchRemapTable[DrawArraysInstanced_remap_index])
-#define SET_DrawArraysInstanced(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawArraysInstanced_remap_index], fn)
-#define CALL_DrawElementsInstanced(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), driDispatchRemapTable[DrawElementsInstanced_remap_index], parameters)
-#define GET_DrawElementsInstanced(disp) GET_by_offset(disp, driDispatchRemapTable[DrawElementsInstanced_remap_index])
-#define SET_DrawElementsInstanced(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawElementsInstanced_remap_index], fn)
-#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index], parameters)
-#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index])
-#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index], fn)
-#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index], parameters)
-#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index])
-#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index], fn)
-#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[MultTransposeMatrixdARB_remap_index], parameters)
-#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, driDispatchRemapTable[MultTransposeMatrixdARB_remap_index])
-#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultTransposeMatrixdARB_remap_index], fn)
-#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[MultTransposeMatrixfARB_remap_index], parameters)
-#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, driDispatchRemapTable[MultTransposeMatrixfARB_remap_index])
-#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultTransposeMatrixfARB_remap_index], fn)
-#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), driDispatchRemapTable[SampleCoverageARB_remap_index], parameters)
-#define GET_SampleCoverageARB(disp) GET_by_offset(disp, driDispatchRemapTable[SampleCoverageARB_remap_index])
-#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SampleCoverageARB_remap_index], fn)
-#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), driDispatchRemapTable[CompressedTexImage1DARB_remap_index], parameters)
-#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompressedTexImage1DARB_remap_index])
-#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompressedTexImage1DARB_remap_index], fn)
-#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), driDispatchRemapTable[CompressedTexImage2DARB_remap_index], parameters)
-#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompressedTexImage2DARB_remap_index])
-#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompressedTexImage2DARB_remap_index], fn)
-#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), driDispatchRemapTable[CompressedTexImage3DARB_remap_index], parameters)
-#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompressedTexImage3DARB_remap_index])
-#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompressedTexImage3DARB_remap_index], fn)
-#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index], parameters)
-#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index])
-#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index], fn)
-#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index], parameters)
-#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index])
-#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index], fn)
-#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index], parameters)
-#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index])
-#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index], fn)
-#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), driDispatchRemapTable[GetCompressedTexImageARB_remap_index], parameters)
-#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetCompressedTexImageARB_remap_index])
-#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetCompressedTexImageARB_remap_index], fn)
-#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index], parameters)
-#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index])
-#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index], fn)
-#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index], parameters)
-#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index])
-#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index], fn)
-#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index], parameters)
-#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index])
-#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index], fn)
-#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index], parameters)
-#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index])
-#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index], fn)
-#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index], parameters)
-#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index])
-#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index], fn)
-#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index], parameters)
-#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index])
-#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index], fn)
-#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), driDispatchRemapTable[GetProgramStringARB_remap_index], parameters)
-#define GET_GetProgramStringARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramStringARB_remap_index])
-#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramStringARB_remap_index], fn)
-#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), driDispatchRemapTable[GetProgramivARB_remap_index], parameters)
-#define GET_GetProgramivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramivARB_remap_index])
-#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramivARB_remap_index], fn)
-#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), driDispatchRemapTable[GetVertexAttribdvARB_remap_index], parameters)
-#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribdvARB_remap_index])
-#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribdvARB_remap_index], fn)
-#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), driDispatchRemapTable[GetVertexAttribfvARB_remap_index], parameters)
-#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribfvARB_remap_index])
-#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribfvARB_remap_index], fn)
-#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetVertexAttribivARB_remap_index], parameters)
-#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribivARB_remap_index])
-#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribivARB_remap_index], fn)
-#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index], parameters)
-#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index])
-#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index], fn)
-#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index], parameters)
-#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index])
-#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index], fn)
-#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index], parameters)
-#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index])
-#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index], fn)
-#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index], parameters)
-#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index])
-#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index], fn)
-#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index], parameters)
-#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index])
-#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index], fn)
-#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index], parameters)
-#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index])
-#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index], fn)
-#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index], parameters)
-#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index])
-#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index], fn)
-#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index], parameters)
-#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index])
-#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index], fn)
-#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[ProgramStringARB_remap_index], parameters)
-#define GET_ProgramStringARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramStringARB_remap_index])
-#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramStringARB_remap_index], fn)
-#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), driDispatchRemapTable[VertexAttrib1dARB_remap_index], parameters)
-#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dARB_remap_index])
-#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dARB_remap_index], fn)
-#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib1dvARB_remap_index], parameters)
-#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dvARB_remap_index])
-#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dvARB_remap_index], fn)
-#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), driDispatchRemapTable[VertexAttrib1fARB_remap_index], parameters)
-#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fARB_remap_index])
-#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fARB_remap_index], fn)
-#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib1fvARB_remap_index], parameters)
-#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fvARB_remap_index])
-#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fvARB_remap_index], fn)
-#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), driDispatchRemapTable[VertexAttrib1sARB_remap_index], parameters)
-#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1sARB_remap_index])
-#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1sARB_remap_index], fn)
-#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib1svARB_remap_index], parameters)
-#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1svARB_remap_index])
-#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1svARB_remap_index], fn)
-#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), driDispatchRemapTable[VertexAttrib2dARB_remap_index], parameters)
-#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dARB_remap_index])
-#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dARB_remap_index], fn)
-#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib2dvARB_remap_index], parameters)
-#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dvARB_remap_index])
-#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dvARB_remap_index], fn)
-#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), driDispatchRemapTable[VertexAttrib2fARB_remap_index], parameters)
-#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fARB_remap_index])
-#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fARB_remap_index], fn)
-#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib2fvARB_remap_index], parameters)
-#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fvARB_remap_index])
-#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fvARB_remap_index], fn)
-#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), driDispatchRemapTable[VertexAttrib2sARB_remap_index], parameters)
-#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2sARB_remap_index])
-#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2sARB_remap_index], fn)
-#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib2svARB_remap_index], parameters)
-#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2svARB_remap_index])
-#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2svARB_remap_index], fn)
-#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[VertexAttrib3dARB_remap_index], parameters)
-#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dARB_remap_index])
-#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dARB_remap_index], fn)
-#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib3dvARB_remap_index], parameters)
-#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dvARB_remap_index])
-#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dvARB_remap_index], fn)
-#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[VertexAttrib3fARB_remap_index], parameters)
-#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fARB_remap_index])
-#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fARB_remap_index], fn)
-#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib3fvARB_remap_index], parameters)
-#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fvARB_remap_index])
-#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fvARB_remap_index], fn)
-#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), driDispatchRemapTable[VertexAttrib3sARB_remap_index], parameters)
-#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3sARB_remap_index])
-#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3sARB_remap_index], fn)
-#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib3svARB_remap_index], parameters)
-#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3svARB_remap_index])
-#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3svARB_remap_index], fn)
-#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), driDispatchRemapTable[VertexAttrib4NbvARB_remap_index], parameters)
-#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NbvARB_remap_index])
-#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NbvARB_remap_index], fn)
-#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), driDispatchRemapTable[VertexAttrib4NivARB_remap_index], parameters)
-#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NivARB_remap_index])
-#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NivARB_remap_index], fn)
-#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib4NsvARB_remap_index], parameters)
-#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NsvARB_remap_index])
-#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NsvARB_remap_index], fn)
-#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), driDispatchRemapTable[VertexAttrib4NubARB_remap_index], parameters)
-#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NubARB_remap_index])
-#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NubARB_remap_index], fn)
-#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), driDispatchRemapTable[VertexAttrib4NubvARB_remap_index], parameters)
-#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NubvARB_remap_index])
-#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NubvARB_remap_index], fn)
-#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), driDispatchRemapTable[VertexAttrib4NuivARB_remap_index], parameters)
-#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NuivARB_remap_index])
-#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NuivARB_remap_index], fn)
-#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), driDispatchRemapTable[VertexAttrib4NusvARB_remap_index], parameters)
-#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NusvARB_remap_index])
-#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4NusvARB_remap_index], fn)
-#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), driDispatchRemapTable[VertexAttrib4bvARB_remap_index], parameters)
-#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4bvARB_remap_index])
-#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4bvARB_remap_index], fn)
-#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[VertexAttrib4dARB_remap_index], parameters)
-#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dARB_remap_index])
-#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dARB_remap_index], fn)
-#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib4dvARB_remap_index], parameters)
-#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dvARB_remap_index])
-#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dvARB_remap_index], fn)
-#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[VertexAttrib4fARB_remap_index], parameters)
-#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fARB_remap_index])
-#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fARB_remap_index], fn)
-#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib4fvARB_remap_index], parameters)
-#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fvARB_remap_index])
-#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fvARB_remap_index], fn)
-#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), driDispatchRemapTable[VertexAttrib4ivARB_remap_index], parameters)
-#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ivARB_remap_index])
-#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ivARB_remap_index], fn)
-#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), driDispatchRemapTable[VertexAttrib4sARB_remap_index], parameters)
-#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4sARB_remap_index])
-#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4sARB_remap_index], fn)
-#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib4svARB_remap_index], parameters)
-#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4svARB_remap_index])
-#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4svARB_remap_index], fn)
-#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), driDispatchRemapTable[VertexAttrib4ubvARB_remap_index], parameters)
-#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ubvARB_remap_index])
-#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ubvARB_remap_index], fn)
-#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), driDispatchRemapTable[VertexAttrib4uivARB_remap_index], parameters)
-#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4uivARB_remap_index])
-#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4uivARB_remap_index], fn)
-#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), driDispatchRemapTable[VertexAttrib4usvARB_remap_index], parameters)
-#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4usvARB_remap_index])
-#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4usvARB_remap_index], fn)
-#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), driDispatchRemapTable[VertexAttribPointerARB_remap_index], parameters)
-#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribPointerARB_remap_index])
-#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribPointerARB_remap_index], fn)
-#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BindBufferARB_remap_index], parameters)
-#define GET_BindBufferARB(disp) GET_by_offset(disp, driDispatchRemapTable[BindBufferARB_remap_index])
-#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindBufferARB_remap_index], fn)
-#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), driDispatchRemapTable[BufferDataARB_remap_index], parameters)
-#define GET_BufferDataARB(disp) GET_by_offset(disp, driDispatchRemapTable[BufferDataARB_remap_index])
-#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BufferDataARB_remap_index], fn)
-#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), driDispatchRemapTable[BufferSubDataARB_remap_index], parameters)
-#define GET_BufferSubDataARB(disp) GET_by_offset(disp, driDispatchRemapTable[BufferSubDataARB_remap_index])
-#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BufferSubDataARB_remap_index], fn)
-#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteBuffersARB_remap_index], parameters)
-#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteBuffersARB_remap_index])
-#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteBuffersARB_remap_index], fn)
-#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenBuffersARB_remap_index], parameters)
-#define GET_GenBuffersARB(disp) GET_by_offset(disp, driDispatchRemapTable[GenBuffersARB_remap_index])
-#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenBuffersARB_remap_index], fn)
-#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), driDispatchRemapTable[GetBufferParameterivARB_remap_index], parameters)
-#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetBufferParameterivARB_remap_index])
-#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetBufferParameterivARB_remap_index], fn)
-#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), driDispatchRemapTable[GetBufferPointervARB_remap_index], parameters)
-#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetBufferPointervARB_remap_index])
-#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetBufferPointervARB_remap_index], fn)
-#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), driDispatchRemapTable[GetBufferSubDataARB_remap_index], parameters)
-#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetBufferSubDataARB_remap_index])
-#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetBufferSubDataARB_remap_index], fn)
-#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsBufferARB_remap_index], parameters)
-#define GET_IsBufferARB(disp) GET_by_offset(disp, driDispatchRemapTable[IsBufferARB_remap_index])
-#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsBufferARB_remap_index], fn)
-#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), driDispatchRemapTable[MapBufferARB_remap_index], parameters)
-#define GET_MapBufferARB(disp) GET_by_offset(disp, driDispatchRemapTable[MapBufferARB_remap_index])
-#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MapBufferARB_remap_index], fn)
-#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[UnmapBufferARB_remap_index], parameters)
-#define GET_UnmapBufferARB(disp) GET_by_offset(disp, driDispatchRemapTable[UnmapBufferARB_remap_index])
-#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UnmapBufferARB_remap_index], fn)
-#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BeginQueryARB_remap_index], parameters)
-#define GET_BeginQueryARB(disp) GET_by_offset(disp, driDispatchRemapTable[BeginQueryARB_remap_index])
-#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BeginQueryARB_remap_index], fn)
-#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteQueriesARB_remap_index], parameters)
-#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteQueriesARB_remap_index])
-#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteQueriesARB_remap_index], fn)
-#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[EndQueryARB_remap_index], parameters)
-#define GET_EndQueryARB(disp) GET_by_offset(disp, driDispatchRemapTable[EndQueryARB_remap_index])
-#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EndQueryARB_remap_index], fn)
-#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenQueriesARB_remap_index], parameters)
-#define GET_GenQueriesARB(disp) GET_by_offset(disp, driDispatchRemapTable[GenQueriesARB_remap_index])
-#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenQueriesARB_remap_index], fn)
-#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetQueryObjectivARB_remap_index], parameters)
-#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryObjectivARB_remap_index])
-#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryObjectivARB_remap_index], fn)
-#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), driDispatchRemapTable[GetQueryObjectuivARB_remap_index], parameters)
-#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryObjectuivARB_remap_index])
-#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryObjectuivARB_remap_index], fn)
-#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), driDispatchRemapTable[GetQueryivARB_remap_index], parameters)
-#define GET_GetQueryivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryivARB_remap_index])
-#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryivARB_remap_index], fn)
-#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsQueryARB_remap_index], parameters)
-#define GET_IsQueryARB(disp) GET_by_offset(disp, driDispatchRemapTable[IsQueryARB_remap_index])
-#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsQueryARB_remap_index], fn)
-#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), driDispatchRemapTable[AttachObjectARB_remap_index], parameters)
-#define GET_AttachObjectARB(disp) GET_by_offset(disp, driDispatchRemapTable[AttachObjectARB_remap_index])
-#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AttachObjectARB_remap_index], fn)
-#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), driDispatchRemapTable[CompileShaderARB_remap_index], parameters)
-#define GET_CompileShaderARB(disp) GET_by_offset(disp, driDispatchRemapTable[CompileShaderARB_remap_index])
-#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CompileShaderARB_remap_index], fn)
-#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), driDispatchRemapTable[CreateProgramObjectARB_remap_index], parameters)
-#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, driDispatchRemapTable[CreateProgramObjectARB_remap_index])
-#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateProgramObjectARB_remap_index], fn)
-#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[CreateShaderObjectARB_remap_index], parameters)
-#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, driDispatchRemapTable[CreateShaderObjectARB_remap_index])
-#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CreateShaderObjectARB_remap_index], fn)
-#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), driDispatchRemapTable[DeleteObjectARB_remap_index], parameters)
-#define GET_DeleteObjectARB(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteObjectARB_remap_index])
-#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteObjectARB_remap_index], fn)
-#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), driDispatchRemapTable[DetachObjectARB_remap_index], parameters)
-#define GET_DetachObjectARB(disp) GET_by_offset(disp, driDispatchRemapTable[DetachObjectARB_remap_index])
-#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DetachObjectARB_remap_index], fn)
-#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), driDispatchRemapTable[GetActiveUniformARB_remap_index], parameters)
-#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetActiveUniformARB_remap_index])
-#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetActiveUniformARB_remap_index], fn)
-#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), driDispatchRemapTable[GetAttachedObjectsARB_remap_index], parameters)
-#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetAttachedObjectsARB_remap_index])
-#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetAttachedObjectsARB_remap_index], fn)
-#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[GetHandleARB_remap_index], parameters)
-#define GET_GetHandleARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetHandleARB_remap_index])
-#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetHandleARB_remap_index], fn)
-#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), driDispatchRemapTable[GetInfoLogARB_remap_index], parameters)
-#define GET_GetInfoLogARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetInfoLogARB_remap_index])
-#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetInfoLogARB_remap_index], fn)
-#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), driDispatchRemapTable[GetObjectParameterfvARB_remap_index], parameters)
-#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetObjectParameterfvARB_remap_index])
-#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetObjectParameterfvARB_remap_index], fn)
-#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), driDispatchRemapTable[GetObjectParameterivARB_remap_index], parameters)
-#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetObjectParameterivARB_remap_index])
-#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetObjectParameterivARB_remap_index], fn)
-#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), driDispatchRemapTable[GetShaderSourceARB_remap_index], parameters)
-#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetShaderSourceARB_remap_index])
-#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetShaderSourceARB_remap_index], fn)
-#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), driDispatchRemapTable[GetUniformLocationARB_remap_index], parameters)
-#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetUniformLocationARB_remap_index])
-#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetUniformLocationARB_remap_index], fn)
-#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), driDispatchRemapTable[GetUniformfvARB_remap_index], parameters)
-#define GET_GetUniformfvARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetUniformfvARB_remap_index])
-#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetUniformfvARB_remap_index], fn)
-#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), driDispatchRemapTable[GetUniformivARB_remap_index], parameters)
-#define GET_GetUniformivARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetUniformivARB_remap_index])
-#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetUniformivARB_remap_index], fn)
-#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), driDispatchRemapTable[LinkProgramARB_remap_index], parameters)
-#define GET_LinkProgramARB(disp) GET_by_offset(disp, driDispatchRemapTable[LinkProgramARB_remap_index])
-#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[LinkProgramARB_remap_index], fn)
-#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), driDispatchRemapTable[ShaderSourceARB_remap_index], parameters)
-#define GET_ShaderSourceARB(disp) GET_by_offset(disp, driDispatchRemapTable[ShaderSourceARB_remap_index])
-#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ShaderSourceARB_remap_index], fn)
-#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), driDispatchRemapTable[Uniform1fARB_remap_index], parameters)
-#define GET_Uniform1fARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform1fARB_remap_index])
-#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform1fARB_remap_index], fn)
-#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), driDispatchRemapTable[Uniform1fvARB_remap_index], parameters)
-#define GET_Uniform1fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform1fvARB_remap_index])
-#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform1fvARB_remap_index], fn)
-#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), driDispatchRemapTable[Uniform1iARB_remap_index], parameters)
-#define GET_Uniform1iARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform1iARB_remap_index])
-#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform1iARB_remap_index], fn)
-#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), driDispatchRemapTable[Uniform1ivARB_remap_index], parameters)
-#define GET_Uniform1ivARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform1ivARB_remap_index])
-#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform1ivARB_remap_index], fn)
-#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), driDispatchRemapTable[Uniform2fARB_remap_index], parameters)
-#define GET_Uniform2fARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform2fARB_remap_index])
-#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform2fARB_remap_index], fn)
-#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), driDispatchRemapTable[Uniform2fvARB_remap_index], parameters)
-#define GET_Uniform2fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform2fvARB_remap_index])
-#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform2fvARB_remap_index], fn)
-#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), driDispatchRemapTable[Uniform2iARB_remap_index], parameters)
-#define GET_Uniform2iARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform2iARB_remap_index])
-#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform2iARB_remap_index], fn)
-#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), driDispatchRemapTable[Uniform2ivARB_remap_index], parameters)
-#define GET_Uniform2ivARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform2ivARB_remap_index])
-#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform2ivARB_remap_index], fn)
-#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[Uniform3fARB_remap_index], parameters)
-#define GET_Uniform3fARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform3fARB_remap_index])
-#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform3fARB_remap_index], fn)
-#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), driDispatchRemapTable[Uniform3fvARB_remap_index], parameters)
-#define GET_Uniform3fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform3fvARB_remap_index])
-#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform3fvARB_remap_index], fn)
-#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), driDispatchRemapTable[Uniform3iARB_remap_index], parameters)
-#define GET_Uniform3iARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform3iARB_remap_index])
-#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform3iARB_remap_index], fn)
-#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), driDispatchRemapTable[Uniform3ivARB_remap_index], parameters)
-#define GET_Uniform3ivARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform3ivARB_remap_index])
-#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform3ivARB_remap_index], fn)
-#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[Uniform4fARB_remap_index], parameters)
-#define GET_Uniform4fARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform4fARB_remap_index])
-#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform4fARB_remap_index], fn)
-#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), driDispatchRemapTable[Uniform4fvARB_remap_index], parameters)
-#define GET_Uniform4fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform4fvARB_remap_index])
-#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform4fvARB_remap_index], fn)
-#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), driDispatchRemapTable[Uniform4iARB_remap_index], parameters)
-#define GET_Uniform4iARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform4iARB_remap_index])
-#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform4iARB_remap_index], fn)
-#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), driDispatchRemapTable[Uniform4ivARB_remap_index], parameters)
-#define GET_Uniform4ivARB(disp) GET_by_offset(disp, driDispatchRemapTable[Uniform4ivARB_remap_index])
-#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[Uniform4ivARB_remap_index], fn)
-#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix2fvARB_remap_index], parameters)
-#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix2fvARB_remap_index])
-#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix2fvARB_remap_index], fn)
-#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix3fvARB_remap_index], parameters)
-#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix3fvARB_remap_index])
-#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix3fvARB_remap_index], fn)
-#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), driDispatchRemapTable[UniformMatrix4fvARB_remap_index], parameters)
-#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, driDispatchRemapTable[UniformMatrix4fvARB_remap_index])
-#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UniformMatrix4fvARB_remap_index], fn)
-#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), driDispatchRemapTable[UseProgramObjectARB_remap_index], parameters)
-#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, driDispatchRemapTable[UseProgramObjectARB_remap_index])
-#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UseProgramObjectARB_remap_index], fn)
-#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), driDispatchRemapTable[ValidateProgramARB_remap_index], parameters)
-#define GET_ValidateProgramARB(disp) GET_by_offset(disp, driDispatchRemapTable[ValidateProgramARB_remap_index])
-#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ValidateProgramARB_remap_index], fn)
-#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), driDispatchRemapTable[BindAttribLocationARB_remap_index], parameters)
-#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, driDispatchRemapTable[BindAttribLocationARB_remap_index])
-#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindAttribLocationARB_remap_index], fn)
-#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), driDispatchRemapTable[GetActiveAttribARB_remap_index], parameters)
-#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetActiveAttribARB_remap_index])
-#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetActiveAttribARB_remap_index], fn)
-#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), driDispatchRemapTable[GetAttribLocationARB_remap_index], parameters)
-#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, driDispatchRemapTable[GetAttribLocationARB_remap_index])
-#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetAttribLocationARB_remap_index], fn)
-#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), driDispatchRemapTable[DrawBuffersARB_remap_index], parameters)
-#define GET_DrawBuffersARB(disp) GET_by_offset(disp, driDispatchRemapTable[DrawBuffersARB_remap_index])
-#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawBuffersARB_remap_index], fn)
-#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), driDispatchRemapTable[RenderbufferStorageMultisample_remap_index], parameters)
-#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageMultisample_remap_index])
-#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageMultisample_remap_index], fn)
-#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), driDispatchRemapTable[FramebufferTextureARB_remap_index], parameters)
-#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureARB_remap_index])
-#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureARB_remap_index], fn)
-#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), driDispatchRemapTable[FramebufferTextureFaceARB_remap_index], parameters)
-#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureFaceARB_remap_index])
-#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureFaceARB_remap_index], fn)
-#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), driDispatchRemapTable[ProgramParameteriARB_remap_index], parameters)
-#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramParameteriARB_remap_index])
-#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramParameteriARB_remap_index], fn)
-#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), driDispatchRemapTable[FlushMappedBufferRange_remap_index], parameters)
-#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRange_remap_index])
-#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRange_remap_index], fn)
-#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), driDispatchRemapTable[MapBufferRange_remap_index], parameters)
-#define GET_MapBufferRange(disp) GET_by_offset(disp, driDispatchRemapTable[MapBufferRange_remap_index])
-#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MapBufferRange_remap_index], fn)
-#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[BindVertexArray_remap_index], parameters)
-#define GET_BindVertexArray(disp) GET_by_offset(disp, driDispatchRemapTable[BindVertexArray_remap_index])
-#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindVertexArray_remap_index], fn)
-#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenVertexArrays_remap_index], parameters)
-#define GET_GenVertexArrays(disp) GET_by_offset(disp, driDispatchRemapTable[GenVertexArrays_remap_index])
-#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenVertexArrays_remap_index], fn)
-#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), driDispatchRemapTable[CopyBufferSubData_remap_index], parameters)
-#define GET_CopyBufferSubData(disp) GET_by_offset(disp, driDispatchRemapTable[CopyBufferSubData_remap_index])
-#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CopyBufferSubData_remap_index], fn)
-#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), driDispatchRemapTable[ClientWaitSync_remap_index], parameters)
-#define GET_ClientWaitSync(disp) GET_by_offset(disp, driDispatchRemapTable[ClientWaitSync_remap_index])
-#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ClientWaitSync_remap_index], fn)
-#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), driDispatchRemapTable[DeleteSync_remap_index], parameters)
-#define GET_DeleteSync(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteSync_remap_index])
-#define SET_DeleteSync(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteSync_remap_index], fn)
-#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), driDispatchRemapTable[FenceSync_remap_index], parameters)
-#define GET_FenceSync(disp) GET_by_offset(disp, driDispatchRemapTable[FenceSync_remap_index])
-#define SET_FenceSync(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FenceSync_remap_index], fn)
-#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), driDispatchRemapTable[GetInteger64v_remap_index], parameters)
-#define GET_GetInteger64v(disp) GET_by_offset(disp, driDispatchRemapTable[GetInteger64v_remap_index])
-#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetInteger64v_remap_index], fn)
-#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), driDispatchRemapTable[GetSynciv_remap_index], parameters)
-#define GET_GetSynciv(disp) GET_by_offset(disp, driDispatchRemapTable[GetSynciv_remap_index])
-#define SET_GetSynciv(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetSynciv_remap_index], fn)
-#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), driDispatchRemapTable[IsSync_remap_index], parameters)
-#define GET_IsSync(disp) GET_by_offset(disp, driDispatchRemapTable[IsSync_remap_index])
-#define SET_IsSync(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsSync_remap_index], fn)
-#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), driDispatchRemapTable[WaitSync_remap_index], parameters)
-#define GET_WaitSync(disp) GET_by_offset(disp, driDispatchRemapTable[WaitSync_remap_index])
-#define SET_WaitSync(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WaitSync_remap_index], fn)
-#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), driDispatchRemapTable[DrawElementsBaseVertex_remap_index], parameters)
-#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, driDispatchRemapTable[DrawElementsBaseVertex_remap_index])
-#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawElementsBaseVertex_remap_index], fn)
-#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index], parameters)
-#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index])
-#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index], fn)
-#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index], parameters)
-#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index])
-#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index], fn)
-#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BindTransformFeedback_remap_index], parameters)
-#define GET_BindTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[BindTransformFeedback_remap_index])
-#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindTransformFeedback_remap_index], fn)
-#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteTransformFeedbacks_remap_index], parameters)
-#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteTransformFeedbacks_remap_index])
-#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteTransformFeedbacks_remap_index], fn)
-#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[DrawTransformFeedback_remap_index], parameters)
-#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[DrawTransformFeedback_remap_index])
-#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawTransformFeedback_remap_index], fn)
-#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenTransformFeedbacks_remap_index], parameters)
-#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, driDispatchRemapTable[GenTransformFeedbacks_remap_index])
-#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenTransformFeedbacks_remap_index], fn)
-#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsTransformFeedback_remap_index], parameters)
-#define GET_IsTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[IsTransformFeedback_remap_index])
-#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsTransformFeedback_remap_index], fn)
-#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[PauseTransformFeedback_remap_index], parameters)
-#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[PauseTransformFeedback_remap_index])
-#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PauseTransformFeedback_remap_index], fn)
-#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[ResumeTransformFeedback_remap_index], parameters)
-#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[ResumeTransformFeedback_remap_index])
-#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ResumeTransformFeedback_remap_index], fn)
-#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), driDispatchRemapTable[PolygonOffsetEXT_remap_index], parameters)
-#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, driDispatchRemapTable[PolygonOffsetEXT_remap_index])
-#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PolygonOffsetEXT_remap_index], fn)
-#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index], parameters)
-#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index])
-#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index], fn)
-#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index], parameters)
-#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index])
-#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index], fn)
-#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index], parameters)
-#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index])
-#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index], fn)
-#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index], parameters)
-#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index])
-#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index], fn)
-#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index], parameters)
-#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index])
-#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index], fn)
-#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index], parameters)
-#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index])
-#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index], fn)
-#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), driDispatchRemapTable[SampleMaskSGIS_remap_index], parameters)
-#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[SampleMaskSGIS_remap_index])
-#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SampleMaskSGIS_remap_index], fn)
-#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[SamplePatternSGIS_remap_index], parameters)
-#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, driDispatchRemapTable[SamplePatternSGIS_remap_index])
-#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SamplePatternSGIS_remap_index], fn)
-#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), driDispatchRemapTable[ColorPointerEXT_remap_index], parameters)
-#define GET_ColorPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ColorPointerEXT_remap_index])
-#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ColorPointerEXT_remap_index], fn)
-#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), driDispatchRemapTable[EdgeFlagPointerEXT_remap_index], parameters)
-#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[EdgeFlagPointerEXT_remap_index])
-#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EdgeFlagPointerEXT_remap_index], fn)
-#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), driDispatchRemapTable[IndexPointerEXT_remap_index], parameters)
-#define GET_IndexPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[IndexPointerEXT_remap_index])
-#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IndexPointerEXT_remap_index], fn)
-#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), driDispatchRemapTable[NormalPointerEXT_remap_index], parameters)
-#define GET_NormalPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[NormalPointerEXT_remap_index])
-#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[NormalPointerEXT_remap_index], fn)
-#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), driDispatchRemapTable[TexCoordPointerEXT_remap_index], parameters)
-#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[TexCoordPointerEXT_remap_index])
-#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TexCoordPointerEXT_remap_index], fn)
-#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), driDispatchRemapTable[VertexPointerEXT_remap_index], parameters)
-#define GET_VertexPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[VertexPointerEXT_remap_index])
-#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexPointerEXT_remap_index], fn)
-#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), driDispatchRemapTable[PointParameterfEXT_remap_index], parameters)
-#define GET_PointParameterfEXT(disp) GET_by_offset(disp, driDispatchRemapTable[PointParameterfEXT_remap_index])
-#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PointParameterfEXT_remap_index], fn)
-#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), driDispatchRemapTable[PointParameterfvEXT_remap_index], parameters)
-#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[PointParameterfvEXT_remap_index])
-#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PointParameterfvEXT_remap_index], fn)
-#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), driDispatchRemapTable[LockArraysEXT_remap_index], parameters)
-#define GET_LockArraysEXT(disp) GET_by_offset(disp, driDispatchRemapTable[LockArraysEXT_remap_index])
-#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[LockArraysEXT_remap_index], fn)
-#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[UnlockArraysEXT_remap_index], parameters)
-#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, driDispatchRemapTable[UnlockArraysEXT_remap_index])
-#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[UnlockArraysEXT_remap_index], fn)
-#define CALL_CullParameterdvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), driDispatchRemapTable[CullParameterdvEXT_remap_index], parameters)
-#define GET_CullParameterdvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[CullParameterdvEXT_remap_index])
-#define SET_CullParameterdvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CullParameterdvEXT_remap_index], fn)
-#define CALL_CullParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), driDispatchRemapTable[CullParameterfvEXT_remap_index], parameters)
-#define GET_CullParameterfvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[CullParameterfvEXT_remap_index])
-#define SET_CullParameterfvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CullParameterfvEXT_remap_index], fn)
-#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), driDispatchRemapTable[SecondaryColor3bEXT_remap_index], parameters)
-#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3bEXT_remap_index])
-#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3bEXT_remap_index], fn)
-#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), driDispatchRemapTable[SecondaryColor3bvEXT_remap_index], parameters)
-#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3bvEXT_remap_index])
-#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3bvEXT_remap_index], fn)
-#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[SecondaryColor3dEXT_remap_index], parameters)
-#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3dEXT_remap_index])
-#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3dEXT_remap_index], fn)
-#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[SecondaryColor3dvEXT_remap_index], parameters)
-#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3dvEXT_remap_index])
-#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3dvEXT_remap_index], fn)
-#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[SecondaryColor3fEXT_remap_index], parameters)
-#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3fEXT_remap_index])
-#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3fEXT_remap_index], fn)
-#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[SecondaryColor3fvEXT_remap_index], parameters)
-#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3fvEXT_remap_index])
-#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3fvEXT_remap_index], fn)
-#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), driDispatchRemapTable[SecondaryColor3iEXT_remap_index], parameters)
-#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3iEXT_remap_index])
-#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3iEXT_remap_index], fn)
-#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), driDispatchRemapTable[SecondaryColor3ivEXT_remap_index], parameters)
-#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3ivEXT_remap_index])
-#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3ivEXT_remap_index], fn)
-#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), driDispatchRemapTable[SecondaryColor3sEXT_remap_index], parameters)
-#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3sEXT_remap_index])
-#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3sEXT_remap_index], fn)
-#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), driDispatchRemapTable[SecondaryColor3svEXT_remap_index], parameters)
-#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3svEXT_remap_index])
-#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3svEXT_remap_index], fn)
-#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), driDispatchRemapTable[SecondaryColor3ubEXT_remap_index], parameters)
-#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3ubEXT_remap_index])
-#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3ubEXT_remap_index], fn)
-#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index], parameters)
-#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index])
-#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index], fn)
-#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), driDispatchRemapTable[SecondaryColor3uiEXT_remap_index], parameters)
-#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3uiEXT_remap_index])
-#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3uiEXT_remap_index], fn)
-#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), driDispatchRemapTable[SecondaryColor3uivEXT_remap_index], parameters)
-#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3uivEXT_remap_index])
-#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3uivEXT_remap_index], fn)
-#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), driDispatchRemapTable[SecondaryColor3usEXT_remap_index], parameters)
-#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3usEXT_remap_index])
-#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3usEXT_remap_index], fn)
-#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), driDispatchRemapTable[SecondaryColor3usvEXT_remap_index], parameters)
-#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColor3usvEXT_remap_index])
-#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColor3usvEXT_remap_index], fn)
-#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[SecondaryColorPointerEXT_remap_index], parameters)
-#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[SecondaryColorPointerEXT_remap_index])
-#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SecondaryColorPointerEXT_remap_index], fn)
-#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), driDispatchRemapTable[MultiDrawArraysEXT_remap_index], parameters)
-#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, driDispatchRemapTable[MultiDrawArraysEXT_remap_index])
-#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultiDrawArraysEXT_remap_index], fn)
-#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), driDispatchRemapTable[MultiDrawElementsEXT_remap_index], parameters)
-#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, driDispatchRemapTable[MultiDrawElementsEXT_remap_index])
-#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultiDrawElementsEXT_remap_index], fn)
-#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[FogCoordPointerEXT_remap_index], parameters)
-#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FogCoordPointerEXT_remap_index])
-#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FogCoordPointerEXT_remap_index], fn)
-#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), driDispatchRemapTable[FogCoorddEXT_remap_index], parameters)
-#define GET_FogCoorddEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FogCoorddEXT_remap_index])
-#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FogCoorddEXT_remap_index], fn)
-#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[FogCoorddvEXT_remap_index], parameters)
-#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FogCoorddvEXT_remap_index])
-#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FogCoorddvEXT_remap_index], fn)
-#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), driDispatchRemapTable[FogCoordfEXT_remap_index], parameters)
-#define GET_FogCoordfEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FogCoordfEXT_remap_index])
-#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FogCoordfEXT_remap_index], fn)
-#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[FogCoordfvEXT_remap_index], parameters)
-#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FogCoordfvEXT_remap_index])
-#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FogCoordfvEXT_remap_index], fn)
-#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[PixelTexGenSGIX_remap_index], parameters)
-#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, driDispatchRemapTable[PixelTexGenSGIX_remap_index])
-#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PixelTexGenSGIX_remap_index], fn)
-#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[BlendFuncSeparateEXT_remap_index], parameters)
-#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlendFuncSeparateEXT_remap_index])
-#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlendFuncSeparateEXT_remap_index], fn)
-#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index], parameters)
-#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index])
-#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index], fn)
-#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), driDispatchRemapTable[VertexArrayRangeNV_remap_index], parameters)
-#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexArrayRangeNV_remap_index])
-#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexArrayRangeNV_remap_index], fn)
-#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[CombinerInputNV_remap_index], parameters)
-#define GET_CombinerInputNV(disp) GET_by_offset(disp, driDispatchRemapTable[CombinerInputNV_remap_index])
-#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CombinerInputNV_remap_index], fn)
-#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), driDispatchRemapTable[CombinerOutputNV_remap_index], parameters)
-#define GET_CombinerOutputNV(disp) GET_by_offset(disp, driDispatchRemapTable[CombinerOutputNV_remap_index])
-#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CombinerOutputNV_remap_index], fn)
-#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), driDispatchRemapTable[CombinerParameterfNV_remap_index], parameters)
-#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, driDispatchRemapTable[CombinerParameterfNV_remap_index])
-#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CombinerParameterfNV_remap_index], fn)
-#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), driDispatchRemapTable[CombinerParameterfvNV_remap_index], parameters)
-#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[CombinerParameterfvNV_remap_index])
-#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CombinerParameterfvNV_remap_index], fn)
-#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), driDispatchRemapTable[CombinerParameteriNV_remap_index], parameters)
-#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, driDispatchRemapTable[CombinerParameteriNV_remap_index])
-#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CombinerParameteriNV_remap_index], fn)
-#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), driDispatchRemapTable[CombinerParameterivNV_remap_index], parameters)
-#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, driDispatchRemapTable[CombinerParameterivNV_remap_index])
-#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CombinerParameterivNV_remap_index], fn)
-#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[FinalCombinerInputNV_remap_index], parameters)
-#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, driDispatchRemapTable[FinalCombinerInputNV_remap_index])
-#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FinalCombinerInputNV_remap_index], fn)
-#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index], parameters)
-#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index])
-#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index], fn)
-#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index], parameters)
-#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index])
-#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index], fn)
-#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index], parameters)
-#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index])
-#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index], fn)
-#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index], parameters)
-#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index])
-#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index], fn)
-#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index], parameters)
-#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index])
-#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index], fn)
-#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index], parameters)
-#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index])
-#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index], fn)
-#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[ResizeBuffersMESA_remap_index], parameters)
-#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, driDispatchRemapTable[ResizeBuffersMESA_remap_index])
-#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ResizeBuffersMESA_remap_index], fn)
-#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), driDispatchRemapTable[WindowPos2dMESA_remap_index], parameters)
-#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2dMESA_remap_index])
-#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2dMESA_remap_index], fn)
-#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[WindowPos2dvMESA_remap_index], parameters)
-#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2dvMESA_remap_index])
-#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2dvMESA_remap_index], fn)
-#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), driDispatchRemapTable[WindowPos2fMESA_remap_index], parameters)
-#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2fMESA_remap_index])
-#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2fMESA_remap_index], fn)
-#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[WindowPos2fvMESA_remap_index], parameters)
-#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2fvMESA_remap_index])
-#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2fvMESA_remap_index], fn)
-#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), driDispatchRemapTable[WindowPos2iMESA_remap_index], parameters)
-#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2iMESA_remap_index])
-#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2iMESA_remap_index], fn)
-#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), driDispatchRemapTable[WindowPos2ivMESA_remap_index], parameters)
-#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2ivMESA_remap_index])
-#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2ivMESA_remap_index], fn)
-#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), driDispatchRemapTable[WindowPos2sMESA_remap_index], parameters)
-#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2sMESA_remap_index])
-#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2sMESA_remap_index], fn)
-#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), driDispatchRemapTable[WindowPos2svMESA_remap_index], parameters)
-#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos2svMESA_remap_index])
-#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos2svMESA_remap_index], fn)
-#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[WindowPos3dMESA_remap_index], parameters)
-#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3dMESA_remap_index])
-#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3dMESA_remap_index], fn)
-#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[WindowPos3dvMESA_remap_index], parameters)
-#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3dvMESA_remap_index])
-#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3dvMESA_remap_index], fn)
-#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[WindowPos3fMESA_remap_index], parameters)
-#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3fMESA_remap_index])
-#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3fMESA_remap_index], fn)
-#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[WindowPos3fvMESA_remap_index], parameters)
-#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3fvMESA_remap_index])
-#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3fvMESA_remap_index], fn)
-#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), driDispatchRemapTable[WindowPos3iMESA_remap_index], parameters)
-#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3iMESA_remap_index])
-#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3iMESA_remap_index], fn)
-#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), driDispatchRemapTable[WindowPos3ivMESA_remap_index], parameters)
-#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3ivMESA_remap_index])
-#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3ivMESA_remap_index], fn)
-#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), driDispatchRemapTable[WindowPos3sMESA_remap_index], parameters)
-#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3sMESA_remap_index])
-#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3sMESA_remap_index], fn)
-#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), driDispatchRemapTable[WindowPos3svMESA_remap_index], parameters)
-#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos3svMESA_remap_index])
-#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos3svMESA_remap_index], fn)
-#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[WindowPos4dMESA_remap_index], parameters)
-#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4dMESA_remap_index])
-#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4dMESA_remap_index], fn)
-#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), driDispatchRemapTable[WindowPos4dvMESA_remap_index], parameters)
-#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4dvMESA_remap_index])
-#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4dvMESA_remap_index], fn)
-#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[WindowPos4fMESA_remap_index], parameters)
-#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4fMESA_remap_index])
-#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4fMESA_remap_index], fn)
-#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[WindowPos4fvMESA_remap_index], parameters)
-#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4fvMESA_remap_index])
-#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4fvMESA_remap_index], fn)
-#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), driDispatchRemapTable[WindowPos4iMESA_remap_index], parameters)
-#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4iMESA_remap_index])
-#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4iMESA_remap_index], fn)
-#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), driDispatchRemapTable[WindowPos4ivMESA_remap_index], parameters)
-#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4ivMESA_remap_index])
-#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4ivMESA_remap_index], fn)
-#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), driDispatchRemapTable[WindowPos4sMESA_remap_index], parameters)
-#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4sMESA_remap_index])
-#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4sMESA_remap_index], fn)
-#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), driDispatchRemapTable[WindowPos4svMESA_remap_index], parameters)
-#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, driDispatchRemapTable[WindowPos4svMESA_remap_index])
-#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, driDispatchRemapTable[WindowPos4svMESA_remap_index], fn)
-#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index], parameters)
-#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index])
-#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index], fn)
-#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index], parameters)
-#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index])
-#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index], fn)
-#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteFencesNV_remap_index], parameters)
-#define GET_DeleteFencesNV(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteFencesNV_remap_index])
-#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteFencesNV_remap_index], fn)
-#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[FinishFenceNV_remap_index], parameters)
-#define GET_FinishFenceNV(disp) GET_by_offset(disp, driDispatchRemapTable[FinishFenceNV_remap_index])
-#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FinishFenceNV_remap_index], fn)
-#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenFencesNV_remap_index], parameters)
-#define GET_GenFencesNV(disp) GET_by_offset(disp, driDispatchRemapTable[GenFencesNV_remap_index])
-#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenFencesNV_remap_index], fn)
-#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetFenceivNV_remap_index], parameters)
-#define GET_GetFenceivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetFenceivNV_remap_index])
-#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetFenceivNV_remap_index], fn)
-#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsFenceNV_remap_index], parameters)
-#define GET_IsFenceNV(disp) GET_by_offset(disp, driDispatchRemapTable[IsFenceNV_remap_index])
-#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsFenceNV_remap_index], fn)
-#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), driDispatchRemapTable[SetFenceNV_remap_index], parameters)
-#define GET_SetFenceNV(disp) GET_by_offset(disp, driDispatchRemapTable[SetFenceNV_remap_index])
-#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SetFenceNV_remap_index], fn)
-#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[TestFenceNV_remap_index], parameters)
-#define GET_TestFenceNV(disp) GET_by_offset(disp, driDispatchRemapTable[TestFenceNV_remap_index])
-#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TestFenceNV_remap_index], fn)
-#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), driDispatchRemapTable[AreProgramsResidentNV_remap_index], parameters)
-#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, driDispatchRemapTable[AreProgramsResidentNV_remap_index])
-#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AreProgramsResidentNV_remap_index], fn)
-#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BindProgramNV_remap_index], parameters)
-#define GET_BindProgramNV(disp) GET_by_offset(disp, driDispatchRemapTable[BindProgramNV_remap_index])
-#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindProgramNV_remap_index], fn)
-#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteProgramsNV_remap_index], parameters)
-#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteProgramsNV_remap_index])
-#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteProgramsNV_remap_index], fn)
-#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), driDispatchRemapTable[ExecuteProgramNV_remap_index], parameters)
-#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, driDispatchRemapTable[ExecuteProgramNV_remap_index])
-#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ExecuteProgramNV_remap_index], fn)
-#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenProgramsNV_remap_index], parameters)
-#define GET_GenProgramsNV(disp) GET_by_offset(disp, driDispatchRemapTable[GenProgramsNV_remap_index])
-#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenProgramsNV_remap_index], fn)
-#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), driDispatchRemapTable[GetProgramParameterdvNV_remap_index], parameters)
-#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramParameterdvNV_remap_index])
-#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramParameterdvNV_remap_index], fn)
-#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), driDispatchRemapTable[GetProgramParameterfvNV_remap_index], parameters)
-#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramParameterfvNV_remap_index])
-#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramParameterfvNV_remap_index], fn)
-#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), driDispatchRemapTable[GetProgramStringNV_remap_index], parameters)
-#define GET_GetProgramStringNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramStringNV_remap_index])
-#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramStringNV_remap_index], fn)
-#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetProgramivNV_remap_index], parameters)
-#define GET_GetProgramivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramivNV_remap_index])
-#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramivNV_remap_index], fn)
-#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), driDispatchRemapTable[GetTrackMatrixivNV_remap_index], parameters)
-#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetTrackMatrixivNV_remap_index])
-#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetTrackMatrixivNV_remap_index], fn)
-#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), driDispatchRemapTable[GetVertexAttribPointervNV_remap_index], parameters)
-#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribPointervNV_remap_index])
-#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribPointervNV_remap_index], fn)
-#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), driDispatchRemapTable[GetVertexAttribdvNV_remap_index], parameters)
-#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribdvNV_remap_index])
-#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribdvNV_remap_index], fn)
-#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), driDispatchRemapTable[GetVertexAttribfvNV_remap_index], parameters)
-#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribfvNV_remap_index])
-#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribfvNV_remap_index], fn)
-#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), driDispatchRemapTable[GetVertexAttribivNV_remap_index], parameters)
-#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetVertexAttribivNV_remap_index])
-#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetVertexAttribivNV_remap_index], fn)
-#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsProgramNV_remap_index], parameters)
-#define GET_IsProgramNV(disp) GET_by_offset(disp, driDispatchRemapTable[IsProgramNV_remap_index])
-#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsProgramNV_remap_index], fn)
-#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), driDispatchRemapTable[LoadProgramNV_remap_index], parameters)
-#define GET_LoadProgramNV(disp) GET_by_offset(disp, driDispatchRemapTable[LoadProgramNV_remap_index])
-#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[LoadProgramNV_remap_index], fn)
-#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, const GLdouble *)), driDispatchRemapTable[ProgramParameters4dvNV_remap_index], parameters)
-#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramParameters4dvNV_remap_index])
-#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramParameters4dvNV_remap_index], fn)
-#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, const GLfloat *)), driDispatchRemapTable[ProgramParameters4fvNV_remap_index], parameters)
-#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramParameters4fvNV_remap_index])
-#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramParameters4fvNV_remap_index], fn)
-#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[RequestResidentProgramsNV_remap_index], parameters)
-#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, driDispatchRemapTable[RequestResidentProgramsNV_remap_index])
-#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[RequestResidentProgramsNV_remap_index], fn)
-#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), driDispatchRemapTable[TrackMatrixNV_remap_index], parameters)
-#define GET_TrackMatrixNV(disp) GET_by_offset(disp, driDispatchRemapTable[TrackMatrixNV_remap_index])
-#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TrackMatrixNV_remap_index], fn)
-#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), driDispatchRemapTable[VertexAttrib1dNV_remap_index], parameters)
-#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dNV_remap_index])
-#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dNV_remap_index], fn)
-#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib1dvNV_remap_index], parameters)
-#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dvNV_remap_index])
-#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1dvNV_remap_index], fn)
-#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), driDispatchRemapTable[VertexAttrib1fNV_remap_index], parameters)
-#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fNV_remap_index])
-#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fNV_remap_index], fn)
-#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib1fvNV_remap_index], parameters)
-#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fvNV_remap_index])
-#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1fvNV_remap_index], fn)
-#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), driDispatchRemapTable[VertexAttrib1sNV_remap_index], parameters)
-#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1sNV_remap_index])
-#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1sNV_remap_index], fn)
-#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib1svNV_remap_index], parameters)
-#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib1svNV_remap_index])
-#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib1svNV_remap_index], fn)
-#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), driDispatchRemapTable[VertexAttrib2dNV_remap_index], parameters)
-#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dNV_remap_index])
-#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dNV_remap_index], fn)
-#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib2dvNV_remap_index], parameters)
-#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dvNV_remap_index])
-#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2dvNV_remap_index], fn)
-#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), driDispatchRemapTable[VertexAttrib2fNV_remap_index], parameters)
-#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fNV_remap_index])
-#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fNV_remap_index], fn)
-#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib2fvNV_remap_index], parameters)
-#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fvNV_remap_index])
-#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2fvNV_remap_index], fn)
-#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), driDispatchRemapTable[VertexAttrib2sNV_remap_index], parameters)
-#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2sNV_remap_index])
-#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2sNV_remap_index], fn)
-#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib2svNV_remap_index], parameters)
-#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib2svNV_remap_index])
-#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib2svNV_remap_index], fn)
-#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[VertexAttrib3dNV_remap_index], parameters)
-#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dNV_remap_index])
-#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dNV_remap_index], fn)
-#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib3dvNV_remap_index], parameters)
-#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dvNV_remap_index])
-#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3dvNV_remap_index], fn)
-#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[VertexAttrib3fNV_remap_index], parameters)
-#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fNV_remap_index])
-#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fNV_remap_index], fn)
-#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib3fvNV_remap_index], parameters)
-#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fvNV_remap_index])
-#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3fvNV_remap_index], fn)
-#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), driDispatchRemapTable[VertexAttrib3sNV_remap_index], parameters)
-#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3sNV_remap_index])
-#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3sNV_remap_index], fn)
-#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib3svNV_remap_index], parameters)
-#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib3svNV_remap_index])
-#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib3svNV_remap_index], fn)
-#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[VertexAttrib4dNV_remap_index], parameters)
-#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dNV_remap_index])
-#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dNV_remap_index], fn)
-#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), driDispatchRemapTable[VertexAttrib4dvNV_remap_index], parameters)
-#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dvNV_remap_index])
-#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4dvNV_remap_index], fn)
-#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[VertexAttrib4fNV_remap_index], parameters)
-#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fNV_remap_index])
-#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fNV_remap_index], fn)
-#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[VertexAttrib4fvNV_remap_index], parameters)
-#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fvNV_remap_index])
-#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4fvNV_remap_index], fn)
-#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), driDispatchRemapTable[VertexAttrib4sNV_remap_index], parameters)
-#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4sNV_remap_index])
-#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4sNV_remap_index], fn)
-#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), driDispatchRemapTable[VertexAttrib4svNV_remap_index], parameters)
-#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4svNV_remap_index])
-#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4svNV_remap_index], fn)
-#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), driDispatchRemapTable[VertexAttrib4ubNV_remap_index], parameters)
-#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ubNV_remap_index])
-#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ubNV_remap_index], fn)
-#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), driDispatchRemapTable[VertexAttrib4ubvNV_remap_index], parameters)
-#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ubvNV_remap_index])
-#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttrib4ubvNV_remap_index], fn)
-#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), driDispatchRemapTable[VertexAttribPointerNV_remap_index], parameters)
-#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribPointerNV_remap_index])
-#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribPointerNV_remap_index], fn)
-#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), driDispatchRemapTable[VertexAttribs1dvNV_remap_index], parameters)
-#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs1dvNV_remap_index])
-#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs1dvNV_remap_index], fn)
-#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[VertexAttribs1fvNV_remap_index], parameters)
-#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs1fvNV_remap_index])
-#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs1fvNV_remap_index], fn)
-#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), driDispatchRemapTable[VertexAttribs1svNV_remap_index], parameters)
-#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs1svNV_remap_index])
-#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs1svNV_remap_index], fn)
-#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), driDispatchRemapTable[VertexAttribs2dvNV_remap_index], parameters)
-#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs2dvNV_remap_index])
-#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs2dvNV_remap_index], fn)
-#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[VertexAttribs2fvNV_remap_index], parameters)
-#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs2fvNV_remap_index])
-#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs2fvNV_remap_index], fn)
-#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), driDispatchRemapTable[VertexAttribs2svNV_remap_index], parameters)
-#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs2svNV_remap_index])
-#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs2svNV_remap_index], fn)
-#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), driDispatchRemapTable[VertexAttribs3dvNV_remap_index], parameters)
-#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs3dvNV_remap_index])
-#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs3dvNV_remap_index], fn)
-#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[VertexAttribs3fvNV_remap_index], parameters)
-#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs3fvNV_remap_index])
-#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs3fvNV_remap_index], fn)
-#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), driDispatchRemapTable[VertexAttribs3svNV_remap_index], parameters)
-#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs3svNV_remap_index])
-#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs3svNV_remap_index], fn)
-#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), driDispatchRemapTable[VertexAttribs4dvNV_remap_index], parameters)
-#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs4dvNV_remap_index])
-#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs4dvNV_remap_index], fn)
-#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[VertexAttribs4fvNV_remap_index], parameters)
-#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs4fvNV_remap_index])
-#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs4fvNV_remap_index], fn)
-#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), driDispatchRemapTable[VertexAttribs4svNV_remap_index], parameters)
-#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs4svNV_remap_index])
-#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs4svNV_remap_index], fn)
-#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), driDispatchRemapTable[VertexAttribs4ubvNV_remap_index], parameters)
-#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, driDispatchRemapTable[VertexAttribs4ubvNV_remap_index])
-#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[VertexAttribs4ubvNV_remap_index], fn)
-#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index], parameters)
-#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index])
-#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index], fn)
-#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), driDispatchRemapTable[GetTexBumpParameterivATI_remap_index], parameters)
-#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, driDispatchRemapTable[GetTexBumpParameterivATI_remap_index])
-#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetTexBumpParameterivATI_remap_index], fn)
-#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), driDispatchRemapTable[TexBumpParameterfvATI_remap_index], parameters)
-#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, driDispatchRemapTable[TexBumpParameterfvATI_remap_index])
-#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TexBumpParameterfvATI_remap_index], fn)
-#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), driDispatchRemapTable[TexBumpParameterivATI_remap_index], parameters)
-#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, driDispatchRemapTable[TexBumpParameterivATI_remap_index])
-#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TexBumpParameterivATI_remap_index], fn)
-#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index], parameters)
-#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index])
-#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index], fn)
-#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index], parameters)
-#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index])
-#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index], fn)
-#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index], parameters)
-#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index])
-#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index], fn)
-#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[BeginFragmentShaderATI_remap_index], parameters)
-#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, driDispatchRemapTable[BeginFragmentShaderATI_remap_index])
-#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BeginFragmentShaderATI_remap_index], fn)
-#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[BindFragmentShaderATI_remap_index], parameters)
-#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, driDispatchRemapTable[BindFragmentShaderATI_remap_index])
-#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindFragmentShaderATI_remap_index], fn)
-#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), driDispatchRemapTable[ColorFragmentOp1ATI_remap_index], parameters)
-#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, driDispatchRemapTable[ColorFragmentOp1ATI_remap_index])
-#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ColorFragmentOp1ATI_remap_index], fn)
-#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), driDispatchRemapTable[ColorFragmentOp2ATI_remap_index], parameters)
-#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, driDispatchRemapTable[ColorFragmentOp2ATI_remap_index])
-#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ColorFragmentOp2ATI_remap_index], fn)
-#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), driDispatchRemapTable[ColorFragmentOp3ATI_remap_index], parameters)
-#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, driDispatchRemapTable[ColorFragmentOp3ATI_remap_index])
-#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ColorFragmentOp3ATI_remap_index], fn)
-#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[DeleteFragmentShaderATI_remap_index], parameters)
-#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteFragmentShaderATI_remap_index])
-#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteFragmentShaderATI_remap_index], fn)
-#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[EndFragmentShaderATI_remap_index], parameters)
-#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, driDispatchRemapTable[EndFragmentShaderATI_remap_index])
-#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EndFragmentShaderATI_remap_index], fn)
-#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[GenFragmentShadersATI_remap_index], parameters)
-#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, driDispatchRemapTable[GenFragmentShadersATI_remap_index])
-#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenFragmentShadersATI_remap_index], fn)
-#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), driDispatchRemapTable[PassTexCoordATI_remap_index], parameters)
-#define GET_PassTexCoordATI(disp) GET_by_offset(disp, driDispatchRemapTable[PassTexCoordATI_remap_index])
-#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PassTexCoordATI_remap_index], fn)
-#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), driDispatchRemapTable[SampleMapATI_remap_index], parameters)
-#define GET_SampleMapATI(disp) GET_by_offset(disp, driDispatchRemapTable[SampleMapATI_remap_index])
-#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SampleMapATI_remap_index], fn)
-#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index], parameters)
-#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index])
-#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index], fn)
-#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), driDispatchRemapTable[PointParameteriNV_remap_index], parameters)
-#define GET_PointParameteriNV(disp) GET_by_offset(disp, driDispatchRemapTable[PointParameteriNV_remap_index])
-#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PointParameteriNV_remap_index], fn)
-#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), driDispatchRemapTable[PointParameterivNV_remap_index], parameters)
-#define GET_PointParameterivNV(disp) GET_by_offset(disp, driDispatchRemapTable[PointParameterivNV_remap_index])
-#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PointParameterivNV_remap_index], fn)
-#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[ActiveStencilFaceEXT_remap_index], parameters)
-#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ActiveStencilFaceEXT_remap_index])
-#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ActiveStencilFaceEXT_remap_index], fn)
-#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[BindVertexArrayAPPLE_remap_index], parameters)
-#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[BindVertexArrayAPPLE_remap_index])
-#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindVertexArrayAPPLE_remap_index], fn)
-#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index], parameters)
-#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index])
-#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index], fn)
-#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenVertexArraysAPPLE_remap_index], parameters)
-#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[GenVertexArraysAPPLE_remap_index])
-#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenVertexArraysAPPLE_remap_index], fn)
-#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsVertexArrayAPPLE_remap_index], parameters)
-#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[IsVertexArrayAPPLE_remap_index])
-#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsVertexArrayAPPLE_remap_index], fn)
-#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index], parameters)
-#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index])
-#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index], fn)
-#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index], parameters)
-#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index])
-#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index], fn)
-#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index], parameters)
-#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index])
-#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index], fn)
-#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index], parameters)
-#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index])
-#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index], fn)
-#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index], parameters)
-#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index])
-#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index], fn)
-#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index], parameters)
-#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index])
-#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index], fn)
-#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), driDispatchRemapTable[DepthBoundsEXT_remap_index], parameters)
-#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, driDispatchRemapTable[DepthBoundsEXT_remap_index])
-#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DepthBoundsEXT_remap_index], fn)
-#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), driDispatchRemapTable[BlendEquationSeparateEXT_remap_index], parameters)
-#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlendEquationSeparateEXT_remap_index])
-#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlendEquationSeparateEXT_remap_index], fn)
-#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BindFramebufferEXT_remap_index], parameters)
-#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BindFramebufferEXT_remap_index])
-#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindFramebufferEXT_remap_index], fn)
-#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BindRenderbufferEXT_remap_index], parameters)
-#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BindRenderbufferEXT_remap_index])
-#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindRenderbufferEXT_remap_index], fn)
-#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index], parameters)
-#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index])
-#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index], fn)
-#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteFramebuffersEXT_remap_index], parameters)
-#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteFramebuffersEXT_remap_index])
-#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteFramebuffersEXT_remap_index], fn)
-#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index], parameters)
-#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index])
-#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index], fn)
-#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index], parameters)
-#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index])
-#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index], fn)
-#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), driDispatchRemapTable[FramebufferTexture1DEXT_remap_index], parameters)
-#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTexture1DEXT_remap_index])
-#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTexture1DEXT_remap_index], fn)
-#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), driDispatchRemapTable[FramebufferTexture2DEXT_remap_index], parameters)
-#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTexture2DEXT_remap_index])
-#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTexture2DEXT_remap_index], fn)
-#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTexture3DEXT_remap_index], parameters)
-#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTexture3DEXT_remap_index])
-#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTexture3DEXT_remap_index], fn)
-#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenFramebuffersEXT_remap_index], parameters)
-#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GenFramebuffersEXT_remap_index])
-#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenFramebuffersEXT_remap_index], fn)
-#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenRenderbuffersEXT_remap_index], parameters)
-#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GenRenderbuffersEXT_remap_index])
-#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenRenderbuffersEXT_remap_index], fn)
-#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[GenerateMipmapEXT_remap_index], parameters)
-#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GenerateMipmapEXT_remap_index])
-#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenerateMipmapEXT_remap_index], fn)
-#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index], parameters)
-#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index])
-#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index], fn)
-#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index], parameters)
-#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index])
-#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index], fn)
-#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsFramebufferEXT_remap_index], parameters)
-#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[IsFramebufferEXT_remap_index])
-#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsFramebufferEXT_remap_index], fn)
-#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsRenderbufferEXT_remap_index], parameters)
-#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[IsRenderbufferEXT_remap_index])
-#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsRenderbufferEXT_remap_index], fn)
-#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), driDispatchRemapTable[RenderbufferStorageEXT_remap_index], parameters)
-#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageEXT_remap_index])
-#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageEXT_remap_index], fn)
-#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters)
-#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index])
-#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn)
-#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), driDispatchRemapTable[BufferParameteriAPPLE_remap_index], parameters)
-#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[BufferParameteriAPPLE_remap_index])
-#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BufferParameteriAPPLE_remap_index], fn)
-#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index], parameters)
-#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index])
-#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index], fn)
-#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters)
-#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index])
-#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn)
-#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), driDispatchRemapTable[ColorMaskIndexedEXT_remap_index], parameters)
-#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ColorMaskIndexedEXT_remap_index])
-#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ColorMaskIndexedEXT_remap_index], fn)
-#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[DisableIndexedEXT_remap_index], parameters)
-#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, driDispatchRemapTable[DisableIndexedEXT_remap_index])
-#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DisableIndexedEXT_remap_index], fn)
-#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[EnableIndexedEXT_remap_index], parameters)
-#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, driDispatchRemapTable[EnableIndexedEXT_remap_index])
-#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EnableIndexedEXT_remap_index], fn)
-#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index], parameters)
-#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index])
-#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index], fn)
-#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index], parameters)
-#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index])
-#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index], fn)
-#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[IsEnabledIndexedEXT_remap_index], parameters)
-#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, driDispatchRemapTable[IsEnabledIndexedEXT_remap_index])
-#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsEnabledIndexedEXT_remap_index], fn)
-#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), driDispatchRemapTable[BeginConditionalRenderNV_remap_index], parameters)
-#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, driDispatchRemapTable[BeginConditionalRenderNV_remap_index])
-#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BeginConditionalRenderNV_remap_index], fn)
-#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[EndConditionalRenderNV_remap_index], parameters)
-#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, driDispatchRemapTable[EndConditionalRenderNV_remap_index])
-#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EndConditionalRenderNV_remap_index], fn)
-#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index], parameters)
-#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index])
-#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index], fn)
-#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), driDispatchRemapTable[BindBufferBaseEXT_remap_index], parameters)
-#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BindBufferBaseEXT_remap_index])
-#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindBufferBaseEXT_remap_index], fn)
-#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), driDispatchRemapTable[BindBufferOffsetEXT_remap_index], parameters)
-#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BindBufferOffsetEXT_remap_index])
-#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindBufferOffsetEXT_remap_index], fn)
-#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), driDispatchRemapTable[BindBufferRangeEXT_remap_index], parameters)
-#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BindBufferRangeEXT_remap_index])
-#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindBufferRangeEXT_remap_index], fn)
-#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[EndTransformFeedbackEXT_remap_index], parameters)
-#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, driDispatchRemapTable[EndTransformFeedbackEXT_remap_index])
-#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EndTransformFeedbackEXT_remap_index], fn)
-#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index], parameters)
-#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index])
-#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index], fn)
-#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index], parameters)
-#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index])
-#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index], fn)
-#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[ProvokingVertexEXT_remap_index], parameters)
-#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProvokingVertexEXT_remap_index])
-#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProvokingVertexEXT_remap_index], fn)
-#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index], parameters)
-#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index])
-#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index], fn)
-#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), driDispatchRemapTable[TextureRangeAPPLE_remap_index], parameters)
-#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[TextureRangeAPPLE_remap_index])
-#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TextureRangeAPPLE_remap_index], fn)
-#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index], parameters)
-#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index])
-#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index], fn)
-#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index], parameters)
-#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index])
-#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index], fn)
-#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index], parameters)
-#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index])
-#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index], fn)
-#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparateATI_remap_index], parameters)
-#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index])
-#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index], fn)
-#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters)
-#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index])
-#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn)
-#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index], parameters)
-#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index])
-#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index], fn)
-#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index], parameters)
-#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index])
-#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index], fn)
-#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index], parameters)
-#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index])
-#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index], fn)
-#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index], parameters)
-#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index])
-#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index], fn)
-#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index], parameters)
-#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index])
-#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index], fn)
-
-#endif /* !defined(_GLAPI_USE_REMAP_TABLE) */
-
-#endif /* !defined( _GLAPI_DISPATCH_H_ ) */
diff --git a/mesalib/src/mapi/glapi/glapioffsets.h b/mesalib/src/mapi/glapi/glapioffsets.h
deleted file mode 100644
index a790d8732..000000000
--- a/mesalib/src/mapi/glapi/glapioffsets.h
+++ /dev/null
@@ -1,1290 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_offsets.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#if !defined( _GLAPI_OFFSETS_H_ )
-# define _GLAPI_OFFSETS_H_
-
-/* this file should not be included directly in mesa */
-
-#define _gloffset_NewList 0
-#define _gloffset_EndList 1
-#define _gloffset_CallList 2
-#define _gloffset_CallLists 3
-#define _gloffset_DeleteLists 4
-#define _gloffset_GenLists 5
-#define _gloffset_ListBase 6
-#define _gloffset_Begin 7
-#define _gloffset_Bitmap 8
-#define _gloffset_Color3b 9
-#define _gloffset_Color3bv 10
-#define _gloffset_Color3d 11
-#define _gloffset_Color3dv 12
-#define _gloffset_Color3f 13
-#define _gloffset_Color3fv 14
-#define _gloffset_Color3i 15
-#define _gloffset_Color3iv 16
-#define _gloffset_Color3s 17
-#define _gloffset_Color3sv 18
-#define _gloffset_Color3ub 19
-#define _gloffset_Color3ubv 20
-#define _gloffset_Color3ui 21
-#define _gloffset_Color3uiv 22
-#define _gloffset_Color3us 23
-#define _gloffset_Color3usv 24
-#define _gloffset_Color4b 25
-#define _gloffset_Color4bv 26
-#define _gloffset_Color4d 27
-#define _gloffset_Color4dv 28
-#define _gloffset_Color4f 29
-#define _gloffset_Color4fv 30
-#define _gloffset_Color4i 31
-#define _gloffset_Color4iv 32
-#define _gloffset_Color4s 33
-#define _gloffset_Color4sv 34
-#define _gloffset_Color4ub 35
-#define _gloffset_Color4ubv 36
-#define _gloffset_Color4ui 37
-#define _gloffset_Color4uiv 38
-#define _gloffset_Color4us 39
-#define _gloffset_Color4usv 40
-#define _gloffset_EdgeFlag 41
-#define _gloffset_EdgeFlagv 42
-#define _gloffset_End 43
-#define _gloffset_Indexd 44
-#define _gloffset_Indexdv 45
-#define _gloffset_Indexf 46
-#define _gloffset_Indexfv 47
-#define _gloffset_Indexi 48
-#define _gloffset_Indexiv 49
-#define _gloffset_Indexs 50
-#define _gloffset_Indexsv 51
-#define _gloffset_Normal3b 52
-#define _gloffset_Normal3bv 53
-#define _gloffset_Normal3d 54
-#define _gloffset_Normal3dv 55
-#define _gloffset_Normal3f 56
-#define _gloffset_Normal3fv 57
-#define _gloffset_Normal3i 58
-#define _gloffset_Normal3iv 59
-#define _gloffset_Normal3s 60
-#define _gloffset_Normal3sv 61
-#define _gloffset_RasterPos2d 62
-#define _gloffset_RasterPos2dv 63
-#define _gloffset_RasterPos2f 64
-#define _gloffset_RasterPos2fv 65
-#define _gloffset_RasterPos2i 66
-#define _gloffset_RasterPos2iv 67
-#define _gloffset_RasterPos2s 68
-#define _gloffset_RasterPos2sv 69
-#define _gloffset_RasterPos3d 70
-#define _gloffset_RasterPos3dv 71
-#define _gloffset_RasterPos3f 72
-#define _gloffset_RasterPos3fv 73
-#define _gloffset_RasterPos3i 74
-#define _gloffset_RasterPos3iv 75
-#define _gloffset_RasterPos3s 76
-#define _gloffset_RasterPos3sv 77
-#define _gloffset_RasterPos4d 78
-#define _gloffset_RasterPos4dv 79
-#define _gloffset_RasterPos4f 80
-#define _gloffset_RasterPos4fv 81
-#define _gloffset_RasterPos4i 82
-#define _gloffset_RasterPos4iv 83
-#define _gloffset_RasterPos4s 84
-#define _gloffset_RasterPos4sv 85
-#define _gloffset_Rectd 86
-#define _gloffset_Rectdv 87
-#define _gloffset_Rectf 88
-#define _gloffset_Rectfv 89
-#define _gloffset_Recti 90
-#define _gloffset_Rectiv 91
-#define _gloffset_Rects 92
-#define _gloffset_Rectsv 93
-#define _gloffset_TexCoord1d 94
-#define _gloffset_TexCoord1dv 95
-#define _gloffset_TexCoord1f 96
-#define _gloffset_TexCoord1fv 97
-#define _gloffset_TexCoord1i 98
-#define _gloffset_TexCoord1iv 99
-#define _gloffset_TexCoord1s 100
-#define _gloffset_TexCoord1sv 101
-#define _gloffset_TexCoord2d 102
-#define _gloffset_TexCoord2dv 103
-#define _gloffset_TexCoord2f 104
-#define _gloffset_TexCoord2fv 105
-#define _gloffset_TexCoord2i 106
-#define _gloffset_TexCoord2iv 107
-#define _gloffset_TexCoord2s 108
-#define _gloffset_TexCoord2sv 109
-#define _gloffset_TexCoord3d 110
-#define _gloffset_TexCoord3dv 111
-#define _gloffset_TexCoord3f 112
-#define _gloffset_TexCoord3fv 113
-#define _gloffset_TexCoord3i 114
-#define _gloffset_TexCoord3iv 115
-#define _gloffset_TexCoord3s 116
-#define _gloffset_TexCoord3sv 117
-#define _gloffset_TexCoord4d 118
-#define _gloffset_TexCoord4dv 119
-#define _gloffset_TexCoord4f 120
-#define _gloffset_TexCoord4fv 121
-#define _gloffset_TexCoord4i 122
-#define _gloffset_TexCoord4iv 123
-#define _gloffset_TexCoord4s 124
-#define _gloffset_TexCoord4sv 125
-#define _gloffset_Vertex2d 126
-#define _gloffset_Vertex2dv 127
-#define _gloffset_Vertex2f 128
-#define _gloffset_Vertex2fv 129
-#define _gloffset_Vertex2i 130
-#define _gloffset_Vertex2iv 131
-#define _gloffset_Vertex2s 132
-#define _gloffset_Vertex2sv 133
-#define _gloffset_Vertex3d 134
-#define _gloffset_Vertex3dv 135
-#define _gloffset_Vertex3f 136
-#define _gloffset_Vertex3fv 137
-#define _gloffset_Vertex3i 138
-#define _gloffset_Vertex3iv 139
-#define _gloffset_Vertex3s 140
-#define _gloffset_Vertex3sv 141
-#define _gloffset_Vertex4d 142
-#define _gloffset_Vertex4dv 143
-#define _gloffset_Vertex4f 144
-#define _gloffset_Vertex4fv 145
-#define _gloffset_Vertex4i 146
-#define _gloffset_Vertex4iv 147
-#define _gloffset_Vertex4s 148
-#define _gloffset_Vertex4sv 149
-#define _gloffset_ClipPlane 150
-#define _gloffset_ColorMaterial 151
-#define _gloffset_CullFace 152
-#define _gloffset_Fogf 153
-#define _gloffset_Fogfv 154
-#define _gloffset_Fogi 155
-#define _gloffset_Fogiv 156
-#define _gloffset_FrontFace 157
-#define _gloffset_Hint 158
-#define _gloffset_Lightf 159
-#define _gloffset_Lightfv 160
-#define _gloffset_Lighti 161
-#define _gloffset_Lightiv 162
-#define _gloffset_LightModelf 163
-#define _gloffset_LightModelfv 164
-#define _gloffset_LightModeli 165
-#define _gloffset_LightModeliv 166
-#define _gloffset_LineStipple 167
-#define _gloffset_LineWidth 168
-#define _gloffset_Materialf 169
-#define _gloffset_Materialfv 170
-#define _gloffset_Materiali 171
-#define _gloffset_Materialiv 172
-#define _gloffset_PointSize 173
-#define _gloffset_PolygonMode 174
-#define _gloffset_PolygonStipple 175
-#define _gloffset_Scissor 176
-#define _gloffset_ShadeModel 177
-#define _gloffset_TexParameterf 178
-#define _gloffset_TexParameterfv 179
-#define _gloffset_TexParameteri 180
-#define _gloffset_TexParameteriv 181
-#define _gloffset_TexImage1D 182
-#define _gloffset_TexImage2D 183
-#define _gloffset_TexEnvf 184
-#define _gloffset_TexEnvfv 185
-#define _gloffset_TexEnvi 186
-#define _gloffset_TexEnviv 187
-#define _gloffset_TexGend 188
-#define _gloffset_TexGendv 189
-#define _gloffset_TexGenf 190
-#define _gloffset_TexGenfv 191
-#define _gloffset_TexGeni 192
-#define _gloffset_TexGeniv 193
-#define _gloffset_FeedbackBuffer 194
-#define _gloffset_SelectBuffer 195
-#define _gloffset_RenderMode 196
-#define _gloffset_InitNames 197
-#define _gloffset_LoadName 198
-#define _gloffset_PassThrough 199
-#define _gloffset_PopName 200
-#define _gloffset_PushName 201
-#define _gloffset_DrawBuffer 202
-#define _gloffset_Clear 203
-#define _gloffset_ClearAccum 204
-#define _gloffset_ClearIndex 205
-#define _gloffset_ClearColor 206
-#define _gloffset_ClearStencil 207
-#define _gloffset_ClearDepth 208
-#define _gloffset_StencilMask 209
-#define _gloffset_ColorMask 210
-#define _gloffset_DepthMask 211
-#define _gloffset_IndexMask 212
-#define _gloffset_Accum 213
-#define _gloffset_Disable 214
-#define _gloffset_Enable 215
-#define _gloffset_Finish 216
-#define _gloffset_Flush 217
-#define _gloffset_PopAttrib 218
-#define _gloffset_PushAttrib 219
-#define _gloffset_Map1d 220
-#define _gloffset_Map1f 221
-#define _gloffset_Map2d 222
-#define _gloffset_Map2f 223
-#define _gloffset_MapGrid1d 224
-#define _gloffset_MapGrid1f 225
-#define _gloffset_MapGrid2d 226
-#define _gloffset_MapGrid2f 227
-#define _gloffset_EvalCoord1d 228
-#define _gloffset_EvalCoord1dv 229
-#define _gloffset_EvalCoord1f 230
-#define _gloffset_EvalCoord1fv 231
-#define _gloffset_EvalCoord2d 232
-#define _gloffset_EvalCoord2dv 233
-#define _gloffset_EvalCoord2f 234
-#define _gloffset_EvalCoord2fv 235
-#define _gloffset_EvalMesh1 236
-#define _gloffset_EvalPoint1 237
-#define _gloffset_EvalMesh2 238
-#define _gloffset_EvalPoint2 239
-#define _gloffset_AlphaFunc 240
-#define _gloffset_BlendFunc 241
-#define _gloffset_LogicOp 242
-#define _gloffset_StencilFunc 243
-#define _gloffset_StencilOp 244
-#define _gloffset_DepthFunc 245
-#define _gloffset_PixelZoom 246
-#define _gloffset_PixelTransferf 247
-#define _gloffset_PixelTransferi 248
-#define _gloffset_PixelStoref 249
-#define _gloffset_PixelStorei 250
-#define _gloffset_PixelMapfv 251
-#define _gloffset_PixelMapuiv 252
-#define _gloffset_PixelMapusv 253
-#define _gloffset_ReadBuffer 254
-#define _gloffset_CopyPixels 255
-#define _gloffset_ReadPixels 256
-#define _gloffset_DrawPixels 257
-#define _gloffset_GetBooleanv 258
-#define _gloffset_GetClipPlane 259
-#define _gloffset_GetDoublev 260
-#define _gloffset_GetError 261
-#define _gloffset_GetFloatv 262
-#define _gloffset_GetIntegerv 263
-#define _gloffset_GetLightfv 264
-#define _gloffset_GetLightiv 265
-#define _gloffset_GetMapdv 266
-#define _gloffset_GetMapfv 267
-#define _gloffset_GetMapiv 268
-#define _gloffset_GetMaterialfv 269
-#define _gloffset_GetMaterialiv 270
-#define _gloffset_GetPixelMapfv 271
-#define _gloffset_GetPixelMapuiv 272
-#define _gloffset_GetPixelMapusv 273
-#define _gloffset_GetPolygonStipple 274
-#define _gloffset_GetString 275
-#define _gloffset_GetTexEnvfv 276
-#define _gloffset_GetTexEnviv 277
-#define _gloffset_GetTexGendv 278
-#define _gloffset_GetTexGenfv 279
-#define _gloffset_GetTexGeniv 280
-#define _gloffset_GetTexImage 281
-#define _gloffset_GetTexParameterfv 282
-#define _gloffset_GetTexParameteriv 283
-#define _gloffset_GetTexLevelParameterfv 284
-#define _gloffset_GetTexLevelParameteriv 285
-#define _gloffset_IsEnabled 286
-#define _gloffset_IsList 287
-#define _gloffset_DepthRange 288
-#define _gloffset_Frustum 289
-#define _gloffset_LoadIdentity 290
-#define _gloffset_LoadMatrixf 291
-#define _gloffset_LoadMatrixd 292
-#define _gloffset_MatrixMode 293
-#define _gloffset_MultMatrixf 294
-#define _gloffset_MultMatrixd 295
-#define _gloffset_Ortho 296
-#define _gloffset_PopMatrix 297
-#define _gloffset_PushMatrix 298
-#define _gloffset_Rotated 299
-#define _gloffset_Rotatef 300
-#define _gloffset_Scaled 301
-#define _gloffset_Scalef 302
-#define _gloffset_Translated 303
-#define _gloffset_Translatef 304
-#define _gloffset_Viewport 305
-#define _gloffset_ArrayElement 306
-#define _gloffset_BindTexture 307
-#define _gloffset_ColorPointer 308
-#define _gloffset_DisableClientState 309
-#define _gloffset_DrawArrays 310
-#define _gloffset_DrawElements 311
-#define _gloffset_EdgeFlagPointer 312
-#define _gloffset_EnableClientState 313
-#define _gloffset_IndexPointer 314
-#define _gloffset_Indexub 315
-#define _gloffset_Indexubv 316
-#define _gloffset_InterleavedArrays 317
-#define _gloffset_NormalPointer 318
-#define _gloffset_PolygonOffset 319
-#define _gloffset_TexCoordPointer 320
-#define _gloffset_VertexPointer 321
-#define _gloffset_AreTexturesResident 322
-#define _gloffset_CopyTexImage1D 323
-#define _gloffset_CopyTexImage2D 324
-#define _gloffset_CopyTexSubImage1D 325
-#define _gloffset_CopyTexSubImage2D 326
-#define _gloffset_DeleteTextures 327
-#define _gloffset_GenTextures 328
-#define _gloffset_GetPointerv 329
-#define _gloffset_IsTexture 330
-#define _gloffset_PrioritizeTextures 331
-#define _gloffset_TexSubImage1D 332
-#define _gloffset_TexSubImage2D 333
-#define _gloffset_PopClientAttrib 334
-#define _gloffset_PushClientAttrib 335
-#define _gloffset_BlendColor 336
-#define _gloffset_BlendEquation 337
-#define _gloffset_DrawRangeElements 338
-#define _gloffset_ColorTable 339
-#define _gloffset_ColorTableParameterfv 340
-#define _gloffset_ColorTableParameteriv 341
-#define _gloffset_CopyColorTable 342
-#define _gloffset_GetColorTable 343
-#define _gloffset_GetColorTableParameterfv 344
-#define _gloffset_GetColorTableParameteriv 345
-#define _gloffset_ColorSubTable 346
-#define _gloffset_CopyColorSubTable 347
-#define _gloffset_ConvolutionFilter1D 348
-#define _gloffset_ConvolutionFilter2D 349
-#define _gloffset_ConvolutionParameterf 350
-#define _gloffset_ConvolutionParameterfv 351
-#define _gloffset_ConvolutionParameteri 352
-#define _gloffset_ConvolutionParameteriv 353
-#define _gloffset_CopyConvolutionFilter1D 354
-#define _gloffset_CopyConvolutionFilter2D 355
-#define _gloffset_GetConvolutionFilter 356
-#define _gloffset_GetConvolutionParameterfv 357
-#define _gloffset_GetConvolutionParameteriv 358
-#define _gloffset_GetSeparableFilter 359
-#define _gloffset_SeparableFilter2D 360
-#define _gloffset_GetHistogram 361
-#define _gloffset_GetHistogramParameterfv 362
-#define _gloffset_GetHistogramParameteriv 363
-#define _gloffset_GetMinmax 364
-#define _gloffset_GetMinmaxParameterfv 365
-#define _gloffset_GetMinmaxParameteriv 366
-#define _gloffset_Histogram 367
-#define _gloffset_Minmax 368
-#define _gloffset_ResetHistogram 369
-#define _gloffset_ResetMinmax 370
-#define _gloffset_TexImage3D 371
-#define _gloffset_TexSubImage3D 372
-#define _gloffset_CopyTexSubImage3D 373
-#define _gloffset_ActiveTextureARB 374
-#define _gloffset_ClientActiveTextureARB 375
-#define _gloffset_MultiTexCoord1dARB 376
-#define _gloffset_MultiTexCoord1dvARB 377
-#define _gloffset_MultiTexCoord1fARB 378
-#define _gloffset_MultiTexCoord1fvARB 379
-#define _gloffset_MultiTexCoord1iARB 380
-#define _gloffset_MultiTexCoord1ivARB 381
-#define _gloffset_MultiTexCoord1sARB 382
-#define _gloffset_MultiTexCoord1svARB 383
-#define _gloffset_MultiTexCoord2dARB 384
-#define _gloffset_MultiTexCoord2dvARB 385
-#define _gloffset_MultiTexCoord2fARB 386
-#define _gloffset_MultiTexCoord2fvARB 387
-#define _gloffset_MultiTexCoord2iARB 388
-#define _gloffset_MultiTexCoord2ivARB 389
-#define _gloffset_MultiTexCoord2sARB 390
-#define _gloffset_MultiTexCoord2svARB 391
-#define _gloffset_MultiTexCoord3dARB 392
-#define _gloffset_MultiTexCoord3dvARB 393
-#define _gloffset_MultiTexCoord3fARB 394
-#define _gloffset_MultiTexCoord3fvARB 395
-#define _gloffset_MultiTexCoord3iARB 396
-#define _gloffset_MultiTexCoord3ivARB 397
-#define _gloffset_MultiTexCoord3sARB 398
-#define _gloffset_MultiTexCoord3svARB 399
-#define _gloffset_MultiTexCoord4dARB 400
-#define _gloffset_MultiTexCoord4dvARB 401
-#define _gloffset_MultiTexCoord4fARB 402
-#define _gloffset_MultiTexCoord4fvARB 403
-#define _gloffset_MultiTexCoord4iARB 404
-#define _gloffset_MultiTexCoord4ivARB 405
-#define _gloffset_MultiTexCoord4sARB 406
-#define _gloffset_MultiTexCoord4svARB 407
-
-#if !defined(_GLAPI_USE_REMAP_TABLE)
-
-#define _gloffset_AttachShader 408
-#define _gloffset_CreateProgram 409
-#define _gloffset_CreateShader 410
-#define _gloffset_DeleteProgram 411
-#define _gloffset_DeleteShader 412
-#define _gloffset_DetachShader 413
-#define _gloffset_GetAttachedShaders 414
-#define _gloffset_GetProgramInfoLog 415
-#define _gloffset_GetProgramiv 416
-#define _gloffset_GetShaderInfoLog 417
-#define _gloffset_GetShaderiv 418
-#define _gloffset_IsProgram 419
-#define _gloffset_IsShader 420
-#define _gloffset_StencilFuncSeparate 421
-#define _gloffset_StencilMaskSeparate 422
-#define _gloffset_StencilOpSeparate 423
-#define _gloffset_UniformMatrix2x3fv 424
-#define _gloffset_UniformMatrix2x4fv 425
-#define _gloffset_UniformMatrix3x2fv 426
-#define _gloffset_UniformMatrix3x4fv 427
-#define _gloffset_UniformMatrix4x2fv 428
-#define _gloffset_UniformMatrix4x3fv 429
-#define _gloffset_DrawArraysInstanced 430
-#define _gloffset_DrawElementsInstanced 431
-#define _gloffset_LoadTransposeMatrixdARB 432
-#define _gloffset_LoadTransposeMatrixfARB 433
-#define _gloffset_MultTransposeMatrixdARB 434
-#define _gloffset_MultTransposeMatrixfARB 435
-#define _gloffset_SampleCoverageARB 436
-#define _gloffset_CompressedTexImage1DARB 437
-#define _gloffset_CompressedTexImage2DARB 438
-#define _gloffset_CompressedTexImage3DARB 439
-#define _gloffset_CompressedTexSubImage1DARB 440
-#define _gloffset_CompressedTexSubImage2DARB 441
-#define _gloffset_CompressedTexSubImage3DARB 442
-#define _gloffset_GetCompressedTexImageARB 443
-#define _gloffset_DisableVertexAttribArrayARB 444
-#define _gloffset_EnableVertexAttribArrayARB 445
-#define _gloffset_GetProgramEnvParameterdvARB 446
-#define _gloffset_GetProgramEnvParameterfvARB 447
-#define _gloffset_GetProgramLocalParameterdvARB 448
-#define _gloffset_GetProgramLocalParameterfvARB 449
-#define _gloffset_GetProgramStringARB 450
-#define _gloffset_GetProgramivARB 451
-#define _gloffset_GetVertexAttribdvARB 452
-#define _gloffset_GetVertexAttribfvARB 453
-#define _gloffset_GetVertexAttribivARB 454
-#define _gloffset_ProgramEnvParameter4dARB 455
-#define _gloffset_ProgramEnvParameter4dvARB 456
-#define _gloffset_ProgramEnvParameter4fARB 457
-#define _gloffset_ProgramEnvParameter4fvARB 458
-#define _gloffset_ProgramLocalParameter4dARB 459
-#define _gloffset_ProgramLocalParameter4dvARB 460
-#define _gloffset_ProgramLocalParameter4fARB 461
-#define _gloffset_ProgramLocalParameter4fvARB 462
-#define _gloffset_ProgramStringARB 463
-#define _gloffset_VertexAttrib1dARB 464
-#define _gloffset_VertexAttrib1dvARB 465
-#define _gloffset_VertexAttrib1fARB 466
-#define _gloffset_VertexAttrib1fvARB 467
-#define _gloffset_VertexAttrib1sARB 468
-#define _gloffset_VertexAttrib1svARB 469
-#define _gloffset_VertexAttrib2dARB 470
-#define _gloffset_VertexAttrib2dvARB 471
-#define _gloffset_VertexAttrib2fARB 472
-#define _gloffset_VertexAttrib2fvARB 473
-#define _gloffset_VertexAttrib2sARB 474
-#define _gloffset_VertexAttrib2svARB 475
-#define _gloffset_VertexAttrib3dARB 476
-#define _gloffset_VertexAttrib3dvARB 477
-#define _gloffset_VertexAttrib3fARB 478
-#define _gloffset_VertexAttrib3fvARB 479
-#define _gloffset_VertexAttrib3sARB 480
-#define _gloffset_VertexAttrib3svARB 481
-#define _gloffset_VertexAttrib4NbvARB 482
-#define _gloffset_VertexAttrib4NivARB 483
-#define _gloffset_VertexAttrib4NsvARB 484
-#define _gloffset_VertexAttrib4NubARB 485
-#define _gloffset_VertexAttrib4NubvARB 486
-#define _gloffset_VertexAttrib4NuivARB 487
-#define _gloffset_VertexAttrib4NusvARB 488
-#define _gloffset_VertexAttrib4bvARB 489
-#define _gloffset_VertexAttrib4dARB 490
-#define _gloffset_VertexAttrib4dvARB 491
-#define _gloffset_VertexAttrib4fARB 492
-#define _gloffset_VertexAttrib4fvARB 493
-#define _gloffset_VertexAttrib4ivARB 494
-#define _gloffset_VertexAttrib4sARB 495
-#define _gloffset_VertexAttrib4svARB 496
-#define _gloffset_VertexAttrib4ubvARB 497
-#define _gloffset_VertexAttrib4uivARB 498
-#define _gloffset_VertexAttrib4usvARB 499
-#define _gloffset_VertexAttribPointerARB 500
-#define _gloffset_BindBufferARB 501
-#define _gloffset_BufferDataARB 502
-#define _gloffset_BufferSubDataARB 503
-#define _gloffset_DeleteBuffersARB 504
-#define _gloffset_GenBuffersARB 505
-#define _gloffset_GetBufferParameterivARB 506
-#define _gloffset_GetBufferPointervARB 507
-#define _gloffset_GetBufferSubDataARB 508
-#define _gloffset_IsBufferARB 509
-#define _gloffset_MapBufferARB 510
-#define _gloffset_UnmapBufferARB 511
-#define _gloffset_BeginQueryARB 512
-#define _gloffset_DeleteQueriesARB 513
-#define _gloffset_EndQueryARB 514
-#define _gloffset_GenQueriesARB 515
-#define _gloffset_GetQueryObjectivARB 516
-#define _gloffset_GetQueryObjectuivARB 517
-#define _gloffset_GetQueryivARB 518
-#define _gloffset_IsQueryARB 519
-#define _gloffset_AttachObjectARB 520
-#define _gloffset_CompileShaderARB 521
-#define _gloffset_CreateProgramObjectARB 522
-#define _gloffset_CreateShaderObjectARB 523
-#define _gloffset_DeleteObjectARB 524
-#define _gloffset_DetachObjectARB 525
-#define _gloffset_GetActiveUniformARB 526
-#define _gloffset_GetAttachedObjectsARB 527
-#define _gloffset_GetHandleARB 528
-#define _gloffset_GetInfoLogARB 529
-#define _gloffset_GetObjectParameterfvARB 530
-#define _gloffset_GetObjectParameterivARB 531
-#define _gloffset_GetShaderSourceARB 532
-#define _gloffset_GetUniformLocationARB 533
-#define _gloffset_GetUniformfvARB 534
-#define _gloffset_GetUniformivARB 535
-#define _gloffset_LinkProgramARB 536
-#define _gloffset_ShaderSourceARB 537
-#define _gloffset_Uniform1fARB 538
-#define _gloffset_Uniform1fvARB 539
-#define _gloffset_Uniform1iARB 540
-#define _gloffset_Uniform1ivARB 541
-#define _gloffset_Uniform2fARB 542
-#define _gloffset_Uniform2fvARB 543
-#define _gloffset_Uniform2iARB 544
-#define _gloffset_Uniform2ivARB 545
-#define _gloffset_Uniform3fARB 546
-#define _gloffset_Uniform3fvARB 547
-#define _gloffset_Uniform3iARB 548
-#define _gloffset_Uniform3ivARB 549
-#define _gloffset_Uniform4fARB 550
-#define _gloffset_Uniform4fvARB 551
-#define _gloffset_Uniform4iARB 552
-#define _gloffset_Uniform4ivARB 553
-#define _gloffset_UniformMatrix2fvARB 554
-#define _gloffset_UniformMatrix3fvARB 555
-#define _gloffset_UniformMatrix4fvARB 556
-#define _gloffset_UseProgramObjectARB 557
-#define _gloffset_ValidateProgramARB 558
-#define _gloffset_BindAttribLocationARB 559
-#define _gloffset_GetActiveAttribARB 560
-#define _gloffset_GetAttribLocationARB 561
-#define _gloffset_DrawBuffersARB 562
-#define _gloffset_RenderbufferStorageMultisample 563
-#define _gloffset_FramebufferTextureARB 564
-#define _gloffset_FramebufferTextureFaceARB 565
-#define _gloffset_ProgramParameteriARB 566
-#define _gloffset_FlushMappedBufferRange 567
-#define _gloffset_MapBufferRange 568
-#define _gloffset_BindVertexArray 569
-#define _gloffset_GenVertexArrays 570
-#define _gloffset_CopyBufferSubData 571
-#define _gloffset_ClientWaitSync 572
-#define _gloffset_DeleteSync 573
-#define _gloffset_FenceSync 574
-#define _gloffset_GetInteger64v 575
-#define _gloffset_GetSynciv 576
-#define _gloffset_IsSync 577
-#define _gloffset_WaitSync 578
-#define _gloffset_DrawElementsBaseVertex 579
-#define _gloffset_DrawRangeElementsBaseVertex 580
-#define _gloffset_MultiDrawElementsBaseVertex 581
-#define _gloffset_BindTransformFeedback 582
-#define _gloffset_DeleteTransformFeedbacks 583
-#define _gloffset_DrawTransformFeedback 584
-#define _gloffset_GenTransformFeedbacks 585
-#define _gloffset_IsTransformFeedback 586
-#define _gloffset_PauseTransformFeedback 587
-#define _gloffset_ResumeTransformFeedback 588
-#define _gloffset_PolygonOffsetEXT 589
-#define _gloffset_GetPixelTexGenParameterfvSGIS 590
-#define _gloffset_GetPixelTexGenParameterivSGIS 591
-#define _gloffset_PixelTexGenParameterfSGIS 592
-#define _gloffset_PixelTexGenParameterfvSGIS 593
-#define _gloffset_PixelTexGenParameteriSGIS 594
-#define _gloffset_PixelTexGenParameterivSGIS 595
-#define _gloffset_SampleMaskSGIS 596
-#define _gloffset_SamplePatternSGIS 597
-#define _gloffset_ColorPointerEXT 598
-#define _gloffset_EdgeFlagPointerEXT 599
-#define _gloffset_IndexPointerEXT 600
-#define _gloffset_NormalPointerEXT 601
-#define _gloffset_TexCoordPointerEXT 602
-#define _gloffset_VertexPointerEXT 603
-#define _gloffset_PointParameterfEXT 604
-#define _gloffset_PointParameterfvEXT 605
-#define _gloffset_LockArraysEXT 606
-#define _gloffset_UnlockArraysEXT 607
-#define _gloffset_CullParameterdvEXT 608
-#define _gloffset_CullParameterfvEXT 609
-#define _gloffset_SecondaryColor3bEXT 610
-#define _gloffset_SecondaryColor3bvEXT 611
-#define _gloffset_SecondaryColor3dEXT 612
-#define _gloffset_SecondaryColor3dvEXT 613
-#define _gloffset_SecondaryColor3fEXT 614
-#define _gloffset_SecondaryColor3fvEXT 615
-#define _gloffset_SecondaryColor3iEXT 616
-#define _gloffset_SecondaryColor3ivEXT 617
-#define _gloffset_SecondaryColor3sEXT 618
-#define _gloffset_SecondaryColor3svEXT 619
-#define _gloffset_SecondaryColor3ubEXT 620
-#define _gloffset_SecondaryColor3ubvEXT 621
-#define _gloffset_SecondaryColor3uiEXT 622
-#define _gloffset_SecondaryColor3uivEXT 623
-#define _gloffset_SecondaryColor3usEXT 624
-#define _gloffset_SecondaryColor3usvEXT 625
-#define _gloffset_SecondaryColorPointerEXT 626
-#define _gloffset_MultiDrawArraysEXT 627
-#define _gloffset_MultiDrawElementsEXT 628
-#define _gloffset_FogCoordPointerEXT 629
-#define _gloffset_FogCoorddEXT 630
-#define _gloffset_FogCoorddvEXT 631
-#define _gloffset_FogCoordfEXT 632
-#define _gloffset_FogCoordfvEXT 633
-#define _gloffset_PixelTexGenSGIX 634
-#define _gloffset_BlendFuncSeparateEXT 635
-#define _gloffset_FlushVertexArrayRangeNV 636
-#define _gloffset_VertexArrayRangeNV 637
-#define _gloffset_CombinerInputNV 638
-#define _gloffset_CombinerOutputNV 639
-#define _gloffset_CombinerParameterfNV 640
-#define _gloffset_CombinerParameterfvNV 641
-#define _gloffset_CombinerParameteriNV 642
-#define _gloffset_CombinerParameterivNV 643
-#define _gloffset_FinalCombinerInputNV 644
-#define _gloffset_GetCombinerInputParameterfvNV 645
-#define _gloffset_GetCombinerInputParameterivNV 646
-#define _gloffset_GetCombinerOutputParameterfvNV 647
-#define _gloffset_GetCombinerOutputParameterivNV 648
-#define _gloffset_GetFinalCombinerInputParameterfvNV 649
-#define _gloffset_GetFinalCombinerInputParameterivNV 650
-#define _gloffset_ResizeBuffersMESA 651
-#define _gloffset_WindowPos2dMESA 652
-#define _gloffset_WindowPos2dvMESA 653
-#define _gloffset_WindowPos2fMESA 654
-#define _gloffset_WindowPos2fvMESA 655
-#define _gloffset_WindowPos2iMESA 656
-#define _gloffset_WindowPos2ivMESA 657
-#define _gloffset_WindowPos2sMESA 658
-#define _gloffset_WindowPos2svMESA 659
-#define _gloffset_WindowPos3dMESA 660
-#define _gloffset_WindowPos3dvMESA 661
-#define _gloffset_WindowPos3fMESA 662
-#define _gloffset_WindowPos3fvMESA 663
-#define _gloffset_WindowPos3iMESA 664
-#define _gloffset_WindowPos3ivMESA 665
-#define _gloffset_WindowPos3sMESA 666
-#define _gloffset_WindowPos3svMESA 667
-#define _gloffset_WindowPos4dMESA 668
-#define _gloffset_WindowPos4dvMESA 669
-#define _gloffset_WindowPos4fMESA 670
-#define _gloffset_WindowPos4fvMESA 671
-#define _gloffset_WindowPos4iMESA 672
-#define _gloffset_WindowPos4ivMESA 673
-#define _gloffset_WindowPos4sMESA 674
-#define _gloffset_WindowPos4svMESA 675
-#define _gloffset_MultiModeDrawArraysIBM 676
-#define _gloffset_MultiModeDrawElementsIBM 677
-#define _gloffset_DeleteFencesNV 678
-#define _gloffset_FinishFenceNV 679
-#define _gloffset_GenFencesNV 680
-#define _gloffset_GetFenceivNV 681
-#define _gloffset_IsFenceNV 682
-#define _gloffset_SetFenceNV 683
-#define _gloffset_TestFenceNV 684
-#define _gloffset_AreProgramsResidentNV 685
-#define _gloffset_BindProgramNV 686
-#define _gloffset_DeleteProgramsNV 687
-#define _gloffset_ExecuteProgramNV 688
-#define _gloffset_GenProgramsNV 689
-#define _gloffset_GetProgramParameterdvNV 690
-#define _gloffset_GetProgramParameterfvNV 691
-#define _gloffset_GetProgramStringNV 692
-#define _gloffset_GetProgramivNV 693
-#define _gloffset_GetTrackMatrixivNV 694
-#define _gloffset_GetVertexAttribPointervNV 695
-#define _gloffset_GetVertexAttribdvNV 696
-#define _gloffset_GetVertexAttribfvNV 697
-#define _gloffset_GetVertexAttribivNV 698
-#define _gloffset_IsProgramNV 699
-#define _gloffset_LoadProgramNV 700
-#define _gloffset_ProgramParameters4dvNV 701
-#define _gloffset_ProgramParameters4fvNV 702
-#define _gloffset_RequestResidentProgramsNV 703
-#define _gloffset_TrackMatrixNV 704
-#define _gloffset_VertexAttrib1dNV 705
-#define _gloffset_VertexAttrib1dvNV 706
-#define _gloffset_VertexAttrib1fNV 707
-#define _gloffset_VertexAttrib1fvNV 708
-#define _gloffset_VertexAttrib1sNV 709
-#define _gloffset_VertexAttrib1svNV 710
-#define _gloffset_VertexAttrib2dNV 711
-#define _gloffset_VertexAttrib2dvNV 712
-#define _gloffset_VertexAttrib2fNV 713
-#define _gloffset_VertexAttrib2fvNV 714
-#define _gloffset_VertexAttrib2sNV 715
-#define _gloffset_VertexAttrib2svNV 716
-#define _gloffset_VertexAttrib3dNV 717
-#define _gloffset_VertexAttrib3dvNV 718
-#define _gloffset_VertexAttrib3fNV 719
-#define _gloffset_VertexAttrib3fvNV 720
-#define _gloffset_VertexAttrib3sNV 721
-#define _gloffset_VertexAttrib3svNV 722
-#define _gloffset_VertexAttrib4dNV 723
-#define _gloffset_VertexAttrib4dvNV 724
-#define _gloffset_VertexAttrib4fNV 725
-#define _gloffset_VertexAttrib4fvNV 726
-#define _gloffset_VertexAttrib4sNV 727
-#define _gloffset_VertexAttrib4svNV 728
-#define _gloffset_VertexAttrib4ubNV 729
-#define _gloffset_VertexAttrib4ubvNV 730
-#define _gloffset_VertexAttribPointerNV 731
-#define _gloffset_VertexAttribs1dvNV 732
-#define _gloffset_VertexAttribs1fvNV 733
-#define _gloffset_VertexAttribs1svNV 734
-#define _gloffset_VertexAttribs2dvNV 735
-#define _gloffset_VertexAttribs2fvNV 736
-#define _gloffset_VertexAttribs2svNV 737
-#define _gloffset_VertexAttribs3dvNV 738
-#define _gloffset_VertexAttribs3fvNV 739
-#define _gloffset_VertexAttribs3svNV 740
-#define _gloffset_VertexAttribs4dvNV 741
-#define _gloffset_VertexAttribs4fvNV 742
-#define _gloffset_VertexAttribs4svNV 743
-#define _gloffset_VertexAttribs4ubvNV 744
-#define _gloffset_GetTexBumpParameterfvATI 745
-#define _gloffset_GetTexBumpParameterivATI 746
-#define _gloffset_TexBumpParameterfvATI 747
-#define _gloffset_TexBumpParameterivATI 748
-#define _gloffset_AlphaFragmentOp1ATI 749
-#define _gloffset_AlphaFragmentOp2ATI 750
-#define _gloffset_AlphaFragmentOp3ATI 751
-#define _gloffset_BeginFragmentShaderATI 752
-#define _gloffset_BindFragmentShaderATI 753
-#define _gloffset_ColorFragmentOp1ATI 754
-#define _gloffset_ColorFragmentOp2ATI 755
-#define _gloffset_ColorFragmentOp3ATI 756
-#define _gloffset_DeleteFragmentShaderATI 757
-#define _gloffset_EndFragmentShaderATI 758
-#define _gloffset_GenFragmentShadersATI 759
-#define _gloffset_PassTexCoordATI 760
-#define _gloffset_SampleMapATI 761
-#define _gloffset_SetFragmentShaderConstantATI 762
-#define _gloffset_PointParameteriNV 763
-#define _gloffset_PointParameterivNV 764
-#define _gloffset_ActiveStencilFaceEXT 765
-#define _gloffset_BindVertexArrayAPPLE 766
-#define _gloffset_DeleteVertexArraysAPPLE 767
-#define _gloffset_GenVertexArraysAPPLE 768
-#define _gloffset_IsVertexArrayAPPLE 769
-#define _gloffset_GetProgramNamedParameterdvNV 770
-#define _gloffset_GetProgramNamedParameterfvNV 771
-#define _gloffset_ProgramNamedParameter4dNV 772
-#define _gloffset_ProgramNamedParameter4dvNV 773
-#define _gloffset_ProgramNamedParameter4fNV 774
-#define _gloffset_ProgramNamedParameter4fvNV 775
-#define _gloffset_DepthBoundsEXT 776
-#define _gloffset_BlendEquationSeparateEXT 777
-#define _gloffset_BindFramebufferEXT 778
-#define _gloffset_BindRenderbufferEXT 779
-#define _gloffset_CheckFramebufferStatusEXT 780
-#define _gloffset_DeleteFramebuffersEXT 781
-#define _gloffset_DeleteRenderbuffersEXT 782
-#define _gloffset_FramebufferRenderbufferEXT 783
-#define _gloffset_FramebufferTexture1DEXT 784
-#define _gloffset_FramebufferTexture2DEXT 785
-#define _gloffset_FramebufferTexture3DEXT 786
-#define _gloffset_GenFramebuffersEXT 787
-#define _gloffset_GenRenderbuffersEXT 788
-#define _gloffset_GenerateMipmapEXT 789
-#define _gloffset_GetFramebufferAttachmentParameterivEXT 790
-#define _gloffset_GetRenderbufferParameterivEXT 791
-#define _gloffset_IsFramebufferEXT 792
-#define _gloffset_IsRenderbufferEXT 793
-#define _gloffset_RenderbufferStorageEXT 794
-#define _gloffset_BlitFramebufferEXT 795
-#define _gloffset_BufferParameteriAPPLE 796
-#define _gloffset_FlushMappedBufferRangeAPPLE 797
-#define _gloffset_FramebufferTextureLayerEXT 798
-#define _gloffset_ColorMaskIndexedEXT 799
-#define _gloffset_DisableIndexedEXT 800
-#define _gloffset_EnableIndexedEXT 801
-#define _gloffset_GetBooleanIndexedvEXT 802
-#define _gloffset_GetIntegerIndexedvEXT 803
-#define _gloffset_IsEnabledIndexedEXT 804
-#define _gloffset_BeginConditionalRenderNV 805
-#define _gloffset_EndConditionalRenderNV 806
-#define _gloffset_BeginTransformFeedbackEXT 807
-#define _gloffset_BindBufferBaseEXT 808
-#define _gloffset_BindBufferOffsetEXT 809
-#define _gloffset_BindBufferRangeEXT 810
-#define _gloffset_EndTransformFeedbackEXT 811
-#define _gloffset_GetTransformFeedbackVaryingEXT 812
-#define _gloffset_TransformFeedbackVaryingsEXT 813
-#define _gloffset_ProvokingVertexEXT 814
-#define _gloffset_GetTexParameterPointervAPPLE 815
-#define _gloffset_TextureRangeAPPLE 816
-#define _gloffset_GetObjectParameterivAPPLE 817
-#define _gloffset_ObjectPurgeableAPPLE 818
-#define _gloffset_ObjectUnpurgeableAPPLE 819
-#define _gloffset_StencilFuncSeparateATI 820
-#define _gloffset_ProgramEnvParameters4fvEXT 821
-#define _gloffset_ProgramLocalParameters4fvEXT 822
-#define _gloffset_GetQueryObjecti64vEXT 823
-#define _gloffset_GetQueryObjectui64vEXT 824
-#define _gloffset_EGLImageTargetRenderbufferStorageOES 825
-#define _gloffset_EGLImageTargetTexture2DOES 826
-#define _gloffset_FIRST_DYNAMIC 827
-
-#else
-
-#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
-#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
-#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
-#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
-#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
-#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
-#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
-#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
-#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
-#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
-#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
-#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
-#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
-#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
-#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
-#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
-#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
-#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
-#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
-#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
-#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
-#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
-#define _gloffset_DrawArraysInstanced driDispatchRemapTable[DrawArraysInstanced_remap_index]
-#define _gloffset_DrawElementsInstanced driDispatchRemapTable[DrawElementsInstanced_remap_index]
-#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index]
-#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index]
-#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index]
-#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index]
-#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index]
-#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index]
-#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index]
-#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index]
-#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index]
-#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index]
-#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index]
-#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index]
-#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index]
-#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index]
-#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
-#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
-#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
-#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
-#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
-#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
-#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index]
-#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index]
-#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index]
-#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
-#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
-#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
-#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
-#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
-#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
-#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
-#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
-#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
-#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index]
-#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index]
-#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
-#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
-#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index]
-#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index]
-#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index]
-#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index]
-#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
-#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
-#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index]
-#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index]
-#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index]
-#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index]
-#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
-#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
-#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index]
-#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index]
-#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index]
-#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index]
-#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index]
-#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index]
-#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index]
-#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index]
-#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index]
-#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index]
-#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index]
-#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index]
-#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
-#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
-#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index]
-#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index]
-#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index]
-#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index]
-#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index]
-#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index]
-#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index]
-#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index]
-#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index]
-#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index]
-#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index]
-#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index]
-#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index]
-#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index]
-#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index]
-#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index]
-#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index]
-#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index]
-#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index]
-#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index]
-#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index]
-#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index]
-#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index]
-#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index]
-#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index]
-#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index]
-#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
-#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index]
-#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
-#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
-#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
-#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
-#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index]
-#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
-#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
-#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
-#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
-#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
-#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index]
-#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index]
-#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index]
-#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index]
-#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index]
-#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index]
-#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index]
-#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index]
-#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index]
-#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index]
-#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index]
-#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index]
-#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index]
-#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index]
-#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index]
-#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index]
-#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index]
-#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index]
-#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index]
-#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index]
-#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index]
-#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index]
-#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index]
-#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index]
-#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index]
-#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index]
-#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index]
-#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index]
-#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
-#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
-#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
-#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
-#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index]
-#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
-#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index]
-#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
-#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
-#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
-#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
-#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
-#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
-#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
-#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
-#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
-#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
-#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
-#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
-#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
-#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
-#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
-#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
-#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
-#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
-#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
-#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
-#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
-#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
-#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
-#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index]
-#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index]
-#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index]
-#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
-#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
-#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
-#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
-#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
-#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
-#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
-#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
-#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index]
-#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index]
-#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
-#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
-#define _gloffset_CullParameterdvEXT driDispatchRemapTable[CullParameterdvEXT_remap_index]
-#define _gloffset_CullParameterfvEXT driDispatchRemapTable[CullParameterfvEXT_remap_index]
-#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index]
-#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index]
-#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index]
-#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index]
-#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
-#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
-#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index]
-#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index]
-#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index]
-#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index]
-#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index]
-#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index]
-#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index]
-#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index]
-#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index]
-#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index]
-#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index]
-#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index]
-#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
-#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index]
-#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index]
-#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index]
-#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
-#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
-#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index]
-#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index]
-#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index]
-#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index]
-#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index]
-#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index]
-#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index]
-#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index]
-#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index]
-#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index]
-#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index]
-#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index]
-#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index]
-#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index]
-#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index]
-#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index]
-#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index]
-#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
-#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index]
-#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index]
-#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index]
-#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index]
-#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index]
-#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index]
-#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index]
-#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index]
-#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index]
-#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index]
-#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index]
-#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index]
-#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index]
-#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index]
-#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index]
-#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index]
-#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
-#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
-#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
-#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
-#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
-#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
-#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
-#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
-#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
-#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
-#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index]
-#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index]
-#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index]
-#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index]
-#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index]
-#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index]
-#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index]
-#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
-#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index]
-#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index]
-#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
-#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index]
-#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
-#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
-#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
-#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
-#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
-#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index]
-#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
-#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
-#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
-#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index]
-#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
-#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
-#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
-#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
-#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
-#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
-#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
-#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
-#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
-#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
-#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
-#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
-#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
-#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
-#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
-#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
-#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
-#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
-#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
-#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
-#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
-#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
-#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
-#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
-#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
-#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
-#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
-#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
-#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
-#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
-#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
-#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
-#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
-#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
-#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
-#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
-#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
-#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
-#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
-#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
-#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
-#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
-#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
-#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
-#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
-#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
-#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
-#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
-#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
-#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
-#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
-#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
-#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
-#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
-#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
-#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
-#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
-#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
-#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
-#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
-#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
-#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
-#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
-#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index]
-#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index]
-#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
-#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
-#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
-#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
-#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
-#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
-#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
-#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
-#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
-#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
-#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
-#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
-#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index]
-#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
-#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
-#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index]
-#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index]
-#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index]
-#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index]
-#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index]
-#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index]
-#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index]
-#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index]
-#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index]
-#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index]
-#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index]
-#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index]
-#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index]
-#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
-#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
-#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
-#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
-#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
-#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
-#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index]
-#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index]
-#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index]
-#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index]
-#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index]
-#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index]
-#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index]
-#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index]
-#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index]
-#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index]
-#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
-#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index]
-#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index]
-#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index]
-#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index]
-#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index]
-#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index]
-#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index]
-#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
-#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
-#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
-#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
-#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
-#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
-#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
-#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
-#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
-#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
-
-#endif /* !defined(_GLAPI_USE_REMAP_TABLE) */
-
-#endif /* !defined( _GLAPI_OFFSETS_H_ ) */
diff --git a/mesalib/src/mapi/glapi/glapitable.h b/mesalib/src/mapi/glapi/glapitable.h
index 7c8da64ab..436a74c0c 100644
--- a/mesalib/src/mapi/glapi/glapitable.h
+++ b/mesalib/src/mapi/glapi/glapitable.h
@@ -1,872 +1,926 @@
-/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#if !defined( _GLAPI_TABLE_H_ )
-# define _GLAPI_TABLE_H_
-
-#ifndef GLAPIENTRYP
-# ifndef GLAPIENTRY
-# define GLAPIENTRY
-# endif
-
-# define GLAPIENTRYP GLAPIENTRY *
-#endif
-
-
-struct _glapi_table
-{
- void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */
- void (GLAPIENTRYP EndList)(void); /* 1 */
- void (GLAPIENTRYP CallList)(GLuint list); /* 2 */
- void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
- void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */
- GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */
- void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */
- void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */
- void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
- void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
- void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */
- void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
- void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */
- void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
- void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */
- void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */
- void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */
- void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
- void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */
- void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
- void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */
- void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
- void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */
- void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
- void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */
- void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
- void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */
- void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
- void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */
- void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
- void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */
- void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
- void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */
- void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
- void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */
- void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
- void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */
- void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
- void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */
- void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
- void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */
- void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */
- void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */
- void (GLAPIENTRYP End)(void); /* 43 */
- void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */
- void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */
- void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */
- void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */
- void (GLAPIENTRYP Indexi)(GLint c); /* 48 */
- void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */
- void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */
- void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */
- void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
- void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */
- void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
- void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */
- void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
- void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */
- void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
- void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */
- void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
- void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */
- void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
- void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */
- void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
- void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */
- void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */
- void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */
- void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */
- void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */
- void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
- void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */
- void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
- void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */
- void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
- void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */
- void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
- void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */
- void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
- void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */
- void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
- void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */
- void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
- void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */
- void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
- void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */
- void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
- void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
- void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
- void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
- void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
- void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
- void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
- void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
- void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */
- void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */
- void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */
- void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */
- void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */
- void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */
- void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */
- void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */
- void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
- void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */
- void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
- void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */
- void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */
- void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */
- void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */
- void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */
- void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
- void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */
- void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
- void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */
- void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
- void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */
- void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
- void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */
- void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
- void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */
- void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
- void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */
- void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
- void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */
- void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
- void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */
- void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */
- void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */
- void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */
- void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */
- void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */
- void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */
- void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */
- void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */
- void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
- void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */
- void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
- void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */
- void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
- void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */
- void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
- void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */
- void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
- void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */
- void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
- void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */
- void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
- void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */
- void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
- void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */
- void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
- void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */
- void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */
- void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */
- void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
- void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */
- void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */
- void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */
- void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */
- void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
- void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
- void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
- void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
- void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */
- void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
- void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */
- void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */
- void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */
- void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */
- void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
- void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
- void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
- void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
- void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */
- void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */
- void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */
- void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
- void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */
- void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
- void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
- void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
- void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
- void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
- void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
- void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
- void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
- void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
- void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
- void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
- void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
- void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
- void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
- void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
- void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
- void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
- void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
- GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */
- void (GLAPIENTRYP InitNames)(void); /* 197 */
- void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */
- void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */
- void (GLAPIENTRYP PopName)(void); /* 200 */
- void (GLAPIENTRYP PushName)(GLuint name); /* 201 */
- void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */
- void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */
- void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
- void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */
- void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
- void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */
- void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */
- void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */
- void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
- void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */
- void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */
- void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */
- void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */
- void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */
- void (GLAPIENTRYP Finish)(void); /* 216 */
- void (GLAPIENTRYP Flush)(void); /* 217 */
- void (GLAPIENTRYP PopAttrib)(void); /* 218 */
- void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */
- void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
- void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
- void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
- void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
- void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
- void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
- void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
- void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
- void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */
- void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */
- void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */
- void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */
- void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
- void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */
- void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
- void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */
- void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
- void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */
- void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
- void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */
- void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
- void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
- void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */
- void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
- void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
- void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */
- void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
- void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
- void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */
- void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */
- void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */
- void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */
- void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */
- void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */
- void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */
- void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
- void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
- void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
- void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
- void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
- void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
- GLenum (GLAPIENTRYP GetError)(void); /* 261 */
- void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
- void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */
- void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
- void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
- void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
- void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
- void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
- void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
- void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
- void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
- void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
- void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
- void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */
- const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */
- void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
- void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
- void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
- void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
- void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
- void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
- void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
- void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
- void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
- void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
- GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */
- GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */
- void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
- void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
- void (GLAPIENTRYP LoadIdentity)(void); /* 290 */
- void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */
- void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */
- void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */
- void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */
- void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */
- void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
- void (GLAPIENTRYP PopMatrix)(void); /* 297 */
- void (GLAPIENTRYP PushMatrix)(void); /* 298 */
- void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
- void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
- void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
- void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
- void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
- void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
- void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
- void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */
- void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */
- void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
- void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */
- void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
- void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
- void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
- void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */
- void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
- void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */
- void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */
- void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
- void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
- void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
- void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
- void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
- GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
- void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
- void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
- void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
- void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
- void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
- void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */
- void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
- GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */
- void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
- void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
- void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
- void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */
- void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */
- void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
- void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */
- void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
- void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
- void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
- void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
- void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
- void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
- void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
- void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
- void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
- void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
- void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
- void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
- void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
- void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
- void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
- void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
- void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
- void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
- void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
- void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
- void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
- void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
- void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
- void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
- void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
- void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
- void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
- void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
- void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
- void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
- void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
- void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */
- void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */
- void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
- void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
- void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
- void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */
- void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */
- void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
- void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
- void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
- void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
- void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
- void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
- void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
- void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
- void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
- void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
- void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
- void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
- void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
- void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
- void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
- void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
- void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
- void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
- void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
- void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
- void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
- void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
- void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
- void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
- void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
- void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
- void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
- void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
- void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
- void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
- void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
- void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
- void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */
- GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */
- GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */
- void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */
- void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */
- void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */
- void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */
- void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */
- void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */
- void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */
- void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */
- GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */
- GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */
- void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */
- void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */
- void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */
- void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */
- void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */
- void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */
- void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */
- void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */
- void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */
- void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 430 */
- void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 431 */
- void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 432 */
- void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 433 */
- void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 434 */
- void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 435 */
- void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 436 */
- void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 437 */
- void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 438 */
- void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 439 */
- void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 440 */
- void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 441 */
- void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 442 */
- void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 443 */
- void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 444 */
- void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 445 */
- void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 446 */
- void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 447 */
- void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 448 */
- void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 449 */
- void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 450 */
- void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 451 */
- void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 452 */
- void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 453 */
- void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 454 */
- void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 455 */
- void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 456 */
- void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 457 */
- void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 458 */
- void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 459 */
- void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 460 */
- void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 461 */
- void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 462 */
- void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 463 */
- void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 464 */
- void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 465 */
- void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 466 */
- void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 467 */
- void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 468 */
- void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 469 */
- void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 470 */
- void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 471 */
- void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 472 */
- void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 473 */
- void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 474 */
- void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 475 */
- void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 476 */
- void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 477 */
- void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 478 */
- void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 479 */
- void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 480 */
- void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 481 */
- void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 482 */
- void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 483 */
- void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 484 */
- void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 485 */
- void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 486 */
- void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 487 */
- void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 488 */
- void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 489 */
- void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 490 */
- void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 491 */
- void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 492 */
- void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 493 */
- void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 494 */
- void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 495 */
- void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 496 */
- void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 497 */
- void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 498 */
- void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 499 */
- void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 500 */
- void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 501 */
- void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 502 */
- void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 503 */
- void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 504 */
- void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 505 */
- void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 506 */
- void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 507 */
- void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 508 */
- GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 509 */
- GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 510 */
- GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 511 */
- void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 512 */
- void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 513 */
- void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 514 */
- void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 515 */
- void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 516 */
- void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 517 */
- void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 518 */
- GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 519 */
- void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 520 */
- void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 521 */
- GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 522 */
- GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 523 */
- void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 524 */
- void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 525 */
- void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 526 */
- void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 527 */
- GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 528 */
- void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 529 */
- void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 530 */
- void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 531 */
- void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 532 */
- GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 533 */
- void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 534 */
- void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 535 */
- void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 536 */
- void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 537 */
- void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 538 */
- void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 539 */
- void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 540 */
- void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 541 */
- void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 542 */
- void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 543 */
- void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 544 */
- void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 545 */
- void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 546 */
- void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 547 */
- void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 548 */
- void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 549 */
- void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 550 */
- void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 551 */
- void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 552 */
- void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 553 */
- void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 554 */
- void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 555 */
- void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 556 */
- void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 557 */
- void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 558 */
- void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 559 */
- void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 560 */
- GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 561 */
- void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 562 */
- void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 563 */
- void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 564 */
- void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 565 */
- void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 566 */
- void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 567 */
- GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 568 */
- void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 569 */
- void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 570 */
- void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 571 */
- GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 572 */
- void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 573 */
- GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 574 */
- void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 575 */
- void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 576 */
- GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 577 */
- void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 578 */
- void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 579 */
- void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 580 */
- void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 581 */
- void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 582 */
- void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 583 */
- void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 584 */
- void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 585 */
- GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 586 */
- void (GLAPIENTRYP PauseTransformFeedback)(void); /* 587 */
- void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 588 */
- void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 589 */
- void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 590 */
- void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 591 */
- void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 592 */
- void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 593 */
- void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 594 */
- void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 595 */
- void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 596 */
- void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 597 */
- void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 598 */
- void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 599 */
- void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 600 */
- void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 601 */
- void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 602 */
- void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 603 */
- void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 604 */
- void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 605 */
- void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 606 */
- void (GLAPIENTRYP UnlockArraysEXT)(void); /* 607 */
- void (GLAPIENTRYP CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 608 */
- void (GLAPIENTRYP CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 609 */
- void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 610 */
- void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 611 */
- void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 612 */
- void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 613 */
- void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 614 */
- void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 615 */
- void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 616 */
- void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 617 */
- void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 618 */
- void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 619 */
- void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 620 */
- void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 621 */
- void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 622 */
- void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 623 */
- void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 624 */
- void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 625 */
- void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 626 */
- void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 627 */
- void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 628 */
- void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 629 */
- void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 630 */
- void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 631 */
- void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 632 */
- void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 633 */
- void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 634 */
- void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 635 */
- void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 636 */
- void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 637 */
- void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 638 */
- void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 639 */
- void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 640 */
- void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 641 */
- void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 642 */
- void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 643 */
- void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 644 */
- void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 645 */
- void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 646 */
- void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 647 */
- void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 648 */
- void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 649 */
- void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 650 */
- void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 651 */
- void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 652 */
- void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 653 */
- void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 654 */
- void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 655 */
- void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 656 */
- void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 657 */
- void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 658 */
- void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 659 */
- void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 660 */
- void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 661 */
- void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 662 */
- void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 663 */
- void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 664 */
- void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 665 */
- void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 666 */
- void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 667 */
- void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 668 */
- void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 669 */
- void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 670 */
- void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 671 */
- void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 672 */
- void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 673 */
- void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 674 */
- void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 675 */
- void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 676 */
- void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 677 */
- void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 678 */
- void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 679 */
- void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 680 */
- void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 681 */
- GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 682 */
- void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 683 */
- GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 684 */
- GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 685 */
- void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 686 */
- void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 687 */
- void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 688 */
- void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 689 */
- void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 690 */
- void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 691 */
- void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 692 */
- void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 693 */
- void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 694 */
- void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 695 */
- void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 696 */
- void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 697 */
- void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 698 */
- GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 699 */
- void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 700 */
- void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 701 */
- void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 702 */
- void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 703 */
- void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 704 */
- void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 705 */
- void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 706 */
- void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 707 */
- void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 708 */
- void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 709 */
- void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 710 */
- void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 711 */
- void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 712 */
- void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 713 */
- void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 714 */
- void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 715 */
- void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 716 */
- void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 717 */
- void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 718 */
- void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 719 */
- void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 720 */
- void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 721 */
- void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 722 */
- void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 723 */
- void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 724 */
- void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 725 */
- void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 726 */
- void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 727 */
- void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 728 */
- void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 729 */
- void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 730 */
- void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 731 */
- void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 732 */
- void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 733 */
- void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 734 */
- void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 735 */
- void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 736 */
- void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 737 */
- void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 738 */
- void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 739 */
- void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 740 */
- void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 741 */
- void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 742 */
- void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 743 */
- void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 744 */
- void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 745 */
- void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 746 */
- void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 747 */
- void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 748 */
- void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 749 */
- void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 750 */
- void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 751 */
- void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 752 */
- void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 753 */
- void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 754 */
- void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 755 */
- void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 756 */
- void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 757 */
- void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 758 */
- GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 759 */
- void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 760 */
- void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 761 */
- void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 762 */
- void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 763 */
- void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 764 */
- void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 765 */
- void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 766 */
- void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 767 */
- void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 768 */
- GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 769 */
- void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 770 */
- void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 771 */
- void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 772 */
- void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 773 */
- void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 774 */
- void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 775 */
- void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 776 */
- void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 777 */
- void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 778 */
- void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 779 */
- GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 780 */
- void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 781 */
- void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 782 */
- void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 783 */
- void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 784 */
- void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 785 */
- void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 786 */
- void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 787 */
- void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 788 */
- void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 789 */
- void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 790 */
- void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 791 */
- GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 792 */
- GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 793 */
- void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 794 */
- void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 795 */
- void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 796 */
- void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 797 */
- void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 798 */
- void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 799 */
- void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 800 */
- void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 801 */
- void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 802 */
- void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 803 */
- GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 804 */
- void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 805 */
- void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 806 */
- void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 807 */
- void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 808 */
- void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 809 */
- void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 810 */
- void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 811 */
- void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 812 */
- void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 813 */
- void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 814 */
- void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 815 */
- void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 816 */
- void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 817 */
- GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 818 */
- GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 819 */
- void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 820 */
- void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 821 */
- void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 822 */
- void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 823 */
- void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 824 */
- void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 825 */
- void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 826 */
-};
-
-#endif /* !defined( _GLAPI_TABLE_H_ ) */
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_TABLE_H_ )
+# define _GLAPI_TABLE_H_
+
+#ifndef GLAPIENTRYP
+# ifndef GLAPIENTRY
+# define GLAPIENTRY
+# endif
+
+# define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+
+struct _glapi_table
+{
+ void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */
+ void (GLAPIENTRYP EndList)(void); /* 1 */
+ void (GLAPIENTRYP CallList)(GLuint list); /* 2 */
+ void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
+ void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */
+ GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */
+ void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */
+ void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */
+ void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
+ void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
+ void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */
+ void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
+ void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */
+ void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
+ void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */
+ void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */
+ void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */
+ void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
+ void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */
+ void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
+ void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */
+ void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
+ void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */
+ void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
+ void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */
+ void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
+ void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */
+ void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
+ void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */
+ void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
+ void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */
+ void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
+ void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */
+ void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
+ void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */
+ void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
+ void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */
+ void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
+ void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */
+ void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
+ void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */
+ void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */
+ void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */
+ void (GLAPIENTRYP End)(void); /* 43 */
+ void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */
+ void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */
+ void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */
+ void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */
+ void (GLAPIENTRYP Indexi)(GLint c); /* 48 */
+ void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */
+ void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */
+ void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */
+ void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
+ void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */
+ void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
+ void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */
+ void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
+ void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */
+ void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
+ void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */
+ void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
+ void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */
+ void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
+ void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */
+ void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
+ void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */
+ void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */
+ void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */
+ void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */
+ void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */
+ void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
+ void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */
+ void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
+ void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */
+ void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
+ void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */
+ void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
+ void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */
+ void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
+ void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */
+ void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
+ void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */
+ void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
+ void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */
+ void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
+ void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */
+ void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
+ void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
+ void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
+ void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
+ void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
+ void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
+ void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
+ void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
+ void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */
+ void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */
+ void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */
+ void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */
+ void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */
+ void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */
+ void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */
+ void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */
+ void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
+ void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */
+ void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
+ void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */
+ void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */
+ void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */
+ void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */
+ void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */
+ void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
+ void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */
+ void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
+ void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */
+ void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
+ void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */
+ void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
+ void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */
+ void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
+ void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */
+ void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
+ void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */
+ void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
+ void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */
+ void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
+ void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */
+ void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */
+ void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */
+ void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */
+ void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */
+ void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */
+ void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */
+ void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */
+ void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */
+ void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
+ void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */
+ void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
+ void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */
+ void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
+ void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */
+ void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
+ void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */
+ void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
+ void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */
+ void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
+ void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */
+ void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
+ void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */
+ void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
+ void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */
+ void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
+ void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */
+ void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */
+ void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */
+ void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
+ void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */
+ void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */
+ void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */
+ void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */
+ void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
+ void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
+ void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
+ void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
+ void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */
+ void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
+ void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */
+ void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */
+ void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */
+ void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */
+ void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
+ void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
+ void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
+ void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
+ void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */
+ void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */
+ void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */
+ void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
+ void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */
+ void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
+ void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
+ void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
+ void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
+ void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
+ void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
+ void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
+ void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
+ void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
+ void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
+ void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
+ void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
+ void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
+ void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
+ void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
+ void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
+ void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
+ void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
+ GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */
+ void (GLAPIENTRYP InitNames)(void); /* 197 */
+ void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */
+ void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */
+ void (GLAPIENTRYP PopName)(void); /* 200 */
+ void (GLAPIENTRYP PushName)(GLuint name); /* 201 */
+ void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */
+ void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */
+ void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
+ void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */
+ void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
+ void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */
+ void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */
+ void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */
+ void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
+ void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */
+ void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */
+ void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */
+ void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */
+ void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */
+ void (GLAPIENTRYP Finish)(void); /* 216 */
+ void (GLAPIENTRYP Flush)(void); /* 217 */
+ void (GLAPIENTRYP PopAttrib)(void); /* 218 */
+ void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */
+ void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
+ void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
+ void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
+ void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
+ void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
+ void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
+ void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
+ void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
+ void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */
+ void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */
+ void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */
+ void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */
+ void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
+ void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */
+ void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
+ void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */
+ void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
+ void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */
+ void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
+ void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */
+ void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
+ void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
+ void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */
+ void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
+ void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
+ void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */
+ void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
+ void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
+ void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */
+ void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */
+ void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */
+ void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */
+ void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */
+ void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */
+ void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */
+ void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
+ void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
+ void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
+ void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
+ void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
+ void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
+ GLenum (GLAPIENTRYP GetError)(void); /* 261 */
+ void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
+ void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */
+ void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
+ void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
+ void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
+ void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
+ void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
+ void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
+ void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
+ void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
+ void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
+ void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
+ void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */
+ const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */
+ void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
+ void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
+ void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
+ void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
+ void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
+ void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
+ void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
+ void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
+ void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
+ void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
+ GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */
+ GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */
+ void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
+ void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
+ void (GLAPIENTRYP LoadIdentity)(void); /* 290 */
+ void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */
+ void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */
+ void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */
+ void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */
+ void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */
+ void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
+ void (GLAPIENTRYP PopMatrix)(void); /* 297 */
+ void (GLAPIENTRYP PushMatrix)(void); /* 298 */
+ void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
+ void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
+ void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
+ void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
+ void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
+ void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
+ void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
+ void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */
+ void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */
+ void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
+ void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */
+ void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
+ void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
+ void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
+ void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */
+ void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
+ void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */
+ void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */
+ void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
+ void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
+ void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
+ void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
+ void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
+ GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
+ void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
+ void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
+ void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
+ void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
+ void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
+ void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */
+ void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
+ GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */
+ void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
+ void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
+ void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
+ void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */
+ void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */
+ void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
+ void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */
+ void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
+ void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
+ void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
+ void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
+ void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
+ void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
+ void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
+ void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
+ void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
+ void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
+ void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
+ void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
+ void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
+ void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
+ void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
+ void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
+ void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
+ void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
+ void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
+ void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
+ void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
+ void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
+ void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
+ void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
+ void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
+ void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
+ void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
+ void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
+ void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
+ void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
+ void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
+ void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */
+ void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */
+ void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
+ void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
+ void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
+ void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */
+ void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */
+ void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
+ void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
+ void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
+ void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
+ void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
+ void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
+ void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
+ void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
+ void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
+ void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
+ void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
+ void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
+ void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
+ void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
+ void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
+ void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
+ void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
+ void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
+ void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
+ void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
+ void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
+ void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
+ void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
+ void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
+ void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
+ void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
+ void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
+ void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
+ void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
+ void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
+ void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
+ void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
+ void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */
+ GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */
+ GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */
+ void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */
+ void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */
+ void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */
+ void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */
+ void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */
+ void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */
+ void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */
+ void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */
+ GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */
+ GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */
+ void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */
+ void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */
+ void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */
+ void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */
+ void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */
+ void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */
+ void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */
+ void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */
+ void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */
+ void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */
+ void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil); /* 431 */
+ void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */
+ void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */
+ void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */
+ const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 435 */
+ void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 436 */
+ void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 437 */
+ void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 438 */
+ void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 439 */
+ void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 440 */
+ void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 441 */
+ void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 442 */
+ void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 443 */
+ void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 444 */
+ void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 445 */
+ void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 446 */
+ void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 447 */
+ void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 448 */
+ void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 449 */
+ void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 450 */
+ void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 451 */
+ void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 452 */
+ void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 453 */
+ void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 454 */
+ void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 455 */
+ void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 456 */
+ void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 457 */
+ void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 458 */
+ void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 459 */
+ void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 460 */
+ void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 461 */
+ void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 462 */
+ void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 463 */
+ void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 464 */
+ void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 465 */
+ void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 466 */
+ void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 467 */
+ void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 468 */
+ void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 469 */
+ void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 470 */
+ void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 471 */
+ void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 472 */
+ void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 473 */
+ void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 474 */
+ void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 475 */
+ void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 476 */
+ void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 477 */
+ void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 478 */
+ void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 479 */
+ void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 480 */
+ void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 481 */
+ void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 482 */
+ void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 483 */
+ void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 484 */
+ void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 485 */
+ void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 486 */
+ void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 487 */
+ void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 488 */
+ void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 489 */
+ void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 490 */
+ void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 491 */
+ void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 492 */
+ void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 493 */
+ void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 494 */
+ void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 495 */
+ void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 496 */
+ void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 497 */
+ void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 498 */
+ void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 499 */
+ void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 500 */
+ void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 501 */
+ void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 502 */
+ void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 503 */
+ void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 504 */
+ void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 505 */
+ void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 506 */
+ void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 507 */
+ void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 508 */
+ void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 509 */
+ void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 510 */
+ void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 511 */
+ void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 512 */
+ void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 513 */
+ void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 514 */
+ void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 515 */
+ void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 516 */
+ void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 517 */
+ GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 518 */
+ GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 519 */
+ GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 520 */
+ void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 521 */
+ void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 522 */
+ void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 523 */
+ void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 524 */
+ void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 525 */
+ void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 526 */
+ void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 527 */
+ GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 528 */
+ void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 529 */
+ void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 530 */
+ GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 531 */
+ GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 532 */
+ void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 533 */
+ void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 534 */
+ void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 535 */
+ void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 536 */
+ GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 537 */
+ void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 538 */
+ void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 539 */
+ void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 540 */
+ void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 541 */
+ GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 542 */
+ void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 543 */
+ void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 544 */
+ void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 545 */
+ void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 546 */
+ void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 547 */
+ void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 548 */
+ void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 549 */
+ void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 550 */
+ void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 551 */
+ void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 552 */
+ void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 553 */
+ void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 554 */
+ void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 555 */
+ void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 556 */
+ void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 557 */
+ void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 558 */
+ void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 559 */
+ void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 560 */
+ void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 561 */
+ void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 562 */
+ void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 563 */
+ void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */
+ void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */
+ void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 566 */
+ void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 567 */
+ void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 568 */
+ void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 569 */
+ GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 570 */
+ void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 571 */
+ void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 572 */
+ void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 573 */
+ void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 574 */
+ void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 575 */
+ void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 576 */
+ void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 577 */
+ void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 578 */
+ GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 579 */
+ void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 580 */
+ void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 581 */
+ void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 582 */
+ GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 583 */
+ void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 584 */
+ GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 585 */
+ void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 586 */
+ void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 587 */
+ GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 588 */
+ void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 589 */
+ void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 590 */
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 591 */
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 592 */
+ void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 593 */
+ void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 594 */
+ void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 595 */
+ void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 596 */
+ GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 597 */
+ void (GLAPIENTRYP PauseTransformFeedback)(void); /* 598 */
+ void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 599 */
+ void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 600 */
+ void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 601 */
+ void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 602 */
+ void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 603 */
+ void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 604 */
+ void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 605 */
+ void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 606 */
+ void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 607 */
+ void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 608 */
+ void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 609 */
+ void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 610 */
+ void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 611 */
+ void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 612 */
+ void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 613 */
+ void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 614 */
+ void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 615 */
+ void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 616 */
+ void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 617 */
+ void (GLAPIENTRYP UnlockArraysEXT)(void); /* 618 */
+ void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 619 */
+ void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 620 */
+ void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 621 */
+ void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 622 */
+ void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 623 */
+ void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 624 */
+ void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 625 */
+ void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 626 */
+ void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 627 */
+ void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 628 */
+ void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 629 */
+ void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 630 */
+ void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 631 */
+ void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 632 */
+ void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 633 */
+ void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 634 */
+ void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 635 */
+ void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 636 */
+ void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 637 */
+ void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 638 */
+ void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 639 */
+ void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 640 */
+ void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 641 */
+ void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 642 */
+ void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 643 */
+ void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 644 */
+ void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 645 */
+ void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 646 */
+ void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 647 */
+ void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 648 */
+ void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 649 */
+ void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 650 */
+ void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 651 */
+ void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 652 */
+ void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 653 */
+ void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 654 */
+ void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 655 */
+ void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 656 */
+ void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 657 */
+ void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 658 */
+ void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 659 */
+ void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 660 */
+ void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 661 */
+ void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 662 */
+ void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 663 */
+ void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 664 */
+ void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 665 */
+ void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 666 */
+ void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 667 */
+ void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 668 */
+ void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 669 */
+ void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 670 */
+ void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 671 */
+ void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 672 */
+ void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 673 */
+ void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 674 */
+ void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 675 */
+ void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 676 */
+ void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 677 */
+ void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 678 */
+ void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 679 */
+ void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 680 */
+ void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 681 */
+ void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 682 */
+ void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 683 */
+ void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 684 */
+ void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 685 */
+ void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 686 */
+ void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 687 */
+ void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 688 */
+ void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 689 */
+ void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 690 */
+ GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 691 */
+ void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 692 */
+ GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 693 */
+ GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 694 */
+ void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 695 */
+ void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 696 */
+ void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 697 */
+ void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 698 */
+ void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 699 */
+ void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 700 */
+ void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 701 */
+ void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 702 */
+ void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 703 */
+ void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 704 */
+ void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 705 */
+ void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 706 */
+ void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 707 */
+ GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 708 */
+ void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 709 */
+ void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 710 */
+ void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 711 */
+ void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 712 */
+ void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 713 */
+ void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 714 */
+ void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 715 */
+ void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 716 */
+ void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 717 */
+ void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 718 */
+ void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 719 */
+ void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 720 */
+ void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 721 */
+ void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 722 */
+ void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 723 */
+ void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 724 */
+ void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 725 */
+ void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 726 */
+ void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 727 */
+ void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 728 */
+ void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 729 */
+ void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 730 */
+ void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 731 */
+ void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 732 */
+ void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 733 */
+ void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 734 */
+ void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 735 */
+ void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 736 */
+ void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 737 */
+ void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 738 */
+ void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 739 */
+ void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 740 */
+ void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 741 */
+ void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 742 */
+ void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 743 */
+ void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 744 */
+ void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 745 */
+ void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 746 */
+ void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 747 */
+ void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 748 */
+ void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 749 */
+ void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 750 */
+ void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 751 */
+ void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 752 */
+ void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 753 */
+ void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 754 */
+ void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 755 */
+ void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 756 */
+ void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 757 */
+ void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 758 */
+ void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 759 */
+ void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 760 */
+ void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 761 */
+ void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 762 */
+ void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 763 */
+ void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 764 */
+ void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 765 */
+ void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 766 */
+ void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 767 */
+ GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 768 */
+ void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 769 */
+ void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 770 */
+ void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 771 */
+ void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 772 */
+ void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 773 */
+ void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 774 */
+ void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 775 */
+ void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 776 */
+ void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 777 */
+ GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 778 */
+ void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 779 */
+ void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 780 */
+ void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 781 */
+ void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 782 */
+ void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 783 */
+ void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 784 */
+ void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 785 */
+ void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 786 */
+ void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 787 */
+ void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 788 */
+ void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 789 */
+ void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 790 */
+ GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 791 */
+ void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 792 */
+ void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 793 */
+ void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 794 */
+ void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 795 */
+ void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 796 */
+ void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 797 */
+ void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 798 */
+ void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 799 */
+ void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 800 */
+ void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 801 */
+ void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 802 */
+ GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 803 */
+ GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 804 */
+ void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 805 */
+ void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 806 */
+ void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 807 */
+ void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 808 */
+ void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 809 */
+ GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 810 */
+ void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 811 */
+ void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 812 */
+ void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 813 */
+ void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 814 */
+ void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 815 */
+ void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 816 */
+ void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 817 */
+ void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 818 */
+ void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 819 */
+ void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 820 */
+ void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 821 */
+ void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 822 */
+ void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 823 */
+ void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 824 */
+ void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 825 */
+ void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 826 */
+ void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 827 */
+ void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 828 */
+ void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 829 */
+ void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 830 */
+ void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 831 */
+ void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 832 */
+ void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 833 */
+ void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 834 */
+ void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 835 */
+ void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 836 */
+ void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 837 */
+ void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 838 */
+ void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 839 */
+ void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 840 */
+ void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 841 */
+ void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 842 */
+ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 843 */
+ void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 844 */
+ void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 845 */
+ void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 846 */
+ void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 847 */
+ void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 848 */
+ GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 849 */
+ void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 850 */
+ void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 851 */
+ void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 852 */
+ void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 853 */
+ void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 854 */
+ void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 855 */
+ void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 856 */
+ void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 857 */
+ void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 858 */
+ void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 859 */
+ void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 860 */
+ void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 861 */
+ void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 862 */
+ void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 863 */
+ void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 864 */
+ void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 865 */
+ void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 866 */
+ void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 867 */
+ void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 868 */
+ GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 869 */
+ GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 870 */
+ void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 871 */
+ GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 872 */
+ void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 873 */
+ void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 874 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 875 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 876 */
+ void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 877 */
+ void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 878 */
+ void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 879 */
+ void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 880 */
+};
+
+#endif /* !defined( _GLAPI_TABLE_H_ ) */
diff --git a/mesalib/src/mapi/glapi/glapitemp.h b/mesalib/src/mapi/glapi/glapitemp.h
index 2050e213d..c2c193bb1 100644
--- a/mesalib/src/mapi/glapi/glapitemp.h
+++ b/mesalib/src/mapi/glapi/glapitemp.h
@@ -1,7204 +1,7806 @@
-/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
-# define HIDDEN __attribute__((visibility("hidden")))
-# else
-# define HIDDEN
-# endif
-
-/*
- * This file is a template which generates the OpenGL API entry point
- * functions. It should be included by a .c file which first defines
- * the following macros:
- * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32
- * KEYWORD2 - usually nothing, but might be __stdcall on Win32
- * NAME(n) - builds the final function name (usually add "gl" prefix)
- * DISPATCH(func, args, msg) - code to do dispatch of named function.
- * msg is a printf-style debug message.
- * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
- *
- * Here is an example which generates the usual OpenGL functions:
- * #define KEYWORD1
- * #define KEYWORD2
- * #define NAME(func) gl##func
- * #define DISPATCH(func, args, msg) \
- * struct _glapi_table *dispatch = CurrentDispatch; \
- * (*dispatch->func) args
- * #define RETURN DISPATCH(func, args, msg) \
- * struct _glapi_table *dispatch = CurrentDispatch; \
- * return (*dispatch->func) args
- *
- */
-
-
-#if defined( NAME )
-#ifndef KEYWORD1
-#define KEYWORD1
-#endif
-
-#ifndef KEYWORD1_ALT
-#define KEYWORD1_ALT HIDDEN
-#endif
-
-#ifndef KEYWORD2
-#define KEYWORD2
-#endif
-
-#ifndef DISPATCH
-#error DISPATCH must be defined
-#endif
-
-#ifndef RETURN_DISPATCH
-#error RETURN_DISPATCH must be defined
-#endif
-
-
-#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
-
-KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
-{
- DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndList)(void)
-{
- DISPATCH(EndList, (), (F, "glEndList();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
-{
- DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
-{
- DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
-{
- DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
-{
- RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
-{
- DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
-{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
-{
- DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
-{
- DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
-{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
-{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
-{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
-{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
-{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
-{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
-{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
-{
- DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
-{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
-{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
-{
- DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
-{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
-{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
-{
- DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
-{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
-{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
-{
- DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
-{
- DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(End)(void)
-{
- DISPATCH(End, (), (F, "glEnd();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
-{
- DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
-{
- DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
-{
- DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
-{
- DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
-{
- DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
-{
- DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
-{
- DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
-{
- DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
-{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
-{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
-{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
-{
- DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
-{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
-{
- DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
-{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
-{
- DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
-{
- DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
-{
- DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
-{
- DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
-{
- DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
-{
- DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
-{
- DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
-{
- DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
-{
- DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
-{
- DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
-{
- DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
-{
- DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
-{
- DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
-{
- DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
-{
- DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
-{
- DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
-{
- DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
-{
- DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
-{
- DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
-{
- DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
-{
- DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
-{
- DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
-{
- DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
-{
- DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
-{
- DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
-{
- DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
-{
- DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
-{
- DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
-{
- DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
-{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
-{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
-{
- DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
-{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
-{
- DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
-{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
-{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
-{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
-{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
-{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
-{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
-{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
-{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
-{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
-{
- DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
-{
- DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
-{
- DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
-{
- DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
-{
- DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
-{
- DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
-{
- DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
-{
- DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
-{
- DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
-{
- DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
-{
- DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
-{
- DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
-{
- DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
-{
- DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
-{
- DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
-{
- DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
-{
- DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
-{
- DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
-{
- DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
-{
- DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
-{
- DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
-{
- DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
-{
- DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
-{
- DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
-{
- DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
-{
- DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
-{
- DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
-{
- DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
-{
- DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
-{
- DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
-{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
-{
- DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
-{
- RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
-{
- DISPATCH(InitNames, (), (F, "glInitNames();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
-{
- DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
-{
- DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopName)(void)
-{
- DISPATCH(PopName, (), (F, "glPopName();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
-{
- DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
-{
- DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
-{
- DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
-{
- DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
-{
- DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
-{
- DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
-{
- DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
-{
- DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
-{
- DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
-{
- DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
-{
- DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
-{
- DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Finish)(void)
-{
- DISPATCH(Finish, (), (F, "glFinish();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Flush)(void)
-{
- DISPATCH(Flush, (), (F, "glFlush();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
-{
- DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
-{
- DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
-{
- DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
-{
- DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
-{
- DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
-{
- DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
-{
- DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
-{
- DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
-{
- DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
-{
- DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
-{
- DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
-{
- DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
-{
- DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
-{
- DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
-{
- DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
-{
- DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
-{
- DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
-{
- DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
-{
- DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
-{
- DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
-{
- DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
-{
- DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
-{
- DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
-{
- DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
-{
- DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
-{
- DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
-{
- DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
-{
- DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
-{
- DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
-{
- DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
-{
- DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
-{
- DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
-{
- DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
-{
- DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
-{
- RETURN_DISPATCH(GetError, (), (F, "glGetError();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
-{
- DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
-{
- DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
-{
- DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
-{
- DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
-{
- DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
-{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
-{
- DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
-{
- DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
-{
- DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
-{
- DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
-}
-
-KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
-{
- RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
-{
- DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
-{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
-{
- RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
-{
- DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
-{
- DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
-{
- DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
-{
- DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
-{
- DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
-{
- DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
-{
- DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
-{
- DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
-{
- DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
-{
- DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
-{
- DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
-{
- DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
-{
- DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
-{
- DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
-{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
-{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
-{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
-{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
-{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
-{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
-{
- DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
-{
- DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
-{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
-{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
-{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
-{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
-{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
-{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
-{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
-{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
-{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target)
-{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
-{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target)
-{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader)
-{
- DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void)
-{
- RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n"));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type)
-{
- RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program)
-{
- DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program)
-{
- DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader)
-{
- DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
-{
- DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-{
- DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-{
- DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params)
-{
- DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program)
-{
- RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader)
-{
- RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
-{
- DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- DISPATCH(DrawArraysInstanced, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- DISPATCH(DrawArraysInstanced, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- DISPATCH(DrawArraysInstanced, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
-{
- DISPATCH(DrawElementsInstanced, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
-{
- DISPATCH(DrawElementsInstanced, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
-{
- DISPATCH(DrawElementsInstanced, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index)
-{
- DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
-{
- DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index)
-{
- DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
-{
- DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
-{
- DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
-{
- DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
-{
- DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader)
-{
- DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader)
-{
- DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
-{
- RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
-{
- RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
-{
- DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
-{
- DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
-{
- DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
-{
- DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
-{
- RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
-{
- DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
-{
- DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
-{
- DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source)
-{
- DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name)
-{
- RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name)
-{
- RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params)
-{
- DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params)
-{
- DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params)
-{
- DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params)
-{
- DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program)
-{
- DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program)
-{
- DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length)
-{
- DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length)
-{
- DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0)
-{
- DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
-{
- DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0)
-{
- DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
-{
- DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
-{
- DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
-{
- DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1)
-{
- DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
-{
- DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
-{
- DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
-{
- DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program)
-{
- DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program)
-{
- DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program)
-{
- DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program)
-{
- DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name)
-{
- DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name)
-{
- DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
-{
- DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name)
-{
- RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name)
-{
- RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
-{
- DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
-{
- DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
-{
- DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays)
-{
- DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync)
-{
- DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync));
-}
-
-KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags)
-{
- RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params)
-{
- DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
-{
- DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync)
-{
- RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
-{
- DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
-{
- DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex)
-{
- DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id)
-{
- DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id)
-{
- DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id)
-{
- RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void)
-{
- DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void)
-{
- DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
-{
- DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_590)(GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_590)(GLenum pname, GLfloat * params)
-{
- DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_591)(GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_591)(GLenum pname, GLint * params)
-{
- DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_592)(GLenum pname, GLfloat param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_592)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_593)(GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_593)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_594)(GLenum pname, GLint param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_594)(GLenum pname, GLint param)
-{
- DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_595)(GLenum pname, const GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_595)(GLenum pname, const GLint * params)
-{
- DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_596)(GLclampf value, GLboolean invert);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_596)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_597)(GLenum pattern);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_597)(GLenum pattern)
-{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
-{
- DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_604)(GLenum pname, GLfloat param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_604)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_605)(GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_605)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
-{
- DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
-{
- DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLdouble * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLdouble * params)
-{
- DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, GLfloat * params)
-{
- DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
-{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
-{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
-{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
-{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
-{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
-{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
-{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
-{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
-{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
-{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
-{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
-{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
-{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
-{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
-{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
-{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
-{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
-{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
-{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
-{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
-{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
-{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
-{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
-{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
-{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
-{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
-{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
-{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_634)(GLenum mode);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_634)(GLenum mode)
-{
- DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_635)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_635)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
-{
- DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
-{
- DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
-{
- DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
-{
- DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
-{
- DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
-{
- DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
-{
- DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
-{
- DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
-{
- DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
-{
- DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
-{
- DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
-{
- DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_676)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_676)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_677)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_677)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_678)(GLsizei n, const GLuint * fences);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_678)(GLsizei n, const GLuint * fences)
-{
- DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_679)(GLuint fence);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_679)(GLuint fence)
-{
- DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_680)(GLsizei n, GLuint * fences);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_680)(GLsizei n, GLuint * fences)
-{
- DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_681)(GLuint fence, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_681)(GLuint fence, GLenum pname, GLint * params)
-{
- DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
-}
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_682)(GLuint fence);
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_682)(GLuint fence)
-{
- RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_683)(GLuint fence, GLenum condition);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_683)(GLuint fence, GLenum condition)
-{
- DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
-}
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_684)(GLuint fence);
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_684)(GLuint fence)
-{
- RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
-{
- RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
-{
- DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program)
-{
- DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
-{
- DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs)
-{
- DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
-{
- DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
-{
- DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs)
-{
- DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
-{
- DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
-{
- DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
-{
- RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program)
-{
- RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
-{
- DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params)
-{
- DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params)
-{
- DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
-{
- DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
-{
- DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param)
-{
- DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param)
-{
- DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param)
-{
- DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param)
-{
- DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
-{
- DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
-{
- DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
-{
- DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
-{
- DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
-{
- DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
-{
- DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
-{
- DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
-{
- DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
-{
- DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
-{
- DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
-{
- RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
-{
- DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
-{
- DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
-{
- DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
-{
- DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param)
-{
- DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
-{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
-{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_765)(GLenum face);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_765)(GLenum face)
-{
- DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_766)(GLuint array);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_766)(GLuint array)
-{
- DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays)
-{
- DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLsizei n, const GLuint * arrays);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLsizei n, const GLuint * arrays)
-{
- DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLsizei n, GLuint * arrays);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLsizei n, GLuint * arrays)
-{
- DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
-{
- RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
-}
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_769)(GLuint array);
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_769)(GLuint array)
-{
- RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
-{
- DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
-{
- DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
-{
- DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
-{
- DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLclampd zmin, GLclampd zmax);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLclampd zmin, GLclampd zmax)
-{
- DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLenum modeRGB, GLenum modeA);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer)
-{
- DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
-{
- DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
-{
- DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
-{
- DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target)
-{
- RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
-{
- RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers)
-{
- DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
-{
- DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers)
-{
- DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
-{
- DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers)
-{
- DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
-{
- DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers)
-{
- DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
-{
- DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target)
-{
- DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
-{
- DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-{
- DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-{
- DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer)
-{
- RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
-{
- RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer)
-{
- RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
-{
- RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_795)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_795)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_796)(GLenum target, GLenum pname, GLint param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_796)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_797)(GLenum target, GLintptr offset, GLsizeiptr size);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_797)(GLenum target, GLintptr offset, GLsizeiptr size)
-{
- DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index)
-{
- DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index)
-{
- DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data)
-{
- DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data)
-{
- DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index)
-{
- RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode)
-{
- DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void)
-{
- DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode)
-{
- DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode)
-{
- DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
-{
- DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
-{
- DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
-{
- DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void)
-{
- DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void)
-{
- DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
-{
- DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
-{
- DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode)
-{
- DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
-{
- DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_815)(GLenum target, GLenum pname, GLvoid ** params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_815)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_816)(GLenum target, GLsizei length, GLvoid * pointer);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_816)(GLenum target, GLsizei length, GLvoid * pointer)
-{
- DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value)
-{
- DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
-{
- RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
-{
- RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_820)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_820)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
-{
- DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLuint id, GLenum pname, GLint64EXT * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLuint id, GLenum pname, GLint64EXT * params)
-{
- DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLuint id, GLenum pname, GLuint64EXT * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLuint id, GLenum pname, GLuint64EXT * params)
-{
- DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset)
-{
- DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset)
-{
- DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset));
-}
-
-
-#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
-
-/* these entry points might require different protocols */
-#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
-{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
-{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
-{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
-{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image)
-{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
-{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-
-#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
-
-
-#endif /* defined( NAME ) */
-
-/*
- * This is how a dispatch table can be initialized with all the functions
- * we generated above.
- */
-#ifdef DISPATCH_TABLE_NAME
-
-#ifndef TABLE_ENTRY
-#error TABLE_ENTRY must be defined
-#endif
-
-#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
-#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined
-#endif
-
-_glapi_proc DISPATCH_TABLE_NAME[] = {
- TABLE_ENTRY(NewList),
- TABLE_ENTRY(EndList),
- TABLE_ENTRY(CallList),
- TABLE_ENTRY(CallLists),
- TABLE_ENTRY(DeleteLists),
- TABLE_ENTRY(GenLists),
- TABLE_ENTRY(ListBase),
- TABLE_ENTRY(Begin),
- TABLE_ENTRY(Bitmap),
- TABLE_ENTRY(Color3b),
- TABLE_ENTRY(Color3bv),
- TABLE_ENTRY(Color3d),
- TABLE_ENTRY(Color3dv),
- TABLE_ENTRY(Color3f),
- TABLE_ENTRY(Color3fv),
- TABLE_ENTRY(Color3i),
- TABLE_ENTRY(Color3iv),
- TABLE_ENTRY(Color3s),
- TABLE_ENTRY(Color3sv),
- TABLE_ENTRY(Color3ub),
- TABLE_ENTRY(Color3ubv),
- TABLE_ENTRY(Color3ui),
- TABLE_ENTRY(Color3uiv),
- TABLE_ENTRY(Color3us),
- TABLE_ENTRY(Color3usv),
- TABLE_ENTRY(Color4b),
- TABLE_ENTRY(Color4bv),
- TABLE_ENTRY(Color4d),
- TABLE_ENTRY(Color4dv),
- TABLE_ENTRY(Color4f),
- TABLE_ENTRY(Color4fv),
- TABLE_ENTRY(Color4i),
- TABLE_ENTRY(Color4iv),
- TABLE_ENTRY(Color4s),
- TABLE_ENTRY(Color4sv),
- TABLE_ENTRY(Color4ub),
- TABLE_ENTRY(Color4ubv),
- TABLE_ENTRY(Color4ui),
- TABLE_ENTRY(Color4uiv),
- TABLE_ENTRY(Color4us),
- TABLE_ENTRY(Color4usv),
- TABLE_ENTRY(EdgeFlag),
- TABLE_ENTRY(EdgeFlagv),
- TABLE_ENTRY(End),
- TABLE_ENTRY(Indexd),
- TABLE_ENTRY(Indexdv),
- TABLE_ENTRY(Indexf),
- TABLE_ENTRY(Indexfv),
- TABLE_ENTRY(Indexi),
- TABLE_ENTRY(Indexiv),
- TABLE_ENTRY(Indexs),
- TABLE_ENTRY(Indexsv),
- TABLE_ENTRY(Normal3b),
- TABLE_ENTRY(Normal3bv),
- TABLE_ENTRY(Normal3d),
- TABLE_ENTRY(Normal3dv),
- TABLE_ENTRY(Normal3f),
- TABLE_ENTRY(Normal3fv),
- TABLE_ENTRY(Normal3i),
- TABLE_ENTRY(Normal3iv),
- TABLE_ENTRY(Normal3s),
- TABLE_ENTRY(Normal3sv),
- TABLE_ENTRY(RasterPos2d),
- TABLE_ENTRY(RasterPos2dv),
- TABLE_ENTRY(RasterPos2f),
- TABLE_ENTRY(RasterPos2fv),
- TABLE_ENTRY(RasterPos2i),
- TABLE_ENTRY(RasterPos2iv),
- TABLE_ENTRY(RasterPos2s),
- TABLE_ENTRY(RasterPos2sv),
- TABLE_ENTRY(RasterPos3d),
- TABLE_ENTRY(RasterPos3dv),
- TABLE_ENTRY(RasterPos3f),
- TABLE_ENTRY(RasterPos3fv),
- TABLE_ENTRY(RasterPos3i),
- TABLE_ENTRY(RasterPos3iv),
- TABLE_ENTRY(RasterPos3s),
- TABLE_ENTRY(RasterPos3sv),
- TABLE_ENTRY(RasterPos4d),
- TABLE_ENTRY(RasterPos4dv),
- TABLE_ENTRY(RasterPos4f),
- TABLE_ENTRY(RasterPos4fv),
- TABLE_ENTRY(RasterPos4i),
- TABLE_ENTRY(RasterPos4iv),
- TABLE_ENTRY(RasterPos4s),
- TABLE_ENTRY(RasterPos4sv),
- TABLE_ENTRY(Rectd),
- TABLE_ENTRY(Rectdv),
- TABLE_ENTRY(Rectf),
- TABLE_ENTRY(Rectfv),
- TABLE_ENTRY(Recti),
- TABLE_ENTRY(Rectiv),
- TABLE_ENTRY(Rects),
- TABLE_ENTRY(Rectsv),
- TABLE_ENTRY(TexCoord1d),
- TABLE_ENTRY(TexCoord1dv),
- TABLE_ENTRY(TexCoord1f),
- TABLE_ENTRY(TexCoord1fv),
- TABLE_ENTRY(TexCoord1i),
- TABLE_ENTRY(TexCoord1iv),
- TABLE_ENTRY(TexCoord1s),
- TABLE_ENTRY(TexCoord1sv),
- TABLE_ENTRY(TexCoord2d),
- TABLE_ENTRY(TexCoord2dv),
- TABLE_ENTRY(TexCoord2f),
- TABLE_ENTRY(TexCoord2fv),
- TABLE_ENTRY(TexCoord2i),
- TABLE_ENTRY(TexCoord2iv),
- TABLE_ENTRY(TexCoord2s),
- TABLE_ENTRY(TexCoord2sv),
- TABLE_ENTRY(TexCoord3d),
- TABLE_ENTRY(TexCoord3dv),
- TABLE_ENTRY(TexCoord3f),
- TABLE_ENTRY(TexCoord3fv),
- TABLE_ENTRY(TexCoord3i),
- TABLE_ENTRY(TexCoord3iv),
- TABLE_ENTRY(TexCoord3s),
- TABLE_ENTRY(TexCoord3sv),
- TABLE_ENTRY(TexCoord4d),
- TABLE_ENTRY(TexCoord4dv),
- TABLE_ENTRY(TexCoord4f),
- TABLE_ENTRY(TexCoord4fv),
- TABLE_ENTRY(TexCoord4i),
- TABLE_ENTRY(TexCoord4iv),
- TABLE_ENTRY(TexCoord4s),
- TABLE_ENTRY(TexCoord4sv),
- TABLE_ENTRY(Vertex2d),
- TABLE_ENTRY(Vertex2dv),
- TABLE_ENTRY(Vertex2f),
- TABLE_ENTRY(Vertex2fv),
- TABLE_ENTRY(Vertex2i),
- TABLE_ENTRY(Vertex2iv),
- TABLE_ENTRY(Vertex2s),
- TABLE_ENTRY(Vertex2sv),
- TABLE_ENTRY(Vertex3d),
- TABLE_ENTRY(Vertex3dv),
- TABLE_ENTRY(Vertex3f),
- TABLE_ENTRY(Vertex3fv),
- TABLE_ENTRY(Vertex3i),
- TABLE_ENTRY(Vertex3iv),
- TABLE_ENTRY(Vertex3s),
- TABLE_ENTRY(Vertex3sv),
- TABLE_ENTRY(Vertex4d),
- TABLE_ENTRY(Vertex4dv),
- TABLE_ENTRY(Vertex4f),
- TABLE_ENTRY(Vertex4fv),
- TABLE_ENTRY(Vertex4i),
- TABLE_ENTRY(Vertex4iv),
- TABLE_ENTRY(Vertex4s),
- TABLE_ENTRY(Vertex4sv),
- TABLE_ENTRY(ClipPlane),
- TABLE_ENTRY(ColorMaterial),
- TABLE_ENTRY(CullFace),
- TABLE_ENTRY(Fogf),
- TABLE_ENTRY(Fogfv),
- TABLE_ENTRY(Fogi),
- TABLE_ENTRY(Fogiv),
- TABLE_ENTRY(FrontFace),
- TABLE_ENTRY(Hint),
- TABLE_ENTRY(Lightf),
- TABLE_ENTRY(Lightfv),
- TABLE_ENTRY(Lighti),
- TABLE_ENTRY(Lightiv),
- TABLE_ENTRY(LightModelf),
- TABLE_ENTRY(LightModelfv),
- TABLE_ENTRY(LightModeli),
- TABLE_ENTRY(LightModeliv),
- TABLE_ENTRY(LineStipple),
- TABLE_ENTRY(LineWidth),
- TABLE_ENTRY(Materialf),
- TABLE_ENTRY(Materialfv),
- TABLE_ENTRY(Materiali),
- TABLE_ENTRY(Materialiv),
- TABLE_ENTRY(PointSize),
- TABLE_ENTRY(PolygonMode),
- TABLE_ENTRY(PolygonStipple),
- TABLE_ENTRY(Scissor),
- TABLE_ENTRY(ShadeModel),
- TABLE_ENTRY(TexParameterf),
- TABLE_ENTRY(TexParameterfv),
- TABLE_ENTRY(TexParameteri),
- TABLE_ENTRY(TexParameteriv),
- TABLE_ENTRY(TexImage1D),
- TABLE_ENTRY(TexImage2D),
- TABLE_ENTRY(TexEnvf),
- TABLE_ENTRY(TexEnvfv),
- TABLE_ENTRY(TexEnvi),
- TABLE_ENTRY(TexEnviv),
- TABLE_ENTRY(TexGend),
- TABLE_ENTRY(TexGendv),
- TABLE_ENTRY(TexGenf),
- TABLE_ENTRY(TexGenfv),
- TABLE_ENTRY(TexGeni),
- TABLE_ENTRY(TexGeniv),
- TABLE_ENTRY(FeedbackBuffer),
- TABLE_ENTRY(SelectBuffer),
- TABLE_ENTRY(RenderMode),
- TABLE_ENTRY(InitNames),
- TABLE_ENTRY(LoadName),
- TABLE_ENTRY(PassThrough),
- TABLE_ENTRY(PopName),
- TABLE_ENTRY(PushName),
- TABLE_ENTRY(DrawBuffer),
- TABLE_ENTRY(Clear),
- TABLE_ENTRY(ClearAccum),
- TABLE_ENTRY(ClearIndex),
- TABLE_ENTRY(ClearColor),
- TABLE_ENTRY(ClearStencil),
- TABLE_ENTRY(ClearDepth),
- TABLE_ENTRY(StencilMask),
- TABLE_ENTRY(ColorMask),
- TABLE_ENTRY(DepthMask),
- TABLE_ENTRY(IndexMask),
- TABLE_ENTRY(Accum),
- TABLE_ENTRY(Disable),
- TABLE_ENTRY(Enable),
- TABLE_ENTRY(Finish),
- TABLE_ENTRY(Flush),
- TABLE_ENTRY(PopAttrib),
- TABLE_ENTRY(PushAttrib),
- TABLE_ENTRY(Map1d),
- TABLE_ENTRY(Map1f),
- TABLE_ENTRY(Map2d),
- TABLE_ENTRY(Map2f),
- TABLE_ENTRY(MapGrid1d),
- TABLE_ENTRY(MapGrid1f),
- TABLE_ENTRY(MapGrid2d),
- TABLE_ENTRY(MapGrid2f),
- TABLE_ENTRY(EvalCoord1d),
- TABLE_ENTRY(EvalCoord1dv),
- TABLE_ENTRY(EvalCoord1f),
- TABLE_ENTRY(EvalCoord1fv),
- TABLE_ENTRY(EvalCoord2d),
- TABLE_ENTRY(EvalCoord2dv),
- TABLE_ENTRY(EvalCoord2f),
- TABLE_ENTRY(EvalCoord2fv),
- TABLE_ENTRY(EvalMesh1),
- TABLE_ENTRY(EvalPoint1),
- TABLE_ENTRY(EvalMesh2),
- TABLE_ENTRY(EvalPoint2),
- TABLE_ENTRY(AlphaFunc),
- TABLE_ENTRY(BlendFunc),
- TABLE_ENTRY(LogicOp),
- TABLE_ENTRY(StencilFunc),
- TABLE_ENTRY(StencilOp),
- TABLE_ENTRY(DepthFunc),
- TABLE_ENTRY(PixelZoom),
- TABLE_ENTRY(PixelTransferf),
- TABLE_ENTRY(PixelTransferi),
- TABLE_ENTRY(PixelStoref),
- TABLE_ENTRY(PixelStorei),
- TABLE_ENTRY(PixelMapfv),
- TABLE_ENTRY(PixelMapuiv),
- TABLE_ENTRY(PixelMapusv),
- TABLE_ENTRY(ReadBuffer),
- TABLE_ENTRY(CopyPixels),
- TABLE_ENTRY(ReadPixels),
- TABLE_ENTRY(DrawPixels),
- TABLE_ENTRY(GetBooleanv),
- TABLE_ENTRY(GetClipPlane),
- TABLE_ENTRY(GetDoublev),
- TABLE_ENTRY(GetError),
- TABLE_ENTRY(GetFloatv),
- TABLE_ENTRY(GetIntegerv),
- TABLE_ENTRY(GetLightfv),
- TABLE_ENTRY(GetLightiv),
- TABLE_ENTRY(GetMapdv),
- TABLE_ENTRY(GetMapfv),
- TABLE_ENTRY(GetMapiv),
- TABLE_ENTRY(GetMaterialfv),
- TABLE_ENTRY(GetMaterialiv),
- TABLE_ENTRY(GetPixelMapfv),
- TABLE_ENTRY(GetPixelMapuiv),
- TABLE_ENTRY(GetPixelMapusv),
- TABLE_ENTRY(GetPolygonStipple),
- TABLE_ENTRY(GetString),
- TABLE_ENTRY(GetTexEnvfv),
- TABLE_ENTRY(GetTexEnviv),
- TABLE_ENTRY(GetTexGendv),
- TABLE_ENTRY(GetTexGenfv),
- TABLE_ENTRY(GetTexGeniv),
- TABLE_ENTRY(GetTexImage),
- TABLE_ENTRY(GetTexParameterfv),
- TABLE_ENTRY(GetTexParameteriv),
- TABLE_ENTRY(GetTexLevelParameterfv),
- TABLE_ENTRY(GetTexLevelParameteriv),
- TABLE_ENTRY(IsEnabled),
- TABLE_ENTRY(IsList),
- TABLE_ENTRY(DepthRange),
- TABLE_ENTRY(Frustum),
- TABLE_ENTRY(LoadIdentity),
- TABLE_ENTRY(LoadMatrixf),
- TABLE_ENTRY(LoadMatrixd),
- TABLE_ENTRY(MatrixMode),
- TABLE_ENTRY(MultMatrixf),
- TABLE_ENTRY(MultMatrixd),
- TABLE_ENTRY(Ortho),
- TABLE_ENTRY(PopMatrix),
- TABLE_ENTRY(PushMatrix),
- TABLE_ENTRY(Rotated),
- TABLE_ENTRY(Rotatef),
- TABLE_ENTRY(Scaled),
- TABLE_ENTRY(Scalef),
- TABLE_ENTRY(Translated),
- TABLE_ENTRY(Translatef),
- TABLE_ENTRY(Viewport),
- TABLE_ENTRY(ArrayElement),
- TABLE_ENTRY(BindTexture),
- TABLE_ENTRY(ColorPointer),
- TABLE_ENTRY(DisableClientState),
- TABLE_ENTRY(DrawArrays),
- TABLE_ENTRY(DrawElements),
- TABLE_ENTRY(EdgeFlagPointer),
- TABLE_ENTRY(EnableClientState),
- TABLE_ENTRY(IndexPointer),
- TABLE_ENTRY(Indexub),
- TABLE_ENTRY(Indexubv),
- TABLE_ENTRY(InterleavedArrays),
- TABLE_ENTRY(NormalPointer),
- TABLE_ENTRY(PolygonOffset),
- TABLE_ENTRY(TexCoordPointer),
- TABLE_ENTRY(VertexPointer),
- TABLE_ENTRY(AreTexturesResident),
- TABLE_ENTRY(CopyTexImage1D),
- TABLE_ENTRY(CopyTexImage2D),
- TABLE_ENTRY(CopyTexSubImage1D),
- TABLE_ENTRY(CopyTexSubImage2D),
- TABLE_ENTRY(DeleteTextures),
- TABLE_ENTRY(GenTextures),
- TABLE_ENTRY(GetPointerv),
- TABLE_ENTRY(IsTexture),
- TABLE_ENTRY(PrioritizeTextures),
- TABLE_ENTRY(TexSubImage1D),
- TABLE_ENTRY(TexSubImage2D),
- TABLE_ENTRY(PopClientAttrib),
- TABLE_ENTRY(PushClientAttrib),
- TABLE_ENTRY(BlendColor),
- TABLE_ENTRY(BlendEquation),
- TABLE_ENTRY(DrawRangeElements),
- TABLE_ENTRY(ColorTable),
- TABLE_ENTRY(ColorTableParameterfv),
- TABLE_ENTRY(ColorTableParameteriv),
- TABLE_ENTRY(CopyColorTable),
- TABLE_ENTRY(GetColorTable),
- TABLE_ENTRY(GetColorTableParameterfv),
- TABLE_ENTRY(GetColorTableParameteriv),
- TABLE_ENTRY(ColorSubTable),
- TABLE_ENTRY(CopyColorSubTable),
- TABLE_ENTRY(ConvolutionFilter1D),
- TABLE_ENTRY(ConvolutionFilter2D),
- TABLE_ENTRY(ConvolutionParameterf),
- TABLE_ENTRY(ConvolutionParameterfv),
- TABLE_ENTRY(ConvolutionParameteri),
- TABLE_ENTRY(ConvolutionParameteriv),
- TABLE_ENTRY(CopyConvolutionFilter1D),
- TABLE_ENTRY(CopyConvolutionFilter2D),
- TABLE_ENTRY(GetConvolutionFilter),
- TABLE_ENTRY(GetConvolutionParameterfv),
- TABLE_ENTRY(GetConvolutionParameteriv),
- TABLE_ENTRY(GetSeparableFilter),
- TABLE_ENTRY(SeparableFilter2D),
- TABLE_ENTRY(GetHistogram),
- TABLE_ENTRY(GetHistogramParameterfv),
- TABLE_ENTRY(GetHistogramParameteriv),
- TABLE_ENTRY(GetMinmax),
- TABLE_ENTRY(GetMinmaxParameterfv),
- TABLE_ENTRY(GetMinmaxParameteriv),
- TABLE_ENTRY(Histogram),
- TABLE_ENTRY(Minmax),
- TABLE_ENTRY(ResetHistogram),
- TABLE_ENTRY(ResetMinmax),
- TABLE_ENTRY(TexImage3D),
- TABLE_ENTRY(TexSubImage3D),
- TABLE_ENTRY(CopyTexSubImage3D),
- TABLE_ENTRY(ActiveTextureARB),
- TABLE_ENTRY(ClientActiveTextureARB),
- TABLE_ENTRY(MultiTexCoord1dARB),
- TABLE_ENTRY(MultiTexCoord1dvARB),
- TABLE_ENTRY(MultiTexCoord1fARB),
- TABLE_ENTRY(MultiTexCoord1fvARB),
- TABLE_ENTRY(MultiTexCoord1iARB),
- TABLE_ENTRY(MultiTexCoord1ivARB),
- TABLE_ENTRY(MultiTexCoord1sARB),
- TABLE_ENTRY(MultiTexCoord1svARB),
- TABLE_ENTRY(MultiTexCoord2dARB),
- TABLE_ENTRY(MultiTexCoord2dvARB),
- TABLE_ENTRY(MultiTexCoord2fARB),
- TABLE_ENTRY(MultiTexCoord2fvARB),
- TABLE_ENTRY(MultiTexCoord2iARB),
- TABLE_ENTRY(MultiTexCoord2ivARB),
- TABLE_ENTRY(MultiTexCoord2sARB),
- TABLE_ENTRY(MultiTexCoord2svARB),
- TABLE_ENTRY(MultiTexCoord3dARB),
- TABLE_ENTRY(MultiTexCoord3dvARB),
- TABLE_ENTRY(MultiTexCoord3fARB),
- TABLE_ENTRY(MultiTexCoord3fvARB),
- TABLE_ENTRY(MultiTexCoord3iARB),
- TABLE_ENTRY(MultiTexCoord3ivARB),
- TABLE_ENTRY(MultiTexCoord3sARB),
- TABLE_ENTRY(MultiTexCoord3svARB),
- TABLE_ENTRY(MultiTexCoord4dARB),
- TABLE_ENTRY(MultiTexCoord4dvARB),
- TABLE_ENTRY(MultiTexCoord4fARB),
- TABLE_ENTRY(MultiTexCoord4fvARB),
- TABLE_ENTRY(MultiTexCoord4iARB),
- TABLE_ENTRY(MultiTexCoord4ivARB),
- TABLE_ENTRY(MultiTexCoord4sARB),
- TABLE_ENTRY(MultiTexCoord4svARB),
- TABLE_ENTRY(AttachShader),
- TABLE_ENTRY(CreateProgram),
- TABLE_ENTRY(CreateShader),
- TABLE_ENTRY(DeleteProgram),
- TABLE_ENTRY(DeleteShader),
- TABLE_ENTRY(DetachShader),
- TABLE_ENTRY(GetAttachedShaders),
- TABLE_ENTRY(GetProgramInfoLog),
- TABLE_ENTRY(GetProgramiv),
- TABLE_ENTRY(GetShaderInfoLog),
- TABLE_ENTRY(GetShaderiv),
- TABLE_ENTRY(IsProgram),
- TABLE_ENTRY(IsShader),
- TABLE_ENTRY(StencilFuncSeparate),
- TABLE_ENTRY(StencilMaskSeparate),
- TABLE_ENTRY(StencilOpSeparate),
- TABLE_ENTRY(UniformMatrix2x3fv),
- TABLE_ENTRY(UniformMatrix2x4fv),
- TABLE_ENTRY(UniformMatrix3x2fv),
- TABLE_ENTRY(UniformMatrix3x4fv),
- TABLE_ENTRY(UniformMatrix4x2fv),
- TABLE_ENTRY(UniformMatrix4x3fv),
- TABLE_ENTRY(DrawArraysInstanced),
- TABLE_ENTRY(DrawElementsInstanced),
- TABLE_ENTRY(LoadTransposeMatrixdARB),
- TABLE_ENTRY(LoadTransposeMatrixfARB),
- TABLE_ENTRY(MultTransposeMatrixdARB),
- TABLE_ENTRY(MultTransposeMatrixfARB),
- TABLE_ENTRY(SampleCoverageARB),
- TABLE_ENTRY(CompressedTexImage1DARB),
- TABLE_ENTRY(CompressedTexImage2DARB),
- TABLE_ENTRY(CompressedTexImage3DARB),
- TABLE_ENTRY(CompressedTexSubImage1DARB),
- TABLE_ENTRY(CompressedTexSubImage2DARB),
- TABLE_ENTRY(CompressedTexSubImage3DARB),
- TABLE_ENTRY(GetCompressedTexImageARB),
- TABLE_ENTRY(DisableVertexAttribArrayARB),
- TABLE_ENTRY(EnableVertexAttribArrayARB),
- TABLE_ENTRY(GetProgramEnvParameterdvARB),
- TABLE_ENTRY(GetProgramEnvParameterfvARB),
- TABLE_ENTRY(GetProgramLocalParameterdvARB),
- TABLE_ENTRY(GetProgramLocalParameterfvARB),
- TABLE_ENTRY(GetProgramStringARB),
- TABLE_ENTRY(GetProgramivARB),
- TABLE_ENTRY(GetVertexAttribdvARB),
- TABLE_ENTRY(GetVertexAttribfvARB),
- TABLE_ENTRY(GetVertexAttribivARB),
- TABLE_ENTRY(ProgramEnvParameter4dARB),
- TABLE_ENTRY(ProgramEnvParameter4dvARB),
- TABLE_ENTRY(ProgramEnvParameter4fARB),
- TABLE_ENTRY(ProgramEnvParameter4fvARB),
- TABLE_ENTRY(ProgramLocalParameter4dARB),
- TABLE_ENTRY(ProgramLocalParameter4dvARB),
- TABLE_ENTRY(ProgramLocalParameter4fARB),
- TABLE_ENTRY(ProgramLocalParameter4fvARB),
- TABLE_ENTRY(ProgramStringARB),
- TABLE_ENTRY(VertexAttrib1dARB),
- TABLE_ENTRY(VertexAttrib1dvARB),
- TABLE_ENTRY(VertexAttrib1fARB),
- TABLE_ENTRY(VertexAttrib1fvARB),
- TABLE_ENTRY(VertexAttrib1sARB),
- TABLE_ENTRY(VertexAttrib1svARB),
- TABLE_ENTRY(VertexAttrib2dARB),
- TABLE_ENTRY(VertexAttrib2dvARB),
- TABLE_ENTRY(VertexAttrib2fARB),
- TABLE_ENTRY(VertexAttrib2fvARB),
- TABLE_ENTRY(VertexAttrib2sARB),
- TABLE_ENTRY(VertexAttrib2svARB),
- TABLE_ENTRY(VertexAttrib3dARB),
- TABLE_ENTRY(VertexAttrib3dvARB),
- TABLE_ENTRY(VertexAttrib3fARB),
- TABLE_ENTRY(VertexAttrib3fvARB),
- TABLE_ENTRY(VertexAttrib3sARB),
- TABLE_ENTRY(VertexAttrib3svARB),
- TABLE_ENTRY(VertexAttrib4NbvARB),
- TABLE_ENTRY(VertexAttrib4NivARB),
- TABLE_ENTRY(VertexAttrib4NsvARB),
- TABLE_ENTRY(VertexAttrib4NubARB),
- TABLE_ENTRY(VertexAttrib4NubvARB),
- TABLE_ENTRY(VertexAttrib4NuivARB),
- TABLE_ENTRY(VertexAttrib4NusvARB),
- TABLE_ENTRY(VertexAttrib4bvARB),
- TABLE_ENTRY(VertexAttrib4dARB),
- TABLE_ENTRY(VertexAttrib4dvARB),
- TABLE_ENTRY(VertexAttrib4fARB),
- TABLE_ENTRY(VertexAttrib4fvARB),
- TABLE_ENTRY(VertexAttrib4ivARB),
- TABLE_ENTRY(VertexAttrib4sARB),
- TABLE_ENTRY(VertexAttrib4svARB),
- TABLE_ENTRY(VertexAttrib4ubvARB),
- TABLE_ENTRY(VertexAttrib4uivARB),
- TABLE_ENTRY(VertexAttrib4usvARB),
- TABLE_ENTRY(VertexAttribPointerARB),
- TABLE_ENTRY(BindBufferARB),
- TABLE_ENTRY(BufferDataARB),
- TABLE_ENTRY(BufferSubDataARB),
- TABLE_ENTRY(DeleteBuffersARB),
- TABLE_ENTRY(GenBuffersARB),
- TABLE_ENTRY(GetBufferParameterivARB),
- TABLE_ENTRY(GetBufferPointervARB),
- TABLE_ENTRY(GetBufferSubDataARB),
- TABLE_ENTRY(IsBufferARB),
- TABLE_ENTRY(MapBufferARB),
- TABLE_ENTRY(UnmapBufferARB),
- TABLE_ENTRY(BeginQueryARB),
- TABLE_ENTRY(DeleteQueriesARB),
- TABLE_ENTRY(EndQueryARB),
- TABLE_ENTRY(GenQueriesARB),
- TABLE_ENTRY(GetQueryObjectivARB),
- TABLE_ENTRY(GetQueryObjectuivARB),
- TABLE_ENTRY(GetQueryivARB),
- TABLE_ENTRY(IsQueryARB),
- TABLE_ENTRY(AttachObjectARB),
- TABLE_ENTRY(CompileShaderARB),
- TABLE_ENTRY(CreateProgramObjectARB),
- TABLE_ENTRY(CreateShaderObjectARB),
- TABLE_ENTRY(DeleteObjectARB),
- TABLE_ENTRY(DetachObjectARB),
- TABLE_ENTRY(GetActiveUniformARB),
- TABLE_ENTRY(GetAttachedObjectsARB),
- TABLE_ENTRY(GetHandleARB),
- TABLE_ENTRY(GetInfoLogARB),
- TABLE_ENTRY(GetObjectParameterfvARB),
- TABLE_ENTRY(GetObjectParameterivARB),
- TABLE_ENTRY(GetShaderSourceARB),
- TABLE_ENTRY(GetUniformLocationARB),
- TABLE_ENTRY(GetUniformfvARB),
- TABLE_ENTRY(GetUniformivARB),
- TABLE_ENTRY(LinkProgramARB),
- TABLE_ENTRY(ShaderSourceARB),
- TABLE_ENTRY(Uniform1fARB),
- TABLE_ENTRY(Uniform1fvARB),
- TABLE_ENTRY(Uniform1iARB),
- TABLE_ENTRY(Uniform1ivARB),
- TABLE_ENTRY(Uniform2fARB),
- TABLE_ENTRY(Uniform2fvARB),
- TABLE_ENTRY(Uniform2iARB),
- TABLE_ENTRY(Uniform2ivARB),
- TABLE_ENTRY(Uniform3fARB),
- TABLE_ENTRY(Uniform3fvARB),
- TABLE_ENTRY(Uniform3iARB),
- TABLE_ENTRY(Uniform3ivARB),
- TABLE_ENTRY(Uniform4fARB),
- TABLE_ENTRY(Uniform4fvARB),
- TABLE_ENTRY(Uniform4iARB),
- TABLE_ENTRY(Uniform4ivARB),
- TABLE_ENTRY(UniformMatrix2fvARB),
- TABLE_ENTRY(UniformMatrix3fvARB),
- TABLE_ENTRY(UniformMatrix4fvARB),
- TABLE_ENTRY(UseProgramObjectARB),
- TABLE_ENTRY(ValidateProgramARB),
- TABLE_ENTRY(BindAttribLocationARB),
- TABLE_ENTRY(GetActiveAttribARB),
- TABLE_ENTRY(GetAttribLocationARB),
- TABLE_ENTRY(DrawBuffersARB),
- TABLE_ENTRY(RenderbufferStorageMultisample),
- TABLE_ENTRY(FramebufferTextureARB),
- TABLE_ENTRY(FramebufferTextureFaceARB),
- TABLE_ENTRY(ProgramParameteriARB),
- TABLE_ENTRY(FlushMappedBufferRange),
- TABLE_ENTRY(MapBufferRange),
- TABLE_ENTRY(BindVertexArray),
- TABLE_ENTRY(GenVertexArrays),
- TABLE_ENTRY(CopyBufferSubData),
- TABLE_ENTRY(ClientWaitSync),
- TABLE_ENTRY(DeleteSync),
- TABLE_ENTRY(FenceSync),
- TABLE_ENTRY(GetInteger64v),
- TABLE_ENTRY(GetSynciv),
- TABLE_ENTRY(IsSync),
- TABLE_ENTRY(WaitSync),
- TABLE_ENTRY(DrawElementsBaseVertex),
- TABLE_ENTRY(DrawRangeElementsBaseVertex),
- TABLE_ENTRY(MultiDrawElementsBaseVertex),
- TABLE_ENTRY(BindTransformFeedback),
- TABLE_ENTRY(DeleteTransformFeedbacks),
- TABLE_ENTRY(DrawTransformFeedback),
- TABLE_ENTRY(GenTransformFeedbacks),
- TABLE_ENTRY(IsTransformFeedback),
- TABLE_ENTRY(PauseTransformFeedback),
- TABLE_ENTRY(ResumeTransformFeedback),
- TABLE_ENTRY(PolygonOffsetEXT),
- TABLE_ENTRY(_dispatch_stub_590),
- TABLE_ENTRY(_dispatch_stub_591),
- TABLE_ENTRY(_dispatch_stub_592),
- TABLE_ENTRY(_dispatch_stub_593),
- TABLE_ENTRY(_dispatch_stub_594),
- TABLE_ENTRY(_dispatch_stub_595),
- TABLE_ENTRY(_dispatch_stub_596),
- TABLE_ENTRY(_dispatch_stub_597),
- TABLE_ENTRY(ColorPointerEXT),
- TABLE_ENTRY(EdgeFlagPointerEXT),
- TABLE_ENTRY(IndexPointerEXT),
- TABLE_ENTRY(NormalPointerEXT),
- TABLE_ENTRY(TexCoordPointerEXT),
- TABLE_ENTRY(VertexPointerEXT),
- TABLE_ENTRY(PointParameterfEXT),
- TABLE_ENTRY(PointParameterfvEXT),
- TABLE_ENTRY(LockArraysEXT),
- TABLE_ENTRY(UnlockArraysEXT),
- TABLE_ENTRY(_dispatch_stub_608),
- TABLE_ENTRY(_dispatch_stub_609),
- TABLE_ENTRY(SecondaryColor3bEXT),
- TABLE_ENTRY(SecondaryColor3bvEXT),
- TABLE_ENTRY(SecondaryColor3dEXT),
- TABLE_ENTRY(SecondaryColor3dvEXT),
- TABLE_ENTRY(SecondaryColor3fEXT),
- TABLE_ENTRY(SecondaryColor3fvEXT),
- TABLE_ENTRY(SecondaryColor3iEXT),
- TABLE_ENTRY(SecondaryColor3ivEXT),
- TABLE_ENTRY(SecondaryColor3sEXT),
- TABLE_ENTRY(SecondaryColor3svEXT),
- TABLE_ENTRY(SecondaryColor3ubEXT),
- TABLE_ENTRY(SecondaryColor3ubvEXT),
- TABLE_ENTRY(SecondaryColor3uiEXT),
- TABLE_ENTRY(SecondaryColor3uivEXT),
- TABLE_ENTRY(SecondaryColor3usEXT),
- TABLE_ENTRY(SecondaryColor3usvEXT),
- TABLE_ENTRY(SecondaryColorPointerEXT),
- TABLE_ENTRY(MultiDrawArraysEXT),
- TABLE_ENTRY(MultiDrawElementsEXT),
- TABLE_ENTRY(FogCoordPointerEXT),
- TABLE_ENTRY(FogCoorddEXT),
- TABLE_ENTRY(FogCoorddvEXT),
- TABLE_ENTRY(FogCoordfEXT),
- TABLE_ENTRY(FogCoordfvEXT),
- TABLE_ENTRY(_dispatch_stub_634),
- TABLE_ENTRY(BlendFuncSeparateEXT),
- TABLE_ENTRY(FlushVertexArrayRangeNV),
- TABLE_ENTRY(VertexArrayRangeNV),
- TABLE_ENTRY(CombinerInputNV),
- TABLE_ENTRY(CombinerOutputNV),
- TABLE_ENTRY(CombinerParameterfNV),
- TABLE_ENTRY(CombinerParameterfvNV),
- TABLE_ENTRY(CombinerParameteriNV),
- TABLE_ENTRY(CombinerParameterivNV),
- TABLE_ENTRY(FinalCombinerInputNV),
- TABLE_ENTRY(GetCombinerInputParameterfvNV),
- TABLE_ENTRY(GetCombinerInputParameterivNV),
- TABLE_ENTRY(GetCombinerOutputParameterfvNV),
- TABLE_ENTRY(GetCombinerOutputParameterivNV),
- TABLE_ENTRY(GetFinalCombinerInputParameterfvNV),
- TABLE_ENTRY(GetFinalCombinerInputParameterivNV),
- TABLE_ENTRY(ResizeBuffersMESA),
- TABLE_ENTRY(WindowPos2dMESA),
- TABLE_ENTRY(WindowPos2dvMESA),
- TABLE_ENTRY(WindowPos2fMESA),
- TABLE_ENTRY(WindowPos2fvMESA),
- TABLE_ENTRY(WindowPos2iMESA),
- TABLE_ENTRY(WindowPos2ivMESA),
- TABLE_ENTRY(WindowPos2sMESA),
- TABLE_ENTRY(WindowPos2svMESA),
- TABLE_ENTRY(WindowPos3dMESA),
- TABLE_ENTRY(WindowPos3dvMESA),
- TABLE_ENTRY(WindowPos3fMESA),
- TABLE_ENTRY(WindowPos3fvMESA),
- TABLE_ENTRY(WindowPos3iMESA),
- TABLE_ENTRY(WindowPos3ivMESA),
- TABLE_ENTRY(WindowPos3sMESA),
- TABLE_ENTRY(WindowPos3svMESA),
- TABLE_ENTRY(WindowPos4dMESA),
- TABLE_ENTRY(WindowPos4dvMESA),
- TABLE_ENTRY(WindowPos4fMESA),
- TABLE_ENTRY(WindowPos4fvMESA),
- TABLE_ENTRY(WindowPos4iMESA),
- TABLE_ENTRY(WindowPos4ivMESA),
- TABLE_ENTRY(WindowPos4sMESA),
- TABLE_ENTRY(WindowPos4svMESA),
- TABLE_ENTRY(_dispatch_stub_676),
- TABLE_ENTRY(_dispatch_stub_677),
- TABLE_ENTRY(_dispatch_stub_678),
- TABLE_ENTRY(_dispatch_stub_679),
- TABLE_ENTRY(_dispatch_stub_680),
- TABLE_ENTRY(_dispatch_stub_681),
- TABLE_ENTRY(_dispatch_stub_682),
- TABLE_ENTRY(_dispatch_stub_683),
- TABLE_ENTRY(_dispatch_stub_684),
- TABLE_ENTRY(AreProgramsResidentNV),
- TABLE_ENTRY(BindProgramNV),
- TABLE_ENTRY(DeleteProgramsNV),
- TABLE_ENTRY(ExecuteProgramNV),
- TABLE_ENTRY(GenProgramsNV),
- TABLE_ENTRY(GetProgramParameterdvNV),
- TABLE_ENTRY(GetProgramParameterfvNV),
- TABLE_ENTRY(GetProgramStringNV),
- TABLE_ENTRY(GetProgramivNV),
- TABLE_ENTRY(GetTrackMatrixivNV),
- TABLE_ENTRY(GetVertexAttribPointervNV),
- TABLE_ENTRY(GetVertexAttribdvNV),
- TABLE_ENTRY(GetVertexAttribfvNV),
- TABLE_ENTRY(GetVertexAttribivNV),
- TABLE_ENTRY(IsProgramNV),
- TABLE_ENTRY(LoadProgramNV),
- TABLE_ENTRY(ProgramParameters4dvNV),
- TABLE_ENTRY(ProgramParameters4fvNV),
- TABLE_ENTRY(RequestResidentProgramsNV),
- TABLE_ENTRY(TrackMatrixNV),
- TABLE_ENTRY(VertexAttrib1dNV),
- TABLE_ENTRY(VertexAttrib1dvNV),
- TABLE_ENTRY(VertexAttrib1fNV),
- TABLE_ENTRY(VertexAttrib1fvNV),
- TABLE_ENTRY(VertexAttrib1sNV),
- TABLE_ENTRY(VertexAttrib1svNV),
- TABLE_ENTRY(VertexAttrib2dNV),
- TABLE_ENTRY(VertexAttrib2dvNV),
- TABLE_ENTRY(VertexAttrib2fNV),
- TABLE_ENTRY(VertexAttrib2fvNV),
- TABLE_ENTRY(VertexAttrib2sNV),
- TABLE_ENTRY(VertexAttrib2svNV),
- TABLE_ENTRY(VertexAttrib3dNV),
- TABLE_ENTRY(VertexAttrib3dvNV),
- TABLE_ENTRY(VertexAttrib3fNV),
- TABLE_ENTRY(VertexAttrib3fvNV),
- TABLE_ENTRY(VertexAttrib3sNV),
- TABLE_ENTRY(VertexAttrib3svNV),
- TABLE_ENTRY(VertexAttrib4dNV),
- TABLE_ENTRY(VertexAttrib4dvNV),
- TABLE_ENTRY(VertexAttrib4fNV),
- TABLE_ENTRY(VertexAttrib4fvNV),
- TABLE_ENTRY(VertexAttrib4sNV),
- TABLE_ENTRY(VertexAttrib4svNV),
- TABLE_ENTRY(VertexAttrib4ubNV),
- TABLE_ENTRY(VertexAttrib4ubvNV),
- TABLE_ENTRY(VertexAttribPointerNV),
- TABLE_ENTRY(VertexAttribs1dvNV),
- TABLE_ENTRY(VertexAttribs1fvNV),
- TABLE_ENTRY(VertexAttribs1svNV),
- TABLE_ENTRY(VertexAttribs2dvNV),
- TABLE_ENTRY(VertexAttribs2fvNV),
- TABLE_ENTRY(VertexAttribs2svNV),
- TABLE_ENTRY(VertexAttribs3dvNV),
- TABLE_ENTRY(VertexAttribs3fvNV),
- TABLE_ENTRY(VertexAttribs3svNV),
- TABLE_ENTRY(VertexAttribs4dvNV),
- TABLE_ENTRY(VertexAttribs4fvNV),
- TABLE_ENTRY(VertexAttribs4svNV),
- TABLE_ENTRY(VertexAttribs4ubvNV),
- TABLE_ENTRY(GetTexBumpParameterfvATI),
- TABLE_ENTRY(GetTexBumpParameterivATI),
- TABLE_ENTRY(TexBumpParameterfvATI),
- TABLE_ENTRY(TexBumpParameterivATI),
- TABLE_ENTRY(AlphaFragmentOp1ATI),
- TABLE_ENTRY(AlphaFragmentOp2ATI),
- TABLE_ENTRY(AlphaFragmentOp3ATI),
- TABLE_ENTRY(BeginFragmentShaderATI),
- TABLE_ENTRY(BindFragmentShaderATI),
- TABLE_ENTRY(ColorFragmentOp1ATI),
- TABLE_ENTRY(ColorFragmentOp2ATI),
- TABLE_ENTRY(ColorFragmentOp3ATI),
- TABLE_ENTRY(DeleteFragmentShaderATI),
- TABLE_ENTRY(EndFragmentShaderATI),
- TABLE_ENTRY(GenFragmentShadersATI),
- TABLE_ENTRY(PassTexCoordATI),
- TABLE_ENTRY(SampleMapATI),
- TABLE_ENTRY(SetFragmentShaderConstantATI),
- TABLE_ENTRY(PointParameteriNV),
- TABLE_ENTRY(PointParameterivNV),
- TABLE_ENTRY(_dispatch_stub_765),
- TABLE_ENTRY(_dispatch_stub_766),
- TABLE_ENTRY(_dispatch_stub_767),
- TABLE_ENTRY(_dispatch_stub_768),
- TABLE_ENTRY(_dispatch_stub_769),
- TABLE_ENTRY(GetProgramNamedParameterdvNV),
- TABLE_ENTRY(GetProgramNamedParameterfvNV),
- TABLE_ENTRY(ProgramNamedParameter4dNV),
- TABLE_ENTRY(ProgramNamedParameter4dvNV),
- TABLE_ENTRY(ProgramNamedParameter4fNV),
- TABLE_ENTRY(ProgramNamedParameter4fvNV),
- TABLE_ENTRY(_dispatch_stub_776),
- TABLE_ENTRY(_dispatch_stub_777),
- TABLE_ENTRY(BindFramebufferEXT),
- TABLE_ENTRY(BindRenderbufferEXT),
- TABLE_ENTRY(CheckFramebufferStatusEXT),
- TABLE_ENTRY(DeleteFramebuffersEXT),
- TABLE_ENTRY(DeleteRenderbuffersEXT),
- TABLE_ENTRY(FramebufferRenderbufferEXT),
- TABLE_ENTRY(FramebufferTexture1DEXT),
- TABLE_ENTRY(FramebufferTexture2DEXT),
- TABLE_ENTRY(FramebufferTexture3DEXT),
- TABLE_ENTRY(GenFramebuffersEXT),
- TABLE_ENTRY(GenRenderbuffersEXT),
- TABLE_ENTRY(GenerateMipmapEXT),
- TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT),
- TABLE_ENTRY(GetRenderbufferParameterivEXT),
- TABLE_ENTRY(IsFramebufferEXT),
- TABLE_ENTRY(IsRenderbufferEXT),
- TABLE_ENTRY(RenderbufferStorageEXT),
- TABLE_ENTRY(_dispatch_stub_795),
- TABLE_ENTRY(_dispatch_stub_796),
- TABLE_ENTRY(_dispatch_stub_797),
- TABLE_ENTRY(FramebufferTextureLayerEXT),
- TABLE_ENTRY(ColorMaskIndexedEXT),
- TABLE_ENTRY(DisableIndexedEXT),
- TABLE_ENTRY(EnableIndexedEXT),
- TABLE_ENTRY(GetBooleanIndexedvEXT),
- TABLE_ENTRY(GetIntegerIndexedvEXT),
- TABLE_ENTRY(IsEnabledIndexedEXT),
- TABLE_ENTRY(BeginConditionalRenderNV),
- TABLE_ENTRY(EndConditionalRenderNV),
- TABLE_ENTRY(BeginTransformFeedbackEXT),
- TABLE_ENTRY(BindBufferBaseEXT),
- TABLE_ENTRY(BindBufferOffsetEXT),
- TABLE_ENTRY(BindBufferRangeEXT),
- TABLE_ENTRY(EndTransformFeedbackEXT),
- TABLE_ENTRY(GetTransformFeedbackVaryingEXT),
- TABLE_ENTRY(TransformFeedbackVaryingsEXT),
- TABLE_ENTRY(ProvokingVertexEXT),
- TABLE_ENTRY(_dispatch_stub_815),
- TABLE_ENTRY(_dispatch_stub_816),
- TABLE_ENTRY(GetObjectParameterivAPPLE),
- TABLE_ENTRY(ObjectPurgeableAPPLE),
- TABLE_ENTRY(ObjectUnpurgeableAPPLE),
- TABLE_ENTRY(_dispatch_stub_820),
- TABLE_ENTRY(_dispatch_stub_821),
- TABLE_ENTRY(_dispatch_stub_822),
- TABLE_ENTRY(_dispatch_stub_823),
- TABLE_ENTRY(_dispatch_stub_824),
- TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES),
- TABLE_ENTRY(EGLImageTargetTexture2DOES),
- /* A whole bunch of no-op functions. These might be called
- * when someone tries to call a dynamically-registered
- * extension function without a current rendering context.
- */
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
-};
-#endif /* DISPATCH_TABLE_NAME */
-
-
-/*
- * This is just used to silence compiler warnings.
- * We list the functions which are not otherwise used.
- */
-#ifdef UNUSED_TABLE_NAME
-_glapi_proc UNUSED_TABLE_NAME[] = {
-#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
- TABLE_ENTRY(ArrayElementEXT),
- TABLE_ENTRY(BindTextureEXT),
- TABLE_ENTRY(DrawArraysEXT),
- TABLE_ENTRY(CopyTexImage1DEXT),
- TABLE_ENTRY(CopyTexImage2DEXT),
- TABLE_ENTRY(CopyTexSubImage1DEXT),
- TABLE_ENTRY(CopyTexSubImage2DEXT),
- TABLE_ENTRY(GetPointervEXT),
- TABLE_ENTRY(PrioritizeTexturesEXT),
- TABLE_ENTRY(TexSubImage1DEXT),
- TABLE_ENTRY(TexSubImage2DEXT),
- TABLE_ENTRY(BlendColorEXT),
- TABLE_ENTRY(BlendEquationEXT),
- TABLE_ENTRY(DrawRangeElementsEXT),
- TABLE_ENTRY(ColorTableEXT),
- TABLE_ENTRY(_dispatch_stub_339),
- TABLE_ENTRY(_dispatch_stub_340),
- TABLE_ENTRY(_dispatch_stub_341),
- TABLE_ENTRY(_dispatch_stub_342),
- TABLE_ENTRY(_dispatch_stub_346),
- TABLE_ENTRY(_dispatch_stub_347),
- TABLE_ENTRY(_dispatch_stub_348),
- TABLE_ENTRY(_dispatch_stub_349),
- TABLE_ENTRY(_dispatch_stub_350),
- TABLE_ENTRY(_dispatch_stub_351),
- TABLE_ENTRY(_dispatch_stub_352),
- TABLE_ENTRY(_dispatch_stub_353),
- TABLE_ENTRY(_dispatch_stub_354),
- TABLE_ENTRY(_dispatch_stub_355),
- TABLE_ENTRY(_dispatch_stub_360),
- TABLE_ENTRY(_dispatch_stub_367),
- TABLE_ENTRY(_dispatch_stub_368),
- TABLE_ENTRY(_dispatch_stub_369),
- TABLE_ENTRY(_dispatch_stub_370),
- TABLE_ENTRY(TexImage3DEXT),
- TABLE_ENTRY(TexSubImage3DEXT),
- TABLE_ENTRY(CopyTexSubImage3DEXT),
- TABLE_ENTRY(ActiveTexture),
- TABLE_ENTRY(ClientActiveTexture),
- TABLE_ENTRY(MultiTexCoord1d),
- TABLE_ENTRY(MultiTexCoord1dv),
- TABLE_ENTRY(MultiTexCoord1f),
- TABLE_ENTRY(MultiTexCoord1fv),
- TABLE_ENTRY(MultiTexCoord1i),
- TABLE_ENTRY(MultiTexCoord1iv),
- TABLE_ENTRY(MultiTexCoord1s),
- TABLE_ENTRY(MultiTexCoord1sv),
- TABLE_ENTRY(MultiTexCoord2d),
- TABLE_ENTRY(MultiTexCoord2dv),
- TABLE_ENTRY(MultiTexCoord2f),
- TABLE_ENTRY(MultiTexCoord2fv),
- TABLE_ENTRY(MultiTexCoord2i),
- TABLE_ENTRY(MultiTexCoord2iv),
- TABLE_ENTRY(MultiTexCoord2s),
- TABLE_ENTRY(MultiTexCoord2sv),
- TABLE_ENTRY(MultiTexCoord3d),
- TABLE_ENTRY(MultiTexCoord3dv),
- TABLE_ENTRY(MultiTexCoord3f),
- TABLE_ENTRY(MultiTexCoord3fv),
- TABLE_ENTRY(MultiTexCoord3i),
- TABLE_ENTRY(MultiTexCoord3iv),
- TABLE_ENTRY(MultiTexCoord3s),
- TABLE_ENTRY(MultiTexCoord3sv),
- TABLE_ENTRY(MultiTexCoord4d),
- TABLE_ENTRY(MultiTexCoord4dv),
- TABLE_ENTRY(MultiTexCoord4f),
- TABLE_ENTRY(MultiTexCoord4fv),
- TABLE_ENTRY(MultiTexCoord4i),
- TABLE_ENTRY(MultiTexCoord4iv),
- TABLE_ENTRY(MultiTexCoord4s),
- TABLE_ENTRY(MultiTexCoord4sv),
- TABLE_ENTRY(_dispatch_stub_423),
- TABLE_ENTRY(DrawArraysInstancedARB),
- TABLE_ENTRY(DrawArraysInstancedEXT),
- TABLE_ENTRY(DrawElementsInstancedARB),
- TABLE_ENTRY(DrawElementsInstancedEXT),
- TABLE_ENTRY(LoadTransposeMatrixd),
- TABLE_ENTRY(LoadTransposeMatrixf),
- TABLE_ENTRY(MultTransposeMatrixd),
- TABLE_ENTRY(MultTransposeMatrixf),
- TABLE_ENTRY(SampleCoverage),
- TABLE_ENTRY(CompressedTexImage1D),
- TABLE_ENTRY(CompressedTexImage2D),
- TABLE_ENTRY(CompressedTexImage3D),
- TABLE_ENTRY(CompressedTexSubImage1D),
- TABLE_ENTRY(CompressedTexSubImage2D),
- TABLE_ENTRY(CompressedTexSubImage3D),
- TABLE_ENTRY(GetCompressedTexImage),
- TABLE_ENTRY(DisableVertexAttribArray),
- TABLE_ENTRY(EnableVertexAttribArray),
- TABLE_ENTRY(GetVertexAttribdv),
- TABLE_ENTRY(GetVertexAttribfv),
- TABLE_ENTRY(GetVertexAttribiv),
- TABLE_ENTRY(ProgramParameter4dNV),
- TABLE_ENTRY(ProgramParameter4dvNV),
- TABLE_ENTRY(ProgramParameter4fNV),
- TABLE_ENTRY(ProgramParameter4fvNV),
- TABLE_ENTRY(VertexAttrib1d),
- TABLE_ENTRY(VertexAttrib1dv),
- TABLE_ENTRY(VertexAttrib1f),
- TABLE_ENTRY(VertexAttrib1fv),
- TABLE_ENTRY(VertexAttrib1s),
- TABLE_ENTRY(VertexAttrib1sv),
- TABLE_ENTRY(VertexAttrib2d),
- TABLE_ENTRY(VertexAttrib2dv),
- TABLE_ENTRY(VertexAttrib2f),
- TABLE_ENTRY(VertexAttrib2fv),
- TABLE_ENTRY(VertexAttrib2s),
- TABLE_ENTRY(VertexAttrib2sv),
- TABLE_ENTRY(VertexAttrib3d),
- TABLE_ENTRY(VertexAttrib3dv),
- TABLE_ENTRY(VertexAttrib3f),
- TABLE_ENTRY(VertexAttrib3fv),
- TABLE_ENTRY(VertexAttrib3s),
- TABLE_ENTRY(VertexAttrib3sv),
- TABLE_ENTRY(VertexAttrib4Nbv),
- TABLE_ENTRY(VertexAttrib4Niv),
- TABLE_ENTRY(VertexAttrib4Nsv),
- TABLE_ENTRY(VertexAttrib4Nub),
- TABLE_ENTRY(VertexAttrib4Nubv),
- TABLE_ENTRY(VertexAttrib4Nuiv),
- TABLE_ENTRY(VertexAttrib4Nusv),
- TABLE_ENTRY(VertexAttrib4bv),
- TABLE_ENTRY(VertexAttrib4d),
- TABLE_ENTRY(VertexAttrib4dv),
- TABLE_ENTRY(VertexAttrib4f),
- TABLE_ENTRY(VertexAttrib4fv),
- TABLE_ENTRY(VertexAttrib4iv),
- TABLE_ENTRY(VertexAttrib4s),
- TABLE_ENTRY(VertexAttrib4sv),
- TABLE_ENTRY(VertexAttrib4ubv),
- TABLE_ENTRY(VertexAttrib4uiv),
- TABLE_ENTRY(VertexAttrib4usv),
- TABLE_ENTRY(VertexAttribPointer),
- TABLE_ENTRY(BindBuffer),
- TABLE_ENTRY(BufferData),
- TABLE_ENTRY(BufferSubData),
- TABLE_ENTRY(DeleteBuffers),
- TABLE_ENTRY(GenBuffers),
- TABLE_ENTRY(GetBufferParameteriv),
- TABLE_ENTRY(GetBufferPointerv),
- TABLE_ENTRY(GetBufferSubData),
- TABLE_ENTRY(IsBuffer),
- TABLE_ENTRY(MapBuffer),
- TABLE_ENTRY(UnmapBuffer),
- TABLE_ENTRY(BeginQuery),
- TABLE_ENTRY(DeleteQueries),
- TABLE_ENTRY(EndQuery),
- TABLE_ENTRY(GenQueries),
- TABLE_ENTRY(GetQueryObjectiv),
- TABLE_ENTRY(GetQueryObjectuiv),
- TABLE_ENTRY(GetQueryiv),
- TABLE_ENTRY(IsQuery),
- TABLE_ENTRY(CompileShader),
- TABLE_ENTRY(GetActiveUniform),
- TABLE_ENTRY(GetShaderSource),
- TABLE_ENTRY(GetUniformLocation),
- TABLE_ENTRY(GetUniformfv),
- TABLE_ENTRY(GetUniformiv),
- TABLE_ENTRY(LinkProgram),
- TABLE_ENTRY(ShaderSource),
- TABLE_ENTRY(Uniform1f),
- TABLE_ENTRY(Uniform1fv),
- TABLE_ENTRY(Uniform1i),
- TABLE_ENTRY(Uniform1iv),
- TABLE_ENTRY(Uniform2f),
- TABLE_ENTRY(Uniform2fv),
- TABLE_ENTRY(Uniform2i),
- TABLE_ENTRY(Uniform2iv),
- TABLE_ENTRY(Uniform3f),
- TABLE_ENTRY(Uniform3fv),
- TABLE_ENTRY(Uniform3i),
- TABLE_ENTRY(Uniform3iv),
- TABLE_ENTRY(Uniform4f),
- TABLE_ENTRY(Uniform4fv),
- TABLE_ENTRY(Uniform4i),
- TABLE_ENTRY(Uniform4iv),
- TABLE_ENTRY(UniformMatrix2fv),
- TABLE_ENTRY(UniformMatrix3fv),
- TABLE_ENTRY(UniformMatrix4fv),
- TABLE_ENTRY(UseProgram),
- TABLE_ENTRY(ValidateProgram),
- TABLE_ENTRY(BindAttribLocation),
- TABLE_ENTRY(GetActiveAttrib),
- TABLE_ENTRY(GetAttribLocation),
- TABLE_ENTRY(DrawBuffers),
- TABLE_ENTRY(DrawBuffersATI),
- TABLE_ENTRY(RenderbufferStorageMultisampleEXT),
- TABLE_ENTRY(PointParameterf),
- TABLE_ENTRY(PointParameterfARB),
- TABLE_ENTRY(_dispatch_stub_604),
- TABLE_ENTRY(PointParameterfv),
- TABLE_ENTRY(PointParameterfvARB),
- TABLE_ENTRY(_dispatch_stub_605),
- TABLE_ENTRY(SecondaryColor3b),
- TABLE_ENTRY(SecondaryColor3bv),
- TABLE_ENTRY(SecondaryColor3d),
- TABLE_ENTRY(SecondaryColor3dv),
- TABLE_ENTRY(SecondaryColor3f),
- TABLE_ENTRY(SecondaryColor3fv),
- TABLE_ENTRY(SecondaryColor3i),
- TABLE_ENTRY(SecondaryColor3iv),
- TABLE_ENTRY(SecondaryColor3s),
- TABLE_ENTRY(SecondaryColor3sv),
- TABLE_ENTRY(SecondaryColor3ub),
- TABLE_ENTRY(SecondaryColor3ubv),
- TABLE_ENTRY(SecondaryColor3ui),
- TABLE_ENTRY(SecondaryColor3uiv),
- TABLE_ENTRY(SecondaryColor3us),
- TABLE_ENTRY(SecondaryColor3usv),
- TABLE_ENTRY(SecondaryColorPointer),
- TABLE_ENTRY(MultiDrawArrays),
- TABLE_ENTRY(MultiDrawElements),
- TABLE_ENTRY(FogCoordPointer),
- TABLE_ENTRY(FogCoordd),
- TABLE_ENTRY(FogCoorddv),
- TABLE_ENTRY(FogCoordf),
- TABLE_ENTRY(FogCoordfv),
- TABLE_ENTRY(BlendFuncSeparate),
- TABLE_ENTRY(_dispatch_stub_635),
- TABLE_ENTRY(WindowPos2d),
- TABLE_ENTRY(WindowPos2dARB),
- TABLE_ENTRY(WindowPos2dv),
- TABLE_ENTRY(WindowPos2dvARB),
- TABLE_ENTRY(WindowPos2f),
- TABLE_ENTRY(WindowPos2fARB),
- TABLE_ENTRY(WindowPos2fv),
- TABLE_ENTRY(WindowPos2fvARB),
- TABLE_ENTRY(WindowPos2i),
- TABLE_ENTRY(WindowPos2iARB),
- TABLE_ENTRY(WindowPos2iv),
- TABLE_ENTRY(WindowPos2ivARB),
- TABLE_ENTRY(WindowPos2s),
- TABLE_ENTRY(WindowPos2sARB),
- TABLE_ENTRY(WindowPos2sv),
- TABLE_ENTRY(WindowPos2svARB),
- TABLE_ENTRY(WindowPos3d),
- TABLE_ENTRY(WindowPos3dARB),
- TABLE_ENTRY(WindowPos3dv),
- TABLE_ENTRY(WindowPos3dvARB),
- TABLE_ENTRY(WindowPos3f),
- TABLE_ENTRY(WindowPos3fARB),
- TABLE_ENTRY(WindowPos3fv),
- TABLE_ENTRY(WindowPos3fvARB),
- TABLE_ENTRY(WindowPos3i),
- TABLE_ENTRY(WindowPos3iARB),
- TABLE_ENTRY(WindowPos3iv),
- TABLE_ENTRY(WindowPos3ivARB),
- TABLE_ENTRY(WindowPos3s),
- TABLE_ENTRY(WindowPos3sARB),
- TABLE_ENTRY(WindowPos3sv),
- TABLE_ENTRY(WindowPos3svARB),
- TABLE_ENTRY(BindProgramARB),
- TABLE_ENTRY(DeleteProgramsARB),
- TABLE_ENTRY(GenProgramsARB),
- TABLE_ENTRY(GetVertexAttribPointerv),
- TABLE_ENTRY(GetVertexAttribPointervARB),
- TABLE_ENTRY(IsProgramARB),
- TABLE_ENTRY(PointParameteri),
- TABLE_ENTRY(PointParameteriv),
- TABLE_ENTRY(DeleteVertexArrays),
- TABLE_ENTRY(IsVertexArray),
- TABLE_ENTRY(BlendEquationSeparate),
- TABLE_ENTRY(BindFramebuffer),
- TABLE_ENTRY(BindRenderbuffer),
- TABLE_ENTRY(CheckFramebufferStatus),
- TABLE_ENTRY(DeleteFramebuffers),
- TABLE_ENTRY(DeleteRenderbuffers),
- TABLE_ENTRY(FramebufferRenderbuffer),
- TABLE_ENTRY(FramebufferTexture1D),
- TABLE_ENTRY(FramebufferTexture2D),
- TABLE_ENTRY(FramebufferTexture3D),
- TABLE_ENTRY(GenFramebuffers),
- TABLE_ENTRY(GenRenderbuffers),
- TABLE_ENTRY(GenerateMipmap),
- TABLE_ENTRY(GetFramebufferAttachmentParameteriv),
- TABLE_ENTRY(GetRenderbufferParameteriv),
- TABLE_ENTRY(IsFramebuffer),
- TABLE_ENTRY(IsRenderbuffer),
- TABLE_ENTRY(RenderbufferStorage),
- TABLE_ENTRY(BlitFramebuffer),
- TABLE_ENTRY(FramebufferTextureLayer),
- TABLE_ENTRY(BeginTransformFeedback),
- TABLE_ENTRY(BindBufferBase),
- TABLE_ENTRY(BindBufferRange),
- TABLE_ENTRY(EndTransformFeedback),
- TABLE_ENTRY(GetTransformFeedbackVarying),
- TABLE_ENTRY(TransformFeedbackVaryings),
- TABLE_ENTRY(ProvokingVertex),
-#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
-#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
- TABLE_ENTRY(AreTexturesResidentEXT),
- TABLE_ENTRY(DeleteTexturesEXT),
- TABLE_ENTRY(GenTexturesEXT),
- TABLE_ENTRY(IsTextureEXT),
- TABLE_ENTRY(GetColorTableEXT),
- TABLE_ENTRY(_dispatch_stub_343),
- TABLE_ENTRY(GetColorTableParameterfvEXT),
- TABLE_ENTRY(_dispatch_stub_344),
- TABLE_ENTRY(GetColorTableParameterivEXT),
- TABLE_ENTRY(_dispatch_stub_345),
- TABLE_ENTRY(_dispatch_stub_356),
- TABLE_ENTRY(_dispatch_stub_357),
- TABLE_ENTRY(_dispatch_stub_358),
- TABLE_ENTRY(_dispatch_stub_359),
- TABLE_ENTRY(_dispatch_stub_361),
- TABLE_ENTRY(_dispatch_stub_362),
- TABLE_ENTRY(_dispatch_stub_363),
- TABLE_ENTRY(_dispatch_stub_364),
- TABLE_ENTRY(_dispatch_stub_365),
- TABLE_ENTRY(_dispatch_stub_366),
-#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
-};
-#endif /*UNUSED_TABLE_NAME*/
-
-
-# undef KEYWORD1
-# undef KEYWORD1_ALT
-# undef KEYWORD2
-# undef NAME
-# undef DISPATCH
-# undef RETURN_DISPATCH
-# undef DISPATCH_TABLE_NAME
-# undef UNUSED_TABLE_NAME
-# undef TABLE_ENTRY
-# undef HIDDEN
+/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
+# define HIDDEN __attribute__((visibility("hidden")))
+# else
+# define HIDDEN
+# endif
+
+/*
+ * This file is a template which generates the OpenGL API entry point
+ * functions. It should be included by a .c file which first defines
+ * the following macros:
+ * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32
+ * KEYWORD2 - usually nothing, but might be __stdcall on Win32
+ * NAME(n) - builds the final function name (usually add "gl" prefix)
+ * DISPATCH(func, args, msg) - code to do dispatch of named function.
+ * msg is a printf-style debug message.
+ * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
+ *
+ * Here is an example which generates the usual OpenGL functions:
+ * #define KEYWORD1
+ * #define KEYWORD2
+ * #define NAME(func) gl##func
+ * #define DISPATCH(func, args, msg) \
+ * struct _glapi_table *dispatch = CurrentDispatch; \
+ * (*dispatch->func) args
+ * #define RETURN DISPATCH(func, args, msg) \
+ * struct _glapi_table *dispatch = CurrentDispatch; \
+ * return (*dispatch->func) args
+ *
+ */
+
+
+#if defined( NAME )
+#ifndef KEYWORD1
+#define KEYWORD1
+#endif
+
+#ifndef KEYWORD1_ALT
+#define KEYWORD1_ALT HIDDEN
+#endif
+
+#ifndef KEYWORD2
+#define KEYWORD2
+#endif
+
+#ifndef DISPATCH
+#error DISPATCH must be defined
+#endif
+
+#ifndef RETURN_DISPATCH
+#error RETURN_DISPATCH must be defined
+#endif
+
+
+#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
+
+KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
+{
+ DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndList)(void)
+{
+ DISPATCH(EndList, (), (F, "glEndList();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
+{
+ DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
+{
+ DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
+{
+ DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
+}
+
+KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
+{
+ RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
+{
+ DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
+{
+ DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
+{
+ DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
+{
+ DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
+{
+ DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
+{
+ DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
+{
+ DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
+{
+ DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
+{
+ DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
+{
+ DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
+{
+ DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
+{
+ DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
+{
+ DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
+{
+ DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
+{
+ DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
+{
+ DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
+{
+ DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
+{
+ DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
+{
+ DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
+{
+ DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
+{
+ DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
+{
+ DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
+}
+
+KEYWORD1 void KEYWORD2 NAME(End)(void)
+{
+ DISPATCH(End, (), (F, "glEnd();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
+{
+ DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
+{
+ DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
+{
+ DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
+{
+ DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
+{
+ DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
+{
+ DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
+{
+ DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
+{
+ DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
+{
+ DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
+{
+ DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
+{
+ DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
+{
+ DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
+{
+ DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
+{
+ DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
+{
+ DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
+{
+ DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
+{
+ DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
+{
+ DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
+{
+ DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
+{
+ DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
+{
+ DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
+{
+ DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
+{
+ DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
+{
+ DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
+{
+ DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
+{
+ DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
+{
+ DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
+{
+ DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
+{
+ DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
+{
+ DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
+{
+ DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
+{
+ DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
+{
+ DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
+{
+ DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
+{
+ DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
+{
+ DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
+{
+ DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
+{
+ DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
+{
+ DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
+{
+ DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
+{
+ DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
+{
+ DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
+{
+ DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
+{
+ DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
+{
+ DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
+{
+ DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
+{
+ DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
+{
+ DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
+{
+ DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
+{
+ DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
+{
+ DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
+{
+ DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
+{
+ DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
+{
+ DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
+{
+ DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
+{
+ DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
+{
+ DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
+{
+ DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
+{
+ DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
+{
+ DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
+{
+ DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
+{
+ DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
+{
+ DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
+{
+ DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
+{
+ DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
+{
+ DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
+{
+ DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
+{
+ DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
+{
+ DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
+{
+ DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
+{
+ DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
+{
+ DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
+{
+ DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
+{
+ DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
+{
+ DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
+{
+ DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
+{
+ DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
+{
+ DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
+{
+ DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
+{
+ DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
+{
+ DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
+{
+ DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
+{
+ DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
+{
+ DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
+{
+ DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
+{
+ DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
+{
+ DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
+{
+ DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
+{
+ DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
+{
+ DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
+{
+ DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
+{
+ DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
+{
+ DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
+{
+ DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
+{
+ DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
+{
+ DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
+{
+ DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
+{
+ DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
+{
+ DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
+{
+ DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
+{
+ DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
+{
+ DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
+{
+ DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
+{
+ DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
+{
+ DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
+{
+ DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
+{
+ RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
+{
+ DISPATCH(InitNames, (), (F, "glInitNames();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
+{
+ DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
+{
+ DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PopName)(void)
+{
+ DISPATCH(PopName, (), (F, "glPopName();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
+{
+ DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
+{
+ DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
+{
+ DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
+{
+ DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
+{
+ DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
+{
+ DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
+}
+
+KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
+{
+ DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
+{
+ DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
+}
+
+KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
+{
+ DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
+{
+ DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
+{
+ DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
+{
+ DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Finish)(void)
+{
+ DISPATCH(Finish, (), (F, "glFinish();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Flush)(void)
+{
+ DISPATCH(Flush, (), (F, "glFlush();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
+{
+ DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
+{
+ DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
+{
+ DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
+{
+ DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
+{
+ DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
+{
+ DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
+{
+ DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
+{
+ DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
+{
+ DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
+{
+ DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
+{
+ DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
+{
+ DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
+{
+ DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
+{
+ DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
+{
+ DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
+{
+ DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
+{
+ DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
+{
+ DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
+{
+ DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
+{
+ DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
+{
+ DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
+{
+ DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
+{
+ DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
+{
+ DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
+{
+ DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
+{
+ DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
+{
+ DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
+{
+ DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
+{
+ DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
+{
+ DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
+{
+ DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
+{
+ DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
+{
+ DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
+{
+ DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
+{
+ RETURN_DISPATCH(GetError, (), (F, "glGetError();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
+{
+ DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
+{
+ DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
+{
+ DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
+{
+ DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
+{
+ DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
+{
+ DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
+{
+ DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
+{
+ DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
+{
+ DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
+{
+ DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
+}
+
+KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
+{
+ RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
+{
+ DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
+{
+ RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
+{
+ RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
+{
+ DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
+{
+ DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
+{
+ DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
+{
+ DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
+{
+ DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
+{
+ DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
+{
+ DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
+{
+ DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
+{
+ DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
+{
+ DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
+{
+ DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
+{
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
+{
+ DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
+{
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
+{
+ DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
+{
+ DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
+}
+
+KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
+{
+ DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
+{
+ DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
+}
+
+KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
+{
+ DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
+{
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
+{
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
+{
+ DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
+{
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
+{
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
+{
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
+{
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
+{
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
+{
+ DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
+{
+ DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
+{
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
+{
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
+{
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
+{
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
+{
+ DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+{
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+{
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+{
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+{
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+{
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+{
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
+{
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params)
+{
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params)
+{
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
+{
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params)
+{
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
+{
+ DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
+{
+ DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
+{
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
+{
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
+{
+ DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
+{
+ DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
+{
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target)
+{
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
+{
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target)
+{
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
+{
+ DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
+{
+ DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
+{
+ DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
+{
+ DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
+{
+ DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
+{
+ DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
+{
+ DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
+{
+ DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
+{
+ DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
+{
+ DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
+{
+ DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
+{
+ DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
+{
+ DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
+{
+ DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
+{
+ DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
+{
+ DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
+{
+ DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
+{
+ DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader)
+{
+ DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader));
+}
+
+KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void)
+{
+ RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n"));
+}
+
+KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type)
+{
+ RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program)
+{
+ DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program)
+{
+ DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader)
+{
+ DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
+{
+ DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+{
+ DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params)
+{
+ DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+{
+ DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params)
+{
+ DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program)
+{
+ RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader)
+{
+ RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader));
+}
+
+KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
+{
+ DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
+}
+
+KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp)
+{
+ DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil)
+{
+ DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value)
+{
+ DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value)
+{
+ DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value)
+{
+ DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
+}
+
+KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index)
+{
+ RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params)
+{
+ DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data)
+{
+ DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor)
+{
+ DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
+{
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
+{
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
+{
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
+{
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
+{
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
+{
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
+{
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
+{
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
+{
+ DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
+{
+ DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
+{
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
+{
+ DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
+{
+ DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index)
+{
+ DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
+{
+ DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index)
+{
+ DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
+{
+ DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
+{
+ DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
+{
+ DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
+{
+ DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
+{
+ DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
+{
+ DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params)
+{
+ DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
+{
+ DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
+{
+ DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
+{
+ DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
+{
+ DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
+{
+ DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
+{
+ DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
+{
+ DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
+{
+ DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x)
+{
+ DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
+{
+ DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x)
+{
+ DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
+{
+ DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x)
+{
+ DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
+{
+ DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
+{
+ DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
+{
+ DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
+{
+ DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
+{
+ DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
+{
+ DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
+{
+ DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
+{
+ DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
+{
+ DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
+{
+ DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+{
+ DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
+{
+ DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
+{
+ DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
+{
+ DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
+{
+ DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
+{
+ DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
+{
+ DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
+{
+ DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
+{
+ DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
+{
+ DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
+{
+ RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
+{
+ RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
+}
+
+KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
+{
+ RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
+}
+
+KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
+{
+ RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
+{
+ RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
+{
+ RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
+{
+ DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
+{
+ DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
+{
+ DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
+{
+ DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
+{
+ DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
+{
+ DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
+{
+ DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
+{
+ DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
+{
+ DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
+{
+ DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
+{
+ DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
+{
+ DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
+{
+ RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
+{
+ RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
+{
+ DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader)
+{
+ DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader)
+{
+ DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader));
+}
+
+KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
+{
+ RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
+}
+
+KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
+{
+ RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
+{
+ DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
+{
+ DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
+{
+ DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
+{
+ DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
+{
+ DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
+}
+
+KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
+{
+ RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
+{
+ DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
+{
+ DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
+{
+ DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source)
+{
+ DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name)
+{
+ RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name)
+{
+ RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params)
+{
+ DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params)
+{
+ DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params)
+{
+ DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params)
+{
+ DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program)
+{
+ DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program)
+{
+ DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length)
+{
+ DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length)
+{
+ DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0)
+{
+ DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
+{
+ DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0)
+{
+ DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
+{
+ DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
+{
+ DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
+{
+ DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1)
+{
+ DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
+{
+ DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program)
+{
+ DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program)
+{
+ DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program)
+{
+ DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program)
+{
+ DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name)
+{
+ DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name)
+{
+ DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
+{
+ DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
+{
+ DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name)
+{
+ RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name)
+{
+ RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs)
+{
+ DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
+{
+ DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
+{
+ DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
+{
+ DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
+{
+ DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
+{
+ DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
+{
+ DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
+{
+ DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
+}
+
+KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
+{
+ DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays)
+{
+ DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size));
+}
+
+KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync)
+{
+ DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync));
+}
+
+KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags)
+{
+ RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params)
+{
+ DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
+{
+ DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync)
+{
+ RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
+{
+ DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
+{
+ DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex)
+{
+ DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id)
+{
+ DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids)
+{
+ DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id)
+{
+ DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids)
+{
+ DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id)
+{
+ RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void)
+{
+ DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void)
+{
+ DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
+{
+ DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_601)(GLenum pname, GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_601)(GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_602)(GLenum pname, GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_602)(GLenum pname, GLint * params)
+{
+ DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_603)(GLenum pname, GLfloat param);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_603)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_604)(GLenum pname, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_604)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_605)(GLenum pname, GLint param);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_605)(GLenum pname, GLint param)
+{
+ DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_606)(GLenum pname, const GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_606)(GLenum pname, const GLint * params)
+{
+ DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLclampf value, GLboolean invert);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLclampf value, GLboolean invert)
+{
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pattern);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pattern)
+{
+ DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
+{
+ DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
+{
+ DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
+{
+ DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
+{
+ DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
+{
+ DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
+{
+ DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_615)(GLenum pname, GLfloat param);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_615)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_616)(GLenum pname, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_616)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
+{
+ DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
+{
+ DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
+{
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
+{
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
+{
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
+{
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
+{
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
+{
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
+{
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
+{
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
+{
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
+{
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
+{
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
+{
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
+{
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
+{
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
+{
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
+{
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
+{
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
+{
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
+{
+ DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
+{
+ DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
+{
+ DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
+{
+ DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
+{
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
+{
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
+{
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
+{
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
+{
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
+{
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
+{
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
+{
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_643)(GLenum mode);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_643)(GLenum mode)
+{
+ DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_644)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_644)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
+{
+ DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
+{
+ DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+{
+ DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
+{
+ DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
+{
+ DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
+{
+ DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
+{
+ DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
+{
+ DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
+{
+ DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
+{
+ DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
+{
+ DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
+{
+ DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
+{
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
+{
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
+{
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
+{
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
+{
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
+{
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
+{
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
+{
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
+{
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
+{
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
+{
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
+{
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
+{
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
+{
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
+{
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
+{
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
+{
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
+{
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
+{
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
+{
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
+{
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
+{
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
+{
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
+{
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
+{
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
+{
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
+{
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
+{
+ DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
+{
+ DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
+{
+ DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
+{
+ DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_685)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_685)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
+{
+ DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_686)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_686)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
+{
+ DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_687)(GLsizei n, const GLuint * fences);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_687)(GLsizei n, const GLuint * fences)
+{
+ DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_688)(GLuint fence);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_688)(GLuint fence)
+{
+ DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_689)(GLsizei n, GLuint * fences);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_689)(GLsizei n, GLuint * fences)
+{
+ DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLuint fence, GLenum pname, GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLuint fence, GLenum pname, GLint * params)
+{
+ DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
+}
+
+KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_691)(GLuint fence);
+
+KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_691)(GLuint fence)
+{
+ RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLuint fence, GLenum condition);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLuint fence, GLenum condition)
+{
+ DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
+}
+
+KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_693)(GLuint fence);
+
+KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_693)(GLuint fence)
+{
+ RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
+{
+ RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
+{
+ DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program)
+{
+ DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
+{
+ DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs)
+{
+ DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
+{
+ DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
+{
+ DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs)
+{
+ DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
+{
+ DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
+{
+ DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer)
+{
+ DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
+{
+ DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
+{
+ DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
+{
+ DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
+{
+ RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program)
+{
+ RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
+{
+ DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params)
+{
+ DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params)
+{
+ DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
+{
+ DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
+{
+ DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
+{
+ DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
+{
+ DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
+{
+ DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
+{
+ DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+{
+ DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
+{
+ DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+{
+ DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+{
+ DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
+{
+ DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+{
+ DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+{
+ DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
+{
+ DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+{
+ DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+{
+ DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
+{
+ DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
+{
+ DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
+{
+ DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
+{
+ DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
+{
+ DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param)
+{
+ DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param)
+{
+ DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param)
+{
+ DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param)
+{
+ DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+{
+ DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+{
+ DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+{
+ DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
+{
+ DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
+{
+ DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
+{
+ DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
+{
+ DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
+{
+ DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
+{
+ DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
+{
+ DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
+}
+
+KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
+{
+ RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
+{
+ DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
+{
+ DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
+{
+ DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
+{
+ DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param)
+{
+ DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
+{
+ DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
+{
+ DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLenum face);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLenum face)
+{
+ DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint array);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint array)
+{
+ DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays)
+{
+ DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLsizei n, const GLuint * arrays);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLsizei n, const GLuint * arrays)
+{
+ DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLsizei n, GLuint * arrays);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLsizei n, GLuint * arrays)
+{
+ DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
+{
+ RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
+}
+
+KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_778)(GLuint array);
+
+KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_778)(GLuint array)
+{
+ RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
+{
+ DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
+{
+ DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
+{
+ DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
+{
+ DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index)
+{
+ DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index)
+{
+ DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void)
+{
+ DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n"));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLclampd zmin, GLclampd zmax);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLclampd zmin, GLclampd zmax)
+{
+ DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
+{
+ DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLenum modeRGB, GLenum modeA);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLenum modeRGB, GLenum modeA)
+{
+ DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer)
+{
+ DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
+{
+ DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
+{
+ DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
+{
+ DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
+}
+
+KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target)
+{
+ RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target));
+}
+
+KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
+{
+ RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers)
+{
+ DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
+{
+ DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers)
+{
+ DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
+{
+ DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers)
+{
+ DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
+{
+ DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers)
+{
+ DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
+{
+ DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target)
+{
+ DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
+{
+ DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+{
+ DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+{
+ DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer)
+{
+ RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
+{
+ RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer)
+{
+ RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
+{
+ RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_806)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_806)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_807)(GLenum target, GLenum pname, GLint param);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_807)(GLenum target, GLenum pname, GLint param)
+{
+ DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_808)(GLenum target, GLintptr offset, GLsizeiptr size);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_808)(GLenum target, GLintptr offset, GLsizeiptr size)
+{
+ DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name)
+{
+ DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name)
+{
+ DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name)
+{
+ RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name)
+{
+ RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params)
+{
+ DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params)
+{
+ DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params)
+{
+ DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params)
+{
+ DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params)
+{
+ DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params)
+{
+ DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x)
+{
+ DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x)
+{
+ DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y)
+{
+ DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y)
+{
+ DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value)
+{
+ DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x)
+{
+ DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x)
+{
+ DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x)
+{
+ DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y)
+{
+ DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y)
+{
+ DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z)
+{
+ DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index)
+{
+ DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index)
+{
+ DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index)
+{
+ DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index)
+{
+ DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data)
+{
+ DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data)
+{
+ DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data)
+{
+ DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data)
+{
+ DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index)
+{
+ RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index)
+{
+ RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a)
+{
+ DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a)
+{
+ DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params)
+{
+ DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params)
+{
+ DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params)
+{
+ DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params)
+{
+ DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params)
+{
+ DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode)
+{
+ DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode)
+{
+ DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void)
+{
+ DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void)
+{
+ DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRender();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode)
+{
+ DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode)
+{
+ DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
+{
+ DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
+{
+ DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
+{
+ DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void)
+{
+ DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void)
+{
+ DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
+{
+ DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
+{
+ DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
+{
+ DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode)
+{
+ DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode)
+{
+ DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
+{
+ DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_866)(GLenum target, GLenum pname, GLvoid ** params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_866)(GLenum target, GLenum pname, GLvoid ** params)
+{
+ DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_867)(GLenum target, GLsizei length, GLvoid * pointer);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_867)(GLenum target, GLsizei length, GLvoid * pointer)
+{
+ DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value)
+{
+ DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value));
+}
+
+KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
+{
+ RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
+}
+
+KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
+{
+ RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program)
+{
+ DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program));
+}
+
+KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string)
+{
+ RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program)
+{
+ DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_874)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_874)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
+{
+ DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_875)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_875)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
+{
+ DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_876)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_876)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
+{
+ DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_877)(GLuint id, GLenum pname, GLint64EXT * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_877)(GLuint id, GLenum pname, GLint64EXT * params)
+{
+ DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_878)(GLuint id, GLenum pname, GLuint64EXT * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_878)(GLuint id, GLenum pname, GLuint64EXT * params)
+{
+ DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset)
+{
+ DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset));
+}
+
+KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset)
+{
+ DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset));
+}
+
+
+#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
+
+/* these entry points might require different protocols */
+#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
+
+KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
+{
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
+{
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
+{
+ DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
+{
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table)
+{
+ DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table)
+{
+ DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image)
+{
+ DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
+{
+ DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
+{
+ DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
+{
+ DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params)
+{
+ DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
+}
+
+
+#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
+
+
+#endif /* defined( NAME ) */
+
+/*
+ * This is how a dispatch table can be initialized with all the functions
+ * we generated above.
+ */
+#ifdef DISPATCH_TABLE_NAME
+
+#ifndef TABLE_ENTRY
+#error TABLE_ENTRY must be defined
+#endif
+
+#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
+#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined
+#endif
+
+_glapi_proc DISPATCH_TABLE_NAME[] = {
+ TABLE_ENTRY(NewList),
+ TABLE_ENTRY(EndList),
+ TABLE_ENTRY(CallList),
+ TABLE_ENTRY(CallLists),
+ TABLE_ENTRY(DeleteLists),
+ TABLE_ENTRY(GenLists),
+ TABLE_ENTRY(ListBase),
+ TABLE_ENTRY(Begin),
+ TABLE_ENTRY(Bitmap),
+ TABLE_ENTRY(Color3b),
+ TABLE_ENTRY(Color3bv),
+ TABLE_ENTRY(Color3d),
+ TABLE_ENTRY(Color3dv),
+ TABLE_ENTRY(Color3f),
+ TABLE_ENTRY(Color3fv),
+ TABLE_ENTRY(Color3i),
+ TABLE_ENTRY(Color3iv),
+ TABLE_ENTRY(Color3s),
+ TABLE_ENTRY(Color3sv),
+ TABLE_ENTRY(Color3ub),
+ TABLE_ENTRY(Color3ubv),
+ TABLE_ENTRY(Color3ui),
+ TABLE_ENTRY(Color3uiv),
+ TABLE_ENTRY(Color3us),
+ TABLE_ENTRY(Color3usv),
+ TABLE_ENTRY(Color4b),
+ TABLE_ENTRY(Color4bv),
+ TABLE_ENTRY(Color4d),
+ TABLE_ENTRY(Color4dv),
+ TABLE_ENTRY(Color4f),
+ TABLE_ENTRY(Color4fv),
+ TABLE_ENTRY(Color4i),
+ TABLE_ENTRY(Color4iv),
+ TABLE_ENTRY(Color4s),
+ TABLE_ENTRY(Color4sv),
+ TABLE_ENTRY(Color4ub),
+ TABLE_ENTRY(Color4ubv),
+ TABLE_ENTRY(Color4ui),
+ TABLE_ENTRY(Color4uiv),
+ TABLE_ENTRY(Color4us),
+ TABLE_ENTRY(Color4usv),
+ TABLE_ENTRY(EdgeFlag),
+ TABLE_ENTRY(EdgeFlagv),
+ TABLE_ENTRY(End),
+ TABLE_ENTRY(Indexd),
+ TABLE_ENTRY(Indexdv),
+ TABLE_ENTRY(Indexf),
+ TABLE_ENTRY(Indexfv),
+ TABLE_ENTRY(Indexi),
+ TABLE_ENTRY(Indexiv),
+ TABLE_ENTRY(Indexs),
+ TABLE_ENTRY(Indexsv),
+ TABLE_ENTRY(Normal3b),
+ TABLE_ENTRY(Normal3bv),
+ TABLE_ENTRY(Normal3d),
+ TABLE_ENTRY(Normal3dv),
+ TABLE_ENTRY(Normal3f),
+ TABLE_ENTRY(Normal3fv),
+ TABLE_ENTRY(Normal3i),
+ TABLE_ENTRY(Normal3iv),
+ TABLE_ENTRY(Normal3s),
+ TABLE_ENTRY(Normal3sv),
+ TABLE_ENTRY(RasterPos2d),
+ TABLE_ENTRY(RasterPos2dv),
+ TABLE_ENTRY(RasterPos2f),
+ TABLE_ENTRY(RasterPos2fv),
+ TABLE_ENTRY(RasterPos2i),
+ TABLE_ENTRY(RasterPos2iv),
+ TABLE_ENTRY(RasterPos2s),
+ TABLE_ENTRY(RasterPos2sv),
+ TABLE_ENTRY(RasterPos3d),
+ TABLE_ENTRY(RasterPos3dv),
+ TABLE_ENTRY(RasterPos3f),
+ TABLE_ENTRY(RasterPos3fv),
+ TABLE_ENTRY(RasterPos3i),
+ TABLE_ENTRY(RasterPos3iv),
+ TABLE_ENTRY(RasterPos3s),
+ TABLE_ENTRY(RasterPos3sv),
+ TABLE_ENTRY(RasterPos4d),
+ TABLE_ENTRY(RasterPos4dv),
+ TABLE_ENTRY(RasterPos4f),
+ TABLE_ENTRY(RasterPos4fv),
+ TABLE_ENTRY(RasterPos4i),
+ TABLE_ENTRY(RasterPos4iv),
+ TABLE_ENTRY(RasterPos4s),
+ TABLE_ENTRY(RasterPos4sv),
+ TABLE_ENTRY(Rectd),
+ TABLE_ENTRY(Rectdv),
+ TABLE_ENTRY(Rectf),
+ TABLE_ENTRY(Rectfv),
+ TABLE_ENTRY(Recti),
+ TABLE_ENTRY(Rectiv),
+ TABLE_ENTRY(Rects),
+ TABLE_ENTRY(Rectsv),
+ TABLE_ENTRY(TexCoord1d),
+ TABLE_ENTRY(TexCoord1dv),
+ TABLE_ENTRY(TexCoord1f),
+ TABLE_ENTRY(TexCoord1fv),
+ TABLE_ENTRY(TexCoord1i),
+ TABLE_ENTRY(TexCoord1iv),
+ TABLE_ENTRY(TexCoord1s),
+ TABLE_ENTRY(TexCoord1sv),
+ TABLE_ENTRY(TexCoord2d),
+ TABLE_ENTRY(TexCoord2dv),
+ TABLE_ENTRY(TexCoord2f),
+ TABLE_ENTRY(TexCoord2fv),
+ TABLE_ENTRY(TexCoord2i),
+ TABLE_ENTRY(TexCoord2iv),
+ TABLE_ENTRY(TexCoord2s),
+ TABLE_ENTRY(TexCoord2sv),
+ TABLE_ENTRY(TexCoord3d),
+ TABLE_ENTRY(TexCoord3dv),
+ TABLE_ENTRY(TexCoord3f),
+ TABLE_ENTRY(TexCoord3fv),
+ TABLE_ENTRY(TexCoord3i),
+ TABLE_ENTRY(TexCoord3iv),
+ TABLE_ENTRY(TexCoord3s),
+ TABLE_ENTRY(TexCoord3sv),
+ TABLE_ENTRY(TexCoord4d),
+ TABLE_ENTRY(TexCoord4dv),
+ TABLE_ENTRY(TexCoord4f),
+ TABLE_ENTRY(TexCoord4fv),
+ TABLE_ENTRY(TexCoord4i),
+ TABLE_ENTRY(TexCoord4iv),
+ TABLE_ENTRY(TexCoord4s),
+ TABLE_ENTRY(TexCoord4sv),
+ TABLE_ENTRY(Vertex2d),
+ TABLE_ENTRY(Vertex2dv),
+ TABLE_ENTRY(Vertex2f),
+ TABLE_ENTRY(Vertex2fv),
+ TABLE_ENTRY(Vertex2i),
+ TABLE_ENTRY(Vertex2iv),
+ TABLE_ENTRY(Vertex2s),
+ TABLE_ENTRY(Vertex2sv),
+ TABLE_ENTRY(Vertex3d),
+ TABLE_ENTRY(Vertex3dv),
+ TABLE_ENTRY(Vertex3f),
+ TABLE_ENTRY(Vertex3fv),
+ TABLE_ENTRY(Vertex3i),
+ TABLE_ENTRY(Vertex3iv),
+ TABLE_ENTRY(Vertex3s),
+ TABLE_ENTRY(Vertex3sv),
+ TABLE_ENTRY(Vertex4d),
+ TABLE_ENTRY(Vertex4dv),
+ TABLE_ENTRY(Vertex4f),
+ TABLE_ENTRY(Vertex4fv),
+ TABLE_ENTRY(Vertex4i),
+ TABLE_ENTRY(Vertex4iv),
+ TABLE_ENTRY(Vertex4s),
+ TABLE_ENTRY(Vertex4sv),
+ TABLE_ENTRY(ClipPlane),
+ TABLE_ENTRY(ColorMaterial),
+ TABLE_ENTRY(CullFace),
+ TABLE_ENTRY(Fogf),
+ TABLE_ENTRY(Fogfv),
+ TABLE_ENTRY(Fogi),
+ TABLE_ENTRY(Fogiv),
+ TABLE_ENTRY(FrontFace),
+ TABLE_ENTRY(Hint),
+ TABLE_ENTRY(Lightf),
+ TABLE_ENTRY(Lightfv),
+ TABLE_ENTRY(Lighti),
+ TABLE_ENTRY(Lightiv),
+ TABLE_ENTRY(LightModelf),
+ TABLE_ENTRY(LightModelfv),
+ TABLE_ENTRY(LightModeli),
+ TABLE_ENTRY(LightModeliv),
+ TABLE_ENTRY(LineStipple),
+ TABLE_ENTRY(LineWidth),
+ TABLE_ENTRY(Materialf),
+ TABLE_ENTRY(Materialfv),
+ TABLE_ENTRY(Materiali),
+ TABLE_ENTRY(Materialiv),
+ TABLE_ENTRY(PointSize),
+ TABLE_ENTRY(PolygonMode),
+ TABLE_ENTRY(PolygonStipple),
+ TABLE_ENTRY(Scissor),
+ TABLE_ENTRY(ShadeModel),
+ TABLE_ENTRY(TexParameterf),
+ TABLE_ENTRY(TexParameterfv),
+ TABLE_ENTRY(TexParameteri),
+ TABLE_ENTRY(TexParameteriv),
+ TABLE_ENTRY(TexImage1D),
+ TABLE_ENTRY(TexImage2D),
+ TABLE_ENTRY(TexEnvf),
+ TABLE_ENTRY(TexEnvfv),
+ TABLE_ENTRY(TexEnvi),
+ TABLE_ENTRY(TexEnviv),
+ TABLE_ENTRY(TexGend),
+ TABLE_ENTRY(TexGendv),
+ TABLE_ENTRY(TexGenf),
+ TABLE_ENTRY(TexGenfv),
+ TABLE_ENTRY(TexGeni),
+ TABLE_ENTRY(TexGeniv),
+ TABLE_ENTRY(FeedbackBuffer),
+ TABLE_ENTRY(SelectBuffer),
+ TABLE_ENTRY(RenderMode),
+ TABLE_ENTRY(InitNames),
+ TABLE_ENTRY(LoadName),
+ TABLE_ENTRY(PassThrough),
+ TABLE_ENTRY(PopName),
+ TABLE_ENTRY(PushName),
+ TABLE_ENTRY(DrawBuffer),
+ TABLE_ENTRY(Clear),
+ TABLE_ENTRY(ClearAccum),
+ TABLE_ENTRY(ClearIndex),
+ TABLE_ENTRY(ClearColor),
+ TABLE_ENTRY(ClearStencil),
+ TABLE_ENTRY(ClearDepth),
+ TABLE_ENTRY(StencilMask),
+ TABLE_ENTRY(ColorMask),
+ TABLE_ENTRY(DepthMask),
+ TABLE_ENTRY(IndexMask),
+ TABLE_ENTRY(Accum),
+ TABLE_ENTRY(Disable),
+ TABLE_ENTRY(Enable),
+ TABLE_ENTRY(Finish),
+ TABLE_ENTRY(Flush),
+ TABLE_ENTRY(PopAttrib),
+ TABLE_ENTRY(PushAttrib),
+ TABLE_ENTRY(Map1d),
+ TABLE_ENTRY(Map1f),
+ TABLE_ENTRY(Map2d),
+ TABLE_ENTRY(Map2f),
+ TABLE_ENTRY(MapGrid1d),
+ TABLE_ENTRY(MapGrid1f),
+ TABLE_ENTRY(MapGrid2d),
+ TABLE_ENTRY(MapGrid2f),
+ TABLE_ENTRY(EvalCoord1d),
+ TABLE_ENTRY(EvalCoord1dv),
+ TABLE_ENTRY(EvalCoord1f),
+ TABLE_ENTRY(EvalCoord1fv),
+ TABLE_ENTRY(EvalCoord2d),
+ TABLE_ENTRY(EvalCoord2dv),
+ TABLE_ENTRY(EvalCoord2f),
+ TABLE_ENTRY(EvalCoord2fv),
+ TABLE_ENTRY(EvalMesh1),
+ TABLE_ENTRY(EvalPoint1),
+ TABLE_ENTRY(EvalMesh2),
+ TABLE_ENTRY(EvalPoint2),
+ TABLE_ENTRY(AlphaFunc),
+ TABLE_ENTRY(BlendFunc),
+ TABLE_ENTRY(LogicOp),
+ TABLE_ENTRY(StencilFunc),
+ TABLE_ENTRY(StencilOp),
+ TABLE_ENTRY(DepthFunc),
+ TABLE_ENTRY(PixelZoom),
+ TABLE_ENTRY(PixelTransferf),
+ TABLE_ENTRY(PixelTransferi),
+ TABLE_ENTRY(PixelStoref),
+ TABLE_ENTRY(PixelStorei),
+ TABLE_ENTRY(PixelMapfv),
+ TABLE_ENTRY(PixelMapuiv),
+ TABLE_ENTRY(PixelMapusv),
+ TABLE_ENTRY(ReadBuffer),
+ TABLE_ENTRY(CopyPixels),
+ TABLE_ENTRY(ReadPixels),
+ TABLE_ENTRY(DrawPixels),
+ TABLE_ENTRY(GetBooleanv),
+ TABLE_ENTRY(GetClipPlane),
+ TABLE_ENTRY(GetDoublev),
+ TABLE_ENTRY(GetError),
+ TABLE_ENTRY(GetFloatv),
+ TABLE_ENTRY(GetIntegerv),
+ TABLE_ENTRY(GetLightfv),
+ TABLE_ENTRY(GetLightiv),
+ TABLE_ENTRY(GetMapdv),
+ TABLE_ENTRY(GetMapfv),
+ TABLE_ENTRY(GetMapiv),
+ TABLE_ENTRY(GetMaterialfv),
+ TABLE_ENTRY(GetMaterialiv),
+ TABLE_ENTRY(GetPixelMapfv),
+ TABLE_ENTRY(GetPixelMapuiv),
+ TABLE_ENTRY(GetPixelMapusv),
+ TABLE_ENTRY(GetPolygonStipple),
+ TABLE_ENTRY(GetString),
+ TABLE_ENTRY(GetTexEnvfv),
+ TABLE_ENTRY(GetTexEnviv),
+ TABLE_ENTRY(GetTexGendv),
+ TABLE_ENTRY(GetTexGenfv),
+ TABLE_ENTRY(GetTexGeniv),
+ TABLE_ENTRY(GetTexImage),
+ TABLE_ENTRY(GetTexParameterfv),
+ TABLE_ENTRY(GetTexParameteriv),
+ TABLE_ENTRY(GetTexLevelParameterfv),
+ TABLE_ENTRY(GetTexLevelParameteriv),
+ TABLE_ENTRY(IsEnabled),
+ TABLE_ENTRY(IsList),
+ TABLE_ENTRY(DepthRange),
+ TABLE_ENTRY(Frustum),
+ TABLE_ENTRY(LoadIdentity),
+ TABLE_ENTRY(LoadMatrixf),
+ TABLE_ENTRY(LoadMatrixd),
+ TABLE_ENTRY(MatrixMode),
+ TABLE_ENTRY(MultMatrixf),
+ TABLE_ENTRY(MultMatrixd),
+ TABLE_ENTRY(Ortho),
+ TABLE_ENTRY(PopMatrix),
+ TABLE_ENTRY(PushMatrix),
+ TABLE_ENTRY(Rotated),
+ TABLE_ENTRY(Rotatef),
+ TABLE_ENTRY(Scaled),
+ TABLE_ENTRY(Scalef),
+ TABLE_ENTRY(Translated),
+ TABLE_ENTRY(Translatef),
+ TABLE_ENTRY(Viewport),
+ TABLE_ENTRY(ArrayElement),
+ TABLE_ENTRY(BindTexture),
+ TABLE_ENTRY(ColorPointer),
+ TABLE_ENTRY(DisableClientState),
+ TABLE_ENTRY(DrawArrays),
+ TABLE_ENTRY(DrawElements),
+ TABLE_ENTRY(EdgeFlagPointer),
+ TABLE_ENTRY(EnableClientState),
+ TABLE_ENTRY(IndexPointer),
+ TABLE_ENTRY(Indexub),
+ TABLE_ENTRY(Indexubv),
+ TABLE_ENTRY(InterleavedArrays),
+ TABLE_ENTRY(NormalPointer),
+ TABLE_ENTRY(PolygonOffset),
+ TABLE_ENTRY(TexCoordPointer),
+ TABLE_ENTRY(VertexPointer),
+ TABLE_ENTRY(AreTexturesResident),
+ TABLE_ENTRY(CopyTexImage1D),
+ TABLE_ENTRY(CopyTexImage2D),
+ TABLE_ENTRY(CopyTexSubImage1D),
+ TABLE_ENTRY(CopyTexSubImage2D),
+ TABLE_ENTRY(DeleteTextures),
+ TABLE_ENTRY(GenTextures),
+ TABLE_ENTRY(GetPointerv),
+ TABLE_ENTRY(IsTexture),
+ TABLE_ENTRY(PrioritizeTextures),
+ TABLE_ENTRY(TexSubImage1D),
+ TABLE_ENTRY(TexSubImage2D),
+ TABLE_ENTRY(PopClientAttrib),
+ TABLE_ENTRY(PushClientAttrib),
+ TABLE_ENTRY(BlendColor),
+ TABLE_ENTRY(BlendEquation),
+ TABLE_ENTRY(DrawRangeElements),
+ TABLE_ENTRY(ColorTable),
+ TABLE_ENTRY(ColorTableParameterfv),
+ TABLE_ENTRY(ColorTableParameteriv),
+ TABLE_ENTRY(CopyColorTable),
+ TABLE_ENTRY(GetColorTable),
+ TABLE_ENTRY(GetColorTableParameterfv),
+ TABLE_ENTRY(GetColorTableParameteriv),
+ TABLE_ENTRY(ColorSubTable),
+ TABLE_ENTRY(CopyColorSubTable),
+ TABLE_ENTRY(ConvolutionFilter1D),
+ TABLE_ENTRY(ConvolutionFilter2D),
+ TABLE_ENTRY(ConvolutionParameterf),
+ TABLE_ENTRY(ConvolutionParameterfv),
+ TABLE_ENTRY(ConvolutionParameteri),
+ TABLE_ENTRY(ConvolutionParameteriv),
+ TABLE_ENTRY(CopyConvolutionFilter1D),
+ TABLE_ENTRY(CopyConvolutionFilter2D),
+ TABLE_ENTRY(GetConvolutionFilter),
+ TABLE_ENTRY(GetConvolutionParameterfv),
+ TABLE_ENTRY(GetConvolutionParameteriv),
+ TABLE_ENTRY(GetSeparableFilter),
+ TABLE_ENTRY(SeparableFilter2D),
+ TABLE_ENTRY(GetHistogram),
+ TABLE_ENTRY(GetHistogramParameterfv),
+ TABLE_ENTRY(GetHistogramParameteriv),
+ TABLE_ENTRY(GetMinmax),
+ TABLE_ENTRY(GetMinmaxParameterfv),
+ TABLE_ENTRY(GetMinmaxParameteriv),
+ TABLE_ENTRY(Histogram),
+ TABLE_ENTRY(Minmax),
+ TABLE_ENTRY(ResetHistogram),
+ TABLE_ENTRY(ResetMinmax),
+ TABLE_ENTRY(TexImage3D),
+ TABLE_ENTRY(TexSubImage3D),
+ TABLE_ENTRY(CopyTexSubImage3D),
+ TABLE_ENTRY(ActiveTextureARB),
+ TABLE_ENTRY(ClientActiveTextureARB),
+ TABLE_ENTRY(MultiTexCoord1dARB),
+ TABLE_ENTRY(MultiTexCoord1dvARB),
+ TABLE_ENTRY(MultiTexCoord1fARB),
+ TABLE_ENTRY(MultiTexCoord1fvARB),
+ TABLE_ENTRY(MultiTexCoord1iARB),
+ TABLE_ENTRY(MultiTexCoord1ivARB),
+ TABLE_ENTRY(MultiTexCoord1sARB),
+ TABLE_ENTRY(MultiTexCoord1svARB),
+ TABLE_ENTRY(MultiTexCoord2dARB),
+ TABLE_ENTRY(MultiTexCoord2dvARB),
+ TABLE_ENTRY(MultiTexCoord2fARB),
+ TABLE_ENTRY(MultiTexCoord2fvARB),
+ TABLE_ENTRY(MultiTexCoord2iARB),
+ TABLE_ENTRY(MultiTexCoord2ivARB),
+ TABLE_ENTRY(MultiTexCoord2sARB),
+ TABLE_ENTRY(MultiTexCoord2svARB),
+ TABLE_ENTRY(MultiTexCoord3dARB),
+ TABLE_ENTRY(MultiTexCoord3dvARB),
+ TABLE_ENTRY(MultiTexCoord3fARB),
+ TABLE_ENTRY(MultiTexCoord3fvARB),
+ TABLE_ENTRY(MultiTexCoord3iARB),
+ TABLE_ENTRY(MultiTexCoord3ivARB),
+ TABLE_ENTRY(MultiTexCoord3sARB),
+ TABLE_ENTRY(MultiTexCoord3svARB),
+ TABLE_ENTRY(MultiTexCoord4dARB),
+ TABLE_ENTRY(MultiTexCoord4dvARB),
+ TABLE_ENTRY(MultiTexCoord4fARB),
+ TABLE_ENTRY(MultiTexCoord4fvARB),
+ TABLE_ENTRY(MultiTexCoord4iARB),
+ TABLE_ENTRY(MultiTexCoord4ivARB),
+ TABLE_ENTRY(MultiTexCoord4sARB),
+ TABLE_ENTRY(MultiTexCoord4svARB),
+ TABLE_ENTRY(AttachShader),
+ TABLE_ENTRY(CreateProgram),
+ TABLE_ENTRY(CreateShader),
+ TABLE_ENTRY(DeleteProgram),
+ TABLE_ENTRY(DeleteShader),
+ TABLE_ENTRY(DetachShader),
+ TABLE_ENTRY(GetAttachedShaders),
+ TABLE_ENTRY(GetProgramInfoLog),
+ TABLE_ENTRY(GetProgramiv),
+ TABLE_ENTRY(GetShaderInfoLog),
+ TABLE_ENTRY(GetShaderiv),
+ TABLE_ENTRY(IsProgram),
+ TABLE_ENTRY(IsShader),
+ TABLE_ENTRY(StencilFuncSeparate),
+ TABLE_ENTRY(StencilMaskSeparate),
+ TABLE_ENTRY(StencilOpSeparate),
+ TABLE_ENTRY(UniformMatrix2x3fv),
+ TABLE_ENTRY(UniformMatrix2x4fv),
+ TABLE_ENTRY(UniformMatrix3x2fv),
+ TABLE_ENTRY(UniformMatrix3x4fv),
+ TABLE_ENTRY(UniformMatrix4x2fv),
+ TABLE_ENTRY(UniformMatrix4x3fv),
+ TABLE_ENTRY(ClampColor),
+ TABLE_ENTRY(ClearBufferfi),
+ TABLE_ENTRY(ClearBufferfv),
+ TABLE_ENTRY(ClearBufferiv),
+ TABLE_ENTRY(ClearBufferuiv),
+ TABLE_ENTRY(GetStringi),
+ TABLE_ENTRY(TexBuffer),
+ TABLE_ENTRY(FramebufferTexture),
+ TABLE_ENTRY(GetBufferParameteri64v),
+ TABLE_ENTRY(GetInteger64i_v),
+ TABLE_ENTRY(VertexAttribDivisor),
+ TABLE_ENTRY(LoadTransposeMatrixdARB),
+ TABLE_ENTRY(LoadTransposeMatrixfARB),
+ TABLE_ENTRY(MultTransposeMatrixdARB),
+ TABLE_ENTRY(MultTransposeMatrixfARB),
+ TABLE_ENTRY(SampleCoverageARB),
+ TABLE_ENTRY(CompressedTexImage1DARB),
+ TABLE_ENTRY(CompressedTexImage2DARB),
+ TABLE_ENTRY(CompressedTexImage3DARB),
+ TABLE_ENTRY(CompressedTexSubImage1DARB),
+ TABLE_ENTRY(CompressedTexSubImage2DARB),
+ TABLE_ENTRY(CompressedTexSubImage3DARB),
+ TABLE_ENTRY(GetCompressedTexImageARB),
+ TABLE_ENTRY(DisableVertexAttribArrayARB),
+ TABLE_ENTRY(EnableVertexAttribArrayARB),
+ TABLE_ENTRY(GetProgramEnvParameterdvARB),
+ TABLE_ENTRY(GetProgramEnvParameterfvARB),
+ TABLE_ENTRY(GetProgramLocalParameterdvARB),
+ TABLE_ENTRY(GetProgramLocalParameterfvARB),
+ TABLE_ENTRY(GetProgramStringARB),
+ TABLE_ENTRY(GetProgramivARB),
+ TABLE_ENTRY(GetVertexAttribdvARB),
+ TABLE_ENTRY(GetVertexAttribfvARB),
+ TABLE_ENTRY(GetVertexAttribivARB),
+ TABLE_ENTRY(ProgramEnvParameter4dARB),
+ TABLE_ENTRY(ProgramEnvParameter4dvARB),
+ TABLE_ENTRY(ProgramEnvParameter4fARB),
+ TABLE_ENTRY(ProgramEnvParameter4fvARB),
+ TABLE_ENTRY(ProgramLocalParameter4dARB),
+ TABLE_ENTRY(ProgramLocalParameter4dvARB),
+ TABLE_ENTRY(ProgramLocalParameter4fARB),
+ TABLE_ENTRY(ProgramLocalParameter4fvARB),
+ TABLE_ENTRY(ProgramStringARB),
+ TABLE_ENTRY(VertexAttrib1dARB),
+ TABLE_ENTRY(VertexAttrib1dvARB),
+ TABLE_ENTRY(VertexAttrib1fARB),
+ TABLE_ENTRY(VertexAttrib1fvARB),
+ TABLE_ENTRY(VertexAttrib1sARB),
+ TABLE_ENTRY(VertexAttrib1svARB),
+ TABLE_ENTRY(VertexAttrib2dARB),
+ TABLE_ENTRY(VertexAttrib2dvARB),
+ TABLE_ENTRY(VertexAttrib2fARB),
+ TABLE_ENTRY(VertexAttrib2fvARB),
+ TABLE_ENTRY(VertexAttrib2sARB),
+ TABLE_ENTRY(VertexAttrib2svARB),
+ TABLE_ENTRY(VertexAttrib3dARB),
+ TABLE_ENTRY(VertexAttrib3dvARB),
+ TABLE_ENTRY(VertexAttrib3fARB),
+ TABLE_ENTRY(VertexAttrib3fvARB),
+ TABLE_ENTRY(VertexAttrib3sARB),
+ TABLE_ENTRY(VertexAttrib3svARB),
+ TABLE_ENTRY(VertexAttrib4NbvARB),
+ TABLE_ENTRY(VertexAttrib4NivARB),
+ TABLE_ENTRY(VertexAttrib4NsvARB),
+ TABLE_ENTRY(VertexAttrib4NubARB),
+ TABLE_ENTRY(VertexAttrib4NubvARB),
+ TABLE_ENTRY(VertexAttrib4NuivARB),
+ TABLE_ENTRY(VertexAttrib4NusvARB),
+ TABLE_ENTRY(VertexAttrib4bvARB),
+ TABLE_ENTRY(VertexAttrib4dARB),
+ TABLE_ENTRY(VertexAttrib4dvARB),
+ TABLE_ENTRY(VertexAttrib4fARB),
+ TABLE_ENTRY(VertexAttrib4fvARB),
+ TABLE_ENTRY(VertexAttrib4ivARB),
+ TABLE_ENTRY(VertexAttrib4sARB),
+ TABLE_ENTRY(VertexAttrib4svARB),
+ TABLE_ENTRY(VertexAttrib4ubvARB),
+ TABLE_ENTRY(VertexAttrib4uivARB),
+ TABLE_ENTRY(VertexAttrib4usvARB),
+ TABLE_ENTRY(VertexAttribPointerARB),
+ TABLE_ENTRY(BindBufferARB),
+ TABLE_ENTRY(BufferDataARB),
+ TABLE_ENTRY(BufferSubDataARB),
+ TABLE_ENTRY(DeleteBuffersARB),
+ TABLE_ENTRY(GenBuffersARB),
+ TABLE_ENTRY(GetBufferParameterivARB),
+ TABLE_ENTRY(GetBufferPointervARB),
+ TABLE_ENTRY(GetBufferSubDataARB),
+ TABLE_ENTRY(IsBufferARB),
+ TABLE_ENTRY(MapBufferARB),
+ TABLE_ENTRY(UnmapBufferARB),
+ TABLE_ENTRY(BeginQueryARB),
+ TABLE_ENTRY(DeleteQueriesARB),
+ TABLE_ENTRY(EndQueryARB),
+ TABLE_ENTRY(GenQueriesARB),
+ TABLE_ENTRY(GetQueryObjectivARB),
+ TABLE_ENTRY(GetQueryObjectuivARB),
+ TABLE_ENTRY(GetQueryivARB),
+ TABLE_ENTRY(IsQueryARB),
+ TABLE_ENTRY(AttachObjectARB),
+ TABLE_ENTRY(CompileShaderARB),
+ TABLE_ENTRY(CreateProgramObjectARB),
+ TABLE_ENTRY(CreateShaderObjectARB),
+ TABLE_ENTRY(DeleteObjectARB),
+ TABLE_ENTRY(DetachObjectARB),
+ TABLE_ENTRY(GetActiveUniformARB),
+ TABLE_ENTRY(GetAttachedObjectsARB),
+ TABLE_ENTRY(GetHandleARB),
+ TABLE_ENTRY(GetInfoLogARB),
+ TABLE_ENTRY(GetObjectParameterfvARB),
+ TABLE_ENTRY(GetObjectParameterivARB),
+ TABLE_ENTRY(GetShaderSourceARB),
+ TABLE_ENTRY(GetUniformLocationARB),
+ TABLE_ENTRY(GetUniformfvARB),
+ TABLE_ENTRY(GetUniformivARB),
+ TABLE_ENTRY(LinkProgramARB),
+ TABLE_ENTRY(ShaderSourceARB),
+ TABLE_ENTRY(Uniform1fARB),
+ TABLE_ENTRY(Uniform1fvARB),
+ TABLE_ENTRY(Uniform1iARB),
+ TABLE_ENTRY(Uniform1ivARB),
+ TABLE_ENTRY(Uniform2fARB),
+ TABLE_ENTRY(Uniform2fvARB),
+ TABLE_ENTRY(Uniform2iARB),
+ TABLE_ENTRY(Uniform2ivARB),
+ TABLE_ENTRY(Uniform3fARB),
+ TABLE_ENTRY(Uniform3fvARB),
+ TABLE_ENTRY(Uniform3iARB),
+ TABLE_ENTRY(Uniform3ivARB),
+ TABLE_ENTRY(Uniform4fARB),
+ TABLE_ENTRY(Uniform4fvARB),
+ TABLE_ENTRY(Uniform4iARB),
+ TABLE_ENTRY(Uniform4ivARB),
+ TABLE_ENTRY(UniformMatrix2fvARB),
+ TABLE_ENTRY(UniformMatrix3fvARB),
+ TABLE_ENTRY(UniformMatrix4fvARB),
+ TABLE_ENTRY(UseProgramObjectARB),
+ TABLE_ENTRY(ValidateProgramARB),
+ TABLE_ENTRY(BindAttribLocationARB),
+ TABLE_ENTRY(GetActiveAttribARB),
+ TABLE_ENTRY(GetAttribLocationARB),
+ TABLE_ENTRY(DrawBuffersARB),
+ TABLE_ENTRY(DrawArraysInstancedARB),
+ TABLE_ENTRY(DrawElementsInstancedARB),
+ TABLE_ENTRY(RenderbufferStorageMultisample),
+ TABLE_ENTRY(FramebufferTextureARB),
+ TABLE_ENTRY(FramebufferTextureFaceARB),
+ TABLE_ENTRY(ProgramParameteriARB),
+ TABLE_ENTRY(FlushMappedBufferRange),
+ TABLE_ENTRY(MapBufferRange),
+ TABLE_ENTRY(BindVertexArray),
+ TABLE_ENTRY(GenVertexArrays),
+ TABLE_ENTRY(CopyBufferSubData),
+ TABLE_ENTRY(ClientWaitSync),
+ TABLE_ENTRY(DeleteSync),
+ TABLE_ENTRY(FenceSync),
+ TABLE_ENTRY(GetInteger64v),
+ TABLE_ENTRY(GetSynciv),
+ TABLE_ENTRY(IsSync),
+ TABLE_ENTRY(WaitSync),
+ TABLE_ENTRY(DrawElementsBaseVertex),
+ TABLE_ENTRY(DrawRangeElementsBaseVertex),
+ TABLE_ENTRY(MultiDrawElementsBaseVertex),
+ TABLE_ENTRY(BindTransformFeedback),
+ TABLE_ENTRY(DeleteTransformFeedbacks),
+ TABLE_ENTRY(DrawTransformFeedback),
+ TABLE_ENTRY(GenTransformFeedbacks),
+ TABLE_ENTRY(IsTransformFeedback),
+ TABLE_ENTRY(PauseTransformFeedback),
+ TABLE_ENTRY(ResumeTransformFeedback),
+ TABLE_ENTRY(PolygonOffsetEXT),
+ TABLE_ENTRY(_dispatch_stub_601),
+ TABLE_ENTRY(_dispatch_stub_602),
+ TABLE_ENTRY(_dispatch_stub_603),
+ TABLE_ENTRY(_dispatch_stub_604),
+ TABLE_ENTRY(_dispatch_stub_605),
+ TABLE_ENTRY(_dispatch_stub_606),
+ TABLE_ENTRY(_dispatch_stub_607),
+ TABLE_ENTRY(_dispatch_stub_608),
+ TABLE_ENTRY(ColorPointerEXT),
+ TABLE_ENTRY(EdgeFlagPointerEXT),
+ TABLE_ENTRY(IndexPointerEXT),
+ TABLE_ENTRY(NormalPointerEXT),
+ TABLE_ENTRY(TexCoordPointerEXT),
+ TABLE_ENTRY(VertexPointerEXT),
+ TABLE_ENTRY(PointParameterfEXT),
+ TABLE_ENTRY(PointParameterfvEXT),
+ TABLE_ENTRY(LockArraysEXT),
+ TABLE_ENTRY(UnlockArraysEXT),
+ TABLE_ENTRY(SecondaryColor3bEXT),
+ TABLE_ENTRY(SecondaryColor3bvEXT),
+ TABLE_ENTRY(SecondaryColor3dEXT),
+ TABLE_ENTRY(SecondaryColor3dvEXT),
+ TABLE_ENTRY(SecondaryColor3fEXT),
+ TABLE_ENTRY(SecondaryColor3fvEXT),
+ TABLE_ENTRY(SecondaryColor3iEXT),
+ TABLE_ENTRY(SecondaryColor3ivEXT),
+ TABLE_ENTRY(SecondaryColor3sEXT),
+ TABLE_ENTRY(SecondaryColor3svEXT),
+ TABLE_ENTRY(SecondaryColor3ubEXT),
+ TABLE_ENTRY(SecondaryColor3ubvEXT),
+ TABLE_ENTRY(SecondaryColor3uiEXT),
+ TABLE_ENTRY(SecondaryColor3uivEXT),
+ TABLE_ENTRY(SecondaryColor3usEXT),
+ TABLE_ENTRY(SecondaryColor3usvEXT),
+ TABLE_ENTRY(SecondaryColorPointerEXT),
+ TABLE_ENTRY(MultiDrawArraysEXT),
+ TABLE_ENTRY(MultiDrawElementsEXT),
+ TABLE_ENTRY(FogCoordPointerEXT),
+ TABLE_ENTRY(FogCoorddEXT),
+ TABLE_ENTRY(FogCoorddvEXT),
+ TABLE_ENTRY(FogCoordfEXT),
+ TABLE_ENTRY(FogCoordfvEXT),
+ TABLE_ENTRY(_dispatch_stub_643),
+ TABLE_ENTRY(BlendFuncSeparateEXT),
+ TABLE_ENTRY(FlushVertexArrayRangeNV),
+ TABLE_ENTRY(VertexArrayRangeNV),
+ TABLE_ENTRY(CombinerInputNV),
+ TABLE_ENTRY(CombinerOutputNV),
+ TABLE_ENTRY(CombinerParameterfNV),
+ TABLE_ENTRY(CombinerParameterfvNV),
+ TABLE_ENTRY(CombinerParameteriNV),
+ TABLE_ENTRY(CombinerParameterivNV),
+ TABLE_ENTRY(FinalCombinerInputNV),
+ TABLE_ENTRY(GetCombinerInputParameterfvNV),
+ TABLE_ENTRY(GetCombinerInputParameterivNV),
+ TABLE_ENTRY(GetCombinerOutputParameterfvNV),
+ TABLE_ENTRY(GetCombinerOutputParameterivNV),
+ TABLE_ENTRY(GetFinalCombinerInputParameterfvNV),
+ TABLE_ENTRY(GetFinalCombinerInputParameterivNV),
+ TABLE_ENTRY(ResizeBuffersMESA),
+ TABLE_ENTRY(WindowPos2dMESA),
+ TABLE_ENTRY(WindowPos2dvMESA),
+ TABLE_ENTRY(WindowPos2fMESA),
+ TABLE_ENTRY(WindowPos2fvMESA),
+ TABLE_ENTRY(WindowPos2iMESA),
+ TABLE_ENTRY(WindowPos2ivMESA),
+ TABLE_ENTRY(WindowPos2sMESA),
+ TABLE_ENTRY(WindowPos2svMESA),
+ TABLE_ENTRY(WindowPos3dMESA),
+ TABLE_ENTRY(WindowPos3dvMESA),
+ TABLE_ENTRY(WindowPos3fMESA),
+ TABLE_ENTRY(WindowPos3fvMESA),
+ TABLE_ENTRY(WindowPos3iMESA),
+ TABLE_ENTRY(WindowPos3ivMESA),
+ TABLE_ENTRY(WindowPos3sMESA),
+ TABLE_ENTRY(WindowPos3svMESA),
+ TABLE_ENTRY(WindowPos4dMESA),
+ TABLE_ENTRY(WindowPos4dvMESA),
+ TABLE_ENTRY(WindowPos4fMESA),
+ TABLE_ENTRY(WindowPos4fvMESA),
+ TABLE_ENTRY(WindowPos4iMESA),
+ TABLE_ENTRY(WindowPos4ivMESA),
+ TABLE_ENTRY(WindowPos4sMESA),
+ TABLE_ENTRY(WindowPos4svMESA),
+ TABLE_ENTRY(_dispatch_stub_685),
+ TABLE_ENTRY(_dispatch_stub_686),
+ TABLE_ENTRY(_dispatch_stub_687),
+ TABLE_ENTRY(_dispatch_stub_688),
+ TABLE_ENTRY(_dispatch_stub_689),
+ TABLE_ENTRY(_dispatch_stub_690),
+ TABLE_ENTRY(_dispatch_stub_691),
+ TABLE_ENTRY(_dispatch_stub_692),
+ TABLE_ENTRY(_dispatch_stub_693),
+ TABLE_ENTRY(AreProgramsResidentNV),
+ TABLE_ENTRY(BindProgramNV),
+ TABLE_ENTRY(DeleteProgramsNV),
+ TABLE_ENTRY(ExecuteProgramNV),
+ TABLE_ENTRY(GenProgramsNV),
+ TABLE_ENTRY(GetProgramParameterdvNV),
+ TABLE_ENTRY(GetProgramParameterfvNV),
+ TABLE_ENTRY(GetProgramStringNV),
+ TABLE_ENTRY(GetProgramivNV),
+ TABLE_ENTRY(GetTrackMatrixivNV),
+ TABLE_ENTRY(GetVertexAttribPointervNV),
+ TABLE_ENTRY(GetVertexAttribdvNV),
+ TABLE_ENTRY(GetVertexAttribfvNV),
+ TABLE_ENTRY(GetVertexAttribivNV),
+ TABLE_ENTRY(IsProgramNV),
+ TABLE_ENTRY(LoadProgramNV),
+ TABLE_ENTRY(ProgramParameters4dvNV),
+ TABLE_ENTRY(ProgramParameters4fvNV),
+ TABLE_ENTRY(RequestResidentProgramsNV),
+ TABLE_ENTRY(TrackMatrixNV),
+ TABLE_ENTRY(VertexAttrib1dNV),
+ TABLE_ENTRY(VertexAttrib1dvNV),
+ TABLE_ENTRY(VertexAttrib1fNV),
+ TABLE_ENTRY(VertexAttrib1fvNV),
+ TABLE_ENTRY(VertexAttrib1sNV),
+ TABLE_ENTRY(VertexAttrib1svNV),
+ TABLE_ENTRY(VertexAttrib2dNV),
+ TABLE_ENTRY(VertexAttrib2dvNV),
+ TABLE_ENTRY(VertexAttrib2fNV),
+ TABLE_ENTRY(VertexAttrib2fvNV),
+ TABLE_ENTRY(VertexAttrib2sNV),
+ TABLE_ENTRY(VertexAttrib2svNV),
+ TABLE_ENTRY(VertexAttrib3dNV),
+ TABLE_ENTRY(VertexAttrib3dvNV),
+ TABLE_ENTRY(VertexAttrib3fNV),
+ TABLE_ENTRY(VertexAttrib3fvNV),
+ TABLE_ENTRY(VertexAttrib3sNV),
+ TABLE_ENTRY(VertexAttrib3svNV),
+ TABLE_ENTRY(VertexAttrib4dNV),
+ TABLE_ENTRY(VertexAttrib4dvNV),
+ TABLE_ENTRY(VertexAttrib4fNV),
+ TABLE_ENTRY(VertexAttrib4fvNV),
+ TABLE_ENTRY(VertexAttrib4sNV),
+ TABLE_ENTRY(VertexAttrib4svNV),
+ TABLE_ENTRY(VertexAttrib4ubNV),
+ TABLE_ENTRY(VertexAttrib4ubvNV),
+ TABLE_ENTRY(VertexAttribPointerNV),
+ TABLE_ENTRY(VertexAttribs1dvNV),
+ TABLE_ENTRY(VertexAttribs1fvNV),
+ TABLE_ENTRY(VertexAttribs1svNV),
+ TABLE_ENTRY(VertexAttribs2dvNV),
+ TABLE_ENTRY(VertexAttribs2fvNV),
+ TABLE_ENTRY(VertexAttribs2svNV),
+ TABLE_ENTRY(VertexAttribs3dvNV),
+ TABLE_ENTRY(VertexAttribs3fvNV),
+ TABLE_ENTRY(VertexAttribs3svNV),
+ TABLE_ENTRY(VertexAttribs4dvNV),
+ TABLE_ENTRY(VertexAttribs4fvNV),
+ TABLE_ENTRY(VertexAttribs4svNV),
+ TABLE_ENTRY(VertexAttribs4ubvNV),
+ TABLE_ENTRY(GetTexBumpParameterfvATI),
+ TABLE_ENTRY(GetTexBumpParameterivATI),
+ TABLE_ENTRY(TexBumpParameterfvATI),
+ TABLE_ENTRY(TexBumpParameterivATI),
+ TABLE_ENTRY(AlphaFragmentOp1ATI),
+ TABLE_ENTRY(AlphaFragmentOp2ATI),
+ TABLE_ENTRY(AlphaFragmentOp3ATI),
+ TABLE_ENTRY(BeginFragmentShaderATI),
+ TABLE_ENTRY(BindFragmentShaderATI),
+ TABLE_ENTRY(ColorFragmentOp1ATI),
+ TABLE_ENTRY(ColorFragmentOp2ATI),
+ TABLE_ENTRY(ColorFragmentOp3ATI),
+ TABLE_ENTRY(DeleteFragmentShaderATI),
+ TABLE_ENTRY(EndFragmentShaderATI),
+ TABLE_ENTRY(GenFragmentShadersATI),
+ TABLE_ENTRY(PassTexCoordATI),
+ TABLE_ENTRY(SampleMapATI),
+ TABLE_ENTRY(SetFragmentShaderConstantATI),
+ TABLE_ENTRY(PointParameteriNV),
+ TABLE_ENTRY(PointParameterivNV),
+ TABLE_ENTRY(_dispatch_stub_774),
+ TABLE_ENTRY(_dispatch_stub_775),
+ TABLE_ENTRY(_dispatch_stub_776),
+ TABLE_ENTRY(_dispatch_stub_777),
+ TABLE_ENTRY(_dispatch_stub_778),
+ TABLE_ENTRY(GetProgramNamedParameterdvNV),
+ TABLE_ENTRY(GetProgramNamedParameterfvNV),
+ TABLE_ENTRY(ProgramNamedParameter4dNV),
+ TABLE_ENTRY(ProgramNamedParameter4dvNV),
+ TABLE_ENTRY(ProgramNamedParameter4fNV),
+ TABLE_ENTRY(ProgramNamedParameter4fvNV),
+ TABLE_ENTRY(PrimitiveRestartIndexNV),
+ TABLE_ENTRY(PrimitiveRestartNV),
+ TABLE_ENTRY(_dispatch_stub_787),
+ TABLE_ENTRY(_dispatch_stub_788),
+ TABLE_ENTRY(BindFramebufferEXT),
+ TABLE_ENTRY(BindRenderbufferEXT),
+ TABLE_ENTRY(CheckFramebufferStatusEXT),
+ TABLE_ENTRY(DeleteFramebuffersEXT),
+ TABLE_ENTRY(DeleteRenderbuffersEXT),
+ TABLE_ENTRY(FramebufferRenderbufferEXT),
+ TABLE_ENTRY(FramebufferTexture1DEXT),
+ TABLE_ENTRY(FramebufferTexture2DEXT),
+ TABLE_ENTRY(FramebufferTexture3DEXT),
+ TABLE_ENTRY(GenFramebuffersEXT),
+ TABLE_ENTRY(GenRenderbuffersEXT),
+ TABLE_ENTRY(GenerateMipmapEXT),
+ TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT),
+ TABLE_ENTRY(GetRenderbufferParameterivEXT),
+ TABLE_ENTRY(IsFramebufferEXT),
+ TABLE_ENTRY(IsRenderbufferEXT),
+ TABLE_ENTRY(RenderbufferStorageEXT),
+ TABLE_ENTRY(_dispatch_stub_806),
+ TABLE_ENTRY(_dispatch_stub_807),
+ TABLE_ENTRY(_dispatch_stub_808),
+ TABLE_ENTRY(BindFragDataLocationEXT),
+ TABLE_ENTRY(GetFragDataLocationEXT),
+ TABLE_ENTRY(GetUniformuivEXT),
+ TABLE_ENTRY(GetVertexAttribIivEXT),
+ TABLE_ENTRY(GetVertexAttribIuivEXT),
+ TABLE_ENTRY(Uniform1uiEXT),
+ TABLE_ENTRY(Uniform1uivEXT),
+ TABLE_ENTRY(Uniform2uiEXT),
+ TABLE_ENTRY(Uniform2uivEXT),
+ TABLE_ENTRY(Uniform3uiEXT),
+ TABLE_ENTRY(Uniform3uivEXT),
+ TABLE_ENTRY(Uniform4uiEXT),
+ TABLE_ENTRY(Uniform4uivEXT),
+ TABLE_ENTRY(VertexAttribI1iEXT),
+ TABLE_ENTRY(VertexAttribI1ivEXT),
+ TABLE_ENTRY(VertexAttribI1uiEXT),
+ TABLE_ENTRY(VertexAttribI1uivEXT),
+ TABLE_ENTRY(VertexAttribI2iEXT),
+ TABLE_ENTRY(VertexAttribI2ivEXT),
+ TABLE_ENTRY(VertexAttribI2uiEXT),
+ TABLE_ENTRY(VertexAttribI2uivEXT),
+ TABLE_ENTRY(VertexAttribI3iEXT),
+ TABLE_ENTRY(VertexAttribI3ivEXT),
+ TABLE_ENTRY(VertexAttribI3uiEXT),
+ TABLE_ENTRY(VertexAttribI3uivEXT),
+ TABLE_ENTRY(VertexAttribI4bvEXT),
+ TABLE_ENTRY(VertexAttribI4iEXT),
+ TABLE_ENTRY(VertexAttribI4ivEXT),
+ TABLE_ENTRY(VertexAttribI4svEXT),
+ TABLE_ENTRY(VertexAttribI4ubvEXT),
+ TABLE_ENTRY(VertexAttribI4uiEXT),
+ TABLE_ENTRY(VertexAttribI4uivEXT),
+ TABLE_ENTRY(VertexAttribI4usvEXT),
+ TABLE_ENTRY(VertexAttribIPointerEXT),
+ TABLE_ENTRY(FramebufferTextureLayerEXT),
+ TABLE_ENTRY(ColorMaskIndexedEXT),
+ TABLE_ENTRY(DisableIndexedEXT),
+ TABLE_ENTRY(EnableIndexedEXT),
+ TABLE_ENTRY(GetBooleanIndexedvEXT),
+ TABLE_ENTRY(GetIntegerIndexedvEXT),
+ TABLE_ENTRY(IsEnabledIndexedEXT),
+ TABLE_ENTRY(ClearColorIiEXT),
+ TABLE_ENTRY(ClearColorIuiEXT),
+ TABLE_ENTRY(GetTexParameterIivEXT),
+ TABLE_ENTRY(GetTexParameterIuivEXT),
+ TABLE_ENTRY(TexParameterIivEXT),
+ TABLE_ENTRY(TexParameterIuivEXT),
+ TABLE_ENTRY(BeginConditionalRenderNV),
+ TABLE_ENTRY(EndConditionalRenderNV),
+ TABLE_ENTRY(BeginTransformFeedbackEXT),
+ TABLE_ENTRY(BindBufferBaseEXT),
+ TABLE_ENTRY(BindBufferOffsetEXT),
+ TABLE_ENTRY(BindBufferRangeEXT),
+ TABLE_ENTRY(EndTransformFeedbackEXT),
+ TABLE_ENTRY(GetTransformFeedbackVaryingEXT),
+ TABLE_ENTRY(TransformFeedbackVaryingsEXT),
+ TABLE_ENTRY(ProvokingVertexEXT),
+ TABLE_ENTRY(_dispatch_stub_866),
+ TABLE_ENTRY(_dispatch_stub_867),
+ TABLE_ENTRY(GetObjectParameterivAPPLE),
+ TABLE_ENTRY(ObjectPurgeableAPPLE),
+ TABLE_ENTRY(ObjectUnpurgeableAPPLE),
+ TABLE_ENTRY(ActiveProgramEXT),
+ TABLE_ENTRY(CreateShaderProgramEXT),
+ TABLE_ENTRY(UseShaderProgramEXT),
+ TABLE_ENTRY(_dispatch_stub_874),
+ TABLE_ENTRY(_dispatch_stub_875),
+ TABLE_ENTRY(_dispatch_stub_876),
+ TABLE_ENTRY(_dispatch_stub_877),
+ TABLE_ENTRY(_dispatch_stub_878),
+ TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES),
+ TABLE_ENTRY(EGLImageTargetTexture2DOES),
+ /* A whole bunch of no-op functions. These might be called
+ * when someone tries to call a dynamically-registered
+ * extension function without a current rendering context.
+ */
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+ TABLE_ENTRY(Unused),
+};
+#endif /* DISPATCH_TABLE_NAME */
+
+
+/*
+ * This is just used to silence compiler warnings.
+ * We list the functions which are not otherwise used.
+ */
+#ifdef UNUSED_TABLE_NAME
+_glapi_proc UNUSED_TABLE_NAME[] = {
+#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
+ TABLE_ENTRY(ArrayElementEXT),
+ TABLE_ENTRY(BindTextureEXT),
+ TABLE_ENTRY(DrawArraysEXT),
+ TABLE_ENTRY(CopyTexImage1DEXT),
+ TABLE_ENTRY(CopyTexImage2DEXT),
+ TABLE_ENTRY(CopyTexSubImage1DEXT),
+ TABLE_ENTRY(CopyTexSubImage2DEXT),
+ TABLE_ENTRY(GetPointervEXT),
+ TABLE_ENTRY(PrioritizeTexturesEXT),
+ TABLE_ENTRY(TexSubImage1DEXT),
+ TABLE_ENTRY(TexSubImage2DEXT),
+ TABLE_ENTRY(BlendColorEXT),
+ TABLE_ENTRY(BlendEquationEXT),
+ TABLE_ENTRY(DrawRangeElementsEXT),
+ TABLE_ENTRY(ColorTableEXT),
+ TABLE_ENTRY(_dispatch_stub_339),
+ TABLE_ENTRY(_dispatch_stub_340),
+ TABLE_ENTRY(_dispatch_stub_341),
+ TABLE_ENTRY(_dispatch_stub_342),
+ TABLE_ENTRY(_dispatch_stub_346),
+ TABLE_ENTRY(_dispatch_stub_347),
+ TABLE_ENTRY(_dispatch_stub_348),
+ TABLE_ENTRY(_dispatch_stub_349),
+ TABLE_ENTRY(_dispatch_stub_350),
+ TABLE_ENTRY(_dispatch_stub_351),
+ TABLE_ENTRY(_dispatch_stub_352),
+ TABLE_ENTRY(_dispatch_stub_353),
+ TABLE_ENTRY(_dispatch_stub_354),
+ TABLE_ENTRY(_dispatch_stub_355),
+ TABLE_ENTRY(_dispatch_stub_360),
+ TABLE_ENTRY(_dispatch_stub_367),
+ TABLE_ENTRY(_dispatch_stub_368),
+ TABLE_ENTRY(_dispatch_stub_369),
+ TABLE_ENTRY(_dispatch_stub_370),
+ TABLE_ENTRY(TexImage3DEXT),
+ TABLE_ENTRY(TexSubImage3DEXT),
+ TABLE_ENTRY(CopyTexSubImage3DEXT),
+ TABLE_ENTRY(ActiveTexture),
+ TABLE_ENTRY(ClientActiveTexture),
+ TABLE_ENTRY(MultiTexCoord1d),
+ TABLE_ENTRY(MultiTexCoord1dv),
+ TABLE_ENTRY(MultiTexCoord1f),
+ TABLE_ENTRY(MultiTexCoord1fv),
+ TABLE_ENTRY(MultiTexCoord1i),
+ TABLE_ENTRY(MultiTexCoord1iv),
+ TABLE_ENTRY(MultiTexCoord1s),
+ TABLE_ENTRY(MultiTexCoord1sv),
+ TABLE_ENTRY(MultiTexCoord2d),
+ TABLE_ENTRY(MultiTexCoord2dv),
+ TABLE_ENTRY(MultiTexCoord2f),
+ TABLE_ENTRY(MultiTexCoord2fv),
+ TABLE_ENTRY(MultiTexCoord2i),
+ TABLE_ENTRY(MultiTexCoord2iv),
+ TABLE_ENTRY(MultiTexCoord2s),
+ TABLE_ENTRY(MultiTexCoord2sv),
+ TABLE_ENTRY(MultiTexCoord3d),
+ TABLE_ENTRY(MultiTexCoord3dv),
+ TABLE_ENTRY(MultiTexCoord3f),
+ TABLE_ENTRY(MultiTexCoord3fv),
+ TABLE_ENTRY(MultiTexCoord3i),
+ TABLE_ENTRY(MultiTexCoord3iv),
+ TABLE_ENTRY(MultiTexCoord3s),
+ TABLE_ENTRY(MultiTexCoord3sv),
+ TABLE_ENTRY(MultiTexCoord4d),
+ TABLE_ENTRY(MultiTexCoord4dv),
+ TABLE_ENTRY(MultiTexCoord4f),
+ TABLE_ENTRY(MultiTexCoord4fv),
+ TABLE_ENTRY(MultiTexCoord4i),
+ TABLE_ENTRY(MultiTexCoord4iv),
+ TABLE_ENTRY(MultiTexCoord4s),
+ TABLE_ENTRY(MultiTexCoord4sv),
+ TABLE_ENTRY(_dispatch_stub_423),
+ TABLE_ENTRY(LoadTransposeMatrixd),
+ TABLE_ENTRY(LoadTransposeMatrixf),
+ TABLE_ENTRY(MultTransposeMatrixd),
+ TABLE_ENTRY(MultTransposeMatrixf),
+ TABLE_ENTRY(SampleCoverage),
+ TABLE_ENTRY(CompressedTexImage1D),
+ TABLE_ENTRY(CompressedTexImage2D),
+ TABLE_ENTRY(CompressedTexImage3D),
+ TABLE_ENTRY(CompressedTexSubImage1D),
+ TABLE_ENTRY(CompressedTexSubImage2D),
+ TABLE_ENTRY(CompressedTexSubImage3D),
+ TABLE_ENTRY(GetCompressedTexImage),
+ TABLE_ENTRY(DisableVertexAttribArray),
+ TABLE_ENTRY(EnableVertexAttribArray),
+ TABLE_ENTRY(GetVertexAttribdv),
+ TABLE_ENTRY(GetVertexAttribfv),
+ TABLE_ENTRY(GetVertexAttribiv),
+ TABLE_ENTRY(ProgramParameter4dNV),
+ TABLE_ENTRY(ProgramParameter4dvNV),
+ TABLE_ENTRY(ProgramParameter4fNV),
+ TABLE_ENTRY(ProgramParameter4fvNV),
+ TABLE_ENTRY(VertexAttrib1d),
+ TABLE_ENTRY(VertexAttrib1dv),
+ TABLE_ENTRY(VertexAttrib1f),
+ TABLE_ENTRY(VertexAttrib1fv),
+ TABLE_ENTRY(VertexAttrib1s),
+ TABLE_ENTRY(VertexAttrib1sv),
+ TABLE_ENTRY(VertexAttrib2d),
+ TABLE_ENTRY(VertexAttrib2dv),
+ TABLE_ENTRY(VertexAttrib2f),
+ TABLE_ENTRY(VertexAttrib2fv),
+ TABLE_ENTRY(VertexAttrib2s),
+ TABLE_ENTRY(VertexAttrib2sv),
+ TABLE_ENTRY(VertexAttrib3d),
+ TABLE_ENTRY(VertexAttrib3dv),
+ TABLE_ENTRY(VertexAttrib3f),
+ TABLE_ENTRY(VertexAttrib3fv),
+ TABLE_ENTRY(VertexAttrib3s),
+ TABLE_ENTRY(VertexAttrib3sv),
+ TABLE_ENTRY(VertexAttrib4Nbv),
+ TABLE_ENTRY(VertexAttrib4Niv),
+ TABLE_ENTRY(VertexAttrib4Nsv),
+ TABLE_ENTRY(VertexAttrib4Nub),
+ TABLE_ENTRY(VertexAttrib4Nubv),
+ TABLE_ENTRY(VertexAttrib4Nuiv),
+ TABLE_ENTRY(VertexAttrib4Nusv),
+ TABLE_ENTRY(VertexAttrib4bv),
+ TABLE_ENTRY(VertexAttrib4d),
+ TABLE_ENTRY(VertexAttrib4dv),
+ TABLE_ENTRY(VertexAttrib4f),
+ TABLE_ENTRY(VertexAttrib4fv),
+ TABLE_ENTRY(VertexAttrib4iv),
+ TABLE_ENTRY(VertexAttrib4s),
+ TABLE_ENTRY(VertexAttrib4sv),
+ TABLE_ENTRY(VertexAttrib4ubv),
+ TABLE_ENTRY(VertexAttrib4uiv),
+ TABLE_ENTRY(VertexAttrib4usv),
+ TABLE_ENTRY(VertexAttribPointer),
+ TABLE_ENTRY(BindBuffer),
+ TABLE_ENTRY(BufferData),
+ TABLE_ENTRY(BufferSubData),
+ TABLE_ENTRY(DeleteBuffers),
+ TABLE_ENTRY(GenBuffers),
+ TABLE_ENTRY(GetBufferParameteriv),
+ TABLE_ENTRY(GetBufferPointerv),
+ TABLE_ENTRY(GetBufferSubData),
+ TABLE_ENTRY(IsBuffer),
+ TABLE_ENTRY(MapBuffer),
+ TABLE_ENTRY(UnmapBuffer),
+ TABLE_ENTRY(BeginQuery),
+ TABLE_ENTRY(DeleteQueries),
+ TABLE_ENTRY(EndQuery),
+ TABLE_ENTRY(GenQueries),
+ TABLE_ENTRY(GetQueryObjectiv),
+ TABLE_ENTRY(GetQueryObjectuiv),
+ TABLE_ENTRY(GetQueryiv),
+ TABLE_ENTRY(IsQuery),
+ TABLE_ENTRY(CompileShader),
+ TABLE_ENTRY(GetActiveUniform),
+ TABLE_ENTRY(GetShaderSource),
+ TABLE_ENTRY(GetUniformLocation),
+ TABLE_ENTRY(GetUniformfv),
+ TABLE_ENTRY(GetUniformiv),
+ TABLE_ENTRY(LinkProgram),
+ TABLE_ENTRY(ShaderSource),
+ TABLE_ENTRY(Uniform1f),
+ TABLE_ENTRY(Uniform1fv),
+ TABLE_ENTRY(Uniform1i),
+ TABLE_ENTRY(Uniform1iv),
+ TABLE_ENTRY(Uniform2f),
+ TABLE_ENTRY(Uniform2fv),
+ TABLE_ENTRY(Uniform2i),
+ TABLE_ENTRY(Uniform2iv),
+ TABLE_ENTRY(Uniform3f),
+ TABLE_ENTRY(Uniform3fv),
+ TABLE_ENTRY(Uniform3i),
+ TABLE_ENTRY(Uniform3iv),
+ TABLE_ENTRY(Uniform4f),
+ TABLE_ENTRY(Uniform4fv),
+ TABLE_ENTRY(Uniform4i),
+ TABLE_ENTRY(Uniform4iv),
+ TABLE_ENTRY(UniformMatrix2fv),
+ TABLE_ENTRY(UniformMatrix3fv),
+ TABLE_ENTRY(UniformMatrix4fv),
+ TABLE_ENTRY(UseProgram),
+ TABLE_ENTRY(ValidateProgram),
+ TABLE_ENTRY(BindAttribLocation),
+ TABLE_ENTRY(GetActiveAttrib),
+ TABLE_ENTRY(GetAttribLocation),
+ TABLE_ENTRY(DrawBuffers),
+ TABLE_ENTRY(DrawBuffersATI),
+ TABLE_ENTRY(DrawArraysInstancedEXT),
+ TABLE_ENTRY(DrawArraysInstanced),
+ TABLE_ENTRY(DrawElementsInstancedEXT),
+ TABLE_ENTRY(DrawElementsInstanced),
+ TABLE_ENTRY(RenderbufferStorageMultisampleEXT),
+ TABLE_ENTRY(PointParameterf),
+ TABLE_ENTRY(PointParameterfARB),
+ TABLE_ENTRY(_dispatch_stub_615),
+ TABLE_ENTRY(PointParameterfv),
+ TABLE_ENTRY(PointParameterfvARB),
+ TABLE_ENTRY(_dispatch_stub_616),
+ TABLE_ENTRY(SecondaryColor3b),
+ TABLE_ENTRY(SecondaryColor3bv),
+ TABLE_ENTRY(SecondaryColor3d),
+ TABLE_ENTRY(SecondaryColor3dv),
+ TABLE_ENTRY(SecondaryColor3f),
+ TABLE_ENTRY(SecondaryColor3fv),
+ TABLE_ENTRY(SecondaryColor3i),
+ TABLE_ENTRY(SecondaryColor3iv),
+ TABLE_ENTRY(SecondaryColor3s),
+ TABLE_ENTRY(SecondaryColor3sv),
+ TABLE_ENTRY(SecondaryColor3ub),
+ TABLE_ENTRY(SecondaryColor3ubv),
+ TABLE_ENTRY(SecondaryColor3ui),
+ TABLE_ENTRY(SecondaryColor3uiv),
+ TABLE_ENTRY(SecondaryColor3us),
+ TABLE_ENTRY(SecondaryColor3usv),
+ TABLE_ENTRY(SecondaryColorPointer),
+ TABLE_ENTRY(MultiDrawArrays),
+ TABLE_ENTRY(MultiDrawElements),
+ TABLE_ENTRY(FogCoordPointer),
+ TABLE_ENTRY(FogCoordd),
+ TABLE_ENTRY(FogCoorddv),
+ TABLE_ENTRY(FogCoordf),
+ TABLE_ENTRY(FogCoordfv),
+ TABLE_ENTRY(BlendFuncSeparate),
+ TABLE_ENTRY(_dispatch_stub_644),
+ TABLE_ENTRY(WindowPos2d),
+ TABLE_ENTRY(WindowPos2dARB),
+ TABLE_ENTRY(WindowPos2dv),
+ TABLE_ENTRY(WindowPos2dvARB),
+ TABLE_ENTRY(WindowPos2f),
+ TABLE_ENTRY(WindowPos2fARB),
+ TABLE_ENTRY(WindowPos2fv),
+ TABLE_ENTRY(WindowPos2fvARB),
+ TABLE_ENTRY(WindowPos2i),
+ TABLE_ENTRY(WindowPos2iARB),
+ TABLE_ENTRY(WindowPos2iv),
+ TABLE_ENTRY(WindowPos2ivARB),
+ TABLE_ENTRY(WindowPos2s),
+ TABLE_ENTRY(WindowPos2sARB),
+ TABLE_ENTRY(WindowPos2sv),
+ TABLE_ENTRY(WindowPos2svARB),
+ TABLE_ENTRY(WindowPos3d),
+ TABLE_ENTRY(WindowPos3dARB),
+ TABLE_ENTRY(WindowPos3dv),
+ TABLE_ENTRY(WindowPos3dvARB),
+ TABLE_ENTRY(WindowPos3f),
+ TABLE_ENTRY(WindowPos3fARB),
+ TABLE_ENTRY(WindowPos3fv),
+ TABLE_ENTRY(WindowPos3fvARB),
+ TABLE_ENTRY(WindowPos3i),
+ TABLE_ENTRY(WindowPos3iARB),
+ TABLE_ENTRY(WindowPos3iv),
+ TABLE_ENTRY(WindowPos3ivARB),
+ TABLE_ENTRY(WindowPos3s),
+ TABLE_ENTRY(WindowPos3sARB),
+ TABLE_ENTRY(WindowPos3sv),
+ TABLE_ENTRY(WindowPos3svARB),
+ TABLE_ENTRY(BindProgramARB),
+ TABLE_ENTRY(DeleteProgramsARB),
+ TABLE_ENTRY(GenProgramsARB),
+ TABLE_ENTRY(GetVertexAttribPointerv),
+ TABLE_ENTRY(GetVertexAttribPointervARB),
+ TABLE_ENTRY(IsProgramARB),
+ TABLE_ENTRY(PointParameteri),
+ TABLE_ENTRY(PointParameteriv),
+ TABLE_ENTRY(DeleteVertexArrays),
+ TABLE_ENTRY(IsVertexArray),
+ TABLE_ENTRY(PrimitiveRestartIndex),
+ TABLE_ENTRY(BlendEquationSeparate),
+ TABLE_ENTRY(BindFramebuffer),
+ TABLE_ENTRY(BindRenderbuffer),
+ TABLE_ENTRY(CheckFramebufferStatus),
+ TABLE_ENTRY(DeleteFramebuffers),
+ TABLE_ENTRY(DeleteRenderbuffers),
+ TABLE_ENTRY(FramebufferRenderbuffer),
+ TABLE_ENTRY(FramebufferTexture1D),
+ TABLE_ENTRY(FramebufferTexture2D),
+ TABLE_ENTRY(FramebufferTexture3D),
+ TABLE_ENTRY(GenFramebuffers),
+ TABLE_ENTRY(GenRenderbuffers),
+ TABLE_ENTRY(GenerateMipmap),
+ TABLE_ENTRY(GetFramebufferAttachmentParameteriv),
+ TABLE_ENTRY(GetRenderbufferParameteriv),
+ TABLE_ENTRY(IsFramebuffer),
+ TABLE_ENTRY(IsRenderbuffer),
+ TABLE_ENTRY(RenderbufferStorage),
+ TABLE_ENTRY(BlitFramebuffer),
+ TABLE_ENTRY(BindFragDataLocation),
+ TABLE_ENTRY(GetFragDataLocation),
+ TABLE_ENTRY(GetUniformuiv),
+ TABLE_ENTRY(GetVertexAttribIiv),
+ TABLE_ENTRY(GetVertexAttribIuiv),
+ TABLE_ENTRY(Uniform1ui),
+ TABLE_ENTRY(Uniform1uiv),
+ TABLE_ENTRY(Uniform2ui),
+ TABLE_ENTRY(Uniform2uiv),
+ TABLE_ENTRY(Uniform3ui),
+ TABLE_ENTRY(Uniform3uiv),
+ TABLE_ENTRY(Uniform4ui),
+ TABLE_ENTRY(Uniform4uiv),
+ TABLE_ENTRY(VertexAttribI1i),
+ TABLE_ENTRY(VertexAttribI1iv),
+ TABLE_ENTRY(VertexAttribI1ui),
+ TABLE_ENTRY(VertexAttribI1uiv),
+ TABLE_ENTRY(VertexAttribI2i),
+ TABLE_ENTRY(VertexAttribI2iv),
+ TABLE_ENTRY(VertexAttribI2ui),
+ TABLE_ENTRY(VertexAttribI2uiv),
+ TABLE_ENTRY(VertexAttribI3i),
+ TABLE_ENTRY(VertexAttribI3iv),
+ TABLE_ENTRY(VertexAttribI3ui),
+ TABLE_ENTRY(VertexAttribI3uiv),
+ TABLE_ENTRY(VertexAttribI4bv),
+ TABLE_ENTRY(VertexAttribI4i),
+ TABLE_ENTRY(VertexAttribI4iv),
+ TABLE_ENTRY(VertexAttribI4sv),
+ TABLE_ENTRY(VertexAttribI4ubv),
+ TABLE_ENTRY(VertexAttribI4ui),
+ TABLE_ENTRY(VertexAttribI4uiv),
+ TABLE_ENTRY(VertexAttribI4usv),
+ TABLE_ENTRY(VertexAttribIPointer),
+ TABLE_ENTRY(FramebufferTextureLayer),
+ TABLE_ENTRY(ColorMaski),
+ TABLE_ENTRY(Disablei),
+ TABLE_ENTRY(Enablei),
+ TABLE_ENTRY(GetBooleani_v),
+ TABLE_ENTRY(GetIntegeri_v),
+ TABLE_ENTRY(IsEnabledi),
+ TABLE_ENTRY(GetTexParameterIiv),
+ TABLE_ENTRY(GetTexParameterIuiv),
+ TABLE_ENTRY(TexParameterIiv),
+ TABLE_ENTRY(TexParameterIuiv),
+ TABLE_ENTRY(BeginConditionalRender),
+ TABLE_ENTRY(EndConditionalRender),
+ TABLE_ENTRY(BeginTransformFeedback),
+ TABLE_ENTRY(BindBufferBase),
+ TABLE_ENTRY(BindBufferRange),
+ TABLE_ENTRY(EndTransformFeedback),
+ TABLE_ENTRY(GetTransformFeedbackVarying),
+ TABLE_ENTRY(TransformFeedbackVaryings),
+ TABLE_ENTRY(ProvokingVertex),
+#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
+#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
+ TABLE_ENTRY(AreTexturesResidentEXT),
+ TABLE_ENTRY(DeleteTexturesEXT),
+ TABLE_ENTRY(GenTexturesEXT),
+ TABLE_ENTRY(IsTextureEXT),
+ TABLE_ENTRY(GetColorTableEXT),
+ TABLE_ENTRY(_dispatch_stub_343),
+ TABLE_ENTRY(GetColorTableParameterfvEXT),
+ TABLE_ENTRY(_dispatch_stub_344),
+ TABLE_ENTRY(GetColorTableParameterivEXT),
+ TABLE_ENTRY(_dispatch_stub_345),
+ TABLE_ENTRY(_dispatch_stub_356),
+ TABLE_ENTRY(_dispatch_stub_357),
+ TABLE_ENTRY(_dispatch_stub_358),
+ TABLE_ENTRY(_dispatch_stub_359),
+ TABLE_ENTRY(_dispatch_stub_361),
+ TABLE_ENTRY(_dispatch_stub_362),
+ TABLE_ENTRY(_dispatch_stub_363),
+ TABLE_ENTRY(_dispatch_stub_364),
+ TABLE_ENTRY(_dispatch_stub_365),
+ TABLE_ENTRY(_dispatch_stub_366),
+#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
+};
+#endif /*UNUSED_TABLE_NAME*/
+
+
+# undef KEYWORD1
+# undef KEYWORD1_ALT
+# undef KEYWORD2
+# undef NAME
+# undef DISPATCH
+# undef RETURN_DISPATCH
+# undef DISPATCH_TABLE_NAME
+# undef UNUSED_TABLE_NAME
+# undef TABLE_ENTRY
+# undef HIDDEN
diff --git a/mesalib/src/mapi/glapi/glprocs.h b/mesalib/src/mapi/glapi/glprocs.h
index 0ddcf4bad..f787f104b 100644
--- a/mesalib/src/mapi/glapi/glprocs.h
+++ b/mesalib/src/mapi/glapi/glprocs.h
@@ -1,2447 +1,2645 @@
-/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glAttachShader\0"
- "glCreateProgram\0"
- "glCreateShader\0"
- "glDeleteProgram\0"
- "glDeleteShader\0"
- "glDetachShader\0"
- "glGetAttachedShaders\0"
- "glGetProgramInfoLog\0"
- "glGetProgramiv\0"
- "glGetShaderInfoLog\0"
- "glGetShaderiv\0"
- "glIsProgram\0"
- "glIsShader\0"
- "glStencilFuncSeparate\0"
- "glStencilMaskSeparate\0"
- "glStencilOpSeparate\0"
- "glUniformMatrix2x3fv\0"
- "glUniformMatrix2x4fv\0"
- "glUniformMatrix3x2fv\0"
- "glUniformMatrix3x4fv\0"
- "glUniformMatrix4x2fv\0"
- "glUniformMatrix4x3fv\0"
- "glDrawArraysInstanced\0"
- "glDrawElementsInstanced\0"
- "glLoadTransposeMatrixdARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glSampleCoverageARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glGetCompressedTexImageARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramStringARB\0"
- "glGetProgramivARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glProgramStringARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib4NubvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttribPointerARB\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glBeginQueryARB\0"
- "glDeleteQueriesARB\0"
- "glEndQueryARB\0"
- "glGenQueriesARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glGetQueryivARB\0"
- "glIsQueryARB\0"
- "glAttachObjectARB\0"
- "glCompileShaderARB\0"
- "glCreateProgramObjectARB\0"
- "glCreateShaderObjectARB\0"
- "glDeleteObjectARB\0"
- "glDetachObjectARB\0"
- "glGetActiveUniformARB\0"
- "glGetAttachedObjectsARB\0"
- "glGetHandleARB\0"
- "glGetInfoLogARB\0"
- "glGetObjectParameterfvARB\0"
- "glGetObjectParameterivARB\0"
- "glGetShaderSourceARB\0"
- "glGetUniformLocationARB\0"
- "glGetUniformfvARB\0"
- "glGetUniformivARB\0"
- "glLinkProgramARB\0"
- "glShaderSourceARB\0"
- "glUniform1fARB\0"
- "glUniform1fvARB\0"
- "glUniform1iARB\0"
- "glUniform1ivARB\0"
- "glUniform2fARB\0"
- "glUniform2fvARB\0"
- "glUniform2iARB\0"
- "glUniform2ivARB\0"
- "glUniform3fARB\0"
- "glUniform3fvARB\0"
- "glUniform3iARB\0"
- "glUniform3ivARB\0"
- "glUniform4fARB\0"
- "glUniform4fvARB\0"
- "glUniform4iARB\0"
- "glUniform4ivARB\0"
- "glUniformMatrix2fvARB\0"
- "glUniformMatrix3fvARB\0"
- "glUniformMatrix4fvARB\0"
- "glUseProgramObjectARB\0"
- "glValidateProgramARB\0"
- "glBindAttribLocationARB\0"
- "glGetActiveAttribARB\0"
- "glGetAttribLocationARB\0"
- "glDrawBuffersARB\0"
- "glRenderbufferStorageMultisample\0"
- "glFramebufferTextureARB\0"
- "glFramebufferTextureFaceARB\0"
- "glProgramParameteriARB\0"
- "glFlushMappedBufferRange\0"
- "glMapBufferRange\0"
- "glBindVertexArray\0"
- "glGenVertexArrays\0"
- "glCopyBufferSubData\0"
- "glClientWaitSync\0"
- "glDeleteSync\0"
- "glFenceSync\0"
- "glGetInteger64v\0"
- "glGetSynciv\0"
- "glIsSync\0"
- "glWaitSync\0"
- "glDrawElementsBaseVertex\0"
- "glDrawRangeElementsBaseVertex\0"
- "glMultiDrawElementsBaseVertex\0"
- "glBindTransformFeedback\0"
- "glDeleteTransformFeedbacks\0"
- "glDrawTransformFeedback\0"
- "glGenTransformFeedbacks\0"
- "glIsTransformFeedback\0"
- "glPauseTransformFeedback\0"
- "glResumeTransformFeedback\0"
- "glPolygonOffsetEXT\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glCullParameterdvEXT\0"
- "glCullParameterfvEXT\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glFogCoordPointerEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glPixelTexGenSGIX\0"
- "glBlendFuncSeparateEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerParameterivNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glDeleteFencesNV\0"
- "glFinishFenceNV\0"
- "glGenFencesNV\0"
- "glGetFenceivNV\0"
- "glIsFenceNV\0"
- "glSetFenceNV\0"
- "glTestFenceNV\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramStringNV\0"
- "glGetProgramivNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glGetTexBumpParameterfvATI\0"
- "glGetTexBumpParameterivATI\0"
- "glTexBumpParameterfvATI\0"
- "glTexBumpParameterivATI\0"
- "glAlphaFragmentOp1ATI\0"
- "glAlphaFragmentOp2ATI\0"
- "glAlphaFragmentOp3ATI\0"
- "glBeginFragmentShaderATI\0"
- "glBindFragmentShaderATI\0"
- "glColorFragmentOp1ATI\0"
- "glColorFragmentOp2ATI\0"
- "glColorFragmentOp3ATI\0"
- "glDeleteFragmentShaderATI\0"
- "glEndFragmentShaderATI\0"
- "glGenFragmentShadersATI\0"
- "glPassTexCoordATI\0"
- "glSampleMapATI\0"
- "glSetFragmentShaderConstantATI\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glActiveStencilFaceEXT\0"
- "glBindVertexArrayAPPLE\0"
- "glDeleteVertexArraysAPPLE\0"
- "glGenVertexArraysAPPLE\0"
- "glIsVertexArrayAPPLE\0"
- "glGetProgramNamedParameterdvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glDepthBoundsEXT\0"
- "glBlendEquationSeparateEXT\0"
- "glBindFramebufferEXT\0"
- "glBindRenderbufferEXT\0"
- "glCheckFramebufferStatusEXT\0"
- "glDeleteFramebuffersEXT\0"
- "glDeleteRenderbuffersEXT\0"
- "glFramebufferRenderbufferEXT\0"
- "glFramebufferTexture1DEXT\0"
- "glFramebufferTexture2DEXT\0"
- "glFramebufferTexture3DEXT\0"
- "glGenFramebuffersEXT\0"
- "glGenRenderbuffersEXT\0"
- "glGenerateMipmapEXT\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "glGetRenderbufferParameterivEXT\0"
- "glIsFramebufferEXT\0"
- "glIsRenderbufferEXT\0"
- "glRenderbufferStorageEXT\0"
- "glBlitFramebufferEXT\0"
- "glBufferParameteriAPPLE\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "glFramebufferTextureLayerEXT\0"
- "glColorMaskIndexedEXT\0"
- "glDisableIndexedEXT\0"
- "glEnableIndexedEXT\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetIntegerIndexedvEXT\0"
- "glIsEnabledIndexedEXT\0"
- "glBeginConditionalRenderNV\0"
- "glEndConditionalRenderNV\0"
- "glBeginTransformFeedbackEXT\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferOffsetEXT\0"
- "glBindBufferRangeEXT\0"
- "glEndTransformFeedbackEXT\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glProvokingVertexEXT\0"
- "glGetTexParameterPointervAPPLE\0"
- "glTextureRangeAPPLE\0"
- "glGetObjectParameterivAPPLE\0"
- "glObjectPurgeableAPPLE\0"
- "glObjectUnpurgeableAPPLE\0"
- "glStencilFuncSeparateATI\0"
- "glProgramEnvParameters4fvEXT\0"
- "glProgramLocalParameters4fvEXT\0"
- "glGetQueryObjecti64vEXT\0"
- "glGetQueryObjectui64vEXT\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "glEGLImageTargetTexture2DOES\0"
- "glArrayElementEXT\0"
- "glBindTextureEXT\0"
- "glDrawArraysEXT\0"
- "glAreTexturesResidentEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glDeleteTexturesEXT\0"
- "glGenTexturesEXT\0"
- "glGetPointervEXT\0"
- "glIsTextureEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glBlendColorEXT\0"
- "glBlendEquationEXT\0"
- "glDrawRangeElementsEXT\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glSeparableFilter2DEXT\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glStencilOpSeparateATI\0"
- "glDrawArraysInstancedARB\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawElementsInstancedARB\0"
- "glDrawElementsInstancedEXT\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glSampleCoverage\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage3D\0"
- "glGetCompressedTexImage\0"
- "glDisableVertexAttribArray\0"
- "glEnableVertexAttribArray\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribiv\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4usv\0"
- "glVertexAttribPointer\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glBeginQuery\0"
- "glDeleteQueries\0"
- "glEndQuery\0"
- "glGenQueries\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryiv\0"
- "glIsQuery\0"
- "glCompileShader\0"
- "glGetActiveUniform\0"
- "glGetShaderSource\0"
- "glGetUniformLocation\0"
- "glGetUniformfv\0"
- "glGetUniformiv\0"
- "glLinkProgram\0"
- "glShaderSource\0"
- "glUniform1f\0"
- "glUniform1fv\0"
- "glUniform1i\0"
- "glUniform1iv\0"
- "glUniform2f\0"
- "glUniform2fv\0"
- "glUniform2i\0"
- "glUniform2iv\0"
- "glUniform3f\0"
- "glUniform3fv\0"
- "glUniform3i\0"
- "glUniform3iv\0"
- "glUniform4f\0"
- "glUniform4fv\0"
- "glUniform4i\0"
- "glUniform4iv\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix4fv\0"
- "glUseProgram\0"
- "glValidateProgram\0"
- "glBindAttribLocation\0"
- "glGetActiveAttrib\0"
- "glGetAttribLocation\0"
- "glDrawBuffers\0"
- "glDrawBuffersATI\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvSGIS\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glFogCoordPointer\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateINGR\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glIsProgramARB\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glDeleteVertexArrays\0"
- "glIsVertexArray\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateATI\0"
- "glBindFramebuffer\0"
- "glBindRenderbuffer\0"
- "glCheckFramebufferStatus\0"
- "glDeleteFramebuffers\0"
- "glDeleteRenderbuffers\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture3D\0"
- "glGenFramebuffers\0"
- "glGenRenderbuffers\0"
- "glGenerateMipmap\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetRenderbufferParameteriv\0"
- "glIsFramebuffer\0"
- "glIsRenderbuffer\0"
- "glRenderbufferStorage\0"
- "glBlitFramebuffer\0"
- "glFramebufferTextureLayer\0"
- "glBeginTransformFeedback\0"
- "glBindBufferBase\0"
- "glBindBufferRange\0"
- "glEndTransformFeedback\0"
- "glGetTransformFeedbackVarying\0"
- "glTransformFeedbackVaryings\0"
- "glProvokingVertex\0"
- ;
-
-
-#ifdef USE_MGL_NAMESPACE
-#define gl_dispatch_stub_343 mgl_dispatch_stub_343
-#define gl_dispatch_stub_344 mgl_dispatch_stub_344
-#define gl_dispatch_stub_345 mgl_dispatch_stub_345
-#define gl_dispatch_stub_356 mgl_dispatch_stub_356
-#define gl_dispatch_stub_357 mgl_dispatch_stub_357
-#define gl_dispatch_stub_358 mgl_dispatch_stub_358
-#define gl_dispatch_stub_359 mgl_dispatch_stub_359
-#define gl_dispatch_stub_361 mgl_dispatch_stub_361
-#define gl_dispatch_stub_362 mgl_dispatch_stub_362
-#define gl_dispatch_stub_363 mgl_dispatch_stub_363
-#define gl_dispatch_stub_364 mgl_dispatch_stub_364
-#define gl_dispatch_stub_365 mgl_dispatch_stub_365
-#define gl_dispatch_stub_366 mgl_dispatch_stub_366
-#define gl_dispatch_stub_590 mgl_dispatch_stub_590
-#define gl_dispatch_stub_591 mgl_dispatch_stub_591
-#define gl_dispatch_stub_592 mgl_dispatch_stub_592
-#define gl_dispatch_stub_593 mgl_dispatch_stub_593
-#define gl_dispatch_stub_594 mgl_dispatch_stub_594
-#define gl_dispatch_stub_595 mgl_dispatch_stub_595
-#define gl_dispatch_stub_596 mgl_dispatch_stub_596
-#define gl_dispatch_stub_597 mgl_dispatch_stub_597
-#define gl_dispatch_stub_608 mgl_dispatch_stub_608
-#define gl_dispatch_stub_609 mgl_dispatch_stub_609
-#define gl_dispatch_stub_634 mgl_dispatch_stub_634
-#define gl_dispatch_stub_676 mgl_dispatch_stub_676
-#define gl_dispatch_stub_677 mgl_dispatch_stub_677
-#define gl_dispatch_stub_678 mgl_dispatch_stub_678
-#define gl_dispatch_stub_679 mgl_dispatch_stub_679
-#define gl_dispatch_stub_680 mgl_dispatch_stub_680
-#define gl_dispatch_stub_681 mgl_dispatch_stub_681
-#define gl_dispatch_stub_682 mgl_dispatch_stub_682
-#define gl_dispatch_stub_683 mgl_dispatch_stub_683
-#define gl_dispatch_stub_684 mgl_dispatch_stub_684
-#define gl_dispatch_stub_765 mgl_dispatch_stub_765
-#define gl_dispatch_stub_766 mgl_dispatch_stub_766
-#define gl_dispatch_stub_767 mgl_dispatch_stub_767
-#define gl_dispatch_stub_768 mgl_dispatch_stub_768
-#define gl_dispatch_stub_769 mgl_dispatch_stub_769
-#define gl_dispatch_stub_776 mgl_dispatch_stub_776
-#define gl_dispatch_stub_777 mgl_dispatch_stub_777
-#define gl_dispatch_stub_795 mgl_dispatch_stub_795
-#define gl_dispatch_stub_796 mgl_dispatch_stub_796
-#define gl_dispatch_stub_797 mgl_dispatch_stub_797
-#define gl_dispatch_stub_815 mgl_dispatch_stub_815
-#define gl_dispatch_stub_816 mgl_dispatch_stub_816
-#define gl_dispatch_stub_820 mgl_dispatch_stub_820
-#define gl_dispatch_stub_821 mgl_dispatch_stub_821
-#define gl_dispatch_stub_822 mgl_dispatch_stub_822
-#define gl_dispatch_stub_823 mgl_dispatch_stub_823
-#define gl_dispatch_stub_824 mgl_dispatch_stub_824
-#endif /* USE_MGL_NAMESPACE */
-
-
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
-void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
-void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
-void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_590(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_591(GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_592(GLenum pname, GLfloat param);
-void GLAPIENTRY gl_dispatch_stub_593(GLenum pname, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_594(GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_595(GLenum pname, const GLint * params);
-void GLAPIENTRY gl_dispatch_stub_596(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_597(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_608(GLenum pname, GLdouble * params);
-void GLAPIENTRY gl_dispatch_stub_609(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_634(GLenum mode);
-void GLAPIENTRY gl_dispatch_stub_676(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_677(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_678(GLsizei n, const GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_679(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_680(GLsizei n, GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_681(GLuint fence, GLenum pname, GLint * params);
-GLboolean GLAPIENTRY gl_dispatch_stub_682(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_683(GLuint fence, GLenum condition);
-GLboolean GLAPIENTRY gl_dispatch_stub_684(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_765(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_766(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_767(GLsizei n, const GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_768(GLsizei n, GLuint * arrays);
-GLboolean GLAPIENTRY gl_dispatch_stub_769(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_776(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_777(GLenum modeRGB, GLenum modeA);
-void GLAPIENTRY gl_dispatch_stub_795(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void GLAPIENTRY gl_dispatch_stub_796(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_797(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_815(GLenum target, GLenum pname, GLvoid ** params);
-void GLAPIENTRY gl_dispatch_stub_816(GLenum target, GLsizei length, GLvoid * pointer);
-void GLAPIENTRY gl_dispatch_stub_820(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_821(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_822(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_823(GLuint id, GLenum pname, GLint64EXT * params);
-void GLAPIENTRY gl_dispatch_stub_824(GLuint id, GLenum pname, GLuint64EXT * params);
-#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, _gloffset_NewList),
- NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, _gloffset_EndList),
- NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, _gloffset_CallList),
- NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, _gloffset_CallLists),
- NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, _gloffset_DeleteLists),
- NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, _gloffset_GenLists),
- NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, _gloffset_ListBase),
- NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, _gloffset_Begin),
- NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, _gloffset_Bitmap),
- NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, _gloffset_Color3b),
- NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, _gloffset_Color3bv),
- NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, _gloffset_Color3d),
- NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, _gloffset_Color3dv),
- NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, _gloffset_Color3f),
- NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, _gloffset_Color3fv),
- NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, _gloffset_Color3i),
- NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, _gloffset_Color3iv),
- NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, _gloffset_Color3s),
- NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, _gloffset_Color3sv),
- NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, _gloffset_Color3ub),
- NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, _gloffset_Color3ubv),
- NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, _gloffset_Color3ui),
- NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, _gloffset_Color3uiv),
- NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, _gloffset_Color3us),
- NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, _gloffset_Color3usv),
- NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, _gloffset_Color4b),
- NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, _gloffset_Color4bv),
- NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, _gloffset_Color4d),
- NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, _gloffset_Color4dv),
- NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, _gloffset_Color4f),
- NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, _gloffset_Color4fv),
- NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, _gloffset_Color4i),
- NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, _gloffset_Color4iv),
- NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, _gloffset_Color4s),
- NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, _gloffset_Color4sv),
- NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, _gloffset_Color4ub),
- NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, _gloffset_Color4ubv),
- NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, _gloffset_Color4ui),
- NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, _gloffset_Color4uiv),
- NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, _gloffset_Color4us),
- NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, _gloffset_Color4usv),
- NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, _gloffset_EdgeFlag),
- NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, _gloffset_EdgeFlagv),
- NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, _gloffset_End),
- NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, _gloffset_Indexd),
- NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, _gloffset_Indexdv),
- NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, _gloffset_Indexf),
- NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, _gloffset_Indexfv),
- NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, _gloffset_Indexi),
- NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, _gloffset_Indexiv),
- NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, _gloffset_Indexs),
- NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, _gloffset_Indexsv),
- NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, _gloffset_Normal3b),
- NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, _gloffset_Normal3bv),
- NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, _gloffset_Normal3d),
- NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, _gloffset_Normal3dv),
- NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, _gloffset_Normal3f),
- NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, _gloffset_Normal3fv),
- NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, _gloffset_Normal3i),
- NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, _gloffset_Normal3iv),
- NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, _gloffset_Normal3s),
- NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, _gloffset_Normal3sv),
- NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, _gloffset_RasterPos2d),
- NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, _gloffset_RasterPos2dv),
- NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, _gloffset_RasterPos2f),
- NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, _gloffset_RasterPos2fv),
- NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, _gloffset_RasterPos2i),
- NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, _gloffset_RasterPos2iv),
- NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, _gloffset_RasterPos2s),
- NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, _gloffset_RasterPos2sv),
- NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, _gloffset_RasterPos3d),
- NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, _gloffset_RasterPos3dv),
- NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, _gloffset_RasterPos3f),
- NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, _gloffset_RasterPos3fv),
- NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, _gloffset_RasterPos3i),
- NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, _gloffset_RasterPos3iv),
- NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, _gloffset_RasterPos3s),
- NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, _gloffset_RasterPos3sv),
- NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, _gloffset_RasterPos4d),
- NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, _gloffset_RasterPos4dv),
- NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, _gloffset_RasterPos4f),
- NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, _gloffset_RasterPos4fv),
- NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, _gloffset_RasterPos4i),
- NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, _gloffset_RasterPos4iv),
- NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, _gloffset_RasterPos4s),
- NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, _gloffset_RasterPos4sv),
- NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, _gloffset_Rectd),
- NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, _gloffset_Rectdv),
- NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, _gloffset_Rectf),
- NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, _gloffset_Rectfv),
- NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, _gloffset_Recti),
- NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, _gloffset_Rectiv),
- NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, _gloffset_Rects),
- NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, _gloffset_Rectsv),
- NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, _gloffset_TexCoord1d),
- NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, _gloffset_TexCoord1dv),
- NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, _gloffset_TexCoord1f),
- NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, _gloffset_TexCoord1fv),
- NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, _gloffset_TexCoord1i),
- NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, _gloffset_TexCoord1iv),
- NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, _gloffset_TexCoord1s),
- NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, _gloffset_TexCoord1sv),
- NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, _gloffset_TexCoord2d),
- NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, _gloffset_TexCoord2dv),
- NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, _gloffset_TexCoord2f),
- NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, _gloffset_TexCoord2fv),
- NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, _gloffset_TexCoord2i),
- NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, _gloffset_TexCoord2iv),
- NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, _gloffset_TexCoord2s),
- NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, _gloffset_TexCoord2sv),
- NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, _gloffset_TexCoord3d),
- NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, _gloffset_TexCoord3dv),
- NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, _gloffset_TexCoord3f),
- NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, _gloffset_TexCoord3fv),
- NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, _gloffset_TexCoord3i),
- NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, _gloffset_TexCoord3iv),
- NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, _gloffset_TexCoord3s),
- NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, _gloffset_TexCoord3sv),
- NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, _gloffset_TexCoord4d),
- NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, _gloffset_TexCoord4dv),
- NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, _gloffset_TexCoord4f),
- NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, _gloffset_TexCoord4fv),
- NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, _gloffset_TexCoord4i),
- NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, _gloffset_TexCoord4iv),
- NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, _gloffset_TexCoord4s),
- NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, _gloffset_TexCoord4sv),
- NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, _gloffset_Vertex2d),
- NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, _gloffset_Vertex2dv),
- NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, _gloffset_Vertex2f),
- NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, _gloffset_Vertex2fv),
- NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, _gloffset_Vertex2i),
- NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, _gloffset_Vertex2iv),
- NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, _gloffset_Vertex2s),
- NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, _gloffset_Vertex2sv),
- NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, _gloffset_Vertex3d),
- NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, _gloffset_Vertex3dv),
- NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, _gloffset_Vertex3f),
- NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, _gloffset_Vertex3fv),
- NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, _gloffset_Vertex3i),
- NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, _gloffset_Vertex3iv),
- NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, _gloffset_Vertex3s),
- NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, _gloffset_Vertex3sv),
- NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, _gloffset_Vertex4d),
- NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, _gloffset_Vertex4dv),
- NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, _gloffset_Vertex4f),
- NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, _gloffset_Vertex4fv),
- NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, _gloffset_Vertex4i),
- NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, _gloffset_Vertex4iv),
- NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, _gloffset_Vertex4s),
- NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, _gloffset_Vertex4sv),
- NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, _gloffset_ClipPlane),
- NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, _gloffset_ColorMaterial),
- NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, _gloffset_CullFace),
- NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, _gloffset_Fogf),
- NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, _gloffset_Fogfv),
- NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, _gloffset_Fogi),
- NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, _gloffset_Fogiv),
- NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, _gloffset_FrontFace),
- NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, _gloffset_Hint),
- NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, _gloffset_Lightf),
- NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, _gloffset_Lightfv),
- NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, _gloffset_Lighti),
- NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, _gloffset_Lightiv),
- NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, _gloffset_LightModelf),
- NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, _gloffset_LightModelfv),
- NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, _gloffset_LightModeli),
- NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, _gloffset_LightModeliv),
- NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, _gloffset_LineStipple),
- NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, _gloffset_LineWidth),
- NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, _gloffset_Materialf),
- NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, _gloffset_Materialfv),
- NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, _gloffset_Materiali),
- NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, _gloffset_Materialiv),
- NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, _gloffset_PointSize),
- NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, _gloffset_PolygonMode),
- NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, _gloffset_PolygonStipple),
- NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, _gloffset_Scissor),
- NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, _gloffset_ShadeModel),
- NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, _gloffset_TexParameterf),
- NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, _gloffset_TexParameterfv),
- NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, _gloffset_TexParameteri),
- NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, _gloffset_TexParameteriv),
- NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, _gloffset_TexImage1D),
- NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, _gloffset_TexImage2D),
- NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, _gloffset_TexEnvf),
- NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, _gloffset_TexEnvfv),
- NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, _gloffset_TexEnvi),
- NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, _gloffset_TexEnviv),
- NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, _gloffset_TexGend),
- NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, _gloffset_TexGendv),
- NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, _gloffset_TexGenf),
- NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, _gloffset_TexGenfv),
- NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, _gloffset_TexGeni),
- NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, _gloffset_TexGeniv),
- NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, _gloffset_FeedbackBuffer),
- NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, _gloffset_SelectBuffer),
- NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, _gloffset_RenderMode),
- NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, _gloffset_InitNames),
- NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, _gloffset_LoadName),
- NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, _gloffset_PassThrough),
- NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, _gloffset_PopName),
- NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, _gloffset_PushName),
- NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, _gloffset_DrawBuffer),
- NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, _gloffset_Clear),
- NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, _gloffset_ClearAccum),
- NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, _gloffset_ClearIndex),
- NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, _gloffset_ClearColor),
- NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, _gloffset_ClearStencil),
- NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, _gloffset_ClearDepth),
- NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, _gloffset_StencilMask),
- NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, _gloffset_ColorMask),
- NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
- NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, _gloffset_IndexMask),
- NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, _gloffset_Accum),
- NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, _gloffset_Disable),
- NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
- NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, _gloffset_Finish),
- NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, _gloffset_Flush),
- NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, _gloffset_PopAttrib),
- NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, _gloffset_PushAttrib),
- NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, _gloffset_Map1d),
- NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, _gloffset_Map1f),
- NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, _gloffset_Map2d),
- NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, _gloffset_Map2f),
- NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, _gloffset_MapGrid1d),
- NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, _gloffset_MapGrid1f),
- NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, _gloffset_MapGrid2d),
- NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, _gloffset_MapGrid2f),
- NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, _gloffset_EvalCoord1d),
- NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, _gloffset_EvalCoord1dv),
- NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, _gloffset_EvalCoord1f),
- NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, _gloffset_EvalCoord1fv),
- NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, _gloffset_EvalCoord2d),
- NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, _gloffset_EvalCoord2dv),
- NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, _gloffset_EvalCoord2f),
- NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, _gloffset_EvalCoord2fv),
- NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, _gloffset_EvalMesh1),
- NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, _gloffset_EvalPoint1),
- NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, _gloffset_EvalMesh2),
- NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, _gloffset_EvalPoint2),
- NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, _gloffset_AlphaFunc),
- NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, _gloffset_BlendFunc),
- NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, _gloffset_LogicOp),
- NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, _gloffset_StencilFunc),
- NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, _gloffset_StencilOp),
- NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, _gloffset_DepthFunc),
- NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, _gloffset_PixelZoom),
- NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, _gloffset_PixelTransferf),
- NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, _gloffset_PixelTransferi),
- NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, _gloffset_PixelStoref),
- NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, _gloffset_PixelStorei),
- NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, _gloffset_PixelMapfv),
- NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, _gloffset_PixelMapuiv),
- NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, _gloffset_PixelMapusv),
- NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, _gloffset_ReadBuffer),
- NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, _gloffset_CopyPixels),
- NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, _gloffset_ReadPixels),
- NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, _gloffset_DrawPixels),
- NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, _gloffset_GetBooleanv),
- NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, _gloffset_GetClipPlane),
- NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, _gloffset_GetDoublev),
- NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, _gloffset_GetError),
- NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, _gloffset_GetFloatv),
- NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, _gloffset_GetIntegerv),
- NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, _gloffset_GetLightfv),
- NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, _gloffset_GetLightiv),
- NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, _gloffset_GetMapdv),
- NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, _gloffset_GetMapfv),
- NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, _gloffset_GetMapiv),
- NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, _gloffset_GetMaterialfv),
- NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, _gloffset_GetMaterialiv),
- NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, _gloffset_GetPixelMapfv),
- NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, _gloffset_GetPixelMapuiv),
- NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, _gloffset_GetPixelMapusv),
- NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, _gloffset_GetPolygonStipple),
- NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, _gloffset_GetString),
- NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, _gloffset_GetTexEnvfv),
- NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, _gloffset_GetTexEnviv),
- NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, _gloffset_GetTexGendv),
- NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, _gloffset_GetTexGenfv),
- NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, _gloffset_GetTexGeniv),
- NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, _gloffset_GetTexImage),
- NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, _gloffset_GetTexParameterfv),
- NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, _gloffset_GetTexParameteriv),
- NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, _gloffset_GetTexLevelParameterfv),
- NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, _gloffset_GetTexLevelParameteriv),
- NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, _gloffset_IsEnabled),
- NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, _gloffset_IsList),
- NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, _gloffset_DepthRange),
- NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, _gloffset_Frustum),
- NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, _gloffset_LoadIdentity),
- NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, _gloffset_LoadMatrixf),
- NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, _gloffset_LoadMatrixd),
- NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, _gloffset_MatrixMode),
- NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, _gloffset_MultMatrixf),
- NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, _gloffset_MultMatrixd),
- NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, _gloffset_Ortho),
- NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, _gloffset_PopMatrix),
- NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, _gloffset_PushMatrix),
- NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, _gloffset_Rotated),
- NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, _gloffset_Rotatef),
- NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, _gloffset_Scaled),
- NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, _gloffset_Scalef),
- NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, _gloffset_Translated),
- NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, _gloffset_Translatef),
- NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, _gloffset_Viewport),
- NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
- NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
- NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, _gloffset_ColorPointer),
- NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, _gloffset_DisableClientState),
- NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
- NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, _gloffset_DrawElements),
- NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, _gloffset_EdgeFlagPointer),
- NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, _gloffset_EnableClientState),
- NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, _gloffset_IndexPointer),
- NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, _gloffset_Indexub),
- NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, _gloffset_Indexubv),
- NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, _gloffset_InterleavedArrays),
- NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, _gloffset_NormalPointer),
- NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, _gloffset_PolygonOffset),
- NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, _gloffset_TexCoordPointer),
- NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, _gloffset_VertexPointer),
- NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, _gloffset_AreTexturesResident),
- NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
- NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
- NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
- NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
- NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, _gloffset_DeleteTextures),
- NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, _gloffset_GenTextures),
- NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
- NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, _gloffset_IsTexture),
- NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
- NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
- NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
- NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, _gloffset_PopClientAttrib),
- NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, _gloffset_PushClientAttrib),
- NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
- NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
- NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
- NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
- NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
- NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
- NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
- NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
- NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
- NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
- NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
- NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
- NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
- NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
- NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
- NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
- NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, _gloffset_GetConvolutionFilter),
- NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, _gloffset_GetConvolutionParameterfv),
- NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, _gloffset_GetConvolutionParameteriv),
- NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, _gloffset_GetSeparableFilter),
- NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
- NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, _gloffset_GetHistogram),
- NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, _gloffset_GetHistogramParameterfv),
- NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, _gloffset_GetHistogramParameteriv),
- NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, _gloffset_GetMinmax),
- NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, _gloffset_GetMinmaxParameterfv),
- NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, _gloffset_GetMinmaxParameteriv),
- NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, _gloffset_Histogram),
- NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, _gloffset_Minmax),
- NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
- NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
- NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
- NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
- NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
- NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
- NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
- NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
- NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
- NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
- NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
- NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
- NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
- NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
- NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
- NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
- NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
- NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
- NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
- NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
- NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
- NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
- NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
- NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
- NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
- NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
- NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
- NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
- NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
- NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
- NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
- NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
- NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
- NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
- NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
- NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
- NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
- NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
- NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
- NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, _gloffset_AttachShader),
- NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, _gloffset_CreateProgram),
- NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, _gloffset_CreateShader),
- NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, _gloffset_DeleteProgram),
- NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, _gloffset_DeleteShader),
- NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, _gloffset_DetachShader),
- NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, _gloffset_GetAttachedShaders),
- NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, _gloffset_GetProgramInfoLog),
- NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, _gloffset_GetProgramiv),
- NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, _gloffset_GetShaderInfoLog),
- NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, _gloffset_GetShaderiv),
- NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, _gloffset_IsProgram),
- NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, _gloffset_IsShader),
- NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, _gloffset_StencilFuncSeparate),
- NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, _gloffset_StencilMaskSeparate),
- NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate),
- NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, _gloffset_UniformMatrix2x3fv),
- NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, _gloffset_UniformMatrix2x4fv),
- NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, _gloffset_UniformMatrix3x2fv),
- NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, _gloffset_UniformMatrix3x4fv),
- NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, _gloffset_UniformMatrix4x2fv),
- NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, _gloffset_UniformMatrix4x3fv),
- NAME_FUNC_OFFSET( 6163, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced),
- NAME_FUNC_OFFSET( 6185, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced),
- NAME_FUNC_OFFSET( 6209, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
- NAME_FUNC_OFFSET( 6235, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
- NAME_FUNC_OFFSET( 6261, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
- NAME_FUNC_OFFSET( 6287, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
- NAME_FUNC_OFFSET( 6313, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
- NAME_FUNC_OFFSET( 6333, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
- NAME_FUNC_OFFSET( 6359, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
- NAME_FUNC_OFFSET( 6385, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
- NAME_FUNC_OFFSET( 6411, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
- NAME_FUNC_OFFSET( 6440, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
- NAME_FUNC_OFFSET( 6469, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
- NAME_FUNC_OFFSET( 6498, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
- NAME_FUNC_OFFSET( 6525, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
- NAME_FUNC_OFFSET( 6555, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
- NAME_FUNC_OFFSET( 6584, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, _gloffset_GetProgramEnvParameterdvARB),
- NAME_FUNC_OFFSET( 6614, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, _gloffset_GetProgramEnvParameterfvARB),
- NAME_FUNC_OFFSET( 6644, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, _gloffset_GetProgramLocalParameterdvARB),
- NAME_FUNC_OFFSET( 6676, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, _gloffset_GetProgramLocalParameterfvARB),
- NAME_FUNC_OFFSET( 6708, glGetProgramStringARB, glGetProgramStringARB, NULL, _gloffset_GetProgramStringARB),
- NAME_FUNC_OFFSET( 6730, glGetProgramivARB, glGetProgramivARB, NULL, _gloffset_GetProgramivARB),
- NAME_FUNC_OFFSET( 6748, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
- NAME_FUNC_OFFSET( 6771, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
- NAME_FUNC_OFFSET( 6794, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
- NAME_FUNC_OFFSET( 6817, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB),
- NAME_FUNC_OFFSET( 6844, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB),
- NAME_FUNC_OFFSET( 6872, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB),
- NAME_FUNC_OFFSET( 6899, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB),
- NAME_FUNC_OFFSET( 6927, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, _gloffset_ProgramLocalParameter4dARB),
- NAME_FUNC_OFFSET( 6956, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, _gloffset_ProgramLocalParameter4dvARB),
- NAME_FUNC_OFFSET( 6986, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, _gloffset_ProgramLocalParameter4fARB),
- NAME_FUNC_OFFSET( 7015, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, _gloffset_ProgramLocalParameter4fvARB),
- NAME_FUNC_OFFSET( 7045, glProgramStringARB, glProgramStringARB, NULL, _gloffset_ProgramStringARB),
- NAME_FUNC_OFFSET( 7064, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
- NAME_FUNC_OFFSET( 7084, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
- NAME_FUNC_OFFSET( 7105, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
- NAME_FUNC_OFFSET( 7125, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
- NAME_FUNC_OFFSET( 7146, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
- NAME_FUNC_OFFSET( 7166, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
- NAME_FUNC_OFFSET( 7187, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
- NAME_FUNC_OFFSET( 7207, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
- NAME_FUNC_OFFSET( 7228, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
- NAME_FUNC_OFFSET( 7248, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
- NAME_FUNC_OFFSET( 7269, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
- NAME_FUNC_OFFSET( 7289, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
- NAME_FUNC_OFFSET( 7310, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
- NAME_FUNC_OFFSET( 7330, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
- NAME_FUNC_OFFSET( 7351, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
- NAME_FUNC_OFFSET( 7371, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
- NAME_FUNC_OFFSET( 7392, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
- NAME_FUNC_OFFSET( 7412, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
- NAME_FUNC_OFFSET( 7433, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
- NAME_FUNC_OFFSET( 7455, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
- NAME_FUNC_OFFSET( 7477, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
- NAME_FUNC_OFFSET( 7499, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
- NAME_FUNC_OFFSET( 7521, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
- NAME_FUNC_OFFSET( 7544, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
- NAME_FUNC_OFFSET( 7567, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
- NAME_FUNC_OFFSET( 7590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB),
- NAME_FUNC_OFFSET( 7611, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
- NAME_FUNC_OFFSET( 7631, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
- NAME_FUNC_OFFSET( 7652, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
- NAME_FUNC_OFFSET( 7672, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
- NAME_FUNC_OFFSET( 7693, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB),
- NAME_FUNC_OFFSET( 7714, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
- NAME_FUNC_OFFSET( 7734, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
- NAME_FUNC_OFFSET( 7755, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB),
- NAME_FUNC_OFFSET( 7777, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB),
- NAME_FUNC_OFFSET( 7799, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB),
- NAME_FUNC_OFFSET( 7821, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
- NAME_FUNC_OFFSET( 7846, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
- NAME_FUNC_OFFSET( 7862, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
- NAME_FUNC_OFFSET( 7878, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
- NAME_FUNC_OFFSET( 7897, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
- NAME_FUNC_OFFSET( 7916, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
- NAME_FUNC_OFFSET( 7932, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
- NAME_FUNC_OFFSET( 7958, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
- NAME_FUNC_OFFSET( 7981, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
- NAME_FUNC_OFFSET( 8003, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
- NAME_FUNC_OFFSET( 8017, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
- NAME_FUNC_OFFSET( 8032, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
- NAME_FUNC_OFFSET( 8049, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
- NAME_FUNC_OFFSET( 8065, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
- NAME_FUNC_OFFSET( 8084, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
- NAME_FUNC_OFFSET( 8098, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
- NAME_FUNC_OFFSET( 8114, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
- NAME_FUNC_OFFSET( 8136, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
- NAME_FUNC_OFFSET( 8159, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
- NAME_FUNC_OFFSET( 8175, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
- NAME_FUNC_OFFSET( 8188, glAttachObjectARB, glAttachObjectARB, NULL, _gloffset_AttachObjectARB),
- NAME_FUNC_OFFSET( 8206, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
- NAME_FUNC_OFFSET( 8225, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, _gloffset_CreateProgramObjectARB),
- NAME_FUNC_OFFSET( 8250, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, _gloffset_CreateShaderObjectARB),
- NAME_FUNC_OFFSET( 8274, glDeleteObjectARB, glDeleteObjectARB, NULL, _gloffset_DeleteObjectARB),
- NAME_FUNC_OFFSET( 8292, glDetachObjectARB, glDetachObjectARB, NULL, _gloffset_DetachObjectARB),
- NAME_FUNC_OFFSET( 8310, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
- NAME_FUNC_OFFSET( 8332, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, _gloffset_GetAttachedObjectsARB),
- NAME_FUNC_OFFSET( 8356, glGetHandleARB, glGetHandleARB, NULL, _gloffset_GetHandleARB),
- NAME_FUNC_OFFSET( 8371, glGetInfoLogARB, glGetInfoLogARB, NULL, _gloffset_GetInfoLogARB),
- NAME_FUNC_OFFSET( 8387, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, _gloffset_GetObjectParameterfvARB),
- NAME_FUNC_OFFSET( 8413, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, _gloffset_GetObjectParameterivARB),
- NAME_FUNC_OFFSET( 8439, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
- NAME_FUNC_OFFSET( 8460, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
- NAME_FUNC_OFFSET( 8484, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
- NAME_FUNC_OFFSET( 8502, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
- NAME_FUNC_OFFSET( 8520, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
- NAME_FUNC_OFFSET( 8537, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
- NAME_FUNC_OFFSET( 8555, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
- NAME_FUNC_OFFSET( 8570, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
- NAME_FUNC_OFFSET( 8586, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
- NAME_FUNC_OFFSET( 8601, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
- NAME_FUNC_OFFSET( 8617, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
- NAME_FUNC_OFFSET( 8632, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
- NAME_FUNC_OFFSET( 8648, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
- NAME_FUNC_OFFSET( 8663, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
- NAME_FUNC_OFFSET( 8679, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
- NAME_FUNC_OFFSET( 8694, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
- NAME_FUNC_OFFSET( 8710, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
- NAME_FUNC_OFFSET( 8725, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
- NAME_FUNC_OFFSET( 8741, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
- NAME_FUNC_OFFSET( 8756, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
- NAME_FUNC_OFFSET( 8772, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
- NAME_FUNC_OFFSET( 8787, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
- NAME_FUNC_OFFSET( 8803, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
- NAME_FUNC_OFFSET( 8825, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
- NAME_FUNC_OFFSET( 8847, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
- NAME_FUNC_OFFSET( 8869, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
- NAME_FUNC_OFFSET( 8891, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
- NAME_FUNC_OFFSET( 8912, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
- NAME_FUNC_OFFSET( 8936, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
- NAME_FUNC_OFFSET( 8957, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
- NAME_FUNC_OFFSET( 8980, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET( 8997, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample),
- NAME_FUNC_OFFSET( 9030, glFramebufferTextureARB, glFramebufferTextureARB, NULL, _gloffset_FramebufferTextureARB),
- NAME_FUNC_OFFSET( 9054, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, _gloffset_FramebufferTextureFaceARB),
- NAME_FUNC_OFFSET( 9082, glProgramParameteriARB, glProgramParameteriARB, NULL, _gloffset_ProgramParameteriARB),
- NAME_FUNC_OFFSET( 9105, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, _gloffset_FlushMappedBufferRange),
- NAME_FUNC_OFFSET( 9130, glMapBufferRange, glMapBufferRange, NULL, _gloffset_MapBufferRange),
- NAME_FUNC_OFFSET( 9147, glBindVertexArray, glBindVertexArray, NULL, _gloffset_BindVertexArray),
- NAME_FUNC_OFFSET( 9165, glGenVertexArrays, glGenVertexArrays, NULL, _gloffset_GenVertexArrays),
- NAME_FUNC_OFFSET( 9183, glCopyBufferSubData, glCopyBufferSubData, NULL, _gloffset_CopyBufferSubData),
- NAME_FUNC_OFFSET( 9203, glClientWaitSync, glClientWaitSync, NULL, _gloffset_ClientWaitSync),
- NAME_FUNC_OFFSET( 9220, glDeleteSync, glDeleteSync, NULL, _gloffset_DeleteSync),
- NAME_FUNC_OFFSET( 9233, glFenceSync, glFenceSync, NULL, _gloffset_FenceSync),
- NAME_FUNC_OFFSET( 9245, glGetInteger64v, glGetInteger64v, NULL, _gloffset_GetInteger64v),
- NAME_FUNC_OFFSET( 9261, glGetSynciv, glGetSynciv, NULL, _gloffset_GetSynciv),
- NAME_FUNC_OFFSET( 9273, glIsSync, glIsSync, NULL, _gloffset_IsSync),
- NAME_FUNC_OFFSET( 9282, glWaitSync, glWaitSync, NULL, _gloffset_WaitSync),
- NAME_FUNC_OFFSET( 9293, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, _gloffset_DrawElementsBaseVertex),
- NAME_FUNC_OFFSET( 9318, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, _gloffset_DrawRangeElementsBaseVertex),
- NAME_FUNC_OFFSET( 9348, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, _gloffset_MultiDrawElementsBaseVertex),
- NAME_FUNC_OFFSET( 9378, glBindTransformFeedback, glBindTransformFeedback, NULL, _gloffset_BindTransformFeedback),
- NAME_FUNC_OFFSET( 9402, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, _gloffset_DeleteTransformFeedbacks),
- NAME_FUNC_OFFSET( 9429, glDrawTransformFeedback, glDrawTransformFeedback, NULL, _gloffset_DrawTransformFeedback),
- NAME_FUNC_OFFSET( 9453, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, _gloffset_GenTransformFeedbacks),
- NAME_FUNC_OFFSET( 9477, glIsTransformFeedback, glIsTransformFeedback, NULL, _gloffset_IsTransformFeedback),
- NAME_FUNC_OFFSET( 9499, glPauseTransformFeedback, glPauseTransformFeedback, NULL, _gloffset_PauseTransformFeedback),
- NAME_FUNC_OFFSET( 9524, glResumeTransformFeedback, glResumeTransformFeedback, NULL, _gloffset_ResumeTransformFeedback),
- NAME_FUNC_OFFSET( 9550, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT),
- NAME_FUNC_OFFSET( 9569, gl_dispatch_stub_590, gl_dispatch_stub_590, NULL, _gloffset_GetPixelTexGenParameterfvSGIS),
- NAME_FUNC_OFFSET( 9601, gl_dispatch_stub_591, gl_dispatch_stub_591, NULL, _gloffset_GetPixelTexGenParameterivSGIS),
- NAME_FUNC_OFFSET( 9633, gl_dispatch_stub_592, gl_dispatch_stub_592, NULL, _gloffset_PixelTexGenParameterfSGIS),
- NAME_FUNC_OFFSET( 9661, gl_dispatch_stub_593, gl_dispatch_stub_593, NULL, _gloffset_PixelTexGenParameterfvSGIS),
- NAME_FUNC_OFFSET( 9690, gl_dispatch_stub_594, gl_dispatch_stub_594, NULL, _gloffset_PixelTexGenParameteriSGIS),
- NAME_FUNC_OFFSET( 9718, gl_dispatch_stub_595, gl_dispatch_stub_595, NULL, _gloffset_PixelTexGenParameterivSGIS),
- NAME_FUNC_OFFSET( 9747, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS),
- NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS),
- NAME_FUNC_OFFSET( 9784, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT),
- NAME_FUNC_OFFSET( 9802, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT),
- NAME_FUNC_OFFSET( 9823, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT),
- NAME_FUNC_OFFSET( 9841, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT),
- NAME_FUNC_OFFSET( 9860, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT),
- NAME_FUNC_OFFSET( 9881, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT),
- NAME_FUNC_OFFSET( 9900, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET( 9921, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET( 9943, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT),
- NAME_FUNC_OFFSET( 9959, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT),
- NAME_FUNC_OFFSET( 9977, gl_dispatch_stub_608, gl_dispatch_stub_608, NULL, _gloffset_CullParameterdvEXT),
- NAME_FUNC_OFFSET( 9998, gl_dispatch_stub_609, gl_dispatch_stub_609, NULL, _gloffset_CullParameterfvEXT),
- NAME_FUNC_OFFSET(10019, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
- NAME_FUNC_OFFSET(10041, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
- NAME_FUNC_OFFSET(10064, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
- NAME_FUNC_OFFSET(10086, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
- NAME_FUNC_OFFSET(10109, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
- NAME_FUNC_OFFSET(10131, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
- NAME_FUNC_OFFSET(10154, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
- NAME_FUNC_OFFSET(10176, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
- NAME_FUNC_OFFSET(10199, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
- NAME_FUNC_OFFSET(10221, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
- NAME_FUNC_OFFSET(10244, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
- NAME_FUNC_OFFSET(10267, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
- NAME_FUNC_OFFSET(10291, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
- NAME_FUNC_OFFSET(10314, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
- NAME_FUNC_OFFSET(10338, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
- NAME_FUNC_OFFSET(10361, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
- NAME_FUNC_OFFSET(10385, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
- NAME_FUNC_OFFSET(10412, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
- NAME_FUNC_OFFSET(10433, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
- NAME_FUNC_OFFSET(10456, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
- NAME_FUNC_OFFSET(10477, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
- NAME_FUNC_OFFSET(10492, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
- NAME_FUNC_OFFSET(10508, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
- NAME_FUNC_OFFSET(10523, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
- NAME_FUNC_OFFSET(10539, gl_dispatch_stub_634, gl_dispatch_stub_634, NULL, _gloffset_PixelTexGenSGIX),
- NAME_FUNC_OFFSET(10557, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(10580, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV),
- NAME_FUNC_OFFSET(10606, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV),
- NAME_FUNC_OFFSET(10627, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV),
- NAME_FUNC_OFFSET(10645, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV),
- NAME_FUNC_OFFSET(10664, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV),
- NAME_FUNC_OFFSET(10687, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV),
- NAME_FUNC_OFFSET(10711, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV),
- NAME_FUNC_OFFSET(10734, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV),
- NAME_FUNC_OFFSET(10758, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV),
- NAME_FUNC_OFFSET(10781, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV),
- NAME_FUNC_OFFSET(10813, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV),
- NAME_FUNC_OFFSET(10845, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV),
- NAME_FUNC_OFFSET(10878, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV),
- NAME_FUNC_OFFSET(10911, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV),
- NAME_FUNC_OFFSET(10948, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV),
- NAME_FUNC_OFFSET(10985, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA),
- NAME_FUNC_OFFSET(11005, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(11023, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(11042, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(11060, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(11079, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(11097, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(11116, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(11134, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(11153, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(11171, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(11190, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(11208, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(11227, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(11245, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(11264, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(11282, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(11301, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA),
- NAME_FUNC_OFFSET(11319, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA),
- NAME_FUNC_OFFSET(11338, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA),
- NAME_FUNC_OFFSET(11356, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA),
- NAME_FUNC_OFFSET(11375, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA),
- NAME_FUNC_OFFSET(11393, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA),
- NAME_FUNC_OFFSET(11412, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA),
- NAME_FUNC_OFFSET(11430, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA),
- NAME_FUNC_OFFSET(11449, gl_dispatch_stub_676, gl_dispatch_stub_676, NULL, _gloffset_MultiModeDrawArraysIBM),
- NAME_FUNC_OFFSET(11474, gl_dispatch_stub_677, gl_dispatch_stub_677, NULL, _gloffset_MultiModeDrawElementsIBM),
- NAME_FUNC_OFFSET(11501, gl_dispatch_stub_678, gl_dispatch_stub_678, NULL, _gloffset_DeleteFencesNV),
- NAME_FUNC_OFFSET(11518, gl_dispatch_stub_679, gl_dispatch_stub_679, NULL, _gloffset_FinishFenceNV),
- NAME_FUNC_OFFSET(11534, gl_dispatch_stub_680, gl_dispatch_stub_680, NULL, _gloffset_GenFencesNV),
- NAME_FUNC_OFFSET(11548, gl_dispatch_stub_681, gl_dispatch_stub_681, NULL, _gloffset_GetFenceivNV),
- NAME_FUNC_OFFSET(11563, gl_dispatch_stub_682, gl_dispatch_stub_682, NULL, _gloffset_IsFenceNV),
- NAME_FUNC_OFFSET(11575, gl_dispatch_stub_683, gl_dispatch_stub_683, NULL, _gloffset_SetFenceNV),
- NAME_FUNC_OFFSET(11588, gl_dispatch_stub_684, gl_dispatch_stub_684, NULL, _gloffset_TestFenceNV),
- NAME_FUNC_OFFSET(11602, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV),
- NAME_FUNC_OFFSET(11626, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
- NAME_FUNC_OFFSET(11642, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
- NAME_FUNC_OFFSET(11661, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV),
- NAME_FUNC_OFFSET(11680, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
- NAME_FUNC_OFFSET(11696, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV),
- NAME_FUNC_OFFSET(11722, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV),
- NAME_FUNC_OFFSET(11748, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV),
- NAME_FUNC_OFFSET(11769, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV),
- NAME_FUNC_OFFSET(11786, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV),
- NAME_FUNC_OFFSET(11807, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(11835, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV),
- NAME_FUNC_OFFSET(11857, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV),
- NAME_FUNC_OFFSET(11879, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV),
- NAME_FUNC_OFFSET(11901, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
- NAME_FUNC_OFFSET(11915, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV),
- NAME_FUNC_OFFSET(11931, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV),
- NAME_FUNC_OFFSET(11956, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV),
- NAME_FUNC_OFFSET(11981, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV),
- NAME_FUNC_OFFSET(12009, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV),
- NAME_FUNC_OFFSET(12025, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV),
- NAME_FUNC_OFFSET(12044, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV),
- NAME_FUNC_OFFSET(12064, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV),
- NAME_FUNC_OFFSET(12083, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV),
- NAME_FUNC_OFFSET(12103, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV),
- NAME_FUNC_OFFSET(12122, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV),
- NAME_FUNC_OFFSET(12142, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV),
- NAME_FUNC_OFFSET(12161, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV),
- NAME_FUNC_OFFSET(12181, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV),
- NAME_FUNC_OFFSET(12200, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV),
- NAME_FUNC_OFFSET(12220, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV),
- NAME_FUNC_OFFSET(12239, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV),
- NAME_FUNC_OFFSET(12259, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV),
- NAME_FUNC_OFFSET(12278, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV),
- NAME_FUNC_OFFSET(12298, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV),
- NAME_FUNC_OFFSET(12317, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV),
- NAME_FUNC_OFFSET(12337, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV),
- NAME_FUNC_OFFSET(12356, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV),
- NAME_FUNC_OFFSET(12376, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV),
- NAME_FUNC_OFFSET(12395, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV),
- NAME_FUNC_OFFSET(12415, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV),
- NAME_FUNC_OFFSET(12434, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV),
- NAME_FUNC_OFFSET(12454, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV),
- NAME_FUNC_OFFSET(12473, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV),
- NAME_FUNC_OFFSET(12493, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV),
- NAME_FUNC_OFFSET(12513, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV),
- NAME_FUNC_OFFSET(12534, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV),
- NAME_FUNC_OFFSET(12558, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV),
- NAME_FUNC_OFFSET(12579, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV),
- NAME_FUNC_OFFSET(12600, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV),
- NAME_FUNC_OFFSET(12621, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV),
- NAME_FUNC_OFFSET(12642, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV),
- NAME_FUNC_OFFSET(12663, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV),
- NAME_FUNC_OFFSET(12684, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV),
- NAME_FUNC_OFFSET(12705, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV),
- NAME_FUNC_OFFSET(12726, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV),
- NAME_FUNC_OFFSET(12747, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV),
- NAME_FUNC_OFFSET(12768, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV),
- NAME_FUNC_OFFSET(12789, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV),
- NAME_FUNC_OFFSET(12810, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV),
- NAME_FUNC_OFFSET(12832, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI),
- NAME_FUNC_OFFSET(12859, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI),
- NAME_FUNC_OFFSET(12886, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI),
- NAME_FUNC_OFFSET(12910, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI),
- NAME_FUNC_OFFSET(12934, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI),
- NAME_FUNC_OFFSET(12956, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI),
- NAME_FUNC_OFFSET(12978, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI),
- NAME_FUNC_OFFSET(13000, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI),
- NAME_FUNC_OFFSET(13025, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI),
- NAME_FUNC_OFFSET(13049, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI),
- NAME_FUNC_OFFSET(13071, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI),
- NAME_FUNC_OFFSET(13093, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI),
- NAME_FUNC_OFFSET(13115, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI),
- NAME_FUNC_OFFSET(13141, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI),
- NAME_FUNC_OFFSET(13164, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI),
- NAME_FUNC_OFFSET(13188, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI),
- NAME_FUNC_OFFSET(13206, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI),
- NAME_FUNC_OFFSET(13221, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI),
- NAME_FUNC_OFFSET(13252, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
- NAME_FUNC_OFFSET(13272, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
- NAME_FUNC_OFFSET(13293, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_ActiveStencilFaceEXT),
- NAME_FUNC_OFFSET(13316, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, _gloffset_BindVertexArrayAPPLE),
- NAME_FUNC_OFFSET(13339, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_DeleteVertexArraysAPPLE),
- NAME_FUNC_OFFSET(13365, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_GenVertexArraysAPPLE),
- NAME_FUNC_OFFSET(13388, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_IsVertexArrayAPPLE),
- NAME_FUNC_OFFSET(13409, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV),
- NAME_FUNC_OFFSET(13440, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV),
- NAME_FUNC_OFFSET(13471, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV),
- NAME_FUNC_OFFSET(13499, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV),
- NAME_FUNC_OFFSET(13528, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV),
- NAME_FUNC_OFFSET(13556, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV),
- NAME_FUNC_OFFSET(13585, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, _gloffset_DepthBoundsEXT),
- NAME_FUNC_OFFSET(13602, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT),
- NAME_FUNC_OFFSET(13629, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT),
- NAME_FUNC_OFFSET(13650, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT),
- NAME_FUNC_OFFSET(13672, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT),
- NAME_FUNC_OFFSET(13700, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT),
- NAME_FUNC_OFFSET(13724, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT),
- NAME_FUNC_OFFSET(13749, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT),
- NAME_FUNC_OFFSET(13778, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT),
- NAME_FUNC_OFFSET(13804, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT),
- NAME_FUNC_OFFSET(13830, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT),
- NAME_FUNC_OFFSET(13856, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT),
- NAME_FUNC_OFFSET(13877, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT),
- NAME_FUNC_OFFSET(13899, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT),
- NAME_FUNC_OFFSET(13919, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT),
- NAME_FUNC_OFFSET(13960, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT),
- NAME_FUNC_OFFSET(13992, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT),
- NAME_FUNC_OFFSET(14011, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT),
- NAME_FUNC_OFFSET(14031, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
- NAME_FUNC_OFFSET(14056, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT),
- NAME_FUNC_OFFSET(14077, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, _gloffset_BufferParameteriAPPLE),
- NAME_FUNC_OFFSET(14101, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, _gloffset_FlushMappedBufferRangeAPPLE),
- NAME_FUNC_OFFSET(14131, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
- NAME_FUNC_OFFSET(14160, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, _gloffset_ColorMaskIndexedEXT),
- NAME_FUNC_OFFSET(14182, glDisableIndexedEXT, glDisableIndexedEXT, NULL, _gloffset_DisableIndexedEXT),
- NAME_FUNC_OFFSET(14202, glEnableIndexedEXT, glEnableIndexedEXT, NULL, _gloffset_EnableIndexedEXT),
- NAME_FUNC_OFFSET(14221, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, _gloffset_GetBooleanIndexedvEXT),
- NAME_FUNC_OFFSET(14245, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, _gloffset_GetIntegerIndexedvEXT),
- NAME_FUNC_OFFSET(14269, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, _gloffset_IsEnabledIndexedEXT),
- NAME_FUNC_OFFSET(14291, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, _gloffset_BeginConditionalRenderNV),
- NAME_FUNC_OFFSET(14318, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, _gloffset_EndConditionalRenderNV),
- NAME_FUNC_OFFSET(14343, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT),
- NAME_FUNC_OFFSET(14371, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT),
- NAME_FUNC_OFFSET(14391, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, _gloffset_BindBufferOffsetEXT),
- NAME_FUNC_OFFSET(14413, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT),
- NAME_FUNC_OFFSET(14434, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT),
- NAME_FUNC_OFFSET(14460, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT),
- NAME_FUNC_OFFSET(14493, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT),
- NAME_FUNC_OFFSET(14524, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT),
- NAME_FUNC_OFFSET(14545, gl_dispatch_stub_815, gl_dispatch_stub_815, NULL, _gloffset_GetTexParameterPointervAPPLE),
- NAME_FUNC_OFFSET(14576, gl_dispatch_stub_816, gl_dispatch_stub_816, NULL, _gloffset_TextureRangeAPPLE),
- NAME_FUNC_OFFSET(14596, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, _gloffset_GetObjectParameterivAPPLE),
- NAME_FUNC_OFFSET(14624, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, _gloffset_ObjectPurgeableAPPLE),
- NAME_FUNC_OFFSET(14647, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, _gloffset_ObjectUnpurgeableAPPLE),
- NAME_FUNC_OFFSET(14672, gl_dispatch_stub_820, gl_dispatch_stub_820, NULL, _gloffset_StencilFuncSeparateATI),
- NAME_FUNC_OFFSET(14697, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, _gloffset_ProgramEnvParameters4fvEXT),
- NAME_FUNC_OFFSET(14726, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, _gloffset_ProgramLocalParameters4fvEXT),
- NAME_FUNC_OFFSET(14757, gl_dispatch_stub_823, gl_dispatch_stub_823, NULL, _gloffset_GetQueryObjecti64vEXT),
- NAME_FUNC_OFFSET(14781, gl_dispatch_stub_824, gl_dispatch_stub_824, NULL, _gloffset_GetQueryObjectui64vEXT),
- NAME_FUNC_OFFSET(14806, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES),
- NAME_FUNC_OFFSET(14845, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES),
- NAME_FUNC_OFFSET(14874, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
- NAME_FUNC_OFFSET(14892, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
- NAME_FUNC_OFFSET(14909, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
- NAME_FUNC_OFFSET(14925, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident),
- NAME_FUNC_OFFSET(14950, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
- NAME_FUNC_OFFSET(14970, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
- NAME_FUNC_OFFSET(14990, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
- NAME_FUNC_OFFSET(15013, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
- NAME_FUNC_OFFSET(15036, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures),
- NAME_FUNC_OFFSET(15056, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures),
- NAME_FUNC_OFFSET(15073, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
- NAME_FUNC_OFFSET(15090, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture),
- NAME_FUNC_OFFSET(15105, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
- NAME_FUNC_OFFSET(15129, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
- NAME_FUNC_OFFSET(15148, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
- NAME_FUNC_OFFSET(15167, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
- NAME_FUNC_OFFSET(15183, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
- NAME_FUNC_OFFSET(15202, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
- NAME_FUNC_OFFSET(15225, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET(15241, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET(15257, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
- NAME_FUNC_OFFSET(15284, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
- NAME_FUNC_OFFSET(15311, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
- NAME_FUNC_OFFSET(15331, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET(15350, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET(15369, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET(15399, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET(15429, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET(15459, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET(15489, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
- NAME_FUNC_OFFSET(15508, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
- NAME_FUNC_OFFSET(15531, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
- NAME_FUNC_OFFSET(15556, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
- NAME_FUNC_OFFSET(15581, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
- NAME_FUNC_OFFSET(15608, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
- NAME_FUNC_OFFSET(15636, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
- NAME_FUNC_OFFSET(15663, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
- NAME_FUNC_OFFSET(15691, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
- NAME_FUNC_OFFSET(15720, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
- NAME_FUNC_OFFSET(15749, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter),
- NAME_FUNC_OFFSET(15775, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv),
- NAME_FUNC_OFFSET(15806, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv),
- NAME_FUNC_OFFSET(15837, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter),
- NAME_FUNC_OFFSET(15861, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
- NAME_FUNC_OFFSET(15884, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram),
- NAME_FUNC_OFFSET(15902, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv),
- NAME_FUNC_OFFSET(15931, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv),
- NAME_FUNC_OFFSET(15960, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax),
- NAME_FUNC_OFFSET(15975, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv),
- NAME_FUNC_OFFSET(16001, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv),
- NAME_FUNC_OFFSET(16027, glHistogram, glHistogram, NULL, _gloffset_Histogram),
- NAME_FUNC_OFFSET(16042, glMinmax, glMinmax, NULL, _gloffset_Minmax),
- NAME_FUNC_OFFSET(16054, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
- NAME_FUNC_OFFSET(16074, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
- NAME_FUNC_OFFSET(16091, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
- NAME_FUNC_OFFSET(16107, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
- NAME_FUNC_OFFSET(16126, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
- NAME_FUNC_OFFSET(16149, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
- NAME_FUNC_OFFSET(16165, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
- NAME_FUNC_OFFSET(16187, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
- NAME_FUNC_OFFSET(16205, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
- NAME_FUNC_OFFSET(16224, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
- NAME_FUNC_OFFSET(16242, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
- NAME_FUNC_OFFSET(16261, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
- NAME_FUNC_OFFSET(16279, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
- NAME_FUNC_OFFSET(16298, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
- NAME_FUNC_OFFSET(16316, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
- NAME_FUNC_OFFSET(16335, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
- NAME_FUNC_OFFSET(16353, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
- NAME_FUNC_OFFSET(16372, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
- NAME_FUNC_OFFSET(16390, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
- NAME_FUNC_OFFSET(16409, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
- NAME_FUNC_OFFSET(16427, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
- NAME_FUNC_OFFSET(16446, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
- NAME_FUNC_OFFSET(16464, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
- NAME_FUNC_OFFSET(16483, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
- NAME_FUNC_OFFSET(16501, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
- NAME_FUNC_OFFSET(16520, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
- NAME_FUNC_OFFSET(16538, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
- NAME_FUNC_OFFSET(16557, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
- NAME_FUNC_OFFSET(16575, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
- NAME_FUNC_OFFSET(16594, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
- NAME_FUNC_OFFSET(16612, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
- NAME_FUNC_OFFSET(16631, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
- NAME_FUNC_OFFSET(16649, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
- NAME_FUNC_OFFSET(16668, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
- NAME_FUNC_OFFSET(16686, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
- NAME_FUNC_OFFSET(16705, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
- NAME_FUNC_OFFSET(16723, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
- NAME_FUNC_OFFSET(16742, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
- NAME_FUNC_OFFSET(16760, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
- NAME_FUNC_OFFSET(16779, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate),
- NAME_FUNC_OFFSET(16802, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced),
- NAME_FUNC_OFFSET(16827, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced),
- NAME_FUNC_OFFSET(16852, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced),
- NAME_FUNC_OFFSET(16879, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced),
- NAME_FUNC_OFFSET(16906, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
- NAME_FUNC_OFFSET(16929, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
- NAME_FUNC_OFFSET(16952, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
- NAME_FUNC_OFFSET(16975, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
- NAME_FUNC_OFFSET(16998, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
- NAME_FUNC_OFFSET(17015, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
- NAME_FUNC_OFFSET(17038, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
- NAME_FUNC_OFFSET(17061, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
- NAME_FUNC_OFFSET(17084, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
- NAME_FUNC_OFFSET(17110, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
- NAME_FUNC_OFFSET(17136, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
- NAME_FUNC_OFFSET(17162, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
- NAME_FUNC_OFFSET(17186, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
- NAME_FUNC_OFFSET(17213, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
- NAME_FUNC_OFFSET(17239, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
- NAME_FUNC_OFFSET(17259, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
- NAME_FUNC_OFFSET(17279, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
- NAME_FUNC_OFFSET(17299, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB),
- NAME_FUNC_OFFSET(17322, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB),
- NAME_FUNC_OFFSET(17346, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB),
- NAME_FUNC_OFFSET(17369, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB),
- NAME_FUNC_OFFSET(17393, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
- NAME_FUNC_OFFSET(17410, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
- NAME_FUNC_OFFSET(17428, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
- NAME_FUNC_OFFSET(17445, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
- NAME_FUNC_OFFSET(17463, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
- NAME_FUNC_OFFSET(17480, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
- NAME_FUNC_OFFSET(17498, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
- NAME_FUNC_OFFSET(17515, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
- NAME_FUNC_OFFSET(17533, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
- NAME_FUNC_OFFSET(17550, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
- NAME_FUNC_OFFSET(17568, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
- NAME_FUNC_OFFSET(17585, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
- NAME_FUNC_OFFSET(17603, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
- NAME_FUNC_OFFSET(17620, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
- NAME_FUNC_OFFSET(17638, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
- NAME_FUNC_OFFSET(17655, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
- NAME_FUNC_OFFSET(17673, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
- NAME_FUNC_OFFSET(17690, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
- NAME_FUNC_OFFSET(17708, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
- NAME_FUNC_OFFSET(17727, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
- NAME_FUNC_OFFSET(17746, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
- NAME_FUNC_OFFSET(17765, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
- NAME_FUNC_OFFSET(17784, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
- NAME_FUNC_OFFSET(17804, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
- NAME_FUNC_OFFSET(17824, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
- NAME_FUNC_OFFSET(17844, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB),
- NAME_FUNC_OFFSET(17862, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
- NAME_FUNC_OFFSET(17879, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
- NAME_FUNC_OFFSET(17897, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
- NAME_FUNC_OFFSET(17914, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
- NAME_FUNC_OFFSET(17932, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB),
- NAME_FUNC_OFFSET(17950, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
- NAME_FUNC_OFFSET(17967, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
- NAME_FUNC_OFFSET(17985, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB),
- NAME_FUNC_OFFSET(18004, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB),
- NAME_FUNC_OFFSET(18023, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB),
- NAME_FUNC_OFFSET(18042, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
- NAME_FUNC_OFFSET(18064, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
- NAME_FUNC_OFFSET(18077, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
- NAME_FUNC_OFFSET(18090, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
- NAME_FUNC_OFFSET(18106, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
- NAME_FUNC_OFFSET(18122, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
- NAME_FUNC_OFFSET(18135, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
- NAME_FUNC_OFFSET(18158, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
- NAME_FUNC_OFFSET(18178, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
- NAME_FUNC_OFFSET(18197, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
- NAME_FUNC_OFFSET(18208, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
- NAME_FUNC_OFFSET(18220, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
- NAME_FUNC_OFFSET(18234, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
- NAME_FUNC_OFFSET(18247, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
- NAME_FUNC_OFFSET(18263, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
- NAME_FUNC_OFFSET(18274, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
- NAME_FUNC_OFFSET(18287, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
- NAME_FUNC_OFFSET(18306, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
- NAME_FUNC_OFFSET(18326, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
- NAME_FUNC_OFFSET(18339, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
- NAME_FUNC_OFFSET(18349, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
- NAME_FUNC_OFFSET(18365, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
- NAME_FUNC_OFFSET(18384, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
- NAME_FUNC_OFFSET(18402, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
- NAME_FUNC_OFFSET(18423, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
- NAME_FUNC_OFFSET(18438, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
- NAME_FUNC_OFFSET(18453, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
- NAME_FUNC_OFFSET(18467, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
- NAME_FUNC_OFFSET(18482, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
- NAME_FUNC_OFFSET(18494, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
- NAME_FUNC_OFFSET(18507, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
- NAME_FUNC_OFFSET(18519, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
- NAME_FUNC_OFFSET(18532, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
- NAME_FUNC_OFFSET(18544, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
- NAME_FUNC_OFFSET(18557, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
- NAME_FUNC_OFFSET(18569, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
- NAME_FUNC_OFFSET(18582, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
- NAME_FUNC_OFFSET(18594, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
- NAME_FUNC_OFFSET(18607, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
- NAME_FUNC_OFFSET(18619, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
- NAME_FUNC_OFFSET(18632, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
- NAME_FUNC_OFFSET(18644, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
- NAME_FUNC_OFFSET(18657, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
- NAME_FUNC_OFFSET(18669, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
- NAME_FUNC_OFFSET(18682, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
- NAME_FUNC_OFFSET(18701, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
- NAME_FUNC_OFFSET(18720, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
- NAME_FUNC_OFFSET(18739, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
- NAME_FUNC_OFFSET(18752, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
- NAME_FUNC_OFFSET(18770, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
- NAME_FUNC_OFFSET(18791, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
- NAME_FUNC_OFFSET(18809, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
- NAME_FUNC_OFFSET(18829, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(18843, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(18860, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample),
- NAME_FUNC_OFFSET(18896, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS),
- NAME_FUNC_OFFSET(18912, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS),
- NAME_FUNC_OFFSET(18931, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(18949, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(18970, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(18992, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(19011, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(19033, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(19056, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
- NAME_FUNC_OFFSET(19075, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
- NAME_FUNC_OFFSET(19095, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
- NAME_FUNC_OFFSET(19114, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
- NAME_FUNC_OFFSET(19134, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
- NAME_FUNC_OFFSET(19153, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
- NAME_FUNC_OFFSET(19173, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
- NAME_FUNC_OFFSET(19192, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
- NAME_FUNC_OFFSET(19212, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
- NAME_FUNC_OFFSET(19231, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
- NAME_FUNC_OFFSET(19251, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
- NAME_FUNC_OFFSET(19271, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
- NAME_FUNC_OFFSET(19292, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
- NAME_FUNC_OFFSET(19312, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
- NAME_FUNC_OFFSET(19333, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
- NAME_FUNC_OFFSET(19353, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
- NAME_FUNC_OFFSET(19374, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
- NAME_FUNC_OFFSET(19398, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
- NAME_FUNC_OFFSET(19416, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
- NAME_FUNC_OFFSET(19436, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
- NAME_FUNC_OFFSET(19454, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
- NAME_FUNC_OFFSET(19466, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
- NAME_FUNC_OFFSET(19479, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
- NAME_FUNC_OFFSET(19491, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
- NAME_FUNC_OFFSET(19504, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(19524, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(19548, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(19562, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(19579, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(19594, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(19612, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(19626, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(19643, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(19658, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(19676, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(19690, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(19707, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(19722, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(19740, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(19754, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(19771, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(19786, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(19804, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(19818, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(19835, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(19850, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(19868, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(19882, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(19899, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(19914, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(19932, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(19946, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(19963, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(19978, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(19996, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(20010, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(20027, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(20042, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(20060, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
- NAME_FUNC_OFFSET(20077, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
- NAME_FUNC_OFFSET(20097, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
- NAME_FUNC_OFFSET(20114, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(20140, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(20169, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
- NAME_FUNC_OFFSET(20184, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
- NAME_FUNC_OFFSET(20202, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
- NAME_FUNC_OFFSET(20221, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_DeleteVertexArraysAPPLE),
- NAME_FUNC_OFFSET(20242, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_IsVertexArrayAPPLE),
- NAME_FUNC_OFFSET(20258, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT),
- NAME_FUNC_OFFSET(20282, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT),
- NAME_FUNC_OFFSET(20309, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT),
- NAME_FUNC_OFFSET(20327, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT),
- NAME_FUNC_OFFSET(20346, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT),
- NAME_FUNC_OFFSET(20371, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT),
- NAME_FUNC_OFFSET(20392, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT),
- NAME_FUNC_OFFSET(20414, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT),
- NAME_FUNC_OFFSET(20440, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT),
- NAME_FUNC_OFFSET(20463, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT),
- NAME_FUNC_OFFSET(20486, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT),
- NAME_FUNC_OFFSET(20509, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT),
- NAME_FUNC_OFFSET(20527, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT),
- NAME_FUNC_OFFSET(20546, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT),
- NAME_FUNC_OFFSET(20563, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT),
- NAME_FUNC_OFFSET(20601, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT),
- NAME_FUNC_OFFSET(20630, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT),
- NAME_FUNC_OFFSET(20646, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT),
- NAME_FUNC_OFFSET(20663, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
- NAME_FUNC_OFFSET(20685, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT),
- NAME_FUNC_OFFSET(20703, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
- NAME_FUNC_OFFSET(20729, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT),
- NAME_FUNC_OFFSET(20754, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT),
- NAME_FUNC_OFFSET(20771, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT),
- NAME_FUNC_OFFSET(20789, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT),
- NAME_FUNC_OFFSET(20812, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT),
- NAME_FUNC_OFFSET(20842, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT),
- NAME_FUNC_OFFSET(20870, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT),
- NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
-};
-
-#undef NAME_FUNC_OFFSET
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glAttachShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glGetAttachedShaders\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glGetStringi\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glGetCompressedTexImageARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glGenBuffersARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferSubDataARB\0"
+ "glIsBufferARB\0"
+ "glMapBufferARB\0"
+ "glUnmapBufferARB\0"
+ "glBeginQueryARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenQueriesARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsQueryARB\0"
+ "glAttachObjectARB\0"
+ "glCompileShaderARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glBindAttribLocationARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetAttribLocationARB\0"
+ "glDrawBuffersARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureARB\0"
+ "glFramebufferTextureFaceARB\0"
+ "glProgramParameteriARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glBindVertexArray\0"
+ "glGenVertexArrays\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glPolygonOffsetEXT\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfvEXT\0"
+ "glLockArraysEXT\0"
+ "glUnlockArraysEXT\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glPixelTexGenSGIX\0"
+ "glBlendFuncSeparateEXT\0"
+ "glFlushVertexArrayRangeNV\0"
+ "glVertexArrayRangeNV\0"
+ "glCombinerInputNV\0"
+ "glCombinerOutputNV\0"
+ "glCombinerParameterfNV\0"
+ "glCombinerParameterfvNV\0"
+ "glCombinerParameteriNV\0"
+ "glCombinerParameterivNV\0"
+ "glFinalCombinerInputNV\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "glGetCombinerInputParameterivNV\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glDeleteFencesNV\0"
+ "glFinishFenceNV\0"
+ "glGenFencesNV\0"
+ "glGetFenceivNV\0"
+ "glIsFenceNV\0"
+ "glSetFenceNV\0"
+ "glTestFenceNV\0"
+ "glAreProgramsResidentNV\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glExecuteProgramNV\0"
+ "glGenProgramsNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glIsProgramNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glIsVertexArrayAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glPrimitiveRestartNV\0"
+ "glDepthBoundsEXT\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBindFramebufferEXT\0"
+ "glBindRenderbufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture3DEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenerateMipmapEXT\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glIsFramebufferEXT\0"
+ "glIsRenderbufferEXT\0"
+ "glRenderbufferStorageEXT\0"
+ "glBlitFramebufferEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glBindFragDataLocationEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glBeginConditionalRenderNV\0"
+ "glEndConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glProvokingVertexEXT\0"
+ "glGetTexParameterPointervAPPLE\0"
+ "glTextureRangeAPPLE\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glStencilOpSeparateATI\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glDisableVertexAttribArray\0"
+ "glEnableVertexAttribArray\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glGenBuffers\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glIsBuffer\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glBeginQuery\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenQueries\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsQuery\0"
+ "glCompileShader\0"
+ "glGetActiveUniform\0"
+ "glGetShaderSource\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glBindAttribLocation\0"
+ "glGetActiveAttrib\0"
+ "glGetAttribLocation\0"
+ "glDrawBuffers\0"
+ "glDrawBuffersATI\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvSGIS\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawElements\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateINGR\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glIsProgramARB\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glDeleteVertexArrays\0"
+ "glIsVertexArray\0"
+ "glPrimitiveRestartIndex\0"
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateATI\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glBlitFramebuffer\0"
+ "glBindFragDataLocation\0"
+ "glGetFragDataLocation\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glFramebufferTextureLayer\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glGetBooleani_v\0"
+ "glGetIntegeri_v\0"
+ "glIsEnabledi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glBeginConditionalRender\0"
+ "glEndConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glEndTransformFeedback\0"
+ "glGetTransformFeedbackVarying\0"
+ "glTransformFeedbackVaryings\0"
+ "glProvokingVertex\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_601 mgl_dispatch_stub_601
+#define gl_dispatch_stub_602 mgl_dispatch_stub_602
+#define gl_dispatch_stub_603 mgl_dispatch_stub_603
+#define gl_dispatch_stub_604 mgl_dispatch_stub_604
+#define gl_dispatch_stub_605 mgl_dispatch_stub_605
+#define gl_dispatch_stub_606 mgl_dispatch_stub_606
+#define gl_dispatch_stub_607 mgl_dispatch_stub_607
+#define gl_dispatch_stub_608 mgl_dispatch_stub_608
+#define gl_dispatch_stub_643 mgl_dispatch_stub_643
+#define gl_dispatch_stub_685 mgl_dispatch_stub_685
+#define gl_dispatch_stub_686 mgl_dispatch_stub_686
+#define gl_dispatch_stub_687 mgl_dispatch_stub_687
+#define gl_dispatch_stub_688 mgl_dispatch_stub_688
+#define gl_dispatch_stub_689 mgl_dispatch_stub_689
+#define gl_dispatch_stub_690 mgl_dispatch_stub_690
+#define gl_dispatch_stub_691 mgl_dispatch_stub_691
+#define gl_dispatch_stub_692 mgl_dispatch_stub_692
+#define gl_dispatch_stub_693 mgl_dispatch_stub_693
+#define gl_dispatch_stub_774 mgl_dispatch_stub_774
+#define gl_dispatch_stub_775 mgl_dispatch_stub_775
+#define gl_dispatch_stub_776 mgl_dispatch_stub_776
+#define gl_dispatch_stub_777 mgl_dispatch_stub_777
+#define gl_dispatch_stub_778 mgl_dispatch_stub_778
+#define gl_dispatch_stub_787 mgl_dispatch_stub_787
+#define gl_dispatch_stub_788 mgl_dispatch_stub_788
+#define gl_dispatch_stub_806 mgl_dispatch_stub_806
+#define gl_dispatch_stub_807 mgl_dispatch_stub_807
+#define gl_dispatch_stub_808 mgl_dispatch_stub_808
+#define gl_dispatch_stub_866 mgl_dispatch_stub_866
+#define gl_dispatch_stub_867 mgl_dispatch_stub_867
+#define gl_dispatch_stub_874 mgl_dispatch_stub_874
+#define gl_dispatch_stub_875 mgl_dispatch_stub_875
+#define gl_dispatch_stub_876 mgl_dispatch_stub_876
+#define gl_dispatch_stub_877 mgl_dispatch_stub_877
+#define gl_dispatch_stub_878 mgl_dispatch_stub_878
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_601(GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_602(GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_603(GLenum pname, GLfloat param);
+void GLAPIENTRY gl_dispatch_stub_604(GLenum pname, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_605(GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_606(GLenum pname, const GLint * params);
+void GLAPIENTRY gl_dispatch_stub_607(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_608(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_643(GLenum mode);
+void GLAPIENTRY gl_dispatch_stub_685(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_686(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_687(GLsizei n, const GLuint * fences);
+void GLAPIENTRY gl_dispatch_stub_688(GLuint fence);
+void GLAPIENTRY gl_dispatch_stub_689(GLsizei n, GLuint * fences);
+void GLAPIENTRY gl_dispatch_stub_690(GLuint fence, GLenum pname, GLint * params);
+GLboolean GLAPIENTRY gl_dispatch_stub_691(GLuint fence);
+void GLAPIENTRY gl_dispatch_stub_692(GLuint fence, GLenum condition);
+GLboolean GLAPIENTRY gl_dispatch_stub_693(GLuint fence);
+void GLAPIENTRY gl_dispatch_stub_774(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_775(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_776(GLsizei n, const GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_777(GLsizei n, GLuint * arrays);
+GLboolean GLAPIENTRY gl_dispatch_stub_778(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_787(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_788(GLenum modeRGB, GLenum modeA);
+void GLAPIENTRY gl_dispatch_stub_806(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void GLAPIENTRY gl_dispatch_stub_807(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_808(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_866(GLenum target, GLenum pname, GLvoid ** params);
+void GLAPIENTRY gl_dispatch_stub_867(GLenum target, GLsizei length, GLvoid * pointer);
+void GLAPIENTRY gl_dispatch_stub_874(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_875(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_876(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_877(GLuint id, GLenum pname, GLint64EXT * params);
+void GLAPIENTRY gl_dispatch_stub_878(GLuint id, GLenum pname, GLuint64EXT * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
+ NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
+ NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
+ NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
+ NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
+ NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
+ NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
+ NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
+ NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
+ NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
+ NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
+ NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
+ NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
+ NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
+ NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
+ NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
+ NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
+ NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
+ NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
+ NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
+ NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
+ NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
+ NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
+ NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
+ NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
+ NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
+ NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
+ NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
+ NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
+ NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
+ NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
+ NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
+ NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
+ NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
+ NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
+ NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
+ NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
+ NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
+ NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
+ NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
+ NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
+ NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
+ NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
+ NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
+ NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
+ NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
+ NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
+ NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430),
+ NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431),
+ NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432),
+ NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433),
+ NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
+ NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435),
+ NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436),
+ NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437),
+ NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438),
+ NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
+ NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440),
+ NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
+ NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
+ NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
+ NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
+ NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
+ NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
+ NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
+ NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
+ NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
+ NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
+ NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
+ NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
+ NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
+ NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
+ NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455),
+ NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456),
+ NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
+ NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
+ NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459),
+ NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
+ NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
+ NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
+ NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
+ NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
+ NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
+ NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
+ NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
+ NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468),
+ NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469),
+ NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470),
+ NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471),
+ NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472),
+ NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
+ NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
+ NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
+ NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
+ NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
+ NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
+ NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
+ NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
+ NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
+ NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
+ NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
+ NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
+ NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
+ NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
+ NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
+ NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
+ NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
+ NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
+ NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
+ NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
+ NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
+ NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
+ NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
+ NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
+ NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
+ NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
+ NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
+ NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
+ NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
+ NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
+ NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
+ NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
+ NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
+ NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
+ NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
+ NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
+ NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
+ NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510),
+ NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511),
+ NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
+ NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
+ NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
+ NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
+ NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
+ NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
+ NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518),
+ NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519),
+ NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
+ NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
+ NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
+ NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523),
+ NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
+ NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
+ NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
+ NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
+ NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528),
+ NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
+ NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
+ NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531),
+ NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532),
+ NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
+ NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
+ NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
+ NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536),
+ NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537),
+ NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
+ NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539),
+ NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540),
+ NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
+ NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
+ NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
+ NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
+ NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
+ NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
+ NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547),
+ NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
+ NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549),
+ NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
+ NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551),
+ NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
+ NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553),
+ NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
+ NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555),
+ NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
+ NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557),
+ NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
+ NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559),
+ NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
+ NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561),
+ NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
+ NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
+ NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
+ NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
+ NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
+ NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567),
+ NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
+ NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
+ NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
+ NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
+ NAME_FUNC_OFFSET( 9140, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572),
+ NAME_FUNC_OFFSET( 9165, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573),
+ NAME_FUNC_OFFSET( 9192, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 574),
+ NAME_FUNC_OFFSET( 9225, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 575),
+ NAME_FUNC_OFFSET( 9249, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 576),
+ NAME_FUNC_OFFSET( 9277, glProgramParameteriARB, glProgramParameteriARB, NULL, 577),
+ NAME_FUNC_OFFSET( 9300, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 578),
+ NAME_FUNC_OFFSET( 9325, glMapBufferRange, glMapBufferRange, NULL, 579),
+ NAME_FUNC_OFFSET( 9342, glBindVertexArray, glBindVertexArray, NULL, 580),
+ NAME_FUNC_OFFSET( 9360, glGenVertexArrays, glGenVertexArrays, NULL, 581),
+ NAME_FUNC_OFFSET( 9378, glCopyBufferSubData, glCopyBufferSubData, NULL, 582),
+ NAME_FUNC_OFFSET( 9398, glClientWaitSync, glClientWaitSync, NULL, 583),
+ NAME_FUNC_OFFSET( 9415, glDeleteSync, glDeleteSync, NULL, 584),
+ NAME_FUNC_OFFSET( 9428, glFenceSync, glFenceSync, NULL, 585),
+ NAME_FUNC_OFFSET( 9440, glGetInteger64v, glGetInteger64v, NULL, 586),
+ NAME_FUNC_OFFSET( 9456, glGetSynciv, glGetSynciv, NULL, 587),
+ NAME_FUNC_OFFSET( 9468, glIsSync, glIsSync, NULL, 588),
+ NAME_FUNC_OFFSET( 9477, glWaitSync, glWaitSync, NULL, 589),
+ NAME_FUNC_OFFSET( 9488, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 590),
+ NAME_FUNC_OFFSET( 9513, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 591),
+ NAME_FUNC_OFFSET( 9543, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 592),
+ NAME_FUNC_OFFSET( 9573, glBindTransformFeedback, glBindTransformFeedback, NULL, 593),
+ NAME_FUNC_OFFSET( 9597, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 594),
+ NAME_FUNC_OFFSET( 9624, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 595),
+ NAME_FUNC_OFFSET( 9648, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 596),
+ NAME_FUNC_OFFSET( 9672, glIsTransformFeedback, glIsTransformFeedback, NULL, 597),
+ NAME_FUNC_OFFSET( 9694, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 598),
+ NAME_FUNC_OFFSET( 9719, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 599),
+ NAME_FUNC_OFFSET( 9745, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 600),
+ NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_601, gl_dispatch_stub_601, NULL, 601),
+ NAME_FUNC_OFFSET( 9796, gl_dispatch_stub_602, gl_dispatch_stub_602, NULL, 602),
+ NAME_FUNC_OFFSET( 9828, gl_dispatch_stub_603, gl_dispatch_stub_603, NULL, 603),
+ NAME_FUNC_OFFSET( 9856, gl_dispatch_stub_604, gl_dispatch_stub_604, NULL, 604),
+ NAME_FUNC_OFFSET( 9885, gl_dispatch_stub_605, gl_dispatch_stub_605, NULL, 605),
+ NAME_FUNC_OFFSET( 9913, gl_dispatch_stub_606, gl_dispatch_stub_606, NULL, 606),
+ NAME_FUNC_OFFSET( 9942, gl_dispatch_stub_607, gl_dispatch_stub_607, NULL, 607),
+ NAME_FUNC_OFFSET( 9959, gl_dispatch_stub_608, gl_dispatch_stub_608, NULL, 608),
+ NAME_FUNC_OFFSET( 9979, glColorPointerEXT, glColorPointerEXT, NULL, 609),
+ NAME_FUNC_OFFSET( 9997, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 610),
+ NAME_FUNC_OFFSET(10018, glIndexPointerEXT, glIndexPointerEXT, NULL, 611),
+ NAME_FUNC_OFFSET(10036, glNormalPointerEXT, glNormalPointerEXT, NULL, 612),
+ NAME_FUNC_OFFSET(10055, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 613),
+ NAME_FUNC_OFFSET(10076, glVertexPointerEXT, glVertexPointerEXT, NULL, 614),
+ NAME_FUNC_OFFSET(10095, glPointParameterfEXT, glPointParameterfEXT, NULL, 615),
+ NAME_FUNC_OFFSET(10116, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 616),
+ NAME_FUNC_OFFSET(10138, glLockArraysEXT, glLockArraysEXT, NULL, 617),
+ NAME_FUNC_OFFSET(10154, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 618),
+ NAME_FUNC_OFFSET(10172, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 619),
+ NAME_FUNC_OFFSET(10194, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 620),
+ NAME_FUNC_OFFSET(10217, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 621),
+ NAME_FUNC_OFFSET(10239, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 622),
+ NAME_FUNC_OFFSET(10262, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 623),
+ NAME_FUNC_OFFSET(10284, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 624),
+ NAME_FUNC_OFFSET(10307, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 625),
+ NAME_FUNC_OFFSET(10329, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 626),
+ NAME_FUNC_OFFSET(10352, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 627),
+ NAME_FUNC_OFFSET(10374, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 628),
+ NAME_FUNC_OFFSET(10397, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 629),
+ NAME_FUNC_OFFSET(10420, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 630),
+ NAME_FUNC_OFFSET(10444, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 631),
+ NAME_FUNC_OFFSET(10467, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 632),
+ NAME_FUNC_OFFSET(10491, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 633),
+ NAME_FUNC_OFFSET(10514, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 634),
+ NAME_FUNC_OFFSET(10538, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 635),
+ NAME_FUNC_OFFSET(10565, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 636),
+ NAME_FUNC_OFFSET(10586, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 637),
+ NAME_FUNC_OFFSET(10609, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 638),
+ NAME_FUNC_OFFSET(10630, glFogCoorddEXT, glFogCoorddEXT, NULL, 639),
+ NAME_FUNC_OFFSET(10645, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 640),
+ NAME_FUNC_OFFSET(10661, glFogCoordfEXT, glFogCoordfEXT, NULL, 641),
+ NAME_FUNC_OFFSET(10676, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 642),
+ NAME_FUNC_OFFSET(10692, gl_dispatch_stub_643, gl_dispatch_stub_643, NULL, 643),
+ NAME_FUNC_OFFSET(10710, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 644),
+ NAME_FUNC_OFFSET(10733, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 645),
+ NAME_FUNC_OFFSET(10759, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 646),
+ NAME_FUNC_OFFSET(10780, glCombinerInputNV, glCombinerInputNV, NULL, 647),
+ NAME_FUNC_OFFSET(10798, glCombinerOutputNV, glCombinerOutputNV, NULL, 648),
+ NAME_FUNC_OFFSET(10817, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 649),
+ NAME_FUNC_OFFSET(10840, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 650),
+ NAME_FUNC_OFFSET(10864, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 651),
+ NAME_FUNC_OFFSET(10887, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 652),
+ NAME_FUNC_OFFSET(10911, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 653),
+ NAME_FUNC_OFFSET(10934, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 654),
+ NAME_FUNC_OFFSET(10966, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 655),
+ NAME_FUNC_OFFSET(10998, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 656),
+ NAME_FUNC_OFFSET(11031, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 657),
+ NAME_FUNC_OFFSET(11064, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 658),
+ NAME_FUNC_OFFSET(11101, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 659),
+ NAME_FUNC_OFFSET(11138, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 660),
+ NAME_FUNC_OFFSET(11158, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 661),
+ NAME_FUNC_OFFSET(11176, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 662),
+ NAME_FUNC_OFFSET(11195, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 663),
+ NAME_FUNC_OFFSET(11213, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 664),
+ NAME_FUNC_OFFSET(11232, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 665),
+ NAME_FUNC_OFFSET(11250, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 666),
+ NAME_FUNC_OFFSET(11269, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 667),
+ NAME_FUNC_OFFSET(11287, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 668),
+ NAME_FUNC_OFFSET(11306, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 669),
+ NAME_FUNC_OFFSET(11324, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 670),
+ NAME_FUNC_OFFSET(11343, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 671),
+ NAME_FUNC_OFFSET(11361, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 672),
+ NAME_FUNC_OFFSET(11380, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 673),
+ NAME_FUNC_OFFSET(11398, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 674),
+ NAME_FUNC_OFFSET(11417, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 675),
+ NAME_FUNC_OFFSET(11435, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 676),
+ NAME_FUNC_OFFSET(11454, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 677),
+ NAME_FUNC_OFFSET(11472, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 678),
+ NAME_FUNC_OFFSET(11491, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 679),
+ NAME_FUNC_OFFSET(11509, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 680),
+ NAME_FUNC_OFFSET(11528, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 681),
+ NAME_FUNC_OFFSET(11546, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 682),
+ NAME_FUNC_OFFSET(11565, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 683),
+ NAME_FUNC_OFFSET(11583, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 684),
+ NAME_FUNC_OFFSET(11602, gl_dispatch_stub_685, gl_dispatch_stub_685, NULL, 685),
+ NAME_FUNC_OFFSET(11627, gl_dispatch_stub_686, gl_dispatch_stub_686, NULL, 686),
+ NAME_FUNC_OFFSET(11654, gl_dispatch_stub_687, gl_dispatch_stub_687, NULL, 687),
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+ NAME_FUNC_OFFSET(11687, gl_dispatch_stub_689, gl_dispatch_stub_689, NULL, 689),
+ NAME_FUNC_OFFSET(11701, gl_dispatch_stub_690, gl_dispatch_stub_690, NULL, 690),
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+ NAME_FUNC_OFFSET(11728, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692),
+ NAME_FUNC_OFFSET(11741, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693),
+ NAME_FUNC_OFFSET(11755, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 694),
+ NAME_FUNC_OFFSET(11779, glBindProgramNV, glBindProgramNV, NULL, 695),
+ NAME_FUNC_OFFSET(11795, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 696),
+ NAME_FUNC_OFFSET(11814, glExecuteProgramNV, glExecuteProgramNV, NULL, 697),
+ NAME_FUNC_OFFSET(11833, glGenProgramsNV, glGenProgramsNV, NULL, 698),
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+ NAME_FUNC_OFFSET(11922, glGetProgramivNV, glGetProgramivNV, NULL, 702),
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+ NAME_FUNC_OFFSET(12373, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 724),
+ NAME_FUNC_OFFSET(12392, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 725),
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+ NAME_FUNC_OFFSET(12431, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 727),
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+ NAME_FUNC_OFFSET(12490, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 730),
+ NAME_FUNC_OFFSET(12509, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 731),
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+ NAME_FUNC_OFFSET(12858, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 748),
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+ NAME_FUNC_OFFSET(13246, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 765),
+ NAME_FUNC_OFFSET(13268, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 766),
+ NAME_FUNC_OFFSET(13294, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 767),
+ NAME_FUNC_OFFSET(13317, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 768),
+ NAME_FUNC_OFFSET(13341, glPassTexCoordATI, glPassTexCoordATI, NULL, 769),
+ NAME_FUNC_OFFSET(13359, glSampleMapATI, glSampleMapATI, NULL, 770),
+ NAME_FUNC_OFFSET(13374, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 771),
+ NAME_FUNC_OFFSET(13405, glPointParameteriNV, glPointParameteriNV, NULL, 772),
+ NAME_FUNC_OFFSET(13425, glPointParameterivNV, glPointParameterivNV, NULL, 773),
+ NAME_FUNC_OFFSET(13446, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774),
+ NAME_FUNC_OFFSET(13469, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775),
+ NAME_FUNC_OFFSET(13492, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
+ NAME_FUNC_OFFSET(13518, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
+ NAME_FUNC_OFFSET(13541, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778),
+ NAME_FUNC_OFFSET(13562, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 779),
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+ NAME_FUNC_OFFSET(13709, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 784),
+ NAME_FUNC_OFFSET(13738, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 785),
+ NAME_FUNC_OFFSET(13764, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 786),
+ NAME_FUNC_OFFSET(13785, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787),
+ NAME_FUNC_OFFSET(13802, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
+ NAME_FUNC_OFFSET(13829, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 789),
+ NAME_FUNC_OFFSET(13850, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 790),
+ NAME_FUNC_OFFSET(13872, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 791),
+ NAME_FUNC_OFFSET(13900, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 792),
+ NAME_FUNC_OFFSET(13924, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 793),
+ NAME_FUNC_OFFSET(13949, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 794),
+ NAME_FUNC_OFFSET(13978, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 795),
+ NAME_FUNC_OFFSET(14004, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 796),
+ NAME_FUNC_OFFSET(14030, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 797),
+ NAME_FUNC_OFFSET(14056, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 798),
+ NAME_FUNC_OFFSET(14077, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 799),
+ NAME_FUNC_OFFSET(14099, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 800),
+ NAME_FUNC_OFFSET(14119, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 801),
+ NAME_FUNC_OFFSET(14160, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 802),
+ NAME_FUNC_OFFSET(14192, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 803),
+ NAME_FUNC_OFFSET(14211, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 804),
+ NAME_FUNC_OFFSET(14231, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 805),
+ NAME_FUNC_OFFSET(14256, gl_dispatch_stub_806, gl_dispatch_stub_806, NULL, 806),
+ NAME_FUNC_OFFSET(14277, gl_dispatch_stub_807, gl_dispatch_stub_807, NULL, 807),
+ NAME_FUNC_OFFSET(14301, gl_dispatch_stub_808, gl_dispatch_stub_808, NULL, 808),
+ NAME_FUNC_OFFSET(14331, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 809),
+ NAME_FUNC_OFFSET(14357, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 810),
+ NAME_FUNC_OFFSET(14382, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 811),
+ NAME_FUNC_OFFSET(14401, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 812),
+ NAME_FUNC_OFFSET(14425, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 813),
+ NAME_FUNC_OFFSET(14450, glUniform1uiEXT, glUniform1uiEXT, NULL, 814),
+ NAME_FUNC_OFFSET(14466, glUniform1uivEXT, glUniform1uivEXT, NULL, 815),
+ NAME_FUNC_OFFSET(14483, glUniform2uiEXT, glUniform2uiEXT, NULL, 816),
+ NAME_FUNC_OFFSET(14499, glUniform2uivEXT, glUniform2uivEXT, NULL, 817),
+ NAME_FUNC_OFFSET(14516, glUniform3uiEXT, glUniform3uiEXT, NULL, 818),
+ NAME_FUNC_OFFSET(14532, glUniform3uivEXT, glUniform3uivEXT, NULL, 819),
+ NAME_FUNC_OFFSET(14549, glUniform4uiEXT, glUniform4uiEXT, NULL, 820),
+ NAME_FUNC_OFFSET(14565, glUniform4uivEXT, glUniform4uivEXT, NULL, 821),
+ NAME_FUNC_OFFSET(14582, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 822),
+ NAME_FUNC_OFFSET(14603, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 823),
+ NAME_FUNC_OFFSET(14625, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 824),
+ NAME_FUNC_OFFSET(14647, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 825),
+ NAME_FUNC_OFFSET(14670, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 826),
+ NAME_FUNC_OFFSET(14691, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 827),
+ NAME_FUNC_OFFSET(14713, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 828),
+ NAME_FUNC_OFFSET(14735, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 829),
+ NAME_FUNC_OFFSET(14758, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 830),
+ NAME_FUNC_OFFSET(14779, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 831),
+ NAME_FUNC_OFFSET(14801, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 832),
+ NAME_FUNC_OFFSET(14823, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 833),
+ NAME_FUNC_OFFSET(14846, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 834),
+ NAME_FUNC_OFFSET(14868, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 835),
+ NAME_FUNC_OFFSET(14889, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 836),
+ NAME_FUNC_OFFSET(14911, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 837),
+ NAME_FUNC_OFFSET(14933, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 838),
+ NAME_FUNC_OFFSET(14956, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 839),
+ NAME_FUNC_OFFSET(14978, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 840),
+ NAME_FUNC_OFFSET(15001, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 841),
+ NAME_FUNC_OFFSET(15024, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 842),
+ NAME_FUNC_OFFSET(15050, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 843),
+ NAME_FUNC_OFFSET(15079, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 844),
+ NAME_FUNC_OFFSET(15101, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 845),
+ NAME_FUNC_OFFSET(15121, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 846),
+ NAME_FUNC_OFFSET(15140, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 847),
+ NAME_FUNC_OFFSET(15164, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 848),
+ NAME_FUNC_OFFSET(15188, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 849),
+ NAME_FUNC_OFFSET(15210, glClearColorIiEXT, glClearColorIiEXT, NULL, 850),
+ NAME_FUNC_OFFSET(15228, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 851),
+ NAME_FUNC_OFFSET(15247, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 852),
+ NAME_FUNC_OFFSET(15271, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 853),
+ NAME_FUNC_OFFSET(15296, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 854),
+ NAME_FUNC_OFFSET(15317, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 855),
+ NAME_FUNC_OFFSET(15339, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 856),
+ NAME_FUNC_OFFSET(15366, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 857),
+ NAME_FUNC_OFFSET(15391, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 858),
+ NAME_FUNC_OFFSET(15419, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 859),
+ NAME_FUNC_OFFSET(15439, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 860),
+ NAME_FUNC_OFFSET(15461, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 861),
+ NAME_FUNC_OFFSET(15482, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 862),
+ NAME_FUNC_OFFSET(15508, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 863),
+ NAME_FUNC_OFFSET(15541, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 864),
+ NAME_FUNC_OFFSET(15572, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 865),
+ NAME_FUNC_OFFSET(15593, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
+ NAME_FUNC_OFFSET(15624, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
+ NAME_FUNC_OFFSET(15644, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 868),
+ NAME_FUNC_OFFSET(15672, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 869),
+ NAME_FUNC_OFFSET(15695, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 870),
+ NAME_FUNC_OFFSET(15720, glActiveProgramEXT, glActiveProgramEXT, NULL, 871),
+ NAME_FUNC_OFFSET(15739, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 872),
+ NAME_FUNC_OFFSET(15764, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 873),
+ NAME_FUNC_OFFSET(15786, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874),
+ NAME_FUNC_OFFSET(15811, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875),
+ NAME_FUNC_OFFSET(15840, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876),
+ NAME_FUNC_OFFSET(15871, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877),
+ NAME_FUNC_OFFSET(15895, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878),
+ NAME_FUNC_OFFSET(15920, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 879),
+ NAME_FUNC_OFFSET(15959, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 880),
+ NAME_FUNC_OFFSET(15988, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(16006, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(16023, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(16039, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(16064, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(16084, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(16104, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(16127, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(16150, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(16170, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(16187, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(16204, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(16219, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(16243, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(16262, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(16281, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(16297, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(16316, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(16339, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(16355, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(16371, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(16398, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(16425, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(16445, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(16464, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(16483, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(16513, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(16543, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(16573, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(16603, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(16622, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(16645, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(16670, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(16695, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(16722, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(16750, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(16777, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(16805, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(16834, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(16863, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(16889, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(16920, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(16951, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(16975, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(16998, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(17016, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(17045, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(17074, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(17089, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(17115, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(17141, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(17156, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(17168, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(17188, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(17205, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(17221, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(17240, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(17263, glActiveTextureARB, glActiveTextureARB, NULL, 374),
+ NAME_FUNC_OFFSET(17279, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
+ NAME_FUNC_OFFSET(17301, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
+ NAME_FUNC_OFFSET(17319, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
+ NAME_FUNC_OFFSET(17338, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(17356, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(17375, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
+ NAME_FUNC_OFFSET(17393, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
+ NAME_FUNC_OFFSET(17412, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
+ NAME_FUNC_OFFSET(17430, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
+ NAME_FUNC_OFFSET(17449, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
+ NAME_FUNC_OFFSET(17467, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
+ NAME_FUNC_OFFSET(17486, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(17504, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(17523, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
+ NAME_FUNC_OFFSET(17541, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
+ NAME_FUNC_OFFSET(17560, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
+ NAME_FUNC_OFFSET(17578, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
+ NAME_FUNC_OFFSET(17597, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
+ NAME_FUNC_OFFSET(17615, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
+ NAME_FUNC_OFFSET(17634, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(17652, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(17671, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
+ NAME_FUNC_OFFSET(17689, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
+ NAME_FUNC_OFFSET(17708, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
+ NAME_FUNC_OFFSET(17726, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
+ NAME_FUNC_OFFSET(17745, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
+ NAME_FUNC_OFFSET(17763, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
+ NAME_FUNC_OFFSET(17782, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(17800, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(17819, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
+ NAME_FUNC_OFFSET(17837, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
+ NAME_FUNC_OFFSET(17856, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
+ NAME_FUNC_OFFSET(17874, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
+ NAME_FUNC_OFFSET(17893, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
+ NAME_FUNC_OFFSET(17916, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
+ NAME_FUNC_OFFSET(17939, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
+ NAME_FUNC_OFFSET(17962, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
+ NAME_FUNC_OFFSET(17985, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
+ NAME_FUNC_OFFSET(18008, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
+ NAME_FUNC_OFFSET(18025, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
+ NAME_FUNC_OFFSET(18048, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
+ NAME_FUNC_OFFSET(18071, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
+ NAME_FUNC_OFFSET(18094, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
+ NAME_FUNC_OFFSET(18120, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
+ NAME_FUNC_OFFSET(18146, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
+ NAME_FUNC_OFFSET(18172, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
+ NAME_FUNC_OFFSET(18196, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
+ NAME_FUNC_OFFSET(18223, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
+ NAME_FUNC_OFFSET(18249, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
+ NAME_FUNC_OFFSET(18269, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
+ NAME_FUNC_OFFSET(18289, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
+ NAME_FUNC_OFFSET(18309, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
+ NAME_FUNC_OFFSET(18332, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
+ NAME_FUNC_OFFSET(18356, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
+ NAME_FUNC_OFFSET(18379, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
+ NAME_FUNC_OFFSET(18403, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
+ NAME_FUNC_OFFSET(18420, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
+ NAME_FUNC_OFFSET(18438, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
+ NAME_FUNC_OFFSET(18455, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
+ NAME_FUNC_OFFSET(18473, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
+ NAME_FUNC_OFFSET(18490, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
+ NAME_FUNC_OFFSET(18508, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
+ NAME_FUNC_OFFSET(18525, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
+ NAME_FUNC_OFFSET(18543, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
+ NAME_FUNC_OFFSET(18560, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
+ NAME_FUNC_OFFSET(18578, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
+ NAME_FUNC_OFFSET(18595, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
+ NAME_FUNC_OFFSET(18613, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
+ NAME_FUNC_OFFSET(18630, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
+ NAME_FUNC_OFFSET(18648, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
+ NAME_FUNC_OFFSET(18665, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
+ NAME_FUNC_OFFSET(18683, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
+ NAME_FUNC_OFFSET(18700, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
+ NAME_FUNC_OFFSET(18718, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
+ NAME_FUNC_OFFSET(18737, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
+ NAME_FUNC_OFFSET(18756, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
+ NAME_FUNC_OFFSET(18775, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
+ NAME_FUNC_OFFSET(18794, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
+ NAME_FUNC_OFFSET(18814, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
+ NAME_FUNC_OFFSET(18834, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
+ NAME_FUNC_OFFSET(18854, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
+ NAME_FUNC_OFFSET(18872, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
+ NAME_FUNC_OFFSET(18889, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
+ NAME_FUNC_OFFSET(18907, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
+ NAME_FUNC_OFFSET(18924, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
+ NAME_FUNC_OFFSET(18942, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
+ NAME_FUNC_OFFSET(18960, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
+ NAME_FUNC_OFFSET(18977, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
+ NAME_FUNC_OFFSET(18995, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
+ NAME_FUNC_OFFSET(19014, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
+ NAME_FUNC_OFFSET(19033, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
+ NAME_FUNC_OFFSET(19052, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
+ NAME_FUNC_OFFSET(19074, glBindBufferARB, glBindBufferARB, NULL, 510),
+ NAME_FUNC_OFFSET(19087, glBufferDataARB, glBufferDataARB, NULL, 511),
+ NAME_FUNC_OFFSET(19100, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
+ NAME_FUNC_OFFSET(19116, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
+ NAME_FUNC_OFFSET(19132, glGenBuffersARB, glGenBuffersARB, NULL, 514),
+ NAME_FUNC_OFFSET(19145, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
+ NAME_FUNC_OFFSET(19168, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
+ NAME_FUNC_OFFSET(19188, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
+ NAME_FUNC_OFFSET(19207, glIsBufferARB, glIsBufferARB, NULL, 518),
+ NAME_FUNC_OFFSET(19218, glMapBufferARB, glMapBufferARB, NULL, 519),
+ NAME_FUNC_OFFSET(19230, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
+ NAME_FUNC_OFFSET(19244, glBeginQueryARB, glBeginQueryARB, NULL, 521),
+ NAME_FUNC_OFFSET(19257, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
+ NAME_FUNC_OFFSET(19273, glEndQueryARB, glEndQueryARB, NULL, 523),
+ NAME_FUNC_OFFSET(19284, glGenQueriesARB, glGenQueriesARB, NULL, 524),
+ NAME_FUNC_OFFSET(19297, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
+ NAME_FUNC_OFFSET(19316, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
+ NAME_FUNC_OFFSET(19336, glGetQueryivARB, glGetQueryivARB, NULL, 527),
+ NAME_FUNC_OFFSET(19349, glIsQueryARB, glIsQueryARB, NULL, 528),
+ NAME_FUNC_OFFSET(19359, glCompileShaderARB, glCompileShaderARB, NULL, 530),
+ NAME_FUNC_OFFSET(19375, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
+ NAME_FUNC_OFFSET(19394, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
+ NAME_FUNC_OFFSET(19412, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
+ NAME_FUNC_OFFSET(19433, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
+ NAME_FUNC_OFFSET(19448, glGetUniformivARB, glGetUniformivARB, NULL, 544),
+ NAME_FUNC_OFFSET(19463, glLinkProgramARB, glLinkProgramARB, NULL, 545),
+ NAME_FUNC_OFFSET(19477, glShaderSourceARB, glShaderSourceARB, NULL, 546),
+ NAME_FUNC_OFFSET(19492, glUniform1fARB, glUniform1fARB, NULL, 547),
+ NAME_FUNC_OFFSET(19504, glUniform1fvARB, glUniform1fvARB, NULL, 548),
+ NAME_FUNC_OFFSET(19517, glUniform1iARB, glUniform1iARB, NULL, 549),
+ NAME_FUNC_OFFSET(19529, glUniform1ivARB, glUniform1ivARB, NULL, 550),
+ NAME_FUNC_OFFSET(19542, glUniform2fARB, glUniform2fARB, NULL, 551),
+ NAME_FUNC_OFFSET(19554, glUniform2fvARB, glUniform2fvARB, NULL, 552),
+ NAME_FUNC_OFFSET(19567, glUniform2iARB, glUniform2iARB, NULL, 553),
+ NAME_FUNC_OFFSET(19579, glUniform2ivARB, glUniform2ivARB, NULL, 554),
+ NAME_FUNC_OFFSET(19592, glUniform3fARB, glUniform3fARB, NULL, 555),
+ NAME_FUNC_OFFSET(19604, glUniform3fvARB, glUniform3fvARB, NULL, 556),
+ NAME_FUNC_OFFSET(19617, glUniform3iARB, glUniform3iARB, NULL, 557),
+ NAME_FUNC_OFFSET(19629, glUniform3ivARB, glUniform3ivARB, NULL, 558),
+ NAME_FUNC_OFFSET(19642, glUniform4fARB, glUniform4fARB, NULL, 559),
+ NAME_FUNC_OFFSET(19654, glUniform4fvARB, glUniform4fvARB, NULL, 560),
+ NAME_FUNC_OFFSET(19667, glUniform4iARB, glUniform4iARB, NULL, 561),
+ NAME_FUNC_OFFSET(19679, glUniform4ivARB, glUniform4ivARB, NULL, 562),
+ NAME_FUNC_OFFSET(19692, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
+ NAME_FUNC_OFFSET(19711, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
+ NAME_FUNC_OFFSET(19730, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
+ NAME_FUNC_OFFSET(19749, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
+ NAME_FUNC_OFFSET(19762, glValidateProgramARB, glValidateProgramARB, NULL, 567),
+ NAME_FUNC_OFFSET(19780, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
+ NAME_FUNC_OFFSET(19801, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
+ NAME_FUNC_OFFSET(19819, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
+ NAME_FUNC_OFFSET(19839, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
+ NAME_FUNC_OFFSET(19853, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
+ NAME_FUNC_OFFSET(19870, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572),
+ NAME_FUNC_OFFSET(19895, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572),
+ NAME_FUNC_OFFSET(19917, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573),
+ NAME_FUNC_OFFSET(19944, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573),
+ NAME_FUNC_OFFSET(19968, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 574),
+ NAME_FUNC_OFFSET(20004, gl_dispatch_stub_607, gl_dispatch_stub_607, NULL, 607),
+ NAME_FUNC_OFFSET(20020, gl_dispatch_stub_608, gl_dispatch_stub_608, NULL, 608),
+ NAME_FUNC_OFFSET(20039, glPointParameterfEXT, glPointParameterfEXT, NULL, 615),
+ NAME_FUNC_OFFSET(20057, glPointParameterfEXT, glPointParameterfEXT, NULL, 615),
+ NAME_FUNC_OFFSET(20078, glPointParameterfEXT, glPointParameterfEXT, NULL, 615),
+ NAME_FUNC_OFFSET(20100, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 616),
+ NAME_FUNC_OFFSET(20119, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 616),
+ NAME_FUNC_OFFSET(20141, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 616),
+ NAME_FUNC_OFFSET(20164, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 619),
+ NAME_FUNC_OFFSET(20183, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 620),
+ NAME_FUNC_OFFSET(20203, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 621),
+ NAME_FUNC_OFFSET(20222, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 622),
+ NAME_FUNC_OFFSET(20242, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 623),
+ NAME_FUNC_OFFSET(20261, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 624),
+ NAME_FUNC_OFFSET(20281, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 625),
+ NAME_FUNC_OFFSET(20300, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 626),
+ NAME_FUNC_OFFSET(20320, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 627),
+ NAME_FUNC_OFFSET(20339, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 628),
+ NAME_FUNC_OFFSET(20359, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 629),
+ NAME_FUNC_OFFSET(20379, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 630),
+ NAME_FUNC_OFFSET(20400, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 631),
+ NAME_FUNC_OFFSET(20420, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 632),
+ NAME_FUNC_OFFSET(20441, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 633),
+ NAME_FUNC_OFFSET(20461, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 634),
+ NAME_FUNC_OFFSET(20482, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 635),
+ NAME_FUNC_OFFSET(20506, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 636),
+ NAME_FUNC_OFFSET(20524, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 637),
+ NAME_FUNC_OFFSET(20544, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 638),
+ NAME_FUNC_OFFSET(20562, glFogCoorddEXT, glFogCoorddEXT, NULL, 639),
+ NAME_FUNC_OFFSET(20574, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 640),
+ NAME_FUNC_OFFSET(20587, glFogCoordfEXT, glFogCoordfEXT, NULL, 641),
+ NAME_FUNC_OFFSET(20599, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 642),
+ NAME_FUNC_OFFSET(20612, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 644),
+ NAME_FUNC_OFFSET(20632, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 644),
+ NAME_FUNC_OFFSET(20656, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 661),
+ NAME_FUNC_OFFSET(20670, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 661),
+ NAME_FUNC_OFFSET(20687, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 662),
+ NAME_FUNC_OFFSET(20702, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 662),
+ NAME_FUNC_OFFSET(20720, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 663),
+ NAME_FUNC_OFFSET(20734, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 663),
+ NAME_FUNC_OFFSET(20751, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 664),
+ NAME_FUNC_OFFSET(20766, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 664),
+ NAME_FUNC_OFFSET(20784, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 665),
+ NAME_FUNC_OFFSET(20798, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 665),
+ NAME_FUNC_OFFSET(20815, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 666),
+ NAME_FUNC_OFFSET(20830, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 666),
+ NAME_FUNC_OFFSET(20848, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 667),
+ NAME_FUNC_OFFSET(20862, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 667),
+ NAME_FUNC_OFFSET(20879, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 668),
+ NAME_FUNC_OFFSET(20894, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 668),
+ NAME_FUNC_OFFSET(20912, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 669),
+ NAME_FUNC_OFFSET(20926, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 669),
+ NAME_FUNC_OFFSET(20943, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 670),
+ NAME_FUNC_OFFSET(20958, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 670),
+ NAME_FUNC_OFFSET(20976, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 671),
+ NAME_FUNC_OFFSET(20990, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 671),
+ NAME_FUNC_OFFSET(21007, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 672),
+ NAME_FUNC_OFFSET(21022, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 672),
+ NAME_FUNC_OFFSET(21040, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 673),
+ NAME_FUNC_OFFSET(21054, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 673),
+ NAME_FUNC_OFFSET(21071, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 674),
+ NAME_FUNC_OFFSET(21086, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 674),
+ NAME_FUNC_OFFSET(21104, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 675),
+ NAME_FUNC_OFFSET(21118, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 675),
+ NAME_FUNC_OFFSET(21135, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 676),
+ NAME_FUNC_OFFSET(21150, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 676),
+ NAME_FUNC_OFFSET(21168, glBindProgramNV, glBindProgramNV, NULL, 695),
+ NAME_FUNC_OFFSET(21185, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 696),
+ NAME_FUNC_OFFSET(21205, glGenProgramsNV, glGenProgramsNV, NULL, 698),
+ NAME_FUNC_OFFSET(21222, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 704),
+ NAME_FUNC_OFFSET(21248, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 704),
+ NAME_FUNC_OFFSET(21277, glIsProgramNV, glIsProgramNV, NULL, 708),
+ NAME_FUNC_OFFSET(21292, glPointParameteriNV, glPointParameteriNV, NULL, 772),
+ NAME_FUNC_OFFSET(21310, glPointParameterivNV, glPointParameterivNV, NULL, 773),
+ NAME_FUNC_OFFSET(21329, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
+ NAME_FUNC_OFFSET(21350, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778),
+ NAME_FUNC_OFFSET(21366, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 785),
+ NAME_FUNC_OFFSET(21390, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
+ NAME_FUNC_OFFSET(21414, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
+ NAME_FUNC_OFFSET(21441, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 789),
+ NAME_FUNC_OFFSET(21459, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 790),
+ NAME_FUNC_OFFSET(21478, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 791),
+ NAME_FUNC_OFFSET(21503, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 792),
+ NAME_FUNC_OFFSET(21524, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 793),
+ NAME_FUNC_OFFSET(21546, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 794),
+ NAME_FUNC_OFFSET(21572, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 795),
+ NAME_FUNC_OFFSET(21595, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 796),
+ NAME_FUNC_OFFSET(21618, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 797),
+ NAME_FUNC_OFFSET(21641, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 798),
+ NAME_FUNC_OFFSET(21659, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 799),
+ NAME_FUNC_OFFSET(21678, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 800),
+ NAME_FUNC_OFFSET(21695, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 801),
+ NAME_FUNC_OFFSET(21733, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 802),
+ NAME_FUNC_OFFSET(21762, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 803),
+ NAME_FUNC_OFFSET(21778, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 804),
+ NAME_FUNC_OFFSET(21795, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 805),
+ NAME_FUNC_OFFSET(21817, gl_dispatch_stub_806, gl_dispatch_stub_806, NULL, 806),
+ NAME_FUNC_OFFSET(21835, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 809),
+ NAME_FUNC_OFFSET(21858, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 810),
+ NAME_FUNC_OFFSET(21880, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 811),
+ NAME_FUNC_OFFSET(21896, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 812),
+ NAME_FUNC_OFFSET(21917, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 813),
+ NAME_FUNC_OFFSET(21939, glUniform1uiEXT, glUniform1uiEXT, NULL, 814),
+ NAME_FUNC_OFFSET(21952, glUniform1uivEXT, glUniform1uivEXT, NULL, 815),
+ NAME_FUNC_OFFSET(21966, glUniform2uiEXT, glUniform2uiEXT, NULL, 816),
+ NAME_FUNC_OFFSET(21979, glUniform2uivEXT, glUniform2uivEXT, NULL, 817),
+ NAME_FUNC_OFFSET(21993, glUniform3uiEXT, glUniform3uiEXT, NULL, 818),
+ NAME_FUNC_OFFSET(22006, glUniform3uivEXT, glUniform3uivEXT, NULL, 819),
+ NAME_FUNC_OFFSET(22020, glUniform4uiEXT, glUniform4uiEXT, NULL, 820),
+ NAME_FUNC_OFFSET(22033, glUniform4uivEXT, glUniform4uivEXT, NULL, 821),
+ NAME_FUNC_OFFSET(22047, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 822),
+ NAME_FUNC_OFFSET(22065, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 823),
+ NAME_FUNC_OFFSET(22084, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 824),
+ NAME_FUNC_OFFSET(22103, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 825),
+ NAME_FUNC_OFFSET(22123, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 826),
+ NAME_FUNC_OFFSET(22141, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 827),
+ NAME_FUNC_OFFSET(22160, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 828),
+ NAME_FUNC_OFFSET(22179, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 829),
+ NAME_FUNC_OFFSET(22199, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 830),
+ NAME_FUNC_OFFSET(22217, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 831),
+ NAME_FUNC_OFFSET(22236, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 832),
+ NAME_FUNC_OFFSET(22255, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 833),
+ NAME_FUNC_OFFSET(22275, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 834),
+ NAME_FUNC_OFFSET(22294, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 835),
+ NAME_FUNC_OFFSET(22312, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 836),
+ NAME_FUNC_OFFSET(22331, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 837),
+ NAME_FUNC_OFFSET(22350, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 838),
+ NAME_FUNC_OFFSET(22370, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 839),
+ NAME_FUNC_OFFSET(22389, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 840),
+ NAME_FUNC_OFFSET(22409, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 841),
+ NAME_FUNC_OFFSET(22429, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 842),
+ NAME_FUNC_OFFSET(22452, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 843),
+ NAME_FUNC_OFFSET(22478, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 844),
+ NAME_FUNC_OFFSET(22491, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 845),
+ NAME_FUNC_OFFSET(22502, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 846),
+ NAME_FUNC_OFFSET(22512, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 847),
+ NAME_FUNC_OFFSET(22528, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 848),
+ NAME_FUNC_OFFSET(22544, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 849),
+ NAME_FUNC_OFFSET(22557, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 852),
+ NAME_FUNC_OFFSET(22578, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 853),
+ NAME_FUNC_OFFSET(22600, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 854),
+ NAME_FUNC_OFFSET(22618, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 855),
+ NAME_FUNC_OFFSET(22637, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 856),
+ NAME_FUNC_OFFSET(22662, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 857),
+ NAME_FUNC_OFFSET(22685, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 858),
+ NAME_FUNC_OFFSET(22710, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 859),
+ NAME_FUNC_OFFSET(22727, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 861),
+ NAME_FUNC_OFFSET(22745, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 862),
+ NAME_FUNC_OFFSET(22768, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 863),
+ NAME_FUNC_OFFSET(22798, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 864),
+ NAME_FUNC_OFFSET(22826, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 865),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET
diff --git a/mesalib/src/mapi/glapi/sources.mak b/mesalib/src/mapi/glapi/sources.mak
index cdcfa36e5..39e18d16f 100644
--- a/mesalib/src/mapi/glapi/sources.mak
+++ b/mesalib/src/mapi/glapi/sources.mak
@@ -1,17 +1,18 @@
-# src/mapi/glapi/sources.mak
-
-GLAPI_SOURCES = \
- glapi_dispatch.c \
- glapi_entrypoint.c \
- glapi_getproc.c \
- glapi_nop.c \
- glthread.c
-
-X86_API = \
- glapi_x86.S
-
-X86-64_API = \
- glapi_x86-64.S
-
-SPARC_API = \
- glapi_sparc.S
+# src/mapi/glapi/sources.mak
+
+GLAPI_SOURCES = \
+ glapi_dispatch.c \
+ glapi_entrypoint.c \
+ glapi_getproc.c \
+ glapi_nop.c \
+ glthread.c \
+ glapi.c
+
+X86_API = \
+ glapi_x86.S
+
+X86-64_API = \
+ glapi_x86-64.S
+
+SPARC_API = \
+ glapi_sparc.S
diff --git a/mesalib/src/mapi/mapi/entry.c b/mesalib/src/mapi/mapi/entry.c
index fdf2a89c5..6ffd62d7f 100644
--- a/mesalib/src/mapi/mapi/entry.c
+++ b/mesalib/src/mapi/mapi/entry.c
@@ -1,65 +1,73 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include "entry.h"
-
-#if defined(USE_X86_ASM) && defined(__GNUC__)
-# ifdef GLX_USE_TLS
-# include "entry_x86_tls.h"
-# else
-# include "entry_x86_tsd.h"
-# endif
-#elif defined(USE_X86_64_ASM) && defined(__GNUC__) && defined(GLX_USE_TLS)
-# include "entry_x86-64_tls.h"
-#else
-
-#include <stdlib.h>
-#include "u_current.h"
-#include "table.h"
-
-/* C version of the public entries */
-#define MAPI_TMP_PUBLIC_ENTRIES
-#include "mapi_tmp.h"
-
-void
-entry_patch_public(void)
-{
-}
-
-mapi_func
-entry_generate(int slot)
-{
- return NULL;
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
-}
-
-#endif /* asm */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "entry.h"
+
+#if defined(USE_X86_ASM) && defined(__GNUC__)
+# ifdef GLX_USE_TLS
+# include "entry_x86_tls.h"
+# else
+# include "entry_x86_tsd.h"
+# endif
+#elif defined(USE_X86_64_ASM) && defined(__GNUC__) && defined(GLX_USE_TLS)
+# include "entry_x86-64_tls.h"
+#else
+
+#include <stdlib.h>
+#include "u_current.h"
+
+/* C version of the public entries */
+#define MAPI_TMP_DEFINES
+#define MAPI_TMP_PUBLIC_DECLARES
+#define MAPI_TMP_PUBLIC_ENTRIES
+#include "mapi_tmp.h"
+
+void
+entry_patch_public(void)
+{
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ /* pubic_entries are defined by MAPI_TMP_PUBLIC_ENTRIES */
+ return public_entries[slot];
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ return NULL;
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+}
+
+#endif /* asm */
diff --git a/mesalib/src/mapi/mapi/entry.h b/mesalib/src/mapi/mapi/entry.h
index 48ed3f9ec..3ef37deeb 100644
--- a/mesalib/src/mapi/mapi/entry.h
+++ b/mesalib/src/mapi/mapi/entry.h
@@ -1,49 +1,48 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#ifndef _ENTRY_H_
-#define _ENTRY_H_
-
-#include "u_compiler.h"
-#include "stub.h"
-
-/* declare public entries */
-#define MAPI_TMP_DEFINES
-#define MAPI_TMP_PUBLIC_DECLARES
-#include "mapi_tmp.h"
-
-void
-entry_patch_public(void);
-
-mapi_func
-entry_generate(int slot);
-
-void
-entry_patch(mapi_func entry, int slot);
-
-#endif /* _ENTRY_H_ */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef _ENTRY_H_
+#define _ENTRY_H_
+
+#include "u_compiler.h"
+
+typedef void (*mapi_func)(void);
+
+void
+entry_patch_public(void);
+
+mapi_func
+entry_get_public(int slot);
+
+mapi_func
+entry_generate(int slot);
+
+void
+entry_patch(mapi_func entry, int slot);
+
+#endif /* _ENTRY_H_ */
diff --git a/mesalib/src/mapi/mapi/entry_x86-64_tls.h b/mesalib/src/mapi/mapi/entry_x86-64_tls.h
index 2fbe73b5b..6768afb61 100644
--- a/mesalib/src/mapi/mapi/entry_x86-64_tls.h
+++ b/mesalib/src/mapi/mapi/entry_x86-64_tls.h
@@ -1,97 +1,120 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <string.h>
-#include "u_execmem.h"
-#include "u_macros.h"
-
-__asm__(".text");
-
-__asm__("x86_64_current_tls:\n\t"
- "movq u_current_table_tls@GOTTPOFF(%rip), %rax\n\t"
- "ret");
-
-#define STUB_ASM_ENTRY(func) \
- ".globl " func "\n" \
- ".type " func ", @function\n" \
- ".balign 32\n" \
- func ":"
-
-#define STUB_ASM_CODE(slot) \
- "movq u_current_table_tls@GOTTPOFF(%rip), %rax\n\t" \
- "movq %fs:(%rax), %r11\n\t" \
- "jmp *(8 * " slot ")(%r11)"
-
-#define MAPI_TMP_STUB_ASM_GCC
-#include "mapi_tmp.h"
-
-extern unsigned long
-x86_64_current_tls();
-
-void
-entry_patch_public(void)
-{
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
- char *code = (char *) entry;
- *((unsigned int *) (code + 12)) = slot * sizeof(mapi_func);
-}
-
-mapi_func
-entry_generate(int slot)
-{
- const char code_templ[16] = {
- /* movq %fs:0, %r11 */
- 0x64, 0x4c, 0x8b, 0x1c, 0x25, 0x00, 0x00, 0x00, 0x00,
- /* jmp *0x1234(%r11) */
- 0x41, 0xff, 0xa3, 0x34, 0x12, 0x00, 0x00,
- };
- unsigned long addr;
- void *code;
- mapi_func entry;
-
- addr = x86_64_current_tls();
- if ((addr >> 32) != 0xffffffff)
- return NULL;
- addr &= 0xffffffff;
-
- code = u_execmem_alloc(sizeof(code_templ));
- if (!code)
- return NULL;
-
- memcpy(code, code_templ, sizeof(code_templ));
-
- *((unsigned int *) (code + 5)) = addr;
- entry = (mapi_func) code;
- entry_patch(entry, slot);
-
- return entry;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <string.h>
+#include "u_execmem.h"
+#include "u_macros.h"
+
+#ifdef __linux__
+__asm__(".section .note.ABI-tag, \"a\"\n\t"
+ ".p2align 2\n\t"
+ ".long 1f - 0f\n\t" /* name length */
+ ".long 3f - 2f\n\t" /* data length */
+ ".long 1\n\t" /* note length */
+ "0: .asciz \"GNU\"\n\t" /* vendor name */
+ "1: .p2align 2\n\t"
+ "2: .long 0\n\t" /* note data: the ABI tag */
+ ".long 2,4,20\n\t" /* Minimum kernel version w/TLS */
+ "3: .p2align 2\n\t"); /* pad out section */
+#endif /* __linux__ */
+
+__asm__(".text");
+
+__asm__("x86_64_current_tls:\n\t"
+ "movq u_current_table@GOTTPOFF(%rip), %rax\n\t"
+ "ret");
+
+__asm__(".balign 32\n"
+ "x86_64_entry_start:");
+
+#define STUB_ASM_ENTRY(func) \
+ ".globl " func "\n" \
+ ".type " func ", @function\n" \
+ ".balign 32\n" \
+ func ":"
+
+#define STUB_ASM_CODE(slot) \
+ "movq u_current_table@GOTTPOFF(%rip), %rax\n\t" \
+ "movq %fs:(%rax), %r11\n\t" \
+ "jmp *(8 * " slot ")(%r11)"
+
+#define MAPI_TMP_STUB_ASM_GCC
+#include "mapi_tmp.h"
+
+extern unsigned long
+x86_64_current_tls();
+
+void
+entry_patch_public(void)
+{
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ extern char x86_64_entry_start[];
+ return (mapi_func) (x86_64_entry_start + slot * 32);
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+ char *code = (char *) entry;
+ *((unsigned int *) (code + 12)) = slot * sizeof(mapi_func);
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ const char code_templ[16] = {
+ /* movq %fs:0, %r11 */
+ 0x64, 0x4c, 0x8b, 0x1c, 0x25, 0x00, 0x00, 0x00, 0x00,
+ /* jmp *0x1234(%r11) */
+ 0x41, 0xff, 0xa3, 0x34, 0x12, 0x00, 0x00,
+ };
+ unsigned long addr;
+ void *code;
+ mapi_func entry;
+
+ addr = x86_64_current_tls();
+ if ((addr >> 32) != 0xffffffff)
+ return NULL;
+ addr &= 0xffffffff;
+
+ code = u_execmem_alloc(sizeof(code_templ));
+ if (!code)
+ return NULL;
+
+ memcpy(code, code_templ, sizeof(code_templ));
+
+ *((unsigned int *) (code + 5)) = addr;
+ entry = (mapi_func) code;
+ entry_patch(entry, slot);
+
+ return entry;
+}
diff --git a/mesalib/src/mapi/mapi/entry_x86_tls.h b/mesalib/src/mapi/mapi/entry_x86_tls.h
index d4f7d98cf..a1b3c27c7 100644
--- a/mesalib/src/mapi/mapi/entry_x86_tls.h
+++ b/mesalib/src/mapi/mapi/entry_x86_tls.h
@@ -1,120 +1,141 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <string.h>
-#include "u_execmem.h"
-#include "u_macros.h"
-
-__asm__(".text");
-
-__asm__("x86_current_tls:\n\t"
- "call 1f\n"
- "1:\n\t"
- "popl %eax\n\t"
- "addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax\n\t"
- "movl u_current_table_tls@GOTNTPOFF(%eax), %eax\n\t"
- "ret");
-
-#ifndef GLX_X86_READONLY_TEXT
-__asm__(".section wtext, \"awx\", @progbits\n"
- ".balign 16\n"
- "x86_entry_start:");
-#endif /* GLX_X86_READONLY_TEXT */
-
-#define STUB_ASM_ENTRY(func) \
- ".globl " func "\n" \
- ".type " func ", @function\n" \
- ".balign 16\n" \
- func ":"
-
-#define STUB_ASM_CODE(slot) \
- "call x86_current_tls\n\t" \
- "movl %gs:(%eax), %eax\n\t" \
- "jmp *(4 * " slot ")(%eax)"
-
-#define MAPI_TMP_STUB_ASM_GCC
-#include "mapi_tmp.h"
-
-#ifndef GLX_X86_READONLY_TEXT
-__asm__(".balign 16\n"
- "x86_entry_end:");
-__asm__(".text");
-#endif /* GLX_X86_READONLY_TEXT */
-
-extern unsigned long
-x86_current_tls();
-
-void
-entry_patch_public(void)
-{
-#ifndef GLX_X86_READONLY_TEXT
- extern char x86_entry_start[];
- extern char x86_entry_end[];
- char patch[8] = {
- 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
- 0x90, 0x90 /* nop's */
- };
- char *entry;
-
- *((unsigned long *) (patch + 2)) = x86_current_tls();
-
- for (entry = x86_entry_start; entry < x86_entry_end; entry += 16)
- memcpy(entry, patch, sizeof(patch));
-#endif
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
- char *code = (char *) entry;
- *((unsigned long *) (code + 8)) = slot * sizeof(mapi_func);
-}
-
-mapi_func
-entry_generate(int slot)
-{
- const char code_templ[16] = {
- 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
- 0xff, 0xa0, 0x34, 0x12, 0x00, 0x00, /* jmp *0x1234(%eax) */
- 0x90, 0x90, 0x90, 0x90 /* nop's */
- };
- void *code;
- mapi_func entry;
-
- code = u_execmem_alloc(sizeof(code_templ));
- if (!code)
- return NULL;
-
- memcpy(code, code_templ, sizeof(code_templ));
-
- *((unsigned long *) (code + 2)) = x86_current_tls();
- entry = (mapi_func) code;
- entry_patch(entry, slot);
-
- return entry;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <string.h>
+#include "u_execmem.h"
+#include "u_macros.h"
+
+#ifdef __linux__
+__asm__(".section .note.ABI-tag, \"a\"\n\t"
+ ".p2align 2\n\t"
+ ".long 1f - 0f\n\t" /* name length */
+ ".long 3f - 2f\n\t" /* data length */
+ ".long 1\n\t" /* note length */
+ "0: .asciz \"GNU\"\n\t" /* vendor name */
+ "1: .p2align 2\n\t"
+ "2: .long 0\n\t" /* note data: the ABI tag */
+ ".long 2,4,20\n\t" /* Minimum kernel version w/TLS */
+ "3: .p2align 2\n\t"); /* pad out section */
+#endif /* __linux__ */
+
+__asm__(".text");
+
+__asm__("x86_current_tls:\n\t"
+ "call 1f\n"
+ "1:\n\t"
+ "popl %eax\n\t"
+ "addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax\n\t"
+ "movl u_current_table@GOTNTPOFF(%eax), %eax\n\t"
+ "ret");
+
+#ifndef GLX_X86_READONLY_TEXT
+__asm__(".section wtext, \"awx\", @progbits");
+#endif /* GLX_X86_READONLY_TEXT */
+
+__asm__(".balign 16\n"
+ "x86_entry_start:");
+
+#define STUB_ASM_ENTRY(func) \
+ ".globl " func "\n" \
+ ".type " func ", @function\n" \
+ ".balign 16\n" \
+ func ":"
+
+#define STUB_ASM_CODE(slot) \
+ "call x86_current_tls\n\t" \
+ "movl %gs:(%eax), %eax\n\t" \
+ "jmp *(4 * " slot ")(%eax)"
+
+#define MAPI_TMP_STUB_ASM_GCC
+#include "mapi_tmp.h"
+
+#ifndef GLX_X86_READONLY_TEXT
+__asm__(".balign 16\n"
+ "x86_entry_end:");
+__asm__(".text");
+#endif /* GLX_X86_READONLY_TEXT */
+
+extern unsigned long
+x86_current_tls();
+
+void
+entry_patch_public(void)
+{
+#ifndef GLX_X86_READONLY_TEXT
+ extern char x86_entry_start[];
+ extern char x86_entry_end[];
+ char patch[8] = {
+ 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
+ 0x90, 0x90 /* nop's */
+ };
+ char *entry;
+
+ *((unsigned long *) (patch + 2)) = x86_current_tls();
+
+ for (entry = x86_entry_start; entry < x86_entry_end; entry += 16)
+ memcpy(entry, patch, sizeof(patch));
+#endif
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ extern char x86_entry_start[];
+ return (mapi_func) (x86_entry_start + slot * 16);
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+ char *code = (char *) entry;
+ *((unsigned long *) (code + 8)) = slot * sizeof(mapi_func);
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ const char code_templ[16] = {
+ 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */
+ 0xff, 0xa0, 0x34, 0x12, 0x00, 0x00, /* jmp *0x1234(%eax) */
+ 0x90, 0x90, 0x90, 0x90 /* nop's */
+ };
+ void *code;
+ mapi_func entry;
+
+ code = u_execmem_alloc(sizeof(code_templ));
+ if (!code)
+ return NULL;
+
+ memcpy(code, code_templ, sizeof(code_templ));
+
+ *((unsigned long *) (code + 2)) = x86_current_tls();
+ entry = (mapi_func) code;
+ entry_patch(entry, slot);
+
+ return entry;
+}
diff --git a/mesalib/src/mapi/mapi/entry_x86_tsd.h b/mesalib/src/mapi/mapi/entry_x86_tsd.h
index f37c7473a..752be5528 100644
--- a/mesalib/src/mapi/mapi/entry_x86_tsd.h
+++ b/mesalib/src/mapi/mapi/entry_x86_tsd.h
@@ -1,89 +1,98 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <string.h>
-#include "u_execmem.h"
-#include "u_macros.h"
-
-#define X86_ENTRY_SIZE 32
-
-__asm__(".text");
-
-#define STUB_ASM_ENTRY(func) \
- ".globl " func "\n" \
- ".type " func ", @function\n" \
- ".balign 32\n" \
- func ":"
-
-#define STUB_ASM_CODE(slot) \
- "movl u_current_table, %eax\n\t" \
- "testl %eax, %eax\n\t" \
- "je 1f\n\t" \
- "jmp *(4 * " slot ")(%eax)\n" \
- "1:\n\t" \
- "call u_current_get_internal\n\t"\
- "jmp *(4 * " slot ")(%eax)"
-
-#define MAPI_TMP_STUB_ASM_GCC
-#include "mapi_tmp.h"
-
-__asm__(".balign 32\n"
- "x86_entry_end:");
-
-void
-entry_patch_public(void)
-{
-}
-
-void
-entry_patch(mapi_func entry, int slot)
-{
- char *code = (char *) entry;
-
- *((unsigned long *) (code + 11)) = slot * sizeof(mapi_func);
- *((unsigned long *) (code + 22)) = slot * sizeof(mapi_func);
-}
-
-mapi_func
-entry_generate(int slot)
-{
- extern const char x86_entry_end[];
- const char *code_templ = x86_entry_end - X86_ENTRY_SIZE;
- void *code;
- mapi_func entry;
-
- code = u_execmem_alloc(X86_ENTRY_SIZE);
- if (!code)
- return NULL;
-
- memcpy(code, code_templ, X86_ENTRY_SIZE);
- entry = (mapi_func) code;
- entry_patch(entry, slot);
-
- return entry;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <string.h>
+#include "u_execmem.h"
+#include "u_macros.h"
+
+#define X86_ENTRY_SIZE 32
+
+__asm__(".text\n"
+ ".balign 32\n"
+ "x86_entry_start:");
+
+#define STUB_ASM_ENTRY(func) \
+ ".globl " func "\n" \
+ ".type " func ", @function\n" \
+ ".balign 32\n" \
+ func ":"
+
+#define STUB_ASM_CODE(slot) \
+ "movl u_current_table, %eax\n\t" \
+ "testl %eax, %eax\n\t" \
+ "je 1f\n\t" \
+ "jmp *(4 * " slot ")(%eax)\n" \
+ "1:\n\t" \
+ "call u_current_get_internal\n\t"\
+ "jmp *(4 * " slot ")(%eax)"
+
+#define MAPI_TMP_STUB_ASM_GCC
+#include "mapi_tmp.h"
+
+__asm__(".balign 32\n"
+ "x86_entry_end:");
+
+void
+entry_patch_public(void)
+{
+}
+
+mapi_func
+entry_get_public(int slot)
+{
+ extern const char x86_entry_start[];
+ return (mapi_func) (x86_entry_start + slot * X86_ENTRY_SIZE);
+}
+
+void
+entry_patch(mapi_func entry, int slot)
+{
+ char *code = (char *) entry;
+
+ *((unsigned long *) (code + 11)) = slot * sizeof(mapi_func);
+ *((unsigned long *) (code + 22)) = slot * sizeof(mapi_func);
+}
+
+mapi_func
+entry_generate(int slot)
+{
+ extern const char x86_entry_end[];
+ const char *code_templ = x86_entry_end - X86_ENTRY_SIZE;
+ void *code;
+ mapi_func entry;
+
+ code = u_execmem_alloc(X86_ENTRY_SIZE);
+ if (!code)
+ return NULL;
+
+ memcpy(code, code_templ, X86_ENTRY_SIZE);
+ entry = (mapi_func) code;
+ entry_patch(entry, slot);
+
+ return entry;
+}
diff --git a/mesalib/src/mapi/mapi/mapi.c b/mesalib/src/mapi/mapi/mapi.c
index 2f1c3fff6..c9115b702 100644
--- a/mesalib/src/mapi/mapi/mapi.c
+++ b/mesalib/src/mapi/mapi/mapi.c
@@ -1,191 +1,191 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <stdlib.h>
-#include <string.h>
-
-#include "u_current.h"
-#include "u_thread.h"
-#include "mapi.h"
-#include "stub.h"
-#include "table.h"
-
-/* dynamic stubs will run out before this array */
-#define MAPI_MAX_STUBS (sizeof(struct mapi_table) / sizeof(mapi_func))
-static const struct mapi_stub *mapi_stub_map[MAPI_MAX_STUBS];
-static int mapi_num_stubs;
-
-static const struct mapi_stub *
-get_stub(const char *name, const struct mapi_stub *alias)
-{
- const struct mapi_stub *stub;
-
- stub = stub_find_public(name);
- if (!stub) {
- struct mapi_stub *dyn = stub_find_dynamic(name, 1);
- if (dyn) {
- stub_fix_dynamic(dyn, alias);
- stub = dyn;
- }
- }
-
- return stub;
-}
-
-/**
- * Initialize mapi. spec consists of NULL-separated strings. The first string
- * denotes the version. It is followed by variable numbers of entries. Each
- * entry can have multiple names. An empty name terminates an entry. An empty
- * entry terminates the spec. A spec of two entries, Foo and Bar, is as
- * follows
- *
- * "1\0"
- * "Foo\0"
- * "FooEXT\0"
- * "\0"
- * "Bar\0"
- * "\0"
- */
-void
-mapi_init(const char *spec)
-{
- u_mutex_declare_static(mutex);
- const char *p;
- int ver, count;
-
- u_mutex_lock(mutex);
-
- /* already initialized */
- if (mapi_num_stubs) {
- u_mutex_unlock(mutex);
- return;
- }
-
- count = 0;
- p = spec;
-
- /* parse version string */
- ver = atoi(p);
- if (ver != 1) {
- u_mutex_unlock(mutex);
- return;
- }
- p += strlen(p) + 1;
-
- while (*p) {
- const struct mapi_stub *stub;
-
- stub = get_stub(p, NULL);
- /* out of dynamic entries */
- if (!stub)
- break;
- p += strlen(p) + 1;
-
- while (*p) {
- get_stub(p, stub);
- p += strlen(p) + 1;
- }
-
- mapi_stub_map[count++] = stub;
- p++;
- }
-
- mapi_num_stubs = count;
-
- u_mutex_unlock(mutex);
-}
-
-/**
- * Return the address of an entry. Optionally generate the entry if it does
- * not exist.
- */
-mapi_proc
-mapi_get_proc_address(const char *name)
-{
- const struct mapi_stub *stub;
-
- stub = stub_find_public(name);
- if (!stub)
- stub = stub_find_dynamic(name, 0);
-
- return (stub) ? (mapi_proc) stub->addr : NULL;
-}
-
-/**
- * Create a dispatch table.
- */
-struct mapi_table *
-mapi_table_create(void)
-{
- const struct mapi_table *noop = table_get_noop();
- struct mapi_table *tbl;
-
- tbl = malloc(sizeof(*tbl));
- if (tbl)
- memcpy(tbl, noop, sizeof(*tbl));
-
- return tbl;
-}
-
-/**
- * Destroy a dispatch table.
- */
-void
-mapi_table_destroy(struct mapi_table *tbl)
-{
- free(tbl);
-}
-
-/**
- * Fill a dispatch table. The order of the procs is determined when mapi_init
- * is called.
- */
-void
-mapi_table_fill(struct mapi_table *tbl, const mapi_proc *procs)
-{
- const struct mapi_table *noop = table_get_noop();
- int i;
-
- for (i = 0; i < mapi_num_stubs; i++) {
- const struct mapi_stub *stub = mapi_stub_map[i];
- mapi_func func = (mapi_func) procs[i];
-
- if (!func)
- func = table_get_func(noop, stub);
- table_set_func(tbl, stub, func);
- }
-}
-
-/**
- * Make a dispatch table current.
- */
-void
-mapi_table_make_current(const struct mapi_table *tbl)
-{
- u_current_set(tbl);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "u_current.h"
+#include "u_thread.h"
+#include "mapi.h"
+#include "stub.h"
+#include "table.h"
+
+/* dynamic stubs will run out before this array */
+static const struct mapi_stub *mapi_stub_map[MAPI_TABLE_NUM_SLOTS];
+static int mapi_num_stubs;
+
+static const struct mapi_stub *
+get_stub(const char *name, const struct mapi_stub *alias)
+{
+ const struct mapi_stub *stub;
+
+ stub = stub_find_public(name);
+ if (!stub) {
+ struct mapi_stub *dyn = stub_find_dynamic(name, 1);
+ if (dyn) {
+ stub_fix_dynamic(dyn, alias);
+ stub = dyn;
+ }
+ }
+
+ return stub;
+}
+
+/**
+ * Initialize mapi. spec consists of NULL-separated strings. The first string
+ * denotes the version. It is followed by variable numbers of entries. Each
+ * entry can have multiple names. An empty name terminates an entry. An empty
+ * entry terminates the spec. A spec of two entries, Foo and Bar, is as
+ * follows
+ *
+ * "1\0"
+ * "Foo\0"
+ * "FooEXT\0"
+ * "\0"
+ * "Bar\0"
+ * "\0"
+ */
+void
+mapi_init(const char *spec)
+{
+ u_mutex_declare_static(mutex);
+ const char *p;
+ int ver, count;
+
+ u_mutex_lock(mutex);
+
+ /* already initialized */
+ if (mapi_num_stubs) {
+ u_mutex_unlock(mutex);
+ return;
+ }
+
+ count = 0;
+ p = spec;
+
+ /* parse version string */
+ ver = atoi(p);
+ if (ver != 1) {
+ u_mutex_unlock(mutex);
+ return;
+ }
+ p += strlen(p) + 1;
+
+ while (*p) {
+ const struct mapi_stub *stub;
+
+ stub = get_stub(p, NULL);
+ /* out of dynamic entries */
+ if (!stub)
+ break;
+ p += strlen(p) + 1;
+
+ while (*p) {
+ get_stub(p, stub);
+ p += strlen(p) + 1;
+ }
+
+ mapi_stub_map[count++] = stub;
+ p++;
+ }
+
+ mapi_num_stubs = count;
+
+ u_mutex_unlock(mutex);
+}
+
+/**
+ * Return the address of an entry. Optionally generate the entry if it does
+ * not exist.
+ */
+mapi_proc
+mapi_get_proc_address(const char *name)
+{
+ const struct mapi_stub *stub;
+
+ stub = stub_find_public(name);
+ if (!stub)
+ stub = stub_find_dynamic(name, 0);
+
+ return (stub) ? (mapi_proc) stub_get_addr(stub) : NULL;
+}
+
+/**
+ * Create a dispatch table.
+ */
+struct mapi_table *
+mapi_table_create(void)
+{
+ const struct mapi_table *noop = table_get_noop();
+ struct mapi_table *tbl;
+
+ tbl = malloc(MAPI_TABLE_SIZE);
+ if (tbl)
+ memcpy(tbl, noop, MAPI_TABLE_SIZE);
+
+ return tbl;
+}
+
+/**
+ * Destroy a dispatch table.
+ */
+void
+mapi_table_destroy(struct mapi_table *tbl)
+{
+ free(tbl);
+}
+
+/**
+ * Fill a dispatch table. The order of the procs is determined when mapi_init
+ * is called.
+ */
+void
+mapi_table_fill(struct mapi_table *tbl, const mapi_proc *procs)
+{
+ const struct mapi_table *noop = table_get_noop();
+ int i;
+
+ for (i = 0; i < mapi_num_stubs; i++) {
+ const struct mapi_stub *stub = mapi_stub_map[i];
+ int slot = stub_get_slot(stub);
+ mapi_func func = (mapi_func) procs[i];
+
+ if (!func)
+ func = table_get_func(noop, slot);
+ table_set_func(tbl, slot, func);
+ }
+}
+
+/**
+ * Make a dispatch table current.
+ */
+void
+mapi_table_make_current(const struct mapi_table *tbl)
+{
+ u_current_set(tbl);
+}
diff --git a/mesalib/src/mapi/mapi/mapi_abi.py b/mesalib/src/mapi/mapi/mapi_abi.py
index 440eb4bb9..ba59be798 100644
--- a/mesalib/src/mapi/mapi/mapi_abi.py
+++ b/mesalib/src/mapi/mapi/mapi_abi.py
@@ -1,402 +1,662 @@
-#!/usr/bin/env python
-
-# Mesa 3-D graphics library
-# Version: 7.9
-#
-# Copyright (C) 2010 LunarG Inc.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
-#
-# Authors:
-# Chia-I Wu <olv@lunarg.com>
-
-import sys
-import re
-from optparse import OptionParser
-
-# number of dynamic entries
-ABI_NUM_DYNAMIC_ENTRIES = 256
-
-class ABIEntry(object):
- """Represent an ABI entry."""
-
- _match_c_param = re.compile(
- '^(?P<type>[\w\s*]+?)(?P<name>\w+)(\[(?P<array>\d+)\])?$')
-
- def __init__(self, cols, attrs):
- self._parse(cols)
-
- self.slot = attrs['slot']
- self.hidden = attrs['hidden']
- self.alias = attrs['alias']
-
- def c_prototype(self):
- return '%s %s(%s)' % (self.c_return(), self.name, self.c_params())
-
- def c_return(self):
- ret = self.ret
- if not ret:
- ret = 'void'
-
- return ret
-
- def c_params(self):
- """Return the parameter list used in the entry prototype."""
- c_params = []
- for t, n, a in self.params:
- sep = '' if t.endswith('*') else ' '
- arr = '[%d]' % a if a else ''
- c_params.append(t + sep + n + arr)
- if not c_params:
- c_params.append('void')
-
- return ", ".join(c_params)
-
- def c_args(self):
- """Return the argument list used in the entry invocation."""
- c_args = []
- for t, n, a in self.params:
- c_args.append(n)
-
- return ", ".join(c_args)
-
- def _parse(self, cols):
- ret = cols.pop(0)
- if ret == 'void':
- ret = None
-
- name = cols.pop(0)
-
- params = []
- if not cols:
- raise Exception(cols)
- elif len(cols) == 1 and cols[0] == 'void':
- pass
- else:
- for val in cols:
- params.append(self._parse_param(val))
-
- self.ret = ret
- self.name = name
- self.params = params
-
- def _parse_param(self, c_param):
- m = self._match_c_param.match(c_param)
- if not m:
- raise Exception('unrecognized param ' + c_param)
-
- c_type = m.group('type').strip()
- c_name = m.group('name')
- c_array = m.group('array')
- c_array = int(c_array) if c_array else 0
-
- return (c_type, c_name, c_array)
-
- def __str__(self):
- return self.c_prototype()
-
- def __cmp__(self, other):
- # compare slot, alias, and then name
- res = cmp(self.slot, other.slot)
- if not res:
- if not self.alias:
- res = -1
- elif not other.alias:
- res = 1
-
- if not res:
- res = cmp(self.name, other.name)
-
- return res
-
-def abi_parse_line(line):
- cols = [col.strip() for col in line.split(',')]
-
- attrs = {
- 'slot': -1,
- 'hidden': False,
- 'alias': None,
- }
-
- # extract attributes from the first column
- vals = cols[0].split(':')
- while len(vals) > 1:
- val = vals.pop(0)
- if val.startswith('slot='):
- attrs['slot'] = int(val[5:])
- elif val == 'hidden':
- attrs['hidden'] = True
- elif val.startswith('alias='):
- attrs['alias'] = val[6:]
- elif not val:
- pass
- else:
- raise Exception('unknown attribute %s' % val)
- cols[0] = vals[0]
-
- return (attrs, cols)
-
-def abi_parse(filename):
- """Parse a CSV file for ABI entries."""
- fp = open(filename) if filename != '-' else sys.stdin
- lines = [line.strip() for line in fp.readlines()
- if not line.startswith('#') and line.strip()]
-
- entry_dict = {}
- next_slot = 0
- for line in lines:
- attrs, cols = abi_parse_line(line)
-
- # post-process attributes
- if attrs['alias']:
- try:
- ent = entry_dict[attrs['alias']]
- slot = ent.slot
- except KeyError:
- raise Exception('failed to alias %s' % attrs['alias'])
- else:
- slot = next_slot
- next_slot += 1
-
- if attrs['slot'] < 0:
- attrs['slot'] = slot
- elif attrs['slot'] != slot:
- raise Exception('invalid slot in %s' % (line))
-
- ent = ABIEntry(cols, attrs)
- if entry_dict.has_key(ent.name):
- raise Exception('%s is duplicated' % (ent.name))
- entry_dict[ent.name] = ent
-
- entries = entry_dict.values()
- entries.sort()
-
- # sanity check
- i = 0
- for slot in xrange(next_slot):
- if entries[i].slot != slot:
- raise Exception('entries are not ordered by slots')
- if entries[i].alias:
- raise Exception('first entry of slot %d aliases %s'
- % (slot, entries[i].alias))
- while i < len(entries) and entries[i].slot == slot:
- i += 1
- if i < len(entries):
- raise Exception('there are %d invalid entries' % (len(entries) - 1))
-
- return entries
-
-def abi_dynamics():
- """Return the dynamic entries."""
- entries = []
- for i in xrange(ABI_NUM_DYNAMIC_ENTRIES):
- cols = ['void', 'dynamic%d' % (i), 'void']
- attrs = { 'slot': -1, 'hidden': False, 'alias': None }
- entries.append(ABIEntry(cols, attrs))
- return entries
-
-class ABIPrinter(object):
- """ABIEntry Printer"""
-
- def __init__(self, entries, options):
- self.entries = entries
- self.options = options
- self._undefs = []
-
- def _add_undefs(self, undefs):
- self._undefs.extend(undefs)
-
- def output_header(self):
- print '/* This file is automatically generated. Do not modify. */'
- print
-
- def output_footer(self):
- print '/* clean up */'
- for m in self._undefs:
- print '#undef %s' % (m)
-
- def output_entry(self, ent):
- if ent.slot < 0:
- out_ent = 'MAPI_DYNAMIC_ENTRY(%s, %s, (%s))' % \
- (ent.c_return(), ent.name, ent.c_params())
- out_code = ''
- else:
- if ent.alias:
- macro_ent = 'MAPI_ALIAS_ENTRY'
- macro_code = 'MAPI_ALIAS_CODE'
- else:
- macro_ent = 'MAPI_ABI_ENTRY'
- macro_code = 'MAPI_ABI_CODE'
-
- if ent.ret:
- macro_code += '_RETURN'
- if ent.hidden:
- macro_ent += '_HIDDEN'
- macro_code += '_HIDDEN'
-
- if ent.alias:
- out_ent = '%s(%s, %s, %s, (%s))' % (macro_ent,
- ent.alias, ent.c_return(), ent.name, ent.c_params())
- out_code = '%s(%s, %s, %s, (%s))' % (macro_code,
- ent.alias, ent.c_return(), ent.name, ent.c_args())
- else:
- out_ent = '%s(%s, %s, (%s))' % (macro_ent,
- ent.c_return(), ent.name, ent.c_params())
- out_code = '%s(%s, %s, (%s))' % (macro_code,
- ent.c_return(), ent.name, ent.c_args())
-
- print out_ent
- if out_code:
- print ' ' + out_code
-
- def output_entries(self, pool_offsets):
- defs = [
- # normal entries
- ('MAPI_ABI_ENTRY', '(ret, name, params)', ''),
- ('MAPI_ABI_CODE', '(ret, name, args)', ''),
- ('MAPI_ABI_CODE_RETURN', '', 'MAPI_ABI_CODE'),
- # alias entries
- ('MAPI_ALIAS_ENTRY', '(alias, ret, name, params)', ''),
- ('MAPI_ALIAS_CODE', '(alias, ret, name, args)', ''),
- ('MAPI_ALIAS_CODE_RETURN', '', 'MAPI_ALIAS_CODE'),
- # hidden normal entries
- ('MAPI_ABI_ENTRY_HIDDEN', '', 'MAPI_ABI_ENTRY'),
- ('MAPI_ABI_CODE_HIDDEN', '', 'MAPI_ABI_CODE'),
- ('MAPI_ABI_CODE_RETURN_HIDDEN', '', 'MAPI_ABI_CODE_RETURN'),
- # hidden alias entries
- ('MAPI_ALIAS_ENTRY_HIDDEN', '', 'MAPI_ALIAS_ENTRY'),
- ('MAPI_ALIAS_CODE_HIDDEN', '', 'MAPI_ALIAS_CODE'),
- ('MAPI_ALIAS_CODE_RETURN_HIDDEN', '', 'MAPI_ALIAS_CODE_RETURN'),
- # dynamic entries
- ('MAPI_DYNAMIC_ENTRY', '(ret, name, params)', ''),
- ]
- undefs = [d[0] for d in defs]
-
- print '#if defined(MAPI_ABI_ENTRY) || defined(MAPI_ABI_ENTRY_HIDDEN)'
- print
- for d in defs:
- print '#ifndef %s' % (d[0])
- if d[2]:
- print '#define %s%s %s' % d
- else:
- print '#define %s%s' % d[:2]
-
- print '#endif'
- print
-
- print '/* see MAPI_TMP_TABLE */'
- for ent in self.entries:
- print '#define MAPI_SLOT_%s %d' % (ent.name, ent.slot)
- print
- print '/* see MAPI_TMP_PUBLIC_STUBS */'
- for ent in self.entries:
- print '#define MAPI_POOL_%s %d' % (ent.name, pool_offsets[ent])
- print
-
- # define macros that generate code
- for ent in self.entries:
- self.output_entry(ent)
- print
- dynamics = abi_dynamics()
- for ent in dynamics:
- self.output_entry(ent)
- print
-
- for ent in self.entries:
- print '#undef MAPI_SLOT_%s' % (ent.name)
- for ent in self.entries:
- print '#undef MAPI_POOL_%s' % (ent.name)
- print
- print '#endif /* defined(MAPI_ABI_ENTRY) || defined(MAPI_ABI_ENTRY_HIDDEN) */'
- print
-
- self._add_undefs(undefs)
-
- def _get_string_pool(self):
- """Get the string pool."""
- pool = []
- offsets = {}
-
- count = 0
- for ent in self.entries:
- offsets[ent] = count
- pool.append(ent.name + '\\0')
- count += len(ent.name) + 1
-
- return (pool, offsets)
-
- def output_sorted_indices(self):
- entry_index_pairs = []
- for i in xrange(len(self.entries)):
- entry_index_pairs.append((self.entries[i], i))
- entry_index_pairs.sort(lambda x, y: cmp(x[0].name, y[0].name))
-
- print '/* see MAPI_TMP_PUBLIC_STUBS */'
- print '#ifdef MAPI_ABI_SORTED_INDICES'
- print
- print 'static const int MAPI_ABI_SORTED_INDICES[] = {'
- for ent, idx in entry_index_pairs:
- print ' %d, /* %s */' % (idx, ent.name)
- print ' -1'
- print '};'
- print
- print '#endif /* MAPI_ABI_SORTED_INDICES */'
- print
-
- self._add_undefs(['MAPI_ABI_SORTED_INDICES'])
-
- def output_defines(self):
- print '/* ABI defines */'
- print '#ifdef MAPI_ABI_DEFINES'
- print '#include "%s"' % (self.options.include)
- print '#endif /* MAPI_ABI_DEFINES */'
- print
-
- self._add_undefs(['MAPI_ABI_DEFINES'])
-
- def output(self):
- pool, pool_offsets = self._get_string_pool()
-
- self.output_header()
- self.output_defines()
- self.output_entries(pool_offsets)
- self.output_sorted_indices()
- self.output_footer()
-
-def parse_args():
- parser = OptionParser(usage='usage: %prog [options] <filename>')
- parser.add_option('-i', '--include', dest='include',
- help='include the header for API defines')
-
- options, args = parser.parse_args()
- if not args or not options.include:
- parser.print_help()
- sys.exit(1)
-
- return (args[0], options)
-
-def main():
- filename, options = parse_args()
-
- entries = abi_parse(filename)
- printer = ABIPrinter(entries, options)
- printer.output()
-
-if __name__ == '__main__':
- main()
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+# Version: 7.9
+#
+# Copyright (C) 2010 LunarG Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+#
+# Authors:
+# Chia-I Wu <olv@lunarg.com>
+
+import sys
+import re
+from optparse import OptionParser
+
+# number of dynamic entries
+ABI_NUM_DYNAMIC_ENTRIES = 256
+
+class ABIEntry(object):
+ """Represent an ABI entry."""
+
+ _match_c_param = re.compile(
+ '^(?P<type>[\w\s*]+?)(?P<name>\w+)(\[(?P<array>\d+)\])?$')
+
+ def __init__(self, cols, attrs):
+ self._parse(cols)
+
+ self.slot = attrs['slot']
+ self.hidden = attrs['hidden']
+ self.alias = attrs['alias']
+ self.handcode = attrs['handcode']
+
+ def c_prototype(self):
+ return '%s %s(%s)' % (self.c_return(), self.name, self.c_params())
+
+ def c_return(self):
+ ret = self.ret
+ if not ret:
+ ret = 'void'
+
+ return ret
+
+ def c_params(self):
+ """Return the parameter list used in the entry prototype."""
+ c_params = []
+ for t, n, a in self.params:
+ sep = '' if t.endswith('*') else ' '
+ arr = '[%d]' % a if a else ''
+ c_params.append(t + sep + n + arr)
+ if not c_params:
+ c_params.append('void')
+
+ return ", ".join(c_params)
+
+ def c_args(self):
+ """Return the argument list used in the entry invocation."""
+ c_args = []
+ for t, n, a in self.params:
+ c_args.append(n)
+
+ return ", ".join(c_args)
+
+ def _parse(self, cols):
+ ret = cols.pop(0)
+ if ret == 'void':
+ ret = None
+
+ name = cols.pop(0)
+
+ params = []
+ if not cols:
+ raise Exception(cols)
+ elif len(cols) == 1 and cols[0] == 'void':
+ pass
+ else:
+ for val in cols:
+ params.append(self._parse_param(val))
+
+ self.ret = ret
+ self.name = name
+ self.params = params
+
+ def _parse_param(self, c_param):
+ m = self._match_c_param.match(c_param)
+ if not m:
+ raise Exception('unrecognized param ' + c_param)
+
+ c_type = m.group('type').strip()
+ c_name = m.group('name')
+ c_array = m.group('array')
+ c_array = int(c_array) if c_array else 0
+
+ return (c_type, c_name, c_array)
+
+ def __str__(self):
+ return self.c_prototype()
+
+ def __cmp__(self, other):
+ # compare slot, alias, and then name
+ res = cmp(self.slot, other.slot)
+ if not res:
+ if not self.alias:
+ res = -1
+ elif not other.alias:
+ res = 1
+
+ if not res:
+ res = cmp(self.name, other.name)
+
+ return res
+
+def abi_parse_line(line):
+ cols = [col.strip() for col in line.split(',')]
+
+ attrs = {
+ 'slot': -1,
+ 'hidden': False,
+ 'alias': None,
+ 'handcode': None,
+ }
+
+ # extract attributes from the first column
+ vals = cols[0].split(':')
+ while len(vals) > 1:
+ val = vals.pop(0)
+ if val.startswith('slot='):
+ attrs['slot'] = int(val[5:])
+ elif val == 'hidden':
+ attrs['hidden'] = True
+ elif val.startswith('alias='):
+ attrs['alias'] = val[6:]
+ elif val.startswith('handcode='):
+ attrs['handcode'] = val[9:]
+ elif not val:
+ pass
+ else:
+ raise Exception('unknown attribute %s' % val)
+ cols[0] = vals[0]
+
+ return (attrs, cols)
+
+def abi_parse(filename):
+ """Parse a CSV file for ABI entries."""
+ fp = open(filename) if filename != '-' else sys.stdin
+ lines = [line.strip() for line in fp.readlines()
+ if not line.startswith('#') and line.strip()]
+
+ entry_dict = {}
+ next_slot = 0
+ for line in lines:
+ attrs, cols = abi_parse_line(line)
+
+ # post-process attributes
+ if attrs['alias']:
+ try:
+ alias = entry_dict[attrs['alias']]
+ except KeyError:
+ raise Exception('failed to alias %s' % attrs['alias'])
+ if alias.alias:
+ raise Exception('recursive alias %s' % ent.name)
+ slot = alias.slot
+ attrs['alias'] = alias
+ else:
+ slot = next_slot
+ next_slot += 1
+
+ if attrs['slot'] < 0:
+ attrs['slot'] = slot
+ elif attrs['slot'] != slot:
+ raise Exception('invalid slot in %s' % (line))
+
+ ent = ABIEntry(cols, attrs)
+ if entry_dict.has_key(ent.name):
+ raise Exception('%s is duplicated' % (ent.name))
+ entry_dict[ent.name] = ent
+
+ entries = entry_dict.values()
+ entries.sort()
+
+ # sanity check
+ i = 0
+ for slot in xrange(next_slot):
+ if entries[i].slot != slot:
+ raise Exception('entries are not ordered by slots')
+ if entries[i].alias:
+ raise Exception('first entry of slot %d aliases %s'
+ % (slot, entries[i].alias.name))
+ handcode = None
+ while i < len(entries) and entries[i].slot == slot:
+ ent = entries[i]
+ if not handcode and ent.handcode:
+ handcode = ent.handcode
+ elif ent.handcode != handcode:
+ raise Exception('two aliases with handcode %s != %s',
+ ent.handcode, handcode)
+ i += 1
+ if i < len(entries):
+ raise Exception('there are %d invalid entries' % (len(entries) - 1))
+
+ return entries
+
+class ABIPrinter(object):
+ """MAPI Printer"""
+
+ def __init__(self, entries):
+ self.entries = entries
+
+ # sort entries by their names
+ self.entries_sorted_by_names = self.entries[:]
+ self.entries_sorted_by_names.sort(lambda x, y: cmp(x.name, y.name))
+
+ self.indent = ' ' * 3
+ self.noop_warn = 'noop_warn'
+ self.noop_generic = 'noop_generic'
+
+ self.api_defines = []
+ self.api_headers = ['"KHR/khrplatform.h"']
+ self.api_call = 'KHRONOS_APICALL'
+ self.api_entry = 'KHRONOS_APIENTRY'
+ self.api_attrs = 'KHRONOS_APIATTRIBUTES'
+
+ self.lib_need_table_size = True
+ self.lib_need_noop_array = True
+ self.lib_need_stubs = True
+ self.lib_need_entries = True
+
+ def c_notice(self):
+ return '/* This file is automatically generated by mapi_abi.py. Do not modify. */'
+
+ def c_public_includes(self):
+ """Return includes of the client API headers."""
+ defines = ['#define ' + d for d in self.api_defines]
+ includes = ['#include ' + h for h in self.api_headers]
+ return "\n".join(defines + includes)
+
+ def need_entry_point(self, ent):
+ """Return True if an entry point is needed for the entry."""
+ # non-handcode hidden aliases may share the entry they alias
+ use_alias = (ent.hidden and ent.alias and not ent.handcode)
+ return not use_alias
+
+ def c_public_declarations(self, prefix):
+ """Return the declarations of public entry points."""
+ decls = []
+ for ent in self.entries:
+ if not self.need_entry_point(ent):
+ continue
+ export = self.api_call if not ent.hidden else ''
+ decls.append(self._c_decl(ent, prefix, True, export) + ';')
+
+ return "\n".join(decls)
+
+ def c_mapi_table(self):
+ """Return defines of the dispatch table size."""
+ num_static_entries = 0
+ for ent in self.entries:
+ if not ent.alias:
+ num_static_entries += 1
+
+ return ('#define MAPI_TABLE_NUM_STATIC %d\n' + \
+ '#define MAPI_TABLE_NUM_DYNAMIC %d') % (
+ num_static_entries, ABI_NUM_DYNAMIC_ENTRIES)
+
+ def c_mapi_table_initializer(self, prefix):
+ """Return the array initializer for mapi_table_fill."""
+ entries = [self._c_function(ent, prefix)
+ for ent in self.entries if not ent.alias]
+ pre = self.indent + '(mapi_proc) '
+ return pre + (',\n' + pre).join(entries)
+
+ def c_mapi_table_spec(self):
+ """Return the spec for mapi_init."""
+ specv1 = []
+ line = '"1'
+ for ent in self.entries:
+ if not ent.alias:
+ line += '\\0"\n'
+ specv1.append(line)
+ line = '"'
+ line += '%s\\0' % ent.name
+ line += '";'
+ specv1.append(line)
+
+ return self.indent + self.indent.join(specv1)
+
+ def _c_function(self, ent, prefix, mangle=False, stringify=False):
+ """Return the function name of an entry."""
+ formats = { True: '"%s%s"', False: '%s%s' }
+ fmt = formats[stringify]
+ name = ent.name
+ if mangle and ent.hidden:
+ name = '_dispatch_stub_' + str(ent.slot)
+ return fmt % (prefix, name)
+
+ def _c_function_call(self, ent, prefix):
+ """Return the function name used for calling."""
+ if ent.handcode:
+ # _c_function does not handle this case
+ fmt = '%s%s'
+ name = fmt % (prefix, ent.handcode)
+ elif self.need_entry_point(ent):
+ name = self._c_function(ent, prefix, True)
+ else:
+ name = self._c_function(ent.alias, prefix, True)
+ return name
+
+ def _c_decl(self, ent, prefix, mangle=False, export=''):
+ """Return the C declaration for the entry."""
+ decl = '%s %s %s(%s)' % (ent.c_return(), self.api_entry,
+ self._c_function(ent, prefix, mangle), ent.c_params())
+ if export:
+ decl = export + ' ' + decl
+ if self.api_attrs:
+ decl += ' ' + self.api_attrs
+
+ return decl
+
+ def _c_cast(self, ent):
+ """Return the C cast for the entry."""
+ cast = '%s (%s *)(%s)' % (
+ ent.c_return(), self.api_entry, ent.c_params())
+
+ return cast
+
+ def c_private_declarations(self, prefix):
+ """Return the declarations of private functions."""
+ decls = [self._c_decl(ent, prefix) + ';'
+ for ent in self.entries if not ent.alias]
+
+ return "\n".join(decls)
+
+ def c_public_dispatches(self, prefix):
+ """Return the public dispatch functions."""
+ dispatches = []
+ for ent in self.entries:
+ if not self.need_entry_point(ent):
+ continue
+
+ export = self.api_call if not ent.hidden else ''
+
+ proto = self._c_decl(ent, prefix, True, export)
+ cast = self._c_cast(ent)
+
+ ret = ''
+ if ent.ret:
+ ret = 'return '
+ stmt1 = self.indent
+ stmt1 += 'const struct mapi_table *tbl = u_current_get();'
+ stmt2 = self.indent
+ stmt2 += 'mapi_func func = ((const mapi_func *) tbl)[%d];' % (
+ ent.slot)
+ stmt3 = self.indent
+ stmt3 += '%s((%s) func)(%s);' % (ret, cast, ent.c_args())
+
+ disp = '%s\n{\n%s\n%s\n%s\n}' % (proto, stmt1, stmt2, stmt3)
+
+ if ent.handcode:
+ disp = '#if 0\n' + disp + '\n#endif'
+
+ dispatches.append(disp)
+
+ return '\n\n'.join(dispatches)
+
+ def c_public_initializer(self, prefix):
+ """Return the initializer for public dispatch functions."""
+ names = []
+ for ent in self.entries:
+ if ent.alias:
+ continue
+
+ name = '%s(mapi_func) %s' % (self.indent,
+ self._c_function_call(ent, prefix))
+ names.append(name)
+
+ return ',\n'.join(names)
+
+ def c_stub_string_pool(self):
+ """Return the string pool for use by stubs."""
+ # sort entries by their names
+ sorted_entries = self.entries[:]
+ sorted_entries.sort(lambda x, y: cmp(x.name, y.name))
+
+ pool = []
+ offsets = {}
+ count = 0
+ for ent in sorted_entries:
+ offsets[ent] = count
+ pool.append('%s' % (ent.name))
+ count += len(ent.name) + 1
+
+ pool_str = self.indent + '"' + \
+ ('\\0"\n' + self.indent + '"').join(pool) + '";'
+ return (pool_str, offsets)
+
+ def c_stub_initializer(self, prefix, pool_offsets):
+ """Return the initializer for struct mapi_stub array."""
+ stubs = []
+ for ent in self.entries_sorted_by_names:
+ stubs.append('%s{ (void *) %d, %d, NULL }' % (
+ self.indent, pool_offsets[ent], ent.slot))
+
+ return ',\n'.join(stubs)
+
+ def c_noop_functions(self, prefix, warn_prefix):
+ """Return the noop functions."""
+ noops = []
+ for ent in self.entries:
+ if ent.alias:
+ continue
+
+ proto = self._c_decl(ent, prefix, False, 'static')
+
+ stmt1 = self.indent + '%s(%s);' % (self.noop_warn,
+ self._c_function(ent, warn_prefix, False, True))
+
+ if ent.ret:
+ stmt2 = self.indent + 'return (%s) 0;' % (ent.ret)
+ noop = '%s\n{\n%s\n%s\n}' % (proto, stmt1, stmt2)
+ else:
+ noop = '%s\n{\n%s\n}' % (proto, stmt1)
+
+ noops.append(noop)
+
+ return '\n\n'.join(noops)
+
+ def c_noop_initializer(self, prefix, use_generic):
+ """Return an initializer for the noop dispatch table."""
+ entries = [self._c_function(ent, prefix)
+ for ent in self.entries if not ent.alias]
+ if use_generic:
+ entries = [self.noop_generic] * len(entries)
+
+ entries.extend([self.noop_generic] * ABI_NUM_DYNAMIC_ENTRIES)
+
+ pre = self.indent + '(mapi_func) '
+ return pre + (',\n' + pre).join(entries)
+
+ def c_asm_gcc(self, prefix):
+ asm = []
+
+ asm.append('__asm__(')
+ for ent in self.entries:
+ if not self.need_entry_point(ent):
+ continue
+
+ name = self._c_function(ent, prefix, True, True)
+
+ if ent.handcode:
+ asm.append('#if 0')
+
+ if ent.hidden:
+ asm.append('".hidden "%s"\\n"' % (name))
+
+ if ent.alias:
+ asm.append('".globl "%s"\\n"' % (name))
+ asm.append('".set "%s", "%s"\\n"' % (name,
+ self._c_function(ent.alias, prefix, True, True)))
+ else:
+ asm.append('STUB_ASM_ENTRY(%s)"\\n"' % (name))
+ asm.append('"\\t"STUB_ASM_CODE("%d")"\\n"' % (ent.slot))
+
+ if ent.handcode:
+ asm.append('#endif')
+ asm.append('')
+ asm.append(');')
+
+ return "\n".join(asm)
+
+ def output_for_lib(self):
+ print self.c_notice()
+ print
+ print '#ifdef MAPI_TMP_DEFINES'
+ print self.c_public_includes()
+ print
+ print self.c_public_declarations(self.prefix_lib)
+ print '#undef MAPI_TMP_DEFINES'
+ print '#endif /* MAPI_TMP_DEFINES */'
+
+ if self.lib_need_table_size:
+ print
+ print '#ifdef MAPI_TMP_TABLE'
+ print self.c_mapi_table()
+ print '#undef MAPI_TMP_TABLE'
+ print '#endif /* MAPI_TMP_TABLE */'
+
+ if self.lib_need_noop_array:
+ print
+ print '#ifdef MAPI_TMP_NOOP_ARRAY'
+ print '#ifdef DEBUG'
+ print
+ print self.c_noop_functions(self.prefix_noop, self.prefix_lib)
+ print
+ print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop)
+ print self.c_noop_initializer(self.prefix_noop, False)
+ print '};'
+ print
+ print '#else /* DEBUG */'
+ print
+ print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop)
+ print self.c_noop_initializer(self.prefix_noop, True)
+ print '};'
+ print
+ print '#endif /* DEBUG */'
+ print '#undef MAPI_TMP_NOOP_ARRAY'
+ print '#endif /* MAPI_TMP_NOOP_ARRAY */'
+
+ if self.lib_need_stubs:
+ pool, pool_offsets = self.c_stub_string_pool()
+ print
+ print '#ifdef MAPI_TMP_PUBLIC_STUBS'
+ print 'static const char public_string_pool[] ='
+ print pool
+ print
+ print 'static const struct mapi_stub public_stubs[] = {'
+ print self.c_stub_initializer(self.prefix_lib, pool_offsets)
+ print '};'
+ print '#undef MAPI_TMP_PUBLIC_STUBS'
+ print '#endif /* MAPI_TMP_PUBLIC_STUBS */'
+
+ if self.lib_need_entries:
+ print
+ print '#ifdef MAPI_TMP_PUBLIC_ENTRIES'
+ print self.c_public_dispatches(self.prefix_lib)
+ print
+ print 'static const mapi_func public_entries[] = {'
+ print self.c_public_initializer(self.prefix_lib)
+ print '};'
+ print '#undef MAPI_TMP_PUBLIC_ENTRIES'
+ print '#endif /* MAPI_TMP_PUBLIC_ENTRIES */'
+
+ print
+ print '#ifdef MAPI_TMP_STUB_ASM_GCC'
+ print self.c_asm_gcc(self.prefix_lib)
+ print '#undef MAPI_TMP_STUB_ASM_GCC'
+ print '#endif /* MAPI_TMP_STUB_ASM_GCC */'
+
+ def output_for_app(self):
+ print self.c_notice()
+ print
+ print self.c_private_declarations(self.prefix_app)
+ print
+ print '#ifdef API_TMP_DEFINE_SPEC'
+ print
+ print 'static const char %s_spec[] =' % (self.prefix_app)
+ print self.c_mapi_table_spec()
+ print
+ print 'static const mapi_proc %s_procs[] = {' % (self.prefix_app)
+ print self.c_mapi_table_initializer(self.prefix_app)
+ print '};'
+ print
+ print '#endif /* API_TMP_DEFINE_SPEC */'
+
+class GLAPIPrinter(ABIPrinter):
+ """OpenGL API Printer"""
+
+ def __init__(self, entries):
+ super(GLAPIPrinter, self).__init__(entries)
+
+ self.api_defines = ['GL_GLEXT_PROTOTYPES']
+ self.api_headers = ['"GL/gl.h"', '"GL/glext.h"']
+ self.api_call = 'GLAPI'
+ self.api_entry = 'APIENTRY'
+ self.api_attrs = ''
+
+ self.prefix_lib = 'gl'
+ self.prefix_app = '_mesa_'
+ self.prefix_noop = 'noop'
+
+ def output_for_app(self):
+ # not used
+ pass
+
+class ES1APIPrinter(GLAPIPrinter):
+ """OpenGL ES 1.x API Printer"""
+
+ def __init__(self, entries):
+ super(ES1APIPrinter, self).__init__(entries)
+
+ self.api_headers = ['"GLES/gl.h"', '"GLES/glext.h"']
+ self.api_call = 'GL_API'
+ self.api_entry = 'GL_APIENTRY'
+
+class ES2APIPrinter(GLAPIPrinter):
+ """OpenGL ES 2.x API Printer"""
+
+ def __init__(self, entries):
+ super(ES2APIPrinter, self).__init__(entries)
+
+ self.api_headers = ['"GLES2/gl2.h"', '"GLES2/gl2ext.h"']
+ self.api_call = 'GL_APICALL'
+ self.api_entry = 'GL_APIENTRY'
+
+class VGAPIPrinter(ABIPrinter):
+ """OpenVG API Printer"""
+
+ def __init__(self, entries):
+ super(VGAPIPrinter, self).__init__(entries)
+
+ self.api_defines = ['VG_VGEXT_PROTOTYPES']
+ self.api_headers = ['"VG/openvg.h"', '"VG/vgext.h"']
+ self.api_call = 'VG_API_CALL'
+ self.api_entry = 'VG_API_ENTRY'
+ self.api_attrs = 'VG_API_EXIT'
+
+ self.prefix_lib = 'vg'
+ self.prefix_app = 'vega'
+ self.prefix_noop = 'noop'
+
+def parse_args():
+ printers = ['glapi', 'es1api', 'es2api', 'vgapi']
+ modes = ['lib', 'app']
+
+ parser = OptionParser(usage='usage: %prog [options] <filename>')
+ parser.add_option('-p', '--printer', dest='printer',
+ help='printer to use: %s' % (", ".join(printers)))
+ parser.add_option('-m', '--mode', dest='mode',
+ help='target user: %s' % (", ".join(modes)))
+
+ options, args = parser.parse_args()
+ if not args or options.printer not in printers or \
+ options.mode not in modes:
+ parser.print_help()
+ sys.exit(1)
+
+ return (args[0], options)
+
+def main():
+ printers = {
+ 'vgapi': VGAPIPrinter,
+ 'glapi': GLAPIPrinter,
+ 'es1api': ES1APIPrinter,
+ 'es2api': ES2APIPrinter
+ }
+
+ filename, options = parse_args()
+
+ entries = abi_parse(filename)
+ printer = printers[options.printer](entries)
+ if options.mode == 'lib':
+ printer.output_for_lib()
+ else:
+ printer.output_for_app()
+
+if __name__ == '__main__':
+ main()
diff --git a/mesalib/src/mapi/mapi/mapi_tmp.h b/mesalib/src/mapi/mapi/mapi_tmp.h
index 79beca47d..bc78eaabf 100644
--- a/mesalib/src/mapi/mapi/mapi_tmp.h
+++ b/mesalib/src/mapi/mapi/mapi_tmp.h
@@ -1,211 +1,33 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include "u_macros.h"
-
-#ifndef MAPI_ABI_HEADER
-#error "MAPI_ABI_HEADER must be defined"
-#endif
-
-
-/**
- * Get API defines.
- */
-#ifdef MAPI_TMP_DEFINES
-# define MAPI_ABI_DEFINES
-# include MAPI_ABI_HEADER
-
-#ifndef MAPI_ABI_PREFIX
-#error "MAPI_ABI_PREFIX must be defined"
-#endif
-#ifndef MAPI_ABI_PUBLIC
-#error "MAPI_ABI_PUBLIC must be defined"
-#endif
-#ifndef MAPI_ABI_ATTR
-#error "MAPI_ABI_ATTR must be defined"
-#endif
-
-#undef MAPI_TMP_DEFINES
-#endif /* MAPI_TMP_DEFINES */
-
-
-/**
- * Generate fields of struct mapi_table.
- */
-#ifdef MAPI_TMP_TABLE
-# define MAPI_ABI_ENTRY(ret, name, params) \
- ret (MAPI_ABI_ATTR *name) params;
-# define MAPI_DYNAMIC_ENTRY(ret, name, params) \
- ret (MAPI_ABI_ATTR *name) params;
-# include MAPI_ABI_HEADER
-#undef MAPI_TMP_TABLE
-#endif /* MAPI_TMP_TABLE */
-
-
-/**
- * Declare public entries.
- */
-#ifdef MAPI_TMP_PUBLIC_DECLARES
-# define MAPI_ABI_ENTRY(ret, name, params) \
- MAPI_ABI_PUBLIC ret MAPI_ABI_ATTR U_CONCAT(MAPI_ABI_PREFIX, name) params;
-# define MAPI_ALIAS_ENTRY(alias, ret, name, params) \
- MAPI_ABI_ENTRY(ret, name, params);
-# define MAPI_ABI_ENTRY_HIDDEN(ret, name, params) \
- HIDDEN ret MAPI_ABI_ATTR U_CONCAT(MAPI_ABI_PREFIX, name) params;
-# define MAPI_ALIAS_ENTRY_HIDDEN(alias, ret, name, params) \
- MAPI_ABI_ENTRY_HIDDEN(ret, name, params)
-# include MAPI_ABI_HEADER
-#undef MAPI_TMP_PUBLIC_DECLARES
-#endif /* MAPI_TMP_PUBLIC_DECLARES */
-
-
-/**
- * Generate string pool and public stubs.
- */
-#ifdef MAPI_TMP_PUBLIC_STUBS
-/* define the string pool */
-static const char public_string_pool[] =
-# define MAPI_ABI_ENTRY(ret, name, params) \
- U_STRINGIFY(name) "\0"
-# define MAPI_ALIAS_ENTRY(alias, ret, name, params) \
- MAPI_ABI_ENTRY(ret, name, params)
-# include MAPI_ABI_HEADER
- ;
-/* define public_sorted_indices */
-# define MAPI_ABI_SORTED_INDICES public_sorted_indices
-# include MAPI_ABI_HEADER
-
-/* define public_stubs */
-static const struct mapi_stub public_stubs[] = {
-# define MAPI_ABI_ENTRY(ret, name, params) \
- { (mapi_func) U_CONCAT(MAPI_ABI_PREFIX, name), \
- MAPI_SLOT_ ## name, (void *) MAPI_POOL_ ## name },
-# define MAPI_ALIAS_ENTRY(alias, ret, name, params) \
- MAPI_ABI_ENTRY(ret, name, params)
-# include MAPI_ABI_HEADER
- { NULL, -1, (void *) -1 }
-};
-
-#undef MAPI_TMP_PUBLIC_STUBS
-#endif /* MAPI_TMP_PUBLIC_STUBS */
-
-
-/**
- * Generate public entries.
- */
-#ifdef MAPI_TMP_PUBLIC_ENTRIES
-# define MAPI_ABI_ENTRY(ret, name, params) \
- ret MAPI_ABI_ATTR U_CONCAT(MAPI_ABI_PREFIX, name) params
-# define MAPI_ABI_CODE(ret, name, args) \
- { \
- const struct mapi_table *tbl = u_current_get(); \
- tbl->name args; \
- }
-# define MAPI_ABI_CODE_RETURN(ret, name, args) \
- { \
- const struct mapi_table *tbl = u_current_get(); \
- return tbl->name args; \
- }
-# define MAPI_ALIAS_ENTRY(alias, ret, name, params) \
- MAPI_ABI_ENTRY(ret, name, params)
-# define MAPI_ALIAS_CODE(alias, ret, name, args) \
- MAPI_ABI_CODE(ret, alias, args)
-# define MAPI_ALIAS_CODE_RETURN(alias, ret, name, args) \
- MAPI_ABI_CODE_RETURN(ret, alias, args)
-# include MAPI_ABI_HEADER
-#undef MAPI_TMP_PUBLIC_ENTRIES
-#endif /* MAPI_TMP_PUBLIC_ENTRIES */
-
-
-/**
- * Generate noop entries.
- */
-#ifdef MAPI_TMP_NOOP_ARRAY
-#ifdef DEBUG
-# define MAPI_ABI_ENTRY(ret, name, params) \
- static ret MAPI_ABI_ATTR U_CONCAT(noop_, name) params
-# define MAPI_ABI_CODE(ret, name, args) \
- { \
- noop_warn(U_CONCAT_STR(MAPI_ABI_PREFIX, name)); \
- }
-# define MAPI_ABI_CODE_RETURN(ret, name, args) \
- { \
- noop_warn(U_CONCAT_STR(MAPI_ABI_PREFIX, name)); \
- return (ret) 0; \
- }
-# include MAPI_ABI_HEADER
-
-/* define the noop function array that may be casted to mapi_table */
-const mapi_func table_noop_array[] = {
-# define MAPI_ABI_ENTRY(ret, name, params) \
- (mapi_func) U_CONCAT(noop_, name),
-# define MAPI_DYNAMIC_ENTRY(ret, name, params) \
- (mapi_func) noop_generic,
-# include MAPI_ABI_HEADER
- (mapi_func) noop_generic
-};
-
-#else /* DEBUG */
-
-const mapi_func table_noop_array[] = {
-# define MAPI_ABI_ENTRY(ret, name, params) \
- (mapi_func) noop_generic,
-# define MAPI_DYNAMIC_ENTRY(ret, name, params) \
- (mapi_func) noop_generic,
-# include MAPI_ABI_HEADER
- (mapi_func) noop_generic
-};
-
-#endif /* DEBUG */
-#undef MAPI_TMP_NOOP_ARRAY
-#endif /* MAPI_TMP_NOOP_ARRAY */
-
-
-#ifdef MAPI_TMP_STUB_ASM_GCC
-# define STUB_ASM_ALIAS(func, to) \
- ".globl " func "\n" \
- ".set " func ", " to
-# define STUB_ASM_HIDE(func) \
- ".hidden " func
-
-# define MAPI_ABI_ENTRY(ret, name, params) \
- __asm__(STUB_ASM_ENTRY(U_CONCAT_STR(MAPI_ABI_PREFIX, name)));
-# define MAPI_ABI_CODE(ret, name, args) \
- __asm__(STUB_ASM_CODE(U_STRINGIFY(MAPI_SLOT_ ## name)));
-# define MAPI_ALIAS_ENTRY(alias, ret, name, params) \
- __asm__(STUB_ASM_ALIAS(U_CONCAT_STR(MAPI_ABI_PREFIX, name), \
- U_CONCAT_STR(MAPI_ABI_PREFIX, alias)));
-# define MAPI_ABI_ENTRY_HIDDEN(ret, name, params) \
- __asm__(STUB_ASM_HIDE(U_CONCAT_STR(MAPI_ABI_PREFIX, name))); \
- MAPI_ABI_ENTRY(ret, name, params);
-# define MAPI_ALIAS_ENTRY_HIDDEN(alias, ret, name, params) \
- __asm__(STUB_ASM_HIDE(U_CONCAT_STR(MAPI_ABI_PREFIX, name))); \
- MAPI_ALIAS_ENTRY(alias, ret, name, params);
-# include MAPI_ABI_HEADER
-#undef MAPI_TMP_STUB_ASM_GCC
-#endif /* MAPI_TMP_STUB_ASM_GCC */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef MAPI_ABI_HEADER
+#error "MAPI_ABI_HEADER must be defined"
+#endif
+
+#include MAPI_ABI_HEADER
diff --git a/mesalib/src/mapi/mapi/sources.mak b/mesalib/src/mapi/mapi/sources.mak
index 5f327f3df..1f4a42da7 100644
--- a/mesalib/src/mapi/mapi/sources.mak
+++ b/mesalib/src/mapi/mapi/sources.mak
@@ -1,19 +1,21 @@
-# src/mapi/mapi/sources.mak
-#
-# When MAPI_GLAPI_CURRENT is defined, MAPI_GLAPI_SOURCES can be built without
-# MAPI_SOURCES and it is used by glapi.
-#
-# Otherwise, MAPI_ABI_HEADER must be defined. It should expand to the header
-# generated by mapi_abi.py.
-
-MAPI_GLAPI_SOURCES = \
- u_current.c \
- u_execmem.c \
- u_thread.c
-
-MAPI_SOURCES = \
- entry.c \
- mapi.c \
- stub.c \
- table.c \
- $(MAPI_GLAPI_SOURCES)
+# src/mapi/mapi/sources.mak
+#
+# mapi may be used in several ways
+#
+# - In default mode, mapi implements the interface defined by mapi.h. To use
+# this mode, compile MAPI_SOURCES.
+#
+# - In util mode, mapi provides utility functions for use with glapi. To use
+# this mode, compile MAPI_UTIL_SOURCES with MAPI_MODE_UTIL defined.
+
+MAPI_UTIL_SOURCES = \
+ u_current.c \
+ u_execmem.c \
+ u_thread.c
+
+MAPI_SOURCES = \
+ entry.c \
+ mapi.c \
+ stub.c \
+ table.c \
+ $(MAPI_UTIL_SOURCES)
diff --git a/mesalib/src/mapi/mapi/stub.c b/mesalib/src/mapi/mapi/stub.c
index 8ceaec313..8d9eb4c8b 100644
--- a/mesalib/src/mapi/mapi/stub.c
+++ b/mesalib/src/mapi/mapi/stub.c
@@ -1,180 +1,207 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <stdlib.h>
-#include <stddef.h> /* for offsetof */
-#include <string.h>
-#include <assert.h>
-
-#include "u_current.h"
-#include "u_thread.h"
-#include "entry.h"
-#include "stub.h"
-#include "table.h"
-
-#define MAPI_TABLE_FIRST_DYNAMIC \
- (offsetof(struct mapi_table, dynamic0) / sizeof(mapi_func))
-#define MAPI_TABLE_NUM_DYNAMIC \
- ((offsetof(struct mapi_table, last) - \
- offsetof(struct mapi_table, dynamic0)) / sizeof(mapi_func))
-#define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0]))
-
-/*
- * This will define public_string_pool, public_sorted_indices, and
- * public_stubs.
- */
-#define MAPI_TMP_PUBLIC_STUBS
-#include "mapi_tmp.h"
-
-static struct mapi_stub dynamic_stubs[MAPI_TABLE_NUM_DYNAMIC];
-static int num_dynamic_stubs;
-static int next_dynamic_slot = MAPI_TABLE_FIRST_DYNAMIC;
-
-void
-stub_init_once(void)
-{
-#ifdef PTHREADS
- static pthread_once_t once = PTHREAD_ONCE_INIT;
- pthread_once(&once, entry_patch_public);
-#else
- static int first = 1;
- if (first) {
- first = 0;
- entry_patch_public();
- }
-#endif
-}
-
-static int
-stub_compare(const void *key, const void *elem)
-{
- const char *name = (const char *) key;
- const int *index = (const int *) elem;
- const struct mapi_stub *stub;
- const char *stub_name;
-
- stub = &public_stubs[*index];
- stub_name = &public_string_pool[(unsigned long) stub->name];
-
- return strcmp(name, stub_name);
-}
-
-/**
- * Return the public stub with the given name.
- */
-const struct mapi_stub *
-stub_find_public(const char *name)
-{
- const int *index;
-
- index = (const int *) bsearch(name, public_sorted_indices,
- ARRAY_SIZE(public_sorted_indices) - 1,
- sizeof(public_sorted_indices[0]), stub_compare);
-
- return (index) ? &public_stubs[*index] : NULL;
-}
-
-/**
- * Add a dynamic stub.
- */
-static struct mapi_stub *
-stub_add_dynamic(const char *name)
-{
- struct mapi_stub *stub;
- int idx;
-
- idx = num_dynamic_stubs;
- if (idx >= MAPI_TABLE_NUM_DYNAMIC)
- return NULL;
-
- stub = &dynamic_stubs[idx];
-
- /* dispatch to mapi_table->last, which is always no-op */
- stub->addr =
- entry_generate(MAPI_TABLE_FIRST_DYNAMIC + MAPI_TABLE_NUM_DYNAMIC);
- if (!stub->addr)
- return NULL;
-
- stub->name = (const void *) name;
- /* to be fixed later */
- stub->slot = -1;
-
- num_dynamic_stubs = idx + 1;
-
- return stub;
-}
-
-/**
- * Return the dynamic stub with the given name. If no such stub exists and
- * generate is true, a new stub is generated.
- */
-struct mapi_stub *
-stub_find_dynamic(const char *name, int generate)
-{
- u_mutex_declare_static(dynamic_mutex);
- struct mapi_stub *stub = NULL;
- int count, i;
-
- u_mutex_lock(dynamic_mutex);
-
- if (generate)
- assert(!stub_find_public(name));
-
- count = num_dynamic_stubs;
- for (i = 0; i < count; i++) {
- if (strcmp(name, (const char *) dynamic_stubs[i].name) == 0) {
- stub = &dynamic_stubs[i];
- break;
- }
- }
-
- /* generate a dynamic stub */
- if (generate && !stub)
- stub = stub_add_dynamic(name);
-
- u_mutex_unlock(dynamic_mutex);
-
- return stub;
-}
-
-void
-stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias)
-{
- int slot;
-
- if (stub->slot >= 0)
- return;
-
- if (alias)
- slot = alias->slot;
- else
- slot = next_dynamic_slot++;
-
- entry_patch(stub->addr, slot);
- stub->slot = slot;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "u_current.h"
+#include "u_thread.h"
+#include "entry.h"
+#include "stub.h"
+#include "table.h"
+
+#define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0]))
+
+struct mapi_stub {
+ const void *name;
+ int slot;
+ mapi_func addr;
+};
+
+/* define public_string_pool and public_stubs */
+#define MAPI_TMP_PUBLIC_STUBS
+#include "mapi_tmp.h"
+
+static struct mapi_stub dynamic_stubs[MAPI_TABLE_NUM_DYNAMIC];
+static int num_dynamic_stubs;
+static int next_dynamic_slot = MAPI_TABLE_NUM_STATIC;
+
+void
+stub_init_once(void)
+{
+#ifdef PTHREADS
+ static pthread_once_t once = PTHREAD_ONCE_INIT;
+ pthread_once(&once, entry_patch_public);
+#else
+ static int first = 1;
+ if (first) {
+ first = 0;
+ entry_patch_public();
+ }
+#endif
+}
+
+static int
+stub_compare(const void *key, const void *elem)
+{
+ const char *name = (const char *) key;
+ const struct mapi_stub *stub = (const struct mapi_stub *) elem;
+ const char *stub_name;
+
+ stub_name = &public_string_pool[(unsigned long) stub->name];
+
+ return strcmp(name, stub_name);
+}
+
+/**
+ * Return the public stub with the given name.
+ */
+const struct mapi_stub *
+stub_find_public(const char *name)
+{
+ return (const struct mapi_stub *) bsearch(name, public_stubs,
+ ARRAY_SIZE(public_stubs), sizeof(public_stubs[0]), stub_compare);
+}
+
+/**
+ * Add a dynamic stub.
+ */
+static struct mapi_stub *
+stub_add_dynamic(const char *name)
+{
+ struct mapi_stub *stub;
+ int idx;
+
+ idx = num_dynamic_stubs;
+ /* minus 1 to make sure we can never reach the last slot */
+ if (idx >= MAPI_TABLE_NUM_DYNAMIC - 1)
+ return NULL;
+
+ stub = &dynamic_stubs[idx];
+
+ /* dispatch to the last slot, which is reserved for no-op */
+ stub->addr = entry_generate(
+ MAPI_TABLE_NUM_STATIC + MAPI_TABLE_NUM_DYNAMIC - 1);
+ if (!stub->addr)
+ return NULL;
+
+ stub->name = (const void *) name;
+ /* to be fixed later */
+ stub->slot = -1;
+
+ num_dynamic_stubs = idx + 1;
+
+ return stub;
+}
+
+/**
+ * Return the dynamic stub with the given name. If no such stub exists and
+ * generate is true, a new stub is generated.
+ */
+struct mapi_stub *
+stub_find_dynamic(const char *name, int generate)
+{
+ u_mutex_declare_static(dynamic_mutex);
+ struct mapi_stub *stub = NULL;
+ int count, i;
+
+ u_mutex_lock(dynamic_mutex);
+
+ if (generate)
+ assert(!stub_find_public(name));
+
+ count = num_dynamic_stubs;
+ for (i = 0; i < count; i++) {
+ if (strcmp(name, (const char *) dynamic_stubs[i].name) == 0) {
+ stub = &dynamic_stubs[i];
+ break;
+ }
+ }
+
+ /* generate a dynamic stub */
+ if (generate && !stub)
+ stub = stub_add_dynamic(name);
+
+ u_mutex_unlock(dynamic_mutex);
+
+ return stub;
+}
+
+void
+stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias)
+{
+ int slot;
+
+ if (stub->slot >= 0)
+ return;
+
+ if (alias)
+ slot = alias->slot;
+ else
+ slot = next_dynamic_slot++;
+
+ entry_patch(stub->addr, slot);
+ stub->slot = slot;
+}
+
+/**
+ * Return the name of a stub.
+ */
+const char *
+stub_get_name(const struct mapi_stub *stub)
+{
+ const char *name;
+
+ if (stub >= public_stubs &&
+ stub < public_stubs + ARRAY_SIZE(public_stubs))
+ name = &public_string_pool[(unsigned long) stub->name];
+ else
+ name = (const char *) stub->name;
+
+ return name;
+}
+
+/**
+ * Return the slot of a stub.
+ */
+int
+stub_get_slot(const struct mapi_stub *stub)
+{
+ return stub->slot;
+}
+
+/**
+ * Return the address of a stub.
+ */
+mapi_func
+stub_get_addr(const struct mapi_stub *stub)
+{
+ assert(stub->addr || (unsigned int) stub->slot < MAPI_TABLE_NUM_STATIC);
+ return (stub->addr) ? stub->addr : entry_get_public(stub->slot);
+}
diff --git a/mesalib/src/mapi/mapi/stub.h b/mesalib/src/mapi/mapi/stub.h
index c7e194cf4..6d45bdb5a 100644
--- a/mesalib/src/mapi/mapi/stub.h
+++ b/mesalib/src/mapi/mapi/stub.h
@@ -1,52 +1,57 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#ifndef _STUB_H_
-#define _STUB_H_
-
-typedef void (*mapi_func)(void);
-
-struct mapi_stub {
- mapi_func addr;
- int slot;
- const void *name;
-};
-
-void
-stub_init_once(void);
-
-const struct mapi_stub *
-stub_find_public(const char *name);
-
-struct mapi_stub *
-stub_find_dynamic(const char *name, int generate);
-
-void
-stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias);
-
-#endif /* _STUB_H_ */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef _STUB_H_
+#define _STUB_H_
+
+#include "entry.h"
+
+struct mapi_stub;
+
+void
+stub_init_once(void);
+
+const struct mapi_stub *
+stub_find_public(const char *name);
+
+struct mapi_stub *
+stub_find_dynamic(const char *name, int generate);
+
+void
+stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias);
+
+const char *
+stub_get_name(const struct mapi_stub *stub);
+
+int
+stub_get_slot(const struct mapi_stub *stub);
+
+mapi_func
+stub_get_addr(const struct mapi_stub *stub);
+
+#endif /* _STUB_H_ */
diff --git a/mesalib/src/mapi/mapi/table.c b/mesalib/src/mapi/mapi/table.c
index 8f4f700b9..ca47d4e04 100644
--- a/mesalib/src/mapi/mapi/table.c
+++ b/mesalib/src/mapi/mapi/table.c
@@ -1,56 +1,56 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#include "stub.h"
-#include "table.h"
-
-static void
-noop_warn(const char *name)
-{
- static int debug = -1;
-
- if (debug < 0)
- debug = (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"));
-
- if (debug)
- fprintf(stderr, "%s is no-op", name);
-}
-
-static int
-noop_generic(void)
-{
- noop_warn("function");
- return 0;
-}
-
-/* define noop_array */
-#define MAPI_TMP_NOOP_ARRAY
-#include "mapi_tmp.h"
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "table.h"
+
+static void
+noop_warn(const char *name)
+{
+ static int debug = -1;
+
+ if (debug < 0)
+ debug = (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"));
+
+ if (debug)
+ fprintf(stderr, "%s is no-op", name);
+}
+
+static int
+noop_generic(void)
+{
+ noop_warn("function");
+ return 0;
+}
+
+/* define noop_array */
+#define MAPI_TMP_DEFINES
+#define MAPI_TMP_NOOP_ARRAY
+#include "mapi_tmp.h"
diff --git a/mesalib/src/mapi/mapi/table.h b/mesalib/src/mapi/mapi/table.h
index 48c99018a..a77e1ab56 100644
--- a/mesalib/src/mapi/mapi/table.h
+++ b/mesalib/src/mapi/mapi/table.h
@@ -1,76 +1,72 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#ifndef _TABLE_H_
-#define _TABLE_H_
-
-#include "u_compiler.h"
-#include "stub.h"
-
-#define MAPI_TMP_DEFINES
-#include "mapi_tmp.h"
-
-struct mapi_table {
-#define MAPI_TMP_TABLE
-#include "mapi_tmp.h"
- mapi_func last;
-};
-
-extern const mapi_func table_noop_array[];
-
-/**
- * Get the no-op dispatch table.
- */
-static INLINE const struct mapi_table *
-table_get_noop(void)
-{
- return (const struct mapi_table *) table_noop_array;
-}
-
-/**
- * Update the dispatch table to dispatch a stub to the given function.
- */
-static INLINE void
-table_set_func(struct mapi_table *tbl,
- const struct mapi_stub *stub, mapi_func func)
-{
- mapi_func *funcs = (mapi_func *) tbl;
- funcs[stub->slot] = func;
-}
-
-/**
- * Return the dispatched function of a stub.
- */
-static INLINE mapi_func
-table_get_func(const struct mapi_table *tbl, const struct mapi_stub *stub)
-{
- const mapi_func *funcs = (const mapi_func *) tbl;
- return funcs[stub->slot];
-}
-
-#endif /* _TABLE_H_ */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef _TABLE_H_
+#define _TABLE_H_
+
+#include "u_compiler.h"
+#include "entry.h"
+
+#define MAPI_TMP_TABLE
+#include "mapi_tmp.h"
+
+#define MAPI_TABLE_NUM_SLOTS (MAPI_TABLE_NUM_STATIC + MAPI_TABLE_NUM_DYNAMIC)
+#define MAPI_TABLE_SIZE (MAPI_TABLE_NUM_SLOTS * sizeof(mapi_func))
+
+extern const mapi_func table_noop_array[];
+
+/**
+ * Get the no-op dispatch table.
+ */
+static INLINE const struct mapi_table *
+table_get_noop(void)
+{
+ return (const struct mapi_table *) table_noop_array;
+}
+
+/**
+ * Set the function of a slot.
+ */
+static INLINE void
+table_set_func(struct mapi_table *tbl, int slot, mapi_func func)
+{
+ mapi_func *funcs = (mapi_func *) tbl;
+ funcs[slot] = func;
+}
+
+/**
+ * Return the function of a slot.
+ */
+static INLINE mapi_func
+table_get_func(const struct mapi_table *tbl, int slot)
+{
+ const mapi_func *funcs = (const mapi_func *) tbl;
+ return funcs[slot];
+}
+
+#endif /* _TABLE_H_ */
diff --git a/mesalib/src/mapi/mapi/u_current.c b/mesalib/src/mapi/mapi/u_current.c
index ed9ccfe22..6e2958eb4 100644
--- a/mesalib/src/mapi/mapi/u_current.c
+++ b/mesalib/src/mapi/mapi/u_current.c
@@ -1,277 +1,274 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This file manages the OpenGL API dispatch layer.
- * The dispatch table (struct _glapi_table) is basically just a list
- * of function pointers.
- * There are functions to set/get the current dispatch table for the
- * current thread and to manage registration/dispatch of dynamically
- * added extension functions.
- *
- * It's intended that this file and the other glapi*.[ch] files are
- * flexible enough to be reused in several places: XFree86, DRI-
- * based libGL.so, and perhaps the SGI SI.
- *
- * NOTE: There are no dependencies on Mesa in this code.
- *
- * Versions (API changes):
- * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
- * 2001/01/16 - added dispatch override feature for Mesa 3.5
- * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
- * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
- * itself (using offset ~0). _glapi_add_entrypoint() can be
- * called afterward and it'll fill in the correct dispatch
- * offset. This allows DRI libGL to avoid probing for DRI
- * drivers! No changes to the public glapi interface.
- */
-
-#include "u_current.h"
-#include "u_thread.h"
-
-#ifndef MAPI_GLAPI_CURRENT
-
-#include "table.h"
-#include "stub.h"
-
-#else
-
-extern void init_glapi_relocs_once(void);
-extern void (*__glapi_noop_table[])(void);
-
-#define table_noop_array __glapi_noop_table
-#define stub_init_once() init_glapi_relocs_once()
-
-#endif
-
-/**
- * \name Current dispatch and current context control variables
- *
- * Depending on whether or not multithreading is support, and the type of
- * support available, several variables are used to store the current context
- * pointer and the current dispatch table pointer. In the non-threaded case,
- * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
- * purpose.
- *
- * In the "normal" threaded case, the variables \c _glapi_Dispatch and
- * \c _glapi_Context will be \c NULL if an application is detected as being
- * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
- * and \c _glapi_Context just like the case without any threading support.
- * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
- * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
- * static dispatch functions access these variables via \c _glapi_get_dispatch
- * and \c _glapi_get_context.
- *
- * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
- * possible for the original thread to be setting it at the same instant a new
- * thread, perhaps running on a different processor, is clearing it. Because
- * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
- * used to determine whether or not the application is multithreaded.
- *
- * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
- * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
- * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
- * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
- * between TLS enabled loaders and non-TLS DRI drivers.
- */
-/*@{*/
-#if defined(GLX_USE_TLS)
-
-__thread struct mapi_table *u_current_table_tls
- __attribute__((tls_model("initial-exec")))
- = (struct mapi_table *) table_noop_array;
-
-__thread void *u_current_user_tls
- __attribute__((tls_model("initial-exec")));
-
-const struct mapi_table *u_current_table;
-const void *u_current_user;
-
-#else
-
-struct mapi_table *u_current_table =
- (struct mapi_table *) table_noop_array;
-void *u_current_user;
-
-#ifdef THREADS
-struct u_tsd u_current_table_tsd;
-static struct u_tsd u_current_user_tsd;
-static int ThreadSafe;
-#endif /* THREADS */
-
-#endif /* defined(GLX_USE_TLS) */
-/*@}*/
-
-
-void
-u_current_destroy(void)
-{
-#if defined(THREADS) && defined(WIN32_THREADS)
- u_tsd_destroy(&u_current_table_tsd);
- u_tsd_destroy(&u_current_user_tsd);
-#endif
-}
-
-
-#if defined(THREADS) && !defined(GLX_USE_TLS)
-
-static void
-u_current_init_tsd(void)
-{
- u_tsd_init(&u_current_table_tsd);
- u_tsd_init(&u_current_user_tsd);
-}
-
-/**
- * Mutex for multithread check.
- */
-#ifdef WIN32_THREADS
-/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
-#define CHECK_MULTITHREAD_LOCK()
-#define CHECK_MULTITHREAD_UNLOCK()
-#else
-u_mutex_declare_static(ThreadCheckMutex);
-#define CHECK_MULTITHREAD_LOCK() u_mutex_lock(ThreadCheckMutex)
-#define CHECK_MULTITHREAD_UNLOCK() u_mutex_unlock(ThreadCheckMutex)
-#endif
-
-/**
- * We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used.
- */
-void
-u_current_init(void)
-{
- static unsigned long knownID;
- static int firstCall = 1;
-
- if (ThreadSafe)
- return;
-
- CHECK_MULTITHREAD_LOCK();
- if (firstCall) {
- u_current_init_tsd();
-
- knownID = u_thread_self();
- firstCall = 0;
- }
- else if (knownID != u_thread_self()) {
- ThreadSafe = 1;
- u_current_set_internal(NULL);
- u_current_set_user_internal(NULL);
- }
- CHECK_MULTITHREAD_UNLOCK();
-}
-
-#else
-
-void
-u_current_init(void)
-{
-}
-
-#endif
-
-
-
-/**
- * Set the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast to
- * void from the real context pointer type.
- */
-void
-u_current_set_user_internal(void *ptr)
-{
- u_current_init();
-
-#if defined(GLX_USE_TLS)
- u_current_user_tls = ptr;
-#elif defined(THREADS)
- u_tsd_set(&u_current_user_tsd, ptr);
- u_current_user = (ThreadSafe) ? NULL : ptr;
-#else
- u_current_user = ptr;
-#endif
-}
-
-/**
- * Get the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast from
- * void to the real context pointer type.
- */
-void *
-u_current_get_user_internal(void)
-{
-#if defined(GLX_USE_TLS)
- return u_current_user_tls;
-#elif defined(THREADS)
- return (ThreadSafe)
- ? u_tsd_get(&u_current_user_tsd)
- : u_current_user;
-#else
- return u_current_user;
-#endif
-}
-
-/**
- * Set the global or per-thread dispatch table pointer.
- * If the dispatch parameter is NULL we'll plug in the no-op dispatch
- * table (__glapi_noop_table).
- */
-void
-u_current_set_internal(struct mapi_table *tbl)
-{
- u_current_init();
-
- stub_init_once();
-
- if (!tbl)
- tbl = (struct mapi_table *) table_noop_array;
-
-#if defined(GLX_USE_TLS)
- u_current_table_tls = tbl;
-#elif defined(THREADS)
- u_tsd_set(&u_current_table_tsd, (void *) tbl);
- u_current_table = (ThreadSafe) ? NULL : tbl;
-#else
- u_current_table = tbl;
-#endif
-}
-
-/**
- * Return pointer to current dispatch table for calling thread.
- */
-struct mapi_table *
-u_current_get_internal(void)
-{
-#if defined(GLX_USE_TLS)
- return u_current_table_tls;
-#elif defined(THREADS)
- return (struct mapi_table *) ((ThreadSafe) ?
- u_tsd_get(&u_current_table_tsd) : (void *) u_current_table);
-#else
- return u_current_table;
-#endif
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This file manages the OpenGL API dispatch layer.
+ * The dispatch table (struct _glapi_table) is basically just a list
+ * of function pointers.
+ * There are functions to set/get the current dispatch table for the
+ * current thread and to manage registration/dispatch of dynamically
+ * added extension functions.
+ *
+ * It's intended that this file and the other glapi*.[ch] files are
+ * flexible enough to be reused in several places: XFree86, DRI-
+ * based libGL.so, and perhaps the SGI SI.
+ *
+ * NOTE: There are no dependencies on Mesa in this code.
+ *
+ * Versions (API changes):
+ * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
+ * 2001/01/16 - added dispatch override feature for Mesa 3.5
+ * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
+ * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
+ * itself (using offset ~0). _glapi_add_entrypoint() can be
+ * called afterward and it'll fill in the correct dispatch
+ * offset. This allows DRI libGL to avoid probing for DRI
+ * drivers! No changes to the public glapi interface.
+ */
+
+#include "u_current.h"
+#include "u_thread.h"
+
+#ifndef MAPI_MODE_UTIL
+
+#include "table.h"
+#include "stub.h"
+
+#else
+
+extern void init_glapi_relocs_once(void);
+extern void (*__glapi_noop_table[])(void);
+
+#define table_noop_array __glapi_noop_table
+#define stub_init_once() init_glapi_relocs_once()
+
+#endif
+
+/**
+ * \name Current dispatch and current context control variables
+ *
+ * Depending on whether or not multithreading is support, and the type of
+ * support available, several variables are used to store the current context
+ * pointer and the current dispatch table pointer. In the non-threaded case,
+ * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
+ * purpose.
+ *
+ * In the "normal" threaded case, the variables \c _glapi_Dispatch and
+ * \c _glapi_Context will be \c NULL if an application is detected as being
+ * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
+ * and \c _glapi_Context just like the case without any threading support.
+ * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
+ * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
+ * static dispatch functions access these variables via \c _glapi_get_dispatch
+ * and \c _glapi_get_context.
+ *
+ * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
+ * possible for the original thread to be setting it at the same instant a new
+ * thread, perhaps running on a different processor, is clearing it. Because
+ * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
+ * used to determine whether or not the application is multithreaded.
+ *
+ * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
+ * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
+ * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
+ * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
+ * between TLS enabled loaders and non-TLS DRI drivers.
+ */
+/*@{*/
+#if defined(GLX_USE_TLS)
+
+__thread struct mapi_table *u_current_table
+ __attribute__((tls_model("initial-exec")))
+ = (struct mapi_table *) table_noop_array;
+
+__thread void *u_current_user
+ __attribute__((tls_model("initial-exec")));
+
+#else
+
+struct mapi_table *u_current_table =
+ (struct mapi_table *) table_noop_array;
+void *u_current_user;
+
+#ifdef THREADS
+struct u_tsd u_current_table_tsd;
+static struct u_tsd u_current_user_tsd;
+static int ThreadSafe;
+#endif /* THREADS */
+
+#endif /* defined(GLX_USE_TLS) */
+/*@}*/
+
+
+void
+u_current_destroy(void)
+{
+#if defined(THREADS) && defined(WIN32)
+ u_tsd_destroy(&u_current_table_tsd);
+ u_tsd_destroy(&u_current_user_tsd);
+#endif
+}
+
+
+#if defined(THREADS) && !defined(GLX_USE_TLS)
+
+static void
+u_current_init_tsd(void)
+{
+ u_tsd_init(&u_current_table_tsd);
+ u_tsd_init(&u_current_user_tsd);
+}
+
+/**
+ * Mutex for multithread check.
+ */
+#ifdef WIN32
+/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
+#define CHECK_MULTITHREAD_LOCK()
+#define CHECK_MULTITHREAD_UNLOCK()
+#else
+u_mutex_declare_static(ThreadCheckMutex);
+#define CHECK_MULTITHREAD_LOCK() u_mutex_lock(ThreadCheckMutex)
+#define CHECK_MULTITHREAD_UNLOCK() u_mutex_unlock(ThreadCheckMutex)
+#endif
+
+/**
+ * We should call this periodically from a function such as glXMakeCurrent
+ * in order to test if multiple threads are being used.
+ */
+void
+u_current_init(void)
+{
+ static unsigned long knownID;
+ static int firstCall = 1;
+
+ if (ThreadSafe)
+ return;
+
+ CHECK_MULTITHREAD_LOCK();
+ if (firstCall) {
+ u_current_init_tsd();
+
+ knownID = u_thread_self();
+ firstCall = 0;
+ }
+ else if (knownID != u_thread_self()) {
+ ThreadSafe = 1;
+ u_current_set(NULL);
+ u_current_set_user(NULL);
+ }
+ CHECK_MULTITHREAD_UNLOCK();
+}
+
+#else
+
+void
+u_current_init(void)
+{
+}
+
+#endif
+
+
+
+/**
+ * Set the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast to
+ * void from the real context pointer type.
+ */
+void
+u_current_set_user(const void *ptr)
+{
+ u_current_init();
+
+#if defined(GLX_USE_TLS)
+ u_current_user = (void *) ptr;
+#elif defined(THREADS)
+ u_tsd_set(&u_current_user_tsd, (void *) ptr);
+ u_current_user = (ThreadSafe) ? NULL : (void *) ptr;
+#else
+ u_current_user = (void *) ptr;
+#endif
+}
+
+/**
+ * Get the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast from
+ * void to the real context pointer type.
+ */
+void *
+u_current_get_user_internal(void)
+{
+#if defined(GLX_USE_TLS)
+ return u_current_user;
+#elif defined(THREADS)
+ return (ThreadSafe)
+ ? u_tsd_get(&u_current_user_tsd)
+ : u_current_user;
+#else
+ return u_current_user;
+#endif
+}
+
+/**
+ * Set the global or per-thread dispatch table pointer.
+ * If the dispatch parameter is NULL we'll plug in the no-op dispatch
+ * table (__glapi_noop_table).
+ */
+void
+u_current_set(const struct mapi_table *tbl)
+{
+ u_current_init();
+
+ stub_init_once();
+
+ if (!tbl)
+ tbl = (const struct mapi_table *) table_noop_array;
+
+#if defined(GLX_USE_TLS)
+ u_current_table = (struct mapi_table *) tbl;
+#elif defined(THREADS)
+ u_tsd_set(&u_current_table_tsd, (void *) tbl);
+ u_current_table = (ThreadSafe) ? NULL : (void *) tbl;
+#else
+ u_current_table = (struct mapi_table *) tbl;
+#endif
+}
+
+/**
+ * Return pointer to current dispatch table for calling thread.
+ */
+struct mapi_table *
+u_current_get_internal(void)
+{
+#if defined(GLX_USE_TLS)
+ return u_current_table;
+#elif defined(THREADS)
+ return (struct mapi_table *) ((ThreadSafe) ?
+ u_tsd_get(&u_current_table_tsd) : (void *) u_current_table);
+#else
+ return u_current_table;
+#endif
+}
diff --git a/mesalib/src/mapi/mapi/u_current.h b/mesalib/src/mapi/mapi/u_current.h
index 62e54c6c9..295a70c03 100644
--- a/mesalib/src/mapi/mapi/u_current.h
+++ b/mesalib/src/mapi/mapi/u_current.h
@@ -1,102 +1,86 @@
-#ifndef _U_CURRENT_H_
-#define _U_CURRENT_H_
-
-#ifdef MAPI_GLAPI_CURRENT
-
-#include "glapi/glapi.h"
-
-/* ugly renames to match glapi.h */
-#define mapi_table _glapi_table
-
-#define u_current_table_tls _glapi_tls_Dispatch
-#define u_current_user_tls _glapi_tls_Context
-#define u_current_table _glapi_Dispatch
-#define u_current_user _glapi_Context
-
-#define u_current_destroy _glapi_destroy_multithread
-#define u_current_init _glapi_check_multithread
-#define u_current_set_internal _glapi_set_dispatch
-#define u_current_get_internal _glapi_get_dispatch
-#define u_current_set_user_internal _glapi_set_context
-#define u_current_get_user_internal _glapi_get_context
-
-#define u_current_table_tsd _gl_DispatchTSD
-
-#else /* MAPI_GLAPI_CURRENT */
-
-#include "u_compiler.h"
-
-struct mapi_table;
-
-#ifdef GLX_USE_TLS
-
-extern __thread struct mapi_table *u_current_table_tls
- __attribute__((tls_model("initial-exec")));
-
-extern __thread void *u_current_user_tls
- __attribute__((tls_model("initial-exec")));
-
-extern const struct mapi_table *u_current_table;
-extern const void *u_current_user;
-
-#else /* GLX_USE_TLS */
-
-extern struct mapi_table *u_current_table;
-extern void *u_current_user;
-
-#endif /* GLX_USE_TLS */
-
-void
-u_current_init(void);
-
-void
-u_current_destroy(void);
-
-void
-u_current_set_internal(struct mapi_table *tbl);
-
-struct mapi_table *
-u_current_get_internal(void);
-
-void
-u_current_set_user_internal(void *ptr);
-
-void *
-u_current_get_user_internal(void);
-
-static INLINE void
-u_current_set(const struct mapi_table *tbl)
-{
- u_current_set_internal((struct mapi_table *) tbl);
-}
-
-static INLINE const struct mapi_table *
-u_current_get(void)
-{
-#ifdef GLX_USE_TLS
- return (const struct mapi_table *) u_current_table_tls;
-#else
- return (likely(u_current_table) ?
- (const struct mapi_table *) u_current_table : u_current_get_internal());
-#endif
-}
-
-static INLINE void
-u_current_set_user(void *ptr)
-{
- u_current_set_internal(ptr);
-}
-
-static INLINE void *
-u_current_get_user(void)
-{
-#ifdef GLX_USE_TLS
- return u_current_user_tls;
-#else
- return likely(u_current_user) ? u_current_user : u_current_get_user_internal();
-#endif
-}
-
-#endif /* MAPI_GLAPI_CURRENT */
-
-#endif /* _U_CURRENT_H_ */
+#ifndef _U_CURRENT_H_
+#define _U_CURRENT_H_
+
+#ifdef MAPI_MODE_UTIL
+
+#include "glapi/glapi.h"
+
+/* ugly renames to match glapi.h */
+#define mapi_table _glapi_table
+
+#ifdef GLX_USE_TLS
+#define u_current_table _glapi_tls_Dispatch
+#define u_current_user _glapi_tls_Context
+#else
+#define u_current_table _glapi_Dispatch
+#define u_current_user _glapi_Context
+#endif
+
+#define u_current_get_internal _glapi_get_dispatch
+#define u_current_get_user_internal _glapi_get_context
+
+#define u_current_table_tsd _gl_DispatchTSD
+
+#else /* MAPI_MODE_UTIL */
+
+#include "u_compiler.h"
+
+struct mapi_table;
+
+#ifdef GLX_USE_TLS
+
+extern __thread struct mapi_table *u_current_table
+ __attribute__((tls_model("initial-exec")));
+
+extern __thread void *u_current_user
+ __attribute__((tls_model("initial-exec")));
+
+#else /* GLX_USE_TLS */
+
+extern struct mapi_table *u_current_table;
+extern void *u_current_user;
+
+#endif /* GLX_USE_TLS */
+
+#endif /* MAPI_MODE_UTIL */
+
+void
+u_current_init(void);
+
+void
+u_current_destroy(void);
+
+void
+u_current_set(const struct mapi_table *tbl);
+
+struct mapi_table *
+u_current_get_internal(void);
+
+void
+u_current_set_user(const void *ptr);
+
+void *
+u_current_get_user_internal(void);
+
+static INLINE const struct mapi_table *
+u_current_get(void)
+{
+#ifdef GLX_USE_TLS
+ return u_current_table;
+#else
+ return (likely(u_current_table) ?
+ u_current_table : u_current_get_internal());
+#endif
+}
+
+static INLINE const void *
+u_current_get_user(void)
+{
+#ifdef GLX_USE_TLS
+ return u_current_user;
+#else
+ return likely(u_current_user) ? u_current_user : u_current_get_user_internal();
+#endif
+}
+
+#endif /* _U_CURRENT_H_ */
diff --git a/mesalib/src/mapi/mapi/u_thread.c b/mesalib/src/mapi/mapi/u_thread.c
index e0fa64ae0..c15093a7c 100644
--- a/mesalib/src/mapi/mapi/u_thread.c
+++ b/mesalib/src/mapi/mapi/u_thread.c
@@ -1,254 +1,254 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "u_compiler.h"
-#include "u_thread.h"
-
-
-/*
- * This file should still compile even when THREADS is not defined.
- * This is to make things easier to deal with on the makefile scene..
- */
-#ifdef THREADS
-#include <errno.h>
-
-/*
- * Error messages
- */
-#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
-#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
-#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
-
-
-/*
- * Magic number to determine if a TSD object has been initialized.
- * Kind of a hack but there doesn't appear to be a better cross-platform
- * solution.
- */
-#define INIT_MAGIC 0xff8adc98
-
-
-
-/*
- * POSIX Threads -- The best way to go if your platform supports them.
- * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
- * has them, and many of the free Unixes now have them.
- * Be sure to use appropriate -mt or -D_REENTRANT type
- * compile flags when building.
- */
-#ifdef PTHREADS
-
-unsigned long
-u_thread_self(void)
-{
- return (unsigned long) pthread_self();
-}
-
-
-void
-u_tsd_init(struct u_tsd *tsd)
-{
- if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
- perror(INIT_TSD_ERROR);
- exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
-}
-
-
-void *
-u_tsd_get(struct u_tsd *tsd)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- u_tsd_init(tsd);
- }
- return pthread_getspecific(tsd->key);
-}
-
-
-void
-u_tsd_set(struct u_tsd *tsd, void *ptr)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- u_tsd_init(tsd);
- }
- if (pthread_setspecific(tsd->key, ptr) != 0) {
- perror(SET_TSD_ERROR);
- exit(-1);
- }
-}
-
-#endif /* PTHREADS */
-
-
-
-/*
- * Win32 Threads. The only available option for Windows 95/NT.
- * Be sure that you compile using the Multithreaded runtime, otherwise
- * bad things will happen.
- */
-#ifdef WIN32_THREADS
-
-static void InsteadOf_exit(int nCode)
-{
- DWORD dwErr = GetLastError();
-}
-
-unsigned long
-u_thread_self(void)
-{
- return GetCurrentThreadId();
-}
-
-
-void
-u_tsd_init(struct u_tsd *tsd)
-{
- tsd->key = TlsAlloc();
- if (tsd->key == TLS_OUT_OF_INDEXES) {
- perror(INIT_TSD_ERROR);
- InsteadOf_exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
-}
-
-
-void
-u_tsd_destroy(struct u_tsd *tsd)
-{
- if (tsd->initMagic != INIT_MAGIC) {
- return;
- }
- TlsFree(tsd->key);
- tsd->initMagic = 0x0;
-}
-
-
-void *
-u_tsd_get(struct u_tsd *tsd)
-{
- if (tsd->initMagic != INIT_MAGIC) {
- u_tsd_init(tsd);
- }
- return TlsGetValue(tsd->key);
-}
-
-
-void
-u_tsd_set(struct u_tsd *tsd, void *ptr)
-{
- /* the following code assumes that the struct u_tsd has been initialized
- to zero at creation */
- if (tsd->initMagic != INIT_MAGIC) {
- u_tsd_init(tsd);
- }
- if (TlsSetValue(tsd->key, ptr) == 0) {
- perror(SET_TSD_ERROR);
- InsteadOf_exit(-1);
- }
-}
-
-#endif /* WIN32_THREADS */
-
-/*
- * BeOS threads
- */
-#ifdef BEOS_THREADS
-
-unsigned long
-u_thread_self(void)
-{
- return (unsigned long) find_thread(NULL);
-}
-
-void
-u_tsd_init(struct u_tsd *tsd)
-{
- tsd->key = tls_allocate();
- tsd->initMagic = INIT_MAGIC;
-}
-
-void *
-u_tsd_get(struct u_tsd *tsd)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- u_tsd_init(tsd);
- }
- return tls_get(tsd->key);
-}
-
-void
-u_tsd_set(struct u_tsd *tsd, void *ptr)
-{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- u_tsd_init(tsd);
- }
- tls_set(tsd->key, ptr);
-}
-
-#endif /* BEOS_THREADS */
-
-
-
-#else /* THREADS */
-
-
-/*
- * no-op functions
- */
-
-unsigned long
-_glthread_GetID(void)
-{
- return 0;
-}
-
-
-void
-u_tsd_init(struct u_tsd *tsd)
-{
- (void) tsd;
-}
-
-
-void *
-u_tsd_get(struct u_tsd *tsd)
-{
- (void) tsd;
- return NULL;
-}
-
-
-void
-u_tsd_set(struct u_tsd *tsd, void *ptr)
-{
- (void) tsd;
- (void) ptr;
-}
-
-
-#endif /* THREADS */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "u_compiler.h"
+#include "u_thread.h"
+
+
+/*
+ * This file should still compile even when THREADS is not defined.
+ * This is to make things easier to deal with on the makefile scene..
+ */
+#ifdef THREADS
+#include <errno.h>
+
+/*
+ * Error messages
+ */
+#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
+#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
+#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
+
+
+/*
+ * Magic number to determine if a TSD object has been initialized.
+ * Kind of a hack but there doesn't appear to be a better cross-platform
+ * solution.
+ */
+#define INIT_MAGIC 0xff8adc98
+
+
+
+/*
+ * POSIX Threads -- The best way to go if your platform supports them.
+ * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
+ * has them, and many of the free Unixes now have them.
+ * Be sure to use appropriate -mt or -D_REENTRANT type
+ * compile flags when building.
+ */
+#ifdef PTHREADS
+
+unsigned long
+u_thread_self(void)
+{
+ return (unsigned long) pthread_self();
+}
+
+
+void
+u_tsd_init(struct u_tsd *tsd)
+{
+ if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
+ perror(INIT_TSD_ERROR);
+ exit(-1);
+ }
+ tsd->initMagic = INIT_MAGIC;
+}
+
+
+void *
+u_tsd_get(struct u_tsd *tsd)
+{
+ if (tsd->initMagic != (int) INIT_MAGIC) {
+ u_tsd_init(tsd);
+ }
+ return pthread_getspecific(tsd->key);
+}
+
+
+void
+u_tsd_set(struct u_tsd *tsd, void *ptr)
+{
+ if (tsd->initMagic != (int) INIT_MAGIC) {
+ u_tsd_init(tsd);
+ }
+ if (pthread_setspecific(tsd->key, ptr) != 0) {
+ perror(SET_TSD_ERROR);
+ exit(-1);
+ }
+}
+
+#endif /* PTHREADS */
+
+
+
+/*
+ * Win32 Threads. The only available option for Windows 95/NT.
+ * Be sure that you compile using the Multithreaded runtime, otherwise
+ * bad things will happen.
+ */
+#ifdef WIN32
+
+static void InsteadOf_exit(int nCode)
+{
+ DWORD dwErr = GetLastError();
+}
+
+unsigned long
+u_thread_self(void)
+{
+ return GetCurrentThreadId();
+}
+
+
+void
+u_tsd_init(struct u_tsd *tsd)
+{
+ tsd->key = TlsAlloc();
+ if (tsd->key == TLS_OUT_OF_INDEXES) {
+ perror(INIT_TSD_ERROR);
+ InsteadOf_exit(-1);
+ }
+ tsd->initMagic = INIT_MAGIC;
+}
+
+
+void
+u_tsd_destroy(struct u_tsd *tsd)
+{
+ if (tsd->initMagic != INIT_MAGIC) {
+ return;
+ }
+ TlsFree(tsd->key);
+ tsd->initMagic = 0x0;
+}
+
+
+void *
+u_tsd_get(struct u_tsd *tsd)
+{
+ if (tsd->initMagic != INIT_MAGIC) {
+ u_tsd_init(tsd);
+ }
+ return TlsGetValue(tsd->key);
+}
+
+
+void
+u_tsd_set(struct u_tsd *tsd, void *ptr)
+{
+ /* the following code assumes that the struct u_tsd has been initialized
+ to zero at creation */
+ if (tsd->initMagic != INIT_MAGIC) {
+ u_tsd_init(tsd);
+ }
+ if (TlsSetValue(tsd->key, ptr) == 0) {
+ perror(SET_TSD_ERROR);
+ InsteadOf_exit(-1);
+ }
+}
+
+#endif /* WIN32 */
+
+/*
+ * BeOS threads
+ */
+#ifdef BEOS_THREADS
+
+unsigned long
+u_thread_self(void)
+{
+ return (unsigned long) find_thread(NULL);
+}
+
+void
+u_tsd_init(struct u_tsd *tsd)
+{
+ tsd->key = tls_allocate();
+ tsd->initMagic = INIT_MAGIC;
+}
+
+void *
+u_tsd_get(struct u_tsd *tsd)
+{
+ if (tsd->initMagic != (int) INIT_MAGIC) {
+ u_tsd_init(tsd);
+ }
+ return tls_get(tsd->key);
+}
+
+void
+u_tsd_set(struct u_tsd *tsd, void *ptr)
+{
+ if (tsd->initMagic != (int) INIT_MAGIC) {
+ u_tsd_init(tsd);
+ }
+ tls_set(tsd->key, ptr);
+}
+
+#endif /* BEOS_THREADS */
+
+
+
+#else /* THREADS */
+
+
+/*
+ * no-op functions
+ */
+
+unsigned long
+u_thread_self(void)
+{
+ return 0;
+}
+
+
+void
+u_tsd_init(struct u_tsd *tsd)
+{
+ (void) tsd;
+}
+
+
+void *
+u_tsd_get(struct u_tsd *tsd)
+{
+ (void) tsd;
+ return NULL;
+}
+
+
+void
+u_tsd_set(struct u_tsd *tsd, void *ptr)
+{
+ (void) tsd;
+ (void) ptr;
+}
+
+
+#endif /* THREADS */
diff --git a/mesalib/src/mapi/mapi/u_thread.h b/mesalib/src/mapi/mapi/u_thread.h
index b4487a340..7f98c871f 100644
--- a/mesalib/src/mapi/mapi/u_thread.h
+++ b/mesalib/src/mapi/mapi/u_thread.h
@@ -1,201 +1,201 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Thread support for gl dispatch.
- *
- * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
- * and Christoph Poliwoda (poliwoda@volumegraphics.com)
- * Revised by Keith Whitwell
- * Adapted for new gl dispatcher by Brian Paul
- * Modified for use in mapi by Chia-I Wu
- */
-
-/*
- * If this file is accidentally included by a non-threaded build,
- * it should not cause the build to fail, or otherwise cause problems.
- * In general, it should only be included when needed however.
- */
-
-#ifndef _U_THREAD_H_
-#define _U_THREAD_H_
-
-#include "u_compiler.h"
-
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
-#ifndef THREADS
-#define THREADS
-#endif
-#endif
-
-/*
- * POSIX threads. This should be your choice in the Unix world
- * whenever possible. When building with POSIX threads, be sure
- * to enable any compiler flags which will cause the MT-safe
- * libc (if one exists) to be used when linking, as well as any
- * header macros for MT-safe errno, etc. For Solaris, this is the -mt
- * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
- * proper compiling for MT-safe libc etc.
- */
-#if defined(PTHREADS)
-#include <pthread.h> /* POSIX threads headers */
-
-struct u_tsd {
- pthread_key_t key;
- int initMagic;
-};
-
-typedef pthread_mutex_t u_mutex;
-
-#define u_mutex_declare_static(name) \
- static u_mutex name = PTHREAD_MUTEX_INITIALIZER
-
-#define u_mutex_init(name) pthread_mutex_init(&(name), NULL)
-#define u_mutex_destroy(name) pthread_mutex_destroy(&(name))
-#define u_mutex_lock(name) (void) pthread_mutex_lock(&(name))
-#define u_mutex_unlock(name) (void) pthread_mutex_unlock(&(name))
-
-#endif /* PTHREADS */
-
-
-/*
- * Windows threads. Should work with Windows NT and 95.
- * IMPORTANT: Link with multithreaded runtime library when THREADS are
- * used!
- */
-#ifdef WIN32_THREADS
-#include <windows.h>
-
-struct u_tsd {
- DWORD key;
- int initMagic;
-};
-
-typedef CRITICAL_SECTION u_mutex;
-
-/* http://locklessinc.com/articles/pthreads_on_windows/ */
-#define u_mutex_declare_static(name) \
- /* static */ u_mutex name = {(void*)-1, -1, 0, 0, 0, 0}
-
-#define u_mutex_init(name) InitializeCriticalSection(&name)
-#define u_mutex_destroy(name) DeleteCriticalSection(&name)
-#define u_mutex_lock(name) EnterCriticalSection(&name)
-#define u_mutex_unlock(name) LeaveCriticalSection(&name)
-
-#endif /* WIN32_THREADS */
-
-
-/*
- * BeOS threads. R5.x required.
- */
-#ifdef BEOS_THREADS
-
-/* Problem with OS.h and this file on haiku */
-#ifndef __HAIKU__
-#include <kernel/OS.h>
-#endif
-
-#include <support/TLS.h>
-
-/* The only two typedefs required here
- * this is cause of the OS.h problem
- */
-#ifdef __HAIKU__
-typedef int32 thread_id;
-typedef int32 sem_id;
-#endif
-
-struct u_tsd {
- int32 key;
- int initMagic;
-};
-
-/* Use Benaphore, aka speeder semaphore */
-typedef struct {
- int32 lock;
- sem_id sem;
-} benaphore;
-typedef benaphore u_mutex;
-
-#define u_mutex_declare_static(name) \
- static u_mutex name = { 0, 0 }
-
-#define u_mutex_init(name) \
- name.sem = create_sem(0, #name"_benaphore"), \
- name.lock = 0
-
-#define u_mutex_destroy(name) \
- delete_sem(name.sem), \
- name.lock = 0
-
-#define u_mutex_lock(name) \
- if (name.sem == 0) \
- u_mutex_init(name); \
- if (atomic_add(&(name.lock), 1) >= 1) \
- acquire_sem(name.sem)
-
-#define u_mutex_unlock(name) \
- if (atomic_add(&(name.lock), -1) > 1) \
- release_sem(name.sem)
-
-#endif /* BEOS_THREADS */
-
-
-/*
- * THREADS not defined
- */
-#ifndef THREADS
-
-struct u_tsd {
- int initMagic;
-};
-
-typedef unsigned u_mutex;
-
-#define u_mutex_declare_static(name) static u_mutex name = 0
-#define u_mutex_init(name) (void) name
-#define u_mutex_destroy(name) (void) name
-#define u_mutex_lock(name) (void) name
-#define u_mutex_unlock(name) (void) name
-
-#endif /* THREADS */
-
-
-unsigned long
-u_thread_self(void);
-
-void
-u_tsd_init(struct u_tsd *tsd);
-
-void
-u_tsd_destroy(struct u_tsd *tsd); /* WIN32 only */
-
-void *
-u_tsd_get(struct u_tsd *tsd);
-
-void
-u_tsd_set(struct u_tsd *tsd, void *ptr);
-
-#endif /* _U_THREAD_H_ */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Thread support for gl dispatch.
+ *
+ * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
+ * and Christoph Poliwoda (poliwoda@volumegraphics.com)
+ * Revised by Keith Whitwell
+ * Adapted for new gl dispatcher by Brian Paul
+ * Modified for use in mapi by Chia-I Wu
+ */
+
+/*
+ * If this file is accidentally included by a non-threaded build,
+ * it should not cause the build to fail, or otherwise cause problems.
+ * In general, it should only be included when needed however.
+ */
+
+#ifndef _U_THREAD_H_
+#define _U_THREAD_H_
+
+#include "u_compiler.h"
+
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+#ifndef THREADS
+#define THREADS
+#endif
+#endif
+
+/*
+ * POSIX threads. This should be your choice in the Unix world
+ * whenever possible. When building with POSIX threads, be sure
+ * to enable any compiler flags which will cause the MT-safe
+ * libc (if one exists) to be used when linking, as well as any
+ * header macros for MT-safe errno, etc. For Solaris, this is the -mt
+ * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
+ * proper compiling for MT-safe libc etc.
+ */
+#if defined(PTHREADS)
+#include <pthread.h> /* POSIX threads headers */
+
+struct u_tsd {
+ pthread_key_t key;
+ int initMagic;
+};
+
+typedef pthread_mutex_t u_mutex;
+
+#define u_mutex_declare_static(name) \
+ static u_mutex name = PTHREAD_MUTEX_INITIALIZER
+
+#define u_mutex_init(name) pthread_mutex_init(&(name), NULL)
+#define u_mutex_destroy(name) pthread_mutex_destroy(&(name))
+#define u_mutex_lock(name) (void) pthread_mutex_lock(&(name))
+#define u_mutex_unlock(name) (void) pthread_mutex_unlock(&(name))
+
+#endif /* PTHREADS */
+
+
+/*
+ * Windows threads. Should work with Windows NT and 95.
+ * IMPORTANT: Link with multithreaded runtime library when THREADS are
+ * used!
+ */
+#ifdef WIN32
+#include <windows.h>
+
+struct u_tsd {
+ DWORD key;
+ int initMagic;
+};
+
+typedef CRITICAL_SECTION u_mutex;
+
+/* http://locklessinc.com/articles/pthreads_on_windows/ */
+#define u_mutex_declare_static(name) \
+ /* static */ u_mutex name = {(void*)-1, -1, 0, 0, 0, 0}
+
+#define u_mutex_init(name) InitializeCriticalSection(&name)
+#define u_mutex_destroy(name) DeleteCriticalSection(&name)
+#define u_mutex_lock(name) EnterCriticalSection(&name)
+#define u_mutex_unlock(name) LeaveCriticalSection(&name)
+
+#endif /* WIN32 */
+
+
+/*
+ * BeOS threads. R5.x required.
+ */
+#ifdef BEOS_THREADS
+
+/* Problem with OS.h and this file on haiku */
+#ifndef __HAIKU__
+#include <kernel/OS.h>
+#endif
+
+#include <support/TLS.h>
+
+/* The only two typedefs required here
+ * this is cause of the OS.h problem
+ */
+#ifdef __HAIKU__
+typedef int32 thread_id;
+typedef int32 sem_id;
+#endif
+
+struct u_tsd {
+ int32 key;
+ int initMagic;
+};
+
+/* Use Benaphore, aka speeder semaphore */
+typedef struct {
+ int32 lock;
+ sem_id sem;
+} benaphore;
+typedef benaphore u_mutex;
+
+#define u_mutex_declare_static(name) \
+ static u_mutex name = { 0, 0 }
+
+#define u_mutex_init(name) \
+ name.sem = create_sem(0, #name"_benaphore"), \
+ name.lock = 0
+
+#define u_mutex_destroy(name) \
+ delete_sem(name.sem), \
+ name.lock = 0
+
+#define u_mutex_lock(name) \
+ if (name.sem == 0) \
+ u_mutex_init(name); \
+ if (atomic_add(&(name.lock), 1) >= 1) \
+ acquire_sem(name.sem)
+
+#define u_mutex_unlock(name) \
+ if (atomic_add(&(name.lock), -1) > 1) \
+ release_sem(name.sem)
+
+#endif /* BEOS_THREADS */
+
+
+/*
+ * THREADS not defined
+ */
+#ifndef THREADS
+
+struct u_tsd {
+ int initMagic;
+};
+
+typedef unsigned u_mutex;
+
+#define u_mutex_declare_static(name) static u_mutex name = 0
+#define u_mutex_init(name) (void) name
+#define u_mutex_destroy(name) (void) name
+#define u_mutex_lock(name) (void) name
+#define u_mutex_unlock(name) (void) name
+
+#endif /* THREADS */
+
+
+unsigned long
+u_thread_self(void);
+
+void
+u_tsd_init(struct u_tsd *tsd);
+
+void
+u_tsd_destroy(struct u_tsd *tsd); /* WIN32 only */
+
+void *
+u_tsd_get(struct u_tsd *tsd);
+
+void
+u_tsd_set(struct u_tsd *tsd, void *ptr);
+
+#endif /* _U_THREAD_H_ */
diff --git a/mesalib/src/mesa/Makefile b/mesalib/src/mesa/Makefile
index c41c38cba..1b02849fc 100644
--- a/mesalib/src/mesa/Makefile
+++ b/mesalib/src/mesa/Makefile
@@ -1,260 +1,260 @@
-# src/mesa/Makefile
-
-TOP = ../..
-include $(TOP)/configs/current
-
-MESA_LIBS := libmesa.a libmesagallium.a
-DEPENDS := depend
-
-ifeq ($(GLES_OVERLAY),1)
-ES1_LIBS := libes1gallium.a
-ES2_LIBS := libes2gallium.a
-DEPENDS += depend.es1 depend.es2
-endif
-
-MESA_OBJ_DIR := .
-ES1_OBJ_DIR := objs-es1
-ES2_OBJ_DIR := objs-es2
-
-
-include sources.mak
-
-# adjust object dirs
-ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS))
-ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS))
-MESA_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_OBJECTS))
-
-ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
-ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
-MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
-
-# define preprocessor flags
-MESA_CPPFLAGS := $(API_DEFINES) $(DEFINES)
-ES1_CPPFLAGS := -DFEATURE_ES1=1 $(DEFINES)
-ES2_CPPFLAGS := -DFEATURE_ES2=1 $(DEFINES)
-
-# append include dirs
-MESA_CPPFLAGS += $(INCLUDE_DIRS)
-ES1_CPPFLAGS += -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
-ES2_CPPFLAGS += -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
-
-# tidy compiler flags
-CFLAGS := $(filter-out $(DEFINES), $(CFLAGS))
-CXXFLAGS := $(filter-out $(DEFINES), $(CXXFLAGS))
-
-# LLVM is needed for the state tracker
-MESA_CFLAGS := $(LLVM_CFLAGS)
-ES1_CFLAGS := $(LLVM_CFLAGS)
-ES2_CFLAGS := $(LLVM_CFLAGS)
-
-define mesa-cc-c
- @mkdir -p $(dir $@)
- $(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) $(CFLAGS)
-endef
-
-define mesa-cxx-c
- @mkdir -p $(dir $@)
- $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) $(CXXFLAGS)
-endef
-
-$(MESA_OBJ_DIR)/%.o: %.c
- $(call mesa-cc-c,MESA)
-
-$(MESA_OBJ_DIR)/%.o: %.cpp
- $(call mesa-cxx-c,MESA)
-
-$(MESA_OBJ_DIR)/%.o: %.S
- $(call mesa-cc-c,MESA)
-
-$(ES1_OBJ_DIR)/%.o: %.c
- $(call mesa-cc-c,ES1)
-
-$(ES1_OBJ_DIR)/%.o: %.cpp
- $(call mesa-cxx-c,ES1)
-
-$(ES1_OBJ_DIR)/%.o: %.S
- $(call mesa-cc-c,ES1)
-
-$(ES2_OBJ_DIR)/%.o: %.c
- $(call mesa-cc-c,ES2)
-
-$(ES2_OBJ_DIR)/%.o: %.cpp
- $(call mesa-cxx-c,ES2)
-
-$(ES2_OBJ_DIR)/%.o: %.S
- $(call mesa-cc-c,ES2)
-
-
-# Default: build dependencies, then asm_subdirs, GLSL built-in lib,
-# then convenience libs (.a) and finally the device drivers:
-default: $(DEPENDS) asm_subdirs \
- $(MESA_LIBS) $(ES1_LIBS) $(ES2_LIBS) driver_subdirs
-
-main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
- $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES1.1 > $@
-
-main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
- $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES2.0 > $@
-
-######################################################################
-# Helper libraries used by many drivers:
-
-# Make archive of core mesa object files
-libmesa.a: $(MESA_OBJECTS) $(GLSL_LIBS)
- @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) $(GLSL_LIBS)
-
-libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
- @$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)
-
-libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS)
- @$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS)
-
-# Make archive of subset of core mesa object files for gallium
-libmesagallium.a: $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS)
- @ $(MKLIB) -o mesagallium -static $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS)
-
-libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
- @$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
-
-libes2gallium.a: $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS)
- @$(MKLIB) -o es2gallium -static $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS)
-
-######################################################################
-# Device drivers
-driver_subdirs: $(MESA_LIBS)
- @ (cd drivers && $(MAKE))
-
-
-######################################################################
-# Assembly subdirs
-asm_subdirs:
- @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_ASM ; then \
- (cd x86 && $(MAKE)) || exit 1 ; \
- fi
- @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_64_ASM ; then \
- (cd x86 && $(MAKE)) || exit 1 ; \
- (cd x86-64 && $(MAKE)) || exit 1 ; \
- fi
-
-
-######################################################################
-# Dependency generation
-
-depend: $(ALL_SOURCES)
- @ echo "running $(MKDEP)"
- @ touch depend
- @$(MKDEP) $(MKDEP_OPTIONS) -p$(MESA_OBJ_DIR)/ $(MESA_CPPFLAGS) \
- $(ALL_SOURCES) > /dev/null 2>/dev/null
-
-depend.es1: $(ALL_SOURCES)
- @echo "running $(MKDEP) for ES1"
- @touch $@
- @$(MKDEP) $(MKDEP_OPTIONS) -f$@ -p$(ES1_OBJ_DIR)/ $(ES1_CPPFLAGS) \
- $(ALL_SOURCES) > /dev/null 2>/dev/null
-
-depend.es2: $(ALL_SOURCES)
- @echo "running $(MKDEP) for ES2"
- @touch $@
- @$(MKDEP) $(MKDEP_OPTIONS) -f$@ -p$(ES2_OBJ_DIR)/ $(ES2_CPPFLAGS) \
- $(ALL_SOURCES) > /dev/null 2>/dev/null
-
-######################################################################
-# Installation rules
-
-# this isn't fleshed out yet but is probably the way to go in the future
-new_install:
- (cd drivers && $(MAKE) install)
-
-
-# XXX replace this with new_install above someday
-install: default
- @for driver in $(DRIVER_DIRS) ; do \
- case "$$driver" in \
- osmesa) if [ "$(DRIVER_DIRS)" = osmesa ]; then \
- $(MAKE) install-headers install-osmesa || exit 1 ; \
- else \
- $(MAKE) install-osmesa || exit 1 ; \
- fi ;; \
- dri) $(MAKE) install-libgl install-dri || exit 1 ;; \
- *) $(MAKE) install-libgl || exit 1 ;; \
- esac ; \
- done
-
-pcedit = \
- -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
- -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
- -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
- -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \
-
-
-gl_pcedit = sed \
- $(pcedit) \
- -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \
- -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \
- -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' \
- -e 's,@GL_LIB@,$(GL_LIB),'
-
-gl.pc: gl.pc.in
- $(gl_pcedit) $< > $@
-
-osmesa_pcedit = sed \
- $(pcedit) \
- -e 's,@OSMESA_LIB@,$(OSMESA_LIB),' \
- -e 's,@OSMESA_PC_REQ@,$(OSMESA_PC_REQ),' \
- -e 's,@OSMESA_PC_LIB_PRIV@,$(OSMESA_PC_LIB_PRIV),'
-
-osmesa.pc: osmesa.pc.in
- $(osmesa_pcedit) $< > $@
-
-install-headers:
- $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL
- $(INSTALL) -m 644 $(TOP)/include/GL/*.h \
- $(DESTDIR)$(INSTALL_INC_DIR)/GL
-
-install-libgl: default gl.pc install-headers
- $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
- $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
- $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \
- $(DESTDIR)$(INSTALL_LIB_DIR)
- $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
-
-install-osmesa: default osmesa.pc
- $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
- $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
- $(MINSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \
- $(DESTDIR)$(INSTALL_LIB_DIR)
- $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
-
-install-dri: default
- cd drivers/dri && $(MAKE) install
-
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h
-
-clean-es1:
- -rm -f $(ES1_LIBS)
- -rm -rf $(ES1_OBJ_DIR)
- -rm -f depend.es1 depend.es1.bak
-
-clean-es2:
- -rm -f $(ES2_LIBS)
- -rm -rf $(ES2_OBJ_DIR)
- -rm -f depend.es2 depend.es2.bak
-
-clean: clean-es1 clean-es2
- -rm -f */*.o
- -rm -f */*/*.o
- -rm -f depend depend.bak libmesa.a libmesagallium.a
- -rm -f drivers/*/*.o
- -rm -f *.pc
- -@cd drivers/dri && $(MAKE) clean
- -@cd drivers/x11 && $(MAKE) clean
- -@cd drivers/osmesa && $(MAKE) clean
- -@cd x86 && $(MAKE) clean
- -@cd x86-64 && $(MAKE) clean
-
-
--include $(DEPENDS)
+# src/mesa/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+MESA_LIBS := libmesa.a libmesagallium.a
+DEPENDS := depend
+
+ifeq ($(GLES_OVERLAY),1)
+ES1_LIBS := libes1gallium.a
+ES2_LIBS := libes2gallium.a
+DEPENDS += depend.es1 depend.es2
+endif
+
+MESA_OBJ_DIR := .
+ES1_OBJ_DIR := objs-es1
+ES2_OBJ_DIR := objs-es2
+
+
+include sources.mak
+
+# adjust object dirs
+ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS))
+ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS))
+MESA_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_OBJECTS))
+
+ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
+ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
+MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
+
+# define preprocessor flags
+MESA_CPPFLAGS := $(API_DEFINES) $(DEFINES)
+ES1_CPPFLAGS := -DFEATURE_ES1=1 $(DEFINES)
+ES2_CPPFLAGS := -DFEATURE_ES2=1 $(DEFINES)
+
+# append include dirs
+MESA_CPPFLAGS += $(INCLUDE_DIRS) $(TALLOC_CFLAGS)
+ES1_CPPFLAGS += -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS) $(TALLOC_CFLAGS)
+ES2_CPPFLAGS += -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS) $(TALLOC_CFLAGS)
+
+# tidy compiler flags
+CFLAGS := $(filter-out $(DEFINES), $(CFLAGS))
+CXXFLAGS := $(filter-out $(DEFINES), $(CXXFLAGS))
+
+# LLVM is needed for the state tracker
+MESA_CFLAGS := $(LLVM_CFLAGS)
+ES1_CFLAGS := $(LLVM_CFLAGS)
+ES2_CFLAGS := $(LLVM_CFLAGS)
+
+define mesa-cc-c
+ @mkdir -p $(dir $@)
+ $(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) $(CFLAGS)
+endef
+
+define mesa-cxx-c
+ @mkdir -p $(dir $@)
+ $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) $(CXXFLAGS)
+endef
+
+$(MESA_OBJ_DIR)/%.o: %.c
+ $(call mesa-cc-c,MESA)
+
+$(MESA_OBJ_DIR)/%.o: %.cpp
+ $(call mesa-cxx-c,MESA)
+
+$(MESA_OBJ_DIR)/%.o: %.S
+ $(call mesa-cc-c,MESA)
+
+$(ES1_OBJ_DIR)/%.o: %.c
+ $(call mesa-cc-c,ES1)
+
+$(ES1_OBJ_DIR)/%.o: %.cpp
+ $(call mesa-cxx-c,ES1)
+
+$(ES1_OBJ_DIR)/%.o: %.S
+ $(call mesa-cc-c,ES1)
+
+$(ES2_OBJ_DIR)/%.o: %.c
+ $(call mesa-cc-c,ES2)
+
+$(ES2_OBJ_DIR)/%.o: %.cpp
+ $(call mesa-cxx-c,ES2)
+
+$(ES2_OBJ_DIR)/%.o: %.S
+ $(call mesa-cc-c,ES2)
+
+
+# Default: build dependencies, then asm_subdirs, GLSL built-in lib,
+# then convenience libs (.a) and finally the device drivers:
+default: $(DEPENDS) asm_subdirs \
+ $(MESA_LIBS) $(ES1_LIBS) $(ES2_LIBS) driver_subdirs
+
+main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
+ $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES1.1 > $@
+
+main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
+ $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES2.0 > $@
+
+######################################################################
+# Helper libraries used by many drivers:
+
+# Make archive of core mesa object files
+libmesa.a: $(MESA_OBJECTS) $(GLSL_LIBS)
+ @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) $(GLSL_LIBS)
+
+libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
+ @$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)
+
+libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS)
+ @$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS)
+
+# Make archive of subset of core mesa object files for gallium
+libmesagallium.a: $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS)
+ @ $(MKLIB) -o mesagallium -static $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS)
+
+libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
+ @$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
+
+libes2gallium.a: $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS)
+ @$(MKLIB) -o es2gallium -static $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS)
+
+######################################################################
+# Device drivers
+driver_subdirs: $(MESA_LIBS)
+ @ (cd drivers && $(MAKE))
+
+
+######################################################################
+# Assembly subdirs
+asm_subdirs:
+ @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_ASM ; then \
+ (cd x86 && $(MAKE)) || exit 1 ; \
+ fi
+ @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_64_ASM ; then \
+ (cd x86 && $(MAKE)) || exit 1 ; \
+ (cd x86-64 && $(MAKE)) || exit 1 ; \
+ fi
+
+
+######################################################################
+# Dependency generation
+
+depend: $(ALL_SOURCES)
+ @ echo "running $(MKDEP)"
+ @ touch depend
+ @$(MKDEP) $(MKDEP_OPTIONS) -p$(MESA_OBJ_DIR)/ $(MESA_CPPFLAGS) \
+ $(ALL_SOURCES) > /dev/null 2>/dev/null
+
+depend.es1: $(ALL_SOURCES)
+ @echo "running $(MKDEP) for ES1"
+ @touch $@
+ @$(MKDEP) $(MKDEP_OPTIONS) -f$@ -p$(ES1_OBJ_DIR)/ $(ES1_CPPFLAGS) \
+ $(ALL_SOURCES) > /dev/null 2>/dev/null
+
+depend.es2: $(ALL_SOURCES)
+ @echo "running $(MKDEP) for ES2"
+ @touch $@
+ @$(MKDEP) $(MKDEP_OPTIONS) -f$@ -p$(ES2_OBJ_DIR)/ $(ES2_CPPFLAGS) \
+ $(ALL_SOURCES) > /dev/null 2>/dev/null
+
+######################################################################
+# Installation rules
+
+# this isn't fleshed out yet but is probably the way to go in the future
+new_install:
+ (cd drivers && $(MAKE) install)
+
+
+# XXX replace this with new_install above someday
+install: default
+ @for driver in $(DRIVER_DIRS) ; do \
+ case "$$driver" in \
+ osmesa) if [ "$(DRIVER_DIRS)" = osmesa ]; then \
+ $(MAKE) install-headers install-osmesa || exit 1 ; \
+ else \
+ $(MAKE) install-osmesa || exit 1 ; \
+ fi ;; \
+ dri) $(MAKE) install-libgl install-dri || exit 1 ;; \
+ *) $(MAKE) install-libgl || exit 1 ;; \
+ esac ; \
+ done
+
+pcedit = \
+ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
+ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
+ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
+ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \
+
+
+gl_pcedit = sed \
+ $(pcedit) \
+ -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \
+ -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \
+ -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' \
+ -e 's,@GL_LIB@,$(GL_LIB),'
+
+gl.pc: gl.pc.in
+ $(gl_pcedit) $< > $@
+
+osmesa_pcedit = sed \
+ $(pcedit) \
+ -e 's,@OSMESA_LIB@,$(OSMESA_LIB),' \
+ -e 's,@OSMESA_PC_REQ@,$(OSMESA_PC_REQ),' \
+ -e 's,@OSMESA_PC_LIB_PRIV@,$(OSMESA_PC_LIB_PRIV),'
+
+osmesa.pc: osmesa.pc.in
+ $(osmesa_pcedit) $< > $@
+
+install-headers:
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL
+ $(INSTALL) -m 644 $(TOP)/include/GL/*.h \
+ $(DESTDIR)$(INSTALL_INC_DIR)/GL
+
+install-libgl: default gl.pc install-headers
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+ $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \
+ $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+
+install-osmesa: default osmesa.pc
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+ $(MINSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \
+ $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+
+install-dri: default
+ cd drivers/dri && $(MAKE) install
+
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h
+
+clean-es1:
+ -rm -f $(ES1_LIBS)
+ -rm -rf $(ES1_OBJ_DIR)
+ -rm -f depend.es1 depend.es1.bak
+
+clean-es2:
+ -rm -f $(ES2_LIBS)
+ -rm -rf $(ES2_OBJ_DIR)
+ -rm -f depend.es2 depend.es2.bak
+
+clean: clean-es1 clean-es2
+ -rm -f */*.o
+ -rm -f */*/*.o
+ -rm -f depend depend.bak libmesa.a libmesagallium.a
+ -rm -f drivers/*/*.o
+ -rm -f *.pc
+ -@cd drivers/dri && $(MAKE) clean
+ -@cd drivers/x11 && $(MAKE) clean
+ -@cd drivers/osmesa && $(MAKE) clean
+ -@cd x86 && $(MAKE) clean
+ -@cd x86-64 && $(MAKE) clean
+
+
+-include $(DEPENDS)
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript
new file mode 100644
index 000000000..8cc57e009
--- /dev/null
+++ b/mesalib/src/mesa/SConscript
@@ -0,0 +1,330 @@
+#######################################################################
+# SConscript for Mesa
+
+
+Import('*')
+
+env = env.Clone()
+
+env.Append(CPPPATH = [
+ '#/src/mapi',
+ '#/src/glsl',
+ '#/src/mesa',
+])
+
+if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = [
+ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ ])
+ env.Prepend(CPPPATH = ['#src/talloc'])
+else:
+ env.Append(CPPDEFINES = [
+ 'IN_DRI_DRIVER', # enable the remap table (for DRI drivers)
+ ])
+
+#
+# Source files
+#
+
+main_sources = [
+ 'main/api_arrayelt.c',
+ 'main/api_exec.c',
+ 'main/api_loopback.c',
+ 'main/api_noop.c',
+ 'main/api_validate.c',
+ 'main/accum.c',
+ 'main/arbprogram.c',
+ 'main/atifragshader.c',
+ 'main/attrib.c',
+ 'main/arrayobj.c',
+ 'main/blend.c',
+ 'main/bufferobj.c',
+ 'main/buffers.c',
+ 'main/clear.c',
+ 'main/clip.c',
+ 'main/colortab.c',
+ 'main/condrender.c',
+ 'main/context.c',
+ 'main/convolve.c',
+ 'main/cpuinfo.c',
+ 'main/debug.c',
+ 'main/depth.c',
+ 'main/depthstencil.c',
+ 'main/dlist.c',
+ 'main/dlopen.c',
+ 'main/drawpix.c',
+ 'main/drawtex.c',
+ 'main/enable.c',
+ 'main/enums.c',
+ 'main/eval.c',
+ 'main/execmem.c',
+ 'main/extensions.c',
+ 'main/fbobject.c',
+ 'main/feedback.c',
+ 'main/ffvertex_prog.c',
+ 'main/fog.c',
+ 'main/formats.c',
+ 'main/framebuffer.c',
+ 'main/get.c',
+ 'main/getstring.c',
+ 'main/hash.c',
+ 'main/hint.c',
+ 'main/histogram.c',
+ 'main/image.c',
+ 'main/imports.c',
+ 'main/light.c',
+ 'main/lines.c',
+ 'main/matrix.c',
+ 'main/mipmap.c',
+ 'main/mm.c',
+ 'main/multisample.c',
+ 'main/nvprogram.c',
+ 'main/pack.c',
+ 'main/pixel.c',
+ 'main/pixelstore.c',
+ 'main/pixeltransfer.c',
+ 'main/points.c',
+ 'main/polygon.c',
+ 'main/querymatrix.c',
+ 'main/queryobj.c',
+ 'main/rastpos.c',
+ 'main/readpix.c',
+ 'main/remap.c',
+ 'main/renderbuffer.c',
+ 'main/scissor.c',
+ 'main/shaderapi.c',
+ 'main/shaderobj.c',
+ 'main/shared.c',
+ 'main/state.c',
+ 'main/stencil.c',
+ 'main/syncobj.c',
+ 'main/texcompress.c',
+ 'main/texcompress_s3tc.c',
+ 'main/texcompress_fxt1.c',
+ 'main/texenv.c',
+ 'main/texenvprogram.c',
+ 'main/texfetch.c',
+ 'main/texformat.c',
+ 'main/texgen.c',
+ 'main/texgetimage.c',
+ 'main/teximage.c',
+ 'main/texobj.c',
+ 'main/texpal.c',
+ 'main/texparam.c',
+ 'main/texrender.c',
+ 'main/texstate.c',
+ 'main/texstore.c',
+ 'main/transformfeedback.c',
+ 'main/uniforms.c',
+ 'main/varray.c',
+ 'main/version.c',
+ 'main/viewport.c',
+ 'main/vtxfmt.c',
+]
+
+math_sources = [
+ 'math/m_debug_clip.c',
+ 'math/m_debug_norm.c',
+ 'math/m_debug_xform.c',
+ 'math/m_eval.c',
+ 'math/m_matrix.c',
+ 'math/m_translate.c',
+ 'math/m_vector.c',
+ 'math/m_xform.c',
+]
+
+vbo_sources = [
+ 'vbo/vbo_context.c',
+ 'vbo/vbo_exec.c',
+ 'vbo/vbo_exec_api.c',
+ 'vbo/vbo_exec_array.c',
+ 'vbo/vbo_exec_draw.c',
+ 'vbo/vbo_exec_eval.c',
+ 'vbo/vbo_rebase.c',
+ 'vbo/vbo_split.c',
+ 'vbo/vbo_split_copy.c',
+ 'vbo/vbo_split_inplace.c',
+ 'vbo/vbo_save.c',
+ 'vbo/vbo_save_api.c',
+ 'vbo/vbo_save_draw.c',
+ 'vbo/vbo_save_loopback.c',
+]
+
+vf_sources = [
+ 'vf/vf.c',
+ 'vf/vf_generic.c',
+ 'vf/vf_sse.c',
+]
+
+statetracker_sources = [
+ 'state_tracker/st_atom.c',
+ 'state_tracker/st_atom_blend.c',
+ 'state_tracker/st_atom_clip.c',
+ 'state_tracker/st_atom_constbuf.c',
+ 'state_tracker/st_atom_depth.c',
+ 'state_tracker/st_atom_framebuffer.c',
+ 'state_tracker/st_atom_msaa.c',
+ 'state_tracker/st_atom_pixeltransfer.c',
+ 'state_tracker/st_atom_sampler.c',
+ 'state_tracker/st_atom_scissor.c',
+ 'state_tracker/st_atom_shader.c',
+ 'state_tracker/st_atom_rasterizer.c',
+ 'state_tracker/st_atom_stipple.c',
+ 'state_tracker/st_atom_texture.c',
+ 'state_tracker/st_atom_viewport.c',
+ 'state_tracker/st_cb_accum.c',
+ 'state_tracker/st_cb_bitmap.c',
+ 'state_tracker/st_cb_blit.c',
+ 'state_tracker/st_cb_bufferobjects.c',
+ 'state_tracker/st_cb_clear.c',
+ 'state_tracker/st_cb_condrender.c',
+ 'state_tracker/st_cb_flush.c',
+ 'state_tracker/st_cb_drawpixels.c',
+ 'state_tracker/st_cb_drawtex.c',
+ 'state_tracker/st_cb_eglimage.c',
+ 'state_tracker/st_cb_fbo.c',
+ 'state_tracker/st_cb_feedback.c',
+ 'state_tracker/st_cb_program.c',
+ 'state_tracker/st_cb_queryobj.c',
+ 'state_tracker/st_cb_rasterpos.c',
+ 'state_tracker/st_cb_readpixels.c',
+ 'state_tracker/st_cb_strings.c',
+ 'state_tracker/st_cb_texture.c',
+ 'state_tracker/st_cb_viewport.c',
+ 'state_tracker/st_cb_xformfb.c',
+ 'state_tracker/st_context.c',
+ 'state_tracker/st_debug.c',
+ 'state_tracker/st_draw.c',
+ 'state_tracker/st_draw_feedback.c',
+ 'state_tracker/st_extensions.c',
+ 'state_tracker/st_format.c',
+ 'state_tracker/st_gen_mipmap.c',
+ 'state_tracker/st_manager.c',
+ 'state_tracker/st_mesa_to_tgsi.c',
+ 'state_tracker/st_program.c',
+ 'state_tracker/st_texture.c',
+]
+
+program_sources = [
+ 'program/arbprogparse.c',
+ 'program/hash_table.c',
+ 'program/ir_to_mesa.cpp',
+ 'program/lex.yy.c',
+ 'program/nvfragparse.c',
+ 'program/nvvertparse.c',
+ 'program/program.c',
+ 'program/program_parse.tab.c',
+ 'program/program_parse_extra.c',
+ 'program/prog_cache.c',
+ 'program/prog_execute.c',
+ 'program/prog_instruction.c',
+ 'program/prog_noise.c',
+ 'program/prog_optimize.c',
+ 'program/prog_parameter.c',
+ 'program/prog_parameter_layout.c',
+ 'program/prog_print.c',
+ 'program/prog_statevars.c',
+ 'program/prog_uniform.c',
+ 'program/programopt.c',
+ 'program/sampler.cpp',
+ 'program/symbol_table.c',
+]
+
+mesa_sources = (
+ main_sources +
+ math_sources +
+ program_sources +
+ vbo_sources +
+ vf_sources +
+ statetracker_sources
+)
+
+#
+# Assembly sources
+#
+if env['gcc'] and env['platform'] != 'windows':
+ if env['machine'] == 'x86':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_ASM',
+ 'USE_MMX_ASM',
+ 'USE_3DNOW_ASM',
+ 'USE_SSE_ASM',
+ ])
+ mesa_sources += [
+ 'x86/common_x86.c',
+ 'x86/x86_xform.c',
+ 'x86/3dnow.c',
+ 'x86/sse.c',
+ 'x86/common_x86_asm.S',
+ 'x86/x86_xform2.S',
+ 'x86/x86_xform3.S',
+ 'x86/x86_xform4.S',
+ 'x86/x86_cliptest.S',
+ 'x86/mmx_blend.S',
+ 'x86/3dnow_xform1.S',
+ 'x86/3dnow_xform2.S',
+ 'x86/3dnow_xform3.S',
+ 'x86/3dnow_xform4.S',
+ 'x86/3dnow_normal.S',
+ 'x86/sse_xform1.S',
+ 'x86/sse_xform2.S',
+ 'x86/sse_xform3.S',
+ 'x86/sse_xform4.S',
+ 'x86/sse_normal.S',
+ 'x86/read_rgba_span_x86.S',
+ ]
+ elif env['machine'] == 'x86_64':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_64_ASM',
+ ])
+ mesa_sources += [
+ 'x86-64/x86-64.c',
+ 'x86-64/xform4.S',
+ ]
+ elif env['machine'] == 'ppc':
+ env.Append(CPPDEFINES = [
+ 'USE_PPC_ASM',
+ 'USE_VMX_ASM',
+ ])
+ mesa_sources += [
+ 'ppc/common_ppc.c',
+ ]
+ elif env['machine'] == 'sparc':
+ mesa_sources += [
+ 'sparc/sparc.c',
+ 'sparc/clip.S',
+ 'sparc/norm.S',
+ 'sparc/xform.S',
+ ]
+ else:
+ pass
+
+ # Generate matypes.h
+ if env['machine'] in ('x86', 'x86_64'):
+ # See http://www.scons.org/wiki/UsingCodeGenerators
+ gen_matypes = env.Program(
+ target = 'gen_matypes',
+ source = 'x86/gen_matypes.c',
+ )
+ matypes = env.Command(
+ 'matypes.h',
+ gen_matypes,
+ gen_matypes[0].abspath + ' > $TARGET',
+ )
+ # Add the dir containing the generated header (somewhere inside the
+ # build dir) to the include path
+ env.Append(CPPPATH = [matypes[0].dir])
+
+#
+# Libraries
+#
+
+mesa = env.ConvenienceLibrary(
+ target = 'mesa',
+ source = mesa_sources,
+)
+
+env.Alias('mesa', mesa)
+
+Export('mesa')
diff --git a/mesalib/src/mesa/depend b/mesalib/src/mesa/depend
deleted file mode 100644
index e69de29bb..000000000
--- a/mesalib/src/mesa/depend
+++ /dev/null
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c
index f92cdc5a7..e049cc368 100644
--- a/mesalib/src/mesa/drivers/common/driverfuncs.c
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.c
@@ -1,326 +1,324 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/arrayobj.h"
-#include "main/context.h"
-#include "main/framebuffer.h"
-#include "main/mipmap.h"
-#include "main/queryobj.h"
-#include "main/renderbuffer.h"
-#include "main/shaderobj.h"
-#include "main/texcompress.h"
-#include "main/texformat.h"
-#include "main/texgetimage.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-#include "main/bufferobj.h"
-#include "main/fbobject.h"
-#include "main/texrender.h"
-#include "main/syncobj.h"
-#include "main/transformfeedback.h"
-
-#include "program/program.h"
-#include "tnl/tnl.h"
-#include "swrast/swrast.h"
-
-#include "driverfuncs.h"
-#include "meta.h"
-
-
-
-/**
- * Plug in default functions for all pointers in the dd_function_table
- * structure.
- * Device drivers should call this function and then plug in any
- * functions which it wants to override.
- * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
- *
- * \param table the dd_function_table to initialize
- */
-void
-_mesa_init_driver_functions(struct dd_function_table *driver)
-{
- memset(driver, 0, sizeof(*driver));
-
- driver->GetString = NULL; /* REQUIRED! */
- driver->UpdateState = NULL; /* REQUIRED! */
- driver->GetBufferSize = NULL; /* REQUIRED! */
- driver->ResizeBuffers = _mesa_resize_framebuffer;
- driver->Error = NULL;
-
- driver->Finish = NULL;
- driver->Flush = NULL;
-
- /* framebuffer/image functions */
- driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
- driver->RasterPos = _tnl_RasterPos;
- driver->DrawPixels = _swrast_DrawPixels;
- driver->ReadPixels = _swrast_ReadPixels;
- driver->CopyPixels = _swrast_CopyPixels;
- driver->Bitmap = _swrast_Bitmap;
-
- /* Texture functions */
- driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
- driver->TexSubImage1D = _mesa_store_texsubimage1d;
- driver->TexSubImage2D = _mesa_store_texsubimage2d;
- driver->TexSubImage3D = _mesa_store_texsubimage3d;
- driver->GetTexImage = _mesa_get_teximage;
- driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
- driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
- driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
- driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
- driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
- driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
- driver->TestProxyTexImage = _mesa_test_proxy_teximage;
- driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
- driver->BindTexture = NULL;
- driver->NewTextureObject = _mesa_new_texture_object;
- driver->DeleteTexture = _mesa_delete_texture_object;
- driver->NewTextureImage = _mesa_new_texture_image;
- driver->FreeTexImageData = _mesa_free_texture_image_data;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
- driver->TextureMemCpy = memcpy;
- driver->IsTextureResident = NULL;
- driver->UpdateTexturePalette = NULL;
-
- /* imaging */
- driver->CopyColorTable = _mesa_meta_CopyColorTable;
- driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
- driver->CopyConvolutionFilter1D = _mesa_meta_CopyConvolutionFilter1D;
- driver->CopyConvolutionFilter2D = _mesa_meta_CopyConvolutionFilter2D;
-
- /* Vertex/fragment programs */
- driver->BindProgram = NULL;
- driver->NewProgram = _mesa_new_program;
- driver->DeleteProgram = _mesa_delete_program;
-
- /* simple state commands */
- driver->AlphaFunc = NULL;
- driver->BlendColor = NULL;
- driver->BlendEquationSeparate = NULL;
- driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearStencil = NULL;
- driver->ClipPlane = NULL;
- driver->ColorMask = NULL;
- driver->ColorMaterial = NULL;
- driver->CullFace = NULL;
- driver->DrawBuffer = NULL;
- driver->DrawBuffers = NULL;
- driver->FrontFace = NULL;
- driver->DepthFunc = NULL;
- driver->DepthMask = NULL;
- driver->DepthRange = NULL;
- driver->Enable = NULL;
- driver->Fogfv = NULL;
- driver->Hint = NULL;
- driver->Lightfv = NULL;
- driver->LightModelfv = NULL;
- driver->LineStipple = NULL;
- driver->LineWidth = NULL;
- driver->LogicOpcode = NULL;
- driver->PointParameterfv = NULL;
- driver->PointSize = NULL;
- driver->PolygonMode = NULL;
- driver->PolygonOffset = NULL;
- driver->PolygonStipple = NULL;
- driver->ReadBuffer = NULL;
- driver->RenderMode = NULL;
- driver->Scissor = NULL;
- driver->ShadeModel = NULL;
- driver->StencilFuncSeparate = NULL;
- driver->StencilOpSeparate = NULL;
- driver->StencilMaskSeparate = NULL;
- driver->TexGen = NULL;
- driver->TexEnv = NULL;
- driver->TexParameter = NULL;
- driver->Viewport = NULL;
-
- /* buffer objects */
- _mesa_init_buffer_object_functions(driver);
-
- /* query objects */
- _mesa_init_query_object_functions(driver);
-
- _mesa_init_sync_object_functions(driver);
-
- driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _mesa_render_texture;
- driver->FinishRenderTexture = _mesa_finish_render_texture;
- driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
-
- driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-
- /* APPLE_vertex_array_object */
- driver->NewArrayObject = _mesa_new_array_object;
- driver->DeleteArrayObject = _mesa_delete_array_object;
- driver->BindArrayObject = NULL;
-
- _mesa_init_shader_object_functions(driver);
-
- _mesa_init_transform_feedback_functions(driver);
-
- /* T&L stuff */
- driver->NeedValidate = GL_FALSE;
- driver->ValidateTnlModule = NULL;
- driver->CurrentExecPrimitive = 0;
- driver->CurrentSavePrimitive = 0;
- driver->NeedFlush = 0;
- driver->SaveNeedFlush = 0;
-
- driver->ProgramStringNotify = _tnl_program_string;
- driver->FlushVertices = NULL;
- driver->SaveFlushVertices = NULL;
- driver->NotifySaveBegin = NULL;
- driver->LightingSpaceChange = NULL;
-
- /* display list */
- driver->NewList = NULL;
- driver->EndList = NULL;
- driver->BeginCallList = NULL;
- driver->EndCallList = NULL;
-}
-
-
-/**
- * Call the ctx->Driver.* state functions with current values to initialize
- * driver state.
- * Only the Intel drivers use this so far.
- */
-void
-_mesa_init_driver_state(GLcontext *ctx)
-{
- ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
-
- ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
-
- ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
-
- if (ctx->Driver.ColorMaskIndexed) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- ctx->Driver.ColorMaskIndexed(ctx, i,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
- }
- else {
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
-
- ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
- ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
- ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
-
- ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
- ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
- ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
- ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
- ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
- ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
-
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
-
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
-
- {
- GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
- }
-
- ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
- ctx->Driver.PointSize(ctx, ctx->Point.Size);
- ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0]);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/mipmap.h"
+#include "main/queryobj.h"
+#include "main/renderbuffer.h"
+#include "main/shaderobj.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/bufferobj.h"
+#include "main/fbobject.h"
+#include "main/texrender.h"
+#include "main/syncobj.h"
+#include "main/transformfeedback.h"
+
+#include "program/program.h"
+#include "tnl/tnl.h"
+#include "swrast/swrast.h"
+
+#include "driverfuncs.h"
+#include "meta.h"
+
+
+
+/**
+ * Plug in default functions for all pointers in the dd_function_table
+ * structure.
+ * Device drivers should call this function and then plug in any
+ * functions which it wants to override.
+ * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
+ *
+ * \param table the dd_function_table to initialize
+ */
+void
+_mesa_init_driver_functions(struct dd_function_table *driver)
+{
+ memset(driver, 0, sizeof(*driver));
+
+ driver->GetString = NULL; /* REQUIRED! */
+ driver->UpdateState = NULL; /* REQUIRED! */
+ driver->GetBufferSize = NULL; /* REQUIRED! */
+ driver->ResizeBuffers = _mesa_resize_framebuffer;
+ driver->Error = NULL;
+
+ driver->Finish = NULL;
+ driver->Flush = NULL;
+
+ /* framebuffer/image functions */
+ driver->Clear = _swrast_Clear;
+ driver->Accum = _swrast_Accum;
+ driver->RasterPos = _tnl_RasterPos;
+ driver->DrawPixels = _swrast_DrawPixels;
+ driver->ReadPixels = _swrast_ReadPixels;
+ driver->CopyPixels = _swrast_CopyPixels;
+ driver->Bitmap = _swrast_Bitmap;
+
+ /* Texture functions */
+ driver->ChooseTextureFormat = _mesa_choose_tex_format;
+ driver->TexImage1D = _mesa_store_teximage1d;
+ driver->TexImage2D = _mesa_store_teximage2d;
+ driver->TexImage3D = _mesa_store_teximage3d;
+ driver->TexSubImage1D = _mesa_store_texsubimage1d;
+ driver->TexSubImage2D = _mesa_store_texsubimage2d;
+ driver->TexSubImage3D = _mesa_store_texsubimage3d;
+ driver->GetTexImage = _mesa_get_teximage;
+ driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
+ driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
+ driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
+ driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
+ driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
+ driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
+ driver->TestProxyTexImage = _mesa_test_proxy_teximage;
+ driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
+ driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
+ driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
+ driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
+ driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
+ driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
+ driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->BindTexture = NULL;
+ driver->NewTextureObject = _mesa_new_texture_object;
+ driver->DeleteTexture = _mesa_delete_texture_object;
+ driver->NewTextureImage = _mesa_new_texture_image;
+ driver->FreeTexImageData = _mesa_free_texture_image_data;
+ driver->MapTexture = NULL;
+ driver->UnmapTexture = NULL;
+ driver->TextureMemCpy = memcpy;
+ driver->IsTextureResident = NULL;
+ driver->UpdateTexturePalette = NULL;
+
+ /* imaging */
+ driver->CopyColorTable = _mesa_meta_CopyColorTable;
+ driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
+
+ /* Vertex/fragment programs */
+ driver->BindProgram = NULL;
+ driver->NewProgram = _mesa_new_program;
+ driver->DeleteProgram = _mesa_delete_program;
+
+ /* simple state commands */
+ driver->AlphaFunc = NULL;
+ driver->BlendColor = NULL;
+ driver->BlendEquationSeparate = NULL;
+ driver->BlendFuncSeparate = NULL;
+ driver->ClearColor = NULL;
+ driver->ClearDepth = NULL;
+ driver->ClearStencil = NULL;
+ driver->ClipPlane = NULL;
+ driver->ColorMask = NULL;
+ driver->ColorMaterial = NULL;
+ driver->CullFace = NULL;
+ driver->DrawBuffer = NULL;
+ driver->DrawBuffers = NULL;
+ driver->FrontFace = NULL;
+ driver->DepthFunc = NULL;
+ driver->DepthMask = NULL;
+ driver->DepthRange = NULL;
+ driver->Enable = NULL;
+ driver->Fogfv = NULL;
+ driver->Hint = NULL;
+ driver->Lightfv = NULL;
+ driver->LightModelfv = NULL;
+ driver->LineStipple = NULL;
+ driver->LineWidth = NULL;
+ driver->LogicOpcode = NULL;
+ driver->PointParameterfv = NULL;
+ driver->PointSize = NULL;
+ driver->PolygonMode = NULL;
+ driver->PolygonOffset = NULL;
+ driver->PolygonStipple = NULL;
+ driver->ReadBuffer = NULL;
+ driver->RenderMode = NULL;
+ driver->Scissor = NULL;
+ driver->ShadeModel = NULL;
+ driver->StencilFuncSeparate = NULL;
+ driver->StencilOpSeparate = NULL;
+ driver->StencilMaskSeparate = NULL;
+ driver->TexGen = NULL;
+ driver->TexEnv = NULL;
+ driver->TexParameter = NULL;
+ driver->Viewport = NULL;
+
+ /* buffer objects */
+ _mesa_init_buffer_object_functions(driver);
+
+ /* query objects */
+ _mesa_init_query_object_functions(driver);
+
+ _mesa_init_sync_object_functions(driver);
+
+ driver->NewFramebuffer = _mesa_new_framebuffer;
+ driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
+ driver->RenderTexture = _mesa_render_texture;
+ driver->FinishRenderTexture = _mesa_finish_render_texture;
+ driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
+
+ driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+
+ /* APPLE_vertex_array_object */
+ driver->NewArrayObject = _mesa_new_array_object;
+ driver->DeleteArrayObject = _mesa_delete_array_object;
+ driver->BindArrayObject = NULL;
+
+ _mesa_init_shader_object_functions(driver);
+
+ _mesa_init_transform_feedback_functions(driver);
+
+ /* T&L stuff */
+ driver->NeedValidate = GL_FALSE;
+ driver->ValidateTnlModule = NULL;
+ driver->CurrentExecPrimitive = 0;
+ driver->CurrentSavePrimitive = 0;
+ driver->NeedFlush = 0;
+ driver->SaveNeedFlush = 0;
+
+ driver->ProgramStringNotify = _tnl_program_string;
+ driver->FlushVertices = NULL;
+ driver->SaveFlushVertices = NULL;
+ driver->NotifySaveBegin = NULL;
+ driver->LightingSpaceChange = NULL;
+
+ /* display list */
+ driver->NewList = NULL;
+ driver->EndList = NULL;
+ driver->BeginCallList = NULL;
+ driver->EndCallList = NULL;
+}
+
+
+/**
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
+ */
+void
+_mesa_init_driver_state(struct gl_context *ctx)
+{
+ ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+ ctx->Driver.BlendEquationSeparate(ctx,
+ ctx->Color.BlendEquationRGB,
+ ctx->Color.BlendEquationA);
+
+ ctx->Driver.BlendFuncSeparate(ctx,
+ ctx->Color.BlendSrcRGB,
+ ctx->Color.BlendDstRGB,
+ ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
+
+ if (ctx->Driver.ColorMaskIndexed) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ ctx->Driver.ColorMaskIndexed(ctx, i,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
+ }
+ else {
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
+
+ ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+ ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+ ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+ ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+ ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+ ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+ ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+ ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+ ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+ ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+ {
+ GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+ }
+
+ ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.PointSize(ctx, ctx->Point.Size);
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+}
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.h b/mesalib/src/mesa/drivers/common/driverfuncs.h
index 4c90ed12f..31549f65a 100644
--- a/mesalib/src/mesa/drivers/common/driverfuncs.h
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.h
@@ -1,37 +1,37 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DRIVERFUNCS_H
-#define DRIVERFUNCS_H
-
-extern void
-_mesa_init_driver_functions(struct dd_function_table *driver);
-
-
-extern void
-_mesa_init_driver_state(GLcontext *ctx);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef DRIVERFUNCS_H
+#define DRIVERFUNCS_H
+
+extern void
+_mesa_init_driver_functions(struct dd_function_table *driver);
+
+
+extern void
+_mesa_init_driver_state(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index a03cb68ec..b2cd8dca7 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -1,2868 +1,2854 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Meta operations. Some GL operations can be expressed in terms of
- * other GL operations. For example, glBlitFramebuffer() can be done
- * with texture mapping and glClear() can be done with polygon rendering.
- *
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "main/arbprogram.h"
-#include "main/arrayobj.h"
-#include "main/blend.h"
-#include "main/bufferobj.h"
-#include "main/buffers.h"
-#include "main/colortab.h"
-#include "main/convolve.h"
-#include "main/depth.h"
-#include "main/enable.h"
-#include "main/fbobject.h"
-#include "main/formats.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/matrix.h"
-#include "main/mipmap.h"
-#include "main/polygon.h"
-#include "main/readpix.h"
-#include "main/scissor.h"
-#include "main/shaderapi.h"
-#include "main/state.h"
-#include "main/stencil.h"
-#include "main/texobj.h"
-#include "main/texenv.h"
-#include "main/teximage.h"
-#include "main/texparam.h"
-#include "main/texstate.h"
-#include "main/varray.h"
-#include "main/viewport.h"
-#include "program/program.h"
-#include "swrast/swrast.h"
-#include "drivers/common/meta.h"
-
-
-/** Return offset in bytes of the field within a vertex struct */
-#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
-
-
-/**
- * Flags passed to _mesa_meta_begin().
- */
-/*@{*/
-#define META_ALL ~0x0
-#define META_ALPHA_TEST 0x1
-#define META_BLEND 0x2 /**< includes logicop */
-#define META_COLOR_MASK 0x4
-#define META_DEPTH_TEST 0x8
-#define META_FOG 0x10
-#define META_PIXEL_STORE 0x20
-#define META_PIXEL_TRANSFER 0x40
-#define META_RASTERIZATION 0x80
-#define META_SCISSOR 0x100
-#define META_SHADER 0x200
-#define META_STENCIL_TEST 0x400
-#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */
-#define META_TEXTURE 0x1000
-#define META_VERTEX 0x2000
-#define META_VIEWPORT 0x4000
-/*@}*/
-
-
-/**
- * State which we may save/restore across meta ops.
- * XXX this may be incomplete...
- */
-struct save_state
-{
- GLbitfield SavedState; /**< bitmask of META_* flags */
-
- /** META_ALPHA_TEST */
- GLboolean AlphaEnabled;
-
- /** META_BLEND */
- GLbitfield BlendEnabled;
- GLboolean ColorLogicOpEnabled;
-
- /** META_COLOR_MASK */
- GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
-
- /** META_DEPTH_TEST */
- struct gl_depthbuffer_attrib Depth;
-
- /** META_FOG */
- GLboolean Fog;
-
- /** META_PIXEL_STORE */
- struct gl_pixelstore_attrib Pack, Unpack;
-
- /** META_PIXEL_TRANSFER */
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLfloat DepthBias, DepthScale;
- GLboolean MapColorFlag;
- GLboolean Convolution1DEnabled;
- GLboolean Convolution2DEnabled;
- GLboolean Separable2DEnabled;
-
- /** META_RASTERIZATION */
- GLenum FrontPolygonMode, BackPolygonMode;
- GLboolean PolygonOffset;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean PolygonCull;
-
- /** META_SCISSOR */
- struct gl_scissor_attrib Scissor;
-
- /** META_SHADER */
- GLboolean VertexProgramEnabled;
- struct gl_vertex_program *VertexProgram;
- GLboolean FragmentProgramEnabled;
- struct gl_fragment_program *FragmentProgram;
- GLuint Shader;
-
- /** META_STENCIL_TEST */
- struct gl_stencil_attrib Stencil;
-
- /** META_TRANSFORM */
- GLenum MatrixMode;
- GLfloat ModelviewMatrix[16];
- GLfloat ProjectionMatrix[16];
- GLfloat TextureMatrix[16];
- GLbitfield ClipPlanesEnabled;
-
- /** META_TEXTURE */
- GLuint ActiveUnit;
- GLuint ClientActiveUnit;
- /** for unit[0] only */
- struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
- /** mask of TEXTURE_2D_BIT, etc */
- GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
- GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
- GLuint EnvMode; /* unit[0] only */
-
- /** META_VERTEX */
- struct gl_array_object *ArrayObj;
- struct gl_buffer_object *ArrayBufferObj;
-
- /** META_VIEWPORT */
- GLint ViewportX, ViewportY, ViewportW, ViewportH;
- GLclampd DepthNear, DepthFar;
-
- /** Miscellaneous (always disabled) */
- GLboolean Lighting;
-};
-
-
-/**
- * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
- * This is currently shared by all the meta ops. But we could create a
- * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
- */
-struct temp_texture
-{
- GLuint TexObj;
- GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
- GLsizei MinSize; /**< Min texture size to allocate */
- GLsizei MaxSize; /**< Max possible texture size */
- GLboolean NPOT; /**< Non-power of two size OK? */
- GLsizei Width, Height; /**< Current texture size */
- GLenum IntFormat;
- GLfloat Sright, Ttop; /**< right, top texcoords */
-};
-
-
-/**
- * State for glBlitFramebufer()
- */
-struct blit_state
-{
- GLuint ArrayObj;
- GLuint VBO;
- GLuint DepthFP;
-};
-
-
-/**
- * State for glClear()
- */
-struct clear_state
-{
- GLuint ArrayObj;
- GLuint VBO;
-};
-
-
-/**
- * State for glCopyPixels()
- */
-struct copypix_state
-{
- GLuint ArrayObj;
- GLuint VBO;
-};
-
-
-/**
- * State for glDrawPixels()
- */
-struct drawpix_state
-{
- GLuint ArrayObj;
-
- GLuint StencilFP; /**< Fragment program for drawing stencil images */
- GLuint DepthFP; /**< Fragment program for drawing depth images */
-};
-
-
-/**
- * State for glBitmap()
- */
-struct bitmap_state
-{
- GLuint ArrayObj;
- GLuint VBO;
- struct temp_texture Tex; /**< separate texture from other meta ops */
-};
-
-
-/**
- * State for _mesa_meta_generate_mipmap()
- */
-struct gen_mipmap_state
-{
- GLuint ArrayObj;
- GLuint VBO;
- GLuint FBO;
-};
-
-
-/**
- * All per-context meta state.
- */
-struct gl_meta_state
-{
- struct save_state Save; /**< state saved during meta-ops */
-
- struct temp_texture TempTex;
-
- struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
- struct clear_state Clear; /**< For _mesa_meta_Clear() */
- struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
- struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
- struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
- struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
-};
-
-
-/**
- * Initialize meta-ops for a context.
- * To be called once during context creation.
- */
-void
-_mesa_meta_init(GLcontext *ctx)
-{
- ASSERT(!ctx->Meta);
-
- ctx->Meta = CALLOC_STRUCT(gl_meta_state);
-}
-
-
-/**
- * Free context meta-op state.
- * To be called once during context destruction.
- */
-void
-_mesa_meta_free(GLcontext *ctx)
-{
- /* Note: Any textures, VBOs, etc, that we allocate should get
- * freed by the normal context destruction code. But this would be
- * the place to free other meta data someday.
- */
- free(ctx->Meta);
- ctx->Meta = NULL;
-}
-
-
-/**
- * Enter meta state. This is like a light-weight version of glPushAttrib
- * but it also resets most GL state back to default values.
- *
- * \param state bitmask of META_* flags indicating which attribute groups
- * to save and reset to their defaults
- */
-static void
-_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
-{
- struct save_state *save = &ctx->Meta->Save;
-
- save->SavedState = state;
-
- if (state & META_ALPHA_TEST) {
- save->AlphaEnabled = ctx->Color.AlphaEnabled;
- if (ctx->Color.AlphaEnabled)
- _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
- }
-
- if (state & META_BLEND) {
- save->BlendEnabled = ctx->Color.BlendEnabled;
- if (ctx->Color.BlendEnabled) {
- if (ctx->Extensions.EXT_draw_buffers2) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE);
- }
- }
- else {
- _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
- }
- }
- save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
- if (ctx->Color.ColorLogicOpEnabled)
- _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
- }
-
- if (state & META_COLOR_MASK) {
- memcpy(save->ColorMask, ctx->Color.ColorMask,
- sizeof(ctx->Color.ColorMask));
- if (!ctx->Color.ColorMask[0][0] ||
- !ctx->Color.ColorMask[0][1] ||
- !ctx->Color.ColorMask[0][2] ||
- !ctx->Color.ColorMask[0][3])
- _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- }
-
- if (state & META_DEPTH_TEST) {
- save->Depth = ctx->Depth; /* struct copy */
- if (ctx->Depth.Test)
- _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
- }
-
- if (state & META_FOG) {
- save->Fog = ctx->Fog.Enabled;
- if (ctx->Fog.Enabled)
- _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
- }
-
- if (state & META_PIXEL_STORE) {
- save->Pack = ctx->Pack;
- save->Unpack = ctx->Unpack;
- ctx->Pack = ctx->DefaultPacking;
- ctx->Unpack = ctx->DefaultPacking;
- }
-
- if (state & META_PIXEL_TRANSFER) {
- save->RedScale = ctx->Pixel.RedScale;
- save->RedBias = ctx->Pixel.RedBias;
- save->GreenScale = ctx->Pixel.GreenScale;
- save->GreenBias = ctx->Pixel.GreenBias;
- save->BlueScale = ctx->Pixel.BlueScale;
- save->BlueBias = ctx->Pixel.BlueBias;
- save->AlphaScale = ctx->Pixel.AlphaScale;
- save->AlphaBias = ctx->Pixel.AlphaBias;
- save->MapColorFlag = ctx->Pixel.MapColorFlag;
- save->Convolution1DEnabled = ctx->Pixel.Convolution1DEnabled;
- save->Convolution2DEnabled = ctx->Pixel.Convolution2DEnabled;
- save->Separable2DEnabled = ctx->Pixel.Separable2DEnabled;
- ctx->Pixel.RedScale = 1.0F;
- ctx->Pixel.RedBias = 0.0F;
- ctx->Pixel.GreenScale = 1.0F;
- ctx->Pixel.GreenBias = 0.0F;
- ctx->Pixel.BlueScale = 1.0F;
- ctx->Pixel.BlueBias = 0.0F;
- ctx->Pixel.AlphaScale = 1.0F;
- ctx->Pixel.AlphaBias = 0.0F;
- ctx->Pixel.MapColorFlag = GL_FALSE;
- ctx->Pixel.Convolution1DEnabled = GL_FALSE;
- ctx->Pixel.Convolution2DEnabled = GL_FALSE;
- ctx->Pixel.Separable2DEnabled = GL_FALSE;
- /* XXX more state */
- ctx->NewState |=_NEW_PIXEL;
- }
-
- if (state & META_RASTERIZATION) {
- save->FrontPolygonMode = ctx->Polygon.FrontMode;
- save->BackPolygonMode = ctx->Polygon.BackMode;
- save->PolygonOffset = ctx->Polygon.OffsetFill;
- save->PolygonSmooth = ctx->Polygon.SmoothFlag;
- save->PolygonStipple = ctx->Polygon.StippleFlag;
- save->PolygonCull = ctx->Polygon.CullFlag;
- _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
- _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
- _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
- _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
- }
-
- if (state & META_SCISSOR) {
- save->Scissor = ctx->Scissor; /* struct copy */
- _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE);
- }
-
- if (state & META_SHADER) {
- if (ctx->Extensions.ARB_vertex_program) {
- save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
- _mesa_reference_vertprog(ctx, &save->VertexProgram,
- ctx->VertexProgram.Current);
- _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
- }
-
- if (ctx->Extensions.ARB_fragment_program) {
- save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
- _mesa_reference_fragprog(ctx, &save->FragmentProgram,
- ctx->FragmentProgram.Current);
- _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
- }
-
- if (ctx->Extensions.ARB_shader_objects) {
- save->Shader = ctx->Shader.CurrentProgram ?
- ctx->Shader.CurrentProgram->Name : 0;
- _mesa_UseProgramObjectARB(0);
- }
- }
-
- if (state & META_STENCIL_TEST) {
- save->Stencil = ctx->Stencil; /* struct copy */
- if (ctx->Stencil.Enabled)
- _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
- /* NOTE: other stencil state not reset */
- }
-
- if (state & META_TEXTURE) {
- GLuint u, tgt;
-
- save->ActiveUnit = ctx->Texture.CurrentUnit;
- save->ClientActiveUnit = ctx->Array.ActiveTexture;
- save->EnvMode = ctx->Texture.Unit[0].EnvMode;
-
- /* Disable all texture units */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
- save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
- if (ctx->Texture.Unit[u].Enabled ||
- ctx->Texture.Unit[u].TexGenEnabled) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
- _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
- }
- }
-
- /* save current texture objects for unit[0] only */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&save->CurrentTexture[tgt],
- ctx->Texture.Unit[0].CurrentTex[tgt]);
- }
-
- /* set defaults for unit[0] */
- _mesa_ActiveTextureARB(GL_TEXTURE0);
- _mesa_ClientActiveTextureARB(GL_TEXTURE0);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- }
-
- if (state & META_TRANSFORM) {
- GLuint activeTexture = ctx->Texture.CurrentUnit;
- memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
- 16 * sizeof(GLfloat));
- memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
- 16 * sizeof(GLfloat));
- memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
- 16 * sizeof(GLfloat));
- save->MatrixMode = ctx->Transform.MatrixMode;
- /* set 1:1 vertex:pixel coordinate transform */
- _mesa_ActiveTextureARB(GL_TEXTURE0);
- _mesa_MatrixMode(GL_TEXTURE);
- _mesa_LoadIdentity();
- _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_LoadIdentity();
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_LoadIdentity();
- _mesa_Ortho(0.0, ctx->DrawBuffer->Width,
- 0.0, ctx->DrawBuffer->Height,
- -1.0, 1.0);
- save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
- if (ctx->Transform.ClipPlanesEnabled) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
- }
- }
- }
-
- if (state & META_VERTEX) {
- /* save vertex array object state */
- _mesa_reference_array_object(ctx, &save->ArrayObj,
- ctx->Array.ArrayObj);
- _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
- ctx->Array.ArrayBufferObj);
- /* set some default state? */
- }
-
- if (state & META_VIEWPORT) {
- /* save viewport state */
- save->ViewportX = ctx->Viewport.X;
- save->ViewportY = ctx->Viewport.Y;
- save->ViewportW = ctx->Viewport.Width;
- save->ViewportH = ctx->Viewport.Height;
- /* set viewport to match window size */
- if (ctx->Viewport.X != 0 ||
- ctx->Viewport.Y != 0 ||
- ctx->Viewport.Width != ctx->DrawBuffer->Width ||
- ctx->Viewport.Height != ctx->DrawBuffer->Height) {
- _mesa_set_viewport(ctx, 0, 0,
- ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
- }
- /* save depth range state */
- save->DepthNear = ctx->Viewport.Near;
- save->DepthFar = ctx->Viewport.Far;
- /* set depth range to default */
- _mesa_DepthRange(0.0, 1.0);
- }
-
- /* misc */
- {
- save->Lighting = ctx->Light.Enabled;
- if (ctx->Light.Enabled)
- _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
- }
-}
-
-
-/**
- * Leave meta state. This is like a light-weight version of glPopAttrib().
- */
-static void
-_mesa_meta_end(GLcontext *ctx)
-{
- struct save_state *save = &ctx->Meta->Save;
- const GLbitfield state = save->SavedState;
-
- if (state & META_ALPHA_TEST) {
- if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
- _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
- }
-
- if (state & META_BLEND) {
- if (ctx->Color.BlendEnabled != save->BlendEnabled) {
- if (ctx->Extensions.EXT_draw_buffers2) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1);
- }
- }
- else {
- _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
- }
- }
- if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
- _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
- }
-
- if (state & META_COLOR_MASK) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) {
- if (i == 0) {
- _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1],
- save->ColorMask[i][2], save->ColorMask[i][3]);
- }
- else {
- _mesa_ColorMaskIndexed(i,
- save->ColorMask[i][0],
- save->ColorMask[i][1],
- save->ColorMask[i][2],
- save->ColorMask[i][3]);
- }
- }
- }
- }
-
- if (state & META_DEPTH_TEST) {
- if (ctx->Depth.Test != save->Depth.Test)
- _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
- _mesa_DepthFunc(save->Depth.Func);
- _mesa_DepthMask(save->Depth.Mask);
- }
-
- if (state & META_FOG) {
- _mesa_set_enable(ctx, GL_FOG, save->Fog);
- }
-
- if (state & META_PIXEL_STORE) {
- ctx->Pack = save->Pack;
- ctx->Unpack = save->Unpack;
- }
-
- if (state & META_PIXEL_TRANSFER) {
- ctx->Pixel.RedScale = save->RedScale;
- ctx->Pixel.RedBias = save->RedBias;
- ctx->Pixel.GreenScale = save->GreenScale;
- ctx->Pixel.GreenBias = save->GreenBias;
- ctx->Pixel.BlueScale = save->BlueScale;
- ctx->Pixel.BlueBias = save->BlueBias;
- ctx->Pixel.AlphaScale = save->AlphaScale;
- ctx->Pixel.AlphaBias = save->AlphaBias;
- ctx->Pixel.MapColorFlag = save->MapColorFlag;
- ctx->Pixel.Convolution1DEnabled = save->Convolution1DEnabled;
- ctx->Pixel.Convolution2DEnabled = save->Convolution2DEnabled;
- ctx->Pixel.Separable2DEnabled = save->Separable2DEnabled;
- /* XXX more state */
- ctx->NewState |=_NEW_PIXEL;
- }
-
- if (state & META_RASTERIZATION) {
- _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
- _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
- _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
- _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
- _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
- }
-
- if (state & META_SCISSOR) {
- _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
- _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
- save->Scissor.Width, save->Scissor.Height);
- }
-
- if (state & META_SHADER) {
- if (ctx->Extensions.ARB_vertex_program) {
- _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
- save->VertexProgramEnabled);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- save->VertexProgram);
- _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL);
- }
-
- if (ctx->Extensions.ARB_fragment_program) {
- _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
- save->FragmentProgramEnabled);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- save->FragmentProgram);
- _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
- }
-
- if (ctx->Extensions.ARB_shader_objects) {
- _mesa_UseProgramObjectARB(save->Shader);
- }
- }
-
- if (state & META_STENCIL_TEST) {
- const struct gl_stencil_attrib *stencil = &save->Stencil;
-
- _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
- _mesa_ClearStencil(stencil->Clear);
- if (ctx->Extensions.EXT_stencil_two_side) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
- stencil->TestTwoSide);
- _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
- ? GL_BACK : GL_FRONT);
- }
- /* front state */
- _mesa_StencilFuncSeparate(GL_FRONT,
- stencil->Function[0],
- stencil->Ref[0],
- stencil->ValueMask[0]);
- _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
- _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
- stencil->ZFailFunc[0],
- stencil->ZPassFunc[0]);
- /* back state */
- _mesa_StencilFuncSeparate(GL_BACK,
- stencil->Function[1],
- stencil->Ref[1],
- stencil->ValueMask[1]);
- _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
- _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
- stencil->ZFailFunc[1],
- stencil->ZPassFunc[1]);
- }
-
- if (state & META_TEXTURE) {
- GLuint u, tgt;
-
- ASSERT(ctx->Texture.CurrentUnit == 0);
-
- /* restore texenv for unit[0] */
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
-
- /* restore texture objects for unit[0] only */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
- save->CurrentTexture[tgt]);
- _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
- }
-
- /* Re-enable textures, texgen */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (save->TexEnabled[u]) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
-
- if (save->TexEnabled[u] & TEXTURE_1D_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_2D_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_3D_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
- if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
- }
-
- if (save->TexGenEnabled[u]) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
-
- if (save->TexGenEnabled[u] & S_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
- if (save->TexGenEnabled[u] & T_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
- if (save->TexGenEnabled[u] & R_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
- if (save->TexGenEnabled[u] & Q_BIT)
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
- }
- }
-
- /* restore current unit state */
- _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
- _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
- }
-
- if (state & META_TRANSFORM) {
- GLuint activeTexture = ctx->Texture.CurrentUnit;
- _mesa_ActiveTextureARB(GL_TEXTURE0);
- _mesa_MatrixMode(GL_TEXTURE);
- _mesa_LoadMatrixf(save->TextureMatrix);
- _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
-
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_LoadMatrixf(save->ModelviewMatrix);
-
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_LoadMatrixf(save->ProjectionMatrix);
-
- _mesa_MatrixMode(save->MatrixMode);
-
- if (save->ClipPlanesEnabled) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
- if (save->ClipPlanesEnabled & (1 << i)) {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
- }
- }
- }
- }
-
- if (state & META_VERTEX) {
- /* restore vertex buffer object */
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
- _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
-
- /* restore vertex array object */
- _mesa_BindVertexArray(save->ArrayObj->Name);
- _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
- }
-
- if (state & META_VIEWPORT) {
- if (save->ViewportX != ctx->Viewport.X ||
- save->ViewportY != ctx->Viewport.Y ||
- save->ViewportW != ctx->Viewport.Width ||
- save->ViewportH != ctx->Viewport.Height) {
- _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
- save->ViewportW, save->ViewportH);
- }
- _mesa_DepthRange(save->DepthNear, save->DepthFar);
- }
-
- /* misc */
- if (save->Lighting) {
- _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
- }
-}
-
-
-/**
- * Convert Z from a normalized value in the range [0, 1] to an object-space
- * Z coordinate in [-1, +1] so that drawing at the new Z position with the
- * default/identity ortho projection results in the original Z value.
- * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
- * value comes from the clear value or raster position.
- */
-static INLINE GLfloat
-invert_z(GLfloat normZ)
-{
- GLfloat objZ = 1.0 - 2.0 * normZ;
- return objZ;
-}
-
-
-/**
- * One-time init for a temp_texture object.
- * Choose tex target, compute max tex size, etc.
- */
-static void
-init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
-{
- /* prefer texture rectangle */
- if (ctx->Extensions.NV_texture_rectangle) {
- tex->Target = GL_TEXTURE_RECTANGLE;
- tex->MaxSize = ctx->Const.MaxTextureRectSize;
- tex->NPOT = GL_TRUE;
- }
- else {
- /* use 2D texture, NPOT if possible */
- tex->Target = GL_TEXTURE_2D;
- tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
- }
- tex->MinSize = 16; /* 16 x 16 at least */
- assert(tex->MaxSize > 0);
-
- _mesa_GenTextures(1, &tex->TexObj);
- _mesa_BindTexture(tex->Target, tex->TexObj);
-}
-
-
-/**
- * Return pointer to temp_texture info for non-bitmap ops.
- * This does some one-time init if needed.
- */
-static struct temp_texture *
-get_temp_texture(GLcontext *ctx)
-{
- struct temp_texture *tex = &ctx->Meta->TempTex;
-
- if (!tex->TexObj) {
- init_temp_texture(ctx, tex);
- }
-
- return tex;
-}
-
-
-/**
- * Return pointer to temp_texture info for _mesa_meta_bitmap().
- * We use a separate texture for bitmaps to reduce texture
- * allocation/deallocation.
- */
-static struct temp_texture *
-get_bitmap_temp_texture(GLcontext *ctx)
-{
- struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
-
- if (!tex->TexObj) {
- init_temp_texture(ctx, tex);
- }
-
- return tex;
-}
-
-
-/**
- * Compute the width/height of texture needed to draw an image of the
- * given size. Return a flag indicating whether the current texture
- * can be re-used (glTexSubImage2D) or if a new texture needs to be
- * allocated (glTexImage2D).
- * Also, compute s/t texcoords for drawing.
- *
- * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
- */
-static GLboolean
-alloc_texture(struct temp_texture *tex,
- GLsizei width, GLsizei height, GLenum intFormat)
-{
- GLboolean newTex = GL_FALSE;
-
- ASSERT(width <= tex->MaxSize);
- ASSERT(height <= tex->MaxSize);
-
- if (width > tex->Width ||
- height > tex->Height ||
- intFormat != tex->IntFormat) {
- /* alloc new texture (larger or different format) */
-
- if (tex->NPOT) {
- /* use non-power of two size */
- tex->Width = MAX2(tex->MinSize, width);
- tex->Height = MAX2(tex->MinSize, height);
- }
- else {
- /* find power of two size */
- GLsizei w, h;
- w = h = tex->MinSize;
- while (w < width)
- w *= 2;
- while (h < height)
- h *= 2;
- tex->Width = w;
- tex->Height = h;
- }
-
- tex->IntFormat = intFormat;
-
- newTex = GL_TRUE;
- }
-
- /* compute texcoords */
- if (tex->Target == GL_TEXTURE_RECTANGLE) {
- tex->Sright = (GLfloat) width;
- tex->Ttop = (GLfloat) height;
- }
- else {
- tex->Sright = (GLfloat) width / tex->Width;
- tex->Ttop = (GLfloat) height / tex->Height;
- }
-
- return newTex;
-}
-
-
-/**
- * Setup/load texture for glCopyPixels or glBlitFramebuffer.
- */
-static void
-setup_copypix_texture(struct temp_texture *tex,
- GLboolean newTex,
- GLint srcX, GLint srcY,
- GLsizei width, GLsizei height, GLenum intFormat,
- GLenum filter)
-{
- _mesa_BindTexture(tex->Target, tex->TexObj);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- /* copy framebuffer image to texture */
- if (newTex) {
- /* create new tex image */
- if (tex->Width == width && tex->Height == height) {
- /* create new tex with framebuffer data */
- _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
- srcX, srcY, width, height, 0);
- }
- else {
- /* create empty texture */
- _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
- tex->Width, tex->Height, 0,
- intFormat, GL_UNSIGNED_BYTE, NULL);
- /* load image */
- _mesa_CopyTexSubImage2D(tex->Target, 0,
- 0, 0, srcX, srcY, width, height);
- }
- }
- else {
- /* replace existing tex image */
- _mesa_CopyTexSubImage2D(tex->Target, 0,
- 0, 0, srcX, srcY, width, height);
- }
-}
-
-
-/**
- * Setup/load texture for glDrawPixels.
- */
-static void
-setup_drawpix_texture(GLcontext *ctx,
- struct temp_texture *tex,
- GLboolean newTex,
- GLenum texIntFormat,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels)
-{
- _mesa_BindTexture(tex->Target, tex->TexObj);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- /* copy pixel data to texture */
- if (newTex) {
- /* create new tex image */
- if (tex->Width == width && tex->Height == height) {
- /* create new tex and load image data */
- _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
- tex->Width, tex->Height, 0, format, type, pixels);
- }
- else {
- struct gl_buffer_object *save_unpack_obj = NULL;
-
- _mesa_reference_buffer_object(ctx, &save_unpack_obj,
- ctx->Unpack.BufferObj);
- _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
- /* create empty texture */
- _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
- tex->Width, tex->Height, 0, format, type, NULL);
- if (save_unpack_obj != NULL)
- _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
- save_unpack_obj->Name);
- /* load image */
- _mesa_TexSubImage2D(tex->Target, 0,
- 0, 0, width, height, format, type, pixels);
- }
- }
- else {
- /* replace existing tex image */
- _mesa_TexSubImage2D(tex->Target, 0,
- 0, 0, width, height, format, type, pixels);
- }
-}
-
-
-
-/**
- * One-time init for drawing depth pixels.
- */
-static void
-init_blit_depth_pixels(GLcontext *ctx)
-{
- static const char *program =
- "!!ARBfp1.0\n"
- "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
- "END \n";
- char program2[200];
- struct blit_state *blit = &ctx->Meta->Blit;
- struct temp_texture *tex = get_temp_texture(ctx);
- const char *texTarget;
-
- assert(blit->DepthFP == 0);
-
- /* replace %s with "RECT" or "2D" */
- assert(strlen(program) + 4 < sizeof(program2));
- if (tex->Target == GL_TEXTURE_RECTANGLE)
- texTarget = "RECT";
- else
- texTarget = "2D";
- _mesa_snprintf(program2, sizeof(program2), program, texTarget);
-
- _mesa_GenPrograms(1, &blit->DepthFP);
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
- _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(program2), (const GLubyte *) program2);
-}
-
-
-/**
- * Try to do a glBlitFramebuffer using no-copy texturing.
- * We can do this when the src renderbuffer is actually a texture.
- * But if the src buffer == dst buffer we cannot do this.
- *
- * \return new buffer mask indicating the buffers left to blit using the
- * normal path.
- */
-static GLbitfield
-blitframebuffer_texture(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- if (mask & GL_COLOR_BUFFER_BIT) {
- const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
- const struct gl_renderbuffer_attachment *drawAtt =
- &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
- const struct gl_renderbuffer_attachment *readAtt =
- &readFb->Attachment[readFb->_ColorReadBufferIndex];
-
- if (readAtt && readAtt->Texture) {
- const struct gl_texture_object *texObj = readAtt->Texture;
- const GLuint srcLevel = readAtt->TextureLevel;
- const GLenum minFilterSave = texObj->MinFilter;
- const GLenum magFilterSave = texObj->MagFilter;
- const GLint baseLevelSave = texObj->BaseLevel;
- const GLint maxLevelSave = texObj->MaxLevel;
- const GLenum wrapSSave = texObj->WrapS;
- const GLenum wrapTSave = texObj->WrapT;
- const GLenum target = texObj->Target;
-
- if (drawAtt->Texture == readAtt->Texture) {
- /* Can't use same texture as both the source and dest. We need
- * to handle overlapping blits and besides, some hw may not
- * support this.
- */
- return mask;
- }
-
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
- /* Can't handle other texture types at this time */
- return mask;
- }
-
- /*
- printf("Blit from texture!\n");
- printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
- printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
- */
-
- /* Prepare src texture state */
- _mesa_BindTexture(target, texObj->Name);
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
- if (target != GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
- }
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- _mesa_set_enable(ctx, target, GL_TRUE);
-
- /* Prepare vertex data (the VBO was previously created and bound) */
- {
- struct vertex {
- GLfloat x, y, s, t;
- };
- struct vertex verts[4];
- GLfloat s0, t0, s1, t1;
-
- if (target == GL_TEXTURE_2D) {
- const struct gl_texture_image *texImage
- = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
- s0 = srcX0 / (float) texImage->Width;
- s1 = srcX1 / (float) texImage->Width;
- t0 = srcY0 / (float) texImage->Height;
- t1 = srcY1 / (float) texImage->Height;
- }
- else {
- assert(target == GL_TEXTURE_RECTANGLE_ARB);
- s0 = srcX0;
- s1 = srcX1;
- t0 = srcY0;
- t1 = srcY1;
- }
-
- verts[0].x = (GLfloat) dstX0;
- verts[0].y = (GLfloat) dstY0;
- verts[1].x = (GLfloat) dstX1;
- verts[1].y = (GLfloat) dstY0;
- verts[2].x = (GLfloat) dstX1;
- verts[2].y = (GLfloat) dstY1;
- verts[3].x = (GLfloat) dstX0;
- verts[3].y = (GLfloat) dstY1;
-
- verts[0].s = s0;
- verts[0].t = t0;
- verts[1].s = s1;
- verts[1].t = t0;
- verts[2].s = s1;
- verts[2].t = t1;
- verts[3].s = s0;
- verts[3].t = t1;
-
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- /* Restore texture object state, the texture binding will
- * be restored by _mesa_meta_end().
- */
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
- if (target != GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
- }
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
-
- /* Done with color buffer */
- mask &= ~GL_COLOR_BUFFER_BIT;
- }
- }
-
- return mask;
-}
-
-
-/**
- * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
- * of texture mapping and polygon rendering.
- */
-void
-_mesa_meta_BlitFramebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- struct blit_state *blit = &ctx->Meta->Blit;
- struct temp_texture *tex = get_temp_texture(ctx);
- const GLsizei maxTexSize = tex->MaxSize;
- const GLint srcX = MIN2(srcX0, srcX1);
- const GLint srcY = MIN2(srcY0, srcY1);
- const GLint srcW = abs(srcX1 - srcX0);
- const GLint srcH = abs(srcY1 - srcY0);
- const GLboolean srcFlipX = srcX1 < srcX0;
- const GLboolean srcFlipY = srcY1 < srcY0;
- struct vertex {
- GLfloat x, y, s, t;
- };
- struct vertex verts[4];
- GLboolean newTex;
-
- if (srcW > maxTexSize || srcH > maxTexSize) {
- /* XXX avoid this fallback */
- _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, mask, filter);
- return;
- }
-
- if (srcFlipX) {
- GLint tmp = dstX0;
- dstX0 = dstX1;
- dstX1 = tmp;
- }
-
- if (srcFlipY) {
- GLint tmp = dstY0;
- dstY0 = dstY1;
- dstY1 = tmp;
- }
-
- /* only scissor effects blit so save/clear all other relevant state */
- _mesa_meta_begin(ctx, ~META_SCISSOR);
-
- if (blit->ArrayObj == 0) {
- /* one-time setup */
-
- /* create vertex array object */
- _mesa_GenVertexArrays(1, &blit->ArrayObj);
- _mesa_BindVertexArray(blit->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &blit->VBO);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- else {
- _mesa_BindVertexArray(blit->ArrayObj);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
- }
-
- /* Try faster, direct texture approach first */
- mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, mask, filter);
- if (mask == 0x0) {
- _mesa_meta_end(ctx);
- return;
- }
-
- /* Continue with "normal" approach which involves copying the src rect
- * into a temporary texture and is "blitted" by drawing a textured quad.
- */
-
- newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
-
- /* vertex positions/texcoords (after texture allocation!) */
- {
- verts[0].x = (GLfloat) dstX0;
- verts[0].y = (GLfloat) dstY0;
- verts[1].x = (GLfloat) dstX1;
- verts[1].y = (GLfloat) dstY0;
- verts[2].x = (GLfloat) dstX1;
- verts[2].y = (GLfloat) dstY1;
- verts[3].x = (GLfloat) dstX0;
- verts[3].y = (GLfloat) dstY1;
-
- verts[0].s = 0.0F;
- verts[0].t = 0.0F;
- verts[1].s = tex->Sright;
- verts[1].t = 0.0F;
- verts[2].s = tex->Sright;
- verts[2].t = tex->Ttop;
- verts[3].s = 0.0F;
- verts[3].t = tex->Ttop;
-
- /* upload new vertex data */
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
- _mesa_set_enable(ctx, tex->Target, GL_TRUE);
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
- GL_RGBA, filter);
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- mask &= ~GL_COLOR_BUFFER_BIT;
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint));
- if (tmp) {
- if (!blit->DepthFP)
- init_blit_depth_pixels(ctx);
-
- /* maybe change tex format here */
- newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
-
- _mesa_ReadPixels(srcX, srcY, srcW, srcH,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
-
- setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
-
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
- _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
- _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- _mesa_DepthFunc(GL_ALWAYS);
- _mesa_DepthMask(GL_TRUE);
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- mask &= ~GL_DEPTH_BUFFER_BIT;
-
- free(tmp);
- }
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* XXX can't easily do stencil */
- }
-
- _mesa_set_enable(ctx, tex->Target, GL_FALSE);
-
- _mesa_meta_end(ctx);
-
- if (mask) {
- _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
-}
-
-
-/**
- * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
- */
-void
-_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
-{
- struct clear_state *clear = &ctx->Meta->Clear;
- struct vertex {
- GLfloat x, y, z, r, g, b, a;
- };
- struct vertex verts[4];
- /* save all state but scissor, pixel pack/unpack */
- GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
-
- if (buffers & BUFFER_BITS_COLOR) {
- /* if clearing color buffers, don't save/restore colormask */
- metaSave -= META_COLOR_MASK;
- }
-
- _mesa_meta_begin(ctx, metaSave);
-
- if (clear->ArrayObj == 0) {
- /* one-time setup */
-
- /* create vertex array object */
- _mesa_GenVertexArrays(1, &clear->ArrayObj);
- _mesa_BindVertexArray(clear->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &clear->VBO);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_COLOR_ARRAY);
- }
- else {
- _mesa_BindVertexArray(clear->ArrayObj);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
- }
-
- /* GL_COLOR_BUFFER_BIT */
- if (buffers & BUFFER_BITS_COLOR) {
- /* leave colormask, glDrawBuffer state as-is */
- }
- else {
- ASSERT(metaSave & META_COLOR_MASK);
- _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- }
-
- /* GL_DEPTH_BUFFER_BIT */
- if (buffers & BUFFER_BIT_DEPTH) {
- _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- _mesa_DepthFunc(GL_ALWAYS);
- _mesa_DepthMask(GL_TRUE);
- }
- else {
- assert(!ctx->Depth.Test);
- }
-
- /* GL_STENCIL_BUFFER_BIT */
- if (buffers & BUFFER_BIT_STENCIL) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
- _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
- GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
- ctx->Stencil.Clear & 0x7fffffff,
- ctx->Stencil.WriteMask[0]);
- }
- else {
- assert(!ctx->Stencil.Enabled);
- }
-
- /* vertex positions/colors */
- {
- const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
- const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
- const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
- const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
- const GLfloat z = invert_z(ctx->Depth.Clear);
- GLuint i;
-
- verts[0].x = x0;
- verts[0].y = y0;
- verts[0].z = z;
- verts[1].x = x1;
- verts[1].y = y0;
- verts[1].z = z;
- verts[2].x = x1;
- verts[2].y = y1;
- verts[2].z = z;
- verts[3].x = x0;
- verts[3].y = y1;
- verts[3].z = z;
-
- /* vertex colors */
- for (i = 0; i < 4; i++) {
- verts[i].r = ctx->Color.ClearColor[0];
- verts[i].g = ctx->Color.ClearColor[1];
- verts[i].b = ctx->Color.ClearColor[2];
- verts[i].a = ctx->Color.ClearColor[3];
- }
-
- /* upload new vertex data */
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
- GL_DYNAMIC_DRAW_ARB);
- }
-
- /* draw quad */
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- _mesa_meta_end(ctx);
-}
-
-
-/**
- * Meta implementation of ctx->Driver.CopyPixels() in terms
- * of texture mapping and polygon rendering.
- */
-void
-_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
- GLsizei width, GLsizei height,
- GLint dstX, GLint dstY, GLenum type)
-{
- struct copypix_state *copypix = &ctx->Meta->CopyPix;
- struct temp_texture *tex = get_temp_texture(ctx);
- struct vertex {
- GLfloat x, y, z, s, t;
- };
- struct vertex verts[4];
- GLboolean newTex;
- GLenum intFormat = GL_RGBA;
-
- if (type != GL_COLOR ||
- ctx->_ImageTransferState ||
- ctx->Fog.Enabled ||
- width > tex->MaxSize ||
- height > tex->MaxSize) {
- /* XXX avoid this fallback */
- _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
- return;
- }
-
- /* Most GL state applies to glCopyPixels, but a there's a few things
- * we need to override:
- */
- _mesa_meta_begin(ctx, (META_RASTERIZATION |
- META_SHADER |
- META_TEXTURE |
- META_TRANSFORM |
- META_VERTEX |
- META_VIEWPORT));
-
- if (copypix->ArrayObj == 0) {
- /* one-time setup */
-
- /* create vertex array object */
- _mesa_GenVertexArrays(1, &copypix->ArrayObj);
- _mesa_BindVertexArray(copypix->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &copypix->VBO);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- else {
- _mesa_BindVertexArray(copypix->ArrayObj);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
- }
-
- newTex = alloc_texture(tex, width, height, intFormat);
-
- /* vertex positions, texcoords (after texture allocation!) */
- {
- const GLfloat dstX0 = (GLfloat) dstX;
- const GLfloat dstY0 = (GLfloat) dstY;
- const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
- const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
- const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
-
- verts[0].x = dstX0;
- verts[0].y = dstY0;
- verts[0].z = z;
- verts[0].s = 0.0F;
- verts[0].t = 0.0F;
- verts[1].x = dstX1;
- verts[1].y = dstY0;
- verts[1].z = z;
- verts[1].s = tex->Sright;
- verts[1].t = 0.0F;
- verts[2].x = dstX1;
- verts[2].y = dstY1;
- verts[2].z = z;
- verts[2].s = tex->Sright;
- verts[2].t = tex->Ttop;
- verts[3].x = dstX0;
- verts[3].y = dstY1;
- verts[3].z = z;
- verts[3].s = 0.0F;
- verts[3].t = tex->Ttop;
-
- /* upload new vertex data */
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
- /* Alloc/setup texture */
- setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
- GL_RGBA, GL_NEAREST);
-
- _mesa_set_enable(ctx, tex->Target, GL_TRUE);
-
- /* draw textured quad */
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- _mesa_set_enable(ctx, tex->Target, GL_FALSE);
-
- _mesa_meta_end(ctx);
-}
-
-
-
-/**
- * When the glDrawPixels() image size is greater than the max rectangle
- * texture size we use this function to break the glDrawPixels() image
- * into tiles which fit into the max texture size.
- */
-static void
-tiled_draw_pixels(GLcontext *ctx,
- GLint tileSize,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- struct gl_pixelstore_attrib tileUnpack = *unpack;
- GLint i, j;
-
- if (tileUnpack.RowLength == 0)
- tileUnpack.RowLength = width;
-
- for (i = 0; i < width; i += tileSize) {
- const GLint tileWidth = MIN2(tileSize, width - i);
- const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
-
- tileUnpack.SkipPixels = unpack->SkipPixels + i;
-
- for (j = 0; j < height; j += tileSize) {
- const GLint tileHeight = MIN2(tileSize, height - j);
- const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
-
- tileUnpack.SkipRows = unpack->SkipRows + j;
-
- _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
- format, type, &tileUnpack, pixels);
- }
- }
-}
-
-
-/**
- * One-time init for drawing stencil pixels.
- */
-static void
-init_draw_stencil_pixels(GLcontext *ctx)
-{
- /* This program is run eight times, once for each stencil bit.
- * The stencil values to draw are found in an 8-bit alpha texture.
- * We read the texture/stencil value and test if bit 'b' is set.
- * If the bit is not set, use KIL to kill the fragment.
- * Finally, we use the stencil test to update the stencil buffer.
- *
- * The basic algorithm for checking if a bit is set is:
- * if (is_odd(value / (1 << bit)))
- * result is one (or non-zero).
- * else
- * result is zero.
- * The program parameter contains three values:
- * parm.x = 255 / (1 << bit)
- * parm.y = 0.5
- * parm.z = 0.0
- */
- static const char *program =
- "!!ARBfp1.0\n"
- "PARAM parm = program.local[0]; \n"
- "TEMP t; \n"
- "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
- "# t = t * 255 / bit \n"
- "MUL t.x, t.a, parm.x; \n"
- "# t = (int) t \n"
- "FRC t.y, t.x; \n"
- "SUB t.x, t.x, t.y; \n"
- "# t = t * 0.5 \n"
- "MUL t.x, t.x, parm.y; \n"
- "# t = fract(t.x) \n"
- "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
- "# t.x = (t.x == 0 ? 1 : 0) \n"
- "SGE t.x, -t.x, parm.z; \n"
- "KIL -t.x; \n"
- "# for debug only \n"
- "#MOV result.color, t.x; \n"
- "END \n";
- char program2[1000];
- struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
- struct temp_texture *tex = get_temp_texture(ctx);
- const char *texTarget;
-
- assert(drawpix->StencilFP == 0);
-
- /* replace %s with "RECT" or "2D" */
- assert(strlen(program) + 4 < sizeof(program2));
- if (tex->Target == GL_TEXTURE_RECTANGLE)
- texTarget = "RECT";
- else
- texTarget = "2D";
- _mesa_snprintf(program2, sizeof(program2), program, texTarget);
-
- _mesa_GenPrograms(1, &drawpix->StencilFP);
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
- _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(program2), (const GLubyte *) program2);
-}
-
-
-/**
- * One-time init for drawing depth pixels.
- */
-static void
-init_draw_depth_pixels(GLcontext *ctx)
-{
- static const char *program =
- "!!ARBfp1.0\n"
- "PARAM color = program.local[0]; \n"
- "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
- "MOV result.color, color; \n"
- "END \n";
- char program2[200];
- struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
- struct temp_texture *tex = get_temp_texture(ctx);
- const char *texTarget;
-
- assert(drawpix->DepthFP == 0);
-
- /* replace %s with "RECT" or "2D" */
- assert(strlen(program) + 4 < sizeof(program2));
- if (tex->Target == GL_TEXTURE_RECTANGLE)
- texTarget = "RECT";
- else
- texTarget = "2D";
- _mesa_snprintf(program2, sizeof(program2), program, texTarget);
-
- _mesa_GenPrograms(1, &drawpix->DepthFP);
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
- _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(program2), (const GLubyte *) program2);
-}
-
-
-/**
- * Meta implementation of ctx->Driver.DrawPixels() in terms
- * of texture mapping and polygon rendering.
- */
-void
-_mesa_meta_DrawPixels(GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
- struct temp_texture *tex = get_temp_texture(ctx);
- const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
- const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
- struct vertex {
- GLfloat x, y, z, s, t;
- };
- struct vertex verts[4];
- GLenum texIntFormat;
- GLboolean fallback, newTex;
- GLbitfield metaExtraSave = 0x0;
- GLuint vbo;
-
- /*
- * Determine if we can do the glDrawPixels with texture mapping.
- */
- fallback = GL_FALSE;
- if (ctx->_ImageTransferState ||
- ctx->Fog.Enabled) {
- fallback = GL_TRUE;
- }
-
- if (_mesa_is_color_format(format)) {
- /* use more compact format when possible */
- /* XXX disable special case for GL_LUMINANCE for now to work around
- * apparent i965 driver bug (see bug #23670).
- */
- if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
- texIntFormat = format;
- else
- texIntFormat = GL_RGBA;
- }
- else if (_mesa_is_stencil_format(format)) {
- if (ctx->Extensions.ARB_fragment_program &&
- ctx->Pixel.IndexShift == 0 &&
- ctx->Pixel.IndexOffset == 0 &&
- type == GL_UNSIGNED_BYTE) {
- /* We'll store stencil as alpha. This only works for GLubyte
- * image data because of how incoming values are mapped to alpha
- * in [0,1].
- */
- texIntFormat = GL_ALPHA;
- metaExtraSave = (META_COLOR_MASK |
- META_DEPTH_TEST |
- META_SHADER |
- META_STENCIL_TEST);
- }
- else {
- fallback = GL_TRUE;
- }
- }
- else if (_mesa_is_depth_format(format)) {
- if (ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_fragment_program) {
- texIntFormat = GL_DEPTH_COMPONENT;
- metaExtraSave = (META_SHADER);
- }
- else {
- fallback = GL_TRUE;
- }
- }
- else {
- fallback = GL_TRUE;
- }
-
- if (fallback) {
- _swrast_DrawPixels(ctx, x, y, width, height,
- format, type, unpack, pixels);
- return;
- }
-
- /*
- * Check image size against max texture size, draw as tiles if needed.
- */
- if (width > tex->MaxSize || height > tex->MaxSize) {
- tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
- format, type, unpack, pixels);
- return;
- }
-
- /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
- * but a there's a few things we need to override:
- */
- _mesa_meta_begin(ctx, (META_RASTERIZATION |
- META_SHADER |
- META_TEXTURE |
- META_TRANSFORM |
- META_VERTEX |
- META_VIEWPORT |
- metaExtraSave));
-
- newTex = alloc_texture(tex, width, height, texIntFormat);
-
- /* vertex positions, texcoords (after texture allocation!) */
- {
- const GLfloat x0 = (GLfloat) x;
- const GLfloat y0 = (GLfloat) y;
- const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
- const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
- const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
-
- verts[0].x = x0;
- verts[0].y = y0;
- verts[0].z = z;
- verts[0].s = 0.0F;
- verts[0].t = 0.0F;
- verts[1].x = x1;
- verts[1].y = y0;
- verts[1].z = z;
- verts[1].s = tex->Sright;
- verts[1].t = 0.0F;
- verts[2].x = x1;
- verts[2].y = y1;
- verts[2].z = z;
- verts[2].s = tex->Sright;
- verts[2].t = tex->Ttop;
- verts[3].x = x0;
- verts[3].y = y1;
- verts[3].z = z;
- verts[3].s = 0.0F;
- verts[3].t = tex->Ttop;
- }
-
- if (drawpix->ArrayObj == 0) {
- /* one-time setup: create vertex array object */
- _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
- }
- _mesa_BindVertexArray(drawpix->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &vbo);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- verts, GL_DYNAMIC_DRAW_ARB);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- /* set given unpack params */
- ctx->Unpack = *unpack;
-
- _mesa_set_enable(ctx, tex->Target, GL_TRUE);
-
- if (_mesa_is_stencil_format(format)) {
- /* Drawing stencil */
- GLint bit;
-
- if (!drawpix->StencilFP)
- init_draw_stencil_pixels(ctx);
-
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
- GL_ALPHA, type, pixels);
-
- _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
-
- /* set all stencil bits to 0 */
- _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFunc(GL_ALWAYS, 0, 255);
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- /* set stencil bits to 1 where needed */
- _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
- _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
-
- for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) {
- const GLuint mask = 1 << bit;
- if (mask & origStencilMask) {
- _mesa_StencilFunc(GL_ALWAYS, mask, mask);
- _mesa_StencilMask(mask);
-
- _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
- 255.0 / mask, 0.5, 0.0, 0.0);
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- }
- }
- else if (_mesa_is_depth_format(format)) {
- /* Drawing depth */
- if (!drawpix->DepthFP)
- init_draw_depth_pixels(ctx);
-
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
- _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
-
- /* polygon color = current raster color */
- _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
- ctx->Current.RasterColor);
-
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
- format, type, pixels);
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- else {
- /* Drawing RGBA */
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
- format, type, pixels);
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- _mesa_set_enable(ctx, tex->Target, GL_FALSE);
-
- _mesa_DeleteBuffersARB(1, &vbo);
-
- /* restore unpack params */
- ctx->Unpack = unpackSave;
-
- _mesa_meta_end(ctx);
-}
-
-
-/**
- * Do glBitmap with a alpha texture quad. Use the alpha test to
- * cull the 'off' bits. If alpha test is already enabled, fall back
- * to swrast (should be a rare case).
- * A bitmap cache as in the gallium/mesa state tracker would
- * improve performance a lot.
- */
-void
-_mesa_meta_Bitmap(GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap1)
-{
- struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
- struct temp_texture *tex = get_bitmap_temp_texture(ctx);
- const GLenum texIntFormat = GL_ALPHA;
- const struct gl_pixelstore_attrib unpackSave = *unpack;
- struct vertex {
- GLfloat x, y, z, s, t, r, g, b, a;
- };
- struct vertex verts[4];
- GLboolean newTex;
- GLubyte *bitmap8;
-
- /*
- * Check if swrast fallback is needed.
- */
- if (ctx->_ImageTransferState ||
- ctx->Color.AlphaEnabled ||
- ctx->Fog.Enabled ||
- ctx->Texture._EnabledUnits ||
- width > tex->MaxSize ||
- height > tex->MaxSize) {
- _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
- return;
- }
-
- /* Most GL state applies to glBitmap (like blending, stencil, etc),
- * but a there's a few things we need to override:
- */
- _mesa_meta_begin(ctx, (META_ALPHA_TEST |
- META_PIXEL_STORE |
- META_RASTERIZATION |
- META_SHADER |
- META_TEXTURE |
- META_TRANSFORM |
- META_VERTEX |
- META_VIEWPORT));
-
- if (bitmap->ArrayObj == 0) {
- /* one-time setup */
-
- /* create vertex array object */
- _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
- _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &bitmap->VBO);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
- _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
- _mesa_EnableClientState(GL_COLOR_ARRAY);
- }
- else {
- _mesa_BindVertexArray(bitmap->ArrayObj);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
- }
-
- newTex = alloc_texture(tex, width, height, texIntFormat);
-
- /* vertex positions, texcoords, colors (after texture allocation!) */
- {
- const GLfloat x0 = (GLfloat) x;
- const GLfloat y0 = (GLfloat) y;
- const GLfloat x1 = (GLfloat) (x + width);
- const GLfloat y1 = (GLfloat) (y + height);
- const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
- GLuint i;
-
- verts[0].x = x0;
- verts[0].y = y0;
- verts[0].z = z;
- verts[0].s = 0.0F;
- verts[0].t = 0.0F;
- verts[1].x = x1;
- verts[1].y = y0;
- verts[1].z = z;
- verts[1].s = tex->Sright;
- verts[1].t = 0.0F;
- verts[2].x = x1;
- verts[2].y = y1;
- verts[2].z = z;
- verts[2].s = tex->Sright;
- verts[2].t = tex->Ttop;
- verts[3].x = x0;
- verts[3].y = y1;
- verts[3].z = z;
- verts[3].s = 0.0F;
- verts[3].t = tex->Ttop;
-
- for (i = 0; i < 4; i++) {
- verts[i].r = ctx->Current.RasterColor[0];
- verts[i].g = ctx->Current.RasterColor[1];
- verts[i].b = ctx->Current.RasterColor[2];
- verts[i].a = ctx->Current.RasterColor[3];
- }
-
- /* upload new vertex data */
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
- bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
- if (!bitmap1) {
- _mesa_meta_end(ctx);
- return;
- }
-
- bitmap8 = (GLubyte *) calloc(1, width * height);
- if (bitmap8) {
- _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
- bitmap8, width, 0xff);
-
- _mesa_set_enable(ctx, tex->Target, GL_TRUE);
-
- _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
- _mesa_AlphaFunc(GL_GREATER, 0.0);
-
- setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
- GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- _mesa_set_enable(ctx, tex->Target, GL_FALSE);
-
- free(bitmap8);
- }
-
- _mesa_unmap_pbo_source(ctx, &unpackSave);
-
- _mesa_meta_end(ctx);
-}
-
-
-/**
- * Check if the call to _mesa_meta_GenerateMipmap() will require a
- * software fallback. The fallback path will require that the texture
- * images are mapped.
- * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
- */
-GLboolean
-_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- const GLuint fboSave = ctx->DrawBuffer->Name;
- struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
- struct gl_texture_image *baseImage;
- GLuint srcLevel;
- GLenum status;
-
- /* check for fallbacks */
- if (!ctx->Extensions.EXT_framebuffer_object ||
- target == GL_TEXTURE_3D) {
- return GL_TRUE;
- }
-
- srcLevel = texObj->BaseLevel;
- baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
- if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
- return GL_TRUE;
- }
-
- /*
- * Test that we can actually render in the texture's format.
- */
- if (!mipmap->FBO)
- _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
-
- if (target == GL_TEXTURE_1D) {
- _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target, texObj->Name, srcLevel);
- }
-#if 0
- /* other work is needed to enable 3D mipmap generation */
- else if (target == GL_TEXTURE_3D) {
- GLint zoffset = 0;
- _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target, texObj->Name, srcLevel, zoffset);
- }
-#endif
- else {
- /* 2D / cube */
- _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target, texObj->Name, srcLevel);
- }
-
- status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
-
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Called via ctx->Driver.GenerateMipmap()
- * Note: texture borders and 3D texture support not yet complete.
- */
-void
-_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
- struct vertex {
- GLfloat x, y, s, t, r;
- };
- struct vertex verts[4];
- const GLuint baseLevel = texObj->BaseLevel;
- const GLuint maxLevel = texObj->MaxLevel;
- const GLenum minFilterSave = texObj->MinFilter;
- const GLenum magFilterSave = texObj->MagFilter;
- const GLint baseLevelSave = texObj->BaseLevel;
- const GLint maxLevelSave = texObj->MaxLevel;
- const GLboolean genMipmapSave = texObj->GenerateMipmap;
- const GLenum wrapSSave = texObj->WrapS;
- const GLenum wrapTSave = texObj->WrapT;
- const GLenum wrapRSave = texObj->WrapR;
- const GLuint fboSave = ctx->DrawBuffer->Name;
- const GLuint original_active_unit = ctx->Texture.CurrentUnit;
- GLenum faceTarget;
- GLuint dstLevel;
- GLuint border = 0;
-
- if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
- _mesa_generate_mipmap(ctx, target, texObj);
- return;
- }
-
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
- faceTarget = target;
- target = GL_TEXTURE_CUBE_MAP;
- }
- else {
- faceTarget = target;
- }
-
- _mesa_meta_begin(ctx, META_ALL);
-
- if (original_active_unit != 0)
- _mesa_BindTexture(target, texObj->Name);
-
- if (mipmap->ArrayObj == 0) {
- /* one-time setup */
-
- /* create vertex array object */
- _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
- _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
-
- /* create vertex array buffer */
- _mesa_GenBuffersARB(1, &mipmap->VBO);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
-
- /* setup vertex arrays */
- _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
- _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
- _mesa_EnableClientState(GL_VERTEX_ARRAY);
- _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- else {
- _mesa_BindVertexArray(mipmap->ArrayObj);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
- }
-
- if (!mipmap->FBO) {
- _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
- }
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
-
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- _mesa_set_enable(ctx, target, GL_TRUE);
-
- /* setup texcoords once (XXX what about border?) */
- switch (faceTarget) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- verts[0].s = 0.0F;
- verts[0].t = 0.0F;
- verts[0].r = 0.0F;
- verts[1].s = 1.0F;
- verts[1].t = 0.0F;
- verts[1].r = 0.0F;
- verts[2].s = 1.0F;
- verts[2].t = 1.0F;
- verts[2].r = 0.0F;
- verts[3].s = 0.0F;
- verts[3].t = 1.0F;
- verts[3].r = 0.0F;
- break;
- case GL_TEXTURE_3D:
- abort();
- break;
- default:
- /* cube face */
- {
- static const GLfloat st[4][2] = {
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
- };
- GLuint i;
-
- /* loop over quad verts */
- for (i = 0; i < 4; i++) {
- /* Compute sc = +/-scale and tc = +/-scale.
- * Not +/-1 to avoid cube face selection ambiguity near the edges,
- * though that can still sometimes happen with this scale factor...
- */
- const GLfloat scale = 0.9999f;
- const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
- const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
-
- switch (faceTarget) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- verts[i].s = 1.0f;
- verts[i].t = -tc;
- verts[i].r = -sc;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- verts[i].s = -1.0f;
- verts[i].t = -tc;
- verts[i].r = sc;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- verts[i].s = sc;
- verts[i].t = 1.0f;
- verts[i].r = tc;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- verts[i].s = sc;
- verts[i].t = -1.0f;
- verts[i].r = -tc;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- verts[i].s = sc;
- verts[i].t = -tc;
- verts[i].r = 1.0f;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- verts[i].s = -sc;
- verts[i].t = -tc;
- verts[i].r = -1.0f;
- break;
- default:
- assert(0);
- }
- }
- }
- }
-
- _mesa_set_enable(ctx, target, GL_TRUE);
-
- /* setup vertex positions */
- {
- verts[0].x = 0.0F;
- verts[0].y = 0.0F;
- verts[1].x = 1.0F;
- verts[1].y = 0.0F;
- verts[2].x = 1.0F;
- verts[2].y = 1.0F;
- verts[3].x = 0.0F;
- verts[3].y = 1.0F;
-
- /* upload new vertex data */
- _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
- /* setup projection matrix */
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_LoadIdentity();
- _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
-
- /* texture is already locked, unlock now */
- _mesa_unlock_texture(ctx, texObj);
-
- for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
- const struct gl_texture_image *srcImage;
- const GLuint srcLevel = dstLevel - 1;
- GLsizei srcWidth, srcHeight, srcDepth;
- GLsizei dstWidth, dstHeight, dstDepth;
- GLenum status;
-
- srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
- assert(srcImage->Border == 0); /* XXX we can fix this */
-
- /* src size w/out border */
- srcWidth = srcImage->Width - 2 * border;
- srcHeight = srcImage->Height - 2 * border;
- srcDepth = srcImage->Depth - 2 * border;
-
- /* new dst size w/ border */
- dstWidth = MAX2(1, srcWidth / 2) + 2 * border;
- dstHeight = MAX2(1, srcHeight / 2) + 2 * border;
- dstDepth = MAX2(1, srcDepth / 2) + 2 * border;
-
- if (dstWidth == srcImage->Width &&
- dstHeight == srcImage->Height &&
- dstDepth == srcImage->Depth) {
- /* all done */
- break;
- }
-
- /* Set MaxLevel large enough to hold the new level when we allocate it */
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
-
- /* Create empty dest image */
- if (target == GL_TEXTURE_1D) {
- _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
- dstWidth, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- else if (target == GL_TEXTURE_3D) {
- _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
- dstWidth, dstHeight, dstDepth, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- else {
- /* 2D or cube */
- _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
- dstWidth, dstHeight, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- if (target == GL_TEXTURE_CUBE_MAP) {
- /* If texturing from a cube, we need to make sure all src faces
- * have been defined (even if we're not sampling from them.)
- * Otherwise the texture object will be 'incomplete' and
- * texturing from it will not be allowed.
- */
- GLuint face;
- for (face = 0; face < 6; face++) {
- if (!texObj->Image[face][srcLevel] ||
- texObj->Image[face][srcLevel]->Width != srcWidth) {
- _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
- srcLevel, srcImage->InternalFormat,
- srcWidth, srcHeight, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- }
- }
- }
-
- /* limit sampling to src level */
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
-
- /* Set to draw into the current dstLevel */
- if (target == GL_TEXTURE_1D) {
- _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target,
- texObj->Name,
- dstLevel);
- }
- else if (target == GL_TEXTURE_3D) {
- GLint zoffset = 0; /* XXX unfinished */
- _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target,
- texObj->Name,
- dstLevel, zoffset);
- }
- else {
- /* 2D / cube */
- _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- faceTarget,
- texObj->Name,
- dstLevel);
- }
-
- _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
-
- /* sanity check */
- status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- abort();
- break;
- }
-
- assert(dstWidth == ctx->DrawBuffer->Width);
- assert(dstHeight == ctx->DrawBuffer->Height);
-
- /* setup viewport */
- _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- _mesa_lock_texture(ctx, texObj); /* relock */
-
- _mesa_meta_end(ctx);
-
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
- _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave);
-
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
-}
-
-
-/**
- * Determine the GL data type to use for the temporary image read with
- * ReadPixels() and passed to Tex[Sub]Image().
- */
-static GLenum
-get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
-{
- switch (baseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- if (ctx->DrawBuffer->Visual.redBits <= 8)
- return GL_UNSIGNED_BYTE;
- else if (ctx->DrawBuffer->Visual.redBits <= 8)
- return GL_UNSIGNED_SHORT;
- else
- return GL_FLOAT;
- case GL_DEPTH_COMPONENT:
- return GL_UNSIGNED_INT;
- case GL_DEPTH_STENCIL:
- return GL_UNSIGNED_INT_24_8;
- default:
- _mesa_problem(ctx, "Unexpected format in get_temp_image_type()");
- return 0;
- }
-}
-
-
-/**
- * Helper for _mesa_meta_CopyTexImage1/2D() functions.
- * Have to be careful with locking and meta state for pixel transfer.
- */
-static void
-copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- GLenum format, type;
- GLint bpp;
- void *buf;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
-
- format = _mesa_base_tex_format(ctx, internalFormat);
- type = get_temp_image_type(ctx, format);
- bpp = _mesa_bytes_per_pixel(format, type);
- if (bpp <= 0) {
- _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()");
- return;
- }
-
- /*
- * Alloc image buffer (XXX could use a PBO)
- */
- buf = malloc(width * height * bpp);
- if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
- return;
- }
-
- _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
-
- /*
- * Read image from framebuffer (disable pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
- ctx->Driver.ReadPixels(ctx, x, y, width, height,
- format, type, &ctx->Pack, buf);
- _mesa_meta_end(ctx);
-
- /*
- * Prepare for new texture image size/data
- */
- if (_mesa_is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2,
- &postConvWidth, &postConvHeight);
- }
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData(ctx, texImage);
- }
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
-
- /*
- * Store texture data (with pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE);
-
- _mesa_update_state(ctx); /* to update pixel transfer state */
-
- if (target == GL_TEXTURE_1D) {
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border, format, type,
- buf, &ctx->Unpack, texObj, texImage);
- }
- else {
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border, format, type,
- buf, &ctx->Unpack, texObj, texImage);
- }
- _mesa_meta_end(ctx);
-
- _mesa_lock_texture(ctx, texObj); /* re-lock */
-
- free(buf);
-}
-
-
-void
-_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border)
-{
- copy_tex_image(ctx, 1, target, level, internalFormat, x, y,
- width, 1, border);
-}
-
-
-void
-_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border)
-{
- copy_tex_image(ctx, 2, target, level, internalFormat, x, y,
- width, height, border);
-}
-
-
-
-/**
- * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
- * Have to be careful with locking and meta state for pixel transfer.
- */
-static void
-copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum format, type;
- GLint bpp;
- void *buf;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- format = _mesa_get_format_base_format(texImage->TexFormat);
- type = get_temp_image_type(ctx, format);
- bpp = _mesa_bytes_per_pixel(format, type);
- if (bpp <= 0) {
- _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
- return;
- }
-
- /*
- * Alloc image buffer (XXX could use a PBO)
- */
- buf = malloc(width * height * bpp);
- if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
- return;
- }
-
- _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
-
- /*
- * Read image from framebuffer (disable pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
- ctx->Driver.ReadPixels(ctx, x, y, width, height,
- format, type, &ctx->Pack, buf);
- _mesa_meta_end(ctx);
-
- _mesa_update_state(ctx); /* to update pixel transfer state */
-
- /*
- * Store texture data (with pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE);
- if (target == GL_TEXTURE_1D) {
- ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
- width, format, type, buf,
- &ctx->Unpack, texObj, texImage);
- }
- else if (target == GL_TEXTURE_3D) {
- ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, 1, format, type, buf,
- &ctx->Unpack, texObj, texImage);
- }
- else {
- ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
- width, height, format, type, buf,
- &ctx->Unpack, texObj, texImage);
- }
- _mesa_meta_end(ctx);
-
- _mesa_lock_texture(ctx, texObj); /* re-lock */
-
- free(buf);
-}
-
-
-void
-_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width)
-{
- copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0,
- x, y, width, 1);
-}
-
-
-void
-_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0,
- x, y, width, height);
-}
-
-
-void
-_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
- x, y, width, height);
-}
-
-
-void
-_mesa_meta_CopyColorTable(GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GLfloat *buf;
-
- buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
- if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable");
- return;
- }
-
- /*
- * Read image from framebuffer (disable pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
- ctx->Driver.ReadPixels(ctx, x, y, width, 1,
- GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
-
- _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf);
-
- _mesa_meta_end(ctx);
-
- free(buf);
-}
-
-
-void
-_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GLfloat *buf;
-
- buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
- if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable");
- return;
- }
-
- /*
- * Read image from framebuffer (disable pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
- ctx->Driver.ReadPixels(ctx, x, y, width, 1,
- GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
-
- _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf);
-
- _mesa_meta_end(ctx);
-
- free(buf);
-}
-
-
-void
-_mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width)
-{
- GLfloat *buf;
-
- buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
- if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D");
- return;
- }
-
- /*
- * Read image from framebuffer (disable pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
- _mesa_update_state(ctx);
- ctx->Driver.ReadPixels(ctx, x, y, width, 1,
- GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
-
- _mesa_ConvolutionFilter1D(target, internalFormat, width,
- GL_RGBA, GL_FLOAT, buf);
-
- _mesa_meta_end(ctx);
-
- free(buf);
-}
-
-
-void
-_mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- GLfloat *buf;
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D");
- return;
- }
-
- /*
- * Read image from framebuffer (disable pixel transfer ops)
- */
- _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
- _mesa_update_state(ctx);
-
- ctx->Driver.ReadPixels(ctx, x, y, width, height,
- GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
-
- _mesa_ConvolutionFilter2D(target, internalFormat, width, height,
- GL_RGBA, GL_FLOAT, buf);
-
- _mesa_meta_end(ctx);
-
- free(buf);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Meta operations. Some GL operations can be expressed in terms of
+ * other GL operations. For example, glBlitFramebuffer() can be done
+ * with texture mapping and glClear() can be done with polygon rendering.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/arbprogram.h"
+#include "main/arrayobj.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/colortab.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/mipmap.h"
+#include "main/polygon.h"
+#include "main/readpix.h"
+#include "main/scissor.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/state.h"
+#include "main/stencil.h"
+#include "main/texobj.h"
+#include "main/texenv.h"
+#include "main/teximage.h"
+#include "main/texparam.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "program/program.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+
+/** Return offset in bytes of the field within a vertex struct */
+#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
+
+
+/**
+ * Flags passed to _mesa_meta_begin().
+ */
+/*@{*/
+#define META_ALL ~0x0
+#define META_ALPHA_TEST 0x1
+#define META_BLEND 0x2 /**< includes logicop */
+#define META_COLOR_MASK 0x4
+#define META_DEPTH_TEST 0x8
+#define META_FOG 0x10
+#define META_PIXEL_STORE 0x20
+#define META_PIXEL_TRANSFER 0x40
+#define META_RASTERIZATION 0x80
+#define META_SCISSOR 0x100
+#define META_SHADER 0x200
+#define META_STENCIL_TEST 0x400
+#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */
+#define META_TEXTURE 0x1000
+#define META_VERTEX 0x2000
+#define META_VIEWPORT 0x4000
+/*@}*/
+
+
+/**
+ * State which we may save/restore across meta ops.
+ * XXX this may be incomplete...
+ */
+struct save_state
+{
+ GLbitfield SavedState; /**< bitmask of META_* flags */
+
+ /** META_ALPHA_TEST */
+ GLboolean AlphaEnabled;
+ GLenum AlphaFunc;
+ GLclampf AlphaRef;
+
+ /** META_BLEND */
+ GLbitfield BlendEnabled;
+ GLboolean ColorLogicOpEnabled;
+
+ /** META_COLOR_MASK */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
+
+ /** META_DEPTH_TEST */
+ struct gl_depthbuffer_attrib Depth;
+
+ /** META_FOG */
+ GLboolean Fog;
+
+ /** META_PIXEL_STORE */
+ struct gl_pixelstore_attrib Pack, Unpack;
+
+ /** META_PIXEL_TRANSFER */
+ GLfloat RedBias, RedScale;
+ GLfloat GreenBias, GreenScale;
+ GLfloat BlueBias, BlueScale;
+ GLfloat AlphaBias, AlphaScale;
+ GLfloat DepthBias, DepthScale;
+ GLboolean MapColorFlag;
+
+ /** META_RASTERIZATION */
+ GLenum FrontPolygonMode, BackPolygonMode;
+ GLboolean PolygonOffset;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean PolygonCull;
+
+ /** META_SCISSOR */
+ struct gl_scissor_attrib Scissor;
+
+ /** META_SHADER */
+ GLboolean VertexProgramEnabled;
+ struct gl_vertex_program *VertexProgram;
+ GLboolean FragmentProgramEnabled;
+ struct gl_fragment_program *FragmentProgram;
+ struct gl_shader_program *VertexShader;
+ struct gl_shader_program *GeometryShader;
+ struct gl_shader_program *FragmentShader;
+ struct gl_shader_program *ActiveShader;
+
+ /** META_STENCIL_TEST */
+ struct gl_stencil_attrib Stencil;
+
+ /** META_TRANSFORM */
+ GLenum MatrixMode;
+ GLfloat ModelviewMatrix[16];
+ GLfloat ProjectionMatrix[16];
+ GLfloat TextureMatrix[16];
+ GLbitfield ClipPlanesEnabled;
+
+ /** META_TEXTURE */
+ GLuint ActiveUnit;
+ GLuint ClientActiveUnit;
+ /** for unit[0] only */
+ struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
+ /** mask of TEXTURE_2D_BIT, etc */
+ GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
+ GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
+ GLuint EnvMode; /* unit[0] only */
+
+ /** META_VERTEX */
+ struct gl_array_object *ArrayObj;
+ struct gl_buffer_object *ArrayBufferObj;
+
+ /** META_VIEWPORT */
+ GLint ViewportX, ViewportY, ViewportW, ViewportH;
+ GLclampd DepthNear, DepthFar;
+
+ /** Miscellaneous (always disabled) */
+ GLboolean Lighting;
+};
+
+
+/**
+ * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
+ * This is currently shared by all the meta ops. But we could create a
+ * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
+ */
+struct temp_texture
+{
+ GLuint TexObj;
+ GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
+ GLsizei MinSize; /**< Min texture size to allocate */
+ GLsizei MaxSize; /**< Max possible texture size */
+ GLboolean NPOT; /**< Non-power of two size OK? */
+ GLsizei Width, Height; /**< Current texture size */
+ GLenum IntFormat;
+ GLfloat Sright, Ttop; /**< right, top texcoords */
+};
+
+
+/**
+ * State for glBlitFramebufer()
+ */
+struct blit_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint DepthFP;
+};
+
+
+/**
+ * State for glClear()
+ */
+struct clear_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glCopyPixels()
+ */
+struct copypix_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+};
+
+
+/**
+ * State for glDrawPixels()
+ */
+struct drawpix_state
+{
+ GLuint ArrayObj;
+
+ GLuint StencilFP; /**< Fragment program for drawing stencil images */
+ GLuint DepthFP; /**< Fragment program for drawing depth images */
+};
+
+
+/**
+ * State for glBitmap()
+ */
+struct bitmap_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ struct temp_texture Tex; /**< separate texture from other meta ops */
+};
+
+
+/**
+ * State for _mesa_meta_generate_mipmap()
+ */
+struct gen_mipmap_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLuint FBO;
+};
+
+#define MAX_META_OPS_DEPTH 2
+/**
+ * All per-context meta state.
+ */
+struct gl_meta_state
+{
+ /** Stack of state saved during meta-ops */
+ struct save_state Save[MAX_META_OPS_DEPTH];
+ /** Save stack depth */
+ GLuint SaveStackDepth;
+
+ struct temp_texture TempTex;
+
+ struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
+ struct clear_state Clear; /**< For _mesa_meta_Clear() */
+ struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
+ struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
+ struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
+ struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
+};
+
+
+/**
+ * Initialize meta-ops for a context.
+ * To be called once during context creation.
+ */
+void
+_mesa_meta_init(struct gl_context *ctx)
+{
+ ASSERT(!ctx->Meta);
+
+ ctx->Meta = CALLOC_STRUCT(gl_meta_state);
+}
+
+
+/**
+ * Free context meta-op state.
+ * To be called once during context destruction.
+ */
+void
+_mesa_meta_free(struct gl_context *ctx)
+{
+ /* Note: Any textures, VBOs, etc, that we allocate should get
+ * freed by the normal context destruction code. But this would be
+ * the place to free other meta data someday.
+ */
+ free(ctx->Meta);
+ ctx->Meta = NULL;
+}
+
+
+/**
+ * Enter meta state. This is like a light-weight version of glPushAttrib
+ * but it also resets most GL state back to default values.
+ *
+ * \param state bitmask of META_* flags indicating which attribute groups
+ * to save and reset to their defaults
+ */
+static void
+_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
+{
+ struct save_state *save;
+
+ /* hope MAX_META_OPS_DEPTH is large enough */
+ assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH);
+
+ save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++];
+ memset(save, 0, sizeof(*save));
+ save->SavedState = state;
+
+ if (state & META_ALPHA_TEST) {
+ save->AlphaEnabled = ctx->Color.AlphaEnabled;
+ save->AlphaFunc = ctx->Color.AlphaFunc;
+ save->AlphaRef = ctx->Color.AlphaRef;
+ if (ctx->Color.AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
+ }
+
+ if (state & META_BLEND) {
+ save->BlendEnabled = ctx->Color.BlendEnabled;
+ if (ctx->Color.BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
+ }
+ }
+ save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
+ if (ctx->Color.ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
+ }
+
+ if (state & META_COLOR_MASK) {
+ memcpy(save->ColorMask, ctx->Color.ColorMask,
+ sizeof(ctx->Color.ColorMask));
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3])
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ save->Depth = ctx->Depth; /* struct copy */
+ if (ctx->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ }
+
+ if (state & META_FOG) {
+ save->Fog = ctx->Fog.Enabled;
+ if (ctx->Fog.Enabled)
+ _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ save->Pack = ctx->Pack;
+ save->Unpack = ctx->Unpack;
+ ctx->Pack = ctx->DefaultPacking;
+ ctx->Unpack = ctx->DefaultPacking;
+ }
+
+ if (state & META_PIXEL_TRANSFER) {
+ save->RedScale = ctx->Pixel.RedScale;
+ save->RedBias = ctx->Pixel.RedBias;
+ save->GreenScale = ctx->Pixel.GreenScale;
+ save->GreenBias = ctx->Pixel.GreenBias;
+ save->BlueScale = ctx->Pixel.BlueScale;
+ save->BlueBias = ctx->Pixel.BlueBias;
+ save->AlphaScale = ctx->Pixel.AlphaScale;
+ save->AlphaBias = ctx->Pixel.AlphaBias;
+ save->MapColorFlag = ctx->Pixel.MapColorFlag;
+ ctx->Pixel.RedScale = 1.0F;
+ ctx->Pixel.RedBias = 0.0F;
+ ctx->Pixel.GreenScale = 1.0F;
+ ctx->Pixel.GreenBias = 0.0F;
+ ctx->Pixel.BlueScale = 1.0F;
+ ctx->Pixel.BlueBias = 0.0F;
+ ctx->Pixel.AlphaScale = 1.0F;
+ ctx->Pixel.AlphaBias = 0.0F;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ /* XXX more state */
+ ctx->NewState |=_NEW_PIXEL;
+ }
+
+ if (state & META_RASTERIZATION) {
+ save->FrontPolygonMode = ctx->Polygon.FrontMode;
+ save->BackPolygonMode = ctx->Polygon.BackMode;
+ save->PolygonOffset = ctx->Polygon.OffsetFill;
+ save->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ save->PolygonStipple = ctx->Polygon.StippleFlag;
+ save->PolygonCull = ctx->Polygon.CullFlag;
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
+ }
+
+ if (state & META_SCISSOR) {
+ save->Scissor = ctx->Scissor; /* struct copy */
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
+ _mesa_reference_vertprog(ctx, &save->VertexProgram,
+ ctx->VertexProgram.Current);
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
+ _mesa_reference_fragprog(ctx, &save->FragmentProgram,
+ ctx->FragmentProgram.Current);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ _mesa_reference_shader_program(ctx, &save->VertexShader,
+ ctx->Shader.CurrentVertexProgram);
+ _mesa_reference_shader_program(ctx, &save->GeometryShader,
+ ctx->Shader.CurrentGeometryProgram);
+ _mesa_reference_shader_program(ctx, &save->FragmentShader,
+ ctx->Shader.CurrentFragmentProgram);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader,
+ ctx->Shader.CurrentFragmentProgram);
+
+ _mesa_UseProgramObjectARB(0);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ save->Stencil = ctx->Stencil; /* struct copy */
+ if (ctx->Stencil.Enabled)
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
+ /* NOTE: other stencil state not reset */
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ save->ActiveUnit = ctx->Texture.CurrentUnit;
+ save->ClientActiveUnit = ctx->Array.ActiveTexture;
+ save->EnvMode = ctx->Texture.Unit[0].EnvMode;
+
+ /* Disable all texture units */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
+ save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
+ if (ctx->Texture.Unit[u].Enabled ||
+ ctx->Texture.Unit[u].TexGenEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ if (ctx->Extensions.ARB_texture_cube_map)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
+ }
+ }
+
+ /* save current texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&save->CurrentTexture[tgt],
+ ctx->Texture.Unit[0].CurrentTex[tgt]);
+ }
+
+ /* set defaults for unit[0] */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
+ 16 * sizeof(GLfloat));
+ save->MatrixMode = ctx->Transform.MatrixMode;
+ /* set 1:1 vertex:pixel coordinate transform */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadIdentity();
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadIdentity();
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, ctx->DrawBuffer->Width,
+ 0.0, ctx->DrawBuffer->Height,
+ -1.0, 1.0);
+ save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* save vertex array object state */
+ _mesa_reference_array_object(ctx, &save->ArrayObj,
+ ctx->Array.ArrayObj);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
+ ctx->Array.ArrayBufferObj);
+ /* set some default state? */
+ }
+
+ if (state & META_VIEWPORT) {
+ /* save viewport state */
+ save->ViewportX = ctx->Viewport.X;
+ save->ViewportY = ctx->Viewport.Y;
+ save->ViewportW = ctx->Viewport.Width;
+ save->ViewportH = ctx->Viewport.Height;
+ /* set viewport to match window size */
+ if (ctx->Viewport.X != 0 ||
+ ctx->Viewport.Y != 0 ||
+ ctx->Viewport.Width != ctx->DrawBuffer->Width ||
+ ctx->Viewport.Height != ctx->DrawBuffer->Height) {
+ _mesa_set_viewport(ctx, 0, 0,
+ ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ }
+ /* save depth range state */
+ save->DepthNear = ctx->Viewport.Near;
+ save->DepthFar = ctx->Viewport.Far;
+ /* set depth range to default */
+ _mesa_DepthRange(0.0, 1.0);
+ }
+
+ /* misc */
+ {
+ save->Lighting = ctx->Light.Enabled;
+ if (ctx->Light.Enabled)
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
+ }
+}
+
+
+/**
+ * Leave meta state. This is like a light-weight version of glPopAttrib().
+ */
+static void
+_mesa_meta_end(struct gl_context *ctx)
+{
+ struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth];
+ const GLbitfield state = save->SavedState;
+
+ if (state & META_ALPHA_TEST) {
+ if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
+ _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef);
+ }
+
+ if (state & META_BLEND) {
+ if (ctx->Color.BlendEnabled != save->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
+ }
+ }
+ if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
+ }
+
+ if (state & META_COLOR_MASK) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) {
+ if (i == 0) {
+ _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1],
+ save->ColorMask[i][2], save->ColorMask[i][3]);
+ }
+ else {
+ _mesa_ColorMaskIndexed(i,
+ save->ColorMask[i][0],
+ save->ColorMask[i][1],
+ save->ColorMask[i][2],
+ save->ColorMask[i][3]);
+ }
+ }
+ }
+ }
+
+ if (state & META_DEPTH_TEST) {
+ if (ctx->Depth.Test != save->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
+ _mesa_DepthFunc(save->Depth.Func);
+ _mesa_DepthMask(save->Depth.Mask);
+ }
+
+ if (state & META_FOG) {
+ _mesa_set_enable(ctx, GL_FOG, save->Fog);
+ }
+
+ if (state & META_PIXEL_STORE) {
+ ctx->Pack = save->Pack;
+ ctx->Unpack = save->Unpack;
+ }
+
+ if (state & META_PIXEL_TRANSFER) {
+ ctx->Pixel.RedScale = save->RedScale;
+ ctx->Pixel.RedBias = save->RedBias;
+ ctx->Pixel.GreenScale = save->GreenScale;
+ ctx->Pixel.GreenBias = save->GreenBias;
+ ctx->Pixel.BlueScale = save->BlueScale;
+ ctx->Pixel.BlueBias = save->BlueBias;
+ ctx->Pixel.AlphaScale = save->AlphaScale;
+ ctx->Pixel.AlphaBias = save->AlphaBias;
+ ctx->Pixel.MapColorFlag = save->MapColorFlag;
+ /* XXX more state */
+ ctx->NewState |=_NEW_PIXEL;
+ }
+
+ if (state & META_RASTERIZATION) {
+ _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
+ _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
+ _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
+ }
+
+ if (state & META_SCISSOR) {
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
+ _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
+ save->Scissor.Width, save->Scissor.Height);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
+ save->VertexProgramEnabled);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ save->VertexProgram);
+ _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ save->FragmentProgramEnabled);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ save->FragmentProgram);
+ _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
+ }
+
+ if (ctx->Extensions.ARB_vertex_shader)
+ _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
+
+ if (ctx->Extensions.ARB_geometry_shader4)
+ _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
+ save->GeometryShader);
+
+ if (ctx->Extensions.ARB_fragment_shader)
+ _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
+ save->FragmentShader);
+
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
+ save->ActiveShader);
+ }
+
+ if (state & META_STENCIL_TEST) {
+ const struct gl_stencil_attrib *stencil = &save->Stencil;
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ ASSERT(ctx->Texture.CurrentUnit == 0);
+
+ /* restore texenv for unit[0] */
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
+
+ /* restore texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
+ save->CurrentTexture[tgt]);
+ _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
+ }
+
+ /* Re-enable textures, texgen */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (save->TexEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexEnabled[u] & TEXTURE_1D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_2D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_3D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
+ }
+
+ if (save->TexGenEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexGenEnabled[u] & S_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
+ if (save->TexGenEnabled[u] & T_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
+ if (save->TexGenEnabled[u] & R_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
+ if (save->TexGenEnabled[u] & Q_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
+ }
+ }
+
+ /* restore current unit state */
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadMatrixf(save->TextureMatrix);
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadMatrixf(save->ModelviewMatrix);
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadMatrixf(save->ProjectionMatrix);
+
+ _mesa_MatrixMode(save->MatrixMode);
+
+ if (save->ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ if (save->ClipPlanesEnabled & (1 << i)) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* restore vertex buffer object */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
+
+ /* restore vertex array object */
+ _mesa_BindVertexArray(save->ArrayObj->Name);
+ _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
+ }
+
+ if (state & META_VIEWPORT) {
+ if (save->ViewportX != ctx->Viewport.X ||
+ save->ViewportY != ctx->Viewport.Y ||
+ save->ViewportW != ctx->Viewport.Width ||
+ save->ViewportH != ctx->Viewport.Height) {
+ _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
+ save->ViewportW, save->ViewportH);
+ }
+ _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ }
+
+ /* misc */
+ if (save->Lighting) {
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
+ }
+}
+
+
+/**
+ * Convert Z from a normalized value in the range [0, 1] to an object-space
+ * Z coordinate in [-1, +1] so that drawing at the new Z position with the
+ * default/identity ortho projection results in the original Z value.
+ * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
+ * value comes from the clear value or raster position.
+ */
+static INLINE GLfloat
+invert_z(GLfloat normZ)
+{
+ GLfloat objZ = 1.0 - 2.0 * normZ;
+ return objZ;
+}
+
+
+/**
+ * One-time init for a temp_texture object.
+ * Choose tex target, compute max tex size, etc.
+ */
+static void
+init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
+{
+ /* prefer texture rectangle */
+ if (ctx->Extensions.NV_texture_rectangle) {
+ tex->Target = GL_TEXTURE_RECTANGLE;
+ tex->MaxSize = ctx->Const.MaxTextureRectSize;
+ tex->NPOT = GL_TRUE;
+ }
+ else {
+ /* use 2D texture, NPOT if possible */
+ tex->Target = GL_TEXTURE_2D;
+ tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
+ }
+ tex->MinSize = 16; /* 16 x 16 at least */
+ assert(tex->MaxSize > 0);
+
+ _mesa_GenTextures(1, &tex->TexObj);
+}
+
+
+/**
+ * Return pointer to temp_texture info for non-bitmap ops.
+ * This does some one-time init if needed.
+ */
+static struct temp_texture *
+get_temp_texture(struct gl_context *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->TempTex;
+
+ if (!tex->TexObj) {
+ init_temp_texture(ctx, tex);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Return pointer to temp_texture info for _mesa_meta_bitmap().
+ * We use a separate texture for bitmaps to reduce texture
+ * allocation/deallocation.
+ */
+static struct temp_texture *
+get_bitmap_temp_texture(struct gl_context *ctx)
+{
+ struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
+
+ if (!tex->TexObj) {
+ init_temp_texture(ctx, tex);
+ }
+
+ return tex;
+}
+
+
+/**
+ * Compute the width/height of texture needed to draw an image of the
+ * given size. Return a flag indicating whether the current texture
+ * can be re-used (glTexSubImage2D) or if a new texture needs to be
+ * allocated (glTexImage2D).
+ * Also, compute s/t texcoords for drawing.
+ *
+ * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
+ */
+static GLboolean
+alloc_texture(struct temp_texture *tex,
+ GLsizei width, GLsizei height, GLenum intFormat)
+{
+ GLboolean newTex = GL_FALSE;
+
+ ASSERT(width <= tex->MaxSize);
+ ASSERT(height <= tex->MaxSize);
+
+ if (width > tex->Width ||
+ height > tex->Height ||
+ intFormat != tex->IntFormat) {
+ /* alloc new texture (larger or different format) */
+
+ if (tex->NPOT) {
+ /* use non-power of two size */
+ tex->Width = MAX2(tex->MinSize, width);
+ tex->Height = MAX2(tex->MinSize, height);
+ }
+ else {
+ /* find power of two size */
+ GLsizei w, h;
+ w = h = tex->MinSize;
+ while (w < width)
+ w *= 2;
+ while (h < height)
+ h *= 2;
+ tex->Width = w;
+ tex->Height = h;
+ }
+
+ tex->IntFormat = intFormat;
+
+ newTex = GL_TRUE;
+ }
+
+ /* compute texcoords */
+ if (tex->Target == GL_TEXTURE_RECTANGLE) {
+ tex->Sright = (GLfloat) width;
+ tex->Ttop = (GLfloat) height;
+ }
+ else {
+ tex->Sright = (GLfloat) width / tex->Width;
+ tex->Ttop = (GLfloat) height / tex->Height;
+ }
+
+ return newTex;
+}
+
+
+/**
+ * Setup/load texture for glCopyPixels or glBlitFramebuffer.
+ */
+static void
+setup_copypix_texture(struct temp_texture *tex,
+ GLboolean newTex,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height, GLenum intFormat,
+ GLenum filter)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy framebuffer image to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex with framebuffer data */
+ _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
+ srcX, srcY, width, height, 0);
+ }
+ else {
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0,
+ intFormat, GL_UNSIGNED_BYTE, NULL);
+ /* load image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_CopyTexSubImage2D(tex->Target, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+}
+
+
+/**
+ * Setup/load texture for glDrawPixels.
+ */
+static void
+setup_drawpix_texture(struct gl_context *ctx,
+ struct temp_texture *tex,
+ GLboolean newTex,
+ GLenum texIntFormat,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ /* copy pixel data to texture */
+ if (newTex) {
+ /* create new tex image */
+ if (tex->Width == width && tex->Height == height) {
+ /* create new tex and load image data */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, pixels);
+ }
+ else {
+ struct gl_buffer_object *save_unpack_obj = NULL;
+
+ _mesa_reference_buffer_object(ctx, &save_unpack_obj,
+ ctx->Unpack.BufferObj);
+ _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ /* create empty texture */
+ _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
+ tex->Width, tex->Height, 0, format, type, NULL);
+ if (save_unpack_obj != NULL)
+ _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
+ save_unpack_obj->Name);
+ /* load image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+ }
+ else {
+ /* replace existing tex image */
+ _mesa_TexSubImage2D(tex->Target, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+}
+
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_blit_depth_pixels(struct gl_context *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "END \n";
+ char program2[200];
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(blit->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &blit->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Try to do a glBlitFramebuffer using no-copy texturing.
+ * We can do this when the src renderbuffer is actually a texture.
+ * But if the src buffer == dst buffer we cannot do this.
+ *
+ * \return new buffer mask indicating the buffers left to blit using the
+ * normal path.
+ */
+static GLbitfield
+blitframebuffer_texture(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ const struct gl_framebuffer *readFb = ctx->ReadBuffer;
+ const struct gl_renderbuffer_attachment *drawAtt =
+ &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
+ const struct gl_renderbuffer_attachment *readAtt =
+ &readFb->Attachment[readFb->_ColorReadBufferIndex];
+
+ if (readAtt && readAtt->Texture) {
+ const struct gl_texture_object *texObj = readAtt->Texture;
+ const GLuint srcLevel = readAtt->TextureLevel;
+ const GLenum minFilterSave = texObj->MinFilter;
+ const GLenum magFilterSave = texObj->MagFilter;
+ const GLint baseLevelSave = texObj->BaseLevel;
+ const GLint maxLevelSave = texObj->MaxLevel;
+ const GLenum wrapSSave = texObj->WrapS;
+ const GLenum wrapTSave = texObj->WrapT;
+ const GLenum target = texObj->Target;
+
+ if (drawAtt->Texture == readAtt->Texture) {
+ /* Can't use same texture as both the source and dest. We need
+ * to handle overlapping blits and besides, some hw may not
+ * support this.
+ */
+ return mask;
+ }
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
+ /* Can't handle other texture types at this time */
+ return mask;
+ }
+
+ /*
+ printf("Blit from texture!\n");
+ printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
+ printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
+ */
+
+ /* Prepare src texture state */
+ _mesa_BindTexture(target, texObj->Name);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ }
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* Prepare vertex data (the VBO was previously created and bound) */
+ {
+ struct vertex {
+ GLfloat x, y, s, t;
+ };
+ struct vertex verts[4];
+ GLfloat s0, t0, s1, t1;
+
+ if (target == GL_TEXTURE_2D) {
+ const struct gl_texture_image *texImage
+ = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
+ s0 = srcX0 / (float) texImage->Width;
+ s1 = srcX1 / (float) texImage->Width;
+ t0 = srcY0 / (float) texImage->Height;
+ t1 = srcY1 / (float) texImage->Height;
+ }
+ else {
+ assert(target == GL_TEXTURE_RECTANGLE_ARB);
+ s0 = srcX0;
+ s1 = srcX1;
+ t0 = srcY0;
+ t1 = srcY1;
+ }
+
+ verts[0].x = (GLfloat) dstX0;
+ verts[0].y = (GLfloat) dstY0;
+ verts[1].x = (GLfloat) dstX1;
+ verts[1].y = (GLfloat) dstY0;
+ verts[2].x = (GLfloat) dstX1;
+ verts[2].y = (GLfloat) dstY1;
+ verts[3].x = (GLfloat) dstX0;
+ verts[3].y = (GLfloat) dstY1;
+
+ verts[0].s = s0;
+ verts[0].t = t0;
+ verts[1].s = s1;
+ verts[1].t = t0;
+ verts[2].s = s1;
+ verts[2].t = t1;
+ verts[3].s = s0;
+ verts[3].t = t1;
+
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* Restore texture object state, the texture binding will
+ * be restored by _mesa_meta_end().
+ */
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
+ if (target != GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ }
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+
+ /* Done with color buffer */
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+ }
+
+ return mask;
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct blit_state *blit = &ctx->Meta->Blit;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const GLsizei maxTexSize = tex->MaxSize;
+ const GLint srcX = MIN2(srcX0, srcX1);
+ const GLint srcY = MIN2(srcY0, srcY1);
+ const GLint srcW = abs(srcX1 - srcX0);
+ const GLint srcH = abs(srcY1 - srcY0);
+ const GLboolean srcFlipX = srcX1 < srcX0;
+ const GLboolean srcFlipY = srcY1 < srcY0;
+ struct vertex {
+ GLfloat x, y, s, t;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+
+ if (srcW > maxTexSize || srcH > maxTexSize) {
+ /* XXX avoid this fallback */
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return;
+ }
+
+ if (srcFlipX) {
+ GLint tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcFlipY) {
+ GLint tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ /* only scissor effects blit so save/clear all other relevant state */
+ _mesa_meta_begin(ctx, ~META_SCISSOR);
+
+ if (blit->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &blit->ArrayObj);
+ _mesa_BindVertexArray(blit->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &blit->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ }
+
+ /* Try faster, direct texture approach first */
+ mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ if (mask == 0x0) {
+ _mesa_meta_end(ctx);
+ return;
+ }
+
+ /* Continue with "normal" approach which involves copying the src rect
+ * into a temporary texture and is "blitted" by drawing a textured quad.
+ */
+
+ newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
+
+ /* vertex positions/texcoords (after texture allocation!) */
+ {
+ verts[0].x = (GLfloat) dstX0;
+ verts[0].y = (GLfloat) dstY0;
+ verts[1].x = (GLfloat) dstX1;
+ verts[1].y = (GLfloat) dstY0;
+ verts[2].x = (GLfloat) dstX1;
+ verts[2].y = (GLfloat) dstY1;
+ verts[3].x = (GLfloat) dstX0;
+ verts[3].y = (GLfloat) dstY1;
+
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
+ GL_RGBA, filter);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint));
+ if (tmp) {
+ if (!blit->DepthFP)
+ init_blit_depth_pixels(ctx);
+
+ /* maybe change tex format here */
+ newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
+
+ _mesa_ReadPixels(srcX, srcY, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ free(tmp);
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* XXX can't easily do stencil */
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_meta_end(ctx);
+
+ if (mask) {
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
+ */
+void
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ struct clear_state *clear = &ctx->Meta->Clear;
+ struct vertex {
+ GLfloat x, y, z, r, g, b, a;
+ };
+ struct vertex verts[4];
+ /* save all state but scissor, pixel pack/unpack */
+ GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
+ const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* if clearing color buffers, don't save/restore colormask */
+ metaSave -= META_COLOR_MASK;
+ }
+
+ _mesa_meta_begin(ctx, metaSave);
+
+ if (clear->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &clear->ArrayObj);
+ _mesa_BindVertexArray(clear->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &clear->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ }
+
+ /* GL_COLOR_BUFFER_BIT */
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* leave colormask, glDrawBuffer state as-is */
+ }
+ else {
+ ASSERT(metaSave & META_COLOR_MASK);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ /* GL_DEPTH_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+ }
+ else {
+ assert(!ctx->Depth.Test);
+ }
+
+ /* GL_STENCIL_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear & stencilMax,
+ ctx->Stencil.WriteMask[0]);
+ }
+ else {
+ assert(!ctx->Stencil.Enabled);
+ }
+
+ /* vertex positions/colors */
+ {
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
+ const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
+ const GLfloat z = invert_z(ctx->Depth.Clear);
+ GLuint i;
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+
+ /* vertex colors */
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Color.ClearColor[0];
+ verts[i].g = ctx->Color.ClearColor[1];
+ verts[i].b = ctx->Color.ClearColor[2];
+ verts[i].a = ctx->Color.ClearColor[3];
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW_ARB);
+ }
+
+ /* draw quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.CopyPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ struct copypix_state *copypix = &ctx->Meta->CopyPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ struct vertex {
+ GLfloat x, y, z, s, t;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+ GLenum intFormat = GL_RGBA;
+
+ if (type != GL_COLOR ||
+ ctx->_ImageTransferState ||
+ ctx->Fog.Enabled ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ /* XXX avoid this fallback */
+ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
+ return;
+ }
+
+ /* Most GL state applies to glCopyPixels, but a there's a few things
+ * we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (copypix->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &copypix->ArrayObj);
+ _mesa_BindVertexArray(copypix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &copypix->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, intFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat dstX0 = (GLfloat) dstX;
+ const GLfloat dstY0 = (GLfloat) dstY;
+ const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
+ const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+
+ verts[0].x = dstX0;
+ verts[0].y = dstY0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = dstX1;
+ verts[1].y = dstY0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = dstX1;
+ verts[2].y = dstY1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = dstX0;
+ verts[3].y = dstY1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* Alloc/setup texture */
+ setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
+ GL_RGBA, GL_NEAREST);
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_meta_end(ctx);
+}
+
+
+
+/**
+ * When the glDrawPixels() image size is greater than the max rectangle
+ * texture size we use this function to break the glDrawPixels() image
+ * into tiles which fit into the max texture size.
+ */
+static void
+tiled_draw_pixels(struct gl_context *ctx,
+ GLint tileSize,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_pixelstore_attrib tileUnpack = *unpack;
+ GLint i, j;
+
+ if (tileUnpack.RowLength == 0)
+ tileUnpack.RowLength = width;
+
+ for (i = 0; i < width; i += tileSize) {
+ const GLint tileWidth = MIN2(tileSize, width - i);
+ const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
+
+ tileUnpack.SkipPixels = unpack->SkipPixels + i;
+
+ for (j = 0; j < height; j += tileSize) {
+ const GLint tileHeight = MIN2(tileSize, height - j);
+ const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
+
+ tileUnpack.SkipRows = unpack->SkipRows + j;
+
+ _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
+ format, type, &tileUnpack, pixels);
+ }
+ }
+}
+
+
+/**
+ * One-time init for drawing stencil pixels.
+ */
+static void
+init_draw_stencil_pixels(struct gl_context *ctx)
+{
+ /* This program is run eight times, once for each stencil bit.
+ * The stencil values to draw are found in an 8-bit alpha texture.
+ * We read the texture/stencil value and test if bit 'b' is set.
+ * If the bit is not set, use KIL to kill the fragment.
+ * Finally, we use the stencil test to update the stencil buffer.
+ *
+ * The basic algorithm for checking if a bit is set is:
+ * if (is_odd(value / (1 << bit)))
+ * result is one (or non-zero).
+ * else
+ * result is zero.
+ * The program parameter contains three values:
+ * parm.x = 255 / (1 << bit)
+ * parm.y = 0.5
+ * parm.z = 0.0
+ */
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM parm = program.local[0]; \n"
+ "TEMP t; \n"
+ "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
+ "# t = t * 255 / bit \n"
+ "MUL t.x, t.a, parm.x; \n"
+ "# t = (int) t \n"
+ "FRC t.y, t.x; \n"
+ "SUB t.x, t.x, t.y; \n"
+ "# t = t * 0.5 \n"
+ "MUL t.x, t.x, parm.y; \n"
+ "# t = fract(t.x) \n"
+ "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
+ "# t.x = (t.x == 0 ? 1 : 0) \n"
+ "SGE t.x, -t.x, parm.z; \n"
+ "KIL -t.x; \n"
+ "# for debug only \n"
+ "#MOV result.color, t.x; \n"
+ "END \n";
+ char program2[1000];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->StencilFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->StencilFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * One-time init for drawing depth pixels.
+ */
+static void
+init_draw_depth_pixels(struct gl_context *ctx)
+{
+ static const char *program =
+ "!!ARBfp1.0\n"
+ "PARAM color = program.local[0]; \n"
+ "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
+ "MOV result.color, color; \n"
+ "END \n";
+ char program2[200];
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const char *texTarget;
+
+ assert(drawpix->DepthFP == 0);
+
+ /* replace %s with "RECT" or "2D" */
+ assert(strlen(program) + 4 < sizeof(program2));
+ if (tex->Target == GL_TEXTURE_RECTANGLE)
+ texTarget = "RECT";
+ else
+ texTarget = "2D";
+ _mesa_snprintf(program2, sizeof(program2), program, texTarget);
+
+ _mesa_GenPrograms(1, &drawpix->DepthFP);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(program2), (const GLubyte *) program2);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.DrawPixels() in terms
+ * of texture mapping and polygon rendering.
+ */
+void
+_mesa_meta_DrawPixels(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ struct temp_texture *tex = get_temp_texture(ctx);
+ const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
+ const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
+ struct vertex {
+ GLfloat x, y, z, s, t;
+ };
+ struct vertex verts[4];
+ GLenum texIntFormat;
+ GLboolean fallback, newTex;
+ GLbitfield metaExtraSave = 0x0;
+ GLuint vbo;
+
+ /*
+ * Determine if we can do the glDrawPixels with texture mapping.
+ */
+ fallback = GL_FALSE;
+ if (ctx->_ImageTransferState ||
+ ctx->Fog.Enabled) {
+ fallback = GL_TRUE;
+ }
+
+ if (_mesa_is_color_format(format)) {
+ /* use more compact format when possible */
+ /* XXX disable special case for GL_LUMINANCE for now to work around
+ * apparent i965 driver bug (see bug #23670).
+ */
+ if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
+ texIntFormat = format;
+ else
+ texIntFormat = GL_RGBA;
+ }
+ else if (_mesa_is_stencil_format(format)) {
+ if (ctx->Extensions.ARB_fragment_program &&
+ ctx->Pixel.IndexShift == 0 &&
+ ctx->Pixel.IndexOffset == 0 &&
+ type == GL_UNSIGNED_BYTE) {
+ /* We'll store stencil as alpha. This only works for GLubyte
+ * image data because of how incoming values are mapped to alpha
+ * in [0,1].
+ */
+ texIntFormat = GL_ALPHA;
+ metaExtraSave = (META_COLOR_MASK |
+ META_DEPTH_TEST |
+ META_SHADER |
+ META_STENCIL_TEST);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ if (ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_fragment_program) {
+ texIntFormat = GL_DEPTH_COMPONENT;
+ metaExtraSave = (META_SHADER);
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+
+ if (fallback) {
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /*
+ * Check image size against max texture size, draw as tiles if needed.
+ */
+ if (width > tex->MaxSize || height > tex->MaxSize) {
+ tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT |
+ metaExtraSave));
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
+ const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+ }
+
+ if (drawpix->ArrayObj == 0) {
+ /* one-time setup: create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
+ }
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &vbo);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ verts, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ /* set given unpack params */
+ ctx->Unpack = *unpack;
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ if (_mesa_is_stencil_format(format)) {
+ /* Drawing stencil */
+ GLint bit;
+
+ if (!drawpix->StencilFP)
+ init_draw_stencil_pixels(ctx);
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, type, pixels);
+
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+
+ /* set all stencil bits to 0 */
+ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFunc(GL_ALWAYS, 0, 255);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ /* set stencil bits to 1 where needed */
+ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) {
+ const GLuint mask = 1 << bit;
+ if (mask & origStencilMask) {
+ _mesa_StencilFunc(GL_ALWAYS, mask, mask);
+ _mesa_StencilMask(mask);
+
+ _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ 255.0 / mask, 0.5, 0.0, 0.0);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ }
+ }
+ else if (_mesa_is_depth_format(format)) {
+ /* Drawing depth */
+ if (!drawpix->DepthFP)
+ init_draw_depth_pixels(ctx);
+
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
+
+ /* polygon color = current raster color */
+ _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+ ctx->Current.RasterColor);
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ else {
+ /* Drawing RGBA */
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ format, type, pixels);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ _mesa_DeleteBuffersARB(1, &vbo);
+
+ /* restore unpack params */
+ ctx->Unpack = unpackSave;
+
+ _mesa_meta_end(ctx);
+}
+
+static GLboolean
+alpha_test_raster_color(struct gl_context *ctx)
+{
+ GLfloat alpha = ctx->Current.RasterColor[ACOMP];
+ GLfloat ref = ctx->Color.AlphaRef;
+
+ switch (ctx->Color.AlphaFunc) {
+ case GL_NEVER:
+ return GL_FALSE;
+ case GL_LESS:
+ return alpha < ref;
+ case GL_EQUAL:
+ return alpha == ref;
+ case GL_LEQUAL:
+ return alpha <= ref;
+ case GL_GREATER:
+ return alpha > ref;
+ case GL_NOTEQUAL:
+ return alpha != ref;
+ case GL_GEQUAL:
+ return alpha >= ref;
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Do glBitmap with a alpha texture quad. Use the alpha test to cull
+ * the 'off' bits. A bitmap cache as in the gallium/mesa state
+ * tracker would improve performance a lot.
+ */
+void
+_mesa_meta_Bitmap(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap1)
+{
+ struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
+ struct temp_texture *tex = get_bitmap_temp_texture(ctx);
+ const GLenum texIntFormat = GL_ALPHA;
+ const struct gl_pixelstore_attrib unpackSave = *unpack;
+ GLubyte fg, bg;
+ struct vertex {
+ GLfloat x, y, z, s, t, r, g, b, a;
+ };
+ struct vertex verts[4];
+ GLboolean newTex;
+ GLubyte *bitmap8;
+
+ /*
+ * Check if swrast fallback is needed.
+ */
+ if (ctx->_ImageTransferState ||
+ ctx->FragmentProgram._Enabled ||
+ ctx->Fog.Enabled ||
+ ctx->Texture._EnabledUnits ||
+ width > tex->MaxSize ||
+ height > tex->MaxSize) {
+ _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
+ return;
+ }
+
+ if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx))
+ return;
+
+ /* Most GL state applies to glBitmap (like blending, stencil, etc),
+ * but a there's a few things we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_ALPHA_TEST |
+ META_PIXEL_STORE |
+ META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (bitmap->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
+ _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &bitmap->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(bitmap->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
+ }
+
+ newTex = alloc_texture(tex, width, height, texIntFormat);
+
+ /* vertex positions, texcoords, colors (after texture allocation!) */
+ {
+ const GLfloat x0 = (GLfloat) x;
+ const GLfloat y0 = (GLfloat) y;
+ const GLfloat x1 = (GLfloat) (x + width);
+ const GLfloat y1 = (GLfloat) (y + height);
+ const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
+ GLuint i;
+
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[1].s = tex->Sright;
+ verts[1].t = 0.0F;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[2].s = tex->Sright;
+ verts[2].t = tex->Ttop;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+ verts[3].s = 0.0F;
+ verts[3].t = tex->Ttop;
+
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Current.RasterColor[0];
+ verts[i].g = ctx->Current.RasterColor[1];
+ verts[i].b = ctx->Current.RasterColor[2];
+ verts[i].a = ctx->Current.RasterColor[3];
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* choose different foreground/background alpha values */
+ CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]);
+ bg = (fg > 127 ? 0 : 255);
+
+ bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
+ if (!bitmap1) {
+ _mesa_meta_end(ctx);
+ return;
+ }
+
+ bitmap8 = (GLubyte *) malloc(width * height);
+ if (bitmap8) {
+ memset(bitmap8, bg, width * height);
+ _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
+ bitmap8, width, fg);
+
+ _mesa_set_enable(ctx, tex->Target, GL_TRUE);
+
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
+ _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg));
+
+ setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+
+ free(bitmap8);
+ }
+
+ _mesa_unmap_pbo_source(ctx, &unpackSave);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Check if the call to _mesa_meta_GenerateMipmap() will require a
+ * software fallback. The fallback path will require that the texture
+ * images are mapped.
+ * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
+ */
+GLboolean
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const GLuint fboSave = ctx->DrawBuffer->Name;
+ struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
+ struct gl_texture_image *baseImage;
+ GLuint srcLevel;
+ GLenum status;
+
+ /* check for fallbacks */
+ if (!ctx->Extensions.EXT_framebuffer_object ||
+ target == GL_TEXTURE_3D) {
+ return GL_TRUE;
+ }
+
+ srcLevel = texObj->BaseLevel;
+ baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
+ if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
+ return GL_TRUE;
+ }
+
+ /*
+ * Test that we can actually render in the texture's format.
+ */
+ if (!mipmap->FBO)
+ _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
+
+ if (target == GL_TEXTURE_1D) {
+ _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel);
+ }
+#if 0
+ /* other work is needed to enable 3D mipmap generation */
+ else if (target == GL_TEXTURE_3D) {
+ GLint zoffset = 0;
+ _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel, zoffset);
+ }
+#endif
+ else {
+ /* 2D / cube */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target, texObj->Name, srcLevel);
+ }
+
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Called via ctx->Driver.GenerateMipmap()
+ * Note: texture borders and 3D texture support not yet complete.
+ */
+void
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
+ struct vertex {
+ GLfloat x, y, s, t, r;
+ };
+ struct vertex verts[4];
+ const GLuint baseLevel = texObj->BaseLevel;
+ const GLuint maxLevel = texObj->MaxLevel;
+ const GLenum minFilterSave = texObj->MinFilter;
+ const GLenum magFilterSave = texObj->MagFilter;
+ const GLint baseLevelSave = texObj->BaseLevel;
+ const GLint maxLevelSave = texObj->MaxLevel;
+ const GLboolean genMipmapSave = texObj->GenerateMipmap;
+ const GLenum wrapSSave = texObj->WrapS;
+ const GLenum wrapTSave = texObj->WrapT;
+ const GLenum wrapRSave = texObj->WrapR;
+ const GLuint fboSave = ctx->DrawBuffer->Name;
+ const GLuint original_active_unit = ctx->Texture.CurrentUnit;
+ GLenum faceTarget;
+ GLuint dstLevel;
+ GLuint border = 0;
+
+ if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
+ _mesa_generate_mipmap(ctx, target, texObj);
+ return;
+ }
+
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
+ faceTarget = target;
+ target = GL_TEXTURE_CUBE_MAP;
+ }
+ else {
+ faceTarget = target;
+ }
+
+ _mesa_meta_begin(ctx, META_ALL);
+
+ if (original_active_unit != 0)
+ _mesa_BindTexture(target, texObj->Name);
+
+ if (mipmap->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
+ _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &mipmap->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
+ NULL, GL_DYNAMIC_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
+ _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(mipmap->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+ }
+
+ if (!mipmap->FBO) {
+ _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
+ }
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
+
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* setup texcoords once (XXX what about border?) */
+ switch (faceTarget) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ verts[0].s = 0.0F;
+ verts[0].t = 0.0F;
+ verts[0].r = 0.0F;
+ verts[1].s = 1.0F;
+ verts[1].t = 0.0F;
+ verts[1].r = 0.0F;
+ verts[2].s = 1.0F;
+ verts[2].t = 1.0F;
+ verts[2].r = 0.0F;
+ verts[3].s = 0.0F;
+ verts[3].t = 1.0F;
+ verts[3].r = 0.0F;
+ break;
+ case GL_TEXTURE_3D:
+ abort();
+ break;
+ default:
+ /* cube face */
+ {
+ static const GLfloat st[4][2] = {
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
+ };
+ GLuint i;
+
+ /* loop over quad verts */
+ for (i = 0; i < 4; i++) {
+ /* Compute sc = +/-scale and tc = +/-scale.
+ * Not +/-1 to avoid cube face selection ambiguity near the edges,
+ * though that can still sometimes happen with this scale factor...
+ */
+ const GLfloat scale = 0.9999f;
+ const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
+ const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
+
+ switch (faceTarget) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ verts[i].s = 1.0f;
+ verts[i].t = -tc;
+ verts[i].r = -sc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ verts[i].s = -1.0f;
+ verts[i].t = -tc;
+ verts[i].r = sc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ verts[i].s = sc;
+ verts[i].t = 1.0f;
+ verts[i].r = tc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ verts[i].s = sc;
+ verts[i].t = -1.0f;
+ verts[i].r = -tc;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ verts[i].s = sc;
+ verts[i].t = -tc;
+ verts[i].r = 1.0f;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ verts[i].s = -sc;
+ verts[i].t = -tc;
+ verts[i].r = -1.0f;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ }
+
+ _mesa_set_enable(ctx, target, GL_TRUE);
+
+ /* setup vertex positions */
+ {
+ verts[0].x = 0.0F;
+ verts[0].y = 0.0F;
+ verts[1].x = 1.0F;
+ verts[1].y = 0.0F;
+ verts[2].x = 1.0F;
+ verts[2].y = 1.0F;
+ verts[3].x = 0.0F;
+ verts[3].y = 1.0F;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+ }
+
+ /* setup projection matrix */
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+
+ /* texture is already locked, unlock now */
+ _mesa_unlock_texture(ctx, texObj);
+
+ for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
+ const struct gl_texture_image *srcImage;
+ const GLuint srcLevel = dstLevel - 1;
+ GLsizei srcWidth, srcHeight, srcDepth;
+ GLsizei dstWidth, dstHeight, dstDepth;
+ GLenum status;
+
+ srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
+ assert(srcImage->Border == 0); /* XXX we can fix this */
+
+ /* src size w/out border */
+ srcWidth = srcImage->Width - 2 * border;
+ srcHeight = srcImage->Height - 2 * border;
+ srcDepth = srcImage->Depth - 2 * border;
+
+ /* new dst size w/ border */
+ dstWidth = MAX2(1, srcWidth / 2) + 2 * border;
+ dstHeight = MAX2(1, srcHeight / 2) + 2 * border;
+ dstDepth = MAX2(1, srcDepth / 2) + 2 * border;
+
+ if (dstWidth == srcImage->Width &&
+ dstHeight == srcImage->Height &&
+ dstDepth == srcImage->Depth) {
+ /* all done */
+ break;
+ }
+
+ /* Set MaxLevel large enough to hold the new level when we allocate it */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
+
+ /* Create empty dest image */
+ if (target == GL_TEXTURE_1D) {
+ _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
+ dstWidth, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
+ dstWidth, dstHeight, dstDepth, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else {
+ /* 2D or cube */
+ _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
+ dstWidth, dstHeight, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ /* If texturing from a cube, we need to make sure all src faces
+ * have been defined (even if we're not sampling from them.)
+ * Otherwise the texture object will be 'incomplete' and
+ * texturing from it will not be allowed.
+ */
+ GLuint face;
+ for (face = 0; face < 6; face++) {
+ if (!texObj->Image[face][srcLevel] ||
+ texObj->Image[face][srcLevel]->Width != srcWidth) {
+ _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+ srcLevel, srcImage->InternalFormat,
+ srcWidth, srcHeight, border,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ }
+ }
+ }
+
+ /* limit sampling to src level */
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+
+ /* Set to draw into the current dstLevel */
+ if (target == GL_TEXTURE_1D) {
+ _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target,
+ texObj->Name,
+ dstLevel);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ GLint zoffset = 0; /* XXX unfinished */
+ _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ target,
+ texObj->Name,
+ dstLevel, zoffset);
+ }
+ else {
+ /* 2D / cube */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ faceTarget,
+ texObj->Name,
+ dstLevel);
+ }
+
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+
+ /* sanity check */
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ abort();
+ break;
+ }
+
+ assert(dstWidth == ctx->DrawBuffer->Width);
+ assert(dstHeight == ctx->DrawBuffer->Height);
+
+ /* setup viewport */
+ _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ _mesa_lock_texture(ctx, texObj); /* relock */
+
+ _mesa_meta_end(ctx);
+
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
+ _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave);
+
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
+}
+
+
+/**
+ * Determine the GL data type to use for the temporary image read with
+ * ReadPixels() and passed to Tex[Sub]Image().
+ */
+static GLenum
+get_temp_image_type(struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ if (ctx->DrawBuffer->Visual.redBits <= 8)
+ return GL_UNSIGNED_BYTE;
+ else if (ctx->DrawBuffer->Visual.redBits <= 8)
+ return GL_UNSIGNED_SHORT;
+ else
+ return GL_FLOAT;
+ case GL_DEPTH_COMPONENT:
+ return GL_UNSIGNED_INT;
+ case GL_DEPTH_STENCIL:
+ return GL_UNSIGNED_INT_24_8;
+ default:
+ _mesa_problem(ctx, "Unexpected format in get_temp_image_type()");
+ return 0;
+ }
+}
+
+
+/**
+ * Helper for _mesa_meta_CopyTexImage1/2D() functions.
+ * Have to be careful with locking and meta state for pixel transfer.
+ */
+static void
+copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum format, type;
+ GLint bpp;
+ void *buf;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ /* Choose format/type for temporary image buffer */
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ type = get_temp_image_type(ctx, format);
+ bpp = _mesa_bytes_per_pixel(format, type);
+ if (bpp <= 0) {
+ _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()");
+ return;
+ }
+
+ /*
+ * Alloc image buffer (XXX could use a PBO)
+ */
+ buf = malloc(width * height * bpp);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ return;
+ }
+
+ _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, buf);
+ _mesa_meta_end(ctx);
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ }
+
+ /* The texture's format was already chosen in _mesa_CopyTexImage() */
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
+ /*
+ * Store texture data (with pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
+ if (target == GL_TEXTURE_1D) {
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format, type,
+ buf, &ctx->Unpack, texObj, texImage);
+ }
+ else {
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ buf, &ctx->Unpack, texObj, texImage);
+ }
+ _mesa_meta_end(ctx);
+
+ _mesa_lock_texture(ctx, texObj); /* re-lock */
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border)
+{
+ copy_tex_image(ctx, 1, target, level, internalFormat, x, y,
+ width, 1, border);
+}
+
+
+void
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ copy_tex_image(ctx, 2, target, level, internalFormat, x, y,
+ width, height, border);
+}
+
+
+
+/**
+ * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
+ * Have to be careful with locking and meta state for pixel transfer.
+ */
+static void
+copy_tex_sub_image(struct gl_context *ctx,
+ GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum format, type;
+ GLint bpp;
+ void *buf;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Choose format/type for temporary image buffer */
+ format = _mesa_get_format_base_format(texImage->TexFormat);
+ type = get_temp_image_type(ctx, format);
+ bpp = _mesa_bytes_per_pixel(format, type);
+ if (bpp <= 0) {
+ _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
+ return;
+ }
+
+ /*
+ * Alloc image buffer (XXX could use a PBO)
+ */
+ buf = malloc(width * height * bpp);
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
+ return;
+ }
+
+ _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, buf);
+ _mesa_meta_end(ctx);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
+ /*
+ * Store texture data (with pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE);
+ if (target == GL_TEXTURE_1D) {
+ ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
+ width, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ else if (target == GL_TEXTURE_3D) {
+ ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, 1, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ else {
+ ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
+ width, height, format, type, buf,
+ &ctx->Unpack, texObj, texImage);
+ }
+ _mesa_meta_end(ctx);
+
+ _mesa_lock_texture(ctx, texObj); /* re-lock */
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0,
+ x, y, width, 1);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0,
+ x, y, width, height);
+}
+
+
+void
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+void
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GLfloat *buf;
+
+ buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable");
+ return;
+ }
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, 1,
+ GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
+
+ _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf);
+
+ _mesa_meta_end(ctx);
+
+ free(buf);
+}
+
+
+void
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GLfloat *buf;
+
+ buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
+ if (!buf) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable");
+ return;
+ }
+
+ /*
+ * Read image from framebuffer (disable pixel transfer ops)
+ */
+ _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
+ ctx->Driver.ReadPixels(ctx, x, y, width, 1,
+ GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
+
+ _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf);
+
+ _mesa_meta_end(ctx);
+
+ free(buf);
+}
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
index 6225b9418..a350a92aa 100644
--- a/mesalib/src/mesa/drivers/common/meta.h
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -1,118 +1,118 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef META_H
-#define META_H
-
-
-extern void
-_mesa_meta_init(GLcontext *ctx);
-
-extern void
-_mesa_meta_free(GLcontext *ctx);
-
-extern void
-_mesa_meta_BlitFramebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
-extern void
-_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers);
-
-extern void
-_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type);
-
-extern void
-_mesa_meta_DrawPixels(GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels);
-
-extern void
-_mesa_meta_Bitmap(GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap);
-
-extern GLboolean
-_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
-extern void
-_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
-extern void
-_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border);
-
-extern void
-_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border);
-
-extern void
-_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width);
-
-extern void
-_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height);
-
-extern void
-_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height);
-
-extern void
-_mesa_meta_CopyColorTable(GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width);
-
-extern void
-_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width);
-
-extern void
-_mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width);
-
-extern void
-_mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height);
-
-
-#endif /* META_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef META_H
+#define META_H
+
+
+extern void
+_mesa_meta_init(struct gl_context *ctx);
+
+extern void
+_mesa_meta_free(struct gl_context *ctx);
+
+extern void
+_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+extern void
+_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
+
+extern void
+_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type);
+
+extern void
+_mesa_meta_DrawPixels(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels);
+
+extern void
+_mesa_meta_Bitmap(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap);
+
+extern GLboolean
+_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+extern void
+_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+extern void
+_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border);
+
+extern void
+_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border);
+
+extern void
+_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width);
+
+extern void
+_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void
+_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void
+_mesa_meta_CopyColorTable(struct gl_context *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width);
+
+extern void
+_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width);
+
+extern void
+_mesa_meta_CopyConvolutionFilter1D(struct gl_context *ctx, GLenum target,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width);
+
+extern void
+_mesa_meta_CopyConvolutionFilter2D(struct gl_context *ctx, GLenum target,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+
+#endif /* META_H */
diff --git a/mesalib/src/mesa/drivers/dri/Makefile.template b/mesalib/src/mesa/drivers/dri/Makefile.template
index a00018caf..6be554af7 100644
--- a/mesalib/src/mesa/drivers/dri/Makefile.template
+++ b/mesalib/src/mesa/drivers/dri/Makefile.template
@@ -1,113 +1,114 @@
-# -*-makefile-*-
-
-MESA_MODULES = $(TOP)/src/mesa/libmesa.a
-
-COMMON_GALLIUM_SOURCES = \
- ../common/utils.c \
- ../common/vblank.c \
- ../common/dri_util.c \
- ../common/xmlconfig.c
-
-COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
- ../../common/driverfuncs.c \
- ../common/texmem.c \
- ../common/drirenderbuffer.c \
- ../common/dri_metaops.c
-
-INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
-
-OBJECTS = $(C_SOURCES:.c=.o) \
- $(CXX_SOURCES:.cpp=.o) \
- $(ASM_SOURCES:.S=.o)
-
-
-### Include directories
-SHARED_INCLUDES = \
- -I. \
- -I$(TOP)/src/mesa/drivers/dri/common \
- -Iserver \
- -I$(TOP)/include \
- -I$(TOP)/src/mapi \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/egl/main \
- -I$(TOP)/src/egl/drivers/dri \
- $(LIBDRM_CFLAGS)
-
-CFLAGS += $(API_DEFINES)
-CXXFLAGS += $(API_DEFINES)
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
-
-.cpp.o:
- $(CC) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: subdirs lib
-
-
-.PHONY: lib
-lib: symlinks subdirs depend
- @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
-
-$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) Makefile \
- $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o
- $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
- $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(DRI_LIB_DEPS)
- $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
- @rm -f $@.test
- mv -f $@.tmp $@
-
-
-$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
- $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
-
-
-# If the Makefile defined SUBDIRS, run make in each
-.PHONY: subdirs
-subdirs:
- @if test -n "$(SUBDIRS)" ; then \
- for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir && $(MAKE)) || exit 1; \
- fi \
- done \
- fi
-
-
-.PHONY: symlinks
-symlinks:
-
-
-depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
- @ echo "running $(MKDEP)"
- @ rm -f depend
- @ touch depend
- @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
- $(ASM_SOURCES) > /dev/null 2>/dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-# Remove .o and backup files
-clean:
- -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
- -rm -f depend depend.bak
-
-
-install: $(LIBNAME)
- $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
- $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
-
-
--include depend
+# -*-makefile-*-
+
+MESA_MODULES = $(TOP)/src/mesa/libmesa.a
+
+COMMON_GALLIUM_SOURCES = \
+ ../common/utils.c \
+ ../common/vblank.c \
+ ../common/dri_util.c \
+ ../common/xmlconfig.c
+
+COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
+ ../../common/driverfuncs.c \
+ ../common/texmem.c \
+ ../common/drirenderbuffer.c \
+ ../common/dri_metaops.c
+
+INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+SHARED_INCLUDES = \
+ -I. \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -Iserver \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/egl/drivers/dri \
+ $(LIBDRM_CFLAGS)
+
+CFLAGS += $(API_DEFINES)
+CXXFLAGS += $(API_DEFINES)
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CC) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: subdirs lib
+
+
+.PHONY: lib
+lib: symlinks subdirs depend
+ @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
+
+$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) Makefile \
+ $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o
+ $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(DRI_LIB_DEPS)
+ $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
+ @rm -f $@.test
+ mv -f $@.tmp $@
+
+
+$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
+ $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
+
+
+# If the Makefile defined SUBDIRS, run make in each
+.PHONY: subdirs
+subdirs:
+ @if test -n "$(SUBDIRS)" ; then \
+ for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1; \
+ fi \
+ done \
+ fi
+
+
+.PHONY: symlinks
+symlinks:
+
+
+depend: $(C_SOURCES) $(CXX_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) \
+ $(C_SOURCES) $(CXX_SOURCES) \
+ $(ASM_SOURCES) > /dev/null 2>/dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+install: $(LIBNAME)
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+
+-include depend
diff --git a/mesalib/src/mesa/drivers/dri/common/depthtmp.h b/mesalib/src/mesa/drivers/dri/common/depthtmp.h
index fd2dab3b4..8e751d7b2 100644
--- a/mesalib/src/mesa/drivers/dri/common/depthtmp.h
+++ b/mesalib/src/mesa/drivers/dri/common/depthtmp.h
@@ -1,270 +1,270 @@
-
-/*
- * Notes:
- * 1. These functions plug into the gl_renderbuffer structure.
- * 2. The 'values' parameter always points to GLuint values, regardless of
- * the actual Z buffer depth.
- */
-
-
-#include "spantmp_common.h"
-
-#ifndef DBG
-#define DBG 0
-#endif
-
-#ifndef HAVE_HW_DEPTH_SPANS
-#define HAVE_HW_DEPTH_SPANS 0
-#endif
-
-#ifndef HAVE_HW_DEPTH_PIXELS
-#define HAVE_HW_DEPTH_PIXELS 0
-#endif
-
-static void TAG(WriteDepthSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
- GLint x1;
- GLint n1;
- LOCAL_DEPTH_VARS;
-
- y = Y_FLIP( y );
-
-#if HAVE_HW_DEPTH_SPANS
- (void) x1; (void) n1;
-
- if ( DBG ) fprintf( stderr, "WriteDepthSpan 0..%d (x1 %d)\n",
- (int)n, (int)x );
-
- WRITE_DEPTH_SPAN();
-#else
- HW_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN( x, y, n, x1, n1, i );
-
- if ( DBG ) fprintf( stderr, "WriteDepthSpan %d..%d (x1 %d) (mask %p)\n",
- (int)i, (int)n1, (int)x1, mask );
-
- if ( mask ) {
- for ( ; n1>0 ; i++, x1++, n1-- ) {
- if ( mask[i] ) WRITE_DEPTH( x1, y, depth[i] );
- }
- } else {
- for ( ; n1>0 ; i++, x1++, n1-- ) {
- WRITE_DEPTH( x1, y, depth[i] );
- }
- }
- }
- HW_ENDCLIPLOOP();
-#endif
- }
- HW_WRITE_UNLOCK();
-}
-
-
-#if HAVE_HW_DEPTH_SPANS
-/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
-static void
-TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
- const GLuint depthVal = *((GLuint *) value);
- GLuint depths[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < n; i++)
- depths[i] = depthVal;
- TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
-}
-#else
-static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLuint depth = *((GLuint *) value);
- GLint x1;
- GLint n1;
- LOCAL_DEPTH_VARS;
-
- y = Y_FLIP( y );
-
- HW_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN( x, y, n, x1, n1, i );
-
- if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
- __FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
-
- if ( mask ) {
- for ( ; n1>0 ; i++, x1++, n1-- ) {
- if ( mask[i] ) WRITE_DEPTH( x1, y, depth );
- }
- } else {
- for ( ; n1>0 ; x1++, n1-- ) {
- WRITE_DEPTH( x1, y, depth );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-#endif
-
-
-static void TAG(WriteDepthPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[],
- const GLint y[],
- const void *values,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
- GLuint i;
- LOCAL_DEPTH_VARS;
-
- if ( DBG ) fprintf( stderr, "WriteDepthPixels\n" );
-
-#if HAVE_HW_DEPTH_PIXELS
- (void) i;
-
- WRITE_DEPTH_PIXELS();
-#else
- HW_CLIPLOOP()
- {
- if ( mask ) {
- for ( i = 0 ; i < n ; i++ ) {
- if ( mask[i] ) {
- const int fy = Y_FLIP( y[i] );
- if ( CLIPPIXEL( x[i], fy ) )
- WRITE_DEPTH( x[i], fy, depth[i] );
- }
- }
- }
- else {
- for ( i = 0 ; i < n ; i++ ) {
- const int fy = Y_FLIP( y[i] );
- if ( CLIPPIXEL( x[i], fy ) )
- WRITE_DEPTH( x[i], fy, depth[i] );
- }
- }
- }
- HW_ENDCLIPLOOP();
-#endif
- }
- HW_WRITE_UNLOCK();
-}
-
-
-/* Read depth spans and pixels
- */
-static void TAG(ReadDepthSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values )
-{
- HW_READ_LOCK()
- {
- VALUE_TYPE *depth = (VALUE_TYPE *) values;
- GLint x1, n1;
- LOCAL_DEPTH_VARS;
-
- y = Y_FLIP( y );
-
- if ( DBG ) fprintf( stderr, "ReadDepthSpan\n" );
-
-#if HAVE_HW_DEPTH_SPANS
- (void) x1; (void) n1;
-
- READ_DEPTH_SPAN();
-#else
- HW_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN( x, y, n, x1, n1, i );
- for ( ; n1>0 ; i++, n1-- ) {
- READ_DEPTH( depth[i], x+i, y );
- }
- }
- HW_ENDCLIPLOOP();
-#endif
- }
- HW_READ_UNLOCK();
-}
-
-static void TAG(ReadDepthPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- void *values )
-{
- HW_READ_LOCK()
- {
- VALUE_TYPE *depth = (VALUE_TYPE *) values;
- GLuint i;
- LOCAL_DEPTH_VARS;
-
- if ( DBG ) fprintf( stderr, "ReadDepthPixels\n" );
-
-#if HAVE_HW_DEPTH_PIXELS
- (void) i;
-
- READ_DEPTH_PIXELS();
-#else
- HW_CLIPLOOP()
- {
- for ( i = 0 ; i < n ;i++ ) {
- int fy = Y_FLIP( y[i] );
- if ( CLIPPIXEL( x[i], fy ) )
- READ_DEPTH( depth[i], x[i], fy );
- }
- }
- HW_ENDCLIPLOOP();
-#endif
- }
- HW_READ_UNLOCK();
-}
-
-
-/**
- * Initialize the given renderbuffer's span routines to point to
- * the depth/z functions we generated above.
- */
-static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
-{
- rb->GetRow = TAG(ReadDepthSpan);
- rb->GetValues = TAG(ReadDepthPixels);
- rb->PutRow = TAG(WriteDepthSpan);
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = TAG(WriteMonoDepthSpan);
- rb->PutValues = TAG(WriteDepthPixels);
- rb->PutMonoValues = NULL;
-}
-
-
-#if HAVE_HW_DEPTH_SPANS
-#undef WRITE_DEPTH_SPAN
-#undef WRITE_DEPTH_PIXELS
-#undef READ_DEPTH_SPAN
-#undef READ_DEPTH_PIXELS
-#else
-#undef WRITE_DEPTH
-#undef READ_DEPTH
-#endif
-#undef TAG
-#undef VALUE_TYPE
+
+/*
+ * Notes:
+ * 1. These functions plug into the gl_renderbuffer structure.
+ * 2. The 'values' parameter always points to GLuint values, regardless of
+ * the actual Z buffer depth.
+ */
+
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HAVE_HW_DEPTH_SPANS
+#define HAVE_HW_DEPTH_SPANS 0
+#endif
+
+#ifndef HAVE_HW_DEPTH_PIXELS
+#define HAVE_HW_DEPTH_PIXELS 0
+#endif
+
+static void TAG(WriteDepthSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+#if HAVE_HW_DEPTH_SPANS
+ (void) x1; (void) n1;
+
+ if ( DBG ) fprintf( stderr, "WriteDepthSpan 0..%d (x1 %d)\n",
+ (int)n, (int)x );
+
+ WRITE_DEPTH_SPAN();
+#else
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+
+ if ( DBG ) fprintf( stderr, "WriteDepthSpan %d..%d (x1 %d) (mask %p)\n",
+ (int)i, (int)n1, (int)x1, mask );
+
+ if ( mask ) {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ if ( mask[i] ) WRITE_DEPTH( x1, y, depth[i] );
+ }
+ } else {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ WRITE_DEPTH( x1, y, depth[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+#if HAVE_HW_DEPTH_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoDepthSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint depthVal = *((GLuint *) value);
+ GLuint depths[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ depths[i] = depthVal;
+ TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
+}
+#else
+static void TAG(WriteMonoDepthSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLuint depth = *((GLuint *) value);
+ GLint x1;
+ GLint n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+
+ if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
+ __FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
+
+ if ( mask ) {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ if ( mask[i] ) WRITE_DEPTH( x1, y, depth );
+ }
+ } else {
+ for ( ; n1>0 ; x1++, n1-- ) {
+ WRITE_DEPTH( x1, y, depth );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+#endif
+
+
+static void TAG(WriteDepthPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const void *values,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
+ GLuint i;
+ LOCAL_DEPTH_VARS;
+
+ if ( DBG ) fprintf( stderr, "WriteDepthPixels\n" );
+
+#if HAVE_HW_DEPTH_PIXELS
+ (void) i;
+
+ WRITE_DEPTH_PIXELS();
+#else
+ HW_CLIPLOOP()
+ {
+ if ( mask ) {
+ for ( i = 0 ; i < n ; i++ ) {
+ if ( mask[i] ) {
+ const int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ WRITE_DEPTH( x[i], fy, depth[i] );
+ }
+ }
+ }
+ else {
+ for ( i = 0 ; i < n ; i++ ) {
+ const int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ WRITE_DEPTH( x[i], fy, depth[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+/* Read depth spans and pixels
+ */
+static void TAG(ReadDepthSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
+ GLint x1, n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+ if ( DBG ) fprintf( stderr, "ReadDepthSpan\n" );
+
+#if HAVE_HW_DEPTH_SPANS
+ (void) x1; (void) n1;
+
+ READ_DEPTH_SPAN();
+#else
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+ for ( ; n1>0 ; i++, n1-- ) {
+ READ_DEPTH( depth[i], x+i, y );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(ReadDepthPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
+ GLuint i;
+ LOCAL_DEPTH_VARS;
+
+ if ( DBG ) fprintf( stderr, "ReadDepthPixels\n" );
+
+#if HAVE_HW_DEPTH_PIXELS
+ (void) i;
+
+ READ_DEPTH_PIXELS();
+#else
+ HW_CLIPLOOP()
+ {
+ for ( i = 0 ; i < n ;i++ ) {
+ int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ READ_DEPTH( depth[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_READ_UNLOCK();
+}
+
+
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the depth/z functions we generated above.
+ */
+static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadDepthSpan);
+ rb->GetValues = TAG(ReadDepthPixels);
+ rb->PutRow = TAG(WriteDepthSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoDepthSpan);
+ rb->PutValues = TAG(WriteDepthPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
+#if HAVE_HW_DEPTH_SPANS
+#undef WRITE_DEPTH_SPAN
+#undef WRITE_DEPTH_PIXELS
+#undef READ_DEPTH_SPAN
+#undef READ_DEPTH_PIXELS
+#else
+#undef WRITE_DEPTH
+#undef READ_DEPTH
+#endif
+#undef TAG
+#undef VALUE_TYPE
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_metaops.c b/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
index a2f404b61..e259f11df 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
+++ b/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
@@ -1,291 +1,291 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 Intel Corporation.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/arbprogram.h"
-#include "main/arrayobj.h"
-#include "main/bufferobj.h"
-#include "main/context.h"
-#include "main/enable.h"
-#include "main/matrix.h"
-#include "main/texstate.h"
-#include "main/varray.h"
-#include "main/viewport.h"
-#include "program/program.h"
-#include "dri_metaops.h"
-
-void
-meta_set_passthrough_transform(struct dri_metaops *meta)
-{
- GLcontext *ctx = meta->ctx;
-
- meta->saved_vp_x = ctx->Viewport.X;
- meta->saved_vp_y = ctx->Viewport.Y;
- meta->saved_vp_width = ctx->Viewport.Width;
- meta->saved_vp_height = ctx->Viewport.Height;
- meta->saved_matrix_mode = ctx->Transform.MatrixMode;
-
- meta->internal_viewport_call = GL_TRUE;
- _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
- meta->internal_viewport_call = GL_FALSE;
-
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
- _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
-
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
-}
-
-void
-meta_restore_transform(struct dri_metaops *meta)
-{
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PopMatrix();
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PopMatrix();
-
- _mesa_MatrixMode(meta->saved_matrix_mode);
-
- meta->internal_viewport_call = GL_TRUE;
- _mesa_Viewport(meta->saved_vp_x, meta->saved_vp_y,
- meta->saved_vp_width, meta->saved_vp_height);
- meta->internal_viewport_call = GL_FALSE;
-}
-
-
-/**
- * Set up a vertex program to pass through the position and first texcoord
- * for pixel path.
- */
-void
-meta_set_passthrough_vertex_program(struct dri_metaops *meta)
-{
- GLcontext *ctx = meta->ctx;
- static const char *vp =
- "!!ARBvp1.0\n"
- "TEMP vertexClip;\n"
- "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
- "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
- "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
- "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
- "MOV result.position, vertexClip;\n"
- "MOV result.texcoord[0], vertex.texcoord[0];\n"
- "MOV result.color, vertex.color;\n"
- "END\n";
-
- assert(meta->saved_vp == NULL);
-
- _mesa_reference_vertprog(ctx, &meta->saved_vp,
- ctx->VertexProgram.Current);
- if (meta->passthrough_vp == NULL) {
- GLuint prog_name;
- _mesa_GenPrograms(1, &prog_name);
- _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
- _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(vp), (const GLubyte *)vp);
- _mesa_reference_vertprog(ctx, &meta->passthrough_vp,
- ctx->VertexProgram.Current);
- _mesa_DeletePrograms(1, &prog_name);
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- meta->passthrough_vp);
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- &meta->passthrough_vp->Base);
-
- meta->saved_vp_enable = ctx->VertexProgram.Enabled;
- _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
-}
-
-/**
- * Restores the previous vertex program after
- * meta_set_passthrough_vertex_program()
- */
-void
-meta_restore_vertex_program(struct dri_metaops *meta)
-{
- GLcontext *ctx = meta->ctx;
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- meta->saved_vp);
- _mesa_reference_vertprog(ctx, &meta->saved_vp, NULL);
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- &ctx->VertexProgram.Current->Base);
-
- if (!meta->saved_vp_enable)
- _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
-}
-
-/**
- * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
- * program object.
- */
-void
-meta_set_fragment_program(struct dri_metaops *meta,
- struct gl_fragment_program **prog,
- const char *prog_string)
-{
- GLcontext *ctx = meta->ctx;
- assert(meta->saved_fp == NULL);
-
- _mesa_reference_fragprog(ctx, &meta->saved_fp,
- ctx->FragmentProgram.Current);
- if (*prog == NULL) {
- GLuint prog_name;
- _mesa_GenPrograms(1, &prog_name);
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
- _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog_string), (const GLubyte *)prog_string);
- _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
- /* Note that DeletePrograms unbinds the program on us */
- _mesa_DeletePrograms(1, &prog_name);
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
-
- meta->saved_fp_enable = ctx->FragmentProgram.Enabled;
- _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
-}
-
-/**
- * Restores the previous fragment program after
- * meta_set_fragment_program()
- */
-void
-meta_restore_fragment_program(struct dri_metaops *meta)
-{
- GLcontext *ctx = meta->ctx;
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- meta->saved_fp);
- _mesa_reference_fragprog(ctx, &meta->saved_fp, NULL);
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
- &ctx->FragmentProgram.Current->Base);
-
- if (!meta->saved_fp_enable)
- _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
-}
-
-static const float default_texcoords[4][2] = { { 0.0, 0.0 },
- { 1.0, 0.0 },
- { 1.0, 1.0 },
- { 0.0, 1.0 } };
-
-void
-meta_set_default_texrect(struct dri_metaops *meta)
-{
- GLcontext *ctx = meta->ctx;
- struct gl_client_array *old_texcoord_array;
-
- meta->saved_active_texture = ctx->Texture.CurrentUnit;
- if (meta->saved_array_vbo == NULL) {
- _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo,
- ctx->Array.ArrayBufferObj);
- }
-
- old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
- meta->saved_texcoord_type = old_texcoord_array->Type;
- meta->saved_texcoord_size = old_texcoord_array->Size;
- meta->saved_texcoord_stride = old_texcoord_array->Stride;
- meta->saved_texcoord_enable = old_texcoord_array->Enabled;
- meta->saved_texcoord_ptr = old_texcoord_array->Ptr;
- _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo,
- old_texcoord_array->BufferObj);
-
- _mesa_ClientActiveTextureARB(GL_TEXTURE0);
-
- if (meta->texcoord_vbo == NULL) {
- GLuint vbo_name;
-
- _mesa_GenBuffersARB(1, &vbo_name);
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
- _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
- default_texcoords, GL_STATIC_DRAW_ARB);
- _mesa_reference_buffer_object(ctx, &meta->texcoord_vbo,
- ctx->Array.ArrayBufferObj);
- } else {
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- meta->texcoord_vbo->Name);
- }
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
-
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
-}
-
-void
-meta_restore_texcoords(struct dri_metaops *meta)
-{
- GLcontext *ctx = meta->ctx;
-
- /* Restore the old TexCoordPointer */
- if (meta->saved_texcoord_vbo) {
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- meta->saved_texcoord_vbo->Name);
- _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, NULL);
- } else {
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- }
-
- _mesa_TexCoordPointer(meta->saved_texcoord_size,
- meta->saved_texcoord_type,
- meta->saved_texcoord_stride,
- meta->saved_texcoord_ptr);
- if (!meta->saved_texcoord_enable)
- _mesa_Disable(GL_TEXTURE_COORD_ARRAY);
-
- _mesa_ClientActiveTextureARB(GL_TEXTURE0 +
- meta->saved_active_texture);
-
- if (meta->saved_array_vbo) {
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- meta->saved_array_vbo->Name);
- _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, NULL);
- } else {
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- }
-}
-
-
-void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta)
-{
- meta->ctx = ctx;
-}
-
-void meta_destroy_metaops(struct dri_metaops *meta)
-{
-
-}
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/arbprogram.h"
+#include "main/arrayobj.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/enable.h"
+#include "main/matrix.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "program/program.h"
+#include "dri_metaops.h"
+
+void
+meta_set_passthrough_transform(struct dri_metaops *meta)
+{
+ struct gl_context *ctx = meta->ctx;
+
+ meta->saved_vp_x = ctx->Viewport.X;
+ meta->saved_vp_y = ctx->Viewport.Y;
+ meta->saved_vp_width = ctx->Viewport.Width;
+ meta->saved_vp_height = ctx->Viewport.Height;
+ meta->saved_matrix_mode = ctx->Transform.MatrixMode;
+
+ meta->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ meta->internal_viewport_call = GL_FALSE;
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+}
+
+void
+meta_restore_transform(struct dri_metaops *meta)
+{
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PopMatrix();
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PopMatrix();
+
+ _mesa_MatrixMode(meta->saved_matrix_mode);
+
+ meta->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(meta->saved_vp_x, meta->saved_vp_y,
+ meta->saved_vp_width, meta->saved_vp_height);
+ meta->internal_viewport_call = GL_FALSE;
+}
+
+
+/**
+ * Set up a vertex program to pass through the position and first texcoord
+ * for pixel path.
+ */
+void
+meta_set_passthrough_vertex_program(struct dri_metaops *meta)
+{
+ struct gl_context *ctx = meta->ctx;
+ static const char *vp =
+ "!!ARBvp1.0\n"
+ "TEMP vertexClip;\n"
+ "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
+ "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
+ "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
+ "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
+ "MOV result.position, vertexClip;\n"
+ "MOV result.texcoord[0], vertex.texcoord[0];\n"
+ "MOV result.color, vertex.color;\n"
+ "END\n";
+
+ assert(meta->saved_vp == NULL);
+
+ _mesa_reference_vertprog(ctx, &meta->saved_vp,
+ ctx->VertexProgram.Current);
+ if (meta->passthrough_vp == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(vp), (const GLubyte *)vp);
+ _mesa_reference_vertprog(ctx, &meta->passthrough_vp,
+ ctx->VertexProgram.Current);
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ meta->passthrough_vp);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &meta->passthrough_vp->Base);
+
+ meta->saved_vp_enable = ctx->VertexProgram.Enabled;
+ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous vertex program after
+ * meta_set_passthrough_vertex_program()
+ */
+void
+meta_restore_vertex_program(struct dri_metaops *meta)
+{
+ struct gl_context *ctx = meta->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ meta->saved_vp);
+ _mesa_reference_vertprog(ctx, &meta->saved_vp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &ctx->VertexProgram.Current->Base);
+
+ if (!meta->saved_vp_enable)
+ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
+ * program object.
+ */
+void
+meta_set_fragment_program(struct dri_metaops *meta,
+ struct gl_fragment_program **prog,
+ const char *prog_string)
+{
+ struct gl_context *ctx = meta->ctx;
+ assert(meta->saved_fp == NULL);
+
+ _mesa_reference_fragprog(ctx, &meta->saved_fp,
+ ctx->FragmentProgram.Current);
+ if (*prog == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog_string), (const GLubyte *)prog_string);
+ _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
+ /* Note that DeletePrograms unbinds the program on us */
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
+
+ meta->saved_fp_enable = ctx->FragmentProgram.Enabled;
+ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous fragment program after
+ * meta_set_fragment_program()
+ */
+void
+meta_restore_fragment_program(struct dri_metaops *meta)
+{
+ struct gl_context *ctx = meta->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ meta->saved_fp);
+ _mesa_reference_fragprog(ctx, &meta->saved_fp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &ctx->FragmentProgram.Current->Base);
+
+ if (!meta->saved_fp_enable)
+ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+static const float default_texcoords[4][2] = { { 0.0, 0.0 },
+ { 1.0, 0.0 },
+ { 1.0, 1.0 },
+ { 0.0, 1.0 } };
+
+void
+meta_set_default_texrect(struct dri_metaops *meta)
+{
+ struct gl_context *ctx = meta->ctx;
+ struct gl_client_array *old_texcoord_array;
+
+ meta->saved_active_texture = ctx->Texture.CurrentUnit;
+ if (meta->saved_array_vbo == NULL) {
+ _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo,
+ ctx->Array.ArrayBufferObj);
+ }
+
+ old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
+ meta->saved_texcoord_type = old_texcoord_array->Type;
+ meta->saved_texcoord_size = old_texcoord_array->Size;
+ meta->saved_texcoord_stride = old_texcoord_array->Stride;
+ meta->saved_texcoord_enable = old_texcoord_array->Enabled;
+ meta->saved_texcoord_ptr = old_texcoord_array->Ptr;
+ _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo,
+ old_texcoord_array->BufferObj);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+
+ if (meta->texcoord_vbo == NULL) {
+ GLuint vbo_name;
+
+ _mesa_GenBuffersARB(1, &vbo_name);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
+ default_texcoords, GL_STATIC_DRAW_ARB);
+ _mesa_reference_buffer_object(ctx, &meta->texcoord_vbo,
+ ctx->Array.ArrayBufferObj);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->texcoord_vbo->Name);
+ }
+ _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
+
+ _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+}
+
+void
+meta_restore_texcoords(struct dri_metaops *meta)
+{
+ struct gl_context *ctx = meta->ctx;
+
+ /* Restore the old TexCoordPointer */
+ if (meta->saved_texcoord_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->saved_texcoord_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+
+ _mesa_TexCoordPointer(meta->saved_texcoord_size,
+ meta->saved_texcoord_type,
+ meta->saved_texcoord_stride,
+ meta->saved_texcoord_ptr);
+ if (!meta->saved_texcoord_enable)
+ _mesa_Disable(GL_TEXTURE_COORD_ARRAY);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 +
+ meta->saved_active_texture);
+
+ if (meta->saved_array_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->saved_array_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+}
+
+
+void meta_init_metaops(struct gl_context *ctx, struct dri_metaops *meta)
+{
+ meta->ctx = ctx;
+}
+
+void meta_destroy_metaops(struct dri_metaops *meta)
+{
+
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_metaops.h b/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
index 248714532..e72094e62 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
+++ b/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
@@ -1,81 +1,81 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 Intel Corporation.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef DRI_METAOPS_H
-#define DRI_METAOPS_H
-
-
-struct dri_metaops {
- GLcontext *ctx;
- GLboolean internal_viewport_call;
- struct gl_fragment_program *bitmap_fp;
- struct gl_vertex_program *passthrough_vp;
- struct gl_buffer_object *texcoord_vbo;
-
- struct gl_fragment_program *saved_fp;
- GLboolean saved_fp_enable;
- struct gl_vertex_program *saved_vp;
- GLboolean saved_vp_enable;
-
- struct gl_fragment_program *tex2d_fp;
-
- GLboolean saved_texcoord_enable;
- struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
- GLenum saved_texcoord_type;
- GLsizei saved_texcoord_size, saved_texcoord_stride;
- const void *saved_texcoord_ptr;
- int saved_active_texture;
-
- GLint saved_vp_x, saved_vp_y;
- GLsizei saved_vp_width, saved_vp_height;
- GLenum saved_matrix_mode;
-};
-
-
-void meta_set_passthrough_transform(struct dri_metaops *meta);
-
-void meta_restore_transform(struct dri_metaops *meta);
-
-void meta_set_passthrough_vertex_program(struct dri_metaops *meta);
-
-void meta_restore_vertex_program(struct dri_metaops *meta);
-
-void meta_set_fragment_program(struct dri_metaops *meta,
- struct gl_fragment_program **prog,
- const char *prog_string);
-
-void meta_restore_fragment_program(struct dri_metaops *meta);
-
-void meta_set_default_texrect(struct dri_metaops *meta);
-
-void meta_restore_texcoords(struct dri_metaops *meta);
-
-void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta);
-void meta_destroy_metaops(struct dri_metaops *meta);
-
-#endif
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRI_METAOPS_H
+#define DRI_METAOPS_H
+
+
+struct dri_metaops {
+ struct gl_context *ctx;
+ GLboolean internal_viewport_call;
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+ struct gl_buffer_object *texcoord_vbo;
+
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
+
+ struct gl_fragment_program *tex2d_fp;
+
+ GLboolean saved_texcoord_enable;
+ struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
+ GLenum saved_texcoord_type;
+ GLsizei saved_texcoord_size, saved_texcoord_stride;
+ const void *saved_texcoord_ptr;
+ int saved_active_texture;
+
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ GLenum saved_matrix_mode;
+};
+
+
+void meta_set_passthrough_transform(struct dri_metaops *meta);
+
+void meta_restore_transform(struct dri_metaops *meta);
+
+void meta_set_passthrough_vertex_program(struct dri_metaops *meta);
+
+void meta_restore_vertex_program(struct dri_metaops *meta);
+
+void meta_set_fragment_program(struct dri_metaops *meta,
+ struct gl_fragment_program **prog,
+ const char *prog_string);
+
+void meta_restore_fragment_program(struct dri_metaops *meta);
+
+void meta_set_default_texrect(struct dri_metaops *meta);
+
+void meta_restore_texcoords(struct dri_metaops *meta);
+
+void meta_init_metaops(struct gl_context *ctx, struct dri_metaops *meta);
+void meta_destroy_metaops(struct dri_metaops *meta);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c
index d46f622d5..3bf782a1b 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_util.c
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c
@@ -1,1010 +1,1009 @@
-/**
- * \file dri_util.c
- * DRI utility functions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- */
-
-
-#include <assert.h>
-#include <stdarg.h>
-#include <unistd.h>
-#include <sys/mman.h>
-#include <stdio.h>
-
-#ifndef MAP_FAILED
-#define MAP_FAILED ((void *)-1)
-#endif
-
-#include "main/imports.h"
-#define None 0
-
-#include "dri_util.h"
-#include "drm_sarea.h"
-#include "utils.h"
-#include "xmlpool.h"
-#include "../glsl/glsl_parser_extras.h"
-
-PUBLIC const char __dri2ConfigOptions[] =
- DRI_CONF_BEGIN
- DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
- DRI_CONF_SECTION_END
- DRI_CONF_END;
-
-static const uint __dri2NConfigOptions = 1;
-
-#ifndef GLX_OML_sync_control
-typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
-#endif
-
-static void dri_get_drawable(__DRIdrawable *pdp);
-static void dri_put_drawable(__DRIdrawable *pdp);
-
-/**
- * This is just a token extension used to signal that the driver
- * supports setting a read drawable.
- */
-const __DRIextension driReadDrawableExtension = {
- __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
-};
-
-GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
-{
- if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
- if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
- if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
- if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
-
- if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
-
- return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
-}
-
-/*****************************************************************/
-/** \name Context (un)binding functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Unbind context.
- *
- * \param scrn the screen.
- * \param gc context.
- *
- * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
- *
- * \internal
- * This function calls __DriverAPIRec::UnbindContext, and then decrements
- * __DRIdrawableRec::refcount which must be non-zero for a successful
- * return.
- *
- * While casting the opaque private pointers associated with the parameters
- * into their respective real types it also assures they are not \c NULL.
- */
-static int driUnbindContext(__DRIcontext *pcp)
-{
- __DRIscreen *psp;
- __DRIdrawable *pdp;
- __DRIdrawable *prp;
-
- /*
- ** Assume error checking is done properly in glXMakeCurrent before
- ** calling driUnbindContext.
- */
-
- if (pcp == NULL)
- return GL_FALSE;
-
- psp = pcp->driScreenPriv;
- pdp = pcp->driDrawablePriv;
- prp = pcp->driReadablePriv;
-
- /* already unbound */
- if (!pdp && !prp)
- return GL_TRUE;
- /* Let driver unbind drawable from context */
- (*psp->DriverAPI.UnbindContext)(pcp);
-
- assert(pdp);
- if (pdp->refcount == 0) {
- /* ERROR!!! */
- return GL_FALSE;
- }
-
- dri_put_drawable(pdp);
-
- if (prp != pdp) {
- if (prp->refcount == 0) {
- /* ERROR!!! */
- return GL_FALSE;
- }
-
- dri_put_drawable(prp);
- }
-
-
- /* XXX this is disabled so that if we call SwapBuffers on an unbound
- * window we can determine the last context bound to the window and
- * use that context's lock. (BrianP, 2-Dec-2000)
- */
- pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
-
- return GL_TRUE;
-}
-
-/**
- * This function takes both a read buffer and a draw buffer. This is needed
- * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
- * function.
- */
-static int driBindContext(__DRIcontext *pcp,
- __DRIdrawable *pdp,
- __DRIdrawable *prp)
-{
- __DRIscreen *psp = NULL;
-
- /*
- ** Assume error checking is done properly in glXMakeCurrent before
- ** calling driUnbindContext.
- */
-
- if (!pcp)
- return GL_FALSE;
-
- /* Bind the drawable to the context */
- psp = pcp->driScreenPriv;
- pcp->driDrawablePriv = pdp;
- pcp->driReadablePriv = prp;
- if (pdp) {
- pdp->driContextPriv = pcp;
- dri_get_drawable(pdp);
- }
- if (prp && pdp != prp) {
- dri_get_drawable(prp);
- }
-
- /*
- ** Now that we have a context associated with this drawable, we can
- ** initialize the drawable information if has not been done before.
- */
-
- if (!psp->dri2.enabled) {
- if (pdp && !pdp->pStamp) {
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- __driUtilUpdateDrawableInfo(pdp);
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- }
- if (prp && pdp != prp && !prp->pStamp) {
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- __driUtilUpdateDrawableInfo(prp);
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
- }
- }
-
- /* Call device-specific MakeCurrent */
- return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Drawable handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Update private drawable information.
- *
- * \param pdp pointer to the private drawable information to update.
- *
- * This function basically updates the __DRIdrawable struct's
- * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
- * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
- * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
- * the values are different that means we have to update the clipping
- * info.
- */
-void
-__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
-{
- __DRIscreen *psp = pdp->driScreenPriv;
- __DRIcontext *pcp = pdp->driContextPriv;
-
- if (!pcp
- || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
- /* ERROR!!!
- * ...but we must ignore it. There can be many contexts bound to a
- * drawable.
- */
- }
-
- if (pdp->pClipRects) {
- free(pdp->pClipRects);
- pdp->pClipRects = NULL;
- }
-
- if (pdp->pBackClipRects) {
- free(pdp->pBackClipRects);
- pdp->pBackClipRects = NULL;
- }
-
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
-
- if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
- &pdp->index, &pdp->lastStamp,
- &pdp->x, &pdp->y, &pdp->w, &pdp->h,
- &pdp->numClipRects, &pdp->pClipRects,
- &pdp->backX,
- &pdp->backY,
- &pdp->numBackClipRects,
- &pdp->pBackClipRects,
- pdp->loaderPrivate)) {
- /* Error -- eg the window may have been destroyed. Keep going
- * with no cliprects.
- */
- pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
- pdp->numClipRects = 0;
- pdp->pClipRects = NULL;
- pdp->numBackClipRects = 0;
- pdp->pBackClipRects = NULL;
- }
- else
- pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
-
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
-}
-
-/*@}*/
-
-/*****************************************************************/
-/** \name GLX callbacks */
-/*****************************************************************/
-/*@{*/
-
-static void driReportDamage(__DRIdrawable *pdp,
- struct drm_clip_rect *pClipRects, int numClipRects)
-{
- __DRIscreen *psp = pdp->driScreenPriv;
-
- /* Check that we actually have the new damage report method */
- if (psp->damage) {
- /* Report the damage. Currently, all our drivers draw
- * directly to the front buffer, so we report the damage there
- * rather than to the backing storein (if any).
- */
- (*psp->damage->reportDamage)(pdp,
- pdp->x, pdp->y,
- pClipRects, numClipRects,
- GL_TRUE, pdp->loaderPrivate);
- }
-}
-
-
-/**
- * Swap buffers.
- *
- * \param drawablePrivate opaque pointer to the per-drawable private info.
- *
- * \internal
- * This function calls __DRIdrawable::swapBuffers.
- *
- * Is called directly from glXSwapBuffers().
- */
-static void driSwapBuffers(__DRIdrawable *dPriv)
-{
- __DRIscreen *psp = dPriv->driScreenPriv;
- drm_clip_rect_t *rects;
- int i;
-
- psp->DriverAPI.SwapBuffers(dPriv);
-
- if (!dPriv->numClipRects)
- return;
-
- rects = malloc(sizeof(*rects) * dPriv->numClipRects);
-
- if (!rects)
- return;
-
- for (i = 0; i < dPriv->numClipRects; i++) {
- rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
- rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
- rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
- rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
- }
-
- driReportDamage(dPriv, rects, dPriv->numClipRects);
- free(rects);
-}
-
-static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
- int64_t *msc )
-{
- return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
-}
-
-
-static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
- int64_t divisor, int64_t remainder,
- int64_t * msc, int64_t * sbc)
-{
- __DRIswapInfo sInfo;
- int status;
-
- status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
- divisor, remainder,
- msc );
-
- /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
- * is supported but GLX_OML_sync_control is not. Therefore, don't return
- * an error value if GetSwapInfo() is not implemented.
- */
- if ( status == 0
- && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
- status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
- *sbc = sInfo.swap_count;
- }
-
- return status;
-}
-
-
-const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
- { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
- driWaitForMSC,
- driDrawableGetMSC,
-};
-
-
-static void driCopySubBuffer(__DRIdrawable *dPriv,
- int x, int y, int w, int h)
-{
- drm_clip_rect_t rect;
-
- rect.x1 = x;
- rect.y1 = dPriv->h - y - h;
- rect.x2 = x + w;
- rect.y2 = rect.y1 + h;
- driReportDamage(dPriv, &rect, 1);
-
- dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
-}
-
-const __DRIcopySubBufferExtension driCopySubBufferExtension = {
- { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
- driCopySubBuffer
-};
-
-static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
-{
- dPriv->swap_interval = interval;
-}
-
-static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
-{
- return dPriv->swap_interval;
-}
-
-const __DRIswapControlExtension driSwapControlExtension = {
- { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
- driSetSwapInterval,
- driGetSwapInterval
-};
-
-
-/**
- * This is called via __DRIscreenRec's createNewDrawable pointer.
- */
-static __DRIdrawable *
-driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
- drm_drawable_t hwDrawable, int renderType,
- const int *attrs, void *data)
-{
- __DRIdrawable *pdp;
-
- /* Since pbuffers are not yet supported, no drawable attributes are
- * supported either.
- */
- (void) attrs;
-
- pdp = malloc(sizeof *pdp);
- if (!pdp) {
- return NULL;
- }
-
- pdp->driContextPriv = NULL;
- pdp->loaderPrivate = data;
- pdp->hHWDrawable = hwDrawable;
- pdp->refcount = 1;
- pdp->pStamp = NULL;
- pdp->lastStamp = 0;
- pdp->index = 0;
- pdp->x = 0;
- pdp->y = 0;
- pdp->w = 0;
- pdp->h = 0;
- pdp->numClipRects = 0;
- pdp->numBackClipRects = 0;
- pdp->pClipRects = NULL;
- pdp->pBackClipRects = NULL;
- pdp->vblSeq = 0;
- pdp->vblFlags = 0;
-
- pdp->driScreenPriv = psp;
-
- if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes,
- renderType == GLX_PIXMAP_BIT)) {
- free(pdp);
- return NULL;
- }
-
- pdp->msc_base = 0;
-
- /* This special default value is replaced with the configured
- * default value when the drawable is first bound to a direct
- * rendering context.
- */
- pdp->swap_interval = (unsigned)-1;
-
- return pdp;
-}
-
-
-static __DRIdrawable *
-dri2CreateNewDrawable(__DRIscreen *screen,
- const __DRIconfig *config,
- void *loaderPrivate)
-{
- __DRIdrawable *pdraw;
-
- pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
- if (!pdraw)
- return NULL;
-
- pdraw->pClipRects = &pdraw->dri2.clipRect;
- pdraw->pBackClipRects = &pdraw->dri2.clipRect;
-
- pdraw->pStamp = &pdraw->dri2.stamp;
- *pdraw->pStamp = pdraw->lastStamp + 1;
-
- return pdraw;
-}
-
-static int
-dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
- return -1;
-
- *val = driQueryOptionb(&screen->optionCache, var);
-
- return 0;
-}
-
-static int
-dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
- !driCheckOption(&screen->optionCache, var, DRI_ENUM))
- return -1;
-
- *val = driQueryOptioni(&screen->optionCache, var);
-
- return 0;
-}
-
-static int
-dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
-{
- if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
- return -1;
-
- *val = driQueryOptionf(&screen->optionCache, var);
-
- return 0;
-}
-
-
-static void dri_get_drawable(__DRIdrawable *pdp)
-{
- pdp->refcount++;
-}
-
-static void dri_put_drawable(__DRIdrawable *pdp)
-{
- __DRIscreen *psp;
-
- if (pdp) {
- pdp->refcount--;
- if (pdp->refcount)
- return;
-
- psp = pdp->driScreenPriv;
- (*psp->DriverAPI.DestroyBuffer)(pdp);
- if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
- free(pdp->pClipRects);
- pdp->pClipRects = NULL;
- }
- if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
- free(pdp->pBackClipRects);
- pdp->pBackClipRects = NULL;
- }
- free(pdp);
- }
-}
-
-static void
-driDestroyDrawable(__DRIdrawable *pdp)
-{
- dri_put_drawable(pdp);
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Context handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Destroy the per-context private information.
- *
- * \internal
- * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
- * drmDestroyContext(), and finally frees \p contextPrivate.
- */
-static void
-driDestroyContext(__DRIcontext *pcp)
-{
- if (pcp) {
- (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
- free(pcp);
- }
-}
-
-
-/**
- * Create the per-drawable private driver information.
- *
- * \param render_type Type of rendering target. \c GLX_RGBA is the only
- * type likely to ever be supported for direct-rendering.
- * \param shared Context with which to share textures, etc. or NULL
- *
- * \returns An opaque pointer to the per-context private information on
- * success, or \c NULL on failure.
- *
- * \internal
- * This function allocates and fills a __DRIcontextRec structure. It
- * performs some device independent initialization and passes all the
- * relevent information to __DriverAPIRec::CreateContext to create the
- * context.
- *
- */
-static __DRIcontext *
-driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
- int render_type, __DRIcontext *shared,
- drm_context_t hwContext, void *data)
-{
- __DRIcontext *pcp;
- void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
-
- pcp = malloc(sizeof *pcp);
- if (!pcp)
- return NULL;
-
- pcp->driScreenPriv = psp;
- pcp->driDrawablePriv = NULL;
- pcp->loaderPrivate = data;
-
- pcp->dri2.draw_stamp = 0;
- pcp->dri2.read_stamp = 0;
-
- pcp->hHWContext = hwContext;
-
- if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
- &config->modes, pcp, shareCtx) ) {
- free(pcp);
- return NULL;
- }
-
- return pcp;
-}
-
-static unsigned int
-dri2GetAPIMask(__DRIscreen *screen)
-{
- return screen->api_mask;
-}
-
-static __DRIcontext *
-dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
- const __DRIconfig *config,
- __DRIcontext *shared, void *data)
-{
- __DRIcontext *context;
- const __GLcontextModes *modes = (config != NULL) ? &config->modes : NULL;
- void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
- gl_api mesa_api;
-
- if (!(screen->api_mask & (1 << api)))
- return NULL;
-
- switch (api) {
- case __DRI_API_OPENGL:
- mesa_api = API_OPENGL;
- break;
- case __DRI_API_GLES:
- mesa_api = API_OPENGLES;
- break;
- case __DRI_API_GLES2:
- mesa_api = API_OPENGLES2;
- break;
- default:
- return NULL;
- }
-
- context = malloc(sizeof *context);
- if (!context)
- return NULL;
-
- context->driScreenPriv = screen;
- context->driDrawablePriv = NULL;
- context->loaderPrivate = data;
-
- if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
- context, shareCtx) ) {
- free(context);
- return NULL;
- }
-
- return context;
-}
-
-
-static __DRIcontext *
-dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
- __DRIcontext *shared, void *data)
-{
- return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
- config, shared, data);
-}
-
-static int
-driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
-{
- return GL_FALSE;
-}
-
-/*@}*/
-
-
-/*****************************************************************/
-/** \name Screen handling functions */
-/*****************************************************************/
-/*@{*/
-
-/**
- * Destroy the per-screen private information.
- *
- * \internal
- * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
- * drmClose(), and finally frees \p screenPrivate.
- */
-static void driDestroyScreen(__DRIscreen *psp)
-{
- if (psp) {
- /* No interaction with the X-server is possible at this point. This
- * routine is called after XCloseDisplay, so there is no protocol
- * stream open to the X-server anymore.
- */
-
- _mesa_destroy_shader_compiler();
-
- if (psp->DriverAPI.DestroyScreen)
- (*psp->DriverAPI.DestroyScreen)(psp);
-
- if (!psp->dri2.enabled) {
- (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
- (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
- (void)drmCloseOnce(psp->fd);
- } else {
- driDestroyOptionCache(&psp->optionCache);
- driDestroyOptionInfo(&psp->optionInfo);
- }
-
- free(psp);
- }
-}
-
-static void
-setupLoaderExtensions(__DRIscreen *psp,
- const __DRIextension **extensions)
-{
- int i;
-
- for (i = 0; extensions[i]; i++) {
- if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
- psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
- psp->damage = (__DRIdamageExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
- psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
- psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
- psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
- psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
- }
-}
-
-/**
- * This is the bootstrap function for the driver. libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
- * pbuffers.
- *
- * For legacy DRI.
- *
- * \param scrn Index of the screen
- * \param ddx_version Version of the 2D DDX. This may not be meaningful for
- * all drivers.
- * \param dri_version Version of the "server-side" DRI.
- * \param drm_version Version of the kernel DRM.
- * \param frame_buffer Data describing the location and layout of the
- * framebuffer.
- * \param pSAREA Pointer to the SAREA.
- * \param fd Device handle for the DRM.
- * \param extensions ??
- * \param driver_modes Returns modes suppoted by the driver
- * \param loaderPrivate ??
- *
- * \note There is no need to check the minimum API version in this
- * function. Since the name of this function is versioned, it is
- * impossible for a loader that is too old to even load this driver.
- */
-static __DRIscreen *
-driCreateNewScreen(int scrn,
- const __DRIversion *ddx_version,
- const __DRIversion *dri_version,
- const __DRIversion *drm_version,
- const __DRIframebuffer *frame_buffer,
- drmAddress pSAREA, int fd,
- const __DRIextension **extensions,
- const __DRIconfig ***driver_modes,
- void *loaderPrivate)
-{
- static const __DRIextension *emptyExtensionList[] = { NULL };
- __DRIscreen *psp;
-
- psp = calloc(1, sizeof *psp);
- if (!psp)
- return NULL;
-
- setupLoaderExtensions(psp, extensions);
-
- /*
- ** NOT_DONE: This is used by the X server to detect when the client
- ** has died while holding the drawable lock. The client sets the
- ** drawable lock to this value.
- */
- psp->drawLockID = 1;
-
- psp->drm_version = *drm_version;
- psp->ddx_version = *ddx_version;
- psp->dri_version = *dri_version;
-
- psp->pSAREA = pSAREA;
- psp->lock = (drmLock *) &psp->pSAREA->lock;
-
- psp->pFB = frame_buffer->base;
- psp->fbSize = frame_buffer->size;
- psp->fbStride = frame_buffer->stride;
- psp->fbWidth = frame_buffer->width;
- psp->fbHeight = frame_buffer->height;
- psp->devPrivSize = frame_buffer->dev_priv_size;
- psp->pDevPriv = frame_buffer->dev_priv;
- psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
-
- psp->extensions = emptyExtensionList;
- psp->fd = fd;
- psp->myNum = scrn;
- psp->dri2.enabled = GL_FALSE;
-
- psp->DriverAPI = driDriverAPI;
- psp->api_mask = (1 << __DRI_API_OPENGL);
-
- *driver_modes = driDriverAPI.InitScreen(psp);
- if (*driver_modes == NULL) {
- free(psp);
- return NULL;
- }
-
- return psp;
-}
-
-/**
- * DRI2
- */
-static __DRIscreen *
-dri2CreateNewScreen(int scrn, int fd,
- const __DRIextension **extensions,
- const __DRIconfig ***driver_configs, void *data)
-{
- static const __DRIextension *emptyExtensionList[] = { NULL };
- __DRIscreen *psp;
- drmVersionPtr version;
-
- if (driDriverAPI.InitScreen2 == NULL)
- return NULL;
-
- psp = calloc(1, sizeof(*psp));
- if (!psp)
- return NULL;
-
- setupLoaderExtensions(psp, extensions);
-
- version = drmGetVersion(fd);
- if (version) {
- psp->drm_version.major = version->version_major;
- psp->drm_version.minor = version->version_minor;
- psp->drm_version.patch = version->version_patchlevel;
- drmFreeVersion(version);
- }
-
- psp->extensions = emptyExtensionList;
- psp->fd = fd;
- psp->myNum = scrn;
- psp->dri2.enabled = GL_TRUE;
-
- psp->DriverAPI = driDriverAPI;
- psp->api_mask = (1 << __DRI_API_OPENGL);
- *driver_configs = driDriverAPI.InitScreen2(psp);
- if (*driver_configs == NULL) {
- free(psp);
- return NULL;
- }
-
- psp->DriverAPI = driDriverAPI;
- psp->loaderPrivate = data;
-
- driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
- __dri2NConfigOptions);
- driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
- "dri2");
-
- return psp;
-}
-
-static const __DRIextension **driGetExtensions(__DRIscreen *psp)
-{
- return psp->extensions;
-}
-
-/** Core interface */
-const __DRIcoreExtension driCoreExtension = {
- { __DRI_CORE, __DRI_CORE_VERSION },
- NULL,
- driDestroyScreen,
- driGetExtensions,
- driGetConfigAttrib,
- driIndexConfigAttrib,
- NULL,
- driDestroyDrawable,
- driSwapBuffers,
- NULL,
- driCopyContext,
- driDestroyContext,
- driBindContext,
- driUnbindContext
-};
-
-/** Legacy DRI interface */
-const __DRIlegacyExtension driLegacyExtension = {
- { __DRI_LEGACY, __DRI_LEGACY_VERSION },
- driCreateNewScreen,
- driCreateNewDrawable,
- driCreateNewContext,
-};
-
-/** DRI2 interface */
-const __DRIdri2Extension driDRI2Extension = {
- { __DRI_DRI2, __DRI_DRI2_VERSION },
- dri2CreateNewScreen,
- dri2CreateNewDrawable,
- dri2CreateNewContext,
- dri2GetAPIMask,
- dri2CreateNewContextForAPI
-};
-
-const __DRI2configQueryExtension dri2ConfigQueryExtension = {
- { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
- dri2ConfigQueryb,
- dri2ConfigQueryi,
- dri2ConfigQueryf,
-};
-
-/**
- * Calculate amount of swap interval used between GLX buffer swaps.
- *
- * The usage value, on the range [0,max], is the fraction of total swap
- * interval time used between GLX buffer swaps is calculated.
- *
- * \f$p = t_d / (i * t_r)\f$
- *
- * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
- * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
- * required for a single vertical refresh period (as returned by \c
- * glXGetMscRateOML).
- *
- * See the documentation for the GLX_MESA_swap_frame_usage extension for more
- * details.
- *
- * \param dPriv Pointer to the private drawable structure.
- * \return If less than a single swap interval time period was required
- * between GLX buffer swaps, a number greater than 0 and less than
- * 1.0 is returned. If exactly one swap interval time period is
- * required, 1.0 is returned, and if more than one is required then
- * a number greater than 1.0 will be returned.
- *
- * \sa glXSwapIntervalSGI glXGetMscRateOML
- *
- * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
- * be possible to cache the sync rate?
- */
-float
-driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
- int64_t current_ust )
-{
- int32_t n;
- int32_t d;
- int interval;
- float usage = 1.0;
- __DRIscreen *psp = dPriv->driScreenPriv;
-
- if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
- interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
-
-
- /* We want to calculate
- * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
- * current_UST by calling __glXGetUST. last_swap_UST is stored in
- * dPriv->swap_ust. interval has already been calculated.
- *
- * The only tricky part is us_per_refresh. us_per_refresh is
- * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
- * around and say us_per_refresh = 1000000 * d / n. Since this goes in
- * the denominator of the final calculation, we calculate
- * (interval * 1000000 * d) and move n into the numerator.
- */
-
- usage = (current_ust - last_swap_ust);
- usage *= n;
- usage /= (interval * d);
- usage /= 1000000.0;
- }
-
- return usage;
-}
-
-void
-dri2InvalidateDrawable(__DRIdrawable *drawable)
-{
- drawable->dri2.stamp++;
-}
-
-/*@}*/
+/**
+ * \file dri_util.c
+ * DRI utility functions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ */
+
+
+#include <assert.h>
+#include <stdarg.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <stdio.h>
+
+#ifndef MAP_FAILED
+#define MAP_FAILED ((void *)-1)
+#endif
+
+#include "main/imports.h"
+#define None 0
+
+#include "dri_util.h"
+#include "drm_sarea.h"
+#include "utils.h"
+#include "xmlpool.h"
+#include "../glsl/glsl_parser_extras.h"
+
+PUBLIC const char __dri2ConfigOptions[] =
+ DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1)
+ DRI_CONF_SECTION_END
+ DRI_CONF_END;
+
+static const uint __dri2NConfigOptions = 1;
+
+#ifndef GLX_OML_sync_control
+typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+static void dri_get_drawable(__DRIdrawable *pdp);
+static void dri_put_drawable(__DRIdrawable *pdp);
+
+/**
+ * This is just a token extension used to signal that the driver
+ * supports setting a read drawable.
+ */
+const __DRIextension driReadDrawableExtension = {
+ __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
+};
+
+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
+/*****************************************************************/
+/** \name Context (un)binding functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Unbind context.
+ *
+ * \param scrn the screen.
+ * \param gc context.
+ *
+ * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::UnbindContext, and then decrements
+ * __DRIdrawableRec::refcount which must be non-zero for a successful
+ * return.
+ *
+ * While casting the opaque private pointers associated with the parameters
+ * into their respective real types it also assures they are not \c NULL.
+ */
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIscreen *psp;
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ psp = pcp->driScreenPriv;
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ return GL_TRUE;
+ /* Let driver unbind drawable from context */
+ (*psp->DriverAPI.UnbindContext)(pcp);
+
+ assert(pdp);
+ if (pdp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(pdp);
+
+ if (prp != pdp) {
+ if (prp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(prp);
+ }
+
+
+ /* XXX this is disabled so that if we call SwapBuffers on an unbound
+ * window we can determine the last context bound to the window and
+ * use that context's lock. (BrianP, 2-Dec-2000)
+ */
+ pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
+
+ return GL_TRUE;
+}
+
+/**
+ * This function takes both a read buffer and a draw buffer. This is needed
+ * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
+ * function.
+ */
+static int driBindContext(__DRIcontext *pcp,
+ __DRIdrawable *pdp,
+ __DRIdrawable *prp)
+{
+ __DRIscreen *psp = NULL;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (!pcp)
+ return GL_FALSE;
+
+ /* Bind the drawable to the context */
+ psp = pcp->driScreenPriv;
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp) {
+ pdp->driContextPriv = pcp;
+ dri_get_drawable(pdp);
+ }
+ if (prp && pdp != prp) {
+ dri_get_drawable(prp);
+ }
+
+ /*
+ ** Now that we have a context associated with this drawable, we can
+ ** initialize the drawable information if has not been done before.
+ */
+
+ if (!psp->dri2.enabled) {
+ if (pdp && !pdp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(pdp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ if (prp && pdp != prp && !prp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(prp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ }
+
+ /* Call device-specific MakeCurrent */
+ return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Drawable handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Update private drawable information.
+ *
+ * \param pdp pointer to the private drawable information to update.
+ *
+ * This function basically updates the __DRIdrawable struct's
+ * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
+ * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
+ * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
+ * the values are different that means we have to update the clipping
+ * info.
+ */
+void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+ __DRIcontext *pcp = pdp->driContextPriv;
+
+ if (!pcp
+ || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
+ /* ERROR!!!
+ * ...but we must ignore it. There can be many contexts bound to a
+ * drawable.
+ */
+ }
+
+ if (pdp->pClipRects) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+
+ if (pdp->pBackClipRects) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+
+ if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
+ &pdp->index, &pdp->lastStamp,
+ &pdp->x, &pdp->y, &pdp->w, &pdp->h,
+ &pdp->numClipRects, &pdp->pClipRects,
+ &pdp->backX,
+ &pdp->backY,
+ &pdp->numBackClipRects,
+ &pdp->pBackClipRects,
+ pdp->loaderPrivate)) {
+ /* Error -- eg the window may have been destroyed. Keep going
+ * with no cliprects.
+ */
+ pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
+ pdp->numClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->numBackClipRects = 0;
+ pdp->pBackClipRects = NULL;
+ }
+ else
+ pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
+
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+}
+
+/*@}*/
+
+/*****************************************************************/
+/** \name GLX callbacks */
+/*****************************************************************/
+/*@{*/
+
+static void driReportDamage(__DRIdrawable *pdp,
+ struct drm_clip_rect *pClipRects, int numClipRects)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+
+ /* Check that we actually have the new damage report method */
+ if (psp->damage) {
+ /* Report the damage. Currently, all our drivers draw
+ * directly to the front buffer, so we report the damage there
+ * rather than to the backing storein (if any).
+ */
+ (*psp->damage->reportDamage)(pdp,
+ pdp->x, pdp->y,
+ pClipRects, numClipRects,
+ GL_TRUE, pdp->loaderPrivate);
+ }
+}
+
+
+/**
+ * Swap buffers.
+ *
+ * \param drawablePrivate opaque pointer to the per-drawable private info.
+ *
+ * \internal
+ * This function calls __DRIdrawable::swapBuffers.
+ *
+ * Is called directly from glXSwapBuffers().
+ */
+static void driSwapBuffers(__DRIdrawable *dPriv)
+{
+ __DRIscreen *psp = dPriv->driScreenPriv;
+ drm_clip_rect_t *rects;
+ int i;
+
+ psp->DriverAPI.SwapBuffers(dPriv);
+
+ if (!dPriv->numClipRects)
+ return;
+
+ rects = malloc(sizeof(*rects) * dPriv->numClipRects);
+
+ if (!rects)
+ return;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
+ rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
+ rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
+ rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
+ }
+
+ driReportDamage(dPriv, rects, dPriv->numClipRects);
+ free(rects);
+}
+
+static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
+ int64_t *msc )
+{
+ return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
+}
+
+
+static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc, int64_t * sbc)
+{
+ __DRIswapInfo sInfo;
+ int status;
+
+ status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
+ divisor, remainder,
+ msc );
+
+ /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
+ * is supported but GLX_OML_sync_control is not. Therefore, don't return
+ * an error value if GetSwapInfo() is not implemented.
+ */
+ if ( status == 0
+ && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
+ status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
+ *sbc = sInfo.swap_count;
+ }
+
+ return status;
+}
+
+
+const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
+ { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
+ driWaitForMSC,
+ driDrawableGetMSC,
+};
+
+
+static void driCopySubBuffer(__DRIdrawable *dPriv,
+ int x, int y, int w, int h)
+{
+ drm_clip_rect_t rect;
+
+ rect.x1 = x;
+ rect.y1 = dPriv->h - y - h;
+ rect.x2 = x + w;
+ rect.y2 = rect.y1 + h;
+ driReportDamage(dPriv, &rect, 1);
+
+ dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
+}
+
+const __DRIcopySubBufferExtension driCopySubBufferExtension = {
+ { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
+ driCopySubBuffer
+};
+
+static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
+{
+ dPriv->swap_interval = interval;
+}
+
+static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
+{
+ return dPriv->swap_interval;
+}
+
+const __DRIswapControlExtension driSwapControlExtension = {
+ { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
+ driSetSwapInterval,
+ driGetSwapInterval
+};
+
+
+/**
+ * This is called via __DRIscreenRec's createNewDrawable pointer.
+ */
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
+ drm_drawable_t hwDrawable, int renderType,
+ const int *attrs, void *data)
+{
+ __DRIdrawable *pdp;
+
+ /* Since pbuffers are not yet supported, no drawable attributes are
+ * supported either.
+ */
+ (void) attrs;
+
+ pdp = malloc(sizeof *pdp);
+ if (!pdp) {
+ return NULL;
+ }
+
+ pdp->driContextPriv = NULL;
+ pdp->loaderPrivate = data;
+ pdp->hHWDrawable = hwDrawable;
+ pdp->refcount = 1;
+ pdp->pStamp = NULL;
+ pdp->lastStamp = 0;
+ pdp->index = 0;
+ pdp->x = 0;
+ pdp->y = 0;
+ pdp->w = 0;
+ pdp->h = 0;
+ pdp->numClipRects = 0;
+ pdp->numBackClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->pBackClipRects = NULL;
+ pdp->vblSeq = 0;
+ pdp->vblFlags = 0;
+
+ pdp->driScreenPriv = psp;
+
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
+ free(pdp);
+ return NULL;
+ }
+
+ pdp->msc_base = 0;
+
+ /* This special default value is replaced with the configured
+ * default value when the drawable is first bound to a direct
+ * rendering context.
+ */
+ pdp->swap_interval = (unsigned)-1;
+
+ return pdp;
+}
+
+
+static __DRIdrawable *
+dri2CreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config,
+ void *loaderPrivate)
+{
+ __DRIdrawable *pdraw;
+
+ pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
+ if (!pdraw)
+ return NULL;
+
+ pdraw->pClipRects = &pdraw->dri2.clipRect;
+ pdraw->pBackClipRects = &pdraw->dri2.clipRect;
+
+ pdraw->pStamp = &pdraw->dri2.stamp;
+ *pdraw->pStamp = pdraw->lastStamp + 1;
+
+ return pdraw;
+}
+
+static int
+dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_BOOL))
+ return -1;
+
+ *val = driQueryOptionb(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_INT) &&
+ !driCheckOption(&screen->optionCache, var, DRI_ENUM))
+ return -1;
+
+ *val = driQueryOptioni(&screen->optionCache, var);
+
+ return 0;
+}
+
+static int
+dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val)
+{
+ if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT))
+ return -1;
+
+ *val = driQueryOptionf(&screen->optionCache, var);
+
+ return 0;
+}
+
+
+static void dri_get_drawable(__DRIdrawable *pdp)
+{
+ pdp->refcount++;
+}
+
+static void dri_put_drawable(__DRIdrawable *pdp)
+{
+ __DRIscreen *psp;
+
+ if (pdp) {
+ pdp->refcount--;
+ if (pdp->refcount)
+ return;
+
+ psp = pdp->driScreenPriv;
+ (*psp->DriverAPI.DestroyBuffer)(pdp);
+ if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+ if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) {
+ free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+ free(pdp);
+ }
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *pdp)
+{
+ dri_put_drawable(pdp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Context handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-context private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
+ * drmDestroyContext(), and finally frees \p contextPrivate.
+ */
+static void
+driDestroyContext(__DRIcontext *pcp)
+{
+ if (pcp) {
+ (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
+ free(pcp);
+ }
+}
+
+
+/**
+ * Create the per-drawable private driver information.
+ *
+ * \param render_type Type of rendering target. \c GLX_RGBA is the only
+ * type likely to ever be supported for direct-rendering.
+ * \param shared Context with which to share textures, etc. or NULL
+ *
+ * \returns An opaque pointer to the per-context private information on
+ * success, or \c NULL on failure.
+ *
+ * \internal
+ * This function allocates and fills a __DRIcontextRec structure. It
+ * performs some device independent initialization and passes all the
+ * relevent information to __DriverAPIRec::CreateContext to create the
+ * context.
+ *
+ */
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
+ int render_type, __DRIcontext *shared,
+ drm_context_t hwContext, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = malloc(sizeof *pcp);
+ if (!pcp)
+ return NULL;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+ pcp->loaderPrivate = data;
+
+ pcp->dri2.draw_stamp = 0;
+ pcp->dri2.read_stamp = 0;
+
+ pcp->hHWContext = hwContext;
+
+ if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL,
+ &config->modes, pcp, shareCtx) ) {
+ free(pcp);
+ return NULL;
+ }
+
+ return pcp;
+}
+
+static unsigned int
+dri2GetAPIMask(__DRIscreen *screen)
+{
+ return screen->api_mask;
+}
+
+static __DRIcontext *
+dri2CreateNewContextForAPI(__DRIscreen *screen, int api,
+ const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ __DRIcontext *context;
+ const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
+ void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+ gl_api mesa_api;
+
+ if (!(screen->api_mask & (1 << api)))
+ return NULL;
+
+ switch (api) {
+ case __DRI_API_OPENGL:
+ mesa_api = API_OPENGL;
+ break;
+ case __DRI_API_GLES:
+ mesa_api = API_OPENGLES;
+ break;
+ case __DRI_API_GLES2:
+ mesa_api = API_OPENGLES2;
+ break;
+ default:
+ return NULL;
+ }
+
+ context = malloc(sizeof *context);
+ if (!context)
+ return NULL;
+
+ context->driScreenPriv = screen;
+ context->driDrawablePriv = NULL;
+ context->loaderPrivate = data;
+
+ if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
+ context, shareCtx) ) {
+ free(context);
+ return NULL;
+ }
+
+ return context;
+}
+
+
+static __DRIcontext *
+dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL,
+ config, shared, data);
+}
+
+static int
+driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
+{
+ return GL_FALSE;
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Screen handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-screen private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
+ * drmClose(), and finally frees \p screenPrivate.
+ */
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ if (psp) {
+ /* No interaction with the X-server is possible at this point. This
+ * routine is called after XCloseDisplay, so there is no protocol
+ * stream open to the X-server anymore.
+ */
+
+ _mesa_destroy_shader_compiler();
+
+ if (psp->DriverAPI.DestroyScreen)
+ (*psp->DriverAPI.DestroyScreen)(psp);
+
+ if (!psp->dri2.enabled) {
+ (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
+ (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
+ (void)drmCloseOnce(psp->fd);
+ } else {
+ driDestroyOptionCache(&psp->optionCache);
+ driDestroyOptionInfo(&psp->optionInfo);
+ }
+
+ free(psp);
+ }
+}
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
+ psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
+ psp->damage = (__DRIdamageExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
+ psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
+ psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0)
+ psp->dri2.image = (__DRIimageLookupExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0)
+ psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i];
+ }
+}
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c struct gl_config that the driver can support for windows or
+ * pbuffers.
+ *
+ * For legacy DRI.
+ *
+ * \param scrn Index of the screen
+ * \param ddx_version Version of the 2D DDX. This may not be meaningful for
+ * all drivers.
+ * \param dri_version Version of the "server-side" DRI.
+ * \param drm_version Version of the kernel DRM.
+ * \param frame_buffer Data describing the location and layout of the
+ * framebuffer.
+ * \param pSAREA Pointer to the SAREA.
+ * \param fd Device handle for the DRM.
+ * \param extensions ??
+ * \param driver_modes Returns modes suppoted by the driver
+ * \param loaderPrivate ??
+ *
+ * \note There is no need to check the minimum API version in this
+ * function. Since the name of this function is versioned, it is
+ * impossible for a loader that is too old to even load this driver.
+ */
+static __DRIscreen *
+driCreateNewScreen(int scrn,
+ const __DRIversion *ddx_version,
+ const __DRIversion *dri_version,
+ const __DRIversion *drm_version,
+ const __DRIframebuffer *frame_buffer,
+ drmAddress pSAREA, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_modes,
+ void *loaderPrivate)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ psp = calloc(1, sizeof *psp);
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ /*
+ ** NOT_DONE: This is used by the X server to detect when the client
+ ** has died while holding the drawable lock. The client sets the
+ ** drawable lock to this value.
+ */
+ psp->drawLockID = 1;
+
+ psp->drm_version = *drm_version;
+ psp->ddx_version = *ddx_version;
+ psp->dri_version = *dri_version;
+
+ psp->pSAREA = pSAREA;
+ psp->lock = (drmLock *) &psp->pSAREA->lock;
+
+ psp->pFB = frame_buffer->base;
+ psp->fbSize = frame_buffer->size;
+ psp->fbStride = frame_buffer->stride;
+ psp->fbWidth = frame_buffer->width;
+ psp->fbHeight = frame_buffer->height;
+ psp->devPrivSize = frame_buffer->dev_priv_size;
+ psp->pDevPriv = frame_buffer->dev_priv;
+ psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_FALSE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+
+ *driver_modes = driDriverAPI.InitScreen(psp);
+ if (*driver_modes == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+/**
+ * DRI2
+ */
+static __DRIscreen *
+dri2CreateNewScreen(int scrn, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ drmVersionPtr version;
+
+ if (driDriverAPI.InitScreen2 == NULL)
+ return NULL;
+
+ psp = calloc(1, sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ version = drmGetVersion(fd);
+ if (version) {
+ psp->drm_version.major = version->version_major;
+ psp->drm_version.minor = version->version_minor;
+ psp->drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_TRUE;
+
+ psp->DriverAPI = driDriverAPI;
+ psp->api_mask = (1 << __DRI_API_OPENGL);
+ *driver_configs = driDriverAPI.InitScreen2(psp);
+ if (*driver_configs == NULL) {
+ free(psp);
+ return NULL;
+ }
+
+ psp->DriverAPI = driDriverAPI;
+ psp->loaderPrivate = data;
+
+ driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
+ __dri2NConfigOptions);
+ driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum,
+ "dri2");
+
+ return psp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+/** Core interface */
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL,
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL,
+ driDestroyDrawable,
+ driSwapBuffers,
+ NULL,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+/** Legacy DRI interface */
+const __DRIlegacyExtension driLegacyExtension = {
+ { __DRI_LEGACY, __DRI_LEGACY_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ driCreateNewContext,
+};
+
+/** DRI2 interface */
+const __DRIdri2Extension driDRI2Extension = {
+ { __DRI_DRI2, __DRI_DRI2_VERSION },
+ dri2CreateNewScreen,
+ dri2CreateNewDrawable,
+ dri2CreateNewContext,
+ dri2GetAPIMask,
+ dri2CreateNewContextForAPI
+};
+
+const __DRI2configQueryExtension dri2ConfigQueryExtension = {
+ { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION },
+ dri2ConfigQueryb,
+ dri2ConfigQueryi,
+ dri2ConfigQueryf,
+};
+
+/**
+ * Calculate amount of swap interval used between GLX buffer swaps.
+ *
+ * The usage value, on the range [0,max], is the fraction of total swap
+ * interval time used between GLX buffer swaps is calculated.
+ *
+ * \f$p = t_d / (i * t_r)\f$
+ *
+ * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
+ * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
+ * required for a single vertical refresh period (as returned by \c
+ * glXGetMscRateOML).
+ *
+ * See the documentation for the GLX_MESA_swap_frame_usage extension for more
+ * details.
+ *
+ * \param dPriv Pointer to the private drawable structure.
+ * \return If less than a single swap interval time period was required
+ * between GLX buffer swaps, a number greater than 0 and less than
+ * 1.0 is returned. If exactly one swap interval time period is
+ * required, 1.0 is returned, and if more than one is required then
+ * a number greater than 1.0 will be returned.
+ *
+ * \sa glXSwapIntervalSGI glXGetMscRateOML
+ *
+ * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
+ * be possible to cache the sync rate?
+ */
+float
+driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust,
+ int64_t current_ust )
+{
+ int32_t n;
+ int32_t d;
+ int interval;
+ float usage = 1.0;
+ __DRIscreen *psp = dPriv->driScreenPriv;
+
+ if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
+ interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
+
+
+ /* We want to calculate
+ * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
+ * current_UST by calling __glXGetUST. last_swap_UST is stored in
+ * dPriv->swap_ust. interval has already been calculated.
+ *
+ * The only tricky part is us_per_refresh. us_per_refresh is
+ * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
+ * around and say us_per_refresh = 1000000 * d / n. Since this goes in
+ * the denominator of the final calculation, we calculate
+ * (interval * 1000000 * d) and move n into the numerator.
+ */
+
+ usage = (current_ust - last_swap_ust);
+ usage *= n;
+ usage /= (interval * d);
+ usage /= 1000000.0;
+ }
+
+ return usage;
+}
+
+void
+dri2InvalidateDrawable(__DRIdrawable *drawable)
+{
+ drawable->dri2.stamp++;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h
index 785beacd8..b6f04993e 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_util.h
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h
@@ -1,558 +1,557 @@
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file dri_util.h
- * DRI utility functions definitions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- *
- * \sa dri_util.c.
- *
- * \author Kevin E. Martin <kevin@precisioninsight.com>
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
-#ifndef _DRI_UTIL_H_
-#define _DRI_UTIL_H_
-
-#include <GL/gl.h>
-#include <drm.h>
-#include <drm_sarea.h>
-#include <xf86drm.h>
-#include "xmlconfig.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "GL/internal/glcore.h"
-#include "GL/internal/dri_interface.h"
-
-#define GLX_BAD_CONTEXT 5
-
-typedef struct __DRIswapInfoRec __DRIswapInfo;
-
-/**
- * Extensions.
- */
-extern const __DRIlegacyExtension driLegacyExtension;
-extern const __DRIcoreExtension driCoreExtension;
-extern const __DRIdri2Extension driDRI2Extension;
-extern const __DRIextension driReadDrawableExtension;
-extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
-extern const __DRIswapControlExtension driSwapControlExtension;
-extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
-extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
-
-/**
- * Used by DRI_VALIDATE_DRAWABLE_INFO
- */
-#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
- do { \
- if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
- __driUtilUpdateDrawableInfo(pDrawPriv); \
- } \
- } while (0)
-
-
-/**
- * Utility macro to validate the drawable information.
- *
- * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
- */
-#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
-do { \
- while (*(pdp->pStamp) != pdp->lastStamp) { \
- register unsigned int hwContext = psp->pSAREA->lock.lock & \
- ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
- DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
- \
- DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
- DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
- \
- DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
- } \
-} while (0)
-
-/**
- * Same as above, but for two drawables simultaneously.
- *
- */
-
-#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
-do { \
- while (*((pdp)->pStamp) != (pdp)->lastStamp || \
- *((prp)->pStamp) != (prp)->lastStamp) { \
- register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
- ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
- DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
- \
- DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
- DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
- DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
- \
- DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
- } \
-} while (0)
-
-
-/**
- * Driver callback functions.
- *
- * Each DRI driver must have one of these structures with all the pointers set
- * to appropriate functions within the driver.
- *
- * When glXCreateContext() is called, for example, it'll call a helper function
- * dri_util.c which in turn will jump through the \a CreateContext pointer in
- * this structure.
- */
-struct __DriverAPIRec {
- const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
-
- /**
- * Screen destruction callback
- */
- void (*DestroyScreen)(__DRIscreen *driScrnPriv);
-
- /**
- * Context creation callback
- */
- GLboolean (*CreateContext)(gl_api api,
- const __GLcontextModes *glVis,
- __DRIcontext *driContextPriv,
- void *sharedContextPrivate);
-
- /**
- * Context destruction callback
- */
- void (*DestroyContext)(__DRIcontext *driContextPriv);
-
- /**
- * Buffer (drawable) creation callback
- */
- GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
- __DRIdrawable *driDrawPriv,
- const __GLcontextModes *glVis,
- GLboolean pixmapBuffer);
-
- /**
- * Buffer (drawable) destruction callback
- */
- void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
-
- /**
- * Buffer swapping callback
- */
- void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
-
- /**
- * Context activation callback
- */
- GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
- __DRIdrawable *driDrawPriv,
- __DRIdrawable *driReadPriv);
-
- /**
- * Context unbinding callback
- */
- GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
-
- /**
- * Retrieves statistics about buffer swap operations. Required if
- * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
- */
- int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
-
-
- /**
- * These are required if GLX_OML_sync_control is supported.
- */
- /*@{*/
- int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
- int64_t divisor, int64_t remainder,
- int64_t * msc );
- int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
- int64_t * msc, int64_t * sbc );
-
- int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
- int64_t divisor, int64_t remainder );
- /*@}*/
- void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
- int x, int y, int w, int h);
-
- /**
- * New version of GetMSC so we can pass drawable data to the low
- * level DRM driver (e.g. pipe info). Required if
- * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
- */
- int (*GetDrawableMSC) ( __DRIscreen * priv,
- __DRIdrawable *drawablePrivate,
- int64_t *count);
-
-
-
- /* DRI2 Entry point */
- const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
-};
-
-extern const struct __DriverAPIRec driDriverAPI;
-
-
-struct __DRIswapInfoRec {
- /**
- * Number of swapBuffers operations that have been *completed*.
- */
- uint64_t swap_count;
-
- /**
- * Unadjusted system time of the last buffer swap. This is the time
- * when the swap completed, not the time when swapBuffers was called.
- */
- int64_t swap_ust;
-
- /**
- * Number of swap operations that occurred after the swap deadline. That
- * is if a swap happens more than swap_interval frames after the previous
- * swap, it has missed its deadline. If swap_interval is 0, then the
- * swap deadline is 1 frame after the previous swap.
- */
- uint64_t swap_missed_count;
-
- /**
- * Amount of time used by the last swap that missed its deadline. This
- * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
- * time_for_single_vrefresh)). If the actual value of swap_interval is
- * 0, then 1 is used instead. If swap_missed_count is non-zero, this
- * should be greater-than 1.0.
- */
- float swap_missed_usage;
-};
-
-
-/**
- * Per-drawable private DRI driver information.
- */
-struct __DRIdrawableRec {
- /**
- * Kernel drawable handle
- */
- drm_drawable_t hHWDrawable;
-
- /**
- * Driver's private drawable information.
- *
- * This structure is opaque.
- */
- void *driverPrivate;
-
- /**
- * Private data from the loader. We just hold on to it and pass
- * it back when calling into loader provided functions.
- */
- void *loaderPrivate;
-
- /**
- * Reference count for number of context's currently bound to this
- * drawable.
- *
- * Once it reaches zero, the drawable can be destroyed.
- *
- * \note This behavior will change with GLX 1.3.
- */
- int refcount;
-
- /**
- * Index of this drawable information in the SAREA.
- */
- unsigned int index;
-
- /**
- * Pointer to the "drawable has changed ID" stamp in the SAREA (or
- * to dri2.stamp if DRI2 is being used).
- */
- unsigned int *pStamp;
-
- /**
- * Last value of the stamp.
- *
- * If this differs from the value stored at __DRIdrawable::pStamp,
- * then the drawable information has been modified by the X server, and the
- * drawable information (below) should be retrieved from the X server.
- */
- unsigned int lastStamp;
-
- /**
- * \name Drawable
- *
- * Drawable information used in software fallbacks.
- */
- /*@{*/
- int x;
- int y;
- int w;
- int h;
- int numClipRects;
- drm_clip_rect_t *pClipRects;
- /*@}*/
-
- /**
- * \name Back and depthbuffer
- *
- * Information about the back and depthbuffer where different from above.
- */
- /*@{*/
- int backX;
- int backY;
- int backClipRectType;
- int numBackClipRects;
- drm_clip_rect_t *pBackClipRects;
- /*@}*/
-
- /**
- * \name Vertical blank tracking information
- * Used for waiting on vertical blank events.
- */
- /*@{*/
- unsigned int vblSeq;
- unsigned int vblFlags;
- /*@}*/
-
- /**
- * \name Monotonic MSC tracking
- *
- * Low level driver is responsible for updating msc_base and
- * vblSeq values so that higher level code can calculate
- * a new msc value or msc target for a WaitMSC call. The new value
- * will be:
- * msc = msc_base + get_vblank_count() - vblank_base;
- *
- * And for waiting on a value, core code will use:
- * actual_target = target_msc - msc_base + vblank_base;
- */
- /*@{*/
- int64_t vblank_base;
- int64_t msc_base;
- /*@}*/
-
- /**
- * Pointer to context to which this drawable is currently bound.
- */
- __DRIcontext *driContextPriv;
-
- /**
- * Pointer to screen on which this drawable was created.
- */
- __DRIscreen *driScreenPriv;
-
- /**
- * Controls swap interval as used by GLX_SGI_swap_control and
- * GLX_MESA_swap_control.
- */
- unsigned int swap_interval;
-
- struct {
- unsigned int stamp;
- drm_clip_rect_t clipRect;
- } dri2;
-};
-
-/**
- * Per-context private driver information.
- */
-struct __DRIcontextRec {
- /**
- * Kernel context handle used to access the device lock.
- */
- drm_context_t hHWContext;
-
- /**
- * Device driver's private context data. This structure is opaque.
- */
- void *driverPrivate;
-
- /**
- * Pointer to drawable currently bound to this context for drawing.
- */
- __DRIdrawable *driDrawablePriv;
-
- /**
- * Pointer to drawable currently bound to this context for reading.
- */
- __DRIdrawable *driReadablePriv;
-
- /**
- * Pointer to screen on which this context was created.
- */
- __DRIscreen *driScreenPriv;
-
- /**
- * The loaders's private context data. This structure is opaque.
- */
- void *loaderPrivate;
-
- struct {
- int draw_stamp;
- int read_stamp;
- } dri2;
-};
-
-/**
- * Per-screen private driver information.
- */
-struct __DRIscreenRec {
- /**
- * Current screen's number
- */
- int myNum;
-
- /**
- * Callback functions into the hardware-specific DRI driver code.
- */
- struct __DriverAPIRec DriverAPI;
-
- const __DRIextension **extensions;
- /**
- * DDX / 2D driver version information.
- */
- __DRIversion ddx_version;
-
- /**
- * DRI X extension version information.
- */
- __DRIversion dri_version;
-
- /**
- * DRM (kernel module) version information.
- */
- __DRIversion drm_version;
-
- /**
- * ID used when the client sets the drawable lock.
- *
- * The X server uses this value to detect if the client has died while
- * holding the drawable lock.
- */
- int drawLockID;
-
- /**
- * File descriptor returned when the kernel device driver is opened.
- *
- * Used to:
- * - authenticate client to kernel
- * - map the frame buffer, SAREA, etc.
- * - close the kernel device driver
- */
- int fd;
-
- /**
- * SAREA pointer
- *
- * Used to access:
- * - the device lock
- * - the device-independent per-drawable and per-context(?) information
- */
- drm_sarea_t *pSAREA;
-
- /**
- * \name Direct frame buffer access information
- * Used for software fallbacks.
- */
- /*@{*/
- unsigned char *pFB;
- int fbSize;
- int fbOrigin;
- int fbStride;
- int fbWidth;
- int fbHeight;
- int fbBPP;
- /*@}*/
-
- /**
- * \name Device-dependent private information (stored in the SAREA).
- *
- * This data is accessed by the client driver only.
- */
- /*@{*/
- void *pDevPriv;
- int devPrivSize;
- /*@}*/
-
- /**
- * Device-dependent private information (not stored in the SAREA).
- *
- * This pointer is never touched by the DRI layer.
- */
-#ifdef __cplusplus
- void *priv;
-#else
- void *private;
-#endif
-
- /* Extensions provided by the loader. */
- const __DRIgetDrawableInfoExtension *getDrawableInfo;
- const __DRIsystemTimeExtension *systemTime;
- const __DRIdamageExtension *damage;
-
- struct {
- /* Flag to indicate that this is a DRI2 screen. Many of the above
- * fields will not be valid or initializaed in that case. */
- int enabled;
- __DRIdri2LoaderExtension *loader;
- __DRIimageLookupExtension *image;
- __DRIuseInvalidateExtension *useInvalidate;
- } dri2;
-
- /* The lock actually in use, old sarea or DRI2 */
- drmLock *lock;
-
- driOptionCache optionInfo;
- driOptionCache optionCache;
- unsigned int api_mask;
- void *loaderPrivate;
-};
-
-extern void
-__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
-
-extern float
-driCalculateSwapUsage( __DRIdrawable *dPriv,
- int64_t last_swap_ust, int64_t current_ust );
-
-extern GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
-
-extern void
-dri2InvalidateDrawable(__DRIdrawable *drawable);
-
-#endif /* _DRI_UTIL_H_ */
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#ifndef _DRI_UTIL_H_
+#define _DRI_UTIL_H_
+
+#include <GL/gl.h>
+#include <drm.h>
+#include <drm_sarea.h>
+#include <xf86drm.h>
+#include "xmlconfig.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "GL/internal/dri_interface.h"
+
+#define GLX_BAD_CONTEXT 5
+
+typedef struct __DRIswapInfoRec __DRIswapInfo;
+
+/**
+ * Extensions.
+ */
+extern const __DRIlegacyExtension driLegacyExtension;
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIdri2Extension driDRI2Extension;
+extern const __DRIextension driReadDrawableExtension;
+extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
+extern const __DRIswapControlExtension driSwapControlExtension;
+extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
+extern const __DRI2configQueryExtension dri2ConfigQueryExtension;
+
+/**
+ * Used by DRI_VALIDATE_DRAWABLE_INFO
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
+ do { \
+ if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
+ __driUtilUpdateDrawableInfo(pDrawPriv); \
+ } \
+ } while (0)
+
+
+/**
+ * Utility macro to validate the drawable information.
+ *
+ * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
+do { \
+ while (*(pdp->pStamp) != pdp->lastStamp) { \
+ register unsigned int hwContext = psp->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ \
+ DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+/**
+ * Same as above, but for two drawables simultaneously.
+ *
+ */
+
+#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
+do { \
+ while (*((pdp)->pStamp) != (pdp)->lastStamp || \
+ *((prp)->pStamp) != (prp)->lastStamp) { \
+ register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
+ DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ \
+ DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+
+/**
+ * Driver callback functions.
+ *
+ * Each DRI driver must have one of these structures with all the pointers set
+ * to appropriate functions within the driver.
+ *
+ * When glXCreateContext() is called, for example, it'll call a helper function
+ * dri_util.c which in turn will jump through the \a CreateContext pointer in
+ * this structure.
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ /**
+ * Screen destruction callback
+ */
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ /**
+ * Context creation callback
+ */
+ GLboolean (*CreateContext)(gl_api api,
+ const struct gl_config *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ /**
+ * Context destruction callback
+ */
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Buffer (drawable) creation callback
+ */
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const struct gl_config *glVis,
+ GLboolean pixmapBuffer);
+
+ /**
+ * Buffer (drawable) destruction callback
+ */
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Buffer swapping callback
+ */
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Context activation callback
+ */
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ /**
+ * Context unbinding callback
+ */
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Retrieves statistics about buffer swap operations. Required if
+ * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
+ */
+ int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
+
+
+ /**
+ * These are required if GLX_OML_sync_control is supported.
+ */
+ /*@{*/
+ int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc );
+ int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
+ int64_t * msc, int64_t * sbc );
+
+ int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder );
+ /*@}*/
+ void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
+ int x, int y, int w, int h);
+
+ /**
+ * New version of GetMSC so we can pass drawable data to the low
+ * level DRM driver (e.g. pipe info). Required if
+ * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
+ */
+ int (*GetDrawableMSC) ( __DRIscreen * priv,
+ __DRIdrawable *drawablePrivate,
+ int64_t *count);
+
+
+
+ /* DRI2 Entry point */
+ const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+struct __DRIswapInfoRec {
+ /**
+ * Number of swapBuffers operations that have been *completed*.
+ */
+ uint64_t swap_count;
+
+ /**
+ * Unadjusted system time of the last buffer swap. This is the time
+ * when the swap completed, not the time when swapBuffers was called.
+ */
+ int64_t swap_ust;
+
+ /**
+ * Number of swap operations that occurred after the swap deadline. That
+ * is if a swap happens more than swap_interval frames after the previous
+ * swap, it has missed its deadline. If swap_interval is 0, then the
+ * swap deadline is 1 frame after the previous swap.
+ */
+ uint64_t swap_missed_count;
+
+ /**
+ * Amount of time used by the last swap that missed its deadline. This
+ * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
+ * time_for_single_vrefresh)). If the actual value of swap_interval is
+ * 0, then 1 is used instead. If swap_missed_count is non-zero, this
+ * should be greater-than 1.0.
+ */
+ float swap_missed_usage;
+};
+
+
+/**
+ * Per-drawable private DRI driver information.
+ */
+struct __DRIdrawableRec {
+ /**
+ * Kernel drawable handle
+ */
+ drm_drawable_t hHWDrawable;
+
+ /**
+ * Driver's private drawable information.
+ *
+ * This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Private data from the loader. We just hold on to it and pass
+ * it back when calling into loader provided functions.
+ */
+ void *loaderPrivate;
+
+ /**
+ * Reference count for number of context's currently bound to this
+ * drawable.
+ *
+ * Once it reaches zero, the drawable can be destroyed.
+ *
+ * \note This behavior will change with GLX 1.3.
+ */
+ int refcount;
+
+ /**
+ * Index of this drawable information in the SAREA.
+ */
+ unsigned int index;
+
+ /**
+ * Pointer to the "drawable has changed ID" stamp in the SAREA (or
+ * to dri2.stamp if DRI2 is being used).
+ */
+ unsigned int *pStamp;
+
+ /**
+ * Last value of the stamp.
+ *
+ * If this differs from the value stored at __DRIdrawable::pStamp,
+ * then the drawable information has been modified by the X server, and the
+ * drawable information (below) should be retrieved from the X server.
+ */
+ unsigned int lastStamp;
+
+ /**
+ * \name Drawable
+ *
+ * Drawable information used in software fallbacks.
+ */
+ /*@{*/
+ int x;
+ int y;
+ int w;
+ int h;
+ int numClipRects;
+ drm_clip_rect_t *pClipRects;
+ /*@}*/
+
+ /**
+ * \name Back and depthbuffer
+ *
+ * Information about the back and depthbuffer where different from above.
+ */
+ /*@{*/
+ int backX;
+ int backY;
+ int backClipRectType;
+ int numBackClipRects;
+ drm_clip_rect_t *pBackClipRects;
+ /*@}*/
+
+ /**
+ * \name Vertical blank tracking information
+ * Used for waiting on vertical blank events.
+ */
+ /*@{*/
+ unsigned int vblSeq;
+ unsigned int vblFlags;
+ /*@}*/
+
+ /**
+ * \name Monotonic MSC tracking
+ *
+ * Low level driver is responsible for updating msc_base and
+ * vblSeq values so that higher level code can calculate
+ * a new msc value or msc target for a WaitMSC call. The new value
+ * will be:
+ * msc = msc_base + get_vblank_count() - vblank_base;
+ *
+ * And for waiting on a value, core code will use:
+ * actual_target = target_msc - msc_base + vblank_base;
+ */
+ /*@{*/
+ int64_t vblank_base;
+ int64_t msc_base;
+ /*@}*/
+
+ /**
+ * Pointer to context to which this drawable is currently bound.
+ */
+ __DRIcontext *driContextPriv;
+
+ /**
+ * Pointer to screen on which this drawable was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * Controls swap interval as used by GLX_SGI_swap_control and
+ * GLX_MESA_swap_control.
+ */
+ unsigned int swap_interval;
+
+ struct {
+ unsigned int stamp;
+ drm_clip_rect_t clipRect;
+ } dri2;
+};
+
+/**
+ * Per-context private driver information.
+ */
+struct __DRIcontextRec {
+ /**
+ * Kernel context handle used to access the device lock.
+ */
+ drm_context_t hHWContext;
+
+ /**
+ * Device driver's private context data. This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Pointer to drawable currently bound to this context for drawing.
+ */
+ __DRIdrawable *driDrawablePriv;
+
+ /**
+ * Pointer to drawable currently bound to this context for reading.
+ */
+ __DRIdrawable *driReadablePriv;
+
+ /**
+ * Pointer to screen on which this context was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * The loaders's private context data. This structure is opaque.
+ */
+ void *loaderPrivate;
+
+ struct {
+ int draw_stamp;
+ int read_stamp;
+ } dri2;
+};
+
+/**
+ * Per-screen private driver information.
+ */
+struct __DRIscreenRec {
+ /**
+ * Current screen's number
+ */
+ int myNum;
+
+ /**
+ * Callback functions into the hardware-specific DRI driver code.
+ */
+ struct __DriverAPIRec DriverAPI;
+
+ const __DRIextension **extensions;
+ /**
+ * DDX / 2D driver version information.
+ */
+ __DRIversion ddx_version;
+
+ /**
+ * DRI X extension version information.
+ */
+ __DRIversion dri_version;
+
+ /**
+ * DRM (kernel module) version information.
+ */
+ __DRIversion drm_version;
+
+ /**
+ * ID used when the client sets the drawable lock.
+ *
+ * The X server uses this value to detect if the client has died while
+ * holding the drawable lock.
+ */
+ int drawLockID;
+
+ /**
+ * File descriptor returned when the kernel device driver is opened.
+ *
+ * Used to:
+ * - authenticate client to kernel
+ * - map the frame buffer, SAREA, etc.
+ * - close the kernel device driver
+ */
+ int fd;
+
+ /**
+ * SAREA pointer
+ *
+ * Used to access:
+ * - the device lock
+ * - the device-independent per-drawable and per-context(?) information
+ */
+ drm_sarea_t *pSAREA;
+
+ /**
+ * \name Direct frame buffer access information
+ * Used for software fallbacks.
+ */
+ /*@{*/
+ unsigned char *pFB;
+ int fbSize;
+ int fbOrigin;
+ int fbStride;
+ int fbWidth;
+ int fbHeight;
+ int fbBPP;
+ /*@}*/
+
+ /**
+ * \name Device-dependent private information (stored in the SAREA).
+ *
+ * This data is accessed by the client driver only.
+ */
+ /*@{*/
+ void *pDevPriv;
+ int devPrivSize;
+ /*@}*/
+
+ /**
+ * Device-dependent private information (not stored in the SAREA).
+ *
+ * This pointer is never touched by the DRI layer.
+ */
+#ifdef __cplusplus
+ void *priv;
+#else
+ void *private;
+#endif
+
+ /* Extensions provided by the loader. */
+ const __DRIgetDrawableInfoExtension *getDrawableInfo;
+ const __DRIsystemTimeExtension *systemTime;
+ const __DRIdamageExtension *damage;
+
+ struct {
+ /* Flag to indicate that this is a DRI2 screen. Many of the above
+ * fields will not be valid or initializaed in that case. */
+ int enabled;
+ __DRIdri2LoaderExtension *loader;
+ __DRIimageLookupExtension *image;
+ __DRIuseInvalidateExtension *useInvalidate;
+ } dri2;
+
+ /* The lock actually in use, old sarea or DRI2 */
+ drmLock *lock;
+
+ driOptionCache optionInfo;
+ driOptionCache optionCache;
+ unsigned int api_mask;
+ void *loaderPrivate;
+};
+
+extern void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
+
+extern float
+driCalculateSwapUsage( __DRIdrawable *dPriv,
+ int64_t last_swap_ust, int64_t current_ust );
+
+extern GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
+extern void
+dri2InvalidateDrawable(__DRIdrawable *drawable);
+
+#endif /* _DRI_UTIL_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
index c9ce6e3cb..5e032bd15 100644
--- a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -1,200 +1,200 @@
-
-#include "main/mtypes.h"
-#include "main/formats.h"
-#include "main/renderbuffer.h"
-#include "main/imports.h"
-#include "drirenderbuffer.h"
-
-
-/**
- * This will get called when a window (gl_framebuffer) is resized (probably
- * via driUpdateFramebufferSize(), below).
- * Just update width, height and internal format fields for now.
- * There's usually no memory allocation above because the present
- * DRI drivers use statically-allocated full-screen buffers. If that's not
- * the case for a DRI driver, a different AllocStorage method should
- * be used.
- */
-static GLboolean
-driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- rb->Width = width;
- rb->Height = height;
- rb->InternalFormat = internalFormat;
- return GL_TRUE;
-}
-
-
-static void
-driDeleteRenderbuffer(struct gl_renderbuffer *rb)
-{
- /* don't free rb->Data Chances are it's a memory mapped region for
- * the dri drivers.
- */
- free(rb);
-}
-
-
-/**
- * Allocate a new driRenderbuffer object.
- * Individual drivers are free to implement different versions of
- * this function.
- *
- * At this time, this function can only be used for window-system
- * renderbuffers, not user-created RBOs.
- *
- * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
- * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
- * \param addr address in main memory of the buffer. Probably a memory
- * mapped region.
- * \param cpp chars or bytes per pixel
- * \param offset start of renderbuffer with respect to start of framebuffer
- * \param pitch pixels per row
- */
-driRenderbuffer *
-driNewRenderbuffer(gl_format format, GLvoid *addr,
- GLint cpp, GLint offset, GLint pitch,
- __DRIdrawable *dPriv)
-{
- driRenderbuffer *drb;
-
- assert(cpp > 0);
- assert(pitch > 0);
-
- drb = calloc(1, sizeof(driRenderbuffer));
- if (drb) {
- const GLuint name = 0;
-
- _mesa_init_renderbuffer(&drb->Base, name);
-
- /* Make sure we're using a null-valued GetPointer routine */
- assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
-
- switch (format) {
- case MESA_FORMAT_ARGB8888:
- if (cpp == 2) {
- /* override format */
- format = MESA_FORMAT_RGB565;
- }
- drb->Base.DataType = GL_UNSIGNED_BYTE;
- break;
- case MESA_FORMAT_Z16:
- /* Depth */
- /* we always Get/Put 32-bit Z values */
- drb->Base.DataType = GL_UNSIGNED_INT;
- assert(cpp == 2);
- break;
- case MESA_FORMAT_Z32:
- /* Depth */
- /* we always Get/Put 32-bit Z values */
- drb->Base.DataType = GL_UNSIGNED_INT;
- assert(cpp == 4);
- break;
- case MESA_FORMAT_Z24_S8:
- drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- assert(cpp == 4);
- break;
- case MESA_FORMAT_S8_Z24:
- drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- assert(cpp == 4);
- break;
- case MESA_FORMAT_S8:
- /* Stencil */
- drb->Base.DataType = GL_UNSIGNED_BYTE;
- break;
- default:
- _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format);
- return NULL;
- }
-
- drb->Base.Format = format;
-
- drb->Base.InternalFormat =
- drb->Base._BaseFormat = _mesa_get_format_base_format(format);
-
- drb->Base.AllocStorage = driRenderbufferStorage;
- drb->Base.Delete = driDeleteRenderbuffer;
-
- drb->Base.Data = addr;
-
- /* DRI renderbuffer-specific fields: */
- drb->dPriv = dPriv;
- drb->offset = offset;
- drb->pitch = pitch;
- drb->cpp = cpp;
-
- /* may be changed if page flipping is active: */
- drb->flippedOffset = offset;
- drb->flippedPitch = pitch;
- drb->flippedData = addr;
- }
- return drb;
-}
-
-
-/**
- * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
- * If stereo, flip both the left and right pairs.
- * This is used when we do double buffering via page flipping.
- * \param fb the framebuffer we're page flipping
- * \param flipped if true, set flipped values, else set non-flipped values
- */
-void
-driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
-{
- const GLuint count = fb->Visual.stereoMode ? 2 : 1;
- GLuint lr; /* left or right */
-
- /* we shouldn't really call this function if single-buffered, but
- * play it safe.
- */
- if (!fb->Visual.doubleBufferMode)
- return;
-
- for (lr = 0; lr < count; lr++) {
- GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
- GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
- driRenderbuffer *front_drb
- = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
- driRenderbuffer *back_drb
- = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
-
- if (flipped) {
- front_drb->flippedOffset = back_drb->offset;
- front_drb->flippedPitch = back_drb->pitch;
- front_drb->flippedData = back_drb->Base.Data;
- back_drb->flippedOffset = front_drb->offset;
- back_drb->flippedPitch = front_drb->pitch;
- back_drb->flippedData = front_drb->Base.Data;
- }
- else {
- front_drb->flippedOffset = front_drb->offset;
- front_drb->flippedPitch = front_drb->pitch;
- front_drb->flippedData = front_drb->Base.Data;
- back_drb->flippedOffset = back_drb->offset;
- back_drb->flippedPitch = back_drb->pitch;
- back_drb->flippedData = back_drb->Base.Data;
- }
- }
-}
-
-
-/**
- * Check that the gl_framebuffer associated with dPriv is the right size.
- * Resize the gl_framebuffer if needed.
- * It's expected that the dPriv->driverPrivate member points to a
- * gl_framebuffer object.
- */
-void
-driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
- if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
- ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
- /* if the driver needs the hw lock for ResizeBuffers, the drawable
- might have changed again by now */
- assert(fb->Width == dPriv->w);
- assert(fb->Height == dPriv->h);
- }
-}
+
+#include "main/mtypes.h"
+#include "main/formats.h"
+#include "main/renderbuffer.h"
+#include "main/imports.h"
+#include "drirenderbuffer.h"
+
+
+/**
+ * This will get called when a window (gl_framebuffer) is resized (probably
+ * via driUpdateFramebufferSize(), below).
+ * Just update width, height and internal format fields for now.
+ * There's usually no memory allocation above because the present
+ * DRI drivers use statically-allocated full-screen buffers. If that's not
+ * the case for a DRI driver, a different AllocStorage method should
+ * be used.
+ */
+static GLboolean
+driRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+
+static void
+driDeleteRenderbuffer(struct gl_renderbuffer *rb)
+{
+ /* don't free rb->Data Chances are it's a memory mapped region for
+ * the dri drivers.
+ */
+ free(rb);
+}
+
+
+/**
+ * Allocate a new driRenderbuffer object.
+ * Individual drivers are free to implement different versions of
+ * this function.
+ *
+ * At this time, this function can only be used for window-system
+ * renderbuffers, not user-created RBOs.
+ *
+ * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
+ * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
+ * \param addr address in main memory of the buffer. Probably a memory
+ * mapped region.
+ * \param cpp chars or bytes per pixel
+ * \param offset start of renderbuffer with respect to start of framebuffer
+ * \param pitch pixels per row
+ */
+driRenderbuffer *
+driNewRenderbuffer(gl_format format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawable *dPriv)
+{
+ driRenderbuffer *drb;
+
+ assert(cpp > 0);
+ assert(pitch > 0);
+
+ drb = calloc(1, sizeof(driRenderbuffer));
+ if (drb) {
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(&drb->Base, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
+
+ switch (format) {
+ case MESA_FORMAT_ARGB8888:
+ if (cpp == 2) {
+ /* override format */
+ format = MESA_FORMAT_RGB565;
+ }
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ case MESA_FORMAT_Z16:
+ /* Depth */
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ assert(cpp == 2);
+ break;
+ case MESA_FORMAT_Z32:
+ /* Depth */
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_Z24_S8:
+ drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_S8:
+ /* Stencil */
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format);
+ return NULL;
+ }
+
+ drb->Base.Format = format;
+
+ drb->Base.InternalFormat =
+ drb->Base._BaseFormat = _mesa_get_format_base_format(format);
+
+ drb->Base.AllocStorage = driRenderbufferStorage;
+ drb->Base.Delete = driDeleteRenderbuffer;
+
+ drb->Base.Data = addr;
+
+ /* DRI renderbuffer-specific fields: */
+ drb->dPriv = dPriv;
+ drb->offset = offset;
+ drb->pitch = pitch;
+ drb->cpp = cpp;
+
+ /* may be changed if page flipping is active: */
+ drb->flippedOffset = offset;
+ drb->flippedPitch = pitch;
+ drb->flippedData = addr;
+ }
+ return drb;
+}
+
+
+/**
+ * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
+ * If stereo, flip both the left and right pairs.
+ * This is used when we do double buffering via page flipping.
+ * \param fb the framebuffer we're page flipping
+ * \param flipped if true, set flipped values, else set non-flipped values
+ */
+void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
+{
+ const GLuint count = fb->Visual.stereoMode ? 2 : 1;
+ GLuint lr; /* left or right */
+
+ /* we shouldn't really call this function if single-buffered, but
+ * play it safe.
+ */
+ if (!fb->Visual.doubleBufferMode)
+ return;
+
+ for (lr = 0; lr < count; lr++) {
+ GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
+ GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
+ driRenderbuffer *front_drb
+ = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
+ driRenderbuffer *back_drb
+ = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
+
+ if (flipped) {
+ front_drb->flippedOffset = back_drb->offset;
+ front_drb->flippedPitch = back_drb->pitch;
+ front_drb->flippedData = back_drb->Base.Data;
+ back_drb->flippedOffset = front_drb->offset;
+ back_drb->flippedPitch = front_drb->pitch;
+ back_drb->flippedData = front_drb->Base.Data;
+ }
+ else {
+ front_drb->flippedOffset = front_drb->offset;
+ front_drb->flippedPitch = front_drb->pitch;
+ front_drb->flippedData = front_drb->Base.Data;
+ back_drb->flippedOffset = back_drb->offset;
+ back_drb->flippedPitch = back_drb->pitch;
+ back_drb->flippedData = back_drb->Base.Data;
+ }
+ }
+}
+
+
+/**
+ * Check that the gl_framebuffer associated with dPriv is the right size.
+ * Resize the gl_framebuffer if needed.
+ * It's expected that the dPriv->driverPrivate member points to a
+ * gl_framebuffer object.
+ */
+void
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
+ if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
+ ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
+ /* if the driver needs the hw lock for ResizeBuffers, the drawable
+ might have changed again by now */
+ assert(fb->Width == dPriv->w);
+ assert(fb->Height == dPriv->h);
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
index 677511334..6c11d350d 100644
--- a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
+++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -1,79 +1,79 @@
-
-/**
- * A driRenderbuffer is dervied from gl_renderbuffer.
- * It describes a color buffer (front or back), a depth buffer, or stencil
- * buffer etc.
- * Specific to DRI drivers are the offset and pitch fields.
- */
-
-
-#ifndef DRIRENDERBUFFER_H
-#define DRIRENDERBUFFER_H
-
-#include "main/mtypes.h"
-#include "main/formats.h"
-#include "dri_util.h"
-
-
-typedef struct {
- struct gl_renderbuffer Base;
-
- /* Chars or bytes per pixel. If Z and Stencil are stored together this
- * will typically be 32 whether this a depth or stencil renderbuffer.
- */
- GLint cpp;
-
- /* Buffer position and pitch (row stride). Recall that for today's DRI
- * drivers, we have statically allocated color/depth/stencil buffers.
- * So this information describes the whole screen, not just a window.
- * To address pixels in a window, we need to know the window's position
- * and size with respect to the screen.
- */
- GLint offset; /* in bytes */
- GLint pitch; /* in pixels */
-
- /* If the driver can do page flipping (full-screen double buffering)
- * the current front/back buffers may get swapped.
- * If page flipping is disabled, these fields will be identical to
- * the offset/pitch/Data above.
- * If page flipping is enabled, and this is the front(back) renderbuffer,
- * flippedOffset/Pitch/Data will have the back(front) renderbuffer's values.
- */
- GLint flippedOffset;
- GLint flippedPitch;
- GLvoid *flippedData; /* mmap'd address of buffer memory, if used */
-
- /* Pointer to corresponding __DRIdrawable. This is used to compute
- * the window's position within the framebuffer.
- */
- __DRIdrawable *dPriv;
-
- /* XXX this is for radeon/r200 only. We should really create a new
- * r200Renderbuffer class, derived from this class... not a huge deal.
- */
- GLboolean depthHasSurface;
-
- /**
- * A handy flag to know if this is the back color buffer.
- *
- * \note
- * This is currently only used by tdfx.
- */
- GLboolean backBuffer;
-} driRenderbuffer;
-
-
-extern driRenderbuffer *
-driNewRenderbuffer(gl_format format, GLvoid *addr,
- GLint cpp, GLint offset, GLint pitch,
- __DRIdrawable *dPriv);
-
-extern void
-driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
-
-
-extern void
-driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv);
-
-
-#endif /* DRIRENDERBUFFER_H */
+
+/**
+ * A driRenderbuffer is dervied from gl_renderbuffer.
+ * It describes a color buffer (front or back), a depth buffer, or stencil
+ * buffer etc.
+ * Specific to DRI drivers are the offset and pitch fields.
+ */
+
+
+#ifndef DRIRENDERBUFFER_H
+#define DRIRENDERBUFFER_H
+
+#include "main/mtypes.h"
+#include "main/formats.h"
+#include "dri_util.h"
+
+
+typedef struct {
+ struct gl_renderbuffer Base;
+
+ /* Chars or bytes per pixel. If Z and Stencil are stored together this
+ * will typically be 32 whether this a depth or stencil renderbuffer.
+ */
+ GLint cpp;
+
+ /* Buffer position and pitch (row stride). Recall that for today's DRI
+ * drivers, we have statically allocated color/depth/stencil buffers.
+ * So this information describes the whole screen, not just a window.
+ * To address pixels in a window, we need to know the window's position
+ * and size with respect to the screen.
+ */
+ GLint offset; /* in bytes */
+ GLint pitch; /* in pixels */
+
+ /* If the driver can do page flipping (full-screen double buffering)
+ * the current front/back buffers may get swapped.
+ * If page flipping is disabled, these fields will be identical to
+ * the offset/pitch/Data above.
+ * If page flipping is enabled, and this is the front(back) renderbuffer,
+ * flippedOffset/Pitch/Data will have the back(front) renderbuffer's values.
+ */
+ GLint flippedOffset;
+ GLint flippedPitch;
+ GLvoid *flippedData; /* mmap'd address of buffer memory, if used */
+
+ /* Pointer to corresponding __DRIdrawable. This is used to compute
+ * the window's position within the framebuffer.
+ */
+ __DRIdrawable *dPriv;
+
+ /* XXX this is for radeon/r200 only. We should really create a new
+ * r200Renderbuffer class, derived from this class... not a huge deal.
+ */
+ GLboolean depthHasSurface;
+
+ /**
+ * A handy flag to know if this is the back color buffer.
+ *
+ * \note
+ * This is currently only used by tdfx.
+ */
+ GLboolean backBuffer;
+} driRenderbuffer;
+
+
+extern driRenderbuffer *
+driNewRenderbuffer(gl_format format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawable *dPriv);
+
+extern void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
+
+
+extern void
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv);
+
+
+#endif /* DRIRENDERBUFFER_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/drisw_util.h b/mesalib/src/mesa/drivers/dri/common/drisw_util.h
index 9c3d01c99..cae47e1f6 100644
--- a/mesalib/src/mesa/drivers/dri/common/drisw_util.h
+++ b/mesalib/src/mesa/drivers/dri/common/drisw_util.h
@@ -1,135 +1,134 @@
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * Copyright 2010 George Sapountzis <gsapountzis@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * @file
- * Binding of the DRI interface (dri_interface.h) for DRISW.
- *
- * The DRISW structs are 'base classes' of the corresponding DRI1 / DRI2 (DRM)
- * structs. The bindings for SW and DRM can be unified by making the DRM structs
- * 'sub-classes' of the SW structs, either proper or with field re-ordering.
- *
- * The code can also be unified but that requires cluttering the common code
- * with ifdef's and guarding with (__DRIscreen::fd >= 0) for DRM.
- */
-
-#ifndef _DRISW_UTIL_H
-#define _DRISW_UTIL_H
-
-#include "main/mtypes.h"
-
-#include <GL/gl.h>
-#include <GL/internal/glcore.h>
-#include <GL/internal/dri_interface.h>
-typedef struct _drmLock drmLock;
-
-
-/**
- * Extensions
- */
-extern const __DRIcoreExtension driCoreExtension;
-extern const __DRIswrastExtension driSWRastExtension;
-
-
-/**
- * Driver callback functions
- */
-struct __DriverAPIRec {
- const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
-
- void (*DestroyScreen)(__DRIscreen *driScrnPriv);
-
- GLboolean (*CreateContext)(gl_api glapi,
- const __GLcontextModes *glVis,
- __DRIcontext *driContextPriv,
- void *sharedContextPrivate);
-
- void (*DestroyContext)(__DRIcontext *driContextPriv);
-
- GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
- __DRIdrawable *driDrawPriv,
- const __GLcontextModes *glVis,
- GLboolean pixmapBuffer);
-
- void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
-
- void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
-
- GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
- __DRIdrawable *driDrawPriv,
- __DRIdrawable *driReadPriv);
-
- GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
-};
-
-extern const struct __DriverAPIRec driDriverAPI;
-
-
-/**
- * Data types
- */
-struct __DRIscreenRec {
- int myNum;
-
- int fd;
-
- void *private;
-
- const __DRIextension **extensions;
-
- const __DRIswrastLoaderExtension *swrast_loader;
-};
-
-struct __DRIcontextRec {
-
- void *driverPrivate;
-
- void *loaderPrivate;
-
- __DRIdrawable *driDrawablePriv;
-
- __DRIdrawable *driReadablePriv;
-
- __DRIscreen *driScreenPriv;
-};
-
-struct __DRIdrawableRec {
-
- void *driverPrivate;
-
- void *loaderPrivate;
-
- __DRIcontext *driContextPriv;
-
- __DRIscreen *driScreenPriv;
-
- int refcount;
-
- /* gallium */
- unsigned int lastStamp;
-
- int w;
- int h;
-};
-
-#endif /* _DRISW_UTIL_H */
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2010 George Sapountzis <gsapountzis@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * @file
+ * Binding of the DRI interface (dri_interface.h) for DRISW.
+ *
+ * The DRISW structs are 'base classes' of the corresponding DRI1 / DRI2 (DRM)
+ * structs. The bindings for SW and DRM can be unified by making the DRM structs
+ * 'sub-classes' of the SW structs, either proper or with field re-ordering.
+ *
+ * The code can also be unified but that requires cluttering the common code
+ * with ifdef's and guarding with (__DRIscreen::fd >= 0) for DRM.
+ */
+
+#ifndef _DRISW_UTIL_H
+#define _DRISW_UTIL_H
+
+#include "main/mtypes.h"
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+typedef struct _drmLock drmLock;
+
+
+/**
+ * Extensions
+ */
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIswrastExtension driSWRastExtension;
+
+
+/**
+ * Driver callback functions
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ GLboolean (*CreateContext)(gl_api glapi,
+ const struct gl_config *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const struct gl_config *glVis,
+ GLboolean pixmapBuffer);
+
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+/**
+ * Data types
+ */
+struct __DRIscreenRec {
+ int myNum;
+
+ int fd;
+
+ void *private;
+
+ const __DRIextension **extensions;
+
+ const __DRIswrastLoaderExtension *swrast_loader;
+};
+
+struct __DRIcontextRec {
+
+ void *driverPrivate;
+
+ void *loaderPrivate;
+
+ __DRIdrawable *driDrawablePriv;
+
+ __DRIdrawable *driReadablePriv;
+
+ __DRIscreen *driScreenPriv;
+};
+
+struct __DRIdrawableRec {
+
+ void *driverPrivate;
+
+ void *loaderPrivate;
+
+ __DRIcontext *driContextPriv;
+
+ __DRIscreen *driScreenPriv;
+
+ int refcount;
+
+ /* gallium */
+ unsigned int lastStamp;
+
+ int w;
+ int h;
+};
+
+#endif /* _DRISW_UTIL_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp.h b/mesalib/src/mesa/drivers/dri/common/spantmp.h
index cdc4f422c..9aea3660c 100644
--- a/mesalib/src/mesa/drivers/dri/common/spantmp.h
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp.h
@@ -1,325 +1,325 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2002, 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- * Gareth Hughes <gareth@nvidia.com>
- */
-
-#include "spantmp_common.h"
-
-#ifndef DBG
-#define DBG 0
-#endif
-
-#ifndef HW_READ_CLIPLOOP
-#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#ifndef HW_WRITE_CLIPLOOP
-#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-
-static void TAG(WriteRGBASpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBAPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLuint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- {
- if (mask[i]) {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- else
- {
- for (i=0;i<n;i++)
- {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- y = Y_FLIP( y );
-
- if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_PIXEL( x1, y, p );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_PIXEL( x1, y, p );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLuint i;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- if (mask[i]) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- else
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(ReadRGBASpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- for (;n1>0;i++,x1++,n1--)
- READ_RGBA( rgba[i], x1, y );
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-
-static void TAG(ReadRGBAPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values )
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLuint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
-
- HW_READ_CLIPLOOP()
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP( y[i] );
- if (CLIPPIXEL( x[i], fy ))
- READ_RGBA( rgba[i], x[i], fy );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-
-static void TAG(InitPointers)(struct gl_renderbuffer *rb)
-{
- rb->PutRow = TAG(WriteRGBASpan);
- rb->PutRowRGB = TAG(WriteRGBSpan);
- rb->PutMonoRow = TAG(WriteMonoRGBASpan);
- rb->PutValues = TAG(WriteRGBAPixels);
- rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
- rb->GetValues = TAG(ReadRGBAPixels);
- rb->GetRow = TAG(ReadRGBASpan);
-}
-
-
-#undef WRITE_PIXEL
-#undef WRITE_RGBA
-#undef READ_RGBA
-#undef TAG
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLuint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLuint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLuint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+ rb->GetRow = TAG(ReadRGBASpan);
+}
+
+
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp2.h b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
index 1dab7336b..160836a77 100644
--- a/mesalib/src/mesa/drivers/dri/common/spantmp2.h
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
@@ -1,916 +1,1038 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file spantmp2.h
- *
- * Template file of span read / write functions.
- *
- * \author Keith Whitwell <keithw@tungstengraphics.com>
- * \author Gareth Hughes <gareth@nvidia.com>
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include "main/colormac.h"
-#include "spantmp_common.h"
-
-#ifndef DBG
-#define DBG 0
-#endif
-
-#ifndef HW_READ_CLIPLOOP
-#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#ifndef HW_WRITE_CLIPLOOP
-#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
-
-/**
- ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV)
-
-/**
- ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565_REV( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b ))
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- p = p << 8 | p >> 8; \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 0) & 0xf) * 0x11; \
- rgba[1] = ((p >> 12) & 0xf) * 0x11; \
- rgba[2] = ((p >> 4) & 0xf) * 0x11; \
- rgba[3] = ((p >> 8) & 0xf) * 0x11; \
- } while (0)
-
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 8) & 0xf) * 0x11; \
- rgba[1] = ((p >> 4) & 0xf) * 0x11; \
- rgba[2] = ((p >> 0) & 0xf) * 0x11; \
- rgba[3] = ((p >> 12) & 0xf) * 0x11; \
- } while (0)
-
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = ((p >> 15) & 0x1) * 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- p = p << 8 | p >> 8; \
- rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = ((p >> 15) & 0x1) * 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (a << 24)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- GLuint t = p; \
- *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = (p >> 24) & 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[2], color[1], color[0], color[3])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 8) | \
- (g << 16) | \
- (b << 24) | \
- (a << 0)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \
- GLuint t = p; \
- *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 8) & 0xff; \
- rgba[1] = (p >> 16) & 0xff; \
- rgba[2] = (p >> 24) & 0xff; \
- rgba[3] = (p >> 0) & 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-
-/**
- ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV
- **
- ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be
- ** kicked to the curb, and we need to just code-gen this.
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(0xff, color[0], color[1], color[2])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (0xff << 24)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p | 0xff000000; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- *((uint32_t *) rgba) = (p << 8) | 0xff; \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE)
-
-/**
- ** GL_ALPHA, GL_UNSIGNED_BYTE
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = color[3]
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLubyte p = GET_VALUE(_x, _y); \
- rgba[0] = 0; \
- rgba[1] = 0; \
- rgba[2] = 0; \
- rgba[3] = p; \
- } while (0)
-
-#else
-#error SPANTMP_PIXEL_FMT must be set to a valid value!
-#endif
-
-
-
-/**
- ** Assembly routines.
- **/
-
-#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
-#include "x86/read_rgba_span_x86.h"
-#include "x86/common_x86_asm.h"
-#endif
-
-static void TAG(WriteRGBASpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBAPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- {
- if (mask[i]) {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- else
- {
- for (i=0;i<n;i++)
- {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- y = Y_FLIP( y );
-
- if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_PIXEL( x1, y, p );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_PIXEL( x1, y, p );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint i;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- if (mask[i]) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- else
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(ReadRGBASpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, void *values)
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- for (;n1>0;i++,x1++,n1--)
- READ_RGBA( rgba[i], x1, y );
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-
-#if defined(GET_PTR) && \
- defined(USE_MMX_ASM) && \
- (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
- ((SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
-static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, void *values)
-{
-#ifndef USE_INNER_EMMS
- /* The EMMS instruction is directly in-lined here because using GCC's
- * built-in _mm_empty function was found to utterly destroy performance.
- */
- __asm__ __volatile__( "emms" );
-#endif
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
-#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
- _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
-#else
- _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
-#endif
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-#ifndef USE_INNER_EMMS
- __asm__ __volatile__( "emms" );
-#endif
-}
-#endif
-
-
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
- _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-#endif
-
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
-#ifndef USE_INNER_EMMS
- /* The EMMS instruction is directly in-lined here because using GCC's
- * built-in _mm_empty function was found to utterly destroy performance.
- */
- __asm__ __volatile__( "emms" );
-#endif
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
- _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-#ifndef USE_INNER_EMMS
- __asm__ __volatile__( "emms" );
-#endif
-}
-#endif
-
-
-static void TAG(ReadRGBAPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values )
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
-
- HW_READ_CLIPLOOP()
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP( y[i] );
- if (CLIPPIXEL( x[i], fy ))
- READ_RGBA( rgba[i], x[i], fy );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-static void TAG(InitPointers)(struct gl_renderbuffer *rb)
-{
- rb->PutRow = TAG(WriteRGBASpan);
- rb->PutRowRGB = TAG(WriteRGBSpan);
- rb->PutMonoRow = TAG(WriteMonoRGBASpan);
- rb->PutValues = TAG(WriteRGBAPixels);
- rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
- rb->GetValues = TAG(ReadRGBAPixels);
-
-#if defined(GET_PTR)
-#if defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
- if ( cpu_has_xmm2 ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
- rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
- }
- else
-#endif
-#if defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
- if ( cpu_has_xmm ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
- rb->GetRow = TAG2(ReadRGBASpan, _SSE);
- }
- else
-#endif
-#if defined(USE_MMX_ASM) && \
- (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
- ((SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
- if ( cpu_has_mmx ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
- rb->GetRow = TAG2(ReadRGBASpan, _MMX);
- }
- else
-#endif
-#endif /* GET_PTR */
- {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
- rb->GetRow = TAG(ReadRGBASpan);
- }
-
-}
-
-
-#undef INIT_MONO_PIXEL
-#undef WRITE_PIXEL
-#undef WRITE_RGBA
-#undef READ_RGBA
-#undef TAG
-#undef TAG2
-#undef GET_VALUE
-#undef PUT_VALUE
-#undef GET_PTR
-#undef SPANTMP_PIXEL_FMT
-#undef SPANTMP_PIXEL_TYPE
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file spantmp2.h
+ *
+ * Template file of span read / write functions.
+ *
+ * \author Keith Whitwell <keithw@tungstengraphics.com>
+ * \author Gareth Hughes <gareth@nvidia.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/colormac.h"
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifdef SPANTMP_MESA_FMT
+#define SPANTMP_PIXEL_FMT GL_NONE
+#define SPANTMP_PIXEL_TYPE GL_NONE
+#endif
+
+#ifndef SPANTMP_MESA_FMT
+#define SPANTMP_MESA_FMT MESA_FORMAT_COUNT
+#endif
+
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+
+/**
+ ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV)
+
+/**
+ ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565_REV( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b ))
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ p = p << 8 | p >> 8; \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 12) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 8) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 12) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ p = p << 8 | p >> 8; \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (a << 24)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "bswap %0; rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ GLuint t = p; \
+ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+ } while (0)
+# endif
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(color[2], color[1], color[0], color[3])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 8) | \
+ (g << 16) | \
+ (b << 24) | \
+ (a << 0)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \
+ GLuint t = p; \
+ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 8) & 0xff; \
+ rgba[1] = (p >> 16) & 0xff; \
+ rgba[2] = (p >> 24) & 0xff; \
+ rgba[3] = (p >> 0) & 0xff; \
+ } while (0)
+# endif
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+
+/**
+ ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV
+ **
+ ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be
+ ** kicked to the curb, and we need to just code-gen this.
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(0xff, color[0], color[1], color[2])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (0xff << 24)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "bswap %0; rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p | 0xff000000; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ *((uint32_t *) rgba) = (p << 8) | 0xff; \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = 0xff; \
+ } while (0)
+# endif
+
+#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE)
+
+/**
+ ** GL_ALPHA, GL_UNSIGNED_BYTE
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = color[3]
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLubyte p = GET_VALUE(_x, _y); \
+ rgba[0] = 0; \
+ rgba[1] = 0; \
+ rgba[2] = 0; \
+ rgba[3] = p; \
+ } while (0)
+
+#elif (SPANTMP_MESA_FMT == MESA_FORMAT_R8)
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = color[0]
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, r)
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLubyte p = GET_VALUE(_x, _y); \
+ rgba[0] = p; \
+ rgba[1] = 0; \
+ rgba[2] = 0; \
+ rgba[3] = 0; \
+ } while (0)
+
+#elif (SPANTMP_MESA_FMT == MESA_FORMAT_RG88)
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ PACK_COLOR_8888(color[0], color[1], 0, 0)
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, r)
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = p & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = 0; \
+ rgba[3] = 0; \
+ } while (0)
+
+#elif (SPANTMP_MESA_FMT == MESA_FORMAT_R16)
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = color[0]
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, r)
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = p; \
+ rgba[1] = 0; \
+ rgba[2] = 0; \
+ rgba[3] = 0; \
+ } while (0)
+
+#elif (SPANTMP_MESA_FMT == MESA_FORMAT_RG1616)
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ ((color[1] << 16) | (color[0]))
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, r)
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = p & 0xffff; \
+ rgba[1] = (p >> 16) & 0xffff; \
+ rgba[2] = 0; \
+ rgba[3] = 0; \
+ } while (0)
+
+#else
+#error SPANTMP_PIXEL_FMT must be set to a valid value!
+#endif
+
+
+
+/**
+ ** Assembly routines.
+ **/
+
+#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
+#include "x86/read_rgba_span_x86.h"
+#include "x86/common_x86_asm.h"
+#endif
+
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+#if defined(GET_PTR) && \
+ defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+ _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
+#else
+ _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
+#endif
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+#endif
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+
+#if defined(GET_PTR)
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm2 ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
+ }
+ else
+#endif
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE);
+ }
+ else
+#endif
+#if defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+ if ( cpu_has_mmx ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
+ rb->GetRow = TAG2(ReadRGBASpan, _MMX);
+ }
+ else
+#endif
+#endif /* GET_PTR */
+ {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
+ rb->GetRow = TAG(ReadRGBASpan);
+ }
+
+}
+
+
+#undef INIT_MONO_PIXEL
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
+#undef TAG2
+#undef GET_VALUE
+#undef PUT_VALUE
+#undef GET_PTR
+#undef SPANTMP_PIXEL_FMT
+#undef SPANTMP_PIXEL_TYPE
+#undef SPANTMP_MESA_FMT
diff --git a/mesalib/src/mesa/drivers/dri/common/stenciltmp.h b/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
index 2b10b9ecf..2ea2e207a 100644
--- a/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
+++ b/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
@@ -1,245 +1,245 @@
-
-#include "spantmp_common.h"
-
-#ifndef DBG
-#define DBG 0
-#endif
-
-#ifndef HAVE_HW_STENCIL_SPANS
-#define HAVE_HW_STENCIL_SPANS 0
-#endif
-
-#ifndef HAVE_HW_STENCIL_PIXELS
-#define HAVE_HW_STENCIL_PIXELS 0
-#endif
-
-static void TAG(WriteStencilSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *stencil = (const GLubyte *) values;
- GLint x1;
- GLint n1;
- LOCAL_STENCIL_VARS;
-
- y = Y_FLIP(y);
-
-#if HAVE_HW_STENCIL_SPANS
- (void) x1; (void) n1;
-
- if (DBG) fprintf(stderr, "WriteStencilSpan 0..%d (x1 %d)\n",
- (int)n1, (int)x1);
-
- WRITE_STENCIL_SPAN();
-#else /* HAVE_HW_STENCIL_SPANS */
- HW_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_STENCIL( x1, y, stencil[i] );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_STENCIL( x1, y, stencil[i] );
- }
- }
- HW_ENDCLIPLOOP();
-#endif /* !HAVE_HW_STENCIL_SPANS */
- }
- HW_WRITE_UNLOCK();
-}
-
-#if HAVE_HW_STENCIL_SPANS
-/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
-static void
-TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
- const GLuint stenVal = *((GLuint *) value);
- GLuint stens[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < n; i++)
- stens[i] = stenVal;
- TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
-}
-#else /* HAVE_HW_STENCIL_SPANS */
-static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte stencil = *((const GLubyte *) value);
- GLint x1;
- GLint n1;
- LOCAL_STENCIL_VARS;
-
- y = Y_FLIP(y);
-
- HW_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_STENCIL( x1, y, stencil );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_STENCIL( x1, y, stencil );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-#endif /* !HAVE_HW_STENCIL_SPANS */
-
-
-static void TAG(WriteStencilPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *stencil = (const GLubyte *) values;
- GLuint i;
- LOCAL_STENCIL_VARS;
-
- if (DBG) fprintf(stderr, "WriteStencilPixels\n");
-
-#if HAVE_HW_STENCIL_PIXELS
- (void) i;
-
- WRITE_STENCIL_PIXELS();
-#else /* HAVE_HW_STENCIL_PIXELS */
- HW_CLIPLOOP()
- {
- for (i=0;i<n;i++)
- {
- if (mask[i]) {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_STENCIL( x[i], fy, stencil[i] );
- }
- }
- }
- HW_ENDCLIPLOOP();
-#endif /* !HAVE_HW_STENCIL_PIXELS */
- }
- HW_WRITE_UNLOCK();
-}
-
-
-/* Read stencil spans and pixels
- */
-static void TAG(ReadStencilSpan)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- HW_READ_LOCK()
- {
- GLubyte *stencil = (GLubyte *) values;
- GLint x1,n1;
- LOCAL_STENCIL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadStencilSpan\n");
-
-#if HAVE_HW_STENCIL_SPANS
- (void) x1; (void) n1;
-
- READ_STENCIL_SPAN();
-#else /* HAVE_HW_STENCIL_SPANS */
- HW_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- for (;n1>0;i++,n1--)
- READ_STENCIL( stencil[i], (x+i), y );
- }
- HW_ENDCLIPLOOP();
-#endif /* !HAVE_HW_STENCIL_SPANS */
- }
- HW_READ_UNLOCK();
-}
-
-static void TAG(ReadStencilPixels)( GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values )
-{
- HW_READ_LOCK()
- {
- GLubyte *stencil = (GLubyte *) values;
- GLuint i;
- LOCAL_STENCIL_VARS;
-
- if (DBG) fprintf(stderr, "ReadStencilPixels\n");
-
-#if HAVE_HW_STENCIL_PIXELS
- (void) i;
-
- READ_STENCIL_PIXELS();
-#else /* HAVE_HW_STENCIL_PIXELS */
- HW_CLIPLOOP()
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP( y[i] );
- if (CLIPPIXEL( x[i], fy ))
- READ_STENCIL( stencil[i], x[i], fy );
- }
- }
- HW_ENDCLIPLOOP();
-#endif /* !HAVE_HW_STENCIL_PIXELS */
- }
- HW_READ_UNLOCK();
-}
-
-
-
-/**
- * Initialize the given renderbuffer's span routines to point to
- * the stencil functions we generated above.
- */
-static void TAG(InitStencilPointers)(struct gl_renderbuffer *rb)
-{
- rb->GetRow = TAG(ReadStencilSpan);
- rb->GetValues = TAG(ReadStencilPixels);
- rb->PutRow = TAG(WriteStencilSpan);
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = TAG(WriteMonoStencilSpan);
- rb->PutValues = TAG(WriteStencilPixels);
- rb->PutMonoValues = NULL;
-}
-
-
-#undef WRITE_STENCIL
-#undef READ_STENCIL
-#undef TAG
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_SPANS
+#define HAVE_HW_STENCIL_SPANS 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_PIXELS
+#define HAVE_HW_STENCIL_PIXELS 0
+#endif
+
+static void TAG(WriteStencilSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *stencil = (const GLubyte *) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan 0..%d (x1 %d)\n",
+ (int)n1, (int)x1);
+
+ WRITE_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_STENCIL( x1, y, stencil[i] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_STENCIL( x1, y, stencil[i] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
+ }
+ HW_WRITE_UNLOCK();
+}
+
+#if HAVE_HW_STENCIL_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoStencilSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint stenVal = *((GLuint *) value);
+ GLuint stens[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ stens[i] = stenVal;
+ TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
+}
+#else /* HAVE_HW_STENCIL_SPANS */
+static void TAG(WriteMonoStencilSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte stencil = *((const GLubyte *) value);
+ GLint x1;
+ GLint n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_STENCIL( x1, y, stencil );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_STENCIL( x1, y, stencil );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+#endif /* !HAVE_HW_STENCIL_SPANS */
+
+
+static void TAG(WriteStencilPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *stencil = (const GLubyte *) values;
+ GLuint i;
+ LOCAL_STENCIL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteStencilPixels\n");
+
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ WRITE_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
+ HW_CLIPLOOP()
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_STENCIL( x[i], fy, stencil[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+/* Read stencil spans and pixels
+ */
+static void TAG(ReadStencilSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte *stencil = (GLubyte *) values;
+ GLint x1,n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadStencilSpan\n");
+
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ READ_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,n1--)
+ READ_STENCIL( stencil[i], (x+i), y );
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(ReadStencilPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte *stencil = (GLubyte *) values;
+ GLuint i;
+ LOCAL_STENCIL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadStencilPixels\n");
+
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ READ_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
+ HW_CLIPLOOP()
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_STENCIL( stencil[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
+ }
+ HW_READ_UNLOCK();
+}
+
+
+
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the stencil functions we generated above.
+ */
+static void TAG(InitStencilPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadStencilSpan);
+ rb->GetValues = TAG(ReadStencilPixels);
+ rb->PutRow = TAG(WriteStencilSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoStencilSpan);
+ rb->PutValues = TAG(WriteStencilPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
+#undef WRITE_STENCIL
+#undef READ_STENCIL
+#undef TAG
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c
index 895139b55..3c4f3373f 100644
--- a/mesalib/src/mesa/drivers/dri/common/texmem.c
+++ b/mesalib/src/mesa/drivers/dri/common/texmem.c
@@ -1,1341 +1,1341 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2002, 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- * Keith Whitwell <keithw@tungstengraphics.com>
- * Kevin E. Martin <kem@users.sourceforge.net>
- * Gareth Hughes <gareth@nvidia.com>
- */
-
-/** \file texmem.c
- * Implements all of the device-independent texture memory management.
- *
- * Currently, only a simple LRU texture memory management policy is
- * implemented. In the (hopefully very near) future, better policies will be
- * implemented. The idea is that the DRI should be able to run in one of two
- * modes. In the default mode the DRI will dynamically attempt to discover
- * the best texture management policy for the running application. In the
- * other mode, the user (via some sort of as yet TBD mechanism) will select
- * a texture management policy that is known to work well with the
- * application.
- */
-
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/simple_list.h"
-#include "texmem.h"
-
-
-static unsigned dummy_swap_counter;
-
-
-/**
- * Calculate \f$\log_2\f$ of a value. This is a particularly poor
- * implementation of this function. However, since system performance is in
- * no way dependent on this function, the slowness of the implementation is
- * irrelevent.
- *
- * \param n Value whose \f$\log_2\f$ is to be calculated
- */
-
-static GLuint
-driLog2( GLuint n )
-{
- GLuint log2;
-
- for ( log2 = 1 ; n > 1 ; log2++ ) {
- n >>= 1;
- }
-
- return log2;
-}
-
-
-
-
-/**
- * Determine if a texture is resident in textureable memory. Depending on
- * the driver, this may or may not be on-card memory. It could be AGP memory
- * or anyother type of memory from which the hardware can directly read
- * texels.
- *
- * This function is intended to be used as the \c IsTextureResident function
- * in the device's \c dd_function_table.
- *
- * \param ctx GL context pointer (currently unused)
- * \param texObj Texture object to be tested
- */
-
-GLboolean
-driIsTextureResident( GLcontext * ctx,
- struct gl_texture_object * texObj )
-{
- driTextureObject * t;
-
-
- t = (driTextureObject *) texObj->DriverData;
- return( (t != NULL) && (t->memBlock != NULL) );
-}
-
-
-
-
-/**
- * (Re)initialize the global circular LRU list. The last element
- * in the array (\a heap->nrRegions) is the sentinal. Keeping it
- * at the end of the array allows the other elements of the array
- * to be addressed rationally when looking up objects at a particular
- * location in texture memory.
- *
- * \param heap Texture heap to be reset
- */
-
-static void resetGlobalLRU( driTexHeap * heap )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned sz = 1U << heap->logGranularity;
- unsigned i;
-
- for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
- list[i].prev = i-1;
- list[i].next = i+1;
- list[i].age = 0;
- }
-
- i--;
- list[0].prev = heap->nrRegions;
- list[i].prev = i-1;
- list[i].next = heap->nrRegions;
- list[heap->nrRegions].prev = i;
- list[heap->nrRegions].next = 0;
- heap->global_age[0] = 0;
-}
-
-/**
- * Print out debugging information about the local texture LRU.
- *
- * \param heap Texture heap to be printed
- * \param callername Name of calling function
- */
-static void printLocalLRU( driTexHeap * heap, const char *callername )
-{
- driTextureObject *t;
- unsigned sz = 1U << heap->logGranularity;
-
- fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
- __FUNCTION__, callername, heap->heapId );
-
- foreach ( t, &heap->texture_objects ) {
- if (!t->memBlock)
- continue;
- if (!t->tObj) {
- fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
- (void *)t,
- t->memBlock->ofs / sz,
- t->memBlock->ofs,
- t->memBlock->size );
- } else {
- fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
- (void *)t,
- t->memBlock->ofs,
- t->memBlock->size );
- }
- }
- foreach ( t, heap->swapped_objects ) {
- if (!t->tObj) {
- fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
- } else {
- fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-/**
- * Print out debugging information about the global texture LRU.
- *
- * \param heap Texture heap to be printed
- * \param callername Name of calling function
- */
-static void printGlobalLRU( driTexHeap * heap, const char *callername )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned int i, j;
-
- fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
- __FUNCTION__, callername, heap->heapId, (void *)list );
-
- for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
- fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
- j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
- j = list[j].next;
- if ( j == heap->nrRegions ) break;
- }
-
- if ( j != heap->nrRegions ) {
- fprintf( stderr, "Loop detected in global LRU\n" );
- for ( i = 0 ; i < heap->nrRegions ; i++ ) {
- fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
- i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-
-/**
- * Called by the client whenever it touches a local texture.
- *
- * \param t Texture object that the client has accessed
- */
-
-void driUpdateTextureLRU( driTextureObject * t )
-{
- driTexHeap * heap;
- drmTextureRegionPtr list;
- unsigned shift;
- unsigned start;
- unsigned end;
- unsigned i;
-
-
- heap = t->heap;
- if ( heap != NULL ) {
- shift = heap->logGranularity;
- start = t->memBlock->ofs >> shift;
- end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
-
-
- heap->local_age = ++heap->global_age[0];
- list = heap->global_regions;
-
-
- /* Update the context's local LRU
- */
-
- move_to_head( & heap->texture_objects, t );
-
-
- for (i = start ; i <= end ; i++) {
- list[i].age = heap->local_age;
-
- /* remove_from_list(i)
- */
- list[(unsigned)list[i].next].prev = list[i].prev;
- list[(unsigned)list[i].prev].next = list[i].next;
-
- /* insert_at_head(list, i)
- */
- list[i].prev = heap->nrRegions;
- list[i].next = list[heap->nrRegions].next;
- list[(unsigned)list[heap->nrRegions].next].prev = i;
- list[heap->nrRegions].next = i;
- }
-
- if ( 0 ) {
- printGlobalLRU( heap, __FUNCTION__ );
- printLocalLRU( heap, __FUNCTION__ );
- }
- }
-}
-
-
-
-
-/**
- * Keep track of swapped out texture objects.
- *
- * \param t Texture object to be "swapped" out of its texture heap
- */
-
-void driSwapOutTextureObject( driTextureObject * t )
-{
- unsigned face;
-
-
- if ( t->memBlock != NULL ) {
- assert( t->heap != NULL );
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
-
- if (t->timestamp > t->heap->timestamp)
- t->heap->timestamp = t->timestamp;
-
- t->heap->texture_swaps[0]++;
- move_to_tail( t->heap->swapped_objects, t );
- t->heap = NULL;
- }
- else {
- assert( t->heap == NULL );
- }
-
-
- for ( face = 0 ; face < 6 ; face++ ) {
- t->dirty_images[face] = ~0;
- }
-}
-
-
-
-
-/**
- * Destroy hardware state associated with texture \a t. Calls the
- * \a destroy_texture_object method associated with the heap from which
- * \a t was allocated.
- *
- * \param t Texture object to be destroyed
- */
-
-void driDestroyTextureObject( driTextureObject * t )
-{
- driTexHeap * heap;
-
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
- __FILE__, __LINE__,
- (void *)t,
- (void *)((t != NULL) ? t->tObj : NULL),
- (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
- }
-
- if ( t != NULL ) {
- if ( t->memBlock ) {
- heap = t->heap;
- assert( heap != NULL );
-
- heap->texture_swaps[0]++;
-
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
-
- if (t->timestamp > t->heap->timestamp)
- t->heap->timestamp = t->timestamp;
-
- heap->destroy_texture_object( heap->driverContext, t );
- t->heap = NULL;
- }
-
- if ( t->tObj != NULL ) {
- assert( t->tObj->DriverData == t );
- t->tObj->DriverData = NULL;
- }
-
- remove_from_list( t );
- FREE( t );
- }
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
- }
-}
-
-
-
-
-/**
- * Update the local heap's representation of texture memory based on
- * data in the SAREA. This is done each time it is detected that some other
- * direct rendering client has held the lock. This pertains to both our local
- * textures and the textures belonging to other clients. Keep track of other
- * client's textures by pushing a placeholder texture onto the LRU list --
- * these are denoted by \a tObj being \a NULL.
- *
- * \param heap Heap whose state is to be updated
- * \param offset Byte offset in the heap that has been stolen
- * \param size Size, in bytes, of the stolen block
- * \param in_use Non-zero if the block is pinned/reserved by the kernel
- */
-
-static void driTexturesGone( driTexHeap * heap, int offset, int size,
- int in_use )
-{
- driTextureObject * t;
- driTextureObject * tmp;
-
-
- foreach_s ( t, tmp, & heap->texture_objects ) {
- if ( (t->memBlock->ofs < (offset + size))
- && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
- /* It overlaps - kick it out. If the texture object is just a
- * place holder, then destroy it all together. Otherwise, mark
- * it as being swapped out.
- */
-
- if ( t->tObj != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- driDestroyTextureObject( t );
- }
- }
- }
-
-
- {
- t = (driTextureObject *) CALLOC( heap->texture_object_size );
- if ( t == NULL ) return;
-
- t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
- if ( t->memBlock == NULL ) {
- fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
- (int)size, (int)offset );
- mmDumpMemInfo( heap->memory_heap );
- FREE(t);
- return;
- }
- t->heap = heap;
- if (in_use)
- t->reserved = 1;
- insert_at_head( & heap->texture_objects, t );
- }
-}
-
-
-
-
-/**
- * Called by the client on lock contention to determine whether textures have
- * been stolen. If another client has modified a region in which we have
- * textures, then we need to figure out which of our textures have been
- * removed and update our global LRU.
- *
- * \param heap Texture heap to be updated
- */
-
-void driAgeTextures( driTexHeap * heap )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned sz = 1U << (heap->logGranularity);
- unsigned i, nr = 0;
-
-
- /* Have to go right round from the back to ensure stuff ends up
- * LRU in the local list... Fix with a cursor pointer.
- */
-
- for (i = list[heap->nrRegions].prev ;
- i != heap->nrRegions && nr < heap->nrRegions ;
- i = list[i].prev, nr++) {
- /* If switching texturing schemes, then the SAREA might not have been
- * properly cleared, so we need to reset the global texture LRU.
- */
-
- if ( (i * sz) > heap->size ) {
- nr = heap->nrRegions;
- break;
- }
-
- if (list[i].age > heap->local_age)
- driTexturesGone( heap, i * sz, sz, list[i].in_use);
- }
-
- /* Loop or uninitialized heap detected. Reset.
- */
-
- if (nr == heap->nrRegions) {
- driTexturesGone( heap, 0, heap->size, 0);
- resetGlobalLRU( heap );
- }
-
- if ( 0 ) {
- printGlobalLRU( heap, __FUNCTION__ );
- printLocalLRU( heap, __FUNCTION__ );
- }
-
- heap->local_age = heap->global_age[0];
-}
-
-
-
-
-#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
-
-/**
- * Allocate memory from a texture heap to hold a texture object. This
- * routine will attempt to allocate memory for the texture from the heaps
- * specified by \c heap_array in order. That is, first it will try to
- * allocate from \c heap_array[0], then \c heap_array[1], and so on.
- *
- * \param heap_array Array of pointers to texture heaps to use
- * \param nr_heaps Number of heap pointer in \a heap_array
- * \param t Texture object for which space is needed
- * \return The ID of the heap from which memory was allocated, or -1 if
- * memory could not be allocated.
- *
- * \bug The replacement policy implemented by this function is horrible.
- */
-
-
-int
-driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
- driTextureObject * t )
-{
- driTexHeap * heap;
- driTextureObject * temp;
- driTextureObject * cursor;
- unsigned id;
-
-
- /* In case it already has texture space, initialize heap. This also
- * prevents GCC from issuing a warning that heap might be used
- * uninitialized.
- */
-
- heap = t->heap;
-
-
- /* Run through each of the existing heaps and try to allocate a buffer
- * to hold the texture.
- */
-
- for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
- heap = heap_array[ id ];
- if ( heap != NULL ) {
- t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
- heap->alignmentShift, 0 );
- }
- }
-
-
- /* Kick textures out until the requested texture fits.
- */
-
- if ( t->memBlock == NULL ) {
- unsigned index[INDEX_ARRAY_SIZE];
- unsigned nrGoodHeaps = 0;
-
- /* Trying to avoid dynamic memory allocation. If you have more
- * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
- * drivers with more than 2 tex heaps. */
- assert( nr_heaps < INDEX_ARRAY_SIZE );
-
- /* Sort large enough heaps by duty. Insertion sort should be
- * fast enough for such a short array. */
- for ( id = 0 ; id < nr_heaps ; id++ ) {
- heap = heap_array[ id ];
-
- if ( heap != NULL && t->totalSize <= heap->size ) {
- unsigned j;
-
- for ( j = 0 ; j < nrGoodHeaps; j++ ) {
- if ( heap->duty > heap_array[ index[ j ] ]->duty )
- break;
- }
-
- if ( j < nrGoodHeaps ) {
- memmove( &index[ j+1 ], &index[ j ],
- sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
- }
-
- index[ j ] = id;
-
- nrGoodHeaps++;
- }
- }
-
- for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
- heap = heap_array[ index[ id ] ];
-
- for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
- cursor != &heap->texture_objects ;
- cursor = temp, temp = cursor->prev ) {
-
- /* The the LRU element. If the texture is bound to one of
- * the texture units, then we cannot kick it out.
- */
- if ( cursor->bound || cursor->reserved ) {
- continue;
- }
-
- if ( cursor->memBlock )
- heap->duty -= cursor->memBlock->size;
-
- /* If this is a placeholder, there's no need to keep it */
- if (cursor->tObj)
- driSwapOutTextureObject( cursor );
- else
- driDestroyTextureObject( cursor );
-
- t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
- heap->alignmentShift, 0 );
-
- if (t->memBlock)
- break;
- }
- }
-
- /* Rebalance duties. If a heap kicked more data than its duty,
- * then all other heaps get that amount multiplied with their
- * relative weight added to their duty. The negative duty is
- * reset to 0. In the end all heaps have a duty >= 0.
- *
- * CAUTION: we must not change the heap pointer here, because it
- * is used below to update the texture object.
- */
- for ( id = 0 ; id < nr_heaps ; id++ )
- if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
- int duty = -heap_array[ id ]->duty;
- double weight = heap_array[ id ]->weight;
- unsigned j;
-
- for ( j = 0 ; j < nr_heaps ; j++ )
- if ( j != id && heap_array[ j ] != NULL ) {
- heap_array[ j ]->duty += (double) duty *
- heap_array[ j ]->weight / weight;
- }
-
- heap_array[ id ]->duty = 0;
- }
- }
-
-
- if ( t->memBlock != NULL ) {
- /* id and heap->heapId may or may not be the same value here.
- */
-
- assert( heap != NULL );
- assert( (t->heap == NULL) || (t->heap == heap) );
-
- t->heap = heap;
- return heap->heapId;
- }
- else {
- assert( t->heap == NULL );
-
- fprintf( stderr, "[%s:%d] unable to allocate texture\n",
- __FUNCTION__, __LINE__ );
- return -1;
- }
-}
-
-
-
-
-
-
-/**
- * Set the location where the texture-swap counter is stored.
- */
-
-void
-driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
-{
- heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
-}
-
-
-
-
-/**
- * Create a new heap for texture data.
- *
- * \param heap_id Device-dependent heap identifier. This value
- * will returned by driAllocateTexture when memory
- * is allocated from this heap.
- * \param context Device-dependent driver context. This is
- * supplied as the first parameter to the
- * \c destroy_tex_obj function.
- * \param size Size, in bytes, of the texture region
- * \param alignmentShift Alignment requirement for textures. If textures
- * must be allocated on a 4096 byte boundry, this
- * would be 12.
- * \param nr_regions Number of regions into which this texture space
- * should be partitioned
- * \param global_regions Array of \c drmTextureRegion structures in the SAREA
- * \param global_age Pointer to the global texture age in the SAREA
- * \param swapped_objects Pointer to the list of texture objects that are
- * not in texture memory (i.e., have been swapped
- * out).
- * \param texture_object_size Size, in bytes, of a device-dependent texture
- * object
- * \param destroy_tex_obj Function used to destroy a device-dependent
- * texture object
- *
- * \sa driDestroyTextureHeap
- */
-
-driTexHeap *
-driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
- unsigned alignmentShift, unsigned nr_regions,
- drmTextureRegionPtr global_regions, unsigned * global_age,
- driTextureObject * swapped_objects,
- unsigned texture_object_size,
- destroy_texture_object_t * destroy_tex_obj
- )
-{
- driTexHeap * heap;
- unsigned l;
-
-
- if ( 0 )
- fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
- __FUNCTION__,
- heap_id, (void *)context, size, alignmentShift, nr_regions );
-
- heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
- if ( heap != NULL ) {
- l = driLog2( (size - 1) / nr_regions );
- if ( l < alignmentShift )
- {
- l = alignmentShift;
- }
-
- heap->logGranularity = l;
- heap->size = size & ~((1L << l) - 1);
-
- heap->memory_heap = mmInit( 0, heap->size );
- if ( heap->memory_heap != NULL ) {
- heap->heapId = heap_id;
- heap->driverContext = context;
-
- heap->alignmentShift = alignmentShift;
- heap->nrRegions = nr_regions;
- heap->global_regions = global_regions;
- heap->global_age = global_age;
- heap->swapped_objects = swapped_objects;
- heap->texture_object_size = texture_object_size;
- heap->destroy_texture_object = destroy_tex_obj;
-
- /* Force global heap init */
- if (heap->global_age[0] == 0)
- heap->local_age = ~0;
- else
- heap->local_age = 0;
-
- make_empty_list( & heap->texture_objects );
- driSetTextureSwapCounterLocation( heap, NULL );
-
- heap->weight = heap->size;
- heap->duty = 0;
- }
- else {
- FREE( heap );
- heap = NULL;
- }
- }
-
-
- if ( 0 )
- fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
-
- return heap;
-}
-
-
-
-
-/** Destroys a texture heap
- *
- * \param heap Texture heap to be destroyed
- */
-
-void
-driDestroyTextureHeap( driTexHeap * heap )
-{
- driTextureObject * t;
- driTextureObject * temp;
-
-
- if ( heap != NULL ) {
- foreach_s( t, temp, & heap->texture_objects ) {
- driDestroyTextureObject( t );
- }
- foreach_s( t, temp, heap->swapped_objects ) {
- driDestroyTextureObject( t );
- }
-
- mmDestroy( heap->memory_heap );
- FREE( heap );
- }
-}
-
-
-
-
-/****************************************************************************/
-/**
- * Determine how many texels (including all mipmap levels) would be required
- * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
- *
- * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
- * \param dimensions Number of dimensions of the texture. Either 2 or 3.
- * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
- * \return Number of texels
- */
-
-static unsigned
-texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
-{
- unsigned texels;
-
-
- assert( (faces == 1) || (faces == 6) );
- assert( (dimensions == 2) || (dimensions == 3) );
-
- texels = 0;
- if ( base_size_log2 >= 0 ) {
- texels = (1U << (dimensions * base_size_log2));
-
- /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
- * for the complete explaination of why this formulation is used.
- * Basically, the smaller mipmap levels sum to 0.333 the size of the
- * level 0 map. The total size is therefore the size of the map
- * multipled by 1.333. The +2 is there to round up.
- */
-
- texels = (texels * 4 * faces + 2) / 3;
- }
-
- return texels;
-}
-
-
-
-
-struct maps_per_heap {
- unsigned c[32];
-};
-
-static void
-fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
- unsigned max_bytes_per_texel, unsigned max_size,
- unsigned mipmaps_at_once, unsigned dimensions,
- unsigned faces, struct maps_per_heap * max_textures )
-{
- unsigned heap;
- unsigned log2_size;
- unsigned mask;
-
-
- /* Determine how many textures of each size can be stored in each
- * texture heap.
- */
-
- for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
- if ( heaps[ heap ] == NULL ) {
- (void) memset( max_textures[ heap ].c, 0,
- sizeof( max_textures[ heap ].c ) );
- continue;
- }
-
- mask = (1U << heaps[ heap ]->logGranularity) - 1;
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
- __FILE__, __LINE__,
- heap, heaps[ heap ]->size, mask );
- }
-
- for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
- unsigned total;
-
-
- /* Determine the total number of bytes required by a texture of
- * size log2_size.
- */
-
- total = texels_this_map_size( log2_size, dimensions, faces )
- - texels_this_map_size( log2_size - mipmaps_at_once,
- dimensions, faces );
- total *= max_bytes_per_texel;
- total = (total + mask) & ~mask;
-
- /* The number of textures of a given size that will fit in a heap
- * is equal to the size of the heap divided by the size of the
- * texture.
- */
-
- max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
- "= 0x%08x / 0x%08x "
- "= %u (%u)\n",
- __FILE__, __LINE__,
- heap, log2_size,
- heaps[ heap ]->size, total,
- heaps[ heap ]->size / total,
- max_textures[ heap ].c[ log2_size ] );
- }
- }
- }
-}
-
-
-static unsigned
-get_max_size( unsigned nr_heaps,
- unsigned texture_units,
- unsigned max_size,
- int all_textures_one_heap,
- struct maps_per_heap * max_textures )
-{
- unsigned heap;
- unsigned log2_size;
-
-
- /* Determine the largest texture size such that a texture of that size
- * can be bound to each texture unit at the same time. Some hardware
- * may require that all textures be in the same texture heap for
- * multitexturing.
- */
-
- for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
- unsigned total = 0;
-
- for ( heap = 0 ; heap < nr_heaps ; heap++ )
- {
- total += max_textures[ heap ].c[ log2_size ];
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
- "total = %u\n", __FILE__, __LINE__, heap, log2_size,
- max_textures[ heap ].c[ log2_size ], total );
- }
-
- if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
- || (!all_textures_one_heap && (total >= texture_units)) ) {
- /* The number of mipmap levels is the log-base-2 of the
- * maximum texture size plus 1. If the maximum texture size
- * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
- * level) is available.
- */
-
- return log2_size + 1;
- }
- }
- }
-
- /* This should NEVER happen. It should always be possible to have at
- * *least* a 1x1 texture in memory!
- */
- assert( log2_size != 0 );
- return 0;
-}
-
-#define SET_MAX(f,v) \
- do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
-
-#define SET_MAX_RECT(f,v) \
- do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
-
-
-/**
- * Given the amount of texture memory, the number of texture units, and the
- * maximum size of a texel, calculate the maximum texture size the driver can
- * advertise.
- *
- * \param heaps Texture heaps for this card
- * \param nr_heap Number of texture heaps
- * \param limits OpenGL contants. MaxTextureUnits must be set.
- * \param max_bytes_per_texel Maximum size of a single texel, in bytes
- * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
- * 1024x1024 textures, this would be 10)
- * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
- * 1024x1024x1024 textures, this would be 10)
- * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
- * 1024x1024 textures, this would be 10)
- * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
- * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
- * even though texture rectangles need not be a power-of-2.
- * \param mipmaps_at_once Total number of mipmaps that can be used
- * at one time. For most hardware this will be \f$\c max_size + 1\f$.
- * For hardware that does not support mipmapping, this will be 1.
- * \param all_textures_one_heap True if the hardware requires that all
- * textures be in a single texture heap for multitexturing.
- * \param allow_larger_textures 0 conservative, 1 calculate limits
- * so at least one worst-case texture can fit, 2 just use hw limits.
- */
-
-void
-driCalculateMaxTextureLevels( driTexHeap * const * heaps,
- unsigned nr_heaps,
- struct gl_constants * limits,
- unsigned max_bytes_per_texel,
- unsigned max_2D_size,
- unsigned max_3D_size,
- unsigned max_cube_size,
- unsigned max_rect_size,
- unsigned mipmaps_at_once,
- int all_textures_one_heap,
- int allow_larger_textures )
-{
- struct maps_per_heap max_textures[8];
- unsigned i;
- const unsigned dimensions[4] = { 2, 3, 2, 2 };
- const unsigned faces[4] = { 1, 1, 6, 1 };
- unsigned max_sizes[4];
- unsigned mipmaps[4];
-
-
- max_sizes[0] = max_2D_size;
- max_sizes[1] = max_3D_size;
- max_sizes[2] = max_cube_size;
- max_sizes[3] = max_rect_size;
-
- mipmaps[0] = mipmaps_at_once;
- mipmaps[1] = mipmaps_at_once;
- mipmaps[2] = mipmaps_at_once;
- mipmaps[3] = 1;
-
-
- /* Calculate the maximum number of texture levels in two passes. The
- * first pass determines how many textures of each power-of-two size
- * (including all mipmap levels for that size) can fit in each texture
- * heap. The second pass finds the largest texture size that allows
- * a texture of that size to be bound to every texture unit.
- */
-
- for ( i = 0 ; i < 4 ; i++ ) {
- if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
- fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
- max_sizes[ i ], mipmaps[ i ],
- dimensions[ i ], faces[ i ],
- max_textures );
-
- max_sizes[ i ] = get_max_size( nr_heaps,
- allow_larger_textures == 1 ?
- 1 : limits->MaxTextureUnits,
- max_sizes[ i ],
- all_textures_one_heap,
- max_textures );
- }
- else if (max_sizes[ i ] != 0) {
- max_sizes[ i ] += 1;
- }
- }
-
- SET_MAX( MaxTextureLevels, 0 );
- SET_MAX( Max3DTextureLevels, 1 );
- SET_MAX( MaxCubeTextureLevels, 2 );
- SET_MAX_RECT( MaxTextureRectSize, 3 );
-}
-
-
-
-
-/**
- * Perform initial binding of default textures objects on a per unit, per
- * texture target basis.
- *
- * \param ctx Current OpenGL context
- * \param swapped List of swapped-out textures
- * \param targets Bit-mask of value texture targets
- */
-
-void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
- GLuint targets )
-{
- struct gl_texture_object *texObj;
- GLuint tmp = ctx->Texture.CurrentUnit;
- unsigned i;
-
-
- for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
- ctx->Texture.CurrentUnit = i;
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
- }
-
- ctx->Texture.CurrentUnit = tmp;
-}
-
-
-
-
-/**
- * Verify that the specified texture is in the specificed heap.
- *
- * \param tex Texture to be tested.
- * \param heap Texture memory heap to be tested.
- * \return True if the texture is in the heap, false otherwise.
- */
-
-static GLboolean
-check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
-{
-#if 1
- return tex->heap == heap;
-#else
- driTextureObject * curr;
-
- foreach( curr, & heap->texture_objects ) {
- if ( curr == tex ) {
- break;
- }
- }
-
- return curr == tex;
-#endif
-}
-
-
-
-/****************************************************************************/
-/**
- * Validate the consistency of a set of texture heaps.
- * Original version by Keith Whitwell in r200/r200_sanity.c.
- */
-
-GLboolean
-driValidateTextureHeaps( driTexHeap * const * texture_heaps,
- unsigned nr_heaps, const driTextureObject * swapped )
-{
- driTextureObject *t;
- unsigned i;
-
- for ( i = 0 ; i < nr_heaps ; i++ ) {
- int last_end = 0;
- unsigned textures_in_heap = 0;
- unsigned blocks_in_mempool = 0;
- const driTexHeap * heap = texture_heaps[i];
- const struct mem_block *p = heap->memory_heap;
-
- /* Check each texture object has a MemBlock, and is linked into
- * the correct heap.
- *
- * Check the texobj base address corresponds to the MemBlock
- * range. Check the texobj size (recalculate?) fits within
- * the MemBlock.
- *
- * Count the number of texobj's using this heap.
- */
-
- foreach ( t, &heap->texture_objects ) {
- if ( !check_in_heap( t, heap ) ) {
- fprintf( stderr, "%s memory block for texture object @ %p not "
- "found in heap #%d\n",
- __FUNCTION__, (void *)t, i );
- return GL_FALSE;
- }
-
-
- if ( t->totalSize > t->memBlock->size ) {
- fprintf( stderr, "%s: Memory block for texture object @ %p is "
- "only %u bytes, but %u are required\n",
- __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
- return GL_FALSE;
- }
-
- textures_in_heap++;
- }
-
- /* Validate the contents of the heap:
- * - Ordering
- * - Overlaps
- * - Bounds
- */
-
- while ( p != NULL ) {
- if (p->reserved) {
- fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
- __FUNCTION__, p->ofs, p->size );
- return GL_FALSE;
- }
-
- if (p->ofs != last_end) {
- fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
- __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
- return GL_FALSE;
- }
-
- if (!p->reserved && !p->free) {
- blocks_in_mempool++;
- }
-
- last_end = p->ofs + p->size;
- p = p->next;
- }
-
- if (textures_in_heap != blocks_in_mempool) {
- fprintf( stderr, "%s: Different number of textures objects (%u) and "
- "inuse memory blocks (%u)\n",
- __FUNCTION__, textures_in_heap, blocks_in_mempool );
- return GL_FALSE;
- }
-
-#if 0
- fprintf( stderr, "%s: textures_in_heap = %u\n",
- __FUNCTION__, textures_in_heap );
-#endif
- }
-
-
- /* Check swapped texobj's have zero memblocks
- */
- i = 0;
- foreach ( t, swapped ) {
- if ( t->memBlock != NULL ) {
- fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
- __FUNCTION__, (void *)t, (void *)t->memBlock );
- return GL_FALSE;
- }
- i++;
- }
-
-#if 0
- fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
-#endif
-
- return GL_TRUE;
-}
-
-
-
-
-/****************************************************************************/
-/**
- * Compute which mipmap levels that really need to be sent to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
- */
-
-void
-driCalculateTextureFirstLastLevel( driTextureObject * t )
-{
- struct gl_texture_object * const tObj = t->tObj;
- const struct gl_texture_image * const baseImage =
- tObj->Image[0][tObj->BaseLevel];
-
- /* These must be signed values. MinLod and MaxLod can be negative numbers,
- * and having firstLevel and lastLevel as signed prevents the need for
- * extra sign checks.
- */
- int firstLevel;
- int lastLevel;
-
- /* Yes, this looks overly complicated, but it's all needed.
- */
-
- switch (tObj->Target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP:
- if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
- /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
- */
-
- firstLevel = lastLevel = tObj->BaseLevel;
- }
- else {
- firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
- firstLevel = MAX2(firstLevel, tObj->BaseLevel);
- firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
- lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
- lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
- lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_4D_SGIS:
- firstLevel = lastLevel = 0;
- break;
- default:
- return;
- }
-
- /* save these values */
- t->firstLevel = firstLevel;
- t->lastLevel = lastLevel;
-}
-
-
-
-
-/**
- * \name DRI texture formats. These vars are initialized to either the
- * big- or little-endian Mesa formats.
- */
-/*@{*/
-gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_al88 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_a8 = MESA_FORMAT_A8;
-gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8;
-gl_format _dri_texformat_i8 = MESA_FORMAT_I8;
-gl_format _dri_texformat_l8 = MESA_FORMAT_L8;
-/*@}*/
-
-
-/**
- * Initialize _dri_texformat_* vars according to whether we're on
- * a big or little endian system.
- */
-void
-driInitTextureFormats(void)
-{
- if (_mesa_little_endian()) {
- _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888;
- _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888;
- _dri_texformat_rgb565 = MESA_FORMAT_RGB565;
- _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444;
- _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555;
- _dri_texformat_al88 = MESA_FORMAT_AL88;
- }
- else {
- _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV;
- _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV;
- _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV;
- _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV;
- _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV;
- _dri_texformat_al88 = MESA_FORMAT_AL88_REV;
- }
-}
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.c
+ * Implements all of the device-independent texture memory management.
+ *
+ * Currently, only a simple LRU texture memory management policy is
+ * implemented. In the (hopefully very near) future, better policies will be
+ * implemented. The idea is that the DRI should be able to run in one of two
+ * modes. In the default mode the DRI will dynamically attempt to discover
+ * the best texture management policy for the running application. In the
+ * other mode, the user (via some sort of as yet TBD mechanism) will select
+ * a texture management policy that is known to work well with the
+ * application.
+ */
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "texmem.h"
+
+
+static unsigned dummy_swap_counter;
+
+
+/**
+ * Calculate \f$\log_2\f$ of a value. This is a particularly poor
+ * implementation of this function. However, since system performance is in
+ * no way dependent on this function, the slowness of the implementation is
+ * irrelevent.
+ *
+ * \param n Value whose \f$\log_2\f$ is to be calculated
+ */
+
+static GLuint
+driLog2( GLuint n )
+{
+ GLuint log2;
+
+ for ( log2 = 1 ; n > 1 ; log2++ ) {
+ n >>= 1;
+ }
+
+ return log2;
+}
+
+
+
+
+/**
+ * Determine if a texture is resident in textureable memory. Depending on
+ * the driver, this may or may not be on-card memory. It could be AGP memory
+ * or anyother type of memory from which the hardware can directly read
+ * texels.
+ *
+ * This function is intended to be used as the \c IsTextureResident function
+ * in the device's \c dd_function_table.
+ *
+ * \param ctx GL context pointer (currently unused)
+ * \param texObj Texture object to be tested
+ */
+
+GLboolean
+driIsTextureResident( struct gl_context * ctx,
+ struct gl_texture_object * texObj )
+{
+ driTextureObject * t;
+
+
+ t = (driTextureObject *) texObj->DriverData;
+ return( (t != NULL) && (t->memBlock != NULL) );
+}
+
+
+
+
+/**
+ * (Re)initialize the global circular LRU list. The last element
+ * in the array (\a heap->nrRegions) is the sentinal. Keeping it
+ * at the end of the array allows the other elements of the array
+ * to be addressed rationally when looking up objects at a particular
+ * location in texture memory.
+ *
+ * \param heap Texture heap to be reset
+ */
+
+static void resetGlobalLRU( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << heap->logGranularity;
+ unsigned i;
+
+ for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = heap->nrRegions;
+ list[i].prev = i-1;
+ list[i].next = heap->nrRegions;
+ list[heap->nrRegions].prev = i;
+ list[heap->nrRegions].next = 0;
+ heap->global_age[0] = 0;
+}
+
+/**
+ * Print out debugging information about the local texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printLocalLRU( driTexHeap * heap, const char *callername )
+{
+ driTextureObject *t;
+ unsigned sz = 1U << heap->logGranularity;
+
+ fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
+ __FUNCTION__, callername, heap->heapId );
+
+ foreach ( t, &heap->texture_objects ) {
+ if (!t->memBlock)
+ continue;
+ if (!t->tObj) {
+ fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs / sz,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ } else {
+ fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ }
+ }
+ foreach ( t, heap->swapped_objects ) {
+ if (!t->tObj) {
+ fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
+ } else {
+ fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+/**
+ * Print out debugging information about the global texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printGlobalLRU( driTexHeap * heap, const char *callername )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned int i, j;
+
+ fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
+ __FUNCTION__, callername, heap->heapId, (void *)list );
+
+ for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
+ j = list[j].next;
+ if ( j == heap->nrRegions ) break;
+ }
+
+ if ( j != heap->nrRegions ) {
+ fprintf( stderr, "Loop detected in global LRU\n" );
+ for ( i = 0 ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+
+/**
+ * Called by the client whenever it touches a local texture.
+ *
+ * \param t Texture object that the client has accessed
+ */
+
+void driUpdateTextureLRU( driTextureObject * t )
+{
+ driTexHeap * heap;
+ drmTextureRegionPtr list;
+ unsigned shift;
+ unsigned start;
+ unsigned end;
+ unsigned i;
+
+
+ heap = t->heap;
+ if ( heap != NULL ) {
+ shift = heap->logGranularity;
+ start = t->memBlock->ofs >> shift;
+ end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
+
+
+ heap->local_age = ++heap->global_age[0];
+ list = heap->global_regions;
+
+
+ /* Update the context's local LRU
+ */
+
+ move_to_head( & heap->texture_objects, t );
+
+
+ for (i = start ; i <= end ; i++) {
+ list[i].age = heap->local_age;
+
+ /* remove_from_list(i)
+ */
+ list[(unsigned)list[i].next].prev = list[i].prev;
+ list[(unsigned)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i)
+ */
+ list[i].prev = heap->nrRegions;
+ list[i].next = list[heap->nrRegions].next;
+ list[(unsigned)list[heap->nrRegions].next].prev = i;
+ list[heap->nrRegions].next = i;
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+ }
+}
+
+
+
+
+/**
+ * Keep track of swapped out texture objects.
+ *
+ * \param t Texture object to be "swapped" out of its texture heap
+ */
+
+void driSwapOutTextureObject( driTextureObject * t )
+{
+ unsigned face;
+
+
+ if ( t->memBlock != NULL ) {
+ assert( t->heap != NULL );
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ t->heap->texture_swaps[0]++;
+ move_to_tail( t->heap->swapped_objects, t );
+ t->heap = NULL;
+ }
+ else {
+ assert( t->heap == NULL );
+ }
+
+
+ for ( face = 0 ; face < 6 ; face++ ) {
+ t->dirty_images[face] = ~0;
+ }
+}
+
+
+
+
+/**
+ * Destroy hardware state associated with texture \a t. Calls the
+ * \a destroy_texture_object method associated with the heap from which
+ * \a t was allocated.
+ *
+ * \param t Texture object to be destroyed
+ */
+
+void driDestroyTextureObject( driTextureObject * t )
+{
+ driTexHeap * heap;
+
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
+ __FILE__, __LINE__,
+ (void *)t,
+ (void *)((t != NULL) ? t->tObj : NULL),
+ (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
+ }
+
+ if ( t != NULL ) {
+ if ( t->memBlock ) {
+ heap = t->heap;
+ assert( heap != NULL );
+
+ heap->texture_swaps[0]++;
+
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ heap->destroy_texture_object( heap->driverContext, t );
+ t->heap = NULL;
+ }
+
+ if ( t->tObj != NULL ) {
+ assert( t->tObj->DriverData == t );
+ t->tObj->DriverData = NULL;
+ }
+
+ remove_from_list( t );
+ FREE( t );
+ }
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
+ }
+}
+
+
+
+
+/**
+ * Update the local heap's representation of texture memory based on
+ * data in the SAREA. This is done each time it is detected that some other
+ * direct rendering client has held the lock. This pertains to both our local
+ * textures and the textures belonging to other clients. Keep track of other
+ * client's textures by pushing a placeholder texture onto the LRU list --
+ * these are denoted by \a tObj being \a NULL.
+ *
+ * \param heap Heap whose state is to be updated
+ * \param offset Byte offset in the heap that has been stolen
+ * \param size Size, in bytes, of the stolen block
+ * \param in_use Non-zero if the block is pinned/reserved by the kernel
+ */
+
+static void driTexturesGone( driTexHeap * heap, int offset, int size,
+ int in_use )
+{
+ driTextureObject * t;
+ driTextureObject * tmp;
+
+
+ foreach_s ( t, tmp, & heap->texture_objects ) {
+ if ( (t->memBlock->ofs < (offset + size))
+ && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
+ /* It overlaps - kick it out. If the texture object is just a
+ * place holder, then destroy it all together. Otherwise, mark
+ * it as being swapped out.
+ */
+
+ if ( t->tObj != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ driDestroyTextureObject( t );
+ }
+ }
+ }
+
+
+ {
+ t = (driTextureObject *) CALLOC( heap->texture_object_size );
+ if ( t == NULL ) return;
+
+ t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
+ if ( t->memBlock == NULL ) {
+ fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
+ (int)size, (int)offset );
+ mmDumpMemInfo( heap->memory_heap );
+ FREE(t);
+ return;
+ }
+ t->heap = heap;
+ if (in_use)
+ t->reserved = 1;
+ insert_at_head( & heap->texture_objects, t );
+ }
+}
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ */
+
+void driAgeTextures( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << (heap->logGranularity);
+ unsigned i, nr = 0;
+
+
+ /* Have to go right round from the back to ensure stuff ends up
+ * LRU in the local list... Fix with a cursor pointer.
+ */
+
+ for (i = list[heap->nrRegions].prev ;
+ i != heap->nrRegions && nr < heap->nrRegions ;
+ i = list[i].prev, nr++) {
+ /* If switching texturing schemes, then the SAREA might not have been
+ * properly cleared, so we need to reset the global texture LRU.
+ */
+
+ if ( (i * sz) > heap->size ) {
+ nr = heap->nrRegions;
+ break;
+ }
+
+ if (list[i].age > heap->local_age)
+ driTexturesGone( heap, i * sz, sz, list[i].in_use);
+ }
+
+ /* Loop or uninitialized heap detected. Reset.
+ */
+
+ if (nr == heap->nrRegions) {
+ driTexturesGone( heap, 0, heap->size, 0);
+ resetGlobalLRU( heap );
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+
+ heap->local_age = heap->global_age[0];
+}
+
+
+
+
+#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
+
+/**
+ * Allocate memory from a texture heap to hold a texture object. This
+ * routine will attempt to allocate memory for the texture from the heaps
+ * specified by \c heap_array in order. That is, first it will try to
+ * allocate from \c heap_array[0], then \c heap_array[1], and so on.
+ *
+ * \param heap_array Array of pointers to texture heaps to use
+ * \param nr_heaps Number of heap pointer in \a heap_array
+ * \param t Texture object for which space is needed
+ * \return The ID of the heap from which memory was allocated, or -1 if
+ * memory could not be allocated.
+ *
+ * \bug The replacement policy implemented by this function is horrible.
+ */
+
+
+int
+driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t )
+{
+ driTexHeap * heap;
+ driTextureObject * temp;
+ driTextureObject * cursor;
+ unsigned id;
+
+
+ /* In case it already has texture space, initialize heap. This also
+ * prevents GCC from issuing a warning that heap might be used
+ * uninitialized.
+ */
+
+ heap = t->heap;
+
+
+ /* Run through each of the existing heaps and try to allocate a buffer
+ * to hold the texture.
+ */
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
+ heap = heap_array[ id ];
+ if ( heap != NULL ) {
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+ }
+ }
+
+
+ /* Kick textures out until the requested texture fits.
+ */
+
+ if ( t->memBlock == NULL ) {
+ unsigned index[INDEX_ARRAY_SIZE];
+ unsigned nrGoodHeaps = 0;
+
+ /* Trying to avoid dynamic memory allocation. If you have more
+ * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
+ * drivers with more than 2 tex heaps. */
+ assert( nr_heaps < INDEX_ARRAY_SIZE );
+
+ /* Sort large enough heaps by duty. Insertion sort should be
+ * fast enough for such a short array. */
+ for ( id = 0 ; id < nr_heaps ; id++ ) {
+ heap = heap_array[ id ];
+
+ if ( heap != NULL && t->totalSize <= heap->size ) {
+ unsigned j;
+
+ for ( j = 0 ; j < nrGoodHeaps; j++ ) {
+ if ( heap->duty > heap_array[ index[ j ] ]->duty )
+ break;
+ }
+
+ if ( j < nrGoodHeaps ) {
+ memmove( &index[ j+1 ], &index[ j ],
+ sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
+ }
+
+ index[ j ] = id;
+
+ nrGoodHeaps++;
+ }
+ }
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
+ heap = heap_array[ index[ id ] ];
+
+ for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
+ cursor != &heap->texture_objects ;
+ cursor = temp, temp = cursor->prev ) {
+
+ /* The the LRU element. If the texture is bound to one of
+ * the texture units, then we cannot kick it out.
+ */
+ if ( cursor->bound || cursor->reserved ) {
+ continue;
+ }
+
+ if ( cursor->memBlock )
+ heap->duty -= cursor->memBlock->size;
+
+ /* If this is a placeholder, there's no need to keep it */
+ if (cursor->tObj)
+ driSwapOutTextureObject( cursor );
+ else
+ driDestroyTextureObject( cursor );
+
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+
+ if (t->memBlock)
+ break;
+ }
+ }
+
+ /* Rebalance duties. If a heap kicked more data than its duty,
+ * then all other heaps get that amount multiplied with their
+ * relative weight added to their duty. The negative duty is
+ * reset to 0. In the end all heaps have a duty >= 0.
+ *
+ * CAUTION: we must not change the heap pointer here, because it
+ * is used below to update the texture object.
+ */
+ for ( id = 0 ; id < nr_heaps ; id++ )
+ if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
+ int duty = -heap_array[ id ]->duty;
+ double weight = heap_array[ id ]->weight;
+ unsigned j;
+
+ for ( j = 0 ; j < nr_heaps ; j++ )
+ if ( j != id && heap_array[ j ] != NULL ) {
+ heap_array[ j ]->duty += (double) duty *
+ heap_array[ j ]->weight / weight;
+ }
+
+ heap_array[ id ]->duty = 0;
+ }
+ }
+
+
+ if ( t->memBlock != NULL ) {
+ /* id and heap->heapId may or may not be the same value here.
+ */
+
+ assert( heap != NULL );
+ assert( (t->heap == NULL) || (t->heap == heap) );
+
+ t->heap = heap;
+ return heap->heapId;
+ }
+ else {
+ assert( t->heap == NULL );
+
+ fprintf( stderr, "[%s:%d] unable to allocate texture\n",
+ __FUNCTION__, __LINE__ );
+ return -1;
+ }
+}
+
+
+
+
+
+
+/**
+ * Set the location where the texture-swap counter is stored.
+ */
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
+{
+ heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
+}
+
+
+
+
+/**
+ * Create a new heap for texture data.
+ *
+ * \param heap_id Device-dependent heap identifier. This value
+ * will returned by driAllocateTexture when memory
+ * is allocated from this heap.
+ * \param context Device-dependent driver context. This is
+ * supplied as the first parameter to the
+ * \c destroy_tex_obj function.
+ * \param size Size, in bytes, of the texture region
+ * \param alignmentShift Alignment requirement for textures. If textures
+ * must be allocated on a 4096 byte boundry, this
+ * would be 12.
+ * \param nr_regions Number of regions into which this texture space
+ * should be partitioned
+ * \param global_regions Array of \c drmTextureRegion structures in the SAREA
+ * \param global_age Pointer to the global texture age in the SAREA
+ * \param swapped_objects Pointer to the list of texture objects that are
+ * not in texture memory (i.e., have been swapped
+ * out).
+ * \param texture_object_size Size, in bytes, of a device-dependent texture
+ * object
+ * \param destroy_tex_obj Function used to destroy a device-dependent
+ * texture object
+ *
+ * \sa driDestroyTextureHeap
+ */
+
+driTexHeap *
+driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
+ unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects,
+ unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj
+ )
+{
+ driTexHeap * heap;
+ unsigned l;
+
+
+ if ( 0 )
+ fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
+ __FUNCTION__,
+ heap_id, (void *)context, size, alignmentShift, nr_regions );
+
+ heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
+ if ( heap != NULL ) {
+ l = driLog2( (size - 1) / nr_regions );
+ if ( l < alignmentShift )
+ {
+ l = alignmentShift;
+ }
+
+ heap->logGranularity = l;
+ heap->size = size & ~((1L << l) - 1);
+
+ heap->memory_heap = mmInit( 0, heap->size );
+ if ( heap->memory_heap != NULL ) {
+ heap->heapId = heap_id;
+ heap->driverContext = context;
+
+ heap->alignmentShift = alignmentShift;
+ heap->nrRegions = nr_regions;
+ heap->global_regions = global_regions;
+ heap->global_age = global_age;
+ heap->swapped_objects = swapped_objects;
+ heap->texture_object_size = texture_object_size;
+ heap->destroy_texture_object = destroy_tex_obj;
+
+ /* Force global heap init */
+ if (heap->global_age[0] == 0)
+ heap->local_age = ~0;
+ else
+ heap->local_age = 0;
+
+ make_empty_list( & heap->texture_objects );
+ driSetTextureSwapCounterLocation( heap, NULL );
+
+ heap->weight = heap->size;
+ heap->duty = 0;
+ }
+ else {
+ FREE( heap );
+ heap = NULL;
+ }
+ }
+
+
+ if ( 0 )
+ fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
+
+ return heap;
+}
+
+
+
+
+/** Destroys a texture heap
+ *
+ * \param heap Texture heap to be destroyed
+ */
+
+void
+driDestroyTextureHeap( driTexHeap * heap )
+{
+ driTextureObject * t;
+ driTextureObject * temp;
+
+
+ if ( heap != NULL ) {
+ foreach_s( t, temp, & heap->texture_objects ) {
+ driDestroyTextureObject( t );
+ }
+ foreach_s( t, temp, heap->swapped_objects ) {
+ driDestroyTextureObject( t );
+ }
+
+ mmDestroy( heap->memory_heap );
+ FREE( heap );
+ }
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Determine how many texels (including all mipmap levels) would be required
+ * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
+ *
+ * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
+ * \param dimensions Number of dimensions of the texture. Either 2 or 3.
+ * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
+ * \return Number of texels
+ */
+
+static unsigned
+texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
+{
+ unsigned texels;
+
+
+ assert( (faces == 1) || (faces == 6) );
+ assert( (dimensions == 2) || (dimensions == 3) );
+
+ texels = 0;
+ if ( base_size_log2 >= 0 ) {
+ texels = (1U << (dimensions * base_size_log2));
+
+ /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
+ * for the complete explaination of why this formulation is used.
+ * Basically, the smaller mipmap levels sum to 0.333 the size of the
+ * level 0 map. The total size is therefore the size of the map
+ * multipled by 1.333. The +2 is there to round up.
+ */
+
+ texels = (texels * 4 * faces + 2) / 3;
+ }
+
+ return texels;
+}
+
+
+
+
+struct maps_per_heap {
+ unsigned c[32];
+};
+
+static void
+fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
+ unsigned max_bytes_per_texel, unsigned max_size,
+ unsigned mipmaps_at_once, unsigned dimensions,
+ unsigned faces, struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+ unsigned mask;
+
+
+ /* Determine how many textures of each size can be stored in each
+ * texture heap.
+ */
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
+ if ( heaps[ heap ] == NULL ) {
+ (void) memset( max_textures[ heap ].c, 0,
+ sizeof( max_textures[ heap ].c ) );
+ continue;
+ }
+
+ mask = (1U << heaps[ heap ]->logGranularity) - 1;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
+ __FILE__, __LINE__,
+ heap, heaps[ heap ]->size, mask );
+ }
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total;
+
+
+ /* Determine the total number of bytes required by a texture of
+ * size log2_size.
+ */
+
+ total = texels_this_map_size( log2_size, dimensions, faces )
+ - texels_this_map_size( log2_size - mipmaps_at_once,
+ dimensions, faces );
+ total *= max_bytes_per_texel;
+ total = (total + mask) & ~mask;
+
+ /* The number of textures of a given size that will fit in a heap
+ * is equal to the size of the heap divided by the size of the
+ * texture.
+ */
+
+ max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
+ "= 0x%08x / 0x%08x "
+ "= %u (%u)\n",
+ __FILE__, __LINE__,
+ heap, log2_size,
+ heaps[ heap ]->size, total,
+ heaps[ heap ]->size / total,
+ max_textures[ heap ].c[ log2_size ] );
+ }
+ }
+ }
+}
+
+
+static unsigned
+get_max_size( unsigned nr_heaps,
+ unsigned texture_units,
+ unsigned max_size,
+ int all_textures_one_heap,
+ struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+
+
+ /* Determine the largest texture size such that a texture of that size
+ * can be bound to each texture unit at the same time. Some hardware
+ * may require that all textures be in the same texture heap for
+ * multitexturing.
+ */
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total = 0;
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ )
+ {
+ total += max_textures[ heap ].c[ log2_size ];
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
+ "total = %u\n", __FILE__, __LINE__, heap, log2_size,
+ max_textures[ heap ].c[ log2_size ], total );
+ }
+
+ if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
+ || (!all_textures_one_heap && (total >= texture_units)) ) {
+ /* The number of mipmap levels is the log-base-2 of the
+ * maximum texture size plus 1. If the maximum texture size
+ * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
+ * level) is available.
+ */
+
+ return log2_size + 1;
+ }
+ }
+ }
+
+ /* This should NEVER happen. It should always be possible to have at
+ * *least* a 1x1 texture in memory!
+ */
+ assert( log2_size != 0 );
+ return 0;
+}
+
+#define SET_MAX(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
+
+#define SET_MAX_RECT(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
+
+
+/**
+ * Given the amount of texture memory, the number of texture units, and the
+ * maximum size of a texel, calculate the maximum texture size the driver can
+ * advertise.
+ *
+ * \param heaps Texture heaps for this card
+ * \param nr_heap Number of texture heaps
+ * \param limits OpenGL contants. MaxTextureUnits must be set.
+ * \param max_bytes_per_texel Maximum size of a single texel, in bytes
+ * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
+ * 1024x1024x1024 textures, this would be 10)
+ * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
+ * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
+ * even though texture rectangles need not be a power-of-2.
+ * \param mipmaps_at_once Total number of mipmaps that can be used
+ * at one time. For most hardware this will be \f$\c max_size + 1\f$.
+ * For hardware that does not support mipmapping, this will be 1.
+ * \param all_textures_one_heap True if the hardware requires that all
+ * textures be in a single texture heap for multitexturing.
+ * \param allow_larger_textures 0 conservative, 1 calculate limits
+ * so at least one worst-case texture can fit, 2 just use hw limits.
+ */
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures )
+{
+ struct maps_per_heap max_textures[8];
+ unsigned i;
+ const unsigned dimensions[4] = { 2, 3, 2, 2 };
+ const unsigned faces[4] = { 1, 1, 6, 1 };
+ unsigned max_sizes[4];
+ unsigned mipmaps[4];
+
+
+ max_sizes[0] = max_2D_size;
+ max_sizes[1] = max_3D_size;
+ max_sizes[2] = max_cube_size;
+ max_sizes[3] = max_rect_size;
+
+ mipmaps[0] = mipmaps_at_once;
+ mipmaps[1] = mipmaps_at_once;
+ mipmaps[2] = mipmaps_at_once;
+ mipmaps[3] = 1;
+
+
+ /* Calculate the maximum number of texture levels in two passes. The
+ * first pass determines how many textures of each power-of-two size
+ * (including all mipmap levels for that size) can fit in each texture
+ * heap. The second pass finds the largest texture size that allows
+ * a texture of that size to be bound to every texture unit.
+ */
+
+ for ( i = 0 ; i < 4 ; i++ ) {
+ if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
+ fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
+ max_sizes[ i ], mipmaps[ i ],
+ dimensions[ i ], faces[ i ],
+ max_textures );
+
+ max_sizes[ i ] = get_max_size( nr_heaps,
+ allow_larger_textures == 1 ?
+ 1 : limits->MaxTextureUnits,
+ max_sizes[ i ],
+ all_textures_one_heap,
+ max_textures );
+ }
+ else if (max_sizes[ i ] != 0) {
+ max_sizes[ i ] += 1;
+ }
+ }
+
+ SET_MAX( MaxTextureLevels, 0 );
+ SET_MAX( Max3DTextureLevels, 1 );
+ SET_MAX( MaxCubeTextureLevels, 2 );
+ SET_MAX_RECT( MaxTextureRectSize, 3 );
+}
+
+
+
+
+/**
+ * Perform initial binding of default textures objects on a per unit, per
+ * texture target basis.
+ *
+ * \param ctx Current OpenGL context
+ * \param swapped List of swapped-out textures
+ * \param targets Bit-mask of value texture targets
+ */
+
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
+ GLuint targets )
+{
+ struct gl_texture_object *texObj;
+ GLuint tmp = ctx->Texture.CurrentUnit;
+ unsigned i;
+
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ ctx->Texture.CurrentUnit = i;
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+ }
+
+ ctx->Texture.CurrentUnit = tmp;
+}
+
+
+
+
+/**
+ * Verify that the specified texture is in the specificed heap.
+ *
+ * \param tex Texture to be tested.
+ * \param heap Texture memory heap to be tested.
+ * \return True if the texture is in the heap, false otherwise.
+ */
+
+static GLboolean
+check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
+{
+#if 1
+ return tex->heap == heap;
+#else
+ driTextureObject * curr;
+
+ foreach( curr, & heap->texture_objects ) {
+ if ( curr == tex ) {
+ break;
+ }
+ }
+
+ return curr == tex;
+#endif
+}
+
+
+
+/****************************************************************************/
+/**
+ * Validate the consistency of a set of texture heaps.
+ * Original version by Keith Whitwell in r200/r200_sanity.c.
+ */
+
+GLboolean
+driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped )
+{
+ driTextureObject *t;
+ unsigned i;
+
+ for ( i = 0 ; i < nr_heaps ; i++ ) {
+ int last_end = 0;
+ unsigned textures_in_heap = 0;
+ unsigned blocks_in_mempool = 0;
+ const driTexHeap * heap = texture_heaps[i];
+ const struct mem_block *p = heap->memory_heap;
+
+ /* Check each texture object has a MemBlock, and is linked into
+ * the correct heap.
+ *
+ * Check the texobj base address corresponds to the MemBlock
+ * range. Check the texobj size (recalculate?) fits within
+ * the MemBlock.
+ *
+ * Count the number of texobj's using this heap.
+ */
+
+ foreach ( t, &heap->texture_objects ) {
+ if ( !check_in_heap( t, heap ) ) {
+ fprintf( stderr, "%s memory block for texture object @ %p not "
+ "found in heap #%d\n",
+ __FUNCTION__, (void *)t, i );
+ return GL_FALSE;
+ }
+
+
+ if ( t->totalSize > t->memBlock->size ) {
+ fprintf( stderr, "%s: Memory block for texture object @ %p is "
+ "only %u bytes, but %u are required\n",
+ __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
+ return GL_FALSE;
+ }
+
+ textures_in_heap++;
+ }
+
+ /* Validate the contents of the heap:
+ * - Ordering
+ * - Overlaps
+ * - Bounds
+ */
+
+ while ( p != NULL ) {
+ if (p->reserved) {
+ fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
+ __FUNCTION__, p->ofs, p->size );
+ return GL_FALSE;
+ }
+
+ if (p->ofs != last_end) {
+ fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
+ __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
+ return GL_FALSE;
+ }
+
+ if (!p->reserved && !p->free) {
+ blocks_in_mempool++;
+ }
+
+ last_end = p->ofs + p->size;
+ p = p->next;
+ }
+
+ if (textures_in_heap != blocks_in_mempool) {
+ fprintf( stderr, "%s: Different number of textures objects (%u) and "
+ "inuse memory blocks (%u)\n",
+ __FUNCTION__, textures_in_heap, blocks_in_mempool );
+ return GL_FALSE;
+ }
+
+#if 0
+ fprintf( stderr, "%s: textures_in_heap = %u\n",
+ __FUNCTION__, textures_in_heap );
+#endif
+ }
+
+
+ /* Check swapped texobj's have zero memblocks
+ */
+ i = 0;
+ foreach ( t, swapped ) {
+ if ( t->memBlock != NULL ) {
+ fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
+ __FUNCTION__, (void *)t, (void *)t->memBlock );
+ return GL_FALSE;
+ }
+ i++;
+ }
+
+#if 0
+ fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
+#endif
+
+ return GL_TRUE;
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+
+void
+driCalculateTextureFirstLastLevel( driTextureObject * t )
+{
+ struct gl_texture_object * const tObj = t->tObj;
+ const struct gl_texture_image * const baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ t->firstLevel = firstLevel;
+ t->lastLevel = lastLevel;
+}
+
+
+
+
+/**
+ * \name DRI texture formats. These vars are initialized to either the
+ * big- or little-endian Mesa formats.
+ */
+/*@{*/
+gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_al88 = MESA_FORMAT_NONE;
+gl_format _dri_texformat_a8 = MESA_FORMAT_A8;
+gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8;
+gl_format _dri_texformat_i8 = MESA_FORMAT_I8;
+gl_format _dri_texformat_l8 = MESA_FORMAT_L8;
+/*@}*/
+
+
+/**
+ * Initialize _dri_texformat_* vars according to whether we're on
+ * a big or little endian system.
+ */
+void
+driInitTextureFormats(void)
+{
+ if (_mesa_little_endian()) {
+ _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888;
+ _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888;
+ _dri_texformat_rgb565 = MESA_FORMAT_RGB565;
+ _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444;
+ _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555;
+ _dri_texformat_al88 = MESA_FORMAT_AL88;
+ }
+ else {
+ _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV;
+ _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV;
+ _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV;
+ _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV;
+ _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV;
+ _dri_texformat_al88 = MESA_FORMAT_AL88_REV;
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.h b/mesalib/src/mesa/drivers/dri/common/texmem.h
index 725ba2e11..3815c4107 100644
--- a/mesalib/src/mesa/drivers/dri/common/texmem.h
+++ b/mesalib/src/mesa/drivers/dri/common/texmem.h
@@ -1,334 +1,334 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (c) Copyright IBM Corporation 2002
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- * Keith Whitwell <keithw@tungstengraphics.com>
- * Kevin E. Martin <kem@users.sourceforge.net>
- * Gareth Hughes <gareth@nvidia.com>
- */
-
-/** \file texmem.h
- * Public interface to the DRI texture memory management routines.
- *
- * \sa texmem.c
- */
-
-#ifndef DRI_TEXMEM_H
-#define DRI_TEXMEM_H
-
-#include "main/mtypes.h"
-#include "main/formats.h"
-#include "main/mm.h"
-#include "xf86drm.h"
-
-struct dri_tex_heap;
-typedef struct dri_tex_heap driTexHeap;
-
-struct dri_texture_object;
-typedef struct dri_texture_object driTextureObject;
-
-
-/**
- * Base texture object type. Each driver will extend this type with its own
- * private data members.
- */
-
-struct dri_texture_object {
- struct dri_texture_object * next;
- struct dri_texture_object * prev;
-
- driTexHeap * heap; /**< Texture heap currently stored in */
- struct gl_texture_object * tObj;/**< Pointer to Mesa texture object
- * If NULL, this texture object is a
- * "placeholder" object representing
- * texture memory in use by another context.
- * A placeholder should have a heap and a memBlock.
- */
- struct mem_block *memBlock; /**< Memory block containing texture */
-
- unsigned reserved; /**< Cannot be swapped out by user contexts. */
-
- unsigned bound; /**< Bitmask indicating which tex units
- * this texture object is bound to.
- * Bit 0 = unit 0, Bit 1 = unit 1, etc
- */
-
- unsigned totalSize; /**< Total size of the texture,
- * including all mipmap levels
- */
-
- unsigned dirty_images[6]; /**< Flags for whether or not images
- * need to be uploaded to local or
- * AGP texture space. One flag set
- * for each cube face for cubic
- * textures. Bit zero corresponds to
- * the base-level, which may or may
- * not be the level zero mipmap.
- */
-
- unsigned timestamp; /**< Timestamp used to
- * synchronize with 3d engine
- * in hardware where textures
- * are uploaded directly to
- * the framebuffer.
- */
-
- unsigned firstLevel; /**< Image in \c tObj->Image[0] that
- * corresponds to the base-level of
- * this texture object.
- */
-
- unsigned lastLevel; /**< Last image in \c tObj->Image[0]
- * used by the
- * current LOD settings of
- * this texture object. This
- * value must be greater than
- * or equal to \c firstLevel.
- */
-};
-
-
-typedef void (destroy_texture_object_t)( void * driverContext,
- driTextureObject * t );
-
-/**
- * Client-private representation of texture memory state.
- *
- * Clients will place one or more of these structs in their driver
- * context struct to manage one or more global texture heaps.
- */
-
-struct dri_tex_heap {
-
- /** Client-supplied heap identifier
- */
- unsigned heapId;
-
- /** Pointer to the client's private context
- */
- void *driverContext;
-
- /** Total size of the heap, in bytes
- */
- unsigned size;
-
- /** \brief \f$log_2\f$ of size of single heap region
- *
- * Each context takes memory from the global texture heap in
- * \f$2^{logGranularity}\f$ byte blocks. The value of
- * \a logGranularity is based on the amount of memory represented
- * by the heap and the maximum number of regions in the SAREA. Given
- * \a b bytes of texture memory an \a n regions in the SAREA,
- * \a logGranularity will be \f$\lfloor\log_2( b / n )\rfloor\f$.
- */
- unsigned logGranularity;
-
- /** \brief Required alignment of allocations in this heap
- *
- * The alignment shift is supplied to \a mmAllocMem when memory is
- * allocated from this heap. The value of \a alignmentShift will
- * typically reflect some require of the hardware. This value has
- * \b no \b relation to \a logGranularity. \a alignmentShift is a
- * per-context value.
- *
- * \sa mmAllocMem
- */
- unsigned alignmentShift;
-
- /** Number of elements in global list (the SAREA).
- */
- unsigned nrRegions;
-
- /** Pointer to SAREA \a driTexRegion array
- */
- drmTextureRegionPtr global_regions;
-
- /** Pointer to the texture state age (generation number) in the SAREA
- */
- unsigned * global_age;
-
- /** Local age (generation number) of texture state
- */
- unsigned local_age;
-
- /** Memory heap used to manage texture memory represented by
- * this texture heap.
- */
- struct mem_block * memory_heap;
-
- /** List of objects that we currently believe to be in texture
- * memory.
- */
- driTextureObject texture_objects;
-
- /** Pointer to the list of texture objects that are not in
- * texture memory.
- */
- driTextureObject * swapped_objects;
-
- /** Size of the driver-speicific texture object.
- */
- unsigned texture_object_size;
-
-
- /**
- * \brief Function to destroy driver-specific texture object data.
- *
- * This function is supplied by the driver so that the texture manager
- * can release all resources associated with a texture object. This
- * function should only release driver-specific data. That is,
- * \a driDestroyTextureObject will release the texture memory
- * associated with the texture object, it will release the memory
- * for the texture object itself, and it will unlink the texture
- * object from the texture object lists.
- *
- * \param driverContext Pointer to the driver supplied context
- * \param t Texture object that is to be destroyed
- * \sa driDestroyTextureObject
- */
-
- destroy_texture_object_t * destroy_texture_object;
-
-
- /**
- */
- unsigned * texture_swaps;
-
- /**
- * Timestamp used to synchronize with 3d engine in hardware
- * where textures are uploaded directly to the
- * framebuffer.
- */
- unsigned timestamp;
-
- /** \brief Kick/upload weight
- *
- * When not enough free space is available this weight
- * influences the choice of the heap from which textures are
- * kicked. By default the weight is equal to the heap size.
- */
- double weight;
-
- /** \brief Kick/upload duty
- *
- * The heap with the highest duty will be chosen for kicking
- * textures if not enough free space is available. The duty is
- * reduced by the amount of data kicked. Rebalancing of
- * negative duties takes the weights into account.
- */
- int duty;
-};
-
-
-
-
-/**
- * Called by the client on lock contention to determine whether textures have
- * been stolen. If another client has modified a region in which we have
- * textures, then we need to figure out which of our textures have been
- * removed and update our global LRU.
- *
- * \param heap Texture heap to be updated
- * \hideinitializer
- */
-
-#define DRI_AGE_TEXTURES( heap ) \
- do { \
- if ( ((heap) != NULL) \
- && ((heap)->local_age != (heap)->global_age[0]) ) \
- driAgeTextures( heap ); \
- } while( 0 )
-
-
-
-
-/* This should be called whenever there has been contention on the hardware
- * lock. driAgeTextures should not be called directly. Instead, clients
- * should use DRI_AGE_TEXTURES, above.
- */
-
-void driAgeTextures( driTexHeap * heap );
-
-void driUpdateTextureLRU( driTextureObject * t );
-void driSwapOutTextureObject( driTextureObject * t );
-void driDestroyTextureObject( driTextureObject * t );
-int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
- driTextureObject * t );
-
-GLboolean driIsTextureResident( GLcontext * ctx,
- struct gl_texture_object * texObj );
-
-driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
- unsigned size, unsigned alignmentShift, unsigned nr_regions,
- drmTextureRegionPtr global_regions, unsigned * global_age,
- driTextureObject * swapped_objects, unsigned texture_object_size,
- destroy_texture_object_t * destroy_tex_obj );
-void driDestroyTextureHeap( driTexHeap * heap );
-
-void
-driCalculateMaxTextureLevels( driTexHeap * const * heaps,
- unsigned nr_heaps,
- struct gl_constants * limits,
- unsigned max_bytes_per_texel,
- unsigned max_2D_size,
- unsigned max_3D_size,
- unsigned max_cube_size,
- unsigned max_rect_size,
- unsigned mipmaps_at_once,
- int all_textures_one_heap,
- int allow_larger_textures );
-
-void
-driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
-
-#define DRI_TEXMGR_DO_TEXTURE_1D 0x0001
-#define DRI_TEXMGR_DO_TEXTURE_2D 0x0002
-#define DRI_TEXMGR_DO_TEXTURE_3D 0x0004
-#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
-#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
-
-void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
- GLuint targets );
-
-GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
- unsigned nr_heaps, const driTextureObject * swapped );
-
-extern void driCalculateTextureFirstLastLevel( driTextureObject * t );
-
-
-extern gl_format _dri_texformat_rgba8888;
-extern gl_format _dri_texformat_argb8888;
-extern gl_format _dri_texformat_rgb565;
-extern gl_format _dri_texformat_argb4444;
-extern gl_format _dri_texformat_argb1555;
-extern gl_format _dri_texformat_al88;
-extern gl_format _dri_texformat_a8;
-extern gl_format _dri_texformat_ci8;
-extern gl_format _dri_texformat_i8;
-extern gl_format _dri_texformat_l8;
-
-extern void driInitTextureFormats( void );
-
-#endif /* DRI_TEXMEM_H */
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.h
+ * Public interface to the DRI texture memory management routines.
+ *
+ * \sa texmem.c
+ */
+
+#ifndef DRI_TEXMEM_H
+#define DRI_TEXMEM_H
+
+#include "main/mtypes.h"
+#include "main/formats.h"
+#include "main/mm.h"
+#include "xf86drm.h"
+
+struct dri_tex_heap;
+typedef struct dri_tex_heap driTexHeap;
+
+struct dri_texture_object;
+typedef struct dri_texture_object driTextureObject;
+
+
+/**
+ * Base texture object type. Each driver will extend this type with its own
+ * private data members.
+ */
+
+struct dri_texture_object {
+ struct dri_texture_object * next;
+ struct dri_texture_object * prev;
+
+ driTexHeap * heap; /**< Texture heap currently stored in */
+ struct gl_texture_object * tObj;/**< Pointer to Mesa texture object
+ * If NULL, this texture object is a
+ * "placeholder" object representing
+ * texture memory in use by another context.
+ * A placeholder should have a heap and a memBlock.
+ */
+ struct mem_block *memBlock; /**< Memory block containing texture */
+
+ unsigned reserved; /**< Cannot be swapped out by user contexts. */
+
+ unsigned bound; /**< Bitmask indicating which tex units
+ * this texture object is bound to.
+ * Bit 0 = unit 0, Bit 1 = unit 1, etc
+ */
+
+ unsigned totalSize; /**< Total size of the texture,
+ * including all mipmap levels
+ */
+
+ unsigned dirty_images[6]; /**< Flags for whether or not images
+ * need to be uploaded to local or
+ * AGP texture space. One flag set
+ * for each cube face for cubic
+ * textures. Bit zero corresponds to
+ * the base-level, which may or may
+ * not be the level zero mipmap.
+ */
+
+ unsigned timestamp; /**< Timestamp used to
+ * synchronize with 3d engine
+ * in hardware where textures
+ * are uploaded directly to
+ * the framebuffer.
+ */
+
+ unsigned firstLevel; /**< Image in \c tObj->Image[0] that
+ * corresponds to the base-level of
+ * this texture object.
+ */
+
+ unsigned lastLevel; /**< Last image in \c tObj->Image[0]
+ * used by the
+ * current LOD settings of
+ * this texture object. This
+ * value must be greater than
+ * or equal to \c firstLevel.
+ */
+};
+
+
+typedef void (destroy_texture_object_t)( void * driverContext,
+ driTextureObject * t );
+
+/**
+ * Client-private representation of texture memory state.
+ *
+ * Clients will place one or more of these structs in their driver
+ * context struct to manage one or more global texture heaps.
+ */
+
+struct dri_tex_heap {
+
+ /** Client-supplied heap identifier
+ */
+ unsigned heapId;
+
+ /** Pointer to the client's private context
+ */
+ void *driverContext;
+
+ /** Total size of the heap, in bytes
+ */
+ unsigned size;
+
+ /** \brief \f$log_2\f$ of size of single heap region
+ *
+ * Each context takes memory from the global texture heap in
+ * \f$2^{logGranularity}\f$ byte blocks. The value of
+ * \a logGranularity is based on the amount of memory represented
+ * by the heap and the maximum number of regions in the SAREA. Given
+ * \a b bytes of texture memory an \a n regions in the SAREA,
+ * \a logGranularity will be \f$\lfloor\log_2( b / n )\rfloor\f$.
+ */
+ unsigned logGranularity;
+
+ /** \brief Required alignment of allocations in this heap
+ *
+ * The alignment shift is supplied to \a mmAllocMem when memory is
+ * allocated from this heap. The value of \a alignmentShift will
+ * typically reflect some require of the hardware. This value has
+ * \b no \b relation to \a logGranularity. \a alignmentShift is a
+ * per-context value.
+ *
+ * \sa mmAllocMem
+ */
+ unsigned alignmentShift;
+
+ /** Number of elements in global list (the SAREA).
+ */
+ unsigned nrRegions;
+
+ /** Pointer to SAREA \a driTexRegion array
+ */
+ drmTextureRegionPtr global_regions;
+
+ /** Pointer to the texture state age (generation number) in the SAREA
+ */
+ unsigned * global_age;
+
+ /** Local age (generation number) of texture state
+ */
+ unsigned local_age;
+
+ /** Memory heap used to manage texture memory represented by
+ * this texture heap.
+ */
+ struct mem_block * memory_heap;
+
+ /** List of objects that we currently believe to be in texture
+ * memory.
+ */
+ driTextureObject texture_objects;
+
+ /** Pointer to the list of texture objects that are not in
+ * texture memory.
+ */
+ driTextureObject * swapped_objects;
+
+ /** Size of the driver-speicific texture object.
+ */
+ unsigned texture_object_size;
+
+
+ /**
+ * \brief Function to destroy driver-specific texture object data.
+ *
+ * This function is supplied by the driver so that the texture manager
+ * can release all resources associated with a texture object. This
+ * function should only release driver-specific data. That is,
+ * \a driDestroyTextureObject will release the texture memory
+ * associated with the texture object, it will release the memory
+ * for the texture object itself, and it will unlink the texture
+ * object from the texture object lists.
+ *
+ * \param driverContext Pointer to the driver supplied context
+ * \param t Texture object that is to be destroyed
+ * \sa driDestroyTextureObject
+ */
+
+ destroy_texture_object_t * destroy_texture_object;
+
+
+ /**
+ */
+ unsigned * texture_swaps;
+
+ /**
+ * Timestamp used to synchronize with 3d engine in hardware
+ * where textures are uploaded directly to the
+ * framebuffer.
+ */
+ unsigned timestamp;
+
+ /** \brief Kick/upload weight
+ *
+ * When not enough free space is available this weight
+ * influences the choice of the heap from which textures are
+ * kicked. By default the weight is equal to the heap size.
+ */
+ double weight;
+
+ /** \brief Kick/upload duty
+ *
+ * The heap with the highest duty will be chosen for kicking
+ * textures if not enough free space is available. The duty is
+ * reduced by the amount of data kicked. Rebalancing of
+ * negative duties takes the weights into account.
+ */
+ int duty;
+};
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ * \hideinitializer
+ */
+
+#define DRI_AGE_TEXTURES( heap ) \
+ do { \
+ if ( ((heap) != NULL) \
+ && ((heap)->local_age != (heap)->global_age[0]) ) \
+ driAgeTextures( heap ); \
+ } while( 0 )
+
+
+
+
+/* This should be called whenever there has been contention on the hardware
+ * lock. driAgeTextures should not be called directly. Instead, clients
+ * should use DRI_AGE_TEXTURES, above.
+ */
+
+void driAgeTextures( driTexHeap * heap );
+
+void driUpdateTextureLRU( driTextureObject * t );
+void driSwapOutTextureObject( driTextureObject * t );
+void driDestroyTextureObject( driTextureObject * t );
+int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t );
+
+GLboolean driIsTextureResident( struct gl_context * ctx,
+ struct gl_texture_object * texObj );
+
+driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
+ unsigned size, unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects, unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj );
+void driDestroyTextureHeap( driTexHeap * heap );
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures );
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
+
+#define DRI_TEXMGR_DO_TEXTURE_1D 0x0001
+#define DRI_TEXMGR_DO_TEXTURE_2D 0x0002
+#define DRI_TEXMGR_DO_TEXTURE_3D 0x0004
+#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
+#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
+
+void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
+ GLuint targets );
+
+GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped );
+
+extern void driCalculateTextureFirstLastLevel( driTextureObject * t );
+
+
+extern gl_format _dri_texformat_rgba8888;
+extern gl_format _dri_texformat_argb8888;
+extern gl_format _dri_texformat_rgb565;
+extern gl_format _dri_texformat_argb4444;
+extern gl_format _dri_texformat_argb1555;
+extern gl_format _dri_texformat_al88;
+extern gl_format _dri_texformat_a8;
+extern gl_format _dri_texformat_ci8;
+extern gl_format _dri_texformat_i8;
+extern gl_format _dri_texformat_l8;
+
+extern void driInitTextureFormats( void );
+
+#endif /* DRI_TEXMEM_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.c b/mesalib/src/mesa/drivers/dri/common/utils.c
index 0dd879abc..a2b0b4e94 100644
--- a/mesalib/src/mesa/drivers/dri/common/utils.c
+++ b/mesalib/src/mesa/drivers/dri/common/utils.c
@@ -1,798 +1,821 @@
-/*
- * (C) Copyright IBM Corporation 2002, 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file utils.c
- * Utility functions for DRI drivers.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include <string.h>
-#include <stdlib.h>
-#include "main/mtypes.h"
-#include "main/cpuinfo.h"
-#include "main/extensions.h"
-#include "utils.h"
-
-
-/**
- * Print message to \c stderr if the \c LIBGL_DEBUG environment variable
- * is set.
- *
- * Is called from the drivers.
- *
- * \param f \c printf like format string.
- */
-void
-__driUtilMessage(const char *f, ...)
-{
- va_list args;
-
- if (getenv("LIBGL_DEBUG")) {
- fprintf(stderr, "libGL: ");
- va_start(args, f);
- vfprintf(stderr, f, args);
- va_end(args);
- fprintf(stderr, "\n");
- }
-}
-
-
-unsigned
-driParseDebugString( const char * debug,
- const struct dri_debug_control * control )
-{
- unsigned flag;
-
-
- flag = 0;
- if ( debug != NULL ) {
- while( control->string != NULL ) {
- if ( !strcmp( debug, "all" ) ||
- strstr( debug, control->string ) != NULL ) {
- flag |= control->flag;
- }
-
- control++;
- }
- }
-
- return flag;
-}
-
-
-
-/**
- * Create the \c GL_RENDERER string for DRI drivers.
- *
- * Almost all DRI drivers use a \c GL_RENDERER string of the form:
- *
- * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
- *
- * Using the supplied chip name, driver data, and AGP speed, this function
- * creates the string.
- *
- * \param buffer Buffer to hold the \c GL_RENDERER string.
- * \param hardware_name Name of the hardware.
- * \param driver_date Driver date.
- * \param agp_mode AGP mode (speed).
- *
- * \returns
- * The length of the string stored in \c buffer. This does \b not include
- * the terminating \c NUL character.
- */
-unsigned
-driGetRendererString( char * buffer, const char * hardware_name,
- const char * driver_date, GLuint agp_mode )
-{
- unsigned offset;
- char *cpu;
-
- offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date );
-
- /* Append any AGP-specific information.
- */
- switch ( agp_mode ) {
- case 1:
- case 2:
- case 4:
- case 8:
- offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
- break;
-
- default:
- break;
- }
-
- /* Append any CPU-specific information.
- */
- cpu = _mesa_get_cpu_string();
- if (cpu) {
- offset += sprintf(buffer + offset, " %s", cpu);
- free(cpu);
- }
-
- return offset;
-}
-
-
-
-
-#define need_GL_ARB_draw_buffers
-#define need_GL_ARB_multisample
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_transpose_matrix
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_compiled_vertex_array
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_polygon_offset
-#define need_GL_EXT_texture_object
-#define need_GL_EXT_vertex_array
-#define need_GL_IBM_multimode_draw_arrays
-#define need_GL_MESA_window_pos
-
-/* These are needed in *all* drivers because Mesa internally implements
- * certain functionality in terms of functions provided by these extensions.
- * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
- */
-#define need_GL_EXT_blend_func_separate
-#define need_GL_NV_vertex_program
-
-#include "main/remap_helper.h"
-
-static const struct dri_extension all_mesa_extensions[] = {
- { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
- { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
- { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
- { "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
- { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
- { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
- { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
- { "GL_MESA_window_pos", GL_MESA_window_pos_functions },
- { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
- { NULL, NULL }
-};
-
-
-/**
- * Enable and map extensions supported by the driver.
- *
- * When ctx is NULL, extensions are not enabled, but their functions
- * are still mapped. When extensions_to_enable is NULL, all static
- * functions known to mesa core are mapped.
- *
- * \bug
- * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also
- * enables all the sub-extensions that are folded into it. This means that
- * we need to add entry-points (via \c driInitSingleExtension) for those
- * new functions here.
- */
-void driInitExtensions( GLcontext * ctx,
- const struct dri_extension * extensions_to_enable,
- GLboolean enable_imaging )
-{
- static int first_time = 1;
- unsigned i;
-
- if ( first_time ) {
- first_time = 0;
- driInitExtensions( NULL, all_mesa_extensions, GL_FALSE );
- }
-
- if ( (ctx != NULL) && enable_imaging ) {
- _mesa_enable_imaging_extensions( ctx );
- }
-
- /* The caller is too lazy to list any extension */
- if ( extensions_to_enable == NULL ) {
- /* Map the static functions. Together with those mapped by remap
- * table, this should cover everything mesa core knows.
- */
- _mesa_map_static_functions();
- return;
- }
-
- for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) {
- driInitSingleExtension( ctx, & extensions_to_enable[i] );
- }
-}
-
-
-
-
-/**
- * Enable and map functions for a single extension
- *
- * \param ctx Context where extension is to be enabled.
- * \param ext Extension that is to be enabled.
- *
- * \sa driInitExtensions, _mesa_enable_extension, _mesa_map_function_array
- */
-void driInitSingleExtension( GLcontext * ctx,
- const struct dri_extension * ext )
-{
- if ( ext->functions != NULL ) {
- _mesa_map_function_array(ext->functions);
- }
-
- if ( ctx != NULL ) {
- _mesa_enable_extension( ctx, ext->name );
- }
-}
-
-
-/**
- * Utility function used by drivers to test the verions of other components.
- *
- * \param driver_name Name of the driver. Used in error messages.
- * \param driActual Actual DRI version supplied __driCreateNewScreen.
- * \param driExpected Minimum DRI version required by the driver.
- * \param ddxActual Actual DDX version supplied __driCreateNewScreen.
- * \param ddxExpected Minimum DDX minor and range of DDX major version required by the driver.
- * \param drmActual Actual DRM version supplied __driCreateNewScreen.
- * \param drmExpected Minimum DRM version required by the driver.
- *
- * \returns \c GL_TRUE if all version requirements are met. Otherwise,
- * \c GL_FALSE is returned.
- *
- * \sa __driCreateNewScreen, driCheckDriDdxDrmVersions2
- *
- * \todo
- * Now that the old \c driCheckDriDdxDrmVersions function is gone, this
- * function and \c driCheckDriDdxDrmVersions2 should be renamed.
- */
-GLboolean
-driCheckDriDdxDrmVersions3(const char * driver_name,
- const __DRIversion * driActual,
- const __DRIversion * driExpected,
- const __DRIversion * ddxActual,
- const __DRIutilversion2 * ddxExpected,
- const __DRIversion * drmActual,
- const __DRIversion * drmExpected)
-{
- static const char format[] = "%s DRI driver expected %s version %d.%d.x "
- "but got version %d.%d.%d\n";
- static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x "
- "but got version %d.%d.%d\n";
-
-
- /* Check the DRI version */
- if ( (driActual->major != driExpected->major)
- || (driActual->minor < driExpected->minor) ) {
- fprintf(stderr, format, driver_name, "DRI",
- driExpected->major, driExpected->minor,
- driActual->major, driActual->minor, driActual->patch);
- return GL_FALSE;
- }
-
- /* Check that the DDX driver version is compatible */
- if ( (ddxActual->major < ddxExpected->major_min)
- || (ddxActual->major > ddxExpected->major_max)
- || (ddxActual->minor < ddxExpected->minor) ) {
- fprintf(stderr, format2, driver_name, "DDX",
- ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor,
- ddxActual->major, ddxActual->minor, ddxActual->patch);
- return GL_FALSE;
- }
-
- /* Check that the DRM driver version is compatible */
- if ( (drmActual->major != drmExpected->major)
- || (drmActual->minor < drmExpected->minor) ) {
- fprintf(stderr, format, driver_name, "DRM",
- drmExpected->major, drmExpected->minor,
- drmActual->major, drmActual->minor, drmActual->patch);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-driCheckDriDdxDrmVersions2(const char * driver_name,
- const __DRIversion * driActual,
- const __DRIversion * driExpected,
- const __DRIversion * ddxActual,
- const __DRIversion * ddxExpected,
- const __DRIversion * drmActual,
- const __DRIversion * drmExpected)
-{
- __DRIutilversion2 ddx_expected;
- ddx_expected.major_min = ddxExpected->major;
- ddx_expected.major_max = ddxExpected->major;
- ddx_expected.minor = ddxExpected->minor;
- ddx_expected.patch = ddxExpected->patch;
- return driCheckDriDdxDrmVersions3(driver_name, driActual,
- driExpected, ddxActual, & ddx_expected,
- drmActual, drmExpected);
-}
-
-GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
- GLint *x, GLint *y,
- GLsizei *width, GLsizei *height )
-{
- /* left clipping */
- if (*x < buffer->_Xmin) {
- *width -= (buffer->_Xmin - *x);
- *x = buffer->_Xmin;
- }
-
- /* right clipping */
- if (*x + *width > buffer->_Xmax)
- *width -= (*x + *width - buffer->_Xmax - 1);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom clipping */
- if (*y < buffer->_Ymin) {
- *height -= (buffer->_Ymin - *y);
- *y = buffer->_Ymin;
- }
-
- /* top clipping */
- if (*y + *height > buffer->_Ymax)
- *height -= (*y + *height - buffer->_Ymax - 1);
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-/**
- * Creates a set of \c __GLcontextModes that a driver will expose.
- *
- * A set of \c __GLcontextModes will be created based on the supplied
- * parameters. The number of modes processed will be 2 *
- * \c num_depth_stencil_bits * \c num_db_modes.
- *
- * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
- * \c db_modes, and \c visType into each \c __GLcontextModes element.
- * However, the meanings of \c fb_format and \c fb_type require further
- * explanation. The \c fb_format specifies which color components are in
- * each pixel and what the default order is. For example, \c GL_RGB specifies
- * that red, green, blue are available and red is in the "most significant"
- * position and blue is in the "least significant". The \c fb_type specifies
- * the bit sizes of each component and the actual ordering. For example, if
- * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
- * are the blue value, bits [10:5] are the green value, and bits [4:0] are
- * the red value.
- *
- * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
- * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
- * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
- * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
- * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
- * still uses 32-bits.
- *
- * If in doubt, look at the tables used in the function.
- *
- * \param ptr_to_modes Pointer to a pointer to a linked list of
- * \c __GLcontextModes. Upon completion, a pointer to
- * the next element to be process will be stored here.
- * If the function fails and returns \c GL_FALSE, this
- * value will be unmodified, but some elements in the
- * linked list may be modified.
- * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
- * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
- * \param fb_type Type of the pixels in the framebuffer. Currently only
- * \c GL_UNSIGNED_SHORT_5_6_5,
- * \c GL_UNSIGNED_SHORT_5_6_5_REV,
- * \c GL_UNSIGNED_INT_8_8_8_8, and
- * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
- * \param depth_bits Array of depth buffer sizes to be exposed.
- * \param stencil_bits Array of stencil buffer sizes to be exposed.
- * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
- * \c stencil_bits.
- * \param db_modes Array of buffer swap modes. If an element has a
- * value of \c GLX_NONE, then it represents a
- * single-buffered mode. Other valid values are
- * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
- * \c GLX_SWAP_UNDEFINED_OML. See the
- * GLX_OML_swap_method extension spec for more details.
- * \param num_db_modes Number of entries in \c db_modes.
- * \param msaa_samples Array of msaa sample count. 0 represents a visual
- * without a multisample buffer.
- * \param num_msaa_modes Number of entries in \c msaa_samples.
- * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
- * \c GLX_DIRECT_COLOR.
- *
- * \returns
- * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
- * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
- * \c fb_type).
- *
- * \todo
- * There is currently no way to support packed RGB modes (i.e., modes with
- * exactly 3 bytes per pixel) or floating-point modes. This could probably
- * be done by creating some new, private enums with clever names likes
- * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
- * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
- */
-__DRIconfig **
-driCreateConfigs(GLenum fb_format, GLenum fb_type,
- const uint8_t * depth_bits, const uint8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- const uint8_t * msaa_samples, unsigned num_msaa_modes,
- GLboolean enable_accum)
-{
- static const uint8_t bits_table[4][4] = {
- /* R G B A */
- { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
- { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
- { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
- { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
- };
-
- static const uint32_t masks_table_rgb[6][4] = {
- { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
- { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
- { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
- { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
- { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
- { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
- };
-
- static const uint32_t masks_table_rgba[6][4] = {
- { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
- { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
- { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
- { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
- { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
- { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
- };
-
- static const uint32_t masks_table_bgr[6][4] = {
- { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
- { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
- { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
- { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
- { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
- { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
- };
-
- static const uint32_t masks_table_bgra[6][4] = {
- { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
- { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
- { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
- { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
- { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
- { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
- };
-
- static const uint8_t bytes_per_pixel[6] = {
- 1, /* 3_3_2 */
- 1, /* 2_3_3_REV */
- 2, /* 5_6_5 */
- 2, /* 5_6_5_REV */
- 4, /* 8_8_8_8 */
- 4 /* 8_8_8_8_REV */
- };
-
- const uint8_t * bits;
- const uint32_t * masks;
- int index;
- __DRIconfig **configs, **c;
- __GLcontextModes *modes;
- unsigned i, j, k, h;
- unsigned num_modes;
- unsigned num_accum_bits = (enable_accum) ? 2 : 1;
-
- switch ( fb_type ) {
- case GL_UNSIGNED_BYTE_3_3_2:
- index = 0;
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- index = 1;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- index = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- index = 3;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- index = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- index = 5;
- break;
- default:
- fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
- __FUNCTION__, __LINE__, fb_type );
- return NULL;
- }
-
-
- /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
- * the _REV versions.
- *
- * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
- */
-
- switch ( fb_format ) {
- case GL_RGB:
- masks = masks_table_rgb[ index ];
- break;
-
- case GL_RGBA:
- masks = masks_table_rgba[ index ];
- break;
-
- case GL_BGR:
- masks = masks_table_bgr[ index ];
- break;
-
- case GL_BGRA:
- masks = masks_table_bgra[ index ];
- break;
-
- default:
- fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
- __FUNCTION__, __LINE__, fb_format );
- return NULL;
- }
-
- switch ( bytes_per_pixel[ index ] ) {
- case 1:
- bits = bits_table[0];
- break;
- case 2:
- bits = bits_table[1];
- break;
- default:
- bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
- ? bits_table[2]
- : bits_table[3];
- break;
- }
-
- num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
- configs = calloc(1, (num_modes + 1) * sizeof *configs);
- if (configs == NULL)
- return NULL;
-
- c = configs;
- for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
- for ( i = 0 ; i < num_db_modes ; i++ ) {
- for ( h = 0 ; h < num_msaa_modes; h++ ) {
- for ( j = 0 ; j < num_accum_bits ; j++ ) {
- *c = malloc (sizeof **c);
- modes = &(*c)->modes;
- c++;
-
- memset(modes, 0, sizeof *modes);
- modes->redBits = bits[0];
- modes->greenBits = bits[1];
- modes->blueBits = bits[2];
- modes->alphaBits = bits[3];
- modes->redMask = masks[0];
- modes->greenMask = masks[1];
- modes->blueMask = masks[2];
- modes->alphaMask = masks[3];
- modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits + modes->alphaBits;
-
- modes->accumRedBits = 16 * j;
- modes->accumGreenBits = 16 * j;
- modes->accumBlueBits = 16 * j;
- modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
- modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
- modes->stencilBits = stencil_bits[k];
- modes->depthBits = depth_bits[k];
-
- modes->transparentPixel = GLX_NONE;
- modes->transparentRed = GLX_DONT_CARE;
- modes->transparentGreen = GLX_DONT_CARE;
- modes->transparentBlue = GLX_DONT_CARE;
- modes->transparentAlpha = GLX_DONT_CARE;
- modes->transparentIndex = GLX_DONT_CARE;
- modes->visualType = GLX_DONT_CARE;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
- modes->rgbMode = GL_TRUE;
-
- if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
- }
- else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
- }
-
- modes->samples = msaa_samples[h];
- modes->sampleBuffers = modes->samples ? 1 : 0;
-
-
- modes->haveAccumBuffer = ((modes->accumRedBits +
- modes->accumGreenBits +
- modes->accumBlueBits +
- modes->accumAlphaBits) > 0);
- modes->haveDepthBuffer = (modes->depthBits > 0);
- modes->haveStencilBuffer = (modes->stencilBits > 0);
-
- modes->bindToTextureRgb = GL_TRUE;
- modes->bindToTextureRgba = GL_TRUE;
- modes->bindToMipmapTexture = GL_FALSE;
- modes->bindToTextureTargets =
- __DRI_ATTRIB_TEXTURE_1D_BIT |
- __DRI_ATTRIB_TEXTURE_2D_BIT |
- __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
- }
- }
- }
- }
- *c = NULL;
-
- return configs;
-}
-
-__DRIconfig **driConcatConfigs(__DRIconfig **a,
- __DRIconfig **b)
-{
- __DRIconfig **all;
- int i, j, index;
-
- i = 0;
- while (a[i] != NULL)
- i++;
- j = 0;
- while (b[j] != NULL)
- j++;
-
- all = malloc((i + j + 1) * sizeof *all);
- index = 0;
- for (i = 0; a[i] != NULL; i++)
- all[index++] = a[i];
- for (j = 0; b[j] != NULL; j++)
- all[index++] = b[j];
- all[index++] = NULL;
-
- free(a);
- free(b);
-
- return all;
-}
-
-#define __ATTRIB(attrib, field) \
- { attrib, offsetof(__GLcontextModes, field) }
-
-static const struct { unsigned int attrib, offset; } attribMap[] = {
- __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
- __ATTRIB(__DRI_ATTRIB_LEVEL, level),
- __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
- __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
- __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
- __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
- __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
- __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
- __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
- __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
- __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
- __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
- __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
- __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
- __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
- __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
- __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
- __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
- __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
- __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
- __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
- __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
- __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
- __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
- __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
- __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
- __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
- __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
- __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
-
- /* The struct field doesn't matter here, these are handled by the
- * switch in driGetConfigAttribIndex. We need them in the array
- * so the iterator includes them though.*/
- __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
- __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
- __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
-};
-
-#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
-
-static int
-driGetConfigAttribIndex(const __DRIconfig *config,
- unsigned int index, unsigned int *value)
-{
- switch (attribMap[index].attrib) {
- case __DRI_ATTRIB_RENDER_TYPE:
- *value = __DRI_ATTRIB_RGBA_BIT;
- break;
- case __DRI_ATTRIB_CONFIG_CAVEAT:
- if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
- *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
- else if (config->modes.visualRating == GLX_SLOW_CONFIG)
- *value = __DRI_ATTRIB_SLOW_BIT;
- else
- *value = 0;
- break;
- case __DRI_ATTRIB_SWAP_METHOD:
- break;
-
- case __DRI_ATTRIB_FLOAT_MODE:
- *value = config->modes.floatMode;
- break;
-
- default:
- *value = *(unsigned int *)
- ((char *) &config->modes + attribMap[index].offset);
-
- break;
- }
-
- return GL_TRUE;
-}
-
-int
-driGetConfigAttrib(const __DRIconfig *config,
- unsigned int attrib, unsigned int *value)
-{
- int i;
-
- for (i = 0; i < ARRAY_SIZE(attribMap); i++)
- if (attribMap[i].attrib == attrib)
- return driGetConfigAttribIndex(config, i, value);
-
- return GL_FALSE;
-}
-
-int
-driIndexConfigAttrib(const __DRIconfig *config, int index,
- unsigned int *attrib, unsigned int *value)
-{
- if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
- *attrib = attribMap[index].attrib;
- return driGetConfigAttribIndex(config, index, value);
- }
-
- return GL_FALSE;
-}
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file utils.c
+ * Utility functions for DRI drivers.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include "main/mtypes.h"
+#include "main/cpuinfo.h"
+#include "main/extensions.h"
+#include "utils.h"
+
+
+/**
+ * Print message to \c stderr if the \c LIBGL_DEBUG environment variable
+ * is set.
+ *
+ * Is called from the drivers.
+ *
+ * \param f \c printf like format string.
+ */
+void
+__driUtilMessage(const char *f, ...)
+{
+ va_list args;
+
+ if (getenv("LIBGL_DEBUG")) {
+ fprintf(stderr, "libGL: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ fprintf(stderr, "\n");
+ }
+}
+
+
+unsigned
+driParseDebugString( const char * debug,
+ const struct dri_debug_control * control )
+{
+ unsigned flag;
+
+
+ flag = 0;
+ if ( debug != NULL ) {
+ while( control->string != NULL ) {
+ if ( !strcmp( debug, "all" ) ||
+ strstr( debug, control->string ) != NULL ) {
+ flag |= control->flag;
+ }
+
+ control++;
+ }
+ }
+
+ return flag;
+}
+
+
+
+/**
+ * Create the \c GL_RENDERER string for DRI drivers.
+ *
+ * Almost all DRI drivers use a \c GL_RENDERER string of the form:
+ *
+ * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
+ *
+ * Using the supplied chip name, driver data, and AGP speed, this function
+ * creates the string.
+ *
+ * \param buffer Buffer to hold the \c GL_RENDERER string.
+ * \param hardware_name Name of the hardware.
+ * \param driver_date Driver date.
+ * \param agp_mode AGP mode (speed).
+ *
+ * \returns
+ * The length of the string stored in \c buffer. This does \b not include
+ * the terminating \c NUL character.
+ */
+unsigned
+driGetRendererString( char * buffer, const char * hardware_name,
+ const char * driver_date, GLuint agp_mode )
+{
+ unsigned offset;
+ char *cpu;
+
+ offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date );
+
+ /* Append any AGP-specific information.
+ */
+ switch ( agp_mode ) {
+ case 1:
+ case 2:
+ case 4:
+ case 8:
+ offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
+ break;
+
+ default:
+ break;
+ }
+
+ /* Append any CPU-specific information.
+ */
+ cpu = _mesa_get_cpu_string();
+ if (cpu) {
+ offset += sprintf(buffer + offset, " %s", cpu);
+ free(cpu);
+ }
+
+ return offset;
+}
+
+
+
+
+#define need_GL_ARB_copy_buffer
+#define need_GL_ARB_draw_buffers
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_transpose_matrix
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_polygon_offset
+#define need_GL_EXT_texture_object
+#define need_GL_EXT_vertex_array
+#define need_GL_IBM_multimode_draw_arrays
+#define need_GL_MESA_window_pos
+
+/* These are needed in *all* drivers because Mesa internally implements
+ * certain functionality in terms of functions provided by these extensions.
+ * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
+ */
+#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
+
+#include "main/remap_helper.h"
+
+static const struct dri_extension all_mesa_extensions[] = {
+ { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions },
+ { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
+ { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
+ { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
+ { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
+ { "GL_MESA_window_pos", GL_MESA_window_pos_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Enable and map extensions supported by the driver.
+ *
+ * When ctx is NULL, extensions are not enabled, but their functions
+ * are still mapped. When extensions_to_enable is NULL, all static
+ * functions known to mesa core are mapped.
+ *
+ * \bug
+ * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also
+ * enables all the sub-extensions that are folded into it. This means that
+ * we need to add entry-points (via \c driInitSingleExtension) for those
+ * new functions here.
+ */
+void driInitExtensions( struct gl_context * ctx,
+ const struct dri_extension * extensions_to_enable,
+ GLboolean enable_imaging )
+{
+ static int first_time = 1;
+ unsigned i;
+
+ if ( first_time ) {
+ first_time = 0;
+ driInitExtensions( NULL, all_mesa_extensions, GL_FALSE );
+ }
+
+ if ( (ctx != NULL) && enable_imaging ) {
+ _mesa_enable_imaging_extensions( ctx );
+ }
+
+ /* The caller is too lazy to list any extension */
+ if ( extensions_to_enable == NULL ) {
+ /* Map the static functions. Together with those mapped by remap
+ * table, this should cover everything mesa core knows.
+ */
+ _mesa_map_static_functions();
+ return;
+ }
+
+ for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) {
+ driInitSingleExtension( ctx, & extensions_to_enable[i] );
+ }
+}
+
+
+
+
+/**
+ * Enable and map functions for a single extension
+ *
+ * \param ctx Context where extension is to be enabled.
+ * \param ext Extension that is to be enabled.
+ *
+ * \sa driInitExtensions, _mesa_enable_extension, _mesa_map_function_array
+ */
+void driInitSingleExtension( struct gl_context * ctx,
+ const struct dri_extension * ext )
+{
+ if ( ext->functions != NULL ) {
+ _mesa_map_function_array(ext->functions);
+ }
+
+ if ( ctx != NULL ) {
+ _mesa_enable_extension( ctx, ext->name );
+ }
+}
+
+
+/**
+ * Utility function used by drivers to test the verions of other components.
+ *
+ * \param driver_name Name of the driver. Used in error messages.
+ * \param driActual Actual DRI version supplied __driCreateNewScreen.
+ * \param driExpected Minimum DRI version required by the driver.
+ * \param ddxActual Actual DDX version supplied __driCreateNewScreen.
+ * \param ddxExpected Minimum DDX minor and range of DDX major version required by the driver.
+ * \param drmActual Actual DRM version supplied __driCreateNewScreen.
+ * \param drmExpected Minimum DRM version required by the driver.
+ *
+ * \returns \c GL_TRUE if all version requirements are met. Otherwise,
+ * \c GL_FALSE is returned.
+ *
+ * \sa __driCreateNewScreen, driCheckDriDdxDrmVersions2
+ *
+ * \todo
+ * Now that the old \c driCheckDriDdxDrmVersions function is gone, this
+ * function and \c driCheckDriDdxDrmVersions2 should be renamed.
+ */
+GLboolean
+driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ static const char format[] = "%s DRI driver expected %s version %d.%d.x "
+ "but got version %d.%d.%d\n";
+ static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x "
+ "but got version %d.%d.%d\n";
+
+
+ /* Check the DRI version */
+ if ( (driActual->major != driExpected->major)
+ || (driActual->minor < driExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRI",
+ driExpected->major, driExpected->minor,
+ driActual->major, driActual->minor, driActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DDX driver version is compatible */
+ if ( (ddxActual->major < ddxExpected->major_min)
+ || (ddxActual->major > ddxExpected->major_max)
+ || (ddxActual->minor < ddxExpected->minor) ) {
+ fprintf(stderr, format2, driver_name, "DDX",
+ ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor,
+ ddxActual->major, ddxActual->minor, ddxActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( (drmActual->major != drmExpected->major)
+ || (drmActual->minor < drmExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRM",
+ drmExpected->major, drmExpected->minor,
+ drmActual->major, drmActual->minor, drmActual->patch);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ __DRIutilversion2 ddx_expected;
+ ddx_expected.major_min = ddxExpected->major;
+ ddx_expected.major_max = ddxExpected->major;
+ ddx_expected.minor = ddxExpected->minor;
+ ddx_expected.patch = ddxExpected->patch;
+ return driCheckDriDdxDrmVersions3(driver_name, driActual,
+ driExpected, ddxActual, & ddx_expected,
+ drmActual, drmExpected);
+}
+
+GLboolean driClipRectToFramebuffer( const struct gl_framebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < buffer->_Xmin) {
+ *width -= (buffer->_Xmin - *x);
+ *x = buffer->_Xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > buffer->_Xmax)
+ *width -= (*x + *width - buffer->_Xmax - 1);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*y < buffer->_Ymin) {
+ *height -= (buffer->_Ymin - *y);
+ *y = buffer->_Ymin;
+ }
+
+ /* top clipping */
+ if (*y + *height > buffer->_Ymax)
+ *height -= (*y + *height - buffer->_Ymax - 1);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+/**
+ * Creates a set of \c struct gl_config that a driver will expose.
+ *
+ * A set of \c struct gl_config will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c struct gl_config element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c struct gl_config structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param ptr_to_modes Pointer to a pointer to a linked list of
+ * \c struct gl_config. Upon completion, a pointer to
+ * the next element to be process will be stored here.
+ * If the function fails and returns \c GL_FALSE, this
+ * value will be unmodified, but some elements in the
+ * linked list may be modified.
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param msaa_samples Array of msaa sample count. 0 represents a visual
+ * without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+__DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes,
+ GLboolean enable_accum)
+{
+ static const uint8_t bits_table[4][4] = {
+ /* R G B A */
+ { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ static const uint32_t masks_table_rgb[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_rgba[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgr[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgra[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint8_t bytes_per_pixel[6] = {
+ 1, /* 3_3_2 */
+ 1, /* 2_3_3_REV */
+ 2, /* 5_6_5 */
+ 2, /* 5_6_5_REV */
+ 4, /* 8_8_8_8 */
+ 4 /* 8_8_8_8_REV */
+ };
+
+ const uint8_t * bits;
+ const uint32_t * masks;
+ int index;
+ __DRIconfig **configs, **c;
+ struct gl_config *modes;
+ unsigned i, j, k, h;
+ unsigned num_modes;
+ unsigned num_accum_bits = (enable_accum) ? 2 : 1;
+
+ switch ( fb_type ) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ index = 0;
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ index = 1;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ index = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ index = 3;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ index = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ index = 5;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_type );
+ return NULL;
+ }
+
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+
+ switch ( fb_format ) {
+ case GL_RGB:
+ masks = masks_table_rgb[ index ];
+ break;
+
+ case GL_RGBA:
+ masks = masks_table_rgba[ index ];
+ break;
+
+ case GL_BGR:
+ masks = masks_table_bgr[ index ];
+ break;
+
+ case GL_BGRA:
+ masks = masks_table_bgra[ index ];
+ break;
+
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_format );
+ return NULL;
+ }
+
+ switch ( bytes_per_pixel[ index ] ) {
+ case 1:
+ bits = bits_table[0];
+ break;
+ case 2:
+ bits = bits_table[1];
+ break;
+ default:
+ bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
+ ? bits_table[2]
+ : bits_table[3];
+ break;
+ }
+
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+ configs = calloc(1, (num_modes + 1) * sizeof *configs);
+ if (configs == NULL)
+ return NULL;
+
+ c = configs;
+ for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets =
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+ }
+ }
+ }
+ }
+ *c = NULL;
+
+ return configs;
+}
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b)
+{
+ __DRIconfig **all;
+ int i, j, index;
+
+ i = 0;
+ while (a[i] != NULL)
+ i++;
+ j = 0;
+ while (b[j] != NULL)
+ j++;
+
+ all = malloc((i + j + 1) * sizeof *all);
+ index = 0;
+ for (i = 0; a[i] != NULL; i++)
+ all[index++] = a[i];
+ for (j = 0; b[j] != NULL; j++)
+ all[index++] = b[j];
+ all[index++] = NULL;
+
+ free(a);
+ free(b);
+
+ return all;
+}
+
+#define __ATTRIB(attrib, field) \
+ { attrib, offsetof(struct gl_config, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+
+ /* The struct field doesn't matter here, these are handled by the
+ * switch in driGetConfigAttribIndex. We need them in the array
+ * so the iterator includes them though.*/
+ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+
+/**
+ * Return the value of a configuration attribute. The attribute is
+ * indicated by the index.
+ */
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+ unsigned int index, unsigned int *value)
+{
+ switch (attribMap[index].attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ /* no support for color index mode */
+ *value = __DRI_ATTRIB_RGBA_BIT;
+ break;
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+ *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+ else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+ *value = __DRI_ATTRIB_SLOW_BIT;
+ else
+ *value = 0;
+ break;
+ case __DRI_ATTRIB_SWAP_METHOD:
+ /* XXX no return value??? */
+ break;
+
+ case __DRI_ATTRIB_FLOAT_MODE:
+ /* this field is not int-sized */
+ *value = config->modes.floatMode;
+ break;
+
+ default:
+ /* any other int-sized field */
+ *value = *(unsigned int *)
+ ((char *) &config->modes + attribMap[index].offset);
+
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Get the value of a configuration attribute.
+ * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens)
+ * \param value returns the attribute's value
+ * \return 1 for success, 0 for failure
+ */
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib)
+ return driGetConfigAttribIndex(config, i, value);
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Get a configuration attribute name and value, given an index.
+ * \param index which field of the __DRIconfig to query
+ * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens)
+ * \param value returns the attribute's value
+ * \return 1 for success, 0 for failure
+ */
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value)
+{
+ if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
+ *attrib = attribMap[index].attrib;
+ return driGetConfigAttribIndex(config, index, value);
+ }
+
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.h b/mesalib/src/mesa/drivers/dri/common/utils.h
index de6070c39..2c952dc19 100644
--- a/mesalib/src/mesa/drivers/dri/common/utils.h
+++ b/mesalib/src/mesa/drivers/dri/common/utils.h
@@ -1,123 +1,123 @@
-/*
- * (C) Copyright IBM Corporation 2002, 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- */
-
-#ifndef DRI_DEBUG_H
-#define DRI_DEBUG_H
-
-#include <GL/gl.h>
-#include <GL/internal/dri_interface.h>
-#include "main/context.h"
-#include "main/remap.h"
-
-typedef struct __DRIutilversionRec2 __DRIutilversion2;
-
-struct dri_debug_control {
- const char * string;
- unsigned flag;
-};
-
-/**
- * Description of the API for an extension to OpenGL.
- */
-struct dri_extension {
- /**
- * Name of the extension.
- */
- const char * name;
-
-
- /**
- * Pointer to a list of \c dri_extension_function structures. The list
- * is terminated by a structure with a \c NULL
- * \c dri_extension_function::strings pointer.
- */
- const struct gl_function_remap * functions;
-};
-
-/**
- * Used to store a version which includes a major range instead of a single
- * major version number.
- */
-struct __DRIutilversionRec2 {
- int major_min; /** min allowed Major version number. */
- int major_max; /** max allowed Major version number. */
- int minor; /**< Minor version number. */
- int patch; /**< Patch-level. */
-};
-
-extern void
-__driUtilMessage(const char *f, ...);
-
-extern unsigned driParseDebugString( const char * debug,
- const struct dri_debug_control * control );
-
-extern unsigned driGetRendererString( char * buffer,
- const char * hardware_name, const char * driver_date, GLuint agp_mode );
-
-extern void driInitExtensions( GLcontext * ctx,
- const struct dri_extension * card_extensions, GLboolean enable_imaging );
-
-extern void driInitSingleExtension( GLcontext * ctx,
- const struct dri_extension * ext );
-
-extern GLboolean driCheckDriDdxDrmVersions2(const char * driver_name,
- const __DRIversion * driActual, const __DRIversion * driExpected,
- const __DRIversion * ddxActual, const __DRIversion * ddxExpected,
- const __DRIversion * drmActual, const __DRIversion * drmExpected);
-
-extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name,
- const __DRIversion * driActual, const __DRIversion * driExpected,
- const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
- const __DRIversion * drmActual, const __DRIversion * drmExpected);
-
-extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
- GLint *x, GLint *y,
- GLsizei *width, GLsizei *height );
-
-struct __DRIconfigRec {
- __GLcontextModes modes;
-};
-
-extern __DRIconfig **
-driCreateConfigs(GLenum fb_format, GLenum fb_type,
- const uint8_t * depth_bits, const uint8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- const uint8_t * msaa_samples, unsigned num_msaa_modes,
- GLboolean enable_accum);
-
-__DRIconfig **driConcatConfigs(__DRIconfig **a,
- __DRIconfig **b);
-
-int
-driGetConfigAttrib(const __DRIconfig *config,
- unsigned int attrib, unsigned int *value);
-int
-driIndexConfigAttrib(const __DRIconfig *config, int index,
- unsigned int *attrib, unsigned int *value);
-
-#endif /* DRI_DEBUG_H */
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef DRI_DEBUG_H
+#define DRI_DEBUG_H
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+#include "main/context.h"
+#include "main/remap.h"
+
+typedef struct __DRIutilversionRec2 __DRIutilversion2;
+
+struct dri_debug_control {
+ const char * string;
+ unsigned flag;
+};
+
+/**
+ * Description of the API for an extension to OpenGL.
+ */
+struct dri_extension {
+ /**
+ * Name of the extension.
+ */
+ const char * name;
+
+
+ /**
+ * Pointer to a list of \c dri_extension_function structures. The list
+ * is terminated by a structure with a \c NULL
+ * \c dri_extension_function::strings pointer.
+ */
+ const struct gl_function_remap * functions;
+};
+
+/**
+ * Used to store a version which includes a major range instead of a single
+ * major version number.
+ */
+struct __DRIutilversionRec2 {
+ int major_min; /** min allowed Major version number. */
+ int major_max; /** max allowed Major version number. */
+ int minor; /**< Minor version number. */
+ int patch; /**< Patch-level. */
+};
+
+extern void
+__driUtilMessage(const char *f, ...);
+
+extern unsigned driParseDebugString( const char * debug,
+ const struct dri_debug_control * control );
+
+extern unsigned driGetRendererString( char * buffer,
+ const char * hardware_name, const char * driver_date, GLuint agp_mode );
+
+extern void driInitExtensions( struct gl_context * ctx,
+ const struct dri_extension * card_extensions, GLboolean enable_imaging );
+
+extern void driInitSingleExtension( struct gl_context * ctx,
+ const struct dri_extension * ext );
+
+extern GLboolean driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual, const __DRIversion * driExpected,
+ const __DRIversion * ddxActual, const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual, const __DRIversion * drmExpected);
+
+extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual, const __DRIversion * driExpected,
+ const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual, const __DRIversion * drmExpected);
+
+extern GLboolean driClipRectToFramebuffer( const struct gl_framebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height );
+
+struct __DRIconfigRec {
+ struct gl_config modes;
+};
+
+extern __DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes,
+ GLboolean enable_accum);
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b);
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value);
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value);
+
+#endif /* DRI_DEBUG_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/vblank.c b/mesalib/src/mesa/drivers/dri/common/vblank.c
index 49b22a2dc..3b8136844 100644
--- a/mesalib/src/mesa/drivers/dri/common/vblank.c
+++ b/mesalib/src/mesa/drivers/dri/common/vblank.c
@@ -1,434 +1,434 @@
-/* -*- mode: c; c-basic-offset: 3 -*- */
-/*
- * (c) Copyright IBM Corporation 2002
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- */
-
-#include "main/glheader.h"
-#include "xf86drm.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/dd.h"
-#include "vblank.h"
-#include "xmlpool.h"
-
-static unsigned int msc_to_vblank(__DRIdrawable * dPriv, int64_t msc)
-{
- return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base);
-}
-
-static int64_t vblank_to_msc(__DRIdrawable * dPriv, unsigned int vblank)
-{
- return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base);
-}
-
-
-/****************************************************************************/
-/**
- * Get the current MSC refresh counter.
- *
- * Stores the 64-bit count of vertical refreshes since some (arbitrary)
- * point in time in \c count. Unless the value wraps around, which it
- * may, it will never decrease for a given drawable.
- *
- * \warning This function is called from \c glXGetVideoSyncSGI, which expects
- * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which
- * expects a \c count of type \c int64_t (signed 64-bit). The kernel ioctl
- * currently always returns a \c sequence of type \c unsigned.
- *
- * \param priv Pointer to the DRI screen private struct.
- * \param dPriv Pointer to the DRI drawable private struct
- * \param count Storage to hold MSC counter.
- * \return Zero is returned on success. A negative errno value
- * is returned on failure.
- */
-int driDrawableGetMSC32( __DRIscreen * priv,
- __DRIdrawable * dPriv,
- int64_t * count)
-{
- drmVBlank vbl;
- int ret;
-
- /* Don't wait for anything. Just get the current refresh count. */
-
- vbl.request.type = DRM_VBLANK_RELATIVE;
- vbl.request.sequence = 0;
- if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY )
- vbl.request.type |= DRM_VBLANK_SECONDARY;
-
- ret = drmWaitVBlank( priv->fd, &vbl );
-
- if (dPriv) {
- *count = vblank_to_msc(dPriv, vbl.reply.sequence);
- } else {
- /* Old driver (no knowledge of drawable MSC callback) */
- *count = vbl.reply.sequence;
- }
-
- return ret;
-}
-
-/****************************************************************************/
-/**
- * Wait for a specified refresh count. This implements most of the
- * functionality of \c glXWaitForMscOML from the GLX_OML_sync_control spec.
- * Waits for the \c target_msc refresh. If that has already passed, it
- * waits until \f$(MSC \bmod divisor)\f$ is equal to \c remainder. If
- * \c target_msc is 0, use the behavior of glXWaitVideoSyncSGI(), which
- * omits the initial check against a target MSC value.
- *
- * This function is actually something of a hack. The problem is that, at
- * the time of this writing, none of the existing DRM modules support an
- * ioctl that returns a 64-bit count (at least not on 32-bit platforms).
- * However, this function exists to support a GLX function that requires
- * the use of 64-bit counts. As such, there is a little bit of ugly
- * hackery at the end of this function to make the 32-bit count act like
- * a 64-bit count. There are still some cases where this will break, but
- * I believe it catches the most common cases.
- *
- * The real solution is to provide an ioctl that uses a 64-bit count.
- *
- * \param dpy Pointer to the \c Display.
- * \param priv Pointer to the DRI drawable private.
- * \param target_msc Desired refresh count to wait for. A value of 0
- * means to use the glXWaitVideoSyncSGI() behavior.
- * \param divisor MSC divisor if \c target_msc is already reached.
- * \param remainder Desired MSC remainder if \c target_msc is already
- * reached.
- * \param msc Buffer to hold MSC when done waiting.
- *
- * \return Zero on success or \c GLX_BAD_CONTEXT on failure.
- */
-
-int driWaitForMSC32( __DRIdrawable *priv,
- int64_t target_msc, int64_t divisor, int64_t remainder,
- int64_t * msc )
-{
- drmVBlank vbl;
-
-
- if ( divisor != 0 ) {
- int64_t next = target_msc;
- int64_t r;
- int dont_wait = (target_msc == 0);
-
- do {
- /* dont_wait means we're using the glXWaitVideoSyncSGI() behavior.
- * The first time around, just get the current count and proceed
- * to the test for (MSC % divisor) == remainder.
- */
- vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE :
- DRM_VBLANK_ABSOLUTE;
- vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0;
- if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
- vbl.request.type |= DRM_VBLANK_SECONDARY;
-
- if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
- /* FIXME: This doesn't seem like the right thing to return here.
- */
- return GLX_BAD_CONTEXT;
- }
-
- *msc = vblank_to_msc(priv, vbl.reply.sequence);
-
- if (!dont_wait && *msc == next)
- break;
- dont_wait = 0;
-
- /* Assuming the wait-done test fails, the next refresh to wait for
- * will be one that satisfies (MSC % divisor) == remainder. The
- * value (MSC - (MSC % divisor) + remainder) is the refresh value
- * closest to the current value that would satisfy the equation.
- * If this refresh has already happened, we add divisor to obtain
- * the next refresh after the current one that will satisfy it.
- */
- r = ((uint64_t)*msc % divisor);
- next = (*msc - r + remainder);
- if (next <= *msc)
- next += divisor;
-
- } while (r != remainder);
- }
- else {
- /* If the \c divisor is zero, just wait until the MSC is greater
- * than or equal to \c target_msc.
- */
-
- vbl.request.type = DRM_VBLANK_ABSOLUTE;
- vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0;
-
- if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
- vbl.request.type |= DRM_VBLANK_SECONDARY;
-
- if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
- /* FIXME: This doesn't seem like the right thing to return here.
- */
- return GLX_BAD_CONTEXT;
- }
- }
-
- *msc = vblank_to_msc(priv, vbl.reply.sequence);
-
- if ( *msc < target_msc ) {
- *msc += 0x0000000100000000LL;
- }
-
- return 0;
-}
-
-
-/****************************************************************************/
-/**
- * Gets a set of default vertical-blank-wait flags based on the internal GLX
- * API version and several configuration options.
- */
-
-GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache )
-{
- GLuint flags = VBLANK_FLAG_INTERVAL;
- int vblank_mode;
-
-
- if ( driCheckOption( optionCache, "vblank_mode", DRI_ENUM ) )
- vblank_mode = driQueryOptioni( optionCache, "vblank_mode" );
- else
- vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
-
- switch (vblank_mode) {
- case DRI_CONF_VBLANK_NEVER:
- flags = 0;
- break;
- case DRI_CONF_VBLANK_DEF_INTERVAL_0:
- break;
- case DRI_CONF_VBLANK_DEF_INTERVAL_1:
- flags |= VBLANK_FLAG_THROTTLE;
- break;
- case DRI_CONF_VBLANK_ALWAYS_SYNC:
- flags |= VBLANK_FLAG_SYNC;
- break;
- }
-
- return flags;
-}
-
-
-/****************************************************************************/
-/**
- * Wrapper to call \c drmWaitVBlank. The main purpose of this function is to
- * wrap the error message logging. The error message should only be logged
- * the first time the \c drmWaitVBlank fails. If \c drmWaitVBlank is
- * successful, \c vbl_seq will be set the sequence value in the reply.
- *
- * \param vbl Pointer to drmVBlank packet desribing how to wait.
- * \param vbl_seq Location to store the current refresh counter.
- * \param fd File descriptor use to call into the DRM.
- * \return Zero on success or -1 on failure.
- */
-
-static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd )
-{
- int ret;
-
-
- ret = drmWaitVBlank( fd, vbl );
- if ( ret != 0 ) {
- static GLboolean first_time = GL_TRUE;
-
- if ( first_time ) {
- fprintf(stderr,
- "%s: drmWaitVBlank returned %d, IRQs don't seem to be"
- " working correctly.\nTry adjusting the vblank_mode"
- " configuration parameter.\n", __FUNCTION__, ret);
- first_time = GL_FALSE;
- }
-
- return -1;
- }
-
- *vbl_seq = vbl->reply.sequence;
- return 0;
-}
-
-
-/****************************************************************************/
-/**
- * Returns the default swap interval of the given drawable.
- */
-
-static unsigned
-driGetDefaultVBlankInterval( const __DRIdrawable *priv )
-{
- if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) {
- return 1;
- }
- else {
- return 0;
- }
-}
-
-
-/****************************************************************************/
-/**
- * Sets the default swap interval when the drawable is first bound to a
- * direct rendering context.
- */
-
-void driDrawableInitVBlank( __DRIdrawable *priv )
-{
- if ( priv->swap_interval == (unsigned)-1 &&
- !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) {
- /* Get current vertical blank sequence */
- drmVBlank vbl;
-
- vbl.request.type = DRM_VBLANK_RELATIVE;
- if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
- vbl.request.type |= DRM_VBLANK_SECONDARY;
- vbl.request.sequence = 0;
- do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
- priv->vblank_base = priv->vblSeq;
-
- priv->swap_interval = driGetDefaultVBlankInterval( priv );
- }
-}
-
-
-/****************************************************************************/
-/**
- * Returns the current swap interval of the given drawable.
- */
-
-unsigned
-driGetVBlankInterval( const __DRIdrawable *priv )
-{
- if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) {
- /* this must have been initialized when the drawable was first bound
- * to a direct rendering context. */
- assert ( priv->swap_interval != (unsigned)-1 );
-
- return priv->swap_interval;
- }
- else
- return driGetDefaultVBlankInterval( priv );
-}
-
-
-/****************************************************************************/
-/**
- * Returns the current vertical blank sequence number of the given drawable.
- */
-
-void
-driGetCurrentVBlank( __DRIdrawable *priv )
-{
- drmVBlank vbl;
-
- vbl.request.type = DRM_VBLANK_RELATIVE;
- if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
- vbl.request.type |= DRM_VBLANK_SECONDARY;
- }
- vbl.request.sequence = 0;
-
- (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
-}
-
-
-/****************************************************************************/
-/**
- * Waits for the vertical blank for use with glXSwapBuffers.
- *
- * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later
- * than the "target" based on \c priv->vblFlags. The idea is
- * that if \c missed_deadline is set, then the application is
- * not achieving its desired framerate.
- * \return Zero on success, -1 on error.
- */
-
-int
-driWaitForVBlank( __DRIdrawable *priv, GLboolean * missed_deadline )
-{
- drmVBlank vbl;
- unsigned original_seq;
- unsigned deadline;
- unsigned interval;
- unsigned diff;
-
- *missed_deadline = GL_FALSE;
- if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL |
- VBLANK_FLAG_THROTTLE |
- VBLANK_FLAG_SYNC)) == 0 ||
- (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) {
- return 0;
- }
-
-
- /* VBLANK_FLAG_SYNC means to wait for at least one vertical blank. If
- * that flag is not set, do a fake wait for zero vertical blanking
- * periods so that we can get the current MSC.
- *
- * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at
- * least one vertical blank since the last wait. Since do_wait modifies
- * priv->vblSeq, we have to save the original value of priv->vblSeq for the
- * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later.
- */
-
- original_seq = priv->vblSeq;
- interval = driGetVBlankInterval(priv);
- deadline = original_seq + interval;
-
- vbl.request.type = DRM_VBLANK_RELATIVE;
- if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
- vbl.request.type |= DRM_VBLANK_SECONDARY;
- }
- vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0;
-
- if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
- return -1;
- }
-
- diff = priv->vblSeq - deadline;
-
- /* No need to wait again if we've already reached the target */
- if (diff <= (1 << 23)) {
- *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) :
- GL_TRUE;
- return 0;
- }
-
- /* Wait until the target vertical blank. */
- vbl.request.type = DRM_VBLANK_ABSOLUTE;
- if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
- vbl.request.type |= DRM_VBLANK_SECONDARY;
- }
- vbl.request.sequence = deadline;
-
- if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
- return -1;
- }
-
- diff = priv->vblSeq - deadline;
- *missed_deadline = diff > 0 && diff <= (1 << 23);
-
- return 0;
-}
+/* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/glheader.h"
+#include "xf86drm.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "vblank.h"
+#include "xmlpool.h"
+
+static unsigned int msc_to_vblank(__DRIdrawable * dPriv, int64_t msc)
+{
+ return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base);
+}
+
+static int64_t vblank_to_msc(__DRIdrawable * dPriv, unsigned int vblank)
+{
+ return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base);
+}
+
+
+/****************************************************************************/
+/**
+ * Get the current MSC refresh counter.
+ *
+ * Stores the 64-bit count of vertical refreshes since some (arbitrary)
+ * point in time in \c count. Unless the value wraps around, which it
+ * may, it will never decrease for a given drawable.
+ *
+ * \warning This function is called from \c glXGetVideoSyncSGI, which expects
+ * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which
+ * expects a \c count of type \c int64_t (signed 64-bit). The kernel ioctl
+ * currently always returns a \c sequence of type \c unsigned.
+ *
+ * \param priv Pointer to the DRI screen private struct.
+ * \param dPriv Pointer to the DRI drawable private struct
+ * \param count Storage to hold MSC counter.
+ * \return Zero is returned on success. A negative errno value
+ * is returned on failure.
+ */
+int driDrawableGetMSC32( __DRIscreen * priv,
+ __DRIdrawable * dPriv,
+ int64_t * count)
+{
+ drmVBlank vbl;
+ int ret;
+
+ /* Don't wait for anything. Just get the current refresh count. */
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ vbl.request.sequence = 0;
+ if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ ret = drmWaitVBlank( priv->fd, &vbl );
+
+ if (dPriv) {
+ *count = vblank_to_msc(dPriv, vbl.reply.sequence);
+ } else {
+ /* Old driver (no knowledge of drawable MSC callback) */
+ *count = vbl.reply.sequence;
+ }
+
+ return ret;
+}
+
+/****************************************************************************/
+/**
+ * Wait for a specified refresh count. This implements most of the
+ * functionality of \c glXWaitForMscOML from the GLX_OML_sync_control spec.
+ * Waits for the \c target_msc refresh. If that has already passed, it
+ * waits until \f$(MSC \bmod divisor)\f$ is equal to \c remainder. If
+ * \c target_msc is 0, use the behavior of glXWaitVideoSyncSGI(), which
+ * omits the initial check against a target MSC value.
+ *
+ * This function is actually something of a hack. The problem is that, at
+ * the time of this writing, none of the existing DRM modules support an
+ * ioctl that returns a 64-bit count (at least not on 32-bit platforms).
+ * However, this function exists to support a GLX function that requires
+ * the use of 64-bit counts. As such, there is a little bit of ugly
+ * hackery at the end of this function to make the 32-bit count act like
+ * a 64-bit count. There are still some cases where this will break, but
+ * I believe it catches the most common cases.
+ *
+ * The real solution is to provide an ioctl that uses a 64-bit count.
+ *
+ * \param dpy Pointer to the \c Display.
+ * \param priv Pointer to the DRI drawable private.
+ * \param target_msc Desired refresh count to wait for. A value of 0
+ * means to use the glXWaitVideoSyncSGI() behavior.
+ * \param divisor MSC divisor if \c target_msc is already reached.
+ * \param remainder Desired MSC remainder if \c target_msc is already
+ * reached.
+ * \param msc Buffer to hold MSC when done waiting.
+ *
+ * \return Zero on success or \c GLX_BAD_CONTEXT on failure.
+ */
+
+int driWaitForMSC32( __DRIdrawable *priv,
+ int64_t target_msc, int64_t divisor, int64_t remainder,
+ int64_t * msc )
+{
+ drmVBlank vbl;
+
+
+ if ( divisor != 0 ) {
+ int64_t next = target_msc;
+ int64_t r;
+ int dont_wait = (target_msc == 0);
+
+ do {
+ /* dont_wait means we're using the glXWaitVideoSyncSGI() behavior.
+ * The first time around, just get the current count and proceed
+ * to the test for (MSC % divisor) == remainder.
+ */
+ vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE :
+ DRM_VBLANK_ABSOLUTE;
+ vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
+ /* FIXME: This doesn't seem like the right thing to return here.
+ */
+ return GLX_BAD_CONTEXT;
+ }
+
+ *msc = vblank_to_msc(priv, vbl.reply.sequence);
+
+ if (!dont_wait && *msc == next)
+ break;
+ dont_wait = 0;
+
+ /* Assuming the wait-done test fails, the next refresh to wait for
+ * will be one that satisfies (MSC % divisor) == remainder. The
+ * value (MSC - (MSC % divisor) + remainder) is the refresh value
+ * closest to the current value that would satisfy the equation.
+ * If this refresh has already happened, we add divisor to obtain
+ * the next refresh after the current one that will satisfy it.
+ */
+ r = ((uint64_t)*msc % divisor);
+ next = (*msc - r + remainder);
+ if (next <= *msc)
+ next += divisor;
+
+ } while (r != remainder);
+ }
+ else {
+ /* If the \c divisor is zero, just wait until the MSC is greater
+ * than or equal to \c target_msc.
+ */
+
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0;
+
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
+ /* FIXME: This doesn't seem like the right thing to return here.
+ */
+ return GLX_BAD_CONTEXT;
+ }
+ }
+
+ *msc = vblank_to_msc(priv, vbl.reply.sequence);
+
+ if ( *msc < target_msc ) {
+ *msc += 0x0000000100000000LL;
+ }
+
+ return 0;
+}
+
+
+/****************************************************************************/
+/**
+ * Gets a set of default vertical-blank-wait flags based on the internal GLX
+ * API version and several configuration options.
+ */
+
+GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache )
+{
+ GLuint flags = VBLANK_FLAG_INTERVAL;
+ int vblank_mode;
+
+
+ if ( driCheckOption( optionCache, "vblank_mode", DRI_ENUM ) )
+ vblank_mode = driQueryOptioni( optionCache, "vblank_mode" );
+ else
+ vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
+
+ switch (vblank_mode) {
+ case DRI_CONF_VBLANK_NEVER:
+ flags = 0;
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_0:
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_1:
+ flags |= VBLANK_FLAG_THROTTLE;
+ break;
+ case DRI_CONF_VBLANK_ALWAYS_SYNC:
+ flags |= VBLANK_FLAG_SYNC;
+ break;
+ }
+
+ return flags;
+}
+
+
+/****************************************************************************/
+/**
+ * Wrapper to call \c drmWaitVBlank. The main purpose of this function is to
+ * wrap the error message logging. The error message should only be logged
+ * the first time the \c drmWaitVBlank fails. If \c drmWaitVBlank is
+ * successful, \c vbl_seq will be set the sequence value in the reply.
+ *
+ * \param vbl Pointer to drmVBlank packet describing how to wait.
+ * \param vbl_seq Location to store the current refresh counter.
+ * \param fd File descriptor use to call into the DRM.
+ * \return Zero on success or -1 on failure.
+ */
+
+static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd )
+{
+ int ret;
+
+
+ ret = drmWaitVBlank( fd, vbl );
+ if ( ret != 0 ) {
+ static GLboolean first_time = GL_TRUE;
+
+ if ( first_time ) {
+ fprintf(stderr,
+ "%s: drmWaitVBlank returned %d, IRQs don't seem to be"
+ " working correctly.\nTry adjusting the vblank_mode"
+ " configuration parameter.\n", __FUNCTION__, ret);
+ first_time = GL_FALSE;
+ }
+
+ return -1;
+ }
+
+ *vbl_seq = vbl->reply.sequence;
+ return 0;
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the default swap interval of the given drawable.
+ */
+
+static unsigned
+driGetDefaultVBlankInterval( const __DRIdrawable *priv )
+{
+ if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+/****************************************************************************/
+/**
+ * Sets the default swap interval when the drawable is first bound to a
+ * direct rendering context.
+ */
+
+void driDrawableInitVBlank( __DRIdrawable *priv )
+{
+ if ( priv->swap_interval == (unsigned)-1 &&
+ !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) {
+ /* Get current vertical blank sequence */
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ vbl.request.sequence = 0;
+ do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
+ priv->vblank_base = priv->vblSeq;
+
+ priv->swap_interval = driGetDefaultVBlankInterval( priv );
+ }
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the current swap interval of the given drawable.
+ */
+
+unsigned
+driGetVBlankInterval( const __DRIdrawable *priv )
+{
+ if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) {
+ /* this must have been initialized when the drawable was first bound
+ * to a direct rendering context. */
+ assert ( priv->swap_interval != (unsigned)-1 );
+
+ return priv->swap_interval;
+ }
+ else
+ return driGetDefaultVBlankInterval( priv );
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the current vertical blank sequence number of the given drawable.
+ */
+
+void
+driGetCurrentVBlank( __DRIdrawable *priv )
+{
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = 0;
+
+ (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
+}
+
+
+/****************************************************************************/
+/**
+ * Waits for the vertical blank for use with glXSwapBuffers.
+ *
+ * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later
+ * than the "target" based on \c priv->vblFlags. The idea is
+ * that if \c missed_deadline is set, then the application is
+ * not achieving its desired framerate.
+ * \return Zero on success, -1 on error.
+ */
+
+int
+driWaitForVBlank( __DRIdrawable *priv, GLboolean * missed_deadline )
+{
+ drmVBlank vbl;
+ unsigned original_seq;
+ unsigned deadline;
+ unsigned interval;
+ unsigned diff;
+
+ *missed_deadline = GL_FALSE;
+ if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL |
+ VBLANK_FLAG_THROTTLE |
+ VBLANK_FLAG_SYNC)) == 0 ||
+ (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) {
+ return 0;
+ }
+
+
+ /* VBLANK_FLAG_SYNC means to wait for at least one vertical blank. If
+ * that flag is not set, do a fake wait for zero vertical blanking
+ * periods so that we can get the current MSC.
+ *
+ * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at
+ * least one vertical blank since the last wait. Since do_wait modifies
+ * priv->vblSeq, we have to save the original value of priv->vblSeq for the
+ * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later.
+ */
+
+ original_seq = priv->vblSeq;
+ interval = driGetVBlankInterval(priv);
+ deadline = original_seq + interval;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0;
+
+ if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
+ return -1;
+ }
+
+ diff = priv->vblSeq - deadline;
+
+ /* No need to wait again if we've already reached the target */
+ if (diff <= (1 << 23)) {
+ *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) :
+ GL_TRUE;
+ return 0;
+ }
+
+ /* Wait until the target vertical blank. */
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = deadline;
+
+ if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
+ return -1;
+ }
+
+ diff = priv->vblSeq - deadline;
+ *missed_deadline = diff > 0 && diff <= (1 << 23);
+
+ return 0;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/vblank.h b/mesalib/src/mesa/drivers/dri/common/vblank.h
index 29d1ad800..c46f4ccc3 100644
--- a/mesalib/src/mesa/drivers/dri/common/vblank.h
+++ b/mesalib/src/mesa/drivers/dri/common/vblank.h
@@ -1,75 +1,71 @@
-/* -*- mode: c; c-basic-offset: 3 -*- */
-/*
- * (c) Copyright IBM Corporation 2002
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- */
-
-#ifndef DRI_VBLANK_H
-#define DRI_VBLANK_H
-
-#include "main/context.h"
-#include "dri_util.h"
-#include "xmlconfig.h"
-
-#define VBLANK_FLAG_INTERVAL (1U << 0) /* Respect the swap_interval setting
- */
-#define VBLANK_FLAG_THROTTLE (1U << 1) /* Wait 1 refresh since last call.
- */
-#define VBLANK_FLAG_SYNC (1U << 2) /* Sync to the next refresh.
- */
-#define VBLANK_FLAG_NO_IRQ (1U << 7) /* DRM has no IRQ to wait on.
- */
-#define VBLANK_FLAG_SECONDARY (1U << 8) /* Wait for secondary vblank.
- */
-
-extern int driGetMSC32( __DRIscreen * priv, int64_t * count );
-extern int driDrawableGetMSC32( __DRIscreen * priv,
- __DRIdrawable * drawablePrivate,
- int64_t * count);
-extern int driWaitForMSC32( __DRIdrawable *priv,
- int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc );
-extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache );
-extern void driDrawableInitVBlank ( __DRIdrawable *priv );
-extern unsigned driGetVBlankInterval( const __DRIdrawable *priv );
-extern void driGetCurrentVBlank( __DRIdrawable *priv );
-extern int driWaitForVBlank( __DRIdrawable *priv,
- GLboolean * missed_deadline );
-
-#undef usleep
-#include <unistd.h> /* for usleep() */
-#include <sched.h> /* for sched_yield() */
-
-#ifdef linux
-#include <sched.h> /* for sched_yield() */
-#endif
-
-#define DO_USLEEP(nr) \
- do { \
- if (0) fprintf(stderr, "%s: usleep for %u\n", __FUNCTION__, nr ); \
- if (1) usleep( nr ); \
- sched_yield(); \
- } while( 0 )
-
-#endif /* DRI_VBLANK_H */
+/* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef DRI_VBLANK_H
+#define DRI_VBLANK_H
+
+#include "main/context.h"
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+#define VBLANK_FLAG_INTERVAL (1U << 0) /* Respect the swap_interval setting
+ */
+#define VBLANK_FLAG_THROTTLE (1U << 1) /* Wait 1 refresh since last call.
+ */
+#define VBLANK_FLAG_SYNC (1U << 2) /* Sync to the next refresh.
+ */
+#define VBLANK_FLAG_NO_IRQ (1U << 7) /* DRM has no IRQ to wait on.
+ */
+#define VBLANK_FLAG_SECONDARY (1U << 8) /* Wait for secondary vblank.
+ */
+
+extern int driGetMSC32( __DRIscreen * priv, int64_t * count );
+extern int driDrawableGetMSC32( __DRIscreen * priv,
+ __DRIdrawable * drawablePrivate,
+ int64_t * count);
+extern int driWaitForMSC32( __DRIdrawable *priv,
+ int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc );
+extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache );
+extern void driDrawableInitVBlank ( __DRIdrawable *priv );
+extern unsigned driGetVBlankInterval( const __DRIdrawable *priv );
+extern void driGetCurrentVBlank( __DRIdrawable *priv );
+extern int driWaitForVBlank( __DRIdrawable *priv,
+ GLboolean * missed_deadline );
+
+#undef usleep
+#include <unistd.h> /* for usleep() */
+#include <sched.h> /* for sched_yield() */
+
+#define DO_USLEEP(nr) \
+ do { \
+ if (0) fprintf(stderr, "%s: usleep for %u\n", __FUNCTION__, nr ); \
+ if (1) usleep( nr ); \
+ sched_yield(); \
+ } while( 0 )
+
+#endif /* DRI_VBLANK_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
index 738b1ae97..eaba335a4 100644
--- a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
+++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
@@ -1,1001 +1,1004 @@
-/*
- * XML DRI client-side driver configuration
- * Copyright (C) 2003 Felix Kuehling
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-/**
- * \file xmlconfig.c
- * \brief Driver-independent client-side part of the XML configuration
- * \author Felix Kuehling
- */
-
-#include "main/glheader.h"
-
-#include <string.h>
-#include <assert.h>
-#include <expat.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <errno.h>
-#include "main/imports.h"
-#include "utils.h"
-#include "xmlconfig.h"
-
-#undef GET_PROGRAM_NAME
-
-#if (defined(__GNU_LIBRARY__) || defined(__GLIBC__)) && !defined(__UCLIBC__)
-# if !defined(__GLIBC__) || (__GLIBC__ < 2)
-/* These aren't declared in any libc5 header */
-extern char *program_invocation_name, *program_invocation_short_name;
-# endif
-# define GET_PROGRAM_NAME() program_invocation_short_name
-#elif defined(__FreeBSD__) && (__FreeBSD__ >= 2)
-# include <osreldate.h>
-# if (__FreeBSD_version >= 440000)
-# include <stdlib.h>
-# define GET_PROGRAM_NAME() getprogname()
-# endif
-#elif defined(__NetBSD__) && defined(__NetBSD_Version) && (__NetBSD_Version >= 106000100)
-# include <stdlib.h>
-# define GET_PROGRAM_NAME() getprogname()
-#elif defined(__sun)
-/* Solaris has getexecname() which returns the full path - return just
- the basename to match BSD getprogname() */
-# include <stdlib.h>
-# include <libgen.h>
-# define GET_PROGRAM_NAME() basename(getexecname())
-#endif
-
-#if !defined(GET_PROGRAM_NAME)
-# if defined(__OpenBSD__) || defined(NetBSD) || defined(__UCLIBC__)
-/* This is a hack. It's said to work on OpenBSD, NetBSD and GNU.
- * Rogelio M.Serrano Jr. reported it's also working with UCLIBC. It's
- * used as a last resort, if there is no documented facility available. */
-static const char *__getProgramName () {
- extern const char *__progname;
- char * arg = strrchr(__progname, '/');
- if (arg)
- return arg+1;
- else
- return __progname;
-}
-# define GET_PROGRAM_NAME() __getProgramName()
-# else
-# define GET_PROGRAM_NAME() ""
-# warning "Per application configuration won't work with your OS version."
-# endif
-#endif
-
-/** \brief Find an option in an option cache with the name as key */
-static GLuint findOption (const driOptionCache *cache, const char *name) {
- GLuint len = strlen (name);
- GLuint size = 1 << cache->tableSize, mask = size - 1;
- GLuint hash = 0;
- GLuint i, shift;
-
- /* compute a hash from the variable length name */
- for (i = 0, shift = 0; i < len; ++i, shift = (shift+8) & 31)
- hash += (GLuint)name[i] << shift;
- hash *= hash;
- hash = (hash >> (16-cache->tableSize/2)) & mask;
-
- /* this is just the starting point of the linear search for the option */
- for (i = 0; i < size; ++i, hash = (hash+1) & mask) {
- /* if we hit an empty entry then the option is not defined (yet) */
- if (cache->info[hash].name == 0)
- break;
- else if (!strcmp (name, cache->info[hash].name))
- break;
- }
- /* this assertion fails if the hash table is full */
- assert (i < size);
-
- return hash;
-}
-
-/** \brief Count the real number of options in an option cache */
-static GLuint countOptions (const driOptionCache *cache) {
- GLuint size = 1 << cache->tableSize;
- GLuint i, count = 0;
- for (i = 0; i < size; ++i)
- if (cache->info[i].name)
- count++;
- return count;
-}
-
-/** \brief Like strdup but using MALLOC and with error checking. */
-#define XSTRDUP(dest,source) do { \
- GLuint len = strlen (source); \
- if (!(dest = MALLOC (len+1))) { \
- fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \
- abort(); \
- } \
- memcpy (dest, source, len+1); \
-} while (0)
-
-static int compare (const void *a, const void *b) {
- return strcmp (*(char *const*)a, *(char *const*)b);
-}
-/** \brief Binary search in a string array. */
-static GLuint bsearchStr (const XML_Char *name,
- const XML_Char *elems[], GLuint count) {
- const XML_Char **found;
- found = bsearch (&name, elems, count, sizeof (XML_Char *), compare);
- if (found)
- return found - elems;
- else
- return count;
-}
-
-/** \brief Locale-independent integer parser.
- *
- * Works similar to strtol. Leading space is NOT skipped. The input
- * number may have an optional sign. Radix is specified by base. If
- * base is 0 then decimal is assumed unless the input number is
- * prefixed by 0x or 0X for hexadecimal or 0 for octal. After
- * returning tail points to the first character that is not part of
- * the integer number. If no number was found then tail points to the
- * start of the input string. */
-static GLint strToI (const XML_Char *string, const XML_Char **tail, int base) {
- GLint radix = base == 0 ? 10 : base;
- GLint result = 0;
- GLint sign = 1;
- GLboolean numberFound = GL_FALSE;
- const XML_Char *start = string;
-
- assert (radix >= 2 && radix <= 36);
-
- if (*string == '-') {
- sign = -1;
- string++;
- } else if (*string == '+')
- string++;
- if (base == 0 && *string == '0') {
- numberFound = GL_TRUE;
- if (*(string+1) == 'x' || *(string+1) == 'X') {
- radix = 16;
- string += 2;
- } else {
- radix = 8;
- string++;
- }
- }
- do {
- GLint digit = -1;
- if (radix <= 10) {
- if (*string >= '0' && *string < '0' + radix)
- digit = *string - '0';
- } else {
- if (*string >= '0' && *string <= '9')
- digit = *string - '0';
- else if (*string >= 'a' && *string < 'a' + radix - 10)
- digit = *string - 'a' + 10;
- else if (*string >= 'A' && *string < 'A' + radix - 10)
- digit = *string - 'A' + 10;
- }
- if (digit != -1) {
- numberFound = GL_TRUE;
- result = radix*result + digit;
- string++;
- } else
- break;
- } while (GL_TRUE);
- *tail = numberFound ? string : start;
- return sign * result;
-}
-
-/** \brief Locale-independent floating-point parser.
- *
- * Works similar to strtod. Leading space is NOT skipped. The input
- * number may have an optional sign. '.' is interpreted as decimal
- * point and may occor at most once. Optionally the number may end in
- * [eE]<exponent>, where <exponent> is an integer as recognized by
- * strToI. In that case the result is number * 10^exponent. After
- * returning tail points to the first character that is not part of
- * the floating point number. If no number was found then tail points
- * to the start of the input string.
- *
- * Uses two passes for maximum accuracy. */
-static GLfloat strToF (const XML_Char *string, const XML_Char **tail) {
- GLint nDigits = 0, pointPos, exponent;
- GLfloat sign = 1.0f, result = 0.0f, scale;
- const XML_Char *start = string, *numStart;
-
- /* sign */
- if (*string == '-') {
- sign = -1.0f;
- string++;
- } else if (*string == '+')
- string++;
-
- /* first pass: determine position of decimal point, number of
- * digits, exponent and the end of the number. */
- numStart = string;
- while (*string >= '0' && *string <= '9') {
- string++;
- nDigits++;
- }
- pointPos = nDigits;
- if (*string == '.') {
- string++;
- while (*string >= '0' && *string <= '9') {
- string++;
- nDigits++;
- }
- }
- if (nDigits == 0) {
- /* no digits, no number */
- *tail = start;
- return 0.0f;
- }
- *tail = string;
- if (*string == 'e' || *string == 'E') {
- const XML_Char *expTail;
- exponent = strToI (string+1, &expTail, 10);
- if (expTail == string+1)
- exponent = 0;
- else
- *tail = expTail;
- } else
- exponent = 0;
- string = numStart;
-
- /* scale of the first digit */
- scale = sign * (GLfloat)pow (10.0, (GLdouble)(pointPos-1 + exponent));
-
- /* second pass: parse digits */
- do {
- if (*string != '.') {
- assert (*string >= '0' && *string <= '9');
- result += scale * (GLfloat)(*string - '0');
- scale *= 0.1f;
- nDigits--;
- }
- string++;
- } while (nDigits > 0);
-
- return result;
-}
-
-/** \brief Parse a value of a given type. */
-static GLboolean parseValue (driOptionValue *v, driOptionType type,
- const XML_Char *string) {
- const XML_Char *tail = NULL;
- /* skip leading white-space */
- string += strspn (string, " \f\n\r\t\v");
- switch (type) {
- case DRI_BOOL:
- if (!strcmp (string, "false")) {
- v->_bool = GL_FALSE;
- tail = string + 5;
- } else if (!strcmp (string, "true")) {
- v->_bool = GL_TRUE;
- tail = string + 4;
- }
- else
- return GL_FALSE;
- break;
- case DRI_ENUM: /* enum is just a special integer */
- case DRI_INT:
- v->_int = strToI (string, &tail, 0);
- break;
- case DRI_FLOAT:
- v->_float = strToF (string, &tail);
- break;
- }
-
- if (tail == string)
- return GL_FALSE; /* empty string (or containing only white-space) */
- /* skip trailing white space */
- if (*tail)
- tail += strspn (tail, " \f\n\r\t\v");
- if (*tail)
- return GL_FALSE; /* something left over that is not part of value */
-
- return GL_TRUE;
-}
-
-/** \brief Parse a list of ranges of type info->type. */
-static GLboolean parseRanges (driOptionInfo *info, const XML_Char *string) {
- XML_Char *cp, *range;
- GLuint nRanges, i;
- driOptionRange *ranges;
-
- XSTRDUP (cp, string);
- /* pass 1: determine the number of ranges (number of commas + 1) */
- range = cp;
- for (nRanges = 1; *range; ++range)
- if (*range == ',')
- ++nRanges;
-
- if ((ranges = MALLOC (nRanges*sizeof(driOptionRange))) == NULL) {
- fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
- abort();
- }
-
- /* pass 2: parse all ranges into preallocated array */
- range = cp;
- for (i = 0; i < nRanges; ++i) {
- XML_Char *end, *sep;
- assert (range);
- end = strchr (range, ',');
- if (end)
- *end = '\0';
- sep = strchr (range, ':');
- if (sep) { /* non-empty interval */
- *sep = '\0';
- if (!parseValue (&ranges[i].start, info->type, range) ||
- !parseValue (&ranges[i].end, info->type, sep+1))
- break;
- if (info->type == DRI_INT &&
- ranges[i].start._int > ranges[i].end._int)
- break;
- if (info->type == DRI_FLOAT &&
- ranges[i].start._float > ranges[i].end._float)
- break;
- } else { /* empty interval */
- if (!parseValue (&ranges[i].start, info->type, range))
- break;
- ranges[i].end = ranges[i].start;
- }
- if (end)
- range = end+1;
- else
- range = NULL;
- }
- FREE (cp);
- if (i < nRanges) {
- FREE (ranges);
- return GL_FALSE;
- } else
- assert (range == NULL);
-
- info->nRanges = nRanges;
- info->ranges = ranges;
- return GL_TRUE;
-}
-
-/** \brief Check if a value is in one of info->ranges. */
-static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) {
- GLuint i;
- assert (info->type != DRI_BOOL); /* should be caught by the parser */
- if (info->nRanges == 0)
- return GL_TRUE;
- switch (info->type) {
- case DRI_ENUM: /* enum is just a special integer */
- case DRI_INT:
- for (i = 0; i < info->nRanges; ++i)
- if (v->_int >= info->ranges[i].start._int &&
- v->_int <= info->ranges[i].end._int)
- return GL_TRUE;
- break;
- case DRI_FLOAT:
- for (i = 0; i < info->nRanges; ++i)
- if (v->_float >= info->ranges[i].start._float &&
- v->_float <= info->ranges[i].end._float)
- return GL_TRUE;
- break;
- default:
- assert (0); /* should never happen */
- }
- return GL_FALSE;
-}
-
-/** \brief Output a warning message. */
-#define XML_WARNING1(msg) do {\
- __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
- (int) XML_GetCurrentLineNumber(data->parser), \
- (int) XML_GetCurrentColumnNumber(data->parser)); \
-} while (0)
-#define XML_WARNING(msg,args...) do { \
- __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
- (int) XML_GetCurrentLineNumber(data->parser), \
- (int) XML_GetCurrentColumnNumber(data->parser), \
- args); \
-} while (0)
-/** \brief Output an error message. */
-#define XML_ERROR1(msg) do { \
- __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
- (int) XML_GetCurrentLineNumber(data->parser), \
- (int) XML_GetCurrentColumnNumber(data->parser)); \
-} while (0)
-#define XML_ERROR(msg,args...) do { \
- __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
- (int) XML_GetCurrentLineNumber(data->parser), \
- (int) XML_GetCurrentColumnNumber(data->parser), \
- args); \
-} while (0)
-/** \brief Output a fatal error message and abort. */
-#define XML_FATAL1(msg) do { \
- fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
- data->name, \
- (int) XML_GetCurrentLineNumber(data->parser), \
- (int) XML_GetCurrentColumnNumber(data->parser)); \
- abort();\
-} while (0)
-#define XML_FATAL(msg,args...) do { \
- fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
- data->name, \
- (int) XML_GetCurrentLineNumber(data->parser), \
- (int) XML_GetCurrentColumnNumber(data->parser), \
- args); \
- abort();\
-} while (0)
-
-/** \brief Parser context for __driConfigOptions. */
-struct OptInfoData {
- const char *name;
- XML_Parser parser;
- driOptionCache *cache;
- GLboolean inDriInfo;
- GLboolean inSection;
- GLboolean inDesc;
- GLboolean inOption;
- GLboolean inEnum;
- int curOption;
-};
-
-/** \brief Elements in __driConfigOptions. */
-enum OptInfoElem {
- OI_DESCRIPTION = 0, OI_DRIINFO, OI_ENUM, OI_OPTION, OI_SECTION, OI_COUNT
-};
-static const XML_Char *OptInfoElems[] = {
- "description", "driinfo", "enum", "option", "section"
-};
-
-/** \brief Parse attributes of an enum element.
- *
- * We're not actually interested in the data. Just make sure this is ok
- * for external configuration tools.
- */
-static void parseEnumAttr (struct OptInfoData *data, const XML_Char **attr) {
- GLuint i;
- const XML_Char *value = NULL, *text = NULL;
- driOptionValue v;
- GLuint opt = data->curOption;
- for (i = 0; attr[i]; i += 2) {
- if (!strcmp (attr[i], "value")) value = attr[i+1];
- else if (!strcmp (attr[i], "text")) text = attr[i+1];
- else XML_FATAL("illegal enum attribute: %s.", attr[i]);
- }
- if (!value) XML_FATAL1 ("value attribute missing in enum.");
- if (!text) XML_FATAL1 ("text attribute missing in enum.");
- if (!parseValue (&v, data->cache->info[opt].type, value))
- XML_FATAL ("illegal enum value: %s.", value);
- if (!checkValue (&v, &data->cache->info[opt]))
- XML_FATAL ("enum value out of valid range: %s.", value);
-}
-
-/** \brief Parse attributes of a description element.
- *
- * We're not actually interested in the data. Just make sure this is ok
- * for external configuration tools.
- */
-static void parseDescAttr (struct OptInfoData *data, const XML_Char **attr) {
- GLuint i;
- const XML_Char *lang = NULL, *text = NULL;
- for (i = 0; attr[i]; i += 2) {
- if (!strcmp (attr[i], "lang")) lang = attr[i+1];
- else if (!strcmp (attr[i], "text")) text = attr[i+1];
- else XML_FATAL("illegal description attribute: %s.", attr[i]);
- }
- if (!lang) XML_FATAL1 ("lang attribute missing in description.");
- if (!text) XML_FATAL1 ("text attribute missing in description.");
-}
-
-/** \brief Parse attributes of an option element. */
-static void parseOptInfoAttr (struct OptInfoData *data, const XML_Char **attr) {
- enum OptAttr {OA_DEFAULT = 0, OA_NAME, OA_TYPE, OA_VALID, OA_COUNT};
- static const XML_Char *optAttr[] = {"default", "name", "type", "valid"};
- const XML_Char *attrVal[OA_COUNT] = {NULL, NULL, NULL, NULL};
- const char *defaultVal;
- driOptionCache *cache = data->cache;
- GLuint opt, i;
- for (i = 0; attr[i]; i += 2) {
- GLuint attrName = bsearchStr (attr[i], optAttr, OA_COUNT);
- if (attrName >= OA_COUNT)
- XML_FATAL ("illegal option attribute: %s", attr[i]);
- attrVal[attrName] = attr[i+1];
- }
- if (!attrVal[OA_NAME]) XML_FATAL1 ("name attribute missing in option.");
- if (!attrVal[OA_TYPE]) XML_FATAL1 ("type attribute missing in option.");
- if (!attrVal[OA_DEFAULT]) XML_FATAL1 ("default attribute missing in option.");
-
- opt = findOption (cache, attrVal[OA_NAME]);
- if (cache->info[opt].name)
- XML_FATAL ("option %s redefined.", attrVal[OA_NAME]);
- data->curOption = opt;
-
- XSTRDUP (cache->info[opt].name, attrVal[OA_NAME]);
-
- if (!strcmp (attrVal[OA_TYPE], "bool"))
- cache->info[opt].type = DRI_BOOL;
- else if (!strcmp (attrVal[OA_TYPE], "enum"))
- cache->info[opt].type = DRI_ENUM;
- else if (!strcmp (attrVal[OA_TYPE], "int"))
- cache->info[opt].type = DRI_INT;
- else if (!strcmp (attrVal[OA_TYPE], "float"))
- cache->info[opt].type = DRI_FLOAT;
- else
- XML_FATAL ("illegal type in option: %s.", attrVal[OA_TYPE]);
-
- defaultVal = getenv (cache->info[opt].name);
- if (defaultVal != NULL) {
- /* don't use XML_WARNING, we want the user to see this! */
- fprintf (stderr,
- "ATTENTION: default value of option %s overridden by environment.\n",
- cache->info[opt].name);
- } else
- defaultVal = attrVal[OA_DEFAULT];
- if (!parseValue (&cache->values[opt], cache->info[opt].type, defaultVal))
- XML_FATAL ("illegal default value: %s.", defaultVal);
-
- if (attrVal[OA_VALID]) {
- if (cache->info[opt].type == DRI_BOOL)
- XML_FATAL1 ("boolean option with valid attribute.");
- if (!parseRanges (&cache->info[opt], attrVal[OA_VALID]))
- XML_FATAL ("illegal valid attribute: %s.", attrVal[OA_VALID]);
- if (!checkValue (&cache->values[opt], &cache->info[opt]))
- XML_FATAL ("default value out of valid range '%s': %s.",
- attrVal[OA_VALID], defaultVal);
- } else if (cache->info[opt].type == DRI_ENUM) {
- XML_FATAL1 ("valid attribute missing in option (mandatory for enums).");
- } else {
- cache->info[opt].nRanges = 0;
- cache->info[opt].ranges = NULL;
- }
-}
-
-/** \brief Handler for start element events. */
-static void optInfoStartElem (void *userData, const XML_Char *name,
- const XML_Char **attr) {
- struct OptInfoData *data = (struct OptInfoData *)userData;
- enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
- switch (elem) {
- case OI_DRIINFO:
- if (data->inDriInfo)
- XML_FATAL1 ("nested <driinfo> elements.");
- if (attr[0])
- XML_FATAL1 ("attributes specified on <driinfo> element.");
- data->inDriInfo = GL_TRUE;
- break;
- case OI_SECTION:
- if (!data->inDriInfo)
- XML_FATAL1 ("<section> must be inside <driinfo>.");
- if (data->inSection)
- XML_FATAL1 ("nested <section> elements.");
- if (attr[0])
- XML_FATAL1 ("attributes specified on <section> element.");
- data->inSection = GL_TRUE;
- break;
- case OI_DESCRIPTION:
- if (!data->inSection && !data->inOption)
- XML_FATAL1 ("<description> must be inside <description> or <option.");
- if (data->inDesc)
- XML_FATAL1 ("nested <description> elements.");
- data->inDesc = GL_TRUE;
- parseDescAttr (data, attr);
- break;
- case OI_OPTION:
- if (!data->inSection)
- XML_FATAL1 ("<option> must be inside <section>.");
- if (data->inDesc)
- XML_FATAL1 ("<option> nested in <description> element.");
- if (data->inOption)
- XML_FATAL1 ("nested <option> elements.");
- data->inOption = GL_TRUE;
- parseOptInfoAttr (data, attr);
- break;
- case OI_ENUM:
- if (!(data->inOption && data->inDesc))
- XML_FATAL1 ("<enum> must be inside <option> and <description>.");
- if (data->inEnum)
- XML_FATAL1 ("nested <enum> elements.");
- data->inEnum = GL_TRUE;
- parseEnumAttr (data, attr);
- break;
- default:
- XML_FATAL ("unknown element: %s.", name);
- }
-}
-
-/** \brief Handler for end element events. */
-static void optInfoEndElem (void *userData, const XML_Char *name) {
- struct OptInfoData *data = (struct OptInfoData *)userData;
- enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
- switch (elem) {
- case OI_DRIINFO:
- data->inDriInfo = GL_FALSE;
- break;
- case OI_SECTION:
- data->inSection = GL_FALSE;
- break;
- case OI_DESCRIPTION:
- data->inDesc = GL_FALSE;
- break;
- case OI_OPTION:
- data->inOption = GL_FALSE;
- break;
- case OI_ENUM:
- data->inEnum = GL_FALSE;
- break;
- default:
- assert (0); /* should have been caught by StartElem */
- }
-}
-
-void driParseOptionInfo (driOptionCache *info,
- const char *configOptions, GLuint nConfigOptions) {
- XML_Parser p;
- int status;
- struct OptInfoData userData;
- struct OptInfoData *data = &userData;
- GLuint realNoptions;
-
- /* determine hash table size and allocate memory:
- * 3/2 of the number of options, rounded up, so there remains always
- * at least one free entry. This is needed for detecting undefined
- * options in configuration files without getting a hash table overflow.
- * Round this up to a power of two. */
- GLuint minSize = (nConfigOptions*3 + 1) / 2;
- GLuint size, log2size;
- for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size);
- info->tableSize = log2size;
- info->info = CALLOC (size * sizeof (driOptionInfo));
- info->values = CALLOC (size * sizeof (driOptionValue));
- if (info->info == NULL || info->values == NULL) {
- fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
- abort();
- }
-
- p = XML_ParserCreate ("UTF-8"); /* always UTF-8 */
- XML_SetElementHandler (p, optInfoStartElem, optInfoEndElem);
- XML_SetUserData (p, data);
-
- userData.name = "__driConfigOptions";
- userData.parser = p;
- userData.cache = info;
- userData.inDriInfo = GL_FALSE;
- userData.inSection = GL_FALSE;
- userData.inDesc = GL_FALSE;
- userData.inOption = GL_FALSE;
- userData.inEnum = GL_FALSE;
- userData.curOption = -1;
-
- status = XML_Parse (p, configOptions, strlen (configOptions), 1);
- if (!status)
- XML_FATAL ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
-
- XML_ParserFree (p);
-
- /* Check if the actual number of options matches nConfigOptions.
- * A mismatch is not fatal (a hash table overflow would be) but we
- * want the driver developer's attention anyway. */
- realNoptions = countOptions (info);
- if (realNoptions != nConfigOptions) {
- fprintf (stderr,
- "Error: nConfigOptions (%u) does not match the actual number of options in\n"
- " __driConfigOptions (%u).\n",
- nConfigOptions, realNoptions);
- }
-}
-
-/** \brief Parser context for configuration files. */
-struct OptConfData {
- const char *name;
- XML_Parser parser;
- driOptionCache *cache;
- GLint screenNum;
- const char *driverName, *execName;
- GLuint ignoringDevice;
- GLuint ignoringApp;
- GLuint inDriConf;
- GLuint inDevice;
- GLuint inApp;
- GLuint inOption;
-};
-
-/** \brief Elements in configuration files. */
-enum OptConfElem {
- OC_APPLICATION = 0, OC_DEVICE, OC_DRICONF, OC_OPTION, OC_COUNT
-};
-static const XML_Char *OptConfElems[] = {
- "application", "device", "driconf", "option"
-};
-
-/** \brief Parse attributes of a device element. */
-static void parseDeviceAttr (struct OptConfData *data, const XML_Char **attr) {
- GLuint i;
- const XML_Char *driver = NULL, *screen = NULL;
- for (i = 0; attr[i]; i += 2) {
- if (!strcmp (attr[i], "driver")) driver = attr[i+1];
- else if (!strcmp (attr[i], "screen")) screen = attr[i+1];
- else XML_WARNING("unkown device attribute: %s.", attr[i]);
- }
- if (driver && strcmp (driver, data->driverName))
- data->ignoringDevice = data->inDevice;
- else if (screen) {
- driOptionValue screenNum;
- if (!parseValue (&screenNum, DRI_INT, screen))
- XML_WARNING("illegal screen number: %s.", screen);
- else if (screenNum._int != data->screenNum)
- data->ignoringDevice = data->inDevice;
- }
-}
-
-/** \brief Parse attributes of an application element. */
-static void parseAppAttr (struct OptConfData *data, const XML_Char **attr) {
- GLuint i;
- const XML_Char *name = NULL, *exec = NULL;
- for (i = 0; attr[i]; i += 2) {
- if (!strcmp (attr[i], "name")) name = attr[i+1];
- else if (!strcmp (attr[i], "executable")) exec = attr[i+1];
- else XML_WARNING("unkown application attribute: %s.", attr[i]);
- }
- if (exec && strcmp (exec, data->execName))
- data->ignoringApp = data->inApp;
-}
-
-/** \brief Parse attributes of an option element. */
-static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) {
- GLuint i;
- const XML_Char *name = NULL, *value = NULL;
- for (i = 0; attr[i]; i += 2) {
- if (!strcmp (attr[i], "name")) name = attr[i+1];
- else if (!strcmp (attr[i], "value")) value = attr[i+1];
- else XML_WARNING("unkown option attribute: %s.", attr[i]);
- }
- if (!name) XML_WARNING1 ("name attribute missing in option.");
- if (!value) XML_WARNING1 ("value attribute missing in option.");
- if (name && value) {
- driOptionCache *cache = data->cache;
- GLuint opt = findOption (cache, name);
- if (cache->info[opt].name == NULL)
- XML_WARNING ("undefined option: %s.", name);
- else if (getenv (cache->info[opt].name))
- /* don't use XML_WARNING, we want the user to see this! */
- fprintf (stderr, "ATTENTION: option value of option %s ignored.\n",
- cache->info[opt].name);
- else if (!parseValue (&cache->values[opt], cache->info[opt].type, value))
- XML_WARNING ("illegal option value: %s.", value);
- }
-}
-
-/** \brief Handler for start element events. */
-static void optConfStartElem (void *userData, const XML_Char *name,
- const XML_Char **attr) {
- struct OptConfData *data = (struct OptConfData *)userData;
- enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
- switch (elem) {
- case OC_DRICONF:
- if (data->inDriConf)
- XML_WARNING1 ("nested <driconf> elements.");
- if (attr[0])
- XML_WARNING1 ("attributes specified on <driconf> element.");
- data->inDriConf++;
- break;
- case OC_DEVICE:
- if (!data->inDriConf)
- XML_WARNING1 ("<device> should be inside <driconf>.");
- if (data->inDevice)
- XML_WARNING1 ("nested <device> elements.");
- data->inDevice++;
- if (!data->ignoringDevice && !data->ignoringApp)
- parseDeviceAttr (data, attr);
- break;
- case OC_APPLICATION:
- if (!data->inDevice)
- XML_WARNING1 ("<application> should be inside <device>.");
- if (data->inApp)
- XML_WARNING1 ("nested <application> elements.");
- data->inApp++;
- if (!data->ignoringDevice && !data->ignoringApp)
- parseAppAttr (data, attr);
- break;
- case OC_OPTION:
- if (!data->inApp)
- XML_WARNING1 ("<option> should be inside <application>.");
- if (data->inOption)
- XML_WARNING1 ("nested <option> elements.");
- data->inOption++;
- if (!data->ignoringDevice && !data->ignoringApp)
- parseOptConfAttr (data, attr);
- break;
- default:
- XML_WARNING ("unknown element: %s.", name);
- }
-}
-
-/** \brief Handler for end element events. */
-static void optConfEndElem (void *userData, const XML_Char *name) {
- struct OptConfData *data = (struct OptConfData *)userData;
- enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
- switch (elem) {
- case OC_DRICONF:
- data->inDriConf--;
- break;
- case OC_DEVICE:
- if (data->inDevice-- == data->ignoringDevice)
- data->ignoringDevice = 0;
- break;
- case OC_APPLICATION:
- if (data->inApp-- == data->ignoringApp)
- data->ignoringApp = 0;
- break;
- case OC_OPTION:
- data->inOption--;
- break;
- default:
- /* unknown element, warning was produced on start tag */;
- }
-}
-
-/** \brief Initialize an option cache based on info */
-static void initOptionCache (driOptionCache *cache, const driOptionCache *info) {
- cache->info = info->info;
- cache->tableSize = info->tableSize;
- cache->values = MALLOC ((1<<info->tableSize) * sizeof (driOptionValue));
- if (cache->values == NULL) {
- fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
- abort();
- }
- memcpy (cache->values, info->values,
- (1<<info->tableSize) * sizeof (driOptionValue));
-}
-
-/** \brief Parse the named configuration file */
-static void parseOneConfigFile (XML_Parser p) {
-#define BUF_SIZE 0x1000
- struct OptConfData *data = (struct OptConfData *)XML_GetUserData (p);
- int status;
- int fd;
-
- if ((fd = open (data->name, O_RDONLY)) == -1) {
- __driUtilMessage ("Can't open configuration file %s: %s.",
- data->name, strerror (errno));
- return;
- }
-
- while (1) {
- int bytesRead;
- void *buffer = XML_GetBuffer (p, BUF_SIZE);
- if (!buffer) {
- __driUtilMessage ("Can't allocate parser buffer.");
- break;
- }
- bytesRead = read (fd, buffer, BUF_SIZE);
- if (bytesRead == -1) {
- __driUtilMessage ("Error reading from configuration file %s: %s.",
- data->name, strerror (errno));
- break;
- }
- status = XML_ParseBuffer (p, bytesRead, bytesRead == 0);
- if (!status) {
- XML_ERROR ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
- break;
- }
- if (bytesRead == 0)
- break;
- }
-
- close (fd);
-#undef BUF_SIZE
-}
-
-void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
- GLint screenNum, const char *driverName) {
- char *filenames[2] = {"/etc/drirc", NULL};
- char *home;
- GLuint i;
- struct OptConfData userData;
-
- initOptionCache (cache, info);
-
- userData.cache = cache;
- userData.screenNum = screenNum;
- userData.driverName = driverName;
- userData.execName = GET_PROGRAM_NAME();
-
- if ((home = getenv ("HOME"))) {
- GLuint len = strlen (home);
- filenames[1] = MALLOC (len + 7+1);
- if (filenames[1] == NULL)
- __driUtilMessage ("Can't allocate memory for %s/.drirc.", home);
- else {
- memcpy (filenames[1], home, len);
- memcpy (filenames[1] + len, "/.drirc", 7+1);
- }
- }
-
- for (i = 0; i < 2; ++i) {
- XML_Parser p;
- if (filenames[i] == NULL)
- continue;
-
- p = XML_ParserCreate (NULL); /* use encoding specified by file */
- XML_SetElementHandler (p, optConfStartElem, optConfEndElem);
- XML_SetUserData (p, &userData);
- userData.parser = p;
- userData.name = filenames[i];
- userData.ignoringDevice = 0;
- userData.ignoringApp = 0;
- userData.inDriConf = 0;
- userData.inDevice = 0;
- userData.inApp = 0;
- userData.inOption = 0;
-
- parseOneConfigFile (p);
- XML_ParserFree (p);
- }
-
- if (filenames[1])
- FREE (filenames[1]);
-}
-
-void driDestroyOptionInfo (driOptionCache *info) {
- driDestroyOptionCache (info);
- if (info->info) {
- GLuint i, size = 1 << info->tableSize;
- for (i = 0; i < size; ++i) {
- if (info->info[i].name) {
- FREE (info->info[i].name);
- if (info->info[i].ranges)
- FREE (info->info[i].ranges);
- }
- }
- FREE (info->info);
- }
-}
-
-void driDestroyOptionCache (driOptionCache *cache) {
- if (cache->values)
- FREE (cache->values);
-}
-
-GLboolean driCheckOption (const driOptionCache *cache, const char *name,
- driOptionType type) {
- GLuint i = findOption (cache, name);
- return cache->info[i].name != NULL && cache->info[i].type == type;
-}
-
-GLboolean driQueryOptionb (const driOptionCache *cache, const char *name) {
- GLuint i = findOption (cache, name);
- /* make sure the option is defined and has the correct type */
- assert (cache->info[i].name != NULL);
- assert (cache->info[i].type == DRI_BOOL);
- return cache->values[i]._bool;
-}
-
-GLint driQueryOptioni (const driOptionCache *cache, const char *name) {
- GLuint i = findOption (cache, name);
- /* make sure the option is defined and has the correct type */
- assert (cache->info[i].name != NULL);
- assert (cache->info[i].type == DRI_INT || cache->info[i].type == DRI_ENUM);
- return cache->values[i]._int;
-}
-
-GLfloat driQueryOptionf (const driOptionCache *cache, const char *name) {
- GLuint i = findOption (cache, name);
- /* make sure the option is defined and has the correct type */
- assert (cache->info[i].name != NULL);
- assert (cache->info[i].type == DRI_FLOAT);
- return cache->values[i]._float;
-}
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlconfig.c
+ * \brief Driver-independent client-side part of the XML configuration
+ * \author Felix Kuehling
+ */
+
+#include "main/glheader.h"
+
+#include <string.h>
+#include <assert.h>
+#include <expat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <errno.h>
+#include "main/imports.h"
+#include "utils.h"
+#include "xmlconfig.h"
+
+#undef GET_PROGRAM_NAME
+
+#if (defined(__GNU_LIBRARY__) || defined(__GLIBC__)) && !defined(__UCLIBC__)
+# if !defined(__GLIBC__) || (__GLIBC__ < 2)
+/* These aren't declared in any libc5 header */
+extern char *program_invocation_name, *program_invocation_short_name;
+# endif
+# define GET_PROGRAM_NAME() program_invocation_short_name
+#elif defined(__FreeBSD__) && (__FreeBSD__ >= 2)
+# include <osreldate.h>
+# if (__FreeBSD_version >= 440000)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+# endif
+#elif defined(__NetBSD__) && defined(__NetBSD_Version) && (__NetBSD_Version >= 106000100)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+#elif defined(__APPLE__)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+#elif defined(__sun)
+/* Solaris has getexecname() which returns the full path - return just
+ the basename to match BSD getprogname() */
+# include <stdlib.h>
+# include <libgen.h>
+# define GET_PROGRAM_NAME() basename(getexecname())
+#endif
+
+#if !defined(GET_PROGRAM_NAME)
+# if defined(__OpenBSD__) || defined(NetBSD) || defined(__UCLIBC__)
+/* This is a hack. It's said to work on OpenBSD, NetBSD and GNU.
+ * Rogelio M.Serrano Jr. reported it's also working with UCLIBC. It's
+ * used as a last resort, if there is no documented facility available. */
+static const char *__getProgramName () {
+ extern const char *__progname;
+ char * arg = strrchr(__progname, '/');
+ if (arg)
+ return arg+1;
+ else
+ return __progname;
+}
+# define GET_PROGRAM_NAME() __getProgramName()
+# else
+# define GET_PROGRAM_NAME() ""
+# warning "Per application configuration won't work with your OS version."
+# endif
+#endif
+
+/** \brief Find an option in an option cache with the name as key */
+static GLuint findOption (const driOptionCache *cache, const char *name) {
+ GLuint len = strlen (name);
+ GLuint size = 1 << cache->tableSize, mask = size - 1;
+ GLuint hash = 0;
+ GLuint i, shift;
+
+ /* compute a hash from the variable length name */
+ for (i = 0, shift = 0; i < len; ++i, shift = (shift+8) & 31)
+ hash += (GLuint)name[i] << shift;
+ hash *= hash;
+ hash = (hash >> (16-cache->tableSize/2)) & mask;
+
+ /* this is just the starting point of the linear search for the option */
+ for (i = 0; i < size; ++i, hash = (hash+1) & mask) {
+ /* if we hit an empty entry then the option is not defined (yet) */
+ if (cache->info[hash].name == 0)
+ break;
+ else if (!strcmp (name, cache->info[hash].name))
+ break;
+ }
+ /* this assertion fails if the hash table is full */
+ assert (i < size);
+
+ return hash;
+}
+
+/** \brief Count the real number of options in an option cache */
+static GLuint countOptions (const driOptionCache *cache) {
+ GLuint size = 1 << cache->tableSize;
+ GLuint i, count = 0;
+ for (i = 0; i < size; ++i)
+ if (cache->info[i].name)
+ count++;
+ return count;
+}
+
+/** \brief Like strdup but using MALLOC and with error checking. */
+#define XSTRDUP(dest,source) do { \
+ GLuint len = strlen (source); \
+ if (!(dest = MALLOC (len+1))) { \
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \
+ abort(); \
+ } \
+ memcpy (dest, source, len+1); \
+} while (0)
+
+static int compare (const void *a, const void *b) {
+ return strcmp (*(char *const*)a, *(char *const*)b);
+}
+/** \brief Binary search in a string array. */
+static GLuint bsearchStr (const XML_Char *name,
+ const XML_Char *elems[], GLuint count) {
+ const XML_Char **found;
+ found = bsearch (&name, elems, count, sizeof (XML_Char *), compare);
+ if (found)
+ return found - elems;
+ else
+ return count;
+}
+
+/** \brief Locale-independent integer parser.
+ *
+ * Works similar to strtol. Leading space is NOT skipped. The input
+ * number may have an optional sign. Radix is specified by base. If
+ * base is 0 then decimal is assumed unless the input number is
+ * prefixed by 0x or 0X for hexadecimal or 0 for octal. After
+ * returning tail points to the first character that is not part of
+ * the integer number. If no number was found then tail points to the
+ * start of the input string. */
+static GLint strToI (const XML_Char *string, const XML_Char **tail, int base) {
+ GLint radix = base == 0 ? 10 : base;
+ GLint result = 0;
+ GLint sign = 1;
+ GLboolean numberFound = GL_FALSE;
+ const XML_Char *start = string;
+
+ assert (radix >= 2 && radix <= 36);
+
+ if (*string == '-') {
+ sign = -1;
+ string++;
+ } else if (*string == '+')
+ string++;
+ if (base == 0 && *string == '0') {
+ numberFound = GL_TRUE;
+ if (*(string+1) == 'x' || *(string+1) == 'X') {
+ radix = 16;
+ string += 2;
+ } else {
+ radix = 8;
+ string++;
+ }
+ }
+ do {
+ GLint digit = -1;
+ if (radix <= 10) {
+ if (*string >= '0' && *string < '0' + radix)
+ digit = *string - '0';
+ } else {
+ if (*string >= '0' && *string <= '9')
+ digit = *string - '0';
+ else if (*string >= 'a' && *string < 'a' + radix - 10)
+ digit = *string - 'a' + 10;
+ else if (*string >= 'A' && *string < 'A' + radix - 10)
+ digit = *string - 'A' + 10;
+ }
+ if (digit != -1) {
+ numberFound = GL_TRUE;
+ result = radix*result + digit;
+ string++;
+ } else
+ break;
+ } while (GL_TRUE);
+ *tail = numberFound ? string : start;
+ return sign * result;
+}
+
+/** \brief Locale-independent floating-point parser.
+ *
+ * Works similar to strtod. Leading space is NOT skipped. The input
+ * number may have an optional sign. '.' is interpreted as decimal
+ * point and may occur at most once. Optionally the number may end in
+ * [eE]<exponent>, where <exponent> is an integer as recognized by
+ * strToI. In that case the result is number * 10^exponent. After
+ * returning tail points to the first character that is not part of
+ * the floating point number. If no number was found then tail points
+ * to the start of the input string.
+ *
+ * Uses two passes for maximum accuracy. */
+static GLfloat strToF (const XML_Char *string, const XML_Char **tail) {
+ GLint nDigits = 0, pointPos, exponent;
+ GLfloat sign = 1.0f, result = 0.0f, scale;
+ const XML_Char *start = string, *numStart;
+
+ /* sign */
+ if (*string == '-') {
+ sign = -1.0f;
+ string++;
+ } else if (*string == '+')
+ string++;
+
+ /* first pass: determine position of decimal point, number of
+ * digits, exponent and the end of the number. */
+ numStart = string;
+ while (*string >= '0' && *string <= '9') {
+ string++;
+ nDigits++;
+ }
+ pointPos = nDigits;
+ if (*string == '.') {
+ string++;
+ while (*string >= '0' && *string <= '9') {
+ string++;
+ nDigits++;
+ }
+ }
+ if (nDigits == 0) {
+ /* no digits, no number */
+ *tail = start;
+ return 0.0f;
+ }
+ *tail = string;
+ if (*string == 'e' || *string == 'E') {
+ const XML_Char *expTail;
+ exponent = strToI (string+1, &expTail, 10);
+ if (expTail == string+1)
+ exponent = 0;
+ else
+ *tail = expTail;
+ } else
+ exponent = 0;
+ string = numStart;
+
+ /* scale of the first digit */
+ scale = sign * (GLfloat)pow (10.0, (GLdouble)(pointPos-1 + exponent));
+
+ /* second pass: parse digits */
+ do {
+ if (*string != '.') {
+ assert (*string >= '0' && *string <= '9');
+ result += scale * (GLfloat)(*string - '0');
+ scale *= 0.1f;
+ nDigits--;
+ }
+ string++;
+ } while (nDigits > 0);
+
+ return result;
+}
+
+/** \brief Parse a value of a given type. */
+static GLboolean parseValue (driOptionValue *v, driOptionType type,
+ const XML_Char *string) {
+ const XML_Char *tail = NULL;
+ /* skip leading white-space */
+ string += strspn (string, " \f\n\r\t\v");
+ switch (type) {
+ case DRI_BOOL:
+ if (!strcmp (string, "false")) {
+ v->_bool = GL_FALSE;
+ tail = string + 5;
+ } else if (!strcmp (string, "true")) {
+ v->_bool = GL_TRUE;
+ tail = string + 4;
+ }
+ else
+ return GL_FALSE;
+ break;
+ case DRI_ENUM: /* enum is just a special integer */
+ case DRI_INT:
+ v->_int = strToI (string, &tail, 0);
+ break;
+ case DRI_FLOAT:
+ v->_float = strToF (string, &tail);
+ break;
+ }
+
+ if (tail == string)
+ return GL_FALSE; /* empty string (or containing only white-space) */
+ /* skip trailing white space */
+ if (*tail)
+ tail += strspn (tail, " \f\n\r\t\v");
+ if (*tail)
+ return GL_FALSE; /* something left over that is not part of value */
+
+ return GL_TRUE;
+}
+
+/** \brief Parse a list of ranges of type info->type. */
+static GLboolean parseRanges (driOptionInfo *info, const XML_Char *string) {
+ XML_Char *cp, *range;
+ GLuint nRanges, i;
+ driOptionRange *ranges;
+
+ XSTRDUP (cp, string);
+ /* pass 1: determine the number of ranges (number of commas + 1) */
+ range = cp;
+ for (nRanges = 1; *range; ++range)
+ if (*range == ',')
+ ++nRanges;
+
+ if ((ranges = MALLOC (nRanges*sizeof(driOptionRange))) == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+
+ /* pass 2: parse all ranges into preallocated array */
+ range = cp;
+ for (i = 0; i < nRanges; ++i) {
+ XML_Char *end, *sep;
+ assert (range);
+ end = strchr (range, ',');
+ if (end)
+ *end = '\0';
+ sep = strchr (range, ':');
+ if (sep) { /* non-empty interval */
+ *sep = '\0';
+ if (!parseValue (&ranges[i].start, info->type, range) ||
+ !parseValue (&ranges[i].end, info->type, sep+1))
+ break;
+ if (info->type == DRI_INT &&
+ ranges[i].start._int > ranges[i].end._int)
+ break;
+ if (info->type == DRI_FLOAT &&
+ ranges[i].start._float > ranges[i].end._float)
+ break;
+ } else { /* empty interval */
+ if (!parseValue (&ranges[i].start, info->type, range))
+ break;
+ ranges[i].end = ranges[i].start;
+ }
+ if (end)
+ range = end+1;
+ else
+ range = NULL;
+ }
+ FREE (cp);
+ if (i < nRanges) {
+ FREE (ranges);
+ return GL_FALSE;
+ } else
+ assert (range == NULL);
+
+ info->nRanges = nRanges;
+ info->ranges = ranges;
+ return GL_TRUE;
+}
+
+/** \brief Check if a value is in one of info->ranges. */
+static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) {
+ GLuint i;
+ assert (info->type != DRI_BOOL); /* should be caught by the parser */
+ if (info->nRanges == 0)
+ return GL_TRUE;
+ switch (info->type) {
+ case DRI_ENUM: /* enum is just a special integer */
+ case DRI_INT:
+ for (i = 0; i < info->nRanges; ++i)
+ if (v->_int >= info->ranges[i].start._int &&
+ v->_int <= info->ranges[i].end._int)
+ return GL_TRUE;
+ break;
+ case DRI_FLOAT:
+ for (i = 0; i < info->nRanges; ++i)
+ if (v->_float >= info->ranges[i].start._float &&
+ v->_float <= info->ranges[i].end._float)
+ return GL_TRUE;
+ break;
+ default:
+ assert (0); /* should never happen */
+ }
+ return GL_FALSE;
+}
+
+/** \brief Output a warning message. */
+#define XML_WARNING1(msg) do {\
+ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+} while (0)
+#define XML_WARNING(msg,args...) do { \
+ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+} while (0)
+/** \brief Output an error message. */
+#define XML_ERROR1(msg) do { \
+ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+} while (0)
+#define XML_ERROR(msg,args...) do { \
+ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+} while (0)
+/** \brief Output a fatal error message and abort. */
+#define XML_FATAL1(msg) do { \
+ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
+ data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+ abort();\
+} while (0)
+#define XML_FATAL(msg,args...) do { \
+ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
+ data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+ abort();\
+} while (0)
+
+/** \brief Parser context for __driConfigOptions. */
+struct OptInfoData {
+ const char *name;
+ XML_Parser parser;
+ driOptionCache *cache;
+ GLboolean inDriInfo;
+ GLboolean inSection;
+ GLboolean inDesc;
+ GLboolean inOption;
+ GLboolean inEnum;
+ int curOption;
+};
+
+/** \brief Elements in __driConfigOptions. */
+enum OptInfoElem {
+ OI_DESCRIPTION = 0, OI_DRIINFO, OI_ENUM, OI_OPTION, OI_SECTION, OI_COUNT
+};
+static const XML_Char *OptInfoElems[] = {
+ "description", "driinfo", "enum", "option", "section"
+};
+
+/** \brief Parse attributes of an enum element.
+ *
+ * We're not actually interested in the data. Just make sure this is ok
+ * for external configuration tools.
+ */
+static void parseEnumAttr (struct OptInfoData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *value = NULL, *text = NULL;
+ driOptionValue v;
+ GLuint opt = data->curOption;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "value")) value = attr[i+1];
+ else if (!strcmp (attr[i], "text")) text = attr[i+1];
+ else XML_FATAL("illegal enum attribute: %s.", attr[i]);
+ }
+ if (!value) XML_FATAL1 ("value attribute missing in enum.");
+ if (!text) XML_FATAL1 ("text attribute missing in enum.");
+ if (!parseValue (&v, data->cache->info[opt].type, value))
+ XML_FATAL ("illegal enum value: %s.", value);
+ if (!checkValue (&v, &data->cache->info[opt]))
+ XML_FATAL ("enum value out of valid range: %s.", value);
+}
+
+/** \brief Parse attributes of a description element.
+ *
+ * We're not actually interested in the data. Just make sure this is ok
+ * for external configuration tools.
+ */
+static void parseDescAttr (struct OptInfoData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *lang = NULL, *text = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "lang")) lang = attr[i+1];
+ else if (!strcmp (attr[i], "text")) text = attr[i+1];
+ else XML_FATAL("illegal description attribute: %s.", attr[i]);
+ }
+ if (!lang) XML_FATAL1 ("lang attribute missing in description.");
+ if (!text) XML_FATAL1 ("text attribute missing in description.");
+}
+
+/** \brief Parse attributes of an option element. */
+static void parseOptInfoAttr (struct OptInfoData *data, const XML_Char **attr) {
+ enum OptAttr {OA_DEFAULT = 0, OA_NAME, OA_TYPE, OA_VALID, OA_COUNT};
+ static const XML_Char *optAttr[] = {"default", "name", "type", "valid"};
+ const XML_Char *attrVal[OA_COUNT] = {NULL, NULL, NULL, NULL};
+ const char *defaultVal;
+ driOptionCache *cache = data->cache;
+ GLuint opt, i;
+ for (i = 0; attr[i]; i += 2) {
+ GLuint attrName = bsearchStr (attr[i], optAttr, OA_COUNT);
+ if (attrName >= OA_COUNT)
+ XML_FATAL ("illegal option attribute: %s", attr[i]);
+ attrVal[attrName] = attr[i+1];
+ }
+ if (!attrVal[OA_NAME]) XML_FATAL1 ("name attribute missing in option.");
+ if (!attrVal[OA_TYPE]) XML_FATAL1 ("type attribute missing in option.");
+ if (!attrVal[OA_DEFAULT]) XML_FATAL1 ("default attribute missing in option.");
+
+ opt = findOption (cache, attrVal[OA_NAME]);
+ if (cache->info[opt].name)
+ XML_FATAL ("option %s redefined.", attrVal[OA_NAME]);
+ data->curOption = opt;
+
+ XSTRDUP (cache->info[opt].name, attrVal[OA_NAME]);
+
+ if (!strcmp (attrVal[OA_TYPE], "bool"))
+ cache->info[opt].type = DRI_BOOL;
+ else if (!strcmp (attrVal[OA_TYPE], "enum"))
+ cache->info[opt].type = DRI_ENUM;
+ else if (!strcmp (attrVal[OA_TYPE], "int"))
+ cache->info[opt].type = DRI_INT;
+ else if (!strcmp (attrVal[OA_TYPE], "float"))
+ cache->info[opt].type = DRI_FLOAT;
+ else
+ XML_FATAL ("illegal type in option: %s.", attrVal[OA_TYPE]);
+
+ defaultVal = getenv (cache->info[opt].name);
+ if (defaultVal != NULL) {
+ /* don't use XML_WARNING, we want the user to see this! */
+ fprintf (stderr,
+ "ATTENTION: default value of option %s overridden by environment.\n",
+ cache->info[opt].name);
+ } else
+ defaultVal = attrVal[OA_DEFAULT];
+ if (!parseValue (&cache->values[opt], cache->info[opt].type, defaultVal))
+ XML_FATAL ("illegal default value: %s.", defaultVal);
+
+ if (attrVal[OA_VALID]) {
+ if (cache->info[opt].type == DRI_BOOL)
+ XML_FATAL1 ("boolean option with valid attribute.");
+ if (!parseRanges (&cache->info[opt], attrVal[OA_VALID]))
+ XML_FATAL ("illegal valid attribute: %s.", attrVal[OA_VALID]);
+ if (!checkValue (&cache->values[opt], &cache->info[opt]))
+ XML_FATAL ("default value out of valid range '%s': %s.",
+ attrVal[OA_VALID], defaultVal);
+ } else if (cache->info[opt].type == DRI_ENUM) {
+ XML_FATAL1 ("valid attribute missing in option (mandatory for enums).");
+ } else {
+ cache->info[opt].nRanges = 0;
+ cache->info[opt].ranges = NULL;
+ }
+}
+
+/** \brief Handler for start element events. */
+static void optInfoStartElem (void *userData, const XML_Char *name,
+ const XML_Char **attr) {
+ struct OptInfoData *data = (struct OptInfoData *)userData;
+ enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
+ switch (elem) {
+ case OI_DRIINFO:
+ if (data->inDriInfo)
+ XML_FATAL1 ("nested <driinfo> elements.");
+ if (attr[0])
+ XML_FATAL1 ("attributes specified on <driinfo> element.");
+ data->inDriInfo = GL_TRUE;
+ break;
+ case OI_SECTION:
+ if (!data->inDriInfo)
+ XML_FATAL1 ("<section> must be inside <driinfo>.");
+ if (data->inSection)
+ XML_FATAL1 ("nested <section> elements.");
+ if (attr[0])
+ XML_FATAL1 ("attributes specified on <section> element.");
+ data->inSection = GL_TRUE;
+ break;
+ case OI_DESCRIPTION:
+ if (!data->inSection && !data->inOption)
+ XML_FATAL1 ("<description> must be inside <description> or <option.");
+ if (data->inDesc)
+ XML_FATAL1 ("nested <description> elements.");
+ data->inDesc = GL_TRUE;
+ parseDescAttr (data, attr);
+ break;
+ case OI_OPTION:
+ if (!data->inSection)
+ XML_FATAL1 ("<option> must be inside <section>.");
+ if (data->inDesc)
+ XML_FATAL1 ("<option> nested in <description> element.");
+ if (data->inOption)
+ XML_FATAL1 ("nested <option> elements.");
+ data->inOption = GL_TRUE;
+ parseOptInfoAttr (data, attr);
+ break;
+ case OI_ENUM:
+ if (!(data->inOption && data->inDesc))
+ XML_FATAL1 ("<enum> must be inside <option> and <description>.");
+ if (data->inEnum)
+ XML_FATAL1 ("nested <enum> elements.");
+ data->inEnum = GL_TRUE;
+ parseEnumAttr (data, attr);
+ break;
+ default:
+ XML_FATAL ("unknown element: %s.", name);
+ }
+}
+
+/** \brief Handler for end element events. */
+static void optInfoEndElem (void *userData, const XML_Char *name) {
+ struct OptInfoData *data = (struct OptInfoData *)userData;
+ enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
+ switch (elem) {
+ case OI_DRIINFO:
+ data->inDriInfo = GL_FALSE;
+ break;
+ case OI_SECTION:
+ data->inSection = GL_FALSE;
+ break;
+ case OI_DESCRIPTION:
+ data->inDesc = GL_FALSE;
+ break;
+ case OI_OPTION:
+ data->inOption = GL_FALSE;
+ break;
+ case OI_ENUM:
+ data->inEnum = GL_FALSE;
+ break;
+ default:
+ assert (0); /* should have been caught by StartElem */
+ }
+}
+
+void driParseOptionInfo (driOptionCache *info,
+ const char *configOptions, GLuint nConfigOptions) {
+ XML_Parser p;
+ int status;
+ struct OptInfoData userData;
+ struct OptInfoData *data = &userData;
+ GLuint realNoptions;
+
+ /* determine hash table size and allocate memory:
+ * 3/2 of the number of options, rounded up, so there remains always
+ * at least one free entry. This is needed for detecting undefined
+ * options in configuration files without getting a hash table overflow.
+ * Round this up to a power of two. */
+ GLuint minSize = (nConfigOptions*3 + 1) / 2;
+ GLuint size, log2size;
+ for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size);
+ info->tableSize = log2size;
+ info->info = CALLOC (size * sizeof (driOptionInfo));
+ info->values = CALLOC (size * sizeof (driOptionValue));
+ if (info->info == NULL || info->values == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+
+ p = XML_ParserCreate ("UTF-8"); /* always UTF-8 */
+ XML_SetElementHandler (p, optInfoStartElem, optInfoEndElem);
+ XML_SetUserData (p, data);
+
+ userData.name = "__driConfigOptions";
+ userData.parser = p;
+ userData.cache = info;
+ userData.inDriInfo = GL_FALSE;
+ userData.inSection = GL_FALSE;
+ userData.inDesc = GL_FALSE;
+ userData.inOption = GL_FALSE;
+ userData.inEnum = GL_FALSE;
+ userData.curOption = -1;
+
+ status = XML_Parse (p, configOptions, strlen (configOptions), 1);
+ if (!status)
+ XML_FATAL ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
+
+ XML_ParserFree (p);
+
+ /* Check if the actual number of options matches nConfigOptions.
+ * A mismatch is not fatal (a hash table overflow would be) but we
+ * want the driver developer's attention anyway. */
+ realNoptions = countOptions (info);
+ if (realNoptions != nConfigOptions) {
+ fprintf (stderr,
+ "Error: nConfigOptions (%u) does not match the actual number of options in\n"
+ " __driConfigOptions (%u).\n",
+ nConfigOptions, realNoptions);
+ }
+}
+
+/** \brief Parser context for configuration files. */
+struct OptConfData {
+ const char *name;
+ XML_Parser parser;
+ driOptionCache *cache;
+ GLint screenNum;
+ const char *driverName, *execName;
+ GLuint ignoringDevice;
+ GLuint ignoringApp;
+ GLuint inDriConf;
+ GLuint inDevice;
+ GLuint inApp;
+ GLuint inOption;
+};
+
+/** \brief Elements in configuration files. */
+enum OptConfElem {
+ OC_APPLICATION = 0, OC_DEVICE, OC_DRICONF, OC_OPTION, OC_COUNT
+};
+static const XML_Char *OptConfElems[] = {
+ "application", "device", "driconf", "option"
+};
+
+/** \brief Parse attributes of a device element. */
+static void parseDeviceAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *driver = NULL, *screen = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "driver")) driver = attr[i+1];
+ else if (!strcmp (attr[i], "screen")) screen = attr[i+1];
+ else XML_WARNING("unknown device attribute: %s.", attr[i]);
+ }
+ if (driver && strcmp (driver, data->driverName))
+ data->ignoringDevice = data->inDevice;
+ else if (screen) {
+ driOptionValue screenNum;
+ if (!parseValue (&screenNum, DRI_INT, screen))
+ XML_WARNING("illegal screen number: %s.", screen);
+ else if (screenNum._int != data->screenNum)
+ data->ignoringDevice = data->inDevice;
+ }
+}
+
+/** \brief Parse attributes of an application element. */
+static void parseAppAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *name = NULL, *exec = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "name")) name = attr[i+1];
+ else if (!strcmp (attr[i], "executable")) exec = attr[i+1];
+ else XML_WARNING("unknown application attribute: %s.", attr[i]);
+ }
+ if (exec && strcmp (exec, data->execName))
+ data->ignoringApp = data->inApp;
+}
+
+/** \brief Parse attributes of an option element. */
+static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *name = NULL, *value = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "name")) name = attr[i+1];
+ else if (!strcmp (attr[i], "value")) value = attr[i+1];
+ else XML_WARNING("unknown option attribute: %s.", attr[i]);
+ }
+ if (!name) XML_WARNING1 ("name attribute missing in option.");
+ if (!value) XML_WARNING1 ("value attribute missing in option.");
+ if (name && value) {
+ driOptionCache *cache = data->cache;
+ GLuint opt = findOption (cache, name);
+ if (cache->info[opt].name == NULL)
+ XML_WARNING ("undefined option: %s.", name);
+ else if (getenv (cache->info[opt].name))
+ /* don't use XML_WARNING, we want the user to see this! */
+ fprintf (stderr, "ATTENTION: option value of option %s ignored.\n",
+ cache->info[opt].name);
+ else if (!parseValue (&cache->values[opt], cache->info[opt].type, value))
+ XML_WARNING ("illegal option value: %s.", value);
+ }
+}
+
+/** \brief Handler for start element events. */
+static void optConfStartElem (void *userData, const XML_Char *name,
+ const XML_Char **attr) {
+ struct OptConfData *data = (struct OptConfData *)userData;
+ enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
+ switch (elem) {
+ case OC_DRICONF:
+ if (data->inDriConf)
+ XML_WARNING1 ("nested <driconf> elements.");
+ if (attr[0])
+ XML_WARNING1 ("attributes specified on <driconf> element.");
+ data->inDriConf++;
+ break;
+ case OC_DEVICE:
+ if (!data->inDriConf)
+ XML_WARNING1 ("<device> should be inside <driconf>.");
+ if (data->inDevice)
+ XML_WARNING1 ("nested <device> elements.");
+ data->inDevice++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseDeviceAttr (data, attr);
+ break;
+ case OC_APPLICATION:
+ if (!data->inDevice)
+ XML_WARNING1 ("<application> should be inside <device>.");
+ if (data->inApp)
+ XML_WARNING1 ("nested <application> elements.");
+ data->inApp++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseAppAttr (data, attr);
+ break;
+ case OC_OPTION:
+ if (!data->inApp)
+ XML_WARNING1 ("<option> should be inside <application>.");
+ if (data->inOption)
+ XML_WARNING1 ("nested <option> elements.");
+ data->inOption++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseOptConfAttr (data, attr);
+ break;
+ default:
+ XML_WARNING ("unknown element: %s.", name);
+ }
+}
+
+/** \brief Handler for end element events. */
+static void optConfEndElem (void *userData, const XML_Char *name) {
+ struct OptConfData *data = (struct OptConfData *)userData;
+ enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
+ switch (elem) {
+ case OC_DRICONF:
+ data->inDriConf--;
+ break;
+ case OC_DEVICE:
+ if (data->inDevice-- == data->ignoringDevice)
+ data->ignoringDevice = 0;
+ break;
+ case OC_APPLICATION:
+ if (data->inApp-- == data->ignoringApp)
+ data->ignoringApp = 0;
+ break;
+ case OC_OPTION:
+ data->inOption--;
+ break;
+ default:
+ /* unknown element, warning was produced on start tag */;
+ }
+}
+
+/** \brief Initialize an option cache based on info */
+static void initOptionCache (driOptionCache *cache, const driOptionCache *info) {
+ cache->info = info->info;
+ cache->tableSize = info->tableSize;
+ cache->values = MALLOC ((1<<info->tableSize) * sizeof (driOptionValue));
+ if (cache->values == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+ memcpy (cache->values, info->values,
+ (1<<info->tableSize) * sizeof (driOptionValue));
+}
+
+/** \brief Parse the named configuration file */
+static void parseOneConfigFile (XML_Parser p) {
+#define BUF_SIZE 0x1000
+ struct OptConfData *data = (struct OptConfData *)XML_GetUserData (p);
+ int status;
+ int fd;
+
+ if ((fd = open (data->name, O_RDONLY)) == -1) {
+ __driUtilMessage ("Can't open configuration file %s: %s.",
+ data->name, strerror (errno));
+ return;
+ }
+
+ while (1) {
+ int bytesRead;
+ void *buffer = XML_GetBuffer (p, BUF_SIZE);
+ if (!buffer) {
+ __driUtilMessage ("Can't allocate parser buffer.");
+ break;
+ }
+ bytesRead = read (fd, buffer, BUF_SIZE);
+ if (bytesRead == -1) {
+ __driUtilMessage ("Error reading from configuration file %s: %s.",
+ data->name, strerror (errno));
+ break;
+ }
+ status = XML_ParseBuffer (p, bytesRead, bytesRead == 0);
+ if (!status) {
+ XML_ERROR ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
+ break;
+ }
+ if (bytesRead == 0)
+ break;
+ }
+
+ close (fd);
+#undef BUF_SIZE
+}
+
+void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
+ GLint screenNum, const char *driverName) {
+ char *filenames[2] = {"/etc/drirc", NULL};
+ char *home;
+ GLuint i;
+ struct OptConfData userData;
+
+ initOptionCache (cache, info);
+
+ userData.cache = cache;
+ userData.screenNum = screenNum;
+ userData.driverName = driverName;
+ userData.execName = GET_PROGRAM_NAME();
+
+ if ((home = getenv ("HOME"))) {
+ GLuint len = strlen (home);
+ filenames[1] = MALLOC (len + 7+1);
+ if (filenames[1] == NULL)
+ __driUtilMessage ("Can't allocate memory for %s/.drirc.", home);
+ else {
+ memcpy (filenames[1], home, len);
+ memcpy (filenames[1] + len, "/.drirc", 7+1);
+ }
+ }
+
+ for (i = 0; i < 2; ++i) {
+ XML_Parser p;
+ if (filenames[i] == NULL)
+ continue;
+
+ p = XML_ParserCreate (NULL); /* use encoding specified by file */
+ XML_SetElementHandler (p, optConfStartElem, optConfEndElem);
+ XML_SetUserData (p, &userData);
+ userData.parser = p;
+ userData.name = filenames[i];
+ userData.ignoringDevice = 0;
+ userData.ignoringApp = 0;
+ userData.inDriConf = 0;
+ userData.inDevice = 0;
+ userData.inApp = 0;
+ userData.inOption = 0;
+
+ parseOneConfigFile (p);
+ XML_ParserFree (p);
+ }
+
+ if (filenames[1])
+ FREE (filenames[1]);
+}
+
+void driDestroyOptionInfo (driOptionCache *info) {
+ driDestroyOptionCache (info);
+ if (info->info) {
+ GLuint i, size = 1 << info->tableSize;
+ for (i = 0; i < size; ++i) {
+ if (info->info[i].name) {
+ FREE (info->info[i].name);
+ if (info->info[i].ranges)
+ FREE (info->info[i].ranges);
+ }
+ }
+ FREE (info->info);
+ }
+}
+
+void driDestroyOptionCache (driOptionCache *cache) {
+ if (cache->values)
+ FREE (cache->values);
+}
+
+GLboolean driCheckOption (const driOptionCache *cache, const char *name,
+ driOptionType type) {
+ GLuint i = findOption (cache, name);
+ return cache->info[i].name != NULL && cache->info[i].type == type;
+}
+
+GLboolean driQueryOptionb (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_BOOL);
+ return cache->values[i]._bool;
+}
+
+GLint driQueryOptioni (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_INT || cache->info[i].type == DRI_ENUM);
+ return cache->values[i]._int;
+}
+
+GLfloat driQueryOptionf (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_FLOAT);
+ return cache->values[i]._float;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
index 62ec919ea..ae3d89938 100644
--- a/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
@@ -1,96 +1,96 @@
-# Convenient makefile for managing translations.
-
-# Prerequisites:
-# - GNU gettext
-# - Python
-
-# Adding new translations
-# -----------------------
-
-# To start working on a new translation edit the POS=... line
-# below. If you want to add for example a french translation, add
-# fr.po.
-
-# Then run "make po" to generate a fresh .po file from translatable
-# strings in t_options.h. Now you can edit the new .po file (fr.po in
-# the example above) to translate the strings. Please make sure that
-# your editor encodes the file in UTF-8.
-
-# Updating existing translations
-# ------------------------------
-
-# Run "make po" to update .po files with new translatable strings from
-# t_options.h. Now you can edit the .po files you're interested
-# in. Please make sure that your editor encodes the file in UTF-8.
-
-# Updating options.h
-# ------------------
-
-# Finally run "make" to generate options.h from t_options.h with all
-# translations. Now you can rebuild the drivers. Any common options
-# used by the drivers will have option descriptions with the latest
-# translations.
-
-# Publishing translations
-# -----------------------
-
-# To get your translation(s) into Mesa CVS, please send me your
-# <lang>.po file.
-
-# More information:
-# - info gettext
-
-# The set of supported languages. Add languages as needed.
-POS=de.po es.po nl.po fr.po sv.po
-
-#
-# Don't change anything below, unless you know what you're doing.
-#
-LANGS=$(POS:%.po=%)
-MOS=$(POS:%.po=%/LC_MESSAGES/options.mo)
-POT=xmlpool.pot
-
-.PHONY: all clean pot po mo
-
-all: options.h
-
-# Only intermediate files are cleaned up. options.h is not deleted because
-# it's in CVS.
-clean:
- -rm -f $(POT) *~
- -rm -rf $(LANGS)
-
-# Default target options.h
-options.h: t_options.h mo
- python gen_xmlpool.py $(LANGS) > options.h
-
-# Update .mo files from the corresponding .po files.
-mo:
- @for mo in $(MOS); do \
- lang=$${mo%%/*}; \
- echo "Updating $$mo from $$lang.po."; \
- mkdir -p $${mo%/*}; \
- msgfmt -o $$mo $$lang.po; \
- done
-
-# Use this target to create or update .po files with new messages in
-# driconf.py.
-po: $(POS)
-
-pot: $(POT)
-
-# Extract message catalog from driconf.py.
-$(POT): t_options.h
- xgettext -L C --from-code utf-8 -o $(POT) t_options.h
-
-# Create or update a .po file for a specific language.
-%.po: $(POT)
- @if [ -f $@ ]; then \
- echo "Merging new strings from $(POT) into $@."; \
- mv $@ $@~; \
- msgmerge -o $@ $@~ $(POT); \
- else \
- echo "Initializing $@ from $(POT)."; \
- msginit -i $(POT) -o $@~ --locale=$*; \
- sed -e 's/charset=.*\\n/charset=UTF-8\\n/' $@~ > $@; \
- fi
+# Convenient makefile for managing translations.
+
+# Prerequisites:
+# - GNU gettext
+# - Python
+
+# Adding new translations
+# -----------------------
+
+# To start working on a new translation edit the POS=... line
+# below. If you want to add for example a french translation, add
+# fr.po.
+
+# Then run "make po" to generate a fresh .po file from translatable
+# strings in t_options.h. Now you can edit the new .po file (fr.po in
+# the example above) to translate the strings. Please make sure that
+# your editor encodes the file in UTF-8.
+
+# Updating existing translations
+# ------------------------------
+
+# Run "make po" to update .po files with new translatable strings from
+# t_options.h. Now you can edit the .po files you're interested
+# in. Please make sure that your editor encodes the file in UTF-8.
+
+# Updating options.h
+# ------------------
+
+# Finally run "make" to generate options.h from t_options.h with all
+# translations. Now you can rebuild the drivers. Any common options
+# used by the drivers will have option descriptions with the latest
+# translations.
+
+# Publishing translations
+# -----------------------
+
+# To get your translation(s) into Mesa CVS, please send me your
+# <lang>.po file.
+
+# More information:
+# - info gettext
+
+# The set of supported languages. Add languages as needed.
+POS=de.po es.po nl.po fr.po sv.po
+
+#
+# Don't change anything below, unless you know what you're doing.
+#
+LANGS=$(POS:%.po=%)
+MOS=$(POS:%.po=%/LC_MESSAGES/options.mo)
+POT=xmlpool.pot
+
+.PHONY: all clean pot po mo
+
+all: options.h
+
+# Only intermediate files are cleaned up. options.h is not deleted because
+# it's in CVS.
+clean:
+ -rm -f $(POT) *~
+ -rm -rf $(LANGS)
+
+# Default target options.h
+options.h: t_options.h mo
+ $(PYTHON2) $(PYTHON_FLAGS) gen_xmlpool.py $(LANGS) > options.h
+
+# Update .mo files from the corresponding .po files.
+mo:
+ @for mo in $(MOS); do \
+ lang=$${mo%%/*}; \
+ echo "Updating $$mo from $$lang.po."; \
+ mkdir -p $${mo%/*}; \
+ msgfmt -o $$mo $$lang.po; \
+ done
+
+# Use this target to create or update .po files with new messages in
+# driconf.py.
+po: $(POS)
+
+pot: $(POT)
+
+# Extract message catalog from driconf.py.
+$(POT): t_options.h
+ xgettext -L C --from-code utf-8 -o $(POT) t_options.h
+
+# Create or update a .po file for a specific language.
+%.po: $(POT)
+ @if [ -f $@ ]; then \
+ echo "Merging new strings from $(POT) into $@."; \
+ mv $@ $@~; \
+ msgmerge -o $@ $@~ $(POT); \
+ else \
+ echo "Initializing $@ from $(POT)."; \
+ msginit -i $(POT) -o $@~ --locale=$*; \
+ sed -e 's/charset=.*\\n/charset=UTF-8\\n/' $@~ > $@; \
+ fi
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py b/mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py
new file mode 100644
index 000000000..f5ac5e25b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/gen_xmlpool.py
@@ -0,0 +1,191 @@
+#!/usr/bin/python
+
+import sys
+import gettext
+import re
+
+# List of supported languages
+languages = sys.argv[1:]
+
+# Escape special characters in C strings
+def escapeCString (s):
+ escapeSeqs = {'\a' : '\\a', '\b' : '\\b', '\f' : '\\f', '\n' : '\\n',
+ '\r' : '\\r', '\t' : '\\t', '\v' : '\\v', '\\' : '\\\\'}
+ # " -> '' is a hack. Quotes (") aren't possible in XML attributes.
+ # Better use Unicode characters for typographic quotes in option
+ # descriptions and translations.
+ i = 0
+ r = ''
+ while i < len(s):
+ # Special case: escape double quote with \u201c or \u201d, depending
+ # on whether it's an open or close quote. This is needed because plain
+ # double quotes are not possible in XML attributes.
+ if s[i] == '"':
+ if i == len(s)-1 or s[i+1].isspace():
+ # close quote
+ q = u'\u201c'
+ else:
+ # open quote
+ q = u'\u201d'
+ r = r + q
+ elif escapeSeqs.has_key(s[i]):
+ r = r + escapeSeqs[s[i]]
+ else:
+ r = r + s[i]
+ i = i + 1
+ return r
+
+# Expand escape sequences in C strings (needed for gettext lookup)
+def expandCString (s):
+ escapeSeqs = {'a' : '\a', 'b' : '\b', 'f' : '\f', 'n' : '\n',
+ 'r' : '\r', 't' : '\t', 'v' : '\v',
+ '"' : '"', '\\' : '\\'}
+ i = 0
+ escape = False
+ hexa = False
+ octa = False
+ num = 0
+ digits = 0
+ r = ''
+ while i < len(s):
+ if not escape:
+ if s[i] == '\\':
+ escape = True
+ else:
+ r = r + s[i]
+ elif hexa:
+ if (s[i] >= '0' and s[i] <= '9') or \
+ (s[i] >= 'a' and s[i] <= 'f') or \
+ (s[i] >= 'A' and s[i] <= 'F'):
+ num = num * 16 + int(s[i],16)
+ digits = digits + 1
+ else:
+ digits = 2
+ if digits >= 2:
+ hexa = False
+ escape = False
+ r = r + chr(num)
+ elif octa:
+ if s[i] >= '0' and s[i] <= '7':
+ num = num * 8 + int(s[i],8)
+ digits = digits + 1
+ else:
+ digits = 3
+ if digits >= 3:
+ octa = False
+ escape = False
+ r = r + chr(num)
+ else:
+ if escapeSeqs.has_key(s[i]):
+ r = r + escapeSeqs[s[i]]
+ escape = False
+ elif s[i] >= '0' and s[i] <= '7':
+ octa = True
+ num = int(s[i],8)
+ if num <= 3:
+ digits = 1
+ else:
+ digits = 2
+ elif s[i] == 'x' or s[i] == 'X':
+ hexa = True
+ num = 0
+ digits = 0
+ else:
+ r = r + s[i]
+ escape = False
+ i = i + 1
+ return r
+
+# Expand matches. The first match is always a DESC or DESC_BEGIN match.
+# Subsequent matches are ENUM matches.
+#
+# DESC, DESC_BEGIN format: \1 \2=<lang> \3 \4=gettext(" \5=<text> \6=") \7
+# ENUM format: \1 \2=gettext(" \3=<text> \4=") \5
+def expandMatches (matches, translations, end=None):
+ assert len(matches) > 0
+ nTranslations = len(translations)
+ i = 0
+ # Expand the description+enums for all translations
+ for lang,trans in translations:
+ i = i + 1
+ # Make sure that all but the last line of a simple description
+ # are extended with a backslash.
+ suffix = ''
+ if len(matches) == 1 and i < len(translations) and \
+ not matches[0].expand (r'\7').endswith('\\'):
+ suffix = ' \\'
+ # Expand the description line. Need to use ugettext in order to allow
+ # non-ascii unicode chars in the original English descriptions.
+ text = escapeCString (trans.ugettext (unicode (expandCString (
+ matches[0].expand (r'\5')), "utf-8"))).encode("utf-8")
+ print matches[0].expand (r'\1' + lang + r'\3"' + text + r'"\7') + suffix
+ # Expand any subsequent enum lines
+ for match in matches[1:]:
+ text = escapeCString (trans.ugettext (unicode (expandCString (
+ match.expand (r'\3')), "utf-8"))).encode("utf-8")
+ print match.expand (r'\1"' + text + r'"\5')
+
+ # Expand description end
+ if end:
+ print end,
+
+# Compile a list of translation classes to all supported languages.
+# The first translation is always a NullTranslations.
+translations = [("en", gettext.NullTranslations())]
+for lang in languages:
+ try:
+ trans = gettext.translation ("options", ".", [lang])
+ except IOError:
+ sys.stderr.write ("Warning: language '%s' not found.\n" % lang)
+ continue
+ translations.append ((lang, trans))
+
+# Regular expressions:
+reLibintl_h = re.compile (r'#\s*include\s*<libintl.h>')
+reDESC = re.compile (r'(\s*DRI_CONF_DESC\s*\(\s*)([a-z]+)(\s*,\s*)(gettext\s*\(\s*")(.*)("\s*\))(\s*\)[ \t]*\\?)$')
+reDESC_BEGIN = re.compile (r'(\s*DRI_CONF_DESC_BEGIN\s*\(\s*)([a-z]+)(\s*,\s*)(gettext\s*\(\s*")(.*)("\s*\))(\s*\)[ \t]*\\?)$')
+reENUM = re.compile (r'(\s*DRI_CONF_ENUM\s*\([^,]+,\s*)(gettext\s*\(\s*")(.*)("\s*\))(\s*\)[ \t]*\\?)$')
+reDESC_END = re.compile (r'\s*DRI_CONF_DESC_END')
+
+# Print a header
+print \
+"/***********************************************************************\n" \
+" *** THIS FILE IS GENERATED AUTOMATICALLY. DON'T EDIT! ***\n" \
+" ***********************************************************************/"
+
+# Process the options template and generate options.h with all
+# translations.
+template = file ("t_options.h", "r")
+descMatches = []
+for line in template:
+ if len(descMatches) > 0:
+ matchENUM = reENUM .match (line)
+ matchDESC_END = reDESC_END.match (line)
+ if matchENUM:
+ descMatches.append (matchENUM)
+ elif matchDESC_END:
+ expandMatches (descMatches, translations, line)
+ descMatches = []
+ else:
+ sys.stderr.write (
+ "Warning: unexpected line inside description dropped:\n%s\n" \
+ % line)
+ continue
+ if reLibintl_h.search (line):
+ # Ignore (comment out) #include <libintl.h>
+ print "/* %s * commented out by gen_xmlpool.py */" % line
+ continue
+ matchDESC = reDESC .match (line)
+ matchDESC_BEGIN = reDESC_BEGIN.match (line)
+ if matchDESC:
+ assert len(descMatches) == 0
+ expandMatches ([matchDESC], translations)
+ elif matchDESC_BEGIN:
+ assert len(descMatches) == 0
+ descMatches = [matchDESC_BEGIN]
+ else:
+ print line,
+
+if len(descMatches) > 0:
+ sys.stderr.write ("Warning: unterminated description at end of file.\n")
+ expandMatches (descMatches, translations)
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
index ff53ffd0d..3ac32b1b4 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
@@ -1,741 +1,739 @@
-/*
- * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * DRI software rasterizer
- *
- * This is the mesa swrast module packaged into a DRI driver structure.
- *
- * The front-buffer is allocated by the loader. The loader provides read/write
- * callbacks for access to the front-buffer. The driver uses a scratch row for
- * front-buffer rendering to avoid repeated calls to the loader.
- *
- * The back-buffer is allocated by the driver and is private.
- */
-
-#include "main/context.h"
-#include "main/extensions.h"
-#include "main/formats.h"
-#include "main/framebuffer.h"
-#include "main/imports.h"
-#include "main/renderbuffer.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "vbo/vbo.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-#include "utils.h"
-
-#include "main/teximage.h"
-#include "main/texfetch.h"
-#include "main/texformat.h"
-#include "main/texstate.h"
-
-#include "swrast_priv.h"
-
-
-/**
- * Screen and config-related functions
- */
-
-static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
- GLint texture_format, __DRIdrawable *dPriv)
-{
- struct dri_context *dri_ctx;
- int x, y, w, h;
- __DRIscreen *sPriv = dPriv->driScreenPriv;
- struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- uint32_t internalFormat;
-
- dri_ctx = pDRICtx->driverPrivate;
-
- internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
-
- texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
- texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
- texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
-
- _mesa_lock_texture(&dri_ctx->Base, texObj);
-
- sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
-
- _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
- w, h, 1, 0, internalFormat);
-
- if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
- texImage->TexFormat = MESA_FORMAT_XRGB8888;
- else
- texImage->TexFormat = MESA_FORMAT_ARGB8888;
-
- _mesa_set_fetch_functions(texImage, 2);
-
- sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data,
- dPriv->loaderPrivate);
-
- _mesa_unlock_texture(&dri_ctx->Base, texObj);
-}
-
-static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target,
- __DRIdrawable *dPriv)
-{
- swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
-}
-
-static const __DRItexBufferExtension swrastTexBufferExtension = {
- { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
- swrastSetTexBuffer,
- swrastSetTexBuffer2,
-};
-
-static const __DRIextension *dri_screen_extensions[] = {
- &swrastTexBufferExtension.base,
- NULL
-};
-
-static __DRIconfig **
-swrastFillInModes(__DRIscreen *psp,
- unsigned pixel_bits, unsigned depth_bits,
- unsigned stencil_bits, GLboolean have_back_buffer)
-{
- __DRIconfig **configs;
- unsigned depth_buffer_factor;
- unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
-
- /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
- * support pageflipping at all.
- */
- static const GLenum back_buffer_modes[] = {
- GLX_NONE, GLX_SWAP_UNDEFINED_OML
- };
-
- uint8_t depth_bits_array[4];
- uint8_t stencil_bits_array[4];
- uint8_t msaa_samples_array[1];
-
- depth_bits_array[0] = 0;
- depth_bits_array[1] = 0;
- depth_bits_array[2] = depth_bits;
- depth_bits_array[3] = depth_bits;
-
- /* Just like with the accumulation buffer, always provide some modes
- * with a stencil buffer.
- */
- stencil_bits_array[0] = 0;
- stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
- stencil_bits_array[2] = 0;
- stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
-
- msaa_samples_array[0] = 0;
-
- depth_buffer_factor = 4;
- back_buffer_factor = 2;
-
- switch (pixel_bits) {
- case 8:
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
- break;
- case 16:
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case 24:
- fb_format = GL_BGR;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case 32:
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- default:
- fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__,
- pixel_bits);
- return NULL;
- }
-
- configs = driCreateConfigs(fb_format, fb_type,
- depth_bits_array, stencil_bits_array,
- depth_buffer_factor, back_buffer_modes,
- back_buffer_factor, msaa_samples_array, 1,
- GL_TRUE);
- if (configs == NULL) {
- fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
- __LINE__);
- return NULL;
- }
-
- return configs;
-}
-
-static const __DRIconfig **
-dri_init_screen(__DRIscreen * psp)
-{
- __DRIconfig **configs8, **configs16, **configs24, **configs32;
-
- TRACE;
-
- psp->extensions = dri_screen_extensions;
-
- configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
- configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
- configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
- configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
-
- configs16 = driConcatConfigs(configs8, configs16);
- configs24 = driConcatConfigs(configs16, configs24);
- configs32 = driConcatConfigs(configs24, configs32);
-
- return (const __DRIconfig **)configs32;
-}
-
-static void
-dri_destroy_screen(__DRIscreen * sPriv)
-{
- TRACE;
-}
-
-
-/**
- * Framebuffer and renderbuffer-related functions.
- */
-
-static GLuint
-choose_pixel_format(const GLvisual *v)
-{
- int depth = v->rgbBits;
-
- if (depth == 32
- && v->redMask == 0xff0000
- && v->greenMask == 0x00ff00
- && v->blueMask == 0x0000ff)
- return PF_A8R8G8B8;
- else if (depth == 24
- && v->redMask == 0xff0000
- && v->greenMask == 0x00ff00
- && v->blueMask == 0x0000ff)
- return PF_X8R8G8B8;
- else if (depth == 16
- && v->redMask == 0xf800
- && v->greenMask == 0x07e0
- && v->blueMask == 0x001f)
- return PF_R5G6B5;
- else if (depth == 8
- && v->redMask == 0x07
- && v->greenMask == 0x38
- && v->blueMask == 0xc0)
- return PF_R3G3B2;
-
- _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
- return 0;
-}
-
-static void
-swrast_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- TRACE;
-
- free(rb->Data);
- free(rb);
-}
-
-/* see bytes_per_line in libGL */
-static INLINE int
-bytes_per_line(unsigned pitch_bits, unsigned mul)
-{
- unsigned mask = mul - 1;
-
- return ((pitch_bits + mask) & ~mask) / 8;
-}
-
-static GLboolean
-swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
-
- TRACE;
-
- rb->Data = NULL;
- rb->Width = width;
- rb->Height = height;
-
- xrb->pitch = bytes_per_line(width * xrb->bpp, 32);
-
- return GL_TRUE;
-}
-
-static GLboolean
-swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
-
- TRACE;
-
- free(rb->Data);
-
- swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
-
- rb->Data = malloc(height * xrb->pitch);
-
- return GL_TRUE;
-}
-
-static struct swrast_renderbuffer *
-swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
-{
- struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
- GLuint pixel_format;
-
- TRACE;
-
- if (!xrb)
- return NULL;
-
- _mesa_init_renderbuffer(&xrb->Base, 0);
-
- pixel_format = choose_pixel_format(visual);
-
- xrb->Base.Delete = swrast_delete_renderbuffer;
- if (front) {
- xrb->Base.AllocStorage = swrast_alloc_front_storage;
- swrast_set_span_funcs_front(xrb, pixel_format);
- }
- else {
- xrb->Base.AllocStorage = swrast_alloc_back_storage;
- swrast_set_span_funcs_back(xrb, pixel_format);
- }
-
- switch (pixel_format) {
- case PF_A8R8G8B8:
- xrb->Base.Format = MESA_FORMAT_ARGB8888;
- xrb->Base.InternalFormat = GL_RGBA;
- xrb->Base._BaseFormat = GL_RGBA;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 32;
- break;
- case PF_X8R8G8B8:
- xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */
- xrb->Base.InternalFormat = GL_RGB;
- xrb->Base._BaseFormat = GL_RGB;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 32;
- break;
- case PF_R5G6B5:
- xrb->Base.Format = MESA_FORMAT_RGB565;
- xrb->Base.InternalFormat = GL_RGB;
- xrb->Base._BaseFormat = GL_RGB;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 16;
- break;
- case PF_R3G3B2:
- xrb->Base.Format = MESA_FORMAT_RGB332;
- xrb->Base.InternalFormat = GL_RGB;
- xrb->Base._BaseFormat = GL_RGB;
- xrb->Base.DataType = GL_UNSIGNED_BYTE;
- xrb->bpp = 8;
- break;
- default:
- return NULL;
- }
-
- return xrb;
-}
-
-static GLboolean
-dri_create_buffer(__DRIscreen * sPriv,
- __DRIdrawable * dPriv,
- const __GLcontextModes * visual, GLboolean isPixmap)
-{
- struct dri_drawable *drawable = NULL;
- GLframebuffer *fb;
- struct swrast_renderbuffer *frontrb, *backrb;
-
- TRACE;
-
- drawable = CALLOC_STRUCT(dri_drawable);
- if (drawable == NULL)
- goto drawable_fail;
-
- dPriv->driverPrivate = drawable;
- drawable->dPriv = dPriv;
-
- drawable->row = malloc(MAX_WIDTH * 4);
- if (drawable->row == NULL)
- goto drawable_fail;
-
- fb = &drawable->Base;
-
- /* basic framebuffer setup */
- _mesa_initialize_window_framebuffer(fb, visual);
-
- /* add front renderbuffer */
- frontrb = swrast_new_renderbuffer(visual, GL_TRUE);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base);
-
- /* add back renderbuffer */
- if (visual->doubleBufferMode) {
- backrb = swrast_new_renderbuffer(visual, GL_FALSE);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base);
- }
-
- /* add software renderbuffers */
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- visual->haveDepthBuffer,
- visual->haveStencilBuffer,
- visual->haveAccumBuffer,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux bufs */);
-
- return GL_TRUE;
-
-drawable_fail:
-
- if (drawable)
- free(drawable->row);
-
- FREE(drawable);
-
- return GL_FALSE;
-}
-
-static void
-dri_destroy_buffer(__DRIdrawable * dPriv)
-{
- TRACE;
-
- if (dPriv) {
- struct dri_drawable *drawable = dri_drawable(dPriv);
- GLframebuffer *fb;
-
- free(drawable->row);
-
- fb = &drawable->Base;
-
- fb->DeletePending = GL_TRUE;
- _mesa_reference_framebuffer(&fb, NULL);
- }
-}
-
-static void
-dri_swap_buffers(__DRIdrawable * dPriv)
-{
- __DRIscreen *sPriv = dPriv->driScreenPriv;
-
- GET_CURRENT_CONTEXT(ctx);
-
- struct dri_drawable *drawable = dri_drawable(dPriv);
- GLframebuffer *fb;
- struct swrast_renderbuffer *frontrb, *backrb;
-
- TRACE;
-
- fb = &drawable->Base;
-
- frontrb =
- swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- backrb =
- swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
-
- /* check for signle-buffered */
- if (backrb == NULL)
- return;
-
- /* check if swapping currently bound buffer */
- if (ctx && ctx->DrawBuffer == fb) {
- /* flush pending rendering */
- _mesa_notifySwapBuffers(ctx);
- }
-
- sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP,
- 0, 0,
- frontrb->Base.Width,
- frontrb->Base.Height,
- backrb->Base.Data,
- dPriv->loaderPrivate);
-}
-
-
-/**
- * General device driver functions.
- */
-
-static void
-get_window_size( GLframebuffer *fb, GLsizei *w, GLsizei *h )
-{
- __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
- __DRIscreen *sPriv = dPriv->driScreenPriv;
- int x, y;
-
- sPriv->swrast_loader->getDrawableInfo(dPriv,
- &x, &y, w, h,
- dPriv->loaderPrivate);
-}
-
-static void
-swrast_check_and_update_window_size( GLcontext *ctx, GLframebuffer *fb )
-{
- GLsizei width, height;
-
- get_window_size(fb, &width, &height);
- if (fb->Width != width || fb->Height != height) {
- _mesa_resize_framebuffer(ctx, fb, width, height);
- }
-}
-
-static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
-{
- (void) ctx;
- switch (pname) {
- case GL_VENDOR:
- return (const GLubyte *) "Mesa Project";
- case GL_RENDERER:
- return (const GLubyte *) "Software Rasterizer";
- default:
- return NULL;
- }
-}
-
-static void
-update_state( GLcontext *ctx, GLuint new_state )
-{
- /* not much to do here - pass it on */
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-}
-
-static void
-viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- GLframebuffer *draw = ctx->WinSysDrawBuffer;
- GLframebuffer *read = ctx->WinSysReadBuffer;
-
- swrast_check_and_update_window_size(ctx, draw);
- swrast_check_and_update_window_size(ctx, read);
-}
-
-static gl_format swrastChooseTextureFormat(GLcontext * ctx,
- GLint internalFormat,
- GLenum format,
- GLenum type)
-{
- if (internalFormat == GL_RGB)
- return MESA_FORMAT_XRGB8888;
- return _mesa_choose_tex_format(ctx, internalFormat, format, type);
-}
-
-static void
-swrast_init_driver_functions(struct dd_function_table *driver)
-{
- driver->GetString = get_string;
- driver->UpdateState = update_state;
- driver->GetBufferSize = NULL;
- driver->Viewport = viewport;
- driver->ChooseTextureFormat = swrastChooseTextureFormat;
-}
-
-
-/**
- * Context-related functions.
- */
-
-static GLboolean
-dri_create_context(gl_api api,
- const __GLcontextModes * visual,
- __DRIcontext * cPriv, void *sharedContextPrivate)
-{
- struct dri_context *ctx = NULL;
- struct dri_context *share = (struct dri_context *)sharedContextPrivate;
- GLcontext *mesaCtx = NULL;
- GLcontext *sharedCtx = NULL;
- struct dd_function_table functions;
-
- TRACE;
-
- ctx = CALLOC_STRUCT(dri_context);
- if (ctx == NULL)
- goto context_fail;
-
- cPriv->driverPrivate = ctx;
- ctx->cPriv = cPriv;
-
- /* build table of device driver functions */
- _mesa_init_driver_functions(&functions);
- swrast_init_driver_functions(&functions);
-
- if (share) {
- sharedCtx = &share->Base;
- }
-
- mesaCtx = &ctx->Base;
-
- /* basic context setup */
- if (!_mesa_initialize_context(mesaCtx, visual, sharedCtx, &functions, (void *) cPriv)) {
- goto context_fail;
- }
-
- /* do bounds checking to prevent segfaults and server crashes! */
- mesaCtx->Const.CheckArrayBounds = GL_TRUE;
-
- /* create module contexts */
- _swrast_CreateContext( mesaCtx );
- _vbo_CreateContext( mesaCtx );
- _tnl_CreateContext( mesaCtx );
- _swsetup_CreateContext( mesaCtx );
- _swsetup_Wakeup( mesaCtx );
-
- /* use default TCL pipeline */
- {
- TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
- }
-
- _mesa_enable_sw_extensions(mesaCtx);
- _mesa_enable_1_3_extensions(mesaCtx);
- _mesa_enable_1_4_extensions(mesaCtx);
- _mesa_enable_1_5_extensions(mesaCtx);
- _mesa_enable_2_0_extensions(mesaCtx);
- _mesa_enable_2_1_extensions(mesaCtx);
-
- _mesa_meta_init(mesaCtx);
-
- driInitExtensions( mesaCtx, NULL, GL_FALSE );
-
- return GL_TRUE;
-
-context_fail:
-
- FREE(ctx);
-
- return GL_FALSE;
-}
-
-static void
-dri_destroy_context(__DRIcontext * cPriv)
-{
- TRACE;
-
- if (cPriv) {
- struct dri_context *ctx = dri_context(cPriv);
- GLcontext *mesaCtx;
-
- mesaCtx = &ctx->Base;
-
- _mesa_meta_free(mesaCtx);
- _swsetup_DestroyContext( mesaCtx );
- _swrast_DestroyContext( mesaCtx );
- _tnl_DestroyContext( mesaCtx );
- _vbo_DestroyContext( mesaCtx );
- _mesa_destroy_context( mesaCtx );
- }
-}
-
-static GLboolean
-dri_make_current(__DRIcontext * cPriv,
- __DRIdrawable * driDrawPriv,
- __DRIdrawable * driReadPriv)
-{
- GLcontext *mesaCtx;
- GLframebuffer *mesaDraw;
- GLframebuffer *mesaRead;
- TRACE;
-
- if (cPriv) {
- struct dri_context *ctx = dri_context(cPriv);
- struct dri_drawable *draw;
- struct dri_drawable *read;
-
- if (!driDrawPriv || !driReadPriv)
- return GL_FALSE;
-
- draw = dri_drawable(driDrawPriv);
- read = dri_drawable(driReadPriv);
- mesaCtx = &ctx->Base;
- mesaDraw = &draw->Base;
- mesaRead = &read->Base;
-
- /* check for same context and buffer */
- if (mesaCtx == _mesa_get_current_context()
- && mesaCtx->DrawBuffer == mesaDraw
- && mesaCtx->ReadBuffer == mesaRead) {
- return GL_TRUE;
- }
-
- _glapi_check_multithread();
-
- swrast_check_and_update_window_size(mesaCtx, mesaDraw);
- if (mesaRead != mesaDraw)
- swrast_check_and_update_window_size(mesaCtx, mesaRead);
-
- _mesa_make_current( mesaCtx,
- mesaDraw,
- mesaRead );
- }
- else {
- /* unbind */
- _mesa_make_current( NULL, NULL, NULL );
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-dri_unbind_context(__DRIcontext * cPriv)
-{
- TRACE;
- (void) cPriv;
-
- /* Unset current context and dispath table */
- _mesa_make_current(NULL, NULL, NULL);
-
- return GL_TRUE;
-}
-
-
-const struct __DriverAPIRec driDriverAPI = {
- .InitScreen = dri_init_screen,
- .DestroyScreen = dri_destroy_screen,
- .CreateContext = dri_create_context,
- .DestroyContext = dri_destroy_context,
- .CreateBuffer = dri_create_buffer,
- .DestroyBuffer = dri_destroy_buffer,
- .SwapBuffers = dri_swap_buffers,
- .MakeCurrent = dri_make_current,
- .UnbindContext = dri_unbind_context,
-};
-
-/* This is the table of extensions that the loader will dlsym() for. */
-PUBLIC const __DRIextension *__driDriverExtensions[] = {
- &driCoreExtension.base,
- &driSWRastExtension.base,
- NULL
-};
+/*
+ * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * DRI software rasterizer
+ *
+ * This is the mesa swrast module packaged into a DRI driver structure.
+ *
+ * The front-buffer is allocated by the loader. The loader provides read/write
+ * callbacks for access to the front-buffer. The driver uses a scratch row for
+ * front-buffer rendering to avoid repeated calls to the loader.
+ *
+ * The back-buffer is allocated by the driver and is private.
+ */
+
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/formats.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/renderbuffer.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "vbo/vbo.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "utils.h"
+
+#include "main/teximage.h"
+#include "main/texformat.h"
+#include "main/texstate.h"
+
+#include "swrast_priv.h"
+
+
+/**
+ * Screen and config-related functions
+ */
+
+static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint texture_format, __DRIdrawable *dPriv)
+{
+ struct dri_context *dri_ctx;
+ int x, y, w, h;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ uint32_t internalFormat;
+ gl_format texFormat;
+
+ dri_ctx = pDRICtx->driverPrivate;
+
+ internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
+
+ texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
+ texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
+ texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
+
+ _mesa_lock_texture(&dri_ctx->Base, texObj);
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
+
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
+ texFormat = MESA_FORMAT_XRGB8888;
+ else
+ texFormat = MESA_FORMAT_ARGB8888;
+
+ _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
+ w, h, 1, 0, internalFormat, texFormat);
+
+ sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data,
+ dPriv->loaderPrivate);
+
+ _mesa_unlock_texture(&dri_ctx->Base, texObj);
+}
+
+static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv)
+{
+ swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
+}
+
+static const __DRItexBufferExtension swrastTexBufferExtension = {
+ { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
+ swrastSetTexBuffer,
+ swrastSetTexBuffer2,
+};
+
+static const __DRIextension *dri_screen_extensions[] = {
+ &swrastTexBufferExtension.base,
+ NULL
+};
+
+static __DRIconfig **
+swrastFillInModes(__DRIscreen *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML
+ };
+
+ uint8_t depth_bits_array[4];
+ uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = 0;
+ depth_bits_array[2] = depth_bits;
+ depth_bits_array[3] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[2] = 0;
+ stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor = 4;
+ back_buffer_factor = 2;
+
+ switch (pixel_bits) {
+ case 8:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
+ break;
+ case 16:
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case 24:
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case 32:
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__,
+ pixel_bits);
+ return NULL;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1,
+ GL_TRUE);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+static const __DRIconfig **
+dri_init_screen(__DRIscreen * psp)
+{
+ __DRIconfig **configs8, **configs16, **configs24, **configs32;
+
+ TRACE;
+
+ psp->extensions = dri_screen_extensions;
+
+ configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
+ configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
+ configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
+ configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
+
+ configs16 = driConcatConfigs(configs8, configs16);
+ configs24 = driConcatConfigs(configs16, configs24);
+ configs32 = driConcatConfigs(configs24, configs32);
+
+ return (const __DRIconfig **)configs32;
+}
+
+static void
+dri_destroy_screen(__DRIscreen * sPriv)
+{
+ TRACE;
+}
+
+
+/**
+ * Framebuffer and renderbuffer-related functions.
+ */
+
+static GLuint
+choose_pixel_format(const struct gl_config *v)
+{
+ int depth = v->rgbBits;
+
+ if (depth == 32
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_A8R8G8B8;
+ else if (depth == 24
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_X8R8G8B8;
+ else if (depth == 16
+ && v->redMask == 0xf800
+ && v->greenMask == 0x07e0
+ && v->blueMask == 0x001f)
+ return PF_R5G6B5;
+ else if (depth == 8
+ && v->redMask == 0x07
+ && v->greenMask == 0x38
+ && v->blueMask == 0xc0)
+ return PF_R3G3B2;
+
+ _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
+ return 0;
+}
+
+static void
+swrast_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ TRACE;
+
+ free(rb->Data);
+ free(rb);
+}
+
+/* see bytes_per_line in libGL */
+static INLINE int
+bytes_per_line(unsigned pitch_bits, unsigned mul)
+{
+ unsigned mask = mul - 1;
+
+ return ((pitch_bits + mask) & ~mask) / 8;
+}
+
+static GLboolean
+swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ rb->Data = NULL;
+ rb->Width = width;
+ rb->Height = height;
+
+ xrb->pitch = bytes_per_line(width * xrb->bpp, 32);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+
+ TRACE;
+
+ free(rb->Data);
+
+ swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
+
+ rb->Data = malloc(height * xrb->pitch);
+
+ return GL_TRUE;
+}
+
+static struct swrast_renderbuffer *
+swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front)
+{
+ struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
+ GLuint pixel_format;
+
+ TRACE;
+
+ if (!xrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&xrb->Base, 0);
+
+ pixel_format = choose_pixel_format(visual);
+
+ xrb->Base.Delete = swrast_delete_renderbuffer;
+ if (front) {
+ xrb->Base.AllocStorage = swrast_alloc_front_storage;
+ swrast_set_span_funcs_front(xrb, pixel_format);
+ }
+ else {
+ xrb->Base.AllocStorage = swrast_alloc_back_storage;
+ swrast_set_span_funcs_back(xrb, pixel_format);
+ }
+
+ switch (pixel_format) {
+ case PF_A8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888;
+ xrb->Base.InternalFormat = GL_RGBA;
+ xrb->Base._BaseFormat = GL_RGBA;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 32;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 32;
+ break;
+ case PF_R5G6B5:
+ xrb->Base.Format = MESA_FORMAT_RGB565;
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 16;
+ break;
+ case PF_R3G3B2:
+ xrb->Base.Format = MESA_FORMAT_RGB332;
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->bpp = 8;
+ break;
+ default:
+ return NULL;
+ }
+
+ return xrb;
+}
+
+static GLboolean
+dri_create_buffer(__DRIscreen * sPriv,
+ __DRIdrawable * dPriv,
+ const struct gl_config * visual, GLboolean isPixmap)
+{
+ struct dri_drawable *drawable = NULL;
+ struct gl_framebuffer *fb;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ drawable = CALLOC_STRUCT(dri_drawable);
+ if (drawable == NULL)
+ goto drawable_fail;
+
+ dPriv->driverPrivate = drawable;
+ drawable->dPriv = dPriv;
+
+ drawable->row = malloc(MAX_WIDTH * 4);
+ if (drawable->row == NULL)
+ goto drawable_fail;
+
+ fb = &drawable->Base;
+
+ /* basic framebuffer setup */
+ _mesa_initialize_window_framebuffer(fb, visual);
+
+ /* add front renderbuffer */
+ frontrb = swrast_new_renderbuffer(visual, GL_TRUE);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base);
+
+ /* add back renderbuffer */
+ if (visual->doubleBufferMode) {
+ backrb = swrast_new_renderbuffer(visual, GL_FALSE);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base);
+ }
+
+ /* add software renderbuffers */
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ visual->haveDepthBuffer,
+ visual->haveStencilBuffer,
+ visual->haveAccumBuffer,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux bufs */);
+
+ return GL_TRUE;
+
+drawable_fail:
+
+ if (drawable)
+ free(drawable->row);
+
+ FREE(drawable);
+
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_buffer(__DRIdrawable * dPriv)
+{
+ TRACE;
+
+ if (dPriv) {
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct gl_framebuffer *fb;
+
+ free(drawable->row);
+
+ fb = &drawable->Base;
+
+ fb->DeletePending = GL_TRUE;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+static void
+dri_swap_buffers(__DRIdrawable * dPriv)
+{
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct gl_framebuffer *fb;
+ struct swrast_renderbuffer *frontrb, *backrb;
+
+ TRACE;
+
+ fb = &drawable->Base;
+
+ frontrb =
+ swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ backrb =
+ swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+ /* check for signle-buffered */
+ if (backrb == NULL)
+ return;
+
+ /* check if swapping currently bound buffer */
+ if (ctx && ctx->DrawBuffer == fb) {
+ /* flush pending rendering */
+ _mesa_notifySwapBuffers(ctx);
+ }
+
+ sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP,
+ 0, 0,
+ frontrb->Base.Width,
+ frontrb->Base.Height,
+ backrb->Base.Data,
+ dPriv->loaderPrivate);
+}
+
+
+/**
+ * General device driver functions.
+ */
+
+static void
+get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
+{
+ __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
+ __DRIscreen *sPriv = dPriv->driScreenPriv;
+ int x, y;
+
+ sPriv->swrast_loader->getDrawableInfo(dPriv,
+ &x, &y, w, h,
+ dPriv->loaderPrivate);
+}
+
+static void
+swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
+{
+ GLsizei width, height;
+
+ get_window_size(fb, &width, &height);
+ if (fb->Width != width || fb->Height != height) {
+ _mesa_resize_framebuffer(ctx, fb, width, height);
+ }
+}
+
+static const GLubyte *
+get_string(struct gl_context *ctx, GLenum pname)
+{
+ (void) ctx;
+ switch (pname) {
+ case GL_VENDOR:
+ return (const GLubyte *) "Mesa Project";
+ case GL_RENDERER:
+ return (const GLubyte *) "Software Rasterizer";
+ default:
+ return NULL;
+ }
+}
+
+static void
+update_state( struct gl_context *ctx, GLuint new_state )
+{
+ /* not much to do here - pass it on */
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+}
+
+static void
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
+ struct gl_framebuffer *read = ctx->WinSysReadBuffer;
+
+ swrast_check_and_update_window_size(ctx, draw);
+ swrast_check_and_update_window_size(ctx, read);
+}
+
+static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type)
+{
+ if (internalFormat == GL_RGB)
+ return MESA_FORMAT_XRGB8888;
+ return _mesa_choose_tex_format(ctx, internalFormat, format, type);
+}
+
+static void
+swrast_init_driver_functions(struct dd_function_table *driver)
+{
+ driver->GetString = get_string;
+ driver->UpdateState = update_state;
+ driver->GetBufferSize = NULL;
+ driver->Viewport = viewport;
+ driver->ChooseTextureFormat = swrastChooseTextureFormat;
+}
+
+
+/**
+ * Context-related functions.
+ */
+
+static GLboolean
+dri_create_context(gl_api api,
+ const struct gl_config * visual,
+ __DRIcontext * cPriv, void *sharedContextPrivate)
+{
+ struct dri_context *ctx = NULL;
+ struct dri_context *share = (struct dri_context *)sharedContextPrivate;
+ struct gl_context *mesaCtx = NULL;
+ struct gl_context *sharedCtx = NULL;
+ struct dd_function_table functions;
+
+ TRACE;
+
+ ctx = CALLOC_STRUCT(dri_context);
+ if (ctx == NULL)
+ goto context_fail;
+
+ cPriv->driverPrivate = ctx;
+ ctx->cPriv = cPriv;
+
+ /* build table of device driver functions */
+ _mesa_init_driver_functions(&functions);
+ swrast_init_driver_functions(&functions);
+
+ if (share) {
+ sharedCtx = &share->Base;
+ }
+
+ mesaCtx = &ctx->Base;
+
+ /* basic context setup */
+ if (!_mesa_initialize_context(mesaCtx, visual, sharedCtx, &functions, (void *) cPriv)) {
+ goto context_fail;
+ }
+
+ /* do bounds checking to prevent segfaults and server crashes! */
+ mesaCtx->Const.CheckArrayBounds = GL_TRUE;
+
+ /* create module contexts */
+ _swrast_CreateContext( mesaCtx );
+ _vbo_CreateContext( mesaCtx );
+ _tnl_CreateContext( mesaCtx );
+ _swsetup_CreateContext( mesaCtx );
+ _swsetup_Wakeup( mesaCtx );
+
+ /* use default TCL pipeline */
+ {
+ TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ }
+
+ _mesa_enable_sw_extensions(mesaCtx);
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
+ _mesa_enable_2_1_extensions(mesaCtx);
+
+ _mesa_meta_init(mesaCtx);
+
+ driInitExtensions( mesaCtx, NULL, GL_FALSE );
+
+ return GL_TRUE;
+
+context_fail:
+
+ FREE(ctx);
+
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_context(__DRIcontext * cPriv)
+{
+ TRACE;
+
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct gl_context *mesaCtx;
+
+ mesaCtx = &ctx->Base;
+
+ _mesa_meta_free(mesaCtx);
+ _swsetup_DestroyContext( mesaCtx );
+ _swrast_DestroyContext( mesaCtx );
+ _tnl_DestroyContext( mesaCtx );
+ _vbo_DestroyContext( mesaCtx );
+ _mesa_destroy_context( mesaCtx );
+ }
+}
+
+static GLboolean
+dri_make_current(__DRIcontext * cPriv,
+ __DRIdrawable * driDrawPriv,
+ __DRIdrawable * driReadPriv)
+{
+ struct gl_context *mesaCtx;
+ struct gl_framebuffer *mesaDraw;
+ struct gl_framebuffer *mesaRead;
+ TRACE;
+
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct dri_drawable *draw;
+ struct dri_drawable *read;
+
+ if (!driDrawPriv || !driReadPriv)
+ return GL_FALSE;
+
+ draw = dri_drawable(driDrawPriv);
+ read = dri_drawable(driReadPriv);
+ mesaCtx = &ctx->Base;
+ mesaDraw = &draw->Base;
+ mesaRead = &read->Base;
+
+ /* check for same context and buffer */
+ if (mesaCtx == _mesa_get_current_context()
+ && mesaCtx->DrawBuffer == mesaDraw
+ && mesaCtx->ReadBuffer == mesaRead) {
+ return GL_TRUE;
+ }
+
+ _glapi_check_multithread();
+
+ swrast_check_and_update_window_size(mesaCtx, mesaDraw);
+ if (mesaRead != mesaDraw)
+ swrast_check_and_update_window_size(mesaCtx, mesaRead);
+
+ _mesa_make_current( mesaCtx,
+ mesaDraw,
+ mesaRead );
+ }
+ else {
+ /* unbind */
+ _mesa_make_current( NULL, NULL, NULL );
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+dri_unbind_context(__DRIcontext * cPriv)
+{
+ TRACE;
+ (void) cPriv;
+
+ /* Unset current context and dispath table */
+ _mesa_make_current(NULL, NULL, NULL);
+
+ return GL_TRUE;
+}
+
+
+const struct __DriverAPIRec driDriverAPI = {
+ .InitScreen = dri_init_screen,
+ .DestroyScreen = dri_destroy_screen,
+ .CreateContext = dri_create_context,
+ .DestroyContext = dri_destroy_context,
+ .CreateBuffer = dri_create_buffer,
+ .DestroyBuffer = dri_destroy_buffer,
+ .SwapBuffers = dri_swap_buffers,
+ .MakeCurrent = dri_make_current,
+ .UnbindContext = dri_unbind_context,
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driSWRastExtension.base,
+ NULL
+};
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h
index 6679061a9..4c3c9830f 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h
@@ -1,138 +1,138 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _SWRAST_PRIV_H
-#define _SWRAST_PRIV_H
-
-#include <GL/gl.h>
-#include <GL/internal/dri_interface.h>
-#include "main/mtypes.h"
-#include "drisw_util.h"
-
-
-/**
- * Debugging
- */
-#define DEBUG_CORE 0
-#define DEBUG_SPAN 0
-
-#if DEBUG_CORE
-#define TRACE printf("--> %s\n", __FUNCTION__)
-#else
-#define TRACE
-#endif
-
-#if DEBUG_SPAN
-#define TRACE_SPAN printf("--> %s\n", __FUNCTION__)
-#else
-#define TRACE_SPAN
-#endif
-
-
-/**
- * Data types
- */
-struct dri_context
-{
- /* mesa, base class, must be first */
- GLcontext Base;
-
- /* dri */
- __DRIcontext *cPriv;
-};
-
-static INLINE struct dri_context *
-dri_context(__DRIcontext * driContextPriv)
-{
- return (struct dri_context *)driContextPriv->driverPrivate;
-}
-
-static INLINE struct dri_context *
-swrast_context(GLcontext *ctx)
-{
- return (struct dri_context *) ctx;
-}
-
-struct dri_drawable
-{
- /* mesa, base class, must be first */
- GLframebuffer Base;
-
- /* dri */
- __DRIdrawable *dPriv;
-
- /* scratch row for optimized front-buffer rendering */
- char *row;
-};
-
-static INLINE struct dri_drawable *
-dri_drawable(__DRIdrawable * driDrawPriv)
-{
- return (struct dri_drawable *)driDrawPriv->driverPrivate;
-}
-
-static INLINE struct dri_drawable *
-swrast_drawable(GLframebuffer *fb)
-{
- return (struct dri_drawable *) fb;
-}
-
-struct swrast_renderbuffer {
- struct gl_renderbuffer Base;
-
- /* renderbuffer pitch (in bytes) */
- GLuint pitch;
- /* bits per pixel of storage */
- GLuint bpp;
-};
-
-static INLINE struct swrast_renderbuffer *
-swrast_renderbuffer(struct gl_renderbuffer *rb)
-{
- return (struct swrast_renderbuffer *) rb;
-}
-
-
-/**
- * Pixel formats we support
- */
-#define PF_A8R8G8B8 1 /**< 32bpp TrueColor: 8-A, 8-R, 8-G, 8-B bits */
-#define PF_R5G6B5 2 /**< 16bpp TrueColor: 5-R, 6-G, 5-B bits */
-#define PF_R3G3B2 3 /**< 8bpp TrueColor: 3-R, 3-G, 2-B bits */
-#define PF_X8R8G8B8 4 /**< 32bpp TrueColor: 8-R, 8-G, 8-B bits */
-
-
-/* swrast_span.c */
-
-extern void
-swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb,
- GLuint pixel_format);
-
-extern void
-swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb,
- GLuint pixel_format);
-
-#endif /* _SWRAST_PRIV_H_ */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _SWRAST_PRIV_H
+#define _SWRAST_PRIV_H
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+#include "main/mtypes.h"
+#include "drisw_util.h"
+
+
+/**
+ * Debugging
+ */
+#define DEBUG_CORE 0
+#define DEBUG_SPAN 0
+
+#if DEBUG_CORE
+#define TRACE printf("--> %s\n", __FUNCTION__)
+#else
+#define TRACE
+#endif
+
+#if DEBUG_SPAN
+#define TRACE_SPAN printf("--> %s\n", __FUNCTION__)
+#else
+#define TRACE_SPAN
+#endif
+
+
+/**
+ * Data types
+ */
+struct dri_context
+{
+ /* mesa, base class, must be first */
+ struct gl_context Base;
+
+ /* dri */
+ __DRIcontext *cPriv;
+};
+
+static INLINE struct dri_context *
+dri_context(__DRIcontext * driContextPriv)
+{
+ return (struct dri_context *)driContextPriv->driverPrivate;
+}
+
+static INLINE struct dri_context *
+swrast_context(struct gl_context *ctx)
+{
+ return (struct dri_context *) ctx;
+}
+
+struct dri_drawable
+{
+ /* mesa, base class, must be first */
+ struct gl_framebuffer Base;
+
+ /* dri */
+ __DRIdrawable *dPriv;
+
+ /* scratch row for optimized front-buffer rendering */
+ char *row;
+};
+
+static INLINE struct dri_drawable *
+dri_drawable(__DRIdrawable * driDrawPriv)
+{
+ return (struct dri_drawable *)driDrawPriv->driverPrivate;
+}
+
+static INLINE struct dri_drawable *
+swrast_drawable(struct gl_framebuffer *fb)
+{
+ return (struct dri_drawable *) fb;
+}
+
+struct swrast_renderbuffer {
+ struct gl_renderbuffer Base;
+
+ /* renderbuffer pitch (in bytes) */
+ GLuint pitch;
+ /* bits per pixel of storage */
+ GLuint bpp;
+};
+
+static INLINE struct swrast_renderbuffer *
+swrast_renderbuffer(struct gl_renderbuffer *rb)
+{
+ return (struct swrast_renderbuffer *) rb;
+}
+
+
+/**
+ * Pixel formats we support
+ */
+#define PF_A8R8G8B8 1 /**< 32bpp TrueColor: 8-A, 8-R, 8-G, 8-B bits */
+#define PF_R5G6B5 2 /**< 16bpp TrueColor: 5-R, 6-G, 5-B bits */
+#define PF_R3G3B2 3 /**< 8bpp TrueColor: 3-R, 3-G, 2-B bits */
+#define PF_X8R8G8B8 4 /**< 32bpp TrueColor: 8-R, 8-G, 8-B bits */
+
+
+/* swrast_span.c */
+
+extern void
+swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb,
+ GLuint pixel_format);
+
+extern void
+swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb,
+ GLuint pixel_format);
+
+#endif /* _SWRAST_PRIV_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h b/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h
index 1e9405eeb..0d2703ca5 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_spantemp.h
@@ -1,319 +1,319 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Modified version of swrast/s_spantemp.h for front-buffer rendering. The
- * no-mask paths use a scratch row to avoid repeated calls to the loader.
- *
- * For the mask paths we always use an array of 4 elements of RB_TYPE. This is
- * to satisfy the xorg loader requirement of an image pitch of 32 bits and
- * should be ok for other loaders also.
- */
-
-
-#ifndef _SWRAST_SPANTEMP_ONCE
-#define _SWRAST_SPANTEMP_ONCE
-
-static INLINE void
-PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLvoid *p )
-{
- __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
- __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
-
- __DRIscreen *screen = ctx->driScreenPriv;
-
- screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW,
- x, y, 1, 1, (char *)p,
- draw->loaderPrivate);
-}
-
-
-static INLINE void
-GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p )
-{
- __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
- __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
-
- __DRIscreen *screen = ctx->driScreenPriv;
-
- screen->swrast_loader->getImage(read, x, y, 1, 1, (char *)p,
- read->loaderPrivate);
-}
-
-static INLINE void
-PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
-{
- __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
- __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
-
- __DRIscreen *screen = ctx->driScreenPriv;
-
- screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW,
- x, y, n, 1, row,
- draw->loaderPrivate);
-}
-
-static INLINE void
-GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row )
-{
- __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
- __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
-
- __DRIscreen *screen = ctx->driScreenPriv;
-
- screen->swrast_loader->getImage(read, x, y, n, 1, row,
- read->loaderPrivate);
-}
-
-#endif /* _SWRAST_SPANTEMP_ONCE */
-
-
-/*
- * Templates for the span/pixel-array write/read functions called via
- * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues
- * and PutMonoValues functions.
- *
- * Define the following macros before including this file:
- * NAME(BASE) to generate the function name (i.e. add prefix or suffix)
- * RB_TYPE the renderbuffer DataType
- * SPAN_VARS to declare any local variables
- * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel
- * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel
- * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer
- * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer
- *
- * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates
- * for the pixels to be stored. This is useful when dithering and probably
- * ignored otherwise.
- */
-
-#include "main/macros.h"
-
-
-#if !defined(RB_COMPONENTS)
-#define RB_COMPONENTS 4
-#endif
-
-
-static void
-NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- char *row = swrast_drawable(ctx->ReadBuffer)->row;
- INIT_PIXEL_PTR(pixel, x, y);
- GET_ROW( ctx, x, YFLIP(xrb, y), count, row );
- for (i = 0; i < count; i++) {
- FETCH_PIXEL(dest[i], pixel);
- INC_PIXEL_PTR(pixel);
- }
- (void) rb;
-}
-
-
-static void
-NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- for (i = 0; i < count; i++) {
- RB_TYPE pixel[4];
- GET_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
- FETCH_PIXEL(dest[i], pixel);
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- RB_TYPE row[4];
- INIT_PIXEL_PTR(pixel, x, y);
- STORE_PIXEL(pixel, x + i, y, src[i]);
- PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
- }
- }
- }
- else {
- char *row = swrast_drawable(ctx->DrawBuffer)->row;
- INIT_PIXEL_PTR(pixel, x, y);
- for (i = 0; i < count; i++) {
- STORE_PIXEL(pixel, x + i, y, src[i]);
- INC_PIXEL_PTR(pixel);
- }
- PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
- GLuint i;
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- RB_TYPE row[4];
- INIT_PIXEL_PTR(pixel, x, y);
-#ifdef STORE_PIXEL_RGB
- STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
-#else
- STORE_PIXEL(pixel, x + i, y, src[i]);
-#endif
- PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
- }
- }
- }
- else {
- char *row = swrast_drawable(ctx->DrawBuffer)->row;
- INIT_PIXEL_PTR(pixel, x, y);
- for (i = 0; i < count; i++) {
-#ifdef STORE_PIXEL_RGB
- STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
-#else
- STORE_PIXEL(pixel, x + i, y, src[i]);
-#endif
- INC_PIXEL_PTR(pixel);
- }
- PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE *src = (const RB_TYPE *) value;
- GLuint i;
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- RB_TYPE row[4];
- INIT_PIXEL_PTR(pixel, x, y);
- STORE_PIXEL(pixel, x + i, y, src);
- PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
- }
- }
- }
- else {
- char *row = swrast_drawable(ctx->DrawBuffer)->row;
- INIT_PIXEL_PTR(pixel, x, y);
- for (i = 0; i < count; i++) {
- STORE_PIXEL(pixel, x + i, y, src);
- INC_PIXEL_PTR(pixel);
- }
- PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- ASSERT(mask);
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- RB_TYPE row[4];
- INIT_PIXEL_PTR(pixel, x, y);
- STORE_PIXEL(pixel, x[i], y[i], src[i]);
- PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
- }
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE *src = (const RB_TYPE *) value;
- GLuint i;
- ASSERT(mask);
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- RB_TYPE row[4];
- INIT_PIXEL_PTR(pixel, x, y);
- STORE_PIXEL(pixel, x[i], y[i], src);
- PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
- }
- }
- (void) rb;
-}
-
-
-#undef NAME
-#undef RB_TYPE
-#undef RB_COMPONENTS
-#undef SPAN_VARS
-#undef INIT_PIXEL_PTR
-#undef INC_PIXEL_PTR
-#undef STORE_PIXEL
-#undef STORE_PIXEL_RGB
-#undef FETCH_PIXEL
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Modified version of swrast/s_spantemp.h for front-buffer rendering. The
+ * no-mask paths use a scratch row to avoid repeated calls to the loader.
+ *
+ * For the mask paths we always use an array of 4 elements of RB_TYPE. This is
+ * to satisfy the xorg loader requirement of an image pitch of 32 bits and
+ * should be ok for other loaders also.
+ */
+
+
+#ifndef _SWRAST_SPANTEMP_ONCE
+#define _SWRAST_SPANTEMP_ONCE
+
+static INLINE void
+PUT_PIXEL( struct gl_context *glCtx, GLint x, GLint y, GLvoid *p )
+{
+ __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
+ __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW,
+ x, y, 1, 1, (char *)p,
+ draw->loaderPrivate);
+}
+
+
+static INLINE void
+GET_PIXEL( struct gl_context *glCtx, GLint x, GLint y, GLubyte *p )
+{
+ __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
+ __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->getImage(read, x, y, 1, 1, (char *)p,
+ read->loaderPrivate);
+}
+
+static INLINE void
+PUT_ROW( struct gl_context *glCtx, GLint x, GLint y, GLuint n, char *row )
+{
+ __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
+ __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer)->dPriv;
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW,
+ x, y, n, 1, row,
+ draw->loaderPrivate);
+}
+
+static INLINE void
+GET_ROW( struct gl_context *glCtx, GLint x, GLint y, GLuint n, char *row )
+{
+ __DRIcontext *ctx = swrast_context(glCtx)->cPriv;
+ __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer)->dPriv;
+
+ __DRIscreen *screen = ctx->driScreenPriv;
+
+ screen->swrast_loader->getImage(read, x, y, n, 1, row,
+ read->loaderPrivate);
+}
+
+#endif /* _SWRAST_SPANTEMP_ONCE */
+
+
+/*
+ * Templates for the span/pixel-array write/read functions called via
+ * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues
+ * and PutMonoValues functions.
+ *
+ * Define the following macros before including this file:
+ * NAME(BASE) to generate the function name (i.e. add prefix or suffix)
+ * RB_TYPE the renderbuffer DataType
+ * SPAN_VARS to declare any local variables
+ * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel
+ * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel
+ * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer
+ * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer
+ *
+ * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates
+ * for the pixels to be stored. This is useful when dithering and probably
+ * ignored otherwise.
+ */
+
+#include "main/macros.h"
+
+
+#if !defined(RB_COMPONENTS)
+#define RB_COMPONENTS 4
+#endif
+
+
+static void
+NAME(get_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ char *row = swrast_drawable(ctx->ReadBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ GET_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ for (i = 0; i < count; i++) {
+ FETCH_PIXEL(dest[i], pixel);
+ INC_PIXEL_PTR(pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(get_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ RB_TYPE pixel[4];
+ GET_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
+ FETCH_PIXEL(dest[i], pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE row[4];
+ INIT_PIXEL_PTR(pixel, x, y);
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+ PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
+ }
+ }
+ }
+ else {
+ char *row = swrast_drawable(ctx->DrawBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+ INC_PIXEL_PTR(pixel);
+ }
+ PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_row_rgb)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE row[4];
+ INIT_PIXEL_PTR(pixel, x, y);
+#ifdef STORE_PIXEL_RGB
+ STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
+#else
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+#endif
+ PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
+ }
+ }
+ }
+ else {
+ char *row = swrast_drawable(ctx->DrawBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+#ifdef STORE_PIXEL_RGB
+ STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
+#else
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+#endif
+ INC_PIXEL_PTR(pixel);
+ }
+ PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_mono_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE *src = (const RB_TYPE *) value;
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE row[4];
+ INIT_PIXEL_PTR(pixel, x, y);
+ STORE_PIXEL(pixel, x + i, y, src);
+ PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel);
+ }
+ }
+ }
+ else {
+ char *row = swrast_drawable(ctx->DrawBuffer)->row;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+ STORE_PIXEL(pixel, x + i, y, src);
+ INC_PIXEL_PTR(pixel);
+ }
+ PUT_ROW( ctx, x, YFLIP(xrb, y), count, row );
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ ASSERT(mask);
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE row[4];
+ INIT_PIXEL_PTR(pixel, x, y);
+ STORE_PIXEL(pixel, x[i], y[i], src[i]);
+ PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
+ }
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_mono_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE *src = (const RB_TYPE *) value;
+ GLuint i;
+ ASSERT(mask);
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ RB_TYPE row[4];
+ INIT_PIXEL_PTR(pixel, x, y);
+ STORE_PIXEL(pixel, x[i], y[i], src);
+ PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel);
+ }
+ }
+ (void) rb;
+}
+
+
+#undef NAME
+#undef RB_TYPE
+#undef RB_COMPONENTS
+#undef SPAN_VARS
+#undef INIT_PIXEL_PTR
+#undef INC_PIXEL_PTR
+#undef STORE_PIXEL
+#undef STORE_PIXEL_RGB
+#undef FETCH_PIXEL
diff --git a/mesalib/src/mesa/drivers/windows/fx/fx.rc b/mesalib/src/mesa/drivers/windows/fx/fx.rc
new file mode 100644
index 000000000..a9aedfc97
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/fx/fx.rc
@@ -0,0 +1,39 @@
+#include <windows.h>
+
+#define PRODNAME "Mesa 6.x"
+#define CONTACTSTR "http://www.mesa3d.org"
+#define HWSTR "3dfx Voodoo Graphics, Voodoo Rush, Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
+#define COPYRIGHTSTR "Copyright \251 Brian E. Paul"
+
+#define VERSIONSTR "6.3.0.1"
+#define MANVERSION 6
+#define MANREVISION 3
+#define BUILD_NUMBER 1
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
+ PRODUCTVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
+ FILEFLAGSMASK 0x0030003FL
+
+ FILEOS VOS_DOS_WINDOWS32
+ FILETYPE VFT_DRV
+ FILESUBTYPE VFT2_DRV_INSTALLABLE
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904E4"
+ BEGIN
+ VALUE "FileDescription", PRODNAME
+ VALUE "FileVersion", VERSIONSTR
+ VALUE "LegalCopyright", COPYRIGHTSTR
+ VALUE "ProductName", PRODNAME
+ VALUE "Graphics Subsystem", HWSTR
+ VALUE "Contact", CONTACTSTR
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ /* the following line should be extended for localized versions */
+ VALUE "Translation", 0x409, 1252
+ END
+END
diff --git a/mesalib/src/mesa/drivers/windows/fx/fxopengl.def b/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
index d65b763d2..8714ae983 100644
--- a/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
+++ b/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
@@ -1,955 +1,953 @@
-LIBRARY OpenGL32
-DESCRIPTION "Mesa 5.1"
-EXPORTS
- glAccum
- glActiveStencilFaceEXT
- glActiveTexture
- glActiveTextureARB
- glAlphaFunc
- glAreProgramsResidentNV
- glAreTexturesResident
- glAreTexturesResidentEXT
- glArrayElement
- glArrayElementEXT
- glBegin
- glBeginQueryARB
- glBindBufferARB
- glBindProgramARB
- glBindProgramNV
- glBindTexture
- glBindTextureEXT
- glBitmap
-;glBlendColor
-;glBlendColorEXT
- glBlendEquation
- glBlendEquationEXT
- glBlendFunc
- glBlendFuncSeparate
- glBlendFuncSeparateEXT
- glBlendFuncSeparateINGR
- glBufferDataARB
- glBufferSubDataARB
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClientActiveTexture
- glClientActiveTextureARB
- glClipPlane
- glColorMask
- glColorMaterial
- glColorPointer
- glColorPointerEXT
- glColorSubTable
- glColorSubTableEXT
- glColorTable
- glColorTableEXT
- glColorTableParameterfv
- glColorTableParameterfvSGI
- glColorTableParameteriv
- glColorTableParameterivSGI
- glColorTableSGI
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glCombinerInputNV
- glCombinerOutputNV
- glCombinerParameterfNV
- glCombinerParameterfvNV
- glCombinerParameteriNV
- glCombinerParameterivNV
- glCompressedTexImage1D
- glCompressedTexImage1DARB
- glCompressedTexImage2D
- glCompressedTexImage2DARB
- glCompressedTexImage3D
- glCompressedTexImage3DARB
- glCompressedTexSubImage1D
- glCompressedTexSubImage1DARB
- glCompressedTexSubImage2D
- glCompressedTexSubImage2DARB
- glCompressedTexSubImage3D
- glCompressedTexSubImage3DARB
- glConvolutionFilter1D
- glConvolutionFilter1DEXT
- glConvolutionFilter2D
- glConvolutionFilter2DEXT
- glConvolutionParameterf
- glConvolutionParameterfEXT
- glConvolutionParameterfv
- glConvolutionParameterfvEXT
- glConvolutionParameteri
- glConvolutionParameteriEXT
- glConvolutionParameteriv
- glConvolutionParameterivEXT
- glCopyColorSubTable
- glCopyColorSubTableEXT
- glCopyColorTable
- glCopyColorTableSGI
- glCopyConvolutionFilter1D
- glCopyConvolutionFilter1DEXT
- glCopyConvolutionFilter2D
- glCopyConvolutionFilter2DEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage1DEXT
- glCopyTexImage2D
- glCopyTexImage2DEXT
- glCopyTexSubImage1D
- glCopyTexSubImage1DEXT
- glCopyTexSubImage2D
- glCopyTexSubImage2DEXT
- glCopyTexSubImage3D
- glCopyTexSubImage3DEXT
- glCullFace
- glCullParameterdvEXT
- glCullParameterfvEXT
- glDeleteBuffersARB
- glDeleteFencesNV
- glDeleteLists
- glDeleteProgramsARB
- glDeleteProgramsNV
- glDeleteQueriesARB
- glDeleteTextures
- glDeleteTexturesEXT
- glDepthBoundsEXT
- glDepthFunc
- glDepthMask
- glDepthRange
- glDetailTexFuncSGIS
- glDisable
- glDisableClientState
- glDisableVertexAttribArrayARB
- glDrawArrays
- glDrawArraysEXT
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glDrawRangeElements
- glDrawRangeElementsEXT
- glEdgeFlag
- glEdgeFlagPointer
- glEdgeFlagPointerEXT
- glEdgeFlagv
- glEnable
- glEnableClientState
- glEnableVertexAttribArrayARB
- glEnd
- glEndList
- glEndQueryARB
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalMesh2
- glEvalPoint1
- glEvalPoint2
- glExecuteProgramNV
- glFeedbackBuffer
- glFinalCombinerInputNV
- glFinish
- glFinishFenceNV
- glFlush
- glFlushRasterSGIX
- glFlushVertexArrayRangeNV
- glFogCoordd
- glFogCoorddEXT
- glFogCoorddv
- glFogCoorddvEXT
- glFogCoordf
- glFogCoordfEXT
- glFogCoordfv
- glFogCoordfvEXT
- glFogCoordPointer
- glFogCoordPointerEXT
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFragmentColorMaterialSGIX
- glFragmentLightfSGIX
- glFragmentLightfvSGIX
- glFragmentLightiSGIX
- glFragmentLightivSGIX
- glFragmentLightModelfSGIX
- glFragmentLightModelfvSGIX
- glFragmentLightModeliSGIX
- glFragmentLightModelivSGIX
- glFragmentMaterialfSGIX
- glFragmentMaterialfvSGIX
- glFragmentMaterialiSGIX
- glFragmentMaterialivSGIX
- glFrameZoomSGIX
- glFrontFace
- glFrustum
- glGenBuffersARB
- glGenFencesNV
- glGenLists
- glGenProgramsARB
- glGenProgramsNV
- glGenQueriesARB
- glGenTextures
- glGenTexturesEXT
- glGetBooleanv
- glGetBufferParameterivARB
- glGetBufferPointervARB
- glGetBufferSubDataARB
- glGetClipPlane
- glGetColorTable
- glGetColorTableEXT
- glGetColorTableParameterfv
- glGetColorTableParameterfvEXT
- glGetColorTableParameterfvSGI
- glGetColorTableParameteriv
- glGetColorTableParameterivEXT
- glGetColorTableParameterivSGI
- glGetColorTableSGI
- glGetCombinerInputParameterfvNV
- glGetCombinerInputParameterivNV
- glGetCombinerOutputParameterfvNV
- glGetCombinerOutputParameterivNV
- glGetCompressedTexImage
- glGetCompressedTexImageARB
- glGetConvolutionFilter
- glGetConvolutionFilterEXT
- glGetConvolutionParameterfv
- glGetConvolutionParameterfvEXT
- glGetConvolutionParameteriv
- glGetConvolutionParameterivEXT
- glGetDetailTexFuncSGIS
- glGetDoublev
- glGetError
- glGetFenceivNV
- glGetFinalCombinerInputParameterfvNV
- glGetFinalCombinerInputParameterivNV
- glGetFloatv
- glGetFragmentLightfvSGIX
- glGetFragmentLightivSGIX
- glGetFragmentMaterialfvSGIX
- glGetFragmentMaterialivSGIX
- glGetHistogram
- glGetHistogramEXT
- glGetHistogramParameterfv
- glGetHistogramParameterfvEXT
- glGetHistogramParameteriv
- glGetHistogramParameterivEXT
- glGetInstrumentsSGIX
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetListParameterfvSGIX
- glGetListParameterivSGIX
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetMinmax
- glGetMinmaxEXT
- glGetMinmaxParameterfv
- glGetMinmaxParameterfvEXT
- glGetMinmaxParameteriv
- glGetMinmaxParameterivEXT
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPixelTexGenParameterfvSGIS
- glGetPixelTexGenParameterivSGIS
- glGetPointerv
- glGetPointervEXT
- glGetPolygonStipple
- glGetProgramEnvParameterdvARB
- glGetProgramEnvParameterfvARB
- glGetProgramivARB
- glGetProgramivNV
- glGetProgramLocalParameterdvARB
- glGetProgramLocalParameterfvARB
- glGetProgramNamedParameterdvNV
- glGetProgramNamedParameterfvNV
- glGetProgramParameterdvNV
- glGetProgramParameterfvNV
- glGetProgramStringARB
- glGetProgramStringNV
- glGetQueryivARB
- glGetQueryObjectivARB
- glGetQueryObjectuivARB
- glGetSeparableFilter
- glGetSeparableFilterEXT
- glGetSharpenTexFuncSGIS
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexFilterFuncSGIS
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glGetTrackMatrixivNV
- glGetVertexAttribdvARB
- glGetVertexAttribdvNV
- glGetVertexAttribfvARB
- glGetVertexAttribfvNV
- glGetVertexAttribivARB
- glGetVertexAttribivNV
- glGetVertexAttribPointervARB
- glGetVertexAttribPointervNV
- glHint
- glHintPGI
- glHistogram
- glHistogramEXT
- glIndexd
- glIndexdv
- glIndexf
- glIndexFuncEXT
- glIndexfv
- glIndexi
- glIndexiv
- glIndexMask
- glIndexMaterialEXT
- glIndexPointer
- glIndexPointerEXT
- glIndexs
- glIndexsv
- glIndexub
- glIndexubv
- glInitNames
- glInstrumentsBufferSGIX
- glInterleavedArrays
- glIsBufferARB
- glIsEnabled
- glIsFenceNV
- glIsList
- glIsProgramARB
- glIsProgramNV
- glIsQueryARB
- glIsTexture
- glIsTextureEXT
- glLightEnviSGIX
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glListBase
- glListParameterfSGIX
- glListParameterfvSGIX
- glListParameteriSGIX
- glListParameterivSGIX
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLoadProgramNV
- glLoadTransposeMatrixd
- glLoadTransposeMatrixdARB
- glLoadTransposeMatrixf
- glLoadTransposeMatrixfARB
- glLockArraysEXT
- glLogicOp
- glMapBufferARB
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glMatrixMode
- glMinmax
- glMinmaxEXT
- glMultiDrawArrays
- glMultiDrawArraysEXT
- glMultiDrawElements
- glMultiDrawElementsEXT
- glMultiModeDrawArraysIBM
- glMultiModeDrawElementsIBM
- glMultiTexCoord1d
- glMultiTexCoord1dARB
- glMultiTexCoord1dv
- glMultiTexCoord1dvARB
- glMultiTexCoord1f
- glMultiTexCoord1fARB
- glMultiTexCoord1fv
- glMultiTexCoord1fvARB
- glMultiTexCoord1i
- glMultiTexCoord1iARB
- glMultiTexCoord1iv
- glMultiTexCoord1ivARB
- glMultiTexCoord1s
- glMultiTexCoord1sARB
- glMultiTexCoord1sv
- glMultiTexCoord1svARB
- glMultiTexCoord2d
- glMultiTexCoord2dARB
- glMultiTexCoord2dv
- glMultiTexCoord2dvARB
- glMultiTexCoord2f
- glMultiTexCoord2fARB
- glMultiTexCoord2fv
- glMultiTexCoord2fvARB
- glMultiTexCoord2i
- glMultiTexCoord2iARB
- glMultiTexCoord2iv
- glMultiTexCoord2ivARB
- glMultiTexCoord2s
- glMultiTexCoord2sARB
- glMultiTexCoord2sv
- glMultiTexCoord2svARB
- glMultiTexCoord3d
- glMultiTexCoord3dARB
- glMultiTexCoord3dv
- glMultiTexCoord3dvARB
- glMultiTexCoord3f
- glMultiTexCoord3fARB
- glMultiTexCoord3fv
- glMultiTexCoord3fvARB
- glMultiTexCoord3i
- glMultiTexCoord3iARB
- glMultiTexCoord3iv
- glMultiTexCoord3ivARB
- glMultiTexCoord3s
- glMultiTexCoord3sARB
- glMultiTexCoord3sv
- glMultiTexCoord3svARB
- glMultiTexCoord4d
- glMultiTexCoord4dARB
- glMultiTexCoord4dv
- glMultiTexCoord4dvARB
- glMultiTexCoord4f
- glMultiTexCoord4fARB
- glMultiTexCoord4fv
- glMultiTexCoord4fvARB
- glMultiTexCoord4i
- glMultiTexCoord4iARB
- glMultiTexCoord4iv
- glMultiTexCoord4ivARB
- glMultiTexCoord4s
- glMultiTexCoord4sARB
- glMultiTexCoord4sv
- glMultiTexCoord4svARB
- glMultMatrixd
- glMultMatrixf
- glMultTransposeMatrixd
- glMultTransposeMatrixdARB
- glMultTransposeMatrixf
- glMultTransposeMatrixfARB
- glNewList
- glNormalPointer
- glNormalPointerEXT
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTexGenParameterfSGIS
- glPixelTexGenParameterfvSGIS
- glPixelTexGenParameteriSGIS
- glPixelTexGenParameterivSGIS
- glPixelTexGenSGIX
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointParameterf
- glPointParameterfARB
- glPointParameterfEXT
- glPointParameterfSGIS
- glPointParameterfv
- glPointParameterfvARB
- glPointParameterfvEXT
- glPointParameterfvSGIS
- glPointParameteri
- glPointParameteriNV
- glPointParameteriv
- glPointParameterivNV
- glPointSize
- glPollInstrumentsSGIX
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPrioritizeTexturesEXT
- glProgramEnvParameter4dARB
- glProgramEnvParameter4dvARB
- glProgramEnvParameter4fARB
- glProgramEnvParameter4fvARB
- glProgramLocalParameter4dARB
- glProgramLocalParameter4dvARB
- glProgramLocalParameter4fARB
- glProgramLocalParameter4fvARB
- glProgramNamedParameter4dNV
- glProgramNamedParameter4dvNV
- glProgramNamedParameter4fNV
- glProgramNamedParameter4fvNV
- glProgramParameters4dvNV
- glProgramParameters4fvNV
- glProgramParameter4dNV
- glProgramParameter4dvNV
- glProgramParameter4fNV
- glProgramParameter4fvNV
- glProgramStringARB
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glReadBuffer
- glReadInstrumentsSGIX
- glReadPixels
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glReferencePlaneSGIX
- glRenderMode
- glRequestResidentProgramsNV
- glResetHistogram
- glResetHistogramEXT
- glResetMinmax
- glResetMinmaxEXT
- glResizeBuffersMESA
- glRotated
- glRotatef
- glSampleCoverage
- glSampleCoverageARB
- glSampleMaskEXT
- glSampleMaskSGIS
- glSamplePatternEXT
- glSamplePatternSGIS
- glScaled
- glScalef
- glScissor
- glSecondaryColorPointer
- glSecondaryColorPointerEXT
- glSecondaryColor3b
- glSecondaryColor3bEXT
- glSecondaryColor3bv
- glSecondaryColor3bvEXT
- glSecondaryColor3d
- glSecondaryColor3dEXT
- glSecondaryColor3dv
- glSecondaryColor3dvEXT
- glSecondaryColor3f
- glSecondaryColor3fEXT
- glSecondaryColor3fv
- glSecondaryColor3fvEXT
- glSecondaryColor3i
- glSecondaryColor3iEXT
- glSecondaryColor3iv
- glSecondaryColor3ivEXT
- glSecondaryColor3s
- glSecondaryColor3sEXT
- glSecondaryColor3sv
- glSecondaryColor3svEXT
- glSecondaryColor3ub
- glSecondaryColor3ubEXT
- glSecondaryColor3ubv
- glSecondaryColor3ubvEXT
- glSecondaryColor3ui
- glSecondaryColor3uiEXT
- glSecondaryColor3uiv
- glSecondaryColor3uivEXT
- glSecondaryColor3us
- glSecondaryColor3usEXT
- glSecondaryColor3usv
- glSecondaryColor3usvEXT
- glSelectBuffer
- glSeparableFilter2D
- glSeparableFilter2DEXT
- glSetFenceNV
- glShadeModel
- glSharpenTexFuncSGIS
- glSpriteParameterfSGIX
- glSpriteParameterfvSGIX
- glSpriteParameteriSGIX
- glSpriteParameterivSGIX
- glStartInstrumentsSGIX
- glStencilFunc
- glStencilMask
- glStencilOp
- glStopInstrumentsSGIX
- glTagSampleBufferSGIX
- glTbufferMask3DFX
- glTestFenceNV
- glTexCoordPointer
- glTexCoordPointerEXT
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexFilterFuncSGIS
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glTexImage1D
- glTexImage2D
- glTexImage3D
- glTexImage3DEXT
- glTexImage4DSGIS
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage1DEXT
- glTexSubImage2D
- glTexSubImage2DEXT
- glTexSubImage3D
- glTexSubImage3DEXT
- glTexSubImage4DSGIS
- glTrackMatrixNV
- glTranslated
- glTranslatef
- glUnlockArraysEXT
- glUnmapBufferARB
- glVertexArrayRangeNV
- glVertexAttribPointerARB
- glVertexAttribPointerNV
- glVertexAttribs1dvNV
- glVertexAttribs1fvNV
- glVertexAttribs1svNV
- glVertexAttribs2dvNV
- glVertexAttribs2fvNV
- glVertexAttribs2svNV
- glVertexAttribs3dvNV
- glVertexAttribs3fvNV
- glVertexAttribs3svNV
- glVertexAttribs4dvNV
- glVertexAttribs4fvNV
- glVertexAttribs4svNV
- glVertexAttribs4ubvNV
- glVertexAttrib1dARB
- glVertexAttrib1dNV
- glVertexAttrib1dvARB
- glVertexAttrib1dvNV
- glVertexAttrib1fARB
- glVertexAttrib1fNV
- glVertexAttrib1fvARB
- glVertexAttrib1fvNV
- glVertexAttrib1sARB
- glVertexAttrib1sNV
- glVertexAttrib1svARB
- glVertexAttrib1svNV
- glVertexAttrib2dARB
- glVertexAttrib2dNV
- glVertexAttrib2dvARB
- glVertexAttrib2dvNV
- glVertexAttrib2fARB
- glVertexAttrib2fNV
- glVertexAttrib2fvARB
- glVertexAttrib2fvNV
- glVertexAttrib2sARB
- glVertexAttrib2sNV
- glVertexAttrib2svARB
- glVertexAttrib2svNV
- glVertexAttrib3dARB
- glVertexAttrib3dNV
- glVertexAttrib3dvARB
- glVertexAttrib3dvNV
- glVertexAttrib3fARB
- glVertexAttrib3fNV
- glVertexAttrib3fvARB
- glVertexAttrib3fvNV
- glVertexAttrib3sARB
- glVertexAttrib3sNV
- glVertexAttrib3svARB
- glVertexAttrib3svNV
- glVertexAttrib4bvARB
- glVertexAttrib4dARB
- glVertexAttrib4dNV
- glVertexAttrib4dvARB
- glVertexAttrib4dvNV
- glVertexAttrib4fARB
- glVertexAttrib4fNV
- glVertexAttrib4fvARB
- glVertexAttrib4fvNV
- glVertexAttrib4ivARB
- glVertexAttrib4NbvARB
- glVertexAttrib4NivARB
- glVertexAttrib4NsvARB
- glVertexAttrib4NubARB
- glVertexAttrib4NubvARB
- glVertexAttrib4NuivARB
- glVertexAttrib4NusvARB
- glVertexAttrib4sARB
- glVertexAttrib4sNV
- glVertexAttrib4svARB
- glVertexAttrib4svNV
- glVertexAttrib4ubNV
- glVertexAttrib4ubvARB
- glVertexAttrib4ubvNV
- glVertexAttrib4uivARB
- glVertexAttrib4usvARB
- glVertexPointer
- glVertexPointerEXT
- glVertexWeightfEXT
- glVertexWeightfvEXT
- glVertexWeightPointerEXT
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glViewport
- glWindowPos2d
- glWindowPos2dARB
- glWindowPos2dMESA
- glWindowPos2dv
- glWindowPos2dvARB
- glWindowPos2dvMESA
- glWindowPos2f
- glWindowPos2fARB
- glWindowPos2fMESA
- glWindowPos2fv
- glWindowPos2fvARB
- glWindowPos2fvMESA
- glWindowPos2i
- glWindowPos2iARB
- glWindowPos2iMESA
- glWindowPos2iv
- glWindowPos2ivARB
- glWindowPos2ivMESA
- glWindowPos2s
- glWindowPos2sARB
- glWindowPos2sMESA
- glWindowPos2sv
- glWindowPos2svARB
- glWindowPos2svMESA
- glWindowPos3d
- glWindowPos3dARB
- glWindowPos3dMESA
- glWindowPos3dv
- glWindowPos3dvARB
- glWindowPos3dvMESA
- glWindowPos3f
- glWindowPos3fARB
- glWindowPos3fMESA
- glWindowPos3fv
- glWindowPos3fvARB
- glWindowPos3fvMESA
- glWindowPos3i
- glWindowPos3iARB
- glWindowPos3iMESA
- glWindowPos3iv
- glWindowPos3ivARB
- glWindowPos3ivMESA
- glWindowPos3s
- glWindowPos3sARB
- glWindowPos3sMESA
- glWindowPos3sv
- glWindowPos3svARB
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
- fxCloseHardware
-;fxGetScreenGeometry
- fxMesaCreateBestContext
- fxMesaCreateContext
- fxMesaDestroyContext
- fxMesaGetCurrentContext
- fxMesaMakeCurrent
- fxMesaSelectCurrentBoard
-;fxMesaSetNearFar
- fxMesaSwapBuffers
- fxMesaUpdateScreenSize
- wglChoosePixelFormat
- wglCopyContext
- wglCreateContext
- wglCreateLayerContext
- wglDeleteContext
- wglDescribeLayerPlane
- wglDescribePixelFormat
- wglGetCurrentContext
- wglGetCurrentDC
- wglGetDefaultProcAddress
- wglGetLayerPaletteEntries
- wglGetPixelFormat
- wglGetProcAddress
- wglMakeCurrent
- wglRealizeLayerPalette
- wglSetLayerPaletteEntries
- wglSetPixelFormat
- wglShareLists
- wglSwapBuffers
- wglSwapLayerBuffers
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
- ChoosePixelFormat
- DescribePixelFormat
- GetPixelFormat
- SetPixelFormat
- SwapBuffers
- DrvCopyContext
- DrvCreateContext
- DrvCreateLayerContext
- DrvDeleteContext
- DrvDescribeLayerPlane
- DrvDescribePixelFormat
- DrvGetLayerPaletteEntries
- DrvGetProcAddress
- DrvReleaseContext
- DrvRealizeLayerPalette
- DrvSetContext
- DrvSetLayerPaletteEntries
- DrvSetPixelFormat
- DrvShareLists
- DrvSwapBuffers
- DrvSwapLayerBuffers
- DrvValidateVersion
+LIBRARY OpenGL32
+DESCRIPTION "Mesa 5.1"
+EXPORTS
+ glAccum
+ glActiveStencilFaceEXT
+ glActiveTexture
+ glActiveTextureARB
+ glAlphaFunc
+ glAreProgramsResidentNV
+ glAreTexturesResident
+ glAreTexturesResidentEXT
+ glArrayElement
+ glArrayElementEXT
+ glBegin
+ glBeginQueryARB
+ glBindBufferARB
+ glBindProgramARB
+ glBindProgramNV
+ glBindTexture
+ glBindTextureEXT
+ glBitmap
+;glBlendColor
+;glBlendColorEXT
+ glBlendEquation
+ glBlendEquationEXT
+ glBlendFunc
+ glBlendFuncSeparate
+ glBlendFuncSeparateEXT
+ glBlendFuncSeparateINGR
+ glBufferDataARB
+ glBufferSubDataARB
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClientActiveTexture
+ glClientActiveTextureARB
+ glClipPlane
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorPointerEXT
+ glColorSubTable
+ glColorSubTableEXT
+ glColorTable
+ glColorTableEXT
+ glColorTableParameterfv
+ glColorTableParameterfvSGI
+ glColorTableParameteriv
+ glColorTableParameterivSGI
+ glColorTableSGI
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glCombinerInputNV
+ glCombinerOutputNV
+ glCombinerParameterfNV
+ glCombinerParameterfvNV
+ glCombinerParameteriNV
+ glCombinerParameterivNV
+ glCompressedTexImage1D
+ glCompressedTexImage1DARB
+ glCompressedTexImage2D
+ glCompressedTexImage2DARB
+ glCompressedTexImage3D
+ glCompressedTexImage3DARB
+ glCompressedTexSubImage1D
+ glCompressedTexSubImage1DARB
+ glCompressedTexSubImage2D
+ glCompressedTexSubImage2DARB
+ glCompressedTexSubImage3D
+ glCompressedTexSubImage3DARB
+ glConvolutionFilter1D
+ glConvolutionFilter1DEXT
+ glConvolutionFilter2D
+ glConvolutionFilter2DEXT
+ glConvolutionParameterf
+ glConvolutionParameterfEXT
+ glConvolutionParameterfv
+ glConvolutionParameterfvEXT
+ glConvolutionParameteri
+ glConvolutionParameteriEXT
+ glConvolutionParameteriv
+ glConvolutionParameterivEXT
+ glCopyColorSubTable
+ glCopyColorSubTableEXT
+ glCopyColorTable
+ glCopyColorTableSGI
+ glCopyConvolutionFilter1D
+ glCopyConvolutionFilter1DEXT
+ glCopyConvolutionFilter2D
+ glCopyConvolutionFilter2DEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage1DEXT
+ glCopyTexImage2D
+ glCopyTexImage2DEXT
+ glCopyTexSubImage1D
+ glCopyTexSubImage1DEXT
+ glCopyTexSubImage2D
+ glCopyTexSubImage2DEXT
+ glCopyTexSubImage3D
+ glCopyTexSubImage3DEXT
+ glCullFace
+ glDeleteBuffersARB
+ glDeleteFencesNV
+ glDeleteLists
+ glDeleteProgramsARB
+ glDeleteProgramsNV
+ glDeleteQueriesARB
+ glDeleteTextures
+ glDeleteTexturesEXT
+ glDepthBoundsEXT
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDetailTexFuncSGIS
+ glDisable
+ glDisableClientState
+ glDisableVertexAttribArrayARB
+ glDrawArrays
+ glDrawArraysEXT
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glDrawRangeElements
+ glDrawRangeElementsEXT
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagPointerEXT
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnableVertexAttribArrayARB
+ glEnd
+ glEndList
+ glEndQueryARB
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glExecuteProgramNV
+ glFeedbackBuffer
+ glFinalCombinerInputNV
+ glFinish
+ glFinishFenceNV
+ glFlush
+ glFlushRasterSGIX
+ glFlushVertexArrayRangeNV
+ glFogCoordd
+ glFogCoorddEXT
+ glFogCoorddv
+ glFogCoorddvEXT
+ glFogCoordf
+ glFogCoordfEXT
+ glFogCoordfv
+ glFogCoordfvEXT
+ glFogCoordPointer
+ glFogCoordPointerEXT
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFragmentColorMaterialSGIX
+ glFragmentLightfSGIX
+ glFragmentLightfvSGIX
+ glFragmentLightiSGIX
+ glFragmentLightivSGIX
+ glFragmentLightModelfSGIX
+ glFragmentLightModelfvSGIX
+ glFragmentLightModeliSGIX
+ glFragmentLightModelivSGIX
+ glFragmentMaterialfSGIX
+ glFragmentMaterialfvSGIX
+ glFragmentMaterialiSGIX
+ glFragmentMaterialivSGIX
+ glFrameZoomSGIX
+ glFrontFace
+ glFrustum
+ glGenBuffersARB
+ glGenFencesNV
+ glGenLists
+ glGenProgramsARB
+ glGenProgramsNV
+ glGenQueriesARB
+ glGenTextures
+ glGenTexturesEXT
+ glGetBooleanv
+ glGetBufferParameterivARB
+ glGetBufferPointervARB
+ glGetBufferSubDataARB
+ glGetClipPlane
+ glGetColorTable
+ glGetColorTableEXT
+ glGetColorTableParameterfv
+ glGetColorTableParameterfvEXT
+ glGetColorTableParameterfvSGI
+ glGetColorTableParameteriv
+ glGetColorTableParameterivEXT
+ glGetColorTableParameterivSGI
+ glGetColorTableSGI
+ glGetCombinerInputParameterfvNV
+ glGetCombinerInputParameterivNV
+ glGetCombinerOutputParameterfvNV
+ glGetCombinerOutputParameterivNV
+ glGetCompressedTexImage
+ glGetCompressedTexImageARB
+ glGetConvolutionFilter
+ glGetConvolutionFilterEXT
+ glGetConvolutionParameterfv
+ glGetConvolutionParameterfvEXT
+ glGetConvolutionParameteriv
+ glGetConvolutionParameterivEXT
+ glGetDetailTexFuncSGIS
+ glGetDoublev
+ glGetError
+ glGetFenceivNV
+ glGetFinalCombinerInputParameterfvNV
+ glGetFinalCombinerInputParameterivNV
+ glGetFloatv
+ glGetFragmentLightfvSGIX
+ glGetFragmentLightivSGIX
+ glGetFragmentMaterialfvSGIX
+ glGetFragmentMaterialivSGIX
+ glGetHistogram
+ glGetHistogramEXT
+ glGetHistogramParameterfv
+ glGetHistogramParameterfvEXT
+ glGetHistogramParameteriv
+ glGetHistogramParameterivEXT
+ glGetInstrumentsSGIX
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetListParameterfvSGIX
+ glGetListParameterivSGIX
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetMinmax
+ glGetMinmaxEXT
+ glGetMinmaxParameterfv
+ glGetMinmaxParameterfvEXT
+ glGetMinmaxParameteriv
+ glGetMinmaxParameterivEXT
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPixelTexGenParameterfvSGIS
+ glGetPixelTexGenParameterivSGIS
+ glGetPointerv
+ glGetPointervEXT
+ glGetPolygonStipple
+ glGetProgramEnvParameterdvARB
+ glGetProgramEnvParameterfvARB
+ glGetProgramivARB
+ glGetProgramivNV
+ glGetProgramLocalParameterdvARB
+ glGetProgramLocalParameterfvARB
+ glGetProgramNamedParameterdvNV
+ glGetProgramNamedParameterfvNV
+ glGetProgramParameterdvNV
+ glGetProgramParameterfvNV
+ glGetProgramStringARB
+ glGetProgramStringNV
+ glGetQueryivARB
+ glGetQueryObjectivARB
+ glGetQueryObjectuivARB
+ glGetSeparableFilter
+ glGetSeparableFilterEXT
+ glGetSharpenTexFuncSGIS
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexFilterFuncSGIS
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glGetTrackMatrixivNV
+ glGetVertexAttribdvARB
+ glGetVertexAttribdvNV
+ glGetVertexAttribfvARB
+ glGetVertexAttribfvNV
+ glGetVertexAttribivARB
+ glGetVertexAttribivNV
+ glGetVertexAttribPointervARB
+ glGetVertexAttribPointervNV
+ glHint
+ glHintPGI
+ glHistogram
+ glHistogramEXT
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexFuncEXT
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexMask
+ glIndexMaterialEXT
+ glIndexPointer
+ glIndexPointerEXT
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInstrumentsBufferSGIX
+ glInterleavedArrays
+ glIsBufferARB
+ glIsEnabled
+ glIsFenceNV
+ glIsList
+ glIsProgramARB
+ glIsProgramNV
+ glIsQueryARB
+ glIsTexture
+ glIsTextureEXT
+ glLightEnviSGIX
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glListParameterfSGIX
+ glListParameterfvSGIX
+ glListParameteriSGIX
+ glListParameterivSGIX
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLoadProgramNV
+ glLoadTransposeMatrixd
+ glLoadTransposeMatrixdARB
+ glLoadTransposeMatrixf
+ glLoadTransposeMatrixfARB
+ glLockArraysEXT
+ glLogicOp
+ glMapBufferARB
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMinmax
+ glMinmaxEXT
+ glMultiDrawArrays
+ glMultiDrawArraysEXT
+ glMultiDrawElements
+ glMultiDrawElementsEXT
+ glMultiModeDrawArraysIBM
+ glMultiModeDrawElementsIBM
+ glMultiTexCoord1d
+ glMultiTexCoord1dARB
+ glMultiTexCoord1dv
+ glMultiTexCoord1dvARB
+ glMultiTexCoord1f
+ glMultiTexCoord1fARB
+ glMultiTexCoord1fv
+ glMultiTexCoord1fvARB
+ glMultiTexCoord1i
+ glMultiTexCoord1iARB
+ glMultiTexCoord1iv
+ glMultiTexCoord1ivARB
+ glMultiTexCoord1s
+ glMultiTexCoord1sARB
+ glMultiTexCoord1sv
+ glMultiTexCoord1svARB
+ glMultiTexCoord2d
+ glMultiTexCoord2dARB
+ glMultiTexCoord2dv
+ glMultiTexCoord2dvARB
+ glMultiTexCoord2f
+ glMultiTexCoord2fARB
+ glMultiTexCoord2fv
+ glMultiTexCoord2fvARB
+ glMultiTexCoord2i
+ glMultiTexCoord2iARB
+ glMultiTexCoord2iv
+ glMultiTexCoord2ivARB
+ glMultiTexCoord2s
+ glMultiTexCoord2sARB
+ glMultiTexCoord2sv
+ glMultiTexCoord2svARB
+ glMultiTexCoord3d
+ glMultiTexCoord3dARB
+ glMultiTexCoord3dv
+ glMultiTexCoord3dvARB
+ glMultiTexCoord3f
+ glMultiTexCoord3fARB
+ glMultiTexCoord3fv
+ glMultiTexCoord3fvARB
+ glMultiTexCoord3i
+ glMultiTexCoord3iARB
+ glMultiTexCoord3iv
+ glMultiTexCoord3ivARB
+ glMultiTexCoord3s
+ glMultiTexCoord3sARB
+ glMultiTexCoord3sv
+ glMultiTexCoord3svARB
+ glMultiTexCoord4d
+ glMultiTexCoord4dARB
+ glMultiTexCoord4dv
+ glMultiTexCoord4dvARB
+ glMultiTexCoord4f
+ glMultiTexCoord4fARB
+ glMultiTexCoord4fv
+ glMultiTexCoord4fvARB
+ glMultiTexCoord4i
+ glMultiTexCoord4iARB
+ glMultiTexCoord4iv
+ glMultiTexCoord4ivARB
+ glMultiTexCoord4s
+ glMultiTexCoord4sARB
+ glMultiTexCoord4sv
+ glMultiTexCoord4svARB
+ glMultMatrixd
+ glMultMatrixf
+ glMultTransposeMatrixd
+ glMultTransposeMatrixdARB
+ glMultTransposeMatrixf
+ glMultTransposeMatrixfARB
+ glNewList
+ glNormalPointer
+ glNormalPointerEXT
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTexGenParameterfSGIS
+ glPixelTexGenParameterfvSGIS
+ glPixelTexGenParameteriSGIS
+ glPixelTexGenParameterivSGIS
+ glPixelTexGenSGIX
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointParameterf
+ glPointParameterfARB
+ glPointParameterfEXT
+ glPointParameterfSGIS
+ glPointParameterfv
+ glPointParameterfvARB
+ glPointParameterfvEXT
+ glPointParameterfvSGIS
+ glPointParameteri
+ glPointParameteriNV
+ glPointParameteriv
+ glPointParameterivNV
+ glPointSize
+ glPollInstrumentsSGIX
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPrioritizeTexturesEXT
+ glProgramEnvParameter4dARB
+ glProgramEnvParameter4dvARB
+ glProgramEnvParameter4fARB
+ glProgramEnvParameter4fvARB
+ glProgramLocalParameter4dARB
+ glProgramLocalParameter4dvARB
+ glProgramLocalParameter4fARB
+ glProgramLocalParameter4fvARB
+ glProgramNamedParameter4dNV
+ glProgramNamedParameter4dvNV
+ glProgramNamedParameter4fNV
+ glProgramNamedParameter4fvNV
+ glProgramParameters4dvNV
+ glProgramParameters4fvNV
+ glProgramParameter4dNV
+ glProgramParameter4dvNV
+ glProgramParameter4fNV
+ glProgramParameter4fvNV
+ glProgramStringARB
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadInstrumentsSGIX
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glReferencePlaneSGIX
+ glRenderMode
+ glRequestResidentProgramsNV
+ glResetHistogram
+ glResetHistogramEXT
+ glResetMinmax
+ glResetMinmaxEXT
+ glResizeBuffersMESA
+ glRotated
+ glRotatef
+ glSampleCoverage
+ glSampleCoverageARB
+ glSampleMaskEXT
+ glSampleMaskSGIS
+ glSamplePatternEXT
+ glSamplePatternSGIS
+ glScaled
+ glScalef
+ glScissor
+ glSecondaryColorPointer
+ glSecondaryColorPointerEXT
+ glSecondaryColor3b
+ glSecondaryColor3bEXT
+ glSecondaryColor3bv
+ glSecondaryColor3bvEXT
+ glSecondaryColor3d
+ glSecondaryColor3dEXT
+ glSecondaryColor3dv
+ glSecondaryColor3dvEXT
+ glSecondaryColor3f
+ glSecondaryColor3fEXT
+ glSecondaryColor3fv
+ glSecondaryColor3fvEXT
+ glSecondaryColor3i
+ glSecondaryColor3iEXT
+ glSecondaryColor3iv
+ glSecondaryColor3ivEXT
+ glSecondaryColor3s
+ glSecondaryColor3sEXT
+ glSecondaryColor3sv
+ glSecondaryColor3svEXT
+ glSecondaryColor3ub
+ glSecondaryColor3ubEXT
+ glSecondaryColor3ubv
+ glSecondaryColor3ubvEXT
+ glSecondaryColor3ui
+ glSecondaryColor3uiEXT
+ glSecondaryColor3uiv
+ glSecondaryColor3uivEXT
+ glSecondaryColor3us
+ glSecondaryColor3usEXT
+ glSecondaryColor3usv
+ glSecondaryColor3usvEXT
+ glSelectBuffer
+ glSeparableFilter2D
+ glSeparableFilter2DEXT
+ glSetFenceNV
+ glShadeModel
+ glSharpenTexFuncSGIS
+ glSpriteParameterfSGIX
+ glSpriteParameterfvSGIX
+ glSpriteParameteriSGIX
+ glSpriteParameterivSGIX
+ glStartInstrumentsSGIX
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glStopInstrumentsSGIX
+ glTagSampleBufferSGIX
+ glTbufferMask3DFX
+ glTestFenceNV
+ glTexCoordPointer
+ glTexCoordPointerEXT
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexFilterFuncSGIS
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexImage3D
+ glTexImage3DEXT
+ glTexImage4DSGIS
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage1DEXT
+ glTexSubImage2D
+ glTexSubImage2DEXT
+ glTexSubImage3D
+ glTexSubImage3DEXT
+ glTexSubImage4DSGIS
+ glTrackMatrixNV
+ glTranslated
+ glTranslatef
+ glUnlockArraysEXT
+ glUnmapBufferARB
+ glVertexArrayRangeNV
+ glVertexAttribPointerARB
+ glVertexAttribPointerNV
+ glVertexAttribs1dvNV
+ glVertexAttribs1fvNV
+ glVertexAttribs1svNV
+ glVertexAttribs2dvNV
+ glVertexAttribs2fvNV
+ glVertexAttribs2svNV
+ glVertexAttribs3dvNV
+ glVertexAttribs3fvNV
+ glVertexAttribs3svNV
+ glVertexAttribs4dvNV
+ glVertexAttribs4fvNV
+ glVertexAttribs4svNV
+ glVertexAttribs4ubvNV
+ glVertexAttrib1dARB
+ glVertexAttrib1dNV
+ glVertexAttrib1dvARB
+ glVertexAttrib1dvNV
+ glVertexAttrib1fARB
+ glVertexAttrib1fNV
+ glVertexAttrib1fvARB
+ glVertexAttrib1fvNV
+ glVertexAttrib1sARB
+ glVertexAttrib1sNV
+ glVertexAttrib1svARB
+ glVertexAttrib1svNV
+ glVertexAttrib2dARB
+ glVertexAttrib2dNV
+ glVertexAttrib2dvARB
+ glVertexAttrib2dvNV
+ glVertexAttrib2fARB
+ glVertexAttrib2fNV
+ glVertexAttrib2fvARB
+ glVertexAttrib2fvNV
+ glVertexAttrib2sARB
+ glVertexAttrib2sNV
+ glVertexAttrib2svARB
+ glVertexAttrib2svNV
+ glVertexAttrib3dARB
+ glVertexAttrib3dNV
+ glVertexAttrib3dvARB
+ glVertexAttrib3dvNV
+ glVertexAttrib3fARB
+ glVertexAttrib3fNV
+ glVertexAttrib3fvARB
+ glVertexAttrib3fvNV
+ glVertexAttrib3sARB
+ glVertexAttrib3sNV
+ glVertexAttrib3svARB
+ glVertexAttrib3svNV
+ glVertexAttrib4bvARB
+ glVertexAttrib4dARB
+ glVertexAttrib4dNV
+ glVertexAttrib4dvARB
+ glVertexAttrib4dvNV
+ glVertexAttrib4fARB
+ glVertexAttrib4fNV
+ glVertexAttrib4fvARB
+ glVertexAttrib4fvNV
+ glVertexAttrib4ivARB
+ glVertexAttrib4NbvARB
+ glVertexAttrib4NivARB
+ glVertexAttrib4NsvARB
+ glVertexAttrib4NubARB
+ glVertexAttrib4NubvARB
+ glVertexAttrib4NuivARB
+ glVertexAttrib4NusvARB
+ glVertexAttrib4sARB
+ glVertexAttrib4sNV
+ glVertexAttrib4svARB
+ glVertexAttrib4svNV
+ glVertexAttrib4ubNV
+ glVertexAttrib4ubvARB
+ glVertexAttrib4ubvNV
+ glVertexAttrib4uivARB
+ glVertexAttrib4usvARB
+ glVertexPointer
+ glVertexPointerEXT
+ glVertexWeightfEXT
+ glVertexWeightfvEXT
+ glVertexWeightPointerEXT
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glViewport
+ glWindowPos2d
+ glWindowPos2dARB
+ glWindowPos2dMESA
+ glWindowPos2dv
+ glWindowPos2dvARB
+ glWindowPos2dvMESA
+ glWindowPos2f
+ glWindowPos2fARB
+ glWindowPos2fMESA
+ glWindowPos2fv
+ glWindowPos2fvARB
+ glWindowPos2fvMESA
+ glWindowPos2i
+ glWindowPos2iARB
+ glWindowPos2iMESA
+ glWindowPos2iv
+ glWindowPos2ivARB
+ glWindowPos2ivMESA
+ glWindowPos2s
+ glWindowPos2sARB
+ glWindowPos2sMESA
+ glWindowPos2sv
+ glWindowPos2svARB
+ glWindowPos2svMESA
+ glWindowPos3d
+ glWindowPos3dARB
+ glWindowPos3dMESA
+ glWindowPos3dv
+ glWindowPos3dvARB
+ glWindowPos3dvMESA
+ glWindowPos3f
+ glWindowPos3fARB
+ glWindowPos3fMESA
+ glWindowPos3fv
+ glWindowPos3fvARB
+ glWindowPos3fvMESA
+ glWindowPos3i
+ glWindowPos3iARB
+ glWindowPos3iMESA
+ glWindowPos3iv
+ glWindowPos3ivARB
+ glWindowPos3ivMESA
+ glWindowPos3s
+ glWindowPos3sARB
+ glWindowPos3sMESA
+ glWindowPos3sv
+ glWindowPos3svARB
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ fxCloseHardware
+;fxGetScreenGeometry
+ fxMesaCreateBestContext
+ fxMesaCreateContext
+ fxMesaDestroyContext
+ fxMesaGetCurrentContext
+ fxMesaMakeCurrent
+ fxMesaSelectCurrentBoard
+;fxMesaSetNearFar
+ fxMesaSwapBuffers
+ fxMesaUpdateScreenSize
+ wglChoosePixelFormat
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglDescribePixelFormat
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglGetDefaultProcAddress
+ wglGetLayerPaletteEntries
+ wglGetPixelFormat
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglSetPixelFormat
+ wglShareLists
+ wglSwapBuffers
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ ChoosePixelFormat
+ DescribePixelFormat
+ GetPixelFormat
+ SetPixelFormat
+ SwapBuffers
+ DrvCopyContext
+ DrvCreateContext
+ DrvCreateLayerContext
+ DrvDeleteContext
+ DrvDescribeLayerPlane
+ DrvDescribePixelFormat
+ DrvGetLayerPaletteEntries
+ DrvGetProcAddress
+ DrvReleaseContext
+ DrvRealizeLayerPalette
+ DrvSetContext
+ DrvSetLayerPaletteEntries
+ DrvSetPixelFormat
+ DrvShareLists
+ DrvSwapBuffers
+ DrvSwapLayerBuffers
+ DrvValidateVersion
diff --git a/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp b/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp
new file mode 100644
index 000000000..78e5f3851
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp
@@ -0,0 +1,33 @@
+#include "glapi.h"
+#include "glThread.h"
+
+#ifdef WIN32
+
+extern "C" _glthread_Mutex OneTimeLock;
+extern "C" _glthread_Mutex GenTexturesLock;
+
+extern "C" void FreeAllTSD(void);
+
+class _CriticalSectionInit
+{
+public:
+ static _CriticalSectionInit m_inst;
+
+ _CriticalSectionInit()
+ {
+ _glthread_INIT_MUTEX(OneTimeLock);
+ _glthread_INIT_MUTEX(GenTexturesLock);
+ }
+
+ ~_CriticalSectionInit()
+ {
+ _glthread_DESTROY_MUTEX(OneTimeLock);
+ _glthread_DESTROY_MUTEX(GenTexturesLock);
+ FreeAllTSD();
+ }
+};
+
+_CriticalSectionInit _CriticalSectionInit::m_inst;
+
+
+#endif /* WIN32 */
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
index 22b0c46b4..a30326c0c 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
@@ -1,1661 +1,1661 @@
-/*
- * Windows (Win32/Win64) device driver for Mesa
- *
- */
-
-#include "wmesadef.h"
-#include "colors.h"
-#include <GL/wmesa.h>
-#include <winuser.h>
-#include "context.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-#include "vbo/vbo.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-
-/* linked list of our Framebuffers (windows) */
-static WMesaFramebuffer FirstFramebuffer = NULL;
-
-
-/**
- * Create a new WMesaFramebuffer object which will correspond to the
- * given HDC (Window handle).
- */
-WMesaFramebuffer
-wmesa_new_framebuffer(HDC hdc, GLvisual *visual)
-{
- WMesaFramebuffer pwfb
- = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
- if (pwfb) {
- _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
- pwfb->hDC = hdc;
- /* insert at head of list */
- pwfb->next = FirstFramebuffer;
- FirstFramebuffer = pwfb;
- }
- return pwfb;
-}
-
-/**
- * Given an hdc, free the corresponding WMesaFramebuffer
- */
-void
-wmesa_free_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb, prev;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- break;
- prev = pwfb;
- }
- if (pwfb) {
- struct gl_framebuffer *fb;
- if (pwfb == FirstFramebuffer)
- FirstFramebuffer = pwfb->next;
- else
- prev->next = pwfb->next;
- fb = &pwfb->Base;
- _mesa_reference_framebuffer(&fb, NULL);
- }
-}
-
-/**
- * Given an hdc, return the corresponding WMesaFramebuffer
- */
-WMesaFramebuffer
-wmesa_lookup_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- return pwfb;
- }
- return NULL;
-}
-
-
-/**
- * Given a GLframebuffer, return the corresponding WMesaFramebuffer.
- */
-static WMesaFramebuffer wmesa_framebuffer(GLframebuffer *fb)
-{
- return (WMesaFramebuffer) fb;
-}
-
-
-/**
- * Given a GLcontext, return the corresponding WMesaContext.
- */
-static WMesaContext wmesa_context(const GLcontext *ctx)
-{
- return (WMesaContext) ctx;
-}
-
-
-/*
- * Every driver should implement a GetString function in order to
- * return a meaningful GL_RENDERER string.
- */
-static const GLubyte *wmesa_get_string(GLcontext *ctx, GLenum name)
-{
- return (name == GL_RENDERER) ?
- (GLubyte *) "Mesa Windows GDI Driver" : NULL;
-}
-
-
-/*
- * Determine the pixel format based on the pixel size.
- */
-static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
-{
- pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
-
- /* Only 16 and 32 bit targets are supported now */
- assert(pwfb->cColorBits == 0 ||
- pwfb->cColorBits == 16 ||
- pwfb->cColorBits == 24 ||
- pwfb->cColorBits == 32);
-
- switch(pwfb->cColorBits){
- case 8:
- pwfb->pixelformat = PF_INDEX8;
- break;
- case 16:
- pwfb->pixelformat = PF_5R6G5B;
- break;
- case 24:
- case 32:
- pwfb->pixelformat = PF_8R8G8B;
- break;
- default:
- pwfb->pixelformat = PF_BADFORMAT;
- }
-}
-
-
-/**
- * Create DIB for back buffer.
- * We write into this memory with the span routines and then blit it
- * to the window on a buffer swap.
- */
-BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
-{
- HDC hdc = pwfb->hDC;
- LPBITMAPINFO pbmi = &(pwfb->bmi);
- HDC hic;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
- pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwfb->dib_hDC = CreateCompatibleDC(hic);
-
- pwfb->hbmDIB = CreateDIBSection(hic,
- &pwfb->bmi,
- DIB_RGB_COLORS,
- (void **)&(pwfb->pbPixels),
- 0,
- 0);
- pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
-
- DeleteDC(hic);
-
- wmSetPixelFormat(pwfb, pwfb->hDC);
- return TRUE;
-}
-
-
-static wmDeleteBackingStore(WMesaFramebuffer pwfb)
-{
- if (pwfb->hbmDIB) {
- SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
- DeleteDC(pwfb->dib_hDC);
- DeleteObject(pwfb->hbmDIB);
- }
-}
-
-
-/**
- * Find the width and height of the window named by hdc.
- */
-static void
-get_window_size(HDC hdc, GLuint *width, GLuint *height)
-{
- if (WindowFromDC(hdc)) {
- RECT rect;
- GetClientRect(WindowFromDC(hdc), &rect);
- *width = rect.right - rect.left;
- *height = rect.bottom - rect.top;
- }
- else { /* Memory context */
- /* From contributed code - use the size of the desktop
- * for the size of a memory context (?) */
- *width = GetDeviceCaps(hdc, HORZRES);
- *height = GetDeviceCaps(hdc, VERTRES);
- }
-}
-
-
-static void
-wmesa_get_buffer_size(GLframebuffer *buffer, GLuint *width, GLuint *height)
-{
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
- get_window_size(pwfb->hDC, width, height);
-}
-
-
-static void wmesa_flush(GLcontext *ctx)
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
-
- if (ctx->Visual.doubleBufferMode == 1) {
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* Do nothing for single buffer */
- }
-}
-
-
-/**********************************************************************/
-/***** CLEAR Functions *****/
-/**********************************************************************/
-
-/* If we do not implement these, Mesa clears the buffers via the pixel
- * span writing interface, which is very slow for a clear operation.
- */
-
-/*
- * Set the color used to clear the color buffer.
- */
-static void clear_color(GLcontext *ctx, const GLfloat color[4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLubyte col[3];
- UINT bytesPerPixel = pwfb->cColorBits / 8;
-
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- pwc->clearColorRef = RGB(col[0], col[1], col[2]);
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
- pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
- pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
-}
-
-
-/*
- * Clear the specified region of the color buffer using the clear color
- * or index as specified by one of the two functions above.
- *
- * This procedure clears either the front and/or the back COLOR buffers.
- * Only the "left" buffer is cleared since we are not stereo.
- * Clearing of the other non-color buffers is left to the swrast.
- */
-
-static void clear(GLcontext *ctx, GLbitfield mask)
-{
-#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
-
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- int done = 0;
-
- /* Let swrast do all the work if the masks are not set to
- * clear all channels. */
- if (!ctx->Color.ColorMask[0][0] ||
- !ctx->Color.ColorMask[0][1] ||
- !ctx->Color.ColorMask[0][2] ||
- !ctx->Color.ColorMask[0][3]) {
- _swrast_Clear(ctx, mask);
- return;
- }
-
- /* Back buffer */
- if (mask & BUFFER_BIT_BACK_LEFT) {
-
- int i, rowSize;
- UINT bytesPerPixel = pwfb->cColorBits / 8;
- LPBYTE lpb, clearRow;
- LPWORD lpw;
- BYTE bColor;
- WORD wColor;
- BYTE r, g, b;
- DWORD dwColor;
- LPDWORD lpdw;
-
- /* Try for a fast clear - clearing entire buffer with a single
- * byte value. */
- if (width == ctx->DrawBuffer->Width &&
- height == ctx->DrawBuffer->Height) { /* entire buffer */
- /* Now check for an easy clear value */
- switch (bytesPerPixel) {
- case 1:
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(pwfb->pbPixels, bColor,
- pwfb->ScanWidth * height);
- done = 1;
- break;
- case 2:
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
- memset(pwfb->pbPixels, wColor & 0xff,
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- case 3:
- /* fall through */
- case 4:
- if (GetRValue(pwc->clearColorRef) ==
- GetGValue(pwc->clearColorRef) &&
- GetRValue(pwc->clearColorRef) ==
- GetBValue(pwc->clearColorRef)) {
- memset(pwfb->pbPixels,
- GetRValue(pwc->clearColorRef),
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- default:
- break;
- }
- } /* all */
-
- if (!done) {
- /* Need to clear a row at a time. Begin by setting the first
- * row in the area to be cleared to the clear color. */
-
- clearRow = pwfb->pbPixels +
- pwfb->ScanWidth * FLIP(y) +
- bytesPerPixel * x;
- switch (bytesPerPixel) {
- case 1:
- lpb = clearRow;
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(lpb, bColor, width);
- break;
- case 2:
- lpw = (LPWORD)clearRow;
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpw++ = wColor;
- break;
- case 3:
- lpb = clearRow;
- r = GetRValue(pwc->clearColorRef);
- g = GetGValue(pwc->clearColorRef);
- b = GetBValue(pwc->clearColorRef);
- for (i=0; i<width; i++) {
- *lpb++ = b;
- *lpb++ = g;
- *lpb++ = r;
- }
- break;
- case 4:
- lpdw = (LPDWORD)clearRow;
- dwColor = BGR32(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpdw++ = dwColor;
- break;
- default:
- break;
- } /* switch */
-
- /* copy cleared row to other rows in buffer */
- lpb = clearRow - pwfb->ScanWidth;
- rowSize = width * bytesPerPixel;
- for (i=1; i<height; i++) {
- memcpy(lpb, clearRow, rowSize);
- lpb -= pwfb->ScanWidth;
- }
- } /* not done */
- mask &= ~BUFFER_BIT_BACK_LEFT;
- } /* back buffer */
-
- /* front buffer */
- if (mask & BUFFER_BIT_FRONT_LEFT) {
- HDC DC = pwc->hDC;
- HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
- HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
- Rectangle(DC,
- x,
- FLIP(y) + 1,
- x + width + 1,
- FLIP(y) - height + 1);
- SelectObject(DC, Old_Pen);
- SelectObject(DC, Old_Brush);
- mask &= ~BUFFER_BIT_FRONT_LEFT;
- } /* front buffer */
-
- /* Call swrast if there is anything left to clear (like DEPTH) */
- if (mask)
- _swrast_Clear(ctx, mask);
-
-#undef FLIP
-}
-
-
-/**********************************************************************/
-/***** PIXEL Functions *****/
-/**********************************************************************/
-
-#define FLIP(Y) (rb->Height - (Y) - 1)
-
-
-/**
- ** Front Buffer reading/writing
- ** These are slow, but work with all non-indexed visual types.
- **/
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- CONST BITMAPINFO bmi=
- {
- {
- sizeof(BITMAPINFOHEADER),
- n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
- }
- };
- HBITMAP bmp=0;
- HDC mdc=0;
- typedef union
- {
- unsigned i;
- struct {
- unsigned b:8, g:8, r:8, a:8;
- };
- } BGRA;
- BGRA *bgra, c;
- GLuint i;
-
- if (n < 16) { // the value 16 is just guessed
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- }
- else {
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
- return;
- }
- bgra=malloc(n*sizeof(BGRA));
- if (!bgra) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
- return;
- }
- c.a=0;
- if (mask) {
- for (i=0; i<n; i++) {
- if (mask[i]) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- else
- bgra[i].i=0;
- }
- }
- else {
- for (i=0; i<n; i++) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- }
- bmp=CreateBitmap(n, 1, 1, 32, bgra);
- mdc=CreateCompatibleDC(pwfb->hDC);
- SelectObject(mdc, bmp);
- y=FLIP(y);
- BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
- SelectObject(mdc, 0);
- DeleteObject(bmp);
- DeleteDC(mdc);
- free(bgra);
- }
-}
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
-
- (void) ctx;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
-
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
-
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, colorref);
- }
- else
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, colorref);
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]),
- RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
-}
-
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- y = FLIP(y);
- for (i=0; i<n; i++) {
- Color = GetPixel(pwc->hDC, x+i, y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_front(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- Color = GetPixel(pwc->hDC, x[i], y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 32-bit */
-
-#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
-LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpdw = BGR32((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPDWORD lpdw;
- DWORD pixel;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpdw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpdw[i];
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_32(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpdw;
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 24-bit */
-
-#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
-LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
-lpb[0] = (b); \
-lpb[1] = (g); \
-lpb[2] = (r); }
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgba[i][BCOMP];
- lpb[3*i+1] = rgba[i][GCOMP];
- lpb[3*i+2] = rgba[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgba[i][BCOMP];
- *lpb++ = rgba[i][GCOMP];
- *lpb++ = rgba[i][RCOMP];
- }
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgb[i][BCOMP];
- lpb[3*i+1] = rgb[i][GCOMP];
- lpb[3*i+2] = rgb[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgb[i][BCOMP];
- *lpb++ = rgb[i][GCOMP];
- *lpb++ = rgb[i][RCOMP];
- }
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPBYTE lpb;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = color[BCOMP];
- lpb[3*i+1] = color[GCOMP];
- lpb[3*i+2] = color[RCOMP];
- }
- }
- else
- for (i=0; i<n; i++) {
- *lpb++ = color[BCOMP];
- *lpb++ = color[GCOMP];
- *lpb++ = color[RCOMP];
- }
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i;
- LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- for (i=0; i<n; i++) {
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_24(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i;
- LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 16-bit */
-
-#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
-LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpw = BGR16((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPWORD lpw;
- WORD pixel;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i, pixel;
- LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpw[i];
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_16(const GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i, pixel;
- LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpw;
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** BUFFER Functions *****/
-/**********************************************************************/
-
-
-
-
-static void
-wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- free(rb);
-}
-
-
-/**
- * This is called by Mesa whenever it determines that the window size
- * has changed. Do whatever's needed to cope with that.
- */
-static GLboolean
-wmesa_renderbuffer_storage(GLcontext *ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width,
- GLuint height)
-{
- rb->Width = width;
- rb->Height = height;
- return GL_TRUE;
-}
-
-
-/**
- * Plug in the Get/PutRow/Values functions for a renderbuffer depending
- * on if we're drawing to the front or back color buffer.
- */
-void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int cColorBits, int double_buffer)
-{
- if (double_buffer) {
- /* back buffer */
- /* Picking the correct span functions is important because
- * the DIB was allocated with the indicated depth. */
- switch(pixelformat) {
- case PF_5R6G5B:
- rb->PutRow = write_rgba_span_16;
- rb->PutRowRGB = write_rgb_span_16;
- rb->PutMonoRow = write_mono_rgba_span_16;
- rb->PutValues = write_rgba_pixels_16;
- rb->PutMonoValues = write_mono_rgba_pixels_16;
- rb->GetRow = read_rgba_span_16;
- rb->GetValues = read_rgba_pixels_16;
- break;
- case PF_8R8G8B:
- if (cColorBits == 24)
- {
- rb->PutRow = write_rgba_span_24;
- rb->PutRowRGB = write_rgb_span_24;
- rb->PutMonoRow = write_mono_rgba_span_24;
- rb->PutValues = write_rgba_pixels_24;
- rb->PutMonoValues = write_mono_rgba_pixels_24;
- rb->GetRow = read_rgba_span_24;
- rb->GetValues = read_rgba_pixels_24;
- }
- else
- {
- rb->PutRow = write_rgba_span_32;
- rb->PutRowRGB = write_rgb_span_32;
- rb->PutMonoRow = write_mono_rgba_span_32;
- rb->PutValues = write_rgba_pixels_32;
- rb->PutMonoValues = write_mono_rgba_pixels_32;
- rb->GetRow = read_rgba_span_32;
- rb->GetValues = read_rgba_pixels_32;
- }
- break;
- default:
- break;
- }
- }
- else {
- /* front buffer (actual Windows window) */
- rb->PutRow = write_rgba_span_front;
- rb->PutRowRGB = write_rgb_span_front;
- rb->PutMonoRow = write_mono_rgba_span_front;
- rb->PutValues = write_rgba_pixels_front;
- rb->PutMonoValues = write_mono_rgba_pixels_front;
- rb->GetRow = read_rgba_span_front;
- rb->GetValues = read_rgba_pixels_front;
- }
-}
-
-/**
- * Called by ctx->Driver.ResizeBuffers()
- * Resize the front/back colorbuffers to match the latest window size.
- */
-static void
-wmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
- GLuint width, GLuint height)
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
-
- if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
- /* Realloc back buffer */
- if (ctx->Visual.doubleBufferMode == 1) {
- wmDeleteBackingStore(pwfb);
- wmCreateBackingStore(pwfb, width, height);
- }
- }
- _mesa_resize_framebuffer(ctx, buffer, width, height);
-}
-
-
-/**
- * Called by glViewport.
- * This is a good time for us to poll the current window size and adjust
- * our renderbuffers to match the current window size.
- * Remember, we have no opportunity to respond to conventional
- * resize events since the driver has no event loop.
- * Thus, we poll.
- * MakeCurrent also ends up making a call here, so that ensures
- * we get the viewport set correctly, even if the app does not call
- * glViewport and relies on the defaults.
- */
-static void wmesa_viewport(GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint new_width, new_height;
-
- wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
-
- /**
- * Resize buffers if the window size changed.
- */
- wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-
-
-/**
- * Called when the driver should update it's state, based on the new_state
- * flags.
- */
-static void wmesa_update_state(GLcontext *ctx, GLuint new_state)
-{
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-
- /* TODO - This code is not complete yet because I
- * don't know what to do for all state updates.
- */
-
- if (new_state & _NEW_BUFFERS) {
- }
-}
-
-
-
-
-
-/**********************************************************************/
-/***** WMESA Functions *****/
-/**********************************************************************/
-
-WMesaContext WMesaCreateContext(HDC hDC,
- HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag,
- GLboolean alpha_flag)
-{
- WMesaContext c;
- struct dd_function_table functions;
- GLint red_bits, green_bits, blue_bits, alpha_bits;
- GLcontext *ctx;
- GLvisual *visual;
-
- (void) Pal;
-
- /* Indexed mode not supported */
- if (!rgb_flag)
- return NULL;
-
- /* Allocate wmesa context */
- c = CALLOC_STRUCT(wmesa_context);
- if (!c)
- return NULL;
-
-#if 0
- /* I do not understand this contributed code */
- /* Support memory and device contexts */
- if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
- }
- else {
- c->hDC = hDC;
- }
-#else
- c->hDC = hDC;
-#endif
-
- /* Get data for visual */
- /* Dealing with this is actually a bit of overkill because Mesa will end
- * up treating all color component size requests less than 8 by using
- * a single byte per channel. In addition, the interface to the span
- * routines passes colors as an entire byte per channel anyway, so there
- * is nothing to be saved by telling the visual to be 16 bits if the device
- * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
- * channel anyway.
- * But we go through the motions here anyway.
- */
- switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
- case 16:
- red_bits = green_bits = blue_bits = 5;
- alpha_bits = 0;
- break;
- default:
- red_bits = green_bits = blue_bits = 8;
- alpha_bits = 8;
- break;
- }
- /* Create visual based on flags */
- visual = _mesa_create_visual(db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- red_bits, green_bits, blue_bits, /* color RGB */
- alpha_flag ? alpha_bits : 0, /* color A */
- DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16, /* accum RGB */
- alpha_flag ? 16 : 0, /* accum A */
- 1); /* num samples */
-
- if (!visual) {
- free(c);
- return NULL;
- }
-
- /* Set up driver functions */
- _mesa_init_driver_functions(&functions);
- functions.GetString = wmesa_get_string;
- functions.UpdateState = wmesa_update_state;
- functions.GetBufferSize = wmesa_get_buffer_size;
- functions.Flush = wmesa_flush;
- functions.Clear = clear;
- functions.ClearColor = clear_color;
- functions.ResizeBuffers = wmesa_resize_buffers;
- functions.Viewport = wmesa_viewport;
-
- /* initialize the Mesa context data */
- ctx = &c->gl_ctx;
- _mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
-
- /* visual no longer needed - it was copied by _mesa_initialize_context() */
- _mesa_destroy_visual(visual);
-
- _mesa_enable_sw_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
- _mesa_enable_1_5_extensions(ctx);
- _mesa_enable_2_0_extensions(ctx);
- _mesa_enable_2_1_extensions(ctx);
-
- _mesa_meta_init(ctx);
-
- /* Initialize the software rasterizer and helper modules. */
- if (!_swrast_CreateContext(ctx) ||
- !_vbo_CreateContext(ctx) ||
- !_tnl_CreateContext(ctx) ||
- !_swsetup_CreateContext(ctx)) {
- _mesa_free_context_data(ctx);
- free(c);
- return NULL;
- }
- _swsetup_Wakeup(ctx);
- TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
-
- return c;
-}
-
-
-void WMesaDestroyContext( WMesaContext pwc )
-{
- GLcontext *ctx = &pwc->gl_ctx;
- WMesaFramebuffer pwfb;
- GET_CURRENT_CONTEXT(cur_ctx);
-
- if (cur_ctx == ctx) {
- /* unbind current if deleting current context */
- WMesaMakeCurrent(NULL, NULL);
- }
-
- /* clean up frame buffer resources */
- pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- if (pwfb) {
- if (ctx->Visual.doubleBufferMode == 1)
- wmDeleteBackingStore(pwfb);
- wmesa_free_framebuffer(pwc->hDC);
- }
-
- /* Release for device, not memory contexts */
- if (WindowFromDC(pwc->hDC) != NULL)
- {
- ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
- }
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
-
- _mesa_meta_free(ctx);
-
- _swsetup_DestroyContext(ctx);
- _tnl_DestroyContext(ctx);
- _vbo_DestroyContext(ctx);
- _swrast_DestroyContext(ctx);
-
- _mesa_free_context_data(ctx);
- free(pwc);
-}
-
-
-/**
- * Create a new color renderbuffer.
- */
-struct gl_renderbuffer *
-wmesa_new_renderbuffer(void)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (!rb)
- return NULL;
-
- _mesa_init_renderbuffer(rb, (GLuint)0);
-
- rb->_BaseFormat = GL_RGBA;
- rb->InternalFormat = GL_RGBA;
- rb->DataType = CHAN_TYPE;
- rb->Delete = wmesa_delete_renderbuffer;
- rb->AllocStorage = wmesa_renderbuffer_storage;
- return rb;
-}
-
-
-void WMesaMakeCurrent(WMesaContext c, HDC hdc)
-{
- WMesaFramebuffer pwfb;
-
- {
- /* return if already current */
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- if (pwc && c == pwc && pwc->hDC == hdc)
- return;
- }
-
- pwfb = wmesa_lookup_framebuffer(hdc);
-
- /* Lazy creation of framebuffers */
- if (c && !pwfb && hdc) {
- struct gl_renderbuffer *rb;
- GLvisual *visual = &c->gl_ctx.Visual;
- GLuint width, height;
-
- get_window_size(hdc, &width, &height);
-
- c->clearPen = CreatePen(PS_SOLID, 1, 0);
- c->clearBrush = CreateSolidBrush(0);
-
- pwfb = wmesa_new_framebuffer(hdc, visual);
-
- /* Create back buffer if double buffered */
- if (visual->doubleBufferMode == 1) {
- wmCreateBackingStore(pwfb, width, height);
- }
-
- /* make render buffers */
- if (visual->doubleBufferMode == 1) {
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
- }
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
-
- /* Let Mesa own the Depth, Stencil, and Accum buffers */
- _mesa_add_soft_renderbuffers(&pwfb->Base,
- GL_FALSE, /* color */
- visual->depthBits > 0,
- visual->stencilBits > 0,
- visual->accumRedBits > 0,
- visual->alphaBits >0,
- GL_FALSE);
- }
-
- if (c && pwfb)
- _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
- else
- _mesa_make_current(NULL, NULL, NULL);
-}
-
-
-void WMesaSwapBuffers( HDC hdc )
-{
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
-
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
- return;
- }
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (pwc->hDC == hdc) {
- _mesa_notifySwapBuffers(ctx);
-
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* XXX for now only allow swapping current window */
- _mesa_problem(NULL, "wmesa: can't swap non-current window");
- }
-}
-
-void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
-{
- _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
-}
-
+/*
+ * Windows (Win32/Win64) device driver for Mesa
+ *
+ */
+
+#include "wmesadef.h"
+#include "colors.h"
+#include <GL/wmesa.h>
+#include <winuser.h>
+#include "context.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+/* linked list of our Framebuffers (windows) */
+static WMesaFramebuffer FirstFramebuffer = NULL;
+
+
+/**
+ * Create a new WMesaFramebuffer object which will correspond to the
+ * given HDC (Window handle).
+ */
+WMesaFramebuffer
+wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
+{
+ WMesaFramebuffer pwfb
+ = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
+ if (pwfb) {
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
+ pwfb->hDC = hdc;
+ /* insert at head of list */
+ pwfb->next = FirstFramebuffer;
+ FirstFramebuffer = pwfb;
+ }
+ return pwfb;
+}
+
+/**
+ * Given an hdc, free the corresponding WMesaFramebuffer
+ */
+void
+wmesa_free_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb, prev;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ break;
+ prev = pwfb;
+ }
+ if (pwfb) {
+ struct gl_framebuffer *fb;
+ if (pwfb == FirstFramebuffer)
+ FirstFramebuffer = pwfb->next;
+ else
+ prev->next = pwfb->next;
+ fb = &pwfb->Base;
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+}
+
+/**
+ * Given an hdc, return the corresponding WMesaFramebuffer
+ */
+WMesaFramebuffer
+wmesa_lookup_framebuffer(HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+ for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
+ if (pwfb->hDC == hdc)
+ return pwfb;
+ }
+ return NULL;
+}
+
+
+/**
+ * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
+ */
+static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
+{
+ return (WMesaFramebuffer) fb;
+}
+
+
+/**
+ * Given a struct gl_context, return the corresponding WMesaContext.
+ */
+static WMesaContext wmesa_context(const struct gl_context *ctx)
+{
+ return (WMesaContext) ctx;
+}
+
+
+/*
+ * Every driver should implement a GetString function in order to
+ * return a meaningful GL_RENDERER string.
+ */
+static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
+{
+ return (name == GL_RENDERER) ?
+ (GLubyte *) "Mesa Windows GDI Driver" : NULL;
+}
+
+
+/*
+ * Determine the pixel format based on the pixel size.
+ */
+static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
+{
+ pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ /* Only 16 and 32 bit targets are supported now */
+ assert(pwfb->cColorBits == 0 ||
+ pwfb->cColorBits == 16 ||
+ pwfb->cColorBits == 24 ||
+ pwfb->cColorBits == 32);
+
+ switch(pwfb->cColorBits){
+ case 8:
+ pwfb->pixelformat = PF_INDEX8;
+ break;
+ case 16:
+ pwfb->pixelformat = PF_5R6G5B;
+ break;
+ case 24:
+ case 32:
+ pwfb->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ pwfb->pixelformat = PF_BADFORMAT;
+ }
+}
+
+
+/**
+ * Create DIB for back buffer.
+ * We write into this memory with the span routines and then blit it
+ * to the window on a buffer swap.
+ */
+BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+{
+ HDC hdc = pwfb->hDC;
+ LPBITMAPINFO pbmi = &(pwfb->bmi);
+ HDC hic;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwfb->dib_hDC = CreateCompatibleDC(hic);
+
+ pwfb->hbmDIB = CreateDIBSection(hic,
+ &pwfb->bmi,
+ DIB_RGB_COLORS,
+ (void **)&(pwfb->pbPixels),
+ 0,
+ 0);
+ pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
+
+ DeleteDC(hic);
+
+ wmSetPixelFormat(pwfb, pwfb->hDC);
+ return TRUE;
+}
+
+
+static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+{
+ if (pwfb->hbmDIB) {
+ SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
+ DeleteDC(pwfb->dib_hDC);
+ DeleteObject(pwfb->hbmDIB);
+ }
+}
+
+
+/**
+ * Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size(HDC hdc, GLuint *width, GLuint *height)
+{
+ if (WindowFromDC(hdc)) {
+ RECT rect;
+ GetClientRect(WindowFromDC(hdc), &rect);
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else { /* Memory context */
+ /* From contributed code - use the size of the desktop
+ * for the size of a memory context (?) */
+ *width = GetDeviceCaps(hdc, HORZRES);
+ *height = GetDeviceCaps(hdc, VERTRES);
+ }
+}
+
+
+static void
+wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
+{
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+ get_window_size(pwfb->hDC, width, height);
+}
+
+
+static void wmesa_flush(struct gl_context *ctx)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
+
+ if (ctx->Visual.doubleBufferMode == 1) {
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* Do nothing for single buffer */
+ }
+}
+
+
+/**********************************************************************/
+/***** CLEAR Functions *****/
+/**********************************************************************/
+
+/* If we do not implement these, Mesa clears the buffers via the pixel
+ * span writing interface, which is very slow for a clear operation.
+ */
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+static void clear_color(struct gl_context *ctx, const GLfloat color[4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLubyte col[3];
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ pwc->clearColorRef = RGB(col[0], col[1], col[2]);
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+ pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
+ pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
+}
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ */
+
+static void clear(struct gl_context *ctx, GLbitfield mask)
+{
+#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ int done = 0;
+
+ /* Let swrast do all the work if the masks are not set to
+ * clear all channels. */
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3]) {
+ _swrast_Clear(ctx, mask);
+ return;
+ }
+
+ /* Back buffer */
+ if (mask & BUFFER_BIT_BACK_LEFT) {
+
+ int i, rowSize;
+ UINT bytesPerPixel = pwfb->cColorBits / 8;
+ LPBYTE lpb, clearRow;
+ LPWORD lpw;
+ BYTE bColor;
+ WORD wColor;
+ BYTE r, g, b;
+ DWORD dwColor;
+ LPDWORD lpdw;
+
+ /* Try for a fast clear - clearing entire buffer with a single
+ * byte value. */
+ if (width == ctx->DrawBuffer->Width &&
+ height == ctx->DrawBuffer->Height) { /* entire buffer */
+ /* Now check for an easy clear value */
+ switch (bytesPerPixel) {
+ case 1:
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(pwfb->pbPixels, bColor,
+ pwfb->ScanWidth * height);
+ done = 1;
+ break;
+ case 2:
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
+ memset(pwfb->pbPixels, wColor & 0xff,
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ case 3:
+ /* fall through */
+ case 4:
+ if (GetRValue(pwc->clearColorRef) ==
+ GetGValue(pwc->clearColorRef) &&
+ GetRValue(pwc->clearColorRef) ==
+ GetBValue(pwc->clearColorRef)) {
+ memset(pwfb->pbPixels,
+ GetRValue(pwc->clearColorRef),
+ pwfb->ScanWidth * height);
+ done = 1;
+ }
+ break;
+ default:
+ break;
+ }
+ } /* all */
+
+ if (!done) {
+ /* Need to clear a row at a time. Begin by setting the first
+ * row in the area to be cleared to the clear color. */
+
+ clearRow = pwfb->pbPixels +
+ pwfb->ScanWidth * FLIP(y) +
+ bytesPerPixel * x;
+ switch (bytesPerPixel) {
+ case 1:
+ lpb = clearRow;
+ bColor = BGR8(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ memset(lpb, bColor, width);
+ break;
+ case 2:
+ lpw = (LPWORD)clearRow;
+ wColor = BGR16(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpw++ = wColor;
+ break;
+ case 3:
+ lpb = clearRow;
+ r = GetRValue(pwc->clearColorRef);
+ g = GetGValue(pwc->clearColorRef);
+ b = GetBValue(pwc->clearColorRef);
+ for (i=0; i<width; i++) {
+ *lpb++ = b;
+ *lpb++ = g;
+ *lpb++ = r;
+ }
+ break;
+ case 4:
+ lpdw = (LPDWORD)clearRow;
+ dwColor = BGR32(GetRValue(pwc->clearColorRef),
+ GetGValue(pwc->clearColorRef),
+ GetBValue(pwc->clearColorRef));
+ for (i=0; i<width; i++)
+ *lpdw++ = dwColor;
+ break;
+ default:
+ break;
+ } /* switch */
+
+ /* copy cleared row to other rows in buffer */
+ lpb = clearRow - pwfb->ScanWidth;
+ rowSize = width * bytesPerPixel;
+ for (i=1; i<height; i++) {
+ memcpy(lpb, clearRow, rowSize);
+ lpb -= pwfb->ScanWidth;
+ }
+ } /* not done */
+ mask &= ~BUFFER_BIT_BACK_LEFT;
+ } /* back buffer */
+
+ /* front buffer */
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
+ HDC DC = pwc->hDC;
+ HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
+ HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
+ Rectangle(DC,
+ x,
+ FLIP(y) + 1,
+ x + width + 1,
+ FLIP(y) - height + 1);
+ SelectObject(DC, Old_Pen);
+ SelectObject(DC, Old_Brush);
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
+ } /* front buffer */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear(ctx, mask);
+
+#undef FLIP
+}
+
+
+/**********************************************************************/
+/***** PIXEL Functions *****/
+/**********************************************************************/
+
+#define FLIP(Y) (rb->Height - (Y) - 1)
+
+
+/**
+ ** Front Buffer reading/writing
+ ** These are slow, but work with all non-indexed visual types.
+ **/
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ CONST BITMAPINFO bmi=
+ {
+ {
+ sizeof(BITMAPINFOHEADER),
+ n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
+ }
+ };
+ HBITMAP bmp=0;
+ HDC mdc=0;
+ typedef union
+ {
+ unsigned i;
+ struct {
+ unsigned b:8, g:8, r:8, a:8;
+ };
+ } BGRA;
+ BGRA *bgra, c;
+ GLuint i;
+
+ if (n < 16) { // the value 16 is just guessed
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y,
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+ }
+ }
+ else {
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
+ return;
+ }
+ bgra=malloc(n*sizeof(BGRA));
+ if (!bgra) {
+ _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
+ return;
+ }
+ c.a=0;
+ if (mask) {
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ else
+ bgra[i].i=0;
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ c.r=rgba[i][RCOMP];
+ c.g=rgba[i][GCOMP];
+ c.b=rgba[i][BCOMP];
+ c.a=rgba[i][ACOMP];
+ bgra[i]=c;
+ }
+ }
+ bmp=CreateBitmap(n, 1, 1, 32, bgra);
+ mdc=CreateCompatibleDC(pwfb->hDC);
+ SelectObject(mdc, bmp);
+ y=FLIP(y);
+ BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
+ SelectObject(mdc, 0);
+ DeleteObject(bmp);
+ DeleteDC(mdc);
+ free(bgra);
+ }
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+
+ (void) ctx;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x+i, y, colorref);
+ }
+ else
+ for (i=0; i<n; i++)
+ SetPixel(pwc->hDC, x+i, y, colorref);
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]),
+ RGB(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+}
+
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ COLORREF colorref;
+ (void) ctx;
+ colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ y = FLIP(y);
+ for (i=0; i<n; i++) {
+ Color = GetPixel(pwc->hDC, x+i, y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_front(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint i;
+ COLORREF Color;
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ Color = GetPixel(pwc->hDC, x[i], y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 32-bit */
+
+#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
+LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpdw = BGR32((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPDWORD lpdw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPDWORD lpdw;
+ DWORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpdw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpdw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpdw[i];
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_32(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ DWORD pixel;
+ LPDWORD lpdw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpdw;
+ rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
+ rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
+ rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 24-bit */
+
+#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
+LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
+lpb[0] = (b); \
+lpb[1] = (g); \
+lpb[2] = (r); }
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgba[i][BCOMP];
+ lpb[3*i+1] = rgba[i][GCOMP];
+ lpb[3*i+2] = rgba[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgba[i][BCOMP];
+ *lpb++ = rgba[i][GCOMP];
+ *lpb++ = rgba[i][RCOMP];
+ }
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPBYTE lpb;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = rgb[i][BCOMP];
+ lpb[3*i+1] = rgb[i][GCOMP];
+ lpb[3*i+2] = rgb[i][RCOMP];
+ }
+ }
+ else {
+ for (i=0; i<n; i++) {
+ *lpb++ = rgb[i][BCOMP];
+ *lpb++ = rgb[i][GCOMP];
+ *lpb++ = rgb[i][RCOMP];
+ }
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPBYTE lpb;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i]) {
+ lpb[3*i] = color[BCOMP];
+ lpb[3*i+1] = color[GCOMP];
+ lpb[3*i+2] = color[RCOMP];
+ }
+ }
+ else
+ for (i=0; i<n; i++) {
+ *lpb++ = color[BCOMP];
+ *lpb++ = color[GCOMP];
+ *lpb++ = color[RCOMP];
+ }
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
+ for (i=0; i<n; i++) {
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_24(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ LPBYTE lpb;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
+ rgba[i][RCOMP] = lpb[3*i+2];
+ rgba[i][GCOMP] = lpb[3*i+1];
+ rgba[i][BCOMP] = lpb[3*i];
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/*********************************************************************/
+
+/* DOUBLE BUFFER 16-bit */
+
+#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
+LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
+*lpw = BGR16((r),(g),(b)); }
+
+
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP]);
+ }
+}
+
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3],
+ const GLubyte mask[] )
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ GLuint i;
+ LPWORD lpw;
+
+ (void) ctx;
+
+ y=FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
+ rgb[i][BCOMP]);
+ }
+}
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ LPWORD lpw;
+ WORD pixel;
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ y=FLIP(y);
+ pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ lpw[i] = pixel;
+ }
+ else
+ for (i=0; i<n; i++)
+ *lpw++ = pixel;
+
+}
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+}
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[])
+{
+ GLuint i;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+ (void) ctx;
+ for (i=0; i<n; i++)
+ if (mask[i])
+ WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+}
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ y = FLIP(y);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
+ for (i=0; i<n; i++) {
+ pixel = lpw[i];
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels_16(const struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4])
+{
+ GLuint i, pixel;
+ LPWORD lpw;
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
+
+ for (i=0; i<n; i++) {
+ GLint y2 = FLIP(y[i]);
+ lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
+ pixel = *lpw;
+ /* Windows uses 5,5,5 for 16-bit */
+ rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
+ rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
+ rgba[i][BCOMP] = (pixel & 0x001f) << 3;
+ rgba[i][ACOMP] = 255;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** BUFFER Functions *****/
+/**********************************************************************/
+
+
+
+
+static void
+wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ free(rb);
+}
+
+
+/**
+ * This is called by Mesa whenever it determines that the window size
+ * has changed. Do whatever's needed to cope with that.
+ */
+static GLboolean
+wmesa_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width,
+ GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the Get/PutRow/Values functions for a renderbuffer depending
+ * on if we're drawing to the front or back color buffer.
+ */
+void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
+{
+ if (double_buffer) {
+ /* back buffer */
+ /* Picking the correct span functions is important because
+ * the DIB was allocated with the indicated depth. */
+ switch(pixelformat) {
+ case PF_5R6G5B:
+ rb->PutRow = write_rgba_span_16;
+ rb->PutRowRGB = write_rgb_span_16;
+ rb->PutMonoRow = write_mono_rgba_span_16;
+ rb->PutValues = write_rgba_pixels_16;
+ rb->PutMonoValues = write_mono_rgba_pixels_16;
+ rb->GetRow = read_rgba_span_16;
+ rb->GetValues = read_rgba_pixels_16;
+ break;
+ case PF_8R8G8B:
+ if (cColorBits == 24)
+ {
+ rb->PutRow = write_rgba_span_24;
+ rb->PutRowRGB = write_rgb_span_24;
+ rb->PutMonoRow = write_mono_rgba_span_24;
+ rb->PutValues = write_rgba_pixels_24;
+ rb->PutMonoValues = write_mono_rgba_pixels_24;
+ rb->GetRow = read_rgba_span_24;
+ rb->GetValues = read_rgba_pixels_24;
+ }
+ else
+ {
+ rb->PutRow = write_rgba_span_32;
+ rb->PutRowRGB = write_rgb_span_32;
+ rb->PutMonoRow = write_mono_rgba_span_32;
+ rb->PutValues = write_rgba_pixels_32;
+ rb->PutMonoValues = write_mono_rgba_pixels_32;
+ rb->GetRow = read_rgba_span_32;
+ rb->GetValues = read_rgba_pixels_32;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* front buffer (actual Windows window) */
+ rb->PutRow = write_rgba_span_front;
+ rb->PutRowRGB = write_rgb_span_front;
+ rb->PutMonoRow = write_mono_rgba_span_front;
+ rb->PutValues = write_rgba_pixels_front;
+ rb->PutMonoValues = write_mono_rgba_pixels_front;
+ rb->GetRow = read_rgba_span_front;
+ rb->GetValues = read_rgba_pixels_front;
+ }
+}
+
+/**
+ * Called by ctx->Driver.ResizeBuffers()
+ * Resize the front/back colorbuffers to match the latest window size.
+ */
+static void
+wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
+ GLuint width, GLuint height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
+
+ if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
+ /* Realloc back buffer */
+ if (ctx->Visual.doubleBufferMode == 1) {
+ wmDeleteBackingStore(pwfb);
+ wmCreateBackingStore(pwfb, width, height);
+ }
+ }
+ _mesa_resize_framebuffer(ctx, buffer, width, height);
+}
+
+
+/**
+ * Called by glViewport.
+ * This is a good time for us to poll the current window size and adjust
+ * our renderbuffers to match the current window size.
+ * Remember, we have no opportunity to respond to conventional
+ * resize events since the driver has no event loop.
+ * Thus, we poll.
+ * MakeCurrent also ends up making a call here, so that ensures
+ * we get the viewport set correctly, even if the app does not call
+ * glViewport and relies on the defaults.
+ */
+static void wmesa_viewport(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ WMesaContext pwc = wmesa_context(ctx);
+ GLuint new_width, new_height;
+
+ wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
+
+ /**
+ * Resize buffers if the window size changed.
+ */
+ wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+
+
+/**
+ * Called when the driver should update it's state, based on the new_state
+ * flags.
+ */
+static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
+{
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+
+ /* TODO - This code is not complete yet because I
+ * don't know what to do for all state updates.
+ */
+
+ if (new_state & _NEW_BUFFERS) {
+ }
+}
+
+
+
+
+
+/**********************************************************************/
+/***** WMESA Functions *****/
+/**********************************************************************/
+
+WMesaContext WMesaCreateContext(HDC hDC,
+ HPALETTE* Pal,
+ GLboolean rgb_flag,
+ GLboolean db_flag,
+ GLboolean alpha_flag)
+{
+ WMesaContext c;
+ struct dd_function_table functions;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+ struct gl_context *ctx;
+ struct gl_config *visual;
+
+ (void) Pal;
+
+ /* Indexed mode not supported */
+ if (!rgb_flag)
+ return NULL;
+
+ /* Allocate wmesa context */
+ c = CALLOC_STRUCT(wmesa_context);
+ if (!c)
+ return NULL;
+
+#if 0
+ /* I do not understand this contributed code */
+ /* Support memory and device contexts */
+ if(WindowFromDC(hDC) != NULL) {
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
+ }
+ else {
+ c->hDC = hDC;
+ }
+#else
+ c->hDC = hDC;
+#endif
+
+ /* Get data for visual */
+ /* Dealing with this is actually a bit of overkill because Mesa will end
+ * up treating all color component size requests less than 8 by using
+ * a single byte per channel. In addition, the interface to the span
+ * routines passes colors as an entire byte per channel anyway, so there
+ * is nothing to be saved by telling the visual to be 16 bits if the device
+ * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
+ * channel anyway.
+ * But we go through the motions here anyway.
+ */
+ switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
+ case 16:
+ red_bits = green_bits = blue_bits = 5;
+ alpha_bits = 0;
+ break;
+ default:
+ red_bits = green_bits = blue_bits = 8;
+ alpha_bits = 8;
+ break;
+ }
+ /* Create visual based on flags */
+ visual = _mesa_create_visual(db_flag, /* db_flag */
+ GL_FALSE, /* stereo */
+ red_bits, green_bits, blue_bits, /* color RGB */
+ alpha_flag ? alpha_bits : 0, /* color A */
+ DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
+ 8, /* stencil_bits */
+ 16,16,16, /* accum RGB */
+ alpha_flag ? 16 : 0, /* accum A */
+ 1); /* num samples */
+
+ if (!visual) {
+ free(c);
+ return NULL;
+ }
+
+ /* Set up driver functions */
+ _mesa_init_driver_functions(&functions);
+ functions.GetString = wmesa_get_string;
+ functions.UpdateState = wmesa_update_state;
+ functions.GetBufferSize = wmesa_get_buffer_size;
+ functions.Flush = wmesa_flush;
+ functions.Clear = clear;
+ functions.ClearColor = clear_color;
+ functions.ResizeBuffers = wmesa_resize_buffers;
+ functions.Viewport = wmesa_viewport;
+
+ /* initialize the Mesa context data */
+ ctx = &c->gl_ctx;
+ _mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
+
+ /* visual no longer needed - it was copied by _mesa_initialize_context() */
+ _mesa_destroy_visual(visual);
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+ _mesa_enable_1_5_extensions(ctx);
+ _mesa_enable_2_0_extensions(ctx);
+ _mesa_enable_2_1_extensions(ctx);
+
+ _mesa_meta_init(ctx);
+
+ /* Initialize the software rasterizer and helper modules. */
+ if (!_swrast_CreateContext(ctx) ||
+ !_vbo_CreateContext(ctx) ||
+ !_tnl_CreateContext(ctx) ||
+ !_swsetup_CreateContext(ctx)) {
+ _mesa_free_context_data(ctx);
+ free(c);
+ return NULL;
+ }
+ _swsetup_Wakeup(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+
+ return c;
+}
+
+
+void WMesaDestroyContext( WMesaContext pwc )
+{
+ struct gl_context *ctx = &pwc->gl_ctx;
+ WMesaFramebuffer pwfb;
+ GET_CURRENT_CONTEXT(cur_ctx);
+
+ if (cur_ctx == ctx) {
+ /* unbind current if deleting current context */
+ WMesaMakeCurrent(NULL, NULL);
+ }
+
+ /* clean up frame buffer resources */
+ pwfb = wmesa_lookup_framebuffer(pwc->hDC);
+ if (pwfb) {
+ if (ctx->Visual.doubleBufferMode == 1)
+ wmDeleteBackingStore(pwfb);
+ wmesa_free_framebuffer(pwc->hDC);
+ }
+
+ /* Release for device, not memory contexts */
+ if (WindowFromDC(pwc->hDC) != NULL)
+ {
+ ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
+ }
+ DeleteObject(pwc->clearPen);
+ DeleteObject(pwc->clearBrush);
+
+ _mesa_meta_free(ctx);
+
+ _swsetup_DestroyContext(ctx);
+ _tnl_DestroyContext(ctx);
+ _vbo_DestroyContext(ctx);
+ _swrast_DestroyContext(ctx);
+
+ _mesa_free_context_data(ctx);
+ free(pwc);
+}
+
+
+/**
+ * Create a new color renderbuffer.
+ */
+struct gl_renderbuffer *
+wmesa_new_renderbuffer(void)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (!rb)
+ return NULL;
+
+ _mesa_init_renderbuffer(rb, (GLuint)0);
+
+ rb->_BaseFormat = GL_RGBA;
+ rb->InternalFormat = GL_RGBA;
+ rb->DataType = CHAN_TYPE;
+ rb->Delete = wmesa_delete_renderbuffer;
+ rb->AllocStorage = wmesa_renderbuffer_storage;
+ return rb;
+}
+
+
+void WMesaMakeCurrent(WMesaContext c, HDC hdc)
+{
+ WMesaFramebuffer pwfb;
+
+ {
+ /* return if already current */
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ if (pwc && c == pwc && pwc->hDC == hdc)
+ return;
+ }
+
+ pwfb = wmesa_lookup_framebuffer(hdc);
+
+ /* Lazy creation of framebuffers */
+ if (c && !pwfb && hdc) {
+ struct gl_renderbuffer *rb;
+ struct gl_config *visual = &c->gl_ctx.Visual;
+ GLuint width, height;
+
+ get_window_size(hdc, &width, &height);
+
+ c->clearPen = CreatePen(PS_SOLID, 1, 0);
+ c->clearBrush = CreateSolidBrush(0);
+
+ pwfb = wmesa_new_framebuffer(hdc, visual);
+
+ /* Create back buffer if double buffered */
+ if (visual->doubleBufferMode == 1) {
+ wmCreateBackingStore(pwfb, width, height);
+ }
+
+ /* make render buffers */
+ if (visual->doubleBufferMode == 1) {
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
+ }
+ rb = wmesa_new_renderbuffer();
+ _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
+ wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
+
+ /* Let Mesa own the Depth, Stencil, and Accum buffers */
+ _mesa_add_soft_renderbuffers(&pwfb->Base,
+ GL_FALSE, /* color */
+ visual->depthBits > 0,
+ visual->stencilBits > 0,
+ visual->accumRedBits > 0,
+ visual->alphaBits >0,
+ GL_FALSE);
+ }
+
+ if (c && pwfb)
+ _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+
+void WMesaSwapBuffers( HDC hdc )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WMesaContext pwc = wmesa_context(ctx);
+ WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
+
+ if (!pwfb) {
+ _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
+ return;
+ }
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ if (pwc->hDC == hdc) {
+ _mesa_notifySwapBuffers(ctx);
+
+ BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
+ pwfb->dib_hDC, 0, 0, SRCCOPY);
+ }
+ else {
+ /* XXX for now only allow swapping current window */
+ _mesa_problem(NULL, "wmesa: can't swap non-current window");
+ }
+}
+
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
index 1c0e24511..530673373 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -1,43 +1,43 @@
-#ifndef WMESADEF_H
-#define WMESADEF_H
-#ifdef __MINGW32__
-#include <windows.h>
-#endif
-#include "context.h"
-
-
-/**
- * The Windows Mesa rendering context, derived from GLcontext.
- */
-struct wmesa_context {
- GLcontext gl_ctx; /* The core GL/Mesa context */
- HDC hDC;
- COLORREF clearColorRef;
- HPEN clearPen;
- HBRUSH clearBrush;
-};
-
-
-/**
- * Windows framebuffer, derived from gl_framebuffer
- */
-struct wmesa_framebuffer
-{
- struct gl_framebuffer Base;
- HDC hDC;
- int pixelformat;
- GLuint ScanWidth;
- int cColorBits;
- /* back buffer DIB fields */
- HDC dib_hDC;
- BITMAPINFO bmi;
- HBITMAP hbmDIB;
- HBITMAP hOldBitmap;
- PBYTE pbPixels;
- struct wmesa_framebuffer *next;
-};
-
-typedef struct wmesa_framebuffer *WMesaFramebuffer;
-
-
-#endif /* WMESADEF_H */
+#ifndef WMESADEF_H
+#define WMESADEF_H
+#ifdef __MINGW32__
+#include <windows.h>
+#endif
+#include "context.h"
+
+
+/**
+ * The Windows Mesa rendering context, derived from struct gl_context.
+ */
+struct wmesa_context {
+ struct gl_context gl_ctx; /* The core GL/Mesa context */
+ HDC hDC;
+ COLORREF clearColorRef;
+ HPEN clearPen;
+ HBRUSH clearBrush;
+};
+
+
+/**
+ * Windows framebuffer, derived from gl_framebuffer
+ */
+struct wmesa_framebuffer
+{
+ struct gl_framebuffer Base;
+ HDC hDC;
+ int pixelformat;
+ GLuint ScanWidth;
+ int cColorBits;
+ /* back buffer DIB fields */
+ HDC dib_hDC;
+ BITMAPINFO bmi;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ PBYTE pbPixels;
+ struct wmesa_framebuffer *next;
+};
+
+typedef struct wmesa_framebuffer *WMesaFramebuffer;
+
+
+#endif /* WMESADEF_H */
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
index a420b36ff..fabce4c0b 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -1,2212 +1,2212 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: Context handling.
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-
-// Get compile errors without this. KeithH
-//#include "scitech.h" // ibool, etc.
-
-#ifdef _USE_GLD3_WGL
-#include "gld_driver.h"
-
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
-#endif // _USE_GLD3_WGL
-
-// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
-// if it is no longer being built as part of GLDirect. (DaveM)
-
-// ***********************************************************************
-
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-
-char szResourceWarning[] =
-"GLDirect does not have enough video memory resources\n"
-"to support the requested OpenGL rendering context.\n\n"
-"You may have to reduce the current display resolution\n"
-"to obtain satisfactory OpenGL performance.\n";
-
-char szDDrawWarning[] =
-"GLDirect is unable to initialize DirectDraw for the\n"
-"requested OpenGL rendering context.\n\n"
-"You will have to check the DirectX control panel\n"
-"for further information.\n";
-
-char szD3DWarning[] =
-"GLDirect is unable to initialize Direct3D for the\n"
-"requested OpenGL rendering context.\n\n"
-"You may have to change the display mode resolution\n"
-"color depth or check the DirectX control panel for\n"
-"further information.\n";
-
-char szBPPWarning[] =
-"GLDirect is unable to use the selected color depth for\n"
-"the requested OpenGL rendering context.\n\n"
-"You will have to change the display mode resolution\n"
-"color depth with the Display Settings control panel.\n";
-
-int nContextError = GLDERR_NONE;
-
-// ***********************************************************************
-
-#define VENDORID_ATI 0x1002
-
-static DWORD devATIRagePro[] = {
- 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
- 0x4744, // 3D RAGE PRO BGA AGP 1X only
- 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
- 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
- 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
- 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
- 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
- 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
- 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
- 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
-};
-
-static DWORD devATIRageIIplus[] = {
- 0x4755, // 3D RAGE II+
- 0x4756, // 3D RAGE IIC PQFP PCI
- 0x4757, // 3D RAGE IIC BGA AGP
- 0x475A, // 3D RAGE IIC PQFP AGP
- 0x4C47, // 3D RAGE LT-G
-};
-
-// ***********************************************************************
-
-#ifndef _USE_GLD3_WGL
-extern DGL_mesaFuncs mesaFuncs;
-#endif
-
-extern DWORD dwLogging;
-
-#ifdef GLD_THREADS
-#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
-CRITICAL_SECTION CriticalSection; // for serialized access
-DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
-DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
-#endif
-HGLRC iCurrentContext = 0; // Index of current context (static)
-BOOL bContextReady = FALSE; // Context state ready ?
-
-DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
-
-// ***********************************************************************
-
-static BOOL bHaveWin95 = FALSE;
-static BOOL bHaveWinNT = FALSE;
-static BOOL bHaveWin2K = FALSE;
-
-/****************************************************************************
-REMARKS:
-Detect the installed OS type.
-****************************************************************************/
-static void DetectOS(void)
-{
- OSVERSIONINFO VersionInformation;
- LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
-
- VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
-
- GetVersionEx(lpVersionInformation);
-
- switch (VersionInformation.dwPlatformId) {
- case VER_PLATFORM_WIN32_WINDOWS:
- bHaveWin95 = TRUE;
- bHaveWinNT = FALSE;
- bHaveWin2K = FALSE;
- break;
- case VER_PLATFORM_WIN32_NT:
- bHaveWin95 = FALSE;
- if (VersionInformation.dwMajorVersion <= 4) {
- bHaveWinNT = TRUE;
- bHaveWin2K = FALSE;
- }
- else {
- bHaveWinNT = FALSE;
- bHaveWin2K = TRUE;
- }
- break;
- case VER_PLATFORM_WIN32s:
- bHaveWin95 = FALSE;
- bHaveWinNT = FALSE;
- bHaveWin2K = FALSE;
- break;
- }
-}
-
-// ***********************************************************************
-
-HWND hWndEvent = NULL; // event monitor window
-HWND hWndLastActive = NULL; // last active client window
-LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
-
-// ***********************************************************************
-
-// Checks if the HGLRC is valid in range of context list.
-BOOL dglIsValidContext(
- HGLRC a)
-{
- return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
-}
-
-// ***********************************************************************
-
-// Convert a HGLRC to a pointer into the context list.
-DGL_ctx* dglGetContextAddress(
- const HGLRC a)
-{
- if (dglIsValidContext(a))
- return &ctxlist[(int)a-1];
- return NULL;
-}
-
-// ***********************************************************************
-
-// Return the current HGLRC (however it may be stored for multi-threading).
-HGLRC dglGetCurrentContext(void)
-{
-#ifdef GLD_THREADS
- HGLRC hGLRC;
- // load from thread-specific instance
- if (glb.bMultiThreaded) {
- // protect against calls from arbitrary threads
- __try {
- hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- hGLRC = iCurrentContext;
- }
- }
- // load from global static var
- else {
- hGLRC = iCurrentContext;
- }
- return hGLRC;
-#else
- return iCurrentContext;
-#endif
-}
-
-// ***********************************************************************
-
-// Set the current HGLRC (however it may be stored for multi-threading).
-void dglSetCurrentContext(HGLRC hGLRC)
-{
-#ifdef GLD_THREADS
- // store in thread-specific instance
- if (glb.bMultiThreaded) {
- // protect against calls from arbitrary threads
- __try {
- TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- iCurrentContext = hGLRC;
- }
- }
- // store in global static var
- else {
- iCurrentContext = hGLRC;
- }
-#else
- iCurrentContext = hGLRC;
-#endif
-}
-
-// ***********************************************************************
-
-// Return the current HDC only for a currently active HGLRC.
-HDC dglGetCurrentDC(void)
-{
- HGLRC hGLRC;
- DGL_ctx* lpCtx;
-
- hGLRC = dglGetCurrentContext();
- if (hGLRC) {
- lpCtx = dglGetContextAddress(hGLRC);
- return lpCtx->hDC;
- }
- return 0;
-}
-
-// ***********************************************************************
-
-void dglInitContextState()
-{
- int i;
- WNDCLASS wc;
-
-#ifdef GLD_THREADS
- // Allocate thread local storage indexes for current context and pixel format
- dwTLSCurrentContext = TlsAlloc();
- dwTLSPixelFormat = TlsAlloc();
-#endif
-
- dglSetCurrentContext(NULL); // No current rendering context
-
- // Clear all context data
- ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
-
- for (i=0; i<DGL_MAX_CONTEXTS; i++)
- ctxlist[i].bAllocated = FALSE; // Flag context as unused
-
- // This section of code crashes the dll in circumstances where the app
- // creates and destroys contexts.
-/*
- // Register the class for our event monitor window
- wc.style = 0;
- wc.lpfnWndProc = GLD_EventWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = GetModuleHandle(NULL);
- wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- wc.lpszMenuName = NULL;
- wc.lpszClassName = "GLDIRECT";
- RegisterClass(&wc);
-
- // Create the non-visible window to monitor all broadcast messages
- hWndEvent = CreateWindowEx(
- WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
- 0,0,0,0,
- NULL,NULL,GetModuleHandle(NULL),NULL);
-*/
-
-#ifdef GLD_THREADS
- // Create a critical section object for serializing access to
- // DirectDraw and DDStereo create/destroy functions in multiple threads
- if (glb.bMultiThreaded)
- InitializeCriticalSection(&CriticalSection);
-#endif
-
- // Context state is now initialized and ready
- bContextReady = TRUE;
-}
-
-// ***********************************************************************
-
-void dglDeleteContextState()
-{
- int i;
- static BOOL bOnceIsEnough = FALSE;
-
- // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
- if (bOnceIsEnough)
- return;
- bOnceIsEnough = TRUE;
-
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].bAllocated == TRUE) {
- ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
- dglDeleteContext((HGLRC)(i+1));
- }
- }
-
- // Context state is no longer ready
- bContextReady = FALSE;
-
- // If executed when DLL unloads, DDraw objects may be invalid.
- // So catch any page faults with this exception handler.
-__try {
-
- // Release final DirectDraw interfaces
- if (glb.bDirectDrawPersistant) {
-// RELEASE(glb.lpGlobalPalette);
-// RELEASE(glb.lpDepth4);
-// RELEASE(glb.lpBack4);
-// RELEASE(glb.lpPrimary4);
-// RELEASE(glb.lpDD4);
- }
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
-}
-
- // Destroy our event monitor window
- if (hWndEvent) {
- DestroyWindow(hWndEvent);
- hWndEvent = hWndLastActive = NULL;
- }
-
-#ifdef GLD_THREADS
- // Destroy the critical section object
- if (glb.bMultiThreaded)
- DeleteCriticalSection(&CriticalSection);
-
- // Release thread local storage indexes for current HGLRC and pixel format
- TlsFree(dwTLSPixelFormat);
- TlsFree(dwTLSCurrentContext);
-#endif
-}
-
-// ***********************************************************************
-
-// Application Window message handler interception
-static LONG __stdcall dglWndProc(
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam)
-{
- DGL_ctx* lpCtx = NULL;
- LONG lpfnWndProc = 0L;
- int i;
- HGLRC hGLRC;
- RECT rect;
- PAINTSTRUCT ps;
- BOOL bQuit = FALSE;
- BOOL bMain = FALSE;
- LONG rc;
-
- // Get the window's message handler *before* it is unhooked in WM_DESTROY
-
- // Is this the main window?
- if (hwnd == glb.hWndActive) {
- bMain = TRUE;
- lpfnWndProc = glb.lpfnWndProc;
- }
- // Search for DGL context matching window handle
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].hWnd == hwnd) {
- lpCtx = &ctxlist[i];
- lpfnWndProc = lpCtx->lpfnWndProc;
- break;
- }
- }
- // Not one of ours...
- if (!lpfnWndProc)
- return DefWindowProc(hwnd, msg, wParam, lParam);
-
- // Intercept messages amd process *before* passing on to window
- switch (msg) {
-#ifdef _USE_GLD3_WGL
- case WM_DISPLAYCHANGE:
- glb.bPixelformatsDirty = TRUE;
- break;
-#endif
- case WM_ACTIVATEAPP:
- glb.bAppActive = (BOOL)wParam;
- ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
- break;
- case WM_ERASEBKGND:
- // Eat the GDI erase event for the GL window
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- lpCtx->bGDIEraseBkgnd = TRUE;
- return TRUE;
- case WM_PAINT:
- // Eat the invalidated update region if render scene is in progress
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- if (lpCtx->bFrameStarted) {
- if (GetUpdateRect(hwnd, &rect, FALSE)) {
- BeginPaint(hwnd, &ps);
- EndPaint(hwnd, &ps);
- ValidateRect(hwnd, &rect);
- return TRUE;
- }
- }
- break;
- }
- // Call the appropriate window message handler
- rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
-
- // Intercept messages and process *after* passing on to window
- switch (msg) {
- case WM_QUIT:
- case WM_DESTROY:
- bQuit = TRUE;
- if (lpCtx && lpCtx->bAllocated) {
- ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
- dglDeleteContext((HGLRC)(i+1));
- }
- break;
-#if 0
- case WM_SIZE:
- // Resize surfaces to fit window but not viewport (in case app did not bother)
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- w = LOWORD(lParam);
- h = HIWORD(lParam);
- if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
- if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
- dglWglResizeBuffers(lpCtx->glCtx, FALSE);
- }
- break;
-#endif
- }
-
- // If the main window is quitting, then so should we...
- if (bMain && bQuit) {
- ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
- dglDeleteContextState();
- dglExitDriver();
- }
-
- return rc;
-}
-
-// ***********************************************************************
-
-// Driver Window message handler
-static LONG __stdcall GLD_EventWndProc(
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam)
-{
- switch (msg) {
- // May be sent by splash screen dialog on exit
- case WM_ACTIVATE:
- if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
- SetForegroundWindow(glb.hWndActive);
- return 0;
- }
- break;
- }
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}
-
-// ***********************************************************************
-
-// Intercepted Keyboard handler for detecting hot keys.
-LRESULT CALLBACK dglKeyProc(
- int code,
- WPARAM wParam,
- LPARAM lParam)
-{
- HWND hWnd, hWndFrame;
- HGLRC hGLRC = NULL;
- DGL_ctx* lpCtx = NULL;
- int cmd = 0, dx1 = 0, dx2 = 0, i;
- static BOOL bAltPressed = FALSE;
- static BOOL bCtrlPressed = FALSE;
- static BOOL bShiftPressed = FALSE;
- RECT r, rf, rc;
- POINT pt;
- BOOL bForceReshape = FALSE;
-
- return CallNextHookEx(hKeyHook, code, wParam, lParam);
-}
-
-// ***********************************************************************
-
-HWND hWndMatch;
-
-// Window handle enumeration procedure.
-BOOL CALLBACK dglEnumChildProc(
- HWND hWnd,
- LPARAM lParam)
-{
- RECT rect;
-
- // Find window handle with matching client rect.
- GetClientRect(hWnd, &rect);
- if (EqualRect(&rect, (RECT*)lParam)) {
- hWndMatch = hWnd;
- return FALSE;
- }
- // Continue with next child window.
- return TRUE;
-}
-
-// ***********************************************************************
-
-// Find window handle with matching client rect.
-HWND dglFindWindowRect(
- RECT* pRect)
-{
- hWndMatch = NULL;
- EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
- return hWndMatch;
-}
-
-// ***********************************************************************
-#ifndef _USE_GLD3_WGL
-void dglChooseDisplayMode(
- DGL_ctx *lpCtx)
-{
- // Note: Choose an exact match if possible.
-
- int i;
- DWORD area;
- DWORD bestarea;
- DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
- DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
-
- lpDDSD = glb.lpDisplayModes;
- for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
- if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
- (lpDDSD->dwHeight == lpCtx->dwHeight))
- goto matched; // Mode has been exactly matched
- // Choose modes that are larger in both dimensions than
- // the window, but smaller in area than the current best.
- if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
- (lpDDSD->dwHeight >= lpCtx->dwHeight))
- {
- if (lpBestDDSD == NULL) {
- lpBestDDSD = lpDDSD;
- bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
- continue;
- }
- area = lpDDSD->dwWidth * lpDDSD->dwHeight;
- if (area < bestarea) {
- lpBestDDSD = lpDDSD;
- bestarea = area;
- }
- }
- }
-
- // Safety check
- if (lpBestDDSD == NULL) {
- ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
- return;
- }
-
- lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
- lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
-matched:
- ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
- lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
-}
-#endif // _USE_GLD3_WGL
-// ***********************************************************************
-
-static BOOL IsDevice(
- DWORD *lpDeviceIdList,
- DWORD dwDeviceId,
- int count)
-{
- int i;
-
- for (i=0; i<count; i++)
- if (dwDeviceId == lpDeviceIdList[i])
- return TRUE;
-
- return FALSE;
-}
-
-// ***********************************************************************
-
-void dglTestForBrokenCards(
- DGL_ctx *lpCtx)
-{
-#ifndef _GLD3
- DDDEVICEIDENTIFIER dddi; // DX6 device identifier
-
- // Sanity check.
- if (lpCtx == NULL) {
- // Testing for broken cards is sensitive area, so we don't want
- // anything saying "broken cards" in the error message. ;)
- ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
- return;
- }
-
- if (lpCtx->lpDD4 == NULL) {
- // Testing for broken cards is sensitive area, so we don't want
- // anything saying "broken cards" in the error message. ;)
- ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
- return;
- }
-
- // Microsoft really fucked up with the GetDeviceIdentifier function
- // on Windows 2000, since it locks up on stock driers on the CD. Updated
- // drivers from vendors appear to work, but we can't identify the drivers
- // without this function!!! For now we skip these tests on Windows 2000.
- if ((GetVersion() & 0x80000000UL) == 0)
- return;
-
- // Obtain device info
- if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
- return;
-
- // Useful info. Log it.
- ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
-
- // Vendor 1: ATI
- if (dddi.dwVendorId == VENDORID_ATI) {
- // Test A: ATI Rage PRO
- if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
- glb.bUseMipmaps = FALSE;
- // Test B: ATI Rage II+
- if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
- glb.bEmulateAlphaTest = TRUE;
- }
-
- // Vendor 2: Matrox
- if (dddi.dwVendorId == 0x102B) {
- // Test: Matrox G400 stencil buffer support does not work for AutoCAD
- if (dddi.dwDeviceId == 0x0525) {
- lpCtx->lpPF->pfd.cStencilBits = 0;
- if (lpCtx->lpPF->iZBufferPF != -1) {
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
- }
- }
- }
-#endif // _GLD3
-}
-
-// ***********************************************************************
-
-BOOL dglCreateContextBuffers(
- HDC a,
- DGL_ctx *lpCtx,
- BOOL bFallback)
-{
- HRESULT hResult;
-
- int i;
-// HGLRC hGLRC;
-// DGL_ctx* lpCtx;
-
-#ifndef _USE_GLD3_WGL
- DWORD dwFlags;
- DDSURFACEDESC2 ddsd2;
- DDSCAPS2 ddscaps2;
- LPDIRECTDRAWCLIPPER lpddClipper;
- D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
- D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
-#endif // _USE_GLD3_WGL
-
- float inv_aspect;
-
- GLenum bDoubleBuffer; // TRUE if double buffer required
- GLenum bDepthBuffer; // TRUE if depth buffer required
-
- const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
-
- // Vars for Mesa visual
- DWORD dwDepthBits = 0;
- DWORD dwStencilBits = 0;
- DWORD dwAlphaBits = 0;
- DWORD bAlphaSW = GL_FALSE;
- DWORD bDouble = GL_FALSE;
-
- DDSURFACEDESC2 ddsd2DisplayMode;
- BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
- DDBLTFX ddbltfx;
- DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
- BOOL bBogusWindow = FALSE; // non-drawable window ?
- DWORD dwColorRef = 0; // GDI background color
- RECT rcDst; // GDI window rect
- POINT pt; // GDI window point
-
- // Palette used for creating default global palette
- PALETTEENTRY ppe[256];
-
-#ifndef _USE_GLD3_WGL
- // Vertex buffer description. Used for creation of vertex buffers
- D3DVERTEXBUFFERDESC vbufdesc;
-#endif // _USE_GLD3_WGL
-
-#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
- nContextError = GLDERR_NONE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw object creation or DDS start
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // Check for back buffer
- bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
- // Since we always do back buffering, check if we emulate front buffering
- lpCtx->EmulateSingle =
- (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
-#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
- lpCtx->EmulateSingle |=
- (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
-#endif
-
- // Check for depth buffer
- bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
-
- lpCtx->bDoubleBuffer = bDoubleBuffer;
- lpCtx->bDepthBuffer = bDepthBuffer;
-
- // Set the Fullscreen flag for the context.
-// lpCtx->bFullscreen = glb.bFullscreen;
-
- // Obtain the dimensions of the rendering window
- lpCtx->hDC = a; // Cache DC
- lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
- // Check for non-window DC = memory DC ?
- if (lpCtx->hWnd == NULL) {
- // bitmap memory contexts are always single-buffered
- lpCtx->EmulateSingle = TRUE;
- bBogusWindow = TRUE;
- ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
- if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
- ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- }
- else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
- bBogusWindow = TRUE;
- ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
- lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
-
- ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
- lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
-
- // What if app only zeroes one dimension instead of both? (DaveM)
- if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
- // Make the buffer size something sensible
- lpCtx->dwWidth = 8;
- lpCtx->dwHeight = 8;
- }
-
- // Set defaults
- lpCtx->dwModeWidth = lpCtx->dwWidth;
- lpCtx->dwModeHeight = lpCtx->dwHeight;
-/*
- // Find best display mode for fullscreen
- if (glb.bFullscreen || !glb.bPrimary) {
- dglChooseDisplayMode(lpCtx);
- }
-*/
- // Misc initialisation
- lpCtx->bCanRender = FALSE; // No rendering allowed yet
- lpCtx->bSceneStarted = FALSE;
- lpCtx->bFrameStarted = FALSE;
-
- // Detect OS (specifically 'Windows 2000' or 'Windows XP')
- DetectOS();
-
- // NOTE: WinNT not supported
- ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
-
- // Test for Fullscreen
- if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
- if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
- (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
- {
- // Workaround for some apps that crash when going fullscreen.
- //lpCtx->bFullscreen = TRUE;
- }
-
- }
-
-#ifdef _USE_GLD3_WGL
- _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
-#else
- // Check if DirectDraw has already been created by original GLRC (DaveM)
- if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
- lpCtx->lpDD4 = glb.lpDD4;
- IDirectDraw4_AddRef(lpCtx->lpDD4);
- goto SkipDirectDrawCreate;
- }
-
- // Create DirectDraw object
- if (glb.bPrimary)
- hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
- else {
- // A non-primary device is to be used.
- // Force context to be Fullscreen, secondary adaptors can not
- // be used in a window.
- hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
- lpCtx->bFullscreen = TRUE;
- }
- if (FAILED(hResult)) {
- MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
- nContextError = GLDERR_DDRAW;
- goto return_with_error;
- }
-
- // Query for DX6 IDirectDraw4.
- hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
- &IID_IDirectDraw4,
- (void**)&lpCtx->lpDD4);
- if (FAILED(hResult)) {
- MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
- nContextError = GLDERR_DDRAW;
- goto return_with_error;
- }
-
- // Cache DirectDraw interface for subsequent GLRCs
- if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
- glb.lpDD4 = lpCtx->lpDD4;
- IDirectDraw4_AddRef(glb.lpDD4);
- glb.bDirectDraw = TRUE;
- }
-SkipDirectDrawCreate:
-
- // Now we have a DD4 interface we can check for broken cards
- dglTestForBrokenCards(lpCtx);
-
- // Test if primary device can use flipping instead of blitting
- ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
- ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
- hResult = IDirectDraw4_GetDisplayMode(
- lpCtx->lpDD4,
- &ddsd2DisplayMode);
- if (SUCCEEDED(hResult)) {
- if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
- (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
- // We have a fullscreen-size window
- bFullScrnWin = TRUE;
- // OK to use DirectDraw fullscreen mode ?
- if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
- lpCtx->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
- }
- }
- // Cache the display mode dimensions
- lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
- lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
- lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
- if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
- lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
-
- // Check for non-RGB desktop resolution
- if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
- ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
- ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
- nContextError = GLDERR_BPP;
- goto return_with_error;
- }
-#endif // _USE_GLD3_WGL
-
- ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
- lpCtx->dwWidth,
- lpCtx->dwHeight,
- lpCtx->bFullscreen ? "fullscreen" : "windowed");
-
-#ifndef _USE_GLD3_WGL
- // Obtain ddraw caps
- ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
- lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
- if (glb.bHardware) {
- // Get HAL caps
- IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
- } else {
- // Get HEL caps
- IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
- }
-
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_INFO,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-
- // Query for DX6 Direct3D3 interface
- hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
- &IID_IDirect3D3,
- (void**)&lpCtx->lpD3D3);
- if (FAILED(hResult)) {
- MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Context creation
- if (lpCtx->bFullscreen) {
- // FULLSCREEN
-
- // Disable warning popups when in fullscreen mode
- ddlogWarnOption(FALSE);
-
- // Have to release persistant primary surface if fullscreen mode
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- RELEASE(glb.lpPrimary4);
- glb.bDirectDrawPrimary = FALSE;
- }
-
- dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
- hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
- goto return_with_error;
- }
-
- hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
- lpCtx->dwModeWidth,
- lpCtx->dwModeHeight,
- lpPFD->cColorBits,
- 0,
- 0);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
- goto return_with_error;
- }
-
- // ** The display mode has changed, so dont use MessageBox! **
-
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
-
- if (bDoubleBuffer) {
- // Double buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- DDSCAPS_FLIP |
- DDSCAPS_COMPLEX |
- DDSCAPS_3DDEVICE |
- dwMemoryType;
- ddsd2.dwBackBufferCount = 1;
-
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- // Render target surface
- ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
- ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
- hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- } else {
- // Single buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- //DDSCAPS_3DDEVICE |
- dwMemoryType;
-
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- lpCtx->lpBack4 = NULL;
- }
- } else {
- // WINDOWED
-
- // OK to enable warning popups in windowed mode
- ddlogWarnOption(glb.bMessageBoxWarnings);
-
- dwFlags = DDSCL_NORMAL;
- if (glb.bMultiThreaded)
- dwFlags |= DDSCL_MULTITHREADED;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
- hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
- lpCtx->hWnd,
- dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
- goto return_with_error;
- }
- // Has Primary surface already been created for original GLRC ?
- // Note this can only be applicable for windowed modes
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- lpCtx->lpFront4 = glb.lpPrimary4;
- IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
- // Update the window on the default clipper
- IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- IDirectDrawClipper_Release(lpddClipper);
- goto SkipPrimaryCreate;
- }
-
- // Primary surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- // Cache Primary surface for subsequent GLRCs
- // Note this can only be applicable to subsequent windowed modes
- if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
- glb.lpPrimary4 = lpCtx->lpFront4;
- IDirectDrawSurface4_AddRef(glb.lpPrimary4);
- glb.bDirectDrawPrimary = TRUE;
- }
-
- // Clipper object
- hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
- goto return_with_error;
- }
- hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- if (FAILED(hResult)) {
- RELEASE(lpddClipper);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
- goto return_with_error;
- }
- hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
- RELEASE(lpddClipper); // We have finished with it.
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
- goto return_with_error;
- }
-SkipPrimaryCreate:
-
- if (bDoubleBuffer) {
- // Render target surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd2.dwWidth = lpCtx->dwWidth;
- ddsd2.dwHeight = lpCtx->dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
- DDSCAPS_OFFSCREENPLAIN |
- dwMemoryType;
-
- // Reserve the entire desktop size for persistant buffers option
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
- ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
- }
- // Re-use original back buffer if persistant buffers exist
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
- hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
- else
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
- IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
- } else {
- lpCtx->lpBack4 = NULL;
- }
- }
-
- //
- // Now create the Z-buffer
- //
- lpCtx->bStencil = FALSE; // Default to no stencil buffer
- if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
- // Get z-buffer dimensions from the render target
- // Setup the surface desc for the z-buffer.
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
- ddsd2.dwWidth = lpCtx->dwWidth;
- ddsd2.dwHeight = lpCtx->dwHeight;
- memcpy(&ddsd2.ddpfPixelFormat,
- &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
- sizeof(DDPIXELFORMAT) );
-
- // Reserve the entire desktop size for persistant buffers option
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
- ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Create a z-buffer
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
- hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
- else
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
- IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
- else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
-
- // Attach Zbuffer to render target
- TRY(IDirectDrawSurface4_AddAttachedSurface(
- bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
- lpCtx->lpDepth4),
- "dglCreateContext: Attach Zbuffer");
- if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
- lpCtx->bStencil = TRUE;
- ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
- }
- }
-
- // Clear all back buffers and Z-buffers in case of memory recycling.
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
- DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- if (lpCtx->lpDepth4)
- IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
- DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
-
- // Now that we have a Z-buffer we can create the 3D device
- hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
- &glb.d3dGuid,
- bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
- &lpCtx->lpDev3,
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // We must do this as soon as the device is created
- dglInitStateCaches(lpCtx);
-
- // Obtain the D3D Device Description
- D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
- TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
- &D3DHWDevDesc,
- &D3DHELDevDesc),
- "dglCreateContext: GetCaps failed");
-
- // Choose the relevant description and cache it in the context.
- // We will use this description later for caps checking
- memcpy( &lpCtx->D3DDevDesc,
- glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
- sizeof(D3DDEVICEDESC));
-
- // Now we can examine the texture formats
- if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
- goto return_with_error;
- }
-
- // Get the pixel format of the back buffer
- lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
- if (bDoubleBuffer)
- hResult = IDirectDrawSurface4_GetPixelFormat(
- lpCtx->lpBack4,
- &lpCtx->ddpfRender);
- else
- hResult = IDirectDrawSurface4_GetPixelFormat(
- lpCtx->lpFront4,
- &lpCtx->ddpfRender);
-
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
- goto return_with_error;
- }
- // Find a pixel packing function suitable for this surface
- pxClassifyPixelFormat(&lpCtx->ddpfRender,
- &lpCtx->fnPackFunc,
- &lpCtx->fnUnpackFunc,
- &lpCtx->fnPackSpanFunc);
-
- // Viewport
- hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
- goto return_with_error;
- }
-
- hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
- goto return_with_error;
- }
-
- // Initialise the viewport
- // Note screen coordinates are used for viewport clipping since D3D
- // transform operations are not used in the GLD CAD driver. (DaveM)
- inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
-
- lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
- lpCtx->d3dViewport.dwX = 0;
- lpCtx->d3dViewport.dwY = 0;
- lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
- lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
- lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
- lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
- lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
- lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
- lpCtx->d3dViewport.dvMinZ = 0.0f;
- lpCtx->d3dViewport.dvMaxZ = 1.0f;
- TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
-
- hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
- goto return_with_error;
- }
-
- lpCtx->dwBPP = lpPFD->cColorBits;
- lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
-
- // Set last texture to NULL
- for (i=0; i<MAX_TEXTURE_UNITS; i++) {
- lpCtx->ColorOp[i] = D3DTOP_DISABLE;
- lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
- lpCtx->tObj[i] = NULL;
- }
-
- // Default to perspective correct texture mapping
- dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
-
- // Set the default culling mode
- lpCtx->cullmode = D3DCULL_NONE;
- dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
-
- // Disable specular
- dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
- // Disable subpixel correction
-// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
- // Disable dithering
- dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
-
- // Initialise the primitive caches
-// lpCtx->dwNextLineVert = 0;
-// lpCtx->dwNextTriVert = 0;
-
- // Init the global texture palette
- lpCtx->lpGlobalPalette = NULL;
-
- // Init the HW/SW usage counters
-// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
-
- //
- // Create two D3D vertex buffers.
- // One will hold the pre-transformed data with the other one
- // being used to hold the post-transformed & clipped verts.
- //
-#if 0 // never used (DaveM)
- vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
- vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
- if (glb.bHardware == FALSE)
- vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
- vbufdesc.dwNumVertices = 32768; // For the time being
-
- // Source vertex buffer
- vbufdesc.dwFVF = DGL_LVERTEX;
- hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
- goto return_with_error;
- }
-
- // Destination vertex buffer
- vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
- hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
- if(FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
- goto return_with_error;
- }
-#endif
-
-#endif _USE_GLD3_WGL
-
- //
- // Now create the Mesa context
- //
-
- // Create the Mesa visual
- if (lpPFD->cDepthBits)
- dwDepthBits = 16;
- if (lpPFD->cStencilBits)
- dwStencilBits = 8;
- if (lpPFD->cAlphaBits) {
- dwAlphaBits = 8;
- bAlphaSW = GL_TRUE;
- }
- if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
- bDouble = GL_TRUE;
-// lpCtx->EmulateSingle =
-// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
-
-#ifdef _USE_GLD3_WGL
- lpCtx->glVis = _mesa_create_visual(
- bDouble, /* double buffer */
- GL_FALSE, // stereo
- lpPFD->cRedBits,
- lpPFD->cGreenBits,
- lpPFD->cBlueBits,
- dwAlphaBits,
- dwDepthBits,
- dwStencilBits,
- lpPFD->cAccumRedBits, // accum bits
- lpPFD->cAccumGreenBits, // accum bits
- lpPFD->cAccumBlueBits, // accum bits
- lpPFD->cAccumAlphaBits, // accum alpha bits
- 1 // num samples
- );
-#else // _USE_GLD3_WGL
- lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
- GL_TRUE, // RGB mode
- bAlphaSW, // Is an alpha buffer required?
- bDouble, // Is an double-buffering required?
- GL_FALSE, // stereo
- dwDepthBits, // depth_size
- dwStencilBits, // stencil_size
- lpPFD->cAccumBits, // accum_size
- 0, // colour-index bits
- lpPFD->cRedBits, // Red bit count
- lpPFD->cGreenBits, // Green bit count
- lpPFD->cBlueBits, // Blue bit count
- dwAlphaBits // Alpha bit count
- );
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glVis == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
- goto return_with_error;
- }
-
-#ifdef _USE_GLD3_WGL
- lpCtx->glCtx = _mesa_create_context(lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
-#else
- // Create the Mesa context
- lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
- lpCtx->glVis, // Mesa visual
- NULL, // share list context
- (void *)lpCtx, // Pointer to our driver context
- GL_TRUE // Direct context flag
- );
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glCtx == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
- goto return_with_error;
- }
-
- // Create the Mesa framebuffer
-#ifdef _USE_GLD3_WGL
- lpCtx->glBuffer = _mesa_create_framebuffer(
- lpCtx->glVis,
- lpCtx->glVis->depthBits > 0,
- lpCtx->glVis->stencilBits > 0,
- lpCtx->glVis->accumRedBits > 0,
- GL_FALSE //swalpha
- );
-#else
- lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glBuffer == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
- goto return_with_error;
- }
-
-#ifdef _USE_GLD3_WGL
- // Init Mesa internals
- _swrast_CreateContext( lpCtx->glCtx );
- _vbo_CreateContext( lpCtx->glCtx );
- _tnl_CreateContext( lpCtx->glCtx );
- _swsetup_CreateContext( lpCtx->glCtx );
-
- _gldDriver.InitialiseMesa(lpCtx);
-
- lpCtx->glCtx->imports.warning = _gld_mesa_warning;
- lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
-
-#else
- // Tell Mesa how many texture stages we have
- glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
- // Only use as many Units as the spec requires
- if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
- glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
- lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
- ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
-
- // Set the max texture size.
- // NOTE: clamped to a max of 1024 for extra performance!
- lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
-
-// Texture resize takes place elsewhere. KH
-// NOTE: This was added to workaround an issue with the Intel app.
-#if 0
- lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
-#else
- lpCtx->glCtx->Const.MaxTextureSize = 1024;
-#endif
- lpCtx->glCtx->Const.MaxDrawBuffers = 1;
-
- // Setup the Display Driver pointers
- dglSetupDDPointers(lpCtx->glCtx);
-
- // Initialise all the Direct3D renderstates
- dglInitStateD3D(lpCtx->glCtx);
-
-#if 0
- // Signal a reload of texture state on next glBegin
- lpCtx->m_texHandleValid = FALSE;
- lpCtx->m_mtex = FALSE;
- lpCtx->m_texturing = FALSE;
-#else
- // Set default texture unit state
-// dglSetTexture(lpCtx, 0, NULL);
-// dglSetTexture(lpCtx, 1, NULL);
-#endif
-
- //
- // Set the global texture palette to default values.
- //
-
- // Clear the entire palette
- ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
-
- // Fill the palette with a default colour.
- // A garish colour is used to catch bugs. Here Magenta is used.
- for (i=0; i < 256; i++) {
- ppe[i].peRed = 255;
- ppe[i].peGreen = 0;
- ppe[i].peBlue = 255;
- }
-
- RELEASE(lpCtx->lpGlobalPalette);
-
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
- hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
- else
- hResult = IDirectDraw4_CreatePalette(
- lpCtx->lpDD4,
- DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
- ppe,
- &(lpCtx->lpGlobalPalette),
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
- lpCtx->lpGlobalPalette = NULL;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
- IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
-
-#endif // _USE_GLD3_WGL
-
- // ** If we have made it to here then we can enable rendering **
- lpCtx->bCanRender = TRUE;
-
-// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-
-return_with_error:
- // Clean up before returning.
- // This is critical for secondary devices.
-
- lpCtx->bCanRender = FALSE;
-
-#ifdef _USE_GLD3_WGL
- // Destroy the Mesa context
- if (lpCtx->glBuffer)
- _mesa_destroy_framebuffer(lpCtx->glBuffer);
- if (lpCtx->glCtx)
- _mesa_destroy_context(lpCtx->glCtx);
- if (lpCtx->glVis)
- _mesa_destroy_visual(lpCtx->glVis);
-
- // Destroy driver data
- _gldDriver.DestroyDrawable(lpCtx);
-#else
- // Destroy the Mesa context
- if (lpCtx->glBuffer)
- (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
- if (lpCtx->glCtx)
- (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
- if (lpCtx->glVis)
- (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
-
- RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
- RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
-
- if (lpCtx->lpViewport3) {
- if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- RELEASE(lpCtx->lpViewport3);
- lpCtx->lpViewport3 = NULL;
- }
-
- RELEASE(lpCtx->lpDev3);
- if (lpCtx->lpDepth4) {
- if (lpCtx->lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
- else
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
- RELEASE(lpCtx->lpDepth4);
- lpCtx->lpDepth4 = NULL;
- }
- RELEASE(lpCtx->lpBack4);
- RELEASE(lpCtx->lpFront4);
- else
- if (lpCtx->bFullscreen) {
- IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
- IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
- }
- RELEASE(lpCtx->lpD3D3);
- RELEASE(lpCtx->lpDD4);
- RELEASE(lpCtx->lpDD1);
-#endif // _USE_GLD3_WGL
-
- lpCtx->bAllocated = FALSE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return FALSE;
-
-#undef DDLOG_CRITICAL_OR_WARN
-}
-
-// ***********************************************************************
-
-HGLRC dglCreateContext(
- HDC a,
- const DGL_pixelFormat *lpPF)
-{
- int i;
- HGLRC hGLRC;
- DGL_ctx* lpCtx;
- static BOOL bWarnOnce = TRUE;
- DWORD dwThreadId = GetCurrentThreadId();
- char szMsg[256];
- HWND hWnd;
- LONG lpfnWndProc;
-
- // Validate license
- if (!dglValidate())
- return NULL;
-
- // Is context state ready ?
- if (!bContextReady)
- return NULL;
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
-
- // Find next free context.
- // Also ensure that only one Fullscreen context is created at any one time.
- hGLRC = 0; // Default to Not Found
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].bAllocated) {
- if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
- break;
- } else {
- hGLRC = (HGLRC)(i+1);
- break;
- }
- }
-
- // Bail if no GLRC was found
- if (!hGLRC)
- return NULL;
-
- // Set the context pointer
- lpCtx = dglGetContextAddress(hGLRC);
- // Make sure that context is zeroed before we do anything.
- // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
- // even though only one context is ever used by the app, so keep it clean. (DaveM)
- ZeroMemory(lpCtx, sizeof(DGL_ctx));
- lpCtx->bAllocated = TRUE;
- // Flag that buffers need creating on next wglMakeCurrent call.
- lpCtx->bHasBeenCurrent = FALSE;
- lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
- lpCtx->bCanRender = FALSE;
-
- // Create all the internal resources here, not in dglMakeCurrent().
- // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
- // We now try context allocations twice, first with video memory,
- // then again with system memory. This is similar to technique
- // used for dglWglResizeBuffers(). (DaveM)
- if (lpCtx->bHasBeenCurrent == FALSE) {
- if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
- if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
- bWarnOnce = FALSE;
- switch (nContextError) {
- case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
- case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
- case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
- case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
- default: strcpy(szMsg, "");
- }
- if (strlen(szMsg))
- MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- // Only need to try again if memory error
- if (nContextError == GLDERR_MEM) {
- ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
- }
- else {
- ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
- return NULL;
- }
- }
- }
-
- // Now that we have a hWnd, we can intercept the WindowProc.
- hWnd = lpCtx->hWnd;
- if (hWnd) {
- // Only hook individual window handler once if not hooked before.
- lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
- if (lpfnWndProc != (LONG)dglWndProc) {
- lpCtx->lpfnWndProc = lpfnWndProc;
- SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
- }
- // Find the parent window of the app too.
- if (glb.hWndActive == NULL) {
- while (hWnd != NULL) {
- glb.hWndActive = hWnd;
- hWnd = GetParent(hWnd);
- }
- // Hook the parent window too.
- lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
- if (glb.hWndActive == lpCtx->hWnd)
- glb.lpfnWndProc = lpCtx->lpfnWndProc;
- else if (lpfnWndProc != (LONG)dglWndProc)
- glb.lpfnWndProc = lpfnWndProc;
- if (glb.lpfnWndProc)
- SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
- }
- }
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
-
- return hGLRC;
-}
-
-// ***********************************************************************
-// Make a DirectGL context current
-// Used by wgl functions and dgl functions
-BOOL dglMakeCurrent(
- HDC a,
- HGLRC b)
-{
- int context;
- DGL_ctx* lpCtx;
- HWND hWnd;
- BOOL bNeedResize = FALSE;
- BOOL bWindowChanged, bContextChanged;
- LPDIRECTDRAWCLIPPER lpddClipper;
- DWORD dwThreadId = GetCurrentThreadId();
- LONG lpfnWndProc;
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Is context state ready ?
- if (!bContextReady)
- return FALSE;
-
- context = (int)b; // This is as a result of STRICT!
- ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
-
- // If the HGLRC is NULL then make no context current;
- // Ditto if the HDC is NULL either. (DaveM)
- if (context == 0 || a == 0) {
- // Corresponding Mesa operation
-#ifdef _USE_GLD3_WGL
- _mesa_make_current(NULL, NULL);
-#else
- (*mesaFuncs.gl_make_current)(NULL, NULL);
-#endif
- dglSetCurrentContext(0);
- return TRUE;
- }
-
- // Make sure the HGLRC is in range
- if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
- ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
- return FALSE;
- }
-
- // Find address of context and make sure that it has been allocated
- lpCtx = dglGetContextAddress(b);
- if (!lpCtx->bAllocated) {
- ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
-// return FALSE;
- return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
- }
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // Check if window has changed
- hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
- bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
- bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
-
- // If the window has changed, make sure the clipper is updated. (DaveM)
- if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
- lpCtx->hWnd = hWnd;
-#ifndef _USE_GLD3_WGL
- IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- IDirectDrawClipper_Release(lpddClipper);
-#endif // _USE_GLD3_WGL
- }
-
- // Make sure hDC and hWnd is current. (DaveM)
- // Obtain the dimensions of the rendering window
- lpCtx->hDC = a; // Cache DC
- lpCtx->hWnd = hWnd;
- hWndLastActive = hWnd;
-
- // Check for non-window DC = memory DC ?
- if (hWnd == NULL) {
- if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
- ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- }
- else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
- ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- // Check if buffers need to be re-sized;
- // If so, wait until Mesa GL stuff is setup before re-sizing;
- if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
- lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
- bNeedResize = TRUE;
-
- // Now we can update our globals
- dglSetCurrentContext(b);
-
- // Corresponding Mesa operation
-#ifdef _USE_GLD3_WGL
- _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
- if (bNeedResize) {
- // Resize buffers (Note Mesa GL needs to be setup beforehand);
- // Resize Mesa internal buffer too via glViewport() command,
- // which subsequently calls dglWglResizeBuffers() too.
- lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
- lpCtx->bHasBeenCurrent = TRUE;
- }
-#else
- (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
-
- dglSetupDDPointers(lpCtx->glCtx);
-
- // Insure DirectDraw surfaces fit current window DC
- if (bNeedResize) {
- // Resize buffers (Note Mesa GL needs to be setup beforehand);
- // Resize Mesa internal buffer too via glViewport() command,
- // which subsequently calls dglWglResizeBuffers() too.
- (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
- lpCtx->bHasBeenCurrent = TRUE;
- }
-#endif // _USE_GLD3_WGL
- ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
-
- // We have to clear D3D back buffer and render state if emulated front buffering
- // for different window (but not context) like in Solid Edge.
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
- && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
-#ifdef _USE_GLD3_WGL
-// IDirect3DDevice8_EndScene(lpCtx->pDev);
-// lpCtx->bSceneStarted = FALSE;
- lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#else
- IDirect3DDevice3_EndScene(lpCtx->lpDev3);
- lpCtx->bSceneStarted = FALSE;
- dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#endif // _USE_GLD3_WGL
- }
-
- // The first time we call MakeCurrent we set the initial viewport size
- if (lpCtx->bHasBeenCurrent == FALSE)
-#ifdef _USE_GLD3_WGL
- lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#else
- (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#endif // _USE_GLD3_WGL
- lpCtx->bHasBeenCurrent = TRUE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dglDeleteContext(
- HGLRC a)
-{
- DGL_ctx* lpCtx;
- DWORD dwThreadId = GetCurrentThreadId();
- char argstr[256];
-
-#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
- // Validate license
- if (!dglValidate())
- return FALSE;
-#endif
-
- // Is context state ready ?
- if (!bContextReady)
- return FALSE;
-
- ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
-
- // Make sure the HGLRC is in range
- if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
- ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
- return FALSE;
- }
-
- // Make sure context is valid
- lpCtx = dglGetContextAddress(a);
- if (!lpCtx->bAllocated) {
- ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
-// return FALSE;
- return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
- }
-
- // Make sure context is de-activated
- if (a == dglGetCurrentContext()) {
- ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
- dglMakeCurrent(NULL, NULL);
- }
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // We are about to destroy all Direct3D objects.
- // Therefore we must disable rendering
- lpCtx->bCanRender = FALSE;
-
- // This exception handler was installed to catch some
- // particularly nasty apps. Console apps that call exit()
- // fall into this catagory (i.e. Win32 Glut).
-
- // VC cannot successfully implement multiple exception handlers
- // if more than one exception occurs. Therefore reverting back to
- // single exception handler as Keith originally had it. (DaveM)
-
-#define WARN_MESSAGE(p) strcpy(argstr, (#p));
-#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
-
-__try {
-#ifdef _USE_GLD3_WGL
- WARN_MESSAGE(gl_destroy_framebuffer);
- if (lpCtx->glBuffer)
- _mesa_destroy_framebuffer(lpCtx->glBuffer);
- WARN_MESSAGE(gl_destroy_context);
- if (lpCtx->glCtx)
- _mesa_destroy_context(lpCtx->glCtx);
- WARN_MESSAGE(gl_destroy_visual);
- if (lpCtx->glVis)
- _mesa_destroy_visual(lpCtx->glVis);
-
- _gldDriver.DestroyDrawable(lpCtx);
-#else
- // Destroy the Mesa context
- WARN_MESSAGE(gl_destroy_framebuffer);
- if (lpCtx->glBuffer)
- (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
- WARN_MESSAGE(gl_destroy_context);
- if (lpCtx->glCtx)
- (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
- WARN_MESSAGE(gl_destroy_visual);
- if (lpCtx->glVis)
- (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
-
- SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
- SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
-
- // Delete the global palette
- SAFE_RELEASE(lpCtx->lpGlobalPalette);
-
- // Clean up.
- if (lpCtx->lpViewport3) {
- if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- SAFE_RELEASE(lpCtx->lpViewport3);
- lpCtx->lpViewport3 = NULL;
- }
-
- SAFE_RELEASE(lpCtx->lpDev3);
- if (lpCtx->lpDepth4) {
- if (lpCtx->lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
- else
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
- SAFE_RELEASE(lpCtx->lpDepth4);
- lpCtx->lpDepth4 = NULL;
- }
- SAFE_RELEASE(lpCtx->lpBack4);
- SAFE_RELEASE(lpCtx->lpFront4);
- if (lpCtx->bFullscreen) {
- IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
- IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
- }
- SAFE_RELEASE(lpCtx->lpD3D3);
- SAFE_RELEASE(lpCtx->lpDD4);
- SAFE_RELEASE(lpCtx->lpDD1);
-#endif // _ULSE_GLD3_WGL
-
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
-}
-
- // Restore the window message handler because this context may be used
- // again by another window with a *different* message handler. (DaveM)
- if (lpCtx->lpfnWndProc) {
- SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
- lpCtx->lpfnWndProc = (LONG)NULL;
- }
-
- lpCtx->bAllocated = FALSE; // This context is now free for use
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dglSwapBuffers(
- HDC hDC)
-{
- RECT rSrcRect; // Source rectangle
- RECT rDstRect; // Destination rectangle
- POINT pt;
- HRESULT hResult;
-
- DDBLTFX bltFX;
- DWORD dwBlitFlags;
- DDBLTFX *lpBltFX;
-
-// DWORD dwThreadId = GetCurrentThreadId();
- HGLRC hGLRC = dglGetCurrentContext();
- DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
- HWND hWnd;
-
- HDC hDCAux; // for memory DC
- int x,y,w,h; // for memory DC BitBlt
-
-#if 0 // Perhaps not a good idea. Called too often. KH
- // Validate license
- if (!dglValidate())
- return FALSE;
-#endif
-
- if (!lpCtx) {
- return TRUE; //FALSE; // No current context
- }
-
- if (!lpCtx->bCanRender) {
- // Don't return false else some apps will bail.
- return TRUE;
- }
-
- hWnd = lpCtx->hWnd;
- if (hDC != lpCtx->hDC) {
- ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
- hWnd = WindowFromDC(hDC);
- }
-
-#ifndef _USE_GLD3_WGL
- // Ensure that the surfaces exist before we tell
- // the device to render to them.
- IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
-
- // Make sure that the vertex caches have been emptied
-// dglStateChange(lpCtx);
-
- // Some OpenGL programs don't issue a glFinish - check for it here.
- if (lpCtx->bSceneStarted) {
- IDirect3DDevice3_EndScene(lpCtx->lpDev3);
- lpCtx->bSceneStarted = FALSE;
- }
-#endif
-
-#if 0
- // If the calling app is not active then we don't need to Blit/Flip.
- // We can therefore simply return TRUE.
- if (!glb.bAppActive)
- return TRUE;
- // Addendum: This is WRONG! We should bail if the app is *minimized*,
- // not merely if the app is just plain 'not active'.
- // KeithH, 27/May/2000.
-#endif
-
- // Check for non-window DC = memory DC ?
- if (hWnd == NULL) {
- if (GetClipBox(hDC, &rSrcRect) == ERROR)
- return TRUE;
- // Use GDI BitBlt instead from compatible DirectDraw DC
- x = rSrcRect.left;
- y = rSrcRect.top;
- w = rSrcRect.right - rSrcRect.left;
- h = rSrcRect.bottom - rSrcRect.top;
-
- // Ack. DX8 does not have a GetDC() function...
- // TODO: Defer to DX7 or DX9 drivers... (DaveM)
- return TRUE;
- }
-
- // Bail if window client region is not drawable, like in Solid Edge
- if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
- return TRUE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
-#ifdef _USE_GLD3_WGL
- // Notify Mesa of impending swap, so Mesa can flush internal buffers.
- _mesa_notifySwapBuffers(lpCtx->glCtx);
- // Now perform driver buffer swap
- _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
-#else
- if (lpCtx->bFullscreen) {
- // Sync with retrace if required
- if (glb.bWaitForRetrace) {
- IDirectDraw4_WaitForVerticalBlank(
- lpCtx->lpDD4,
- DDWAITVB_BLOCKBEGIN,
- 0);
- }
-
- // Perform the fullscreen flip
- TRY(IDirectDrawSurface4_Flip(
- lpCtx->lpFront4,
- NULL,
- DDFLIP_WAIT),
- "dglSwapBuffers: Flip");
- } else {
- // Calculate current window position and size
- pt.x = pt.y = 0;
- ClientToScreen(hWnd, &pt);
- GetClientRect(hWnd, &rDstRect);
- if (rDstRect.right > lpCtx->dwModeWidth)
- rDstRect.right = lpCtx->dwModeWidth;
- if (rDstRect.bottom > lpCtx->dwModeHeight)
- rDstRect.bottom = lpCtx->dwModeHeight;
- OffsetRect(&rDstRect, pt.x, pt.y);
- rSrcRect.left = rSrcRect.top = 0;
- rSrcRect.right = lpCtx->dwWidth;
- rSrcRect.bottom = lpCtx->dwHeight;
- if (rSrcRect.right > lpCtx->dwModeWidth)
- rSrcRect.right = lpCtx->dwModeWidth;
- if (rSrcRect.bottom > lpCtx->dwModeHeight)
- rSrcRect.bottom = lpCtx->dwModeHeight;
-
- if (glb.bWaitForRetrace) {
- // Sync the blit to the vertical retrace
- ZeroMemory(&bltFX, sizeof(bltFX));
- bltFX.dwSize = sizeof(bltFX);
- bltFX.dwDDFX = DDBLTFX_NOTEARING;
- dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
- lpBltFX = &bltFX;
- } else {
- dwBlitFlags = DDBLT_WAIT;
- lpBltFX = NULL;
- }
-
- // Perform the actual blit
- TRY(IDirectDrawSurface4_Blt(
- lpCtx->lpFront4,
- &rDstRect,
- lpCtx->lpBack4, // Blit source
- &rSrcRect,
- dwBlitFlags,
- lpBltFX),
- "dglSwapBuffers: Blt");
- }
-#endif // _USE_GLD3_WGL
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
-
- // Render frame is completed
- ValidateRect(hWnd, NULL);
- lpCtx->bFrameStarted = FALSE;
-
- return TRUE;
-}
-
-// ***********************************************************************
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Context handling.
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+
+// Get compile errors without this. KeithH
+//#include "scitech.h" // ibool, etc.
+
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
+#endif // _USE_GLD3_WGL
+
+// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
+// if it is no longer being built as part of GLDirect. (DaveM)
+
+// ***********************************************************************
+
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+
+char szResourceWarning[] =
+"GLDirect does not have enough video memory resources\n"
+"to support the requested OpenGL rendering context.\n\n"
+"You may have to reduce the current display resolution\n"
+"to obtain satisfactory OpenGL performance.\n";
+
+char szDDrawWarning[] =
+"GLDirect is unable to initialize DirectDraw for the\n"
+"requested OpenGL rendering context.\n\n"
+"You will have to check the DirectX control panel\n"
+"for further information.\n";
+
+char szD3DWarning[] =
+"GLDirect is unable to initialize Direct3D for the\n"
+"requested OpenGL rendering context.\n\n"
+"You may have to change the display mode resolution\n"
+"color depth or check the DirectX control panel for\n"
+"further information.\n";
+
+char szBPPWarning[] =
+"GLDirect is unable to use the selected color depth for\n"
+"the requested OpenGL rendering context.\n\n"
+"You will have to change the display mode resolution\n"
+"color depth with the Display Settings control panel.\n";
+
+int nContextError = GLDERR_NONE;
+
+// ***********************************************************************
+
+#define VENDORID_ATI 0x1002
+
+static DWORD devATIRagePro[] = {
+ 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
+ 0x4744, // 3D RAGE PRO BGA AGP 1X only
+ 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
+ 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
+ 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
+ 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
+ 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
+ 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
+ 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
+ 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
+};
+
+static DWORD devATIRageIIplus[] = {
+ 0x4755, // 3D RAGE II+
+ 0x4756, // 3D RAGE IIC PQFP PCI
+ 0x4757, // 3D RAGE IIC BGA AGP
+ 0x475A, // 3D RAGE IIC PQFP AGP
+ 0x4C47, // 3D RAGE LT-G
+};
+
+// ***********************************************************************
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+extern DWORD dwLogging;
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
+CRITICAL_SECTION CriticalSection; // for serialized access
+DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
+DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
+#endif
+HGLRC iCurrentContext = 0; // Index of current context (static)
+BOOL bContextReady = FALSE; // Context state ready ?
+
+DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
+
+// ***********************************************************************
+
+static BOOL bHaveWin95 = FALSE;
+static BOOL bHaveWinNT = FALSE;
+static BOOL bHaveWin2K = FALSE;
+
+/****************************************************************************
+REMARKS:
+Detect the installed OS type.
+****************************************************************************/
+static void DetectOS(void)
+{
+ OSVERSIONINFO VersionInformation;
+ LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
+
+ VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
+
+ GetVersionEx(lpVersionInformation);
+
+ switch (VersionInformation.dwPlatformId) {
+ case VER_PLATFORM_WIN32_WINDOWS:
+ bHaveWin95 = TRUE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ case VER_PLATFORM_WIN32_NT:
+ bHaveWin95 = FALSE;
+ if (VersionInformation.dwMajorVersion <= 4) {
+ bHaveWinNT = TRUE;
+ bHaveWin2K = FALSE;
+ }
+ else {
+ bHaveWinNT = FALSE;
+ bHaveWin2K = TRUE;
+ }
+ break;
+ case VER_PLATFORM_WIN32s:
+ bHaveWin95 = FALSE;
+ bHaveWinNT = FALSE;
+ bHaveWin2K = FALSE;
+ break;
+ }
+}
+
+// ***********************************************************************
+
+HWND hWndEvent = NULL; // event monitor window
+HWND hWndLastActive = NULL; // last active client window
+LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
+
+// ***********************************************************************
+
+// Checks if the HGLRC is valid in range of context list.
+BOOL dglIsValidContext(
+ HGLRC a)
+{
+ return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
+}
+
+// ***********************************************************************
+
+// Convert a HGLRC to a pointer into the context list.
+DGL_ctx* dglGetContextAddress(
+ const HGLRC a)
+{
+ if (dglIsValidContext(a))
+ return &ctxlist[(int)a-1];
+ return NULL;
+}
+
+// ***********************************************************************
+
+// Return the current HGLRC (however it may be stored for multi-threading).
+HGLRC dglGetCurrentContext(void)
+{
+#ifdef GLD_THREADS
+ HGLRC hGLRC;
+ // load from thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ hGLRC = iCurrentContext;
+ }
+ }
+ // load from global static var
+ else {
+ hGLRC = iCurrentContext;
+ }
+ return hGLRC;
+#else
+ return iCurrentContext;
+#endif
+}
+
+// ***********************************************************************
+
+// Set the current HGLRC (however it may be stored for multi-threading).
+void dglSetCurrentContext(HGLRC hGLRC)
+{
+#ifdef GLD_THREADS
+ // store in thread-specific instance
+ if (glb.bMultiThreaded) {
+ // protect against calls from arbitrary threads
+ __try {
+ TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iCurrentContext = hGLRC;
+ }
+ }
+ // store in global static var
+ else {
+ iCurrentContext = hGLRC;
+ }
+#else
+ iCurrentContext = hGLRC;
+#endif
+}
+
+// ***********************************************************************
+
+// Return the current HDC only for a currently active HGLRC.
+HDC dglGetCurrentDC(void)
+{
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+
+ hGLRC = dglGetCurrentContext();
+ if (hGLRC) {
+ lpCtx = dglGetContextAddress(hGLRC);
+ return lpCtx->hDC;
+ }
+ return 0;
+}
+
+// ***********************************************************************
+
+void dglInitContextState()
+{
+ int i;
+ WNDCLASS wc;
+
+#ifdef GLD_THREADS
+ // Allocate thread local storage indexes for current context and pixel format
+ dwTLSCurrentContext = TlsAlloc();
+ dwTLSPixelFormat = TlsAlloc();
+#endif
+
+ dglSetCurrentContext(NULL); // No current rendering context
+
+ // Clear all context data
+ ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++)
+ ctxlist[i].bAllocated = FALSE; // Flag context as unused
+
+ // This section of code crashes the dll in circumstances where the app
+ // creates and destroys contexts.
+/*
+ // Register the class for our event monitor window
+ wc.style = 0;
+ wc.lpfnWndProc = GLD_EventWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GLDIRECT";
+ RegisterClass(&wc);
+
+ // Create the non-visible window to monitor all broadcast messages
+ hWndEvent = CreateWindowEx(
+ WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
+ 0,0,0,0,
+ NULL,NULL,GetModuleHandle(NULL),NULL);
+*/
+
+#ifdef GLD_THREADS
+ // Create a critical section object for serializing access to
+ // DirectDraw and DDStereo create/destroy functions in multiple threads
+ if (glb.bMultiThreaded)
+ InitializeCriticalSection(&CriticalSection);
+#endif
+
+ // Context state is now initialized and ready
+ bContextReady = TRUE;
+}
+
+// ***********************************************************************
+
+void dglDeleteContextState()
+{
+ int i;
+ static BOOL bOnceIsEnough = FALSE;
+
+ // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
+ if (bOnceIsEnough)
+ return;
+ bOnceIsEnough = TRUE;
+
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated == TRUE) {
+ ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ }
+
+ // Context state is no longer ready
+ bContextReady = FALSE;
+
+ // If executed when DLL unloads, DDraw objects may be invalid.
+ // So catch any page faults with this exception handler.
+__try {
+
+ // Release final DirectDraw interfaces
+ if (glb.bDirectDrawPersistant) {
+// RELEASE(glb.lpGlobalPalette);
+// RELEASE(glb.lpDepth4);
+// RELEASE(glb.lpBack4);
+// RELEASE(glb.lpPrimary4);
+// RELEASE(glb.lpDD4);
+ }
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
+}
+
+ // Destroy our event monitor window
+ if (hWndEvent) {
+ DestroyWindow(hWndEvent);
+ hWndEvent = hWndLastActive = NULL;
+ }
+
+#ifdef GLD_THREADS
+ // Destroy the critical section object
+ if (glb.bMultiThreaded)
+ DeleteCriticalSection(&CriticalSection);
+
+ // Release thread local storage indexes for current HGLRC and pixel format
+ TlsFree(dwTLSPixelFormat);
+ TlsFree(dwTLSCurrentContext);
+#endif
+}
+
+// ***********************************************************************
+
+// Application Window message handler interception
+static LONG __stdcall dglWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ DGL_ctx* lpCtx = NULL;
+ LONG lpfnWndProc = 0L;
+ int i;
+ HGLRC hGLRC;
+ RECT rect;
+ PAINTSTRUCT ps;
+ BOOL bQuit = FALSE;
+ BOOL bMain = FALSE;
+ LONG rc;
+
+ // Get the window's message handler *before* it is unhooked in WM_DESTROY
+
+ // Is this the main window?
+ if (hwnd == glb.hWndActive) {
+ bMain = TRUE;
+ lpfnWndProc = glb.lpfnWndProc;
+ }
+ // Search for DGL context matching window handle
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].hWnd == hwnd) {
+ lpCtx = &ctxlist[i];
+ lpfnWndProc = lpCtx->lpfnWndProc;
+ break;
+ }
+ }
+ // Not one of ours...
+ if (!lpfnWndProc)
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+
+ // Intercept messages amd process *before* passing on to window
+ switch (msg) {
+#ifdef _USE_GLD3_WGL
+ case WM_DISPLAYCHANGE:
+ glb.bPixelformatsDirty = TRUE;
+ break;
+#endif
+ case WM_ACTIVATEAPP:
+ glb.bAppActive = (BOOL)wParam;
+ ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
+ break;
+ case WM_ERASEBKGND:
+ // Eat the GDI erase event for the GL window
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ lpCtx->bGDIEraseBkgnd = TRUE;
+ return TRUE;
+ case WM_PAINT:
+ // Eat the invalidated update region if render scene is in progress
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ if (lpCtx->bFrameStarted) {
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ BeginPaint(hwnd, &ps);
+ EndPaint(hwnd, &ps);
+ ValidateRect(hwnd, &rect);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ // Call the appropriate window message handler
+ rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
+
+ // Intercept messages and process *after* passing on to window
+ switch (msg) {
+ case WM_QUIT:
+ case WM_DESTROY:
+ bQuit = TRUE;
+ if (lpCtx && lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
+ dglDeleteContext((HGLRC)(i+1));
+ }
+ break;
+#if 0
+ case WM_SIZE:
+ // Resize surfaces to fit window but not viewport (in case app did not bother)
+ if (!lpCtx || !lpCtx->bHasBeenCurrent)
+ break;
+ w = LOWORD(lParam);
+ h = HIWORD(lParam);
+ if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
+ if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
+ dglWglResizeBuffers(lpCtx->glCtx, FALSE);
+ }
+ break;
+#endif
+ }
+
+ // If the main window is quitting, then so should we...
+ if (bMain && bQuit) {
+ ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
+ dglDeleteContextState();
+ dglExitDriver();
+ }
+
+ return rc;
+}
+
+// ***********************************************************************
+
+// Driver Window message handler
+static LONG __stdcall GLD_EventWndProc(
+ HWND hwnd,
+ UINT msg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (msg) {
+ // May be sent by splash screen dialog on exit
+ case WM_ACTIVATE:
+ if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
+ SetForegroundWindow(glb.hWndActive);
+ return 0;
+ }
+ break;
+ }
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+// ***********************************************************************
+
+// Intercepted Keyboard handler for detecting hot keys.
+LRESULT CALLBACK dglKeyProc(
+ int code,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ HWND hWnd, hWndFrame;
+ HGLRC hGLRC = NULL;
+ DGL_ctx* lpCtx = NULL;
+ int cmd = 0, dx1 = 0, dx2 = 0, i;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
+ RECT r, rf, rc;
+ POINT pt;
+ BOOL bForceReshape = FALSE;
+
+ return CallNextHookEx(hKeyHook, code, wParam, lParam);
+}
+
+// ***********************************************************************
+
+HWND hWndMatch;
+
+// Window handle enumeration procedure.
+BOOL CALLBACK dglEnumChildProc(
+ HWND hWnd,
+ LPARAM lParam)
+{
+ RECT rect;
+
+ // Find window handle with matching client rect.
+ GetClientRect(hWnd, &rect);
+ if (EqualRect(&rect, (RECT*)lParam)) {
+ hWndMatch = hWnd;
+ return FALSE;
+ }
+ // Continue with next child window.
+ return TRUE;
+}
+
+// ***********************************************************************
+
+// Find window handle with matching client rect.
+HWND dglFindWindowRect(
+ RECT* pRect)
+{
+ hWndMatch = NULL;
+ EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
+ return hWndMatch;
+}
+
+// ***********************************************************************
+#ifndef _USE_GLD3_WGL
+void dglChooseDisplayMode(
+ DGL_ctx *lpCtx)
+{
+ // Note: Choose an exact match if possible.
+
+ int i;
+ DWORD area;
+ DWORD bestarea;
+ DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
+ DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
+
+ lpDDSD = glb.lpDisplayModes;
+ for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
+ if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight == lpCtx->dwHeight))
+ goto matched; // Mode has been exactly matched
+ // Choose modes that are larger in both dimensions than
+ // the window, but smaller in area than the current best.
+ if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
+ (lpDDSD->dwHeight >= lpCtx->dwHeight))
+ {
+ if (lpBestDDSD == NULL) {
+ lpBestDDSD = lpDDSD;
+ bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ continue;
+ }
+ area = lpDDSD->dwWidth * lpDDSD->dwHeight;
+ if (area < bestarea) {
+ lpBestDDSD = lpDDSD;
+ bestarea = area;
+ }
+ }
+ }
+
+ // Safety check
+ if (lpBestDDSD == NULL) {
+ ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
+ return;
+ }
+
+ lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
+ lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
+matched:
+ ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
+ lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
+}
+#endif // _USE_GLD3_WGL
+// ***********************************************************************
+
+static BOOL IsDevice(
+ DWORD *lpDeviceIdList,
+ DWORD dwDeviceId,
+ int count)
+{
+ int i;
+
+ for (i=0; i<count; i++)
+ if (dwDeviceId == lpDeviceIdList[i])
+ return TRUE;
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+void dglTestForBrokenCards(
+ DGL_ctx *lpCtx)
+{
+#ifndef _GLD3
+ DDDEVICEIDENTIFIER dddi; // DX6 device identifier
+
+ // Sanity check.
+ if (lpCtx == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
+ return;
+ }
+
+ if (lpCtx->lpDD4 == NULL) {
+ // Testing for broken cards is sensitive area, so we don't want
+ // anything saying "broken cards" in the error message. ;)
+ ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
+ return;
+ }
+
+ // Microsoft really fucked up with the GetDeviceIdentifier function
+ // on Windows 2000, since it locks up on stock driers on the CD. Updated
+ // drivers from vendors appear to work, but we can't identify the drivers
+ // without this function!!! For now we skip these tests on Windows 2000.
+ if ((GetVersion() & 0x80000000UL) == 0)
+ return;
+
+ // Obtain device info
+ if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
+ return;
+
+ // Useful info. Log it.
+ ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
+
+ // Vendor 1: ATI
+ if (dddi.dwVendorId == VENDORID_ATI) {
+ // Test A: ATI Rage PRO
+ if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
+ glb.bUseMipmaps = FALSE;
+ // Test B: ATI Rage II+
+ if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
+ glb.bEmulateAlphaTest = TRUE;
+ }
+
+ // Vendor 2: Matrox
+ if (dddi.dwVendorId == 0x102B) {
+ // Test: Matrox G400 stencil buffer support does not work for AutoCAD
+ if (dddi.dwDeviceId == 0x0525) {
+ lpCtx->lpPF->pfd.cStencilBits = 0;
+ if (lpCtx->lpPF->iZBufferPF != -1) {
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
+ glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
+ }
+ }
+ }
+#endif // _GLD3
+}
+
+// ***********************************************************************
+
+BOOL dglCreateContextBuffers(
+ HDC a,
+ DGL_ctx *lpCtx,
+ BOOL bFallback)
+{
+ HRESULT hResult;
+
+ int i;
+// HGLRC hGLRC;
+// DGL_ctx* lpCtx;
+
+#ifndef _USE_GLD3_WGL
+ DWORD dwFlags;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
+ D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
+#endif // _USE_GLD3_WGL
+
+ float inv_aspect;
+
+ GLenum bDoubleBuffer; // TRUE if double buffer required
+ GLenum bDepthBuffer; // TRUE if depth buffer required
+
+ const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
+
+ // Vars for Mesa visual
+ DWORD dwDepthBits = 0;
+ DWORD dwStencilBits = 0;
+ DWORD dwAlphaBits = 0;
+ DWORD bAlphaSW = GL_FALSE;
+ DWORD bDouble = GL_FALSE;
+
+ DDSURFACEDESC2 ddsd2DisplayMode;
+ BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
+ DDBLTFX ddbltfx;
+ DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
+ BOOL bBogusWindow = FALSE; // non-drawable window ?
+ DWORD dwColorRef = 0; // GDI background color
+ RECT rcDst; // GDI window rect
+ POINT pt; // GDI window point
+
+ // Palette used for creating default global palette
+ PALETTEENTRY ppe[256];
+
+#ifndef _USE_GLD3_WGL
+ // Vertex buffer description. Used for creation of vertex buffers
+ D3DVERTEXBUFFERDESC vbufdesc;
+#endif // _USE_GLD3_WGL
+
+#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
+ nContextError = GLDERR_NONE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw object creation or DDS start
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check for back buffer
+ bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
+ // Since we always do back buffering, check if we emulate front buffering
+ lpCtx->EmulateSingle =
+ (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
+ lpCtx->EmulateSingle |=
+ (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
+#endif
+
+ // Check for depth buffer
+ bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
+
+ lpCtx->bDoubleBuffer = bDoubleBuffer;
+ lpCtx->bDepthBuffer = bDepthBuffer;
+
+ // Set the Fullscreen flag for the context.
+// lpCtx->bFullscreen = glb.bFullscreen;
+
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
+ // Check for non-window DC = memory DC ?
+ if (lpCtx->hWnd == NULL) {
+ // bitmap memory contexts are always single-buffered
+ lpCtx->EmulateSingle = TRUE;
+ bBogusWindow = TRUE;
+ ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
+ if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ bBogusWindow = TRUE;
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
+ lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
+
+ ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
+ lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // What if app only zeroes one dimension instead of both? (DaveM)
+ if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
+ // Make the buffer size something sensible
+ lpCtx->dwWidth = 8;
+ lpCtx->dwHeight = 8;
+ }
+
+ // Set defaults
+ lpCtx->dwModeWidth = lpCtx->dwWidth;
+ lpCtx->dwModeHeight = lpCtx->dwHeight;
+/*
+ // Find best display mode for fullscreen
+ if (glb.bFullscreen || !glb.bPrimary) {
+ dglChooseDisplayMode(lpCtx);
+ }
+*/
+ // Misc initialisation
+ lpCtx->bCanRender = FALSE; // No rendering allowed yet
+ lpCtx->bSceneStarted = FALSE;
+ lpCtx->bFrameStarted = FALSE;
+
+ // Detect OS (specifically 'Windows 2000' or 'Windows XP')
+ DetectOS();
+
+ // NOTE: WinNT not supported
+ ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
+
+ // Test for Fullscreen
+ if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
+ if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
+ (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
+ {
+ // Workaround for some apps that crash when going fullscreen.
+ //lpCtx->bFullscreen = TRUE;
+ }
+
+ }
+
+#ifdef _USE_GLD3_WGL
+ _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
+#else
+ // Check if DirectDraw has already been created by original GLRC (DaveM)
+ if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
+ lpCtx->lpDD4 = glb.lpDD4;
+ IDirectDraw4_AddRef(lpCtx->lpDD4);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create DirectDraw object
+ if (glb.bPrimary)
+ hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
+ else {
+ // A non-primary device is to be used.
+ // Force context to be Fullscreen, secondary adaptors can not
+ // be used in a window.
+ hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
+ lpCtx->bFullscreen = TRUE;
+ }
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Query for DX6 IDirectDraw4.
+ hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
+ &IID_IDirectDraw4,
+ (void**)&lpCtx->lpDD4);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
+ nContextError = GLDERR_DDRAW;
+ goto return_with_error;
+ }
+
+ // Cache DirectDraw interface for subsequent GLRCs
+ if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
+ glb.lpDD4 = lpCtx->lpDD4;
+ IDirectDraw4_AddRef(glb.lpDD4);
+ glb.bDirectDraw = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Now we have a DD4 interface we can check for broken cards
+ dglTestForBrokenCards(lpCtx);
+
+ // Test if primary device can use flipping instead of blitting
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ lpCtx->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ // We have a fullscreen-size window
+ bFullScrnWin = TRUE;
+ // OK to use DirectDraw fullscreen mode ?
+ if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
+ lpCtx->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
+ }
+ }
+ // Cache the display mode dimensions
+ lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
+ lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
+ lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
+
+ // Check for non-RGB desktop resolution
+ if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
+ ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
+ ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
+ nContextError = GLDERR_BPP;
+ goto return_with_error;
+ }
+#endif // _USE_GLD3_WGL
+
+ ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
+ lpCtx->dwWidth,
+ lpCtx->dwHeight,
+ lpCtx->bFullscreen ? "fullscreen" : "windowed");
+
+#ifndef _USE_GLD3_WGL
+ // Obtain ddraw caps
+ ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
+ lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
+ if (glb.bHardware) {
+ // Get HAL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
+ } else {
+ // Get HEL caps
+ IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
+ }
+
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_INFO,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+
+ // Query for DX6 Direct3D3 interface
+ hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
+ &IID_IDirect3D3,
+ (void**)&lpCtx->lpD3D3);
+ if (FAILED(hResult)) {
+ MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Context creation
+ if (lpCtx->bFullscreen) {
+ // FULLSCREEN
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release persistant primary surface if fullscreen mode
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
+ lpCtx->dwModeWidth,
+ lpCtx->dwModeHeight,
+ lpPFD->cColorBits,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
+ goto return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ lpCtx->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
+ hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
+ lpCtx->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
+ goto return_with_error;
+ }
+ // Has Primary surface already been created for original GLRC ?
+ // Note this can only be applicable for windowed modes
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ lpCtx->lpFront4 = glb.lpPrimary4;
+ IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
+ // Update the window on the default clipper
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+ goto SkipPrimaryCreate;
+ }
+
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+
+ // Cache Primary surface for subsequent GLRCs
+ // Note this can only be applicable to subsequent windowed modes
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = lpCtx->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
+ goto return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
+ goto return_with_error;
+ }
+SkipPrimaryCreate:
+
+ if (bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+ // Re-use original back buffer if persistant buffers exist
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
+ IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
+ } else {
+ lpCtx->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Z-buffer
+ //
+ lpCtx->bStencil = FALSE; // Default to no stencil buffer
+ if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = lpCtx->dwWidth;
+ ddsd2.dwHeight = lpCtx->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Reserve the entire desktop size for persistant buffers option
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
+ ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Create a z-buffer
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
+ hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
+ else
+ hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
+ nContextError = GLDERR_MEM;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
+ IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
+ else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ lpCtx->lpDepth4),
+ "dglCreateContext: Attach Zbuffer");
+ if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
+ lpCtx->bStencil = TRUE;
+ ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
+ }
+ }
+
+ // Clear all back buffers and Z-buffers in case of memory recycling.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ if (lpCtx->lpDepth4)
+ IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
+ DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Now that we have a Z-buffer we can create the 3D device
+ hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
+ &glb.d3dGuid,
+ bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
+ &lpCtx->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(lpCtx);
+
+ // Obtain the D3D Device Description
+ D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
+ TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
+ &D3DHWDevDesc,
+ &D3DHELDevDesc),
+ "dglCreateContext: GetCaps failed");
+
+ // Choose the relevant description and cache it in the context.
+ // We will use this description later for caps checking
+ memcpy( &lpCtx->D3DDevDesc,
+ glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
+ sizeof(D3DDEVICEDESC));
+
+ // Now we can examine the texture formats
+ if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
+ goto return_with_error;
+ }
+
+ // Get the pixel format of the back buffer
+ lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
+ if (bDoubleBuffer)
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpBack4,
+ &lpCtx->ddpfRender);
+ else
+ hResult = IDirectDrawSurface4_GetPixelFormat(
+ lpCtx->lpFront4,
+ &lpCtx->ddpfRender);
+
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
+ goto return_with_error;
+ }
+ // Find a pixel packing function suitable for this surface
+ pxClassifyPixelFormat(&lpCtx->ddpfRender,
+ &lpCtx->fnPackFunc,
+ &lpCtx->fnUnpackFunc,
+ &lpCtx->fnPackSpanFunc);
+
+ // Viewport
+ hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ // Initialise the viewport
+ // Note screen coordinates are used for viewport clipping since D3D
+ // transform operations are not used in the GLD CAD driver. (DaveM)
+ inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
+
+ lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
+ lpCtx->d3dViewport.dwX = 0;
+ lpCtx->d3dViewport.dwY = 0;
+ lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
+ lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
+ lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
+ lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
+ lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
+ lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
+ lpCtx->d3dViewport.dvMinZ = 0.0f;
+ lpCtx->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
+ goto return_with_error;
+ }
+
+ lpCtx->dwBPP = lpPFD->cColorBits;
+ lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
+
+ // Set last texture to NULL
+ for (i=0; i<MAX_TEXTURE_UNITS; i++) {
+ lpCtx->ColorOp[i] = D3DTOP_DISABLE;
+ lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
+ lpCtx->tObj[i] = NULL;
+ }
+
+ // Default to perspective correct texture mapping
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
+
+ // Set the default culling mode
+ lpCtx->cullmode = D3DCULL_NONE;
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
+
+ // Disable specular
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
+ // Disable subpixel correction
+// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
+ // Disable dithering
+ dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
+
+ // Initialise the primitive caches
+// lpCtx->dwNextLineVert = 0;
+// lpCtx->dwNextTriVert = 0;
+
+ // Init the global texture palette
+ lpCtx->lpGlobalPalette = NULL;
+
+ // Init the HW/SW usage counters
+// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
+
+ //
+ // Create two D3D vertex buffers.
+ // One will hold the pre-transformed data with the other one
+ // being used to hold the post-transformed & clipped verts.
+ //
+#if 0 // never used (DaveM)
+ vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
+ vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
+ if (glb.bHardware == FALSE)
+ vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
+ vbufdesc.dwNumVertices = 32768; // For the time being
+
+ // Source vertex buffer
+ vbufdesc.dwFVF = DGL_LVERTEX;
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
+ goto return_with_error;
+ }
+
+ // Destination vertex buffer
+ vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
+ hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
+ if(FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
+ goto return_with_error;
+ }
+#endif
+
+#endif _USE_GLD3_WGL
+
+ //
+ // Now create the Mesa context
+ //
+
+ // Create the Mesa visual
+ if (lpPFD->cDepthBits)
+ dwDepthBits = 16;
+ if (lpPFD->cStencilBits)
+ dwStencilBits = 8;
+ if (lpPFD->cAlphaBits) {
+ dwAlphaBits = 8;
+ bAlphaSW = GL_TRUE;
+ }
+ if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
+ bDouble = GL_TRUE;
+// lpCtx->EmulateSingle =
+// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glVis = _mesa_create_visual(
+ bDouble, /* double buffer */
+ GL_FALSE, // stereo
+ lpPFD->cRedBits,
+ lpPFD->cGreenBits,
+ lpPFD->cBlueBits,
+ dwAlphaBits,
+ dwDepthBits,
+ dwStencilBits,
+ lpPFD->cAccumRedBits, // accum bits
+ lpPFD->cAccumGreenBits, // accum bits
+ lpPFD->cAccumBlueBits, // accum bits
+ lpPFD->cAccumAlphaBits, // accum alpha bits
+ 1 // num samples
+ );
+#else // _USE_GLD3_WGL
+ lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
+ GL_TRUE, // RGB mode
+ bAlphaSW, // Is an alpha buffer required?
+ bDouble, // Is an double-buffering required?
+ GL_FALSE, // stereo
+ dwDepthBits, // depth_size
+ dwStencilBits, // stencil_size
+ lpPFD->cAccumBits, // accum_size
+ 0, // colour-index bits
+ lpPFD->cRedBits, // Red bit count
+ lpPFD->cGreenBits, // Green bit count
+ lpPFD->cBlueBits, // Blue bit count
+ dwAlphaBits // Alpha bit count
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glVis == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx = _mesa_create_context(lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
+#else
+ // Create the Mesa context
+ lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
+ lpCtx->glVis, // Mesa visual
+ NULL, // share list context
+ (void *)lpCtx, // Pointer to our driver context
+ GL_TRUE // Direct context flag
+ );
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glCtx == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
+ goto return_with_error;
+ }
+
+ // Create the Mesa framebuffer
+#ifdef _USE_GLD3_WGL
+ lpCtx->glBuffer = _mesa_create_framebuffer(
+ lpCtx->glVis,
+ lpCtx->glVis->depthBits > 0,
+ lpCtx->glVis->stencilBits > 0,
+ lpCtx->glVis->accumRedBits > 0,
+ GL_FALSE //swalpha
+ );
+#else
+ lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
+#endif // _USE_GLD3_WGL
+
+ if (lpCtx->glBuffer == NULL) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
+ goto return_with_error;
+ }
+
+#ifdef _USE_GLD3_WGL
+ // Init Mesa internals
+ _swrast_CreateContext( lpCtx->glCtx );
+ _vbo_CreateContext( lpCtx->glCtx );
+ _tnl_CreateContext( lpCtx->glCtx );
+ _swsetup_CreateContext( lpCtx->glCtx );
+
+ _gldDriver.InitialiseMesa(lpCtx);
+
+ lpCtx->glCtx->imports.warning = _gld_mesa_warning;
+ lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
+
+#else
+ // Tell Mesa how many texture stages we have
+ glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
+ // Only use as many Units as the spec requires
+ if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
+ glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
+ lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
+ ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
+
+ // Set the max texture size.
+ // NOTE: clamped to a max of 1024 for extra performance!
+ lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
+
+// Texture resize takes place elsewhere. KH
+// NOTE: This was added to workaround an issue with the Intel app.
+#if 0
+ lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
+#else
+ lpCtx->glCtx->Const.MaxTextureSize = 1024;
+#endif
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ // Setup the Display Driver pointers
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Initialise all the Direct3D renderstates
+ dglInitStateD3D(lpCtx->glCtx);
+
+#if 0
+ // Signal a reload of texture state on next glBegin
+ lpCtx->m_texHandleValid = FALSE;
+ lpCtx->m_mtex = FALSE;
+ lpCtx->m_texturing = FALSE;
+#else
+ // Set default texture unit state
+// dglSetTexture(lpCtx, 0, NULL);
+// dglSetTexture(lpCtx, 1, NULL);
+#endif
+
+ //
+ // Set the global texture palette to default values.
+ //
+
+ // Clear the entire palette
+ ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
+
+ // Fill the palette with a default colour.
+ // A garish colour is used to catch bugs. Here Magenta is used.
+ for (i=0; i < 256; i++) {
+ ppe[i].peRed = 255;
+ ppe[i].peGreen = 0;
+ ppe[i].peBlue = 255;
+ }
+
+ RELEASE(lpCtx->lpGlobalPalette);
+
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
+ hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
+ else
+ hResult = IDirectDraw4_CreatePalette(
+ lpCtx->lpDD4,
+ DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ ppe,
+ &(lpCtx->lpGlobalPalette),
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
+ lpCtx->lpGlobalPalette = NULL;
+ goto return_with_error;
+ }
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
+ IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
+
+#endif // _USE_GLD3_WGL
+
+ // ** If we have made it to here then we can enable rendering **
+ lpCtx->bCanRender = TRUE;
+
+// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+
+return_with_error:
+ // Clean up before returning.
+ // This is critical for secondary devices.
+
+ lpCtx->bCanRender = FALSE;
+
+#ifdef _USE_GLD3_WGL
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ // Destroy driver data
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
+ RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
+
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ RELEASE(lpCtx->lpBack4);
+ RELEASE(lpCtx->lpFront4);
+ else
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ RELEASE(lpCtx->lpD3D3);
+ RELEASE(lpCtx->lpDD4);
+ RELEASE(lpCtx->lpDD1);
+#endif // _USE_GLD3_WGL
+
+ lpCtx->bAllocated = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+
+#undef DDLOG_CRITICAL_OR_WARN
+}
+
+// ***********************************************************************
+
+HGLRC dglCreateContext(
+ HDC a,
+ const DGL_pixelFormat *lpPF)
+{
+ int i;
+ HGLRC hGLRC;
+ DGL_ctx* lpCtx;
+ static BOOL bWarnOnce = TRUE;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char szMsg[256];
+ HWND hWnd;
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return NULL;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
+
+ // Find next free context.
+ // Also ensure that only one Fullscreen context is created at any one time.
+ hGLRC = 0; // Default to Not Found
+ for (i=0; i<DGL_MAX_CONTEXTS; i++) {
+ if (ctxlist[i].bAllocated) {
+ if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
+ break;
+ } else {
+ hGLRC = (HGLRC)(i+1);
+ break;
+ }
+ }
+
+ // Bail if no GLRC was found
+ if (!hGLRC)
+ return NULL;
+
+ // Set the context pointer
+ lpCtx = dglGetContextAddress(hGLRC);
+ // Make sure that context is zeroed before we do anything.
+ // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
+ // even though only one context is ever used by the app, so keep it clean. (DaveM)
+ ZeroMemory(lpCtx, sizeof(DGL_ctx));
+ lpCtx->bAllocated = TRUE;
+ // Flag that buffers need creating on next wglMakeCurrent call.
+ lpCtx->bHasBeenCurrent = FALSE;
+ lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
+ lpCtx->bCanRender = FALSE;
+
+ // Create all the internal resources here, not in dglMakeCurrent().
+ // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
+ // We now try context allocations twice, first with video memory,
+ // then again with system memory. This is similar to technique
+ // used for dglWglResizeBuffers(). (DaveM)
+ if (lpCtx->bHasBeenCurrent == FALSE) {
+ if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
+ if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
+ bWarnOnce = FALSE;
+ switch (nContextError) {
+ case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
+ case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
+ case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
+ case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
+ default: strcpy(szMsg, "");
+ }
+ if (strlen(szMsg))
+ MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ // Only need to try again if memory error
+ if (nContextError == GLDERR_MEM) {
+ ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
+ }
+ else {
+ ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
+ return NULL;
+ }
+ }
+ }
+
+ // Now that we have a hWnd, we can intercept the WindowProc.
+ hWnd = lpCtx->hWnd;
+ if (hWnd) {
+ // Only hook individual window handler once if not hooked before.
+ lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
+ if (lpfnWndProc != (LONG)dglWndProc) {
+ lpCtx->lpfnWndProc = lpfnWndProc;
+ SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ // Find the parent window of the app too.
+ if (glb.hWndActive == NULL) {
+ while (hWnd != NULL) {
+ glb.hWndActive = hWnd;
+ hWnd = GetParent(hWnd);
+ }
+ // Hook the parent window too.
+ lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
+ if (glb.hWndActive == lpCtx->hWnd)
+ glb.lpfnWndProc = lpCtx->lpfnWndProc;
+ else if (lpfnWndProc != (LONG)dglWndProc)
+ glb.lpfnWndProc = lpfnWndProc;
+ if (glb.lpfnWndProc)
+ SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
+ }
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
+
+ return hGLRC;
+}
+
+// ***********************************************************************
+// Make a DirectGL context current
+// Used by wgl functions and dgl functions
+BOOL dglMakeCurrent(
+ HDC a,
+ HGLRC b)
+{
+ int context;
+ DGL_ctx* lpCtx;
+ HWND hWnd;
+ BOOL bNeedResize = FALSE;
+ BOOL bWindowChanged, bContextChanged;
+ LPDIRECTDRAWCLIPPER lpddClipper;
+ DWORD dwThreadId = GetCurrentThreadId();
+ LONG lpfnWndProc;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ context = (int)b; // This is as a result of STRICT!
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
+
+ // If the HGLRC is NULL then make no context current;
+ // Ditto if the HDC is NULL either. (DaveM)
+ if (context == 0 || a == 0) {
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(NULL, NULL);
+#else
+ (*mesaFuncs.gl_make_current)(NULL, NULL);
+#endif
+ dglSetCurrentContext(0);
+ return TRUE;
+ }
+
+ // Make sure the HGLRC is in range
+ if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Find address of context and make sure that it has been allocated
+ lpCtx = dglGetContextAddress(b);
+ if (!lpCtx->bAllocated) {
+ ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // Check if window has changed
+ hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
+ bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
+ bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
+
+ // If the window has changed, make sure the clipper is updated. (DaveM)
+ if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
+ lpCtx->hWnd = hWnd;
+#ifndef _USE_GLD3_WGL
+ IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
+ IDirectDrawClipper_Release(lpddClipper);
+#endif // _USE_GLD3_WGL
+ }
+
+ // Make sure hDC and hWnd is current. (DaveM)
+ // Obtain the dimensions of the rendering window
+ lpCtx->hDC = a; // Cache DC
+ lpCtx->hWnd = hWnd;
+ hWndLastActive = hWnd;
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
+ ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ }
+ else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
+ ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
+ SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
+ }
+ // Check if buffers need to be re-sized;
+ // If so, wait until Mesa GL stuff is setup before re-sizing;
+ if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
+ lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
+ bNeedResize = TRUE;
+
+ // Now we can update our globals
+ dglSetCurrentContext(b);
+
+ // Corresponding Mesa operation
+#ifdef _USE_GLD3_WGL
+ _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#else
+ (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
+
+ dglSetupDDPointers(lpCtx->glCtx);
+
+ // Insure DirectDraw surfaces fit current window DC
+ if (bNeedResize) {
+ // Resize buffers (Note Mesa GL needs to be setup beforehand);
+ // Resize Mesa internal buffer too via glViewport() command,
+ // which subsequently calls dglWglResizeBuffers() too.
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+ lpCtx->bHasBeenCurrent = TRUE;
+ }
+#endif // _USE_GLD3_WGL
+ ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
+
+ // We have to clear D3D back buffer and render state if emulated front buffering
+ // for different window (but not context) like in Solid Edge.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
+ && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
+#ifdef _USE_GLD3_WGL
+// IDirect3DDevice8_EndScene(lpCtx->pDev);
+// lpCtx->bSceneStarted = FALSE;
+ lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ }
+
+ // The first time we call MakeCurrent we set the initial viewport size
+ if (lpCtx->bHasBeenCurrent == FALSE)
+#ifdef _USE_GLD3_WGL
+ lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#else
+ (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
+#endif // _USE_GLD3_WGL
+ lpCtx->bHasBeenCurrent = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglDeleteContext(
+ HGLRC a)
+{
+ DGL_ctx* lpCtx;
+ DWORD dwThreadId = GetCurrentThreadId();
+ char argstr[256];
+
+#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ // Is context state ready ?
+ if (!bContextReady)
+ return FALSE;
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
+
+ // Make sure the HGLRC is in range
+ if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
+ ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
+ return FALSE;
+ }
+
+ // Make sure context is valid
+ lpCtx = dglGetContextAddress(a);
+ if (!lpCtx->bAllocated) {
+ ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
+// return FALSE;
+ return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
+ }
+
+ // Make sure context is de-activated
+ if (a == dglGetCurrentContext()) {
+ ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
+ dglMakeCurrent(NULL, NULL);
+ }
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+ // We are about to destroy all Direct3D objects.
+ // Therefore we must disable rendering
+ lpCtx->bCanRender = FALSE;
+
+ // This exception handler was installed to catch some
+ // particularly nasty apps. Console apps that call exit()
+ // fall into this catagory (i.e. Win32 Glut).
+
+ // VC cannot successfully implement multiple exception handlers
+ // if more than one exception occurs. Therefore reverting back to
+ // single exception handler as Keith originally had it. (DaveM)
+
+#define WARN_MESSAGE(p) strcpy(argstr, (#p));
+#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
+
+__try {
+#ifdef _USE_GLD3_WGL
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ _mesa_destroy_framebuffer(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ _mesa_destroy_context(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ _mesa_destroy_visual(lpCtx->glVis);
+
+ _gldDriver.DestroyDrawable(lpCtx);
+#else
+ // Destroy the Mesa context
+ WARN_MESSAGE(gl_destroy_framebuffer);
+ if (lpCtx->glBuffer)
+ (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
+ WARN_MESSAGE(gl_destroy_context);
+ if (lpCtx->glCtx)
+ (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
+ WARN_MESSAGE(gl_destroy_visual);
+ if (lpCtx->glVis)
+ (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
+
+ SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
+ SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
+
+ // Delete the global palette
+ SAFE_RELEASE(lpCtx->lpGlobalPalette);
+
+ // Clean up.
+ if (lpCtx->lpViewport3) {
+ if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
+ SAFE_RELEASE(lpCtx->lpViewport3);
+ lpCtx->lpViewport3 = NULL;
+ }
+
+ SAFE_RELEASE(lpCtx->lpDev3);
+ if (lpCtx->lpDepth4) {
+ if (lpCtx->lpBack4)
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
+ else
+ IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
+ SAFE_RELEASE(lpCtx->lpDepth4);
+ lpCtx->lpDepth4 = NULL;
+ }
+ SAFE_RELEASE(lpCtx->lpBack4);
+ SAFE_RELEASE(lpCtx->lpFront4);
+ if (lpCtx->bFullscreen) {
+ IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
+ IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
+ }
+ SAFE_RELEASE(lpCtx->lpD3D3);
+ SAFE_RELEASE(lpCtx->lpDD4);
+ SAFE_RELEASE(lpCtx->lpDD1);
+#endif // _ULSE_GLD3_WGL
+
+}
+__except(EXCEPTION_EXECUTE_HANDLER) {
+ ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
+}
+
+ // Restore the window message handler because this context may be used
+ // again by another window with a *different* message handler. (DaveM)
+ if (lpCtx->lpfnWndProc) {
+ SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
+ lpCtx->lpfnWndProc = (LONG)NULL;
+ }
+
+ lpCtx->bAllocated = FALSE; // This context is now free for use
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return TRUE;
+}
+
+// ***********************************************************************
+
+BOOL dglSwapBuffers(
+ HDC hDC)
+{
+ RECT rSrcRect; // Source rectangle
+ RECT rDstRect; // Destination rectangle
+ POINT pt;
+ HRESULT hResult;
+
+ DDBLTFX bltFX;
+ DWORD dwBlitFlags;
+ DDBLTFX *lpBltFX;
+
+// DWORD dwThreadId = GetCurrentThreadId();
+ HGLRC hGLRC = dglGetCurrentContext();
+ DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
+ HWND hWnd;
+
+ HDC hDCAux; // for memory DC
+ int x,y,w,h; // for memory DC BitBlt
+
+#if 0 // Perhaps not a good idea. Called too often. KH
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+#endif
+
+ if (!lpCtx) {
+ return TRUE; //FALSE; // No current context
+ }
+
+ if (!lpCtx->bCanRender) {
+ // Don't return false else some apps will bail.
+ return TRUE;
+ }
+
+ hWnd = lpCtx->hWnd;
+ if (hDC != lpCtx->hDC) {
+ ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
+ hWnd = WindowFromDC(hDC);
+ }
+
+#ifndef _USE_GLD3_WGL
+ // Ensure that the surfaces exist before we tell
+ // the device to render to them.
+ IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
+
+ // Make sure that the vertex caches have been emptied
+// dglStateChange(lpCtx);
+
+ // Some OpenGL programs don't issue a glFinish - check for it here.
+ if (lpCtx->bSceneStarted) {
+ IDirect3DDevice3_EndScene(lpCtx->lpDev3);
+ lpCtx->bSceneStarted = FALSE;
+ }
+#endif
+
+#if 0
+ // If the calling app is not active then we don't need to Blit/Flip.
+ // We can therefore simply return TRUE.
+ if (!glb.bAppActive)
+ return TRUE;
+ // Addendum: This is WRONG! We should bail if the app is *minimized*,
+ // not merely if the app is just plain 'not active'.
+ // KeithH, 27/May/2000.
+#endif
+
+ // Check for non-window DC = memory DC ?
+ if (hWnd == NULL) {
+ if (GetClipBox(hDC, &rSrcRect) == ERROR)
+ return TRUE;
+ // Use GDI BitBlt instead from compatible DirectDraw DC
+ x = rSrcRect.left;
+ y = rSrcRect.top;
+ w = rSrcRect.right - rSrcRect.left;
+ h = rSrcRect.bottom - rSrcRect.top;
+
+ // Ack. DX8 does not have a GetDC() function...
+ // TODO: Defer to DX7 or DX9 drivers... (DaveM)
+ return TRUE;
+ }
+
+ // Bail if window client region is not drawable, like in Solid Edge
+ if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
+ return TRUE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw or DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifdef _USE_GLD3_WGL
+ // Notify Mesa of impending swap, so Mesa can flush internal buffers.
+ _mesa_notifySwapBuffers(lpCtx->glCtx);
+ // Now perform driver buffer swap
+ _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
+#else
+ if (lpCtx->bFullscreen) {
+ // Sync with retrace if required
+ if (glb.bWaitForRetrace) {
+ IDirectDraw4_WaitForVerticalBlank(
+ lpCtx->lpDD4,
+ DDWAITVB_BLOCKBEGIN,
+ 0);
+ }
+
+ // Perform the fullscreen flip
+ TRY(IDirectDrawSurface4_Flip(
+ lpCtx->lpFront4,
+ NULL,
+ DDFLIP_WAIT),
+ "dglSwapBuffers: Flip");
+ } else {
+ // Calculate current window position and size
+ pt.x = pt.y = 0;
+ ClientToScreen(hWnd, &pt);
+ GetClientRect(hWnd, &rDstRect);
+ if (rDstRect.right > lpCtx->dwModeWidth)
+ rDstRect.right = lpCtx->dwModeWidth;
+ if (rDstRect.bottom > lpCtx->dwModeHeight)
+ rDstRect.bottom = lpCtx->dwModeHeight;
+ OffsetRect(&rDstRect, pt.x, pt.y);
+ rSrcRect.left = rSrcRect.top = 0;
+ rSrcRect.right = lpCtx->dwWidth;
+ rSrcRect.bottom = lpCtx->dwHeight;
+ if (rSrcRect.right > lpCtx->dwModeWidth)
+ rSrcRect.right = lpCtx->dwModeWidth;
+ if (rSrcRect.bottom > lpCtx->dwModeHeight)
+ rSrcRect.bottom = lpCtx->dwModeHeight;
+
+ if (glb.bWaitForRetrace) {
+ // Sync the blit to the vertical retrace
+ ZeroMemory(&bltFX, sizeof(bltFX));
+ bltFX.dwSize = sizeof(bltFX);
+ bltFX.dwDDFX = DDBLTFX_NOTEARING;
+ dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
+ lpBltFX = &bltFX;
+ } else {
+ dwBlitFlags = DDBLT_WAIT;
+ lpBltFX = NULL;
+ }
+
+ // Perform the actual blit
+ TRY(IDirectDrawSurface4_Blt(
+ lpCtx->lpFront4,
+ &rDstRect,
+ lpCtx->lpBack4, // Blit source
+ &rSrcRect,
+ dwBlitFlags,
+ lpBltFX),
+ "dglSwapBuffers: Blt");
+ }
+#endif // _USE_GLD3_WGL
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
+
+ // Render frame is completed
+ ValidateRect(hWnd, NULL);
+ lpCtx->bFrameStarted = FALSE;
+
+ return TRUE;
+}
+
+// ***********************************************************************
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h
index 5c433b857..5eea9de3d 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h
@@ -1,281 +1,281 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: OpenGL context handling.
-*
-****************************************************************************/
-
-#ifndef __DGLCONTEXT_H
-#define __DGLCONTEXT_H
-
-// Disable compiler complaints about DLL linkage
-#pragma warning (disable:4273)
-
-// Macros to control compilation
-#ifndef STRICT
-#define STRICT
-#endif // STRICT
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <GL\gl.h>
-
-#ifdef _USE_GLD3_WGL
- #include "dglmacros.h"
- #include "dglglobals.h"
- #include "pixpack.h"
- #include "ddlog.h"
- #include "dglpf.h"
- #include "context.h" // Mesa context
-#else
- #include <ddraw.h>
- #include <d3d.h>
-
- #include "dglmacros.h"
- #include "dglglobals.h"
- #include "pixpack.h"
- #include "ddlog.h"
- #include "dglpf.h"
- #include "d3dvertex.h"
-
- #include "DirectGL.h"
-
- #include "context.h" // Mesa context
- #include "vb.h" // Mesa vertex buffer
-#endif // _USE_GLD3_WGL
-
-/*---------------------- Macros and type definitions ----------------------*/
-
-// TODO: Use a list instead of this constant!
-#define DGL_MAX_CONTEXTS 32
-
-// Structure for describing an OpenGL context
-#ifdef _USE_GLD3_WGL
-typedef struct {
- BOOL bHasBeenCurrent;
- DGL_pixelFormat *lpPF;
-
- // Pointer to private driver data (this also contains the drawable).
- void *glPriv;
-
- // Mesa vars:
- GLcontext *glCtx; // The core Mesa context
- GLvisual *glVis; // Describes the color buffer
- GLframebuffer *glBuffer; // Ancillary buffers
-
- GLuint ClearIndex;
- GLuint CurrentIndex;
- GLubyte ClearColor[4];
- GLubyte CurrentColor[4];
-
- BOOL EmulateSingle; // Emulate single-buffering
- BOOL bDoubleBuffer;
- BOOL bDepthBuffer;
-
- // Shared driver vars:
- BOOL bAllocated;
- BOOL bFullscreen; // Is this a fullscreen context?
- BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
- BOOL bCanRender; // Flag: states whether rendering is OK
- BOOL bFrameStarted; // Has frame update started at all?
- BOOL bStencil; // TRUE if this context has stencil
- BOOL bGDIEraseBkgnd; // GDI Erase Background command
-
- // Window information
- HWND hWnd; // Window handle
- HDC hDC; // Windows' Device Context of the window
- DWORD dwWidth; // Window width
- DWORD dwHeight; // Window height
- DWORD dwBPP; // Window bits-per-pixel;
- RECT rcScreenRect; // Screen rectangle
- DWORD dwModeWidth; // Display mode width
- DWORD dwModeHeight; // Display mode height
- float dvClipX;
- float dvClipY;
- LONG lpfnWndProc; // window message handler function
-
-} DGL_ctx;
-
-#define GLD_context DGL_ctx
-#define GLD_GET_CONTEXT(c) (GLD_context*)(c)->DriverCtx
-
-#else // _USE_GLD3_WGL
-
-typedef struct {
- BOOL bHasBeenCurrent;
- DGL_pixelFormat *lpPF;
- //
- // Mesa context vars:
- //
- GLcontext *glCtx; // The core Mesa context
- GLvisual *glVis; // Describes the color buffer
- GLframebuffer *glBuffer; // Ancillary buffers
-
- GLuint ClearIndex;
- GLuint CurrentIndex;
- GLubyte ClearColor[4];
- GLubyte CurrentColor[4];
-
- BOOL EmulateSingle; // Emulate single-buffering
- BOOL bDoubleBuffer;
- BOOL bDepthBuffer;
- int iZBufferPF; // Index of Zbuffer pixel format
-
- // Vertex buffer: one-to-one correlation with Mesa's vertex buffer.
- // This will be filled by our setup function (see d3dvsetup.c)
- DGL_TLvertex gWin[VB_SIZE]; // Transformed and lit vertices
-// DGL_Lvertex gObj[VB_SIZE]; // Lit vertices in object coordinates.
-
- // Indices for DrawIndexedPrimitive.
- // Clipped quads are drawn seperately, so use VB_SIZE.
- // 6 indices are needed to make 2 triangles for each possible quad
-// WORD wIndices[(VB_SIZE / 4) * 6];
- WORD wIndices[32768];
-
- //
- // Device driver vars:
- //
- BOOL bAllocated;
- BOOL bFullscreen; // Is this a fullscreen context?
- BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
- BOOL bCanRender; // Flag: states whether rendering is OK
- BOOL bFrameStarted; // Has frame update started at all?
-
- // DirectX COM interfaces, postfixed with the interface number
- IDirectDraw *lpDD1;
- IDirectDraw4 *lpDD4;
- IDirect3D3 *lpD3D3;
- IDirect3DDevice3 *lpDev3;
- IDirect3DViewport3 *lpViewport3;
- IDirectDrawSurface4 *lpFront4;
- IDirectDrawSurface4 *lpBack4;
- IDirectDrawSurface4 *lpDepth4;
-
- // Vertex buffers
- BOOL bD3DPipeline; // True if using D3D geometry pipeline
- IDirect3DVertexBuffer *m_vbuf; // Unprocessed vertices
- IDirect3DVertexBuffer *m_pvbuf; // Processed vertices ready to be rendered
-
- D3DTEXTUREOP ColorOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
- D3DTEXTUREOP AlphaOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
- struct gl_texture_object *tObj[MAX_TEXTURE_UNITS];
-
- DDCAPS ddCaps; // DirectDraw caps
- D3DDEVICEDESC D3DDevDesc; // Direct3D Device description
-
- DDPIXELFORMAT ddpfRender; // Pixel format of the render buffer
- DDPIXELFORMAT ddpfDepth; // Pixel format of the depth buffer
-
- BOOL bStencil; // TRUE is this context has stencil
-
- PX_packFunc fnPackFunc; // Pixel packing function for SW
- PX_unpackFunc fnUnpackFunc; // Pixel unpacking function for SW
- PX_packSpanFunc fnPackSpanFunc; // Pixel span packer
-
- D3DVIEWPORT2 d3dViewport; // D3D Viewport object
-
- D3DCULL cullmode; // Direct3D cull mode
- D3DCOLOR curcolor; // Current color
- DWORD dwColorPF; // Current color, in format of target surface
- D3DCOLOR d3dClearColor; // Clear color
- D3DCOLOR ConstantColor; // For flat shading
- DWORD dwClearColorPF; // Clear color, in format of target surface
- BOOL bGDIEraseBkgnd; // GDI Erase Background command
-
- // Primitive caches
-// DGL_vertex LineCache[DGL_MAX_LINE_VERTS];
-// DGL_vertex TriCache[DGL_MAX_TRI_VERTS];
-// DWORD dwNextLineVert;
-// DWORD dwNextTriVert;
-
- // Window information
- HWND hWnd; // Window handle
- HDC hDC; // Windows' Device Context of the window
- DWORD dwWidth; // Window width
- DWORD dwHeight; // Window height
- DWORD dwBPP; // Window bits-per-pixel;
- RECT rcScreenRect; // Screen rectangle
- DWORD dwModeWidth; // Display mode width
- DWORD dwModeHeight; // Display mode height
- float dvClipX;
- float dvClipY;
- LONG lpfnWndProc; // window message handler function
-
- // Shared texture palette
- IDirectDrawPalette *lpGlobalPalette;
-
- // Usage counters.
- // One of these counters will be incremented when we choose
- // between hardware and software rendering functions.
-// DWORD dwHWUsageCount; // Hardware usage count
-// DWORD dwSWUsageCount; // Software usage count
-
- // Texture state flags.
-// BOOL m_texturing; // TRUE is texturing
-// BOOL m_mtex; // TRUE if multitexture
-// BOOL m_texHandleValid; // TRUE if tex state valid
-
- // Renderstate caches to ensure no redundant state changes
- DWORD dwRS[256]; // Renderstates
- DWORD dwTSS[2][24]; // Texture-stage states
- LPDIRECT3DTEXTURE2 lpTex[2]; // Texture (1 per stage)
-
- DWORD dwMaxTextureSize; // Max texture size:
- // clamped to 1024.
-
-} DGL_ctx;
-#endif // _USE_GLD3_WGL
-
-/*------------------------- Function Prototypes ---------------------------*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-HHOOK hKeyHook;
-LRESULT CALLBACK dglKeyProc(int code,WPARAM wParam,LPARAM lParam);
-
-void dglInitContextState();
-void dglDeleteContextState();
-BOOL dglIsValidContext(HGLRC a);
-DGL_ctx* dglGetContextAddress(const HGLRC a);
-HDC dglGetCurrentDC(void);
-HGLRC dglGetCurrentContext(void);
-HGLRC dglCreateContext(HDC a, const DGL_pixelFormat *lpPF);
-BOOL dglMakeCurrent(HDC a, HGLRC b);
-BOOL dglDeleteContext(HGLRC a);
-BOOL dglSwapBuffers(HDC hDC);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: OpenGL context handling.
+*
+****************************************************************************/
+
+#ifndef __DGLCONTEXT_H
+#define __DGLCONTEXT_H
+
+// Disable compiler complaints about DLL linkage
+#pragma warning (disable:4273)
+
+// Macros to control compilation
+#ifndef STRICT
+#define STRICT
+#endif // STRICT
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <GL\gl.h>
+
+#ifdef _USE_GLD3_WGL
+ #include "dglmacros.h"
+ #include "dglglobals.h"
+ #include "pixpack.h"
+ #include "ddlog.h"
+ #include "dglpf.h"
+ #include "context.h" // Mesa context
+#else
+ #include <ddraw.h>
+ #include <d3d.h>
+
+ #include "dglmacros.h"
+ #include "dglglobals.h"
+ #include "pixpack.h"
+ #include "ddlog.h"
+ #include "dglpf.h"
+ #include "d3dvertex.h"
+
+ #include "DirectGL.h"
+
+ #include "context.h" // Mesa context
+ #include "vb.h" // Mesa vertex buffer
+#endif // _USE_GLD3_WGL
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+// TODO: Use a list instead of this constant!
+#define DGL_MAX_CONTEXTS 32
+
+// Structure for describing an OpenGL context
+#ifdef _USE_GLD3_WGL
+typedef struct {
+ BOOL bHasBeenCurrent;
+ DGL_pixelFormat *lpPF;
+
+ // Pointer to private driver data (this also contains the drawable).
+ void *glPriv;
+
+ // Mesa vars:
+ struct gl_context *glCtx; // The core Mesa context
+ struct gl_config *glVis; // Describes the color buffer
+ struct gl_framebuffer *glBuffer; // Ancillary buffers
+
+ GLuint ClearIndex;
+ GLuint CurrentIndex;
+ GLubyte ClearColor[4];
+ GLubyte CurrentColor[4];
+
+ BOOL EmulateSingle; // Emulate single-buffering
+ BOOL bDoubleBuffer;
+ BOOL bDepthBuffer;
+
+ // Shared driver vars:
+ BOOL bAllocated;
+ BOOL bFullscreen; // Is this a fullscreen context?
+ BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
+ BOOL bCanRender; // Flag: states whether rendering is OK
+ BOOL bFrameStarted; // Has frame update started at all?
+ BOOL bStencil; // TRUE if this context has stencil
+ BOOL bGDIEraseBkgnd; // GDI Erase Background command
+
+ // Window information
+ HWND hWnd; // Window handle
+ HDC hDC; // Windows' Device Context of the window
+ DWORD dwWidth; // Window width
+ DWORD dwHeight; // Window height
+ DWORD dwBPP; // Window bits-per-pixel;
+ RECT rcScreenRect; // Screen rectangle
+ DWORD dwModeWidth; // Display mode width
+ DWORD dwModeHeight; // Display mode height
+ float dvClipX;
+ float dvClipY;
+ LONG lpfnWndProc; // window message handler function
+
+} DGL_ctx;
+
+#define GLD_context DGL_ctx
+#define GLD_GET_CONTEXT(c) (GLD_context*)(c)->DriverCtx
+
+#else // _USE_GLD3_WGL
+
+typedef struct {
+ BOOL bHasBeenCurrent;
+ DGL_pixelFormat *lpPF;
+ //
+ // Mesa context vars:
+ //
+ struct gl_context *glCtx; // The core Mesa context
+ struct gl_config *glVis; // Describes the color buffer
+ struct gl_framebuffer *glBuffer; // Ancillary buffers
+
+ GLuint ClearIndex;
+ GLuint CurrentIndex;
+ GLubyte ClearColor[4];
+ GLubyte CurrentColor[4];
+
+ BOOL EmulateSingle; // Emulate single-buffering
+ BOOL bDoubleBuffer;
+ BOOL bDepthBuffer;
+ int iZBufferPF; // Index of Zbuffer pixel format
+
+ // Vertex buffer: one-to-one correlation with Mesa's vertex buffer.
+ // This will be filled by our setup function (see d3dvsetup.c)
+ DGL_TLvertex gWin[VB_SIZE]; // Transformed and lit vertices
+// DGL_Lvertex gObj[VB_SIZE]; // Lit vertices in object coordinates.
+
+ // Indices for DrawIndexedPrimitive.
+ // Clipped quads are drawn seperately, so use VB_SIZE.
+ // 6 indices are needed to make 2 triangles for each possible quad
+// WORD wIndices[(VB_SIZE / 4) * 6];
+ WORD wIndices[32768];
+
+ //
+ // Device driver vars:
+ //
+ BOOL bAllocated;
+ BOOL bFullscreen; // Is this a fullscreen context?
+ BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
+ BOOL bCanRender; // Flag: states whether rendering is OK
+ BOOL bFrameStarted; // Has frame update started at all?
+
+ // DirectX COM interfaces, postfixed with the interface number
+ IDirectDraw *lpDD1;
+ IDirectDraw4 *lpDD4;
+ IDirect3D3 *lpD3D3;
+ IDirect3DDevice3 *lpDev3;
+ IDirect3DViewport3 *lpViewport3;
+ IDirectDrawSurface4 *lpFront4;
+ IDirectDrawSurface4 *lpBack4;
+ IDirectDrawSurface4 *lpDepth4;
+
+ // Vertex buffers
+ BOOL bD3DPipeline; // True if using D3D geometry pipeline
+ IDirect3DVertexBuffer *m_vbuf; // Unprocessed vertices
+ IDirect3DVertexBuffer *m_pvbuf; // Processed vertices ready to be rendered
+
+ D3DTEXTUREOP ColorOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
+ D3DTEXTUREOP AlphaOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
+ struct gl_texture_object *tObj[MAX_TEXTURE_UNITS];
+
+ DDCAPS ddCaps; // DirectDraw caps
+ D3DDEVICEDESC D3DDevDesc; // Direct3D Device description
+
+ DDPIXELFORMAT ddpfRender; // Pixel format of the render buffer
+ DDPIXELFORMAT ddpfDepth; // Pixel format of the depth buffer
+
+ BOOL bStencil; // TRUE is this context has stencil
+
+ PX_packFunc fnPackFunc; // Pixel packing function for SW
+ PX_unpackFunc fnUnpackFunc; // Pixel unpacking function for SW
+ PX_packSpanFunc fnPackSpanFunc; // Pixel span packer
+
+ D3DVIEWPORT2 d3dViewport; // D3D Viewport object
+
+ D3DCULL cullmode; // Direct3D cull mode
+ D3DCOLOR curcolor; // Current color
+ DWORD dwColorPF; // Current color, in format of target surface
+ D3DCOLOR d3dClearColor; // Clear color
+ D3DCOLOR ConstantColor; // For flat shading
+ DWORD dwClearColorPF; // Clear color, in format of target surface
+ BOOL bGDIEraseBkgnd; // GDI Erase Background command
+
+ // Primitive caches
+// DGL_vertex LineCache[DGL_MAX_LINE_VERTS];
+// DGL_vertex TriCache[DGL_MAX_TRI_VERTS];
+// DWORD dwNextLineVert;
+// DWORD dwNextTriVert;
+
+ // Window information
+ HWND hWnd; // Window handle
+ HDC hDC; // Windows' Device Context of the window
+ DWORD dwWidth; // Window width
+ DWORD dwHeight; // Window height
+ DWORD dwBPP; // Window bits-per-pixel;
+ RECT rcScreenRect; // Screen rectangle
+ DWORD dwModeWidth; // Display mode width
+ DWORD dwModeHeight; // Display mode height
+ float dvClipX;
+ float dvClipY;
+ LONG lpfnWndProc; // window message handler function
+
+ // Shared texture palette
+ IDirectDrawPalette *lpGlobalPalette;
+
+ // Usage counters.
+ // One of these counters will be incremented when we choose
+ // between hardware and software rendering functions.
+// DWORD dwHWUsageCount; // Hardware usage count
+// DWORD dwSWUsageCount; // Software usage count
+
+ // Texture state flags.
+// BOOL m_texturing; // TRUE is texturing
+// BOOL m_mtex; // TRUE if multitexture
+// BOOL m_texHandleValid; // TRUE if tex state valid
+
+ // Renderstate caches to ensure no redundant state changes
+ DWORD dwRS[256]; // Renderstates
+ DWORD dwTSS[2][24]; // Texture-stage states
+ LPDIRECT3DTEXTURE2 lpTex[2]; // Texture (1 per stage)
+
+ DWORD dwMaxTextureSize; // Max texture size:
+ // clamped to 1024.
+
+} DGL_ctx;
+#endif // _USE_GLD3_WGL
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HHOOK hKeyHook;
+LRESULT CALLBACK dglKeyProc(int code,WPARAM wParam,LPARAM lParam);
+
+void dglInitContextState();
+void dglDeleteContextState();
+BOOL dglIsValidContext(HGLRC a);
+DGL_ctx* dglGetContextAddress(const HGLRC a);
+HDC dglGetCurrentDC(void);
+HGLRC dglGetCurrentContext(void);
+HGLRC dglCreateContext(HDC a, const DGL_pixelFormat *lpPF);
+BOOL dglMakeCurrent(HDC a, HGLRC b);
+BOOL dglDeleteContext(HGLRC a);
+BOOL dglSwapBuffers(HDC hDC);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c
index 74ecb01a5..37e681dfc 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c
@@ -1,2964 +1,2964 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: OpenGL window functions (wgl*).
-*
-****************************************************************************/
-
-#include "dglwgl.h"
-#ifdef _USE_GLD3_WGL
-#include "gld_driver.h"
-#endif
-
-#include "gl/glu.h" // MUST USE MICROSOFT'S GLU32!
-
-#ifndef _USE_GLD3_WGL
-extern DGL_mesaFuncs mesaFuncs;
-#endif
-
-// Need to export wgl* functions if using GLD3,
-// otherwise export GLD2 DGL_* functions.
-#ifdef _USE_GLD3_WGL
-#define _GLD_WGL_EXPORT(a) wgl##a
-#else
-#define _GLD_WGL_EXPORT(a) DGL_##a
-#endif
-
-// Calls into Mesa 4.x are different
-#ifdef _USE_GLD3_WGL
-#include "dlist.h"
-#include "drawpix.h"
-#include "get.h"
-#include "matrix.h"
-// NOTE: All the _GLD* macros now call the gl* functions direct.
-// This ensures that the correct internal pathway is taken. KeithH
-#define _GLD_glNewList glNewList
-#define _GLD_glBitmap glBitmap
-#define _GLD_glEndList glEndList
-#define _GLD_glDeleteLists glDeleteLists
-#define _GLD_glGetError glGetError
-#define _GLD_glTranslatef glTranslatef
-#define _GLD_glBegin glBegin
-#define _GLD_glVertex2fv glVertex2fv
-#define _GLD_glEnd glEnd
-#define _GLD_glNormal3f glNormal3f
-#define _GLD_glVertex3f glVertex3f
-#define _GLD_glVertex3fv glVertex3fv
-#else // _USE_GLD3_WGL
-#define _GLD_glNewList (*mesaFuncs.glNewList)
-#define _GLD_glBitmap (*mesaFuncs.glBitmap)
-#define _GLD_glEndList (*mesaFuncs.glEndList)
-#define _GLD_glDeleteLists (*mesaFuncs.glDeleteLists)
-#define _GLD_glGetError (*mesaFuncs.glGetError)
-#define _GLD_glTranslatef (*mesaFuncs.glTranslatef)
-#define _GLD_glBegin (*mesaFuncs.glBegin)
-#define _GLD_glVertex2fv (*mesaFuncs.glVertex2fv)
-#define _GLD_glEnd (*mesaFuncs.glEnd)
-#define _GLD_glNormal3f (*mesaFuncs.glNormal3f)
-#define _GLD_glVertex3f (*mesaFuncs.glVertex3f)
-#define _GLD_glVertex3fv (*mesaFuncs.glVertex3fv)
-#endif // _USE_GLD3_WGL
-
-// ***********************************************************************
-
-// Emulate SGI DDK calls.
-#define __wglMalloc(a) GlobalAlloc(GPTR, (a))
-#define __wglFree(a) GlobalFree((a))
-
-// ***********************************************************************
-
-// Mesa glu.h and MS glu.h call these different things...
-//#define GLUtesselator GLUtriangulatorObj
-//#define GLU_TESS_VERTEX_DATA GLU_VERTEX_DATA
-
-// For wglFontOutlines
-
-typedef GLUtesselator *(APIENTRY *gluNewTessProto)(void);
-typedef void (APIENTRY *gluDeleteTessProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessBeginPolygonProto)(GLUtesselator *tess, void *polygon_data);
-typedef void (APIENTRY *gluTessBeginContourProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessVertexProto)(GLUtesselator *tess, GLdouble coords[3], void *data);
-typedef void (APIENTRY *gluTessEndContourProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessEndPolygonProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessPropertyProto)(GLUtesselator *tess, GLenum which, GLdouble value);
-typedef void (APIENTRY *gluTessNormalProto)(GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY *gluTessCallbackProto)(GLUtesselator *tess, GLenum which, void (CALLBACK *)());
-
-static HINSTANCE gluModuleHandle;
-static gluNewTessProto gluNewTessProc;
-static gluDeleteTessProto gluDeleteTessProc;
-static gluTessBeginPolygonProto gluTessBeginPolygonProc;
-static gluTessBeginContourProto gluTessBeginContourProc;
-static gluTessVertexProto gluTessVertexProc;
-static gluTessEndContourProto gluTessEndContourProc;
-static gluTessEndPolygonProto gluTessEndPolygonProc;
-static gluTessPropertyProto gluTessPropertyProc;
-static gluTessNormalProto gluTessNormalProc;
-static gluTessCallbackProto gluTessCallbackProc;
-
-static HFONT hNewFont, hOldFont;
-static FLOAT ScaleFactor;
-
-#define LINE_BUF_QUANT 4000
-#define VERT_BUF_QUANT 4000
-
-static FLOAT* LineBuf;
-static DWORD LineBufSize;
-static DWORD LineBufIndex;
-static FLOAT* VertBuf;
-static DWORD VertBufSize;
-static DWORD VertBufIndex;
-static GLenum TessErrorOccurred;
-
-static int AppendToLineBuf(
- FLOAT value);
-
-static int AppendToVertBuf(
- FLOAT value);
-
-static int DrawGlyph(
- UCHAR* glyphBuf,
- DWORD glyphSize,
- FLOAT chordalDeviation,
- FLOAT extrusion,
- INT format);
-
-static void FreeLineBuf(void);
-
-static void FreeVertBuf(void);
-
-static long GetWord(
- UCHAR** p);
-
-static long GetDWord(
- UCHAR** p);
-
-static double GetFixed(
- UCHAR** p);
-
-static int InitLineBuf(void);
-
-static int InitVertBuf(void);
-
-static HFONT CreateHighResolutionFont(
- HDC hDC);
-
-static int MakeDisplayListFromGlyph(
- DWORD listName,
- UCHAR* glyphBuf,
- DWORD glyphSize,
- LPGLYPHMETRICSFLOAT glyphMetricsFloat,
- FLOAT chordalDeviation,
- FLOAT extrusion,
- INT format);
-
-static BOOL LoadGLUTesselator(void);
-static BOOL UnloadGLUTesselator(void);
-
-static int MakeLinesFromArc(
- FLOAT x0,
- FLOAT y0,
- FLOAT x1,
- FLOAT y1,
- FLOAT x2,
- FLOAT y2,
- DWORD vertexCountIndex,
- FLOAT chordalDeviationSquared);
-
-static int MakeLinesFromGlyph( UCHAR* glyphBuf,
- DWORD glyphSize,
- FLOAT chordalDeviation);
-
-static int MakeLinesFromTTLine( UCHAR** pp,
- DWORD vertexCountIndex,
- WORD pointCount);
-
-static int MakeLinesFromTTPolycurve( UCHAR** pp,
- DWORD vertexCountIndex,
- FLOAT chordalDeviation);
-
-static int MakeLinesFromTTPolygon( UCHAR** pp,
- FLOAT chordalDeviation);
-
-static int MakeLinesFromTTQSpline( UCHAR** pp,
- DWORD vertexCountIndex,
- WORD pointCount,
- FLOAT chordalDeviation);
-
-static void CALLBACK TessCombine( double coords[3],
- void* vertex_data[4],
- FLOAT weight[4],
- void** outData);
-
-static void CALLBACK TessError( GLenum error);
-
-static void CALLBACK TessVertexOutData( FLOAT p[3],
- GLfloat z);
-
-// ***********************************************************************
-
-#ifdef GLD_THREADS
-#pragma message("compiling DGLWGL.C vars for multi-threaded support")
-extern CRITICAL_SECTION CriticalSection;
-extern DWORD dwTLSPixelFormat; // TLS index for current pixel format
-#endif
-int curPFD = 0; // Current PFD (static)
-
-// ***********************************************************************
-
-int dglGetPixelFormat(void)
-{
-#ifdef GLD_THREADS
- int iPixelFormat;
- // get thread-specific instance
- if (glb.bMultiThreaded) {
- __try {
- iPixelFormat = (int)TlsGetValue(dwTLSPixelFormat);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- iPixelFormat = curPFD;
- }
- }
- // get global static var
- else {
- iPixelFormat = curPFD;
- }
- return iPixelFormat;
-#else
- return curPFD;
-#endif
-}
-
-// ***********************************************************************
-
-void dglSetPixelFormat(int iPixelFormat)
-{
-#ifdef GLD_THREADS
- // set thread-specific instance
- if (glb.bMultiThreaded) {
- __try {
- TlsSetValue(dwTLSPixelFormat, (LPVOID)iPixelFormat);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- curPFD = iPixelFormat;
- }
- }
- // set global static var
- else {
- curPFD = iPixelFormat;
- }
-#else
- curPFD = iPixelFormat;
-#endif
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(ChoosePixelFormat)(
- HDC a,
- CONST PIXELFORMATDESCRIPTOR *ppfd)
-{
- DGL_pixelFormat *lpPF = glb.lpPF;
-
- PIXELFORMATDESCRIPTOR ppfdBest;
- int i;
- int bestIndex = -1;
- int numPixelFormats;
- DWORD dwFlags;
-
- char buf[128];
- char cat[8];
-
- DWORD dwAllFlags =
- PFD_DRAW_TO_WINDOW |
- PFD_DRAW_TO_BITMAP |
- PFD_SUPPORT_GDI |
- PFD_SUPPORT_OPENGL |
- PFD_GENERIC_FORMAT |
- PFD_NEED_PALETTE |
- PFD_NEED_SYSTEM_PALETTE |
- PFD_DOUBLEBUFFER |
- PFD_STEREO |
- /*PFD_SWAP_LAYER_BUFFERS |*/
- PFD_DOUBLEBUFFER_DONTCARE |
- PFD_STEREO_DONTCARE |
- PFD_SWAP_COPY |
- PFD_SWAP_EXCHANGE |
- PFD_GENERIC_ACCELERATED |
- 0;
-
- // Validate license
- if (!dglValidate())
- return 0;
-
- // List may not be built until dglValidate() is called! KeithH
- lpPF = glb.lpPF;
-
- //
- // Lets print the input pixel format to the log
- // ** Based on "wglinfo" by Nate Robins **
- //
- ddlogMessage(DDLOG_SYSTEM, "ChoosePixelFormat:\n");
- ddlogMessage(DDLOG_INFO, "Input pixel format for ChoosePixelFormat:\n");
- ddlogMessage(DDLOG_INFO,
- " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n");
- ddlogMessage(DDLOG_INFO,
- " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n");
- ddlogMessage(DDLOG_INFO,
- "-----------------------------------------------------------------\n");
- sprintf(buf, " . ");
-
- sprintf(cat, "%2d ", ppfd->cColorBits);
- strcat(buf, cat);
- if(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn ");
- else if(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm ");
- else sprintf(cat, ". ");
- strcat(buf, cat);
-
- /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
- sprintf(cat, " . ");
- strcat(buf, cat);
-
- sprintf(cat, "%2d ", ppfd->cColorBits);
- strcat(buf, cat);
-
- /* bReserved field indicates number of over/underlays */
- if(ppfd->bReserved) sprintf(cat, " %d ", ppfd->bReserved);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- sprintf(cat, " %c ", ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
- strcat(buf, cat);
-
- sprintf(cat, "%c ", ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
- strcat(buf, cat);
-
- sprintf(cat, " %c ", ppfd->dwFlags & PFD_STEREO ? 'y' : '.');
- strcat(buf, cat);
-
- if(ppfd->cRedBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cRedBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cGreenBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cGreenBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cBlueBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cBlueBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAlphaBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cAlphaBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAuxBuffers) sprintf(cat, "%2d ", ppfd->cAuxBuffers);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cDepthBits) sprintf(cat, "%2d ", ppfd->cDepthBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cStencilBits) sprintf(cat, "%2d ", ppfd->cStencilBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumRedBits) sprintf(cat, "%2d ", ppfd->cAccumRedBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumGreenBits) sprintf(cat, "%2d ", ppfd->cAccumGreenBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumBlueBits) sprintf(cat, "%2d ", ppfd->cAccumBlueBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumAlphaBits) sprintf(cat, "%2d ", ppfd->cAccumAlphaBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- /* no multisample in Win32 */
- sprintf(cat, " . .\n");
- strcat(buf, cat);
-
- ddlogMessage(DDLOG_INFO, buf);
- ddlogMessage(DDLOG_INFO,
- "-----------------------------------------------------------------\n");
- ddlogMessage(DDLOG_INFO, "\n");
-
- //
- // Examine the flags for correctness
- //
- dwFlags = ppfd->dwFlags;
- if (dwFlags != (dwFlags & dwAllFlags))
- {
- /* error: bad dwFlags */
- ddlogPrintf(DDLOG_WARN,
- "ChoosePixelFormat: bad flags (0x%x)",
- dwFlags & (~dwAllFlags));
- // Mask illegal flags and continue
- dwFlags = dwFlags & dwAllFlags;
- }
-
- switch (ppfd->iPixelType) {
- case PFD_TYPE_RGBA:
- case PFD_TYPE_COLORINDEX:
- break;
- default:
- /* error: bad iPixelType */
- ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad pixel type\n");
- return 0;
- }
-
- switch (ppfd->iLayerType) {
- case PFD_MAIN_PLANE:
- case PFD_OVERLAY_PLANE:
- case PFD_UNDERLAY_PLANE:
- break;
- default:
- /* error: bad iLayerType */
- ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad layer type\n");
- return 0;
- }
-
- numPixelFormats = glb.nPixelFormatCount;
-
- /* loop through candidate pixel format descriptors */
- for (i=0; i<numPixelFormats; ++i) {
- PIXELFORMATDESCRIPTOR ppfdCandidate;
-
- memcpy(&ppfdCandidate, &lpPF[i].pfd, sizeof(PIXELFORMATDESCRIPTOR));
-
- /*
- ** Check attributes which must match
- */
- if (ppfd->iPixelType != ppfdCandidate.iPixelType) {
- continue;
- }
-
- if (ppfd->iLayerType != ppfdCandidate.iLayerType) {
- continue;
- }
-
- if (((dwFlags ^ ppfdCandidate.dwFlags) & dwFlags) &
- (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP |
- PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL))
- {
- continue;
- }
-
- if (!(dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) {
- if ((dwFlags & PFD_DOUBLEBUFFER) !=
- (ppfdCandidate.dwFlags & PFD_DOUBLEBUFFER))
- {
- continue;
- }
- }
-
-// if (!(dwFlags & PFD_STEREO_DONTCARE)) {
- if ((dwFlags & PFD_STEREO) !=
- (ppfdCandidate.dwFlags & PFD_STEREO))
- {
- continue;
- }
-// }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAlphaBits && !ppfdCandidate.cAlphaBits) {
- continue;
- }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAccumBits && !ppfdCandidate.cAccumBits) {
- continue;
- }
-
- if (ppfd->cDepthBits && !ppfdCandidate.cDepthBits) {
- continue;
- }
-
- if (ppfd->cStencilBits && !ppfdCandidate.cStencilBits) {
- continue;
- }
-
- if (ppfd->cAuxBuffers && !ppfdCandidate.cAuxBuffers) {
- continue;
- }
-
- /*
- ** See if candidate is better than the previous best choice
- */
- if (bestIndex == -1) {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if ((ppfd->cColorBits > ppfdBest.cColorBits &&
- ppfdCandidate.cColorBits > ppfdBest.cColorBits) ||
- (ppfd->cColorBits <= ppfdCandidate.cColorBits &&
- ppfdCandidate.cColorBits < ppfdBest.cColorBits))
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAlphaBits
- && ppfdCandidate.cAlphaBits > ppfdBest.cAlphaBits)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAccumBits
- && ppfdCandidate.cAccumBits > ppfdBest.cAccumBits)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if ((ppfd->cDepthBits > ppfdBest.cDepthBits &&
- ppfdCandidate.cDepthBits > ppfdBest.cDepthBits) ||
- (ppfd->cDepthBits <= ppfdCandidate.cDepthBits &&
- ppfdCandidate.cDepthBits < ppfdBest.cDepthBits))
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->cStencilBits &&
- ppfdCandidate.cStencilBits > ppfdBest.cStencilBits)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->cAuxBuffers &&
- ppfdCandidate.cAuxBuffers > ppfdBest.cAuxBuffers)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
- }
-
- if (bestIndex != -1) {
- ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen as best match", bestIndex+1);
- return bestIndex + 1;
- }
-
- // Return the pixelformat that has the most capabilities.
- // ** NOTE: This is only possible due to the way the list
- // of pixelformats is built. **
- // Now picks best pixelformat. KeithH
- bestIndex = numPixelFormats; // most capable double buffer format
- ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen by default", bestIndex);
- return (bestIndex);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(CopyContext)(
- HGLRC a,
- HGLRC b,
- UINT c)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
- UNSUPPORTED("wglCopyContext")
- return FALSE; // Failed
-}
-
-// ***********************************************************************
-
-HGLRC APIENTRY _GLD_WGL_EXPORT(CreateContext)(
- HDC a)
-{
- int ipf;
-
- // Validate license
- if (!dglValidate())
- return 0;
-
- // Check that the current PFD is valid
- ipf = dglGetPixelFormat();
- if (!IsValidPFD(ipf))
- return (HGLRC)0;
-
- return dglCreateContext(a, &glb.lpPF[ipf-1]);
-}
-
-// ***********************************************************************
-
-HGLRC APIENTRY _GLD_WGL_EXPORT(CreateLayerContext)(
- HDC a,
- int b)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- UNSUPPORTED("wglCreateLayerContext")
- return NULL; // Failed
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(DeleteContext)(
- HGLRC a)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglDeleteContext(a);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(DescribeLayerPlane)(
- HDC hDC,
- int iPixelFormat,
- int iLayerPlane,
- UINT nBytes,
- LPLAYERPLANEDESCRIPTOR plpd)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- UNSUPPORTED("DGL_DescribeLayerPlane")
-
-// gldLogPrintf(GLDLOG_INFO, "DescribeLayerPlane: %d, %d", iPixelFormat, iLayerPlane);
-
- return FALSE;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(DescribePixelFormat)(
- HDC a,
- int b,
- UINT c,
- LPPIXELFORMATDESCRIPTOR d)
-{
- UINT nSize;
-
- // Validate license
- if (!dglValidate())
- return 0;
-
- if (d == NULL) // Calling app requires max number of PF's
- return glb.nPixelFormatCount;
-
- // The supplied buffer may be larger than the info that we
- // will be copying.
- if (c > sizeof(PIXELFORMATDESCRIPTOR))
- nSize = sizeof(PIXELFORMATDESCRIPTOR);
- else
- nSize = c;
-
- // Setup an empty PFD before doing validation check
- memset(d, 0, nSize);
- d->nSize = nSize;
- d->nVersion = 1;
-
- if (!IsValidPFD(b))
- return 0; // Bail if PFD index is invalid
-
- memcpy(d, &glb.lpPF[b-1].pfd, nSize);
-
- return glb.nPixelFormatCount;
-}
-
-// ***********************************************************************
-
-HGLRC APIENTRY _GLD_WGL_EXPORT(GetCurrentContext)(void)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- return dglGetCurrentContext();
-}
-
-// ***********************************************************************
-
-HDC APIENTRY _GLD_WGL_EXPORT(GetCurrentDC)(void)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- return dglGetCurrentDC();
-}
-
-// ***********************************************************************
-
-PROC APIENTRY _GLD_WGL_EXPORT(GetDefaultProcAddress)(
- LPCSTR a)
-{
- // Validate license
- if (!dglValidate())
- return NULL;
-
- UNSUPPORTED("DGL_GetDefaultProcAddress")
- return NULL;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(GetLayerPaletteEntries)(
- HDC a,
- int b,
- int c,
- int d,
- COLORREF *e)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- UNSUPPORTED("DGL_GetLayerPaletteEntries")
- return 0;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(GetPixelFormat)(
- HDC a)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- return dglGetPixelFormat();
-}
-
-// ***********************************************************************
-
-PROC APIENTRY _GLD_WGL_EXPORT(GetProcAddress)(
- LPCSTR a)
-{
- PROC dglGetProcAddressD3D(LPCSTR a);
-
- // Validate license
- if (!dglValidate())
- return NULL;
-
-#ifdef _USE_GLD3_WGL
- return _gldDriver.wglGetProcAddress(a);
-#else
- return dglGetProcAddressD3D(a);
-#endif
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(MakeCurrent)(
- HDC a,
- HGLRC b)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglMakeCurrent(a, b);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(RealizeLayerPalette)(
- HDC a,
- int b,
- BOOL c)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- UNSUPPORTED("DGL_RealizeLayerPalette")
- return FALSE;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(SetLayerPaletteEntries)(
- HDC a,
- int b,
- int c,
- int d,
- CONST COLORREF *e)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- UNSUPPORTED("DGL_SetLayerPaletteEntries")
- return 0;
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)(
- HDC a,
- int b,
- CONST PIXELFORMATDESCRIPTOR *c)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- if (IsValidPFD(b)) {
- ddlogPrintf(DDLOG_SYSTEM, "SetPixelFormat: PixelFormat %d has been set", b);
- dglSetPixelFormat(b);
- return TRUE;
- } else {
- ddlogPrintf(DDLOG_ERROR,
- "SetPixelFormat: PixelFormat %d is invalid and cannot be set", b);
- return FALSE;
- }
-}
-
-// ***********************************************************************
-/*
- * Share lists between two gl_context structures.
- * This was added for WIN32 WGL function support, since wglShareLists()
- * must be called *after* wglCreateContext() with valid GLRCs. (DaveM)
- */
-//
-// Copied from GLD2.x. KeithH
-//
-static GLboolean _gldShareLists(
- GLcontext *ctx1,
- GLcontext *ctx2)
-{
- /* Sanity check context pointers */
- if (ctx1 == NULL || ctx2 == NULL)
- return GL_FALSE;
- /* Sanity check shared list pointers */
- if (ctx1->Shared == NULL || ctx2->Shared == NULL)
- return GL_FALSE;
- /* Decrement reference count on sharee to release previous list */
- ctx2->Shared->RefCount--;
-#if 0 /* 3DStudio exits on this memory release */
- if (ctx2->Shared->RefCount == 0)
- free_shared_state(ctx2, ctx2->Shared);
-#endif
- /* Re-assign list from sharer to sharee and increment reference count */
- ctx2->Shared = ctx1->Shared;
- ctx1->Shared->RefCount++;
- return GL_TRUE;
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(ShareLists)(
- HGLRC a,
- HGLRC b)
-{
- DGL_ctx *dgl1, *dgl2;
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Mesa supports shared lists, but you need to supply the shared
- // GL context info when calling gl_create_context(). An auxiliary
- // function gl_share_lists() has been added to update the shared
- // list info after the GL contexts have been created. (DaveM)
- dgl1 = dglGetContextAddress(a);
- dgl2 = dglGetContextAddress(b);
- if (dgl1->bAllocated && dgl2->bAllocated) {
-#ifdef _USE_GLD3_WGL
- return _gldShareLists(dgl1->glCtx, dgl2->glCtx);
-#else
- return (*mesaFuncs.gl_share_lists)(dgl1->glCtx, dgl2->glCtx);
-#endif
- }
- return FALSE;
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(SwapBuffers)(
- HDC a)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglSwapBuffers(a);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)(
- HDC a,
- UINT b)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglSwapBuffers(a);
-}
-
-// ***********************************************************************
-
-// ***********************************************************************
-// Note: This ResizeBuffers() function may be called from
-// either MESA glViewport() or GLD wglMakeCurrent().
-
-BOOL dglWglResizeBuffers(
- GLcontext *ctx,
- BOOL bDefaultDriver)
-{
- DGL_ctx *dgl = NULL;
- RECT rcScreenRect;
- DWORD dwWidth;
- DWORD dwHeight;
- DDSURFACEDESC2 ddsd2;
- DDSCAPS2 ddscaps2;
- IDirectDrawClipper *lpddClipper = NULL;
- DWORD dwFlags;
- HRESULT hResult;
-
- DWORD dwMemoryType;
-
- int i;
- struct gl_texture_object *tObj;
- struct gl_texture_image *image;
-
- BOOL bWasFullscreen;
- BOOL bSaveDesktop;
- BOOL bFullScrnWin = FALSE;
- DDSURFACEDESC2 ddsd2DisplayMode;
-
- DDBLTFX ddbltfx;
- POINT pt;
- RECT rcDst;
-#ifdef _USE_GLD3_WGL
- GLD_displayMode glddm;
-#endif
-
-#define DDLOG_CRITICAL_OR_WARN (bDefaultDriver ? DDLOG_WARN : DDLOG_CRITICAL)
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Sanity checks
- if (ctx == NULL)
- return FALSE;
- dgl = ctx->DriverCtx;
- if (dgl == NULL)
- return FALSE;
-
- // Get the window size and calculate its dimensions
- if (dgl->hWnd == NULL) {
- // Check for non-window DC = memory DC ?
- if (GetClipBox(dgl->hDC, &rcScreenRect) == ERROR)
- SetRect(&rcScreenRect, 0, 0, 0, 0);
- }
- else if (!GetClientRect(dgl->hWnd, &rcScreenRect))
- SetRect(&rcScreenRect, 0, 0, 0, 0);
- dwWidth = rcScreenRect.right - rcScreenRect.left;
- dwHeight = rcScreenRect.bottom - rcScreenRect.top;
- CopyRect(&dgl->rcScreenRect, &rcScreenRect);
-
- // This will occur on Alt-Tab
- if ((dwWidth == 0) && (dwHeight == 0)) {
- //dgl->bCanRender = FALSE;
- return TRUE; // No resize possible!
- }
-
- // Some apps zero only 1 dimension for non-visible window... (DaveM)
- if ((dwWidth == 0) || (dwHeight == 0)) {
- dwWidth = 8;
- dwHeight = 8;
- }
-
- // Test to see if a resize is required.
- // Note that the dimensions will be the same if a prior resize attempt failed.
- if ((dwWidth == dgl->dwWidth) && (dwHeight == dgl->dwHeight) && bDefaultDriver) {
- return TRUE; // No resize required
- }
-
- ddlogPrintf(DDLOG_SYSTEM, "dglResize: %dx%d", dwWidth, dwHeight);
-#ifndef _USE_GLD3_WGL
- // Work out where we want our surfaces created
- dwMemoryType = (bDefaultDriver) ? glb.dwMemoryType : DDSCAPS_SYSTEMMEMORY;
-#endif // _USE_GLD3_WGL
-
- // Note previous fullscreen vs window display status
- bWasFullscreen = dgl->bFullscreen;
-
-#ifdef _USE_GLD3_WGL
- if (_gldDriver.GetDisplayMode(dgl, &glddm)) {
- if ( (dwWidth == glddm.Width) &&
- (dwHeight == glddm.Height) ) {
- bFullScrnWin = TRUE;
- }
- if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
- dgl->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
- }
- else {
- dgl->bFullscreen = FALSE;
- ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
- }
- // Cache the display mode dimensions
- dgl->dwModeWidth = glddm.Width;
- dgl->dwModeHeight = glddm.Height;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (dgl->dwWidth > glddm.Width)
- dgl->dwWidth = glddm.Width;
- if (dgl->dwHeight > glddm.Height)
- dgl->dwHeight = glddm.Height;
-#else // _USE_GLD3_WGL
- // Window resize may have changed to fullscreen
- ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
- ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
- hResult = IDirectDraw4_GetDisplayMode(
- dgl->lpDD4,
- &ddsd2DisplayMode);
- if (SUCCEEDED(hResult)) {
- if ( (dwWidth == ddsd2DisplayMode.dwWidth) &&
- (dwHeight == ddsd2DisplayMode.dwHeight) ) {
- bFullScrnWin = TRUE;
- }
- if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
- dgl->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
- }
- else {
- dgl->bFullscreen = FALSE;
- ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
- }
- // Cache the display mode dimensions
- dgl->dwModeWidth = ddsd2DisplayMode.dwWidth;
- dgl->dwModeHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (dgl->dwWidth > ddsd2DisplayMode.dwWidth)
- dgl->dwWidth = ddsd2DisplayMode.dwWidth;
- if (dgl->dwHeight > ddsd2DisplayMode.dwHeight)
- dgl->dwHeight = ddsd2DisplayMode.dwHeight;
-#endif // _USE_GLD3_WGL
-
- // Note if fullscreen vs window display has changed?
- bSaveDesktop = (!bWasFullscreen && !dgl->bFullscreen) ? TRUE : FALSE;
- // Save the desktop primary surface from being destroyed
- // whenever remaining in windowed mode, since the stereo mode
- // switches are expensive...
-
-#ifndef _USE_GLD3_WGL
- // Don't need to re-allocate persistant buffers. (DaveM)
- // Though we should clear the back buffers to hide artifacts.
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- dgl->dwWidth = dwWidth;
- dgl->dwHeight = dwHeight;
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- ddbltfx.dwFillColor = dgl->dwClearColorPF;
- IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
- DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
- return TRUE;
- }
-
- // Ensure all rendering is complete
- if (ctx->Driver.Finish)
- (*ctx->Driver.Finish)(ctx);
- if (dgl->bSceneStarted == TRUE) {
- IDirect3DDevice3_EndScene(dgl->lpDev3);
- dgl->bSceneStarted = FALSE;
- }
-#endif // _USE_GLD3_WGL
- dgl->bCanRender = FALSE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw and DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
-#ifndef _USE_GLD3_WGL
- // Release existing surfaces
- RELEASE(dgl->lpDev3);
- RELEASE(dgl->lpDepth4);
- RELEASE(dgl->lpBack4);
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
- ;
- else
- RELEASE(dgl->lpFront4);
-#endif // _USE_GLD3_WGL
- dgl->dwWidth = dwWidth;
- dgl->dwHeight = dwHeight;
-
- // Set defaults
- dgl->dwModeWidth = dgl->dwWidth;
- dgl->dwModeHeight = dgl->dwHeight;
-
-#ifdef _USE_GLD3_WGL
- if (!_gldDriver.ResizeDrawable(dgl, bDefaultDriver, glb.bDirectDrawPersistant, glb.bPersistantBuffers))
- goto cleanup_and_return_with_error;
-#else // _USE_GLD3_WGL
-
- if (dgl->bFullscreen) {
- //
- // FULLSCREEN
- //
-
- // Disable warning popups when in fullscreen mode
- ddlogWarnOption(FALSE);
-
- // Have to release the persistant DirectDraw primary surface
- // if switching to fullscreen mode. So if application wants
- // persistant display in fullscreen mode, a fullscreen-size
- // window should be used instead via fullscreen-blit option.
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- RELEASE(glb.lpPrimary4);
- glb.bDirectDrawPrimary = FALSE;
- }
-
- dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // optional
- hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4, dgl->hWnd, dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Exclusive Fullscreen mode", hResult);
- goto cleanup_and_return_with_error;
- }
-
- hResult = IDirectDraw4_SetDisplayMode(dgl->lpDD4,
- dgl->dwModeWidth,
- dgl->dwModeHeight,
- dgl->dwBPP,
- 0,
- 0);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetDisplayMode failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // ** The display mode has changed, so dont use MessageBox! **
-
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
-
- if (dgl->bDoubleBuffer) {
- // Double buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- DDSCAPS_FLIP |
- DDSCAPS_COMPLEX |
- DDSCAPS_3DDEVICE |
- dwMemoryType;
- ddsd2.dwBackBufferCount = 1;
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
- goto cleanup_and_return_with_error;
- }
- // Render target surface
- ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
- ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
- hResult = IDirectDrawSurface4_GetAttachedSurface(dgl->lpFront4, &ddscaps2, &dgl->lpBack4);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: GetAttachedSurface failed", hResult);
- goto cleanup_and_return_with_error;
- }
- } else {
- // Single buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- //DDSCAPS_3DDEVICE |
- dwMemoryType;
-
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- dgl->lpBack4 = NULL;
- }
- } else {
- // WINDOWED
-
- // OK to enable warning popups in windowed mode
- ddlogWarnOption(glb.bMessageBoxWarnings);
-
- // Ditto if persistant DirectDraw primary
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
- goto DoClipperOnly;
-
- // WINDOWED
- dwFlags = DDSCL_NORMAL;
- if (glb.bMultiThreaded)
- dwFlags |= DDSCL_MULTITHREADED;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // optional
- hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4,
- dgl->hWnd,
- dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Normal coop level", hResult);
- goto cleanup_and_return_with_error;
- }
- // Primary surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // Cache the primary surface for persistant DirectDraw state
- if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
- glb.lpPrimary4 = dgl->lpFront4;
- IDirectDrawSurface4_AddRef(glb.lpPrimary4);
- glb.bDirectDrawPrimary = TRUE;
- }
-
- // Clipper object
- hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateClipper failed", hResult);
- goto cleanup_and_return_with_error;
- }
- hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
- if (FAILED(hResult)) {
- RELEASE(lpddClipper);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetHWnd failed", hResult);
- goto cleanup_and_return_with_error;
- }
- hResult = IDirectDrawSurface4_SetClipper(dgl->lpFront4, lpddClipper);
- RELEASE(lpddClipper); // We have finished with it.
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetClipper failed", hResult);
- goto cleanup_and_return_with_error;
- }
-DoClipperOnly:
- // Update the window for the original clipper
- if ((glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) || bSaveDesktop) {
- IDirectDrawSurface4_GetClipper(dgl->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
- RELEASE(lpddClipper);
- }
-
- if (dgl->bDoubleBuffer) {
- // Render target surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd2.dwWidth = dgl->dwWidth;
- ddsd2.dwHeight = dgl->dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
- DDSCAPS_OFFSCREENPLAIN |
- dwMemoryType;
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpBack4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Create Backbuffer failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- } else {
- dgl->lpBack4 = NULL;
- }
- }
-
- //
- // Now create the Zbuffer
- //
- if (dgl->bDepthBuffer) {
- // Get z-buffer dimensions from the render target
- // Setup the surface desc for the z-buffer.
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
- ddsd2.dwWidth = dgl->dwWidth;
- ddsd2.dwHeight = dgl->dwHeight;
- memcpy(&ddsd2.ddpfPixelFormat,
- &glb.lpZBufferPF[dgl->iZBufferPF],
- sizeof(DDPIXELFORMAT) );
-
- // Create a z-buffer
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpDepth4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (ZBuffer) failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // Attach Zbuffer to render target
- TRY(IDirectDrawSurface4_AddAttachedSurface(
- dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
- dgl->lpDepth4),
- "dglResize: Attach Zbuffer");
-
- }
-
- // Clear the newly resized back buffers for the window client area.
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- ddbltfx.dwFillColor = dgl->dwClearColorPF;
- IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
- DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
-
- //
- // Now that we have a zbuffer we can create the 3D device
- //
- hResult = IDirect3D3_CreateDevice(dgl->lpD3D3,
- bDefaultDriver ? &glb.d3dGuid : &IID_IDirect3DRGBDevice,
- dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
- &dgl->lpDev3,
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Could not create Direct3D device", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // We must do this as soon as the device is created
- dglInitStateCaches(dgl);
-
- //
- // Viewport
- //
- hResult = IDirect3DDevice3_AddViewport(dgl->lpDev3, dgl->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: AddViewport failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // Initialise the viewport
- dgl->d3dViewport.dwSize = sizeof(dgl->d3dViewport);
- dgl->d3dViewport.dwX = 0;
- dgl->d3dViewport.dwY = 0;
- dgl->d3dViewport.dwWidth = dgl->dwWidth;
- dgl->d3dViewport.dwHeight = dgl->dwHeight;
- dgl->d3dViewport.dvClipX = 0;
- dgl->d3dViewport.dvClipY = 0;
- dgl->d3dViewport.dvClipWidth = dgl->dwWidth;
- dgl->d3dViewport.dvClipHeight = dgl->dwHeight;
-// dgl->d3dViewport.dvMinZ = 0.0f;
-// dgl->d3dViewport.dvMaxZ = 1.0f;
- TRY(IDirect3DViewport3_SetViewport2(dgl->lpViewport3, &dgl->d3dViewport),
- "dglResize: SetViewport2");
-
- hResult = IDirect3DDevice3_SetCurrentViewport(dgl->lpDev3, dgl->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetCurrentViewport failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // (Re)Initialise all the Direct3D renderstates
- dglInitStateD3D(ctx);
-
- // Now we have to recreate all of our textures (+ mipmaps).
- // Walk over all textures in hash table
- // XXX what about the default texture objects (id=0)?
- {
- struct _mesa_HashTable *textures = ctx->Shared->TexObjects;
- GLuint id;
- for (id = _mesa_HashFirstEntry(textures);
- id;
- id = _mesa_HashNextEntry(textures, id)) {
- tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
- if (tObj->DriverData) {
- // We could call our TexImage function directly, but it's
- // safer to use the driver pointer.
- for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
- image = tObj->Image[i];
- if (image) {
- switch (tObj->Dimensions){
- case 1:
- if (ctx->Driver.TexImage)
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image);
- break;
- case 2:
- if (ctx->Driver.TexImage)
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image);
- break;
- default:
- break;
- }
- }
- }
- }
- }
- }
-
- // Re-Bind each texture Unit
- for (i=0; i<glb.wMaxSimultaneousTextures; i++) {
- tObj = ctx->Texture.Unit[i].Current;
- if (tObj) {
- DGL_texture *lpTex = (DGL_texture *)tObj->DriverData;
- hResult = dglSetTexture(dgl, i, lpTex ? lpTex->lpTexture : NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_ERROR, "dglResize: SetTexture failed", hResult);
- }
- }
- }
-#endif // _USE_GLD3_WGL
-
- dgl->bCanRender = TRUE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- // SUCCESS.
- return TRUE;
-
-cleanup_and_return_with_error:
- // Relase all interfaces before returning.
-#ifdef _USE_GLD3_WGL
- _gldDriver.DestroyDrawable(dgl);
-#else // _USE_GLD3_WGL
- RELEASE(dgl->lpDev3);
- RELEASE(dgl->lpDepth4);
- RELEASE(dgl->lpBack4);
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
- ;
- else
- RELEASE(dgl->lpFront4);
-
-#undef DDLOG_CRITICAL_OR_WARN
-#endif // _USE_GLD3_WGL
-
- // Mark context as not being able to render
- dgl->bCanRender = FALSE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return FALSE;
-}
-
-// ***********************************************************************
-// ***********************************************************************
-// Support for bitmap fonts.
-// ***********************************************************************
-// ***********************************************************************
-
-/*****************************************************************************
-**
-** InvertGlyphBitmap.
-**
-** Invert the bitmap so that it suits OpenGL's representation.
-** Each row starts on a double word boundary.
-**
-*****************************************************************************/
-
-static void InvertGlyphBitmap(
- int w,
- int h,
- DWORD *fptr,
- DWORD *tptr)
-{
- int dWordsInRow = (w+31)/32;
- int i, j;
- DWORD *tmp = tptr;
-
- if (w <= 0 || h <= 0) {
- return;
- }
-
- tptr += ((h-1)*dWordsInRow);
- for (i = 0; i < h; i++) {
- for (j = 0; j < dWordsInRow; j++) {
- *(tptr + j) = *(fptr + j);
- }
- tptr -= dWordsInRow;
- fptr += dWordsInRow;
- }
-}
-
-// ***********************************************************************
-
-/*****************************************************************************
- * wglUseFontBitmaps
- *
- * Converts a subrange of the glyphs in a GDI font to OpenGL display
- * lists.
- *
- * Extended to support any GDI font, not just TrueType fonts. (DaveM)
- *
- *****************************************************************************/
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsA)(
- HDC hDC,
- DWORD first,
- DWORD count,
- DWORD listBase)
-{
- int i, ox, oy, ix, iy;
- int w, h;
- int iBufSize, iCurBufSize = 0;
- DWORD *bitmapBuffer = NULL;
- DWORD *invertedBitmapBuffer = NULL;
- BOOL bSuccessOrFail = TRUE;
- BOOL bTrueType = FALSE;
- TEXTMETRIC tm;
- GLYPHMETRICS gm;
- RASTERIZER_STATUS rs;
- MAT2 mat;
- SIZE size;
- RECT rect;
- HDC hDCMem;
- HBITMAP hBitmap;
- BITMAPINFO bmi;
- HFONT hFont;
-
- // Validate SciTech DirectGL license
- if (!dglValidate())
- return FALSE;
-
- // Set up a unity matrix.
- ZeroMemory(&mat, sizeof(mat));
- mat.eM11.value = 1;
- mat.eM22.value = 1;
-
- // Test to see if selected font is TrueType or not
- ZeroMemory(&tm, sizeof(tm));
- if (!GetTextMetrics(hDC, &tm)) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Font metrics error\n");
- return (FALSE);
- }
- bTrueType = (tm.tmPitchAndFamily & TMPF_TRUETYPE) ? TRUE : FALSE;
-
- // Test to see if TRUE-TYPE capabilities are installed
- // (only necessary if TrueType font selected)
- ZeroMemory(&rs, sizeof(rs));
- if (bTrueType) {
- if (!GetRasterizerCaps (&rs, sizeof (RASTERIZER_STATUS))) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Raster caps error\n");
- return (FALSE);
- }
- if (!(rs.wFlags & TT_ENABLED)) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: No TrueType caps\n");
- return (FALSE);
- }
- }
-
- // Trick to get the current font handle
- hFont = SelectObject(hDC, GetStockObject(SYSTEM_FONT));
- SelectObject(hDC, hFont);
-
- // Have memory device context available for holding bitmaps of font glyphs
- hDCMem = CreateCompatibleDC(hDC);
- SelectObject(hDCMem, hFont);
- SetTextColor(hDCMem, RGB(0xFF, 0xFF, 0xFF));
- SetBkColor(hDCMem, 0);
-
- for (i = first; (DWORD) i < (first + count); i++) {
- // Find out how much space is needed for the bitmap so we can
- // Set the buffer size correctly.
- if (bTrueType) {
- // Use TrueType support to get bitmap size of glyph
- iBufSize = GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
- 0, NULL, &mat);
- if (iBufSize == GDI_ERROR) {
- bSuccessOrFail = FALSE;
- break;
- }
- }
- else {
- // Use generic GDI support to compute bitmap size of glyph
- w = tm.tmMaxCharWidth;
- h = tm.tmHeight;
- if (GetTextExtentPoint32(hDC, (LPCTSTR)&i, 1, &size)) {
- w = size.cx;
- h = size.cy;
- }
- iBufSize = w * h;
- // Use DWORD multiple for compatibility
- iBufSize += 3;
- iBufSize /= 4;
- iBufSize *= 4;
- }
-
- // If we need to allocate Larger Buffers, then do so - but allocate
- // An extra 50 % so that we don't do too many mallocs !
- if (iBufSize > iCurBufSize) {
- if (bitmapBuffer) {
- __wglFree(bitmapBuffer);
- }
- if (invertedBitmapBuffer) {
- __wglFree(invertedBitmapBuffer);
- }
-
- iCurBufSize = iBufSize * 2;
- bitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
- invertedBitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
-
- if (bitmapBuffer == NULL || invertedBitmapBuffer == NULL) {
- bSuccessOrFail = FALSE;
- break;
- }
- }
-
- // If we fail to get the Glyph data, delete the display lists
- // Created so far and return FALSE.
- if (bTrueType) {
- // Use TrueType support to get bitmap of glyph
- if (GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
- iBufSize, bitmapBuffer, &mat) == GDI_ERROR) {
- bSuccessOrFail = FALSE;
- break;
- }
-
- // Setup glBitmap parameters for current font glyph
- w = gm.gmBlackBoxX;
- h = gm.gmBlackBoxY;
- ox = gm.gmptGlyphOrigin.x;
- oy = gm.gmptGlyphOrigin.y;
- ix = gm.gmCellIncX;
- iy = gm.gmCellIncY;
- }
- else {
- // Use generic GDI support to create bitmap of glyph
- ZeroMemory(bitmapBuffer, iBufSize);
-
- if (i >= tm.tmFirstChar && i <= tm.tmLastChar) {
- // Only create bitmaps for actual font glyphs
- hBitmap = CreateBitmap(w, h, 1, 1, NULL);
- SelectObject(hDCMem, hBitmap);
- // Make bitmap of current font glyph
- SetRect(&rect, 0, 0, w, h);
- DrawText(hDCMem, (LPCTSTR)&i, 1, &rect,
- DT_LEFT | DT_BOTTOM | DT_SINGLELINE | DT_NOCLIP);
- // Make copy of bitmap in our local buffer
- ZeroMemory(&bmi, sizeof(bmi));
- bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- bmi.bmiHeader.biWidth = w;
- bmi.bmiHeader.biHeight = -h;
- bmi.bmiHeader.biPlanes = 1;
- bmi.bmiHeader.biBitCount = 1;
- bmi.bmiHeader.biCompression = BI_RGB;
- GetDIBits(hDCMem, hBitmap, 0, h, bitmapBuffer, &bmi, 0);
- DeleteObject(hBitmap);
- }
- else {
- // Otherwise use empty display list for non-existing glyph
- iBufSize = 0;
- }
-
- // Setup glBitmap parameters for current font glyph
- ox = 0;
- oy = tm.tmDescent;
- ix = w;
- iy = 0;
- }
-
- // Create an OpenGL display list.
- _GLD_glNewList((listBase + i), GL_COMPILE);
-
- // Some fonts have no data for the space character, yet advertise
- // a non-zero size.
- if (0 == iBufSize) {
- _GLD_glBitmap(0, 0, 0.0f, 0.0f, (GLfloat) ix, (GLfloat) iy, NULL);
- } else {
- // Invert the Glyph data.
- InvertGlyphBitmap(w, h, bitmapBuffer, invertedBitmapBuffer);
-
- // Render an OpenGL bitmap and invert the origin.
- _GLD_glBitmap(w, h,
- (GLfloat) ox, (GLfloat) (h-oy),
- (GLfloat) ix, (GLfloat) iy,
- (GLubyte *) invertedBitmapBuffer);
- }
-
- // Close this display list.
- _GLD_glEndList();
- }
-
- if (bSuccessOrFail == FALSE) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Get glyph failed\n");
- _GLD_glDeleteLists((i+listBase), (i-first));
- }
-
- // Release resources used
- DeleteObject(hFont);
- DeleteDC(hDCMem);
-
- if (bitmapBuffer)
- __wglFree(bitmapBuffer);
- if (invertedBitmapBuffer)
- __wglFree(invertedBitmapBuffer);
-
- return(bSuccessOrFail);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsW)(
- HDC a,
- DWORD b,
- DWORD c,
- DWORD d)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return _GLD_WGL_EXPORT(UseFontBitmapsA)(a, b, c, d);
-}
-
-// ***********************************************************************
-// ***********************************************************************
-// Support for outline TrueType fonts.
-// ***********************************************************************
-// ***********************************************************************
-
-void * __wglRealloc(
- void *oldPtr,
- size_t newSize)
-{
- void *newPtr = NULL;
-
- if (newSize != 0) {
- newPtr = (void *) GlobalAlloc(GPTR, newSize);
- if (oldPtr && newPtr) {
- DWORD oldSize = GlobalSize(oldPtr);
-
- memcpy(newPtr, oldPtr, (oldSize <= newSize ? oldSize : newSize));
- GlobalFree(oldPtr);
- }
- } else if (oldPtr) {
- GlobalFree(oldPtr);
- }
- if (newPtr == NULL) {
- return NULL; /* XXX out of memory error */
- }
- return newPtr;
-}
-
-// ***********************************************************************
-
-
-/*****************************************************************************
- * wglUseFontOutlinesW
- *
- * Converts a subrange of the glyphs in a TrueType font to OpenGL display
- * lists.
- *****************************************************************************/
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesW)(
- IN HDC hDC,
- IN DWORD first,
- IN DWORD count,
- IN DWORD listBase,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format,
- OUT LPGLYPHMETRICSFLOAT lpgmf)
-{
- return _GLD_WGL_EXPORT(UseFontOutlinesA)(hDC, first, count, listBase,
- chordalDeviation, extrusion, format, lpgmf);
-}
-
-/*****************************************************************************
- * wglUseFontOutlinesA
- *
- * Converts a subrange of the glyphs in a TrueType font to OpenGL display
- * lists.
- *****************************************************************************/
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesA)(
- IN HDC hDC,
- IN DWORD first,
- IN DWORD count,
- IN DWORD listBase,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format,
- OUT LPGLYPHMETRICSFLOAT glyphMetricsFloatArray)
- {
- DWORD glyphIndex;
- UCHAR* glyphBuf;
- DWORD glyphBufSize;
-
-
- /*
- * Flush any previous OpenGL errors. This allows us to check for
- * new errors so they can be reported via the function return value.
- */
- while (_GLD_glGetError() != GL_NO_ERROR)
- ;
-
- /*
- * Make sure that the current font can be sampled accurately.
- */
- hNewFont = CreateHighResolutionFont(hDC);
- if (!hNewFont)
- return FALSE;
-
- hOldFont = SelectObject(hDC, hNewFont);
- if (!hOldFont)
- return FALSE;
-
- /*
- * Preallocate a buffer for the outline data, and track its size:
- */
- glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = 10240);
- if (!glyphBuf)
- return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
-
- /*
- * Process each glyph in the given range:
- */
- for (glyphIndex = first; glyphIndex - first < count; ++glyphIndex)
- {
- GLYPHMETRICS glyphMetrics;
- DWORD glyphSize;
- static MAT2 matrix =
- {
- {0, 1}, {0, 0},
- {0, 0}, {0, 1}
- };
- LPGLYPHMETRICSFLOAT glyphMetricsFloat =
- &glyphMetricsFloatArray[glyphIndex - first];
-
-
- /*
- * Determine how much space is needed to store the glyph's
- * outlines. If our glyph buffer isn't large enough,
- * resize it.
- */
- glyphSize = GetGlyphOutline( hDC,
- glyphIndex,
- GGO_NATIVE,
- &glyphMetrics,
- 0,
- NULL,
- &matrix
- );
- if (glyphSize < 0)
- return FALSE; /*WGL_STATUS_FAILURE*/
- if (glyphSize > glyphBufSize)
- {
- __wglFree(glyphBuf);
- glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = glyphSize);
- if (!glyphBuf)
- return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
- }
-
-
- /*
- * Get the glyph's outlines.
- */
- if (GetGlyphOutline( hDC,
- glyphIndex,
- GGO_NATIVE,
- &glyphMetrics,
- glyphBufSize,
- glyphBuf,
- &matrix
- ) < 0)
- {
- __wglFree(glyphBuf);
- return FALSE; /*WGL_STATUS_FAILURE*/
- }
-
- glyphMetricsFloat->gmfBlackBoxX =
- (FLOAT) glyphMetrics.gmBlackBoxX * ScaleFactor;
- glyphMetricsFloat->gmfBlackBoxY =
- (FLOAT) glyphMetrics.gmBlackBoxY * ScaleFactor;
- glyphMetricsFloat->gmfptGlyphOrigin.x =
- (FLOAT) glyphMetrics.gmptGlyphOrigin.x * ScaleFactor;
- glyphMetricsFloat->gmfptGlyphOrigin.y =
- (FLOAT) glyphMetrics.gmptGlyphOrigin.y * ScaleFactor;
- glyphMetricsFloat->gmfCellIncX =
- (FLOAT) glyphMetrics.gmCellIncX * ScaleFactor;
- glyphMetricsFloat->gmfCellIncY =
- (FLOAT) glyphMetrics.gmCellIncY * ScaleFactor;
-
- /*
- * Turn the glyph into a display list:
- */
- if (!MakeDisplayListFromGlyph( (glyphIndex - first) + listBase,
- glyphBuf,
- glyphSize,
- glyphMetricsFloat,
- chordalDeviation + ScaleFactor,
- extrusion,
- format))
- {
- __wglFree(glyphBuf);
- return FALSE; /*WGL_STATUS_FAILURE*/
- }
- }
-
-
- /*
- * Clean up temporary storage and return. If an error occurred,
- * clear all OpenGL error flags and return FAILURE status;
- * otherwise just return SUCCESS.
- */
- __wglFree(glyphBuf);
-
- SelectObject(hDC, hOldFont);
-
- if (_GLD_glGetError() == GL_NO_ERROR)
- return TRUE; /*WGL_STATUS_SUCCESS*/
- else
- {
- while (_GLD_glGetError() != GL_NO_ERROR)
- ;
- return FALSE; /*WGL_STATUS_FAILURE*/
- }
- }
-
-
-
-/*****************************************************************************
- * CreateHighResolutionFont
- *
- * Gets metrics for the current font and creates an equivalent font
- * scaled to the design units of the font.
- *
- *****************************************************************************/
-
-static HFONT
-CreateHighResolutionFont(HDC hDC)
- {
- UINT otmSize;
- OUTLINETEXTMETRIC *otm;
- LONG fontHeight, fontWidth, fontUnits;
- LOGFONT logFont;
-
- otmSize = GetOutlineTextMetrics(hDC, 0, NULL);
- if (otmSize == 0)
- return NULL;
-
- otm = (OUTLINETEXTMETRIC *) __wglMalloc(otmSize);
- if (otm == NULL)
- return NULL;
-
- otm->otmSize = otmSize;
- if (GetOutlineTextMetrics(hDC, otmSize, otm) == 0)
- return NULL;
-
- fontHeight = otm->otmTextMetrics.tmHeight -
- otm->otmTextMetrics.tmInternalLeading;
- fontWidth = otm->otmTextMetrics.tmAveCharWidth;
- fontUnits = (LONG) otm->otmEMSquare;
-
- ScaleFactor = 1.0F / (FLOAT) fontUnits;
-
- logFont.lfHeight = - ((LONG) fontUnits);
- logFont.lfWidth = (LONG)
- ((FLOAT) (fontWidth * fontUnits) / (FLOAT) fontHeight);
- logFont.lfEscapement = 0;
- logFont.lfOrientation = 0;
- logFont.lfWeight = otm->otmTextMetrics.tmWeight;
- logFont.lfItalic = otm->otmTextMetrics.tmItalic;
- logFont.lfUnderline = otm->otmTextMetrics.tmUnderlined;
- logFont.lfStrikeOut = otm->otmTextMetrics.tmStruckOut;
- logFont.lfCharSet = otm->otmTextMetrics.tmCharSet;
- logFont.lfOutPrecision = OUT_OUTLINE_PRECIS;
- logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
- logFont.lfQuality = DEFAULT_QUALITY;
- logFont.lfPitchAndFamily =
- otm->otmTextMetrics.tmPitchAndFamily & 0xf0;
- strcpy(logFont.lfFaceName,
- (char *)otm + (int)otm->otmpFaceName);
-
- hNewFont = CreateFontIndirect(&logFont);
- if (hNewFont == NULL)
- return NULL;
-
- __wglFree(otm);
-
- return hNewFont;
- }
-
-
-
-/*****************************************************************************
- * MakeDisplayListFromGlyph
- *
- * Converts the outline of a glyph to an OpenGL display list.
- *
- * Return value is nonzero for success, zero for failure.
- *
- * Does not check for OpenGL errors, so if the caller needs to know about them,
- * it should call glGetError().
- *****************************************************************************/
-
-static int
-MakeDisplayListFromGlyph( IN DWORD listName,
- IN UCHAR* glyphBuf,
- IN DWORD glyphSize,
- IN LPGLYPHMETRICSFLOAT glyphMetricsFloat,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format)
- {
- int status;
-
- _GLD_glNewList(listName, GL_COMPILE);
- status = DrawGlyph( glyphBuf,
- glyphSize,
- chordalDeviation,
- extrusion,
- format);
-
- _GLD_glTranslatef(glyphMetricsFloat->gmfCellIncX,
- glyphMetricsFloat->gmfCellIncY,
- 0.0F);
- _GLD_glEndList();
-
- return status;
- }
-
-
-
-/*****************************************************************************
- * DrawGlyph
- *
- * Converts the outline of a glyph to OpenGL drawing primitives, tessellating
- * as needed, and then draws the glyph. Tessellation of the quadratic splines
- * in the outline is controlled by "chordalDeviation", and the drawing
- * primitives (lines or polygons) are selected by "format".
- *
- * Return value is nonzero for success, zero for failure.
- *
- * Does not check for OpenGL errors, so if the caller needs to know about them,
- * it should call glGetError().
- *****************************************************************************/
-
-static int
-DrawGlyph( IN UCHAR* glyphBuf,
- IN DWORD glyphSize,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format)
- {
- INT status = 0;
- FLOAT* p;
- DWORD loop;
- DWORD point;
- GLUtesselator* tess = NULL;
-
-
- /*
- * Initialize the global buffer into which we place the outlines:
- */
- if (!InitLineBuf())
- goto exit;
-
-
- /*
- * Convert the glyph outlines to a set of polyline loops.
- * (See MakeLinesFromGlyph() for the format of the loop data
- * structure.)
- */
- if (!MakeLinesFromGlyph(glyphBuf, glyphSize, chordalDeviation))
- goto exit;
- p = LineBuf;
-
-
- /*
- * Now draw the loops in the appropriate format:
- */
- if (format == WGL_FONT_LINES)
- {
- /*
- * This is the easy case. Just draw the outlines.
- */
- for (loop = (DWORD) *p++; loop; --loop)
- {
- _GLD_glBegin(GL_LINE_LOOP);
- for (point = (DWORD) *p++; point; --point)
- {
- _GLD_glVertex2fv(p);
- p += 2;
- }
- _GLD_glEnd();
- }
- status = 1;
- }
-
- else if (format == WGL_FONT_POLYGONS)
- {
- double v[3];
- FLOAT *save_p = p;
- GLfloat z_value;
-
- /*
- * This is the hard case. We have to set up a tessellator
- * to convert the outlines into a set of polygonal
- * primitives, which the tessellator passes to some
- * auxiliary routines for drawing.
- */
- if (!LoadGLUTesselator())
- goto exit;
- if (!InitVertBuf())
- goto exit;
- if (!(tess = gluNewTessProc()))
- goto exit;
- gluTessCallbackProc(tess, GLU_BEGIN, (void(CALLBACK *)()) _GLD_glBegin);
- gluTessCallbackProc(tess, GLU_TESS_VERTEX_DATA,
- (void(CALLBACK *)()) TessVertexOutData);
- gluTessCallbackProc(tess, GLU_END, (void(CALLBACK *)()) _GLD_glEnd);
- gluTessCallbackProc(tess, GLU_ERROR, (void(CALLBACK *)()) TessError);
- gluTessCallbackProc(tess, GLU_TESS_COMBINE, (void(CALLBACK *)()) TessCombine);
- gluTessNormalProc(tess, 0.0F, 0.0F, 1.0F);
-
- TessErrorOccurred = 0;
- _GLD_glNormal3f(0.0f, 0.0f, 1.0f);
- v[2] = 0.0;
- z_value = 0.0f;
-
- gluTessBeginPolygonProc(tess, (void *)*(int *)&z_value);
- for (loop = (DWORD) *p++; loop; --loop)
- {
- gluTessBeginContourProc(tess);
-
- for (point = (DWORD) *p++; point; --point)
- {
- v[0] = p[0];
- v[1] = p[1];
- gluTessVertexProc(tess, v, p);
- p += 2;
- }
-
- gluTessEndContourProc(tess);
- }
- gluTessEndPolygonProc(tess);
-
- status = !TessErrorOccurred;
-
- /* Extrusion code */
- if (extrusion) {
- DWORD loops;
- GLfloat thickness = (GLfloat) -extrusion;
- FLOAT *vert, *vert2;
- DWORD count;
-
- p = save_p;
- loops = (DWORD) *p++;
-
- for (loop = 0; loop < loops; loop++) {
- GLfloat dx, dy, len;
- DWORD last;
-
- count = (DWORD) *p++;
- _GLD_glBegin(GL_QUAD_STRIP);
-
- /* Check if the first and last vertex are identical
- * so we don't draw the same quad twice.
- */
- vert = p + (count-1)*2;
- last = (p[0] == vert[0] && p[1] == vert[1]) ? count-1 : count;
-
- for (point = 0; point <= last; point++) {
- vert = p + 2 * (point % last);
- vert2 = p + 2 * ((point+1) % last);
-
- dx = vert[0] - vert2[0];
- dy = vert[1] - vert2[1];
- len = (GLfloat)sqrt(dx * dx + dy * dy);
-
- _GLD_glNormal3f(dy / len, -dx / len, 0.0f);
- _GLD_glVertex3f((GLfloat) vert[0],
- (GLfloat) vert[1], thickness);
- _GLD_glVertex3f((GLfloat) vert[0],
- (GLfloat) vert[1], 0.0f);
- }
-
- _GLD_glEnd();
- p += count*2;
- }
-
- /* Draw the back face */
- p = save_p;
- v[2] = thickness;
- _GLD_glNormal3f(0.0f, 0.0f, -1.0f);
- gluTessNormalProc(tess, 0.0F, 0.0F, -1.0F);
-
- gluTessBeginPolygonProc(tess, (void *)*(int *)&thickness);
-
- for (loop = (DWORD) *p++; loop; --loop)
- {
- count = (DWORD) *p++;
-
- gluTessBeginContourProc(tess);
-
- for (point = 0; point < count; point++)
- {
- vert = p + ((count-point-1)<<1);
- v[0] = vert[0];
- v[1] = vert[1];
- gluTessVertexProc(tess, v, vert);
- }
- p += count*2;
-
- gluTessEndContourProc(tess);
- }
- gluTessEndPolygonProc(tess);
- }
-
-#if DEBUG
- if (TessErrorOccurred)
- printf("Tessellation error %s\n",
- gluErrorString(TessErrorOccurred));
-#endif
- }
-
-
-exit:
- FreeLineBuf();
- if (tess)
- gluDeleteTessProc(tess);
- // UnloadGLUTesselator();
- FreeVertBuf();
- return status;
- }
-
-
-
-/*****************************************************************************
- * LoadGLUTesselator
- *
- * Maps the glu32.dll module and gets function pointers for the
- * tesselator functions.
- *****************************************************************************/
-
-static BOOL
-LoadGLUTesselator(void)
- {
- if (gluModuleHandle != NULL)
- return TRUE;
-
- {
- extern HINSTANCE hInstanceOpenGL;
- char *gluName = "GLU32.DLL";
-// char name[256];
-// char *ptr;
-// int len;
-
-/*
- len = GetModuleFileName(hInstanceOpenGL, name, 255);
- if (len != 0)
- {
- ptr = name+len-1;
- while (ptr > name && *ptr != '\\')
- ptr--;
- if (*ptr == '\\')
- ptr++;
- if (!stricmp(ptr, "cosmogl.dll"))
- {
- gluName = "COSMOGLU.DLL";
- }
- else if (!stricmp(ptr, "opengl32.dll"))
- {
- gluName = "GLU32.DLL";
- }
- }
-*/
- if ((gluModuleHandle = LoadLibrary(gluName)) == NULL)
- return FALSE;
- }
-
- if ((gluNewTessProc = (gluNewTessProto)
- GetProcAddress(gluModuleHandle, "gluNewTess")) == NULL)
- return FALSE;
-
- if ((gluDeleteTessProc = (gluDeleteTessProto)
- GetProcAddress(gluModuleHandle, "gluDeleteTess")) == NULL)
- return FALSE;
-
- if ((gluTessBeginPolygonProc = (gluTessBeginPolygonProto)
- GetProcAddress(gluModuleHandle, "gluTessBeginPolygon")) == NULL)
- return FALSE;
-
- if ((gluTessBeginContourProc = (gluTessBeginContourProto)
- GetProcAddress(gluModuleHandle, "gluTessBeginContour")) == NULL)
- return FALSE;
-
- if ((gluTessVertexProc = (gluTessVertexProto)
- GetProcAddress(gluModuleHandle, "gluTessVertex")) == NULL)
- return FALSE;
-
- if ((gluTessEndContourProc = (gluTessEndContourProto)
- GetProcAddress(gluModuleHandle, "gluTessEndContour")) == NULL)
- return FALSE;
-
- if ((gluTessEndPolygonProc = (gluTessEndPolygonProto)
- GetProcAddress(gluModuleHandle, "gluTessEndPolygon")) == NULL)
- return FALSE;
-
- if ((gluTessPropertyProc = (gluTessPropertyProto)
- GetProcAddress(gluModuleHandle, "gluTessProperty")) == NULL)
- return FALSE;
-
- if ((gluTessNormalProc = (gluTessNormalProto)
- GetProcAddress(gluModuleHandle, "gluTessNormal")) == NULL)
- return FALSE;
-
- if ((gluTessCallbackProc = (gluTessCallbackProto)
- GetProcAddress(gluModuleHandle, "gluTessCallback")) == NULL)
- return FALSE;
-
- return TRUE;
- }
-
-
-
-/*****************************************************************************
- * UnloadGLUTesselator
- *
- * Unmaps the glu32.dll module.
- *****************************************************************************/
-
-static BOOL
-UnloadGLUTesselator(void)
- {
- if (gluModuleHandle != NULL)
- if (FreeLibrary(gluModuleHandle) == FALSE)
- return FALSE;
- gluModuleHandle = NULL;
- }
-
-
-
-/*****************************************************************************
- * TessVertexOut
- *
- * Used by tessellator to handle output vertexes.
- *****************************************************************************/
-
-static void CALLBACK
-TessVertexOut(FLOAT p[3])
- {
- GLfloat v[2];
-
- v[0] = p[0] * ScaleFactor;
- v[1] = p[1] * ScaleFactor;
- _GLD_glVertex2fv(v);
- }
-
-static void CALLBACK
-TessVertexOutData(FLOAT p[3], GLfloat z)
-{
- GLfloat v[3];
-
- v[0] = (GLfloat) p[0];
- v[1] = (GLfloat) p[1];
- v[2] = z;
- _GLD_glVertex3fv(v);
-}
-
-
-/*****************************************************************************
- * TessCombine
- *
- * Used by tessellator to handle self-intersecting contours and degenerate
- * geometry.
- *****************************************************************************/
-
-static void CALLBACK
-TessCombine(double coords[3],
- void* vertex_data[4],
- FLOAT weight[4],
- void** outData)
- {
- if (!AppendToVertBuf((FLOAT) coords[0])
- || !AppendToVertBuf((FLOAT) coords[1])
- || !AppendToVertBuf((FLOAT) coords[2]))
- TessErrorOccurred = GL_OUT_OF_MEMORY;
- *outData = VertBuf + (VertBufIndex - 3);
- }
-
-
-
-/*****************************************************************************
- * TessError
- *
- * Saves the last tessellator error code in the global TessErrorOccurred.
- *****************************************************************************/
-
-static void CALLBACK
-TessError(GLenum error)
- {
- TessErrorOccurred = error;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromGlyph
- *
- * Converts the outline of a glyph from the TTPOLYGON format to a simple
- * array of floating-point values containing one or more loops.
- *
- * The first element of the output array is a count of the number of loops.
- * The loop data follows this count. Each loop consists of a count of the
- * number of vertices it contains, followed by the vertices. Each vertex
- * is an X and Y coordinate. For example, a single triangle might be
- * described by this array:
- *
- * 1., 3., 0., 0., 1., 0., 0., 1.
- * ^ ^ ^ ^ ^ ^ ^ ^
- * #loops #verts x1 y1 x2 y2 x3 y3
- *
- * A two-loop glyph would look like this:
- *
- * 2., 3., 0.,0., 1.,0., 0.,1., 3., .2,.2, .4,.2, .2,.4
- *
- * Line segments from the TTPOLYGON are transferred to the output array in
- * the obvious way. Quadratic splines in the TTPOLYGON are converted to
- * collections of line segments
- *****************************************************************************/
-
-static int
-MakeLinesFromGlyph(IN UCHAR* glyphBuf,
- IN DWORD glyphSize,
- IN FLOAT chordalDeviation)
- {
- UCHAR* p;
- int status = 0;
-
-
- /*
- * Pick up all the polygons (aka loops) that make up the glyph:
- */
- if (!AppendToLineBuf(0.0F)) /* loop count at LineBuf[0] */
- goto exit;
-
- p = glyphBuf;
- while (p < glyphBuf + glyphSize)
- {
- if (!MakeLinesFromTTPolygon(&p, chordalDeviation))
- goto exit;
- LineBuf[0] += 1.0F; /* increment loop count */
- }
-
- status = 1;
-
-exit:
- return status;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTPolygon
- *
- * Converts a TTPOLYGONHEADER and its associated curve structures into a
- * single polyline loop in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromTTPolygon( IN OUT UCHAR** pp,
- IN FLOAT chordalDeviation)
- {
- DWORD polySize;
- UCHAR* polyStart;
- DWORD vertexCountIndex;
-
- /*
- * Record where the polygon data begins, and where the loop's
- * vertex count resides:
- */
- polyStart = *pp;
- vertexCountIndex = LineBufIndex;
- if (!AppendToLineBuf(0.0F))
- return 0;
-
- /*
- * Extract relevant data from the TTPOLYGONHEADER:
- */
- polySize = GetDWord(pp);
- if (GetDWord(pp) != TT_POLYGON_TYPE) /* polygon type */
- return 0;
- if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first X coord */
- return 0;
- if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first Y coord */
- return 0;
- LineBuf[vertexCountIndex] += 1.0F;
-
- /*
- * Process each of the TTPOLYCURVE structures in the polygon:
- */
- while (*pp < polyStart + polySize)
- if (!MakeLinesFromTTPolycurve( pp,
- vertexCountIndex,
- chordalDeviation))
- return 0;
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTPolyCurve
- *
- * Converts the lines and splines in a single TTPOLYCURVE structure to points
- * in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromTTPolycurve( IN OUT UCHAR** pp,
- IN DWORD vertexCountIndex,
- IN FLOAT chordalDeviation)
- {
- WORD type;
- WORD pointCount;
-
-
- /*
- * Pick up the relevant fields of the TTPOLYCURVE structure:
- */
- type = (WORD) GetWord(pp);
- pointCount = (WORD) GetWord(pp);
-
- /*
- * Convert the "curve" to line segments:
- */
- if (type == TT_PRIM_LINE)
- return MakeLinesFromTTLine( pp,
- vertexCountIndex,
- pointCount);
- else if (type == TT_PRIM_QSPLINE)
- return MakeLinesFromTTQSpline( pp,
- vertexCountIndex,
- pointCount,
- chordalDeviation);
- else
- return 0;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTLine
- *
- * Converts points from the polyline in a TT_PRIM_LINE structure to
- * equivalent points in the global LineBuf.
- *****************************************************************************/
-static int
-MakeLinesFromTTLine( IN OUT UCHAR** pp,
- IN DWORD vertexCountIndex,
- IN WORD pointCount)
- {
- /*
- * Just copy the line segments into the line buffer (converting
- * type as we go):
- */
- LineBuf[vertexCountIndex] += pointCount;
- while (pointCount--)
- {
- if (!AppendToLineBuf((FLOAT) GetFixed(pp)) /* X coord */
- || !AppendToLineBuf((FLOAT) GetFixed(pp))) /* Y coord */
- return 0;
- }
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTQSpline
- *
- * Converts points from the poly quadratic spline in a TT_PRIM_QSPLINE
- * structure to polyline points in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromTTQSpline( IN OUT UCHAR** pp,
- IN DWORD vertexCountIndex,
- IN WORD pointCount,
- IN FLOAT chordalDeviation)
- {
- FLOAT x0, y0, x1, y1, x2, y2;
- WORD point;
-
- /*
- * Process each of the non-interpolated points in the outline.
- * To do this, we need to generate two interpolated points (the
- * start and end of the arc) for each non-interpolated point.
- * The first interpolated point is always the one most recently
- * stored in LineBuf, so we just extract it from there. The
- * second interpolated point is either the average of the next
- * two points in the QSpline, or the last point in the QSpline
- * if only one remains.
- */
- for (point = 0; point < pointCount - 1; ++point)
- {
- x0 = LineBuf[LineBufIndex - 2];
- y0 = LineBuf[LineBufIndex - 1];
-
- x1 = (FLOAT) GetFixed(pp);
- y1 = (FLOAT) GetFixed(pp);
-
- if (point == pointCount - 2)
- {
- /*
- * This is the last arc in the QSpline. The final
- * point is the end of the arc.
- */
- x2 = (FLOAT) GetFixed(pp);
- y2 = (FLOAT) GetFixed(pp);
- }
- else
- {
- /*
- * Peek at the next point in the input to compute
- * the end of the arc:
- */
- x2 = 0.5F * (x1 + (FLOAT) GetFixed(pp));
- y2 = 0.5F * (y1 + (FLOAT) GetFixed(pp));
- /*
- * Push the point back onto the input so it will
- * be reused as the next off-curve point:
- */
- *pp -= 8;
- }
-
- if (!MakeLinesFromArc( x0, y0,
- x1, y1,
- x2, y2,
- vertexCountIndex,
- chordalDeviation * chordalDeviation))
- return 0;
- }
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromArc
- *
- * Subdivides one arc of a quadratic spline until the chordal deviation
- * tolerance requirement is met, then places the resulting set of line
- * segments in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromArc( IN FLOAT x0,
- IN FLOAT y0,
- IN FLOAT x1,
- IN FLOAT y1,
- IN FLOAT x2,
- IN FLOAT y2,
- IN DWORD vertexCountIndex,
- IN FLOAT chordalDeviationSquared)
- {
- FLOAT x01;
- FLOAT y01;
- FLOAT x12;
- FLOAT y12;
- FLOAT midPointX;
- FLOAT midPointY;
- FLOAT deltaX;
- FLOAT deltaY;
-
- /*
- * Calculate midpoint of the curve by de Casteljau:
- */
- x01 = 0.5F * (x0 + x1);
- y01 = 0.5F * (y0 + y1);
- x12 = 0.5F * (x1 + x2);
- y12 = 0.5F * (y1 + y2);
- midPointX = 0.5F * (x01 + x12);
- midPointY = 0.5F * (y01 + y12);
-
-
- /*
- * Estimate chordal deviation by the distance from the midpoint
- * of the curve to its non-interpolated control point. If this
- * distance is greater than the specified chordal deviation
- * constraint, then subdivide. Otherwise, generate polylines
- * from the three control points.
- */
- deltaX = midPointX - x1;
- deltaY = midPointY - y1;
- if (deltaX * deltaX + deltaY * deltaY > chordalDeviationSquared)
- {
- MakeLinesFromArc( x0, y0,
- x01, y01,
- midPointX, midPointY,
- vertexCountIndex,
- chordalDeviationSquared);
-
- MakeLinesFromArc( midPointX, midPointY,
- x12, y12,
- x2, y2,
- vertexCountIndex,
- chordalDeviationSquared);
- }
- else
- {
- /*
- * The "pen" is already at (x0, y0), so we don't need to
- * add that point to the LineBuf.
- */
- if (!AppendToLineBuf(x1)
- || !AppendToLineBuf(y1)
- || !AppendToLineBuf(x2)
- || !AppendToLineBuf(y2))
- return 0;
- LineBuf[vertexCountIndex] += 2.0F;
- }
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * InitLineBuf
- *
- * Initializes the global LineBuf and its associated size and current-element
- * counters.
- *****************************************************************************/
-
-static int
-InitLineBuf(void)
- {
- if (!(LineBuf = (FLOAT*)
- __wglMalloc((LineBufSize = LINE_BUF_QUANT) * sizeof(FLOAT))))
- return 0;
- LineBufIndex = 0;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * InitVertBuf
- *
- * Initializes the global VertBuf and its associated size and current-element
- * counters.
- *****************************************************************************/
-
-static int
-InitVertBuf(void)
- {
- if (!(VertBuf = (FLOAT*)
- __wglMalloc((VertBufSize = VERT_BUF_QUANT) * sizeof(FLOAT))))
- return 0;
- VertBufIndex = 0;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * AppendToLineBuf
- *
- * Appends one floating-point value to the global LineBuf array. Return value
- * is non-zero for success, zero for failure.
- *****************************************************************************/
-
-static int
-AppendToLineBuf(FLOAT value)
- {
- if (LineBufIndex >= LineBufSize)
- {
- FLOAT* f;
-
- f = (FLOAT*) __wglRealloc(LineBuf,
- (LineBufSize += LINE_BUF_QUANT) * sizeof(FLOAT));
- if (!f)
- return 0;
- LineBuf = f;
- }
- LineBuf[LineBufIndex++] = value;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * AppendToVertBuf
- *
- * Appends one floating-point value to the global VertBuf array. Return value
- * is non-zero for success, zero for failure.
- *
- * Note that we can't realloc this one, because the tessellator is using
- * pointers into it.
- *****************************************************************************/
-
-static int
-AppendToVertBuf(FLOAT value)
- {
- if (VertBufIndex >= VertBufSize)
- return 0;
- VertBuf[VertBufIndex++] = value;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * FreeLineBuf
- *
- * Cleans up vertex buffer structure.
- *****************************************************************************/
-
-static void
-FreeLineBuf(void)
- {
- if (LineBuf)
- {
- __wglFree(LineBuf);
- LineBuf = NULL;
- }
- }
-
-
-
-/*****************************************************************************
- * FreeVertBuf
- *
- * Cleans up vertex buffer structure.
- *****************************************************************************/
-
-static void
-FreeVertBuf(void)
- {
- if (VertBuf)
- {
- __wglFree(VertBuf);
- VertBuf = NULL;
- }
- }
-
-
-
-/*****************************************************************************
- * GetWord
- *
- * Fetch the next 16-bit word from a little-endian byte stream, and increment
- * the stream pointer to the next unscanned byte.
- *****************************************************************************/
-
-static long GetWord(UCHAR** p)
- {
- long value;
-
- value = ((*p)[1] << 8) + (*p)[0];
- *p += 2;
- return value;
- }
-
-
-
-/*****************************************************************************
- * GetDWord
- *
- * Fetch the next 32-bit word from a little-endian byte stream, and increment
- * the stream pointer to the next unscanned byte.
- *****************************************************************************/
-
-static long GetDWord(UCHAR** p)
- {
- long value;
-
- value = ((*p)[3] << 24) + ((*p)[2] << 16) + ((*p)[1] << 8) + (*p)[0];
- *p += 4;
- return value;
- }
-
-
-
-
-/*****************************************************************************
- * GetFixed
- *
- * Fetch the next 32-bit fixed-point value from a little-endian byte stream,
- * convert it to floating-point, and increment the stream pointer to the next
- * unscanned byte.
- *****************************************************************************/
-
-static double GetFixed(
- UCHAR** p)
-{
- long hiBits, loBits;
- double value;
-
- loBits = GetWord(p);
- hiBits = GetWord(p);
- value = (double) ((hiBits << 16) | loBits) / 65536.0;
-
- return value * ScaleFactor;
-}
-
-// ***********************************************************************
-
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: OpenGL window functions (wgl*).
+*
+****************************************************************************/
+
+#include "dglwgl.h"
+#ifdef _USE_GLD3_WGL
+#include "gld_driver.h"
+#endif
+
+#include "gl/glu.h" // MUST USE MICROSOFT'S GLU32!
+
+#ifndef _USE_GLD3_WGL
+extern DGL_mesaFuncs mesaFuncs;
+#endif
+
+// Need to export wgl* functions if using GLD3,
+// otherwise export GLD2 DGL_* functions.
+#ifdef _USE_GLD3_WGL
+#define _GLD_WGL_EXPORT(a) wgl##a
+#else
+#define _GLD_WGL_EXPORT(a) DGL_##a
+#endif
+
+// Calls into Mesa 4.x are different
+#ifdef _USE_GLD3_WGL
+#include "dlist.h"
+#include "drawpix.h"
+#include "get.h"
+#include "matrix.h"
+// NOTE: All the _GLD* macros now call the gl* functions direct.
+// This ensures that the correct internal pathway is taken. KeithH
+#define _GLD_glNewList glNewList
+#define _GLD_glBitmap glBitmap
+#define _GLD_glEndList glEndList
+#define _GLD_glDeleteLists glDeleteLists
+#define _GLD_glGetError glGetError
+#define _GLD_glTranslatef glTranslatef
+#define _GLD_glBegin glBegin
+#define _GLD_glVertex2fv glVertex2fv
+#define _GLD_glEnd glEnd
+#define _GLD_glNormal3f glNormal3f
+#define _GLD_glVertex3f glVertex3f
+#define _GLD_glVertex3fv glVertex3fv
+#else // _USE_GLD3_WGL
+#define _GLD_glNewList (*mesaFuncs.glNewList)
+#define _GLD_glBitmap (*mesaFuncs.glBitmap)
+#define _GLD_glEndList (*mesaFuncs.glEndList)
+#define _GLD_glDeleteLists (*mesaFuncs.glDeleteLists)
+#define _GLD_glGetError (*mesaFuncs.glGetError)
+#define _GLD_glTranslatef (*mesaFuncs.glTranslatef)
+#define _GLD_glBegin (*mesaFuncs.glBegin)
+#define _GLD_glVertex2fv (*mesaFuncs.glVertex2fv)
+#define _GLD_glEnd (*mesaFuncs.glEnd)
+#define _GLD_glNormal3f (*mesaFuncs.glNormal3f)
+#define _GLD_glVertex3f (*mesaFuncs.glVertex3f)
+#define _GLD_glVertex3fv (*mesaFuncs.glVertex3fv)
+#endif // _USE_GLD3_WGL
+
+// ***********************************************************************
+
+// Emulate SGI DDK calls.
+#define __wglMalloc(a) GlobalAlloc(GPTR, (a))
+#define __wglFree(a) GlobalFree((a))
+
+// ***********************************************************************
+
+// Mesa glu.h and MS glu.h call these different things...
+//#define GLUtesselator GLUtriangulatorObj
+//#define GLU_TESS_VERTEX_DATA GLU_VERTEX_DATA
+
+// For wglFontOutlines
+
+typedef GLUtesselator *(APIENTRY *gluNewTessProto)(void);
+typedef void (APIENTRY *gluDeleteTessProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessBeginPolygonProto)(GLUtesselator *tess, void *polygon_data);
+typedef void (APIENTRY *gluTessBeginContourProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessVertexProto)(GLUtesselator *tess, GLdouble coords[3], void *data);
+typedef void (APIENTRY *gluTessEndContourProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessEndPolygonProto)(GLUtesselator *tess);
+typedef void (APIENTRY *gluTessPropertyProto)(GLUtesselator *tess, GLenum which, GLdouble value);
+typedef void (APIENTRY *gluTessNormalProto)(GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY *gluTessCallbackProto)(GLUtesselator *tess, GLenum which, void (CALLBACK *)());
+
+static HINSTANCE gluModuleHandle;
+static gluNewTessProto gluNewTessProc;
+static gluDeleteTessProto gluDeleteTessProc;
+static gluTessBeginPolygonProto gluTessBeginPolygonProc;
+static gluTessBeginContourProto gluTessBeginContourProc;
+static gluTessVertexProto gluTessVertexProc;
+static gluTessEndContourProto gluTessEndContourProc;
+static gluTessEndPolygonProto gluTessEndPolygonProc;
+static gluTessPropertyProto gluTessPropertyProc;
+static gluTessNormalProto gluTessNormalProc;
+static gluTessCallbackProto gluTessCallbackProc;
+
+static HFONT hNewFont, hOldFont;
+static FLOAT ScaleFactor;
+
+#define LINE_BUF_QUANT 4000
+#define VERT_BUF_QUANT 4000
+
+static FLOAT* LineBuf;
+static DWORD LineBufSize;
+static DWORD LineBufIndex;
+static FLOAT* VertBuf;
+static DWORD VertBufSize;
+static DWORD VertBufIndex;
+static GLenum TessErrorOccurred;
+
+static int AppendToLineBuf(
+ FLOAT value);
+
+static int AppendToVertBuf(
+ FLOAT value);
+
+static int DrawGlyph(
+ UCHAR* glyphBuf,
+ DWORD glyphSize,
+ FLOAT chordalDeviation,
+ FLOAT extrusion,
+ INT format);
+
+static void FreeLineBuf(void);
+
+static void FreeVertBuf(void);
+
+static long GetWord(
+ UCHAR** p);
+
+static long GetDWord(
+ UCHAR** p);
+
+static double GetFixed(
+ UCHAR** p);
+
+static int InitLineBuf(void);
+
+static int InitVertBuf(void);
+
+static HFONT CreateHighResolutionFont(
+ HDC hDC);
+
+static int MakeDisplayListFromGlyph(
+ DWORD listName,
+ UCHAR* glyphBuf,
+ DWORD glyphSize,
+ LPGLYPHMETRICSFLOAT glyphMetricsFloat,
+ FLOAT chordalDeviation,
+ FLOAT extrusion,
+ INT format);
+
+static BOOL LoadGLUTesselator(void);
+static BOOL UnloadGLUTesselator(void);
+
+static int MakeLinesFromArc(
+ FLOAT x0,
+ FLOAT y0,
+ FLOAT x1,
+ FLOAT y1,
+ FLOAT x2,
+ FLOAT y2,
+ DWORD vertexCountIndex,
+ FLOAT chordalDeviationSquared);
+
+static int MakeLinesFromGlyph( UCHAR* glyphBuf,
+ DWORD glyphSize,
+ FLOAT chordalDeviation);
+
+static int MakeLinesFromTTLine( UCHAR** pp,
+ DWORD vertexCountIndex,
+ WORD pointCount);
+
+static int MakeLinesFromTTPolycurve( UCHAR** pp,
+ DWORD vertexCountIndex,
+ FLOAT chordalDeviation);
+
+static int MakeLinesFromTTPolygon( UCHAR** pp,
+ FLOAT chordalDeviation);
+
+static int MakeLinesFromTTQSpline( UCHAR** pp,
+ DWORD vertexCountIndex,
+ WORD pointCount,
+ FLOAT chordalDeviation);
+
+static void CALLBACK TessCombine( double coords[3],
+ void* vertex_data[4],
+ FLOAT weight[4],
+ void** outData);
+
+static void CALLBACK TessError( GLenum error);
+
+static void CALLBACK TessVertexOutData( FLOAT p[3],
+ GLfloat z);
+
+// ***********************************************************************
+
+#ifdef GLD_THREADS
+#pragma message("compiling DGLWGL.C vars for multi-threaded support")
+extern CRITICAL_SECTION CriticalSection;
+extern DWORD dwTLSPixelFormat; // TLS index for current pixel format
+#endif
+int curPFD = 0; // Current PFD (static)
+
+// ***********************************************************************
+
+int dglGetPixelFormat(void)
+{
+#ifdef GLD_THREADS
+ int iPixelFormat;
+ // get thread-specific instance
+ if (glb.bMultiThreaded) {
+ __try {
+ iPixelFormat = (int)TlsGetValue(dwTLSPixelFormat);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ iPixelFormat = curPFD;
+ }
+ }
+ // get global static var
+ else {
+ iPixelFormat = curPFD;
+ }
+ return iPixelFormat;
+#else
+ return curPFD;
+#endif
+}
+
+// ***********************************************************************
+
+void dglSetPixelFormat(int iPixelFormat)
+{
+#ifdef GLD_THREADS
+ // set thread-specific instance
+ if (glb.bMultiThreaded) {
+ __try {
+ TlsSetValue(dwTLSPixelFormat, (LPVOID)iPixelFormat);
+ }
+ __except(EXCEPTION_EXECUTE_HANDLER) {
+ curPFD = iPixelFormat;
+ }
+ }
+ // set global static var
+ else {
+ curPFD = iPixelFormat;
+ }
+#else
+ curPFD = iPixelFormat;
+#endif
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(ChoosePixelFormat)(
+ HDC a,
+ CONST PIXELFORMATDESCRIPTOR *ppfd)
+{
+ DGL_pixelFormat *lpPF = glb.lpPF;
+
+ PIXELFORMATDESCRIPTOR ppfdBest;
+ int i;
+ int bestIndex = -1;
+ int numPixelFormats;
+ DWORD dwFlags;
+
+ char buf[128];
+ char cat[8];
+
+ DWORD dwAllFlags =
+ PFD_DRAW_TO_WINDOW |
+ PFD_DRAW_TO_BITMAP |
+ PFD_SUPPORT_GDI |
+ PFD_SUPPORT_OPENGL |
+ PFD_GENERIC_FORMAT |
+ PFD_NEED_PALETTE |
+ PFD_NEED_SYSTEM_PALETTE |
+ PFD_DOUBLEBUFFER |
+ PFD_STEREO |
+ /*PFD_SWAP_LAYER_BUFFERS |*/
+ PFD_DOUBLEBUFFER_DONTCARE |
+ PFD_STEREO_DONTCARE |
+ PFD_SWAP_COPY |
+ PFD_SWAP_EXCHANGE |
+ PFD_GENERIC_ACCELERATED |
+ 0;
+
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ // List may not be built until dglValidate() is called! KeithH
+ lpPF = glb.lpPF;
+
+ //
+ // Lets print the input pixel format to the log
+ // ** Based on "wglinfo" by Nate Robins **
+ //
+ ddlogMessage(DDLOG_SYSTEM, "ChoosePixelFormat:\n");
+ ddlogMessage(DDLOG_INFO, "Input pixel format for ChoosePixelFormat:\n");
+ ddlogMessage(DDLOG_INFO,
+ " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n");
+ ddlogMessage(DDLOG_INFO,
+ " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n");
+ ddlogMessage(DDLOG_INFO,
+ "-----------------------------------------------------------------\n");
+ sprintf(buf, " . ");
+
+ sprintf(cat, "%2d ", ppfd->cColorBits);
+ strcat(buf, cat);
+ if(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn ");
+ else if(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm ");
+ else sprintf(cat, ". ");
+ strcat(buf, cat);
+
+ /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
+ sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ sprintf(cat, "%2d ", ppfd->cColorBits);
+ strcat(buf, cat);
+
+ /* bReserved field indicates number of over/underlays */
+ if(ppfd->bReserved) sprintf(cat, " %d ", ppfd->bReserved);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ sprintf(cat, " %c ", ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
+ strcat(buf, cat);
+
+ sprintf(cat, "%c ", ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
+ strcat(buf, cat);
+
+ sprintf(cat, " %c ", ppfd->dwFlags & PFD_STEREO ? 'y' : '.');
+ strcat(buf, cat);
+
+ if(ppfd->cRedBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cRedBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cGreenBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cGreenBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cBlueBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cBlueBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAlphaBits && ppfd->iPixelType == PFD_TYPE_RGBA)
+ sprintf(cat, "%2d ", ppfd->cAlphaBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAuxBuffers) sprintf(cat, "%2d ", ppfd->cAuxBuffers);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cDepthBits) sprintf(cat, "%2d ", ppfd->cDepthBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cStencilBits) sprintf(cat, "%2d ", ppfd->cStencilBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumRedBits) sprintf(cat, "%2d ", ppfd->cAccumRedBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumGreenBits) sprintf(cat, "%2d ", ppfd->cAccumGreenBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumBlueBits) sprintf(cat, "%2d ", ppfd->cAccumBlueBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ if(ppfd->cAccumAlphaBits) sprintf(cat, "%2d ", ppfd->cAccumAlphaBits);
+ else sprintf(cat, " . ");
+ strcat(buf, cat);
+
+ /* no multisample in Win32 */
+ sprintf(cat, " . .\n");
+ strcat(buf, cat);
+
+ ddlogMessage(DDLOG_INFO, buf);
+ ddlogMessage(DDLOG_INFO,
+ "-----------------------------------------------------------------\n");
+ ddlogMessage(DDLOG_INFO, "\n");
+
+ //
+ // Examine the flags for correctness
+ //
+ dwFlags = ppfd->dwFlags;
+ if (dwFlags != (dwFlags & dwAllFlags))
+ {
+ /* error: bad dwFlags */
+ ddlogPrintf(DDLOG_WARN,
+ "ChoosePixelFormat: bad flags (0x%x)",
+ dwFlags & (~dwAllFlags));
+ // Mask illegal flags and continue
+ dwFlags = dwFlags & dwAllFlags;
+ }
+
+ switch (ppfd->iPixelType) {
+ case PFD_TYPE_RGBA:
+ case PFD_TYPE_COLORINDEX:
+ break;
+ default:
+ /* error: bad iPixelType */
+ ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad pixel type\n");
+ return 0;
+ }
+
+ switch (ppfd->iLayerType) {
+ case PFD_MAIN_PLANE:
+ case PFD_OVERLAY_PLANE:
+ case PFD_UNDERLAY_PLANE:
+ break;
+ default:
+ /* error: bad iLayerType */
+ ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad layer type\n");
+ return 0;
+ }
+
+ numPixelFormats = glb.nPixelFormatCount;
+
+ /* loop through candidate pixel format descriptors */
+ for (i=0; i<numPixelFormats; ++i) {
+ PIXELFORMATDESCRIPTOR ppfdCandidate;
+
+ memcpy(&ppfdCandidate, &lpPF[i].pfd, sizeof(PIXELFORMATDESCRIPTOR));
+
+ /*
+ ** Check attributes which must match
+ */
+ if (ppfd->iPixelType != ppfdCandidate.iPixelType) {
+ continue;
+ }
+
+ if (ppfd->iLayerType != ppfdCandidate.iLayerType) {
+ continue;
+ }
+
+ if (((dwFlags ^ ppfdCandidate.dwFlags) & dwFlags) &
+ (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP |
+ PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL))
+ {
+ continue;
+ }
+
+ if (!(dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) {
+ if ((dwFlags & PFD_DOUBLEBUFFER) !=
+ (ppfdCandidate.dwFlags & PFD_DOUBLEBUFFER))
+ {
+ continue;
+ }
+ }
+
+// if (!(dwFlags & PFD_STEREO_DONTCARE)) {
+ if ((dwFlags & PFD_STEREO) !=
+ (ppfdCandidate.dwFlags & PFD_STEREO))
+ {
+ continue;
+ }
+// }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAlphaBits && !ppfdCandidate.cAlphaBits) {
+ continue;
+ }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAccumBits && !ppfdCandidate.cAccumBits) {
+ continue;
+ }
+
+ if (ppfd->cDepthBits && !ppfdCandidate.cDepthBits) {
+ continue;
+ }
+
+ if (ppfd->cStencilBits && !ppfdCandidate.cStencilBits) {
+ continue;
+ }
+
+ if (ppfd->cAuxBuffers && !ppfdCandidate.cAuxBuffers) {
+ continue;
+ }
+
+ /*
+ ** See if candidate is better than the previous best choice
+ */
+ if (bestIndex == -1) {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if ((ppfd->cColorBits > ppfdBest.cColorBits &&
+ ppfdCandidate.cColorBits > ppfdBest.cColorBits) ||
+ (ppfd->cColorBits <= ppfdCandidate.cColorBits &&
+ ppfdCandidate.cColorBits < ppfdBest.cColorBits))
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAlphaBits
+ && ppfdCandidate.cAlphaBits > ppfdBest.cAlphaBits)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->iPixelType==PFD_TYPE_RGBA
+ && ppfd->cAccumBits
+ && ppfdCandidate.cAccumBits > ppfdBest.cAccumBits)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if ((ppfd->cDepthBits > ppfdBest.cDepthBits &&
+ ppfdCandidate.cDepthBits > ppfdBest.cDepthBits) ||
+ (ppfd->cDepthBits <= ppfdCandidate.cDepthBits &&
+ ppfdCandidate.cDepthBits < ppfdBest.cDepthBits))
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->cStencilBits &&
+ ppfdCandidate.cStencilBits > ppfdBest.cStencilBits)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+
+ if (ppfd->cAuxBuffers &&
+ ppfdCandidate.cAuxBuffers > ppfdBest.cAuxBuffers)
+ {
+ ppfdBest = ppfdCandidate;
+ bestIndex = i;
+ continue;
+ }
+ }
+
+ if (bestIndex != -1) {
+ ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen as best match", bestIndex+1);
+ return bestIndex + 1;
+ }
+
+ // Return the pixelformat that has the most capabilities.
+ // ** NOTE: This is only possible due to the way the list
+ // of pixelformats is built. **
+ // Now picks best pixelformat. KeithH
+ bestIndex = numPixelFormats; // most capable double buffer format
+ ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen by default", bestIndex);
+ return (bestIndex);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(CopyContext)(
+ HGLRC a,
+ HGLRC b,
+ UINT c)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+ UNSUPPORTED("wglCopyContext")
+ return FALSE; // Failed
+}
+
+// ***********************************************************************
+
+HGLRC APIENTRY _GLD_WGL_EXPORT(CreateContext)(
+ HDC a)
+{
+ int ipf;
+
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ // Check that the current PFD is valid
+ ipf = dglGetPixelFormat();
+ if (!IsValidPFD(ipf))
+ return (HGLRC)0;
+
+ return dglCreateContext(a, &glb.lpPF[ipf-1]);
+}
+
+// ***********************************************************************
+
+HGLRC APIENTRY _GLD_WGL_EXPORT(CreateLayerContext)(
+ HDC a,
+ int b)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ UNSUPPORTED("wglCreateLayerContext")
+ return NULL; // Failed
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(DeleteContext)(
+ HGLRC a)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglDeleteContext(a);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(DescribeLayerPlane)(
+ HDC hDC,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ UNSUPPORTED("DGL_DescribeLayerPlane")
+
+// gldLogPrintf(GLDLOG_INFO, "DescribeLayerPlane: %d, %d", iPixelFormat, iLayerPlane);
+
+ return FALSE;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(DescribePixelFormat)(
+ HDC a,
+ int b,
+ UINT c,
+ LPPIXELFORMATDESCRIPTOR d)
+{
+ UINT nSize;
+
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ if (d == NULL) // Calling app requires max number of PF's
+ return glb.nPixelFormatCount;
+
+ // The supplied buffer may be larger than the info that we
+ // will be copying.
+ if (c > sizeof(PIXELFORMATDESCRIPTOR))
+ nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ else
+ nSize = c;
+
+ // Setup an empty PFD before doing validation check
+ memset(d, 0, nSize);
+ d->nSize = nSize;
+ d->nVersion = 1;
+
+ if (!IsValidPFD(b))
+ return 0; // Bail if PFD index is invalid
+
+ memcpy(d, &glb.lpPF[b-1].pfd, nSize);
+
+ return glb.nPixelFormatCount;
+}
+
+// ***********************************************************************
+
+HGLRC APIENTRY _GLD_WGL_EXPORT(GetCurrentContext)(void)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ return dglGetCurrentContext();
+}
+
+// ***********************************************************************
+
+HDC APIENTRY _GLD_WGL_EXPORT(GetCurrentDC)(void)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ return dglGetCurrentDC();
+}
+
+// ***********************************************************************
+
+PROC APIENTRY _GLD_WGL_EXPORT(GetDefaultProcAddress)(
+ LPCSTR a)
+{
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+ UNSUPPORTED("DGL_GetDefaultProcAddress")
+ return NULL;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(GetLayerPaletteEntries)(
+ HDC a,
+ int b,
+ int c,
+ int d,
+ COLORREF *e)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ UNSUPPORTED("DGL_GetLayerPaletteEntries")
+ return 0;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(GetPixelFormat)(
+ HDC a)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ return dglGetPixelFormat();
+}
+
+// ***********************************************************************
+
+PROC APIENTRY _GLD_WGL_EXPORT(GetProcAddress)(
+ LPCSTR a)
+{
+ PROC dglGetProcAddressD3D(LPCSTR a);
+
+ // Validate license
+ if (!dglValidate())
+ return NULL;
+
+#ifdef _USE_GLD3_WGL
+ return _gldDriver.wglGetProcAddress(a);
+#else
+ return dglGetProcAddressD3D(a);
+#endif
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(MakeCurrent)(
+ HDC a,
+ HGLRC b)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglMakeCurrent(a, b);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(RealizeLayerPalette)(
+ HDC a,
+ int b,
+ BOOL c)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ UNSUPPORTED("DGL_RealizeLayerPalette")
+ return FALSE;
+}
+
+// ***********************************************************************
+
+int APIENTRY _GLD_WGL_EXPORT(SetLayerPaletteEntries)(
+ HDC a,
+ int b,
+ int c,
+ int d,
+ CONST COLORREF *e)
+{
+ // Validate license
+ if (!dglValidate())
+ return 0;
+
+ UNSUPPORTED("DGL_SetLayerPaletteEntries")
+ return 0;
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)(
+ HDC a,
+ int b,
+ CONST PIXELFORMATDESCRIPTOR *c)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ if (IsValidPFD(b)) {
+ ddlogPrintf(DDLOG_SYSTEM, "SetPixelFormat: PixelFormat %d has been set", b);
+ dglSetPixelFormat(b);
+ return TRUE;
+ } else {
+ ddlogPrintf(DDLOG_ERROR,
+ "SetPixelFormat: PixelFormat %d is invalid and cannot be set", b);
+ return FALSE;
+ }
+}
+
+// ***********************************************************************
+/*
+ * Share lists between two gl_context structures.
+ * This was added for WIN32 WGL function support, since wglShareLists()
+ * must be called *after* wglCreateContext() with valid GLRCs. (DaveM)
+ */
+//
+// Copied from GLD2.x. KeithH
+//
+static GLboolean _gldShareLists(
+ struct gl_context *ctx1,
+ struct gl_context *ctx2)
+{
+ /* Sanity check context pointers */
+ if (ctx1 == NULL || ctx2 == NULL)
+ return GL_FALSE;
+ /* Sanity check shared list pointers */
+ if (ctx1->Shared == NULL || ctx2->Shared == NULL)
+ return GL_FALSE;
+ /* Decrement reference count on sharee to release previous list */
+ ctx2->Shared->RefCount--;
+#if 0 /* 3DStudio exits on this memory release */
+ if (ctx2->Shared->RefCount == 0)
+ free_shared_state(ctx2, ctx2->Shared);
+#endif
+ /* Re-assign list from sharer to sharee and increment reference count */
+ ctx2->Shared = ctx1->Shared;
+ ctx1->Shared->RefCount++;
+ return GL_TRUE;
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(ShareLists)(
+ HGLRC a,
+ HGLRC b)
+{
+ DGL_ctx *dgl1, *dgl2;
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Mesa supports shared lists, but you need to supply the shared
+ // GL context info when calling gl_create_context(). An auxiliary
+ // function gl_share_lists() has been added to update the shared
+ // list info after the GL contexts have been created. (DaveM)
+ dgl1 = dglGetContextAddress(a);
+ dgl2 = dglGetContextAddress(b);
+ if (dgl1->bAllocated && dgl2->bAllocated) {
+#ifdef _USE_GLD3_WGL
+ return _gldShareLists(dgl1->glCtx, dgl2->glCtx);
+#else
+ return (*mesaFuncs.gl_share_lists)(dgl1->glCtx, dgl2->glCtx);
+#endif
+ }
+ return FALSE;
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(SwapBuffers)(
+ HDC a)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglSwapBuffers(a);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)(
+ HDC a,
+ UINT b)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return dglSwapBuffers(a);
+}
+
+// ***********************************************************************
+
+// ***********************************************************************
+// Note: This ResizeBuffers() function may be called from
+// either MESA glViewport() or GLD wglMakeCurrent().
+
+BOOL dglWglResizeBuffers(
+ struct gl_context *ctx,
+ BOOL bDefaultDriver)
+{
+ DGL_ctx *dgl = NULL;
+ RECT rcScreenRect;
+ DWORD dwWidth;
+ DWORD dwHeight;
+ DDSURFACEDESC2 ddsd2;
+ DDSCAPS2 ddscaps2;
+ IDirectDrawClipper *lpddClipper = NULL;
+ DWORD dwFlags;
+ HRESULT hResult;
+
+ DWORD dwMemoryType;
+
+ int i;
+ struct gl_texture_object *tObj;
+ struct gl_texture_image *image;
+
+ BOOL bWasFullscreen;
+ BOOL bSaveDesktop;
+ BOOL bFullScrnWin = FALSE;
+ DDSURFACEDESC2 ddsd2DisplayMode;
+
+ DDBLTFX ddbltfx;
+ POINT pt;
+ RECT rcDst;
+#ifdef _USE_GLD3_WGL
+ GLD_displayMode glddm;
+#endif
+
+#define DDLOG_CRITICAL_OR_WARN (bDefaultDriver ? DDLOG_WARN : DDLOG_CRITICAL)
+
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ // Sanity checks
+ if (ctx == NULL)
+ return FALSE;
+ dgl = ctx->DriverCtx;
+ if (dgl == NULL)
+ return FALSE;
+
+ // Get the window size and calculate its dimensions
+ if (dgl->hWnd == NULL) {
+ // Check for non-window DC = memory DC ?
+ if (GetClipBox(dgl->hDC, &rcScreenRect) == ERROR)
+ SetRect(&rcScreenRect, 0, 0, 0, 0);
+ }
+ else if (!GetClientRect(dgl->hWnd, &rcScreenRect))
+ SetRect(&rcScreenRect, 0, 0, 0, 0);
+ dwWidth = rcScreenRect.right - rcScreenRect.left;
+ dwHeight = rcScreenRect.bottom - rcScreenRect.top;
+ CopyRect(&dgl->rcScreenRect, &rcScreenRect);
+
+ // This will occur on Alt-Tab
+ if ((dwWidth == 0) && (dwHeight == 0)) {
+ //dgl->bCanRender = FALSE;
+ return TRUE; // No resize possible!
+ }
+
+ // Some apps zero only 1 dimension for non-visible window... (DaveM)
+ if ((dwWidth == 0) || (dwHeight == 0)) {
+ dwWidth = 8;
+ dwHeight = 8;
+ }
+
+ // Test to see if a resize is required.
+ // Note that the dimensions will be the same if a prior resize attempt failed.
+ if ((dwWidth == dgl->dwWidth) && (dwHeight == dgl->dwHeight) && bDefaultDriver) {
+ return TRUE; // No resize required
+ }
+
+ ddlogPrintf(DDLOG_SYSTEM, "dglResize: %dx%d", dwWidth, dwHeight);
+#ifndef _USE_GLD3_WGL
+ // Work out where we want our surfaces created
+ dwMemoryType = (bDefaultDriver) ? glb.dwMemoryType : DDSCAPS_SYSTEMMEMORY;
+#endif // _USE_GLD3_WGL
+
+ // Note previous fullscreen vs window display status
+ bWasFullscreen = dgl->bFullscreen;
+
+#ifdef _USE_GLD3_WGL
+ if (_gldDriver.GetDisplayMode(dgl, &glddm)) {
+ if ( (dwWidth == glddm.Width) &&
+ (dwHeight == glddm.Height) ) {
+ bFullScrnWin = TRUE;
+ }
+ if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
+ dgl->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
+ }
+ else {
+ dgl->bFullscreen = FALSE;
+ ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
+ }
+ // Cache the display mode dimensions
+ dgl->dwModeWidth = glddm.Width;
+ dgl->dwModeHeight = glddm.Height;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (dgl->dwWidth > glddm.Width)
+ dgl->dwWidth = glddm.Width;
+ if (dgl->dwHeight > glddm.Height)
+ dgl->dwHeight = glddm.Height;
+#else // _USE_GLD3_WGL
+ // Window resize may have changed to fullscreen
+ ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
+ ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
+ hResult = IDirectDraw4_GetDisplayMode(
+ dgl->lpDD4,
+ &ddsd2DisplayMode);
+ if (SUCCEEDED(hResult)) {
+ if ( (dwWidth == ddsd2DisplayMode.dwWidth) &&
+ (dwHeight == ddsd2DisplayMode.dwHeight) ) {
+ bFullScrnWin = TRUE;
+ }
+ if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
+ dgl->bFullscreen = TRUE;
+ ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
+ }
+ else {
+ dgl->bFullscreen = FALSE;
+ ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
+ }
+ // Cache the display mode dimensions
+ dgl->dwModeWidth = ddsd2DisplayMode.dwWidth;
+ dgl->dwModeHeight = ddsd2DisplayMode.dwHeight;
+ }
+
+ // Clamp the effective window dimensions to primary surface.
+ // We need to do this for D3D viewport dimensions even if wide
+ // surfaces are supported. This also is a good idea for handling
+ // whacked-out window dimensions passed for non-drawable windows
+ // like Solid Edge. (DaveM)
+ if (dgl->dwWidth > ddsd2DisplayMode.dwWidth)
+ dgl->dwWidth = ddsd2DisplayMode.dwWidth;
+ if (dgl->dwHeight > ddsd2DisplayMode.dwHeight)
+ dgl->dwHeight = ddsd2DisplayMode.dwHeight;
+#endif // _USE_GLD3_WGL
+
+ // Note if fullscreen vs window display has changed?
+ bSaveDesktop = (!bWasFullscreen && !dgl->bFullscreen) ? TRUE : FALSE;
+ // Save the desktop primary surface from being destroyed
+ // whenever remaining in windowed mode, since the stereo mode
+ // switches are expensive...
+
+#ifndef _USE_GLD3_WGL
+ // Don't need to re-allocate persistant buffers. (DaveM)
+ // Though we should clear the back buffers to hide artifacts.
+ if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
+ dgl->dwWidth = dwWidth;
+ dgl->dwHeight = dwHeight;
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ ddbltfx.dwFillColor = dgl->dwClearColorPF;
+ IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
+ DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
+ return TRUE;
+ }
+
+ // Ensure all rendering is complete
+ if (ctx->Driver.Finish)
+ (*ctx->Driver.Finish)(ctx);
+ if (dgl->bSceneStarted == TRUE) {
+ IDirect3DDevice3_EndScene(dgl->lpDev3);
+ dgl->bSceneStarted = FALSE;
+ }
+#endif // _USE_GLD3_WGL
+ dgl->bCanRender = FALSE;
+
+#ifdef GLD_THREADS
+ // Serialize access to DirectDraw and DDS operations
+ if (glb.bMultiThreaded)
+ EnterCriticalSection(&CriticalSection);
+#endif
+
+#ifndef _USE_GLD3_WGL
+ // Release existing surfaces
+ RELEASE(dgl->lpDev3);
+ RELEASE(dgl->lpDepth4);
+ RELEASE(dgl->lpBack4);
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
+ ;
+ else
+ RELEASE(dgl->lpFront4);
+#endif // _USE_GLD3_WGL
+ dgl->dwWidth = dwWidth;
+ dgl->dwHeight = dwHeight;
+
+ // Set defaults
+ dgl->dwModeWidth = dgl->dwWidth;
+ dgl->dwModeHeight = dgl->dwHeight;
+
+#ifdef _USE_GLD3_WGL
+ if (!_gldDriver.ResizeDrawable(dgl, bDefaultDriver, glb.bDirectDrawPersistant, glb.bPersistantBuffers))
+ goto cleanup_and_return_with_error;
+#else // _USE_GLD3_WGL
+
+ if (dgl->bFullscreen) {
+ //
+ // FULLSCREEN
+ //
+
+ // Disable warning popups when in fullscreen mode
+ ddlogWarnOption(FALSE);
+
+ // Have to release the persistant DirectDraw primary surface
+ // if switching to fullscreen mode. So if application wants
+ // persistant display in fullscreen mode, a fullscreen-size
+ // window should be used instead via fullscreen-blit option.
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
+ RELEASE(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = FALSE;
+ }
+
+ dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // optional
+ hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4, dgl->hWnd, dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Exclusive Fullscreen mode", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ hResult = IDirectDraw4_SetDisplayMode(dgl->lpDD4,
+ dgl->dwModeWidth,
+ dgl->dwModeHeight,
+ dgl->dwBPP,
+ 0,
+ 0);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetDisplayMode failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // ** The display mode has changed, so dont use MessageBox! **
+
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+
+ if (dgl->bDoubleBuffer) {
+ // Double buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ DDSCAPS_FLIP |
+ DDSCAPS_COMPLEX |
+ DDSCAPS_3DDEVICE |
+ dwMemoryType;
+ ddsd2.dwBackBufferCount = 1;
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ // Render target surface
+ ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
+ ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
+ hResult = IDirectDrawSurface4_GetAttachedSurface(dgl->lpFront4, &ddscaps2, &dgl->lpBack4);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: GetAttachedSurface failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ } else {
+ // Single buffered
+ // Primary surface
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
+ //DDSCAPS_3DDEVICE |
+ dwMemoryType;
+
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ dgl->lpBack4 = NULL;
+ }
+ } else {
+ // WINDOWED
+
+ // OK to enable warning popups in windowed mode
+ ddlogWarnOption(glb.bMessageBoxWarnings);
+
+ // Ditto if persistant DirectDraw primary
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
+ goto DoClipperOnly;
+
+ // WINDOWED
+ dwFlags = DDSCL_NORMAL;
+ if (glb.bMultiThreaded)
+ dwFlags |= DDSCL_MULTITHREADED;
+ if (glb.bFastFPU)
+ dwFlags |= DDSCL_FPUSETUP; // optional
+ hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4,
+ dgl->hWnd,
+ dwFlags);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Normal coop level", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ // Primary surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // Cache the primary surface for persistant DirectDraw state
+ if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
+ glb.lpPrimary4 = dgl->lpFront4;
+ IDirectDrawSurface4_AddRef(glb.lpPrimary4);
+ glb.bDirectDrawPrimary = TRUE;
+ }
+
+ // Clipper object
+ hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateClipper failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
+ if (FAILED(hResult)) {
+ RELEASE(lpddClipper);
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetHWnd failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+ hResult = IDirectDrawSurface4_SetClipper(dgl->lpFront4, lpddClipper);
+ RELEASE(lpddClipper); // We have finished with it.
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetClipper failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+DoClipperOnly:
+ // Update the window for the original clipper
+ if ((glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) || bSaveDesktop) {
+ IDirectDrawSurface4_GetClipper(dgl->lpFront4, &lpddClipper);
+ IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
+ RELEASE(lpddClipper);
+ }
+
+ if (dgl->bDoubleBuffer) {
+ // Render target surface
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd2.dwWidth = dgl->dwWidth;
+ ddsd2.dwHeight = dgl->dwHeight;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
+ DDSCAPS_OFFSCREENPLAIN |
+ dwMemoryType;
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpBack4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Create Backbuffer failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ } else {
+ dgl->lpBack4 = NULL;
+ }
+ }
+
+ //
+ // Now create the Zbuffer
+ //
+ if (dgl->bDepthBuffer) {
+ // Get z-buffer dimensions from the render target
+ // Setup the surface desc for the z-buffer.
+ ZeroMemory(&ddsd2, sizeof(ddsd2));
+ ddsd2.dwSize = sizeof(ddsd2);
+ ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
+ ddsd2.dwWidth = dgl->dwWidth;
+ ddsd2.dwHeight = dgl->dwHeight;
+ memcpy(&ddsd2.ddpfPixelFormat,
+ &glb.lpZBufferPF[dgl->iZBufferPF],
+ sizeof(DDPIXELFORMAT) );
+
+ // Create a z-buffer
+ hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpDepth4, NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (ZBuffer) failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // Attach Zbuffer to render target
+ TRY(IDirectDrawSurface4_AddAttachedSurface(
+ dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
+ dgl->lpDepth4),
+ "dglResize: Attach Zbuffer");
+
+ }
+
+ // Clear the newly resized back buffers for the window client area.
+ ZeroMemory(&ddbltfx, sizeof(ddbltfx));
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ ddbltfx.dwFillColor = dgl->dwClearColorPF;
+ IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
+ DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
+
+ //
+ // Now that we have a zbuffer we can create the 3D device
+ //
+ hResult = IDirect3D3_CreateDevice(dgl->lpD3D3,
+ bDefaultDriver ? &glb.d3dGuid : &IID_IDirect3DRGBDevice,
+ dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
+ &dgl->lpDev3,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Could not create Direct3D device", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // We must do this as soon as the device is created
+ dglInitStateCaches(dgl);
+
+ //
+ // Viewport
+ //
+ hResult = IDirect3DDevice3_AddViewport(dgl->lpDev3, dgl->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: AddViewport failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // Initialise the viewport
+ dgl->d3dViewport.dwSize = sizeof(dgl->d3dViewport);
+ dgl->d3dViewport.dwX = 0;
+ dgl->d3dViewport.dwY = 0;
+ dgl->d3dViewport.dwWidth = dgl->dwWidth;
+ dgl->d3dViewport.dwHeight = dgl->dwHeight;
+ dgl->d3dViewport.dvClipX = 0;
+ dgl->d3dViewport.dvClipY = 0;
+ dgl->d3dViewport.dvClipWidth = dgl->dwWidth;
+ dgl->d3dViewport.dvClipHeight = dgl->dwHeight;
+// dgl->d3dViewport.dvMinZ = 0.0f;
+// dgl->d3dViewport.dvMaxZ = 1.0f;
+ TRY(IDirect3DViewport3_SetViewport2(dgl->lpViewport3, &dgl->d3dViewport),
+ "dglResize: SetViewport2");
+
+ hResult = IDirect3DDevice3_SetCurrentViewport(dgl->lpDev3, dgl->lpViewport3);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetCurrentViewport failed", hResult);
+ goto cleanup_and_return_with_error;
+ }
+
+ // (Re)Initialise all the Direct3D renderstates
+ dglInitStateD3D(ctx);
+
+ // Now we have to recreate all of our textures (+ mipmaps).
+ // Walk over all textures in hash table
+ // XXX what about the default texture objects (id=0)?
+ {
+ struct _mesa_HashTable *textures = ctx->Shared->TexObjects;
+ GLuint id;
+ for (id = _mesa_HashFirstEntry(textures);
+ id;
+ id = _mesa_HashNextEntry(textures, id)) {
+ tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
+ if (tObj->DriverData) {
+ // We could call our TexImage function directly, but it's
+ // safer to use the driver pointer.
+ for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
+ image = tObj->Image[i];
+ if (image) {
+ switch (tObj->Dimensions){
+ case 1:
+ if (ctx->Driver.TexImage)
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image);
+ break;
+ case 2:
+ if (ctx->Driver.TexImage)
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Re-Bind each texture Unit
+ for (i=0; i<glb.wMaxSimultaneousTextures; i++) {
+ tObj = ctx->Texture.Unit[i].Current;
+ if (tObj) {
+ DGL_texture *lpTex = (DGL_texture *)tObj->DriverData;
+ hResult = dglSetTexture(dgl, i, lpTex ? lpTex->lpTexture : NULL);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_ERROR, "dglResize: SetTexture failed", hResult);
+ }
+ }
+ }
+#endif // _USE_GLD3_WGL
+
+ dgl->bCanRender = TRUE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ // SUCCESS.
+ return TRUE;
+
+cleanup_and_return_with_error:
+ // Relase all interfaces before returning.
+#ifdef _USE_GLD3_WGL
+ _gldDriver.DestroyDrawable(dgl);
+#else // _USE_GLD3_WGL
+ RELEASE(dgl->lpDev3);
+ RELEASE(dgl->lpDepth4);
+ RELEASE(dgl->lpBack4);
+ if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
+ ;
+ else
+ RELEASE(dgl->lpFront4);
+
+#undef DDLOG_CRITICAL_OR_WARN
+#endif // _USE_GLD3_WGL
+
+ // Mark context as not being able to render
+ dgl->bCanRender = FALSE;
+
+#ifdef GLD_THREADS
+ // Release serialized access
+ if (glb.bMultiThreaded)
+ LeaveCriticalSection(&CriticalSection);
+#endif
+
+ return FALSE;
+}
+
+// ***********************************************************************
+// ***********************************************************************
+// Support for bitmap fonts.
+// ***********************************************************************
+// ***********************************************************************
+
+/*****************************************************************************
+**
+** InvertGlyphBitmap.
+**
+** Invert the bitmap so that it suits OpenGL's representation.
+** Each row starts on a double word boundary.
+**
+*****************************************************************************/
+
+static void InvertGlyphBitmap(
+ int w,
+ int h,
+ DWORD *fptr,
+ DWORD *tptr)
+{
+ int dWordsInRow = (w+31)/32;
+ int i, j;
+ DWORD *tmp = tptr;
+
+ if (w <= 0 || h <= 0) {
+ return;
+ }
+
+ tptr += ((h-1)*dWordsInRow);
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < dWordsInRow; j++) {
+ *(tptr + j) = *(fptr + j);
+ }
+ tptr -= dWordsInRow;
+ fptr += dWordsInRow;
+ }
+}
+
+// ***********************************************************************
+
+/*****************************************************************************
+ * wglUseFontBitmaps
+ *
+ * Converts a subrange of the glyphs in a GDI font to OpenGL display
+ * lists.
+ *
+ * Extended to support any GDI font, not just TrueType fonts. (DaveM)
+ *
+ *****************************************************************************/
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsA)(
+ HDC hDC,
+ DWORD first,
+ DWORD count,
+ DWORD listBase)
+{
+ int i, ox, oy, ix, iy;
+ int w, h;
+ int iBufSize, iCurBufSize = 0;
+ DWORD *bitmapBuffer = NULL;
+ DWORD *invertedBitmapBuffer = NULL;
+ BOOL bSuccessOrFail = TRUE;
+ BOOL bTrueType = FALSE;
+ TEXTMETRIC tm;
+ GLYPHMETRICS gm;
+ RASTERIZER_STATUS rs;
+ MAT2 mat;
+ SIZE size;
+ RECT rect;
+ HDC hDCMem;
+ HBITMAP hBitmap;
+ BITMAPINFO bmi;
+ HFONT hFont;
+
+ // Validate SciTech DirectGL license
+ if (!dglValidate())
+ return FALSE;
+
+ // Set up a unity matrix.
+ ZeroMemory(&mat, sizeof(mat));
+ mat.eM11.value = 1;
+ mat.eM22.value = 1;
+
+ // Test to see if selected font is TrueType or not
+ ZeroMemory(&tm, sizeof(tm));
+ if (!GetTextMetrics(hDC, &tm)) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Font metrics error\n");
+ return (FALSE);
+ }
+ bTrueType = (tm.tmPitchAndFamily & TMPF_TRUETYPE) ? TRUE : FALSE;
+
+ // Test to see if TRUE-TYPE capabilities are installed
+ // (only necessary if TrueType font selected)
+ ZeroMemory(&rs, sizeof(rs));
+ if (bTrueType) {
+ if (!GetRasterizerCaps (&rs, sizeof (RASTERIZER_STATUS))) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Raster caps error\n");
+ return (FALSE);
+ }
+ if (!(rs.wFlags & TT_ENABLED)) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: No TrueType caps\n");
+ return (FALSE);
+ }
+ }
+
+ // Trick to get the current font handle
+ hFont = SelectObject(hDC, GetStockObject(SYSTEM_FONT));
+ SelectObject(hDC, hFont);
+
+ // Have memory device context available for holding bitmaps of font glyphs
+ hDCMem = CreateCompatibleDC(hDC);
+ SelectObject(hDCMem, hFont);
+ SetTextColor(hDCMem, RGB(0xFF, 0xFF, 0xFF));
+ SetBkColor(hDCMem, 0);
+
+ for (i = first; (DWORD) i < (first + count); i++) {
+ // Find out how much space is needed for the bitmap so we can
+ // Set the buffer size correctly.
+ if (bTrueType) {
+ // Use TrueType support to get bitmap size of glyph
+ iBufSize = GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
+ 0, NULL, &mat);
+ if (iBufSize == GDI_ERROR) {
+ bSuccessOrFail = FALSE;
+ break;
+ }
+ }
+ else {
+ // Use generic GDI support to compute bitmap size of glyph
+ w = tm.tmMaxCharWidth;
+ h = tm.tmHeight;
+ if (GetTextExtentPoint32(hDC, (LPCTSTR)&i, 1, &size)) {
+ w = size.cx;
+ h = size.cy;
+ }
+ iBufSize = w * h;
+ // Use DWORD multiple for compatibility
+ iBufSize += 3;
+ iBufSize /= 4;
+ iBufSize *= 4;
+ }
+
+ // If we need to allocate Larger Buffers, then do so - but allocate
+ // An extra 50 % so that we don't do too many mallocs !
+ if (iBufSize > iCurBufSize) {
+ if (bitmapBuffer) {
+ __wglFree(bitmapBuffer);
+ }
+ if (invertedBitmapBuffer) {
+ __wglFree(invertedBitmapBuffer);
+ }
+
+ iCurBufSize = iBufSize * 2;
+ bitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
+ invertedBitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
+
+ if (bitmapBuffer == NULL || invertedBitmapBuffer == NULL) {
+ bSuccessOrFail = FALSE;
+ break;
+ }
+ }
+
+ // If we fail to get the Glyph data, delete the display lists
+ // Created so far and return FALSE.
+ if (bTrueType) {
+ // Use TrueType support to get bitmap of glyph
+ if (GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
+ iBufSize, bitmapBuffer, &mat) == GDI_ERROR) {
+ bSuccessOrFail = FALSE;
+ break;
+ }
+
+ // Setup glBitmap parameters for current font glyph
+ w = gm.gmBlackBoxX;
+ h = gm.gmBlackBoxY;
+ ox = gm.gmptGlyphOrigin.x;
+ oy = gm.gmptGlyphOrigin.y;
+ ix = gm.gmCellIncX;
+ iy = gm.gmCellIncY;
+ }
+ else {
+ // Use generic GDI support to create bitmap of glyph
+ ZeroMemory(bitmapBuffer, iBufSize);
+
+ if (i >= tm.tmFirstChar && i <= tm.tmLastChar) {
+ // Only create bitmaps for actual font glyphs
+ hBitmap = CreateBitmap(w, h, 1, 1, NULL);
+ SelectObject(hDCMem, hBitmap);
+ // Make bitmap of current font glyph
+ SetRect(&rect, 0, 0, w, h);
+ DrawText(hDCMem, (LPCTSTR)&i, 1, &rect,
+ DT_LEFT | DT_BOTTOM | DT_SINGLELINE | DT_NOCLIP);
+ // Make copy of bitmap in our local buffer
+ ZeroMemory(&bmi, sizeof(bmi));
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmi.bmiHeader.biWidth = w;
+ bmi.bmiHeader.biHeight = -h;
+ bmi.bmiHeader.biPlanes = 1;
+ bmi.bmiHeader.biBitCount = 1;
+ bmi.bmiHeader.biCompression = BI_RGB;
+ GetDIBits(hDCMem, hBitmap, 0, h, bitmapBuffer, &bmi, 0);
+ DeleteObject(hBitmap);
+ }
+ else {
+ // Otherwise use empty display list for non-existing glyph
+ iBufSize = 0;
+ }
+
+ // Setup glBitmap parameters for current font glyph
+ ox = 0;
+ oy = tm.tmDescent;
+ ix = w;
+ iy = 0;
+ }
+
+ // Create an OpenGL display list.
+ _GLD_glNewList((listBase + i), GL_COMPILE);
+
+ // Some fonts have no data for the space character, yet advertise
+ // a non-zero size.
+ if (0 == iBufSize) {
+ _GLD_glBitmap(0, 0, 0.0f, 0.0f, (GLfloat) ix, (GLfloat) iy, NULL);
+ } else {
+ // Invert the Glyph data.
+ InvertGlyphBitmap(w, h, bitmapBuffer, invertedBitmapBuffer);
+
+ // Render an OpenGL bitmap and invert the origin.
+ _GLD_glBitmap(w, h,
+ (GLfloat) ox, (GLfloat) (h-oy),
+ (GLfloat) ix, (GLfloat) iy,
+ (GLubyte *) invertedBitmapBuffer);
+ }
+
+ // Close this display list.
+ _GLD_glEndList();
+ }
+
+ if (bSuccessOrFail == FALSE) {
+ ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Get glyph failed\n");
+ _GLD_glDeleteLists((i+listBase), (i-first));
+ }
+
+ // Release resources used
+ DeleteObject(hFont);
+ DeleteDC(hDCMem);
+
+ if (bitmapBuffer)
+ __wglFree(bitmapBuffer);
+ if (invertedBitmapBuffer)
+ __wglFree(invertedBitmapBuffer);
+
+ return(bSuccessOrFail);
+}
+
+// ***********************************************************************
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsW)(
+ HDC a,
+ DWORD b,
+ DWORD c,
+ DWORD d)
+{
+ // Validate license
+ if (!dglValidate())
+ return FALSE;
+
+ return _GLD_WGL_EXPORT(UseFontBitmapsA)(a, b, c, d);
+}
+
+// ***********************************************************************
+// ***********************************************************************
+// Support for outline TrueType fonts.
+// ***********************************************************************
+// ***********************************************************************
+
+void * __wglRealloc(
+ void *oldPtr,
+ size_t newSize)
+{
+ void *newPtr = NULL;
+
+ if (newSize != 0) {
+ newPtr = (void *) GlobalAlloc(GPTR, newSize);
+ if (oldPtr && newPtr) {
+ DWORD oldSize = GlobalSize(oldPtr);
+
+ memcpy(newPtr, oldPtr, (oldSize <= newSize ? oldSize : newSize));
+ GlobalFree(oldPtr);
+ }
+ } else if (oldPtr) {
+ GlobalFree(oldPtr);
+ }
+ if (newPtr == NULL) {
+ return NULL; /* XXX out of memory error */
+ }
+ return newPtr;
+}
+
+// ***********************************************************************
+
+
+/*****************************************************************************
+ * wglUseFontOutlinesW
+ *
+ * Converts a subrange of the glyphs in a TrueType font to OpenGL display
+ * lists.
+ *****************************************************************************/
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesW)(
+ IN HDC hDC,
+ IN DWORD first,
+ IN DWORD count,
+ IN DWORD listBase,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format,
+ OUT LPGLYPHMETRICSFLOAT lpgmf)
+{
+ return _GLD_WGL_EXPORT(UseFontOutlinesA)(hDC, first, count, listBase,
+ chordalDeviation, extrusion, format, lpgmf);
+}
+
+/*****************************************************************************
+ * wglUseFontOutlinesA
+ *
+ * Converts a subrange of the glyphs in a TrueType font to OpenGL display
+ * lists.
+ *****************************************************************************/
+
+BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesA)(
+ IN HDC hDC,
+ IN DWORD first,
+ IN DWORD count,
+ IN DWORD listBase,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format,
+ OUT LPGLYPHMETRICSFLOAT glyphMetricsFloatArray)
+ {
+ DWORD glyphIndex;
+ UCHAR* glyphBuf;
+ DWORD glyphBufSize;
+
+
+ /*
+ * Flush any previous OpenGL errors. This allows us to check for
+ * new errors so they can be reported via the function return value.
+ */
+ while (_GLD_glGetError() != GL_NO_ERROR)
+ ;
+
+ /*
+ * Make sure that the current font can be sampled accurately.
+ */
+ hNewFont = CreateHighResolutionFont(hDC);
+ if (!hNewFont)
+ return FALSE;
+
+ hOldFont = SelectObject(hDC, hNewFont);
+ if (!hOldFont)
+ return FALSE;
+
+ /*
+ * Preallocate a buffer for the outline data, and track its size:
+ */
+ glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = 10240);
+ if (!glyphBuf)
+ return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
+
+ /*
+ * Process each glyph in the given range:
+ */
+ for (glyphIndex = first; glyphIndex - first < count; ++glyphIndex)
+ {
+ GLYPHMETRICS glyphMetrics;
+ DWORD glyphSize;
+ static MAT2 matrix =
+ {
+ {0, 1}, {0, 0},
+ {0, 0}, {0, 1}
+ };
+ LPGLYPHMETRICSFLOAT glyphMetricsFloat =
+ &glyphMetricsFloatArray[glyphIndex - first];
+
+
+ /*
+ * Determine how much space is needed to store the glyph's
+ * outlines. If our glyph buffer isn't large enough,
+ * resize it.
+ */
+ glyphSize = GetGlyphOutline( hDC,
+ glyphIndex,
+ GGO_NATIVE,
+ &glyphMetrics,
+ 0,
+ NULL,
+ &matrix
+ );
+ if (glyphSize < 0)
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ if (glyphSize > glyphBufSize)
+ {
+ __wglFree(glyphBuf);
+ glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = glyphSize);
+ if (!glyphBuf)
+ return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
+ }
+
+
+ /*
+ * Get the glyph's outlines.
+ */
+ if (GetGlyphOutline( hDC,
+ glyphIndex,
+ GGO_NATIVE,
+ &glyphMetrics,
+ glyphBufSize,
+ glyphBuf,
+ &matrix
+ ) < 0)
+ {
+ __wglFree(glyphBuf);
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ }
+
+ glyphMetricsFloat->gmfBlackBoxX =
+ (FLOAT) glyphMetrics.gmBlackBoxX * ScaleFactor;
+ glyphMetricsFloat->gmfBlackBoxY =
+ (FLOAT) glyphMetrics.gmBlackBoxY * ScaleFactor;
+ glyphMetricsFloat->gmfptGlyphOrigin.x =
+ (FLOAT) glyphMetrics.gmptGlyphOrigin.x * ScaleFactor;
+ glyphMetricsFloat->gmfptGlyphOrigin.y =
+ (FLOAT) glyphMetrics.gmptGlyphOrigin.y * ScaleFactor;
+ glyphMetricsFloat->gmfCellIncX =
+ (FLOAT) glyphMetrics.gmCellIncX * ScaleFactor;
+ glyphMetricsFloat->gmfCellIncY =
+ (FLOAT) glyphMetrics.gmCellIncY * ScaleFactor;
+
+ /*
+ * Turn the glyph into a display list:
+ */
+ if (!MakeDisplayListFromGlyph( (glyphIndex - first) + listBase,
+ glyphBuf,
+ glyphSize,
+ glyphMetricsFloat,
+ chordalDeviation + ScaleFactor,
+ extrusion,
+ format))
+ {
+ __wglFree(glyphBuf);
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ }
+ }
+
+
+ /*
+ * Clean up temporary storage and return. If an error occurred,
+ * clear all OpenGL error flags and return FAILURE status;
+ * otherwise just return SUCCESS.
+ */
+ __wglFree(glyphBuf);
+
+ SelectObject(hDC, hOldFont);
+
+ if (_GLD_glGetError() == GL_NO_ERROR)
+ return TRUE; /*WGL_STATUS_SUCCESS*/
+ else
+ {
+ while (_GLD_glGetError() != GL_NO_ERROR)
+ ;
+ return FALSE; /*WGL_STATUS_FAILURE*/
+ }
+ }
+
+
+
+/*****************************************************************************
+ * CreateHighResolutionFont
+ *
+ * Gets metrics for the current font and creates an equivalent font
+ * scaled to the design units of the font.
+ *
+ *****************************************************************************/
+
+static HFONT
+CreateHighResolutionFont(HDC hDC)
+ {
+ UINT otmSize;
+ OUTLINETEXTMETRIC *otm;
+ LONG fontHeight, fontWidth, fontUnits;
+ LOGFONT logFont;
+
+ otmSize = GetOutlineTextMetrics(hDC, 0, NULL);
+ if (otmSize == 0)
+ return NULL;
+
+ otm = (OUTLINETEXTMETRIC *) __wglMalloc(otmSize);
+ if (otm == NULL)
+ return NULL;
+
+ otm->otmSize = otmSize;
+ if (GetOutlineTextMetrics(hDC, otmSize, otm) == 0)
+ return NULL;
+
+ fontHeight = otm->otmTextMetrics.tmHeight -
+ otm->otmTextMetrics.tmInternalLeading;
+ fontWidth = otm->otmTextMetrics.tmAveCharWidth;
+ fontUnits = (LONG) otm->otmEMSquare;
+
+ ScaleFactor = 1.0F / (FLOAT) fontUnits;
+
+ logFont.lfHeight = - ((LONG) fontUnits);
+ logFont.lfWidth = (LONG)
+ ((FLOAT) (fontWidth * fontUnits) / (FLOAT) fontHeight);
+ logFont.lfEscapement = 0;
+ logFont.lfOrientation = 0;
+ logFont.lfWeight = otm->otmTextMetrics.tmWeight;
+ logFont.lfItalic = otm->otmTextMetrics.tmItalic;
+ logFont.lfUnderline = otm->otmTextMetrics.tmUnderlined;
+ logFont.lfStrikeOut = otm->otmTextMetrics.tmStruckOut;
+ logFont.lfCharSet = otm->otmTextMetrics.tmCharSet;
+ logFont.lfOutPrecision = OUT_OUTLINE_PRECIS;
+ logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
+ logFont.lfQuality = DEFAULT_QUALITY;
+ logFont.lfPitchAndFamily =
+ otm->otmTextMetrics.tmPitchAndFamily & 0xf0;
+ strcpy(logFont.lfFaceName,
+ (char *)otm + (int)otm->otmpFaceName);
+
+ hNewFont = CreateFontIndirect(&logFont);
+ if (hNewFont == NULL)
+ return NULL;
+
+ __wglFree(otm);
+
+ return hNewFont;
+ }
+
+
+
+/*****************************************************************************
+ * MakeDisplayListFromGlyph
+ *
+ * Converts the outline of a glyph to an OpenGL display list.
+ *
+ * Return value is nonzero for success, zero for failure.
+ *
+ * Does not check for OpenGL errors, so if the caller needs to know about them,
+ * it should call glGetError().
+ *****************************************************************************/
+
+static int
+MakeDisplayListFromGlyph( IN DWORD listName,
+ IN UCHAR* glyphBuf,
+ IN DWORD glyphSize,
+ IN LPGLYPHMETRICSFLOAT glyphMetricsFloat,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format)
+ {
+ int status;
+
+ _GLD_glNewList(listName, GL_COMPILE);
+ status = DrawGlyph( glyphBuf,
+ glyphSize,
+ chordalDeviation,
+ extrusion,
+ format);
+
+ _GLD_glTranslatef(glyphMetricsFloat->gmfCellIncX,
+ glyphMetricsFloat->gmfCellIncY,
+ 0.0F);
+ _GLD_glEndList();
+
+ return status;
+ }
+
+
+
+/*****************************************************************************
+ * DrawGlyph
+ *
+ * Converts the outline of a glyph to OpenGL drawing primitives, tessellating
+ * as needed, and then draws the glyph. Tessellation of the quadratic splines
+ * in the outline is controlled by "chordalDeviation", and the drawing
+ * primitives (lines or polygons) are selected by "format".
+ *
+ * Return value is nonzero for success, zero for failure.
+ *
+ * Does not check for OpenGL errors, so if the caller needs to know about them,
+ * it should call glGetError().
+ *****************************************************************************/
+
+static int
+DrawGlyph( IN UCHAR* glyphBuf,
+ IN DWORD glyphSize,
+ IN FLOAT chordalDeviation,
+ IN FLOAT extrusion,
+ IN INT format)
+ {
+ INT status = 0;
+ FLOAT* p;
+ DWORD loop;
+ DWORD point;
+ GLUtesselator* tess = NULL;
+
+
+ /*
+ * Initialize the global buffer into which we place the outlines:
+ */
+ if (!InitLineBuf())
+ goto exit;
+
+
+ /*
+ * Convert the glyph outlines to a set of polyline loops.
+ * (See MakeLinesFromGlyph() for the format of the loop data
+ * structure.)
+ */
+ if (!MakeLinesFromGlyph(glyphBuf, glyphSize, chordalDeviation))
+ goto exit;
+ p = LineBuf;
+
+
+ /*
+ * Now draw the loops in the appropriate format:
+ */
+ if (format == WGL_FONT_LINES)
+ {
+ /*
+ * This is the easy case. Just draw the outlines.
+ */
+ for (loop = (DWORD) *p++; loop; --loop)
+ {
+ _GLD_glBegin(GL_LINE_LOOP);
+ for (point = (DWORD) *p++; point; --point)
+ {
+ _GLD_glVertex2fv(p);
+ p += 2;
+ }
+ _GLD_glEnd();
+ }
+ status = 1;
+ }
+
+ else if (format == WGL_FONT_POLYGONS)
+ {
+ double v[3];
+ FLOAT *save_p = p;
+ GLfloat z_value;
+
+ /*
+ * This is the hard case. We have to set up a tessellator
+ * to convert the outlines into a set of polygonal
+ * primitives, which the tessellator passes to some
+ * auxiliary routines for drawing.
+ */
+ if (!LoadGLUTesselator())
+ goto exit;
+ if (!InitVertBuf())
+ goto exit;
+ if (!(tess = gluNewTessProc()))
+ goto exit;
+ gluTessCallbackProc(tess, GLU_BEGIN, (void(CALLBACK *)()) _GLD_glBegin);
+ gluTessCallbackProc(tess, GLU_TESS_VERTEX_DATA,
+ (void(CALLBACK *)()) TessVertexOutData);
+ gluTessCallbackProc(tess, GLU_END, (void(CALLBACK *)()) _GLD_glEnd);
+ gluTessCallbackProc(tess, GLU_ERROR, (void(CALLBACK *)()) TessError);
+ gluTessCallbackProc(tess, GLU_TESS_COMBINE, (void(CALLBACK *)()) TessCombine);
+ gluTessNormalProc(tess, 0.0F, 0.0F, 1.0F);
+
+ TessErrorOccurred = 0;
+ _GLD_glNormal3f(0.0f, 0.0f, 1.0f);
+ v[2] = 0.0;
+ z_value = 0.0f;
+
+ gluTessBeginPolygonProc(tess, (void *)*(int *)&z_value);
+ for (loop = (DWORD) *p++; loop; --loop)
+ {
+ gluTessBeginContourProc(tess);
+
+ for (point = (DWORD) *p++; point; --point)
+ {
+ v[0] = p[0];
+ v[1] = p[1];
+ gluTessVertexProc(tess, v, p);
+ p += 2;
+ }
+
+ gluTessEndContourProc(tess);
+ }
+ gluTessEndPolygonProc(tess);
+
+ status = !TessErrorOccurred;
+
+ /* Extrusion code */
+ if (extrusion) {
+ DWORD loops;
+ GLfloat thickness = (GLfloat) -extrusion;
+ FLOAT *vert, *vert2;
+ DWORD count;
+
+ p = save_p;
+ loops = (DWORD) *p++;
+
+ for (loop = 0; loop < loops; loop++) {
+ GLfloat dx, dy, len;
+ DWORD last;
+
+ count = (DWORD) *p++;
+ _GLD_glBegin(GL_QUAD_STRIP);
+
+ /* Check if the first and last vertex are identical
+ * so we don't draw the same quad twice.
+ */
+ vert = p + (count-1)*2;
+ last = (p[0] == vert[0] && p[1] == vert[1]) ? count-1 : count;
+
+ for (point = 0; point <= last; point++) {
+ vert = p + 2 * (point % last);
+ vert2 = p + 2 * ((point+1) % last);
+
+ dx = vert[0] - vert2[0];
+ dy = vert[1] - vert2[1];
+ len = (GLfloat)sqrt(dx * dx + dy * dy);
+
+ _GLD_glNormal3f(dy / len, -dx / len, 0.0f);
+ _GLD_glVertex3f((GLfloat) vert[0],
+ (GLfloat) vert[1], thickness);
+ _GLD_glVertex3f((GLfloat) vert[0],
+ (GLfloat) vert[1], 0.0f);
+ }
+
+ _GLD_glEnd();
+ p += count*2;
+ }
+
+ /* Draw the back face */
+ p = save_p;
+ v[2] = thickness;
+ _GLD_glNormal3f(0.0f, 0.0f, -1.0f);
+ gluTessNormalProc(tess, 0.0F, 0.0F, -1.0F);
+
+ gluTessBeginPolygonProc(tess, (void *)*(int *)&thickness);
+
+ for (loop = (DWORD) *p++; loop; --loop)
+ {
+ count = (DWORD) *p++;
+
+ gluTessBeginContourProc(tess);
+
+ for (point = 0; point < count; point++)
+ {
+ vert = p + ((count-point-1)<<1);
+ v[0] = vert[0];
+ v[1] = vert[1];
+ gluTessVertexProc(tess, v, vert);
+ }
+ p += count*2;
+
+ gluTessEndContourProc(tess);
+ }
+ gluTessEndPolygonProc(tess);
+ }
+
+#if DEBUG
+ if (TessErrorOccurred)
+ printf("Tessellation error %s\n",
+ gluErrorString(TessErrorOccurred));
+#endif
+ }
+
+
+exit:
+ FreeLineBuf();
+ if (tess)
+ gluDeleteTessProc(tess);
+ // UnloadGLUTesselator();
+ FreeVertBuf();
+ return status;
+ }
+
+
+
+/*****************************************************************************
+ * LoadGLUTesselator
+ *
+ * Maps the glu32.dll module and gets function pointers for the
+ * tesselator functions.
+ *****************************************************************************/
+
+static BOOL
+LoadGLUTesselator(void)
+ {
+ if (gluModuleHandle != NULL)
+ return TRUE;
+
+ {
+ extern HINSTANCE hInstanceOpenGL;
+ char *gluName = "GLU32.DLL";
+// char name[256];
+// char *ptr;
+// int len;
+
+/*
+ len = GetModuleFileName(hInstanceOpenGL, name, 255);
+ if (len != 0)
+ {
+ ptr = name+len-1;
+ while (ptr > name && *ptr != '\\')
+ ptr--;
+ if (*ptr == '\\')
+ ptr++;
+ if (!stricmp(ptr, "cosmogl.dll"))
+ {
+ gluName = "COSMOGLU.DLL";
+ }
+ else if (!stricmp(ptr, "opengl32.dll"))
+ {
+ gluName = "GLU32.DLL";
+ }
+ }
+*/
+ if ((gluModuleHandle = LoadLibrary(gluName)) == NULL)
+ return FALSE;
+ }
+
+ if ((gluNewTessProc = (gluNewTessProto)
+ GetProcAddress(gluModuleHandle, "gluNewTess")) == NULL)
+ return FALSE;
+
+ if ((gluDeleteTessProc = (gluDeleteTessProto)
+ GetProcAddress(gluModuleHandle, "gluDeleteTess")) == NULL)
+ return FALSE;
+
+ if ((gluTessBeginPolygonProc = (gluTessBeginPolygonProto)
+ GetProcAddress(gluModuleHandle, "gluTessBeginPolygon")) == NULL)
+ return FALSE;
+
+ if ((gluTessBeginContourProc = (gluTessBeginContourProto)
+ GetProcAddress(gluModuleHandle, "gluTessBeginContour")) == NULL)
+ return FALSE;
+
+ if ((gluTessVertexProc = (gluTessVertexProto)
+ GetProcAddress(gluModuleHandle, "gluTessVertex")) == NULL)
+ return FALSE;
+
+ if ((gluTessEndContourProc = (gluTessEndContourProto)
+ GetProcAddress(gluModuleHandle, "gluTessEndContour")) == NULL)
+ return FALSE;
+
+ if ((gluTessEndPolygonProc = (gluTessEndPolygonProto)
+ GetProcAddress(gluModuleHandle, "gluTessEndPolygon")) == NULL)
+ return FALSE;
+
+ if ((gluTessPropertyProc = (gluTessPropertyProto)
+ GetProcAddress(gluModuleHandle, "gluTessProperty")) == NULL)
+ return FALSE;
+
+ if ((gluTessNormalProc = (gluTessNormalProto)
+ GetProcAddress(gluModuleHandle, "gluTessNormal")) == NULL)
+ return FALSE;
+
+ if ((gluTessCallbackProc = (gluTessCallbackProto)
+ GetProcAddress(gluModuleHandle, "gluTessCallback")) == NULL)
+ return FALSE;
+
+ return TRUE;
+ }
+
+
+
+/*****************************************************************************
+ * UnloadGLUTesselator
+ *
+ * Unmaps the glu32.dll module.
+ *****************************************************************************/
+
+static BOOL
+UnloadGLUTesselator(void)
+ {
+ if (gluModuleHandle != NULL)
+ if (FreeLibrary(gluModuleHandle) == FALSE)
+ return FALSE;
+ gluModuleHandle = NULL;
+ }
+
+
+
+/*****************************************************************************
+ * TessVertexOut
+ *
+ * Used by tessellator to handle output vertexes.
+ *****************************************************************************/
+
+static void CALLBACK
+TessVertexOut(FLOAT p[3])
+ {
+ GLfloat v[2];
+
+ v[0] = p[0] * ScaleFactor;
+ v[1] = p[1] * ScaleFactor;
+ _GLD_glVertex2fv(v);
+ }
+
+static void CALLBACK
+TessVertexOutData(FLOAT p[3], GLfloat z)
+{
+ GLfloat v[3];
+
+ v[0] = (GLfloat) p[0];
+ v[1] = (GLfloat) p[1];
+ v[2] = z;
+ _GLD_glVertex3fv(v);
+}
+
+
+/*****************************************************************************
+ * TessCombine
+ *
+ * Used by tessellator to handle self-intersecting contours and degenerate
+ * geometry.
+ *****************************************************************************/
+
+static void CALLBACK
+TessCombine(double coords[3],
+ void* vertex_data[4],
+ FLOAT weight[4],
+ void** outData)
+ {
+ if (!AppendToVertBuf((FLOAT) coords[0])
+ || !AppendToVertBuf((FLOAT) coords[1])
+ || !AppendToVertBuf((FLOAT) coords[2]))
+ TessErrorOccurred = GL_OUT_OF_MEMORY;
+ *outData = VertBuf + (VertBufIndex - 3);
+ }
+
+
+
+/*****************************************************************************
+ * TessError
+ *
+ * Saves the last tessellator error code in the global TessErrorOccurred.
+ *****************************************************************************/
+
+static void CALLBACK
+TessError(GLenum error)
+ {
+ TessErrorOccurred = error;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromGlyph
+ *
+ * Converts the outline of a glyph from the TTPOLYGON format to a simple
+ * array of floating-point values containing one or more loops.
+ *
+ * The first element of the output array is a count of the number of loops.
+ * The loop data follows this count. Each loop consists of a count of the
+ * number of vertices it contains, followed by the vertices. Each vertex
+ * is an X and Y coordinate. For example, a single triangle might be
+ * described by this array:
+ *
+ * 1., 3., 0., 0., 1., 0., 0., 1.
+ * ^ ^ ^ ^ ^ ^ ^ ^
+ * #loops #verts x1 y1 x2 y2 x3 y3
+ *
+ * A two-loop glyph would look like this:
+ *
+ * 2., 3., 0.,0., 1.,0., 0.,1., 3., .2,.2, .4,.2, .2,.4
+ *
+ * Line segments from the TTPOLYGON are transferred to the output array in
+ * the obvious way. Quadratic splines in the TTPOLYGON are converted to
+ * collections of line segments
+ *****************************************************************************/
+
+static int
+MakeLinesFromGlyph(IN UCHAR* glyphBuf,
+ IN DWORD glyphSize,
+ IN FLOAT chordalDeviation)
+ {
+ UCHAR* p;
+ int status = 0;
+
+
+ /*
+ * Pick up all the polygons (aka loops) that make up the glyph:
+ */
+ if (!AppendToLineBuf(0.0F)) /* loop count at LineBuf[0] */
+ goto exit;
+
+ p = glyphBuf;
+ while (p < glyphBuf + glyphSize)
+ {
+ if (!MakeLinesFromTTPolygon(&p, chordalDeviation))
+ goto exit;
+ LineBuf[0] += 1.0F; /* increment loop count */
+ }
+
+ status = 1;
+
+exit:
+ return status;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTPolygon
+ *
+ * Converts a TTPOLYGONHEADER and its associated curve structures into a
+ * single polyline loop in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromTTPolygon( IN OUT UCHAR** pp,
+ IN FLOAT chordalDeviation)
+ {
+ DWORD polySize;
+ UCHAR* polyStart;
+ DWORD vertexCountIndex;
+
+ /*
+ * Record where the polygon data begins, and where the loop's
+ * vertex count resides:
+ */
+ polyStart = *pp;
+ vertexCountIndex = LineBufIndex;
+ if (!AppendToLineBuf(0.0F))
+ return 0;
+
+ /*
+ * Extract relevant data from the TTPOLYGONHEADER:
+ */
+ polySize = GetDWord(pp);
+ if (GetDWord(pp) != TT_POLYGON_TYPE) /* polygon type */
+ return 0;
+ if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first X coord */
+ return 0;
+ if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first Y coord */
+ return 0;
+ LineBuf[vertexCountIndex] += 1.0F;
+
+ /*
+ * Process each of the TTPOLYCURVE structures in the polygon:
+ */
+ while (*pp < polyStart + polySize)
+ if (!MakeLinesFromTTPolycurve( pp,
+ vertexCountIndex,
+ chordalDeviation))
+ return 0;
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTPolyCurve
+ *
+ * Converts the lines and splines in a single TTPOLYCURVE structure to points
+ * in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromTTPolycurve( IN OUT UCHAR** pp,
+ IN DWORD vertexCountIndex,
+ IN FLOAT chordalDeviation)
+ {
+ WORD type;
+ WORD pointCount;
+
+
+ /*
+ * Pick up the relevant fields of the TTPOLYCURVE structure:
+ */
+ type = (WORD) GetWord(pp);
+ pointCount = (WORD) GetWord(pp);
+
+ /*
+ * Convert the "curve" to line segments:
+ */
+ if (type == TT_PRIM_LINE)
+ return MakeLinesFromTTLine( pp,
+ vertexCountIndex,
+ pointCount);
+ else if (type == TT_PRIM_QSPLINE)
+ return MakeLinesFromTTQSpline( pp,
+ vertexCountIndex,
+ pointCount,
+ chordalDeviation);
+ else
+ return 0;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTLine
+ *
+ * Converts points from the polyline in a TT_PRIM_LINE structure to
+ * equivalent points in the global LineBuf.
+ *****************************************************************************/
+static int
+MakeLinesFromTTLine( IN OUT UCHAR** pp,
+ IN DWORD vertexCountIndex,
+ IN WORD pointCount)
+ {
+ /*
+ * Just copy the line segments into the line buffer (converting
+ * type as we go):
+ */
+ LineBuf[vertexCountIndex] += pointCount;
+ while (pointCount--)
+ {
+ if (!AppendToLineBuf((FLOAT) GetFixed(pp)) /* X coord */
+ || !AppendToLineBuf((FLOAT) GetFixed(pp))) /* Y coord */
+ return 0;
+ }
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromTTQSpline
+ *
+ * Converts points from the poly quadratic spline in a TT_PRIM_QSPLINE
+ * structure to polyline points in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromTTQSpline( IN OUT UCHAR** pp,
+ IN DWORD vertexCountIndex,
+ IN WORD pointCount,
+ IN FLOAT chordalDeviation)
+ {
+ FLOAT x0, y0, x1, y1, x2, y2;
+ WORD point;
+
+ /*
+ * Process each of the non-interpolated points in the outline.
+ * To do this, we need to generate two interpolated points (the
+ * start and end of the arc) for each non-interpolated point.
+ * The first interpolated point is always the one most recently
+ * stored in LineBuf, so we just extract it from there. The
+ * second interpolated point is either the average of the next
+ * two points in the QSpline, or the last point in the QSpline
+ * if only one remains.
+ */
+ for (point = 0; point < pointCount - 1; ++point)
+ {
+ x0 = LineBuf[LineBufIndex - 2];
+ y0 = LineBuf[LineBufIndex - 1];
+
+ x1 = (FLOAT) GetFixed(pp);
+ y1 = (FLOAT) GetFixed(pp);
+
+ if (point == pointCount - 2)
+ {
+ /*
+ * This is the last arc in the QSpline. The final
+ * point is the end of the arc.
+ */
+ x2 = (FLOAT) GetFixed(pp);
+ y2 = (FLOAT) GetFixed(pp);
+ }
+ else
+ {
+ /*
+ * Peek at the next point in the input to compute
+ * the end of the arc:
+ */
+ x2 = 0.5F * (x1 + (FLOAT) GetFixed(pp));
+ y2 = 0.5F * (y1 + (FLOAT) GetFixed(pp));
+ /*
+ * Push the point back onto the input so it will
+ * be reused as the next off-curve point:
+ */
+ *pp -= 8;
+ }
+
+ if (!MakeLinesFromArc( x0, y0,
+ x1, y1,
+ x2, y2,
+ vertexCountIndex,
+ chordalDeviation * chordalDeviation))
+ return 0;
+ }
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * MakeLinesFromArc
+ *
+ * Subdivides one arc of a quadratic spline until the chordal deviation
+ * tolerance requirement is met, then places the resulting set of line
+ * segments in the global LineBuf.
+ *****************************************************************************/
+
+static int
+MakeLinesFromArc( IN FLOAT x0,
+ IN FLOAT y0,
+ IN FLOAT x1,
+ IN FLOAT y1,
+ IN FLOAT x2,
+ IN FLOAT y2,
+ IN DWORD vertexCountIndex,
+ IN FLOAT chordalDeviationSquared)
+ {
+ FLOAT x01;
+ FLOAT y01;
+ FLOAT x12;
+ FLOAT y12;
+ FLOAT midPointX;
+ FLOAT midPointY;
+ FLOAT deltaX;
+ FLOAT deltaY;
+
+ /*
+ * Calculate midpoint of the curve by de Casteljau:
+ */
+ x01 = 0.5F * (x0 + x1);
+ y01 = 0.5F * (y0 + y1);
+ x12 = 0.5F * (x1 + x2);
+ y12 = 0.5F * (y1 + y2);
+ midPointX = 0.5F * (x01 + x12);
+ midPointY = 0.5F * (y01 + y12);
+
+
+ /*
+ * Estimate chordal deviation by the distance from the midpoint
+ * of the curve to its non-interpolated control point. If this
+ * distance is greater than the specified chordal deviation
+ * constraint, then subdivide. Otherwise, generate polylines
+ * from the three control points.
+ */
+ deltaX = midPointX - x1;
+ deltaY = midPointY - y1;
+ if (deltaX * deltaX + deltaY * deltaY > chordalDeviationSquared)
+ {
+ MakeLinesFromArc( x0, y0,
+ x01, y01,
+ midPointX, midPointY,
+ vertexCountIndex,
+ chordalDeviationSquared);
+
+ MakeLinesFromArc( midPointX, midPointY,
+ x12, y12,
+ x2, y2,
+ vertexCountIndex,
+ chordalDeviationSquared);
+ }
+ else
+ {
+ /*
+ * The "pen" is already at (x0, y0), so we don't need to
+ * add that point to the LineBuf.
+ */
+ if (!AppendToLineBuf(x1)
+ || !AppendToLineBuf(y1)
+ || !AppendToLineBuf(x2)
+ || !AppendToLineBuf(y2))
+ return 0;
+ LineBuf[vertexCountIndex] += 2.0F;
+ }
+
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * InitLineBuf
+ *
+ * Initializes the global LineBuf and its associated size and current-element
+ * counters.
+ *****************************************************************************/
+
+static int
+InitLineBuf(void)
+ {
+ if (!(LineBuf = (FLOAT*)
+ __wglMalloc((LineBufSize = LINE_BUF_QUANT) * sizeof(FLOAT))))
+ return 0;
+ LineBufIndex = 0;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * InitVertBuf
+ *
+ * Initializes the global VertBuf and its associated size and current-element
+ * counters.
+ *****************************************************************************/
+
+static int
+InitVertBuf(void)
+ {
+ if (!(VertBuf = (FLOAT*)
+ __wglMalloc((VertBufSize = VERT_BUF_QUANT) * sizeof(FLOAT))))
+ return 0;
+ VertBufIndex = 0;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * AppendToLineBuf
+ *
+ * Appends one floating-point value to the global LineBuf array. Return value
+ * is non-zero for success, zero for failure.
+ *****************************************************************************/
+
+static int
+AppendToLineBuf(FLOAT value)
+ {
+ if (LineBufIndex >= LineBufSize)
+ {
+ FLOAT* f;
+
+ f = (FLOAT*) __wglRealloc(LineBuf,
+ (LineBufSize += LINE_BUF_QUANT) * sizeof(FLOAT));
+ if (!f)
+ return 0;
+ LineBuf = f;
+ }
+ LineBuf[LineBufIndex++] = value;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * AppendToVertBuf
+ *
+ * Appends one floating-point value to the global VertBuf array. Return value
+ * is non-zero for success, zero for failure.
+ *
+ * Note that we can't realloc this one, because the tessellator is using
+ * pointers into it.
+ *****************************************************************************/
+
+static int
+AppendToVertBuf(FLOAT value)
+ {
+ if (VertBufIndex >= VertBufSize)
+ return 0;
+ VertBuf[VertBufIndex++] = value;
+ return 1;
+ }
+
+
+
+/*****************************************************************************
+ * FreeLineBuf
+ *
+ * Cleans up vertex buffer structure.
+ *****************************************************************************/
+
+static void
+FreeLineBuf(void)
+ {
+ if (LineBuf)
+ {
+ __wglFree(LineBuf);
+ LineBuf = NULL;
+ }
+ }
+
+
+
+/*****************************************************************************
+ * FreeVertBuf
+ *
+ * Cleans up vertex buffer structure.
+ *****************************************************************************/
+
+static void
+FreeVertBuf(void)
+ {
+ if (VertBuf)
+ {
+ __wglFree(VertBuf);
+ VertBuf = NULL;
+ }
+ }
+
+
+
+/*****************************************************************************
+ * GetWord
+ *
+ * Fetch the next 16-bit word from a little-endian byte stream, and increment
+ * the stream pointer to the next unscanned byte.
+ *****************************************************************************/
+
+static long GetWord(UCHAR** p)
+ {
+ long value;
+
+ value = ((*p)[1] << 8) + (*p)[0];
+ *p += 2;
+ return value;
+ }
+
+
+
+/*****************************************************************************
+ * GetDWord
+ *
+ * Fetch the next 32-bit word from a little-endian byte stream, and increment
+ * the stream pointer to the next unscanned byte.
+ *****************************************************************************/
+
+static long GetDWord(UCHAR** p)
+ {
+ long value;
+
+ value = ((*p)[3] << 24) + ((*p)[2] << 16) + ((*p)[1] << 8) + (*p)[0];
+ *p += 4;
+ return value;
+ }
+
+
+
+
+/*****************************************************************************
+ * GetFixed
+ *
+ * Fetch the next 32-bit fixed-point value from a little-endian byte stream,
+ * convert it to floating-point, and increment the stream pointer to the next
+ * unscanned byte.
+ *****************************************************************************/
+
+static double GetFixed(
+ UCHAR** p)
+{
+ long hiBits, loBits;
+ double value;
+
+ loBits = GetWord(p);
+ hiBits = GetWord(p);
+ value = (double) ((hiBits << 16) | loBits) / 65536.0;
+
+ return value * ScaleFactor;
+}
+
+// ***********************************************************************
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h
index aac041033..1dc5c034e 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h
@@ -1,127 +1,127 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: OpenGL window functions (wgl*).
-*
-****************************************************************************/
-
-#ifndef __DGLWGL_H
-#define __DGLWGL_H
-
-// Disable compiler complaints about DLL linkage
-#pragma warning (disable:4273)
-
-// Macros to control compilation
-#define STRICT
-#define WIN32_LEAN_AND_MEAN
-
-#include <windows.h>
-#include <GL\gl.h>
-
-#include "dglcontext.h"
-#include "dglglobals.h"
-#include "dglmacros.h"
-#include "ddlog.h"
-#include "dglpf.h"
-
-/*---------------------- Macros and type definitions ----------------------*/
-
-typedef struct {
- PROC proc;
- char *name;
-} DGL_extension;
-
-#ifndef __MINGW32__
-/* XXX why is this here?
- * It should probaby be somewhere in src/mesa/drivers/windows/
- */
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-#ifndef _GNU_H_WINDOWS32_FUNCTIONS
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
-#if !defined(GLX_USE_MESA)
-#include <GL/mesa_wgl.h>
-#endif
-#endif
-#endif /* !__MINGW32__ */
-
-/*------------------------- Function Prototypes ---------------------------*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef _USE_GLD3_WGL
-int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);
-BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);
-HGLRC APIENTRY DGL_CreateContext(HDC a);
-HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b);
-BOOL APIENTRY DGL_DeleteContext(HGLRC a);
-BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);
-int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);
-HGLRC APIENTRY DGL_GetCurrentContext(void);
-HDC APIENTRY DGL_GetCurrentDC(void);
-PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);
-int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);
-int APIENTRY DGL_GetPixelFormat(HDC a);
-PROC APIENTRY DGL_GetProcAddress(LPCSTR a);
-BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);
-BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);
-int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);
-BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);
-BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);
-BOOL APIENTRY DGL_SwapBuffers(HDC a);
-BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);
-BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);
-BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);
-BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
-BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
-#endif //_USE_GLD3_WGL
-
-BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: OpenGL window functions (wgl*).
+*
+****************************************************************************/
+
+#ifndef __DGLWGL_H
+#define __DGLWGL_H
+
+// Disable compiler complaints about DLL linkage
+#pragma warning (disable:4273)
+
+// Macros to control compilation
+#define STRICT
+#define WIN32_LEAN_AND_MEAN
+
+#include <windows.h>
+#include <GL\gl.h>
+
+#include "dglcontext.h"
+#include "dglglobals.h"
+#include "dglmacros.h"
+#include "ddlog.h"
+#include "dglpf.h"
+
+/*---------------------- Macros and type definitions ----------------------*/
+
+typedef struct {
+ PROC proc;
+ char *name;
+} DGL_extension;
+
+#ifndef __MINGW32__
+/* XXX why is this here?
+ * It should probaby be somewhere in src/mesa/drivers/windows/
+ */
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
+# define WGL_FONT_LINES 0
+# define WGL_FONT_POLYGONS 1
+#ifndef _GNU_H_WINDOWS32_FUNCTIONS
+# ifdef UNICODE
+# define wglUseFontBitmaps wglUseFontBitmapsW
+# define wglUseFontOutlines wglUseFontOutlinesW
+# else
+# define wglUseFontBitmaps wglUseFontBitmapsA
+# define wglUseFontOutlines wglUseFontOutlinesA
+# endif /* !UNICODE */
+#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
+typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
+typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
+typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
+#if !defined(GLX_USE_MESA)
+#include <GL/mesa_wgl.h>
+#endif
+#endif
+#endif /* !__MINGW32__ */
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef _USE_GLD3_WGL
+int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);
+BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);
+HGLRC APIENTRY DGL_CreateContext(HDC a);
+HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b);
+BOOL APIENTRY DGL_DeleteContext(HGLRC a);
+BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);
+int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);
+HGLRC APIENTRY DGL_GetCurrentContext(void);
+HDC APIENTRY DGL_GetCurrentDC(void);
+PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);
+int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);
+int APIENTRY DGL_GetPixelFormat(HDC a);
+PROC APIENTRY DGL_GetProcAddress(LPCSTR a);
+BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);
+BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);
+int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);
+BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);
+BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);
+BOOL APIENTRY DGL_SwapBuffers(HDC a);
+BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);
+BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);
+BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);
+BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
+BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
+#endif //_USE_GLD3_WGL
+
+BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
new file mode 100644
index 000000000..0a508355c
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
@@ -0,0 +1,1206 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver interface code to Mesa
+*
+****************************************************************************/
+
+//#include <windows.h>
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+extern BOOL dglSwapBuffers(HDC hDC);
+
+// HACK: Hack the _33 member of the OpenGL perspective projection matrix
+const float _fPersp_33 = 1.6f;
+
+//---------------------------------------------------------------------------
+// Internal functions
+//---------------------------------------------------------------------------
+
+void _gld_mesa_warning(
+ __struct gl_context *gc,
+ char *str)
+{
+ // Intercept Mesa's internal warning mechanism
+ gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
+}
+
+//---------------------------------------------------------------------------
+
+void _gld_mesa_fatal(
+ __struct gl_context *gc,
+ char *str)
+{
+ // Intercept Mesa's internal fatal-message mechanism
+ gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
+
+ // Mesa calls abort(0) here.
+ ddlogClose();
+ exit(0);
+}
+
+//---------------------------------------------------------------------------
+
+D3DSTENCILOP _gldConvertStencilOp(
+ GLenum StencilOp)
+{
+ // Used by Stencil: pass, fail and zfail
+
+ switch (StencilOp) {
+ case GL_KEEP:
+ return D3DSTENCILOP_KEEP;
+ case GL_ZERO:
+ return D3DSTENCILOP_ZERO;
+ case GL_REPLACE:
+ return D3DSTENCILOP_REPLACE;
+ case GL_INCR:
+ return D3DSTENCILOP_INCRSAT;
+ case GL_DECR:
+ return D3DSTENCILOP_DECRSAT;
+ case GL_INVERT:
+ return D3DSTENCILOP_INVERT;
+ case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_INCR;
+ case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap
+ return D3DSTENCILOP_DECR;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
+#endif
+
+ return D3DSTENCILOP_KEEP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DCMPFUNC _gldConvertCompareFunc(
+ GLenum CmpFunc)
+{
+ // Used for Alpha func, depth func and stencil func.
+
+ switch (CmpFunc) {
+ case GL_NEVER:
+ return D3DCMP_NEVER;
+ case GL_LESS:
+ return D3DCMP_LESS;
+ case GL_EQUAL:
+ return D3DCMP_EQUAL;
+ case GL_LEQUAL:
+ return D3DCMP_LESSEQUAL;
+ case GL_GREATER:
+ return D3DCMP_GREATER;
+ case GL_NOTEQUAL:
+ return D3DCMP_NOTEQUAL;
+ case GL_GEQUAL:
+ return D3DCMP_GREATEREQUAL;
+ case GL_ALWAYS:
+ return D3DCMP_ALWAYS;
+ };
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
+#endif
+
+ return D3DCMP_ALWAYS;
+}
+
+//---------------------------------------------------------------------------
+
+D3DBLEND _gldConvertBlendFunc(
+ GLenum blend,
+ GLenum DefaultBlend)
+{
+ switch (blend) {
+ case GL_ZERO:
+ return D3DBLEND_ZERO;
+ case GL_ONE:
+ return D3DBLEND_ONE;
+ case GL_DST_COLOR:
+ return D3DBLEND_DESTCOLOR;
+ case GL_SRC_COLOR:
+ return D3DBLEND_SRCCOLOR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return D3DBLEND_INVDESTCOLOR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return D3DBLEND_INVSRCCOLOR;
+ case GL_SRC_ALPHA:
+ return D3DBLEND_SRCALPHA;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return D3DBLEND_INVSRCALPHA;
+ case GL_DST_ALPHA:
+ return D3DBLEND_DESTALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return D3DBLEND_INVDESTALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return D3DBLEND_SRCALPHASAT;
+ }
+
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
+#endif
+
+ return DefaultBlend;
+}
+
+//---------------------------------------------------------------------------
+// Misc. functions
+//---------------------------------------------------------------------------
+
+void gld_Noop_DX9(
+ struct gl_context *ctx)
+{
+#ifdef _DEBUG
+ gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Error_DX9(
+ struct gl_context *ctx)
+{
+#ifdef _DEBUG
+ // Quite useless.
+// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
+#endif
+}
+
+//---------------------------------------------------------------------------
+// Required Mesa functions
+//---------------------------------------------------------------------------
+
+static GLboolean gld_set_draw_buffer_DX9(
+ struct gl_context *ctx,
+ GLenum mode)
+{
+ (void) ctx;
+ if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_set_read_buffer_DX9(
+ struct gl_context *ctx,
+ struct gl_framebuffer *buffer,
+ GLenum mode)
+{
+ /* separate read buffer not supported */
+/*
+ ASSERT(buffer == ctx->DrawBuffer);
+ ASSERT(mode == GL_FRONT_LEFT);
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Clear_DX9(
+ struct gl_context *ctx,
+ GLbitfield mask,
+ GLboolean all,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DCOLOR Color = 0;
+ float Z = 0.0f;
+ DWORD Stencil = 0;
+ D3DRECT d3dClearRect;
+
+ // TODO: Colourmask
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
+
+ if (!gld->pDev)
+ return;
+
+ if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
+ dwFlags |= D3DCLEAR_TARGET;
+ Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
+ }
+
+ if (mask & DD_DEPTH_BIT) {
+ // D3D8 will fail the Clear call if we try and clear a
+ // depth buffer and we haven't created one.
+ // Also, some apps try and clear a depth buffer,
+ // when a depth buffer hasn't been requested by the app.
+ if (ctx->Visual.depthBits == 0) {
+ mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_ZBUFFER;
+ Z = ctx->Depth.Clear;
+ }
+ }
+
+ if (mask & DD_STENCIL_BIT) {
+ if (ctx->Visual.stencilBits == 0) {
+ // No stencil bits in depth buffer
+ mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
+ } else {
+ dwFlags |= D3DCLEAR_STENCIL;
+ Stencil = ctx->Stencil.Clear;
+ }
+ }
+
+ // Some apps do really weird things with the rect, such as Quake3.
+ if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
+ all = GL_TRUE;
+ }
+
+ if (!all) {
+ // Calculate clear subrect
+ d3dClearRect.x1 = x;
+ d3dClearRect.y1 = gldCtx->dwHeight - (y + height);
+ d3dClearRect.x2 = x + width;
+ d3dClearRect.y2 = d3dClearRect.y1 + height;
+// gldLogPrintf(GLDLOG_INFO, "Rect %d,%d %d,%d", x,y,width,height);
+ }
+
+ // dwFlags will be zero if there's nothing to clear
+ if (dwFlags) {
+ _GLD_DX9_DEV(Clear(
+ gld->pDev,
+ all ? 0 : 1,
+ all ? NULL : &d3dClearRect,
+ dwFlags,
+ Color, Z, Stencil));
+ }
+
+ if (mask & DD_ACCUM_BIT) {
+ // Clear accumulation buffer
+ }
+}
+
+//---------------------------------------------------------------------------
+
+// Mesa 5: Parameter change
+static void gld_buffer_size_DX9(
+// struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLuint *width,
+ GLuint *height)
+{
+// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+
+ *width = fb->Width; // gldCtx->dwWidth;
+ *height = fb->Height; // gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Finish_DX9(
+ struct gl_context *ctx)
+{
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_Flush_DX9(
+ struct gl_context *ctx)
+{
+ GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ // TODO: Detect apps that glFlush() then SwapBuffers() ?
+
+ if (gld->EmulateSingle) {
+ // Emulating a single-buffered context.
+ // [Direct3D doesn't allow rendering to front buffer]
+ dglSwapBuffers(gld->hDC);
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_STENCIL(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Two-sided stencil. New for Mesa 5
+ const GLuint uiFace = 0UL;
+
+ struct gl_stencil_attrib *pStencil = &ctx->Stencil;
+
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
+ if (pStencil->Enabled) {
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace]));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace]));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_COLOR(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ DWORD dwFlags = 0;
+ D3DBLEND src;
+ D3DBLEND dest;
+
+ // Alpha func
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
+
+ // Blend func
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
+ src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
+ dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest));
+
+ // Color mask
+ if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
+ if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
+ if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
+ if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_DEPTH(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_POLYGON(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DFILLMODE d3dFillMode = D3DFILL_SOLID;
+ D3DCULL d3dCullMode = D3DCULL_NONE;
+ float fOffset = 0; // Changed from int to float for DX9
+
+ // Fillmode
+ switch (ctx->Polygon.FrontMode) {
+ case GL_POINT:
+ d3dFillMode = D3DFILL_POINT;
+ break;
+ case GL_LINE:
+ d3dFillMode = D3DFILL_WIREFRAME;
+ break;
+ case GL_FILL:
+ d3dFillMode = D3DFILL_SOLID;
+ break;
+ }
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode));
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CW;
+ else
+ d3dCullMode = D3DCULL_CCW;
+ break;
+ case GL_FRONT:
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ d3dCullMode = D3DCULL_CCW;
+ else
+ d3dCullMode = D3DCULL_CW;
+ break;
+ case GL_FRONT_AND_BACK:
+ d3dCullMode = D3DCULL_NONE;
+ break;
+ default:
+ break;
+ }
+ } else {
+ d3dCullMode = D3DCULL_NONE;
+ }
+// d3dCullMode = D3DCULL_NONE; // FOR DEBUGGING
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode));
+
+ // Polygon offset
+ // ZBIAS ranges from 0 to 16 and can only move towards the viewer
+ // Mesa5: ctx->Polygon._OffsetAny removed
+ if (ctx->Polygon.OffsetFill) {
+ fOffset = ctx->Polygon.OffsetUnits;
+// if (iOffset < 0.0f)
+// iOffset = -iOffset;
+// else
+// iOffset = 0.0f; // D3D can't push away
+ }
+ // NOTE: SetRenderState() required a DWORD, so need to cast
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DEPTHBIAS, *((DWORD*)&fOffset)));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_FOG(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DCOLOR d3dFogColour;
+ D3DFOGMODE d3dFogMode = D3DFOG_LINEAR;
+
+ // TODO: Fog is calculated seperately in the Mesa pipeline
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE));
+ return;
+
+ // Fog enable
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled));
+ if (!ctx->Fog.Enabled) {
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
+ return; // If disabled, don't bother setting any fog state
+ }
+
+ // Fog colour
+ d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0],
+ ctx->Fog.Color[1],
+ ctx->Fog.Color[2],
+ ctx->Fog.Color[3]);
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour));
+
+ // Fog density
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
+
+ // Fog start
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
+
+ // Fog end
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End))));
+
+ // Fog mode
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ d3dFogMode = D3DFOG_LINEAR;
+ break;
+ case GL_EXP:
+ d3dFogMode = D3DFOG_EXP;
+ break;
+ case GL_EXP2:
+ d3dFogMode = D3DFOG_EXP2;
+ break;
+ }
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_LIGHT(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ DWORD dwSpecularEnable;
+
+ // Shademode
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
+
+ // Separate specular colour
+ if (ctx->Light.Enabled)
+ dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
+ else
+ dwSpecularEnable = FALSE;
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable));
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_MODELVIEW(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ModelView.m;
+ // Mesa5: Model-view is now a stack
+ GLfloat *pM = ctx->ModelviewMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10];
+ m._34 = pM[11];
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14];
+ m._44 = pM[15];
+
+ gld->matModelView = m;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_PROJECTION(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DMATRIX m;
+ //GLfloat *pM = ctx->ProjectionMatrix.m;
+ // Mesa 5: Now a stack
+ GLfloat *pM = ctx->ProjectionMatrixStack.Top->m;
+ m._11 = pM[0];
+ m._12 = pM[1];
+ m._13 = pM[2];
+ m._14 = pM[3];
+
+ m._21 = pM[4];
+ m._22 = pM[5];
+ m._23 = pM[6];
+ m._24 = pM[7];
+
+ m._31 = pM[8];
+ m._32 = pM[9];
+ m._33 = pM[10] / _fPersp_33; // / 1.6f;
+ m._34 = pM[11];
+
+ m._41 = pM[12];
+ m._42 = pM[13];
+ m._43 = pM[14] / 2.0f;
+ m._44 = pM[15];
+
+ gld->matProjection = m;
+}
+
+//---------------------------------------------------------------------------
+/*
+void gldFrustumHook_DX9(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Frustum(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = farval / (nearval - farval);
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
+}
+
+//---------------------------------------------------------------------------
+
+void gldOrthoHook_DX9(
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top,
+ GLdouble nearval,
+ GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Pass values on to Mesa first (in case we mess with them)
+ _mesa_Ortho(left, right, bottom, top, nearval, farval);
+
+ _fPersp_33 = 1.6f;
+
+// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
+}
+*/
+//---------------------------------------------------------------------------
+
+void gld_NEW_VIEWPORT(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DVIEWPORT9 d3dvp;
+// GLint x, y;
+// GLsizei w, h;
+
+ // Set depth range
+ _GLD_DX9_DEV(GetViewport(gld->pDev, &d3dvp));
+ // D3D can't do Quake1/Quake2 z-trick
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.MinZ = ctx->Viewport.Near;
+ d3dvp.MaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.MinZ = ctx->Viewport.Far;
+ d3dvp.MaxZ = ctx->Viewport.Near;
+ }
+/* x = ctx->Viewport.X;
+ y = ctx->Viewport.Y;
+ w = ctx->Viewport.Width;
+ h = ctx->Viewport.Height;
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;*/
+ _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp));
+
+// gld->fFlipWindowY = (float)gldCtx->dwHeight;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_SCISSOR(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Bail if IHV driver cannot scissor
+ if (!gld->bCanScissor)
+ return;
+
+ // Set scissor rect
+ if (ctx->Scissor.Enabled) {
+ RECT rcRect;
+ // Keep in mind that RECT's need an extra row and column
+ rcRect.left = ctx->Scissor.X;
+ rcRect.right = ctx->Scissor.X + ctx->Scissor.Width; // + 1;
+ rcRect.top = gldCtx->dwHeight - (ctx->Scissor.Y + ctx->Scissor.Height);
+ rcRect.bottom = rcRect.top + ctx->Scissor.Height;
+ IDirect3DDevice9_SetScissorRect(gld->pDev, &rcRect);
+ }
+
+ // Enable/disable scissor as required
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SCISSORTESTENABLE, ctx->Scissor.Enabled));
+}
+
+//---------------------------------------------------------------------------
+
+__inline BOOL _gldAnyEvalEnabled(
+ struct gl_context *ctx)
+{
+ struct gl_eval_attrib *eval = &ctx->Eval;
+
+ if ((eval->AutoNormal) ||
+ (eval->Map1Color4) ||
+ (eval->Map1Index) ||
+ (eval->Map1Normal) ||
+ (eval->Map1TextureCoord1) ||
+ (eval->Map1TextureCoord2) ||
+ (eval->Map1TextureCoord3) ||
+ (eval->Map1TextureCoord4) ||
+ (eval->Map1Vertex3) ||
+ (eval->Map1Vertex4) ||
+ (eval->Map2Color4) ||
+ (eval->Map2Index) ||
+ (eval->Map2Normal) ||
+ (eval->Map2TextureCoord1) ||
+ (eval->Map2TextureCoord2) ||
+ (eval->Map2TextureCoord3) ||
+ (eval->Map2TextureCoord4) ||
+ (eval->Map2Vertex3) ||
+ (eval->Map2Vertex4)
+ )
+ return TRUE;
+
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL _gldChooseInternalPipeline(
+ struct gl_context *ctx,
+ GLD_driver_dx9 *gld)
+{
+// return TRUE; // DEBUGGING: ALWAYS USE MESA
+// return FALSE; // DEBUGGING: ALWAYS USE D3D
+
+ if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE; // Force Mesa TnL
+ }
+
+ if ((ctx->Light.Enabled) ||
+ (1) ||
+ (ctx->Texture._TexGenEnabled) ||
+ (ctx->Texture._TexMatEnabled) ||
+// (ctx->Transform._AnyClip) ||
+ (ctx->Scissor.Enabled) ||
+ _gldAnyEvalEnabled(ctx) // Put this last so we can early-out
+ )
+ {
+ gld->PipelineUsage.qwMesa.QuadPart++;
+ return TRUE;
+ }
+
+ gld->PipelineUsage.qwD3DFVF.QuadPart++;
+ return FALSE;
+
+/* // Force Mesa pipeline?
+ if (glb.dwTnL == GLDS_TNL_MESA) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Test for functionality not exposed in the D3D pathways
+ if ((ctx->Texture._GenFlags)) {
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+
+ // Now decide if vertex shader can be used.
+ // If two sided lighting is enabled then we must either
+ // use Mesa TnL or the vertex shader
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
+ if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) {
+ // Use Vertex Shader
+ gld->PipelineUsage.dwD3D2SVS.QuadPart++;
+ return GLD_PIPELINE_D3D_VS_TWOSIDE;
+ } else {
+ // Use Mesa TnL
+ gld->PipelineUsage.dwMesa.QuadPart++;
+ return GLD_PIPELINE_MESA;
+ }
+ }
+
+ // Must be D3D fixed-function pipeline
+ gld->PipelineUsage.dwD3DFVF.QuadPart++;
+ return GLD_PIPELINE_D3D_FVF;
+*/
+}
+
+//---------------------------------------------------------------------------
+
+void gld_update_state_DX9(
+ struct gl_context *ctx,
+ GLuint new_state)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLD_pb_dx9 *gldPB;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+
+ // SetupIndex will be used in the pipelines for choosing setup function
+ if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) ||
+ (ctx->Fog.Enabled))
+ {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT_EXTRAS;
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS;
+ } else {
+ if (ctx->_TriangleCaps & DD_FLATSHADE)
+ gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture
+ else
+ gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture
+ }
+
+ gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld);
+ if (gld->bUseMesaTnL) {
+ gldPB = &gld->PB2d;
+ _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, TRUE));
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE));
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
+ _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
+ } else {
+ gldPB = &gld->PB3d;
+ _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE));
+// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) {
+// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware));
+// _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+// } else {
+// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL));
+ _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, !gld->bHasHWTnL));
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
+ _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
+// }
+ }
+
+#define _GLD_TEST_STATE(a) \
+ if (new_state & (a)) { \
+ gld##a(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_TEST_STATE_DX9(a) \
+ if (new_state & (a)) { \
+ gld##a##_DX9(ctx); \
+ new_state &= ~(a); \
+ }
+
+#define _GLD_IGNORE_STATE(a) new_state &= ~(a);
+
+// if (!gld->bUseMesaTnL) {
+ // Not required if Mesa is doing the TnL.
+ // Problem: If gld->bUseMesaTnL is TRUE when these are signaled,
+ // then we'll miss updating the D3D TnL pipeline.
+ // Therefore, don't test for gld->bUseMesaTnL
+ _GLD_TEST_STATE(_NEW_MODELVIEW);
+ _GLD_TEST_STATE(_NEW_PROJECTION);
+// }
+
+ _GLD_TEST_STATE_DX9(_NEW_TEXTURE); // extern, so guard with _DX9
+ _GLD_TEST_STATE(_NEW_COLOR);
+ _GLD_TEST_STATE(_NEW_DEPTH);
+ _GLD_TEST_STATE(_NEW_POLYGON);
+ _GLD_TEST_STATE(_NEW_STENCIL);
+ _GLD_TEST_STATE(_NEW_FOG);
+ _GLD_TEST_STATE(_NEW_LIGHT);
+ _GLD_TEST_STATE(_NEW_VIEWPORT);
+
+ _GLD_IGNORE_STATE(_NEW_TRANSFORM);
+
+ // Scissor Test: New for DX9
+ _GLD_TEST_STATE(_NEW_SCISSOR);
+
+// Stubs for future use.
+/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_STATE(_NEW_ACCUM);
+ _GLD_TEST_STATE(_NEW_EVAL);
+ _GLD_TEST_STATE(_NEW_HINT);
+ _GLD_TEST_STATE(_NEW_LINE);
+ _GLD_TEST_STATE(_NEW_PIXEL);
+ _GLD_TEST_STATE(_NEW_POINT);
+ _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE);
+ _GLD_TEST_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_STATE(_NEW_ARRAY);
+ _GLD_TEST_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_STATE(_NEW_BUFFERS);
+ _GLD_TEST_STATE(_NEW_MULTISAMPLE);
+*/
+
+// For debugging.
+#if 0
+#define _GLD_TEST_UNHANDLED_STATE(a) \
+ if (new_state & (a)) { \
+ gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \
+ }
+ _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ACCUM);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_HINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_LINE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POINT);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE);
+// _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS);
+ _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE);
+#undef _GLD_UNHANDLED_STATE
+#endif
+
+#undef _GLD_TEST_STATE
+}
+
+//---------------------------------------------------------------------------
+// Viewport
+//---------------------------------------------------------------------------
+
+void gld_Viewport_DX9(
+ struct gl_context *ctx,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DVIEWPORT9 d3dvp;
+
+ if (!gld || !gld->pDev)
+ return;
+
+ // This is a hack. When the app is minimized, Mesa passes
+ // w=1 and h=1 for viewport dimensions. Without this test
+ // we get a GPF in gld_wgl_resize_buffers().
+ if ((w==1) && (h==1))
+ return;
+
+ // Call ResizeBuffersMESA. This function will early-out
+ // if no resize is needed.
+ //ctx->Driver.ResizeBuffersMESA(ctx);
+ // Mesa 5: Changed parameters
+ ctx->Driver.ResizeBuffers(gldCtx->glBuffer);
+
+#if 0
+ ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h);
+#endif
+
+ // ** D3D viewport must not be outside the render target surface **
+ // Sanity check the GL viewport dimensions
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (w > gldCtx->dwWidth) w = gldCtx->dwWidth;
+ if (h > gldCtx->dwHeight) h = gldCtx->dwHeight;
+ // Ditto for D3D viewport dimensions
+ if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x;
+ if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y;
+
+ d3dvp.X = x;
+ d3dvp.Y = gldCtx->dwHeight - (y + h);
+ d3dvp.Width = w;
+ d3dvp.Height = h;
+ if (ctx->Viewport.Near <= ctx->Viewport.Far) {
+ d3dvp.MinZ = ctx->Viewport.Near;
+ d3dvp.MaxZ = ctx->Viewport.Far;
+ } else {
+ d3dvp.MinZ = ctx->Viewport.Far;
+ d3dvp.MaxZ = ctx->Viewport.Near;
+ }
+
+ // TODO: DEBUGGING
+// d3dvp.MinZ = 0.0f;
+// d3dvp.MaxZ = 1.0f;
+
+ _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp));
+
+}
+
+//---------------------------------------------------------------------------
+
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
+
+// Mesa 5: Parameter change
+void gldResizeBuffers_DX9(
+// struct gl_context *ctx)
+ struct gl_framebuffer *fb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ dglWglResizeBuffers(ctx, TRUE);
+}
+
+//---------------------------------------------------------------------------
+#ifdef _DEBUG
+// This is only for debugging.
+// To use, plug into ctx->Driver.Enable pointer below.
+void gld_Enable(
+ struct gl_context *ctx,
+ GLenum e,
+ GLboolean b)
+{
+ char buf[1024];
+ sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE");
+ ddlogMessage(DDLOG_SYSTEM, buf);
+}
+#endif
+//---------------------------------------------------------------------------
+// Driver pointer setup
+//---------------------------------------------------------------------------
+
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
+
+void gldSetupDriverPointers_DX9(
+ struct gl_context *ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ // Mandatory functions
+ ctx->Driver.GetString = _gldGetStringGeneric;
+ ctx->Driver.UpdateState = gld_update_state_DX9;
+ ctx->Driver.Clear = gld_Clear_DX9;
+ ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX9;
+ ctx->Driver.GetBufferSize = gld_buffer_size_DX9;
+ ctx->Driver.Finish = gld_Finish_DX9;
+ ctx->Driver.Flush = gld_Flush_DX9;
+ ctx->Driver.Error = gld_Error_DX9;
+
+ // Hardware accumulation buffer
+ ctx->Driver.Accum = NULL; // TODO: gld_Accum;
+
+ // Bitmap functions
+ ctx->Driver.CopyPixels = gld_CopyPixels_DX9;
+ ctx->Driver.DrawPixels = gld_DrawPixels_DX9;
+ ctx->Driver.ReadPixels = gld_ReadPixels_DX9;
+ ctx->Driver.Bitmap = gld_Bitmap_DX9;
+
+ // Buffer resize
+ ctx->Driver.ResizeBuffers = gldResizeBuffers_DX9;
+
+ // Texture image functions
+ ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX9;
+ ctx->Driver.TexImage1D = gld_TexImage1D_DX9;
+ ctx->Driver.TexImage2D = gld_TexImage2D_DX9;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX9;
+ ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX9;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+
+ ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX9; //NULL;
+ ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX9; //NULL;
+ ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX9; //NULL;
+ ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX9; //NULL;
+ ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX9;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ // Texture object functions
+ ctx->Driver.BindTexture = NULL;
+ ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!;
+ ctx->Driver.DeleteTexture = gld_DeleteTexture_DX9;
+ ctx->Driver.PrioritizeTexture = NULL;
+
+ // Imaging functionality
+ ctx->Driver.CopyColorTable = NULL;
+ ctx->Driver.CopyColorSubTable = NULL;
+ ctx->Driver.CopyConvolutionFilter1D = NULL;
+ ctx->Driver.CopyConvolutionFilter2D = NULL;
+
+ // State changing functions
+ ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc;
+ ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc;
+ ctx->Driver.ClearColor = NULL; //gld_ClearColor;
+ ctx->Driver.ClearDepth = NULL; //gld_ClearDepth;
+ ctx->Driver.ClearStencil = NULL; //gld_ClearStencil;
+ ctx->Driver.ColorMask = NULL; //gld_ColorMask;
+ ctx->Driver.CullFace = NULL; //gld_CullFace;
+ ctx->Driver.ClipPlane = NULL; //gld_ClipPlane;
+ ctx->Driver.FrontFace = NULL; //gld_FrontFace;
+ ctx->Driver.DepthFunc = NULL; //gld_DepthFunc;
+ ctx->Driver.DepthMask = NULL; //gld_DepthMask;
+ ctx->Driver.DepthRange = NULL;
+ ctx->Driver.Enable = NULL; //gld_Enable;
+ ctx->Driver.Fogfv = NULL; //gld_Fogfv;
+ ctx->Driver.Hint = NULL; //gld_Hint;
+ ctx->Driver.Lightfv = NULL; //gld_Lightfv;
+ ctx->Driver.LightModelfv = NULL; //gld_LightModelfv;
+ ctx->Driver.LineStipple = NULL; //gld_LineStipple;
+ ctx->Driver.LineWidth = NULL; //gld_LineWidth;
+ ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode;
+ ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv;
+ ctx->Driver.PointSize = NULL; //gld_PointSize;
+ ctx->Driver.PolygonMode = NULL; //gld_PolygonMode;
+ ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset;
+ ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple;
+ ctx->Driver.RenderMode = NULL; //gld_RenderMode;
+ ctx->Driver.Scissor = NULL; //gld_Scissor;
+ ctx->Driver.ShadeModel = NULL; //gld_ShadeModel;
+ ctx->Driver.StencilFunc = NULL; //gld_StencilFunc;
+ ctx->Driver.StencilMask = NULL; //gld_StencilMask;
+ ctx->Driver.StencilOp = NULL; //gld_StencilOp;
+ ctx->Driver.TexGen = NULL; //gld_TexGen;
+ ctx->Driver.TexEnv = NULL;
+ ctx->Driver.TexParameter = NULL;
+ ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix;
+ ctx->Driver.Viewport = gld_Viewport_DX9;
+
+ _swsetup_Wakeup(ctx);
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX9;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+
+ // Hook into glFrustum() and glOrtho()
+// ctx->Exec->Frustum = gldFrustumHook_DX9;
+// ctx->Exec->Ortho = gldOrthoHook_DX9;
+
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
new file mode 100644
index 000000000..5cb36ac05
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h
@@ -0,0 +1,327 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 9.0 header file
+*
+****************************************************************************/
+
+#ifndef _GLD_DX9_H
+#define _GLD_DX9_H
+
+//---------------------------------------------------------------------------
+// Windows includes
+//---------------------------------------------------------------------------
+
+//#ifndef STRICT
+//#define STRICT
+//#endif
+
+//#define WIN32_LEAN_AND_MEAN
+//#include <windows.h>
+#include <d3d9.h>
+#include <d3dx9.h>
+
+// MS screwed up with the DX8.1 SDK - there's no compile-time
+// method of compiling for 8.0 via the 8.1 SDK unless you
+// "make sure you don't use any 8.1 interfaces".
+// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces.
+//
+// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95).
+// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95).
+//
+//#define D3D_SDK_VERSION_DX9_SUPPORT_WIN95 120
+//#define D3D_SDK_VERSION_DX91 220
+
+// Typedef for obtaining function from d3d8.dll
+typedef IDirect3D9* (WINAPI *FNDIRECT3DCREATE9) (UINT);
+
+
+//---------------------------------------------------------------------------
+// Defines
+//---------------------------------------------------------------------------
+
+#ifdef _DEBUG
+#define _GLD_TEST_HRESULT(h) \
+{ \
+ HRESULT _hr = (h); \
+ if (FAILED(_hr)) { \
+ gldLogError(GLDLOG_ERROR, #h, _hr); \
+ } \
+}
+#define _GLD_DX9(func) _GLD_TEST_HRESULT(IDirect3D9_##func##)
+#define _GLD_DX9_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice9_##func##)
+#define _GLD_DX9_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer9_##func##)
+#define _GLD_DX9_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture9_##func##)
+#else
+#define _GLD_DX9(func) IDirect3D9_##func
+#define _GLD_DX9_DEV(func) IDirect3DDevice9_##func
+#define _GLD_DX9_VB(func) IDirect3DVertexBuffer9_##func
+#define _GLD_DX9_TEX(func) IDirect3DTexture9_##func
+#endif
+
+#define SAFE_RELEASE(p) \
+{ \
+ if (p) { \
+ (p)->lpVtbl->Release(p); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_VB9(p) \
+{ \
+ if (p) { \
+ IDirect3DVertexBuffer9_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+#define SAFE_RELEASE_SURFACE9(p) \
+{ \
+ if (p) { \
+ IDirect3DSurface9_Release((p)); \
+ (p) = NULL; \
+ } \
+}
+
+// Setup index.
+enum {
+ GLD_SI_FLAT = 0,
+ GLD_SI_SMOOTH = 1,
+ GLD_SI_FLAT_EXTRAS = 2,
+ GLD_SI_SMOOTH_EXTRAS = 3,
+};
+/*
+// Internal pipeline
+typedef enum {
+ GLD_PIPELINE_MESA = 0, // Mesa pipeline
+ GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline
+ GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader
+} GLD_tnl_pipeline;
+*/
+//---------------------------------------------------------------------------
+// Vertex definitions for Fixed-Function pipeline
+//---------------------------------------------------------------------------
+
+//
+// NOTE: If the number of texture units is altered then most of
+// the texture code will need to be revised.
+//
+
+#define GLD_MAX_TEXTURE_UNITS_DX9 2
+
+//
+// 2D vertex transformed by Mesa
+//
+#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | \
+ D3DFVF_TEX2)
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT sz; // Screen Z (depth)
+ FLOAT rhw; // Reciprocal homogenous W
+ DWORD diffuse; // Diffuse colour
+ DWORD specular; // For separate-specular support
+ FLOAT t0_u, t0_v; // 1st set of texture coords
+ FLOAT t1_u, t1_v; // 2nd set of texture coords
+} GLD_2D_VERTEX;
+
+
+//
+// 3D vertex transformed by Direct3D
+//
+#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
+ D3DFVF_DIFFUSE | \
+ D3DFVF_TEX2)
+
+typedef struct {
+ D3DXVECTOR3 Position; // XYZ Vector in object space
+ D3DCOLOR Diffuse; // Diffuse colour
+ D3DXVECTOR2 TexUnit0; // Texture unit 0
+ D3DXVECTOR2 TexUnit1; // Texture unit 1
+} GLD_3D_VERTEX;
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+/*
+// DX8 Vertex Shader
+typedef struct {
+ DWORD hShader; // If NULL, shader is invalid and cannot be used
+ BOOL bHardware; // If TRUE then shader was created for hardware,
+ // otherwise shader was created for software.
+} GLD_vertexShader;
+*/
+//---------------------------------------------------------------------------
+// Structs
+//---------------------------------------------------------------------------
+
+// This keeps a count of how many times we choose each individual internal
+// pathway. Useful for seeing if a certain pathway was ever used by an app, and
+// how much each pathway is biased.
+// Zero the members at context creation and dump stats at context deletion.
+typedef struct {
+ // Note: DWORD is probably too small
+ ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
+ ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
+// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline
+} GLD_pipeline_usage;
+
+// GLDirect Primitive Buffer (points, lines, triangles and quads)
+typedef struct {
+ // Data for IDirect3DDevice9::CreateVertexBuffer()
+ DWORD dwStride; // Stride of vertex
+ DWORD dwUsage; // Usage flags
+ DWORD dwFVF; // Direct3D Flexible Vertex Format
+ DWORD dwPool; // Pool flags
+
+ IDirect3DVertexBuffer9 *pVB; // Holds points, lines, tris and quads.
+
+ // Point list is assumed to be at start of buffer
+ DWORD iFirstLine; // Index of start of line list
+ DWORD iFirstTriangle; // Index of start of triangle list
+
+ BYTE *pPoints; // Pointer to next free point
+ BYTE *pLines; // Pointer to next free line
+ BYTE *pTriangles; // Pointer to next free triangle
+
+ DWORD nPoints; // Number of points ready to render
+ DWORD nLines; // Number of lines ready to render
+ DWORD nTriangles; // Number of triangles ready to render
+} GLD_pb_dx9;
+
+// GLDirect DX9 driver data
+typedef struct {
+ // GLDirect vars
+ BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
+ BOOL bDepthStencil; // Depth buffer needed (stencil optional)
+ D3DFORMAT RenderFormat; // Format of back/front buffer
+ D3DFORMAT DepthFormat; // Format of depth/stencil
+// float fFlipWindowY; // Value for flipping viewport Y coord
+
+ // Direct3D vars
+ D3DCAPS9 d3dCaps9;
+ BOOL bHasHWTnL; // Device has Hardware Transform/Light?
+ IDirect3D9 *pD3D; // Base Direct3D9 interface
+ IDirect3DDevice9 *pDev; // Direct3D9 Device interface
+ GLD_pb_dx9 PB2d; // Vertices transformed by Mesa
+ GLD_pb_dx9 PB3d; // Vertices transformed by Direct3D
+ D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
+ D3DXMATRIX matProjection; // Projection matrix for D3D TnL
+ D3DXMATRIX matModelView; // Model/View matrix for D3D TnL
+ int iSetupFunc; // Which setup functions to use
+ BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
+
+ // Direct3D vars for two-sided lighting
+// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting
+// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders
+
+
+// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline
+ GLD_pipeline_usage PipelineUsage;
+
+ BOOL bCanScissor; // Scissor test - new for DX9
+} GLD_driver_dx9;
+
+#define GLD_GET_DX9_DRIVER(c) (GLD_driver_dx9*)(c)->glPriv
+
+//---------------------------------------------------------------------------
+// Function prototypes
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX9(LPCSTR a);
+void gldEnableExtensions_DX9(struct gl_context *ctx);
+void gldInstallPipeline_DX9(struct gl_context *ctx);
+void gldSetupDriverPointers_DX9(struct gl_context *ctx);
+//void gldResizeBuffers_DX9(struct gl_context *ctx);
+void gldResizeBuffers_DX9(struct gl_framebuffer *fb);
+
+
+// Texture functions
+
+void gldCopyTexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX9(struct gl_context *ctx);
+void gld_DrawPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX9(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX9(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX9(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX9(struct gl_context *ctx);
+
+// 2D primitive functions
+
+void gld_Points2D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+
+void gld_Line2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+
+void gld_Triangle2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+
+void gld_Quad2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// 3D primitive functions
+
+void gld_Points3D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+// Primitive functions for Two-sided-lighting Vertex Shader
+
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h
new file mode 100644
index 000000000..7ec8c8a46
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h
@@ -0,0 +1,77 @@
+/*==========================================================================;
+ *
+ *
+ * File: dxerr9.h
+ * Content: DirectX Error Library Include File
+ *
+ ****************************************************************************/
+
+#ifndef _GLD_DXERR9_H_
+#define _GLD_DXERR9_H_
+
+
+#include <d3d9.h>
+
+//
+// DXGetErrorString9
+//
+// Desc: Converts an DirectX HRESULT to a string
+//
+// Args: HRESULT hr Can be any error code from
+// DPLAY D3D8 D3DX8 DMUSIC DSOUND
+//
+// Return: Converted string
+//
+const char* __stdcall DXGetErrorString9A(HRESULT hr);
+const WCHAR* __stdcall DXGetErrorString9W(HRESULT hr);
+
+#ifdef UNICODE
+ #define DXGetErrorString9 DXGetErrorString9W
+#else
+ #define DXGetErrorString9 DXGetErrorString9A
+#endif
+
+
+//
+// DXTrace
+//
+// Desc: Outputs a formatted error message to the debug stream
+//
+// Args: CHAR* strFile The current file, typically passed in using the
+// __FILE__ macro.
+// DWORD dwLine The current line number, typically passed in using the
+// __LINE__ macro.
+// HRESULT hr An HRESULT that will be traced to the debug stream.
+// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
+// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
+//
+// Return: The hr that was passed in.
+//
+//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
+//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
+HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
+HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
+
+#ifdef UNICODE
+ #define DXTrace DXTraceW
+#else
+ #define DXTrace DXTraceA
+#endif
+
+
+//
+// Helper macros
+//
+#if defined(DEBUG) | defined(_DEBUG)
+ #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
+ #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
+#else
+ #define DXTRACE_MSG(str) (0L)
+ #define DXTRACE_ERR(str,hr) (hr)
+ #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
+#endif
+
+
+#endif
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
new file mode 100644
index 000000000..d370ce413
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
@@ -0,0 +1,344 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GL extensions
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "../gld_settings.h"
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+//#include "ddlog.h"
+//#include "gld_dx8.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "dglcontext.h"
+#include "extensions.h"
+
+// For some reason this is not defined in an above header...
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
+
+//---------------------------------------------------------------------------
+// Hack for the SGIS_multitexture extension that was removed from Mesa
+// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
+
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // To enable, uncomment:
+ // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+//---------------------------------------------------------------------------
+
+enum {
+ /* Quake2 GL_SGIS_multitexture */
+ GL_SELECTED_TEXTURE_SGIS = 0x835B,
+ GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
+ GL_MAX_TEXTURES_SGIS = 0x835D,
+ GL_TEXTURE0_SGIS = 0x835E,
+ GL_TEXTURE1_SGIS = 0x835F,
+ GL_TEXTURE2_SGIS = 0x8360,
+ GL_TEXTURE3_SGIS = 0x8361,
+ GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
+};
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldSelectTextureSGIS(
+ GLenum target)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glActiveTextureARB(ARB_target);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fSGIS(
+ GLenum target,
+ GLfloat s,
+ GLfloat t)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fARB(ARB_target, s, t);
+}
+
+//---------------------------------------------------------------------------
+
+void APIENTRY gldMTexCoord2fvSGIS(
+ GLenum target,
+ const GLfloat *v)
+{
+ GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
+ glMultiTexCoord2fvARB(ARB_target, v);
+}
+
+//---------------------------------------------------------------------------
+// Extensions
+//---------------------------------------------------------------------------
+
+typedef struct {
+ PROC proc;
+ char *name;
+} GLD_extension;
+
+GLD_extension GLD_extList[] = {
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
+ { NULL, "\0" }
+};
+
+GLD_extension GLD_multitexList[] = {
+/*
+ { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
+ { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
+ { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
+ { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
+ { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
+ { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
+ { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
+ { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
+ { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
+ { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
+ { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+ { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
+ { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
+ { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
+ { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
+ { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
+ { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
+ { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
+ { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
+ { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
+ { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
+ { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
+ { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
+ { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
+ { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
+ { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
+ { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
+ { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
+ { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
+ { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
+ { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
+ { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
+ { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
+*/
+ { (PROC)glActiveTextureARB, "glActiveTextureARB" },
+ { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
+ { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
+ { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
+ { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
+ { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
+ { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
+ { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
+ { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
+ { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
+ { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
+ { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
+ { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
+ { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
+ { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
+ { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
+ { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
+ { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
+ { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
+ { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
+ { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
+ { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
+ { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
+ { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
+ { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
+ { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
+ { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
+ { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
+ { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
+ { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
+ { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
+ { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
+ { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
+
+ // Descent3 doesn't use correct string, hence this hack
+ { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
+
+ // Quake2 SGIS multitexture
+ { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
+ { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
+ { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
+
+ { NULL, "\0" }
+};
+
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_DX(
+ LPCSTR a)
+{
+ int i;
+ PROC proc = NULL;
+
+ for (i=0; GLD_extList[i].proc; i++) {
+ if (!strcmp(a, GLD_extList[i].name)) {
+ proc = GLD_extList[i].proc;
+ break;
+ }
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; GLD_multitexList[i].proc; i++) {
+ if (!strcmp(a, GLD_multitexList[i].name)) {
+ proc = GLD_multitexList[i].proc;
+ break;
+ }
+ }
+ }
+
+ gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
+
+ return proc;
+}
+
+//---------------------------------------------------------------------------
+
+void gldEnableExtensions_DX9(
+ struct gl_context *ctx)
+{
+ GLuint i;
+
+ // Mesa enables some extensions by default.
+ // This table decides which ones we want to switch off again.
+
+ // NOTE: GL_EXT_compiled_vertex_array appears broken.
+
+ const char *gld_disable_extensions[] = {
+// "GL_ARB_transpose_matrix",
+// "GL_EXT_compiled_vertex_array",
+// "GL_EXT_polygon_offset",
+// "GL_EXT_rescale_normal",
+ "GL_EXT_texture3D",
+// "GL_NV_texgen_reflection",
+ NULL
+ };
+
+ const char *gld_multitex_extensions[] = {
+ "GL_ARB_multitexture", // Quake 3
+ NULL
+ };
+
+ // Quake 2 engines
+ const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
+
+ const char *gld_enable_extensions[] = {
+ "GL_EXT_texture_env_add", // Quake 3
+ "GL_ARB_texture_env_add", // Quake 3
+ NULL
+ };
+
+ for (i=0; gld_disable_extensions[i]; i++) {
+ _mesa_disable_extension(ctx, gld_disable_extensions[i]);
+ }
+
+ for (i=0; gld_enable_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_enable_extensions[i]);
+ }
+
+ if (glb.bMultitexture) {
+ for (i=0; gld_multitex_extensions[i]; i++) {
+ _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
+ }
+
+ // GL_SGIS_multitexture
+ // NOTE: Quake2 ran *slower* with this enabled, so I've
+ // disabled it for now.
+ // Fair bit slower on GeForce256,
+ // Much slower on 3dfx Voodoo5 5500.
+// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
+
+ }
+
+ _mesa_enable_imaging_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+ _mesa_enable_1_4_extensions(ctx);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
new file mode 100644
index 000000000..6c41e567d
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c
@@ -0,0 +1,77 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa transformation pipeline with GLDirect fastpath
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+extern struct tnl_pipeline_stage _gld_d3d_render_stage;
+extern struct tnl_pipeline_stage _gld_mesa_render_stage;
+
+static const struct tnl_pipeline_stage *gld_pipeline[] = {
+ &_gld_d3d_render_stage, // Direct3D TnL
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
+ 0,
+};
+
+//---------------------------------------------------------------------------
+
+void gldInstallPipeline_DX9(
+ struct gl_context *ctx)
+{
+ // Remove any existing pipeline stages,
+ // then install GLDirect pipeline stages.
+
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, gld_pipeline);
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
new file mode 100644
index 000000000..aaed87028
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
@@ -0,0 +1,1446 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Primitive (points/lines/tris/quads) rendering
+*
+****************************************************************************/
+
+//#include "../GLDirect.h"
+
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include "glheader.h"
+#include "context.h"
+#include "colormac.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast_setup/ss_context.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+// Disable compiler complaints about unreferenced local variables
+#pragma warning (disable:4101)
+
+//---------------------------------------------------------------------------
+// Helper defines for primitives
+//---------------------------------------------------------------------------
+
+//static const float ooZ = 1.0f / 65536.0f; // One over Z
+
+#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
+#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+//---------------------------------------------------------------------------
+// 2D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_2D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour
+
+#define GLD_SETUP_2D_VARS_TRIANGLES \
+ BOOL bFog = ctx->Fog.Enabled; \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
+ SScontext *ss = SWSETUP_CONTEXT(ctx); \
+ SWvertex *swv; \
+ DWORD dwSpecularColour; \
+ DWORD dwFlatColour; \
+ GLuint facing = 0; \
+ struct vertex_buffer *VB; \
+ GLchan (*vbcolor)[4]; \
+ GLchan (*vbspec)[4]
+
+#define GLD_SETUP_GET_SWVERT(s) \
+ swv = &ss->verts[##s]
+
+#define GLD_SETUP_2D_VERTEX \
+ pV->x = swv->win[0]; \
+ pV->y = GLD_FLIP_Y(swv->win[1]); \
+ pV->rhw = swv->win[3]
+
+#define GLD_SETUP_SMOOTH_COLOUR \
+ pV->diffuse = GLD_COLOUR
+
+#define GLD_SETUP_GET_FLAT_COLOUR \
+ dwFlatColour = GLD_COLOUR
+#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
+ dwFlatColour = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_USE_FLAT_COLOUR \
+ pV->diffuse = dwFlatColour
+
+#define GLD_SETUP_GET_FLAT_SPECULAR \
+ dwSpecularColour= GLD_SPECULAR
+
+#define GLD_SETUP_USE_FLAT_SPECULAR \
+ pV->specular = dwSpecularColour
+
+#define GLD_SETUP_DEPTH \
+ pV->sz = swv->win[2] / ctx->DepthMaxF
+// pV->z = swv->win[2] * ooZ;
+
+#define GLD_SETUP_SPECULAR \
+ pV->specular = GLD_SPECULAR
+
+#define GLD_SETUP_FOG \
+ pV->diffuse = _gldComputeFog(ctx, swv)
+
+#define GLD_SETUP_TEX0 \
+ pV->t0_u = swv->texcoord[0][0]; \
+ pV->t0_v = swv->texcoord[0][1]
+
+#define GLD_SETUP_TEX1 \
+ pV->t1_u = swv->texcoord[1][0]; \
+ pV->t1_v = swv->texcoord[1][1]
+
+#define GLD_SETUP_LIGHTING(v) \
+ if (facing == 1) { \
+ pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ } else { \
+ if (bFog) \
+ GLD_SETUP_FOG; \
+ else \
+ GLD_SETUP_SMOOTH_COLOUR; \
+ GLD_SETUP_SPECULAR; \
+ }
+
+#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
+ if (facing == 1) { \
+ dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
+ if (vbspec) { \
+ dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
+ } \
+ }
+
+#define GLD_SETUP_TWOSIDED_LIGHTING \
+ /* Two-sided lighting */ \
+ if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
+ SWvertex *v[3]; \
+ GLfloat ex,ey,fx,fy,cc; \
+ /* Get vars for later */ \
+ VB = &TNL_CONTEXT(ctx)->vb; \
+ vbcolor = (GLchan (*)[4])VB->BackfaceColorPtr->data; \
+ if (VB->BackfaceSecondaryColorPtr) { \
+ vbspec = (GLchan (*)[4])VB->BackfaceSecondaryColorPtr->data; \
+ } else { \
+ vbspec = NULL; \
+ } \
+ v[0] = &verts[v0]; \
+ v[1] = &verts[v1]; \
+ v[2] = &verts[v2]; \
+ ex = v[0]->win[0] - v[2]->win[0]; \
+ ey = v[0]->win[1] - v[2]->win[1]; \
+ fx = v[1]->win[0] - v[2]->win[0]; \
+ fy = v[1]->win[1] - v[2]->win[1]; \
+ cc = ex*fy - ey*fx; \
+ facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
+ }
+
+//---------------------------------------------------------------------------
+// 3D vertex setup
+//---------------------------------------------------------------------------
+
+#define GLD_SETUP_3D_VARS_POINTS \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_LINES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VARS_TRIANGLES \
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
+ GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ GLfloat (*p4f)[4]; \
+ GLfloat (*tc)[4]; \
+ DWORD dwColor;
+
+#define GLD_SETUP_3D_VERTEX(v) \
+ p4f = VB->AttribPtr[_TNL_ATTRIB_POS]->data; \
+ pV->Position.x = p4f[##v][0]; \
+ pV->Position.y = p4f[##v][1]; \
+ pV->Position.z = p4f[##v][2];
+
+#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \
+ pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+
+#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
+ p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR00]->data; \
+ dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
+
+#define GLD_SETUP_USE_FLAT_COLOUR_3D \
+ pV->Diffuse = dwColor;
+
+#define GLD_SETUP_TEX0_3D(v) \
+ if (VB->AttribPtr[_TNL_ATTRIB_TEX0]) { \
+ tc = VB->AttribPtr[_TNL_ATTRIB_TEX0]->data; \
+ pV->TexUnit0.x = tc[##v][0]; \
+ pV->TexUnit0.y = tc[##v][1]; \
+ }
+
+#define GLD_SETUP_TEX1_3D(v) \
+ if (VB->AttribPtr[_TNL_ATTRIB_TEX1]) { \
+ tc = VB->AttribPtr[_TNL_ATTRIB_TEX1]->data; \
+ pV->TexUnit1.x = tc[##v][0]; \
+ pV->TexUnit1.y = tc[##v][1]; \
+ }
+
+//---------------------------------------------------------------------------
+// Helper functions
+//---------------------------------------------------------------------------
+
+__inline DWORD _gldComputeFog(
+ struct gl_context *ctx,
+ SWvertex *swv)
+{
+ // Full fog calculation.
+ // Based on Mesa code.
+
+ GLchan rFog, gFog, bFog;
+ GLchan fR, fG, fB;
+ const GLfloat f = swv->fog;
+ const GLfloat g = 1.0 - f;
+
+ UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
+ fR = f * swv->color[0] + g * rFog;
+ fG = f * swv->color[1] + g * gFog;
+ fB = f * swv->color[2] + g * bFog;
+ return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ResetLineStipple_DX9(
+ struct gl_context *ctx)
+{
+ // TODO: Fake stipple with a 32x32 texture.
+}
+
+//---------------------------------------------------------------------------
+// 2D (post-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points2D_DX9(
+ struct gl_context *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_2D_VARS_POINTS;
+
+ unsigned i;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ } else {
+ GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, swv++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ }
+ }
+ }
+
+ gld->PB2d.pPoints = (BYTE*)pV;
+ gld->PB2d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlat_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmooth_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_2D_VARS_LINES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_SPECULAR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pLines = (BYTE*)pV;
+ gld->PB2d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlat_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmooth_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatExtras_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v2);
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v2);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothExtras_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlat_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmooth_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_SMOOTH_COLOUR;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatExtras_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v3);
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ if (bFog)
+ GLD_SETUP_GET_FLAT_FOG_COLOUR;
+ else
+ GLD_SETUP_GET_FLAT_COLOUR;
+ GLD_SETUP_GET_FLAT_SPECULAR;
+ GLD_SETUP_GET_FLAT_LIGHTING(v3);
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_USE_FLAT_COLOUR;
+ GLD_SETUP_USE_FLAT_SPECULAR;
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothExtras_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_2D_VARS_TRIANGLES;
+
+ GLD_SETUP_TWOSIDED_LIGHTING(v0);
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v1);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v1);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v2);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v2);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v3);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v3);
+ pV++;
+
+ GLD_SETUP_GET_SWVERT(v0);
+ GLD_SETUP_2D_VERTEX;
+ GLD_SETUP_DEPTH;
+ GLD_SETUP_TEX0;
+ GLD_SETUP_TEX1;
+ GLD_SETUP_LIGHTING(v0);
+ pV++;
+
+ gld->PB2d.pTriangles = (BYTE*)pV;
+ gld->PB2d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// 3D (pre-transformed) primitives
+//---------------------------------------------------------------------------
+
+void gld_Points3D_DX9(
+ struct gl_context *ctx,
+ GLuint first,
+ GLuint last)
+{
+ GLD_SETUP_3D_VARS_POINTS
+
+ unsigned i;
+// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ // _Size is already clamped to MaxPointSize and MinPointSize
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
+
+ if (VB->Elts) {
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[VB->Elts[i]] == 0) {
+// _swrast_Point( ctx, &verts[VB->Elts[i]] );
+// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
+ GLD_SETUP_3D_VERTEX(VB->Elts[i])
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ } else {
+// GLD_SETUP_GET_SWVERT(first);
+ for (i=first; i<last; i++, pV++) {
+ if (VB->ClipMask[i] == 0) {
+// _swrast_Point( ctx, &verts[i] );
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+ }
+ }
+/*
+ for (i=first; i<last; i++, pV++) {
+ GLD_SETUP_3D_VERTEX(i)
+ GLD_SETUP_SMOOTH_COLOUR_3D(i)
+ GLD_SETUP_TEX0_3D(i)
+ GLD_SETUP_TEX1_3D(i)
+ }
+*/
+ gld->PB3d.pPoints = (BYTE*)pV;
+ gld->PB3d.nPoints += (last-first);
+}
+
+//---------------------------------------------------------------------------
+// Line functions
+//---------------------------------------------------------------------------
+
+void gld_Line3DFlat_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line3DSmooth_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1)
+{
+ GLD_SETUP_3D_VARS_LINES
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pLines = (BYTE*)pV;
+ gld->PB3d.nLines++;
+}
+
+//---------------------------------------------------------------------------
+// Triangle functions
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DFlat_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle3DSmooth_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+// Quad functions
+//---------------------------------------------------------------------------
+
+void gld_Quad3DFlat_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_USE_FLAT_COLOUR_3D
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad3DSmooth_DX9(
+ struct gl_context *ctx,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLD_SETUP_3D_VARS_TRIANGLES
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v1)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v1)
+ GLD_SETUP_TEX0_3D(v1)
+ GLD_SETUP_TEX1_3D(v1)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v2)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v2)
+ GLD_SETUP_TEX0_3D(v2)
+ GLD_SETUP_TEX1_3D(v2)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v3)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v3)
+ GLD_SETUP_TEX0_3D(v3)
+ GLD_SETUP_TEX1_3D(v3)
+ pV++;
+
+ GLD_SETUP_3D_VERTEX(v0)
+ GLD_SETUP_SMOOTH_COLOUR_3D(v0)
+ GLD_SETUP_TEX0_3D(v0)
+ GLD_SETUP_TEX1_3D(v0)
+ pV++;
+
+ gld->PB3d.pTriangles = (BYTE*)pV;
+ gld->PB3d.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+// Vertex setup for two-sided-lighting vertex shader
+//---------------------------------------------------------------------------
+
+/*
+
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last)
+{
+ // NOTE: Two-sided lighting does not apply to Points
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
+{
+ // NOTE: Two-sided lighting does not apply to Lines
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles++;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
+ SScontext *ss = SWSETUP_CONTEXT(ctx);
+ SWvertex *swv;
+ DWORD dwSpecularColour;
+ DWORD dwFlatColour;
+ GLuint facing = 0;
+ struct vertex_buffer *VB;
+ GLchan (*vbcolor)[4];
+ GLchan (*vbspec)[4];
+
+ // Reciprocal of DepthMax
+ const float ooDepthMax = 1.0f / ctx->DepthMaxF;
+
+ // 1st vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 2nd vert
+ swv = &ss->verts[v1];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 3rd vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 4th vert
+ swv = &ss->verts[v2];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 5th vert
+ swv = &ss->verts[v3];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ // 6th vert
+ swv = &ss->verts[v0];
+ pV->Position.x = swv->win[0];
+ pV->Position.y = GLD_FLIP_Y(swv->win[1]);
+ pV->Position.z = swv->win[2] * ooDepthMax;
+ pV->Position.w = swv->win[3];
+ pV->TexUnit0.x = swv->texcoord[0][0];
+ pV->TexUnit0.y = swv->texcoord[0][1];
+ pV->TexUnit1.x = swv->texcoord[1][0];
+ pV->TexUnit1.y = swv->texcoord[1][1];
+ pV->FrontDiffuse = GLD_COLOUR;
+ pV->FrontSpecular = GLD_SPECULAR;
+ pV++;
+
+ gld->PBtwosidelight.pTriangles = (BYTE*)pV;
+ gld->PBtwosidelight.nTriangles += 2;
+}
+
+//---------------------------------------------------------------------------
+
+*/
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
new file mode 100644
index 000000000..c3ebdc3af
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
@@ -0,0 +1,2104 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Texture / Bitmap functions
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+#include <d3dx9tex.h>
+
+#include "texformat.h"
+#include "colormac.h"
+#include "texstore.h"
+#include "image.h"
+// #include "mem.h"
+
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
+
+//---------------------------------------------------------------------------
+// 1D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + (i) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (i) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (i))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (i))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 2D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// 3D texture fetch
+//---------------------------------------------------------------------------
+
+#define CHAN_SRC( t, i, j, k, sz ) \
+ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz)
+#define UBYTE_SRC( t, i, j, k, sz ) \
+ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)) * (sz))
+#define USHORT_SRC( t, i, j, k ) \
+ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+#define FLOAT_SRC( t, i, j, k ) \
+ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
+ (t)->Width + (i)))
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ GLchan *rgba = (GLchan *)texel;
+ rgba[RCOMP] = src[2];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[0];
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLchan *rgba = (GLchan *) texel; GLushort s = *src;
+ rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
+ rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
+ rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
+#undef CHAN_SRC
+#undef UBYTE_SRC
+#undef USHORT_SRC
+#undef FLOAT_SRC
+
+//---------------------------------------------------------------------------
+// Direct3D texture formats that have no Mesa equivalent
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
+ MESA_FORMAT_ARGB8888, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
+ gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
+ gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
+ MESA_FORMAT_ARGB1555, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 5, /* RedBits */
+ 5, /* GreenBits */
+ 5, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
+ gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
+ gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
+};
+
+const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
+ MESA_FORMAT_ARGB4444, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /* RedBits */
+ 4, /* GreenBits */
+ 4, /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
+ gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
+ gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
+ gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
+};
+
+//---------------------------------------------------------------------------
+// Texture unit constants
+//---------------------------------------------------------------------------
+
+// List of possible combinations of texture environments.
+// Example: GLD_TEXENV_MODULATE_RGBA means
+// GL_MODULATE, GL_RGBA base internal format.
+#define GLD_TEXENV_DECAL_RGB 0
+#define GLD_TEXENV_DECAL_RGBA 1
+#define GLD_TEXENV_DECAL_ALPHA 2
+#define GLD_TEXENV_REPLACE_RGB 3
+#define GLD_TEXENV_REPLACE_RGBA 4
+#define GLD_TEXENV_REPLACE_ALPHA 5
+#define GLD_TEXENV_MODULATE_RGB 6
+#define GLD_TEXENV_MODULATE_RGBA 7
+#define GLD_TEXENV_MODULATE_ALPHA 8
+#define GLD_TEXENV_BLEND_RGB 9
+#define GLD_TEXENV_BLEND_RGBA 10
+#define GLD_TEXENV_BLEND_ALPHA 11
+#define GLD_TEXENV_ADD_RGB 12
+#define GLD_TEXENV_ADD_RGBA 13
+#define GLD_TEXENV_ADD_ALPHA 14
+
+// Per-stage (i.e. per-unit) texture environment
+typedef struct {
+ DWORD ColorArg1; // Colour argument 1
+ D3DTEXTUREOP ColorOp; // Colour operation
+ DWORD ColorArg2; // Colour argument 2
+ DWORD AlphaArg1; // Alpha argument 1
+ D3DTEXTUREOP AlphaOp; // Alpha operation
+ DWORD AlphaArg2; // Alpha argument 2
+} GLD_texenv;
+
+// TODO: Do we really need to set ARG1 and ARG2 every time?
+// They seem to always be TEXTURE and CURRENT respectively.
+
+// C = Colour out
+// A = Alpha out
+// Ct = Colour from Texture
+// Cf = Colour from fragment (diffuse)
+// At = Alpha from Texture
+// Af = Alpha from fragment (diffuse)
+// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
+const GLD_texenv gldTexEnv[] = {
+ // DECAL_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // DECAL_ALPHA: <undefined> use DECAL_RGB
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+
+ // REPLACE_RGB: C=Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // REPLACE_RGBA: C=Ct, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+ // REPLACE_ALPHA: C=Cf, A=At
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
+
+ // MODULATE_RGB: C=CfCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // MODULATE_RGBA: C=CfCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // MODULATE_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // BLEND_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+
+ // ADD_RGB: C=Cf+Ct, A=Af
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
+ // ADD_RGBA: C=Cf+Ct, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+ // ADD_ALPHA: C=Cf, A=AfAt
+ {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
+ D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
+};
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREADDRESS _gldConvertWrap(
+ GLenum wrap)
+{
+ return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
+}
+
+//---------------------------------------------------------------------------
+
+D3DTEXTUREFILTERTYPE _gldConvertMagFilter(
+ GLenum magfilter)
+{
+ return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldConvertMinFilter(
+ GLenum minfilter,
+ D3DTEXTUREFILTERTYPE *min_filter,
+ D3DTEXTUREFILTERTYPE *mip_filter)
+{
+ switch (minfilter) {
+ case GL_NEAREST:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_NONE;
+ break;
+ case GL_LINEAR:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *min_filter = D3DTEXF_POINT;
+ *mip_filter = D3DTEXF_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *min_filter = D3DTEXF_LINEAR;
+ *mip_filter = D3DTEXF_LINEAR;
+ break;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+D3DFORMAT _gldGLFormatToD3DFormat(
+ GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
+ return D3DFMT_L8;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return D3DFMT_L8;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return D3DFMT_A8;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return D3DFMT_X8R8G8B8;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return D3DFMT_A8L8;
+ case GL_R3_G3_B2:
+ // TODO: Mesa does not support RGB332 internally
+ return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2;
+ case GL_RGB4:
+ return D3DFMT_X4R4G4B4;
+ case GL_RGB5:
+ return D3DFMT_X1R5G5B5;
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return D3DFMT_R8G8B8;
+ case GL_RGBA4:
+ return D3DFMT_A4R4G4B4;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return D3DFMT_A8R8G8B8;
+ case GL_RGB5_A1:
+ return D3DFMT_A1R5G5B5;
+ }
+
+ // Return an acceptable default
+ return D3DFMT_A8R8G8B8;
+}
+
+//---------------------------------------------------------------------------
+
+GLenum _gldDecodeBaseFormat(
+ IDirect3DTexture9 *pTex)
+{
+ // Examine Direct3D texture and return base OpenGL internal texture format
+ // NOTE: We can't use any base format info from Mesa because D3D might have
+ // used a different texture format when we used D3DXCreateTexture().
+
+ // Base internal format is one of (Red Book p355):
+ // GL_ALPHA,
+ // GL_LUMINANCE,
+ // GL_LUMINANCE_ALPHA,
+ // GL_INTENSITY,
+ // GL_RGB,
+ // GL_RGBA
+
+ // NOTE: INTENSITY not used (not supported by Direct3D)
+ // LUMINANCE has same texture functions as RGB
+ // LUMINANCE_ALPHA has same texture functions as RGBA
+
+ // TODO: cache format instead of using GetLevelDesc()
+ D3DSURFACE_DESC desc;
+ _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &desc));
+
+ switch (desc.Format) {
+ case D3DFMT_R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_R5G6B5:
+ case D3DFMT_X1R5G5B5:
+ case D3DFMT_R3G3B2:
+ case D3DFMT_X4R4G4B4:
+ case D3DFMT_P8:
+ case D3DFMT_L8:
+ return GL_RGB;
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_A1R5G5B5:
+ case D3DFMT_A4R4G4B4:
+ case D3DFMT_A8R3G3B2:
+ case D3DFMT_A8P8:
+ case D3DFMT_A8L8:
+ case D3DFMT_A4L4:
+ return GL_RGBA;
+ case D3DFMT_A8:
+ return GL_ALPHA;
+ // Compressed texture formats. Need to check these...
+ case D3DFMT_DXT1:
+ return GL_RGBA;
+ case D3DFMT_DXT2:
+ return GL_RGB;
+ case D3DFMT_DXT3:
+ return GL_RGBA;
+ case D3DFMT_DXT4:
+ return GL_RGB;
+ case D3DFMT_DXT5:
+ return GL_RGBA;
+ }
+
+ // Fell through. Return arbitary default.
+ return GL_RGBA;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* _gldMesaFormatForD3DFormat(
+ D3DFORMAT d3dfmt)
+{
+ switch (d3dfmt) {
+ case D3DFMT_A8R8G8B8:
+ return &_mesa_texformat_argb8888;
+ case D3DFMT_R8G8B8:
+ return &_mesa_texformat_rgb888;
+ case D3DFMT_R5G6B5:
+ return &_mesa_texformat_rgb565;
+ case D3DFMT_A4R4G4B4:
+ return &_mesa_texformat_argb4444;
+ case D3DFMT_A1R5G5B5:
+ return &_mesa_texformat_argb1555;
+ case D3DFMT_A8L8:
+ return &_mesa_texformat_al88;
+ case D3DFMT_R3G3B2:
+ return &_mesa_texformat_rgb332;
+ case D3DFMT_A8:
+ return &_mesa_texformat_a8;
+ case D3DFMT_L8:
+ return &_mesa_texformat_l8;
+ case D3DFMT_X8R8G8B8:
+ return &_gld_texformat_X8R8G8B8;
+ case D3DFMT_X1R5G5B5:
+ return &_gld_texformat_X1R5G5B5;
+ case D3DFMT_X4R4G4B4:
+ return &_gld_texformat_X4R4G4B4;
+ }
+
+ // If we reach here then we've made an error somewhere else
+ // by allowing a format that is not supported.
+ assert(0);
+
+ return NULL; // Shut up compiler warning
+}
+
+//---------------------------------------------------------------------------
+// Copy* functions
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage1D_DX9(
+ struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexImage2D_DX9(
+ struct gl_context *ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalFormat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage1D_DX9(
+ struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage2D_DX9(
+ struct gl_context *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ // TODO
+}
+
+//---------------------------------------------------------------------------
+
+void gldCopyTexSubImage3D_DX9(
+ struct gl_context *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height )
+{
+ // TODO ?
+}
+
+//---------------------------------------------------------------------------
+// Bitmap/Pixel functions
+//---------------------------------------------------------------------------
+
+#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
+
+#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
+
+typedef struct {
+ FLOAT x, y; // 2D raster coords
+ FLOAT z; // depth value
+ FLOAT rhw; // reciprocal homogenous W (always 1.0f)
+ FLOAT tu, tv; // texture coords
+} _GLD_IMAGE_VERTEX;
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldDrawPixels(
+ struct gl_context *ctx,
+ BOOL bChromakey, // Alpha test for glBitmap() images
+ GLint x, // GL x position
+ GLint y, // GL y position (needs flipping)
+ GLsizei width, // Width of input image
+ GLsizei height, // Height of input image
+ IDirect3DSurface9 *pImage)
+{
+ //
+ // Draw input image as texture implementing PixelZoom and clipping.
+ // Any fragment operations currently enabled will be used.
+ //
+
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTexture;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface9 *pSurface;
+ _GLD_IMAGE_VERTEX v[4];
+ HRESULT hr;
+
+ float ZoomWidth, ZoomHeight;
+ float ScaleWidth, ScaleHeight;
+
+ // Create a texture to hold image
+ hr = D3DXCreateTexture(
+ gld->pDev,
+ width, height,
+ 1, // miplevels
+ 0, // usage
+ D3DFMT_A8R8G8B8, // format
+ D3DPOOL_MANAGED, // pool
+ &pTexture);
+ if (FAILED(hr))
+ return hr;
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTexture, 0, &pSurface);
+ if (FAILED(hr)) {
+ IDirect3DTexture9_Release(pTexture);
+ return hr;
+ }
+
+ // Copy image into texture
+ hr = D3DXLoadSurfaceFromSurface(
+ pSurface, NULL, NULL, // Dest surface
+ pImage, NULL, NULL, // Src surface
+ D3DX_FILTER_NONE,
+ 0);
+ IDirect3DSurface9_Release(pSurface);
+ if (FAILED(hr)) {
+ IDirect3DTexture9_Release(pTexture);
+ return hr;
+ }
+
+ //
+ // Set up the quad like this (ascii-art ahead!)
+ //
+ // 3--2
+ // | |
+ // 0--1
+ //
+ //
+
+ // Set depth
+ v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
+ // Set Reciprocal Homogenous W
+ v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
+
+ // Set texcoords
+ // Examine texture size - if different to input width and height
+ // then we'll need to munge the texcoords to fit.
+ IDirect3DTexture9_GetLevelDesc(pTexture, 0, &d3dsd);
+ ScaleWidth = (float)width / (float)d3dsd.Width;
+ ScaleHeight = (float)height / (float)d3dsd.Height;
+ v[0].tu = 0.0f; v[0].tv = 0.0f;
+ v[1].tu = ScaleWidth; v[1].tv = 0.0f;
+ v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
+ v[3].tu = 0.0f; v[3].tv = ScaleHeight;
+
+ // Set raster positions
+ ZoomWidth = (float)width * ctx->Pixel.ZoomX;
+ ZoomHeight = (float)height * ctx->Pixel.ZoomY;
+
+ v[0].x = x; v[0].y = GLD_FLIP_Y(y);
+ v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y);
+ v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight);
+ v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight);
+
+ // Draw image with full HW acceleration
+ // NOTE: Be nice to use a State Block for all this state...
+ IDirect3DDevice9_SetTexture(gld->pDev, 0, pTexture);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE);
+
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
+// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
+ IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
+
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+
+ IDirect3DDevice9_SetVertexShader(gld->pDev, NULL);
+ IDirect3DDevice9_SetFVF(gld->pDev, _GLD_FVF_IMAGE);
+
+ //
+ // Emulate Chromakey with an Alpha Test.
+ // [Alpha Test is more widely supported anyway]
+ //
+ if (bChromakey) {
+ // Switch on alpha testing
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE);
+ // Fragment passes is alpha is greater than reference value
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
+ // Set alpha reference value between Bitmap alpha values of
+ // zero (transparent) and one (opaque).
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f);
+ }
+
+ IDirect3DDevice9_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX));
+
+ // Release texture
+ IDirect3DDevice9_SetTexture(gld->pDev, 0, NULL);
+ IDirect3DTexture9_Release(pTexture);
+
+ // Reset state to before we messed it up
+ FLUSH_VERTICES(ctx, _NEW_ALL);
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DrawPixels_DX9(
+ struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pImage;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+
+ const struct gl_texture_format *MesaFormat;
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
+ // Mesa does not currently handle this format.
+ if (format == GL_BGR)
+ return;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH,
+ &pImage,
+ NULL);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ //
+ // Use Mesa to fill in image
+ //
+
+ // Lock all of surface
+ hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA,
+ &_mesa_texformat_argb8888,
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, /* dstImageStride */
+ format, type, pixels, unpack);
+
+ IDirect3DSurface9_UnlockRect(pImage);
+
+ _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
+
+ IDirect3DSurface9_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_ReadPixels_DX9(
+ struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pBackbuffer = NULL;
+ IDirect3DSurface9 *pNativeImage = NULL;
+ IDirect3DSurface9 *pCanonicalImage = NULL;
+
+ D3DSURFACE_DESC d3dsd;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ struct gl_pixelstore_attrib srcPacking;
+ int i;
+ GLint DstRowStride;
+ const struct gl_texture_format *MesaFormat;
+
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ return;
+ }
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+ DstRowStride = _mesa_image_row_stride(pack, width, format, type);
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice9_GetBackBuffer(
+ gld->pDev,
+ 0, // First swapchain
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ D3DPOOL_SCRATCH,
+ &pNativeImage,
+ NULL);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels.
+ //
+ // This intermediate surface ensure that we can use CopyRects()
+ // instead of relying on D3DXLoadSurfaceFromSurface(), which may
+ // try and lock the backbuffer. This way seems safer.
+ //
+ // CopyRects has been removed for DX9.
+ //
+/* hr = IDirect3DDevice9_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pNativeImage,
+ &ptDst);*/
+ hr = D3DXLoadSurfaceFromSurface(
+ pNativeImage, // Dest surface
+ NULL, // Dest palette
+ &rcSrc, // Dest rect
+ pBackbuffer, // Src surface
+ NULL, // Src palette
+ &rcSrc, // Src rect
+ D3DX_FILTER_NONE, // Filter
+ 0 // Colorkey (0=no colorkey)
+ );
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Create an RGBA8888 surface
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH,
+ &pCanonicalImage,
+ NULL);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // Convert to RGBA8888
+ hr = D3DXLoadSurfaceFromSurface(
+ pCanonicalImage, // Dest surface
+ NULL, NULL, // Dest palette, RECT
+ pNativeImage, // Src surface
+ NULL, NULL, // Src palette, RECT
+ D3DX_FILTER_NONE, // Filter
+ 0); // Colourkey
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ srcPacking.Alignment = 1;
+ srcPacking.ImageHeight = height;
+ srcPacking.LsbFirst = GL_FALSE;
+ srcPacking.RowLength = 0;
+ srcPacking.SkipImages = 0;
+ srcPacking.SkipPixels = 0;
+ srcPacking.SkipRows = 0;
+ srcPacking.SwapBytes = GL_FALSE;
+
+ // Lock all of image
+ hr = IDirect3DSurface9_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ goto gld_ReadPixels_DX9_return;
+ }
+
+ // We need to flip the data. Yuck.
+ // Perhaps Mesa has a span packer we can use in future...
+ for (i=0; i<height; i++) {
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
+ MesaFormat->StoreImage(
+ ctx,
+ 2,
+ GL_RGBA, // base format
+ MesaFormat, // dst format
+ pDestRow, // dest addr
+ width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
+ DstRowStride, // dst row stride
+ 0, // dstImageStride
+ GL_BGRA, // src format
+ GL_UNSIGNED_BYTE, // src type
+ pSrcRow, // src addr
+ &srcPacking); // packing params of source image
+ }
+
+ IDirect3DSurface9_UnlockRect(pCanonicalImage);
+
+gld_ReadPixels_DX9_return:
+ SAFE_RELEASE_SURFACE9(pCanonicalImage);
+ SAFE_RELEASE_SURFACE9(pNativeImage);
+ SAFE_RELEASE_SURFACE9(pBackbuffer);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_CopyPixels_DX9(
+ struct gl_context *ctx,
+ GLint srcx,
+ GLint srcy,
+ GLsizei width,
+ GLsizei height,
+ GLint dstx,
+ GLint dsty,
+ GLenum type)
+{
+ //
+ // NOTE: Not allowed to copy vidmem to vidmem!
+ // Therefore we use an intermediate image surface.
+ //
+
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pBackbuffer;
+ D3DSURFACE_DESC d3dsd;
+ IDirect3DSurface9 *pImage;
+ RECT rcSrc; // Source rect
+ POINT ptDst; // Dest point
+ HRESULT hr;
+
+ // Only backbuffer
+ if (type != GL_COLOR)
+ return;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // Get backbuffer
+ hr = IDirect3DDevice9_GetBackBuffer(
+ gld->pDev,
+ 0, // First swapchain
+ 0, // First backbuffer
+ D3DBACKBUFFER_TYPE_MONO,
+ &pBackbuffer);
+ if (FAILED(hr))
+ return;
+
+ // Get backbuffer description
+ hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pBackbuffer);
+ return;
+ }
+
+ // Create a surface compatible with backbuffer
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ d3dsd.Format,
+ D3DPOOL_SCRATCH,
+ &pImage,
+ NULL);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pBackbuffer);
+ return;
+ }
+
+ // Compute source rect and dest point
+ SetRect(&rcSrc, 0, 0, width, height);
+ OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
+ ptDst.x = ptDst.y = 0;
+
+ // Get source pixels
+/* hr = IDirect3DDevice8_CopyRects(
+ gld->pDev,
+ pBackbuffer,
+ &rcSrc,
+ 1,
+ pImage,
+ &ptDst);*/
+ hr = D3DXLoadSurfaceFromSurface(
+ pImage, // Dest surface
+ NULL, // Dest palette
+ &rcSrc, // Dest rect
+ pBackbuffer, // Src surface
+ NULL, // Src palette
+ &rcSrc, // Src rect
+ D3DX_FILTER_NONE, // Filter
+ 0 // Colorkey (0=no colorkey)
+ );
+ IDirect3DSurface9_Release(pBackbuffer);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
+
+ IDirect3DSurface9_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_Bitmap_DX9(
+ struct gl_context *ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ GLD_context *gldCtx;
+ GLD_driver_dx9 *gld;
+
+ IDirect3DSurface9 *pImage;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ BYTE *pTempBitmap;
+ D3DCOLOR clBitmapOne, clBitmapZero;
+ D3DCOLOR *pBits;
+ const GLubyte *src;
+ int i, j, k;
+
+ gldCtx = GLD_GET_CONTEXT(ctx);
+ gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ // A NULL bitmap is valid, but merely advances the raster position
+ if ((bitmap == NULL) || (width == 0) || (height == 0))
+ return;
+
+ clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
+ clBitmapOne = D3DCOLOR_COLORVALUE(
+ ctx->Current.RasterColor[0],
+ ctx->Current.RasterColor[1],
+ ctx->Current.RasterColor[2],
+ 1.0f); // NOTE: Alpha is One
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gld->pDev,
+ width,
+ height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SCRATCH,
+ &pImage,
+ NULL);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ // Lock all of surface
+ hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
+ if (pTempBitmap == NULL) {
+ IDirect3DSurface9_Release(pImage);
+ return;
+ }
+
+ pBits = (D3DCOLOR*)d3dLockedRect.pBits;
+
+ for (i=0; i<height; i++) {
+ GLubyte byte;
+ pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
+ src = (const GLubyte *) _mesa_image_address(2,
+ &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
+ 0, i, 0);
+ for (j=0; j<(width>>3); j++) {
+ byte = *src++;
+ for (k=0; k<8; k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ // Fill remaining bits from bitmap
+ if (width & 7) {
+ byte = *src;
+ for (k=0; k<(width & 7); k++) {
+ *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
+ byte <<= 1;
+ }
+ }
+ }
+
+ FREE(pTempBitmap);
+
+/*
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ GL_BITMAP,
+ &_mesa_texformat_argb8888,
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack);
+*/
+ IDirect3DSurface9_UnlockRect(pImage);
+
+ _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
+
+ IDirect3DSurface9_Release(pImage);
+}
+
+//---------------------------------------------------------------------------
+// Texture functions
+//---------------------------------------------------------------------------
+
+void _gldAllocateTexture(
+ struct gl_context *ctx,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ D3DFORMAT d3dFormat;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (pTex) {
+ // Decide whether we can keep existing D3D texture
+ // by examining top-level surface.
+ D3DSURFACE_DESC d3dsd;
+ _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &d3dsd));
+ // Release existing texture if not compatible
+ if ((d3dsd.Width == texImage->Width) ||
+ (d3dsd.Height == texImage->Height))
+ {
+ return; // Keep the existing texture
+ }
+ tObj->DriverData = NULL;
+ _GLD_DX9_TEX(Release(pTex));
+ }
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
+ D3DXCreateTexture(
+ gld->pDev,
+ texImage->Width,
+ texImage->Height,
+ // TODO: Re-evaluate mipmapping
+ (glb.bUseMipmaps) ? D3DX_DEFAULT : 1,
+ 0, // Usage
+ d3dFormat,
+ D3DPOOL_MANAGED,
+ &pTex);
+ tObj->DriverData = pTex;
+}
+
+//---------------------------------------------------------------------------
+
+const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
+ struct gl_context *ctx,
+ GLint internalFormat,
+ GLenum srcFormat,
+ GLenum srcType)
+{
+ // [Based on mesa_choose_tex_format()]
+ //
+ // We will choose only texture formats that are supported
+ // by Direct3D. If the hardware doesn't support a particular
+ // texture format, then the D3DX texture calls that we use
+ // will automatically use a HW supported format.
+ //
+ // The most critical aim is to reduce copying; if we can use
+ // texture-image data directly then it will be a big performance assist.
+ //
+
+ switch (internalFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return &_mesa_texformat_l8; // D3DFMT_L8
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return &_mesa_texformat_a8; // D3DFMT_A8
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
+ // Mesa will convert this for us later...
+ // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return &_mesa_texformat_al88; // D3DFMT_A8L8
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
+ case GL_RGB4:
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
+ case 3:
+ case GL_RGB:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_rgb565;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return &_mesa_texformat_argb8888;
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+ default:
+ _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
+ return NULL;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+// Safer(?), slower version.
+void gld_TexImage2D_DX9(
+ struct gl_context *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ RECT rcSrcRect;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+
+ if (!tObj || !texImage)
+ return;
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture9_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ SetRect(&rcSrcRect, 0, 0, width, height);
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ NULL,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface9_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexImage2D_DX9(
+ struct gl_context *ctx,
+ GLenum target,
+ GLint level,
+ GLint internalFormat,
+ GLint width,
+ GLint height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ HRESULT hr;
+ D3DLOCKED_RECT d3dLockedRect;
+ D3DSURFACE_DESC d3dsd;
+
+ if (!tObj || !texImage)
+ return;
+
+ // GLQUAKE FIX
+ // Test for input alpha data with non-alpha internalformat
+ if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
+ // Input format has alpha, but a non-alpha format has been requested.
+ texImage->IntFormat = GL_RGBA;
+ internalFormat = GL_RGBA;
+ }
+
+ if (level == 0) {
+ _gldAllocateTexture(ctx, tObj, texImage);
+ }
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture9_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
+
+ // Lock all of surface
+ hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, NULL, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(
+ ctx,
+ 2,
+ texImage->Format,
+ _gldMesaFormatForD3DFormat(d3dsd.Format),
+ d3dLockedRect.pBits,
+ width, height, 1, 0, 0, 0,
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ IDirect3DSurface9_UnlockRect(pSurface);
+ IDirect3DSurface9_Release(pSurface);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ // A 1D texture is a 2D texture with a height of zero
+ gld_TexImage2D_DX9(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+/*
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_GET_CONTEXT
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ D3DFORMAT d3dFormat;
+ HRESULT hr;
+ GLint texelBytes = 4;
+ GLvoid *tempImage;
+ RECT rcSrcRect;
+ RECT rcDstRect;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= _GLD_DX9_TEX(GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = _GLD_DX9_TEX(GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store in tempImage
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ &_mesa_texformat_argb8888, // dest format
+ tempImage,
+ width, height, 1, 0, 0, 0,
+ width * texelBytes,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+ // Source rectangle is whole of input image
+ SetRect(&rcSrcRect, 0, 0, width, height);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ D3DXLoadSurfaceFromMemory(
+ pSurface,
+ NULL,
+ &rcDstRect,
+ tempImage,
+ D3DFMT_A8R8G8B8,
+ width * texelBytes,
+ NULL,
+ &rcSrcRect,
+ D3DX_FILTER_NONE,
+ 0);
+
+ FREE(tempImage);
+ IDirect3DSurface9_Release(pSurface);
+}
+*/
+
+//---------------------------------------------------------------------------
+
+// Faster, more efficient version.
+// Copies subimage straight to dest texture
+void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *tObj,
+ struct gl_texture_image *texImage )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ IDirect3DTexture9 *pTex;
+ IDirect3DSurface9 *pSurface;
+ HRESULT hr;
+ RECT rcDstRect;
+ D3DLOCKED_RECT d3dLockedRect;
+ D3DSURFACE_DESC d3dsd;
+
+ if (!tObj || !texImage)
+ return;
+
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (!pTex)
+ return; // Texture has not been created
+ if (level >= IDirect3DTexture9_GetLevelCount(pTex))
+ return; // Level does not exist
+ hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
+ if (FAILED(hr))
+ return; // Surface level doesn't exist (or just a plain error)
+
+ IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
+
+ // Dest rectangle must be offset to dest image
+ SetRect(&rcDstRect, 0, 0, width, height);
+ OffsetRect(&rcDstRect, xoffset, yoffset);
+
+ // Lock sub-rect of surface
+ hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0);
+ if (FAILED(hr)) {
+ IDirect3DSurface9_Release(pSurface);
+ return;
+ }
+
+ // unpack image, apply transfer ops and store directly in texture
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ _gldMesaFormatForD3DFormat(d3dsd.Format),
+ d3dLockedRect.pBits,
+ width, height, 1,
+ 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
+ d3dLockedRect.Pitch,
+ 0, // dstImageStride
+ format, type, pixels, packing);
+
+
+ IDirect3DSurface9_UnlockRect(pSurface);
+ IDirect3DSurface9_Release(pSurface);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_TexSubImage1D_DX9( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ gld_TexSubImage2D_DX9(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_DeleteTexture_DX9(
+ struct gl_context *ctx,
+ struct gl_texture_object *tObj)
+{
+ GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
+
+ if (tObj) {
+ IDirect3DTexture9 *pTex = (IDirect3DTexture9*)tObj->DriverData;
+ if (pTex) {
+/* // Make sure texture is not bound to a stage before releasing it
+ for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
+ if (gld->CurrentTexture[i] == pTex) {
+ gld->pDev->SetTexture(i, NULL);
+ gld->CurrentTexture[i] = NULL;
+ }
+ }*/
+ _GLD_DX9_TEX(Release(pTex));
+ tObj->DriverData = NULL;
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetColorOps(
+ const GLD_driver_dx9 *gld,
+ GLuint unit,
+ DWORD ColorArg1,
+ D3DTEXTUREOP ColorOp,
+ DWORD ColorArg2)
+{
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
+}
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetAlphaOps(
+ const GLD_driver_dx9 *gld,
+ GLuint unit,
+ DWORD AlphaArg1,
+ D3DTEXTUREOP AlphaOp,
+ DWORD AlphaArg2)
+{
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
+}
+
+//---------------------------------------------------------------------------
+
+void gldUpdateTextureUnit(
+ struct gl_context *ctx,
+ GLuint unit,
+ BOOL bPassThrough)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ D3DTEXTUREFILTERTYPE minfilter;
+ D3DTEXTUREFILTERTYPE mipfilter;
+ GLenum BaseFormat;
+ DWORD dwColorArg0;
+ int iTexEnv = 0;
+ GLD_texenv *pTexenv;
+
+ // NOTE: If bPassThrough is FALSE then texture stage can be
+ // disabled otherwise it must pass-through it's current fragment.
+
+ const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *tObj = pUnit->_Current;
+
+ IDirect3DTexture9 *pTex = NULL;
+ if (tObj) {
+ pTex = (IDirect3DTexture9*)tObj->DriverData;
+ }
+
+ // Enable texturing if unit is enabled and a valid D3D texture exists
+ // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
+ //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
+ if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
+ // Enable texturing
+ _GLD_DX9_DEV(SetTexture(gld->pDev, unit, pTex));
+ } else {
+ // Disable texturing, then return
+ _GLD_DX9_DEV(SetTexture(gld->pDev, unit, NULL));
+ if (bPassThrough) {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
+ } else {
+ _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
+ }
+ return;
+ }
+
+ // Texture parameters
+ _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
+// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MINFILTER, minfilter));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MIPFILTER, mipfilter));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
+ _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
+
+ // Texture priority
+ _GLD_DX9_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
+
+ // Texture environment
+ // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
+ // See Page 355 of the Red Book.
+ BaseFormat = _gldDecodeBaseFormat(pTex);
+
+ switch (BaseFormat) {
+ case GL_RGB:
+ iTexEnv = 0;
+ break;
+ case GL_RGBA:
+ iTexEnv = 1;
+ break;
+ case GL_ALPHA:
+ iTexEnv = 2;
+ break;
+ }
+
+ switch (pUnit->EnvMode) {
+ case GL_DECAL:
+ iTexEnv += 0;
+ break;
+ case GL_REPLACE:
+ iTexEnv += 3;
+ break;
+ case GL_MODULATE:
+ iTexEnv += 6;
+ break;
+ case GL_BLEND:
+ // Set blend colour
+ dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
+ _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
+ iTexEnv += 9;
+ break;
+ case GL_ADD:
+ iTexEnv += 12;
+ break;
+ }
+ pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
+ _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
+ _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
+}
+
+//---------------------------------------------------------------------------
+
+void gld_NEW_TEXTURE_DX9(
+ struct gl_context *ctx)
+{
+ // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
+
+ BOOL bUnit0Enabled;
+ BOOL bUnit1Enabled;
+
+ if (!ctx)
+ return; // Sanity check
+
+ if (ctx->Const.MaxTextureUnits == 1) {
+ gldUpdateTextureUnit(ctx, 0, TRUE);
+ return;
+ }
+
+ //
+ // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
+ //
+
+ // Mesa 5: Texture Units altered
+ //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE;
+ //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE;
+ bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+ bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
+
+ // If Unit0 is disabled and Unit1 is enabled then we must pass-though
+ gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
+ // We can always disable the last texture unit
+ gldUpdateTextureUnit(ctx, 1, FALSE);
+
+#ifdef _DEBUG
+#if 0
+ {
+ // Find out whether device supports current renderstates
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+// GLD_context *gld = GLD_GET_CONTEXT(ctx);
+
+ DWORD dwPasses;
+ _GLD_DX9_DEV(ValidateDevice(gld->pDev, &dwPasses));
+// if (FAILED(hr)) {
+// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
+// }
+ if (dwPasses != 1) {
+ gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
+ }
+ }
+#endif
+#endif
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
new file mode 100644
index 000000000..28164a8de
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
@@ -0,0 +1,263 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect fastpath pipeline stage
+*
+****************************************************************************/
+
+//---------------------------------------------------------------------------
+
+//#include "../GLDirect.h"
+//#include "../gld_log.h"
+//#include "gld_dx8.h"
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+// #include "mem.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+//---------------------------------------------------------------------------
+
+__inline void _gldSetVertexShaderConstants(
+ struct gl_context *ctx,
+ GLD_driver_dx9 *gld)
+{
+ D3DXMATRIX mat, matView, matProj;
+ GLfloat *pM;
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ModelView.m;
+ pM = ctx->ModelviewMatrixStack.Top->m;
+ matView._11 = pM[0];
+ matView._12 = pM[1];
+ matView._13 = pM[2];
+ matView._14 = pM[3];
+ matView._21 = pM[4];
+ matView._22 = pM[5];
+ matView._23 = pM[6];
+ matView._24 = pM[7];
+ matView._31 = pM[8];
+ matView._32 = pM[9];
+ matView._33 = pM[10];
+ matView._34 = pM[11];
+ matView._41 = pM[12];
+ matView._42 = pM[13];
+ matView._43 = pM[14];
+ matView._44 = pM[15];
+
+ // Mesa 5: Altered to a Stack
+ //pM = ctx->ProjectionMatrix.m;
+ pM = ctx->ProjectionMatrixStack.Top->m;
+ matProj._11 = pM[0];
+ matProj._12 = pM[1];
+ matProj._13 = pM[2];
+ matProj._14 = pM[3];
+ matProj._21 = pM[4];
+ matProj._22 = pM[5];
+ matProj._23 = pM[6];
+ matProj._24 = pM[7];
+ matProj._31 = pM[8];
+ matProj._32 = pM[9];
+ matProj._33 = pM[10];
+ matProj._34 = pM[11];
+ matProj._41 = pM[12];
+ matProj._42 = pM[13];
+ matProj._43 = pM[14];
+ matProj._44 = pM[15];
+
+ D3DXMatrixMultiply( &mat, &matView, &matProj );
+ D3DXMatrixTranspose( &mat, &mat );
+
+ _GLD_DX9_DEV(SetVertexShaderConstantF(gld->pDev, 0, (float*)&mat, 4));
+}
+
+//---------------------------------------------------------------------------
+
+static GLboolean gld_d3d_render_stage_run(
+ struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ TNLcontext *tnl;
+ struct vertex_buffer *VB;
+ tnl_render_func *tab;
+ GLint pass;
+ GLD_pb_dx9 *gldPB = &gld->PB3d;
+/*
+ static int count = 0;
+ count++;
+ if (count != 2)
+ return GL_FALSE;
+*/
+ // The "check" function should disable this stage,
+ // but we'll test gld->bUseMesaTnL anyway.
+ if (gld->bUseMesaTnL) {
+ // Do nothing in this stage, but continue pipeline
+ return GL_TRUE;
+ }
+
+ tnl = TNL_CONTEXT(ctx);
+ VB = &tnl->vb;
+ pass = 0;
+
+ tnl->Driver.Render.Start( ctx );
+
+#if 0
+ // For debugging: Useful to see if an app passes colour data in
+ // an unusual format.
+ switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) {
+ case GL_FLOAT:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
+ break;
+ case GL_UNSIGNED_BYTE:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
+ break;
+ default:
+ ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
+ break;
+ }
+#endif
+
+ tnl->Driver.Render.Points = gld_Points3D_DX9;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line3DFlat_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX9;
+ tnl->Driver.Render.Quad = gld_Quad3DFlat_DX9;
+ } else {
+ tnl->Driver.Render.Line = gld_Line3DSmooth_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX9;
+ tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX9;
+ }
+
+ _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length)
+ {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+ _GLD_DX9_VB(Unlock(gldPB->pVB));
+
+ _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
+
+ _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
+ _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
+
+ if (gldPB->nPoints) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+//---------------------------------------------------------------------------
+
+static void gld_d3d_render_stage_check(
+ struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+ // Is this thread safe?
+ stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
+ return;
+}
+
+
+//---------------------------------------------------------------------------
+
+const struct tnl_pipeline_stage _gld_d3d_render_stage =
+{
+ "gld_d3d_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gld_d3d_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
new file mode 100644
index 000000000..4023d547d
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
@@ -0,0 +1,443 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.Render.*
+ *
+ */
+
+
+//---------------------------------------------------------------------------
+
+#include "dglcontext.h"
+#include "ddlog.h"
+#include "gld_dx9.h"
+
+//---------------------------------------------------------------------------
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "mtypes.h"
+//#include "mmath.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_pipeline.h"
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#if defined(USE_IEEE)
+#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
+//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+#define NEGATIVE(x) (x < 0)
+//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#endif
+
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "tnl/t_vb_cliptmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte ormask = c1|c2; \
+ if (!ormask) \
+ LineFunc( ctx, v1, v2 ); \
+ else if (!(c1 & c2 & 0x3f)) \
+ clip_line_4( ctx, v1, v2, ormask ); \
+} while (0)
+
+#define RENDER_TRI( v1, v2, v3 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
+ GLubyte ormask = c1|c2|c3; \
+ if (!ormask) \
+ TriangleFunc( ctx, v1, v2, v3 ); \
+ else if (!(c1 & c2 & c3 & 0x3f)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
+} while (0)
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte c3 = mask[v3], c4 = mask[v4]; \
+ GLubyte ormask = c1|c2|c3|c4; \
+ if (!ormask) \
+ QuadFunc( ctx, v1, v2, v3, v4 ); \
+ else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
+} while (0)
+
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const GLubyte *mask = VB->ClipMask; \
+ const GLuint sz = VB->ClipPtr->size; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) mask; (void) sz; (void) stipple;
+
+#define TAG(x) clip_##x##_verts
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#define ELT(x) elt[x]
+#define TAG(x) clip_##x##_elts
+#include "tnl/t_vb_rendertmp.h"
+
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &tnl->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ GLuint last = count-2;
+ GLuint j;
+ (void) flags;
+
+ tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&0x3f))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
+
+/**********************************************************************/
+/* Render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+ LineFunc( ctx, v1, v2 )
+
+#define RENDER_TRI( v1, v2, v3 ) \
+ TriangleFunc( ctx, v1, v2, v3 )
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+ QuadFunc( ctx, v1, v2, v3, v4 )
+
+#define TAG(x) _gld_tnl_##x##_verts
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt;
+
+#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RENDER_TAB_QUALIFIER
+#define PRESERVE_VB_DEFS
+#include "tnl/t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#define TAG(x) _gld_tnl_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+/**********************************************************************/
+/* Helper functions for drivers */
+/**********************************************************************/
+/*
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint *tmp = VB->Elts;
+
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+}
+
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+*/
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+tnl_points_func _gldSetupPoints[4] = {
+ gld_Points2D_DX9,
+ gld_Points2D_DX9,
+ gld_Points2D_DX9,
+ gld_Points2D_DX9
+};
+tnl_line_func _gldSetupLine[4] = {
+ gld_Line2DFlat_DX9,
+ gld_Line2DSmooth_DX9,
+ gld_Line2DFlat_DX9,
+ gld_Line2DSmooth_DX9,
+};
+tnl_triangle_func _gldSetupTriangle[4] = {
+ gld_Triangle2DFlat_DX9,
+ gld_Triangle2DSmooth_DX9,
+ gld_Triangle2DFlatExtras_DX9,
+ gld_Triangle2DSmoothExtras_DX9
+};
+tnl_quad_func _gldSetupQuad[4] = {
+ gld_Quad2DFlat_DX9,
+ gld_Quad2DSmooth_DX9,
+ gld_Quad2DFlatExtras_DX9,
+ gld_Quad2DSmoothExtras_DX9
+};
+
+//---------------------------------------------------------------------------
+
+static GLboolean _gld_mesa_render_stage_run(
+ struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
+
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_render_func *tab;
+ GLint pass = 0;
+ GLD_pb_dx9 *gldPB;
+
+ /* Allow the drivers to lock before projected verts are built so
+ * that window coordinates are guarenteed not to change before
+ * rendering.
+ */
+ ASSERT(tnl->Driver.Render.Start);
+
+ tnl->Driver.Render.Start( ctx );
+
+ // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets
+ // stream, indices and shader to default values of NULL or 0.
+/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) &&
+ gld->VStwosidelight.hShader &&
+ !ctx->Fog.Enabled)
+ {
+ IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware);
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
+ gldPB = &gld->PBtwosidelight;
+ tnl->Driver.Render.Points = gld_Points2DTwoside_DX9;
+ if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX9;
+ tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX9;
+ } else {
+ tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX9;
+ tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX9;
+ tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX9;
+ }
+ } else {*/
+// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
+ IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, TRUE);
+ gldPB = &gld->PB2d;
+ _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
+ _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
+ tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
+ tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
+ tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
+ tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
+// }
+
+ _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
+ gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
+ // Allocate primitive pointers
+ // gldPB->pPoints is always first
+ gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
+ gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
+
+ if (VB->ClipOrMask) {
+ tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
+ }
+ else {
+ tab = (VB->Elts ?
+ tnl->Driver.Render.PrimTabElts :
+ tnl->Driver.Render.PrimTabVerts);
+ }
+
+ do {
+ GLuint i, length, flags = 0;
+ for (i = 0 ; !(flags & PRIM_END) ; i += length) {
+ flags = VB->Primitive[i].mode;
+ length= VB->Primitive[i].count;
+ ASSERT(length || (flags & PRIM_END));
+ ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
+ if (length)
+ tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+
+// tnl->Driver.Render.Finish( ctx );
+
+ _GLD_DX9_VB(Unlock(gldPB->pVB));
+
+ _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
+
+ if (gldPB->nPoints) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
+ gldPB->nPoints = 0;
+ }
+
+ if (gldPB->nLines) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
+ gldPB->nLines = 0;
+ }
+
+ if (gldPB->nTriangles) {
+ _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
+ gldPB->nTriangles = 0;
+ }
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+
+const struct tnl_pipeline_stage _gld_mesa_render_stage =
+{
+ "gld_mesa_render_stage",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ _gld_mesa_render_stage_run /* run */
+};
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
new file mode 100644
index 000000000..45324128a
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -0,0 +1,1346 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
+*
+****************************************************************************/
+
+#include "dglcontext.h"
+#include "gld_driver.h"
+#include "gld_dxerr9.h"
+#include "gld_dx9.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+// Copied from dglcontect.c
+#define GLDERR_NONE 0
+#define GLDERR_MEM 1
+#define GLDERR_DDRAW 2
+#define GLDERR_D3D 3
+#define GLDERR_BPP 4
+#define GLDERR_DDS 5
+// This external var keeps track of any error
+extern int nContextError;
+
+#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
+
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
+
+//---------------------------------------------------------------------------
+
+static char szColorDepthWarning[] =
+"GLDirect does not support the current desktop\n\
+color depth.\n\n\
+You may need to change the display resolution to\n\
+16 bits per pixel or higher color depth using\n\
+the Windows Display Settings control panel\n\
+before running this OpenGL application.\n";
+
+// The only depth-stencil formats currently supported by Direct3D
+// Surface Format Depth Stencil Total Bits
+// D3DFMT_D32 32 - 32
+// D3DFMT_D15S1 15 1 16
+// D3DFMT_D24S8 24 8 32
+// D3DFMT_D16 16 - 16
+// D3DFMT_D24X8 24 - 32
+// D3DFMT_D24X4S4 24 4 32
+
+// This pixel format will be used as a template when compiling the list
+// of pixel formats supported by the hardware. Many fields will be
+// filled in at runtime.
+// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
+static DGL_pixelFormat pfTemplateHW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 16, // Total colour bitplanes (excluding alpha bitplanes)
+ 5, 0, // Red bits, shift
+ 5, 0, // Green bits, shift
+ 5, 0, // Blue bits, shift
+ 0, 0, // Alpha bits, shift (destination alpha)
+ 0, // Accumulator bits (total)
+ 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
+ 0, // Depth bits
+ 0, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ D3DFMT_UNKNOWN, // No depth/stencil buffer
+};
+
+//---------------------------------------------------------------------------
+// Vertex Shaders
+//---------------------------------------------------------------------------
+/*
+// Vertex Shader Declaration
+static DWORD dwTwoSidedLightingDecl[] =
+{
+ D3DVSD_STREAM(0),
+ D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
+ D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
+ D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
+ D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
+ D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
+ D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
+ D3DVSD_END()
+};
+
+// Vertex Shader for two-sided lighting
+static char *szTwoSidedLightingVS =
+// This is a test shader!
+"vs.1.0\n"
+"m4x4 oPos,v0,c0\n"
+"mov oD0,v2\n"
+"mov oD1,v3\n"
+"mov oT0,v4\n"
+"mov oT1,v5\n"
+;
+*/
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+typedef struct {
+ HINSTANCE hD3D9DLL; // Handle to d3d9.dll
+ FNDIRECT3DCREATE9 fnDirect3DCreate9; // Direct3DCreate9 function prototype
+ BOOL bDirect3D; // Persistant Direct3D9 exists
+ BOOL bDirect3DDevice; // Persistant Direct3DDevice9 exists
+ IDirect3D9 *pD3D; // Persistant Direct3D9
+ IDirect3DDevice9 *pDev; // Persistant Direct3DDevice9
+} GLD_dx9_globals;
+
+// These are "global" to all DX9 contexts. KeithH
+static GLD_dx9_globals dx9Globals;
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+BOOL gldGetDXErrorString_DX(
+ HRESULT hr,
+ char *buf,
+ int nBufSize)
+{
+ //
+ // Return a string describing the input HRESULT error code
+ //
+
+ const char *pStr = DXGetErrorString9(hr);
+
+ if (pStr == NULL)
+ return FALSE;
+
+ if (strlen(pStr) > nBufSize)
+ strncpy(buf, pStr, nBufSize);
+ else
+ strcpy(buf, pStr);
+
+// D3DXGetErrorString(hr, buf, nBufSize);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
+ IDirect3D9 *pD3D9,
+ D3DFORMAT SurfaceFormat,
+ D3DDEVTYPE d3dDevType,
+ BOOL Windowed)
+{
+ int i;
+ HRESULT hr;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
+ return D3DMULTISAMPLE_NONE;
+
+ if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
+ // Find fastest multisample
+ for (i=2; i<17; i++) {
+ hr = IDirect3D9_CheckDeviceMultiSampleType(
+ pD3D9,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i,
+ NULL);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ } else {
+ // Find nicest multisample
+ for (i=16; i>1; i--) {
+ hr = IDirect3D9_CheckDeviceMultiSampleType(
+ pD3D9,
+ glb.dwAdapter,
+ d3dDevType,
+ SurfaceFormat,
+ Windowed,
+ (D3DMULTISAMPLE_TYPE)i,
+ NULL);
+ if (SUCCEEDED(hr)) {
+ return (D3DMULTISAMPLE_TYPE)i;
+ }
+ }
+ }
+
+ // Nothing found - return default
+ return D3DMULTISAMPLE_NONE;
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyPrimitiveBuffer(
+ GLD_pb_dx9 *gldVB)
+{
+ SAFE_RELEASE(gldVB->pVB);
+
+ // Sanity check...
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+}
+
+//---------------------------------------------------------------------------
+
+HRESULT _gldCreatePrimitiveBuffer(
+ struct gl_context *ctx,
+ GLD_driver_dx9 *lpCtx,
+ GLD_pb_dx9 *gldVB)
+{
+ HRESULT hResult;
+ char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
+ DWORD dwMaxVertices; // Max number of vertices in vertex buffer
+ DWORD dwVBSize; // Total size of vertex buffer
+
+ // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
+ // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
+ // We'll use IMM_SIZE if it's larger (which it should not be).
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
+
+ // Now calculate how many vertices to allow for in total
+ // 1 per point, 2 per line, 6 per quad = 9
+ dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
+
+ hResult = IDirect3DDevice9_CreateVertexBuffer(
+ lpCtx->pDev,
+ dwVBSize,
+ gldVB->dwUsage,
+ gldVB->dwFVF,
+ gldVB->dwPool,
+ &gldVB->pVB,
+ NULL);
+ if (FAILED(hResult)) {
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
+ return hResult;
+ }
+
+ gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
+ gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
+ gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
+ gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
+
+ return S_OK;
+}
+
+//---------------------------------------------------------------------------
+// Function: _gldCreateVertexShaders
+// Create DX9 Vertex Shaders.
+//---------------------------------------------------------------------------
+/*
+void _gldCreateVertexShaders(
+ GLD_driver_dx9 *gld)
+{
+ DWORD dwFlags;
+ LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
+ HRESULT hr;
+
+#ifdef _DEBUG
+ dwFlags = D3DXASM_DEBUG;
+#else
+ dwFlags = 0; // D3DXASM_SKIPVALIDATION;
+#endif
+
+ ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
+
+ // Init the shader handle
+ gld->VStwosidelight.hShader = 0;
+
+ if (gld->d3dCaps8.MaxStreams == 0) {
+ // Lame DX8 driver doesn't support streams
+ // Not fatal, as defaults will be used
+ ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
+ return;
+ }
+
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+// return;
+ // ** THIS DISABLES VERTEX SHADER SUPPORT **
+
+ //
+ // Two-sided lighting
+ //
+
+#if 0
+ //
+ // DEBUGGING: Load shader from a text file
+ //
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ hr = D3DXAssembleShaderFromFile(
+ "twoside.vsh",
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#else
+ {
+ LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
+ // Assemble ascii shader text into shader opcodes
+ hr = D3DXAssembleShader(
+ szTwoSidedLightingVS,
+ strlen(szTwoSidedLightingVS),
+ dwFlags,
+ NULL, // No constants
+ &pVSOpcodeBuffer,
+ &pVSErrorBuffer);
+ if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
+ ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
+ SAFE_RELEASE(pVSErrorBuffer);
+ }
+#endif
+ if (FAILED(hr)) {
+ ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
+ SAFE_RELEASE(pVSOpcodeBuffer);
+ return;
+ }
+
+// This is for debugging. Remove to enable vertex shaders in HW
+#define _GLD_FORCE_SW_VS 0
+
+ if (_GLD_FORCE_SW_VS) {
+ // _GLD_FORCE_SW_VS should be disabled for Final Release
+ ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
+ }
+
+ // Try and create shader in hardware.
+ // NOTE: The D3D Ref device appears to succeed when trying to
+ // create the device in hardware, but later complains
+ // when trying to set it with SetVertexShader(). Go figure.
+ if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
+ // Don't try and create a hardware shader with the Ref device
+ hr = E_FAIL; // COM error/fail result
+ } else {
+ gld->VStwosidelight.bHardware = TRUE;
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ 0);
+ }
+ if (FAILED(hr)) {
+ ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
+ // Failed. Try and create shader for software processing
+ hr = IDirect3DDevice8_CreateVertexShader(
+ gld->pDev,
+ dwTwoSidedLightingDecl,
+ pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
+ &gld->VStwosidelight.hShader,
+ D3DUSAGE_SOFTWAREPROCESSING);
+ if (FAILED(hr)) {
+ gld->VStwosidelight.hShader = 0; // Sanity check
+ ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
+ return;
+ }
+ // Succeeded, but for software processing
+ gld->VStwosidelight.bHardware = FALSE;
+ }
+
+ SAFE_RELEASE(pVSOpcodeBuffer);
+
+ ddlogMessage(DDLOG_INFO, "... OK\n");
+}
+
+//---------------------------------------------------------------------------
+
+void _gldDestroyVertexShaders(
+ GLD_driver_dx9 *gld)
+{
+ if (gld->VStwosidelight.hShader) {
+ IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
+ gld->VStwosidelight.hShader = 0;
+ }
+}
+*/
+//---------------------------------------------------------------------------
+
+BOOL gldCreateDrawable_DX(
+ DGL_ctx *ctx,
+// BOOL bDefaultDriver,
+ BOOL bDirectDrawPersistant,
+ BOOL bPersistantBuffers)
+{
+ //
+ // bDirectDrawPersistant: applies to IDirect3D9
+ // bPersistantBuffers: applies to IDirect3DDevice9
+ //
+
+ HRESULT hResult;
+ GLD_driver_dx9 *lpCtx = NULL;
+ D3DDEVTYPE d3dDevType;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ DWORD dwBehaviourFlags;
+ D3DADAPTER_IDENTIFIER9 d3dIdent;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ if (ctx->glPriv) {
+ lpCtx = ctx->glPriv;
+ // Release any existing interfaces
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ } else {
+ lpCtx = (GLD_driver_dx9*)malloc(sizeof(GLD_driver_dx9));
+ ZeroMemory(lpCtx, sizeof(lpCtx));
+ }
+
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ // TODO: Check this
+// if (bDefaultDriver)
+// d3dDevType = D3DDEVTYPE_REF;
+
+ // Use persistant interface if needed
+ if (bDirectDrawPersistant && dx9Globals.bDirect3D) {
+ lpCtx->pD3D = dx9Globals.pD3D;
+ IDirect3D9_AddRef(lpCtx->pD3D);
+ goto SkipDirectDrawCreate;
+ }
+
+ // Create Direct3D9 object
+ lpCtx->pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
+ if (lpCtx->pD3D == NULL) {
+ MessageBox(NULL, "Unable to initialize Direct3D9", "GLDirect", MB_OK);
+ ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D9 interface");
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Cache Direct3D interface for subsequent GLRCs
+ if (bDirectDrawPersistant && !dx9Globals.bDirect3D) {
+ dx9Globals.pD3D = lpCtx->pD3D;
+ IDirect3D9_AddRef(dx9Globals.pD3D);
+ dx9Globals.bDirect3D = TRUE;
+ }
+SkipDirectDrawCreate:
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Get device caps
+ hResult = IDirect3D9_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps9);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_GetDeviceCaps failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ // Check for hardware transform & lighting
+ lpCtx->bHasHWTnL = lpCtx->d3dCaps9.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
+
+/*
+ //
+ // GONE FOR DX9?
+ //
+ // If this flag is present then we can't default to Mesa
+ // SW rendering between BeginScene() and EndScene().
+ if (lpCtx->d3dCaps9.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
+ ddlogMessage(DDLOG_WARN,
+ "Warning : No 2D allowed during 3D scene.\n");
+ }
+*/
+
+ //
+ // Create the Direct3D context
+ //
+
+ // Re-use original IDirect3DDevice if persistant buffers exist.
+ // Note that we test for persistant IDirect3D9 as well
+ // bDirectDrawPersistant == persistant IDirect3D9 (DirectDraw9 does not exist)
+ if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D && dx9Globals.pDev) {
+ lpCtx->pDev = dx9Globals.pDev;
+ IDirect3DDevice9_AddRef(dx9Globals.pDev);
+ goto skip_direct3ddevice_create;
+ }
+
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 2; //1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+
+ // Support for vertical retrace synchronisation.
+ // Set default presentation interval in case caps bits are missing
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ if (glb.bWaitForRetrace) {
+ if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ // PresentationInterval Windowed mode is optional now in DX9 (DaveM)
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ if (glb.bWaitForRetrace) {
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ } else {
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ }
+
+ // Decide if we can use hardware TnL
+ dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
+ D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+ // Add flag to tell D3D to be thread-safe
+ if (glb.bMultiThreaded)
+ dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
+ // Add flag to tell D3D to be FPU-safe
+ if (!glb.bFastFPU)
+ dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE;
+ hResult = IDirect3D9_CreateDevice(lpCtx->pD3D,
+ glb.dwAdapter,
+ d3dDevType,
+ ctx->hWnd,
+ dwBehaviourFlags,
+ &d3dpp,
+ &lpCtx->pDev);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_CreateDevice failed", hResult);
+ nContextError = GLDERR_D3D;
+ goto return_with_error;
+ }
+
+ if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D) {
+ dx9Globals.pDev = lpCtx->pDev;
+ dx9Globals.bDirect3DDevice = TRUE;
+ }
+
+ // Dump some useful stats
+ hResult = IDirect3D9_GetAdapterIdentifier(
+ lpCtx->pD3D,
+ glb.dwAdapter,
+ 0, // No WHQL detection (avoid few seconds delay)
+ &d3dIdent);
+ if (SUCCEEDED(hResult)) {
+ ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
+ ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
+ d3dIdent.Driver,
+ HIWORD(d3dIdent.DriverVersion.HighPart),
+ LOWORD(d3dIdent.DriverVersion.HighPart),
+ HIWORD(d3dIdent.DriverVersion.LowPart),
+ LOWORD(d3dIdent.DriverVersion.LowPart));
+ ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
+ d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
+ }
+
+ // Test to see if IHV driver exposes Scissor Test (new for DX9)
+ lpCtx->bCanScissor = lpCtx->d3dCaps9.RasterCaps & D3DPRASTERCAPS_SCISSORTEST;
+ ddlogPrintf(DDLOG_INFO, "Can Scissor: %s", lpCtx->bCanScissor ? "Yes" : "No");
+
+ // Init projection matrix for D3D TnL
+ D3DXMatrixIdentity(&lpCtx->matProjection);
+ lpCtx->matModelView = lpCtx->matProjection;
+// gld->bUseMesaProjection = TRUE;
+
+skip_direct3ddevice_create:
+
+ // Create buffers to hold primitives
+ lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
+ lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
+ lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
+ lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP |
+ D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
+ if (FAILED(hResult))
+ goto return_with_error;
+
+ lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
+ lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
+ lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC |
+//DaveM D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
+ if (FAILED(hResult))
+ goto return_with_error;
+
+/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders)
+ lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX;
+ lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT;
+ lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX);
+ lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP |
+ D3DUSAGE_DYNAMIC |
+ D3DUSAGE_SOFTWAREPROCESSING |
+ D3DUSAGE_WRITEONLY;
+ hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight);
+ if (FAILED(hResult))
+ goto return_with_error;*/
+
+ // Now try and create the DX9 Vertex Shaders
+// _gldCreateVertexShaders(lpCtx);
+
+ // Zero the pipeline usage counters
+ lpCtx->PipelineUsage.qwMesa.QuadPart =
+// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
+ lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
+
+ // Assign drawable to GL private
+ ctx->glPriv = lpCtx;
+ return TRUE;
+
+return_with_error:
+ // Clean up and bail
+
+// _gldDestroyVertexShaders(lpCtx);
+
+// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldResizeDrawable_DX(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ GLD_driver_dx9 *gld = NULL;
+ D3DDEVTYPE d3dDevType;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hResult;
+
+ // Error if context is NULL.
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice9_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
+ if (!bDefaultDriver)
+ d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
+
+ // Get the display mode so we can make a compatible backbuffer
+ hResult = IDirect3D9_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hResult)) {
+ nContextError = GLDERR_D3D;
+// goto return_with_error;
+ return FALSE;
+ }
+
+ // Destroy DX9 Vertex Shaders before Reset()
+// _gldDestroyVertexShaders(gld);
+
+ // Release POOL_DEFAULT objects before Reset()
+ if (gld->PB2d.dwPool == D3DPOOL_DEFAULT)
+ _gldDestroyPrimitiveBuffer(&gld->PB2d);
+ if (gld->PB3d.dwPool == D3DPOOL_DEFAULT)
+ _gldDestroyPrimitiveBuffer(&gld->PB3d);
+// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT)
+// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight);
+
+ // Clear the presentation parameters (sets all members to zero)
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+
+ // Recommended by MS; needed for MultiSample.
+ // Be careful if altering this for FullScreenBlit
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.BackBufferCount = 1;
+ d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
+ d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
+ d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
+
+ // TODO: Sync to refresh
+
+ if (ctx->bFullscreen) {
+ ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
+ d3dpp.Windowed = FALSE;
+ d3dpp.BackBufferWidth = d3ddm.Width;
+ d3dpp.BackBufferHeight = d3ddm.Height;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ // Get better benchmark results? KeithH
+// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
+ } else {
+ ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
+ d3dpp.Windowed = TRUE;
+ d3dpp.BackBufferWidth = ctx->dwWidth;
+ d3dpp.BackBufferHeight = ctx->dwHeight;
+ d3dpp.hDeviceWindow = ctx->hWnd;
+ d3dpp.FullScreen_RefreshRateInHz = 0;
+ d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+ hResult = IDirect3DDevice9_Reset(gld->pDev, &d3dpp);
+ if (FAILED(hResult)) {
+ ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
+ return FALSE;
+ //goto cleanup_and_return_with_error;
+ }
+
+ //
+ // Recreate POOL_DEFAULT objects
+ //
+ if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) {
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+ }
+ if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) {
+ _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
+ }
+// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) {
+// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
+// }
+
+ // Recreate DX9 Vertex Shaders
+// _gldCreateVertexShaders(gld);
+
+ // Signal a complete state update
+ ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
+
+ // Begin a new scene
+ IDirect3DDevice9_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyDrawable_DX(
+ DGL_ctx *ctx)
+{
+ GLD_driver_dx9 *lpCtx = NULL;
+
+ // Error if context is NULL.
+ if (!ctx)
+ return FALSE;
+
+ // Error if the drawable does not exist.
+ if (!ctx->glPriv)
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+
+#ifdef _DEBUG
+ // Dump out stats
+ ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
+ lpCtx->PipelineUsage.qwMesa.HighPart,
+ lpCtx->PipelineUsage.qwMesa.LowPart,
+ lpCtx->PipelineUsage.qwD3DFVF.HighPart,
+ lpCtx->PipelineUsage.qwD3DFVF.LowPart);
+#endif
+
+// _gldDestroyVertexShaders(lpCtx);
+
+// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
+ _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
+
+ SAFE_RELEASE(lpCtx->pDev);
+ SAFE_RELEASE(lpCtx->pD3D);
+
+ // Free the private drawable data
+ free(ctx->glPriv);
+ ctx->glPriv = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldCreatePrivateGlobals_DX(void)
+{
+ ZeroMemory(&dx9Globals, sizeof(dx9Globals));
+
+ // Load d3d9.dll
+ dx9Globals.hD3D9DLL = LoadLibrary("D3D9.DLL");
+ if (dx9Globals.hD3D9DLL == NULL)
+ return FALSE;
+
+ // Now try and obtain Direct3DCreate9
+ dx9Globals.fnDirect3DCreate9 = (FNDIRECT3DCREATE9)GetProcAddress(dx9Globals.hD3D9DLL, "Direct3DCreate9");
+ if (dx9Globals.fnDirect3DCreate9 == NULL) {
+ FreeLibrary(dx9Globals.hD3D9DLL);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyPrivateGlobals_DX(void)
+{
+ if (dx9Globals.bDirect3DDevice) {
+ SAFE_RELEASE(dx9Globals.pDev);
+ dx9Globals.bDirect3DDevice = FALSE;
+ }
+ if (dx9Globals.bDirect3D) {
+ SAFE_RELEASE(dx9Globals.pD3D);
+ dx9Globals.bDirect3D = FALSE;
+ }
+
+ FreeLibrary(dx9Globals.hD3D9DLL);
+ dx9Globals.hD3D9DLL = NULL;
+ dx9Globals.fnDirect3DCreate9 = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDisplayFormat(
+ D3DFORMAT fmt,
+ BYTE *cColorBits,
+ BYTE *cRedBits,
+ BYTE *cGreenBits,
+ BYTE *cBlueBits,
+ BYTE *cAlphaBits)
+{
+ switch (fmt) {
+ case D3DFMT_X1R5G5B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 5;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_R5G6B5:
+ *cColorBits = 16;
+ *cRedBits = 5;
+ *cGreenBits = 6;
+ *cBlueBits = 5;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_X8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+ return;
+ case D3DFMT_A8R8G8B8:
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 8;
+ return;
+ }
+
+ // Should not get here!
+ *cColorBits = 32;
+ *cRedBits = 8;
+ *cGreenBits = 8;
+ *cBlueBits = 8;
+ *cAlphaBits = 0;
+}
+
+//---------------------------------------------------------------------------
+
+static void _BitsFromDepthStencilFormat(
+ D3DFORMAT fmt,
+ BYTE *cDepthBits,
+ BYTE *cStencilBits)
+{
+ // NOTE: GL expects either 32 or 16 as depth bits.
+ switch (fmt) {
+ case D3DFMT_D32:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D15S1:
+ *cDepthBits = 16;
+ *cStencilBits = 1;
+ return;
+ case D3DFMT_D24S8:
+ *cDepthBits = 32;
+ *cStencilBits = 8;
+ return;
+ case D3DFMT_D16:
+ *cDepthBits = 16;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D24X8:
+ *cDepthBits = 32;
+ *cStencilBits = 0;
+ return;
+ case D3DFMT_D24X4S4:
+ *cDepthBits = 32;
+ *cStencilBits = 4;
+ return;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldBuildPixelformatList_DX(void)
+{
+ D3DDISPLAYMODE d3ddm;
+ D3DFORMAT fmt[6];
+ IDirect3D9 *pD3D = NULL;
+ HRESULT hr;
+ int nSupportedFormats = 0;
+ int i;
+ DGL_pixelFormat *pPF;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+// char buf[128];
+// char cat[8];
+
+ // Direct3D (SW or HW)
+ // These are arranged so that 'best' pixelformat
+ // is higher in the list (for ChoosePixelFormat).
+ const D3DFORMAT DepthStencil[6] = {
+// New order: increaing Z, then increasing stencil
+ D3DFMT_D15S1,
+ D3DFMT_D16,
+ D3DFMT_D24X4S4,
+ D3DFMT_D24X8,
+ D3DFMT_D24S8,
+ D3DFMT_D32,
+ };
+
+ // Dump DX version
+ ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 9.0\n");
+
+ // Release any existing pixelformat list
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ }
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+
+ //
+ // Pixelformats for Direct3D (SW or HW) rendering
+ //
+
+ // Get a Direct3D 9.0 interface
+ pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
+ if (!pD3D) {
+ return FALSE;
+ }
+
+ // We will use the display mode format when finding compliant
+ // rendertarget/depth-stencil surfaces.
+ hr = IDirect3D9_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hr)) {
+ IDirect3D9_Release(pD3D);
+ return FALSE;
+ }
+
+ // Run through the possible formats and detect supported formats
+ for (i=0; i<6; i++) {
+ hr = IDirect3D9_CheckDeviceFormat(
+ pD3D,
+ glb.dwAdapter,
+ glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
+ d3ddm.Format,
+ D3DUSAGE_DEPTHSTENCIL,
+ D3DRTYPE_SURFACE,
+ DepthStencil[i]);
+ if (FAILED(hr))
+ // A failure here is not fatal.
+ continue;
+
+ // Verify that the depth format is compatible.
+ hr = IDirect3D9_CheckDepthStencilMatch(
+ pD3D,
+ glb.dwAdapter,
+ glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
+ d3ddm.Format,
+ d3ddm.Format,
+ DepthStencil[i]);
+ if (FAILED(hr))
+ // A failure here is not fatal, just means depth-stencil
+ // format is not compatible with this display mode.
+ continue;
+
+ fmt[nSupportedFormats++] = DepthStencil[i];
+ }
+
+ IDirect3D9_Release(pD3D);
+
+ if (nSupportedFormats == 0)
+ return FALSE; // Bail: no compliant pixelformats
+
+ // Total count of pixelformats is:
+ // (nSupportedFormats+1)*2
+ // UPDATED: nSupportedFormats*2
+ glb.lpPF = (DGL_pixelFormat *)calloc(nSupportedFormats*2, sizeof(DGL_pixelFormat));
+ glb.nPixelFormatCount = nSupportedFormats*2;
+ if (glb.lpPF == NULL) {
+ glb.nPixelFormatCount = 0;
+ return FALSE;
+ }
+
+ // Get a copy of pointer that we can alter
+ pPF = glb.lpPF;
+
+ // Cache colour bits from display format
+ _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ //
+ // Add single-buffer formats
+ //
+/*
+ // NOTE: No longer returning pixelformats that don't contain depth
+ // Single-buffer, no depth-stencil buffer
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DFMT_UNKNOWN;
+ pPF++;
+*/
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ //
+ // Add double-buffer formats
+ //
+
+ // NOTE: No longer returning pixelformats that don't contain depth
+/*
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ pPF->pfd.cDepthBits = 0;
+ pPF->pfd.cStencilBits = 0;
+ pPF->dwDriverData = D3DFMT_UNKNOWN;
+ pPF++;
+*/
+ for (i=0; i<nSupportedFormats; i++, pPF++) {
+ memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
+ pPF->pfd.cColorBits = cColorBits;
+ pPF->pfd.cRedBits = cRedBits;
+ pPF->pfd.cGreenBits = cGreenBits;
+ pPF->pfd.cBlueBits = cBlueBits;
+ pPF->pfd.cAlphaBits = cAlphaBits;
+ _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
+ pPF->dwDriverData = fmt[i];
+ }
+
+ // Popup warning message if non RGB color mode
+ {
+ // This is a hack. KeithH
+ HDC hdcDesktop = GetDC(NULL);
+ DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
+ ReleaseDC(0, hdcDesktop);
+ if (dwDisplayBitDepth <= 8) {
+ ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
+ MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
+ }
+ }
+
+ // Mark list as 'current'
+ glb.bPixelformatsDirty = FALSE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldInitialiseMesa_DX(
+ DGL_ctx *lpCtx)
+{
+ GLD_driver_dx9 *gld = NULL;
+ int MaxTextureSize, TextureLevels;
+ BOOL bSoftwareTnL;
+
+ if (lpCtx == NULL)
+ return FALSE;
+
+ gld = lpCtx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (glb.bMultitexture) {
+ lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps9.MaxSimultaneousTextures;
+ // Only support MAX_TEXTURE_UNITS texture units.
+ // ** If this is altered then the FVF formats must be reviewed **.
+ if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX9)
+ lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX9;
+ } else {
+ // Multitexture override
+ lpCtx->glCtx->Const.MaxTextureUnits = 1;
+ }
+
+ // max texture size
+ MaxTextureSize = min(gld->d3dCaps9.MaxTextureHeight, gld->d3dCaps9.MaxTextureWidth);
+ if (MaxTextureSize == 0)
+ MaxTextureSize = 256; // Sanity check
+
+ //
+ // HACK!!
+ if (MaxTextureSize > 1024)
+ MaxTextureSize = 1024; // HACK - CLAMP TO 1024
+ // HACK!!
+ //
+
+ // Got to set MAX_TEXTURE_SIZE as max levels.
+ // Who thought this stupid idea up? ;)
+ TextureLevels = 0;
+ // Calculate power-of-two.
+ while (MaxTextureSize) {
+ TextureLevels++;
+ MaxTextureSize >>= 1;
+ }
+ lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
+
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE);
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
+
+ IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ZENABLE,
+ (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
+
+ // Set the view matrix
+ {
+ D3DXMATRIX vm;
+#if 1
+ D3DXMatrixIdentity(&vm);
+#else
+ D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
+ D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
+ D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
+ D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
+ vm._31 = -vm._31;
+ vm._32 = -vm._32;
+ vm._33 = -vm._33;
+ vm._34 = -vm._34;
+#endif
+ IDirect3DDevice9_SetTransform(gld->pDev, D3DTS_VIEW, &vm);
+ }
+
+ if (gld->bHasHWTnL) {
+ if (glb.dwTnL == GLDS_TNL_DEFAULT)
+ bSoftwareTnL = FALSE; // HW TnL
+ else {
+ bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
+ }
+ } else {
+ // No HW TnL, so no choice possible
+ bSoftwareTnL = TRUE;
+ }
+// IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
+ IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, bSoftwareTnL);
+
+// Dump this in a Release build as well, now.
+//#ifdef _DEBUG
+ ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
+ gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
+//#endif
+
+ gldEnableExtensions_DX9(lpCtx->glCtx);
+ gldInstallPipeline_DX9(lpCtx->glCtx);
+ gldSetupDriverPointers_DX9(lpCtx->glCtx);
+
+ // Signal a complete state update
+ lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
+
+ // Start a scene
+ IDirect3DDevice9_BeginScene(gld->pDev);
+ lpCtx->bSceneStarted = TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldSwapBuffers_DX(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ HRESULT hr;
+ GLD_driver_dx9 *gld = NULL;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ gld = ctx->glPriv;
+ if (gld == NULL)
+ return FALSE;
+
+ if (ctx->bSceneStarted) {
+ IDirect3DDevice9_EndScene(gld->pDev);
+ ctx->bSceneStarted = FALSE;
+ }
+
+ // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
+ hr = IDirect3DDevice9_Present(gld->pDev, NULL, NULL, hWnd, NULL);
+
+exit_swap:
+
+ IDirect3DDevice9_BeginScene(gld->pDev);
+ ctx->bSceneStarted = TRUE;
+
+// Debugging code
+#ifdef _DEBUG
+// ddlogMessage(GLDLOG_WARN, "SwapBuffers\n");
+#endif
+
+ return (FAILED(hr)) ? FALSE : TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldGetDisplayMode_DX(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hr;
+ GLD_driver_dx9 *lpCtx = NULL;
+ BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
+
+ if ((glddm == NULL) || (ctx == NULL))
+ return FALSE;
+
+ lpCtx = ctx->glPriv;
+ if (lpCtx == NULL)
+ return FALSE;
+
+ if (lpCtx->pD3D == NULL)
+ return FALSE;
+
+ hr = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
+ if (FAILED(hr))
+ return FALSE;
+
+ // Get info from the display format
+ _BitsFromDisplayFormat(d3ddm.Format,
+ &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
+
+ glddm->Width = d3ddm.Width;
+ glddm->Height = d3ddm.Height;
+ glddm->BPP = cColorBits;
+ glddm->Refresh = d3ddm.RefreshRate;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c
index f7c575614..226dc5a5a 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c
@@ -1,279 +1,279 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver functions and interfaces
-*
-****************************************************************************/
-
-#define STRICT
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-#include "gld_driver.h"
-#include "ddlog.h"
-#include "glheader.h"
-
-// For glGetString().
-#include "common_x86_asm.h"
-
-//---------------------------------------------------------------------------
-
-static char *szDriverError = "Driver used before initialisation!";
-
-// This holds our dynamically created OpenGL renderer string.
-// 256 chars should be plenty - remember that some apps display this.
-static char _gldRendererString[256];
-
-static char *szVendor = "SciTech Software, Inc.";
-
-//---------------------------------------------------------------------------
-
-extern BOOL gldGetDXErrorString_DX(HRESULT hr, char *buf, int nBufSize);
-
-extern BOOL gldCreateDrawable_MesaSW(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldResizeDrawable_MesaSW(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldDestroyDrawable_MesaSW(DGL_ctx *ctx);
-extern BOOL gldCreatePrivateGlobals_MesaSW(void);
-extern BOOL gldDestroyPrivateGlobals_MesaSW(void);
-extern BOOL gldBuildPixelformatList_MesaSW(void);
-extern BOOL gldInitialiseMesa_MesaSW(DGL_ctx *ctx);
-extern BOOL gldSwapBuffers_MesaSW(DGL_ctx *ctx, HDC hDC, HWND hWnd);
-extern PROC gldGetProcAddress_MesaSW(LPCSTR a);
-extern BOOL gldGetDisplayMode_MesaSW(DGL_ctx *ctx, GLD_displayMode *glddm);
-
-extern BOOL gldCreateDrawable_DX(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldResizeDrawable_DX(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldDestroyDrawable_DX(DGL_ctx *ctx);
-extern BOOL gldCreatePrivateGlobals_DX(void);
-extern BOOL gldDestroyPrivateGlobals_DX(void);
-extern BOOL gldBuildPixelformatList_DX(void);
-extern BOOL gldInitialiseMesa_DX(DGL_ctx *ctx);
-extern BOOL gldSwapBuffers_DX(DGL_ctx *ctx, HDC hDC, HWND hWnd);
-extern PROC gldGetProcAddress_DX(LPCSTR a);
-extern BOOL gldGetDisplayMode_DX(DGL_ctx *ctx, GLD_displayMode *glddm);
-
-//---------------------------------------------------------------------------
-// NOP functions. Called if proper driver functions are not set.
-//---------------------------------------------------------------------------
-
-static BOOL _gldDriverError(void)
-{
- ddlogMessage(DDLOG_CRITICAL, szDriverError);
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _GetDXErrorString_ERROR(
- HRESULT hr,
- char *buf,
- int nBufSize)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _CreateDrawable_ERROR(
- DGL_ctx *ctx,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _ResizeDrawable_ERROR(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _DestroyDrawable_ERROR(
- DGL_ctx *ctx)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _CreatePrivateGlobals_ERROR(void)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _DestroyPrivateGlobals_ERROR(void)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _BuildPixelformatList_ERROR(void)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-
-static BOOL _InitialiseMesa_ERROR(
- DGL_ctx *ctx)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _SwapBuffers_ERROR(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static PROC _GetProcAddress_ERROR(
- LPCSTR a)
-{
- _gldDriverError();
- return NULL;
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _GetDisplayMode_ERROR(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-// Functions useful to all drivers
-//---------------------------------------------------------------------------
-
-const GLubyte* _gldGetStringGeneric(
- GLcontext *ctx,
- GLenum name)
-{
- if (!ctx)
- return NULL;
-
- switch (name) {
- case GL_RENDERER:
- sprintf(_gldRendererString, "GLDirect 4.0 %s%s%s%s (%s %s)",
- _mesa_x86_cpu_features ? "/x86" : "",
- cpu_has_mmx ? "/MMX" : "",
- cpu_has_3dnow ? "/3DNow!" : "",
- cpu_has_xmm ? "/SSE" : "",
- __DATE__, __TIME__);
- return (const GLubyte *) _gldRendererString;
- case GL_VENDOR:
- return (const GLubyte *) szVendor;
- default:
- return NULL;
- }
-}
-
-//---------------------------------------------------------------------------
-// Global driver function pointers, initially set to functions that
-// will report an error when called.
-//---------------------------------------------------------------------------
-
-GLD_driver _gldDriver = {
- _GetDXErrorString_ERROR,
- _CreateDrawable_ERROR,
- _ResizeDrawable_ERROR,
- _DestroyDrawable_ERROR,
- _CreatePrivateGlobals_ERROR,
- _DestroyPrivateGlobals_ERROR,
- _BuildPixelformatList_ERROR,
- _InitialiseMesa_ERROR,
- _SwapBuffers_ERROR,
- _GetProcAddress_ERROR,
- _GetDisplayMode_ERROR
-};
-
-//---------------------------------------------------------------------------
-// Init function. Should be called as soon as regkeys/ini-settings are read.
-//---------------------------------------------------------------------------
-
-BOOL gldInitDriverPointers(
- DWORD dwDriver)
-{
- _gldDriver.GetDXErrorString = gldGetDXErrorString_DX;
-
- if (dwDriver == GLDS_DRIVER_MESA_SW) {
- // Mesa Software driver
- _gldDriver.CreateDrawable = gldCreateDrawable_MesaSW;
- _gldDriver.ResizeDrawable = gldResizeDrawable_MesaSW;
- _gldDriver.DestroyDrawable = gldDestroyDrawable_MesaSW;
- _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_MesaSW;
- _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_MesaSW;
- _gldDriver.BuildPixelformatList = gldBuildPixelformatList_MesaSW;
- _gldDriver.InitialiseMesa = gldInitialiseMesa_MesaSW;
- _gldDriver.SwapBuffers = gldSwapBuffers_MesaSW;
- _gldDriver.wglGetProcAddress = gldGetProcAddress_MesaSW;
- _gldDriver.GetDisplayMode = gldGetDisplayMode_MesaSW;
- return TRUE;
- }
-
- if ((dwDriver == GLDS_DRIVER_REF) || (dwDriver == GLDS_DRIVER_HAL)) {
- // Direct3D driver, either HW or SW
- _gldDriver.CreateDrawable = gldCreateDrawable_DX;
- _gldDriver.ResizeDrawable = gldResizeDrawable_DX;
- _gldDriver.DestroyDrawable = gldDestroyDrawable_DX;
- _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_DX;
- _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_DX;
- _gldDriver.BuildPixelformatList = gldBuildPixelformatList_DX;
- _gldDriver.InitialiseMesa = gldInitialiseMesa_DX;
- _gldDriver.SwapBuffers = gldSwapBuffers_DX;
- _gldDriver.wglGetProcAddress = gldGetProcAddress_DX;
- _gldDriver.GetDisplayMode = gldGetDisplayMode_DX;
- return TRUE;
- };
-
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver functions and interfaces
+*
+****************************************************************************/
+
+#define STRICT
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#include "gld_driver.h"
+#include "ddlog.h"
+#include "glheader.h"
+
+// For glGetString().
+#include "common_x86_asm.h"
+
+//---------------------------------------------------------------------------
+
+static char *szDriverError = "Driver used before initialisation!";
+
+// This holds our dynamically created OpenGL renderer string.
+// 256 chars should be plenty - remember that some apps display this.
+static char _gldRendererString[256];
+
+static char *szVendor = "SciTech Software, Inc.";
+
+//---------------------------------------------------------------------------
+
+extern BOOL gldGetDXErrorString_DX(HRESULT hr, char *buf, int nBufSize);
+
+extern BOOL gldCreateDrawable_MesaSW(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldResizeDrawable_MesaSW(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldDestroyDrawable_MesaSW(DGL_ctx *ctx);
+extern BOOL gldCreatePrivateGlobals_MesaSW(void);
+extern BOOL gldDestroyPrivateGlobals_MesaSW(void);
+extern BOOL gldBuildPixelformatList_MesaSW(void);
+extern BOOL gldInitialiseMesa_MesaSW(DGL_ctx *ctx);
+extern BOOL gldSwapBuffers_MesaSW(DGL_ctx *ctx, HDC hDC, HWND hWnd);
+extern PROC gldGetProcAddress_MesaSW(LPCSTR a);
+extern BOOL gldGetDisplayMode_MesaSW(DGL_ctx *ctx, GLD_displayMode *glddm);
+
+extern BOOL gldCreateDrawable_DX(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldResizeDrawable_DX(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+extern BOOL gldDestroyDrawable_DX(DGL_ctx *ctx);
+extern BOOL gldCreatePrivateGlobals_DX(void);
+extern BOOL gldDestroyPrivateGlobals_DX(void);
+extern BOOL gldBuildPixelformatList_DX(void);
+extern BOOL gldInitialiseMesa_DX(DGL_ctx *ctx);
+extern BOOL gldSwapBuffers_DX(DGL_ctx *ctx, HDC hDC, HWND hWnd);
+extern PROC gldGetProcAddress_DX(LPCSTR a);
+extern BOOL gldGetDisplayMode_DX(DGL_ctx *ctx, GLD_displayMode *glddm);
+
+//---------------------------------------------------------------------------
+// NOP functions. Called if proper driver functions are not set.
+//---------------------------------------------------------------------------
+
+static BOOL _gldDriverError(void)
+{
+ ddlogMessage(DDLOG_CRITICAL, szDriverError);
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _GetDXErrorString_ERROR(
+ HRESULT hr,
+ char *buf,
+ int nBufSize)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _CreateDrawable_ERROR(
+ DGL_ctx *ctx,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _ResizeDrawable_ERROR(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _DestroyDrawable_ERROR(
+ DGL_ctx *ctx)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _CreatePrivateGlobals_ERROR(void)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _DestroyPrivateGlobals_ERROR(void)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _BuildPixelformatList_ERROR(void)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+
+static BOOL _InitialiseMesa_ERROR(
+ DGL_ctx *ctx)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _SwapBuffers_ERROR(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+
+static PROC _GetProcAddress_ERROR(
+ LPCSTR a)
+{
+ _gldDriverError();
+ return NULL;
+}
+
+//---------------------------------------------------------------------------
+
+static BOOL _GetDisplayMode_ERROR(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ return _gldDriverError();
+}
+
+//---------------------------------------------------------------------------
+// Functions useful to all drivers
+//---------------------------------------------------------------------------
+
+const GLubyte* _gldGetStringGeneric(
+ struct gl_context *ctx,
+ GLenum name)
+{
+ if (!ctx)
+ return NULL;
+
+ switch (name) {
+ case GL_RENDERER:
+ sprintf(_gldRendererString, "GLDirect 4.0 %s%s%s%s (%s %s)",
+ _mesa_x86_cpu_features ? "/x86" : "",
+ cpu_has_mmx ? "/MMX" : "",
+ cpu_has_3dnow ? "/3DNow!" : "",
+ cpu_has_xmm ? "/SSE" : "",
+ __DATE__, __TIME__);
+ return (const GLubyte *) _gldRendererString;
+ case GL_VENDOR:
+ return (const GLubyte *) szVendor;
+ default:
+ return NULL;
+ }
+}
+
+//---------------------------------------------------------------------------
+// Global driver function pointers, initially set to functions that
+// will report an error when called.
+//---------------------------------------------------------------------------
+
+GLD_driver _gldDriver = {
+ _GetDXErrorString_ERROR,
+ _CreateDrawable_ERROR,
+ _ResizeDrawable_ERROR,
+ _DestroyDrawable_ERROR,
+ _CreatePrivateGlobals_ERROR,
+ _DestroyPrivateGlobals_ERROR,
+ _BuildPixelformatList_ERROR,
+ _InitialiseMesa_ERROR,
+ _SwapBuffers_ERROR,
+ _GetProcAddress_ERROR,
+ _GetDisplayMode_ERROR
+};
+
+//---------------------------------------------------------------------------
+// Init function. Should be called as soon as regkeys/ini-settings are read.
+//---------------------------------------------------------------------------
+
+BOOL gldInitDriverPointers(
+ DWORD dwDriver)
+{
+ _gldDriver.GetDXErrorString = gldGetDXErrorString_DX;
+
+ if (dwDriver == GLDS_DRIVER_MESA_SW) {
+ // Mesa Software driver
+ _gldDriver.CreateDrawable = gldCreateDrawable_MesaSW;
+ _gldDriver.ResizeDrawable = gldResizeDrawable_MesaSW;
+ _gldDriver.DestroyDrawable = gldDestroyDrawable_MesaSW;
+ _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_MesaSW;
+ _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_MesaSW;
+ _gldDriver.BuildPixelformatList = gldBuildPixelformatList_MesaSW;
+ _gldDriver.InitialiseMesa = gldInitialiseMesa_MesaSW;
+ _gldDriver.SwapBuffers = gldSwapBuffers_MesaSW;
+ _gldDriver.wglGetProcAddress = gldGetProcAddress_MesaSW;
+ _gldDriver.GetDisplayMode = gldGetDisplayMode_MesaSW;
+ return TRUE;
+ }
+
+ if ((dwDriver == GLDS_DRIVER_REF) || (dwDriver == GLDS_DRIVER_HAL)) {
+ // Direct3D driver, either HW or SW
+ _gldDriver.CreateDrawable = gldCreateDrawable_DX;
+ _gldDriver.ResizeDrawable = gldResizeDrawable_DX;
+ _gldDriver.DestroyDrawable = gldDestroyDrawable_DX;
+ _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_DX;
+ _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_DX;
+ _gldDriver.BuildPixelformatList = gldBuildPixelformatList_DX;
+ _gldDriver.InitialiseMesa = gldInitialiseMesa_DX;
+ _gldDriver.SwapBuffers = gldSwapBuffers_DX;
+ _gldDriver.wglGetProcAddress = gldGetProcAddress_DX;
+ _gldDriver.GetDisplayMode = gldGetDisplayMode_DX;
+ return TRUE;
+ };
+
+ return FALSE;
+}
+
+//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h
index 01a46a832..6067245b8 100644
--- a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h
@@ -1,90 +1,90 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver functions and interfaces
-*
-****************************************************************************/
-
-#ifndef _GLD_DRIVER_H
-#define _GLD_DRIVER_H
-
-// This file is only useful is we're using the new GLD3 WGL code.
-#ifdef _USE_GLD3_WGL
-
-#include "dglcontext.h"
-
-// Same as DX8 D3DDISPLAYMODE
-typedef struct {
- DWORD Width;
- DWORD Height;
- DWORD Refresh;
- DWORD BPP;
-} GLD_displayMode;
-
-typedef struct {
- // Returns a string for a given HRESULT error code.
- BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize);
-
- // Driver functions for managing drawables.
- // Functions must respect persistant buffers / persistant interface.
- // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above.
- BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
- BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
- BOOL (*DestroyDrawable)(DGL_ctx *ctx);
-
- // Create/Destroy private globals belonging to driver
- BOOL (*CreatePrivateGlobals)(void);
- BOOL (*DestroyPrivateGlobals)(void);
-
- // Build pixelformat list
- BOOL (*BuildPixelformatList)(void);
-
- // Initialise Mesa's driver pointers
- BOOL (*InitialiseMesa)(DGL_ctx *ctx);
-
- // Swap buffers
- BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd);
-
- // wglGetProcAddress()
- PROC (*wglGetProcAddress)(LPCSTR a);
-
- BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);
-} GLD_driver;
-
-extern GLD_driver _gldDriver;
-
-BOOL gldInitDriverPointers(DWORD dwDriver);
-const GLubyte* _gldGetStringGeneric(GLcontext *ctx, GLenum name);
-
-#endif // _USE_GLD3_WGL
-
-#endif // _GLD_DRIVER_H
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Driver functions and interfaces
+*
+****************************************************************************/
+
+#ifndef _GLD_DRIVER_H
+#define _GLD_DRIVER_H
+
+// This file is only useful is we're using the new GLD3 WGL code.
+#ifdef _USE_GLD3_WGL
+
+#include "dglcontext.h"
+
+// Same as DX8 D3DDISPLAYMODE
+typedef struct {
+ DWORD Width;
+ DWORD Height;
+ DWORD Refresh;
+ DWORD BPP;
+} GLD_displayMode;
+
+typedef struct {
+ // Returns a string for a given HRESULT error code.
+ BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize);
+
+ // Driver functions for managing drawables.
+ // Functions must respect persistant buffers / persistant interface.
+ // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above.
+ BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+ BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
+ BOOL (*DestroyDrawable)(DGL_ctx *ctx);
+
+ // Create/Destroy private globals belonging to driver
+ BOOL (*CreatePrivateGlobals)(void);
+ BOOL (*DestroyPrivateGlobals)(void);
+
+ // Build pixelformat list
+ BOOL (*BuildPixelformatList)(void);
+
+ // Initialise Mesa's driver pointers
+ BOOL (*InitialiseMesa)(DGL_ctx *ctx);
+
+ // Swap buffers
+ BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd);
+
+ // wglGetProcAddress()
+ PROC (*wglGetProcAddress)(LPCSTR a);
+
+ BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);
+} GLD_driver;
+
+extern GLD_driver _gldDriver;
+
+BOOL gldInitDriverPointers(DWORD dwDriver);
+const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name);
+
+#endif // _USE_GLD3_WGL
+
+#endif // _GLD_DRIVER_H
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc b/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc
new file mode 100644
index 000000000..b0a22b281
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc
@@ -0,0 +1,43 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: Windows Resource Compiler
+* Environment: Windows 95
+*
+****************************************************************************/
+
+#ifndef WORKSHOP_INVOKED
+ #include <windows.h>
+#endif
+
+#define FILE_DESCRIPTION "SciTech GLDirect"
+#define ORIG_FILENAME "opengl32.dll"
+#define FILE_TYPE VFT_DLL
+
+#include "gldirect/gldver.ver"
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h
new file mode 100644
index 000000000..12b5003bf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h
@@ -0,0 +1,520 @@
+/* File name : colors.h
+ * Version : 2.3
+ *
+ * Header file for display driver for Mesa 2.3 under
+ * Windows95 and WindowsNT
+ * This file defines macros and global variables needed
+ * for converting color format
+ *
+ * Copyright (C) 1996- Li Wei
+ * Address : Institute of Artificial Intelligence
+ * : & Robotics
+ * : Xi'an Jiaotong University
+ * Email : liwei@aiar.xjtu.edu.cn
+ * Web page : http://sun.aiar.xjtu.edu.cn
+ *
+ * This file and its associations are partially based on the
+ * Windows NT driver for Mesa, written by Mark Leaming
+ * (mark@rsinc.com).
+ */
+
+/*
+ * Macros for pixel format defined
+ */
+
+/*
+ * Revision 1.1 2004/04/20 11:13:11 alanh
+ * add SciTech's GLDirect driver for Windows.
+ *
+ * This code is donated to Mesa which allows the usage of
+ * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
+ *
+ * No build system exists for this code yet, that will come.....
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/01/03 03:08:57 brianp
+ * Ted Jump's changes
+ *
+ * Revision 1.1 1999/01/03 03:08:12 brianp
+ * Initial revision
+ *
+ * Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
+ * Add LUTs need for dithering
+ */
+
+/*
+ * Revision 1.1 2004/04/20 11:13:11 alanh
+ * add SciTech's GLDirect driver for Windows.
+ *
+ * This code is donated to Mesa which allows the usage of
+ * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
+ *
+ * No build system exists for this code yet, that will come.....
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/01/03 03:08:57 brianp
+ * Ted Jump's changes
+ *
+ * Revision 1.1 1999/01/03 03:08:12 brianp
+ * Initial revision
+ *
+ * Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
+ * Add BGR8 Macro
+ */
+
+/*
+ * Revision 1.1 2004/04/20 11:13:11 alanh
+ * add SciTech's GLDirect driver for Windows.
+ *
+ * This code is donated to Mesa which allows the usage of
+ * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
+ *
+ * No build system exists for this code yet, that will come.....
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
+ * Imported sources
+ *
+ * Revision 1.2 1999/01/03 03:08:57 brianp
+ * Ted Jump's changes
+ *
+ * Revision 1.1 1999/01/03 03:08:12 brianp
+ * Initial revision
+ *
+ * Revision 2.0 1996/11/15 10:55:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
+ * Initial revision
+ */
+/* Values for wmesa->pixelformat: */
+
+#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
+#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */
+#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */
+#define PF_DITHER8 6 /* Dithered RGB using a lookup table */
+#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */
+#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */
+#define PF_BADFORMAT 11
+#define PF_INDEX8 12
+
+char ColorMap16[] = {
+0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
+0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
+0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
+0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
+0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
+0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
+0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
+0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
+0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,
+0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
+0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,
+0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
+0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,
+0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,
+0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,
+0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
+0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,
+0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,
+0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,
+0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15,
+0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,
+0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
+0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
+0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,
+0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,
+0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
+0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,
+0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,
+0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,
+0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F};
+
+#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5)))
+#ifdef DDRAW
+#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11)))
+#else
+#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10)))
+#endif
+#define BGR24(r,g,b) (unsigned long)(((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) << 8)
+#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
+
+
+
+/*
+ * If pixelformat==PF_8A8B8G8R:
+ */
+#define PACK_8A8B8G8R( R, G, B, A ) \
+ ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
+
+
+/*
+ * If pixelformat==PF_8R8G8B:
+ */
+#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) )
+
+
+/*
+ * If pixelformat==PF_5R6G5B:
+ */
+
+
+#ifdef DDRAW
+#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11)))
+#else
+#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10)))
+#endif
+/*----------------------------------------------------------------------------
+
+Division lookup tables. These tables compute 0-255 divided by 51 and
+modulo 51. These tables could approximate gamma correction.
+
+*/
+
+char unsigned const aDividedBy51Rounded[256] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+};
+
+char unsigned const aDividedBy51[256] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
+};
+
+char unsigned const aModulo51[256] =
+{
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
+ 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3,
+ 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0,
+};
+
+/*----------------------------------------------------------------------------
+
+Multiplication LUTs. These compute 0-5 times 6 and 36.
+
+*/
+
+char unsigned const aTimes6[6] =
+{
+ 0, 6, 12, 18, 24, 30
+};
+
+char unsigned const aTimes36[6] =
+{
+ 0, 36, 72, 108, 144, 180
+};
+
+
+/*----------------------------------------------------------------------------
+
+Dither matrices for 8 bit to 2.6 bit halftones.
+
+*/
+
+char unsigned const aHalftone16x16[256] =
+{
+ 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43,
+ 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21,
+ 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6,
+ 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34,
+ 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42,
+ 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20,
+ 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4,
+ 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32,
+ 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41,
+ 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19,
+ 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3,
+ 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31,
+ 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43,
+ 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21,
+ 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5,
+ 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33,
+};
+
+char unsigned const aHalftone8x8[64] =
+{
+ 0, 38, 9, 47, 2, 40, 11, 50,
+ 25, 12, 35, 22, 27, 15, 37, 24,
+ 6, 44, 3, 41, 8, 47, 5, 43,
+ 31, 19, 28, 15, 34, 21, 31, 18,
+ 1, 39, 11, 49, 0, 39, 10, 48,
+ 27, 14, 36, 23, 26, 13, 35, 23,
+ 7, 46, 4, 43, 7, 45, 3, 42,
+ 33, 20, 30, 17, 32, 19, 29, 16,
+};
+
+char unsigned const aHalftone4x4_1[16] =
+{
+ 0, 25, 6, 31,
+ 38, 12, 44, 19,
+ 9, 35, 3, 28,
+ 47, 22, 41, 15
+};
+
+char unsigned const aHalftone4x4_2[16] =
+{
+ 41, 3, 9, 28,
+ 35, 15, 22, 47,
+ 6, 25, 38, 0,
+ 19, 44, 31, 12
+};
+
+/***************************************************************************
+ aWinGHalftoneTranslation
+
+ Translates a 2.6 bit-per-pixel halftoned representation into the
+ slightly rearranged WinG Halftone Palette.
+*/
+
+char unsigned const aWinGHalftoneTranslation[216] =
+{
+ 0,
+ 29,
+ 30,
+ 31,
+ 32,
+ 249,
+ 33,
+ 34,
+ 35,
+ 36,
+ 37,
+ 38,
+ 39,
+ 40,
+ 41,
+ 42,
+ 43,
+ 44,
+ 45,
+ 46,
+ 47,
+ 48,
+ 49,
+ 50,
+ 51,
+ 52,
+ 53,
+ 54,
+ 55,
+ 56,
+ 250,
+ 250,
+ 57,
+ 58,
+ 59,
+ 251,
+ 60,
+ 61,
+ 62,
+ 63,
+ 64,
+ 65,
+ 66,
+ 67,
+ 68,
+ 69,
+ 70,
+ 71,
+ 72,
+ 73,
+ 74,
+ 75,
+ 76,
+ 77,
+ 78,
+ 79,
+ 80,
+ 81,
+ 82,
+ 83,
+ 84,
+ 85,
+ 86,
+ 87,
+ 88,
+ 89,
+ 250,
+ 90,
+ 91,
+ 92,
+ 93,
+ 94,
+ 95,
+ 96,
+ 97,
+ 98,
+ 99,
+ 100,
+ 101,
+ 102,
+ 103,
+ 104,
+ 105,
+ 106,
+ 107,
+ 108,
+ 109,
+ 110,
+ 111,
+ 227,
+ 112,
+ 113,
+ 114,
+ 115,
+ 116,
+ 117,
+ 118,
+ 119,
+ 151,
+ 120,
+ 121,
+ 122,
+ 123,
+ 124,
+ 228,
+ 125,
+ 126,
+ 229,
+ 133,
+ 162,
+ 135,
+ 131,
+ 132,
+ 137,
+ 166,
+ 134,
+ 140,
+ 130,
+ 136,
+ 143,
+ 138,
+ 139,
+ 174,
+ 141,
+ 142,
+ 177,
+ 129,
+ 144,
+ 145,
+ 146,
+ 147,
+ 148,
+ 149,
+ 150,
+ 157,
+ 152,
+ 153,
+ 154,
+ 155,
+ 156,
+ 192,
+ 158,
+ 159,
+ 160,
+ 161,
+ 196,
+ 163,
+ 164,
+ 165,
+ 127,
+ 199,
+ 167,
+ 168,
+ 169,
+ 170,
+ 171,
+ 172,
+ 173,
+ 207,
+ 175,
+ 176,
+ 210,
+ 178,
+ 179,
+ 180,
+ 181,
+ 182,
+ 183,
+ 184,
+ 185,
+ 186,
+ 187,
+ 188,
+ 189,
+ 190,
+ 191,
+ 224,
+ 193,
+ 194,
+ 195,
+ 252,
+ 252,
+ 197,
+ 198,
+ 128,
+ 253,
+ 252,
+ 200,
+ 201,
+ 202,
+ 203,
+ 204,
+ 205,
+ 206,
+ 230,
+ 208,
+ 209,
+ 231,
+ 211,
+ 212,
+ 213,
+ 214,
+ 215,
+ 216,
+ 217,
+ 218,
+ 219,
+ 220,
+ 221,
+ 222,
+ 254,
+ 223,
+ 232,
+ 225,
+ 226,
+ 255,
+};
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
new file mode 100644
index 000000000..36ebe9f31
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
@@ -0,0 +1,1682 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x/2000/XP/XBox (Win32)
+*
+* Description: Mesa Software WGL (WindowsGL)
+*
+****************************************************************************/
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include "glheader.h"
+#include "colors.h"
+#include "context.h"
+#include "colormac.h"
+#include "dd.h"
+#include "depth.h"
+#include "extensions.h"
+#include "macros.h"
+#include "matrix.h"
+// #include "mem.h"
+//#include "mmath.h"
+#include "mtypes.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "teximage.h"
+#include "vbo/vbo.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "swrast/s_context.h"
+#include "swrast/s_depth.h"
+#include "swrast/s_lines.h"
+#include "swrast/s_triangle.h"
+#include "swrast/s_trispan.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "dglcontext.h"
+#include "gld_driver.h"
+
+//---------------------------------------------------------------------------
+//---------------------------------------------------------------------------
+
+DGL_pixelFormat pfTemplateMesaSW =
+{
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
+ 1, // Structure version - should be 1
+ // Flags:
+ PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
+ PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
+ PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
+ PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
+ PFD_DOUBLEBUFFER | // The buffer is double-buffered.
+ 0, // Placeholder for easy commenting of above flags
+ PFD_TYPE_RGBA, // Pixel type RGBA.
+ 32, // Total colour bitplanes (excluding alpha bitplanes)
+ 8, 0, // Red bits, shift
+ 8, 8, // Green bits, shift
+ 8, 16, // Blue bits, shift
+ 8, 24, // Alpha bits, shift (destination alpha)
+ 64, // Accumulator bits (total)
+ 16, 16, 16, 16, // Accumulator bits: Red, Green, Blue, Alpha
+ 16, // Depth bits
+ 8, // Stencil bits
+ 0, // Number of auxiliary buffers
+ 0, // Layer type
+ 0, // Specifies the number of overlay and underlay planes.
+ 0, // Layer mask
+ 0, // Specifies the transparent color or index of an underlay plane.
+ 0 // Damage mask
+ },
+ 0, // Unused
+};
+
+//---------------------------------------------------------------------------
+// Extensions
+//---------------------------------------------------------------------------
+
+typedef struct {
+ PROC proc;
+ char *name;
+} GLD_extension;
+
+static GLD_extension GLD_extList[] = {
+#ifdef GL_EXT_polygon_offset
+ { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
+#endif
+ { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
+ { (PROC)glBlendColorEXT, "glBlendColorExt" },
+ { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
+ { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
+ { (PROC)glColorPointerEXT, "glColorPointerEXT" },
+ { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
+ { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
+ { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
+ { (PROC)glGetPointervEXT, "glGetPointervEXT" },
+ { (PROC)glArrayElementEXT, "glArrayElementEXT" },
+ { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
+ { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
+ { (PROC)glBindTextureEXT, "glBindTextureEXT" },
+ { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
+ { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
+ { (PROC)glIsTextureEXT, "glIsTextureEXT" },
+ { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
+ { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
+ { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
+ { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
+ { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
+ { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
+ { (PROC)glLockArraysEXT, "glLockArraysEXT" },
+ { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
+ { NULL, "\0" }
+};
+
+//---------------------------------------------------------------------------
+// WMesa Internal Functions
+//---------------------------------------------------------------------------
+
+#define PAGE_FILE 0xffffffff
+
+#define REDBITS 0x03
+#define REDSHIFT 0x00
+#define GREENBITS 0x03
+#define GREENSHIFT 0x03
+#define BLUEBITS 0x02
+#define BLUESHIFT 0x06
+
+typedef struct _dibSection {
+ HDC hDC;
+ HANDLE hFileMap;
+ BOOL fFlushed;
+ LPVOID base;
+} WMDIBSECTION, *PWMDIBSECTION;
+
+typedef struct wmesa_context {
+ HWND Window;
+ HDC hDC;
+ HPALETTE hPalette;
+ HPALETTE hOldPalette;
+ HPEN hPen;
+ HPEN hOldPen;
+ HCURSOR hOldCursor;
+ COLORREF crColor;
+ // 3D projection stuff
+ RECT drawRect;
+ UINT uiDIBoffset;
+ // OpenGL stuff
+ HPALETTE hGLPalette;
+ GLuint width;
+ GLuint height;
+ GLuint ScanWidth;
+ GLboolean db_flag; //* double buffered?
+ GLboolean rgb_flag; //* RGB mode?
+ GLboolean dither_flag; //* use dither when 256 color mode for RGB?
+ GLuint depth; //* bits per pixel (1, 8, 24, etc)
+ ULONG pixel; // current color index or RGBA pixel value
+ ULONG clearpixel; //* pixel for clearing the color buffers
+ PBYTE ScreenMem; // WinG memory
+ BITMAPINFO *IndexFormat;
+ HPALETTE hPal; // Current Palette
+ HPALETTE hPalHalfTone;
+
+
+ WMDIBSECTION dib;
+ BITMAPINFO bmi;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ HBITMAP Old_Compat_BM;
+ HBITMAP Compat_BM; // Bitmap for double buffering
+ PBYTE pbPixels;
+ int nColors;
+ BYTE cColorBits;
+ int pixelformat;
+
+ RECT rectOffScreen;
+ RECT rectSurface;
+// HWND hwnd;
+ DWORD pitch;
+ PBYTE addrOffScreen;
+
+ // We always double-buffer, for performance reasons, but
+ // we need to know which of SwapBuffers() or glFlush() to
+ // handle. If we're emulating, then we update on Flush(),
+ // otherwise we update on SwapBufers(). KeithH
+ BOOL bEmulateSingleBuffer;
+} WMesaContext, *PWMC;
+
+#define GLD_GET_WMESA_DRIVER(c) (WMesaContext*)(c)->glPriv
+
+// TODO:
+GLint stereo_flag = 0 ;
+
+/* If we are double-buffering, we want to get the DC for the
+ * off-screen DIB, otherwise the DC for the window.
+ */
+#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
+#define DD_RELEASEDC
+
+#define FLIP(Y) (Current->height-(Y)-1)
+
+struct DISPLAY_OPTIONS {
+ int stereo;
+ int fullScreen;
+ int mode;
+ int bpp;
+};
+
+struct DISPLAY_OPTIONS displayOptions;
+
+//---------------------------------------------------------------------------
+
+static unsigned char threeto8[8] = {
+ 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
+};
+
+static unsigned char twoto8[4] = {
+ 0, 0x55, 0xaa, 0xff
+};
+
+static unsigned char oneto8[2] = {
+ 0, 255
+};
+
+//---------------------------------------------------------------------------
+
+BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
+{
+ char unsigned redtemp, greentemp, bluetemp, paletteindex;
+
+ //*** now, look up each value in the halftone matrix
+ //*** using an 8x8 ordered dither.
+ redtemp = aDividedBy51[red]
+ + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ + scanline%8]);
+ greentemp = aDividedBy51[(char unsigned)green]
+ + (aModulo51[green] > aHalftone8x8[
+ (pixel%8)*8 + scanline%8]);
+ bluetemp = aDividedBy51[(char unsigned)blue]
+ + (aModulo51[blue] > aHalftone8x8[
+ (pixel%8)*8 +scanline%8]);
+
+ //*** recombine the halftoned rgb values into a palette index
+ paletteindex =
+ redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
+
+ //*** and translate through the wing halftone palette
+ //*** translation vector to give the correct value.
+ return aWinGHalftoneTranslation[paletteindex];
+}
+
+//---------------------------------------------------------------------------
+
+static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
+{
+ unsigned char val;
+
+ val = i >> shift;
+ switch (nbits) {
+
+ case 1:
+ val &= 0x1;
+ return oneto8[val];
+
+ case 2:
+ val &= 0x3;
+ return twoto8[val];
+
+ case 3:
+ val &= 0x7;
+ return threeto8[val];
+
+ default:
+ return 0;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+
+void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
+{
+ WMesaContext *Current = pwc;
+
+ // Test for invalid scanline parameter. KeithH
+ if ((iScanLine < 0) || (iScanLine >= pwc->height))
+ return;
+
+ if (Current->db_flag) {
+ LPBYTE lpb = pwc->pbPixels;
+ UINT nBypp = pwc->cColorBits >> 3;
+ UINT nOffset = iPixel % nBypp;
+
+ lpb += pwc->ScanWidth * iScanLine;
+ lpb += iPixel * nBypp;
+
+ if(nBypp == 1){
+ if(pwc->dither_flag)
+ *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
+ else
+ *lpb = BGR8(r,g,b);
+ }
+ else if(nBypp == 2)
+ *((LPWORD)lpb) = BGR16(r,g,b);
+ else if (nBypp == 3)
+ *((LPDWORD)lpb) = BGR24(r,g,b);
+ else if (nBypp == 4)
+ *((LPDWORD)lpb) = BGR32(r,g,b);
+ }
+ else{
+ SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
+ }
+}
+
+//---------------------------------------------------------------------------
+
+void wmCreateDIBSection(
+ HDC hDC,
+ PWMC pwc, // handle of device context
+ CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
+ UINT iUsage // color data type indicator: RGB values or palette indices
+ )
+{
+ DWORD dwSize = 0;
+ DWORD dwScanWidth;
+ UINT nBypp = pwc->cColorBits / 8;
+ HDC hic;
+
+ dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
+
+ pwc->ScanWidth =pwc->pitch = dwScanWidth;
+
+ if (stereo_flag)
+ pwc->ScanWidth = 2* pwc->pitch;
+
+ dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
+
+ pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
+ NULL,
+ PAGE_READWRITE | SEC_COMMIT,
+ 0,
+ dwSize,
+ NULL);
+
+ if (!pwc->dib.hFileMap)
+ return;
+
+ pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
+ FILE_MAP_ALL_ACCESS,
+ 0,
+ 0,
+ 0);
+
+ if(!pwc->dib.base){
+ CloseHandle(pwc->dib.hFileMap);
+ return;
+ }
+
+
+ CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
+
+ hic = CreateIC("display", NULL, NULL, NULL);
+ pwc->dib.hDC = CreateCompatibleDC(hic);
+
+
+ pwc->hbmDIB = CreateDIBSection(hic,
+ &(pwc->bmi),
+ (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
+ &(pwc->pbPixels),
+ pwc->dib.hFileMap,
+ 0);
+ pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
+ pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
+
+ DeleteDC(hic);
+
+ return;
+
+}
+
+//---------------------------------------------------------------------------
+
+void wmCreatePalette( PWMC pwdc )
+{
+ /* Create a compressed and re-expanded 3:3:2 palette */
+ int i;
+ LOGPALETTE *pPal;
+ BYTE rb, rs, gb, gs, bb, bs;
+
+ pwdc->nColors = 0x100;
+
+ pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) +
+ pwdc->nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
+
+ pPal->palVersion = 0x300;
+
+ rb = REDBITS;
+ rs = REDSHIFT;
+ gb = GREENBITS;
+ gs = GREENSHIFT;
+ bb = BLUEBITS;
+ bs = BLUESHIFT;
+
+ if (pwdc->db_flag) {
+
+ /* Need to make two palettes: one for the screen DC and one for the DIB. */
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ pwdc->hPalette = CreatePalette( pPal );
+ }
+
+ else {
+ pPal->palNumEntries = pwdc->nColors;
+ for (i = 0; i < pwdc->nColors; i++) {
+ pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+ pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+ pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ pwdc->hGLPalette = CreatePalette( pPal );
+ }
+
+ free(pPal);
+
+}
+
+//---------------------------------------------------------------------------
+
+/* This function sets the color table of a DIB section
+ * to match that of the destination DC
+ */
+BOOL wmSetDibColors(PWMC pwc)
+{
+ RGBQUAD *pColTab, *pRGB;
+ PALETTEENTRY *pPal, *pPE;
+ int i, nColors;
+ BOOL bRet=TRUE;
+ DWORD dwErr=0;
+
+ /* Build a color table in the DIB that maps to the
+ * selected palette in the DC.
+ */
+ nColors = 1 << pwc->cColorBits;
+ pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
+ memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
+ GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
+ pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
+ for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
+ pRGB->rgbRed = pPE->peRed;
+ pRGB->rgbGreen = pPE->peGreen;
+ pRGB->rgbBlue = pPE->peBlue;
+ }
+ if(pwc->db_flag)
+ bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
+
+ if(!bRet)
+ dwErr = GetLastError();
+
+ free( pColTab );
+ free( pPal );
+
+ return bRet;
+}
+
+//---------------------------------------------------------------------------
+
+static void wmSetPixelFormat( PWMC wc, HDC hDC)
+{
+ if(wc->rgb_flag)
+ wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+ else
+ wc->cColorBits = 8;
+ switch(wc->cColorBits){
+ case 8:
+ if(wc->dither_flag != GL_TRUE)
+ wc->pixelformat = PF_INDEX8;
+ else
+ wc->pixelformat = PF_DITHER8;
+ break;
+ case 16:
+ wc->pixelformat = PF_5R6G5B;
+ break;
+ case 32:
+ wc->pixelformat = PF_8R8G8B;
+ break;
+ default:
+ wc->pixelformat = PF_BADFORMAT;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * This function creates the DIB section that is used for combined
+ * GL and GDI calls
+ */
+BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+{
+ HDC hdc = pwc->hDC;
+ LPBITMAPINFO pbmi = &(pwc->bmi);
+ int iUsage;
+
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = lxSize;
+ pbmi->bmiHeader.biHeight= -lySize;
+ pbmi->bmiHeader.biPlanes = 1;
+ if(pwc->rgb_flag)
+ pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
+ else
+ pbmi->bmiHeader.biBitCount = 8;
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ pbmi->bmiHeader.biSizeImage = 0;
+ pbmi->bmiHeader.biXPelsPerMeter = 0;
+ pbmi->bmiHeader.biYPelsPerMeter = 0;
+ pbmi->bmiHeader.biClrUsed = 0;
+ pbmi->bmiHeader.biClrImportant = 0;
+
+ iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
+
+ pwc->cColorBits = pbmi->bmiHeader.biBitCount;
+ pwc->ScanWidth = pwc->pitch = lxSize;
+ pwc->width = lxSize;
+ pwc->height = lySize;
+
+ wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
+
+ if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
+ wmCreatePalette( pwc );
+ wmSetDibColors( pwc );
+ }
+ wmSetPixelFormat(pwc, pwc->hDC);
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * Free up the dib section that was created
+ */
+BOOL wmDeleteBackingStore(PWMC pwc)
+{
+ SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
+ DeleteDC(pwc->dib.hDC);
+ DeleteObject(pwc->hbmDIB);
+ UnmapViewOfFile(pwc->dib.base);
+ CloseHandle(pwc->dib.hFileMap);
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * Blit memory DC to screen DC
+ */
+BOOL wmFlush(PWMC pwc, HDC hDC)
+{
+ BOOL bRet = 0;
+ DWORD dwErr = 0;
+
+// Now using bEmulateSingleBuffer in the calling function. KeithH
+
+// if(pwc->db_flag){
+ bRet = BitBlt(hDC, 0, 0, pwc->width, pwc->height,
+ pwc->dib.hDC, 0, 0, SRCCOPY);
+// }
+
+ return bRet;
+
+}
+
+//---------------------------------------------------------------------------
+// Support Functions
+//---------------------------------------------------------------------------
+
+static void flush(struct gl_context* ctx)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+/*
+ if((Current->rgb_flag &&!(Current->db_flag))
+ ||(!Current->rgb_flag))
+ {
+ wmFlush(Current, Current->hDC);
+ }
+*/
+ // Only flush if we're not in double-buffer mode. KeithH
+ // The demo fractal.c calls glutSwapBuffers() then glFlush()!
+ if (Current->bEmulateSingleBuffer) {
+ wmFlush(Current, Current->hDC);
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+/*
+ * Set the color used to clear the color buffer.
+ */
+//static void clear_color( struct gl_context* ctx, const GLchan color[4] )
+// Changed for Mesa 5.x. KeithH
+static void clear_color(
+ struct gl_context* ctx,
+ const GLfloat color[4])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ Current->clearpixel = RGB(col[0], col[1], col[2]);
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Clear the specified region of the color buffer using the clear color
+ * or index as specified by one of the two functions above.
+ *
+ * This procedure clears either the front and/or the back COLOR buffers.
+ * Only the "left" buffer is cleared since we are not stereo.
+ * Clearing of the other non-color buffers is left to the swrast.
+ * We also only clear the color buffers if the color masks are all 1's.
+ * Otherwise, we let swrast do it.
+ */
+
+static clear(struct gl_context* ctx, GLbitfield mask,
+ GLboolean all, GLint x, GLint y, GLint width, GLint height)
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ DWORD dwColor;
+ WORD wColor;
+ BYTE bColor;
+ LPDWORD lpdw = (LPDWORD)Current->pbPixels;
+ LPWORD lpw = (LPWORD)Current->pbPixels;
+ LPBYTE lpb = Current->pbPixels;
+ int lines;
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ if (all){
+ x=y=0;
+ width=Current->width;
+ height=Current->height;
+ }
+
+
+ /* sanity check - can't have right(stereo) buffers */
+ assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0);
+
+ /* clear alpha */
+ if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) &&
+ ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
+ ctx->Color.ColorMask[ACOMP]) {
+ _swrast_clear_alpha_buffers( ctx );
+ }
+
+ if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
+ if (mask & DD_BACK_LEFT_BIT) {
+ /* Double-buffering - clear back buffer */
+ UINT nBypp = Current->cColorBits / 8;
+ int i = 0;
+ int iSize = 0;
+
+ assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */
+ if(nBypp ==1 ){
+ iSize = Current->width/4;
+ bColor = BGR8(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ wColor = MAKEWORD(bColor,bColor);
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ if(nBypp == 2){
+ iSize = Current->width / 2;
+ wColor = BGR16(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ dwColor = MAKELONG(wColor, wColor);
+ }
+ else if(nBypp == 4){
+ iSize = Current->width;
+ dwColor = BGR32(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ }
+
+ /* clear a line */
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpdw++;
+ i++;
+ }
+
+ /* This is the 24bit case */
+ if (nBypp == 3) {
+ iSize = Current->width *3/4;
+ dwColor = BGR24(GetRValue(Current->clearpixel),
+ GetGValue(Current->clearpixel),
+ GetBValue(Current->clearpixel));
+ while(i < iSize){
+ *lpdw = dwColor;
+ lpb += nBypp;
+ lpdw = (LPDWORD)lpb;
+ i++;
+ }
+ }
+
+ i = 0;
+ if (stereo_flag)
+ lines = height /2;
+ else
+ lines = height;
+ /* copy cleared line to other lines in buffer */
+ do {
+ memcpy(lpb, Current->pbPixels, iSize*4);
+ lpb += Current->ScanWidth;
+ i++;
+ }
+ while (i<lines-1);
+ mask &= ~DD_BACK_LEFT_BIT;
+ } /* double-buffer */
+
+ if (mask & DD_FRONT_LEFT_BIT) {
+ /* single-buffer */
+ HDC DC=DD_GETDC;
+ HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
+ HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
+ HPEN Old_Pen=SelectObject(DC,Pen);
+ HBRUSH Old_Brush=SelectObject(DC,Brush);
+ Rectangle(DC,x,y,x+width,y+height);
+ SelectObject(DC,Old_Pen);
+ SelectObject(DC,Old_Brush);
+ DeleteObject(Pen);
+ DeleteObject(Brush);
+ DD_RELEASEDC;
+ mask &= ~DD_FRONT_LEFT_BIT;
+ } /* single-buffer */
+ } /* if masks are all 1's */
+
+ /* Call swrast if there is anything left to clear (like DEPTH) */
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
+}
+
+
+//---------------------------------------------------------------------------
+
+
+static void enable( struct gl_context* ctx, GLenum pname, GLboolean enable )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+
+ if (!Current)
+ return;
+
+ if (pname == GL_DITHER) {
+ if(enable == GL_FALSE){
+ Current->dither_flag = GL_FALSE;
+ if(Current->cColorBits == 8)
+ Current->pixelformat = PF_INDEX8;
+ }
+ else{
+ if (Current->rgb_flag && Current->cColorBits == 8){
+ Current->pixelformat = PF_DITHER8;
+ Current->dither_flag = GL_TRUE;
+ }
+ else
+ Current->dither_flag = GL_FALSE;
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+static GLboolean set_draw_buffer( struct gl_context* ctx, GLenum mode )
+{
+ /* TODO: this could be better */
+ if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+//---------------------------------------------------------------------------
+
+
+static void set_read_buffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer,
+ GLenum buffer )
+{
+ /* XXX todo */
+ return;
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/* Return characteristics of the output buffer. */
+//static void buffer_size( struct gl_context* ctx, GLuint *width, GLuint *height )
+// Altered for Mesa 5.x. KeithH
+static void buffer_size(
+ struct gl_framebuffer *buffer,
+ GLuint *width,
+ GLuint *height)
+{
+ // For some reason the context is not passed into this function.
+ // Therefore we have to explicitly retrieve it.
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ int New_Size;
+ RECT CR;
+
+ GetClientRect(Current->Window,&CR);
+
+ *width=CR.right;
+ *height=CR.bottom;
+
+ New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
+
+ if (New_Size){
+ Current->width=*width;
+ Current->height=*height;
+ Current->ScanWidth=Current->width;
+ if ((Current->ScanWidth%sizeof(long))!=0)
+ Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
+
+ if (Current->db_flag){
+ if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
+ wmDeleteBackingStore(Current);
+ wmCreateBackingStore(Current, Current->width, Current->height);
+ }
+ }
+
+ }
+}
+
+
+
+/**********************************************************************/
+/***** Accelerated point, line, polygon rendering *****/
+/**********************************************************************/
+
+/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
+
+static void fast_rgb_points( struct gl_context* ctx, GLuint first, GLuint last )
+{
+}
+
+//---------------------------------------------------------------------------
+
+/* Return pointer to accelerated points function */
+extern tnl_points_func choose_points_function( struct gl_context* ctx )
+{
+ return NULL;
+}
+
+//---------------------------------------------------------------------------
+
+static void fast_flat_rgb_line( struct gl_context* ctx, GLuint v0,
+ GLuint v1, GLuint pv )
+{
+}
+
+//---------------------------------------------------------------------------
+
+static tnl_line_func choose_line_function( struct gl_context* ctx )
+{
+}
+
+
+/**********************************************************************/
+/***** Span-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
+static void write_ci32_span( const struct gl_context* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLuint index[],
+ const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+}
+
+
+//---------------------------------------------------------------------------
+
+/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
+static void write_ci8_span( const struct gl_context* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte index[],
+ const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=index[i];
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current
+ * color index is used for all pixels.
+ */
+static void write_mono_ci_span(const struct gl_context* ctx,
+ GLuint n,GLint x,GLint y,
+ GLuint colorIndex, const GLubyte mask[])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i]=colorIndex;
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * To improve the performance of this routine, frob the data into an actual
+ * scanline and call bitblt on the complete scan line instead of SetPixel.
+ */
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i,
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i,
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgba[i][RCOMP],
+ rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgba[i][RCOMP],
+ rgba[i][GCOMP],
+ rgba[i][BCOMP]));
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span( const struct gl_context* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ PWMC pwc = Current;
+
+ if (pwc->rgb_flag==GL_TRUE)
+ {
+ GLuint i;
+ HDC DC=DD_GETDC;
+ y=FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, y, x + i,
+ rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ wmSetPixel(pwc, y, x + i,
+ rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+ }
+ DD_RELEASEDC;
+ }
+ else
+ {
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+ y = FLIP(y);
+ if (mask) {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgb[i][RCOMP],
+ rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ else {
+ for (i=0; i<n; i++)
+ Mem[i] = GetNearestPaletteIndex(Current->hPal,
+ RGB(rgb[i][RCOMP],
+ rgb[i][GCOMP],
+ rgb[i][BCOMP]));
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/*
+ * Write a horizontal span of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_span( const struct gl_context* ctx,
+ GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
+ GLuint i;
+ HDC DC=DD_GETDC;
+ PWMC pwc = Current;
+ assert(Current->rgb_flag==GL_TRUE);
+ y=FLIP(y);
+ if(Current->rgb_flag==GL_TRUE){
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ else {
+ for (i=0; i<n; i++)
+ if (mask[i])
+ SetPixel(DC, y, x+i, pixel);
+ }
+ DD_RELEASEDC;
+}
+
+
+
+/**********************************************************************/
+/***** Array-based pixel drawing *****/
+/**********************************************************************/
+
+
+/* Write an array of 32-bit index pixels with a boolean mask. */
+static void write_ci32_pixels( const struct gl_context* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = index[i];
+ }
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * index is used for all pixels.
+ */
+static void write_mono_ci_pixels( const struct gl_context* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+ *Mem = colorIndex;
+ }
+ }
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels( const struct gl_context* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte rgba[][4], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]), x[i],
+ rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ DD_RELEASEDC;
+}
+
+
+//---------------------------------------------------------------------------
+
+
+/*
+ * Write an array of pixels with a boolean mask. The current color
+ * is used for all pixels.
+ */
+static void write_mono_rgba_pixels( const struct gl_context* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4],
+ const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ PWMC pwc = Current;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++)
+ if (mask[i])
+ wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
+ color[GCOMP], color[BCOMP]);
+ DD_RELEASEDC;
+}
+
+/**********************************************************************/
+/***** Read spans/arrays of pixels *****/
+/**********************************************************************/
+
+/* Read a horizontal span of color-index pixels. */
+static void read_ci32_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
+ GLuint index[])
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++)
+ index[i]=Mem[i];
+}
+
+//---------------------------------------------------------------------------
+
+/* Read an array of color index pixels. */
+static void read_ci32_pixels( const struct gl_context* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint indx[], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ assert(Current->rgb_flag==GL_FALSE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span( const struct gl_context* ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ UINT i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ y = Current->height - y - 1;
+ for (i=0; i<n; i++) {
+ Color=GetPixel(DC,x+i,y);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ DD_RELEASEDC;
+}
+
+//---------------------------------------------------------------------------
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels( const struct gl_context* ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
+ WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
+ GLuint i;
+ COLORREF Color;
+ HDC DC=DD_GETDC;
+ assert(Current->rgb_flag==GL_TRUE);
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLint y2 = Current->height - y[i] - 1;
+ Color=GetPixel(DC,x[i],y2);
+ rgba[i][RCOMP] = GetRValue(Color);
+ rgba[i][GCOMP] = GetGValue(Color);
+ rgba[i][BCOMP] = GetBValue(Color);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ DD_RELEASEDC;
+}
+
+//---------------------------------------------------------------------------
+
+static void wmesa_update_state(
+ struct gl_context *ctx,
+ GLuint new_state)
+{
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+}
+
+//---------------------------------------------------------------------------
+
+static void wmesa_viewport(
+ struct gl_context *ctx,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h)
+{
+// ctx->Driver.ResizeBuffersMESA(ctx);
+}
+
+//---------------------------------------------------------------------------
+
+static void wmesa_update_state_first_time(
+ struct gl_context *ctx,
+ GLuint new_state)
+{
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ _mesa_init_driver_functions(&ctx->Driver);
+
+ /*
+ * XXX these function pointers could be initialized just once during
+ * context creation since they don't depend on any state changes.
+ * kws - This is true - this function gets called a lot and it
+ * would be good to minimize setting all this when not needed.
+ */
+ // Good idea, so I'll do it. KeithH. :-)
+
+ ctx->Driver.GetString = _gldGetStringGeneric;
+ ctx->Driver.UpdateState = wmesa_update_state;
+ ctx->Driver.DrawBuffer = set_draw_buffer;
+ ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.Viewport = wmesa_viewport;
+
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.Flush = flush;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Enable = enable;
+
+
+ // Does not apply for Mesa 5.x
+ //ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
+ //ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
+ //ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
+
+ swdd->SetBuffer = set_read_buffer;
+
+
+ /* Pixel/span writing functions: */
+ swdd->WriteRGBASpan = write_rgba_span;
+ swdd->WriteRGBSpan = write_rgb_span;
+ swdd->WriteMonoRGBASpan = write_mono_rgba_span;
+ swdd->WriteRGBAPixels = write_rgba_pixels;
+ swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
+ swdd->WriteCI32Span = write_ci32_span;
+ swdd->WriteCI8Span = write_ci8_span;
+ swdd->WriteMonoCISpan = write_mono_ci_span;
+ swdd->WriteCI32Pixels = write_ci32_pixels;
+ swdd->WriteMonoCIPixels = write_mono_ci_pixels;
+
+ swdd->ReadCI32Span = read_ci32_span;
+ swdd->ReadRGBASpan = read_rgba_span;
+ swdd->ReadCI32Pixels = read_ci32_pixels;
+ swdd->ReadRGBAPixels = read_rgba_pixels;
+
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+
+ wmesa_update_state(ctx, new_state);
+}
+
+//---------------------------------------------------------------------------
+// Driver interface functions
+//---------------------------------------------------------------------------
+
+BOOL gldCreateDrawable_MesaSW(
+ DGL_ctx *pCtx,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ WMesaContext *c;
+ GLboolean true_color_flag;
+ GLboolean rgb_flag = GL_TRUE;
+ GLboolean db_flag = GL_TRUE;
+
+ if (pCtx == NULL)
+ return FALSE;
+
+ c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
+ if (!c)
+ return FALSE;
+
+ pCtx->glPriv = c;
+
+ c->hDC = pCtx->hDC;
+ c->Window = pCtx->hWnd;
+
+ true_color_flag = GetDeviceCaps(pCtx->hDC, BITSPIXEL) > 8;
+
+
+#ifdef DITHER
+ if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
+ c->dither_flag = GL_TRUE;
+ c->hPalHalfTone = WinGCreateHalftonePalette();
+ }
+ else
+ c->dither_flag = GL_FALSE;
+#else
+ c->dither_flag = GL_FALSE;
+#endif
+
+
+ if (rgb_flag==GL_FALSE)
+ {
+ c->rgb_flag = GL_FALSE;
+#if 0
+ /* Old WinG stuff???? */
+ c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */
+ printf("Single buffer is not supported in color index mode, ",
+ "setting to double buffer.\n");
+#endif
+ }
+ else
+ {
+ c->rgb_flag = GL_TRUE;
+ }
+
+// db_flag = pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? GL_TRUE : GL_FALSE;
+ db_flag = GL_TRUE; // Force double-buffer
+ if (db_flag) {
+ c->db_flag = 1;
+ /* Double buffered */
+ {
+ wmCreateBackingStore(c, pCtx->dwWidth, pCtx->dwHeight);
+
+ }
+ } else {
+ /* Single Buffered */
+ if (c->rgb_flag)
+ c->db_flag = 0;
+ }
+
+ c->bEmulateSingleBuffer = (pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER)
+ ? FALSE : TRUE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldResizeDrawable_MesaSW(
+ DGL_ctx *ctx,
+ BOOL bDefaultDriver,
+ BOOL bPersistantInterface,
+ BOOL bPersistantBuffers)
+{
+ WMesaContext *c;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ c = ctx->glPriv;
+ if (c == NULL)
+ return FALSE;
+
+ c->hDC = ctx->hDC;
+ c->Window = ctx->hWnd;
+// c->width = ctx->dwWidth;
+// c->height = ctx->dwHeight;
+
+ if (c->db_flag) {
+ wmDeleteBackingStore(c);
+ wmCreateBackingStore(c, ctx->dwWidth, ctx->dwHeight);
+ }
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyDrawable_MesaSW(
+ DGL_ctx *ctx)
+{
+ WMesaContext *c;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ c = ctx->glPriv;
+ if (c == NULL)
+ return FALSE;
+
+ if (c->hPalHalfTone != NULL)
+ DeleteObject(c->hPalHalfTone);
+
+ if (c->db_flag)
+ wmDeleteBackingStore(c);
+
+ free(c);
+
+ ctx->glPriv = NULL;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldCreatePrivateGlobals_MesaSW(void)
+{
+ // Mesa Software driver needs no private globals
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldDestroyPrivateGlobals_MesaSW(void)
+{
+ // Mesa Software driver needs no private globals
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldBuildPixelformatList_MesaSW(void)
+{
+ // Release any existing pixelformat list
+ if (glb.lpPF) {
+ free(glb.lpPF);
+ }
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL;
+
+ glb.lpPF = (DGL_pixelFormat *)calloc(2, sizeof(DGL_pixelFormat));
+ if (glb.lpPF == NULL)
+ return FALSE;
+ // Single-buffered
+ memcpy(&glb.lpPF[0], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
+ glb.lpPF[0].pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
+ // Double-buffered
+ memcpy(&glb.lpPF[1], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
+ glb.nPixelFormatCount = 2;
+
+ // Mark list as 'current'
+ glb.bPixelformatsDirty = FALSE;
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldInitialiseMesa_MesaSW(
+ DGL_ctx *gld)
+{
+ struct gl_context *ctx;
+
+ if (gld == NULL)
+ return FALSE;
+
+ ctx = gld->glCtx;
+
+ // Set max texture size to 256
+ ctx->Const.MaxTextureLevels = 8;
+
+ // Multitexture enable/disable
+ ctx->Const.MaxTextureUnits = (glb.bMultitexture) ? MAX_TEXTURE_UNITS : 1;
+
+ /* Initialize the software rasterizer and helper modules.*/
+
+ // Added this to force max texture diminsion to 256. KeithH
+ ctx->Const.MaxTextureLevels = 8;
+ ctx->Const.MaxDrawBuffers = 1;
+
+ _mesa_enable_sw_extensions(ctx);
+ _mesa_enable_imaging_extensions(ctx);
+ _mesa_enable_1_3_extensions(ctx);
+
+// _swrast_CreateContext( ctx );
+// _vbo_CreateContext( ctx );
+// _tnl_CreateContext( ctx );
+// _swsetup_CreateContext( ctx );
+
+ _swsetup_Wakeup( ctx );
+
+ wmesa_update_state_first_time(ctx, ~0);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldSwapBuffers_MesaSW(
+ DGL_ctx *ctx,
+ HDC hDC,
+ HWND hWnd)
+{
+ WMesaContext *c;
+
+ if (ctx == NULL)
+ return FALSE;
+
+ c = ctx->glPriv;
+ if (c == NULL)
+ return FALSE;
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+
+ // Altered to respect bEmulateSingleBuffer. KeithH
+// if (c->db_flag)
+ if (!c->bEmulateSingleBuffer)
+ wmFlush(c, hDC);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
+PROC gldGetProcAddress_MesaSW(
+ LPCSTR a)
+{
+ int i;
+ PROC proc = NULL;
+
+ for (i=0; GLD_extList[i].proc; i++) {
+ if (!strcmp(a, GLD_extList[i].name)) {
+ proc = GLD_extList[i].proc;
+ break;
+ }
+ }
+
+ gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
+
+ return proc;
+}
+
+//---------------------------------------------------------------------------
+
+BOOL gldGetDisplayMode_MesaSW(
+ DGL_ctx *ctx,
+ GLD_displayMode *glddm)
+{
+ HDC hdcDesktop;
+
+ if (glddm == NULL)
+ return FALSE;
+
+ //
+ // A bit hacky... KeithH
+ //
+
+ hdcDesktop = GetDC(NULL);
+ glddm->Width = GetDeviceCaps(hdcDesktop, HORZRES);
+ glddm->Height = GetDeviceCaps(hdcDesktop, VERTRES);
+ glddm->BPP = GetDeviceCaps(hdcDesktop, BITSPIXEL);
+ glddm->Refresh = 0;
+ ReleaseDC(0, hdcDesktop);
+
+ return TRUE;
+}
+
+//---------------------------------------------------------------------------
+
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref
new file mode 100644
index 000000000..3a4933e54
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref
@@ -0,0 +1,495 @@
+;****************************************************************************
+;*
+;* Mesa 3-D graphics library
+;* Direct3D Driver Interface
+;*
+;* ========================================================================
+;*
+;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+;*
+;* Permission is hereby granted, free of charge, to any person obtaining a
+;* copy of this software and associated documentation files (the "Software"),
+;* to deal in the Software without restriction, including without limitation
+;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+;* and/or sell copies of the Software, and to permit persons to whom the
+;* Software is furnished to do so, subject to the following conditions:
+;*
+;* The above copyright notice and this permission notice shall be included
+;* in all copies or substantial portions of the Software.
+;*
+;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+;* SOFTWARE.
+;*
+;* ======================================================================
+;*
+;* Language: ANSI C
+;* Environment: Windows 9x/2000/XP/XBox (Win32)
+;*
+;* Description: DLL Module definition file
+;*
+;****************************************************************************/
+
+DESCRIPTION 'GLDirect'
+
+VERSION 3.0
+
+EXPORTS
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glArrayElement
+ glBegin
+ glBindTexture
+ glBitmap
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearIndex
+ glClearColor
+ glClearDepth
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3d
+ glColor3f
+ glColor3i
+ glColor3s
+ glColor3ub
+ glColor3ui
+ glColor3us
+ glColor4b
+ glColor4d
+ glColor4f
+ glColor4i
+ glColor4s
+ glColor4ub
+ glColor4ui
+ glColor4us
+ glColor3bv
+ glColor3dv
+ glColor3fv
+ glColor3iv
+ glColor3sv
+ glColor3ubv
+ glColor3uiv
+ glColor3usv
+ glColor4bv
+ glColor4dv
+ glColor4fv
+ glColor4iv
+ glColor4sv
+ glColor4ubv
+ glColor4uiv
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorTableEXT
+ glColorSubTableEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCullFace
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDeleteLists
+ glDeleteTextures
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1f
+ glEvalCoord1dv
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2f
+ glEvalCoord2dv
+ glEvalCoord2fv
+ glEvalPoint1
+ glEvalPoint2
+ glEvalMesh1
+ glEdgeFlag
+ glEdgeFlagv
+ glEdgeFlagPointer
+ glEvalMesh2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogi
+ glFogfv
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGetBooleanv
+ glGetClipPlane
+ glGetColorTableEXT
+ glGetColorTableParameterivEXT
+ glGetColorTableParameterfvEXT
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGeniv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexd
+ glIndexf
+ glIndexi
+ glIndexs
+ glIndexub
+ glIndexdv
+ glIndexfv
+ glIndexiv
+ glIndexsv
+ glIndexubv
+ glIndexMask
+ glIndexPointer
+ glInterleavedArrays
+ glInitNames
+ glIsList
+ glIsTexture
+ glLightf
+ glLighti
+ glLightfv
+ glLightiv
+ glLightModelf
+ glLightModeli
+ glLightModelfv
+ glLightModeliv
+ glLineWidth
+ glLineStipple
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMateriali
+ glMaterialfv
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3d
+ glNormal3f
+ glNormal3i
+ glNormal3s
+ glNormal3bv
+ glNormal3dv
+ glNormal3fv
+ glNormal3iv
+ glNormal3sv
+ glNormalPointer
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPushMatrix
+ glRasterPos2d
+ glRasterPos2f
+ glRasterPos2i
+ glRasterPos2s
+ glRasterPos3d
+ glRasterPos3f
+ glRasterPos3i
+ glRasterPos3s
+ glRasterPos4d
+ glRasterPos4f
+ glRasterPos4i
+ glRasterPos4s
+ glRasterPos2dv
+ glRasterPos2fv
+ glRasterPos2iv
+ glRasterPos2sv
+ glRasterPos3dv
+ glRasterPos3fv
+ glRasterPos3iv
+ glRasterPos3sv
+ glRasterPos4dv
+ glRasterPos4fv
+ glRasterPos4iv
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectf
+ glRecti
+ glRects
+ glRectdv
+ glRectfv
+ glRectiv
+ glRectsv
+ glScissor
+ glIsEnabled
+ glPushAttrib
+ glPushClientAttrib
+ glPushName
+ glRenderMode
+ glRotated
+ glRotatef
+ glSelectBuffer
+ glScaled
+ glScalef
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1f
+ glTexCoord1i
+ glTexCoord1s
+ glTexCoord2d
+ glTexCoord2f
+ glTexCoord2i
+ glTexCoord2s
+ glTexCoord3d
+ glTexCoord3f
+ glTexCoord3i
+ glTexCoord3s
+ glTexCoord4d
+ glTexCoord4f
+ glTexCoord4i
+ glTexCoord4s
+ glTexCoord1dv
+ glTexCoord1fv
+ glTexCoord1iv
+ glTexCoord1sv
+ glTexCoord2dv
+ glTexCoord2fv
+ glTexCoord2iv
+ glTexCoord2sv
+ glTexCoord3dv
+ glTexCoord3fv
+ glTexCoord3iv
+ glTexCoord3sv
+ glTexCoord4dv
+ glTexCoord4fv
+ glTexCoord4iv
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexGend
+ glTexGenf
+ glTexGeni
+ glTexGendv
+ glTexGeniv
+ glTexGenfv
+ glTexEnvf
+ glTexEnvi
+ glTexEnvfv
+ glTexEnviv
+ glTexImage1D
+ glTexImage2D
+ glTexParameterf
+ glTexParameteri
+ glTexParameterfv
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2f
+ glVertex2i
+ glVertex2s
+ glVertex3d
+ glVertex3f
+ glVertex3i
+ glVertex3s
+ glVertex4d
+ glVertex4f
+ glVertex4i
+ glVertex4s
+ glVertex2dv
+ glVertex2fv
+ glVertex2iv
+ glVertex2sv
+ glVertex3dv
+ glVertex3fv
+ glVertex3iv
+ glVertex3sv
+ glVertex4dv
+ glVertex4fv
+ glVertex4iv
+ glVertex4sv
+ glVertexPointer
+ glViewport
+
+ glBlendEquationEXT
+ glBlendColorEXT
+ glVertexPointerEXT
+ glNormalPointerEXT
+ glColorPointerEXT
+ glIndexPointerEXT
+ glTexCoordPointerEXT
+ glEdgeFlagPointerEXT
+ glGetPointervEXT
+ glArrayElementEXT
+ glDrawArraysEXT
+ glBindTextureEXT
+ glDeleteTexturesEXT
+ glGenTexturesEXT
+ glPrioritizeTexturesEXT
+ glCopyTexSubImage3DEXT
+ glTexImage3DEXT
+ glTexSubImage3DEXT
+
+ glWindowPos4fMESA
+ glWindowPos2iMESA
+ glWindowPos2sMESA
+ glWindowPos2fMESA
+ glWindowPos2dMESA
+ glWindowPos2ivMESA
+ glWindowPos2svMESA
+ glWindowPos2fvMESA
+ glWindowPos2dvMESA
+ glWindowPos3iMESA
+ glWindowPos3sMESA
+ glWindowPos3fMESA
+ glWindowPos3dMESA
+ glWindowPos3ivMESA
+ glWindowPos3svMESA
+ glWindowPos3fvMESA
+ glWindowPos3dvMESA
+ glWindowPos4iMESA
+ glWindowPos4sMESA
+ glWindowPos4dMESA
+ glWindowPos4ivMESA
+ glWindowPos4svMESA
+ glWindowPos4fvMESA
+ glWindowPos4dvMESA
+ glResizeBuffersMESA
+
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglGetCurrentContext
+ wglGetCurrentDC
+ wglGetLayerPaletteEntries
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglShareLists
+ wglSwapLayerBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+
+;These functions are identical and therefore share the same addresses
+ ChoosePixelFormat = wglChoosePixelFormat
+ DescribePixelFormat = wglDescribePixelFormat
+ GetPixelFormat = wglGetPixelFormat
+ SetPixelFormat = wglSetPixelFormat
+ SwapBuffers = wglSwapBuffers
+
+ wglChoosePixelFormat
+ wglDescribePixelFormat
+ wglGetPixelFormat
+ wglSetPixelFormat
+ wglSwapBuffers
+
+ glActiveTextureARB
+ glClientActiveTextureARB
+ glMultiTexCoord1dARB
+ glMultiTexCoord1dvARB
+ glMultiTexCoord1fARB
+ glMultiTexCoord1fvARB
+ glMultiTexCoord1iARB
+ glMultiTexCoord1ivARB
+ glMultiTexCoord1sARB
+ glMultiTexCoord1svARB
+ glMultiTexCoord2dARB
+ glMultiTexCoord2dvARB
+ glMultiTexCoord2fARB
+ glMultiTexCoord2fvARB
+ glMultiTexCoord2iARB
+ glMultiTexCoord2ivARB
+ glMultiTexCoord2sARB
+ glMultiTexCoord2svARB
+ glMultiTexCoord3dARB
+ glMultiTexCoord3dvARB
+ glMultiTexCoord3fARB
+ glMultiTexCoord3fvARB
+ glMultiTexCoord3iARB
+ glMultiTexCoord3ivARB
+ glMultiTexCoord3sARB
+ glMultiTexCoord3svARB
+ glMultiTexCoord4dARB
+ glMultiTexCoord4dvARB
+ glMultiTexCoord4fARB
+ glMultiTexCoord4fvARB
+ glMultiTexCoord4iARB
+ glMultiTexCoord4ivARB
+ glMultiTexCoord4sARB
+ glMultiTexCoord4svARB
diff --git a/mesalib/src/mesa/main/APIspec.xml b/mesalib/src/mesa/main/APIspec.xml
index 4c5fd59d4..280e93a90 100644
--- a/mesalib/src/mesa/main/APIspec.xml
+++ b/mesalib/src/mesa/main/APIspec.xml
@@ -1,4332 +1,4341 @@
-<?xml version="1.0"?>
-<!DOCTYPE apispec SYSTEM "APIspec.dtd">
-
-<!-- A function is generated from a template. Multiple functions can be
- generated from a single template with different arguments. For example,
- glColor3f can be generated from
-
- <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
-
- and glColor4iv can be generated from
-
- <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
-
- In a template, there are <desc>s that describe the properties of
- parameters. A <desc> can enumerate the valid values of a parameter. It
- can also specify the error code when an invalid value is given, and etc.
- By nesting <desc>s, they can create dependency between parameters.
-
- A function can be marked as external. It means that the function cannot
- be dispatched to the corresponding mesa function, if one exists, directly,
- and requires an external implementation.
--->
-
-<apispec>
-
-<template name="Color">
- <proto>
- <return type="void"/>
- <vector name="v" type="const GLtype *" size="dynamic">
- <param name="red" type="GLtype"/>
- <param name="green" type="GLtype"/>
- <param name="blue" type="GLtype"/>
- <param name="alpha" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="ClipPlane">
- <proto>
- <return type="void"/>
- <param name="plane" type="GLenum"/>
- <vector name="equation" type="const GLtype *" size="4"/>
- </proto>
-
- <desc name="plane">
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- </desc>
-</template>
-
-<template name="CullFace">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-</template>
-
-<template name="Fog">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="pname">
- <value name="GL_FOG_MODE"/>
- <desc name="param">
- <value name="GL_EXP"/>
- <value name="GL_EXP2"/>
- <value name="GL_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_FOG_COLOR"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_FOG_DENSITY"/>
- <value name="GL_FOG_START"/>
- <value name="GL_FOG_END"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="FrontFace">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_CW"/>
- <value name="GL_CCW"/>
- </desc>
-</template>
-
-<template name="Hint">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="target" category="GLES1.1">
- <value name="GL_FOG_HINT"/>
- <value name="GL_LINE_SMOOTH_HINT"/>
- <value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
- <value name="GL_POINT_SMOOTH_HINT"/>
- </desc>
- <desc name="target" category="OES_standard_derivatives">
- <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
- </desc>
- <desc name="target">
- <value name="GL_GENERATE_MIPMAP_HINT"/>
- </desc>
-
- <desc name="mode">
- <value name="GL_FASTEST"/>
- <value name="GL_NICEST"/>
- <value name="GL_DONT_CARE"/>
- </desc>
-</template>
-
-<template name="Light">
- <proto>
- <return type="void"/>
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="light">
- <range base="GL_LIGHT" from="0" to="7"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_POSITION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_DIRECTION"/>
-
- <desc name="params" vector_size="3"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_EXPONENT"/>
- <value name="GL_SPOT_CUTOFF"/>
- <value name="GL_CONSTANT_ATTENUATION"/>
- <value name="GL_LINEAR_ATTENUATION"/>
- <value name="GL_QUADRATIC_ATTENUATION"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="LightModel">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="pname">
- <value name="GL_LIGHT_MODEL_AMBIENT"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_LIGHT_MODEL_TWO_SIDE"/>
- <desc name="param">
- <value name="GL_TRUE"/>
- <value name="GL_FALSE"/>
- </desc>
- </desc>
-</template>
-
-<template name="LineWidth">
- <proto>
- <return type="void"/>
- <param name="width" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Material">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_AMBIENT_AND_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_EMISSION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SHININESS"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="PointSize">
- <proto>
- <return type="void"/>
- <param name="size" type="GLtype"/>
- </proto>
-</template>
-
-<template name="PointSizePointer">
- <proto>
- <return type="void"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="type">
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- </desc>
-</template>
-
-<template name="Scissor">
- <proto>
- <return type="void"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-</template>
-
-<template name="ShadeModel">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_FLAT"/>
- <value name="GL_SMOOTH"/>
- </desc>
-</template>
-
-<template name="TexParameter">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_WRAP_S"/>
- <value name="GL_TEXTURE_WRAP_T"/>
- <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
-
- <desc name="param">
- <value name="GL_CLAMP_TO_EDGE"/>
- <value name="GL_REPEAT"/>
- <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/>
- <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_MIN_FILTER"/>
-
- <desc name="param">
- <value name="GL_NEAREST"/>
- <value name="GL_LINEAR"/>
- <value name="GL_NEAREST_MIPMAP_NEAREST"/>
- <value name="GL_NEAREST_MIPMAP_LINEAR"/>
- <value name="GL_LINEAR_MIPMAP_NEAREST"/>
- <value name="GL_LINEAR_MIPMAP_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_MAG_FILTER"/>
-
- <desc name="param">
- <value name="GL_NEAREST"/>
- <value name="GL_LINEAR"/>
- </desc>
- </desc>
-
- <desc name="pname" category="GLES1.1">
- <value name="GL_GENERATE_MIPMAP"/>
-
- <desc name="param">
- <value name="GL_TRUE"/>
- <value name="GL_FALSE"/>
- </desc>
- </desc>
-
- <desc name="pname" category="EXT_texture_filter_anisotropic">
- <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname" category="OES_draw_texture">
- <value name="GL_TEXTURE_CROP_RECT_OES"/>
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="TexImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="internalFormat" error="GL_INVALID_VALUE">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
- <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
- </desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_depth_texture">
- <value name="GL_DEPTH_COMPONENT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_packed_depth_stencil">
- <value name="GL_DEPTH_STENCIL_OES"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_INT_24_8_OES"/>
- </desc>
- </desc>
-</template>
-
-<template name="TexEnv">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="target" category="OES_point_sprite">
- <value name="GL_POINT_SPRITE_OES"/>
-
- <desc name="pname">
- <value name="GL_COORD_REPLACE_OES"/>
- </desc>
- </desc>
-
- <desc name="pname" category="OES_point_sprite">
- <value name="GL_COORD_REPLACE_OES"/>
-
- <desc name="param">
- <value name="GL_TRUE"/>
- <value name="GL_FALSE"/>
- </desc>
- </desc>
-
- <desc name="target" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- </desc>
- </desc>
-
- <desc name="pname" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="target">
- <value name="GL_TEXTURE_ENV"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_MODE"/>
- <value name="GL_COMBINE_RGB"/>
- <value name="GL_COMBINE_ALPHA"/>
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
- <value name="GL_TEXTURE_ENV_COLOR"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_MODE"/>
-
- <desc name="param">
- <value name="GL_REPLACE"/>
- <value name="GL_MODULATE"/>
- <value name="GL_DECAL"/>
- <value name="GL_BLEND"/>
- <value name="GL_ADD"/>
- <value name="GL_COMBINE"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_COMBINE_RGB"/>
-
- <desc name="param">
- <value name="GL_REPLACE"/>
- <value name="GL_MODULATE"/>
- <value name="GL_ADD"/>
- <value name="GL_ADD_SIGNED"/>
- <value name="GL_INTERPOLATE"/>
- <value name="GL_SUBTRACT"/>
- <value name="GL_DOT3_RGB"/>
- <value name="GL_DOT3_RGBA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_COMBINE_ALPHA"/>
-
- <desc name="param">
- <value name="GL_REPLACE"/>
- <value name="GL_MODULATE"/>
- <value name="GL_ADD"/>
- <value name="GL_ADD_SIGNED"/>
- <value name="GL_INTERPOLATE"/>
- <value name="GL_SUBTRACT"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
-
- <desc name="param" convert="true" error="GL_INVALID_VALUE">
- <value name="1.0"/>
- <value name="2.0"/>
- <value name="4.0"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
-
- <desc name="param">
- <value name="GL_TEXTURE"/>
- <value name="GL_CONSTANT"/>
- <value name="GL_PRIMARY_COLOR"/>
- <value name="GL_PREVIOUS"/>
-
- <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
-
- <desc name="param">
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
-
- <desc name="param">
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_COLOR"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="TexGen">
- <proto>
- <return type="void"/>
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="coord" category="OES_texture_cube_map">
- <value name="GL_TEXTURE_GEN_STR_OES"/>
- </desc>
-
- <desc name="pname" category="OES_texture_cube_map">
- <value name="GL_TEXTURE_GEN_MODE_OES"/>
-
- <desc name="param">
- <value name="GL_NORMAL_MAP_OES"/>
- <value name="GL_REFLECTION_MAP_OES"/>
- </desc>
- </desc>
-</template>
-
-<template name="Clear">
- <proto>
- <return type="void"/>
- <param name="mask" type="GLbitfield"/>
- </proto>
-
- <desc name="mask" error="GL_INVALID_VALUE">
- <value name="0"/>
- <value name="(GL_COLOR_BUFFER_BIT)"/>
- <value name="(GL_DEPTH_BUFFER_BIT)"/>
- <value name="(GL_STENCIL_BUFFER_BIT)"/>
- <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
- <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
- <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
- <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
- </desc>
-</template>
-
-<template name="ClearColor">
- <proto>
- <return type="void"/>
- <param name="red" type="GLtype"/>
- <param name="green" type="GLtype"/>
- <param name="blue" type="GLtype"/>
- <param name="alpha" type="GLtype"/>
- </proto>
-</template>
-
-<template name="ClearStencil">
- <proto>
- <return type="void"/>
- <param name="s" type="GLint"/>
- </proto>
-</template>
-
-<template name="ClearDepth">
- <proto>
- <return type="void"/>
- <param name="depth" type="GLtype"/>
- </proto>
-</template>
-
-<template name="StencilMask">
- <proto>
- <return type="void"/>
- <param name="mask" type="GLuint"/>
- </proto>
-</template>
-
-<template name="StencilMaskSeparate">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="mask" type="GLuint"/>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-</template>
-
-<template name="ColorMask">
- <proto>
- <return type="void"/>
- <param name="red" type="GLboolean"/>
- <param name="green" type="GLboolean"/>
- <param name="blue" type="GLboolean"/>
- <param name="alpha" type="GLboolean"/>
- </proto>
-</template>
-
-<template name="DepthMask">
- <proto>
- <return type="void"/>
- <param name="flag" type="GLboolean"/>
- </proto>
-</template>
-
-<template name="Disable">
- <proto>
- <return type="void"/>
- <param name="cap" type="GLenum"/>
- </proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
-</template>
-
-<!-- it is exactly the same as Disable -->
-<template name="Enable">
- <proto>
- <return type="void"/>
- <param name="cap" type="GLenum"/>
- </proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
-</template>
-
-<template name="Finish">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="Flush">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="AlphaFunc">
- <proto>
- <return type="void"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLtype"/>
- </proto>
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_EQUAL"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="BlendFunc">
- <proto>
- <return type="void"/>
- <param name="sfactor" type="GLenum"/>
- <param name="dfactor" type="GLenum"/>
- </proto>
-
- <desc name="sfactor">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
- <value name="GL_SRC_ALPHA_SATURATE"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="dfactor">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="LogicOp">
- <proto>
- <return type="void"/>
- <param name="opcode" type="GLenum"/>
- </proto>
-
- <desc name="opcode">
- <value name="GL_CLEAR"/>
- <value name="GL_SET"/>
- <value name="GL_COPY"/>
- <value name="GL_COPY_INVERTED"/>
- <value name="GL_NOOP"/>
- <value name="GL_INVERT"/>
- <value name="GL_AND"/>
- <value name="GL_NAND"/>
- <value name="GL_OR"/>
- <value name="GL_NOR"/>
- <value name="GL_XOR"/>
- <value name="GL_EQUIV"/>
- <value name="GL_AND_REVERSE"/>
- <value name="GL_AND_INVERTED"/>
- <value name="GL_OR_REVERSE"/>
- <value name="GL_OR_INVERTED"/>
- </desc>
-</template>
-
-<template name="StencilFunc">
- <proto>
- <return type="void"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- </proto>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_EQUAL"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="StencilFuncSeparate">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_EQUAL"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="StencilOp">
- <proto>
- <return type="void"/>
- <param name="fail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- </proto>
-
- <desc name="fail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-
- <desc name="zfail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-
- <desc name="zpass">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP" category="GLES2.0"/>
- <value name="GL_DECR_WRAP" category="GLES2.0"/>
- <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
- <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
- </desc>
-</template>
-
-<template name="StencilOpSeparate">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="fail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- <value name="GL_FRONT_AND_BACK"/>
- </desc>
-
- <desc name="fail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-
- <desc name="zfail">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-
- <desc name="zpass">
- <value name="GL_KEEP"/>
- <value name="GL_ZERO"/>
- <value name="GL_REPLACE"/>
- <value name="GL_INCR"/>
- <value name="GL_DECR"/>
- <value name="GL_INVERT"/>
- <value name="GL_INCR_WRAP"/>
- <value name="GL_DECR_WRAP"/>
- </desc>
-</template>
-
-<template name="DepthFunc">
- <proto>
- <return type="void"/>
- <param name="func" type="GLenum"/>
- </proto>
-
- <desc name="func">
- <value name="GL_NEVER"/>
- <value name="GL_LESS"/>
- <value name="GL_EQUAL"/>
- <value name="GL_LEQUAL"/>
- <value name="GL_GREATER"/>
- <value name="GL_NOTEQUAL"/>
- <value name="GL_GEQUAL"/>
- <value name="GL_ALWAYS"/>
- </desc>
-</template>
-
-<template name="PixelStore">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <param name="param" type="GLtype"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_PACK_ALIGNMENT"/>
- <value name="GL_UNPACK_ALIGNMENT"/>
- </desc>
-
- <desc name="param" error="GL_INVALID_VALUE">
- <value name="1"/>
- <value name="2"/>
- <value name="4"/>
- <value name="8"/>
- </desc>
-</template>
-
-<template name="ReadPixels" direction="get">
- <proto>
- <return type="void"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="GLvoid *"/>
- </proto>
-
- <!-- Technically, only two combinations are actually allowed:
- GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
- internal preferred combination. I don't know what that is, so I'm
- allowing any valid combination for now; the underlying support
- should fail when necessary.-->
- <desc name="format">
- <value name="GL_ALPHA"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- </desc>
- </desc>
-
- <desc name="format" category="EXT_read_format_bgra">
- <value name="GL_BGRA_EXT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
- <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
- </desc>
- </desc>
-</template>
-
-<template name="GetClipPlane" direction="get">
- <proto>
- <return type="void"/>
- <param name="plane" type="GLenum"/>
- <vector name="equation" type="GLtype *" size="4"/>
- </proto>
-
- <desc name="plane">
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- </desc>
-</template>
-
-<template name="GetError" direction="get">
- <proto>
- <return type="GLenum"/>
- </proto>
-</template>
-
-<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
-<template name="GetState" direction="get">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
- <!-- param checking is done in mesa -->
-</template>
-
-<template name="GetLight" direction="get">
- <proto>
- <return type="void"/>
- <param name="light" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="light">
- <range base="GL_LIGHT" from="0" to="7"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_POSITION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_DIRECTION"/>
-
- <desc name="params" vector_size="3"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SPOT_EXPONENT"/>
- <value name="GL_SPOT_CUTOFF"/>
- <value name="GL_CONSTANT_ATTENUATION"/>
- <value name="GL_LINEAR_ATTENUATION"/>
- <value name="GL_QUADRATIC_ATTENUATION"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-</template>
-
-<template name="GetMaterial" direction="get">
- <proto>
- <return type="void"/>
- <param name="face" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SHININESS"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_AMBIENT_AND_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_EMISSION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="GetString" direction="get">
- <proto>
- <return type="const GLubyte *"/>
- <param name="name" type="GLenum"/>
- </proto>
-
- <desc name="name">
- <value name="GL_VENDOR"/>
- <value name="GL_RENDERER"/>
- <value name="GL_VERSION"/>
- <value name="GL_EXTENSIONS"/>
- <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="GetTexEnv" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target" category="OES_point_sprite">
- <value name="GL_POINT_SPRITE_OES"/>
- <desc name="pname">
- <value name="GL_COORD_REPLACE_OES"/>
- </desc>
- </desc>
-
- <desc name="pname" category="OES_point_sprite">
- <value name="GL_COORD_REPLACE_OES"/>
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="target" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- </desc>
- </desc>
-
- <desc name="pname" category="EXT_texture_lod_bias">
- <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="target">
- <value name="GL_TEXTURE_ENV"/>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_COLOR"/>
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
- <value name="GL_TEXTURE_ENV_MODE"/>
- <value name="GL_COMBINE_RGB"/>
- <value name="GL_COMBINE_ALPHA"/>
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
- </desc>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_COLOR"/>
- <desc name="params" vector_size="4"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_RGB_SCALE"/>
- <value name="GL_ALPHA_SCALE"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_ENV_MODE"/>
- <value name="GL_COMBINE_RGB"/>
- <value name="GL_COMBINE_ALPHA"/>
- <value name="GL_SRC0_RGB"/>
- <value name="GL_SRC1_RGB"/>
- <value name="GL_SRC2_RGB"/>
- <value name="GL_SRC0_ALPHA"/>
- <value name="GL_SRC1_ALPHA"/>
- <value name="GL_SRC2_ALPHA"/>
- <value name="GL_OPERAND0_RGB"/>
- <value name="GL_OPERAND1_RGB"/>
- <value name="GL_OPERAND2_RGB"/>
- <value name="GL_OPERAND0_ALPHA"/>
- <value name="GL_OPERAND1_ALPHA"/>
- <value name="GL_OPERAND2_ALPHA"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="GetTexGen" direction="get">
- <proto>
- <return type="void"/>
- <param name="coord" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="coord">
- <value name="GL_TEXTURE_GEN_STR_OES"/>
- </desc>
- <desc name="pname">
- <value name="GL_TEXTURE_GEN_MODE_OES"/>
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="GetTexParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_TEXTURE_WRAP_S"/>
- <value name="GL_TEXTURE_WRAP_T"/>
- <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
- <value name="GL_TEXTURE_MIN_FILTER"/>
- <value name="GL_TEXTURE_MAG_FILTER"/>
- <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname" category="OES_draw_texture">
- <value name="GL_TEXTURE_CROP_RECT_OES"/>
- <desc name="params" vector_size="4"/>
- </desc>
-</template>
-
-<template name="IsEnabled" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="cap" type="GLenum"/>
- </proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
-
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
-</template>
-
-<template name="DepthRange">
- <proto>
- <return type="void"/>
- <param name="zNear" type="GLtype"/>
- <param name="zFar" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Frustum">
- <proto>
- <return type="void"/>
- <param name="left" type="GLtype"/>
- <param name="right" type="GLtype"/>
- <param name="bottom" type="GLtype"/>
- <param name="top" type="GLtype"/>
- <param name="zNear" type="GLtype"/>
- <param name="zFar" type="GLtype"/>
- </proto>
-</template>
-
-<template name="LoadIdentity">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="LoadMatrix">
- <proto>
- <return type="void"/>
- <vector name="m" type="const GLtype *" size="16"/>
- </proto>
-</template>
-
-<template name="MatrixMode">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_MODELVIEW"/>
- <value name="GL_PROJECTION"/>
- <value name="GL_TEXTURE"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- </desc>
-</template>
-
-<template name="MultMatrix">
- <proto>
- <return type="void"/>
- <vector name="m" type="const GLtype *" size="16"/>
- </proto>
-</template>
-
-<template name="Ortho">
- <proto>
- <return type="void"/>
- <param name="left" type="GLtype"/>
- <param name="right" type="GLtype"/>
- <param name="bottom" type="GLtype"/>
- <param name="top" type="GLtype"/>
- <param name="zNear" type="GLtype"/>
- <param name="zFar" type="GLtype"/>
- </proto>
-</template>
-
-<template name="PopMatrix">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="PushMatrix">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="Rotate">
- <proto>
- <return type="void"/>
- <param name="angle" type="GLtype"/>
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Scale">
- <proto>
- <return type="void"/>
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Translate">
- <proto>
- <return type="void"/>
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- </proto>
-</template>
-
-<template name="Viewport">
- <proto>
- <return type="void"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-</template>
-
-<template name="ColorPointer">
- <proto>
- <return type="void"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="4"/>
- </desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="DisableClientState">
- <proto>
- <return type="void"/>
- <param name="array" type="GLenum"/>
- </proto>
-
- <desc name="array">
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
-</template>
-
-<template name="DrawArrays">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="first" type="GLint"/>
- <param name="count" type="GLsizei"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-</template>
-
-<template name="DrawElements">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="count" type="GLsizei"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid *"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
-</template>
-
-<template name="EnableClientState">
- <proto>
- <return type="void"/>
- <param name="array" type="GLenum"/>
- </proto>
-
- <desc name="array">
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
-</template>
-
-<template name="GetPointer" direction="get">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLvoid **" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ARRAY_POINTER"/>
- <value name="GL_NORMAL_ARRAY_POINTER"/>
- <value name="GL_COLOR_ARRAY_POINTER"/>
- <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
- <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
- </desc>
-</template>
-
-<template name="Normal">
- <proto>
- <return type="void"/>
- <vector name="v" type="const GLtype *" size="3">
- <param name="nx" type="GLtype"/>
- <param name="ny" type="GLtype"/>
- <param name="nz" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="NormalPointer">
- <proto>
- <return type="void"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="TexCoordPointer">
- <proto>
- <return type="void"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="2"/>
- <value name="3"/>
- <value name="4"/>
- </desc>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="VertexPointer">
- <proto>
- <return type="void"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="2"/>
- <value name="3"/>
- <value name="4"/>
- </desc>
-
- <desc name="type">
- <value name="GL_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- </desc>
-</template>
-
-<template name="PolygonOffset">
- <proto>
- <return type="void"/>
- <param name="factor" type="GLtype"/>
- <param name="units" type="GLtype"/>
- </proto>
-</template>
-
-<template name="CopyTexImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="internalFormat" error="GL_INVALID_VALUE">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
-</template>
-
-<template name="CopyTexSubImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-</template>
-
-<template name="TexSubImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_depth_texture">
- <value name="GL_DEPTH_COMPONENT"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT"/>
- </desc>
- </desc>
-
- <desc name="format" category="OES_packed_depth_stencil">
- <value name="GL_DEPTH_STENCIL_OES"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_INT_24_8_OES"/>
- </desc>
- </desc>
-</template>
-
-<template name="BindTexture">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-</template>
-
-<template name="DeleteTextures">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="textures" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenTextures" direction="get">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="textures" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="IsTexture" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="texture" type="GLuint"/>
- </proto>
-</template>
-
-<template name="BlendColor">
- <proto>
- <return type="void"/>
- <param name="red" type="GLtype"/>
- <param name="green" type="GLtype"/>
- <param name="blue" type="GLtype"/>
- <param name="alpha" type="GLtype"/>
- </proto>
-</template>
-
-<template name="BlendEquation">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-</template>
-
-<template name="BlendEquationSeparate">
- <proto>
- <return type="void"/>
- <param name="modeRGB" type="GLenum"/>
- <param name="modeAlpha" type="GLenum"/>
- </proto>
-
- <desc name="modeRGB">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-
- <desc name="modeAlpha">
- <value name="GL_FUNC_ADD" category="GLES2.0"/>
- <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
- <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
- <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
-
- <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
- <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
- </desc>
-</template>
-
-<template name="TexImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_ALPHA"/>
- <value name="GL_RGB"/>
- <value name="GL_RGBA"/>
- <value name="GL_LUMINANCE"/>
- <value name="GL_LUMINANCE_ALPHA"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-</template>
-
-<template name="TexSubImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-
- <desc name="format">
- <value name="GL_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGB"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_5_6_5"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_RGBA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
- <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-
- <desc name="format">
- <value name="GL_LUMINANCE_ALPHA"/>
-
- <desc name="type" error="GL_INVALID_OPERATION">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_FLOAT" category="OES_texture_float"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
- </desc>
- </desc>
-</template>
-
-<template name="CopyTexSubImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-</template>
-
-<template name="MultiTexCoord">
- <proto>
- <return type="void"/>
- <param name="texture" type="GLenum"/>
- <vector name="v" type="const GLtype *" size="dynamic">
- <param name="s" type="GLtype"/>
- <param name="t" type="GLtype"/>
- <param name="r" type="GLtype"/>
- <param name="q" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
-</template>
-
-<template name="CompressedTexImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imagesize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- </desc>
-</template>
-
-<template name="CompressedTexSubImage3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="depth" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imagesize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_3D_OES"/>
- </desc>
-</template>
-
-<template name="ActiveTexture">
- <proto>
- <return type="void"/>
- <param name="texture" type="GLenum"/>
- </proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
-</template>
-
-<template name="ClientActiveTexture">
- <proto>
- <return type="void"/>
- <param name="texture" type="GLenum"/>
- </proto>
-
- <desc name="texture">
- <range base="GL_TEXTURE" from="0" to="31"/>
- </desc>
-</template>
-
-<template name="SampleCoverage">
- <proto>
- <return type="void"/>
- <param name="value" type="GLtype"/>
- <param name="invert" type="GLboolean"/>
- </proto>
-</template>
-
-<template name="CompressedTexImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/>
-
- <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
- <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
-
- <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
- <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
-
- <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
- <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
-
- <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- </desc>
-
- <desc name="border" error="GL_INVALID_VALUE">
- <value name="0"/>
- </desc>
-</template>
-
-<template name="CompressedTexSubImage2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="level" type="GLint"/>
- <param name="xoffset" type="GLint"/>
- <param name="yoffset" type="GLint"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- <param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
-
- <desc name="format">
- <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
- </desc>
-</template>
-
-<template name="BlendFuncSeparate">
- <proto>
- <return type="void"/>
- <param name="srcRGB" type="GLenum"/>
- <param name="dstRGB" type="GLenum"/>
- <param name="srcAlpha" type="GLenum"/>
- <param name="dstAlpha" type="GLenum"/>
- </proto>
-
- <desc name="srcRGB">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
- <value name="GL_SRC_ALPHA_SATURATE"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="dstRGB">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="srcAlpha">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
- <value name="GL_SRC_ALPHA_SATURATE"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-
- <desc name="dstAlpha">
- <value name="GL_ZERO"/>
- <value name="GL_ONE"/>
- <value name="GL_SRC_COLOR"/>
- <value name="GL_ONE_MINUS_SRC_COLOR"/>
- <value name="GL_SRC_ALPHA"/>
- <value name="GL_ONE_MINUS_SRC_ALPHA"/>
- <value name="GL_DST_ALPHA"/>
- <value name="GL_ONE_MINUS_DST_ALPHA"/>
- <value name="GL_DST_COLOR"/>
- <value name="GL_ONE_MINUS_DST_COLOR"/>
-
- <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
- <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
- <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="PointParameter">
- <proto>
- <return type="void"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="const GLtype *" size="dynamic">
- <param name="param" type="GLtype"/>
- </vector>
- </proto>
-
- <desc name="pname">
- <value name="GL_POINT_SIZE_MIN"/>
- <value name="GL_POINT_SIZE_MAX"/>
- <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_POINT_DISTANCE_ATTENUATION"/>
- <desc name="params" vector_size="3"/>
- </desc>
-</template>
-
-<template name="VertexAttrib">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <vector name="v" type="const GLtype *" size="dynamic">
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- <param name="w" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="VertexAttribPointer">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="normalized" type="GLboolean"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </proto>
-
- <desc name="size" error="GL_INVALID_VALUE">
- <value name="1"/>
- <value name="2"/>
- <value name="3"/>
- <value name="4"/>
- </desc>
-
- <desc name="type" error="GL_INVALID_VALUE">
- <value name="GL_BYTE"/>
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_SHORT"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_FLOAT"/>
- <value name="GL_FIXED"/>
- <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
- <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
- <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
- </desc>
-
- <desc name="type" category="OES_vertex_type_10_10_10_2">
- <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
- <value name="GL_INT_10_10_10_2_OES"/>
-
- <desc name="size">
- <value name="3"/>
- <value name="4"/>
- </desc>
- </desc>
-</template>
-
-<template name="EnableVertexAttribArray">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- </proto>
-</template>
-
-<template name="DisableVertexAttribArray">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- </proto>
-</template>
-
-<template name="IsProgram" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GetProgram" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_DELETE_STATUS"/>
- <value name="GL_LINK_STATUS"/>
- <value name="GL_VALIDATE_STATUS"/>
- <value name="GL_INFO_LOG_LENGTH"/>
- <value name="GL_ATTACHED_SHADERS"/>
- <value name="GL_ACTIVE_ATTRIBUTES"/>
- <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
- <value name="GL_ACTIVE_UNIFORMS"/>
- <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
- <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/>
-
- <desc name="params" convert="false"/>
- </desc>
-</template>
-
-<template name="GetVertexAttrib" direction="get">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
- <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_CURRENT_VERTEX_ATTRIB"/>
- <desc name="params" vector_size="16?" convert="false"/>
- </desc>
-</template>
-
-<template name="GetVertexAttribPointer" direction="get">
- <proto>
- <return type="void"/>
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="pointer" type="GLvoid **" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
- </desc>
-</template>
-
-<template name="GetBufferPointer" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLvoid **" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_BUFFER_MAP_POINTER_OES"/>
- </desc>
-</template>
-
-<template name="MapBuffer" direction="get">
- <proto>
- <return type="void *"/>
- <param name="target" type="GLenum"/>
- <param name="access" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="access">
- <value name="GL_WRITE_ONLY_OES"/>
- </desc>
-</template>
-
-<template name="UnmapBuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="target" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-</template>
-
-<template name="BindBuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="buffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-</template>
-
-<template name="BufferData">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
- <param name="usage" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="usage">
- <value name="GL_STATIC_DRAW"/>
- <value name="GL_DYNAMIC_DRAW"/>
- <value name="GL_STREAM_DRAW" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="BufferSubData">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-</template>
-
-<template name="DeleteBuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenBuffers" direction="get">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="GetBufferParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_ARRAY_BUFFER"/>
- <value name="GL_ELEMENT_ARRAY_BUFFER"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_BUFFER_SIZE"/>
- <value name="GL_BUFFER_USAGE"/>
- <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/>
- <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/>
- </desc>
-</template>
-
-<template name="IsBuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="buffer" type="GLuint"/>
- </proto>
-</template>
-
-<template name="CreateShader">
- <proto>
- <return type="GLuint"/>
- <param name="type" type="GLenum"/>
- </proto>
-
- <desc name="type">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-</template>
-
-<template name="ShaderSource">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
- <param name="length" type="const int *"/>
- </proto>
-</template>
-
-<template name="CompileShader">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="ReleaseShaderCompiler">
- <proto>
- <return type="void"/>
- </proto>
-</template>
-
-<template name="DeleteShader">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="ShaderBinary">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
- <param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
- <param name="length" type="GLsizei"/>
- </proto>
-</template>
-
-<template name="CreateProgram">
- <proto>
- <return type="GLuint"/>
- </proto>
-</template>
-
-<template name="AttachShader">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="DetachShader">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="LinkProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="UseProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="DeleteProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GetActiveAttrib" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLint *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetAttribLocation" direction="get">
- <proto>
- <return type="GLint"/>
- <param name="program" type="GLuint"/>
- <param name="name" type="const char *"/>
- </proto>
-</template>
-
-<template name="BindAttribLocation">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="name" type="const char *"/>
- </proto>
-</template>
-
-<template name="GetUniformLocation" direction="get">
- <proto>
- <return type="GLint"/>
- <param name="program" type="GLuint"/>
- <param name="name" type="const char *"/>
- </proto>
-</template>
-
-<template name="GetActiveUniform" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="size" type="GLint *"/>
- <param name="type" type="GLenum *"/>
- <param name="name" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="Uniform">
- <proto>
- <return type="void"/>
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei" hide_if_expanded="true"/>
- <vector name="values" type="const GLtype *" size="dynamic">
- <param name="v0" type="GLtype"/>
- <param name="v1" type="GLtype"/>
- <param name="v2" type="GLtype"/>
- <param name="v3" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="UniformMatrix">
- <proto>
- <return type="void"/>
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <vector name="value" type="const GLtype *" size="dynamic"/>
- </proto>
-</template>
-
-<template name="ValidateProgram">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GenerateMipmap">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-</template>
-
-<template name="BindFramebuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="framebuffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="DeleteFramebuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="framebuffers" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenFramebuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="ids" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="BindRenderbuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="DeleteRenderbuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="renderbuffers" type="const GLuint *"/>
- </proto>
-</template>
-
-<template name="GenRenderbuffers">
- <proto>
- <return type="void"/>
- <param name="n" type="GLsizei"/>
- <param name="renderbuffers" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="RenderbufferStorage">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="internalFormat" type="GLenum"/>
- <param name="width" type="GLsizei"/>
- <param name="height" type="GLsizei"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="internalFormat">
- <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
- <value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
-
- <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
- <value name="GL_RGBA4" category="GLES2.0"/>
- <value name="GL_RGB5_A1" category="GLES2.0"/>
- <value name="GL_RGB565" category="GLES2.0"/>
- <value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
-
- <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
- <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
- <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
- <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
- <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
- <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
- <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
- </desc>
-</template>
-
-<template name="FramebufferRenderbuffer">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="renderbuffertarget" type="GLenum"/>
- <param name="renderbuffer" type="GLuint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="renderbuffertarget">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="FramebufferTexture2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="textarget" error="GL_INVALID_OPERATION">
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
- </desc>
- <!-- According to the base specification, "level" must be 0. But
- extension GL_OES_fbo_render_mipmap lifts that restriction,
- so no restriction is placed here. -->
-</template>
-
-<template name="FramebufferTexture3D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="textarget" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- <param name="zoffset" type="GLint"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="attachment">
- <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
- <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
- <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
- <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
- <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
- </desc>
-
- <desc name="textarget" error="GL_INVALID_OPERATION">
- <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
- </desc>
-</template>
-
-<template name="CheckFramebufferStatus" direction="get">
- <proto>
- <return type="GLenum"/>
- <param name="target" type="GLenum"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<template name="GetFramebufferAttachmentParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
-
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
- <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="GetRenderbufferParameter" direction="get">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-
- <desc name="pname" category="OES_framebuffer_object">
- <value name="GL_RENDERBUFFER_WIDTH_OES"/>
- <value name="GL_RENDERBUFFER_HEIGHT_OES"/>
- <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
- <value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
- <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-
- <desc name="pname" category="GLES2.0">
- <value name="GL_RENDERBUFFER_WIDTH"/>
- <value name="GL_RENDERBUFFER_HEIGHT"/>
- <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
- <value name="GL_RENDERBUFFER_RED_SIZE"/>
- <value name="GL_RENDERBUFFER_GREEN_SIZE"/>
- <value name="GL_RENDERBUFFER_BLUE_SIZE"/>
- <value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
- <value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
- <value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
-
- <desc name="params" vector_size="1" convert="false"/>
- </desc>
-</template>
-
-<template name="IsRenderbuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="renderbuffer" type="GLuint"/>
- </proto>
-</template>
-
-<template name="IsFramebuffer" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="framebuffer" type="GLuint"/>
- </proto>
-</template>
-
-<template name="IsShader" direction="get">
- <proto>
- <return type="GLboolean"/>
- <param name="shader" type="GLuint"/>
- </proto>
-</template>
-
-<template name="GetShader" direction="get">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-
- <desc name="pname">
- <value name="GL_SHADER_TYPE"/>
- <value name="GL_COMPILE_STATUS"/>
- <value name="GL_DELETE_STATUS"/>
- <value name="GL_INFO_LOG_LENGTH"/>
- <value name="GL_SHADER_SOURCE_LENGTH"/>
- </desc>
-</template>
-
-<template name="GetAttachedShaders" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="maxCount" type="GLsizei"/>
- <param name="count" type="GLsizei *"/>
- <param name="shaders" type="GLuint *"/>
- </proto>
-</template>
-
-<template name="GetShaderInfoLog" direction="get">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetProgramInfoLog" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetShaderSource" direction="get">
- <proto>
- <return type="void"/>
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="source" type="GLchar *"/>
- </proto>
-</template>
-
-<template name="GetShaderPrecisionFormat" direction="get">
- <proto>
- <return type="void"/>
- <param name="shadertype" type="GLenum"/>
- <param name="precisiontype" type="GLenum"/>
- <param name="range" type="GLint *"/>
- <param name="precision" type="GLint *"/>
- </proto>
-
- <desc name="shadertype">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-
- <desc name="precisiontype">
- <value name="GL_LOW_FLOAT"/>
- <value name="GL_MEDIUM_FLOAT"/>
- <value name="GL_HIGH_FLOAT"/>
- <value name="GL_LOW_INT"/>
- <value name="GL_MEDIUM_INT"/>
- <value name="GL_HIGH_INT"/>
- </desc>
-</template>
-
-<template name="GetUniform" direction="get">
- <proto>
- <return type="void"/>
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <vector name="params" type="GLtype *" size="dynamic"/>
- </proto>
-</template>
-
-<template name="QueryMatrix" direction="get">
- <proto>
- <return type="GLbitfield"/>
- <vector name="mantissa" type="GLtype *" size="16"/>
- <vector name="exponent" type="GLint *" size="16"/>
- </proto>
-</template>
-
-<template name="DrawTex">
- <proto>
- <return type="void"/>
- <vector name="coords" type="const GLtype *" size="5">
- <param name="x" type="GLtype"/>
- <param name="y" type="GLtype"/>
- <param name="z" type="GLtype"/>
- <param name="w" type="GLtype"/>
- <param name="h" type="GLtype"/>
- </vector>
- </proto>
-</template>
-
-<template name="MultiDrawArrays">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
- <param name="primcount" type="GLsizei"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-</template>
-
-<template name="MultiDrawElements">
- <proto>
- <return type="void"/>
- <param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
- <param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid **"/>
- <param name="primcount" type="GLsizei"/>
- </proto>
-
- <desc name="mode">
- <value name="GL_POINTS"/>
- <value name="GL_LINES"/>
- <value name="GL_LINE_LOOP"/>
- <value name="GL_LINE_STRIP"/>
- <value name="GL_TRIANGLES"/>
- <value name="GL_TRIANGLE_STRIP"/>
- <value name="GL_TRIANGLE_FAN"/>
- </desc>
-
- <desc name="type">
- <value name="GL_UNSIGNED_BYTE"/>
- <value name="GL_UNSIGNED_SHORT"/>
- <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
- </desc>
-</template>
-
-<template name="EGLImageTargetTexture2D">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="image" type="GLeglImageOES"/>
- </proto>
-
- <desc name="target">
- <value name="GL_TEXTURE_2D"/>
- </desc>
-</template>
-
-<template name="EGLImageTargetRenderbufferStorage">
- <proto>
- <return type="void"/>
- <param name="target" type="GLenum"/>
- <param name="image" type="GLeglImageOES"/>
- </proto>
-
- <desc name="target">
- <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_RENDERBUFFER" category="GLES2.0"/>
- </desc>
-</template>
-
-<api name="mesa" implementation="true">
- <category name="MESA"/>
-
- <function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
- <function name="CullFace" template="CullFace"/>
-
- <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
- <function name="Fogfv" template="Fog" gltype="GLfloat"/>
-
- <function name="FrontFace" template="FrontFace"/>
- <function name="Hint" template="Hint"/>
-
- <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
- <function name="Lightfv" template="Light" gltype="GLfloat"/>
-
- <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
- <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
-
- <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
-
- <function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/>
-
- <function name="PointSize" template="PointSize" gltype="GLfloat"/>
- <function name="PointSizePointer" template="PointSizePointer"/>
-
- <function name="Scissor" template="Scissor"/>
- <function name="ShadeModel" template="ShadeModel"/>
-
- <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
- <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
- <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
-
- <function name="TexImage2D" template="TexImage2D"/>
-
- <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
- <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
- <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
- <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
-
- <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
- <function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
-
- <function name="Clear" template="Clear"/>
- <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
- <function name="ClearStencil" template="ClearStencil"/>
- <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
-
- <function name="StencilMask" template="StencilMask"/>
- <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
- <function name="ColorMask" template="ColorMask"/>
- <function name="DepthMask" template="DepthMask"/>
- <function name="Disable" template="Disable"/>
- <function name="Enable" template="Enable"/>
- <function name="Finish" template="Finish"/>
- <function name="Flush" template="Flush"/>
-
- <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
-
- <function name="BlendFunc" template="BlendFunc"/>
- <function name="LogicOp" template="LogicOp"/>
- <function name="StencilFunc" template="StencilFunc"/>
- <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
- <function name="StencilOp" template="StencilOp"/>
- <function name="StencilOpSeparate" template="StencilOpSeparate"/>
- <function name="DepthFunc" template="DepthFunc"/>
- <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
-
- <function name="ReadPixels" template="ReadPixels"/>
- <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
- <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
- <function name="GetError" template="GetError"/>
- <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
- <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
- <function name="GetIntegerv" template="GetState" gltype="GLint"/>
-
- <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
- <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
- <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
-
- <function name="GetString" template="GetString"/>
-
- <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
- <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
- <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
- <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
- <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
-
- <function name="IsEnabled" template="IsEnabled"/>
-
- <function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
- <function name="Frustum" template="Frustum" gltype="GLdouble"/>
-
- <function name="LoadIdentity" template="LoadIdentity"/>
- <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
- <function name="MatrixMode" template="MatrixMode"/>
-
- <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
- <function name="Ortho" template="Ortho" gltype="GLdouble"/>
- <function name="PopMatrix" template="PopMatrix"/>
- <function name="PushMatrix" template="PushMatrix"/>
-
- <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
- <function name="Scalef" template="Scale" gltype="GLfloat"/>
- <function name="Translatef" template="Translate" gltype="GLfloat"/>
-
- <function name="Viewport" template="Viewport"/>
-
- <function name="ColorPointer" template="ColorPointer"/>
- <function name="DisableClientState" template="DisableClientState"/>
- <function name="DrawArrays" template="DrawArrays"/>
- <function name="DrawElements" template="DrawElements"/>
- <function name="EnableClientState" template="EnableClientState"/>
-
- <function name="GetPointerv" template="GetPointer"/>
- <function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/>
- <function name="NormalPointer" template="NormalPointer"/>
- <function name="TexCoordPointer" template="TexCoordPointer"/>
- <function name="VertexPointer" template="VertexPointer"/>
-
- <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
- <function name="CopyTexImage2D" template="CopyTexImage2D"/>
- <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
- <function name="TexSubImage2D" template="TexSubImage2D"/>
-
- <function name="BindTexture" template="BindTexture"/>
- <function name="DeleteTextures" template="DeleteTextures"/>
- <function name="GenTextures" template="GenTextures"/>
- <function name="IsTexture" template="IsTexture"/>
-
- <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
- <function name="BlendEquation" template="BlendEquation"/>
- <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
-
- <function name="TexImage3D" template="TexImage3D"/>
- <function name="TexSubImage3D" template="TexSubImage3D"/>
- <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
-
- <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
- <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
-
- <function name="ActiveTextureARB" template="ActiveTexture"/>
- <function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
-
- <function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
-
- <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
-
- <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
- <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
-
- <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
-
- <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
-
- <function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
-
- <function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
- <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
- <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
-
- <function name="IsProgram" template="IsProgram"/>
- <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
-
- <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
- <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
- <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
-
- <function name="GetBufferPointervARB" template="GetBufferPointer"/>
- <function name="MapBufferARB" template="MapBuffer"/>
- <function name="UnmapBufferARB" template="UnmapBuffer"/>
- <function name="BindBufferARB" template="BindBuffer"/>
- <function name="BufferDataARB" template="BufferData"/>
- <function name="BufferSubDataARB" template="BufferSubData"/>
- <function name="DeleteBuffersARB" template="DeleteBuffers"/>
- <function name="GenBuffersARB" template="GenBuffers"/>
- <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
- <function name="IsBufferARB" template="IsBuffer"/>
-
- <function name="CreateShader" template="CreateShader"/>
- <function name="ShaderSourceARB" template="ShaderSource"/>
- <function name="CompileShaderARB" template="CompileShader"/>
- <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
- <function name="DeleteShader" template="DeleteShader"/>
- <function name="ShaderBinary" template="ShaderBinary"/>
- <function name="CreateProgram" template="CreateProgram"/>
- <function name="AttachShader" template="AttachShader"/>
- <function name="DetachShader" template="DetachShader"/>
- <function name="LinkProgramARB" template="LinkProgram"/>
- <function name="UseProgramObjectARB" template="UseProgram"/>
- <function name="DeleteProgram" template="DeleteProgram"/>
-
- <function name="GetActiveAttribARB" template="GetActiveAttrib"/>
- <function name="GetAttribLocationARB" template="GetAttribLocation"/>
- <function name="BindAttribLocationARB" template="BindAttribLocation"/>
- <function name="GetUniformLocationARB" template="GetUniformLocation"/>
- <function name="GetActiveUniformARB" template="GetActiveUniform"/>
-
- <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
- <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
- <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
- <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
- <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
- <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
- <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
- <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
- <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
- <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
- <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
- <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
-
- <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
- <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
- <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
-
- <function name="ValidateProgramARB" template="ValidateProgram"/>
-
- <function name="GenerateMipmapEXT" template="GenerateMipmap"/>
- <function name="BindFramebufferEXT" template="BindFramebuffer"/>
- <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
- <function name="GenFramebuffersEXT" template="GenFramebuffers"/>
- <function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
- <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
- <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
- <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
- <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
- <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
- <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
- <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
- <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
- <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
- <function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
- <function name="IsFramebufferEXT" template="IsFramebuffer"/>
-
- <function name="IsShader" template="IsShader"/>
- <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
- <function name="GetAttachedShaders" template="GetAttachedShaders"/>
- <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
- <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
- <function name="GetShaderSourceARB" template="GetShaderSource"/>
- <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
- <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
- <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
-
- <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
- <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
- <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
- <function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
- <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
- <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
-
- <!-- EXT_multi_draw_arrays -->
- <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
- <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
-
- <!-- OES_EGL_image -->
- <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
- <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
-</api>
-
-<api name="GLES1.1">
- <category name="GLES1.1"/>
-
- <category name="OES_byte_coordinates"/>
- <category name="OES_fixed_point"/>
- <category name="OES_single_precision"/>
- <category name="OES_matrix_get"/>
- <category name="OES_read_format"/>
- <category name="OES_compressed_paletted_texture"/>
- <category name="OES_point_size_array"/>
- <category name="OES_point_sprite"/>
- <category name="OES_query_matrix"/>
- <category name="OES_draw_texture"/>
- <category name="OES_blend_equation_separate"/>
- <category name="OES_blend_func_separate"/>
- <category name="OES_blend_subtract"/>
- <category name="OES_stencil_wrap"/>
- <category name="OES_texture_cube_map"/>
- <category name="OES_texture_env_crossbar"/>
- <category name="OES_texture_mirrored_repeat"/>
- <category name="OES_framebuffer_object"/>
- <category name="OES_depth24"/>
- <category name="OES_depth32"/>
- <category name="OES_fbo_render_mipmap"/>
- <category name="OES_rgb8_rgba8"/>
- <category name="OES_stencil1"/>
- <category name="OES_stencil4"/>
- <category name="OES_stencil8"/>
- <category name="OES_element_index_uint"/>
- <category name="OES_mapbuffer"/>
- <category name="EXT_texture_filter_anisotropic"/>
-
- <category name="ARB_texture_non_power_of_two"/>
- <!-- disabled due to missing enums
- <category name="EXT_texture_compression_dxt1"/>
- -->
- <category name="EXT_texture_lod_bias"/>
- <category name="EXT_blend_minmax"/>
- <category name="EXT_multi_draw_arrays"/>
- <category name="OES_EGL_image"/>
-
- <category name="OES_matrix_palette"/>
-
- <function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
- <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
-
- <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
- <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
-
- <function name="CullFace" template="CullFace"/>
-
- <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
- <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
- <function name="Fogfv" template="Fog" gltype="GLfloat"/>
- <function name="Fogxv" template="Fog" gltype="GLfixed"/>
-
- <function name="FrontFace" template="FrontFace"/>
- <function name="Hint" template="Hint"/>
-
- <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
- <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
- <function name="Lightfv" template="Light" gltype="GLfloat"/>
- <function name="Lightxv" template="Light" gltype="GLfixed"/>
-
- <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
- <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
- <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
- <function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
-
- <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
- <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
-
- <function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/>
- <function name="Materialfv" template="Material" gltype="GLfloat"/>
- <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
- <function name="Materialxv" template="Material" gltype="GLfixed"/>
-
- <function name="PointSize" template="PointSize" gltype="GLfloat"/>
- <function name="PointSizex" template="PointSize" gltype="GLfixed"/>
- <function name="PointSizePointerOES" template="PointSizePointer"/>
-
- <function name="Scissor" template="Scissor"/>
- <function name="ShadeModel" template="ShadeModel"/>
-
- <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
- <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
- <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
- <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
- <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
-
- <function name="TexImage2D" template="TexImage2D"/>
-
- <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
- <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
- <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
- <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
- <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
- <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
-
- <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
- <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
- <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
- <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
- <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
- <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
-
- <function name="Clear" template="Clear"/>
- <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
- <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
-
- <function name="ClearStencil" template="ClearStencil"/>
- <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
- <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
-
- <function name="StencilMask" template="StencilMask"/>
- <function name="ColorMask" template="ColorMask"/>
- <function name="DepthMask" template="DepthMask"/>
-
- <function name="Disable" template="Disable"/>
- <function name="Enable" template="Enable"/>
- <function name="Finish" template="Finish"/>
- <function name="Flush" template="Flush"/>
-
- <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
- <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
-
- <function name="BlendFunc" template="BlendFunc"/>
- <function name="LogicOp" template="LogicOp"/>
- <function name="StencilFunc" template="StencilFunc"/>
-
- <function name="StencilOp" template="StencilOp"/>
- <function name="DepthFunc" template="DepthFunc"/>
-
- <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
- <function name="ReadPixels" template="ReadPixels"/>
-
- <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
-
- <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
- <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
-
- <function name="GetError" template="GetError"/>
- <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
- <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
- <function name="GetIntegerv" template="GetState" gltype="GLint"/>
-
- <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
- <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
-
- <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
- <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
-
- <function name="GetString" template="GetString"/>
-
- <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
- <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
- <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
-
- <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
- <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
- <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
-
- <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
- <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
- <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
-
- <function name="IsEnabled" template="IsEnabled"/>
-
- <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
- <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
-
- <function name="Frustumf" template="Frustum" gltype="GLfloat"/>
- <function name="Frustumx" template="Frustum" gltype="GLfixed"/>
-
- <function name="LoadIdentity" template="LoadIdentity"/>
- <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
- <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
- <function name="MatrixMode" template="MatrixMode"/>
-
- <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
- <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
- <function name="Orthof" template="Ortho" gltype="GLfloat"/>
- <function name="Orthox" template="Ortho" gltype="GLfixed"/>
-
- <function name="PopMatrix" template="PopMatrix"/>
- <function name="PushMatrix" template="PushMatrix"/>
-
- <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
- <function name="Rotatex" template="Rotate" gltype="GLfixed"/>
- <function name="Scalef" template="Scale" gltype="GLfloat"/>
- <function name="Scalex" template="Scale" gltype="GLfixed"/>
- <function name="Translatef" template="Translate" gltype="GLfloat"/>
- <function name="Translatex" template="Translate" gltype="GLfixed"/>
-
- <function name="Viewport" template="Viewport"/>
- <function name="ColorPointer" template="ColorPointer"/>
- <function name="DisableClientState" template="DisableClientState"/>
- <function name="DrawArrays" template="DrawArrays"/>
- <function name="DrawElements" template="DrawElements"/>
- <function name="EnableClientState" template="EnableClientState"/>
-
- <function name="GetPointerv" template="GetPointer"/>
-
- <function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/>
- <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
- <function name="NormalPointer" template="NormalPointer"/>
- <function name="TexCoordPointer" template="TexCoordPointer"/>
- <function name="VertexPointer" template="VertexPointer"/>
-
- <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
- <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
-
- <function name="CopyTexImage2D" template="CopyTexImage2D"/>
- <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
-
- <function name="TexSubImage2D" template="TexSubImage2D"/>
-
- <function name="BindTexture" template="BindTexture"/>
- <function name="DeleteTextures" template="DeleteTextures"/>
- <function name="GenTextures" template="GenTextures"/>
- <function name="IsTexture" template="IsTexture"/>
-
- <function name="BlendEquationOES" template="BlendEquation"/>
- <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
-
- <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
-
- <function name="ActiveTexture" template="ActiveTexture"/>
- <function name="ClientActiveTexture" template="ClientActiveTexture"/>
-
- <function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
-
- <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
- <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
-
- <!-- CompressedTexImage2D calls out to two different functions based on
- whether the image is a paletted image or not -->
- <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
- <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
-
- <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
-
- <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
- <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
- <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
-
- <!-- OES_mapbuffer -->
- <function name="GetBufferPointervOES" template="GetBufferPointer"/>
- <function name="MapBufferOES" template="MapBuffer"/>
- <function name="UnmapBufferOES" template="UnmapBuffer"/>
-
- <function name="BindBuffer" template="BindBuffer"/>
- <function name="BufferData" template="BufferData"/>
- <function name="BufferSubData" template="BufferSubData"/>
- <function name="DeleteBuffers" template="DeleteBuffers"/>
- <function name="GenBuffers" template="GenBuffers"/>
- <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
- <function name="IsBuffer" template="IsBuffer"/>
-
- <!-- OES_framebuffer_object -->
- <function name="GenerateMipmapOES" template="GenerateMipmap"/>
- <function name="BindFramebufferOES" template="BindFramebuffer"/>
- <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
- <function name="GenFramebuffersOES" template="GenFramebuffers"/>
- <function name="BindRenderbufferOES" template="BindRenderbuffer"/>
- <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
- <function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
- <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
- <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
- <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
- <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
- <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
- <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
- <function name="IsRenderbufferOES" template="IsRenderbuffer"/>
- <function name="IsFramebufferOES" template="IsFramebuffer"/>
-
- <!-- OES_query_matrix -->
- <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
- form; it has its own code for this -->
- <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
-
- <!-- OES_draw_texture -->
- <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
- <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
- <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
- <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
- <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
- <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
- <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
- <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
-
- <!-- EXT_multi_draw_arrays -->
- <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
- <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
-
- <!-- OES_EGL_image -->
- <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
- <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
-</api>
-
-<api name="GLES2.0">
- <category name="GLES2.0"/>
-
- <category name="OES_compressed_paletted_texture"/>
- <category name="OES_depth24"/>
- <category name="OES_depth32"/>
- <category name="OES_fbo_render_mipmap"/>
- <category name="OES_rgb8_rgba8"/>
- <category name="OES_stencil1"/>
- <category name="OES_stencil4"/>
- <category name="OES_element_index_uint"/>
- <category name="OES_mapbuffer"/>
- <category name="OES_texture_3D"/>
- <category name="OES_texture_npot"/>
- <category name="EXT_texture_filter_anisotropic"/>
- <category name="EXT_texture_type_2_10_10_10_REV"/>
- <category name="OES_depth_texture"/>
- <category name="OES_packed_depth_stencil"/>
- <category name="OES_standard_derivatives"/>
-
- <category name="EXT_texture_compression_dxt1"/>
- <category name="EXT_blend_minmax"/>
- <category name="EXT_multi_draw_arrays"/>
- <category name="OES_EGL_image"/>
-
- <function name="CullFace" template="CullFace"/>
-
- <function name="FrontFace" template="FrontFace"/>
- <function name="Hint" template="Hint"/>
-
- <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
-
- <function name="Scissor" template="Scissor"/>
-
- <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
- <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
- <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
- <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
-
- <function name="TexImage2D" template="TexImage2D"/>
-
- <function name="Clear" template="Clear"/>
- <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
- <function name="ClearStencil" template="ClearStencil"/>
- <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
-
- <function name="StencilMask" template="StencilMask"/>
- <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
- <function name="ColorMask" template="ColorMask"/>
- <function name="DepthMask" template="DepthMask"/>
- <function name="Disable" template="Disable"/>
- <function name="Enable" template="Enable"/>
- <function name="Finish" template="Finish"/>
- <function name="Flush" template="Flush"/>
-
- <function name="BlendFunc" template="BlendFunc"/>
-
- <function name="StencilFunc" template="StencilFunc"/>
- <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
- <function name="StencilOp" template="StencilOp"/>
- <function name="StencilOpSeparate" template="StencilOpSeparate"/>
-
- <function name="DepthFunc" template="DepthFunc"/>
-
- <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
- <function name="ReadPixels" template="ReadPixels"/>
-
- <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
- <function name="GetError" template="GetError"/>
- <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
- <function name="GetIntegerv" template="GetState" gltype="GLint"/>
-
- <function name="GetString" template="GetString"/>
-
- <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
- <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
-
- <function name="IsEnabled" template="IsEnabled"/>
-
- <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
-
- <function name="Viewport" template="Viewport"/>
-
- <function name="DrawArrays" template="DrawArrays"/>
- <function name="DrawElements" template="DrawElements"/>
-
- <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
- <function name="CopyTexImage2D" template="CopyTexImage2D"/>
- <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
- <function name="TexSubImage2D" template="TexSubImage2D"/>
-
- <function name="BindTexture" template="BindTexture"/>
- <function name="DeleteTextures" template="DeleteTextures"/>
- <function name="GenTextures" template="GenTextures"/>
- <function name="IsTexture" template="IsTexture"/>
-
- <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
- <function name="BlendEquation" template="BlendEquation"/>
- <function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
-
- <function name="TexImage3DOES" template="TexImage3D"/>
- <function name="TexSubImage3DOES" template="TexSubImage3D"/>
- <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
-
- <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
- <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
-
- <function name="ActiveTexture" template="ActiveTexture"/>
-
- <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
-
- <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
- <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
-
- <function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
-
- <function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
- <function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
- <function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
- <function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
-
- <function name="VertexAttribPointer" template="VertexAttribPointer"/>
-
- <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
- <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
-
- <function name="IsProgram" template="IsProgram"/>
- <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
-
- <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
- <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
- <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
-
- <function name="GetBufferPointervOES" template="GetBufferPointer"/>
- <function name="MapBufferOES" template="MapBuffer"/>
- <function name="UnmapBufferOES" template="UnmapBuffer"/>
- <function name="BindBuffer" template="BindBuffer"/>
- <function name="BufferData" template="BufferData"/>
- <function name="BufferSubData" template="BufferSubData"/>
- <function name="DeleteBuffers" template="DeleteBuffers"/>
- <function name="GenBuffers" template="GenBuffers"/>
- <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
- <function name="IsBuffer" template="IsBuffer"/>
-
- <function name="CreateShader" template="CreateShader"/>
- <function name="ShaderSource" template="ShaderSource"/>
- <function name="CompileShader" template="CompileShader"/>
- <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
- <function name="DeleteShader" template="DeleteShader"/>
- <function name="ShaderBinary" template="ShaderBinary"/>
- <function name="CreateProgram" template="CreateProgram"/>
- <function name="AttachShader" template="AttachShader"/>
- <function name="DetachShader" template="DetachShader"/>
- <function name="LinkProgram" template="LinkProgram"/>
- <function name="UseProgram" template="UseProgram"/>
- <function name="DeleteProgram" template="DeleteProgram"/>
-
- <function name="GetActiveAttrib" template="GetActiveAttrib"/>
- <function name="GetAttribLocation" template="GetAttribLocation"/>
- <function name="BindAttribLocation" template="BindAttribLocation"/>
- <function name="GetUniformLocation" template="GetUniformLocation"/>
- <function name="GetActiveUniform" template="GetActiveUniform"/>
-
- <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
- <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
- <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
- <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
- <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
- <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
- <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
- <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
-
- <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
- <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
- <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
- <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
- <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
- <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
- <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
- <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
-
- <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
- <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
- <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
-
- <function name="ValidateProgram" template="ValidateProgram"/>
-
- <function name="GenerateMipmap" template="GenerateMipmap"/>
- <function name="BindFramebuffer" template="BindFramebuffer"/>
- <function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
- <function name="GenFramebuffers" template="GenFramebuffers"/>
- <function name="BindRenderbuffer" template="BindRenderbuffer"/>
- <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
- <function name="GenRenderbuffers" template="GenRenderbuffers"/>
- <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
- <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
- <function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
- <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
- <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
- <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
- <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
- <function name="IsRenderbuffer" template="IsRenderbuffer"/>
- <function name="IsFramebuffer" template="IsFramebuffer"/>
-
- <function name="IsShader" template="IsShader"/>
- <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
- <function name="GetAttachedShaders" template="GetAttachedShaders"/>
- <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
- <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
- <function name="GetShaderSource" template="GetShaderSource"/>
- <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
- <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
- <function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
-
- <!-- EXT_multi_draw_arrays -->
- <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
- <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
-
- <!-- OES_EGL_image -->
- <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
- <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
-</api>
-
-</apispec>
+<?xml version="1.0"?>
+<!DOCTYPE apispec SYSTEM "APIspec.dtd">
+
+<!-- A function is generated from a template. Multiple functions can be
+ generated from a single template with different arguments. For example,
+ glColor3f can be generated from
+
+ <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+
+ and glColor4iv can be generated from
+
+ <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
+
+ In a template, there are <desc>s that describe the properties of
+ parameters. A <desc> can enumerate the valid values of a parameter. It
+ can also specify the error code when an invalid value is given, and etc.
+ By nesting <desc>s, they can create dependency between parameters.
+
+ A function can be marked as external. It means that the function cannot
+ be dispatched to the corresponding mesa function, if one exists, directly,
+ and requires an external implementation.
+-->
+
+<apispec>
+
+<template name="Color">
+ <proto>
+ <return type="void"/>
+ <vector name="v" type="const GLtype *" size="dynamic">
+ <param name="red" type="GLtype"/>
+ <param name="green" type="GLtype"/>
+ <param name="blue" type="GLtype"/>
+ <param name="alpha" type="GLtype"/>
+ </vector>
+ </proto>
+</template>
+
+<template name="ClipPlane">
+ <proto>
+ <return type="void"/>
+ <param name="plane" type="GLenum"/>
+ <vector name="equation" type="const GLtype *" size="4"/>
+ </proto>
+
+ <desc name="plane">
+ <range base="GL_CLIP_PLANE" from="0" to="5"/>
+ </desc>
+</template>
+
+<template name="CullFace">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_FRONT"/>
+ <value name="GL_BACK"/>
+ <value name="GL_FRONT_AND_BACK"/>
+ </desc>
+</template>
+
+<template name="Fog">
+ <proto>
+ <return type="void"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_FOG_MODE"/>
+ <desc name="param">
+ <value name="GL_EXP"/>
+ <value name="GL_EXP2"/>
+ <value name="GL_LINEAR"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_FOG_COLOR"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_FOG_DENSITY"/>
+ <value name="GL_FOG_START"/>
+ <value name="GL_FOG_END"/>
+
+ <desc name="params" vector_size="1"/>
+ </desc>
+</template>
+
+<template name="FrontFace">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_CW"/>
+ <value name="GL_CCW"/>
+ </desc>
+</template>
+
+<template name="Hint">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
+
+ <desc name="target" category="GLES1.1">
+ <value name="GL_FOG_HINT"/>
+ <value name="GL_LINE_SMOOTH_HINT"/>
+ <value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <value name="GL_POINT_SMOOTH_HINT"/>
+ </desc>
+ <desc name="target" category="OES_standard_derivatives">
+ <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ </desc>
+ <desc name="target">
+ <value name="GL_GENERATE_MIPMAP_HINT"/>
+ </desc>
+
+ <desc name="mode">
+ <value name="GL_FASTEST"/>
+ <value name="GL_NICEST"/>
+ <value name="GL_DONT_CARE"/>
+ </desc>
+</template>
+
+<template name="Light">
+ <proto>
+ <return type="void"/>
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="light">
+ <range base="GL_LIGHT" from="0" to="7"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_AMBIENT"/>
+ <value name="GL_DIFFUSE"/>
+ <value name="GL_SPECULAR"/>
+ <value name="GL_POSITION"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SPOT_DIRECTION"/>
+
+ <desc name="params" vector_size="3"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SPOT_EXPONENT"/>
+ <value name="GL_SPOT_CUTOFF"/>
+ <value name="GL_CONSTANT_ATTENUATION"/>
+ <value name="GL_LINEAR_ATTENUATION"/>
+ <value name="GL_QUADRATIC_ATTENUATION"/>
+
+ <desc name="params" vector_size="1"/>
+ </desc>
+</template>
+
+<template name="LightModel">
+ <proto>
+ <return type="void"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_LIGHT_MODEL_AMBIENT"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <desc name="param">
+ <value name="GL_TRUE"/>
+ <value name="GL_FALSE"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="LineWidth">
+ <proto>
+ <return type="void"/>
+ <param name="width" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="Material">
+ <proto>
+ <return type="void"/>
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="face">
+ <value name="GL_FRONT_AND_BACK"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_AMBIENT"/>
+ <value name="GL_DIFFUSE"/>
+ <value name="GL_AMBIENT_AND_DIFFUSE"/>
+ <value name="GL_SPECULAR"/>
+ <value name="GL_EMISSION"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SHININESS"/>
+
+ <desc name="params" vector_size="1"/>
+ </desc>
+</template>
+
+<template name="PointSize">
+ <proto>
+ <return type="void"/>
+ <param name="size" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="PointSizePointer">
+ <proto>
+ <return type="void"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="type">
+ <value name="GL_FLOAT"/>
+ <value name="GL_FIXED"/>
+ </desc>
+</template>
+
+<template name="Scissor">
+ <proto>
+ <return type="void"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </proto>
+</template>
+
+<template name="ShadeModel">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_FLAT"/>
+ <value name="GL_SMOOTH"/>
+ </desc>
+</template>
+
+<template name="TexParameter">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_WRAP_S"/>
+ <value name="GL_TEXTURE_WRAP_T"/>
+ <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
+
+ <desc name="param">
+ <value name="GL_CLAMP_TO_EDGE"/>
+ <value name="GL_REPEAT"/>
+ <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/>
+ <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_MIN_FILTER"/>
+
+ <desc name="param">
+ <value name="GL_NEAREST"/>
+ <value name="GL_LINEAR"/>
+ <value name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <value name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <value name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <value name="GL_LINEAR_MIPMAP_LINEAR"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_MAG_FILTER"/>
+
+ <desc name="param">
+ <value name="GL_NEAREST"/>
+ <value name="GL_LINEAR"/>
+ </desc>
+ </desc>
+
+ <desc name="pname" category="GLES1.1">
+ <value name="GL_GENERATE_MIPMAP"/>
+
+ <desc name="param">
+ <value name="GL_TRUE"/>
+ <value name="GL_FALSE"/>
+ </desc>
+ </desc>
+
+ <desc name="pname" category="EXT_texture_filter_anisotropic">
+ <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <desc name="params" vector_size="1"/>
+ </desc>
+
+ <desc name="pname" category="OES_draw_texture">
+ <value name="GL_TEXTURE_CROP_RECT_OES"/>
+ <desc name="params" vector_size="4"/>
+ </desc>
+</template>
+
+<template name="TexImage2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="internalFormat" error="GL_INVALID_VALUE">
+ <value name="GL_ALPHA"/>
+ <value name="GL_RGB"/>
+ <value name="GL_RGBA"/>
+ <value name="GL_BGRA_EXT"/>
+ <value name="GL_LUMINANCE"/>
+ <value name="GL_LUMINANCE_ALPHA"/>
+ <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
+ <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
+ </desc>
+
+ <desc name="border" error="GL_INVALID_VALUE">
+ <value name="0"/>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGB"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGBA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format" category="OES_depth_texture">
+ <value name="GL_DEPTH_COMPONENT"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_SHORT"/>
+ <value name="GL_UNSIGNED_INT"/>
+ </desc>
+ </desc>
+
+ <desc name="format" category="OES_packed_depth_stencil">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_INT_24_8_OES"/>
+ </desc>
+ </desc>
+
+ <desc name="format" category="EXT_texture_format_BGRA8888">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="TexEnv">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="target" category="OES_point_sprite">
+ <value name="GL_POINT_SPRITE_OES"/>
+
+ <desc name="pname">
+ <value name="GL_COORD_REPLACE_OES"/>
+ </desc>
+ </desc>
+
+ <desc name="pname" category="OES_point_sprite">
+ <value name="GL_COORD_REPLACE_OES"/>
+
+ <desc name="param">
+ <value name="GL_TRUE"/>
+ <value name="GL_FALSE"/>
+ </desc>
+ </desc>
+
+ <desc name="target" category="EXT_texture_lod_bias">
+ <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ </desc>
+ </desc>
+
+ <desc name="pname" category="EXT_texture_lod_bias">
+ <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ <desc name="params" vector_size="1"/>
+ </desc>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_ENV"/>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_ENV_MODE"/>
+ <value name="GL_COMBINE_RGB"/>
+ <value name="GL_COMBINE_ALPHA"/>
+ <value name="GL_RGB_SCALE"/>
+ <value name="GL_ALPHA_SCALE"/>
+ <value name="GL_SRC0_RGB"/>
+ <value name="GL_SRC1_RGB"/>
+ <value name="GL_SRC2_RGB"/>
+ <value name="GL_SRC0_ALPHA"/>
+ <value name="GL_SRC1_ALPHA"/>
+ <value name="GL_SRC2_ALPHA"/>
+ <value name="GL_OPERAND0_RGB"/>
+ <value name="GL_OPERAND1_RGB"/>
+ <value name="GL_OPERAND2_RGB"/>
+ <value name="GL_OPERAND0_ALPHA"/>
+ <value name="GL_OPERAND1_ALPHA"/>
+ <value name="GL_OPERAND2_ALPHA"/>
+ <value name="GL_TEXTURE_ENV_COLOR"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_ENV_MODE"/>
+
+ <desc name="param">
+ <value name="GL_REPLACE"/>
+ <value name="GL_MODULATE"/>
+ <value name="GL_DECAL"/>
+ <value name="GL_BLEND"/>
+ <value name="GL_ADD"/>
+ <value name="GL_COMBINE"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_COMBINE_RGB"/>
+
+ <desc name="param">
+ <value name="GL_REPLACE"/>
+ <value name="GL_MODULATE"/>
+ <value name="GL_ADD"/>
+ <value name="GL_ADD_SIGNED"/>
+ <value name="GL_INTERPOLATE"/>
+ <value name="GL_SUBTRACT"/>
+ <value name="GL_DOT3_RGB"/>
+ <value name="GL_DOT3_RGBA"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_COMBINE_ALPHA"/>
+
+ <desc name="param">
+ <value name="GL_REPLACE"/>
+ <value name="GL_MODULATE"/>
+ <value name="GL_ADD"/>
+ <value name="GL_ADD_SIGNED"/>
+ <value name="GL_INTERPOLATE"/>
+ <value name="GL_SUBTRACT"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_RGB_SCALE"/>
+ <value name="GL_ALPHA_SCALE"/>
+
+ <desc name="param" convert="true" error="GL_INVALID_VALUE">
+ <value name="1.0"/>
+ <value name="2.0"/>
+ <value name="4.0"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SRC0_RGB"/>
+ <value name="GL_SRC1_RGB"/>
+ <value name="GL_SRC2_RGB"/>
+ <value name="GL_SRC0_ALPHA"/>
+ <value name="GL_SRC1_ALPHA"/>
+ <value name="GL_SRC2_ALPHA"/>
+
+ <desc name="param">
+ <value name="GL_TEXTURE"/>
+ <value name="GL_CONSTANT"/>
+ <value name="GL_PRIMARY_COLOR"/>
+ <value name="GL_PREVIOUS"/>
+
+ <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_OPERAND0_RGB"/>
+ <value name="GL_OPERAND1_RGB"/>
+ <value name="GL_OPERAND2_RGB"/>
+
+ <desc name="param">
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_OPERAND0_ALPHA"/>
+ <value name="GL_OPERAND1_ALPHA"/>
+ <value name="GL_OPERAND2_ALPHA"/>
+
+ <desc name="param">
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_ENV_COLOR"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+</template>
+
+<template name="TexGen">
+ <proto>
+ <return type="void"/>
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="coord" category="OES_texture_cube_map">
+ <value name="GL_TEXTURE_GEN_STR_OES"/>
+ </desc>
+
+ <desc name="pname" category="OES_texture_cube_map">
+ <value name="GL_TEXTURE_GEN_MODE_OES"/>
+
+ <desc name="param">
+ <value name="GL_NORMAL_MAP_OES"/>
+ <value name="GL_REFLECTION_MAP_OES"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="Clear">
+ <proto>
+ <return type="void"/>
+ <param name="mask" type="GLbitfield"/>
+ </proto>
+
+ <desc name="mask" error="GL_INVALID_VALUE">
+ <value name="0"/>
+ <value name="(GL_COLOR_BUFFER_BIT)"/>
+ <value name="(GL_DEPTH_BUFFER_BIT)"/>
+ <value name="(GL_STENCIL_BUFFER_BIT)"/>
+ <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
+ <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
+ <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
+ <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
+ </desc>
+</template>
+
+<template name="ClearColor">
+ <proto>
+ <return type="void"/>
+ <param name="red" type="GLtype"/>
+ <param name="green" type="GLtype"/>
+ <param name="blue" type="GLtype"/>
+ <param name="alpha" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="ClearStencil">
+ <proto>
+ <return type="void"/>
+ <param name="s" type="GLint"/>
+ </proto>
+</template>
+
+<template name="ClearDepth">
+ <proto>
+ <return type="void"/>
+ <param name="depth" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="StencilMask">
+ <proto>
+ <return type="void"/>
+ <param name="mask" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="StencilMaskSeparate">
+ <proto>
+ <return type="void"/>
+ <param name="face" type="GLenum"/>
+ <param name="mask" type="GLuint"/>
+ </proto>
+
+ <desc name="face">
+ <value name="GL_FRONT"/>
+ <value name="GL_BACK"/>
+ <value name="GL_FRONT_AND_BACK"/>
+ </desc>
+</template>
+
+<template name="ColorMask">
+ <proto>
+ <return type="void"/>
+ <param name="red" type="GLboolean"/>
+ <param name="green" type="GLboolean"/>
+ <param name="blue" type="GLboolean"/>
+ <param name="alpha" type="GLboolean"/>
+ </proto>
+</template>
+
+<template name="DepthMask">
+ <proto>
+ <return type="void"/>
+ <param name="flag" type="GLboolean"/>
+ </proto>
+</template>
+
+<template name="Disable">
+ <proto>
+ <return type="void"/>
+ <param name="cap" type="GLenum"/>
+ </proto>
+
+ <desc name="cap" category="GLES1.1">
+ <value name="GL_NORMALIZE"/>
+ <value name="GL_RESCALE_NORMAL"/>
+
+ <range base="GL_CLIP_PLANE" from="0" to="5"/>
+
+ <value name="GL_FOG"/>
+ <value name="GL_LIGHTING"/>
+ <value name="GL_COLOR_MATERIAL"/>
+
+ <range base="GL_LIGHT" from="0" to="7"/>
+
+ <value name="GL_POINT_SMOOTH"/>
+ <value name="GL_LINE_SMOOTH"/>
+ <value name="GL_CULL_FACE"/>
+ <value name="GL_POLYGON_OFFSET_FILL"/>
+ <value name="GL_MULTISAMPLE"/>
+ <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <value name="GL_SAMPLE_COVERAGE"/>
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_SCISSOR_TEST"/>
+ <value name="GL_ALPHA_TEST"/>
+ <value name="GL_STENCIL_TEST"/>
+ <value name="GL_DEPTH_TEST"/>
+ <value name="GL_BLEND"/>
+ <value name="GL_DITHER"/>
+ <value name="GL_COLOR_LOGIC_OP"/>
+
+ <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
+ <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="cap" category="GLES2.0">
+ <value name="GL_CULL_FACE"/>
+ <value name="GL_SCISSOR_TEST"/>
+ <value name="GL_POLYGON_OFFSET_FILL"/>
+ <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <value name="GL_SAMPLE_COVERAGE"/>
+ <value name="GL_STENCIL_TEST"/>
+ <value name="GL_DEPTH_TEST"/>
+ <value name="GL_DITHER"/>
+ <value name="GL_BLEND"/>
+ </desc>
+</template>
+
+<!-- it is exactly the same as Disable -->
+<template name="Enable">
+ <proto>
+ <return type="void"/>
+ <param name="cap" type="GLenum"/>
+ </proto>
+
+ <desc name="cap" category="GLES1.1">
+ <value name="GL_NORMALIZE"/>
+ <value name="GL_RESCALE_NORMAL"/>
+
+ <range base="GL_CLIP_PLANE" from="0" to="5"/>
+
+ <value name="GL_FOG"/>
+ <value name="GL_LIGHTING"/>
+ <value name="GL_COLOR_MATERIAL"/>
+
+ <range base="GL_LIGHT" from="0" to="7"/>
+
+ <value name="GL_POINT_SMOOTH"/>
+ <value name="GL_LINE_SMOOTH"/>
+ <value name="GL_CULL_FACE"/>
+ <value name="GL_POLYGON_OFFSET_FILL"/>
+ <value name="GL_MULTISAMPLE"/>
+ <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <value name="GL_SAMPLE_COVERAGE"/>
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_SCISSOR_TEST"/>
+ <value name="GL_ALPHA_TEST"/>
+ <value name="GL_STENCIL_TEST"/>
+ <value name="GL_DEPTH_TEST"/>
+ <value name="GL_BLEND"/>
+ <value name="GL_DITHER"/>
+ <value name="GL_COLOR_LOGIC_OP"/>
+
+ <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
+ <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="cap" category="GLES2.0">
+ <value name="GL_CULL_FACE"/>
+ <value name="GL_SCISSOR_TEST"/>
+ <value name="GL_POLYGON_OFFSET_FILL"/>
+ <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <value name="GL_SAMPLE_COVERAGE"/>
+ <value name="GL_STENCIL_TEST"/>
+ <value name="GL_DEPTH_TEST"/>
+ <value name="GL_DITHER"/>
+ <value name="GL_BLEND"/>
+ </desc>
+</template>
+
+<template name="Finish">
+ <proto>
+ <return type="void"/>
+ </proto>
+</template>
+
+<template name="Flush">
+ <proto>
+ <return type="void"/>
+ </proto>
+</template>
+
+<template name="AlphaFunc">
+ <proto>
+ <return type="void"/>
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLtype"/>
+ </proto>
+ <desc name="func">
+ <value name="GL_NEVER"/>
+ <value name="GL_LESS"/>
+ <value name="GL_EQUAL"/>
+ <value name="GL_LEQUAL"/>
+ <value name="GL_GREATER"/>
+ <value name="GL_NOTEQUAL"/>
+ <value name="GL_GEQUAL"/>
+ <value name="GL_ALWAYS"/>
+ </desc>
+</template>
+
+<template name="BlendFunc">
+ <proto>
+ <return type="void"/>
+ <param name="sfactor" type="GLenum"/>
+ <param name="dfactor" type="GLenum"/>
+ </proto>
+
+ <desc name="sfactor">
+ <value name="GL_ZERO"/>
+ <value name="GL_ONE"/>
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <value name="GL_DST_ALPHA"/>
+ <value name="GL_ONE_MINUS_DST_ALPHA"/>
+ <value name="GL_DST_COLOR"/>
+ <value name="GL_ONE_MINUS_DST_COLOR"/>
+ <value name="GL_SRC_ALPHA_SATURATE"/>
+
+ <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
+ </desc>
+
+ <desc name="dfactor">
+ <value name="GL_ZERO"/>
+ <value name="GL_ONE"/>
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <value name="GL_DST_ALPHA"/>
+ <value name="GL_ONE_MINUS_DST_ALPHA"/>
+ <value name="GL_DST_COLOR"/>
+ <value name="GL_ONE_MINUS_DST_COLOR"/>
+
+ <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="LogicOp">
+ <proto>
+ <return type="void"/>
+ <param name="opcode" type="GLenum"/>
+ </proto>
+
+ <desc name="opcode">
+ <value name="GL_CLEAR"/>
+ <value name="GL_SET"/>
+ <value name="GL_COPY"/>
+ <value name="GL_COPY_INVERTED"/>
+ <value name="GL_NOOP"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_AND"/>
+ <value name="GL_NAND"/>
+ <value name="GL_OR"/>
+ <value name="GL_NOR"/>
+ <value name="GL_XOR"/>
+ <value name="GL_EQUIV"/>
+ <value name="GL_AND_REVERSE"/>
+ <value name="GL_AND_INVERTED"/>
+ <value name="GL_OR_REVERSE"/>
+ <value name="GL_OR_INVERTED"/>
+ </desc>
+</template>
+
+<template name="StencilFunc">
+ <proto>
+ <return type="void"/>
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ </proto>
+
+ <desc name="func">
+ <value name="GL_NEVER"/>
+ <value name="GL_LESS"/>
+ <value name="GL_LEQUAL"/>
+ <value name="GL_GREATER"/>
+ <value name="GL_GEQUAL"/>
+ <value name="GL_EQUAL"/>
+ <value name="GL_NOTEQUAL"/>
+ <value name="GL_ALWAYS"/>
+ </desc>
+</template>
+
+<template name="StencilFuncSeparate">
+ <proto>
+ <return type="void"/>
+ <param name="face" type="GLenum"/>
+ <param name="func" type="GLenum"/>
+ <param name="ref" type="GLint"/>
+ <param name="mask" type="GLuint"/>
+ </proto>
+
+ <desc name="face">
+ <value name="GL_FRONT"/>
+ <value name="GL_BACK"/>
+ <value name="GL_FRONT_AND_BACK"/>
+ </desc>
+
+ <desc name="func">
+ <value name="GL_NEVER"/>
+ <value name="GL_LESS"/>
+ <value name="GL_LEQUAL"/>
+ <value name="GL_GREATER"/>
+ <value name="GL_GEQUAL"/>
+ <value name="GL_EQUAL"/>
+ <value name="GL_NOTEQUAL"/>
+ <value name="GL_ALWAYS"/>
+ </desc>
+</template>
+
+<template name="StencilOp">
+ <proto>
+ <return type="void"/>
+ <param name="fail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ </proto>
+
+ <desc name="fail">
+ <value name="GL_KEEP"/>
+ <value name="GL_ZERO"/>
+ <value name="GL_REPLACE"/>
+ <value name="GL_INCR"/>
+ <value name="GL_DECR"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_INCR_WRAP" category="GLES2.0"/>
+ <value name="GL_DECR_WRAP" category="GLES2.0"/>
+ <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
+ <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
+ </desc>
+
+ <desc name="zfail">
+ <value name="GL_KEEP"/>
+ <value name="GL_ZERO"/>
+ <value name="GL_REPLACE"/>
+ <value name="GL_INCR"/>
+ <value name="GL_DECR"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_INCR_WRAP" category="GLES2.0"/>
+ <value name="GL_DECR_WRAP" category="GLES2.0"/>
+ <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
+ <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
+ </desc>
+
+ <desc name="zpass">
+ <value name="GL_KEEP"/>
+ <value name="GL_ZERO"/>
+ <value name="GL_REPLACE"/>
+ <value name="GL_INCR"/>
+ <value name="GL_DECR"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_INCR_WRAP" category="GLES2.0"/>
+ <value name="GL_DECR_WRAP" category="GLES2.0"/>
+ <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
+ <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
+ </desc>
+</template>
+
+<template name="StencilOpSeparate">
+ <proto>
+ <return type="void"/>
+ <param name="face" type="GLenum"/>
+ <param name="fail" type="GLenum"/>
+ <param name="zfail" type="GLenum"/>
+ <param name="zpass" type="GLenum"/>
+ </proto>
+
+ <desc name="face">
+ <value name="GL_FRONT"/>
+ <value name="GL_BACK"/>
+ <value name="GL_FRONT_AND_BACK"/>
+ </desc>
+
+ <desc name="fail">
+ <value name="GL_KEEP"/>
+ <value name="GL_ZERO"/>
+ <value name="GL_REPLACE"/>
+ <value name="GL_INCR"/>
+ <value name="GL_DECR"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_INCR_WRAP"/>
+ <value name="GL_DECR_WRAP"/>
+ </desc>
+
+ <desc name="zfail">
+ <value name="GL_KEEP"/>
+ <value name="GL_ZERO"/>
+ <value name="GL_REPLACE"/>
+ <value name="GL_INCR"/>
+ <value name="GL_DECR"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_INCR_WRAP"/>
+ <value name="GL_DECR_WRAP"/>
+ </desc>
+
+ <desc name="zpass">
+ <value name="GL_KEEP"/>
+ <value name="GL_ZERO"/>
+ <value name="GL_REPLACE"/>
+ <value name="GL_INCR"/>
+ <value name="GL_DECR"/>
+ <value name="GL_INVERT"/>
+ <value name="GL_INCR_WRAP"/>
+ <value name="GL_DECR_WRAP"/>
+ </desc>
+</template>
+
+<template name="DepthFunc">
+ <proto>
+ <return type="void"/>
+ <param name="func" type="GLenum"/>
+ </proto>
+
+ <desc name="func">
+ <value name="GL_NEVER"/>
+ <value name="GL_LESS"/>
+ <value name="GL_EQUAL"/>
+ <value name="GL_LEQUAL"/>
+ <value name="GL_GREATER"/>
+ <value name="GL_NOTEQUAL"/>
+ <value name="GL_GEQUAL"/>
+ <value name="GL_ALWAYS"/>
+ </desc>
+</template>
+
+<template name="PixelStore">
+ <proto>
+ <return type="void"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLtype"/>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_PACK_ALIGNMENT"/>
+ <value name="GL_UNPACK_ALIGNMENT"/>
+ </desc>
+
+ <desc name="param" error="GL_INVALID_VALUE">
+ <value name="1"/>
+ <value name="2"/>
+ <value name="4"/>
+ <value name="8"/>
+ </desc>
+</template>
+
+<template name="ReadPixels" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="GLvoid *"/>
+ </proto>
+
+ <!-- Technically, only two combinations are actually allowed:
+ GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
+ internal preferred combination. I don't know what that is, so I'm
+ allowing any valid combination for now; the underlying support
+ should fail when necessary.-->
+ <desc name="format">
+ <value name="GL_ALPHA"/>
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGB"/>
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_5_6_5"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGBA"/>
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE"/>
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE_ALPHA"/>
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ </desc>
+ </desc>
+
+ <desc name="format" category="EXT_read_format_bgra">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="GetClipPlane" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="plane" type="GLenum"/>
+ <vector name="equation" type="GLtype *" size="4"/>
+ </proto>
+
+ <desc name="plane">
+ <range base="GL_CLIP_PLANE" from="0" to="5"/>
+ </desc>
+</template>
+
+<template name="GetError" direction="get">
+ <proto>
+ <return type="GLenum"/>
+ </proto>
+</template>
+
+<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
+<template name="GetState" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+ <!-- param checking is done in mesa -->
+</template>
+
+<template name="GetLight" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="light" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="light">
+ <range base="GL_LIGHT" from="0" to="7"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_AMBIENT"/>
+ <value name="GL_DIFFUSE"/>
+ <value name="GL_SPECULAR"/>
+ <value name="GL_POSITION"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SPOT_DIRECTION"/>
+
+ <desc name="params" vector_size="3"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SPOT_EXPONENT"/>
+ <value name="GL_SPOT_CUTOFF"/>
+ <value name="GL_CONSTANT_ATTENUATION"/>
+ <value name="GL_LINEAR_ATTENUATION"/>
+ <value name="GL_QUADRATIC_ATTENUATION"/>
+
+ <desc name="params" vector_size="1"/>
+ </desc>
+</template>
+
+<template name="GetMaterial" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="face" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="face">
+ <value name="GL_FRONT"/>
+ <value name="GL_BACK"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_SHININESS"/>
+ <desc name="params" vector_size="1"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_AMBIENT"/>
+ <value name="GL_DIFFUSE"/>
+ <value name="GL_AMBIENT_AND_DIFFUSE"/>
+ <value name="GL_SPECULAR"/>
+ <value name="GL_EMISSION"/>
+
+ <desc name="params" vector_size="4"/>
+ </desc>
+</template>
+
+<template name="GetString" direction="get">
+ <proto>
+ <return type="const GLubyte *"/>
+ <param name="name" type="GLenum"/>
+ </proto>
+
+ <desc name="name">
+ <value name="GL_VENDOR"/>
+ <value name="GL_RENDERER"/>
+ <value name="GL_VERSION"/>
+ <value name="GL_EXTENSIONS"/>
+ <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="GetTexEnv" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="target" category="OES_point_sprite">
+ <value name="GL_POINT_SPRITE_OES"/>
+ <desc name="pname">
+ <value name="GL_COORD_REPLACE_OES"/>
+ </desc>
+ </desc>
+
+ <desc name="pname" category="OES_point_sprite">
+ <value name="GL_COORD_REPLACE_OES"/>
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+
+ <desc name="target" category="EXT_texture_lod_bias">
+ <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ </desc>
+ </desc>
+
+ <desc name="pname" category="EXT_texture_lod_bias">
+ <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ <desc name="params" vector_size="1"/>
+ </desc>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_ENV"/>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_ENV_COLOR"/>
+ <value name="GL_RGB_SCALE"/>
+ <value name="GL_ALPHA_SCALE"/>
+ <value name="GL_TEXTURE_ENV_MODE"/>
+ <value name="GL_COMBINE_RGB"/>
+ <value name="GL_COMBINE_ALPHA"/>
+ <value name="GL_SRC0_RGB"/>
+ <value name="GL_SRC1_RGB"/>
+ <value name="GL_SRC2_RGB"/>
+ <value name="GL_SRC0_ALPHA"/>
+ <value name="GL_SRC1_ALPHA"/>
+ <value name="GL_SRC2_ALPHA"/>
+ <value name="GL_OPERAND0_RGB"/>
+ <value name="GL_OPERAND1_RGB"/>
+ <value name="GL_OPERAND2_RGB"/>
+ <value name="GL_OPERAND0_ALPHA"/>
+ <value name="GL_OPERAND1_ALPHA"/>
+ <value name="GL_OPERAND2_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_ENV_COLOR"/>
+ <desc name="params" vector_size="4"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_RGB_SCALE"/>
+ <value name="GL_ALPHA_SCALE"/>
+
+ <desc name="params" vector_size="1"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_ENV_MODE"/>
+ <value name="GL_COMBINE_RGB"/>
+ <value name="GL_COMBINE_ALPHA"/>
+ <value name="GL_SRC0_RGB"/>
+ <value name="GL_SRC1_RGB"/>
+ <value name="GL_SRC2_RGB"/>
+ <value name="GL_SRC0_ALPHA"/>
+ <value name="GL_SRC1_ALPHA"/>
+ <value name="GL_SRC2_ALPHA"/>
+ <value name="GL_OPERAND0_RGB"/>
+ <value name="GL_OPERAND1_RGB"/>
+ <value name="GL_OPERAND2_RGB"/>
+ <value name="GL_OPERAND0_ALPHA"/>
+ <value name="GL_OPERAND1_ALPHA"/>
+ <value name="GL_OPERAND2_ALPHA"/>
+
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+</template>
+
+<template name="GetTexGen" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="coord" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="coord">
+ <value name="GL_TEXTURE_GEN_STR_OES"/>
+ </desc>
+ <desc name="pname">
+ <value name="GL_TEXTURE_GEN_MODE_OES"/>
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+</template>
+
+<template name="GetTexParameter" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_TEXTURE_WRAP_S"/>
+ <value name="GL_TEXTURE_WRAP_T"/>
+ <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
+ <value name="GL_TEXTURE_MIN_FILTER"/>
+ <value name="GL_TEXTURE_MAG_FILTER"/>
+ <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/>
+
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+
+ <desc name="pname" category="OES_draw_texture">
+ <value name="GL_TEXTURE_CROP_RECT_OES"/>
+ <desc name="params" vector_size="4"/>
+ </desc>
+</template>
+
+<template name="IsEnabled" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="cap" type="GLenum"/>
+ </proto>
+
+ <desc name="cap" category="GLES1.1">
+ <value name="GL_NORMALIZE"/>
+ <value name="GL_RESCALE_NORMAL"/>
+
+ <range base="GL_CLIP_PLANE" from="0" to="5"/>
+
+ <value name="GL_FOG"/>
+ <value name="GL_LIGHTING"/>
+ <value name="GL_COLOR_MATERIAL"/>
+
+ <range base="GL_LIGHT" from="0" to="7"/>
+
+ <value name="GL_POINT_SMOOTH"/>
+ <value name="GL_LINE_SMOOTH"/>
+ <value name="GL_CULL_FACE"/>
+ <value name="GL_POLYGON_OFFSET_FILL"/>
+ <value name="GL_MULTISAMPLE"/>
+ <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <value name="GL_SAMPLE_COVERAGE"/>
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_SCISSOR_TEST"/>
+ <value name="GL_ALPHA_TEST"/>
+ <value name="GL_STENCIL_TEST"/>
+ <value name="GL_DEPTH_TEST"/>
+ <value name="GL_BLEND"/>
+ <value name="GL_DITHER"/>
+ <value name="GL_COLOR_LOGIC_OP"/>
+
+ <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
+
+ <value name="GL_VERTEX_ARRAY"/>
+ <value name="GL_NORMAL_ARRAY"/>
+ <value name="GL_COLOR_ARRAY"/>
+ <value name="GL_TEXTURE_COORD_ARRAY"/>
+ <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
+ <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
+ <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
+ </desc>
+
+ <desc name="cap" category="GLES2.0">
+ <value name="GL_CULL_FACE"/>
+ <value name="GL_SCISSOR_TEST"/>
+ <value name="GL_POLYGON_OFFSET_FILL"/>
+ <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <value name="GL_SAMPLE_COVERAGE"/>
+ <value name="GL_STENCIL_TEST"/>
+ <value name="GL_DEPTH_TEST"/>
+ <value name="GL_DITHER"/>
+ <value name="GL_BLEND"/>
+ </desc>
+</template>
+
+<template name="DepthRange">
+ <proto>
+ <return type="void"/>
+ <param name="zNear" type="GLtype"/>
+ <param name="zFar" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="Frustum">
+ <proto>
+ <return type="void"/>
+ <param name="left" type="GLtype"/>
+ <param name="right" type="GLtype"/>
+ <param name="bottom" type="GLtype"/>
+ <param name="top" type="GLtype"/>
+ <param name="zNear" type="GLtype"/>
+ <param name="zFar" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="LoadIdentity">
+ <proto>
+ <return type="void"/>
+ </proto>
+</template>
+
+<template name="LoadMatrix">
+ <proto>
+ <return type="void"/>
+ <vector name="m" type="const GLtype *" size="16"/>
+ </proto>
+</template>
+
+<template name="MatrixMode">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_MODELVIEW"/>
+ <value name="GL_PROJECTION"/>
+ <value name="GL_TEXTURE"/>
+ <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
+ </desc>
+</template>
+
+<template name="MultMatrix">
+ <proto>
+ <return type="void"/>
+ <vector name="m" type="const GLtype *" size="16"/>
+ </proto>
+</template>
+
+<template name="Ortho">
+ <proto>
+ <return type="void"/>
+ <param name="left" type="GLtype"/>
+ <param name="right" type="GLtype"/>
+ <param name="bottom" type="GLtype"/>
+ <param name="top" type="GLtype"/>
+ <param name="zNear" type="GLtype"/>
+ <param name="zFar" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="PopMatrix">
+ <proto>
+ <return type="void"/>
+ </proto>
+</template>
+
+<template name="PushMatrix">
+ <proto>
+ <return type="void"/>
+ </proto>
+</template>
+
+<template name="Rotate">
+ <proto>
+ <return type="void"/>
+ <param name="angle" type="GLtype"/>
+ <param name="x" type="GLtype"/>
+ <param name="y" type="GLtype"/>
+ <param name="z" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="Scale">
+ <proto>
+ <return type="void"/>
+ <param name="x" type="GLtype"/>
+ <param name="y" type="GLtype"/>
+ <param name="z" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="Translate">
+ <proto>
+ <return type="void"/>
+ <param name="x" type="GLtype"/>
+ <param name="y" type="GLtype"/>
+ <param name="z" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="Viewport">
+ <proto>
+ <return type="void"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </proto>
+</template>
+
+<template name="ColorPointer">
+ <proto>
+ <return type="void"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="size" error="GL_INVALID_VALUE">
+ <value name="4"/>
+ </desc>
+
+ <desc name="type">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT"/>
+ <value name="GL_FIXED"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
+ </desc>
+</template>
+
+<template name="DisableClientState">
+ <proto>
+ <return type="void"/>
+ <param name="array" type="GLenum"/>
+ </proto>
+
+ <desc name="array">
+ <value name="GL_VERTEX_ARRAY"/>
+ <value name="GL_NORMAL_ARRAY"/>
+ <value name="GL_COLOR_ARRAY"/>
+ <value name="GL_TEXTURE_COORD_ARRAY"/>
+ <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
+ <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
+ <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
+ </desc>
+</template>
+
+<template name="DrawArrays">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_POINTS"/>
+ <value name="GL_LINES"/>
+ <value name="GL_LINE_LOOP"/>
+ <value name="GL_LINE_STRIP"/>
+ <value name="GL_TRIANGLES"/>
+ <value name="GL_TRIANGLE_STRIP"/>
+ <value name="GL_TRIANGLE_FAN"/>
+ </desc>
+</template>
+
+<template name="DrawElements">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_POINTS"/>
+ <value name="GL_LINES"/>
+ <value name="GL_LINE_LOOP"/>
+ <value name="GL_LINE_STRIP"/>
+ <value name="GL_TRIANGLES"/>
+ <value name="GL_TRIANGLE_STRIP"/>
+ <value name="GL_TRIANGLE_FAN"/>
+ </desc>
+
+ <desc name="type">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT"/>
+ <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
+ </desc>
+</template>
+
+<template name="EnableClientState">
+ <proto>
+ <return type="void"/>
+ <param name="array" type="GLenum"/>
+ </proto>
+
+ <desc name="array">
+ <value name="GL_VERTEX_ARRAY"/>
+ <value name="GL_NORMAL_ARRAY"/>
+ <value name="GL_COLOR_ARRAY"/>
+ <value name="GL_TEXTURE_COORD_ARRAY"/>
+ <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
+ <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
+ <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
+ </desc>
+</template>
+
+<template name="GetPointer" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLvoid **" size="dynamic"/>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_VERTEX_ARRAY_POINTER"/>
+ <value name="GL_NORMAL_ARRAY_POINTER"/>
+ <value name="GL_COLOR_ARRAY_POINTER"/>
+ <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
+ <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
+ <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
+ </desc>
+</template>
+
+<template name="Normal">
+ <proto>
+ <return type="void"/>
+ <vector name="v" type="const GLtype *" size="3">
+ <param name="nx" type="GLtype"/>
+ <param name="ny" type="GLtype"/>
+ <param name="nz" type="GLtype"/>
+ </vector>
+ </proto>
+</template>
+
+<template name="NormalPointer">
+ <proto>
+ <return type="void"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="type">
+ <value name="GL_BYTE"/>
+ <value name="GL_SHORT"/>
+ <value name="GL_FLOAT"/>
+ <value name="GL_FIXED"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
+ </desc>
+</template>
+
+<template name="TexCoordPointer">
+ <proto>
+ <return type="void"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="size" error="GL_INVALID_VALUE">
+ <value name="2"/>
+ <value name="3"/>
+ <value name="4"/>
+ </desc>
+
+ <desc name="type">
+ <value name="GL_BYTE"/>
+ <value name="GL_SHORT"/>
+ <value name="GL_FLOAT"/>
+ <value name="GL_FIXED"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
+ </desc>
+</template>
+
+<template name="VertexPointer">
+ <proto>
+ <return type="void"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="size" error="GL_INVALID_VALUE">
+ <value name="2"/>
+ <value name="3"/>
+ <value name="4"/>
+ </desc>
+
+ <desc name="type">
+ <value name="GL_BYTE"/>
+ <value name="GL_SHORT"/>
+ <value name="GL_FLOAT"/>
+ <value name="GL_FIXED"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
+ </desc>
+</template>
+
+<template name="PolygonOffset">
+ <proto>
+ <return type="void"/>
+ <param name="factor" type="GLtype"/>
+ <param name="units" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="CopyTexImage2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalFormat" type="GLenum"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="internalFormat" error="GL_INVALID_VALUE">
+ <value name="GL_ALPHA"/>
+ <value name="GL_RGB"/>
+ <value name="GL_RGBA"/>
+ <value name="GL_LUMINANCE"/>
+ <value name="GL_LUMINANCE_ALPHA"/>
+ </desc>
+
+ <desc name="border" error="GL_INVALID_VALUE">
+ <value name="0"/>
+ </desc>
+</template>
+
+<template name="CopyTexSubImage2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+</template>
+
+<template name="TexSubImage2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGB"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGBA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format" category="OES_depth_texture">
+ <value name="GL_DEPTH_COMPONENT"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_SHORT"/>
+ <value name="GL_UNSIGNED_INT"/>
+ </desc>
+ </desc>
+
+ <desc name="format" category="OES_packed_depth_stencil">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_INT_24_8_OES"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="BindTexture">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ </desc>
+</template>
+
+<template name="DeleteTextures">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="textures" type="const GLuint *"/>
+ </proto>
+</template>
+
+<template name="GenTextures" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="textures" type="GLuint *"/>
+ </proto>
+</template>
+
+<template name="IsTexture" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="texture" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="BlendColor">
+ <proto>
+ <return type="void"/>
+ <param name="red" type="GLtype"/>
+ <param name="green" type="GLtype"/>
+ <param name="blue" type="GLtype"/>
+ <param name="alpha" type="GLtype"/>
+ </proto>
+</template>
+
+<template name="BlendEquation">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_FUNC_ADD" category="GLES2.0"/>
+ <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
+ <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
+ <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
+ <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
+ <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
+
+ <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
+ <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
+ </desc>
+</template>
+
+<template name="BlendEquationSeparate">
+ <proto>
+ <return type="void"/>
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeAlpha" type="GLenum"/>
+ </proto>
+
+ <desc name="modeRGB">
+ <value name="GL_FUNC_ADD" category="GLES2.0"/>
+ <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
+ <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
+ <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
+ <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
+ <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
+
+ <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
+ <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
+ </desc>
+
+ <desc name="modeAlpha">
+ <value name="GL_FUNC_ADD" category="GLES2.0"/>
+ <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
+ <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
+ <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
+ <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
+ <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
+
+ <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
+ <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
+ </desc>
+</template>
+
+<template name="TexImage3D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalFormat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_3D_OES"/>
+ </desc>
+
+ <desc name="internalFormat">
+ <value name="GL_ALPHA"/>
+ <value name="GL_RGB"/>
+ <value name="GL_RGBA"/>
+ <value name="GL_LUMINANCE"/>
+ <value name="GL_LUMINANCE_ALPHA"/>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGB"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGBA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="TexSubImage3D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="type" type="GLenum"/>
+ <param name="pixels" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_3D_OES"/>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGB"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_RGBA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_LUMINANCE_ALPHA"/>
+
+ <desc name="type" error="GL_INVALID_OPERATION">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_FLOAT" category="OES_texture_float"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="CopyTexSubImage3D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_3D_OES"/>
+ </desc>
+</template>
+
+<template name="MultiTexCoord">
+ <proto>
+ <return type="void"/>
+ <param name="texture" type="GLenum"/>
+ <vector name="v" type="const GLtype *" size="dynamic">
+ <param name="s" type="GLtype"/>
+ <param name="t" type="GLtype"/>
+ <param name="r" type="GLtype"/>
+ <param name="q" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="texture">
+ <range base="GL_TEXTURE" from="0" to="31"/>
+ </desc>
+</template>
+
+<template name="CompressedTexImage3D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalFormat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imagesize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_3D_OES"/>
+ </desc>
+
+ <desc name="internalFormat">
+ <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
+ <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
+ <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
+ <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
+ <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
+ </desc>
+</template>
+
+<template name="CompressedTexSubImage3D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="depth" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imagesize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_3D_OES"/>
+ </desc>
+</template>
+
+<template name="ActiveTexture">
+ <proto>
+ <return type="void"/>
+ <param name="texture" type="GLenum"/>
+ </proto>
+
+ <desc name="texture">
+ <range base="GL_TEXTURE" from="0" to="31"/>
+ </desc>
+</template>
+
+<template name="ClientActiveTexture">
+ <proto>
+ <return type="void"/>
+ <param name="texture" type="GLenum"/>
+ </proto>
+
+ <desc name="texture">
+ <range base="GL_TEXTURE" from="0" to="31"/>
+ </desc>
+</template>
+
+<template name="SampleCoverage">
+ <proto>
+ <return type="void"/>
+ <param name="value" type="GLtype"/>
+ <param name="invert" type="GLboolean"/>
+ </proto>
+</template>
+
+<template name="CompressedTexImage2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="internalFormat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="border" type="GLint"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="internalFormat">
+ <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/>
+
+ <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
+ <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
+
+ <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
+ <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
+
+ <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
+ <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
+ <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
+
+ <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
+ <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
+ </desc>
+
+ <desc name="border" error="GL_INVALID_VALUE">
+ <value name="0"/>
+ </desc>
+</template>
+
+<template name="CompressedTexSubImage2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="level" type="GLint"/>
+ <param name="xoffset" type="GLint"/>
+ <param name="yoffset" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ <param name="format" type="GLenum"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+
+ <desc name="format">
+ <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
+ <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
+ </desc>
+</template>
+
+<template name="BlendFuncSeparate">
+ <proto>
+ <return type="void"/>
+ <param name="srcRGB" type="GLenum"/>
+ <param name="dstRGB" type="GLenum"/>
+ <param name="srcAlpha" type="GLenum"/>
+ <param name="dstAlpha" type="GLenum"/>
+ </proto>
+
+ <desc name="srcRGB">
+ <value name="GL_ZERO"/>
+ <value name="GL_ONE"/>
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <value name="GL_DST_ALPHA"/>
+ <value name="GL_ONE_MINUS_DST_ALPHA"/>
+ <value name="GL_DST_COLOR"/>
+ <value name="GL_ONE_MINUS_DST_COLOR"/>
+ <value name="GL_SRC_ALPHA_SATURATE"/>
+
+ <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
+ </desc>
+
+ <desc name="dstRGB">
+ <value name="GL_ZERO"/>
+ <value name="GL_ONE"/>
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <value name="GL_DST_ALPHA"/>
+ <value name="GL_ONE_MINUS_DST_ALPHA"/>
+ <value name="GL_DST_COLOR"/>
+ <value name="GL_ONE_MINUS_DST_COLOR"/>
+
+ <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
+ </desc>
+
+ <desc name="srcAlpha">
+ <value name="GL_ZERO"/>
+ <value name="GL_ONE"/>
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <value name="GL_DST_ALPHA"/>
+ <value name="GL_ONE_MINUS_DST_ALPHA"/>
+ <value name="GL_DST_COLOR"/>
+ <value name="GL_ONE_MINUS_DST_COLOR"/>
+ <value name="GL_SRC_ALPHA_SATURATE"/>
+
+ <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
+ </desc>
+
+ <desc name="dstAlpha">
+ <value name="GL_ZERO"/>
+ <value name="GL_ONE"/>
+ <value name="GL_SRC_COLOR"/>
+ <value name="GL_ONE_MINUS_SRC_COLOR"/>
+ <value name="GL_SRC_ALPHA"/>
+ <value name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <value name="GL_DST_ALPHA"/>
+ <value name="GL_ONE_MINUS_DST_ALPHA"/>
+ <value name="GL_DST_COLOR"/>
+ <value name="GL_ONE_MINUS_DST_COLOR"/>
+
+ <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
+ <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
+ <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="PointParameter">
+ <proto>
+ <return type="void"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="const GLtype *" size="dynamic">
+ <param name="param" type="GLtype"/>
+ </vector>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_POINT_SIZE_MIN"/>
+ <value name="GL_POINT_SIZE_MAX"/>
+ <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+
+ <desc name="params" vector_size="1"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <desc name="params" vector_size="3"/>
+ </desc>
+</template>
+
+<template name="VertexAttrib">
+ <proto>
+ <return type="void"/>
+ <param name="index" type="GLuint"/>
+ <vector name="v" type="const GLtype *" size="dynamic">
+ <param name="x" type="GLtype"/>
+ <param name="y" type="GLtype"/>
+ <param name="z" type="GLtype"/>
+ <param name="w" type="GLtype"/>
+ </vector>
+ </proto>
+</template>
+
+<template name="VertexAttribPointer">
+ <proto>
+ <return type="void"/>
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="size" error="GL_INVALID_VALUE">
+ <value name="1"/>
+ <value name="2"/>
+ <value name="3"/>
+ <value name="4"/>
+ </desc>
+
+ <desc name="type" error="GL_INVALID_VALUE">
+ <value name="GL_BYTE"/>
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_SHORT"/>
+ <value name="GL_UNSIGNED_SHORT"/>
+ <value name="GL_FLOAT"/>
+ <value name="GL_FIXED"/>
+ <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
+ <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
+ <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
+ </desc>
+
+ <desc name="type" category="OES_vertex_type_10_10_10_2">
+ <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <value name="GL_INT_10_10_10_2_OES"/>
+
+ <desc name="size">
+ <value name="3"/>
+ <value name="4"/>
+ </desc>
+ </desc>
+</template>
+
+<template name="EnableVertexAttribArray">
+ <proto>
+ <return type="void"/>
+ <param name="index" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="DisableVertexAttribArray">
+ <proto>
+ <return type="void"/>
+ <param name="index" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="IsProgram" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="program" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="GetProgram" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_DELETE_STATUS"/>
+ <value name="GL_LINK_STATUS"/>
+ <value name="GL_VALIDATE_STATUS"/>
+ <value name="GL_INFO_LOG_LENGTH"/>
+ <value name="GL_ATTACHED_SHADERS"/>
+ <value name="GL_ACTIVE_ATTRIBUTES"/>
+ <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <value name="GL_ACTIVE_UNIFORMS"/>
+ <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/>
+
+ <desc name="params" convert="false"/>
+ </desc>
+</template>
+
+<template name="GetVertexAttrib" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <desc name="params" vector_size="16?" convert="false"/>
+ </desc>
+</template>
+
+<template name="GetVertexAttribPointer" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="pointer" type="GLvoid **" size="dynamic"/>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ </desc>
+</template>
+
+<template name="GetBufferPointer" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLvoid **" size="dynamic"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_BUFFER_MAP_POINTER_OES"/>
+ </desc>
+</template>
+
+<template name="MapBuffer" direction="get">
+ <proto>
+ <return type="void *"/>
+ <param name="target" type="GLenum"/>
+ <param name="access" type="GLenum"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+
+ <desc name="access">
+ <value name="GL_WRITE_ONLY_OES"/>
+ </desc>
+</template>
+
+<template name="UnmapBuffer" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="target" type="GLenum"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+</template>
+
+<template name="BindBuffer">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="buffer" type="GLuint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+</template>
+
+<template name="BufferData">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ <param name="usage" type="GLenum"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+
+ <desc name="usage">
+ <value name="GL_STATIC_DRAW"/>
+ <value name="GL_DYNAMIC_DRAW"/>
+ <value name="GL_STREAM_DRAW" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="BufferSubData">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="data" type="const GLvoid *"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+</template>
+
+<template name="DeleteBuffers">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="const GLuint *"/>
+ </proto>
+</template>
+
+<template name="GenBuffers" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="GLuint *"/>
+ </proto>
+</template>
+
+<template name="GetBufferParameter" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_ARRAY_BUFFER"/>
+ <value name="GL_ELEMENT_ARRAY_BUFFER"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_BUFFER_SIZE"/>
+ <value name="GL_BUFFER_USAGE"/>
+ <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/>
+ <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/>
+ </desc>
+</template>
+
+<template name="IsBuffer" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="buffer" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="CreateShader">
+ <proto>
+ <return type="GLuint"/>
+ <param name="type" type="GLenum"/>
+ </proto>
+
+ <desc name="type">
+ <value name="GL_VERTEX_SHADER"/>
+ <value name="GL_FRAGMENT_SHADER"/>
+ </desc>
+</template>
+
+<template name="ShaderSource">
+ <proto>
+ <return type="void"/>
+ <param name="shader" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLchar **"/>
+ <param name="length" type="const int *"/>
+ </proto>
+</template>
+
+<template name="CompileShader">
+ <proto>
+ <return type="void"/>
+ <param name="shader" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="ReleaseShaderCompiler">
+ <proto>
+ <return type="void"/>
+ </proto>
+</template>
+
+<template name="DeleteShader">
+ <proto>
+ <return type="void"/>
+ <param name="shader" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="ShaderBinary">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="shaders" type="const GLuint *"/>
+ <param name="binaryformat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </proto>
+</template>
+
+<template name="CreateProgram">
+ <proto>
+ <return type="GLuint"/>
+ </proto>
+</template>
+
+<template name="AttachShader">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="DetachShader">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="shader" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="LinkProgram">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="UseProgram">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="DeleteProgram">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="GetActiveAttrib" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLchar *"/>
+ </proto>
+</template>
+
+<template name="GetAttribLocation" direction="get">
+ <proto>
+ <return type="GLint"/>
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const char *"/>
+ </proto>
+</template>
+
+<template name="BindAttribLocation">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const char *"/>
+ </proto>
+</template>
+
+<template name="GetUniformLocation" direction="get">
+ <proto>
+ <return type="GLint"/>
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const char *"/>
+ </proto>
+</template>
+
+<template name="GetActiveUniform" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="index" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLchar *"/>
+ </proto>
+</template>
+
+<template name="Uniform">
+ <proto>
+ <return type="void"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei" hide_if_expanded="true"/>
+ <vector name="values" type="const GLtype *" size="dynamic">
+ <param name="v0" type="GLtype"/>
+ <param name="v1" type="GLtype"/>
+ <param name="v2" type="GLtype"/>
+ <param name="v3" type="GLtype"/>
+ </vector>
+ </proto>
+</template>
+
+<template name="UniformMatrix">
+ <proto>
+ <return type="void"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <vector name="value" type="const GLtype *" size="dynamic"/>
+ </proto>
+</template>
+
+<template name="ValidateProgram">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="GenerateMipmap">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ </desc>
+</template>
+
+<template name="BindFramebuffer">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="framebuffer" type="GLuint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="DeleteFramebuffers">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="framebuffers" type="const GLuint *"/>
+ </proto>
+</template>
+
+<template name="GenFramebuffers">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="GLuint *"/>
+ </proto>
+</template>
+
+<template name="BindRenderbuffer">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RENDERBUFFER" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="DeleteRenderbuffers">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="renderbuffers" type="const GLuint *"/>
+ </proto>
+</template>
+
+<template name="GenRenderbuffers">
+ <proto>
+ <return type="void"/>
+ <param name="n" type="GLsizei"/>
+ <param name="renderbuffers" type="GLuint *"/>
+ </proto>
+</template>
+
+<template name="RenderbufferStorage">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="internalFormat" type="GLenum"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RENDERBUFFER" category="GLES2.0"/>
+ </desc>
+
+ <desc name="internalFormat">
+ <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
+ <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
+
+ <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
+ <value name="GL_RGBA4" category="GLES2.0"/>
+ <value name="GL_RGB5_A1" category="GLES2.0"/>
+ <value name="GL_RGB565" category="GLES2.0"/>
+ <value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
+
+ <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
+ <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
+ <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
+ <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
+ <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
+ <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
+ <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
+ </desc>
+</template>
+
+<template name="FramebufferRenderbuffer">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="renderbuffertarget" type="GLenum"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
+ </desc>
+
+ <desc name="attachment">
+ <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
+ <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
+ <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
+ <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
+ <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
+ <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
+ </desc>
+
+ <desc name="renderbuffertarget">
+ <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RENDERBUFFER" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="FramebufferTexture2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
+ </desc>
+
+ <desc name="attachment">
+ <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
+ <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
+ <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
+ <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
+ <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
+ <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
+ </desc>
+
+ <desc name="textarget" error="GL_INVALID_OPERATION">
+ <value name="GL_TEXTURE_2D"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
+ <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
+ </desc>
+ <!-- According to the base specification, "level" must be 0. But
+ extension GL_OES_fbo_render_mipmap lifts that restriction,
+ so no restriction is placed here. -->
+</template>
+
+<template name="FramebufferTexture3D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="textarget" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="zoffset" type="GLint"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
+ </desc>
+
+ <desc name="attachment">
+ <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
+ <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
+ <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
+ <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
+ <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
+ <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
+ </desc>
+
+ <desc name="textarget" error="GL_INVALID_OPERATION">
+ <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
+ </desc>
+</template>
+
+<template name="CheckFramebufferStatus" direction="get">
+ <proto>
+ <return type="GLenum"/>
+ <param name="target" type="GLenum"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
+ </desc>
+</template>
+
+<template name="GetFramebufferAttachmentParameter" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
+ </desc>
+
+ <desc name="pname">
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
+
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
+ <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
+
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+</template>
+
+<template name="GetRenderbufferParameter" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RENDERBUFFER" category="GLES2.0"/>
+ </desc>
+
+ <desc name="pname" category="OES_framebuffer_object">
+ <value name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <value name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+
+ <desc name="pname" category="GLES2.0">
+ <value name="GL_RENDERBUFFER_WIDTH"/>
+ <value name="GL_RENDERBUFFER_HEIGHT"/>
+ <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <value name="GL_RENDERBUFFER_RED_SIZE"/>
+ <value name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <value name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+
+ <desc name="params" vector_size="1" convert="false"/>
+ </desc>
+</template>
+
+<template name="IsRenderbuffer" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="renderbuffer" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="IsFramebuffer" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="framebuffer" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="IsShader" direction="get">
+ <proto>
+ <return type="GLboolean"/>
+ <param name="shader" type="GLuint"/>
+ </proto>
+</template>
+
+<template name="GetShader" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="shader" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+
+ <desc name="pname">
+ <value name="GL_SHADER_TYPE"/>
+ <value name="GL_COMPILE_STATUS"/>
+ <value name="GL_DELETE_STATUS"/>
+ <value name="GL_INFO_LOG_LENGTH"/>
+ <value name="GL_SHADER_SOURCE_LENGTH"/>
+ </desc>
+</template>
+
+<template name="GetAttachedShaders" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="maxCount" type="GLsizei"/>
+ <param name="count" type="GLsizei *"/>
+ <param name="shaders" type="GLuint *"/>
+ </proto>
+</template>
+
+<template name="GetShaderInfoLog" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ </proto>
+</template>
+
+<template name="GetProgramInfoLog" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ </proto>
+</template>
+
+<template name="GetShaderSource" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="shader" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="source" type="GLchar *"/>
+ </proto>
+</template>
+
+<template name="GetShaderPrecisionFormat" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="shadertype" type="GLenum"/>
+ <param name="precisiontype" type="GLenum"/>
+ <param name="range" type="GLint *"/>
+ <param name="precision" type="GLint *"/>
+ </proto>
+
+ <desc name="shadertype">
+ <value name="GL_VERTEX_SHADER"/>
+ <value name="GL_FRAGMENT_SHADER"/>
+ </desc>
+
+ <desc name="precisiontype">
+ <value name="GL_LOW_FLOAT"/>
+ <value name="GL_MEDIUM_FLOAT"/>
+ <value name="GL_HIGH_FLOAT"/>
+ <value name="GL_LOW_INT"/>
+ <value name="GL_MEDIUM_INT"/>
+ <value name="GL_HIGH_INT"/>
+ </desc>
+</template>
+
+<template name="GetUniform" direction="get">
+ <proto>
+ <return type="void"/>
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <vector name="params" type="GLtype *" size="dynamic"/>
+ </proto>
+</template>
+
+<template name="QueryMatrix" direction="get">
+ <proto>
+ <return type="GLbitfield"/>
+ <vector name="mantissa" type="GLtype *" size="16"/>
+ <vector name="exponent" type="GLint *" size="16"/>
+ </proto>
+</template>
+
+<template name="DrawTex">
+ <proto>
+ <return type="void"/>
+ <vector name="coords" type="const GLtype *" size="5">
+ <param name="x" type="GLtype"/>
+ <param name="y" type="GLtype"/>
+ <param name="z" type="GLtype"/>
+ <param name="w" type="GLtype"/>
+ <param name="h" type="GLtype"/>
+ </vector>
+ </proto>
+</template>
+
+<template name="MultiDrawArrays">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ <param name="first" type="const GLint *"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="primcount" type="GLsizei"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_POINTS"/>
+ <value name="GL_LINES"/>
+ <value name="GL_LINE_LOOP"/>
+ <value name="GL_LINE_STRIP"/>
+ <value name="GL_TRIANGLES"/>
+ <value name="GL_TRIANGLE_STRIP"/>
+ <value name="GL_TRIANGLE_FAN"/>
+ </desc>
+</template>
+
+<template name="MultiDrawElements">
+ <proto>
+ <return type="void"/>
+ <param name="mode" type="GLenum"/>
+ <param name="count" type="const GLsizei *"/>
+ <param name="type" type="GLenum"/>
+ <param name="indices" type="const GLvoid **"/>
+ <param name="primcount" type="GLsizei"/>
+ </proto>
+
+ <desc name="mode">
+ <value name="GL_POINTS"/>
+ <value name="GL_LINES"/>
+ <value name="GL_LINE_LOOP"/>
+ <value name="GL_LINE_STRIP"/>
+ <value name="GL_TRIANGLES"/>
+ <value name="GL_TRIANGLE_STRIP"/>
+ <value name="GL_TRIANGLE_FAN"/>
+ </desc>
+
+ <desc name="type">
+ <value name="GL_UNSIGNED_BYTE"/>
+ <value name="GL_UNSIGNED_SHORT"/>
+ <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
+ </desc>
+</template>
+
+<template name="EGLImageTargetTexture2D">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="image" type="GLeglImageOES"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_TEXTURE_2D"/>
+ </desc>
+</template>
+
+<template name="EGLImageTargetRenderbufferStorage">
+ <proto>
+ <return type="void"/>
+ <param name="target" type="GLenum"/>
+ <param name="image" type="GLeglImageOES"/>
+ </proto>
+
+ <desc name="target">
+ <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
+ <value name="GL_RENDERBUFFER" category="GLES2.0"/>
+ </desc>
+</template>
+
+<api name="mesa" implementation="true">
+ <category name="MESA"/>
+
+ <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
+ <function name="CullFace" template="CullFace"/>
+
+ <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
+ <function name="Fogfv" template="Fog" gltype="GLfloat"/>
+
+ <function name="FrontFace" template="FrontFace"/>
+ <function name="Hint" template="Hint"/>
+
+ <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
+ <function name="Lightfv" template="Light" gltype="GLfloat"/>
+
+ <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
+ <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
+
+ <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
+
+ <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
+ <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
+
+ <function name="PointSize" template="PointSize" gltype="GLfloat"/>
+ <function name="PointSizePointer" template="PointSizePointer"/>
+
+ <function name="Scissor" template="Scissor"/>
+ <function name="ShadeModel" template="ShadeModel"/>
+
+ <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
+ <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
+ <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
+
+ <function name="TexImage2D" template="TexImage2D"/>
+
+ <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
+ <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
+ <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
+
+ <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
+
+ <function name="Clear" template="Clear"/>
+ <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
+ <function name="ClearStencil" template="ClearStencil"/>
+ <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
+
+ <function name="StencilMask" template="StencilMask"/>
+ <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
+ <function name="ColorMask" template="ColorMask"/>
+ <function name="DepthMask" template="DepthMask"/>
+ <function name="Disable" template="Disable"/>
+ <function name="Enable" template="Enable"/>
+ <function name="Finish" template="Finish"/>
+ <function name="Flush" template="Flush"/>
+
+ <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
+
+ <function name="BlendFunc" template="BlendFunc"/>
+ <function name="LogicOp" template="LogicOp"/>
+ <function name="StencilFunc" template="StencilFunc"/>
+ <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
+ <function name="StencilOp" template="StencilOp"/>
+ <function name="StencilOpSeparate" template="StencilOpSeparate"/>
+ <function name="DepthFunc" template="DepthFunc"/>
+ <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
+
+ <function name="ReadPixels" template="ReadPixels"/>
+ <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
+ <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
+ <function name="GetError" template="GetError"/>
+ <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+ <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
+ <function name="GetIntegerv" template="GetState" gltype="GLint"/>
+
+ <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
+ <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
+ <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
+
+ <function name="GetString" template="GetString"/>
+
+ <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
+ <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
+ <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
+ <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
+ <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
+
+ <function name="IsEnabled" template="IsEnabled"/>
+
+ <function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
+ <function name="Frustum" template="Frustum" gltype="GLdouble"/>
+
+ <function name="LoadIdentity" template="LoadIdentity"/>
+ <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
+ <function name="MatrixMode" template="MatrixMode"/>
+
+ <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
+ <function name="Ortho" template="Ortho" gltype="GLdouble"/>
+ <function name="PopMatrix" template="PopMatrix"/>
+ <function name="PushMatrix" template="PushMatrix"/>
+
+ <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
+ <function name="Scalef" template="Scale" gltype="GLfloat"/>
+ <function name="Translatef" template="Translate" gltype="GLfloat"/>
+
+ <function name="Viewport" template="Viewport"/>
+
+ <function name="ColorPointer" template="ColorPointer"/>
+ <function name="DisableClientState" template="DisableClientState"/>
+ <function name="DrawArrays" template="DrawArrays"/>
+ <function name="DrawElements" template="DrawElements"/>
+ <function name="EnableClientState" template="EnableClientState"/>
+
+ <function name="GetPointerv" template="GetPointer"/>
+ <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
+ <function name="NormalPointer" template="NormalPointer"/>
+ <function name="TexCoordPointer" template="TexCoordPointer"/>
+ <function name="VertexPointer" template="VertexPointer"/>
+
+ <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
+ <function name="CopyTexImage2D" template="CopyTexImage2D"/>
+ <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
+ <function name="TexSubImage2D" template="TexSubImage2D"/>
+
+ <function name="BindTexture" template="BindTexture"/>
+ <function name="DeleteTextures" template="DeleteTextures"/>
+ <function name="GenTextures" template="GenTextures"/>
+ <function name="IsTexture" template="IsTexture"/>
+
+ <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
+ <function name="BlendEquation" template="BlendEquation"/>
+ <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
+
+ <function name="TexImage3D" template="TexImage3D"/>
+ <function name="TexSubImage3D" template="TexSubImage3D"/>
+ <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
+
+ <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
+ <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
+
+ <function name="ActiveTextureARB" template="ActiveTexture"/>
+ <function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
+
+ <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+
+ <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
+
+ <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
+ <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
+
+ <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
+
+ <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
+ <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
+
+ <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
+ <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
+ <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
+ <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
+
+ <function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
+ <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
+ <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
+
+ <function name="IsProgram" template="IsProgram"/>
+ <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
+
+ <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
+ <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
+ <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
+
+ <function name="GetBufferPointervARB" template="GetBufferPointer"/>
+ <function name="MapBufferARB" template="MapBuffer"/>
+ <function name="UnmapBufferARB" template="UnmapBuffer"/>
+ <function name="BindBufferARB" template="BindBuffer"/>
+ <function name="BufferDataARB" template="BufferData"/>
+ <function name="BufferSubDataARB" template="BufferSubData"/>
+ <function name="DeleteBuffersARB" template="DeleteBuffers"/>
+ <function name="GenBuffersARB" template="GenBuffers"/>
+ <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
+ <function name="IsBufferARB" template="IsBuffer"/>
+
+ <function name="CreateShader" template="CreateShader"/>
+ <function name="ShaderSourceARB" template="ShaderSource"/>
+ <function name="CompileShaderARB" template="CompileShader"/>
+ <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
+ <function name="DeleteShader" template="DeleteShader"/>
+ <function name="ShaderBinary" template="ShaderBinary"/>
+ <function name="CreateProgram" template="CreateProgram"/>
+ <function name="AttachShader" template="AttachShader"/>
+ <function name="DetachShader" template="DetachShader"/>
+ <function name="LinkProgramARB" template="LinkProgram"/>
+ <function name="UseProgramObjectARB" template="UseProgram"/>
+ <function name="DeleteProgram" template="DeleteProgram"/>
+
+ <function name="GetActiveAttribARB" template="GetActiveAttrib"/>
+ <function name="GetAttribLocationARB" template="GetAttribLocation"/>
+ <function name="BindAttribLocationARB" template="BindAttribLocation"/>
+ <function name="GetUniformLocationARB" template="GetUniformLocation"/>
+ <function name="GetActiveUniformARB" template="GetActiveUniform"/>
+
+ <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
+ <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
+ <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
+ <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
+ <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
+ <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
+ <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
+ <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
+ <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
+ <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
+ <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
+ <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
+
+ <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
+ <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
+ <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
+
+ <function name="ValidateProgramARB" template="ValidateProgram"/>
+
+ <function name="GenerateMipmapEXT" template="GenerateMipmap"/>
+ <function name="BindFramebufferEXT" template="BindFramebuffer"/>
+ <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
+ <function name="GenFramebuffersEXT" template="GenFramebuffers"/>
+ <function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
+ <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
+ <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
+ <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
+ <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
+ <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
+ <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
+ <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
+ <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
+ <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
+ <function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
+ <function name="IsFramebufferEXT" template="IsFramebuffer"/>
+
+ <function name="IsShader" template="IsShader"/>
+ <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
+ <function name="GetAttachedShaders" template="GetAttachedShaders"/>
+ <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
+ <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
+ <function name="GetShaderSourceARB" template="GetShaderSource"/>
+ <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
+ <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
+ <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
+
+ <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
+ <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
+ <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
+ <function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
+ <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
+ <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
+
+ <!-- EXT_multi_draw_arrays -->
+ <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
+ <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
+
+ <!-- OES_EGL_image -->
+ <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
+ <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
+</api>
+
+<api name="GLES1.1">
+ <category name="GLES1.1"/>
+
+ <category name="OES_byte_coordinates"/>
+ <category name="OES_fixed_point"/>
+ <category name="OES_single_precision"/>
+ <category name="OES_matrix_get"/>
+ <category name="OES_read_format"/>
+ <category name="OES_compressed_paletted_texture"/>
+ <category name="OES_point_size_array"/>
+ <category name="OES_point_sprite"/>
+ <category name="OES_query_matrix"/>
+ <category name="OES_draw_texture"/>
+ <category name="OES_blend_equation_separate"/>
+ <category name="OES_blend_func_separate"/>
+ <category name="OES_blend_subtract"/>
+ <category name="OES_stencil_wrap"/>
+ <category name="OES_texture_cube_map"/>
+ <category name="OES_texture_env_crossbar"/>
+ <category name="OES_texture_mirrored_repeat"/>
+ <category name="OES_framebuffer_object"/>
+ <category name="OES_depth24"/>
+ <category name="OES_depth32"/>
+ <category name="OES_fbo_render_mipmap"/>
+ <category name="OES_rgb8_rgba8"/>
+ <category name="OES_stencil1"/>
+ <category name="OES_stencil4"/>
+ <category name="OES_stencil8"/>
+ <category name="OES_element_index_uint"/>
+ <category name="OES_mapbuffer"/>
+ <category name="EXT_texture_filter_anisotropic"/>
+
+ <category name="ARB_texture_non_power_of_two"/>
+ <!-- disabled due to missing enums
+ <category name="EXT_texture_compression_dxt1"/>
+ -->
+ <category name="EXT_texture_lod_bias"/>
+ <category name="EXT_blend_minmax"/>
+ <category name="EXT_multi_draw_arrays"/>
+ <category name="OES_EGL_image"/>
+
+ <category name="OES_matrix_palette"/>
+
+ <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
+ <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
+
+ <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
+ <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
+
+ <function name="CullFace" template="CullFace"/>
+
+ <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
+ <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
+ <function name="Fogfv" template="Fog" gltype="GLfloat"/>
+ <function name="Fogxv" template="Fog" gltype="GLfixed"/>
+
+ <function name="FrontFace" template="FrontFace"/>
+ <function name="Hint" template="Hint"/>
+
+ <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
+ <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
+ <function name="Lightfv" template="Light" gltype="GLfloat"/>
+ <function name="Lightxv" template="Light" gltype="GLfixed"/>
+
+ <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
+ <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
+ <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
+ <function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
+
+ <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
+ <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
+
+ <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
+ <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
+ <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
+ <function name="Materialxv" template="Material" gltype="GLfixed"/>
+
+ <function name="PointSize" template="PointSize" gltype="GLfloat"/>
+ <function name="PointSizex" template="PointSize" gltype="GLfixed"/>
+ <function name="PointSizePointerOES" template="PointSizePointer"/>
+
+ <function name="Scissor" template="Scissor"/>
+ <function name="ShadeModel" template="ShadeModel"/>
+
+ <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
+ <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
+ <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
+ <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
+ <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
+
+ <function name="TexImage2D" template="TexImage2D"/>
+
+ <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
+ <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
+ <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
+ <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
+ <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
+
+ <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
+ <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
+ <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
+ <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
+ <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
+
+ <function name="Clear" template="Clear"/>
+ <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
+ <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
+
+ <function name="ClearStencil" template="ClearStencil"/>
+ <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
+ <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
+
+ <function name="StencilMask" template="StencilMask"/>
+ <function name="ColorMask" template="ColorMask"/>
+ <function name="DepthMask" template="DepthMask"/>
+
+ <function name="Disable" template="Disable"/>
+ <function name="Enable" template="Enable"/>
+ <function name="Finish" template="Finish"/>
+ <function name="Flush" template="Flush"/>
+
+ <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
+ <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
+
+ <function name="BlendFunc" template="BlendFunc"/>
+ <function name="LogicOp" template="LogicOp"/>
+ <function name="StencilFunc" template="StencilFunc"/>
+
+ <function name="StencilOp" template="StencilOp"/>
+ <function name="DepthFunc" template="DepthFunc"/>
+
+ <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
+ <function name="ReadPixels" template="ReadPixels"/>
+
+ <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
+
+ <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
+ <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
+
+ <function name="GetError" template="GetError"/>
+ <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+ <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
+ <function name="GetIntegerv" template="GetState" gltype="GLint"/>
+
+ <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
+ <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
+
+ <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
+ <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
+
+ <function name="GetString" template="GetString"/>
+
+ <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
+ <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
+ <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
+
+ <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
+ <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
+ <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
+
+ <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
+ <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
+ <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
+
+ <function name="IsEnabled" template="IsEnabled"/>
+
+ <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
+ <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
+
+ <function name="Frustumf" template="Frustum" gltype="GLfloat"/>
+ <function name="Frustumx" template="Frustum" gltype="GLfixed"/>
+
+ <function name="LoadIdentity" template="LoadIdentity"/>
+ <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
+ <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
+ <function name="MatrixMode" template="MatrixMode"/>
+
+ <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
+ <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
+ <function name="Orthof" template="Ortho" gltype="GLfloat"/>
+ <function name="Orthox" template="Ortho" gltype="GLfixed"/>
+
+ <function name="PopMatrix" template="PopMatrix"/>
+ <function name="PushMatrix" template="PushMatrix"/>
+
+ <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
+ <function name="Rotatex" template="Rotate" gltype="GLfixed"/>
+ <function name="Scalef" template="Scale" gltype="GLfloat"/>
+ <function name="Scalex" template="Scale" gltype="GLfixed"/>
+ <function name="Translatef" template="Translate" gltype="GLfloat"/>
+ <function name="Translatex" template="Translate" gltype="GLfixed"/>
+
+ <function name="Viewport" template="Viewport"/>
+ <function name="ColorPointer" template="ColorPointer"/>
+ <function name="DisableClientState" template="DisableClientState"/>
+ <function name="DrawArrays" template="DrawArrays"/>
+ <function name="DrawElements" template="DrawElements"/>
+ <function name="EnableClientState" template="EnableClientState"/>
+
+ <function name="GetPointerv" template="GetPointer"/>
+
+ <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
+ <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
+ <function name="NormalPointer" template="NormalPointer"/>
+ <function name="TexCoordPointer" template="TexCoordPointer"/>
+ <function name="VertexPointer" template="VertexPointer"/>
+
+ <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
+ <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
+
+ <function name="CopyTexImage2D" template="CopyTexImage2D"/>
+ <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
+
+ <function name="TexSubImage2D" template="TexSubImage2D"/>
+
+ <function name="BindTexture" template="BindTexture"/>
+ <function name="DeleteTextures" template="DeleteTextures"/>
+ <function name="GenTextures" template="GenTextures"/>
+ <function name="IsTexture" template="IsTexture"/>
+
+ <function name="BlendEquationOES" template="BlendEquation"/>
+ <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
+
+ <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
+
+ <function name="ActiveTexture" template="ActiveTexture"/>
+ <function name="ClientActiveTexture" template="ClientActiveTexture"/>
+
+ <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+
+ <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
+ <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
+
+ <!-- CompressedTexImage2D calls out to two different functions based on
+ whether the image is a paletted image or not -->
+ <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
+ <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
+
+ <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
+
+ <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
+ <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
+ <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
+ <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
+
+ <!-- OES_mapbuffer -->
+ <function name="GetBufferPointervOES" template="GetBufferPointer"/>
+ <function name="MapBufferOES" template="MapBuffer"/>
+ <function name="UnmapBufferOES" template="UnmapBuffer"/>
+
+ <function name="BindBuffer" template="BindBuffer"/>
+ <function name="BufferData" template="BufferData"/>
+ <function name="BufferSubData" template="BufferSubData"/>
+ <function name="DeleteBuffers" template="DeleteBuffers"/>
+ <function name="GenBuffers" template="GenBuffers"/>
+ <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
+ <function name="IsBuffer" template="IsBuffer"/>
+
+ <!-- OES_framebuffer_object -->
+ <function name="GenerateMipmapOES" template="GenerateMipmap"/>
+ <function name="BindFramebufferOES" template="BindFramebuffer"/>
+ <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
+ <function name="GenFramebuffersOES" template="GenFramebuffers"/>
+ <function name="BindRenderbufferOES" template="BindRenderbuffer"/>
+ <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
+ <function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
+ <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
+ <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
+ <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
+ <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
+ <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
+ <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
+ <function name="IsRenderbufferOES" template="IsRenderbuffer"/>
+ <function name="IsFramebufferOES" template="IsFramebuffer"/>
+
+ <!-- OES_query_matrix -->
+ <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
+ form; it has its own code for this -->
+ <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
+
+ <!-- OES_draw_texture -->
+ <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
+ <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
+ <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
+ <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
+ <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
+ <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
+ <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
+ <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
+
+ <!-- EXT_multi_draw_arrays -->
+ <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
+ <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
+
+ <!-- OES_EGL_image -->
+ <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
+ <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
+</api>
+
+<api name="GLES2.0">
+ <category name="GLES2.0"/>
+
+ <category name="OES_compressed_paletted_texture"/>
+ <category name="OES_depth24"/>
+ <category name="OES_depth32"/>
+ <category name="OES_fbo_render_mipmap"/>
+ <category name="OES_rgb8_rgba8"/>
+ <category name="OES_stencil1"/>
+ <category name="OES_stencil4"/>
+ <category name="OES_element_index_uint"/>
+ <category name="OES_mapbuffer"/>
+ <category name="OES_texture_3D"/>
+ <category name="OES_texture_npot"/>
+ <category name="EXT_texture_filter_anisotropic"/>
+ <category name="EXT_texture_type_2_10_10_10_REV"/>
+ <category name="OES_depth_texture"/>
+ <category name="OES_packed_depth_stencil"/>
+ <category name="OES_standard_derivatives"/>
+ <category name="EXT_texture_format_BGRA8888"/>
+
+ <category name="EXT_texture_compression_dxt1"/>
+ <category name="EXT_blend_minmax"/>
+ <category name="EXT_multi_draw_arrays"/>
+ <category name="OES_EGL_image"/>
+
+ <function name="CullFace" template="CullFace"/>
+
+ <function name="FrontFace" template="FrontFace"/>
+ <function name="Hint" template="Hint"/>
+
+ <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
+
+ <function name="Scissor" template="Scissor"/>
+
+ <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
+ <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
+ <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
+ <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
+
+ <function name="TexImage2D" template="TexImage2D"/>
+
+ <function name="Clear" template="Clear"/>
+ <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
+ <function name="ClearStencil" template="ClearStencil"/>
+ <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
+
+ <function name="StencilMask" template="StencilMask"/>
+ <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
+ <function name="ColorMask" template="ColorMask"/>
+ <function name="DepthMask" template="DepthMask"/>
+ <function name="Disable" template="Disable"/>
+ <function name="Enable" template="Enable"/>
+ <function name="Finish" template="Finish"/>
+ <function name="Flush" template="Flush"/>
+
+ <function name="BlendFunc" template="BlendFunc"/>
+
+ <function name="StencilFunc" template="StencilFunc"/>
+ <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
+ <function name="StencilOp" template="StencilOp"/>
+ <function name="StencilOpSeparate" template="StencilOpSeparate"/>
+
+ <function name="DepthFunc" template="DepthFunc"/>
+
+ <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
+ <function name="ReadPixels" template="ReadPixels"/>
+
+ <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
+ <function name="GetError" template="GetError"/>
+ <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
+ <function name="GetIntegerv" template="GetState" gltype="GLint"/>
+
+ <function name="GetString" template="GetString"/>
+
+ <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
+ <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
+
+ <function name="IsEnabled" template="IsEnabled"/>
+
+ <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
+
+ <function name="Viewport" template="Viewport"/>
+
+ <function name="DrawArrays" template="DrawArrays"/>
+ <function name="DrawElements" template="DrawElements"/>
+
+ <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
+ <function name="CopyTexImage2D" template="CopyTexImage2D"/>
+ <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
+ <function name="TexSubImage2D" template="TexSubImage2D"/>
+
+ <function name="BindTexture" template="BindTexture"/>
+ <function name="DeleteTextures" template="DeleteTextures"/>
+ <function name="GenTextures" template="GenTextures"/>
+ <function name="IsTexture" template="IsTexture"/>
+
+ <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
+ <function name="BlendEquation" template="BlendEquation"/>
+ <function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
+
+ <function name="TexImage3DOES" template="TexImage3D"/>
+ <function name="TexSubImage3DOES" template="TexSubImage3D"/>
+ <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
+
+ <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
+ <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
+
+ <function name="ActiveTexture" template="ActiveTexture"/>
+
+ <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
+
+ <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
+ <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
+
+ <function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
+
+ <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
+ <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
+ <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
+ <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
+
+ <function name="VertexAttribPointer" template="VertexAttribPointer"/>
+
+ <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
+ <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
+
+ <function name="IsProgram" template="IsProgram"/>
+ <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
+
+ <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
+ <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
+ <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
+
+ <function name="GetBufferPointervOES" template="GetBufferPointer"/>
+ <function name="MapBufferOES" template="MapBuffer"/>
+ <function name="UnmapBufferOES" template="UnmapBuffer"/>
+ <function name="BindBuffer" template="BindBuffer"/>
+ <function name="BufferData" template="BufferData"/>
+ <function name="BufferSubData" template="BufferSubData"/>
+ <function name="DeleteBuffers" template="DeleteBuffers"/>
+ <function name="GenBuffers" template="GenBuffers"/>
+ <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
+ <function name="IsBuffer" template="IsBuffer"/>
+
+ <function name="CreateShader" template="CreateShader"/>
+ <function name="ShaderSource" template="ShaderSource"/>
+ <function name="CompileShader" template="CompileShader"/>
+ <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
+ <function name="DeleteShader" template="DeleteShader"/>
+ <function name="ShaderBinary" template="ShaderBinary"/>
+ <function name="CreateProgram" template="CreateProgram"/>
+ <function name="AttachShader" template="AttachShader"/>
+ <function name="DetachShader" template="DetachShader"/>
+ <function name="LinkProgram" template="LinkProgram"/>
+ <function name="UseProgram" template="UseProgram"/>
+ <function name="DeleteProgram" template="DeleteProgram"/>
+
+ <function name="GetActiveAttrib" template="GetActiveAttrib"/>
+ <function name="GetAttribLocation" template="GetAttribLocation"/>
+ <function name="BindAttribLocation" template="BindAttribLocation"/>
+ <function name="GetUniformLocation" template="GetUniformLocation"/>
+ <function name="GetActiveUniform" template="GetActiveUniform"/>
+
+ <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
+ <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
+ <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
+ <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
+ <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
+ <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
+ <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
+ <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
+
+ <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
+ <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
+ <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
+ <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
+ <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
+ <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
+ <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
+ <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
+
+ <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
+ <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
+ <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
+
+ <function name="ValidateProgram" template="ValidateProgram"/>
+
+ <function name="GenerateMipmap" template="GenerateMipmap"/>
+ <function name="BindFramebuffer" template="BindFramebuffer"/>
+ <function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
+ <function name="GenFramebuffers" template="GenFramebuffers"/>
+ <function name="BindRenderbuffer" template="BindRenderbuffer"/>
+ <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
+ <function name="GenRenderbuffers" template="GenRenderbuffers"/>
+ <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
+ <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
+ <function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
+ <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
+ <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
+ <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
+ <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
+ <function name="IsRenderbuffer" template="IsRenderbuffer"/>
+ <function name="IsFramebuffer" template="IsFramebuffer"/>
+
+ <function name="IsShader" template="IsShader"/>
+ <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
+ <function name="GetAttachedShaders" template="GetAttachedShaders"/>
+ <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
+ <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
+ <function name="GetShaderSource" template="GetShaderSource"/>
+ <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
+ <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
+ <function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
+
+ <!-- EXT_multi_draw_arrays -->
+ <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
+ <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
+
+ <!-- OES_EGL_image -->
+ <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
+ <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
+</api>
+
+</apispec>
diff --git a/mesalib/src/mesa/main/accum.c b/mesalib/src/mesa/main/accum.c
index 2012d00fd..1e001ab42 100644
--- a/mesalib/src/mesa/main/accum.c
+++ b/mesalib/src/mesa/main/accum.c
@@ -1,122 +1,122 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "accum.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "state.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_accum
-
-
-void GLAPIENTRY
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP( red, -1.0F, 1.0F );
- tmp[1] = CLAMP( green, -1.0F, 1.0F );
- tmp[2] = CLAMP( blue, -1.0F, 1.0F );
- tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
-
- if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_ACCUM);
- COPY_4FV( ctx->Accum.ClearColor, tmp );
-}
-
-
-static void GLAPIENTRY
-_mesa_Accum( GLenum op, GLfloat value )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (op) {
- case GL_ADD:
- case GL_MULT:
- case GL_ACCUM:
- case GL_LOAD:
- case GL_RETURN:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
- return;
- }
-
- if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
- return;
- }
-
- if (ctx->DrawBuffer != ctx->ReadBuffer) {
- /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
- * or GL_EXT_framebuffer_blit.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glAccum(different read/draw buffers)");
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glAccum(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- ctx->Driver.Accum(ctx, op, value);
- }
-}
-
-
-void
-_mesa_init_accum_dispatch(struct _glapi_table *disp)
-{
- SET_Accum(disp, _mesa_Accum);
- SET_ClearAccum(disp, _mesa_ClearAccum);
-}
-
-
-#endif /* FEATURE_accum */
-
-
-void
-_mesa_init_accum( GLcontext *ctx )
-{
- /* Accumulate buffer group */
- ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "accum.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "state.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_accum
+
+
+void GLAPIENTRY
+_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, -1.0F, 1.0F );
+ tmp[1] = CLAMP( green, -1.0F, 1.0F );
+ tmp[2] = CLAMP( blue, -1.0F, 1.0F );
+ tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
+
+ if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ACCUM);
+ COPY_4FV( ctx->Accum.ClearColor, tmp );
+}
+
+
+static void GLAPIENTRY
+_mesa_Accum( GLenum op, GLfloat value )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ switch (op) {
+ case GL_ADD:
+ case GL_MULT:
+ case GL_ACCUM:
+ case GL_LOAD:
+ case GL_RETURN:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
+ return;
+ }
+
+ if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
+ return;
+ }
+
+ if (ctx->DrawBuffer != ctx->ReadBuffer) {
+ /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
+ * or GL_EXT_framebuffer_blit.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glAccum(different read/draw buffers)");
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glAccum(incomplete framebuffer)");
+ return;
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ ctx->Driver.Accum(ctx, op, value);
+ }
+}
+
+
+void
+_mesa_init_accum_dispatch(struct _glapi_table *disp)
+{
+ SET_Accum(disp, _mesa_Accum);
+ SET_ClearAccum(disp, _mesa_ClearAccum);
+}
+
+
+#endif /* FEATURE_accum */
+
+
+void
+_mesa_init_accum( struct gl_context *ctx )
+{
+ /* Accumulate buffer group */
+ ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
+}
diff --git a/mesalib/src/mesa/main/accum.h b/mesalib/src/mesa/main/accum.h
index 4b628bafa..bcd91bd53 100644
--- a/mesalib/src/mesa/main/accum.h
+++ b/mesalib/src/mesa/main/accum.h
@@ -1,72 +1,75 @@
-/**
- * \file accum.h
- * Accumulation buffer operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef ACCUM_H
-#define ACCUM_H
-
-
-#include "main/mtypes.h"
-
-#if FEATURE_accum
-
-extern void GLAPIENTRY
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-
-extern void
-_mesa_init_accum_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_accum */
-
-#include "main/compiler.h"
-
-static INLINE void
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
- /* this is used in _mesa_PopAttrib */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_init_accum_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_accum */
-
-extern void
-_mesa_init_accum( GLcontext *ctx );
-
-#endif /* ACCUM_H */
+/**
+ * \file accum.h
+ * Accumulation buffer operations.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef ACCUM_H
+#define ACCUM_H
+
+#include "main/glheader.h"
+#include "main/mfeatures.h"
+
+struct _glapi_table;
+struct gl_context;
+
+#if FEATURE_accum
+
+extern void GLAPIENTRY
+_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+extern void
+_mesa_init_accum_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_accum */
+
+#include "main/compiler.h"
+
+static INLINE void
+_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+{
+ /* this is used in _mesa_PopAttrib */
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_init_accum_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_accum */
+
+extern void
+_mesa_init_accum( struct gl_context *ctx );
+
+#endif /* ACCUM_H */
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c
index ffcd19424..98ae3cff7 100644
--- a/mesalib/src/mesa/main/api_arrayelt.c
+++ b/mesalib/src/mesa/main/api_arrayelt.c
@@ -1,1332 +1,1708 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "main/dispatch.h"
-
-typedef void (GLAPIENTRY *array_func)( const void * );
-
-typedef struct {
- const struct gl_client_array *array;
- int offset;
-} AEarray;
-
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
-
-typedef struct {
- const struct gl_client_array *array;
- attrib_func func;
- GLuint index;
-} AEattrib;
-
-typedef struct {
- AEarray arrays[32];
- AEattrib attribs[VERT_ATTRIB_MAX + 1];
- GLuint NewState;
-
- struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
- GLuint nr_vbos;
- GLboolean mapped_vbos;
-
-} AEcontext;
-
-#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
-
-
-/*
- * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
- * in the range [0, 7]. Luckily these type tokens are sequentially
- * numbered in gl.h, except for GL_DOUBLE.
- */
-#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
-
-
-#if FEATURE_arrayelt
-
-
-static const int ColorFuncs[2][8] = {
- {
- _gloffset_Color3bv,
- _gloffset_Color3ubv,
- _gloffset_Color3sv,
- _gloffset_Color3usv,
- _gloffset_Color3iv,
- _gloffset_Color3uiv,
- _gloffset_Color3fv,
- _gloffset_Color3dv,
- },
- {
- _gloffset_Color4bv,
- _gloffset_Color4ubv,
- _gloffset_Color4sv,
- _gloffset_Color4usv,
- _gloffset_Color4iv,
- _gloffset_Color4uiv,
- _gloffset_Color4fv,
- _gloffset_Color4dv,
- },
-};
-
-static const int VertexFuncs[3][8] = {
- {
- -1,
- -1,
- _gloffset_Vertex2sv,
- -1,
- _gloffset_Vertex2iv,
- -1,
- _gloffset_Vertex2fv,
- _gloffset_Vertex2dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex3sv,
- -1,
- _gloffset_Vertex3iv,
- -1,
- _gloffset_Vertex3fv,
- _gloffset_Vertex3dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex4sv,
- -1,
- _gloffset_Vertex4iv,
- -1,
- _gloffset_Vertex4fv,
- _gloffset_Vertex4dv,
- },
-};
-
-static const int IndexFuncs[8] = {
- -1,
- _gloffset_Indexubv,
- _gloffset_Indexsv,
- -1,
- _gloffset_Indexiv,
- -1,
- _gloffset_Indexfv,
- _gloffset_Indexdv,
-};
-
-static const int NormalFuncs[8] = {
- _gloffset_Normal3bv,
- -1,
- _gloffset_Normal3sv,
- -1,
- _gloffset_Normal3iv,
- -1,
- _gloffset_Normal3fv,
- _gloffset_Normal3dv,
-};
-
-/* Note: _gloffset_* for these may not be a compile-time constant. */
-static int SecondaryColorFuncs[8];
-static int FogCoordFuncs[8];
-
-
-/**
- ** GL_NV_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
-}
-
-
-/*
- * Array [size][type] of VertexAttrib functions
- */
-static attrib_func AttribFuncsNV[2][4][8] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvNV,
- (attrib_func) VertexAttrib1ubvNV,
- (attrib_func) VertexAttrib1svNV,
- (attrib_func) VertexAttrib1usvNV,
- (attrib_func) VertexAttrib1ivNV,
- (attrib_func) VertexAttrib1uivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvNV,
- (attrib_func) VertexAttrib2ubvNV,
- (attrib_func) VertexAttrib2svNV,
- (attrib_func) VertexAttrib2usvNV,
- (attrib_func) VertexAttrib2ivNV,
- (attrib_func) VertexAttrib2uivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvNV,
- (attrib_func) VertexAttrib3ubvNV,
- (attrib_func) VertexAttrib3svNV,
- (attrib_func) VertexAttrib3usvNV,
- (attrib_func) VertexAttrib3ivNV,
- (attrib_func) VertexAttrib3uivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvNV,
- (attrib_func) VertexAttrib4ubvNV,
- (attrib_func) VertexAttrib4svNV,
- (attrib_func) VertexAttrib4usvNV,
- (attrib_func) VertexAttrib4ivNV,
- (attrib_func) VertexAttrib4uivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvNV,
- (attrib_func) VertexAttrib1NubvNV,
- (attrib_func) VertexAttrib1NsvNV,
- (attrib_func) VertexAttrib1NusvNV,
- (attrib_func) VertexAttrib1NivNV,
- (attrib_func) VertexAttrib1NuivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvNV,
- (attrib_func) VertexAttrib2NubvNV,
- (attrib_func) VertexAttrib2NsvNV,
- (attrib_func) VertexAttrib2NusvNV,
- (attrib_func) VertexAttrib2NivNV,
- (attrib_func) VertexAttrib2NuivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvNV,
- (attrib_func) VertexAttrib3NubvNV,
- (attrib_func) VertexAttrib3NsvNV,
- (attrib_func) VertexAttrib3NusvNV,
- (attrib_func) VertexAttrib3NivNV,
- (attrib_func) VertexAttrib3NuivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvNV,
- (attrib_func) VertexAttrib4NubvNV,
- (attrib_func) VertexAttrib4NsvNV,
- (attrib_func) VertexAttrib4NusvNV,
- (attrib_func) VertexAttrib4NivNV,
- (attrib_func) VertexAttrib4NuivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- }
-};
-
-
-/**
- ** GL_ARB_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
-}
-
-
-/*
- * Array [size][type] of VertexAttrib functions
- */
-static attrib_func AttribFuncsARB[2][4][8] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvARB,
- (attrib_func) VertexAttrib1ubvARB,
- (attrib_func) VertexAttrib1svARB,
- (attrib_func) VertexAttrib1usvARB,
- (attrib_func) VertexAttrib1ivARB,
- (attrib_func) VertexAttrib1uivARB,
- (attrib_func) VertexAttrib1fvARB,
- (attrib_func) VertexAttrib1dvARB
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvARB,
- (attrib_func) VertexAttrib2ubvARB,
- (attrib_func) VertexAttrib2svARB,
- (attrib_func) VertexAttrib2usvARB,
- (attrib_func) VertexAttrib2ivARB,
- (attrib_func) VertexAttrib2uivARB,
- (attrib_func) VertexAttrib2fvARB,
- (attrib_func) VertexAttrib2dvARB
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvARB,
- (attrib_func) VertexAttrib3ubvARB,
- (attrib_func) VertexAttrib3svARB,
- (attrib_func) VertexAttrib3usvARB,
- (attrib_func) VertexAttrib3ivARB,
- (attrib_func) VertexAttrib3uivARB,
- (attrib_func) VertexAttrib3fvARB,
- (attrib_func) VertexAttrib3dvARB
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvARB,
- (attrib_func) VertexAttrib4ubvARB,
- (attrib_func) VertexAttrib4svARB,
- (attrib_func) VertexAttrib4usvARB,
- (attrib_func) VertexAttrib4ivARB,
- (attrib_func) VertexAttrib4uivARB,
- (attrib_func) VertexAttrib4fvARB,
- (attrib_func) VertexAttrib4dvARB
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvARB,
- (attrib_func) VertexAttrib1NubvARB,
- (attrib_func) VertexAttrib1NsvARB,
- (attrib_func) VertexAttrib1NusvARB,
- (attrib_func) VertexAttrib1NivARB,
- (attrib_func) VertexAttrib1NuivARB,
- (attrib_func) VertexAttrib1fvARB,
- (attrib_func) VertexAttrib1dvARB
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvARB,
- (attrib_func) VertexAttrib2NubvARB,
- (attrib_func) VertexAttrib2NsvARB,
- (attrib_func) VertexAttrib2NusvARB,
- (attrib_func) VertexAttrib2NivARB,
- (attrib_func) VertexAttrib2NuivARB,
- (attrib_func) VertexAttrib2fvARB,
- (attrib_func) VertexAttrib2dvARB
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvARB,
- (attrib_func) VertexAttrib3NubvARB,
- (attrib_func) VertexAttrib3NsvARB,
- (attrib_func) VertexAttrib3NusvARB,
- (attrib_func) VertexAttrib3NivARB,
- (attrib_func) VertexAttrib3NuivARB,
- (attrib_func) VertexAttrib3fvARB,
- (attrib_func) VertexAttrib3dvARB
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvARB,
- (attrib_func) VertexAttrib4NubvARB,
- (attrib_func) VertexAttrib4NsvARB,
- (attrib_func) VertexAttrib4NusvARB,
- (attrib_func) VertexAttrib4NivARB,
- (attrib_func) VertexAttrib4NuivARB,
- (attrib_func) VertexAttrib4fvARB,
- (attrib_func) VertexAttrib4dvARB
- }
- }
-};
-
-/**********************************************************************/
-
-
-GLboolean _ae_create_context( GLcontext *ctx )
-{
- if (ctx->aelt_context)
- return GL_TRUE;
-
- /* These _gloffset_* values may not be compile-time constants */
- SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
- SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
- SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
- SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
- SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
- SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
- SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
- SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
-
- FogCoordFuncs[0] = -1;
- FogCoordFuncs[1] = -1;
- FogCoordFuncs[2] = -1;
- FogCoordFuncs[3] = -1;
- FogCoordFuncs[4] = -1;
- FogCoordFuncs[5] = -1;
- FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
- FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-
- ctx->aelt_context = CALLOC( sizeof(AEcontext) );
- if (!ctx->aelt_context)
- return GL_FALSE;
-
- AE_CONTEXT(ctx)->NewState = ~0;
- return GL_TRUE;
-}
-
-
-void _ae_destroy_context( GLcontext *ctx )
-{
- if ( AE_CONTEXT( ctx ) ) {
- FREE( ctx->aelt_context );
- ctx->aelt_context = NULL;
- }
-}
-
-static void check_vbo( AEcontext *actx,
- struct gl_buffer_object *vbo )
-{
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
- GLuint i;
- for (i = 0; i < actx->nr_vbos; i++)
- if (actx->vbo[i] == vbo)
- return;
- assert(actx->nr_vbos < VERT_ATTRIB_MAX);
- actx->vbo[actx->nr_vbos++] = vbo;
- }
-}
-
-
-/**
- * Make a list of per-vertex functions to call for each glArrayElement call.
- * These functions access the array data (i.e. glVertex, glColor, glNormal,
- * etc).
- * Note: this may be called during display list construction.
- */
-static void _ae_update_state( GLcontext *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- AEarray *aa = actx->arrays;
- AEattrib *at = actx->attribs;
- GLuint i;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
-
- actx->nr_vbos = 0;
-
- /* conventional vertex arrays */
- if (arrayObj->Index.Enabled) {
- aa->array = &arrayObj->Index;
- aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->EdgeFlag.Enabled) {
- aa->array = &arrayObj->EdgeFlag;
- aa->offset = _gloffset_EdgeFlagv;
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->Normal.Enabled) {
- aa->array = &arrayObj->Normal;
- aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->Color.Enabled) {
- aa->array = &arrayObj->Color;
- aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->SecondaryColor.Enabled) {
- aa->array = &arrayObj->SecondaryColor;
- aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->FogCoord.Enabled) {
- aa->array = &arrayObj->FogCoord;
- aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
- if (attribArray->Enabled) {
- /* NOTE: we use generic glVertexAttribNV functions here.
- * If we ever remove GL_NV_vertex_program this will have to change.
- */
- at->array = attribArray;
- ASSERT(!at->array->Normalized);
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- at->index = VERT_ATTRIB_TEX0 + i;
- check_vbo(actx, at->array->BufferObj);
- at++;
- }
- }
-
- /* generic vertex attribute arrays */
- for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
- struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
- if (attribArray->Enabled) {
- at->array = attribArray;
- /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
- * function pointer here (for float arrays) since the pointer may
- * change from one execution of _ae_ArrayElement() to
- * the next. Doing so caused UT to break.
- */
- if (ctx->VertexProgram._Enabled
- && ctx->VertexProgram.Current->IsNVProgram) {
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- else {
- at->func = AttribFuncsARB[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- at->index = i;
- check_vbo(actx, at->array->BufferObj);
- at++;
- }
- }
-
- /* finally, vertex position */
- if (arrayObj->VertexAttrib[0].Enabled) {
- /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
- * issued as the last (provoking) attribute).
- */
- aa->array = &arrayObj->VertexAttrib[0];
- assert(aa->array->Size >= 2); /* XXX fix someday? */
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- else if (arrayObj->Vertex.Enabled) {
- aa->array = &arrayObj->Vertex;
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
-
- check_vbo(actx, ctx->Array.ElementArrayBufferObj);
-
- ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
- ASSERT(aa - actx->arrays < 32);
- at->func = NULL; /* terminate the list */
- aa->offset = -1; /* terminate the list */
-
- actx->NewState = 0;
-}
-
-void _ae_map_vbos( GLcontext *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- GLuint i;
-
- if (actx->mapped_vbos)
- return;
-
- if (actx->NewState)
- _ae_update_state(ctx);
-
- for (i = 0; i < actx->nr_vbos; i++)
- ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_DYNAMIC_DRAW_ARB,
- actx->vbo[i]);
-
- if (actx->nr_vbos)
- actx->mapped_vbos = GL_TRUE;
-}
-
-void _ae_unmap_vbos( GLcontext *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- GLuint i;
-
- if (!actx->mapped_vbos)
- return;
-
- assert (!actx->NewState);
-
- for (i = 0; i < actx->nr_vbos; i++)
- ctx->Driver.UnmapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- actx->vbo[i]);
-
- actx->mapped_vbos = GL_FALSE;
-}
-
-
-/**
- * Called via glArrayElement() and glDrawArrays().
- * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
- * for all enabled vertex arrays (for elt-th element).
- * Note: this may be called during display list construction.
- */
-void GLAPIENTRY _ae_ArrayElement( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- const AEcontext *actx = AE_CONTEXT(ctx);
- const AEarray *aa;
- const AEattrib *at;
- const struct _glapi_table * const disp = GET_DISPATCH();
- GLboolean do_map;
-
- if (actx->NewState) {
- assert(!actx->mapped_vbos);
- _ae_update_state( ctx );
- }
-
- do_map = actx->nr_vbos && !actx->mapped_vbos;
-
- /*
- */
- if (do_map)
- _ae_map_vbos(ctx);
-
- /* generic attributes */
- for (at = actx->attribs; at->func; at++) {
- const GLubyte *src
- = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
- + elt * at->array->StrideB;
- at->func( at->index, src );
- }
-
- /* conventional arrays */
- for (aa = actx->arrays; aa->offset != -1 ; aa++) {
- const GLubyte *src
- = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
- + elt * aa->array->StrideB;
- CALL_by_offset( disp, (array_func), aa->offset,
- ((const void *) src) );
- }
-
- if (do_map)
- _ae_unmap_vbos(ctx);
-}
-
-
-void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
-
-
- /* Only interested in this subset of mesa state. Need to prune
- * this down as both tnl/ and the drivers can raise statechanges
- * for arcane reasons in the middle of seemingly atomic operations
- * like DrawElements, over which we'd like to keep a known set of
- * arrays and vbo's mapped.
- *
- * Luckily, neither the drivers nor tnl muck with the state that
- * concerns us here:
- */
- new_state &= _NEW_ARRAY | _NEW_PROGRAM;
- if (new_state) {
- assert(!actx->mapped_vbos);
- actx->NewState |= new_state;
- }
-}
-
-
-void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_ArrayElement(disp, vfmt->ArrayElement);
-}
-
-
-#endif /* FEATURE_arrayelt */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * This file implements the glArrayElement() function.
+ * It involves looking at the format/type of all the enabled vertex arrays
+ * and emitting a list of pointers to functions which set the per-vertex
+ * state for the element/index.
+ */
+
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "api_arrayelt.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "main/dispatch.h"
+
+typedef void (GLAPIENTRY *array_func)( const void * );
+
+typedef struct {
+ const struct gl_client_array *array;
+ int offset;
+} AEarray;
+
+typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
+
+typedef struct {
+ const struct gl_client_array *array;
+ attrib_func func;
+ GLuint index;
+} AEattrib;
+
+typedef struct {
+ AEarray arrays[32];
+ AEattrib attribs[VERT_ATTRIB_MAX + 1];
+ GLuint NewState;
+
+ struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
+ GLuint nr_vbos;
+ GLboolean mapped_vbos;
+
+} AEcontext;
+
+#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
+
+
+/*
+ * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
+ * in the range [0, 7]. Luckily these type tokens are sequentially
+ * numbered in gl.h, except for GL_DOUBLE.
+ */
+#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+
+#define NUM_TYPES 8
+
+
+#if FEATURE_arrayelt
+
+
+static const int ColorFuncs[2][NUM_TYPES] = {
+ {
+ _gloffset_Color3bv,
+ _gloffset_Color3ubv,
+ _gloffset_Color3sv,
+ _gloffset_Color3usv,
+ _gloffset_Color3iv,
+ _gloffset_Color3uiv,
+ _gloffset_Color3fv,
+ _gloffset_Color3dv,
+ },
+ {
+ _gloffset_Color4bv,
+ _gloffset_Color4ubv,
+ _gloffset_Color4sv,
+ _gloffset_Color4usv,
+ _gloffset_Color4iv,
+ _gloffset_Color4uiv,
+ _gloffset_Color4fv,
+ _gloffset_Color4dv,
+ },
+};
+
+static const int VertexFuncs[3][NUM_TYPES] = {
+ {
+ -1,
+ -1,
+ _gloffset_Vertex2sv,
+ -1,
+ _gloffset_Vertex2iv,
+ -1,
+ _gloffset_Vertex2fv,
+ _gloffset_Vertex2dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex3sv,
+ -1,
+ _gloffset_Vertex3iv,
+ -1,
+ _gloffset_Vertex3fv,
+ _gloffset_Vertex3dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex4sv,
+ -1,
+ _gloffset_Vertex4iv,
+ -1,
+ _gloffset_Vertex4fv,
+ _gloffset_Vertex4dv,
+ },
+};
+
+static const int IndexFuncs[NUM_TYPES] = {
+ -1,
+ _gloffset_Indexubv,
+ _gloffset_Indexsv,
+ -1,
+ _gloffset_Indexiv,
+ -1,
+ _gloffset_Indexfv,
+ _gloffset_Indexdv,
+};
+
+static const int NormalFuncs[NUM_TYPES] = {
+ _gloffset_Normal3bv,
+ -1,
+ _gloffset_Normal3sv,
+ -1,
+ _gloffset_Normal3iv,
+ -1,
+ _gloffset_Normal3fv,
+ _gloffset_Normal3dv,
+};
+
+/* Note: _gloffset_* for these may not be a compile-time constant. */
+static int SecondaryColorFuncs[NUM_TYPES];
+static int FogCoordFuncs[NUM_TYPES];
+
+
+/**
+ ** GL_NV_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void
+VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4bvNV(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void
+VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void
+VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2],
+ (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void
+VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void
+VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void
+VertexAttrib1NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void
+VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void
+VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void
+VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvNV,
+ (attrib_func) VertexAttrib1ubvNV,
+ (attrib_func) VertexAttrib1svNV,
+ (attrib_func) VertexAttrib1usvNV,
+ (attrib_func) VertexAttrib1ivNV,
+ (attrib_func) VertexAttrib1uivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvNV,
+ (attrib_func) VertexAttrib2ubvNV,
+ (attrib_func) VertexAttrib2svNV,
+ (attrib_func) VertexAttrib2usvNV,
+ (attrib_func) VertexAttrib2ivNV,
+ (attrib_func) VertexAttrib2uivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvNV,
+ (attrib_func) VertexAttrib3ubvNV,
+ (attrib_func) VertexAttrib3svNV,
+ (attrib_func) VertexAttrib3usvNV,
+ (attrib_func) VertexAttrib3ivNV,
+ (attrib_func) VertexAttrib3uivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvNV,
+ (attrib_func) VertexAttrib4ubvNV,
+ (attrib_func) VertexAttrib4svNV,
+ (attrib_func) VertexAttrib4usvNV,
+ (attrib_func) VertexAttrib4ivNV,
+ (attrib_func) VertexAttrib4uivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvNV,
+ (attrib_func) VertexAttrib1NubvNV,
+ (attrib_func) VertexAttrib1NsvNV,
+ (attrib_func) VertexAttrib1NusvNV,
+ (attrib_func) VertexAttrib1NivNV,
+ (attrib_func) VertexAttrib1NuivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvNV,
+ (attrib_func) VertexAttrib2NubvNV,
+ (attrib_func) VertexAttrib2NsvNV,
+ (attrib_func) VertexAttrib2NusvNV,
+ (attrib_func) VertexAttrib2NivNV,
+ (attrib_func) VertexAttrib2NuivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvNV,
+ (attrib_func) VertexAttrib3NubvNV,
+ (attrib_func) VertexAttrib3NsvNV,
+ (attrib_func) VertexAttrib3NusvNV,
+ (attrib_func) VertexAttrib3NivNV,
+ (attrib_func) VertexAttrib3NuivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvNV,
+ (attrib_func) VertexAttrib4NubvNV,
+ (attrib_func) VertexAttrib4NsvNV,
+ (attrib_func) VertexAttrib4NusvNV,
+ (attrib_func) VertexAttrib4NivNV,
+ (attrib_func) VertexAttrib4NuivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ }
+};
+
+
+/**
+ ** GL_ARB_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void
+VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void
+VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void
+VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0],
+ (GLfloat)v[1],
+ (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void
+VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void
+VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void
+VertexAttrib1NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void
+VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void
+VertexAttrib1uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void
+VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void
+VertexAttrib2uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
+}
+
+static void
+VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void
+VertexAttrib3uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void
+VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void
+VertexAttrib4uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void
+VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void
+VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void
+VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+}
+
+
+/**
+ * Integer-valued attributes
+ */
+static void
+VertexAttribI1bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void
+VertexAttribI2bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void
+VertexAttribI3bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void
+VertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void
+VertexAttribI1ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void
+VertexAttribI2ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void
+VertexAttribI3ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void
+VertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void
+VertexAttribI1sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void
+VertexAttribI2sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void
+VertexAttribI3sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void
+VertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void
+VertexAttribI1usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void
+VertexAttribI2usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void
+VertexAttribI3usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void
+VertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void
+VertexAttribI1iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void
+VertexAttribI2iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void
+VertexAttribI3iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void
+VertexAttribI4iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void
+VertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void
+VertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void
+VertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void
+VertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+
+
+/*
+ * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
+ * functions
+ */
+static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvARB,
+ (attrib_func) VertexAttrib1ubvARB,
+ (attrib_func) VertexAttrib1svARB,
+ (attrib_func) VertexAttrib1usvARB,
+ (attrib_func) VertexAttrib1ivARB,
+ (attrib_func) VertexAttrib1uivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvARB,
+ (attrib_func) VertexAttrib2ubvARB,
+ (attrib_func) VertexAttrib2svARB,
+ (attrib_func) VertexAttrib2usvARB,
+ (attrib_func) VertexAttrib2ivARB,
+ (attrib_func) VertexAttrib2uivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvARB,
+ (attrib_func) VertexAttrib3ubvARB,
+ (attrib_func) VertexAttrib3svARB,
+ (attrib_func) VertexAttrib3usvARB,
+ (attrib_func) VertexAttrib3ivARB,
+ (attrib_func) VertexAttrib3uivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvARB,
+ (attrib_func) VertexAttrib4ubvARB,
+ (attrib_func) VertexAttrib4svARB,
+ (attrib_func) VertexAttrib4usvARB,
+ (attrib_func) VertexAttrib4ivARB,
+ (attrib_func) VertexAttrib4uivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvARB,
+ (attrib_func) VertexAttrib1NubvARB,
+ (attrib_func) VertexAttrib1NsvARB,
+ (attrib_func) VertexAttrib1NusvARB,
+ (attrib_func) VertexAttrib1NivARB,
+ (attrib_func) VertexAttrib1NuivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvARB,
+ (attrib_func) VertexAttrib2NubvARB,
+ (attrib_func) VertexAttrib2NsvARB,
+ (attrib_func) VertexAttrib2NusvARB,
+ (attrib_func) VertexAttrib2NivARB,
+ (attrib_func) VertexAttrib2NuivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvARB,
+ (attrib_func) VertexAttrib3NubvARB,
+ (attrib_func) VertexAttrib3NsvARB,
+ (attrib_func) VertexAttrib3NusvARB,
+ (attrib_func) VertexAttrib3NivARB,
+ (attrib_func) VertexAttrib3NuivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvARB,
+ (attrib_func) VertexAttrib4NubvARB,
+ (attrib_func) VertexAttrib4NsvARB,
+ (attrib_func) VertexAttrib4NusvARB,
+ (attrib_func) VertexAttrib4NivARB,
+ (attrib_func) VertexAttrib4NuivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+
+ {
+ /* integer-valued */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttribI1bv,
+ (attrib_func) VertexAttribI1ubv,
+ (attrib_func) VertexAttribI1sv,
+ (attrib_func) VertexAttribI1usv,
+ (attrib_func) VertexAttribI1iv,
+ (attrib_func) VertexAttribI1uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttribI2bv,
+ (attrib_func) VertexAttribI2ubv,
+ (attrib_func) VertexAttribI2sv,
+ (attrib_func) VertexAttribI2usv,
+ (attrib_func) VertexAttribI2iv,
+ (attrib_func) VertexAttribI2uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttribI3bv,
+ (attrib_func) VertexAttribI3ubv,
+ (attrib_func) VertexAttribI3sv,
+ (attrib_func) VertexAttribI3usv,
+ (attrib_func) VertexAttribI3iv,
+ (attrib_func) VertexAttribI3uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttribI4bv,
+ (attrib_func) VertexAttribI4ubv,
+ (attrib_func) VertexAttribI4sv,
+ (attrib_func) VertexAttribI4usv,
+ (attrib_func) VertexAttribI4iv,
+ (attrib_func) VertexAttribI4uiv,
+ NULL, /* GL_FLOAT */
+ NULL /* GL_DOUBLE */
+ }
+ }
+};
+
+/**********************************************************************/
+
+
+GLboolean _ae_create_context( struct gl_context *ctx )
+{
+ if (ctx->aelt_context)
+ return GL_TRUE;
+
+ /* These _gloffset_* values may not be compile-time constants */
+ SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
+ SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
+ SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
+ SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
+ SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
+ SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+ SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
+ SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+
+ FogCoordFuncs[0] = -1;
+ FogCoordFuncs[1] = -1;
+ FogCoordFuncs[2] = -1;
+ FogCoordFuncs[3] = -1;
+ FogCoordFuncs[4] = -1;
+ FogCoordFuncs[5] = -1;
+ FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
+ FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+
+ ctx->aelt_context = CALLOC( sizeof(AEcontext) );
+ if (!ctx->aelt_context)
+ return GL_FALSE;
+
+ AE_CONTEXT(ctx)->NewState = ~0;
+ return GL_TRUE;
+}
+
+
+void _ae_destroy_context( struct gl_context *ctx )
+{
+ if ( AE_CONTEXT( ctx ) ) {
+ FREE( ctx->aelt_context );
+ ctx->aelt_context = NULL;
+ }
+}
+
+static void check_vbo( AEcontext *actx,
+ struct gl_buffer_object *vbo )
+{
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
+ GLuint i;
+ for (i = 0; i < actx->nr_vbos; i++)
+ if (actx->vbo[i] == vbo)
+ return;
+ assert(actx->nr_vbos < VERT_ATTRIB_MAX);
+ actx->vbo[actx->nr_vbos++] = vbo;
+ }
+}
+
+
+/**
+ * Make a list of per-vertex functions to call for each glArrayElement call.
+ * These functions access the array data (i.e. glVertex, glColor, glNormal,
+ * etc).
+ * Note: this may be called during display list construction.
+ */
+static void _ae_update_state( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ AEarray *aa = actx->arrays;
+ AEattrib *at = actx->attribs;
+ GLuint i;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+
+ actx->nr_vbos = 0;
+
+ /* conventional vertex arrays */
+ if (arrayObj->Index.Enabled) {
+ aa->array = &arrayObj->Index;
+ aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->EdgeFlag.Enabled) {
+ aa->array = &arrayObj->EdgeFlag;
+ aa->offset = _gloffset_EdgeFlagv;
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->Normal.Enabled) {
+ aa->array = &arrayObj->Normal;
+ aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->Color.Enabled) {
+ aa->array = &arrayObj->Color;
+ aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->SecondaryColor.Enabled) {
+ aa->array = &arrayObj->SecondaryColor;
+ aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (arrayObj->FogCoord.Enabled) {
+ aa->array = &arrayObj->FogCoord;
+ aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
+ if (attribArray->Enabled) {
+ /* NOTE: we use generic glVertexAttribNV functions here.
+ * If we ever remove GL_NV_vertex_program this will have to change.
+ */
+ at->array = attribArray;
+ ASSERT(!at->array->Normalized);
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ at->index = VERT_ATTRIB_TEX0 + i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
+ }
+ }
+
+ /* generic vertex attribute arrays */
+ for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
+ if (attribArray->Enabled) {
+ at->array = attribArray;
+ /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
+ * function pointer here (for float arrays) since the pointer may
+ * change from one execution of _ae_ArrayElement() to
+ * the next. Doing so caused UT to break.
+ */
+ if (ctx->VertexProgram._Enabled
+ && ctx->VertexProgram.Current->IsNVProgram) {
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ else {
+ GLint intOrNorm;
+ if (at->array->Integer)
+ intOrNorm = 2;
+ else if (at->array->Normalized)
+ intOrNorm = 1;
+ else
+ intOrNorm = 0;
+
+ at->func = AttribFuncsARB[intOrNorm]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ at->index = i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
+ }
+ }
+
+ /* finally, vertex position */
+ if (arrayObj->VertexAttrib[0].Enabled) {
+ /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
+ * issued as the last (provoking) attribute).
+ */
+ aa->array = &arrayObj->VertexAttrib[0];
+ assert(aa->array->Size >= 2); /* XXX fix someday? */
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ aa->array = &arrayObj->Vertex;
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+
+ check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+
+ ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
+ ASSERT(aa - actx->arrays < 32);
+ at->func = NULL; /* terminate the list */
+ aa->offset = -1; /* terminate the list */
+
+ actx->NewState = 0;
+}
+
+void _ae_map_vbos( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (actx->mapped_vbos)
+ return;
+
+ if (actx->NewState)
+ _ae_update_state(ctx);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ actx->vbo[i]);
+
+ if (actx->nr_vbos)
+ actx->mapped_vbos = GL_TRUE;
+}
+
+void _ae_unmap_vbos( struct gl_context *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (!actx->mapped_vbos)
+ return;
+
+ assert (!actx->NewState);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ actx->vbo[i]);
+
+ actx->mapped_vbos = GL_FALSE;
+}
+
+
+/**
+ * Called via glArrayElement() and glDrawArrays().
+ * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
+ * for all enabled vertex arrays (for elt-th element).
+ * Note: this may be called during display list construction.
+ */
+void GLAPIENTRY _ae_ArrayElement( GLint elt )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const AEcontext *actx = AE_CONTEXT(ctx);
+ const AEarray *aa;
+ const AEattrib *at;
+ const struct _glapi_table * const disp = GET_DISPATCH();
+ GLboolean do_map;
+
+ if (actx->NewState) {
+ assert(!actx->mapped_vbos);
+ _ae_update_state( ctx );
+ }
+
+ /* Determine if w need to map/unmap VBOs */
+ do_map = actx->nr_vbos && !actx->mapped_vbos;
+
+ if (do_map)
+ _ae_map_vbos(ctx);
+
+ /* emit generic attribute elements */
+ for (at = actx->attribs; at->func; at++) {
+ const GLubyte *src
+ = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
+ + elt * at->array->StrideB;
+ at->func( at->index, src );
+ }
+
+ /* emit conventional arrays elements */
+ for (aa = actx->arrays; aa->offset != -1 ; aa++) {
+ const GLubyte *src
+ = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
+ + elt * aa->array->StrideB;
+ CALL_by_offset( disp, (array_func), aa->offset,
+ ((const void *) src) );
+ }
+
+ if (do_map)
+ _ae_unmap_vbos(ctx);
+}
+
+
+void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+
+
+ /* Only interested in this subset of mesa state. Need to prune
+ * this down as both tnl/ and the drivers can raise statechanges
+ * for arcane reasons in the middle of seemingly atomic operations
+ * like DrawElements, over which we'd like to keep a known set of
+ * arrays and vbo's mapped.
+ *
+ * Luckily, neither the drivers nor tnl muck with the state that
+ * concerns us here:
+ */
+ new_state &= _NEW_ARRAY | _NEW_PROGRAM;
+ if (new_state) {
+ assert(!actx->mapped_vbos);
+ actx->NewState |= new_state;
+ }
+}
+
+
+void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_ArrayElement(disp, vfmt->ArrayElement);
+}
+
+
+#endif /* FEATURE_arrayelt */
diff --git a/mesalib/src/mesa/main/api_arrayelt.h b/mesalib/src/mesa/main/api_arrayelt.h
index d18c0792c..1e5c6dee0 100644
--- a/mesalib/src/mesa/main/api_arrayelt.h
+++ b/mesalib/src/mesa/main/api_arrayelt.h
@@ -1,83 +1,83 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef API_ARRAYELT_H
-#define API_ARRAYELT_H
-
-
-#include "main/mtypes.h"
-
-#if FEATURE_arrayelt
-
-#define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) \
- do { \
- (vfmt)->ArrayElement = impl ## ArrayElement; \
- } while (0)
-
-extern GLboolean _ae_create_context( GLcontext *ctx );
-extern void _ae_destroy_context( GLcontext *ctx );
-extern void _ae_invalidate_state( GLcontext *ctx, GLuint new_state );
-extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
-
-/* May optionally be called before a batch of element calls:
- */
-extern void _ae_map_vbos( GLcontext *ctx );
-extern void _ae_unmap_vbos( GLcontext *ctx );
-
-extern void
-_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt);
-
-#else /* FEATURE_arrayelt */
-
-#define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) do { } while (0)
-
-static INLINE GLboolean
-_ae_create_context( GLcontext *ctx )
-{
- return GL_TRUE;
-}
-
-static INLINE void
-_ae_destroy_context( GLcontext *ctx )
-{
-}
-
-static INLINE void
-_ae_invalidate_state( GLcontext *ctx, GLuint new_state )
-{
-}
-
-static INLINE void
-_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
-}
-
-#endif /* FEATURE_arrayelt */
-
-
-#endif /* API_ARRAYELT_H */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef API_ARRAYELT_H
+#define API_ARRAYELT_H
+
+
+#include "main/mtypes.h"
+
+#if FEATURE_arrayelt
+
+#define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) \
+ do { \
+ (vfmt)->ArrayElement = impl ## ArrayElement; \
+ } while (0)
+
+extern GLboolean _ae_create_context( struct gl_context *ctx );
+extern void _ae_destroy_context( struct gl_context *ctx );
+extern void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state );
+extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
+
+/* May optionally be called before a batch of element calls:
+ */
+extern void _ae_map_vbos( struct gl_context *ctx );
+extern void _ae_unmap_vbos( struct gl_context *ctx );
+
+extern void
+_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt);
+
+#else /* FEATURE_arrayelt */
+
+#define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) do { } while (0)
+
+static INLINE GLboolean
+_ae_create_context( struct gl_context *ctx )
+{
+ return GL_TRUE;
+}
+
+static INLINE void
+_ae_destroy_context( struct gl_context *ctx )
+{
+}
+
+static INLINE void
+_ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
+{
+}
+
+static INLINE void
+_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+}
+
+#endif /* FEATURE_arrayelt */
+
+
+#endif /* API_ARRAYELT_H */
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c
index c3c710f5e..af8383b6a 100644
--- a/mesalib/src/mesa/main/api_exec.c
+++ b/mesalib/src/mesa/main/api_exec.c
@@ -1,735 +1,714 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file api_exec.c
- * Initialize dispatch table with the immidiate mode functions.
- */
-
-
-#include "mfeatures.h"
-#include "accum.h"
-#include "api_loopback.h"
-#include "api_exec.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#include "atifragshader.h"
-#include "attrib.h"
-#include "blend.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#if FEATURE_draw_read_buffer
-#include "buffers.h"
-#endif
-#include "clear.h"
-#include "clip.h"
-#include "colortab.h"
-#include "condrender.h"
-#include "context.h"
-#include "convolve.h"
-#include "depth.h"
-#include "dlist.h"
-#include "drawpix.h"
-#include "rastpos.h"
-#include "enable.h"
-#include "eval.h"
-#include "get.h"
-#include "feedback.h"
-#include "fog.h"
-#if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#endif
-#include "framebuffer.h"
-#include "hint.h"
-#include "histogram.h"
-#include "imports.h"
-#include "light.h"
-#include "lines.h"
-#include "matrix.h"
-#include "multisample.h"
-#include "pixel.h"
-#include "pixelstore.h"
-#include "points.h"
-#include "polygon.h"
-#include "queryobj.h"
-#include "readpix.h"
-#include "scissor.h"
-#include "stencil.h"
-#include "texenv.h"
-#include "texgetimage.h"
-#include "teximage.h"
-#include "texgen.h"
-#include "texobj.h"
-#include "texparam.h"
-#include "texstate.h"
-#include "transformfeedback.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "viewport.h"
-#if FEATURE_NV_vertex_program
-#include "nvprogram.h"
-#endif
-#if FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#endif
-#if FEATURE_ARB_shader_objects
-#include "shaderapi.h"
-#include "uniforms.h"
-#endif
-#include "syncobj.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_GL
-
-
-#ifdef _GLAPI_USE_REMAP_TABLE
-
-#define need_MESA_remap_table
-#include "main/remap.h"
-#include "main/remap_helper.h"
-
-/* This is shared across all APIs but We define this here since
- * desktop GL has the biggest remap table. */
-int driDispatchRemapTable[driDispatchRemapTable_size];
-
-/**
- * Map the functions which are already static.
- *
- * When a extension function are incorporated into the ABI, the
- * extension suffix is usually stripped. Mapping such functions
- * makes sure the alternative names are available.
- *
- * Note that functions mapped by _mesa_init_remap_table() are
- * excluded.
- */
-void
-_mesa_map_static_functions(void)
-{
- /* Remap static functions which have alternative names and are in the ABI.
- * This is to be on the safe side. glapi should have defined those names.
- */
- _mesa_map_function_array(MESA_alt_functions);
-}
-
-void
-_mesa_init_remap_table(void)
-{
- _mesa_do_init_remap_table(_mesa_function_pool,
- driDispatchRemapTable_size,
- MESA_remap_table_functions);
-}
-
-#endif /* _GLAPI_USE_REMAP_TABLE */
-
-
-/**
- * Initialize a dispatch table with pointers to Mesa's immediate-mode
- * commands.
- *
- * Pointers to glBegin()/glEnd() object commands and a few others
- * are provided via the GLvertexformat interface.
- *
- * \param ctx GL context to which \c exec belongs.
- * \param exec dispatch table.
- */
-struct _glapi_table *
-_mesa_create_exec_table(void)
-{
- struct _glapi_table *exec;
-
- exec = _mesa_alloc_dispatch_table(sizeof *exec);
- if (exec == NULL)
- return NULL;
-
-#if _HAVE_FULL_GL
- _mesa_loopback_init_api_table( exec );
-#endif
-
- /* load the dispatch slots we understand */
- SET_AlphaFunc(exec, _mesa_AlphaFunc);
- SET_BlendFunc(exec, _mesa_BlendFunc);
- SET_Clear(exec, _mesa_Clear);
- SET_ClearColor(exec, _mesa_ClearColor);
- SET_ClearStencil(exec, _mesa_ClearStencil);
- SET_ColorMask(exec, _mesa_ColorMask);
- SET_CullFace(exec, _mesa_CullFace);
- SET_Disable(exec, _mesa_Disable);
-#if FEATURE_draw_read_buffer
- SET_DrawBuffer(exec, _mesa_DrawBuffer);
- SET_ReadBuffer(exec, _mesa_ReadBuffer);
-#endif
- SET_Enable(exec, _mesa_Enable);
- SET_Finish(exec, _mesa_Finish);
- SET_Flush(exec, _mesa_Flush);
- SET_FrontFace(exec, _mesa_FrontFace);
- SET_Frustum(exec, _mesa_Frustum);
- SET_GetError(exec, _mesa_GetError);
- SET_GetFloatv(exec, _mesa_GetFloatv);
- SET_GetString(exec, _mesa_GetString);
- SET_LineStipple(exec, _mesa_LineStipple);
- SET_LineWidth(exec, _mesa_LineWidth);
- SET_LoadIdentity(exec, _mesa_LoadIdentity);
- SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
- SET_LogicOp(exec, _mesa_LogicOp);
- SET_MatrixMode(exec, _mesa_MatrixMode);
- SET_MultMatrixf(exec, _mesa_MultMatrixf);
- SET_Ortho(exec, _mesa_Ortho);
- SET_PixelStorei(exec, _mesa_PixelStorei);
- SET_PopMatrix(exec, _mesa_PopMatrix);
- SET_PushMatrix(exec, _mesa_PushMatrix);
- SET_Rotatef(exec, _mesa_Rotatef);
- SET_Scalef(exec, _mesa_Scalef);
- SET_Scissor(exec, _mesa_Scissor);
- SET_ShadeModel(exec, _mesa_ShadeModel);
- SET_StencilFunc(exec, _mesa_StencilFunc);
- SET_StencilMask(exec, _mesa_StencilMask);
- SET_StencilOp(exec, _mesa_StencilOp);
- SET_TexEnvfv(exec, _mesa_TexEnvfv);
- SET_TexEnvi(exec, _mesa_TexEnvi);
- SET_TexImage2D(exec, _mesa_TexImage2D);
- SET_TexParameteri(exec, _mesa_TexParameteri);
- SET_Translatef(exec, _mesa_Translatef);
- SET_Viewport(exec, _mesa_Viewport);
-
- _mesa_init_accum_dispatch(exec);
- _mesa_init_dlist_dispatch(exec);
-
- SET_ClearDepth(exec, _mesa_ClearDepth);
- SET_ClearIndex(exec, _mesa_ClearIndex);
- SET_ClipPlane(exec, _mesa_ClipPlane);
- SET_ColorMaterial(exec, _mesa_ColorMaterial);
- SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
- SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
- SET_DepthFunc(exec, _mesa_DepthFunc);
- SET_DepthMask(exec, _mesa_DepthMask);
- SET_DepthRange(exec, _mesa_DepthRange);
-
- _mesa_init_drawpix_dispatch(exec);
- _mesa_init_feedback_dispatch(exec);
-
- SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
- SET_Fogf(exec, _mesa_Fogf);
- SET_Fogfv(exec, _mesa_Fogfv);
- SET_Fogi(exec, _mesa_Fogi);
- SET_Fogiv(exec, _mesa_Fogiv);
- SET_GetClipPlane(exec, _mesa_GetClipPlane);
- SET_GetBooleanv(exec, _mesa_GetBooleanv);
- SET_GetDoublev(exec, _mesa_GetDoublev);
- SET_GetIntegerv(exec, _mesa_GetIntegerv);
- SET_GetLightfv(exec, _mesa_GetLightfv);
- SET_GetLightiv(exec, _mesa_GetLightiv);
- SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
- SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
- SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
- SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
- SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
- SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
- SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
- SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
- SET_GetTexImage(exec, _mesa_GetTexImage);
- SET_Hint(exec, _mesa_Hint);
- SET_IndexMask(exec, _mesa_IndexMask);
- SET_IsEnabled(exec, _mesa_IsEnabled);
- SET_LightModelf(exec, _mesa_LightModelf);
- SET_LightModelfv(exec, _mesa_LightModelfv);
- SET_LightModeli(exec, _mesa_LightModeli);
- SET_LightModeliv(exec, _mesa_LightModeliv);
- SET_Lightf(exec, _mesa_Lightf);
- SET_Lightfv(exec, _mesa_Lightfv);
- SET_Lighti(exec, _mesa_Lighti);
- SET_Lightiv(exec, _mesa_Lightiv);
- SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
-
- _mesa_init_eval_dispatch(exec);
-
- SET_MultMatrixd(exec, _mesa_MultMatrixd);
-
- _mesa_init_pixel_dispatch(exec);
-
- SET_PixelStoref(exec, _mesa_PixelStoref);
- SET_PointSize(exec, _mesa_PointSize);
- SET_PolygonMode(exec, _mesa_PolygonMode);
- SET_PolygonOffset(exec, _mesa_PolygonOffset);
- SET_PolygonStipple(exec, _mesa_PolygonStipple);
-
- _mesa_init_attrib_dispatch(exec);
- _mesa_init_rastpos_dispatch(exec);
-
- SET_ReadPixels(exec, _mesa_ReadPixels);
- SET_Rotated(exec, _mesa_Rotated);
- SET_Scaled(exec, _mesa_Scaled);
- SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
- SET_TexEnvf(exec, _mesa_TexEnvf);
- SET_TexEnviv(exec, _mesa_TexEnviv);
-
- _mesa_init_texgen_dispatch(exec);
-
- SET_TexImage1D(exec, _mesa_TexImage1D);
- SET_TexParameterf(exec, _mesa_TexParameterf);
- SET_TexParameterfv(exec, _mesa_TexParameterfv);
- SET_TexParameteriv(exec, _mesa_TexParameteriv);
- SET_Translated(exec, _mesa_Translated);
-
- /* 1.1 */
- SET_BindTexture(exec, _mesa_BindTexture);
- SET_DeleteTextures(exec, _mesa_DeleteTextures);
- SET_GenTextures(exec, _mesa_GenTextures);
-#if _HAVE_FULL_GL
- SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
- SET_ColorPointer(exec, _mesa_ColorPointer);
- SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
- SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
- SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
- SET_DisableClientState(exec, _mesa_DisableClientState);
- SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
- SET_EnableClientState(exec, _mesa_EnableClientState);
- SET_GetPointerv(exec, _mesa_GetPointerv);
- SET_IndexPointer(exec, _mesa_IndexPointer);
- SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
- SET_IsTexture(exec, _mesa_IsTexture);
- SET_NormalPointer(exec, _mesa_NormalPointer);
- SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
- SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
- SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
- SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
- SET_VertexPointer(exec, _mesa_VertexPointer);
-#endif
-
- /* 1.2 */
-#if _HAVE_FULL_GL
- SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
- SET_TexImage3D(exec, _mesa_TexImage3D);
- SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
-#endif
-
- /* OpenGL 1.2 GL_ARB_imaging */
- SET_BlendColor(exec, _mesa_BlendColor);
- SET_BlendEquation(exec, _mesa_BlendEquation);
- SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
-
- _mesa_init_colortable_dispatch(exec);
- _mesa_init_convolve_dispatch(exec);
- _mesa_init_histogram_dispatch(exec);
-
- /* OpenGL 2.0 */
- SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
- SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
- SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
-
-#if FEATURE_ARB_shader_objects
- _mesa_init_shader_dispatch(exec);
- _mesa_init_shader_uniform_dispatch(exec);
-#endif
-
- /* 2. GL_EXT_blend_color */
-#if 0
-/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
-#endif
-
- /* 3. GL_EXT_polygon_offset */
-#if _HAVE_FULL_GL
- SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
-#endif
-
- /* 6. GL_EXT_texture3d */
-#if 0
-/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
-/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
-/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
-#endif
-
- /* 11. GL_EXT_histogram */
-#if 0
- SET_GetHistogramEXT(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
-#endif
-
- /* 14. SGI_color_table */
-#if 0
- SET_ColorTableSGI(exec, _mesa_ColorTable);
- SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
- SET_GetColorTableSGI(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
-#if _HAVE_FULL_GL
- SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
- SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
- SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
- SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
-#endif
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
-#if _HAVE_FULL_GL
- SET_PointParameterfEXT(exec, _mesa_PointParameterf);
- SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
-#endif
-
- /* 97. GL_EXT_compiled_vertex_array */
-#if _HAVE_FULL_GL
- SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
- SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
-#endif
-
- /* 148. GL_EXT_multi_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
-#endif
-
- /* 173. GL_INGR_blend_func_separate */
-#if _HAVE_FULL_GL
- SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
-#endif
-
- /* 196. GL_MESA_resize_buffers */
-#if _HAVE_FULL_GL
- SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
-#endif
-
- /* 197. GL_MESA_window_pos */
- /* part of _mesa_init_rastpos_dispatch(exec); */
-
- /* 200. GL_IBM_multimode_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
-#endif
-
- /* 233. GL_NV_vertex_program */
-#if FEATURE_NV_vertex_program
- SET_BindProgramNV(exec, _mesa_BindProgram);
- SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
- SET_GenProgramsNV(exec, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(exec, _mesa_IsProgramARB);
- SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
- SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
- SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
- SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
- /* glVertexAttrib*NV functions handled in api_loopback.c */
-#endif
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
-#if _HAVE_FULL_GL
- SET_PointParameteriNV(exec, _mesa_PointParameteri);
- SET_PointParameterivNV(exec, _mesa_PointParameteriv);
-#endif
-
- /* 268. GL_EXT_stencil_two_side */
-#if _HAVE_FULL_GL
- SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
-#endif
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
-
- /* 352. GL_EXT_transform_feedback */
- _mesa_init_transform_feedback_dispatch(exec);
-
- /* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
-
- /* ARB 1. GL_ARB_multitexture */
-#if _HAVE_FULL_GL
- SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
-#endif
-
- /* ARB 3. GL_ARB_transpose_matrix */
-#if _HAVE_FULL_GL
- SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
-#endif
-
- /* ARB 5. GL_ARB_multisample */
-#if _HAVE_FULL_GL
- SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
-#endif
-
- /* ARB 12. GL_ARB_texture_compression */
-#if _HAVE_FULL_GL
- SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
-#endif
-
- /* ARB 14. GL_ARB_point_parameters */
- /* reuse EXT_point_parameters functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
- /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
- /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
- /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
- /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
- /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
- /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
- /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
- /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
- /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
- /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
- /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
- /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
- /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
- /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
- /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
- /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
- /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
- /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
- /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
- /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
- /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
- /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
- /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
- /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
- /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
- /* glVertexAttrib4bvARB handled in api_loopback.c */
- /* glVertexAttrib4ivARB handled in api_loopback.c */
- /* glVertexAttrib4ubvARB handled in api_loopback.c */
- /* glVertexAttrib4usvARB handled in api_loopback.c */
- /* glVertexAttrib4uivARB handled in api_loopback.c */
- /* glVertexAttrib4NbvARB handled in api_loopback.c */
- /* glVertexAttrib4NsvARB handled in api_loopback.c */
- /* glVertexAttrib4NivARB handled in api_loopback.c */
- /* glVertexAttrib4NusvARB handled in api_loopback.c */
- /* glVertexAttrib4NuivARB handled in api_loopback.c */
- SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
- /* glBindProgramARB aliases glBindProgramNV */
- /* glDeleteProgramsARB aliases glDeleteProgramsNV */
- /* glGenProgramsARB aliases glGenProgramsNV */
- /* glIsProgramARB aliases glIsProgramNV */
- SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
- SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
- /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- SET_BindBufferARB(exec, _mesa_BindBufferARB);
- SET_BufferDataARB(exec, _mesa_BufferDataARB);
- SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(exec, _mesa_IsBufferARB);
- SET_MapBufferARB(exec, _mesa_MapBufferARB);
- SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
-#endif
-
- /* ARB 29. GL_ARB_occlusion_query */
- _mesa_init_queryobj_dispatch(exec);
-
- /* ARB 37. GL_ARB_draw_buffers */
-#if FEATURE_draw_read_buffer
- SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
-#endif
-
- /* GL_ARB_sync */
- _mesa_init_sync_dispatch(exec);
-
- /* GL_ATI_fragment_shader */
- _mesa_init_ati_fragment_shader_dispatch(exec);
-
- /* GL_ATI_envmap_bumpmap */
- SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
- SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI);
- SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI);
-
-#if FEATURE_EXT_framebuffer_object
- SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
- SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
- SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
- SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
-#endif
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
-#endif
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
-#endif
-
- /* GL_MESA_texture_array / GL_EXT_texture_array */
-#if FEATURE_EXT_framebuffer_object
- SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
-#endif
-
- /* GL_ATI_separate_stencil */
- SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
-
-#if FEATURE_ARB_framebuffer_object
- /* The ARB_fbo functions are the union of
- * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
- */
- SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
-#endif
-
-#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(exec, _mesa_MapBufferRange);
- SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
-#endif
-
- /* GL_ARB_copy_buffer */
- SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
-
- /* GL_ARB_vertex_array_object */
- SET_BindVertexArray(exec, _mesa_BindVertexArray);
- SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
-
- /* GL_EXT_draw_buffers2 */
- SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
- SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
- SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
- SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
- SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
- SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
-
- /* GL_NV_conditional_render */
- SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
- SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
-
-#if FEATURE_OES_EGL_image
- SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
- SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
-#endif
-
-#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
- SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
- SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
-#endif
-
-
- return exec;
-}
-
-#endif /* FEATURE_GL */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file api_exec.c
+ * Initialize dispatch table with the immidiate mode functions.
+ */
+
+
+#include "mfeatures.h"
+#include "accum.h"
+#include "api_loopback.h"
+#include "api_exec.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#endif
+#include "atifragshader.h"
+#include "attrib.h"
+#include "blend.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#if FEATURE_draw_read_buffer
+#include "buffers.h"
+#endif
+#include "clear.h"
+#include "clip.h"
+#include "colortab.h"
+#include "condrender.h"
+#include "context.h"
+#include "convolve.h"
+#include "depth.h"
+#include "dlist.h"
+#include "drawpix.h"
+#include "rastpos.h"
+#include "enable.h"
+#include "eval.h"
+#include "get.h"
+#include "feedback.h"
+#include "fog.h"
+#if FEATURE_EXT_framebuffer_object
+#include "fbobject.h"
+#endif
+#include "framebuffer.h"
+#include "hint.h"
+#include "histogram.h"
+#include "imports.h"
+#include "light.h"
+#include "lines.h"
+#include "matrix.h"
+#include "multisample.h"
+#include "pixel.h"
+#include "pixelstore.h"
+#include "points.h"
+#include "polygon.h"
+#include "queryobj.h"
+#include "readpix.h"
+#include "scissor.h"
+#include "stencil.h"
+#include "texenv.h"
+#include "texgetimage.h"
+#include "teximage.h"
+#include "texgen.h"
+#include "texobj.h"
+#include "texparam.h"
+#include "texstate.h"
+#include "transformfeedback.h"
+#include "mtypes.h"
+#include "varray.h"
+#include "viewport.h"
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#endif
+#if FEATURE_ARB_shader_objects
+#include "shaderapi.h"
+#include "uniforms.h"
+#endif
+#include "syncobj.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_GL
+
+
+/**
+ * Initialize a dispatch table with pointers to Mesa's immediate-mode
+ * commands.
+ *
+ * Pointers to glBegin()/glEnd() object commands and a few others
+ * are provided via the GLvertexformat interface.
+ *
+ * \param ctx GL context to which \c exec belongs.
+ * \param exec dispatch table.
+ */
+struct _glapi_table *
+_mesa_create_exec_table(void)
+{
+ struct _glapi_table *exec;
+
+ exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (exec == NULL)
+ return NULL;
+
+#if _HAVE_FULL_GL
+ _mesa_loopback_init_api_table( exec );
+#endif
+
+ /* load the dispatch slots we understand */
+ SET_AlphaFunc(exec, _mesa_AlphaFunc);
+ SET_BlendFunc(exec, _mesa_BlendFunc);
+ SET_Clear(exec, _mesa_Clear);
+ SET_ClearColor(exec, _mesa_ClearColor);
+ SET_ClearStencil(exec, _mesa_ClearStencil);
+ SET_ColorMask(exec, _mesa_ColorMask);
+ SET_CullFace(exec, _mesa_CullFace);
+ SET_Disable(exec, _mesa_Disable);
+#if FEATURE_draw_read_buffer
+ SET_DrawBuffer(exec, _mesa_DrawBuffer);
+ SET_ReadBuffer(exec, _mesa_ReadBuffer);
+#endif
+ SET_Enable(exec, _mesa_Enable);
+ SET_Finish(exec, _mesa_Finish);
+ SET_Flush(exec, _mesa_Flush);
+ SET_FrontFace(exec, _mesa_FrontFace);
+ SET_Frustum(exec, _mesa_Frustum);
+ SET_GetError(exec, _mesa_GetError);
+ SET_GetFloatv(exec, _mesa_GetFloatv);
+ SET_GetString(exec, _mesa_GetString);
+ SET_LineStipple(exec, _mesa_LineStipple);
+ SET_LineWidth(exec, _mesa_LineWidth);
+ SET_LoadIdentity(exec, _mesa_LoadIdentity);
+ SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
+ SET_LogicOp(exec, _mesa_LogicOp);
+ SET_MatrixMode(exec, _mesa_MatrixMode);
+ SET_MultMatrixf(exec, _mesa_MultMatrixf);
+ SET_Ortho(exec, _mesa_Ortho);
+ SET_PixelStorei(exec, _mesa_PixelStorei);
+ SET_PopMatrix(exec, _mesa_PopMatrix);
+ SET_PushMatrix(exec, _mesa_PushMatrix);
+ SET_Rotatef(exec, _mesa_Rotatef);
+ SET_Scalef(exec, _mesa_Scalef);
+ SET_Scissor(exec, _mesa_Scissor);
+ SET_ShadeModel(exec, _mesa_ShadeModel);
+ SET_StencilFunc(exec, _mesa_StencilFunc);
+ SET_StencilMask(exec, _mesa_StencilMask);
+ SET_StencilOp(exec, _mesa_StencilOp);
+ SET_TexEnvfv(exec, _mesa_TexEnvfv);
+ SET_TexEnvi(exec, _mesa_TexEnvi);
+ SET_TexImage2D(exec, _mesa_TexImage2D);
+ SET_TexParameteri(exec, _mesa_TexParameteri);
+ SET_Translatef(exec, _mesa_Translatef);
+ SET_Viewport(exec, _mesa_Viewport);
+
+ _mesa_init_accum_dispatch(exec);
+ _mesa_init_dlist_dispatch(exec);
+
+ SET_ClearDepth(exec, _mesa_ClearDepth);
+ SET_ClearIndex(exec, _mesa_ClearIndex);
+ SET_ClipPlane(exec, _mesa_ClipPlane);
+ SET_ColorMaterial(exec, _mesa_ColorMaterial);
+ SET_DepthFunc(exec, _mesa_DepthFunc);
+ SET_DepthMask(exec, _mesa_DepthMask);
+ SET_DepthRange(exec, _mesa_DepthRange);
+
+ _mesa_init_drawpix_dispatch(exec);
+ _mesa_init_feedback_dispatch(exec);
+
+ SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
+ SET_Fogf(exec, _mesa_Fogf);
+ SET_Fogfv(exec, _mesa_Fogfv);
+ SET_Fogi(exec, _mesa_Fogi);
+ SET_Fogiv(exec, _mesa_Fogiv);
+ SET_GetClipPlane(exec, _mesa_GetClipPlane);
+ SET_GetBooleanv(exec, _mesa_GetBooleanv);
+ SET_GetDoublev(exec, _mesa_GetDoublev);
+ SET_GetIntegerv(exec, _mesa_GetIntegerv);
+ SET_GetLightfv(exec, _mesa_GetLightfv);
+ SET_GetLightiv(exec, _mesa_GetLightiv);
+ SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
+ SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
+ SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
+ SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
+ SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
+ SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
+ SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
+ SET_GetTexImage(exec, _mesa_GetTexImage);
+ SET_Hint(exec, _mesa_Hint);
+ SET_IndexMask(exec, _mesa_IndexMask);
+ SET_IsEnabled(exec, _mesa_IsEnabled);
+ SET_LightModelf(exec, _mesa_LightModelf);
+ SET_LightModelfv(exec, _mesa_LightModelfv);
+ SET_LightModeli(exec, _mesa_LightModeli);
+ SET_LightModeliv(exec, _mesa_LightModeliv);
+ SET_Lightf(exec, _mesa_Lightf);
+ SET_Lightfv(exec, _mesa_Lightfv);
+ SET_Lighti(exec, _mesa_Lighti);
+ SET_Lightiv(exec, _mesa_Lightiv);
+ SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
+
+ _mesa_init_eval_dispatch(exec);
+
+ SET_MultMatrixd(exec, _mesa_MultMatrixd);
+
+ _mesa_init_pixel_dispatch(exec);
+
+ SET_PixelStoref(exec, _mesa_PixelStoref);
+ SET_PointSize(exec, _mesa_PointSize);
+ SET_PolygonMode(exec, _mesa_PolygonMode);
+ SET_PolygonOffset(exec, _mesa_PolygonOffset);
+ SET_PolygonStipple(exec, _mesa_PolygonStipple);
+
+ _mesa_init_attrib_dispatch(exec);
+ _mesa_init_rastpos_dispatch(exec);
+
+ SET_ReadPixels(exec, _mesa_ReadPixels);
+ SET_Rotated(exec, _mesa_Rotated);
+ SET_Scaled(exec, _mesa_Scaled);
+ SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
+ SET_TexEnvf(exec, _mesa_TexEnvf);
+ SET_TexEnviv(exec, _mesa_TexEnviv);
+
+ _mesa_init_texgen_dispatch(exec);
+
+ SET_TexImage1D(exec, _mesa_TexImage1D);
+ SET_TexParameterf(exec, _mesa_TexParameterf);
+ SET_TexParameterfv(exec, _mesa_TexParameterfv);
+ SET_TexParameteriv(exec, _mesa_TexParameteriv);
+ SET_Translated(exec, _mesa_Translated);
+
+ /* 1.1 */
+ SET_BindTexture(exec, _mesa_BindTexture);
+ SET_DeleteTextures(exec, _mesa_DeleteTextures);
+ SET_GenTextures(exec, _mesa_GenTextures);
+#if _HAVE_FULL_GL
+ SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
+ SET_ColorPointer(exec, _mesa_ColorPointer);
+ SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
+ SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
+ SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
+ SET_DisableClientState(exec, _mesa_DisableClientState);
+ SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
+ SET_EnableClientState(exec, _mesa_EnableClientState);
+ SET_GetPointerv(exec, _mesa_GetPointerv);
+ SET_IndexPointer(exec, _mesa_IndexPointer);
+ SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
+ SET_IsTexture(exec, _mesa_IsTexture);
+ SET_NormalPointer(exec, _mesa_NormalPointer);
+ SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
+ SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
+ SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
+ SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
+ SET_VertexPointer(exec, _mesa_VertexPointer);
+#endif
+
+ /* 1.2 */
+#if _HAVE_FULL_GL
+ SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
+ SET_TexImage3D(exec, _mesa_TexImage3D);
+ SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
+#endif
+
+ /* OpenGL 1.2 GL_ARB_imaging */
+ SET_BlendColor(exec, _mesa_BlendColor);
+ SET_BlendEquation(exec, _mesa_BlendEquation);
+ SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
+
+ _mesa_init_colortable_dispatch(exec);
+ _mesa_init_convolve_dispatch(exec);
+ _mesa_init_histogram_dispatch(exec);
+
+ /* OpenGL 2.0 */
+ SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
+ SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
+ SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
+
+#if FEATURE_ARB_shader_objects
+ _mesa_init_shader_dispatch(exec);
+ _mesa_init_shader_uniform_dispatch(exec);
+#endif
+
+ /* 2. GL_EXT_blend_color */
+#if 0
+/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+#if _HAVE_FULL_GL
+ SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
+#endif
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
+/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
+/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
+#endif
+
+ /* 11. GL_EXT_histogram */
+#if 0
+ SET_GetHistogramEXT(exec, _mesa_GetHistogram);
+ SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
+ SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
+ SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
+ SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
+ SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
+#endif
+
+ /* 14. SGI_color_table */
+#if 0
+ SET_ColorTableSGI(exec, _mesa_ColorTable);
+ SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
+ SET_GetColorTableSGI(exec, _mesa_GetColorTable);
+ SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
+#endif
+
+ /* 30. GL_EXT_vertex_array */
+#if _HAVE_FULL_GL
+ SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
+ SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
+ SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
+ SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
+#endif
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+#if _HAVE_FULL_GL
+ SET_PointParameterfEXT(exec, _mesa_PointParameterf);
+ SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
+#endif
+
+ /* 97. GL_EXT_compiled_vertex_array */
+#if _HAVE_FULL_GL
+ SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
+ SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
+#endif
+
+ /* 148. GL_EXT_multi_draw_arrays */
+#if _HAVE_FULL_GL
+ SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
+#endif
+
+ /* 173. GL_INGR_blend_func_separate */
+#if _HAVE_FULL_GL
+ SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
+#endif
+
+ /* 196. GL_MESA_resize_buffers */
+#if _HAVE_FULL_GL
+ SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
+#endif
+
+ /* 197. GL_MESA_window_pos */
+ /* part of _mesa_init_rastpos_dispatch(exec); */
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+#if _HAVE_FULL_GL
+ SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
+#endif
+
+ /* 233. GL_NV_vertex_program */
+#if FEATURE_NV_vertex_program
+ SET_BindProgramNV(exec, _mesa_BindProgram);
+ SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
+ SET_GenProgramsNV(exec, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(exec, _mesa_IsProgramARB);
+ SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
+ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
+ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
+ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
+ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
+ SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
+ SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
+ /* glVertexAttrib*NV functions handled in api_loopback.c */
+#endif
+
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+#if _HAVE_FULL_GL
+ SET_PointParameteriNV(exec, _mesa_PointParameteri);
+ SET_PointParameterivNV(exec, _mesa_PointParameteriv);
+#endif
+
+ /* 268. GL_EXT_stencil_two_side */
+#if _HAVE_FULL_GL
+ SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
+#endif
+
+ /* 285. GL_NV_primitive_restart */
+ SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
+
+ /* 352. GL_EXT_transform_feedback */
+ _mesa_init_transform_feedback_dispatch(exec);
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+#if _HAVE_FULL_GL
+ SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
+ SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
+#endif
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+#if _HAVE_FULL_GL
+ SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
+#endif
+
+ /* ARB 5. GL_ARB_multisample */
+#if _HAVE_FULL_GL
+ SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
+#endif
+
+ /* ARB 12. GL_ARB_texture_compression */
+#if _HAVE_FULL_GL
+ SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
+#endif
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* reuse EXT_point_parameters functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
+ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
+ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
+ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
+ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
+ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
+ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
+ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
+ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
+ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
+ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
+ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
+ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
+ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
+ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
+ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
+ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
+ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
+ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
+ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
+ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
+ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
+ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
+ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
+ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
+ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
+ /* glVertexAttrib4bvARB handled in api_loopback.c */
+ /* glVertexAttrib4ivARB handled in api_loopback.c */
+ /* glVertexAttrib4ubvARB handled in api_loopback.c */
+ /* glVertexAttrib4usvARB handled in api_loopback.c */
+ /* glVertexAttrib4uivARB handled in api_loopback.c */
+ /* glVertexAttrib4NbvARB handled in api_loopback.c */
+ /* glVertexAttrib4NsvARB handled in api_loopback.c */
+ /* glVertexAttrib4NivARB handled in api_loopback.c */
+ /* glVertexAttrib4NusvARB handled in api_loopback.c */
+ /* glVertexAttrib4NuivARB handled in api_loopback.c */
+ SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
+ /* glBindProgramARB aliases glBindProgramNV */
+ /* glDeleteProgramsARB aliases glDeleteProgramsNV */
+ /* glGenProgramsARB aliases glGenProgramsNV */
+ /* glIsProgramARB aliases glIsProgramNV */
+ SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
+ SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
+ SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
+ /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
+ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ SET_BindBufferARB(exec, _mesa_BindBufferARB);
+ SET_BufferDataARB(exec, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(exec, _mesa_IsBufferARB);
+ SET_MapBufferARB(exec, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
+#endif
+
+ /* ARB 29. GL_ARB_occlusion_query */
+ _mesa_init_queryobj_dispatch(exec);
+
+ /* ARB 37. GL_ARB_draw_buffers */
+#if FEATURE_draw_read_buffer
+ SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
+#endif
+
+ /* GL_ARB_sync */
+ _mesa_init_sync_dispatch(exec);
+
+ /* GL_ATI_fragment_shader */
+ _mesa_init_ati_fragment_shader_dispatch(exec);
+
+ /* GL_ATI_envmap_bumpmap */
+ SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
+ SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI);
+ SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI);
+ SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI);
+
+#if FEATURE_EXT_framebuffer_object
+ SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
+ SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
+ SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
+ SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
+ SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
+ SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
+ SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
+ SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
+ SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
+ SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
+ SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
+ SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
+ SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
+ SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
+ SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
+#endif
+
+#if FEATURE_EXT_framebuffer_blit
+ SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
+#endif
+
+ /* GL_EXT_gpu_program_parameters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
+ SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
+#endif
+
+ /* GL_MESA_texture_array / GL_EXT_texture_array */
+#if FEATURE_EXT_framebuffer_object
+ SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
+#endif
+
+ /* GL_ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
+
+#if FEATURE_ARB_framebuffer_object
+ /* The ARB_fbo functions are the union of
+ * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
+ */
+ SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
+#endif
+
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(exec, _mesa_MapBufferRange);
+ SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
+#endif
+
+ /* GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
+
+ /* GL_ARB_vertex_array_object */
+ SET_BindVertexArray(exec, _mesa_BindVertexArray);
+ SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+
+ /* GL_EXT_draw_buffers2 */
+ SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
+ SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
+ SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
+ SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
+ SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
+ SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
+
+ /* GL_NV_conditional_render */
+ SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
+ SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
+
+#if FEATURE_OES_EGL_image
+ SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
+ SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
+#endif
+
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
+ SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
+ SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
+#endif
+
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
+ SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
+ SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
+ SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
+ SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
+
+ /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+ SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
+ SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
+ SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
+
+ /* GL 3.0 (functions not covered by other extensions) */
+ SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
+ SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
+ SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
+ SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
+ SET_GetStringi(exec, _mesa_GetStringi);
+ SET_ClampColor(exec, _mesa_ClampColorARB);
+
+
+ return exec;
+}
+
+#endif /* FEATURE_GL */
diff --git a/mesalib/src/mesa/main/api_loopback.c b/mesalib/src/mesa/main/api_loopback.c
index d1789069c..fb9d781f7 100644
--- a/mesalib/src/mesa/main/api_loopback.c
+++ b/mesalib/src/mesa/main/api_loopback.c
@@ -1,1838 +1,1725 @@
-/**
- * \file api_loopback.c
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "macros.h"
-#include "api_loopback.h"
-#include "mtypes.h"
-#include "glapi/glapi.h"
-#include "glapi/glapitable.h"
-#include "glapi/glthread.h"
-#include "main/dispatch.h"
-
-/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
- * calls to a smaller set of driver-provided formats. Currently just
- * go back to dispatch to find these (eg. call glNormal3f directly),
- * hence 'loopback'.
- *
- * The driver must supply all of the remaining entry points, which are
- * listed in dd.h. The easiest way for a driver to do this is to
- * install the supplied software t&l module.
- */
-#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
-#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
-#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
-#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
-#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
-#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
-#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
-#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
-#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
-#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
-#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
-#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
-#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
-#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
-#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
-#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
-#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
-#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
-
-#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
-#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
-#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
-#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
-#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
-#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
-#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
-#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
-#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
-#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
-
-
-#if FEATURE_beginend
-
-
-static void GLAPIENTRY
-loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
-{
- COLORF( BYTE_TO_FLOAT(red),
- BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue),
- 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
-{
- COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3i_f( GLint red, GLint green, GLint blue )
-{
- COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue), 1.0);
-}
-
-static void GLAPIENTRY
-loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
-{
- COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue), 1.0);
-}
-
-static void GLAPIENTRY
-loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
-{
- COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
-{
- COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
-{
- COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
- UBYTE_TO_FLOAT(blue), 1.0 );
-}
-
-
-static void GLAPIENTRY
-loopback_Color3bv_f( const GLbyte *v )
-{
- COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3dv_f( const GLdouble *v )
-{
- COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3iv_f( const GLint *v )
-{
- COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3sv_f( const GLshort *v )
-{
- COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3uiv_f( const GLuint *v )
-{
- COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3usv_f( const GLushort *v )
-{
- COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), 1.0 );
-}
-
-static void GLAPIENTRY
-loopback_Color3ubv_f( const GLubyte *v )
-{
- COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), 1.0 );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
- GLbyte alpha )
-{
- COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
- GLdouble alpha )
-{
- COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
-}
-
-static void GLAPIENTRY
-loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
-{
- COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
- GLshort alpha )
-{
- COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
-{
- COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
-{
- COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
-}
-
-static void GLAPIENTRY
-loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
-{
- COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
- UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4iv_f( const GLint *v )
-{
- COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4bv_f( const GLbyte *v )
-{
- COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color4dv_f( const GLdouble *v )
-{
- COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4sv_f( const GLshort *v)
-{
- COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
-}
-
-
-static void GLAPIENTRY
-loopback_Color4uiv_f( const GLuint *v)
-{
- COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color4usv_f( const GLushort *v)
-{
- COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
-}
-
-static void GLAPIENTRY
-loopback_Color4ubv_f( const GLubyte *v)
-{
- COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
-}
-
-
-static void GLAPIENTRY
-loopback_FogCoorddEXT( GLdouble d )
-{
- FOGCOORDF( (GLfloat) d );
-}
-
-static void GLAPIENTRY
-loopback_FogCoorddvEXT( const GLdouble *v )
-{
- FOGCOORDF( (GLfloat) *v );
-}
-
-
-static void GLAPIENTRY
-loopback_Indexd( GLdouble c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexi( GLint c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexs( GLshort c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexub( GLubyte c )
-{
- INDEX( (GLfloat) c );
-}
-
-static void GLAPIENTRY
-loopback_Indexdv( const GLdouble *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Indexiv( const GLint *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Indexsv( const GLshort *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-static void GLAPIENTRY
-loopback_Indexubv( const GLubyte *c )
-{
- INDEX( (GLfloat) *c );
-}
-
-
-static void GLAPIENTRY
-loopback_EdgeFlagv(const GLboolean *flag)
-{
- CALL_EdgeFlag(GET_DISPATCH(), (*flag));
-}
-
-
-static void GLAPIENTRY
-loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
-{
- NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
-{
- NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
-}
-
-static void GLAPIENTRY
-loopback_Normal3i( GLint nx, GLint ny, GLint nz )
-{
- NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
-{
- NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3bv( const GLbyte *v )
-{
- NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3dv( const GLdouble *v )
-{
- NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Normal3iv( const GLint *v )
-{
- NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
-}
-
-static void GLAPIENTRY
-loopback_Normal3sv( const GLshort *v )
-{
- NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1d( GLdouble s )
-{
- TEXCOORD1((GLfloat) s);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1i( GLint s )
-{
- TEXCOORD1((GLfloat) s);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1s( GLshort s )
-{
- TEXCOORD1((GLfloat) s);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2d( GLdouble s, GLdouble t )
-{
- TEXCOORD2((GLfloat) s,(GLfloat) t);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2s( GLshort s, GLshort t )
-{
- TEXCOORD2((GLfloat) s,(GLfloat) t);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2i( GLint s, GLint t )
-{
- TEXCOORD2((GLfloat) s,(GLfloat) t);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
-{
- TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3i( GLint s, GLint t, GLint r )
-{
- TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
-{
- TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
-{
- TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
-{
- TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
-{
- TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1dv( const GLdouble *v )
-{
- TEXCOORD1((GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1iv( const GLint *v )
-{
- TEXCOORD1((GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord1sv( const GLshort *v )
-{
- TEXCOORD1((GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2dv( const GLdouble *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2iv( const GLint *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord2sv( const GLshort *v )
-{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3dv( const GLdouble *v )
-{
- TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3iv( const GLint *v )
-{
- TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord3sv( const GLshort *v )
-{
- TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4dv( const GLdouble *v )
-{
- TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4iv( const GLint *v )
-{
- TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_TexCoord4sv( const GLshort *v )
-{
- TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_Vertex2d( GLdouble x, GLdouble y )
-{
- VERTEX2( (GLfloat) x, (GLfloat) y );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2i( GLint x, GLint y )
-{
- VERTEX2( (GLfloat) x, (GLfloat) y );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2s( GLshort x, GLshort y )
-{
- VERTEX2( (GLfloat) x, (GLfloat) y );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
-{
- VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3i( GLint x, GLint y, GLint z )
-{
- VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
-{
- VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
-{
- VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
-{
- VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
-{
- VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2dv( const GLdouble *v )
-{
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2iv( const GLint *v )
-{
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex2sv( const GLshort *v )
-{
- VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3dv( const GLdouble *v )
-{
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3iv( const GLint *v )
-{
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex3sv( const GLshort *v )
-{
- VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4dv( const GLdouble *v )
-{
- VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4iv( const GLint *v )
-{
- VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_Vertex4sv( const GLshort *v )
-{
- VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
-{
- MULTI_TEXCOORD1( target, (GLfloat) s );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD1( target, (GLfloat) v[0] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1iARB(GLenum target, GLint s)
-{
- MULTI_TEXCOORD1( target, (GLfloat) s );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD1( target, (GLfloat) v[0] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
-{
- MULTI_TEXCOORD1( target, (GLfloat) s );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD1( target, (GLfloat) v[0] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
-{
- MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
-{
- MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
-{
- MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
-{
- MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
-{
- MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
-{
- MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
- (GLfloat) r, (GLfloat) q );
-}
-
-static void GLAPIENTRY
-loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
-{
- MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3] );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord2dv( const GLdouble *u )
-{
- EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord2fv( const GLfloat *u )
-{
- EVALCOORD2( u[0], u[1] );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord2d( GLdouble u, GLdouble v )
-{
- EVALCOORD2( (GLfloat) u, (GLfloat) v );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord1dv( const GLdouble *u )
-{
- EVALCOORD1( (GLfloat) *u );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord1fv( const GLfloat *u )
-{
- EVALCOORD1( (GLfloat) *u );
-}
-
-static void GLAPIENTRY
-loopback_EvalCoord1d( GLdouble u )
-{
- EVALCOORD1( (GLfloat) u );
-}
-
-static void GLAPIENTRY
-loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
-{
- GLfloat fparam[4];
- fparam[0] = param;
- MATERIALFV( face, pname, fparam );
-}
-
-static void GLAPIENTRY
-loopback_Materiali(GLenum face, GLenum pname, GLint param )
-{
- GLfloat p = (GLfloat) param;
- MATERIALFV(face, pname, &p);
-}
-
-static void GLAPIENTRY
-loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_EMISSION:
- case GL_AMBIENT_AND_DIFFUSE:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_SHININESS:
- fparam[0] = (GLfloat) params[0];
- break;
- case GL_COLOR_INDEXES:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- default:
- ;
- }
- MATERIALFV(face, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
-}
-
-static void GLAPIENTRY
-loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
-{
- RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
-{
- RECTF(v1[0], v1[1], v2[0], v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
-}
-
-static void GLAPIENTRY
-loopback_Rectiv(const GLint *v1, const GLint *v2)
-{
- RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
-}
-
-static void GLAPIENTRY
-loopback_Rectsv(const GLshort *v1, const GLshort *v2)
-{
- RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
-{
- SECONDARYCOLORF( BYTE_TO_FLOAT(red),
- BYTE_TO_FLOAT(green),
- BYTE_TO_FLOAT(blue) );
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
-{
- SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
-{
- SECONDARYCOLORF( INT_TO_FLOAT(red),
- INT_TO_FLOAT(green),
- INT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
-{
- SECONDARYCOLORF(SHORT_TO_FLOAT(red),
- SHORT_TO_FLOAT(green),
- SHORT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
-{
- SECONDARYCOLORF(UINT_TO_FLOAT(red),
- UINT_TO_FLOAT(green),
- UINT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
-{
- SECONDARYCOLORF(USHORT_TO_FLOAT(red),
- USHORT_TO_FLOAT(green),
- USHORT_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
-{
- SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
- UBYTE_TO_FLOAT(green),
- UBYTE_TO_FLOAT(blue));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
-{
- SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
-{
- SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
-}
-static void GLAPIENTRY
-loopback_SecondaryColor3ivEXT_f( const GLint *v )
-{
- SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3svEXT_f( const GLshort *v )
-{
- SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3uivEXT_f( const GLuint *v )
-{
- SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3usvEXT_f( const GLushort *v )
-{
- SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]));
-}
-
-static void GLAPIENTRY
-loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
-{
- SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]));
-}
-
-
-/*
- * GL_NV_vertex_program:
- * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
- */
-
-static void GLAPIENTRY
-loopback_VertexAttrib1sNV(GLuint index, GLshort x)
-{
- ATTRIB1NV(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
-{
- ATTRIB1NV(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
-{
- ATTRIB2NV(index, (GLfloat) x, y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
-{
- ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
- UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
- ATTRIB1NV(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB1NV(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
- ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
- ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
- ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat)v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
- ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
- ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
-}
-
-
-static void GLAPIENTRY
-loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1svNV(index + i, v + i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB1NV(index + i, v[i]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1dvNV(index + i, v + i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2svNV(index + i, v + 2 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3svNV(index + i, v + 3 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4svNV(index + i, v + 4 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
-{
- GLint i;
- for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
-}
-
-
-/*
- * GL_ARB_vertex_program
- * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
- */
-
-static void GLAPIENTRY
-loopback_VertexAttrib1sARB(GLuint index, GLshort x)
-{
- ATTRIB1ARB(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
-{
- ATTRIB1ARB(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
-{
- ATTRIB2ARB(index, (GLfloat) x, y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
-{
- ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
-{
- ATTRIB1ARB(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB1ARB(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
-{
- ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
-{
- ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat)v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
-{
- ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
-{
- ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
-{
- ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
- UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
-{
- ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
-{
- ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
-{
- ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
-}
-
-
-
-/** GL 3.0 Integer-valued attributes **/
-
-static void GLAPIENTRY
-loopback_VertexAttribI1i(GLuint index, GLint x)
-{
- ATTRIB1ARB(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI2i(GLuint index, GLint x, GLint y)
-{
- ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
-{
- ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI1ui(GLuint index, GLuint x)
-{
- ATTRIB1ARB(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI2ui(GLuint index, GLuint x, GLuint y)
-{
- ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
-{
- ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI1iv(GLuint index, const GLint *v)
-{
- ATTRIB1ARB(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI2iv (GLuint index, const GLint *v)
-{
- ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI3iv(GLuint index, const GLint *v)
-{
- ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4iv(GLuint index, const GLint *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
-{
- ATTRIB1ARB(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI2uiv(GLuint index, const GLuint *v)
-{
- ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI3uiv(GLuint index, const GLuint *v)
-{
- ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4uiv(GLuint index, const GLuint *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
-{
- ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-
-
-/*
- * This code never registers handlers for any of the entry points
- * listed in vtxfmt.h.
- */
-void
-_mesa_loopback_init_api_table( struct _glapi_table *dest )
-{
- SET_Color3b(dest, loopback_Color3b_f);
- SET_Color3d(dest, loopback_Color3d_f);
- SET_Color3i(dest, loopback_Color3i_f);
- SET_Color3s(dest, loopback_Color3s_f);
- SET_Color3ui(dest, loopback_Color3ui_f);
- SET_Color3us(dest, loopback_Color3us_f);
- SET_Color3ub(dest, loopback_Color3ub_f);
- SET_Color4b(dest, loopback_Color4b_f);
- SET_Color4d(dest, loopback_Color4d_f);
- SET_Color4i(dest, loopback_Color4i_f);
- SET_Color4s(dest, loopback_Color4s_f);
- SET_Color4ui(dest, loopback_Color4ui_f);
- SET_Color4us(dest, loopback_Color4us_f);
- SET_Color4ub(dest, loopback_Color4ub_f);
- SET_Color3bv(dest, loopback_Color3bv_f);
- SET_Color3dv(dest, loopback_Color3dv_f);
- SET_Color3iv(dest, loopback_Color3iv_f);
- SET_Color3sv(dest, loopback_Color3sv_f);
- SET_Color3uiv(dest, loopback_Color3uiv_f);
- SET_Color3usv(dest, loopback_Color3usv_f);
- SET_Color3ubv(dest, loopback_Color3ubv_f);
- SET_Color4bv(dest, loopback_Color4bv_f);
- SET_Color4dv(dest, loopback_Color4dv_f);
- SET_Color4iv(dest, loopback_Color4iv_f);
- SET_Color4sv(dest, loopback_Color4sv_f);
- SET_Color4uiv(dest, loopback_Color4uiv_f);
- SET_Color4usv(dest, loopback_Color4usv_f);
- SET_Color4ubv(dest, loopback_Color4ubv_f);
-
- SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
- SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
- SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
- SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
- SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
- SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
- SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
- SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
- SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
- SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
- SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
- SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
- SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
- SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
-
- SET_EdgeFlagv(dest, loopback_EdgeFlagv);
-
- SET_Indexd(dest, loopback_Indexd);
- SET_Indexi(dest, loopback_Indexi);
- SET_Indexs(dest, loopback_Indexs);
- SET_Indexub(dest, loopback_Indexub);
- SET_Indexdv(dest, loopback_Indexdv);
- SET_Indexiv(dest, loopback_Indexiv);
- SET_Indexsv(dest, loopback_Indexsv);
- SET_Indexubv(dest, loopback_Indexubv);
- SET_Normal3b(dest, loopback_Normal3b);
- SET_Normal3d(dest, loopback_Normal3d);
- SET_Normal3i(dest, loopback_Normal3i);
- SET_Normal3s(dest, loopback_Normal3s);
- SET_Normal3bv(dest, loopback_Normal3bv);
- SET_Normal3dv(dest, loopback_Normal3dv);
- SET_Normal3iv(dest, loopback_Normal3iv);
- SET_Normal3sv(dest, loopback_Normal3sv);
- SET_TexCoord1d(dest, loopback_TexCoord1d);
- SET_TexCoord1i(dest, loopback_TexCoord1i);
- SET_TexCoord1s(dest, loopback_TexCoord1s);
- SET_TexCoord2d(dest, loopback_TexCoord2d);
- SET_TexCoord2s(dest, loopback_TexCoord2s);
- SET_TexCoord2i(dest, loopback_TexCoord2i);
- SET_TexCoord3d(dest, loopback_TexCoord3d);
- SET_TexCoord3i(dest, loopback_TexCoord3i);
- SET_TexCoord3s(dest, loopback_TexCoord3s);
- SET_TexCoord4d(dest, loopback_TexCoord4d);
- SET_TexCoord4i(dest, loopback_TexCoord4i);
- SET_TexCoord4s(dest, loopback_TexCoord4s);
- SET_TexCoord1dv(dest, loopback_TexCoord1dv);
- SET_TexCoord1iv(dest, loopback_TexCoord1iv);
- SET_TexCoord1sv(dest, loopback_TexCoord1sv);
- SET_TexCoord2dv(dest, loopback_TexCoord2dv);
- SET_TexCoord2iv(dest, loopback_TexCoord2iv);
- SET_TexCoord2sv(dest, loopback_TexCoord2sv);
- SET_TexCoord3dv(dest, loopback_TexCoord3dv);
- SET_TexCoord3iv(dest, loopback_TexCoord3iv);
- SET_TexCoord3sv(dest, loopback_TexCoord3sv);
- SET_TexCoord4dv(dest, loopback_TexCoord4dv);
- SET_TexCoord4iv(dest, loopback_TexCoord4iv);
- SET_TexCoord4sv(dest, loopback_TexCoord4sv);
- SET_Vertex2d(dest, loopback_Vertex2d);
- SET_Vertex2i(dest, loopback_Vertex2i);
- SET_Vertex2s(dest, loopback_Vertex2s);
- SET_Vertex3d(dest, loopback_Vertex3d);
- SET_Vertex3i(dest, loopback_Vertex3i);
- SET_Vertex3s(dest, loopback_Vertex3s);
- SET_Vertex4d(dest, loopback_Vertex4d);
- SET_Vertex4i(dest, loopback_Vertex4i);
- SET_Vertex4s(dest, loopback_Vertex4s);
- SET_Vertex2dv(dest, loopback_Vertex2dv);
- SET_Vertex2iv(dest, loopback_Vertex2iv);
- SET_Vertex2sv(dest, loopback_Vertex2sv);
- SET_Vertex3dv(dest, loopback_Vertex3dv);
- SET_Vertex3iv(dest, loopback_Vertex3iv);
- SET_Vertex3sv(dest, loopback_Vertex3sv);
- SET_Vertex4dv(dest, loopback_Vertex4dv);
- SET_Vertex4iv(dest, loopback_Vertex4iv);
- SET_Vertex4sv(dest, loopback_Vertex4sv);
- SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
- SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
- SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
- SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
- SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
- SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
- SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
- SET_EvalCoord2d(dest, loopback_EvalCoord2d);
- SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
- SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
- SET_EvalCoord1d(dest, loopback_EvalCoord1d);
- SET_Materialf(dest, loopback_Materialf);
- SET_Materiali(dest, loopback_Materiali);
- SET_Materialiv(dest, loopback_Materialiv);
- SET_Rectd(dest, loopback_Rectd);
- SET_Rectdv(dest, loopback_Rectdv);
- SET_Rectfv(dest, loopback_Rectfv);
- SET_Recti(dest, loopback_Recti);
- SET_Rectiv(dest, loopback_Rectiv);
- SET_Rects(dest, loopback_Rects);
- SET_Rectsv(dest, loopback_Rectsv);
- SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
- SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
-
- SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
- SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
- SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
- SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
- SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
- SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
- SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
- SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
- SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
- SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
- SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
- SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
- SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
- SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
- SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
- SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
- SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
- SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
- SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
- SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
- SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
- SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
- SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
- SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
- SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
- SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
- SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
- SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
- SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
- SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
- SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
-
- SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
- SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
- SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
- SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
- SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
- SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
- SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
- SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
- SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
- SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
- SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
- SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
- SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
- SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
- SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
- SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
- SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
- SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
- SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
- SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
- SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
- SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
- SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
- SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
- SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
- SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
- SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
-
- /* GL 3.0 */
-#if 0
- SET_VertexAttribI1i(dest, loopback_VertexAttribI1i);
- SET_VertexAttribI2i(dest, loopback_VertexAttribI2i);
- SET_VertexAttribI3i(dest, loopback_VertexAttribI3i);
- SET_VertexAttribI4i(dest, loopback_VertexAttribI4i);
- SET_VertexAttribI1ui(dest, loopback_VertexAttribI1ui);
- SET_VertexAttribI2ui(dest, loopback_VertexAttribI2ui);
- SET_VertexAttribI3ui(dest, loopback_VertexAttribI3ui);
- SET_VertexAttribI4ui(dest, loopback_VertexAttribI4ui);
- SET_VertexAttribI1iv(dest, loopback_VertexAttribI1iv);
- SET_VertexAttribI2iv(dest, loopback_VertexAttribI2iv);
- SET_VertexAttribI3iv(dest, loopback_VertexAttribI3iv);
- SET_VertexAttribI4iv(dest, loopback_VertexAttribI4iv);
- SET_VertexAttribI1uiv(dest, loopback_VertexAttribI1uiv);
- SET_VertexAttribI2uiv(dest, loopback_VertexAttribI2uiv);
- SET_VertexAttribI3uiv(dest, loopback_VertexAttribI3uiv);
- SET_VertexAttribI4uiv(dest, loopback_VertexAttribI4uiv);
- SET_VertexAttribI4bv(dest, loopback_VertexAttribI4bv);
- SET_VertexAttribI4sv(dest, loopback_VertexAttribI4sv);
- SET_VertexAttribI4ubv(dest, loopback_VertexAttribI4ubv);
- SET_VertexAttribI4usv(dest, loopback_VertexAttribI4usv);
-#else
- (void) loopback_VertexAttribI1i;
- (void) loopback_VertexAttribI2i;
- (void) loopback_VertexAttribI3i;
- (void) loopback_VertexAttribI4i;
- (void) loopback_VertexAttribI1ui;
- (void) loopback_VertexAttribI2ui;
- (void) loopback_VertexAttribI3ui;
- (void) loopback_VertexAttribI4ui;
- (void) loopback_VertexAttribI1iv;
- (void) loopback_VertexAttribI2iv;
- (void) loopback_VertexAttribI3iv;
- (void) loopback_VertexAttribI4iv;
- (void) loopback_VertexAttribI1uiv;
- (void) loopback_VertexAttribI2uiv;
- (void) loopback_VertexAttribI3uiv;
- (void) loopback_VertexAttribI4uiv;
- (void) loopback_VertexAttribI4bv;
- (void) loopback_VertexAttribI4sv;
- (void) loopback_VertexAttribI4ubv;
- (void) loopback_VertexAttribI4usv;
-#endif
-}
-
-
-#endif /* FEATURE_beginend */
+/**
+ * \file api_loopback.c
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
+#include "api_loopback.h"
+#include "mtypes.h"
+#include "glapi/glapi.h"
+#include "glapi/glthread.h"
+#include "main/dispatch.h"
+#include "mfeatures.h"
+
+/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
+ * calls to a smaller set of driver-provided formats. Currently just
+ * go back to dispatch to find these (eg. call glNormal3f directly),
+ * hence 'loopback'.
+ *
+ * The driver must supply all of the remaining entry points, which are
+ * listed in dd.h. The easiest way for a driver to do this is to
+ * install the supplied software t&l module.
+ */
+#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
+#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
+#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
+#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
+#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
+#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
+#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
+#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
+#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
+#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
+#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
+#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
+#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
+#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
+#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
+#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
+#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
+#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
+
+#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
+#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
+
+#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
+#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
+
+#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
+#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
+
+#define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
+#define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
+#define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
+
+#define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
+
+
+#if FEATURE_beginend
+
+
+static void GLAPIENTRY
+loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
+{
+ COLORF( BYTE_TO_FLOAT(red),
+ BYTE_TO_FLOAT(green),
+ BYTE_TO_FLOAT(blue),
+ 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
+{
+ COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3i_f( GLint red, GLint green, GLint blue )
+{
+ COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
+ INT_TO_FLOAT(blue), 1.0);
+}
+
+static void GLAPIENTRY
+loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
+{
+ COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
+ SHORT_TO_FLOAT(blue), 1.0);
+}
+
+static void GLAPIENTRY
+loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
+{
+ COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
+ UINT_TO_FLOAT(blue), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
+{
+ COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
+ USHORT_TO_FLOAT(blue), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
+{
+ COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
+ UBYTE_TO_FLOAT(blue), 1.0 );
+}
+
+
+static void GLAPIENTRY
+loopback_Color3bv_f( const GLbyte *v )
+{
+ COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3dv_f( const GLdouble *v )
+{
+ COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3iv_f( const GLint *v )
+{
+ COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3sv_f( const GLshort *v )
+{
+ COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3uiv_f( const GLuint *v )
+{
+ COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3usv_f( const GLushort *v )
+{
+ COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]), 1.0 );
+}
+
+static void GLAPIENTRY
+loopback_Color3ubv_f( const GLubyte *v )
+{
+ COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), 1.0 );
+}
+
+
+static void GLAPIENTRY
+loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
+ GLbyte alpha )
+{
+ COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
+ BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
+}
+
+static void GLAPIENTRY
+loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
+ GLdouble alpha )
+{
+ COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
+}
+
+static void GLAPIENTRY
+loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
+{
+ COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
+ INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
+}
+
+static void GLAPIENTRY
+loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
+ GLshort alpha )
+{
+ COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
+ SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
+}
+
+static void GLAPIENTRY
+loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
+{
+ COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
+ UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
+}
+
+static void GLAPIENTRY
+loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
+{
+ COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
+ USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
+}
+
+static void GLAPIENTRY
+loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+{
+ COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
+ UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
+}
+
+
+static void GLAPIENTRY
+loopback_Color4iv_f( const GLint *v )
+{
+ COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
+}
+
+
+static void GLAPIENTRY
+loopback_Color4bv_f( const GLbyte *v )
+{
+ COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
+}
+
+static void GLAPIENTRY
+loopback_Color4dv_f( const GLdouble *v )
+{
+ COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+
+static void GLAPIENTRY
+loopback_Color4sv_f( const GLshort *v)
+{
+ COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
+}
+
+
+static void GLAPIENTRY
+loopback_Color4uiv_f( const GLuint *v)
+{
+ COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
+}
+
+static void GLAPIENTRY
+loopback_Color4usv_f( const GLushort *v)
+{
+ COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
+}
+
+static void GLAPIENTRY
+loopback_Color4ubv_f( const GLubyte *v)
+{
+ COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
+}
+
+
+static void GLAPIENTRY
+loopback_FogCoorddEXT( GLdouble d )
+{
+ FOGCOORDF( (GLfloat) d );
+}
+
+static void GLAPIENTRY
+loopback_FogCoorddvEXT( const GLdouble *v )
+{
+ FOGCOORDF( (GLfloat) *v );
+}
+
+
+static void GLAPIENTRY
+loopback_Indexd( GLdouble c )
+{
+ INDEX( (GLfloat) c );
+}
+
+static void GLAPIENTRY
+loopback_Indexi( GLint c )
+{
+ INDEX( (GLfloat) c );
+}
+
+static void GLAPIENTRY
+loopback_Indexs( GLshort c )
+{
+ INDEX( (GLfloat) c );
+}
+
+static void GLAPIENTRY
+loopback_Indexub( GLubyte c )
+{
+ INDEX( (GLfloat) c );
+}
+
+static void GLAPIENTRY
+loopback_Indexdv( const GLdouble *c )
+{
+ INDEX( (GLfloat) *c );
+}
+
+static void GLAPIENTRY
+loopback_Indexiv( const GLint *c )
+{
+ INDEX( (GLfloat) *c );
+}
+
+static void GLAPIENTRY
+loopback_Indexsv( const GLshort *c )
+{
+ INDEX( (GLfloat) *c );
+}
+
+static void GLAPIENTRY
+loopback_Indexubv( const GLubyte *c )
+{
+ INDEX( (GLfloat) *c );
+}
+
+
+static void GLAPIENTRY
+loopback_EdgeFlagv(const GLboolean *flag)
+{
+ CALL_EdgeFlag(GET_DISPATCH(), (*flag));
+}
+
+
+static void GLAPIENTRY
+loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
+{
+ NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
+}
+
+static void GLAPIENTRY
+loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
+{
+ NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
+}
+
+static void GLAPIENTRY
+loopback_Normal3i( GLint nx, GLint ny, GLint nz )
+{
+ NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
+}
+
+static void GLAPIENTRY
+loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
+{
+ NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
+}
+
+static void GLAPIENTRY
+loopback_Normal3bv( const GLbyte *v )
+{
+ NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
+}
+
+static void GLAPIENTRY
+loopback_Normal3dv( const GLdouble *v )
+{
+ NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_Normal3iv( const GLint *v )
+{
+ NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
+}
+
+static void GLAPIENTRY
+loopback_Normal3sv( const GLshort *v )
+{
+ NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
+}
+
+static void GLAPIENTRY
+loopback_TexCoord1d( GLdouble s )
+{
+ TEXCOORD1((GLfloat) s);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord1i( GLint s )
+{
+ TEXCOORD1((GLfloat) s);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord1s( GLshort s )
+{
+ TEXCOORD1((GLfloat) s);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord2d( GLdouble s, GLdouble t )
+{
+ TEXCOORD2((GLfloat) s,(GLfloat) t);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord2s( GLshort s, GLshort t )
+{
+ TEXCOORD2((GLfloat) s,(GLfloat) t);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord2i( GLint s, GLint t )
+{
+ TEXCOORD2((GLfloat) s,(GLfloat) t);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
+{
+ TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord3i( GLint s, GLint t, GLint r )
+{
+ TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
+{
+ TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
+{
+ TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
+{
+ TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
+{
+ TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord1dv( const GLdouble *v )
+{
+ TEXCOORD1((GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord1iv( const GLint *v )
+{
+ TEXCOORD1((GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord1sv( const GLshort *v )
+{
+ TEXCOORD1((GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord2dv( const GLdouble *v )
+{
+ TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord2iv( const GLint *v )
+{
+ TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord2sv( const GLshort *v )
+{
+ TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord3dv( const GLdouble *v )
+{
+ TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord3iv( const GLint *v )
+{
+ TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord3sv( const GLshort *v )
+{
+ TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord4dv( const GLdouble *v )
+{
+ TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord4iv( const GLint *v )
+{
+ TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_TexCoord4sv( const GLshort *v )
+{
+ TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_Vertex2d( GLdouble x, GLdouble y )
+{
+ VERTEX2( (GLfloat) x, (GLfloat) y );
+}
+
+static void GLAPIENTRY
+loopback_Vertex2i( GLint x, GLint y )
+{
+ VERTEX2( (GLfloat) x, (GLfloat) y );
+}
+
+static void GLAPIENTRY
+loopback_Vertex2s( GLshort x, GLshort y )
+{
+ VERTEX2( (GLfloat) x, (GLfloat) y );
+}
+
+static void GLAPIENTRY
+loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
+{
+ VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
+}
+
+static void GLAPIENTRY
+loopback_Vertex3i( GLint x, GLint y, GLint z )
+{
+ VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
+}
+
+static void GLAPIENTRY
+loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
+{
+ VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
+}
+
+static void GLAPIENTRY
+loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
+{
+ VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
+}
+
+static void GLAPIENTRY
+loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
+{
+ VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
+}
+
+static void GLAPIENTRY
+loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
+{
+ VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
+}
+
+static void GLAPIENTRY
+loopback_Vertex2dv( const GLdouble *v )
+{
+ VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex2iv( const GLint *v )
+{
+ VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex2sv( const GLshort *v )
+{
+ VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex3dv( const GLdouble *v )
+{
+ VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex3iv( const GLint *v )
+{
+ VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex3sv( const GLshort *v )
+{
+ VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex4dv( const GLdouble *v )
+{
+ VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex4iv( const GLint *v )
+{
+ VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+static void GLAPIENTRY
+loopback_Vertex4sv( const GLshort *v )
+{
+ VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
+{
+ MULTI_TEXCOORD1( target, (GLfloat) s );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
+{
+ MULTI_TEXCOORD1( target, (GLfloat) v[0] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord1iARB(GLenum target, GLint s)
+{
+ MULTI_TEXCOORD1( target, (GLfloat) s );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
+{
+ MULTI_TEXCOORD1( target, (GLfloat) v[0] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
+{
+ MULTI_TEXCOORD1( target, (GLfloat) s );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
+{
+ MULTI_TEXCOORD1( target, (GLfloat) v[0] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
+{
+ MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
+{
+ MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
+{
+ MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
+{
+ MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
+{
+ MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
+{
+ MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
+{
+ MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
+{
+ MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
+{
+ MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
+{
+ MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
+ (GLfloat) r, (GLfloat) q );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
+{
+ MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
+ (GLfloat) r, (GLfloat) q );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
+{
+ MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
+ (GLfloat) r, (GLfloat) q );
+}
+
+static void GLAPIENTRY
+loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
+{
+ MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3] );
+}
+
+static void GLAPIENTRY
+loopback_EvalCoord2dv( const GLdouble *u )
+{
+ EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
+}
+
+static void GLAPIENTRY
+loopback_EvalCoord2fv( const GLfloat *u )
+{
+ EVALCOORD2( u[0], u[1] );
+}
+
+static void GLAPIENTRY
+loopback_EvalCoord2d( GLdouble u, GLdouble v )
+{
+ EVALCOORD2( (GLfloat) u, (GLfloat) v );
+}
+
+static void GLAPIENTRY
+loopback_EvalCoord1dv( const GLdouble *u )
+{
+ EVALCOORD1( (GLfloat) *u );
+}
+
+static void GLAPIENTRY
+loopback_EvalCoord1fv( const GLfloat *u )
+{
+ EVALCOORD1( (GLfloat) *u );
+}
+
+static void GLAPIENTRY
+loopback_EvalCoord1d( GLdouble u )
+{
+ EVALCOORD1( (GLfloat) u );
+}
+
+static void GLAPIENTRY
+loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
+{
+ GLfloat fparam[4];
+ fparam[0] = param;
+ MATERIALFV( face, pname, fparam );
+}
+
+static void GLAPIENTRY
+loopback_Materiali(GLenum face, GLenum pname, GLint param )
+{
+ GLfloat p = (GLfloat) param;
+ MATERIALFV(face, pname, &p);
+}
+
+static void GLAPIENTRY
+loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_SHININESS:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ case GL_COLOR_INDEXES:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ default:
+ ;
+ }
+ MATERIALFV(face, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
+}
+
+static void GLAPIENTRY
+loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
+}
+
+static void GLAPIENTRY
+loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ RECTF(v1[0], v1[1], v2[0], v2[1]);
+}
+
+static void GLAPIENTRY
+loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
+}
+
+static void GLAPIENTRY
+loopback_Rectiv(const GLint *v1, const GLint *v2)
+{
+ RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
+}
+
+static void GLAPIENTRY
+loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
+}
+
+static void GLAPIENTRY
+loopback_Rectsv(const GLshort *v1, const GLshort *v2)
+{
+ RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
+{
+ SECONDARYCOLORF( BYTE_TO_FLOAT(red),
+ BYTE_TO_FLOAT(green),
+ BYTE_TO_FLOAT(blue) );
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
+{
+ SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
+{
+ SECONDARYCOLORF( INT_TO_FLOAT(red),
+ INT_TO_FLOAT(green),
+ INT_TO_FLOAT(blue));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
+{
+ SECONDARYCOLORF(SHORT_TO_FLOAT(red),
+ SHORT_TO_FLOAT(green),
+ SHORT_TO_FLOAT(blue));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
+{
+ SECONDARYCOLORF(UINT_TO_FLOAT(red),
+ UINT_TO_FLOAT(green),
+ UINT_TO_FLOAT(blue));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
+{
+ SECONDARYCOLORF(USHORT_TO_FLOAT(red),
+ USHORT_TO_FLOAT(green),
+ USHORT_TO_FLOAT(blue));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
+{
+ SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
+ UBYTE_TO_FLOAT(green),
+ UBYTE_TO_FLOAT(blue));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
+{
+ SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
+{
+ SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
+}
+static void GLAPIENTRY
+loopback_SecondaryColor3ivEXT_f( const GLint *v )
+{
+ SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3svEXT_f( const GLshort *v )
+{
+ SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3uivEXT_f( const GLuint *v )
+{
+ SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3usvEXT_f( const GLushort *v )
+{
+ SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]));
+}
+
+static void GLAPIENTRY
+loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
+{
+ SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]));
+}
+
+
+/*
+ * GL_NV_vertex_program:
+ * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
+ * Note that attribute indexes DO alias conventional vertex attributes.
+ */
+
+static void GLAPIENTRY
+loopback_VertexAttrib1sNV(GLuint index, GLshort x)
+{
+ ATTRIB1NV(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
+{
+ ATTRIB1NV(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
+{
+ ATTRIB2NV(index, (GLfloat) x, y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
+{
+ ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
+ UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+ ATTRIB1NV(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+ ATTRIB1NV(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+ ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+ ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+ ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+{
+ ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+ ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat)v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+{
+ ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+ ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
+}
+
+
+static void GLAPIENTRY
+loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib1svNV(index + i, v + i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ ATTRIB1NV(index + i, v[i]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib1dvNV(index + i, v + i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib2svNV(index + i, v + 2 * i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib3svNV(index + i, v + 3 * i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib4svNV(index + i, v + 4 * i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
+{
+ GLint i;
+ for (i = n - 1; i >= 0; i--)
+ loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
+}
+
+
+/*
+ * GL_ARB_vertex_program
+ * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
+ * Note that attribute indexes do NOT alias conventional attributes.
+ */
+
+static void GLAPIENTRY
+loopback_VertexAttrib1sARB(GLuint index, GLshort x)
+{
+ ATTRIB1ARB(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
+{
+ ATTRIB1ARB(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
+{
+ ATTRIB2ARB(index, (GLfloat) x, y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
+{
+ ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB1ARB(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB1ARB(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat)v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
+{
+ ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
+{
+ ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
+{
+ ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
+ UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
+{
+ ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
+{
+ ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
+{
+ ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
+}
+
+
+
+/**
+ * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
+ * Note that attribute indexes do NOT alias conventional attributes.
+ */
+
+static void GLAPIENTRY
+loopback_VertexAttribI1iv(GLuint index, const GLint *v)
+{
+ ATTRIBI_1I(index, v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ ATTRIBI_1UI(index, v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
+}
+
+
+
+
+/*
+ * This code never registers handlers for any of the entry points
+ * listed in vtxfmt.h.
+ */
+void
+_mesa_loopback_init_api_table( struct _glapi_table *dest )
+{
+ SET_Color3b(dest, loopback_Color3b_f);
+ SET_Color3d(dest, loopback_Color3d_f);
+ SET_Color3i(dest, loopback_Color3i_f);
+ SET_Color3s(dest, loopback_Color3s_f);
+ SET_Color3ui(dest, loopback_Color3ui_f);
+ SET_Color3us(dest, loopback_Color3us_f);
+ SET_Color3ub(dest, loopback_Color3ub_f);
+ SET_Color4b(dest, loopback_Color4b_f);
+ SET_Color4d(dest, loopback_Color4d_f);
+ SET_Color4i(dest, loopback_Color4i_f);
+ SET_Color4s(dest, loopback_Color4s_f);
+ SET_Color4ui(dest, loopback_Color4ui_f);
+ SET_Color4us(dest, loopback_Color4us_f);
+ SET_Color4ub(dest, loopback_Color4ub_f);
+ SET_Color3bv(dest, loopback_Color3bv_f);
+ SET_Color3dv(dest, loopback_Color3dv_f);
+ SET_Color3iv(dest, loopback_Color3iv_f);
+ SET_Color3sv(dest, loopback_Color3sv_f);
+ SET_Color3uiv(dest, loopback_Color3uiv_f);
+ SET_Color3usv(dest, loopback_Color3usv_f);
+ SET_Color3ubv(dest, loopback_Color3ubv_f);
+ SET_Color4bv(dest, loopback_Color4bv_f);
+ SET_Color4dv(dest, loopback_Color4dv_f);
+ SET_Color4iv(dest, loopback_Color4iv_f);
+ SET_Color4sv(dest, loopback_Color4sv_f);
+ SET_Color4uiv(dest, loopback_Color4uiv_f);
+ SET_Color4usv(dest, loopback_Color4usv_f);
+ SET_Color4ubv(dest, loopback_Color4ubv_f);
+
+ SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
+ SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
+ SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
+ SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
+ SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
+ SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
+ SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
+ SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
+ SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
+ SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
+ SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
+ SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
+ SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
+ SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
+
+ SET_EdgeFlagv(dest, loopback_EdgeFlagv);
+
+ SET_Indexd(dest, loopback_Indexd);
+ SET_Indexi(dest, loopback_Indexi);
+ SET_Indexs(dest, loopback_Indexs);
+ SET_Indexub(dest, loopback_Indexub);
+ SET_Indexdv(dest, loopback_Indexdv);
+ SET_Indexiv(dest, loopback_Indexiv);
+ SET_Indexsv(dest, loopback_Indexsv);
+ SET_Indexubv(dest, loopback_Indexubv);
+ SET_Normal3b(dest, loopback_Normal3b);
+ SET_Normal3d(dest, loopback_Normal3d);
+ SET_Normal3i(dest, loopback_Normal3i);
+ SET_Normal3s(dest, loopback_Normal3s);
+ SET_Normal3bv(dest, loopback_Normal3bv);
+ SET_Normal3dv(dest, loopback_Normal3dv);
+ SET_Normal3iv(dest, loopback_Normal3iv);
+ SET_Normal3sv(dest, loopback_Normal3sv);
+ SET_TexCoord1d(dest, loopback_TexCoord1d);
+ SET_TexCoord1i(dest, loopback_TexCoord1i);
+ SET_TexCoord1s(dest, loopback_TexCoord1s);
+ SET_TexCoord2d(dest, loopback_TexCoord2d);
+ SET_TexCoord2s(dest, loopback_TexCoord2s);
+ SET_TexCoord2i(dest, loopback_TexCoord2i);
+ SET_TexCoord3d(dest, loopback_TexCoord3d);
+ SET_TexCoord3i(dest, loopback_TexCoord3i);
+ SET_TexCoord3s(dest, loopback_TexCoord3s);
+ SET_TexCoord4d(dest, loopback_TexCoord4d);
+ SET_TexCoord4i(dest, loopback_TexCoord4i);
+ SET_TexCoord4s(dest, loopback_TexCoord4s);
+ SET_TexCoord1dv(dest, loopback_TexCoord1dv);
+ SET_TexCoord1iv(dest, loopback_TexCoord1iv);
+ SET_TexCoord1sv(dest, loopback_TexCoord1sv);
+ SET_TexCoord2dv(dest, loopback_TexCoord2dv);
+ SET_TexCoord2iv(dest, loopback_TexCoord2iv);
+ SET_TexCoord2sv(dest, loopback_TexCoord2sv);
+ SET_TexCoord3dv(dest, loopback_TexCoord3dv);
+ SET_TexCoord3iv(dest, loopback_TexCoord3iv);
+ SET_TexCoord3sv(dest, loopback_TexCoord3sv);
+ SET_TexCoord4dv(dest, loopback_TexCoord4dv);
+ SET_TexCoord4iv(dest, loopback_TexCoord4iv);
+ SET_TexCoord4sv(dest, loopback_TexCoord4sv);
+ SET_Vertex2d(dest, loopback_Vertex2d);
+ SET_Vertex2i(dest, loopback_Vertex2i);
+ SET_Vertex2s(dest, loopback_Vertex2s);
+ SET_Vertex3d(dest, loopback_Vertex3d);
+ SET_Vertex3i(dest, loopback_Vertex3i);
+ SET_Vertex3s(dest, loopback_Vertex3s);
+ SET_Vertex4d(dest, loopback_Vertex4d);
+ SET_Vertex4i(dest, loopback_Vertex4i);
+ SET_Vertex4s(dest, loopback_Vertex4s);
+ SET_Vertex2dv(dest, loopback_Vertex2dv);
+ SET_Vertex2iv(dest, loopback_Vertex2iv);
+ SET_Vertex2sv(dest, loopback_Vertex2sv);
+ SET_Vertex3dv(dest, loopback_Vertex3dv);
+ SET_Vertex3iv(dest, loopback_Vertex3iv);
+ SET_Vertex3sv(dest, loopback_Vertex3sv);
+ SET_Vertex4dv(dest, loopback_Vertex4dv);
+ SET_Vertex4iv(dest, loopback_Vertex4iv);
+ SET_Vertex4sv(dest, loopback_Vertex4sv);
+ SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
+ SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
+ SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
+ SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
+ SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
+ SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
+ SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
+ SET_EvalCoord2d(dest, loopback_EvalCoord2d);
+ SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
+ SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
+ SET_EvalCoord1d(dest, loopback_EvalCoord1d);
+ SET_Materialf(dest, loopback_Materialf);
+ SET_Materiali(dest, loopback_Materiali);
+ SET_Materialiv(dest, loopback_Materialiv);
+ SET_Rectd(dest, loopback_Rectd);
+ SET_Rectdv(dest, loopback_Rectdv);
+ SET_Rectfv(dest, loopback_Rectfv);
+ SET_Recti(dest, loopback_Recti);
+ SET_Rectiv(dest, loopback_Rectiv);
+ SET_Rects(dest, loopback_Rects);
+ SET_Rectsv(dest, loopback_Rectsv);
+ SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
+ SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
+
+ SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
+ SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
+ SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
+ SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
+ SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
+ SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
+ SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
+ SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
+ SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
+ SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
+ SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
+ SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
+ SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
+ SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
+ SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
+ SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
+ SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
+ SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
+ SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
+ SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
+ SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
+ SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
+ SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
+ SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
+ SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
+ SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
+ SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
+ SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
+ SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
+ SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
+ SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
+
+ SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
+ SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
+ SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
+ SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
+ SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
+ SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
+ SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
+ SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
+ SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
+ SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
+ SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
+ SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
+ SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
+ SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
+ SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
+ SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
+ SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
+ SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
+ SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
+ SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
+ SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
+ SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
+ SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
+ SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
+ SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
+ SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
+ SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
+
+ /* GL_EXT_gpu_shader4, GL 3.0 */
+ SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv);
+ SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv);
+ SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv);
+ SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv);
+ SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv);
+ SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv);
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/main/api_loopback.h b/mesalib/src/mesa/main/api_loopback.h
index 3140eb515..921637641 100644
--- a/mesalib/src/mesa/main/api_loopback.h
+++ b/mesalib/src/mesa/main/api_loopback.h
@@ -1,45 +1,48 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef API_LOOPBACK_H
-#define API_LOOPBACK_H
-
-#include "main/mtypes.h"
-
-#if FEATURE_beginend
-
-extern void _mesa_loopback_init_api_table( struct _glapi_table *dest );
-
-#else /* FEATURE_beginend */
-
-static INLINE void
-_mesa_loopback_init_api_table( struct _glapi_table *dest )
-{
-}
-
-#endif /* FEATURE_beginend */
-
-#endif /* API_LOOPBACK_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef API_LOOPBACK_H
+#define API_LOOPBACK_H
+
+#include "main/compiler.h"
+#include "main/mfeatures.h"
+
+struct _glapi_table;
+
+#if FEATURE_beginend
+
+extern void _mesa_loopback_init_api_table( struct _glapi_table *dest );
+
+#else /* FEATURE_beginend */
+
+static INLINE void
+_mesa_loopback_init_api_table( struct _glapi_table *dest )
+{
+}
+
+#endif /* FEATURE_beginend */
+
+#endif /* API_LOOPBACK_H */
diff --git a/mesalib/src/mesa/main/api_noop.c b/mesalib/src/mesa/main/api_noop.c
index 9a36394d6..f13d3641b 100644
--- a/mesalib/src/mesa/main/api_noop.c
+++ b/mesalib/src/mesa/main/api_noop.c
@@ -1,1072 +1,1084 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "api_noop.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "light.h"
-#include "macros.h"
-#include "dlist.h"
-#include "eval.h"
-#include "main/dispatch.h"
-
-
-/**
- * \file
- * Just update the ctx->Current vertex attributes.
- * These functions are used when outside glBegin/glEnd or outside display
- * lists.
- */
-
-
-#if FEATURE_beginend
-
-
-static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b;
-}
-
-static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = f;
-}
-
-static void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = *v;
-}
-
-static void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
- dest[0] = a;
- dest[1] = 0.0;
- dest[2] = 0.0;
- dest[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
- dest[0] = v[0];
- dest[1] = 0.0;
- dest[2] = 0.0;
- dest[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = d;
-}
-
-static void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = v[3];
-}
-
-static void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = b;
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = 0;
- dest[3] = 1;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = 1;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
- GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = d;
- }
-}
-
-static void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint unit = target - GL_TEXTURE0_ARB;
-
- /* unit is unsigned -- cannot be less than zero.
- */
- if (unit < MAX_TEXTURE_COORD_UNITS)
- {
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = v[3];
- }
-}
-
-static void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- color[0] = a;
- color[1] = b;
- color[2] = c;
- color[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 1.0;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = 0;
- dest[2] = 0;
- dest[3] = 1;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = b;
- dest[2] = 0;
- dest[3] = 1;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = 0;
- dest[3] = 1;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = 1;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = 1;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = a;
- dest[1] = b;
- dest[2] = c;
- dest[3] = d;
-}
-
-static void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
- dest[0] = v[0];
- dest[1] = v[1];
- dest[2] = v[2];
- dest[3] = v[3];
-}
-
-
-/**
- * GL_NV_vertex_program attributes.
- * Note that these attributes alias the conventional vertex attributes.
- */
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fNV(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
- ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvNV(index)" );
-}
-
-
-
-/**
- * GL_ARB_vertex_program attributes.
- * Note that these attributes DO NOT alias the conventional vertex attributes.
- */
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fARB(index)" );
-}
-
-static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
- ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]);
- }
- else
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvARB(index)" );
-}
-
-
-
-/**
- * Called by glMaterial*()
- */
-void GLAPIENTRY
-_mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i, nr;
- struct gl_material *mat = &ctx->Light.Material;
- GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
- "_mesa_noop_Materialfv" );
-
- if (ctx->Light.ColorMaterialEnabled)
- bitmask &= ~ctx->Light.ColorMaterialBitmask;
-
- if (bitmask == 0)
- return;
-
- switch (pname) {
- case GL_SHININESS: nr = 1; break;
- case GL_COLOR_INDEXES: nr = 3; break;
- default: nr = 4 ; break;
- }
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_SZ_4V( mat->Attrib[i], nr, params );
-
- _mesa_update_material( ctx, bitmask );
-}
-
-
-/**
- * These really are noops outside begin/end:
- */
-static void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
-{
- (void) v;
-}
-
-static void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
-{
- (void) v;
-}
-
-static void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
-{
- (void) v;
-}
-
-static void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
-{
- (void) a; (void) b;
-}
-
-static void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
-{
- (void) a; (void) b; (void) c;
-}
-
-static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- (void) a; (void) b; (void) c; (void) d;
-}
-
-
-#if FEATURE_evaluators
-/* Similarly, these have no effect outside begin/end:
- */
-static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
-{
- (void) a;
-}
-
-static void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
-{
- (void) v;
-}
-
-static void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
-{
- (void) a; (void) b;
-}
-
-static void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
-{
- (void) v;
-}
-
-static void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
-{
- (void) a;
-}
-
-static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
-{
- (void) a; (void) b;
-}
-#endif /* FEATURE_evaluators */
-
-
-/* Begin -- call into driver, should result in the vtxfmt being
- * swapped out:
- */
-static void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
-{
- (void) mode;
-}
-
-
-/* End -- just raise an error
- */
-static void GLAPIENTRY _mesa_noop_End( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd(no glBegin)" );
-}
-
-
-/**
- * Execute a glRectf() function. This is not suitable for GL_COMPILE
- * modes (as the test for outside begin/end is not compiled),
- * but may be useful for drivers in circumstances which exclude
- * display list interactions.
- *
- * (None of the functions in this file are suitable for GL_COMPILE
- * modes).
- */
-void GLAPIENTRY
-_mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- {
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- }
-
- CALL_Begin(GET_DISPATCH(), (GL_QUADS));
- CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
- CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
- CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
- CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-/**
- * Some very basic support for arrays. Drivers without explicit array
- * support can hook these in, but still need to supply an array-elt
- * implementation.
- */
-static void GLAPIENTRY
-_mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY
-_mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
- return;
-
- CALL_Begin(GET_DISPATCH(), (mode));
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-}
-
-static void GLAPIENTRY
-_mesa_noop_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
- basevertex ))
- return;
-
- CALL_Begin(GET_DISPATCH(), (mode));
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] +
- basevertex));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] +
- basevertex ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] +
- basevertex ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElementsBaseVertex(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY
-_mesa_noop_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices, 0 ))
- CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));
-}
-
-/* GL_EXT_multi_draw_arrays */
-void GLAPIENTRY
-_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount)
-{
- GLsizei i;
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
- }
- }
-}
-
-static void GLAPIENTRY
-_mesa_noop_DrawRangeElementsBaseVertex(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices, basevertex ))
- CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count, type, indices,
- basevertex));
-}
-
-/* GL_EXT_multi_draw_arrays */
-void GLAPIENTRY
-_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLint *basevertex)
-{
- GLsizei i;
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
- indices[i],
- basevertex[i]));
- }
- }
-}
-
-/*
- * Eval Mesh
- */
-
-/**
- * KW:
- * If are compiling, we don't know whether eval will produce a
- * vertex when it is run in the future. If this is pure immediate
- * mode, eval is a noop if neither vertex map is enabled.
- *
- * Thus we need to have a check in the display list code or elsewhere
- * for eval(1,2) vertices in the case where map(1,2)_vertex is
- * disabled, and to purge those vertices from the vb.
- */
-void GLAPIENTRY
-_mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLfloat u, du;
- GLenum prim;
-
- switch (mode) {
- case GL_POINT:
- prim = GL_POINTS;
- break;
- case GL_LINE:
- prim = GL_LINE_STRIP;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
- return;
- }
-
- /* No effect if vertex maps disabled.
- */
- if (!ctx->Eval.Map1Vertex4 &&
- !ctx->Eval.Map1Vertex3 &&
- !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
- return;
-
- du = ctx->Eval.MapGrid1du;
- u = ctx->Eval.MapGrid1u1 + i1 * du;
-
- CALL_Begin(GET_DISPATCH(), (prim));
- for (i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord1f(GET_DISPATCH(), (u));
- }
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-
-void GLAPIENTRY
-_mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat u, du, v, dv, v1, u1;
- GLint i, j;
-
- switch (mode) {
- case GL_POINT:
- case GL_LINE:
- case GL_FILL:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
- return;
- }
-
- /* No effect if vertex maps disabled.
- */
- if (!ctx->Eval.Map2Vertex4 &&
- !ctx->Eval.Map2Vertex3 &&
- !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
- return;
-
- du = ctx->Eval.MapGrid2du;
- dv = ctx->Eval.MapGrid2dv;
- v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
- u1 = ctx->Eval.MapGrid2u1 + i1 * du;
-
- switch (mode) {
- case GL_POINT:
- CALL_Begin(GET_DISPATCH(), (GL_POINTS));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- }
- CALL_End(GET_DISPATCH(), ());
- break;
- case GL_LINE:
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
- for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- break;
- case GL_FILL:
- for (v=v1,j=j1;j<j2;j++,v+=dv) {
- CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
- for (u=u1,i=i1;i<=i2;i++,u+=du) {
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
- CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
- }
- CALL_End(GET_DISPATCH(), ());
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
- return;
- }
-}
-
-
-
-/**
- * Build a vertexformat of functions to use outside begin/end pairs.
- *
- * TODO -- build a whole dispatch table for this purpose, and likewise
- * for inside begin/end.
- */
-void
-_mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
-{
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
-
- vfmt->Begin = _mesa_noop_Begin;
-
- _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
-
- vfmt->Color3f = _mesa_noop_Color3f;
- vfmt->Color3fv = _mesa_noop_Color3fv;
- vfmt->Color4f = _mesa_noop_Color4f;
- vfmt->Color4fv = _mesa_noop_Color4fv;
- vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
- vfmt->End = _mesa_noop_End;
-
- _MESA_INIT_EVAL_VTXFMT(vfmt, _mesa_noop_);
-
- vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
- vfmt->Indexf = _mesa_noop_Indexf;
- vfmt->Indexfv = _mesa_noop_Indexfv;
- vfmt->Materialfv = _mesa_noop_Materialfv;
- vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
- vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
- vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
- vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
- vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
- vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
- vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
- vfmt->Normal3f = _mesa_noop_Normal3f;
- vfmt->Normal3fv = _mesa_noop_Normal3fv;
- vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
- vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
- vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
- vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
- vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
- vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
- vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
- vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
- vfmt->Vertex2f = _mesa_noop_Vertex2f;
- vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
- vfmt->Vertex3f = _mesa_noop_Vertex3f;
- vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
- vfmt->Vertex4f = _mesa_noop_Vertex4f;
- vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
- vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;
-
- vfmt->Rectf = _mesa_noop_Rectf;
-
- vfmt->DrawArrays = _mesa_noop_DrawArrays;
- vfmt->DrawElements = _mesa_noop_DrawElements;
- vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
- vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
- vfmt->DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
- vfmt->DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
- vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
-}
-
-
-#endif /* FEATURE_beginend */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "api_noop.h"
+#include "api_validate.h"
+#include "api_arrayelt.h"
+#include "context.h"
+#include "light.h"
+#include "macros.h"
+#include "dlist.h"
+#include "eval.h"
+#include "main/dispatch.h"
+
+
+/**
+ * \file
+ * Just update the ctx->Current vertex attributes.
+ * These functions are used when outside glBegin/glEnd or outside display
+ * lists.
+ */
+
+
+#if FEATURE_beginend
+
+
+static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b;
+}
+
+static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = f;
+}
+
+static void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = *v;
+}
+
+static void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ dest[0] = a;
+ dest[1] = 0.0;
+ dest[2] = 0.0;
+ dest[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ dest[0] = v[0];
+ dest[1] = 0.0;
+ dest[2] = 0.0;
+ dest[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = d;
+}
+
+static void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = v[3];
+}
+
+static void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = 0;
+ dest[3] = 1;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = 1;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
+ GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = d;
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint unit = target - GL_TEXTURE0_ARB;
+
+ /* unit is unsigned -- cannot be less than zero.
+ */
+ if (unit < MAX_TEXTURE_COORD_UNITS)
+ {
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
+ }
+}
+
+static void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = 1.0;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = 0;
+ dest[3] = 1;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = 1;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = d;
+}
+
+static void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
+}
+
+
+/**
+ * GL_NV_vertex_program attributes.
+ * Note that these attributes alias the conventional vertex attributes.
+ */
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fNV(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvNV(index)" );
+}
+
+
+
+/**
+ * GL_ARB_vertex_program attributes.
+ * Note that these attributes DO NOT alias the conventional vertex attributes.
+ */
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvARB(index)" );
+}
+
+
+
+/**
+ * Called by glMaterial*()
+ */
+void GLAPIENTRY
+_mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i, nr;
+ struct gl_material *mat = &ctx->Light.Material;
+ GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
+ "_mesa_noop_Materialfv" );
+
+ if (ctx->Light.ColorMaterialEnabled)
+ bitmask &= ~ctx->Light.ColorMaterialBitmask;
+
+ if (bitmask == 0)
+ return;
+
+ switch (pname) {
+ case GL_SHININESS: nr = 1; break;
+ case GL_COLOR_INDEXES: nr = 3; break;
+ default: nr = 4 ; break;
+ }
+
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ COPY_SZ_4V( mat->Attrib[i], nr, params );
+
+ _mesa_update_material( ctx, bitmask );
+}
+
+
+/**
+ * These really are noops outside begin/end:
+ */
+static void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+static void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+static void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+static void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
+{
+ (void) a; (void) b;
+}
+
+static void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ (void) a; (void) b; (void) c;
+}
+
+static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ (void) a; (void) b; (void) c; (void) d;
+}
+
+
+#if FEATURE_evaluators
+/* Similarly, these have no effect outside begin/end:
+ */
+static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
+{
+ (void) a;
+}
+
+static void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+static void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
+{
+ (void) a; (void) b;
+}
+
+static void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+static void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
+{
+ (void) a;
+}
+
+static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
+{
+ (void) a; (void) b;
+}
+#endif /* FEATURE_evaluators */
+
+
+/* Begin -- call into driver, should result in the vtxfmt being
+ * swapped out:
+ */
+static void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
+{
+ (void) mode;
+}
+
+
+/* End -- just raise an error
+ */
+static void GLAPIENTRY _mesa_noop_End( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd(no glBegin)" );
+}
+
+
+/***
+ * PrimitiveRestart called outside glBegin()/End(): raise an error
+ */
+static void GLAPIENTRY _mesa_noop_PrimitiveRestartNV( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV(no glBegin)");
+}
+
+
+/**
+ * Execute a glRectf() function. This is not suitable for GL_COMPILE
+ * modes (as the test for outside begin/end is not compiled),
+ * but may be useful for drivers in circumstances which exclude
+ * display list interactions.
+ *
+ * (None of the functions in this file are suitable for GL_COMPILE
+ * modes).
+ */
+void GLAPIENTRY
+_mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ {
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ }
+
+ CALL_Begin(GET_DISPATCH(), (GL_QUADS));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+/**
+ * Some very basic support for arrays. Drivers without explicit array
+ * support can hook these in, but still need to supply an array-elt
+ * implementation.
+ */
+static void GLAPIENTRY
+_mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ CALL_Begin(GET_DISPATCH(), (mode));
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY
+_mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ CALL_Begin(GET_DISPATCH(), (mode));
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ break;
+ }
+
+ CALL_End(GET_DISPATCH(), ());
+}
+
+static void GLAPIENTRY
+_mesa_noop_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ CALL_Begin(GET_DISPATCH(), (mode));
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] +
+ basevertex));
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] +
+ basevertex ));
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] +
+ basevertex ));
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElementsBaseVertex(type)" );
+ break;
+ }
+
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY
+_mesa_noop_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices, 0 ))
+ CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));
+}
+
+/* GL_EXT_multi_draw_arrays */
+void GLAPIENTRY
+_mesa_noop_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ GLsizei i;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
+ }
+ }
+}
+
+static void GLAPIENTRY
+_mesa_noop_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices, basevertex ))
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count, type, indices,
+ basevertex));
+}
+
+/* GL_EXT_multi_draw_arrays */
+void GLAPIENTRY
+_mesa_noop_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex)
+{
+ GLsizei i;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
+ indices[i],
+ basevertex[i]));
+ }
+ }
+}
+
+/*
+ * Eval Mesh
+ */
+
+/**
+ * KW:
+ * If are compiling, we don't know whether eval will produce a
+ * vertex when it is run in the future. If this is pure immediate
+ * mode, eval is a noop if neither vertex map is enabled.
+ *
+ * Thus we need to have a check in the display list code or elsewhere
+ * for eval(1,2) vertices in the case where map(1,2)_vertex is
+ * disabled, and to purge those vertices from the vb.
+ */
+void GLAPIENTRY
+_mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLfloat u, du;
+ GLenum prim;
+
+ switch (mode) {
+ case GL_POINT:
+ prim = GL_POINTS;
+ break;
+ case GL_LINE:
+ prim = GL_LINE_STRIP;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map1Vertex4 &&
+ !ctx->Eval.Map1Vertex3 &&
+ !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid1du;
+ u = ctx->Eval.MapGrid1u1 + i1 * du;
+
+ CALL_Begin(GET_DISPATCH(), (prim));
+ for (i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord1f(GET_DISPATCH(), (u));
+ }
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+
+void GLAPIENTRY
+_mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat u, du, v, dv, v1, u1;
+ GLint i, j;
+
+ switch (mode) {
+ case GL_POINT:
+ case GL_LINE:
+ case GL_FILL:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map2Vertex4 &&
+ !ctx->Eval.Map2Vertex3 &&
+ !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid2du;
+ dv = ctx->Eval.MapGrid2dv;
+ v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
+ u1 = ctx->Eval.MapGrid2u1 + i1 * du;
+
+ switch (mode) {
+ case GL_POINT:
+ CALL_Begin(GET_DISPATCH(), (GL_POINTS));
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ }
+ CALL_End(GET_DISPATCH(), ());
+ break;
+ case GL_LINE:
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ break;
+ case GL_FILL:
+ for (v=v1,j=j1;j<j2;j++,v+=dv) {
+ CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
+ }
+ CALL_End(GET_DISPATCH(), ());
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+}
+
+
+
+/**
+ * Build a vertexformat of functions to use outside begin/end pairs.
+ *
+ * TODO -- build a whole dispatch table for this purpose, and likewise
+ * for inside begin/end.
+ */
+void
+_mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
+{
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = _mesa_noop_Begin;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
+
+ vfmt->Color3f = _mesa_noop_Color3f;
+ vfmt->Color3fv = _mesa_noop_Color3fv;
+ vfmt->Color4f = _mesa_noop_Color4f;
+ vfmt->Color4fv = _mesa_noop_Color4fv;
+ vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
+ vfmt->End = _mesa_noop_End;
+
+ vfmt->PrimitiveRestartNV = _mesa_noop_PrimitiveRestartNV;
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, _mesa_noop_);
+
+ vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
+ vfmt->Indexf = _mesa_noop_Indexf;
+ vfmt->Indexfv = _mesa_noop_Indexfv;
+ vfmt->Materialfv = _mesa_noop_Materialfv;
+ vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
+ vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
+ vfmt->Normal3f = _mesa_noop_Normal3f;
+ vfmt->Normal3fv = _mesa_noop_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
+ vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
+ vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
+ vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
+ vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
+ vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
+ vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
+ vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
+ vfmt->Vertex2f = _mesa_noop_Vertex2f;
+ vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
+ vfmt->Vertex3f = _mesa_noop_Vertex3f;
+ vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
+ vfmt->Vertex4f = _mesa_noop_Vertex4f;
+ vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
+ vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ vfmt->DrawArrays = _mesa_noop_DrawArrays;
+ vfmt->DrawElements = _mesa_noop_DrawElements;
+ vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
+ vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
+ vfmt->DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
+ vfmt->DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
+ vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c
index b3b5c6cc0..e48a18a00 100644
--- a/mesalib/src/mesa/main/api_validate.c
+++ b/mesalib/src/mesa/main/api_validate.c
@@ -1,431 +1,432 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "api_validate.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "vbo/vbo.h"
-
-
-/**
- * \return number of bytes in array [count] of type.
- */
-static GLsizei
-index_bytes(GLenum type, GLsizei count)
-{
- if (type == GL_UNSIGNED_INT) {
- return count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- return count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- return count * sizeof(GLushort);
- }
-}
-
-
-/**
- * Find the max index in the given element/index buffer
- */
-GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
- const void *indices,
- struct gl_buffer_object *elementBuf)
-{
- const GLubyte *map = NULL;
- GLuint max = 0;
- GLuint i;
-
- if (_mesa_is_bufferobj(elementBuf)) {
- /* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY, elementBuf);
- /* Actual address is the sum of pointers */
- indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
- }
-
- if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
- }
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
- }
- else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
-
- if (map) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
- }
-
- return max;
-}
-
-
-/**
- * Check if OK to draw arrays/elements.
- */
-static GLboolean
-check_valid_to_render(GLcontext *ctx, const char *function)
-{
- if (!_mesa_valid_to_render(ctx, function)) {
- return GL_FALSE;
- }
-
- switch (ctx->API) {
-#if FEATURE_es2_glsl
- case API_OPENGLES2:
- /* For ES2, we can draw if any vertex array is enabled (and we
- * should always have a vertex program/shader). */
- if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
- return GL_FALSE;
- break;
-#endif
-
-#if FEATURE_ES1 || FEATURE_GL
- case API_OPENGLES:
- case API_OPENGL:
- /* For regular OpenGL, only draw if we have vertex positions
- * (regardless of whether or not we have a vertex program/shader). */
- if (!ctx->Array.ArrayObj->Vertex.Enabled &&
- !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
- return GL_FALSE;
- break;
-#endif
-
- default:
- ASSERT_NO_FEATURE();
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Do bounds checking on array element indexes. Check that the vertices
- * pointed to by the indices don't lie outside buffer object bounds.
- * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
- */
-static GLboolean
-check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- struct _mesa_prim prim;
- struct _mesa_index_buffer ib;
- GLuint min, max;
-
- /* Only the X Server needs to do this -- otherwise, accessing outside
- * array/BO bounds allows application termination.
- */
- if (!ctx->Const.CheckArrayBounds)
- return GL_TRUE;
-
- memset(&prim, 0, sizeof(prim));
- prim.count = count;
-
- memset(&ib, 0, sizeof(ib));
- ib.type = type;
- ib.ptr = indices;
- ib.obj = ctx->Array.ElementArrayBufferObj;
-
- vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
-
- if ((int)(min + basevertex) < 0 ||
- max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
- max, ctx->Array.ArrayObj->_MaxElement);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Error checking for glDrawElements(). Includes parameter checking
- * and VBO bounds checking.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- return GL_FALSE;
- }
-
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
- return GL_FALSE;
- }
-
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawElements"))
- return GL_FALSE;
-
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
- return GL_FALSE;
- }
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
-
- if (!check_index_bounds(ctx, count, type, indices, basevertex))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Error checking for glDrawRangeElements(). Includes parameter checking
- * and VBO bounds checking.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
- return GL_FALSE;
- }
-
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
- return GL_FALSE;
- }
-
- if (end < start) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
- return GL_FALSE;
- }
-
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawRangeElements"))
- return GL_FALSE;
-
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
- return GL_FALSE;
- }
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
-
- if (!check_index_bounds(ctx, count, type, indices, basevertex))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Called from the tnl module to error check the function parameters and
- * verify that we really can draw something.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
-GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
- GLenum mode, GLint start, GLsizei count)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
- return GL_FALSE;
- }
-
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawArrays"))
- return GL_FALSE;
-
- if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
- GLsizei count, GLsizei primcount)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(count=%d)", count);
- return GL_FALSE;
- }
-
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawArraysInstanced(mode=0x%x)", mode);
- return GL_FALSE;
- }
-
- if (primcount <= 0) {
- if (primcount < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(primcount=%d)", primcount);
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
- return GL_FALSE;
-
- if (ctx->CompileFlag) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawArraysInstanced(display list");
- return GL_FALSE;
- }
-
- if (ctx->Const.CheckArrayBounds) {
- if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-GLboolean
-_mesa_validate_DrawElementsInstanced(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount)
-{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(count=%d)", count);
- return GL_FALSE;
- }
-
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawElementsInstanced(mode = 0x%x)", mode);
- return GL_FALSE;
- }
-
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawElementsInstanced(type=0x%x)", type);
- return GL_FALSE;
- }
-
- if (primcount <= 0) {
- if (primcount < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(primcount=%d)", primcount);
- return GL_FALSE;
- }
-
- if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
- return GL_FALSE;
-
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx,
- "glDrawElementsInstanced index out of buffer bounds");
- return GL_FALSE;
- }
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
-
- if (!check_index_bounds(ctx, count, type, indices, 0))
- return GL_FALSE;
-
- return GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "api_validate.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "imports.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "vbo/vbo.h"
+
+
+/**
+ * \return number of bytes in array [count] of type.
+ */
+static GLsizei
+index_bytes(GLenum type, GLsizei count)
+{
+ if (type == GL_UNSIGNED_INT) {
+ return count * sizeof(GLuint);
+ }
+ else if (type == GL_UNSIGNED_BYTE) {
+ return count * sizeof(GLubyte);
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ return count * sizeof(GLushort);
+ }
+}
+
+
+/**
+ * Find the max index in the given element/index buffer
+ */
+GLuint
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
+ const void *indices,
+ struct gl_buffer_object *elementBuf)
+{
+ const GLubyte *map = NULL;
+ GLuint max = 0;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(elementBuf)) {
+ /* elements are in a user-defined buffer object. need to map it */
+ map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY, elementBuf);
+ /* Actual address is the sum of pointers */
+ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
+ }
+
+ if (type == GL_UNSIGNED_INT) {
+ for (i = 0; i < count; i++)
+ if (((GLuint *) indices)[i] > max)
+ max = ((GLuint *) indices)[i];
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < count; i++)
+ if (((GLushort *) indices)[i] > max)
+ max = ((GLushort *) indices)[i];
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++)
+ if (((GLubyte *) indices)[i] > max)
+ max = ((GLubyte *) indices)[i];
+ }
+
+ if (map) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
+ }
+
+ return max;
+}
+
+
+/**
+ * Check if OK to draw arrays/elements.
+ */
+static GLboolean
+check_valid_to_render(struct gl_context *ctx, const char *function)
+{
+ if (!_mesa_valid_to_render(ctx, function)) {
+ return GL_FALSE;
+ }
+
+ switch (ctx->API) {
+#if FEATURE_es2_glsl
+ case API_OPENGLES2:
+ /* For ES2, we can draw if any vertex array is enabled (and we
+ * should always have a vertex program/shader). */
+ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ return GL_FALSE;
+ break;
+#endif
+
+#if FEATURE_ES1 || FEATURE_GL
+ case API_OPENGLES:
+ case API_OPENGL:
+ /* For regular OpenGL, only draw if we have vertex positions
+ * (regardless of whether or not we have a vertex program/shader). */
+ if (!ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
+ return GL_FALSE;
+ break;
+#endif
+
+ default:
+ ASSERT_NO_FEATURE();
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do bounds checking on array element indexes. Check that the vertices
+ * pointed to by the indices don't lie outside buffer object bounds.
+ * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
+ */
+static GLboolean
+check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ struct _mesa_prim prim;
+ struct _mesa_index_buffer ib;
+ GLuint min, max;
+
+ /* Only the X Server needs to do this -- otherwise, accessing outside
+ * array/BO bounds allows application termination.
+ */
+ if (!ctx->Const.CheckArrayBounds)
+ return GL_TRUE;
+
+ memset(&prim, 0, sizeof(prim));
+ prim.count = count;
+
+ memset(&ib, 0, sizeof(ib));
+ ib.type = type;
+ ib.ptr = indices;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+
+ vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+
+ if ((int)(min + basevertex) < 0 ||
+ max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
+ max, ctx->Array.ArrayObj->_MaxElement);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawElements(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ return GL_FALSE;
+ }
+
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
+ return GL_FALSE;
+ }
+
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT)
+ {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glDrawRangeElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+ return GL_FALSE;
+ }
+
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
+ return GL_FALSE;
+ }
+
+ if (end < start) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
+ return GL_FALSE;
+ }
+
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawRangeElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Called from the tnl module to error check the function parameters and
+ * verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ return GL_FALSE;
+ }
+
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawArrays"))
+ return GL_FALSE;
+
+ if (ctx->Const.CheckArrayBounds) {
+ if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawArraysInstanced(mode=0x%x)", mode);
+ return GL_FALSE;
+ }
+
+ if (primcount <= 0) {
+ if (primcount < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(primcount=%d)", primcount);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+ return GL_FALSE;
+
+ if (ctx->CompileFlag) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced(display list");
+ return GL_FALSE;
+ }
+
+ if (ctx->Const.CheckArrayBounds) {
+ if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawElementsInstanced(mode = 0x%x)", mode);
+ return GL_FALSE;
+ }
+
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawElementsInstanced(type=0x%x)", type);
+ return GL_FALSE;
+ }
+
+ if (primcount <= 0) {
+ if (primcount < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(primcount=%d)", primcount);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glDrawElementsInstanced index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, 0))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/api_validate.h b/mesalib/src/mesa/main/api_validate.h
index cd27d58aa..dca3e53e8 100644
--- a/mesalib/src/mesa/main/api_validate.h
+++ b/mesalib/src/mesa/main/api_validate.h
@@ -1,65 +1,68 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef API_VALIDATE_H
-#define API_VALIDATE_H
-
-
-#include "mtypes.h"
-
-
-extern GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
- const void *indices,
- struct gl_buffer_object *elementBuf);
-
-extern GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
- GLenum mode, GLint start, GLsizei count);
-
-extern GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex);
-
-extern GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex);
-
-
-extern GLboolean
-_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
- GLsizei count, GLsizei primcount);
-
-extern GLboolean
-_mesa_validate_DrawElementsInstanced(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount);
-
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef API_VALIDATE_H
+#define API_VALIDATE_H
+
+
+#include "glheader.h"
+
+struct gl_buffer_object;
+struct gl_context;
+
+
+extern GLuint
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
+ const void *indices,
+ struct gl_buffer_object *elementBuf);
+
+extern GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count);
+
+extern GLboolean
+_mesa_validate_DrawElements(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex);
+
+extern GLboolean
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex);
+
+
+extern GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount);
+
+extern GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c
index 0069cd3dc..37ecb6b97 100644
--- a/mesalib/src/mesa/main/arrayobj.c
+++ b/mesalib/src/mesa/main/arrayobj.c
@@ -1,576 +1,576 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2006
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-/**
- * \file arrayobj.c
- * Functions for the GL_APPLE_vertex_array_object extension.
- *
- * \todo
- * The code in this file borrows a lot from bufferobj.c. There's a certain
- * amount of cruft left over from that origin that may be unnecessary.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- * \author Brian Paul
- */
-
-
-#include "glheader.h"
-#include "hash.h"
-#include "imports.h"
-#include "context.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#include "macros.h"
-#include "main/dispatch.h"
-
-
-/**
- * Look up the array object for the given ID.
- *
- * \returns
- * Either a pointer to the array object with the specified ID or \c NULL for
- * a non-existent ID. The spec defines ID 0 as being technically
- * non-existent.
- */
-
-static INLINE struct gl_array_object *
-lookup_arrayobj(GLcontext *ctx, GLuint id)
-{
- if (id == 0)
- return NULL;
- else
- return (struct gl_array_object *)
- _mesa_HashLookup(ctx->Array.Objects, id);
-}
-
-
-/**
- * For all the vertex arrays in the array object, unbind any pointers
- * to any buffer objects (VBOs).
- * This is done just prior to array object destruction.
- */
-static void
-unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
-{
- GLuint i;
-
- _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
-
- for (i = 0; i < Elements(obj->TexCoord); i++)
- _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
-
- for (i = 0; i < Elements(obj->VertexAttrib); i++)
- _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
-
-#if FEATURE_point_size_array
- _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL);
-#endif
-}
-
-
-/**
- * Allocate and initialize a new vertex array object.
- *
- * This function is intended to be called via
- * \c dd_function_table::NewArrayObject.
- */
-struct gl_array_object *
-_mesa_new_array_object( GLcontext *ctx, GLuint name )
-{
- struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
- if (obj)
- _mesa_initialize_array_object(ctx, obj, name);
- return obj;
-}
-
-
-/**
- * Delete an array object.
- *
- * This function is intended to be called via
- * \c dd_function_table::DeleteArrayObject.
- */
-void
-_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
-{
- (void) ctx;
- unbind_array_object_vbos(ctx, obj);
- _glthread_DESTROY_MUTEX(obj->Mutex);
- free(obj);
-}
-
-
-/**
- * Set ptr to arrayObj w/ reference counting.
- */
-void
-_mesa_reference_array_object(GLcontext *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *arrayObj)
-{
- if (*ptr == arrayObj)
- return;
-
- if (*ptr) {
- /* Unreference the old array object */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_array_object *oldObj = *ptr;
-
- _glthread_LOCK_MUTEX(oldObj->Mutex);
- ASSERT(oldObj->RefCount > 0);
- oldObj->RefCount--;
-#if 0
- printf("ArrayObj %p %d DECR to %d\n",
- (void *) oldObj, oldObj->Name, oldObj->RefCount);
-#endif
- deleteFlag = (oldObj->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldObj->Mutex);
-
- if (deleteFlag) {
- ASSERT(ctx->Driver.DeleteArrayObject);
- ctx->Driver.DeleteArrayObject(ctx, oldObj);
- }
-
- *ptr = NULL;
- }
- ASSERT(!*ptr);
-
- if (arrayObj) {
- /* reference new array object */
- _glthread_LOCK_MUTEX(arrayObj->Mutex);
- if (arrayObj->RefCount == 0) {
- /* this array's being deleted (look just above) */
- /* Not sure this can every really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted array object");
- *ptr = NULL;
- }
- else {
- arrayObj->RefCount++;
-#if 0
- printf("ArrayObj %p %d INCR to %d\n",
- (void *) arrayObj, arrayObj->Name, arrayObj->RefCount);
-#endif
- *ptr = arrayObj;
- }
- _glthread_UNLOCK_MUTEX(arrayObj->Mutex);
- }
-}
-
-
-
-static void
-init_array(GLcontext *ctx,
- struct gl_client_array *array, GLint size, GLint type)
-{
- array->Size = size;
- array->Type = type;
- array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
- array->Stride = 0;
- array->StrideB = 0;
- array->Ptr = NULL;
- array->Enabled = GL_FALSE;
- array->Normalized = GL_FALSE;
-#if FEATURE_ARB_vertex_buffer_object
- /* Vertex array buffers */
- _mesa_reference_buffer_object(ctx, &array->BufferObj,
- ctx->Shared->NullBufferObj);
-#endif
-}
-
-
-/**
- * Initialize a gl_array_object's arrays.
- */
-void
-_mesa_initialize_array_object( GLcontext *ctx,
- struct gl_array_object *obj,
- GLuint name )
-{
- GLuint i;
-
- obj->Name = name;
-
- _glthread_INIT_MUTEX(obj->Mutex);
- obj->RefCount = 1;
-
- /* Init the individual arrays */
- init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
- init_array(ctx, &obj->Weight, 1, GL_FLOAT);
- init_array(ctx, &obj->Normal, 3, GL_FLOAT);
- init_array(ctx, &obj->Color, 4, GL_FLOAT);
- init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
- init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
- init_array(ctx, &obj->Index, 1, GL_FLOAT);
- for (i = 0; i < Elements(obj->TexCoord); i++) {
- init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
- }
- init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
- for (i = 0; i < Elements(obj->VertexAttrib); i++) {
- init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
- }
-
-#if FEATURE_point_size_array
- init_array(ctx, &obj->PointSize, 1, GL_FLOAT);
-#endif
-}
-
-
-/**
- * Add the given array object to the array object pool.
- */
-static void
-save_array_object( GLcontext *ctx, struct gl_array_object *obj )
-{
- if (obj->Name > 0) {
- /* insert into hash table */
- _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
- }
-}
-
-
-/**
- * Remove the given array object from the array object pool.
- * Do not deallocate the array object though.
- */
-static void
-remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
-{
- if (obj->Name > 0) {
- /* remove from hash table */
- _mesa_HashRemove(ctx->Array.Objects, obj->Name);
- }
-}
-
-
-
-/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- if (array->BufferObj->Name) {
- /* Compute the max element we can access in the VBO without going
- * out of bounds.
- */
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - array->_ElementSize) / array->StrideB;
- if (0)
- printf("%s Object %u Size %u MaxElement %u\n",
- __FUNCTION__,
- array->BufferObj->Name,
- (GLuint) array->BufferObj->Size,
- array->_MaxElement);
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
-/**
- * Helper for update_arrays().
- * \return min(current min, array->_MaxElement).
- */
-static GLuint
-update_min(GLuint min, struct gl_client_array *array)
-{
- compute_max_element(array);
- if (array->Enabled)
- return MIN2(min, array->_MaxElement);
- else
- return min;
-}
-
-
-/**
- * Examine vertex arrays to update the gl_array_object::_MaxElement field.
- */
-void
-_mesa_update_array_object_max_element(GLcontext *ctx,
- struct gl_array_object *arrayObj)
-{
- GLuint i, min = ~0;
-
- min = update_min(min, &arrayObj->Vertex);
- min = update_min(min, &arrayObj->Weight);
- min = update_min(min, &arrayObj->Normal);
- min = update_min(min, &arrayObj->Color);
- min = update_min(min, &arrayObj->SecondaryColor);
- min = update_min(min, &arrayObj->FogCoord);
- min = update_min(min, &arrayObj->Index);
- min = update_min(min, &arrayObj->EdgeFlag);
-#if FEATURE_point_size_array
- min = update_min(min, &arrayObj->PointSize);
-#endif
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- min = update_min(min, &arrayObj->TexCoord[i]);
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
- min = update_min(min, &arrayObj->VertexAttrib[i]);
-
- /* _MaxElement is one past the last legal array element */
- arrayObj->_MaxElement = min;
-}
-
-
-/**********************************************************************/
-/* API Functions */
-/**********************************************************************/
-
-
-/**
- * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
- * \param genRequired specifies behavour when id was not generated with
- * glGenVertexArrays().
- */
-static void
-bind_vertex_array(GLcontext *ctx, GLuint id, GLboolean genRequired)
-{
- struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
- struct gl_array_object *newObj = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- ASSERT(oldObj != NULL);
-
- if ( oldObj->Name == id )
- return; /* rebinding the same array object- no change */
-
- /*
- * Get pointer to new array object (newObj)
- */
- if (id == 0) {
- /* The spec says there is no array object named 0, but we use
- * one internally because it simplifies things.
- */
- newObj = ctx->Array.DefaultArrayObj;
- }
- else {
- /* non-default array object */
- newObj = lookup_arrayobj(ctx, id);
- if (!newObj) {
- if (genRequired) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)");
- return;
- }
-
- /* For APPLE version, generate a new array object now */
- newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
- if (!newObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
- return;
- }
- save_array_object(ctx, newObj);
- }
- }
-
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ALL;
- _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
-
- /* Pass BindVertexArray call to device driver */
- if (ctx->Driver.BindArrayObject && newObj)
- ctx->Driver.BindArrayObject(ctx, newObj);
-}
-
-
-/**
- * ARB version of glBindVertexArray()
- * This function behaves differently from glBindVertexArrayAPPLE() in
- * that this function requires all ids to have been previously generated
- * by glGenVertexArrays[APPLE]().
- */
-void GLAPIENTRY
-_mesa_BindVertexArray( GLuint id )
-{
- GET_CURRENT_CONTEXT(ctx);
- bind_vertex_array(ctx, id, GL_TRUE);
-}
-
-
-/**
- * Bind a new array.
- *
- * \todo
- * The binding could be done more efficiently by comparing the non-NULL
- * pointers in the old and new objects. The only arrays that are "dirty" are
- * the ones that are non-NULL in either object.
- */
-void GLAPIENTRY
-_mesa_BindVertexArrayAPPLE( GLuint id )
-{
- GET_CURRENT_CONTEXT(ctx);
- bind_vertex_array(ctx, id, GL_FALSE);
-}
-
-
-/**
- * Delete a set of array objects.
- *
- * \param n Number of array objects to delete.
- * \param ids Array of \c n array object IDs.
- */
-void GLAPIENTRY
-_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLsizei i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
- return;
- }
-
- for (i = 0; i < n; i++) {
- struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
-
- if ( obj != NULL ) {
- ASSERT( obj->Name == ids[i] );
-
- /* If the array object is currently bound, the spec says "the binding
- * for that object reverts to zero and the default vertex array
- * becomes current."
- */
- if ( obj == ctx->Array.ArrayObj ) {
- CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
- }
-
- /* The ID is immediately freed for re-use */
- remove_array_object(ctx, obj);
-
- /* Unreference the array object.
- * If refcount hits zero, the object will be deleted.
- */
- _mesa_reference_array_object(ctx, &obj, NULL);
- }
- }
-}
-
-
-/**
- * Generate a set of unique array object IDs and store them in \c arrays.
- * Helper for _mesa_GenVertexArrays[APPLE]() functions below.
- * \param n Number of IDs to generate.
- * \param arrays Array of \c n locations to store the IDs.
- * \param vboOnly Will arrays have to reside in VBOs?
- */
-static void
-gen_vertex_arrays(GLcontext *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
-{
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
- return;
- }
-
- if (!arrays) {
- return;
- }
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
-
- /* Allocate new, empty array objects and return identifiers */
- for (i = 0; i < n; i++) {
- struct gl_array_object *obj;
- GLuint name = first + i;
-
- obj = (*ctx->Driver.NewArrayObject)( ctx, name );
- if (!obj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
- return;
- }
- obj->VBOonly = vboOnly;
- save_array_object(ctx, obj);
- arrays[i] = first + i;
- }
-}
-
-
-/**
- * ARB version of glGenVertexArrays()
- * All arrays will be required to live in VBOs.
- */
-void GLAPIENTRY
-_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
-{
- GET_CURRENT_CONTEXT(ctx);
- gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
-}
-
-
-/**
- * APPLE version of glGenVertexArraysAPPLE()
- * Arrays may live in VBOs or ordinary memory.
- */
-void GLAPIENTRY
-_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
-{
- GET_CURRENT_CONTEXT(ctx);
- gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
-}
-
-
-/**
- * Determine if ID is the name of an array object.
- *
- * \param id ID of the potential array object.
- * \return \c GL_TRUE if \c id is the name of a array object,
- * \c GL_FALSE otherwise.
- */
-GLboolean GLAPIENTRY
-_mesa_IsVertexArrayAPPLE( GLuint id )
-{
- struct gl_array_object * obj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (id == 0)
- return GL_FALSE;
-
- obj = lookup_arrayobj(ctx, id);
-
- return (obj != NULL) ? GL_TRUE : GL_FALSE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * \file arrayobj.c
+ * Functions for the GL_APPLE_vertex_array_object extension.
+ *
+ * \todo
+ * The code in this file borrows a lot from bufferobj.c. There's a certain
+ * amount of cruft left over from that origin that may be unnecessary.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "hash.h"
+#include "imports.h"
+#include "context.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "macros.h"
+#include "main/dispatch.h"
+
+
+/**
+ * Look up the array object for the given ID.
+ *
+ * \returns
+ * Either a pointer to the array object with the specified ID or \c NULL for
+ * a non-existent ID. The spec defines ID 0 as being technically
+ * non-existent.
+ */
+
+static INLINE struct gl_array_object *
+lookup_arrayobj(struct gl_context *ctx, GLuint id)
+{
+ if (id == 0)
+ return NULL;
+ else
+ return (struct gl_array_object *)
+ _mesa_HashLookup(ctx->Array.Objects, id);
+}
+
+
+/**
+ * For all the vertex arrays in the array object, unbind any pointers
+ * to any buffer objects (VBOs).
+ * This is done just prior to array object destruction.
+ */
+static void
+unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
+{
+ GLuint i;
+
+ _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
+
+ for (i = 0; i < Elements(obj->TexCoord); i++)
+ _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
+
+ for (i = 0; i < Elements(obj->VertexAttrib); i++)
+ _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
+
+#if FEATURE_point_size_array
+ _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL);
+#endif
+}
+
+
+/**
+ * Allocate and initialize a new vertex array object.
+ *
+ * This function is intended to be called via
+ * \c dd_function_table::NewArrayObject.
+ */
+struct gl_array_object *
+_mesa_new_array_object( struct gl_context *ctx, GLuint name )
+{
+ struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
+ if (obj)
+ _mesa_initialize_array_object(ctx, obj, name);
+ return obj;
+}
+
+
+/**
+ * Delete an array object.
+ *
+ * This function is intended to be called via
+ * \c dd_function_table::DeleteArrayObject.
+ */
+void
+_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+{
+ (void) ctx;
+ unbind_array_object_vbos(ctx, obj);
+ _glthread_DESTROY_MUTEX(obj->Mutex);
+ free(obj);
+}
+
+
+/**
+ * Set ptr to arrayObj w/ reference counting.
+ */
+void
+_mesa_reference_array_object(struct gl_context *ctx,
+ struct gl_array_object **ptr,
+ struct gl_array_object *arrayObj)
+{
+ if (*ptr == arrayObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old array object */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_array_object *oldObj = *ptr;
+
+ _glthread_LOCK_MUTEX(oldObj->Mutex);
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("ArrayObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldObj->Mutex);
+
+ if (deleteFlag) {
+ ASSERT(ctx->Driver.DeleteArrayObject);
+ ctx->Driver.DeleteArrayObject(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (arrayObj) {
+ /* reference new array object */
+ _glthread_LOCK_MUTEX(arrayObj->Mutex);
+ if (arrayObj->RefCount == 0) {
+ /* this array's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted array object");
+ *ptr = NULL;
+ }
+ else {
+ arrayObj->RefCount++;
+#if 0
+ printf("ArrayObj %p %d INCR to %d\n",
+ (void *) arrayObj, arrayObj->Name, arrayObj->RefCount);
+#endif
+ *ptr = arrayObj;
+ }
+ _glthread_UNLOCK_MUTEX(arrayObj->Mutex);
+ }
+}
+
+
+
+static void
+init_array(struct gl_context *ctx,
+ struct gl_client_array *array, GLint size, GLint type)
+{
+ array->Size = size;
+ array->Type = type;
+ array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
+ array->Stride = 0;
+ array->StrideB = 0;
+ array->Ptr = NULL;
+ array->Enabled = GL_FALSE;
+ array->Normalized = GL_FALSE;
+#if FEATURE_ARB_vertex_buffer_object
+ /* Vertex array buffers */
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Shared->NullBufferObj);
+#endif
+}
+
+
+/**
+ * Initialize a gl_array_object's arrays.
+ */
+void
+_mesa_initialize_array_object( struct gl_context *ctx,
+ struct gl_array_object *obj,
+ GLuint name )
+{
+ GLuint i;
+
+ obj->Name = name;
+
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+
+ /* Init the individual arrays */
+ init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
+ init_array(ctx, &obj->Weight, 1, GL_FLOAT);
+ init_array(ctx, &obj->Normal, 3, GL_FLOAT);
+ init_array(ctx, &obj->Color, 4, GL_FLOAT);
+ init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
+ init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
+ init_array(ctx, &obj->Index, 1, GL_FLOAT);
+ for (i = 0; i < Elements(obj->TexCoord); i++) {
+ init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
+ }
+ init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
+ for (i = 0; i < Elements(obj->VertexAttrib); i++) {
+ init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
+ }
+
+#if FEATURE_point_size_array
+ init_array(ctx, &obj->PointSize, 1, GL_FLOAT);
+#endif
+}
+
+
+/**
+ * Add the given array object to the array object pool.
+ */
+static void
+save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+{
+ if (obj->Name > 0) {
+ /* insert into hash table */
+ _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
+ }
+}
+
+
+/**
+ * Remove the given array object from the array object pool.
+ * Do not deallocate the array object though.
+ */
+static void
+remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+{
+ if (obj->Name > 0) {
+ /* remove from hash table */
+ _mesa_HashRemove(ctx->Array.Objects, obj->Name);
+ }
+}
+
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ if (array->BufferObj->Name) {
+ /* Compute the max element we can access in the VBO without going
+ * out of bounds.
+ */
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ if (0)
+ printf("%s Object %u Size %u MaxElement %u\n",
+ __FUNCTION__,
+ array->BufferObj->Name,
+ (GLuint) array->BufferObj->Size,
+ array->_MaxElement);
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ if (array->Enabled)
+ return MIN2(min, array->_MaxElement);
+ else
+ return min;
+}
+
+
+/**
+ * Examine vertex arrays to update the gl_array_object::_MaxElement field.
+ */
+void
+_mesa_update_array_object_max_element(struct gl_context *ctx,
+ struct gl_array_object *arrayObj)
+{
+ GLuint i, min = ~0;
+
+ min = update_min(min, &arrayObj->Vertex);
+ min = update_min(min, &arrayObj->Weight);
+ min = update_min(min, &arrayObj->Normal);
+ min = update_min(min, &arrayObj->Color);
+ min = update_min(min, &arrayObj->SecondaryColor);
+ min = update_min(min, &arrayObj->FogCoord);
+ min = update_min(min, &arrayObj->Index);
+ min = update_min(min, &arrayObj->EdgeFlag);
+#if FEATURE_point_size_array
+ min = update_min(min, &arrayObj->PointSize);
+#endif
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
+ min = update_min(min, &arrayObj->TexCoord[i]);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
+/**********************************************************************/
+/* API Functions */
+/**********************************************************************/
+
+
+/**
+ * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
+ * \param genRequired specifies behavour when id was not generated with
+ * glGenVertexArrays().
+ */
+static void
+bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
+{
+ struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
+ struct gl_array_object *newObj = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ ASSERT(oldObj != NULL);
+
+ if ( oldObj->Name == id )
+ return; /* rebinding the same array object- no change */
+
+ /*
+ * Get pointer to new array object (newObj)
+ */
+ if (id == 0) {
+ /* The spec says there is no array object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newObj = ctx->Array.DefaultArrayObj;
+ }
+ else {
+ /* non-default array object */
+ newObj = lookup_arrayobj(ctx, id);
+ if (!newObj) {
+ if (genRequired) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)");
+ return;
+ }
+
+ /* For APPLE version, generate a new array object now */
+ newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
+ if (!newObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
+ return;
+ }
+ save_array_object(ctx, newObj);
+ }
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
+
+ /* Pass BindVertexArray call to device driver */
+ if (ctx->Driver.BindArrayObject && newObj)
+ ctx->Driver.BindArrayObject(ctx, newObj);
+}
+
+
+/**
+ * ARB version of glBindVertexArray()
+ * This function behaves differently from glBindVertexArrayAPPLE() in
+ * that this function requires all ids to have been previously generated
+ * by glGenVertexArrays[APPLE]().
+ */
+void GLAPIENTRY
+_mesa_BindVertexArray( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_TRUE);
+}
+
+
+/**
+ * Bind a new array.
+ *
+ * \todo
+ * The binding could be done more efficiently by comparing the non-NULL
+ * pointers in the old and new objects. The only arrays that are "dirty" are
+ * the ones that are non-NULL in either object.
+ */
+void GLAPIENTRY
+_mesa_BindVertexArrayAPPLE( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_FALSE);
+}
+
+
+/**
+ * Delete a set of array objects.
+ *
+ * \param n Number of array objects to delete.
+ * \param ids Array of \c n array object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
+
+ if ( obj != NULL ) {
+ ASSERT( obj->Name == ids[i] );
+
+ /* If the array object is currently bound, the spec says "the binding
+ * for that object reverts to zero and the default vertex array
+ * becomes current."
+ */
+ if ( obj == ctx->Array.ArrayObj ) {
+ CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
+ }
+
+ /* The ID is immediately freed for re-use */
+ remove_array_object(ctx, obj);
+
+ /* Unreference the array object.
+ * If refcount hits zero, the object will be deleted.
+ */
+ _mesa_reference_array_object(ctx, &obj, NULL);
+ }
+ }
+}
+
+
+/**
+ * Generate a set of unique array object IDs and store them in \c arrays.
+ * Helper for _mesa_GenVertexArrays[APPLE]() functions below.
+ * \param n Number of IDs to generate.
+ * \param arrays Array of \c n locations to store the IDs.
+ * \param vboOnly Will arrays have to reside in VBOs?
+ */
+static void
+gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
+{
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
+ return;
+ }
+
+ if (!arrays) {
+ return;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
+
+ /* Allocate new, empty array objects and return identifiers */
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *obj;
+ GLuint name = first + i;
+
+ obj = (*ctx->Driver.NewArrayObject)( ctx, name );
+ if (!obj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
+ return;
+ }
+ obj->VBOonly = vboOnly;
+ save_array_object(ctx, obj);
+ arrays[i] = first + i;
+ }
+}
+
+
+/**
+ * ARB version of glGenVertexArrays()
+ * All arrays will be required to live in VBOs.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
+}
+
+
+/**
+ * APPLE version of glGenVertexArraysAPPLE()
+ * Arrays may live in VBOs or ordinary memory.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
+}
+
+
+/**
+ * Determine if ID is the name of an array object.
+ *
+ * \param id ID of the potential array object.
+ * \return \c GL_TRUE if \c id is the name of a array object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsVertexArrayAPPLE( GLuint id )
+{
+ struct gl_array_object * obj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (id == 0)
+ return GL_FALSE;
+
+ obj = lookup_arrayobj(ctx, id);
+
+ return (obj != NULL) ? GL_TRUE : GL_FALSE;
+}
diff --git a/mesalib/src/mesa/main/arrayobj.h b/mesalib/src/mesa/main/arrayobj.h
index fdf7e2bca..44f771417 100644
--- a/mesalib/src/mesa/main/arrayobj.h
+++ b/mesalib/src/mesa/main/arrayobj.h
@@ -1,83 +1,85 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2006
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef ARRAYOBJ_H
-#define ARRAYOBJ_H
-
-#include "mtypes.h"
-
-/**
- * \file arrayobj.h
- * Functions for the GL_APPLE_vertex_array_object extension.
- *
- * \author Ian Romanick <idr@us.ibm.com>
- * \author Brian Paul
- */
-
-/*
- * Internal functions
- */
-
-extern struct gl_array_object *
-_mesa_new_array_object( GLcontext *ctx, GLuint name );
-
-extern void
-_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj );
-
-extern void
-_mesa_reference_array_object(GLcontext *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *arrayObj);
-
-extern void
-_mesa_initialize_array_object( GLcontext *ctx,
- struct gl_array_object *obj, GLuint name );
-
-
-extern void
-_mesa_update_array_object_max_element(GLcontext *ctx,
- struct gl_array_object *arrayObj);
-
-
-/*
- * API functions
- */
-
-
-void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
-
-void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
-
-void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
-
-void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
-
-void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
-
-GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
-
-#endif /* ARRAYOBJ_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef ARRAYOBJ_H
+#define ARRAYOBJ_H
+
+#include "glheader.h"
+
+struct gl_context;
+
+/**
+ * \file arrayobj.h
+ * Functions for the GL_APPLE_vertex_array_object extension.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+/*
+ * Internal functions
+ */
+
+extern struct gl_array_object *
+_mesa_new_array_object( struct gl_context *ctx, GLuint name );
+
+extern void
+_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
+
+extern void
+_mesa_reference_array_object(struct gl_context *ctx,
+ struct gl_array_object **ptr,
+ struct gl_array_object *arrayObj);
+
+extern void
+_mesa_initialize_array_object( struct gl_context *ctx,
+ struct gl_array_object *obj, GLuint name );
+
+
+extern void
+_mesa_update_array_object_max_element(struct gl_context *ctx,
+ struct gl_array_object *arrayObj);
+
+
+/*
+ * API functions
+ */
+
+
+void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
+
+void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
+
+void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+
+void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
+
+void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
+
+GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
+
+#endif /* ARRAYOBJ_H */
diff --git a/mesalib/src/mesa/main/atifragshader.c b/mesalib/src/mesa/main/atifragshader.c
index 550f50b7a..f2a41e30b 100644
--- a/mesalib/src/mesa/main/atifragshader.c
+++ b/mesalib/src/mesa/main/atifragshader.c
@@ -1,794 +1,795 @@
-/**
- * \file atifragshader.c
- * \author David Airlie
- * Copyright (C) 2004 David Airlie All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/hash.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/mtypes.h"
-#include "main/dispatch.h"
-#include "main/atifragshader.h"
-
-#if FEATURE_ATI_fragment_shader
-
-#define MESA_DEBUG_ATI_FS 0
-
-static struct ati_fragment_shader DummyShader;
-
-
-void
-_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
-{
- SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI);
- SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI);
- SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI);
- SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI);
- SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI);
- SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI);
- SET_SampleMapATI(disp, _mesa_SampleMapATI);
- SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI);
- SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI);
- SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI);
-}
-
-
-/**
- * Allocate and initialize a new ATI fragment shader object.
- */
-struct ati_fragment_shader *
-_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
-{
- struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
- (void) ctx;
- if (s) {
- s->Id = id;
- s->RefCount = 1;
- }
- return s;
-}
-
-
-/**
- * Delete the given ati fragment shader
- */
-void
-_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s)
-{
- GLuint i;
- for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- if (s->Instructions[i])
- free(s->Instructions[i]);
- if (s->SetupInst[i])
- free(s->SetupInst[i]);
- }
- free(s);
-}
-
-
-
-static void
-new_arith_inst(struct ati_fragment_shader *prog)
-{
-/* set "default" instruction as not all may get defined.
- there is no specified way to express a nop with ati fragment shaders we use
- GL_NONE as the op enum and just set some params to 0 - so nothing to do here */
- prog->numArithInstr[prog->cur_pass >> 1]++;
-}
-
-static void
-new_tex_inst(struct ati_fragment_shader *prog)
-{
-}
-
-static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype)
-{
- if (optype == curProg->last_optype) {
- curProg->last_optype = 1;
- }
-}
-
-#if MESA_DEBUG_ATI_FS
-static char *
-create_dst_mod_str(GLuint mod)
-{
- static char ret_str[1024];
-
- memset(ret_str, 0, 1024);
- if (mod & GL_2X_BIT_ATI)
- strncat(ret_str, "|2X", 1024);
-
- if (mod & GL_4X_BIT_ATI)
- strncat(ret_str, "|4X", 1024);
-
- if (mod & GL_8X_BIT_ATI)
- strncat(ret_str, "|8X", 1024);
- if (mod & GL_HALF_BIT_ATI)
- strncat(ret_str, "|HA", 1024);
- if (mod & GL_QUARTER_BIT_ATI)
- strncat(ret_str, "|QU", 1024);
- if (mod & GL_EIGHTH_BIT_ATI)
- strncat(ret_str, "|EI", 1024);
-
- if (mod & GL_SATURATE_BIT_ATI)
- strncat(ret_str, "|SAT", 1024);
-
- if (strlen(ret_str) == 0)
- strncat(ret_str, "NONE", 1024);
- return ret_str;
-}
-
-static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI",
- "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" };
-
-static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
- GLuint dstMask, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
- GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
- GLuint arg3Rep, GLuint arg3Mod)
-{
- char *op_name;
-
- op_name = atifs_ops[(arg_count-1)+(optype?3:0)];
-
- fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op),
- _mesa_lookup_enum_by_nr(dst));
- if (!optype)
- fprintf(stderr, ", %d", dstMask);
-
- fprintf(stderr, ", %s", create_dst_mod_str(dstMod));
-
- fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1),
- _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod);
- if (arg_count>1)
- fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2),
- _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod);
- if (arg_count>2)
- fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3),
- _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod);
-
- fprintf(stderr,")\n");
-
-}
-#endif
-
-static int check_arith_arg(struct ati_fragment_shader *curProg,
- GLuint optype, GLuint arg, GLuint argRep)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) &&
- ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) &&
- (arg != GL_ZERO) && (arg != GL_ONE) &&
- (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)");
- return 0;
- }
- if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) ||
- ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
- return 0;
- }
- if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) ||
- ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
- return 0;
- }
- if ((curProg->cur_pass == 1) &&
- ((arg == GL_PRIMARY_COLOR_ARB) || (arg == GL_SECONDARY_INTERPOLATOR_ATI))) {
- curProg->interpinp1 = GL_TRUE;
- }
- return 1;
-}
-
-GLuint GLAPIENTRY
-_mesa_GenFragmentShadersATI(GLuint range)
-{
- GLuint first;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
-
- if (range == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)");
- return 0;
- }
-
- if (ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)");
- return 0;
- }
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
- for (i = 0; i < range; i++) {
- _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader);
- }
-
- return first;
-}
-
-void GLAPIENTRY
-_mesa_BindFragmentShaderATI(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
- struct ati_fragment_shader *newProg;
-
- if (ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (curProg->Id == id) {
- return;
- }
-
- /* unbind current */
- if (curProg->Id != 0) {
- curProg->RefCount--;
- if (curProg->RefCount <= 0) {
- _mesa_HashRemove(ctx->Shared->ATIShaders, id);
- }
- }
-
- /* find new shader */
- if (id == 0) {
- newProg = ctx->Shared->DefaultFragmentShader;
- }
- else {
- newProg = (struct ati_fragment_shader *)
- _mesa_HashLookup(ctx->Shared->ATIShaders, id);
- if (!newProg || newProg == &DummyShader) {
- /* allocate a new program now */
- newProg = _mesa_new_ati_fragment_shader(ctx, id);
- if (!newProg) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
- return;
- }
- _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
- }
-
- }
-
- /* do actual bind */
- ctx->ATIFragmentShader.Current = newProg;
-
- ASSERT(ctx->ATIFragmentShader.Current);
- if (newProg)
- newProg->RefCount++;
-
- /*if (ctx->Driver.BindProgram)
- ctx->Driver.BindProgram(ctx, target, prog); */
-}
-
-void GLAPIENTRY
-_mesa_DeleteFragmentShaderATI(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)");
- return;
- }
-
- if (id != 0) {
- struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
- _mesa_HashLookup(ctx->Shared->ATIShaders, id);
- if (prog == &DummyShader) {
- _mesa_HashRemove(ctx->Shared->ATIShaders, id);
- }
- else if (prog) {
- if (ctx->ATIFragmentShader.Current &&
- ctx->ATIFragmentShader.Current->Id == id) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_BindFragmentShaderATI(0);
- }
- }
-
- /* The ID is immediately available for re-use now */
- _mesa_HashRemove(ctx->Shared->ATIShaders, id);
- if (prog) {
- prog->RefCount--;
- if (prog->RefCount <= 0) {
- free(prog);
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_BeginFragmentShaderATI(void)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- /* if the shader was already defined free instructions and get new ones
- (or, could use the same mem but would need to reinitialize) */
- /* no idea if it's allowed to redefine a shader */
- for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- if (ctx->ATIFragmentShader.Current->Instructions[i])
- free(ctx->ATIFragmentShader.Current->Instructions[i]);
- if (ctx->ATIFragmentShader.Current->SetupInst[i])
- free(ctx->ATIFragmentShader.Current->SetupInst[i]);
- }
-
- /* malloc the instructions here - not sure if the best place but its
- a start */
- for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
- ctx->ATIFragmentShader.Current->Instructions[i] =
- (struct atifs_instruction *)
- calloc(1, sizeof(struct atifs_instruction) *
- (MAX_NUM_INSTRUCTIONS_PER_PASS_ATI));
- ctx->ATIFragmentShader.Current->SetupInst[i] =
- (struct atifs_setupinst *)
- calloc(1, sizeof(struct atifs_setupinst) *
- (MAX_NUM_FRAGMENT_REGISTERS_ATI));
- }
-
-/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
- ctx->ATIFragmentShader.Current->LocalConstDef = 0;
- ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
- ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
- ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
- ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
- ctx->ATIFragmentShader.Current->NumPasses = 0;
- ctx->ATIFragmentShader.Current->cur_pass = 0;
- ctx->ATIFragmentShader.Current->last_optype = 0;
- ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
- ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
- ctx->ATIFragmentShader.Current->swizzlerq = 0;
- ctx->ATIFragmentShader.Compiling = 1;
-}
-
-void GLAPIENTRY
-_mesa_EndFragmentShaderATI(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
-#if MESA_DEBUG_ATI_FS
- GLint i, j;
-#endif
-
- if (!ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)");
- return;
- }
- if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)");
- /* according to spec, DON'T return here */
- }
-
- match_pair_inst(curProg, 0);
- ctx->ATIFragmentShader.Compiling = 0;
- ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
- if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
- (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)");
- }
- if (ctx->ATIFragmentShader.Current->cur_pass > 1)
- ctx->ATIFragmentShader.Current->NumPasses = 2;
- else
- ctx->ATIFragmentShader.Current->NumPasses = 1;
-
- ctx->ATIFragmentShader.Current->cur_pass = 0;
-
-#if MESA_DEBUG_ATI_FS
- for (j = 0; j < MAX_NUM_PASSES_ATI; j++) {
- for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
- GLuint op = curProg->SetupInst[j][i].Opcode;
- const char *op_enum = op > 5 ? _mesa_lookup_enum_by_nr(op) : "0";
- GLuint src = curProg->SetupInst[j][i].src;
- GLuint swizzle = curProg->SetupInst[j][i].swizzle;
- fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src,
- swizzle);
- }
- for (i = 0; i < curProg->numArithInstr[j]; i++) {
- GLuint op0 = curProg->Instructions[j][i].Opcode[0];
- GLuint op1 = curProg->Instructions[j][i].Opcode[1];
- const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0";
- const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0";
- GLuint count0 = curProg->Instructions[j][i].ArgCount[0];
- GLuint count1 = curProg->Instructions[j][i].ArgCount[1];
- fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0,
- op1, op1_enum, count1);
- }
- }
-#endif
-
- if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) {
- ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
- /* XXX is this the right error? */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEndFragmentShaderATI(driver rejected shader)");
- }
-}
-
-void GLAPIENTRY
-_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
- struct atifs_setupinst *curI;
-
- if (!ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)");
- return;
- }
-
- if (curProg->cur_pass == 1) {
- match_pair_inst(curProg, 0);
- curProg->cur_pass = 2;
- }
- if ((curProg->cur_pass > 2) ||
- ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)");
- return;
- }
- if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
- ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)");
- return;
- }
- if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) &&
- ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) ||
- ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)");
- return;
- }
- if ((curProg->cur_pass == 0) && (coord >= GL_REG_0_ATI)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)");
- return;
- }
- if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)");
- return;
- }
- if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
- return;
- }
- if (coord <= GL_TEXTURE7_ARB) {
- GLuint tmp = coord - GL_TEXTURE0_ARB;
- if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
- (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
- return;
- } else {
- curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
- }
- }
-
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
- new_tex_inst(curProg);
-
- /* add the instructions */
- curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
-
- curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP;
- curI->src = coord;
- curI->swizzle = swizzle;
-
-#if MESA_DEBUG_ATI_FS
- _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord),
- _mesa_lookup_enum_by_nr(swizzle));
-#endif
-}
-
-void GLAPIENTRY
-_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
- struct atifs_setupinst *curI;
-
- if (!ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)");
- return;
- }
-
- if (curProg->cur_pass == 1) {
- match_pair_inst(curProg, 0);
- curProg->cur_pass = 2;
- }
- if ((curProg->cur_pass > 2) ||
- ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)");
- return;
- }
- if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
- ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)");
- return;
- }
- if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) &&
- ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) ||
- ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
- /* is this texture5 or texture7? spec is a bit unclear there */
- _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)");
- return;
- }
- if ((curProg->cur_pass == 0) && (interp >= GL_REG_0_ATI)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)");
- return;
- }
- if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)");
- return;
- }
- if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
- return;
- }
- if (interp <= GL_TEXTURE7_ARB) {
- GLuint tmp = interp - GL_TEXTURE0_ARB;
- if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
- (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
- return;
- } else {
- curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
- }
- }
-
- curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
- new_tex_inst(curProg);
-
- /* add the instructions */
- curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
-
- curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP;
- curI->src = interp;
- curI->swizzle = swizzle;
-
-#if MESA_DEBUG_ATI_FS
- _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp),
- _mesa_lookup_enum_by_nr(swizzle));
-#endif
-}
-
-static void
-_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
- GLuint dstMask, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
- GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
- GLuint arg3Rep, GLuint arg3Mod)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
- GLint ci;
- struct atifs_instruction *curI;
- GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI;
-
- if (!ctx->ATIFragmentShader.Compiling) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)");
- return;
- }
-
- if (curProg->cur_pass==0)
- curProg->cur_pass=1;
-
- else if (curProg->cur_pass==2)
- curProg->cur_pass=3;
-
- /* decide whether this is a new instruction or not ... all color instructions are new,
- and alpha instructions might also be new if there was no preceding color inst */
- if ((optype == 0) || (curProg->last_optype == optype)) {
- if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)");
- return;
- }
- /* easier to do that here slight side effect invalid instr will still be inserted as nops */
- match_pair_inst(curProg, optype);
- new_arith_inst(curProg);
- }
- curProg->last_optype = optype;
- ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1;
-
- /* add the instructions */
- curI = &curProg->Instructions[curProg->cur_pass >> 1][ci];
-
- /* error checking */
- if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)");
- return;
- }
- if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) &&
- (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) &&
- (modtemp != GL_HALF_BIT_ATI) && !(modtemp != GL_QUARTER_BIT_ATI) &&
- (modtemp != GL_EIGHTH_BIT_ATI)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp);
- return;
- }
- /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */
- if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)");
- return;
- }
- if (optype == 1) {
- if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) ||
- ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) ||
- ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) ||
- ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)");
- return;
- }
- }
- if ((op == GL_DOT4_ATI) &&
- (((arg1 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg1Rep == GL_ALPHA) || (arg1Rep == GL_NONE))) ||
- (((arg2 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg2Rep == GL_ALPHA) || (arg2Rep == GL_NONE)))))) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
- }
-
- if (!check_arith_arg(curProg, optype, arg1, arg1Rep)) {
- return;
- }
- if (arg2) {
- if (!check_arith_arg(curProg, optype, arg2, arg2Rep)) {
- return;
- }
- }
- if (arg3) {
- if (!check_arith_arg(curProg, optype, arg3, arg3Rep)) {
- return;
- }
- if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) &&
- (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) &&
- (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) &&
- (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)");
- return;
- }
- }
-
- /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */
-
- curI->Opcode[optype] = op;
- curI->SrcReg[optype][0].Index = arg1;
- curI->SrcReg[optype][0].argRep = arg1Rep;
- curI->SrcReg[optype][0].argMod = arg1Mod;
- curI->ArgCount[optype] = arg_count;
-
- if (arg2) {
- curI->SrcReg[optype][1].Index = arg2;
- curI->SrcReg[optype][1].argRep = arg2Rep;
- curI->SrcReg[optype][1].argMod = arg2Mod;
- }
-
- if (arg3) {
- curI->SrcReg[optype][2].Index = arg3;
- curI->SrcReg[optype][2].argRep = arg3Rep;
- curI->SrcReg[optype][2].argMod = arg3Mod;
- }
-
- curI->DstReg[optype].Index = dst;
- curI->DstReg[optype].dstMod = dstMod;
- curI->DstReg[optype].dstMask = dstMask;
-
-#if MESA_DEBUG_ATI_FS
- debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
-#endif
-
-}
-
-void GLAPIENTRY
-_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod)
-{
- _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask,
- dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
-}
-
-void GLAPIENTRY
-_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod)
-{
- _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask,
- dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
- arg2Mod, 0, 0, 0);
-}
-
-void GLAPIENTRY
-_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
- GLuint arg3Mod)
-{
- _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask,
- dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
- arg2Mod, arg3, arg3Rep, arg3Mod);
-}
-
-void GLAPIENTRY
-_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod)
-{
- _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod,
- arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
-}
-
-void GLAPIENTRY
-_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
- GLuint arg2Rep, GLuint arg2Mod)
-{
- _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod,
- arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0,
- 0);
-}
-
-void GLAPIENTRY
-_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
- GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
- GLuint arg3Rep, GLuint arg3Mod)
-{
- _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod,
- arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3,
- arg3Rep, arg3Mod);
-}
-
-void GLAPIENTRY
-_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
-{
- GLuint dstindex;
- GET_CURRENT_CONTEXT(ctx);
-
- if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) {
- /* spec says nothing about what should happen here but we can't just segfault...*/
- _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)");
- return;
- }
-
- dstindex = dst - GL_CON_0_ATI;
- if (ctx->ATIFragmentShader.Compiling) {
- struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
- COPY_4V(curProg->Constants[dstindex], value);
- curProg->LocalConstDef |= 1 << dstindex;
- }
- else {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
- }
-}
-
-#endif /* FEATURE_ATI_fragment_shader */
+/**
+ * \file atifragshader.c
+ * \author David Airlie
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/dispatch.h"
+#include "main/atifragshader.h"
+
+#if FEATURE_ATI_fragment_shader
+
+#define MESA_DEBUG_ATI_FS 0
+
+static struct ati_fragment_shader DummyShader;
+
+
+void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
+{
+ SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI);
+ SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI);
+ SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI);
+ SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI);
+ SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI);
+ SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI);
+ SET_SampleMapATI(disp, _mesa_SampleMapATI);
+ SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI);
+ SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI);
+ SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI);
+ SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI);
+ SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI);
+ SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI);
+ SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI);
+}
+
+
+/**
+ * Allocate and initialize a new ATI fragment shader object.
+ */
+struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
+{
+ struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader);
+ (void) ctx;
+ if (s) {
+ s->Id = id;
+ s->RefCount = 1;
+ }
+ return s;
+}
+
+
+/**
+ * Delete the given ati fragment shader
+ */
+void
+_mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s)
+{
+ GLuint i;
+ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
+ if (s->Instructions[i])
+ free(s->Instructions[i]);
+ if (s->SetupInst[i])
+ free(s->SetupInst[i]);
+ }
+ free(s);
+}
+
+
+
+static void
+new_arith_inst(struct ati_fragment_shader *prog)
+{
+/* set "default" instruction as not all may get defined.
+ there is no specified way to express a nop with ati fragment shaders we use
+ GL_NONE as the op enum and just set some params to 0 - so nothing to do here */
+ prog->numArithInstr[prog->cur_pass >> 1]++;
+}
+
+static void
+new_tex_inst(struct ati_fragment_shader *prog)
+{
+}
+
+static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype)
+{
+ if (optype == curProg->last_optype) {
+ curProg->last_optype = 1;
+ }
+}
+
+#if MESA_DEBUG_ATI_FS
+static char *
+create_dst_mod_str(GLuint mod)
+{
+ static char ret_str[1024];
+
+ memset(ret_str, 0, 1024);
+ if (mod & GL_2X_BIT_ATI)
+ strncat(ret_str, "|2X", 1024);
+
+ if (mod & GL_4X_BIT_ATI)
+ strncat(ret_str, "|4X", 1024);
+
+ if (mod & GL_8X_BIT_ATI)
+ strncat(ret_str, "|8X", 1024);
+ if (mod & GL_HALF_BIT_ATI)
+ strncat(ret_str, "|HA", 1024);
+ if (mod & GL_QUARTER_BIT_ATI)
+ strncat(ret_str, "|QU", 1024);
+ if (mod & GL_EIGHTH_BIT_ATI)
+ strncat(ret_str, "|EI", 1024);
+
+ if (mod & GL_SATURATE_BIT_ATI)
+ strncat(ret_str, "|SAT", 1024);
+
+ if (strlen(ret_str) == 0)
+ strncat(ret_str, "NONE", 1024);
+ return ret_str;
+}
+
+static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI",
+ "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" };
+
+static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
+ GLuint dstMask, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ char *op_name;
+
+ op_name = atifs_ops[(arg_count-1)+(optype?3:0)];
+
+ fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op),
+ _mesa_lookup_enum_by_nr(dst));
+ if (!optype)
+ fprintf(stderr, ", %d", dstMask);
+
+ fprintf(stderr, ", %s", create_dst_mod_str(dstMod));
+
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1),
+ _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod);
+ if (arg_count>1)
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2),
+ _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod);
+ if (arg_count>2)
+ fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3),
+ _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod);
+
+ fprintf(stderr,")\n");
+
+}
+#endif
+
+static int check_arith_arg(struct ati_fragment_shader *curProg,
+ GLuint optype, GLuint arg, GLuint argRep)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) &&
+ ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) &&
+ (arg != GL_ZERO) && (arg != GL_ONE) &&
+ (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)");
+ return 0;
+ }
+ if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) ||
+ ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
+ return 0;
+ }
+ if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) ||
+ ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
+ return 0;
+ }
+ if ((curProg->cur_pass == 1) &&
+ ((arg == GL_PRIMARY_COLOR_ARB) || (arg == GL_SECONDARY_INTERPOLATOR_ATI))) {
+ curProg->interpinp1 = GL_TRUE;
+ }
+ return 1;
+}
+
+GLuint GLAPIENTRY
+_mesa_GenFragmentShadersATI(GLuint range)
+{
+ GLuint first;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (range == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)");
+ return 0;
+ }
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)");
+ return 0;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader);
+ }
+
+ return first;
+}
+
+void GLAPIENTRY
+_mesa_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ struct ati_fragment_shader *newProg;
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (curProg->Id == id) {
+ return;
+ }
+
+ /* unbind current */
+ if (curProg->Id != 0) {
+ curProg->RefCount--;
+ if (curProg->RefCount <= 0) {
+ _mesa_HashRemove(ctx->Shared->ATIShaders, id);
+ }
+ }
+
+ /* find new shader */
+ if (id == 0) {
+ newProg = ctx->Shared->DefaultFragmentShader;
+ }
+ else {
+ newProg = (struct ati_fragment_shader *)
+ _mesa_HashLookup(ctx->Shared->ATIShaders, id);
+ if (!newProg || newProg == &DummyShader) {
+ /* allocate a new program now */
+ newProg = _mesa_new_ati_fragment_shader(ctx, id);
+ if (!newProg) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg);
+ }
+
+ }
+
+ /* do actual bind */
+ ctx->ATIFragmentShader.Current = newProg;
+
+ ASSERT(ctx->ATIFragmentShader.Current);
+ if (newProg)
+ newProg->RefCount++;
+
+ /*if (ctx->Driver.BindProgram)
+ ctx->Driver.BindProgram(ctx, target, prog); */
+}
+
+void GLAPIENTRY
+_mesa_DeleteFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)");
+ return;
+ }
+
+ if (id != 0) {
+ struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
+ _mesa_HashLookup(ctx->Shared->ATIShaders, id);
+ if (prog == &DummyShader) {
+ _mesa_HashRemove(ctx->Shared->ATIShaders, id);
+ }
+ else if (prog) {
+ if (ctx->ATIFragmentShader.Current &&
+ ctx->ATIFragmentShader.Current->Id == id) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_BindFragmentShaderATI(0);
+ }
+ }
+
+ /* The ID is immediately available for re-use now */
+ _mesa_HashRemove(ctx->Shared->ATIShaders, id);
+ if (prog) {
+ prog->RefCount--;
+ if (prog->RefCount <= 0) {
+ assert(prog != &DummyShader);
+ free(prog);
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BeginFragmentShaderATI(void)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ /* if the shader was already defined free instructions and get new ones
+ (or, could use the same mem but would need to reinitialize) */
+ /* no idea if it's allowed to redefine a shader */
+ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
+ if (ctx->ATIFragmentShader.Current->Instructions[i])
+ free(ctx->ATIFragmentShader.Current->Instructions[i]);
+ if (ctx->ATIFragmentShader.Current->SetupInst[i])
+ free(ctx->ATIFragmentShader.Current->SetupInst[i]);
+ }
+
+ /* malloc the instructions here - not sure if the best place but its
+ a start */
+ for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
+ ctx->ATIFragmentShader.Current->Instructions[i] =
+ (struct atifs_instruction *)
+ calloc(1, sizeof(struct atifs_instruction) *
+ (MAX_NUM_INSTRUCTIONS_PER_PASS_ATI));
+ ctx->ATIFragmentShader.Current->SetupInst[i] =
+ (struct atifs_setupinst *)
+ calloc(1, sizeof(struct atifs_setupinst) *
+ (MAX_NUM_FRAGMENT_REGISTERS_ATI));
+ }
+
+/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */
+ ctx->ATIFragmentShader.Current->LocalConstDef = 0;
+ ctx->ATIFragmentShader.Current->numArithInstr[0] = 0;
+ ctx->ATIFragmentShader.Current->numArithInstr[1] = 0;
+ ctx->ATIFragmentShader.Current->regsAssigned[0] = 0;
+ ctx->ATIFragmentShader.Current->regsAssigned[1] = 0;
+ ctx->ATIFragmentShader.Current->NumPasses = 0;
+ ctx->ATIFragmentShader.Current->cur_pass = 0;
+ ctx->ATIFragmentShader.Current->last_optype = 0;
+ ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE;
+ ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
+ ctx->ATIFragmentShader.Current->swizzlerq = 0;
+ ctx->ATIFragmentShader.Compiling = 1;
+}
+
+void GLAPIENTRY
+_mesa_EndFragmentShaderATI(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+#if MESA_DEBUG_ATI_FS
+ GLint i, j;
+#endif
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)");
+ return;
+ }
+ if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)");
+ /* according to spec, DON'T return here */
+ }
+
+ match_pair_inst(curProg, 0);
+ ctx->ATIFragmentShader.Compiling = 0;
+ ctx->ATIFragmentShader.Current->isValid = GL_TRUE;
+ if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
+ (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)");
+ }
+ if (ctx->ATIFragmentShader.Current->cur_pass > 1)
+ ctx->ATIFragmentShader.Current->NumPasses = 2;
+ else
+ ctx->ATIFragmentShader.Current->NumPasses = 1;
+
+ ctx->ATIFragmentShader.Current->cur_pass = 0;
+
+#if MESA_DEBUG_ATI_FS
+ for (j = 0; j < MAX_NUM_PASSES_ATI; j++) {
+ for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
+ GLuint op = curProg->SetupInst[j][i].Opcode;
+ const char *op_enum = op > 5 ? _mesa_lookup_enum_by_nr(op) : "0";
+ GLuint src = curProg->SetupInst[j][i].src;
+ GLuint swizzle = curProg->SetupInst[j][i].swizzle;
+ fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src,
+ swizzle);
+ }
+ for (i = 0; i < curProg->numArithInstr[j]; i++) {
+ GLuint op0 = curProg->Instructions[j][i].Opcode[0];
+ GLuint op1 = curProg->Instructions[j][i].Opcode[1];
+ const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0";
+ const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0";
+ GLuint count0 = curProg->Instructions[j][i].ArgCount[0];
+ GLuint count1 = curProg->Instructions[j][i].ArgCount[1];
+ fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0,
+ op1, op1_enum, count1);
+ }
+ }
+#endif
+
+ if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) {
+ ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
+ /* XXX is this the right error? */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndFragmentShaderATI(driver rejected shader)");
+ }
+}
+
+void GLAPIENTRY
+_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ struct atifs_setupinst *curI;
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)");
+ return;
+ }
+
+ if (curProg->cur_pass == 1) {
+ match_pair_inst(curProg, 0);
+ curProg->cur_pass = 2;
+ }
+ if ((curProg->cur_pass > 2) ||
+ ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)");
+ return;
+ }
+ if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
+ ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)");
+ return;
+ }
+ if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) &&
+ ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) ||
+ ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)");
+ return;
+ }
+ if ((curProg->cur_pass == 0) && (coord >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)");
+ return;
+ }
+ if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)");
+ return;
+ }
+ if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
+ return;
+ }
+ if (coord <= GL_TEXTURE7_ARB) {
+ GLuint tmp = coord - GL_TEXTURE0_ARB;
+ if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
+ (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)");
+ return;
+ } else {
+ curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
+ }
+ }
+
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ new_tex_inst(curProg);
+
+ /* add the instructions */
+ curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
+
+ curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP;
+ curI->src = coord;
+ curI->swizzle = swizzle;
+
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord),
+ _mesa_lookup_enum_by_nr(swizzle));
+#endif
+}
+
+void GLAPIENTRY
+_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ struct atifs_setupinst *curI;
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)");
+ return;
+ }
+
+ if (curProg->cur_pass == 1) {
+ match_pair_inst(curProg, 0);
+ curProg->cur_pass = 2;
+ }
+ if ((curProg->cur_pass > 2) ||
+ ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)");
+ return;
+ }
+ if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) ||
+ ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)");
+ return;
+ }
+ if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) &&
+ ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) ||
+ ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) {
+ /* is this texture5 or texture7? spec is a bit unclear there */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)");
+ return;
+ }
+ if ((curProg->cur_pass == 0) && (interp >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)");
+ return;
+ }
+ if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)");
+ return;
+ }
+ if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
+ return;
+ }
+ if (interp <= GL_TEXTURE7_ARB) {
+ GLuint tmp = interp - GL_TEXTURE0_ARB;
+ if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) &&
+ (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)");
+ return;
+ } else {
+ curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2));
+ }
+ }
+
+ curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI);
+ new_tex_inst(curProg);
+
+ /* add the instructions */
+ curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI];
+
+ curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP;
+ curI->src = interp;
+ curI->swizzle = swizzle;
+
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp),
+ _mesa_lookup_enum_by_nr(swizzle));
+#endif
+}
+
+static void
+_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
+ GLuint dstMask, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ GLint ci;
+ struct atifs_instruction *curI;
+ GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI;
+
+ if (!ctx->ATIFragmentShader.Compiling) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)");
+ return;
+ }
+
+ if (curProg->cur_pass==0)
+ curProg->cur_pass=1;
+
+ else if (curProg->cur_pass==2)
+ curProg->cur_pass=3;
+
+ /* decide whether this is a new instruction or not ... all color instructions are new,
+ and alpha instructions might also be new if there was no preceding color inst */
+ if ((optype == 0) || (curProg->last_optype == optype)) {
+ if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)");
+ return;
+ }
+ /* easier to do that here slight side effect invalid instr will still be inserted as nops */
+ match_pair_inst(curProg, optype);
+ new_arith_inst(curProg);
+ }
+ curProg->last_optype = optype;
+ ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1;
+
+ /* add the instructions */
+ curI = &curProg->Instructions[curProg->cur_pass >> 1][ci];
+
+ /* error checking */
+ if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)");
+ return;
+ }
+ if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) &&
+ (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) &&
+ (modtemp != GL_HALF_BIT_ATI) && !(modtemp != GL_QUARTER_BIT_ATI) &&
+ (modtemp != GL_EIGHTH_BIT_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp);
+ return;
+ }
+ /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */
+ if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)");
+ return;
+ }
+ if (optype == 1) {
+ if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) ||
+ ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) ||
+ ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) ||
+ ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)");
+ return;
+ }
+ }
+ if ((op == GL_DOT4_ATI) &&
+ (((arg1 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg1Rep == GL_ALPHA) || (arg1Rep == GL_NONE))) ||
+ (((arg2 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg2Rep == GL_ALPHA) || (arg2Rep == GL_NONE)))))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)");
+ }
+
+ if (!check_arith_arg(curProg, optype, arg1, arg1Rep)) {
+ return;
+ }
+ if (arg2) {
+ if (!check_arith_arg(curProg, optype, arg2, arg2Rep)) {
+ return;
+ }
+ }
+ if (arg3) {
+ if (!check_arith_arg(curProg, optype, arg3, arg3Rep)) {
+ return;
+ }
+ if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) &&
+ (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) &&
+ (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) &&
+ (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)");
+ return;
+ }
+ }
+
+ /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */
+
+ curI->Opcode[optype] = op;
+ curI->SrcReg[optype][0].Index = arg1;
+ curI->SrcReg[optype][0].argRep = arg1Rep;
+ curI->SrcReg[optype][0].argMod = arg1Mod;
+ curI->ArgCount[optype] = arg_count;
+
+ if (arg2) {
+ curI->SrcReg[optype][1].Index = arg2;
+ curI->SrcReg[optype][1].argRep = arg2Rep;
+ curI->SrcReg[optype][1].argMod = arg2Mod;
+ }
+
+ if (arg3) {
+ curI->SrcReg[optype][2].Index = arg3;
+ curI->SrcReg[optype][2].argRep = arg3Rep;
+ curI->SrcReg[optype][2].argMod = arg3Mod;
+ }
+
+ curI->DstReg[optype].Index = dst;
+ curI->DstReg[optype].dstMod = dstMod;
+ curI->DstReg[optype].dstMask = dstMask;
+
+#if MESA_DEBUG_ATI_FS
+ debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
+#endif
+
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
+ arg2Mod, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask,
+ dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep,
+ arg2Mod, arg3, arg3Rep, arg3Mod);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0,
+ 0);
+}
+
+void GLAPIENTRY
+_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod)
+{
+ _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod,
+ arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3,
+ arg3Rep, arg3Mod);
+}
+
+void GLAPIENTRY
+_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
+{
+ GLuint dstindex;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) {
+ /* spec says nothing about what should happen here but we can't just segfault...*/
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)");
+ return;
+ }
+
+ dstindex = dst - GL_CON_0_ATI;
+ if (ctx->ATIFragmentShader.Compiling) {
+ struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
+ COPY_4V(curProg->Constants[dstindex], value);
+ curProg->LocalConstDef |= 1 << dstindex;
+ }
+ else {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value);
+ }
+}
+
+#endif /* FEATURE_ATI_fragment_shader */
diff --git a/mesalib/src/mesa/main/atifragshader.h b/mesalib/src/mesa/main/atifragshader.h
index 31c335ec8..838d327c0 100644
--- a/mesalib/src/mesa/main/atifragshader.h
+++ b/mesalib/src/mesa/main/atifragshader.h
@@ -1,149 +1,154 @@
-/*
- * Mesa 3-D graphics library ATI Fragment Shader
- *
- * Copyright (C) 2004 David Airlie All Rights Reserved.
- *
- */
-
-#ifndef ATIFRAGSHADER_H
-#define ATIFRAGSHADER_H
-
-#include "main/mtypes.h"
-
-#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
-#define MAX_NUM_PASSES_ATI 2
-#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
-
-struct ati_fs_opcode_st
-{
- GLenum opcode;
- GLint num_src_args;
-};
-
-extern struct ati_fs_opcode_st ati_fs_opcodes[];
-
-struct atifragshader_src_register
-{
- GLuint Index;
- GLuint argRep;
- GLuint argMod;
-};
-
-struct atifragshader_dst_register
-{
- GLuint Index;
- GLuint dstMod;
- GLuint dstMask;
-};
-
-#define ATI_FRAGMENT_SHADER_COLOR_OP 0
-#define ATI_FRAGMENT_SHADER_ALPHA_OP 1
-#define ATI_FRAGMENT_SHADER_PASS_OP 2
-#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3
-
-/* two opcodes - one for color/one for alpha */
-/* up to three source registers for most ops */
-struct atifs_instruction
-{
- GLenum Opcode[2];
- GLuint ArgCount[2];
- struct atifragshader_src_register SrcReg[2][3];
- struct atifragshader_dst_register DstReg[2];
-};
-
-/* different from arithmetic shader instruction */
-struct atifs_setupinst
-{
- GLenum Opcode;
- GLuint src;
- GLenum swizzle;
-};
-
-
-#if FEATURE_ATI_fragment_shader
-
-extern void
-_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp);
-
-extern struct ati_fragment_shader *
-_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);
-
-extern void
-_mesa_delete_ati_fragment_shader(GLcontext *ctx,
- struct ati_fragment_shader *s);
-
-
-extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
-
-extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);
-
-extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id);
-
-extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void);
-
-extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void);
-
-extern void GLAPIENTRY
-_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);
-
-extern void GLAPIENTRY
-_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);
-
-extern void GLAPIENTRY
-_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod);
-
-extern void GLAPIENTRY
-_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod);
-
-extern void GLAPIENTRY
-_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
- GLuint arg3Mod);
-
-extern void GLAPIENTRY
-_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod);
-
-extern void GLAPIENTRY
-_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
- GLuint arg2Rep, GLuint arg2Mod);
-
-extern void GLAPIENTRY
-_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
- GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
- GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
- GLuint arg3Rep, GLuint arg3Mod);
-
-extern void GLAPIENTRY
-_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
-
-#else /* FEATURE_ATI_fragment_shader */
-
-static INLINE void
-_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
-{
-}
-
-static INLINE struct ati_fragment_shader *
-_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id)
-{
- return NULL;
-}
-
-static INLINE void
-_mesa_delete_ati_fragment_shader(GLcontext *ctx,
- struct ati_fragment_shader *s)
-{
-}
-
-#endif /* FEATURE_ATI_fragment_shader */
-
-#endif /* ATIFRAGSHADER_H */
+/*
+ * Mesa 3-D graphics library ATI Fragment Shader
+ *
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ */
+
+#ifndef ATIFRAGSHADER_H
+#define ATIFRAGSHADER_H
+
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct gl_context;
+
+#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
+#define MAX_NUM_PASSES_ATI 2
+#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
+
+struct ati_fs_opcode_st
+{
+ GLenum opcode;
+ GLint num_src_args;
+};
+
+extern struct ati_fs_opcode_st ati_fs_opcodes[];
+
+struct atifragshader_src_register
+{
+ GLuint Index;
+ GLuint argRep;
+ GLuint argMod;
+};
+
+struct atifragshader_dst_register
+{
+ GLuint Index;
+ GLuint dstMod;
+ GLuint dstMask;
+};
+
+#define ATI_FRAGMENT_SHADER_COLOR_OP 0
+#define ATI_FRAGMENT_SHADER_ALPHA_OP 1
+#define ATI_FRAGMENT_SHADER_PASS_OP 2
+#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3
+
+/* two opcodes - one for color/one for alpha */
+/* up to three source registers for most ops */
+struct atifs_instruction
+{
+ GLenum Opcode[2];
+ GLuint ArgCount[2];
+ struct atifragshader_src_register SrcReg[2][3];
+ struct atifragshader_dst_register DstReg[2];
+};
+
+/* different from arithmetic shader instruction */
+struct atifs_setupinst
+{
+ GLenum Opcode;
+ GLuint src;
+ GLenum swizzle;
+};
+
+
+#if FEATURE_ATI_fragment_shader
+
+extern void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp);
+
+extern struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id);
+
+extern void
+_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
+ struct ati_fragment_shader *s);
+
+
+extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
+
+extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);
+
+extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id);
+
+extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void);
+
+extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void);
+
+extern void GLAPIENTRY
+_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);
+
+extern void GLAPIENTRY
+_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);
+
+extern void GLAPIENTRY
+_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod);
+
+extern void GLAPIENTRY
+_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+
+extern void GLAPIENTRY
+_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+
+extern void GLAPIENTRY
+_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod);
+
+extern void GLAPIENTRY
+_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod);
+
+extern void GLAPIENTRY
+_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
+ GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
+ GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
+ GLuint arg3Rep, GLuint arg3Mod);
+
+extern void GLAPIENTRY
+_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);
+
+#else /* FEATURE_ATI_fragment_shader */
+
+static INLINE void
+_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
+{
+}
+
+static INLINE struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
+{
+ return NULL;
+}
+
+static INLINE void
+_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
+ struct ati_fragment_shader *s)
+{
+}
+
+#endif /* FEATURE_ATI_fragment_shader */
+
+#endif /* ATIFRAGSHADER_H */
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c
index 753949be5..23ba36fba 100644
--- a/mesalib/src/mesa/main/attrib.c
+++ b/mesalib/src/mesa/main/attrib.c
@@ -1,1575 +1,1546 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "accum.h"
-#include "arrayobj.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "clear.h"
-#include "colormac.h"
-#include "context.h"
-#include "depth.h"
-#include "enable.h"
-#include "enums.h"
-#include "fog.h"
-#include "hint.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "multisample.h"
-#include "points.h"
-#include "polygon.h"
-#include "scissor.h"
-#include "stencil.h"
-#include "texenv.h"
-#include "texgen.h"
-#include "texobj.h"
-#include "texparam.h"
-#include "texstate.h"
-#include "varray.h"
-#include "viewport.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-/**
- * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
- */
-struct gl_enable_attrib
-{
- GLboolean AlphaTest;
- GLboolean AutoNormal;
- GLboolean Blend;
- GLbitfield ClipPlanes;
- GLboolean ColorMaterial;
- GLboolean ColorTable[COLORTABLE_MAX];
- GLboolean Convolution1D;
- GLboolean Convolution2D;
- GLboolean Separable2D;
- GLboolean CullFace;
- GLboolean DepthClamp;
- GLboolean DepthTest;
- GLboolean Dither;
- GLboolean Fog;
- GLboolean Histogram;
- GLboolean Light[MAX_LIGHTS];
- GLboolean Lighting;
- GLboolean LineSmooth;
- GLboolean LineStipple;
- GLboolean IndexLogicOp;
- GLboolean ColorLogicOp;
-
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
-
- GLboolean MinMax;
- GLboolean Normalize;
- GLboolean PixelTexture;
- GLboolean PointSmooth;
- GLboolean PolygonOffsetPoint;
- GLboolean PolygonOffsetLine;
- GLboolean PolygonOffsetFill;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean RescaleNormals;
- GLboolean Scissor;
- GLboolean Stencil;
- GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
- GLboolean MultisampleEnabled; /* GL_ARB_multisample */
- GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
- GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
- GLboolean SampleCoverage; /* GL_ARB_multisample */
- GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
- GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
-
- GLbitfield Texture[MAX_TEXTURE_UNITS];
- GLbitfield TexGen[MAX_TEXTURE_UNITS];
-
- /* SGI_texture_color_table */
- GLboolean TextureColorTable[MAX_TEXTURE_UNITS];
-
- /* GL_ARB_vertex_program / GL_NV_vertex_program */
- GLboolean VertexProgram;
- GLboolean VertexProgramPointSize;
- GLboolean VertexProgramTwoSide;
-
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- GLboolean PointSprite;
- GLboolean FragmentShaderATI;
-};
-
-
-/**
- * Node for the attribute stack.
- */
-struct gl_attrib_node
-{
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
-};
-
-
-
-/**
- * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
- */
-struct texture_state
-{
- struct gl_texture_attrib Texture; /**< The usual context state */
-
- /** to save per texture object state (wrap modes, filters, etc): */
- struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
-
- /**
- * To save references to texture objects (so they don't get accidentally
- * deleted while saved in the attribute stack).
- */
- struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
-};
-
-
-#if FEATURE_attrib_stack
-
-
-/**
- * Allocate new attribute node of given type/kind. Attach payload data.
- * Insert it into the linked list named by 'head'.
- */
-static void
-save_attrib_data(struct gl_attrib_node **head,
- GLbitfield kind, void *payload)
-{
- struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
- if (n) {
- n->kind = kind;
- n->data = payload;
- /* insert at head */
- n->next = *head;
- *head = n;
- }
- else {
- /* out of memory! */
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PushAttrib(GLbitfield mask)
-{
- struct gl_attrib_node *head;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
-
- if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
- head = NULL;
-
- if (mask & GL_ACCUM_BUFFER_BIT) {
- struct gl_accum_attrib *attr;
- attr = MALLOC_STRUCT( gl_accum_attrib );
- memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- GLuint i;
- struct gl_colorbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
- memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
- /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
- attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
- save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
- }
-
- if (mask & GL_CURRENT_BIT) {
- struct gl_current_attrib *attr;
- FLUSH_CURRENT( ctx, 0 );
- attr = MALLOC_STRUCT( gl_current_attrib );
- memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- save_attrib_data(&head, GL_CURRENT_BIT, attr);
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_depthbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
- memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
- }
-
- if (mask & GL_ENABLE_BIT) {
- struct gl_enable_attrib *attr;
- GLuint i;
- attr = MALLOC_STRUCT( gl_enable_attrib );
- /* Copy enable flags from all other attributes into the enable struct. */
- attr->AlphaTest = ctx->Color.AlphaEnabled;
- attr->AutoNormal = ctx->Eval.AutoNormal;
- attr->Blend = ctx->Color.BlendEnabled;
- attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
- attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
- for (i = 0; i < COLORTABLE_MAX; i++) {
- attr->ColorTable[i] = ctx->Pixel.ColorTableEnabled[i];
- }
- attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
- attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
- attr->Separable2D = ctx->Pixel.Separable2DEnabled;
- attr->CullFace = ctx->Polygon.CullFlag;
- attr->DepthClamp = ctx->Transform.DepthClamp;
- attr->DepthTest = ctx->Depth.Test;
- attr->Dither = ctx->Color.DitherFlag;
- attr->Fog = ctx->Fog.Enabled;
- for (i = 0; i < ctx->Const.MaxLights; i++) {
- attr->Light[i] = ctx->Light.Light[i].Enabled;
- }
- attr->Lighting = ctx->Light.Enabled;
- attr->LineSmooth = ctx->Line.SmoothFlag;
- attr->LineStipple = ctx->Line.StippleFlag;
- attr->Histogram = ctx->Pixel.HistogramEnabled;
- attr->MinMax = ctx->Pixel.MinMaxEnabled;
- attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
- attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
- attr->Map1Color4 = ctx->Eval.Map1Color4;
- attr->Map1Index = ctx->Eval.Map1Index;
- attr->Map1Normal = ctx->Eval.Map1Normal;
- attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
- attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
- attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
- attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
- attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
- attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
- memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
- attr->Map2Color4 = ctx->Eval.Map2Color4;
- attr->Map2Index = ctx->Eval.Map2Index;
- attr->Map2Normal = ctx->Eval.Map2Normal;
- attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
- attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
- attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
- attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
- attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
- attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
- memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
- attr->Normalize = ctx->Transform.Normalize;
- attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
- attr->PointSmooth = ctx->Point.SmoothFlag;
- attr->PointSprite = ctx->Point.PointSprite;
- attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
- attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
- attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
- attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
- attr->PolygonStipple = ctx->Polygon.StippleFlag;
- attr->RescaleNormals = ctx->Transform.RescaleNormals;
- attr->Scissor = ctx->Scissor.Enabled;
- attr->Stencil = ctx->Stencil.Enabled;
- attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
- attr->MultisampleEnabled = ctx->Multisample.Enabled;
- attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
- attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
- attr->SampleCoverage = ctx->Multisample.SampleCoverage;
- attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
- attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
- attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled;
- }
- /* GL_NV_vertex_program */
- attr->VertexProgram = ctx->VertexProgram.Enabled;
- attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
- attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
- save_attrib_data(&head, GL_ENABLE_BIT, attr);
- }
-
- if (mask & GL_EVAL_BIT) {
- struct gl_eval_attrib *attr;
- attr = MALLOC_STRUCT( gl_eval_attrib );
- memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- save_attrib_data(&head, GL_EVAL_BIT, attr);
- }
-
- if (mask & GL_FOG_BIT) {
- struct gl_fog_attrib *attr;
- attr = MALLOC_STRUCT( gl_fog_attrib );
- memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- save_attrib_data(&head, GL_FOG_BIT, attr);
- }
-
- if (mask & GL_HINT_BIT) {
- struct gl_hint_attrib *attr;
- attr = MALLOC_STRUCT( gl_hint_attrib );
- memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- save_attrib_data(&head, GL_HINT_BIT, attr);
- }
-
- if (mask & GL_LIGHTING_BIT) {
- struct gl_light_attrib *attr;
- FLUSH_CURRENT(ctx, 0); /* flush material changes */
- attr = MALLOC_STRUCT( gl_light_attrib );
- memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- save_attrib_data(&head, GL_LIGHTING_BIT, attr);
- }
-
- if (mask & GL_LINE_BIT) {
- struct gl_line_attrib *attr;
- attr = MALLOC_STRUCT( gl_line_attrib );
- memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- save_attrib_data(&head, GL_LINE_BIT, attr);
- }
-
- if (mask & GL_LIST_BIT) {
- struct gl_list_attrib *attr;
- attr = MALLOC_STRUCT( gl_list_attrib );
- memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- save_attrib_data(&head, GL_LIST_BIT, attr);
- }
-
- if (mask & GL_PIXEL_MODE_BIT) {
- struct gl_pixel_attrib *attr;
- attr = MALLOC_STRUCT( gl_pixel_attrib );
- memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
- /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
- attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
- save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
- }
-
- if (mask & GL_POINT_BIT) {
- struct gl_point_attrib *attr;
- attr = MALLOC_STRUCT( gl_point_attrib );
- memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- save_attrib_data(&head, GL_POINT_BIT, attr);
- }
-
- if (mask & GL_POLYGON_BIT) {
- struct gl_polygon_attrib *attr;
- attr = MALLOC_STRUCT( gl_polygon_attrib );
- memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- save_attrib_data(&head, GL_POLYGON_BIT, attr);
- }
-
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- GLuint *stipple;
- stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
- memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
- }
-
- if (mask & GL_SCISSOR_BIT) {
- struct gl_scissor_attrib *attr;
- attr = MALLOC_STRUCT( gl_scissor_attrib );
- memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- save_attrib_data(&head, GL_SCISSOR_BIT, attr);
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_stencil_attrib *attr;
- attr = MALLOC_STRUCT( gl_stencil_attrib );
- memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
- }
-
- if (mask & GL_TEXTURE_BIT) {
- struct texture_state *texstate = CALLOC_STRUCT(texture_state);
- GLuint u, tex;
-
- if (!texstate) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
- goto end;
- }
-
- _mesa_lock_context_textures(ctx);
-
- /* copy/save the bulk of texture state here */
- memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
-
- /* Save references to the currently bound texture objects so they don't
- * accidentally get deleted while referenced in the attribute stack.
- */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texstate->SavedTexRef[u][tex],
- ctx->Texture.Unit[u].CurrentTex[tex]);
- }
- }
-
- /* copy state/contents of the currently bound texture objects */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_copy_texture_object(&texstate->SavedObj[u][tex],
- ctx->Texture.Unit[u].CurrentTex[tex]);
- }
- }
-
- _mesa_unlock_context_textures(ctx);
-
- save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
- }
-
- if (mask & GL_TRANSFORM_BIT) {
- struct gl_transform_attrib *attr;
- attr = MALLOC_STRUCT( gl_transform_attrib );
- memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
- }
-
- if (mask & GL_VIEWPORT_BIT) {
- struct gl_viewport_attrib *attr;
- attr = MALLOC_STRUCT( gl_viewport_attrib );
- memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
- }
-
- /* GL_ARB_multisample */
- if (mask & GL_MULTISAMPLE_BIT_ARB) {
- struct gl_multisample_attrib *attr;
- attr = MALLOC_STRUCT( gl_multisample_attrib );
- memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
- save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
- }
-
-end:
- ctx->AttribStack[ctx->AttribStackDepth] = head;
- ctx->AttribStackDepth++;
-}
-
-
-
-static void
-pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
-{
- const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
- GLuint i;
-
-#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
- if ((VALUE) != (NEWVALUE)) { \
- _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
- }
-
- TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
- if (ctx->Color.BlendEnabled != enable->Blend) {
- if (ctx->Extensions.EXT_draw_buffers2) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1);
- }
- }
- else {
- _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1));
- }
- }
-
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- const GLuint mask = 1 << i;
- if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
- _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
- (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
- }
-
- TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
- GL_COLOR_MATERIAL);
- TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION],
- enable->ColorTable[COLORTABLE_PRECONVOLUTION],
- GL_COLOR_TABLE);
- TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION],
- enable->ColorTable[COLORTABLE_POSTCONVOLUTION],
- GL_POST_CONVOLUTION_COLOR_TABLE);
- TEST_AND_UPDATE(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX],
- enable->ColorTable[COLORTABLE_POSTCOLORMATRIX],
- GL_POST_COLOR_MATRIX_COLOR_TABLE);
- TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
- TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
- GL_DEPTH_CLAMP);
- TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
- TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
- TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D,
- GL_CONVOLUTION_1D);
- TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D,
- GL_CONVOLUTION_2D);
- TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D,
- GL_SEPARABLE_2D);
- TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
- TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
- TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
- TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
- GL_LINE_STIPPLE);
- TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
- GL_INDEX_LOGIC_OP);
- TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
- GL_COLOR_LOGIC_OP);
-
- TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
- TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
- TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
- GL_MAP1_TEXTURE_COORD_1);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
- GL_MAP1_TEXTURE_COORD_2);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
- GL_MAP1_TEXTURE_COORD_3);
- TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
- GL_MAP1_TEXTURE_COORD_4);
- TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
- GL_MAP1_VERTEX_3);
- TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
- GL_MAP1_VERTEX_4);
- for (i = 0; i < 16; i++) {
- TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
- GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
- }
-
- TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
- TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
- TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
- GL_MAP2_TEXTURE_COORD_1);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
- GL_MAP2_TEXTURE_COORD_2);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
- GL_MAP2_TEXTURE_COORD_3);
- TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
- GL_MAP2_TEXTURE_COORD_4);
- TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
- GL_MAP2_VERTEX_3);
- TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
- GL_MAP2_VERTEX_4);
- for (i = 0; i < 16; i++) {
- TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
- GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
- }
-
- TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
- TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
- TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
- GL_RESCALE_NORMAL_EXT);
- TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
- enable->RasterPositionUnclipped,
- GL_RASTER_POSITION_UNCLIPPED_IBM);
- TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
- GL_POINT_SMOOTH);
- if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
- TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
- GL_POINT_SPRITE_NV);
- }
- TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
- GL_POLYGON_OFFSET_POINT);
- TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
- GL_POLYGON_OFFSET_LINE);
- TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
- GL_POLYGON_OFFSET_FILL);
- TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
- GL_POLYGON_SMOOTH);
- TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
- GL_POLYGON_STIPPLE);
- TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
- TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
- if (ctx->Extensions.EXT_stencil_two_side) {
- TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
- }
- TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
- GL_MULTISAMPLE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
- enable->SampleAlphaToCoverage,
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
- enable->SampleAlphaToOne,
- GL_SAMPLE_ALPHA_TO_ONE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
- enable->SampleCoverage,
- GL_SAMPLE_COVERAGE_ARB);
- TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
- enable->SampleCoverageInvert,
- GL_SAMPLE_COVERAGE_INVERT_ARB);
- /* GL_ARB_vertex_program, GL_NV_vertex_program */
- TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
- enable->VertexProgram,
- GL_VERTEX_PROGRAM_ARB);
- TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
- enable->VertexProgramPointSize,
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
- TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
- enable->VertexProgramTwoSide,
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
-
-#undef TEST_AND_UPDATE
-
- /* texture unit enables */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const GLbitfield enabled = enable->Texture[i];
- const GLbitfield genEnabled = enable->TexGen[i];
-
- if (ctx->Texture.Unit[i].Enabled != enabled) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
-
- _mesa_set_enable(ctx, GL_TEXTURE_1D,
- (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D,
- (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_3D,
- (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
- if (ctx->Extensions.NV_texture_rectangle) {
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
- (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.ARB_texture_cube_map) {
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
- (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.MESA_texture_array) {
- _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
- (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
- (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- }
- }
-
- if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
- _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
- (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
- (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
- (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
- (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
- }
-
- /* GL_SGI_texture_color_table */
- ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
- }
-
- _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
-}
-
-
-/**
- * Pop/restore texture attribute/group state.
- */
-static void
-pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
-{
- GLuint u;
-
- _mesa_lock_context_textures(ctx);
-
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
- GLuint tgt;
-
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
- _mesa_set_enable(ctx, GL_TEXTURE_1D,
- (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D,
- (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_3D,
- (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
- if (ctx->Extensions.ARB_texture_cube_map) {
- _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.NV_texture_rectangle) {
- _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
- (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
- }
- if (ctx->Extensions.MESA_texture_array) {
- _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
- (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
- (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
- }
-
- if (ctx->Extensions.SGI_texture_color_table) {
- _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
- unit->ColorTableEnabled);
- }
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
- _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
- _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);
- _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode);
- _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode);
- _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode);
- _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane);
- _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane);
- _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane);
- _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane);
- /* Eye plane done differently to avoid re-transformation */
- {
- struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
- COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane);
- COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane);
- COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane);
- COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane);
- if (ctx->Driver.TexGen) {
- ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane);
- ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane);
- ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane);
- ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane);
- }
- }
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
- ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
- ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
- ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE));
- _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
- ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE));
- if (ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
- GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
- }
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
- unit->Combine.ModeRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
- unit->Combine.ModeA);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
- unit->Combine.SourceRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
- unit->Combine.SourceRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
- unit->Combine.SourceRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
- unit->Combine.SourceA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
- unit->Combine.SourceA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
- unit->Combine.SourceA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
- unit->Combine.OperandRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
- unit->Combine.OperandRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
- unit->Combine.OperandRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
- unit->Combine.OperandA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
- unit->Combine.OperandA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
- unit->Combine.OperandA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
- 1 << unit->Combine.ScaleShiftRGB);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
- 1 << unit->Combine.ScaleShiftA);
- }
-
- /* Restore texture object state for each target */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- const struct gl_texture_object *obj = NULL;
- GLenum target;
-
- obj = &texstate->SavedObj[u][tgt];
-
- /* don't restore state for unsupported targets to prevent
- * raising GL errors.
- */
- if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
- !ctx->Extensions.ARB_texture_cube_map) {
- continue;
- }
- else if (obj->Target == GL_TEXTURE_RECTANGLE_NV &&
- !ctx->Extensions.NV_texture_rectangle) {
- continue;
- }
- else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
- obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
- !ctx->Extensions.MESA_texture_array) {
- continue;
- }
-
- target = obj->Target;
-
- _mesa_BindTexture(target, obj->Name);
-
- _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
- _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
- _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
- _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
- _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
- _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
- _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
- if (target != GL_TEXTURE_RECTANGLE_ARB)
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- obj->MaxAnisotropy);
- }
- if (ctx->Extensions.ARB_shadow_ambient) {
- _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
- obj->CompareFailValue);
- }
- }
-
- /* remove saved references to the texture objects */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
- }
- }
-
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
-
- _mesa_unlock_context_textures(ctx);
-}
-
-
-/*
- * This function is kind of long just because we have to call a lot
- * of device driver functions to update device driver state.
- *
- * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
- * in order to restore GL state. This isn't terribly efficient but it
- * ensures that dirty flags and any derived state gets updated correctly.
- * We could at least check if the value to restore equals the current value
- * and then skip the Mesa call.
- */
-void GLAPIENTRY
-_mesa_PopAttrib(void)
-{
- struct gl_attrib_node *attr, *next;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->AttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
- return;
- }
-
- ctx->AttribStackDepth--;
- attr = ctx->AttribStack[ctx->AttribStackDepth];
-
- while (attr) {
-
- if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glPopAttrib %s\n",
- _mesa_lookup_enum_by_nr(attr->kind));
- }
-
- switch (attr->kind) {
- case GL_ACCUM_BUFFER_BIT:
- {
- const struct gl_accum_attrib *accum;
- accum = (const struct gl_accum_attrib *) attr->data;
- _mesa_ClearAccum(accum->ClearColor[0],
- accum->ClearColor[1],
- accum->ClearColor[2],
- accum->ClearColor[3]);
- }
- break;
- case GL_COLOR_BUFFER_BIT:
- {
- const struct gl_colorbuffer_attrib *color;
-
- color = (const struct gl_colorbuffer_attrib *) attr->data;
- _mesa_ClearIndex((GLfloat) color->ClearIndex);
- _mesa_ClearColor(color->ClearColor[0],
- color->ClearColor[1],
- color->ClearColor[2],
- color->ClearColor[3]);
- _mesa_IndexMask(color->IndexMask);
- if (!ctx->Extensions.EXT_draw_buffers2) {
- _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
- (GLboolean) (color->ColorMask[0][1] != 0),
- (GLboolean) (color->ColorMask[0][2] != 0),
- (GLboolean) (color->ColorMask[0][3] != 0));
- }
- else {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_ColorMaskIndexed(i,
- (GLboolean) (color->ColorMask[i][0] != 0),
- (GLboolean) (color->ColorMask[i][1] != 0),
- (GLboolean) (color->ColorMask[i][2] != 0),
- (GLboolean) (color->ColorMask[i][3] != 0));
- }
- }
- {
- /* Need to determine if more than one color output is
- * specified. If so, call glDrawBuffersARB, else call
- * glDrawBuffer(). This is a subtle, but essential point
- * since GL_FRONT (for example) is illegal for the former
- * function, but legal for the later.
- */
- GLboolean multipleBuffers = GL_FALSE;
- GLuint i;
-
- for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
- if (color->DrawBuffer[i] != GL_NONE) {
- multipleBuffers = GL_TRUE;
- break;
- }
- }
- /* Call the API_level functions, not _mesa_drawbuffers()
- * since we need to do error checking on the pop'd
- * GL_DRAW_BUFFER.
- * Ex: if GL_FRONT were pushed, but we're popping with a
- * user FBO bound, GL_FRONT will be illegal and we'll need
- * to record that error. Per OpenGL ARB decision.
- */
- if (multipleBuffers)
- _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
- color->DrawBuffer);
- else
- _mesa_DrawBuffer(color->DrawBuffer[0]);
- }
- _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
- _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
- if (ctx->Color.BlendEnabled != color->BlendEnabled) {
- if (ctx->Extensions.EXT_draw_buffers2) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- _mesa_set_enablei(ctx, GL_BLEND, i,
- (color->BlendEnabled >> i) & 1);
- }
- }
- else {
- _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1));
- }
- }
- _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
- color->BlendDstRGB,
- color->BlendSrcA,
- color->BlendDstA);
- /* This special case is because glBlendEquationSeparateEXT
- * cannot take GL_LOGIC_OP as a parameter.
- */
- if ( color->BlendEquationRGB == color->BlendEquationA ) {
- _mesa_BlendEquation(color->BlendEquationRGB);
- }
- else {
- _mesa_BlendEquationSeparateEXT(color->BlendEquationRGB,
- color->BlendEquationA);
- }
- _mesa_BlendColor(color->BlendColor[0],
- color->BlendColor[1],
- color->BlendColor[2],
- color->BlendColor[3]);
- _mesa_LogicOp(color->LogicOp);
- _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
- color->ColorLogicOpEnabled);
- _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
- color->IndexLogicOpEnabled);
- _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
- }
- break;
- case GL_CURRENT_BIT:
- FLUSH_CURRENT( ctx, 0 );
- memcpy( &ctx->Current, attr->data,
- sizeof(struct gl_current_attrib) );
- break;
- case GL_DEPTH_BUFFER_BIT:
- {
- const struct gl_depthbuffer_attrib *depth;
- depth = (const struct gl_depthbuffer_attrib *) attr->data;
- _mesa_DepthFunc(depth->Func);
- _mesa_ClearDepth(depth->Clear);
- _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
- _mesa_DepthMask(depth->Mask);
- }
- break;
- case GL_ENABLE_BIT:
- {
- const struct gl_enable_attrib *enable;
- enable = (const struct gl_enable_attrib *) attr->data;
- pop_enable_group(ctx, enable);
- ctx->NewState |= _NEW_ALL;
- }
- break;
- case GL_EVAL_BIT:
- memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
- ctx->NewState |= _NEW_EVAL;
- break;
- case GL_FOG_BIT:
- {
- const struct gl_fog_attrib *fog;
- fog = (const struct gl_fog_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
- _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
- _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
- _mesa_Fogf(GL_FOG_START, fog->Start);
- _mesa_Fogf(GL_FOG_END, fog->End);
- _mesa_Fogf(GL_FOG_INDEX, fog->Index);
- _mesa_Fogi(GL_FOG_MODE, fog->Mode);
- }
- break;
- case GL_HINT_BIT:
- {
- const struct gl_hint_attrib *hint;
- hint = (const struct gl_hint_attrib *) attr->data;
- _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
- hint->PerspectiveCorrection );
- _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
- _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
- _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
- _mesa_Hint(GL_FOG_HINT, hint->Fog);
- _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
- hint->ClipVolumeClipping);
- _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
- hint->TextureCompression);
- }
- break;
- case GL_LIGHTING_BIT:
- {
- GLuint i;
- const struct gl_light_attrib *light;
- light = (const struct gl_light_attrib *) attr->data;
- /* lighting enable */
- _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
- /* per-light state */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- for (i = 0; i < ctx->Const.MaxLights; i++) {
- const struct gl_light *l = &light->Light[i];
- _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
- _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
- _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
- _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
- _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
- _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
- {
- GLfloat p[4] = { 0 };
- p[0] = l->SpotExponent;
- _mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->SpotCutoff;
- _mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->ConstantAttenuation;
- _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->LinearAttenuation;
- _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
- }
- {
- GLfloat p[4] = { 0 };
- p[0] = l->QuadraticAttenuation;
- _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
- }
- }
- /* light model */
- _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
- light->Model.Ambient);
- _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
- (GLfloat) light->Model.LocalViewer);
- _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
- (GLfloat) light->Model.TwoSide);
- _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
- (GLfloat) light->Model.ColorControl);
- /* shade model */
- _mesa_ShadeModel(light->ShadeModel);
- /* color material */
- _mesa_ColorMaterial(light->ColorMaterialFace,
- light->ColorMaterialMode);
- _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
- light->ColorMaterialEnabled);
- /* materials */
- memcpy(&ctx->Light.Material, &light->Material,
- sizeof(struct gl_material));
- }
- break;
- case GL_LINE_BIT:
- {
- const struct gl_line_attrib *line;
- line = (const struct gl_line_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
- _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
- _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
- _mesa_LineWidth(line->Width);
- }
- break;
- case GL_LIST_BIT:
- memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
- break;
- case GL_PIXEL_MODE_BIT:
- memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
- /* XXX what other pixel state needs to be set by function calls? */
- _mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
- ctx->NewState |= _NEW_PIXEL;
- break;
- case GL_POINT_BIT:
- {
- const struct gl_point_attrib *point;
- point = (const struct gl_point_attrib *) attr->data;
- _mesa_PointSize(point->Size);
- _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
- if (ctx->Extensions.EXT_point_parameters) {
- _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT,
- point->Params);
- _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT,
- point->MinSize);
- _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT,
- point->MaxSize);
- _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
- point->Threshold);
- }
- if (ctx->Extensions.NV_point_sprite
- || ctx->Extensions.ARB_point_sprite) {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
- (GLint) point->CoordReplace[u]);
- }
- _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
- if (ctx->Extensions.NV_point_sprite)
- _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
- ctx->Point.SpriteRMode);
- _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
- (GLfloat)ctx->Point.SpriteOrigin);
- }
- }
- break;
- case GL_POLYGON_BIT:
- {
- const struct gl_polygon_attrib *polygon;
- polygon = (const struct gl_polygon_attrib *) attr->data;
- _mesa_CullFace(polygon->CullFaceMode);
- _mesa_FrontFace(polygon->FrontFace);
- _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
- _mesa_PolygonMode(GL_BACK, polygon->BackMode);
- _mesa_PolygonOffset(polygon->OffsetFactor,
- polygon->OffsetUnits);
- _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
- _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
- _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
- polygon->OffsetPoint);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
- polygon->OffsetLine);
- _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
- polygon->OffsetFill);
- }
- break;
- case GL_POLYGON_STIPPLE_BIT:
- memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
- ctx->NewState |= _NEW_POLYGONSTIPPLE;
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
- break;
- case GL_SCISSOR_BIT:
- {
- const struct gl_scissor_attrib *scissor;
- scissor = (const struct gl_scissor_attrib *) attr->data;
- _mesa_Scissor(scissor->X, scissor->Y,
- scissor->Width, scissor->Height);
- _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
- }
- break;
- case GL_STENCIL_BUFFER_BIT:
- {
- const struct gl_stencil_attrib *stencil;
- stencil = (const struct gl_stencil_attrib *) attr->data;
- _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
- _mesa_ClearStencil(stencil->Clear);
- if (ctx->Extensions.EXT_stencil_two_side) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
- stencil->TestTwoSide);
- _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
- ? GL_BACK : GL_FRONT);
- }
- /* front state */
- _mesa_StencilFuncSeparate(GL_FRONT,
- stencil->Function[0],
- stencil->Ref[0],
- stencil->ValueMask[0]);
- _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
- _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
- stencil->ZFailFunc[0],
- stencil->ZPassFunc[0]);
- /* back state */
- _mesa_StencilFuncSeparate(GL_BACK,
- stencil->Function[1],
- stencil->Ref[1],
- stencil->ValueMask[1]);
- _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
- _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
- stencil->ZFailFunc[1],
- stencil->ZPassFunc[1]);
- }
- break;
- case GL_TRANSFORM_BIT:
- {
- GLuint i;
- const struct gl_transform_attrib *xform;
- xform = (const struct gl_transform_attrib *) attr->data;
- _mesa_MatrixMode(xform->MatrixMode);
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- /* restore clip planes */
- for (i = 0; i < MAX_CLIP_PLANES; i++) {
- const GLuint mask = 1 << i;
- const GLfloat *eyePlane = xform->EyeUserPlane[i];
- COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
- if (xform->ClipPlanesEnabled & mask) {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
- }
- else {
- _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
- }
- if (ctx->Driver.ClipPlane)
- ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
- }
-
- /* normalize/rescale */
- if (xform->Normalize != ctx->Transform.Normalize)
- _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
- if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
- _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
- ctx->Transform.RescaleNormals);
- if (xform->DepthClamp != ctx->Transform.DepthClamp)
- _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
- ctx->Transform.DepthClamp);
- }
- break;
- case GL_TEXTURE_BIT:
- /* Take care of texture object reference counters */
- {
- struct texture_state *texstate
- = (struct texture_state *) attr->data;
- pop_texture_group(ctx, texstate);
- ctx->NewState |= _NEW_TEXTURE;
- }
- break;
- case GL_VIEWPORT_BIT:
- {
- const struct gl_viewport_attrib *vp;
- vp = (const struct gl_viewport_attrib *) attr->data;
- _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
- _mesa_DepthRange(vp->Near, vp->Far);
- }
- break;
- case GL_MULTISAMPLE_BIT_ARB:
- {
- const struct gl_multisample_attrib *ms;
- ms = (const struct gl_multisample_attrib *) attr->data;
- _mesa_SampleCoverageARB(ms->SampleCoverageValue,
- ms->SampleCoverageInvert);
- }
- break;
-
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
- break;
- }
-
- next = attr->next;
- FREE( attr->data );
- FREE( attr );
- attr = next;
- }
-}
-
-
-/**
- * Helper for incrementing/decrementing vertex buffer object reference
- * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
- */
-static void
-adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
-{
- GLuint i;
-
- arrayObj->Vertex.BufferObj->RefCount += step;
- arrayObj->Weight.BufferObj->RefCount += step;
- arrayObj->Normal.BufferObj->RefCount += step;
- arrayObj->Color.BufferObj->RefCount += step;
- arrayObj->SecondaryColor.BufferObj->RefCount += step;
- arrayObj->FogCoord.BufferObj->RefCount += step;
- arrayObj->Index.BufferObj->RefCount += step;
- arrayObj->EdgeFlag.BufferObj->RefCount += step;
- for (i = 0; i < Elements(arrayObj->TexCoord); i++)
- arrayObj->TexCoord[i].BufferObj->RefCount += step;
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
- arrayObj->VertexAttrib[i].BufferObj->RefCount += step;
-}
-
-
-/**
- * Copy gl_pixelstore_attrib from src to dst, updating buffer
- * object refcounts.
- */
-static void
-copy_pixelstore(GLcontext *ctx,
- struct gl_pixelstore_attrib *dst,
- const struct gl_pixelstore_attrib *src)
-{
- dst->Alignment = src->Alignment;
- dst->RowLength = src->RowLength;
- dst->SkipPixels = src->SkipPixels;
- dst->SkipRows = src->SkipRows;
- dst->ImageHeight = src->ImageHeight;
- dst->SkipImages = src->SkipImages;
- dst->SwapBytes = src->SwapBytes;
- dst->LsbFirst = src->LsbFirst;
- dst->ClientStorage = src->ClientStorage;
- dst->Invert = src->Invert;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
-}
-
-
-#define GL_CLIENT_PACK_BIT (1<<20)
-#define GL_CLIENT_UNPACK_BIT (1<<21)
-
-
-void GLAPIENTRY
-_mesa_PushClientAttrib(GLbitfield mask)
-{
- struct gl_attrib_node *head;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute
- * groups specified by the mask.
- */
- head = NULL;
-
- if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- struct gl_pixelstore_attrib *attr;
- /* packing attribs */
- attr = CALLOC_STRUCT( gl_pixelstore_attrib );
- copy_pixelstore(ctx, attr, &ctx->Pack);
- save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
- /* unpacking attribs */
- attr = CALLOC_STRUCT( gl_pixelstore_attrib );
- copy_pixelstore(ctx, attr, &ctx->Unpack);
- save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
- }
-
- if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- struct gl_array_attrib *attr;
- struct gl_array_object *obj;
-
- attr = MALLOC_STRUCT( gl_array_attrib );
- obj = MALLOC_STRUCT( gl_array_object );
-
-#if FEATURE_ARB_vertex_buffer_object
- /* increment ref counts since we're copying pointers to these objects */
- ctx->Array.ArrayBufferObj->RefCount++;
- ctx->Array.ElementArrayBufferObj->RefCount++;
-#endif
-
- memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
- memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
-
- attr->ArrayObj = obj;
-
- save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
-
- /* bump reference counts on buffer objects */
- adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
- }
-
- ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
- ctx->ClientAttribStackDepth++;
-}
-
-
-
-
-void GLAPIENTRY
-_mesa_PopClientAttrib(void)
-{
- struct gl_attrib_node *node, *next;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->ClientAttribStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
- return;
- }
-
- ctx->ClientAttribStackDepth--;
- node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
-
- while (node) {
- switch (node->kind) {
- case GL_CLIENT_PACK_BIT:
- {
- struct gl_pixelstore_attrib *store =
- (struct gl_pixelstore_attrib *) node->data;
- copy_pixelstore(ctx, &ctx->Pack, store);
- _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
- }
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_UNPACK_BIT:
- {
- struct gl_pixelstore_attrib *store =
- (struct gl_pixelstore_attrib *) node->data;
- copy_pixelstore(ctx, &ctx->Unpack, store);
- _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
- }
- ctx->NewState |= _NEW_PACKUNPACK;
- break;
- case GL_CLIENT_VERTEX_ARRAY_BIT: {
- struct gl_array_attrib * data =
- (struct gl_array_attrib *) node->data;
-
- adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);
-
- ctx->Array.ActiveTexture = data->ActiveTexture;
- if (data->LockCount != 0)
- _mesa_LockArraysEXT(data->LockFirst, data->LockCount);
- else if (ctx->Array.LockCount)
- _mesa_UnlockArraysEXT();
-
- _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
- data->ArrayBufferObj->Name);
- _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- data->ElementArrayBufferObj->Name);
-#endif
-
- memcpy( ctx->Array.ArrayObj, data->ArrayObj,
- sizeof( struct gl_array_object ) );
-
- FREE( data->ArrayObj );
-
- /* FIXME: Should some bits in ctx->Array->NewState also be set
- * FIXME: here? It seems like it should be set to inclusive-or
- * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
- */
-
- ctx->NewState |= _NEW_ARRAY;
- break;
- }
- default:
- _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
- break;
- }
-
- next = node->next;
- FREE( node->data );
- FREE( node );
- node = next;
- }
-}
-
-
-void
-_mesa_init_attrib_dispatch(struct _glapi_table *disp)
-{
- SET_PopAttrib(disp, _mesa_PopAttrib);
- SET_PushAttrib(disp, _mesa_PushAttrib);
- SET_PopClientAttrib(disp, _mesa_PopClientAttrib);
- SET_PushClientAttrib(disp, _mesa_PushClientAttrib);
-}
-
-
-#endif /* FEATURE_attrib_stack */
-
-
-/**
- * Free any attribute state data that might be attached to the context.
- */
-void
-_mesa_free_attrib_data(GLcontext *ctx)
-{
- while (ctx->AttribStackDepth > 0) {
- struct gl_attrib_node *attr, *next;
-
- ctx->AttribStackDepth--;
- attr = ctx->AttribStack[ctx->AttribStackDepth];
-
- while (attr) {
- if (attr->kind == GL_TEXTURE_BIT) {
- struct texture_state *texstate = (struct texture_state*)attr->data;
- GLuint u, tgt;
- /* clear references to the saved texture objects */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
- }
- }
- }
- else {
- /* any other chunks of state that requires special handling? */
- }
-
- next = attr->next;
- free(attr->data);
- free(attr);
- attr = next;
- }
- }
-}
-
-
-void _mesa_init_attrib( GLcontext *ctx )
-{
- /* Renderer and client attribute stacks */
- ctx->AttribStackDepth = 0;
- ctx->ClientAttribStackDepth = 0;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "accum.h"
+#include "arrayobj.h"
+#include "attrib.h"
+#include "blend.h"
+#include "buffers.h"
+#include "bufferobj.h"
+#include "clear.h"
+#include "colormac.h"
+#include "context.h"
+#include "depth.h"
+#include "enable.h"
+#include "enums.h"
+#include "fog.h"
+#include "hint.h"
+#include "light.h"
+#include "lines.h"
+#include "macros.h"
+#include "matrix.h"
+#include "multisample.h"
+#include "points.h"
+#include "polygon.h"
+#include "scissor.h"
+#include "stencil.h"
+#include "texenv.h"
+#include "texgen.h"
+#include "texobj.h"
+#include "texparam.h"
+#include "texstate.h"
+#include "varray.h"
+#include "viewport.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+/**
+ * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
+ */
+struct gl_enable_attrib
+{
+ GLboolean AlphaTest;
+ GLboolean AutoNormal;
+ GLboolean Blend;
+ GLbitfield ClipPlanes;
+ GLboolean ColorMaterial;
+ GLboolean CullFace;
+ GLboolean DepthClamp;
+ GLboolean DepthTest;
+ GLboolean Dither;
+ GLboolean Fog;
+ GLboolean Light[MAX_LIGHTS];
+ GLboolean Lighting;
+ GLboolean LineSmooth;
+ GLboolean LineStipple;
+ GLboolean IndexLogicOp;
+ GLboolean ColorLogicOp;
+
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
+
+ GLboolean Normalize;
+ GLboolean PixelTexture;
+ GLboolean PointSmooth;
+ GLboolean PolygonOffsetPoint;
+ GLboolean PolygonOffsetLine;
+ GLboolean PolygonOffsetFill;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean RescaleNormals;
+ GLboolean Scissor;
+ GLboolean Stencil;
+ GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
+ GLboolean MultisampleEnabled; /* GL_ARB_multisample */
+ GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
+ GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
+ GLboolean SampleCoverage; /* GL_ARB_multisample */
+ GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
+ GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
+
+ GLbitfield Texture[MAX_TEXTURE_UNITS];
+ GLbitfield TexGen[MAX_TEXTURE_UNITS];
+
+ /* SGI_texture_color_table */
+ GLboolean TextureColorTable[MAX_TEXTURE_UNITS];
+
+ /* GL_ARB_vertex_program / GL_NV_vertex_program */
+ GLboolean VertexProgram;
+ GLboolean VertexProgramPointSize;
+ GLboolean VertexProgramTwoSide;
+
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ GLboolean PointSprite;
+ GLboolean FragmentShaderATI;
+};
+
+
+/**
+ * Node for the attribute stack.
+ */
+struct gl_attrib_node
+{
+ GLbitfield kind;
+ void *data;
+ struct gl_attrib_node *next;
+};
+
+
+
+/**
+ * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
+ */
+struct texture_state
+{
+ struct gl_texture_attrib Texture; /**< The usual context state */
+
+ /** to save per texture object state (wrap modes, filters, etc): */
+ struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+
+ /**
+ * To save references to texture objects (so they don't get accidentally
+ * deleted while saved in the attribute stack).
+ */
+ struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+};
+
+
+#if FEATURE_attrib_stack
+
+
+/**
+ * Allocate new attribute node of given type/kind. Attach payload data.
+ * Insert it into the linked list named by 'head'.
+ */
+static void
+save_attrib_data(struct gl_attrib_node **head,
+ GLbitfield kind, void *payload)
+{
+ struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
+ if (n) {
+ n->kind = kind;
+ n->data = payload;
+ /* insert at head */
+ n->next = *head;
+ *head = n;
+ }
+ else {
+ /* out of memory! */
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_PushAttrib(GLbitfield mask)
+{
+ struct gl_attrib_node *head;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
+
+ if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
+ return;
+ }
+
+ /* Build linked list of attribute nodes which save all attribute */
+ /* groups specified by the mask. */
+ head = NULL;
+
+ if (mask & GL_ACCUM_BUFFER_BIT) {
+ struct gl_accum_attrib *attr;
+ attr = MALLOC_STRUCT( gl_accum_attrib );
+ memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
+ save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ GLuint i;
+ struct gl_colorbuffer_attrib *attr;
+ attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
+ memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
+ /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
+ attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
+ save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_CURRENT_BIT) {
+ struct gl_current_attrib *attr;
+ FLUSH_CURRENT( ctx, 0 );
+ attr = MALLOC_STRUCT( gl_current_attrib );
+ memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
+ save_attrib_data(&head, GL_CURRENT_BIT, attr);
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_depthbuffer_attrib *attr;
+ attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
+ memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
+ save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_ENABLE_BIT) {
+ struct gl_enable_attrib *attr;
+ GLuint i;
+ attr = MALLOC_STRUCT( gl_enable_attrib );
+ /* Copy enable flags from all other attributes into the enable struct. */
+ attr->AlphaTest = ctx->Color.AlphaEnabled;
+ attr->AutoNormal = ctx->Eval.AutoNormal;
+ attr->Blend = ctx->Color.BlendEnabled;
+ attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
+ attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
+ attr->CullFace = ctx->Polygon.CullFlag;
+ attr->DepthClamp = ctx->Transform.DepthClamp;
+ attr->DepthTest = ctx->Depth.Test;
+ attr->Dither = ctx->Color.DitherFlag;
+ attr->Fog = ctx->Fog.Enabled;
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ attr->Light[i] = ctx->Light.Light[i].Enabled;
+ }
+ attr->Lighting = ctx->Light.Enabled;
+ attr->LineSmooth = ctx->Line.SmoothFlag;
+ attr->LineStipple = ctx->Line.StippleFlag;
+ attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
+ attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
+ attr->Map1Color4 = ctx->Eval.Map1Color4;
+ attr->Map1Index = ctx->Eval.Map1Index;
+ attr->Map1Normal = ctx->Eval.Map1Normal;
+ attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
+ attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
+ attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
+ attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
+ attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
+ attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
+ memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
+ attr->Map2Color4 = ctx->Eval.Map2Color4;
+ attr->Map2Index = ctx->Eval.Map2Index;
+ attr->Map2Normal = ctx->Eval.Map2Normal;
+ attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
+ attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
+ attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
+ attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
+ attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
+ attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
+ memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
+ attr->Normalize = ctx->Transform.Normalize;
+ attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
+ attr->PointSmooth = ctx->Point.SmoothFlag;
+ attr->PointSprite = ctx->Point.PointSprite;
+ attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
+ attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
+ attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
+ attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ attr->PolygonStipple = ctx->Polygon.StippleFlag;
+ attr->RescaleNormals = ctx->Transform.RescaleNormals;
+ attr->Scissor = ctx->Scissor.Enabled;
+ attr->Stencil = ctx->Stencil.Enabled;
+ attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
+ attr->MultisampleEnabled = ctx->Multisample.Enabled;
+ attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
+ attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
+ attr->SampleCoverage = ctx->Multisample.SampleCoverage;
+ attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
+ attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
+ attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled;
+ }
+ /* GL_NV_vertex_program */
+ attr->VertexProgram = ctx->VertexProgram.Enabled;
+ attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
+ attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+ save_attrib_data(&head, GL_ENABLE_BIT, attr);
+ }
+
+ if (mask & GL_EVAL_BIT) {
+ struct gl_eval_attrib *attr;
+ attr = MALLOC_STRUCT( gl_eval_attrib );
+ memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
+ save_attrib_data(&head, GL_EVAL_BIT, attr);
+ }
+
+ if (mask & GL_FOG_BIT) {
+ struct gl_fog_attrib *attr;
+ attr = MALLOC_STRUCT( gl_fog_attrib );
+ memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
+ save_attrib_data(&head, GL_FOG_BIT, attr);
+ }
+
+ if (mask & GL_HINT_BIT) {
+ struct gl_hint_attrib *attr;
+ attr = MALLOC_STRUCT( gl_hint_attrib );
+ memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
+ save_attrib_data(&head, GL_HINT_BIT, attr);
+ }
+
+ if (mask & GL_LIGHTING_BIT) {
+ struct gl_light_attrib *attr;
+ FLUSH_CURRENT(ctx, 0); /* flush material changes */
+ attr = MALLOC_STRUCT( gl_light_attrib );
+ memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
+ save_attrib_data(&head, GL_LIGHTING_BIT, attr);
+ }
+
+ if (mask & GL_LINE_BIT) {
+ struct gl_line_attrib *attr;
+ attr = MALLOC_STRUCT( gl_line_attrib );
+ memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
+ save_attrib_data(&head, GL_LINE_BIT, attr);
+ }
+
+ if (mask & GL_LIST_BIT) {
+ struct gl_list_attrib *attr;
+ attr = MALLOC_STRUCT( gl_list_attrib );
+ memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
+ save_attrib_data(&head, GL_LIST_BIT, attr);
+ }
+
+ if (mask & GL_PIXEL_MODE_BIT) {
+ struct gl_pixel_attrib *attr;
+ attr = MALLOC_STRUCT( gl_pixel_attrib );
+ memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
+ /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
+ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
+ save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
+ }
+
+ if (mask & GL_POINT_BIT) {
+ struct gl_point_attrib *attr;
+ attr = MALLOC_STRUCT( gl_point_attrib );
+ memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
+ save_attrib_data(&head, GL_POINT_BIT, attr);
+ }
+
+ if (mask & GL_POLYGON_BIT) {
+ struct gl_polygon_attrib *attr;
+ attr = MALLOC_STRUCT( gl_polygon_attrib );
+ memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
+ save_attrib_data(&head, GL_POLYGON_BIT, attr);
+ }
+
+ if (mask & GL_POLYGON_STIPPLE_BIT) {
+ GLuint *stipple;
+ stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
+ memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
+ save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
+ }
+
+ if (mask & GL_SCISSOR_BIT) {
+ struct gl_scissor_attrib *attr;
+ attr = MALLOC_STRUCT( gl_scissor_attrib );
+ memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
+ save_attrib_data(&head, GL_SCISSOR_BIT, attr);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_stencil_attrib *attr;
+ attr = MALLOC_STRUCT( gl_stencil_attrib );
+ memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
+ save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
+ }
+
+ if (mask & GL_TEXTURE_BIT) {
+ struct texture_state *texstate = CALLOC_STRUCT(texture_state);
+ GLuint u, tex;
+
+ if (!texstate) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
+ goto end;
+ }
+
+ _mesa_lock_context_textures(ctx);
+
+ /* copy/save the bulk of texture state here */
+ memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
+
+ /* Save references to the currently bound texture objects so they don't
+ * accidentally get deleted while referenced in the attribute stack.
+ */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tex],
+ ctx->Texture.Unit[u].CurrentTex[tex]);
+ }
+ }
+
+ /* copy state/contents of the currently bound texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_copy_texture_object(&texstate->SavedObj[u][tex],
+ ctx->Texture.Unit[u].CurrentTex[tex]);
+ }
+ }
+
+ _mesa_unlock_context_textures(ctx);
+
+ save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
+ }
+
+ if (mask & GL_TRANSFORM_BIT) {
+ struct gl_transform_attrib *attr;
+ attr = MALLOC_STRUCT( gl_transform_attrib );
+ memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
+ save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
+ }
+
+ if (mask & GL_VIEWPORT_BIT) {
+ struct gl_viewport_attrib *attr;
+ attr = MALLOC_STRUCT( gl_viewport_attrib );
+ memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
+ save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
+ }
+
+ /* GL_ARB_multisample */
+ if (mask & GL_MULTISAMPLE_BIT_ARB) {
+ struct gl_multisample_attrib *attr;
+ attr = MALLOC_STRUCT( gl_multisample_attrib );
+ memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
+ save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
+ }
+
+end:
+ ctx->AttribStack[ctx->AttribStackDepth] = head;
+ ctx->AttribStackDepth++;
+}
+
+
+
+static void
+pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
+{
+ const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
+ GLuint i;
+
+#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
+ if ((VALUE) != (NEWVALUE)) { \
+ _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
+ }
+
+ TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
+ if (ctx->Color.BlendEnabled != enable->Blend) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1));
+ }
+ }
+
+ for (i=0;i<MAX_CLIP_PLANES;i++) {
+ const GLuint mask = 1 << i;
+ if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
+ _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
+ (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
+ }
+
+ TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
+ GL_COLOR_MATERIAL);
+ TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
+ TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
+ GL_DEPTH_CLAMP);
+ TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
+ TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
+ TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
+ TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
+ TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
+ TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
+ GL_LINE_STIPPLE);
+ TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
+ GL_INDEX_LOGIC_OP);
+ TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
+ GL_COLOR_LOGIC_OP);
+
+ TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
+ TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
+ TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
+ GL_MAP1_TEXTURE_COORD_1);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
+ GL_MAP1_TEXTURE_COORD_2);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
+ GL_MAP1_TEXTURE_COORD_3);
+ TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
+ GL_MAP1_TEXTURE_COORD_4);
+ TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
+ GL_MAP1_VERTEX_3);
+ TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
+ GL_MAP1_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
+ GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
+ }
+
+ TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
+ TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
+ TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
+ GL_MAP2_TEXTURE_COORD_1);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
+ GL_MAP2_TEXTURE_COORD_2);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
+ GL_MAP2_TEXTURE_COORD_3);
+ TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
+ GL_MAP2_TEXTURE_COORD_4);
+ TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
+ GL_MAP2_VERTEX_3);
+ TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
+ GL_MAP2_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
+ GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
+ }
+
+ TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
+ TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
+ TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
+ GL_RESCALE_NORMAL_EXT);
+ TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
+ enable->RasterPositionUnclipped,
+ GL_RASTER_POSITION_UNCLIPPED_IBM);
+ TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
+ GL_POINT_SMOOTH);
+ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) {
+ TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
+ GL_POINT_SPRITE_NV);
+ }
+ TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
+ GL_POLYGON_OFFSET_POINT);
+ TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
+ GL_POLYGON_OFFSET_LINE);
+ TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
+ GL_POLYGON_OFFSET_FILL);
+ TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
+ GL_POLYGON_SMOOTH);
+ TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
+ GL_POLYGON_STIPPLE);
+ TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
+ TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
+ }
+ TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
+ GL_MULTISAMPLE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
+ enable->SampleAlphaToCoverage,
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
+ enable->SampleAlphaToOne,
+ GL_SAMPLE_ALPHA_TO_ONE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
+ enable->SampleCoverage,
+ GL_SAMPLE_COVERAGE_ARB);
+ TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
+ enable->SampleCoverageInvert,
+ GL_SAMPLE_COVERAGE_INVERT_ARB);
+ /* GL_ARB_vertex_program, GL_NV_vertex_program */
+ TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
+ enable->VertexProgram,
+ GL_VERTEX_PROGRAM_ARB);
+ TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
+ enable->VertexProgramPointSize,
+ GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
+ TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
+ enable->VertexProgramTwoSide,
+ GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
+
+#undef TEST_AND_UPDATE
+
+ /* texture unit enables */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const GLbitfield enabled = enable->Texture[i];
+ const GLbitfield genEnabled = enable->TexGen[i];
+
+ if (ctx->Texture.Unit[i].Enabled != enabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
+ (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
+ (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ }
+
+ if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
+ }
+
+ /* GL_SGI_texture_color_table */
+ ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
+ }
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
+}
+
+
+/**
+ * Pop/restore texture attribute/group state.
+ */
+static void
+pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
+{
+ GLuint u;
+
+ _mesa_lock_context_textures(ctx);
+
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
+ GLuint tgt;
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
+ (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
+ (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+
+ if (ctx->Extensions.SGI_texture_color_table) {
+ _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
+ unit->ColorTableEnabled);
+ }
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
+ _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
+ _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode);
+ _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode);
+ _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode);
+ _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode);
+ _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane);
+ _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane);
+ _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane);
+ _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane);
+ /* Eye plane done differently to avoid re-transformation */
+ {
+ struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u];
+ COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane);
+ COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane);
+ COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane);
+ COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane);
+ if (ctx->Driver.TexGen) {
+ ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane);
+ ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane);
+ }
+ }
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE));
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE));
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
+ GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
+ }
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB,
+ unit->Combine.ModeRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
+ unit->Combine.ModeA);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
+ unit->Combine.SourceRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
+ unit->Combine.SourceRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
+ unit->Combine.SourceRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
+ unit->Combine.SourceA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
+ unit->Combine.SourceA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
+ unit->Combine.SourceA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
+ unit->Combine.OperandRGB[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
+ unit->Combine.OperandRGB[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
+ unit->Combine.OperandRGB[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
+ unit->Combine.OperandA[0]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
+ unit->Combine.OperandA[1]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
+ unit->Combine.OperandA[2]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
+ 1 << unit->Combine.ScaleShiftRGB);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
+ 1 << unit->Combine.ScaleShiftA);
+ }
+
+ /* Restore texture object state for each target */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ const struct gl_texture_object *obj = NULL;
+ GLenum target;
+
+ obj = &texstate->SavedObj[u][tgt];
+
+ /* don't restore state for unsupported targets to prevent
+ * raising GL errors.
+ */
+ if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
+ !ctx->Extensions.ARB_texture_cube_map) {
+ continue;
+ }
+ else if (obj->Target == GL_TEXTURE_RECTANGLE_NV &&
+ !ctx->Extensions.NV_texture_rectangle) {
+ continue;
+ }
+ else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
+ !ctx->Extensions.MESA_texture_array) {
+ continue;
+ }
+
+ target = obj->Target;
+
+ _mesa_BindTexture(target, obj->Name);
+
+ _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f);
+ _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
+ _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
+ _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
+ _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
+ _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
+ _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
+ if (target != GL_TEXTURE_RECTANGLE_ARB)
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ obj->MaxAnisotropy);
+ }
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
+ obj->CompareFailValue);
+ }
+ }
+
+ /* remove saved references to the texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
+
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+/*
+ * This function is kind of long just because we have to call a lot
+ * of device driver functions to update device driver state.
+ *
+ * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
+ * in order to restore GL state. This isn't terribly efficient but it
+ * ensures that dirty flags and any derived state gets updated correctly.
+ * We could at least check if the value to restore equals the current value
+ * and then skip the Mesa call.
+ */
+void GLAPIENTRY
+_mesa_PopAttrib(void)
+{
+ struct gl_attrib_node *attr, *next;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->AttribStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
+ return;
+ }
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+
+ if (MESA_VERBOSE & VERBOSE_API) {
+ _mesa_debug(ctx, "glPopAttrib %s\n",
+ _mesa_lookup_enum_by_nr(attr->kind));
+ }
+
+ switch (attr->kind) {
+ case GL_ACCUM_BUFFER_BIT:
+ {
+ const struct gl_accum_attrib *accum;
+ accum = (const struct gl_accum_attrib *) attr->data;
+ _mesa_ClearAccum(accum->ClearColor[0],
+ accum->ClearColor[1],
+ accum->ClearColor[2],
+ accum->ClearColor[3]);
+ }
+ break;
+ case GL_COLOR_BUFFER_BIT:
+ {
+ const struct gl_colorbuffer_attrib *color;
+
+ color = (const struct gl_colorbuffer_attrib *) attr->data;
+ _mesa_ClearIndex((GLfloat) color->ClearIndex);
+ _mesa_ClearColor(color->ClearColor[0],
+ color->ClearColor[1],
+ color->ClearColor[2],
+ color->ClearColor[3]);
+ _mesa_IndexMask(color->IndexMask);
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
+ (GLboolean) (color->ColorMask[0][1] != 0),
+ (GLboolean) (color->ColorMask[0][2] != 0),
+ (GLboolean) (color->ColorMask[0][3] != 0));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_ColorMaskIndexed(i,
+ (GLboolean) (color->ColorMask[i][0] != 0),
+ (GLboolean) (color->ColorMask[i][1] != 0),
+ (GLboolean) (color->ColorMask[i][2] != 0),
+ (GLboolean) (color->ColorMask[i][3] != 0));
+ }
+ }
+ {
+ /* Need to determine if more than one color output is
+ * specified. If so, call glDrawBuffersARB, else call
+ * glDrawBuffer(). This is a subtle, but essential point
+ * since GL_FRONT (for example) is illegal for the former
+ * function, but legal for the later.
+ */
+ GLboolean multipleBuffers = GL_FALSE;
+ GLuint i;
+
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (color->DrawBuffer[i] != GL_NONE) {
+ multipleBuffers = GL_TRUE;
+ break;
+ }
+ }
+ /* Call the API_level functions, not _mesa_drawbuffers()
+ * since we need to do error checking on the pop'd
+ * GL_DRAW_BUFFER.
+ * Ex: if GL_FRONT were pushed, but we're popping with a
+ * user FBO bound, GL_FRONT will be illegal and we'll need
+ * to record that error. Per OpenGL ARB decision.
+ */
+ if (multipleBuffers)
+ _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
+ color->DrawBuffer);
+ else
+ _mesa_DrawBuffer(color->DrawBuffer[0]);
+ }
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
+ _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
+ if (ctx->Color.BlendEnabled != color->BlendEnabled) {
+ if (ctx->Extensions.EXT_draw_buffers2) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ _mesa_set_enablei(ctx, GL_BLEND, i,
+ (color->BlendEnabled >> i) & 1);
+ }
+ }
+ else {
+ _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1));
+ }
+ }
+ _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
+ color->BlendDstRGB,
+ color->BlendSrcA,
+ color->BlendDstA);
+ /* This special case is because glBlendEquationSeparateEXT
+ * cannot take GL_LOGIC_OP as a parameter.
+ */
+ if ( color->BlendEquationRGB == color->BlendEquationA ) {
+ _mesa_BlendEquation(color->BlendEquationRGB);
+ }
+ else {
+ _mesa_BlendEquationSeparateEXT(color->BlendEquationRGB,
+ color->BlendEquationA);
+ }
+ _mesa_BlendColor(color->BlendColor[0],
+ color->BlendColor[1],
+ color->BlendColor[2],
+ color->BlendColor[3]);
+ _mesa_LogicOp(color->LogicOp);
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
+ color->ColorLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
+ color->IndexLogicOpEnabled);
+ _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
+ }
+ break;
+ case GL_CURRENT_BIT:
+ FLUSH_CURRENT( ctx, 0 );
+ memcpy( &ctx->Current, attr->data,
+ sizeof(struct gl_current_attrib) );
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ {
+ const struct gl_depthbuffer_attrib *depth;
+ depth = (const struct gl_depthbuffer_attrib *) attr->data;
+ _mesa_DepthFunc(depth->Func);
+ _mesa_ClearDepth(depth->Clear);
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
+ _mesa_DepthMask(depth->Mask);
+ }
+ break;
+ case GL_ENABLE_BIT:
+ {
+ const struct gl_enable_attrib *enable;
+ enable = (const struct gl_enable_attrib *) attr->data;
+ pop_enable_group(ctx, enable);
+ ctx->NewState |= _NEW_ALL;
+ }
+ break;
+ case GL_EVAL_BIT:
+ memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
+ ctx->NewState |= _NEW_EVAL;
+ break;
+ case GL_FOG_BIT:
+ {
+ const struct gl_fog_attrib *fog;
+ fog = (const struct gl_fog_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
+ _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
+ _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
+ _mesa_Fogf(GL_FOG_START, fog->Start);
+ _mesa_Fogf(GL_FOG_END, fog->End);
+ _mesa_Fogf(GL_FOG_INDEX, fog->Index);
+ _mesa_Fogi(GL_FOG_MODE, fog->Mode);
+ }
+ break;
+ case GL_HINT_BIT:
+ {
+ const struct gl_hint_attrib *hint;
+ hint = (const struct gl_hint_attrib *) attr->data;
+ _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
+ hint->PerspectiveCorrection );
+ _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
+ _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
+ _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
+ _mesa_Hint(GL_FOG_HINT, hint->Fog);
+ _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
+ hint->ClipVolumeClipping);
+ _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
+ hint->TextureCompression);
+ }
+ break;
+ case GL_LIGHTING_BIT:
+ {
+ GLuint i;
+ const struct gl_light_attrib *light;
+ light = (const struct gl_light_attrib *) attr->data;
+ /* lighting enable */
+ _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
+ /* per-light state */
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ const struct gl_light *l = &light->Light[i];
+ _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled);
+ _mesa_light(ctx, i, GL_AMBIENT, l->Ambient);
+ _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse);
+ _mesa_light(ctx, i, GL_SPECULAR, l->Specular );
+ _mesa_light(ctx, i, GL_POSITION, l->EyePosition);
+ _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection);
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotExponent;
+ _mesa_light(ctx, i, GL_SPOT_EXPONENT, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->SpotCutoff;
+ _mesa_light(ctx, i, GL_SPOT_CUTOFF, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->ConstantAttenuation;
+ _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->LinearAttenuation;
+ _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p);
+ }
+ {
+ GLfloat p[4] = { 0 };
+ p[0] = l->QuadraticAttenuation;
+ _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
+ }
+ }
+ /* light model */
+ _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
+ light->Model.Ambient);
+ _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
+ (GLfloat) light->Model.LocalViewer);
+ _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
+ (GLfloat) light->Model.TwoSide);
+ _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
+ (GLfloat) light->Model.ColorControl);
+ /* shade model */
+ _mesa_ShadeModel(light->ShadeModel);
+ /* color material */
+ _mesa_ColorMaterial(light->ColorMaterialFace,
+ light->ColorMaterialMode);
+ _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
+ light->ColorMaterialEnabled);
+ /* materials */
+ memcpy(&ctx->Light.Material, &light->Material,
+ sizeof(struct gl_material));
+ }
+ break;
+ case GL_LINE_BIT:
+ {
+ const struct gl_line_attrib *line;
+ line = (const struct gl_line_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
+ _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
+ _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
+ _mesa_LineWidth(line->Width);
+ }
+ break;
+ case GL_LIST_BIT:
+ memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
+ break;
+ case GL_PIXEL_MODE_BIT:
+ memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+ /* XXX what other pixel state needs to be set by function calls? */
+ _mesa_ReadBuffer(ctx->Pixel.ReadBuffer);
+ ctx->NewState |= _NEW_PIXEL;
+ break;
+ case GL_POINT_BIT:
+ {
+ const struct gl_point_attrib *point;
+ point = (const struct gl_point_attrib *) attr->data;
+ _mesa_PointSize(point->Size);
+ _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
+ if (ctx->Extensions.EXT_point_parameters) {
+ _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT,
+ point->Params);
+ _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT,
+ point->MinSize);
+ _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT,
+ point->MaxSize);
+ _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
+ point->Threshold);
+ }
+ if (ctx->Extensions.NV_point_sprite
+ || ctx->Extensions.ARB_point_sprite) {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
+ (GLint) point->CoordReplace[u]);
+ }
+ _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
+ if (ctx->Extensions.NV_point_sprite)
+ _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV,
+ ctx->Point.SpriteRMode);
+ _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN,
+ (GLfloat)ctx->Point.SpriteOrigin);
+ }
+ }
+ break;
+ case GL_POLYGON_BIT:
+ {
+ const struct gl_polygon_attrib *polygon;
+ polygon = (const struct gl_polygon_attrib *) attr->data;
+ _mesa_CullFace(polygon->CullFaceMode);
+ _mesa_FrontFace(polygon->FrontFace);
+ _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
+ _mesa_PolygonMode(GL_BACK, polygon->BackMode);
+ _mesa_PolygonOffset(polygon->OffsetFactor,
+ polygon->OffsetUnits);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
+ _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
+ polygon->OffsetPoint);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
+ polygon->OffsetLine);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
+ polygon->OffsetFill);
+ }
+ break;
+ case GL_POLYGON_STIPPLE_BIT:
+ memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+ ctx->NewState |= _NEW_POLYGONSTIPPLE;
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
+ break;
+ case GL_SCISSOR_BIT:
+ {
+ const struct gl_scissor_attrib *scissor;
+ scissor = (const struct gl_scissor_attrib *) attr->data;
+ _mesa_Scissor(scissor->X, scissor->Y,
+ scissor->Width, scissor->Height);
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
+ }
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ {
+ const struct gl_stencil_attrib *stencil;
+ stencil = (const struct gl_stencil_attrib *) attr->data;
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+ break;
+ case GL_TRANSFORM_BIT:
+ {
+ GLuint i;
+ const struct gl_transform_attrib *xform;
+ xform = (const struct gl_transform_attrib *) attr->data;
+ _mesa_MatrixMode(xform->MatrixMode);
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+ /* restore clip planes */
+ for (i = 0; i < MAX_CLIP_PLANES; i++) {
+ const GLuint mask = 1 << i;
+ const GLfloat *eyePlane = xform->EyeUserPlane[i];
+ COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
+ if (xform->ClipPlanesEnabled & mask) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ else {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ if (ctx->Driver.ClipPlane)
+ ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
+ }
+
+ /* normalize/rescale */
+ if (xform->Normalize != ctx->Transform.Normalize)
+ _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
+ if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
+ _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
+ ctx->Transform.RescaleNormals);
+ if (xform->DepthClamp != ctx->Transform.DepthClamp)
+ _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
+ ctx->Transform.DepthClamp);
+ }
+ break;
+ case GL_TEXTURE_BIT:
+ /* Take care of texture object reference counters */
+ {
+ struct texture_state *texstate
+ = (struct texture_state *) attr->data;
+ pop_texture_group(ctx, texstate);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ break;
+ case GL_VIEWPORT_BIT:
+ {
+ const struct gl_viewport_attrib *vp;
+ vp = (const struct gl_viewport_attrib *) attr->data;
+ _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
+ _mesa_DepthRange(vp->Near, vp->Far);
+ }
+ break;
+ case GL_MULTISAMPLE_BIT_ARB:
+ {
+ const struct gl_multisample_attrib *ms;
+ ms = (const struct gl_multisample_attrib *) attr->data;
+ _mesa_SampleCoverageARB(ms->SampleCoverageValue,
+ ms->SampleCoverageInvert);
+ }
+ break;
+
+ default:
+ _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
+ break;
+ }
+
+ next = attr->next;
+ FREE( attr->data );
+ FREE( attr );
+ attr = next;
+ }
+}
+
+
+/**
+ * Helper for incrementing/decrementing vertex buffer object reference
+ * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
+ */
+static void
+adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
+{
+ GLuint i;
+
+ arrayObj->Vertex.BufferObj->RefCount += step;
+ arrayObj->Weight.BufferObj->RefCount += step;
+ arrayObj->Normal.BufferObj->RefCount += step;
+ arrayObj->Color.BufferObj->RefCount += step;
+ arrayObj->SecondaryColor.BufferObj->RefCount += step;
+ arrayObj->FogCoord.BufferObj->RefCount += step;
+ arrayObj->Index.BufferObj->RefCount += step;
+ arrayObj->EdgeFlag.BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ arrayObj->TexCoord[i].BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ arrayObj->VertexAttrib[i].BufferObj->RefCount += step;
+}
+
+
+/**
+ * Copy gl_pixelstore_attrib from src to dst, updating buffer
+ * object refcounts.
+ */
+static void
+copy_pixelstore(struct gl_context *ctx,
+ struct gl_pixelstore_attrib *dst,
+ const struct gl_pixelstore_attrib *src)
+{
+ dst->Alignment = src->Alignment;
+ dst->RowLength = src->RowLength;
+ dst->SkipPixels = src->SkipPixels;
+ dst->SkipRows = src->SkipRows;
+ dst->ImageHeight = src->ImageHeight;
+ dst->SkipImages = src->SkipImages;
+ dst->SwapBytes = src->SwapBytes;
+ dst->LsbFirst = src->LsbFirst;
+ dst->ClientStorage = src->ClientStorage;
+ dst->Invert = src->Invert;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+}
+
+
+#define GL_CLIENT_PACK_BIT (1<<20)
+#define GL_CLIENT_UNPACK_BIT (1<<21)
+
+
+void GLAPIENTRY
+_mesa_PushClientAttrib(GLbitfield mask)
+{
+ struct gl_attrib_node *head;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
+ return;
+ }
+
+ /* Build linked list of attribute nodes which save all attribute
+ * groups specified by the mask.
+ */
+ head = NULL;
+
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ struct gl_pixelstore_attrib *attr;
+ /* packing attribs */
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Pack);
+ save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
+ /* unpacking attribs */
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Unpack);
+ save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
+ }
+
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ struct gl_array_attrib *attr;
+ struct gl_array_object *obj;
+
+ attr = MALLOC_STRUCT( gl_array_attrib );
+ obj = MALLOC_STRUCT( gl_array_object );
+
+#if FEATURE_ARB_vertex_buffer_object
+ /* increment ref counts since we're copying pointers to these objects */
+ ctx->Array.ArrayBufferObj->RefCount++;
+ ctx->Array.ElementArrayBufferObj->RefCount++;
+#endif
+
+ memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
+ memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
+
+ attr->ArrayObj = obj;
+
+ save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
+
+ /* bump reference counts on buffer objects */
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
+ }
+
+ ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
+ ctx->ClientAttribStackDepth++;
+}
+
+
+
+
+void GLAPIENTRY
+_mesa_PopClientAttrib(void)
+{
+ struct gl_attrib_node *node, *next;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->ClientAttribStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
+ return;
+ }
+
+ ctx->ClientAttribStackDepth--;
+ node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
+
+ while (node) {
+ switch (node->kind) {
+ case GL_CLIENT_PACK_BIT:
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Pack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
+ }
+ ctx->NewState |= _NEW_PACKUNPACK;
+ break;
+ case GL_CLIENT_UNPACK_BIT:
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Unpack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
+ }
+ ctx->NewState |= _NEW_PACKUNPACK;
+ break;
+ case GL_CLIENT_VERTEX_ARRAY_BIT: {
+ struct gl_array_attrib * data =
+ (struct gl_array_attrib *) node->data;
+
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);
+
+ ctx->Array.ActiveTexture = data->ActiveTexture;
+ if (data->LockCount != 0)
+ _mesa_LockArraysEXT(data->LockFirst, data->LockCount);
+ else if (ctx->Array.LockCount)
+ _mesa_UnlockArraysEXT();
+
+ _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );
+
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ data->ArrayBufferObj->Name);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ data->ElementArrayBufferObj->Name);
+#endif
+
+ memcpy( ctx->Array.ArrayObj, data->ArrayObj,
+ sizeof( struct gl_array_object ) );
+
+ FREE( data->ArrayObj );
+
+ /* FIXME: Should some bits in ctx->Array->NewState also be set
+ * FIXME: here? It seems like it should be set to inclusive-or
+ * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
+ */
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+ }
+ default:
+ _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
+ break;
+ }
+
+ next = node->next;
+ FREE( node->data );
+ FREE( node );
+ node = next;
+ }
+}
+
+
+void
+_mesa_init_attrib_dispatch(struct _glapi_table *disp)
+{
+ SET_PopAttrib(disp, _mesa_PopAttrib);
+ SET_PushAttrib(disp, _mesa_PushAttrib);
+ SET_PopClientAttrib(disp, _mesa_PopClientAttrib);
+ SET_PushClientAttrib(disp, _mesa_PushClientAttrib);
+}
+
+
+#endif /* FEATURE_attrib_stack */
+
+
+/**
+ * Free any attribute state data that might be attached to the context.
+ */
+void
+_mesa_free_attrib_data(struct gl_context *ctx)
+{
+ while (ctx->AttribStackDepth > 0) {
+ struct gl_attrib_node *attr, *next;
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+ if (attr->kind == GL_TEXTURE_BIT) {
+ struct texture_state *texstate = (struct texture_state*)attr->data;
+ GLuint u, tgt;
+ /* clear references to the saved texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+ }
+ else {
+ /* any other chunks of state that requires special handling? */
+ }
+
+ next = attr->next;
+ free(attr->data);
+ free(attr);
+ attr = next;
+ }
+ }
+}
+
+
+void _mesa_init_attrib( struct gl_context *ctx )
+{
+ /* Renderer and client attribute stacks */
+ ctx->AttribStackDepth = 0;
+ ctx->ClientAttribStackDepth = 0;
+}
diff --git a/mesalib/src/mesa/main/attrib.h b/mesalib/src/mesa/main/attrib.h
index 83b28a65b..8e7969a65 100644
--- a/mesalib/src/mesa/main/attrib.h
+++ b/mesalib/src/mesa/main/attrib.h
@@ -1,78 +1,80 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef ATTRIB_H
-#define ATTRIB_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_attrib_stack
-
-extern void GLAPIENTRY
-_mesa_PushAttrib( GLbitfield mask );
-
-extern void GLAPIENTRY
-_mesa_PopAttrib( void );
-
-extern void GLAPIENTRY
-_mesa_PushClientAttrib( GLbitfield mask );
-
-extern void GLAPIENTRY
-_mesa_PopClientAttrib( void );
-
-extern void
-_mesa_init_attrib_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_attrib_stack */
-
-#include "main/compiler.h"
-
-static INLINE void
-_mesa_PushClientAttrib( GLbitfield mask )
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_PopClientAttrib( void )
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_init_attrib_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_attrib_stack */
-
-extern void
-_mesa_init_attrib( GLcontext *ctx );
-
-extern void
-_mesa_free_attrib_data( GLcontext *ctx );
-
-#endif /* ATTRIB_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef ATTRIB_H
+#define ATTRIB_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct gl_context;
+
+#if FEATURE_attrib_stack
+
+extern void GLAPIENTRY
+_mesa_PushAttrib( GLbitfield mask );
+
+extern void GLAPIENTRY
+_mesa_PopAttrib( void );
+
+extern void GLAPIENTRY
+_mesa_PushClientAttrib( GLbitfield mask );
+
+extern void GLAPIENTRY
+_mesa_PopClientAttrib( void );
+
+extern void
+_mesa_init_attrib_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_attrib_stack */
+
+static INLINE void
+_mesa_PushClientAttrib( GLbitfield mask )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_PopClientAttrib( void )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_init_attrib_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_attrib_stack */
+
+extern void
+_mesa_init_attrib( struct gl_context *ctx );
+
+extern void
+_mesa_free_attrib_data( struct gl_context *ctx );
+
+#endif /* ATTRIB_H */
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c
index d022770f2..10e384a40 100644
--- a/mesalib/src/mesa/main/blend.c
+++ b/mesalib/src/mesa/main/blend.c
@@ -1,631 +1,629 @@
-/**
- * \file blend.c
- * Blending operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "blend.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**
- * Specify the blending operation.
- *
- * \param sfactor source factor operator.
- * \param dfactor destination factor operator.
- *
- * \sa glBlendFunc, glBlendFuncSeparateEXT
- */
-void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
-{
- _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
-}
-
-
-/**
- * Process GL_EXT_blend_func_separate().
- *
- * \param sfactorRGB RGB source factor operator.
- * \param dfactorRGB RGB destination factor operator.
- * \param sfactorA alpha source factor operator.
- * \param dfactorA alpha destination factor operator.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flush the vertices and notify the driver via
- * dd_function_table::BlendFuncSeparate.
- */
-void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
-
- switch (sfactorRGB) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
- return;
- }
-
- switch (dfactorRGB) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
- return;
- }
-
- switch (sfactorA) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
- return;
- }
-
- switch (dfactorA) {
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- if (!ctx->Extensions.NV_blend_square) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
- return;
- }
- /* fall-through */
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
- return;
- }
-
- if (ctx->Color.BlendSrcRGB == sfactorRGB &&
- ctx->Color.BlendDstRGB == dfactorRGB &&
- ctx->Color.BlendSrcA == sfactorA &&
- ctx->Color.BlendDstA == dfactorA)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- ctx->Color.BlendSrcRGB = sfactorRGB;
- ctx->Color.BlendDstRGB = dfactorRGB;
- ctx->Color.BlendSrcA = sfactorA;
- ctx->Color.BlendDstA = dfactorA;
-
- if (ctx->Driver.BlendFuncSeparate) {
- (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA );
- }
-}
-
-
-#if _HAVE_FULL_GL
-
-static GLboolean
-_mesa_validate_blend_equation( GLcontext *ctx,
- GLenum mode, GLboolean is_separate )
-{
- switch (mode) {
- case GL_FUNC_ADD:
- break;
- case GL_MIN:
- case GL_MAX:
- if (!ctx->Extensions.EXT_blend_minmax &&
- !ctx->Extensions.ARB_imaging) {
- return GL_FALSE;
- }
- break;
- /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
- */
- case GL_LOGIC_OP:
- if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
- return GL_FALSE;
- }
- break;
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- if (!ctx->Extensions.EXT_blend_subtract &&
- !ctx->Extensions.ARB_imaging) {
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/* This is really an extension function! */
-void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquation %s\n",
- _mesa_lookup_enum_by_nr(mode));
-
- if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
- return;
- }
-
- if ( (ctx->Color.BlendEquationRGB == mode) &&
- (ctx->Color.BlendEquationA == mode) )
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEquationRGB = mode;
- ctx->Color.BlendEquationA = mode;
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
-}
-
-
-void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
-
- if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlendEquationSeparateEXT not supported by driver");
- return;
- }
-
- if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
- return;
- }
-
- if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
- return;
- }
-
-
- if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
- (ctx->Color.BlendEquationA == modeA) )
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEquationRGB = modeRGB;
- ctx->Color.BlendEquationA = modeA;
-
- if (ctx->Driver.BlendEquationSeparate)
- (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
-}
-#endif
-
-
-/**
- * Set the blending color.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha color component.
- *
- * \sa glBlendColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
- * change, flushes the vertices and notifies the driver via
- * dd_function_table::BlendColor callback.
- */
-void GLAPIENTRY
-_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP( red, 0.0F, 1.0F );
- tmp[1] = CLAMP( green, 0.0F, 1.0F );
- tmp[2] = CLAMP( blue, 0.0F, 1.0F );
- tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
-
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColor, tmp );
-
- if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, tmp);
-}
-
-
-/**
- * Specify the alpha test function.
- *
- * \param func alpha comparison function.
- * \param ref reference value.
- *
- * Verifies the parameters and updates gl_colorbuffer_attrib.
- * On a change, flushes the vertices and notifies the driver via
- * dd_function_table::AlphaFunc callback.
- */
-void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_EQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_GEQUAL:
- case GL_ALWAYS:
- ref = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRef = ref;
-
- if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ref);
- return;
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
- return;
- }
-}
-
-
-/**
- * Specify a logic pixel operation for color index rendering.
- *
- * \param opcode operation.
- *
- * Verifies that \p opcode is a valid enum and updates
-gl_colorbuffer_attrib::LogicOp.
- * On a change, flushes the vertices and notifies the driver via the
- * dd_function_table::LogicOpcode callback.
- */
-void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (opcode) {
- case GL_CLEAR:
- case GL_SET:
- case GL_COPY:
- case GL_COPY_INVERTED:
- case GL_NOOP:
- case GL_INVERT:
- case GL_AND:
- case GL_NAND:
- case GL_OR:
- case GL_NOR:
- case GL_XOR:
- case GL_EQUIV:
- case GL_AND_REVERSE:
- case GL_AND_INVERTED:
- case GL_OR_REVERSE:
- case GL_OR_INVERTED:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
- return;
- }
-
- if (ctx->Color.LogicOp == opcode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.LogicOp = opcode;
-
- if (ctx->Driver.LogicOpcode)
- ctx->Driver.LogicOpcode( ctx, opcode );
-}
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_IndexMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.IndexMask == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexMask = mask;
-}
-#endif
-
-
-/**
- * Enable or disable writing of frame buffer color components.
- *
- * \param red whether to mask writing of the red color component.
- * \param green whether to mask writing of the green color component.
- * \param blue whether to mask writing of the blue color component.
- * \param alpha whether to mask writing of the alpha color component.
- *
- * \sa glColorMask().
- *
- * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ColorMask callback.
- */
-void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte tmp[4];
- GLuint i;
- GLboolean flushed;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- flushed = GL_FALSE;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
- if (!flushed) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- }
- flushed = GL_TRUE;
- COPY_4UBV(ctx->Color.ColorMask[i], tmp);
- }
- }
-
- if (ctx->Driver.ColorMask)
- ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
-}
-
-
-/**
- * For GL_EXT_draw_buffers2 and GL3
- */
-void GLAPIENTRY
-_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
-{
- GLubyte tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
- buf, red, green, blue, alpha);
-
- if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
- return;
- }
-
- /* Shouldn't have any information about channel depth in core mesa
- * -- should probably store these as the native booleans:
- */
- tmp[RCOMP] = red ? 0xff : 0x0;
- tmp[GCOMP] = green ? 0xff : 0x0;
- tmp[BCOMP] = blue ? 0xff : 0x0;
- tmp[ACOMP] = alpha ? 0xff : 0x0;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
-
- if (ctx->Driver.ColorMaskIndexed)
- ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
-}
-
-
-extern void GLAPIENTRY
-_mesa_ClampColorARB(GLenum target, GLenum clamp)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
- return;
- }
-
- switch (target) {
- case GL_CLAMP_VERTEX_COLOR_ARB:
- ctx->Light.ClampVertexColor = clamp;
- break;
- case GL_CLAMP_FRAGMENT_COLOR_ARB:
- ctx->Color.ClampFragmentColor = clamp;
- break;
- case GL_CLAMP_READ_COLOR_ARB:
- ctx->Color.ClampReadColor = clamp;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
- return;
- }
-}
-
-
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialization of the context's Color attribute group.
- *
- * \param ctx GL context.
- *
- * Initializes the related fields in the context color attribute group,
- * __GLcontextRec::Color.
- */
-void _mesa_init_color( GLcontext * ctx )
-{
- /* Color buffer group */
- ctx->Color.IndexMask = ~0u;
- memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
- ctx->Color.ClearIndex = 0;
- ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ctx->Color.AlphaEnabled = GL_FALSE;
- ctx->Color.AlphaFunc = GL_ALWAYS;
- ctx->Color.AlphaRef = 0;
- ctx->Color.BlendEnabled = 0x0;
- ctx->Color.BlendSrcRGB = GL_ONE;
- ctx->Color.BlendDstRGB = GL_ZERO;
- ctx->Color.BlendSrcA = GL_ONE;
- ctx->Color.BlendDstA = GL_ZERO;
- ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
- ctx->Color.BlendEquationA = GL_FUNC_ADD;
- ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
- ctx->Color.IndexLogicOpEnabled = GL_FALSE;
- ctx->Color.ColorLogicOpEnabled = GL_FALSE;
- ctx->Color._LogicOpEnabled = GL_FALSE;
- ctx->Color.LogicOp = GL_COPY;
- ctx->Color.DitherFlag = GL_TRUE;
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer[0] = GL_BACK;
- }
- else {
- ctx->Color.DrawBuffer[0] = GL_FRONT;
- }
-
- ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
- ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
-}
-
-/*@}*/
+/**
+ * \file blend.c
+ * Blending operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "blend.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Specify the blending operation.
+ *
+ * \param sfactor source factor operator.
+ * \param dfactor destination factor operator.
+ *
+ * \sa glBlendFunc, glBlendFuncSeparateEXT
+ */
+void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
+{
+ _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor);
+}
+
+
+/**
+ * Process GL_EXT_blend_func_separate().
+ *
+ * \param sfactorRGB RGB source factor operator.
+ * \param dfactorRGB RGB destination factor operator.
+ * \param sfactorA alpha source factor operator.
+ * \param dfactorA alpha destination factor operator.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flush the vertices and notify the driver via
+ * dd_function_table::BlendFuncSeparate.
+ */
+void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ switch (sfactorRGB) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ if (!ctx->Extensions.NV_blend_square) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
+ return;
+ }
+ /* fall-through */
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
+ return;
+ }
+
+ switch (dfactorRGB) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ if (!ctx->Extensions.NV_blend_square) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
+ return;
+ }
+ /* fall-through */
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
+ return;
+ }
+
+ switch (sfactorA) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ if (!ctx->Extensions.NV_blend_square) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
+ return;
+ }
+ /* fall-through */
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
+ return;
+ }
+
+ switch (dfactorA) {
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ if (!ctx->Extensions.NV_blend_square) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
+ return;
+ }
+ /* fall-through */
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
+ return;
+ }
+
+ if (ctx->Color.BlendSrcRGB == sfactorRGB &&
+ ctx->Color.BlendDstRGB == dfactorRGB &&
+ ctx->Color.BlendSrcA == sfactorA &&
+ ctx->Color.BlendDstA == dfactorA)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ ctx->Color.BlendSrcRGB = sfactorRGB;
+ ctx->Color.BlendDstRGB = dfactorRGB;
+ ctx->Color.BlendSrcA = sfactorA;
+ ctx->Color.BlendDstA = dfactorA;
+
+ if (ctx->Driver.BlendFuncSeparate) {
+ (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
+ sfactorA, dfactorA );
+ }
+}
+
+
+#if _HAVE_FULL_GL
+
+static GLboolean
+_mesa_validate_blend_equation( struct gl_context *ctx,
+ GLenum mode, GLboolean is_separate )
+{
+ switch (mode) {
+ case GL_FUNC_ADD:
+ break;
+ case GL_MIN:
+ case GL_MAX:
+ if (!ctx->Extensions.EXT_blend_minmax) {
+ return GL_FALSE;
+ }
+ break;
+ /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
+ */
+ case GL_LOGIC_OP:
+ if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
+ return GL_FALSE;
+ }
+ break;
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ if (!ctx->Extensions.EXT_blend_subtract) {
+ return GL_FALSE;
+ }
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/* This is really an extension function! */
+void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquation %s\n",
+ _mesa_lookup_enum_by_nr(mode));
+
+ if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
+ return;
+ }
+
+ if ( (ctx->Color.BlendEquationRGB == mode) &&
+ (ctx->Color.BlendEquationA == mode) )
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEquationRGB = mode;
+ ctx->Color.BlendEquationA = mode;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
+}
+
+
+void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlendEquationSeparateEXT not supported by driver");
+ return;
+ }
+
+ if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
+ return;
+ }
+
+ if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
+ return;
+ }
+
+
+ if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
+ (ctx->Color.BlendEquationA == modeA) )
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEquationRGB = modeRGB;
+ ctx->Color.BlendEquationA = modeA;
+
+ if (ctx->Driver.BlendEquationSeparate)
+ (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
+}
+#endif
+
+
+/**
+ * Set the blending color.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha color component.
+ *
+ * \sa glBlendColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
+ * change, flushes the vertices and notifies the driver via
+ * dd_function_table::BlendColor callback.
+ */
+void GLAPIENTRY
+_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP( red, 0.0F, 1.0F );
+ tmp[1] = CLAMP( green, 0.0F, 1.0F );
+ tmp[2] = CLAMP( blue, 0.0F, 1.0F );
+ tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4FV( ctx->Color.BlendColor, tmp );
+
+ if (ctx->Driver.BlendColor)
+ (*ctx->Driver.BlendColor)(ctx, tmp);
+}
+
+
+/**
+ * Specify the alpha test function.
+ *
+ * \param func alpha comparison function.
+ * \param ref reference value.
+ *
+ * Verifies the parameters and updates gl_colorbuffer_attrib.
+ * On a change, flushes the vertices and notifies the driver via
+ * dd_function_table::AlphaFunc callback.
+ */
+void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_EQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_GEQUAL:
+ case GL_ALWAYS:
+ ref = CLAMP(ref, 0.0F, 1.0F);
+
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaFunc = func;
+ ctx->Color.AlphaRef = ref;
+
+ if (ctx->Driver.AlphaFunc)
+ ctx->Driver.AlphaFunc(ctx, func, ref);
+ return;
+
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
+ return;
+ }
+}
+
+
+/**
+ * Specify a logic pixel operation for color index rendering.
+ *
+ * \param opcode operation.
+ *
+ * Verifies that \p opcode is a valid enum and updates
+gl_colorbuffer_attrib::LogicOp.
+ * On a change, flushes the vertices and notifies the driver via the
+ * dd_function_table::LogicOpcode callback.
+ */
+void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (opcode) {
+ case GL_CLEAR:
+ case GL_SET:
+ case GL_COPY:
+ case GL_COPY_INVERTED:
+ case GL_NOOP:
+ case GL_INVERT:
+ case GL_AND:
+ case GL_NAND:
+ case GL_OR:
+ case GL_NOR:
+ case GL_XOR:
+ case GL_EQUIV:
+ case GL_AND_REVERSE:
+ case GL_AND_INVERTED:
+ case GL_OR_REVERSE:
+ case GL_OR_INVERTED:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
+ return;
+ }
+
+ if (ctx->Color.LogicOp == opcode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.LogicOp = opcode;
+
+ if (ctx->Driver.LogicOpcode)
+ ctx->Driver.LogicOpcode( ctx, opcode );
+}
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_IndexMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.IndexMask == mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexMask = mask;
+}
+#endif
+
+
+/**
+ * Enable or disable writing of frame buffer color components.
+ *
+ * \param red whether to mask writing of the red color component.
+ * \param green whether to mask writing of the green color component.
+ * \param blue whether to mask writing of the blue color component.
+ * \param alpha whether to mask writing of the alpha color component.
+ *
+ * \sa glColorMask().
+ *
+ * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ColorMask callback.
+ */
+void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte tmp[4];
+ GLuint i;
+ GLboolean flushed;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ flushed = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
+ if (!flushed) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ }
+ flushed = GL_TRUE;
+ COPY_4UBV(ctx->Color.ColorMask[i], tmp);
+ }
+ }
+
+ if (ctx->Driver.ColorMask)
+ ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
+}
+
+
+/**
+ * For GL_EXT_draw_buffers2 and GL3
+ */
+void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha )
+{
+ GLubyte tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ buf, red, green, blue, alpha);
+
+ if (buf >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ return;
+ }
+
+ /* Shouldn't have any information about channel depth in core mesa
+ * -- should probably store these as the native booleans:
+ */
+ tmp[RCOMP] = red ? 0xff : 0x0;
+ tmp[GCOMP] = green ? 0xff : 0x0;
+ tmp[BCOMP] = blue ? 0xff : 0x0;
+ tmp[ACOMP] = alpha ? 0xff : 0x0;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
+
+ if (ctx->Driver.ColorMaskIndexed)
+ ctx->Driver.ColorMaskIndexed(ctx, buf, red, green, blue, alpha);
+}
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
+ return;
+ }
+
+ switch (target) {
+ case GL_CLAMP_VERTEX_COLOR_ARB:
+ ctx->Light.ClampVertexColor = clamp;
+ break;
+ case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ ctx->Color.ClampFragmentColor = clamp;
+ break;
+ case GL_CLAMP_READ_COLOR_ARB:
+ ctx->Color.ClampReadColor = clamp;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
+ return;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialization of the context's Color attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes the related fields in the context color attribute group,
+ * __struct gl_contextRec::Color.
+ */
+void _mesa_init_color( struct gl_context * ctx )
+{
+ /* Color buffer group */
+ ctx->Color.IndexMask = ~0u;
+ memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
+ ctx->Color.ClearIndex = 0;
+ ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ctx->Color.AlphaEnabled = GL_FALSE;
+ ctx->Color.AlphaFunc = GL_ALWAYS;
+ ctx->Color.AlphaRef = 0;
+ ctx->Color.BlendEnabled = 0x0;
+ ctx->Color.BlendSrcRGB = GL_ONE;
+ ctx->Color.BlendDstRGB = GL_ZERO;
+ ctx->Color.BlendSrcA = GL_ONE;
+ ctx->Color.BlendDstA = GL_ZERO;
+ ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
+ ctx->Color.BlendEquationA = GL_FUNC_ADD;
+ ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Color.IndexLogicOpEnabled = GL_FALSE;
+ ctx->Color.ColorLogicOpEnabled = GL_FALSE;
+ ctx->Color._LogicOpEnabled = GL_FALSE;
+ ctx->Color.LogicOp = GL_COPY;
+ ctx->Color.DitherFlag = GL_TRUE;
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ }
+ else {
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ }
+
+ ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/blend.h b/mesalib/src/mesa/main/blend.h
index b4fd7470e..4437ba1bd 100644
--- a/mesalib/src/mesa/main/blend.h
+++ b/mesalib/src/mesa/main/blend.h
@@ -1,87 +1,89 @@
-/**
- * \file blend.h
- * Blending functions operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BLEND_H
-#define BLEND_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
-
-
-extern void GLAPIENTRY
-_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA );
-
-
-extern void GLAPIENTRY
-_mesa_BlendEquation( GLenum mode );
-
-
-extern void GLAPIENTRY
-_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );
-
-
-extern void GLAPIENTRY
-_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-
-extern void GLAPIENTRY
-_mesa_AlphaFunc( GLenum func, GLclampf ref );
-
-
-extern void GLAPIENTRY
-_mesa_LogicOp( GLenum opcode );
-
-
-extern void GLAPIENTRY
-_mesa_IndexMask( GLuint mask );
-
-extern void GLAPIENTRY
-_mesa_ColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
-extern void GLAPIENTRY
-_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
-
-extern void GLAPIENTRY
-_mesa_ClampColorARB(GLenum target, GLenum clamp);
-
-
-extern void
-_mesa_init_color( GLcontext * ctx );
-
-#endif
+/**
+ * \file blend.h
+ * Blending functions operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef BLEND_H
+#define BLEND_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+
+extern void GLAPIENTRY
+_mesa_BlendFunc( GLenum sfactor, GLenum dfactor );
+
+
+extern void GLAPIENTRY
+_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA );
+
+
+extern void GLAPIENTRY
+_mesa_BlendEquation( GLenum mode );
+
+
+extern void GLAPIENTRY
+_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA );
+
+
+extern void GLAPIENTRY
+_mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+
+extern void GLAPIENTRY
+_mesa_AlphaFunc( GLenum func, GLclampf ref );
+
+
+extern void GLAPIENTRY
+_mesa_LogicOp( GLenum opcode );
+
+
+extern void GLAPIENTRY
+_mesa_IndexMask( GLuint mask );
+
+extern void GLAPIENTRY
+_mesa_ColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
+extern void GLAPIENTRY
+_mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
+
+extern void GLAPIENTRY
+_mesa_ClampColorARB(GLenum target, GLenum clamp);
+
+
+extern void
+_mesa_init_color( struct gl_context * ctx );
+
+#endif
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index 4797f29b4..a70c75750 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -1,2142 +1,2143 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file bufferobj.c
- * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
- * \author Brian Paul, Ian Romanick
- */
-
-
-#include "glheader.h"
-#include "enums.h"
-#include "hash.h"
-#include "imports.h"
-#include "image.h"
-#include "context.h"
-#include "bufferobj.h"
-#include "fbobject.h"
-#include "texobj.h"
-
-
-/* Debug flags */
-/*#define VBO_DEBUG*/
-/*#define BOUNDS_CHECK*/
-
-
-#if FEATURE_OES_mapbuffer
-#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
-#else
-#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
-#endif
-
-
-/**
- * Return pointer to address of a buffer object target.
- * \param ctx the GL context
- * \param target the buffer object target to be retrieved.
- * \return pointer to pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if \c target is invalid.
- */
-static INLINE struct gl_buffer_object **
-get_buffer_target(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- return &ctx->Array.ArrayBufferObj;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- return &ctx->Array.ElementArrayBufferObj;
- case GL_PIXEL_PACK_BUFFER_EXT:
- return &ctx->Pack.BufferObj;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- return &ctx->Unpack.BufferObj;
- case GL_COPY_READ_BUFFER:
- if (ctx->Extensions.ARB_copy_buffer) {
- return &ctx->CopyReadBuffer;
- }
- break;
- case GL_COPY_WRITE_BUFFER:
- if (ctx->Extensions.ARB_copy_buffer) {
- return &ctx->CopyWriteBuffer;
- }
- break;
-#if FEATURE_EXT_transform_feedback
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- if (ctx->Extensions.EXT_transform_feedback) {
- return &ctx->TransformFeedback.CurrentBuffer;
- }
- break;
-#endif
- default:
- return NULL;
- }
- return NULL;
-}
-
-
-/**
- * Get the buffer object bound to the specified target in a GL context.
- * \param ctx the GL context
- * \param target the buffer object target to be retrieved.
- * \return pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if \c target is invalid.
- */
-static INLINE struct gl_buffer_object *
-get_buffer(GLcontext *ctx, GLenum target)
-{
- struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
- if (bufObj)
- return *bufObj;
- return NULL;
-}
-
-
-/**
- * Convert a GLbitfield describing the mapped buffer access flags
- * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
- */
-static GLenum
-simplified_access_mode(GLbitfield access)
-{
- const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
- if ((access & rwFlags) == rwFlags)
- return GL_READ_WRITE;
- if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
- return GL_READ_ONLY;
- if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
- return GL_WRITE_ONLY;
- return GL_READ_WRITE; /* this should never happen, but no big deal */
-}
-
-
-/**
- * Tests the subdata range parameters and sets the GL error code for
- * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte of the subdata range.
- * \param size Size, in bytes, of the subdata range.
- * \param caller Name of calling function for recording errors.
- * \return A pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if any of the parameter or state
- * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
- * are invalid.
- *
- * \sa glBufferSubDataARB, glGetBufferSubDataARB
- */
-static struct gl_buffer_object *
-buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- const char *caller )
-{
- struct gl_buffer_object *bufObj;
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
- return NULL;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
- return NULL;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
- return NULL;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
- if (offset + size > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(size + offset > buffer size)", caller);
- return NULL;
- }
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* Buffer is currently mapped */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
-
- return bufObj;
-}
-
-
-/**
- * Allocate and initialize a new buffer object.
- *
- * Default callback for the \c dd_function_table::NewBufferObject() hook.
- */
-static struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_buffer_object *obj;
-
- (void) ctx;
-
- obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Delete a buffer object.
- *
- * Default callback for the \c dd_function_table::DeleteBuffer() hook.
- */
-static void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- (void) ctx;
-
- if (bufObj->Data)
- free(bufObj->Data);
-
- /* assign strange values here to help w/ debugging */
- bufObj->RefCount = -1000;
- bufObj->Name = ~0;
-
- _glthread_DESTROY_MUTEX(bufObj->Mutex);
- free(bufObj);
-}
-
-
-
-/**
- * Set ptr to bufObj w/ reference counting.
- */
-void
-_mesa_reference_buffer_object(GLcontext *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *bufObj)
-{
- if (*ptr == bufObj)
- return;
-
- if (*ptr) {
- /* Unreference the old buffer */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_buffer_object *oldObj = *ptr;
-
- _glthread_LOCK_MUTEX(oldObj->Mutex);
- ASSERT(oldObj->RefCount > 0);
- oldObj->RefCount--;
-#if 0
- printf("BufferObj %p %d DECR to %d\n",
- (void *) oldObj, oldObj->Name, oldObj->RefCount);
-#endif
- deleteFlag = (oldObj->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldObj->Mutex);
-
- if (deleteFlag) {
-
- /* some sanity checking: don't delete a buffer still in use */
-#if 0
- /* unfortunately, these tests are invalid during context tear-down */
- ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
-#endif
-
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, oldObj);
- }
-
- *ptr = NULL;
- }
- ASSERT(!*ptr);
-
- if (bufObj) {
- /* reference new buffer */
- _glthread_LOCK_MUTEX(bufObj->Mutex);
- if (bufObj->RefCount == 0) {
- /* this buffer's being deleted (look just above) */
- /* Not sure this can every really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted buffer object");
- *ptr = NULL;
- }
- else {
- bufObj->RefCount++;
-#if 0
- printf("BufferObj %p %d INCR to %d\n",
- (void *) bufObj, bufObj->Name, bufObj->RefCount);
-#endif
- *ptr = bufObj;
- }
- _glthread_UNLOCK_MUTEX(bufObj->Mutex);
- }
-}
-
-
-/**
- * Initialize a buffer object to default values.
- */
-void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target )
-{
- (void) target;
-
- memset(obj, 0, sizeof(struct gl_buffer_object));
- _glthread_INIT_MUTEX(obj->Mutex);
- obj->RefCount = 1;
- obj->Name = name;
- obj->Usage = GL_STATIC_DRAW_ARB;
- obj->AccessFlags = DEFAULT_ACCESS;
-}
-
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If \c data is \c NULL,
- * memory will be allocated, but no copy will occur.
- *
- * This is the default callback for \c dd_function_table::BufferData()
- * Note that all GL error checking will have been done already.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param size Size, in bytes, of the new data store.
- * \param data Pointer to the data to store in the buffer object. This
- * pointer may be \c NULL.
- * \param usage Hints about how the data will be used.
- * \param bufObj Object to be used.
- *
- * \return GL_TRUE for success, GL_FALSE for failure
- * \sa glBufferDataARB, dd_function_table::BufferData.
- */
-static GLboolean
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj )
-{
- void * new_data;
-
- (void) ctx; (void) target;
-
- new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
- if (new_data) {
- bufObj->Data = (GLubyte *) new_data;
- bufObj->Size = size;
- bufObj->Usage = usage;
-
- if (data) {
- memcpy( bufObj->Data, data, size );
- }
-
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This is the default callback for \c dd_function_table::BufferSubData()
- * Note that all GL error checking will have been done already.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
- * \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
- * \param bufObj Object to be used.
- *
- * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
- */
-static void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- /* this should have been caught in _mesa_BufferSubData() */
- ASSERT(size + offset <= bufObj->Size);
-
- if (bufObj->Data) {
- memcpy( (GLubyte *) bufObj->Data + offset, data, size );
- }
-}
-
-
-/**
- * Retrieve data from a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This is the default callback for \c dd_function_table::GetBufferSubData()
- * Note that all GL error checking will have been done already.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be fetched.
- * \param size Size, in bytes, of the data range.
- * \param data Destination for data
- * \param bufObj Object to be used.
- *
- * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
- */
-static void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
- memcpy( data, (GLubyte *) bufObj->Data + offset, size );
- }
-}
-
-
-/**
- * Default callback for \c dd_function_tabel::MapBuffer().
- *
- * The function parameters will have been already tested for errors.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param access Information about how the buffer will be accessed.
- * \param bufObj Object to be mapped.
- * \return A pointer to the object's internal data store that can be accessed
- * by the processor
- *
- * \sa glMapBufferARB, dd_function_table::MapBuffer
- */
-static void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- (void) access;
- /* Just return a direct pointer to the data */
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* already mapped! */
- return NULL;
- }
- bufObj->Pointer = bufObj->Data;
- bufObj->Length = bufObj->Size;
- bufObj->Offset = 0;
- return bufObj->Pointer;
-}
-
-
-/**
- * Default fallback for \c dd_function_table::MapBufferRange().
- * Called via glMapBufferRange().
- */
-static void *
-_mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- assert(!_mesa_bufferobj_mapped(bufObj));
- /* Just return a direct pointer to the data */
- bufObj->Pointer = bufObj->Data + offset;
- bufObj->Length = length;
- bufObj->Offset = offset;
- bufObj->AccessFlags = access;
- return bufObj->Pointer;
-}
-
-
-/**
- * Default fallback for \c dd_function_table::FlushMappedBufferRange().
- * Called via glFlushMappedBufferRange().
- */
-static void
-_mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj )
-{
- (void) ctx;
- (void) target;
- (void) offset;
- (void) length;
- (void) obj;
- /* no-op */
-}
-
-
-/**
- * Default callback for \c dd_function_table::MapBuffer().
- *
- * The input parameters will have been already tested for errors.
- *
- * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
- */
-static GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- /* XXX we might assert here that bufObj->Pointer is non-null */
- bufObj->Pointer = NULL;
- bufObj->Length = 0;
- bufObj->Offset = 0;
- bufObj->AccessFlags = 0x0;
- return GL_TRUE;
-}
-
-
-/**
- * Default fallback for \c dd_function_table::CopyBufferSubData().
- * Called via glCopyBuffserSubData().
- */
-static void
-_mesa_copy_buffer_subdata(GLcontext *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size)
-{
- GLubyte *srcPtr, *dstPtr;
-
- /* buffer should not already be mapped */
- assert(!_mesa_bufferobj_mapped(src));
- assert(!_mesa_bufferobj_mapped(dst));
-
- srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
- GL_READ_ONLY, src);
- dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
- GL_WRITE_ONLY, dst);
-
- if (srcPtr && dstPtr)
- memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
-
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
- ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
-}
-
-
-
-/**
- * Initialize the state associated with buffer objects
- */
-void
-_mesa_init_buffer_objects( GLcontext *ctx )
-{
- _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
- ctx->Shared->NullBufferObj);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
- ctx->Shared->NullBufferObj);
-
- _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
- ctx->Shared->NullBufferObj);
- _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
- ctx->Shared->NullBufferObj);
-}
-
-
-void
-_mesa_free_buffer_objects( GLcontext *ctx )
-{
- _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
-
- _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
-}
-
-
-/**
- * Bind the specified target to buffer for the specified context.
- * Called by glBindBuffer() and other functions.
- */
-static void
-bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
-{
- struct gl_buffer_object *oldBufObj;
- struct gl_buffer_object *newBufObj = NULL;
- struct gl_buffer_object **bindTarget = NULL;
-
- bindTarget = get_buffer_target(ctx, target);
- if (!bindTarget) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
- return;
- }
-
- /* Get pointer to old buffer object (to be unbound) */
- oldBufObj = *bindTarget;
- if (oldBufObj && oldBufObj->Name == buffer)
- return; /* rebinding the same buffer object- no change */
-
- /*
- * Get pointer to new buffer object (newBufObj)
- */
- if (buffer == 0) {
- /* The spec says there's not a buffer object named 0, but we use
- * one internally because it simplifies things.
- */
- newBufObj = ctx->Shared->NullBufferObj;
- }
- else {
- /* non-default buffer object */
- newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!newBufObj) {
- /* if this is a new buffer object id, allocate a buffer object now */
- ASSERT(ctx->Driver.NewBufferObject);
- newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
- if (!newBufObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
- }
- }
-
- /* bind new buffer */
- _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
-
- /* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer)
- ctx->Driver.BindBuffer( ctx, target, newBufObj );
-}
-
-
-/**
- * Update the default buffer objects in the given context to reference those
- * specified in the shared state and release those referencing the old
- * shared state.
- */
-void
-_mesa_update_default_objects_buffer_objects(GLcontext *ctx)
-{
- /* Bind the NullBufferObj to remove references to those
- * in the shared context hash table.
- */
- bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
- bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
- bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
-}
-
-
-/**
- * When we're about to read pixel data out of a PBO (via glDrawPixels,
- * glTexImage, etc) or write data into a PBO (via glReadPixels,
- * glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
- *
- * XXX This would also be a convenient time to check that the PBO isn't
- * currently mapped. Whoever calls this function should check for that.
- * Remember, we can't use a PBO when it's mapped!
- *
- * If we're not using a PBO, this is a no-op.
- *
- * \param width width of image to read/write
- * \param height height of image to read/write
- * \param depth depth of image to read/write
- * \param format format of image to read/write
- * \param type datatype of image to read/write
- * \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
- * go out of bounds.
- */
-GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
-{
- GLvoid *start, *end;
- const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
-
- if (!_mesa_is_bufferobj(pack->BufferObj))
- return GL_TRUE; /* no PBO, OK */
-
- if (pack->BufferObj->Size == 0)
- /* no buffer! */
- return GL_FALSE;
-
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, 0, 0, 0);
-
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
-
-
- sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
-
- if ((const GLubyte *) start > sizeAddr) {
- /* This will catch negative values / wrap-around */
- return GL_FALSE;
- }
- if ((const GLubyte *) end > sizeAddr) {
- /* Image read goes beyond end of buffer */
- return GL_FALSE;
- }
-
- /* OK! */
- return GL_TRUE;
-}
-
-
-/**
- * For commands that read from a PBO (glDrawPixels, glTexImage,
- * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
- * and return the pointer into the PBO. If we're not reading from a
- * PBO, return \p src as-is.
- * If non-null return, must call _mesa_unmap_pbo_source() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-const GLvoid *
-_mesa_map_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *src)
-{
- const GLubyte *buf;
-
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- /* unpack from PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB,
- unpack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, src);
- }
- else {
- /* unpack from normal memory */
- buf = src;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-read validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_source
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_source().
- */
-const GLvoid *
-_mesa_map_validate_pbo_source(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_source()
- */
-void
-_mesa_unmap_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/**
- * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
- * if we're writing to a PBO, map it write-only and return the pointer
- * into the PBO. If we're not writing to a PBO, return \p dst as-is.
- * If non-null return, must call _mesa_unmap_pbo_dest() when done.
- *
- * \return NULL if error, else pointer to start of data
- */
-void *
-_mesa_map_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
- void *buf;
-
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- /* pack into PBO */
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB,
- pack->BufferObj);
- if (!buf)
- return NULL;
-
- buf = ADD_POINTERS(buf, dest);
- }
- else {
- /* pack to normal memory */
- buf = dest;
- }
-
- return buf;
-}
-
-
-/**
- * Combine PBO-write validation and mapping.
- * If any GL errors are detected, they'll be recorded and NULL returned.
- * \sa _mesa_validate_pbo_access
- * \sa _mesa_map_pbo_dest
- * A call to this function should have a matching call to
- * _mesa_unmap_pbo_dest().
- */
-GLvoid *
-_mesa_map_validate_pbo_dest(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where)
-{
- ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
- }
-
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
- /* buffer is already mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
- return NULL;
- }
-
- ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
- return ptr;
-}
-
-
-/**
- * Counterpart to _mesa_map_pbo_dest()
- */
-void
-_mesa_unmap_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack)
-{
- ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
- if (_mesa_is_bufferobj(pack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
- }
-}
-
-
-
-/**
- * Return the gl_buffer_object for the given ID.
- * Always return NULL for ID 0.
- */
-struct gl_buffer_object *
-_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
-{
- if (buffer == 0)
- return NULL;
- else
- return (struct gl_buffer_object *)
- _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
-}
-
-
-/**
- * If *ptr points to obj, set ptr = the Null/default buffer object.
- * This is a helper for buffer object deletion.
- * The GL spec says that deleting a buffer object causes it to get
- * unbound from all arrays in the current context.
- */
-static void
-unbind(GLcontext *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *obj)
-{
- if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
- }
-}
-
-
-/**
- * Plug default/fallback buffer object functions into the device
- * driver hooks.
- */
-void
-_mesa_init_buffer_object_functions(struct dd_function_table *driver)
-{
- /* GL_ARB_vertex/pixel_buffer_object */
- driver->NewBufferObject = _mesa_new_buffer_object;
- driver->DeleteBuffer = _mesa_delete_buffer_object;
- driver->BindBuffer = NULL;
- driver->BufferData = _mesa_buffer_data;
- driver->BufferSubData = _mesa_buffer_subdata;
- driver->GetBufferSubData = _mesa_buffer_get_subdata;
- driver->MapBuffer = _mesa_buffer_map;
- driver->UnmapBuffer = _mesa_buffer_unmap;
-
- /* GL_ARB_map_buffer_range */
- driver->MapBufferRange = _mesa_buffer_map_range;
- driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
-
- /* GL_ARB_copy_buffer */
- driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
-}
-
-
-
-/**********************************************************************/
-/* API Functions */
-/**********************************************************************/
-
-void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bind_buffer_object(ctx, target, buffer);
-}
-
-
-/**
- * Delete a set of buffer objects.
- *
- * \param n Number of buffer objects to delete.
- * \param ids Array of \c n buffer object IDs.
- */
-void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLsizei i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
- return;
- }
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
- if (bufObj) {
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint j;
-
- ASSERT(bufObj->Name == ids[i]);
-
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* if mapped, unmap it now */
- ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->AccessFlags = DEFAULT_ACCESS;
- bufObj->Pointer = NULL;
- }
-
- /* unbind any vertex pointers bound to this buffer */
- unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
- unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
- unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
- unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
- unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
- for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
- unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
- }
- for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
- unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
- }
-
- if (ctx->Array.ArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
- }
- if (ctx->Array.ElementArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
- }
-
- /* unbind any pixel pack/unpack pointers bound to this buffer */
- if (ctx->Pack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
- }
- if (ctx->Unpack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
- }
-
- /* The ID is immediately freed for re-use */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
- _mesa_reference_buffer_object(ctx, &bufObj, NULL);
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Generate a set of unique buffer object IDs and store them in \c buffer.
- *
- * \param n Number of IDs to generate.
- * \param buffer Array of \c n locations to store the IDs.
- */
-void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
- return;
- }
-
- if (!buffer) {
- return;
- }
-
- /*
- * This must be atomic (generation and allocation of buffer object IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
-
- /* Allocate new, empty buffer objects and return identifiers */
- for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj;
- GLuint name = first + i;
- GLenum target = 0;
- bufObj = ctx->Driver.NewBufferObject( ctx, name, target );
- if (!bufObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj);
- buffer[i] = first + i;
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Determine if ID is the name of a buffer object.
- *
- * \param id ID of the potential buffer object.
- * \return \c GL_TRUE if \c id is the name of a buffer object,
- * \c GL_FALSE otherwise.
- */
-GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint id)
-{
- struct gl_buffer_object *bufObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- bufObj = _mesa_lookup_bufferobj(ctx, id);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return bufObj ? GL_TRUE : GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
- return;
- }
-
- switch (usage) {
- case GL_STREAM_DRAW_ARB:
- case GL_STREAM_READ_ARB:
- case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
- case GL_STATIC_READ_ARB:
- case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
- case GL_DYNAMIC_READ_ARB:
- case GL_DYNAMIC_COPY_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
- return;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
- return;
- }
-
- if (_mesa_bufferobj_mapped(bufObj)) {
- /* Unmap the existing buffer. We'll replace it now. Not an error. */
- ctx->Driver.UnmapBuffer(ctx, target, bufObj);
- bufObj->AccessFlags = DEFAULT_ACCESS;
- ASSERT(bufObj->Pointer == NULL);
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
-
- bufObj->Written = GL_TRUE;
-
-#ifdef VBO_DEBUG
- printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
- bufObj->Name, size, data, usage);
-#endif
-
-#ifdef BOUNDS_CHECK
- size += 100;
-#endif
-
- ASSERT(ctx->Driver.BufferData);
- if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "glBufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- bufObj->Written = GL_TRUE;
-
- ASSERT(ctx->Driver.BufferSubData);
- ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, void * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "glGetBufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- ASSERT(ctx->Driver.GetBufferSubData);
- ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
-}
-
-
-void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- GLbitfield accessFlags;
- void *map;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- switch (access) {
- case GL_READ_ONLY_ARB:
- accessFlags = GL_MAP_READ_BIT;
- break;
- case GL_WRITE_ONLY_ARB:
- accessFlags = GL_MAP_WRITE_BIT;
- break;
- case GL_READ_WRITE_ARB:
- accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
- return NULL;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
- return NULL;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
- return NULL;
- }
- if (_mesa_bufferobj_mapped(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
- return NULL;
- }
-
- ASSERT(ctx->Driver.MapBuffer);
- map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
- if (!map) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
- return NULL;
- }
- else {
- /* The driver callback should have set these fields.
- * This is important because other modules (like VBO) might call
- * the driver function directly.
- */
- ASSERT(bufObj->Pointer == map);
- ASSERT(bufObj->Length == bufObj->Size);
- ASSERT(bufObj->Offset == 0);
- bufObj->AccessFlags = accessFlags;
- }
-
- if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
- bufObj->Written = GL_TRUE;
-
-#ifdef VBO_DEBUG
- printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
- bufObj->Name, bufObj->Size, access);
- if (access == GL_WRITE_ONLY_ARB) {
- GLuint i;
- GLubyte *b = (GLubyte *) bufObj->Pointer;
- for (i = 0; i < bufObj->Size; i++)
- b[i] = i & 0xff;
- }
-#endif
-
-#ifdef BOUNDS_CHECK
- {
- GLubyte *buf = (GLubyte *) bufObj->Pointer;
- GLuint i;
- /* buffer is 100 bytes larger than requested, fill with magic value */
- for (i = 0; i < 100; i++) {
- buf[bufObj->Size - i - 1] = 123;
- }
- }
-#endif
-
- return bufObj->Pointer;
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- GLboolean status = GL_TRUE;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
- return GL_FALSE;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
- return GL_FALSE;
- }
- if (!_mesa_bufferobj_mapped(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
- return GL_FALSE;
- }
-
-#ifdef BOUNDS_CHECK
- if (bufObj->Access != GL_READ_ONLY_ARB) {
- GLubyte *buf = (GLubyte *) bufObj->Pointer;
- GLuint i;
- /* check that last 100 bytes are still = magic value */
- for (i = 0; i < 100; i++) {
- GLuint pos = bufObj->Size - i - 1;
- if (buf[pos] != 123) {
- _mesa_warning(ctx, "Out of bounds buffer object write detected"
- " at position %d (value = %u)\n",
- pos, buf[pos]);
- }
- }
- }
-#endif
-
-#ifdef VBO_DEBUG
- if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
- GLuint i, unchanged = 0;
- GLubyte *b = (GLubyte *) bufObj->Pointer;
- GLint pos = -1;
- /* check which bytes changed */
- for (i = 0; i < bufObj->Size - 1; i++) {
- if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
- unchanged++;
- if (pos == -1)
- pos = i;
- }
- }
- if (unchanged) {
- printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
- bufObj->Name, unchanged, bufObj->Size, pos);
- }
- }
-#endif
-
- status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
- bufObj->AccessFlags = DEFAULT_ACCESS;
- ASSERT(bufObj->Pointer == NULL);
- ASSERT(bufObj->Offset == 0);
- ASSERT(bufObj->Length == 0);
-
- return status;
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" );
- return;
- }
-
- switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = (GLint) bufObj->Size;
- return;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- return;
- case GL_BUFFER_ACCESS_ARB:
- *params = simplified_access_mode(bufObj->AccessFlags);
- return;
- case GL_BUFFER_MAPPED_ARB:
- *params = _mesa_bufferobj_mapped(bufObj);
- return;
- case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->AccessFlags;
- return;
- case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = (GLint) bufObj->Offset;
- return;
- case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = (GLint) bufObj->Length;
- return;
- default:
- ; /* fall-through */
- }
-
-invalid_pname:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
-}
-
-
-/**
- * New in GL 3.2
- * This is pretty much a duplicate of GetBufferParameteriv() but the
- * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
- */
-void GLAPIENTRY
-_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" );
- return;
- }
-
- switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = bufObj->Size;
- return;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- return;
- case GL_BUFFER_ACCESS_ARB:
- *params = simplified_access_mode(bufObj->AccessFlags);
- return;
- case GL_BUFFER_ACCESS_FLAGS:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->AccessFlags;
- return;
- case GL_BUFFER_MAPPED_ARB:
- *params = _mesa_bufferobj_mapped(bufObj);
- return;
- case GL_BUFFER_MAP_OFFSET:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->Offset;
- return;
- case GL_BUFFER_MAP_LENGTH:
- if (ctx->VersionMajor < 3)
- goto invalid_pname;
- *params = bufObj->Length;
- return;
- default:
- ; /* fall-through */
- }
-
-invalid_pname:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname != GL_BUFFER_MAP_POINTER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
- return;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
- return;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
- return;
- }
-
- *params = bufObj->Pointer;
-}
-
-
-void GLAPIENTRY
-_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *src, *dst;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- src = get_buffer(ctx, readTarget);
- if (!src || !_mesa_is_bufferobj(src)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
- return;
- }
-
- dst = get_buffer(ctx, writeTarget);
- if (!dst || !_mesa_is_bufferobj(dst)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
- return;
- }
-
- if (_mesa_bufferobj_mapped(src)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyBuffserSubData(readBuffer is mapped)");
- return;
- }
-
- if (_mesa_bufferobj_mapped(dst)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyBuffserSubData(writeBuffer is mapped)");
- return;
- }
-
- if (readOffset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset = %d)", (int) readOffset);
- return;
- }
-
- if (writeOffset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset);
- return;
- }
-
- if (readOffset + size > src->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(readOffset + size = %d)",
- (int) (readOffset + size));
- return;
- }
-
- if (writeOffset + size > dst->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(writeOffset + size = %d)",
- (int) (writeOffset + size));
- return;
- }
-
- if (src == dst) {
- if (readOffset + size <= writeOffset) {
- /* OK */
- }
- else if (writeOffset + size <= readOffset) {
- /* OK */
- }
- else {
- /* overlapping src/dst is illegal */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyBuffserSubData(overlapping src/dst)");
- return;
- }
- }
-
- ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
-}
-
-
-/**
- * See GL_ARB_map_buffer_range spec
- */
-void * GLAPIENTRY
-_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
- GLbitfield access)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- void *map;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- if (!ctx->Extensions.ARB_map_buffer_range) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(extension not supported)");
- return NULL;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", (long)offset);
- return NULL;
- }
-
- if (length < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", (long)length);
- return NULL;
- }
-
- if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(access indicates neither read or write)");
- return NULL;
- }
-
- if (access & GL_MAP_READ_BIT) {
- if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
- (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
- (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(invalid access flags)");
- return NULL;
- }
- }
-
- if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
- ((access & GL_MAP_WRITE_BIT) == 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(invalid access flags)");
- return NULL;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMapBufferRange(target = 0x%x)", target);
- return NULL;
- }
-
- if (offset + length > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset + length > size)");
- return NULL;
- }
-
- if (_mesa_bufferobj_mapped(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(buffer already mapped)");
- return NULL;
- }
-
- ASSERT(ctx->Driver.MapBufferRange);
- map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
- access, bufObj);
- if (!map) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
- }
- else {
- /* The driver callback should have set all these fields.
- * This is important because other modules (like VBO) might call
- * the driver function directly.
- */
- ASSERT(bufObj->Pointer == map);
- ASSERT(bufObj->Length == length);
- ASSERT(bufObj->Offset == offset);
- ASSERT(bufObj->AccessFlags == access);
- }
-
- return map;
-}
-
-
-/**
- * See GL_ARB_map_buffer_range spec
- */
-void GLAPIENTRY
-_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ARB_map_buffer_range) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(extension not supported)");
- return;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset = %ld)", (long)offset);
- return;
- }
-
- if (length < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(length = %ld)", (long)length);
- return;
- }
-
- bufObj = get_buffer(ctx, target);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMapBufferRange(target = 0x%x)", target);
- return;
- }
-
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(current buffer is 0)");
- return;
- }
-
- if (!_mesa_bufferobj_mapped(bufObj)) {
- /* buffer is not mapped */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(buffer is not mapped)");
- return;
- }
-
- if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
- return;
- }
-
- if (offset + length > bufObj->Length) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
- (long)offset, (long)length, (long)bufObj->Length);
- return;
- }
-
- ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
-
- if (ctx->Driver.FlushMappedBufferRange)
- ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
-}
-
-
-#if FEATURE_APPLE_object_purgeable
-static GLenum
-_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
-{
- struct gl_buffer_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
- return 0;
- }
-
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
-
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.BufferObjectPurgeable)
- retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
-{
- struct gl_renderbuffer *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
-
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.RenderObjectPurgeable)
- retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
-{
- struct gl_texture_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectPurgeable(name = 0x%x) is already purgeable", name);
- return GL_VOLATILE_APPLE;
- }
-
- bufObj->Purgeable = GL_TRUE;
-
- retval = GL_VOLATILE_APPLE;
- if (ctx->Driver.TextureObjectPurgeable)
- retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-GLenum GLAPIENTRY
-_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
-{
- GLenum retval;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectPurgeable(name = 0x%x)", name);
- return 0;
- }
-
- switch (option) {
- case GL_VOLATILE_APPLE:
- case GL_RELEASED_APPLE:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectPurgeable(name = 0x%x) invalid option: %d",
- name, option);
- return 0;
- }
-
- switch (objectType) {
- case GL_TEXTURE:
- retval = _mesa_TextureObjectPurgeable (ctx, name, option);
- break;
- case GL_RENDERBUFFER_EXT:
- retval = _mesa_RenderObjectPurgeable (ctx, name, option);
- break;
- case GL_BUFFER_OBJECT_APPLE:
- retval = _mesa_BufferObjectPurgeable (ctx, name, option);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectPurgeable(name = 0x%x) invalid type: %d",
- name, objectType);
- return 0;
- }
-
- /* In strict conformance to the spec, we must only return VOLATILE when
- * when passed the VOLATILE option. Madness.
- *
- * XXX First fix the spec, then fix me.
- */
- return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
-}
-
-
-static GLenum
-_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
-{
- struct gl_buffer_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is "
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.BufferObjectUnpurgeable)
- retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
-{
- struct gl_renderbuffer *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is "
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.RenderObjectUnpurgeable)
- retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-static GLenum
-_mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
-{
- struct gl_texture_object *bufObj;
- GLenum retval;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- if (! bufObj->Purgeable) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glObjectUnpurgeable(name = 0x%x) object is"
- " already \"unpurged\"", name);
- return 0;
- }
-
- bufObj->Purgeable = GL_FALSE;
-
- retval = option;
- if (ctx->Driver.TextureObjectUnpurgeable)
- retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
-
- return retval;
-}
-
-
-GLenum GLAPIENTRY
-_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return 0;
- }
-
- switch (option) {
- case GL_RETAINED_APPLE:
- case GL_UNDEFINED_APPLE:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
- name, option);
- return 0;
- }
-
- switch (objectType) {
- case GL_BUFFER_OBJECT_APPLE:
- return _mesa_BufferObjectUnpurgeable(ctx, name, option);
- case GL_TEXTURE:
- return _mesa_TextureObjectUnpurgeable(ctx, name, option);
- case GL_RENDERBUFFER_EXT:
- return _mesa_RenderObjectUnpurgeable(ctx, name, option);
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
- name, objectType);
- return 0;
- }
-}
-
-
-static void
-_mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
-{
- struct gl_buffer_object *bufObj;
-
- bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetObjectParameteriv(name = 0x%x) invalid object", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-static void
-_mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
-{
- struct gl_renderbuffer *bufObj;
-
- bufObj = _mesa_lookup_renderbuffer(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-static void
-_mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name,
- GLenum pname, GLint* params)
-{
- struct gl_texture_object *bufObj;
-
- bufObj = _mesa_lookup_texture(ctx, name);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glObjectUnpurgeable(name = 0x%x)", name);
- return;
- }
-
- switch (pname) {
- case GL_PURGEABLE_APPLE:
- *params = bufObj->Purgeable;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
- name, pname);
- break;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
- GLint* params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetObjectParameteriv(name = 0x%x)", name);
- return;
- }
-
- switch (objectType) {
- case GL_TEXTURE:
- _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
- break;
- case GL_BUFFER_OBJECT_APPLE:
- _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
- break;
- case GL_RENDERBUFFER_EXT:
- _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
- name, objectType);
- }
-}
-
-#endif /* FEATURE_APPLE_object_purgeable */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file bufferobj.c
+ * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
+ * \author Brian Paul, Ian Romanick
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "hash.h"
+#include "imports.h"
+#include "image.h"
+#include "context.h"
+#include "bufferobj.h"
+#include "fbobject.h"
+#include "texobj.h"
+
+
+/* Debug flags */
+/*#define VBO_DEBUG*/
+/*#define BOUNDS_CHECK*/
+
+
+#if FEATURE_OES_mapbuffer
+#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
+#else
+#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
+#endif
+
+
+/**
+ * Used as a placeholder for buffer objects between glGenBuffers() and
+ * glBindBuffer() so that glIsBuffer() can work correctly.
+ */
+static struct gl_buffer_object DummyBufferObject;
+
+
+/**
+ * Return pointer to address of a buffer object target.
+ * \param ctx the GL context
+ * \param target the buffer object target to be retrieved.
+ * \return pointer to pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if \c target is invalid.
+ */
+static INLINE struct gl_buffer_object **
+get_buffer_target(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_ARRAY_BUFFER_ARB:
+ return &ctx->Array.ArrayBufferObj;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ return &ctx->Array.ElementArrayBufferObj;
+ case GL_PIXEL_PACK_BUFFER_EXT:
+ return &ctx->Pack.BufferObj;
+ case GL_PIXEL_UNPACK_BUFFER_EXT:
+ return &ctx->Unpack.BufferObj;
+ case GL_COPY_READ_BUFFER:
+ return &ctx->CopyReadBuffer;
+ case GL_COPY_WRITE_BUFFER:
+ return &ctx->CopyWriteBuffer;
+#if FEATURE_EXT_transform_feedback
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (ctx->Extensions.EXT_transform_feedback) {
+ return &ctx->TransformFeedback.CurrentBuffer;
+ }
+ break;
+#endif
+ default:
+ return NULL;
+ }
+ return NULL;
+}
+
+
+/**
+ * Get the buffer object bound to the specified target in a GL context.
+ * \param ctx the GL context
+ * \param target the buffer object target to be retrieved.
+ * \return pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if \c target is invalid.
+ */
+static INLINE struct gl_buffer_object *
+get_buffer(struct gl_context *ctx, GLenum target)
+{
+ struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
+ if (bufObj)
+ return *bufObj;
+ return NULL;
+}
+
+
+/**
+ * Convert a GLbitfield describing the mapped buffer access flags
+ * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
+ */
+static GLenum
+simplified_access_mode(GLbitfield access)
+{
+ const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ if ((access & rwFlags) == rwFlags)
+ return GL_READ_WRITE;
+ if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
+ return GL_READ_ONLY;
+ if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
+ return GL_WRITE_ONLY;
+ return GL_READ_WRITE; /* this should never happen, but no big deal */
+}
+
+
+/**
+ * Tests the subdata range parameters and sets the GL error code for
+ * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte of the subdata range.
+ * \param size Size, in bytes, of the subdata range.
+ * \param caller Name of calling function for recording errors.
+ * \return A pointer to the buffer object bound to \c target in the
+ * specified context or \c NULL if any of the parameter or state
+ * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
+ * are invalid.
+ *
+ * \sa glBufferSubDataARB, glGetBufferSubDataARB
+ */
+static struct gl_buffer_object *
+buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target,
+ GLintptrARB offset, GLsizeiptrARB size,
+ const char *caller )
+{
+ struct gl_buffer_object *bufObj;
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
+ return NULL;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+ if (offset + size > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(size + offset > buffer size)", caller);
+ return NULL;
+ }
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* Buffer is currently mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+
+ return bufObj;
+}
+
+
+/**
+ * Allocate and initialize a new buffer object.
+ *
+ * Default callback for the \c dd_function_table::NewBufferObject() hook.
+ */
+static struct gl_buffer_object *
+_mesa_new_buffer_object( struct gl_context *ctx, GLuint name, GLenum target )
+{
+ struct gl_buffer_object *obj;
+
+ (void) ctx;
+
+ obj = MALLOC_STRUCT(gl_buffer_object);
+ _mesa_initialize_buffer_object(obj, name, target);
+ return obj;
+}
+
+
+/**
+ * Delete a buffer object.
+ *
+ * Default callback for the \c dd_function_table::DeleteBuffer() hook.
+ */
+static void
+_mesa_delete_buffer_object( struct gl_context *ctx, struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+
+ if (bufObj->Data)
+ free(bufObj->Data);
+
+ /* assign strange values here to help w/ debugging */
+ bufObj->RefCount = -1000;
+ bufObj->Name = ~0;
+
+ _glthread_DESTROY_MUTEX(bufObj->Mutex);
+ free(bufObj);
+}
+
+
+
+/**
+ * Set ptr to bufObj w/ reference counting.
+ */
+void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
+{
+ if (*ptr == bufObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old buffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_buffer_object *oldObj = *ptr;
+
+ _glthread_LOCK_MUTEX(oldObj->Mutex);
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("BufferObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldObj->Mutex);
+
+ if (deleteFlag) {
+
+ /* some sanity checking: don't delete a buffer still in use */
+#if 0
+ /* unfortunately, these tests are invalid during context tear-down */
+ ASSERT(ctx->Array.ArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
+#endif
+
+ ASSERT(ctx->Driver.DeleteBuffer);
+ ctx->Driver.DeleteBuffer(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (bufObj) {
+ /* reference new buffer */
+ _glthread_LOCK_MUTEX(bufObj->Mutex);
+ if (bufObj->RefCount == 0) {
+ /* this buffer's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted buffer object");
+ *ptr = NULL;
+ }
+ else {
+ bufObj->RefCount++;
+#if 0
+ printf("BufferObj %p %d INCR to %d\n",
+ (void *) bufObj, bufObj->Name, bufObj->RefCount);
+#endif
+ *ptr = bufObj;
+ }
+ _glthread_UNLOCK_MUTEX(bufObj->Mutex);
+ }
+}
+
+
+/**
+ * Initialize a buffer object to default values.
+ */
+void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target )
+{
+ (void) target;
+
+ memset(obj, 0, sizeof(struct gl_buffer_object));
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+ obj->Name = name;
+ obj->Usage = GL_STATIC_DRAW_ARB;
+ obj->AccessFlags = DEFAULT_ACCESS;
+}
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If \c data is \c NULL,
+ * memory will be allocated, but no copy will occur.
+ *
+ * This is the default callback for \c dd_function_table::BufferData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param size Size, in bytes, of the new data store.
+ * \param data Pointer to the data to store in the buffer object. This
+ * pointer may be \c NULL.
+ * \param usage Hints about how the data will be used.
+ * \param bufObj Object to be used.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure
+ * \sa glBufferDataARB, dd_function_table::BufferData.
+ */
+static GLboolean
+_mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid * data, GLenum usage,
+ struct gl_buffer_object * bufObj )
+{
+ void * new_data;
+
+ (void) ctx; (void) target;
+
+ new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
+ if (new_data) {
+ bufObj->Data = (GLubyte *) new_data;
+ bufObj->Size = size;
+ bufObj->Usage = usage;
+
+ if (data) {
+ memcpy( bufObj->Data, data, size );
+ }
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by \c size + \c offset extends beyond the end of the buffer or
+ * if \c data is \c NULL, no copy is performed.
+ *
+ * This is the default callback for \c dd_function_table::BufferSubData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte to be modified.
+ * \param size Size, in bytes, of the data range.
+ * \param data Pointer to the data to store in the buffer object.
+ * \param bufObj Object to be used.
+ *
+ * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
+ */
+static void
+_mesa_buffer_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid * data,
+ struct gl_buffer_object * bufObj )
+{
+ (void) ctx; (void) target;
+
+ /* this should have been caught in _mesa_BufferSubData() */
+ ASSERT(size + offset <= bufObj->Size);
+
+ if (bufObj->Data) {
+ memcpy( (GLubyte *) bufObj->Data + offset, data, size );
+ }
+}
+
+
+/**
+ * Retrieve data from a subrange of buffer object. If the data range
+ * specified by \c size + \c offset extends beyond the end of the buffer or
+ * if \c data is \c NULL, no copy is performed.
+ *
+ * This is the default callback for \c dd_function_table::GetBufferSubData()
+ * Note that all GL error checking will have been done already.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param offset Offset of the first byte to be fetched.
+ * \param size Size, in bytes, of the data range.
+ * \param data Destination for data
+ * \param bufObj Object to be used.
+ *
+ * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
+ */
+static void
+_mesa_buffer_get_subdata( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, GLvoid * data,
+ struct gl_buffer_object * bufObj )
+{
+ (void) ctx; (void) target;
+
+ if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
+ memcpy( data, (GLubyte *) bufObj->Data + offset, size );
+ }
+}
+
+
+/**
+ * Default callback for \c dd_function_tabel::MapBuffer().
+ *
+ * The function parameters will have been already tested for errors.
+ *
+ * \param ctx GL context.
+ * \param target Buffer object target on which to operate.
+ * \param access Information about how the buffer will be accessed.
+ * \param bufObj Object to be mapped.
+ * \return A pointer to the object's internal data store that can be accessed
+ * by the processor
+ *
+ * \sa glMapBufferARB, dd_function_table::MapBuffer
+ */
+static void *
+_mesa_buffer_map( struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ (void) access;
+ /* Just return a direct pointer to the data */
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* already mapped! */
+ return NULL;
+ }
+ bufObj->Pointer = bufObj->Data;
+ bufObj->Length = bufObj->Size;
+ bufObj->Offset = 0;
+ return bufObj->Pointer;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::MapBufferRange().
+ * Called via glMapBufferRange().
+ */
+static void *
+_mesa_buffer_map_range( struct gl_context *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ assert(!_mesa_bufferobj_mapped(bufObj));
+ /* Just return a direct pointer to the data */
+ bufObj->Pointer = bufObj->Data + offset;
+ bufObj->Length = length;
+ bufObj->Offset = offset;
+ bufObj->AccessFlags = access;
+ return bufObj->Pointer;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::FlushMappedBufferRange().
+ * Called via glFlushMappedBufferRange().
+ */
+static void
+_mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj )
+{
+ (void) ctx;
+ (void) target;
+ (void) offset;
+ (void) length;
+ (void) obj;
+ /* no-op */
+}
+
+
+/**
+ * Default callback for \c dd_function_table::MapBuffer().
+ *
+ * The input parameters will have been already tested for errors.
+ *
+ * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
+ */
+static GLboolean
+_mesa_buffer_unmap( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ /* XXX we might assert here that bufObj->Pointer is non-null */
+ bufObj->Pointer = NULL;
+ bufObj->Length = 0;
+ bufObj->Offset = 0;
+ bufObj->AccessFlags = 0x0;
+ return GL_TRUE;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::CopyBufferSubData().
+ * Called via glCopyBuffserSubData().
+ */
+static void
+_mesa_copy_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GLubyte *srcPtr, *dstPtr;
+
+ /* buffer should not already be mapped */
+ assert(!_mesa_bufferobj_mapped(src));
+ assert(!_mesa_bufferobj_mapped(dst));
+
+ srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
+ GL_READ_ONLY, src);
+ dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
+ GL_WRITE_ONLY, dst);
+
+ if (srcPtr && dstPtr)
+ memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
+}
+
+
+
+/**
+ * Initialize the state associated with buffer objects
+ */
+void
+_mesa_init_buffer_objects( struct gl_context *ctx )
+{
+ memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
+ DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
+
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
+ ctx->Shared->NullBufferObj);
+}
+
+
+void
+_mesa_free_buffer_objects( struct gl_context *ctx )
+{
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
+}
+
+
+/**
+ * Bind the specified target to buffer for the specified context.
+ * Called by glBindBuffer() and other functions.
+ */
+static void
+bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
+{
+ struct gl_buffer_object *oldBufObj;
+ struct gl_buffer_object *newBufObj = NULL;
+ struct gl_buffer_object **bindTarget = NULL;
+
+ bindTarget = get_buffer_target(ctx, target);
+ if (!bindTarget) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
+ return;
+ }
+
+ /* Get pointer to old buffer object (to be unbound) */
+ oldBufObj = *bindTarget;
+ if (oldBufObj && oldBufObj->Name == buffer)
+ return; /* rebinding the same buffer object- no change */
+
+ /*
+ * Get pointer to new buffer object (newBufObj)
+ */
+ if (buffer == 0) {
+ /* The spec says there's not a buffer object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newBufObj = ctx->Shared->NullBufferObj;
+ }
+ else {
+ /* non-default buffer object */
+ newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!newBufObj || newBufObj == &DummyBufferObject) {
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+ ASSERT(ctx->Driver.NewBufferObject);
+ newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ if (!newBufObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
+ }
+ }
+
+ /* bind new buffer */
+ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
+
+ /* Pass BindBuffer call to device driver */
+ if (ctx->Driver.BindBuffer)
+ ctx->Driver.BindBuffer( ctx, target, newBufObj );
+}
+
+
+/**
+ * Update the default buffer objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
+{
+ /* Bind the NullBufferObj to remove references to those
+ * in the shared context hash table.
+ */
+ bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+}
+
+
+/**
+ * When we're about to read pixel data out of a PBO (via glDrawPixels,
+ * glTexImage, etc) or write data into a PBO (via glReadPixels,
+ * glGetTexImage, etc) we call this function to check that we're not
+ * going to read out of bounds.
+ *
+ * XXX This would also be a convenient time to check that the PBO isn't
+ * currently mapped. Whoever calls this function should check for that.
+ * Remember, we can't use a PBO when it's mapped!
+ *
+ * If we're not using a PBO, this is a no-op.
+ *
+ * \param width width of image to read/write
+ * \param height height of image to read/write
+ * \param depth depth of image to read/write
+ * \param format format of image to read/write
+ * \param type datatype of image to read/write
+ * \param ptr the user-provided pointer/offset
+ * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
+ * go out of bounds.
+ */
+GLboolean
+_mesa_validate_pbo_access(GLuint dimensions,
+ const struct gl_pixelstore_attrib *pack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr)
+{
+ GLvoid *start, *end;
+ const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
+
+ if (!_mesa_is_bufferobj(pack->BufferObj))
+ return GL_TRUE; /* no PBO, OK */
+
+ if (pack->BufferObj->Size == 0)
+ /* no buffer! */
+ return GL_FALSE;
+
+ /* get address of first pixel we'll read */
+ start = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, 0, 0, 0);
+
+ /* get address just past the last pixel we'll read */
+ end = _mesa_image_address(dimensions, pack, ptr, width, height,
+ format, type, depth-1, height-1, width);
+
+
+ sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
+
+ if ((const GLubyte *) start > sizeAddr) {
+ /* This will catch negative values / wrap-around */
+ return GL_FALSE;
+ }
+ if ((const GLubyte *) end > sizeAddr) {
+ /* Image read goes beyond end of buffer */
+ return GL_FALSE;
+ }
+
+ /* OK! */
+ return GL_TRUE;
+}
+
+
+/**
+ * For commands that read from a PBO (glDrawPixels, glTexImage,
+ * glPolygonStipple, etc), if we're reading from a PBO, map it read-only
+ * and return the pointer into the PBO. If we're not reading from a
+ * PBO, return \p src as-is.
+ * If non-null return, must call _mesa_unmap_pbo_source() when done.
+ *
+ * \return NULL if error, else pointer to start of data
+ */
+const GLvoid *
+_mesa_map_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *src)
+{
+ const GLubyte *buf;
+
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* unpack from PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, src);
+ }
+ else {
+ /* unpack from normal memory */
+ buf = src;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Combine PBO-read validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_source
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_source().
+ */
+const GLvoid *
+_mesa_map_validate_pbo_source(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_source(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_source()
+ */
+void
+_mesa_unmap_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/**
+ * For commands that write to a PBO (glReadPixels, glGetColorTable, etc),
+ * if we're writing to a PBO, map it write-only and return the pointer
+ * into the PBO. If we're not writing to a PBO, return \p dst as-is.
+ * If non-null return, must call _mesa_unmap_pbo_dest() when done.
+ *
+ * \return NULL if error, else pointer to start of data
+ */
+void *
+_mesa_map_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ void *buf;
+
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ /* pack into PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB,
+ pack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, dest);
+ }
+ else {
+ /* pack to normal memory */
+ buf = dest;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Combine PBO-write validation and mapping.
+ * If any GL errors are detected, they'll be recorded and NULL returned.
+ * \sa _mesa_validate_pbo_access
+ * \sa _mesa_map_pbo_dest
+ * A call to this function should have a matching call to
+ * _mesa_unmap_pbo_dest().
+ */
+GLvoid *
+_mesa_map_validate_pbo_dest(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *ptr,
+ const char *where)
+{
+ ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no validation to be done */
+ return ptr;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, unpack,
+ width, height, depth, format, type, ptr)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
+ /* buffer is already mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
+ return NULL;
+ }
+
+ ptr = _mesa_map_pbo_dest(ctx, unpack, ptr);
+ return ptr;
+}
+
+
+/**
+ * Counterpart to _mesa_map_pbo_dest()
+ */
+void
+_mesa_unmap_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack)
+{
+ ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
+ }
+}
+
+
+
+/**
+ * Return the gl_buffer_object for the given ID.
+ * Always return NULL for ID 0.
+ */
+struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
+{
+ if (buffer == 0)
+ return NULL;
+ else
+ return (struct gl_buffer_object *)
+ _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
+}
+
+
+/**
+ * If *ptr points to obj, set ptr = the Null/default buffer object.
+ * This is a helper for buffer object deletion.
+ * The GL spec says that deleting a buffer object causes it to get
+ * unbound from all arrays in the current context.
+ */
+static void
+unbind(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *obj)
+{
+ if (*ptr == obj) {
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
+ }
+}
+
+
+/**
+ * Plug default/fallback buffer object functions into the device
+ * driver hooks.
+ */
+void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver)
+{
+ /* GL_ARB_vertex/pixel_buffer_object */
+ driver->NewBufferObject = _mesa_new_buffer_object;
+ driver->DeleteBuffer = _mesa_delete_buffer_object;
+ driver->BindBuffer = NULL;
+ driver->BufferData = _mesa_buffer_data;
+ driver->BufferSubData = _mesa_buffer_subdata;
+ driver->GetBufferSubData = _mesa_buffer_get_subdata;
+ driver->MapBuffer = _mesa_buffer_map;
+ driver->UnmapBuffer = _mesa_buffer_unmap;
+
+ /* GL_ARB_map_buffer_range */
+ driver->MapBufferRange = _mesa_buffer_map_range;
+ driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+
+ /* GL_ARB_copy_buffer */
+ driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
+}
+
+
+
+/**********************************************************************/
+/* API Functions */
+/**********************************************************************/
+
+void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bind_buffer_object(ctx, target, buffer);
+}
+
+
+/**
+ * Delete a set of buffer objects.
+ *
+ * \param n Number of buffer objects to delete.
+ * \param ids Array of \c n buffer object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ for (i = 0; i < n; i++) {
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
+ if (bufObj) {
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint j;
+
+ ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* if mapped, unmap it now */
+ ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ bufObj->Pointer = NULL;
+ }
+
+ /* unbind any vertex pointers bound to this buffer */
+ unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
+ for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
+ unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
+ }
+ for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
+ unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
+ }
+
+ if (ctx->Array.ArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
+ }
+ if (ctx->Array.ElementArrayBufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
+ }
+
+ /* unbind any pixel pack/unpack pointers bound to this buffer */
+ if (ctx->Pack.BufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
+ }
+ if (ctx->Unpack.BufferObj == bufObj) {
+ _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
+ }
+
+ /* The ID is immediately freed for re-use */
+ _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Generate a set of unique buffer object IDs and store them in \c buffer.
+ *
+ * \param n Number of IDs to generate.
+ * \param buffer Array of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
+ return;
+ }
+
+ if (!buffer) {
+ return;
+ }
+
+ /*
+ * This must be atomic (generation and allocation of buffer object IDs)
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
+
+ /* Insert the ID and pointer to dummy buffer object into hash table */
+ for (i = 0; i < n; i++) {
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i,
+ &DummyBufferObject);
+ buffer[i] = first + i;
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Determine if ID is the name of a buffer object.
+ *
+ * \param id ID of the potential buffer object.
+ * \return \c GL_TRUE if \c id is the name of a buffer object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint id)
+{
+ struct gl_buffer_object *bufObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ bufObj = _mesa_lookup_bufferobj(ctx, id);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return bufObj && bufObj != &DummyBufferObject;
+}
+
+
+void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
+ const GLvoid * data, GLenum usage)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (size < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
+ return;
+ }
+
+ switch (usage) {
+ case GL_STREAM_DRAW_ARB:
+ case GL_STREAM_READ_ARB:
+ case GL_STREAM_COPY_ARB:
+ case GL_STATIC_DRAW_ARB:
+ case GL_STATIC_READ_ARB:
+ case GL_STATIC_COPY_ARB:
+ case GL_DYNAMIC_DRAW_ARB:
+ case GL_DYNAMIC_READ_ARB:
+ case GL_DYNAMIC_COPY_ARB:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ /* Unmap the existing buffer. We'll replace it now. Not an error. */
+ ctx->Driver.UnmapBuffer(ctx, target, bufObj);
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ ASSERT(bufObj->Pointer == NULL);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
+ bufObj->Name, size, data, usage);
+#endif
+
+#ifdef BOUNDS_CHECK
+ size += 100;
+#endif
+
+ ASSERT(ctx->Driver.BufferData);
+ if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
+ "glBufferSubDataARB" );
+ if (!bufObj) {
+ /* error already recorded */
+ return;
+ }
+
+ if (size == 0)
+ return;
+
+ bufObj->Written = GL_TRUE;
+
+ ASSERT(ctx->Driver.BufferSubData);
+ ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, void * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
+ "glGetBufferSubDataARB" );
+ if (!bufObj) {
+ /* error already recorded */
+ return;
+ }
+
+ ASSERT(ctx->Driver.GetBufferSubData);
+ ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj );
+}
+
+
+void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object * bufObj;
+ GLbitfield accessFlags;
+ void *map;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ switch (access) {
+ case GL_READ_ONLY_ARB:
+ accessFlags = GL_MAP_READ_BIT;
+ break;
+ case GL_WRITE_ONLY_ARB:
+ accessFlags = GL_MAP_WRITE_BIT;
+ break;
+ case GL_READ_WRITE_ARB:
+ accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
+ return NULL;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
+ return NULL;
+ }
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBuffer);
+ map = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
+ return NULL;
+ }
+ else {
+ /* The driver callback should have set these fields.
+ * This is important because other modules (like VBO) might call
+ * the driver function directly.
+ */
+ ASSERT(bufObj->Pointer == map);
+ ASSERT(bufObj->Length == bufObj->Size);
+ ASSERT(bufObj->Offset == 0);
+ bufObj->AccessFlags = accessFlags;
+ }
+
+ if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
+ bufObj->Name, bufObj->Size, access);
+ if (access == GL_WRITE_ONLY_ARB) {
+ GLuint i;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ for (i = 0; i < bufObj->Size; i++)
+ b[i] = i & 0xff;
+ }
+#endif
+
+#ifdef BOUNDS_CHECK
+ {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* buffer is 100 bytes larger than requested, fill with magic value */
+ for (i = 0; i < 100; i++) {
+ buf[bufObj->Size - i - 1] = 123;
+ }
+ }
+#endif
+
+ return bufObj->Pointer;
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ GLboolean status = GL_TRUE;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
+ return GL_FALSE;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
+ return GL_FALSE;
+ }
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
+ return GL_FALSE;
+ }
+
+#ifdef BOUNDS_CHECK
+ if (bufObj->Access != GL_READ_ONLY_ARB) {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* check that last 100 bytes are still = magic value */
+ for (i = 0; i < 100; i++) {
+ GLuint pos = bufObj->Size - i - 1;
+ if (buf[pos] != 123) {
+ _mesa_warning(ctx, "Out of bounds buffer object write detected"
+ " at position %d (value = %u)\n",
+ pos, buf[pos]);
+ }
+ }
+ }
+#endif
+
+#ifdef VBO_DEBUG
+ if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
+ GLuint i, unchanged = 0;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ GLint pos = -1;
+ /* check which bytes changed */
+ for (i = 0; i < bufObj->Size - 1; i++) {
+ if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
+ unchanged++;
+ if (pos == -1)
+ pos = i;
+ }
+ }
+ if (unchanged) {
+ printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
+ bufObj->Name, unchanged, bufObj->Size, pos);
+ }
+ }
+#endif
+
+ status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
+ bufObj->AccessFlags = DEFAULT_ACCESS;
+ ASSERT(bufObj->Pointer == NULL);
+ ASSERT(bufObj->Offset == 0);
+ ASSERT(bufObj->Length == 0);
+
+ return status;
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = (GLint) bufObj->Size;
+ return;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ return;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ return;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ return;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->AccessFlags;
+ return;
+ case GL_BUFFER_MAP_OFFSET:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = (GLint) bufObj->Offset;
+ return;
+ case GL_BUFFER_MAP_LENGTH:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = (GLint) bufObj->Length;
+ return;
+ default:
+ ; /* fall-through */
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+/**
+ * New in GL 3.2
+ * This is pretty much a duplicate of GetBufferParameteriv() but the
+ * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system.
+ */
+void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_BUFFER_SIZE_ARB:
+ *params = bufObj->Size;
+ return;
+ case GL_BUFFER_USAGE_ARB:
+ *params = bufObj->Usage;
+ return;
+ case GL_BUFFER_ACCESS_ARB:
+ *params = simplified_access_mode(bufObj->AccessFlags);
+ return;
+ case GL_BUFFER_ACCESS_FLAGS:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->AccessFlags;
+ return;
+ case GL_BUFFER_MAPPED_ARB:
+ *params = _mesa_bufferobj_mapped(bufObj);
+ return;
+ case GL_BUFFER_MAP_OFFSET:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->Offset;
+ return;
+ case GL_BUFFER_MAP_LENGTH:
+ if (ctx->VersionMajor < 3)
+ goto invalid_pname;
+ *params = bufObj->Length;
+ return;
+ default:
+ ; /* fall-through */
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object * bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname != GL_BUFFER_MAP_POINTER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
+ return;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
+ return;
+ }
+
+ *params = bufObj->Pointer;
+}
+
+
+void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *src, *dst;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ src = get_buffer(ctx, readTarget);
+ if (!src || !_mesa_is_bufferobj(src)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
+ return;
+ }
+
+ dst = get_buffer(ctx, writeTarget);
+ if (!dst || !_mesa_is_bufferobj(dst)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(src)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(readBuffer is mapped)");
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(dst)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(writeBuffer is mapped)");
+ return;
+ }
+
+ if (readOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset = %d)", (int) readOffset);
+ return;
+ }
+
+ if (writeOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset);
+ return;
+ }
+
+ if (readOffset + size > src->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset + size = %d)",
+ (int) (readOffset + size));
+ return;
+ }
+
+ if (writeOffset + size > dst->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset + size = %d)",
+ (int) (writeOffset + size));
+ return;
+ }
+
+ if (src == dst) {
+ if (readOffset + size <= writeOffset) {
+ /* OK */
+ }
+ else if (writeOffset + size <= readOffset) {
+ /* OK */
+ }
+ else {
+ /* overlapping src/dst is illegal */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(overlapping src/dst)");
+ return;
+ }
+ }
+
+ ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ void *map;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", (long)offset);
+ return NULL;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", (long)length);
+ return NULL;
+ }
+
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(access indicates neither read or write)");
+ return NULL;
+ }
+
+ if (access & GL_MAP_READ_BIT) {
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
+ (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+ }
+
+ if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
+ ((access & GL_MAP_WRITE_BIT) == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return NULL;
+ }
+
+ if (offset + length > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset + length > size)");
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ map = ctx->Driver.MapBufferRange(ctx, target, offset, length,
+ access, bufObj);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)");
+ }
+ else {
+ /* The driver callback should have set all these fields.
+ * This is important because other modules (like VBO) might call
+ * the driver function directly.
+ */
+ ASSERT(bufObj->Pointer == map);
+ ASSERT(bufObj->Length == length);
+ ASSERT(bufObj->Offset == offset);
+ ASSERT(bufObj->AccessFlags == access);
+ }
+
+ return map;
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", (long)offset);
+ return;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", (long)length);
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(current buffer is 0)");
+ return;
+ }
+
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ /* buffer is not mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer is not mapped)");
+ return;
+ }
+
+ if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
+ return;
+ }
+
+ if (offset + length > bufObj->Length) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ (long)offset, (long)length, (long)bufObj->Length);
+ return;
+ }
+
+ ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+}
+
+
+#if FEATURE_APPLE_object_purgeable
+static GLenum
+_mesa_BufferObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.BufferObjectPurgeable)
+ retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.RenderObjectPurgeable)
+ retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectPurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectPurgeable(name = 0x%x) is already purgeable", name);
+ return GL_VOLATILE_APPLE;
+ }
+
+ bufObj->Purgeable = GL_TRUE;
+
+ retval = GL_VOLATILE_APPLE;
+ if (ctx->Driver.TextureObjectPurgeable)
+ retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GLenum retval;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectPurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_VOLATILE_APPLE:
+ case GL_RELEASED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ retval = _mesa_TextureObjectPurgeable (ctx, name, option);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ retval = _mesa_RenderObjectPurgeable (ctx, name, option);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ retval = _mesa_BufferObjectPurgeable (ctx, name, option);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectPurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+
+ /* In strict conformance to the spec, we must only return VOLATILE when
+ * when passed the VOLATILE option. Madness.
+ *
+ * XXX First fix the spec, then fix me.
+ */
+ return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval;
+}
+
+
+static GLenum
+_mesa_BufferObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_buffer_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.BufferObjectUnpurgeable)
+ retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_RenderObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_renderbuffer *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is "
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.RenderObjectUnpurgeable)
+ retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+static GLenum
+_mesa_TextureObjectUnpurgeable(struct gl_context *ctx, GLuint name, GLenum option)
+{
+ struct gl_texture_object *bufObj;
+ GLenum retval;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ if (! bufObj->Purgeable) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glObjectUnpurgeable(name = 0x%x) object is"
+ " already \"unpurged\"", name);
+ return 0;
+ }
+
+ bufObj->Purgeable = GL_FALSE;
+
+ retval = option;
+ if (ctx->Driver.TextureObjectUnpurgeable)
+ retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
+
+ return retval;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return 0;
+ }
+
+ switch (option) {
+ case GL_RETAINED_APPLE:
+ case GL_UNDEFINED_APPLE:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid option: %d",
+ name, option);
+ return 0;
+ }
+
+ switch (objectType) {
+ case GL_BUFFER_OBJECT_APPLE:
+ return _mesa_BufferObjectUnpurgeable(ctx, name, option);
+ case GL_TEXTURE:
+ return _mesa_TextureObjectUnpurgeable(ctx, name, option);
+ case GL_RENDERBUFFER_EXT:
+ return _mesa_RenderObjectUnpurgeable(ctx, name, option);
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glObjectUnpurgeable(name = 0x%x) invalid type: %d",
+ name, objectType);
+ return 0;
+ }
+}
+
+
+static void
+_mesa_GetBufferObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_buffer_object *bufObj;
+
+ bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x) invalid object", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetRenderObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_renderbuffer *bufObj;
+
+ bufObj = _mesa_lookup_renderbuffer(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+static void
+_mesa_GetTextureObjectParameterivAPPLE(struct gl_context *ctx, GLuint name,
+ GLenum pname, GLint* params)
+{
+ struct gl_texture_object *bufObj;
+
+ bufObj = _mesa_lookup_texture(ctx, name);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glObjectUnpurgeable(name = 0x%x)", name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_PURGEABLE_APPLE:
+ *params = bufObj->Purgeable;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid enum: %d",
+ name, pname);
+ break;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
+ GLint* params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetObjectParameteriv(name = 0x%x)", name);
+ return;
+ }
+
+ switch (objectType) {
+ case GL_TEXTURE:
+ _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_BUFFER_OBJECT_APPLE:
+ _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ case GL_RENDERBUFFER_EXT:
+ _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetObjectParameteriv(name = 0x%x) invalid type: %d",
+ name, objectType);
+ }
+}
+
+#endif /* FEATURE_APPLE_object_purgeable */
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h
index f234d06c6..57aa82eda 100644
--- a/mesalib/src/mesa/main/bufferobj.h
+++ b/mesalib/src/mesa/main/bufferobj.h
@@ -1,189 +1,189 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BUFFEROBJ_H
-#define BUFFEROBJ_H
-
-
-#include "mtypes.h"
-
-
-/*
- * Internal functions
- */
-
-
-/** Is the given buffer object currently mapped? */
-static INLINE GLboolean
-_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
-{
- return obj->Pointer != NULL;
-}
-
-/**
- * Is the given buffer object a user-created buffer object?
- * Mesa uses default buffer objects in several places. Default buffers
- * always have Name==0. User created buffers have Name!=0.
- */
-static INLINE GLboolean
-_mesa_is_bufferobj(const struct gl_buffer_object *obj)
-{
- return obj->Name != 0;
-}
-
-
-extern void
-_mesa_init_buffer_objects( GLcontext *ctx );
-
-extern void
-_mesa_free_buffer_objects( GLcontext *ctx );
-
-extern void
-_mesa_update_default_objects_buffer_objects(GLcontext *ctx);
-
-
-extern struct gl_buffer_object *
-_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer);
-
-extern void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target );
-
-extern void
-_mesa_reference_buffer_object(GLcontext *ctx,
- struct gl_buffer_object **ptr,
- struct gl_buffer_object *bufObj);
-
-extern GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr);
-
-extern const GLvoid *
-_mesa_map_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *src);
-
-extern const GLvoid *
-_mesa_map_validate_pbo_source(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where);
-
-extern void
-_mesa_unmap_pbo_source(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
-
-extern void *
-_mesa_map_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest);
-
-extern GLvoid *
-_mesa_map_validate_pbo_dest(GLcontext *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where);
-
-extern void
-_mesa_unmap_pbo_dest(GLcontext *ctx,
- const struct gl_pixelstore_attrib *pack);
-
-
-extern void
-_mesa_init_buffer_object_functions(struct dd_function_table *driver);
-
-
-/*
- * API functions
- */
-
-extern void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
-
-extern void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
-
-extern void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
-
-extern void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
-
-extern void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access);
-
-extern GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
-
-extern void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
-
-extern void GLAPIENTRY
-_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size);
-
-extern void * GLAPIENTRY
-_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
- GLbitfield access);
-
-extern void GLAPIENTRY
-_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
-
-#if FEATURE_APPLE_object_purgeable
-extern GLenum GLAPIENTRY
-_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
-
-extern GLenum GLAPIENTRY
-_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
-#endif
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef BUFFEROBJ_H
+#define BUFFEROBJ_H
+
+
+#include "mtypes.h"
+
+
+/*
+ * Internal functions
+ */
+
+
+/** Is the given buffer object currently mapped? */
+static INLINE GLboolean
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+{
+ return obj->Pointer != NULL;
+}
+
+/**
+ * Is the given buffer object a user-created buffer object?
+ * Mesa uses default buffer objects in several places. Default buffers
+ * always have Name==0. User created buffers have Name!=0.
+ */
+static INLINE GLboolean
+_mesa_is_bufferobj(const struct gl_buffer_object *obj)
+{
+ return obj->Name != 0;
+}
+
+
+extern void
+_mesa_init_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_free_buffer_objects( struct gl_context *ctx );
+
+extern void
+_mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
+
+
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_reference_buffer_object(struct gl_context *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj);
+
+extern GLboolean
+_mesa_validate_pbo_access(GLuint dimensions,
+ const struct gl_pixelstore_attrib *pack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr);
+
+extern const GLvoid *
+_mesa_map_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *src);
+
+extern const GLvoid *
+_mesa_map_validate_pbo_source(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *ptr,
+ const char *where);
+
+extern void
+_mesa_unmap_pbo_source(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack);
+
+extern void *
+_mesa_map_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest);
+
+extern GLvoid *
+_mesa_map_validate_pbo_dest(struct gl_context *ctx,
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *ptr,
+ const char *where);
+
+extern void
+_mesa_unmap_pbo_dest(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *pack);
+
+
+extern void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+
+
+/*
+ * API functions
+ */
+
+extern void GLAPIENTRY
+_mesa_BindBufferARB(GLenum target, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
+
+extern void GLAPIENTRY
+_mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsBufferARB(GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
+
+extern void GLAPIENTRY
+_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
+
+extern void GLAPIENTRY
+_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferARB(GLenum target, GLenum access);
+
+extern GLboolean GLAPIENTRY
+_mesa_UnmapBufferARB(GLenum target);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+
+extern void GLAPIENTRY
+_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
+
+extern void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+extern void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
+#if FEATURE_APPLE_object_purgeable
+extern GLenum GLAPIENTRY
+_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern GLenum GLAPIENTRY
+_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c
index fb30b5996..cdc174454 100644
--- a/mesalib/src/mesa/main/buffers.c
+++ b/mesalib/src/mesa/main/buffers.c
@@ -1,525 +1,525 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file buffers.c
- * glReadBuffer, DrawBuffer functions.
- */
-
-
-
-#include "glheader.h"
-#include "buffers.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-
-
-#define BAD_MASK ~0u
-
-
-/**
- * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
- * available to the rendering context (for drawing or reading).
- * This depends on the type of framebuffer. For window system framebuffers
- * we look at the framebuffer's visual. But for user-create framebuffers we
- * look at the number of supported color attachments.
- * \param fb the framebuffer to draw to, or read from
- * \return bitmask of BUFFER_BIT_* flags
- */
-static GLbitfield
-supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb)
-{
- GLbitfield mask = 0x0;
-
- if (fb->Name > 0) {
- /* A user-created renderbuffer */
- GLuint i;
- ASSERT(ctx->Extensions.EXT_framebuffer_object);
- for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- mask |= (BUFFER_BIT_COLOR0 << i);
- }
- }
- else {
- /* A window system framebuffer */
- GLint i;
- mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
- if (fb->Visual.stereoMode) {
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (fb->Visual.doubleBufferMode) {
- mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
- }
- }
- else if (fb->Visual.doubleBufferMode) {
- mask |= BUFFER_BIT_BACK_LEFT;
- }
-
- for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
- mask |= (BUFFER_BIT_AUX0 << i);
- }
- }
-
- return mask;
-}
-
-
-/**
- * Helper routine used by glDrawBuffer and glDrawBuffersARB.
- * Given a GLenum naming one or more color buffers (such as
- * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
- */
-static GLbitfield
-draw_buffer_enum_to_bitmask(GLenum buffer)
-{
- switch (buffer) {
- case GL_NONE:
- return 0;
- case GL_FRONT:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK:
- return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
- case GL_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
- case GL_FRONT_RIGHT:
- return BUFFER_BIT_FRONT_RIGHT;
- case GL_BACK_RIGHT:
- return BUFFER_BIT_BACK_RIGHT;
- case GL_BACK_LEFT:
- return BUFFER_BIT_BACK_LEFT;
- case GL_FRONT_AND_BACK:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
- | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
- case GL_LEFT:
- return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
- case GL_FRONT_LEFT:
- return BUFFER_BIT_FRONT_LEFT;
- case GL_AUX0:
- return BUFFER_BIT_AUX0;
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
- case GL_COLOR_ATTACHMENT0_EXT:
- return BUFFER_BIT_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
- return BUFFER_BIT_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
- return BUFFER_BIT_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
- return BUFFER_BIT_COLOR3;
- case GL_COLOR_ATTACHMENT4_EXT:
- return BUFFER_BIT_COLOR4;
- case GL_COLOR_ATTACHMENT5_EXT:
- return BUFFER_BIT_COLOR5;
- case GL_COLOR_ATTACHMENT6_EXT:
- return BUFFER_BIT_COLOR6;
- case GL_COLOR_ATTACHMENT7_EXT:
- return BUFFER_BIT_COLOR7;
- default:
- /* error */
- return BAD_MASK;
- }
-}
-
-
-/**
- * Helper routine used by glReadBuffer.
- * Given a GLenum naming a color buffer, return the index of the corresponding
- * renderbuffer (a BUFFER_* value).
- * return -1 for an invalid buffer.
- */
-static GLint
-read_buffer_enum_to_index(GLenum buffer)
-{
- switch (buffer) {
- case GL_FRONT:
- return BUFFER_FRONT_LEFT;
- case GL_BACK:
- return BUFFER_BACK_LEFT;
- case GL_RIGHT:
- return BUFFER_FRONT_RIGHT;
- case GL_FRONT_RIGHT:
- return BUFFER_FRONT_RIGHT;
- case GL_BACK_RIGHT:
- return BUFFER_BACK_RIGHT;
- case GL_BACK_LEFT:
- return BUFFER_BACK_LEFT;
- case GL_LEFT:
- return BUFFER_FRONT_LEFT;
- case GL_FRONT_LEFT:
- return BUFFER_FRONT_LEFT;
- case GL_AUX0:
- return BUFFER_AUX0;
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- return BUFFER_COUNT; /* invalid, but not -1 */
- case GL_COLOR_ATTACHMENT0_EXT:
- return BUFFER_COLOR0;
- case GL_COLOR_ATTACHMENT1_EXT:
- return BUFFER_COLOR1;
- case GL_COLOR_ATTACHMENT2_EXT:
- return BUFFER_COLOR2;
- case GL_COLOR_ATTACHMENT3_EXT:
- return BUFFER_COLOR3;
- case GL_COLOR_ATTACHMENT4_EXT:
- return BUFFER_COLOR4;
- case GL_COLOR_ATTACHMENT5_EXT:
- return BUFFER_COLOR5;
- case GL_COLOR_ATTACHMENT6_EXT:
- return BUFFER_COLOR6;
- case GL_COLOR_ATTACHMENT7_EXT:
- return BUFFER_COLOR7;
- default:
- /* error */
- return -1;
- }
-}
-
-
-/**
- * Called by glDrawBuffer().
- * Specify which renderbuffer(s) to draw into for the first color output.
- * <buffer> can name zero, one, two or four renderbuffers!
- * \sa _mesa_DrawBuffersARB
- *
- * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
- *
- * Note that the behaviour of this function depends on whether the
- * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
- * a user-created framebuffer object (Name!=0).
- * In the former case, we update the per-context ctx->Color.DrawBuffer
- * state var _and_ the FB's ColorDrawBuffer state.
- * In the later case, we update the FB's ColorDrawBuffer state only.
- *
- * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
- * new FB is a window system FB, we need to re-update the FB's
- * ColorDrawBuffer state to match the context. This is handled in
- * _mesa_update_framebuffer().
- *
- * See the GL_EXT_framebuffer_object spec for more info.
- */
-void GLAPIENTRY
-_mesa_DrawBuffer(GLenum buffer)
-{
- GLbitfield destMask;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
-
- if (MESA_VERBOSE & VERBOSE_API) {
- _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
- }
-
- if (buffer == GL_NONE) {
- destMask = 0x0;
- }
- else {
- const GLbitfield supportedMask
- = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
- destMask = draw_buffer_enum_to_bitmask(buffer);
- if (destMask == BAD_MASK) {
- /* totally bogus buffer */
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
- return;
- }
- destMask &= supportedMask;
- if (destMask == 0x0) {
- /* none of the named color buffers exist! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffer(buffer=0x%x)", buffer);
- return;
- }
- }
-
- /* if we get here, there's no error so set new state */
- _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, 1, &buffer);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, buffer);
-}
-
-
-/**
- * Called by glDrawBuffersARB; specifies the destination color renderbuffers
- * for N fragment program color outputs.
- * \sa _mesa_DrawBuffer
- * \param n number of outputs
- * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
- * names cannot specify more than one buffer. For example,
- * GL_FRONT_AND_BACK is illegal.
- */
-void GLAPIENTRY
-_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
-{
- GLint output;
- GLbitfield usedBufferMask, supportedMask;
- GLbitfield destMask[MAX_DRAW_BUFFERS];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Turns out n==0 is a valid input that should not produce an error.
- * The remaining code below correctly handles the n==0 case.
- */
- if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
- return;
- }
-
- supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
- usedBufferMask = 0x0;
-
- /* complicated error checking... */
- for (output = 0; output < n; output++) {
- if (buffers[output] == GL_NONE) {
- destMask[output] = 0x0;
- }
- else {
- destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- if (destMask[output] == BAD_MASK
- || _mesa_bitcount(destMask[output]) > 1) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
- return;
- }
- destMask[output] &= supportedMask;
- if (destMask[output] == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(unsupported buffer)");
- return;
- }
- if (destMask[output] & usedBufferMask) {
- /* can't specify a dest buffer more than once! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawBuffersARB(duplicated buffer)");
- return;
- }
-
- /* update bitmask */
- usedBufferMask |= destMask[output];
- }
- }
-
- /* OK, if we get here, there were no errors so set the new state */
- _mesa_drawbuffers(ctx, n, buffers, destMask);
-
- /*
- * Call device driver function. Note that n can be equal to 0,
- * in which case we don't want to reference buffers[0], which
- * may not be valid.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, n, buffers);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
-}
-
-
-/**
- * Helper function to set the GL_DRAW_BUFFER state in the context and
- * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
- *
- * All error checking will have been done prior to calling this function
- * so nothing should go wrong at this point.
- *
- * \param ctx current context
- * \param n number of color outputs to set
- * \param buffers array[n] of colorbuffer names, like GL_LEFT.
- * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
- * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
- * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
- */
-void
-_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
- const GLbitfield *destMask)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLbitfield mask[MAX_DRAW_BUFFERS];
- GLboolean newState = GL_FALSE;
-
- if (!destMask) {
- /* compute destMask values now */
- const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
- GLuint output;
- for (output = 0; output < n; output++) {
- mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- ASSERT(mask[output] != BAD_MASK);
- mask[output] &= supportedMask;
- }
- destMask = mask;
- }
-
- /*
- * If n==1, destMask[0] may have up to four bits set.
- * Otherwise, destMask[x] can only have one bit set.
- */
- if (n == 1) {
- GLuint count = 0, destMask0 = destMask[0];
- while (destMask0) {
- GLint bufIndex = _mesa_ffs(destMask0) - 1;
- if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
- fb->_ColorDrawBufferIndexes[count] = bufIndex;
- newState = GL_TRUE;
- }
- count++;
- destMask0 &= ~(1 << bufIndex);
- }
- fb->ColorDrawBuffer[0] = buffers[0];
- if (fb->_NumColorDrawBuffers != count) {
- fb->_NumColorDrawBuffers = count;
- newState = GL_TRUE;
- }
- }
- else {
- GLuint buf, count = 0;
- for (buf = 0; buf < n; buf++ ) {
- if (destMask[buf]) {
- GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
- /* only one bit should be set in the destMask[buf] field */
- ASSERT(_mesa_bitcount(destMask[buf]) == 1);
- if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
- fb->_ColorDrawBufferIndexes[buf] = bufIndex;
- newState = GL_TRUE;
- }
- fb->ColorDrawBuffer[buf] = buffers[buf];
- count = buf + 1;
- }
- else {
- if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
- newState = GL_TRUE;
- }
- }
- }
- /* set remaining outputs to -1 (GL_NONE) */
- while (buf < ctx->Const.MaxDrawBuffers) {
- if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
- newState = GL_TRUE;
- }
- fb->ColorDrawBuffer[buf] = GL_NONE;
- buf++;
- }
- fb->_NumColorDrawBuffers = count;
- }
-
- if (fb->Name == 0) {
- /* also set context drawbuffer state */
- GLuint buf;
- for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
- if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
- ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
- newState = GL_TRUE;
- }
- }
- }
-
- if (newState)
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-}
-
-
-/**
- * Like \sa _mesa_drawbuffers(), this is a helper function for setting
- * GL_READ_BUFFER state in the context and current FBO.
- * \param ctx the rendering context
- * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
- * \param bufferIndex the numerical index corresponding to 'buffer'
- */
-void
-_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
-
- if (fb->Name == 0) {
- /* Only update the per-context READ_BUFFER state if we're bound to
- * a window-system framebuffer.
- */
- ctx->Pixel.ReadBuffer = buffer;
- }
-
- fb->ColorReadBuffer = buffer;
- fb->_ColorReadBufferIndex = bufferIndex;
-
- ctx->NewState |= _NEW_BUFFERS;
-}
-
-
-
-/**
- * Called by glReadBuffer to set the source renderbuffer for reading pixels.
- * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
- */
-void GLAPIENTRY
-_mesa_ReadBuffer(GLenum buffer)
-{
- struct gl_framebuffer *fb;
- GLbitfield supportedMask;
- GLint srcBuffer;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- fb = ctx->ReadBuffer;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
-
- if (fb->Name > 0 && buffer == GL_NONE) {
- /* This is legal for user-created framebuffer objects */
- srcBuffer = -1;
- }
- else {
- /* general case / window-system framebuffer */
- srcBuffer = read_buffer_enum_to_index(buffer);
- if (srcBuffer == -1) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glReadBuffer(buffer=0x%x)", buffer);
- return;
- }
- supportedMask = supported_buffer_bitmask(ctx, fb);
- if (((1 << srcBuffer) & supportedMask) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadBuffer(buffer=0x%x)", buffer);
- return;
- }
- }
-
- /* OK, all error checking has been completed now */
-
- _mesa_readbuffer(ctx, buffer, srcBuffer);
- ctx->NewState |= _NEW_BUFFERS;
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.ReadBuffer)
- (*ctx->Driver.ReadBuffer)(ctx, buffer);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file buffers.c
+ * glReadBuffer, DrawBuffer functions.
+ */
+
+
+
+#include "glheader.h"
+#include "buffers.h"
+#include "colormac.h"
+#include "context.h"
+#include "enums.h"
+
+
+#define BAD_MASK ~0u
+
+
+/**
+ * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
+ * available to the rendering context (for drawing or reading).
+ * This depends on the type of framebuffer. For window system framebuffers
+ * we look at the framebuffer's visual. But for user-create framebuffers we
+ * look at the number of supported color attachments.
+ * \param fb the framebuffer to draw to, or read from
+ * \return bitmask of BUFFER_BIT_* flags
+ */
+static GLbitfield
+supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
+{
+ GLbitfield mask = 0x0;
+
+ if (fb->Name > 0) {
+ /* A user-created renderbuffer */
+ GLuint i;
+ ASSERT(ctx->Extensions.EXT_framebuffer_object);
+ for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ mask |= (BUFFER_BIT_COLOR0 << i);
+ }
+ }
+ else {
+ /* A window system framebuffer */
+ GLint i;
+ mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
+ if (fb->Visual.stereoMode) {
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (fb->Visual.doubleBufferMode) {
+ mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
+ }
+ }
+ else if (fb->Visual.doubleBufferMode) {
+ mask |= BUFFER_BIT_BACK_LEFT;
+ }
+
+ for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
+ mask |= (BUFFER_BIT_AUX0 << i);
+ }
+ }
+
+ return mask;
+}
+
+
+/**
+ * Helper routine used by glDrawBuffer and glDrawBuffersARB.
+ * Given a GLenum naming one or more color buffers (such as
+ * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
+ */
+static GLbitfield
+draw_buffer_enum_to_bitmask(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_NONE:
+ return 0;
+ case GL_FRONT:
+ return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
+ case GL_BACK:
+ return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
+ case GL_RIGHT:
+ return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
+ case GL_FRONT_RIGHT:
+ return BUFFER_BIT_FRONT_RIGHT;
+ case GL_BACK_RIGHT:
+ return BUFFER_BIT_BACK_RIGHT;
+ case GL_BACK_LEFT:
+ return BUFFER_BIT_BACK_LEFT;
+ case GL_FRONT_AND_BACK:
+ return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
+ | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
+ case GL_LEFT:
+ return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
+ case GL_FRONT_LEFT:
+ return BUFFER_BIT_FRONT_LEFT;
+ case GL_AUX0:
+ return BUFFER_BIT_AUX0;
+ case GL_AUX1:
+ case GL_AUX2:
+ case GL_AUX3:
+ return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
+ case GL_COLOR_ATTACHMENT0_EXT:
+ return BUFFER_BIT_COLOR0;
+ case GL_COLOR_ATTACHMENT1_EXT:
+ return BUFFER_BIT_COLOR1;
+ case GL_COLOR_ATTACHMENT2_EXT:
+ return BUFFER_BIT_COLOR2;
+ case GL_COLOR_ATTACHMENT3_EXT:
+ return BUFFER_BIT_COLOR3;
+ case GL_COLOR_ATTACHMENT4_EXT:
+ return BUFFER_BIT_COLOR4;
+ case GL_COLOR_ATTACHMENT5_EXT:
+ return BUFFER_BIT_COLOR5;
+ case GL_COLOR_ATTACHMENT6_EXT:
+ return BUFFER_BIT_COLOR6;
+ case GL_COLOR_ATTACHMENT7_EXT:
+ return BUFFER_BIT_COLOR7;
+ default:
+ /* error */
+ return BAD_MASK;
+ }
+}
+
+
+/**
+ * Helper routine used by glReadBuffer.
+ * Given a GLenum naming a color buffer, return the index of the corresponding
+ * renderbuffer (a BUFFER_* value).
+ * return -1 for an invalid buffer.
+ */
+static GLint
+read_buffer_enum_to_index(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_FRONT:
+ return BUFFER_FRONT_LEFT;
+ case GL_BACK:
+ return BUFFER_BACK_LEFT;
+ case GL_RIGHT:
+ return BUFFER_FRONT_RIGHT;
+ case GL_FRONT_RIGHT:
+ return BUFFER_FRONT_RIGHT;
+ case GL_BACK_RIGHT:
+ return BUFFER_BACK_RIGHT;
+ case GL_BACK_LEFT:
+ return BUFFER_BACK_LEFT;
+ case GL_LEFT:
+ return BUFFER_FRONT_LEFT;
+ case GL_FRONT_LEFT:
+ return BUFFER_FRONT_LEFT;
+ case GL_AUX0:
+ return BUFFER_AUX0;
+ case GL_AUX1:
+ case GL_AUX2:
+ case GL_AUX3:
+ return BUFFER_COUNT; /* invalid, but not -1 */
+ case GL_COLOR_ATTACHMENT0_EXT:
+ return BUFFER_COLOR0;
+ case GL_COLOR_ATTACHMENT1_EXT:
+ return BUFFER_COLOR1;
+ case GL_COLOR_ATTACHMENT2_EXT:
+ return BUFFER_COLOR2;
+ case GL_COLOR_ATTACHMENT3_EXT:
+ return BUFFER_COLOR3;
+ case GL_COLOR_ATTACHMENT4_EXT:
+ return BUFFER_COLOR4;
+ case GL_COLOR_ATTACHMENT5_EXT:
+ return BUFFER_COLOR5;
+ case GL_COLOR_ATTACHMENT6_EXT:
+ return BUFFER_COLOR6;
+ case GL_COLOR_ATTACHMENT7_EXT:
+ return BUFFER_COLOR7;
+ default:
+ /* error */
+ return -1;
+ }
+}
+
+
+/**
+ * Called by glDrawBuffer().
+ * Specify which renderbuffer(s) to draw into for the first color output.
+ * <buffer> can name zero, one, two or four renderbuffers!
+ * \sa _mesa_DrawBuffersARB
+ *
+ * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
+ *
+ * Note that the behaviour of this function depends on whether the
+ * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
+ * a user-created framebuffer object (Name!=0).
+ * In the former case, we update the per-context ctx->Color.DrawBuffer
+ * state var _and_ the FB's ColorDrawBuffer state.
+ * In the later case, we update the FB's ColorDrawBuffer state only.
+ *
+ * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
+ * new FB is a window system FB, we need to re-update the FB's
+ * ColorDrawBuffer state to match the context. This is handled in
+ * _mesa_update_framebuffer().
+ *
+ * See the GL_EXT_framebuffer_object spec for more info.
+ */
+void GLAPIENTRY
+_mesa_DrawBuffer(GLenum buffer)
+{
+ GLbitfield destMask;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
+
+ if (MESA_VERBOSE & VERBOSE_API) {
+ _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+ }
+
+ if (buffer == GL_NONE) {
+ destMask = 0x0;
+ }
+ else {
+ const GLbitfield supportedMask
+ = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
+ destMask = draw_buffer_enum_to_bitmask(buffer);
+ if (destMask == BAD_MASK) {
+ /* totally bogus buffer */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
+ return;
+ }
+ destMask &= supportedMask;
+ if (destMask == 0x0) {
+ /* none of the named color buffers exist! */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffer(buffer=0x%x)", buffer);
+ return;
+ }
+ }
+
+ /* if we get here, there's no error so set new state */
+ _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, 1, &buffer);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, buffer);
+}
+
+
+/**
+ * Called by glDrawBuffersARB; specifies the destination color renderbuffers
+ * for N fragment program color outputs.
+ * \sa _mesa_DrawBuffer
+ * \param n number of outputs
+ * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
+ * names cannot specify more than one buffer. For example,
+ * GL_FRONT_AND_BACK is illegal.
+ */
+void GLAPIENTRY
+_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
+{
+ GLint output;
+ GLbitfield usedBufferMask, supportedMask;
+ GLbitfield destMask[MAX_DRAW_BUFFERS];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* Turns out n==0 is a valid input that should not produce an error.
+ * The remaining code below correctly handles the n==0 case.
+ */
+ if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
+ return;
+ }
+
+ supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
+ usedBufferMask = 0x0;
+
+ /* complicated error checking... */
+ for (output = 0; output < n; output++) {
+ if (buffers[output] == GL_NONE) {
+ destMask[output] = 0x0;
+ }
+ else {
+ destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
+ if (destMask[output] == BAD_MASK
+ || _mesa_bitcount(destMask[output]) > 1) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
+ return;
+ }
+ destMask[output] &= supportedMask;
+ if (destMask[output] == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffersARB(unsupported buffer)");
+ return;
+ }
+ if (destMask[output] & usedBufferMask) {
+ /* can't specify a dest buffer more than once! */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffersARB(duplicated buffer)");
+ return;
+ }
+
+ /* update bitmask */
+ usedBufferMask |= destMask[output];
+ }
+ }
+
+ /* OK, if we get here, there were no errors so set the new state */
+ _mesa_drawbuffers(ctx, n, buffers, destMask);
+
+ /*
+ * Call device driver function. Note that n can be equal to 0,
+ * in which case we don't want to reference buffers[0], which
+ * may not be valid.
+ */
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, n, buffers);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
+}
+
+
+/**
+ * Helper function to set the GL_DRAW_BUFFER state in the context and
+ * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
+ *
+ * All error checking will have been done prior to calling this function
+ * so nothing should go wrong at this point.
+ *
+ * \param ctx current context
+ * \param n number of color outputs to set
+ * \param buffers array[n] of colorbuffer names, like GL_LEFT.
+ * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
+ * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
+ * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
+ */
+void
+_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
+ const GLbitfield *destMask)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLbitfield mask[MAX_DRAW_BUFFERS];
+ GLboolean newState = GL_FALSE;
+
+ if (!destMask) {
+ /* compute destMask values now */
+ const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
+ GLuint output;
+ for (output = 0; output < n; output++) {
+ mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
+ ASSERT(mask[output] != BAD_MASK);
+ mask[output] &= supportedMask;
+ }
+ destMask = mask;
+ }
+
+ /*
+ * If n==1, destMask[0] may have up to four bits set.
+ * Otherwise, destMask[x] can only have one bit set.
+ */
+ if (n == 1) {
+ GLuint count = 0, destMask0 = destMask[0];
+ while (destMask0) {
+ GLint bufIndex = _mesa_ffs(destMask0) - 1;
+ if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
+ fb->_ColorDrawBufferIndexes[count] = bufIndex;
+ newState = GL_TRUE;
+ }
+ count++;
+ destMask0 &= ~(1 << bufIndex);
+ }
+ fb->ColorDrawBuffer[0] = buffers[0];
+ if (fb->_NumColorDrawBuffers != count) {
+ fb->_NumColorDrawBuffers = count;
+ newState = GL_TRUE;
+ }
+ }
+ else {
+ GLuint buf, count = 0;
+ for (buf = 0; buf < n; buf++ ) {
+ if (destMask[buf]) {
+ GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
+ /* only one bit should be set in the destMask[buf] field */
+ ASSERT(_mesa_bitcount(destMask[buf]) == 1);
+ if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
+ fb->_ColorDrawBufferIndexes[buf] = bufIndex;
+ newState = GL_TRUE;
+ }
+ fb->ColorDrawBuffer[buf] = buffers[buf];
+ count = buf + 1;
+ }
+ else {
+ if (fb->_ColorDrawBufferIndexes[buf] != -1) {
+ fb->_ColorDrawBufferIndexes[buf] = -1;
+ newState = GL_TRUE;
+ }
+ }
+ }
+ /* set remaining outputs to -1 (GL_NONE) */
+ while (buf < ctx->Const.MaxDrawBuffers) {
+ if (fb->_ColorDrawBufferIndexes[buf] != -1) {
+ fb->_ColorDrawBufferIndexes[buf] = -1;
+ newState = GL_TRUE;
+ }
+ fb->ColorDrawBuffer[buf] = GL_NONE;
+ buf++;
+ }
+ fb->_NumColorDrawBuffers = count;
+ }
+
+ if (fb->Name == 0) {
+ /* also set context drawbuffer state */
+ GLuint buf;
+ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
+ if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
+ ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
+ newState = GL_TRUE;
+ }
+ }
+ }
+
+ if (newState)
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Like \sa _mesa_drawbuffers(), this is a helper function for setting
+ * GL_READ_BUFFER state in the context and current FBO.
+ * \param ctx the rendering context
+ * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
+ * \param bufferIndex the numerical index corresponding to 'buffer'
+ */
+void
+_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+
+ if (fb->Name == 0) {
+ /* Only update the per-context READ_BUFFER state if we're bound to
+ * a window-system framebuffer.
+ */
+ ctx->Pixel.ReadBuffer = buffer;
+ }
+
+ fb->ColorReadBuffer = buffer;
+ fb->_ColorReadBufferIndex = bufferIndex;
+
+ ctx->NewState |= _NEW_BUFFERS;
+}
+
+
+
+/**
+ * Called by glReadBuffer to set the source renderbuffer for reading pixels.
+ * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
+ */
+void GLAPIENTRY
+_mesa_ReadBuffer(GLenum buffer)
+{
+ struct gl_framebuffer *fb;
+ GLbitfield supportedMask;
+ GLint srcBuffer;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+
+ fb = ctx->ReadBuffer;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+
+ if (fb->Name > 0 && buffer == GL_NONE) {
+ /* This is legal for user-created framebuffer objects */
+ srcBuffer = -1;
+ }
+ else {
+ /* general case / window-system framebuffer */
+ srcBuffer = read_buffer_enum_to_index(buffer);
+ if (srcBuffer == -1) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glReadBuffer(buffer=0x%x)", buffer);
+ return;
+ }
+ supportedMask = supported_buffer_bitmask(ctx, fb);
+ if (((1 << srcBuffer) & supportedMask) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadBuffer(buffer=0x%x)", buffer);
+ return;
+ }
+ }
+
+ /* OK, all error checking has been completed now */
+
+ _mesa_readbuffer(ctx, buffer, srcBuffer);
+ ctx->NewState |= _NEW_BUFFERS;
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.ReadBuffer)
+ (*ctx->Driver.ReadBuffer)(ctx, buffer);
+}
diff --git a/mesalib/src/mesa/main/buffers.h b/mesalib/src/mesa/main/buffers.h
index 8a7e7b5c1..cf684c5fe 100644
--- a/mesalib/src/mesa/main/buffers.h
+++ b/mesalib/src/mesa/main/buffers.h
@@ -1,56 +1,57 @@
-/**
- * \file buffers.h
- * Frame buffer management functions declarations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef BUFFERS_H
-#define BUFFERS_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_DrawBuffer( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers);
-
-extern void
-_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
- const GLbitfield *destMask);
-
-extern void
-_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex);
-
-extern void GLAPIENTRY
-_mesa_ReadBuffer( GLenum mode );
-
-
-#endif
+/**
+ * \file buffers.h
+ * Frame buffer management functions declarations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef BUFFERS_H
+#define BUFFERS_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_DrawBuffer( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers);
+
+extern void
+_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
+ const GLbitfield *destMask);
+
+extern void
+_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex);
+
+extern void GLAPIENTRY
+_mesa_ReadBuffer( GLenum mode );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c
index 49d86b3b1..3edcbe884 100644
--- a/mesalib/src/mesa/main/clear.c
+++ b/mesalib/src/mesa/main/clear.c
@@ -1,504 +1,566 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file clear.c
- * glClearColor, glClearIndex, glClear() functions.
- */
-
-
-
-#include "glheader.h"
-#include "clear.h"
-#include "context.h"
-#include "colormac.h"
-#include "enums.h"
-#include "macros.h"
-#include "state.h"
-
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_ClearIndex( GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.ClearIndex == (GLuint) c)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ClearIndex = (GLuint) c;
-}
-#endif
-
-
-/**
- * Specify the clear values for the color buffers.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha component.
- *
- * \sa glClearColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ClearColor callback.
- */
-void GLAPIENTRY
-_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP(red, 0.0F, 1.0F);
- tmp[1] = CLAMP(green, 0.0F, 1.0F);
- tmp[2] = CLAMP(blue, 0.0F, 1.0F);
- tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Driver.ClearColor) {
- /* it's OK to call glClearColor in CI mode but it should be a NOP */
- (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * Clear buffers.
- *
- * \param mask bit-mask indicating the buffers to be cleared.
- *
- * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
- * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
- * etc. If the rasterization mode is set to GL_RENDER then requests the driver
- * to clear the buffers, via the dd_function_table::Clear callback.
- */
-void GLAPIENTRY
-_mesa_Clear( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glClear 0x%x\n", mask);
-
- if (mask & ~(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT |
- GL_ACCUM_BUFFER_BIT)) {
- /* invalid bit set */
- _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx ); /* update _Xmin, etc */
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glClear(incomplete framebuffer)");
- return;
- }
-
- if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
- ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
- return;
-
- if (ctx->RenderMode == GL_RENDER) {
- GLbitfield bufferMask;
-
- /* don't clear depth buffer if depth writing disabled */
- if (!ctx->Depth.Mask)
- mask &= ~GL_DEPTH_BUFFER_BIT;
-
- /* Build the bitmask to send to device driver's Clear function.
- * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
- * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
- * BUFFER_BIT_COLORn flags.
- */
- bufferMask = 0;
- if (mask & GL_COLOR_BUFFER_BIT) {
- GLuint i;
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
- }
- }
-
- if ((mask & GL_DEPTH_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveDepthBuffer) {
- bufferMask |= BUFFER_BIT_DEPTH;
- }
-
- if ((mask & GL_STENCIL_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveStencilBuffer) {
- bufferMask |= BUFFER_BIT_STENCIL;
- }
-
- if ((mask & GL_ACCUM_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveAccumBuffer) {
- bufferMask |= BUFFER_BIT_ACCUM;
- }
-
- ASSERT(ctx->Driver.Clear);
- ctx->Driver.Clear(ctx, bufferMask);
- }
-}
-
-
-/** Returned by make_color_buffer_mask() for errors */
-#define INVALID_MASK ~0x0
-
-
-/**
- * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
- * BUFFER_BIT_x values.
- * Return INVALID_MASK if the drawbuffer value is invalid.
- */
-static GLbitfield
-make_color_buffer_mask(GLcontext *ctx, GLint drawbuffer)
-{
- const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
- GLbitfield mask = 0x0;
-
- switch (drawbuffer) {
- case GL_FRONT:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- break;
- case GL_BACK:
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- case GL_LEFT:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- break;
- case GL_RIGHT:
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- case GL_FRONT_AND_BACK:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- default:
- if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
- mask = INVALID_MASK;
- }
- else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
- mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
- }
- }
-
- return mask;
-}
-
-
-
-/**
- * New in GL 3.0
- * Clear signed integer color buffer or stencil buffer (not depth).
- */
-void GLAPIENTRY
-_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_STENCIL:
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else {
- /* Save current stencil clear value, set to 'value', do the
- * stencil clear and restore the clear value.
- * XXX in the future we may have a new ctx->Driver.ClearBuffer()
- * hook instead.
- */
- const GLuint clearSave = ctx->Stencil.Clear;
- ctx->Stencil.Clear = *value;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, *value);
- ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
- ctx->Stencil.Clear = clearSave;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearSave);
- }
- break;
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- /* XXX note: we're putting the integer clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear unsigned integer color buffer (not depth, not stencil).
- */
-void GLAPIENTRY
-_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- /* XXX note: we're putting the uint clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear fixed-pt or float color buffer or depth buffer (not stencil).
- */
-void GLAPIENTRY
-_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_DEPTH:
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else {
- /* Save current depth clear value, set to 'value', do the
- * depth clear and restore the clear value.
- * XXX in the future we may have a new ctx->Driver.ClearBuffer()
- * hook instead.
- */
- const GLclampd clearSave = ctx->Depth.Clear;
- ctx->Depth.Clear = *value;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, *value);
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
- ctx->Depth.Clear = clearSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearSave);
- }
- /* clear depth buffer to value */
- break;
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear depth/stencil buffer only.
- */
-void GLAPIENTRY
-_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (buffer != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
- drawbuffer);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- {
- /* save current clear values */
- const GLclampd clearDepthSave = ctx->Depth.Clear;
- const GLuint clearStencilSave = ctx->Stencil.Clear;
-
- /* set new clear values */
- ctx->Depth.Clear = depth;
- ctx->Stencil.Clear = stencil;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, depth);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, stencil);
-
- /* clear buffers */
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
-
- /* restore */
- ctx->Depth.Clear = clearDepthSave;
- ctx->Stencil.Clear = clearStencilSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearDepthSave);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearStencilSave);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file clear.c
+ * glClearColor, glClearIndex, glClear() functions.
+ */
+
+
+
+#include "glheader.h"
+#include "clear.h"
+#include "context.h"
+#include "colormac.h"
+#include "enums.h"
+#include "macros.h"
+#include "state.h"
+
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_ClearIndex( GLfloat c )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Color.ClearIndex == (GLuint) c)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ClearIndex = (GLuint) c;
+}
+#endif
+
+
+/**
+ * Specify the clear values for the color buffers.
+ *
+ * \param red red color component.
+ * \param green green color component.
+ * \param blue blue color component.
+ * \param alpha alpha component.
+ *
+ * \sa glClearColor().
+ *
+ * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
+ * change, flushes the vertices and notifies the driver via the
+ * dd_function_table::ClearColor callback.
+ */
+void GLAPIENTRY
+_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = CLAMP(red, 0.0F, 1.0F);
+ tmp[1] = CLAMP(green, 0.0F, 1.0F);
+ tmp[2] = CLAMP(blue, 0.0F, 1.0F);
+ tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ COPY_4V(ctx->Color.ClearColor, tmp);
+
+ if (ctx->Driver.ClearColor) {
+ /* it's OK to call glClearColor in CI mode but it should be a NOP */
+ (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * GL_EXT_texture_integer
+ */
+void GLAPIENTRY
+_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = (GLfloat) r;
+ tmp[1] = (GLfloat) g;
+ tmp[2] = (GLfloat) b;
+ tmp[3] = (GLfloat) a;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ /* XXX we should eventually have a float/int/uint union for
+ * the ctx->Color.ClearColor state.
+ */
+ COPY_4V(ctx->Color.ClearColor, tmp);
+
+ if (ctx->Driver.ClearColor) {
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * GL_EXT_texture_integer
+ */
+void GLAPIENTRY
+_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
+{
+ GLfloat tmp[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ tmp[0] = (GLfloat) r;
+ tmp[1] = (GLfloat) g;
+ tmp[2] = (GLfloat) b;
+ tmp[3] = (GLfloat) a;
+
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ return; /* no change */
+
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+
+ /* XXX we should eventually have a float/int/uint union for
+ * the ctx->Color.ClearColor state.
+ */
+ COPY_4V(ctx->Color.ClearColor, tmp);
+
+ if (ctx->Driver.ClearColor) {
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ }
+}
+
+
+/**
+ * Clear buffers.
+ *
+ * \param mask bit-mask indicating the buffers to be cleared.
+ *
+ * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
+ * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
+ * etc. If the rasterization mode is set to GL_RENDER then requests the driver
+ * to clear the buffers, via the dd_function_table::Clear callback.
+ */
+void GLAPIENTRY
+_mesa_Clear( GLbitfield mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glClear 0x%x\n", mask);
+
+ if (mask & ~(GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_ACCUM_BUFFER_BIT)) {
+ /* invalid bit set */
+ _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx ); /* update _Xmin, etc */
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glClear(incomplete framebuffer)");
+ return;
+ }
+
+ if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
+ ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
+ ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
+ return;
+
+ if (ctx->RenderMode == GL_RENDER) {
+ GLbitfield bufferMask;
+
+ /* don't clear depth buffer if depth writing disabled */
+ if (!ctx->Depth.Mask)
+ mask &= ~GL_DEPTH_BUFFER_BIT;
+
+ /* Build the bitmask to send to device driver's Clear function.
+ * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
+ * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
+ * BUFFER_BIT_COLORn flags.
+ */
+ bufferMask = 0;
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ GLuint i;
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
+ }
+ }
+
+ if ((mask & GL_DEPTH_BUFFER_BIT)
+ && ctx->DrawBuffer->Visual.haveDepthBuffer) {
+ bufferMask |= BUFFER_BIT_DEPTH;
+ }
+
+ if ((mask & GL_STENCIL_BUFFER_BIT)
+ && ctx->DrawBuffer->Visual.haveStencilBuffer) {
+ bufferMask |= BUFFER_BIT_STENCIL;
+ }
+
+ if ((mask & GL_ACCUM_BUFFER_BIT)
+ && ctx->DrawBuffer->Visual.haveAccumBuffer) {
+ bufferMask |= BUFFER_BIT_ACCUM;
+ }
+
+ ASSERT(ctx->Driver.Clear);
+ ctx->Driver.Clear(ctx, bufferMask);
+ }
+}
+
+
+/** Returned by make_color_buffer_mask() for errors */
+#define INVALID_MASK ~0x0
+
+
+/**
+ * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
+ * BUFFER_BIT_x values.
+ * Return INVALID_MASK if the drawbuffer value is invalid.
+ */
+static GLbitfield
+make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+ GLbitfield mask = 0x0;
+
+ switch (drawbuffer) {
+ case GL_FRONT:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ break;
+ case GL_BACK:
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ case GL_LEFT:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ break;
+ case GL_RIGHT:
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (att[BUFFER_FRONT_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_LEFT;
+ if (att[BUFFER_BACK_LEFT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_LEFT;
+ if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_FRONT_RIGHT;
+ if (att[BUFFER_BACK_RIGHT].Renderbuffer)
+ mask |= BUFFER_BIT_BACK_RIGHT;
+ break;
+ default:
+ if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
+ mask = INVALID_MASK;
+ }
+ else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
+ mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
+ }
+ }
+
+ return mask;
+}
+
+
+
+/**
+ * New in GL 3.0
+ * Clear signed integer color buffer or stencil buffer (not depth).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_STENCIL:
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else {
+ /* Save current stencil clear value, set to 'value', do the
+ * stencil clear and restore the clear value.
+ * XXX in the future we may have a new ctx->Driver.ClearBuffer()
+ * hook instead.
+ */
+ const GLuint clearSave = ctx->Stencil.Clear;
+ ctx->Stencil.Clear = *value;
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, *value);
+ ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
+ ctx->Stencil.Clear = clearSave;
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, clearSave);
+ }
+ break;
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ /* XXX note: we're putting the integer clear values into the
+ * floating point state var. This will not always work. We'll
+ * need a new ctx->Driver.ClearBuffer() hook....
+ */
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear unsigned integer color buffer (not depth, not stencil).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ /* XXX note: we're putting the uint clear values into the
+ * floating point state var. This will not always work. We'll
+ * need a new ctx->Driver.ClearBuffer() hook....
+ */
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear fixed-pt or float color buffer or depth buffer (not stencil).
+ */
+void GLAPIENTRY
+_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ switch (buffer) {
+ case GL_DEPTH:
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else {
+ /* Save current depth clear value, set to 'value', do the
+ * depth clear and restore the clear value.
+ * XXX in the future we may have a new ctx->Driver.ClearBuffer()
+ * hook instead.
+ */
+ const GLclampd clearSave = ctx->Depth.Clear;
+ ctx->Depth.Clear = *value;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, *value);
+ ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
+ ctx->Depth.Clear = clearSave;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, clearSave);
+ }
+ /* clear depth buffer to value */
+ break;
+ case GL_COLOR:
+ {
+ const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
+ if (mask == INVALID_MASK) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+ else if (mask) {
+ GLclampf clearSave[4];
+ /* save color */
+ COPY_4V(clearSave, ctx->Color.ClearColor);
+ /* set color */
+ COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
+ /* clear buffer(s) */
+ ctx->Driver.Clear(ctx, mask);
+ /* restore color */
+ COPY_4V(ctx->Color.ClearColor, clearSave);
+ if (ctx->Driver.ClearColor)
+ ctx->Driver.ClearColor(ctx, clearSave);
+ }
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+}
+
+
+/**
+ * New in GL 3.0
+ * Clear depth/stencil buffer only.
+ */
+void GLAPIENTRY
+_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (buffer != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
+ _mesa_lookup_enum_by_nr(buffer));
+ return;
+ }
+
+ if (drawbuffer != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
+ drawbuffer);
+ return;
+ }
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+ }
+
+ {
+ /* save current clear values */
+ const GLclampd clearDepthSave = ctx->Depth.Clear;
+ const GLuint clearStencilSave = ctx->Stencil.Clear;
+
+ /* set new clear values */
+ ctx->Depth.Clear = depth;
+ ctx->Stencil.Clear = stencil;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, depth);
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, stencil);
+
+ /* clear buffers */
+ ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+
+ /* restore */
+ ctx->Depth.Clear = clearDepthSave;
+ ctx->Stencil.Clear = clearStencilSave;
+ if (ctx->Driver.ClearDepth)
+ ctx->Driver.ClearDepth(ctx, clearDepthSave);
+ if (ctx->Driver.ClearStencil)
+ ctx->Driver.ClearStencil(ctx, clearStencilSave);
+ }
+}
diff --git a/mesalib/src/mesa/main/clear.h b/mesalib/src/mesa/main/clear.h
index 6657370c4..d3d64fd62 100644
--- a/mesalib/src/mesa/main/clear.h
+++ b/mesalib/src/mesa/main/clear.h
@@ -1,57 +1,64 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef CLEAR_H
-#define CLEAR_H
-
-
-#include "glheader.h"
-
-
-extern void GLAPIENTRY
-_mesa_ClearIndex( GLfloat c );
-
-extern void GLAPIENTRY
-_mesa_ClearColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
-extern void GLAPIENTRY
-_mesa_Clear( GLbitfield mask );
-
-
-extern void GLAPIENTRY
-_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
-
-extern void GLAPIENTRY
-_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef CLEAR_H
+#define CLEAR_H
+
+
+#include "glheader.h"
+
+
+extern void GLAPIENTRY
+_mesa_ClearIndex( GLfloat c );
+
+extern void GLAPIENTRY
+_mesa_ClearColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+extern void GLAPIENTRY
+_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a);
+
+extern void GLAPIENTRY
+_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a);
+
+
+extern void GLAPIENTRY
+_mesa_Clear( GLbitfield mask );
+
+
+extern void GLAPIENTRY
+_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+
+extern void GLAPIENTRY
+_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil);
+
+#endif
diff --git a/mesalib/src/mesa/main/clip.c b/mesalib/src/mesa/main/clip.c
index 96c80e6ef..bec04de72 100644
--- a/mesalib/src/mesa/main/clip.c
+++ b/mesalib/src/mesa/main/clip.c
@@ -1,159 +1,116 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "clip.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-
-#include "math/m_matrix.h"
-
-
-
-/**********************************************************************/
-/* Get/Set User clip-planes. */
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint p;
- GLfloat equation[4];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
- if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
- return;
- }
-
- equation[0] = (GLfloat) eq[0];
- equation[1] = (GLfloat) eq[1];
- equation[2] = (GLfloat) eq[2];
- equation[3] = (GLfloat) eq[3];
-
- /*
- * The equation is transformed by the transpose of the inverse of the
- * current modelview matrix and stored in the resulting eye coordinates.
- *
- * KW: Eqn is then transformed to the current clip space, where user
- * clipping now takes place. The clip-space equations are recalculated
- * whenever the projection matrix changes.
- */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- _mesa_transform_vector( equation, equation,
- ctx->ModelviewMatrixStack.Top->inv );
-
- if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
-
- /* Update derived state. This state also depends on the projection
- * matrix, and is recalculated on changes to the projection matrix by
- * code in _mesa_update_state().
- */
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
-
- if (ctx->Driver.ClipPlane)
- ctx->Driver.ClipPlane( ctx, plane, equation );
-}
-
-
-void GLAPIENTRY
-_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint p;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- p = (GLint) (plane - GL_CLIP_PLANE0);
- if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
- return;
- }
-
- equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
- equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
- equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
- equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
-}
-
-void GLAPIENTRY
-_mesa_CullParameterfvEXT (GLenum cap, GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (cap) {
- case GL_CULL_VERTEX_EYE_POSITION_EXT:
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- COPY_4FV(ctx->Transform.CullEyePos, v);
-
- _mesa_transform_vector( ctx->Transform.CullObjPos,
- ctx->Transform.CullEyePos,
- ctx->ModelviewMatrixStack.Top->inv );
- break;
-
- case GL_CULL_VERTEX_OBJECT_POSITION_EXT:
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- COPY_4FV(ctx->Transform.CullObjPos, v);
-
- _mesa_transform_vector( ctx->Transform.CullEyePos,
- ctx->Transform.CullObjPos,
- ctx->ModelviewMatrixStack.Top->m );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glCullParameterfvEXT" );
- }
-}
-
-void GLAPIENTRY
-_mesa_CullParameterdvEXT (GLenum cap, GLdouble *v)
-{
- GLfloat f[4];
-
- f[0] = (GLfloat)v[0];
- f[1] = (GLfloat)v[1];
- f[2] = (GLfloat)v[2];
- f[3] = (GLfloat)v[3];
-
- _mesa_CullParameterfvEXT(cap, f);
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "clip.h"
+#include "context.h"
+#include "macros.h"
+#include "mtypes.h"
+
+#include "math/m_matrix.h"
+
+
+
+/**********************************************************************/
+/* Get/Set User clip-planes. */
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint p;
+ GLfloat equation[4];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
+ if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
+ return;
+ }
+
+ equation[0] = (GLfloat) eq[0];
+ equation[1] = (GLfloat) eq[1];
+ equation[2] = (GLfloat) eq[2];
+ equation[3] = (GLfloat) eq[3];
+
+ /*
+ * The equation is transformed by the transpose of the inverse of the
+ * current modelview matrix and stored in the resulting eye coordinates.
+ *
+ * KW: Eqn is then transformed to the current clip space, where user
+ * clipping now takes place. The clip-space equations are recalculated
+ * whenever the projection matrix changes.
+ */
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+
+ _mesa_transform_vector( equation, equation,
+ ctx->ModelviewMatrixStack.Top->inv );
+
+ if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
+
+ /* Update derived state. This state also depends on the projection
+ * matrix, and is recalculated on changes to the projection matrix by
+ * code in _mesa_update_state().
+ */
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+ _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
+ ctx->ProjectionMatrixStack.Top->inv );
+ }
+
+ if (ctx->Driver.ClipPlane)
+ ctx->Driver.ClipPlane( ctx, plane, equation );
+}
+
+
+void GLAPIENTRY
+_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint p;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ p = (GLint) (plane - GL_CLIP_PLANE0);
+ if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
+ return;
+ }
+
+ equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
+ equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
+ equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
+ equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
+}
diff --git a/mesalib/src/mesa/main/clip.h b/mesalib/src/mesa/main/clip.h
index ac472d66e..bba16e11c 100644
--- a/mesalib/src/mesa/main/clip.h
+++ b/mesalib/src/mesa/main/clip.h
@@ -1,49 +1,42 @@
-/**
- * \file clip.h
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef CLIP_H
-#define CLIP_H
-
-#include "glheader.h"
-
-extern void GLAPIENTRY
-_mesa_ClipPlane( GLenum plane, const GLdouble *equation );
-
-extern void GLAPIENTRY
-_mesa_GetClipPlane( GLenum plane, GLdouble *equation );
-
-extern void GLAPIENTRY
-_mesa_CullParameterfvEXT (GLenum cap, GLfloat *v);
-
-extern void GLAPIENTRY
-_mesa_CullParameterdvEXT (GLenum cap, GLdouble *v);
-
-
-#endif
+/**
+ * \file clip.h
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef CLIP_H
+#define CLIP_H
+
+#include "glheader.h"
+
+extern void GLAPIENTRY
+_mesa_ClipPlane( GLenum plane, const GLdouble *equation );
+
+extern void GLAPIENTRY
+_mesa_GetClipPlane( GLenum plane, GLdouble *equation );
+
+#endif
diff --git a/mesalib/src/mesa/main/colormac.h b/mesalib/src/mesa/main/colormac.h
index 245fb658b..995183aeb 100644
--- a/mesalib/src/mesa/main/colormac.h
+++ b/mesalib/src/mesa/main/colormac.h
@@ -1,228 +1,235 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file colormac.h
- * Color-related macros
- */
-
-
-#ifndef COLORMAC_H
-#define COLORMAC_H
-
-
-#include "config.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/** \def BYTE_TO_CHAN
- * Convert from GLbyte to GLchan */
-
-/** \def UBYTE_TO_CHAN
- * Convert from GLubyte to GLchan */
-
-/** \def SHORT_TO_CHAN
- * Convert from GLshort to GLchan */
-
-/** \def USHORT_TO_CHAN
- * Convert from GLushort to GLchan */
-
-/** \def INT_TO_CHAN
- * Convert from GLint to GLchan */
-
-/** \def UINT_TO_CHAN
- * Convert from GLuint to GLchan */
-
-/** \def CHAN_TO_UBYTE
- * Convert from GLchan to GLubyte */
-
-/** \def CHAN_TO_FLOAT
- * Convert from GLchan to GLfloat */
-
-/** \def CLAMPED_FLOAT_TO_CHAN
- * Convert from GLclampf to GLchan */
-
-/** \def UNCLAMPED_FLOAT_TO_CHAN
- * Convert from GLfloat to GLchan */
-
-/** \def COPY_CHAN4
- * Copy a GLchan[4] array */
-
-#if CHAN_BITS == 8
-
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
-#define UBYTE_TO_CHAN(b) (b)
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
-#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
-
-#define CHAN_TO_UBYTE(c) (c)
-#define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
-
-#elif CHAN_BITS == 16
-
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
-#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b)))
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
-#define USHORT_TO_CHAN(s) (s)
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
-
-#define CHAN_TO_UBYTE(c) ((c) >> 8)
-#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_USHORT(c, f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_USHORT(c, f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-
-#elif CHAN_BITS == 32
-
-/* XXX floating-point color channels not fully thought-out */
-#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
-#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
-#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
-#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
-#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
-#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
-
-#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
-#define CHAN_TO_FLOAT(c) (c)
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-
-#else
-
-#error unexpected CHAN_BITS size
-
-#endif
-
-
-/**
- * Convert 3 channels at once.
- *
- * \param dst pointer to destination GLchan[3] array.
- * \param f pointer to source GLfloat[3] array.
- *
- * \sa #UNCLAMPED_FLOAT_TO_CHAN.
- */
-#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \
-do { \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
-} while (0)
-
-
-/**
- * Convert 4 channels at once.
- *
- * \param dst pointer to destination GLchan[4] array.
- * \param f pointer to source GLfloat[4] array.
- *
- * \sa #UNCLAMPED_FLOAT_TO_CHAN.
- */
-#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \
-do { \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
-} while (0)
-
-
-
-/**
- * \name Generic color packing macros. All inputs should be GLubytes.
- *
- * \todo We may move these into texstore.h at some point.
- */
-/*@{*/
-
-#define PACK_COLOR_8888( X, Y, Z, W ) \
- (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
-
-#define PACK_COLOR_8888_REV( X, Y, Z, W ) \
- (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X))
-
-#define PACK_COLOR_888( X, Y, Z ) \
- (((X) << 16) | ((Y) << 8) | (Z))
-
-#define PACK_COLOR_565( X, Y, Z ) \
- ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
-
-#define PACK_COLOR_565_REV( X, Y, Z ) \
- (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5))
-
-#define PACK_COLOR_5551( R, G, B, A ) \
- ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) | \
- ((A) ? 1 : 0))
-
-#define PACK_COLOR_1555( A, B, G, R ) \
- ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \
- ((A) ? 0x8000 : 0))
-
-#define PACK_COLOR_1555_REV( A, B, G, R ) \
- ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \
- ((A) ? 0x80 : 0))
-
-#define PACK_COLOR_4444( R, G, B, A ) \
- ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
-
-#define PACK_COLOR_4444_REV( R, G, B, A ) \
- ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
-
-#define PACK_COLOR_88( L, A ) \
- (((L) << 8) | (A))
-
-#define PACK_COLOR_88_REV( L, A ) \
- (((A) << 8) | (L))
-
-#define PACK_COLOR_1616( L, A ) \
- (((L) << 16) | (A))
-
-#define PACK_COLOR_1616_REV( L, A ) \
- (((A) << 16) | (L))
-
-#define PACK_COLOR_332( R, G, B ) \
- (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6))
-
-#define PACK_COLOR_233( B, G, R ) \
- (((B) & 0xc0) | (((G) & 0xe0) >> 2) | (((R) & 0xe0) >> 5))
-
-/*@}*/
-
-
-#endif /* COLORMAC_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file colormac.h
+ * Color-related macros
+ */
+
+
+#ifndef COLORMAC_H
+#define COLORMAC_H
+
+
+#include "config.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/** \def BYTE_TO_CHAN
+ * Convert from GLbyte to GLchan */
+
+/** \def UBYTE_TO_CHAN
+ * Convert from GLubyte to GLchan */
+
+/** \def SHORT_TO_CHAN
+ * Convert from GLshort to GLchan */
+
+/** \def USHORT_TO_CHAN
+ * Convert from GLushort to GLchan */
+
+/** \def INT_TO_CHAN
+ * Convert from GLint to GLchan */
+
+/** \def UINT_TO_CHAN
+ * Convert from GLuint to GLchan */
+
+/** \def CHAN_TO_UBYTE
+ * Convert from GLchan to GLubyte */
+
+/** \def CHAN_TO_FLOAT
+ * Convert from GLchan to GLfloat */
+
+/** \def CLAMPED_FLOAT_TO_CHAN
+ * Convert from GLclampf to GLchan */
+
+/** \def UNCLAMPED_FLOAT_TO_CHAN
+ * Convert from GLfloat to GLchan */
+
+/** \def COPY_CHAN4
+ * Copy a GLchan[4] array */
+
+#if CHAN_BITS == 8
+
+#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
+#define UBYTE_TO_CHAN(b) (b)
+#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
+#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
+#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
+#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
+
+#define CHAN_TO_UBYTE(c) (c)
+#define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
+
+#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f)
+
+#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
+
+#elif CHAN_BITS == 16
+
+#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
+#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b)))
+#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
+#define USHORT_TO_CHAN(s) (s)
+#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
+#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
+
+#define CHAN_TO_UBYTE(c) ((c) >> 8)
+#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
+
+#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_USHORT(c, f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_USHORT(c, f)
+
+#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
+
+#elif CHAN_BITS == 32
+
+/* XXX floating-point color channels not fully thought-out */
+#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
+#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
+#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
+#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
+#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
+#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
+
+#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
+#define CHAN_TO_FLOAT(c) (c)
+
+#define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
+#define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
+
+#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
+
+#else
+
+#error unexpected CHAN_BITS size
+
+#endif
+
+
+/**
+ * Convert 3 channels at once.
+ *
+ * \param dst pointer to destination GLchan[3] array.
+ * \param f pointer to source GLfloat[3] array.
+ *
+ * \sa #UNCLAMPED_FLOAT_TO_CHAN.
+ */
+#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \
+do { \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
+} while (0)
+
+
+/**
+ * Convert 4 channels at once.
+ *
+ * \param dst pointer to destination GLchan[4] array.
+ * \param f pointer to source GLfloat[4] array.
+ *
+ * \sa #UNCLAMPED_FLOAT_TO_CHAN.
+ */
+#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \
+do { \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
+ UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
+} while (0)
+
+
+
+/**
+ * \name Generic color packing macros. All inputs should be GLubytes.
+ *
+ * \todo We may move these into texstore.h at some point.
+ */
+/*@{*/
+
+#define PACK_COLOR_8888( X, Y, Z, W ) \
+ (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
+
+#define PACK_COLOR_8888_REV( X, Y, Z, W ) \
+ (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X))
+
+#define PACK_COLOR_888( X, Y, Z ) \
+ (((X) << 16) | ((Y) << 8) | (Z))
+
+#define PACK_COLOR_565( X, Y, Z ) \
+ ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
+
+#define PACK_COLOR_565_REV( X, Y, Z ) \
+ (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5))
+
+#define PACK_COLOR_5551( R, G, B, A ) \
+ ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) | \
+ ((A) ? 1 : 0))
+
+#define PACK_COLOR_1555( A, B, G, R ) \
+ ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \
+ ((A) ? 0x8000 : 0))
+
+#define PACK_COLOR_1555_REV( A, B, G, R ) \
+ ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \
+ ((A) ? 0x80 : 0))
+
+#define PACK_COLOR_2101010( A, B, G, R ) \
+ (((B) << 22) | ((G) << 12) | ((R) << 2) | \
+ (((A) & 0xc0) << 24))
+
+#define PACK_COLOR_4444( R, G, B, A ) \
+ ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
+
+#define PACK_COLOR_4444_REV( R, G, B, A ) \
+ ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
+
+#define PACK_COLOR_44( L, A ) \
+ (((L) & 0xf0) | (((A) & 0xf0) >> 4))
+
+#define PACK_COLOR_88( L, A ) \
+ (((L) << 8) | (A))
+
+#define PACK_COLOR_88_REV( L, A ) \
+ (((A) << 8) | (L))
+
+#define PACK_COLOR_1616( L, A ) \
+ (((L) << 16) | (A))
+
+#define PACK_COLOR_1616_REV( L, A ) \
+ (((A) << 16) | (L))
+
+#define PACK_COLOR_332( R, G, B ) \
+ (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6))
+
+#define PACK_COLOR_233( B, G, R ) \
+ (((B) & 0xc0) | (((G) & 0xe0) >> 2) | (((R) & 0xe0) >> 5))
+
+/*@}*/
+
+
+#endif /* COLORMAC_H */
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c
index 52d5badf3..a18a67ce2 100644
--- a/mesalib/src/mesa/main/colortab.c
+++ b/mesalib/src/mesa/main/colortab.c
@@ -1,1133 +1,932 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "image.h"
-#include "macros.h"
-#include "state.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_colortable
-
-
-/**
- * Given an internalFormat token passed to glColorTable,
- * return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_colortab_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-
-/**
- * Examine table's format and set the component sizes accordingly.
- */
-static void
-set_component_sizes( struct gl_color_table *table )
-{
- /* assuming the ubyte table */
- const GLubyte sz = 8;
-
- switch (table->_BaseFormat) {
- case GL_ALPHA:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- case GL_LUMINANCE:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = 0;
- table->IntensitySize = 0;
- table->LuminanceSize = sz;
- break;
- case GL_LUMINANCE_ALPHA:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = sz;
- break;
- case GL_INTENSITY:
- table->RedSize = 0;
- table->GreenSize = 0;
- table->BlueSize = 0;
- table->AlphaSize = 0;
- table->IntensitySize = sz;
- table->LuminanceSize = 0;
- break;
- case GL_RGB:
- table->RedSize = sz;
- table->GreenSize = sz;
- table->BlueSize = sz;
- table->AlphaSize = 0;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- case GL_RGBA:
- table->RedSize = sz;
- table->GreenSize = sz;
- table->BlueSize = sz;
- table->AlphaSize = sz;
- table->IntensitySize = 0;
- table->LuminanceSize = 0;
- break;
- default:
- _mesa_problem(NULL, "unexpected format in set_component_sizes");
- }
-}
-
-
-
-/**
- * Update/replace all or part of a color table. Helper function
- * used by _mesa_ColorTable() and _mesa_ColorSubTable().
- * The table->Table buffer should already be allocated.
- * \param start first entry to update
- * \param count number of entries to update
- * \param format format of user-provided table data
- * \param type datatype of user-provided table data
- * \param data user-provided table data
- * \param [rgba]Scale - RGBA scale factors
- * \param [rgba]Bias - RGBA bias factors
- */
-static void
-store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid *data,
- GLfloat rScale, GLfloat rBias,
- GLfloat gScale, GLfloat gBias,
- GLfloat bScale, GLfloat bBias,
- GLfloat aScale, GLfloat aBias)
-{
- data = _mesa_map_validate_pbo_source(ctx,
- 1, &ctx->Unpack, count, 1, 1,
- format, type, data,
- "glColor[Sub]Table");
- if (!data)
- return;
-
- {
- /* convert user-provided data to GLfloat values */
- GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
- GLfloat *tableF;
- GLint i;
-
- _mesa_unpack_color_span_float(ctx,
- count, /* number of pixels */
- table->_BaseFormat, /* dest format */
- tempTab, /* dest address */
- format, type, /* src format/type */
- data, /* src data */
- &ctx->Unpack,
- IMAGE_CLAMP_BIT); /* transfer ops */
-
- /* the destination */
- tableF = table->TableF;
-
- /* Apply scale & bias & clamp now */
- switch (table->_BaseFormat) {
- case GL_INTENSITY:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
- }
- break;
- case GL_LUMINANCE:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
- }
- break;
- case GL_ALPHA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- case GL_RGB:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
- tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
- }
- break;
- case GL_RGBA:
- for (i = 0; i < count; i++) {
- GLuint j = start + i;
- tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
- tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
- tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
- tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format in store_colortable_entries");
- return;
- }
- }
-
- /* update the ubyte table */
- {
- const GLint comps = _mesa_components_in_format(table->_BaseFormat);
- const GLfloat *tableF = table->TableF + start * comps;
- GLubyte *tableUB = table->TableUB + start * comps;
- GLint i;
- for (i = 0; i < count * comps; i++) {
- CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]);
- }
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorTable( GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *data )
-{
- static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_texture_object *texObj = NULL;
- struct gl_color_table *table = NULL;
- GLboolean proxy = GL_FALSE;
- GLint baseFormat;
- const GLfloat *scale = one, *bias = zero;
- GLint comps;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
- break;
- case GL_PROXY_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
- proxy = GL_TRUE;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- scale = ctx->Pixel.TextureColorTableScale;
- bias = ctx->Pixel.TextureColorTableBias;
- break;
- case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- table = &(texUnit->ProxyColorTable);
- proxy = GL_TRUE;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
- break;
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
- proxy = GL_TRUE;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
- break;
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
- proxy = GL_TRUE;
- break;
- default:
- /* try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj) {
- table = &texobj->Palette;
- proxy = _mesa_is_proxy_texture(target);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- }
- }
-
- assert(table);
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
- format == GL_INTENSITY) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
- return;
- }
-
- baseFormat = base_colortab_format(internalFormat);
- if (baseFormat < 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
- return;
- }
-
- if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
- /* error */
- if (proxy) {
- table->Size = 0;
- table->InternalFormat = (GLenum) 0;
- table->_BaseFormat = (GLenum) 0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
- }
- return;
- }
-
- if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
- if (proxy) {
- table->Size = 0;
- table->InternalFormat = (GLenum) 0;
- table->_BaseFormat = (GLenum) 0;
- }
- else {
- _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
- }
- return;
- }
-
- table->Size = width;
- table->InternalFormat = internalFormat;
- table->_BaseFormat = (GLenum) baseFormat;
-
- comps = _mesa_components_in_format(table->_BaseFormat);
- assert(comps > 0); /* error should have been caught sooner */
-
- if (!proxy) {
- _mesa_free_colortable_data(table);
-
- if (width > 0) {
- table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
- table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
-
- if (!table->TableF || !table->TableUB) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
- return;
- }
-
- store_colortable_entries(ctx, table,
- 0, width, /* start, count */
- format, type, data,
- scale[0], bias[0],
- scale[1], bias[1],
- scale[2], bias[2],
- scale[3], bias[3]);
- }
- } /* proxy */
-
- /* do this after the table's Type and Format are set */
- set_component_sizes(table);
-
- if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
- /* texture object palette, texObj==NULL means the shared palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-void GLAPIENTRY
-_mesa_ColorSubTable( GLenum target, GLsizei start,
- GLsizei count, GLenum format, GLenum type,
- const GLvoid *data )
-{
- static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_texture_object *texObj = NULL;
- struct gl_color_table *table = NULL;
- const GLfloat *scale = one, *bias = zero;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- scale = ctx->Pixel.TextureColorTableScale;
- bias = ctx->Pixel.TextureColorTableBias;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
- break;
- default:
- /* try texture targets */
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (texObj && !_mesa_is_proxy_texture(target)) {
- table = &texObj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
- }
-
- assert(table);
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
- format == GL_INTENSITY) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
- return;
- }
-
- if (count < 1) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
- return;
- }
-
- /* error should have been caught sooner */
- assert(_mesa_components_in_format(table->_BaseFormat) > 0);
-
- if (start + count > (GLint) table->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
- return;
- }
-
- if (!table->TableF || !table->TableUB) {
- /* a GL_OUT_OF_MEMORY error would have been recorded previously */
- return;
- }
-
- store_colortable_entries(ctx, table, start, count,
- format, type, data,
- scale[0], bias[0],
- scale[1], bias[1],
- scale[2], bias[2],
- scale[3], bias[3]);
-
- if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
- /* per-texture object palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-static void GLAPIENTRY
-_mesa_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- return; /* no readbuffer - OK */
- }
-
- ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
-}
-
-
-
-static void GLAPIENTRY
-_mesa_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- return; /* no readbuffer - OK */
- }
-
- ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *data )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_color_table *table = NULL;
- GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
- break;
- default:
- /* try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj && !_mesa_is_proxy_texture(target)) {
- table = &texobj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
- }
- }
-
- ASSERT(table);
-
- if (table->Size <= 0) {
- return;
- }
-
- switch (table->_BaseFormat) {
- case GL_ALPHA:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = table->TableF[i];
- }
- }
- break;
- case GL_LUMINANCE:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = table->TableF[i];
- rgba[i][ACOMP] = 1.0F;
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = table->TableF[i*2+0];
- rgba[i][ACOMP] = table->TableF[i*2+1];
- }
- }
- break;
- case GL_INTENSITY:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] =
- rgba[i][ACOMP] = table->TableF[i];
- }
- }
- break;
- case GL_RGB:
- {
- GLuint i;
- for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = table->TableF[i*3+0];
- rgba[i][GCOMP] = table->TableF[i*3+1];
- rgba[i][BCOMP] = table->TableF[i*3+2];
- rgba[i][ACOMP] = 1.0F;
- }
- }
- break;
- case GL_RGBA:
- memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
- break;
- default:
- _mesa_problem(ctx, "bad table format in glGetColorTable");
- return;
- }
-
- data = _mesa_map_validate_pbo_dest(ctx,
- 1, &ctx->Pack, table->Size, 1, 1,
- format, type, data,
- "glGetColorTable");
- if (!data)
- return;
-
- _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
- format, type, data, &ctx->Pack, 0x0);
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-
-static void GLAPIENTRY
-_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GLfloat *scale, *bias;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_COLOR_TABLE_SGI:
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- scale = ctx->Pixel.TextureColorTableScale;
- bias = ctx->Pixel.TextureColorTableBias;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
- bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
- return;
- }
-
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(scale, params);
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(bias, params);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-
-static void GLAPIENTRY
-_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLfloat fparams[4];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
- /* four values */
- fparams[0] = (GLfloat) params[0];
- fparams[1] = (GLfloat) params[1];
- fparams[2] = (GLfloat) params[2];
- fparams[3] = (GLfloat) params[3];
- }
- else {
- /* one values */
- fparams[0] = (GLfloat) params[0];
- }
- _mesa_ColorTableParameterfv(target, pname, fparams);
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(params, ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION]);
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(params, ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION]);
- return;
- }
- break;
- case GL_PROXY_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(params, ctx->Pixel.TextureColorTableScale);
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(params, ctx->Pixel.TextureColorTableBias);
- return;
- }
- break;
- case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ProxyColorTable);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(params, ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION]);
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(params, ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION]);
- return;
- }
- break;
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(params, ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX]);
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(params, ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX]);
- return;
- }
- break;
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
- break;
- default:
- /* try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj) {
- table = &texobj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameterfv(target)");
- return;
- }
- }
- }
-
- assert(table);
-
- switch (pname) {
- case GL_COLOR_TABLE_FORMAT:
- *params = (GLfloat) table->InternalFormat;
- break;
- case GL_COLOR_TABLE_WIDTH:
- *params = (GLfloat) table->Size;
- break;
- case GL_COLOR_TABLE_RED_SIZE:
- *params = (GLfloat) table->RedSize;
- break;
- case GL_COLOR_TABLE_GREEN_SIZE:
- *params = (GLfloat) table->GreenSize;
- break;
- case GL_COLOR_TABLE_BLUE_SIZE:
- *params = (GLfloat) table->BlueSize;
- break;
- case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = (GLfloat) table->AlphaSize;
- break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = (GLfloat) table->LuminanceSize;
- break;
- case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = (GLfloat) table->IntensitySize;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
- return;
- }
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- table = &ctx->Texture.Palette;
- break;
- case GL_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- GLfloat *scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
- params[0] = (GLint) scale[0];
- params[1] = (GLint) scale[1];
- params[2] = (GLint) scale[2];
- params[3] = (GLint) scale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- GLfloat *bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
- params[0] = (GLint) bias[0];
- params[1] = (GLint) bias[1];
- params[2] = (GLint) bias[2];
- params[3] = (GLint) bias[3];
- return;
- }
- break;
- case GL_PROXY_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ColorTable);
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- params[0] = (GLint) ctx->Pixel.TextureColorTableScale[0];
- params[1] = (GLint) ctx->Pixel.TextureColorTableScale[1];
- params[2] = (GLint) ctx->Pixel.TextureColorTableScale[2];
- params[3] = (GLint) ctx->Pixel.TextureColorTableScale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- params[0] = (GLint) ctx->Pixel.TextureColorTableBias[0];
- params[1] = (GLint) ctx->Pixel.TextureColorTableBias[1];
- params[2] = (GLint) ctx->Pixel.TextureColorTableBias[2];
- params[3] = (GLint) ctx->Pixel.TextureColorTableBias[3];
- return;
- }
- break;
- case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
- return;
- }
- table = &(texUnit->ProxyColorTable);
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- GLfloat *scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
- params[0] = (GLint) scale[0];
- params[1] = (GLint) scale[1];
- params[2] = (GLint) scale[2];
- params[3] = (GLint) scale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- GLfloat *bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
- params[0] = (GLint) bias[0];
- params[1] = (GLint) bias[1];
- params[2] = (GLint) bias[2];
- params[3] = (GLint) bias[3];
- return;
- }
- break;
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- GLfloat *scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
- params[0] = (GLint) scale[0];
- params[0] = (GLint) scale[1];
- params[0] = (GLint) scale[2];
- params[0] = (GLint) scale[3];
- return;
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- GLfloat *bias = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
- params[0] = (GLint) bias[0];
- params[1] = (GLint) bias[1];
- params[2] = (GLint) bias[2];
- params[3] = (GLint) bias[3];
- return;
- }
- break;
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
- break;
- default:
- /* Try texture targets */
- {
- struct gl_texture_object *texobj
- = _mesa_select_tex_object(ctx, texUnit, target);
- if (texobj) {
- table = &texobj->Palette;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameteriv(target)");
- return;
- }
- }
- }
-
- assert(table);
-
- switch (pname) {
- case GL_COLOR_TABLE_FORMAT:
- *params = table->InternalFormat;
- break;
- case GL_COLOR_TABLE_WIDTH:
- *params = table->Size;
- break;
- case GL_COLOR_TABLE_RED_SIZE:
- *params = table->RedSize;
- break;
- case GL_COLOR_TABLE_GREEN_SIZE:
- *params = table->GreenSize;
- break;
- case GL_COLOR_TABLE_BLUE_SIZE:
- *params = table->BlueSize;
- break;
- case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = table->AlphaSize;
- break;
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = table->LuminanceSize;
- break;
- case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = table->IntensitySize;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
- return;
- }
-}
-
-
-void
-_mesa_init_colortable_dispatch(struct _glapi_table *disp)
-{
- SET_ColorSubTable(disp, _mesa_ColorSubTable);
- SET_ColorTable(disp, _mesa_ColorTable);
- SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv);
- SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv);
- SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable);
- SET_CopyColorTable(disp, _mesa_CopyColorTable);
- SET_GetColorTable(disp, _mesa_GetColorTable);
- SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
-}
-
-
-#endif /* FEATURE_colortable */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-void
-_mesa_init_colortable( struct gl_color_table *p )
-{
- p->TableF = NULL;
- p->TableUB = NULL;
- p->Size = 0;
- p->InternalFormat = GL_RGBA;
-}
-
-
-
-void
-_mesa_free_colortable_data( struct gl_color_table *p )
-{
- if (p->TableF) {
- free(p->TableF);
- p->TableF = NULL;
- }
- if (p->TableUB) {
- free(p->TableUB);
- p->TableUB = NULL;
- }
-}
-
-
-/*
- * Initialize all colortables for a context.
- */
-void
-_mesa_init_colortables( GLcontext * ctx )
-{
- GLuint i;
- for (i = 0; i < COLORTABLE_MAX; i++) {
- _mesa_init_colortable(&ctx->ColorTable[i]);
- _mesa_init_colortable(&ctx->ProxyColorTable[i]);
- }
-}
-
-
-/*
- * Free all colortable data for a context
- */
-void
-_mesa_free_colortables_data( GLcontext *ctx )
-{
- GLuint i;
- for (i = 0; i < COLORTABLE_MAX; i++) {
- _mesa_free_colortable_data(&ctx->ColorTable[i]);
- _mesa_free_colortable_data(&ctx->ProxyColorTable[i]);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colortab.h"
+#include "context.h"
+#include "image.h"
+#include "macros.h"
+#include "pack.h"
+#include "state.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_colortable
+
+
+/**
+ * Given an internalFormat token passed to glColorTable,
+ * return the corresponding base format.
+ * Return -1 if invalid token.
+ */
+static GLint
+base_colortab_format( GLenum format )
+{
+ switch (format) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ return -1; /* error */
+ }
+}
+
+
+
+/**
+ * Examine table's format and set the component sizes accordingly.
+ */
+static void
+set_component_sizes( struct gl_color_table *table )
+{
+ /* assuming the ubyte table */
+ const GLubyte sz = 8;
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_LUMINANCE:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = sz;
+ break;
+ case GL_INTENSITY:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = sz;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGB:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGBA:
+ table->RedSize = sz;
+ table->GreenSize = sz;
+ table->BlueSize = sz;
+ table->AlphaSize = sz;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in set_component_sizes");
+ }
+}
+
+
+
+/**
+ * Update/replace all or part of a color table. Helper function
+ * used by _mesa_ColorTable() and _mesa_ColorSubTable().
+ * The table->Table buffer should already be allocated.
+ * \param start first entry to update
+ * \param count number of entries to update
+ * \param format format of user-provided table data
+ * \param type datatype of user-provided table data
+ * \param data user-provided table data
+ * \param [rgba]Scale - RGBA scale factors
+ * \param [rgba]Bias - RGBA bias factors
+ */
+static void
+store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid *data,
+ GLfloat rScale, GLfloat rBias,
+ GLfloat gScale, GLfloat gBias,
+ GLfloat bScale, GLfloat bBias,
+ GLfloat aScale, GLfloat aBias)
+{
+ data = _mesa_map_validate_pbo_source(ctx,
+ 1, &ctx->Unpack, count, 1, 1,
+ format, type, data,
+ "glColor[Sub]Table");
+ if (!data)
+ return;
+
+ {
+ /* convert user-provided data to GLfloat values */
+ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLint i;
+
+ _mesa_unpack_color_span_float(ctx,
+ count, /* number of pixels */
+ table->_BaseFormat, /* dest format */
+ tempTab, /* dest address */
+ format, type, /* src format/type */
+ data, /* src data */
+ &ctx->Unpack,
+ IMAGE_CLAMP_BIT); /* transfer ops */
+
+ /* the destination */
+ tableF = table->TableF;
+
+ /* Apply scale & bias & clamp now */
+ switch (table->_BaseFormat) {
+ case GL_INTENSITY:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
+ tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad format in store_colortable_entries");
+ return;
+ }
+ }
+
+ /* update the ubyte table */
+ {
+ const GLint comps = _mesa_components_in_format(table->_BaseFormat);
+ const GLfloat *tableF = table->TableF + start * comps;
+ GLubyte *tableUB = table->TableUB + start * comps;
+ GLint i;
+ for (i = 0; i < count * comps; i++) {
+ CLAMPED_FLOAT_TO_UBYTE(tableUB[i], tableF[i]);
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorTable( GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ GLboolean proxy = GL_FALSE;
+ GLint baseFormat;
+ const GLfloat *scale = one, *bias = zero;
+ GLint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ table = &(texUnit->ColorTable);
+ scale = ctx->Pixel.TextureColorTableScale;
+ bias = ctx->Pixel.TextureColorTableBias;
+ break;
+ case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ table = &(texUnit->ProxyColorTable);
+ proxy = GL_TRUE;
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ proxy = _mesa_is_proxy_texture(target);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
+ return;
+ }
+
+ baseFormat = base_colortab_format(internalFormat);
+ if (baseFormat < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
+ /* error */
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
+ }
+ return;
+ }
+
+ if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
+ if (proxy) {
+ table->Size = 0;
+ table->InternalFormat = (GLenum) 0;
+ table->_BaseFormat = (GLenum) 0;
+ }
+ else {
+ _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
+ }
+ return;
+ }
+
+ table->Size = width;
+ table->InternalFormat = internalFormat;
+ table->_BaseFormat = (GLenum) baseFormat;
+
+ comps = _mesa_components_in_format(table->_BaseFormat);
+ assert(comps > 0); /* error should have been caught sooner */
+
+ if (!proxy) {
+ _mesa_free_colortable_data(table);
+
+ if (width > 0) {
+ table->TableF = (GLfloat *) malloc(comps * width * sizeof(GLfloat));
+ table->TableUB = (GLubyte *) malloc(comps * width * sizeof(GLubyte));
+
+ if (!table->TableF || !table->TableUB) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+
+ store_colortable_entries(ctx, table,
+ 0, width, /* start, count */
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+ }
+ } /* proxy */
+
+ /* do this after the table's Type and Format are set */
+ set_component_sizes(table);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* texture object palette, texObj==NULL means the shared palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
+ const GLfloat *scale = one, *bias = zero;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
+ table = &(texUnit->ColorTable);
+ scale = ctx->Pixel.TextureColorTableScale;
+ bias = ctx->Pixel.TextureColorTableBias;
+ break;
+ default:
+ /* try texture targets */
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texObj && !_mesa_is_proxy_texture(target)) {
+ table = &texObj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
+ }
+
+ assert(table);
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
+ format == GL_INTENSITY) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
+ return;
+ }
+
+ if (count < 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ /* error should have been caught sooner */
+ assert(_mesa_components_in_format(table->_BaseFormat) > 0);
+
+ if (start + count > (GLint) table->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
+ return;
+ }
+
+ if (!table->TableF || !table->TableUB) {
+ /* a GL_OUT_OF_MEMORY error would have been recorded previously */
+ return;
+ }
+
+ store_colortable_entries(ctx, table, start, count,
+ format, type, data,
+ scale[0], bias[0],
+ scale[1], bias[1],
+ scale[2], bias[2],
+ scale[3], bias[3]);
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* per-texture object palette */
+ if (ctx->Driver.UpdateTexturePalette) {
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ }
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ return; /* no readbuffer - OK */
+ }
+
+ ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *data )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+ table = &(texUnit->ColorTable);
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj && !_mesa_is_proxy_texture(target)) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+ }
+ }
+
+ ASSERT(table);
+
+ if (table->Size <= 0) {
+ return;
+ }
+
+ switch (table->_BaseFormat) {
+ case GL_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_LUMINANCE:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = table->TableF[i*2+0];
+ rgba[i][ACOMP] = table->TableF[i*2+1];
+ }
+ }
+ break;
+ case GL_INTENSITY:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = table->TableF[i];
+ }
+ }
+ break;
+ case GL_RGB:
+ {
+ GLuint i;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = table->TableF[i*3+0];
+ rgba[i][GCOMP] = table->TableF[i*3+1];
+ rgba[i][BCOMP] = table->TableF[i*3+2];
+ rgba[i][ACOMP] = 1.0F;
+ }
+ }
+ break;
+ case GL_RGBA:
+ memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
+ break;
+ default:
+ _mesa_problem(ctx, "bad table format in glGetColorTable");
+ return;
+ }
+
+ data = _mesa_map_validate_pbo_dest(ctx,
+ 1, &ctx->Pack, table->Size, 1, 1,
+ format, type, data,
+ "glGetColorTable");
+ if (!data)
+ return;
+
+ _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
+ format, type, data, &ctx->Pack, 0x0);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GLfloat *scale, *bias;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ switch (target) {
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ scale = ctx->Pixel.TextureColorTableScale;
+ bias = ctx->Pixel.TextureColorTableBias;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
+ return;
+ }
+
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ COPY_4V(scale, params);
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ COPY_4V(bias, params);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
+ return;
+ }
+
+ ctx->NewState |= _NEW_PIXEL;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLfloat fparams[4];
+ if (pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ /* four values */
+ fparams[0] = (GLfloat) params[0];
+ fparams[1] = (GLfloat) params[1];
+ fparams[2] = (GLfloat) params[2];
+ fparams[3] = (GLfloat) params[3];
+ }
+ else {
+ /* one values */
+ fparams[0] = (GLfloat) params[0];
+ }
+ _mesa_ColorTableParameterfv(target, pname, fparams);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
+ return;
+ }
+ table = &(texUnit->ColorTable);
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ COPY_4V(params, ctx->Pixel.TextureColorTableScale);
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ COPY_4V(params, ctx->Pixel.TextureColorTableBias);
+ return;
+ }
+ break;
+ case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
+ return;
+ }
+ table = &(texUnit->ProxyColorTable);
+ break;
+ default:
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameterfv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = (GLfloat) table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = (GLfloat) table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = (GLfloat) table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = (GLfloat) table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = (GLfloat) table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = (GLfloat) table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = (GLfloat) table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = (GLfloat) table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
+ return;
+ }
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_color_table *table = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
+ return;
+ }
+ table = &(texUnit->ColorTable);
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = (GLint) ctx->Pixel.TextureColorTableScale[0];
+ params[1] = (GLint) ctx->Pixel.TextureColorTableScale[1];
+ params[2] = (GLint) ctx->Pixel.TextureColorTableScale[2];
+ params[3] = (GLint) ctx->Pixel.TextureColorTableScale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = (GLint) ctx->Pixel.TextureColorTableBias[0];
+ params[1] = (GLint) ctx->Pixel.TextureColorTableBias[1];
+ params[2] = (GLint) ctx->Pixel.TextureColorTableBias[2];
+ params[3] = (GLint) ctx->Pixel.TextureColorTableBias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
+ if (!ctx->Extensions.SGI_texture_color_table) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
+ return;
+ }
+ table = &(texUnit->ProxyColorTable);
+ break;
+ default:
+ /* Try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameteriv(target)");
+ return;
+ }
+ }
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = table->InternalFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = table->IntensitySize;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
+ return;
+ }
+}
+
+
+void
+_mesa_init_colortable_dispatch(struct _glapi_table *disp)
+{
+ SET_ColorSubTable(disp, _mesa_ColorSubTable);
+ SET_ColorTable(disp, _mesa_ColorTable);
+ SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv);
+ SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable);
+ SET_CopyColorTable(disp, _mesa_CopyColorTable);
+ SET_GetColorTable(disp, _mesa_GetColorTable);
+ SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
+}
+
+
+#endif /* FEATURE_colortable */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+void
+_mesa_init_colortable( struct gl_color_table *p )
+{
+ p->TableF = NULL;
+ p->TableUB = NULL;
+ p->Size = 0;
+ p->InternalFormat = GL_RGBA;
+}
+
+
+
+void
+_mesa_free_colortable_data( struct gl_color_table *p )
+{
+ if (p->TableF) {
+ free(p->TableF);
+ p->TableF = NULL;
+ }
+ if (p->TableUB) {
+ free(p->TableUB);
+ p->TableUB = NULL;
+ }
+}
diff --git a/mesalib/src/mesa/main/colortab.h b/mesalib/src/mesa/main/colortab.h
index 303c9fb30..81b4e008b 100644
--- a/mesalib/src/mesa/main/colortab.h
+++ b/mesalib/src/mesa/main/colortab.h
@@ -1,88 +1,84 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef COLORTAB_H
-#define COLORTAB_H
-
-
-#include "main/mtypes.h"
-
-#if FEATURE_colortable
-
-extern void GLAPIENTRY
-_mesa_ColorTable( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *table );
-
-extern void GLAPIENTRY
-_mesa_ColorSubTable( GLenum target, GLsizei start,
- GLsizei count, GLenum format, GLenum type,
- const GLvoid *table );
-
-extern void
-_mesa_init_colortable_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_colortable */
-
-#include "main/compiler.h"
-
-static INLINE void GLAPIENTRY
-_mesa_ColorTable( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *table )
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void GLAPIENTRY
-_mesa_ColorSubTable( GLenum target, GLsizei start,
- GLsizei count, GLenum format, GLenum type,
- const GLvoid *table )
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_init_colortable_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_colortable */
-
-
-extern void
-_mesa_init_colortable( struct gl_color_table *table );
-
-extern void
-_mesa_free_colortable_data( struct gl_color_table *table );
-
-extern void
-_mesa_init_colortables( GLcontext *ctx );
-
-extern void
-_mesa_free_colortables_data( GLcontext *ctx );
-
-
-#endif /* COLORTAB_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef COLORTAB_H
+#define COLORTAB_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct gl_color_table;
+
+#if FEATURE_colortable
+
+extern void GLAPIENTRY
+_mesa_ColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table );
+
+extern void GLAPIENTRY
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *table );
+
+extern void
+_mesa_init_colortable_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_colortable */
+
+static INLINE void GLAPIENTRY
+_mesa_ColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *table )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void GLAPIENTRY
+_mesa_ColorSubTable( GLenum target, GLsizei start,
+ GLsizei count, GLenum format, GLenum type,
+ const GLvoid *table )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_init_colortable_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_colortable */
+
+
+extern void
+_mesa_init_colortable( struct gl_color_table *table );
+
+extern void
+_mesa_free_colortable_data( struct gl_color_table *table );
+
+#endif /* COLORTAB_H */
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h
index 800eb8390..41cd48bc6 100644
--- a/mesalib/src/mesa/main/compiler.h
+++ b/mesalib/src/mesa/main/compiler.h
@@ -1,512 +1,516 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file compiler.h
- * Compiler-related stuff.
- */
-
-
-#ifndef COMPILER_H
-#define COMPILER_H
-
-
-#include <assert.h>
-#include <ctype.h>
-#if defined(__alpha__) && defined(CCPML)
-#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */
-#else
-#include <math.h>
-#endif
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#if defined(__linux__) && defined(__i386__)
-#include <fpu_control.h>
-#endif
-#include <float.h>
-#include <stdarg.h>
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**
- * Get standard integer types
- */
-#if defined(_MSC_VER)
- typedef __int8 int8_t;
- typedef unsigned __int8 uint8_t;
- typedef __int16 int16_t;
- typedef unsigned __int16 uint16_t;
- typedef __int32 int32_t;
- typedef unsigned __int32 uint32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-
-# if defined(_WIN64)
- typedef __int64 intptr_t;
- typedef unsigned __int64 uintptr_t;
-# else
- typedef __int32 intptr_t;
- typedef unsigned __int32 uintptr_t;
-# endif
-
-# define INT64_C(__val) __val##i64
-# define UINT64_C(__val) __val##ui64
-#else
-# include <stdint.h>
-#endif
-
-
-/**
- * Sun compilers define __i386 instead of the gcc-style __i386__
- */
-#ifdef __SUNPRO_C
-# if !defined(__i386__) && defined(__i386)
-# define __i386__
-# elif !defined(__amd64__) && defined(__amd64)
-# define __amd64__
-# elif !defined(__sparc__) && defined(__sparc)
-# define __sparc__
-# endif
-# if !defined(__volatile)
-# define __volatile volatile
-# endif
-#endif
-
-
-/**
- * finite macro.
- */
-#if defined(_MSC_VER)
-# define finite _finite
-#elif defined(__WATCOMC__)
-# define finite _finite
-#endif
-
-
-/**
- * Disable assorted warnings
- */
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if !defined(__GNUC__) /* mingw environment */
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# endif
-#endif
-#if defined(__WATCOMC__)
-# pragma disable_message(201) /* Disable unreachable code warnings */
-#endif
-
-
-
-/**
- * Function inlining
- */
-#if defined(__GNUC__)
-# define INLINE __inline__
-#elif defined(__MSC__)
-# define INLINE __inline
-#elif defined(_MSC_VER)
-# define INLINE __inline
-#elif defined(__ICL)
-# define INLINE __inline
-#elif defined(__INTEL_COMPILER)
-# define INLINE inline
-#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define INLINE __inline
-#elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
-# define INLINE inline
-# define __inline inline
-# define __inline__ inline
-#elif (__STDC_VERSION__ >= 199901L) /* C99 */
-# define INLINE inline
-#else
-# define INLINE
-#endif
-
-
-/**
- * PUBLIC/USED macros
- *
- * If we build the library with gcc's -fvisibility=hidden flag, we'll
- * use the PUBLIC macro to mark functions that are to be exported.
- *
- * We also need to define a USED attribute, so the optimizer doesn't
- * inline a static function that we later use in an alias. - ajax
- */
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-#else
-# define PUBLIC
-# define USED
-#endif
-
-
-/**
- * Some compilers don't like some of Mesa's const usage. In those places use
- * CONST instead of const. Pass -DNO_CONST to compilers where this matters.
- */
-#ifdef NO_CONST
-# define CONST
-#else
-# define CONST const
-#endif
-
-
-/**
- * __builtin_expect macros
- */
-#if !defined(__GNUC__)
-# define __builtin_expect(x, y) x
-#endif
-
-#ifdef __GNUC__
-#define likely(x) __builtin_expect(!!(x), 1)
-#define unlikely(x) __builtin_expect(!!(x), 0)
-#else
-#define likely(x) !!(x)
-#define unlikely(x) !!(x)
-#endif
-
-/**
- * The __FUNCTION__ gcc variable is generally only used for debugging.
- * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
- * Don't define it if using a newer Windows compiler.
- */
-#ifndef __FUNCTION__
-# if defined(__VMS)
-# define __FUNCTION__ "VMS$NL:"
-# elif !defined(__GNUC__) && !defined(__xlC__) && \
- (!defined(_MSC_VER) || _MSC_VER < 1300)
-# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
-# define __FUNCTION__ __func__
-# else
-# define __FUNCTION__ "<unknown>"
-# endif
-# endif
-#endif
-#ifndef __func__
-# if (__STDC_VERSION__ >= 199901L) || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
- /* __func__ is part of C99 */
-# elif defined(_MSC_VER)
-# if _MSC_VER >= 1300
-# define __func__ __FUNCTION__
-# else
-# define __func__ "<unknown>"
-# endif
-# endif
-#endif
-
-
-/**
- * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
- * Do not use these unless absolutely necessary!
- * Try to use a runtime test instead.
- * For now, only used by some DRI hardware drivers for color/texel packing.
- */
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
-#if defined(__linux__)
-#include <byteswap.h>
-#define CPU_TO_LE32( x ) bswap_32( x )
-#elif defined(__APPLE__)
-#include <CoreFoundation/CFByteOrder.h>
-#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
-#elif (defined(_AIX) || defined(__blrts))
-static INLINE GLuint CPU_TO_LE32(GLuint x)
-{
- return (((x & 0x000000ff) << 24) |
- ((x & 0x0000ff00) << 8) |
- ((x & 0x00ff0000) >> 8) |
- ((x & 0xff000000) >> 24));
-}
-#else /*__linux__ */
-#include <sys/endian.h>
-#define CPU_TO_LE32( x ) bswap32( x )
-#endif /*__linux__*/
-#define MESA_BIG_ENDIAN 1
-#else
-#define CPU_TO_LE32( x ) ( x )
-#define MESA_LITTLE_ENDIAN 1
-#endif
-#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
-
-
-
-#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
-#define CAPI _cdecl
-#endif
-
-
-/**
- * Create a macro so that asm functions can be linked into compilers other
- * than GNU C
- */
-#ifndef _ASMAPI
-#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
-#define _ASMAPI __cdecl
-#else
-#define _ASMAPI
-#endif
-#ifdef PTR_DECL_IN_FRONT
-#define _ASMAPIP * _ASMAPI
-#else
-#define _ASMAPIP _ASMAPI *
-#endif
-#endif
-
-#ifdef USE_X86_ASM
-#define _NORMAPI _ASMAPI
-#define _NORMAPIP _ASMAPIP
-#else
-#define _NORMAPI
-#define _NORMAPIP *
-#endif
-
-
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
-/* Turn off macro checking systems used by other libraries */
-#ifdef CHECK
-#undef CHECK
-#endif
-
-
-/**
- * ASSERT macro
- */
-#if !defined(_WIN32_WCE)
-#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
-# define ASSERT(X) _CHECK(X)
-#elif defined(DEBUG)
-# define ASSERT(X) assert(X)
-#else
-# define ASSERT(X)
-#endif
-#endif
-
-#if (__GNUC__ >= 3)
-#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
-#else
-#define PRINTFLIKE(f, a)
-#endif
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-
-/**
- * LONGSTRING macro
- * gcc -pedantic warns about long string literals, LONGSTRING silences that.
- */
-#if !defined(__GNUC__)
-# define LONGSTRING
-#else
-# define LONGSTRING __extension__
-#endif
-
-
-#ifndef M_PI
-#define M_PI (3.1415926536)
-#endif
-
-#ifndef M_E
-#define M_E (2.7182818284590452354)
-#endif
-
-#ifndef ONE_DIV_LN2
-#define ONE_DIV_LN2 (1.442695040888963456)
-#endif
-
-#ifndef ONE_DIV_SQRT_LN2
-#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
-#endif
-
-#ifndef FLT_MAX_EXP
-#define FLT_MAX_EXP 128
-#endif
-
-
-/**
- * USE_IEEE: Determine if we're using IEEE floating point
- */
-#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
- defined(__x86_64__) || \
- defined(ia64) || defined(__ia64__) || \
- defined(__hppa__) || defined(hpux) || \
- defined(__mips) || defined(_MIPS_ARCH) || \
- defined(__arm__) || \
- defined(__sh__) || defined(__m32r__) || \
- (defined(__sun) && defined(_IEEE_754)) || \
- (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
-#define USE_IEEE
-#define IEEE_ONE 0x3f800000
-#endif
-
-
-/**
- * START/END_FAST_MATH macros:
- *
- * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
- * original mode to a temporary).
- * END_FAST_MATH: Restore x86 FPU to original mode.
- */
-#if defined(__GNUC__) && defined(__i386__)
-/*
- * Set the x86 FPU control word to guarentee only 32 bits of precision
- * are stored in registers. Allowing the FPU to store more introduces
- * differences between situations where numbers are pulled out of memory
- * vs. situations where the compiler is able to optimize register usage.
- *
- * In the worst case, we force the compiler to use a memory access to
- * truncate the float, by specifying the 'volatile' keyword.
- */
-/* Hardware default: All exceptions masked, extended double precision,
- * round to nearest (IEEE compliant):
- */
-#define DEFAULT_X86_FPU 0x037f
-/* All exceptions masked, single precision, round to nearest:
- */
-#define FAST_X86_FPU 0x003f
-/* The fldcw instruction will cause any pending FP exceptions to be
- * raised prior to entering the block, and we clear any pending
- * exceptions before exiting the block. Hence, asm code has free
- * reign over the FPU while in the fast math block.
- */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = DEFAULT_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = FAST_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#endif
-/* Restore original FPU mode, and clear any exceptions that may have
- * occurred in the FAST_MATH block.
- */
-#define END_FAST_MATH(x) \
-do { \
- __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
-} while (0)
-
-#elif defined(__WATCOMC__) && defined(__386__)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
-#pragma aux _watcom_start_fast_math = \
- "fnstcw word ptr [eax]" \
- "fldcw word ptr [ecx]" \
- parm [eax] [ecx] \
- modify exact [];
-void _watcom_end_fast_math(unsigned short *x);
-#pragma aux _watcom_end_fast_math = \
- "fnclex" \
- "fldcw word ptr [eax]" \
- parm [eax] \
- modify exact [];
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = DEFAULT_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = FAST_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#endif
-#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
-
-#elif defined(_MSC_VER) && defined(_M_IX86)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) do {\
- static GLuint mask = DEFAULT_X86_FPU;\
- __asm fnstcw word ptr [x]\
- __asm fldcw word ptr [mask]\
-} while(0)
-#else
-#define START_FAST_MATH(x) do {\
- static GLuint mask = FAST_X86_FPU;\
- __asm fnstcw word ptr [x]\
- __asm fldcw word ptr [mask]\
-} while(0)
-#endif
-#define END_FAST_MATH(x) do {\
- __asm fnclex\
- __asm fldcw word ptr [x]\
-} while(0)
-
-#else
-#define START_FAST_MATH(x) x = 0
-#define END_FAST_MATH(x) (void)(x)
-#endif
-
-
-#ifndef Elements
-#define Elements(x) (sizeof(x)/sizeof(*(x)))
-#endif
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* COMPILER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file compiler.h
+ * Compiler-related stuff.
+ */
+
+
+#ifndef COMPILER_H
+#define COMPILER_H
+
+
+#include <assert.h>
+#include <ctype.h>
+#if defined(__alpha__) && defined(CCPML)
+#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */
+#else
+#include <math.h>
+#endif
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#if defined(__linux__) && defined(__i386__)
+#include <fpu_control.h>
+#endif
+#include <float.h>
+#include <stdarg.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Get standard integer types
+ */
+#if defined(_MSC_VER)
+ typedef __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+ typedef __int32 int32_t;
+ typedef unsigned __int32 uint32_t;
+ typedef __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+
+# if defined(_WIN64)
+ typedef __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+# else
+ typedef __int32 intptr_t;
+ typedef unsigned __int32 uintptr_t;
+# endif
+
+# define INT64_C(__val) __val##i64
+# define UINT64_C(__val) __val##ui64
+#else
+# include <stdint.h>
+#endif
+
+
+/**
+ * Sun compilers define __i386 instead of the gcc-style __i386__
+ */
+#ifdef __SUNPRO_C
+# if !defined(__i386__) && defined(__i386)
+# define __i386__
+# elif !defined(__amd64__) && defined(__amd64)
+# define __amd64__
+# elif !defined(__sparc__) && defined(__sparc)
+# define __sparc__
+# endif
+# if !defined(__volatile)
+# define __volatile volatile
+# endif
+#endif
+
+
+/**
+ * finite macro.
+ */
+#if defined(_MSC_VER)
+# define finite _finite
+#elif defined(__WATCOMC__)
+# define finite _finite
+#endif
+
+
+/**
+ * Disable assorted warnings
+ */
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if !defined(__GNUC__) /* mingw environment */
+# pragma warning( disable : 4068 ) /* unknown pragma */
+# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
+# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
+# pragma warning( disable : 4127 ) /* conditional expression is constant */
+# if defined(MESA_MINWARN)
+# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
+# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
+# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
+# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
+# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
+# endif
+# endif
+#endif
+#if defined(__WATCOMC__)
+# pragma disable_message(201) /* Disable unreachable code warnings */
+#endif
+
+
+
+/**
+ * Function inlining
+ */
+#if defined(__GNUC__)
+# define INLINE __inline__
+#elif defined(__MSC__)
+# define INLINE __inline
+#elif defined(_MSC_VER)
+# define INLINE __inline
+#elif defined(__ICL)
+# define INLINE __inline
+#elif defined(__INTEL_COMPILER)
+# define INLINE inline
+#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
+# define INLINE __inline
+#elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
+# define INLINE inline
+# define __inline inline
+# define __inline__ inline
+#elif (__STDC_VERSION__ >= 199901L) /* C99 */
+# define INLINE inline
+#else
+# define INLINE
+#endif
+
+
+/**
+ * PUBLIC/USED macros
+ *
+ * If we build the library with gcc's -fvisibility=hidden flag, we'll
+ * use the PUBLIC macro to mark functions that are to be exported.
+ *
+ * We also need to define a USED attribute, so the optimizer doesn't
+ * inline a static function that we later use in an alias. - ajax
+ */
+#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PUBLIC __attribute__((visibility("default")))
+# define USED __attribute__((used))
+#else
+# define PUBLIC
+# define USED
+#endif
+
+
+/**
+ * Some compilers don't like some of Mesa's const usage. In those places use
+ * CONST instead of const. Pass -DNO_CONST to compilers where this matters.
+ */
+#ifdef NO_CONST
+# define CONST
+#else
+# define CONST const
+#endif
+
+
+/**
+ * __builtin_expect macros
+ */
+#if !defined(__GNUC__)
+# define __builtin_expect(x, y) x
+#endif
+
+#ifdef __GNUC__
+#define likely(x) __builtin_expect(!!(x), 1)
+#define unlikely(x) __builtin_expect(!!(x), 0)
+#else
+#define likely(x) !!(x)
+#define unlikely(x) !!(x)
+#endif
+
+/**
+ * The __FUNCTION__ gcc variable is generally only used for debugging.
+ * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
+ * Don't define it if using a newer Windows compiler.
+ */
+#ifndef __FUNCTION__
+# if defined(__VMS)
+# define __FUNCTION__ "VMS$NL:"
+# elif !defined(__GNUC__) && !defined(__xlC__) && \
+ (!defined(_MSC_VER) || _MSC_VER < 1300)
+# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
+ (defined(__SUNPRO_C) && defined(__C99FEATURES__))
+# define __FUNCTION__ __func__
+# else
+# define __FUNCTION__ "<unknown>"
+# endif
+# endif
+#endif
+#ifndef __func__
+# if (__STDC_VERSION__ >= 199901L) || \
+ (defined(__SUNPRO_C) && defined(__C99FEATURES__))
+ /* __func__ is part of C99 */
+# elif defined(_MSC_VER)
+# if _MSC_VER >= 1300
+# define __func__ __FUNCTION__
+# else
+# define __func__ "<unknown>"
+# endif
+# endif
+#endif
+
+
+/**
+ * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
+ * Do not use these unless absolutely necessary!
+ * Try to use a runtime test instead.
+ * For now, only used by some DRI hardware drivers for color/texel packing.
+ */
+#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
+#if defined(__linux__)
+#include <byteswap.h>
+#define CPU_TO_LE32( x ) bswap_32( x )
+#elif defined(__APPLE__)
+#include <CoreFoundation/CFByteOrder.h>
+#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
+#elif (defined(_AIX) || defined(__blrts))
+static INLINE GLuint CPU_TO_LE32(GLuint x)
+{
+ return (((x & 0x000000ff) << 24) |
+ ((x & 0x0000ff00) << 8) |
+ ((x & 0x00ff0000) >> 8) |
+ ((x & 0xff000000) >> 24));
+}
+#else /*__linux__ */
+#include <sys/endian.h>
+#define CPU_TO_LE32( x ) bswap32( x )
+#endif /*__linux__*/
+#define MESA_BIG_ENDIAN 1
+#else
+#define CPU_TO_LE32( x ) ( x )
+#define MESA_LITTLE_ENDIAN 1
+#endif
+#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
+
+
+
+#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
+#define CAPI _cdecl
+#endif
+
+
+/**
+ * Create a macro so that asm functions can be linked into compilers other
+ * than GNU C
+ */
+#ifndef _ASMAPI
+#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
+#define _ASMAPI __cdecl
+#else
+#define _ASMAPI
+#endif
+#ifdef PTR_DECL_IN_FRONT
+#define _ASMAPIP * _ASMAPI
+#else
+#define _ASMAPIP _ASMAPI *
+#endif
+#endif
+
+#ifdef USE_X86_ASM
+#define _NORMAPI _ASMAPI
+#define _NORMAPIP _ASMAPIP
+#else
+#define _NORMAPI
+#define _NORMAPIP *
+#endif
+
+
+/* This is a macro on IRIX */
+#ifdef _P
+#undef _P
+#endif
+
+
+/* Turn off macro checking systems used by other libraries */
+#ifdef CHECK
+#undef CHECK
+#endif
+
+
+/**
+ * ASSERT macro
+ */
+#if !defined(_WIN32_WCE)
+#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
+# define ASSERT(X) _CHECK(X)
+#elif defined(DEBUG)
+# define ASSERT(X) assert(X)
+#else
+# define ASSERT(X)
+#endif
+#endif
+
+#if (__GNUC__ >= 3)
+#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
+#else
+#define PRINTFLIKE(f, a)
+#endif
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+
+/**
+ * LONGSTRING macro
+ * gcc -pedantic warns about long string literals, LONGSTRING silences that.
+ */
+#if !defined(__GNUC__)
+# define LONGSTRING
+#else
+# define LONGSTRING __extension__
+#endif
+
+
+#ifndef M_PI
+#define M_PI (3.1415926536)
+#endif
+
+#ifndef M_E
+#define M_E (2.7182818284590452354)
+#endif
+
+#ifndef M_LOG2E
+#define M_LOG2E (1.4426950408889634074)
+#endif
+
+#ifndef ONE_DIV_LN2
+#define ONE_DIV_LN2 (1.442695040888963456)
+#endif
+
+#ifndef ONE_DIV_SQRT_LN2
+#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
+#endif
+
+#ifndef FLT_MAX_EXP
+#define FLT_MAX_EXP 128
+#endif
+
+
+/**
+ * USE_IEEE: Determine if we're using IEEE floating point
+ */
+#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
+ defined(__s390x__) || defined(__powerpc__) || \
+ defined(__x86_64__) || \
+ defined(ia64) || defined(__ia64__) || \
+ defined(__hppa__) || defined(hpux) || \
+ defined(__mips) || defined(_MIPS_ARCH) || \
+ defined(__arm__) || \
+ defined(__sh__) || defined(__m32r__) || \
+ (defined(__sun) && defined(_IEEE_754)) || \
+ (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
+#define USE_IEEE
+#define IEEE_ONE 0x3f800000
+#endif
+
+
+/**
+ * START/END_FAST_MATH macros:
+ *
+ * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
+ * original mode to a temporary).
+ * END_FAST_MATH: Restore x86 FPU to original mode.
+ */
+#if defined(__GNUC__) && defined(__i386__)
+/*
+ * Set the x86 FPU control word to guarentee only 32 bits of precision
+ * are stored in registers. Allowing the FPU to store more introduces
+ * differences between situations where numbers are pulled out of memory
+ * vs. situations where the compiler is able to optimize register usage.
+ *
+ * In the worst case, we force the compiler to use a memory access to
+ * truncate the float, by specifying the 'volatile' keyword.
+ */
+/* Hardware default: All exceptions masked, extended double precision,
+ * round to nearest (IEEE compliant):
+ */
+#define DEFAULT_X86_FPU 0x037f
+/* All exceptions masked, single precision, round to nearest:
+ */
+#define FAST_X86_FPU 0x003f
+/* The fldcw instruction will cause any pending FP exceptions to be
+ * raised prior to entering the block, and we clear any pending
+ * exceptions before exiting the block. Hence, asm code has free
+ * reign over the FPU while in the fast math block.
+ */
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) \
+do { \
+ static GLuint mask = DEFAULT_X86_FPU; \
+ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
+ __asm__ ( "fldcw %0" : : "m" (mask) ); \
+} while (0)
+#else
+#define START_FAST_MATH(x) \
+do { \
+ static GLuint mask = FAST_X86_FPU; \
+ __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
+ __asm__ ( "fldcw %0" : : "m" (mask) ); \
+} while (0)
+#endif
+/* Restore original FPU mode, and clear any exceptions that may have
+ * occurred in the FAST_MATH block.
+ */
+#define END_FAST_MATH(x) \
+do { \
+ __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
+} while (0)
+
+#elif defined(__WATCOMC__) && defined(__386__)
+#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
+#define FAST_X86_FPU 0x003f /* See GCC comments above */
+void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
+#pragma aux _watcom_start_fast_math = \
+ "fnstcw word ptr [eax]" \
+ "fldcw word ptr [ecx]" \
+ parm [eax] [ecx] \
+ modify exact [];
+void _watcom_end_fast_math(unsigned short *x);
+#pragma aux _watcom_end_fast_math = \
+ "fnclex" \
+ "fldcw word ptr [eax]" \
+ parm [eax] \
+ modify exact [];
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) \
+do { \
+ static GLushort mask = DEFAULT_X86_FPU; \
+ _watcom_start_fast_math(&x,&mask); \
+} while (0)
+#else
+#define START_FAST_MATH(x) \
+do { \
+ static GLushort mask = FAST_X86_FPU; \
+ _watcom_start_fast_math(&x,&mask); \
+} while (0)
+#endif
+#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
+
+#elif defined(_MSC_VER) && defined(_M_IX86)
+#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
+#define FAST_X86_FPU 0x003f /* See GCC comments above */
+#if defined(NO_FAST_MATH)
+#define START_FAST_MATH(x) do {\
+ static GLuint mask = DEFAULT_X86_FPU;\
+ __asm fnstcw word ptr [x]\
+ __asm fldcw word ptr [mask]\
+} while(0)
+#else
+#define START_FAST_MATH(x) do {\
+ static GLuint mask = FAST_X86_FPU;\
+ __asm fnstcw word ptr [x]\
+ __asm fldcw word ptr [mask]\
+} while(0)
+#endif
+#define END_FAST_MATH(x) do {\
+ __asm fnclex\
+ __asm fldcw word ptr [x]\
+} while(0)
+
+#else
+#define START_FAST_MATH(x) x = 0
+#define END_FAST_MATH(x) (void)(x)
+#endif
+
+
+#ifndef Elements
+#define Elements(x) (sizeof(x)/sizeof(*(x)))
+#endif
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* COMPILER_H */
diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c
index 8d9a91d54..250397854 100644
--- a/mesalib/src/mesa/main/condrender.c
+++ b/mesalib/src/mesa/main/condrender.c
@@ -1,147 +1,147 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.8
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file condrender.c
- * Conditional rendering functions
- *
- * \author Brian Paul
- */
-
-#include "glheader.h"
-#include "condrender.h"
-#include "enums.h"
-#include "queryobj.h"
-
-
-void GLAPIENTRY
-_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
-{
- struct gl_query_object *q;
- GET_CURRENT_CONTEXT(ctx);
-
- if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
- return;
- }
-
- ASSERT(ctx->Query.CondRenderMode == GL_NONE);
-
- switch (mode) {
- case GL_QUERY_WAIT:
- case GL_QUERY_NO_WAIT:
- case GL_QUERY_BY_REGION_WAIT:
- case GL_QUERY_BY_REGION_NO_WAIT:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
- _mesa_lookup_enum_by_nr(mode));
- return;
- }
-
- q = _mesa_lookup_query_object(ctx, queryId);
- if (!q) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBeginConditionalRender(bad queryId=%u)", queryId);
- return;
- }
- ASSERT(q->Id == queryId);
-
- if (q->Target != GL_SAMPLES_PASSED) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
- return;
- }
-
- ctx->Query.CondRenderQuery = q;
- ctx->Query.CondRenderMode = mode;
-
- if (ctx->Driver.BeginConditionalRender)
- ctx->Driver.BeginConditionalRender(ctx, q, mode);
-}
-
-
-void APIENTRY
-_mesa_EndConditionalRender(void)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- FLUSH_VERTICES(ctx, 0x0);
-
- if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
- return;
- }
-
- if (ctx->Driver.EndConditionalRender)
- ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
-
- ctx->Query.CondRenderQuery = NULL;
- ctx->Query.CondRenderMode = GL_NONE;
-}
-
-
-/**
- * This function is called by software rendering commands (all point,
- * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and
- * glBitmap, glBlitFramebuffer) to determine if subsequent drawing
- * commands should be
- * executed or discarded depending on the current conditional
- * rendering state. Ideally, this check would be implemented by the
- * GPU when doing hardware rendering. XXX should this function be
- * called via a new driver hook?
- *
- * \return GL_TRUE if we should render, GL_FALSE if we should discard
- */
-GLboolean
-_mesa_check_conditional_render(GLcontext *ctx)
-{
- struct gl_query_object *q = ctx->Query.CondRenderQuery;
-
- if (!q) {
- /* no query in progress - draw normally */
- return GL_TRUE;
- }
-
- switch (ctx->Query.CondRenderMode) {
- case GL_QUERY_BY_REGION_WAIT:
- /* fall-through */
- case GL_QUERY_WAIT:
- if (!q->Ready) {
- ctx->Driver.WaitQuery(ctx, q);
- }
- return q->Result > 0;
- case GL_QUERY_BY_REGION_NO_WAIT:
- /* fall-through */
- case GL_QUERY_NO_WAIT:
- return q->Ready ? (q->Result > 0) : GL_TRUE;
- default:
- _mesa_problem(ctx, "Bad cond render mode %s in "
- " _mesa_check_conditional_render()",
- _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
- return GL_TRUE;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file condrender.c
+ * Conditional rendering functions
+ *
+ * \author Brian Paul
+ */
+
+#include "glheader.h"
+#include "condrender.h"
+#include "enums.h"
+#include "queryobj.h"
+
+
+void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
+{
+ struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+
+ ASSERT(ctx->Query.CondRenderMode == GL_NONE);
+
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ case GL_QUERY_NO_WAIT:
+ case GL_QUERY_BY_REGION_WAIT:
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
+ _mesa_lookup_enum_by_nr(mode));
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, queryId);
+ if (!q) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginConditionalRender(bad queryId=%u)", queryId);
+ return;
+ }
+ ASSERT(q->Id == queryId);
+
+ if (q->Target != GL_SAMPLES_PASSED) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
+ return;
+ }
+
+ ctx->Query.CondRenderQuery = q;
+ ctx->Query.CondRenderMode = mode;
+
+ if (ctx->Driver.BeginConditionalRender)
+ ctx->Driver.BeginConditionalRender(ctx, q, mode);
+}
+
+
+void APIENTRY
+_mesa_EndConditionalRender(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_VERTICES(ctx, 0x0);
+
+ if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()");
+ return;
+ }
+
+ if (ctx->Driver.EndConditionalRender)
+ ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery);
+
+ ctx->Query.CondRenderQuery = NULL;
+ ctx->Query.CondRenderMode = GL_NONE;
+}
+
+
+/**
+ * This function is called by software rendering commands (all point,
+ * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and
+ * glBitmap, glBlitFramebuffer) to determine if subsequent drawing
+ * commands should be
+ * executed or discarded depending on the current conditional
+ * rendering state. Ideally, this check would be implemented by the
+ * GPU when doing hardware rendering. XXX should this function be
+ * called via a new driver hook?
+ *
+ * \return GL_TRUE if we should render, GL_FALSE if we should discard
+ */
+GLboolean
+_mesa_check_conditional_render(struct gl_context *ctx)
+{
+ struct gl_query_object *q = ctx->Query.CondRenderQuery;
+
+ if (!q) {
+ /* no query in progress - draw normally */
+ return GL_TRUE;
+ }
+
+ switch (ctx->Query.CondRenderMode) {
+ case GL_QUERY_BY_REGION_WAIT:
+ /* fall-through */
+ case GL_QUERY_WAIT:
+ if (!q->Ready) {
+ ctx->Driver.WaitQuery(ctx, q);
+ }
+ return q->Result > 0;
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ /* fall-through */
+ case GL_QUERY_NO_WAIT:
+ return q->Ready ? (q->Result > 0) : GL_TRUE;
+ default:
+ _mesa_problem(ctx, "Bad cond render mode %s in "
+ " _mesa_check_conditional_render()",
+ _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode));
+ return GL_TRUE;
+ }
+}
diff --git a/mesalib/src/mesa/main/condrender.h b/mesalib/src/mesa/main/condrender.h
index d55e9805f..49e9953be 100644
--- a/mesalib/src/mesa/main/condrender.h
+++ b/mesalib/src/mesa/main/condrender.h
@@ -1,45 +1,45 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.8
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef CONDRENDER_H
-#define CONDRENDER_H
-
-
-#include "glheader.h"
-#include "context.h"
-
-
-extern void GLAPIENTRY
-_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
-
-extern void APIENTRY
-_mesa_EndConditionalRender(void);
-
-extern GLboolean
-_mesa_check_conditional_render(GLcontext *ctx);
-
-
-#endif /* CONDRENDER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef CONDRENDER_H
+#define CONDRENDER_H
+
+
+#include "glheader.h"
+#include "context.h"
+
+
+extern void GLAPIENTRY
+_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
+
+extern void APIENTRY
+_mesa_EndConditionalRender(void);
+
+extern GLboolean
+_mesa_check_conditional_render(struct gl_context *ctx);
+
+
+#endif /* CONDRENDER_H */
diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h
index 0f2d1a8f8..a12f7f4f3 100644
--- a/mesalib/src/mesa/main/config.h
+++ b/mesalib/src/mesa/main/config.h
@@ -1,338 +1,358 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file config.h
- * Tunable configuration parameters.
- */
-
-#ifndef MESA_CONFIG_H_INCLUDED
-#define MESA_CONFIG_H_INCLUDED
-
-
-/**
- * \name OpenGL implementation limits
- */
-/*@{*/
-
-/** Maximum modelview matrix stack depth */
-#define MAX_MODELVIEW_STACK_DEPTH 32
-
-/** Maximum projection matrix stack depth */
-#define MAX_PROJECTION_STACK_DEPTH 32
-
-/** Maximum texture matrix stack depth */
-#define MAX_TEXTURE_STACK_DEPTH 10
-
-/** Maximum color matrix stack depth */
-#define MAX_COLOR_STACK_DEPTH 4
-
-/** Maximum attribute stack depth */
-#define MAX_ATTRIB_STACK_DEPTH 16
-
-/** Maximum client attribute stack depth */
-#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
-
-/** Maximum recursion depth of display list calls */
-#define MAX_LIST_NESTING 64
-
-/** Maximum number of lights */
-#define MAX_LIGHTS 8
-
-/** Maximum user-defined clipping planes */
-#define MAX_CLIP_PLANES 6
-
-/** Maximum pixel map lookup table size */
-#define MAX_PIXEL_MAP_TABLE 256
-
-/** Maximum number of auxillary color buffers */
-#define MAX_AUX_BUFFERS 1
-
-/** Maximum order (degree) of curves */
-#ifdef AMIGA
-# define MAX_EVAL_ORDER 12
-#else
-# define MAX_EVAL_ORDER 30
-#endif
-
-/** Maximum Name stack depth */
-#define MAX_NAME_STACK_DEPTH 64
-
-/** Minimum point size */
-#define MIN_POINT_SIZE 1.0
-/** Maximum point size */
-#define MAX_POINT_SIZE 60.0
-/** Point size granularity */
-#define POINT_SIZE_GRANULARITY 0.1
-
-/** Minimum line width */
-#define MIN_LINE_WIDTH 1.0
-/** Maximum line width */
-#define MAX_LINE_WIDTH 10.0
-/** Line width granularity */
-#define LINE_WIDTH_GRANULARITY 0.1
-
-/** Max texture palette / color table size */
-#define MAX_COLOR_TABLE_SIZE 256
-
-/** Number of 1D/2D texture mipmap levels */
-#define MAX_TEXTURE_LEVELS 13
-
-/** Number of 3D texture mipmap levels */
-#define MAX_3D_TEXTURE_LEVELS 9
-
-/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
-#define MAX_CUBE_TEXTURE_LEVELS 13
-
-/** Maximum rectangular texture size - GL_NV_texture_rectangle */
-#define MAX_TEXTURE_RECT_SIZE 4096
-
-/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
-#define MAX_ARRAY_TEXTURE_LAYERS 64
-
-/**
- * Max number of texture coordinate units. This mainly just applies to
- * the fixed-function vertex code. This will be difficult to raise above
- * eight because of various vertex attribute bitvectors.
- */
-#define MAX_TEXTURE_COORD_UNITS 8
-
-/**
- * Max number of texture image units. Also determines number of texture
- * samplers in shaders.
- */
-#define MAX_TEXTURE_IMAGE_UNITS 16
-
-/**
- * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
- * This value is only used for dimensioning arrays.
- * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
- * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
- * used almost everywhere else.
- */
-#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
-
-
-/**
- * Maximum viewport/image width. Must accomodate all texture sizes too.
- */
-
-#ifndef MAX_WIDTH
-# define MAX_WIDTH 4096
-#endif
-/** Maximum viewport/image height */
-#ifndef MAX_HEIGHT
-# define MAX_HEIGHT 4096
-#endif
-
-/** Maxmimum size for CVA. May be overridden by the drivers. */
-#define MAX_ARRAY_LOCK_SIZE 3000
-
-/** Subpixel precision for antialiasing, window coordinate snapping */
-#define SUB_PIXEL_BITS 4
-
-/** Size of histogram tables */
-#define HISTOGRAM_TABLE_SIZE 256
-
-/** Max convolution filter width */
-#define MAX_CONVOLUTION_WIDTH 9
-/** Max convolution filter height */
-#define MAX_CONVOLUTION_HEIGHT 9
-
-/** For GL_ARB_texture_compression */
-#define MAX_COMPRESSED_TEXTURE_FORMATS 25
-
-/** For GL_EXT_texture_filter_anisotropic */
-#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
-
-/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
-#define MAX_TEXTURE_LOD_BIAS 12.0
-
-/** For any program target/extension */
-/*@{*/
-#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
-
-/**
- * Per-program constants (power of two)
- *
- * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
- * and GLSL shader names for the same thing. They should \b always have the
- * same value. Each refers to the number of vec4 values supplied as
- * per-program parameters.
- */
-/*@{*/
-#define MAX_PROGRAM_LOCAL_PARAMS 1024
-#define MAX_UNIFORMS 1024
-/*@}*/
-
-/**
- * Per-context constants (power of two)
- *
- * \note
- * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
- * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
- * incorrect assumptions.
- */
-#define MAX_PROGRAM_ENV_PARAMS 256
-
-#define MAX_PROGRAM_MATRICES 8
-#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
-#define MAX_PROGRAM_CALL_DEPTH 8
-#define MAX_PROGRAM_TEMPS 256
-#define MAX_PROGRAM_ADDRESS_REGS 2
-#define MAX_VARYING 16 /**< number of float[4] vectors */
-#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_PROGRAM_INPUTS 32
-#define MAX_PROGRAM_OUTPUTS 64
-/*@}*/
-
-/** For GL_ARB_vertex_program */
-/*@{*/
-#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
-/*@}*/
-
-/** For GL_ARB_fragment_program */
-/*@{*/
-#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
-/*@}*/
-
-/** For GL_NV_vertex_program */
-/*@{*/
-#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
-#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
-#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
-#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
-#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
-/*@}*/
-
-/** For GL_NV_fragment_program */
-/*@{*/
-#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
-#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
-#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
-#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
-#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
-#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
-/*@}*/
-
-
-/** For GL_ARB_vertex_shader */
-/*@{*/
-#define MAX_VERTEX_GENERIC_ATTRIBS 16
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
- MAX_TEXTURE_IMAGE_UNITS)
-/*@}*/
-
-
-/** For GL_ARB_draw_buffers */
-/*@{*/
-#define MAX_DRAW_BUFFERS 8
-/*@}*/
-
-
-/** For GL_EXT_framebuffer_object */
-/*@{*/
-#define MAX_COLOR_ATTACHMENTS 8
-/*@}*/
-
-/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
-#define SUPPORTED_ATI_BUMP_UNITS 0xff
-
-/** For GL_EXT_transform_feedback */
-#define MAX_FEEDBACK_ATTRIBS 32
-
-/** For GL_ARB_geometry_shader4 */
-/*@{*/
-#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8
-#define MAX_GEOMETRY_VARYING_COMPONENTS 32
-#define MAX_VERTEX_VARYING_COMPONENTS 32
-#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
-#define MAX_GEOMETRY_OUTPUT_VERTICES 256
-#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
-/*@}*/
-
-
-/**
- * \name Mesa-specific parameters
- */
-/*@{*/
-
-
-/**
- * If non-zero use GLdouble for walking triangle edges, for better accuracy.
- */
-#define TRIANGLE_WALK_DOUBLE 0
-
-
-/**
- * Bits per depth buffer value (max is 32).
- */
-#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
-#define DEFAULT_SOFTWARE_DEPTH_BITS 16
-#endif
-/** Depth buffer data type */
-#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
-#else
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
-#endif
-
-
-/**
- * Bits per stencil value: 8
- */
-#define STENCIL_BITS 8
-
-
-/**
- * Bits per color channel: 8, 16 or 32
- */
-#ifndef CHAN_BITS
-#define CHAN_BITS 8
-#endif
-
-
-/*
- * Color channel component order
- *
- * \note Changes will almost certainly cause problems at this time.
- */
-#define RCOMP 0
-#define GCOMP 1
-#define BCOMP 2
-#define ACOMP 3
-
-
-/**
- * Maximum number of temporary vertices required for clipping.
- *
- * Used in array_cache and tnl modules.
- */
-#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
-
-
-#endif /* MESA_CONFIG_H_INCLUDED */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file config.h
+ * Tunable configuration parameters.
+ */
+
+#ifndef MESA_CONFIG_H_INCLUDED
+#define MESA_CONFIG_H_INCLUDED
+
+
+/**
+ * \name OpenGL implementation limits
+ */
+/*@{*/
+
+/** Maximum modelview matrix stack depth */
+#define MAX_MODELVIEW_STACK_DEPTH 32
+
+/** Maximum projection matrix stack depth */
+#define MAX_PROJECTION_STACK_DEPTH 32
+
+/** Maximum texture matrix stack depth */
+#define MAX_TEXTURE_STACK_DEPTH 10
+
+/** Maximum color matrix stack depth */
+#define MAX_COLOR_STACK_DEPTH 4
+
+/** Maximum attribute stack depth */
+#define MAX_ATTRIB_STACK_DEPTH 16
+
+/** Maximum client attribute stack depth */
+#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
+
+/** Maximum recursion depth of display list calls */
+#define MAX_LIST_NESTING 64
+
+/** Maximum number of lights */
+#define MAX_LIGHTS 8
+
+/** Maximum user-defined clipping planes */
+#define MAX_CLIP_PLANES 6
+
+/** Maximum pixel map lookup table size */
+#define MAX_PIXEL_MAP_TABLE 256
+
+/** Maximum number of auxillary color buffers */
+#define MAX_AUX_BUFFERS 1
+
+/** Maximum order (degree) of curves */
+#ifdef AMIGA
+# define MAX_EVAL_ORDER 12
+#else
+# define MAX_EVAL_ORDER 30
+#endif
+
+/** Maximum Name stack depth */
+#define MAX_NAME_STACK_DEPTH 64
+
+/** Minimum point size */
+#define MIN_POINT_SIZE 1.0
+/** Maximum point size */
+#define MAX_POINT_SIZE 60.0
+/** Point size granularity */
+#define POINT_SIZE_GRANULARITY 0.1
+
+/** Minimum line width */
+#define MIN_LINE_WIDTH 1.0
+/** Maximum line width */
+#define MAX_LINE_WIDTH 10.0
+/** Line width granularity */
+#define LINE_WIDTH_GRANULARITY 0.1
+
+/** Max texture palette / color table size */
+#define MAX_COLOR_TABLE_SIZE 256
+
+/** Max memory to allow for a single texture image (in megabytes) */
+#define MAX_TEXTURE_MBYTES 1024
+
+/** Number of 1D/2D texture mipmap levels */
+#define MAX_TEXTURE_LEVELS 15
+
+/** Number of 3D texture mipmap levels */
+#define MAX_3D_TEXTURE_LEVELS 15
+
+/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
+#define MAX_CUBE_TEXTURE_LEVELS 15
+
+/** Maximum rectangular texture size - GL_NV_texture_rectangle */
+#define MAX_TEXTURE_RECT_SIZE 16384
+
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
+/**
+ * Max number of texture coordinate units. This mainly just applies to
+ * the fixed-function vertex code. This will be difficult to raise above
+ * eight because of various vertex attribute bitvectors.
+ */
+#define MAX_TEXTURE_COORD_UNITS 8
+
+/**
+ * Max number of texture image units. Also determines number of texture
+ * samplers in shaders.
+ */
+#define MAX_TEXTURE_IMAGE_UNITS 16
+
+/**
+ * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
+ * This value is only used for dimensioning arrays.
+ * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
+ * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
+ * used almost everywhere else.
+ */
+#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
+
+
+/**
+ * Maximum viewport/image width. Must accomodate all texture sizes too.
+ */
+
+#ifndef MAX_WIDTH
+# define MAX_WIDTH 16384
+#endif
+/** Maximum viewport/image height */
+#ifndef MAX_HEIGHT
+# define MAX_HEIGHT 16384
+#endif
+
+/* XXX: hack to prevent stack overflow on windows until all temporary arrays
+ * [MAX_WIDTH] are allocated from the heap */
+#ifdef WIN32
+#undef MAX_TEXTURE_LEVELS
+#undef MAX_3D_TEXTURE_LEVELS
+#undef MAX_CUBE_TEXTURE_LEVELS
+#undef MAX_TEXTURE_RECT_SIZE
+#undef MAX_WIDTH
+#undef MAX_HEIGHT
+#define MAX_TEXTURE_LEVELS 13
+#define MAX_3D_TEXTURE_LEVELS 9
+#define MAX_CUBE_TEXTURE_LEVELS 13
+#define MAX_TEXTURE_RECT_SIZE 4096
+#define MAX_WIDTH 4096
+#define MAX_HEIGHT 4096
+#endif
+
+/** Maxmimum size for CVA. May be overridden by the drivers. */
+#define MAX_ARRAY_LOCK_SIZE 3000
+
+/** Subpixel precision for antialiasing, window coordinate snapping */
+#define SUB_PIXEL_BITS 4
+
+/** Size of histogram tables */
+#define HISTOGRAM_TABLE_SIZE 256
+
+/** Max convolution filter width */
+#define MAX_CONVOLUTION_WIDTH 9
+/** Max convolution filter height */
+#define MAX_CONVOLUTION_HEIGHT 9
+
+/** For GL_ARB_texture_compression */
+#define MAX_COMPRESSED_TEXTURE_FORMATS 25
+
+/** For GL_EXT_texture_filter_anisotropic */
+#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
+
+/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
+#define MAX_TEXTURE_LOD_BIAS 14.0
+
+/** For any program target/extension */
+/*@{*/
+#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
+
+/**
+ * Per-program constants (power of two)
+ *
+ * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
+ * and GLSL shader names for the same thing. They should \b always have the
+ * same value. Each refers to the number of vec4 values supplied as
+ * per-program parameters.
+ */
+/*@{*/
+#define MAX_PROGRAM_LOCAL_PARAMS 1024
+#define MAX_UNIFORMS 1024
+/*@}*/
+
+/**
+ * Per-context constants (power of two)
+ *
+ * \note
+ * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
+ * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
+ * incorrect assumptions.
+ */
+#define MAX_PROGRAM_ENV_PARAMS 256
+
+#define MAX_PROGRAM_MATRICES 8
+#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
+#define MAX_PROGRAM_CALL_DEPTH 8
+#define MAX_PROGRAM_TEMPS 256
+#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_VARYING 16 /**< number of float[4] vectors */
+#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
+#define MAX_PROGRAM_INPUTS 32
+#define MAX_PROGRAM_OUTPUTS 64
+/*@}*/
+
+/** For GL_ARB_vertex_program */
+/*@{*/
+#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
+#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
+/*@}*/
+
+/** For GL_ARB_fragment_program */
+/*@{*/
+#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
+/*@}*/
+
+/** For GL_NV_vertex_program */
+/*@{*/
+#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
+#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
+#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
+#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
+#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
+/*@}*/
+
+/** For GL_NV_fragment_program */
+/*@{*/
+#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
+#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
+#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
+#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
+#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
+#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
+/*@}*/
+
+
+/** For GL_ARB_vertex_shader */
+/*@{*/
+#define MAX_VERTEX_GENERIC_ATTRIBS 16
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
+ MAX_TEXTURE_IMAGE_UNITS)
+/*@}*/
+
+
+/** For GL_ARB_draw_buffers */
+/*@{*/
+#define MAX_DRAW_BUFFERS 8
+/*@}*/
+
+
+/** For GL_EXT_framebuffer_object */
+/*@{*/
+#define MAX_COLOR_ATTACHMENTS 8
+/*@}*/
+
+/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
+#define SUPPORTED_ATI_BUMP_UNITS 0xff
+
+/** For GL_EXT_transform_feedback */
+#define MAX_FEEDBACK_ATTRIBS 32
+
+/** For GL_ARB_geometry_shader4 */
+/*@{*/
+#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8
+#define MAX_GEOMETRY_VARYING_COMPONENTS 32
+#define MAX_VERTEX_VARYING_COMPONENTS 32
+#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
+#define MAX_GEOMETRY_OUTPUT_VERTICES 256
+#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024
+/*@}*/
+
+
+/**
+ * \name Mesa-specific parameters
+ */
+/*@{*/
+
+
+/**
+ * If non-zero use GLdouble for walking triangle edges, for better accuracy.
+ */
+#define TRIANGLE_WALK_DOUBLE 0
+
+
+/**
+ * Bits per depth buffer value (max is 32).
+ */
+#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
+#define DEFAULT_SOFTWARE_DEPTH_BITS 16
+#endif
+/** Depth buffer data type */
+#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
+#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
+#else
+#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
+#endif
+
+
+/**
+ * Bits per stencil value: 8
+ */
+#define STENCIL_BITS 8
+
+
+/**
+ * Bits per color channel: 8, 16 or 32
+ */
+#ifndef CHAN_BITS
+#define CHAN_BITS 8
+#endif
+
+
+/*
+ * Color channel component order
+ *
+ * \note Changes will almost certainly cause problems at this time.
+ */
+#define RCOMP 0
+#define GCOMP 1
+#define BCOMP 2
+#define ACOMP 3
+
+
+/**
+ * Maximum number of temporary vertices required for clipping.
+ *
+ * Used in array_cache and tnl modules.
+ */
+#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+
+
+#endif /* MESA_CONFIG_H_INCLUDED */
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 3bddf2570..a18af86a3 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -1,1782 +1,1885 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file context.c
- * Mesa context/visual/framebuffer management functions.
- * \author Brian Paul
- */
-
-/**
- * \mainpage Mesa Main Module
- *
- * \section MainIntroduction Introduction
- *
- * The Mesa Main module consists of all the files in the main/ directory.
- * Among the features of this module are:
- * <UL>
- * <LI> Structures to represent most GL state </LI>
- * <LI> State set/get functions </LI>
- * <LI> Display lists </LI>
- * <LI> Texture unit, object and image handling </LI>
- * <LI> Matrix and attribute stacks </LI>
- * </UL>
- *
- * Other modules are responsible for API dispatch, vertex transformation,
- * point/line/triangle setup, rasterization, vertex array caching,
- * vertex/fragment programs/shaders, etc.
- *
- *
- * \section AboutDoxygen About Doxygen
- *
- * If you're viewing this information as Doxygen-generated HTML you'll
- * see the documentation index at the top of this page.
- *
- * The first line lists the Mesa source code modules.
- * The second line lists the indexes available for viewing the documentation
- * for each module.
- *
- * Selecting the <b>Main page</b> link will display a summary of the module
- * (this page).
- *
- * Selecting <b>Data Structures</b> will list all C structures.
- *
- * Selecting the <b>File List</b> link will list all the source files in
- * the module.
- * Selecting a filename will show a list of all functions defined in that file.
- *
- * Selecting the <b>Data Fields</b> link will display a list of all
- * documented structure members.
- *
- * Selecting the <b>Globals</b> link will display a list
- * of all functions, structures, global variables and macros in the module.
- *
- */
-
-
-#include "glheader.h"
-#include "mfeatures.h"
-#include "imports.h"
-#include "accum.h"
-#include "api_exec.h"
-#include "arrayobj.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "cpuinfo.h"
-#include "debug.h"
-#include "depth.h"
-#include "dlist.h"
-#include "eval.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "feedback.h"
-#include "fog.h"
-#include "framebuffer.h"
-#include "histogram.h"
-#include "hint.h"
-#include "hash.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "multisample.h"
-#include "pixel.h"
-#include "pixelstore.h"
-#include "points.h"
-#include "polygon.h"
-#include "queryobj.h"
-#include "syncobj.h"
-#include "rastpos.h"
-#include "remap.h"
-#include "scissor.h"
-#include "shared.h"
-#include "shaderobj.h"
-#include "simple_list.h"
-#include "state.h"
-#include "stencil.h"
-#include "texcompress_s3tc.h"
-#include "texstate.h"
-#include "transformfeedback.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "version.h"
-#include "viewport.h"
-#include "vtxfmt.h"
-#include "program/program.h"
-#include "program/prog_print.h"
-#if _HAVE_FULL_GL
-#include "math/m_matrix.h"
-#endif
-
-#ifdef USE_SPARC_ASM
-#include "sparc/sparc.h"
-#endif
-
-#include "glsl_parser_extras.h"
-
-
-
-#ifndef MESA_VERBOSE
-int MESA_VERBOSE = 0;
-#endif
-
-#ifndef MESA_DEBUG_FLAGS
-int MESA_DEBUG_FLAGS = 0;
-#endif
-
-
-/* ubyte -> float conversion */
-GLfloat _mesa_ubyte_to_float_color_tab[256];
-
-
-
-/**
- * Swap buffers notification callback.
- *
- * \param ctx GL context.
- *
- * Called by window system just before swapping buffers.
- * We have to finish any pending rendering.
- */
-void
-_mesa_notifySwapBuffers(__GLcontext *ctx)
-{
- if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
- _mesa_debug(ctx, "SwapBuffers\n");
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Flush) {
- ctx->Driver.Flush(ctx);
- }
-}
-
-
-/**********************************************************************/
-/** \name GL Visual allocation/destruction */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Allocates a GLvisual structure and initializes it via
- * _mesa_initialize_visual().
- *
- * \param dbFlag double buffering
- * \param stereoFlag stereo buffer
- * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
- * is acceptable but the actual depth type will be GLushort or GLuint as
- * needed.
- * \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
- * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
- * \param redBits number of bits per color component in frame buffer for RGB(A)
- * mode. We always use 8 in core Mesa though.
- * \param greenBits same as above.
- * \param blueBits same as above.
- * \param alphaBits same as above.
- * \param numSamples not really used.
- *
- * \return pointer to new GLvisual or NULL if requested parameters can't be
- * met.
- *
- * \note Need to add params for level and numAuxBuffers (at least)
- */
-GLvisual *
-_mesa_create_visual( GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- GLvisual *vis = (GLvisual *) calloc(1, sizeof(GLvisual));
- if (vis) {
- if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
- redBits, greenBits, blueBits, alphaBits,
- depthBits, stencilBits,
- accumRedBits, accumGreenBits,
- accumBlueBits, accumAlphaBits,
- numSamples)) {
- free(vis);
- return NULL;
- }
- }
- return vis;
-}
-
-/**
- * Makes some sanity checks and fills in the fields of the
- * GLvisual object with the given parameters. If the caller needs
- * to set additional fields, he should just probably init the whole GLvisual
- * object himself.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa _mesa_create_visual() above for the parameter description.
- */
-GLboolean
-_mesa_initialize_visual( GLvisual *vis,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- assert(vis);
-
- if (depthBits < 0 || depthBits > 32) {
- return GL_FALSE;
- }
- if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
- return GL_FALSE;
- }
- assert(accumRedBits >= 0);
- assert(accumGreenBits >= 0);
- assert(accumBlueBits >= 0);
- assert(accumAlphaBits >= 0);
-
- vis->rgbMode = GL_TRUE;
- vis->doubleBufferMode = dbFlag;
- vis->stereoMode = stereoFlag;
-
- vis->redBits = redBits;
- vis->greenBits = greenBits;
- vis->blueBits = blueBits;
- vis->alphaBits = alphaBits;
- vis->rgbBits = redBits + greenBits + blueBits;
-
- vis->indexBits = 0;
- vis->depthBits = depthBits;
- vis->stencilBits = stencilBits;
-
- vis->accumRedBits = accumRedBits;
- vis->accumGreenBits = accumGreenBits;
- vis->accumBlueBits = accumBlueBits;
- vis->accumAlphaBits = accumAlphaBits;
-
- vis->haveAccumBuffer = accumRedBits > 0;
- vis->haveDepthBuffer = depthBits > 0;
- vis->haveStencilBuffer = stencilBits > 0;
-
- vis->numAuxBuffers = 0;
- vis->level = 0;
- vis->pixmapMode = 0;
- vis->sampleBuffers = numSamples > 0 ? 1 : 0;
- vis->samples = numSamples;
-
- return GL_TRUE;
-}
-
-
-/**
- * Destroy a visual and free its memory.
- *
- * \param vis visual.
- *
- * Frees the visual structure.
- */
-void
-_mesa_destroy_visual( GLvisual *vis )
-{
- free(vis);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Context allocation, initialization, destroying
- *
- * The purpose of the most initialization functions here is to provide the
- * default state values according to the OpenGL specification.
- */
-/**********************************************************************/
-/*@{*/
-
-
-/**
- * This is lame. gdb only seems to recognize enum types that are
- * actually used somewhere. We want to be able to print/use enum
- * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
- * the gl_texture_index type anywhere. Thus, this lame function.
- */
-static void
-dummy_enum_func(void)
-{
- gl_buffer_index bi = BUFFER_FRONT_LEFT;
- gl_colortable_index ci = COLORTABLE_PRECONVOLUTION;
- gl_face_index fi = FACE_POS_X;
- gl_frag_attrib fa = FRAG_ATTRIB_WPOS;
- gl_frag_result fr = FRAG_RESULT_DEPTH;
- gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
- gl_vert_attrib va = VERT_ATTRIB_POS;
- gl_vert_result vr = VERT_RESULT_HPOS;
- gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
- gl_geom_result gr = GEOM_RESULT_POS;
-
- (void) bi;
- (void) ci;
- (void) fi;
- (void) fa;
- (void) fr;
- (void) ti;
- (void) va;
- (void) vr;
- (void) ga;
- (void) gr;
-}
-
-
-/**
- * One-time initialization mutex lock.
- *
- * \sa Used by one_time_init().
- */
-_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
-
-/**
- * Calls all the various one-time-init functions in Mesa.
- *
- * While holding a global mutex lock, calls several initialization functions,
- * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
- * defined.
- *
- * \sa _math_init().
- */
-static void
-one_time_init( GLcontext *ctx )
-{
- static GLboolean alreadyCalled = GL_FALSE;
- (void) ctx;
- _glthread_LOCK_MUTEX(OneTimeLock);
- if (!alreadyCalled) {
- GLuint i;
-
- /* do some implementation tests */
- assert( sizeof(GLbyte) == 1 );
- assert( sizeof(GLubyte) == 1 );
- assert( sizeof(GLshort) == 2 );
- assert( sizeof(GLushort) == 2 );
- assert( sizeof(GLint) == 4 );
- assert( sizeof(GLuint) == 4 );
-
- _mesa_get_cpu_features();
-
- switch (ctx->API) {
-#if FEATURE_GL
- case API_OPENGL:
- _mesa_init_remap_table();
- break;
-#endif
-#if FEATURE_ES1
- case API_OPENGLES:
- _mesa_init_remap_table_es1();
- break;
-#endif
-#if FEATURE_ES2
- case API_OPENGLES2:
- _mesa_init_remap_table_es2();
- break;
-#endif
- default:
- break;
- }
-
- _mesa_init_sqrt_table();
- _mesa_init_get_hash(ctx);
-
- for (i = 0; i < 256; i++) {
- _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
- }
-
-#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
- _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
- MESA_VERSION_STRING, __DATE__, __TIME__);
-#endif
-
- alreadyCalled = GL_TRUE;
- }
- _glthread_UNLOCK_MUTEX(OneTimeLock);
-
- /* Hopefully atexit() is widely available. If not, we may need some
- * #ifdef tests here.
- */
- atexit(_mesa_destroy_shader_compiler);
-
- dummy_enum_func();
-}
-
-
-/**
- * Initialize fields of gl_current_attrib (aka ctx->Current.*)
- */
-static void
-_mesa_init_current(GLcontext *ctx)
-{
- GLuint i;
-
- /* Init all to (0,0,0,1) */
- for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
- ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
- }
-
- /* redo special cases: */
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
-}
-
-
-/**
- * Init vertex/fragment/geometry program limits.
- * Important: drivers should override these with actual limits.
- */
-static void
-init_program_limits(GLenum type, struct gl_program_constants *prog)
-{
- prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
- prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
- prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
- prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
- prog->MaxTemps = MAX_PROGRAM_TEMPS;
- prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
-
- switch (type) {
- case GL_VERTEX_PROGRAM_ARB:
- prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
- prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- break;
- case MESA_GEOMETRY_PROGRAM:
- prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
- prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
-
- prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
- prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
- prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
- prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
- prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
- prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
- break;
- default:
- assert(0 && "Bad program type in init_program_limits()");
- }
-
- /* Set the native limits to zero. This implies that there is no native
- * support for shaders. Let the drivers fill in the actual values.
- */
- prog->MaxNativeInstructions = 0;
- prog->MaxNativeAluInstructions = 0;
- prog->MaxNativeTexInstructions = 0;
- prog->MaxNativeTexIndirections = 0;
- prog->MaxNativeAttribs = 0;
- prog->MaxNativeTemps = 0;
- prog->MaxNativeAddressRegs = 0;
- prog->MaxNativeParameters = 0;
-}
-
-
-/**
- * Initialize fields of gl_constants (aka ctx->Const.*).
- * Use defaults from config.h. The device drivers will often override
- * some of these values (such as number of texture units).
- */
-static void
-_mesa_init_constants(GLcontext *ctx)
-{
- assert(ctx);
-
- /* Constants, may be overriden (usually only reduced) by device drivers */
- ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
- ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
- ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
- ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
- ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
- ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
- ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
- ctx->Const.MaxTextureImageUnits);
- ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
- ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
- ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
- ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
- ctx->Const.MinPointSize = MIN_POINT_SIZE;
- ctx->Const.MaxPointSize = MAX_POINT_SIZE;
- ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
- ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
- ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
- ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
- ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
- ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
- ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
- ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
- ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
- ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
- ctx->Const.MaxLights = MAX_LIGHTS;
- ctx->Const.MaxShininess = 128.0;
- ctx->Const.MaxSpotExponent = 128.0;
- ctx->Const.MaxViewportWidth = MAX_WIDTH;
- ctx->Const.MaxViewportHeight = MAX_HEIGHT;
-#if FEATURE_ARB_vertex_program
- init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
-#endif
-#if FEATURE_ARB_geometry_shader4
- init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
-#endif
- ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
- ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
-
- /* CheckArrayBounds is overriden by drivers/x11 for X server */
- ctx->Const.CheckArrayBounds = GL_FALSE;
-
- /* GL_ARB_draw_buffers */
- ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
-
-#if FEATURE_EXT_framebuffer_object
- ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
- ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
-#endif
-
-#if FEATURE_ARB_vertex_shader
- ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxVarying = MAX_VARYING;
-#endif
-
- /* Shading language version */
- if (ctx->API == API_OPENGL) {
-#if FEATURE_ARB_shading_language_120
- ctx->Const.GLSLVersion = 120;
-#else
- ctx->Const.GLSLVersion = 110;
-#endif
- }
- else if (ctx->API == API_OPENGLES2) {
- ctx->Const.GLSLVersion = 100;
- }
- else if (ctx->API == API_OPENGLES) {
- ctx->Const.GLSLVersion = 0; /* GLSL not supported */
- }
-
- /* GL_ARB_framebuffer_object */
- ctx->Const.MaxSamples = 0;
-
- /* GL_ARB_sync */
- ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
-
- /* GL_ATI_envmap_bumpmap */
- ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
-
- /* GL_EXT_provoking_vertex */
- ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
-
- /* GL_EXT_transform_feedback */
- ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS;
- ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
- ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
-
- /* GL 3.2: hard-coded for now: */
- ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
-}
-
-
-/**
- * Do some sanity checks on the limits/constants for the given context.
- * Only called the first time a context is bound.
- */
-static void
-check_context_limits(GLcontext *ctx)
-{
- /* check that we don't exceed the size of various bitfields */
- assert(VERT_RESULT_MAX <=
- (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
- assert(FRAG_ATTRIB_MAX <=
- (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
-
- assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
-
- /* shader-related checks */
- assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
- assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
-
- assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
- assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
- assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
- assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
-
- /* Texture unit checks */
- assert(ctx->Const.MaxTextureImageUnits > 0);
- assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
- assert(ctx->Const.MaxTextureCoordUnits > 0);
- assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
- assert(ctx->Const.MaxTextureUnits > 0);
- assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
- assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
- assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits));
- assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
- assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- /* number of coord units cannot be greater than number of image units */
- assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
-
-
- /* Texture size checks */
- assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
- assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
- assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
- assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
-
- /* make sure largest texture image is <= MAX_WIDTH in size */
- assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
- assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
- assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
-
- /* Texture level checks */
- assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
-
- /* Max texture size should be <= max viewport size (render to texture) */
- assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
-
- assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
- assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
-
- assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
-
- /* if this fails, add more enum values to gl_buffer_index */
- assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
-
- /* XXX probably add more tests */
-}
-
-
-/**
- * Initialize the attribute groups in a GL context.
- *
- * \param ctx GL context.
- *
- * Initializes all the attributes, calling the respective <tt>init*</tt>
- * functions for the more complex data structures.
- */
-static GLboolean
-init_attrib_groups(GLcontext *ctx)
-{
- assert(ctx);
-
- /* Constants */
- _mesa_init_constants( ctx );
-
- /* Extensions */
- _mesa_init_extensions( ctx );
-
- /* Attribute Groups */
- _mesa_init_accum( ctx );
- _mesa_init_attrib( ctx );
- _mesa_init_buffer_objects( ctx );
- _mesa_init_color( ctx );
- _mesa_init_colortables( ctx );
- _mesa_init_current( ctx );
- _mesa_init_depth( ctx );
- _mesa_init_debug( ctx );
- _mesa_init_display_list( ctx );
- _mesa_init_eval( ctx );
- _mesa_init_fbobjects( ctx );
- _mesa_init_feedback( ctx );
- _mesa_init_fog( ctx );
- _mesa_init_histogram( ctx );
- _mesa_init_hint( ctx );
- _mesa_init_line( ctx );
- _mesa_init_lighting( ctx );
- _mesa_init_matrix( ctx );
- _mesa_init_multisample( ctx );
- _mesa_init_pixel( ctx );
- _mesa_init_pixelstore( ctx );
- _mesa_init_point( ctx );
- _mesa_init_polygon( ctx );
- _mesa_init_program( ctx );
- _mesa_init_queryobj( ctx );
- _mesa_init_sync( ctx );
- _mesa_init_rastpos( ctx );
- _mesa_init_scissor( ctx );
- _mesa_init_shader_state( ctx );
- _mesa_init_stencil( ctx );
- _mesa_init_transform( ctx );
- _mesa_init_transform_feedback( ctx );
- _mesa_init_varray( ctx );
- _mesa_init_viewport( ctx );
-
- if (!_mesa_init_texture( ctx ))
- return GL_FALSE;
-
- _mesa_init_texture_s3tc( ctx );
-
- /* Miscellaneous */
- ctx->NewState = _NEW_ALL;
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->varying_vp_inputs = ~0;
-
- return GL_TRUE;
-}
-
-
-/**
- * Update default objects in a GL context with respect to shared state.
- *
- * \param ctx GL context.
- *
- * Removes references to old default objects, (texture objects, program
- * objects, etc.) and changes to reference those from the current shared
- * state.
- */
-static GLboolean
-update_default_objects(GLcontext *ctx)
-{
- assert(ctx);
-
- _mesa_update_default_objects_program(ctx);
- _mesa_update_default_objects_texture(ctx);
- _mesa_update_default_objects_buffer_objects(ctx);
-
- return GL_TRUE;
-}
-
-
-/**
- * This is the default function we plug into all dispatch table slots
- * This helps prevents a segfault when someone calls a GL function without
- * first checking if the extension's supported.
- */
-static int
-generic_nop(void)
-{
- _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
- return 0;
-}
-
-
-/**
- * Allocate and initialize a new dispatch table.
- */
-struct _glapi_table *
-_mesa_alloc_dispatch_table(int size)
-{
- /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
- * In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
- * DRI drivers.
- */
- GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
- size / sizeof(_glapi_proc));
- struct _glapi_table *table =
- (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc));
- if (table) {
- _glapi_proc *entry = (_glapi_proc *) table;
- GLint i;
- for (i = 0; i < numEntries; i++) {
- entry[i] = (_glapi_proc) generic_nop;
- }
- }
- return table;
-}
-
-
-/**
- * Initialize a GLcontext struct (rendering context).
- *
- * This includes allocating all the other structs and arrays which hang off of
- * the context by pointers.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to create the
- * default texture objects.
- *
- * Called by _mesa_create_context().
- *
- * Performs the imports and exports callback tables initialization, and
- * miscellaneous one-time initializations. If no shared context is supplied one
- * is allocated, and increase its reference count. Setups the GL API dispatch
- * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
- * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
- * for debug flags.
- *
- * \param ctx the context to initialize
- * \param api the GL API type to create the context for
- * \param visual describes the visual attributes for this context
- * \param share_list points to context to share textures, display lists,
- * etc with, or NULL
- * \param driverFunctions table of device driver functions for this context
- * to use
- * \param driverContext pointer to driver-specific context data
- */
-GLboolean
-_mesa_initialize_context_for_api(GLcontext *ctx,
- gl_api api,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
-{
- struct gl_shared_state *shared;
- int i;
-
- /*ASSERT(driverContext);*/
- assert(driverFunctions->NewTextureObject);
- assert(driverFunctions->FreeTexImageData);
-
- ctx->API = api;
- ctx->Visual = *visual;
- ctx->DrawBuffer = NULL;
- ctx->ReadBuffer = NULL;
- ctx->WinSysDrawBuffer = NULL;
- ctx->WinSysReadBuffer = NULL;
-
- /* misc one-time initializations */
- one_time_init(ctx);
-
- /* Plug in driver functions and context pointer here.
- * This is important because when we call alloc_shared_state() below
- * we'll call ctx->Driver.NewTextureObject() to create the default
- * textures.
- */
- ctx->Driver = *driverFunctions;
- ctx->DriverCtx = driverContext;
-
- if (share_list) {
- /* share state with another context */
- shared = share_list->Shared;
- }
- else {
- /* allocate new, unshared state */
- shared = _mesa_alloc_shared_state(ctx);
- if (!shared)
- return GL_FALSE;
- }
-
- _glthread_LOCK_MUTEX(shared->Mutex);
- ctx->Shared = shared;
- shared->RefCount++;
- _glthread_UNLOCK_MUTEX(shared->Mutex);
-
- if (!init_attrib_groups( ctx )) {
- _mesa_release_shared_state(ctx, ctx->Shared);
- return GL_FALSE;
- }
-
-#if FEATURE_dispatch
- /* setup the API dispatch tables */
- switch (ctx->API) {
-#if FEATURE_GL
- case API_OPENGL:
- ctx->Exec = _mesa_create_exec_table();
- break;
-#endif
-#if FEATURE_ES1
- case API_OPENGLES:
- ctx->Exec = _mesa_create_exec_table_es1();
- break;
-#endif
-#if FEATURE_ES2
- case API_OPENGLES2:
- ctx->Exec = _mesa_create_exec_table_es2();
- break;
-#endif
- default:
- _mesa_problem(ctx, "unknown or unsupported API");
- break;
- }
-
- if (!ctx->Exec) {
- _mesa_release_shared_state(ctx, ctx->Shared);
- return GL_FALSE;
- }
-#endif
- ctx->CurrentDispatch = ctx->Exec;
-
- ctx->FragmentProgram._MaintainTexEnvProgram
- = (_mesa_getenv("MESA_TEX_PROG") != NULL);
-
- ctx->VertexProgram._MaintainTnlProgram
- = (_mesa_getenv("MESA_TNL_PROG") != NULL);
- if (ctx->VertexProgram._MaintainTnlProgram) {
- /* this is required... */
- ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- }
-
- switch (ctx->API) {
- case API_OPENGL:
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-
-#if FEATURE_dlist
- ctx->Save = _mesa_create_save_table();
- if (!ctx->Save) {
- _mesa_release_shared_state(ctx, ctx->Shared);
- free(ctx->Exec);
- return GL_FALSE;
- }
-
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-#endif
- break;
- case API_OPENGLES:
- /**
- * GL_OES_texture_cube_map says
- * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
- */
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
- texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
- texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
- texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
- texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
- texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
- }
- break;
- case API_OPENGLES2:
- ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
- ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
- break;
- }
-
- ctx->FirstTimeCurrent = GL_TRUE;
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_initialize_context(GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
-{
- return _mesa_initialize_context_for_api(ctx,
- API_OPENGL,
- visual,
- share_list,
- driverFunctions,
- driverContext);
-}
-
-/**
- * Allocate and initialize a GLcontext structure.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to initialize
- * the rendering context.
- *
- * \param api the GL API type to create the context for
- * \param visual a GLvisual pointer (we copy the struct contents)
- * \param share_list another context to share display lists with or NULL
- * \param driverFunctions points to the dd_function_table into which the
- * driver has plugged in all its special functions.
- * \param driverContext points to the device driver's private context state
- *
- * \return pointer to a new __GLcontextRec or NULL if error.
- */
-GLcontext *
-_mesa_create_context_for_api(gl_api api,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
-{
- GLcontext *ctx;
-
- ASSERT(visual);
- /*ASSERT(driverContext);*/
-
- ctx = (GLcontext *) calloc(1, sizeof(GLcontext));
- if (!ctx)
- return NULL;
-
- if (_mesa_initialize_context_for_api(ctx, api, visual, share_list,
- driverFunctions, driverContext)) {
- return ctx;
- }
- else {
- free(ctx);
- return NULL;
- }
-}
-
-GLcontext *
-_mesa_create_context(const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext)
-{
- return _mesa_create_context_for_api(API_OPENGL, visual,
- share_list,
- driverFunctions,
- driverContext);
-}
-
-/**
- * Free the data associated with the given context.
- *
- * But doesn't free the GLcontext struct itself.
- *
- * \sa _mesa_initialize_context() and init_attrib_groups().
- */
-void
-_mesa_free_context_data( GLcontext *ctx )
-{
- if (!_mesa_get_current_context()){
- /* No current context, but we may need one in order to delete
- * texture objs, etc. So temporarily bind the context now.
- */
- _mesa_make_current(ctx, NULL, NULL);
- }
-
- /* unreference WinSysDraw/Read buffers */
- _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
- _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
- _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
- _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
-
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
-
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
-
- _mesa_free_attrib_data(ctx);
- _mesa_free_buffer_objects(ctx);
- _mesa_free_lighting_data( ctx );
- _mesa_free_eval_data( ctx );
- _mesa_free_texture_data( ctx );
- _mesa_free_matrix_data( ctx );
- _mesa_free_viewport_data( ctx );
- _mesa_free_colortables_data( ctx );
- _mesa_free_program_data(ctx);
- _mesa_free_shader_state(ctx);
- _mesa_free_queryobj_data(ctx);
- _mesa_free_sync_data(ctx);
- _mesa_free_varray_data(ctx);
- _mesa_free_transform_feedback(ctx);
-
- _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
-
-#if FEATURE_ARB_pixel_buffer_object
- _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
- _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
-#endif
-
- /* free dispatch tables */
- free(ctx->Exec);
- free(ctx->Save);
-
- /* Shared context state (display lists, textures, etc) */
- _mesa_release_shared_state( ctx, ctx->Shared );
-
- /* needs to be after freeing shared state */
- _mesa_free_display_list_data(ctx);
-
- if (ctx->Extensions.String)
- free((void *) ctx->Extensions.String);
-
- if (ctx->VersionString)
- free(ctx->VersionString);
-
- /* unbind the context if it's currently bound */
- if (ctx == _mesa_get_current_context()) {
- _mesa_make_current(NULL, NULL, NULL);
- }
-}
-
-
-/**
- * Destroy a GLcontext structure.
- *
- * \param ctx GL context.
- *
- * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
- */
-void
-_mesa_destroy_context( GLcontext *ctx )
-{
- if (ctx) {
- _mesa_free_context_data(ctx);
- free( (void *) ctx );
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy attribute groups from one context to another.
- *
- * \param src source context
- * \param dst destination context
- * \param mask bitwise OR of GL_*_BIT flags
- *
- * According to the bits specified in \p mask, copies the corresponding
- * attributes from \p src into \p dst. For many of the attributes a simple \c
- * memcpy is not enough due to the existence of internal pointers in their data
- * structures.
- */
-void
-_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
-{
- if (mask & GL_ACCUM_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Accum = src->Accum;
- }
- if (mask & GL_COLOR_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Color = src->Color;
- }
- if (mask & GL_CURRENT_BIT) {
- /* OK to memcpy */
- dst->Current = src->Current;
- }
- if (mask & GL_DEPTH_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Depth = src->Depth;
- }
- if (mask & GL_ENABLE_BIT) {
- /* no op */
- }
- if (mask & GL_EVAL_BIT) {
- /* OK to memcpy */
- dst->Eval = src->Eval;
- }
- if (mask & GL_FOG_BIT) {
- /* OK to memcpy */
- dst->Fog = src->Fog;
- }
- if (mask & GL_HINT_BIT) {
- /* OK to memcpy */
- dst->Hint = src->Hint;
- }
- if (mask & GL_LIGHTING_BIT) {
- GLuint i;
- /* begin with memcpy */
- dst->Light = src->Light;
- /* fixup linked lists to prevent pointer insanity */
- make_empty_list( &(dst->Light.EnabledList) );
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (dst->Light.Light[i].Enabled) {
- insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
- }
- }
- }
- if (mask & GL_LINE_BIT) {
- /* OK to memcpy */
- dst->Line = src->Line;
- }
- if (mask & GL_LIST_BIT) {
- /* OK to memcpy */
- dst->List = src->List;
- }
- if (mask & GL_PIXEL_MODE_BIT) {
- /* OK to memcpy */
- dst->Pixel = src->Pixel;
- }
- if (mask & GL_POINT_BIT) {
- /* OK to memcpy */
- dst->Point = src->Point;
- }
- if (mask & GL_POLYGON_BIT) {
- /* OK to memcpy */
- dst->Polygon = src->Polygon;
- }
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- /* Use loop instead of memcpy due to problem with Portland Group's
- * C compiler. Reported by John Stone.
- */
- GLuint i;
- for (i = 0; i < 32; i++) {
- dst->PolygonStipple[i] = src->PolygonStipple[i];
- }
- }
- if (mask & GL_SCISSOR_BIT) {
- /* OK to memcpy */
- dst->Scissor = src->Scissor;
- }
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Stencil = src->Stencil;
- }
- if (mask & GL_TEXTURE_BIT) {
- /* Cannot memcpy because of pointers */
- _mesa_copy_texture_state(src, dst);
- }
- if (mask & GL_TRANSFORM_BIT) {
- /* OK to memcpy */
- dst->Transform = src->Transform;
- }
- if (mask & GL_VIEWPORT_BIT) {
- /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
- dst->Viewport.X = src->Viewport.X;
- dst->Viewport.Y = src->Viewport.Y;
- dst->Viewport.Width = src->Viewport.Width;
- dst->Viewport.Height = src->Viewport.Height;
- dst->Viewport.Near = src->Viewport.Near;
- dst->Viewport.Far = src->Viewport.Far;
- _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
- }
-
- /* XXX FIXME: Call callbacks?
- */
- dst->NewState = _NEW_ALL;
-}
-#endif
-
-
-/**
- * Check if the given context can render into the given framebuffer
- * by checking visual attributes.
- *
- * Most of these tests could go away because Mesa is now pretty flexible
- * in terms of mixing rendering contexts with framebuffers. As long
- * as RGB vs. CI mode agree, we're probably good.
- *
- * \return GL_TRUE if compatible, GL_FALSE otherwise.
- */
-static GLboolean
-check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
-{
- const GLvisual *ctxvis = &ctx->Visual;
- const GLvisual *bufvis = &buffer->Visual;
-
- if (ctxvis == bufvis)
- return GL_TRUE;
-
- if (buffer == _mesa_get_incomplete_framebuffer())
- return GL_TRUE;
-
-#if 0
- /* disabling this fixes the fgl_glxgears pbuffer demo */
- if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
- return GL_FALSE;
-#endif
- if (ctxvis->stereoMode && !bufvis->stereoMode)
- return GL_FALSE;
- if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
- return GL_FALSE;
- if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
- return GL_FALSE;
- if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
- return GL_FALSE;
- if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
- return GL_FALSE;
- if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
- return GL_FALSE;
- if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
- return GL_FALSE;
-#if 0
- /* disabled (see bug 11161) */
- if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
- return GL_FALSE;
-#endif
- if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Do one-time initialization for the given framebuffer. Specifically,
- * ask the driver for the window's current size and update the framebuffer
- * object to match.
- * Really, the device driver should totally take care of this.
- */
-static void
-initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
-{
- GLuint width, height;
- if (ctx->Driver.GetBufferSize) {
- ctx->Driver.GetBufferSize(fb, &width, &height);
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, fb, width, height);
- fb->Initialized = GL_TRUE;
- }
-}
-
-
-/**
- * Check if the viewport/scissor size has not yet been initialized.
- * Initialize the size if the given width and height are non-zero.
- */
-void
-_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
-{
- if (!ctx->ViewportInitialized && width > 0 && height > 0) {
- /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
- * potential infinite recursion.
- */
- ctx->ViewportInitialized = GL_TRUE;
- _mesa_set_viewport(ctx, 0, 0, width, height);
- _mesa_set_scissor(ctx, 0, 0, width, height);
- }
-}
-
-
-/**
- * Bind the given context to the given drawBuffer and readBuffer and
- * make it the current context for the calling thread.
- * We'll render into the drawBuffer and read pixels from the
- * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
- *
- * We check that the context's and framebuffer's visuals are compatible
- * and return immediately if they're not.
- *
- * \param newCtx the new GL context. If NULL then there will be no current GL
- * context.
- * \param drawBuffer the drawing framebuffer
- * \param readBuffer the reading framebuffer
- */
-GLboolean
-_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
-{
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(newCtx, "_mesa_make_current()\n");
-
- /* Check that the context's and framebuffer's visuals are compatible.
- */
- if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
- if (!check_compatible(newCtx, drawBuffer)) {
- _mesa_warning(newCtx,
- "MakeCurrent: incompatible visuals for context and drawbuffer");
- return GL_FALSE;
- }
- }
- if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
- if (!check_compatible(newCtx, readBuffer)) {
- _mesa_warning(newCtx,
- "MakeCurrent: incompatible visuals for context and readbuffer");
- return GL_FALSE;
- }
- }
-
- /* We used to call _glapi_check_multithread() here. Now do it in drivers */
- _glapi_set_context((void *) newCtx);
- ASSERT(_mesa_get_current_context() == newCtx);
-
- if (!newCtx) {
- _glapi_set_dispatch(NULL); /* none current */
- }
- else {
- _glapi_set_dispatch(newCtx->CurrentDispatch);
-
- if (drawBuffer && readBuffer) {
- /* TODO: check if newCtx and buffer's visual match??? */
-
- ASSERT(drawBuffer->Name == 0);
- ASSERT(readBuffer->Name == 0);
- _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
- _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
-
- /*
- * Only set the context's Draw/ReadBuffer fields if they're NULL
- * or not bound to a user-created FBO.
- */
- if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
- /* KW: merge conflict here, revisit.
- */
- /* fix up the fb fields - these will end up wrong otherwise
- * if the DRIdrawable changes, and everything relies on them.
- * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
- */
- unsigned int i;
- GLenum buffers[MAX_DRAW_BUFFERS];
-
- _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
-
- for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
- buffers[i] = newCtx->Color.DrawBuffer[i];
- }
-
- _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
- }
- if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
- _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
- }
-
- /* XXX only set this flag if we're really changing the draw/read
- * framebuffer bindings.
- */
- newCtx->NewState |= _NEW_BUFFERS;
-
-#if 1
- /* We want to get rid of these lines: */
-
-#if _HAVE_FULL_GL
- if (!drawBuffer->Initialized) {
- initialize_framebuffer_size(newCtx, drawBuffer);
- }
- if (readBuffer != drawBuffer && !readBuffer->Initialized) {
- initialize_framebuffer_size(newCtx, readBuffer);
- }
-
- _mesa_resizebuffers(newCtx);
-#endif
-
-#else
- /* We want the drawBuffer and readBuffer to be initialized by
- * the driver.
- * This generally means the Width and Height match the actual
- * window size and the renderbuffers (both hardware and software
- * based) are allocated to match. The later can generally be
- * done with a call to _mesa_resize_framebuffer().
- *
- * It's theoretically possible for a buffer to have zero width
- * or height, but for now, assert check that the driver did what's
- * expected of it.
- */
- ASSERT(drawBuffer->Width > 0);
- ASSERT(drawBuffer->Height > 0);
-#endif
-
- if (drawBuffer) {
- _mesa_check_init_viewport(newCtx,
- drawBuffer->Width, drawBuffer->Height);
- }
- }
-
- if (newCtx->FirstTimeCurrent) {
- _mesa_compute_version(newCtx);
-
- newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
-
- check_context_limits(newCtx);
-
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
- if (_mesa_getenv("MESA_INFO")) {
- _mesa_print_info();
- }
-
- newCtx->FirstTimeCurrent = GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Make context 'ctx' share the display lists, textures and programs
- * that are associated with 'ctxToShare'.
- * Any display lists, textures or programs associated with 'ctx' will
- * be deleted if nobody else is sharing them.
- */
-GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
-{
- if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
- struct gl_shared_state *oldSharedState = ctx->Shared;
-
- ctx->Shared = ctxToShare->Shared;
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount++;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- update_default_objects(ctx);
-
- _mesa_release_shared_state(ctx, oldSharedState);
-
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * \return pointer to the current GL context for this thread.
- *
- * Calls _glapi_get_context(). This isn't the fastest way to get the current
- * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
- * context.h.
- */
-GLcontext *
-_mesa_get_current_context( void )
-{
- return (GLcontext *) _glapi_get_context();
-}
-
-
-/**
- * Get context's current API dispatch table.
- *
- * It'll either be the immediate-mode execute dispatcher or the display list
- * compile dispatcher.
- *
- * \param ctx GL context.
- *
- * \return pointer to dispatch_table.
- *
- * Simply returns __GLcontextRec::CurrentDispatch.
- */
-struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx)
-{
- return ctx->CurrentDispatch;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Miscellaneous functions */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Record an error.
- *
- * \param ctx GL context.
- * \param error error code.
- *
- * Records the given error code and call the driver's dd_function_table::Error
- * function if defined.
- *
- * \sa
- * This is called via _mesa_error().
- */
-void
-_mesa_record_error(GLcontext *ctx, GLenum error)
-{
- if (!ctx)
- return;
-
- if (ctx->ErrorValue == GL_NO_ERROR) {
- ctx->ErrorValue = error;
- }
-
- /* Call device driver's error handler, if any. This is used on the Mac. */
- if (ctx->Driver.Error) {
- ctx->Driver.Error(ctx);
- }
-}
-
-
-/**
- * Flush commands and wait for completion.
- */
-void
-_mesa_finish(GLcontext *ctx)
-{
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Finish) {
- ctx->Driver.Finish(ctx);
- }
-}
-
-
-/**
- * Flush commands.
- */
-void
-_mesa_flush(GLcontext *ctx)
-{
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Flush) {
- ctx->Driver.Flush(ctx);
- }
-}
-
-
-
-/**
- * Execute glFinish().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Finish driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Finish(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_finish(ctx);
-}
-
-
-/**
- * Execute glFlush().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Flush driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Flush(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_flush(ctx);
-}
-
-
-/**
- * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
- * MUL/MAD, or vice versa, call this function to register that.
- * Otherwise we default to MUL/MAD.
- */
-void
-_mesa_set_mvp_with_dp4( GLcontext *ctx,
- GLboolean flag )
-{
- ctx->mvp_with_dp4 = flag;
-}
-
-
-
-/**
- * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
- * is called to see if it's valid to render. This involves checking that
- * the current shader is valid and the framebuffer is complete.
- * If an error is detected it'll be recorded here.
- * \return GL_TRUE if OK to render, GL_FALSE if not
- */
-GLboolean
-_mesa_valid_to_render(GLcontext *ctx, const char *where)
-{
- /* This depends on having up to date derived state (shaders) */
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (ctx->Shader.CurrentProgram) {
- /* using shaders */
- if (!ctx->Shader.CurrentProgram->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(shader not linked)", where);
- return GL_FALSE;
- }
-#if 0 /* not normally enabled */
- {
- char errMsg[100];
- if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram,
- errMsg)) {
- _mesa_warning(ctx, "Shader program %u is invalid: %s",
- ctx->Shader.CurrentProgram->Name, errMsg);
- }
- }
-#endif
- }
- else {
- if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(vertex program not valid)", where);
- return GL_FALSE;
- }
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(fragment program not valid)", where);
- return GL_FALSE;
- }
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "%s(incomplete framebuffer)", where);
- return GL_FALSE;
- }
-
-#ifdef DEBUG
- if (ctx->Shader.Flags & GLSL_LOG) {
- struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
- if (shProg) {
- if (!shProg->_Used) {
- /* This is the first time this shader is being used.
- * Append shader's constants/uniforms to log file.
- */
- GLuint i;
- for (i = 0; i < shProg->NumShaders; i++) {
- struct gl_shader *sh = shProg->Shaders[i];
- if (sh->Type == GL_VERTEX_SHADER) {
- _mesa_append_uniforms_to_file(sh,
- &shProg->VertexProgram->Base);
- }
- else if (sh->Type == GL_FRAGMENT_SHADER) {
- _mesa_append_uniforms_to_file(sh,
- &shProg->FragmentProgram->Base);
- }
- }
- shProg->_Used = GL_TRUE;
- }
- }
- }
-#endif
-
- return GL_TRUE;
-}
-
-
-/*@}*/
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file context.c
+ * Mesa context/visual/framebuffer management functions.
+ * \author Brian Paul
+ */
+
+/**
+ * \mainpage Mesa Main Module
+ *
+ * \section MainIntroduction Introduction
+ *
+ * The Mesa Main module consists of all the files in the main/ directory.
+ * Among the features of this module are:
+ * <UL>
+ * <LI> Structures to represent most GL state </LI>
+ * <LI> State set/get functions </LI>
+ * <LI> Display lists </LI>
+ * <LI> Texture unit, object and image handling </LI>
+ * <LI> Matrix and attribute stacks </LI>
+ * </UL>
+ *
+ * Other modules are responsible for API dispatch, vertex transformation,
+ * point/line/triangle setup, rasterization, vertex array caching,
+ * vertex/fragment programs/shaders, etc.
+ *
+ *
+ * \section AboutDoxygen About Doxygen
+ *
+ * If you're viewing this information as Doxygen-generated HTML you'll
+ * see the documentation index at the top of this page.
+ *
+ * The first line lists the Mesa source code modules.
+ * The second line lists the indexes available for viewing the documentation
+ * for each module.
+ *
+ * Selecting the <b>Main page</b> link will display a summary of the module
+ * (this page).
+ *
+ * Selecting <b>Data Structures</b> will list all C structures.
+ *
+ * Selecting the <b>File List</b> link will list all the source files in
+ * the module.
+ * Selecting a filename will show a list of all functions defined in that file.
+ *
+ * Selecting the <b>Data Fields</b> link will display a list of all
+ * documented structure members.
+ *
+ * Selecting the <b>Globals</b> link will display a list
+ * of all functions, structures, global variables and macros in the module.
+ *
+ */
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "imports.h"
+#include "accum.h"
+#include "api_exec.h"
+#include "arrayobj.h"
+#include "attrib.h"
+#include "blend.h"
+#include "buffers.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "cpuinfo.h"
+#include "debug.h"
+#include "depth.h"
+#include "dlist.h"
+#include "eval.h"
+#include "extensions.h"
+#include "fbobject.h"
+#include "feedback.h"
+#include "fog.h"
+#include "framebuffer.h"
+#include "hint.h"
+#include "hash.h"
+#include "light.h"
+#include "lines.h"
+#include "macros.h"
+#include "matrix.h"
+#include "multisample.h"
+#include "pixel.h"
+#include "pixelstore.h"
+#include "points.h"
+#include "polygon.h"
+#include "queryobj.h"
+#include "syncobj.h"
+#include "rastpos.h"
+#include "remap.h"
+#include "scissor.h"
+#include "shared.h"
+#include "shaderobj.h"
+#include "simple_list.h"
+#include "state.h"
+#include "stencil.h"
+#include "texcompress_s3tc.h"
+#include "texstate.h"
+#include "transformfeedback.h"
+#include "mtypes.h"
+#include "varray.h"
+#include "version.h"
+#include "viewport.h"
+#include "vtxfmt.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+#if _HAVE_FULL_GL
+#include "math/m_matrix.h"
+#endif
+#include "main/dispatch.h" /* for _gloffset_COUNT */
+
+#ifdef USE_SPARC_ASM
+#include "sparc/sparc.h"
+#endif
+
+#include "glsl_parser_extras.h"
+#include <stdbool.h>
+
+
+#ifndef MESA_VERBOSE
+int MESA_VERBOSE = 0;
+#endif
+
+#ifndef MESA_DEBUG_FLAGS
+int MESA_DEBUG_FLAGS = 0;
+#endif
+
+
+/* ubyte -> float conversion */
+GLfloat _mesa_ubyte_to_float_color_tab[256];
+
+
+
+/**
+ * Swap buffers notification callback.
+ *
+ * \param ctx GL context.
+ *
+ * Called by window system just before swapping buffers.
+ * We have to finish any pending rendering.
+ */
+void
+_mesa_notifySwapBuffers(struct gl_context *ctx)
+{
+ if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
+ _mesa_debug(ctx, "SwapBuffers\n");
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
+}
+
+
+/**********************************************************************/
+/** \name GL Visual allocation/destruction */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * Allocates a struct gl_config structure and initializes it via
+ * _mesa_initialize_visual().
+ *
+ * \param dbFlag double buffering
+ * \param stereoFlag stereo buffer
+ * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
+ * is acceptable but the actual depth type will be GLushort or GLuint as
+ * needed.
+ * \param stencilBits requested minimum bits per stencil buffer value
+ * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
+ * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
+ * \param redBits number of bits per color component in frame buffer for RGB(A)
+ * mode. We always use 8 in core Mesa though.
+ * \param greenBits same as above.
+ * \param blueBits same as above.
+ * \param alphaBits same as above.
+ * \param numSamples not really used.
+ *
+ * \return pointer to new struct gl_config or NULL if requested parameters can't be
+ * met.
+ *
+ * \note Need to add params for level and numAuxBuffers (at least)
+ */
+struct gl_config *
+_mesa_create_visual( GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples )
+{
+ struct gl_config *vis = CALLOC_STRUCT(gl_config);
+ if (vis) {
+ if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
+ redBits, greenBits, blueBits, alphaBits,
+ depthBits, stencilBits,
+ accumRedBits, accumGreenBits,
+ accumBlueBits, accumAlphaBits,
+ numSamples)) {
+ free(vis);
+ return NULL;
+ }
+ }
+ return vis;
+}
+
+
+/**
+ * Makes some sanity checks and fills in the fields of the struct
+ * gl_config object with the given parameters. If the caller needs to
+ * set additional fields, he should just probably init the whole
+ * gl_config object himself.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure.
+ *
+ * \sa _mesa_create_visual() above for the parameter description.
+ */
+GLboolean
+_mesa_initialize_visual( struct gl_config *vis,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples )
+{
+ assert(vis);
+
+ if (depthBits < 0 || depthBits > 32) {
+ return GL_FALSE;
+ }
+ if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
+ return GL_FALSE;
+ }
+ assert(accumRedBits >= 0);
+ assert(accumGreenBits >= 0);
+ assert(accumBlueBits >= 0);
+ assert(accumAlphaBits >= 0);
+
+ vis->rgbMode = GL_TRUE;
+ vis->doubleBufferMode = dbFlag;
+ vis->stereoMode = stereoFlag;
+
+ vis->redBits = redBits;
+ vis->greenBits = greenBits;
+ vis->blueBits = blueBits;
+ vis->alphaBits = alphaBits;
+ vis->rgbBits = redBits + greenBits + blueBits;
+
+ vis->indexBits = 0;
+ vis->depthBits = depthBits;
+ vis->stencilBits = stencilBits;
+
+ vis->accumRedBits = accumRedBits;
+ vis->accumGreenBits = accumGreenBits;
+ vis->accumBlueBits = accumBlueBits;
+ vis->accumAlphaBits = accumAlphaBits;
+
+ vis->haveAccumBuffer = accumRedBits > 0;
+ vis->haveDepthBuffer = depthBits > 0;
+ vis->haveStencilBuffer = stencilBits > 0;
+
+ vis->numAuxBuffers = 0;
+ vis->level = 0;
+ vis->sampleBuffers = numSamples > 0 ? 1 : 0;
+ vis->samples = numSamples;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Destroy a visual and free its memory.
+ *
+ * \param vis visual.
+ *
+ * Frees the visual structure.
+ */
+void
+_mesa_destroy_visual( struct gl_config *vis )
+{
+ free(vis);
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Context allocation, initialization, destroying
+ *
+ * The purpose of the most initialization functions here is to provide the
+ * default state values according to the OpenGL specification.
+ */
+/**********************************************************************/
+/*@{*/
+
+
+/**
+ * This is lame. gdb only seems to recognize enum types that are
+ * actually used somewhere. We want to be able to print/use enum
+ * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
+ * the gl_texture_index type anywhere. Thus, this lame function.
+ */
+static void
+dummy_enum_func(void)
+{
+ gl_buffer_index bi = BUFFER_FRONT_LEFT;
+ gl_face_index fi = FACE_POS_X;
+ gl_frag_attrib fa = FRAG_ATTRIB_WPOS;
+ gl_frag_result fr = FRAG_RESULT_DEPTH;
+ gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
+ gl_vert_attrib va = VERT_ATTRIB_POS;
+ gl_vert_result vr = VERT_RESULT_HPOS;
+ gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
+ gl_geom_result gr = GEOM_RESULT_POS;
+
+ (void) bi;
+ (void) fi;
+ (void) fa;
+ (void) fr;
+ (void) ti;
+ (void) va;
+ (void) vr;
+ (void) ga;
+ (void) gr;
+}
+
+
+/**
+ * One-time initialization mutex lock.
+ *
+ * \sa Used by one_time_init().
+ */
+_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
+
+
+
+/**
+ * Calls all the various one-time-init functions in Mesa.
+ *
+ * While holding a global mutex lock, calls several initialization functions,
+ * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
+ * defined.
+ *
+ * \sa _math_init().
+ */
+static void
+one_time_init( struct gl_context *ctx )
+{
+ static GLbitfield api_init_mask = 0x0;
+
+ _glthread_LOCK_MUTEX(OneTimeLock);
+
+ /* truly one-time init */
+ if (!api_init_mask) {
+ GLuint i;
+
+ /* do some implementation tests */
+ assert( sizeof(GLbyte) == 1 );
+ assert( sizeof(GLubyte) == 1 );
+ assert( sizeof(GLshort) == 2 );
+ assert( sizeof(GLushort) == 2 );
+ assert( sizeof(GLint) == 4 );
+ assert( sizeof(GLuint) == 4 );
+
+ _mesa_get_cpu_features();
+
+ _mesa_init_sqrt_table();
+
+ /* context dependence is never a one-time thing... */
+ _mesa_init_get_hash(ctx);
+
+ for (i = 0; i < 256; i++) {
+ _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
+ }
+
+#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
+ if (MESA_VERBOSE != 0) {
+ _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
+ MESA_VERSION_STRING, __DATE__, __TIME__);
+ }
+#endif
+ }
+
+ /* per-API one-time init */
+ if (!(api_init_mask & (1 << ctx->API))) {
+ /*
+ * This is fine as ES does not use the remap table, but it may not be
+ * future-proof. We cannot always initialize the remap table because
+ * when an app is linked to libGLES*, there are not enough dynamic
+ * entries.
+ */
+ if (ctx->API == API_OPENGL)
+ _mesa_init_remap_table();
+ }
+
+ api_init_mask |= 1 << ctx->API;
+
+ _glthread_UNLOCK_MUTEX(OneTimeLock);
+
+ /* Hopefully atexit() is widely available. If not, we may need some
+ * #ifdef tests here.
+ */
+ atexit(_mesa_destroy_shader_compiler);
+
+ dummy_enum_func();
+}
+
+
+/**
+ * Initialize fields of gl_current_attrib (aka ctx->Current.*)
+ */
+static void
+_mesa_init_current(struct gl_context *ctx)
+{
+ GLuint i;
+
+ /* Init all to (0,0,0,1) */
+ for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
+ ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
+ }
+
+ /* redo special cases: */
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
+}
+
+
+/**
+ * Init vertex/fragment/geometry program limits.
+ * Important: drivers should override these with actual limits.
+ */
+static void
+init_program_limits(GLenum type, struct gl_program_constants *prog)
+{
+ prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTemps = MAX_PROGRAM_TEMPS;
+ prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
+ prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+
+ switch (type) {
+ case GL_VERTEX_PROGRAM_ARB:
+ prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+
+ prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
+ prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
+ prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
+ prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
+ prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
+ prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ break;
+ default:
+ assert(0 && "Bad program type in init_program_limits()");
+ }
+
+ /* Set the native limits to zero. This implies that there is no native
+ * support for shaders. Let the drivers fill in the actual values.
+ */
+ prog->MaxNativeInstructions = 0;
+ prog->MaxNativeAluInstructions = 0;
+ prog->MaxNativeTexInstructions = 0;
+ prog->MaxNativeTexIndirections = 0;
+ prog->MaxNativeAttribs = 0;
+ prog->MaxNativeTemps = 0;
+ prog->MaxNativeAddressRegs = 0;
+ prog->MaxNativeParameters = 0;
+}
+
+
+/**
+ * Initialize fields of gl_constants (aka ctx->Const.*).
+ * Use defaults from config.h. The device drivers will often override
+ * some of these values (such as number of texture units).
+ */
+static void
+_mesa_init_constants(struct gl_context *ctx)
+{
+ assert(ctx);
+
+ /* Constants, may be overriden (usually only reduced) by device drivers */
+ ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
+ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
+ ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
+ ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
+ ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
+ ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
+ ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
+ ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
+ ctx->Const.MaxTextureImageUnits);
+ ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
+ ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
+ ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
+ ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
+ ctx->Const.MinPointSize = MIN_POINT_SIZE;
+ ctx->Const.MaxPointSize = MAX_POINT_SIZE;
+ ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
+ ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
+ ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
+ ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
+ ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
+ ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
+ ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
+ ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
+ ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
+ ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
+ ctx->Const.MaxLights = MAX_LIGHTS;
+ ctx->Const.MaxShininess = 128.0;
+ ctx->Const.MaxSpotExponent = 128.0;
+ ctx->Const.MaxViewportWidth = MAX_WIDTH;
+ ctx->Const.MaxViewportHeight = MAX_HEIGHT;
+#if FEATURE_ARB_vertex_program
+ init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
+#endif
+#if FEATURE_ARB_fragment_program
+ init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
+#endif
+#if FEATURE_ARB_geometry_shader4
+ init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
+#endif
+ ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
+ ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
+
+ /* CheckArrayBounds is overriden by drivers/x11 for X server */
+ ctx->Const.CheckArrayBounds = GL_FALSE;
+
+ /* GL_ARB_draw_buffers */
+ ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
+
+#if FEATURE_EXT_framebuffer_object
+ ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
+ ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
+#endif
+
+#if FEATURE_ARB_vertex_shader
+ ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxVarying = MAX_VARYING;
+#endif
+
+ /* Shading language version */
+ if (ctx->API == API_OPENGL) {
+ ctx->Const.GLSLVersion = 120;
+ }
+ else if (ctx->API == API_OPENGLES2) {
+ ctx->Const.GLSLVersion = 100;
+ }
+ else if (ctx->API == API_OPENGLES) {
+ ctx->Const.GLSLVersion = 0; /* GLSL not supported */
+ }
+
+ /* GL_ARB_framebuffer_object */
+ ctx->Const.MaxSamples = 0;
+
+ /* GL_ARB_sync */
+ ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
+
+ /* GL_ATI_envmap_bumpmap */
+ ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
+
+ /* GL_EXT_provoking_vertex */
+ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+
+ /* GL_EXT_transform_feedback */
+ ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS;
+ ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+ ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+
+ /* GL 3.2: hard-coded for now: */
+ ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
+
+ /** GL_EXT_gpu_shader4 */
+ ctx->Const.MinProgramTexelOffset = -8;
+ ctx->Const.MaxProgramTexelOffset = 7;
+}
+
+
+/**
+ * Do some sanity checks on the limits/constants for the given context.
+ * Only called the first time a context is bound.
+ */
+static void
+check_context_limits(struct gl_context *ctx)
+{
+ /* check that we don't exceed the size of various bitfields */
+ assert(VERT_RESULT_MAX <=
+ (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
+ assert(FRAG_ATTRIB_MAX <=
+ (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
+
+ assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
+
+ /* shader-related checks */
+ assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+ assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
+
+ assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
+ assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
+ assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
+
+ /* Texture unit checks */
+ assert(ctx->Const.MaxTextureImageUnits > 0);
+ assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureCoordUnits > 0);
+ assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
+ assert(ctx->Const.MaxTextureUnits > 0);
+ assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
+ assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits));
+ assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
+ assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ /* number of coord units cannot be greater than number of image units */
+ assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
+
+
+ /* Texture size checks */
+ assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
+ assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
+ assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
+
+ /* make sure largest texture image is <= MAX_WIDTH in size */
+ assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
+
+ /* Texture level checks */
+ assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
+ assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
+
+ /* Max texture size should be <= max viewport size (render to texture) */
+ assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
+
+ assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
+ assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
+
+ assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
+
+ /* if this fails, add more enum values to gl_buffer_index */
+ assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
+
+ /* XXX probably add more tests */
+}
+
+
+/**
+ * Initialize the attribute groups in a GL context.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes all the attributes, calling the respective <tt>init*</tt>
+ * functions for the more complex data structures.
+ */
+static GLboolean
+init_attrib_groups(struct gl_context *ctx)
+{
+ assert(ctx);
+
+ /* Constants */
+ _mesa_init_constants( ctx );
+
+ /* Extensions */
+ _mesa_init_extensions( ctx );
+
+ /* Attribute Groups */
+ _mesa_init_accum( ctx );
+ _mesa_init_attrib( ctx );
+ _mesa_init_buffer_objects( ctx );
+ _mesa_init_color( ctx );
+ _mesa_init_current( ctx );
+ _mesa_init_depth( ctx );
+ _mesa_init_debug( ctx );
+ _mesa_init_display_list( ctx );
+ _mesa_init_eval( ctx );
+ _mesa_init_fbobjects( ctx );
+ _mesa_init_feedback( ctx );
+ _mesa_init_fog( ctx );
+ _mesa_init_hint( ctx );
+ _mesa_init_line( ctx );
+ _mesa_init_lighting( ctx );
+ _mesa_init_matrix( ctx );
+ _mesa_init_multisample( ctx );
+ _mesa_init_pixel( ctx );
+ _mesa_init_pixelstore( ctx );
+ _mesa_init_point( ctx );
+ _mesa_init_polygon( ctx );
+ _mesa_init_program( ctx );
+ _mesa_init_queryobj( ctx );
+ _mesa_init_sync( ctx );
+ _mesa_init_rastpos( ctx );
+ _mesa_init_scissor( ctx );
+ _mesa_init_shader_state( ctx );
+ _mesa_init_stencil( ctx );
+ _mesa_init_transform( ctx );
+ _mesa_init_transform_feedback( ctx );
+ _mesa_init_varray( ctx );
+ _mesa_init_viewport( ctx );
+
+ if (!_mesa_init_texture( ctx ))
+ return GL_FALSE;
+
+ _mesa_init_texture_s3tc( ctx );
+
+ /* Miscellaneous */
+ ctx->NewState = _NEW_ALL;
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->varying_vp_inputs = ~0;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Update default objects in a GL context with respect to shared state.
+ *
+ * \param ctx GL context.
+ *
+ * Removes references to old default objects, (texture objects, program
+ * objects, etc.) and changes to reference those from the current shared
+ * state.
+ */
+static GLboolean
+update_default_objects(struct gl_context *ctx)
+{
+ assert(ctx);
+
+ _mesa_update_default_objects_program(ctx);
+ _mesa_update_default_objects_texture(ctx);
+ _mesa_update_default_objects_buffer_objects(ctx);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * This is the default function we plug into all dispatch table slots
+ * This helps prevents a segfault when someone calls a GL function without
+ * first checking if the extension's supported.
+ */
+static int
+generic_nop(void)
+{
+ _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)");
+ return 0;
+}
+
+
+/**
+ * Allocate and initialize a new dispatch table.
+ */
+struct _glapi_table *
+_mesa_alloc_dispatch_table(int size)
+{
+ /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
+ * In practice, this'll be the same for stand-alone Mesa. But for DRI
+ * Mesa we do this to accomodate different versions of libGL and various
+ * DRI drivers.
+ */
+ GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
+ struct _glapi_table *table;
+
+ /* should never happen, but just in case */
+ numEntries = MAX2(numEntries, size);
+
+ table = (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc));
+ if (table) {
+ _glapi_proc *entry = (_glapi_proc *) table;
+ GLint i;
+ for (i = 0; i < numEntries; i++) {
+ entry[i] = (_glapi_proc) generic_nop;
+ }
+ }
+ return table;
+}
+
+
+/**
+ * Initialize a struct gl_context struct (rendering context).
+ *
+ * This includes allocating all the other structs and arrays which hang off of
+ * the context by pointers.
+ * Note that the driver needs to pass in its dd_function_table here since
+ * we need to at least call driverFunctions->NewTextureObject to create the
+ * default texture objects.
+ *
+ * Called by _mesa_create_context().
+ *
+ * Performs the imports and exports callback tables initialization, and
+ * miscellaneous one-time initializations. If no shared context is supplied one
+ * is allocated, and increase its reference count. Setups the GL API dispatch
+ * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
+ * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
+ * for debug flags.
+ *
+ * \param ctx the context to initialize
+ * \param api the GL API type to create the context for
+ * \param visual describes the visual attributes for this context
+ * \param share_list points to context to share textures, display lists,
+ * etc with, or NULL
+ * \param driverFunctions table of device driver functions for this context
+ * to use
+ * \param driverContext pointer to driver-specific context data
+ */
+GLboolean
+_mesa_initialize_context_for_api(struct gl_context *ctx,
+ gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ struct gl_shared_state *shared;
+ int i;
+
+ /*ASSERT(driverContext);*/
+ assert(driverFunctions->NewTextureObject);
+ assert(driverFunctions->FreeTexImageData);
+
+ ctx->API = api;
+ ctx->Visual = *visual;
+ ctx->DrawBuffer = NULL;
+ ctx->ReadBuffer = NULL;
+ ctx->WinSysDrawBuffer = NULL;
+ ctx->WinSysReadBuffer = NULL;
+
+ /* misc one-time initializations */
+ one_time_init(ctx);
+
+ /* Plug in driver functions and context pointer here.
+ * This is important because when we call alloc_shared_state() below
+ * we'll call ctx->Driver.NewTextureObject() to create the default
+ * textures.
+ */
+ ctx->Driver = *driverFunctions;
+ ctx->DriverCtx = driverContext;
+
+ if (share_list) {
+ /* share state with another context */
+ shared = share_list->Shared;
+ }
+ else {
+ /* allocate new, unshared state */
+ shared = _mesa_alloc_shared_state(ctx);
+ if (!shared)
+ return GL_FALSE;
+ }
+
+ _glthread_LOCK_MUTEX(shared->Mutex);
+ ctx->Shared = shared;
+ shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
+
+ if (!init_attrib_groups( ctx )) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ return GL_FALSE;
+ }
+
+#if FEATURE_dispatch
+ /* setup the API dispatch tables */
+ switch (ctx->API) {
+#if FEATURE_GL
+ case API_OPENGL:
+ ctx->Exec = _mesa_create_exec_table();
+ break;
+#endif
+#if FEATURE_ES1
+ case API_OPENGLES:
+ ctx->Exec = _mesa_create_exec_table_es1();
+ break;
+#endif
+#if FEATURE_ES2
+ case API_OPENGLES2:
+ ctx->Exec = _mesa_create_exec_table_es2();
+ break;
+#endif
+ default:
+ _mesa_problem(ctx, "unknown or unsupported API");
+ break;
+ }
+
+ if (!ctx->Exec) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ return GL_FALSE;
+ }
+#endif
+ ctx->CurrentDispatch = ctx->Exec;
+
+ ctx->FragmentProgram._MaintainTexEnvProgram
+ = (_mesa_getenv("MESA_TEX_PROG") != NULL);
+
+ ctx->VertexProgram._MaintainTnlProgram
+ = (_mesa_getenv("MESA_TNL_PROG") != NULL);
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* this is required... */
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ }
+
+ switch (ctx->API) {
+ case API_OPENGL:
+#if FEATURE_dlist
+ ctx->Save = _mesa_create_save_table();
+ if (!ctx->Save) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ free(ctx->Exec);
+ return GL_FALSE;
+ }
+
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+#endif
+ break;
+ case API_OPENGLES:
+ /**
+ * GL_OES_texture_cube_map says
+ * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
+ */
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
+ texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
+ }
+ break;
+ case API_OPENGLES2:
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+ ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
+ break;
+ }
+
+ ctx->FirstTimeCurrent = GL_TRUE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Initialize an OpenGL context.
+ */
+GLboolean
+_mesa_initialize_context(struct gl_context *ctx,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ return _mesa_initialize_context_for_api(ctx,
+ API_OPENGL,
+ visual,
+ share_list,
+ driverFunctions,
+ driverContext);
+}
+
+
+/**
+ * Allocate and initialize a struct gl_context structure.
+ * Note that the driver needs to pass in its dd_function_table here since
+ * we need to at least call driverFunctions->NewTextureObject to initialize
+ * the rendering context.
+ *
+ * \param api the GL API type to create the context for
+ * \param visual a struct gl_config pointer (we copy the struct contents)
+ * \param share_list another context to share display lists with or NULL
+ * \param driverFunctions points to the dd_function_table into which the
+ * driver has plugged in all its special functions.
+ * \param driverContext points to the device driver's private context state
+ *
+ * \return pointer to a new __struct gl_contextRec or NULL if error.
+ */
+struct gl_context *
+_mesa_create_context_for_api(gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ struct gl_context *ctx;
+
+ ASSERT(visual);
+ /*ASSERT(driverContext);*/
+
+ ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context));
+ if (!ctx)
+ return NULL;
+
+ if (_mesa_initialize_context_for_api(ctx, api, visual, share_list,
+ driverFunctions, driverContext)) {
+ return ctx;
+ }
+ else {
+ free(ctx);
+ return NULL;
+ }
+}
+
+
+/**
+ * Create an OpenGL context.
+ */
+struct gl_context *
+_mesa_create_context(const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext)
+{
+ return _mesa_create_context_for_api(API_OPENGL, visual,
+ share_list,
+ driverFunctions,
+ driverContext);
+}
+
+
+/**
+ * Free the data associated with the given context.
+ *
+ * But doesn't free the struct gl_context struct itself.
+ *
+ * \sa _mesa_initialize_context() and init_attrib_groups().
+ */
+void
+_mesa_free_context_data( struct gl_context *ctx )
+{
+ if (!_mesa_get_current_context()){
+ /* No current context, but we may need one in order to delete
+ * texture objs, etc. So temporarily bind the context now.
+ */
+ _mesa_make_current(ctx, NULL, NULL);
+ }
+
+ /* unreference WinSysDraw/Read buffers */
+ _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
+
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
+
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+
+ _mesa_free_attrib_data(ctx);
+ _mesa_free_buffer_objects(ctx);
+ _mesa_free_lighting_data( ctx );
+ _mesa_free_eval_data( ctx );
+ _mesa_free_texture_data( ctx );
+ _mesa_free_matrix_data( ctx );
+ _mesa_free_viewport_data( ctx );
+ _mesa_free_program_data(ctx);
+ _mesa_free_shader_state(ctx);
+ _mesa_free_queryobj_data(ctx);
+ _mesa_free_sync_data(ctx);
+ _mesa_free_varray_data(ctx);
+ _mesa_free_transform_feedback(ctx);
+
+ _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
+
+#if FEATURE_ARB_pixel_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
+#endif
+
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
+#endif
+
+ /* free dispatch tables */
+ free(ctx->Exec);
+ free(ctx->Save);
+
+ /* Shared context state (display lists, textures, etc) */
+ _mesa_release_shared_state( ctx, ctx->Shared );
+
+ /* needs to be after freeing shared state */
+ _mesa_free_display_list_data(ctx);
+
+ if (ctx->Extensions.String)
+ free((void *) ctx->Extensions.String);
+
+ if (ctx->VersionString)
+ free(ctx->VersionString);
+
+ /* unbind the context if it's currently bound */
+ if (ctx == _mesa_get_current_context()) {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+}
+
+
+/**
+ * Destroy a struct gl_context structure.
+ *
+ * \param ctx GL context.
+ *
+ * Calls _mesa_free_context_data() and frees the gl_context object itself.
+ */
+void
+_mesa_destroy_context( struct gl_context *ctx )
+{
+ if (ctx) {
+ _mesa_free_context_data(ctx);
+ free( (void *) ctx );
+ }
+}
+
+
+#if _HAVE_FULL_GL
+/**
+ * Copy attribute groups from one context to another.
+ *
+ * \param src source context
+ * \param dst destination context
+ * \param mask bitwise OR of GL_*_BIT flags
+ *
+ * According to the bits specified in \p mask, copies the corresponding
+ * attributes from \p src into \p dst. For many of the attributes a simple \c
+ * memcpy is not enough due to the existence of internal pointers in their data
+ * structures.
+ */
+void
+_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask )
+{
+ if (mask & GL_ACCUM_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Accum = src->Accum;
+ }
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Color = src->Color;
+ }
+ if (mask & GL_CURRENT_BIT) {
+ /* OK to memcpy */
+ dst->Current = src->Current;
+ }
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Depth = src->Depth;
+ }
+ if (mask & GL_ENABLE_BIT) {
+ /* no op */
+ }
+ if (mask & GL_EVAL_BIT) {
+ /* OK to memcpy */
+ dst->Eval = src->Eval;
+ }
+ if (mask & GL_FOG_BIT) {
+ /* OK to memcpy */
+ dst->Fog = src->Fog;
+ }
+ if (mask & GL_HINT_BIT) {
+ /* OK to memcpy */
+ dst->Hint = src->Hint;
+ }
+ if (mask & GL_LIGHTING_BIT) {
+ GLuint i;
+ /* begin with memcpy */
+ dst->Light = src->Light;
+ /* fixup linked lists to prevent pointer insanity */
+ make_empty_list( &(dst->Light.EnabledList) );
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ if (dst->Light.Light[i].Enabled) {
+ insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
+ }
+ }
+ }
+ if (mask & GL_LINE_BIT) {
+ /* OK to memcpy */
+ dst->Line = src->Line;
+ }
+ if (mask & GL_LIST_BIT) {
+ /* OK to memcpy */
+ dst->List = src->List;
+ }
+ if (mask & GL_PIXEL_MODE_BIT) {
+ /* OK to memcpy */
+ dst->Pixel = src->Pixel;
+ }
+ if (mask & GL_POINT_BIT) {
+ /* OK to memcpy */
+ dst->Point = src->Point;
+ }
+ if (mask & GL_POLYGON_BIT) {
+ /* OK to memcpy */
+ dst->Polygon = src->Polygon;
+ }
+ if (mask & GL_POLYGON_STIPPLE_BIT) {
+ /* Use loop instead of memcpy due to problem with Portland Group's
+ * C compiler. Reported by John Stone.
+ */
+ GLuint i;
+ for (i = 0; i < 32; i++) {
+ dst->PolygonStipple[i] = src->PolygonStipple[i];
+ }
+ }
+ if (mask & GL_SCISSOR_BIT) {
+ /* OK to memcpy */
+ dst->Scissor = src->Scissor;
+ }
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* OK to memcpy */
+ dst->Stencil = src->Stencil;
+ }
+ if (mask & GL_TEXTURE_BIT) {
+ /* Cannot memcpy because of pointers */
+ _mesa_copy_texture_state(src, dst);
+ }
+ if (mask & GL_TRANSFORM_BIT) {
+ /* OK to memcpy */
+ dst->Transform = src->Transform;
+ }
+ if (mask & GL_VIEWPORT_BIT) {
+ /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
+ dst->Viewport.X = src->Viewport.X;
+ dst->Viewport.Y = src->Viewport.Y;
+ dst->Viewport.Width = src->Viewport.Width;
+ dst->Viewport.Height = src->Viewport.Height;
+ dst->Viewport.Near = src->Viewport.Near;
+ dst->Viewport.Far = src->Viewport.Far;
+ _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
+ }
+
+ /* XXX FIXME: Call callbacks?
+ */
+ dst->NewState = _NEW_ALL;
+}
+#endif
+
+
+/**
+ * Check if the given context can render into the given framebuffer
+ * by checking visual attributes.
+ *
+ * Most of these tests could go away because Mesa is now pretty flexible
+ * in terms of mixing rendering contexts with framebuffers. As long
+ * as RGB vs. CI mode agree, we're probably good.
+ *
+ * \return GL_TRUE if compatible, GL_FALSE otherwise.
+ */
+static GLboolean
+check_compatible(const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer)
+{
+ const struct gl_config *ctxvis = &ctx->Visual;
+ const struct gl_config *bufvis = &buffer->Visual;
+
+ if (buffer == _mesa_get_incomplete_framebuffer())
+ return GL_TRUE;
+
+#if 0
+ /* disabling this fixes the fgl_glxgears pbuffer demo */
+ if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
+ return GL_FALSE;
+#endif
+ if (ctxvis->stereoMode && !bufvis->stereoMode)
+ return GL_FALSE;
+ if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
+ return GL_FALSE;
+ if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
+ return GL_FALSE;
+ if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
+ return GL_FALSE;
+ if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
+ return GL_FALSE;
+ if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
+ return GL_FALSE;
+ if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
+ return GL_FALSE;
+#if 0
+ /* disabled (see bug 11161) */
+ if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
+ return GL_FALSE;
+#endif
+ if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do one-time initialization for the given framebuffer. Specifically,
+ * ask the driver for the window's current size and update the framebuffer
+ * object to match.
+ * Really, the device driver should totally take care of this.
+ */
+static void
+initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint width, height;
+ if (ctx->Driver.GetBufferSize) {
+ ctx->Driver.GetBufferSize(fb, &width, &height);
+ if (ctx->Driver.ResizeBuffers)
+ ctx->Driver.ResizeBuffers(ctx, fb, width, height);
+ fb->Initialized = GL_TRUE;
+ }
+}
+
+
+/**
+ * Check if the viewport/scissor size has not yet been initialized.
+ * Initialize the size if the given width and height are non-zero.
+ */
+void
+_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
+{
+ if (!ctx->ViewportInitialized && width > 0 && height > 0) {
+ /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
+ * potential infinite recursion.
+ */
+ ctx->ViewportInitialized = GL_TRUE;
+ _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_scissor(ctx, 0, 0, width, height);
+ }
+}
+
+
+/**
+ * Bind the given context to the given drawBuffer and readBuffer and
+ * make it the current context for the calling thread.
+ * We'll render into the drawBuffer and read pixels from the
+ * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
+ *
+ * We check that the context's and framebuffer's visuals are compatible
+ * and return immediately if they're not.
+ *
+ * \param newCtx the new GL context. If NULL then there will be no current GL
+ * context.
+ * \param drawBuffer the drawing framebuffer
+ * \param readBuffer the reading framebuffer
+ */
+GLboolean
+_mesa_make_current( struct gl_context *newCtx,
+ struct gl_framebuffer *drawBuffer,
+ struct gl_framebuffer *readBuffer )
+{
+ GET_CURRENT_CONTEXT(curCtx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(newCtx, "_mesa_make_current()\n");
+
+ /* Check that the context's and framebuffer's visuals are compatible.
+ */
+ if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
+ if (!check_compatible(newCtx, drawBuffer)) {
+ _mesa_warning(newCtx,
+ "MakeCurrent: incompatible visuals for context and drawbuffer");
+ return GL_FALSE;
+ }
+ }
+ if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
+ if (!check_compatible(newCtx, readBuffer)) {
+ _mesa_warning(newCtx,
+ "MakeCurrent: incompatible visuals for context and readbuffer");
+ return GL_FALSE;
+ }
+ }
+
+ if (curCtx &&
+ (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */
+ curCtx != newCtx)
+ _mesa_flush(curCtx);
+
+ /* We used to call _glapi_check_multithread() here. Now do it in drivers */
+ _glapi_set_context((void *) newCtx);
+ ASSERT(_mesa_get_current_context() == newCtx);
+
+ if (!newCtx) {
+ _glapi_set_dispatch(NULL); /* none current */
+ }
+ else {
+ _glapi_set_dispatch(newCtx->CurrentDispatch);
+
+ if (drawBuffer && readBuffer) {
+ /* TODO: check if newCtx and buffer's visual match??? */
+
+ ASSERT(drawBuffer->Name == 0);
+ ASSERT(readBuffer->Name == 0);
+ _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
+ _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
+
+ /*
+ * Only set the context's Draw/ReadBuffer fields if they're NULL
+ * or not bound to a user-created FBO.
+ */
+ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ /* KW: merge conflict here, revisit.
+ */
+ /* fix up the fb fields - these will end up wrong otherwise
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
+ unsigned int i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
+ _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
+ for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = newCtx->Color.DrawBuffer[i];
+ }
+
+ _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers,
+ buffers, NULL);
+ }
+ if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
+ _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
+ }
+
+ /* XXX only set this flag if we're really changing the draw/read
+ * framebuffer bindings.
+ */
+ newCtx->NewState |= _NEW_BUFFERS;
+
+#if 1
+ /* We want to get rid of these lines: */
+
+#if _HAVE_FULL_GL
+ if (!drawBuffer->Initialized) {
+ initialize_framebuffer_size(newCtx, drawBuffer);
+ }
+ if (readBuffer != drawBuffer && !readBuffer->Initialized) {
+ initialize_framebuffer_size(newCtx, readBuffer);
+ }
+
+ _mesa_resizebuffers(newCtx);
+#endif
+
+#else
+ /* We want the drawBuffer and readBuffer to be initialized by
+ * the driver.
+ * This generally means the Width and Height match the actual
+ * window size and the renderbuffers (both hardware and software
+ * based) are allocated to match. The later can generally be
+ * done with a call to _mesa_resize_framebuffer().
+ *
+ * It's theoretically possible for a buffer to have zero width
+ * or height, but for now, assert check that the driver did what's
+ * expected of it.
+ */
+ ASSERT(drawBuffer->Width > 0);
+ ASSERT(drawBuffer->Height > 0);
+#endif
+
+ if (drawBuffer) {
+ _mesa_check_init_viewport(newCtx,
+ drawBuffer->Width, drawBuffer->Height);
+ }
+ }
+
+ if (newCtx->FirstTimeCurrent) {
+ _mesa_compute_version(newCtx);
+
+ newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
+
+ check_context_limits(newCtx);
+
+ /* We can use this to help debug user's problems. Tell them to set
+ * the MESA_INFO env variable before running their app. Then the
+ * first time each context is made current we'll print some useful
+ * information.
+ */
+ if (_mesa_getenv("MESA_INFO")) {
+ _mesa_print_info();
+ }
+
+ newCtx->FirstTimeCurrent = GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Make context 'ctx' share the display lists, textures and programs
+ * that are associated with 'ctxToShare'.
+ * Any display lists, textures or programs associated with 'ctx' will
+ * be deleted if nobody else is sharing them.
+ */
+GLboolean
+_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
+{
+ if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
+ struct gl_shared_state *oldSharedState = ctx->Shared;
+
+ ctx->Shared = ctxToShare->Shared;
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ ctx->Shared->RefCount++;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ update_default_objects(ctx);
+
+ _mesa_release_shared_state(ctx, oldSharedState);
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * \return pointer to the current GL context for this thread.
+ *
+ * Calls _glapi_get_context(). This isn't the fastest way to get the current
+ * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
+ * context.h.
+ */
+struct gl_context *
+_mesa_get_current_context( void )
+{
+ return (struct gl_context *) _glapi_get_context();
+}
+
+
+/**
+ * Get context's current API dispatch table.
+ *
+ * It'll either be the immediate-mode execute dispatcher or the display list
+ * compile dispatcher.
+ *
+ * \param ctx GL context.
+ *
+ * \return pointer to dispatch_table.
+ *
+ * Simply returns __struct gl_contextRec::CurrentDispatch.
+ */
+struct _glapi_table *
+_mesa_get_dispatch(struct gl_context *ctx)
+{
+ return ctx->CurrentDispatch;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Miscellaneous functions */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * Record an error.
+ *
+ * \param ctx GL context.
+ * \param error error code.
+ *
+ * Records the given error code and call the driver's dd_function_table::Error
+ * function if defined.
+ *
+ * \sa
+ * This is called via _mesa_error().
+ */
+void
+_mesa_record_error(struct gl_context *ctx, GLenum error)
+{
+ if (!ctx)
+ return;
+
+ if (ctx->ErrorValue == GL_NO_ERROR) {
+ ctx->ErrorValue = error;
+ }
+
+ /* Call device driver's error handler, if any. This is used on the Mac. */
+ if (ctx->Driver.Error) {
+ ctx->Driver.Error(ctx);
+ }
+}
+
+
+/**
+ * Flush commands and wait for completion.
+ */
+void
+_mesa_finish(struct gl_context *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Finish) {
+ ctx->Driver.Finish(ctx);
+ }
+}
+
+
+/**
+ * Flush commands.
+ */
+void
+_mesa_flush(struct gl_context *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
+}
+
+
+
+/**
+ * Execute glFinish().
+ *
+ * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
+ * dd_function_table::Finish driver callback, if not NULL.
+ */
+void GLAPIENTRY
+_mesa_Finish(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_finish(ctx);
+}
+
+
+/**
+ * Execute glFlush().
+ *
+ * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
+ * dd_function_table::Flush driver callback, if not NULL.
+ */
+void GLAPIENTRY
+_mesa_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_flush(ctx);
+}
+
+
+/**
+ * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
+ * MUL/MAD, or vice versa, call this function to register that.
+ * Otherwise we default to MUL/MAD.
+ */
+void
+_mesa_set_mvp_with_dp4( struct gl_context *ctx,
+ GLboolean flag )
+{
+ ctx->mvp_with_dp4 = flag;
+}
+
+
+
+/**
+ * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
+ * is called to see if it's valid to render. This involves checking that
+ * the current shader is valid and the framebuffer is complete.
+ * If an error is detected it'll be recorded here.
+ * \return GL_TRUE if OK to render, GL_FALSE if not
+ */
+GLboolean
+_mesa_valid_to_render(struct gl_context *ctx, const char *where)
+{
+ bool vert_from_glsl_shader = false;
+ bool geom_from_glsl_shader = false;
+ bool frag_from_glsl_shader = false;
+
+ /* This depends on having up to date derived state (shaders) */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (ctx->Shader.CurrentVertexProgram) {
+ vert_from_glsl_shader = true;
+
+ if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked)", where);
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx,
+ ctx->Shader.CurrentVertexProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentVertexProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+
+ if (ctx->Shader.CurrentGeometryProgram) {
+ geom_from_glsl_shader = true;
+
+ if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked)", where);
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx,
+ ctx->Shader.CurrentGeometryProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentGeometryProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+
+ if (ctx->Shader.CurrentFragmentProgram) {
+ frag_from_glsl_shader = true;
+
+ if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked)", where);
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx,
+ ctx->Shader.CurrentFragmentProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentFragmentProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+
+ /* Any shader stages that are not supplied by the GLSL shader and have
+ * assembly shaders enabled must now be validated.
+ */
+ if (!vert_from_glsl_shader
+ && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex program not valid)", where);
+ return GL_FALSE;
+ }
+
+ /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
+ * FINISHME: geometry program should validated here.
+ */
+ (void) geom_from_glsl_shader;
+
+ if (!frag_from_glsl_shader) {
+ if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(fragment program not valid)", where);
+ return GL_FALSE;
+ }
+
+ /* If drawing to integer-valued color buffers, there must be an
+ * active fragment shader (GL_EXT_texture_integer).
+ */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(integer format but no fragment shader)", where);
+ return GL_FALSE;
+ }
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "%s(incomplete framebuffer)", where);
+ return GL_FALSE;
+ }
+
+#ifdef DEBUG
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ struct gl_shader_program *shProg[MESA_SHADER_TYPES];
+ gl_shader_type i;
+
+ shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
+ shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
+ shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
+
+ for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_shader *sh;
+
+ if (shProg[i] == NULL || shProg[i]->_Used
+ || shProg[i]->_LinkedShaders[i] == NULL)
+ continue;
+
+ /* This is the first time this shader is being used.
+ * Append shader's constants/uniforms to log file.
+ *
+ * The logic is a little odd here. We only want to log data for each
+ * shader target that will actually be used, and we only want to log
+ * it once. It's possible to have a program bound to the vertex
+ * shader target that also supplied a fragment shader. If that
+ * program isn't also bound to the fragment shader target we don't
+ * want to log its fragment data.
+ */
+ sh = shProg[i]->_LinkedShaders[i];
+ switch (sh->Type) {
+ case GL_VERTEX_SHADER:
+ _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base);
+ break;
+
+ case GL_GEOMETRY_SHADER_ARB:
+ _mesa_append_uniforms_to_file(sh,
+ &shProg[i]->GeometryProgram->Base);
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ _mesa_append_uniforms_to_file(sh,
+ &shProg[i]->FragmentProgram->Base);
+ break;
+ }
+ }
+
+ for (i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (shProg[i] != NULL)
+ shProg[i]->_Used = GL_TRUE;
+ }
+ }
+#endif
+
+ return GL_TRUE;
+}
+
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h
index c61da6282..ab689f429 100644
--- a/mesalib/src/mesa/main/context.h
+++ b/mesalib/src/mesa/main/context.h
@@ -1,326 +1,326 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file context.h
- * Mesa context and visual-related functions.
- *
- * There are three large Mesa data types/classes which are meant to be
- * used by device drivers:
- * - GLcontext: this contains the Mesa rendering state
- * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
- *
- * These types should be encapsulated by corresponding device driver
- * data types. See xmesa.h and xmesaP.h for an example.
- *
- * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
- * which the device driver must derive from.
- *
- * The following functions create and destroy these data types.
- */
-
-
-#ifndef CONTEXT_H
-#define CONTEXT_H
-
-
-#include "imports.h"
-#include "mtypes.h"
-
-
-struct _glapi_table;
-
-
-/** \name Visual-related functions */
-/*@{*/
-
-extern GLvisual *
-_mesa_create_visual( GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples );
-
-extern GLboolean
-_mesa_initialize_visual( GLvisual *v,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples );
-
-extern void
-_mesa_destroy_visual( GLvisual *vis );
-
-/*@}*/
-
-
-/** \name Context-related functions */
-/*@{*/
-
-extern GLcontext *
-_mesa_create_context( const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern GLboolean
-_mesa_initialize_context( GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext );
-
-extern GLcontext *
-_mesa_create_context_for_api(gl_api api,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext);
-
-extern GLboolean
-_mesa_initialize_context_for_api(GLcontext *ctx,
- gl_api api,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext);
-
-extern void
-_mesa_free_context_data( GLcontext *ctx );
-
-extern void
-_mesa_destroy_context( GLcontext *ctx );
-
-
-extern void
-_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
-
-
-extern void
-_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height);
-
-extern GLboolean
-_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
-extern GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare);
-
-extern GLcontext *
-_mesa_get_current_context(void);
-
-/*@}*/
-
-extern void
-_mesa_init_get_hash(GLcontext *ctx);
-
-extern void
-_mesa_notifySwapBuffers(__GLcontext *gc);
-
-
-extern struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx);
-
-
-void
-_mesa_set_mvp_with_dp4( GLcontext *ctx,
- GLboolean flag );
-
-
-extern GLboolean
-_mesa_valid_to_render(GLcontext *ctx, const char *where);
-
-
-
-/** \name Miscellaneous */
-/*@{*/
-
-extern void
-_mesa_record_error( GLcontext *ctx, GLenum error );
-
-
-extern void
-_mesa_finish(GLcontext *ctx);
-
-extern void
-_mesa_flush(GLcontext *ctx);
-
-
-extern void GLAPIENTRY
-_mesa_Finish( void );
-
-extern void GLAPIENTRY
-_mesa_Flush( void );
-
-/*@}*/
-
-
-/**
- * \name Macros for flushing buffered rendering commands before state changes,
- * checking if inside glBegin/glEnd, etc.
- */
-/*@{*/
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
- */
-#define FLUSH_VERTICES(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
- if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Flush current state.
- *
- * \param ctx GL context.
- * \param newstate new state.
- *
- * Checks if dd_function_table::NeedFlush is marked to flush current state,
- * and calls dd_function_table::FlushVertices if so. Marks
- * __GLcontextRec::NewState with \p newstate.
- */
-#define FLUSH_CURRENT(ctx, newstate) \
-do { \
- if (MESA_VERBOSE & VERBOSE_STATE) \
- _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
- if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
- ctx->NewState |= newstate; \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
- _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END(ctx); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
-do { \
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- FLUSH_VERTICES(ctx, 0); \
-} while (0)
-
-/*@}*/
-
-
-
-/**
- * Is the secondary color needed?
- */
-#define NEED_SECONDARY_COLOR(CTX) \
- (((CTX)->Light.Enabled && \
- (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
- || (CTX)->Fog.ColorSumEnabled \
- || ((CTX)->VertexProgram._Current && \
- ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
- ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
- || ((CTX)->FragmentProgram._Current && \
- ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
- ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
- )
-
-
-/**
- * Is RGBA LogicOp enabled?
- */
-#define RGBA_LOGICOP_ENABLED(CTX) \
- ((CTX)->Color.ColorLogicOpEnabled || \
- ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
-
-
-#endif /* CONTEXT_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file context.h
+ * Mesa context and visual-related functions.
+ *
+ * There are three large Mesa data types/classes which are meant to be
+ * used by device drivers:
+ * - struct gl_context: this contains the Mesa rendering state
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
+ *
+ * These types should be encapsulated by corresponding device driver
+ * data types. See xmesa.h and xmesaP.h for an example.
+ *
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
+ * which the device driver must derive from.
+ *
+ * The following functions create and destroy these data types.
+ */
+
+
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+
+#include "imports.h"
+#include "mtypes.h"
+
+
+struct _glapi_table;
+
+
+/** \name Visual-related functions */
+/*@{*/
+
+extern struct gl_config *
+_mesa_create_visual( GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern GLboolean
+_mesa_initialize_visual( struct gl_config *v,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern void
+_mesa_destroy_visual( struct gl_config *vis );
+
+/*@}*/
+
+
+/** \name Context-related functions */
+/*@{*/
+
+extern struct gl_context *
+_mesa_create_context( const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
+
+extern GLboolean
+_mesa_initialize_context( struct gl_context *ctx,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
+
+extern struct gl_context *
+_mesa_create_context_for_api(gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext);
+
+extern GLboolean
+_mesa_initialize_context_for_api(struct gl_context *ctx,
+ gl_api api,
+ const struct gl_config *visual,
+ struct gl_context *share_list,
+ const struct dd_function_table *driverFunctions,
+ void *driverContext);
+
+extern void
+_mesa_free_context_data( struct gl_context *ctx );
+
+extern void
+_mesa_destroy_context( struct gl_context *ctx );
+
+
+extern void
+_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
+
+
+extern void
+_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
+
+extern GLboolean
+_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
+ struct gl_framebuffer *readBuffer );
+
+extern GLboolean
+_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
+
+extern struct gl_context *
+_mesa_get_current_context(void);
+
+/*@}*/
+
+extern void
+_mesa_init_get_hash(struct gl_context *ctx);
+
+extern void
+_mesa_notifySwapBuffers(struct gl_context *gc);
+
+
+extern struct _glapi_table *
+_mesa_get_dispatch(struct gl_context *ctx);
+
+
+void
+_mesa_set_mvp_with_dp4( struct gl_context *ctx,
+ GLboolean flag );
+
+
+extern GLboolean
+_mesa_valid_to_render(struct gl_context *ctx, const char *where);
+
+
+
+/** \name Miscellaneous */
+/*@{*/
+
+extern void
+_mesa_record_error( struct gl_context *ctx, GLenum error );
+
+
+extern void
+_mesa_finish(struct gl_context *ctx);
+
+extern void
+_mesa_flush(struct gl_context *ctx);
+
+
+extern void GLAPIENTRY
+_mesa_Finish( void );
+
+extern void GLAPIENTRY
+_mesa_Flush( void );
+
+/*@}*/
+
+
+/**
+ * \name Macros for flushing buffered rendering commands before state changes,
+ * checking if inside glBegin/glEnd, etc.
+ */
+/*@{*/
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __struct gl_contextRec::NewState with \p newstate.
+ */
+#define FLUSH_VERTICES(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
+ if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Flush current state.
+ *
+ * \param ctx GL context.
+ * \param newstate new state.
+ *
+ * Checks if dd_function_table::NeedFlush is marked to flush current state,
+ * and calls dd_function_table::FlushVertices if so. Marks
+ * __struct gl_contextRec::NewState with \p newstate.
+ */
+#define FLUSH_CURRENT(ctx, newstate) \
+do { \
+ if (MESA_VERBOSE & VERBOSE_STATE) \
+ _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
+ if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
+ ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ ctx->NewState |= newstate; \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END(ctx); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
+do { \
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ FLUSH_VERTICES(ctx, 0); \
+} while (0)
+
+/*@}*/
+
+
+
+/**
+ * Is the secondary color needed?
+ */
+#define NEED_SECONDARY_COLOR(CTX) \
+ (((CTX)->Light.Enabled && \
+ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
+ || (CTX)->Fog.ColorSumEnabled \
+ || ((CTX)->VertexProgram._Current && \
+ ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
+ ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
+ || ((CTX)->FragmentProgram._Current && \
+ ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
+ ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
+ )
+
+
+/**
+ * Is RGBA LogicOp enabled?
+ */
+#define RGBA_LOGICOP_ENABLED(CTX) \
+ ((CTX)->Color.ColorLogicOpEnabled || \
+ ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
+
+
+#endif /* CONTEXT_H */
diff --git a/mesalib/src/mesa/main/convolve.c b/mesalib/src/mesa/main/convolve.c
index f63bddc44..cd725bb01 100644
--- a/mesalib/src/mesa/main/convolve.c
+++ b/mesalib/src/mesa/main/convolve.c
@@ -1,1461 +1,181 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Image convolution functions.
- *
- * Notes: filter kernel elements are indexed by <n> and <m> as in
- * the GL spec.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "context.h"
-#include "image.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_convolve
-
-
-/*
- * Given an internalFormat token passed to glConvolutionFilter
- * or glSeparableFilter, return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_filter_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
-{
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter1D(width)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter1D(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(format or type)");
- return;
- }
-
- ctx->Convolution1D.Format = format;
- ctx->Convolution1D.InternalFormat = internalFormat;
- ctx->Convolution1D.Width = width;
- ctx->Convolution1D.Height = 1;
-
- image = _mesa_map_validate_pbo_source(ctx,
- 1, &ctx->Unpack, width, 1, 1,
- format, type, image,
- "glConvolutionFilter1D");
- if (!image)
- return;
-
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA,
- ctx->Convolution1D.Filter,
- format, type, image, &ctx->Unpack,
- 0); /* transferOps */
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-
- _mesa_scale_and_bias_rgba(width,
- (GLfloat (*)[4]) ctx->Convolution1D.Filter,
- ctx->Pixel.ConvolutionFilterScale[0][0],
- ctx->Pixel.ConvolutionFilterScale[0][1],
- ctx->Pixel.ConvolutionFilterScale[0][2],
- ctx->Pixel.ConvolutionFilterScale[0][3],
- ctx->Pixel.ConvolutionFilterBias[0][0],
- ctx->Pixel.ConvolutionFilterBias[0][1],
- ctx->Pixel.ConvolutionFilterBias[0][2],
- ctx->Pixel.ConvolutionFilterBias[0][3]);
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-void GLAPIENTRY
-_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
-{
- GLint baseFormat;
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter2D(width)");
- return;
- }
- if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter2D(height)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter2D(format or type)");
- return;
- }
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(format or type)");
- return;
- }
-
- /* this should have been caught earlier */
- assert(_mesa_components_in_format(format));
-
- ctx->Convolution2D.Format = format;
- ctx->Convolution2D.InternalFormat = internalFormat;
- ctx->Convolution2D.Width = width;
- ctx->Convolution2D.Height = height;
-
- image = _mesa_map_validate_pbo_source(ctx,
- 2, &ctx->Unpack, width, height, 1,
- format, type, image,
- "glConvolutionFilter2D");
- if (!image)
- return;
-
- /* Unpack filter image. We always store filters in RGBA format. */
- for (i = 0; i < height; i++) {
- const GLvoid *src = _mesa_image_address2d(&ctx->Unpack, image, width,
- height, format, type, i, 0);
- GLfloat *dst = ctx->Convolution2D.Filter + i * width * 4;
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA, dst,
- format, type, src, &ctx->Unpack,
- 0); /* transferOps */
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-
- _mesa_scale_and_bias_rgba(width * height,
- (GLfloat (*)[4]) ctx->Convolution2D.Filter,
- ctx->Pixel.ConvolutionFilterScale[1][0],
- ctx->Pixel.ConvolutionFilterScale[1][1],
- ctx->Pixel.ConvolutionFilterScale[1][2],
- ctx->Pixel.ConvolutionFilterScale[1][3],
- ctx->Pixel.ConvolutionFilterBias[1][0],
- ctx->Pixel.ConvolutionFilterBias[1][1],
- ctx->Pixel.ConvolutionFilterBias[1][2],
- ctx->Pixel.ConvolutionFilterBias[1][3]);
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_MODE:
- if (param == (GLfloat) GL_REDUCE ||
- param == (GLfloat) GL_CONSTANT_BORDER ||
- param == (GLfloat) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) param;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(params)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- COPY_4V(ctx->Pixel.ConvolutionBorderColor[c], params);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- if (params[0] == (GLfloat) GL_REDUCE ||
- params[0] == (GLfloat) GL_CONSTANT_BORDER ||
- params[0] == (GLfloat) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(params)");
- return;
- }
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- COPY_4V(ctx->Pixel.ConvolutionFilterScale[c], params);
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- COPY_4V(ctx->Pixel.ConvolutionFilterBias[c], params);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_MODE:
- if (param == (GLint) GL_REDUCE ||
- param == (GLint) GL_CONSTANT_BORDER ||
- param == (GLint) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) param;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(params)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- ctx->Pixel.ConvolutionBorderColor[c][0] = INT_TO_FLOAT(params[0]);
- ctx->Pixel.ConvolutionBorderColor[c][1] = INT_TO_FLOAT(params[1]);
- ctx->Pixel.ConvolutionBorderColor[c][2] = INT_TO_FLOAT(params[2]);
- ctx->Pixel.ConvolutionBorderColor[c][3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- if (params[0] == (GLint) GL_REDUCE ||
- params[0] == (GLint) GL_CONSTANT_BORDER ||
- params[0] == (GLint) GL_REPLICATE_BORDER) {
- ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(params)");
- return;
- }
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- /* COPY_4V(ctx->Pixel.ConvolutionFilterScale[c], params); */
- /* need cast to prevent compiler warnings */
- ctx->Pixel.ConvolutionFilterScale[c][0] = (GLfloat) params[0];
- ctx->Pixel.ConvolutionFilterScale[c][1] = (GLfloat) params[1];
- ctx->Pixel.ConvolutionFilterScale[c][2] = (GLfloat) params[2];
- ctx->Pixel.ConvolutionFilterScale[c][3] = (GLfloat) params[3];
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- /* COPY_4V(ctx->Pixel.ConvolutionFilterBias[c], params); */
- /* need cast to prevent compiler warnings */
- ctx->Pixel.ConvolutionFilterBias[c][0] = (GLfloat) params[0];
- ctx->Pixel.ConvolutionFilterBias[c][1] = (GLfloat) params[1];
- ctx->Pixel.ConvolutionFilterBias[c][2] = (GLfloat) params[2];
- ctx->Pixel.ConvolutionFilterBias[c][3] = (GLfloat) params[3];
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(pname)");
- return;
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-static void GLAPIENTRY
-_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter1D(width)");
- return;
- }
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- return; /* no readbuffer - OK */
- }
-
- ctx->Driver.CopyConvolutionFilter1D( ctx, target,
- internalFormat, x, y, width);
-}
-
-
-static void GLAPIENTRY
-_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_CONVOLUTION_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(width)");
- return;
- }
- if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(height)");
- return;
- }
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- return; /* no readbuffer - OK */
- }
-
- ctx->Driver.CopyConvolutionFilter2D( ctx, target, internalFormat, x, y,
- width, height );
-}
-
-
-static void GLAPIENTRY
-_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *image)
-{
- struct gl_convolution_attrib *filter;
- GLuint row;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- filter = &(ctx->Convolution1D);
- break;
- case GL_CONVOLUTION_2D:
- filter = &(ctx->Convolution2D);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(target)");
- return;
- }
-
- image = _mesa_map_validate_pbo_dest(ctx, 2, &ctx->Pack,
- filter->Width, filter->Height, 1,
- format, type, image,
- "glGetConvolutionFilter");
- if (!image)
- return;
-
- for (row = 0; row < filter->Height; row++) {
- GLvoid *dst = _mesa_image_address2d(&ctx->Pack, image, filter->Width,
- filter->Height, format, type,
- row, 0);
- GLfloat (*src)[4] = (GLfloat (*)[4]) (filter->Filter + row * filter->Width * 4);
- _mesa_pack_rgba_span_float(ctx, filter->Width, src,
- format, type, dst, &ctx->Pack, 0x0);
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_convolution_attrib *conv;
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- conv = &ctx->Convolution1D;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- conv = &ctx->Convolution2D;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- conv = &ctx->Separable2D;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- COPY_4V(params, ctx->Pixel.ConvolutionBorderColor[c]);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- *params = (GLfloat) ctx->Pixel.ConvolutionBorderMode[c];
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- COPY_4V(params, ctx->Pixel.ConvolutionFilterScale[c]);
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- COPY_4V(params, ctx->Pixel.ConvolutionFilterBias[c]);
- break;
- case GL_CONVOLUTION_FORMAT:
- *params = (GLfloat) conv->Format;
- break;
- case GL_CONVOLUTION_WIDTH:
- *params = (GLfloat) conv->Width;
- break;
- case GL_CONVOLUTION_HEIGHT:
- *params = (GLfloat) conv->Height;
- break;
- case GL_MAX_CONVOLUTION_WIDTH:
- *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
- break;
- case GL_MAX_CONVOLUTION_HEIGHT:
- *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv(pname)");
- return;
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- const struct gl_convolution_attrib *conv;
- GLuint c;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_CONVOLUTION_1D:
- c = 0;
- conv = &ctx->Convolution1D;
- break;
- case GL_CONVOLUTION_2D:
- c = 1;
- conv = &ctx->Convolution2D;
- break;
- case GL_SEPARABLE_2D:
- c = 2;
- conv = &ctx->Separable2D;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_CONVOLUTION_BORDER_COLOR:
- params[0] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][0]);
- params[1] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][1]);
- params[2] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][2]);
- params[3] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][3]);
- break;
- case GL_CONVOLUTION_BORDER_MODE:
- *params = (GLint) ctx->Pixel.ConvolutionBorderMode[c];
- break;
- case GL_CONVOLUTION_FILTER_SCALE:
- params[0] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][0];
- params[1] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][1];
- params[2] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][2];
- params[3] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][3];
- break;
- case GL_CONVOLUTION_FILTER_BIAS:
- params[0] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][0];
- params[1] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][1];
- params[2] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][2];
- params[3] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][3];
- break;
- case GL_CONVOLUTION_FORMAT:
- *params = (GLint) conv->Format;
- break;
- case GL_CONVOLUTION_WIDTH:
- *params = (GLint) conv->Width;
- break;
- case GL_CONVOLUTION_HEIGHT:
- *params = (GLint) conv->Height;
- break;
- case GL_MAX_CONVOLUTION_WIDTH:
- *params = (GLint) ctx->Const.MaxConvolutionWidth;
- break;
- case GL_MAX_CONVOLUTION_HEIGHT:
- *params = (GLint) ctx->Const.MaxConvolutionHeight;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv(pname)");
- return;
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span)
-{
- const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
- struct gl_convolution_attrib *filter;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (target != GL_SEPARABLE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter(target)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetConvolutionFilter(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(format or type)");
- return;
- }
-
- filter = &ctx->Separable2D;
-
- /* Get row filter */
- row = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,
- filter->Width, 1, 1,
- format, type, row,
- "glGetConvolutionFilter");
- if (row) {
- GLvoid *dst = _mesa_image_address1d(&ctx->Pack, row, filter->Width,
- format, type, 0);
- _mesa_pack_rgba_span_float(ctx, filter->Width,
- (GLfloat (*)[4]) filter->Filter,
- format, type, dst, &ctx->Pack, 0x0);
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
- }
-
- /* get column filter */
- column = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,
- filter->Height, 1, 1,
- format, type, column,
- "glGetConvolutionFilter");
- if (column) {
- GLvoid *dst = _mesa_image_address1d(&ctx->Pack, column, filter->Height,
- format, type, 0);
- GLfloat (*src)[4] = (GLfloat (*)[4]) (filter->Filter + colStart);
- _mesa_pack_rgba_span_float(ctx, filter->Height, src,
- format, type, dst, &ctx->Pack, 0x0);
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
- }
-
- (void) span; /* unused at this time */
-}
-
-
-static void GLAPIENTRY
-_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
-{
- const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
- GLint baseFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (target != GL_SEPARABLE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(target)");
- return;
- }
-
- baseFormat = base_filter_format(internalFormat);
- if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(internalFormat)");
- return;
- }
-
- if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glSeparableFilter2D(width)");
- return;
- }
- if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glSeparableFilter2D(height)");
- return;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSeparableFilter2D(format or type)");
- return;
- }
-
- if (format == GL_COLOR_INDEX ||
- format == GL_STENCIL_INDEX ||
- format == GL_DEPTH_COMPONENT ||
- format == GL_INTENSITY ||
- type == GL_BITMAP) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(format or type)");
- return;
- }
-
- ctx->Separable2D.Format = format;
- ctx->Separable2D.InternalFormat = internalFormat;
- ctx->Separable2D.Width = width;
- ctx->Separable2D.Height = height;
-
- /* unpack row filter */
- row = _mesa_map_validate_pbo_source(ctx, 1, &ctx->Unpack,
- width, 1, 1,
- format, type, row,
- "glSeparableFilter2D");
- if (row) {
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA,
- ctx->Separable2D.Filter,
- format, type, row, &ctx->Unpack,
- 0x0); /* transferOps */
- _mesa_scale_and_bias_rgba(width,
- (GLfloat (*)[4]) ctx->Separable2D.Filter,
- ctx->Pixel.ConvolutionFilterScale[2][0],
- ctx->Pixel.ConvolutionFilterScale[2][1],
- ctx->Pixel.ConvolutionFilterScale[2][2],
- ctx->Pixel.ConvolutionFilterScale[2][3],
- ctx->Pixel.ConvolutionFilterBias[2][0],
- ctx->Pixel.ConvolutionFilterBias[2][1],
- ctx->Pixel.ConvolutionFilterBias[2][2],
- ctx->Pixel.ConvolutionFilterBias[2][3]);
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
- }
-
- /* unpack column filter */
- column = _mesa_map_validate_pbo_source(ctx, 1, &ctx->Unpack,
- height, 1, 1,
- format, type, column,
- "glSeparableFilter2D");
- if (column) {
- _mesa_unpack_color_span_float(ctx, height, GL_RGBA,
- &ctx->Separable2D.Filter[colStart],
- format, type, column, &ctx->Unpack,
- 0); /* transferOps */
-
- _mesa_scale_and_bias_rgba(height,
- (GLfloat (*)[4]) (ctx->Separable2D.Filter + colStart),
- ctx->Pixel.ConvolutionFilterScale[2][0],
- ctx->Pixel.ConvolutionFilterScale[2][1],
- ctx->Pixel.ConvolutionFilterScale[2][2],
- ctx->Pixel.ConvolutionFilterScale[2][3],
- ctx->Pixel.ConvolutionFilterBias[2][0],
- ctx->Pixel.ConvolutionFilterBias[2][1],
- ctx->Pixel.ConvolutionFilterBias[2][2],
- ctx->Pixel.ConvolutionFilterBias[2][3]);
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
- }
-
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- ctx->Unpack.BufferObj);
- }
-
- ctx->NewState |= _NEW_PIXEL;
-}
-
-
-/**********************************************************************/
-/*** image convolution functions ***/
-/**********************************************************************/
-
-static void
-convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- GLint dstWidth;
- GLint i, n;
-
- if (filterWidth >= 1)
- dstWidth = srcWidth - (filterWidth - 1);
- else
- dstWidth = srcWidth;
-
- if (dstWidth <= 0)
- return; /* null result */
-
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterWidth; n++) {
- sumR += src[i + n][RCOMP] * filter[n][RCOMP];
- sumG += src[i + n][GCOMP] * filter[n][GCOMP];
- sumB += src[i + n][BCOMP] * filter[n][BCOMP];
- sumA += src[i + n][ACOMP] * filter[n][ACOMP];
- }
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
- }
-}
-
-
-static void
-convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) {
- sumR += borderColor[RCOMP] * filter[n][RCOMP];
- sumG += borderColor[GCOMP] * filter[n][GCOMP];
- sumB += borderColor[BCOMP] * filter[n][BCOMP];
- sumA += borderColor[ACOMP] * filter[n][ACOMP];
- }
- else {
- sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
- sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
- sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
- sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
- }
- }
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
- }
-}
-
-
-static void
-convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
- GLint filterWidth, const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- GLint i, n;
-
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (n = 0; n < filterWidth; n++) {
- if (i + n < halfFilterWidth) {
- sumR += src[0][RCOMP] * filter[n][RCOMP];
- sumG += src[0][GCOMP] * filter[n][GCOMP];
- sumB += src[0][BCOMP] * filter[n][BCOMP];
- sumA += src[0][ACOMP] * filter[n][ACOMP];
- }
- else if (i + n - halfFilterWidth >= srcWidth) {
- sumR += src[srcWidth - 1][RCOMP] * filter[n][RCOMP];
- sumG += src[srcWidth - 1][GCOMP] * filter[n][GCOMP];
- sumB += src[srcWidth - 1][BCOMP] * filter[n][BCOMP];
- sumA += src[srcWidth - 1][ACOMP] * filter[n][ACOMP];
- }
- else {
- sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
- sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
- sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
- sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
- }
- }
- dest[i][RCOMP] = sumR;
- dest[i][GCOMP] = sumG;
- dest[i][BCOMP] = sumB;
- dest[i][ACOMP] = sumA;
- }
-}
-
-
-static void
-convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- GLint dstWidth, dstHeight;
- GLint i, j, n, m;
-
- if (filterWidth >= 1)
- dstWidth = srcWidth - (filterWidth - 1);
- else
- dstWidth = srcWidth;
-
- if (filterHeight >= 1)
- dstHeight = srcHeight - (filterHeight - 1);
- else
- dstHeight = srcHeight;
-
- if (dstWidth <= 0 || dstHeight <= 0)
- return;
-
- for (j = 0; j < dstHeight; j++) {
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint k = (j + m) * srcWidth + i + n;
- const GLint f = m * filterWidth + n;
- sumR += src[k][RCOMP] * filter[f][RCOMP];
- sumG += src[k][GCOMP] * filter[f][GCOMP];
- sumB += src[k][BCOMP] * filter[f][BCOMP];
- sumA += src[k][ACOMP] * filter[f][ACOMP];
- }
- }
- dest[j * dstWidth + i][RCOMP] = sumR;
- dest[j * dstWidth + i][GCOMP] = sumG;
- dest[j * dstWidth + i][BCOMP] = sumB;
- dest[j * dstWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_2d_constant(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint f = m * filterWidth + n;
- const GLint is = i + n - halfFilterWidth;
- const GLint js = j + m - halfFilterHeight;
- if (is < 0 || is >= srcWidth ||
- js < 0 || js >= srcHeight) {
- sumR += borderColor[RCOMP] * filter[f][RCOMP];
- sumG += borderColor[GCOMP] * filter[f][GCOMP];
- sumB += borderColor[BCOMP] * filter[f][BCOMP];
- sumA += borderColor[ACOMP] * filter[f][ACOMP];
- }
- else {
- const GLint k = js * srcWidth + is;
- sumR += src[k][RCOMP] * filter[f][RCOMP];
- sumG += src[k][GCOMP] * filter[f][GCOMP];
- sumB += src[k][BCOMP] * filter[f][BCOMP];
- sumA += src[k][ACOMP] * filter[f][ACOMP];
- }
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat filter[][4],
- GLfloat dest[][4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint f = m * filterWidth + n;
- GLint is = i + n - halfFilterWidth;
- GLint js = j + m - halfFilterHeight;
- GLint k;
- if (is < 0)
- is = 0;
- else if (is >= srcWidth)
- is = srcWidth - 1;
- if (js < 0)
- js = 0;
- else if (js >= srcHeight)
- js = srcHeight - 1;
- k = js * srcWidth + is;
- sumR += src[k][RCOMP] * filter[f][RCOMP];
- sumG += src[k][GCOMP] * filter[f][GCOMP];
- sumB += src[k][BCOMP] * filter[f][BCOMP];
- sumA += src[k][ACOMP] * filter[f][ACOMP];
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4])
-{
- GLint dstWidth, dstHeight;
- GLint i, j, n, m;
-
- if (filterWidth >= 1)
- dstWidth = srcWidth - (filterWidth - 1);
- else
- dstWidth = srcWidth;
-
- if (filterHeight >= 1)
- dstHeight = srcHeight - (filterHeight - 1);
- else
- dstHeight = srcHeight;
-
- if (dstWidth <= 0 || dstHeight <= 0)
- return;
-
- for (j = 0; j < dstHeight; j++) {
- for (i = 0; i < dstWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- GLint k = (j + m) * srcWidth + i + n;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- }
- dest[j * dstWidth + i][RCOMP] = sumR;
- dest[j * dstWidth + i][GCOMP] = sumG;
- dest[j * dstWidth + i][BCOMP] = sumB;
- dest[j * dstWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_sep_constant(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4],
- const GLfloat borderColor[4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- const GLint is = i + n - halfFilterWidth;
- const GLint js = j + m - halfFilterHeight;
- if (is < 0 || is >= srcWidth ||
- js < 0 || js >= srcHeight) {
- sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- else {
- GLint k = js * srcWidth + is;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
-
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-static void
-convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
- const GLfloat src[][4],
- GLint filterWidth, GLint filterHeight,
- const GLfloat rowFilt[][4],
- const GLfloat colFilt[][4],
- GLfloat dest[][4])
-{
- const GLint halfFilterWidth = filterWidth / 2;
- const GLint halfFilterHeight = filterHeight / 2;
- GLint i, j, n, m;
-
- for (j = 0; j < srcHeight; j++) {
- for (i = 0; i < srcWidth; i++) {
- GLfloat sumR = 0.0;
- GLfloat sumG = 0.0;
- GLfloat sumB = 0.0;
- GLfloat sumA = 0.0;
- for (m = 0; m < filterHeight; m++) {
- for (n = 0; n < filterWidth; n++) {
- GLint is = i + n - halfFilterWidth;
- GLint js = j + m - halfFilterHeight;
- GLint k;
- if (is < 0)
- is = 0;
- else if (is >= srcWidth)
- is = srcWidth - 1;
- if (js < 0)
- js = 0;
- else if (js >= srcHeight)
- js = srcHeight - 1;
- k = js * srcWidth + is;
- sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
- sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
- sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
- sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
- }
- }
- dest[j * srcWidth + i][RCOMP] = sumR;
- dest[j * srcWidth + i][GCOMP] = sumG;
- dest[j * srcWidth + i][BCOMP] = sumB;
- dest[j * srcWidth + i][ACOMP] = sumA;
- }
- }
-}
-
-
-
-void
-_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- switch (ctx->Pixel.ConvolutionBorderMode[0]) {
- case GL_REDUCE:
- convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage,
- ctx->Convolution1D.Width,
- (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
- (GLfloat (*)[4]) dstImage);
- *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
- break;
- case GL_CONSTANT_BORDER:
- convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage,
- ctx->Convolution1D.Width,
- (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
- (GLfloat (*)[4]) dstImage,
- ctx->Pixel.ConvolutionBorderColor[0]);
- break;
- case GL_REPLICATE_BORDER:
- convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage,
- ctx->Convolution1D.Width,
- (const GLfloat (*)[4]) ctx->Convolution1D.Filter,
- (GLfloat (*)[4]) dstImage);
- break;
- default:
- ;
- }
-}
-
-
-void
-_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- switch (ctx->Pixel.ConvolutionBorderMode[1]) {
- case GL_REDUCE:
- convolve_2d_reduce(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Convolution2D.Width,
- ctx->Convolution2D.Height,
- (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
- (GLfloat (*)[4]) dstImage);
- *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
- break;
- case GL_CONSTANT_BORDER:
- convolve_2d_constant(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Convolution2D.Width,
- ctx->Convolution2D.Height,
- (const GLfloat (*)[4]) ctx->Convolution2D.Filter,
- (GLfloat (*)[4]) dstImage,
- ctx->Pixel.ConvolutionBorderColor[1]);
- break;
- case GL_REPLICATE_BORDER:
- convolve_2d_replicate(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Convolution2D.Width,
- ctx->Convolution2D.Height,
- (const GLfloat (*)[4])ctx->Convolution2D.Filter,
- (GLfloat (*)[4]) dstImage);
- break;
- default:
- ;
- }
-}
-
-
-void
-_mesa_convolve_sep_image(const GLcontext *ctx,
- GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- const GLfloat *rowFilter = ctx->Separable2D.Filter;
- const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH;
-
- switch (ctx->Pixel.ConvolutionBorderMode[2]) {
- case GL_REDUCE:
- convolve_sep_reduce(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Separable2D.Width,
- ctx->Separable2D.Height,
- (const GLfloat (*)[4]) rowFilter,
- (const GLfloat (*)[4]) colFilter,
- (GLfloat (*)[4]) dstImage);
- *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
- break;
- case GL_CONSTANT_BORDER:
- convolve_sep_constant(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Separable2D.Width,
- ctx->Separable2D.Height,
- (const GLfloat (*)[4]) rowFilter,
- (const GLfloat (*)[4]) colFilter,
- (GLfloat (*)[4]) dstImage,
- ctx->Pixel.ConvolutionBorderColor[2]);
- break;
- case GL_REPLICATE_BORDER:
- convolve_sep_replicate(*width, *height,
- (const GLfloat (*)[4]) srcImage,
- ctx->Separable2D.Width,
- ctx->Separable2D.Height,
- (const GLfloat (*)[4]) rowFilter,
- (const GLfloat (*)[4]) colFilter,
- (GLfloat (*)[4]) dstImage);
- break;
- default:
- ;
- }
-}
-
-
-
-/*
- * This function computes an image's size after convolution.
- * If the convolution border mode is GL_REDUCE, the post-convolution
- * image will be smaller than the original.
- */
-void
-_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions,
- GLsizei *width, GLsizei *height)
-{
- if (ctx->Pixel.Convolution1DEnabled
- && dimensions == 1
- && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
- }
- else if (ctx->Pixel.Convolution2DEnabled
- && dimensions > 1
- && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
- }
- else if (ctx->Pixel.Separable2DEnabled
- && dimensions > 1
- && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) {
- *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
- *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
- }
-}
-
-
-void
-_mesa_init_convolve_dispatch(struct _glapi_table *disp)
-{
- SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv);
- SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D);
- SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv);
- SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D);
- SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter);
-}
-
-
-#endif /* FEATURE_convolve */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Image convolution functions.
+ *
+ * Notes: filter kernel elements are indexed by <n> and <m> as in
+ * the GL spec.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "convolve.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_convolve
+
+static void GLAPIENTRY
+_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D");
+}
+
+static void GLAPIENTRY
+_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D");
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter");
+}
+
+
+static void GLAPIENTRY
+_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D");
+}
+
+void
+_mesa_init_convolve_dispatch(struct _glapi_table *disp)
+{
+ SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv);
+ SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D);
+ SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv);
+ SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D);
+ SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter);
+}
+
+
+#endif /* FEATURE_convolve */
diff --git a/mesalib/src/mesa/main/convolve.h b/mesalib/src/mesa/main/convolve.h
index 80caf942f..7ecfcd6b1 100644
--- a/mesalib/src/mesa/main/convolve.h
+++ b/mesalib/src/mesa/main/convolve.h
@@ -1,120 +1,51 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef CONVOLVE_H
-#define CONVOLVE_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_convolve
-
-extern void GLAPIENTRY
-_mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width,
- GLenum format, GLenum type, const GLvoid *image);
-
-extern void GLAPIENTRY
-_mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- const GLvoid *image);
-
-extern void
-_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
- const GLfloat *srcImage, GLfloat *dstImage);
-
-extern void
-_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage);
-
-extern void
-_mesa_convolve_sep_image(const GLcontext *ctx,
- GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage);
-
-extern void
-_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions,
- GLsizei *width, GLsizei *height);
-
-extern void
-_mesa_init_convolve_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_convolve */
-
-#include "main/compiler.h"
-
-static INLINE void GLAPIENTRY
-_mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width,
- GLenum format, GLenum type, const GLvoid *image)
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void GLAPIENTRY
-_mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- const GLvoid *image)
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- ASSERT_NO_FEATURE();
-}
-
-
-static INLINE void
-_mesa_convolve_sep_image(const GLcontext *ctx,
- GLsizei *width, GLsizei *height,
- const GLfloat *srcImage, GLfloat *dstImage)
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions,
- GLsizei *width, GLsizei *height)
-{
-}
-
-static INLINE void
-_mesa_init_convolve_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_convolve */
-
-#endif /* CONVOLVE_H */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef CONVOLVE_H
+#define CONVOLVE_H
+
+
+#include "compiler.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+
+
+#if FEATURE_convolve
+
+extern void
+_mesa_init_convolve_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_convolve */
+
+static INLINE void
+_mesa_init_convolve_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_convolve */
+
+#endif /* CONVOLVE_H */
diff --git a/mesalib/src/mesa/main/core.h b/mesalib/src/mesa/main/core.h
index ea6e6bf11..ee3e91593 100644
--- a/mesalib/src/mesa/main/core.h
+++ b/mesalib/src/mesa/main/core.h
@@ -1,66 +1,64 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-
-/**
- * \file core.h
- * The public header of core mesa.
- *
- * This file is the (only) public header of core mesa. It is supposed to be
- * used by GLX, WGL, and GLSL. It is important that headers directly or
- * indirectly included here do not perform feature tests (#if FEATURE_xxx).
- */
-
-
-#ifndef CORE_H
-#define CORE_H
-
-
-#include "main/glheader.h"
-#include "main/compiler.h"
-#include "main/imports.h"
-#include "main/macros.h"
-
-#include "main/version.h" /* for MESA_VERSION_STRING */
-#include "main/context.h" /* for _mesa_share_state */
-#include "main/mtypes.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* for GLSL */
-#include "program/prog_parameter.h"
-#include "program/prog_uniform.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* CORE_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+
+/**
+ * \file core.h
+ * The public header of core mesa.
+ *
+ * This file is the (only) public header of core mesa. It is supposed to be
+ * used by GLX, WGL, and GLSL. It is important that headers directly or
+ * indirectly included here do not perform feature tests (#if FEATURE_xxx).
+ */
+
+
+#ifndef CORE_H
+#define CORE_H
+
+
+#include "main/glheader.h"
+#include "main/compiler.h"
+#include "main/imports.h"
+#include "main/macros.h"
+
+#include "main/mtypes.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* for GLSL */
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* CORE_H */
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 8a20a6636..15600ba93 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -1,1174 +1,1196 @@
-/**
- * \file dd.h
- * Device driver interfaces.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DD_INCLUDED
-#define DD_INCLUDED
-
-/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
-struct gl_pixelstore_attrib;
-struct gl_display_list;
-
-/* GL_ARB_vertex_buffer_object */
-/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
- * NULL) if buffer is unavailable for immediate mapping.
- *
- * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
- * would require more book-keeping in the driver than seems necessary
- * at this point.
- *
- * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
- * want to provoke the driver to throw away the old storage, we will
- * respect the contents of already referenced data.
- */
-#define MESA_MAP_NOWAIT_BIT 0x0040
-
-
-/**
- * Device driver function table.
- * Core Mesa uses these function pointers to call into device drivers.
- * Most of these functions directly correspond to OpenGL state commands.
- * Core Mesa will call these functions after error checking has been done
- * so that the drivers don't have to worry about error testing.
- *
- * Vertex transformation/clipping/lighting is patched into the T&L module.
- * Rasterization functions are patched into the swrast module.
- *
- * Note: when new functions are added here, the drivers/common/driverfuncs.c
- * file should be updated too!!!
- */
-struct dd_function_table {
- /**
- * Return a string as needed by glGetString().
- * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
- * returned.
- */
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
-
- /**
- * Notify the driver after Mesa has made some internal state changes.
- *
- * This is in addition to any state change callbacks Mesa may already have
- * made.
- */
- void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
-
- /**
- * Get the width and height of the named buffer/window.
- *
- * Mesa uses this to determine when the driver's window size has changed.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*GetBufferSize)( GLframebuffer *buffer,
- GLuint *width, GLuint *height );
-
- /**
- * Resize the given framebuffer to the given size.
- * XXX OBSOLETE: this function will be removed in the future.
- */
- void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
- GLuint width, GLuint height);
-
- /**
- * Called whenever an error is generated.
- * __GLcontextRec::ErrorValue contains the error value.
- */
- void (*Error)( GLcontext *ctx );
-
- /**
- * This is called whenever glFinish() is called.
- */
- void (*Finish)( GLcontext *ctx );
-
- /**
- * This is called whenever glFlush() is called.
- */
- void (*Flush)( GLcontext *ctx );
-
- /**
- * Clear the color/depth/stencil/accum buffer(s).
- * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
- * renderbuffers need to be cleared.
- */
- void (*Clear)( GLcontext *ctx, GLbitfield buffers );
-
- /**
- * Execute glAccum command.
- */
- void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
-
-
- /**
- * Execute glRasterPos, updating the ctx->Current.Raster fields
- */
- void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
-
- /**
- * \name Image-related functions
- */
- /*@{*/
-
- /**
- * Called by glDrawPixels().
- * \p unpack describes how to unpack the source image data.
- */
- void (*DrawPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
- /**
- * Called by glReadPixels().
- */
- void (*ReadPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
-
- /**
- * Called by glCopyPixels().
- */
- void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type );
-
- /**
- * Called by glBitmap().
- */
- void (*Bitmap)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
- /*@}*/
-
-
- /**
- * \name Texture image functions
- */
- /*@{*/
-
- /**
- * Choose texture format.
- *
- * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
- * functions. The driver should examine \p internalFormat and return a
- * gl_format value.
- */
- GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
- GLenum srcFormat, GLenum srcType );
-
- /**
- * Called by glTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \p retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- *
- * Drivers should call a fallback routine from texstore.c if needed.
- */
- void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage2D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexImage3D().
- *
- * \sa dd_function_table::TexImage1D.
- */
- void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p border and \p internalFormat information.
- *
- * The driver should use a fallback routine from texstore.c if needed.
- */
- void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage2D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glTexSubImage3D().
- *
- * \sa dd_function_table::TexSubImage1D.
- */
- void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glGetTexImage().
- */
- void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCopyTexImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLint border );
-
- /**
- * Called by glCopyTexImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLenum internalFormat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
- /**
- * Called by glCopyTexSubImage1D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLint x, GLint y, GLsizei width );
- /**
- * Called by glCopyTexSubImage2D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /**
- * Called by glCopyTexSubImage3D().
- *
- * Drivers should use a fallback routine from texstore.c if needed.
- */
- void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- /**
- * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
- */
- void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
- /**
- * Called by glTexImage[123]D when user specifies a proxy texture
- * target.
- *
- * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
- */
- GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLint width, GLint height,
- GLint depth, GLint border);
- /*@}*/
-
-
- /**
- * \name Compressed texture functions
- */
- /*@{*/
-
- /**
- * Called by glCompressedTexImage1D().
- *
- * \param target user specified.
- * \param format user specified.
- * \param type user specified.
- * \param pixels user specified.
- * \param packing indicates the image packing of pixels.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- *
- * \a retainInternalCopy is returned by this function and indicates whether
- * core Mesa should keep an internal copy of the texture image.
- */
- void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage2D().
- *
- * \sa dd_function_table::CompressedTexImage1D.
- */
- void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
- /**
- * Called by glCompressedTexImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
- /**
- * Called by glCompressedTexSubImage1D().
- *
- * \param target user specified.
- * \param level user specified.
- * \param xoffset user specified.
- * \param yoffset user specified.
- * \param zoffset user specified.
- * \param width user specified.
- * \param height user specified.
- * \param depth user specified.
- * \param imageSize user specified.
- * \param data user specified.
- * \param texObj is the target texture object.
- * \param texImage is the target texture image. It will have the texture \p
- * width, \p height, \p depth, \p border and \p internalFormat information.
- */
- void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage2D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
- /**
- * Called by glCompressedTexSubImage3D().
- *
- * \sa dd_function_table::CompressedTexImage3D.
- */
- void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
- /**
- * Called by glGetCompressedTexImage.
- */
- void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
- /*@}*/
-
- /**
- * \name Texture object functions
- */
- /*@{*/
-
- /**
- * Called by glBindTexture().
- */
- void (*BindTexture)( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture object.
- * A new gl_texture_object should be returned. The driver should
- * attach to it any device-specific info it needs.
- */
- struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
- GLenum target );
- /**
- * Called when a texture object is about to be deallocated.
- *
- * Driver should delete the gl_texture_object object and anything
- * hanging off of it.
- */
- void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture image object.
- */
- struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
-
- /**
- * Called to free tImage->Data.
- */
- void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
-
- /** Map texture image data into user space */
- void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /** Unmap texture images from user space */
- void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
-
- /**
- * Note: no context argument. This function doesn't initially look
- * like it belongs here, except that the driver is the only entity
- * that knows for sure how the texture memory is allocated - via
- * the above callbacks. There is then an argument that the driver
- * knows what memcpy paths might be fast. Typically this is invoked with
- *
- * to -- a pointer into texture memory allocated by NewTextureImage() above.
- * from -- a pointer into client memory or a mesa temporary.
- * sz -- nr bytes to copy.
- */
- void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
-
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( GLcontext *ctx,
- struct gl_texture_object *t );
-
- /**
- * Called when the texture's color lookup table is changed.
- *
- * If \p tObj is NULL then the shared texture palette
- * gl_texture_object::Palette is to be updated.
- */
- void (*UpdateTexturePalette)( GLcontext *ctx,
- struct gl_texture_object *tObj );
- /*@}*/
-
-
- /**
- * \name Imaging functionality
- */
- /*@{*/
- void (*CopyColorTable)( GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyColorSubTable)( GLcontext *ctx,
- GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
- /*@}*/
-
-
- /**
- * \name Vertex/fragment program functions
- */
- /*@{*/
- /** Bind a vertex/fragment program */
- void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
- /** Allocate a new program */
- struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
- /** Delete a program */
- void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
- /**
- * Notify driver that a program string (and GPU code) has been specified
- * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
- * supported by the driver.
- */
- GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
- struct gl_program *prog);
-
- /** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
- struct gl_program *prog);
-
- /*@}*/
-
- /**
- * \name GLSL shader/program functions.
- */
- /*@{*/
- /**
- * Called when a shader is compiled.
- *
- * Note that not all shader objects get ShaderCompile called on
- * them. Notably, the shaders containing builtin functions do not
- * have CompileShader() called, so if lowering passes are done they
- * need to also be performed in LinkShader().
- */
- GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader);
- /**
- * Called when a shader program is linked.
- *
- * This gives drivers an opportunity to clone the IR and make their
- * own transformations on it for the purposes of code generation.
- */
- GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader);
- /*@}*/
-
- /**
- * \name State-changing functions.
- *
- * \note drawing functions are above.
- *
- * These functions are called by their corresponding OpenGL API functions.
- * They are \e also called by the gl_PopAttrib() function!!!
- * May add more functions like these to the device driver in the future.
- */
- /*@{*/
- /** Specify the alpha test function */
- void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
- /** Set the blend color */
- void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
- /** Set the blend equation */
- void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
- /** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(GLcontext *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- /** Specify clear values for the color buffers */
- void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
- /** Specify the clear value for the depth buffer */
- void (*ClearDepth)(GLcontext *ctx, GLclampd d);
- /** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(GLcontext *ctx, GLint s);
- /** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
- /** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
- GLboolean gmask, GLboolean bmask, GLboolean amask);
- /** Cause a material color to track the current color */
- void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
- /** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(GLcontext *ctx, GLenum mode);
- /** Define front- and back-facing polygons */
- void (*FrontFace)(GLcontext *ctx, GLenum mode);
- /** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(GLcontext *ctx, GLenum func);
- /** Enable or disable writing into the depth buffer */
- void (*DepthMask)(GLcontext *ctx, GLboolean flag);
- /** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
- /** Specify the current buffer for writing */
- void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
- /** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
- /** Enable or disable server-side gl capabilities */
- void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
- /** Specify fog parameters */
- void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
- /** Specify implementation-specific hints */
- void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
- /** Set light source parameters.
- * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
- * been transformed to eye-space.
- */
- void (*Lightfv)(GLcontext *ctx, GLenum light,
- GLenum pname, const GLfloat *params );
- /** Set the lighting model parameters */
- void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
- /** Specify the line stipple pattern */
- void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
- /** Specify the width of rasterized lines */
- void (*LineWidth)(GLcontext *ctx, GLfloat width);
- /** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
- void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
- const GLfloat *params);
- /** Specify the diameter of rasterized points */
- void (*PointSize)(GLcontext *ctx, GLfloat size);
- /** Select a polygon rasterization mode */
- void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
- /** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
- /** Set the polygon stippling pattern */
- void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
- /* Specifies the current buffer for reading */
- void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
- /** Set rasterization mode */
- void (*RenderMode)(GLcontext *ctx, GLenum mode );
- /** Define the scissor box */
- void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /** Select flat or smooth shading */
- void (*ShadeModel)(GLcontext *ctx, GLenum mode);
- /** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask);
- /** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
- /** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass);
- /** Control the generation of texture coordinates */
- void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
- /** Set texture environment parameters */
- void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
- /** Set texture parameters */
- void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
- /** Set the viewport */
- void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
- /*@}*/
-
-
- /**
- * \name Vertex/pixel buffer object functions
- */
- /*@{*/
- void (*BindBuffer)( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *obj );
-
- struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
- GLenum target );
-
- void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
-
- GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj );
-
- void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj );
-
- void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- GLvoid *data, struct gl_buffer_object *obj );
-
- void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj );
-
- void (*CopyBufferSubData)( GLcontext *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size );
-
- /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
- */
- void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
-
- void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
-
- GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *obj );
- /*@}*/
-
- /**
- * \name Functions for GL_APPLE_object_purgeable
- */
- /*@{*/
- /* variations on ObjectPurgeable */
- GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
-
- /* variations on ObjectUnpurgeable */
- GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
- /*@}*/
-
- /**
- * \name Functions for GL_EXT_framebuffer_{object,blit}.
- */
- /*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
- void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
- struct gl_framebuffer *drawFb,
- struct gl_framebuffer *readFb);
- void (*FramebufferRenderbuffer)(GLcontext *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb);
- void (*RenderTexture)(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
- void (*FinishRenderTexture)(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att);
- void (*ValidateFramebuffer)(GLcontext *ctx,
- struct gl_framebuffer *fb);
- /*@}*/
- void (*BlitFramebuffer)(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
- /**
- * \name Query objects
- */
- /*@{*/
- struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
- void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
- /*@}*/
-
-
- /**
- * \name Vertex Array objects
- */
- /*@{*/
- struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
- void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
- void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
- /*@}*/
-
- /**
- * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
- */
- /*@{*/
- struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type);
- void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name);
- void (*DeleteShaderProgram)(GLcontext *ctx,
- struct gl_shader_program *shProg);
- void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg);
- /*@}*/
-
-
- /**
- * \name Support for multiple T&L engines
- */
- /*@{*/
-
- /**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
-
-
-#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN (GL_POLYGON+3)
-
- /**
- * Set by the driver-supplied T&L engine.
- *
- * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
- */
- GLuint CurrentExecPrimitive;
-
- /**
- * Current state of an in-progress compilation.
- *
- * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
- * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
- */
- GLuint CurrentSavePrimitive;
-
-
-#define FLUSH_STORED_VERTICES 0x1
-#define FLUSH_UPDATE_CURRENT 0x2
- /**
- * Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
- * updated.
- *
- * The dd_function_table::FlushVertices call below may be used to resolve
- * these conditions.
- */
- GLuint NeedFlush;
- GLuint SaveNeedFlush;
-
-
- /* Called prior to any of the GLvertexformat functions being
- * called. Paired with Driver.FlushVertices().
- */
- void (*BeginVertices)( GLcontext *ctx );
-
- /**
- * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __GLcontextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( GLcontext *ctx, GLuint flags );
- void (*SaveFlushVertices)( GLcontext *ctx );
-
- /**
- * Give the driver the opportunity to hook in its own vtxfmt for
- * compiling optimized display lists. This is called on each valid
- * glBegin() during list compilation.
- */
- GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
-
- /**
- * Notify driver that the special derived value _NeedEyeCoords has
- * changed.
- */
- void (*LightingSpaceChange)( GLcontext *ctx );
-
- /**
- * Called by glNewList().
- *
- * Let the T&L component know what is going on with display lists
- * in time to make changes to dispatch tables, etc.
- */
- void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
- /**
- * Called by glEndList().
- *
- * \sa dd_function_table::NewList.
- */
- void (*EndList)( GLcontext *ctx );
-
- /**
- * Called by glCallList(s).
- *
- * Notify the T&L component before and after calling a display list.
- */
- void (*BeginCallList)( GLcontext *ctx,
- struct gl_display_list *dlist );
- /**
- * Called by glEndCallList().
- *
- * \sa dd_function_table::BeginCallList.
- */
- void (*EndCallList)( GLcontext *ctx );
-
-
- /**
- * \name GL_ARB_sync interfaces
- */
- /*@{*/
- struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
- void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
- void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
- void (*CheckSync)(GLcontext *, struct gl_sync_object *);
- void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- /*@}*/
-
- /** GL_NV_conditional_render */
- void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
- GLenum mode);
- void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
-
- /**
- * \name GL_OES_draw_texture interface
- */
- /*@{*/
- void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height);
- /*@}*/
-
- /**
- * \name GL_OES_EGL_image interface
- */
- void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLeglImageOES image_handle);
- void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx,
- struct gl_renderbuffer *rb,
- void *image_handle);
-
- /**
- * \name GL_EXT_transform_feedback interface
- */
- struct gl_transform_feedback_object *
- (*NewTransformFeedback)(GLcontext *ctx, GLuint name);
- void (*DeleteTransformFeedback)(GLcontext *ctx,
- struct gl_transform_feedback_object *obj);
- void (*BeginTransformFeedback)(GLcontext *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
- void (*EndTransformFeedback)(GLcontext *ctx,
- struct gl_transform_feedback_object *obj);
- void (*PauseTransformFeedback)(GLcontext *ctx,
- struct gl_transform_feedback_object *obj);
- void (*ResumeTransformFeedback)(GLcontext *ctx,
- struct gl_transform_feedback_object *obj);
- void (*DrawTransformFeedback)(GLcontext *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
-};
-
-
-/**
- * Transform/Clip/Lighting interface
- *
- * Drivers present a reduced set of the functions possible in
- * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entry points.
- *
- * These are the initial values to be installed into dispatch by
- * mesa. If the T&L driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install its own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
- *
- * If the driver wants to hook in entry points other than those
- * listed, it must restore them to their original values in
- * the disable() callback, below.
- */
-typedef struct {
- /**
- * \name Vertex
- */
- /*@{*/
- void (GLAPIENTRYP ArrayElement)( GLint );
- void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP EdgeFlag)( GLboolean );
- void (GLAPIENTRYP EvalCoord1f)( GLfloat );
- void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP EvalPoint1)( GLint );
- void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
- void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
- void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexf)( GLfloat );
- void (GLAPIENTRYP Indexfv)( const GLfloat * );
- void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
- void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Normal3fv)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP TexCoord1f)( GLfloat );
- void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
- void (GLAPIENTRYP CallList)( GLuint );
- void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
- void (GLAPIENTRYP Begin)( GLenum );
- void (GLAPIENTRYP End)( void );
- /* GL_NV_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
- /* GL_ARB_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
- /*@}*/
-
- void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
-
- /**
- * \name Array
- */
- /*@{*/
- void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
- void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
- void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
- void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount);
- void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex );
- void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex);
- void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLint *basevertex);
- void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count, GLsizei primcount);
- void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount);
- /*@}*/
-
- /**
- * \name Eval
- *
- * If you don't support eval, fallback to the default vertex format
- * on receiving an eval call and use the pipeline mechanism to
- * provide partial T&L acceleration.
- *
- * Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
- */
- /*@{*/
- void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
- /*@}*/
-
-} GLvertexformat;
-
-
-#endif /* DD_INCLUDED */
+/**
+ * \file dd.h
+ * Device driver interfaces.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef DD_INCLUDED
+#define DD_INCLUDED
+
+/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
+
+#include "glheader.h"
+
+struct gl_buffer_object;
+struct gl_context;
+struct gl_display_list;
+struct gl_framebuffer;
+struct gl_pixelstore_attrib;
+struct gl_program;
+struct gl_renderbuffer;
+struct gl_renderbuffer_attachment;
+struct gl_shader;
+struct gl_shader_program;
+struct gl_texture_image;
+struct gl_texture_object;
+
+/* GL_ARB_vertex_buffer_object */
+/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
+ * NULL) if buffer is unavailable for immediate mapping.
+ *
+ * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
+ * would require more book-keeping in the driver than seems necessary
+ * at this point.
+ *
+ * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
+ * want to provoke the driver to throw away the old storage, we will
+ * respect the contents of already referenced data.
+ */
+#define MESA_MAP_NOWAIT_BIT 0x0040
+
+
+/**
+ * Device driver function table.
+ * Core Mesa uses these function pointers to call into device drivers.
+ * Most of these functions directly correspond to OpenGL state commands.
+ * Core Mesa will call these functions after error checking has been done
+ * so that the drivers don't have to worry about error testing.
+ *
+ * Vertex transformation/clipping/lighting is patched into the T&L module.
+ * Rasterization functions are patched into the swrast module.
+ *
+ * Note: when new functions are added here, the drivers/common/driverfuncs.c
+ * file should be updated too!!!
+ */
+struct dd_function_table {
+ /**
+ * Return a string as needed by glGetString().
+ * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
+ * returned.
+ */
+ const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
+
+ /**
+ * Notify the driver after Mesa has made some internal state changes.
+ *
+ * This is in addition to any state change callbacks Mesa may already have
+ * made.
+ */
+ void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
+
+ /**
+ * Get the width and height of the named buffer/window.
+ *
+ * Mesa uses this to determine when the driver's window size has changed.
+ * XXX OBSOLETE: this function will be removed in the future.
+ */
+ void (*GetBufferSize)( struct gl_framebuffer *buffer,
+ GLuint *width, GLuint *height );
+
+ /**
+ * Resize the given framebuffer to the given size.
+ * XXX OBSOLETE: this function will be removed in the future.
+ */
+ void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height);
+
+ /**
+ * Called whenever an error is generated.
+ * __struct gl_contextRec::ErrorValue contains the error value.
+ */
+ void (*Error)( struct gl_context *ctx );
+
+ /**
+ * This is called whenever glFinish() is called.
+ */
+ void (*Finish)( struct gl_context *ctx );
+
+ /**
+ * This is called whenever glFlush() is called.
+ */
+ void (*Flush)( struct gl_context *ctx );
+
+ /**
+ * Clear the color/depth/stencil/accum buffer(s).
+ * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
+ * renderbuffers need to be cleared.
+ */
+ void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
+
+ /**
+ * Execute glAccum command.
+ */
+ void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
+
+
+ /**
+ * Execute glRasterPos, updating the ctx->Current.Raster fields
+ */
+ void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
+
+ /**
+ * \name Image-related functions
+ */
+ /*@{*/
+
+ /**
+ * Called by glDrawPixels().
+ * \p unpack describes how to unpack the source image data.
+ */
+ void (*DrawPixels)( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
+
+ /**
+ * Called by glReadPixels().
+ */
+ void (*ReadPixels)( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *dest );
+
+ /**
+ * Called by glCopyPixels().
+ */
+ void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type );
+
+ /**
+ * Called by glBitmap().
+ */
+ void (*Bitmap)( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+ /*@}*/
+
+
+ /**
+ * \name Texture image functions
+ */
+ /*@{*/
+
+ /**
+ * Choose texture format.
+ *
+ * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
+ * functions. The driver should examine \p internalFormat and return a
+ * gl_format value.
+ */
+ GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
+ GLenum srcFormat, GLenum srcType );
+
+ /**
+ * Called by glTexImage1D().
+ *
+ * \param target user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ *
+ * \p retainInternalCopy is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ *
+ * Drivers should call a fallback routine from texstore.c if needed.
+ */
+ void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexImage2D().
+ *
+ * \sa dd_function_table::TexImage1D.
+ */
+ void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexImage3D().
+ *
+ * \sa dd_function_table::TexImage1D.
+ */
+ void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage1D().
+ *
+ * \param target user specified.
+ * \param level user specified.
+ * \param xoffset user specified.
+ * \param yoffset user specified.
+ * \param zoffset user specified.
+ * \param width user specified.
+ * \param height user specified.
+ * \param depth user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p border and \p internalFormat information.
+ *
+ * The driver should use a fallback routine from texstore.c if needed.
+ */
+ void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage2D().
+ *
+ * \sa dd_function_table::TexSubImage1D.
+ */
+ void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glTexSubImage3D().
+ *
+ * \sa dd_function_table::TexSubImage1D.
+ */
+ void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glGetTexImage().
+ */
+ void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glCopyTexImage1D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border );
+
+ /**
+ * Called by glCopyTexImage2D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+
+ /**
+ * Called by glCopyTexSubImage1D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+ /**
+ * Called by glCopyTexSubImage2D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ /**
+ * Called by glCopyTexSubImage3D().
+ *
+ * Drivers should use a fallback routine from texstore.c if needed.
+ */
+ void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+ /**
+ * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
+ */
+ void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+ /**
+ * Called by glTexImage[123]D when user specifies a proxy texture
+ * target.
+ *
+ * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
+ */
+ GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border);
+ /*@}*/
+
+
+ /**
+ * \name Compressed texture functions
+ */
+ /*@{*/
+
+ /**
+ * Called by glCompressedTexImage1D().
+ *
+ * \param target user specified.
+ * \param format user specified.
+ * \param type user specified.
+ * \param pixels user specified.
+ * \param packing indicates the image packing of pixels.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ *
+ * \a retainInternalCopy is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ */
+ void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /**
+ * Called by glCompressedTexImage2D().
+ *
+ * \sa dd_function_table::CompressedTexImage1D.
+ */
+ void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /**
+ * Called by glCompressedTexImage3D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
+ void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+ /**
+ * Called by glCompressedTexSubImage1D().
+ *
+ * \param target user specified.
+ * \param level user specified.
+ * \param xoffset user specified.
+ * \param yoffset user specified.
+ * \param zoffset user specified.
+ * \param width user specified.
+ * \param height user specified.
+ * \param depth user specified.
+ * \param imageSize user specified.
+ * \param data user specified.
+ * \param texObj is the target texture object.
+ * \param texImage is the target texture image. It will have the texture \p
+ * width, \p height, \p depth, \p border and \p internalFormat information.
+ */
+ void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+ /**
+ * Called by glCompressedTexSubImage2D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
+ void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+ /**
+ * Called by glCompressedTexSubImage3D().
+ *
+ * \sa dd_function_table::CompressedTexImage3D.
+ */
+ void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+ /**
+ * Called by glGetCompressedTexImage.
+ */
+ void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+ /*@}*/
+
+ /**
+ * \name Texture object functions
+ */
+ /*@{*/
+
+ /**
+ * Called by glBindTexture().
+ */
+ void (*BindTexture)( struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *tObj );
+
+ /**
+ * Called to allocate a new texture object.
+ * A new gl_texture_object should be returned. The driver should
+ * attach to it any device-specific info it needs.
+ */
+ struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
+ GLenum target );
+ /**
+ * Called when a texture object is about to be deallocated.
+ *
+ * Driver should delete the gl_texture_object object and anything
+ * hanging off of it.
+ */
+ void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+
+ /**
+ * Called to allocate a new texture image object.
+ */
+ struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
+
+ /**
+ * Called to free tImage->Data.
+ */
+ void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
+
+ /** Map texture image data into user space */
+ void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+ /** Unmap texture images from user space */
+ void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+
+ /**
+ * Note: no context argument. This function doesn't initially look
+ * like it belongs here, except that the driver is the only entity
+ * that knows for sure how the texture memory is allocated - via
+ * the above callbacks. There is then an argument that the driver
+ * knows what memcpy paths might be fast. Typically this is invoked with
+ *
+ * to -- a pointer into texture memory allocated by NewTextureImage() above.
+ * from -- a pointer into client memory or a mesa temporary.
+ * sz -- nr bytes to copy.
+ */
+ void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
+
+ /**
+ * Called by glAreTextureResident().
+ */
+ GLboolean (*IsTextureResident)( struct gl_context *ctx,
+ struct gl_texture_object *t );
+
+ /**
+ * Called when the texture's color lookup table is changed.
+ *
+ * If \p tObj is NULL then the shared texture palette
+ * gl_texture_object::Palette is to be updated.
+ */
+ void (*UpdateTexturePalette)( struct gl_context *ctx,
+ struct gl_texture_object *tObj );
+ /*@}*/
+
+
+ /**
+ * \name Imaging functionality
+ */
+ /*@{*/
+ void (*CopyColorTable)( struct gl_context *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+ void (*CopyColorSubTable)( struct gl_context *ctx,
+ GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+ /*@}*/
+
+
+ /**
+ * \name Vertex/fragment program functions
+ */
+ /*@{*/
+ /** Bind a vertex/fragment program */
+ void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
+ /** Allocate a new program */
+ struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
+ /** Delete a program */
+ void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
+ /**
+ * Notify driver that a program string (and GPU code) has been specified
+ * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
+ * supported by the driver.
+ */
+ GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
+ struct gl_program *prog);
+
+ /** Query if program can be loaded onto hardware */
+ GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
+ struct gl_program *prog);
+
+ /*@}*/
+
+ /**
+ * \name GLSL shader/program functions.
+ */
+ /*@{*/
+ /**
+ * Called when a shader is compiled.
+ *
+ * Note that not all shader objects get ShaderCompile called on
+ * them. Notably, the shaders containing builtin functions do not
+ * have CompileShader() called, so if lowering passes are done they
+ * need to also be performed in LinkShader().
+ */
+ GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader);
+ /**
+ * Called when a shader program is linked.
+ *
+ * This gives drivers an opportunity to clone the IR and make their
+ * own transformations on it for the purposes of code generation.
+ */
+ GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
+ /*@}*/
+
+ /**
+ * \name State-changing functions.
+ *
+ * \note drawing functions are above.
+ *
+ * These functions are called by their corresponding OpenGL API functions.
+ * They are \e also called by the gl_PopAttrib() function!!!
+ * May add more functions like these to the device driver in the future.
+ */
+ /*@{*/
+ /** Specify the alpha test function */
+ void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
+ /** Set the blend color */
+ void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
+ /** Set the blend equation */
+ void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
+ /** Specify pixel arithmetic */
+ void (*BlendFuncSeparate)(struct gl_context *ctx,
+ GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA);
+ /** Specify clear values for the color buffers */
+ void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
+ /** Specify the clear value for the depth buffer */
+ void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
+ /** Specify the clear value for the stencil buffer */
+ void (*ClearStencil)(struct gl_context *ctx, GLint s);
+ /** Specify a plane against which all geometry is clipped */
+ void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
+ /** Enable and disable writing of frame buffer color components */
+ void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
+ GLboolean bmask, GLboolean amask );
+ void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
+ GLboolean gmask, GLboolean bmask, GLboolean amask);
+ /** Cause a material color to track the current color */
+ void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
+ /** Specify whether front- or back-facing facets can be culled */
+ void (*CullFace)(struct gl_context *ctx, GLenum mode);
+ /** Define front- and back-facing polygons */
+ void (*FrontFace)(struct gl_context *ctx, GLenum mode);
+ /** Specify the value used for depth buffer comparisons */
+ void (*DepthFunc)(struct gl_context *ctx, GLenum func);
+ /** Enable or disable writing into the depth buffer */
+ void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
+ /** Specify mapping of depth values from NDC to window coordinates */
+ void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
+ /** Specify the current buffer for writing */
+ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
+ /** Specify the buffers for writing for fragment programs*/
+ void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
+ /** Enable or disable server-side gl capabilities */
+ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
+ /** Specify fog parameters */
+ void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
+ /** Specify implementation-specific hints */
+ void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
+ /** Set light source parameters.
+ * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
+ * been transformed to eye-space.
+ */
+ void (*Lightfv)(struct gl_context *ctx, GLenum light,
+ GLenum pname, const GLfloat *params );
+ /** Set the lighting model parameters */
+ void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
+ /** Specify the line stipple pattern */
+ void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
+ /** Specify the width of rasterized lines */
+ void (*LineWidth)(struct gl_context *ctx, GLfloat width);
+ /** Specify a logical pixel operation for color index rendering */
+ void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
+ void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
+ const GLfloat *params);
+ /** Specify the diameter of rasterized points */
+ void (*PointSize)(struct gl_context *ctx, GLfloat size);
+ /** Select a polygon rasterization mode */
+ void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
+ /** Set the scale and units used to calculate depth values */
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
+ /** Set the polygon stippling pattern */
+ void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
+ /* Specifies the current buffer for reading */
+ void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
+ /** Set rasterization mode */
+ void (*RenderMode)(struct gl_context *ctx, GLenum mode );
+ /** Define the scissor box */
+ void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ /** Select flat or smooth shading */
+ void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
+ /** OpenGL 2.0 two-sided StencilFunc */
+ void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
+ GLint ref, GLuint mask);
+ /** OpenGL 2.0 two-sided StencilMask */
+ void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
+ /** OpenGL 2.0 two-sided StencilOp */
+ void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
+ GLenum zfail, GLenum zpass);
+ /** Control the generation of texture coordinates */
+ void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
+ const GLfloat *params);
+ /** Set texture environment parameters */
+ void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
+ const GLfloat *param);
+ /** Set texture parameters */
+ void (*TexParameter)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params);
+ /** Set the viewport */
+ void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ /*@}*/
+
+
+ /**
+ * \name Vertex/pixel buffer object functions
+ */
+ /*@{*/
+ void (*BindBuffer)( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *obj );
+
+ struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
+ GLenum target );
+
+ void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
+
+ GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid *data, GLenum usage,
+ struct gl_buffer_object *obj );
+
+ void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset,
+ GLsizeiptrARB size, const GLvoid *data,
+ struct gl_buffer_object *obj );
+
+ void (*GetBufferSubData)( struct gl_context *ctx, GLenum target,
+ GLintptrARB offset, GLsizeiptrARB size,
+ GLvoid *data, struct gl_buffer_object *obj );
+
+ void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *obj );
+
+ void (*CopyBufferSubData)( struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size );
+
+ /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
+ */
+ void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *obj);
+
+ void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj);
+
+ GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target,
+ struct gl_buffer_object *obj );
+ /*@}*/
+
+ /**
+ * \name Functions for GL_APPLE_object_purgeable
+ */
+ /*@{*/
+ /* variations on ObjectPurgeable */
+ GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
+
+ /* variations on ObjectUnpurgeable */
+ GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
+ /*@}*/
+
+ /**
+ * \name Functions for GL_EXT_framebuffer_{object,blit}.
+ */
+ /*@{*/
+ struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
+ struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
+ void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
+ struct gl_framebuffer *drawFb,
+ struct gl_framebuffer *readFb);
+ void (*FramebufferRenderbuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb);
+ void (*RenderTexture)(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+ void (*FinishRenderTexture)(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att);
+ void (*ValidateFramebuffer)(struct gl_context *ctx,
+ struct gl_framebuffer *fb);
+ /*@}*/
+ void (*BlitFramebuffer)(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+ /**
+ * \name Query objects
+ */
+ /*@{*/
+ struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ /*@}*/
+
+
+ /**
+ * \name Vertex Array objects
+ */
+ /*@{*/
+ struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ /*@}*/
+
+ /**
+ * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
+ */
+ /*@{*/
+ struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
+ void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
+ struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
+ void (*DeleteShaderProgram)(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+ void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
+ /*@}*/
+
+
+ /**
+ * \name Support for multiple T&L engines
+ */
+ /*@{*/
+
+ /**
+ * Bitmask of state changes that require the current T&L module to be
+ * validated, using ValidateTnlModule() below.
+ */
+ GLuint NeedValidate;
+
+ /**
+ * Validate the current T&L module.
+ *
+ * This is called directly after UpdateState() when a state change that has
+ * occurred matches the dd_function_table::NeedValidate bitmask above. This
+ * ensures all computed values are up to date, thus allowing the driver to
+ * decide if the current T&L module needs to be swapped out.
+ *
+ * This must be non-NULL if a driver installs a custom T&L module and sets
+ * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
+ */
+ void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
+
+
+#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN (GL_POLYGON+3)
+
+ /**
+ * Set by the driver-supplied T&L engine.
+ *
+ * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
+ */
+ GLuint CurrentExecPrimitive;
+
+ /**
+ * Current state of an in-progress compilation.
+ *
+ * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
+ * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
+ */
+ GLuint CurrentSavePrimitive;
+
+
+#define FLUSH_STORED_VERTICES 0x1
+#define FLUSH_UPDATE_CURRENT 0x2
+ /**
+ * Set by the driver-supplied T&L engine whenever vertices are buffered
+ * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
+ * updated.
+ *
+ * The dd_function_table::FlushVertices call below may be used to resolve
+ * these conditions.
+ */
+ GLuint NeedFlush;
+ GLuint SaveNeedFlush;
+
+
+ /* Called prior to any of the GLvertexformat functions being
+ * called. Paired with Driver.FlushVertices().
+ */
+ void (*BeginVertices)( struct gl_context *ctx );
+
+ /**
+ * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
+ * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
+ * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
+ * __struct gl_contextRec::Current and gl_light_attrib::Material
+ *
+ * Note that the default T&L engine never clears the
+ * FLUSH_UPDATE_CURRENT bit, even after performing the update.
+ */
+ void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
+ void (*SaveFlushVertices)( struct gl_context *ctx );
+
+ /**
+ * Give the driver the opportunity to hook in its own vtxfmt for
+ * compiling optimized display lists. This is called on each valid
+ * glBegin() during list compilation.
+ */
+ GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
+
+ /**
+ * Notify driver that the special derived value _NeedEyeCoords has
+ * changed.
+ */
+ void (*LightingSpaceChange)( struct gl_context *ctx );
+
+ /**
+ * Called by glNewList().
+ *
+ * Let the T&L component know what is going on with display lists
+ * in time to make changes to dispatch tables, etc.
+ */
+ void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
+ /**
+ * Called by glEndList().
+ *
+ * \sa dd_function_table::NewList.
+ */
+ void (*EndList)( struct gl_context *ctx );
+
+ /**
+ * Called by glCallList(s).
+ *
+ * Notify the T&L component before and after calling a display list.
+ */
+ void (*BeginCallList)( struct gl_context *ctx,
+ struct gl_display_list *dlist );
+ /**
+ * Called by glEndCallList().
+ *
+ * \sa dd_function_table::BeginCallList.
+ */
+ void (*EndCallList)( struct gl_context *ctx );
+
+
+ /**
+ * \name GL_ARB_sync interfaces
+ */
+ /*@{*/
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
+ void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
+ void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
+ void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
+ GLbitfield, GLuint64);
+ void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
+ GLbitfield, GLuint64);
+ /*@}*/
+
+ /** GL_NV_conditional_render */
+ void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
+ GLenum mode);
+ void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
+
+ /**
+ * \name GL_OES_draw_texture interface
+ */
+ /*@{*/
+ void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height);
+ /*@}*/
+
+ /**
+ * \name GL_OES_EGL_image interface
+ */
+ void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
+ void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ void *image_handle);
+
+ /**
+ * \name GL_EXT_transform_feedback interface
+ */
+ struct gl_transform_feedback_object *
+ (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
+ void (*DeleteTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj);
+ void (*EndTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*PauseTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*ResumeTransformFeedback)(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+ void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj);
+};
+
+
+/**
+ * Transform/Clip/Lighting interface
+ *
+ * Drivers present a reduced set of the functions possible in
+ * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
+ * remaining functions to map down to these entry points.
+ *
+ * These are the initial values to be installed into dispatch by
+ * mesa. If the T&L driver wants to modify the dispatch table
+ * while installed, it must do so itself. It would be possible for
+ * the vertexformat to install its own initial values for these
+ * functions, but this way there is an obvious list of what is
+ * expected of the driver.
+ *
+ * If the driver wants to hook in entry points other than those
+ * listed, it must restore them to their original values in
+ * the disable() callback, below.
+ */
+typedef struct {
+ /**
+ * \name Vertex
+ */
+ /*@{*/
+ void (GLAPIENTRYP ArrayElement)( GLint );
+ void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Color3fv)( const GLfloat * );
+ void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Color4fv)( const GLfloat * );
+ void (GLAPIENTRYP EdgeFlag)( GLboolean );
+ void (GLAPIENTRYP EvalCoord1f)( GLfloat );
+ void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
+ void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
+ void (GLAPIENTRYP EvalPoint1)( GLint );
+ void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
+ void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
+ void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
+ void (GLAPIENTRYP Indexf)( GLfloat );
+ void (GLAPIENTRYP Indexfv)( const GLfloat * );
+ void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
+ void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Normal3fv)( const GLfloat * );
+ void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord1f)( GLfloat );
+ void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
+ void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
+ void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
+ void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
+ void (GLAPIENTRYP CallList)( GLuint );
+ void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
+ void (GLAPIENTRYP Begin)( GLenum );
+ void (GLAPIENTRYP End)( void );
+ void (GLAPIENTRYP PrimitiveRestartNV)( void );
+ /* GL_NV_vertex_program */
+ void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+ void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
+ /* GL_ARB_vertex_program */
+ void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+ void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
+ void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
+ void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
+ void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
+ void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
+ void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
+
+ void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
+ void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
+ void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
+ void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
+ void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
+ void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
+
+ /*@}*/
+
+ void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
+
+ /**
+ * \name Array
+ */
+ /*@{*/
+ void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
+ void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices );
+ void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices );
+ void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount);
+ void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex );
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex);
+ void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount);
+ void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices,
+ GLsizei primcount);
+ /*@}*/
+
+ /**
+ * \name Eval
+ *
+ * If you don't support eval, fallback to the default vertex format
+ * on receiving an eval call and use the pipeline mechanism to
+ * provide partial T&L acceleration.
+ *
+ * Mesa will provide a set of helper functions to do eval within
+ * accelerated vertex formats, eventually...
+ */
+ /*@{*/
+ void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
+ void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+ /*@}*/
+
+} GLvertexformat;
+
+
+#endif /* DD_INCLUDED */
diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c
index 526145aec..f0752d1a3 100644
--- a/mesalib/src/mesa/main/debug.c
+++ b/mesalib/src/mesa/main/debug.c
@@ -1,636 +1,633 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "mtypes.h"
-#include "attrib.h"
-#include "colormac.h"
-#include "enums.h"
-#include "formats.h"
-#include "hash.h"
-#include "imports.h"
-#include "debug.h"
-#include "get.h"
-#include "pixelstore.h"
-#include "readpix.h"
-#include "texobj.h"
-
-
-/**
- * Primitive names
- */
-const char *_mesa_prim_name[GL_POLYGON+4] = {
- "GL_POINTS",
- "GL_LINES",
- "GL_LINE_LOOP",
- "GL_LINE_STRIP",
- "GL_TRIANGLES",
- "GL_TRIANGLE_STRIP",
- "GL_TRIANGLE_FAN",
- "GL_QUADS",
- "GL_QUAD_STRIP",
- "GL_POLYGON",
- "outside begin/end",
- "inside unknown primitive",
- "unknown state"
-};
-
-
-static const char *
-tex_target_name(GLenum tgt)
-{
- static const struct {
- GLenum target;
- const char *name;
- } tex_targets[] = {
- { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
- { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
- { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
- { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
- { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
- { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
- { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
- };
- GLuint i;
- for (i = 0; i < Elements(tex_targets); i++) {
- if (tex_targets[i].target == tgt)
- return tex_targets[i].name;
- }
- return "UNKNOWN TEX TARGET";
-}
-
-
-void
-_mesa_print_state( const char *msg, GLuint state )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg,
- state,
- (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
- (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
- (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
- (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "",
- (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
- (state & _NEW_COLOR) ? "ctx->Color, " : "",
- (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
- (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
- (state & _NEW_FOG) ? "ctx->Fog, " : "",
- (state & _NEW_HINT) ? "ctx->Hint, " : "",
- (state & _NEW_LIGHT) ? "ctx->Light, " : "",
- (state & _NEW_LINE) ? "ctx->Line, " : "",
- (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
- (state & _NEW_POINT) ? "ctx->Point, " : "",
- (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
- (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
- (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
- (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
- (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
- (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
- (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
- (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
- (state & _NEW_ARRAY) ? "ctx->Array, " : "",
- (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
- (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
-}
-
-
-
-void
-_mesa_print_tri_caps( const char *name, GLuint flags )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- name,
- flags,
- (flags & DD_FLATSHADE) ? "flat-shade, " : "",
- (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
- (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
- (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
- (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
- (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
- (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
- (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
- (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
- (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
- (flags & DD_LINE_WIDTH) ? "line-wide, " : "",
- (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
- (flags & DD_POINT_SIZE) ? "point-size, " : "",
- (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
- (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
- );
-}
-
-
-/**
- * Print information about this Mesa version and build options.
- */
-void _mesa_print_info( void )
-{
- _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
- (char *) _mesa_GetString(GL_VERSION));
- _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
- (char *) _mesa_GetString(GL_RENDERER));
- _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
- (char *) _mesa_GetString(GL_VENDOR));
- _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
- (char *) _mesa_GetString(GL_EXTENSIONS));
-#if defined(THREADS)
- _mesa_debug(NULL, "Mesa thread-safe: YES\n");
-#else
- _mesa_debug(NULL, "Mesa thread-safe: NO\n");
-#endif
-#if defined(USE_X86_ASM)
- _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
-#else
- _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
-#endif
-#if defined(USE_SPARC_ASM)
- _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
-#else
- _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
-#endif
-}
-
-
-/**
- * Set the debugging flags.
- *
- * \param debug debug string
- *
- * If compiled with debugging support then search for keywords in \p debug and
- * enables the verbose debug output of the respective feature.
- */
-static void add_debug_flags( const char *debug )
-{
-#ifdef DEBUG
- struct debug_option {
- const char *name;
- GLbitfield flag;
- };
- static const struct debug_option debug_opt[] = {
- { "varray", VERBOSE_VARRAY },
- { "tex", VERBOSE_TEXTURE },
- { "mat", VERBOSE_MATERIAL },
- { "pipe", VERBOSE_PIPELINE },
- { "driver", VERBOSE_DRIVER },
- { "state", VERBOSE_STATE },
- { "api", VERBOSE_API },
- { "list", VERBOSE_DISPLAY_LIST },
- { "lighting", VERBOSE_LIGHTING },
- { "disassem", VERBOSE_DISASSEM },
- { "draw", VERBOSE_DRAW },
- { "swap", VERBOSE_SWAPBUFFERS }
- };
- GLuint i;
-
- MESA_VERBOSE = 0x0;
- for (i = 0; i < Elements(debug_opt); i++) {
- if (strstr(debug, debug_opt[i].name))
- MESA_VERBOSE |= debug_opt[i].flag;
- }
-
- /* Debug flag:
- */
- if (strstr(debug, "flush"))
- MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
-
-#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
- if (strstr(debug, "fpexceptions")) {
- /* raise FP exceptions */
- fpu_control_t mask;
- _FPU_GETCW(mask);
- mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
- | _FPU_MASK_OM | _FPU_MASK_UM);
- _FPU_SETCW(mask);
- }
-#endif
-
-#else
- (void) debug;
-#endif
-}
-
-
-void
-_mesa_init_debug( GLcontext *ctx )
-{
- char *c;
-
- /* Dither disable */
- ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
- if (ctx->NoDither) {
- if (_mesa_getenv("MESA_DEBUG")) {
- _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
- }
- ctx->Color.DitherFlag = GL_FALSE;
- }
-
- c = _mesa_getenv("MESA_DEBUG");
- if (c)
- add_debug_flags(c);
-
- c = _mesa_getenv("MESA_VERBOSE");
- if (c)
- add_debug_flags(c);
-}
-
-
-/*
- * Write ppm file
- */
-static void
-write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
- int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
-{
- FILE *f = fopen( filename, "w" );
- if (f) {
- int x, y;
- const GLubyte *ptr = buffer;
- fprintf(f,"P6\n");
- fprintf(f,"# ppm-file created by osdemo.c\n");
- fprintf(f,"%i %i\n", width,height);
- fprintf(f,"255\n");
- fclose(f);
- f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=0; y < height; y++) {
- for (x = 0; x < width; x++) {
- int yy = invert ? (height - 1 - y) : y;
- int i = (yy * width + x) * comps;
- fputc(ptr[i+rcomp], f); /* write red */
- fputc(ptr[i+gcomp], f); /* write green */
- fputc(ptr[i+bcomp], f); /* write blue */
- }
- }
- fclose(f);
- }
-}
-
-
-/**
- * Write a texture image to a ppm file.
- * \param face cube face in [0,5]
- * \param level mipmap level
- */
-static void
-write_texture_image(struct gl_texture_object *texObj,
- GLuint face, GLuint level)
-{
- struct gl_texture_image *img = texObj->Image[face][level];
- if (img) {
- GET_CURRENT_CONTEXT(ctx);
- struct gl_pixelstore_attrib store;
- GLubyte *buffer;
- char s[100];
-
- buffer = (GLubyte *) malloc(img->Width * img->Height
- * img->Depth * 4);
-
- store = ctx->Pack; /* save */
- ctx->Pack = ctx->DefaultPacking;
-
- ctx->Driver.GetTexImage(ctx, texObj->Target, level,
- GL_RGBA, GL_UNSIGNED_BYTE,
- buffer, texObj, img);
-
- /* make filename */
- _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
-
- printf(" Writing image level %u to %s\n", level, s);
- write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
-
- ctx->Pack = store; /* restore */
-
- free(buffer);
- }
-}
-
-
-/**
- * Write renderbuffer image to a ppm file.
- */
-static void
-write_renderbuffer_image(const struct gl_renderbuffer *rb)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *buffer;
- char s[100];
- GLenum format, type;
-
- if (rb->_BaseFormat == GL_RGB ||
- rb->_BaseFormat == GL_RGBA) {
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- }
- else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
- format = GL_DEPTH_STENCIL;
- type = GL_UNSIGNED_INT_24_8;
- }
- else {
- return;
- }
-
- buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
-
- ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
- format, type, &ctx->DefaultPacking, buffer);
-
- /* make filename */
- _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
-
- printf(" Writing renderbuffer image to %s\n", s);
- write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
-
- free(buffer);
-}
-
-
-/** How many texture images (mipmap levels, faces) to write to files */
-#define WRITE_NONE 0
-#define WRITE_ONE 1
-#define WRITE_ALL 2
-
-static GLuint WriteImages;
-
-
-static void
-dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
-{
- const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
- GLboolean written = GL_FALSE;
- GLuint i, j;
-
- printf("Texture %u\n", texObj->Name);
- printf(" Target %s\n", tex_target_name(texObj->Target));
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- for (j = 0; j < numFaces; j++) {
- struct gl_texture_image *texImg = texObj->Image[j][i];
- if (texImg) {
- printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
- j, i,
- texImg->Width, texImg->Height, texImg->Depth,
- _mesa_get_format_name(texImg->TexFormat),
- texImg->Data);
- if (writeImages == WRITE_ALL ||
- (writeImages == WRITE_ONE && !written)) {
- write_texture_image(texObj, j, i);
- written = GL_TRUE;
- }
- }
- }
- }
-}
-
-
-/**
- * Dump a single texture.
- */
-void
-_mesa_dump_texture(GLuint texture, GLuint writeImages)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
- if (texObj) {
- dump_texture(texObj, writeImages);
- }
-}
-
-
-static void
-dump_texture_cb(GLuint id, void *data, void *userData)
-{
- struct gl_texture_object *texObj = (struct gl_texture_object *) data;
- (void) userData;
- dump_texture(texObj, WriteImages);
-}
-
-
-/**
- * Print basic info about all texture objext to stdout.
- * If dumpImages is true, write PPM of level[0] image to a file.
- */
-void
-_mesa_dump_textures(GLuint writeImages)
-{
- GET_CURRENT_CONTEXT(ctx);
- WriteImages = writeImages;
- _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
-}
-
-
-static void
-dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
-{
- printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
- rb->Name, rb->Width, rb->Height,
- _mesa_lookup_enum_by_nr(rb->InternalFormat));
- if (writeImage) {
- write_renderbuffer_image(rb);
- }
-}
-
-
-static void
-dump_renderbuffer_cb(GLuint id, void *data, void *userData)
-{
- const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
- (void) userData;
- dump_renderbuffer(rb, WriteImages);
-}
-
-
-/**
- * Print basic info about all renderbuffers to stdout.
- * If dumpImages is true, write PPM of level[0] image to a file.
- */
-void
-_mesa_dump_renderbuffers(GLboolean writeImages)
-{
- GET_CURRENT_CONTEXT(ctx);
- WriteImages = writeImages;
- _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
-}
-
-
-
-void
-_mesa_dump_color_buffer(const char *filename)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint w = ctx->DrawBuffer->Width;
- const GLuint h = ctx->DrawBuffer->Height;
- GLubyte *buf;
-
- buf = (GLubyte *) malloc(w * h * 4);
-
- _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
- _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
-
- _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
-
- printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
- (void *) ctx->ReadBuffer->_ColorReadBuffer,
- ctx->ReadBuffer->ColorReadBuffer,
- (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
- ctx->DrawBuffer->ColorDrawBuffer[0]);
- printf("Writing %d x %d color buffer to %s\n", w, h, filename);
- write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
-
- _mesa_PopClientAttrib();
-
- free(buf);
-}
-
-
-void
-_mesa_dump_depth_buffer(const char *filename)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint w = ctx->DrawBuffer->Width;
- const GLuint h = ctx->DrawBuffer->Height;
- GLuint *buf;
- GLubyte *buf2;
- GLuint i;
-
- buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
- buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
-
- _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
- _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
-
- _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
-
- /* spread 24 bits of Z across R, G, B */
- for (i = 0; i < w * h; i++) {
- buf2[i*3+0] = (buf[i] >> 24) & 0xff;
- buf2[i*3+1] = (buf[i] >> 16) & 0xff;
- buf2[i*3+2] = (buf[i] >> 8) & 0xff;
- }
-
- printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
- write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
-
- _mesa_PopClientAttrib();
-
- free(buf);
- free(buf2);
-}
-
-
-void
-_mesa_dump_stencil_buffer(const char *filename)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint w = ctx->DrawBuffer->Width;
- const GLuint h = ctx->DrawBuffer->Height;
- GLubyte *buf;
- GLubyte *buf2;
- GLuint i;
-
- buf = (GLubyte *) malloc(w * h); /* 1 bpp */
- buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
-
- _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
- _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
-
- _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
-
- for (i = 0; i < w * h; i++) {
- buf2[i*3+0] = buf[i];
- buf2[i*3+1] = (buf[i] & 127) * 2;
- buf2[i*3+2] = (buf[i] - 128) * 2;
- }
-
- printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
- write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
-
- _mesa_PopClientAttrib();
-
- free(buf);
- free(buf2);
-}
-
-
-/**
- * Quick and dirty function to "print" a texture to stdout.
- */
-void
-_mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
-{
-#if CHAN_TYPE != GL_UNSIGNED_BYTE
- _mesa_problem(NULL, "PrintTexture not supported");
-#else
- GLuint i, j, c;
- const GLubyte *data = (const GLubyte *) img->Data;
-
- if (!data) {
- printf("No texture data\n");
- return;
- }
-
- /* XXX add more formats or make into a new format utility function */
- switch (img->TexFormat) {
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- c = 1;
- break;
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- c = 2;
- break;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- c = 3;
- break;
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_ARGB8888:
- c = 4;
- break;
- default:
- _mesa_problem(NULL, "error in PrintTexture\n");
- return;
- }
-
- for (i = 0; i < img->Height; i++) {
- for (j = 0; j < img->Width; j++) {
- if (c==1)
- printf("%02x ", data[0]);
- else if (c==2)
- printf("%02x%02x ", data[0], data[1]);
- else if (c==3)
- printf("%02x%02x%02x ", data[0], data[1], data[2]);
- else if (c==4)
- printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
- data += (img->RowStride - img->Width) * c;
- }
- /* XXX use img->ImageStride here */
- printf("\n");
- }
-#endif
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "mtypes.h"
+#include "attrib.h"
+#include "colormac.h"
+#include "enums.h"
+#include "formats.h"
+#include "hash.h"
+#include "imports.h"
+#include "debug.h"
+#include "get.h"
+#include "pixelstore.h"
+#include "readpix.h"
+#include "texobj.h"
+
+
+/**
+ * Primitive names
+ */
+const char *_mesa_prim_name[GL_POLYGON+4] = {
+ "GL_POINTS",
+ "GL_LINES",
+ "GL_LINE_LOOP",
+ "GL_LINE_STRIP",
+ "GL_TRIANGLES",
+ "GL_TRIANGLE_STRIP",
+ "GL_TRIANGLE_FAN",
+ "GL_QUADS",
+ "GL_QUAD_STRIP",
+ "GL_POLYGON",
+ "outside begin/end",
+ "inside unknown primitive",
+ "unknown state"
+};
+
+
+static const char *
+tex_target_name(GLenum tgt)
+{
+ static const struct {
+ GLenum target;
+ const char *name;
+ } tex_targets[] = {
+ { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
+ { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
+ { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
+ { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
+ { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
+ { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
+ { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
+ };
+ GLuint i;
+ for (i = 0; i < Elements(tex_targets); i++) {
+ if (tex_targets[i].target == tgt)
+ return tex_targets[i].name;
+ }
+ return "UNKNOWN TEX TARGET";
+}
+
+
+void
+_mesa_print_state( const char *msg, GLuint state )
+{
+ _mesa_debug(NULL,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ state,
+ (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
+ (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
+ (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
+ (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
+ (state & _NEW_COLOR) ? "ctx->Color, " : "",
+ (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
+ (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
+ (state & _NEW_FOG) ? "ctx->Fog, " : "",
+ (state & _NEW_HINT) ? "ctx->Hint, " : "",
+ (state & _NEW_LIGHT) ? "ctx->Light, " : "",
+ (state & _NEW_LINE) ? "ctx->Line, " : "",
+ (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
+ (state & _NEW_POINT) ? "ctx->Point, " : "",
+ (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
+ (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
+ (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
+ (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
+ (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
+ (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
+ (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
+ (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
+ (state & _NEW_ARRAY) ? "ctx->Array, " : "",
+ (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
+ (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
+}
+
+
+
+void
+_mesa_print_tri_caps( const char *name, GLuint flags )
+{
+ _mesa_debug(NULL,
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ name,
+ flags,
+ (flags & DD_FLATSHADE) ? "flat-shade, " : "",
+ (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
+ (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
+ (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
+ (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
+ (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
+ (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
+ (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
+ (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
+ (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
+ (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
+ (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
+ (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
+ );
+}
+
+
+/**
+ * Print information about this Mesa version and build options.
+ */
+void _mesa_print_info( void )
+{
+ _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
+ (char *) _mesa_GetString(GL_VERSION));
+ _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
+ (char *) _mesa_GetString(GL_RENDERER));
+ _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
+ (char *) _mesa_GetString(GL_VENDOR));
+ _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
+ (char *) _mesa_GetString(GL_EXTENSIONS));
+#if defined(THREADS)
+ _mesa_debug(NULL, "Mesa thread-safe: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa thread-safe: NO\n");
+#endif
+#if defined(USE_X86_ASM)
+ _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
+#endif
+#if defined(USE_SPARC_ASM)
+ _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
+#else
+ _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
+#endif
+}
+
+
+/**
+ * Set the debugging flags.
+ *
+ * \param debug debug string
+ *
+ * If compiled with debugging support then search for keywords in \p debug and
+ * enables the verbose debug output of the respective feature.
+ */
+static void add_debug_flags( const char *debug )
+{
+#ifdef DEBUG
+ struct debug_option {
+ const char *name;
+ GLbitfield flag;
+ };
+ static const struct debug_option debug_opt[] = {
+ { "varray", VERBOSE_VARRAY },
+ { "tex", VERBOSE_TEXTURE },
+ { "mat", VERBOSE_MATERIAL },
+ { "pipe", VERBOSE_PIPELINE },
+ { "driver", VERBOSE_DRIVER },
+ { "state", VERBOSE_STATE },
+ { "api", VERBOSE_API },
+ { "list", VERBOSE_DISPLAY_LIST },
+ { "lighting", VERBOSE_LIGHTING },
+ { "disassem", VERBOSE_DISASSEM },
+ { "draw", VERBOSE_DRAW },
+ { "swap", VERBOSE_SWAPBUFFERS }
+ };
+ GLuint i;
+
+ MESA_VERBOSE = 0x0;
+ for (i = 0; i < Elements(debug_opt); i++) {
+ if (strstr(debug, debug_opt[i].name))
+ MESA_VERBOSE |= debug_opt[i].flag;
+ }
+
+ /* Debug flag:
+ */
+ if (strstr(debug, "flush"))
+ MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
+
+#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
+ if (strstr(debug, "fpexceptions")) {
+ /* raise FP exceptions */
+ fpu_control_t mask;
+ _FPU_GETCW(mask);
+ mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
+ | _FPU_MASK_OM | _FPU_MASK_UM);
+ _FPU_SETCW(mask);
+ }
+#endif
+
+#else
+ (void) debug;
+#endif
+}
+
+
+void
+_mesa_init_debug( struct gl_context *ctx )
+{
+ char *c;
+
+ /* Dither disable */
+ ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
+ if (ctx->NoDither) {
+ if (_mesa_getenv("MESA_DEBUG")) {
+ _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
+ }
+ ctx->Color.DitherFlag = GL_FALSE;
+ }
+
+ c = _mesa_getenv("MESA_DEBUG");
+ if (c)
+ add_debug_flags(c);
+
+ c = _mesa_getenv("MESA_VERBOSE");
+ if (c)
+ add_debug_flags(c);
+}
+
+
+/*
+ * Write ppm file
+ */
+static void
+write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
+ int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
+{
+ FILE *f = fopen( filename, "w" );
+ if (f) {
+ int x, y;
+ const GLubyte *ptr = buffer;
+ fprintf(f,"P6\n");
+ fprintf(f,"# ppm-file created by osdemo.c\n");
+ fprintf(f,"%i %i\n", width,height);
+ fprintf(f,"255\n");
+ fclose(f);
+ f = fopen( filename, "ab" ); /* reopen in binary append mode */
+ for (y=0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int yy = invert ? (height - 1 - y) : y;
+ int i = (yy * width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
+ fputc(ptr[i+gcomp], f); /* write green */
+ fputc(ptr[i+bcomp], f); /* write blue */
+ }
+ }
+ fclose(f);
+ }
+}
+
+
+/**
+ * Write a texture image to a ppm file.
+ * \param face cube face in [0,5]
+ * \param level mipmap level
+ */
+static void
+write_texture_image(struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ struct gl_texture_image *img = texObj->Image[face][level];
+ if (img) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pixelstore_attrib store;
+ GLubyte *buffer;
+ char s[100];
+
+ buffer = (GLubyte *) malloc(img->Width * img->Height
+ * img->Depth * 4);
+
+ store = ctx->Pack; /* save */
+ ctx->Pack = ctx->DefaultPacking;
+
+ ctx->Driver.GetTexImage(ctx, texObj->Target, level,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ buffer, texObj, img);
+
+ /* make filename */
+ _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
+
+ printf(" Writing image level %u to %s\n", level, s);
+ write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
+
+ ctx->Pack = store; /* restore */
+
+ free(buffer);
+ }
+}
+
+
+/**
+ * Write renderbuffer image to a ppm file.
+ */
+static void
+write_renderbuffer_image(const struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLubyte *buffer;
+ char s[100];
+ GLenum format, type;
+
+ if (rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_RGBA) {
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
+ format = GL_DEPTH_STENCIL;
+ type = GL_UNSIGNED_INT_24_8;
+ }
+ else {
+ return;
+ }
+
+ buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
+
+ ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
+ format, type, &ctx->DefaultPacking, buffer);
+
+ /* make filename */
+ _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
+
+ printf(" Writing renderbuffer image to %s\n", s);
+ write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
+
+ free(buffer);
+}
+
+
+/** How many texture images (mipmap levels, faces) to write to files */
+#define WRITE_NONE 0
+#define WRITE_ONE 1
+#define WRITE_ALL 2
+
+static GLuint WriteImages;
+
+
+static void
+dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
+{
+ const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ GLboolean written = GL_FALSE;
+ GLuint i, j;
+
+ printf("Texture %u\n", texObj->Name);
+ printf(" Target %s\n", tex_target_name(texObj->Target));
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ for (j = 0; j < numFaces; j++) {
+ struct gl_texture_image *texImg = texObj->Image[j][i];
+ if (texImg) {
+ printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
+ j, i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ _mesa_get_format_name(texImg->TexFormat),
+ texImg->Data);
+ if (writeImages == WRITE_ALL ||
+ (writeImages == WRITE_ONE && !written)) {
+ write_texture_image(texObj, j, i);
+ written = GL_TRUE;
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Dump a single texture.
+ */
+void
+_mesa_dump_texture(GLuint texture, GLuint writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj) {
+ dump_texture(texObj, writeImages);
+ }
+}
+
+
+static void
+dump_texture_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ (void) userData;
+ dump_texture(texObj, WriteImages);
+}
+
+
+/**
+ * Print basic info about all texture objext to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_textures(GLuint writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WriteImages = writeImages;
+ _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
+}
+
+
+static void
+dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
+{
+ printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
+ rb->Name, rb->Width, rb->Height,
+ _mesa_lookup_enum_by_nr(rb->InternalFormat));
+ if (writeImage) {
+ write_renderbuffer_image(rb);
+ }
+}
+
+
+static void
+dump_renderbuffer_cb(GLuint id, void *data, void *userData)
+{
+ const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
+ (void) userData;
+ dump_renderbuffer(rb, WriteImages);
+}
+
+
+/**
+ * Print basic info about all renderbuffers to stdout.
+ * If dumpImages is true, write PPM of level[0] image to a file.
+ */
+void
+_mesa_dump_renderbuffers(GLboolean writeImages)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ WriteImages = writeImages;
+ _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
+}
+
+
+
+void
+_mesa_dump_color_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+
+ buf = (GLubyte *) malloc(w * h * 4);
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ (void *) ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+}
+
+
+void
+_mesa_dump_depth_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLuint *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
+
+ /* spread 24 bits of Z across R, G, B */
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = (buf[i] >> 24) & 0xff;
+ buf2[i*3+1] = (buf[i] >> 16) & 0xff;
+ buf2[i*3+2] = (buf[i] >> 8) & 0xff;
+ }
+
+ printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+ free(buf2);
+}
+
+
+void
+_mesa_dump_stencil_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLubyte *) malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
+
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = buf[i];
+ buf2[i*3+1] = (buf[i] & 127) * 2;
+ buf2[i*3+2] = (buf[i] - 128) * 2;
+ }
+
+ printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ free(buf);
+ free(buf2);
+}
+
+
+/**
+ * Quick and dirty function to "print" a texture to stdout.
+ */
+void
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
+{
+#if CHAN_TYPE != GL_UNSIGNED_BYTE
+ _mesa_problem(NULL, "PrintTexture not supported");
+#else
+ GLuint i, j, c;
+ const GLubyte *data = (const GLubyte *) img->Data;
+
+ if (!data) {
+ printf("No texture data\n");
+ return;
+ }
+
+ /* XXX add more formats or make into a new format utility function */
+ switch (img->TexFormat) {
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ c = 1;
+ break;
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ c = 2;
+ break;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ c = 3;
+ break;
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_ARGB8888:
+ c = 4;
+ break;
+ default:
+ _mesa_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ printf("%02x ", data[0]);
+ else if (c==2)
+ printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += (img->RowStride - img->Width) * c;
+ }
+ /* XXX use img->ImageStride here */
+ printf("\n");
+ }
+#endif
+}
diff --git a/mesalib/src/mesa/main/debug.h b/mesalib/src/mesa/main/debug.h
index b517cc825..ea397b72b 100644
--- a/mesalib/src/mesa/main/debug.h
+++ b/mesalib/src/mesa/main/debug.h
@@ -1,84 +1,87 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file debug.h
- * Debugging functions.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-
-#ifndef _DEBUG_H
-#define _DEBUG_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_print_tri_caps( const char *name, GLuint flags );
-extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
-extern void _mesa_print_state( const char *msg, GLuint state );
-extern void _mesa_print_info( void );
-extern void _mesa_init_debug( GLcontext *ctx );
-
-#else
-
-/** No-op */
-#define _mesa_print_state( m, s ) ((void)0)
-
-/** No-op */
-#define _mesa_print_info() ((void)0)
-
-/** No-op */
-#define _mesa_init_debug( c ) ((void)0)
-
-#endif
-
-extern void
-_mesa_dump_texture(GLuint texture, GLuint writeImages);
-
-extern void
-_mesa_dump_textures(GLuint writeImages);
-
-extern void
-_mesa_dump_renderbuffers(GLboolean writeImages);
-
-extern void
-_mesa_dump_color_buffer(const char *filename);
-
-extern void
-_mesa_dump_depth_buffer(const char *filename);
-
-extern void
-_mesa_dump_stencil_buffer(const char *filename);
-
-extern void
-_mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file debug.h
+ * Debugging functions.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+
+#ifndef _DEBUG_H
+#define _DEBUG_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+struct gl_texture_image;
+
+#if _HAVE_FULL_GL
+
+extern void _mesa_print_tri_caps( const char *name, GLuint flags );
+extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
+extern void _mesa_print_state( const char *msg, GLuint state );
+extern void _mesa_print_info( void );
+extern void _mesa_init_debug( struct gl_context *ctx );
+
+#else
+
+/** No-op */
+#define _mesa_print_state( m, s ) ((void)0)
+
+/** No-op */
+#define _mesa_print_info() ((void)0)
+
+/** No-op */
+#define _mesa_init_debug( c ) ((void)0)
+
+#endif
+
+extern void
+_mesa_dump_texture(GLuint texture, GLuint writeImages);
+
+extern void
+_mesa_dump_textures(GLuint writeImages);
+
+extern void
+_mesa_dump_renderbuffers(GLboolean writeImages);
+
+extern void
+_mesa_dump_color_buffer(const char *filename);
+
+extern void
+_mesa_dump_depth_buffer(const char *filename);
+
+extern void
+_mesa_dump_stencil_buffer(const char *filename);
+
+extern void
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
+
+#endif
diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c
index f187205b9..9ab08df29 100644
--- a/mesalib/src/mesa/main/depth.c
+++ b/mesalib/src/mesa/main/depth.c
@@ -1,162 +1,162 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "depth.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**********************************************************************/
-/***** API Functions *****/
-/**********************************************************************/
-
-
-
-void GLAPIENTRY
-_mesa_ClearDepth( GLclampd depth )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- depth = CLAMP( depth, 0.0, 1.0 );
-
- if (ctx->Depth.Clear == depth)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Clear = depth;
- if (ctx->Driver.ClearDepth)
- (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
-}
-
-
-
-void GLAPIENTRY
-_mesa_DepthFunc( GLenum func )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
-
- switch (func) {
- case GL_LESS: /* (default) pass if incoming z < stored z */
- case GL_GEQUAL:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- case GL_EQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
- return;
- }
-
- if (ctx->Depth.Func == func)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Func = func;
-
- if (ctx->Driver.DepthFunc)
- ctx->Driver.DepthFunc( ctx, func );
-}
-
-
-
-void GLAPIENTRY
-_mesa_DepthMask( GLboolean flag )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glDepthMask %d\n", flag);
-
- /*
- * GL_TRUE indicates depth buffer writing is enabled (default)
- * GL_FALSE indicates depth buffer writing is disabled
- */
- if (ctx->Depth.Mask == flag)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Mask = flag;
-
- if (ctx->Driver.DepthMask)
- ctx->Driver.DepthMask( ctx, flag );
-}
-
-
-
-/**
- * Specified by the GL_EXT_depth_bounds_test extension.
- */
-void GLAPIENTRY
-_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (zmin > zmax) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
- return;
- }
-
- zmin = CLAMP(zmin, 0.0, 1.0);
- zmax = CLAMP(zmax, 0.0, 1.0);
-
- if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.BoundsMin = (GLfloat) zmin;
- ctx->Depth.BoundsMax = (GLfloat) zmax;
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-
-/**
- * Initialize the depth buffer attribute group in the given context.
- */
-void
-_mesa_init_depth(GLcontext *ctx)
-{
- ctx->Depth.Test = GL_FALSE;
- ctx->Depth.Clear = 1.0;
- ctx->Depth.Func = GL_LESS;
- ctx->Depth.Mask = GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depth.h"
+#include "enums.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**********************************************************************/
+/***** API Functions *****/
+/**********************************************************************/
+
+
+
+void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ depth = CLAMP( depth, 0.0, 1.0 );
+
+ if (ctx->Depth.Clear == depth)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Clear = depth;
+ if (ctx->Driver.ClearDepth)
+ (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthFunc( GLenum func )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+
+ switch (func) {
+ case GL_LESS: /* (default) pass if incoming z < stored z */
+ case GL_GEQUAL:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ case GL_EQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
+ return;
+ }
+
+ if (ctx->Depth.Func == func)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Func = func;
+
+ if (ctx->Driver.DepthFunc)
+ ctx->Driver.DepthFunc( ctx, func );
+}
+
+
+
+void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDepthMask %d\n", flag);
+
+ /*
+ * GL_TRUE indicates depth buffer writing is enabled (default)
+ * GL_FALSE indicates depth buffer writing is disabled
+ */
+ if (ctx->Depth.Mask == flag)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Mask = flag;
+
+ if (ctx->Driver.DepthMask)
+ ctx->Driver.DepthMask( ctx, flag );
+}
+
+
+
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
+void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
+ zmin = CLAMP(zmin, 0.0, 1.0);
+ zmax = CLAMP(zmax, 0.0, 1.0);
+
+ if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsMin = (GLfloat) zmin;
+ ctx->Depth.BoundsMax = (GLfloat) zmax;
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
+void
+_mesa_init_depth(struct gl_context *ctx)
+{
+ ctx->Depth.Test = GL_FALSE;
+ ctx->Depth.Clear = 1.0;
+ ctx->Depth.Func = GL_LESS;
+ ctx->Depth.Mask = GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/depth.h b/mesalib/src/mesa/main/depth.h
index dcc0b4637..2a0bc81a6 100644
--- a/mesalib/src/mesa/main/depth.h
+++ b/mesalib/src/mesa/main/depth.h
@@ -1,62 +1,65 @@
-/**
- * \file depth.h
- * Depth buffer operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DEPTH_H
-#define DEPTH_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_ClearDepth( GLclampd depth );
-
-extern void GLAPIENTRY
-_mesa_DepthFunc( GLenum func );
-
-extern void GLAPIENTRY
-_mesa_DepthMask( GLboolean flag );
-
-extern void GLAPIENTRY
-_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
-
-extern void
-_mesa_init_depth( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_depth( c ) ((void)0)
-
-#endif
-
-#endif
+/**
+ * \file depth.h
+ * Depth buffer operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef DEPTH_H
+#define DEPTH_H
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+
+
+#if _HAVE_FULL_GL
+
+extern void GLAPIENTRY
+_mesa_ClearDepth( GLclampd depth );
+
+extern void GLAPIENTRY
+_mesa_DepthFunc( GLenum func );
+
+extern void GLAPIENTRY
+_mesa_DepthMask( GLboolean flag );
+
+extern void GLAPIENTRY
+_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
+
+extern void
+_mesa_init_depth( struct gl_context * ctx );
+
+#else
+
+/** No-op */
+#define _mesa_init_depth( c ) ((void)0)
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c
index dbaa84164..a1f206b9c 100644
--- a/mesalib/src/mesa/main/depthstencil.c
+++ b/mesalib/src/mesa/main/depthstencil.c
@@ -1,832 +1,832 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "formats.h"
-#include "mtypes.h"
-#include "depthstencil.h"
-#include "renderbuffer.h"
-
-
-/**
- * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
- *
- * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
- * want to treat it as a stencil buffer, other times we want to treat it
- * as a depth/z buffer and still other times when we want to treat it as
- * a combined Z+stencil buffer! That implies we need three different sets
- * of Get/Put functions.
- *
- * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
- * stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
- */
-
-
-static void *
-nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
-{
- (void) ctx;
- (void) rb;
- (void) x;
- (void) y;
- return NULL;
-}
-
-
-/**
- * Delete a depth or stencil wrapper renderbuffer.
- */
-static void
-delete_wrapper(struct gl_renderbuffer *rb)
-{
- ASSERT(rb->Format == MESA_FORMAT_S8 ||
- rb->Format == MESA_FORMAT_X8_Z24);
- _mesa_reference_renderbuffer(&rb->Wrapped, NULL);
- free(rb);
-}
-
-
-/**
- * Realloc storage for wrapper.
- */
-static GLboolean
-alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- /* just pass this on to the wrapped renderbuffer */
- struct gl_renderbuffer *dsrb = rb->Wrapped;
- GLboolean retVal;
-
- (void) internalFormat;
-
- ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_Z24_X8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24 ||
- dsrb->Format == MESA_FORMAT_X8_Z24);
-
- retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
- if (retVal) {
- rb->Width = width;
- rb->Height = height;
- }
- return retVal;
-}
-
-
-
-
-/*======================================================================
- * Depth wrapper around depth/stencil renderbuffer
- */
-
-static void
-get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLuint *dst = (GLuint *) values;
- const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (!src) {
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- src = temp;
- }
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = src[i] >> 8;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = src[i] & 0xffffff;
- }
- }
-}
-
-static void
-get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLuint *dst = (GLuint *) values;
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(count <= MAX_WIDTH);
- /* don't bother trying direct access */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] >> 8;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] & 0xffffff;
- }
- }
-}
-
-static void
-put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (src[i] << 8) | (dst[i] & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- const GLuint shiftedVal = *((GLuint *) value) << 8;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = shiftedVal | (dst[i] & 0xff);
- }
- }
- }
- else {
- const GLuint shiftedVal = *((GLuint *) value);
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = shiftedVal | (dst[i] & 0xff000000);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- const GLuint shiftedVal = *((GLuint *) value) << 8;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
- }
- }
- }
- else {
- const GLuint shiftedVal = *((GLuint *) value);
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLuint *src = (const GLuint *) values;
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (src[i] << 8) | (*dst & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- /* get, modify, put */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- const GLuint shiftedVal = *((GLuint *) value) << 8;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
- }
- }
- }
- else {
- const GLuint shiftedVal = *((GLuint *) value);
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
-}
-
-
-/**
- * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
- * a depth renderbuffer.
- * \return new depth renderbuffer
- */
-struct gl_renderbuffer *
-_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
- struct gl_renderbuffer *dsrb)
-{
- struct gl_renderbuffer *z24rb;
-
- ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_Z24_X8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24 ||
- dsrb->Format == MESA_FORMAT_X8_Z24);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- z24rb = ctx->Driver.NewRenderbuffer(ctx, 0);
- if (!z24rb)
- return NULL;
-
- /* NOTE: need to do manual refcounting here */
- z24rb->Wrapped = dsrb;
- dsrb->RefCount++;
-
- z24rb->Name = dsrb->Name;
- z24rb->RefCount = 0;
- z24rb->Width = dsrb->Width;
- z24rb->Height = dsrb->Height;
- z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
- z24rb->Format = MESA_FORMAT_X8_Z24;
- z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
- z24rb->DataType = GL_UNSIGNED_INT;
- z24rb->Data = NULL;
- z24rb->Delete = delete_wrapper;
- z24rb->AllocStorage = alloc_wrapper_storage;
- z24rb->GetPointer = nop_get_pointer;
- z24rb->GetRow = get_row_z24;
- z24rb->GetValues = get_values_z24;
- z24rb->PutRow = put_row_z24;
- z24rb->PutRowRGB = NULL;
- z24rb->PutMonoRow = put_mono_row_z24;
- z24rb->PutValues = put_values_z24;
- z24rb->PutMonoValues = put_mono_values_z24;
-
- return z24rb;
-}
-
-
-/*======================================================================
- * Stencil wrapper around depth/stencil renderbuffer
- */
-
-static void
-get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLubyte *dst = (GLubyte *) values;
- const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (!src) {
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- src = temp;
- }
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = src[i] & 0xff;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = src[i] >> 24;
- }
- }
-}
-
-static void
-get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLubyte *dst = (GLubyte *) values;
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(count <= MAX_WIDTH);
- /* don't bother trying direct access */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] & 0xff;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] >> 24;
- }
- }
-}
-
-static void
-put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- const GLubyte *src = (const GLubyte *) values;
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- const GLubyte val = *((GLubyte *) value);
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | val;
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff) | (val << 24);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | val;
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (val << 24);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- const GLubyte *src = (const GLubyte *) values;
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (*dst & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (*dst & 0xffffff) | (src[i] << 24);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- const GLubyte val = *((GLubyte *) value);
- /* get, modify, put */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | val;
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (val << 24);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
-}
-
-
-/**
- * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
- * a stencil renderbuffer.
- * \return new stencil renderbuffer
- */
-struct gl_renderbuffer *
-_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
-{
- struct gl_renderbuffer *s8rb;
-
- ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
- if (!s8rb)
- return NULL;
-
- /* NOTE: need to do manual refcounting here */
- s8rb->Wrapped = dsrb;
- dsrb->RefCount++;
-
- s8rb->Name = dsrb->Name;
- s8rb->RefCount = 0;
- s8rb->Width = dsrb->Width;
- s8rb->Height = dsrb->Height;
- s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
- s8rb->Format = MESA_FORMAT_S8;
- s8rb->_BaseFormat = GL_STENCIL_INDEX;
- s8rb->DataType = GL_UNSIGNED_BYTE;
- s8rb->Data = NULL;
- s8rb->Delete = delete_wrapper;
- s8rb->AllocStorage = alloc_wrapper_storage;
- s8rb->GetPointer = nop_get_pointer;
- s8rb->GetRow = get_row_s8;
- s8rb->GetValues = get_values_s8;
- s8rb->PutRow = put_row_s8;
- s8rb->PutRowRGB = NULL;
- s8rb->PutMonoRow = put_mono_row_s8;
- s8rb->PutValues = put_values_s8;
- s8rb->PutMonoValues = put_mono_values_s8;
-
- return s8rb;
-}
-
-
-
-/**
- ** The following functions are useful for hardware drivers that only
- ** implement combined depth/stencil buffers.
- ** The GL_EXT_framebuffer_object extension allows indepedent depth and
- ** stencil buffers to be used in any combination.
- ** Therefore, we sometimes have to merge separate depth and stencil
- ** renderbuffers into a single depth+stencil renderbuffer. And sometimes
- ** we have to split combined depth+stencil renderbuffers into separate
- ** renderbuffers.
- **/
-
-
-/**
- * Extract stencil values from the combined depth/stencil renderbuffer, storing
- * the values into a separate stencil renderbuffer.
- * \param dsRb the source depth/stencil renderbuffer
- * \param stencilRb the destination stencil renderbuffer
- * (either 8-bit or 32-bit)
- */
-void
-_mesa_extract_stencil(GLcontext *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb)
-{
- GLuint row, width, height;
-
- ASSERT(dsRb);
- ASSERT(stencilRb);
-
- ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
- stencilRb->Format == MESA_FORMAT_S8);
- ASSERT(dsRb->Width == stencilRb->Width);
- ASSERT(dsRb->Height == stencilRb->Height);
-
- width = dsRb->Width;
- height = dsRb->Height;
-
- for (row = 0; row < height; row++) {
- GLuint depthStencil[MAX_WIDTH];
- dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->Format == MESA_FORMAT_S8) {
- /* 8bpp stencil */
- GLubyte stencil[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < width; i++) {
- stencil[i] = depthStencil[i] & 0xff;
- }
- stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
- }
- else {
- /* 32bpp stencil */
- /* the 24 depth bits will be ignored */
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
- }
- }
-}
-
-
-/**
- * Copy stencil values from a stencil renderbuffer into a combined
- * depth/stencil renderbuffer.
- * \param dsRb the destination depth/stencil renderbuffer
- * \param stencilRb the source stencil buffer (either 8-bit or 32-bit)
- */
-void
-_mesa_insert_stencil(GLcontext *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb)
-{
- GLuint row, width, height;
-
- ASSERT(dsRb);
- ASSERT(stencilRb);
-
- ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
- stencilRb->Format == MESA_FORMAT_S8);
-
- ASSERT(dsRb->Width == stencilRb->Width);
- ASSERT(dsRb->Height == stencilRb->Height);
-
- width = dsRb->Width;
- height = dsRb->Height;
-
- for (row = 0; row < height; row++) {
- GLuint depthStencil[MAX_WIDTH];
-
- dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
-
- if (stencilRb->Format == MESA_FORMAT_S8) {
- /* 8bpp stencil */
- GLubyte stencil[MAX_WIDTH];
- GLuint i;
- stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
- for (i = 0; i < width; i++) {
- depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
- }
- }
- else {
- /* 32bpp stencil buffer */
- GLuint stencil[MAX_WIDTH], i;
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
- for (i = 0; i < width; i++) {
- depthStencil[i]
- = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
- }
- }
-
- dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
- }
-}
-
-
-/**
- * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
- * \param stencilRb the stencil renderbuffer to promote
- */
-void
-_mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb)
-{
- const GLsizei width = stencilRb->Width;
- const GLsizei height = stencilRb->Height;
- GLubyte *data;
- GLint i, j, k;
-
- ASSERT(stencilRb->Format == MESA_FORMAT_S8);
- ASSERT(stencilRb->Data);
-
- data = (GLubyte *) stencilRb->Data;
- stencilRb->Data = NULL;
- stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
- width, height);
-
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- k = 0;
- for (i = 0; i < height; i++) {
- GLuint depthStencil[MAX_WIDTH];
- for (j = 0; j < width; j++) {
- depthStencil[j] = data[k++];
- }
- stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
- }
- free(data);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "formats.h"
+#include "mtypes.h"
+#include "depthstencil.h"
+#include "renderbuffer.h"
+
+
+/**
+ * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
+ *
+ * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
+ * want to treat it as a stencil buffer, other times we want to treat it
+ * as a depth/z buffer and still other times when we want to treat it as
+ * a combined Z+stencil buffer! That implies we need three different sets
+ * of Get/Put functions.
+ *
+ * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
+ * stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
+ */
+
+
+static void *
+nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
+{
+ (void) ctx;
+ (void) rb;
+ (void) x;
+ (void) y;
+ return NULL;
+}
+
+
+/**
+ * Delete a depth or stencil wrapper renderbuffer.
+ */
+static void
+delete_wrapper(struct gl_renderbuffer *rb)
+{
+ ASSERT(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_X8_Z24);
+ _mesa_reference_renderbuffer(&rb->Wrapped, NULL);
+ free(rb);
+}
+
+
+/**
+ * Realloc storage for wrapper.
+ */
+static GLboolean
+alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ /* just pass this on to the wrapped renderbuffer */
+ struct gl_renderbuffer *dsrb = rb->Wrapped;
+ GLboolean retVal;
+
+ (void) internalFormat;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_Z24_X8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_X8_Z24);
+
+ retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
+ if (retVal) {
+ rb->Width = width;
+ rb->Height = height;
+ }
+ return retVal;
+}
+
+
+
+
+/*======================================================================
+ * Depth wrapper around depth/stencil renderbuffer
+ */
+
+static void
+get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLuint *dst = (GLuint *) values;
+ const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xffffff;
+ }
+ }
+}
+
+static void
+get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLuint *dst = (GLuint *) values;
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xffffff;
+ }
+ }
+}
+
+static void
+put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff000000);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLuint *src = (const GLuint *) values;
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] << 8) | (*dst & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a depth renderbuffer.
+ * \return new depth renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *z24rb;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_Z24_X8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_X8_Z24);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ z24rb = ctx->Driver.NewRenderbuffer(ctx, 0);
+ if (!z24rb)
+ return NULL;
+
+ /* NOTE: need to do manual refcounting here */
+ z24rb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
+ z24rb->Name = dsrb->Name;
+ z24rb->RefCount = 0;
+ z24rb->Width = dsrb->Width;
+ z24rb->Height = dsrb->Height;
+ z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ z24rb->Format = MESA_FORMAT_X8_Z24;
+ z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ z24rb->DataType = GL_UNSIGNED_INT;
+ z24rb->Data = NULL;
+ z24rb->Delete = delete_wrapper;
+ z24rb->AllocStorage = alloc_wrapper_storage;
+ z24rb->GetPointer = nop_get_pointer;
+ z24rb->GetRow = get_row_z24;
+ z24rb->GetValues = get_values_z24;
+ z24rb->PutRow = put_row_z24;
+ z24rb->PutRowRGB = NULL;
+ z24rb->PutMonoRow = put_mono_row_z24;
+ z24rb->PutValues = put_values_z24;
+ z24rb->PutMonoValues = put_mono_values_z24;
+
+ return z24rb;
+}
+
+
+/*======================================================================
+ * Stencil wrapper around depth/stencil renderbuffer
+ */
+
+static void
+get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLubyte *dst = (GLubyte *) values;
+ const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 24;
+ }
+ }
+}
+
+static void
+get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLubyte *dst = (GLubyte *) values;
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 24;
+ }
+ }
+}
+
+static void
+put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte val = *((GLubyte *) value);
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (val << 24);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ const GLubyte val = *((GLubyte *) value);
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a stencil renderbuffer.
+ * \return new stencil renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *s8rb;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
+ if (!s8rb)
+ return NULL;
+
+ /* NOTE: need to do manual refcounting here */
+ s8rb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
+ s8rb->Name = dsrb->Name;
+ s8rb->RefCount = 0;
+ s8rb->Width = dsrb->Width;
+ s8rb->Height = dsrb->Height;
+ s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
+ s8rb->Format = MESA_FORMAT_S8;
+ s8rb->_BaseFormat = GL_STENCIL_INDEX;
+ s8rb->DataType = GL_UNSIGNED_BYTE;
+ s8rb->Data = NULL;
+ s8rb->Delete = delete_wrapper;
+ s8rb->AllocStorage = alloc_wrapper_storage;
+ s8rb->GetPointer = nop_get_pointer;
+ s8rb->GetRow = get_row_s8;
+ s8rb->GetValues = get_values_s8;
+ s8rb->PutRow = put_row_s8;
+ s8rb->PutRowRGB = NULL;
+ s8rb->PutMonoRow = put_mono_row_s8;
+ s8rb->PutValues = put_values_s8;
+ s8rb->PutMonoValues = put_mono_values_s8;
+
+ return s8rb;
+}
+
+
+
+/**
+ ** The following functions are useful for hardware drivers that only
+ ** implement combined depth/stencil buffers.
+ ** The GL_EXT_framebuffer_object extension allows indepedent depth and
+ ** stencil buffers to be used in any combination.
+ ** Therefore, we sometimes have to merge separate depth and stencil
+ ** renderbuffers into a single depth+stencil renderbuffer. And sometimes
+ ** we have to split combined depth+stencil renderbuffers into separate
+ ** renderbuffers.
+ **/
+
+
+/**
+ * Extract stencil values from the combined depth/stencil renderbuffer, storing
+ * the values into a separate stencil renderbuffer.
+ * \param dsRb the source depth/stencil renderbuffer
+ * \param stencilRb the destination stencil renderbuffer
+ * (either 8-bit or 32-bit)
+ */
+void
+_mesa_extract_stencil(struct gl_context *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb)
+{
+ GLuint row, width, height;
+
+ ASSERT(dsRb);
+ ASSERT(stencilRb);
+
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
+ ASSERT(dsRb->Width == stencilRb->Width);
+ ASSERT(dsRb->Height == stencilRb->Height);
+
+ width = dsRb->Width;
+ height = dsRb->Height;
+
+ for (row = 0; row < height; row++) {
+ GLuint depthStencil[MAX_WIDTH];
+ dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
+ if (stencilRb->Format == MESA_FORMAT_S8) {
+ /* 8bpp stencil */
+ GLubyte stencil[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < width; i++) {
+ stencil[i] = depthStencil[i] & 0xff;
+ }
+ stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
+ }
+ else {
+ /* 32bpp stencil */
+ /* the 24 depth bits will be ignored */
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
+ }
+ }
+}
+
+
+/**
+ * Copy stencil values from a stencil renderbuffer into a combined
+ * depth/stencil renderbuffer.
+ * \param dsRb the destination depth/stencil renderbuffer
+ * \param stencilRb the source stencil buffer (either 8-bit or 32-bit)
+ */
+void
+_mesa_insert_stencil(struct gl_context *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb)
+{
+ GLuint row, width, height;
+
+ ASSERT(dsRb);
+ ASSERT(stencilRb);
+
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
+
+ ASSERT(dsRb->Width == stencilRb->Width);
+ ASSERT(dsRb->Height == stencilRb->Height);
+
+ width = dsRb->Width;
+ height = dsRb->Height;
+
+ for (row = 0; row < height; row++) {
+ GLuint depthStencil[MAX_WIDTH];
+
+ dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
+
+ if (stencilRb->Format == MESA_FORMAT_S8) {
+ /* 8bpp stencil */
+ GLubyte stencil[MAX_WIDTH];
+ GLuint i;
+ stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
+ for (i = 0; i < width; i++) {
+ depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
+ }
+ }
+ else {
+ /* 32bpp stencil buffer */
+ GLuint stencil[MAX_WIDTH], i;
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
+ for (i = 0; i < width; i++) {
+ depthStencil[i]
+ = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
+ }
+ }
+
+ dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
+ }
+}
+
+
+/**
+ * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
+ * \param stencilRb the stencil renderbuffer to promote
+ */
+void
+_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb)
+{
+ const GLsizei width = stencilRb->Width;
+ const GLsizei height = stencilRb->Height;
+ GLubyte *data;
+ GLint i, j, k;
+
+ ASSERT(stencilRb->Format == MESA_FORMAT_S8);
+ ASSERT(stencilRb->Data);
+
+ data = (GLubyte *) stencilRb->Data;
+ stencilRb->Data = NULL;
+ stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
+ width, height);
+
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ k = 0;
+ for (i = 0; i < height; i++) {
+ GLuint depthStencil[MAX_WIDTH];
+ for (j = 0; j < width; j++) {
+ depthStencil[j] = data[k++];
+ }
+ stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
+ }
+ free(data);
+}
diff --git a/mesalib/src/mesa/main/depthstencil.h b/mesalib/src/mesa/main/depthstencil.h
index afbac77f0..a86f54d96 100644
--- a/mesalib/src/mesa/main/depthstencil.h
+++ b/mesalib/src/mesa/main/depthstencil.h
@@ -1,57 +1,57 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef DEPTHSTENCIL_H
-#define DEPTHSTENCIL_H
-
-#include "mtypes.h"
-
-extern struct gl_renderbuffer *
-_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
- struct gl_renderbuffer *dsrb);
-
-
-extern struct gl_renderbuffer *
-_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx,
- struct gl_renderbuffer *dsrb);
-
-
-extern void
-_mesa_extract_stencil(GLcontext *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb);
-
-
-extern void
-_mesa_insert_stencil(GLcontext *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb);
-
-
-extern void
-_mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb);
-
-
-#endif /* DEPTHSTENCIL_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef DEPTHSTENCIL_H
+#define DEPTHSTENCIL_H
+
+struct gl_context;
+
+extern struct gl_renderbuffer *
+_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb);
+
+
+extern struct gl_renderbuffer *
+_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb);
+
+
+extern void
+_mesa_extract_stencil(struct gl_context *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb);
+
+
+extern void
+_mesa_insert_stencil(struct gl_context *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb);
+
+
+extern void
+_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb);
+
+
+#endif /* DEPTHSTENCIL_H */
diff --git a/mesalib/src/mesa/main/dispatch.h b/mesalib/src/mesa/main/dispatch.h
index 27f80a506..420d448c8 100644
--- a/mesalib/src/mesa/main/dispatch.h
+++ b/mesalib/src/mesa/main/dispatch.h
@@ -1,37 +1,37 @@
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef _DISPATCH_H
-#define _DISPATCH_H
-
-#ifdef IN_DRI_DRIVER
-#define _GLAPI_USE_REMAP_TABLE
-#endif
-
-#include "glapi/glapitable.h"
-#include "glapi/glapioffsets.h"
-#include "glapi/glapidispatch.h"
-
-#endif /* _DISPATCH_H */
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _DISPATCH_H
+#define _DISPATCH_H
+
+#include "main/mfeatures.h"
+
+#if FEATURE_remap_table
+#define _GLAPI_USE_REMAP_TABLE
+#endif
+
+#include "main/glapidispatch.h"
+
+#endif /* _DISPATCH_H */
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index d847d4d5d..45517c994 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -1,10009 +1,10195 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file dlist.c
- * Display lists management functions.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "api_exec.h"
-#include "api_loopback.h"
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-#include "config.h"
-#include "mfeatures.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "eval.h"
-#include "framebuffer.h"
-#include "glapi/glapi.h"
-#include "hash.h"
-#include "image.h"
-#include "light.h"
-#include "dlist.h"
-#include "macros.h"
-#include "queryobj.h"
-#include "teximage.h"
-#include "mtypes.h"
-#include "varray.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#endif
-
-#include "math/m_matrix.h"
-
-#include "main/dispatch.h"
-
-
-
-/**
- * Other parts of Mesa (such as the VBO module) can plug into the display
- * list system. This structure describes new display list instructions.
- */
-struct gl_list_instruction
-{
- GLuint Size;
- void (*Execute)( GLcontext *ctx, void *data );
- void (*Destroy)( GLcontext *ctx, void *data );
- void (*Print)( GLcontext *ctx, void *data );
-};
-
-
-#define MAX_DLIST_EXT_OPCODES 16
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_extensions
-{
- struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
- GLuint NumOpcodes;
-};
-
-
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- *
- * Checks if dd_function_table::SaveNeedFlush is marked to flush
- * stored (save) vertices, and calls
- * dd_function_table::SaveFlushVertices if so.
- */
-#define SAVE_FLUSH_VERTICES(ctx) \
-do { \
- if (ctx->Driver.SaveNeedFlush) \
- ctx->Driver.SaveFlushVertices(ctx); \
-} while (0)
-
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-
-
-/**
- * Display list opcodes.
- *
- * The fact that these identifiers are assigned consecutive
- * integer values starting at 0 is very important, see InstSize array usage)
- */
-typedef enum
-{
- OPCODE_INVALID = -1, /* Force signed enum */
- OPCODE_ACCUM,
- OPCODE_ALPHA_FUNC,
- OPCODE_BIND_TEXTURE,
- OPCODE_BITMAP,
- OPCODE_BLEND_COLOR,
- OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_EQUATION_SEPARATE,
- OPCODE_BLEND_FUNC_SEPARATE,
- OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
- OPCODE_CLEAR,
- OPCODE_CLEAR_ACCUM,
- OPCODE_CLEAR_COLOR,
- OPCODE_CLEAR_DEPTH,
- OPCODE_CLEAR_INDEX,
- OPCODE_CLEAR_STENCIL,
- OPCODE_CLEAR_BUFFER_IV,
- OPCODE_CLEAR_BUFFER_UIV,
- OPCODE_CLEAR_BUFFER_FV,
- OPCODE_CLEAR_BUFFER_FI,
- OPCODE_CLIP_PLANE,
- OPCODE_COLOR_MASK,
- OPCODE_COLOR_MASK_INDEXED,
- OPCODE_COLOR_MATERIAL,
- OPCODE_COLOR_TABLE,
- OPCODE_COLOR_TABLE_PARAMETER_FV,
- OPCODE_COLOR_TABLE_PARAMETER_IV,
- OPCODE_COLOR_SUB_TABLE,
- OPCODE_CONVOLUTION_FILTER_1D,
- OPCODE_CONVOLUTION_FILTER_2D,
- OPCODE_CONVOLUTION_PARAMETER_I,
- OPCODE_CONVOLUTION_PARAMETER_IV,
- OPCODE_CONVOLUTION_PARAMETER_F,
- OPCODE_CONVOLUTION_PARAMETER_FV,
- OPCODE_COPY_COLOR_SUB_TABLE,
- OPCODE_COPY_COLOR_TABLE,
- OPCODE_COPY_PIXELS,
- OPCODE_COPY_TEX_IMAGE1D,
- OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE1D,
- OPCODE_COPY_TEX_SUB_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE3D,
- OPCODE_CULL_FACE,
- OPCODE_DEPTH_FUNC,
- OPCODE_DEPTH_MASK,
- OPCODE_DEPTH_RANGE,
- OPCODE_DISABLE,
- OPCODE_DISABLE_INDEXED,
- OPCODE_DRAW_BUFFER,
- OPCODE_DRAW_PIXELS,
- OPCODE_ENABLE,
- OPCODE_ENABLE_INDEXED,
- OPCODE_EVALMESH1,
- OPCODE_EVALMESH2,
- OPCODE_FOG,
- OPCODE_FRONT_FACE,
- OPCODE_FRUSTUM,
- OPCODE_HINT,
- OPCODE_HISTOGRAM,
- OPCODE_INDEX_MASK,
- OPCODE_INIT_NAMES,
- OPCODE_LIGHT,
- OPCODE_LIGHT_MODEL,
- OPCODE_LINE_STIPPLE,
- OPCODE_LINE_WIDTH,
- OPCODE_LIST_BASE,
- OPCODE_LOAD_IDENTITY,
- OPCODE_LOAD_MATRIX,
- OPCODE_LOAD_NAME,
- OPCODE_LOGIC_OP,
- OPCODE_MAP1,
- OPCODE_MAP2,
- OPCODE_MAPGRID1,
- OPCODE_MAPGRID2,
- OPCODE_MATRIX_MODE,
- OPCODE_MIN_MAX,
- OPCODE_MULT_MATRIX,
- OPCODE_ORTHO,
- OPCODE_PASSTHROUGH,
- OPCODE_PIXEL_MAP,
- OPCODE_PIXEL_TRANSFER,
- OPCODE_PIXEL_ZOOM,
- OPCODE_POINT_SIZE,
- OPCODE_POINT_PARAMETERS,
- OPCODE_POLYGON_MODE,
- OPCODE_POLYGON_STIPPLE,
- OPCODE_POLYGON_OFFSET,
- OPCODE_POP_ATTRIB,
- OPCODE_POP_MATRIX,
- OPCODE_POP_NAME,
- OPCODE_PRIORITIZE_TEXTURE,
- OPCODE_PUSH_ATTRIB,
- OPCODE_PUSH_MATRIX,
- OPCODE_PUSH_NAME,
- OPCODE_RASTER_POS,
- OPCODE_READ_BUFFER,
- OPCODE_RESET_HISTOGRAM,
- OPCODE_RESET_MIN_MAX,
- OPCODE_ROTATE,
- OPCODE_SCALE,
- OPCODE_SCISSOR,
- OPCODE_SELECT_TEXTURE_SGIS,
- OPCODE_SELECT_TEXTURE_COORD_SET,
- OPCODE_SHADE_MODEL,
- OPCODE_STENCIL_FUNC,
- OPCODE_STENCIL_MASK,
- OPCODE_STENCIL_OP,
- OPCODE_TEXENV,
- OPCODE_TEXGEN,
- OPCODE_TEXPARAMETER,
- OPCODE_TEX_IMAGE1D,
- OPCODE_TEX_IMAGE2D,
- OPCODE_TEX_IMAGE3D,
- OPCODE_TEX_SUB_IMAGE1D,
- OPCODE_TEX_SUB_IMAGE2D,
- OPCODE_TEX_SUB_IMAGE3D,
- OPCODE_TRANSLATE,
- OPCODE_VIEWPORT,
- OPCODE_WINDOW_POS,
- /* GL_ARB_multitexture */
- OPCODE_ACTIVE_TEXTURE,
- /* GL_ARB_texture_compression */
- OPCODE_COMPRESSED_TEX_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_IMAGE_3D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
- /* GL_ARB_multisample */
- OPCODE_SAMPLE_COVERAGE,
- /* GL_ARB_window_pos */
- OPCODE_WINDOW_POS_ARB,
- /* GL_NV_vertex_program */
- OPCODE_BIND_PROGRAM_NV,
- OPCODE_EXECUTE_PROGRAM_NV,
- OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
- OPCODE_LOAD_PROGRAM_NV,
- OPCODE_TRACK_MATRIX_NV,
- /* GL_NV_fragment_program */
- OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
- OPCODE_PROGRAM_NAMED_PARAMETER_NV,
- /* GL_EXT_stencil_two_side */
- OPCODE_ACTIVE_STENCIL_FACE_EXT,
- /* GL_EXT_depth_bounds_test */
- OPCODE_DEPTH_BOUNDS_EXT,
- /* GL_ARB_vertex/fragment_program */
- OPCODE_PROGRAM_STRING_ARB,
- OPCODE_PROGRAM_ENV_PARAMETER_ARB,
- /* GL_ARB_occlusion_query */
- OPCODE_BEGIN_QUERY_ARB,
- OPCODE_END_QUERY_ARB,
- /* GL_ARB_draw_buffers */
- OPCODE_DRAW_BUFFERS_ARB,
- /* GL_ATI_fragment_shader */
- OPCODE_TEX_BUMP_PARAMETER_ATI,
- /* GL_ATI_fragment_shader */
- OPCODE_BIND_FRAGMENT_SHADER_ATI,
- OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
- /* OpenGL 2.0 */
- OPCODE_STENCIL_FUNC_SEPARATE,
- OPCODE_STENCIL_OP_SEPARATE,
- OPCODE_STENCIL_MASK_SEPARATE,
-
- /* GL_ARB_shader_objects */
- OPCODE_USE_PROGRAM,
- OPCODE_UNIFORM_1F,
- OPCODE_UNIFORM_2F,
- OPCODE_UNIFORM_3F,
- OPCODE_UNIFORM_4F,
- OPCODE_UNIFORM_1FV,
- OPCODE_UNIFORM_2FV,
- OPCODE_UNIFORM_3FV,
- OPCODE_UNIFORM_4FV,
- OPCODE_UNIFORM_1I,
- OPCODE_UNIFORM_2I,
- OPCODE_UNIFORM_3I,
- OPCODE_UNIFORM_4I,
- OPCODE_UNIFORM_1IV,
- OPCODE_UNIFORM_2IV,
- OPCODE_UNIFORM_3IV,
- OPCODE_UNIFORM_4IV,
- OPCODE_UNIFORM_MATRIX22,
- OPCODE_UNIFORM_MATRIX33,
- OPCODE_UNIFORM_MATRIX44,
- OPCODE_UNIFORM_MATRIX23,
- OPCODE_UNIFORM_MATRIX32,
- OPCODE_UNIFORM_MATRIX24,
- OPCODE_UNIFORM_MATRIX42,
- OPCODE_UNIFORM_MATRIX34,
- OPCODE_UNIFORM_MATRIX43,
-
- /* OpenGL 3.0 */
- OPCODE_UNIFORM_1UI,
- OPCODE_UNIFORM_2UI,
- OPCODE_UNIFORM_3UI,
- OPCODE_UNIFORM_4UI,
- OPCODE_UNIFORM_1UIV,
- OPCODE_UNIFORM_2UIV,
- OPCODE_UNIFORM_3UIV,
- OPCODE_UNIFORM_4UIV,
-
- /* GL_EXT_framebuffer_blit */
- OPCODE_BLIT_FRAMEBUFFER,
-
- /* Vertex attributes -- fallback for when optimized display
- * list build isn't active.
- */
- OPCODE_ATTR_1F_NV,
- OPCODE_ATTR_2F_NV,
- OPCODE_ATTR_3F_NV,
- OPCODE_ATTR_4F_NV,
- OPCODE_ATTR_1F_ARB,
- OPCODE_ATTR_2F_ARB,
- OPCODE_ATTR_3F_ARB,
- OPCODE_ATTR_4F_ARB,
- OPCODE_MATERIAL,
- OPCODE_BEGIN,
- OPCODE_END,
- OPCODE_RECTF,
- OPCODE_EVAL_C1,
- OPCODE_EVAL_C2,
- OPCODE_EVAL_P1,
- OPCODE_EVAL_P2,
-
- /* GL_EXT_provoking_vertex */
- OPCODE_PROVOKING_VERTEX,
-
- /* GL_EXT_transform_feedback */
- OPCODE_BEGIN_TRANSFORM_FEEDBACK,
- OPCODE_END_TRANSFORM_FEEDBACK,
-
- /* The following three are meta instructions */
- OPCODE_ERROR, /* raise compiled-in error */
- OPCODE_CONTINUE,
- OPCODE_END_OF_LIST,
- OPCODE_EXT_0
-} OpCode;
-
-
-
-/**
- * Display list node.
- *
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
- *
- * Each instruction in the display list is stored as a sequence of
- * contiguous nodes in memory.
- * Each node is the union of a variety of data types.
- */
-union gl_dlist_node
-{
- OpCode opcode;
- GLboolean b;
- GLbitfield bf;
- GLubyte ub;
- GLshort s;
- GLushort us;
- GLint i;
- GLuint ui;
- GLenum e;
- GLfloat f;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
-};
-
-
-typedef union gl_dlist_node Node;
-
-
-/**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
- */
-#define BLOCK_SIZE 256
-
-
-
-/**
- * Number of nodes of storage needed for each instruction.
- * Sizes for dynamically allocated opcodes are stored in the context struct.
- */
-static GLuint InstSize[OPCODE_END_OF_LIST + 1];
-
-
-#if FEATURE_dlist
-
-
-void mesa_print_display_list(GLuint list);
-
-
-/**********************************************************************/
-/***** Private *****/
-/**********************************************************************/
-
-
-/**
- * Make an empty display list. This is used by glGenLists() to
- * reserve display list IDs.
- */
-static struct gl_display_list *
-make_list(GLuint name, GLuint count)
-{
- struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
- dlist->Name = name;
- dlist->Head = (Node *) malloc(sizeof(Node) * count);
- dlist->Head[0].opcode = OPCODE_END_OF_LIST;
- return dlist;
-}
-
-
-/**
- * Lookup function to just encapsulate casting.
- */
-static INLINE struct gl_display_list *
-lookup_list(GLcontext *ctx, GLuint list)
-{
- return (struct gl_display_list *)
- _mesa_HashLookup(ctx->Shared->DisplayList, list);
-}
-
-
-/** Is the given opcode an extension code? */
-static INLINE GLboolean
-is_ext_opcode(OpCode opcode)
-{
- return (opcode >= OPCODE_EXT_0);
-}
-
-
-/** Destroy an extended opcode instruction */
-static GLint
-ext_opcode_destroy(GLcontext *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/** Execute an extended opcode instruction */
-static GLint
-ext_opcode_execute(GLcontext *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/** Print an extended opcode instruction */
-static GLint
-ext_opcode_print(GLcontext *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/**
- * Delete the named display list, but don't remove from hash table.
- * \param dlist - display list pointer
- */
-void
-_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
-{
- Node *n, *block;
- GLboolean done;
-
- n = block = dlist->Head;
-
- done = block ? GL_FALSE : GL_TRUE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- /* check for extension opcodes first */
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_destroy(ctx, n);
- }
- else {
- switch (opcode) {
- /* for some commands, we need to free malloc'd memory */
- case OPCODE_MAP1:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP2:
- free(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_DRAW_PIXELS:
- free(n[5].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_BITMAP:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_TABLE:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_SUB_TABLE:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_POLYGON_STIPPLE:
- free(n[1].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE1D:
- free(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE3D:
- free(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- free(n[11].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- free(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- free(n[11].data);
- n += InstSize[n[0].opcode];
- break;
-#if FEATURE_NV_vertex_program
- case OPCODE_LOAD_PROGRAM_NV:
- free(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- free(n[2].data); /* array of program ids */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- free(n[3].data); /* parameter name */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- free(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
-#endif
- case OPCODE_UNIFORM_1FV:
- case OPCODE_UNIFORM_2FV:
- case OPCODE_UNIFORM_3FV:
- case OPCODE_UNIFORM_4FV:
- case OPCODE_UNIFORM_1IV:
- case OPCODE_UNIFORM_2IV:
- case OPCODE_UNIFORM_3IV:
- case OPCODE_UNIFORM_4IV:
- case OPCODE_UNIFORM_1UIV:
- case OPCODE_UNIFORM_2UIV:
- case OPCODE_UNIFORM_3UIV:
- case OPCODE_UNIFORM_4UIV:
- free(n[3].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_UNIFORM_MATRIX22:
- case OPCODE_UNIFORM_MATRIX33:
- case OPCODE_UNIFORM_MATRIX44:
- case OPCODE_UNIFORM_MATRIX24:
- case OPCODE_UNIFORM_MATRIX42:
- case OPCODE_UNIFORM_MATRIX23:
- case OPCODE_UNIFORM_MATRIX32:
- case OPCODE_UNIFORM_MATRIX34:
- case OPCODE_UNIFORM_MATRIX43:
- free(n[4].data);
- n += InstSize[n[0].opcode];
- break;
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- free(block);
- block = n;
- break;
- case OPCODE_END_OF_LIST:
- free(block);
- done = GL_TRUE;
- break;
- default:
- /* Most frequent case */
- n += InstSize[n[0].opcode];
- break;
- }
- }
- }
-
- free(dlist);
-}
-
-
-/**
- * Destroy a display list and remove from hash table.
- * \param list - display list number
- */
-static void
-destroy_list(GLcontext *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
-
- if (list == 0)
- return;
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- _mesa_delete_list(ctx, dlist);
- _mesa_HashRemove(ctx->Shared->DisplayList, list);
-}
-
-
-/*
- * Translate the nth element of list from <type> to GLint.
- */
-static GLint
-translate_id(GLsizei n, GLenum type, const GLvoid * list)
-{
- GLbyte *bptr;
- GLubyte *ubptr;
- GLshort *sptr;
- GLushort *usptr;
- GLint *iptr;
- GLuint *uiptr;
- GLfloat *fptr;
-
- switch (type) {
- case GL_BYTE:
- bptr = (GLbyte *) list;
- return (GLint) bptr[n];
- case GL_UNSIGNED_BYTE:
- ubptr = (GLubyte *) list;
- return (GLint) ubptr[n];
- case GL_SHORT:
- sptr = (GLshort *) list;
- return (GLint) sptr[n];
- case GL_UNSIGNED_SHORT:
- usptr = (GLushort *) list;
- return (GLint) usptr[n];
- case GL_INT:
- iptr = (GLint *) list;
- return iptr[n];
- case GL_UNSIGNED_INT:
- uiptr = (GLuint *) list;
- return (GLint) uiptr[n];
- case GL_FLOAT:
- fptr = (GLfloat *) list;
- return (GLint) FLOORF(fptr[n]);
- case GL_2_BYTES:
- ubptr = ((GLubyte *) list) + 2 * n;
- return (GLint) ubptr[0] * 256
- + (GLint) ubptr[1];
- case GL_3_BYTES:
- ubptr = ((GLubyte *) list) + 3 * n;
- return (GLint) ubptr[0] * 65536
- + (GLint) ubptr[1] * 256
- + (GLint) ubptr[2];
- case GL_4_BYTES:
- ubptr = ((GLubyte *) list) + 4 * n;
- return (GLint) ubptr[0] * 16777216
- + (GLint) ubptr[1] * 65536
- + (GLint) ubptr[2] * 256
- + (GLint) ubptr[3];
- default:
- return 0;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** Public *****/
-/**********************************************************************/
-
-/**
- * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
- * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
- */
-static GLvoid *
-unpack_image(GLcontext *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* no PBO */
- GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, pixels, unpack);
- if (pixels && !image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
- }
- return image;
- }
- else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- const GLubyte *map, *src;
- GLvoid *image;
-
- map = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!map) {
- /* unable to map src buffer! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
- return NULL;
- }
-
- src = ADD_POINTERS(map, pixels);
- image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, src, unpack);
-
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
-
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
- }
- return image;
- }
- /* bad access! */
- return NULL;
-}
-
-
-/**
- * Allocate space for a display list instruction (opcode + payload space).
- * \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction payload size (not counting opcode)
- * \return pointer to allocated memory (the opcode space)
- */
-static Node *
-dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes)
-{
- const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
- Node *n;
-
- if (opcode < (GLuint) OPCODE_EXT_0) {
- if (InstSize[opcode] == 0) {
- /* save instruction size now */
- InstSize[opcode] = numNodes;
- }
- else {
- /* make sure instruction size agrees */
- ASSERT(numNodes == InstSize[opcode]);
- }
- }
-
- if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- Node *newblock;
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
- if (!newblock) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
- return NULL;
- }
- n[1].next = (Node *) newblock;
- ctx->ListState.CurrentBlock = newblock;
- ctx->ListState.CurrentPos = 0;
- }
-
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- ctx->ListState.CurrentPos += numNodes;
-
- n[0].opcode = opcode;
-
- return n;
-}
-
-
-
-/**
- * Allocate space for a display list instruction. Used by callers outside
- * this file for things like VBO vertex data.
- *
- * \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction size in bytes, not counting opcode.
- * \return pointer to the usable data area (not including the internal
- * opcode).
- */
-void *
-_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes)
-{
- Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
- if (n)
- return n + 1; /* return pointer to payload area, after opcode */
- else
- return NULL;
-}
-
-
-/**
- * This function allows modules and drivers to get their own opcodes
- * for extending display list functionality.
- * \param ctx the rendering context
- * \param size number of bytes for storing the new display list command
- * \param execute function to execute the new display list command
- * \param destroy function to destroy the new display list command
- * \param print function to print the new display list command
- * \return the new opcode number or -1 if error
- */
-GLint
-_mesa_dlist_alloc_opcode(GLcontext *ctx,
- GLuint size,
- void (*execute) (GLcontext *, void *),
- void (*destroy) (GLcontext *, void *),
- void (*print) (GLcontext *, void *))
-{
- if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
- const GLuint i = ctx->ListExt->NumOpcodes++;
- ctx->ListExt->Opcode[i].Size =
- 1 + (size + sizeof(Node) - 1) / sizeof(Node);
- ctx->ListExt->Opcode[i].Execute = execute;
- ctx->ListExt->Opcode[i].Destroy = destroy;
- ctx->ListExt->Opcode[i].Print = print;
- return i + OPCODE_EXT_0;
- }
- return -1;
-}
-
-
-/**
- * Allocate space for a display list instruction. The space is basically
- * an array of Nodes where node[0] holds the opcode, node[1] is the first
- * function parameter, node[2] is the second parameter, etc.
- *
- * \param opcode one of OPCODE_x
- * \param nparams number of function parameters
- * \return pointer to start of instruction space
- */
-static INLINE Node *
-alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams)
-{
- return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
-}
-
-
-
-/*
- * Display List compilation functions
- */
-static void GLAPIENTRY
-save_Accum(GLenum op, GLfloat value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
- if (n) {
- n[1].e = op;
- n[2].f = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_Accum(ctx->Exec, (op, value));
- }
-}
-
-
-static void GLAPIENTRY
-save_AlphaFunc(GLenum func, GLclampf ref)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
- if (n) {
- n[1].e = func;
- n[2].f = (GLfloat) ref;
- }
- if (ctx->ExecuteFlag) {
- CALL_AlphaFunc(ctx->Exec, (func, ref));
- }
-}
-
-
-static void GLAPIENTRY
-save_BindTexture(GLenum target, GLuint texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = texture;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindTexture(ctx->Exec, (target, texture));
- }
-}
-
-
-static void GLAPIENTRY
-save_Bitmap(GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
- if (n) {
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].f = xorig;
- n[4].f = yorig;
- n[5].f = xmove;
- n[6].f = ymove;
- n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_Bitmap(ctx->Exec, (width, height,
- xorig, yorig, xmove, ymove, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendEquation(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquation(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
- if (n) {
- n[1].e = modeRGB;
- n[2].e = modeA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = sfactorRGB;
- n[2].e = dfactorRGB;
- n[3].e = sfactorA;
- n[4].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
-{
- save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
-}
-
-
-static void GLAPIENTRY
-save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-static void invalidate_saved_current_state( GLcontext *ctx )
-{
- GLint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveAttribSize[i] = 0;
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveMaterialSize[i] = 0;
-
- memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-}
-
-static void GLAPIENTRY
-save_CallList(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
- if (n) {
- n[1].ui = list;
- }
-
- /* After this, we don't know what state we're in. Invalidate all
- * cached information previously gathered:
- */
- invalidate_saved_current_state( ctx );
-
- if (ctx->ExecuteFlag) {
- _mesa_CallList(list);
- }
-}
-
-
-static void GLAPIENTRY
-save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean typeErrorFlag;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- typeErrorFlag = GL_FALSE;
- break;
- default:
- typeErrorFlag = GL_TRUE;
- }
-
- for (i = 0; i < num; i++) {
- GLint list = translate_id(i, type, lists);
- Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
- if (n) {
- n[1].i = list;
- n[2].b = typeErrorFlag;
- }
- }
-
- /* After this, we don't know what state we're in. Invalidate all
- * cached information previously gathered:
- */
- invalidate_saved_current_state( ctx );
-
- if (ctx->ExecuteFlag) {
- CALL_CallLists(ctx->Exec, (num, type, lists));
- }
-}
-
-
-static void GLAPIENTRY
-save_Clear(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_Clear(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].i = value[0];
- if (buffer == GL_COLOR) {
- n[4].i = value[1];
- n[5].i = value[2];
- n[6].i = value[3];
- }
- else {
- n[4].i = 0;
- n[5].i = 0;
- n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].ui = value[0];
- if (buffer == GL_COLOR) {
- n[4].ui = value[1];
- n[5].ui = value[2];
- n[6].ui = value[3];
- }
- else {
- n[4].ui = 0;
- n[5].ui = 0;
- n[6].ui = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].f = value[0];
- if (buffer == GL_COLOR) {
- n[4].f = value[1];
- n[5].f = value[2];
- n[6].f = value[3];
- }
- else {
- n[4].f = 0.0F;
- n[5].f = 0.0F;
- n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].f = depth;
- n[4].i = stencil;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearDepth(GLclampd depth)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
- if (n) {
- n[1].f = (GLfloat) depth;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearDepth(ctx->Exec, (depth));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearIndex(GLfloat c)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
- if (n) {
- n[1].f = c;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearIndex(ctx->Exec, (c));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearStencil(GLint s)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
- if (n) {
- n[1].i = s;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearStencil(ctx->Exec, (s));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClipPlane(GLenum plane, const GLdouble * equ)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
- if (n) {
- n[1].e = plane;
- n[2].f = (GLfloat) equ[0];
- n[3].f = (GLfloat) equ[1];
- n[4].f = (GLfloat) equ[2];
- n[5].f = (GLfloat) equ[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ClipPlane(ctx->Exec, (plane, equ));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorMask(GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
- if (n) {
- n[1].b = red;
- n[2].b = green;
- n[3].b = blue;
- n[4].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
- if (n) {
- n[1].ui = buf;
- n[2].b = red;
- n[3].b = green;
- n[4].b = blue;
- n[5].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorMaterial(GLenum face, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMaterial(ctx->Exec, (face, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTable(GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid * table)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_is_proxy_texture(target)) {
- /* execute immediately */
- CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
- format, type, table));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
- format, type, table));
- }
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid * table)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = count;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorSubTable(ctx->Exec,
- (target, start, count, format, type, table));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
- if (n) {
- n[1].e = target;
- n[2].e = internalformat;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
- GLenum format, GLenum type, const GLvoid * filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
- format, type, filter));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid * filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].i = height;
- n[5].e = format;
- n[6].e = type;
- n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter2D(ctx->Exec,
- (target, internalFormat, width, height, format,
- type, filter));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- else {
- n[4].i = n[5].i = n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterfv(GLenum target, GLenum pname,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
- x, y, width, border));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexImage2D(GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
- x, y, width, height, border));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage1D(GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage1D(ctx->Exec,
- (target, level, xoffset, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
- x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage3D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_CullFace(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_CullFace(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthFunc(GLenum func)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
- if (n) {
- n[1].e = func;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthFunc(ctx->Exec, (func));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthMask(GLboolean mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
- if (n) {
- n[1].b = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthRange(GLclampd nearval, GLclampd farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
- if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthRange(ctx->Exec, (nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_Disable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Disable(ctx->Exec, (cap));
- }
-}
-
-
-static void GLAPIENTRY
-save_DisableIndexed(GLuint index, GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
- if (n) {
- n[1].ui = index;
- n[2].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
- }
-}
-
-
-static void GLAPIENTRY
-save_DrawBuffer(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffer(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_DrawPixels(GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
- if (n) {
- n[1].i = width;
- n[2].i = height;
- n[3].e = format;
- n[4].e = type;
- n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Enable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Enable(ctx->Exec, (cap));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_EnableIndexed(GLuint index, GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
- if (n) {
- n[1].ui = index;
- n[2].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
- }
-}
-
-
-static void GLAPIENTRY
-save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- n[4].i = j1;
- n[5].i = j2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
- }
-}
-
-
-
-
-static void GLAPIENTRY
-save_Fogfv(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FOG, 5);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_Fogfv(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_Fogf(GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_Fogfv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_Fogiv(GLenum pname, const GLint *params)
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- p[0] = (GLfloat) *params;
- p[1] = 0.0f;
- p[2] = 0.0f;
- p[3] = 0.0f;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT(params[0]);
- p[1] = INT_TO_FLOAT(params[1]);
- p[2] = INT_TO_FLOAT(params[2]);
- p[3] = INT_TO_FLOAT(params[3]);
- break;
- default:
- /* Error will be caught later in gl_Fogfv */
- ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- save_Fogfv(pname, p);
-}
-
-
-static void GLAPIENTRY
-save_Fogi(GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_Fogiv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_FrontFace(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_FrontFace(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Frustum(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_Hint(GLenum target, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_HINT, 2);
- if (n) {
- n[1].e = target;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_Hint(ctx->Exec, (target, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
- GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
- if (n) {
- n[1].e = target;
- n[2].i = width;
- n[3].e = internalFormat;
- n[4].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
- }
-}
-
-
-static void GLAPIENTRY
-save_IndexMask(GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_IndexMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_InitNames(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
- if (ctx->ExecuteFlag) {
- CALL_InitNames(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
- if (n) {
- GLint i, nParams;
- n[1].e = light;
- n[2].e = pname;
- switch (pname) {
- case GL_AMBIENT:
- nParams = 4;
- break;
- case GL_DIFFUSE:
- nParams = 4;
- break;
- case GL_SPECULAR:
- nParams = 4;
- break;
- case GL_POSITION:
- nParams = 4;
- break;
- case GL_SPOT_DIRECTION:
- nParams = 3;
- break;
- case GL_SPOT_EXPONENT:
- nParams = 1;
- break;
- case GL_SPOT_CUTOFF:
- nParams = 1;
- break;
- case GL_CONSTANT_ATTENUATION:
- nParams = 1;
- break;
- case GL_LINEAR_ATTENUATION:
- nParams = 1;
- break;
- case GL_QUADRATIC_ATTENUATION:
- nParams = 1;
- break;
- default:
- nParams = 0;
- }
- for (i = 0; i < nParams; i++) {
- n[3 + i].f = params[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_Lightfv(ctx->Exec, (light, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_Lightf(GLenum light, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_Lightfv(light, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_Lightiv(GLenum light, GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
- save_Lightfv(light, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_Lighti(GLenum light, GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_Lightiv(light, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LightModelfv(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_LightModelfv(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_LightModelf(GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_LightModelfv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LightModeliv(GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = 0.0F;
- fparam[2] = 0.0F;
- fparam[3] = 0.0F;
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- save_LightModelfv(pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_LightModeli(GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_LightModeliv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LineStipple(GLint factor, GLushort pattern)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
- if (n) {
- n[1].i = factor;
- n[2].us = pattern;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineStipple(ctx->Exec, (factor, pattern));
- }
-}
-
-
-static void GLAPIENTRY
-save_LineWidth(GLfloat width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
- if (n) {
- n[1].f = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineWidth(ctx->Exec, (width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ListBase(GLuint base)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
- if (n) {
- n[1].ui = base;
- }
- if (ctx->ExecuteFlag) {
- CALL_ListBase(ctx->Exec, (base));
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadIdentity(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
- if (ctx->ExecuteFlag) {
- CALL_LoadIdentity(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadMatrixf(const GLfloat * m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
- if (n) {
- GLuint i;
- for (i = 0; i < 16; i++) {
- n[1 + i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadMatrixd(const GLdouble * m)
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_LoadMatrixf(f);
-}
-
-
-static void GLAPIENTRY
-save_LoadName(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadName(ctx->Exec, (name));
- }
-}
-
-
-static void GLAPIENTRY
-save_LogicOp(GLenum opcode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
- if (n) {
- n[1].e = opcode;
- }
- if (ctx->ExecuteFlag) {
- CALL_LogicOp(ctx->Exec, (opcode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
- }
-}
-
-static void GLAPIENTRY
-save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map2d(GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, points);
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].f = (GLfloat) v1;
- n[5].f = (GLfloat) v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
- n[7].i = _mesa_evaluator_components(target); /*vstride */
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2d(ctx->Exec, (target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map2f(GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, points);
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
- n[7].i = _mesa_evaluator_components(target); /*vstride */
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
- }
-}
-
-
-static void GLAPIENTRY
-save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
- save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
-}
-
-
-static void GLAPIENTRY
-save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = vn;
- n[5].f = v1;
- n[6].f = v2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2)
-{
- save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2);
-}
-
-
-static void GLAPIENTRY
-save_MatrixMode(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_MatrixMode(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
- }
-}
-
-
-static void GLAPIENTRY
-save_MultMatrixf(const GLfloat * m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
- if (n) {
- GLuint i;
- for (i = 0; i < 16; i++) {
- n[1 + i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_MultMatrixf(ctx->Exec, (m));
- }
-}
-
-
-static void GLAPIENTRY
-save_MultMatrixd(const GLdouble * m)
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_MultMatrixf(f);
-}
-
-
-static void GLAPIENTRY
-save_NewList(GLuint name, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* It's an error to call this function while building a display list */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- (void) name;
- (void) mode;
-}
-
-
-
-static void GLAPIENTRY
-save_Ortho(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
- if (n) {
- n[1].e = map;
- n[2].i = mapsize;
- n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
- memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = UINT_TO_FLOAT(values[i]);
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = USHORT_TO_FLOAT(values[i]);
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferf(GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
- if (n) {
- n[1].e = pname;
- n[2].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelTransferf(ctx->Exec, (pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferi(GLenum pname, GLint param)
-{
- save_PixelTransferf(pname, (GLfloat) param);
-}
-
-
-static void GLAPIENTRY
-save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
- if (n) {
- n[1].f = xfactor;
- n[2].f = yfactor;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- }
- if (ctx->ExecuteFlag) {
- CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfEXT(GLenum pname, GLfloat param)
-{
- GLfloat parray[3];
- parray[0] = param;
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-static void GLAPIENTRY
-save_PointParameteriNV(GLenum pname, GLint param)
-{
- GLfloat parray[3];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-static void GLAPIENTRY
-save_PointParameterivNV(GLenum pname, const GLint * param)
-{
- GLfloat parray[3];
- parray[0] = (GLfloat) param[0];
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_PointSize(GLfloat size)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
- if (n) {
- n[1].f = size;
- }
- if (ctx->ExecuteFlag) {
- CALL_PointSize(ctx->Exec, (size));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonMode(GLenum face, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonMode(ctx->Exec, (face, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonStipple(const GLubyte * pattern)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
- if (n) {
- n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- pattern, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonOffset(GLfloat factor, GLfloat units)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
- if (n) {
- n[1].f = factor;
- n[2].f = units;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonOffset(ctx->Exec, (factor, units));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
-}
-
-
-static void GLAPIENTRY
-save_PopAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopAttrib(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PopMatrix(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PopName(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopName(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PrioritizeTextures(GLsizei num, const GLuint * textures,
- const GLclampf * priorities)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < num; i++) {
- Node *n;
- n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
- if (n) {
- n[1].ui = textures[i];
- n[2].f = priorities[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
- }
-}
-
-
-static void GLAPIENTRY
-save_PushAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushAttrib(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_PushMatrix(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
- if (ctx->ExecuteFlag) {
- CALL_PushMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PushName(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushName(ctx->Exec, (name));
- }
-}
-
-
-static void GLAPIENTRY
-save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
- }
-}
-
-static void GLAPIENTRY
-save_RasterPos2d(GLdouble x, GLdouble y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2f(GLfloat x, GLfloat y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2i(GLint x, GLint y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2s(GLshort x, GLshort y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3i(GLint x, GLint y, GLint z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_RasterPos4f(x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_RasterPos2dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos4dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_PassThrough(GLfloat token)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
- if (n) {
- n[1].f = token;
- }
- if (ctx->ExecuteFlag) {
- CALL_PassThrough(ctx->Exec, (token));
- }
-}
-
-
-static void GLAPIENTRY
-save_ReadBuffer(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ReadBuffer(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetHistogram(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetHistogram(ctx->Exec, (target));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetMinmax(ctx->Exec, (target));
- }
-}
-
-
-static void GLAPIENTRY
-save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
- if (n) {
- n[1].f = angle;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rotatef(ctx->Exec, (angle, x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY
-save_Scalef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SCALE, 3);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scalef(ctx->Exec, (x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Scaled(GLdouble x, GLdouble y, GLdouble z)
-{
- save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY
-save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = width;
- n[4].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scissor(ctx->Exec, (x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_ShadeModel(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
-
- if (ctx->ExecuteFlag) {
- CALL_ShadeModel(ctx->Exec, (mode));
- }
-
- if (ctx->ListState.Current.ShadeModel == mode)
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- /* Only save the value if we know the statechange will take effect:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
- ctx->ListState.Current.ShadeModel = mode;
-
- n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
- if (n) {
- n[1].e = mode;
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
- if (n) {
- n[1].e = func;
- n[2].i = ref;
- n[3].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFunc(ctx->Exec, (func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMask(GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
- if (n) {
- n[1].e = fail;
- n[2].e = zfail;
- n[3].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = func;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
- GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* GL_FRONT */
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = GL_FRONT;
- n[2].e = frontfunc;
- n[3].i = ref;
- n[4].ui = mask;
- }
- /* GL_BACK */
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = GL_BACK;
- n[2].e = backfunc;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
- CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
- if (n) {
- n[1].e = face;
- n[2].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = fail;
- n[3].e = zfail;
- n[4].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- if (pname == GL_TEXTURE_ENV_COLOR) {
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[3].f = params[0];
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_TexEnvfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexEnvfv(target, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexEnvi(GLenum target, GLenum pname, GLint param)
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0F;
- save_TexEnvfv(target, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F;
- }
- save_TexEnvfv(target, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
- if (n) {
- n[1].e = coord;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexGenfv(ctx->Exec, (coord, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGend(GLenum coord, GLenum pname, GLdouble param)
-{
- GLfloat parray[4];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexGenfv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexGenfv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexGeni(GLenum coord, GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_TexGeniv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexParameterfv(target, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_TexImage1D(GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_TexImage1D(ctx->Exec, (target, level, components, width,
- border, format, type, pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage1D(ctx->Exec, (target, level, components, width,
- border, format, type, pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexImage2D(GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_TexImage2D(ctx->Exec, (target, level, components, width,
- height, border, format, type, pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage2D(ctx->Exec, (target, level, components, width,
- height, border, format, type, pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexImage3D(GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
- height, depth, border, format, type,
- pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = (GLint) internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
- height, depth, border, format, type,
- pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].e = type;
- n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
- format, type, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
- width, height, format, type, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage3D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].e = type;
- n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage3D(ctx->Exec, (target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type,
- pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_Translatef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Translatef(ctx->Exec, (x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Translated(GLdouble x, GLdouble y, GLdouble z)
-{
- save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-
-static void GLAPIENTRY
-save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Viewport(ctx->Exec, (x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
- }
-}
-
-static void GLAPIENTRY
-save_WindowPos2dMESA(GLdouble x, GLdouble y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2fMESA(GLfloat x, GLfloat y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2iMESA(GLint x, GLint y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2sMESA(GLshort x, GLshort y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_WindowPos4fMESA(x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_WindowPos2dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos4dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-
-
-/* GL_ARB_multitexture */
-static void GLAPIENTRY
-save_ActiveTextureARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveTextureARB(ctx->Exec, (target));
- }
-}
-
-
-/* GL_ARB_transpose_matrix */
-
-static void GLAPIENTRY
-save_LoadTransposeMatrixdARB(const GLdouble m[16])
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_LoadTransposeMatrixfARB(const GLfloat m[16])
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixdARB(const GLdouble m[16])
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixfARB(const GLfloat m[16])
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-/* GL_ARB_texture_compression */
-static void GLAPIENTRY
-save_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
- width, border, imageSize,
- data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage1DARB(ctx->Exec,
- (target, level, internalFormat, width,
- border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
- width, height, border,
- imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].i = imageSize;
- n[8].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage2DARB(ctx->Exec,
- (target, level, internalFormat, width,
- height, border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
- width, height, depth, border,
- imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage3DARB(ctx->Exec,
- (target, level, internalFormat, width,
- height, depth, border, imageSize,
- data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
- width, format, imageSize,
- data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage2DARB(ctx->Exec,
- (target, level, xoffset, yoffset, width,
- height, format, imageSize, data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].i = imageSize;
- n[11].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage3DARB(ctx->Exec,
- (target, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data));
- }
-}
-
-
-/* GL_ARB_multisample */
-static void GLAPIENTRY
-save_SampleCoverageARB(GLclampf value, GLboolean invert)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
- if (n) {
- n[1].f = value;
- n[2].b = invert;
- }
- if (ctx->ExecuteFlag) {
- CALL_SampleCoverageARB(ctx->Exec, (value, invert));
- }
-}
-
-
-/*
- * GL_NV_vertex_program
- */
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-static void GLAPIENTRY
-save_BindProgramNV(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindProgramNV(ctx->Exec, (target, id));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
- params[2], params[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- if (count > 0) {
- GLint i;
- const GLfloat * p = params;
-
- for (i = 0 ; i < count ; i++) {
- n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = p[0];
- n[4].f = p[1];
- n[5].f = p[2];
- n[6].f = p[3];
- p += 4;
- }
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) x,
- (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) params[0],
- (GLfloat) params[1],
- (GLfloat) params[2], (GLfloat) params[3]);
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_vertex_program
-static void GLAPIENTRY
-save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4dvNV(GLenum target, GLuint index,
- GLuint num, const GLdouble *params)
-{
- GLuint i;
- for (i = 0; i < num; i++) {
- save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4fvNV(GLenum target, GLuint index,
- GLuint num, const GLfloat *params)
-{
- GLuint i;
- for (i = 0; i < num; i++) {
- save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
- const GLubyte * program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
- if (n) {
- GLubyte *programCopy = (GLubyte *) malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- memcpy(programCopy, program, len);
- n[1].e = target;
- n[2].ui = id;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
- }
-}
-
-
-static void GLAPIENTRY
-save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
- if (n) {
- GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
- if (!idCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
- return;
- }
- memcpy(idCopy, ids, num * sizeof(GLuint));
- n[1].i = num;
- n[2].data = idCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
- }
-}
-
-
-static void GLAPIENTRY
-save_TrackMatrixNV(GLenum target, GLuint address,
- GLenum matrix, GLenum transform)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
- if (n) {
- n[1].e = target;
- n[2].ui = address;
- n[3].e = matrix;
- n[4].e = transform;
- }
- if (ctx->ExecuteFlag) {
- CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
- }
-}
-#endif /* FEATURE_NV_vertex_program */
-
-
-/*
- * GL_NV_fragment_program
- */
-#if FEATURE_NV_fragment_program
-static void GLAPIENTRY
-save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- if (count > 0) {
- GLint i;
- const GLfloat * p = params;
-
- for (i = 0 ; i < count ; i++) {
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = p[0];
- n[4].f = p[1];
- n[5].f = p[2];
- n[6].f = p[3];
- p += 4;
- }
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y,
- GLdouble z, GLdouble w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) x;
- n[4].f = (GLfloat) y;
- n[5].f = (GLfloat) z;
- n[6].f = (GLfloat) w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) params[0];
- n[4].f = (GLfloat) params[1];
- n[5].f = (GLfloat) params[2];
- n[6].f = (GLfloat) params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
- if (n) {
- GLubyte *nameCopy = (GLubyte *) malloc(len);
- if (!nameCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
- return;
- }
- memcpy(nameCopy, name, len);
- n[1].ui = id;
- n[2].i = len;
- n[3].data = nameCopy;
- n[4].f = x;
- n[5].f = y;
- n[6].f = z;
- n[7].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
- const float v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
- const double v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
- (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat) v[3]);
-}
-
-#endif /* FEATURE_NV_fragment_program */
-
-
-
-/* GL_EXT_stencil_two_side */
-static void GLAPIENTRY
-save_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
- if (n) {
- n[1].e = face;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
- }
-}
-
-
-/* GL_EXT_depth_bounds_test */
-static void GLAPIENTRY
-save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
- if (n) {
- n[1].f = (GLfloat) zmin;
- n[2].f = (GLfloat) zmax;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
- }
-}
-
-
-
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-
-static void GLAPIENTRY
-save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
- const GLvoid * string)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
- if (n) {
- GLubyte *programCopy = (GLubyte *) malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return;
- }
- memcpy(programCopy, string, len);
- n[1].e = target;
- n[2].e = format;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
- }
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
-
-
-#if FEATURE_queryobj
-
-static void GLAPIENTRY
-save_BeginQueryARB(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginQueryARB(ctx->Exec, (target, id));
- }
-}
-
-
-static void GLAPIENTRY
-save_EndQueryARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_EndQueryARB(ctx->Exec, (target));
- }
-}
-
-#endif /* FEATURE_queryobj */
-
-
-static void GLAPIENTRY
-save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
- if (n) {
- GLint i;
- n[1].i = count;
- if (count > MAX_DRAW_BUFFERS)
- count = MAX_DRAW_BUFFERS;
- for (i = 0; i < count; i++) {
- n[2 + i].e = buffers[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
- if (n) {
- n[1].ui = pname;
- n[2].f = param[0];
- n[3].f = param[1];
- n[4].f = param[2];
- n[5].f = param[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterivATI(GLenum pname, const GLint *param)
-{
- GLfloat p[4];
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- save_TexBumpParameterfvATI(pname, p);
-}
-
-#if FEATURE_ATI_fragment_shader
-static void GLAPIENTRY
-save_BindFragmentShaderATI(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
- if (n) {
- n[1].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindFragmentShaderATI(ctx->Exec, (id));
- }
-}
-
-static void GLAPIENTRY
-save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
- if (n) {
- n[1].ui = dst;
- n[2].f = value[0];
- n[3].f = value[1];
- n[4].f = value[2];
- n[5].f = value[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
- }
-}
-#endif
-
-static void
-save_Attr1fNV(GLenum attr, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
- }
-}
-
-static void
-save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
- }
-}
-
-static void
-save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
- }
-}
-
-static void
-save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
- }
-}
-
-
-static void
-save_Attr1fARB(GLenum attr, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
- }
-}
-
-static void
-save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
- }
-}
-
-static void
-save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
- }
-}
-
-static void
-save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_EvalCoord1f(GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
- if (n) {
- n[1].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord1f(ctx->Exec, (x));
- }
-}
-
-static void GLAPIENTRY
-save_EvalCoord1fv(const GLfloat * v)
-{
- save_EvalCoord1f(v[0]);
-}
-
-static void GLAPIENTRY
-save_EvalCoord2f(GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord2f(ctx->Exec, (x, y));
- }
-}
-
-static void GLAPIENTRY
-save_EvalCoord2fv(const GLfloat * v)
-{
- save_EvalCoord2f(v[0], v[1]);
-}
-
-
-static void GLAPIENTRY
-save_EvalPoint1(GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
- if (n) {
- n[1].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint1(ctx->Exec, (x));
- }
-}
-
-static void GLAPIENTRY
-save_EvalPoint2(GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint2(ctx->Exec, (x, y));
- }
-}
-
-static void GLAPIENTRY
-save_Indexf(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
-}
-
-static void GLAPIENTRY
-save_Indexfv(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
-}
-
-static void GLAPIENTRY
-save_EdgeFlag(GLboolean x)
-{
- save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
-}
-
-static INLINE GLboolean compare4fv( const GLfloat *a,
- const GLfloat *b,
- GLuint count )
-{
- return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
-}
-
-
-static void GLAPIENTRY
-save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- int args, i;
- GLuint bitmask;
-
- switch (face) {
- case GL_BACK:
- case GL_FRONT:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_AMBIENT_AND_DIFFUSE:
- args = 4;
- break;
- case GL_SHININESS:
- args = 1;
- break;
- case GL_COLOR_INDEXES:
- args = 3;
- break;
- default:
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
- return;
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Materialfv(ctx->Exec, (face, pname, param));
- }
-
- bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
-
- /* Try to eliminate redundant statechanges. Because it is legal to
- * call glMaterial even inside begin/end calls, don't need to worry
- * about ctx->Driver.CurrentSavePrimitive here.
- */
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- if (bitmask & (1 << i)) {
- if (ctx->ListState.ActiveMaterialSize[i] == args &&
- compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
- bitmask &= ~(1 << i);
- }
- else {
- ctx->ListState.ActiveMaterialSize[i] = args;
- COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
- }
- }
- }
-
- /* If this call has effect, return early:
- */
- if (bitmask == 0)
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- for (i = 0; i < args; i++)
- n[3 + i].f = param[i];
- }
-}
-
-static void GLAPIENTRY
-save_Begin(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLboolean error = GL_FALSE;
-
- if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
- error = GL_TRUE;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
- /* Typically the first begin. This may raise an error on
- * playback, depending on whether CallList is issued from inside
- * a begin/end or not.
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
- ctx->Driver.CurrentSavePrimitive = mode;
- }
- else {
- _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
- error = GL_TRUE;
- }
-
- if (!error) {
- /* Give the driver an opportunity to hook in an optimized
- * display list compiler.
- */
- if (ctx->Driver.NotifySaveBegin(ctx, mode))
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
- if (n) {
- n[1].e = mode;
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Begin(ctx->Exec, (mode));
- }
-}
-
-static void GLAPIENTRY
-save_End(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- (void) alloc_instruction(ctx, OPCODE_END, 0);
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag) {
- CALL_End(ctx->Exec, ());
- }
-}
-
-static void GLAPIENTRY
-save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_RECTF, 4);
- if (n) {
- n[1].f = a;
- n[2].f = b;
- n[3].f = c;
- n[4].f = d;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rectf(ctx->Exec, (a, b, c, d));
- }
-}
-
-
-static void GLAPIENTRY
-save_Vertex2f(GLfloat x, GLfloat y)
-{
- save_Attr2fNV(VERT_ATTRIB_POS, x, y);
-}
-
-static void GLAPIENTRY
-save_Vertex2fv(const GLfloat * v)
-{
- save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Vertex3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_Vertex4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_TexCoord1f(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_TEX0, x);
-}
-
-static void GLAPIENTRY
-save_TexCoord1fv(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
-}
-
-static void GLAPIENTRY
-save_TexCoord2f(GLfloat x, GLfloat y)
-{
- save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
-}
-
-static void GLAPIENTRY
-save_TexCoord2fv(const GLfloat * v)
-{
- save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
-}
-
-static void GLAPIENTRY
-save_TexCoord3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_TexCoord4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Normal3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_FogCoordfEXT(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_FOG, x);
-}
-
-static void GLAPIENTRY
-save_FogCoordfvEXT(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
-}
-
-static void GLAPIENTRY
-save_Color3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Color3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_Color4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
-}
-
-static void GLAPIENTRY
-save_SecondaryColor3fvEXT(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
-}
-
-
-/* Just call the respective ATTR for texcoord
- */
-static void GLAPIENTRY
-save_MultiTexCoord1f(GLenum target, GLfloat x)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV(attr, x);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV(attr, v[0]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV(attr, x, y);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV(attr, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV(attr, x, y, z);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV(attr, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV(attr, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
-}
-
-
-/**
- * Record a GL_INVALID_VALUE error when a invalid vertex attribute
- * index is found.
- */
-static void
-index_error(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
-}
-
-
-/* First level for NV_vertex_program:
- *
- * Check for errors at compile time?.
- */
-static void GLAPIENTRY
-save_VertexAttrib1fNV(GLuint index, GLfloat x)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr1fNV(index, x);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr1fNV(index, v[0]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr2fNV(index, x, y);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr2fNV(index, v[0], v[1]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr3fNV(index, x, y, z);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr3fNV(index, v[0], v[1], v[2]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr4fNV(index, x, y, z, w);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
- else
- index_error();
-}
-
-
-
-
-static void GLAPIENTRY
-save_VertexAttrib1fARB(GLuint index, GLfloat x)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr1fARB(index, x);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr1fARB(index, v[0]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr2fARB(index, x, y);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr2fARB(index, v[0], v[1]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr3fARB(index, x, y, z);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr3fARB(index, v[0], v[1], v[2]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr4fARB(index, x, y, z, w);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
- else
- index_error();
-}
-
-
-/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
-
-static void GLAPIENTRY
-exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetAttribLocationARB(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetUniformLocationARB(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
-}
-/* XXX more shader functions needed here */
-
-
-#if FEATURE_EXT_framebuffer_blit
-static void GLAPIENTRY
-save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
- if (n) {
- n[1].i = srcX0;
- n[2].i = srcY0;
- n[3].i = srcX1;
- n[4].i = srcY1;
- n[5].i = dstX0;
- n[6].i = dstY0;
- n[7].i = dstX1;
- n[8].i = dstY1;
- n[9].i = mask;
- n[10].e = filter;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter));
- }
-}
-#endif
-
-
-/** GL_EXT_provoking_vertex */
-static void GLAPIENTRY
-save_ProvokingVertexEXT(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
- _mesa_ProvokingVertexEXT(mode);
- }
-}
-
-
-/** GL_EXT_transform_feedback */
-static void GLAPIENTRY
-save_BeginTransformFeedback(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
- }
-}
-
-
-/** GL_EXT_transform_feedback */
-static void GLAPIENTRY
-save_EndTransformFeedback(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
- if (ctx->ExecuteFlag) {
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- }
-}
-
-
-/* aka UseProgram() */
-static void GLAPIENTRY
-save_UseProgramObjectARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
- if (n) {
- n[1].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_UseProgramObjectARB(ctx->Exec, (program));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform1fARB(GLint location, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1fARB(ctx->Exec, (location, x));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2fARB(ctx->Exec, (location, x, y));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
- }
-}
-
-
-/** Return copy of memory */
-static void *
-memdup(const void *src, GLsizei bytes)
-{
- void *b = bytes >= 0 ? malloc(bytes) : NULL;
- if (b)
- memcpy(b, src, bytes);
- return b;
-}
-
-
-static void GLAPIENTRY
-save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform1iARB(GLint location, GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1iARB(ctx->Exec, (location, x));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2iARB(GLint location, GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2iARB(ctx->Exec, (location, x, y));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- n[5].i = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1ui(GLint location, GLuint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2ui(GLint location, GLuint x, GLuint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- n[5].i = w;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-
-
-static void GLAPIENTRY
-save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-
-/**
- * Save an error-generating command into display list.
- *
- * KW: Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-static void
-save_error(GLcontext *ctx, GLenum error, const char *s)
-{
- Node *n;
- n = alloc_instruction(ctx, OPCODE_ERROR, 2);
- if (n) {
- n[1].e = error;
- n[2].data = (void *) s;
- }
-}
-
-
-/**
- * Compile an error into current display list.
- */
-void
-_mesa_compile_error(GLcontext *ctx, GLenum error, const char *s)
-{
- if (ctx->CompileFlag)
- save_error(ctx, error, s);
- if (ctx->ExecuteFlag)
- _mesa_error(ctx, error, "%s", s);
-}
-
-
-/**
- * Test if ID names a display list.
- */
-static GLboolean
-islist(GLcontext *ctx, GLuint list)
-{
- if (list > 0 && lookup_list(ctx, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**********************************************************************/
-/* Display list execution */
-/**********************************************************************/
-
-
-/*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * \param list - display list number
- */
-static void
-execute_list(GLcontext *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (list == 0 || !islist(ctx, list))
- return;
-
- if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
- /* raise an error? */
- return;
- }
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- ctx->ListState.CallDepth++;
-
- if (ctx->Driver.BeginCallList)
- ctx->Driver.BeginCallList(ctx, dlist);
-
- n = dlist->Head;
-
- done = GL_FALSE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_execute(ctx, n);
- }
- else {
- switch (opcode) {
- case OPCODE_ERROR:
- _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
- break;
- case OPCODE_ACCUM:
- CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ALPHA_FUNC:
- CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_BIND_TEXTURE:
- CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_BITMAP:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f,
- (const GLubyte *) n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_BLEND_COLOR:
- CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_BLEND_EQUATION:
- CALL_BlendEquation(ctx->Exec, (n[1].e));
- break;
- case OPCODE_BLEND_EQUATION_SEPARATE:
- CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_BLEND_FUNC_SEPARATE:
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
- case OPCODE_CALL_LIST:
- /* Generated by glCallList(), don't add ListBase */
- if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- execute_list(ctx, n[1].ui);
- }
- break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (n[2].b) {
- /* user specified a bad data type at compile time */
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- }
- else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
- execute_list(ctx, list);
- }
- break;
- case OPCODE_CLEAR:
- CALL_Clear(ctx->Exec, (n[1].bf));
- break;
- case OPCODE_CLEAR_BUFFER_IV:
- {
- GLint value[4];
- value[0] = n[3].i;
- value[1] = n[4].i;
- value[2] = n[5].i;
- value[3] = n[6].i;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_UIV:
- {
- GLuint value[4];
- value[0] = n[3].ui;
- value[1] = n[4].ui;
- value[2] = n[5].ui;
- value[3] = n[6].ui;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_FV:
- {
- GLfloat value[4];
- value[0] = n[3].f;
- value[1] = n[4].f;
- value[2] = n[5].f;
- value[3] = n[6].f;
- /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_FI:
- /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
- break;
- case OPCODE_CLEAR_COLOR:
- CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_CLEAR_ACCUM:
- CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_CLEAR_DEPTH:
- CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
- break;
- case OPCODE_CLEAR_INDEX:
- CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
- break;
- case OPCODE_CLEAR_STENCIL:
- CALL_ClearStencil(ctx->Exec, (n[1].i));
- break;
- case OPCODE_CLIP_PLANE:
- {
- GLdouble eq[4];
- eq[0] = n[2].f;
- eq[1] = n[3].f;
- eq[2] = n[4].f;
- eq[3] = n[5].f;
- CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
- }
- break;
- case OPCODE_COLOR_MASK:
- CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
- break;
- case OPCODE_COLOR_MASK_INDEXED:
- CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
- n[4].b, n[5].b));
- break;
- case OPCODE_COLOR_MATERIAL:
- CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_COLOR_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
- n[5].e, n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ColorTableParameterfv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ColorTableParameteriv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COLOR_SUB_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e,
- n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].e,
- n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_I:
- CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ConvolutionParameteriv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_F:
- CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ConvolutionParameterfv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COPY_COLOR_SUB_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_COPY_COLOR_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_COPY_PIXELS:
- CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i,
- n[5].e));
- break;
- case OPCODE_COPY_TEX_IMAGE1D:
- CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i));
- break;
- case OPCODE_COPY_TEX_IMAGE2D:
- CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE1D:
- CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE2D:
- CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE3D:
- CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].i));
- break;
- case OPCODE_CULL_FACE:
- CALL_CullFace(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_FUNC:
- CALL_DepthFunc(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_MASK:
- CALL_DepthMask(ctx->Exec, (n[1].b));
- break;
- case OPCODE_DEPTH_RANGE:
- CALL_DepthRange(ctx->Exec,
- ((GLclampd) n[1].f, (GLclampd) n[2].f));
- break;
- case OPCODE_DISABLE:
- CALL_Disable(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DISABLE_INDEXED:
- CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_DRAW_BUFFER:
- CALL_DrawBuffer(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DRAW_PIXELS:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_ENABLE:
- CALL_Enable(ctx->Exec, (n[1].e));
- break;
- case OPCODE_ENABLE_INDEXED:
- CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_EVALMESH1:
- CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
- break;
- case OPCODE_EVALMESH2:
- CALL_EvalMesh2(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_FOG:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_Fogfv(ctx->Exec, (n[1].e, p));
- }
- break;
- case OPCODE_FRONT_FACE:
- CALL_FrontFace(ctx->Exec, (n[1].e));
- break;
- case OPCODE_FRUSTUM:
- CALL_Frustum(ctx->Exec,
- (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_HINT:
- CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_HISTOGRAM:
- CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
- break;
- case OPCODE_INDEX_MASK:
- CALL_IndexMask(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_INIT_NAMES:
- CALL_InitNames(ctx->Exec, ());
- break;
- case OPCODE_LIGHT:
- {
- GLfloat p[4];
- p[0] = n[3].f;
- p[1] = n[4].f;
- p[2] = n[5].f;
- p[3] = n[6].f;
- CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
- }
- break;
- case OPCODE_LIGHT_MODEL:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_LightModelfv(ctx->Exec, (n[1].e, p));
- }
- break;
- case OPCODE_LINE_STIPPLE:
- CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
- break;
- case OPCODE_LINE_WIDTH:
- CALL_LineWidth(ctx->Exec, (n[1].f));
- break;
- case OPCODE_LIST_BASE:
- CALL_ListBase(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_LOAD_IDENTITY:
- CALL_LoadIdentity(ctx->Exec, ());
- break;
- case OPCODE_LOAD_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
- break;
- case OPCODE_LOAD_NAME:
- CALL_LoadName(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_LOGIC_OP:
- CALL_LogicOp(ctx->Exec, (n[1].e));
- break;
- case OPCODE_MAP1:
- {
- GLenum target = n[1].e;
- GLint ustride = _mesa_evaluator_components(target);
- GLint uorder = n[5].i;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data));
- }
- break;
- case OPCODE_MAP2:
- {
- GLenum target = n[1].e;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- GLfloat v1 = n[4].f;
- GLfloat v2 = n[5].f;
- GLint ustride = n[6].i;
- GLint vstride = n[7].i;
- GLint uorder = n[8].i;
- GLint vorder = n[9].i;
- CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder,
- (GLfloat *) n[10].data));
- }
- break;
- case OPCODE_MAPGRID1:
- CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
- break;
- case OPCODE_MAPGRID2:
- CALL_MapGrid2f(ctx->Exec,
- (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
- break;
- case OPCODE_MATRIX_MODE:
- CALL_MatrixMode(ctx->Exec, (n[1].e));
- break;
- case OPCODE_MIN_MAX:
- CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
- break;
- case OPCODE_MULT_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_MultMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_MultMatrixf(ctx->Exec, (m));
- }
- break;
- case OPCODE_ORTHO:
- CALL_Ortho(ctx->Exec,
- (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_PASSTHROUGH:
- CALL_PassThrough(ctx->Exec, (n[1].f));
- break;
- case OPCODE_PIXEL_MAP:
- CALL_PixelMapfv(ctx->Exec,
- (n[1].e, n[2].i, (GLfloat *) n[3].data));
- break;
- case OPCODE_PIXEL_TRANSFER:
- CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_PIXEL_ZOOM:
- CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_POINT_SIZE:
- CALL_PointSize(ctx->Exec, (n[1].f));
- break;
- case OPCODE_POINT_PARAMETERS:
- {
- GLfloat params[3];
- params[0] = n[2].f;
- params[1] = n[3].f;
- params[2] = n[4].f;
- CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
- }
- break;
- case OPCODE_POLYGON_MODE:
- CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_POLYGON_STIPPLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_POLYGON_OFFSET:
- CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_POP_ATTRIB:
- CALL_PopAttrib(ctx->Exec, ());
- break;
- case OPCODE_POP_MATRIX:
- CALL_PopMatrix(ctx->Exec, ());
- break;
- case OPCODE_POP_NAME:
- CALL_PopName(ctx->Exec, ());
- break;
- case OPCODE_PRIORITIZE_TEXTURE:
- CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
- break;
- case OPCODE_PUSH_ATTRIB:
- CALL_PushAttrib(ctx->Exec, (n[1].bf));
- break;
- case OPCODE_PUSH_MATRIX:
- CALL_PushMatrix(ctx->Exec, ());
- break;
- case OPCODE_PUSH_NAME:
- CALL_PushName(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_RASTER_POS:
- CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_READ_BUFFER:
- CALL_ReadBuffer(ctx->Exec, (n[1].e));
- break;
- case OPCODE_RESET_HISTOGRAM:
- CALL_ResetHistogram(ctx->Exec, (n[1].e));
- break;
- case OPCODE_RESET_MIN_MAX:
- CALL_ResetMinmax(ctx->Exec, (n[1].e));
- break;
- case OPCODE_ROTATE:
- CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_SCALE:
- CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
- case OPCODE_SCISSOR:
- CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_SHADE_MODEL:
- CALL_ShadeModel(ctx->Exec, (n[1].e));
- break;
- case OPCODE_PROVOKING_VERTEX:
- CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END_TRANSFORM_FEEDBACK:
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- break;
- case OPCODE_STENCIL_FUNC:
- CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
- break;
- case OPCODE_STENCIL_MASK:
- CALL_StencilMask(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_STENCIL_OP:
- CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
- break;
- case OPCODE_STENCIL_FUNC_SEPARATE:
- CALL_StencilFuncSeparate(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].ui));
- break;
- case OPCODE_STENCIL_MASK_SEPARATE:
- CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_STENCIL_OP_SEPARATE:
- CALL_StencilOpSeparate(ctx->Exec,
- (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
- case OPCODE_TEXENV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXGEN:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXPARAMETER:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEX_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].e, n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e,
- n[9].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].e, n[10].e,
- n[11].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TRANSLATE:
- CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
- case OPCODE_VIEWPORT:
- CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i));
- break;
- case OPCODE_WINDOW_POS:
- CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].i,
- n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage1DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].e, n[6].i, n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage2DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].e, n[8].i,
- n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage3DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data));
- break;
- case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
- break;
- case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
- CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
- CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
- break;
-#endif
-#if FEATURE_NV_vertex_program
- case OPCODE_EXECUTE_PROGRAM_NV:
- {
- GLfloat v[4];
- v[0] = n[3].f;
- v[1] = n[4].f;
- v[2] = n[5].f;
- v[3] = n[6].f;
- CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
- }
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
- (GLuint *) n[2].data));
- break;
- case OPCODE_LOAD_PROGRAM_NV:
- CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
- (const GLubyte *) n[4].data));
- break;
- case OPCODE_TRACK_MATRIX_NV:
- CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
- break;
-#endif
-
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
- CALL_ProgramLocalParameter4fARB(ctx->Exec,
- (n[1].e, n[2].ui, n[3].f, n[4].f,
- n[5].f, n[6].f));
- break;
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
- (const GLubyte *) n[3].
- data, n[4].f, n[5].f,
- n[6].f, n[7].f));
- break;
-#endif
-
- case OPCODE_ACTIVE_STENCIL_FACE_EXT:
- CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_BOUNDS_EXT:
- CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
- break;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- CALL_ProgramStringARB(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].data));
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
- case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
- n[4].f, n[5].f,
- n[6].f));
- break;
-#endif
-#if FEATURE_queryobj
- case OPCODE_BEGIN_QUERY_ARB:
- CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_END_QUERY_ARB:
- CALL_EndQueryARB(ctx->Exec, (n[1].e));
- break;
-#endif
- case OPCODE_DRAW_BUFFERS_ARB:
- {
- GLenum buffers[MAX_DRAW_BUFFERS];
- GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
- for (i = 0; i < count; i++)
- buffers[i] = n[2 + i].e;
- CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
- }
- break;
-#if FEATURE_EXT_framebuffer_blit
- case OPCODE_BLIT_FRAMEBUFFER:
- CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].i, n[10].e));
- break;
-#endif
-
- case OPCODE_USE_PROGRAM:
- CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_UNIFORM_1F:
- CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
- break;
- case OPCODE_UNIFORM_2F:
- CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
- break;
- case OPCODE_UNIFORM_3F:
- CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_UNIFORM_4F:
- CALL_Uniform4fARB(ctx->Exec,
- (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
- break;
- case OPCODE_UNIFORM_1FV:
- CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_2FV:
- CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_3FV:
- CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_4FV:
- CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_1I:
- CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
- break;
- case OPCODE_UNIFORM_2I:
- CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
- break;
- case OPCODE_UNIFORM_3I:
- CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_UNIFORM_4I:
- CALL_Uniform4iARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_UNIFORM_1IV:
- CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_2IV:
- CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_3IV:
- CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_4IV:
- CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_1UI:
- /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
- break;
- case OPCODE_UNIFORM_2UI:
- /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
- break;
- case OPCODE_UNIFORM_3UI:
- /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
- break;
- case OPCODE_UNIFORM_4UI:
- /*CALL_Uniform4uiARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
- */
- break;
- case OPCODE_UNIFORM_1UIV:
- /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_2UIV:
- /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_3UIV:
- /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_4UIV:
- /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_MATRIX22:
- CALL_UniformMatrix2fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX33:
- CALL_UniformMatrix3fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX44:
- CALL_UniformMatrix4fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX23:
- CALL_UniformMatrix2x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX32:
- CALL_UniformMatrix3x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX24:
- CALL_UniformMatrix2x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX42:
- CALL_UniformMatrix4x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX34:
- CALL_UniformMatrix3x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX43:
- CALL_UniformMatrix4x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
-
- case OPCODE_TEX_BUMP_PARAMETER_ATI:
- {
- GLfloat values[4];
- GLuint i, pname = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
- }
- break;
-#if FEATURE_ATI_fragment_shader
- case OPCODE_BIND_FRAGMENT_SHADER_ATI:
- CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
- break;
- case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
- {
- GLfloat values[4];
- GLuint i, dst = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
- }
- break;
-#endif
- case OPCODE_ATTR_1F_NV:
- CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_NV:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_ATTR_1F_ARB:
- CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_ARB:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_MATERIAL:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
- else {
- GLfloat f[4];
- f[0] = n[3].f;
- f[1] = n[4].f;
- f[2] = n[5].f;
- f[3] = n[6].f;
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
- }
- break;
- case OPCODE_BEGIN:
- CALL_Begin(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END:
- CALL_End(ctx->Exec, ());
- break;
- case OPCODE_RECTF:
- CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_EVAL_C1:
- CALL_EvalCoord1f(ctx->Exec, (n[1].f));
- break;
- case OPCODE_EVAL_C2:
- CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_EVAL_P1:
- CALL_EvalPoint1(ctx->Exec, (n[1].i));
- break;
- case OPCODE_EVAL_P2:
- CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
- break;
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- done = GL_TRUE;
- break;
- default:
- {
- char msg[1000];
- _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
- (int) opcode);
- _mesa_problem(ctx, "%s", msg);
- }
- done = GL_TRUE;
- }
-
- /* increment n to point to next compiled command */
- if (opcode != OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-
- if (ctx->Driver.EndCallList)
- ctx->Driver.EndCallList(ctx);
-
- ctx->ListState.CallDepth--;
-}
-
-
-
-/**********************************************************************/
-/* GL functions */
-/**********************************************************************/
-
-/**
- * Test if a display list number is valid.
- */
-static GLboolean GLAPIENTRY
-_mesa_IsList(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- return islist(ctx, list);
-}
-
-
-/**
- * Delete a sequence of consecutive display lists.
- */
-static void GLAPIENTRY
-_mesa_DeleteLists(GLuint list, GLsizei range)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (range < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
- return;
- }
- for (i = list; i < list + range; i++) {
- destroy_list(ctx, i);
- }
-}
-
-
-/**
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
-static GLuint GLAPIENTRY
-_mesa_GenLists(GLsizei range)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint base;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (range < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
- return 0;
- }
- if (range == 0) {
- return 0;
- }
-
- /*
- * Make this an atomic operation
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
- if (base) {
- /* reserve the list IDs by with empty/dummy lists */
- GLint i;
- for (i = 0; i < range; i++) {
- _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
- make_list(base + i, 1));
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return base;
-}
-
-
-/**
- * Begin a new display list.
- */
-static void GLAPIENTRY
-_mesa_NewList(GLuint name, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glNewList %u %s\n", name,
- _mesa_lookup_enum_by_nr(mode));
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
- return;
- }
-
- if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
- return;
- }
-
- if (ctx->ListState.CurrentList) {
- /* already compiling a display list */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- return;
- }
-
- ctx->CompileFlag = GL_TRUE;
- ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
-
- /* Reset acumulated list state:
- */
- invalidate_saved_current_state( ctx );
-
- /* Allocate new display list */
- ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
- ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
- ctx->ListState.CurrentPos = 0;
-
- ctx->Driver.NewList(ctx, name, mode);
-
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-/**
- * End definition of current display list.
- */
-static void GLAPIENTRY
-_mesa_EndList(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glEndList\n");
-
- /* Check that a list is under construction */
- if (!ctx->ListState.CurrentList) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
- return;
- }
-
- /* Call before emitting END_OF_LIST, in case the driver wants to
- * emit opcodes itself.
- */
- ctx->Driver.EndList(ctx);
-
- (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
-
- /* Destroy old list, if any */
- destroy_list(ctx, ctx->ListState.CurrentList->Name);
-
- /* Install the new list */
- _mesa_HashInsert(ctx->Shared->DisplayList,
- ctx->ListState.CurrentList->Name,
- ctx->ListState.CurrentList);
-
-
- if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->ListState.CurrentList->Name);
-
- ctx->ListState.CurrentList = NULL;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
-
- ctx->CurrentDispatch = ctx->Exec;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-void GLAPIENTRY
-_mesa_CallList(GLuint list)
-{
- GLboolean save_compile_flag;
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_CURRENT(ctx, 0);
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
- /* execute the display list, and restore the CompileFlag. */
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallList %d\n", list);
-
- if (list == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
- return;
- }
-
-/* mesa_print_display_list( list ); */
-
- save_compile_flag = ctx->CompileFlag;
- if (save_compile_flag) {
- ctx->CompileFlag = GL_FALSE;
- }
-
- execute_list(ctx, list);
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
- }
-}
-
-
-/**
- * Execute glCallLists: call multiple display lists.
- */
-void GLAPIENTRY
-_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean save_compile_flag;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallLists %d\n", n);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- return;
- }
-
- /* Save the CompileFlag status, turn it off, execute display list,
- * and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- for (i = 0; i < n; i++) {
- GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
- execute_list(ctx, list);
- }
-
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
- }
-}
-
-
-/**
- * Set the offset added to list numbers in glCallLists.
- */
-static void GLAPIENTRY
-_mesa_ListBase(GLuint base)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ctx->List.ListBase = base;
-}
-
-
-/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
- */
-static void GLAPIENTRY
-exec_Finish(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Finish(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_Flush(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Flush(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_GetBooleanv(GLenum pname, GLboolean *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetBooleanv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetClipPlane(GLenum plane, GLdouble * equation)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetClipPlane(ctx->Exec, (plane, equation));
-}
-
-static void GLAPIENTRY
-exec_GetDoublev(GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetDoublev(ctx->Exec, (pname, params));
-}
-
-static GLenum GLAPIENTRY
-exec_GetError(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetError(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_GetFloatv(GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetFloatv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetIntegerv(GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetIntegerv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightfv(ctx->Exec, (light, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightiv(ctx->Exec, (light, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapdv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapfv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMapiv(GLenum target, GLenum query, GLint * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapiv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapfv(GLenum map, GLfloat *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapfv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapuiv(GLenum map, GLuint *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapuiv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapusv(GLenum map, GLushort *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapusv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPolygonStipple(GLubyte * dest)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPolygonStipple(ctx->Exec, (dest));
-}
-
-static const GLubyte *GLAPIENTRY
-exec_GetString(GLenum name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetString(ctx->Exec, (name));
-}
-
-static void GLAPIENTRY
-exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexImage(GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
-}
-
-static void GLAPIENTRY
-exec_GetTexLevelParameterfv(GLenum target, GLint level,
- GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexLevelParameteriv(GLenum target, GLint level,
- GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static GLboolean GLAPIENTRY
-exec_IsEnabled(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsEnabled(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_PixelStoref(GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStoref(ctx->Exec, (pname, param));
-}
-
-static void GLAPIENTRY
-exec_PixelStorei(GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStorei(ctx->Exec, (pname, param));
-}
-
-static void GLAPIENTRY
-exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
-}
-
-static GLint GLAPIENTRY
-exec_RenderMode(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_RenderMode(ctx->Exec, (mode));
-}
-
-static void GLAPIENTRY
-exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
-}
-
-static void GLAPIENTRY
-exec_SelectBuffer(GLsizei size, GLuint * buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SelectBuffer(ctx->Exec, (size, buffer));
-}
-
-static GLboolean GLAPIENTRY
-exec_AreTexturesResident(GLsizei n, const GLuint * texName,
- GLboolean * residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
-}
-
-static void GLAPIENTRY
-exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_DeleteTextures(GLsizei n, const GLuint * texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DeleteTextures(ctx->Exec, (n, texName));
-}
-
-static void GLAPIENTRY
-exec_DisableClientState(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DisableClientState(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
-}
-
-static void GLAPIENTRY
-exec_EnableClientState(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EnableClientState(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_GenTextures(GLsizei n, GLuint * texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GenTextures(ctx->Exec, (n, texName));
-}
-
-static void GLAPIENTRY
-exec_GetPointerv(GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPointerv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
-}
-
-static GLboolean GLAPIENTRY
-exec_IsTexture(GLuint texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsTexture(ctx->Exec, (texture));
-}
-
-static void GLAPIENTRY
-exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_PopClientAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PopClientAttrib(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_PushClientAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PushClientAttrib(ctx->Exec, (mask));
-}
-
-static void GLAPIENTRY
-exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
-}
-
-static void GLAPIENTRY
-exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter1D(ctx->Exec,
- (target, internalFormat, x, y, width));
-}
-
-static void GLAPIENTRY
-exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter2D(ctx->Exec,
- (target, internalFormat, x, y, width,
- height));
-}
-
-static void GLAPIENTRY
-exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTable(ctx->Exec, (target, format, type, data));
-}
-
-static void GLAPIENTRY
-exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid * image)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
-}
-
-static void GLAPIENTRY
-exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
-}
-
-static void GLAPIENTRY
-exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetSeparableFilter(ctx->Exec,
- (target, format, type, row, column, span));
-}
-
-static void GLAPIENTRY
-exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row, const GLvoid *column)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SeparableFilter2D(ctx->Exec,
- (target, internalFormat, width, height, format,
- type, row, column));
-}
-
-static void GLAPIENTRY
-exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_LockArraysEXT(GLint first, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_LockArraysEXT(ctx->Exec, (first, count));
-}
-
-static void GLAPIENTRY
-exec_UnlockArraysEXT(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_UnlockArraysEXT(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_ClientActiveTextureARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ClientActiveTextureARB(ctx->Exec, (target));
-}
-
-static void GLAPIENTRY
-exec_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
-}
-
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY
-exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
- const GLsizei * count, GLsizei primcount,
- GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawArraysIBM(ctx->Exec,
- (mode, first, count, primcount, modestride));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawElementsIBM(const GLenum * mode,
- const GLsizei * count,
- GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount, GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawElementsIBM(ctx->Exec,
- (mode, count, type, indices, primcount,
- modestride));
-}
-
-
-
-/**
- * Setup the given dispatch table to point to Mesa's display list
- * building functions.
- *
- * This does not include any of the tnl functions - they are
- * initialized from _mesa_init_api_defaults and from the active vtxfmt
- * struct.
- */
-struct _glapi_table *
-_mesa_create_save_table(void)
-{
- struct _glapi_table *table;
-
- table = _mesa_alloc_dispatch_table(sizeof *table);
- if (table == NULL)
- return NULL;
-
- _mesa_loopback_init_api_table(table);
-
- /* GL 1.0 */
- SET_Accum(table, save_Accum);
- SET_AlphaFunc(table, save_AlphaFunc);
- SET_Bitmap(table, save_Bitmap);
- SET_BlendFunc(table, save_BlendFunc);
- SET_CallList(table, save_CallList);
- SET_CallLists(table, save_CallLists);
- SET_Clear(table, save_Clear);
- SET_ClearAccum(table, save_ClearAccum);
- SET_ClearColor(table, save_ClearColor);
- SET_ClearDepth(table, save_ClearDepth);
- SET_ClearIndex(table, save_ClearIndex);
- SET_ClearStencil(table, save_ClearStencil);
- SET_ClipPlane(table, save_ClipPlane);
- SET_ColorMask(table, save_ColorMask);
- SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
- SET_ColorMaterial(table, save_ColorMaterial);
- SET_CopyPixels(table, save_CopyPixels);
- SET_CullFace(table, save_CullFace);
- SET_DeleteLists(table, _mesa_DeleteLists);
- SET_DepthFunc(table, save_DepthFunc);
- SET_DepthMask(table, save_DepthMask);
- SET_DepthRange(table, save_DepthRange);
- SET_Disable(table, save_Disable);
- SET_DisableIndexedEXT(table, save_DisableIndexed);
- SET_DrawBuffer(table, save_DrawBuffer);
- SET_DrawPixels(table, save_DrawPixels);
- SET_Enable(table, save_Enable);
- SET_EnableIndexedEXT(table, save_EnableIndexed);
- SET_EndList(table, _mesa_EndList);
- SET_EvalMesh1(table, save_EvalMesh1);
- SET_EvalMesh2(table, save_EvalMesh2);
- SET_Finish(table, exec_Finish);
- SET_Flush(table, exec_Flush);
- SET_Fogf(table, save_Fogf);
- SET_Fogfv(table, save_Fogfv);
- SET_Fogi(table, save_Fogi);
- SET_Fogiv(table, save_Fogiv);
- SET_FrontFace(table, save_FrontFace);
- SET_Frustum(table, save_Frustum);
- SET_GenLists(table, _mesa_GenLists);
- SET_GetBooleanv(table, exec_GetBooleanv);
- SET_GetClipPlane(table, exec_GetClipPlane);
- SET_GetDoublev(table, exec_GetDoublev);
- SET_GetError(table, exec_GetError);
- SET_GetFloatv(table, exec_GetFloatv);
- SET_GetIntegerv(table, exec_GetIntegerv);
- SET_GetLightfv(table, exec_GetLightfv);
- SET_GetLightiv(table, exec_GetLightiv);
- SET_GetMapdv(table, exec_GetMapdv);
- SET_GetMapfv(table, exec_GetMapfv);
- SET_GetMapiv(table, exec_GetMapiv);
- SET_GetMaterialfv(table, exec_GetMaterialfv);
- SET_GetMaterialiv(table, exec_GetMaterialiv);
- SET_GetPixelMapfv(table, exec_GetPixelMapfv);
- SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
- SET_GetPixelMapusv(table, exec_GetPixelMapusv);
- SET_GetPolygonStipple(table, exec_GetPolygonStipple);
- SET_GetString(table, exec_GetString);
- SET_GetTexEnvfv(table, exec_GetTexEnvfv);
- SET_GetTexEnviv(table, exec_GetTexEnviv);
- SET_GetTexGendv(table, exec_GetTexGendv);
- SET_GetTexGenfv(table, exec_GetTexGenfv);
- SET_GetTexGeniv(table, exec_GetTexGeniv);
- SET_GetTexImage(table, exec_GetTexImage);
- SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
- SET_GetTexParameterfv(table, exec_GetTexParameterfv);
- SET_GetTexParameteriv(table, exec_GetTexParameteriv);
- SET_Hint(table, save_Hint);
- SET_IndexMask(table, save_IndexMask);
- SET_InitNames(table, save_InitNames);
- SET_IsEnabled(table, exec_IsEnabled);
- SET_IsList(table, _mesa_IsList);
- SET_LightModelf(table, save_LightModelf);
- SET_LightModelfv(table, save_LightModelfv);
- SET_LightModeli(table, save_LightModeli);
- SET_LightModeliv(table, save_LightModeliv);
- SET_Lightf(table, save_Lightf);
- SET_Lightfv(table, save_Lightfv);
- SET_Lighti(table, save_Lighti);
- SET_Lightiv(table, save_Lightiv);
- SET_LineStipple(table, save_LineStipple);
- SET_LineWidth(table, save_LineWidth);
- SET_ListBase(table, save_ListBase);
- SET_LoadIdentity(table, save_LoadIdentity);
- SET_LoadMatrixd(table, save_LoadMatrixd);
- SET_LoadMatrixf(table, save_LoadMatrixf);
- SET_LoadName(table, save_LoadName);
- SET_LogicOp(table, save_LogicOp);
- SET_Map1d(table, save_Map1d);
- SET_Map1f(table, save_Map1f);
- SET_Map2d(table, save_Map2d);
- SET_Map2f(table, save_Map2f);
- SET_MapGrid1d(table, save_MapGrid1d);
- SET_MapGrid1f(table, save_MapGrid1f);
- SET_MapGrid2d(table, save_MapGrid2d);
- SET_MapGrid2f(table, save_MapGrid2f);
- SET_MatrixMode(table, save_MatrixMode);
- SET_MultMatrixd(table, save_MultMatrixd);
- SET_MultMatrixf(table, save_MultMatrixf);
- SET_NewList(table, save_NewList);
- SET_Ortho(table, save_Ortho);
- SET_PassThrough(table, save_PassThrough);
- SET_PixelMapfv(table, save_PixelMapfv);
- SET_PixelMapuiv(table, save_PixelMapuiv);
- SET_PixelMapusv(table, save_PixelMapusv);
- SET_PixelStoref(table, exec_PixelStoref);
- SET_PixelStorei(table, exec_PixelStorei);
- SET_PixelTransferf(table, save_PixelTransferf);
- SET_PixelTransferi(table, save_PixelTransferi);
- SET_PixelZoom(table, save_PixelZoom);
- SET_PointSize(table, save_PointSize);
- SET_PolygonMode(table, save_PolygonMode);
- SET_PolygonOffset(table, save_PolygonOffset);
- SET_PolygonStipple(table, save_PolygonStipple);
- SET_PopAttrib(table, save_PopAttrib);
- SET_PopMatrix(table, save_PopMatrix);
- SET_PopName(table, save_PopName);
- SET_PushAttrib(table, save_PushAttrib);
- SET_PushMatrix(table, save_PushMatrix);
- SET_PushName(table, save_PushName);
- SET_RasterPos2d(table, save_RasterPos2d);
- SET_RasterPos2dv(table, save_RasterPos2dv);
- SET_RasterPos2f(table, save_RasterPos2f);
- SET_RasterPos2fv(table, save_RasterPos2fv);
- SET_RasterPos2i(table, save_RasterPos2i);
- SET_RasterPos2iv(table, save_RasterPos2iv);
- SET_RasterPos2s(table, save_RasterPos2s);
- SET_RasterPos2sv(table, save_RasterPos2sv);
- SET_RasterPos3d(table, save_RasterPos3d);
- SET_RasterPos3dv(table, save_RasterPos3dv);
- SET_RasterPos3f(table, save_RasterPos3f);
- SET_RasterPos3fv(table, save_RasterPos3fv);
- SET_RasterPos3i(table, save_RasterPos3i);
- SET_RasterPos3iv(table, save_RasterPos3iv);
- SET_RasterPos3s(table, save_RasterPos3s);
- SET_RasterPos3sv(table, save_RasterPos3sv);
- SET_RasterPos4d(table, save_RasterPos4d);
- SET_RasterPos4dv(table, save_RasterPos4dv);
- SET_RasterPos4f(table, save_RasterPos4f);
- SET_RasterPos4fv(table, save_RasterPos4fv);
- SET_RasterPos4i(table, save_RasterPos4i);
- SET_RasterPos4iv(table, save_RasterPos4iv);
- SET_RasterPos4s(table, save_RasterPos4s);
- SET_RasterPos4sv(table, save_RasterPos4sv);
- SET_ReadBuffer(table, save_ReadBuffer);
- SET_ReadPixels(table, exec_ReadPixels);
- SET_RenderMode(table, exec_RenderMode);
- SET_Rotated(table, save_Rotated);
- SET_Rotatef(table, save_Rotatef);
- SET_Scaled(table, save_Scaled);
- SET_Scalef(table, save_Scalef);
- SET_Scissor(table, save_Scissor);
- SET_FeedbackBuffer(table, exec_FeedbackBuffer);
- SET_SelectBuffer(table, exec_SelectBuffer);
- SET_ShadeModel(table, save_ShadeModel);
- SET_StencilFunc(table, save_StencilFunc);
- SET_StencilMask(table, save_StencilMask);
- SET_StencilOp(table, save_StencilOp);
- SET_TexEnvf(table, save_TexEnvf);
- SET_TexEnvfv(table, save_TexEnvfv);
- SET_TexEnvi(table, save_TexEnvi);
- SET_TexEnviv(table, save_TexEnviv);
- SET_TexGend(table, save_TexGend);
- SET_TexGendv(table, save_TexGendv);
- SET_TexGenf(table, save_TexGenf);
- SET_TexGenfv(table, save_TexGenfv);
- SET_TexGeni(table, save_TexGeni);
- SET_TexGeniv(table, save_TexGeniv);
- SET_TexImage1D(table, save_TexImage1D);
- SET_TexImage2D(table, save_TexImage2D);
- SET_TexParameterf(table, save_TexParameterf);
- SET_TexParameterfv(table, save_TexParameterfv);
- SET_TexParameteri(table, save_TexParameteri);
- SET_TexParameteriv(table, save_TexParameteriv);
- SET_Translated(table, save_Translated);
- SET_Translatef(table, save_Translatef);
- SET_Viewport(table, save_Viewport);
-
- /* GL 1.1 */
- SET_AreTexturesResident(table, exec_AreTexturesResident);
- SET_BindTexture(table, save_BindTexture);
- SET_ColorPointer(table, exec_ColorPointer);
- SET_CopyTexImage1D(table, save_CopyTexImage1D);
- SET_CopyTexImage2D(table, save_CopyTexImage2D);
- SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
- SET_DeleteTextures(table, exec_DeleteTextures);
- SET_DisableClientState(table, exec_DisableClientState);
- SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
- SET_EnableClientState(table, exec_EnableClientState);
- SET_GenTextures(table, exec_GenTextures);
- SET_GetPointerv(table, exec_GetPointerv);
- SET_IndexPointer(table, exec_IndexPointer);
- SET_InterleavedArrays(table, exec_InterleavedArrays);
- SET_IsTexture(table, exec_IsTexture);
- SET_NormalPointer(table, exec_NormalPointer);
- SET_PopClientAttrib(table, exec_PopClientAttrib);
- SET_PrioritizeTextures(table, save_PrioritizeTextures);
- SET_PushClientAttrib(table, exec_PushClientAttrib);
- SET_TexCoordPointer(table, exec_TexCoordPointer);
- SET_TexSubImage1D(table, save_TexSubImage1D);
- SET_TexSubImage2D(table, save_TexSubImage2D);
- SET_VertexPointer(table, exec_VertexPointer);
-
- /* GL 1.2 */
- SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
- SET_TexImage3D(table, save_TexImage3D);
- SET_TexSubImage3D(table, save_TexSubImage3D);
-
- /* GL 2.0 */
- SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
- SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
- SET_StencilOpSeparate(table, save_StencilOpSeparate);
-
- /* ATI_separate_stencil */
- SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
-
- /* GL_ARB_imaging */
- /* Not all are supported */
- SET_BlendColor(table, save_BlendColor);
- SET_BlendEquation(table, save_BlendEquation);
- SET_ColorSubTable(table, save_ColorSubTable);
- SET_ColorTable(table, save_ColorTable);
- SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
- SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
- SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
- SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
- SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
- SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
- SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
- SET_CopyColorSubTable(table, save_CopyColorSubTable);
- SET_CopyColorTable(table, save_CopyColorTable);
- SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
- SET_GetColorTable(table, exec_GetColorTable);
- SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
- SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
- SET_GetHistogram(table, exec_GetHistogram);
- SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
- SET_GetMinmax(table, exec_GetMinmax);
- SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
- SET_GetSeparableFilter(table, exec_GetSeparableFilter);
- SET_Histogram(table, save_Histogram);
- SET_Minmax(table, save_Minmax);
- SET_ResetHistogram(table, save_ResetHistogram);
- SET_ResetMinmax(table, save_ResetMinmax);
- SET_SeparableFilter2D(table, exec_SeparableFilter2D);
-
- /* 2. GL_EXT_blend_color */
-#if 0
- SET_BlendColorEXT(table, save_BlendColorEXT);
-#endif
-
- /* 3. GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
-
- /* 6. GL_EXT_texture3d */
-#if 0
- SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
- SET_TexImage3DEXT(table, save_TexImage3DEXT);
- SET_TexSubImage3DEXT(table, save_TexSubImage3D);
-#endif
-
- /* 14. GL_SGI_color_table */
-#if 0
- SET_ColorTableSGI(table, save_ColorTable);
- SET_ColorSubTableSGI(table, save_ColorSubTable);
- SET_GetColorTableSGI(table, exec_GetColorTable);
- SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
- SET_ColorPointerEXT(table, exec_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(table, exec_IndexPointerEXT);
- SET_NormalPointerEXT(table, exec_NormalPointerEXT);
- SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
- SET_VertexPointerEXT(table, exec_VertexPointerEXT);
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(table, save_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
- SET_PointParameterfEXT(table, save_PointParameterfEXT);
- SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
-
- /* 97. GL_EXT_compiled_vertex_array */
- SET_LockArraysEXT(table, exec_LockArraysEXT);
- SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
-
- /* 145. GL_EXT_secondary_color */
- SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
-
- /* 148. GL_EXT_multi_draw_arrays */
- SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
-
- /* 149. GL_EXT_fog_coord */
- SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
-
- /* 173. GL_EXT_blend_func_separate */
- SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
-
- /* 196. GL_MESA_resize_buffers */
- SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
-
- /* 197. GL_MESA_window_pos */
- SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
- SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
- SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
- SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
- SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
- SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
- SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
- SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
- SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
- SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
- SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
- SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
- SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
- SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
- SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
- SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
- SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
- SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
- SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
- SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
- SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
- SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
- SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
- SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
-
- /* 200. GL_IBM_multimode_draw_arrays */
- SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
-
-#if FEATURE_NV_vertex_program
- /* 233. GL_NV_vertex_program */
- /* The following commands DO NOT go into display lists:
- * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
- * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
- */
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(table, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(table, _mesa_IsProgramARB);
- SET_LoadProgramNV(table, save_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
- SET_TrackMatrixNV(table, save_TrackMatrixNV);
- SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
-#endif
-
- /* 244. GL_ATI_envmap_bumpmap */
- SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
-
- /* 245. GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
- SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
-#endif
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(table,
- _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(table,
- _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(table,
- _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table,
- _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
- SET_PointParameteriNV(table, save_PointParameteriNV);
- SET_PointParameterivNV(table, save_PointParameterivNV);
-
- /* 268. GL_EXT_stencil_two_side */
- SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
-
- /* ARB 1. GL_ARB_multitexture */
- SET_ActiveTextureARB(table, save_ActiveTextureARB);
- SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
-
- /* ARB 3. GL_ARB_transpose_matrix */
- SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
-
- /* ARB 5. GL_ARB_multisample */
- SET_SampleCoverageARB(table, save_SampleCoverageARB);
-
- /* ARB 12. GL_ARB_texture_compression */
- SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
-
- /* ARB 14. GL_ARB_point_parameters */
- /* aliased with EXT_point_parameters functions */
-
- /* ARB 25. GL_ARB_window_pos */
- /* aliased with MESA_window_pos functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
- SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(table, save_ProgramStringARB);
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_IsProgramNV(table, _mesa_IsProgramARB);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(table,
- _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table,
- _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(table, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- /* None of the extension's functions get compiled */
- SET_BindBufferARB(table, _mesa_BindBufferARB);
- SET_BufferDataARB(table, _mesa_BufferDataARB);
- SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(table, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(table, _mesa_IsBufferARB);
- SET_MapBufferARB(table, _mesa_MapBufferARB);
- SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
-#endif
-
-#if FEATURE_queryobj
- SET_BeginQueryARB(table, save_BeginQueryARB);
- SET_EndQueryARB(table, save_EndQueryARB);
- SET_GenQueriesARB(table, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(table, _mesa_IsQueryARB);
- SET_GetQueryivARB(table, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
-#endif
- SET_DrawBuffersARB(table, save_DrawBuffersARB);
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
-#endif
-
- /* GL_ARB_shader_objects */
- SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
- SET_Uniform1fARB(table, save_Uniform1fARB);
- SET_Uniform2fARB(table, save_Uniform2fARB);
- SET_Uniform3fARB(table, save_Uniform3fARB);
- SET_Uniform4fARB(table, save_Uniform4fARB);
- SET_Uniform1fvARB(table, save_Uniform1fvARB);
- SET_Uniform2fvARB(table, save_Uniform2fvARB);
- SET_Uniform3fvARB(table, save_Uniform3fvARB);
- SET_Uniform4fvARB(table, save_Uniform4fvARB);
- SET_Uniform1iARB(table, save_Uniform1iARB);
- SET_Uniform2iARB(table, save_Uniform2iARB);
- SET_Uniform3iARB(table, save_Uniform3iARB);
- SET_Uniform4iARB(table, save_Uniform4iARB);
- SET_Uniform1ivARB(table, save_Uniform1ivARB);
- SET_Uniform2ivARB(table, save_Uniform2ivARB);
- SET_Uniform3ivARB(table, save_Uniform3ivARB);
- SET_Uniform4ivARB(table, save_Uniform4ivARB);
- SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
- SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
-
- /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
- SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
- SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
- SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
- /* XXX additional functions need to be implemented here! */
-
- /* 299. GL_EXT_blend_equation_separate */
- SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
-#endif
-
- /* ARB 50. GL_ARB_map_buffer_range */
-#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
- SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
-#endif
-
- /* ARB 59. GL_ARB_copy_buffer */
- SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
-
- /* 352. GL_EXT_transform_feedback */
-#if FEATURE_EXT_transform_feedback
- SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
- SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
-#endif
-
- /* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
-
- /* 371. GL_APPLE_object_purgeable */
-#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
-#endif
-
- /* GL 3.0 */
-#if 0
- SET_ClearBufferiv(table, save_ClearBufferiv);
- SET_ClearBufferuiv(table, save_ClearBufferuiv);
- SET_ClearBufferfv(table, save_ClearBufferfv);
- SET_ClearBufferfi(table, save_ClearBufferfi);
- SET_Uniform1ui(table, save_Uniform1ui);
- SET_Uniform2ui(table, save_Uniform2ui);
- SET_Uniform3ui(table, save_Uniform3ui);
- SET_Uniform4ui(table, save_Uniform4ui);
- SET_Uniform1uiv(table, save_Uniform1uiv);
- SET_Uniform2uiv(table, save_Uniform2uiv);
- SET_Uniform3uiv(table, save_Uniform3uiv);
- SET_Uniform4uiv(table, save_Uniform4uiv);
-#else
- (void) save_ClearBufferiv;
- (void) save_ClearBufferuiv;
- (void) save_ClearBufferfv;
- (void) save_ClearBufferfi;
- (void) save_Uniform1ui;
- (void) save_Uniform2ui;
- (void) save_Uniform3ui;
- (void) save_Uniform4ui;
- (void) save_Uniform1uiv;
- (void) save_Uniform2uiv;
- (void) save_Uniform3uiv;
- (void) save_Uniform4uiv;
-#endif
-
- return table;
-}
-
-
-
-static const char *
-enum_string(GLenum k)
-{
- return _mesa_lookup_enum_by_nr(k);
-}
-
-
-/**
- * Print the commands in a display list. For debugging only.
- * TODO: many commands aren't handled yet.
- */
-static void GLAPIENTRY
-print_list(GLcontext *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (!islist(ctx, list)) {
- printf("%u is not a display list ID\n", list);
- return;
- }
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- n = dlist->Head;
-
- printf("START-LIST %u, address %p\n", list, (void *) n);
-
- done = n ? GL_FALSE : GL_TRUE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_print(ctx, n);
- }
- else {
- switch (opcode) {
- case OPCODE_ACCUM:
- printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
- break;
- case OPCODE_BITMAP:
- printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
- break;
- case OPCODE_CALL_LIST:
- printf("CallList %d\n", (int) n[1].ui);
- break;
- case OPCODE_CALL_LIST_OFFSET:
- printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- printf("ColorTableParameterfv %s %s %f %f %f %f\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- printf("ColorTableParameteriv %s %s %d %d %d %d\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].i, n[4].i, n[5].i, n[6].i);
- break;
- case OPCODE_DISABLE:
- printf("Disable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_ENABLE:
- printf("Enable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_FRUSTUM:
- printf("Frustum %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_LINE_STIPPLE:
- printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
- break;
- case OPCODE_LOAD_IDENTITY:
- printf("LoadIdentity\n");
- break;
- case OPCODE_LOAD_MATRIX:
- printf("LoadMatrix\n");
- printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_MULT_MATRIX:
- printf("MultMatrix (or Rotate)\n");
- printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_ORTHO:
- printf("Ortho %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_POP_ATTRIB:
- printf("PopAttrib\n");
- break;
- case OPCODE_POP_MATRIX:
- printf("PopMatrix\n");
- break;
- case OPCODE_POP_NAME:
- printf("PopName\n");
- break;
- case OPCODE_PUSH_ATTRIB:
- printf("PushAttrib %x\n", n[1].bf);
- break;
- case OPCODE_PUSH_MATRIX:
- printf("PushMatrix\n");
- break;
- case OPCODE_PUSH_NAME:
- printf("PushName %d\n", (int) n[1].ui);
- break;
- case OPCODE_RASTER_POS:
- printf("RasterPos %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ROTATE:
- printf("Rotate %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_SCALE:
- printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
- break;
- case OPCODE_TRANSLATE:
- printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
- break;
- case OPCODE_BIND_TEXTURE:
- printf("BindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
- break;
- case OPCODE_SHADE_MODEL:
- printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
- break;
- case OPCODE_MAP1:
- printf("Map1 %s %.3f %.3f %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].i, n[5].i);
- break;
- case OPCODE_MAP2:
- printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].f, n[5].f,
- n[6].i, n[7].i, n[8].i, n[9].i);
- break;
- case OPCODE_MAPGRID1:
- printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_MAPGRID2:
- printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
- n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
- break;
- case OPCODE_EVALMESH1:
- printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
- break;
- case OPCODE_EVALMESH2:
- printf("EvalMesh2 %d %d %d %d\n",
- n[1].i, n[2].i, n[3].i, n[4].i);
- break;
-
- case OPCODE_ATTR_1F_NV:
- printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_NV:
- printf("ATTR_2F_NV attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_NV:
- printf("ATTR_3F_NV attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_NV:
- printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
- case OPCODE_ATTR_1F_ARB:
- printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_ARB:
- printf("ATTR_2F_ARB attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_ARB:
- printf("ATTR_3F_ARB attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_ARB:
- printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
-
- case OPCODE_MATERIAL:
- printf("MATERIAL %x %x: %f %f %f %f\n",
- n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_BEGIN:
- printf("BEGIN %x\n", n[1].i);
- break;
- case OPCODE_END:
- printf("END\n");
- break;
- case OPCODE_RECTF:
- printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
- n[4].f);
- break;
- case OPCODE_EVAL_C1:
- printf("EVAL_C1 %f\n", n[1].f);
- break;
- case OPCODE_EVAL_C2:
- printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
- break;
- case OPCODE_EVAL_P1:
- printf("EVAL_P1 %d\n", n[1].i);
- break;
- case OPCODE_EVAL_P2:
- printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
- break;
-
- case OPCODE_PROVOKING_VERTEX:
- printf("ProvokingVertex %s\n",
- _mesa_lookup_enum_by_nr(n[1].ui));
- break;
-
- /*
- * meta opcodes/commands
- */
- case OPCODE_ERROR:
- printf("Error: %s %s\n",
- enum_string(n[1].e), (const char *) n[2].data);
- break;
- case OPCODE_CONTINUE:
- printf("DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- printf("END-LIST %u\n", list);
- done = GL_TRUE;
- break;
- default:
- if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- printf
- ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void *) n);
- return;
- }
- else {
- printf("command %d, %u operands\n", opcode,
- InstSize[opcode]);
- }
- }
- /* increment n to point to next compiled command */
- if (opcode != OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-}
-
-
-
-/**
- * Clients may call this function to help debug display list problems.
- * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
- * changed, or break in the future without notice.
- */
-void
-mesa_print_display_list(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- print_list(ctx, list);
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void
-_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
-{
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
-
- vfmt->Begin = save_Begin;
-
- _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
-
- vfmt->Color3f = save_Color3f;
- vfmt->Color3fv = save_Color3fv;
- vfmt->Color4f = save_Color4f;
- vfmt->Color4fv = save_Color4fv;
- vfmt->EdgeFlag = save_EdgeFlag;
- vfmt->End = save_End;
-
- _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
-
- vfmt->FogCoordfEXT = save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
- vfmt->Indexf = save_Indexf;
- vfmt->Indexfv = save_Indexfv;
- vfmt->Materialfv = save_Materialfv;
- vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
- vfmt->Normal3f = save_Normal3f;
- vfmt->Normal3fv = save_Normal3fv;
- vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = save_TexCoord1f;
- vfmt->TexCoord1fv = save_TexCoord1fv;
- vfmt->TexCoord2f = save_TexCoord2f;
- vfmt->TexCoord2fv = save_TexCoord2fv;
- vfmt->TexCoord3f = save_TexCoord3f;
- vfmt->TexCoord3fv = save_TexCoord3fv;
- vfmt->TexCoord4f = save_TexCoord4f;
- vfmt->TexCoord4fv = save_TexCoord4fv;
- vfmt->Vertex2f = save_Vertex2f;
- vfmt->Vertex2fv = save_Vertex2fv;
- vfmt->Vertex3f = save_Vertex3f;
- vfmt->Vertex3fv = save_Vertex3fv;
- vfmt->Vertex4f = save_Vertex4f;
- vfmt->Vertex4fv = save_Vertex4fv;
- vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
-
- vfmt->Rectf = save_Rectf;
-
- /* The driver is required to implement these as
- * 1) They can probably do a better job.
- * 2) A lot of new mechanisms would have to be added to this module
- * to support it. That code would probably never get used,
- * because of (1).
- */
-#if 0
- vfmt->DrawArrays = 0;
- vfmt->DrawElements = 0;
- vfmt->DrawRangeElements = 0;
- vfmt->MultiDrawElemementsEXT = 0;
- vfmt->DrawElementsBaseVertex = 0;
- vfmt->DrawRangeElementsBaseVertex = 0;
- vfmt->MultiDrawElemementsBaseVertex = 0;
-#endif
-}
-
-
-void
-_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_CallList(disp, vfmt->CallList);
- SET_CallLists(disp, vfmt->CallLists);
-}
-
-
-void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
-{
- SET_CallList(disp, _mesa_CallList);
- SET_CallLists(disp, _mesa_CallLists);
-
- SET_DeleteLists(disp, _mesa_DeleteLists);
- SET_EndList(disp, _mesa_EndList);
- SET_GenLists(disp, _mesa_GenLists);
- SET_IsList(disp, _mesa_IsList);
- SET_ListBase(disp, _mesa_ListBase);
- SET_NewList(disp, _mesa_NewList);
-}
-
-
-#endif /* FEATURE_dlist */
-
-
-/**
- * Initialize display list state for given context.
- */
-void
-_mesa_init_display_list(GLcontext *ctx)
-{
- static GLboolean tableInitialized = GL_FALSE;
-
- /* zero-out the instruction size table, just once */
- if (!tableInitialized) {
- memset(InstSize, 0, sizeof(InstSize));
- tableInitialized = GL_TRUE;
- }
-
- /* extension info */
- ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
-
- /* Display list */
- ctx->ListState.CallDepth = 0;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
- ctx->ListState.CurrentBlock = NULL;
- ctx->ListState.CurrentPos = 0;
-
- /* Display List group */
- ctx->List.ListBase = 0;
-
-#if FEATURE_dlist
- _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
-#endif
-}
-
-
-void
-_mesa_free_display_list_data(GLcontext *ctx)
-{
- free(ctx->ListExt);
- ctx->ListExt = NULL;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "api_arrayelt.h"
+#include "api_exec.h"
+#include "api_loopback.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
+#include "config.h"
+#include "mfeatures.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "context.h"
+#include "dlist.h"
+#include "enums.h"
+#include "eval.h"
+#include "framebuffer.h"
+#include "glapi/glapi.h"
+#include "hash.h"
+#include "image.h"
+#include "light.h"
+#include "macros.h"
+#include "pack.h"
+#include "queryobj.h"
+#include "teximage.h"
+#include "mtypes.h"
+#include "varray.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#endif
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
+#endif
+
+#include "math/m_matrix.h"
+
+#include "main/dispatch.h"
+
+
+
+/**
+ * Other parts of Mesa (such as the VBO module) can plug into the display
+ * list system. This structure describes new display list instructions.
+ */
+struct gl_list_instruction
+{
+ GLuint Size;
+ void (*Execute)( struct gl_context *ctx, void *data );
+ void (*Destroy)( struct gl_context *ctx, void *data );
+ void (*Print)( struct gl_context *ctx, void *data );
+};
+
+
+#define MAX_DLIST_EXT_OPCODES 16
+
+/**
+ * Used by device drivers to hook new commands into display lists.
+ */
+struct gl_list_extensions
+{
+ struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
+ GLuint NumOpcodes;
+};
+
+
+
+/**
+ * Flush vertices.
+ *
+ * \param ctx GL context.
+ *
+ * Checks if dd_function_table::SaveNeedFlush is marked to flush
+ * stored (save) vertices, and calls
+ * dd_function_table::SaveFlushVertices if so.
+ */
+#define SAVE_FLUSH_VERTICES(ctx) \
+do { \
+ if (ctx->Driver.SaveNeedFlush) \
+ ctx->Driver.SaveFlushVertices(ctx); \
+} while (0)
+
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return retval; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
+do { \
+ if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
+ return; \
+ } \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices.
+ *
+ * \param ctx GL context.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+/**
+ * Macro to assert that the API call was made outside the
+ * glBegin()/glEnd() pair and flush the vertices, with return value.
+ *
+ * \param ctx GL context.
+ * \param retval value to return value in case the assertion fails.
+ */
+#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
+do { \
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
+ SAVE_FLUSH_VERTICES(ctx); \
+} while (0)
+
+
+
+/**
+ * Display list opcodes.
+ *
+ * The fact that these identifiers are assigned consecutive
+ * integer values starting at 0 is very important, see InstSize array usage)
+ */
+typedef enum
+{
+ OPCODE_INVALID = -1, /* Force signed enum */
+ OPCODE_ACCUM,
+ OPCODE_ALPHA_FUNC,
+ OPCODE_BIND_TEXTURE,
+ OPCODE_BITMAP,
+ OPCODE_BLEND_COLOR,
+ OPCODE_BLEND_EQUATION,
+ OPCODE_BLEND_EQUATION_SEPARATE,
+ OPCODE_BLEND_FUNC_SEPARATE,
+ OPCODE_CALL_LIST,
+ OPCODE_CALL_LIST_OFFSET,
+ OPCODE_CLEAR,
+ OPCODE_CLEAR_ACCUM,
+ OPCODE_CLEAR_COLOR,
+ OPCODE_CLEAR_DEPTH,
+ OPCODE_CLEAR_INDEX,
+ OPCODE_CLEAR_STENCIL,
+ OPCODE_CLEAR_BUFFER_IV,
+ OPCODE_CLEAR_BUFFER_UIV,
+ OPCODE_CLEAR_BUFFER_FV,
+ OPCODE_CLEAR_BUFFER_FI,
+ OPCODE_CLIP_PLANE,
+ OPCODE_COLOR_MASK,
+ OPCODE_COLOR_MASK_INDEXED,
+ OPCODE_COLOR_MATERIAL,
+ OPCODE_COLOR_TABLE,
+ OPCODE_COLOR_TABLE_PARAMETER_FV,
+ OPCODE_COLOR_TABLE_PARAMETER_IV,
+ OPCODE_COLOR_SUB_TABLE,
+ OPCODE_CONVOLUTION_FILTER_1D,
+ OPCODE_CONVOLUTION_FILTER_2D,
+ OPCODE_CONVOLUTION_PARAMETER_I,
+ OPCODE_CONVOLUTION_PARAMETER_IV,
+ OPCODE_CONVOLUTION_PARAMETER_F,
+ OPCODE_CONVOLUTION_PARAMETER_FV,
+ OPCODE_COPY_COLOR_SUB_TABLE,
+ OPCODE_COPY_COLOR_TABLE,
+ OPCODE_COPY_PIXELS,
+ OPCODE_COPY_TEX_IMAGE1D,
+ OPCODE_COPY_TEX_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE1D,
+ OPCODE_COPY_TEX_SUB_IMAGE2D,
+ OPCODE_COPY_TEX_SUB_IMAGE3D,
+ OPCODE_CULL_FACE,
+ OPCODE_DEPTH_FUNC,
+ OPCODE_DEPTH_MASK,
+ OPCODE_DEPTH_RANGE,
+ OPCODE_DISABLE,
+ OPCODE_DISABLE_INDEXED,
+ OPCODE_DRAW_BUFFER,
+ OPCODE_DRAW_PIXELS,
+ OPCODE_ENABLE,
+ OPCODE_ENABLE_INDEXED,
+ OPCODE_EVALMESH1,
+ OPCODE_EVALMESH2,
+ OPCODE_FOG,
+ OPCODE_FRONT_FACE,
+ OPCODE_FRUSTUM,
+ OPCODE_HINT,
+ OPCODE_HISTOGRAM,
+ OPCODE_INDEX_MASK,
+ OPCODE_INIT_NAMES,
+ OPCODE_LIGHT,
+ OPCODE_LIGHT_MODEL,
+ OPCODE_LINE_STIPPLE,
+ OPCODE_LINE_WIDTH,
+ OPCODE_LIST_BASE,
+ OPCODE_LOAD_IDENTITY,
+ OPCODE_LOAD_MATRIX,
+ OPCODE_LOAD_NAME,
+ OPCODE_LOGIC_OP,
+ OPCODE_MAP1,
+ OPCODE_MAP2,
+ OPCODE_MAPGRID1,
+ OPCODE_MAPGRID2,
+ OPCODE_MATRIX_MODE,
+ OPCODE_MIN_MAX,
+ OPCODE_MULT_MATRIX,
+ OPCODE_ORTHO,
+ OPCODE_PASSTHROUGH,
+ OPCODE_PIXEL_MAP,
+ OPCODE_PIXEL_TRANSFER,
+ OPCODE_PIXEL_ZOOM,
+ OPCODE_POINT_SIZE,
+ OPCODE_POINT_PARAMETERS,
+ OPCODE_POLYGON_MODE,
+ OPCODE_POLYGON_STIPPLE,
+ OPCODE_POLYGON_OFFSET,
+ OPCODE_POP_ATTRIB,
+ OPCODE_POP_MATRIX,
+ OPCODE_POP_NAME,
+ OPCODE_PRIORITIZE_TEXTURE,
+ OPCODE_PUSH_ATTRIB,
+ OPCODE_PUSH_MATRIX,
+ OPCODE_PUSH_NAME,
+ OPCODE_RASTER_POS,
+ OPCODE_READ_BUFFER,
+ OPCODE_RESET_HISTOGRAM,
+ OPCODE_RESET_MIN_MAX,
+ OPCODE_ROTATE,
+ OPCODE_SCALE,
+ OPCODE_SCISSOR,
+ OPCODE_SELECT_TEXTURE_SGIS,
+ OPCODE_SELECT_TEXTURE_COORD_SET,
+ OPCODE_SHADE_MODEL,
+ OPCODE_STENCIL_FUNC,
+ OPCODE_STENCIL_MASK,
+ OPCODE_STENCIL_OP,
+ OPCODE_TEXENV,
+ OPCODE_TEXGEN,
+ OPCODE_TEXPARAMETER,
+ OPCODE_TEX_IMAGE1D,
+ OPCODE_TEX_IMAGE2D,
+ OPCODE_TEX_IMAGE3D,
+ OPCODE_TEX_SUB_IMAGE1D,
+ OPCODE_TEX_SUB_IMAGE2D,
+ OPCODE_TEX_SUB_IMAGE3D,
+ OPCODE_TRANSLATE,
+ OPCODE_VIEWPORT,
+ OPCODE_WINDOW_POS,
+ /* GL_ARB_multitexture */
+ OPCODE_ACTIVE_TEXTURE,
+ /* GL_ARB_texture_compression */
+ OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
+ /* GL_ARB_multisample */
+ OPCODE_SAMPLE_COVERAGE,
+ /* GL_ARB_window_pos */
+ OPCODE_WINDOW_POS_ARB,
+ /* GL_NV_vertex_program */
+ OPCODE_BIND_PROGRAM_NV,
+ OPCODE_EXECUTE_PROGRAM_NV,
+ OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
+ OPCODE_LOAD_PROGRAM_NV,
+ OPCODE_TRACK_MATRIX_NV,
+ /* GL_NV_fragment_program */
+ OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
+ OPCODE_PROGRAM_NAMED_PARAMETER_NV,
+ /* GL_EXT_stencil_two_side */
+ OPCODE_ACTIVE_STENCIL_FACE_EXT,
+ /* GL_EXT_depth_bounds_test */
+ OPCODE_DEPTH_BOUNDS_EXT,
+ /* GL_ARB_vertex/fragment_program */
+ OPCODE_PROGRAM_STRING_ARB,
+ OPCODE_PROGRAM_ENV_PARAMETER_ARB,
+ /* GL_ARB_occlusion_query */
+ OPCODE_BEGIN_QUERY_ARB,
+ OPCODE_END_QUERY_ARB,
+ /* GL_ARB_draw_buffers */
+ OPCODE_DRAW_BUFFERS_ARB,
+ /* GL_ATI_fragment_shader */
+ OPCODE_TEX_BUMP_PARAMETER_ATI,
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+ /* OpenGL 2.0 */
+ OPCODE_STENCIL_FUNC_SEPARATE,
+ OPCODE_STENCIL_OP_SEPARATE,
+ OPCODE_STENCIL_MASK_SEPARATE,
+
+ /* GL_ARB_shader_objects */
+ OPCODE_USE_PROGRAM,
+ OPCODE_UNIFORM_1F,
+ OPCODE_UNIFORM_2F,
+ OPCODE_UNIFORM_3F,
+ OPCODE_UNIFORM_4F,
+ OPCODE_UNIFORM_1FV,
+ OPCODE_UNIFORM_2FV,
+ OPCODE_UNIFORM_3FV,
+ OPCODE_UNIFORM_4FV,
+ OPCODE_UNIFORM_1I,
+ OPCODE_UNIFORM_2I,
+ OPCODE_UNIFORM_3I,
+ OPCODE_UNIFORM_4I,
+ OPCODE_UNIFORM_1IV,
+ OPCODE_UNIFORM_2IV,
+ OPCODE_UNIFORM_3IV,
+ OPCODE_UNIFORM_4IV,
+ OPCODE_UNIFORM_MATRIX22,
+ OPCODE_UNIFORM_MATRIX33,
+ OPCODE_UNIFORM_MATRIX44,
+ OPCODE_UNIFORM_MATRIX23,
+ OPCODE_UNIFORM_MATRIX32,
+ OPCODE_UNIFORM_MATRIX24,
+ OPCODE_UNIFORM_MATRIX42,
+ OPCODE_UNIFORM_MATRIX34,
+ OPCODE_UNIFORM_MATRIX43,
+
+ /* OpenGL 3.0 */
+ OPCODE_UNIFORM_1UI,
+ OPCODE_UNIFORM_2UI,
+ OPCODE_UNIFORM_3UI,
+ OPCODE_UNIFORM_4UI,
+ OPCODE_UNIFORM_1UIV,
+ OPCODE_UNIFORM_2UIV,
+ OPCODE_UNIFORM_3UIV,
+ OPCODE_UNIFORM_4UIV,
+
+ /* GL_EXT_framebuffer_blit */
+ OPCODE_BLIT_FRAMEBUFFER,
+
+ /* Vertex attributes -- fallback for when optimized display
+ * list build isn't active.
+ */
+ OPCODE_ATTR_1F_NV,
+ OPCODE_ATTR_2F_NV,
+ OPCODE_ATTR_3F_NV,
+ OPCODE_ATTR_4F_NV,
+ OPCODE_ATTR_1F_ARB,
+ OPCODE_ATTR_2F_ARB,
+ OPCODE_ATTR_3F_ARB,
+ OPCODE_ATTR_4F_ARB,
+ OPCODE_MATERIAL,
+ OPCODE_BEGIN,
+ OPCODE_END,
+ OPCODE_RECTF,
+ OPCODE_EVAL_C1,
+ OPCODE_EVAL_C2,
+ OPCODE_EVAL_P1,
+ OPCODE_EVAL_P2,
+
+ /* GL_EXT_provoking_vertex */
+ OPCODE_PROVOKING_VERTEX,
+
+ /* GL_EXT_transform_feedback */
+ OPCODE_BEGIN_TRANSFORM_FEEDBACK,
+ OPCODE_END_TRANSFORM_FEEDBACK,
+
+ /* GL_EXT_texture_integer */
+ OPCODE_CLEARCOLOR_I,
+ OPCODE_CLEARCOLOR_UI,
+ OPCODE_TEXPARAMETER_I,
+ OPCODE_TEXPARAMETER_UI,
+
+ /* GL_EXT_separate_shader_objects */
+ OPCODE_ACTIVE_PROGRAM_EXT,
+ OPCODE_USE_SHADER_PROGRAM_EXT,
+
+ /* The following three are meta instructions */
+ OPCODE_ERROR, /* raise compiled-in error */
+ OPCODE_CONTINUE,
+ OPCODE_END_OF_LIST,
+ OPCODE_EXT_0
+} OpCode;
+
+
+
+/**
+ * Display list node.
+ *
+ * Display list instructions are stored as sequences of "nodes". Nodes
+ * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
+ * are linked together with a pointer.
+ *
+ * Each instruction in the display list is stored as a sequence of
+ * contiguous nodes in memory.
+ * Each node is the union of a variety of data types.
+ */
+union gl_dlist_node
+{
+ OpCode opcode;
+ GLboolean b;
+ GLbitfield bf;
+ GLubyte ub;
+ GLshort s;
+ GLushort us;
+ GLint i;
+ GLuint ui;
+ GLenum e;
+ GLfloat f;
+ GLvoid *data;
+ void *next; /* If prev node's opcode==OPCODE_CONTINUE */
+};
+
+
+typedef union gl_dlist_node Node;
+
+
+/**
+ * How many nodes to allocate at a time.
+ *
+ * \note Reduced now that we hold vertices etc. elsewhere.
+ */
+#define BLOCK_SIZE 256
+
+
+
+/**
+ * Number of nodes of storage needed for each instruction.
+ * Sizes for dynamically allocated opcodes are stored in the context struct.
+ */
+static GLuint InstSize[OPCODE_END_OF_LIST + 1];
+
+
+#if FEATURE_dlist
+
+
+void mesa_print_display_list(GLuint list);
+
+
+/**********************************************************************/
+/***** Private *****/
+/**********************************************************************/
+
+
+/**
+ * Make an empty display list. This is used by glGenLists() to
+ * reserve display list IDs.
+ */
+static struct gl_display_list *
+make_list(GLuint name, GLuint count)
+{
+ struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
+ dlist->Name = name;
+ dlist->Head = (Node *) malloc(sizeof(Node) * count);
+ dlist->Head[0].opcode = OPCODE_END_OF_LIST;
+ return dlist;
+}
+
+
+/**
+ * Lookup function to just encapsulate casting.
+ */
+static INLINE struct gl_display_list *
+lookup_list(struct gl_context *ctx, GLuint list)
+{
+ return (struct gl_display_list *)
+ _mesa_HashLookup(ctx->Shared->DisplayList, list);
+}
+
+
+/** Is the given opcode an extension code? */
+static INLINE GLboolean
+is_ext_opcode(OpCode opcode)
+{
+ return (opcode >= OPCODE_EXT_0);
+}
+
+
+/** Destroy an extended opcode instruction */
+static GLint
+ext_opcode_destroy(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Execute an extended opcode instruction */
+static GLint
+ext_opcode_execute(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/** Print an extended opcode instruction */
+static GLint
+ext_opcode_print(struct gl_context *ctx, Node *node)
+{
+ const GLint i = node[0].opcode - OPCODE_EXT_0;
+ GLint step;
+ ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
+ step = ctx->ListExt->Opcode[i].Size;
+ return step;
+}
+
+
+/**
+ * Delete the named display list, but don't remove from hash table.
+ * \param dlist - display list pointer
+ */
+void
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
+{
+ Node *n, *block;
+ GLboolean done;
+
+ n = block = dlist->Head;
+
+ done = block ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ /* check for extension opcodes first */
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_destroy(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ /* for some commands, we need to free malloc'd memory */
+ case OPCODE_MAP1:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_MAP2:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_DRAW_PIXELS:
+ free(n[5].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_BITMAP:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ free(n[6].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ free(n[1].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ free(n[10].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+ free(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+ free(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+ free(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+ free(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
+#if FEATURE_NV_vertex_program
+ case OPCODE_LOAD_PROGRAM_NV:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ free(n[2].data); /* array of program ids */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ free(n[3].data); /* parameter name */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ free(n[4].data); /* program string */
+ n += InstSize[n[0].opcode];
+ break;
+#endif
+ case OPCODE_UNIFORM_1FV:
+ case OPCODE_UNIFORM_2FV:
+ case OPCODE_UNIFORM_3FV:
+ case OPCODE_UNIFORM_4FV:
+ case OPCODE_UNIFORM_1IV:
+ case OPCODE_UNIFORM_2IV:
+ case OPCODE_UNIFORM_3IV:
+ case OPCODE_UNIFORM_4IV:
+ case OPCODE_UNIFORM_1UIV:
+ case OPCODE_UNIFORM_2UIV:
+ case OPCODE_UNIFORM_3UIV:
+ case OPCODE_UNIFORM_4UIV:
+ free(n[3].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ case OPCODE_UNIFORM_MATRIX33:
+ case OPCODE_UNIFORM_MATRIX44:
+ case OPCODE_UNIFORM_MATRIX24:
+ case OPCODE_UNIFORM_MATRIX42:
+ case OPCODE_UNIFORM_MATRIX23:
+ case OPCODE_UNIFORM_MATRIX32:
+ case OPCODE_UNIFORM_MATRIX34:
+ case OPCODE_UNIFORM_MATRIX43:
+ free(n[4].data);
+ n += InstSize[n[0].opcode];
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ free(block);
+ block = n;
+ break;
+ case OPCODE_END_OF_LIST:
+ free(block);
+ done = GL_TRUE;
+ break;
+ default:
+ /* Most frequent case */
+ n += InstSize[n[0].opcode];
+ break;
+ }
+ }
+ }
+
+ free(dlist);
+}
+
+
+/**
+ * Destroy a display list and remove from hash table.
+ * \param list - display list number
+ */
+static void
+destroy_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+
+ if (list == 0)
+ return;
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ _mesa_delete_list(ctx, dlist);
+ _mesa_HashRemove(ctx->Shared->DisplayList, list);
+}
+
+
+/*
+ * Translate the nth element of list from <type> to GLint.
+ */
+static GLint
+translate_id(GLsizei n, GLenum type, const GLvoid * list)
+{
+ GLbyte *bptr;
+ GLubyte *ubptr;
+ GLshort *sptr;
+ GLushort *usptr;
+ GLint *iptr;
+ GLuint *uiptr;
+ GLfloat *fptr;
+
+ switch (type) {
+ case GL_BYTE:
+ bptr = (GLbyte *) list;
+ return (GLint) bptr[n];
+ case GL_UNSIGNED_BYTE:
+ ubptr = (GLubyte *) list;
+ return (GLint) ubptr[n];
+ case GL_SHORT:
+ sptr = (GLshort *) list;
+ return (GLint) sptr[n];
+ case GL_UNSIGNED_SHORT:
+ usptr = (GLushort *) list;
+ return (GLint) usptr[n];
+ case GL_INT:
+ iptr = (GLint *) list;
+ return iptr[n];
+ case GL_UNSIGNED_INT:
+ uiptr = (GLuint *) list;
+ return (GLint) uiptr[n];
+ case GL_FLOAT:
+ fptr = (GLfloat *) list;
+ return (GLint) FLOORF(fptr[n]);
+ case GL_2_BYTES:
+ ubptr = ((GLubyte *) list) + 2 * n;
+ return (GLint) ubptr[0] * 256
+ + (GLint) ubptr[1];
+ case GL_3_BYTES:
+ ubptr = ((GLubyte *) list) + 3 * n;
+ return (GLint) ubptr[0] * 65536
+ + (GLint) ubptr[1] * 256
+ + (GLint) ubptr[2];
+ case GL_4_BYTES:
+ ubptr = ((GLubyte *) list) + 4 * n;
+ return (GLint) ubptr[0] * 16777216
+ + (GLint) ubptr[1] * 65536
+ + (GLint) ubptr[2] * 256
+ + (GLint) ubptr[3];
+ default:
+ return 0;
+ }
+}
+
+
+
+
+/**********************************************************************/
+/***** Public *****/
+/**********************************************************************/
+
+/**
+ * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
+ * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
+ */
+static GLvoid *
+unpack_image(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* no PBO */
+ GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, pixels, unpack);
+ if (pixels && !image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ const GLubyte *map, *src;
+ GLvoid *image;
+
+ map = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!map) {
+ /* unable to map src buffer! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
+ return NULL;
+ }
+
+ src = ADD_POINTERS(map, pixels);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, src, unpack);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
+ }
+ /* bad access! */
+ return NULL;
+}
+
+
+/**
+ * Allocate space for a display list instruction (opcode + payload space).
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction payload size (not counting opcode)
+ * \return pointer to allocated memory (the opcode space)
+ */
+static Node *
+dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
+{
+ const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+ Node *n;
+
+ if (opcode < (GLuint) OPCODE_EXT_0) {
+ if (InstSize[opcode] == 0) {
+ /* save instruction size now */
+ InstSize[opcode] = numNodes;
+ }
+ else {
+ /* make sure instruction size agrees */
+ ASSERT(numNodes == InstSize[opcode]);
+ }
+ }
+
+ if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+ /* This block is full. Allocate a new block and chain to it */
+ Node *newblock;
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ n[0].opcode = OPCODE_CONTINUE;
+ newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
+ if (!newblock) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
+ return NULL;
+ }
+ n[1].next = (Node *) newblock;
+ ctx->ListState.CurrentBlock = newblock;
+ ctx->ListState.CurrentPos = 0;
+ }
+
+ n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
+ ctx->ListState.CurrentPos += numNodes;
+
+ n[0].opcode = opcode;
+
+ return n;
+}
+
+
+
+/**
+ * Allocate space for a display list instruction. Used by callers outside
+ * this file for things like VBO vertex data.
+ *
+ * \param opcode the instruction opcode (OPCODE_* value)
+ * \param bytes instruction size in bytes, not counting opcode.
+ * \return pointer to the usable data area (not including the internal
+ * opcode).
+ */
+void *
+_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
+{
+ Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
+ if (n)
+ return n + 1; /* return pointer to payload area, after opcode */
+ else
+ return NULL;
+}
+
+
+/**
+ * This function allows modules and drivers to get their own opcodes
+ * for extending display list functionality.
+ * \param ctx the rendering context
+ * \param size number of bytes for storing the new display list command
+ * \param execute function to execute the new display list command
+ * \param destroy function to destroy the new display list command
+ * \param print function to print the new display list command
+ * \return the new opcode number or -1 if error
+ */
+GLint
+_mesa_dlist_alloc_opcode(struct gl_context *ctx,
+ GLuint size,
+ void (*execute) (struct gl_context *, void *),
+ void (*destroy) (struct gl_context *, void *),
+ void (*print) (struct gl_context *, void *))
+{
+ if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
+ const GLuint i = ctx->ListExt->NumOpcodes++;
+ ctx->ListExt->Opcode[i].Size =
+ 1 + (size + sizeof(Node) - 1) / sizeof(Node);
+ ctx->ListExt->Opcode[i].Execute = execute;
+ ctx->ListExt->Opcode[i].Destroy = destroy;
+ ctx->ListExt->Opcode[i].Print = print;
+ return i + OPCODE_EXT_0;
+ }
+ return -1;
+}
+
+
+/**
+ * Allocate space for a display list instruction. The space is basically
+ * an array of Nodes where node[0] holds the opcode, node[1] is the first
+ * function parameter, node[2] is the second parameter, etc.
+ *
+ * \param opcode one of OPCODE_x
+ * \param nparams number of function parameters
+ * \return pointer to start of instruction space
+ */
+static INLINE Node *
+alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
+{
+ return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
+}
+
+
+
+/*
+ * Display List compilation functions
+ */
+static void GLAPIENTRY
+save_Accum(GLenum op, GLfloat value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
+ if (n) {
+ n[1].e = op;
+ n[2].f = value;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Accum(ctx->Exec, (op, value));
+ }
+}
+
+
+static void GLAPIENTRY
+save_AlphaFunc(GLenum func, GLclampf ref)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
+ if (n) {
+ n[1].e = func;
+ n[2].f = (GLfloat) ref;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_AlphaFunc(ctx->Exec, (func, ref));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BindTexture(GLenum target, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = texture;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindTexture(ctx->Exec, (target, texture));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Bitmap(GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
+ if (n) {
+ n[1].i = (GLint) width;
+ n[2].i = (GLint) height;
+ n[3].f = xorig;
+ n[4].f = yorig;
+ n[5].f = xmove;
+ n[6].f = ymove;
+ n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Bitmap(ctx->Exec, (width, height,
+ xorig, yorig, xmove, ymove, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquation(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquation(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
+ if (n) {
+ n[1].e = modeRGB;
+ n[2].e = modeA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorA, GLenum dfactorA)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = sfactorRGB;
+ n[2].e = dfactorRGB;
+ n[3].e = sfactorA;
+ n[4].e = dfactorA;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
+ }
+}
+
+
+static void GLAPIENTRY
+save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
+{
+ save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
+}
+
+
+static void GLAPIENTRY
+save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+static void invalidate_saved_current_state( struct gl_context *ctx )
+{
+ GLint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+static void GLAPIENTRY
+save_CallList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
+ if (n) {
+ n[1].ui = list;
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ _mesa_CallList(list);
+ }
+}
+
+
+static void GLAPIENTRY
+save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean typeErrorFlag;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ typeErrorFlag = GL_FALSE;
+ break;
+ default:
+ typeErrorFlag = GL_TRUE;
+ }
+
+ for (i = 0; i < num; i++) {
+ GLint list = translate_id(i, type, lists);
+ Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
+ if (n) {
+ n[1].i = list;
+ n[2].b = typeErrorFlag;
+ }
+ }
+
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
+ */
+ invalidate_saved_current_state( ctx );
+
+ if (ctx->ExecuteFlag) {
+ CALL_CallLists(ctx->Exec, (num, type, lists));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Clear(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Clear(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].i = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].i = value[1];
+ n[5].i = value[2];
+ n[6].i = value[3];
+ }
+ else {
+ n[4].i = 0;
+ n[5].i = 0;
+ n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].ui = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].ui = value[1];
+ n[5].ui = value[2];
+ n[6].ui = value[3];
+ }
+ else {
+ n[4].ui = 0;
+ n[5].ui = 0;
+ n[6].ui = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = value[0];
+ if (buffer == GL_COLOR) {
+ n[4].f = value[1];
+ n[5].f = value[2];
+ n[6].f = value[3];
+ }
+ else {
+ n[4].f = 0.0F;
+ n[5].f = 0.0F;
+ n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
+ GLfloat depth, GLint stencil)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
+ if (n) {
+ n[1].e = buffer;
+ n[2].i = drawbuffer;
+ n[3].f = depth;
+ n[4].i = stencil;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
+ if (n) {
+ n[1].f = red;
+ n[2].f = green;
+ n[3].f = blue;
+ n[4].f = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearDepth(GLclampd depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
+ if (n) {
+ n[1].f = (GLfloat) depth;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearDepth(ctx->Exec, (depth));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearIndex(GLfloat c)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
+ if (n) {
+ n[1].f = c;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearIndex(ctx->Exec, (c));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClearStencil(GLint s)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
+ if (n) {
+ n[1].i = s;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearStencil(ctx->Exec, (s));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ClipPlane(GLenum plane, const GLdouble * equ)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
+ if (n) {
+ n[1].e = plane;
+ n[2].f = (GLfloat) equ[0];
+ n[3].f = (GLfloat) equ[1];
+ n[4].f = (GLfloat) equ[2];
+ n[5].f = (GLfloat) equ[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClipPlane(ctx->Exec, (plane, equ));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorMask(GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
+ if (n) {
+ n[1].b = red;
+ n[2].b = green;
+ n[3].b = blue;
+ n[4].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
+ if (n) {
+ n[1].ui = buf;
+ n[2].b = red;
+ n[3].b = green;
+ n[4].b = blue;
+ n[5].b = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorMaterial(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorMaterial(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTable(GLenum target, GLenum internalFormat,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_is_proxy_texture(target)) {
+ /* execute immediately */
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
+ format, type, table));
+ }
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_TEXTURE_COLOR_TABLE_SGI) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
+ GLenum format, GLenum type, const GLvoid * table)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = count;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ColorSubTable(ctx->Exec,
+ (target, start, count, format, type, table));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalformat;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
+ format, type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid * filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].i = height;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
+ &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, filter));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ConvolutionParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ n[5].e = type;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
+ x, y, width, border));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexImage2D(GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalformat;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ n[7].i = height;
+ n[8].i = border;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
+ x, y, width, height, border));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage1D(GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = x;
+ n[5].i = y;
+ n[6].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage1D(ctx->Exec,
+ (target, level, xoffset, x, y, width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = x;
+ n[6].i = y;
+ n[7].i = width;
+ n[8].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CopyTexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = x;
+ n[7].i = y;
+ n[8].i = width;
+ n[9].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CullFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CullFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthFunc(GLenum func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
+ if (n) {
+ n[1].e = func;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthFunc(ctx->Exec, (func));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthMask(GLboolean mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
+ if (n) {
+ n[1].b = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DepthRange(GLclampd nearval, GLclampd farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
+ if (n) {
+ n[1].f = (GLfloat) nearval;
+ n[2].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthRange(ctx->Exec, (nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Disable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Disable(ctx->Exec, (cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DisableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_DrawPixels(GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
+ if (n) {
+ n[1].i = width;
+ n[2].i = height;
+ n[3].e = format;
+ n[4].e = type;
+ n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Enable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
+ if (n) {
+ n[1].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Enable(ctx->Exec, (cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EnableIndexed(GLuint index, GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
+ if (n) {
+ n[1].ui = index;
+ n[2].e = cap;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
+ if (n) {
+ n[1].e = mode;
+ n[2].i = i1;
+ n[3].i = i2;
+ n[4].i = j1;
+ n[5].i = j2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
+ }
+}
+
+
+
+
+static void GLAPIENTRY
+save_Fogfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FOG, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Fogfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Fogf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Fogfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Fogiv(GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ p[0] = (GLfloat) *params;
+ p[1] = 0.0f;
+ p[2] = 0.0f;
+ p[3] = 0.0f;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT(params[0]);
+ p[1] = INT_TO_FLOAT(params[1]);
+ p[2] = INT_TO_FLOAT(params[2]);
+ p[3] = INT_TO_FLOAT(params[3]);
+ break;
+ default:
+ /* Error will be caught later in gl_Fogfv */
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_Fogfv(pname, p);
+}
+
+
+static void GLAPIENTRY
+save_Fogi(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Fogiv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_FrontFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_FrontFace(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Frustum(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Hint(GLenum target, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HINT, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Hint(ctx->Exec, (target, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
+ GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].i = width;
+ n[3].e = internalFormat;
+ n[4].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_IndexMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_IndexMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_InitNames(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_InitNames(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
+ if (n) {
+ GLint i, nParams;
+ n[1].e = light;
+ n[2].e = pname;
+ switch (pname) {
+ case GL_AMBIENT:
+ nParams = 4;
+ break;
+ case GL_DIFFUSE:
+ nParams = 4;
+ break;
+ case GL_SPECULAR:
+ nParams = 4;
+ break;
+ case GL_POSITION:
+ nParams = 4;
+ break;
+ case GL_SPOT_DIRECTION:
+ nParams = 3;
+ break;
+ case GL_SPOT_EXPONENT:
+ nParams = 1;
+ break;
+ case GL_SPOT_CUTOFF:
+ nParams = 1;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ nParams = 1;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ nParams = 1;
+ break;
+ default:
+ nParams = 0;
+ }
+ for (i = 0; i < nParams; i++) {
+ n[3 + i].f = params[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Lightfv(ctx->Exec, (light, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Lightf(GLenum light, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Lightfv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_Lightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+ save_Lightfv(light, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_Lighti(GLenum light, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Lightiv(light, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModelfv(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ n[5].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LightModelfv(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LightModelf(GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_LightModelfv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LightModeliv(GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT(params[0]);
+ fparam[1] = INT_TO_FLOAT(params[1]);
+ fparam[2] = INT_TO_FLOAT(params[2]);
+ fparam[3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = 0.0F;
+ fparam[2] = 0.0F;
+ fparam[3] = 0.0F;
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ save_LightModelfv(pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_LightModeli(GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_LightModeliv(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_LineStipple(GLint factor, GLushort pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
+ if (n) {
+ n[1].i = factor;
+ n[2].us = pattern;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineStipple(ctx->Exec, (factor, pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LineWidth(GLfloat width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
+ if (n) {
+ n[1].f = width;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LineWidth(ctx->Exec, (width));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
+ if (n) {
+ n[1].ui = base;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ListBase(ctx->Exec, (base));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadIdentity(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_LoadIdentity(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_LoadMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_LoadName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_LogicOp(GLenum opcode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
+ if (n) {
+ n[1].e = opcode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LogicOp(ctx->Exec, (opcode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+static void GLAPIENTRY
+save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP1, 6);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = _mesa_evaluator_components(target); /* stride */
+ n[5].i = order;
+ n[6].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2d(GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = (GLfloat) u1;
+ n[3].f = (GLfloat) u2;
+ n[4].f = (GLfloat) v1;
+ n[5].f = (GLfloat) v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2d(ctx->Exec, (target,
+ u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Map2f(GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat * points)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAP2, 10);
+ if (n) {
+ GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, points);
+ n[1].e = target;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].f = v1;
+ n[5].f = v2;
+ /* XXX verify these strides are correct */
+ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
+ n[7].i = _mesa_evaluator_components(target); /*vstride */
+ n[8].i = uorder;
+ n[9].i = vorder;
+ n[10].data = (void *) pnts;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder, points));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
+}
+
+
+static void GLAPIENTRY
+save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
+ if (n) {
+ n[1].i = un;
+ n[2].f = u1;
+ n[3].f = u2;
+ n[4].i = vn;
+ n[5].f = v1;
+ n[6].f = v2;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2)
+{
+ save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2);
+}
+
+
+static void GLAPIENTRY
+save_MatrixMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MatrixMode(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixf(const GLfloat * m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
+ if (n) {
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ n[1 + i].f = m[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_MultMatrixd(const GLdouble * m)
+{
+ GLfloat f[16];
+ GLint i;
+ for (i = 0; i < 16; i++) {
+ f[i] = (GLfloat) m[i];
+ }
+ save_MultMatrixf(f);
+}
+
+
+static void GLAPIENTRY
+save_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* It's an error to call this function while building a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ (void) name;
+ (void) mode;
+}
+
+
+
+static void GLAPIENTRY
+save_Ortho(GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
+ if (n) {
+ n[1].f = (GLfloat) left;
+ n[2].f = (GLfloat) right;
+ n[3].f = (GLfloat) bottom;
+ n[4].f = (GLfloat) top;
+ n[5].f = (GLfloat) nearval;
+ n[6].f = (GLfloat) farval;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
+ if (n) {
+ n[1].e = map;
+ n[2].i = mapsize;
+ n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
+ memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GLint i;
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT(values[i]);
+ }
+ }
+ save_PixelMapfv(map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferf(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelTransferf(ctx->Exec, (pname, param));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PixelTransferi(GLenum pname, GLint param)
+{
+ save_PixelTransferf(pname, (GLfloat) param);
+}
+
+
+static void GLAPIENTRY
+save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
+ if (n) {
+ n[1].f = xfactor;
+ n[2].f = yfactor;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
+ if (n) {
+ n[1].e = pname;
+ n[2].f = params[0];
+ n[3].f = params[1];
+ n[4].f = params[2];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PointParameterfEXT(GLenum pname, GLfloat param)
+{
+ GLfloat parray[3];
+ parray[0] = param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameteriNV(GLenum pname, GLint param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+static void GLAPIENTRY
+save_PointParameterivNV(GLenum pname, const GLint * param)
+{
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param[0];
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_PointSize(GLfloat size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
+ if (n) {
+ n[1].f = size;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PointSize(ctx->Exec, (size));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonMode(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonMode(ctx->Exec, (face, mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonStipple(const GLubyte * pattern)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
+ if (n) {
+ n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
+ if (n) {
+ n[1].f = factor;
+ n[2].f = units;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PolygonOffset(ctx->Exec, (factor, units));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
+}
+
+
+static void GLAPIENTRY
+save_PopAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopAttrib(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PopName(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PopName(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PrioritizeTextures(GLsizei num, const GLuint * textures,
+ const GLclampf * priorities)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < num; i++) {
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
+ if (n) {
+ n[1].ui = textures[i];
+ n[2].f = priorities[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
+ if (n) {
+ n[1].bf = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushAttrib(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushMatrix(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_PushMatrix(ctx->Exec, ());
+ }
+}
+
+
+static void GLAPIENTRY
+save_PushName(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
+ if (n) {
+ n[1].ui = name;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PushName(ctx->Exec, (name));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_RasterPos2d(GLdouble x, GLdouble y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2f(GLfloat x, GLfloat y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2i(GLint x, GLint y)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2s(GLshort x, GLshort y)
+{
+ save_RasterPos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ save_RasterPos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_RasterPos4f(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_RasterPos2dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos2sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos3sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_RasterPos4dv(const GLdouble * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4fv(const GLfloat * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4iv(const GLint * v)
+{
+ save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_RasterPos4sv(const GLshort * v)
+{
+ save_RasterPos4f(v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_PassThrough(GLfloat token)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
+ if (n) {
+ n[1].f = token;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_PassThrough(ctx->Exec, (token));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ReadBuffer(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ReadBuffer(ctx->Exec, (mode));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetHistogram(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ResetMinmax(ctx->Exec, (target));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
+ if (n) {
+ n[1].f = angle;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rotatef(ctx->Exec, (angle, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCALE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scalef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Scaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+static void GLAPIENTRY
+save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = width;
+ n[4].i = height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Scissor(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ShadeModel(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
+
+ if (ctx->ExecuteFlag) {
+ CALL_ShadeModel(ctx->Exec, (mode));
+ }
+
+ if (ctx->ListState.Current.ShadeModel == mode)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ /* Only save the value if we know the statechange will take effect:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->ListState.Current.ShadeModel = mode;
+
+ n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
+ if (n) {
+ n[1].e = func;
+ n[2].i = ref;
+ n[3].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFunc(ctx->Exec, (func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMask(GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
+ if (n) {
+ n[1].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMask(ctx->Exec, (mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
+ if (n) {
+ n[1].e = fail;
+ n[2].e = zfail;
+ n[3].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = func;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* GL_FRONT */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_FRONT;
+ n[2].e = frontfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ /* GL_BACK */
+ n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
+ if (n) {
+ n[1].e = GL_BACK;
+ n[2].e = backfunc;
+ n[3].i = ref;
+ n[4].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
+ CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
+ if (n) {
+ n[1].e = face;
+ n[2].ui = mask;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
+ }
+}
+
+
+static void GLAPIENTRY
+save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
+ if (n) {
+ n[1].e = face;
+ n[2].e = fail;
+ n[3].e = zfail;
+ n[4].e = zpass;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexEnvfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexEnvfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0F;
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
+ save_TexEnvfv(target, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
+ if (n) {
+ n[1].e = coord;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexGenfv(ctx->Exec, (coord, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) params[0];
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ p[3] = (GLfloat) params[3];
+ save_TexGenfv(coord, pname, p);
+}
+
+
+static void GLAPIENTRY
+save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_TexGeniv(coord, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterfv(ctx->Exec, (target, pname, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexParameterfv(target, pname, parray);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ save_TexParameterfv(target, pname, fparam);
+}
+
+
+static void GLAPIENTRY
+save_TexImage1D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].e = format;
+ n[7].e = type;
+ n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage1D(ctx->Exec, (target, level, components, width,
+ border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage2D(GLenum target,
+ GLint level, GLint components,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = components;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage2D(ctx->Exec, (target, level, components, width,
+ height, border, format, type, pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexImage3D(GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ else {
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = (GLint) internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].e = format;
+ n[9].e = type;
+ n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
+ height, depth, border, format, type,
+ pixels));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
+ format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].e = type;
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
+ width, height, format, type, pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TexSubImage3D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].e = type;
+ n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexSubImage3D(ctx->Exec, (target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Translatef(ctx->Exec, (x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Translated(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+
+static void GLAPIENTRY
+save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ n[3].i = (GLint) width;
+ n[4].i = (GLint) height;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Viewport(ctx->Exec, (x, y, width, height));
+ }
+}
+
+
+static void GLAPIENTRY
+save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ n[3].f = z;
+ n[4].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_WindowPos2dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos2svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos3svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+save_WindowPos4dvMESA(const GLdouble * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4fvMESA(const GLfloat * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4ivMESA(const GLint * v)
+{
+ save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+save_WindowPos4svMESA(const GLshort * v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+
+
+/* GL_ARB_multitexture */
+static void GLAPIENTRY
+save_ActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveTextureARB(ctx->Exec, (target));
+ }
+}
+
+
+/* GL_ARB_transpose_matrix */
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_LoadTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_LoadMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixdARB(const GLdouble m[16])
+{
+ GLfloat tm[16];
+ _math_transposefd(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+static void GLAPIENTRY
+save_MultTransposeMatrixfARB(const GLfloat m[16])
+{
+ GLfloat tm[16];
+ _math_transposef(tm, m);
+ save_MultMatrixf(tm);
+}
+
+
+/* GL_ARB_texture_compression */
+static void GLAPIENTRY
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
+ width, border, imageSize,
+ data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage1DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].i = imageSize;
+ n[8].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage2DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, border, imageSize, data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
+ width, height, depth, border,
+ imageSize, data));
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexImage3DARB(ctx->Exec,
+ (target, level, internalFormat, width,
+ height, depth, border, imageSize,
+ data));
+ }
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
+ width, format, imageSize,
+ data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (target, level, xoffset, yoffset, width,
+ height, format, imageSize, data));
+ }
+}
+
+
+static void GLAPIENTRY
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid * data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* make copy of image */
+ image = malloc(imageSize);
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+ return;
+ }
+ memcpy(image, data, imageSize);
+ n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].i = imageSize;
+ n[11].data = image;
+ }
+ else if (image) {
+ free(image);
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, data));
+ }
+}
+
+
+/* GL_ARB_multisample */
+static void GLAPIENTRY
+save_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
+ if (n) {
+ n[1].f = value;
+ n[2].b = invert;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SampleCoverageARB(ctx->Exec, (value, invert));
+ }
+}
+
+
+/*
+ * GL_NV_vertex_program
+ */
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+static void GLAPIENTRY
+save_BindProgramNV(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindProgramNV(ctx->Exec, (target, id));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) x,
+ (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ save_ProgramEnvParameter4fARB(target, index,
+ (GLfloat) params[0],
+ (GLfloat) params[1],
+ (GLfloat) params[2], (GLfloat) params[3]);
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_vertex_program
+static void GLAPIENTRY
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLsizei num, const GLdouble *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLsizei num, const GLfloat *params)
+{
+ GLint i;
+ for (i = 0; i < num; i++) {
+ save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
+ }
+}
+
+
+static void GLAPIENTRY
+save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte * program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ memcpy(programCopy, program, len);
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
+ if (n) {
+ GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
+ if (!idCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+ return;
+ }
+ memcpy(idCopy, ids, num * sizeof(GLuint));
+ n[1].i = num;
+ n[2].data = idCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
+ }
+}
+
+
+static void GLAPIENTRY
+save_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = address;
+ n[3].e = matrix;
+ n[4].e = transform;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
+ }
+}
+#endif /* FEATURE_NV_vertex_program */
+
+
+/*
+ * GL_NV_fragment_program
+ */
+#if FEATURE_NV_fragment_program
+static void GLAPIENTRY
+save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
+ const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (count > 0) {
+ GLint i;
+ const GLfloat * p = params;
+
+ for (i = 0 ; i < count ; i++) {
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = p[0];
+ n[4].f = p[1];
+ n[5].f = p[2];
+ n[6].f = p[3];
+ p += 4;
+ }
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) x;
+ n[4].f = (GLfloat) y;
+ n[5].f = (GLfloat) z;
+ n[6].f = (GLfloat) w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = (GLfloat) params[0];
+ n[4].f = (GLfloat) params[1];
+ n[5].f = (GLfloat) params[2];
+ n[6].f = (GLfloat) params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
+ if (n) {
+ GLubyte *nameCopy = (GLubyte *) malloc(len);
+ if (!nameCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+ return;
+ }
+ memcpy(nameCopy, name, len);
+ n[1].ui = id;
+ n[2].i = len;
+ n[3].data = nameCopy;
+ n[4].f = x;
+ n[5].f = y;
+ n[6].f = z;
+ n[7].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const float v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z, (GLfloat) w);
+}
+
+
+static void GLAPIENTRY
+save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
+ const double v[])
+{
+ save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
+ (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat) v[3]);
+}
+
+#endif /* FEATURE_NV_fragment_program */
+
+
+
+/* GL_EXT_stencil_two_side */
+static void GLAPIENTRY
+save_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
+ if (n) {
+ n[1].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
+ }
+}
+
+
+/* GL_EXT_depth_bounds_test */
+static void GLAPIENTRY
+save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
+ if (n) {
+ n[1].f = (GLfloat) zmin;
+ n[2].f = (GLfloat) zmax;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
+ }
+}
+
+
+
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+
+static void GLAPIENTRY
+save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
+ const GLvoid * string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
+ if (n) {
+ GLubyte *programCopy = (GLubyte *) malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return;
+ }
+ memcpy(programCopy, string, len);
+ n[1].e = target;
+ n[2].e = format;
+ n[3].i = len;
+ n[4].data = programCopy;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
+ }
+}
+
+#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
+
+
+#if FEATURE_queryobj
+
+static void GLAPIENTRY
+save_BeginQueryARB(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginQueryARB(ctx->Exec, (target, id));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EndQueryARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EndQueryARB(ctx->Exec, (target));
+ }
+}
+
+#endif /* FEATURE_queryobj */
+
+
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
+ if (n) {
+ GLint i;
+ n[1].i = count;
+ if (count > MAX_DRAW_BUFFERS)
+ count = MAX_DRAW_BUFFERS;
+ for (i = 0; i < count; i++) {
+ n[2 + i].e = buffers[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
+ if (n) {
+ n[1].ui = pname;
+ n[2].f = param[0];
+ n[3].f = param[1];
+ n[4].f = param[2];
+ n[5].f = param[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
+ }
+}
+
+static void GLAPIENTRY
+save_TexBumpParameterivATI(GLenum pname, const GLint *param)
+{
+ GLfloat p[4];
+ p[0] = INT_TO_FLOAT(param[0]);
+ p[1] = INT_TO_FLOAT(param[1]);
+ p[2] = INT_TO_FLOAT(param[2]);
+ p[3] = INT_TO_FLOAT(param[3]);
+ save_TexBumpParameterfvATI(pname, p);
+}
+
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BindFragmentShaderATI(ctx->Exec, (id));
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
+ }
+}
+#endif
+
+static void
+save_Attr1fNV(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void
+save_Attr1fARB(GLenum attr, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
+ }
+}
+
+static void
+save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
+ }
+}
+
+static void
+save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
+ }
+}
+
+static void
+save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
+ }
+}
+
+
+static void GLAPIENTRY
+save_EvalCoord1f(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
+ if (n) {
+ n[1].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord1f(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord1fv(const GLfloat * v)
+{
+ save_EvalCoord1f(v[0]);
+}
+
+static void GLAPIENTRY
+save_EvalCoord2f(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
+ if (n) {
+ n[1].f = x;
+ n[2].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalCoord2f(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalCoord2fv(const GLfloat * v)
+{
+ save_EvalCoord2f(v[0], v[1]);
+}
+
+
+static void GLAPIENTRY
+save_EvalPoint1(GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
+ if (n) {
+ n[1].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint1(ctx->Exec, (x));
+ }
+}
+
+static void GLAPIENTRY
+save_EvalPoint2(GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
+ if (n) {
+ n[1].i = x;
+ n[2].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_EvalPoint2(ctx->Exec, (x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Indexf(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
+}
+
+static void GLAPIENTRY
+save_Indexfv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
+}
+
+static void GLAPIENTRY
+save_EdgeFlag(GLboolean x)
+{
+ save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
+}
+
+static INLINE GLboolean compare4fv( const GLfloat *a,
+ const GLfloat *b,
+ GLuint count )
+{
+ return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
+}
+
+
+static void GLAPIENTRY
+save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ int args, i;
+ GLuint bitmask;
+
+ switch (face) {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_AMBIENT_AND_DIFFUSE:
+ args = 4;
+ break;
+ case GL_SHININESS:
+ args = 1;
+ break;
+ case GL_COLOR_INDEXES:
+ args = 3;
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
+ return;
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, (face, pname, param));
+ }
+
+ bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+
+ /* Try to eliminate redundant statechanges. Because it is legal to
+ * call glMaterial even inside begin/end calls, don't need to worry
+ * about ctx->Driver.CurrentSavePrimitive here.
+ */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (bitmask & (1 << i)) {
+ if (ctx->ListState.ActiveMaterialSize[i] == args &&
+ compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
+ bitmask &= ~(1 << i);
+ }
+ else {
+ ctx->ListState.ActiveMaterialSize[i] = args;
+ COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
+ }
+ }
+ }
+
+ /* If this call has effect, return early:
+ */
+ if (bitmask == 0)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0; i < args; i++)
+ n[3 + i].f = param[i];
+ }
+}
+
+static void GLAPIENTRY
+save_Begin(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ GLboolean error = GL_FALSE;
+
+ if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
+ error = GL_TRUE;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
+ /* Typically the first begin. This may raise an error on
+ * playback, depending on whether CallList is issued from inside
+ * a begin/end or not.
+ */
+ ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
+ }
+ else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ ctx->Driver.CurrentSavePrimitive = mode;
+ }
+ else {
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
+ error = GL_TRUE;
+ }
+
+ if (!error) {
+ /* Give the driver an opportunity to hook in an optimized
+ * display list compiler.
+ */
+ if (ctx->Driver.NotifySaveBegin(ctx, mode))
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ CALL_Begin(ctx->Exec, (mode));
+ }
+}
+
+static void GLAPIENTRY
+save_End(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END, 0);
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ if (ctx->ExecuteFlag) {
+ CALL_End(ctx->Exec, ());
+ }
+}
+
+static void GLAPIENTRY
+save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES(ctx);
+ n = alloc_instruction(ctx, OPCODE_RECTF, 4);
+ if (n) {
+ n[1].f = a;
+ n[2].f = b;
+ n[3].f = c;
+ n[4].f = d;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Rectf(ctx->Exec, (a, b, c, d));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Vertex2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+save_Vertex2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Vertex3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Vertex4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_TexCoord1f(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+save_TexCoord1fv(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
+}
+
+static void GLAPIENTRY
+save_TexCoord2f(GLfloat x, GLfloat y)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+save_TexCoord2fv(const GLfloat * v)
+{
+ save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_TexCoord3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_TexCoord4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Normal3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_FogCoordfEXT(GLfloat x)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, x);
+}
+
+static void GLAPIENTRY
+save_FogCoordfvEXT(const GLfloat * v)
+{
+ save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
+}
+
+static void GLAPIENTRY
+save_Color3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+save_Color3fv(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_Color4fv(const GLfloat * v)
+{
+ save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+save_SecondaryColor3fvEXT(const GLfloat * v)
+{
+ save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
+}
+
+
+/* Just call the respective ATTR for texcoord
+ */
+static void GLAPIENTRY
+save_MultiTexCoord1f(GLenum target, GLfloat x)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, x);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr1fNV(attr, v[0]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, x, y);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr2fNV(attr, v[0], v[1]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr3fNV(attr, v[0], v[1], v[2]);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
+{
+ GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
+ save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
+}
+
+
+/**
+ * Record a GL_INVALID_VALUE error when a invalid vertex attribute
+ * index is found.
+ */
+static void
+index_error(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
+}
+
+
+/* First level for NV_vertex_program:
+ *
+ * Check for errors at compile time?.
+ */
+static void GLAPIENTRY
+save_VertexAttrib1fNV(GLuint index, GLfloat x)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr1fNV(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr2fNV(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr3fNV(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
+ save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB(GLuint index, GLfloat x)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, x);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr1fARB(index, v[0]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, x, y);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr2fARB(index, v[0], v[1]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, x, y, z);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr3fARB(index, v[0], v[1], v[2]);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, x, y, z, w);
+ else
+ index_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
+{
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
+ else
+ index_error();
+}
+
+
+/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+
+static void GLAPIENTRY
+exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetAttribLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetUniformLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
+
+
+#if FEATURE_EXT_framebuffer_blit
+static void GLAPIENTRY
+save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
+ if (n) {
+ n[1].i = srcX0;
+ n[2].i = srcY0;
+ n[3].i = srcX1;
+ n[4].i = srcY1;
+ n[5].i = dstX0;
+ n[6].i = dstY0;
+ n[7].i = dstX1;
+ n[8].i = dstY1;
+ n[9].i = mask;
+ n[10].e = filter;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter));
+ }
+}
+#endif
+
+
+/** GL_EXT_provoking_vertex */
+static void GLAPIENTRY
+save_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
+ _mesa_ProvokingVertexEXT(mode);
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_BeginTransformFeedback(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
+ }
+}
+
+
+/** GL_EXT_transform_feedback */
+static void GLAPIENTRY
+save_EndTransformFeedback(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
+ if (ctx->ExecuteFlag) {
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ }
+}
+
+
+/* aka UseProgram() */
+static void GLAPIENTRY
+save_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseProgramObjectARB(ctx->Exec, (program));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fARB(GLint location, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fARB(ctx->Exec, (location, x));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fARB(ctx->Exec, (location, x, y));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+/** Return copy of memory */
+static void *
+memdup(const void *src, GLsizei bytes)
+{
+ void *b = bytes >= 0 ? malloc(bytes) : NULL;
+ if (b)
+ memcpy(b, src, bytes);
+ return b;
+}
+
+
+static void GLAPIENTRY
+save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+static void GLAPIENTRY
+save_Uniform1iARB(GLint location, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1iARB(ctx->Exec, (location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2iARB(GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2iARB(ctx->Exec, (location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(GLint));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1ui(GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ui(GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+
+static void GLAPIENTRY
+save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *m)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].b = transpose;
+ n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
+ }
+}
+
+static void GLAPIENTRY
+save_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ if (n) {
+ n[1].ui = type;
+ n[2].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ }
+}
+
+static void GLAPIENTRY
+save_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ if (n) {
+ n[1].ui = program;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ActiveProgramEXT(ctx->Exec, (program));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
+ if (n) {
+ n[1].i = red;
+ n[2].i = green;
+ n[3].i = blue;
+ n[4].i = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
+ if (n) {
+ n[1].ui = red;
+ n[2].ui = green;
+ n[3].ui = blue;
+ n[4].ui = alpha;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].ui = params[0];
+ n[4].ui = params[1];
+ n[5].ui = params[2];
+ n[6].ui = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
+ }
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
+}
+
+/** GL_EXT_texture_integer */
+static void GLAPIENTRY
+exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
+}
+
+
+
+
+
+/**
+ * Save an error-generating command into display list.
+ *
+ * KW: Will appear in the list before the vertex buffer containing the
+ * command that provoked the error. I don't see this as a problem.
+ */
+static void
+save_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ Node *n;
+ n = alloc_instruction(ctx, OPCODE_ERROR, 2);
+ if (n) {
+ n[1].e = error;
+ n[2].data = (void *) s;
+ }
+}
+
+
+/**
+ * Compile an error into current display list.
+ */
+void
+_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
+{
+ if (ctx->CompileFlag)
+ save_error(ctx, error, s);
+ if (ctx->ExecuteFlag)
+ _mesa_error(ctx, error, "%s", s);
+}
+
+
+/**
+ * Test if ID names a display list.
+ */
+static GLboolean
+islist(struct gl_context *ctx, GLuint list)
+{
+ if (list > 0 && lookup_list(ctx, list)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**********************************************************************/
+/* Display list execution */
+/**********************************************************************/
+
+
+/*
+ * Execute a display list. Note that the ListBase offset must have already
+ * been added before calling this function. I.e. the list argument is
+ * the absolute list number, not relative to ListBase.
+ * \param list - display list number
+ */
+static void
+execute_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (list == 0 || !islist(ctx, list))
+ return;
+
+ if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
+ /* raise an error? */
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ ctx->ListState.CallDepth++;
+
+ if (ctx->Driver.BeginCallList)
+ ctx->Driver.BeginCallList(ctx, dlist);
+
+ n = dlist->Head;
+
+ done = GL_FALSE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_execute(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ERROR:
+ _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
+ break;
+ case OPCODE_ACCUM:
+ CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ALPHA_FUNC:
+ CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_BIND_TEXTURE:
+ CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_BITMAP:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f,
+ (const GLubyte *) n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_BLEND_COLOR:
+ CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_BLEND_EQUATION:
+ CALL_BlendEquation(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BLEND_EQUATION_SEPARATE:
+ CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_BLEND_FUNC_SEPARATE:
+ CALL_BlendFuncSeparateEXT(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+ case OPCODE_CALL_LIST:
+ /* Generated by glCallList(), don't add ListBase */
+ if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ execute_list(ctx, n[1].ui);
+ }
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ /* Generated by glCallLists() so we must add ListBase */
+ if (n[2].b) {
+ /* user specified a bad data type at compile time */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ }
+ else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
+ GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
+ execute_list(ctx, list);
+ }
+ break;
+ case OPCODE_CLEAR:
+ CALL_Clear(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_CLEAR_BUFFER_IV:
+ {
+ GLint value[4];
+ value[0] = n[3].i;
+ value[1] = n[4].i;
+ value[2] = n[5].i;
+ value[3] = n[6].i;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_UIV:
+ {
+ GLuint value[4];
+ value[0] = n[3].ui;
+ value[1] = n[4].ui;
+ value[2] = n[5].ui;
+ value[3] = n[6].ui;
+ /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FV:
+ {
+ GLfloat value[4];
+ value[0] = n[3].f;
+ value[1] = n[4].f;
+ value[2] = n[5].f;
+ value[3] = n[6].f;
+ /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
+ }
+ break;
+ case OPCODE_CLEAR_BUFFER_FI:
+ /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
+ break;
+ case OPCODE_CLEAR_COLOR:
+ CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_ACCUM:
+ CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_CLEAR_DEPTH:
+ CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
+ break;
+ case OPCODE_CLEAR_INDEX:
+ CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
+ break;
+ case OPCODE_CLEAR_STENCIL:
+ CALL_ClearStencil(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_CLIP_PLANE:
+ {
+ GLdouble eq[4];
+ eq[0] = n[2].f;
+ eq[1] = n[3].f;
+ eq[2] = n[4].f;
+ eq[3] = n[5].f;
+ CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
+ }
+ break;
+ case OPCODE_COLOR_MASK:
+ CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
+ break;
+ case OPCODE_COLOR_MASK_INDEXED:
+ CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
+ n[4].b, n[5].b));
+ break;
+ case OPCODE_COLOR_MATERIAL:
+ CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_COLOR_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
+ n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ColorTableParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ColorTableParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COLOR_SUB_TABLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e,
+ n[6].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e,
+ n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_I:
+ CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_ConvolutionParameteriv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_F:
+ CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_ConvolutionParameterfv(ctx->Exec,
+ (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_COPY_COLOR_SUB_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_COLOR_TABLE:
+ CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_COPY_PIXELS:
+ CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i,
+ n[5].e));
+ break;
+ case OPCODE_COPY_TEX_IMAGE1D:
+ CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i));
+ break;
+ case OPCODE_COPY_TEX_IMAGE2D:
+ CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE1D:
+ CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE2D:
+ CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i));
+ break;
+ case OPCODE_COPY_TEX_SUB_IMAGE3D:
+ CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].i));
+ break;
+ case OPCODE_CULL_FACE:
+ CALL_CullFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_FUNC:
+ CALL_DepthFunc(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_MASK:
+ CALL_DepthMask(ctx->Exec, (n[1].b));
+ break;
+ case OPCODE_DEPTH_RANGE:
+ CALL_DepthRange(ctx->Exec,
+ ((GLclampd) n[1].f, (GLclampd) n[2].f));
+ break;
+ case OPCODE_DISABLE:
+ CALL_Disable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DISABLE_INDEXED:
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_DRAW_BUFFER:
+ CALL_DrawBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DRAW_PIXELS:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
+ n[5].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_ENABLE:
+ CALL_Enable(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ENABLE_INDEXED:
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
+ break;
+ case OPCODE_EVALMESH1:
+ CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
+ break;
+ case OPCODE_EVALMESH2:
+ CALL_EvalMesh2(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_FOG:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_Fogfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_FRONT_FACE:
+ CALL_FrontFace(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ CALL_Frustum(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_HINT:
+ CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_HISTOGRAM:
+ CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
+ break;
+ case OPCODE_INDEX_MASK:
+ CALL_IndexMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_INIT_NAMES:
+ CALL_InitNames(ctx->Exec, ());
+ break;
+ case OPCODE_LIGHT:
+ {
+ GLfloat p[4];
+ p[0] = n[3].f;
+ p[1] = n[4].f;
+ p[2] = n[5].f;
+ p[3] = n[6].f;
+ CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
+ }
+ break;
+ case OPCODE_LIGHT_MODEL:
+ {
+ GLfloat p[4];
+ p[0] = n[2].f;
+ p[1] = n[3].f;
+ p[2] = n[4].f;
+ p[3] = n[5].f;
+ CALL_LightModelfv(ctx->Exec, (n[1].e, p));
+ }
+ break;
+ case OPCODE_LINE_STIPPLE:
+ CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
+ break;
+ case OPCODE_LINE_WIDTH:
+ CALL_LineWidth(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_LIST_BASE:
+ CALL_ListBase(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ CALL_LoadIdentity(ctx->Exec, ());
+ break;
+ case OPCODE_LOAD_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_LoadMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_LOAD_NAME:
+ CALL_LoadName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_LOGIC_OP:
+ CALL_LogicOp(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MAP1:
+ {
+ GLenum target = n[1].e;
+ GLint ustride = _mesa_evaluator_components(target);
+ GLint uorder = n[5].i;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ (GLfloat *) n[6].data));
+ }
+ break;
+ case OPCODE_MAP2:
+ {
+ GLenum target = n[1].e;
+ GLfloat u1 = n[2].f;
+ GLfloat u2 = n[3].f;
+ GLfloat v1 = n[4].f;
+ GLfloat v2 = n[5].f;
+ GLint ustride = n[6].i;
+ GLint vstride = n[7].i;
+ GLint uorder = n[8].i;
+ GLint vorder = n[9].i;
+ CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
+ v1, v2, vstride, vorder,
+ (GLfloat *) n[10].data));
+ }
+ break;
+ case OPCODE_MAPGRID1:
+ CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_MAPGRID2:
+ CALL_MapGrid2f(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
+ break;
+ case OPCODE_MATRIX_MODE:
+ CALL_MatrixMode(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_MIN_MAX:
+ CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
+ break;
+ case OPCODE_MULT_MATRIX:
+ if (sizeof(Node) == sizeof(GLfloat)) {
+ CALL_MultMatrixf(ctx->Exec, (&n[1].f));
+ }
+ else {
+ GLfloat m[16];
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ m[i] = n[1 + i].f;
+ }
+ CALL_MultMatrixf(ctx->Exec, (m));
+ }
+ break;
+ case OPCODE_ORTHO:
+ CALL_Ortho(ctx->Exec,
+ (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PASSTHROUGH:
+ CALL_PassThrough(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_PIXEL_MAP:
+ CALL_PixelMapfv(ctx->Exec,
+ (n[1].e, n[2].i, (GLfloat *) n[3].data));
+ break;
+ case OPCODE_PIXEL_TRANSFER:
+ CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_PIXEL_ZOOM:
+ CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POINT_SIZE:
+ CALL_PointSize(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_POINT_PARAMETERS:
+ {
+ GLfloat params[3];
+ params[0] = n[2].f;
+ params[1] = n[3].f;
+ params[2] = n[4].f;
+ CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
+ }
+ break;
+ case OPCODE_POLYGON_MODE:
+ CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
+ break;
+ case OPCODE_POLYGON_STIPPLE:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_POLYGON_OFFSET:
+ CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_POP_ATTRIB:
+ CALL_PopAttrib(ctx->Exec, ());
+ break;
+ case OPCODE_POP_MATRIX:
+ CALL_PopMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_POP_NAME:
+ CALL_PopName(ctx->Exec, ());
+ break;
+ case OPCODE_PRIORITIZE_TEXTURE:
+ CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ CALL_PushAttrib(ctx->Exec, (n[1].bf));
+ break;
+ case OPCODE_PUSH_MATRIX:
+ CALL_PushMatrix(ctx->Exec, ());
+ break;
+ case OPCODE_PUSH_NAME:
+ CALL_PushName(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_RASTER_POS:
+ CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_READ_BUFFER:
+ CALL_ReadBuffer(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_HISTOGRAM:
+ CALL_ResetHistogram(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_RESET_MIN_MAX:
+ CALL_ResetMinmax(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_ROTATE:
+ CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_SCALE:
+ CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_SCISSOR:
+ CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_SHADE_MODEL:
+ CALL_ShadeModel(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_PROVOKING_VERTEX:
+ CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
+ CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END_TRANSFORM_FEEDBACK:
+ CALL_EndTransformFeedbackEXT(ctx->Exec, ());
+ break;
+ case OPCODE_STENCIL_FUNC:
+ CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
+ break;
+ case OPCODE_STENCIL_MASK:
+ CALL_StencilMask(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_STENCIL_OP:
+ CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
+ break;
+ case OPCODE_STENCIL_FUNC_SEPARATE:
+ CALL_StencilFuncSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].ui));
+ break;
+ case OPCODE_STENCIL_MASK_SEPARATE:
+ CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_STENCIL_OP_SEPARATE:
+ CALL_StencilOpSeparate(ctx->Exec,
+ (n[1].e, n[2].e, n[3].e, n[4].e));
+ break;
+ case OPCODE_TEXENV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXGEN:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEX_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].e, /* border */
+ n[6].e, /* format */
+ n[7].e, /* type */
+ n[8].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].e, /* border */
+ n[7].e, /* format */
+ n[8].e, /* type */
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
+ n[2].i, /* level */
+ n[3].i, /* components */
+ n[4].i, /* width */
+ n[5].i, /* height */
+ n[6].i, /* depth */
+ n[7].e, /* border */
+ n[8].e, /* format */
+ n[9].e, /* type */
+ n[10].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE1D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].e, n[7].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE2D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e,
+ n[6].i, n[7].e, n[8].e,
+ n[9].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TEX_SUB_IMAGE3D:
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i,
+ n[8].i, n[9].e, n[10].e,
+ n[11].data));
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_TRANSLATE:
+ CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+ case OPCODE_VIEWPORT:
+ CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
+ (GLsizei) n[3].i, (GLsizei) n[4].i));
+ break;
+ case OPCODE_WINDOW_POS:
+ CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
+ CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
+ CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i,
+ n[7].i, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage1DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].e, n[6].i, n[7].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage2DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].e, n[8].i,
+ n[9].data));
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
+ CALL_CompressedTexSubImage3DARB(ctx->Exec,
+ (n[1].e, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].e, n[10].i, n[11].data));
+ break;
+ case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
+ CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
+ break;
+ case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
+ CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
+ break;
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
+ CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case OPCODE_EXECUTE_PROGRAM_NV:
+ {
+ GLfloat v[4];
+ v[0] = n[3].f;
+ v[1] = n[4].f;
+ v[2] = n[5].f;
+ v[3] = n[6].f;
+ CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
+ }
+ break;
+ case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
+ CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
+ (GLuint *) n[2].data));
+ break;
+ case OPCODE_LOAD_PROGRAM_NV:
+ CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
+ (const GLubyte *) n[4].data));
+ break;
+ case OPCODE_TRACK_MATRIX_NV:
+ CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
+ break;
+#endif
+
+#if FEATURE_NV_fragment_program
+ case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
+ CALL_ProgramLocalParameter4fARB(ctx->Exec,
+ (n[1].e, n[2].ui, n[3].f, n[4].f,
+ n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
+ CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
+ (const GLubyte *) n[3].
+ data, n[4].f, n[5].f,
+ n[6].f, n[7].f));
+ break;
+#endif
+
+ case OPCODE_ACTIVE_STENCIL_FACE_EXT:
+ CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_DEPTH_BOUNDS_EXT:
+ CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
+ break;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ case OPCODE_PROGRAM_STRING_ARB:
+ CALL_ProgramStringARB(ctx->Exec,
+ (n[1].e, n[2].e, n[3].i, n[4].data));
+ break;
+#endif
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
+ case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
+ CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f,
+ n[6].f));
+ break;
+#endif
+#if FEATURE_queryobj
+ case OPCODE_BEGIN_QUERY_ARB:
+ CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
+ break;
+ case OPCODE_END_QUERY_ARB:
+ CALL_EndQueryARB(ctx->Exec, (n[1].e));
+ break;
+#endif
+ case OPCODE_DRAW_BUFFERS_ARB:
+ {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+ for (i = 0; i < count; i++)
+ buffers[i] = n[2 + i].e;
+ CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
+ }
+ break;
+#if FEATURE_EXT_framebuffer_blit
+ case OPCODE_BLIT_FRAMEBUFFER:
+ CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
+ n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].i, n[10].e));
+ break;
+#endif
+
+ case OPCODE_USE_PROGRAM:
+ CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_USE_SHADER_PROGRAM_EXT:
+ CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
+ break;
+ case OPCODE_ACTIVE_PROGRAM_EXT:
+ CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
+ break;
+ case OPCODE_UNIFORM_1F:
+ CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
+ break;
+ case OPCODE_UNIFORM_2F:
+ CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
+ break;
+ case OPCODE_UNIFORM_3F:
+ CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_UNIFORM_4F:
+ CALL_Uniform4fARB(ctx->Exec,
+ (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_UNIFORM_1FV:
+ CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2FV:
+ CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3FV:
+ CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4FV:
+ CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1I:
+ CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
+ break;
+ case OPCODE_UNIFORM_2I:
+ CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
+ break;
+ case OPCODE_UNIFORM_3I:
+ CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_UNIFORM_4I:
+ CALL_Uniform4iARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_UNIFORM_1IV:
+ CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_2IV:
+ CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_3IV:
+ CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_4IV:
+ CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
+ break;
+ case OPCODE_UNIFORM_1UI:
+ /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
+ break;
+ case OPCODE_UNIFORM_2UI:
+ /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
+ break;
+ case OPCODE_UNIFORM_3UI:
+ /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
+ break;
+ case OPCODE_UNIFORM_4UI:
+ /*CALL_Uniform4uiARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ */
+ break;
+ case OPCODE_UNIFORM_1UIV:
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_2UIV:
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_3UIV:
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_4UIV:
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_MATRIX22:
+ CALL_UniformMatrix2fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX33:
+ CALL_UniformMatrix3fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX44:
+ CALL_UniformMatrix4fvARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX23:
+ CALL_UniformMatrix2x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX32:
+ CALL_UniformMatrix3x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX24:
+ CALL_UniformMatrix2x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX42:
+ CALL_UniformMatrix4x2fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX34:
+ CALL_UniformMatrix3x4fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+ case OPCODE_UNIFORM_MATRIX43:
+ CALL_UniformMatrix4x3fv(ctx->Exec,
+ (n[1].i, n[2].i, n[3].b, n[4].data));
+ break;
+
+ case OPCODE_TEX_BUMP_PARAMETER_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, pname = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
+ }
+ break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1 + i].f;
+ CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
+ }
+ break;
+#endif
+ case OPCODE_ATTR_1F_NV:
+ CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_NV:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_NV:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f));
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
+ else
+ CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f));
+ break;
+ case OPCODE_MATERIAL:
+ if (sizeof(Node) == sizeof(GLfloat))
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
+ else {
+ GLfloat f[4];
+ f[0] = n[3].f;
+ f[1] = n[4].f;
+ f[2] = n[5].f;
+ f[3] = n[6].f;
+ CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
+ }
+ break;
+ case OPCODE_BEGIN:
+ CALL_Begin(ctx->Exec, (n[1].e));
+ break;
+ case OPCODE_END:
+ CALL_End(ctx->Exec, ());
+ break;
+ case OPCODE_RECTF:
+ CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
+ break;
+ case OPCODE_EVAL_C1:
+ CALL_EvalCoord1f(ctx->Exec, (n[1].f));
+ break;
+ case OPCODE_EVAL_C2:
+ CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
+ break;
+ case OPCODE_EVAL_P1:
+ CALL_EvalPoint1(ctx->Exec, (n[1].i));
+ break;
+ case OPCODE_EVAL_P2:
+ CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
+ break;
+
+ /* GL_EXT_texture_integer */
+ case OPCODE_CLEARCOLOR_I:
+ CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_CLEARCOLOR_UI:
+ CALL_ClearColorIuiEXT(ctx->Exec,
+ (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
+ break;
+ case OPCODE_TEXPARAMETER_I:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+ case OPCODE_TEXPARAMETER_UI:
+ {
+ GLuint params[4];
+ params[0] = n[3].ui;
+ params[1] = n[4].ui;
+ params[2] = n[5].ui;
+ params[3] = n[6].ui;
+ CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
+ }
+ break;
+
+ case OPCODE_CONTINUE:
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ done = GL_TRUE;
+ break;
+ default:
+ {
+ char msg[1000];
+ _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
+ (int) opcode);
+ _mesa_problem(ctx, "%s", msg);
+ }
+ done = GL_TRUE;
+ }
+
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+
+ if (ctx->Driver.EndCallList)
+ ctx->Driver.EndCallList(ctx);
+
+ ctx->ListState.CallDepth--;
+}
+
+
+
+/**********************************************************************/
+/* GL functions */
+/**********************************************************************/
+
+/**
+ * Test if a display list number is valid.
+ */
+static GLboolean GLAPIENTRY
+_mesa_IsList(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ return islist(ctx, list);
+}
+
+
+/**
+ * Delete a sequence of consecutive display lists.
+ */
+static void GLAPIENTRY
+_mesa_DeleteLists(GLuint list, GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint i;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
+ return;
+ }
+ for (i = list; i < list + range; i++) {
+ destroy_list(ctx, i);
+ }
+}
+
+
+/**
+ * Return a display list number, n, such that lists n through n+range-1
+ * are free.
+ */
+static GLuint GLAPIENTRY
+_mesa_GenLists(GLsizei range)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint base;
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (range < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
+ return 0;
+ }
+ if (range == 0) {
+ return 0;
+ }
+
+ /*
+ * Make this an atomic operation
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
+ if (base) {
+ /* reserve the list IDs by with empty/dummy lists */
+ GLint i;
+ for (i = 0; i < range; i++) {
+ _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
+ make_list(base + i, 1));
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return base;
+}
+
+
+/**
+ * Begin a new display list.
+ */
+static void GLAPIENTRY
+_mesa_NewList(GLuint name, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ FLUSH_CURRENT(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glNewList %u %s\n", name,
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (name == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
+ return;
+ }
+
+ if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
+ return;
+ }
+
+ if (ctx->ListState.CurrentList) {
+ /* already compiling a display list */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
+ return;
+ }
+
+ ctx->CompileFlag = GL_TRUE;
+ ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+
+ /* Reset acumulated list state:
+ */
+ invalidate_saved_current_state( ctx );
+
+ /* Allocate new display list */
+ ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
+ ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
+ ctx->ListState.CurrentPos = 0;
+
+ ctx->Driver.NewList(ctx, name, mode);
+
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+/**
+ * End definition of current display list.
+ */
+static void GLAPIENTRY
+_mesa_EndList(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ SAVE_FLUSH_VERTICES(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glEndList\n");
+
+ /* Check that a list is under construction */
+ if (!ctx->ListState.CurrentList) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
+ return;
+ }
+
+ /* Call before emitting END_OF_LIST, in case the driver wants to
+ * emit opcodes itself.
+ */
+ ctx->Driver.EndList(ctx);
+
+ (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
+
+ /* Destroy old list, if any */
+ destroy_list(ctx, ctx->ListState.CurrentList->Name);
+
+ /* Install the new list */
+ _mesa_HashInsert(ctx->Shared->DisplayList,
+ ctx->ListState.CurrentList->Name,
+ ctx->ListState.CurrentList);
+
+
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
+ mesa_print_display_list(ctx->ListState.CurrentList->Name);
+
+ ctx->ListState.CurrentList = NULL;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+
+ ctx->CurrentDispatch = ctx->Exec;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+}
+
+
+void GLAPIENTRY
+_mesa_CallList(GLuint list)
+{
+ GLboolean save_compile_flag;
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_CURRENT(ctx, 0);
+ /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
+ /* execute the display list, and restore the CompileFlag. */
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallList %d\n", list);
+
+ if (list == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
+ return;
+ }
+
+/* mesa_print_display_list( list ); */
+
+ save_compile_flag = ctx->CompileFlag;
+ if (save_compile_flag) {
+ ctx->CompileFlag = GL_FALSE;
+ }
+
+ execute_list(ctx, list);
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Execute glCallLists: call multiple display lists.
+ */
+void GLAPIENTRY
+_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLboolean save_compile_flag;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCallLists %d\n", n);
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ /* OK */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
+ return;
+ }
+
+ /* Save the CompileFlag status, turn it off, execute display list,
+ * and restore the CompileFlag.
+ */
+ save_compile_flag = ctx->CompileFlag;
+ ctx->CompileFlag = GL_FALSE;
+
+ for (i = 0; i < n; i++) {
+ GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
+ execute_list(ctx, list);
+ }
+
+ ctx->CompileFlag = save_compile_flag;
+
+ /* also restore API function pointers to point to "save" versions */
+ if (save_compile_flag) {
+ ctx->CurrentDispatch = ctx->Save;
+ _glapi_set_dispatch(ctx->CurrentDispatch);
+ }
+}
+
+
+/**
+ * Set the offset added to list numbers in glCallLists.
+ */
+static void GLAPIENTRY
+_mesa_ListBase(GLuint base)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0); /* must be called before assert */
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ctx->List.ListBase = base;
+}
+
+
+/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
+ */
+static void GLAPIENTRY
+exec_Finish(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Finish(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_Flush(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetBooleanv(GLenum pname, GLboolean *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetBooleanv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetClipPlane(GLenum plane, GLdouble * equation)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetClipPlane(ctx->Exec, (plane, equation));
+}
+
+static void GLAPIENTRY
+exec_GetDoublev(GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetDoublev(ctx->Exec, (pname, params));
+}
+
+static GLenum GLAPIENTRY
+exec_GetError(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetError(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_GetFloatv(GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetFloatv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetIntegerv(GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetIntegerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightfv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetLightiv(ctx->Exec, (light, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapdv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapfv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMapiv(GLenum target, GLenum query, GLint * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMapiv(ctx->Exec, (target, query, v));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapfv(GLenum map, GLfloat *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapfv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapuiv(GLenum map, GLuint *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapuiv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPixelMapusv(GLenum map, GLushort *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPixelMapusv(ctx->Exec, (map, values));
+}
+
+static void GLAPIENTRY
+exec_GetPolygonStipple(GLubyte * dest)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPolygonStipple(ctx->Exec, (dest));
+}
+
+static const GLubyte *GLAPIENTRY
+exec_GetString(GLenum name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetString(ctx->Exec, (name));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexImage(GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameterfv(GLenum target, GLint level,
+ GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexLevelParameteriv(GLenum target, GLint level,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsEnabled(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsEnabled(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_PixelStoref(GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStoref(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_PixelStorei(GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PixelStorei(ctx->Exec, (pname, param));
+}
+
+static void GLAPIENTRY
+exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
+}
+
+static GLint GLAPIENTRY
+exec_RenderMode(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_RenderMode(ctx->Exec, (mode));
+}
+
+static void GLAPIENTRY
+exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
+}
+
+static void GLAPIENTRY
+exec_SelectBuffer(GLsizei size, GLuint * buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SelectBuffer(ctx->Exec, (size, buffer));
+}
+
+static GLboolean GLAPIENTRY
+exec_AreTexturesResident(GLsizei n, const GLuint * texName,
+ GLboolean * residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
+}
+
+static void GLAPIENTRY
+exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_DeleteTextures(GLsizei n, const GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DeleteTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_DisableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_DisableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
+}
+
+static void GLAPIENTRY
+exec_EnableClientState(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EnableClientState(ctx->Exec, (cap));
+}
+
+static void GLAPIENTRY
+exec_GenTextures(GLsizei n, GLuint * texName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GenTextures(ctx->Exec, (n, texName));
+}
+
+static void GLAPIENTRY
+exec_GetPointerv(GLenum pname, GLvoid **params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetPointerv(ctx->Exec, (pname, params));
+}
+
+static void GLAPIENTRY
+exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
+}
+
+static GLboolean GLAPIENTRY
+exec_IsTexture(GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_IsTexture(ctx->Exec, (texture));
+}
+
+static void GLAPIENTRY
+exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_PopClientAttrib(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PopClientAttrib(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_PushClientAttrib(GLbitfield mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_PushClientAttrib(ctx->Exec, (mask));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
+}
+
+static void GLAPIENTRY
+exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter1D(ctx->Exec,
+ (target, internalFormat, x, y, width));
+}
+
+static void GLAPIENTRY
+exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_CopyConvolutionFilter2D(ctx->Exec,
+ (target, internalFormat, x, y, width,
+ height));
+}
+
+static void GLAPIENTRY
+exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTable(ctx->Exec, (target, format, type, data));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid * image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
+}
+
+static void GLAPIENTRY
+exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_GetSeparableFilter(ctx->Exec,
+ (target, format, type, row, column, span));
+}
+
+static void GLAPIENTRY
+exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SeparableFilter2D(ctx->Exec,
+ (target, internalFormat, width, height, format,
+ type, row, column));
+}
+
+static void GLAPIENTRY
+exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
+}
+
+static void GLAPIENTRY
+exec_LockArraysEXT(GLint first, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_LockArraysEXT(ctx->Exec, (first, count));
+}
+
+static void GLAPIENTRY
+exec_UnlockArraysEXT(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_UnlockArraysEXT(ctx->Exec, ());
+}
+
+static void GLAPIENTRY
+exec_ClientActiveTextureARB(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_ClientActiveTextureARB(ctx->Exec, (target));
+}
+
+static void GLAPIENTRY
+exec_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
+}
+
+static void GLAPIENTRY
+exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
+}
+
+/* GL_EXT_multi_draw_arrays */
+static void GLAPIENTRY
+exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
+ const GLsizei * count, GLsizei primcount,
+ GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawArraysIBM(ctx->Exec,
+ (mode, first, count, primcount, modestride));
+}
+
+/* GL_IBM_multimode_draw_arrays */
+static void GLAPIENTRY
+exec_MultiModeDrawElementsIBM(const GLenum * mode,
+ const GLsizei * count,
+ GLenum type,
+ const GLvoid * const *indices,
+ GLsizei primcount, GLint modestride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_MultiModeDrawElementsIBM(ctx->Exec,
+ (mode, count, type, indices, primcount,
+ modestride));
+}
+
+
+
+/**
+ * Setup the given dispatch table to point to Mesa's display list
+ * building functions.
+ *
+ * This does not include any of the tnl functions - they are
+ * initialized from _mesa_init_api_defaults and from the active vtxfmt
+ * struct.
+ */
+struct _glapi_table *
+_mesa_create_save_table(void)
+{
+ struct _glapi_table *table;
+
+ table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (table == NULL)
+ return NULL;
+
+ _mesa_loopback_init_api_table(table);
+
+ /* GL 1.0 */
+ SET_Accum(table, save_Accum);
+ SET_AlphaFunc(table, save_AlphaFunc);
+ SET_Bitmap(table, save_Bitmap);
+ SET_BlendFunc(table, save_BlendFunc);
+ SET_CallList(table, save_CallList);
+ SET_CallLists(table, save_CallLists);
+ SET_Clear(table, save_Clear);
+ SET_ClearAccum(table, save_ClearAccum);
+ SET_ClearColor(table, save_ClearColor);
+ SET_ClearDepth(table, save_ClearDepth);
+ SET_ClearIndex(table, save_ClearIndex);
+ SET_ClearStencil(table, save_ClearStencil);
+ SET_ClipPlane(table, save_ClipPlane);
+ SET_ColorMask(table, save_ColorMask);
+ SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
+ SET_ColorMaterial(table, save_ColorMaterial);
+ SET_CopyPixels(table, save_CopyPixels);
+ SET_CullFace(table, save_CullFace);
+ SET_DeleteLists(table, _mesa_DeleteLists);
+ SET_DepthFunc(table, save_DepthFunc);
+ SET_DepthMask(table, save_DepthMask);
+ SET_DepthRange(table, save_DepthRange);
+ SET_Disable(table, save_Disable);
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
+ SET_DrawBuffer(table, save_DrawBuffer);
+ SET_DrawPixels(table, save_DrawPixels);
+ SET_Enable(table, save_Enable);
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
+ SET_EndList(table, _mesa_EndList);
+ SET_EvalMesh1(table, save_EvalMesh1);
+ SET_EvalMesh2(table, save_EvalMesh2);
+ SET_Finish(table, exec_Finish);
+ SET_Flush(table, exec_Flush);
+ SET_Fogf(table, save_Fogf);
+ SET_Fogfv(table, save_Fogfv);
+ SET_Fogi(table, save_Fogi);
+ SET_Fogiv(table, save_Fogiv);
+ SET_FrontFace(table, save_FrontFace);
+ SET_Frustum(table, save_Frustum);
+ SET_GenLists(table, _mesa_GenLists);
+ SET_GetBooleanv(table, exec_GetBooleanv);
+ SET_GetClipPlane(table, exec_GetClipPlane);
+ SET_GetDoublev(table, exec_GetDoublev);
+ SET_GetError(table, exec_GetError);
+ SET_GetFloatv(table, exec_GetFloatv);
+ SET_GetIntegerv(table, exec_GetIntegerv);
+ SET_GetLightfv(table, exec_GetLightfv);
+ SET_GetLightiv(table, exec_GetLightiv);
+ SET_GetMapdv(table, exec_GetMapdv);
+ SET_GetMapfv(table, exec_GetMapfv);
+ SET_GetMapiv(table, exec_GetMapiv);
+ SET_GetMaterialfv(table, exec_GetMaterialfv);
+ SET_GetMaterialiv(table, exec_GetMaterialiv);
+ SET_GetPixelMapfv(table, exec_GetPixelMapfv);
+ SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
+ SET_GetPixelMapusv(table, exec_GetPixelMapusv);
+ SET_GetPolygonStipple(table, exec_GetPolygonStipple);
+ SET_GetString(table, exec_GetString);
+ SET_GetTexEnvfv(table, exec_GetTexEnvfv);
+ SET_GetTexEnviv(table, exec_GetTexEnviv);
+ SET_GetTexGendv(table, exec_GetTexGendv);
+ SET_GetTexGenfv(table, exec_GetTexGenfv);
+ SET_GetTexGeniv(table, exec_GetTexGeniv);
+ SET_GetTexImage(table, exec_GetTexImage);
+ SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(table, exec_GetTexParameterfv);
+ SET_GetTexParameteriv(table, exec_GetTexParameteriv);
+ SET_Hint(table, save_Hint);
+ SET_IndexMask(table, save_IndexMask);
+ SET_InitNames(table, save_InitNames);
+ SET_IsEnabled(table, exec_IsEnabled);
+ SET_IsList(table, _mesa_IsList);
+ SET_LightModelf(table, save_LightModelf);
+ SET_LightModelfv(table, save_LightModelfv);
+ SET_LightModeli(table, save_LightModeli);
+ SET_LightModeliv(table, save_LightModeliv);
+ SET_Lightf(table, save_Lightf);
+ SET_Lightfv(table, save_Lightfv);
+ SET_Lighti(table, save_Lighti);
+ SET_Lightiv(table, save_Lightiv);
+ SET_LineStipple(table, save_LineStipple);
+ SET_LineWidth(table, save_LineWidth);
+ SET_ListBase(table, save_ListBase);
+ SET_LoadIdentity(table, save_LoadIdentity);
+ SET_LoadMatrixd(table, save_LoadMatrixd);
+ SET_LoadMatrixf(table, save_LoadMatrixf);
+ SET_LoadName(table, save_LoadName);
+ SET_LogicOp(table, save_LogicOp);
+ SET_Map1d(table, save_Map1d);
+ SET_Map1f(table, save_Map1f);
+ SET_Map2d(table, save_Map2d);
+ SET_Map2f(table, save_Map2f);
+ SET_MapGrid1d(table, save_MapGrid1d);
+ SET_MapGrid1f(table, save_MapGrid1f);
+ SET_MapGrid2d(table, save_MapGrid2d);
+ SET_MapGrid2f(table, save_MapGrid2f);
+ SET_MatrixMode(table, save_MatrixMode);
+ SET_MultMatrixd(table, save_MultMatrixd);
+ SET_MultMatrixf(table, save_MultMatrixf);
+ SET_NewList(table, save_NewList);
+ SET_Ortho(table, save_Ortho);
+ SET_PassThrough(table, save_PassThrough);
+ SET_PixelMapfv(table, save_PixelMapfv);
+ SET_PixelMapuiv(table, save_PixelMapuiv);
+ SET_PixelMapusv(table, save_PixelMapusv);
+ SET_PixelStoref(table, exec_PixelStoref);
+ SET_PixelStorei(table, exec_PixelStorei);
+ SET_PixelTransferf(table, save_PixelTransferf);
+ SET_PixelTransferi(table, save_PixelTransferi);
+ SET_PixelZoom(table, save_PixelZoom);
+ SET_PointSize(table, save_PointSize);
+ SET_PolygonMode(table, save_PolygonMode);
+ SET_PolygonOffset(table, save_PolygonOffset);
+ SET_PolygonStipple(table, save_PolygonStipple);
+ SET_PopAttrib(table, save_PopAttrib);
+ SET_PopMatrix(table, save_PopMatrix);
+ SET_PopName(table, save_PopName);
+ SET_PushAttrib(table, save_PushAttrib);
+ SET_PushMatrix(table, save_PushMatrix);
+ SET_PushName(table, save_PushName);
+ SET_RasterPos2d(table, save_RasterPos2d);
+ SET_RasterPos2dv(table, save_RasterPos2dv);
+ SET_RasterPos2f(table, save_RasterPos2f);
+ SET_RasterPos2fv(table, save_RasterPos2fv);
+ SET_RasterPos2i(table, save_RasterPos2i);
+ SET_RasterPos2iv(table, save_RasterPos2iv);
+ SET_RasterPos2s(table, save_RasterPos2s);
+ SET_RasterPos2sv(table, save_RasterPos2sv);
+ SET_RasterPos3d(table, save_RasterPos3d);
+ SET_RasterPos3dv(table, save_RasterPos3dv);
+ SET_RasterPos3f(table, save_RasterPos3f);
+ SET_RasterPos3fv(table, save_RasterPos3fv);
+ SET_RasterPos3i(table, save_RasterPos3i);
+ SET_RasterPos3iv(table, save_RasterPos3iv);
+ SET_RasterPos3s(table, save_RasterPos3s);
+ SET_RasterPos3sv(table, save_RasterPos3sv);
+ SET_RasterPos4d(table, save_RasterPos4d);
+ SET_RasterPos4dv(table, save_RasterPos4dv);
+ SET_RasterPos4f(table, save_RasterPos4f);
+ SET_RasterPos4fv(table, save_RasterPos4fv);
+ SET_RasterPos4i(table, save_RasterPos4i);
+ SET_RasterPos4iv(table, save_RasterPos4iv);
+ SET_RasterPos4s(table, save_RasterPos4s);
+ SET_RasterPos4sv(table, save_RasterPos4sv);
+ SET_ReadBuffer(table, save_ReadBuffer);
+ SET_ReadPixels(table, exec_ReadPixels);
+ SET_RenderMode(table, exec_RenderMode);
+ SET_Rotated(table, save_Rotated);
+ SET_Rotatef(table, save_Rotatef);
+ SET_Scaled(table, save_Scaled);
+ SET_Scalef(table, save_Scalef);
+ SET_Scissor(table, save_Scissor);
+ SET_FeedbackBuffer(table, exec_FeedbackBuffer);
+ SET_SelectBuffer(table, exec_SelectBuffer);
+ SET_ShadeModel(table, save_ShadeModel);
+ SET_StencilFunc(table, save_StencilFunc);
+ SET_StencilMask(table, save_StencilMask);
+ SET_StencilOp(table, save_StencilOp);
+ SET_TexEnvf(table, save_TexEnvf);
+ SET_TexEnvfv(table, save_TexEnvfv);
+ SET_TexEnvi(table, save_TexEnvi);
+ SET_TexEnviv(table, save_TexEnviv);
+ SET_TexGend(table, save_TexGend);
+ SET_TexGendv(table, save_TexGendv);
+ SET_TexGenf(table, save_TexGenf);
+ SET_TexGenfv(table, save_TexGenfv);
+ SET_TexGeni(table, save_TexGeni);
+ SET_TexGeniv(table, save_TexGeniv);
+ SET_TexImage1D(table, save_TexImage1D);
+ SET_TexImage2D(table, save_TexImage2D);
+ SET_TexParameterf(table, save_TexParameterf);
+ SET_TexParameterfv(table, save_TexParameterfv);
+ SET_TexParameteri(table, save_TexParameteri);
+ SET_TexParameteriv(table, save_TexParameteriv);
+ SET_Translated(table, save_Translated);
+ SET_Translatef(table, save_Translatef);
+ SET_Viewport(table, save_Viewport);
+
+ /* GL 1.1 */
+ SET_AreTexturesResident(table, exec_AreTexturesResident);
+ SET_BindTexture(table, save_BindTexture);
+ SET_ColorPointer(table, exec_ColorPointer);
+ SET_CopyTexImage1D(table, save_CopyTexImage1D);
+ SET_CopyTexImage2D(table, save_CopyTexImage2D);
+ SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
+ SET_DeleteTextures(table, exec_DeleteTextures);
+ SET_DisableClientState(table, exec_DisableClientState);
+ SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
+ SET_EnableClientState(table, exec_EnableClientState);
+ SET_GenTextures(table, exec_GenTextures);
+ SET_GetPointerv(table, exec_GetPointerv);
+ SET_IndexPointer(table, exec_IndexPointer);
+ SET_InterleavedArrays(table, exec_InterleavedArrays);
+ SET_IsTexture(table, exec_IsTexture);
+ SET_NormalPointer(table, exec_NormalPointer);
+ SET_PopClientAttrib(table, exec_PopClientAttrib);
+ SET_PrioritizeTextures(table, save_PrioritizeTextures);
+ SET_PushClientAttrib(table, exec_PushClientAttrib);
+ SET_TexCoordPointer(table, exec_TexCoordPointer);
+ SET_TexSubImage1D(table, save_TexSubImage1D);
+ SET_TexSubImage2D(table, save_TexSubImage2D);
+ SET_VertexPointer(table, exec_VertexPointer);
+
+ /* GL 1.2 */
+ SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
+ SET_TexImage3D(table, save_TexImage3D);
+ SET_TexSubImage3D(table, save_TexSubImage3D);
+
+ /* GL 2.0 */
+ SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
+ SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
+ SET_StencilOpSeparate(table, save_StencilOpSeparate);
+
+ /* ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
+
+ /* GL_ARB_imaging */
+ /* Not all are supported */
+ SET_BlendColor(table, save_BlendColor);
+ SET_BlendEquation(table, save_BlendEquation);
+ SET_ColorSubTable(table, save_ColorSubTable);
+ SET_ColorTable(table, save_ColorTable);
+ SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
+ SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
+ SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
+ SET_CopyColorSubTable(table, save_CopyColorSubTable);
+ SET_CopyColorTable(table, save_CopyColorTable);
+ SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
+ SET_GetColorTable(table, exec_GetColorTable);
+ SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
+ SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
+ SET_GetHistogram(table, exec_GetHistogram);
+ SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
+ SET_GetMinmax(table, exec_GetMinmax);
+ SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
+ SET_GetSeparableFilter(table, exec_GetSeparableFilter);
+ SET_Histogram(table, save_Histogram);
+ SET_Minmax(table, save_Minmax);
+ SET_ResetHistogram(table, save_ResetHistogram);
+ SET_ResetMinmax(table, save_ResetMinmax);
+ SET_SeparableFilter2D(table, exec_SeparableFilter2D);
+
+ /* 2. GL_EXT_blend_color */
+#if 0
+ SET_BlendColorEXT(table, save_BlendColorEXT);
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+ SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
+ SET_TexImage3DEXT(table, save_TexImage3DEXT);
+ SET_TexSubImage3DEXT(table, save_TexSubImage3D);
+#endif
+
+ /* 14. GL_SGI_color_table */
+#if 0
+ SET_ColorTableSGI(table, save_ColorTable);
+ SET_ColorSubTableSGI(table, save_ColorSubTable);
+ SET_GetColorTableSGI(table, exec_GetColorTable);
+ SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
+ SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
+#endif
+
+ /* 30. GL_EXT_vertex_array */
+ SET_ColorPointerEXT(table, exec_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(table, exec_IndexPointerEXT);
+ SET_NormalPointerEXT(table, exec_NormalPointerEXT);
+ SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
+ SET_VertexPointerEXT(table, exec_VertexPointerEXT);
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ SET_BlendEquationEXT(table, save_BlendEquationEXT);
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+ SET_PointParameterfEXT(table, save_PointParameterfEXT);
+ SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
+
+ /* 97. GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(table, exec_LockArraysEXT);
+ SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
+
+ /* 145. GL_EXT_secondary_color */
+ SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
+
+ /* 148. GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
+
+ /* 149. GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
+
+ /* 173. GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
+
+ /* 196. GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
+
+ /* 197. GL_MESA_window_pos */
+ SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
+ SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
+ SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
+ SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
+ SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
+ SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
+
+#if FEATURE_NV_vertex_program
+ /* 233. GL_NV_vertex_program */
+ /* The following commands DO NOT go into display lists:
+ * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
+ * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
+ */
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(table, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_LoadProgramNV(table, save_LoadProgramNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(table, save_TrackMatrixNV);
+ SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
+#endif
+
+ /* 244. GL_ATI_envmap_bumpmap */
+ SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
+ SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
+
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
+ SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
+#endif
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(table,
+ _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(table,
+ _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+ SET_PointParameteriNV(table, save_PointParameteriNV);
+ SET_PointParameterivNV(table, save_PointParameterivNV);
+
+ /* 268. GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+ SET_ActiveTextureARB(table, save_ActiveTextureARB);
+ SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
+
+ /* ARB 5. GL_ARB_multisample */
+ SET_SampleCoverageARB(table, save_SampleCoverageARB);
+
+ /* ARB 12. GL_ARB_texture_compression */
+ SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* aliased with EXT_point_parameters functions */
+
+ /* ARB 25. GL_ARB_window_pos */
+ /* aliased with MESA_window_pos functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
+ SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(table, save_ProgramStringARB);
+ SET_BindProgramNV(table, save_BindProgramNV);
+ SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
+ SET_GenProgramsNV(table, _mesa_GenPrograms);
+ SET_IsProgramNV(table, _mesa_IsProgramARB);
+ SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
+ SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(table,
+ _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(table,
+ _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(table, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ /* None of the extension's functions get compiled */
+ SET_BindBufferARB(table, _mesa_BindBufferARB);
+ SET_BufferDataARB(table, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(table, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(table, _mesa_IsBufferARB);
+ SET_MapBufferARB(table, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
+#endif
+
+#if FEATURE_queryobj
+ SET_BeginQueryARB(table, save_BeginQueryARB);
+ SET_EndQueryARB(table, save_EndQueryARB);
+ SET_GenQueriesARB(table, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(table, _mesa_IsQueryARB);
+ SET_GetQueryivARB(table, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
+#endif
+ SET_DrawBuffersARB(table, save_DrawBuffersARB);
+
+#if FEATURE_EXT_framebuffer_blit
+ SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
+#endif
+
+ /* GL_ARB_shader_objects */
+ SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
+ SET_Uniform1fARB(table, save_Uniform1fARB);
+ SET_Uniform2fARB(table, save_Uniform2fARB);
+ SET_Uniform3fARB(table, save_Uniform3fARB);
+ SET_Uniform4fARB(table, save_Uniform4fARB);
+ SET_Uniform1fvARB(table, save_Uniform1fvARB);
+ SET_Uniform2fvARB(table, save_Uniform2fvARB);
+ SET_Uniform3fvARB(table, save_Uniform3fvARB);
+ SET_Uniform4fvARB(table, save_Uniform4fvARB);
+ SET_Uniform1iARB(table, save_Uniform1iARB);
+ SET_Uniform2iARB(table, save_Uniform2iARB);
+ SET_Uniform3iARB(table, save_Uniform3iARB);
+ SET_Uniform4iARB(table, save_Uniform4iARB);
+ SET_Uniform1ivARB(table, save_Uniform1ivARB);
+ SET_Uniform2ivARB(table, save_Uniform2ivARB);
+ SET_Uniform3ivARB(table, save_Uniform3ivARB);
+ SET_Uniform4ivARB(table, save_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
+ SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
+
+ /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
+ SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
+ /* XXX additional functions need to be implemented here! */
+
+ /* 299. GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
+
+ /* GL_EXT_gpu_program_parameters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
+ SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
+#endif
+
+ /* ARB 50. GL_ARB_map_buffer_range */
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
+ SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
+#endif
+
+ /* ARB 59. GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
+
+ /* 352. GL_EXT_transform_feedback */
+#if FEATURE_EXT_transform_feedback
+ SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
+ SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
+#endif
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
+
+ /* 371. GL_APPLE_object_purgeable */
+#if FEATURE_APPLE_object_purgeable
+ SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
+ SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
+#endif
+
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(table, save_ClearColorIi);
+ SET_ClearColorIuiEXT(table, save_ClearColorIui);
+ SET_TexParameterIivEXT(table, save_TexParameterIiv);
+ SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
+ SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
+ SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
+
+ /* 377. GL_EXT_separate_shader_objects */
+ SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+
+ /* GL 3.0 */
+#if 0
+ SET_ClearBufferiv(table, save_ClearBufferiv);
+ SET_ClearBufferuiv(table, save_ClearBufferuiv);
+ SET_ClearBufferfv(table, save_ClearBufferfv);
+ SET_ClearBufferfi(table, save_ClearBufferfi);
+ SET_Uniform1ui(table, save_Uniform1ui);
+ SET_Uniform2ui(table, save_Uniform2ui);
+ SET_Uniform3ui(table, save_Uniform3ui);
+ SET_Uniform4ui(table, save_Uniform4ui);
+ SET_Uniform1uiv(table, save_Uniform1uiv);
+ SET_Uniform2uiv(table, save_Uniform2uiv);
+ SET_Uniform3uiv(table, save_Uniform3uiv);
+ SET_Uniform4uiv(table, save_Uniform4uiv);
+#else
+ (void) save_ClearBufferiv;
+ (void) save_ClearBufferuiv;
+ (void) save_ClearBufferfv;
+ (void) save_ClearBufferfi;
+ (void) save_Uniform1ui;
+ (void) save_Uniform2ui;
+ (void) save_Uniform3ui;
+ (void) save_Uniform4ui;
+ (void) save_Uniform1uiv;
+ (void) save_Uniform2uiv;
+ (void) save_Uniform3uiv;
+ (void) save_Uniform4uiv;
+#endif
+
+ return table;
+}
+
+
+
+static const char *
+enum_string(GLenum k)
+{
+ return _mesa_lookup_enum_by_nr(k);
+}
+
+
+/**
+ * Print the commands in a display list. For debugging only.
+ * TODO: many commands aren't handled yet.
+ */
+static void GLAPIENTRY
+print_list(struct gl_context *ctx, GLuint list)
+{
+ struct gl_display_list *dlist;
+ Node *n;
+ GLboolean done;
+
+ if (!islist(ctx, list)) {
+ printf("%u is not a display list ID\n", list);
+ return;
+ }
+
+ dlist = lookup_list(ctx, list);
+ if (!dlist)
+ return;
+
+ n = dlist->Head;
+
+ printf("START-LIST %u, address %p\n", list, (void *) n);
+
+ done = n ? GL_FALSE : GL_TRUE;
+ while (!done) {
+ const OpCode opcode = n[0].opcode;
+
+ if (is_ext_opcode(opcode)) {
+ n += ext_opcode_print(ctx, n);
+ }
+ else {
+ switch (opcode) {
+ case OPCODE_ACCUM:
+ printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
+ break;
+ case OPCODE_BITMAP:
+ printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
+ break;
+ case OPCODE_CALL_LIST:
+ printf("CallList %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_CALL_LIST_OFFSET:
+ printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
+ ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ printf("ColorTableParameterfv %s %s %f %f %f %f\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ printf("ColorTableParameteriv %s %s %d %d %d %d\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].i, n[4].i, n[5].i, n[6].i);
+ break;
+ case OPCODE_DISABLE:
+ printf("Disable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_ENABLE:
+ printf("Enable %s\n", enum_string(n[1].e));
+ break;
+ case OPCODE_FRUSTUM:
+ printf("Frustum %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_LINE_STIPPLE:
+ printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
+ break;
+ case OPCODE_LOAD_IDENTITY:
+ printf("LoadIdentity\n");
+ break;
+ case OPCODE_LOAD_MATRIX:
+ printf("LoadMatrix\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_MULT_MATRIX:
+ printf("MultMatrix (or Rotate)\n");
+ printf(" %8f %8f %8f %8f\n",
+ n[1].f, n[5].f, n[9].f, n[13].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[2].f, n[6].f, n[10].f, n[14].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[3].f, n[7].f, n[11].f, n[15].f);
+ printf(" %8f %8f %8f %8f\n",
+ n[4].f, n[8].f, n[12].f, n[16].f);
+ break;
+ case OPCODE_ORTHO:
+ printf("Ortho %g %g %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_POP_ATTRIB:
+ printf("PopAttrib\n");
+ break;
+ case OPCODE_POP_MATRIX:
+ printf("PopMatrix\n");
+ break;
+ case OPCODE_POP_NAME:
+ printf("PopName\n");
+ break;
+ case OPCODE_PUSH_ATTRIB:
+ printf("PushAttrib %x\n", n[1].bf);
+ break;
+ case OPCODE_PUSH_MATRIX:
+ printf("PushMatrix\n");
+ break;
+ case OPCODE_PUSH_NAME:
+ printf("PushName %d\n", (int) n[1].ui);
+ break;
+ case OPCODE_RASTER_POS:
+ printf("RasterPos %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ROTATE:
+ printf("Rotate %g %g %g %g\n",
+ n[1].f, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_SCALE:
+ printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_TRANSLATE:
+ printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
+ break;
+ case OPCODE_BIND_TEXTURE:
+ printf("BindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
+ break;
+ case OPCODE_SHADE_MODEL:
+ printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+ case OPCODE_MAP1:
+ printf("Map1 %s %.3f %.3f %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].i, n[5].i);
+ break;
+ case OPCODE_MAP2:
+ printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
+ _mesa_lookup_enum_by_nr(n[1].ui),
+ n[2].f, n[3].f, n[4].f, n[5].f,
+ n[6].i, n[7].i, n[8].i, n[9].i);
+ break;
+ case OPCODE_MAPGRID1:
+ printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_MAPGRID2:
+ printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
+ n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
+ break;
+ case OPCODE_EVALMESH1:
+ printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
+ break;
+ case OPCODE_EVALMESH2:
+ printf("EvalMesh2 %d %d %d %d\n",
+ n[1].i, n[2].i, n[3].i, n[4].i);
+ break;
+
+ case OPCODE_ATTR_1F_NV:
+ printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_NV:
+ printf("ATTR_2F_NV attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_NV:
+ printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_NV:
+ printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ printf("ATTR_2F_ARB attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ printf("ATTR_3F_ARB attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+
+ case OPCODE_MATERIAL:
+ printf("MATERIAL %x %x: %f %f %f %f\n",
+ n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_BEGIN:
+ printf("BEGIN %x\n", n[1].i);
+ break;
+ case OPCODE_END:
+ printf("END\n");
+ break;
+ case OPCODE_RECTF:
+ printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
+ n[4].f);
+ break;
+ case OPCODE_EVAL_C1:
+ printf("EVAL_C1 %f\n", n[1].f);
+ break;
+ case OPCODE_EVAL_C2:
+ printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
+ break;
+ case OPCODE_EVAL_P1:
+ printf("EVAL_P1 %d\n", n[1].i);
+ break;
+ case OPCODE_EVAL_P2:
+ printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
+ break;
+
+ case OPCODE_PROVOKING_VERTEX:
+ printf("ProvokingVertex %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+
+ /*
+ * meta opcodes/commands
+ */
+ case OPCODE_ERROR:
+ printf("Error: %s %s\n",
+ enum_string(n[1].e), (const char *) n[2].data);
+ break;
+ case OPCODE_CONTINUE:
+ printf("DISPLAY-LIST-CONTINUE\n");
+ n = (Node *) n[1].next;
+ break;
+ case OPCODE_END_OF_LIST:
+ printf("END-LIST %u\n", list);
+ done = GL_TRUE;
+ break;
+ default:
+ if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
+ printf
+ ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
+ opcode, (void *) n);
+ return;
+ }
+ else {
+ printf("command %d, %u operands\n", opcode,
+ InstSize[opcode]);
+ }
+ }
+ /* increment n to point to next compiled command */
+ if (opcode != OPCODE_CONTINUE) {
+ n += InstSize[opcode];
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Clients may call this function to help debug display list problems.
+ * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
+ * changed, or break in the future without notice.
+ */
+void
+mesa_print_display_list(GLuint list)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ print_list(ctx, list);
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void
+_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
+{
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = save_Begin;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
+
+ vfmt->Color3f = save_Color3f;
+ vfmt->Color3fv = save_Color3fv;
+ vfmt->Color4f = save_Color4f;
+ vfmt->Color4fv = save_Color4fv;
+ vfmt->EdgeFlag = save_EdgeFlag;
+ vfmt->End = save_End;
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
+
+ vfmt->FogCoordfEXT = save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
+ vfmt->Indexf = save_Indexf;
+ vfmt->Indexfv = save_Indexfv;
+ vfmt->Materialfv = save_Materialfv;
+ vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
+ vfmt->Normal3f = save_Normal3f;
+ vfmt->Normal3fv = save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = save_TexCoord1f;
+ vfmt->TexCoord1fv = save_TexCoord1fv;
+ vfmt->TexCoord2f = save_TexCoord2f;
+ vfmt->TexCoord2fv = save_TexCoord2fv;
+ vfmt->TexCoord3f = save_TexCoord3f;
+ vfmt->TexCoord3fv = save_TexCoord3fv;
+ vfmt->TexCoord4f = save_TexCoord4f;
+ vfmt->TexCoord4fv = save_TexCoord4fv;
+ vfmt->Vertex2f = save_Vertex2f;
+ vfmt->Vertex2fv = save_Vertex2fv;
+ vfmt->Vertex3f = save_Vertex3f;
+ vfmt->Vertex3fv = save_Vertex3fv;
+ vfmt->Vertex4f = save_Vertex4f;
+ vfmt->Vertex4fv = save_Vertex4fv;
+ vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
+
+ vfmt->Rectf = save_Rectf;
+
+ /* The driver is required to implement these as
+ * 1) They can probably do a better job.
+ * 2) A lot of new mechanisms would have to be added to this module
+ * to support it. That code would probably never get used,
+ * because of (1).
+ */
+#if 0
+ vfmt->DrawArrays = 0;
+ vfmt->DrawElements = 0;
+ vfmt->DrawRangeElements = 0;
+ vfmt->MultiDrawElemementsEXT = 0;
+ vfmt->DrawElementsBaseVertex = 0;
+ vfmt->DrawRangeElementsBaseVertex = 0;
+ vfmt->MultiDrawElemementsBaseVertex = 0;
+#endif
+}
+
+
+void
+_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_CallList(disp, vfmt->CallList);
+ SET_CallLists(disp, vfmt->CallLists);
+}
+
+
+void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
+{
+ SET_CallList(disp, _mesa_CallList);
+ SET_CallLists(disp, _mesa_CallLists);
+
+ SET_DeleteLists(disp, _mesa_DeleteLists);
+ SET_EndList(disp, _mesa_EndList);
+ SET_GenLists(disp, _mesa_GenLists);
+ SET_IsList(disp, _mesa_IsList);
+ SET_ListBase(disp, _mesa_ListBase);
+ SET_NewList(disp, _mesa_NewList);
+}
+
+
+#endif /* FEATURE_dlist */
+
+
+/**
+ * Initialize display list state for given context.
+ */
+void
+_mesa_init_display_list(struct gl_context *ctx)
+{
+ static GLboolean tableInitialized = GL_FALSE;
+
+ /* zero-out the instruction size table, just once */
+ if (!tableInitialized) {
+ memset(InstSize, 0, sizeof(InstSize));
+ tableInitialized = GL_TRUE;
+ }
+
+ /* extension info */
+ ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
+
+ /* Display list */
+ ctx->ListState.CallDepth = 0;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+ ctx->ListState.CurrentBlock = NULL;
+ ctx->ListState.CurrentPos = 0;
+
+ /* Display List group */
+ ctx->List.ListBase = 0;
+
+#if FEATURE_dlist
+ _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
+#endif
+}
+
+
+void
+_mesa_free_display_list_data(struct gl_context *ctx)
+{
+ free(ctx->ListExt);
+ ctx->ListExt = NULL;
+}
diff --git a/mesalib/src/mesa/main/dlist.h b/mesalib/src/mesa/main/dlist.h
index 86bb132e5..784368d1a 100644
--- a/mesalib/src/mesa/main/dlist.h
+++ b/mesalib/src/mesa/main/dlist.h
@@ -1,103 +1,103 @@
-/**
- * \file dlist.h
- * Display lists management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef DLIST_H
-#define DLIST_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_dlist
-
-#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \
- do { \
- (vfmt)->CallList = impl ## CallList; \
- (vfmt)->CallLists = impl ## CallLists; \
- } while (0)
-
-extern void GLAPIENTRY _mesa_CallList( GLuint list );
-
-extern void GLAPIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
-
-
-extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
-
-extern void *_mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint sz);
-
-extern GLint _mesa_dlist_alloc_opcode( GLcontext *ctx, GLuint sz,
- void (*execute)( GLcontext *, void * ),
- void (*destroy)( GLcontext *, void * ),
- void (*print)( GLcontext *, void * ) );
-
-extern void _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist);
-
-extern void _mesa_save_vtxfmt_init( GLvertexformat *vfmt );
-
-extern struct _glapi_table *_mesa_create_save_table(void);
-
-extern void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt);
-
-extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_dlist */
-
-#include "main/compiler.h"
-
-#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0)
-
-static INLINE void
-_mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
-{
- /* there should be no list to delete */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
-}
-
-static INLINE void
-_mesa_init_dlist_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_dlist */
-
-extern void _mesa_init_display_list( GLcontext * ctx );
-
-extern void _mesa_free_display_list_data(GLcontext *ctx);
-
-
-#endif /* DLIST_H */
+/**
+ * \file dlist.h
+ * Display lists management.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef DLIST_H
+#define DLIST_H
+
+
+#include "main/mtypes.h"
+
+
+#if FEATURE_dlist
+
+#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \
+ do { \
+ (vfmt)->CallList = impl ## CallList; \
+ (vfmt)->CallLists = impl ## CallLists; \
+ } while (0)
+
+extern void GLAPIENTRY _mesa_CallList( GLuint list );
+
+extern void GLAPIENTRY _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
+
+
+extern void _mesa_compile_error( struct gl_context *ctx, GLenum error, const char *s );
+
+extern void *_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint sz);
+
+extern GLint _mesa_dlist_alloc_opcode( struct gl_context *ctx, GLuint sz,
+ void (*execute)( struct gl_context *, void * ),
+ void (*destroy)( struct gl_context *, void * ),
+ void (*print)( struct gl_context *, void * ) );
+
+extern void _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist);
+
+extern void _mesa_save_vtxfmt_init( GLvertexformat *vfmt );
+
+extern struct _glapi_table *_mesa_create_save_table(void);
+
+extern void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt);
+
+extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_dlist */
+
+#include "main/compiler.h"
+
+#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0)
+
+static INLINE void
+_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
+{
+ /* there should be no list to delete */
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+}
+
+static INLINE void
+_mesa_init_dlist_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_dlist */
+
+extern void _mesa_init_display_list( struct gl_context * ctx );
+
+extern void _mesa_free_display_list_data(struct gl_context *ctx);
+
+
+#endif /* DLIST_H */
diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c
index bf36a7e7a..40a1cb5df 100644
--- a/mesalib/src/mesa/main/drawpix.c
+++ b/mesalib/src/mesa/main/drawpix.c
@@ -1,317 +1,279 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "drawpix.h"
-#include "enums.h"
-#include "feedback.h"
-#include "framebuffer.h"
-#include "readpix.h"
-#include "state.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_drawpix
-
-
-/**
- * If a fragment program is enabled, check that it's valid.
- * \return GL_TRUE if valid, GL_FALSE otherwise
- */
-static GLboolean
-valid_fragment_program(GLcontext *ctx)
-{
- return !(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled);
-}
-
-
-/*
- * Execute glDrawPixels
- */
-static void GLAPIENTRY
-_mesa_DrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
- return;
- }
-
- /* We're not using the current vertex program, and the driver may install
- * it's own.
- */
- _mesa_set_vp_override(ctx, GL_TRUE);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (!valid_fragment_program(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels (invalid fragment program)");
- goto end;
- }
-
- if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
- /* the error was already recorded */
- goto end;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDrawPixels(incomplete framebuffer)" );
- goto end;
- }
-
- if (!ctx->Current.RasterPosValid) {
- goto end; /* no-op, not an error */
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- if (width > 0 && height > 0) {
- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
- GLint x = IROUND(ctx->Current.RasterPos[0]);
- GLint y = IROUND(ctx->Current.RasterPos[1]);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(invalid PBO access)");
- goto end;
- }
- if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(PBO is mapped)");
- goto end;
- }
- }
-
- ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
- &ctx->Unpack, pixels);
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* Feedback the current raster pos info */
- FLUSH_CURRENT( ctx, 0 );
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-
-end:
- _mesa_set_vp_override(ctx, GL_FALSE);
-}
-
-
-static void GLAPIENTRY
-_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
- GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
- return;
- }
-
- /* Note: more detailed 'type' checking is done by the
- * _mesa_source/dest_buffer_exists() calls below. That's where we
- * check if the stencil buffer exists, etc.
- */
- if (type != GL_COLOR &&
- type != GL_DEPTH &&
- type != GL_STENCIL &&
- type != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- /* We're not using the current vertex program, and the driver may install
- * it's own.
- */
- _mesa_set_vp_override(ctx, GL_TRUE);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (!valid_fragment_program(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyPixels (invalid fragment program)");
- goto end;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
- ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyPixels(incomplete framebuffer)" );
- goto end;
- }
-
- if (!_mesa_source_buffer_exists(ctx, type) ||
- !_mesa_dest_buffer_exists(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyPixels(missing source or dest buffer)");
- goto end;
- }
-
- if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
- goto end; /* no-op, not an error */
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round to satisfy conformance tests (matches SGI's OpenGL) */
- if (width > 0 && height > 0) {
- GLint destx = IROUND(ctx->Current.RasterPos[0]);
- GLint desty = IROUND(ctx->Current.RasterPos[1]);
- ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
- type );
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- FLUSH_CURRENT( ctx, 0 );
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-
-end:
- _mesa_set_vp_override(ctx, GL_FALSE);
-}
-
-
-static void GLAPIENTRY
-_mesa_Bitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return; /* do nothing */
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (!valid_fragment_program(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap (invalid fragment program)");
- return;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBitmap(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- if (width > 0 && height > 0) {
- const GLfloat epsilon = 0.0001F;
- GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
- GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
-
- if (ctx->Unpack.BufferObj->Name) {
- /* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- GL_COLOR_INDEX, GL_BITMAP,
- (GLvoid *) bitmap)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap(invalid PBO access)");
- return;
- }
- if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBitmap(PBO is mapped)");
- return;
- }
- }
-
- ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
- }
- }
-#if _HAVE_FULL_GL
- else if (ctx->RenderMode == GL_FEEDBACK) {
- FLUSH_CURRENT(ctx, 0);
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-#endif
-
- /* update raster position */
- ctx->Current.RasterPos[0] += xmove;
- ctx->Current.RasterPos[1] += ymove;
-}
-
-
-void
-_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
-{
- SET_Bitmap(disp, _mesa_Bitmap);
- SET_CopyPixels(disp, _mesa_CopyPixels);
- SET_DrawPixels(disp, _mesa_DrawPixels);
-}
-
-
-#endif /* FEATURE_drawpix */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "drawpix.h"
+#include "enums.h"
+#include "feedback.h"
+#include "framebuffer.h"
+#include "readpix.h"
+#include "state.h"
+#include "dispatch.h"
+
+
+#if FEATURE_drawpix
+
+
+/*
+ * Execute glDrawPixels
+ */
+static void GLAPIENTRY
+_mesa_DrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * its own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
+ goto end; /* the error code was recorded */
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ if (width > 0 && height > 0) {
+ /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
+ GLint x = IROUND(ctx->Current.RasterPos[0]);
+ GLint y = IROUND(ctx->Current.RasterPos[1]);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ goto end;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ goto end;
+ }
+ }
+
+ ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
+ &ctx->Unpack, pixels);
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* Feedback the current raster pos info */
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
+ return;
+ }
+
+ /* Note: more detailed 'type' checking is done by the
+ * _mesa_source/dest_buffer_exists() calls below. That's where we
+ * check if the stencil buffer exists, etc.
+ */
+ if (type != GL_COLOR &&
+ type != GL_DEPTH &&
+ type != GL_STENCIL &&
+ type != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * it's own. Note: this may dirty some state.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
+ goto end; /* the error code was recorded */
+ }
+
+ /* Check read buffer's status (draw buffer was already checked) */
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyPixels(incomplete framebuffer)" );
+ goto end;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, type) ||
+ !_mesa_dest_buffer_exists(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyPixels(missing source or dest buffer)");
+ goto end;
+ }
+
+ if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
+ goto end; /* no-op, not an error */
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Round to satisfy conformance tests (matches SGI's OpenGL) */
+ if (width > 0 && height > 0) {
+ GLint destx = IROUND(ctx->Current.RasterPos[0]);
+ GLint desty = IROUND(ctx->Current.RasterPos[1]);
+ ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
+ type );
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
+}
+
+
+static void GLAPIENTRY
+_mesa_Bitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" );
+ return;
+ }
+
+ if (!ctx->Current.RasterPosValid) {
+ return; /* do nothing */
+ }
+
+ /* Note: this call does state validation */
+ if (!_mesa_valid_to_render(ctx, "glBitmap")) {
+ /* the error code was recorded */
+ return;
+ }
+
+ if (ctx->RenderMode == GL_RENDER) {
+ /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
+ if (width > 0 && height > 0) {
+ const GLfloat epsilon = 0.0001F;
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(invalid PBO access)");
+ return;
+ }
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(PBO is mapped)");
+ return;
+ }
+ }
+
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ }
+ }
+#if _HAVE_FULL_GL
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ FLUSH_CURRENT(ctx, 0);
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
+ _mesa_feedback_vertex( ctx,
+ ctx->Current.RasterPos,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterTexCoords[0] );
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
+ }
+#endif
+
+ /* update raster position */
+ ctx->Current.RasterPos[0] += xmove;
+ ctx->Current.RasterPos[1] += ymove;
+}
+
+
+void
+_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
+{
+ SET_Bitmap(disp, _mesa_Bitmap);
+ SET_CopyPixels(disp, _mesa_CopyPixels);
+ SET_DrawPixels(disp, _mesa_DrawPixels);
+}
+
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/main/drawpix.h b/mesalib/src/mesa/main/drawpix.h
index 1f95ff529..88d3ecc95 100644
--- a/mesalib/src/mesa/main/drawpix.h
+++ b/mesalib/src/mesa/main/drawpix.h
@@ -1,47 +1,50 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef DRAWPIX_H
-#define DRAWPIX_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_drawpix
-
-extern void
-_mesa_init_drawpix_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_drawpix */
-
-static INLINE void
-_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_drawpix */
-
-
-#endif /* DRAWPIX_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef DRAWPIX_H
+#define DRAWPIX_H
+
+
+#include "compiler.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+
+
+#if FEATURE_drawpix
+
+extern void
+_mesa_init_drawpix_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_drawpix */
+
+static INLINE void
+_mesa_init_drawpix_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_drawpix */
+
+
+#endif /* DRAWPIX_H */
diff --git a/mesalib/src/mesa/main/drawtex.c b/mesalib/src/mesa/main/drawtex.c
index c2ad5f238..3e91f15bc 100644
--- a/mesalib/src/mesa/main/drawtex.c
+++ b/mesalib/src/mesa/main/drawtex.c
@@ -1,131 +1,131 @@
-/*
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/drawtex.h"
-#include "main/state.h"
-#include "main/imports.h"
-
-
-#if FEATURE_OES_draw_texture
-
-
-static void
-draw_texture(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height)
-{
- if (!ctx->Extensions.OES_draw_texture) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawTex(unsupported)");
- return;
- }
- if (width <= 0.0f || height <= 0.0f) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTex(width or height <= 0)");
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- ASSERT(ctx->Driver.DrawTex);
- ctx->Driver.DrawTex(ctx, x, y, z, width, height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, x, y, z, width, height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexfv(const GLfloat *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
- (GLfloat) width, (GLfloat) height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexiv(const GLint *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
- (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
- (GLfloat) width, (GLfloat) height);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexsv(const GLshort *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
- (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx,
- (GLfloat) x / 65536.0f,
- (GLfloat) y / 65536.0f,
- (GLfloat) z / 65536.0f,
- (GLfloat) width / 65536.0f,
- (GLfloat) height / 65536.0f);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawTexxv(const GLfixed *coords)
-{
- GET_CURRENT_CONTEXT(ctx);
- draw_texture(ctx,
- (GLfloat) coords[0] / 65536.0f,
- (GLfloat) coords[1] / 65536.0f,
- (GLfloat) coords[2] / 65536.0f,
- (GLfloat) coords[3] / 65536.0f,
- (GLfloat) coords[4] / 65536.0f);
-}
-
-#endif /* FEATURE_OES_draw_texture */
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/drawtex.h"
+#include "main/state.h"
+#include "main/imports.h"
+
+
+#if FEATURE_OES_draw_texture
+
+
+static void
+draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height)
+{
+ if (!ctx->Extensions.OES_draw_texture) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawTex(unsupported)");
+ return;
+ }
+ if (width <= 0.0f || height <= 0.0f) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTex(width or height <= 0)");
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ ASSERT(ctx->Driver.DrawTex);
+ ctx->Driver.DrawTex(ctx, x, y, z, width, height);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx, x, y, z, width, height);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexfv(const GLfloat *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
+ (GLfloat) width, (GLfloat) height);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexiv(const GLint *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
+ (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
+ (GLfloat) width, (GLfloat) height);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexsv(const GLshort *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
+ (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx,
+ (GLfloat) x / 65536.0f,
+ (GLfloat) y / 65536.0f,
+ (GLfloat) z / 65536.0f,
+ (GLfloat) width / 65536.0f,
+ (GLfloat) height / 65536.0f);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawTexxv(const GLfixed *coords)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_texture(ctx,
+ (GLfloat) coords[0] / 65536.0f,
+ (GLfloat) coords[1] / 65536.0f,
+ (GLfloat) coords[2] / 65536.0f,
+ (GLfloat) coords[3] / 65536.0f,
+ (GLfloat) coords[4] / 65536.0f);
+}
+
+#endif /* FEATURE_OES_draw_texture */
diff --git a/mesalib/src/mesa/main/drawtex.h b/mesalib/src/mesa/main/drawtex.h
index d7d507566..78bbd5b45 100644
--- a/mesalib/src/mesa/main/drawtex.h
+++ b/mesalib/src/mesa/main/drawtex.h
@@ -1,60 +1,61 @@
-/*
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef DRAWTEX_H
-#define DRAWTEX_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_OES_draw_texture
-
-extern void GLAPIENTRY
-_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexfv(const GLfloat *coords);
-
-extern void GLAPIENTRY
-_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexiv(const GLint *coords);
-
-extern void GLAPIENTRY
-_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexsv(const GLshort *coords);
-
-extern void GLAPIENTRY
-_mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-
-extern void GLAPIENTRY
-_mesa_DrawTexxv(const GLfixed *coords);
-
-#endif /* FEATURE_OES_draw_texture */
-
-
-#endif /* DRAWTEX_H */
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef DRAWTEX_H
+#define DRAWTEX_H
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+
+#if FEATURE_OES_draw_texture
+
+extern void GLAPIENTRY
+_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+
+extern void GLAPIENTRY
+_mesa_DrawTexfv(const GLfloat *coords);
+
+extern void GLAPIENTRY
+_mesa_DrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height);
+
+extern void GLAPIENTRY
+_mesa_DrawTexiv(const GLint *coords);
+
+extern void GLAPIENTRY
+_mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+
+extern void GLAPIENTRY
+_mesa_DrawTexsv(const GLshort *coords);
+
+extern void GLAPIENTRY
+_mesa_DrawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+
+extern void GLAPIENTRY
+_mesa_DrawTexxv(const GLfixed *coords);
+
+#endif /* FEATURE_OES_draw_texture */
+
+
+#endif /* DRAWTEX_H */
diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c
index db30123c0..c3dbd4a29 100644
--- a/mesalib/src/mesa/main/enable.c
+++ b/mesalib/src/mesa/main/enable.c
@@ -1,1567 +1,1491 @@
-/**
- * \file enable.c
- * Enable/disable/query GL capabilities.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "light.h"
-#include "simple_list.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "api_arrayelt.h"
-#include "texstate.h"
-
-
-
-#define CHECK_EXTENSION(EXTNAME, CAP) \
- if (!ctx->Extensions.EXTNAME) { \
- goto invalid_enum_error; \
- }
-
-
-/**
- * Helper to enable/disable client-side state.
- */
-static void
-client_state(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint flag;
- GLboolean *var;
-
- switch (cap) {
- case GL_VERTEX_ARRAY:
- var = &arrayObj->Vertex.Enabled;
- flag = _NEW_ARRAY_VERTEX;
- break;
- case GL_NORMAL_ARRAY:
- var = &arrayObj->Normal.Enabled;
- flag = _NEW_ARRAY_NORMAL;
- break;
- case GL_COLOR_ARRAY:
- var = &arrayObj->Color.Enabled;
- flag = _NEW_ARRAY_COLOR0;
- break;
- case GL_INDEX_ARRAY:
- var = &arrayObj->Index.Enabled;
- flag = _NEW_ARRAY_INDEX;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
- flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
- break;
- case GL_EDGE_FLAG_ARRAY:
- var = &arrayObj->EdgeFlag.Enabled;
- flag = _NEW_ARRAY_EDGEFLAG;
- break;
- case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &arrayObj->FogCoord.Enabled;
- flag = _NEW_ARRAY_FOGCOORD;
- break;
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &arrayObj->SecondaryColor.Enabled;
- flag = _NEW_ARRAY_COLOR1;
- break;
-
-#if FEATURE_point_size_array
- case GL_POINT_SIZE_ARRAY_OES:
- var = &arrayObj->PointSize.Enabled;
- flag = _NEW_ARRAY_POINT_SIZE;
- break;
-#endif
-
-#if FEATURE_NV_vertex_program
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION(NV_vertex_program, cap);
- {
- GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
- var = &arrayObj->VertexAttrib[n].Enabled;
- flag = _NEW_ARRAY_ATTRIB(n);
- }
- break;
-#endif /* FEATURE_NV_vertex_program */
-
- default:
- goto invalid_enum_error;
- }
-
- if (*var == state)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.NewState |= flag;
-
- _ae_invalidate_state(ctx, _NEW_ARRAY);
-
- *var = state;
-
- if (state)
- ctx->Array.ArrayObj->_Enabled |= flag;
- else
- ctx->Array.ArrayObj->_Enabled &= ~flag;
-
- if (ctx->Driver.Enable) {
- ctx->Driver.Enable( ctx, cap, state );
- }
-
- return;
-
-invalid_enum_error:
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
- state ? "Enable" : "Disable", cap);
-}
-
-
-/**
- * Enable GL capability.
- * \param cap state to enable/disable.
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls client_state().
- */
-void GLAPIENTRY
-_mesa_EnableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- client_state( ctx, cap, GL_TRUE );
-}
-
-
-/**
- * Disable GL capability.
- * \param cap state to enable/disable.
- *
- * Get's the current context, assures that we're outside glBegin()/glEnd() and
- * calls client_state().
- */
-void GLAPIENTRY
-_mesa_DisableClientState( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- client_state( ctx, cap, GL_FALSE );
-}
-
-
-#undef CHECK_EXTENSION
-#define CHECK_EXTENSION(EXTNAME, CAP) \
- if (!ctx->Extensions.EXTNAME) { \
- goto invalid_enum_error; \
- }
-
-#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
- if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
- goto invalid_enum_error; \
- }
-
-
-
-/**
- * Return pointer to current texture unit for setting/getting coordinate
- * state.
- * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
- * higher than the number of supported coordinate units. And we'll return NULL.
- */
-static struct gl_texture_unit *
-get_texcoord_unit(GLcontext *ctx)
-{
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
- return NULL;
- }
- else {
- return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- }
-}
-
-
-/**
- * Helper function to enable or disable a texture target.
- * \param bit one of the TEXTURE_x_BIT values
- * \return GL_TRUE if state is changing or GL_FALSE if no change
- */
-static GLboolean
-enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
-{
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- const GLbitfield newenabled = state
- ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
-
- if (texUnit->Enabled == newenabled)
- return GL_FALSE;
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
- return GL_TRUE;
-}
-
-
-/**
- * Helper function to enable or disable state.
- *
- * \param ctx GL context.
- * \param cap the state to enable/disable
- * \param state whether to enable or disable the specified capability.
- *
- * Updates the current context and flushes the vertices as needed. For
- * capabilities associated with extensions it verifies that those extensions
- * are effectivly present before updating. Notifies the driver via
- * dd_function_table::Enable.
- */
-void
-_mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "%s %s (newstate is %x)\n",
- state ? "glEnable" : "glDisable",
- _mesa_lookup_enum_by_nr(cap),
- ctx->NewState);
-
- switch (cap) {
- case GL_ALPHA_TEST:
- if (ctx->Color.AlphaEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.AlphaEnabled = state;
- break;
- case GL_AUTO_NORMAL:
- if (ctx->Eval.AutoNormal == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.AutoNormal = state;
- break;
- case GL_BLEND:
- {
- GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
- if (newEnabled != ctx->Color.BlendEnabled) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.BlendEnabled = newEnabled;
- }
- }
- break;
-#if FEATURE_userclip
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- {
- const GLuint p = cap - GL_CLIP_PLANE0;
-
- if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
-
- if (state) {
- ctx->Transform.ClipPlanesEnabled |= (1 << p);
-
- if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
- /* This derived state also calculated in clip.c and
- * from _mesa_update_state() on changes to EyeUserPlane
- * and ctx->ProjectionMatrix respectively.
- */
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
- else {
- ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
- }
- }
- break;
-#endif
- case GL_COLOR_MATERIAL:
- if (ctx->Light.ColorMaterialEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- FLUSH_CURRENT(ctx, 0);
- ctx->Light.ColorMaterialEnabled = state;
- if (state) {
- _mesa_update_color_material( ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
- }
- break;
- case GL_CULL_FACE:
- if (ctx->Polygon.CullFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.CullFlag = state;
- break;
- case GL_CULL_VERTEX_EXT:
- CHECK_EXTENSION(EXT_cull_vertex, cap);
- if (ctx->Transform.CullVertexFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.CullVertexFlag = state;
- break;
- case GL_DEPTH_TEST:
- if (ctx->Depth.Test == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Test = state;
- break;
- case GL_DITHER:
- if (ctx->NoDither) {
- state = GL_FALSE; /* MESA_NO_DITHER env var */
- }
- if (ctx->Color.DitherFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.DitherFlag = state;
- break;
- case GL_FOG:
- if (ctx->Fog.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Enabled = state;
- break;
- case GL_HISTOGRAM:
- CHECK_EXTENSION(EXT_histogram, cap);
- if (ctx->Pixel.HistogramEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.HistogramEnabled = state;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
- if (state) {
- insert_at_tail(&ctx->Light.EnabledList,
- &ctx->Light.Light[cap-GL_LIGHT0]);
- }
- else {
- remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
- }
- break;
- case GL_LIGHTING:
- if (ctx->Light.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Enabled = state;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
- break;
- case GL_LINE_SMOOTH:
- if (ctx->Line.SmoothFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
- break;
- case GL_LINE_STIPPLE:
- if (ctx->Line.StippleFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
- break;
- case GL_INDEX_LOGIC_OP:
- if (ctx->Color.IndexLogicOpEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.IndexLogicOpEnabled = state;
- break;
- case GL_COLOR_LOGIC_OP:
- if (ctx->Color.ColorLogicOpEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ColorLogicOpEnabled = state;
- break;
- case GL_MAP1_COLOR_4:
- if (ctx->Eval.Map1Color4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Color4 = state;
- break;
- case GL_MAP1_INDEX:
- if (ctx->Eval.Map1Index == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Index = state;
- break;
- case GL_MAP1_NORMAL:
- if (ctx->Eval.Map1Normal == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Normal = state;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- if (ctx->Eval.Map1TextureCoord1 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord1 = state;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- if (ctx->Eval.Map1TextureCoord2 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord2 = state;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- if (ctx->Eval.Map1TextureCoord3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord3 = state;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- if (ctx->Eval.Map1TextureCoord4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1TextureCoord4 = state;
- break;
- case GL_MAP1_VERTEX_3:
- if (ctx->Eval.Map1Vertex3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Vertex3 = state;
- break;
- case GL_MAP1_VERTEX_4:
- if (ctx->Eval.Map1Vertex4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Vertex4 = state;
- break;
- case GL_MAP2_COLOR_4:
- if (ctx->Eval.Map2Color4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Color4 = state;
- break;
- case GL_MAP2_INDEX:
- if (ctx->Eval.Map2Index == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Index = state;
- break;
- case GL_MAP2_NORMAL:
- if (ctx->Eval.Map2Normal == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Normal = state;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- if (ctx->Eval.Map2TextureCoord1 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord1 = state;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- if (ctx->Eval.Map2TextureCoord2 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord2 = state;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- if (ctx->Eval.Map2TextureCoord3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord3 = state;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- if (ctx->Eval.Map2TextureCoord4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2TextureCoord4 = state;
- break;
- case GL_MAP2_VERTEX_3:
- if (ctx->Eval.Map2Vertex3 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Vertex3 = state;
- break;
- case GL_MAP2_VERTEX_4:
- if (ctx->Eval.Map2Vertex4 == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Vertex4 = state;
- break;
- case GL_MINMAX:
- if (ctx->Pixel.MinMaxEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MinMaxEnabled = state;
- break;
- case GL_NORMALIZE:
- if (ctx->Transform.Normalize == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.Normalize = state;
- break;
- case GL_POINT_SMOOTH:
- if (ctx->Point.SmoothFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
- break;
- case GL_POLYGON_SMOOTH:
- if (ctx->Polygon.SmoothFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.SmoothFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
- break;
- case GL_POLYGON_STIPPLE:
- if (ctx->Polygon.StippleFlag == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.StippleFlag = state;
- ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
- break;
- case GL_POLYGON_OFFSET_POINT:
- if (ctx->Polygon.OffsetPoint == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetPoint = state;
- break;
- case GL_POLYGON_OFFSET_LINE:
- if (ctx->Polygon.OffsetLine == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetLine = state;
- break;
- case GL_POLYGON_OFFSET_FILL:
- /*case GL_POLYGON_OFFSET_EXT:*/
- if (ctx->Polygon.OffsetFill == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetFill = state;
- break;
- case GL_RESCALE_NORMAL_EXT:
- if (ctx->Transform.RescaleNormals == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.RescaleNormals = state;
- break;
- case GL_SCISSOR_TEST:
- if (ctx->Scissor.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.Enabled = state;
- break;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- if (ctx->Texture.SharedPalette == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- ctx->Texture.SharedPalette = state;
- break;
- case GL_STENCIL_TEST:
- if (ctx->Stencil.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Enabled = state;
- break;
- case GL_TEXTURE_1D:
- if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
- return;
- }
- break;
- case GL_TEXTURE_2D:
- if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
- return;
- }
- break;
- case GL_TEXTURE_3D:
- if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
- return;
- }
- break;
- case GL_TEXTURE_GEN_Q:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
- if (state)
- newenabled |= Q_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
- case GL_TEXTURE_GEN_R:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
- if (state)
- newenabled |= R_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
- case GL_TEXTURE_GEN_S:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
- if (state)
- newenabled |= S_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
- case GL_TEXTURE_GEN_T:
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
- if (state)
- newenabled |= T_BIT;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
-
-#if FEATURE_ES1
- case GL_TEXTURE_GEN_STR_OES:
- /* disable S, T, and R at the same time */
- {
- struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- GLuint newenabled =
- texUnit->TexGenEnabled & ~STR_BITS;
- if (state)
- newenabled |= STR_BITS;
- if (texUnit->TexGenEnabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->TexGenEnabled = newenabled;
- }
- }
- break;
-#endif
-
- /*
- * CLIENT STATE!!!
- */
- case GL_VERTEX_ARRAY:
- case GL_NORMAL_ARRAY:
- case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
- case GL_TEXTURE_COORD_ARRAY:
- case GL_EDGE_FLAG_ARRAY:
- case GL_FOG_COORDINATE_ARRAY_EXT:
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- case GL_POINT_SIZE_ARRAY_OES:
- client_state( ctx, cap, state );
- return;
-
- /* GL_SGI_color_table */
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table, cap);
- if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table, cap);
- if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table, cap);
- if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_texture_color_table, cap);
- if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
- break;
-
- /* GL_EXT_convolution */
- case GL_CONVOLUTION_1D:
- CHECK_EXTENSION(EXT_convolution, cap);
- if (ctx->Pixel.Convolution1DEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.Convolution1DEnabled = state;
- break;
- case GL_CONVOLUTION_2D:
- CHECK_EXTENSION(EXT_convolution, cap);
- if (ctx->Pixel.Convolution2DEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.Convolution2DEnabled = state;
- break;
- case GL_SEPARABLE_2D:
- CHECK_EXTENSION(EXT_convolution, cap);
- if (ctx->Pixel.Separable2DEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.Separable2DEnabled = state;
- break;
-
- /* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION(ARB_texture_cube_map, cap);
- if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
- return;
- }
- break;
-
- /* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
- if (ctx->Fog.ColorSumEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.ColorSumEnabled = state;
- break;
-
- /* GL_ARB_multisample */
- case GL_MULTISAMPLE_ARB:
- if (ctx->Multisample.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.Enabled = state;
- break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- if (ctx->Multisample.SampleAlphaToCoverage == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleAlphaToCoverage = state;
- break;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- if (ctx->Multisample.SampleAlphaToOne == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleAlphaToOne = state;
- break;
- case GL_SAMPLE_COVERAGE_ARB:
- if (ctx->Multisample.SampleCoverage == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleCoverage = state;
- break;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- if (ctx->Multisample.SampleCoverageInvert == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
- ctx->Multisample.SampleCoverageInvert = state;
- break;
-
- /* GL_IBM_rasterpos_clip */
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION(IBM_rasterpos_clip, cap);
- if (ctx->Transform.RasterPositionUnclipped == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.RasterPositionUnclipped = state;
- break;
-
- /* GL_NV_point_sprite */
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
- if (ctx->Point.PointSprite == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.PointSprite = state;
- break;
-
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_VERTEX_PROGRAM_ARB:
- CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
- if (ctx->VertexProgram.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->VertexProgram.Enabled = state;
- break;
- case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
- CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
- if (ctx->VertexProgram.PointSizeEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->VertexProgram.PointSizeEnabled = state;
- break;
- case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
- CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
- if (ctx->VertexProgram.TwoSideEnabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->VertexProgram.TwoSideEnabled = state;
- break;
-#endif
-#if FEATURE_NV_vertex_program
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program, cap);
- {
- const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map1Attrib[map] = state;
- }
- break;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program, cap);
- {
- const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.Map2Attrib[map] = state;
- }
- break;
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION(NV_fragment_program, cap);
- if (ctx->FragmentProgram.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->FragmentProgram.Enabled = state;
- break;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION(NV_texture_rectangle, cap);
- if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
- return;
- }
- break;
-
- /* GL_EXT_stencil_two_side */
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION(EXT_stencil_two_side, cap);
- if (ctx->Stencil.TestTwoSide == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.TestTwoSide = state;
- if (state) {
- ctx->Stencil._BackFace = 2;
- ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
- } else {
- ctx->Stencil._BackFace = 1;
- ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
- }
- break;
-
-#if FEATURE_ARB_fragment_program
- case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION(ARB_fragment_program, cap);
- if (ctx->FragmentProgram.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->FragmentProgram.Enabled = state;
- break;
-#endif /* FEATURE_ARB_fragment_program */
-
- /* GL_EXT_depth_bounds_test */
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION(EXT_depth_bounds_test, cap);
- if (ctx->Depth.BoundsTest == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.BoundsTest = state;
- break;
-
- case GL_DEPTH_CLAMP:
- if (ctx->Transform.DepthClamp == state)
- return;
- CHECK_EXTENSION(ARB_depth_clamp, cap);
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Transform.DepthClamp = state;
- break;
-
-#if FEATURE_ATI_fragment_shader
- case GL_FRAGMENT_SHADER_ATI:
- CHECK_EXTENSION(ATI_fragment_shader, cap);
- if (ctx->ATIFragmentShader.Enabled == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->ATIFragmentShader.Enabled = state;
- break;
-#endif
-
- /* GL_MESA_texture_array */
- case GL_TEXTURE_1D_ARRAY_EXT:
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
- return;
- }
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- CHECK_EXTENSION(MESA_texture_array, cap);
- if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
- return;
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- CHECK_EXTENSION(ARB_seamless_cube_map, cap);
- ctx->Texture.CubeMapSeamless = state;
- break;
-
-#if FEATURE_EXT_transform_feedback
- case GL_RASTERIZER_DISCARD:
- CHECK_EXTENSION(EXT_transform_feedback, cap);
- if (ctx->TransformFeedback.RasterDiscard != state) {
- ctx->TransformFeedback.RasterDiscard = state;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- }
- break;
-#endif
-
- /* GL 3.1 primitive restart */
- case GL_PRIMITIVE_RESTART:
- if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
- goto invalid_enum_error;
- }
- if (ctx->Array.PrimitiveRestart != state) {
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Array.PrimitiveRestart = state;
- }
- break;
-
- default:
- goto invalid_enum_error;
- }
-
- if (ctx->Driver.Enable) {
- ctx->Driver.Enable( ctx, cap, state );
- }
-
- return;
-
-invalid_enum_error:
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
- state ? "Enable" : "Disable", cap);
-}
-
-
-/**
- * Enable GL capability. Called by glEnable()
- * \param cap state to enable.
- */
-void GLAPIENTRY
-_mesa_Enable( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- _mesa_set_enable( ctx, cap, GL_TRUE );
-}
-
-
-/**
- * Disable GL capability. Called by glDisable()
- * \param cap state to disable.
- */
-void GLAPIENTRY
-_mesa_Disable( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- _mesa_set_enable( ctx, cap, GL_FALSE );
-}
-
-
-
-/**
- * Enable/disable an indexed state var.
- */
-void
-_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state)
-{
- ASSERT(state == 0 || state == 1);
- switch (cap) {
- case GL_BLEND:
- if (!ctx->Extensions.EXT_draw_buffers2) {
- goto invalid_enum_error;
- }
- if (index >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
- state ? "glEnableIndexed" : "glDisableIndexed", index);
- return;
- }
- if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- if (state)
- ctx->Color.BlendEnabled |= (1 << index);
- else
- ctx->Color.BlendEnabled &= ~(1 << index);
- }
- break;
- default:
- goto invalid_enum_error;
- }
- return;
-
-invalid_enum_error:
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
- state ? "glEnablei" : "glDisablei",
- _mesa_lookup_enum_by_nr(cap));
-}
-
-
-void GLAPIENTRY
-_mesa_DisableIndexed( GLenum cap, GLuint index )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- _mesa_set_enablei(ctx, cap, index, GL_FALSE);
-}
-
-
-void GLAPIENTRY
-_mesa_EnableIndexed( GLenum cap, GLuint index )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- _mesa_set_enablei(ctx, cap, index, GL_TRUE);
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsEnabledIndexed( GLenum cap, GLuint index )
-{
- GET_CURRENT_CONTEXT(ctx);
- switch (cap) {
- case GL_BLEND:
- if (index >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
- index);
- return GL_FALSE;
- }
- return (ctx->Color.BlendEnabled >> index) & 1;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
- _mesa_lookup_enum_by_nr(cap));
- return GL_FALSE;
- }
-}
-
-
-
-
-#undef CHECK_EXTENSION
-#define CHECK_EXTENSION(EXTNAME) \
- if (!ctx->Extensions.EXTNAME) { \
- goto invalid_enum_error; \
- }
-
-#undef CHECK_EXTENSION2
-#define CHECK_EXTENSION2(EXT1, EXT2) \
- if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
- goto invalid_enum_error; \
- }
-
-
-/**
- * Helper function to determine whether a texture target is enabled.
- */
-static GLboolean
-is_texture_enabled(GLcontext *ctx, GLbitfield bit)
-{
- const struct gl_texture_unit *const texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
-}
-
-
-/**
- * Return simple enable/disable state.
- *
- * \param cap state variable to query.
- *
- * Returns the state of the specified capability from the current GL context.
- * For the capabilities associated with extensions verifies that those
- * extensions are effectively present before reporting.
- */
-GLboolean GLAPIENTRY
-_mesa_IsEnabled( GLenum cap )
-{
- GET_CURRENT_CONTEXT(ctx);
- switch (cap) {
- case GL_ALPHA_TEST:
- return ctx->Color.AlphaEnabled;
- case GL_AUTO_NORMAL:
- return ctx->Eval.AutoNormal;
- case GL_BLEND:
- return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
- case GL_COLOR_MATERIAL:
- return ctx->Light.ColorMaterialEnabled;
- case GL_CULL_FACE:
- return ctx->Polygon.CullFlag;
- case GL_DEPTH_TEST:
- return ctx->Depth.Test;
- case GL_DITHER:
- return ctx->Color.DitherFlag;
- case GL_FOG:
- return ctx->Fog.Enabled;
- case GL_LIGHTING:
- return ctx->Light.Enabled;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
- case GL_LINE_SMOOTH:
- return ctx->Line.SmoothFlag;
- case GL_LINE_STIPPLE:
- return ctx->Line.StippleFlag;
- case GL_INDEX_LOGIC_OP:
- return ctx->Color.IndexLogicOpEnabled;
- case GL_COLOR_LOGIC_OP:
- return ctx->Color.ColorLogicOpEnabled;
- case GL_MAP1_COLOR_4:
- return ctx->Eval.Map1Color4;
- case GL_MAP1_INDEX:
- return ctx->Eval.Map1Index;
- case GL_MAP1_NORMAL:
- return ctx->Eval.Map1Normal;
- case GL_MAP1_TEXTURE_COORD_1:
- return ctx->Eval.Map1TextureCoord1;
- case GL_MAP1_TEXTURE_COORD_2:
- return ctx->Eval.Map1TextureCoord2;
- case GL_MAP1_TEXTURE_COORD_3:
- return ctx->Eval.Map1TextureCoord3;
- case GL_MAP1_TEXTURE_COORD_4:
- return ctx->Eval.Map1TextureCoord4;
- case GL_MAP1_VERTEX_3:
- return ctx->Eval.Map1Vertex3;
- case GL_MAP1_VERTEX_4:
- return ctx->Eval.Map1Vertex4;
- case GL_MAP2_COLOR_4:
- return ctx->Eval.Map2Color4;
- case GL_MAP2_INDEX:
- return ctx->Eval.Map2Index;
- case GL_MAP2_NORMAL:
- return ctx->Eval.Map2Normal;
- case GL_MAP2_TEXTURE_COORD_1:
- return ctx->Eval.Map2TextureCoord1;
- case GL_MAP2_TEXTURE_COORD_2:
- return ctx->Eval.Map2TextureCoord2;
- case GL_MAP2_TEXTURE_COORD_3:
- return ctx->Eval.Map2TextureCoord3;
- case GL_MAP2_TEXTURE_COORD_4:
- return ctx->Eval.Map2TextureCoord4;
- case GL_MAP2_VERTEX_3:
- return ctx->Eval.Map2Vertex3;
- case GL_MAP2_VERTEX_4:
- return ctx->Eval.Map2Vertex4;
- case GL_NORMALIZE:
- return ctx->Transform.Normalize;
- case GL_POINT_SMOOTH:
- return ctx->Point.SmoothFlag;
- case GL_POLYGON_SMOOTH:
- return ctx->Polygon.SmoothFlag;
- case GL_POLYGON_STIPPLE:
- return ctx->Polygon.StippleFlag;
- case GL_POLYGON_OFFSET_POINT:
- return ctx->Polygon.OffsetPoint;
- case GL_POLYGON_OFFSET_LINE:
- return ctx->Polygon.OffsetLine;
- case GL_POLYGON_OFFSET_FILL:
- /*case GL_POLYGON_OFFSET_EXT:*/
- return ctx->Polygon.OffsetFill;
- case GL_RESCALE_NORMAL_EXT:
- return ctx->Transform.RescaleNormals;
- case GL_SCISSOR_TEST:
- return ctx->Scissor.Enabled;
- case GL_SHARED_TEXTURE_PALETTE_EXT:
- return ctx->Texture.SharedPalette;
- case GL_STENCIL_TEST:
- return ctx->Stencil.Enabled;
- case GL_TEXTURE_1D:
- return is_texture_enabled(ctx, TEXTURE_1D_BIT);
- case GL_TEXTURE_2D:
- return is_texture_enabled(ctx, TEXTURE_2D_BIT);
- case GL_TEXTURE_3D:
- return is_texture_enabled(ctx, TEXTURE_3D_BIT);
- case GL_TEXTURE_GEN_Q:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
- case GL_TEXTURE_GEN_R:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
- case GL_TEXTURE_GEN_S:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
- case GL_TEXTURE_GEN_T:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
- }
- }
- return GL_FALSE;
-#if FEATURE_ES1
- case GL_TEXTURE_GEN_STR_OES:
- {
- const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
- if (texUnit) {
- return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
- }
- }
-#endif
-
- /*
- * CLIENT STATE!!!
- */
- case GL_VERTEX_ARRAY:
- return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
- case GL_NORMAL_ARRAY:
- return (ctx->Array.ArrayObj->Normal.Enabled != 0);
- case GL_COLOR_ARRAY:
- return (ctx->Array.ArrayObj->Color.Enabled != 0);
- case GL_INDEX_ARRAY:
- return (ctx->Array.ArrayObj->Index.Enabled != 0);
- case GL_TEXTURE_COORD_ARRAY:
- return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
- case GL_EDGE_FLAG_ARRAY:
- return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
- case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION(EXT_fog_coord);
- return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
- case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION(EXT_secondary_color);
- return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
-#if FEATURE_point_size_array
- case GL_POINT_SIZE_ARRAY_OES:
- return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
-#endif
-
- /* GL_EXT_histogram */
- case GL_HISTOGRAM:
- CHECK_EXTENSION(EXT_histogram);
- return ctx->Pixel.HistogramEnabled;
- case GL_MINMAX:
- CHECK_EXTENSION(EXT_histogram);
- return ctx->Pixel.MinMaxEnabled;
-
- /* GL_SGI_color_table */
- case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
- return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
- return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_color_table);
- return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
-
- /* GL_SGI_texture_color_table */
- case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION(SGI_texture_color_table);
- return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
-
- /* GL_EXT_convolution */
- case GL_CONVOLUTION_1D:
- CHECK_EXTENSION(EXT_convolution);
- return ctx->Pixel.Convolution1DEnabled;
- case GL_CONVOLUTION_2D:
- CHECK_EXTENSION(EXT_convolution);
- return ctx->Pixel.Convolution2DEnabled;
- case GL_SEPARABLE_2D:
- CHECK_EXTENSION(EXT_convolution);
- return ctx->Pixel.Separable2DEnabled;
-
- /* GL_ARB_texture_cube_map */
- case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION(ARB_texture_cube_map);
- return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
-
- /* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
- return ctx->Fog.ColorSumEnabled;
-
- /* GL_ARB_multisample */
- case GL_MULTISAMPLE_ARB:
- return ctx->Multisample.Enabled;
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- return ctx->Multisample.SampleAlphaToCoverage;
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- return ctx->Multisample.SampleAlphaToOne;
- case GL_SAMPLE_COVERAGE_ARB:
- return ctx->Multisample.SampleCoverage;
- case GL_SAMPLE_COVERAGE_INVERT_ARB:
- return ctx->Multisample.SampleCoverageInvert;
-
- /* GL_IBM_rasterpos_clip */
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION(IBM_rasterpos_clip);
- return ctx->Transform.RasterPositionUnclipped;
-
- /* GL_NV_point_sprite */
- case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
- return ctx->Point.PointSprite;
-
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_VERTEX_PROGRAM_ARB:
- CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
- return ctx->VertexProgram.Enabled;
- case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
- CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
- return ctx->VertexProgram.PointSizeEnabled;
- case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
- CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
- return ctx->VertexProgram.TwoSideEnabled;
-#endif
-#if FEATURE_NV_vertex_program
- case GL_VERTEX_ATTRIB_ARRAY0_NV:
- case GL_VERTEX_ATTRIB_ARRAY1_NV:
- case GL_VERTEX_ATTRIB_ARRAY2_NV:
- case GL_VERTEX_ATTRIB_ARRAY3_NV:
- case GL_VERTEX_ATTRIB_ARRAY4_NV:
- case GL_VERTEX_ATTRIB_ARRAY5_NV:
- case GL_VERTEX_ATTRIB_ARRAY6_NV:
- case GL_VERTEX_ATTRIB_ARRAY7_NV:
- case GL_VERTEX_ATTRIB_ARRAY8_NV:
- case GL_VERTEX_ATTRIB_ARRAY9_NV:
- case GL_VERTEX_ATTRIB_ARRAY10_NV:
- case GL_VERTEX_ATTRIB_ARRAY11_NV:
- case GL_VERTEX_ATTRIB_ARRAY12_NV:
- case GL_VERTEX_ATTRIB_ARRAY13_NV:
- case GL_VERTEX_ATTRIB_ARRAY14_NV:
- case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION(NV_vertex_program);
- {
- GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
- return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
- }
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program);
- {
- const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
- return ctx->Eval.Map1Attrib[map];
- }
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION(NV_vertex_program);
- {
- const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
- return ctx->Eval.Map2Attrib[map];
- }
-#endif /* FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_fragment_program
- case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION(NV_fragment_program);
- return ctx->FragmentProgram.Enabled;
-#endif /* FEATURE_NV_fragment_program */
-
- /* GL_NV_texture_rectangle */
- case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION(NV_texture_rectangle);
- return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
-
- /* GL_EXT_stencil_two_side */
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION(EXT_stencil_two_side);
- return ctx->Stencil.TestTwoSide;
-
-#if FEATURE_ARB_fragment_program
- case GL_FRAGMENT_PROGRAM_ARB:
- return ctx->FragmentProgram.Enabled;
-#endif /* FEATURE_ARB_fragment_program */
-
- /* GL_EXT_depth_bounds_test */
- case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION(EXT_depth_bounds_test);
- return ctx->Depth.BoundsTest;
-
- /* GL_ARB_depth_clamp */
- case GL_DEPTH_CLAMP:
- CHECK_EXTENSION(ARB_depth_clamp);
- return ctx->Transform.DepthClamp;
-
-#if FEATURE_ATI_fragment_shader
- case GL_FRAGMENT_SHADER_ATI:
- CHECK_EXTENSION(ATI_fragment_shader);
- return ctx->ATIFragmentShader.Enabled;
-#endif /* FEATURE_ATI_fragment_shader */
-
- case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- CHECK_EXTENSION(ARB_seamless_cube_map);
- return ctx->Texture.CubeMapSeamless;
-
-#if FEATURE_EXT_transform_feedback
- case GL_RASTERIZER_DISCARD:
- CHECK_EXTENSION(EXT_transform_feedback);
- return ctx->TransformFeedback.RasterDiscard;
-#endif
-
- /* GL 3.1 primitive restart */
- case GL_PRIMITIVE_RESTART:
- if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
- goto invalid_enum_error;
- }
- return ctx->Array.PrimitiveRestart;
-
- default:
- goto invalid_enum_error;
- }
-
- return GL_FALSE;
-
-invalid_enum_error:
- _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
- return GL_FALSE;
-}
+/**
+ * \file enable.c
+ * Enable/disable/query GL capabilities.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "light.h"
+#include "simple_list.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "api_arrayelt.h"
+#include "texstate.h"
+
+
+
+#define CHECK_EXTENSION(EXTNAME, CAP) \
+ if (!ctx->Extensions.EXTNAME) { \
+ goto invalid_enum_error; \
+ }
+
+
+/**
+ * Helper to enable/disable client-side state.
+ */
+static void
+client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint flag;
+ GLboolean *var;
+
+ switch (cap) {
+ case GL_VERTEX_ARRAY:
+ var = &arrayObj->Vertex.Enabled;
+ flag = _NEW_ARRAY_VERTEX;
+ break;
+ case GL_NORMAL_ARRAY:
+ var = &arrayObj->Normal.Enabled;
+ flag = _NEW_ARRAY_NORMAL;
+ break;
+ case GL_COLOR_ARRAY:
+ var = &arrayObj->Color.Enabled;
+ flag = _NEW_ARRAY_COLOR0;
+ break;
+ case GL_INDEX_ARRAY:
+ var = &arrayObj->Index.Enabled;
+ flag = _NEW_ARRAY_INDEX;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
+ flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ var = &arrayObj->EdgeFlag.Enabled;
+ flag = _NEW_ARRAY_EDGEFLAG;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ var = &arrayObj->FogCoord.Enabled;
+ flag = _NEW_ARRAY_FOGCOORD;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ var = &arrayObj->SecondaryColor.Enabled;
+ flag = _NEW_ARRAY_COLOR1;
+ break;
+
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_OES:
+ var = &arrayObj->PointSize.Enabled;
+ flag = _NEW_ARRAY_POINT_SIZE;
+ break;
+#endif
+
+#if FEATURE_NV_vertex_program
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION(NV_vertex_program, cap);
+ {
+ GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ var = &arrayObj->VertexAttrib[n].Enabled;
+ flag = _NEW_ARRAY_ATTRIB(n);
+ }
+ break;
+#endif /* FEATURE_NV_vertex_program */
+
+ /* GL_NV_primitive_restart */
+ case GL_PRIMITIVE_RESTART_NV:
+ if (!ctx->Extensions.NV_primitive_restart) {
+ goto invalid_enum_error;
+ }
+ var = &ctx->Array.PrimitiveRestart;
+ flag = 0;
+ break;
+
+ default:
+ goto invalid_enum_error;
+ }
+
+ if (*var == state)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.NewState |= flag;
+
+ _ae_invalidate_state(ctx, _NEW_ARRAY);
+
+ *var = state;
+
+ if (state)
+ ctx->Array.ArrayObj->_Enabled |= flag;
+ else
+ ctx->Array.ArrayObj->_Enabled &= ~flag;
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable( ctx, cap, state );
+ }
+
+ return;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
+ state ? "Enable" : "Disable", cap);
+}
+
+
+/**
+ * Enable GL capability.
+ * \param cap state to enable/disable.
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls client_state().
+ */
+void GLAPIENTRY
+_mesa_EnableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ client_state( ctx, cap, GL_TRUE );
+}
+
+
+/**
+ * Disable GL capability.
+ * \param cap state to enable/disable.
+ *
+ * Get's the current context, assures that we're outside glBegin()/glEnd() and
+ * calls client_state().
+ */
+void GLAPIENTRY
+_mesa_DisableClientState( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ client_state( ctx, cap, GL_FALSE );
+}
+
+
+#undef CHECK_EXTENSION
+#define CHECK_EXTENSION(EXTNAME, CAP) \
+ if (!ctx->Extensions.EXTNAME) { \
+ goto invalid_enum_error; \
+ }
+
+#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
+ goto invalid_enum_error; \
+ }
+
+
+
+/**
+ * Return pointer to current texture unit for setting/getting coordinate
+ * state.
+ * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
+ * higher than the number of supported coordinate units. And we'll return NULL.
+ */
+static struct gl_texture_unit *
+get_texcoord_unit(struct gl_context *ctx)
+{
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
+ return NULL;
+ }
+ else {
+ return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ }
+}
+
+
+/**
+ * Helper function to enable or disable a texture target.
+ * \param bit one of the TEXTURE_x_BIT values
+ * \return GL_TRUE if state is changing or GL_FALSE if no change
+ */
+static GLboolean
+enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
+{
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ const GLbitfield newenabled = state
+ ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
+
+ if (texUnit->Enabled == newenabled)
+ return GL_FALSE;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ return GL_TRUE;
+}
+
+
+/**
+ * Helper function to enable or disable state.
+ *
+ * \param ctx GL context.
+ * \param cap the state to enable/disable
+ * \param state whether to enable or disable the specified capability.
+ *
+ * Updates the current context and flushes the vertices as needed. For
+ * capabilities associated with extensions it verifies that those extensions
+ * are effectivly present before updating. Notifies the driver via
+ * dd_function_table::Enable.
+ */
+void
+_mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
+{
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "%s %s (newstate is %x)\n",
+ state ? "glEnable" : "glDisable",
+ _mesa_lookup_enum_by_nr(cap),
+ ctx->NewState);
+
+ switch (cap) {
+ case GL_ALPHA_TEST:
+ if (ctx->Color.AlphaEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.AlphaEnabled = state;
+ break;
+ case GL_AUTO_NORMAL:
+ if (ctx->Eval.AutoNormal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.AutoNormal = state;
+ break;
+ case GL_BLEND:
+ {
+ GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
+ if (newEnabled != ctx->Color.BlendEnabled) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.BlendEnabled = newEnabled;
+ }
+ }
+ break;
+#if FEATURE_userclip
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ {
+ const GLuint p = cap - GL_CLIP_PLANE0;
+
+ if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+
+ if (state) {
+ ctx->Transform.ClipPlanesEnabled |= (1 << p);
+
+ if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+ /* This derived state also calculated in clip.c and
+ * from _mesa_update_state() on changes to EyeUserPlane
+ * and ctx->ProjectionMatrix respectively.
+ */
+ _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
+ ctx->ProjectionMatrixStack.Top->inv );
+ }
+ else {
+ ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
+ }
+ }
+ break;
+#endif
+ case GL_COLOR_MATERIAL:
+ if (ctx->Light.ColorMaterialEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ FLUSH_CURRENT(ctx, 0);
+ ctx->Light.ColorMaterialEnabled = state;
+ if (state) {
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ }
+ break;
+ case GL_CULL_FACE:
+ if (ctx->Polygon.CullFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFlag = state;
+ break;
+ case GL_DEPTH_TEST:
+ if (ctx->Depth.Test == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.Test = state;
+ break;
+ case GL_DITHER:
+ if (ctx->NoDither) {
+ state = GL_FALSE; /* MESA_NO_DITHER env var */
+ }
+ if (ctx->Color.DitherFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.DitherFlag = state;
+ break;
+ case GL_FOG:
+ if (ctx->Fog.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Enabled = state;
+ break;
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
+ if (state) {
+ insert_at_tail(&ctx->Light.EnabledList,
+ &ctx->Light.Light[cap-GL_LIGHT0]);
+ }
+ else {
+ remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
+ }
+ break;
+ case GL_LIGHTING:
+ if (ctx->Light.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Enabled = state;
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ else
+ ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
+ break;
+ case GL_LINE_SMOOTH:
+ if (ctx->Line.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
+ break;
+ case GL_LINE_STIPPLE:
+ if (ctx->Line.StippleFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFlag = state;
+ ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
+ break;
+ case GL_INDEX_LOGIC_OP:
+ if (ctx->Color.IndexLogicOpEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.IndexLogicOpEnabled = state;
+ break;
+ case GL_COLOR_LOGIC_OP:
+ if (ctx->Color.ColorLogicOpEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ ctx->Color.ColorLogicOpEnabled = state;
+ break;
+ case GL_MAP1_COLOR_4:
+ if (ctx->Eval.Map1Color4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Color4 = state;
+ break;
+ case GL_MAP1_INDEX:
+ if (ctx->Eval.Map1Index == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Index = state;
+ break;
+ case GL_MAP1_NORMAL:
+ if (ctx->Eval.Map1Normal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Normal = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ if (ctx->Eval.Map1TextureCoord1 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord1 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ if (ctx->Eval.Map1TextureCoord2 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord2 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ if (ctx->Eval.Map1TextureCoord3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord3 = state;
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ if (ctx->Eval.Map1TextureCoord4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1TextureCoord4 = state;
+ break;
+ case GL_MAP1_VERTEX_3:
+ if (ctx->Eval.Map1Vertex3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Vertex3 = state;
+ break;
+ case GL_MAP1_VERTEX_4:
+ if (ctx->Eval.Map1Vertex4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Vertex4 = state;
+ break;
+ case GL_MAP2_COLOR_4:
+ if (ctx->Eval.Map2Color4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Color4 = state;
+ break;
+ case GL_MAP2_INDEX:
+ if (ctx->Eval.Map2Index == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Index = state;
+ break;
+ case GL_MAP2_NORMAL:
+ if (ctx->Eval.Map2Normal == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Normal = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ if (ctx->Eval.Map2TextureCoord1 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord1 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ if (ctx->Eval.Map2TextureCoord2 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord2 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ if (ctx->Eval.Map2TextureCoord3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord3 = state;
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ if (ctx->Eval.Map2TextureCoord4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2TextureCoord4 = state;
+ break;
+ case GL_MAP2_VERTEX_3:
+ if (ctx->Eval.Map2Vertex3 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Vertex3 = state;
+ break;
+ case GL_MAP2_VERTEX_4:
+ if (ctx->Eval.Map2Vertex4 == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Vertex4 = state;
+ break;
+ case GL_NORMALIZE:
+ if (ctx->Transform.Normalize == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.Normalize = state;
+ break;
+ case GL_POINT_SMOOTH:
+ if (ctx->Point.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
+ break;
+ case GL_POLYGON_SMOOTH:
+ if (ctx->Polygon.SmoothFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.SmoothFlag = state;
+ ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
+ break;
+ case GL_POLYGON_STIPPLE:
+ if (ctx->Polygon.StippleFlag == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.StippleFlag = state;
+ ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
+ break;
+ case GL_POLYGON_OFFSET_POINT:
+ if (ctx->Polygon.OffsetPoint == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetPoint = state;
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ if (ctx->Polygon.OffsetLine == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetLine = state;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ /*case GL_POLYGON_OFFSET_EXT:*/
+ if (ctx->Polygon.OffsetFill == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFill = state;
+ break;
+ case GL_RESCALE_NORMAL_EXT:
+ if (ctx->Transform.RescaleNormals == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.RescaleNormals = state;
+ break;
+ case GL_SCISSOR_TEST:
+ if (ctx->Scissor.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.Enabled = state;
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ if (ctx->Texture.SharedPalette == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.SharedPalette = state;
+ break;
+ case GL_STENCIL_TEST:
+ if (ctx->Stencil.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Enabled = state;
+ break;
+ case GL_TEXTURE_1D:
+ if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
+ return;
+ }
+ break;
+ case GL_TEXTURE_2D:
+ if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
+ return;
+ }
+ break;
+ case GL_TEXTURE_3D:
+ if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
+ return;
+ }
+ break;
+ case GL_TEXTURE_GEN_Q:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
+ if (state)
+ newenabled |= Q_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+ case GL_TEXTURE_GEN_R:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
+ if (state)
+ newenabled |= R_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+ case GL_TEXTURE_GEN_S:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
+ if (state)
+ newenabled |= S_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+ case GL_TEXTURE_GEN_T:
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
+ if (state)
+ newenabled |= T_BIT;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+
+#if FEATURE_ES1
+ case GL_TEXTURE_GEN_STR_OES:
+ /* disable S, T, and R at the same time */
+ {
+ struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ GLuint newenabled =
+ texUnit->TexGenEnabled & ~STR_BITS;
+ if (state)
+ newenabled |= STR_BITS;
+ if (texUnit->TexGenEnabled == newenabled)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->TexGenEnabled = newenabled;
+ }
+ }
+ break;
+#endif
+
+ /*
+ * CLIENT STATE!!!
+ */
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ case GL_POINT_SIZE_ARRAY_OES:
+ client_state( ctx, cap, state );
+ return;
+
+ /* GL_SGI_texture_color_table */
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION(SGI_texture_color_table, cap);
+ if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
+ break;
+
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION(ARB_texture_cube_map, cap);
+ if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
+ return;
+ }
+ break;
+
+ /* GL_EXT_secondary_color */
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
+ if (ctx->Fog.ColorSumEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.ColorSumEnabled = state;
+ break;
+
+ /* GL_ARB_multisample */
+ case GL_MULTISAMPLE_ARB:
+ if (ctx->Multisample.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.Enabled = state;
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ if (ctx->Multisample.SampleAlphaToCoverage == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleAlphaToCoverage = state;
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ if (ctx->Multisample.SampleAlphaToOne == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleAlphaToOne = state;
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ if (ctx->Multisample.SampleCoverage == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleCoverage = state;
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ if (ctx->Multisample.SampleCoverageInvert == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.SampleCoverageInvert = state;
+ break;
+
+ /* GL_IBM_rasterpos_clip */
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION(IBM_rasterpos_clip, cap);
+ if (ctx->Transform.RasterPositionUnclipped == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.RasterPositionUnclipped = state;
+ break;
+
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
+ if (ctx->Point.PointSprite == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.PointSprite = state;
+ break;
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ case GL_VERTEX_PROGRAM_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
+ if (ctx->VertexProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.Enabled = state;
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
+ if (ctx->VertexProgram.PointSizeEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.PointSizeEnabled = state;
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
+ if (ctx->VertexProgram.TwoSideEnabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->VertexProgram.TwoSideEnabled = state;
+ break;
+#endif
+#if FEATURE_NV_vertex_program
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program, cap);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Attrib[map] = state;
+ }
+ break;
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program, cap);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Attrib[map] = state;
+ }
+ break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_NV_fragment_program */
+
+ /* GL_NV_texture_rectangle */
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle, cap);
+ if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
+ return;
+ }
+ break;
+
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side, cap);
+ if (ctx->Stencil.TestTwoSide == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.TestTwoSide = state;
+ if (state) {
+ ctx->Stencil._BackFace = 2;
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+ } else {
+ ctx->Stencil._BackFace = 1;
+ ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
+ }
+ break;
+
+#if FEATURE_ARB_fragment_program
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION(ARB_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_ARB_fragment_program */
+
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION(EXT_depth_bounds_test, cap);
+ if (ctx->Depth.BoundsTest == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+ ctx->Depth.BoundsTest = state;
+ break;
+
+ case GL_DEPTH_CLAMP:
+ if (ctx->Transform.DepthClamp == state)
+ return;
+ CHECK_EXTENSION(ARB_depth_clamp, cap);
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Transform.DepthClamp = state;
+ break;
+
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader, cap);
+ if (ctx->ATIFragmentShader.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->ATIFragmentShader.Enabled = state;
+ break;
+#endif
+
+ /* GL_MESA_texture_array */
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXTENSION(ARB_seamless_cube_map, cap);
+ ctx->Texture.CubeMapSeamless = state;
+ break;
+
+#if FEATURE_EXT_transform_feedback
+ case GL_RASTERIZER_DISCARD:
+ CHECK_EXTENSION(EXT_transform_feedback, cap);
+ if (ctx->TransformFeedback.RasterDiscard != state) {
+ ctx->TransformFeedback.RasterDiscard = state;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ }
+ break;
+#endif
+
+ /* GL 3.1 primitive restart. Note: this enum is different from
+ * GL_PRIMITIVE_RESTART_NV (which is client state).
+ */
+ case GL_PRIMITIVE_RESTART:
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
+ goto invalid_enum_error;
+ }
+ if (ctx->Array.PrimitiveRestart != state) {
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+ ctx->Array.PrimitiveRestart = state;
+ }
+ break;
+
+ default:
+ goto invalid_enum_error;
+ }
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable( ctx, cap, state );
+ }
+
+ return;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
+ state ? "Enable" : "Disable", cap);
+}
+
+
+/**
+ * Enable GL capability. Called by glEnable()
+ * \param cap state to enable.
+ */
+void GLAPIENTRY
+_mesa_Enable( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ _mesa_set_enable( ctx, cap, GL_TRUE );
+}
+
+
+/**
+ * Disable GL capability. Called by glDisable()
+ * \param cap state to disable.
+ */
+void GLAPIENTRY
+_mesa_Disable( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ _mesa_set_enable( ctx, cap, GL_FALSE );
+}
+
+
+
+/**
+ * Enable/disable an indexed state var.
+ */
+void
+_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
+{
+ ASSERT(state == 0 || state == 1);
+ switch (cap) {
+ case GL_BLEND:
+ if (!ctx->Extensions.EXT_draw_buffers2) {
+ goto invalid_enum_error;
+ }
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
+ state ? "glEnableIndexed" : "glDisableIndexed", index);
+ return;
+ }
+ if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
+ if (state)
+ ctx->Color.BlendEnabled |= (1 << index);
+ else
+ ctx->Color.BlendEnabled &= ~(1 << index);
+ }
+ break;
+ default:
+ goto invalid_enum_error;
+ }
+ return;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
+ state ? "glEnablei" : "glDisablei",
+ _mesa_lookup_enum_by_nr(cap));
+}
+
+
+void GLAPIENTRY
+_mesa_DisableIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ _mesa_set_enablei(ctx, cap, index, GL_FALSE);
+}
+
+
+void GLAPIENTRY
+_mesa_EnableIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ _mesa_set_enablei(ctx, cap, index, GL_TRUE);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsEnabledIndexed( GLenum cap, GLuint index )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (cap) {
+ case GL_BLEND:
+ if (index >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
+ index);
+ return GL_FALSE;
+ }
+ return (ctx->Color.BlendEnabled >> index) & 1;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
+ _mesa_lookup_enum_by_nr(cap));
+ return GL_FALSE;
+ }
+}
+
+
+
+
+#undef CHECK_EXTENSION
+#define CHECK_EXTENSION(EXTNAME) \
+ if (!ctx->Extensions.EXTNAME) { \
+ goto invalid_enum_error; \
+ }
+
+#undef CHECK_EXTENSION2
+#define CHECK_EXTENSION2(EXT1, EXT2) \
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
+ goto invalid_enum_error; \
+ }
+
+
+/**
+ * Helper function to determine whether a texture target is enabled.
+ */
+static GLboolean
+is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
+{
+ const struct gl_texture_unit *const texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
+ * Return simple enable/disable state.
+ *
+ * \param cap state variable to query.
+ *
+ * Returns the state of the specified capability from the current GL context.
+ * For the capabilities associated with extensions verifies that those
+ * extensions are effectively present before reporting.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsEnabled( GLenum cap )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (cap) {
+ case GL_ALPHA_TEST:
+ return ctx->Color.AlphaEnabled;
+ case GL_AUTO_NORMAL:
+ return ctx->Eval.AutoNormal;
+ case GL_BLEND:
+ return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
+ case GL_COLOR_MATERIAL:
+ return ctx->Light.ColorMaterialEnabled;
+ case GL_CULL_FACE:
+ return ctx->Polygon.CullFlag;
+ case GL_DEPTH_TEST:
+ return ctx->Depth.Test;
+ case GL_DITHER:
+ return ctx->Color.DitherFlag;
+ case GL_FOG:
+ return ctx->Fog.Enabled;
+ case GL_LIGHTING:
+ return ctx->Light.Enabled;
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
+ case GL_LINE_SMOOTH:
+ return ctx->Line.SmoothFlag;
+ case GL_LINE_STIPPLE:
+ return ctx->Line.StippleFlag;
+ case GL_INDEX_LOGIC_OP:
+ return ctx->Color.IndexLogicOpEnabled;
+ case GL_COLOR_LOGIC_OP:
+ return ctx->Color.ColorLogicOpEnabled;
+ case GL_MAP1_COLOR_4:
+ return ctx->Eval.Map1Color4;
+ case GL_MAP1_INDEX:
+ return ctx->Eval.Map1Index;
+ case GL_MAP1_NORMAL:
+ return ctx->Eval.Map1Normal;
+ case GL_MAP1_TEXTURE_COORD_1:
+ return ctx->Eval.Map1TextureCoord1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return ctx->Eval.Map1TextureCoord2;
+ case GL_MAP1_TEXTURE_COORD_3:
+ return ctx->Eval.Map1TextureCoord3;
+ case GL_MAP1_TEXTURE_COORD_4:
+ return ctx->Eval.Map1TextureCoord4;
+ case GL_MAP1_VERTEX_3:
+ return ctx->Eval.Map1Vertex3;
+ case GL_MAP1_VERTEX_4:
+ return ctx->Eval.Map1Vertex4;
+ case GL_MAP2_COLOR_4:
+ return ctx->Eval.Map2Color4;
+ case GL_MAP2_INDEX:
+ return ctx->Eval.Map2Index;
+ case GL_MAP2_NORMAL:
+ return ctx->Eval.Map2Normal;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return ctx->Eval.Map2TextureCoord1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return ctx->Eval.Map2TextureCoord2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return ctx->Eval.Map2TextureCoord3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return ctx->Eval.Map2TextureCoord4;
+ case GL_MAP2_VERTEX_3:
+ return ctx->Eval.Map2Vertex3;
+ case GL_MAP2_VERTEX_4:
+ return ctx->Eval.Map2Vertex4;
+ case GL_NORMALIZE:
+ return ctx->Transform.Normalize;
+ case GL_POINT_SMOOTH:
+ return ctx->Point.SmoothFlag;
+ case GL_POLYGON_SMOOTH:
+ return ctx->Polygon.SmoothFlag;
+ case GL_POLYGON_STIPPLE:
+ return ctx->Polygon.StippleFlag;
+ case GL_POLYGON_OFFSET_POINT:
+ return ctx->Polygon.OffsetPoint;
+ case GL_POLYGON_OFFSET_LINE:
+ return ctx->Polygon.OffsetLine;
+ case GL_POLYGON_OFFSET_FILL:
+ /*case GL_POLYGON_OFFSET_EXT:*/
+ return ctx->Polygon.OffsetFill;
+ case GL_RESCALE_NORMAL_EXT:
+ return ctx->Transform.RescaleNormals;
+ case GL_SCISSOR_TEST:
+ return ctx->Scissor.Enabled;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ return ctx->Texture.SharedPalette;
+ case GL_STENCIL_TEST:
+ return ctx->Stencil.Enabled;
+ case GL_TEXTURE_1D:
+ return is_texture_enabled(ctx, TEXTURE_1D_BIT);
+ case GL_TEXTURE_2D:
+ return is_texture_enabled(ctx, TEXTURE_2D_BIT);
+ case GL_TEXTURE_3D:
+ return is_texture_enabled(ctx, TEXTURE_3D_BIT);
+ case GL_TEXTURE_GEN_Q:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GEN_R:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GEN_S:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+ case GL_TEXTURE_GEN_T:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ return GL_FALSE;
+#if FEATURE_ES1
+ case GL_TEXTURE_GEN_STR_OES:
+ {
+ const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+ if (texUnit) {
+ return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
+ }
+ }
+#endif
+
+ /*
+ * CLIENT STATE!!!
+ */
+ case GL_VERTEX_ARRAY:
+ return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
+ case GL_NORMAL_ARRAY:
+ return (ctx->Array.ArrayObj->Normal.Enabled != 0);
+ case GL_COLOR_ARRAY:
+ return (ctx->Array.ArrayObj->Color.Enabled != 0);
+ case GL_INDEX_ARRAY:
+ return (ctx->Array.ArrayObj->Index.Enabled != 0);
+ case GL_TEXTURE_COORD_ARRAY:
+ return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+ case GL_EDGE_FLAG_ARRAY:
+ return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION(EXT_fog_coord);
+ return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION(EXT_secondary_color);
+ return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_OES:
+ return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
+#endif
+
+ /* GL_SGI_texture_color_table */
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION(SGI_texture_color_table);
+ return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
+
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION(ARB_texture_cube_map);
+ return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
+
+ /* GL_EXT_secondary_color */
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
+ return ctx->Fog.ColorSumEnabled;
+
+ /* GL_ARB_multisample */
+ case GL_MULTISAMPLE_ARB:
+ return ctx->Multisample.Enabled;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ return ctx->Multisample.SampleAlphaToCoverage;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ return ctx->Multisample.SampleAlphaToOne;
+ case GL_SAMPLE_COVERAGE_ARB:
+ return ctx->Multisample.SampleCoverage;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ return ctx->Multisample.SampleCoverageInvert;
+
+ /* GL_IBM_rasterpos_clip */
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION(IBM_rasterpos_clip);
+ return ctx->Transform.RasterPositionUnclipped;
+
+ /* GL_NV_point_sprite */
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
+ return ctx->Point.PointSprite;
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ case GL_VERTEX_PROGRAM_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
+ return ctx->VertexProgram.Enabled;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
+ return ctx->VertexProgram.PointSizeEnabled;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
+ return ctx->VertexProgram.TwoSideEnabled;
+#endif
+#if FEATURE_NV_vertex_program
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION(NV_vertex_program);
+ {
+ GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
+ return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
+ }
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
+ return ctx->Eval.Map1Attrib[map];
+ }
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION(NV_vertex_program);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ return ctx->Eval.Map2Attrib[map];
+ }
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program);
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_NV_fragment_program */
+
+ /* GL_NV_texture_rectangle */
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle);
+ return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
+
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side);
+ return ctx->Stencil.TestTwoSide;
+
+#if FEATURE_ARB_fragment_program
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_ARB_fragment_program */
+
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION(EXT_depth_bounds_test);
+ return ctx->Depth.BoundsTest;
+
+ /* GL_ARB_depth_clamp */
+ case GL_DEPTH_CLAMP:
+ CHECK_EXTENSION(ARB_depth_clamp);
+ return ctx->Transform.DepthClamp;
+
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader);
+ return ctx->ATIFragmentShader.Enabled;
+#endif /* FEATURE_ATI_fragment_shader */
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXTENSION(ARB_seamless_cube_map);
+ return ctx->Texture.CubeMapSeamless;
+
+#if FEATURE_EXT_transform_feedback
+ case GL_RASTERIZER_DISCARD:
+ CHECK_EXTENSION(EXT_transform_feedback);
+ return ctx->TransformFeedback.RasterDiscard;
+#endif
+
+ /* GL_NV_primitive_restart */
+ case GL_PRIMITIVE_RESTART_NV:
+ if (!ctx->Extensions.NV_primitive_restart) {
+ goto invalid_enum_error;
+ }
+ return ctx->Array.PrimitiveRestart;
+
+ /* GL 3.1 primitive restart */
+ case GL_PRIMITIVE_RESTART:
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
+ goto invalid_enum_error;
+ }
+ return ctx->Array.PrimitiveRestart;
+
+ default:
+ goto invalid_enum_error;
+ }
+
+ return GL_FALSE;
+
+invalid_enum_error:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/main/enable.h b/mesalib/src/mesa/main/enable.h
index 24e3181a8..685e11d47 100644
--- a/mesalib/src/mesa/main/enable.h
+++ b/mesalib/src/mesa/main/enable.h
@@ -1,69 +1,71 @@
-/**
- * \file enable.h
- * Enable/disable/query GL capabilities.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef ENABLE_H
-#define ENABLE_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_set_enable( GLcontext* ctx, GLenum cap, GLboolean state );
-
-extern void GLAPIENTRY
-_mesa_Disable( GLenum cap );
-
-extern void GLAPIENTRY
-_mesa_Enable( GLenum cap );
-
-extern GLboolean GLAPIENTRY
-_mesa_IsEnabled( GLenum cap );
-
-extern void
-_mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state);
-
-extern void GLAPIENTRY
-_mesa_DisableIndexed( GLenum cap, GLuint index );
-
-extern void GLAPIENTRY
-_mesa_EnableIndexed( GLenum cap, GLuint index );
-
-extern GLboolean GLAPIENTRY
-_mesa_IsEnabledIndexed( GLenum cap, GLuint index );
-
-extern void GLAPIENTRY
-_mesa_EnableClientState( GLenum cap );
-
-extern void GLAPIENTRY
-_mesa_DisableClientState( GLenum cap );
-
-
-#endif
+/**
+ * \file enable.h
+ * Enable/disable/query GL capabilities.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef ENABLE_H
+#define ENABLE_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+
+extern void
+_mesa_set_enable( struct gl_context* ctx, GLenum cap, GLboolean state );
+
+extern void GLAPIENTRY
+_mesa_Disable( GLenum cap );
+
+extern void GLAPIENTRY
+_mesa_Enable( GLenum cap );
+
+extern GLboolean GLAPIENTRY
+_mesa_IsEnabled( GLenum cap );
+
+extern void
+_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state);
+
+extern void GLAPIENTRY
+_mesa_DisableIndexed( GLenum cap, GLuint index );
+
+extern void GLAPIENTRY
+_mesa_EnableIndexed( GLenum cap, GLuint index );
+
+extern GLboolean GLAPIENTRY
+_mesa_IsEnabledIndexed( GLenum cap, GLuint index );
+
+extern void GLAPIENTRY
+_mesa_EnableClientState( GLenum cap );
+
+extern void GLAPIENTRY
+_mesa_DisableClientState( GLenum cap );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c
index bc18e1b11..680b3f187 100644
--- a/mesalib/src/mesa/main/enums.c
+++ b/mesalib/src/mesa/main/enums.c
@@ -1,5694 +1,6280 @@
-/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/mfeatures.h"
-#include "main/enums.h"
-#include "main/imports.h"
-
-typedef struct {
- size_t offset;
- int n;
-} enum_elt;
-
-LONGSTRING static const char enum_string_table[] =
- "GL_2D\0"
- "GL_2_BYTES\0"
- "GL_3D\0"
- "GL_3D_COLOR\0"
- "GL_3D_COLOR_TEXTURE\0"
- "GL_3_BYTES\0"
- "GL_4D_COLOR_TEXTURE\0"
- "GL_4_BYTES\0"
- "GL_ACCUM\0"
- "GL_ACCUM_ALPHA_BITS\0"
- "GL_ACCUM_BLUE_BITS\0"
- "GL_ACCUM_BUFFER_BIT\0"
- "GL_ACCUM_CLEAR_VALUE\0"
- "GL_ACCUM_GREEN_BITS\0"
- "GL_ACCUM_RED_BITS\0"
- "GL_ACTIVE_ATTRIBUTES\0"
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
- "GL_ACTIVE_STENCIL_FACE_EXT\0"
- "GL_ACTIVE_TEXTURE\0"
- "GL_ACTIVE_TEXTURE_ARB\0"
- "GL_ACTIVE_UNIFORMS\0"
- "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
- "GL_ACTIVE_VERTEX_UNITS_ARB\0"
- "GL_ADD\0"
- "GL_ADD_SIGNED\0"
- "GL_ADD_SIGNED_ARB\0"
- "GL_ADD_SIGNED_EXT\0"
- "GL_ALIASED_LINE_WIDTH_RANGE\0"
- "GL_ALIASED_POINT_SIZE_RANGE\0"
- "GL_ALL_ATTRIB_BITS\0"
- "GL_ALL_CLIENT_ATTRIB_BITS\0"
- "GL_ALPHA\0"
- "GL_ALPHA12\0"
- "GL_ALPHA12_EXT\0"
- "GL_ALPHA16\0"
- "GL_ALPHA16_EXT\0"
- "GL_ALPHA4\0"
- "GL_ALPHA4_EXT\0"
- "GL_ALPHA8\0"
- "GL_ALPHA8_EXT\0"
- "GL_ALPHA_BIAS\0"
- "GL_ALPHA_BITS\0"
- "GL_ALPHA_SCALE\0"
- "GL_ALPHA_TEST\0"
- "GL_ALPHA_TEST_FUNC\0"
- "GL_ALPHA_TEST_REF\0"
- "GL_ALREADY_SIGNALED\0"
- "GL_ALWAYS\0"
- "GL_AMBIENT\0"
- "GL_AMBIENT_AND_DIFFUSE\0"
- "GL_AND\0"
- "GL_AND_INVERTED\0"
- "GL_AND_REVERSE\0"
- "GL_ARRAY_BUFFER\0"
- "GL_ARRAY_BUFFER_BINDING\0"
- "GL_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_ATTACHED_SHADERS\0"
- "GL_ATTRIB_ARRAY_POINTER_NV\0"
- "GL_ATTRIB_ARRAY_SIZE_NV\0"
- "GL_ATTRIB_ARRAY_STRIDE_NV\0"
- "GL_ATTRIB_ARRAY_TYPE_NV\0"
- "GL_ATTRIB_STACK_DEPTH\0"
- "GL_AUTO_NORMAL\0"
- "GL_AUX0\0"
- "GL_AUX1\0"
- "GL_AUX2\0"
- "GL_AUX3\0"
- "GL_AUX_BUFFERS\0"
- "GL_BACK\0"
- "GL_BACK_LEFT\0"
- "GL_BACK_RIGHT\0"
- "GL_BGR\0"
- "GL_BGRA\0"
- "GL_BGRA_EXT\0"
- "GL_BITMAP\0"
- "GL_BITMAP_TOKEN\0"
- "GL_BLEND\0"
- "GL_BLEND_COLOR\0"
- "GL_BLEND_COLOR_EXT\0"
- "GL_BLEND_DST\0"
- "GL_BLEND_DST_ALPHA\0"
- "GL_BLEND_DST_ALPHA_OES\0"
- "GL_BLEND_DST_RGB\0"
- "GL_BLEND_DST_RGB_OES\0"
- "GL_BLEND_EQUATION\0"
- "GL_BLEND_EQUATION_ALPHA\0"
- "GL_BLEND_EQUATION_ALPHA_EXT\0"
- "GL_BLEND_EQUATION_ALPHA_OES\0"
- "GL_BLEND_EQUATION_EXT\0"
- "GL_BLEND_EQUATION_OES\0"
- "GL_BLEND_EQUATION_RGB\0"
- "GL_BLEND_EQUATION_RGB_EXT\0"
- "GL_BLEND_EQUATION_RGB_OES\0"
- "GL_BLEND_SRC\0"
- "GL_BLEND_SRC_ALPHA\0"
- "GL_BLEND_SRC_ALPHA_OES\0"
- "GL_BLEND_SRC_RGB\0"
- "GL_BLEND_SRC_RGB_OES\0"
- "GL_BLUE\0"
- "GL_BLUE_BIAS\0"
- "GL_BLUE_BITS\0"
- "GL_BLUE_SCALE\0"
- "GL_BOOL\0"
- "GL_BOOL_ARB\0"
- "GL_BOOL_VEC2\0"
- "GL_BOOL_VEC2_ARB\0"
- "GL_BOOL_VEC3\0"
- "GL_BOOL_VEC3_ARB\0"
- "GL_BOOL_VEC4\0"
- "GL_BOOL_VEC4_ARB\0"
- "GL_BUFFER_ACCESS\0"
- "GL_BUFFER_ACCESS_ARB\0"
- "GL_BUFFER_ACCESS_OES\0"
- "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
- "GL_BUFFER_MAPPED\0"
- "GL_BUFFER_MAPPED_ARB\0"
- "GL_BUFFER_MAPPED_OES\0"
- "GL_BUFFER_MAP_POINTER\0"
- "GL_BUFFER_MAP_POINTER_ARB\0"
- "GL_BUFFER_MAP_POINTER_OES\0"
- "GL_BUFFER_OBJECT_APPLE\0"
- "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
- "GL_BUFFER_SIZE\0"
- "GL_BUFFER_SIZE_ARB\0"
- "GL_BUFFER_USAGE\0"
- "GL_BUFFER_USAGE_ARB\0"
- "GL_BUMP_ENVMAP_ATI\0"
- "GL_BUMP_NUM_TEX_UNITS_ATI\0"
- "GL_BUMP_ROT_MATRIX_ATI\0"
- "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
- "GL_BUMP_TARGET_ATI\0"
- "GL_BUMP_TEX_UNITS_ATI\0"
- "GL_BYTE\0"
- "GL_C3F_V3F\0"
- "GL_C4F_N3F_V3F\0"
- "GL_C4UB_V2F\0"
- "GL_C4UB_V3F\0"
- "GL_CCW\0"
- "GL_CLAMP\0"
- "GL_CLAMP_TO_BORDER\0"
- "GL_CLAMP_TO_BORDER_ARB\0"
- "GL_CLAMP_TO_BORDER_SGIS\0"
- "GL_CLAMP_TO_EDGE\0"
- "GL_CLAMP_TO_EDGE_SGIS\0"
- "GL_CLEAR\0"
- "GL_CLIENT_ACTIVE_TEXTURE\0"
- "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
- "GL_CLIENT_ALL_ATTRIB_BITS\0"
- "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
- "GL_CLIENT_PIXEL_STORE_BIT\0"
- "GL_CLIENT_VERTEX_ARRAY_BIT\0"
- "GL_CLIP_PLANE0\0"
- "GL_CLIP_PLANE1\0"
- "GL_CLIP_PLANE2\0"
- "GL_CLIP_PLANE3\0"
- "GL_CLIP_PLANE4\0"
- "GL_CLIP_PLANE5\0"
- "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
- "GL_COEFF\0"
- "GL_COLOR\0"
- "GL_COLOR_ARRAY\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_COLOR_ARRAY_POINTER\0"
- "GL_COLOR_ARRAY_SIZE\0"
- "GL_COLOR_ARRAY_STRIDE\0"
- "GL_COLOR_ARRAY_TYPE\0"
- "GL_COLOR_ATTACHMENT0\0"
- "GL_COLOR_ATTACHMENT0_EXT\0"
- "GL_COLOR_ATTACHMENT0_OES\0"
- "GL_COLOR_ATTACHMENT1\0"
- "GL_COLOR_ATTACHMENT10\0"
- "GL_COLOR_ATTACHMENT10_EXT\0"
- "GL_COLOR_ATTACHMENT11\0"
- "GL_COLOR_ATTACHMENT11_EXT\0"
- "GL_COLOR_ATTACHMENT12\0"
- "GL_COLOR_ATTACHMENT12_EXT\0"
- "GL_COLOR_ATTACHMENT13\0"
- "GL_COLOR_ATTACHMENT13_EXT\0"
- "GL_COLOR_ATTACHMENT14\0"
- "GL_COLOR_ATTACHMENT14_EXT\0"
- "GL_COLOR_ATTACHMENT15\0"
- "GL_COLOR_ATTACHMENT15_EXT\0"
- "GL_COLOR_ATTACHMENT1_EXT\0"
- "GL_COLOR_ATTACHMENT2\0"
- "GL_COLOR_ATTACHMENT2_EXT\0"
- "GL_COLOR_ATTACHMENT3\0"
- "GL_COLOR_ATTACHMENT3_EXT\0"
- "GL_COLOR_ATTACHMENT4\0"
- "GL_COLOR_ATTACHMENT4_EXT\0"
- "GL_COLOR_ATTACHMENT5\0"
- "GL_COLOR_ATTACHMENT5_EXT\0"
- "GL_COLOR_ATTACHMENT6\0"
- "GL_COLOR_ATTACHMENT6_EXT\0"
- "GL_COLOR_ATTACHMENT7\0"
- "GL_COLOR_ATTACHMENT7_EXT\0"
- "GL_COLOR_ATTACHMENT8\0"
- "GL_COLOR_ATTACHMENT8_EXT\0"
- "GL_COLOR_ATTACHMENT9\0"
- "GL_COLOR_ATTACHMENT9_EXT\0"
- "GL_COLOR_BUFFER_BIT\0"
- "GL_COLOR_CLEAR_VALUE\0"
- "GL_COLOR_INDEX\0"
- "GL_COLOR_INDEXES\0"
- "GL_COLOR_LOGIC_OP\0"
- "GL_COLOR_MATERIAL\0"
- "GL_COLOR_MATERIAL_FACE\0"
- "GL_COLOR_MATERIAL_PARAMETER\0"
- "GL_COLOR_MATRIX\0"
- "GL_COLOR_MATRIX_SGI\0"
- "GL_COLOR_MATRIX_STACK_DEPTH\0"
- "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
- "GL_COLOR_SUM\0"
- "GL_COLOR_SUM_ARB\0"
- "GL_COLOR_TABLE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
- "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
- "GL_COLOR_TABLE_BIAS\0"
- "GL_COLOR_TABLE_BIAS_SGI\0"
- "GL_COLOR_TABLE_BLUE_SIZE\0"
- "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
- "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
- "GL_COLOR_TABLE_FORMAT\0"
- "GL_COLOR_TABLE_FORMAT_EXT\0"
- "GL_COLOR_TABLE_FORMAT_SGI\0"
- "GL_COLOR_TABLE_GREEN_SIZE\0"
- "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
- "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
- "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
- "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
- "GL_COLOR_TABLE_RED_SIZE\0"
- "GL_COLOR_TABLE_RED_SIZE_EXT\0"
- "GL_COLOR_TABLE_RED_SIZE_SGI\0"
- "GL_COLOR_TABLE_SCALE\0"
- "GL_COLOR_TABLE_SCALE_SGI\0"
- "GL_COLOR_TABLE_WIDTH\0"
- "GL_COLOR_TABLE_WIDTH_EXT\0"
- "GL_COLOR_TABLE_WIDTH_SGI\0"
- "GL_COLOR_WRITEMASK\0"
- "GL_COMBINE\0"
- "GL_COMBINE4\0"
- "GL_COMBINE_ALPHA\0"
- "GL_COMBINE_ALPHA_ARB\0"
- "GL_COMBINE_ALPHA_EXT\0"
- "GL_COMBINE_ARB\0"
- "GL_COMBINE_EXT\0"
- "GL_COMBINE_RGB\0"
- "GL_COMBINE_RGB_ARB\0"
- "GL_COMBINE_RGB_EXT\0"
- "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
- "GL_COMPARE_R_TO_TEXTURE\0"
- "GL_COMPARE_R_TO_TEXTURE_ARB\0"
- "GL_COMPILE\0"
- "GL_COMPILE_AND_EXECUTE\0"
- "GL_COMPILE_STATUS\0"
- "GL_COMPRESSED_ALPHA\0"
- "GL_COMPRESSED_ALPHA_ARB\0"
- "GL_COMPRESSED_INTENSITY\0"
- "GL_COMPRESSED_INTENSITY_ARB\0"
- "GL_COMPRESSED_LUMINANCE\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA\0"
- "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
- "GL_COMPRESSED_LUMINANCE_ARB\0"
- "GL_COMPRESSED_RGB\0"
- "GL_COMPRESSED_RGBA\0"
- "GL_COMPRESSED_RGBA_ARB\0"
- "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
- "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
- "GL_COMPRESSED_RGB_ARB\0"
- "GL_COMPRESSED_RGB_FXT1_3DFX\0"
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
- "GL_COMPRESSED_SLUMINANCE\0"
- "GL_COMPRESSED_SLUMINANCE_ALPHA\0"
- "GL_COMPRESSED_SRGB\0"
- "GL_COMPRESSED_SRGB_ALPHA\0"
- "GL_COMPRESSED_TEXTURE_FORMATS\0"
- "GL_CONDITION_SATISFIED\0"
- "GL_CONSTANT\0"
- "GL_CONSTANT_ALPHA\0"
- "GL_CONSTANT_ALPHA_EXT\0"
- "GL_CONSTANT_ARB\0"
- "GL_CONSTANT_ATTENUATION\0"
- "GL_CONSTANT_BORDER_HP\0"
- "GL_CONSTANT_COLOR\0"
- "GL_CONSTANT_COLOR_EXT\0"
- "GL_CONSTANT_EXT\0"
- "GL_CONVOLUTION_1D\0"
- "GL_CONVOLUTION_2D\0"
- "GL_CONVOLUTION_BORDER_COLOR\0"
- "GL_CONVOLUTION_BORDER_COLOR_HP\0"
- "GL_CONVOLUTION_BORDER_MODE\0"
- "GL_CONVOLUTION_BORDER_MODE_EXT\0"
- "GL_CONVOLUTION_FILTER_BIAS\0"
- "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
- "GL_CONVOLUTION_FILTER_SCALE\0"
- "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
- "GL_CONVOLUTION_FORMAT\0"
- "GL_CONVOLUTION_FORMAT_EXT\0"
- "GL_CONVOLUTION_HEIGHT\0"
- "GL_CONVOLUTION_HEIGHT_EXT\0"
- "GL_CONVOLUTION_WIDTH\0"
- "GL_CONVOLUTION_WIDTH_EXT\0"
- "GL_COORD_REPLACE\0"
- "GL_COORD_REPLACE_ARB\0"
- "GL_COORD_REPLACE_NV\0"
- "GL_COORD_REPLACE_OES\0"
- "GL_COPY\0"
- "GL_COPY_INVERTED\0"
- "GL_COPY_PIXEL_TOKEN\0"
- "GL_COPY_READ_BUFFER\0"
- "GL_COPY_WRITE_BUFFER\0"
- "GL_CULL_FACE\0"
- "GL_CULL_FACE_MODE\0"
- "GL_CULL_VERTEX_EXT\0"
- "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
- "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
- "GL_CURRENT_ATTRIB_NV\0"
- "GL_CURRENT_BIT\0"
- "GL_CURRENT_COLOR\0"
- "GL_CURRENT_FOG_COORD\0"
- "GL_CURRENT_FOG_COORDINATE\0"
- "GL_CURRENT_INDEX\0"
- "GL_CURRENT_MATRIX_ARB\0"
- "GL_CURRENT_MATRIX_INDEX_ARB\0"
- "GL_CURRENT_MATRIX_NV\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
- "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
- "GL_CURRENT_NORMAL\0"
- "GL_CURRENT_PALETTE_MATRIX_ARB\0"
- "GL_CURRENT_PALETTE_MATRIX_OES\0"
- "GL_CURRENT_PROGRAM\0"
- "GL_CURRENT_QUERY\0"
- "GL_CURRENT_QUERY_ARB\0"
- "GL_CURRENT_RASTER_COLOR\0"
- "GL_CURRENT_RASTER_DISTANCE\0"
- "GL_CURRENT_RASTER_INDEX\0"
- "GL_CURRENT_RASTER_POSITION\0"
- "GL_CURRENT_RASTER_POSITION_VALID\0"
- "GL_CURRENT_RASTER_SECONDARY_COLOR\0"
- "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
- "GL_CURRENT_SECONDARY_COLOR\0"
- "GL_CURRENT_TEXTURE_COORDS\0"
- "GL_CURRENT_VERTEX_ATTRIB\0"
- "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
- "GL_CURRENT_WEIGHT_ARB\0"
- "GL_CW\0"
- "GL_DEBUG_ASSERT_MESA\0"
- "GL_DEBUG_OBJECT_MESA\0"
- "GL_DEBUG_PRINT_MESA\0"
- "GL_DECAL\0"
- "GL_DECR\0"
- "GL_DECR_WRAP\0"
- "GL_DECR_WRAP_EXT\0"
- "GL_DELETE_STATUS\0"
- "GL_DEPTH\0"
- "GL_DEPTH24_STENCIL8\0"
- "GL_DEPTH24_STENCIL8_EXT\0"
- "GL_DEPTH24_STENCIL8_OES\0"
- "GL_DEPTH_ATTACHMENT\0"
- "GL_DEPTH_ATTACHMENT_EXT\0"
- "GL_DEPTH_ATTACHMENT_OES\0"
- "GL_DEPTH_BIAS\0"
- "GL_DEPTH_BITS\0"
- "GL_DEPTH_BOUNDS_EXT\0"
- "GL_DEPTH_BOUNDS_TEST_EXT\0"
- "GL_DEPTH_BUFFER_BIT\0"
- "GL_DEPTH_CLAMP\0"
- "GL_DEPTH_CLAMP_NV\0"
- "GL_DEPTH_CLEAR_VALUE\0"
- "GL_DEPTH_COMPONENT\0"
- "GL_DEPTH_COMPONENT16\0"
- "GL_DEPTH_COMPONENT16_ARB\0"
- "GL_DEPTH_COMPONENT16_OES\0"
- "GL_DEPTH_COMPONENT16_SGIX\0"
- "GL_DEPTH_COMPONENT24\0"
- "GL_DEPTH_COMPONENT24_ARB\0"
- "GL_DEPTH_COMPONENT24_OES\0"
- "GL_DEPTH_COMPONENT24_SGIX\0"
- "GL_DEPTH_COMPONENT32\0"
- "GL_DEPTH_COMPONENT32_ARB\0"
- "GL_DEPTH_COMPONENT32_OES\0"
- "GL_DEPTH_COMPONENT32_SGIX\0"
- "GL_DEPTH_FUNC\0"
- "GL_DEPTH_RANGE\0"
- "GL_DEPTH_SCALE\0"
- "GL_DEPTH_STENCIL\0"
- "GL_DEPTH_STENCIL_ATTACHMENT\0"
- "GL_DEPTH_STENCIL_EXT\0"
- "GL_DEPTH_STENCIL_NV\0"
- "GL_DEPTH_STENCIL_OES\0"
- "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
- "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
- "GL_DEPTH_TEST\0"
- "GL_DEPTH_TEXTURE_MODE\0"
- "GL_DEPTH_TEXTURE_MODE_ARB\0"
- "GL_DEPTH_WRITEMASK\0"
- "GL_DIFFUSE\0"
- "GL_DITHER\0"
- "GL_DOMAIN\0"
- "GL_DONT_CARE\0"
- "GL_DOT3_RGB\0"
- "GL_DOT3_RGBA\0"
- "GL_DOT3_RGBA_ARB\0"
- "GL_DOT3_RGBA_EXT\0"
- "GL_DOT3_RGB_ARB\0"
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- "GL_PROGRAM_FORMAT_ARB\0"
- "GL_PROGRAM_FORMAT_ASCII_ARB\0"
- "GL_PROGRAM_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_LENGTH_ARB\0"
- "GL_PROGRAM_LENGTH_NV\0"
- "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
- "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
- "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
- "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_OBJECT_ARB\0"
- "GL_PROGRAM_PARAMETERS_ARB\0"
- "GL_PROGRAM_PARAMETER_NV\0"
- "GL_PROGRAM_POINT_SIZE_ARB\0"
- "GL_PROGRAM_RESIDENT_NV\0"
- "GL_PROGRAM_STRING_ARB\0"
- "GL_PROGRAM_STRING_NV\0"
- "GL_PROGRAM_TARGET_NV\0"
- "GL_PROGRAM_TEMPORARIES_ARB\0"
- "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
- "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
- "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
- "GL_PROJECTION\0"
- "GL_PROJECTION_MATRIX\0"
- "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_PROJECTION_STACK_DEPTH\0"
- "GL_PROVOKING_VERTEX\0"
- "GL_PROVOKING_VERTEX_EXT\0"
- "GL_PROXY_COLOR_TABLE\0"
- "GL_PROXY_HISTOGRAM\0"
- "GL_PROXY_HISTOGRAM_EXT\0"
- "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
- "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
- "GL_PROXY_TEXTURE_1D\0"
- "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
- "GL_PROXY_TEXTURE_1D_EXT\0"
- "GL_PROXY_TEXTURE_2D\0"
- "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
- "GL_PROXY_TEXTURE_2D_EXT\0"
- "GL_PROXY_TEXTURE_3D\0"
- "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_PROXY_TEXTURE_CUBE_MAP\0"
- "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
- "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
- "GL_PURGEABLE_APPLE\0"
- "GL_Q\0"
- "GL_QUADRATIC_ATTENUATION\0"
- "GL_QUADS\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
- "GL_QUAD_MESH_SUN\0"
- "GL_QUAD_STRIP\0"
- "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
- "GL_QUERY_BY_REGION_WAIT_NV\0"
- "GL_QUERY_COUNTER_BITS\0"
- "GL_QUERY_COUNTER_BITS_ARB\0"
- "GL_QUERY_NO_WAIT_NV\0"
- "GL_QUERY_RESULT\0"
- "GL_QUERY_RESULT_ARB\0"
- "GL_QUERY_RESULT_AVAILABLE\0"
- "GL_QUERY_RESULT_AVAILABLE_ARB\0"
- "GL_QUERY_WAIT_NV\0"
- "GL_R\0"
- "GL_R3_G3_B2\0"
- "GL_RASTERIZER_DISCARD_EXT\0"
- "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
- "GL_READ_BUFFER\0"
- "GL_READ_FRAMEBUFFER\0"
- "GL_READ_FRAMEBUFFER_BINDING\0"
- "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
- "GL_READ_FRAMEBUFFER_EXT\0"
- "GL_READ_ONLY\0"
- "GL_READ_ONLY_ARB\0"
- "GL_READ_WRITE\0"
- "GL_READ_WRITE_ARB\0"
- "GL_RED\0"
- "GL_REDUCE\0"
- "GL_REDUCE_EXT\0"
- "GL_RED_BIAS\0"
- "GL_RED_BITS\0"
- "GL_RED_SCALE\0"
- "GL_REFLECTION_MAP\0"
- "GL_REFLECTION_MAP_ARB\0"
- "GL_REFLECTION_MAP_NV\0"
- "GL_REFLECTION_MAP_OES\0"
- "GL_RELEASED_APPLE\0"
- "GL_RENDER\0"
- "GL_RENDERBUFFER\0"
- "GL_RENDERBUFFER_ALPHA_SIZE\0"
- "GL_RENDERBUFFER_ALPHA_SIZE_OES\0"
- "GL_RENDERBUFFER_BINDING\0"
- "GL_RENDERBUFFER_BINDING_EXT\0"
- "GL_RENDERBUFFER_BINDING_OES\0"
- "GL_RENDERBUFFER_BLUE_SIZE\0"
- "GL_RENDERBUFFER_BLUE_SIZE_OES\0"
- "GL_RENDERBUFFER_DEPTH_SIZE\0"
- "GL_RENDERBUFFER_DEPTH_SIZE_OES\0"
- "GL_RENDERBUFFER_EXT\0"
- "GL_RENDERBUFFER_GREEN_SIZE\0"
- "GL_RENDERBUFFER_GREEN_SIZE_OES\0"
- "GL_RENDERBUFFER_HEIGHT\0"
- "GL_RENDERBUFFER_HEIGHT_EXT\0"
- "GL_RENDERBUFFER_HEIGHT_OES\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0"
- "GL_RENDERBUFFER_OES\0"
- "GL_RENDERBUFFER_RED_SIZE\0"
- "GL_RENDERBUFFER_RED_SIZE_OES\0"
- "GL_RENDERBUFFER_SAMPLES\0"
- "GL_RENDERBUFFER_SAMPLES_EXT\0"
- "GL_RENDERBUFFER_STENCIL_SIZE\0"
- "GL_RENDERBUFFER_STENCIL_SIZE_OES\0"
- "GL_RENDERBUFFER_WIDTH\0"
- "GL_RENDERBUFFER_WIDTH_EXT\0"
- "GL_RENDERBUFFER_WIDTH_OES\0"
- "GL_RENDERER\0"
- "GL_RENDER_MODE\0"
- "GL_REPEAT\0"
- "GL_REPLACE\0"
- "GL_REPLACE_EXT\0"
- "GL_REPLICATE_BORDER_HP\0"
- "GL_RESCALE_NORMAL\0"
- "GL_RESCALE_NORMAL_EXT\0"
- "GL_RETAINED_APPLE\0"
- "GL_RETURN\0"
- "GL_RGB\0"
- "GL_RGB10\0"
- "GL_RGB10_A2\0"
- "GL_RGB10_A2_EXT\0"
- "GL_RGB10_EXT\0"
- "GL_RGB12\0"
- "GL_RGB12_EXT\0"
- "GL_RGB16\0"
- "GL_RGB16_EXT\0"
- "GL_RGB2_EXT\0"
- "GL_RGB4\0"
- "GL_RGB4_EXT\0"
- "GL_RGB4_S3TC\0"
- "GL_RGB5\0"
- "GL_RGB565\0"
- "GL_RGB565_OES\0"
- "GL_RGB5_A1\0"
- "GL_RGB5_A1_EXT\0"
- "GL_RGB5_A1_OES\0"
- "GL_RGB5_EXT\0"
- "GL_RGB8\0"
- "GL_RGB8_EXT\0"
- "GL_RGB8_OES\0"
- "GL_RGBA\0"
- "GL_RGBA12\0"
- "GL_RGBA12_EXT\0"
- "GL_RGBA16\0"
- "GL_RGBA16_EXT\0"
- "GL_RGBA2\0"
- "GL_RGBA2_EXT\0"
- "GL_RGBA4\0"
- "GL_RGBA4_DXT5_S3TC\0"
- "GL_RGBA4_EXT\0"
- "GL_RGBA4_OES\0"
- "GL_RGBA4_S3TC\0"
- "GL_RGBA8\0"
- "GL_RGBA8_EXT\0"
- "GL_RGBA8_OES\0"
- "GL_RGBA8_SNORM\0"
- "GL_RGBA_DXT5_S3TC\0"
- "GL_RGBA_MODE\0"
- "GL_RGBA_S3TC\0"
- "GL_RGBA_SNORM\0"
- "GL_RGB_S3TC\0"
- "GL_RGB_SCALE\0"
- "GL_RGB_SCALE_ARB\0"
- "GL_RGB_SCALE_EXT\0"
- "GL_RIGHT\0"
- "GL_S\0"
- "GL_SAMPLER_1D\0"
- "GL_SAMPLER_1D_SHADOW\0"
- "GL_SAMPLER_2D\0"
- "GL_SAMPLER_2D_SHADOW\0"
- "GL_SAMPLER_3D\0"
- "GL_SAMPLER_3D_OES\0"
- "GL_SAMPLER_CUBE\0"
- "GL_SAMPLES\0"
- "GL_SAMPLES_3DFX\0"
- "GL_SAMPLES_ARB\0"
- "GL_SAMPLES_PASSED\0"
- "GL_SAMPLES_PASSED_ARB\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
- "GL_SAMPLE_ALPHA_TO_ONE\0"
- "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
- "GL_SAMPLE_BUFFERS\0"
- "GL_SAMPLE_BUFFERS_3DFX\0"
- "GL_SAMPLE_BUFFERS_ARB\0"
- "GL_SAMPLE_COVERAGE\0"
- "GL_SAMPLE_COVERAGE_ARB\0"
- "GL_SAMPLE_COVERAGE_INVERT\0"
- "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
- "GL_SAMPLE_COVERAGE_VALUE\0"
- "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
- "GL_SCISSOR_BIT\0"
- "GL_SCISSOR_BOX\0"
- "GL_SCISSOR_TEST\0"
- "GL_SECONDARY_COLOR_ARRAY\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
- "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
- "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
- "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
- "GL_SELECT\0"
- "GL_SELECTION_BUFFER_POINTER\0"
- "GL_SELECTION_BUFFER_SIZE\0"
- "GL_SEPARABLE_2D\0"
- "GL_SEPARATE_ATTRIBS_EXT\0"
- "GL_SEPARATE_SPECULAR_COLOR\0"
- "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
- "GL_SET\0"
- "GL_SHADER_BINARY_FORMATS\0"
- "GL_SHADER_COMPILER\0"
- "GL_SHADER_OBJECT_ARB\0"
- "GL_SHADER_SOURCE_LENGTH\0"
- "GL_SHADER_TYPE\0"
- "GL_SHADE_MODEL\0"
- "GL_SHADING_LANGUAGE_VERSION\0"
- "GL_SHADOW_AMBIENT_SGIX\0"
- "GL_SHARED_TEXTURE_PALETTE_EXT\0"
- "GL_SHININESS\0"
- "GL_SHORT\0"
- "GL_SIGNALED\0"
- "GL_SIGNED_NORMALIZED\0"
- "GL_SINGLE_COLOR\0"
- "GL_SINGLE_COLOR_EXT\0"
- "GL_SLICE_ACCUM_SUN\0"
- "GL_SLUMINANCE\0"
- "GL_SLUMINANCE8\0"
- "GL_SLUMINANCE8_ALPHA8\0"
- "GL_SLUMINANCE_ALPHA\0"
- "GL_SMOOTH\0"
- "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
- "GL_SMOOTH_LINE_WIDTH_RANGE\0"
- "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
- "GL_SMOOTH_POINT_SIZE_RANGE\0"
- "GL_SOURCE0_ALPHA\0"
- "GL_SOURCE0_ALPHA_ARB\0"
- "GL_SOURCE0_ALPHA_EXT\0"
- "GL_SOURCE0_RGB\0"
- "GL_SOURCE0_RGB_ARB\0"
- "GL_SOURCE0_RGB_EXT\0"
- "GL_SOURCE1_ALPHA\0"
- "GL_SOURCE1_ALPHA_ARB\0"
- "GL_SOURCE1_ALPHA_EXT\0"
- "GL_SOURCE1_RGB\0"
- "GL_SOURCE1_RGB_ARB\0"
- "GL_SOURCE1_RGB_EXT\0"
- "GL_SOURCE2_ALPHA\0"
- "GL_SOURCE2_ALPHA_ARB\0"
- "GL_SOURCE2_ALPHA_EXT\0"
- "GL_SOURCE2_RGB\0"
- "GL_SOURCE2_RGB_ARB\0"
- "GL_SOURCE2_RGB_EXT\0"
- "GL_SOURCE3_ALPHA_NV\0"
- "GL_SOURCE3_RGB_NV\0"
- "GL_SPECULAR\0"
- "GL_SPHERE_MAP\0"
- "GL_SPOT_CUTOFF\0"
- "GL_SPOT_DIRECTION\0"
- "GL_SPOT_EXPONENT\0"
- "GL_SRC0_ALPHA\0"
- "GL_SRC0_RGB\0"
- "GL_SRC1_ALPHA\0"
- "GL_SRC1_RGB\0"
- "GL_SRC2_ALPHA\0"
- "GL_SRC2_RGB\0"
- "GL_SRC_ALPHA\0"
- "GL_SRC_ALPHA_SATURATE\0"
- "GL_SRC_COLOR\0"
- "GL_SRGB\0"
- "GL_SRGB8\0"
- "GL_SRGB8_ALPHA8\0"
- "GL_SRGB_ALPHA\0"
- "GL_STACK_OVERFLOW\0"
- "GL_STACK_UNDERFLOW\0"
- "GL_STATIC_COPY\0"
- "GL_STATIC_COPY_ARB\0"
- "GL_STATIC_DRAW\0"
- "GL_STATIC_DRAW_ARB\0"
- "GL_STATIC_READ\0"
- "GL_STATIC_READ_ARB\0"
- "GL_STENCIL\0"
- "GL_STENCIL_ATTACHMENT\0"
- "GL_STENCIL_ATTACHMENT_EXT\0"
- "GL_STENCIL_ATTACHMENT_OES\0"
- "GL_STENCIL_BACK_FAIL\0"
- "GL_STENCIL_BACK_FAIL_ATI\0"
- "GL_STENCIL_BACK_FUNC\0"
- "GL_STENCIL_BACK_FUNC_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
- "GL_STENCIL_BACK_REF\0"
- "GL_STENCIL_BACK_VALUE_MASK\0"
- "GL_STENCIL_BACK_WRITEMASK\0"
- "GL_STENCIL_BITS\0"
- "GL_STENCIL_BUFFER_BIT\0"
- "GL_STENCIL_CLEAR_VALUE\0"
- "GL_STENCIL_FAIL\0"
- "GL_STENCIL_FUNC\0"
- "GL_STENCIL_INDEX\0"
- "GL_STENCIL_INDEX1\0"
- "GL_STENCIL_INDEX16\0"
- "GL_STENCIL_INDEX16_EXT\0"
- "GL_STENCIL_INDEX1_EXT\0"
- "GL_STENCIL_INDEX1_OES\0"
- "GL_STENCIL_INDEX4\0"
- "GL_STENCIL_INDEX4_EXT\0"
- "GL_STENCIL_INDEX4_OES\0"
- "GL_STENCIL_INDEX8\0"
- "GL_STENCIL_INDEX8_EXT\0"
- "GL_STENCIL_INDEX8_OES\0"
- "GL_STENCIL_INDEX_EXT\0"
- "GL_STENCIL_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_PASS_DEPTH_PASS\0"
- "GL_STENCIL_REF\0"
- "GL_STENCIL_TEST\0"
- "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
- "GL_STENCIL_VALUE_MASK\0"
- "GL_STENCIL_WRITEMASK\0"
- "GL_STEREO\0"
- "GL_STORAGE_CACHED_APPLE\0"
- "GL_STORAGE_PRIVATE_APPLE\0"
- "GL_STORAGE_SHARED_APPLE\0"
- "GL_STREAM_COPY\0"
- "GL_STREAM_COPY_ARB\0"
- "GL_STREAM_DRAW\0"
- "GL_STREAM_DRAW_ARB\0"
- "GL_STREAM_READ\0"
- "GL_STREAM_READ_ARB\0"
- "GL_SUBPIXEL_BITS\0"
- "GL_SUBTRACT\0"
- "GL_SUBTRACT_ARB\0"
- "GL_SYNC_CONDITION\0"
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- "GL_SYNC_FLAGS\0"
- "GL_SYNC_FLUSH_COMMANDS_BIT\0"
- "GL_SYNC_GPU_COMMANDS_COMPLETE\0"
- "GL_SYNC_STATUS\0"
- "GL_T\0"
- "GL_T2F_C3F_V3F\0"
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- "GL_T2F_V3F\0"
- "GL_T4F_C4F_N3F_V4F\0"
- "GL_T4F_V4F\0"
- "GL_TABLE_TOO_LARGE_EXT\0"
- "GL_TEXTURE\0"
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- "GL_TEXTURE30_ARB\0"
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- "GL_TEXTURE31_ARB\0"
- "GL_TEXTURE3_ARB\0"
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- "GL_TEXTURE4_ARB\0"
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- "GL_TEXTURE7_ARB\0"
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- "GL_TEXTURE8_ARB\0"
- "GL_TEXTURE9\0"
- "GL_TEXTURE9_ARB\0"
- "GL_TEXTURE_1D\0"
- "GL_TEXTURE_1D_ARRAY_EXT\0"
- "GL_TEXTURE_2D\0"
- "GL_TEXTURE_2D_ARRAY_EXT\0"
- "GL_TEXTURE_3D\0"
- "GL_TEXTURE_3D_OES\0"
- "GL_TEXTURE_ALPHA_SIZE\0"
- "GL_TEXTURE_ALPHA_SIZE_EXT\0"
- "GL_TEXTURE_BASE_LEVEL\0"
- "GL_TEXTURE_BINDING_1D\0"
- "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_2D\0"
- "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_3D\0"
- "GL_TEXTURE_BINDING_3D_OES\0"
- "GL_TEXTURE_BINDING_CUBE_MAP\0"
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- "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
- "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
- "GL_TEXTURE_BIT\0"
- "GL_TEXTURE_BLUE_SIZE\0"
- "GL_TEXTURE_BLUE_SIZE_EXT\0"
- "GL_TEXTURE_BORDER\0"
- "GL_TEXTURE_BORDER_COLOR\0"
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
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- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
- "GL_TEXTURE_COLOR_TABLE_SGI\0"
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- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
- "GL_TEXTURE_COMPARE_FUNC\0"
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- "GL_TEXTURE_COMPARE_MODE\0"
- "GL_TEXTURE_COMPARE_MODE_ARB\0"
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
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- "GL_TEXTURE_COMPONENTS\0"
- "GL_TEXTURE_COMPRESSED\0"
- "GL_TEXTURE_COMPRESSED_ARB\0"
- "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
- "GL_TEXTURE_COMPRESSION_HINT\0"
- "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
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- "GL_TEXTURE_COORD_ARRAY_TYPE\0"
- "GL_TEXTURE_CROP_RECT_OES\0"
- "GL_TEXTURE_CUBE_MAP\0"
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- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
- "GL_TEXTURE_DEPTH\0"
- "GL_TEXTURE_DEPTH_SIZE\0"
- "GL_TEXTURE_DEPTH_SIZE_ARB\0"
- "GL_TEXTURE_ENV\0"
- "GL_TEXTURE_ENV_COLOR\0"
- "GL_TEXTURE_ENV_MODE\0"
- "GL_TEXTURE_FILTER_CONTROL\0"
- "GL_TEXTURE_FILTER_CONTROL_EXT\0"
- "GL_TEXTURE_GEN_MODE\0"
- "GL_TEXTURE_GEN_MODE_OES\0"
- "GL_TEXTURE_GEN_Q\0"
- "GL_TEXTURE_GEN_R\0"
- "GL_TEXTURE_GEN_S\0"
- "GL_TEXTURE_GEN_STR_OES\0"
- "GL_TEXTURE_GEN_T\0"
- "GL_TEXTURE_GEQUAL_R_SGIX\0"
- "GL_TEXTURE_GREEN_SIZE\0"
- "GL_TEXTURE_GREEN_SIZE_EXT\0"
- "GL_TEXTURE_HEIGHT\0"
- "GL_TEXTURE_INDEX_SIZE_EXT\0"
- "GL_TEXTURE_INTENSITY_SIZE\0"
- "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
- "GL_TEXTURE_INTERNAL_FORMAT\0"
- "GL_TEXTURE_LEQUAL_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS\0"
- "GL_TEXTURE_LOD_BIAS_EXT\0"
- "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
- "GL_TEXTURE_LUMINANCE_SIZE\0"
- "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
- "GL_TEXTURE_MAG_FILTER\0"
- "GL_TEXTURE_MATRIX\0"
- "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
- "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
- "GL_TEXTURE_MAX_LEVEL\0"
- "GL_TEXTURE_MAX_LOD\0"
- "GL_TEXTURE_MIN_FILTER\0"
- "GL_TEXTURE_MIN_LOD\0"
- "GL_TEXTURE_PRIORITY\0"
- "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
- "GL_TEXTURE_RANGE_POINTER_APPLE\0"
- "GL_TEXTURE_RECTANGLE_ARB\0"
- "GL_TEXTURE_RECTANGLE_NV\0"
- "GL_TEXTURE_RED_SIZE\0"
- "GL_TEXTURE_RED_SIZE_EXT\0"
- "GL_TEXTURE_RESIDENT\0"
- "GL_TEXTURE_STACK_DEPTH\0"
- "GL_TEXTURE_STENCIL_SIZE\0"
- "GL_TEXTURE_STENCIL_SIZE_EXT\0"
- "GL_TEXTURE_STORAGE_HINT_APPLE\0"
- "GL_TEXTURE_TOO_LARGE_EXT\0"
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
- "GL_TEXTURE_WIDTH\0"
- "GL_TEXTURE_WRAP_R\0"
- "GL_TEXTURE_WRAP_R_OES\0"
- "GL_TEXTURE_WRAP_S\0"
- "GL_TEXTURE_WRAP_T\0"
- "GL_TIMEOUT_EXPIRED\0"
- "GL_TIME_ELAPSED_EXT\0"
- "GL_TRACK_MATRIX_NV\0"
- "GL_TRACK_MATRIX_TRANSFORM_NV\0"
- "GL_TRANSFORM_BIT\0"
- "GL_TRANSFORM_FEEDBACK\0"
- "GL_TRANSFORM_FEEDBACK_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0"
- "GL_TRANSPOSE_COLOR_MATRIX\0"
- "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
- "GL_TRANSPOSE_NV\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
- "GL_TRIANGLES\0"
- "GL_TRIANGLES_ADJACENCY_ARB\0"
- "GL_TRIANGLE_FAN\0"
- "GL_TRIANGLE_MESH_SUN\0"
- "GL_TRIANGLE_STRIP\0"
- "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0"
- "GL_TRUE\0"
- "GL_UNDEFINED_APPLE\0"
- "GL_UNPACK_ALIGNMENT\0"
- "GL_UNPACK_IMAGE_HEIGHT\0"
- "GL_UNPACK_LSB_FIRST\0"
- "GL_UNPACK_ROW_LENGTH\0"
- "GL_UNPACK_SKIP_IMAGES\0"
- "GL_UNPACK_SKIP_PIXELS\0"
- "GL_UNPACK_SKIP_ROWS\0"
- "GL_UNPACK_SWAP_BYTES\0"
- "GL_UNSIGNALED\0"
- "GL_UNSIGNED_BYTE\0"
- "GL_UNSIGNED_BYTE_2_3_3_REV\0"
- "GL_UNSIGNED_BYTE_3_3_2\0"
- "GL_UNSIGNED_INT\0"
- "GL_UNSIGNED_INT_10_10_10_2\0"
- "GL_UNSIGNED_INT_10_10_10_2_OES\0"
- "GL_UNSIGNED_INT_24_8\0"
- "GL_UNSIGNED_INT_24_8_EXT\0"
- "GL_UNSIGNED_INT_24_8_NV\0"
- "GL_UNSIGNED_INT_24_8_OES\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0"
- "GL_UNSIGNED_INT_8_8_8_8\0"
- "GL_UNSIGNED_INT_8_8_8_8_REV\0"
- "GL_UNSIGNED_NORMALIZED\0"
- "GL_UNSIGNED_SHORT\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0"
- "GL_UNSIGNED_SHORT_4_4_4_4\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0"
- "GL_UNSIGNED_SHORT_5_5_5_1\0"
- "GL_UNSIGNED_SHORT_5_6_5\0"
- "GL_UNSIGNED_SHORT_5_6_5_REV\0"
- "GL_UNSIGNED_SHORT_8_8_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_MESA\0"
- "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
- "GL_UPPER_LEFT\0"
- "GL_V2F\0"
- "GL_V3F\0"
- "GL_VALIDATE_STATUS\0"
- "GL_VENDOR\0"
- "GL_VERSION\0"
- "GL_VERTEX_ARRAY\0"
- "GL_VERTEX_ARRAY_BINDING\0"
- "GL_VERTEX_ARRAY_BINDING_APPLE\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ARRAY_POINTER\0"
- "GL_VERTEX_ARRAY_SIZE\0"
- "GL_VERTEX_ARRAY_STRIDE\0"
- "GL_VERTEX_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
- "GL_VERTEX_BLEND_ARB\0"
- "GL_VERTEX_PROGRAM_ARB\0"
- "GL_VERTEX_PROGRAM_BINDING_NV\0"
- "GL_VERTEX_PROGRAM_NV\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
- "GL_VERTEX_SHADER\0"
- "GL_VERTEX_SHADER_ARB\0"
- "GL_VERTEX_STATE_PROGRAM_NV\0"
- "GL_VIEWPORT\0"
- "GL_VIEWPORT_BIT\0"
- "GL_VOLATILE_APPLE\0"
- "GL_WAIT_FAILED\0"
- "GL_WEIGHT_ARRAY_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0"
- "GL_WEIGHT_ARRAY_OES\0"
- "GL_WEIGHT_ARRAY_POINTER_ARB\0"
- "GL_WEIGHT_ARRAY_POINTER_OES\0"
- "GL_WEIGHT_ARRAY_SIZE_ARB\0"
- "GL_WEIGHT_ARRAY_SIZE_OES\0"
- "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
- "GL_WEIGHT_ARRAY_STRIDE_OES\0"
- "GL_WEIGHT_ARRAY_TYPE_ARB\0"
- "GL_WEIGHT_ARRAY_TYPE_OES\0"
- "GL_WEIGHT_SUM_UNITY_ARB\0"
- "GL_WRAP_BORDER_SUN\0"
- "GL_WRITE_ONLY\0"
- "GL_WRITE_ONLY_ARB\0"
- "GL_WRITE_ONLY_OES\0"
- "GL_XOR\0"
- "GL_YCBCR_422_APPLE\0"
- "GL_YCBCR_MESA\0"
- "GL_ZERO\0"
- "GL_ZOOM_X\0"
- "GL_ZOOM_Y\0"
- ;
-
-static const enum_elt all_enums[2065] =
-{
- { 0, 0x00000600 }, /* GL_2D */
- { 6, 0x00001407 }, /* GL_2_BYTES */
- { 17, 0x00000601 }, /* GL_3D */
- { 23, 0x00000602 }, /* GL_3D_COLOR */
- { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
- { 55, 0x00001408 }, /* GL_3_BYTES */
- { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
- { 86, 0x00001409 }, /* GL_4_BYTES */
- { 97, 0x00000100 }, /* GL_ACCUM */
- { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
- { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
- { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
- { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
- { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
- { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
- { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
- { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- { 276, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
- { 303, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
- { 321, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
- { 343, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
- { 362, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- { 391, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- { 418, 0x00000104 }, /* GL_ADD */
- { 425, 0x00008574 }, /* GL_ADD_SIGNED */
- { 439, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
- { 457, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
- { 475, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
- { 503, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
- { 531, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
- { 550, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
- { 576, 0x00001906 }, /* GL_ALPHA */
- { 585, 0x0000803D }, /* GL_ALPHA12 */
- { 596, 0x0000803D }, /* GL_ALPHA12_EXT */
- { 611, 0x0000803E }, /* GL_ALPHA16 */
- { 622, 0x0000803E }, /* GL_ALPHA16_EXT */
- { 637, 0x0000803B }, /* GL_ALPHA4 */
- { 647, 0x0000803B }, /* GL_ALPHA4_EXT */
- { 661, 0x0000803C }, /* GL_ALPHA8 */
- { 671, 0x0000803C }, /* GL_ALPHA8_EXT */
- { 685, 0x00000D1D }, /* GL_ALPHA_BIAS */
- { 699, 0x00000D55 }, /* GL_ALPHA_BITS */
- { 713, 0x00000D1C }, /* GL_ALPHA_SCALE */
- { 728, 0x00000BC0 }, /* GL_ALPHA_TEST */
- { 742, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
- { 761, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
- { 779, 0x0000911A }, /* GL_ALREADY_SIGNALED */
- { 799, 0x00000207 }, /* GL_ALWAYS */
- { 809, 0x00001200 }, /* GL_AMBIENT */
- { 820, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
- { 843, 0x00001501 }, /* GL_AND */
- { 850, 0x00001504 }, /* GL_AND_INVERTED */
- { 866, 0x00001502 }, /* GL_AND_REVERSE */
- { 881, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
- { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 1107, 0x00000409 }, /* GL_AUX0 */
- { 1115, 0x0000040A }, /* GL_AUX1 */
- { 1123, 0x0000040B }, /* GL_AUX2 */
- { 1131, 0x0000040C }, /* GL_AUX3 */
- { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1154, 0x00000405 }, /* GL_BACK */
- { 1162, 0x00000402 }, /* GL_BACK_LEFT */
- { 1175, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1189, 0x000080E0 }, /* GL_BGR */
- { 1196, 0x000080E1 }, /* GL_BGRA */
- { 1204, 0x000080E1 }, /* GL_BGRA_EXT */
- { 1216, 0x00001A00 }, /* GL_BITMAP */
- { 1226, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1242, 0x00000BE2 }, /* GL_BLEND */
- { 1251, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1266, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1285, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1298, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1317, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */
- { 1340, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1357, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */
- { 1378, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1396, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
- { 1420, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1448, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */
- { 1476, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1498, 0x00008009 }, /* GL_BLEND_EQUATION_OES */
- { 1520, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
- { 1542, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1568, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */
- { 1594, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1607, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1626, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */
- { 1649, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1666, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */
- { 1687, 0x00001905 }, /* GL_BLUE */
- { 1695, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1708, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1721, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1735, 0x00008B56 }, /* GL_BOOL */
- { 1743, 0x00008B56 }, /* GL_BOOL_ARB */
- { 1755, 0x00008B57 }, /* GL_BOOL_VEC2 */
- { 1768, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 1785, 0x00008B58 }, /* GL_BOOL_VEC3 */
- { 1798, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 1815, 0x00008B59 }, /* GL_BOOL_VEC4 */
- { 1828, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 1845, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 1862, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 1883, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */
- { 1904, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- { 1935, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 1952, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 1973, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */
- { 1994, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 2016, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 2042, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */
- { 2068, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
- { 2091, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- { 2125, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 2140, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 2159, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 2175, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 2195, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 2214, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 2240, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 2263, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 2291, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 2310, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 2332, 0x00001400 }, /* GL_BYTE */
- { 2340, 0x00002A24 }, /* GL_C3F_V3F */
- { 2351, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2366, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2378, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2390, 0x00000901 }, /* GL_CCW */
- { 2397, 0x00002900 }, /* GL_CLAMP */
- { 2406, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2425, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2448, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2472, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2489, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2511, 0x00001500 }, /* GL_CLEAR */
- { 2520, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2545, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2574, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2600, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2629, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2655, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 2682, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 2697, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 2712, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 2727, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 2742, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 2757, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 2772, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 2805, 0x00000A00 }, /* GL_COEFF */
- { 2814, 0x00001800 }, /* GL_COLOR */
- { 2823, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 2838, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 2868, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 2902, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 2925, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 2945, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 2967, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 2987, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 3008, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 3033, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
- { 3058, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 3079, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 3101, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 3127, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 3149, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 3175, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 3197, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 3223, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 3245, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 3271, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3293, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3319, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3341, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3367, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3392, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3413, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3438, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3459, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3484, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3505, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 3530, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 3551, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 3576, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 3597, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 3622, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 3643, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 3668, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 3689, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 3714, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 3735, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 3760, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 3780, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 3801, 0x00001900 }, /* GL_COLOR_INDEX */
- { 3816, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 3833, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 3851, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 3869, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 3892, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 3920, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 3936, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 3956, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 3984, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 4016, 0x00008458 }, /* GL_COLOR_SUM */
- { 4029, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 4046, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 4061, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 4087, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 4117, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 4147, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 4167, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 4191, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 4216, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 4245, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 4274, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4296, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4322, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4348, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4374, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4404, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4434, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4464, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4498, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 4532, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 4562, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 4596, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 4630, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 4654, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 4682, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 4710, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 4731, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 4756, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 4777, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 4802, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 4827, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 4846, 0x00008570 }, /* GL_COMBINE */
- { 4857, 0x00008503 }, /* GL_COMBINE4 */
- { 4869, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 4886, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 4907, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 4928, 0x00008570 }, /* GL_COMBINE_ARB */
- { 4943, 0x00008570 }, /* GL_COMBINE_EXT */
- { 4958, 0x00008571 }, /* GL_COMBINE_RGB */
- { 4973, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 4992, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 5011, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 5047, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 5071, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 5099, 0x00001300 }, /* GL_COMPILE */
- { 5110, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 5133, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 5151, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 5171, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 5195, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 5219, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 5247, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 5271, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5301, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5335, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5363, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5381, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5400, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5423, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5452, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 5485, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 5518, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 5551, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 5573, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 5601, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 5633, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 5658, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 5689, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 5708, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 5733, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 5763, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 5786, 0x00008576 }, /* GL_CONSTANT */
- { 5798, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 5816, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 5838, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 5854, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 5878, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 5900, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 5918, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 5940, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 5956, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 5974, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 5992, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6020, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6051, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6078, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6109, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6136, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6167, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6195, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6227, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 6249, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 6275, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 6297, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 6323, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 6344, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 6369, 0x00008862 }, /* GL_COORD_REPLACE */
- { 6386, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 6407, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 6427, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 6448, 0x00001503 }, /* GL_COPY */
- { 6456, 0x0000150C }, /* GL_COPY_INVERTED */
- { 6473, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 6493, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 6513, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 6534, 0x00000B44 }, /* GL_CULL_FACE */
- { 6547, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 6565, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 6584, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 6616, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 6651, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 6672, 0x00000001 }, /* GL_CURRENT_BIT */
- { 6687, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 6704, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 6725, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 6751, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 6768, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 6790, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 6818, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 6839, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 6873, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 6906, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 6924, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 6954, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 6984, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7003, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7020, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7041, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7065, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7092, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7116, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7143, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7176, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7210, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 7243, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 7270, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 7296, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 7321, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 7350, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 7372, 0x00000900 }, /* GL_CW */
- { 7378, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 7399, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 7420, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 7440, 0x00002101 }, /* GL_DECAL */
- { 7449, 0x00001E03 }, /* GL_DECR */
- { 7457, 0x00008508 }, /* GL_DECR_WRAP */
- { 7470, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 7487, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 7504, 0x00001801 }, /* GL_DEPTH */
- { 7513, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 7533, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 7557, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 7581, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 7601, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 7625, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 7649, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 7663, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 7677, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 7697, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 7722, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 7742, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 7757, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 7775, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 7796, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 7815, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 7836, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 7861, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 7886, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 7912, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 7933, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 7958, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 7983, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8009, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8030, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8055, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8080, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8106, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8120, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8135, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8150, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8167, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8195, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8216, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 8236, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 8257, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 8285, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 8313, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 8327, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 8349, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 8375, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 8394, 0x00001201 }, /* GL_DIFFUSE */
- { 8405, 0x00000BD0 }, /* GL_DITHER */
- { 8415, 0x00000A02 }, /* GL_DOMAIN */
- { 8425, 0x00001100 }, /* GL_DONT_CARE */
- { 8438, 0x000086AE }, /* GL_DOT3_RGB */
- { 8450, 0x000086AF }, /* GL_DOT3_RGBA */
- { 8463, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 8480, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 8497, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 8513, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 8529, 0x0000140A }, /* GL_DOUBLE */
- { 8539, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 8555, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 8570, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 8586, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 8606, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 8626, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 8642, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 8659, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 8680, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 8701, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 8718, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 8739, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 8760, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 8777, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 8798, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 8819, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 8836, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 8857, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 8878, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 8895, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 8916, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 8937, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 8954, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 8975, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 8996, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9016, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9036, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9052, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9072, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9092, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9108, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9128, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9148, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9164, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9184, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9204, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9220, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 9240, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 9260, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 9276, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 9296, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 9316, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 9332, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 9352, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 9372, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 9388, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 9408, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 9428, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 9444, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 9464, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 9484, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 9504, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 9532, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 9564, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 9588, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 9608, 0x00000304 }, /* GL_DST_ALPHA */
- { 9621, 0x00000306 }, /* GL_DST_COLOR */
- { 9634, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 9648, 0x00008779 }, /* GL_DUDV_ATI */
- { 9660, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 9676, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 9696, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 9712, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 9732, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 9748, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 9768, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 9781, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 9800, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 9834, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 9872, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 9899, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 9925, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 9949, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 9981, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10017, 0x00001600 }, /* GL_EMISSION */
- { 10029, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10043, 0x00000202 }, /* GL_EQUAL */
- { 10052, 0x00001509 }, /* GL_EQUIV */
- { 10061, 0x00010000 }, /* GL_EVAL_BIT */
- { 10073, 0x00000800 }, /* GL_EXP */
- { 10080, 0x00000801 }, /* GL_EXP2 */
- { 10088, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10102, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10116, 0x00002502 }, /* GL_EYE_PLANE */
- { 10129, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10154, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10171, 0x00000000 }, /* GL_FALSE */
- { 10180, 0x00001101 }, /* GL_FASTEST */
- { 10191, 0x00001C01 }, /* GL_FEEDBACK */
- { 10203, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 10230, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 10254, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 10278, 0x00001B02 }, /* GL_FILL */
- { 10286, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 10313, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 10344, 0x0000140C }, /* GL_FIXED */
- { 10353, 0x0000140C }, /* GL_FIXED_OES */
- { 10366, 0x00001D00 }, /* GL_FLAT */
- { 10374, 0x00001406 }, /* GL_FLOAT */
- { 10383, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 10397, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 10415, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 10431, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 10447, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 10461, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 10479, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 10495, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 10511, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 10525, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 10543, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 10559, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 10575, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 10589, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 10607, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 10621, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 10639, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 10653, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 10671, 0x00000B60 }, /* GL_FOG */
- { 10678, 0x00000080 }, /* GL_FOG_BIT */
- { 10689, 0x00000B66 }, /* GL_FOG_COLOR */
- { 10702, 0x00008451 }, /* GL_FOG_COORD */
- { 10715, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 10733, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 10757, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 10796, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 10839, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 10871, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 10902, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 10931, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 10956, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 10975, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11009, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11036, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11062, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11086, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11103, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11118, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11142, 0x00000B64 }, /* GL_FOG_END */
- { 11153, 0x00000C54 }, /* GL_FOG_HINT */
- { 11165, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11178, 0x00000B65 }, /* GL_FOG_MODE */
- { 11190, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 11209, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 11234, 0x00000B63 }, /* GL_FOG_START */
- { 11247, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 11265, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 11289, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 11308, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 11331, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 11366, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 11405, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 11420, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 11457, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 11493, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 11534, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 11575, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 11612, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 11649, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 11687, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 11725, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 11767, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 11809, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 11847, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 11889, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 11931, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 11966, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12005, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12054, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12103, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12151, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 12203, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 12255, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 12295, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 12339, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 12379, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 12423, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 12467, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 12490, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 12517, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 12544, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 12568, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 12596, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 12624, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 12647, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 12666, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 12703, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 12744, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 12785, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 12822, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 12863, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 12904, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 12942, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 12984, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13026, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13077, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13115, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13153, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 13195, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 13239, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 13284, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 13333, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 13382, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 13420, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 13462, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 13500, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 13542, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 13584, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 13603, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 13635, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 13660, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 13687, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 13718, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 13749, 0x00000404 }, /* GL_FRONT */
- { 13758, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 13776, 0x00000B46 }, /* GL_FRONT_FACE */
- { 13790, 0x00000400 }, /* GL_FRONT_LEFT */
- { 13804, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 13819, 0x00008006 }, /* GL_FUNC_ADD */
- { 13831, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 13847, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 13863, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 13888, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 13917, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 13946, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 13963, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 13984, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14005, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14024, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14048, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14077, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14101, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 14128, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 14156, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 14179, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 14208, 0x00000206 }, /* GL_GEQUAL */
- { 14218, 0x00000204 }, /* GL_GREATER */
- { 14229, 0x00001904 }, /* GL_GREEN */
- { 14238, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 14252, 0x00000D53 }, /* GL_GREEN_BITS */
- { 14266, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 14281, 0x0000140B }, /* GL_HALF_FLOAT */
- { 14295, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 14313, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 14327, 0x00008DF5 }, /* GL_HIGH_INT */
- { 14339, 0x00008000 }, /* GL_HINT_BIT */
- { 14351, 0x00008024 }, /* GL_HISTOGRAM */
- { 14364, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 14388, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 14416, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 14439, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 14466, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 14483, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 14503, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 14527, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 14551, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 14579, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 14607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 14639, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 14661, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 14687, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 14705, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 14727, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 14746, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 14769, 0x0000862A }, /* GL_IDENTITY_NV */
- { 14784, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 14804, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 14840, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 14880, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 14914, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 14952, 0x00001E02 }, /* GL_INCR */
- { 14960, 0x00008507 }, /* GL_INCR_WRAP */
- { 14973, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 14990, 0x00008222 }, /* GL_INDEX */
- { 14999, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 15014, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 15044, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 15078, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 15101, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 15123, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 15143, 0x00000D51 }, /* GL_INDEX_BITS */
- { 15157, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 15178, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 15196, 0x00000C30 }, /* GL_INDEX_MODE */
- { 15210, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 15226, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 15241, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 15260, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 15279, 0x00001404 }, /* GL_INT */
- { 15286, 0x00008049 }, /* GL_INTENSITY */
- { 15299, 0x0000804C }, /* GL_INTENSITY12 */
- { 15314, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 15333, 0x0000804D }, /* GL_INTENSITY16 */
- { 15348, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 15367, 0x0000804A }, /* GL_INTENSITY4 */
- { 15381, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 15399, 0x0000804B }, /* GL_INTENSITY8 */
- { 15413, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 15431, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 15448, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 15475, 0x00008575 }, /* GL_INTERPOLATE */
- { 15490, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 15509, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 15528, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 15550, 0x00008B53 }, /* GL_INT_VEC2 */
- { 15562, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 15578, 0x00008B54 }, /* GL_INT_VEC3 */
- { 15590, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 15606, 0x00008B55 }, /* GL_INT_VEC4 */
- { 15618, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 15634, 0x00000500 }, /* GL_INVALID_ENUM */
- { 15650, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 15683, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 15720, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 15757, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 15778, 0x00000501 }, /* GL_INVALID_VALUE */
- { 15795, 0x0000862B }, /* GL_INVERSE_NV */
- { 15809, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 15833, 0x0000150A }, /* GL_INVERT */
- { 15843, 0x00001E00 }, /* GL_KEEP */
- { 15851, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 15877, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 15907, 0x00000406 }, /* GL_LEFT */
- { 15915, 0x00000203 }, /* GL_LEQUAL */
- { 15925, 0x00000201 }, /* GL_LESS */
- { 15933, 0x00004000 }, /* GL_LIGHT0 */
- { 15943, 0x00004001 }, /* GL_LIGHT1 */
- { 15953, 0x00004002 }, /* GL_LIGHT2 */
- { 15963, 0x00004003 }, /* GL_LIGHT3 */
- { 15973, 0x00004004 }, /* GL_LIGHT4 */
- { 15983, 0x00004005 }, /* GL_LIGHT5 */
- { 15993, 0x00004006 }, /* GL_LIGHT6 */
- { 16003, 0x00004007 }, /* GL_LIGHT7 */
- { 16013, 0x00000B50 }, /* GL_LIGHTING */
- { 16025, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 16041, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 16064, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 16093, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 16126, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 16154, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 16178, 0x00001B01 }, /* GL_LINE */
- { 16186, 0x00002601 }, /* GL_LINEAR */
- { 16196, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 16218, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 16248, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 16279, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 16303, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 16328, 0x00000001 }, /* GL_LINES */
- { 16337, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 16360, 0x00000004 }, /* GL_LINE_BIT */
- { 16372, 0x00000002 }, /* GL_LINE_LOOP */
- { 16385, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 16405, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 16420, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 16440, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 16456, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 16480, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 16503, 0x00000003 }, /* GL_LINE_STRIP */
- { 16517, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 16545, 0x00000702 }, /* GL_LINE_TOKEN */
- { 16559, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 16573, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 16599, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 16619, 0x00008B82 }, /* GL_LINK_STATUS */
- { 16634, 0x00000B32 }, /* GL_LIST_BASE */
- { 16647, 0x00020000 }, /* GL_LIST_BIT */
- { 16659, 0x00000B33 }, /* GL_LIST_INDEX */
- { 16673, 0x00000B30 }, /* GL_LIST_MODE */
- { 16686, 0x00000101 }, /* GL_LOAD */
- { 16694, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 16706, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 16723, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 16737, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 16750, 0x00008DF3 }, /* GL_LOW_INT */
- { 16761, 0x00001909 }, /* GL_LUMINANCE */
- { 16774, 0x00008041 }, /* GL_LUMINANCE12 */
- { 16789, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 16812, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 16839, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 16861, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 16887, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 16906, 0x00008042 }, /* GL_LUMINANCE16 */
- { 16921, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 16944, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 16971, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 16990, 0x0000803F }, /* GL_LUMINANCE4 */
- { 17004, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 17025, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 17050, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 17068, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 17089, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 17114, 0x00008040 }, /* GL_LUMINANCE8 */
- { 17128, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 17149, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 17174, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 17192, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 17211, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 17227, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 17247, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 17269, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 17283, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 17298, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 17322, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 17346, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 17370, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 17394, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 17411, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 17428, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 17456, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 17485, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 17514, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 17543, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 17572, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 17601, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 17630, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 17658, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 17686, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 17714, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 17742, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 17770, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 17798, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 17826, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 17854, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 17882, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 17898, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 17918, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 17940, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 17954, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 17969, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 17993, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 18017, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 18041, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 18065, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 18082, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 18099, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 18127, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 18156, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 18185, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 18214, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 18243, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 18272, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 18301, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 18329, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 18357, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 18385, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 18413, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 18441, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 18469, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 18497, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 18525, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 18553, 0x00000D10 }, /* GL_MAP_COLOR */
- { 18566, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 18592, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 18621, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 18649, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 18665, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 18680, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 18706, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 18723, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 18738, 0x00008630 }, /* GL_MATRIX0_NV */
- { 18752, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 18768, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 18784, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 18800, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 18816, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 18832, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 18848, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 18864, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 18880, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 18896, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 18912, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 18927, 0x00008631 }, /* GL_MATRIX1_NV */
- { 18941, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 18957, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 18973, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 18989, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 19005, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 19021, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 19037, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 19053, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 19069, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 19085, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 19101, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 19116, 0x00008632 }, /* GL_MATRIX2_NV */
- { 19130, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 19146, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 19162, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 19177, 0x00008633 }, /* GL_MATRIX3_NV */
- { 19191, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 19206, 0x00008634 }, /* GL_MATRIX4_NV */
- { 19220, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 19235, 0x00008635 }, /* GL_MATRIX5_NV */
- { 19249, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 19264, 0x00008636 }, /* GL_MATRIX6_NV */
- { 19278, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 19293, 0x00008637 }, /* GL_MATRIX7_NV */
- { 19307, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 19322, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 19337, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 19363, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 19404, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 19430, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 19464, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 19498, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 19529, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 19560, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 19593, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 19626, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 19657, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 19688, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 19703, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 19725, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 19747, 0x00008008 }, /* GL_MAX */
- { 19754, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 19777, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 19804, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 19836, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 19862, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 19895, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 19921, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 19955, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 19974, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 19999, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 20028, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 20060, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 20096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 20132, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 20172, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 20198, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 20228, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 20253, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 20282, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 20311, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 20344, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 20377, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 20397, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 20421, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 20445, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 20469, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 20494, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 20512, 0x00008008 }, /* GL_MAX_EXT */
- { 20523, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 20558, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 20597, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 20629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 20665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 20705, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 20749, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 20788, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 20827, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 20841, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 20861, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 20899, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 20928, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 20952, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 20980, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 21008, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 21031, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 21068, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 21104, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 21131, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 21160, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 21194, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 21230, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 21257, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 21289, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 21325, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 21354, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 21383, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 21411, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 21449, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 21493, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 21536, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 21570, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 21609, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 21646, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 21684, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 21727, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 21770, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 21800, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 21831, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 21867, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 21903, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 21933, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 21967, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 22000, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 22025, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 22054, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 22083, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 22098, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 22117, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 22144, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 22164, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 22188, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 22210, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 22236, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 22263, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 22294, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 22318, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 22346, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 22380, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 22400, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 22427, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 22448, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 22473, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 22498, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 22533, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 22586, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 22633, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 22683, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 22709, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 22731, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 22757, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 22780, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 22802, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 22828, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 22862, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 22900, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 22933, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 22970, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 23000, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 23024, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 23048, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 23085, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 23106, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 23122, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 23136, 0x00008007 }, /* GL_MIN */
- { 23143, 0x0000802E }, /* GL_MINMAX */
- { 23153, 0x0000802E }, /* GL_MINMAX_EXT */
- { 23167, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 23184, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 23205, 0x00008030 }, /* GL_MINMAX_SINK */
- { 23220, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 23239, 0x00008007 }, /* GL_MIN_EXT */
- { 23250, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 23269, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 23292, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 23315, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 23335, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 23355, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 23385, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 23413, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 23441, 0x00001700 }, /* GL_MODELVIEW */
- { 23454, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 23472, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 23491, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 23510, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 23529, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 23548, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 23567, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 23586, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 23605, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 23624, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 23643, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 23662, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 23680, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 23699, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 23718, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 23737, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 23756, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 23775, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 23794, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 23813, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 23832, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 23851, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 23870, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 23888, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 23907, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 23926, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 23944, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 23962, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 23980, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 23998, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 24016, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 24034, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 24052, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 24072, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 24114, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 24141, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 24166, 0x00002100 }, /* GL_MODULATE */
- { 24178, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 24198, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 24225, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 24250, 0x00000103 }, /* GL_MULT */
- { 24258, 0x0000809D }, /* GL_MULTISAMPLE */
- { 24273, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 24293, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 24312, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 24331, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 24355, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 24378, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 24408, 0x00002A25 }, /* GL_N3F_V3F */
- { 24419, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 24439, 0x0000150E }, /* GL_NAND */
- { 24447, 0x00002600 }, /* GL_NEAREST */
- { 24458, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 24489, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 24521, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 24546, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 24572, 0x00000200 }, /* GL_NEVER */
- { 24581, 0x00001102 }, /* GL_NICEST */
- { 24591, 0x00000000 }, /* GL_NONE */
- { 24599, 0x00000000 }, /* GL_NONE_OES */
- { 24611, 0x00001505 }, /* GL_NOOP */
- { 24619, 0x00001508 }, /* GL_NOR */
- { 24626, 0x00000BA1 }, /* GL_NORMALIZE */
- { 24639, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 24655, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 24686, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 24721, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 24745, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 24768, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 24789, 0x00008511 }, /* GL_NORMAL_MAP */
- { 24803, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 24821, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 24838, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 24856, 0x00000205 }, /* GL_NOTEQUAL */
- { 24868, 0x00000000 }, /* GL_NO_ERROR */
- { 24880, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 24914, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 24952, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 24986, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 25015, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 25047, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 25089, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 25119, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 25159, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 25190, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 25219, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 25247, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 25277, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 25294, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 25320, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 25336, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 25371, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 25393, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 25408, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 25427, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 25457, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 25478, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 25506, 0x00000001 }, /* GL_ONE */
- { 25513, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 25541, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 25573, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 25601, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 25633, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 25656, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 25679, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 25702, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 25725, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 25743, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 25765, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 25787, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 25803, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 25823, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 25843, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 25861, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 25883, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 25905, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 25921, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 25941, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 25961, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 25979, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 26001, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 26023, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 26039, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 26059, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 26079, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 26100, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 26119, 0x00001507 }, /* GL_OR */
- { 26125, 0x00000A01 }, /* GL_ORDER */
- { 26134, 0x0000150D }, /* GL_OR_INVERTED */
- { 26149, 0x0000150B }, /* GL_OR_REVERSE */
- { 26163, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 26180, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 26198, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 26219, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 26239, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 26257, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 26276, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 26296, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 26316, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 26334, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 26353, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 26378, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 26402, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 26423, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 26445, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 26467, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 26492, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 26516, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 26537, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 26559, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 26581, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 26603, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 26634, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 26654, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 26679, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 26699, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 26724, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 26744, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 26769, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 26789, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 26814, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 26834, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 26859, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 26879, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 26904, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 26924, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 26949, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 26969, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 26994, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 27014, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 27039, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 27059, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 27084, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 27102, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 27123, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 27152, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 27185, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 27210, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 27233, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 27264, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 27299, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 27326, 0x00001B00 }, /* GL_POINT */
- { 27335, 0x00000000 }, /* GL_POINTS */
- { 27345, 0x00000002 }, /* GL_POINT_BIT */
- { 27358, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 27388, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 27422, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 27456, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 27491, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 27520, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 27553, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 27586, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 27620, 0x00000B11 }, /* GL_POINT_SIZE */
- { 27634, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 27673, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 27697, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 27729, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 27760, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 27789, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 27815, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 27833, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 27855, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 27877, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 27900, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 27918, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 27940, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 27962, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 27985, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 28005, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 28021, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 28042, 0x00008861 }, /* GL_POINT_SPRITE */
- { 28058, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 28078, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 28107, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 28126, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 28146, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 28172, 0x00000701 }, /* GL_POINT_TOKEN */
- { 28187, 0x00000009 }, /* GL_POLYGON */
- { 28198, 0x00000008 }, /* GL_POLYGON_BIT */
- { 28213, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 28229, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 28252, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 28277, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 28300, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 28323, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 28347, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 28371, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 28389, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 28412, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 28431, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 28454, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 28471, 0x00001203 }, /* GL_POSITION */
- { 28483, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 28515, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 28551, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 28584, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 28621, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 28652, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 28687, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 28719, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 28755, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 28788, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 28820, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 28856, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 28889, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 28926, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 28956, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 28990, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 29021, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 29056, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 29087, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 29122, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 29154, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 29190, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 29220, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 29254, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 29285, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 29320, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 29352, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 29383, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 29418, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 29450, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 29486, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 29515, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 29548, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 29578, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 29612, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 29651, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 29684, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 29724, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 29758, 0x00008578 }, /* GL_PREVIOUS */
- { 29770, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 29786, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 29802, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 29819, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 29840, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 29861, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 29889, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 29922, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 29954, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 29977, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 30007, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 30036, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 30059, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 30089, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 30118, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 30146, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 30168, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 30196, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 30224, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 30246, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 30267, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 30307, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 30346, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 30376, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 30411, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 30444, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 30478, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 30517, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 30556, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 30578, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 30604, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 30628, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 30654, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 30677, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 30699, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 30720, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 30741, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 30768, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 30800, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 30832, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 30867, 0x00001701 }, /* GL_PROJECTION */
- { 30881, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 30902, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 30945, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 30971, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 30991, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 31015, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 31036, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 31055, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 31078, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31117, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 31155, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 31175, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 31205, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 31229, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 31249, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 31279, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 31303, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 31323, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 31356, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 31382, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 31412, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 31443, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 31473, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 31492, 0x00002003 }, /* GL_Q */
- { 31497, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 31522, 0x00000007 }, /* GL_QUADS */
- { 31531, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 31575, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 31623, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 31640, 0x00000008 }, /* GL_QUAD_STRIP */
- { 31654, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 31684, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 31711, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 31733, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 31759, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 31779, 0x00008866 }, /* GL_QUERY_RESULT */
- { 31795, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 31815, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 31841, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 31871, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 31888, 0x00002002 }, /* GL_R */
- { 31893, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 31905, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 31931, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 31964, 0x00000C02 }, /* GL_READ_BUFFER */
- { 31979, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 31999, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 32027, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 32059, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 32083, 0x000088B8 }, /* GL_READ_ONLY */
- { 32096, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 32113, 0x000088BA }, /* GL_READ_WRITE */
- { 32127, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 32145, 0x00001903 }, /* GL_RED */
- { 32152, 0x00008016 }, /* GL_REDUCE */
- { 32162, 0x00008016 }, /* GL_REDUCE_EXT */
- { 32176, 0x00000D15 }, /* GL_RED_BIAS */
- { 32188, 0x00000D52 }, /* GL_RED_BITS */
- { 32200, 0x00000D14 }, /* GL_RED_SCALE */
- { 32213, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 32231, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 32253, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 32274, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 32296, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 32314, 0x00001C00 }, /* GL_RENDER */
- { 32324, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 32340, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 32367, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 32398, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 32422, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 32450, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 32478, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 32504, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 32534, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 32561, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 32592, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 32612, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 32639, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 32670, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 32693, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 32720, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 32747, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 32779, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 32815, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 32851, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 32871, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 32896, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 32925, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 32949, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 32977, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 33006, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 33039, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 33061, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 33087, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 33113, 0x00001F01 }, /* GL_RENDERER */
- { 33125, 0x00000C40 }, /* GL_RENDER_MODE */
- { 33140, 0x00002901 }, /* GL_REPEAT */
- { 33150, 0x00001E01 }, /* GL_REPLACE */
- { 33161, 0x00008062 }, /* GL_REPLACE_EXT */
- { 33176, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 33199, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 33217, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 33239, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 33257, 0x00000102 }, /* GL_RETURN */
- { 33267, 0x00001907 }, /* GL_RGB */
- { 33274, 0x00008052 }, /* GL_RGB10 */
- { 33283, 0x00008059 }, /* GL_RGB10_A2 */
- { 33295, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 33311, 0x00008052 }, /* GL_RGB10_EXT */
- { 33324, 0x00008053 }, /* GL_RGB12 */
- { 33333, 0x00008053 }, /* GL_RGB12_EXT */
- { 33346, 0x00008054 }, /* GL_RGB16 */
- { 33355, 0x00008054 }, /* GL_RGB16_EXT */
- { 33368, 0x0000804E }, /* GL_RGB2_EXT */
- { 33380, 0x0000804F }, /* GL_RGB4 */
- { 33388, 0x0000804F }, /* GL_RGB4_EXT */
- { 33400, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 33413, 0x00008050 }, /* GL_RGB5 */
- { 33421, 0x00008D62 }, /* GL_RGB565 */
- { 33431, 0x00008D62 }, /* GL_RGB565_OES */
- { 33445, 0x00008057 }, /* GL_RGB5_A1 */
- { 33456, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 33471, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 33486, 0x00008050 }, /* GL_RGB5_EXT */
- { 33498, 0x00008051 }, /* GL_RGB8 */
- { 33506, 0x00008051 }, /* GL_RGB8_EXT */
- { 33518, 0x00008051 }, /* GL_RGB8_OES */
- { 33530, 0x00001908 }, /* GL_RGBA */
- { 33538, 0x0000805A }, /* GL_RGBA12 */
- { 33548, 0x0000805A }, /* GL_RGBA12_EXT */
- { 33562, 0x0000805B }, /* GL_RGBA16 */
- { 33572, 0x0000805B }, /* GL_RGBA16_EXT */
- { 33586, 0x00008055 }, /* GL_RGBA2 */
- { 33595, 0x00008055 }, /* GL_RGBA2_EXT */
- { 33608, 0x00008056 }, /* GL_RGBA4 */
- { 33617, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 33636, 0x00008056 }, /* GL_RGBA4_EXT */
- { 33649, 0x00008056 }, /* GL_RGBA4_OES */
- { 33662, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 33676, 0x00008058 }, /* GL_RGBA8 */
- { 33685, 0x00008058 }, /* GL_RGBA8_EXT */
- { 33698, 0x00008058 }, /* GL_RGBA8_OES */
- { 33711, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 33726, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 33744, 0x00000C31 }, /* GL_RGBA_MODE */
- { 33757, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 33770, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 33784, 0x000083A0 }, /* GL_RGB_S3TC */
- { 33796, 0x00008573 }, /* GL_RGB_SCALE */
- { 33809, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 33826, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 33843, 0x00000407 }, /* GL_RIGHT */
- { 33852, 0x00002000 }, /* GL_S */
- { 33857, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 33871, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 33892, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 33906, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 33927, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 33941, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 33959, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 33975, 0x000080A9 }, /* GL_SAMPLES */
- { 33986, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 34002, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 34017, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 34035, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 34057, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 34085, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 34117, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 34140, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 34167, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 34185, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 34208, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 34230, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 34249, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 34272, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 34298, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 34328, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 34353, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 34382, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 34397, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 34412, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 34428, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 34453, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 34493, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 34537, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 34570, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 34600, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 34632, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 34662, 0x00001C02 }, /* GL_SELECT */
- { 34672, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 34700, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 34725, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 34741, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 34765, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 34792, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 34823, 0x0000150F }, /* GL_SET */
- { 34830, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 34855, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 34874, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 34895, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 34919, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 34934, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 34949, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 34977, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 35000, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 35030, 0x00001601 }, /* GL_SHININESS */
- { 35043, 0x00001402 }, /* GL_SHORT */
- { 35052, 0x00009119 }, /* GL_SIGNALED */
- { 35064, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 35085, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 35101, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 35121, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 35140, 0x00008C46 }, /* GL_SLUMINANCE */
- { 35154, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 35169, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 35191, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 35211, 0x00001D01 }, /* GL_SMOOTH */
- { 35221, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 35254, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 35281, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 35314, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 35341, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 35358, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 35379, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 35400, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 35415, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 35434, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 35453, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 35470, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 35491, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 35512, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 35527, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 35546, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 35565, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 35582, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 35603, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 35624, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 35639, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 35658, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 35677, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 35697, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 35715, 0x00001202 }, /* GL_SPECULAR */
- { 35727, 0x00002402 }, /* GL_SPHERE_MAP */
- { 35741, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 35756, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 35774, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 35791, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 35805, 0x00008580 }, /* GL_SRC0_RGB */
- { 35817, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 35831, 0x00008581 }, /* GL_SRC1_RGB */
- { 35843, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 35857, 0x00008582 }, /* GL_SRC2_RGB */
- { 35869, 0x00000302 }, /* GL_SRC_ALPHA */
- { 35882, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 35904, 0x00000300 }, /* GL_SRC_COLOR */
- { 35917, 0x00008C40 }, /* GL_SRGB */
- { 35925, 0x00008C41 }, /* GL_SRGB8 */
- { 35934, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 35950, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 35964, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 35982, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 36001, 0x000088E6 }, /* GL_STATIC_COPY */
- { 36016, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 36035, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 36050, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 36069, 0x000088E5 }, /* GL_STATIC_READ */
- { 36084, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 36103, 0x00001802 }, /* GL_STENCIL */
- { 36114, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 36136, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 36162, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 36188, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 36209, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 36234, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 36255, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 36280, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 36312, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 36348, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 36380, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 36416, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 36436, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 36463, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 36489, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 36505, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 36527, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 36550, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 36566, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 36582, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 36599, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 36617, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 36636, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 36659, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 36681, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 36703, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 36721, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 36743, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 36765, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 36783, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 36805, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 36827, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 36848, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 36875, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 36902, 0x00000B97 }, /* GL_STENCIL_REF */
- { 36917, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 36933, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 36962, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 36984, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 37005, 0x00000C33 }, /* GL_STEREO */
- { 37015, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 37039, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 37064, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 37088, 0x000088E2 }, /* GL_STREAM_COPY */
- { 37103, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 37122, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 37137, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 37156, 0x000088E1 }, /* GL_STREAM_READ */
- { 37171, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 37190, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 37207, 0x000084E7 }, /* GL_SUBTRACT */
- { 37219, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 37235, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 37253, 0x00009116 }, /* GL_SYNC_FENCE */
- { 37267, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 37281, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 37308, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 37338, 0x00009114 }, /* GL_SYNC_STATUS */
- { 37353, 0x00002001 }, /* GL_T */
- { 37358, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 37373, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 37392, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 37408, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 37423, 0x00002A27 }, /* GL_T2F_V3F */
- { 37434, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 37453, 0x00002A28 }, /* GL_T4F_V4F */
- { 37464, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 37487, 0x00001702 }, /* GL_TEXTURE */
- { 37498, 0x000084C0 }, /* GL_TEXTURE0 */
- { 37510, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 37526, 0x000084C1 }, /* GL_TEXTURE1 */
- { 37538, 0x000084CA }, /* GL_TEXTURE10 */
- { 37551, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 37568, 0x000084CB }, /* GL_TEXTURE11 */
- { 37581, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 37598, 0x000084CC }, /* GL_TEXTURE12 */
- { 37611, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 37628, 0x000084CD }, /* GL_TEXTURE13 */
- { 37641, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 37658, 0x000084CE }, /* GL_TEXTURE14 */
- { 37671, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 37688, 0x000084CF }, /* GL_TEXTURE15 */
- { 37701, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 37718, 0x000084D0 }, /* GL_TEXTURE16 */
- { 37731, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 37748, 0x000084D1 }, /* GL_TEXTURE17 */
- { 37761, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 37778, 0x000084D2 }, /* GL_TEXTURE18 */
- { 37791, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 37808, 0x000084D3 }, /* GL_TEXTURE19 */
- { 37821, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 37838, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 37854, 0x000084C2 }, /* GL_TEXTURE2 */
- { 37866, 0x000084D4 }, /* GL_TEXTURE20 */
- { 37879, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 37896, 0x000084D5 }, /* GL_TEXTURE21 */
- { 37909, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 37926, 0x000084D6 }, /* GL_TEXTURE22 */
- { 37939, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 37956, 0x000084D7 }, /* GL_TEXTURE23 */
- { 37969, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 37986, 0x000084D8 }, /* GL_TEXTURE24 */
- { 37999, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 38016, 0x000084D9 }, /* GL_TEXTURE25 */
- { 38029, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 38046, 0x000084DA }, /* GL_TEXTURE26 */
- { 38059, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 38076, 0x000084DB }, /* GL_TEXTURE27 */
- { 38089, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 38106, 0x000084DC }, /* GL_TEXTURE28 */
- { 38119, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 38136, 0x000084DD }, /* GL_TEXTURE29 */
- { 38149, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 38166, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 38182, 0x000084C3 }, /* GL_TEXTURE3 */
- { 38194, 0x000084DE }, /* GL_TEXTURE30 */
- { 38207, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 38224, 0x000084DF }, /* GL_TEXTURE31 */
- { 38237, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 38254, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 38270, 0x000084C4 }, /* GL_TEXTURE4 */
- { 38282, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 38298, 0x000084C5 }, /* GL_TEXTURE5 */
- { 38310, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 38326, 0x000084C6 }, /* GL_TEXTURE6 */
- { 38338, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 38354, 0x000084C7 }, /* GL_TEXTURE7 */
- { 38366, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 38382, 0x000084C8 }, /* GL_TEXTURE8 */
- { 38394, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 38410, 0x000084C9 }, /* GL_TEXTURE9 */
- { 38422, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 38438, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 38452, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 38476, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 38490, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 38514, 0x0000806F }, /* GL_TEXTURE_3D */
- { 38528, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 38546, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 38568, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 38594, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 38616, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 38638, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 38670, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 38692, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 38724, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 38746, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 38772, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 38800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 38832, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 38864, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 38897, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 38929, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 38944, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 38965, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 38990, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 39008, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 39032, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 39063, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 39093, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 39123, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 39158, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 39189, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 39227, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 39254, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 39286, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 39320, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 39344, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 39372, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 39396, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 39424, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 39457, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 39481, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 39503, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 39525, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 39551, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 39585, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 39618, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 39655, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 39683, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 39715, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 39738, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 39776, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 39818, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 39849, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 39877, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 39907, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 39935, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 39960, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 39980, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 40004, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 40035, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 40070, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 40105, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 40136, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 40171, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 40206, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 40237, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 40272, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 40307, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 40331, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 40362, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 40397, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 40432, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 40463, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 40498, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 40533, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 40564, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 40599, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 40634, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 40663, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 40680, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 40702, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 40728, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 40743, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 40764, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 40784, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 40810, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 40840, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 40860, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 40884, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 40901, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 40918, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 40935, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 40958, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 40975, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 41000, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 41022, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 41048, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 41066, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 41092, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 41118, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 41148, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 41175, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 41200, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 41220, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 41244, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 41271, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 41298, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 41325, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 41351, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 41381, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 41403, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 41421, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 41461, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 41491, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 41519, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 41547, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 41575, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 41596, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 41615, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 41637, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 41656, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 41676, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 41706, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 41737, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 41762, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 41786, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 41806, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 41830, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 41850, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 41873, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 41897, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 41925, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 41955, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 41980, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 42014, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 42031, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 42049, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 42071, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 42089, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 42107, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 42126, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 42146, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 42165, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 42194, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 42211, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 42233, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 42263, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 42299, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 42340, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 42373, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 42411, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 42447, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 42485, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 42524, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 42569, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 42604, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 42649, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 42675, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 42705, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 42737, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 42767, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 42801, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 42817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 42848, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 42883, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 42911, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 42943, 0x00000004 }, /* GL_TRIANGLES */
- { 42956, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 42983, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 42999, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 43020, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 43038, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 43070, 0x00000001 }, /* GL_TRUE */
- { 43078, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 43097, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 43117, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 43140, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 43160, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 43181, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 43203, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 43225, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 43245, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 43266, 0x00009118 }, /* GL_UNSIGNALED */
- { 43280, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 43297, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 43324, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 43347, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 43363, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 43390, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 43421, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 43442, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 43467, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 43491, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 43516, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 43547, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 43582, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 43606, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 43634, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 43657, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 43675, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 43705, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 43739, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 43765, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 43795, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 43829, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 43855, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 43879, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 43907, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 43935, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 43962, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 43994, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 44025, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 44039, 0x00002A20 }, /* GL_V2F */
- { 44046, 0x00002A21 }, /* GL_V3F */
- { 44053, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 44072, 0x00001F00 }, /* GL_VENDOR */
- { 44082, 0x00001F02 }, /* GL_VERSION */
- { 44093, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 44109, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 44133, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 44163, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 44194, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 44229, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 44253, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 44274, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 44297, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 44318, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 44345, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 44373, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 44401, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 44429, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 44457, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 44485, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 44513, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 44540, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 44567, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 44594, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 44621, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 44648, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 44675, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 44702, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 44729, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 44756, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 44794, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 44836, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 44867, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 44902, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 44936, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 44974, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 45005, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 45040, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 45068, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 45100, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 45130, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 45164, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 45192, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 45224, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 45244, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 45266, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 45295, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 45316, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 45345, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 45378, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 45410, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 45437, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 45468, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 45498, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 45515, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 45536, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 45563, 0x00000BA2 }, /* GL_VIEWPORT */
- { 45575, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 45591, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 45609, 0x0000911D }, /* GL_WAIT_FAILED */
- { 45624, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 45644, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 45675, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 45710, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 45745, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 45765, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 45793, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 45821, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 45846, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 45871, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 45898, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 45925, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 45950, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 45975, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 45999, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 46018, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 46032, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 46050, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 46068, 0x00001506 }, /* GL_XOR */
- { 46075, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 46094, 0x00008757 }, /* GL_YCBCR_MESA */
- { 46108, 0x00000000 }, /* GL_ZERO */
- { 46116, 0x00000D16 }, /* GL_ZOOM_X */
- { 46126, 0x00000D17 }, /* GL_ZOOM_Y */
-};
-
-static const unsigned reduced_enums[1423] =
-{
- 500, /* GL_FALSE */
- 760, /* GL_LINES */
- 763, /* GL_LINE_LOOP */
- 770, /* GL_LINE_STRIP */
- 1934, /* GL_TRIANGLES */
- 1938, /* GL_TRIANGLE_STRIP */
- 1936, /* GL_TRIANGLE_FAN */
- 1393, /* GL_QUADS */
- 1397, /* GL_QUAD_STRIP */
- 1273, /* GL_POLYGON */
- 761, /* GL_LINES_ADJACENCY_ARB */
- 771, /* GL_LINE_STRIP_ADJACENCY_ARB */
- 1935, /* GL_TRIANGLES_ADJACENCY_ARB */
- 1939, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- 1285, /* GL_POLYGON_STIPPLE_BIT */
- 1228, /* GL_PIXEL_MODE_BIT */
- 747, /* GL_LIGHTING_BIT */
- 532, /* GL_FOG_BIT */
- 8, /* GL_ACCUM */
- 781, /* GL_LOAD */
- 1471, /* GL_RETURN */
- 1096, /* GL_MULT */
- 23, /* GL_ADD */
- 1112, /* GL_NEVER */
- 737, /* GL_LESS */
- 490, /* GL_EQUAL */
- 736, /* GL_LEQUAL */
- 649, /* GL_GREATER */
- 1129, /* GL_NOTEQUAL */
- 648, /* GL_GEQUAL */
- 47, /* GL_ALWAYS */
- 1622, /* GL_SRC_COLOR */
- 1161, /* GL_ONE_MINUS_SRC_COLOR */
- 1620, /* GL_SRC_ALPHA */
- 1160, /* GL_ONE_MINUS_SRC_ALPHA */
- 469, /* GL_DST_ALPHA */
- 1158, /* GL_ONE_MINUS_DST_ALPHA */
- 470, /* GL_DST_COLOR */
- 1159, /* GL_ONE_MINUS_DST_COLOR */
- 1621, /* GL_SRC_ALPHA_SATURATE */
- 629, /* GL_FRONT_LEFT */
- 630, /* GL_FRONT_RIGHT */
- 69, /* GL_BACK_LEFT */
- 70, /* GL_BACK_RIGHT */
- 626, /* GL_FRONT */
- 68, /* GL_BACK */
- 735, /* GL_LEFT */
- 1519, /* GL_RIGHT */
- 627, /* GL_FRONT_AND_BACK */
- 63, /* GL_AUX0 */
- 64, /* GL_AUX1 */
- 65, /* GL_AUX2 */
- 66, /* GL_AUX3 */
- 723, /* GL_INVALID_ENUM */
- 728, /* GL_INVALID_VALUE */
- 727, /* GL_INVALID_OPERATION */
- 1627, /* GL_STACK_OVERFLOW */
- 1628, /* GL_STACK_UNDERFLOW */
- 1186, /* GL_OUT_OF_MEMORY */
- 724, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- 0, /* GL_2D */
- 2, /* GL_3D */
- 3, /* GL_3D_COLOR */
- 4, /* GL_3D_COLOR_TEXTURE */
- 6, /* GL_4D_COLOR_TEXTURE */
- 1206, /* GL_PASS_THROUGH_TOKEN */
- 1272, /* GL_POINT_TOKEN */
- 772, /* GL_LINE_TOKEN */
- 1286, /* GL_POLYGON_TOKEN */
- 75, /* GL_BITMAP_TOKEN */
- 468, /* GL_DRAW_PIXEL_TOKEN */
- 315, /* GL_COPY_PIXEL_TOKEN */
- 764, /* GL_LINE_RESET_TOKEN */
- 493, /* GL_EXP */
- 494, /* GL_EXP2 */
- 352, /* GL_CW */
- 137, /* GL_CCW */
- 158, /* GL_COEFF */
- 1183, /* GL_ORDER */
- 405, /* GL_DOMAIN */
- 325, /* GL_CURRENT_COLOR */
- 328, /* GL_CURRENT_INDEX */
- 334, /* GL_CURRENT_NORMAL */
- 348, /* GL_CURRENT_TEXTURE_COORDS */
- 340, /* GL_CURRENT_RASTER_COLOR */
- 342, /* GL_CURRENT_RASTER_INDEX */
- 346, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 343, /* GL_CURRENT_RASTER_POSITION */
- 344, /* GL_CURRENT_RASTER_POSITION_VALID */
- 341, /* GL_CURRENT_RASTER_DISTANCE */
- 1264, /* GL_POINT_SMOOTH */
- 1248, /* GL_POINT_SIZE */
- 1263, /* GL_POINT_SIZE_RANGE */
- 1254, /* GL_POINT_SIZE_GRANULARITY */
- 765, /* GL_LINE_SMOOTH */
- 773, /* GL_LINE_WIDTH */
- 775, /* GL_LINE_WIDTH_RANGE */
- 774, /* GL_LINE_WIDTH_GRANULARITY */
- 767, /* GL_LINE_STIPPLE */
- 768, /* GL_LINE_STIPPLE_PATTERN */
- 769, /* GL_LINE_STIPPLE_REPEAT */
- 780, /* GL_LIST_MODE */
- 963, /* GL_MAX_LIST_NESTING */
- 777, /* GL_LIST_BASE */
- 779, /* GL_LIST_INDEX */
- 1275, /* GL_POLYGON_MODE */
- 1282, /* GL_POLYGON_SMOOTH */
- 1284, /* GL_POLYGON_STIPPLE */
- 479, /* GL_EDGE_FLAG */
- 318, /* GL_CULL_FACE */
- 319, /* GL_CULL_FACE_MODE */
- 628, /* GL_FRONT_FACE */
- 746, /* GL_LIGHTING */
- 751, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 752, /* GL_LIGHT_MODEL_TWO_SIDE */
- 748, /* GL_LIGHT_MODEL_AMBIENT */
- 1569, /* GL_SHADE_MODEL */
- 206, /* GL_COLOR_MATERIAL_FACE */
- 207, /* GL_COLOR_MATERIAL_PARAMETER */
- 205, /* GL_COLOR_MATERIAL */
- 531, /* GL_FOG */
- 553, /* GL_FOG_INDEX */
- 549, /* GL_FOG_DENSITY */
- 557, /* GL_FOG_START */
- 551, /* GL_FOG_END */
- 554, /* GL_FOG_MODE */
- 533, /* GL_FOG_COLOR */
- 390, /* GL_DEPTH_RANGE */
- 399, /* GL_DEPTH_TEST */
- 402, /* GL_DEPTH_WRITEMASK */
- 375, /* GL_DEPTH_CLEAR_VALUE */
- 389, /* GL_DEPTH_FUNC */
- 12, /* GL_ACCUM_CLEAR_VALUE */
- 1671, /* GL_STENCIL_TEST */
- 1652, /* GL_STENCIL_CLEAR_VALUE */
- 1654, /* GL_STENCIL_FUNC */
- 1673, /* GL_STENCIL_VALUE_MASK */
- 1653, /* GL_STENCIL_FAIL */
- 1668, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1669, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1670, /* GL_STENCIL_REF */
- 1674, /* GL_STENCIL_WRITEMASK */
- 922, /* GL_MATRIX_MODE */
- 1118, /* GL_NORMALIZE */
- 2037, /* GL_VIEWPORT */
- 1091, /* GL_MODELVIEW_STACK_DEPTH */
- 1370, /* GL_PROJECTION_STACK_DEPTH */
- 1896, /* GL_TEXTURE_STACK_DEPTH */
- 1088, /* GL_MODELVIEW_MATRIX */
- 1368, /* GL_PROJECTION_MATRIX */
- 1878, /* GL_TEXTURE_MATRIX */
- 61, /* GL_ATTRIB_STACK_DEPTH */
- 148, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- 43, /* GL_ALPHA_TEST */
- 44, /* GL_ALPHA_TEST_FUNC */
- 45, /* GL_ALPHA_TEST_REF */
- 404, /* GL_DITHER */
- 79, /* GL_BLEND_DST */
- 93, /* GL_BLEND_SRC */
- 76, /* GL_BLEND */
- 783, /* GL_LOGIC_OP_MODE */
- 695, /* GL_INDEX_LOGIC_OP */
- 204, /* GL_COLOR_LOGIC_OP */
- 67, /* GL_AUX_BUFFERS */
- 415, /* GL_DRAW_BUFFER */
- 1412, /* GL_READ_BUFFER */
- 1547, /* GL_SCISSOR_BOX */
- 1548, /* GL_SCISSOR_TEST */
- 694, /* GL_INDEX_CLEAR_VALUE */
- 699, /* GL_INDEX_WRITEMASK */
- 201, /* GL_COLOR_CLEAR_VALUE */
- 243, /* GL_COLOR_WRITEMASK */
- 696, /* GL_INDEX_MODE */
- 1512, /* GL_RGBA_MODE */
- 414, /* GL_DOUBLEBUFFER */
- 1675, /* GL_STEREO */
- 1463, /* GL_RENDER_MODE */
- 1207, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1265, /* GL_POINT_SMOOTH_HINT */
- 766, /* GL_LINE_SMOOTH_HINT */
- 1283, /* GL_POLYGON_SMOOTH_HINT */
- 552, /* GL_FOG_HINT */
- 1858, /* GL_TEXTURE_GEN_S */
- 1860, /* GL_TEXTURE_GEN_T */
- 1857, /* GL_TEXTURE_GEN_R */
- 1856, /* GL_TEXTURE_GEN_Q */
- 1220, /* GL_PIXEL_MAP_I_TO_I */
- 1226, /* GL_PIXEL_MAP_S_TO_S */
- 1222, /* GL_PIXEL_MAP_I_TO_R */
- 1218, /* GL_PIXEL_MAP_I_TO_G */
- 1216, /* GL_PIXEL_MAP_I_TO_B */
- 1214, /* GL_PIXEL_MAP_I_TO_A */
- 1224, /* GL_PIXEL_MAP_R_TO_R */
- 1212, /* GL_PIXEL_MAP_G_TO_G */
- 1210, /* GL_PIXEL_MAP_B_TO_B */
- 1208, /* GL_PIXEL_MAP_A_TO_A */
- 1221, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1227, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1223, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1219, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1217, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1215, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1225, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1213, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1211, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1209, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1949, /* GL_UNPACK_SWAP_BYTES */
- 1944, /* GL_UNPACK_LSB_FIRST */
- 1945, /* GL_UNPACK_ROW_LENGTH */
- 1948, /* GL_UNPACK_SKIP_ROWS */
- 1947, /* GL_UNPACK_SKIP_PIXELS */
- 1942, /* GL_UNPACK_ALIGNMENT */
- 1195, /* GL_PACK_SWAP_BYTES */
- 1190, /* GL_PACK_LSB_FIRST */
- 1191, /* GL_PACK_ROW_LENGTH */
- 1194, /* GL_PACK_SKIP_ROWS */
- 1193, /* GL_PACK_SKIP_PIXELS */
- 1187, /* GL_PACK_ALIGNMENT */
- 863, /* GL_MAP_COLOR */
- 868, /* GL_MAP_STENCIL */
- 698, /* GL_INDEX_SHIFT */
- 697, /* GL_INDEX_OFFSET */
- 1426, /* GL_RED_SCALE */
- 1424, /* GL_RED_BIAS */
- 2063, /* GL_ZOOM_X */
- 2064, /* GL_ZOOM_Y */
- 653, /* GL_GREEN_SCALE */
- 651, /* GL_GREEN_BIAS */
- 101, /* GL_BLUE_SCALE */
- 99, /* GL_BLUE_BIAS */
- 42, /* GL_ALPHA_SCALE */
- 40, /* GL_ALPHA_BIAS */
- 391, /* GL_DEPTH_SCALE */
- 368, /* GL_DEPTH_BIAS */
- 952, /* GL_MAX_EVAL_ORDER */
- 962, /* GL_MAX_LIGHTS */
- 933, /* GL_MAX_CLIP_PLANES */
- 1013, /* GL_MAX_TEXTURE_SIZE */
- 969, /* GL_MAX_PIXEL_MAP_TABLE */
- 929, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 965, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 966, /* GL_MAX_NAME_STACK_DEPTH */
- 995, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1014, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1036, /* GL_MAX_VIEWPORT_DIMS */
- 930, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1685, /* GL_SUBPIXEL_BITS */
- 693, /* GL_INDEX_BITS */
- 1425, /* GL_RED_BITS */
- 652, /* GL_GREEN_BITS */
- 100, /* GL_BLUE_BITS */
- 41, /* GL_ALPHA_BITS */
- 369, /* GL_DEPTH_BITS */
- 1650, /* GL_STENCIL_BITS */
- 14, /* GL_ACCUM_RED_BITS */
- 13, /* GL_ACCUM_GREEN_BITS */
- 10, /* GL_ACCUM_BLUE_BITS */
- 9, /* GL_ACCUM_ALPHA_BITS */
- 1105, /* GL_NAME_STACK_DEPTH */
- 62, /* GL_AUTO_NORMAL */
- 809, /* GL_MAP1_COLOR_4 */
- 812, /* GL_MAP1_INDEX */
- 813, /* GL_MAP1_NORMAL */
- 814, /* GL_MAP1_TEXTURE_COORD_1 */
- 815, /* GL_MAP1_TEXTURE_COORD_2 */
- 816, /* GL_MAP1_TEXTURE_COORD_3 */
- 817, /* GL_MAP1_TEXTURE_COORD_4 */
- 818, /* GL_MAP1_VERTEX_3 */
- 819, /* GL_MAP1_VERTEX_4 */
- 836, /* GL_MAP2_COLOR_4 */
- 839, /* GL_MAP2_INDEX */
- 840, /* GL_MAP2_NORMAL */
- 841, /* GL_MAP2_TEXTURE_COORD_1 */
- 842, /* GL_MAP2_TEXTURE_COORD_2 */
- 843, /* GL_MAP2_TEXTURE_COORD_3 */
- 844, /* GL_MAP2_TEXTURE_COORD_4 */
- 845, /* GL_MAP2_VERTEX_3 */
- 846, /* GL_MAP2_VERTEX_4 */
- 810, /* GL_MAP1_GRID_DOMAIN */
- 811, /* GL_MAP1_GRID_SEGMENTS */
- 837, /* GL_MAP2_GRID_DOMAIN */
- 838, /* GL_MAP2_GRID_SEGMENTS */
- 1768, /* GL_TEXTURE_1D */
- 1770, /* GL_TEXTURE_2D */
- 503, /* GL_FEEDBACK_BUFFER_POINTER */
- 504, /* GL_FEEDBACK_BUFFER_SIZE */
- 505, /* GL_FEEDBACK_BUFFER_TYPE */
- 1557, /* GL_SELECTION_BUFFER_POINTER */
- 1558, /* GL_SELECTION_BUFFER_SIZE */
- 1902, /* GL_TEXTURE_WIDTH */
- 1864, /* GL_TEXTURE_HEIGHT */
- 1808, /* GL_TEXTURE_COMPONENTS */
- 1792, /* GL_TEXTURE_BORDER_COLOR */
- 1791, /* GL_TEXTURE_BORDER */
- 406, /* GL_DONT_CARE */
- 501, /* GL_FASTEST */
- 1113, /* GL_NICEST */
- 48, /* GL_AMBIENT */
- 403, /* GL_DIFFUSE */
- 1609, /* GL_SPECULAR */
- 1287, /* GL_POSITION */
- 1612, /* GL_SPOT_DIRECTION */
- 1613, /* GL_SPOT_EXPONENT */
- 1611, /* GL_SPOT_CUTOFF */
- 288, /* GL_CONSTANT_ATTENUATION */
- 755, /* GL_LINEAR_ATTENUATION */
- 1392, /* GL_QUADRATIC_ATTENUATION */
- 257, /* GL_COMPILE */
- 258, /* GL_COMPILE_AND_EXECUTE */
- 132, /* GL_BYTE */
- 1951, /* GL_UNSIGNED_BYTE */
- 1574, /* GL_SHORT */
- 1966, /* GL_UNSIGNED_SHORT */
- 701, /* GL_INT */
- 1954, /* GL_UNSIGNED_INT */
- 512, /* GL_FLOAT */
- 1, /* GL_2_BYTES */
- 5, /* GL_3_BYTES */
- 7, /* GL_4_BYTES */
- 413, /* GL_DOUBLE */
- 654, /* GL_HALF_FLOAT */
- 509, /* GL_FIXED */
- 144, /* GL_CLEAR */
- 50, /* GL_AND */
- 52, /* GL_AND_REVERSE */
- 313, /* GL_COPY */
- 51, /* GL_AND_INVERTED */
- 1116, /* GL_NOOP */
- 2059, /* GL_XOR */
- 1182, /* GL_OR */
- 1117, /* GL_NOR */
- 491, /* GL_EQUIV */
- 731, /* GL_INVERT */
- 1185, /* GL_OR_REVERSE */
- 314, /* GL_COPY_INVERTED */
- 1184, /* GL_OR_INVERTED */
- 1106, /* GL_NAND */
- 1563, /* GL_SET */
- 488, /* GL_EMISSION */
- 1573, /* GL_SHININESS */
- 49, /* GL_AMBIENT_AND_DIFFUSE */
- 203, /* GL_COLOR_INDEXES */
- 1055, /* GL_MODELVIEW */
- 1367, /* GL_PROJECTION */
- 1703, /* GL_TEXTURE */
- 159, /* GL_COLOR */
- 361, /* GL_DEPTH */
- 1635, /* GL_STENCIL */
- 202, /* GL_COLOR_INDEX */
- 1655, /* GL_STENCIL_INDEX */
- 376, /* GL_DEPTH_COMPONENT */
- 1421, /* GL_RED */
- 650, /* GL_GREEN */
- 98, /* GL_BLUE */
- 31, /* GL_ALPHA */
- 1472, /* GL_RGB */
- 1495, /* GL_RGBA */
- 787, /* GL_LUMINANCE */
- 808, /* GL_LUMINANCE_ALPHA */
- 74, /* GL_BITMAP */
- 1237, /* GL_POINT */
- 753, /* GL_LINE */
- 506, /* GL_FILL */
- 1432, /* GL_RENDER */
- 502, /* GL_FEEDBACK */
- 1556, /* GL_SELECT */
- 511, /* GL_FLAT */
- 1584, /* GL_SMOOTH */
- 732, /* GL_KEEP */
- 1465, /* GL_REPLACE */
- 683, /* GL_INCR */
- 357, /* GL_DECR */
- 1983, /* GL_VENDOR */
- 1462, /* GL_RENDERER */
- 1984, /* GL_VERSION */
- 495, /* GL_EXTENSIONS */
- 1520, /* GL_S */
- 1694, /* GL_T */
- 1408, /* GL_R */
- 1391, /* GL_Q */
- 1092, /* GL_MODULATE */
- 356, /* GL_DECAL */
- 1851, /* GL_TEXTURE_ENV_MODE */
- 1850, /* GL_TEXTURE_ENV_COLOR */
- 1849, /* GL_TEXTURE_ENV */
- 496, /* GL_EYE_LINEAR */
- 1143, /* GL_OBJECT_LINEAR */
- 1610, /* GL_SPHERE_MAP */
- 1854, /* GL_TEXTURE_GEN_MODE */
- 1145, /* GL_OBJECT_PLANE */
- 497, /* GL_EYE_PLANE */
- 1107, /* GL_NEAREST */
- 754, /* GL_LINEAR */
- 1111, /* GL_NEAREST_MIPMAP_NEAREST */
- 759, /* GL_LINEAR_MIPMAP_NEAREST */
- 1110, /* GL_NEAREST_MIPMAP_LINEAR */
- 758, /* GL_LINEAR_MIPMAP_LINEAR */
- 1877, /* GL_TEXTURE_MAG_FILTER */
- 1886, /* GL_TEXTURE_MIN_FILTER */
- 1905, /* GL_TEXTURE_WRAP_S */
- 1906, /* GL_TEXTURE_WRAP_T */
- 138, /* GL_CLAMP */
- 1464, /* GL_REPEAT */
- 1281, /* GL_POLYGON_OFFSET_UNITS */
- 1280, /* GL_POLYGON_OFFSET_POINT */
- 1279, /* GL_POLYGON_OFFSET_LINE */
- 1409, /* GL_R3_G3_B2 */
- 1980, /* GL_V2F */
- 1981, /* GL_V3F */
- 135, /* GL_C4UB_V2F */
- 136, /* GL_C4UB_V3F */
- 133, /* GL_C3F_V3F */
- 1104, /* GL_N3F_V3F */
- 134, /* GL_C4F_N3F_V3F */
- 1699, /* GL_T2F_V3F */
- 1701, /* GL_T4F_V4F */
- 1697, /* GL_T2F_C4UB_V3F */
- 1695, /* GL_T2F_C3F_V3F */
- 1698, /* GL_T2F_N3F_V3F */
- 1696, /* GL_T2F_C4F_N3F_V3F */
- 1700, /* GL_T4F_C4F_N3F_V4F */
- 151, /* GL_CLIP_PLANE0 */
- 152, /* GL_CLIP_PLANE1 */
- 153, /* GL_CLIP_PLANE2 */
- 154, /* GL_CLIP_PLANE3 */
- 155, /* GL_CLIP_PLANE4 */
- 156, /* GL_CLIP_PLANE5 */
- 738, /* GL_LIGHT0 */
- 739, /* GL_LIGHT1 */
- 740, /* GL_LIGHT2 */
- 741, /* GL_LIGHT3 */
- 742, /* GL_LIGHT4 */
- 743, /* GL_LIGHT5 */
- 744, /* GL_LIGHT6 */
- 745, /* GL_LIGHT7 */
- 658, /* GL_HINT_BIT */
- 290, /* GL_CONSTANT_COLOR */
- 1156, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 285, /* GL_CONSTANT_ALPHA */
- 1154, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 77, /* GL_BLEND_COLOR */
- 631, /* GL_FUNC_ADD */
- 1039, /* GL_MIN */
- 925, /* GL_MAX */
- 84, /* GL_BLEND_EQUATION */
- 637, /* GL_FUNC_SUBTRACT */
- 634, /* GL_FUNC_REVERSE_SUBTRACT */
- 293, /* GL_CONVOLUTION_1D */
- 294, /* GL_CONVOLUTION_2D */
- 1559, /* GL_SEPARABLE_2D */
- 297, /* GL_CONVOLUTION_BORDER_MODE */
- 301, /* GL_CONVOLUTION_FILTER_SCALE */
- 299, /* GL_CONVOLUTION_FILTER_BIAS */
- 1422, /* GL_REDUCE */
- 303, /* GL_CONVOLUTION_FORMAT */
- 307, /* GL_CONVOLUTION_WIDTH */
- 305, /* GL_CONVOLUTION_HEIGHT */
- 942, /* GL_MAX_CONVOLUTION_WIDTH */
- 940, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1320, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1316, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1311, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1307, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1318, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1314, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1309, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1305, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 659, /* GL_HISTOGRAM */
- 1374, /* GL_PROXY_HISTOGRAM */
- 675, /* GL_HISTOGRAM_WIDTH */
- 665, /* GL_HISTOGRAM_FORMAT */
- 671, /* GL_HISTOGRAM_RED_SIZE */
- 667, /* GL_HISTOGRAM_GREEN_SIZE */
- 662, /* GL_HISTOGRAM_BLUE_SIZE */
- 660, /* GL_HISTOGRAM_ALPHA_SIZE */
- 669, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 673, /* GL_HISTOGRAM_SINK */
- 1040, /* GL_MINMAX */
- 1042, /* GL_MINMAX_FORMAT */
- 1044, /* GL_MINMAX_SINK */
- 1702, /* GL_TABLE_TOO_LARGE_EXT */
- 1953, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1969, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1972, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1963, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1955, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1278, /* GL_POLYGON_OFFSET_FILL */
- 1277, /* GL_POLYGON_OFFSET_FACTOR */
- 1276, /* GL_POLYGON_OFFSET_BIAS */
- 1468, /* GL_RESCALE_NORMAL */
- 36, /* GL_ALPHA4 */
- 38, /* GL_ALPHA8 */
- 32, /* GL_ALPHA12 */
- 34, /* GL_ALPHA16 */
- 798, /* GL_LUMINANCE4 */
- 804, /* GL_LUMINANCE8 */
- 788, /* GL_LUMINANCE12 */
- 794, /* GL_LUMINANCE16 */
- 799, /* GL_LUMINANCE4_ALPHA4 */
- 802, /* GL_LUMINANCE6_ALPHA2 */
- 805, /* GL_LUMINANCE8_ALPHA8 */
- 791, /* GL_LUMINANCE12_ALPHA4 */
- 789, /* GL_LUMINANCE12_ALPHA12 */
- 795, /* GL_LUMINANCE16_ALPHA16 */
- 702, /* GL_INTENSITY */
- 707, /* GL_INTENSITY4 */
- 709, /* GL_INTENSITY8 */
- 703, /* GL_INTENSITY12 */
- 705, /* GL_INTENSITY16 */
- 1481, /* GL_RGB2_EXT */
- 1482, /* GL_RGB4 */
- 1485, /* GL_RGB5 */
- 1492, /* GL_RGB8 */
- 1473, /* GL_RGB10 */
- 1477, /* GL_RGB12 */
- 1479, /* GL_RGB16 */
- 1500, /* GL_RGBA2 */
- 1502, /* GL_RGBA4 */
- 1488, /* GL_RGB5_A1 */
- 1507, /* GL_RGBA8 */
- 1474, /* GL_RGB10_A2 */
- 1496, /* GL_RGBA12 */
- 1498, /* GL_RGBA16 */
- 1893, /* GL_TEXTURE_RED_SIZE */
- 1862, /* GL_TEXTURE_GREEN_SIZE */
- 1789, /* GL_TEXTURE_BLUE_SIZE */
- 1774, /* GL_TEXTURE_ALPHA_SIZE */
- 1875, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1866, /* GL_TEXTURE_INTENSITY_SIZE */
- 1466, /* GL_REPLACE_EXT */
- 1378, /* GL_PROXY_TEXTURE_1D */
- 1381, /* GL_PROXY_TEXTURE_2D */
- 1900, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1888, /* GL_TEXTURE_PRIORITY */
- 1895, /* GL_TEXTURE_RESIDENT */
- 1777, /* GL_TEXTURE_BINDING_1D */
- 1779, /* GL_TEXTURE_BINDING_2D */
- 1781, /* GL_TEXTURE_BINDING_3D */
- 1192, /* GL_PACK_SKIP_IMAGES */
- 1188, /* GL_PACK_IMAGE_HEIGHT */
- 1946, /* GL_UNPACK_SKIP_IMAGES */
- 1943, /* GL_UNPACK_IMAGE_HEIGHT */
- 1772, /* GL_TEXTURE_3D */
- 1384, /* GL_PROXY_TEXTURE_3D */
- 1846, /* GL_TEXTURE_DEPTH */
- 1903, /* GL_TEXTURE_WRAP_R */
- 926, /* GL_MAX_3D_TEXTURE_SIZE */
- 1985, /* GL_VERTEX_ARRAY */
- 1119, /* GL_NORMAL_ARRAY */
- 160, /* GL_COLOR_ARRAY */
- 687, /* GL_INDEX_ARRAY */
- 1816, /* GL_TEXTURE_COORD_ARRAY */
- 480, /* GL_EDGE_FLAG_ARRAY */
- 1991, /* GL_VERTEX_ARRAY_SIZE */
- 1993, /* GL_VERTEX_ARRAY_TYPE */
- 1992, /* GL_VERTEX_ARRAY_STRIDE */
- 1124, /* GL_NORMAL_ARRAY_TYPE */
- 1123, /* GL_NORMAL_ARRAY_STRIDE */
- 164, /* GL_COLOR_ARRAY_SIZE */
- 166, /* GL_COLOR_ARRAY_TYPE */
- 165, /* GL_COLOR_ARRAY_STRIDE */
- 692, /* GL_INDEX_ARRAY_TYPE */
- 691, /* GL_INDEX_ARRAY_STRIDE */
- 1820, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1822, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1821, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 484, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1990, /* GL_VERTEX_ARRAY_POINTER */
- 1122, /* GL_NORMAL_ARRAY_POINTER */
- 163, /* GL_COLOR_ARRAY_POINTER */
- 690, /* GL_INDEX_ARRAY_POINTER */
- 1819, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 483, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1097, /* GL_MULTISAMPLE */
- 1533, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1535, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1540, /* GL_SAMPLE_COVERAGE */
- 1537, /* GL_SAMPLE_BUFFERS */
- 1528, /* GL_SAMPLES */
- 1544, /* GL_SAMPLE_COVERAGE_VALUE */
- 1542, /* GL_SAMPLE_COVERAGE_INVERT */
- 208, /* GL_COLOR_MATRIX */
- 210, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 936, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1303, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1299, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1294, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1290, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1301, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1297, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1292, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1288, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1799, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1385, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1801, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 82, /* GL_BLEND_DST_RGB */
- 96, /* GL_BLEND_SRC_RGB */
- 80, /* GL_BLEND_DST_ALPHA */
- 94, /* GL_BLEND_SRC_ALPHA */
- 214, /* GL_COLOR_TABLE */
- 1313, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1296, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1373, /* GL_PROXY_COLOR_TABLE */
- 1377, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1376, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 238, /* GL_COLOR_TABLE_SCALE */
- 218, /* GL_COLOR_TABLE_BIAS */
- 223, /* GL_COLOR_TABLE_FORMAT */
- 240, /* GL_COLOR_TABLE_WIDTH */
- 235, /* GL_COLOR_TABLE_RED_SIZE */
- 226, /* GL_COLOR_TABLE_GREEN_SIZE */
- 220, /* GL_COLOR_TABLE_BLUE_SIZE */
- 215, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 232, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 229, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 71, /* GL_BGR */
- 72, /* GL_BGRA */
- 951, /* GL_MAX_ELEMENTS_VERTICES */
- 950, /* GL_MAX_ELEMENTS_INDICES */
- 1865, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 157, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1259, /* GL_POINT_SIZE_MIN */
- 1255, /* GL_POINT_SIZE_MAX */
- 1244, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1240, /* GL_POINT_DISTANCE_ATTENUATION */
- 139, /* GL_CLAMP_TO_BORDER */
- 142, /* GL_CLAMP_TO_EDGE */
- 1887, /* GL_TEXTURE_MIN_LOD */
- 1885, /* GL_TEXTURE_MAX_LOD */
- 1776, /* GL_TEXTURE_BASE_LEVEL */
- 1884, /* GL_TEXTURE_MAX_LEVEL */
- 678, /* GL_IGNORE_BORDER_HP */
- 289, /* GL_CONSTANT_BORDER_HP */
- 1467, /* GL_REPLICATE_BORDER_HP */
- 295, /* GL_CONVOLUTION_BORDER_COLOR */
- 1151, /* GL_OCCLUSION_TEST_HP */
- 1152, /* GL_OCCLUSION_TEST_RESULT_HP */
- 756, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1793, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1795, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1797, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1798, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1796, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1794, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 931, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 932, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1323, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1325, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1322, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1324, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1873, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1874, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1872, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 640, /* GL_GENERATE_MIPMAP */
- 641, /* GL_GENERATE_MIPMAP_HINT */
- 555, /* GL_FOG_OFFSET_SGIX */
- 556, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1807, /* GL_TEXTURE_COMPARE_SGIX */
- 1806, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1869, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1861, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 377, /* GL_DEPTH_COMPONENT16 */
- 381, /* GL_DEPTH_COMPONENT24 */
- 385, /* GL_DEPTH_COMPONENT32 */
- 320, /* GL_CULL_VERTEX_EXT */
- 322, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 321, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2055, /* GL_WRAP_BORDER_SUN */
- 1800, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 749, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1577, /* GL_SINGLE_COLOR */
- 1561, /* GL_SEPARATE_SPECULAR_COLOR */
- 1572, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 567, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 568, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 578, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 570, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 566, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 565, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 569, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 579, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 596, /* GL_FRAMEBUFFER_DEFAULT */
- 622, /* GL_FRAMEBUFFER_UNDEFINED */
- 393, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 686, /* GL_INDEX */
- 1952, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1973, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1974, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1970, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1967, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1964, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1961, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1882, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1883, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1881, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1047, /* GL_MIRRORED_REPEAT */
- 1515, /* GL_RGB_S3TC */
- 1484, /* GL_RGB4_S3TC */
- 1513, /* GL_RGBA_S3TC */
- 1506, /* GL_RGBA4_S3TC */
- 1511, /* GL_RGBA_DXT5_S3TC */
- 1503, /* GL_RGBA4_DXT5_S3TC */
- 277, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 272, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 273, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 274, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1109, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1108, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 757, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 542, /* GL_FOG_COORDINATE_SOURCE */
- 534, /* GL_FOG_COORD */
- 558, /* GL_FRAGMENT_DEPTH */
- 326, /* GL_CURRENT_FOG_COORD */
- 541, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 540, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 539, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 536, /* GL_FOG_COORDINATE_ARRAY */
- 212, /* GL_COLOR_SUM */
- 347, /* GL_CURRENT_SECONDARY_COLOR */
- 1553, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1555, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1554, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1552, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1549, /* GL_SECONDARY_COLOR_ARRAY */
- 345, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- 28, /* GL_ALIASED_POINT_SIZE_RANGE */
- 27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1704, /* GL_TEXTURE0 */
- 1706, /* GL_TEXTURE1 */
- 1728, /* GL_TEXTURE2 */
- 1750, /* GL_TEXTURE3 */
- 1756, /* GL_TEXTURE4 */
- 1758, /* GL_TEXTURE5 */
- 1760, /* GL_TEXTURE6 */
- 1762, /* GL_TEXTURE7 */
- 1764, /* GL_TEXTURE8 */
- 1766, /* GL_TEXTURE9 */
- 1707, /* GL_TEXTURE10 */
- 1709, /* GL_TEXTURE11 */
- 1711, /* GL_TEXTURE12 */
- 1713, /* GL_TEXTURE13 */
- 1715, /* GL_TEXTURE14 */
- 1717, /* GL_TEXTURE15 */
- 1719, /* GL_TEXTURE16 */
- 1721, /* GL_TEXTURE17 */
- 1723, /* GL_TEXTURE18 */
- 1725, /* GL_TEXTURE19 */
- 1729, /* GL_TEXTURE20 */
- 1731, /* GL_TEXTURE21 */
- 1733, /* GL_TEXTURE22 */
- 1735, /* GL_TEXTURE23 */
- 1737, /* GL_TEXTURE24 */
- 1739, /* GL_TEXTURE25 */
- 1741, /* GL_TEXTURE26 */
- 1743, /* GL_TEXTURE27 */
- 1745, /* GL_TEXTURE28 */
- 1747, /* GL_TEXTURE29 */
- 1751, /* GL_TEXTURE30 */
- 1753, /* GL_TEXTURE31 */
- 18, /* GL_ACTIVE_TEXTURE */
- 145, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1015, /* GL_MAX_TEXTURE_UNITS */
- 1927, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1930, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1932, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1924, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1686, /* GL_SUBTRACT */
- 998, /* GL_MAX_RENDERBUFFER_SIZE */
- 260, /* GL_COMPRESSED_ALPHA */
- 264, /* GL_COMPRESSED_LUMINANCE */
- 265, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 262, /* GL_COMPRESSED_INTENSITY */
- 268, /* GL_COMPRESSED_RGB */
- 269, /* GL_COMPRESSED_RGBA */
- 1814, /* GL_TEXTURE_COMPRESSION_HINT */
- 1891, /* GL_TEXTURE_RECTANGLE_ARB */
- 1786, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1388, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 996, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 392, /* GL_DEPTH_STENCIL */
- 1957, /* GL_UNSIGNED_INT_24_8 */
- 1010, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1880, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1012, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1852, /* GL_TEXTURE_FILTER_CONTROL */
- 1870, /* GL_TEXTURE_LOD_BIAS */
- 245, /* GL_COMBINE4 */
- 1004, /* GL_MAX_SHININESS_NV */
- 1005, /* GL_MAX_SPOT_EXPONENT_NV */
- 684, /* GL_INCR_WRAP */
- 358, /* GL_DECR_WRAP */
- 1067, /* GL_MODELVIEW1_ARB */
- 1125, /* GL_NORMAL_MAP */
- 1427, /* GL_REFLECTION_MAP */
- 1824, /* GL_TEXTURE_CUBE_MAP */
- 1783, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1836, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1826, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1839, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1829, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1842, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1832, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1386, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 944, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1103, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 550, /* GL_FOG_DISTANCE_MODE_NV */
- 499, /* GL_EYE_RADIAL_NV */
- 498, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 244, /* GL_COMBINE */
- 251, /* GL_COMBINE_RGB */
- 246, /* GL_COMBINE_ALPHA */
- 1516, /* GL_RGB_SCALE */
- 24, /* GL_ADD_SIGNED */
- 713, /* GL_INTERPOLATE */
- 284, /* GL_CONSTANT */
- 1329, /* GL_PRIMARY_COLOR */
- 1326, /* GL_PREVIOUS */
- 1592, /* GL_SOURCE0_RGB */
- 1598, /* GL_SOURCE1_RGB */
- 1604, /* GL_SOURCE2_RGB */
- 1608, /* GL_SOURCE3_RGB_NV */
- 1589, /* GL_SOURCE0_ALPHA */
- 1595, /* GL_SOURCE1_ALPHA */
- 1601, /* GL_SOURCE2_ALPHA */
- 1607, /* GL_SOURCE3_ALPHA_NV */
- 1165, /* GL_OPERAND0_RGB */
- 1171, /* GL_OPERAND1_RGB */
- 1177, /* GL_OPERAND2_RGB */
- 1181, /* GL_OPERAND3_RGB_NV */
- 1162, /* GL_OPERAND0_ALPHA */
- 1168, /* GL_OPERAND1_ALPHA */
- 1174, /* GL_OPERAND2_ALPHA */
- 1180, /* GL_OPERAND3_ALPHA_NV */
- 120, /* GL_BUFFER_OBJECT_APPLE */
- 1986, /* GL_VERTEX_ARRAY_BINDING */
- 1889, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 1890, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2060, /* GL_YCBCR_422_APPLE */
- 1975, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1977, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1899, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1677, /* GL_STORAGE_PRIVATE_APPLE */
- 1676, /* GL_STORAGE_CACHED_APPLE */
- 1678, /* GL_STORAGE_SHARED_APPLE */
- 1579, /* GL_SLICE_ACCUM_SUN */
- 1396, /* GL_QUAD_MESH_SUN */
- 1937, /* GL_TRIANGLE_MESH_SUN */
- 2025, /* GL_VERTEX_PROGRAM_ARB */
- 2036, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2012, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2018, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2020, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2022, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 349, /* GL_CURRENT_VERTEX_ATTRIB */
- 1345, /* GL_PROGRAM_LENGTH_ARB */
- 1360, /* GL_PROGRAM_STRING_ARB */
- 1090, /* GL_MODELVIEW_PROJECTION_NV */
- 677, /* GL_IDENTITY_NV */
- 729, /* GL_INVERSE_NV */
- 1929, /* GL_TRANSPOSE_NV */
- 730, /* GL_INVERSE_TRANSPOSE_NV */
- 982, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 981, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 872, /* GL_MATRIX0_NV */
- 884, /* GL_MATRIX1_NV */
- 896, /* GL_MATRIX2_NV */
- 900, /* GL_MATRIX3_NV */
- 902, /* GL_MATRIX4_NV */
- 904, /* GL_MATRIX5_NV */
- 906, /* GL_MATRIX6_NV */
- 908, /* GL_MATRIX7_NV */
- 332, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 329, /* GL_CURRENT_MATRIX_ARB */
- 2028, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 2031, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1357, /* GL_PROGRAM_PARAMETER_NV */
- 2016, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1362, /* GL_PROGRAM_TARGET_NV */
- 1359, /* GL_PROGRAM_RESIDENT_NV */
- 1909, /* GL_TRACK_MATRIX_NV */
- 1910, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2026, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1339, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 373, /* GL_DEPTH_CLAMP */
- 1994, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2001, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2002, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2003, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2004, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2005, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2006, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2007, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2008, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2009, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1995, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1996, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1997, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1998, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1999, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2000, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 820, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 827, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 828, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 829, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 830, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 831, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 832, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 833, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 834, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 835, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 821, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 822, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 823, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 824, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 825, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 826, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 847, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 854, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 855, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 856, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 857, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 858, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 859, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1338, /* GL_PROGRAM_BINDING_ARB */
- 861, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 862, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 848, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 849, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 850, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 851, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 852, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 853, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1812, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1809, /* GL_TEXTURE_COMPRESSED */
- 1131, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 282, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1033, /* GL_MAX_VERTEX_UNITS_ARB */
- 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2054, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2024, /* GL_VERTEX_BLEND_ARB */
- 351, /* GL_CURRENT_WEIGHT_ARB */
- 2052, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2050, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2048, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2046, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2041, /* GL_WEIGHT_ARRAY_ARB */
- 407, /* GL_DOT3_RGB */
- 408, /* GL_DOT3_RGBA */
- 276, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 271, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1098, /* GL_MULTISAMPLE_3DFX */
- 1538, /* GL_SAMPLE_BUFFERS_3DFX */
- 1529, /* GL_SAMPLES_3DFX */
- 1078, /* GL_MODELVIEW2_ARB */
- 1081, /* GL_MODELVIEW3_ARB */
- 1082, /* GL_MODELVIEW4_ARB */
- 1083, /* GL_MODELVIEW5_ARB */
- 1084, /* GL_MODELVIEW6_ARB */
- 1085, /* GL_MODELVIEW7_ARB */
- 1086, /* GL_MODELVIEW8_ARB */
- 1087, /* GL_MODELVIEW9_ARB */
- 1057, /* GL_MODELVIEW10_ARB */
- 1058, /* GL_MODELVIEW11_ARB */
- 1059, /* GL_MODELVIEW12_ARB */
- 1060, /* GL_MODELVIEW13_ARB */
- 1061, /* GL_MODELVIEW14_ARB */
- 1062, /* GL_MODELVIEW15_ARB */
- 1063, /* GL_MODELVIEW16_ARB */
- 1064, /* GL_MODELVIEW17_ARB */
- 1065, /* GL_MODELVIEW18_ARB */
- 1066, /* GL_MODELVIEW19_ARB */
- 1068, /* GL_MODELVIEW20_ARB */
- 1069, /* GL_MODELVIEW21_ARB */
- 1070, /* GL_MODELVIEW22_ARB */
- 1071, /* GL_MODELVIEW23_ARB */
- 1072, /* GL_MODELVIEW24_ARB */
- 1073, /* GL_MODELVIEW25_ARB */
- 1074, /* GL_MODELVIEW26_ARB */
- 1075, /* GL_MODELVIEW27_ARB */
- 1076, /* GL_MODELVIEW28_ARB */
- 1077, /* GL_MODELVIEW29_ARB */
- 1079, /* GL_MODELVIEW30_ARB */
- 1080, /* GL_MODELVIEW31_ARB */
- 412, /* GL_DOT3_RGB_EXT */
- 410, /* GL_DOT3_RGBA_EXT */
- 1051, /* GL_MIRROR_CLAMP_EXT */
- 1054, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1093, /* GL_MODULATE_ADD_ATI */
- 1094, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1095, /* GL_MODULATE_SUBTRACT_ATI */
- 2061, /* GL_YCBCR_MESA */
- 1189, /* GL_PACK_INVERT_MESA */
- 354, /* GL_DEBUG_OBJECT_MESA */
- 355, /* GL_DEBUG_PRINT_MESA */
- 353, /* GL_DEBUG_ASSERT_MESA */
- 122, /* GL_BUFFER_SIZE */
- 124, /* GL_BUFFER_USAGE */
- 128, /* GL_BUMP_ROT_MATRIX_ATI */
- 129, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 127, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 131, /* GL_BUMP_TEX_UNITS_ATI */
- 472, /* GL_DUDV_ATI */
- 471, /* GL_DU8DV8_ATI */
- 126, /* GL_BUMP_ENVMAP_ATI */
- 130, /* GL_BUMP_TARGET_ATI */
- 1133, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1336, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1641, /* GL_STENCIL_BACK_FUNC */
- 1639, /* GL_STENCIL_BACK_FAIL */
- 1643, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1645, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 559, /* GL_FRAGMENT_PROGRAM_ARB */
- 1334, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1365, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1364, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1348, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1354, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1353, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 971, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 994, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 993, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 984, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 990, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 989, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 947, /* GL_MAX_DRAW_BUFFERS */
- 416, /* GL_DRAW_BUFFER0 */
- 419, /* GL_DRAW_BUFFER1 */
- 440, /* GL_DRAW_BUFFER2 */
- 443, /* GL_DRAW_BUFFER3 */
- 446, /* GL_DRAW_BUFFER4 */
- 449, /* GL_DRAW_BUFFER5 */
- 452, /* GL_DRAW_BUFFER6 */
- 455, /* GL_DRAW_BUFFER7 */
- 458, /* GL_DRAW_BUFFER8 */
- 461, /* GL_DRAW_BUFFER9 */
- 420, /* GL_DRAW_BUFFER10 */
- 423, /* GL_DRAW_BUFFER11 */
- 426, /* GL_DRAW_BUFFER12 */
- 429, /* GL_DRAW_BUFFER13 */
- 432, /* GL_DRAW_BUFFER14 */
- 435, /* GL_DRAW_BUFFER15 */
- 85, /* GL_BLEND_EQUATION_ALPHA */
- 923, /* GL_MATRIX_PALETTE_ARB */
- 964, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 967, /* GL_MAX_PALETTE_MATRICES_ARB */
- 335, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 911, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 330, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 916, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 920, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 918, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 914, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1847, /* GL_TEXTURE_DEPTH_SIZE */
- 400, /* GL_DEPTH_TEXTURE_MODE */
- 1804, /* GL_TEXTURE_COMPARE_MODE */
- 1802, /* GL_TEXTURE_COMPARE_FUNC */
- 255, /* GL_COMPARE_R_TO_TEXTURE */
- 1266, /* GL_POINT_SPRITE */
- 309, /* GL_COORD_REPLACE */
- 1271, /* GL_POINT_SPRITE_R_MODE_NV */
- 1400, /* GL_QUERY_COUNTER_BITS */
- 338, /* GL_CURRENT_QUERY */
- 1403, /* GL_QUERY_RESULT */
- 1405, /* GL_QUERY_RESULT_AVAILABLE */
- 1026, /* GL_MAX_VERTEX_ATTRIBS */
- 2014, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 398, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 397, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1006, /* GL_MAX_TEXTURE_COORDS */
- 1008, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1341, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1343, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1342, /* GL_PROGRAM_FORMAT_ARB */
- 1901, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 371, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 370, /* GL_DEPTH_BOUNDS_EXT */
- 53, /* GL_ARRAY_BUFFER */
- 485, /* GL_ELEMENT_ARRAY_BUFFER */
- 54, /* GL_ARRAY_BUFFER_BINDING */
- 486, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1988, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1120, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 161, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 688, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1817, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 481, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1550, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 537, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2042, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2010, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1344, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 977, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1350, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 986, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1363, /* GL_PROGRAM_TEMPORARIES_ARB */
- 992, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1352, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 988, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1356, /* GL_PROGRAM_PARAMETERS_ARB */
- 991, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1351, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 987, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1335, /* GL_PROGRAM_ATTRIBS_ARB */
- 972, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1349, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 985, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1333, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 970, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1347, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 983, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 978, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 974, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1366, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1926, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1417, /* GL_READ_ONLY */
- 2056, /* GL_WRITE_ONLY */
- 1419, /* GL_READ_WRITE */
- 110, /* GL_BUFFER_ACCESS */
- 114, /* GL_BUFFER_MAPPED */
- 117, /* GL_BUFFER_MAP_POINTER */
- 1908, /* GL_TIME_ELAPSED_EXT */
- 871, /* GL_MATRIX0_ARB */
- 883, /* GL_MATRIX1_ARB */
- 895, /* GL_MATRIX2_ARB */
- 899, /* GL_MATRIX3_ARB */
- 901, /* GL_MATRIX4_ARB */
- 903, /* GL_MATRIX5_ARB */
- 905, /* GL_MATRIX6_ARB */
- 907, /* GL_MATRIX7_ARB */
- 909, /* GL_MATRIX8_ARB */
- 910, /* GL_MATRIX9_ARB */
- 873, /* GL_MATRIX10_ARB */
- 874, /* GL_MATRIX11_ARB */
- 875, /* GL_MATRIX12_ARB */
- 876, /* GL_MATRIX13_ARB */
- 877, /* GL_MATRIX14_ARB */
- 878, /* GL_MATRIX15_ARB */
- 879, /* GL_MATRIX16_ARB */
- 880, /* GL_MATRIX17_ARB */
- 881, /* GL_MATRIX18_ARB */
- 882, /* GL_MATRIX19_ARB */
- 885, /* GL_MATRIX20_ARB */
- 886, /* GL_MATRIX21_ARB */
- 887, /* GL_MATRIX22_ARB */
- 888, /* GL_MATRIX23_ARB */
- 889, /* GL_MATRIX24_ARB */
- 890, /* GL_MATRIX25_ARB */
- 891, /* GL_MATRIX26_ARB */
- 892, /* GL_MATRIX27_ARB */
- 893, /* GL_MATRIX28_ARB */
- 894, /* GL_MATRIX29_ARB */
- 897, /* GL_MATRIX30_ARB */
- 898, /* GL_MATRIX31_ARB */
- 1681, /* GL_STREAM_DRAW */
- 1683, /* GL_STREAM_READ */
- 1679, /* GL_STREAM_COPY */
- 1631, /* GL_STATIC_DRAW */
- 1633, /* GL_STATIC_READ */
- 1629, /* GL_STATIC_COPY */
- 475, /* GL_DYNAMIC_DRAW */
- 477, /* GL_DYNAMIC_READ */
- 473, /* GL_DYNAMIC_COPY */
- 1229, /* GL_PIXEL_PACK_BUFFER */
- 1233, /* GL_PIXEL_UNPACK_BUFFER */
- 1230, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1234, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 362, /* GL_DEPTH24_STENCIL8 */
- 1897, /* GL_TEXTURE_STENCIL_SIZE */
- 1845, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 973, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 976, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 980, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 979, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 928, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- 1672, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- 17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1052, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1531, /* GL_SAMPLES_PASSED */
- 1253, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1252, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1251, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1089, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1369, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1879, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- 121, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- 113, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1431, /* GL_RELEASED_APPLE */
- 2039, /* GL_VOLATILE_APPLE */
- 1470, /* GL_RETAINED_APPLE */
- 1941, /* GL_UNDEFINED_APPLE */
- 1390, /* GL_PURGEABLE_APPLE */
- 560, /* GL_FRAGMENT_SHADER */
- 2034, /* GL_VERTEX_SHADER */
- 1355, /* GL_PROGRAM_OBJECT_ARB */
- 1566, /* GL_SHADER_OBJECT_ARB */
- 954, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1030, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1023, /* GL_MAX_VARYING_FLOATS */
- 1028, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 938, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1149, /* GL_OBJECT_TYPE_ARB */
- 1568, /* GL_SHADER_TYPE */
- 525, /* GL_FLOAT_VEC2 */
- 527, /* GL_FLOAT_VEC3 */
- 529, /* GL_FLOAT_VEC4 */
- 717, /* GL_INT_VEC2 */
- 719, /* GL_INT_VEC3 */
- 721, /* GL_INT_VEC4 */
- 102, /* GL_BOOL */
- 104, /* GL_BOOL_VEC2 */
- 106, /* GL_BOOL_VEC3 */
- 108, /* GL_BOOL_VEC4 */
- 513, /* GL_FLOAT_MAT2 */
- 517, /* GL_FLOAT_MAT3 */
- 521, /* GL_FLOAT_MAT4 */
- 1521, /* GL_SAMPLER_1D */
- 1523, /* GL_SAMPLER_2D */
- 1525, /* GL_SAMPLER_3D */
- 1527, /* GL_SAMPLER_CUBE */
- 1522, /* GL_SAMPLER_1D_SHADOW */
- 1524, /* GL_SAMPLER_2D_SHADOW */
- 515, /* GL_FLOAT_MAT2x3 */
- 516, /* GL_FLOAT_MAT2x4 */
- 519, /* GL_FLOAT_MAT3x2 */
- 520, /* GL_FLOAT_MAT3x4 */
- 523, /* GL_FLOAT_MAT4x2 */
- 524, /* GL_FLOAT_MAT4x3 */
- 360, /* GL_DELETE_STATUS */
- 259, /* GL_COMPILE_STATUS */
- 776, /* GL_LINK_STATUS */
- 1982, /* GL_VALIDATE_STATUS */
- 700, /* GL_INFO_LOG_LENGTH */
- 56, /* GL_ATTACHED_SHADERS */
- 20, /* GL_ACTIVE_UNIFORMS */
- 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1567, /* GL_SHADER_SOURCE_LENGTH */
- 15, /* GL_ACTIVE_ATTRIBUTES */
- 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 562, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1570, /* GL_SHADING_LANGUAGE_VERSION */
- 337, /* GL_CURRENT_PROGRAM */
- 1198, /* GL_PALETTE4_RGB8_OES */
- 1200, /* GL_PALETTE4_RGBA8_OES */
- 1196, /* GL_PALETTE4_R5_G6_B5_OES */
- 1199, /* GL_PALETTE4_RGBA4_OES */
- 1197, /* GL_PALETTE4_RGB5_A1_OES */
- 1203, /* GL_PALETTE8_RGB8_OES */
- 1205, /* GL_PALETTE8_RGBA8_OES */
- 1201, /* GL_PALETTE8_R5_G6_B5_OES */
- 1204, /* GL_PALETTE8_RGBA4_OES */
- 1202, /* GL_PALETTE8_RGB5_A1_OES */
- 682, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 680, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 1250, /* GL_POINT_SIZE_ARRAY_OES */
- 1823, /* GL_TEXTURE_CROP_RECT_OES */
- 912, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1249, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 1965, /* GL_UNSIGNED_NORMALIZED */
- 1769, /* GL_TEXTURE_1D_ARRAY_EXT */
- 1379, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- 1771, /* GL_TEXTURE_2D_ARRAY_EXT */
- 1382, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- 1778, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- 1780, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- 958, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- 1623, /* GL_SRGB */
- 1624, /* GL_SRGB8 */
- 1626, /* GL_SRGB_ALPHA */
- 1625, /* GL_SRGB8_ALPHA8 */
- 1583, /* GL_SLUMINANCE_ALPHA */
- 1582, /* GL_SLUMINANCE8_ALPHA8 */
- 1580, /* GL_SLUMINANCE */
- 1581, /* GL_SLUMINANCE8 */
- 280, /* GL_COMPRESSED_SRGB */
- 281, /* GL_COMPRESSED_SRGB_ALPHA */
- 278, /* GL_COMPRESSED_SLUMINANCE */
- 279, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1923, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- 1917, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- 1021, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- 1922, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- 1920, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- 1919, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- 1332, /* GL_PRIMITIVES_GENERATED_EXT */
- 1921, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- 1410, /* GL_RASTERIZER_DISCARD_EXT */
- 1019, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- 1020, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- 712, /* GL_INTERLEAVED_ATTRIBS_EXT */
- 1560, /* GL_SEPARATE_ATTRIBS_EXT */
- 1916, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- 1915, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- 1268, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 784, /* GL_LOWER_LEFT */
- 1979, /* GL_UPPER_LEFT */
- 1647, /* GL_STENCIL_BACK_REF */
- 1648, /* GL_STENCIL_BACK_VALUE_MASK */
- 1649, /* GL_STENCIL_BACK_WRITEMASK */
- 465, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1436, /* GL_RENDERBUFFER_BINDING */
- 1413, /* GL_READ_FRAMEBUFFER */
- 464, /* GL_DRAW_FRAMEBUFFER */
- 1414, /* GL_READ_FRAMEBUFFER_BINDING */
- 1455, /* GL_RENDERBUFFER_SAMPLES */
- 575, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 572, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 587, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 582, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 585, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 593, /* GL_FRAMEBUFFER_COMPLETE */
- 598, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 612, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 607, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 602, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 608, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 604, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 617, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 623, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 621, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 934, /* GL_MAX_COLOR_ATTACHMENTS */
- 167, /* GL_COLOR_ATTACHMENT0 */
- 170, /* GL_COLOR_ATTACHMENT1 */
- 184, /* GL_COLOR_ATTACHMENT2 */
- 186, /* GL_COLOR_ATTACHMENT3 */
- 188, /* GL_COLOR_ATTACHMENT4 */
- 190, /* GL_COLOR_ATTACHMENT5 */
- 192, /* GL_COLOR_ATTACHMENT6 */
- 194, /* GL_COLOR_ATTACHMENT7 */
- 196, /* GL_COLOR_ATTACHMENT8 */
- 198, /* GL_COLOR_ATTACHMENT9 */
- 171, /* GL_COLOR_ATTACHMENT10 */
- 173, /* GL_COLOR_ATTACHMENT11 */
- 175, /* GL_COLOR_ATTACHMENT12 */
- 177, /* GL_COLOR_ATTACHMENT13 */
- 179, /* GL_COLOR_ATTACHMENT14 */
- 181, /* GL_COLOR_ATTACHMENT15 */
- 365, /* GL_DEPTH_ATTACHMENT */
- 1636, /* GL_STENCIL_ATTACHMENT */
- 564, /* GL_FRAMEBUFFER */
- 1433, /* GL_RENDERBUFFER */
- 1459, /* GL_RENDERBUFFER_WIDTH */
- 1446, /* GL_RENDERBUFFER_HEIGHT */
- 1449, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1667, /* GL_STENCIL_INDEX_EXT */
- 1656, /* GL_STENCIL_INDEX1 */
- 1661, /* GL_STENCIL_INDEX4 */
- 1664, /* GL_STENCIL_INDEX8 */
- 1657, /* GL_STENCIL_INDEX16 */
- 1453, /* GL_RENDERBUFFER_RED_SIZE */
- 1444, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1439, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1434, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1441, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1457, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 615, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1001, /* GL_MAX_SAMPLES */
- 1859, /* GL_TEXTURE_GEN_STR_OES */
- 655, /* GL_HALF_FLOAT_OES */
- 1487, /* GL_RGB565_OES */
- 571, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- 611, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- 610, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 646, /* GL_GEOMETRY_SHADER_ARB */
- 647, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 644, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 645, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 961, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1035, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 960, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- 957, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- 959, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- 785, /* GL_LOW_FLOAT */
- 1037, /* GL_MEDIUM_FLOAT */
- 656, /* GL_HIGH_FLOAT */
- 786, /* GL_LOW_INT */
- 1038, /* GL_MEDIUM_INT */
- 657, /* GL_HIGH_INT */
- 1956, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 716, /* GL_INT_10_10_10_2_OES */
- 1564, /* GL_SHADER_BINARY_FORMATS */
- 1134, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1565, /* GL_SHADER_COMPILER */
- 1032, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1025, /* GL_MAX_VARYING_VECTORS */
- 956, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1407, /* GL_QUERY_WAIT_NV */
- 1402, /* GL_QUERY_NO_WAIT_NV */
- 1399, /* GL_QUERY_BY_REGION_WAIT_NV */
- 1398, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- 1912, /* GL_TRANSFORM_FEEDBACK */
- 1918, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 1914, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 1913, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1394, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 507, /* GL_FIRST_VERTEX_CONVENTION */
- 733, /* GL_LAST_VERTEX_CONVENTION */
- 1371, /* GL_PROVOKING_VERTEX */
- 316, /* GL_COPY_READ_BUFFER */
- 317, /* GL_COPY_WRITE_BUFFER */
- 1514, /* GL_RGBA_SNORM */
- 1510, /* GL_RGBA8_SNORM */
- 1576, /* GL_SIGNED_NORMALIZED */
- 1003, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1148, /* GL_OBJECT_TYPE */
- 1688, /* GL_SYNC_CONDITION */
- 1693, /* GL_SYNC_STATUS */
- 1690, /* GL_SYNC_FLAGS */
- 1689, /* GL_SYNC_FENCE */
- 1692, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 1950, /* GL_UNSIGNALED */
- 1575, /* GL_SIGNALED */
- 46, /* GL_ALREADY_SIGNALED */
- 1907, /* GL_TIMEOUT_EXPIRED */
- 283, /* GL_CONDITION_SATISFIED */
- 2040, /* GL_WAIT_FAILED */
- 492, /* GL_EVAL_BIT */
- 1411, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 778, /* GL_LIST_BIT */
- 1788, /* GL_TEXTURE_BIT */
- 1546, /* GL_SCISSOR_BIT */
- 29, /* GL_ALL_ATTRIB_BITS */
- 1100, /* GL_MULTISAMPLE_BIT */
- 30, /* GL_ALL_CLIENT_ATTRIB_BITS */
-};
-
-typedef int (*cfunc)(const void *, const void *);
-
-/**
- * Compare a key name to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an element of the \c all_enums array.
- */
-static int compar_name( const char *a, const enum_elt *b )
-{
- return strcmp( a, & enum_string_table[ b->offset ] );
-}
-
-/**
- * Compare a key enum value to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an index into the \c all_enums array.
- */
-static int compar_nr( const int *a, const unsigned *b )
-{
- return a[0] - all_enums[*b].n;
-}
-
-
-static char token_tmp[20];
-
-const char *_mesa_lookup_enum_by_nr( int nr )
-{
- unsigned * i;
-
- i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
- Elements(reduced_enums),
- sizeof(reduced_enums[0]),
- (cfunc) compar_nr);
-
- if ( i != NULL ) {
- return & enum_string_table[ all_enums[ *i ].offset ];
- }
- else {
- /* this is not re-entrant safe, no big deal here */
- _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
- token_tmp[sizeof(token_tmp) - 1] = '\0';
- return token_tmp;
- }
-}
-
-/* Get the name of an enum given that it is a primitive type. Avoids
- * GL_FALSE/GL_POINTS ambiguity and others.
- */
-const char *_mesa_lookup_prim_by_nr( int nr )
-{
- switch (nr) {
- case GL_POINTS: return "GL_POINTS";
- case GL_LINES: return "GL_LINES";
- case GL_LINE_STRIP: return "GL_LINE_STRIP";
- case GL_LINE_LOOP: return "GL_LINE_LOOP";
- case GL_TRIANGLES: return "GL_TRIANGLES";
- case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
- case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
- case GL_QUADS: return "GL_QUADS";
- case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
- case GL_POLYGON: return "GL_POLYGON";
- case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
- default: return "<invalid>";
- }
-}
-
-
-
-int _mesa_lookup_enum_by_name( const char *symbol )
-{
- enum_elt * f = NULL;
-
- if ( symbol != NULL ) {
- f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
- Elements(all_enums),
- sizeof( enum_elt ),
- (cfunc) compar_name);
- }
-
- return (f != NULL) ? f->n : -1;
-}
-
-
+/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/mfeatures.h"
+#include "main/enums.h"
+#include "main/imports.h"
+
+typedef struct {
+ size_t offset;
+ int n;
+} enum_elt;
+
+LONGSTRING static const char enum_string_table[] =
+ "GL_2D\0"
+ "GL_2_BYTES\0"
+ "GL_3D\0"
+ "GL_3D_COLOR\0"
+ "GL_3D_COLOR_TEXTURE\0"
+ "GL_3_BYTES\0"
+ "GL_4D_COLOR_TEXTURE\0"
+ "GL_4_BYTES\0"
+ "GL_ACCUM\0"
+ "GL_ACCUM_ALPHA_BITS\0"
+ "GL_ACCUM_BLUE_BITS\0"
+ "GL_ACCUM_BUFFER_BIT\0"
+ "GL_ACCUM_CLEAR_VALUE\0"
+ "GL_ACCUM_GREEN_BITS\0"
+ "GL_ACCUM_RED_BITS\0"
+ "GL_ACTIVE_ATTRIBUTES\0"
+ "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
+ "GL_ACTIVE_PROGRAM_EXT\0"
+ "GL_ACTIVE_STENCIL_FACE_EXT\0"
+ "GL_ACTIVE_TEXTURE\0"
+ "GL_ACTIVE_TEXTURE_ARB\0"
+ "GL_ACTIVE_UNIFORMS\0"
+ "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
+ "GL_ACTIVE_VERTEX_UNITS_ARB\0"
+ "GL_ADD\0"
+ "GL_ADD_SIGNED\0"
+ "GL_ADD_SIGNED_ARB\0"
+ "GL_ADD_SIGNED_EXT\0"
+ "GL_ALIASED_LINE_WIDTH_RANGE\0"
+ "GL_ALIASED_POINT_SIZE_RANGE\0"
+ "GL_ALL_ATTRIB_BITS\0"
+ "GL_ALL_CLIENT_ATTRIB_BITS\0"
+ "GL_ALPHA\0"
+ "GL_ALPHA12\0"
+ "GL_ALPHA12_EXT\0"
+ "GL_ALPHA16\0"
+ "GL_ALPHA16I_EXT\0"
+ "GL_ALPHA16UI_EXT\0"
+ "GL_ALPHA16_EXT\0"
+ "GL_ALPHA32I_EXT\0"
+ "GL_ALPHA32UI_EXT\0"
+ "GL_ALPHA4\0"
+ "GL_ALPHA4_EXT\0"
+ "GL_ALPHA8\0"
+ "GL_ALPHA8I_EXT\0"
+ "GL_ALPHA8UI_EXT\0"
+ "GL_ALPHA8_EXT\0"
+ "GL_ALPHA_BIAS\0"
+ "GL_ALPHA_BITS\0"
+ "GL_ALPHA_INTEGER_EXT\0"
+ "GL_ALPHA_SCALE\0"
+ "GL_ALPHA_TEST\0"
+ "GL_ALPHA_TEST_FUNC\0"
+ "GL_ALPHA_TEST_REF\0"
+ "GL_ALREADY_SIGNALED\0"
+ "GL_ALWAYS\0"
+ "GL_AMBIENT\0"
+ "GL_AMBIENT_AND_DIFFUSE\0"
+ "GL_AND\0"
+ "GL_AND_INVERTED\0"
+ "GL_AND_REVERSE\0"
+ "GL_ARRAY_BUFFER\0"
+ "GL_ARRAY_BUFFER_BINDING\0"
+ "GL_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_ATTACHED_SHADERS\0"
+ "GL_ATTRIB_ARRAY_POINTER_NV\0"
+ "GL_ATTRIB_ARRAY_SIZE_NV\0"
+ "GL_ATTRIB_ARRAY_STRIDE_NV\0"
+ "GL_ATTRIB_ARRAY_TYPE_NV\0"
+ "GL_ATTRIB_STACK_DEPTH\0"
+ "GL_AUTO_NORMAL\0"
+ "GL_AUX0\0"
+ "GL_AUX1\0"
+ "GL_AUX2\0"
+ "GL_AUX3\0"
+ "GL_AUX_BUFFERS\0"
+ "GL_BACK\0"
+ "GL_BACK_LEFT\0"
+ "GL_BACK_RIGHT\0"
+ "GL_BGR\0"
+ "GL_BGRA\0"
+ "GL_BGRA_EXT\0"
+ "GL_BGRA_INTEGER\0"
+ "GL_BGRA_INTEGER_EXT\0"
+ "GL_BGR_INTEGER\0"
+ "GL_BGR_INTEGER_EXT\0"
+ "GL_BITMAP\0"
+ "GL_BITMAP_TOKEN\0"
+ "GL_BLEND\0"
+ "GL_BLEND_COLOR\0"
+ "GL_BLEND_COLOR_EXT\0"
+ "GL_BLEND_DST\0"
+ "GL_BLEND_DST_ALPHA\0"
+ "GL_BLEND_DST_ALPHA_OES\0"
+ "GL_BLEND_DST_RGB\0"
+ "GL_BLEND_DST_RGB_OES\0"
+ "GL_BLEND_EQUATION\0"
+ "GL_BLEND_EQUATION_ALPHA\0"
+ "GL_BLEND_EQUATION_ALPHA_EXT\0"
+ "GL_BLEND_EQUATION_ALPHA_OES\0"
+ "GL_BLEND_EQUATION_EXT\0"
+ "GL_BLEND_EQUATION_OES\0"
+ "GL_BLEND_EQUATION_RGB\0"
+ "GL_BLEND_EQUATION_RGB_EXT\0"
+ "GL_BLEND_EQUATION_RGB_OES\0"
+ "GL_BLEND_SRC\0"
+ "GL_BLEND_SRC_ALPHA\0"
+ "GL_BLEND_SRC_ALPHA_OES\0"
+ "GL_BLEND_SRC_RGB\0"
+ "GL_BLEND_SRC_RGB_OES\0"
+ "GL_BLUE\0"
+ "GL_BLUE_BIAS\0"
+ "GL_BLUE_BITS\0"
+ "GL_BLUE_INTEGER\0"
+ "GL_BLUE_INTEGER_EXT\0"
+ "GL_BLUE_SCALE\0"
+ "GL_BOOL\0"
+ "GL_BOOL_ARB\0"
+ "GL_BOOL_VEC2\0"
+ "GL_BOOL_VEC2_ARB\0"
+ "GL_BOOL_VEC3\0"
+ "GL_BOOL_VEC3_ARB\0"
+ "GL_BOOL_VEC4\0"
+ "GL_BOOL_VEC4_ARB\0"
+ "GL_BUFFER_ACCESS\0"
+ "GL_BUFFER_ACCESS_ARB\0"
+ "GL_BUFFER_ACCESS_FLAGS\0"
+ "GL_BUFFER_ACCESS_OES\0"
+ "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
+ "GL_BUFFER_MAPPED\0"
+ "GL_BUFFER_MAPPED_ARB\0"
+ "GL_BUFFER_MAPPED_OES\0"
+ "GL_BUFFER_MAP_LENGTH\0"
+ "GL_BUFFER_MAP_OFFSET\0"
+ "GL_BUFFER_MAP_POINTER\0"
+ "GL_BUFFER_MAP_POINTER_ARB\0"
+ "GL_BUFFER_MAP_POINTER_OES\0"
+ "GL_BUFFER_OBJECT_APPLE\0"
+ "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
+ "GL_BUFFER_SIZE\0"
+ "GL_BUFFER_SIZE_ARB\0"
+ "GL_BUFFER_USAGE\0"
+ "GL_BUFFER_USAGE_ARB\0"
+ "GL_BUMP_ENVMAP_ATI\0"
+ "GL_BUMP_NUM_TEX_UNITS_ATI\0"
+ "GL_BUMP_ROT_MATRIX_ATI\0"
+ "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
+ "GL_BUMP_TARGET_ATI\0"
+ "GL_BUMP_TEX_UNITS_ATI\0"
+ "GL_BYTE\0"
+ "GL_C3F_V3F\0"
+ "GL_C4F_N3F_V3F\0"
+ "GL_C4UB_V2F\0"
+ "GL_C4UB_V3F\0"
+ "GL_CCW\0"
+ "GL_CLAMP\0"
+ "GL_CLAMP_READ_COLOR\0"
+ "GL_CLAMP_TO_BORDER\0"
+ "GL_CLAMP_TO_BORDER_ARB\0"
+ "GL_CLAMP_TO_BORDER_SGIS\0"
+ "GL_CLAMP_TO_EDGE\0"
+ "GL_CLAMP_TO_EDGE_SGIS\0"
+ "GL_CLEAR\0"
+ "GL_CLIENT_ACTIVE_TEXTURE\0"
+ "GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
+ "GL_CLIENT_ALL_ATTRIB_BITS\0"
+ "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
+ "GL_CLIENT_PIXEL_STORE_BIT\0"
+ "GL_CLIENT_VERTEX_ARRAY_BIT\0"
+ "GL_CLIP_DISTANCE0\0"
+ "GL_CLIP_DISTANCE1\0"
+ "GL_CLIP_DISTANCE2\0"
+ "GL_CLIP_DISTANCE3\0"
+ "GL_CLIP_DISTANCE4\0"
+ "GL_CLIP_DISTANCE5\0"
+ "GL_CLIP_DISTANCE6\0"
+ "GL_CLIP_DISTANCE7\0"
+ "GL_CLIP_PLANE0\0"
+ "GL_CLIP_PLANE1\0"
+ "GL_CLIP_PLANE2\0"
+ "GL_CLIP_PLANE3\0"
+ "GL_CLIP_PLANE4\0"
+ "GL_CLIP_PLANE5\0"
+ "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
+ "GL_COEFF\0"
+ "GL_COLOR\0"
+ "GL_COLOR_ARRAY\0"
+ "GL_COLOR_ARRAY_BUFFER_BINDING\0"
+ "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_COLOR_ARRAY_POINTER\0"
+ "GL_COLOR_ARRAY_SIZE\0"
+ "GL_COLOR_ARRAY_STRIDE\0"
+ "GL_COLOR_ARRAY_TYPE\0"
+ "GL_COLOR_ATTACHMENT0\0"
+ "GL_COLOR_ATTACHMENT0_EXT\0"
+ "GL_COLOR_ATTACHMENT0_OES\0"
+ "GL_COLOR_ATTACHMENT1\0"
+ "GL_COLOR_ATTACHMENT10\0"
+ "GL_COLOR_ATTACHMENT10_EXT\0"
+ "GL_COLOR_ATTACHMENT11\0"
+ "GL_COLOR_ATTACHMENT11_EXT\0"
+ "GL_COLOR_ATTACHMENT12\0"
+ "GL_COLOR_ATTACHMENT12_EXT\0"
+ "GL_COLOR_ATTACHMENT13\0"
+ "GL_COLOR_ATTACHMENT13_EXT\0"
+ "GL_COLOR_ATTACHMENT14\0"
+ "GL_COLOR_ATTACHMENT14_EXT\0"
+ "GL_COLOR_ATTACHMENT15\0"
+ "GL_COLOR_ATTACHMENT15_EXT\0"
+ "GL_COLOR_ATTACHMENT1_EXT\0"
+ "GL_COLOR_ATTACHMENT2\0"
+ "GL_COLOR_ATTACHMENT2_EXT\0"
+ "GL_COLOR_ATTACHMENT3\0"
+ "GL_COLOR_ATTACHMENT3_EXT\0"
+ "GL_COLOR_ATTACHMENT4\0"
+ "GL_COLOR_ATTACHMENT4_EXT\0"
+ "GL_COLOR_ATTACHMENT5\0"
+ "GL_COLOR_ATTACHMENT5_EXT\0"
+ "GL_COLOR_ATTACHMENT6\0"
+ "GL_COLOR_ATTACHMENT6_EXT\0"
+ "GL_COLOR_ATTACHMENT7\0"
+ "GL_COLOR_ATTACHMENT7_EXT\0"
+ "GL_COLOR_ATTACHMENT8\0"
+ "GL_COLOR_ATTACHMENT8_EXT\0"
+ "GL_COLOR_ATTACHMENT9\0"
+ "GL_COLOR_ATTACHMENT9_EXT\0"
+ "GL_COLOR_BUFFER_BIT\0"
+ "GL_COLOR_CLEAR_VALUE\0"
+ "GL_COLOR_INDEX\0"
+ "GL_COLOR_INDEXES\0"
+ "GL_COLOR_LOGIC_OP\0"
+ "GL_COLOR_MATERIAL\0"
+ "GL_COLOR_MATERIAL_FACE\0"
+ "GL_COLOR_MATERIAL_PARAMETER\0"
+ "GL_COLOR_MATRIX\0"
+ "GL_COLOR_MATRIX_SGI\0"
+ "GL_COLOR_MATRIX_STACK_DEPTH\0"
+ "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0"
+ "GL_COLOR_SUM\0"
+ "GL_COLOR_SUM_ARB\0"
+ "GL_COLOR_TABLE\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0"
+ "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0"
+ "GL_COLOR_TABLE_BIAS\0"
+ "GL_COLOR_TABLE_BIAS_SGI\0"
+ "GL_COLOR_TABLE_BLUE_SIZE\0"
+ "GL_COLOR_TABLE_BLUE_SIZE_EXT\0"
+ "GL_COLOR_TABLE_BLUE_SIZE_SGI\0"
+ "GL_COLOR_TABLE_FORMAT\0"
+ "GL_COLOR_TABLE_FORMAT_EXT\0"
+ "GL_COLOR_TABLE_FORMAT_SGI\0"
+ "GL_COLOR_TABLE_GREEN_SIZE\0"
+ "GL_COLOR_TABLE_GREEN_SIZE_EXT\0"
+ "GL_COLOR_TABLE_GREEN_SIZE_SGI\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0"
+ "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0"
+ "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0"
+ "GL_COLOR_TABLE_RED_SIZE\0"
+ "GL_COLOR_TABLE_RED_SIZE_EXT\0"
+ "GL_COLOR_TABLE_RED_SIZE_SGI\0"
+ "GL_COLOR_TABLE_SCALE\0"
+ "GL_COLOR_TABLE_SCALE_SGI\0"
+ "GL_COLOR_TABLE_WIDTH\0"
+ "GL_COLOR_TABLE_WIDTH_EXT\0"
+ "GL_COLOR_TABLE_WIDTH_SGI\0"
+ "GL_COLOR_WRITEMASK\0"
+ "GL_COMBINE\0"
+ "GL_COMBINE4\0"
+ "GL_COMBINE_ALPHA\0"
+ "GL_COMBINE_ALPHA_ARB\0"
+ "GL_COMBINE_ALPHA_EXT\0"
+ "GL_COMBINE_ARB\0"
+ "GL_COMBINE_EXT\0"
+ "GL_COMBINE_RGB\0"
+ "GL_COMBINE_RGB_ARB\0"
+ "GL_COMBINE_RGB_EXT\0"
+ "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
+ "GL_COMPARE_REF_TO_TEXTURE\0"
+ "GL_COMPARE_R_TO_TEXTURE\0"
+ "GL_COMPARE_R_TO_TEXTURE_ARB\0"
+ "GL_COMPILE\0"
+ "GL_COMPILE_AND_EXECUTE\0"
+ "GL_COMPILE_STATUS\0"
+ "GL_COMPRESSED_ALPHA\0"
+ "GL_COMPRESSED_ALPHA_ARB\0"
+ "GL_COMPRESSED_INTENSITY\0"
+ "GL_COMPRESSED_INTENSITY_ARB\0"
+ "GL_COMPRESSED_LUMINANCE\0"
+ "GL_COMPRESSED_LUMINANCE_ALPHA\0"
+ "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0"
+ "GL_COMPRESSED_LUMINANCE_ARB\0"
+ "GL_COMPRESSED_RED\0"
+ "GL_COMPRESSED_RG\0"
+ "GL_COMPRESSED_RGB\0"
+ "GL_COMPRESSED_RGBA\0"
+ "GL_COMPRESSED_RGBA_ARB\0"
+ "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0"
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0"
+ "GL_COMPRESSED_RGB_ARB\0"
+ "GL_COMPRESSED_RGB_FXT1_3DFX\0"
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
+ "GL_COMPRESSED_SLUMINANCE\0"
+ "GL_COMPRESSED_SLUMINANCE_ALPHA\0"
+ "GL_COMPRESSED_SRGB\0"
+ "GL_COMPRESSED_SRGB_ALPHA\0"
+ "GL_COMPRESSED_TEXTURE_FORMATS\0"
+ "GL_CONDITION_SATISFIED\0"
+ "GL_CONSTANT\0"
+ "GL_CONSTANT_ALPHA\0"
+ "GL_CONSTANT_ALPHA_EXT\0"
+ "GL_CONSTANT_ARB\0"
+ "GL_CONSTANT_ATTENUATION\0"
+ "GL_CONSTANT_BORDER_HP\0"
+ "GL_CONSTANT_COLOR\0"
+ "GL_CONSTANT_COLOR_EXT\0"
+ "GL_CONSTANT_EXT\0"
+ "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0"
+ "GL_CONTEXT_CORE_PROFILE_BIT\0"
+ "GL_CONTEXT_FLAGS\0"
+ "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0"
+ "GL_CONTEXT_PROFILE_MASK\0"
+ "GL_CONVOLUTION_1D\0"
+ "GL_CONVOLUTION_2D\0"
+ "GL_CONVOLUTION_BORDER_COLOR\0"
+ "GL_CONVOLUTION_BORDER_COLOR_HP\0"
+ "GL_CONVOLUTION_BORDER_MODE\0"
+ "GL_CONVOLUTION_BORDER_MODE_EXT\0"
+ "GL_CONVOLUTION_FILTER_BIAS\0"
+ "GL_CONVOLUTION_FILTER_BIAS_EXT\0"
+ "GL_CONVOLUTION_FILTER_SCALE\0"
+ "GL_CONVOLUTION_FILTER_SCALE_EXT\0"
+ "GL_CONVOLUTION_FORMAT\0"
+ "GL_CONVOLUTION_FORMAT_EXT\0"
+ "GL_CONVOLUTION_HEIGHT\0"
+ "GL_CONVOLUTION_HEIGHT_EXT\0"
+ "GL_CONVOLUTION_WIDTH\0"
+ "GL_CONVOLUTION_WIDTH_EXT\0"
+ "GL_COORD_REPLACE\0"
+ "GL_COORD_REPLACE_ARB\0"
+ "GL_COORD_REPLACE_NV\0"
+ "GL_COORD_REPLACE_OES\0"
+ "GL_COPY\0"
+ "GL_COPY_INVERTED\0"
+ "GL_COPY_PIXEL_TOKEN\0"
+ "GL_COPY_READ_BUFFER\0"
+ "GL_COPY_WRITE_BUFFER\0"
+ "GL_CULL_FACE\0"
+ "GL_CULL_FACE_MODE\0"
+ "GL_CULL_VERTEX_EXT\0"
+ "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
+ "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
+ "GL_CURRENT_ATTRIB_NV\0"
+ "GL_CURRENT_BIT\0"
+ "GL_CURRENT_COLOR\0"
+ "GL_CURRENT_FOG_COORD\0"
+ "GL_CURRENT_FOG_COORDINATE\0"
+ "GL_CURRENT_INDEX\0"
+ "GL_CURRENT_MATRIX_ARB\0"
+ "GL_CURRENT_MATRIX_INDEX_ARB\0"
+ "GL_CURRENT_MATRIX_NV\0"
+ "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
+ "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0"
+ "GL_CURRENT_NORMAL\0"
+ "GL_CURRENT_PALETTE_MATRIX_ARB\0"
+ "GL_CURRENT_PALETTE_MATRIX_OES\0"
+ "GL_CURRENT_PROGRAM\0"
+ "GL_CURRENT_QUERY\0"
+ "GL_CURRENT_QUERY_ARB\0"
+ "GL_CURRENT_RASTER_COLOR\0"
+ "GL_CURRENT_RASTER_DISTANCE\0"
+ "GL_CURRENT_RASTER_INDEX\0"
+ "GL_CURRENT_RASTER_POSITION\0"
+ "GL_CURRENT_RASTER_POSITION_VALID\0"
+ "GL_CURRENT_RASTER_SECONDARY_COLOR\0"
+ "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
+ "GL_CURRENT_SECONDARY_COLOR\0"
+ "GL_CURRENT_TEXTURE_COORDS\0"
+ "GL_CURRENT_VERTEX_ATTRIB\0"
+ "GL_CURRENT_VERTEX_ATTRIB_ARB\0"
+ "GL_CURRENT_WEIGHT_ARB\0"
+ "GL_CW\0"
+ "GL_DEBUG_ASSERT_MESA\0"
+ "GL_DEBUG_OBJECT_MESA\0"
+ "GL_DEBUG_PRINT_MESA\0"
+ "GL_DECAL\0"
+ "GL_DECR\0"
+ "GL_DECR_WRAP\0"
+ "GL_DECR_WRAP_EXT\0"
+ "GL_DELETE_STATUS\0"
+ "GL_DEPTH\0"
+ "GL_DEPTH24_STENCIL8\0"
+ "GL_DEPTH24_STENCIL8_EXT\0"
+ "GL_DEPTH24_STENCIL8_OES\0"
+ "GL_DEPTH_ATTACHMENT\0"
+ "GL_DEPTH_ATTACHMENT_EXT\0"
+ "GL_DEPTH_ATTACHMENT_OES\0"
+ "GL_DEPTH_BIAS\0"
+ "GL_DEPTH_BITS\0"
+ "GL_DEPTH_BOUNDS_EXT\0"
+ "GL_DEPTH_BOUNDS_TEST_EXT\0"
+ "GL_DEPTH_BUFFER\0"
+ "GL_DEPTH_BUFFER_BIT\0"
+ "GL_DEPTH_CLAMP\0"
+ "GL_DEPTH_CLAMP_NV\0"
+ "GL_DEPTH_CLEAR_VALUE\0"
+ "GL_DEPTH_COMPONENT\0"
+ "GL_DEPTH_COMPONENT16\0"
+ "GL_DEPTH_COMPONENT16_ARB\0"
+ "GL_DEPTH_COMPONENT16_OES\0"
+ "GL_DEPTH_COMPONENT16_SGIX\0"
+ "GL_DEPTH_COMPONENT24\0"
+ "GL_DEPTH_COMPONENT24_ARB\0"
+ "GL_DEPTH_COMPONENT24_OES\0"
+ "GL_DEPTH_COMPONENT24_SGIX\0"
+ "GL_DEPTH_COMPONENT32\0"
+ "GL_DEPTH_COMPONENT32_ARB\0"
+ "GL_DEPTH_COMPONENT32_OES\0"
+ "GL_DEPTH_COMPONENT32_SGIX\0"
+ "GL_DEPTH_FUNC\0"
+ "GL_DEPTH_RANGE\0"
+ "GL_DEPTH_SCALE\0"
+ "GL_DEPTH_STENCIL\0"
+ "GL_DEPTH_STENCIL_ATTACHMENT\0"
+ "GL_DEPTH_STENCIL_EXT\0"
+ "GL_DEPTH_STENCIL_NV\0"
+ "GL_DEPTH_STENCIL_OES\0"
+ "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
+ "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
+ "GL_DEPTH_TEST\0"
+ "GL_DEPTH_TEXTURE_MODE\0"
+ "GL_DEPTH_TEXTURE_MODE_ARB\0"
+ "GL_DEPTH_WRITEMASK\0"
+ "GL_DIFFUSE\0"
+ "GL_DITHER\0"
+ "GL_DOMAIN\0"
+ "GL_DONT_CARE\0"
+ "GL_DOT3_RGB\0"
+ "GL_DOT3_RGBA\0"
+ "GL_DOT3_RGBA_ARB\0"
+ "GL_DOT3_RGBA_EXT\0"
+ "GL_DOT3_RGB_ARB\0"
+ "GL_DOT3_RGB_EXT\0"
+ "GL_DOUBLE\0"
+ "GL_DOUBLEBUFFER\0"
+ "GL_DRAW_BUFFER\0"
+ "GL_DRAW_BUFFER0\0"
+ "GL_DRAW_BUFFER0_ARB\0"
+ "GL_DRAW_BUFFER0_ATI\0"
+ "GL_DRAW_BUFFER1\0"
+ "GL_DRAW_BUFFER10\0"
+ "GL_DRAW_BUFFER10_ARB\0"
+ "GL_DRAW_BUFFER10_ATI\0"
+ "GL_DRAW_BUFFER11\0"
+ "GL_DRAW_BUFFER11_ARB\0"
+ "GL_DRAW_BUFFER11_ATI\0"
+ "GL_DRAW_BUFFER12\0"
+ "GL_DRAW_BUFFER12_ARB\0"
+ "GL_DRAW_BUFFER12_ATI\0"
+ "GL_DRAW_BUFFER13\0"
+ "GL_DRAW_BUFFER13_ARB\0"
+ "GL_DRAW_BUFFER13_ATI\0"
+ "GL_DRAW_BUFFER14\0"
+ "GL_DRAW_BUFFER14_ARB\0"
+ "GL_DRAW_BUFFER14_ATI\0"
+ "GL_DRAW_BUFFER15\0"
+ "GL_DRAW_BUFFER15_ARB\0"
+ "GL_DRAW_BUFFER15_ATI\0"
+ "GL_DRAW_BUFFER1_ARB\0"
+ "GL_DRAW_BUFFER1_ATI\0"
+ "GL_DRAW_BUFFER2\0"
+ "GL_DRAW_BUFFER2_ARB\0"
+ "GL_DRAW_BUFFER2_ATI\0"
+ "GL_DRAW_BUFFER3\0"
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+ "GL_POST_COLOR_MATRIX_GREEN_SCALE\0"
+ "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0"
+ "GL_POST_COLOR_MATRIX_RED_BIAS\0"
+ "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0"
+ "GL_POST_COLOR_MATRIX_RED_SCALE\0"
+ "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0"
+ "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
+ "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
+ "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_BLUE_BIAS\0"
+ "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_BLUE_SCALE\0"
+ "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_COLOR_TABLE\0"
+ "GL_POST_CONVOLUTION_GREEN_BIAS\0"
+ "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_GREEN_SCALE\0"
+ "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0"
+ "GL_POST_CONVOLUTION_RED_BIAS\0"
+ "GL_POST_CONVOLUTION_RED_BIAS_EXT\0"
+ "GL_POST_CONVOLUTION_RED_SCALE\0"
+ "GL_POST_CONVOLUTION_RED_SCALE_EXT\0"
+ "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
+ "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
+ "GL_PREVIOUS\0"
+ "GL_PREVIOUS_ARB\0"
+ "GL_PREVIOUS_EXT\0"
+ "GL_PRIMARY_COLOR\0"
+ "GL_PRIMARY_COLOR_ARB\0"
+ "GL_PRIMARY_COLOR_EXT\0"
+ "GL_PRIMITIVES_GENERATED\0"
+ "GL_PRIMITIVES_GENERATED_EXT\0"
+ "GL_PRIMITIVE_RESTART\0"
+ "GL_PRIMITIVE_RESTART_INDEX\0"
+ "GL_PRIMITIVE_RESTART_INDEX_NV\0"
+ "GL_PRIMITIVE_RESTART_NV\0"
+ "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
+ "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_ATTRIBS_ARB\0"
+ "GL_PROGRAM_BINARY_FORMATS_OES\0"
+ "GL_PROGRAM_BINARY_LENGTH_OES\0"
+ "GL_PROGRAM_BINDING_ARB\0"
+ "GL_PROGRAM_ERROR_POSITION_ARB\0"
+ "GL_PROGRAM_ERROR_POSITION_NV\0"
+ "GL_PROGRAM_ERROR_STRING_ARB\0"
+ "GL_PROGRAM_FORMAT_ARB\0"
+ "GL_PROGRAM_FORMAT_ASCII_ARB\0"
+ "GL_PROGRAM_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_LENGTH_ARB\0"
+ "GL_PROGRAM_LENGTH_NV\0"
+ "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
+ "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
+ "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
+ "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
+ "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
+ "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_OBJECT_ARB\0"
+ "GL_PROGRAM_PARAMETERS_ARB\0"
+ "GL_PROGRAM_PARAMETER_NV\0"
+ "GL_PROGRAM_POINT_SIZE\0"
+ "GL_PROGRAM_POINT_SIZE_ARB\0"
+ "GL_PROGRAM_RESIDENT_NV\0"
+ "GL_PROGRAM_STRING_ARB\0"
+ "GL_PROGRAM_STRING_NV\0"
+ "GL_PROGRAM_TARGET_NV\0"
+ "GL_PROGRAM_TEMPORARIES_ARB\0"
+ "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
+ "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
+ "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
+ "GL_PROJECTION\0"
+ "GL_PROJECTION_MATRIX\0"
+ "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0"
+ "GL_PROJECTION_STACK_DEPTH\0"
+ "GL_PROVOKING_VERTEX\0"
+ "GL_PROVOKING_VERTEX_EXT\0"
+ "GL_PROXY_COLOR_TABLE\0"
+ "GL_PROXY_HISTOGRAM\0"
+ "GL_PROXY_HISTOGRAM_EXT\0"
+ "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
+ "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
+ "GL_PROXY_TEXTURE_1D\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
+ "GL_PROXY_TEXTURE_1D_EXT\0"
+ "GL_PROXY_TEXTURE_2D\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
+ "GL_PROXY_TEXTURE_2D_EXT\0"
+ "GL_PROXY_TEXTURE_3D\0"
+ "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
+ "GL_PROXY_TEXTURE_CUBE_MAP\0"
+ "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0"
+ "GL_PROXY_TEXTURE_RECTANGLE\0"
+ "GL_PROXY_TEXTURE_RECTANGLE_ARB\0"
+ "GL_PROXY_TEXTURE_RECTANGLE_NV\0"
+ "GL_PURGEABLE_APPLE\0"
+ "GL_Q\0"
+ "GL_QUADRATIC_ATTENUATION\0"
+ "GL_QUADS\0"
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
+ "GL_QUAD_MESH_SUN\0"
+ "GL_QUAD_STRIP\0"
+ "GL_QUERY_BY_REGION_NO_WAIT\0"
+ "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
+ "GL_QUERY_BY_REGION_WAIT\0"
+ "GL_QUERY_BY_REGION_WAIT_NV\0"
+ "GL_QUERY_COUNTER_BITS\0"
+ "GL_QUERY_COUNTER_BITS_ARB\0"
+ "GL_QUERY_NO_WAIT\0"
+ "GL_QUERY_NO_WAIT_NV\0"
+ "GL_QUERY_RESULT\0"
+ "GL_QUERY_RESULT_ARB\0"
+ "GL_QUERY_RESULT_AVAILABLE\0"
+ "GL_QUERY_RESULT_AVAILABLE_ARB\0"
+ "GL_QUERY_WAIT\0"
+ "GL_QUERY_WAIT_NV\0"
+ "GL_R\0"
+ "GL_R11F_G11F_B10F\0"
+ "GL_R16_SNORM\0"
+ "GL_R3_G3_B2\0"
+ "GL_R8_SNORM\0"
+ "GL_RASTERIZER_DISCARD\0"
+ "GL_RASTERIZER_DISCARD_EXT\0"
+ "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
+ "GL_READ_BUFFER\0"
+ "GL_READ_FRAMEBUFFER\0"
+ "GL_READ_FRAMEBUFFER_BINDING\0"
+ "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
+ "GL_READ_FRAMEBUFFER_EXT\0"
+ "GL_READ_ONLY\0"
+ "GL_READ_ONLY_ARB\0"
+ "GL_READ_WRITE\0"
+ "GL_READ_WRITE_ARB\0"
+ "GL_RED\0"
+ "GL_REDUCE\0"
+ "GL_REDUCE_EXT\0"
+ "GL_RED_BIAS\0"
+ "GL_RED_BITS\0"
+ "GL_RED_INTEGER\0"
+ "GL_RED_INTEGER_EXT\0"
+ "GL_RED_SCALE\0"
+ "GL_RED_SNORM\0"
+ "GL_REFLECTION_MAP\0"
+ "GL_REFLECTION_MAP_ARB\0"
+ "GL_REFLECTION_MAP_NV\0"
+ "GL_REFLECTION_MAP_OES\0"
+ "GL_RELEASED_APPLE\0"
+ "GL_RENDER\0"
+ "GL_RENDERBUFFER\0"
+ "GL_RENDERBUFFER_ALPHA_SIZE\0"
+ "GL_RENDERBUFFER_ALPHA_SIZE_OES\0"
+ "GL_RENDERBUFFER_BINDING\0"
+ "GL_RENDERBUFFER_BINDING_EXT\0"
+ "GL_RENDERBUFFER_BINDING_OES\0"
+ "GL_RENDERBUFFER_BLUE_SIZE\0"
+ "GL_RENDERBUFFER_BLUE_SIZE_OES\0"
+ "GL_RENDERBUFFER_DEPTH_SIZE\0"
+ "GL_RENDERBUFFER_DEPTH_SIZE_OES\0"
+ "GL_RENDERBUFFER_EXT\0"
+ "GL_RENDERBUFFER_GREEN_SIZE\0"
+ "GL_RENDERBUFFER_GREEN_SIZE_OES\0"
+ "GL_RENDERBUFFER_HEIGHT\0"
+ "GL_RENDERBUFFER_HEIGHT_EXT\0"
+ "GL_RENDERBUFFER_HEIGHT_OES\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
+ "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0"
+ "GL_RENDERBUFFER_OES\0"
+ "GL_RENDERBUFFER_RED_SIZE\0"
+ "GL_RENDERBUFFER_RED_SIZE_OES\0"
+ "GL_RENDERBUFFER_SAMPLES\0"
+ "GL_RENDERBUFFER_SAMPLES_EXT\0"
+ "GL_RENDERBUFFER_STENCIL_SIZE\0"
+ "GL_RENDERBUFFER_STENCIL_SIZE_OES\0"
+ "GL_RENDERBUFFER_WIDTH\0"
+ "GL_RENDERBUFFER_WIDTH_EXT\0"
+ "GL_RENDERBUFFER_WIDTH_OES\0"
+ "GL_RENDERER\0"
+ "GL_RENDER_MODE\0"
+ "GL_REPEAT\0"
+ "GL_REPLACE\0"
+ "GL_REPLACE_EXT\0"
+ "GL_REPLICATE_BORDER_HP\0"
+ "GL_RESCALE_NORMAL\0"
+ "GL_RESCALE_NORMAL_EXT\0"
+ "GL_RETAINED_APPLE\0"
+ "GL_RETURN\0"
+ "GL_RG16_SNORM\0"
+ "GL_RG8_SNORM\0"
+ "GL_RGB\0"
+ "GL_RGB10\0"
+ "GL_RGB10_A2\0"
+ "GL_RGB10_A2_EXT\0"
+ "GL_RGB10_EXT\0"
+ "GL_RGB12\0"
+ "GL_RGB12_EXT\0"
+ "GL_RGB16\0"
+ "GL_RGB16F\0"
+ "GL_RGB16I\0"
+ "GL_RGB16I_EXT\0"
+ "GL_RGB16UI\0"
+ "GL_RGB16UI_EXT\0"
+ "GL_RGB16_EXT\0"
+ "GL_RGB16_SNORM\0"
+ "GL_RGB2_EXT\0"
+ "GL_RGB32F\0"
+ "GL_RGB32I\0"
+ "GL_RGB32I_EXT\0"
+ "GL_RGB32UI\0"
+ "GL_RGB32UI_EXT\0"
+ "GL_RGB4\0"
+ "GL_RGB4_EXT\0"
+ "GL_RGB4_S3TC\0"
+ "GL_RGB5\0"
+ "GL_RGB565\0"
+ "GL_RGB565_OES\0"
+ "GL_RGB5_A1\0"
+ "GL_RGB5_A1_EXT\0"
+ "GL_RGB5_A1_OES\0"
+ "GL_RGB5_EXT\0"
+ "GL_RGB8\0"
+ "GL_RGB8I\0"
+ "GL_RGB8I_EXT\0"
+ "GL_RGB8UI\0"
+ "GL_RGB8UI_EXT\0"
+ "GL_RGB8_EXT\0"
+ "GL_RGB8_OES\0"
+ "GL_RGB8_SNORM\0"
+ "GL_RGB9_E5\0"
+ "GL_RGBA\0"
+ "GL_RGBA12\0"
+ "GL_RGBA12_EXT\0"
+ "GL_RGBA16\0"
+ "GL_RGBA16F\0"
+ "GL_RGBA16I\0"
+ "GL_RGBA16I_EXT\0"
+ "GL_RGBA16UI\0"
+ "GL_RGBA16UI_EXT\0"
+ "GL_RGBA16_EXT\0"
+ "GL_RGBA16_SNORM\0"
+ "GL_RGBA2\0"
+ "GL_RGBA2_EXT\0"
+ "GL_RGBA32F\0"
+ "GL_RGBA32I\0"
+ "GL_RGBA32I_EXT\0"
+ "GL_RGBA32UI\0"
+ "GL_RGBA32UI_EXT\0"
+ "GL_RGBA4\0"
+ "GL_RGBA4_DXT5_S3TC\0"
+ "GL_RGBA4_EXT\0"
+ "GL_RGBA4_OES\0"
+ "GL_RGBA4_S3TC\0"
+ "GL_RGBA8\0"
+ "GL_RGBA8I\0"
+ "GL_RGBA8I_EXT\0"
+ "GL_RGBA8UI\0"
+ "GL_RGBA8UI_EXT\0"
+ "GL_RGBA8_EXT\0"
+ "GL_RGBA8_OES\0"
+ "GL_RGBA8_SNORM\0"
+ "GL_RGBA_DXT5_S3TC\0"
+ "GL_RGBA_INTEGER\0"
+ "GL_RGBA_INTEGER_EXT\0"
+ "GL_RGBA_INTEGER_MODE_EXT\0"
+ "GL_RGBA_MODE\0"
+ "GL_RGBA_S3TC\0"
+ "GL_RGBA_SNORM\0"
+ "GL_RGB_INTEGER\0"
+ "GL_RGB_INTEGER_EXT\0"
+ "GL_RGB_S3TC\0"
+ "GL_RGB_SCALE\0"
+ "GL_RGB_SCALE_ARB\0"
+ "GL_RGB_SCALE_EXT\0"
+ "GL_RGB_SNORM\0"
+ "GL_RG_SNORM\0"
+ "GL_RIGHT\0"
+ "GL_S\0"
+ "GL_SAMPLER_1D\0"
+ "GL_SAMPLER_1D_ARRAY\0"
+ "GL_SAMPLER_1D_ARRAY_EXT\0"
+ "GL_SAMPLER_1D_ARRAY_SHADOW\0"
+ "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0"
+ "GL_SAMPLER_1D_SHADOW\0"
+ "GL_SAMPLER_2D\0"
+ "GL_SAMPLER_2D_ARRAY\0"
+ "GL_SAMPLER_2D_ARRAY_EXT\0"
+ "GL_SAMPLER_2D_ARRAY_SHADOW\0"
+ "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0"
+ "GL_SAMPLER_2D_RECT\0"
+ "GL_SAMPLER_2D_RECT_SHADOW\0"
+ "GL_SAMPLER_2D_SHADOW\0"
+ "GL_SAMPLER_3D\0"
+ "GL_SAMPLER_3D_OES\0"
+ "GL_SAMPLER_BUFFER\0"
+ "GL_SAMPLER_BUFFER_EXT\0"
+ "GL_SAMPLER_CUBE\0"
+ "GL_SAMPLER_CUBE_SHADOW\0"
+ "GL_SAMPLER_CUBE_SHADOW_EXT\0"
+ "GL_SAMPLES\0"
+ "GL_SAMPLES_3DFX\0"
+ "GL_SAMPLES_ARB\0"
+ "GL_SAMPLES_PASSED\0"
+ "GL_SAMPLES_PASSED_ARB\0"
+ "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
+ "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
+ "GL_SAMPLE_ALPHA_TO_ONE\0"
+ "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
+ "GL_SAMPLE_BUFFERS\0"
+ "GL_SAMPLE_BUFFERS_3DFX\0"
+ "GL_SAMPLE_BUFFERS_ARB\0"
+ "GL_SAMPLE_COVERAGE\0"
+ "GL_SAMPLE_COVERAGE_ARB\0"
+ "GL_SAMPLE_COVERAGE_INVERT\0"
+ "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
+ "GL_SAMPLE_COVERAGE_VALUE\0"
+ "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
+ "GL_SCISSOR_BIT\0"
+ "GL_SCISSOR_BOX\0"
+ "GL_SCISSOR_TEST\0"
+ "GL_SECONDARY_COLOR_ARRAY\0"
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
+ "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
+ "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
+ "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
+ "GL_SELECT\0"
+ "GL_SELECTION_BUFFER_POINTER\0"
+ "GL_SELECTION_BUFFER_SIZE\0"
+ "GL_SEPARABLE_2D\0"
+ "GL_SEPARATE_ATTRIBS\0"
+ "GL_SEPARATE_ATTRIBS_EXT\0"
+ "GL_SEPARATE_SPECULAR_COLOR\0"
+ "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
+ "GL_SET\0"
+ "GL_SHADER_BINARY_FORMATS\0"
+ "GL_SHADER_COMPILER\0"
+ "GL_SHADER_OBJECT_ARB\0"
+ "GL_SHADER_SOURCE_LENGTH\0"
+ "GL_SHADER_TYPE\0"
+ "GL_SHADE_MODEL\0"
+ "GL_SHADING_LANGUAGE_VERSION\0"
+ "GL_SHADOW_AMBIENT_SGIX\0"
+ "GL_SHARED_TEXTURE_PALETTE_EXT\0"
+ "GL_SHININESS\0"
+ "GL_SHORT\0"
+ "GL_SIGNALED\0"
+ "GL_SIGNED_NORMALIZED\0"
+ "GL_SINGLE_COLOR\0"
+ "GL_SINGLE_COLOR_EXT\0"
+ "GL_SLICE_ACCUM_SUN\0"
+ "GL_SLUMINANCE\0"
+ "GL_SLUMINANCE8\0"
+ "GL_SLUMINANCE8_ALPHA8\0"
+ "GL_SLUMINANCE_ALPHA\0"
+ "GL_SMOOTH\0"
+ "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
+ "GL_SMOOTH_LINE_WIDTH_RANGE\0"
+ "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
+ "GL_SMOOTH_POINT_SIZE_RANGE\0"
+ "GL_SOURCE0_ALPHA\0"
+ "GL_SOURCE0_ALPHA_ARB\0"
+ "GL_SOURCE0_ALPHA_EXT\0"
+ "GL_SOURCE0_RGB\0"
+ "GL_SOURCE0_RGB_ARB\0"
+ "GL_SOURCE0_RGB_EXT\0"
+ "GL_SOURCE1_ALPHA\0"
+ "GL_SOURCE1_ALPHA_ARB\0"
+ "GL_SOURCE1_ALPHA_EXT\0"
+ "GL_SOURCE1_RGB\0"
+ "GL_SOURCE1_RGB_ARB\0"
+ "GL_SOURCE1_RGB_EXT\0"
+ "GL_SOURCE2_ALPHA\0"
+ "GL_SOURCE2_ALPHA_ARB\0"
+ "GL_SOURCE2_ALPHA_EXT\0"
+ "GL_SOURCE2_RGB\0"
+ "GL_SOURCE2_RGB_ARB\0"
+ "GL_SOURCE2_RGB_EXT\0"
+ "GL_SOURCE3_ALPHA_NV\0"
+ "GL_SOURCE3_RGB_NV\0"
+ "GL_SPECULAR\0"
+ "GL_SPHERE_MAP\0"
+ "GL_SPOT_CUTOFF\0"
+ "GL_SPOT_DIRECTION\0"
+ "GL_SPOT_EXPONENT\0"
+ "GL_SRC0_ALPHA\0"
+ "GL_SRC0_RGB\0"
+ "GL_SRC1_ALPHA\0"
+ "GL_SRC1_RGB\0"
+ "GL_SRC2_ALPHA\0"
+ "GL_SRC2_RGB\0"
+ "GL_SRC_ALPHA\0"
+ "GL_SRC_ALPHA_SATURATE\0"
+ "GL_SRC_COLOR\0"
+ "GL_SRGB\0"
+ "GL_SRGB8\0"
+ "GL_SRGB8_ALPHA8\0"
+ "GL_SRGB_ALPHA\0"
+ "GL_STACK_OVERFLOW\0"
+ "GL_STACK_UNDERFLOW\0"
+ "GL_STATIC_COPY\0"
+ "GL_STATIC_COPY_ARB\0"
+ "GL_STATIC_DRAW\0"
+ "GL_STATIC_DRAW_ARB\0"
+ "GL_STATIC_READ\0"
+ "GL_STATIC_READ_ARB\0"
+ "GL_STENCIL\0"
+ "GL_STENCIL_ATTACHMENT\0"
+ "GL_STENCIL_ATTACHMENT_EXT\0"
+ "GL_STENCIL_ATTACHMENT_OES\0"
+ "GL_STENCIL_BACK_FAIL\0"
+ "GL_STENCIL_BACK_FAIL_ATI\0"
+ "GL_STENCIL_BACK_FUNC\0"
+ "GL_STENCIL_BACK_FUNC_ATI\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
+ "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
+ "GL_STENCIL_BACK_REF\0"
+ "GL_STENCIL_BACK_VALUE_MASK\0"
+ "GL_STENCIL_BACK_WRITEMASK\0"
+ "GL_STENCIL_BITS\0"
+ "GL_STENCIL_BUFFER\0"
+ "GL_STENCIL_BUFFER_BIT\0"
+ "GL_STENCIL_CLEAR_VALUE\0"
+ "GL_STENCIL_FAIL\0"
+ "GL_STENCIL_FUNC\0"
+ "GL_STENCIL_INDEX\0"
+ "GL_STENCIL_INDEX1\0"
+ "GL_STENCIL_INDEX16\0"
+ "GL_STENCIL_INDEX16_EXT\0"
+ "GL_STENCIL_INDEX1_EXT\0"
+ "GL_STENCIL_INDEX1_OES\0"
+ "GL_STENCIL_INDEX4\0"
+ "GL_STENCIL_INDEX4_EXT\0"
+ "GL_STENCIL_INDEX4_OES\0"
+ "GL_STENCIL_INDEX8\0"
+ "GL_STENCIL_INDEX8_EXT\0"
+ "GL_STENCIL_INDEX8_OES\0"
+ "GL_STENCIL_INDEX_EXT\0"
+ "GL_STENCIL_PASS_DEPTH_FAIL\0"
+ "GL_STENCIL_PASS_DEPTH_PASS\0"
+ "GL_STENCIL_REF\0"
+ "GL_STENCIL_TEST\0"
+ "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
+ "GL_STENCIL_VALUE_MASK\0"
+ "GL_STENCIL_WRITEMASK\0"
+ "GL_STEREO\0"
+ "GL_STORAGE_CACHED_APPLE\0"
+ "GL_STORAGE_PRIVATE_APPLE\0"
+ "GL_STORAGE_SHARED_APPLE\0"
+ "GL_STREAM_COPY\0"
+ "GL_STREAM_COPY_ARB\0"
+ "GL_STREAM_DRAW\0"
+ "GL_STREAM_DRAW_ARB\0"
+ "GL_STREAM_READ\0"
+ "GL_STREAM_READ_ARB\0"
+ "GL_SUBPIXEL_BITS\0"
+ "GL_SUBTRACT\0"
+ "GL_SUBTRACT_ARB\0"
+ "GL_SYNC_CONDITION\0"
+ "GL_SYNC_FENCE\0"
+ "GL_SYNC_FLAGS\0"
+ "GL_SYNC_FLUSH_COMMANDS_BIT\0"
+ "GL_SYNC_GPU_COMMANDS_COMPLETE\0"
+ "GL_SYNC_STATUS\0"
+ "GL_T\0"
+ "GL_T2F_C3F_V3F\0"
+ "GL_T2F_C4F_N3F_V3F\0"
+ "GL_T2F_C4UB_V3F\0"
+ "GL_T2F_N3F_V3F\0"
+ "GL_T2F_V3F\0"
+ "GL_T4F_C4F_N3F_V4F\0"
+ "GL_T4F_V4F\0"
+ "GL_TABLE_TOO_LARGE_EXT\0"
+ "GL_TEXTURE\0"
+ "GL_TEXTURE0\0"
+ "GL_TEXTURE0_ARB\0"
+ "GL_TEXTURE1\0"
+ "GL_TEXTURE10\0"
+ "GL_TEXTURE10_ARB\0"
+ "GL_TEXTURE11\0"
+ "GL_TEXTURE11_ARB\0"
+ "GL_TEXTURE12\0"
+ "GL_TEXTURE12_ARB\0"
+ "GL_TEXTURE13\0"
+ "GL_TEXTURE13_ARB\0"
+ "GL_TEXTURE14\0"
+ "GL_TEXTURE14_ARB\0"
+ "GL_TEXTURE15\0"
+ "GL_TEXTURE15_ARB\0"
+ "GL_TEXTURE16\0"
+ "GL_TEXTURE16_ARB\0"
+ "GL_TEXTURE17\0"
+ "GL_TEXTURE17_ARB\0"
+ "GL_TEXTURE18\0"
+ "GL_TEXTURE18_ARB\0"
+ "GL_TEXTURE19\0"
+ "GL_TEXTURE19_ARB\0"
+ "GL_TEXTURE1_ARB\0"
+ "GL_TEXTURE2\0"
+ "GL_TEXTURE20\0"
+ "GL_TEXTURE20_ARB\0"
+ "GL_TEXTURE21\0"
+ "GL_TEXTURE21_ARB\0"
+ "GL_TEXTURE22\0"
+ "GL_TEXTURE22_ARB\0"
+ "GL_TEXTURE23\0"
+ "GL_TEXTURE23_ARB\0"
+ "GL_TEXTURE24\0"
+ "GL_TEXTURE24_ARB\0"
+ "GL_TEXTURE25\0"
+ "GL_TEXTURE25_ARB\0"
+ "GL_TEXTURE26\0"
+ "GL_TEXTURE26_ARB\0"
+ "GL_TEXTURE27\0"
+ "GL_TEXTURE27_ARB\0"
+ "GL_TEXTURE28\0"
+ "GL_TEXTURE28_ARB\0"
+ "GL_TEXTURE29\0"
+ "GL_TEXTURE29_ARB\0"
+ "GL_TEXTURE2_ARB\0"
+ "GL_TEXTURE3\0"
+ "GL_TEXTURE30\0"
+ "GL_TEXTURE30_ARB\0"
+ "GL_TEXTURE31\0"
+ "GL_TEXTURE31_ARB\0"
+ "GL_TEXTURE3_ARB\0"
+ "GL_TEXTURE4\0"
+ "GL_TEXTURE4_ARB\0"
+ "GL_TEXTURE5\0"
+ "GL_TEXTURE5_ARB\0"
+ "GL_TEXTURE6\0"
+ "GL_TEXTURE6_ARB\0"
+ "GL_TEXTURE7\0"
+ "GL_TEXTURE7_ARB\0"
+ "GL_TEXTURE8\0"
+ "GL_TEXTURE8_ARB\0"
+ "GL_TEXTURE9\0"
+ "GL_TEXTURE9_ARB\0"
+ "GL_TEXTURE_1D\0"
+ "GL_TEXTURE_1D_ARRAY\0"
+ "GL_TEXTURE_1D_ARRAY_EXT\0"
+ "GL_TEXTURE_2D\0"
+ "GL_TEXTURE_2D_ARRAY\0"
+ "GL_TEXTURE_2D_ARRAY_EXT\0"
+ "GL_TEXTURE_3D\0"
+ "GL_TEXTURE_3D_OES\0"
+ "GL_TEXTURE_ALPHA_SIZE\0"
+ "GL_TEXTURE_ALPHA_SIZE_EXT\0"
+ "GL_TEXTURE_BASE_LEVEL\0"
+ "GL_TEXTURE_BINDING_1D\0"
+ "GL_TEXTURE_BINDING_1D_ARRAY\0"
+ "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
+ "GL_TEXTURE_BINDING_2D\0"
+ "GL_TEXTURE_BINDING_2D_ARRAY\0"
+ "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
+ "GL_TEXTURE_BINDING_3D\0"
+ "GL_TEXTURE_BINDING_3D_OES\0"
+ "GL_TEXTURE_BINDING_BUFFER\0"
+ "GL_TEXTURE_BINDING_CUBE_MAP\0"
+ "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
+ "GL_TEXTURE_BINDING_CUBE_MAP_OES\0"
+ "GL_TEXTURE_BINDING_RECTANGLE\0"
+ "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
+ "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
+ "GL_TEXTURE_BIT\0"
+ "GL_TEXTURE_BLUE_SIZE\0"
+ "GL_TEXTURE_BLUE_SIZE_EXT\0"
+ "GL_TEXTURE_BORDER\0"
+ "GL_TEXTURE_BORDER_COLOR\0"
+ "GL_TEXTURE_BUFFER\0"
+ "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0"
+ "GL_TEXTURE_BUFFER_FORMAT\0"
+ "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
+ "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
+ "GL_TEXTURE_COLOR_TABLE_SGI\0"
+ "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
+ "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
+ "GL_TEXTURE_COMPARE_FUNC\0"
+ "GL_TEXTURE_COMPARE_FUNC_ARB\0"
+ "GL_TEXTURE_COMPARE_MODE\0"
+ "GL_TEXTURE_COMPARE_MODE_ARB\0"
+ "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
+ "GL_TEXTURE_COMPARE_SGIX\0"
+ "GL_TEXTURE_COMPONENTS\0"
+ "GL_TEXTURE_COMPRESSED\0"
+ "GL_TEXTURE_COMPRESSED_ARB\0"
+ "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
+ "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
+ "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
+ "GL_TEXTURE_COMPRESSION_HINT\0"
+ "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
+ "GL_TEXTURE_COORD_ARRAY\0"
+ "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
+ "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_TEXTURE_COORD_ARRAY_POINTER\0"
+ "GL_TEXTURE_COORD_ARRAY_SIZE\0"
+ "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
+ "GL_TEXTURE_COORD_ARRAY_TYPE\0"
+ "GL_TEXTURE_CROP_RECT_OES\0"
+ "GL_TEXTURE_CUBE_MAP\0"
+ "GL_TEXTURE_CUBE_MAP_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0"
+ "GL_TEXTURE_CUBE_MAP_OES\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0"
+ "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
+ "GL_TEXTURE_DEPTH\0"
+ "GL_TEXTURE_DEPTH_SIZE\0"
+ "GL_TEXTURE_DEPTH_SIZE_ARB\0"
+ "GL_TEXTURE_ENV\0"
+ "GL_TEXTURE_ENV_COLOR\0"
+ "GL_TEXTURE_ENV_MODE\0"
+ "GL_TEXTURE_FILTER_CONTROL\0"
+ "GL_TEXTURE_FILTER_CONTROL_EXT\0"
+ "GL_TEXTURE_GEN_MODE\0"
+ "GL_TEXTURE_GEN_MODE_OES\0"
+ "GL_TEXTURE_GEN_Q\0"
+ "GL_TEXTURE_GEN_R\0"
+ "GL_TEXTURE_GEN_S\0"
+ "GL_TEXTURE_GEN_STR_OES\0"
+ "GL_TEXTURE_GEN_T\0"
+ "GL_TEXTURE_GEQUAL_R_SGIX\0"
+ "GL_TEXTURE_GREEN_SIZE\0"
+ "GL_TEXTURE_GREEN_SIZE_EXT\0"
+ "GL_TEXTURE_HEIGHT\0"
+ "GL_TEXTURE_INDEX_SIZE_EXT\0"
+ "GL_TEXTURE_INTENSITY_SIZE\0"
+ "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
+ "GL_TEXTURE_INTERNAL_FORMAT\0"
+ "GL_TEXTURE_LEQUAL_R_SGIX\0"
+ "GL_TEXTURE_LOD_BIAS\0"
+ "GL_TEXTURE_LOD_BIAS_EXT\0"
+ "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
+ "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
+ "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
+ "GL_TEXTURE_LUMINANCE_SIZE\0"
+ "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
+ "GL_TEXTURE_MAG_FILTER\0"
+ "GL_TEXTURE_MATRIX\0"
+ "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0"
+ "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
+ "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
+ "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
+ "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
+ "GL_TEXTURE_MAX_LEVEL\0"
+ "GL_TEXTURE_MAX_LOD\0"
+ "GL_TEXTURE_MIN_FILTER\0"
+ "GL_TEXTURE_MIN_LOD\0"
+ "GL_TEXTURE_PRIORITY\0"
+ "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
+ "GL_TEXTURE_RANGE_POINTER_APPLE\0"
+ "GL_TEXTURE_RECTANGLE\0"
+ "GL_TEXTURE_RECTANGLE_ARB\0"
+ "GL_TEXTURE_RECTANGLE_NV\0"
+ "GL_TEXTURE_RED_SIZE\0"
+ "GL_TEXTURE_RED_SIZE_EXT\0"
+ "GL_TEXTURE_RESIDENT\0"
+ "GL_TEXTURE_SHARED_SIZE\0"
+ "GL_TEXTURE_STACK_DEPTH\0"
+ "GL_TEXTURE_STENCIL_SIZE\0"
+ "GL_TEXTURE_STENCIL_SIZE_EXT\0"
+ "GL_TEXTURE_STORAGE_HINT_APPLE\0"
+ "GL_TEXTURE_TOO_LARGE_EXT\0"
+ "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
+ "GL_TEXTURE_WIDTH\0"
+ "GL_TEXTURE_WRAP_R\0"
+ "GL_TEXTURE_WRAP_R_OES\0"
+ "GL_TEXTURE_WRAP_S\0"
+ "GL_TEXTURE_WRAP_T\0"
+ "GL_TIMEOUT_EXPIRED\0"
+ "GL_TIME_ELAPSED_EXT\0"
+ "GL_TRACK_MATRIX_NV\0"
+ "GL_TRACK_MATRIX_TRANSFORM_NV\0"
+ "GL_TRANSFORM_BIT\0"
+ "GL_TRANSFORM_FEEDBACK\0"
+ "GL_TRANSFORM_FEEDBACK_BINDING\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_START\0"
+ "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0"
+ "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_VARYINGS\0"
+ "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0"
+ "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0"
+ "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0"
+ "GL_TRANSPOSE_COLOR_MATRIX\0"
+ "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
+ "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
+ "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
+ "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
+ "GL_TRANSPOSE_NV\0"
+ "GL_TRANSPOSE_PROJECTION_MATRIX\0"
+ "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
+ "GL_TRANSPOSE_TEXTURE_MATRIX\0"
+ "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
+ "GL_TRIANGLES\0"
+ "GL_TRIANGLES_ADJACENCY\0"
+ "GL_TRIANGLES_ADJACENCY_ARB\0"
+ "GL_TRIANGLE_FAN\0"
+ "GL_TRIANGLE_MESH_SUN\0"
+ "GL_TRIANGLE_STRIP\0"
+ "GL_TRIANGLE_STRIP_ADJACENCY\0"
+ "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0"
+ "GL_TRUE\0"
+ "GL_UNDEFINED_APPLE\0"
+ "GL_UNPACK_ALIGNMENT\0"
+ "GL_UNPACK_IMAGE_HEIGHT\0"
+ "GL_UNPACK_LSB_FIRST\0"
+ "GL_UNPACK_ROW_LENGTH\0"
+ "GL_UNPACK_SKIP_IMAGES\0"
+ "GL_UNPACK_SKIP_PIXELS\0"
+ "GL_UNPACK_SKIP_ROWS\0"
+ "GL_UNPACK_SWAP_BYTES\0"
+ "GL_UNSIGNALED\0"
+ "GL_UNSIGNED_BYTE\0"
+ "GL_UNSIGNED_BYTE_2_3_3_REV\0"
+ "GL_UNSIGNED_BYTE_3_3_2\0"
+ "GL_UNSIGNED_INT\0"
+ "GL_UNSIGNED_INT_10F_11F_11F_REV\0"
+ "GL_UNSIGNED_INT_10_10_10_2\0"
+ "GL_UNSIGNED_INT_10_10_10_2_OES\0"
+ "GL_UNSIGNED_INT_24_8\0"
+ "GL_UNSIGNED_INT_24_8_EXT\0"
+ "GL_UNSIGNED_INT_24_8_NV\0"
+ "GL_UNSIGNED_INT_24_8_OES\0"
+ "GL_UNSIGNED_INT_2_10_10_10_REV\0"
+ "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0"
+ "GL_UNSIGNED_INT_5_9_9_9_REV\0"
+ "GL_UNSIGNED_INT_8_8_8_8\0"
+ "GL_UNSIGNED_INT_8_8_8_8_REV\0"
+ "GL_UNSIGNED_INT_SAMPLER_1D\0"
+ "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0"
+ "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_2D\0"
+ "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0"
+ "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0"
+ "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_3D\0"
+ "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_BUFFER\0"
+ "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0"
+ "GL_UNSIGNED_INT_SAMPLER_CUBE\0"
+ "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0"
+ "GL_UNSIGNED_INT_VEC2\0"
+ "GL_UNSIGNED_INT_VEC2_EXT\0"
+ "GL_UNSIGNED_INT_VEC3\0"
+ "GL_UNSIGNED_INT_VEC3_EXT\0"
+ "GL_UNSIGNED_INT_VEC4\0"
+ "GL_UNSIGNED_INT_VEC4_EXT\0"
+ "GL_UNSIGNED_NORMALIZED\0"
+ "GL_UNSIGNED_SHORT\0"
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0"
+ "GL_UNSIGNED_SHORT_4_4_4_4\0"
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0"
+ "GL_UNSIGNED_SHORT_5_5_5_1\0"
+ "GL_UNSIGNED_SHORT_5_6_5\0"
+ "GL_UNSIGNED_SHORT_5_6_5_REV\0"
+ "GL_UNSIGNED_SHORT_8_8_APPLE\0"
+ "GL_UNSIGNED_SHORT_8_8_MESA\0"
+ "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
+ "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
+ "GL_UPPER_LEFT\0"
+ "GL_V2F\0"
+ "GL_V3F\0"
+ "GL_VALIDATE_STATUS\0"
+ "GL_VENDOR\0"
+ "GL_VERSION\0"
+ "GL_VERTEX_ARRAY\0"
+ "GL_VERTEX_ARRAY_BINDING\0"
+ "GL_VERTEX_ARRAY_BINDING_APPLE\0"
+ "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
+ "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_VERTEX_ARRAY_POINTER\0"
+ "GL_VERTEX_ARRAY_SIZE\0"
+ "GL_VERTEX_ARRAY_STRIDE\0"
+ "GL_VERTEX_ARRAY_TYPE\0"
+ "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
+ "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0"
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
+ "GL_VERTEX_BLEND_ARB\0"
+ "GL_VERTEX_PROGRAM_ARB\0"
+ "GL_VERTEX_PROGRAM_BINDING_NV\0"
+ "GL_VERTEX_PROGRAM_NV\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
+ "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
+ "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
+ "GL_VERTEX_SHADER\0"
+ "GL_VERTEX_SHADER_ARB\0"
+ "GL_VERTEX_STATE_PROGRAM_NV\0"
+ "GL_VIEWPORT\0"
+ "GL_VIEWPORT_BIT\0"
+ "GL_VOLATILE_APPLE\0"
+ "GL_WAIT_FAILED\0"
+ "GL_WEIGHT_ARRAY_ARB\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0"
+ "GL_WEIGHT_ARRAY_OES\0"
+ "GL_WEIGHT_ARRAY_POINTER_ARB\0"
+ "GL_WEIGHT_ARRAY_POINTER_OES\0"
+ "GL_WEIGHT_ARRAY_SIZE_ARB\0"
+ "GL_WEIGHT_ARRAY_SIZE_OES\0"
+ "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
+ "GL_WEIGHT_ARRAY_STRIDE_OES\0"
+ "GL_WEIGHT_ARRAY_TYPE_ARB\0"
+ "GL_WEIGHT_ARRAY_TYPE_OES\0"
+ "GL_WEIGHT_SUM_UNITY_ARB\0"
+ "GL_WRAP_BORDER_SUN\0"
+ "GL_WRITE_ONLY\0"
+ "GL_WRITE_ONLY_ARB\0"
+ "GL_WRITE_ONLY_OES\0"
+ "GL_XOR\0"
+ "GL_YCBCR_422_APPLE\0"
+ "GL_YCBCR_MESA\0"
+ "GL_ZERO\0"
+ "GL_ZOOM_X\0"
+ "GL_ZOOM_Y\0"
+ ;
+
+static const enum_elt all_enums[2294] =
+{
+ { 0, 0x00000600 }, /* GL_2D */
+ { 6, 0x00001407 }, /* GL_2_BYTES */
+ { 17, 0x00000601 }, /* GL_3D */
+ { 23, 0x00000602 }, /* GL_3D_COLOR */
+ { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
+ { 55, 0x00001408 }, /* GL_3_BYTES */
+ { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
+ { 86, 0x00001409 }, /* GL_4_BYTES */
+ { 97, 0x00000100 }, /* GL_ACCUM */
+ { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
+ { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
+ { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
+ { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
+ { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
+ { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
+ { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
+ { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+ { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */
+ { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
+ { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
+ { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
+ { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
+ { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+ { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+ { 440, 0x00000104 }, /* GL_ADD */
+ { 447, 0x00008574 }, /* GL_ADD_SIGNED */
+ { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
+ { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
+ { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
+ { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
+ { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
+ { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
+ { 598, 0x00001906 }, /* GL_ALPHA */
+ { 607, 0x0000803D }, /* GL_ALPHA12 */
+ { 618, 0x0000803D }, /* GL_ALPHA12_EXT */
+ { 633, 0x0000803E }, /* GL_ALPHA16 */
+ { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */
+ { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */
+ { 677, 0x0000803E }, /* GL_ALPHA16_EXT */
+ { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */
+ { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */
+ { 725, 0x0000803B }, /* GL_ALPHA4 */
+ { 735, 0x0000803B }, /* GL_ALPHA4_EXT */
+ { 749, 0x0000803C }, /* GL_ALPHA8 */
+ { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */
+ { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */
+ { 790, 0x0000803C }, /* GL_ALPHA8_EXT */
+ { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */
+ { 818, 0x00000D55 }, /* GL_ALPHA_BITS */
+ { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */
+ { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */
+ { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */
+ { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
+ { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
+ { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */
+ { 939, 0x00000207 }, /* GL_ALWAYS */
+ { 949, 0x00001200 }, /* GL_AMBIENT */
+ { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
+ { 983, 0x00001501 }, /* GL_AND */
+ { 990, 0x00001504 }, /* GL_AND_INVERTED */
+ { 1006, 0x00001502 }, /* GL_AND_REVERSE */
+ { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */
+ { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
+ { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
+ { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
+ { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
+ { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
+ { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
+ { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
+ { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
+ { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */
+ { 1247, 0x00000409 }, /* GL_AUX0 */
+ { 1255, 0x0000040A }, /* GL_AUX1 */
+ { 1263, 0x0000040B }, /* GL_AUX2 */
+ { 1271, 0x0000040C }, /* GL_AUX3 */
+ { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */
+ { 1294, 0x00000405 }, /* GL_BACK */
+ { 1302, 0x00000402 }, /* GL_BACK_LEFT */
+ { 1315, 0x00000403 }, /* GL_BACK_RIGHT */
+ { 1329, 0x000080E0 }, /* GL_BGR */
+ { 1336, 0x000080E1 }, /* GL_BGRA */
+ { 1344, 0x000080E1 }, /* GL_BGRA_EXT */
+ { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */
+ { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */
+ { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */
+ { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */
+ { 1426, 0x00001A00 }, /* GL_BITMAP */
+ { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */
+ { 1452, 0x00000BE2 }, /* GL_BLEND */
+ { 1461, 0x00008005 }, /* GL_BLEND_COLOR */
+ { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
+ { 1495, 0x00000BE0 }, /* GL_BLEND_DST */
+ { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
+ { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */
+ { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */
+ { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */
+ { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */
+ { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
+ { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
+ { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */
+ { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
+ { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */
+ { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
+ { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
+ { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */
+ { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */
+ { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
+ { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */
+ { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
+ { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */
+ { 1897, 0x00001905 }, /* GL_BLUE */
+ { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */
+ { 1918, 0x00000D54 }, /* GL_BLUE_BITS */
+ { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */
+ { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */
+ { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */
+ { 1981, 0x00008B56 }, /* GL_BOOL */
+ { 1989, 0x00008B56 }, /* GL_BOOL_ARB */
+ { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */
+ { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
+ { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */
+ { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
+ { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */
+ { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
+ { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */
+ { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
+ { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */
+ { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */
+ { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */
+ { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+ { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */
+ { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */
+ { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */
+ { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+ { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+ { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */
+ { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
+ { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
+ { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
+ { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
+ { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
+ { 2643, 0x00001400 }, /* GL_BYTE */
+ { 2651, 0x00002A24 }, /* GL_C3F_V3F */
+ { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 2677, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 2689, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 2701, 0x00000901 }, /* GL_CCW */
+ { 2708, 0x00002900 }, /* GL_CLAMP */
+ { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
+ { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2842, 0x00001500 }, /* GL_CLEAR */
+ { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
+ { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
+ { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
+ { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
+ { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
+ { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
+ { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
+ { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
+ { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 3280, 0x00000A00 }, /* GL_COEFF */
+ { 3289, 0x00001800 }, /* GL_COLOR */
+ { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
+ { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 4276, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 4491, 0x00008458 }, /* GL_COLOR_SUM */
+ { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 5321, 0x00008570 }, /* GL_COMBINE */
+ { 5332, 0x00008503 }, /* GL_COMBINE4 */
+ { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 5403, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 5418, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 5433, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
+ { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 5600, 0x00001300 }, /* GL_COMPILE */
+ { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */
+ { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */
+ { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */
+ { 6322, 0x00008576 }, /* GL_CONSTANT */
+ { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
+ { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
+ { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */
+ { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
+ { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
+ { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 7050, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */
+ { 7129, 0x00001503 }, /* GL_COPY */
+ { 7137, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 7215, 0x00000B44 }, /* GL_CULL_FACE */
+ { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 7353, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
+ { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 8053, 0x00000900 }, /* GL_CW */
+ { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 8121, 0x00002101 }, /* GL_DECAL */
+ { 8130, 0x00001E03 }, /* GL_DECR */
+ { 8138, 0x00008508 }, /* GL_DECR_WRAP */
+ { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 8185, 0x00001801 }, /* GL_DEPTH */
+ { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
+ { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
+ { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
+ { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */
+ { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
+ { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
+ { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
+ { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
+ { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
+ { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 9091, 0x00001201 }, /* GL_DIFFUSE */
+ { 9102, 0x00000BD0 }, /* GL_DITHER */
+ { 9112, 0x00000A02 }, /* GL_DOMAIN */
+ { 9122, 0x00001100 }, /* GL_DONT_CARE */
+ { 9135, 0x000086AE }, /* GL_DOT3_RGB */
+ { 9147, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 9226, 0x0000140A }, /* GL_DOUBLE */
+ { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 10305, 0x00000304 }, /* GL_DST_ALPHA */
+ { 10318, 0x00000306 }, /* GL_DST_COLOR */
+ { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 10345, 0x00008779 }, /* GL_DUDV_ATI */
+ { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 10714, 0x00001600 }, /* GL_EMISSION */
+ { 10726, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 10740, 0x00000202 }, /* GL_EQUAL */
+ { 10749, 0x00001509 }, /* GL_EQUIV */
+ { 10758, 0x00010000 }, /* GL_EVAL_BIT */
+ { 10770, 0x00000800 }, /* GL_EXP */
+ { 10777, 0x00000801 }, /* GL_EXP2 */
+ { 10785, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 10799, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 10813, 0x00002502 }, /* GL_EYE_PLANE */
+ { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 10868, 0x00000000 }, /* GL_FALSE */
+ { 10877, 0x00001101 }, /* GL_FASTEST */
+ { 10888, 0x00001C01 }, /* GL_FEEDBACK */
+ { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 10975, 0x00001B02 }, /* GL_FILL */
+ { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
+ { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 11041, 0x0000140C }, /* GL_FIXED */
+ { 11050, 0x0000140C }, /* GL_FIXED_OES */
+ { 11063, 0x0000891D }, /* GL_FIXED_ONLY */
+ { 11077, 0x00001D00 }, /* GL_FLAT */
+ { 11085, 0x00001406 }, /* GL_FLOAT */
+ { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 11382, 0x00000B60 }, /* GL_FOG */
+ { 11389, 0x00000080 }, /* GL_FOG_BIT */
+ { 11400, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 11413, 0x00008451 }, /* GL_FOG_COORD */
+ { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 11853, 0x00000B64 }, /* GL_FOG_END */
+ { 11864, 0x00000C54 }, /* GL_FOG_HINT */
+ { 11876, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 11889, 0x00000B65 }, /* GL_FOG_MODE */
+ { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 11945, 0x00000B63 }, /* GL_FOG_START */
+ { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
+ { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
+ { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
+ { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
+ { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
+ { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
+ { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
+ { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
+ { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
+ { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
+ { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
+ { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
+ { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
+ { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
+ { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
+ { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
+ { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
+ { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
+ { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
+ { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
+ { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
+ { 14534, 0x00000404 }, /* GL_FRONT */
+ { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 14561, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 14575, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 14604, 0x00008006 }, /* GL_FUNC_ADD */
+ { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */
+ { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
+ { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
+ { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
+ { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
+ { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
+ { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
+ { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
+ { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ { 15084, 0x00000206 }, /* GL_GEQUAL */
+ { 15094, 0x00000204 }, /* GL_GREATER */
+ { 15105, 0x00001904 }, /* GL_GREEN */
+ { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 15128, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */
+ { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
+ { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 15195, 0x0000140B }, /* GL_HALF_FLOAT */
+ { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
+ { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */
+ { 15241, 0x00008DF5 }, /* GL_HIGH_INT */
+ { 15253, 0x00008000 }, /* GL_HINT_BIT */
+ { 15265, 0x00008024 }, /* GL_HISTOGRAM */
+ { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 15683, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 15866, 0x00001E02 }, /* GL_INCR */
+ { 15874, 0x00008507 }, /* GL_INCR_WRAP */
+ { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 15904, 0x00008222 }, /* GL_INDEX */
+ { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 16057, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 16110, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 16193, 0x00001404 }, /* GL_INT */
+ { 16200, 0x00008049 }, /* GL_INTENSITY */
+ { 16213, 0x0000804C }, /* GL_INTENSITY12 */
+ { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 16247, 0x0000804D }, /* GL_INTENSITY16 */
+ { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
+ { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
+ { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
+ { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
+ { 16363, 0x0000804A }, /* GL_INTENSITY4 */
+ { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 16395, 0x0000804B }, /* GL_INTENSITY8 */
+ { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
+ { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
+ { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
+ { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
+ { 16533, 0x00008575 }, /* GL_INTERPOLATE */
+ { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
+ { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
+ { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
+ { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
+ { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
+ { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
+ { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
+ { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
+ { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
+ { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
+ { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
+ { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
+ { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
+ { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
+ { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
+ { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
+ { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
+ { 16974, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 17002, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 17030, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 17058, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
+ { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 17202, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 17219, 0x0000862B }, /* GL_INVERSE_NV */
+ { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 17257, 0x0000150A }, /* GL_INVERT */
+ { 17267, 0x00001E00 }, /* GL_KEEP */
+ { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
+ { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 17331, 0x00000406 }, /* GL_LEFT */
+ { 17339, 0x00000203 }, /* GL_LEQUAL */
+ { 17349, 0x00000201 }, /* GL_LESS */
+ { 17357, 0x00004000 }, /* GL_LIGHT0 */
+ { 17367, 0x00004001 }, /* GL_LIGHT1 */
+ { 17377, 0x00004002 }, /* GL_LIGHT2 */
+ { 17387, 0x00004003 }, /* GL_LIGHT3 */
+ { 17397, 0x00004004 }, /* GL_LIGHT4 */
+ { 17407, 0x00004005 }, /* GL_LIGHT5 */
+ { 17417, 0x00004006 }, /* GL_LIGHT6 */
+ { 17427, 0x00004007 }, /* GL_LIGHT7 */
+ { 17437, 0x00000B50 }, /* GL_LIGHTING */
+ { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 17602, 0x00001B01 }, /* GL_LINE */
+ { 17610, 0x00002601 }, /* GL_LINEAR */
+ { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 17752, 0x00000001 }, /* GL_LINES */
+ { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */
+ { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
+ { 17803, 0x00000004 }, /* GL_LINE_BIT */
+ { 17815, 0x00000002 }, /* GL_LINE_LOOP */
+ { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 17946, 0x00000003 }, /* GL_LINE_STRIP */
+ { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
+ { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
+ { 18012, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 18086, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 18101, 0x00000B32 }, /* GL_LIST_BASE */
+ { 18114, 0x00020000 }, /* GL_LIST_BIT */
+ { 18126, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 18140, 0x00000B30 }, /* GL_LIST_MODE */
+ { 18153, 0x00000101 }, /* GL_LOAD */
+ { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */
+ { 18217, 0x00008DF3 }, /* GL_LOW_INT */
+ { 18228, 0x00001909 }, /* GL_LUMINANCE */
+ { 18241, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 18373, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
+ { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
+ { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
+ { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
+ { 18539, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 18663, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
+ { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
+ { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
+ { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
+ { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
+ { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
+ { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */
+ { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 20371, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 20556, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 20745, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 20934, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 20995, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 21024, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 21053, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 21082, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 21111, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
+ { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
+ { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
+ { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
+ { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
+ { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
+ { 21565, 0x00008008 }, /* GL_MAX */
+ { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
+ { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
+ { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
+ { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
+ { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 22380, 0x00008008 }, /* GL_MAX_EXT */
+ { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
+ { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
+ { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
+ { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
+ { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
+ { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
+ { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 25534, 0x00008007 }, /* GL_MIN */
+ { 25541, 0x0000802E }, /* GL_MINMAX */
+ { 25551, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 25603, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 25637, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 25654, 0x00008007 }, /* GL_MIN_EXT */
+ { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
+ { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 25916, 0x00001700 }, /* GL_MODELVIEW */
+ { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 26641, 0x00002100 }, /* GL_MODULATE */
+ { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 26725, 0x00000103 }, /* GL_MULT */
+ { 26733, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 26883, 0x00002A25 }, /* GL_N3F_V3F */
+ { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 26914, 0x0000150E }, /* GL_NAND */
+ { 26922, 0x00002600 }, /* GL_NEAREST */
+ { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27047, 0x00000200 }, /* GL_NEVER */
+ { 27056, 0x00001102 }, /* GL_NICEST */
+ { 27066, 0x00000000 }, /* GL_NONE */
+ { 27074, 0x00000000 }, /* GL_NONE_OES */
+ { 27086, 0x00001505 }, /* GL_NOOP */
+ { 27094, 0x00001508 }, /* GL_NOR */
+ { 27101, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27264, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27331, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27343, 0x00000000 }, /* GL_NO_ERROR */
+ { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 27999, 0x00000001 }, /* GL_ONE */
+ { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 28612, 0x00001507 }, /* GL_OR */
+ { 28618, 0x00000A01 }, /* GL_ORDER */
+ { 28627, 0x0000150D }, /* GL_OR_INVERTED */
+ { 28642, 0x0000150B }, /* GL_OR_REVERSE */
+ { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 29819, 0x00001B00 }, /* GL_POINT */
+ { 29828, 0x00000000 }, /* GL_POINTS */
+ { 29838, 0x00000002 }, /* GL_POINT_BIT */
+ { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30113, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 30535, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 30665, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 30680, 0x00000009 }, /* GL_POLYGON */
+ { 30691, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 30964, 0x00001203 }, /* GL_POSITION */
+ { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32251, 0x00008578 }, /* GL_PREVIOUS */
+ { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 33508, 0x00001701 }, /* GL_PROJECTION */
+ { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34212, 0x00002003 }, /* GL_Q */
+ { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34242, 0x00000007 }, /* GL_QUADS */
+ { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 34360, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 34567, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 34690, 0x00002002 }, /* GL_R */
+ { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 34713, 0x00008F98 }, /* GL_R16_SNORM */
+ { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 34738, 0x00008F94 }, /* GL_R8_SNORM */
+ { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 34831, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 34950, 0x000088B8 }, /* GL_READ_ONLY */
+ { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 34980, 0x000088BA }, /* GL_READ_WRITE */
+ { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35012, 0x00001903 }, /* GL_RED */
+ { 35019, 0x00008016 }, /* GL_REDUCE */
+ { 35029, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35043, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35055, 0x00000D52 }, /* GL_RED_BITS */
+ { 35067, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35101, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35114, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35228, 0x00001C00 }, /* GL_RENDER */
+ { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36027, 0x00001F01 }, /* GL_RENDERER */
+ { 36039, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36054, 0x00002901 }, /* GL_REPEAT */
+ { 36064, 0x00001E01 }, /* GL_REPLACE */
+ { 36075, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36171, 0x00000102 }, /* GL_RETURN */
+ { 36181, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 36195, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 36208, 0x00001907 }, /* GL_RGB */
+ { 36215, 0x00008052 }, /* GL_RGB10 */
+ { 36224, 0x00008059 }, /* GL_RGB10_A2 */
+ { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 36252, 0x00008052 }, /* GL_RGB10_EXT */
+ { 36265, 0x00008053 }, /* GL_RGB12 */
+ { 36274, 0x00008053 }, /* GL_RGB12_EXT */
+ { 36287, 0x00008054 }, /* GL_RGB16 */
+ { 36296, 0x0000881B }, /* GL_RGB16F */
+ { 36306, 0x00008D89 }, /* GL_RGB16I */
+ { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 36330, 0x00008D77 }, /* GL_RGB16UI */
+ { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 36356, 0x00008054 }, /* GL_RGB16_EXT */
+ { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 36384, 0x0000804E }, /* GL_RGB2_EXT */
+ { 36396, 0x00008815 }, /* GL_RGB32F */
+ { 36406, 0x00008D83 }, /* GL_RGB32I */
+ { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 36430, 0x00008D71 }, /* GL_RGB32UI */
+ { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 36456, 0x0000804F }, /* GL_RGB4 */
+ { 36464, 0x0000804F }, /* GL_RGB4_EXT */
+ { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 36489, 0x00008050 }, /* GL_RGB5 */
+ { 36497, 0x00008D62 }, /* GL_RGB565 */
+ { 36507, 0x00008D62 }, /* GL_RGB565_OES */
+ { 36521, 0x00008057 }, /* GL_RGB5_A1 */
+ { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 36562, 0x00008050 }, /* GL_RGB5_EXT */
+ { 36574, 0x00008051 }, /* GL_RGB8 */
+ { 36582, 0x00008D8F }, /* GL_RGB8I */
+ { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 36604, 0x00008D7D }, /* GL_RGB8UI */
+ { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 36628, 0x00008051 }, /* GL_RGB8_EXT */
+ { 36640, 0x00008051 }, /* GL_RGB8_OES */
+ { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 36666, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 36677, 0x00001908 }, /* GL_RGBA */
+ { 36685, 0x0000805A }, /* GL_RGBA12 */
+ { 36695, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 36709, 0x0000805B }, /* GL_RGBA16 */
+ { 36719, 0x0000881A }, /* GL_RGBA16F */
+ { 36730, 0x00008D88 }, /* GL_RGBA16I */
+ { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 36756, 0x00008D76 }, /* GL_RGBA16UI */
+ { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 36784, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 36814, 0x00008055 }, /* GL_RGBA2 */
+ { 36823, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 36836, 0x00008814 }, /* GL_RGBA32F */
+ { 36847, 0x00008D82 }, /* GL_RGBA32I */
+ { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 36873, 0x00008D70 }, /* GL_RGBA32UI */
+ { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 36901, 0x00008056 }, /* GL_RGBA4 */
+ { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 36929, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 36942, 0x00008056 }, /* GL_RGBA4_OES */
+ { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 36969, 0x00008058 }, /* GL_RGBA8 */
+ { 36978, 0x00008D8E }, /* GL_RGBA8I */
+ { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37002, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37028, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37041, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37148, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 37222, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 37234, 0x00008573 }, /* GL_RGB_SCALE */
+ { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 37281, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 37294, 0x00008F91 }, /* GL_RG_SNORM */
+ { 37306, 0x00000407 }, /* GL_RIGHT */
+ { 37315, 0x00002000 }, /* GL_S */
+ { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 37777, 0x000080A9 }, /* GL_SAMPLES */
+ { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 38464, 0x00001C02 }, /* GL_SELECT */
+ { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 38645, 0x0000150F }, /* GL_SET */
+ { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 38852, 0x00001601 }, /* GL_SHININESS */
+ { 38865, 0x00001402 }, /* GL_SHORT */
+ { 38874, 0x00009119 }, /* GL_SIGNALED */
+ { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 38962, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39033, 0x00001D01 }, /* GL_SMOOTH */
+ { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 39537, 0x00001202 }, /* GL_SPECULAR */
+ { 39549, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 39627, 0x00008580 }, /* GL_SRC0_RGB */
+ { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 39653, 0x00008581 }, /* GL_SRC1_RGB */
+ { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 39679, 0x00008582 }, /* GL_SRC2_RGB */
+ { 39691, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 39726, 0x00000300 }, /* GL_SRC_COLOR */
+ { 39739, 0x00008C40 }, /* GL_SRGB */
+ { 39747, 0x00008C41 }, /* GL_SRGB8 */
+ { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 39823, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 39891, 0x000088E5 }, /* GL_STATIC_READ */
+ { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 39925, 0x00001802 }, /* GL_STENCIL */
+ { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 40742, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 40845, 0x00000C33 }, /* GL_STEREO */
+ { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 40928, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 40996, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41047, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41093, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 41178, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 41193, 0x00002001 }, /* GL_T */
+ { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 41263, 0x00002A27 }, /* GL_T2F_V3F */
+ { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 41293, 0x00002A28 }, /* GL_T4F_V4F */
+ { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 41327, 0x00001702 }, /* GL_TEXTURE */
+ { 41338, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 41366, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 41378, 0x000084CA }, /* GL_TEXTURE10 */
+ { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 41408, 0x000084CB }, /* GL_TEXTURE11 */
+ { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 41438, 0x000084CC }, /* GL_TEXTURE12 */
+ { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 41468, 0x000084CD }, /* GL_TEXTURE13 */
+ { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 41498, 0x000084CE }, /* GL_TEXTURE14 */
+ { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 41528, 0x000084CF }, /* GL_TEXTURE15 */
+ { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 41558, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 41588, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 41618, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 41648, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 41694, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 41706, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 41736, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 41766, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 41796, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 41826, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 41856, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 41886, 0x000084DA }, /* GL_TEXTURE26 */
+ { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 41916, 0x000084DB }, /* GL_TEXTURE27 */
+ { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 41946, 0x000084DC }, /* GL_TEXTURE28 */
+ { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 41976, 0x000084DD }, /* GL_TEXTURE29 */
+ { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42022, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42034, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42064, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42110, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 42138, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 42166, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 42194, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 42222, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 42250, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 42394, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 47340, 0x00000004 }, /* GL_TRIANGLES */
+ { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 47518, 0x00000001 }, /* GL_TRUE */
+ { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 47714, 0x00009118 }, /* GL_UNSIGNALED */
+ { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 49195, 0x00002A20 }, /* GL_V2F */
+ { 49202, 0x00002A21 }, /* GL_V3F */
+ { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 49228, 0x00001F00 }, /* GL_VENDOR */
+ { 49238, 0x00001F02 }, /* GL_VERSION */
+ { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 49992, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 50023, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 50058, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 50089, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 50124, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 50158, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 50196, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 50227, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 50262, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 50290, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 50322, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 50352, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 50386, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 50414, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 50446, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 50466, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 50488, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 50517, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 50538, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 50567, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 50600, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 50632, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 50659, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 50690, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 50720, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 50737, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 50758, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 50785, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 50797, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 50813, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 50831, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 50846, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 50866, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 50897, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 50967, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 50987, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 51015, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 51043, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 51068, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 51093, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 51120, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 51147, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 51172, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 51197, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 51221, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 51240, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 51254, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 51272, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 51290, 0x00001506 }, /* GL_XOR */
+ { 51297, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 51316, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 51330, 0x00000000 }, /* GL_ZERO */
+ { 51338, 0x00000D16 }, /* GL_ZOOM_X */
+ { 51348, 0x00000D17 }, /* GL_ZOOM_Y */
+};
+
+static const unsigned reduced_enums[1551] =
+{
+ 535, /* GL_FALSE */
+ 827, /* GL_LINES */
+ 831, /* GL_LINE_LOOP */
+ 838, /* GL_LINE_STRIP */
+ 2135, /* GL_TRIANGLES */
+ 2140, /* GL_TRIANGLE_STRIP */
+ 2138, /* GL_TRIANGLE_FAN */
+ 1507, /* GL_QUADS */
+ 1511, /* GL_QUAD_STRIP */
+ 1378, /* GL_POLYGON */
+ 828, /* GL_LINES_ADJACENCY */
+ 839, /* GL_LINE_STRIP_ADJACENCY */
+ 2136, /* GL_TRIANGLES_ADJACENCY */
+ 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1390, /* GL_POLYGON_STIPPLE_BIT */
+ 1333, /* GL_PIXEL_MODE_BIT */
+ 814, /* GL_LIGHTING_BIT */
+ 568, /* GL_FOG_BIT */
+ 8, /* GL_ACCUM */
+ 850, /* GL_LOAD */
+ 1596, /* GL_RETURN */
+ 1200, /* GL_MULT */
+ 24, /* GL_ADD */
+ 1216, /* GL_NEVER */
+ 804, /* GL_LESS */
+ 525, /* GL_EQUAL */
+ 803, /* GL_LEQUAL */
+ 691, /* GL_GREATER */
+ 1233, /* GL_NOTEQUAL */
+ 690, /* GL_GEQUAL */
+ 55, /* GL_ALWAYS */
+ 1803, /* GL_SRC_COLOR */
+ 1266, /* GL_ONE_MINUS_SRC_COLOR */
+ 1801, /* GL_SRC_ALPHA */
+ 1265, /* GL_ONE_MINUS_SRC_ALPHA */
+ 504, /* GL_DST_ALPHA */
+ 1263, /* GL_ONE_MINUS_DST_ALPHA */
+ 505, /* GL_DST_COLOR */
+ 1264, /* GL_ONE_MINUS_DST_COLOR */
+ 1802, /* GL_SRC_ALPHA_SATURATE */
+ 667, /* GL_FRONT_LEFT */
+ 668, /* GL_FRONT_RIGHT */
+ 77, /* GL_BACK_LEFT */
+ 78, /* GL_BACK_RIGHT */
+ 664, /* GL_FRONT */
+ 76, /* GL_BACK */
+ 802, /* GL_LEFT */
+ 1685, /* GL_RIGHT */
+ 665, /* GL_FRONT_AND_BACK */
+ 71, /* GL_AUX0 */
+ 72, /* GL_AUX1 */
+ 73, /* GL_AUX2 */
+ 74, /* GL_AUX3 */
+ 790, /* GL_INVALID_ENUM */
+ 795, /* GL_INVALID_VALUE */
+ 794, /* GL_INVALID_OPERATION */
+ 1808, /* GL_STACK_OVERFLOW */
+ 1809, /* GL_STACK_UNDERFLOW */
+ 1291, /* GL_OUT_OF_MEMORY */
+ 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 0, /* GL_2D */
+ 2, /* GL_3D */
+ 3, /* GL_3D_COLOR */
+ 4, /* GL_3D_COLOR_TEXTURE */
+ 6, /* GL_4D_COLOR_TEXTURE */
+ 1311, /* GL_PASS_THROUGH_TOKEN */
+ 1377, /* GL_POINT_TOKEN */
+ 841, /* GL_LINE_TOKEN */
+ 1391, /* GL_POLYGON_TOKEN */
+ 87, /* GL_BITMAP_TOKEN */
+ 503, /* GL_DRAW_PIXEL_TOKEN */
+ 349, /* GL_COPY_PIXEL_TOKEN */
+ 832, /* GL_LINE_RESET_TOKEN */
+ 528, /* GL_EXP */
+ 529, /* GL_EXP2 */
+ 386, /* GL_CW */
+ 154, /* GL_CCW */
+ 184, /* GL_COEFF */
+ 1288, /* GL_ORDER */
+ 440, /* GL_DOMAIN */
+ 359, /* GL_CURRENT_COLOR */
+ 362, /* GL_CURRENT_INDEX */
+ 368, /* GL_CURRENT_NORMAL */
+ 382, /* GL_CURRENT_TEXTURE_COORDS */
+ 374, /* GL_CURRENT_RASTER_COLOR */
+ 376, /* GL_CURRENT_RASTER_INDEX */
+ 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 377, /* GL_CURRENT_RASTER_POSITION */
+ 378, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 375, /* GL_CURRENT_RASTER_DISTANCE */
+ 1369, /* GL_POINT_SMOOTH */
+ 1353, /* GL_POINT_SIZE */
+ 1368, /* GL_POINT_SIZE_RANGE */
+ 1359, /* GL_POINT_SIZE_GRANULARITY */
+ 833, /* GL_LINE_SMOOTH */
+ 842, /* GL_LINE_WIDTH */
+ 844, /* GL_LINE_WIDTH_RANGE */
+ 843, /* GL_LINE_WIDTH_GRANULARITY */
+ 835, /* GL_LINE_STIPPLE */
+ 836, /* GL_LINE_STIPPLE_PATTERN */
+ 837, /* GL_LINE_STIPPLE_REPEAT */
+ 849, /* GL_LIST_MODE */
+ 1056, /* GL_MAX_LIST_NESTING */
+ 846, /* GL_LIST_BASE */
+ 848, /* GL_LIST_INDEX */
+ 1380, /* GL_POLYGON_MODE */
+ 1387, /* GL_POLYGON_SMOOTH */
+ 1389, /* GL_POLYGON_STIPPLE */
+ 514, /* GL_EDGE_FLAG */
+ 352, /* GL_CULL_FACE */
+ 353, /* GL_CULL_FACE_MODE */
+ 666, /* GL_FRONT_FACE */
+ 813, /* GL_LIGHTING */
+ 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 819, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 815, /* GL_LIGHT_MODEL_AMBIENT */
+ 1750, /* GL_SHADE_MODEL */
+ 232, /* GL_COLOR_MATERIAL_FACE */
+ 233, /* GL_COLOR_MATERIAL_PARAMETER */
+ 231, /* GL_COLOR_MATERIAL */
+ 567, /* GL_FOG */
+ 589, /* GL_FOG_INDEX */
+ 585, /* GL_FOG_DENSITY */
+ 593, /* GL_FOG_START */
+ 587, /* GL_FOG_END */
+ 590, /* GL_FOG_MODE */
+ 569, /* GL_FOG_COLOR */
+ 425, /* GL_DEPTH_RANGE */
+ 434, /* GL_DEPTH_TEST */
+ 437, /* GL_DEPTH_WRITEMASK */
+ 410, /* GL_DEPTH_CLEAR_VALUE */
+ 424, /* GL_DEPTH_FUNC */
+ 12, /* GL_ACCUM_CLEAR_VALUE */
+ 1853, /* GL_STENCIL_TEST */
+ 1834, /* GL_STENCIL_CLEAR_VALUE */
+ 1836, /* GL_STENCIL_FUNC */
+ 1855, /* GL_STENCIL_VALUE_MASK */
+ 1835, /* GL_STENCIL_FAIL */
+ 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1851, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1852, /* GL_STENCIL_REF */
+ 1856, /* GL_STENCIL_WRITEMASK */
+ 1006, /* GL_MATRIX_MODE */
+ 1222, /* GL_NORMALIZE */
+ 2266, /* GL_VIEWPORT */
+ 1195, /* GL_MODELVIEW_STACK_DEPTH */
+ 1481, /* GL_PROJECTION_STACK_DEPTH */
+ 2089, /* GL_TEXTURE_STACK_DEPTH */
+ 1192, /* GL_MODELVIEW_MATRIX */
+ 1479, /* GL_PROJECTION_MATRIX */
+ 2069, /* GL_TEXTURE_MATRIX */
+ 69, /* GL_ATTRIB_STACK_DEPTH */
+ 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 51, /* GL_ALPHA_TEST */
+ 52, /* GL_ALPHA_TEST_FUNC */
+ 53, /* GL_ALPHA_TEST_REF */
+ 439, /* GL_DITHER */
+ 91, /* GL_BLEND_DST */
+ 105, /* GL_BLEND_SRC */
+ 88, /* GL_BLEND */
+ 852, /* GL_LOGIC_OP_MODE */
+ 739, /* GL_INDEX_LOGIC_OP */
+ 230, /* GL_COLOR_LOGIC_OP */
+ 75, /* GL_AUX_BUFFERS */
+ 450, /* GL_DRAW_BUFFER */
+ 1534, /* GL_READ_BUFFER */
+ 1727, /* GL_SCISSOR_BOX */
+ 1728, /* GL_SCISSOR_TEST */
+ 738, /* GL_INDEX_CLEAR_VALUE */
+ 743, /* GL_INDEX_WRITEMASK */
+ 227, /* GL_COLOR_CLEAR_VALUE */
+ 269, /* GL_COLOR_WRITEMASK */
+ 740, /* GL_INDEX_MODE */
+ 1674, /* GL_RGBA_MODE */
+ 449, /* GL_DOUBLEBUFFER */
+ 1857, /* GL_STEREO */
+ 1588, /* GL_RENDER_MODE */
+ 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1370, /* GL_POINT_SMOOTH_HINT */
+ 834, /* GL_LINE_SMOOTH_HINT */
+ 1388, /* GL_POLYGON_SMOOTH_HINT */
+ 588, /* GL_FOG_HINT */
+ 2049, /* GL_TEXTURE_GEN_S */
+ 2051, /* GL_TEXTURE_GEN_T */
+ 2048, /* GL_TEXTURE_GEN_R */
+ 2047, /* GL_TEXTURE_GEN_Q */
+ 1325, /* GL_PIXEL_MAP_I_TO_I */
+ 1331, /* GL_PIXEL_MAP_S_TO_S */
+ 1327, /* GL_PIXEL_MAP_I_TO_R */
+ 1323, /* GL_PIXEL_MAP_I_TO_G */
+ 1321, /* GL_PIXEL_MAP_I_TO_B */
+ 1319, /* GL_PIXEL_MAP_I_TO_A */
+ 1329, /* GL_PIXEL_MAP_R_TO_R */
+ 1317, /* GL_PIXEL_MAP_G_TO_G */
+ 1315, /* GL_PIXEL_MAP_B_TO_B */
+ 1313, /* GL_PIXEL_MAP_A_TO_A */
+ 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2152, /* GL_UNPACK_SWAP_BYTES */
+ 2147, /* GL_UNPACK_LSB_FIRST */
+ 2148, /* GL_UNPACK_ROW_LENGTH */
+ 2151, /* GL_UNPACK_SKIP_ROWS */
+ 2150, /* GL_UNPACK_SKIP_PIXELS */
+ 2145, /* GL_UNPACK_ALIGNMENT */
+ 1300, /* GL_PACK_SWAP_BYTES */
+ 1295, /* GL_PACK_LSB_FIRST */
+ 1296, /* GL_PACK_ROW_LENGTH */
+ 1299, /* GL_PACK_SKIP_ROWS */
+ 1298, /* GL_PACK_SKIP_PIXELS */
+ 1292, /* GL_PACK_ALIGNMENT */
+ 947, /* GL_MAP_COLOR */
+ 952, /* GL_MAP_STENCIL */
+ 742, /* GL_INDEX_SHIFT */
+ 741, /* GL_INDEX_OFFSET */
+ 1550, /* GL_RED_SCALE */
+ 1546, /* GL_RED_BIAS */
+ 2292, /* GL_ZOOM_X */
+ 2293, /* GL_ZOOM_Y */
+ 697, /* GL_GREEN_SCALE */
+ 693, /* GL_GREEN_BIAS */
+ 115, /* GL_BLUE_SCALE */
+ 111, /* GL_BLUE_BIAS */
+ 50, /* GL_ALPHA_SCALE */
+ 47, /* GL_ALPHA_BIAS */
+ 426, /* GL_DEPTH_SCALE */
+ 402, /* GL_DEPTH_BIAS */
+ 1038, /* GL_MAX_EVAL_ORDER */
+ 1055, /* GL_MAX_LIGHTS */
+ 1018, /* GL_MAX_CLIP_DISTANCES */
+ 1110, /* GL_MAX_TEXTURE_SIZE */
+ 1062, /* GL_MAX_PIXEL_MAP_TABLE */
+ 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 1059, /* GL_MAX_NAME_STACK_DEPTH */
+ 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1137, /* GL_MAX_VIEWPORT_DIMS */
+ 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1867, /* GL_SUBPIXEL_BITS */
+ 737, /* GL_INDEX_BITS */
+ 1547, /* GL_RED_BITS */
+ 694, /* GL_GREEN_BITS */
+ 112, /* GL_BLUE_BITS */
+ 48, /* GL_ALPHA_BITS */
+ 403, /* GL_DEPTH_BITS */
+ 1831, /* GL_STENCIL_BITS */
+ 14, /* GL_ACCUM_RED_BITS */
+ 13, /* GL_ACCUM_GREEN_BITS */
+ 10, /* GL_ACCUM_BLUE_BITS */
+ 9, /* GL_ACCUM_ALPHA_BITS */
+ 1209, /* GL_NAME_STACK_DEPTH */
+ 70, /* GL_AUTO_NORMAL */
+ 893, /* GL_MAP1_COLOR_4 */
+ 896, /* GL_MAP1_INDEX */
+ 897, /* GL_MAP1_NORMAL */
+ 898, /* GL_MAP1_TEXTURE_COORD_1 */
+ 899, /* GL_MAP1_TEXTURE_COORD_2 */
+ 900, /* GL_MAP1_TEXTURE_COORD_3 */
+ 901, /* GL_MAP1_TEXTURE_COORD_4 */
+ 902, /* GL_MAP1_VERTEX_3 */
+ 903, /* GL_MAP1_VERTEX_4 */
+ 920, /* GL_MAP2_COLOR_4 */
+ 923, /* GL_MAP2_INDEX */
+ 924, /* GL_MAP2_NORMAL */
+ 925, /* GL_MAP2_TEXTURE_COORD_1 */
+ 926, /* GL_MAP2_TEXTURE_COORD_2 */
+ 927, /* GL_MAP2_TEXTURE_COORD_3 */
+ 928, /* GL_MAP2_TEXTURE_COORD_4 */
+ 929, /* GL_MAP2_VERTEX_3 */
+ 930, /* GL_MAP2_VERTEX_4 */
+ 894, /* GL_MAP1_GRID_DOMAIN */
+ 895, /* GL_MAP1_GRID_SEGMENTS */
+ 921, /* GL_MAP2_GRID_DOMAIN */
+ 922, /* GL_MAP2_GRID_SEGMENTS */
+ 1950, /* GL_TEXTURE_1D */
+ 1953, /* GL_TEXTURE_2D */
+ 538, /* GL_FEEDBACK_BUFFER_POINTER */
+ 539, /* GL_FEEDBACK_BUFFER_SIZE */
+ 540, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1737, /* GL_SELECTION_BUFFER_POINTER */
+ 1738, /* GL_SELECTION_BUFFER_SIZE */
+ 2095, /* GL_TEXTURE_WIDTH */
+ 2055, /* GL_TEXTURE_HEIGHT */
+ 1999, /* GL_TEXTURE_COMPONENTS */
+ 1980, /* GL_TEXTURE_BORDER_COLOR */
+ 1979, /* GL_TEXTURE_BORDER */
+ 441, /* GL_DONT_CARE */
+ 536, /* GL_FASTEST */
+ 1217, /* GL_NICEST */
+ 56, /* GL_AMBIENT */
+ 438, /* GL_DIFFUSE */
+ 1790, /* GL_SPECULAR */
+ 1392, /* GL_POSITION */
+ 1793, /* GL_SPOT_DIRECTION */
+ 1794, /* GL_SPOT_EXPONENT */
+ 1792, /* GL_SPOT_CUTOFF */
+ 317, /* GL_CONSTANT_ATTENUATION */
+ 822, /* GL_LINEAR_ATTENUATION */
+ 1506, /* GL_QUADRATIC_ATTENUATION */
+ 284, /* GL_COMPILE */
+ 285, /* GL_COMPILE_AND_EXECUTE */
+ 149, /* GL_BYTE */
+ 2154, /* GL_UNSIGNED_BYTE */
+ 1755, /* GL_SHORT */
+ 2193, /* GL_UNSIGNED_SHORT */
+ 745, /* GL_INT */
+ 2157, /* GL_UNSIGNED_INT */
+ 548, /* GL_FLOAT */
+ 1, /* GL_2_BYTES */
+ 5, /* GL_3_BYTES */
+ 7, /* GL_4_BYTES */
+ 448, /* GL_DOUBLE */
+ 698, /* GL_HALF_FLOAT */
+ 544, /* GL_FIXED */
+ 162, /* GL_CLEAR */
+ 58, /* GL_AND */
+ 60, /* GL_AND_REVERSE */
+ 347, /* GL_COPY */
+ 59, /* GL_AND_INVERTED */
+ 1220, /* GL_NOOP */
+ 2288, /* GL_XOR */
+ 1287, /* GL_OR */
+ 1221, /* GL_NOR */
+ 526, /* GL_EQUIV */
+ 798, /* GL_INVERT */
+ 1290, /* GL_OR_REVERSE */
+ 348, /* GL_COPY_INVERTED */
+ 1289, /* GL_OR_INVERTED */
+ 1210, /* GL_NAND */
+ 1744, /* GL_SET */
+ 523, /* GL_EMISSION */
+ 1754, /* GL_SHININESS */
+ 57, /* GL_AMBIENT_AND_DIFFUSE */
+ 229, /* GL_COLOR_INDEXES */
+ 1159, /* GL_MODELVIEW */
+ 1478, /* GL_PROJECTION */
+ 1885, /* GL_TEXTURE */
+ 185, /* GL_COLOR */
+ 395, /* GL_DEPTH */
+ 1816, /* GL_STENCIL */
+ 228, /* GL_COLOR_INDEX */
+ 1837, /* GL_STENCIL_INDEX */
+ 411, /* GL_DEPTH_COMPONENT */
+ 1543, /* GL_RED */
+ 692, /* GL_GREEN */
+ 110, /* GL_BLUE */
+ 32, /* GL_ALPHA */
+ 1599, /* GL_RGB */
+ 1639, /* GL_RGBA */
+ 856, /* GL_LUMINANCE */
+ 883, /* GL_LUMINANCE_ALPHA */
+ 86, /* GL_BITMAP */
+ 1342, /* GL_POINT */
+ 820, /* GL_LINE */
+ 541, /* GL_FILL */
+ 1557, /* GL_RENDER */
+ 537, /* GL_FEEDBACK */
+ 1736, /* GL_SELECT */
+ 547, /* GL_FLAT */
+ 1765, /* GL_SMOOTH */
+ 799, /* GL_KEEP */
+ 1590, /* GL_REPLACE */
+ 727, /* GL_INCR */
+ 391, /* GL_DECR */
+ 2210, /* GL_VENDOR */
+ 1587, /* GL_RENDERER */
+ 2211, /* GL_VERSION */
+ 530, /* GL_EXTENSIONS */
+ 1686, /* GL_S */
+ 1876, /* GL_T */
+ 1526, /* GL_R */
+ 1505, /* GL_Q */
+ 1196, /* GL_MODULATE */
+ 390, /* GL_DECAL */
+ 2042, /* GL_TEXTURE_ENV_MODE */
+ 2041, /* GL_TEXTURE_ENV_COLOR */
+ 2040, /* GL_TEXTURE_ENV */
+ 531, /* GL_EYE_LINEAR */
+ 1248, /* GL_OBJECT_LINEAR */
+ 1791, /* GL_SPHERE_MAP */
+ 2045, /* GL_TEXTURE_GEN_MODE */
+ 1250, /* GL_OBJECT_PLANE */
+ 532, /* GL_EYE_PLANE */
+ 1211, /* GL_NEAREST */
+ 821, /* GL_LINEAR */
+ 1215, /* GL_NEAREST_MIPMAP_NEAREST */
+ 826, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1214, /* GL_NEAREST_MIPMAP_LINEAR */
+ 825, /* GL_LINEAR_MIPMAP_LINEAR */
+ 2068, /* GL_TEXTURE_MAG_FILTER */
+ 2077, /* GL_TEXTURE_MIN_FILTER */
+ 2098, /* GL_TEXTURE_WRAP_S */
+ 2099, /* GL_TEXTURE_WRAP_T */
+ 155, /* GL_CLAMP */
+ 1589, /* GL_REPEAT */
+ 1386, /* GL_POLYGON_OFFSET_UNITS */
+ 1385, /* GL_POLYGON_OFFSET_POINT */
+ 1384, /* GL_POLYGON_OFFSET_LINE */
+ 1529, /* GL_R3_G3_B2 */
+ 2207, /* GL_V2F */
+ 2208, /* GL_V3F */
+ 152, /* GL_C4UB_V2F */
+ 153, /* GL_C4UB_V3F */
+ 150, /* GL_C3F_V3F */
+ 1208, /* GL_N3F_V3F */
+ 151, /* GL_C4F_N3F_V3F */
+ 1881, /* GL_T2F_V3F */
+ 1883, /* GL_T4F_V4F */
+ 1879, /* GL_T2F_C4UB_V3F */
+ 1877, /* GL_T2F_C3F_V3F */
+ 1880, /* GL_T2F_N3F_V3F */
+ 1878, /* GL_T2F_C4F_N3F_V3F */
+ 1882, /* GL_T4F_C4F_N3F_V4F */
+ 169, /* GL_CLIP_DISTANCE0 */
+ 170, /* GL_CLIP_DISTANCE1 */
+ 171, /* GL_CLIP_DISTANCE2 */
+ 172, /* GL_CLIP_DISTANCE3 */
+ 173, /* GL_CLIP_DISTANCE4 */
+ 174, /* GL_CLIP_DISTANCE5 */
+ 175, /* GL_CLIP_DISTANCE6 */
+ 176, /* GL_CLIP_DISTANCE7 */
+ 805, /* GL_LIGHT0 */
+ 806, /* GL_LIGHT1 */
+ 807, /* GL_LIGHT2 */
+ 808, /* GL_LIGHT3 */
+ 809, /* GL_LIGHT4 */
+ 810, /* GL_LIGHT5 */
+ 811, /* GL_LIGHT6 */
+ 812, /* GL_LIGHT7 */
+ 702, /* GL_HINT_BIT */
+ 319, /* GL_CONSTANT_COLOR */
+ 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 314, /* GL_CONSTANT_ALPHA */
+ 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 89, /* GL_BLEND_COLOR */
+ 669, /* GL_FUNC_ADD */
+ 1140, /* GL_MIN */
+ 1009, /* GL_MAX */
+ 96, /* GL_BLEND_EQUATION */
+ 675, /* GL_FUNC_SUBTRACT */
+ 672, /* GL_FUNC_REVERSE_SUBTRACT */
+ 327, /* GL_CONVOLUTION_1D */
+ 328, /* GL_CONVOLUTION_2D */
+ 1739, /* GL_SEPARABLE_2D */
+ 331, /* GL_CONVOLUTION_BORDER_MODE */
+ 335, /* GL_CONVOLUTION_FILTER_SCALE */
+ 333, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1544, /* GL_REDUCE */
+ 337, /* GL_CONVOLUTION_FORMAT */
+ 341, /* GL_CONVOLUTION_WIDTH */
+ 339, /* GL_CONVOLUTION_HEIGHT */
+ 1028, /* GL_MAX_CONVOLUTION_WIDTH */
+ 1026, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1425, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1423, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 703, /* GL_HISTOGRAM */
+ 1485, /* GL_PROXY_HISTOGRAM */
+ 719, /* GL_HISTOGRAM_WIDTH */
+ 709, /* GL_HISTOGRAM_FORMAT */
+ 715, /* GL_HISTOGRAM_RED_SIZE */
+ 711, /* GL_HISTOGRAM_GREEN_SIZE */
+ 706, /* GL_HISTOGRAM_BLUE_SIZE */
+ 704, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 717, /* GL_HISTOGRAM_SINK */
+ 1141, /* GL_MINMAX */
+ 1143, /* GL_MINMAX_FORMAT */
+ 1145, /* GL_MINMAX_SINK */
+ 1884, /* GL_TABLE_TOO_LARGE_EXT */
+ 2156, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2168, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2159, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1383, /* GL_POLYGON_OFFSET_FILL */
+ 1382, /* GL_POLYGON_OFFSET_FACTOR */
+ 1381, /* GL_POLYGON_OFFSET_BIAS */
+ 1593, /* GL_RESCALE_NORMAL */
+ 41, /* GL_ALPHA4 */
+ 43, /* GL_ALPHA8 */
+ 33, /* GL_ALPHA12 */
+ 35, /* GL_ALPHA16 */
+ 871, /* GL_LUMINANCE4 */
+ 877, /* GL_LUMINANCE8 */
+ 857, /* GL_LUMINANCE12 */
+ 863, /* GL_LUMINANCE16 */
+ 872, /* GL_LUMINANCE4_ALPHA4 */
+ 875, /* GL_LUMINANCE6_ALPHA2 */
+ 880, /* GL_LUMINANCE8_ALPHA8 */
+ 860, /* GL_LUMINANCE12_ALPHA4 */
+ 858, /* GL_LUMINANCE12_ALPHA12 */
+ 866, /* GL_LUMINANCE16_ALPHA16 */
+ 746, /* GL_INTENSITY */
+ 755, /* GL_INTENSITY4 */
+ 757, /* GL_INTENSITY8 */
+ 747, /* GL_INTENSITY12 */
+ 749, /* GL_INTENSITY16 */
+ 1614, /* GL_RGB2_EXT */
+ 1620, /* GL_RGB4 */
+ 1623, /* GL_RGB5 */
+ 1630, /* GL_RGB8 */
+ 1600, /* GL_RGB10 */
+ 1604, /* GL_RGB12 */
+ 1606, /* GL_RGB16 */
+ 1650, /* GL_RGBA2 */
+ 1657, /* GL_RGBA4 */
+ 1626, /* GL_RGB5_A1 */
+ 1662, /* GL_RGBA8 */
+ 1601, /* GL_RGB10_A2 */
+ 1640, /* GL_RGBA12 */
+ 1642, /* GL_RGBA16 */
+ 2085, /* GL_TEXTURE_RED_SIZE */
+ 2053, /* GL_TEXTURE_GREEN_SIZE */
+ 1977, /* GL_TEXTURE_BLUE_SIZE */
+ 1958, /* GL_TEXTURE_ALPHA_SIZE */
+ 2066, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2057, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1591, /* GL_REPLACE_EXT */
+ 1489, /* GL_PROXY_TEXTURE_1D */
+ 1493, /* GL_PROXY_TEXTURE_2D */
+ 2093, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2079, /* GL_TEXTURE_PRIORITY */
+ 2087, /* GL_TEXTURE_RESIDENT */
+ 1961, /* GL_TEXTURE_BINDING_1D */
+ 1964, /* GL_TEXTURE_BINDING_2D */
+ 1967, /* GL_TEXTURE_BINDING_3D */
+ 1297, /* GL_PACK_SKIP_IMAGES */
+ 1293, /* GL_PACK_IMAGE_HEIGHT */
+ 2149, /* GL_UNPACK_SKIP_IMAGES */
+ 2146, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1956, /* GL_TEXTURE_3D */
+ 1497, /* GL_PROXY_TEXTURE_3D */
+ 2037, /* GL_TEXTURE_DEPTH */
+ 2096, /* GL_TEXTURE_WRAP_R */
+ 1010, /* GL_MAX_3D_TEXTURE_SIZE */
+ 2212, /* GL_VERTEX_ARRAY */
+ 1223, /* GL_NORMAL_ARRAY */
+ 186, /* GL_COLOR_ARRAY */
+ 731, /* GL_INDEX_ARRAY */
+ 2007, /* GL_TEXTURE_COORD_ARRAY */
+ 515, /* GL_EDGE_FLAG_ARRAY */
+ 2218, /* GL_VERTEX_ARRAY_SIZE */
+ 2220, /* GL_VERTEX_ARRAY_TYPE */
+ 2219, /* GL_VERTEX_ARRAY_STRIDE */
+ 1228, /* GL_NORMAL_ARRAY_TYPE */
+ 1227, /* GL_NORMAL_ARRAY_STRIDE */
+ 190, /* GL_COLOR_ARRAY_SIZE */
+ 192, /* GL_COLOR_ARRAY_TYPE */
+ 191, /* GL_COLOR_ARRAY_STRIDE */
+ 736, /* GL_INDEX_ARRAY_TYPE */
+ 735, /* GL_INDEX_ARRAY_STRIDE */
+ 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 2217, /* GL_VERTEX_ARRAY_POINTER */
+ 1226, /* GL_NORMAL_ARRAY_POINTER */
+ 189, /* GL_COLOR_ARRAY_POINTER */
+ 734, /* GL_INDEX_ARRAY_POINTER */
+ 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 518, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 1201, /* GL_MULTISAMPLE */
+ 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1715, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1720, /* GL_SAMPLE_COVERAGE */
+ 1717, /* GL_SAMPLE_BUFFERS */
+ 1708, /* GL_SAMPLES */
+ 1724, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1722, /* GL_SAMPLE_COVERAGE_INVERT */
+ 234, /* GL_COLOR_MATRIX */
+ 236, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 94, /* GL_BLEND_DST_RGB */
+ 108, /* GL_BLEND_SRC_RGB */
+ 92, /* GL_BLEND_DST_ALPHA */
+ 106, /* GL_BLEND_SRC_ALPHA */
+ 240, /* GL_COLOR_TABLE */
+ 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1484, /* GL_PROXY_COLOR_TABLE */
+ 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 264, /* GL_COLOR_TABLE_SCALE */
+ 244, /* GL_COLOR_TABLE_BIAS */
+ 249, /* GL_COLOR_TABLE_FORMAT */
+ 266, /* GL_COLOR_TABLE_WIDTH */
+ 261, /* GL_COLOR_TABLE_RED_SIZE */
+ 252, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 246, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 241, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 79, /* GL_BGR */
+ 80, /* GL_BGRA */
+ 1037, /* GL_MAX_ELEMENTS_VERTICES */
+ 1036, /* GL_MAX_ELEMENTS_INDICES */
+ 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1364, /* GL_POINT_SIZE_MIN */
+ 1360, /* GL_POINT_SIZE_MAX */
+ 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1345, /* GL_POINT_DISTANCE_ATTENUATION */
+ 157, /* GL_CLAMP_TO_BORDER */
+ 160, /* GL_CLAMP_TO_EDGE */
+ 2078, /* GL_TEXTURE_MIN_LOD */
+ 2076, /* GL_TEXTURE_MAX_LOD */
+ 1960, /* GL_TEXTURE_BASE_LEVEL */
+ 2075, /* GL_TEXTURE_MAX_LEVEL */
+ 722, /* GL_IGNORE_BORDER_HP */
+ 318, /* GL_CONSTANT_BORDER_HP */
+ 1592, /* GL_REPLICATE_BORDER_HP */
+ 329, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1256, /* GL_OCCLUSION_TEST_HP */
+ 1257, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 678, /* GL_GENERATE_MIPMAP */
+ 679, /* GL_GENERATE_MIPMAP_HINT */
+ 591, /* GL_FOG_OFFSET_SGIX */
+ 592, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1998, /* GL_TEXTURE_COMPARE_SGIX */
+ 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 412, /* GL_DEPTH_COMPONENT16 */
+ 416, /* GL_DEPTH_COMPONENT24 */
+ 420, /* GL_DEPTH_COMPONENT32 */
+ 354, /* GL_CULL_VERTEX_EXT */
+ 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 2284, /* GL_WRAP_BORDER_SUN */
+ 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1758, /* GL_SINGLE_COLOR */
+ 1742, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 633, /* GL_FRAMEBUFFER_DEFAULT */
+ 660, /* GL_FRAMEBUFFER_UNDEFINED */
+ 428, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 892, /* GL_MAJOR_VERSION */
+ 1147, /* GL_MINOR_VERSION */
+ 1237, /* GL_NUM_EXTENSIONS */
+ 324, /* GL_CONTEXT_FLAGS */
+ 730, /* GL_INDEX */
+ 406, /* GL_DEPTH_BUFFER */
+ 1832, /* GL_STENCIL_BUFFER */
+ 295, /* GL_COMPRESSED_RED */
+ 296, /* GL_COMPRESSED_RG */
+ 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2200, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1151, /* GL_MIRRORED_REPEAT */
+ 1679, /* GL_RGB_S3TC */
+ 1622, /* GL_RGB4_S3TC */
+ 1675, /* GL_RGBA_S3TC */
+ 1661, /* GL_RGBA4_S3TC */
+ 1670, /* GL_RGBA_DXT5_S3TC */
+ 1658, /* GL_RGBA4_DXT5_S3TC */
+ 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 578, /* GL_FOG_COORDINATE_SOURCE */
+ 570, /* GL_FOG_COORD */
+ 594, /* GL_FRAGMENT_DEPTH */
+ 360, /* GL_CURRENT_FOG_COORD */
+ 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 572, /* GL_FOG_COORDINATE_ARRAY */
+ 238, /* GL_COLOR_SUM */
+ 381, /* GL_CURRENT_SECONDARY_COLOR */
+ 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1729, /* GL_SECONDARY_COLOR_ARRAY */
+ 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 29, /* GL_ALIASED_POINT_SIZE_RANGE */
+ 28, /* GL_ALIASED_LINE_WIDTH_RANGE */
+ 1886, /* GL_TEXTURE0 */
+ 1888, /* GL_TEXTURE1 */
+ 1910, /* GL_TEXTURE2 */
+ 1932, /* GL_TEXTURE3 */
+ 1938, /* GL_TEXTURE4 */
+ 1940, /* GL_TEXTURE5 */
+ 1942, /* GL_TEXTURE6 */
+ 1944, /* GL_TEXTURE7 */
+ 1946, /* GL_TEXTURE8 */
+ 1948, /* GL_TEXTURE9 */
+ 1889, /* GL_TEXTURE10 */
+ 1891, /* GL_TEXTURE11 */
+ 1893, /* GL_TEXTURE12 */
+ 1895, /* GL_TEXTURE13 */
+ 1897, /* GL_TEXTURE14 */
+ 1899, /* GL_TEXTURE15 */
+ 1901, /* GL_TEXTURE16 */
+ 1903, /* GL_TEXTURE17 */
+ 1905, /* GL_TEXTURE18 */
+ 1907, /* GL_TEXTURE19 */
+ 1911, /* GL_TEXTURE20 */
+ 1913, /* GL_TEXTURE21 */
+ 1915, /* GL_TEXTURE22 */
+ 1917, /* GL_TEXTURE23 */
+ 1919, /* GL_TEXTURE24 */
+ 1921, /* GL_TEXTURE25 */
+ 1923, /* GL_TEXTURE26 */
+ 1925, /* GL_TEXTURE27 */
+ 1927, /* GL_TEXTURE28 */
+ 1929, /* GL_TEXTURE29 */
+ 1933, /* GL_TEXTURE30 */
+ 1935, /* GL_TEXTURE31 */
+ 19, /* GL_ACTIVE_TEXTURE */
+ 163, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 1112, /* GL_MAX_TEXTURE_UNITS */
+ 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2125, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1868, /* GL_SUBTRACT */
+ 1094, /* GL_MAX_RENDERBUFFER_SIZE */
+ 287, /* GL_COMPRESSED_ALPHA */
+ 291, /* GL_COMPRESSED_LUMINANCE */
+ 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 289, /* GL_COMPRESSED_INTENSITY */
+ 297, /* GL_COMPRESSED_RGB */
+ 298, /* GL_COMPRESSED_RGBA */
+ 2005, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2082, /* GL_TEXTURE_RECTANGLE */
+ 1973, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1501, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 427, /* GL_DEPTH_STENCIL */
+ 2161, /* GL_UNSIGNED_INT_24_8 */
+ 1107, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2043, /* GL_TEXTURE_FILTER_CONTROL */
+ 2061, /* GL_TEXTURE_LOD_BIAS */
+ 271, /* GL_COMBINE4 */
+ 1100, /* GL_MAX_SHININESS_NV */
+ 1101, /* GL_MAX_SPOT_EXPONENT_NV */
+ 728, /* GL_INCR_WRAP */
+ 392, /* GL_DECR_WRAP */
+ 1171, /* GL_MODELVIEW1_ARB */
+ 1229, /* GL_NORMAL_MAP */
+ 1552, /* GL_REFLECTION_MAP */
+ 2015, /* GL_TEXTURE_CUBE_MAP */
+ 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1442, /* GL_PRIMITIVE_RESTART_NV */
+ 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 586, /* GL_FOG_DISTANCE_MODE_NV */
+ 534, /* GL_EYE_RADIAL_NV */
+ 533, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 270, /* GL_COMBINE */
+ 277, /* GL_COMBINE_RGB */
+ 272, /* GL_COMBINE_ALPHA */
+ 1680, /* GL_RGB_SCALE */
+ 25, /* GL_ADD_SIGNED */
+ 764, /* GL_INTERPOLATE */
+ 313, /* GL_CONSTANT */
+ 1434, /* GL_PRIMARY_COLOR */
+ 1431, /* GL_PREVIOUS */
+ 1773, /* GL_SOURCE0_RGB */
+ 1779, /* GL_SOURCE1_RGB */
+ 1785, /* GL_SOURCE2_RGB */
+ 1789, /* GL_SOURCE3_RGB_NV */
+ 1770, /* GL_SOURCE0_ALPHA */
+ 1776, /* GL_SOURCE1_ALPHA */
+ 1782, /* GL_SOURCE2_ALPHA */
+ 1788, /* GL_SOURCE3_ALPHA_NV */
+ 1270, /* GL_OPERAND0_RGB */
+ 1276, /* GL_OPERAND1_RGB */
+ 1282, /* GL_OPERAND2_RGB */
+ 1286, /* GL_OPERAND3_RGB_NV */
+ 1267, /* GL_OPERAND0_ALPHA */
+ 1273, /* GL_OPERAND1_ALPHA */
+ 1279, /* GL_OPERAND2_ALPHA */
+ 1285, /* GL_OPERAND3_ALPHA_NV */
+ 137, /* GL_BUFFER_OBJECT_APPLE */
+ 2213, /* GL_VERTEX_ARRAY_BINDING */
+ 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2289, /* GL_YCBCR_422_APPLE */
+ 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1859, /* GL_STORAGE_PRIVATE_APPLE */
+ 1858, /* GL_STORAGE_CACHED_APPLE */
+ 1860, /* GL_STORAGE_SHARED_APPLE */
+ 1760, /* GL_SLICE_ACCUM_SUN */
+ 1510, /* GL_QUAD_MESH_SUN */
+ 2139, /* GL_TRIANGLE_MESH_SUN */
+ 2254, /* GL_VERTEX_PROGRAM_ARB */
+ 2265, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2239, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2247, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2249, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2251, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 383, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1455, /* GL_PROGRAM_LENGTH_ARB */
+ 1471, /* GL_PROGRAM_STRING_ARB */
+ 1194, /* GL_MODELVIEW_PROJECTION_NV */
+ 721, /* GL_IDENTITY_NV */
+ 796, /* GL_INVERSE_NV */
+ 2130, /* GL_TRANSPOSE_NV */
+ 797, /* GL_INVERSE_TRANSPOSE_NV */
+ 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 956, /* GL_MATRIX0_NV */
+ 968, /* GL_MATRIX1_NV */
+ 980, /* GL_MATRIX2_NV */
+ 984, /* GL_MATRIX3_NV */
+ 986, /* GL_MATRIX4_NV */
+ 988, /* GL_MATRIX5_NV */
+ 990, /* GL_MATRIX6_NV */
+ 992, /* GL_MATRIX7_NV */
+ 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 363, /* GL_CURRENT_MATRIX_ARB */
+ 1468, /* GL_PROGRAM_POINT_SIZE */
+ 2260, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1467, /* GL_PROGRAM_PARAMETER_NV */
+ 2245, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1473, /* GL_PROGRAM_TARGET_NV */
+ 1470, /* GL_PROGRAM_RESIDENT_NV */
+ 2102, /* GL_TRACK_MATRIX_NV */
+ 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2255, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 408, /* GL_DEPTH_CLAMP */
+ 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1448, /* GL_PROGRAM_BINDING_ARB */
+ 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2000, /* GL_TEXTURE_COMPRESSED */
+ 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 311, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 1134, /* GL_MAX_VERTEX_UNITS_ARB */
+ 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
+ 2283, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2253, /* GL_VERTEX_BLEND_ARB */
+ 385, /* GL_CURRENT_WEIGHT_ARB */
+ 2281, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2279, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2277, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2275, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2270, /* GL_WEIGHT_ARRAY_ARB */
+ 442, /* GL_DOT3_RGB */
+ 443, /* GL_DOT3_RGBA */
+ 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 1202, /* GL_MULTISAMPLE_3DFX */
+ 1718, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1709, /* GL_SAMPLES_3DFX */
+ 1182, /* GL_MODELVIEW2_ARB */
+ 1185, /* GL_MODELVIEW3_ARB */
+ 1186, /* GL_MODELVIEW4_ARB */
+ 1187, /* GL_MODELVIEW5_ARB */
+ 1188, /* GL_MODELVIEW6_ARB */
+ 1189, /* GL_MODELVIEW7_ARB */
+ 1190, /* GL_MODELVIEW8_ARB */
+ 1191, /* GL_MODELVIEW9_ARB */
+ 1161, /* GL_MODELVIEW10_ARB */
+ 1162, /* GL_MODELVIEW11_ARB */
+ 1163, /* GL_MODELVIEW12_ARB */
+ 1164, /* GL_MODELVIEW13_ARB */
+ 1165, /* GL_MODELVIEW14_ARB */
+ 1166, /* GL_MODELVIEW15_ARB */
+ 1167, /* GL_MODELVIEW16_ARB */
+ 1168, /* GL_MODELVIEW17_ARB */
+ 1169, /* GL_MODELVIEW18_ARB */
+ 1170, /* GL_MODELVIEW19_ARB */
+ 1172, /* GL_MODELVIEW20_ARB */
+ 1173, /* GL_MODELVIEW21_ARB */
+ 1174, /* GL_MODELVIEW22_ARB */
+ 1175, /* GL_MODELVIEW23_ARB */
+ 1176, /* GL_MODELVIEW24_ARB */
+ 1177, /* GL_MODELVIEW25_ARB */
+ 1178, /* GL_MODELVIEW26_ARB */
+ 1179, /* GL_MODELVIEW27_ARB */
+ 1180, /* GL_MODELVIEW28_ARB */
+ 1181, /* GL_MODELVIEW29_ARB */
+ 1183, /* GL_MODELVIEW30_ARB */
+ 1184, /* GL_MODELVIEW31_ARB */
+ 447, /* GL_DOT3_RGB_EXT */
+ 445, /* GL_DOT3_RGBA_EXT */
+ 1155, /* GL_MIRROR_CLAMP_EXT */
+ 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1197, /* GL_MODULATE_ADD_ATI */
+ 1198, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1199, /* GL_MODULATE_SUBTRACT_ATI */
+ 2290, /* GL_YCBCR_MESA */
+ 1294, /* GL_PACK_INVERT_MESA */
+ 388, /* GL_DEBUG_OBJECT_MESA */
+ 389, /* GL_DEBUG_PRINT_MESA */
+ 387, /* GL_DEBUG_ASSERT_MESA */
+ 139, /* GL_BUFFER_SIZE */
+ 141, /* GL_BUFFER_USAGE */
+ 145, /* GL_BUMP_ROT_MATRIX_ATI */
+ 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ 148, /* GL_BUMP_TEX_UNITS_ATI */
+ 507, /* GL_DUDV_ATI */
+ 506, /* GL_DU8DV8_ATI */
+ 143, /* GL_BUMP_ENVMAP_ATI */
+ 147, /* GL_BUMP_TARGET_ATI */
+ 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ 1822, /* GL_STENCIL_BACK_FUNC */
+ 1820, /* GL_STENCIL_BACK_FAIL */
+ 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 595, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1652, /* GL_RGBA32F */
+ 1615, /* GL_RGB32F */
+ 1643, /* GL_RGBA16F */
+ 1607, /* GL_RGB16F */
+ 1033, /* GL_MAX_DRAW_BUFFERS */
+ 451, /* GL_DRAW_BUFFER0 */
+ 454, /* GL_DRAW_BUFFER1 */
+ 475, /* GL_DRAW_BUFFER2 */
+ 478, /* GL_DRAW_BUFFER3 */
+ 481, /* GL_DRAW_BUFFER4 */
+ 484, /* GL_DRAW_BUFFER5 */
+ 487, /* GL_DRAW_BUFFER6 */
+ 490, /* GL_DRAW_BUFFER7 */
+ 493, /* GL_DRAW_BUFFER8 */
+ 496, /* GL_DRAW_BUFFER9 */
+ 455, /* GL_DRAW_BUFFER10 */
+ 458, /* GL_DRAW_BUFFER11 */
+ 461, /* GL_DRAW_BUFFER12 */
+ 464, /* GL_DRAW_BUFFER13 */
+ 467, /* GL_DRAW_BUFFER14 */
+ 470, /* GL_DRAW_BUFFER15 */
+ 97, /* GL_BLEND_EQUATION_ALPHA */
+ 1007, /* GL_MATRIX_PALETTE_ARB */
+ 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 1060, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 995, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 364, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 2038, /* GL_TEXTURE_DEPTH_SIZE */
+ 435, /* GL_DEPTH_TEXTURE_MODE */
+ 1995, /* GL_TEXTURE_COMPARE_MODE */
+ 1993, /* GL_TEXTURE_COMPARE_FUNC */
+ 281, /* GL_COMPARE_REF_TO_TEXTURE */
+ 1371, /* GL_POINT_SPRITE */
+ 343, /* GL_COORD_REPLACE */
+ 1376, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1516, /* GL_QUERY_COUNTER_BITS */
+ 372, /* GL_CURRENT_QUERY */
+ 1520, /* GL_QUERY_RESULT */
+ 1522, /* GL_QUERY_RESULT_AVAILABLE */
+ 1126, /* GL_MAX_VERTEX_ATTRIBS */
+ 2243, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 1103, /* GL_MAX_TEXTURE_COORDS */
+ 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1451, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1452, /* GL_PROGRAM_FORMAT_ARB */
+ 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 405, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 404, /* GL_DEPTH_BOUNDS_EXT */
+ 61, /* GL_ARRAY_BUFFER */
+ 520, /* GL_ELEMENT_ARRAY_BUFFER */
+ 62, /* GL_ARRAY_BUFFER_BINDING */
+ 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 2271, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1474, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1466, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1445, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1539, /* GL_READ_ONLY */
+ 2285, /* GL_WRITE_ONLY */
+ 1541, /* GL_READ_WRITE */
+ 124, /* GL_BUFFER_ACCESS */
+ 129, /* GL_BUFFER_MAPPED */
+ 134, /* GL_BUFFER_MAP_POINTER */
+ 2101, /* GL_TIME_ELAPSED_EXT */
+ 955, /* GL_MATRIX0_ARB */
+ 967, /* GL_MATRIX1_ARB */
+ 979, /* GL_MATRIX2_ARB */
+ 983, /* GL_MATRIX3_ARB */
+ 985, /* GL_MATRIX4_ARB */
+ 987, /* GL_MATRIX5_ARB */
+ 989, /* GL_MATRIX6_ARB */
+ 991, /* GL_MATRIX7_ARB */
+ 993, /* GL_MATRIX8_ARB */
+ 994, /* GL_MATRIX9_ARB */
+ 957, /* GL_MATRIX10_ARB */
+ 958, /* GL_MATRIX11_ARB */
+ 959, /* GL_MATRIX12_ARB */
+ 960, /* GL_MATRIX13_ARB */
+ 961, /* GL_MATRIX14_ARB */
+ 962, /* GL_MATRIX15_ARB */
+ 963, /* GL_MATRIX16_ARB */
+ 964, /* GL_MATRIX17_ARB */
+ 965, /* GL_MATRIX18_ARB */
+ 966, /* GL_MATRIX19_ARB */
+ 969, /* GL_MATRIX20_ARB */
+ 970, /* GL_MATRIX21_ARB */
+ 971, /* GL_MATRIX22_ARB */
+ 972, /* GL_MATRIX23_ARB */
+ 973, /* GL_MATRIX24_ARB */
+ 974, /* GL_MATRIX25_ARB */
+ 975, /* GL_MATRIX26_ARB */
+ 976, /* GL_MATRIX27_ARB */
+ 977, /* GL_MATRIX28_ARB */
+ 978, /* GL_MATRIX29_ARB */
+ 981, /* GL_MATRIX30_ARB */
+ 982, /* GL_MATRIX31_ARB */
+ 1863, /* GL_STREAM_DRAW */
+ 1865, /* GL_STREAM_READ */
+ 1861, /* GL_STREAM_COPY */
+ 1812, /* GL_STATIC_DRAW */
+ 1814, /* GL_STATIC_READ */
+ 1810, /* GL_STATIC_COPY */
+ 510, /* GL_DYNAMIC_DRAW */
+ 512, /* GL_DYNAMIC_READ */
+ 508, /* GL_DYNAMIC_COPY */
+ 1334, /* GL_PIXEL_PACK_BUFFER */
+ 1338, /* GL_PIXEL_UNPACK_BUFFER */
+ 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 396, /* GL_DEPTH24_STENCIL8 */
+ 2090, /* GL_TEXTURE_STENCIL_SIZE */
+ 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 2241, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 18, /* GL_ACTIVE_STENCIL_FACE_EXT */
+ 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1711, /* GL_SAMPLES_PASSED */
+ 688, /* GL_GEOMETRY_VERTICES_OUT */
+ 682, /* GL_GEOMETRY_INPUT_TYPE */
+ 684, /* GL_GEOMETRY_OUTPUT_TYPE */
+ 156, /* GL_CLAMP_READ_COLOR */
+ 546, /* GL_FIXED_ONLY */
+ 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ 1556, /* GL_RELEASED_APPLE */
+ 2268, /* GL_VOLATILE_APPLE */
+ 1595, /* GL_RETAINED_APPLE */
+ 2144, /* GL_UNDEFINED_APPLE */
+ 1504, /* GL_PURGEABLE_APPLE */
+ 596, /* GL_FRAGMENT_SHADER */
+ 2263, /* GL_VERTEX_SHADER */
+ 1465, /* GL_PROGRAM_OBJECT_ARB */
+ 1747, /* GL_SHADER_OBJECT_ARB */
+ 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1122, /* GL_MAX_VARYING_COMPONENTS */
+ 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1254, /* GL_OBJECT_TYPE_ARB */
+ 1749, /* GL_SHADER_TYPE */
+ 561, /* GL_FLOAT_VEC2 */
+ 563, /* GL_FLOAT_VEC3 */
+ 565, /* GL_FLOAT_VEC4 */
+ 784, /* GL_INT_VEC2 */
+ 786, /* GL_INT_VEC3 */
+ 788, /* GL_INT_VEC4 */
+ 116, /* GL_BOOL */
+ 118, /* GL_BOOL_VEC2 */
+ 120, /* GL_BOOL_VEC3 */
+ 122, /* GL_BOOL_VEC4 */
+ 549, /* GL_FLOAT_MAT2 */
+ 553, /* GL_FLOAT_MAT3 */
+ 557, /* GL_FLOAT_MAT4 */
+ 1687, /* GL_SAMPLER_1D */
+ 1693, /* GL_SAMPLER_2D */
+ 1701, /* GL_SAMPLER_3D */
+ 1705, /* GL_SAMPLER_CUBE */
+ 1692, /* GL_SAMPLER_1D_SHADOW */
+ 1700, /* GL_SAMPLER_2D_SHADOW */
+ 1698, /* GL_SAMPLER_2D_RECT */
+ 1699, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 551, /* GL_FLOAT_MAT2x3 */
+ 552, /* GL_FLOAT_MAT2x4 */
+ 555, /* GL_FLOAT_MAT3x2 */
+ 556, /* GL_FLOAT_MAT3x4 */
+ 559, /* GL_FLOAT_MAT4x2 */
+ 560, /* GL_FLOAT_MAT4x3 */
+ 394, /* GL_DELETE_STATUS */
+ 286, /* GL_COMPILE_STATUS */
+ 845, /* GL_LINK_STATUS */
+ 2209, /* GL_VALIDATE_STATUS */
+ 744, /* GL_INFO_LOG_LENGTH */
+ 64, /* GL_ATTACHED_SHADERS */
+ 21, /* GL_ACTIVE_UNIFORMS */
+ 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
+ 1748, /* GL_SHADER_SOURCE_LENGTH */
+ 15, /* GL_ACTIVE_ATTRIBUTES */
+ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
+ 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1751, /* GL_SHADING_LANGUAGE_VERSION */
+ 371, /* GL_CURRENT_PROGRAM */
+ 1303, /* GL_PALETTE4_RGB8_OES */
+ 1305, /* GL_PALETTE4_RGBA8_OES */
+ 1301, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1304, /* GL_PALETTE4_RGBA4_OES */
+ 1302, /* GL_PALETTE4_RGB5_A1_OES */
+ 1308, /* GL_PALETTE8_RGB8_OES */
+ 1310, /* GL_PALETTE8_RGBA8_OES */
+ 1306, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1309, /* GL_PALETTE8_RGBA4_OES */
+ 1307, /* GL_PALETTE8_RGB5_A1_OES */
+ 726, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 724, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1355, /* GL_POINT_SIZE_ARRAY_OES */
+ 2014, /* GL_TEXTURE_CROP_RECT_OES */
+ 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2192, /* GL_UNSIGNED_NORMALIZED */
+ 1951, /* GL_TEXTURE_1D_ARRAY */
+ 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1954, /* GL_TEXTURE_2D_ARRAY */
+ 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ 1981, /* GL_TEXTURE_BUFFER */
+ 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 1969, /* GL_TEXTURE_BINDING_BUFFER */
+ 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 1983, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1527, /* GL_R11F_G11F_B10F */
+ 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1638, /* GL_RGB9_E5 */
+ 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2088, /* GL_TEXTURE_SHARED_SIZE */
+ 1804, /* GL_SRGB */
+ 1805, /* GL_SRGB8 */
+ 1807, /* GL_SRGB_ALPHA */
+ 1806, /* GL_SRGB8_ALPHA8 */
+ 1764, /* GL_SLUMINANCE_ALPHA */
+ 1763, /* GL_SLUMINANCE8_ALPHA8 */
+ 1761, /* GL_SLUMINANCE */
+ 1762, /* GL_SLUMINANCE8 */
+ 309, /* GL_COMPRESSED_SRGB */
+ 310, /* GL_COMPRESSED_SRGB_ALPHA */
+ 307, /* GL_COMPRESSED_SLUMINANCE */
+ 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1437, /* GL_PRIMITIVES_GENERATED */
+ 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1531, /* GL_RASTERIZER_DISCARD */
+ 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 762, /* GL_INTERLEAVED_ATTRIBS */
+ 1740, /* GL_SEPARATE_ATTRIBS */
+ 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 853, /* GL_LOWER_LEFT */
+ 2206, /* GL_UPPER_LEFT */
+ 1828, /* GL_STENCIL_BACK_REF */
+ 1829, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1830, /* GL_STENCIL_BACK_WRITEMASK */
+ 500, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ 1561, /* GL_RENDERBUFFER_BINDING */
+ 1535, /* GL_READ_FRAMEBUFFER */
+ 499, /* GL_DRAW_FRAMEBUFFER */
+ 1536, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1580, /* GL_RENDERBUFFER_SAMPLES */
+ 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 630, /* GL_FRAMEBUFFER_COMPLETE */
+ 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ 661, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 1020, /* GL_MAX_COLOR_ATTACHMENTS */
+ 193, /* GL_COLOR_ATTACHMENT0 */
+ 196, /* GL_COLOR_ATTACHMENT1 */
+ 210, /* GL_COLOR_ATTACHMENT2 */
+ 212, /* GL_COLOR_ATTACHMENT3 */
+ 214, /* GL_COLOR_ATTACHMENT4 */
+ 216, /* GL_COLOR_ATTACHMENT5 */
+ 218, /* GL_COLOR_ATTACHMENT6 */
+ 220, /* GL_COLOR_ATTACHMENT7 */
+ 222, /* GL_COLOR_ATTACHMENT8 */
+ 224, /* GL_COLOR_ATTACHMENT9 */
+ 197, /* GL_COLOR_ATTACHMENT10 */
+ 199, /* GL_COLOR_ATTACHMENT11 */
+ 201, /* GL_COLOR_ATTACHMENT12 */
+ 203, /* GL_COLOR_ATTACHMENT13 */
+ 205, /* GL_COLOR_ATTACHMENT14 */
+ 207, /* GL_COLOR_ATTACHMENT15 */
+ 399, /* GL_DEPTH_ATTACHMENT */
+ 1817, /* GL_STENCIL_ATTACHMENT */
+ 600, /* GL_FRAMEBUFFER */
+ 1558, /* GL_RENDERBUFFER */
+ 1584, /* GL_RENDERBUFFER_WIDTH */
+ 1571, /* GL_RENDERBUFFER_HEIGHT */
+ 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1849, /* GL_STENCIL_INDEX_EXT */
+ 1838, /* GL_STENCIL_INDEX1 */
+ 1843, /* GL_STENCIL_INDEX4 */
+ 1846, /* GL_STENCIL_INDEX8 */
+ 1839, /* GL_STENCIL_INDEX16 */
+ 1578, /* GL_RENDERBUFFER_RED_SIZE */
+ 1569, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1564, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 1097, /* GL_MAX_SAMPLES */
+ 2050, /* GL_TEXTURE_GEN_STR_OES */
+ 699, /* GL_HALF_FLOAT_OES */
+ 1625, /* GL_RGB565_OES */
+ 1655, /* GL_RGBA32UI */
+ 1618, /* GL_RGB32UI */
+ 40, /* GL_ALPHA32UI_EXT */
+ 754, /* GL_INTENSITY32UI_EXT */
+ 870, /* GL_LUMINANCE32UI_EXT */
+ 887, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ 1646, /* GL_RGBA16UI */
+ 1610, /* GL_RGB16UI */
+ 37, /* GL_ALPHA16UI_EXT */
+ 751, /* GL_INTENSITY16UI_EXT */
+ 865, /* GL_LUMINANCE16UI_EXT */
+ 885, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ 1665, /* GL_RGBA8UI */
+ 1633, /* GL_RGB8UI */
+ 45, /* GL_ALPHA8UI_EXT */
+ 759, /* GL_INTENSITY8UI_EXT */
+ 879, /* GL_LUMINANCE8UI_EXT */
+ 889, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ 1653, /* GL_RGBA32I */
+ 1616, /* GL_RGB32I */
+ 39, /* GL_ALPHA32I_EXT */
+ 753, /* GL_INTENSITY32I_EXT */
+ 869, /* GL_LUMINANCE32I_EXT */
+ 886, /* GL_LUMINANCE_ALPHA32I_EXT */
+ 1644, /* GL_RGBA16I */
+ 1608, /* GL_RGB16I */
+ 36, /* GL_ALPHA16I_EXT */
+ 750, /* GL_INTENSITY16I_EXT */
+ 864, /* GL_LUMINANCE16I_EXT */
+ 884, /* GL_LUMINANCE_ALPHA16I_EXT */
+ 1663, /* GL_RGBA8I */
+ 1631, /* GL_RGB8I */
+ 44, /* GL_ALPHA8I_EXT */
+ 758, /* GL_INTENSITY8I_EXT */
+ 878, /* GL_LUMINANCE8I_EXT */
+ 888, /* GL_LUMINANCE_ALPHA8I_EXT */
+ 1548, /* GL_RED_INTEGER */
+ 695, /* GL_GREEN_INTEGER */
+ 113, /* GL_BLUE_INTEGER */
+ 49, /* GL_ALPHA_INTEGER_EXT */
+ 1677, /* GL_RGB_INTEGER */
+ 1671, /* GL_RGBA_INTEGER */
+ 84, /* GL_BGR_INTEGER */
+ 82, /* GL_BGRA_INTEGER */
+ 891, /* GL_LUMINANCE_INTEGER_EXT */
+ 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ 1673, /* GL_RGBA_INTEGER_MODE_EXT */
+ 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ 1688, /* GL_SAMPLER_1D_ARRAY */
+ 1694, /* GL_SAMPLER_2D_ARRAY */
+ 1703, /* GL_SAMPLER_BUFFER */
+ 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1706, /* GL_SAMPLER_CUBE_SHADOW */
+ 2186, /* GL_UNSIGNED_INT_VEC2 */
+ 2188, /* GL_UNSIGNED_INT_VEC3 */
+ 2190, /* GL_UNSIGNED_INT_VEC4 */
+ 768, /* GL_INT_SAMPLER_1D */
+ 772, /* GL_INT_SAMPLER_2D */
+ 778, /* GL_INT_SAMPLER_3D */
+ 782, /* GL_INT_SAMPLER_CUBE */
+ 776, /* GL_INT_SAMPLER_2D_RECT */
+ 769, /* GL_INT_SAMPLER_1D_ARRAY */
+ 773, /* GL_INT_SAMPLER_2D_ARRAY */
+ 780, /* GL_INT_SAMPLER_BUFFER */
+ 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 686, /* GL_GEOMETRY_SHADER */
+ 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ 854, /* GL_LOW_FLOAT */
+ 1138, /* GL_MEDIUM_FLOAT */
+ 700, /* GL_HIGH_FLOAT */
+ 855, /* GL_LOW_INT */
+ 1139, /* GL_MEDIUM_INT */
+ 701, /* GL_HIGH_INT */
+ 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 767, /* GL_INT_10_10_10_2_OES */
+ 1745, /* GL_SHADER_BINARY_FORMATS */
+ 1239, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1746, /* GL_SHADER_COMPILER */
+ 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1125, /* GL_MAX_VARYING_VECTORS */
+ 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ 1524, /* GL_QUERY_WAIT */
+ 1518, /* GL_QUERY_NO_WAIT */
+ 1514, /* GL_QUERY_BY_REGION_WAIT */
+ 1512, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2105, /* GL_TRANSFORM_FEEDBACK */
+ 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 542, /* GL_FIRST_VERTEX_CONVENTION */
+ 800, /* GL_LAST_VERTEX_CONVENTION */
+ 1482, /* GL_PROVOKING_VERTEX */
+ 350, /* GL_COPY_READ_BUFFER */
+ 351, /* GL_COPY_WRITE_BUFFER */
+ 1551, /* GL_RED_SNORM */
+ 1684, /* GL_RG_SNORM */
+ 1683, /* GL_RGB_SNORM */
+ 1676, /* GL_RGBA_SNORM */
+ 1530, /* GL_R8_SNORM */
+ 1598, /* GL_RG8_SNORM */
+ 1637, /* GL_RGB8_SNORM */
+ 1669, /* GL_RGBA8_SNORM */
+ 1528, /* GL_R16_SNORM */
+ 1597, /* GL_RG16_SNORM */
+ 1613, /* GL_RGB16_SNORM */
+ 1649, /* GL_RGBA16_SNORM */
+ 1757, /* GL_SIGNED_NORMALIZED */
+ 1439, /* GL_PRIMITIVE_RESTART */
+ 1440, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1253, /* GL_OBJECT_TYPE */
+ 1870, /* GL_SYNC_CONDITION */
+ 1875, /* GL_SYNC_STATUS */
+ 1872, /* GL_SYNC_FLAGS */
+ 1871, /* GL_SYNC_FENCE */
+ 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2153, /* GL_UNSIGNALED */
+ 1756, /* GL_SIGNALED */
+ 54, /* GL_ALREADY_SIGNALED */
+ 2100, /* GL_TIMEOUT_EXPIRED */
+ 312, /* GL_CONDITION_SATISFIED */
+ 2269, /* GL_WAIT_FAILED */
+ 126, /* GL_BUFFER_ACCESS_FLAGS */
+ 132, /* GL_BUFFER_MAP_LENGTH */
+ 133, /* GL_BUFFER_MAP_OFFSET */
+ 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ 326, /* GL_CONTEXT_PROFILE_MASK */
+ 527, /* GL_EVAL_BIT */
+ 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 847, /* GL_LIST_BIT */
+ 1976, /* GL_TEXTURE_BIT */
+ 1726, /* GL_SCISSOR_BIT */
+ 30, /* GL_ALL_ATTRIB_BITS */
+ 1204, /* GL_MULTISAMPLE_BIT */
+ 31, /* GL_ALL_CLIENT_ATTRIB_BITS */
+};
+
+typedef int (*cfunc)(const void *, const void *);
+
+/**
+ * Compare a key name to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an element of the \c all_enums array.
+ */
+static int compar_name( const char *a, const enum_elt *b )
+{
+ return strcmp( a, & enum_string_table[ b->offset ] );
+}
+
+/**
+ * Compare a key enum value to an element in the \c all_enums array.
+ *
+ * \c bsearch always passes the key as the first parameter and the pointer
+ * to the array element as the second parameter. We can elimiate some
+ * extra work by taking advantage of that fact.
+ *
+ * \param a Pointer to the desired enum name.
+ * \param b Pointer to an index into the \c all_enums array.
+ */
+static int compar_nr( const int *a, const unsigned *b )
+{
+ return a[0] - all_enums[*b].n;
+}
+
+
+static char token_tmp[20];
+
+const char *_mesa_lookup_enum_by_nr( int nr )
+{
+ unsigned * i;
+
+ i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
+ Elements(reduced_enums),
+ sizeof(reduced_enums[0]),
+ (cfunc) compar_nr);
+
+ if ( i != NULL ) {
+ return & enum_string_table[ all_enums[ *i ].offset ];
+ }
+ else {
+ /* this is not re-entrant safe, no big deal here */
+ _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
+ token_tmp[sizeof(token_tmp) - 1] = '\0';
+ return token_tmp;
+ }
+}
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr )
+{
+ switch (nr) {
+ case GL_POINTS: return "GL_POINTS";
+ case GL_LINES: return "GL_LINES";
+ case GL_LINE_STRIP: return "GL_LINE_STRIP";
+ case GL_LINE_LOOP: return "GL_LINE_LOOP";
+ case GL_TRIANGLES: return "GL_TRIANGLES";
+ case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
+ case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
+ case GL_QUADS: return "GL_QUADS";
+ case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
+ case GL_POLYGON: return "GL_POLYGON";
+ case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
+ default: return "<invalid>";
+ }
+}
+
+
+
+int _mesa_lookup_enum_by_name( const char *symbol )
+{
+ enum_elt * f = NULL;
+
+ if ( symbol != NULL ) {
+ f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
+ Elements(all_enums),
+ sizeof( enum_elt ),
+ (cfunc) compar_name);
+ }
+
+ return (f != NULL) ? f->n : -1;
+}
+
+
diff --git a/mesalib/src/mesa/main/enums.h b/mesalib/src/mesa/main/enums.h
index b5f69001b..b3ad3f92c 100644
--- a/mesalib/src/mesa/main/enums.h
+++ b/mesalib/src/mesa/main/enums.h
@@ -1,61 +1,62 @@
-/**
- * \file enums.h
- * Enumeration name/number lookup functions.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _ENUMS_H_
-#define _ENUMS_H_
-
-
-#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
-
-extern const char *_mesa_lookup_enum_by_nr( int nr );
-
-/* Get the name of an enum given that it is a primitive type. Avoids
- * GL_FALSE/GL_POINTS ambiguity and others.
- */
-const char *_mesa_lookup_prim_by_nr( int nr );
-
-extern int _mesa_lookup_enum_by_name( const char *symbol );
-
-#else
-
-/** No-op */
-#define _mesa_lookup_enum_by_name( s ) 0
-
-/** No-op */
-#define _mesa_lookup_enum_by_nr( n ) "unknown"
-
-#endif
-
-#endif
+/**
+ * \file enums.h
+ * Enumeration name/number lookup functions.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _ENUMS_H_
+#define _ENUMS_H_
+
+#include "mfeatures.h"
+
+#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
+
+extern const char *_mesa_lookup_enum_by_nr( int nr );
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr );
+
+extern int _mesa_lookup_enum_by_name( const char *symbol );
+
+#else
+
+/** No-op */
+#define _mesa_lookup_enum_by_name( s ) 0
+
+/** No-op */
+#define _mesa_lookup_enum_by_nr( n ) "unknown"
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/es_generator.py b/mesalib/src/mesa/main/es_generator.py
index ecb34bb5c..36bd14d6c 100644
--- a/mesalib/src/mesa/main/es_generator.py
+++ b/mesalib/src/mesa/main/es_generator.py
@@ -1,743 +1,760 @@
-#*************************************************************************
-# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-# SOFTWARE.
-#*************************************************************************
-
-
-import sys, os
-import APIspecutil as apiutil
-
-# These dictionary entries are used for automatic conversion.
-# The string will be used as a format string with the conversion
-# variable.
-Converters = {
- 'GLfloat': {
- 'GLdouble': "(GLdouble) (%s)",
- 'GLfixed' : "(GLint) (%s * 65536)",
- },
- 'GLfixed': {
- 'GLfloat': "(GLfloat) (%s / 65536.0f)",
- 'GLdouble': "(GLdouble) (%s / 65536.0)",
- },
- 'GLdouble': {
- 'GLfloat': "(GLfloat) (%s)",
- 'GLfixed': "(GLfixed) (%s * 65536)",
- },
- 'GLclampf': {
- 'GLclampd': "(GLclampd) (%s)",
- 'GLclampx': "(GLclampx) (%s * 65536)",
- },
- 'GLclampx': {
- 'GLclampf': "(GLclampf) (%s / 65536.0f)",
- 'GLclampd': "(GLclampd) (%s / 65536.0)",
- },
- 'GLubyte': {
- 'GLfloat': "(GLfloat) (%s / 255.0f)",
- },
-}
-
-def GetBaseType(type):
- typeTokens = type.split(' ')
- baseType = None
- typeModifiers = []
- for t in typeTokens:
- if t in ['const', '*']:
- typeModifiers.append(t)
- else:
- baseType = t
- return (baseType, typeModifiers)
-
-def ConvertValue(value, fromType, toType):
- """Returns a string that represents the given parameter string,
- type-converted if necessary."""
-
- if not Converters.has_key(fromType):
- print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType
- return value
-
- if not Converters[fromType].has_key(toType):
- print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType)
- return value
-
- # This part is simple. Return the proper conversion.
- conversionString = Converters[fromType][toType]
- return conversionString % value
-
-FormatStrings = {
- 'GLenum' : '0x%x',
- 'GLfloat' : '%f',
- 'GLint' : '%d',
- 'GLbitfield' : '0x%x',
-}
-def GetFormatString(type):
- if FormatStrings.has_key(type):
- return FormatStrings[type]
- else:
- return None
-
-
-######################################################################
-# Version-specific values to be used in the main script
-# header: which header file to include
-# api: what text specifies an API-level function
-VersionSpecificValues = {
- 'GLES1.1' : {
- 'description' : 'GLES1.1 functions',
- 'header' : 'GLES/gl.h',
- 'extheader' : 'GLES/glext.h',
- 'shortname' : 'es1'
- },
- 'GLES2.0': {
- 'description' : 'GLES2.0 functions',
- 'header' : 'GLES2/gl2.h',
- 'extheader' : 'GLES2/gl2ext.h',
- 'shortname' : 'es2'
- }
-}
-
-
-######################################################################
-# Main code for the script begins here.
-
-# Get the name of the program (without the directory part) for use in
-# error messages.
-program = os.path.basename(sys.argv[0])
-
-# Set default values
-verbose = 0
-functionList = "APIspec.xml"
-version = "GLES1.1"
-
-# Allow for command-line switches
-import getopt, time
-options = "hvV:S:"
-try:
- optlist, args = getopt.getopt(sys.argv[1:], options)
-except getopt.GetoptError, message:
- sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message))
- sys.exit(1)
-
-for option, optarg in optlist:
- if option == "-h":
- sys.stderr.write("Usage: %s [-%s]\n" % (program, options))
- sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n")
- sys.stderr.write("-h gives help\n")
- sys.stderr.write("-v is verbose\n")
- sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version)
- for key in VersionSpecificValues.keys():
- sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description']))
- sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList)
- sys.exit(1)
- elif option == "-v":
- verbose += 1
- elif option == "-V":
- version = optarg
- elif option == "-S":
- functionList = optarg
-
-# Beyond switches, we support no further command-line arguments
-if len(args) > 0:
- sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program)
- sys.exit(1)
-
-# If we don't have a valid version, abort.
-if not VersionSpecificValues.has_key(version):
- sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version))
- sys.exit(1)
-
-# Grab the version-specific items we need to use
-versionHeader = VersionSpecificValues[version]['header']
-versionExtHeader = VersionSpecificValues[version]['extheader']
-shortname = VersionSpecificValues[version]['shortname']
-
-# If we get to here, we're good to go. The "version" parameter
-# directs GetDispatchedFunctions to only allow functions from
-# that "category" (version in our parlance). This allows
-# functions with different declarations in different categories
-# to exist (glTexImage2D, for example, is different between
-# GLES1 and GLES2).
-keys = apiutil.GetAllFunctions(functionList, version)
-
-allSpecials = apiutil.AllSpecials()
-
-print """/* DO NOT EDIT *************************************************
- * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT
- * API specification file: %s
- * GLES version: %s
- * date: %s
- */
-""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S"))
-
-# The headers we choose are version-specific.
-print """
-#include "%s"
-#include "%s"
-#include "main/mfeatures.h"
-
-#if FEATURE_%s
-""" % (versionHeader, versionExtHeader, shortname.upper())
-
-# Everyone needs these types.
-print """
-/* These types are needed for the Mesa veneer, but are not defined in
- * the standard GLES headers.
- */
-typedef double GLdouble;
-typedef double GLclampd;
-
-/* Mesa error handling requires these */
-extern void *_mesa_get_current_context(void);
-extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
-
-#include "main/compiler.h"
-#include "main/api_exec.h"
-#include "main/remap.h"
-
-/* cannot include main/dispatch.h here */
-#ifdef IN_DRI_DRIVER
-#define _GLAPI_USE_REMAP_TABLE
-#endif
-/* glapi uses GLAPIENTRY while GLES headers define GL_APIENTRY */
-#ifndef GLAPIENTRY
-#define GLAPIENTRY GL_APIENTRY
-#endif
-#include "%sapi/glapi/glapitable.h"
-#include "%sapi/glapi/glapioffsets.h"
-#include "%sapi/glapi/glapidispatch.h"
-
-#if FEATURE_remap_table
-
-#if !FEATURE_GL
-int driDispatchRemapTable[driDispatchRemapTable_size];
-#endif
-
-#define need_MESA_remap_table
-
-#include "%sapi/main/remap_helper.h"
-
-void
-_mesa_init_remap_table_%s(void)
-{
- _mesa_do_init_remap_table(_mesa_function_pool,
- driDispatchRemapTable_size,
- MESA_remap_table_functions);
-}
-
-void
-_mesa_map_static_functions_%s(void)
-{
-}
-
-#endif
-
-typedef void (*_glapi_proc)(void); /* generic function pointer */
-""" % (shortname, shortname, shortname, shortname, shortname, shortname);
-
-# Finally we get to the all-important functions
-print """/*************************************************************
- * Generated functions begin here
- */
-"""
-for funcName in keys:
- if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName))
-
- # start figuring out what this function will look like.
- returnType = apiutil.ReturnType(funcName)
- props = apiutil.Properties(funcName)
- params = apiutil.Parameters(funcName)
- declarationString = apiutil.MakeDeclarationString(params)
-
- # In case of error, a function may have to return. Make
- # sure we have valid return values in this case.
- if returnType == "void":
- errorReturn = "return"
- elif returnType == "GLboolean":
- errorReturn = "return GL_FALSE"
- else:
- errorReturn = "return (%s) 0" % returnType
-
- # These are the output of this large calculation block.
- # passthroughDeclarationString: a typed set of parameters that
- # will be used to create the "extern" reference for the
- # underlying Mesa or support function. Note that as generated
- # these have an extra ", " at the beginning, which will be
- # removed before use.
- #
- # passthroughDeclarationString: an untyped list of parameters
- # that will be used to call the underlying Mesa or support
- # function (including references to converted parameters).
- # This will also be generated with an extra ", " at the
- # beginning, which will be removed before use.
- #
- # variables: C code to create any local variables determined to
- # be necessary.
- # conversionCodeOutgoing: C code to convert application parameters
- # to a necessary type before calling the underlying support code.
- # May be empty if no conversion is required.
- # conversionCodeIncoming: C code to do the converse: convert
- # values returned by underlying Mesa code to the types needed
- # by the application.
- # Note that *either* the conversionCodeIncoming will be used (for
- # generated query functions), *or* the conversionCodeOutgoing will
- # be used (for generated non-query functions), never both.
- passthroughFuncName = ""
- passthroughDeclarationString = ""
- passthroughCallString = ""
- prefixOverride = None
- variables = []
- conversionCodeOutgoing = []
- conversionCodeIncoming = []
- switchCode = []
-
- # Calculate the name of the underlying support function to call.
- # By default, the passthrough function is named _mesa_<funcName>.
- # We're allowed to override the prefix and/or the function name
- # for each function record, though. The "ConversionFunction"
- # utility is poorly named, BTW...
- if funcName in allSpecials:
- # perform checks and pass through
- funcPrefix = "_check_"
- aliasprefix = "_es_"
- else:
- funcPrefix = "_es_"
- aliasprefix = apiutil.AliasPrefix(funcName)
- alias = apiutil.ConversionFunction(funcName)
- prefixOverride = apiutil.FunctionPrefix(funcName)
- if prefixOverride != "_mesa_":
- aliasprefix = apiutil.FunctionPrefix(funcName)
- if not alias:
- # There may still be a Mesa alias for the function
- if apiutil.Alias(funcName):
- passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName))
- else:
- passthroughFuncName = "%s%s" % (aliasprefix, funcName)
- else: # a specific alias is provided
- passthroughFuncName = "%s%s" % (aliasprefix, alias)
-
- # Look at every parameter: each one may have only specific
- # allowed values, or dependent parameters to check, or
- # variant-sized vector arrays to calculate
- for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params:
- # We'll need this below if we're doing conversions
- (paramBaseType, paramTypeModifiers) = GetBaseType(paramType)
-
- # Conversion management.
- # We'll handle three cases, easiest to hardest: a parameter
- # that doesn't require conversion, a scalar parameter that
- # requires conversion, and a vector parameter that requires
- # conversion.
- if paramConvertToType == None:
- # Unconverted parameters are easy, whether they're vector
- # or scalar - just add them to the call list. No conversions
- # or anything to worry about.
- passthroughDeclarationString += ", %s %s" % (paramType, paramName)
- passthroughCallString += ", %s" % paramName
-
- elif paramMaxVecSize == 0: # a scalar parameter that needs conversion
- # A scalar to hold a converted parameter
- variables.append(" %s converted_%s;" % (paramConvertToType, paramName))
-
- # Outgoing conversion depends on whether we have to conditionally
- # perform value conversion.
- if paramValueConversion == "none":
- conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
- elif paramValueConversion == "some":
- # We'll need a conditional variable to keep track of
- # whether we're converting values or not.
- if (" int convert_%s_value = 1;" % paramName) not in variables:
- variables.append(" int convert_%s_value = 1;" % paramName)
-
- # Write code based on that conditional.
- conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
- conversionCodeOutgoing.append(" } else {")
- conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
- conversionCodeOutgoing.append(" }")
- else: # paramValueConversion == "all"
- conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
-
- # Note that there can be no incoming conversion for a
- # scalar parameter; changing the scalar will only change
- # the local value, and won't ultimately change anything
- # that passes back to the application.
-
- # Call strings. The unusual " ".join() call will join the
- # array of parameter modifiers with spaces as separators.
- passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
- passthroughCallString += ", converted_%s" % paramName
-
- else: # a vector parameter that needs conversion
- # We'll need an index variable for conversions
- if " register unsigned int i;" not in variables:
- variables.append(" register unsigned int i;")
-
- # This variable will hold the (possibly variant) size of
- # this array needing conversion. By default, we'll set
- # it to the maximal size (which is correct for functions
- # with a constant-sized vector parameter); for true
- # variant arrays, we'll modify it with other code.
- variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize))
-
- # This array will hold the actual converted values.
- variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize))
-
- # Again, we choose the conversion code based on whether we
- # have to always convert values, never convert values, or
- # conditionally convert values.
- if paramValueConversion == "none":
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
- conversionCodeOutgoing.append(" }")
- elif paramValueConversion == "some":
- # We'll need a conditional variable to keep track of
- # whether we're converting values or not.
- if (" int convert_%s_value = 1;" % paramName) not in variables:
- variables.append(" int convert_%s_value = 1;" % paramName)
- # Write code based on that conditional.
- conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
- conversionCodeOutgoing.append(" }")
- conversionCodeOutgoing.append(" } else {")
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
- conversionCodeOutgoing.append(" }")
- conversionCodeOutgoing.append(" }")
- else: # paramValueConversion == "all"
- conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
-
- conversionCodeOutgoing.append(" }")
-
- # If instead we need an incoming conversion (i.e. results
- # from Mesa have to be converted before handing back
- # to the application), this is it. Fortunately, we don't
- # have to worry about conditional value conversion - the
- # functions that do (e.g. glGetFixedv()) are handled
- # specially, outside this code generation.
- #
- # Whether we use incoming conversion or outgoing conversion
- # is determined later - we only ever use one or the other.
-
- if paramValueConversion == "none":
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName))
- conversionCodeIncoming.append(" }")
- elif paramValueConversion == "some":
- # We'll need a conditional variable to keep track of
- # whether we're converting values or not.
- if (" int convert_%s_value = 1;" % paramName) not in variables:
- variables.append(" int convert_%s_value = 1;" % paramName)
-
- # Write code based on that conditional.
- conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName)
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
- conversionCodeIncoming.append(" }")
- conversionCodeIncoming.append(" } else {")
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName))
- conversionCodeIncoming.append(" }")
- conversionCodeIncoming.append(" }")
- else: # paramValueConversion == "all"
- conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
- conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
- conversionCodeIncoming.append(" }")
-
- # Call strings. The unusual " ".join() call will join the
- # array of parameter modifiers with spaces as separators.
- passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
- passthroughCallString += ", converted_%s" % paramName
-
- # endif conversion management
-
- # Parameter checking. If the parameter has a specific list of
- # valid values, we have to make sure that the passed-in values
- # match these, or we make an error.
- if len(paramValidValues) > 0:
- # We're about to make a big switch statement with an
- # error at the end. By default, the error is GL_INVALID_ENUM,
- # unless we find a "case" statement in the middle with a
- # non-GLenum value.
- errorDefaultCase = "GL_INVALID_ENUM"
-
- # This parameter has specific valid values. Make a big
- # switch statement to handle it. Note that the original
- # parameters are always what is checked, not the
- # converted parameters.
- switchCode.append(" switch(%s) {" % paramName)
-
- for valueIndex in range(len(paramValidValues)):
- (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex]
-
- # We're going to need information on the dependent param
- # as well.
- if dependentParamName:
- depParamIndex = apiutil.FindParamIndex(params, dependentParamName)
- if depParamIndex == None:
- sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName))
-
- (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex]
- else:
- (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None)
-
- # This is a sneaky trick. It's valid syntax for a parameter
- # that is *not* going to be converted to be declared
- # with a dependent vector size; but in this case, the
- # dependent vector size is unused and unnecessary.
- # So check for this and ignore the dependent vector size
- # if the parameter is not going to be converted.
- if depParamConvertToType:
- usedDependentVecSize = dependentVecSize
- else:
- usedDependentVecSize = None
-
- # We'll peek ahead at the next parameter, to see whether
- # we can combine cases
- if valueIndex + 1 < len(paramValidValues) :
- (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1]
- if depParamConvertToType:
- usedNextDependentVecSize = nextDependentVecSize
- else:
- usedNextDependentVecSize = None
-
- # Create a case for this value. As a mnemonic,
- # if we have a dependent vector size that we're ignoring,
- # add it as a comment.
- if usedDependentVecSize == None and dependentVecSize != None:
- switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize))
- else:
- switchCode.append(" case %s:" % paramValue)
-
- # If this is not a GLenum case, then switch our error
- # if no value is matched to be GL_INVALID_VALUE instead
- # of GL_INVALID_ENUM. (Yes, this does get confused
- # if there are both values and GLenums in the same
- # switch statement, which shouldn't happen.)
- if paramValue[0:3] != "GL_":
- errorDefaultCase = "GL_INVALID_VALUE"
-
- # If all the remaining parameters are identical to the
- # next set, then we're done - we'll just create the
- # official code on the next pass through, and the two
- # cases will share the code.
- if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert:
- continue
-
- # Otherwise, we'll have to generate code for this case.
- # Start off with a check: if there is a dependent parameter,
- # and a list of valid values for that parameter, we need
- # to generate an error if something other than one
- # of those values is passed.
- if len(dependentValidValues) > 0:
- conditional=""
-
- # If the parameter being checked is actually an array,
- # check only its first element.
- if depParamMaxVecSize == 0:
- valueToCheck = dependentParamName
- else:
- valueToCheck = "%s[0]" % dependentParamName
-
- for v in dependentValidValues:
- conditional += " && %s != %s" % (valueToCheck, v)
- switchCode.append(" if (%s) {" % conditional[4:])
- if errorCode == None:
- errorCode = "GL_INVALID_ENUM"
- switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName))
- switchCode.append(" %s;" % errorReturn)
- switchCode.append(" }")
- # endif there are dependent valid values
-
- # The dependent parameter may require conditional
- # value conversion. If it does, and we don't want
- # to convert values, we'll have to generate code for that
- if depParamValueConversion == "some" and valueConvert == "noconvert":
- switchCode.append(" convert_%s_value = 0;" % dependentParamName)
-
- # If there's a dependent vector size for this parameter
- # that we're actually going to use (i.e. we need conversion),
- # mark it.
- if usedDependentVecSize:
- switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize))
-
- # In all cases, break out of the switch if any valid
- # value is found.
- switchCode.append(" break;")
-
-
- # Need a default case to catch all the other, invalid
- # parameter values. These will all generate errors.
- switchCode.append(" default:")
- if errorCode == None:
- errorCode = "GL_INVALID_ENUM"
- formatString = GetFormatString(paramType)
- if formatString == None:
- switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName))
- else:
- switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName))
- switchCode.append(" %s;" % errorReturn)
-
- # End of our switch code.
- switchCode.append(" }")
-
- # endfor every recognized parameter value
-
- # endfor every param
-
- # Here, the passthroughDeclarationString and passthroughCallString
- # are complete; remove the extra ", " at the front of each.
- passthroughDeclarationString = passthroughDeclarationString[2:]
- passthroughCallString = passthroughCallString[2:]
- if not passthroughDeclarationString:
- passthroughDeclarationString = "void"
-
- # The Mesa functions are scattered across all the Mesa
- # header files. The easiest way to manage declarations
- # is to create them ourselves.
- if funcName in allSpecials:
- print "/* this function is special and is defined elsewhere */"
- print "extern %s GL_APIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString)
-
- # A function may be a core function (i.e. it exists in
- # the core specification), a core addition (extension
- # functions added officially to the core), a required
- # extension (usually an extension for an earlier version
- # that has been officially adopted), or an optional extension.
- #
- # Core functions have a simple category (e.g. "GLES1.1");
- # we generate only a simple callback for them.
- #
- # Core additions have two category listings, one simple
- # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]).
- # We generate the core function, and also an extension function.
- #
- # Required extensions and implemented optional extensions
- # have a single compound category "GLES1.1:OES_point_size_array".
- # For these we generate just the extension function.
- for categorySpec in apiutil.Categories(funcName):
- compoundCategory = categorySpec.split(":")
-
- # This category isn't for us, if the base category doesn't match
- # our version
- if compoundCategory[0] != version:
- continue
-
- # Otherwise, determine if we're writing code for a core
- # function (no suffix) or an extension function.
- if len(compoundCategory) == 1:
- # This is a core function
- extensionName = None
- extensionSuffix = ""
- else:
- # This is an extension function. We'll need to append
- # the extension suffix.
- extensionName = compoundCategory[1]
- extensionSuffix = extensionName.split("_")[0]
- fullFuncName = funcPrefix + funcName + extensionSuffix
-
- # Now the generated function. The text used to mark an API-level
- # function, oddly, is version-specific.
- if extensionName:
- print "/* Extension %s */" % extensionName
-
- if (not variables and
- not switchCode and
- not conversionCodeOutgoing and
- not conversionCodeIncoming):
- # pass through directly
- print "#define %s %s" % (fullFuncName, passthroughFuncName)
- print
- continue
-
- print "static %s GL_APIENTRY %s(%s)" % (returnType, fullFuncName, declarationString)
- print "{"
-
- # Start printing our code pieces. Start with any local
- # variables we need. This unusual syntax joins the
- # lines in the variables[] array with the "\n" separator.
- if len(variables) > 0:
- print "\n".join(variables) + "\n"
-
- # If there's any sort of parameter checking or variable
- # array sizing, the switch code will contain it.
- if len(switchCode) > 0:
- print "\n".join(switchCode) + "\n"
-
- # In the case of an outgoing conversion (i.e. parameters must
- # be converted before calling the underlying Mesa function),
- # use the appropriate code.
- if "get" not in props and len(conversionCodeOutgoing) > 0:
- print "\n".join(conversionCodeOutgoing) + "\n"
-
- # Call the Mesa function. Note that there are very few functions
- # that return a value (i.e. returnType is not "void"), and that
- # none of them require incoming translation; so we're safe
- # to generate code that directly returns in those cases,
- # even though it's not completely independent.
-
- if returnType == "void":
- print " %s(%s);" % (passthroughFuncName, passthroughCallString)
- else:
- print " return %s(%s);" % (passthroughFuncName, passthroughCallString)
-
- # If the function is one that returns values (i.e. "get" in props),
- # it might return values of a different type than we need, that
- # require conversion before passing back to the application.
- if "get" in props and len(conversionCodeIncoming) > 0:
- print "\n".join(conversionCodeIncoming)
-
- # All done.
- print "}"
- print
- # end for each category provided for a function
-
-# end for each function
-
-print """
-struct _glapi_table *
-_mesa_create_exec_table_%s(void)
-{
- struct _glapi_table *exec;
- exec = _mesa_alloc_dispatch_table(sizeof *exec);
- if (exec == NULL)
- return NULL;
-
-""" % shortname
-
-for func in keys:
- prefix = "_es_" if func not in allSpecials else "_check_"
- for spec in apiutil.Categories(func):
- ext = spec.split(":")
- # version does not match
- if ext.pop(0) != version:
- continue
- entry = func
- if ext:
- suffix = ext[0].split("_")[0]
- entry += suffix
- print " SET_%s(exec, %s%s);" % (entry, prefix, entry)
-print ""
-print " return exec;"
-print "}"
-
-print """
-#endif /* FEATURE_%s */""" % (shortname.upper())
+#*************************************************************************
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#*************************************************************************
+
+
+import sys, os
+import APIspecutil as apiutil
+
+# These dictionary entries are used for automatic conversion.
+# The string will be used as a format string with the conversion
+# variable.
+Converters = {
+ 'GLfloat': {
+ 'GLdouble': "(GLdouble) (%s)",
+ 'GLfixed' : "(GLint) (%s * 65536)",
+ },
+ 'GLfixed': {
+ 'GLfloat': "(GLfloat) (%s / 65536.0f)",
+ 'GLdouble': "(GLdouble) (%s / 65536.0)",
+ },
+ 'GLdouble': {
+ 'GLfloat': "(GLfloat) (%s)",
+ 'GLfixed': "(GLfixed) (%s * 65536)",
+ },
+ 'GLclampf': {
+ 'GLclampd': "(GLclampd) (%s)",
+ 'GLclampx': "(GLclampx) (%s * 65536)",
+ },
+ 'GLclampx': {
+ 'GLclampf': "(GLclampf) (%s / 65536.0f)",
+ 'GLclampd': "(GLclampd) (%s / 65536.0)",
+ },
+ 'GLubyte': {
+ 'GLfloat': "(GLfloat) (%s / 255.0f)",
+ },
+}
+
+def GetBaseType(type):
+ typeTokens = type.split(' ')
+ baseType = None
+ typeModifiers = []
+ for t in typeTokens:
+ if t in ['const', '*']:
+ typeModifiers.append(t)
+ else:
+ baseType = t
+ return (baseType, typeModifiers)
+
+def ConvertValue(value, fromType, toType):
+ """Returns a string that represents the given parameter string,
+ type-converted if necessary."""
+
+ if not Converters.has_key(fromType):
+ print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType
+ return value
+
+ if not Converters[fromType].has_key(toType):
+ print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType)
+ return value
+
+ # This part is simple. Return the proper conversion.
+ conversionString = Converters[fromType][toType]
+ return conversionString % value
+
+FormatStrings = {
+ 'GLenum' : '0x%x',
+ 'GLfloat' : '%f',
+ 'GLint' : '%d',
+ 'GLbitfield' : '0x%x',
+}
+def GetFormatString(type):
+ if FormatStrings.has_key(type):
+ return FormatStrings[type]
+ else:
+ return None
+
+
+######################################################################
+# Version-specific values to be used in the main script
+# header: which header file to include
+# api: what text specifies an API-level function
+VersionSpecificValues = {
+ 'GLES1.1' : {
+ 'description' : 'GLES1.1 functions',
+ 'header' : 'GLES/gl.h',
+ 'extheader' : 'GLES/glext.h',
+ 'shortname' : 'es1'
+ },
+ 'GLES2.0': {
+ 'description' : 'GLES2.0 functions',
+ 'header' : 'GLES2/gl2.h',
+ 'extheader' : 'GLES2/gl2ext.h',
+ 'shortname' : 'es2'
+ }
+}
+
+
+######################################################################
+# Main code for the script begins here.
+
+# Get the name of the program (without the directory part) for use in
+# error messages.
+program = os.path.basename(sys.argv[0])
+
+# Set default values
+verbose = 0
+functionList = "APIspec.xml"
+version = "GLES1.1"
+
+# Allow for command-line switches
+import getopt, time
+options = "hvV:S:"
+try:
+ optlist, args = getopt.getopt(sys.argv[1:], options)
+except getopt.GetoptError, message:
+ sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message))
+ sys.exit(1)
+
+for option, optarg in optlist:
+ if option == "-h":
+ sys.stderr.write("Usage: %s [-%s]\n" % (program, options))
+ sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n")
+ sys.stderr.write("-h gives help\n")
+ sys.stderr.write("-v is verbose\n")
+ sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version)
+ for key in VersionSpecificValues.keys():
+ sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description']))
+ sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList)
+ sys.exit(1)
+ elif option == "-v":
+ verbose += 1
+ elif option == "-V":
+ version = optarg
+ elif option == "-S":
+ functionList = optarg
+
+# Beyond switches, we support no further command-line arguments
+if len(args) > 0:
+ sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program)
+ sys.exit(1)
+
+# If we don't have a valid version, abort.
+if not VersionSpecificValues.has_key(version):
+ sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version))
+ sys.exit(1)
+
+# Grab the version-specific items we need to use
+versionHeader = VersionSpecificValues[version]['header']
+versionExtHeader = VersionSpecificValues[version]['extheader']
+shortname = VersionSpecificValues[version]['shortname']
+
+# If we get to here, we're good to go. The "version" parameter
+# directs GetDispatchedFunctions to only allow functions from
+# that "category" (version in our parlance). This allows
+# functions with different declarations in different categories
+# to exist (glTexImage2D, for example, is different between
+# GLES1 and GLES2).
+keys = apiutil.GetAllFunctions(functionList, version)
+
+allSpecials = apiutil.AllSpecials()
+
+print """/* DO NOT EDIT *************************************************
+ * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT
+ * API specification file: %s
+ * GLES version: %s
+ * date: %s
+ */
+""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S"))
+
+# The headers we choose are version-specific.
+print """
+#include "%s"
+#include "%s"
+#include "main/mfeatures.h"
+#include "main/compiler.h"
+#include "main/api_exec.h"
+
+#if FEATURE_%s
+""" % (versionHeader, versionExtHeader, shortname.upper())
+
+# Everyone needs these types.
+print """
+/* These types are needed for the Mesa veneer, but are not defined in
+ * the standard GLES headers.
+ */
+typedef double GLdouble;
+typedef double GLclampd;
+
+/* Mesa error handling requires these */
+extern void *_mesa_get_current_context(void);
+extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
+"""
+
+# Finally we get to the all-important functions
+print """/*************************************************************
+ * Generated functions begin here
+ */
+"""
+for funcName in keys:
+ if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName))
+
+ # start figuring out what this function will look like.
+ returnType = apiutil.ReturnType(funcName)
+ props = apiutil.Properties(funcName)
+ params = apiutil.Parameters(funcName)
+ declarationString = apiutil.MakeDeclarationString(params)
+
+ # In case of error, a function may have to return. Make
+ # sure we have valid return values in this case.
+ if returnType == "void":
+ errorReturn = "return"
+ elif returnType == "GLboolean":
+ errorReturn = "return GL_FALSE"
+ else:
+ errorReturn = "return (%s) 0" % returnType
+
+ # These are the output of this large calculation block.
+ # passthroughDeclarationString: a typed set of parameters that
+ # will be used to create the "extern" reference for the
+ # underlying Mesa or support function. Note that as generated
+ # these have an extra ", " at the beginning, which will be
+ # removed before use.
+ #
+ # passthroughDeclarationString: an untyped list of parameters
+ # that will be used to call the underlying Mesa or support
+ # function (including references to converted parameters).
+ # This will also be generated with an extra ", " at the
+ # beginning, which will be removed before use.
+ #
+ # variables: C code to create any local variables determined to
+ # be necessary.
+ # conversionCodeOutgoing: C code to convert application parameters
+ # to a necessary type before calling the underlying support code.
+ # May be empty if no conversion is required.
+ # conversionCodeIncoming: C code to do the converse: convert
+ # values returned by underlying Mesa code to the types needed
+ # by the application.
+ # Note that *either* the conversionCodeIncoming will be used (for
+ # generated query functions), *or* the conversionCodeOutgoing will
+ # be used (for generated non-query functions), never both.
+ passthroughFuncName = ""
+ passthroughDeclarationString = ""
+ passthroughCallString = ""
+ prefixOverride = None
+ variables = []
+ conversionCodeOutgoing = []
+ conversionCodeIncoming = []
+ switchCode = []
+
+ # Calculate the name of the underlying support function to call.
+ # By default, the passthrough function is named _mesa_<funcName>.
+ # We're allowed to override the prefix and/or the function name
+ # for each function record, though. The "ConversionFunction"
+ # utility is poorly named, BTW...
+ if funcName in allSpecials:
+ # perform checks and pass through
+ funcPrefix = "_check_"
+ aliasprefix = "_es_"
+ else:
+ funcPrefix = "_es_"
+ aliasprefix = apiutil.AliasPrefix(funcName)
+ alias = apiutil.ConversionFunction(funcName)
+ prefixOverride = apiutil.FunctionPrefix(funcName)
+ if prefixOverride != "_mesa_":
+ aliasprefix = apiutil.FunctionPrefix(funcName)
+ if not alias:
+ # There may still be a Mesa alias for the function
+ if apiutil.Alias(funcName):
+ passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName))
+ else:
+ passthroughFuncName = "%s%s" % (aliasprefix, funcName)
+ else: # a specific alias is provided
+ passthroughFuncName = "%s%s" % (aliasprefix, alias)
+
+ # Look at every parameter: each one may have only specific
+ # allowed values, or dependent parameters to check, or
+ # variant-sized vector arrays to calculate
+ for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params:
+ # We'll need this below if we're doing conversions
+ (paramBaseType, paramTypeModifiers) = GetBaseType(paramType)
+
+ # Conversion management.
+ # We'll handle three cases, easiest to hardest: a parameter
+ # that doesn't require conversion, a scalar parameter that
+ # requires conversion, and a vector parameter that requires
+ # conversion.
+ if paramConvertToType == None:
+ # Unconverted parameters are easy, whether they're vector
+ # or scalar - just add them to the call list. No conversions
+ # or anything to worry about.
+ passthroughDeclarationString += ", %s %s" % (paramType, paramName)
+ passthroughCallString += ", %s" % paramName
+
+ elif paramMaxVecSize == 0: # a scalar parameter that needs conversion
+ # A scalar to hold a converted parameter
+ variables.append(" %s converted_%s;" % (paramConvertToType, paramName))
+
+ # Outgoing conversion depends on whether we have to conditionally
+ # perform value conversion.
+ if paramValueConversion == "none":
+ conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
+ elif paramValueConversion == "some":
+ # We'll need a conditional variable to keep track of
+ # whether we're converting values or not.
+ if (" int convert_%s_value = 1;" % paramName) not in variables:
+ variables.append(" int convert_%s_value = 1;" % paramName)
+
+ # Write code based on that conditional.
+ conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
+ conversionCodeOutgoing.append(" } else {")
+ conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
+ conversionCodeOutgoing.append(" }")
+ else: # paramValueConversion == "all"
+ conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
+
+ # Note that there can be no incoming conversion for a
+ # scalar parameter; changing the scalar will only change
+ # the local value, and won't ultimately change anything
+ # that passes back to the application.
+
+ # Call strings. The unusual " ".join() call will join the
+ # array of parameter modifiers with spaces as separators.
+ passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
+ passthroughCallString += ", converted_%s" % paramName
+
+ else: # a vector parameter that needs conversion
+ # We'll need an index variable for conversions
+ if " register unsigned int i;" not in variables:
+ variables.append(" register unsigned int i;")
+
+ # This variable will hold the (possibly variant) size of
+ # this array needing conversion. By default, we'll set
+ # it to the maximal size (which is correct for functions
+ # with a constant-sized vector parameter); for true
+ # variant arrays, we'll modify it with other code.
+ variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize))
+
+ # This array will hold the actual converted values.
+ variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize))
+
+ # Again, we choose the conversion code based on whether we
+ # have to always convert values, never convert values, or
+ # conditionally convert values.
+ if paramValueConversion == "none":
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
+ conversionCodeOutgoing.append(" }")
+ elif paramValueConversion == "some":
+ # We'll need a conditional variable to keep track of
+ # whether we're converting values or not.
+ if (" int convert_%s_value = 1;" % paramName) not in variables:
+ variables.append(" int convert_%s_value = 1;" % paramName)
+ # Write code based on that conditional.
+ conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
+ conversionCodeOutgoing.append(" }")
+ conversionCodeOutgoing.append(" } else {")
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
+ conversionCodeOutgoing.append(" }")
+ conversionCodeOutgoing.append(" }")
+ else: # paramValueConversion == "all"
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
+
+ conversionCodeOutgoing.append(" }")
+
+ # If instead we need an incoming conversion (i.e. results
+ # from Mesa have to be converted before handing back
+ # to the application), this is it. Fortunately, we don't
+ # have to worry about conditional value conversion - the
+ # functions that do (e.g. glGetFixedv()) are handled
+ # specially, outside this code generation.
+ #
+ # Whether we use incoming conversion or outgoing conversion
+ # is determined later - we only ever use one or the other.
+
+ if paramValueConversion == "none":
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName))
+ conversionCodeIncoming.append(" }")
+ elif paramValueConversion == "some":
+ # We'll need a conditional variable to keep track of
+ # whether we're converting values or not.
+ if (" int convert_%s_value = 1;" % paramName) not in variables:
+ variables.append(" int convert_%s_value = 1;" % paramName)
+
+ # Write code based on that conditional.
+ conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName)
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
+ conversionCodeIncoming.append(" }")
+ conversionCodeIncoming.append(" } else {")
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName))
+ conversionCodeIncoming.append(" }")
+ conversionCodeIncoming.append(" }")
+ else: # paramValueConversion == "all"
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
+ conversionCodeIncoming.append(" }")
+
+ # Call strings. The unusual " ".join() call will join the
+ # array of parameter modifiers with spaces as separators.
+ passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
+ passthroughCallString += ", converted_%s" % paramName
+
+ # endif conversion management
+
+ # Parameter checking. If the parameter has a specific list of
+ # valid values, we have to make sure that the passed-in values
+ # match these, or we make an error.
+ if len(paramValidValues) > 0:
+ # We're about to make a big switch statement with an
+ # error at the end. By default, the error is GL_INVALID_ENUM,
+ # unless we find a "case" statement in the middle with a
+ # non-GLenum value.
+ errorDefaultCase = "GL_INVALID_ENUM"
+
+ # This parameter has specific valid values. Make a big
+ # switch statement to handle it. Note that the original
+ # parameters are always what is checked, not the
+ # converted parameters.
+ switchCode.append(" switch(%s) {" % paramName)
+
+ for valueIndex in range(len(paramValidValues)):
+ (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex]
+
+ # We're going to need information on the dependent param
+ # as well.
+ if dependentParamName:
+ depParamIndex = apiutil.FindParamIndex(params, dependentParamName)
+ if depParamIndex == None:
+ sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName))
+
+ (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex]
+ else:
+ (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None)
+
+ # This is a sneaky trick. It's valid syntax for a parameter
+ # that is *not* going to be converted to be declared
+ # with a dependent vector size; but in this case, the
+ # dependent vector size is unused and unnecessary.
+ # So check for this and ignore the dependent vector size
+ # if the parameter is not going to be converted.
+ if depParamConvertToType:
+ usedDependentVecSize = dependentVecSize
+ else:
+ usedDependentVecSize = None
+
+ # We'll peek ahead at the next parameter, to see whether
+ # we can combine cases
+ if valueIndex + 1 < len(paramValidValues) :
+ (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1]
+ if depParamConvertToType:
+ usedNextDependentVecSize = nextDependentVecSize
+ else:
+ usedNextDependentVecSize = None
+
+ # Create a case for this value. As a mnemonic,
+ # if we have a dependent vector size that we're ignoring,
+ # add it as a comment.
+ if usedDependentVecSize == None and dependentVecSize != None:
+ switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize))
+ else:
+ switchCode.append(" case %s:" % paramValue)
+
+ # If this is not a GLenum case, then switch our error
+ # if no value is matched to be GL_INVALID_VALUE instead
+ # of GL_INVALID_ENUM. (Yes, this does get confused
+ # if there are both values and GLenums in the same
+ # switch statement, which shouldn't happen.)
+ if paramValue[0:3] != "GL_":
+ errorDefaultCase = "GL_INVALID_VALUE"
+
+ # If all the remaining parameters are identical to the
+ # next set, then we're done - we'll just create the
+ # official code on the next pass through, and the two
+ # cases will share the code.
+ if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert:
+ continue
+
+ # Otherwise, we'll have to generate code for this case.
+ # Start off with a check: if there is a dependent parameter,
+ # and a list of valid values for that parameter, we need
+ # to generate an error if something other than one
+ # of those values is passed.
+ if len(dependentValidValues) > 0:
+ conditional=""
+
+ # If the parameter being checked is actually an array,
+ # check only its first element.
+ if depParamMaxVecSize == 0:
+ valueToCheck = dependentParamName
+ else:
+ valueToCheck = "%s[0]" % dependentParamName
+
+ for v in dependentValidValues:
+ conditional += " && %s != %s" % (valueToCheck, v)
+ switchCode.append(" if (%s) {" % conditional[4:])
+ if errorCode == None:
+ errorCode = "GL_INVALID_ENUM"
+ switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName))
+ switchCode.append(" %s;" % errorReturn)
+ switchCode.append(" }")
+ # endif there are dependent valid values
+
+ # The dependent parameter may require conditional
+ # value conversion. If it does, and we don't want
+ # to convert values, we'll have to generate code for that
+ if depParamValueConversion == "some" and valueConvert == "noconvert":
+ switchCode.append(" convert_%s_value = 0;" % dependentParamName)
+
+ # If there's a dependent vector size for this parameter
+ # that we're actually going to use (i.e. we need conversion),
+ # mark it.
+ if usedDependentVecSize:
+ switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize))
+
+ # In all cases, break out of the switch if any valid
+ # value is found.
+ switchCode.append(" break;")
+
+
+ # Need a default case to catch all the other, invalid
+ # parameter values. These will all generate errors.
+ switchCode.append(" default:")
+ if errorCode == None:
+ errorCode = "GL_INVALID_ENUM"
+ formatString = GetFormatString(paramType)
+ if formatString == None:
+ switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName))
+ else:
+ switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName))
+ switchCode.append(" %s;" % errorReturn)
+
+ # End of our switch code.
+ switchCode.append(" }")
+
+ # endfor every recognized parameter value
+
+ # endfor every param
+
+ # Here, the passthroughDeclarationString and passthroughCallString
+ # are complete; remove the extra ", " at the front of each.
+ passthroughDeclarationString = passthroughDeclarationString[2:]
+ passthroughCallString = passthroughCallString[2:]
+ if not passthroughDeclarationString:
+ passthroughDeclarationString = "void"
+
+ # The Mesa functions are scattered across all the Mesa
+ # header files. The easiest way to manage declarations
+ # is to create them ourselves.
+ if funcName in allSpecials:
+ print "/* this function is special and is defined elsewhere */"
+ print "extern %s GL_APIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString)
+
+ # A function may be a core function (i.e. it exists in
+ # the core specification), a core addition (extension
+ # functions added officially to the core), a required
+ # extension (usually an extension for an earlier version
+ # that has been officially adopted), or an optional extension.
+ #
+ # Core functions have a simple category (e.g. "GLES1.1");
+ # we generate only a simple callback for them.
+ #
+ # Core additions have two category listings, one simple
+ # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]).
+ # We generate the core function, and also an extension function.
+ #
+ # Required extensions and implemented optional extensions
+ # have a single compound category "GLES1.1:OES_point_size_array".
+ # For these we generate just the extension function.
+ for categorySpec in apiutil.Categories(funcName):
+ compoundCategory = categorySpec.split(":")
+
+ # This category isn't for us, if the base category doesn't match
+ # our version
+ if compoundCategory[0] != version:
+ continue
+
+ # Otherwise, determine if we're writing code for a core
+ # function (no suffix) or an extension function.
+ if len(compoundCategory) == 1:
+ # This is a core function
+ extensionName = None
+ extensionSuffix = ""
+ else:
+ # This is an extension function. We'll need to append
+ # the extension suffix.
+ extensionName = compoundCategory[1]
+ extensionSuffix = extensionName.split("_")[0]
+ fullFuncName = funcPrefix + funcName + extensionSuffix
+
+ # Now the generated function. The text used to mark an API-level
+ # function, oddly, is version-specific.
+ if extensionName:
+ print "/* Extension %s */" % extensionName
+
+ if (not variables and
+ not switchCode and
+ not conversionCodeOutgoing and
+ not conversionCodeIncoming):
+ # pass through directly
+ print "#define %s %s" % (fullFuncName, passthroughFuncName)
+ print
+ continue
+
+ print "static %s GL_APIENTRY %s(%s)" % (returnType, fullFuncName, declarationString)
+ print "{"
+
+ # Start printing our code pieces. Start with any local
+ # variables we need. This unusual syntax joins the
+ # lines in the variables[] array with the "\n" separator.
+ if len(variables) > 0:
+ print "\n".join(variables) + "\n"
+
+ # If there's any sort of parameter checking or variable
+ # array sizing, the switch code will contain it.
+ if len(switchCode) > 0:
+ print "\n".join(switchCode) + "\n"
+
+ # In the case of an outgoing conversion (i.e. parameters must
+ # be converted before calling the underlying Mesa function),
+ # use the appropriate code.
+ if "get" not in props and len(conversionCodeOutgoing) > 0:
+ print "\n".join(conversionCodeOutgoing) + "\n"
+
+ # Call the Mesa function. Note that there are very few functions
+ # that return a value (i.e. returnType is not "void"), and that
+ # none of them require incoming translation; so we're safe
+ # to generate code that directly returns in those cases,
+ # even though it's not completely independent.
+
+ if returnType == "void":
+ print " %s(%s);" % (passthroughFuncName, passthroughCallString)
+ else:
+ print " return %s(%s);" % (passthroughFuncName, passthroughCallString)
+
+ # If the function is one that returns values (i.e. "get" in props),
+ # it might return values of a different type than we need, that
+ # require conversion before passing back to the application.
+ if "get" in props and len(conversionCodeIncoming) > 0:
+ print "\n".join(conversionCodeIncoming)
+
+ # All done.
+ print "}"
+ print
+ # end for each category provided for a function
+
+# end for each function
+
+print """
+#include "glapi/glapi.h"
+
+#if FEATURE_remap_table
+
+/* cannot include main/dispatch.h here */
+#define _GLAPI_USE_REMAP_TABLE
+#include "%sapi/main/glapidispatch.h"
+
+#define need_MESA_remap_table
+#include "%sapi/main/remap_helper.h"
+
+/* force SET_* macros to use the local remap table */
+#define driDispatchRemapTable remap_table
+static int remap_table[driDispatchRemapTable_size];
+
+static void
+init_remap_table(void)
+{
+ _glthread_DECLARE_STATIC_MUTEX(mutex);
+ static GLboolean initialized = GL_FALSE;
+ const struct gl_function_pool_remap *remap = MESA_remap_table_functions;
+ int i;
+
+ _glthread_LOCK_MUTEX(mutex);
+ if (initialized) {
+ _glthread_UNLOCK_MUTEX(mutex);
+ return;
+ }
+
+ for (i = 0; i < driDispatchRemapTable_size; i++) {
+ GLint offset;
+ const char *spec;
+
+ /* sanity check */
+ ASSERT(i == remap[i].remap_index);
+ spec = _mesa_function_pool + remap[i].pool_index;
+
+ offset = _mesa_map_function_spec(spec);
+ remap_table[i] = offset;
+ }
+ initialized = GL_TRUE;
+ _glthread_UNLOCK_MUTEX(mutex);
+}
+
+#else /* FEATURE_remap_table */
+
+/* cannot include main/dispatch.h here */
+#include "%sapi/main/glapidispatch.h"
+
+static INLINE void
+init_remap_table(void)
+{
+}
+
+#endif /* FEATURE_remap_table */
+
+struct _glapi_table *
+_mesa_create_exec_table_%s(void)
+{
+ struct _glapi_table *exec;
+
+ exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
+ if (exec == NULL)
+ return NULL;
+
+ init_remap_table();
+""" % (shortname, shortname, shortname, shortname)
+
+for func in keys:
+ prefix = "_es_" if func not in allSpecials else "_check_"
+ for spec in apiutil.Categories(func):
+ ext = spec.split(":")
+ # version does not match
+ if ext.pop(0) != version:
+ continue
+ entry = func
+ if ext:
+ suffix = ext[0].split("_")[0]
+ entry += suffix
+ print " SET_%s(exec, %s%s);" % (entry, prefix, entry)
+print ""
+print " return exec;"
+print "}"
+
+print """
+#endif /* FEATURE_%s */""" % (shortname.upper())
diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c
index bd2e1177f..d7666a630 100644
--- a/mesalib/src/mesa/main/eval.c
+++ b/mesalib/src/mesa/main/eval.c
@@ -1,1001 +1,1001 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * eval.c was written by
- * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
- * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
- *
- * My original implementation of evaluators was simplistic and didn't
- * compute surface normal vectors properly. Bernd and Volker applied
- * used more sophisticated methods to get better results.
- *
- * Thanks guys!
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "eval.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_evaluators
-
-
-/*
- * Return the number of components per control point for any type of
- * evaluator. Return 0 if bad target.
- * See table 5.1 in the OpenGL 1.2 spec.
- */
-GLuint _mesa_evaluator_components( GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3: return 3;
- case GL_MAP1_VERTEX_4: return 4;
- case GL_MAP1_INDEX: return 1;
- case GL_MAP1_COLOR_4: return 4;
- case GL_MAP1_NORMAL: return 3;
- case GL_MAP1_TEXTURE_COORD_1: return 1;
- case GL_MAP1_TEXTURE_COORD_2: return 2;
- case GL_MAP1_TEXTURE_COORD_3: return 3;
- case GL_MAP1_TEXTURE_COORD_4: return 4;
- case GL_MAP2_VERTEX_3: return 3;
- case GL_MAP2_VERTEX_4: return 4;
- case GL_MAP2_INDEX: return 1;
- case GL_MAP2_COLOR_4: return 4;
- case GL_MAP2_NORMAL: return 3;
- case GL_MAP2_TEXTURE_COORD_1: return 1;
- case GL_MAP2_TEXTURE_COORD_2: return 2;
- case GL_MAP2_TEXTURE_COORD_3: return 3;
- case GL_MAP2_TEXTURE_COORD_4: return 4;
- default: break;
- }
-
- /* XXX need to check for the vertex program extension
- if (!ctx->Extensions.NV_vertex_program)
- return 0;
- */
-
- if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- return 0;
-}
-
-
-/*
- * Return pointer to the gl_1d_map struct for the named target.
- */
-static struct gl_1d_map *
-get_1d_map( GLcontext *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3:
- return &ctx->EvalMap.Map1Vertex3;
- case GL_MAP1_VERTEX_4:
- return &ctx->EvalMap.Map1Vertex4;
- case GL_MAP1_INDEX:
- return &ctx->EvalMap.Map1Index;
- case GL_MAP1_COLOR_4:
- return &ctx->EvalMap.Map1Color4;
- case GL_MAP1_NORMAL:
- return &ctx->EvalMap.Map1Normal;
- case GL_MAP1_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map1Texture1;
- case GL_MAP1_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map1Texture2;
- case GL_MAP1_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map1Texture3;
- case GL_MAP1_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map1Texture4;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/*
- * Return pointer to the gl_2d_map struct for the named target.
- */
-static struct gl_2d_map *
-get_2d_map( GLcontext *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP2_VERTEX_3:
- return &ctx->EvalMap.Map2Vertex3;
- case GL_MAP2_VERTEX_4:
- return &ctx->EvalMap.Map2Vertex4;
- case GL_MAP2_INDEX:
- return &ctx->EvalMap.Map2Index;
- case GL_MAP2_COLOR_4:
- return &ctx->EvalMap.Map2Color4;
- case GL_MAP2_NORMAL:
- return &ctx->EvalMap.Map2Normal;
- case GL_MAP2_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map2Texture1;
- case GL_MAP2_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map2Texture2;
- case GL_MAP2_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map2Texture3;
- case GL_MAP2_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map2Texture4;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/**********************************************************************/
-/*** Copy and deallocate control points ***/
-/**********************************************************************/
-
-
-/*
- * Copy 1-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * \param see glMap1f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Copy 2-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * Additional memory is allocated to be used by the horner and
- * de Casteljau evaluation schemes.
- *
- * \param see glMap2f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, dsize, hsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, hsize, dsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-
-/**********************************************************************/
-/*** API entry points ***/
-/**********************************************************************/
-
-
-/*
- * This does the work of glMap1[fd].
- */
-static void
-map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
- GLint uorder, const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_1d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1 == u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
- return;
- }
- if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
- return;
- }
- if (!points) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k == 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_1d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Order = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-
-static void GLAPIENTRY
-_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points )
-{
- map1(target, u1, u2, stride, order, points, GL_FLOAT);
-}
-
-
-static void GLAPIENTRY
-_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points )
-{
- map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
-}
-
-
-static void
-map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_2d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1==u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
- return;
- }
-
- if (v1==v2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
- return;
- }
-
- if (uorder<1 || uorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
- return;
- }
-
- if (vorder<1 || vorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k==0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
- return;
- }
- if (vstride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_2d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Uorder = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- map->Vorder = vorder;
- map->v1 = v1;
- map->v2 = v2;
- map->dv = 1.0F / (v2 - v1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-static void GLAPIENTRY
-_mesa_Map2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points)
-{
- map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
- points, GL_FLOAT);
-}
-
-
-static void GLAPIENTRY
-_mesa_Map2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
- (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLdouble) map1d->Order;
- }
- else {
- v[0] = (GLdouble) map2d->Uorder;
- v[1] = (GLdouble) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = (GLdouble) map1d->u1;
- v[1] = (GLdouble) map1d->u2;
- }
- else {
- v[0] = (GLdouble) map2d->u1;
- v[1] = (GLdouble) map2d->u2;
- v[2] = (GLdouble) map2d->v1;
- v[3] = (GLdouble) map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLfloat) map1d->Order;
- }
- else {
- v[0] = (GLfloat) map2d->Uorder;
- v[1] = (GLfloat) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = map1d->u1;
- v[1] = map1d->u2;
- }
- else {
- v[0] = map2d->u1;
- v[1] = map2d->u2;
- v[2] = map2d->v1;
- v[3] = map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLuint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = IROUND(data[i]);
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = map1d->Order;
- }
- else {
- v[0] = map2d->Uorder;
- v[1] = map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = IROUND(map1d->u1);
- v[1] = IROUND(map1d->u2);
- }
- else {
- v[0] = IROUND(map2d->u1);
- v[1] = IROUND(map2d->u2);
- v[2] = IROUND(map2d->v1);
- v[3] = IROUND(map2d->v2);
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
- }
-}
-
-
-
-static void GLAPIENTRY
-_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid1un = un;
- ctx->Eval.MapGrid1u1 = u1;
- ctx->Eval.MapGrid1u2 = u2;
- ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
-}
-
-
-static void GLAPIENTRY
-_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
-{
- _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
-}
-
-
-static void GLAPIENTRY
-_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
- return;
- }
- if (vn<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid2un = un;
- ctx->Eval.MapGrid2u1 = u1;
- ctx->Eval.MapGrid2u2 = u2;
- ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
- ctx->Eval.MapGrid2vn = vn;
- ctx->Eval.MapGrid2v1 = v1;
- ctx->Eval.MapGrid2v2 = v2;
- ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
-}
-
-
-static void GLAPIENTRY
-_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 )
-{
- _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2 );
-}
-
-
-void
-_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
- SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
- SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
- SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
- SET_EvalPoint1(disp, vfmt->EvalPoint1);
- SET_EvalPoint2(disp, vfmt->EvalPoint2);
-
- SET_EvalMesh1(disp, vfmt->EvalMesh1);
- SET_EvalMesh2(disp, vfmt->EvalMesh2);
-}
-
-
-void
-_mesa_init_eval_dispatch(struct _glapi_table *disp)
-{
- SET_GetMapdv(disp, _mesa_GetMapdv);
- SET_GetMapfv(disp, _mesa_GetMapfv);
- SET_GetMapiv(disp, _mesa_GetMapiv);
- SET_Map1d(disp, _mesa_Map1d);
- SET_Map1f(disp, _mesa_Map1f);
- SET_Map2d(disp, _mesa_Map2d);
- SET_Map2f(disp, _mesa_Map2f);
- SET_MapGrid1d(disp, _mesa_MapGrid1d);
- SET_MapGrid1f(disp, _mesa_MapGrid1f);
- SET_MapGrid2d(disp, _mesa_MapGrid2d);
- SET_MapGrid2f(disp, _mesa_MapGrid2f);
-}
-
-
-#endif /* FEATURE_evaluators */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Initialize a 1-D evaluator map.
- */
-static void
-init_1d_map( struct gl_1d_map *map, int n, const float *initial )
-{
- map->Order = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-/**
- * Initialize a 2-D evaluator map
- */
-static void
-init_2d_map( struct gl_2d_map *map, int n, const float *initial )
-{
- map->Uorder = 1;
- map->Vorder = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->v1 = 0.0;
- map->v2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-void _mesa_init_eval( GLcontext *ctx )
-{
- int i;
-
- /* Evaluators group */
- ctx->Eval.Map1Color4 = GL_FALSE;
- ctx->Eval.Map1Index = GL_FALSE;
- ctx->Eval.Map1Normal = GL_FALSE;
- ctx->Eval.Map1TextureCoord1 = GL_FALSE;
- ctx->Eval.Map1TextureCoord2 = GL_FALSE;
- ctx->Eval.Map1TextureCoord3 = GL_FALSE;
- ctx->Eval.Map1TextureCoord4 = GL_FALSE;
- ctx->Eval.Map1Vertex3 = GL_FALSE;
- ctx->Eval.Map1Vertex4 = GL_FALSE;
- memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
- ctx->Eval.Map2Color4 = GL_FALSE;
- ctx->Eval.Map2Index = GL_FALSE;
- ctx->Eval.Map2Normal = GL_FALSE;
- ctx->Eval.Map2TextureCoord1 = GL_FALSE;
- ctx->Eval.Map2TextureCoord2 = GL_FALSE;
- ctx->Eval.Map2TextureCoord3 = GL_FALSE;
- ctx->Eval.Map2TextureCoord4 = GL_FALSE;
- ctx->Eval.Map2Vertex3 = GL_FALSE;
- ctx->Eval.Map2Vertex4 = GL_FALSE;
- memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
- ctx->Eval.AutoNormal = GL_FALSE;
- ctx->Eval.MapGrid1un = 1;
- ctx->Eval.MapGrid1u1 = 0.0;
- ctx->Eval.MapGrid1u2 = 1.0;
- ctx->Eval.MapGrid2un = 1;
- ctx->Eval.MapGrid2vn = 1;
- ctx->Eval.MapGrid2u1 = 0.0;
- ctx->Eval.MapGrid2u2 = 1.0;
- ctx->Eval.MapGrid2v1 = 0.0;
- ctx->Eval.MapGrid2v2 = 1.0;
-
- /* Evaluator data */
- {
- static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
- static GLfloat index[1] = { 1.0 };
- static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
-
- init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
- init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
- init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
- init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
- init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
- init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
-
- init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
- init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
- init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
- init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
- init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
- init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
- }
-}
-
-
-void _mesa_free_eval_data( GLcontext *ctx )
-{
- int i;
-
- /* Free evaluator data */
- if (ctx->EvalMap.Map1Vertex3.Points)
- FREE( ctx->EvalMap.Map1Vertex3.Points );
- if (ctx->EvalMap.Map1Vertex4.Points)
- FREE( ctx->EvalMap.Map1Vertex4.Points );
- if (ctx->EvalMap.Map1Index.Points)
- FREE( ctx->EvalMap.Map1Index.Points );
- if (ctx->EvalMap.Map1Color4.Points)
- FREE( ctx->EvalMap.Map1Color4.Points );
- if (ctx->EvalMap.Map1Normal.Points)
- FREE( ctx->EvalMap.Map1Normal.Points );
- if (ctx->EvalMap.Map1Texture1.Points)
- FREE( ctx->EvalMap.Map1Texture1.Points );
- if (ctx->EvalMap.Map1Texture2.Points)
- FREE( ctx->EvalMap.Map1Texture2.Points );
- if (ctx->EvalMap.Map1Texture3.Points)
- FREE( ctx->EvalMap.Map1Texture3.Points );
- if (ctx->EvalMap.Map1Texture4.Points)
- FREE( ctx->EvalMap.Map1Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map1Attrib[i].Points));
-
- if (ctx->EvalMap.Map2Vertex3.Points)
- FREE( ctx->EvalMap.Map2Vertex3.Points );
- if (ctx->EvalMap.Map2Vertex4.Points)
- FREE( ctx->EvalMap.Map2Vertex4.Points );
- if (ctx->EvalMap.Map2Index.Points)
- FREE( ctx->EvalMap.Map2Index.Points );
- if (ctx->EvalMap.Map2Color4.Points)
- FREE( ctx->EvalMap.Map2Color4.Points );
- if (ctx->EvalMap.Map2Normal.Points)
- FREE( ctx->EvalMap.Map2Normal.Points );
- if (ctx->EvalMap.Map2Texture1.Points)
- FREE( ctx->EvalMap.Map2Texture1.Points );
- if (ctx->EvalMap.Map2Texture2.Points)
- FREE( ctx->EvalMap.Map2Texture2.Points );
- if (ctx->EvalMap.Map2Texture3.Points)
- FREE( ctx->EvalMap.Map2Texture3.Points );
- if (ctx->EvalMap.Map2Texture4.Points)
- FREE( ctx->EvalMap.Map2Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map2Attrib[i].Points));
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * eval.c was written by
+ * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
+ * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
+ *
+ * My original implementation of evaluators was simplistic and didn't
+ * compute surface normal vectors properly. Bernd and Volker applied
+ * used more sophisticated methods to get better results.
+ *
+ * Thanks guys!
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "context.h"
+#include "eval.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_evaluators
+
+
+/*
+ * Return the number of components per control point for any type of
+ * evaluator. Return 0 if bad target.
+ * See table 5.1 in the OpenGL 1.2 spec.
+ */
+GLuint _mesa_evaluator_components( GLenum target )
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_3: return 3;
+ case GL_MAP1_VERTEX_4: return 4;
+ case GL_MAP1_INDEX: return 1;
+ case GL_MAP1_COLOR_4: return 4;
+ case GL_MAP1_NORMAL: return 3;
+ case GL_MAP1_TEXTURE_COORD_1: return 1;
+ case GL_MAP1_TEXTURE_COORD_2: return 2;
+ case GL_MAP1_TEXTURE_COORD_3: return 3;
+ case GL_MAP1_TEXTURE_COORD_4: return 4;
+ case GL_MAP2_VERTEX_3: return 3;
+ case GL_MAP2_VERTEX_4: return 4;
+ case GL_MAP2_INDEX: return 1;
+ case GL_MAP2_COLOR_4: return 4;
+ case GL_MAP2_NORMAL: return 3;
+ case GL_MAP2_TEXTURE_COORD_1: return 1;
+ case GL_MAP2_TEXTURE_COORD_2: return 2;
+ case GL_MAP2_TEXTURE_COORD_3: return 3;
+ case GL_MAP2_TEXTURE_COORD_4: return 4;
+ default: break;
+ }
+
+ /* XXX need to check for the vertex program extension
+ if (!ctx->Extensions.NV_vertex_program)
+ return 0;
+ */
+
+ if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ return 0;
+}
+
+
+/*
+ * Return pointer to the gl_1d_map struct for the named target.
+ */
+static struct gl_1d_map *
+get_1d_map( struct gl_context *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_3:
+ return &ctx->EvalMap.Map1Vertex3;
+ case GL_MAP1_VERTEX_4:
+ return &ctx->EvalMap.Map1Vertex4;
+ case GL_MAP1_INDEX:
+ return &ctx->EvalMap.Map1Index;
+ case GL_MAP1_COLOR_4:
+ return &ctx->EvalMap.Map1Color4;
+ case GL_MAP1_NORMAL:
+ return &ctx->EvalMap.Map1Normal;
+ case GL_MAP1_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map1Texture1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map1Texture2;
+ case GL_MAP1_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map1Texture3;
+ case GL_MAP1_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map1Texture4;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
+ }
+}
+
+
+/*
+ * Return pointer to the gl_2d_map struct for the named target.
+ */
+static struct gl_2d_map *
+get_2d_map( struct gl_context *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP2_VERTEX_3:
+ return &ctx->EvalMap.Map2Vertex3;
+ case GL_MAP2_VERTEX_4:
+ return &ctx->EvalMap.Map2Vertex4;
+ case GL_MAP2_INDEX:
+ return &ctx->EvalMap.Map2Index;
+ case GL_MAP2_COLOR_4:
+ return &ctx->EvalMap.Map2Color4;
+ case GL_MAP2_NORMAL:
+ return &ctx->EvalMap.Map2Normal;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map2Texture1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map2Texture2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map2Texture3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map2Texture4;
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
+ }
+}
+
+
+/**********************************************************************/
+/*** Copy and deallocate control points ***/
+/**********************************************************************/
+
+
+/*
+ * Copy 1-parametric evaluator control points from user-specified
+ * memory space to a buffer of contiguous control points.
+ * \param see glMap1f for details
+ * \return pointer to buffer of contiguous control points or NULL if out
+ * of memory.
+ */
+GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
+ const GLfloat *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, k, size = _mesa_evaluator_components(target);
+
+ if (!points || !size)
+ return NULL;
+
+ buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
+ *p++ = points[k];
+
+ return buffer;
+}
+
+
+
+/*
+ * Same as above but convert doubles to floats.
+ */
+GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
+ const GLdouble *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, k, size = _mesa_evaluator_components(target);
+
+ if (!points || !size)
+ return NULL;
+
+ buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
+ *p++ = (GLfloat) points[k];
+
+ return buffer;
+}
+
+
+
+/*
+ * Copy 2-parametric evaluator control points from user-specified
+ * memory space to a buffer of contiguous control points.
+ * Additional memory is allocated to be used by the horner and
+ * de Casteljau evaluation schemes.
+ *
+ * \param see glMap2f for details
+ * \return pointer to buffer of contiguous control points or NULL if out
+ * of memory.
+ */
+GLfloat *_mesa_copy_map_points2f( GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLfloat *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, j, k, size, dsize, hsize;
+ GLint uinc;
+
+ size = _mesa_evaluator_components(target);
+
+ if (!points || size==0) {
+ return NULL;
+ }
+
+ /* max(uorder, vorder) additional points are used in */
+ /* horner evaluation and uorder*vorder additional */
+ /* values are needed for de Casteljau */
+ dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
+ hsize = (uorder > vorder ? uorder : vorder)*size;
+
+ if(hsize>dsize)
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ else
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+
+ /* compute the increment value for the u-loop */
+ uinc = ustride - vorder*vstride;
+
+ if (buffer)
+ for (i=0, p=buffer; i<uorder; i++, points += uinc)
+ for (j=0; j<vorder; j++, points += vstride)
+ for (k=0; k<size; k++)
+ *p++ = points[k];
+
+ return buffer;
+}
+
+
+
+/*
+ * Same as above but convert doubles to floats.
+ */
+GLfloat *_mesa_copy_map_points2d(GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLdouble *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, j, k, size, hsize, dsize;
+ GLint uinc;
+
+ size = _mesa_evaluator_components(target);
+
+ if (!points || size==0) {
+ return NULL;
+ }
+
+ /* max(uorder, vorder) additional points are used in */
+ /* horner evaluation and uorder*vorder additional */
+ /* values are needed for de Casteljau */
+ dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
+ hsize = (uorder > vorder ? uorder : vorder)*size;
+
+ if(hsize>dsize)
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ else
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+
+ /* compute the increment value for the u-loop */
+ uinc = ustride - vorder*vstride;
+
+ if (buffer)
+ for (i=0, p=buffer; i<uorder; i++, points += uinc)
+ for (j=0; j<vorder; j++, points += vstride)
+ for (k=0; k<size; k++)
+ *p++ = (GLfloat) points[k];
+
+ return buffer;
+}
+
+
+
+
+/**********************************************************************/
+/*** API entry points ***/
+/**********************************************************************/
+
+
+/*
+ * This does the work of glMap1[fd].
+ */
+static void
+map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
+ GLint uorder, const GLvoid *points, GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint k;
+ GLfloat *pnts;
+ struct gl_1d_map *map = NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
+
+ if (u1 == u2) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
+ return;
+ }
+ if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
+ return;
+ }
+ if (!points) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
+ return;
+ }
+
+ k = _mesa_evaluator_components( target );
+ if (k == 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ }
+
+ if (ustride < k) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit != 0) {
+ /* See OpenGL 1.2.1 spec, section F.2.13 */
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
+ return;
+ }
+
+ map = get_1d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ return;
+ }
+
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
+ else
+ pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
+
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ map->Order = uorder;
+ map->u1 = u1;
+ map->u2 = u2;
+ map->du = 1.0F / (u2 - u1);
+ if (map->Points)
+ FREE( map->Points );
+ map->Points = pnts;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points )
+{
+ map1(target, u1, u2, stride, order, points, GL_FLOAT);
+}
+
+
+static void GLAPIENTRY
+_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points )
+{
+ map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
+}
+
+
+static void
+map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLvoid *points, GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint k;
+ GLfloat *pnts;
+ struct gl_2d_map *map = NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
+
+ if (u1==u2) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
+ return;
+ }
+
+ if (v1==v2) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
+ return;
+ }
+
+ if (uorder<1 || uorder>MAX_EVAL_ORDER) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
+ return;
+ }
+
+ if (vorder<1 || vorder>MAX_EVAL_ORDER) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
+ return;
+ }
+
+ k = _mesa_evaluator_components( target );
+ if (k==0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ }
+
+ if (ustride < k) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
+ return;
+ }
+ if (vstride < k) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit != 0) {
+ /* See OpenGL 1.2.1 spec, section F.2.13 */
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
+ return;
+ }
+
+ map = get_2d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ return;
+ }
+
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, (GLfloat*) points);
+ else
+ pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, (GLdouble*) points);
+
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ map->Uorder = uorder;
+ map->u1 = u1;
+ map->u2 = u2;
+ map->du = 1.0F / (u2 - u1);
+ map->Vorder = vorder;
+ map->v1 = v1;
+ map->v2 = v2;
+ map->dv = 1.0F / (v2 - v1);
+ if (map->Points)
+ FREE( map->Points );
+ map->Points = pnts;
+}
+
+
+static void GLAPIENTRY
+_mesa_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points)
+{
+ map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points, GL_FLOAT);
+}
+
+
+static void GLAPIENTRY
+_mesa_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points )
+{
+ map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
+ (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
+ GLint i, n;
+ GLfloat *data;
+ GLuint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
+ switch (query) {
+ case GL_COEFF:
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
+ if (data) {
+ for (i=0;i<n;i++) {
+ v[i] = data[i];
+ }
+ }
+ break;
+ case GL_ORDER:
+ if (map1d) {
+ v[0] = (GLdouble) map1d->Order;
+ }
+ else {
+ v[0] = (GLdouble) map2d->Uorder;
+ v[1] = (GLdouble) map2d->Vorder;
+ }
+ break;
+ case GL_DOMAIN:
+ if (map1d) {
+ v[0] = (GLdouble) map1d->u1;
+ v[1] = (GLdouble) map1d->u2;
+ }
+ else {
+ v[0] = (GLdouble) map2d->u1;
+ v[1] = (GLdouble) map2d->u2;
+ v[2] = (GLdouble) map2d->v1;
+ v[3] = (GLdouble) map2d->v2;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
+ GLint i, n;
+ GLfloat *data;
+ GLuint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
+ switch (query) {
+ case GL_COEFF:
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
+ if (data) {
+ for (i=0;i<n;i++) {
+ v[i] = data[i];
+ }
+ }
+ break;
+ case GL_ORDER:
+ if (map1d) {
+ v[0] = (GLfloat) map1d->Order;
+ }
+ else {
+ v[0] = (GLfloat) map2d->Uorder;
+ v[1] = (GLfloat) map2d->Vorder;
+ }
+ break;
+ case GL_DOMAIN:
+ if (map1d) {
+ v[0] = map1d->u1;
+ v[1] = map1d->u2;
+ }
+ else {
+ v[0] = map2d->u1;
+ v[1] = map2d->u2;
+ v[2] = map2d->v1;
+ v[3] = map2d->v2;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
+ GLuint i, n;
+ GLfloat *data;
+ GLuint comps;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
+ switch (query) {
+ case GL_COEFF:
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
+ if (data) {
+ for (i=0;i<n;i++) {
+ v[i] = IROUND(data[i]);
+ }
+ }
+ break;
+ case GL_ORDER:
+ if (map1d) {
+ v[0] = map1d->Order;
+ }
+ else {
+ v[0] = map2d->Uorder;
+ v[1] = map2d->Vorder;
+ }
+ break;
+ case GL_DOMAIN:
+ if (map1d) {
+ v[0] = IROUND(map1d->u1);
+ v[1] = IROUND(map1d->u2);
+ }
+ else {
+ v[0] = IROUND(map2d->u1);
+ v[1] = IROUND(map2d->u2);
+ v[2] = IROUND(map2d->v1);
+ v[3] = IROUND(map2d->v2);
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
+ }
+}
+
+
+
+static void GLAPIENTRY
+_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (un<1) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
+ return;
+ }
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.MapGrid1un = un;
+ ctx->Eval.MapGrid1u1 = u1;
+ ctx->Eval.MapGrid1u2 = u2;
+ ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
+{
+ _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (un<1) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
+ return;
+ }
+ if (vn<1) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.MapGrid2un = un;
+ ctx->Eval.MapGrid2u1 = u1;
+ ctx->Eval.MapGrid2u2 = u2;
+ ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
+ ctx->Eval.MapGrid2vn = vn;
+ ctx->Eval.MapGrid2v1 = v1;
+ ctx->Eval.MapGrid2v2 = v2;
+ ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 )
+{
+ _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2 );
+}
+
+
+void
+_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
+ SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
+ SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
+ SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
+ SET_EvalPoint1(disp, vfmt->EvalPoint1);
+ SET_EvalPoint2(disp, vfmt->EvalPoint2);
+
+ SET_EvalMesh1(disp, vfmt->EvalMesh1);
+ SET_EvalMesh2(disp, vfmt->EvalMesh2);
+}
+
+
+void
+_mesa_init_eval_dispatch(struct _glapi_table *disp)
+{
+ SET_GetMapdv(disp, _mesa_GetMapdv);
+ SET_GetMapfv(disp, _mesa_GetMapfv);
+ SET_GetMapiv(disp, _mesa_GetMapiv);
+ SET_Map1d(disp, _mesa_Map1d);
+ SET_Map1f(disp, _mesa_Map1f);
+ SET_Map2d(disp, _mesa_Map2d);
+ SET_Map2f(disp, _mesa_Map2f);
+ SET_MapGrid1d(disp, _mesa_MapGrid1d);
+ SET_MapGrid1f(disp, _mesa_MapGrid1f);
+ SET_MapGrid2d(disp, _mesa_MapGrid2d);
+ SET_MapGrid2f(disp, _mesa_MapGrid2f);
+}
+
+
+#endif /* FEATURE_evaluators */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+/**
+ * Initialize a 1-D evaluator map.
+ */
+static void
+init_1d_map( struct gl_1d_map *map, int n, const float *initial )
+{
+ map->Order = 1;
+ map->u1 = 0.0;
+ map->u2 = 1.0;
+ map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ if (map->Points) {
+ GLint i;
+ for (i=0;i<n;i++)
+ map->Points[i] = initial[i];
+ }
+}
+
+
+/**
+ * Initialize a 2-D evaluator map
+ */
+static void
+init_2d_map( struct gl_2d_map *map, int n, const float *initial )
+{
+ map->Uorder = 1;
+ map->Vorder = 1;
+ map->u1 = 0.0;
+ map->u2 = 1.0;
+ map->v1 = 0.0;
+ map->v2 = 1.0;
+ map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ if (map->Points) {
+ GLint i;
+ for (i=0;i<n;i++)
+ map->Points[i] = initial[i];
+ }
+}
+
+
+void _mesa_init_eval( struct gl_context *ctx )
+{
+ int i;
+
+ /* Evaluators group */
+ ctx->Eval.Map1Color4 = GL_FALSE;
+ ctx->Eval.Map1Index = GL_FALSE;
+ ctx->Eval.Map1Normal = GL_FALSE;
+ ctx->Eval.Map1TextureCoord1 = GL_FALSE;
+ ctx->Eval.Map1TextureCoord2 = GL_FALSE;
+ ctx->Eval.Map1TextureCoord3 = GL_FALSE;
+ ctx->Eval.Map1TextureCoord4 = GL_FALSE;
+ ctx->Eval.Map1Vertex3 = GL_FALSE;
+ ctx->Eval.Map1Vertex4 = GL_FALSE;
+ memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
+ ctx->Eval.Map2Color4 = GL_FALSE;
+ ctx->Eval.Map2Index = GL_FALSE;
+ ctx->Eval.Map2Normal = GL_FALSE;
+ ctx->Eval.Map2TextureCoord1 = GL_FALSE;
+ ctx->Eval.Map2TextureCoord2 = GL_FALSE;
+ ctx->Eval.Map2TextureCoord3 = GL_FALSE;
+ ctx->Eval.Map2TextureCoord4 = GL_FALSE;
+ ctx->Eval.Map2Vertex3 = GL_FALSE;
+ ctx->Eval.Map2Vertex4 = GL_FALSE;
+ memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
+ ctx->Eval.AutoNormal = GL_FALSE;
+ ctx->Eval.MapGrid1un = 1;
+ ctx->Eval.MapGrid1u1 = 0.0;
+ ctx->Eval.MapGrid1u2 = 1.0;
+ ctx->Eval.MapGrid2un = 1;
+ ctx->Eval.MapGrid2vn = 1;
+ ctx->Eval.MapGrid2u1 = 0.0;
+ ctx->Eval.MapGrid2u2 = 1.0;
+ ctx->Eval.MapGrid2v1 = 0.0;
+ ctx->Eval.MapGrid2v2 = 1.0;
+
+ /* Evaluator data */
+ {
+ static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
+ static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
+ static GLfloat index[1] = { 1.0 };
+ static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
+ static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
+
+ init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
+ init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
+ init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
+ init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
+ init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
+ init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
+ init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
+ init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
+ init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
+ for (i = 0; i < 16; i++)
+ init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
+
+ init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
+ init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
+ init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
+ init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
+ init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
+ init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
+ init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
+ init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
+ init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
+ for (i = 0; i < 16; i++)
+ init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
+ }
+}
+
+
+void _mesa_free_eval_data( struct gl_context *ctx )
+{
+ int i;
+
+ /* Free evaluator data */
+ if (ctx->EvalMap.Map1Vertex3.Points)
+ FREE( ctx->EvalMap.Map1Vertex3.Points );
+ if (ctx->EvalMap.Map1Vertex4.Points)
+ FREE( ctx->EvalMap.Map1Vertex4.Points );
+ if (ctx->EvalMap.Map1Index.Points)
+ FREE( ctx->EvalMap.Map1Index.Points );
+ if (ctx->EvalMap.Map1Color4.Points)
+ FREE( ctx->EvalMap.Map1Color4.Points );
+ if (ctx->EvalMap.Map1Normal.Points)
+ FREE( ctx->EvalMap.Map1Normal.Points );
+ if (ctx->EvalMap.Map1Texture1.Points)
+ FREE( ctx->EvalMap.Map1Texture1.Points );
+ if (ctx->EvalMap.Map1Texture2.Points)
+ FREE( ctx->EvalMap.Map1Texture2.Points );
+ if (ctx->EvalMap.Map1Texture3.Points)
+ FREE( ctx->EvalMap.Map1Texture3.Points );
+ if (ctx->EvalMap.Map1Texture4.Points)
+ FREE( ctx->EvalMap.Map1Texture4.Points );
+ for (i = 0; i < 16; i++)
+ FREE((ctx->EvalMap.Map1Attrib[i].Points));
+
+ if (ctx->EvalMap.Map2Vertex3.Points)
+ FREE( ctx->EvalMap.Map2Vertex3.Points );
+ if (ctx->EvalMap.Map2Vertex4.Points)
+ FREE( ctx->EvalMap.Map2Vertex4.Points );
+ if (ctx->EvalMap.Map2Index.Points)
+ FREE( ctx->EvalMap.Map2Index.Points );
+ if (ctx->EvalMap.Map2Color4.Points)
+ FREE( ctx->EvalMap.Map2Color4.Points );
+ if (ctx->EvalMap.Map2Normal.Points)
+ FREE( ctx->EvalMap.Map2Normal.Points );
+ if (ctx->EvalMap.Map2Texture1.Points)
+ FREE( ctx->EvalMap.Map2Texture1.Points );
+ if (ctx->EvalMap.Map2Texture2.Points)
+ FREE( ctx->EvalMap.Map2Texture2.Points );
+ if (ctx->EvalMap.Map2Texture3.Points)
+ FREE( ctx->EvalMap.Map2Texture3.Points );
+ if (ctx->EvalMap.Map2Texture4.Points)
+ FREE( ctx->EvalMap.Map2Texture4.Points );
+ for (i = 0; i < 16; i++)
+ FREE((ctx->EvalMap.Map2Attrib[i].Points));
+}
diff --git a/mesalib/src/mesa/main/eval.h b/mesalib/src/mesa/main/eval.h
index ffd1bab76..b92e41e9f 100644
--- a/mesalib/src/mesa/main/eval.h
+++ b/mesalib/src/mesa/main/eval.h
@@ -1,110 +1,110 @@
-/**
- * \file eval.h
- * Eval operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef EVAL_H
-#define EVAL_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_evaluators
-
-#define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) \
- do { \
- (vfmt)->EvalCoord1f = impl ## EvalCoord1f; \
- (vfmt)->EvalCoord1fv = impl ## EvalCoord1fv; \
- (vfmt)->EvalCoord2f = impl ## EvalCoord2f; \
- (vfmt)->EvalCoord2fv = impl ## EvalCoord2fv; \
- (vfmt)->EvalPoint1 = impl ## EvalPoint1; \
- (vfmt)->EvalPoint2 = impl ## EvalPoint2; \
- (vfmt)->EvalMesh1 = impl ## EvalMesh1; \
- (vfmt)->EvalMesh2 = impl ## EvalMesh2; \
- } while (0)
-
-extern GLuint _mesa_evaluator_components( GLenum target );
-
-
-extern void gl_free_control_points( GLcontext *ctx,
- GLenum target, GLfloat *data );
-
-
-extern GLfloat *_mesa_copy_map_points1f( GLenum target,
- GLint ustride, GLint uorder,
- const GLfloat *points );
-
-extern GLfloat *_mesa_copy_map_points1d( GLenum target,
- GLint ustride, GLint uorder,
- const GLdouble *points );
-
-extern GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points );
-
-extern GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points );
-
-extern void
-_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt);
-
-extern void
-_mesa_init_eval_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_evaluators */
-
-#define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) do { } while (0)
-
-static INLINE void
-_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
-}
-
-static INLINE void
-_mesa_init_eval_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_evaluators */
-
-extern void _mesa_init_eval( GLcontext *ctx );
-extern void _mesa_free_eval_data( GLcontext *ctx );
-
-
-#endif /* EVAL_H */
+/**
+ * \file eval.h
+ * Eval operations.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef EVAL_H
+#define EVAL_H
+
+
+#include "main/mtypes.h"
+
+
+#if FEATURE_evaluators
+
+#define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) \
+ do { \
+ (vfmt)->EvalCoord1f = impl ## EvalCoord1f; \
+ (vfmt)->EvalCoord1fv = impl ## EvalCoord1fv; \
+ (vfmt)->EvalCoord2f = impl ## EvalCoord2f; \
+ (vfmt)->EvalCoord2fv = impl ## EvalCoord2fv; \
+ (vfmt)->EvalPoint1 = impl ## EvalPoint1; \
+ (vfmt)->EvalPoint2 = impl ## EvalPoint2; \
+ (vfmt)->EvalMesh1 = impl ## EvalMesh1; \
+ (vfmt)->EvalMesh2 = impl ## EvalMesh2; \
+ } while (0)
+
+extern GLuint _mesa_evaluator_components( GLenum target );
+
+
+extern void gl_free_control_points( struct gl_context *ctx,
+ GLenum target, GLfloat *data );
+
+
+extern GLfloat *_mesa_copy_map_points1f( GLenum target,
+ GLint ustride, GLint uorder,
+ const GLfloat *points );
+
+extern GLfloat *_mesa_copy_map_points1d( GLenum target,
+ GLint ustride, GLint uorder,
+ const GLdouble *points );
+
+extern GLfloat *_mesa_copy_map_points2f( GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+extern GLfloat *_mesa_copy_map_points2d(GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLdouble *points );
+
+extern void
+_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt);
+
+extern void
+_mesa_init_eval_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_evaluators */
+
+#define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) do { } while (0)
+
+static INLINE void
+_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+}
+
+static INLINE void
+_mesa_init_eval_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_evaluators */
+
+extern void _mesa_init_eval( struct gl_context *ctx );
+extern void _mesa_free_eval_data( struct gl_context *ctx );
+
+
+#endif /* EVAL_H */
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index 080fa98df..81978b3c1 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -1,989 +1,987 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "extensions.h"
-#include "mtypes.h"
-
-
-#define F(x) offsetof(struct gl_extensions, x)
-#define ON GL_TRUE
-#define OFF GL_FALSE
-
-
-/*
- * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
- */
-static const struct {
- GLboolean enabled;
- const char *name;
- int flag_offset;
-} default_extensions[] = {
- { OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) },
- { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
- { OFF, "GL_ARB_depth_buffer_float", F(ARB_depth_buffer_float) },
- { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
- { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
- { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
- { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
- { OFF, "GL_ARB_draw_instanced", F(ARB_draw_instanced) },
- { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
- { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
- { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
- { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
- { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
- { OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
- /* TODO: reenable this when the new GLSL compiler actually supports them */
- /* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
- { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
- { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
- { OFF, "GL_ARB_imaging", F(ARB_imaging) },
- { OFF, "GL_ARB_instanced_arrays", F(ARB_instanced_arrays) },
- { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
- { ON, "GL_ARB_multisample", F(ARB_multisample) },
- { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
- { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
- { OFF, "GL_ARB_occlusion_query2", F(ARB_occlusion_query2) },
- { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
- { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
- { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
- { OFF, "GL_ARB_sampler_objects", F(ARB_sampler_objects) },
- { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
- { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
- { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
- { OFF, "GL_ARB_shadow", F(ARB_shadow) },
- { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
- { OFF, "GL_ARB_sync", F(ARB_sync) },
- { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
- { OFF, "GL_ARB_texture_buffer_object", F(ARB_texture_buffer_object) },
- { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
- { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
- { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
- { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
- { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
- { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
- { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) },
- { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
- { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
- { OFF, "GL_ARB_texture_rg", F(ARB_texture_rg) },
- { OFF, "GL_ARB_texture_rgb10_a2ui", F(ARB_texture_rgb10_a2ui) },
- { OFF, "GL_ARB_texture_swizzle", F(EXT_texture_swizzle) },
- { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
- { OFF, "GL_ARB_transform_feedback2", F(ARB_transform_feedback2) },
- { OFF, "GL_ARB_uniform_buffer_object", F(ARB_uniform_buffer_object) },
- { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
- { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
- { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
- { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
- { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
- { OFF, "GL_ARB_vertex_type_2_10_10_10_rev", F(ARB_vertex_type_2_10_10_10_rev) },
- { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
- { ON, "GL_EXT_abgr", F(EXT_abgr) },
- { ON, "GL_EXT_bgra", F(EXT_bgra) },
- { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
- { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
- { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
- { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
- { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
- { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
- { OFF, "GL_EXT_convolution", F(EXT_convolution) },
- { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
- { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
- { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
- { OFF, "GL_EXT_draw_instanced", F(ARB_draw_instanced) },
- { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
- { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
- { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
- { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
- { OFF, "GL_EXT_framebuffer_sRGB", F(EXT_framebuffer_sRGB) },
- { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
- { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
- { OFF, "GL_EXT_histogram", F(EXT_histogram) },
- { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
- { OFF, "GL_EXT_packed_float", F(EXT_packed_float) },
- { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
- { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
- { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
- { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
- { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
- { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
- { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
- { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
- { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
- { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
- { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
- { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
- { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
- { ON, "GL_EXT_texture", F(EXT_texture) },
- { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
- { OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
- { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
- { OFF, "GL_EXT_texture_compression_rgtc", F(EXT_texture_compression_rgtc) },
- { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
- { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
- { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
- { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
- { OFF, "GL_EXT_texture_integer", F(EXT_texture_integer) },
- { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
- { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
- { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
- { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
- { OFF, "GL_EXT_texture_shared_exponent", F(EXT_texture_shared_exponent) },
- { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
- { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
- { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
- { OFF, "GL_EXT_transform_feedback", F(EXT_transform_feedback) },
- { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
- { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
- { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
- { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
- { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
- { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
- { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
- { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) },
- { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
- { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
- { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
- { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
- { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
- { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
- { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
- { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
- { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
- { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
- { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
- { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
- { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
- { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
- { OFF, "GL_NV_blend_square", F(NV_blend_square) },
- { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
- { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
- { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
- { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
- { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
- { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
- { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
- { OFF, "GL_NV_primitive_restart", F(NV_primitive_restart) },
- { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
- { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
- { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
- { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
- { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
- { ON, "GL_OES_read_format", F(OES_read_format) },
- { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
- { OFF, "GL_SGI_color_table", F(SGI_color_table) },
- { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
- { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
- { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
- { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
- { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { OFF, "GL_S3_s3tc", F(S3_s3tc) },
-#if FEATURE_OES_EGL_image
- { OFF, "GL_OES_EGL_image", F(OES_EGL_image) },
-#endif
-#if FEATURE_OES_draw_texture
- { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
-#endif /* FEATURE_OES_draw_texture */
-};
-
-
-
-/**
- * Enable all extensions suitable for a software-only renderer.
- * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
- */
-void
-_mesa_enable_sw_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_copy_buffer = GL_TRUE;
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
-#if FEATURE_ARB_fragment_program
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
-#endif
-#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_framebuffer_object
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
-#endif
-#if FEATURE_ARB_geometry_shader4
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- ctx->Extensions.ARB_imaging = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
-#if FEATURE_queryobj
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
-#if FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
-#if FEATURE_ARB_vertex_program
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
-#endif
-#if FEATURE_ARB_sync
- ctx->Extensions.ARB_sync = GL_TRUE;
-#endif
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-#if FEATURE_APPLE_object_purgeable
- ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
-#endif
- ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
-#if FEATURE_ATI_fragment_shader
- ctx->Extensions.ATI_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_convolution = GL_TRUE;
- ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
-#if FEATURE_EXT_framebuffer_object
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-#endif
-#if FEATURE_EXT_framebuffer_blit
- ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
-#endif
-#if FEATURE_ARB_framebuffer_object
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
-#endif
- ctx->Extensions.EXT_histogram = GL_TRUE;
- /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- ctx->Extensions.EXT_paletted_texture = GL_TRUE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
-#if FEATURE_EXT_texture_sRGB
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
-#endif
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
-#if FEATURE_EXT_transform_feedback
- /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
-#endif
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
- ctx->Extensions.MESA_resize_buffers = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
- ctx->Extensions.NV_point_sprite = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
-#if FEATURE_NV_vertex_program
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program
- ctx->Extensions.NV_fragment_program = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
- ctx->Extensions.NV_fragment_program_option = GL_TRUE;
-#endif
- ctx->Extensions.SGI_color_matrix = GL_TRUE;
- ctx->Extensions.SGI_color_table = GL_TRUE;
- ctx->Extensions.SGI_texture_color_table = GL_TRUE;
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
- ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
-#endif
-#if FEATURE_texture_fxt1
- _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
-#endif
-#if FEATURE_texture_s3tc
- if (ctx->Mesa_DXTn) {
- _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
- _mesa_enable_extension(ctx, "GL_S3_s3tc");
- }
-#endif
-}
-
-
-/**
- * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
- */
-void
-_mesa_enable_imaging_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_imaging = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_convolution = GL_TRUE;
- ctx->Extensions.EXT_histogram = GL_TRUE;
- ctx->Extensions.SGI_color_matrix = GL_TRUE;
- ctx->Extensions.SGI_color_table = GL_TRUE;
-}
-
-
-
-/**
- * Enable all OpenGL 1.3 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_3_extensions(GLcontext *ctx)
-{
- /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
-}
-
-
-
-/**
- * Enable all OpenGL 1.4 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_4_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 1.5 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_5_extensions(GLcontext *ctx)
-{
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 2.0 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_0_extensions(GLcontext *ctx)
-{
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
-#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
-#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-}
-
-
-/**
- * Enable all OpenGL 2.1 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_1_extensions(GLcontext *ctx)
-{
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
-#if FEATURE_EXT_texture_sRGB
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
-#endif
-}
-
-
-/**
- * Either enable or disable the named extension.
- * \return GL_TRUE for success, GL_FALSE if invalid extension name
- */
-static GLboolean
-set_extension( GLcontext *ctx, const char *name, GLboolean state )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLuint i;
-
- if (ctx->Extensions.String) {
- /* The string was already queried - can't change it now! */
- _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
- return GL_FALSE;
- }
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (strcmp(default_extensions[i].name, name) == 0) {
- if (default_extensions[i].flag_offset) {
- GLboolean *enabled = base + default_extensions[i].flag_offset;
- *enabled = state;
- }
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-
-/**
- * Enable the named extension.
- * Typically called by drivers.
- */
-void
-_mesa_enable_extension( GLcontext *ctx, const char *name )
-{
- if (!set_extension(ctx, name, GL_TRUE))
- _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
-}
-
-
-/**
- * Disable the named extension.
- * XXX is this really needed???
- */
-void
-_mesa_disable_extension( GLcontext *ctx, const char *name )
-{
- if (!set_extension(ctx, name, GL_FALSE))
- _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
-}
-
-
-/**
- * Check if the i-th extension is enabled.
- */
-static GLboolean
-extension_enabled(GLcontext *ctx, GLuint index)
-{
- const GLboolean *base = (const GLboolean *) &ctx->Extensions;
- if (!default_extensions[index].flag_offset ||
- *(base + default_extensions[index].flag_offset)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the named extension is enabled in this context.
- */
-GLboolean
-_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
-{
- GLuint i;
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (strcmp(default_extensions[i].name, name) == 0) {
- return extension_enabled(ctx, i);
- }
- }
- return GL_FALSE;
-}
-
-
-/**
- * Append string 'b' onto string 'a'. Free 'a' and return new string.
- */
-static char *
-append(const char *a, const char *b)
-{
- const GLuint aLen = a ? strlen(a) : 0;
- const GLuint bLen = b ? strlen(b) : 0;
- char *s = calloc(1, aLen + bLen + 1);
- if (s) {
- if (a)
- memcpy(s, a, aLen);
- if (b)
- memcpy(s + aLen, b, bLen);
- s[aLen + bLen] = '\0';
- }
- if (a)
- free((void *) a);
- return s;
-}
-
-
-/**
- * Check the MESA_EXTENSION_OVERRIDE env var.
- * For extension names that are recognized, turn them on. For extension
- * names that are recognized and prefixed with '-', turn them off.
- * Return a string of the unknown/leftover names.
- */
-static const char *
-get_extension_override( GLcontext *ctx )
-{
- const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
- char *extraExt = NULL;
- char ext[1000];
- GLuint extLen = 0;
- GLuint i;
- GLboolean disableExt = GL_FALSE;
-
- if (!envExt)
- return NULL;
-
- for (i = 0; ; i++) {
- if (envExt[i] == '\0' || envExt[i] == ' ') {
- /* terminate/process 'ext' if extLen > 0 */
- if (extLen > 0) {
- assert(extLen < sizeof(ext));
- /* enable extension named by 'ext' */
- ext[extLen] = 0;
- if (!set_extension(ctx, ext, !disableExt)) {
- /* unknown extension name, append it to extraExt */
- if (extraExt) {
- extraExt = append(extraExt, " ");
- }
- extraExt = append(extraExt, ext);
- }
- extLen = 0;
- disableExt = GL_FALSE;
- }
- if (envExt[i] == '\0')
- break;
- }
- else if (envExt[i] == '-') {
- disableExt = GL_TRUE;
- }
- else {
- /* accumulate this non-space character */
- ext[extLen++] = envExt[i];
- }
- }
-
- return extraExt;
-}
-
-
-/**
- * Run through the default_extensions array above and set the
- * ctx->Extensions.ARB/EXT_* flags accordingly.
- * To be called during context initialization.
- */
-void
-_mesa_init_extensions( GLcontext *ctx )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLuint i;
-
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (default_extensions[i].enabled &&
- default_extensions[i].flag_offset) {
- *(base + default_extensions[i].flag_offset) = GL_TRUE;
- }
- }
-}
-
-
-/**
- * Construct the GL_EXTENSIONS string. Called the first time that
- * glGetString(GL_EXTENSIONS) is called.
- */
-static GLubyte *
-compute_extensions( GLcontext *ctx )
-{
- const char *extraExt = get_extension_override(ctx);
- GLuint extStrLen = 0;
- char *s;
- GLuint i;
-
- /* first, compute length of the extension string */
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (extension_enabled(ctx, i)) {
- extStrLen += (GLuint) strlen(default_extensions[i].name) + 1;
- }
- }
-
- if (extraExt)
- extStrLen += strlen(extraExt) + 1; /* +1 for space */
-
- /* allocate the extension string */
- s = (char *) malloc(extStrLen);
- if (!s)
- return NULL;
-
- /* second, build the extension string */
- extStrLen = 0;
- for (i = 0 ; i < Elements(default_extensions) ; i++) {
- if (extension_enabled(ctx, i)) {
- GLuint len = (GLuint) strlen(default_extensions[i].name);
- memcpy(s + extStrLen, default_extensions[i].name, len);
- extStrLen += len;
- s[extStrLen] = ' ';
- extStrLen++;
- }
- }
- ASSERT(extStrLen > 0);
-
- s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
-
- if (extraExt) {
- s = append(s, " ");
- s = append(s, extraExt);
- }
-
- return (GLubyte *) s;
-}
-
-static size_t
-append_extension(GLubyte **str, const char *ext)
-{
- GLubyte *s = *str;
- size_t len = strlen(ext);
-
- if (s) {
- memcpy(s, ext, len);
- s[len++] = ' ';
- s[len] = '\0';
-
- *str += len;
- }
- else {
- len++;
- }
-
- return len;
-}
-
-
-static size_t
-make_extension_string_es1(const GLcontext *ctx, GLubyte *str)
-{
- size_t len = 0;
-
- /* Core additions */
- len += append_extension(&str, "GL_OES_byte_coordinates");
- len += append_extension(&str, "GL_OES_fixed_point");
- len += append_extension(&str, "GL_OES_single_precision");
- len += append_extension(&str, "GL_OES_matrix_get");
-
- /* 1.1 required extensions */
- len += append_extension(&str, "GL_OES_read_format");
- len += append_extension(&str, "GL_OES_compressed_paletted_texture");
- len += append_extension(&str, "GL_OES_point_size_array");
- len += append_extension(&str, "GL_OES_point_sprite");
-
- /* 1.1 deprecated extensions */
- len += append_extension(&str, "GL_OES_query_matrix");
-
-#if FEATURE_OES_draw_texture
- if (ctx->Extensions.OES_draw_texture)
- len += append_extension(&str, "GL_OES_draw_texture");
-#endif
-
- if (ctx->Extensions.EXT_blend_equation_separate)
- len += append_extension(&str, "GL_OES_blend_equation_separate");
- if (ctx->Extensions.EXT_blend_func_separate)
- len += append_extension(&str, "GL_OES_blend_func_separate");
- if (ctx->Extensions.EXT_blend_subtract)
- len += append_extension(&str, "GL_OES_blend_subtract");
-
- if (ctx->Extensions.EXT_stencil_wrap)
- len += append_extension(&str, "GL_OES_stencil_wrap");
-
- if (ctx->Extensions.ARB_texture_cube_map)
- len += append_extension(&str, "GL_OES_texture_cube_map");
- if (ctx->Extensions.ARB_texture_env_crossbar)
- len += append_extension(&str, "GL_OES_texture_env_crossbar");
- if (ctx->Extensions.ARB_texture_mirrored_repeat)
- len += append_extension(&str, "GL_OES_texture_mirrored_repeat");
-
- if (ctx->Extensions.ARB_framebuffer_object) {
- len += append_extension(&str, "GL_OES_framebuffer_object");
- len += append_extension(&str, "GL_OES_depth24");
- len += append_extension(&str, "GL_OES_depth32");
- len += append_extension(&str, "GL_OES_fbo_render_mipmap");
- len += append_extension(&str, "GL_OES_rgb8_rgba8");
- len += append_extension(&str, "GL_OES_stencil1");
- len += append_extension(&str, "GL_OES_stencil4");
- len += append_extension(&str, "GL_OES_stencil8");
- }
-
- if (ctx->Extensions.EXT_vertex_array)
- len += append_extension(&str, "GL_OES_element_index_uint");
- if (ctx->Extensions.ARB_vertex_buffer_object)
- len += append_extension(&str, "GL_OES_mapbuffer");
- if (ctx->Extensions.EXT_texture_filter_anisotropic)
- len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
-
- /* some applications check this for NPOT support */
- if (ctx->Extensions.ARB_texture_non_power_of_two)
- len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
-
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
- if (ctx->Extensions.EXT_texture_lod_bias)
- len += append_extension(&str, "GL_EXT_texture_lod_bias");
- if (ctx->Extensions.EXT_blend_minmax)
- len += append_extension(&str, "GL_EXT_blend_minmax");
- if (ctx->Extensions.EXT_multi_draw_arrays)
- len += append_extension(&str, "GL_EXT_multi_draw_arrays");
-
-#if FEATURE_OES_EGL_image
- if (ctx->Extensions.OES_EGL_image)
- len += append_extension(&str, "GL_OES_EGL_image");
-#endif
-
- return len;
-}
-
-
-static GLubyte *
-compute_extensions_es1(const GLcontext *ctx)
-{
- GLubyte *s;
- unsigned int len;
-
- len = make_extension_string_es1(ctx, NULL);
- s = malloc(len + 1);
- if (!s)
- return NULL;
- make_extension_string_es1(ctx, s);
-
- return s;
-}
-
-static size_t
-make_extension_string_es2(const GLcontext *ctx, GLubyte *str)
-{
- size_t len = 0;
-
- len += append_extension(&str, "GL_OES_compressed_paletted_texture");
-
- if (ctx->Extensions.ARB_framebuffer_object) {
- len += append_extension(&str, "GL_OES_depth24");
- len += append_extension(&str, "GL_OES_depth32");
- len += append_extension(&str, "GL_OES_fbo_render_mipmap");
- len += append_extension(&str, "GL_OES_rgb8_rgba8");
- len += append_extension(&str, "GL_OES_stencil1");
- len += append_extension(&str, "GL_OES_stencil4");
- }
-
- if (ctx->Extensions.EXT_vertex_array)
- len += append_extension(&str, "GL_OES_element_index_uint");
- if (ctx->Extensions.ARB_vertex_buffer_object)
- len += append_extension(&str, "GL_OES_mapbuffer");
-
- if (ctx->Extensions.EXT_texture3D)
- len += append_extension(&str, "GL_OES_texture_3D");
- if (ctx->Extensions.ARB_texture_non_power_of_two)
- len += append_extension(&str, "GL_OES_texture_npot");
- if (ctx->Extensions.EXT_texture_filter_anisotropic)
- len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
-
- len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV");
- if (ctx->Extensions.ARB_depth_texture)
- len += append_extension(&str, "GL_OES_depth_texture");
- if (ctx->Extensions.EXT_packed_depth_stencil)
- len += append_extension(&str, "GL_OES_packed_depth_stencil");
- if (ctx->Extensions.ARB_fragment_shader)
- len += append_extension(&str, "GL_OES_standard_derivatives");
-
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
- if (ctx->Extensions.EXT_blend_minmax)
- len += append_extension(&str, "GL_EXT_blend_minmax");
- if (ctx->Extensions.EXT_multi_draw_arrays)
- len += append_extension(&str, "GL_EXT_multi_draw_arrays");
-
-#if FEATURE_OES_EGL_image
- if (ctx->Extensions.OES_EGL_image)
- len += append_extension(&str, "GL_OES_EGL_image");
-#endif
-
- return len;
-}
-
-static GLubyte *
-compute_extensions_es2(GLcontext *ctx)
-{
- GLubyte *s;
- unsigned int len;
-
- len = make_extension_string_es2(ctx, NULL);
- s = malloc(len + 1);
- if (!s)
- return NULL;
- make_extension_string_es2(ctx, s);
-
- return s;
-}
-
-
-GLubyte *
-_mesa_make_extension_string(GLcontext *ctx)
-{
- switch (ctx->API) {
- case API_OPENGL:
- return compute_extensions(ctx);
- case API_OPENGLES2:
- return compute_extensions_es2(ctx);
- case API_OPENGLES:
- return compute_extensions_es1(ctx);
- default:
- assert(0);
- return NULL;
- }
-}
-
-/**
- * Return number of enabled extensions.
- */
-GLuint
-_mesa_get_extension_count(GLcontext *ctx)
-{
- GLuint i;
-
- /* only count once */
- if (!ctx->Extensions.Count) {
- for (i = 0; i < Elements(default_extensions); i++) {
- if (extension_enabled(ctx, i)) {
- ctx->Extensions.Count++;
- }
- }
- }
-
- if (0)
- _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
- (int) Elements(default_extensions));
-
- return ctx->Extensions.Count;
-}
-
-
-/**
- * Return name of i-th enabled extension
- */
-const GLubyte *
-_mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
-{
- GLuint i;
-
- for (i = 0; i < Elements(default_extensions); i++) {
- if (extension_enabled(ctx, i)) {
- if (index == 0)
- return (const GLubyte *) default_extensions[i].name;
- index--;
- }
- }
-
- return NULL;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "extensions.h"
+#include "mtypes.h"
+
+
+#define F(x) offsetof(struct gl_extensions, x)
+#define ON GL_TRUE
+#define OFF GL_FALSE
+
+
+/*
+ * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
+ */
+static const struct {
+ GLboolean enabled;
+ const char *name;
+ int flag_offset;
+} default_extensions[] = {
+ { OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) },
+ { ON, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
+ { OFF, "GL_ARB_depth_buffer_float", F(ARB_depth_buffer_float) },
+ { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
+ { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
+ { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
+ { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
+ { OFF, "GL_ARB_draw_instanced", F(ARB_draw_instanced) },
+ { OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
+ { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
+ { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
+ { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
+ { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
+ { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
+ /* TODO: reenable this when the new GLSL compiler actually supports them */
+ /* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
+ { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
+ { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
+ { OFF, "GL_ARB_instanced_arrays", F(ARB_instanced_arrays) },
+ { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
+ { ON, "GL_ARB_multisample", F(ARB_multisample) },
+ { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
+ { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
+ { OFF, "GL_ARB_occlusion_query2", F(ARB_occlusion_query2) },
+ { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
+ { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
+ { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
+ { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
+ { OFF, "GL_ARB_sampler_objects", F(ARB_sampler_objects) },
+ { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
+ { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
+ { OFF, "GL_ARB_shader_stencil_export", F(ARB_shader_stencil_export) },
+ { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
+ { OFF, "GL_ARB_shadow", F(ARB_shadow) },
+ { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
+ { OFF, "GL_ARB_sync", F(ARB_sync) },
+ { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
+ { OFF, "GL_ARB_texture_buffer_object", F(ARB_texture_buffer_object) },
+ { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
+ { OFF, "GL_ARB_texture_compression_rgtc", F(ARB_texture_compression_rgtc) },
+ { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
+ { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
+ { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
+ { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
+ { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
+ { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
+ { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
+ { OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) },
+ { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
+ { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
+ { OFF, "GL_ARB_texture_rg", F(ARB_texture_rg) },
+ { OFF, "GL_ARB_texture_rgb10_a2ui", F(ARB_texture_rgb10_a2ui) },
+ { OFF, "GL_ARB_texture_swizzle", F(EXT_texture_swizzle) },
+ { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
+ { OFF, "GL_ARB_transform_feedback2", F(ARB_transform_feedback2) },
+ { OFF, "GL_ARB_uniform_buffer_object", F(ARB_uniform_buffer_object) },
+ { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
+ { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
+ { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
+ { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
+ { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
+ { OFF, "GL_ARB_vertex_type_2_10_10_10_rev", F(ARB_vertex_type_2_10_10_10_rev) },
+ { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
+ { ON, "GL_EXT_abgr", F(EXT_abgr) },
+ { ON, "GL_EXT_bgra", F(EXT_bgra) },
+ { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
+ { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
+ { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
+ { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
+ { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
+ { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
+ { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
+ { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
+ { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
+ { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
+ { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
+ { OFF, "GL_EXT_draw_instanced", F(ARB_draw_instanced) },
+ { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
+ { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
+ { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
+ { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
+ { OFF, "GL_EXT_framebuffer_sRGB", F(EXT_framebuffer_sRGB) },
+ { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
+ { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
+ { OFF, "GL_EXT_gpu_shader4", F(EXT_gpu_shader4) },
+ { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
+ { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
+ { OFF, "GL_EXT_packed_float", F(EXT_packed_float) },
+ { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
+ { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
+ { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
+ { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
+ { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
+ { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
+ { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
+ { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
+ { OFF, "GL_EXT_separate_shader_objects", F(EXT_separate_shader_objects) },
+ { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
+ { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
+ { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
+ { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
+ { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
+ { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
+ { ON, "GL_EXT_texture", F(EXT_texture) },
+ { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
+ { OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
+ { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
+ { OFF, "GL_EXT_texture_compression_rgtc", F(ARB_texture_compression_rgtc) },
+ { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
+ { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
+ { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
+ { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
+ { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
+ { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
+ { OFF, "GL_EXT_texture_integer", F(EXT_texture_integer) },
+ { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
+ { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
+ { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
+ { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
+ { OFF, "GL_EXT_texture_shared_exponent", F(EXT_texture_shared_exponent) },
+ { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
+ { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
+ { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
+ { OFF, "GL_EXT_transform_feedback", F(EXT_transform_feedback) },
+ { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
+ { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
+ { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
+ { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
+ { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
+ { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
+ { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
+ { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) },
+ { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
+ { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
+ { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
+ { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
+ { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
+ { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
+ { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
+ { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
+ { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
+ { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
+ { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
+ { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
+ { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
+ { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
+ { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
+ { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
+ { OFF, "GL_NV_blend_square", F(NV_blend_square) },
+ { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
+ { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
+ { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
+ { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
+ { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
+ { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
+ { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
+ { OFF, "GL_NV_primitive_restart", F(NV_primitive_restart) },
+ { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
+ { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
+ { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
+ { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
+ { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
+ { ON, "GL_OES_read_format", F(OES_read_format) },
+ { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
+ { ON, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
+ { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
+ { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
+ { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
+ { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
+ { OFF, "GL_S3_s3tc", F(S3_s3tc) },
+ { OFF, "GL_EXT_texture_format_BGRA8888", F(EXT_texture_format_BGRA8888) },
+#if FEATURE_OES_EGL_image
+ { OFF, "GL_OES_EGL_image", F(OES_EGL_image) },
+#endif
+#if FEATURE_OES_draw_texture
+ { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
+#endif /* FEATURE_OES_draw_texture */
+};
+
+
+
+/**
+ * Enable all extensions suitable for a software-only renderer.
+ * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
+ */
+void
+_mesa_enable_sw_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+#if FEATURE_ARB_fragment_program
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+#endif
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_geometry_shader4 && 0
+ /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+#if FEATURE_queryobj
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+#if FEATURE_ARB_vertex_program
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_sync
+ ctx->Extensions.ARB_sync = GL_TRUE;
+#endif
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+#if FEATURE_APPLE_object_purgeable
+ ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+#if FEATURE_EXT_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_framebuffer_blit
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+#endif
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ ctx->Extensions.EXT_paletted_texture = GL_TRUE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+#if FEATURE_EXT_transform_feedback
+ /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
+#endif
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+ ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
+ ctx->Extensions.NV_point_sprite = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
+#if FEATURE_NV_vertex_program
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program
+ ctx->Extensions.NV_fragment_program = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
+ ctx->Extensions.NV_fragment_program_option = GL_TRUE;
+#endif
+ ctx->Extensions.SGI_texture_color_table = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+ ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+#endif
+#if FEATURE_texture_fxt1
+ _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
+#endif
+#if FEATURE_texture_s3tc
+ if (ctx->Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+#endif
+}
+
+
+/**
+ * Enable common EXT extensions in the ARB_imaging subset.
+ */
+void
+_mesa_enable_imaging_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+}
+
+
+
+/**
+ * Enable all OpenGL 1.3 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_3_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
+}
+
+
+
+/**
+ * Enable all OpenGL 1.4 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_4_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+}
+
+
+/**
+ * Enable all OpenGL 1.5 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_5_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+}
+
+
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Enable all OpenGL 2.1 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_1_extensions(struct gl_context *ctx)
+{
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Either enable or disable the named extension.
+ * \return GL_TRUE for success, GL_FALSE if invalid extension name
+ */
+static GLboolean
+set_extension( struct gl_context *ctx, const char *name, GLboolean state )
+{
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLuint i;
+
+ if (ctx->Extensions.String) {
+ /* The string was already queried - can't change it now! */
+ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
+ return GL_FALSE;
+ }
+
+ for (i = 0 ; i < Elements(default_extensions) ; i++) {
+ if (strcmp(default_extensions[i].name, name) == 0) {
+ if (default_extensions[i].flag_offset) {
+ GLboolean *enabled = base + default_extensions[i].flag_offset;
+ *enabled = state;
+ }
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Enable the named extension.
+ * Typically called by drivers.
+ */
+void
+_mesa_enable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_TRUE))
+ _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
+}
+
+
+/**
+ * Disable the named extension.
+ * XXX is this really needed???
+ */
+void
+_mesa_disable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_FALSE))
+ _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
+}
+
+
+/**
+ * Check if the i-th extension is enabled.
+ */
+static GLboolean
+extension_enabled(struct gl_context *ctx, GLuint index)
+{
+ const GLboolean *base = (const GLboolean *) &ctx->Extensions;
+ if (!default_extensions[index].flag_offset ||
+ *(base + default_extensions[index].flag_offset)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the named extension is enabled in this context.
+ */
+GLboolean
+_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
+{
+ GLuint i;
+
+ for (i = 0 ; i < Elements(default_extensions) ; i++) {
+ if (strcmp(default_extensions[i].name, name) == 0) {
+ return extension_enabled(ctx, i);
+ }
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Append string 'b' onto string 'a'. Free 'a' and return new string.
+ */
+static char *
+append(const char *a, const char *b)
+{
+ const GLuint aLen = a ? strlen(a) : 0;
+ const GLuint bLen = b ? strlen(b) : 0;
+ char *s = calloc(1, aLen + bLen + 1);
+ if (s) {
+ if (a)
+ memcpy(s, a, aLen);
+ if (b)
+ memcpy(s + aLen, b, bLen);
+ s[aLen + bLen] = '\0';
+ }
+ if (a)
+ free((void *) a);
+ return s;
+}
+
+
+/**
+ * Check the MESA_EXTENSION_OVERRIDE env var.
+ * For extension names that are recognized, turn them on. For extension
+ * names that are recognized and prefixed with '-', turn them off.
+ * Return a string of the unknown/leftover names.
+ */
+static const char *
+get_extension_override( struct gl_context *ctx )
+{
+ const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ char *extraExt = NULL;
+ char ext[1000];
+ GLuint extLen = 0;
+ GLuint i;
+ GLboolean disableExt = GL_FALSE;
+
+ if (!envExt)
+ return NULL;
+
+ for (i = 0; ; i++) {
+ if (envExt[i] == '\0' || envExt[i] == ' ') {
+ /* terminate/process 'ext' if extLen > 0 */
+ if (extLen > 0) {
+ assert(extLen < sizeof(ext));
+ /* enable extension named by 'ext' */
+ ext[extLen] = 0;
+ if (!set_extension(ctx, ext, !disableExt)) {
+ /* unknown extension name, append it to extraExt */
+ if (extraExt) {
+ extraExt = append(extraExt, " ");
+ }
+ extraExt = append(extraExt, ext);
+ }
+ extLen = 0;
+ disableExt = GL_FALSE;
+ }
+ if (envExt[i] == '\0')
+ break;
+ }
+ else if (envExt[i] == '-') {
+ disableExt = GL_TRUE;
+ }
+ else {
+ /* accumulate this non-space character */
+ ext[extLen++] = envExt[i];
+ }
+ }
+
+ return extraExt;
+}
+
+
+/**
+ * Run through the default_extensions array above and set the
+ * ctx->Extensions.ARB/EXT_* flags accordingly.
+ * To be called during context initialization.
+ */
+void
+_mesa_init_extensions( struct gl_context *ctx )
+{
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLuint i;
+
+ for (i = 0 ; i < Elements(default_extensions) ; i++) {
+ if (default_extensions[i].enabled &&
+ default_extensions[i].flag_offset) {
+ *(base + default_extensions[i].flag_offset) = GL_TRUE;
+ }
+ }
+}
+
+
+/**
+ * Construct the GL_EXTENSIONS string. Called the first time that
+ * glGetString(GL_EXTENSIONS) is called.
+ */
+static GLubyte *
+compute_extensions( struct gl_context *ctx )
+{
+ const char *extraExt = get_extension_override(ctx);
+ GLuint extStrLen = 0;
+ char *s;
+ GLuint i;
+
+ /* first, compute length of the extension string */
+ for (i = 0 ; i < Elements(default_extensions) ; i++) {
+ if (extension_enabled(ctx, i)) {
+ extStrLen += (GLuint) strlen(default_extensions[i].name) + 1;
+ }
+ }
+
+ if (extraExt)
+ extStrLen += strlen(extraExt) + 1; /* +1 for space */
+
+ /* allocate the extension string */
+ s = (char *) malloc(extStrLen);
+ if (!s)
+ return NULL;
+
+ /* second, build the extension string */
+ extStrLen = 0;
+ for (i = 0 ; i < Elements(default_extensions) ; i++) {
+ if (extension_enabled(ctx, i)) {
+ GLuint len = (GLuint) strlen(default_extensions[i].name);
+ memcpy(s + extStrLen, default_extensions[i].name, len);
+ extStrLen += len;
+ s[extStrLen] = ' ';
+ extStrLen++;
+ }
+ }
+ ASSERT(extStrLen > 0);
+
+ s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
+
+ if (extraExt) {
+ s = append(s, " ");
+ s = append(s, extraExt);
+ }
+
+ return (GLubyte *) s;
+}
+
+static size_t
+append_extension(GLubyte **str, const char *ext)
+{
+ GLubyte *s = *str;
+ size_t len = strlen(ext);
+
+ if (s) {
+ memcpy(s, ext, len);
+ s[len++] = ' ';
+ s[len] = '\0';
+
+ *str += len;
+ }
+ else {
+ len++;
+ }
+
+ return len;
+}
+
+
+static size_t
+make_extension_string_es1(const struct gl_context *ctx, GLubyte *str)
+{
+ size_t len = 0;
+
+ /* Core additions */
+ len += append_extension(&str, "GL_OES_byte_coordinates");
+ len += append_extension(&str, "GL_OES_fixed_point");
+ len += append_extension(&str, "GL_OES_single_precision");
+ len += append_extension(&str, "GL_OES_matrix_get");
+
+ /* 1.1 required extensions */
+ len += append_extension(&str, "GL_OES_read_format");
+ len += append_extension(&str, "GL_OES_compressed_paletted_texture");
+ len += append_extension(&str, "GL_OES_point_size_array");
+ len += append_extension(&str, "GL_OES_point_sprite");
+
+ /* 1.1 deprecated extensions */
+ len += append_extension(&str, "GL_OES_query_matrix");
+
+#if FEATURE_OES_draw_texture
+ if (ctx->Extensions.OES_draw_texture)
+ len += append_extension(&str, "GL_OES_draw_texture");
+#endif
+
+ if (ctx->Extensions.EXT_blend_equation_separate)
+ len += append_extension(&str, "GL_OES_blend_equation_separate");
+ if (ctx->Extensions.EXT_blend_func_separate)
+ len += append_extension(&str, "GL_OES_blend_func_separate");
+ if (ctx->Extensions.EXT_blend_subtract)
+ len += append_extension(&str, "GL_OES_blend_subtract");
+
+ if (ctx->Extensions.EXT_stencil_wrap)
+ len += append_extension(&str, "GL_OES_stencil_wrap");
+
+ if (ctx->Extensions.ARB_texture_cube_map)
+ len += append_extension(&str, "GL_OES_texture_cube_map");
+ if (ctx->Extensions.ARB_texture_env_crossbar)
+ len += append_extension(&str, "GL_OES_texture_env_crossbar");
+ if (ctx->Extensions.ARB_texture_mirrored_repeat)
+ len += append_extension(&str, "GL_OES_texture_mirrored_repeat");
+
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ len += append_extension(&str, "GL_OES_framebuffer_object");
+ len += append_extension(&str, "GL_OES_depth24");
+ len += append_extension(&str, "GL_OES_depth32");
+ len += append_extension(&str, "GL_OES_fbo_render_mipmap");
+ len += append_extension(&str, "GL_OES_rgb8_rgba8");
+ len += append_extension(&str, "GL_OES_stencil1");
+ len += append_extension(&str, "GL_OES_stencil4");
+ len += append_extension(&str, "GL_OES_stencil8");
+ }
+
+ if (ctx->Extensions.EXT_vertex_array)
+ len += append_extension(&str, "GL_OES_element_index_uint");
+ if (ctx->Extensions.ARB_vertex_buffer_object)
+ len += append_extension(&str, "GL_OES_mapbuffer");
+ if (ctx->Extensions.EXT_texture_filter_anisotropic)
+ len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+
+ /* some applications check this for NPOT support */
+ if (ctx->Extensions.ARB_texture_non_power_of_two)
+ len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+ if (ctx->Extensions.EXT_texture_lod_bias)
+ len += append_extension(&str, "GL_EXT_texture_lod_bias");
+ if (ctx->Extensions.EXT_blend_minmax)
+ len += append_extension(&str, "GL_EXT_blend_minmax");
+ if (ctx->Extensions.EXT_multi_draw_arrays)
+ len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+
+#if FEATURE_OES_EGL_image
+ if (ctx->Extensions.OES_EGL_image)
+ len += append_extension(&str, "GL_OES_EGL_image");
+#endif
+
+ return len;
+}
+
+
+static GLubyte *
+compute_extensions_es1(const struct gl_context *ctx)
+{
+ GLubyte *s;
+ unsigned int len;
+
+ len = make_extension_string_es1(ctx, NULL);
+ s = malloc(len + 1);
+ if (!s)
+ return NULL;
+ make_extension_string_es1(ctx, s);
+
+ return s;
+}
+
+static size_t
+make_extension_string_es2(const struct gl_context *ctx, GLubyte *str)
+{
+ size_t len = 0;
+
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ len += append_extension(&str, "GL_OES_depth24");
+ len += append_extension(&str, "GL_OES_depth32");
+ len += append_extension(&str, "GL_OES_fbo_render_mipmap");
+ len += append_extension(&str, "GL_OES_rgb8_rgba8");
+ len += append_extension(&str, "GL_OES_stencil1");
+ len += append_extension(&str, "GL_OES_stencil4");
+ }
+
+ if (ctx->Extensions.EXT_vertex_array)
+ len += append_extension(&str, "GL_OES_element_index_uint");
+ if (ctx->Extensions.ARB_vertex_buffer_object)
+ len += append_extension(&str, "GL_OES_mapbuffer");
+
+#if 0
+ /* disabled because of missing GLSL support */
+ if (ctx->Extensions.EXT_texture3D)
+ len += append_extension(&str, "GL_OES_texture_3D");
+#endif
+
+ if (ctx->Extensions.ARB_texture_non_power_of_two)
+ len += append_extension(&str, "GL_OES_texture_npot");
+ if (ctx->Extensions.EXT_texture_filter_anisotropic)
+ len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+
+ len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV");
+ if (ctx->Extensions.ARB_depth_texture)
+ len += append_extension(&str, "GL_OES_depth_texture");
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ len += append_extension(&str, "GL_OES_packed_depth_stencil");
+ if (ctx->Extensions.ARB_fragment_shader)
+ len += append_extension(&str, "GL_OES_standard_derivatives");
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+ if (ctx->Extensions.EXT_blend_minmax)
+ len += append_extension(&str, "GL_EXT_blend_minmax");
+ if (ctx->Extensions.EXT_multi_draw_arrays)
+ len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+
+#if FEATURE_OES_EGL_image
+ if (ctx->Extensions.OES_EGL_image)
+ len += append_extension(&str, "GL_OES_EGL_image");
+#endif
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888)
+ len += append_extension(&str, "GL_EXT_texture_format_BGRA8888");
+
+ return len;
+}
+
+static GLubyte *
+compute_extensions_es2(struct gl_context *ctx)
+{
+ GLubyte *s;
+ unsigned int len;
+
+ len = make_extension_string_es2(ctx, NULL);
+ s = malloc(len + 1);
+ if (!s)
+ return NULL;
+ make_extension_string_es2(ctx, s);
+
+ return s;
+}
+
+
+GLubyte *
+_mesa_make_extension_string(struct gl_context *ctx)
+{
+ switch (ctx->API) {
+ case API_OPENGL:
+ return compute_extensions(ctx);
+ case API_OPENGLES2:
+ return compute_extensions_es2(ctx);
+ case API_OPENGLES:
+ return compute_extensions_es1(ctx);
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+/**
+ * Return number of enabled extensions.
+ */
+GLuint
+_mesa_get_extension_count(struct gl_context *ctx)
+{
+ GLuint i;
+
+ /* only count once */
+ if (!ctx->Extensions.Count) {
+ for (i = 0; i < Elements(default_extensions); i++) {
+ if (extension_enabled(ctx, i)) {
+ ctx->Extensions.Count++;
+ }
+ }
+ }
+
+ if (0)
+ _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
+ (int) Elements(default_extensions));
+
+ return ctx->Extensions.Count;
+}
+
+
+/**
+ * Return name of i-th enabled extension
+ */
+const GLubyte *
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(default_extensions); i++) {
+ if (extension_enabled(ctx, i)) {
+ if (index == 0)
+ return (const GLubyte *) default_extensions[i].name;
+ index--;
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/mesa/main/extensions.h b/mesalib/src/mesa/main/extensions.h
index a25472440..078e184a9 100644
--- a/mesalib/src/mesa/main/extensions.h
+++ b/mesalib/src/mesa/main/extensions.h
@@ -1,93 +1,96 @@
-/**
- * \file extensions.h
- * Extension handling.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _EXTENSIONS_H_
-#define _EXTENSIONS_H_
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void _mesa_enable_sw_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_1_3_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_1_4_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_1_5_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_2_0_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_2_1_extensions(GLcontext *ctx);
-
-extern void _mesa_enable_extension(GLcontext *ctx, const char *name);
-
-extern void _mesa_disable_extension(GLcontext *ctx, const char *name);
-
-extern GLboolean _mesa_extension_is_enabled(GLcontext *ctx, const char *name);
-
-extern void _mesa_init_extensions(GLcontext *ctx);
-
-extern GLubyte *_mesa_make_extension_string(GLcontext *ctx);
-
-extern GLuint
-_mesa_get_extension_count(GLcontext *ctx);
-
-extern const GLubyte *
-_mesa_get_enabled_extension(GLcontext *ctx, GLuint index);
-
-
-#else
-
-/** No-op */
-#define _mesa_extensions_dtr( ctx ) ((void)0)
-
-/** No-op */
-#define _mesa_extensions_ctr( ctx ) ((void)0)
-
-/** No-op */
-#define _mesa_extensions_get_string( ctx ) "GL_EXT_texture_object"
-
-/** No-op */
-#define _mesa_enable_imaging_extensions( c ) ((void)0)
-
-/** No-op */
-#define _mesa_enable_extension( c, n ) ((void)0)
-
-#endif
-
-#endif
+/**
+ * \file extensions.h
+ * Extension handling.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _EXTENSIONS_H_
+#define _EXTENSIONS_H_
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+
+#if _HAVE_FULL_GL
+
+extern void _mesa_enable_sw_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_1_3_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_1_4_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_1_5_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_2_0_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_2_1_extensions(struct gl_context *ctx);
+
+extern void _mesa_enable_extension(struct gl_context *ctx, const char *name);
+
+extern void _mesa_disable_extension(struct gl_context *ctx, const char *name);
+
+extern GLboolean _mesa_extension_is_enabled(struct gl_context *ctx, const char *name);
+
+extern void _mesa_init_extensions(struct gl_context *ctx);
+
+extern GLubyte *_mesa_make_extension_string(struct gl_context *ctx);
+
+extern GLuint
+_mesa_get_extension_count(struct gl_context *ctx);
+
+extern const GLubyte *
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index);
+
+
+#else
+
+/** No-op */
+#define _mesa_extensions_dtr( ctx ) ((void)0)
+
+/** No-op */
+#define _mesa_extensions_ctr( ctx ) ((void)0)
+
+/** No-op */
+#define _mesa_extensions_get_string( ctx ) "GL_EXT_texture_object"
+
+/** No-op */
+#define _mesa_enable_imaging_extensions( c ) ((void)0)
+
+/** No-op */
+#define _mesa_enable_extension( c, n ) ((void)0)
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index 5201f5025..fce9e5bba 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -1,2342 +1,2393 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * GL_EXT/ARB_framebuffer_object extensions
- *
- * Authors:
- * Brian Paul
- */
-
-
-#include "buffers.h"
-#include "context.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "framebuffer.h"
-#include "hash.h"
-#include "macros.h"
-#include "renderbuffer.h"
-#include "state.h"
-#include "teximage.h"
-#include "texobj.h"
-
-
-/** Set this to 1 to help debug FBO incompleteness problems */
-#define DEBUG_FBO 0
-
-/** Set this to 1 to debug/log glBlitFramebuffer() calls */
-#define DEBUG_BLIT 0
-
-
-/**
- * Notes:
- *
- * None of the GL_EXT_framebuffer_object functions are compiled into
- * display lists.
- */
-
-
-
-/*
- * When glGenRender/FramebuffersEXT() is called we insert pointers to
- * these placeholder objects into the hash table.
- * Later, when the object ID is first bound, we replace the placeholder
- * with the real frame/renderbuffer.
- */
-static struct gl_framebuffer DummyFramebuffer;
-static struct gl_renderbuffer DummyRenderbuffer;
-
-/* We bind this framebuffer when applications pass a NULL
- * drawable/surface in make current. */
-static struct gl_framebuffer IncompleteFramebuffer;
-
-
-#define IS_CUBE_FACE(TARGET) \
- ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
- (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
-
-
-static void
-delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
-{
- /* no op */
-}
-
-static void
-delete_dummy_framebuffer(struct gl_framebuffer *fb)
-{
- /* no op */
-}
-
-
-void
-_mesa_init_fbobjects(GLcontext *ctx)
-{
- _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
- _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
- _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
- DummyFramebuffer.Delete = delete_dummy_framebuffer;
- DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
- IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
-}
-
-struct gl_framebuffer *
-_mesa_get_incomplete_framebuffer(void)
-{
- return &IncompleteFramebuffer;
-}
-
-/**
- * Helper routine for getting a gl_renderbuffer.
- */
-struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
-{
- struct gl_renderbuffer *rb;
-
- if (id == 0)
- return NULL;
-
- rb = (struct gl_renderbuffer *)
- _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
- return rb;
-}
-
-
-/**
- * Helper routine for getting a gl_framebuffer.
- */
-struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
-{
- struct gl_framebuffer *fb;
-
- if (id == 0)
- return NULL;
-
- fb = (struct gl_framebuffer *)
- _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
- return fb;
-}
-
-
-/**
- * Mark the given framebuffer as invalid. This will force the
- * test for framebuffer completeness to be done before the framebuffer
- * is used.
- */
-static void
-invalidate_framebuffer(struct gl_framebuffer *fb)
-{
- fb->_Status = 0; /* "indeterminate" */
-}
-
-
-/**
- * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
- * gl_renderbuffer_attachment object.
- * This function is only used for user-created FB objects, not the
- * default / window-system FB object.
- * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
- * the depth buffer attachment point.
- */
-struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment)
-{
- GLuint i;
-
- assert(fb->Name > 0);
-
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- i = attachment - GL_COLOR_ATTACHMENT0_EXT;
- if (i >= ctx->Const.MaxColorAttachments) {
- return NULL;
- }
- return &fb->Attachment[BUFFER_COLOR0 + i];
- case GL_DEPTH_STENCIL_ATTACHMENT:
- /* fall-through */
- case GL_DEPTH_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_DEPTH_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_STENCIL_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_STENCIL];
- default:
- return NULL;
- }
-}
-
-
-/**
- * As above, but only used for getting attachments of the default /
- * window-system framebuffer (not user-created framebuffer objects).
- */
-static struct gl_renderbuffer_attachment *
-_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment)
-{
- assert(fb->Name == 0);
-
- switch (attachment) {
- case GL_FRONT_LEFT:
- return &fb->Attachment[BUFFER_FRONT_LEFT];
- case GL_FRONT_RIGHT:
- return &fb->Attachment[BUFFER_FRONT_RIGHT];
- case GL_BACK_LEFT:
- return &fb->Attachment[BUFFER_BACK_LEFT];
- case GL_BACK_RIGHT:
- return &fb->Attachment[BUFFER_BACK_RIGHT];
- case GL_AUX0:
- if (fb->Visual.numAuxBuffers == 1) {
- return &fb->Attachment[BUFFER_AUX0];
- }
- return NULL;
- case GL_DEPTH_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_DEPTH_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_STENCIL_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_STENCIL];
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Remove any texture or renderbuffer attached to the given attachment
- * point. Update reference counts, etc.
- */
-void
-_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
-{
- if (att->Type == GL_TEXTURE) {
- ASSERT(att->Texture);
- if (ctx->Driver.FinishRenderTexture) {
- /* tell driver that we're done rendering to this texture. */
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
- ASSERT(!att->Texture);
- }
- if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
- ASSERT(!att->Texture);
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
- ASSERT(!att->Renderbuffer);
- }
- att->Type = GL_NONE;
- att->Complete = GL_TRUE;
-}
-
-
-/**
- * Bind a texture object to an attachment point.
- * The previous binding, if any, will be removed first.
- */
-void
-_mesa_set_texture_attachment(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset)
-{
- if (att->Texture == texObj) {
- /* re-attaching same texture */
- ASSERT(att->Type == GL_TEXTURE);
- if (ctx->Driver.FinishRenderTexture)
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- else {
- /* new attachment */
- if (ctx->Driver.FinishRenderTexture && att->Texture)
- ctx->Driver.FinishRenderTexture(ctx, att);
- _mesa_remove_attachment(ctx, att);
- att->Type = GL_TEXTURE;
- assert(!att->Texture);
- _mesa_reference_texobj(&att->Texture, texObj);
- }
-
- /* always update these fields */
- att->TextureLevel = level;
- att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
- att->Zoffset = zoffset;
- att->Complete = GL_FALSE;
-
- if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
- ctx->Driver.RenderTexture(ctx, fb, att);
- }
-
- invalidate_framebuffer(fb);
-}
-
-
-/**
- * Bind a renderbuffer to an attachment point.
- * The previous binding, if any, will be removed first.
- */
-void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb)
-{
- /* XXX check if re-doing same attachment, exit early */
- _mesa_remove_attachment(ctx, att);
- att->Type = GL_RENDERBUFFER_EXT;
- att->Texture = NULL; /* just to be safe */
- att->Complete = GL_FALSE;
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
-}
-
-
-/**
- * Fallback for ctx->Driver.FramebufferRenderbuffer()
- * Attach a renderbuffer object to a framebuffer object.
- */
-void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment, struct gl_renderbuffer *rb)
-{
- struct gl_renderbuffer_attachment *att;
-
- _glthread_LOCK_MUTEX(fb->Mutex);
-
- att = _mesa_get_attachment(ctx, fb, attachment);
- ASSERT(att);
- if (rb) {
- _mesa_set_renderbuffer_attachment(ctx, att, rb);
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
- /* do stencil attachment here (depth already done above) */
- att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
- assert(att);
- _mesa_set_renderbuffer_attachment(ctx, att, rb);
- }
- }
- else {
- _mesa_remove_attachment(ctx, att);
- }
-
- invalidate_framebuffer(fb);
-
- _glthread_UNLOCK_MUTEX(fb->Mutex);
-}
-
-
-/**
- * For debug only.
- */
-static void
-att_incomplete(const char *msg)
-{
-#if DEBUG_FBO
- _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
-#else
- (void) msg;
-#endif
-}
-
-
-/**
- * For debug only.
- */
-static void
-fbo_incomplete(const char *msg, int index)
-{
-#if DEBUG_FBO
- _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
-#else
- (void) msg;
- (void) index;
-#endif
-}
-
-
-
-
-/**
- * Test if an attachment point is complete and update its Complete field.
- * \param format if GL_COLOR, this is a color attachment point,
- * if GL_DEPTH, this is a depth component attachment point,
- * if GL_STENCIL, this is a stencil component attachment point.
- */
-static void
-test_attachment_completeness(const GLcontext *ctx, GLenum format,
- struct gl_renderbuffer_attachment *att)
-{
- assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
-
- /* assume complete */
- att->Complete = GL_TRUE;
-
- /* Look for reasons why the attachment might be incomplete */
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_object *texObj = att->Texture;
- struct gl_texture_image *texImage;
- GLenum baseFormat;
-
- if (!texObj) {
- att_incomplete("no texobj");
- att->Complete = GL_FALSE;
- return;
- }
-
- texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
- if (!texImage) {
- att_incomplete("no teximage");
- att->Complete = GL_FALSE;
- return;
- }
- if (texImage->Width < 1 || texImage->Height < 1) {
- att_incomplete("teximage width/height=0");
- printf("texobj = %u\n", texObj->Name);
- printf("level = %d\n", att->TextureLevel);
- att->Complete = GL_FALSE;
- return;
- }
- if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
- att_incomplete("bad z offset");
- att->Complete = GL_FALSE;
- return;
- }
-
- baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- if (format == GL_COLOR) {
- if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA &&
- (!ctx->Extensions.ARB_framebuffer_object ||
- baseFormat != GL_ALPHA)) {
- att_incomplete("bad format");
- att->Complete = GL_FALSE;
- return;
- }
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- att_incomplete("compressed internalformat");
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (format == GL_DEPTH) {
- if (baseFormat == GL_DEPTH_COMPONENT) {
- /* OK */
- }
- else if (ctx->Extensions.EXT_packed_depth_stencil &&
- ctx->Extensions.ARB_depth_texture &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- att->Complete = GL_FALSE;
- att_incomplete("bad depth format");
- return;
- }
- }
- else {
- ASSERT(format == GL_STENCIL);
- if (ctx->Extensions.EXT_packed_depth_stencil &&
- ctx->Extensions.ARB_depth_texture &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- /* no such thing as stencil-only textures */
- att_incomplete("illegal stencil texture");
- att->Complete = GL_FALSE;
- return;
- }
- }
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- const GLenum baseFormat =
- _mesa_get_format_base_format(att->Renderbuffer->Format);
-
- ASSERT(att->Renderbuffer);
- if (!att->Renderbuffer->InternalFormat ||
- att->Renderbuffer->Width < 1 ||
- att->Renderbuffer->Height < 1) {
- att_incomplete("0x0 renderbuffer");
- att->Complete = GL_FALSE;
- return;
- }
- if (format == GL_COLOR) {
- if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA) {
- att_incomplete("bad renderbuffer color format");
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (format == GL_DEPTH) {
- if (baseFormat == GL_DEPTH_COMPONENT) {
- /* OK */
- }
- else if (ctx->Extensions.EXT_packed_depth_stencil &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- att_incomplete("bad renderbuffer depth format");
- att->Complete = GL_FALSE;
- return;
- }
- }
- else {
- assert(format == GL_STENCIL);
- if (baseFormat == GL_STENCIL_INDEX) {
- /* OK */
- }
- else if (ctx->Extensions.EXT_packed_depth_stencil &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- att->Complete = GL_FALSE;
- att_incomplete("bad renderbuffer stencil format");
- return;
- }
- }
- }
- else {
- ASSERT(att->Type == GL_NONE);
- /* complete */
- return;
- }
-}
-
-
-/**
- * Test if the given framebuffer object is complete and update its
- * Status field with the results.
- * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
- * driver to make hardware-specific validation/completeness checks.
- * Also update the framebuffer's Width and Height fields if the
- * framebuffer is complete.
- */
-void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- GLuint numImages;
- GLenum intFormat = GL_NONE; /* color buffers' internal format */
- GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
- GLint numSamples = -1;
- GLint i;
- GLuint j;
-
- assert(fb->Name != 0);
-
- numImages = 0;
- fb->Width = 0;
- fb->Height = 0;
-
- /* Start at -2 to more easily loop over all attachment points.
- * -2: depth buffer
- * -1: stencil buffer
- * >=0: color buffer
- */
- for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
- struct gl_renderbuffer_attachment *att;
- GLenum f;
-
- /*
- * XXX for ARB_fbo, only check color buffers that are named by
- * GL_READ_BUFFER and GL_DRAW_BUFFERi.
- */
-
- /* check for attachment completeness
- */
- if (i == -2) {
- att = &fb->Attachment[BUFFER_DEPTH];
- test_attachment_completeness(ctx, GL_DEPTH, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- fbo_incomplete("depth attachment incomplete", -1);
- return;
- }
- }
- else if (i == -1) {
- att = &fb->Attachment[BUFFER_STENCIL];
- test_attachment_completeness(ctx, GL_STENCIL, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- fbo_incomplete("stencil attachment incomplete", -1);
- return;
- }
- }
- else {
- att = &fb->Attachment[BUFFER_COLOR0 + i];
- test_attachment_completeness(ctx, GL_COLOR, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- fbo_incomplete("color attachment incomplete", i);
- return;
- }
- }
-
- /* get width, height, format of the renderbuffer/texture
- */
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImg
- = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- minWidth = MIN2(minWidth, texImg->Width);
- maxWidth = MAX2(maxWidth, texImg->Width);
- minHeight = MIN2(minHeight, texImg->Height);
- maxHeight = MAX2(maxHeight, texImg->Height);
- f = texImg->_BaseFormat;
- numImages++;
- if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
- && f != GL_DEPTH_STENCIL_EXT
- && (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
- fbo_incomplete("texture attachment incomplete", -1);
- return;
- }
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- minWidth = MIN2(minWidth, att->Renderbuffer->Width);
- maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
- minHeight = MIN2(minHeight, att->Renderbuffer->Height);
- maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
- f = att->Renderbuffer->InternalFormat;
- numImages++;
- }
- else {
- assert(att->Type == GL_NONE);
- continue;
- }
-
- if (numSamples < 0) {
- /* first buffer */
- numSamples = att->Renderbuffer->NumSamples;
- }
-
- /* Error-check width, height, format, samples
- */
- if (numImages == 1) {
- /* save format, num samples */
- if (i >= 0) {
- intFormat = f;
- }
- }
- else {
- if (!ctx->Extensions.ARB_framebuffer_object) {
- /* check that width, height, format are same */
- if (minWidth != maxWidth || minHeight != maxHeight) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
- fbo_incomplete("width or height mismatch", -1);
- return;
- }
- /* check that all color buffer have same format */
- if (intFormat != GL_NONE && f != intFormat) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
- fbo_incomplete("format mismatch", -1);
- return;
- }
- }
- if (att->Renderbuffer &&
- att->Renderbuffer->NumSamples != numSamples) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
- fbo_incomplete("inconsistant number of samples", i);
- return;
- }
-
- }
- }
-
-#if FEATURE_GL
- if (ctx->API == API_OPENGL) {
- /* Check that all DrawBuffers are present */
- for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
- if (fb->ColorDrawBuffer[j] != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
- fbo_incomplete("missing drawbuffer", j);
- return;
- }
- }
- }
-
- /* Check that the ReadBuffer is present */
- if (fb->ColorReadBuffer != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
- fbo_incomplete("missing readbuffer", -1);
- return;
- }
- }
- }
-#else
- (void) j;
-#endif
-
- if (numImages == 0) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
- fbo_incomplete("no attachments", -1);
- return;
- }
-
- /* Provisionally set status = COMPLETE ... */
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
-
- /* ... but the driver may say the FB is incomplete.
- * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
- * if anything.
- */
- if (ctx->Driver.ValidateFramebuffer) {
- ctx->Driver.ValidateFramebuffer(ctx, fb);
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- fbo_incomplete("driver marked FBO as incomplete", -1);
- }
- }
-
- if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
- /*
- * Note that if ARB_framebuffer_object is supported and the attached
- * renderbuffers/textures are different sizes, the framebuffer
- * width/height will be set to the smallest width/height.
- */
- fb->Width = minWidth;
- fb->Height = minHeight;
-
- /* finally, update the visual info for the framebuffer */
- _mesa_update_framebuffer_visual(fb);
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (renderbuffer) {
- struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
- if (rb != NULL && rb != &DummyRenderbuffer)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
-{
- struct gl_renderbuffer *newRb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
- return;
- }
-
- /* No need to flush here since the render buffer binding has no
- * effect on rendering state.
- */
-
- if (renderbuffer) {
- newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
- if (newRb == &DummyRenderbuffer) {
- /* ID was reserved, but no real renderbuffer object made yet */
- newRb = NULL;
- }
- else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
- /* All RB IDs must be Gen'd */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
- return;
- }
-
- if (!newRb) {
- /* create new renderbuffer object */
- newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
- if (!newRb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
- return;
- }
- ASSERT(newRb->AllocStorage);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
- newRb->RefCount = 1; /* referenced by hash table */
- }
- }
- else {
- newRb = NULL;
- }
-
- ASSERT(newRb != &DummyRenderbuffer);
-
- _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
-}
-
-
-/**
- * If the given renderbuffer is anywhere attached to the framebuffer, detach
- * the renderbuffer.
- * This is used when a renderbuffer object is deleted.
- * The spec calls for unbinding.
- */
-static void
-detach_renderbuffer(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer *rb)
-{
- GLuint i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer == rb) {
- _mesa_remove_attachment(ctx, &fb->Attachment[i]);
- }
- }
- invalidate_framebuffer(fb);
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- for (i = 0; i < n; i++) {
- if (renderbuffers[i] > 0) {
- struct gl_renderbuffer *rb;
- rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
- if (rb) {
- /* check if deleting currently bound renderbuffer object */
- if (rb == ctx->CurrentRenderbuffer) {
- /* bind default */
- ASSERT(rb->RefCount >= 2);
- _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- }
-
- if (ctx->DrawBuffer->Name) {
- detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
- }
- if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
- detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
- }
-
- /* Remove from hash table immediately, to free the ID.
- * But the object will not be freed until it's no longer
- * referenced anywhere else.
- */
- _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
-
- if (rb != &DummyRenderbuffer) {
- /* no longer referenced by hash table */
- _mesa_reference_renderbuffer(&rb, NULL);
- }
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
- return;
- }
-
- if (!renderbuffers)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
-
- for (i = 0; i < n; i++) {
- GLuint name = first + i;
- renderbuffers[i] = name;
- /* insert dummy placeholder into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-/**
- * Given an internal format token for a render buffer, return the
- * corresponding base format.
- * This is very similar to _mesa_base_tex_format() but the set of valid
- * internal formats is somewhat different.
- *
- * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
- * GL_DEPTH_STENCIL_EXT or zero if error.
- *
- * XXX in the future when we support red-only and red-green formats
- * we'll also return GL_RED and GL_RG.
- */
-GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- case GL_RGBA16_SNORM:
- return GL_RGBA;
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- return GL_STENCIL_INDEX;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil)
- return GL_DEPTH_STENCIL_EXT;
- else
- return 0;
- /* XXX add floating point formats eventually */
- default:
- return 0;
- }
-}
-
-
-/** sentinal value, see below */
-#define NO_SAMPLES 1000
-
-
-/**
- * Helper function used by _mesa_RenderbufferStorageEXT() and
- * _mesa_RenderbufferStorageMultisample().
- * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
- */
-static void
-renderbuffer_storage(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei samples)
-{
- const char *func = samples == NO_SAMPLES ?
- "glRenderbufferStorage" : "RenderbufferStorageMultisample";
- struct gl_renderbuffer *rb;
- GLenum baseFormat;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
- return;
- }
-
- baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
- if (baseFormat == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
- return;
- }
-
- if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
- return;
- }
-
- if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
- return;
- }
-
- if (samples == NO_SAMPLES) {
- /* NumSamples == 0 indicates non-multisampling */
- samples = 0;
- }
- else if (samples > (GLsizei) ctx->Const.MaxSamples) {
- /* note: driver may choose to use more samples than what's requested */
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (rb->InternalFormat == internalFormat &&
- rb->Width == (GLuint) width &&
- rb->Height == (GLuint) height) {
- /* no change in allocation needed */
- return;
- }
-
- /* These MUST get set by the AllocStorage func */
- rb->Format = MESA_FORMAT_NONE;
- rb->NumSamples = samples;
-
- /* Now allocate the storage */
- ASSERT(rb->AllocStorage);
- if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
- /* No error - check/set fields now */
- assert(rb->Format != MESA_FORMAT_NONE);
- assert(rb->Width == (GLuint) width);
- assert(rb->Height == (GLuint) height);
- rb->InternalFormat = internalFormat;
- rb->_BaseFormat = baseFormat;
- assert(rb->_BaseFormat != 0);
- }
- else {
- /* Probably ran out of memory - clear the fields */
- rb->Width = 0;
- rb->Height = 0;
- rb->Format = MESA_FORMAT_NONE;
- rb->InternalFormat = GL_NONE;
- rb->_BaseFormat = GL_NONE;
- rb->NumSamples = 0;
- }
-
- /*
- test_framebuffer_completeness(ctx, fb);
- */
- /* XXX if this renderbuffer is attached anywhere, invalidate attachment
- * points???
- */
-}
-
-
-#if FEATURE_OES_EGL_image
-void GLAPIENTRY
-_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.OES_EGL_image) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEGLImageTargetRenderbufferStorageOES(unsupported)");
- return;
- }
-
- if (target != GL_RENDERBUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "EGLImageTargetRenderbufferStorageOES");
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "EGLImageTargetRenderbufferStorageOES");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
-}
-#endif
-
-
-/**
- * Helper function for _mesa_GetRenderbufferParameterivEXT() and
- * _mesa_GetFramebufferAttachmentParameterivEXT()
- * We have to be careful to respect the base format. For example, if a
- * renderbuffer/texture was created with internalFormat=GL_RGB but the
- * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
- * we need to return zero.
- */
-static GLint
-get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
-{
- switch (pname) {
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- default:
- return 0;
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- /* GL_ARB_fbo says calling this function is equivalent to calling
- * glRenderbufferStorageMultisample() with samples=0. We pass in
- * a token value here just for error reporting purposes.
- */
- renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
-}
-
-
-void GLAPIENTRY
-_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
- GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- renderbuffer_storage(target, internalFormat, width, height, samples);
-}
-
-
-/**
- * OpenGL ES version of glRenderBufferStorage.
- */
-void GLAPIENTRY
-_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- switch (internalFormat) {
- case GL_RGB565:
- /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- /* choose a closest format */
- internalFormat = GL_RGB5;
- break;
- default:
- break;
- }
-
- renderbuffer_storage(target, internalFormat, width, height, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetRenderbufferParameterivEXT(target)");
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetRenderbufferParameterivEXT");
- return;
- }
-
- /* No need to flush here since we're just quering state which is
- * not effected by rendering.
- */
-
- switch (pname) {
- case GL_RENDERBUFFER_WIDTH_EXT:
- *params = rb->Width;
- return;
- case GL_RENDERBUFFER_HEIGHT_EXT:
- *params = rb->Height;
- return;
- case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
- *params = rb->InternalFormat;
- return;
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
- break;
- case GL_RENDERBUFFER_SAMPLES:
- if (ctx->Extensions.ARB_framebuffer_object) {
- *params = rb->NumSamples;
- break;
- }
- /* fallthrough */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetRenderbufferParameterivEXT(target)");
- return;
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (framebuffer) {
- struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
- if (rb != NULL && rb != &DummyFramebuffer)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-/**
- * Check if any of the attachments of the given framebuffer are textures
- * (render to texture). Call ctx->Driver.RenderTexture() for such
- * attachments.
- */
-static void
-check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- GLuint i;
- ASSERT(ctx->Driver.RenderTexture);
-
- if (fb->Name == 0)
- return; /* can't render to texture with winsys framebuffers */
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- struct gl_texture_object *texObj = att->Texture;
- if (texObj
- && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
- ctx->Driver.RenderTexture(ctx, fb, att);
- }
- }
-}
-
-
-/**
- * Examine all the framebuffer's attachments to see if any are textures.
- * If so, call ctx->Driver.FinishRenderTexture() for each texture to
- * notify the device driver that the texture image may have changed.
- */
-static void
-check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- if (fb->Name == 0)
- return; /* can't render to texture with winsys framebuffers */
-
- if (ctx->Driver.FinishRenderTexture) {
- GLuint i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Texture && att->Renderbuffer) {
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
-{
- struct gl_framebuffer *newDrawFb, *newReadFb;
- struct gl_framebuffer *oldDrawFb, *oldReadFb;
- GLboolean bindReadBuf, bindDrawBuf;
- GET_CURRENT_CONTEXT(ctx);
-
-#ifdef DEBUG
- if (ctx->Extensions.ARB_framebuffer_object) {
- ASSERT(ctx->Extensions.EXT_framebuffer_object);
- ASSERT(ctx->Extensions.EXT_framebuffer_blit);
- }
-#endif
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindFramebufferEXT(unsupported)");
- return;
- }
-
- switch (target) {
-#if FEATURE_EXT_framebuffer_blit
- case GL_DRAW_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
- return;
- }
- bindDrawBuf = GL_TRUE;
- bindReadBuf = GL_FALSE;
- break;
- case GL_READ_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
- return;
- }
- bindDrawBuf = GL_FALSE;
- bindReadBuf = GL_TRUE;
- break;
-#endif
- case GL_FRAMEBUFFER_EXT:
- bindDrawBuf = GL_TRUE;
- bindReadBuf = GL_TRUE;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
- return;
- }
-
- if (framebuffer) {
- /* Binding a user-created framebuffer object */
- newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
- if (newDrawFb == &DummyFramebuffer) {
- /* ID was reserved, but no real framebuffer object made yet */
- newDrawFb = NULL;
- }
- else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
- /* All FBO IDs must be Gen'd */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
- return;
- }
-
- if (!newDrawFb) {
- /* create new framebuffer object */
- newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
- if (!newDrawFb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
- return;
- }
- _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
- }
- newReadFb = newDrawFb;
- }
- else {
- /* Binding the window system framebuffer (which was originally set
- * with MakeCurrent).
- */
- newDrawFb = ctx->WinSysDrawBuffer;
- newReadFb = ctx->WinSysReadBuffer;
- }
-
- ASSERT(newDrawFb);
- ASSERT(newDrawFb != &DummyFramebuffer);
-
- /* save pointers to current/old framebuffers */
- oldDrawFb = ctx->DrawBuffer;
- oldReadFb = ctx->ReadBuffer;
-
- /* check if really changing bindings */
- if (oldDrawFb == newDrawFb)
- bindDrawBuf = GL_FALSE;
- if (oldReadFb == newReadFb)
- bindReadBuf = GL_FALSE;
-
- /*
- * OK, now bind the new Draw/Read framebuffers, if they're changing.
- *
- * We also check if we're beginning and/or ending render-to-texture.
- * When a framebuffer with texture attachments is unbound, call
- * ctx->Driver.FinishRenderTexture().
- * When a framebuffer with texture attachments is bound, call
- * ctx->Driver.RenderTexture().
- *
- * Note that if the ReadBuffer has texture attachments we don't consider
- * that a render-to-texture case.
- */
- if (bindReadBuf) {
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- /* check if old readbuffer was render-to-texture */
- check_end_texture_render(ctx, oldReadFb);
-
- _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
- }
-
- if (bindDrawBuf) {
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- /* check if old read/draw buffers were render-to-texture */
- if (!bindReadBuf)
- check_end_texture_render(ctx, oldReadFb);
-
- if (oldDrawFb != oldReadFb)
- check_end_texture_render(ctx, oldDrawFb);
-
- /* check if newly bound framebuffer has any texture attachments */
- check_begin_texture_render(ctx, newDrawFb);
-
- _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
- }
-
- if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
- ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- for (i = 0; i < n; i++) {
- if (framebuffers[i] > 0) {
- struct gl_framebuffer *fb;
- fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
- if (fb) {
- ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
-
- /* check if deleting currently bound framebuffer object */
- if (ctx->Extensions.EXT_framebuffer_blit) {
- /* separate draw/read binding points */
- if (fb == ctx->DrawBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
- }
- if (fb == ctx->ReadBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
- }
- }
- else {
- /* only one binding point for read/draw buffers */
- if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
- }
-
- /* remove from hash table immediately, to free the ID */
- _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
-
- if (fb != &DummyFramebuffer) {
- /* But the object will not be freed until it's no longer
- * bound in any context.
- */
- _mesa_reference_framebuffer(&fb, NULL);
- }
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
- return;
- }
-
- if (!framebuffers)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
-
- for (i = 0; i < n; i++) {
- GLuint name = first + i;
- framebuffers[i] = name;
- /* insert dummy placeholder into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-
-GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target)
-{
- struct gl_framebuffer *buffer;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- switch (target) {
-#if FEATURE_EXT_framebuffer_blit
- case GL_DRAW_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
- return 0;
- }
- buffer = ctx->DrawBuffer;
- break;
- case GL_READ_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
- return 0;
- }
- buffer = ctx->ReadBuffer;
- break;
-#endif
- case GL_FRAMEBUFFER_EXT:
- buffer = ctx->DrawBuffer;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
- return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- }
-
- if (buffer->Name == 0) {
- /* The window system / default framebuffer is always complete */
- return GL_FRAMEBUFFER_COMPLETE_EXT;
- }
-
- /* No need to flush here */
-
- if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
- _mesa_test_framebuffer_completeness(ctx, buffer);
- }
-
- return buffer->_Status;
-}
-
-
-
-/**
- * Common code called by glFramebufferTexture1D/2D/3DEXT().
- */
-static void
-framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
- GLenum attachment, GLenum textarget, GLuint texture,
- GLint level, GLint zoffset)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_texture_object *texObj = NULL;
- struct gl_framebuffer *fb;
- GLboolean error = GL_FALSE;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
- case GL_READ_FRAMEBUFFER_EXT:
- error = !ctx->Extensions.EXT_framebuffer_blit;
- fb = ctx->ReadBuffer;
- break;
- case GL_DRAW_FRAMEBUFFER_EXT:
- error = !ctx->Extensions.EXT_framebuffer_blit;
- /* fall-through */
- case GL_FRAMEBUFFER_EXT:
- fb = ctx->DrawBuffer;
- break;
- default:
- error = GL_TRUE;
- }
-
- if (error) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
- return;
- }
-
- ASSERT(fb);
-
- /* check framebuffer binding */
- if (fb->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT", caller);
- return;
- }
-
-
- /* The textarget, level, and zoffset parameters are only validated if
- * texture is non-zero.
- */
- if (texture) {
- GLboolean err = GL_TRUE;
-
- texObj = _mesa_lookup_texture(ctx, texture);
- if (texObj != NULL) {
- if (textarget == 0) {
- /* XXX what's the purpose of this? */
- err = (texObj->Target != GL_TEXTURE_3D) &&
- (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
- (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
- }
- else {
- err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
- ? !IS_CUBE_FACE(textarget)
- : (texObj->Target != textarget);
- }
- }
- else {
- /* can't render to a non-existant texture */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT(non existant texture)",
- caller);
- return;
- }
-
- if (err) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT(texture target mismatch)",
- caller);
- return;
- }
-
- if (texObj->Target == GL_TEXTURE_3D) {
- const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (zoffset < 0 || zoffset >= maxSize) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%sEXT(zoffset)", caller);
- return;
- }
- }
- else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
- (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%sEXT(layer)", caller);
- return;
- }
- }
-
- if ((level < 0) ||
- (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%sEXT(level)", caller);
- return;
- }
- }
-
- att = _mesa_get_attachment(ctx, fb, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%sEXT(attachment)", caller);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- _glthread_LOCK_MUTEX(fb->Mutex);
- if (texObj) {
- _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
- level, zoffset);
- /* Set the render-to-texture flag. We'll check this flag in
- * glTexImage() and friends to determine if we need to revalidate
- * any FBOs that might be rendering into this texture.
- * This flag never gets cleared since it's non-trivial to determine
- * when all FBOs might be done rendering to this texture. That's OK
- * though since it's uncommon to render to a texture then repeatedly
- * call glTexImage() to change images in the texture.
- */
- texObj->_RenderToTexture = GL_TRUE;
- }
- else {
- _mesa_remove_attachment(ctx, att);
- }
-
- invalidate_framebuffer(fb);
-
- _glthread_UNLOCK_MUTEX(fb->Mutex);
-}
-
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(textarget)");
- return;
- }
-
- framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
- level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ((texture != 0) &&
- (textarget != GL_TEXTURE_2D) &&
- (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
- (!IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
- return;
- }
-
- framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
- level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level, GLint zoffset)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture3DEXT(textarget)");
- return;
- }
-
- framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
- level, zoffset);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
- level, layer);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
- GLenum renderbufferTarget,
- GLuint renderbuffer)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_framebuffer *fb;
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
-#if FEATURE_EXT_framebuffer_blit
- case GL_DRAW_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(target)");
- return;
- }
- fb = ctx->DrawBuffer;
- break;
- case GL_READ_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(target)");
- return;
- }
- fb = ctx->ReadBuffer;
- break;
-#endif
- case GL_FRAMEBUFFER_EXT:
- fb = ctx->DrawBuffer;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(target)");
- return;
- }
-
- if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(renderbufferTarget)");
- return;
- }
-
- if (fb->Name == 0) {
- /* Can't attach new renderbuffers to a window system framebuffer */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
- return;
- }
-
- att = _mesa_get_attachment(ctx, fb, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(invalid attachment %s)",
- _mesa_lookup_enum_by_nr(attachment));
- return;
- }
-
- if (renderbuffer) {
- rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferRenderbufferEXT(non-existant"
- " renderbuffer %u)", renderbuffer);
- return;
- }
- }
- else {
- /* remove renderbuffer attachment */
- rb = NULL;
- }
-
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
- rb && rb->Format != MESA_FORMAT_NONE) {
- /* make sure the renderbuffer is a depth/stencil format */
- const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- if (baseFormat != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferRenderbufferEXT(renderbuffer"
- " is not DEPTH_STENCIL format)");
- return;
- }
- }
-
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- assert(ctx->Driver.FramebufferRenderbuffer);
- ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
-
- /* Some subsequent GL commands may depend on the framebuffer's visual
- * after the binding is updated. Update visual info now.
- */
- _mesa_update_framebuffer_visual(fb);
-}
-
-
-void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
- GLenum pname, GLint *params)
-{
- const struct gl_renderbuffer_attachment *att;
- struct gl_framebuffer *buffer;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (target) {
-#if FEATURE_EXT_framebuffer_blit
- case GL_DRAW_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(target)");
- return;
- }
- buffer = ctx->DrawBuffer;
- break;
- case GL_READ_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(target)");
- return;
- }
- buffer = ctx->ReadBuffer;
- break;
-#endif
- case GL_FRAMEBUFFER_EXT:
- buffer = ctx->DrawBuffer;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(target)");
- return;
- }
-
- if (buffer->Name == 0) {
- /* the default / window-system FBO */
- att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
- }
- else {
- /* user-created framebuffer FBO */
- att = _mesa_get_attachment(ctx, buffer, attachment);
- }
-
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(attachment)");
- return;
- }
-
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
- /* the depth and stencil attachments must point to the same buffer */
- const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
- depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
- stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
- if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
- " attachments differ)");
- return;
- }
- }
-
- /* No need to flush here */
-
- switch (pname) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
- *params = att->Type;
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
- if (att->Type == GL_RENDERBUFFER_EXT) {
- *params = att->Renderbuffer->Name;
- }
- else if (att->Type == GL_TEXTURE) {
- *params = att->Texture->Name;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
- if (att->Type == GL_TEXTURE) {
- *params = att->TextureLevel;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
- if (att->Type == GL_TEXTURE) {
- if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
- *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
- }
- else {
- *params = 0;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
- if (att->Type == GL_TEXTURE) {
- if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
- *params = att->Zoffset;
- }
- else {
- *params = 0;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else {
- *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- return;
- }
- else {
- gl_format format = att->Renderbuffer->Format;
- if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
- /* special cases */
- *params = GL_INDEX;
- }
- else {
- *params = _mesa_get_format_datatype(format);
- }
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else if (att->Texture) {
- const struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
- att->TextureLevel);
- if (texImage) {
- *params = get_component_bits(pname, texImage->_BaseFormat,
- texImage->TexFormat);
- }
- else {
- *params = 0;
- }
- }
- else if (att->Renderbuffer) {
- *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
- att->Renderbuffer->Format);
- }
- else {
- *params = 0;
- }
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP:
- /* OK, legal value */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- if (texObj->BaseLevel >= texObj->MaxLevel) {
- /* nothing to do */
- return;
- }
-
- _mesa_lock_texture(ctx, texObj);
- if (target == GL_TEXTURE_CUBE_MAP) {
- GLuint face;
- for (face = 0; face < 6; face++)
- ctx->Driver.GenerateMipmap(ctx,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
- texObj);
- }
- else {
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-#if FEATURE_EXT_framebuffer_blit
-
-static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
-{
- GLuint i;
- for (i = 0; i < Elements(fb->Attachment); i++) {
- if (fb->Attachment[i].Renderbuffer == rb)
- return &fb->Attachment[i];
- }
- return NULL;
-}
-
-
-
-/**
- * Blit rectangular region, optionally from one framebuffer to another.
- *
- * Note, if the src buffer is multisampled and the dest is not, this is
- * when the samples must be resolved to a single color.
- */
-void GLAPIENTRY
-_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
- const struct gl_framebuffer *readFb, *drawFb;
- const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- readFb = ctx->ReadBuffer;
- drawFb = ctx->DrawBuffer;
-
- if (!readFb || !drawFb) {
- /* This will normally never happen but someday we may want to
- * support MakeCurrent() with no drawables.
- */
- return;
- }
-
- /* check for complete framebuffers */
- if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
- readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBlitFramebufferEXT(incomplete draw/read buffers)");
- return;
- }
-
- if (filter != GL_NEAREST && filter != GL_LINEAR) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
- return;
- }
-
- if (mask & ~legalMaskBits) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
- return;
- }
-
- /* depth/stencil must be blitted with nearest filtering */
- if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
- && filter != GL_NEAREST) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
- return;
- }
-
- /* get color read/draw renderbuffers */
- if (mask & GL_COLOR_BUFFER_BIT) {
- colorReadRb = readFb->_ColorReadBuffer;
- colorDrawRb = drawFb->_ColorDrawBuffers[0];
- }
- else {
- colorReadRb = colorDrawRb = NULL;
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
- if (!readRb ||
- !drawRb ||
- _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(stencil buffer size mismatch");
- return;
- }
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
- if (!readRb ||
- !drawRb ||
- _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth buffer size mismatch");
- return;
- }
- }
-
- if (readFb->Visual.samples > 0 &&
- drawFb->Visual.samples > 0 &&
- readFb->Visual.samples != drawFb->Visual.samples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(mismatched samples");
- return;
- }
-
- /* extra checks for multisample copies... */
- if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
- /* src and dest region sizes must be the same */
- if (srcX1 - srcX0 != dstX1 - dstX0 ||
- srcY1 - srcY0 != dstY1 - dstY0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample region sizes");
- return;
- }
-
- /* color formats must match */
- if (colorReadRb &&
- colorDrawRb &&
- colorReadRb->Format != colorDrawRb->Format) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
- return;
- }
- }
-
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
- return;
- }
-
- /* Debug code */
- if (DEBUG_BLIT) {
- printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
- " 0x%x, 0x%x)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (colorReadRb) {
- const struct gl_renderbuffer_attachment *att;
-
- att = find_attachment(readFb, colorReadRb);
- printf(" Src FBO %u RB %u (%dx%d) ",
- readFb->Name, colorReadRb->Name,
- colorReadRb->Width, colorReadRb->Height);
- if (att && att->Texture) {
- printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
- }
- printf("\n");
-
- att = find_attachment(drawFb, colorDrawRb);
- printf(" Dst FBO %u RB %u (%dx%d) ",
- drawFb->Name, colorDrawRb->Name,
- colorDrawRb->Width, colorDrawRb->Height);
- if (att && att->Texture) {
- printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
- }
- printf("\n");
- }
- }
-
- ASSERT(ctx->Driver.BlitFramebuffer);
- ctx->Driver.BlitFramebuffer(ctx,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-#endif /* FEATURE_EXT_framebuffer_blit */
-
-#if FEATURE_ARB_geometry_shader4
-void GLAPIENTRY
-_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
- GLuint texture, GLint level)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTextureARB "
- "not implemented!");
-}
-
-void GLAPIENTRY
-_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTextureFaceARB "
- "not implemented!");
-}
-#endif /* FEATURE_ARB_geometry_shader4 */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * GL_EXT/ARB_framebuffer_object extensions
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "buffers.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "macros.h"
+#include "renderbuffer.h"
+#include "state.h"
+#include "teximage.h"
+#include "texobj.h"
+
+
+/** Set this to 1 to help debug FBO incompleteness problems */
+#define DEBUG_FBO 0
+
+/** Set this to 1 to debug/log glBlitFramebuffer() calls */
+#define DEBUG_BLIT 0
+
+
+/**
+ * Notes:
+ *
+ * None of the GL_EXT_framebuffer_object functions are compiled into
+ * display lists.
+ */
+
+
+
+/*
+ * When glGenRender/FramebuffersEXT() is called we insert pointers to
+ * these placeholder objects into the hash table.
+ * Later, when the object ID is first bound, we replace the placeholder
+ * with the real frame/renderbuffer.
+ */
+static struct gl_framebuffer DummyFramebuffer;
+static struct gl_renderbuffer DummyRenderbuffer;
+
+/* We bind this framebuffer when applications pass a NULL
+ * drawable/surface in make current. */
+static struct gl_framebuffer IncompleteFramebuffer;
+
+
+#define IS_CUBE_FACE(TARGET) \
+ ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
+ (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+
+
+static void
+delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
+{
+ /* no op */
+}
+
+static void
+delete_dummy_framebuffer(struct gl_framebuffer *fb)
+{
+ /* no op */
+}
+
+
+void
+_mesa_init_fbobjects(struct gl_context *ctx)
+{
+ _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
+ _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
+ _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
+ DummyFramebuffer.Delete = delete_dummy_framebuffer;
+ DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+ IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
+}
+
+struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void)
+{
+ return &IncompleteFramebuffer;
+}
+
+/**
+ * Helper routine for getting a gl_renderbuffer.
+ */
+struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_renderbuffer *rb;
+
+ if (id == 0)
+ return NULL;
+
+ rb = (struct gl_renderbuffer *)
+ _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
+ return rb;
+}
+
+
+/**
+ * Helper routine for getting a gl_framebuffer.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
+{
+ struct gl_framebuffer *fb;
+
+ if (id == 0)
+ return NULL;
+
+ fb = (struct gl_framebuffer *)
+ _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+ return fb;
+}
+
+
+/**
+ * Mark the given framebuffer as invalid. This will force the
+ * test for framebuffer completeness to be done before the framebuffer
+ * is used.
+ */
+static void
+invalidate_framebuffer(struct gl_framebuffer *fb)
+{
+ fb->_Status = 0; /* "indeterminate" */
+}
+
+
+/**
+ * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
+ * gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
+ * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
+ * the depth buffer attachment point.
+ */
+struct gl_renderbuffer_attachment *
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ GLuint i;
+
+ assert(fb->Name > 0);
+
+ switch (attachment) {
+ case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT8_EXT:
+ case GL_COLOR_ATTACHMENT9_EXT:
+ case GL_COLOR_ATTACHMENT10_EXT:
+ case GL_COLOR_ATTACHMENT11_EXT:
+ case GL_COLOR_ATTACHMENT12_EXT:
+ case GL_COLOR_ATTACHMENT13_EXT:
+ case GL_COLOR_ATTACHMENT14_EXT:
+ case GL_COLOR_ATTACHMENT15_EXT:
+ i = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ if (i >= ctx->Const.MaxColorAttachments) {
+ return NULL;
+ }
+ return &fb->Attachment[BUFFER_COLOR0 + i];
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ /* fall-through */
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
+ case GL_FRONT_LEFT:
+ return &fb->Attachment[BUFFER_FRONT_LEFT];
+ case GL_FRONT_RIGHT:
+ return &fb->Attachment[BUFFER_FRONT_RIGHT];
+ case GL_BACK_LEFT:
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_BACK_RIGHT:
+ return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Remove any texture or renderbuffer attached to the given attachment
+ * point. Update reference counts, etc.
+ */
+void
+_mesa_remove_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ if (att->Type == GL_TEXTURE) {
+ ASSERT(att->Texture);
+ if (ctx->Driver.FinishRenderTexture) {
+ /* tell driver that we're done rendering to this texture. */
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
+ ASSERT(!att->Texture);
+ }
+ if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
+ ASSERT(!att->Texture);
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
+ ASSERT(!att->Renderbuffer);
+ }
+ att->Type = GL_NONE;
+ att->Complete = GL_TRUE;
+}
+
+
+/**
+ * Bind a texture object to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_texture_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset)
+{
+ if (att->Texture == texObj) {
+ /* re-attaching same texture */
+ ASSERT(att->Type == GL_TEXTURE);
+ if (ctx->Driver.FinishRenderTexture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ else {
+ /* new attachment */
+ if (ctx->Driver.FinishRenderTexture && att->Texture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_TEXTURE;
+ assert(!att->Texture);
+ _mesa_reference_texobj(&att->Texture, texObj);
+ }
+
+ /* always update these fields */
+ att->TextureLevel = level;
+ att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
+ att->Zoffset = zoffset;
+ att->Complete = GL_FALSE;
+
+ if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+
+ invalidate_framebuffer(fb);
+}
+
+
+/**
+ * Bind a renderbuffer to an attachment point.
+ * The previous binding, if any, will be removed first.
+ */
+void
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX check if re-doing same attachment, exit early */
+ _mesa_remove_attachment(ctx, att);
+ att->Type = GL_RENDERBUFFER_EXT;
+ att->Texture = NULL; /* just to be safe */
+ att->Complete = GL_FALSE;
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+}
+
+
+/**
+ * Fallback for ctx->Driver.FramebufferRenderbuffer()
+ * Attach a renderbuffer object to a framebuffer object.
+ */
+void
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ struct gl_renderbuffer_attachment *att;
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ ASSERT(att);
+ if (rb) {
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* do stencil attachment here (depth already done above) */
+ att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+ assert(att);
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ }
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+att_incomplete(const char *msg)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+#else
+ (void) msg;
+#endif
+}
+
+
+/**
+ * For debug only.
+ */
+static void
+fbo_incomplete(const char *msg, int index)
+{
+#if DEBUG_FBO
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+#else
+ (void) msg;
+ (void) index;
+#endif
+}
+
+
+/**
+ * Is the given base format a legal format for a color renderbuffer?
+ */
+static GLboolean
+is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_RGB:
+ case GL_RGBA:
+ return GL_TRUE;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ return ctx->Extensions.ARB_framebuffer_object;
+ case GL_RED:
+ case GL_RG:
+ return ctx->Extensions.ARB_texture_rg;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Is the given base format a legal format for a depth/stencil renderbuffer?
+ */
+static GLboolean
+is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
+{
+ switch (baseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an attachment point is complete and update its Complete field.
+ * \param format if GL_COLOR, this is a color attachment point,
+ * if GL_DEPTH, this is a depth component attachment point,
+ * if GL_STENCIL, this is a stencil component attachment point.
+ */
+static void
+test_attachment_completeness(const struct gl_context *ctx, GLenum format,
+ struct gl_renderbuffer_attachment *att)
+{
+ assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
+
+ /* assume complete */
+ att->Complete = GL_TRUE;
+
+ /* Look for reasons why the attachment might be incomplete */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_object *texObj = att->Texture;
+ struct gl_texture_image *texImage;
+ GLenum baseFormat;
+
+ if (!texObj) {
+ att_incomplete("no texobj");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
+ if (!texImage) {
+ att_incomplete("no teximage");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texImage->Width < 1 || texImage->Height < 1) {
+ att_incomplete("teximage width/height=0");
+ printf("texobj = %u\n", texObj->Name);
+ printf("level = %d\n", att->TextureLevel);
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ if (format == GL_COLOR) {
+ if (!is_legal_color_format(ctx, baseFormat)) {
+ att_incomplete("bad format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ att_incomplete("compressed internalformat");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad depth format");
+ return;
+ }
+ }
+ else {
+ ASSERT(format == GL_STENCIL);
+ if (ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.ARB_depth_texture &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ /* no such thing as stencil-only textures */
+ att_incomplete("illegal stencil texture");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ const GLenum baseFormat =
+ _mesa_get_format_base_format(att->Renderbuffer->Format);
+
+ ASSERT(att->Renderbuffer);
+ if (!att->Renderbuffer->InternalFormat ||
+ att->Renderbuffer->Width < 1 ||
+ att->Renderbuffer->Height < 1) {
+ att_incomplete("0x0 renderbuffer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (format == GL_COLOR) {
+ if (baseFormat != GL_RGB &&
+ baseFormat != GL_RGBA) {
+ att_incomplete("bad renderbuffer color format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att_incomplete("bad renderbuffer depth format");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(format == GL_STENCIL);
+ if (baseFormat == GL_STENCIL_INDEX) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
+ att->Complete = GL_FALSE;
+ att_incomplete("bad renderbuffer stencil format");
+ return;
+ }
+ }
+ }
+ else {
+ ASSERT(att->Type == GL_NONE);
+ /* complete */
+ return;
+ }
+}
+
+
+/**
+ * Test if the given framebuffer object is complete and update its
+ * Status field with the results.
+ * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
+ * driver to make hardware-specific validation/completeness checks.
+ * Also update the framebuffer's Width and Height fields if the
+ * framebuffer is complete.
+ */
+void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ GLuint numImages;
+ GLenum intFormat = GL_NONE; /* color buffers' internal format */
+ GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
+ GLint numSamples = -1;
+ GLint i;
+ GLuint j;
+
+ assert(fb->Name != 0);
+
+ numImages = 0;
+ fb->Width = 0;
+ fb->Height = 0;
+
+ /* Start at -2 to more easily loop over all attachment points.
+ * -2: depth buffer
+ * -1: stencil buffer
+ * >=0: color buffer
+ */
+ for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att;
+ GLenum f;
+ gl_format mesaFormat;
+
+ /*
+ * XXX for ARB_fbo, only check color buffers that are named by
+ * GL_READ_BUFFER and GL_DRAW_BUFFERi.
+ */
+
+ /* check for attachment completeness
+ */
+ if (i == -2) {
+ att = &fb->Attachment[BUFFER_DEPTH];
+ test_attachment_completeness(ctx, GL_DEPTH, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("depth attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (i == -1) {
+ att = &fb->Attachment[BUFFER_STENCIL];
+ test_attachment_completeness(ctx, GL_STENCIL, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("stencil attachment incomplete", -1);
+ return;
+ }
+ }
+ else {
+ att = &fb->Attachment[BUFFER_COLOR0 + i];
+ test_attachment_completeness(ctx, GL_COLOR, att);
+ if (!att->Complete) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ fbo_incomplete("color attachment incomplete", i);
+ return;
+ }
+ }
+
+ /* get width, height, format of the renderbuffer/texture
+ */
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImg
+ = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ minWidth = MIN2(minWidth, texImg->Width);
+ maxWidth = MAX2(maxWidth, texImg->Width);
+ minHeight = MIN2(minHeight, texImg->Height);
+ maxHeight = MAX2(maxHeight, texImg->Height);
+ f = texImg->_BaseFormat;
+ mesaFormat = texImg->TexFormat;
+ numImages++;
+ if (!is_legal_color_format(ctx, f) &&
+ !is_legal_depth_format(ctx, f)) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("texture attachment incomplete", -1);
+ return;
+ }
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ minWidth = MIN2(minWidth, att->Renderbuffer->Width);
+ maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
+ minHeight = MIN2(minHeight, att->Renderbuffer->Height);
+ maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
+ f = att->Renderbuffer->InternalFormat;
+ mesaFormat = att->Renderbuffer->Format;
+ numImages++;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ continue;
+ }
+
+ if (numSamples < 0) {
+ /* first buffer */
+ numSamples = att->Renderbuffer->NumSamples;
+ }
+
+ /* check if integer color */
+ fb->_IntegerColor = _mesa_is_format_integer_color(mesaFormat);
+
+ /* Error-check width, height, format, samples
+ */
+ if (numImages == 1) {
+ /* save format, num samples */
+ if (i >= 0) {
+ intFormat = f;
+ }
+ }
+ else {
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ /* check that width, height, format are same */
+ if (minWidth != maxWidth || minHeight != maxHeight) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
+ fbo_incomplete("width or height mismatch", -1);
+ return;
+ }
+ /* check that all color buffer have same format */
+ if (intFormat != GL_NONE && f != intFormat) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ fbo_incomplete("format mismatch", -1);
+ return;
+ }
+ }
+ if (att->Renderbuffer &&
+ att->Renderbuffer->NumSamples != numSamples) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ fbo_incomplete("inconsistant number of samples", i);
+ return;
+ }
+
+ }
+ }
+
+#if FEATURE_GL
+ if (ctx->API == API_OPENGL) {
+ /* Check that all DrawBuffers are present */
+ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
+ if (fb->ColorDrawBuffer[j] != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ fbo_incomplete("missing drawbuffer", j);
+ return;
+ }
+ }
+ }
+
+ /* Check that the ReadBuffer is present */
+ if (fb->ColorReadBuffer != GL_NONE) {
+ const struct gl_renderbuffer_attachment *att
+ = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
+ assert(att);
+ if (att->Type == GL_NONE) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ fbo_incomplete("missing readbuffer", -1);
+ return;
+ }
+ }
+ }
+#else
+ (void) j;
+#endif
+
+ if (numImages == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ fbo_incomplete("no attachments", -1);
+ return;
+ }
+
+ /* Provisionally set status = COMPLETE ... */
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ /* ... but the driver may say the FB is incomplete.
+ * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
+ * if anything.
+ */
+ if (ctx->Driver.ValidateFramebuffer) {
+ ctx->Driver.ValidateFramebuffer(ctx, fb);
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fbo_incomplete("driver marked FBO as incomplete", -1);
+ }
+ }
+
+ if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /*
+ * Note that if ARB_framebuffer_object is supported and the attached
+ * renderbuffers/textures are different sizes, the framebuffer
+ * width/height will be set to the smallest width/height.
+ */
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+
+ /* finally, update the visual info for the framebuffer */
+ _mesa_update_framebuffer_visual(fb);
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsRenderbufferEXT(GLuint renderbuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (renderbuffer) {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (rb != NULL && rb != &DummyRenderbuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ struct gl_renderbuffer *newRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
+ return;
+ }
+
+ /* No need to flush here since the render buffer binding has no
+ * effect on rendering state.
+ */
+
+ if (renderbuffer) {
+ newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (newRb == &DummyRenderbuffer) {
+ /* ID was reserved, but no real renderbuffer object made yet */
+ newRb = NULL;
+ }
+ else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All RB IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
+ return;
+ }
+
+ if (!newRb) {
+ /* create new renderbuffer object */
+ newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+ if (!newRb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+ return;
+ }
+ ASSERT(newRb->AllocStorage);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
+ newRb->RefCount = 1; /* referenced by hash table */
+ }
+ }
+ else {
+ newRb = NULL;
+ }
+
+ ASSERT(newRb != &DummyRenderbuffer);
+
+ _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
+}
+
+
+/**
+ * If the given renderbuffer is anywhere attached to the framebuffer, detach
+ * the renderbuffer.
+ * This is used when a renderbuffer object is deleted.
+ * The spec calls for unbinding.
+ */
+static void
+detach_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer == rb) {
+ _mesa_remove_attachment(ctx, &fb->Attachment[i]);
+ }
+ }
+ invalidate_framebuffer(fb);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (renderbuffers[i] > 0) {
+ struct gl_renderbuffer *rb;
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+ if (rb) {
+ /* check if deleting currently bound renderbuffer object */
+ if (rb == ctx->CurrentRenderbuffer) {
+ /* bind default */
+ ASSERT(rb->RefCount >= 2);
+ _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ }
+
+ if (ctx->DrawBuffer->Name) {
+ detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
+ }
+ if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
+ detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
+ }
+
+ /* Remove from hash table immediately, to free the ID.
+ * But the object will not be freed until it's no longer
+ * referenced anywhere else.
+ */
+ _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+ if (rb != &DummyRenderbuffer) {
+ /* no longer referenced by hash table */
+ _mesa_reference_renderbuffer(&rb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
+ return;
+ }
+
+ if (!renderbuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ renderbuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+/**
+ * Given an internal format token for a render buffer, return the
+ * corresponding base format.
+ * This is very similar to _mesa_base_tex_format() but the set of valid
+ * internal formats is somewhat different.
+ *
+ * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
+ * GL_DEPTH_STENCIL_EXT or zero if error.
+ *
+ * XXX in the future when we support red-only and red-green formats
+ * we'll also return GL_RED and GL_RG.
+ */
+GLenum
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
+{
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ return GL_RGBA;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ return GL_STENCIL_INDEX;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ return GL_DEPTH_STENCIL_EXT;
+ else
+ return 0;
+ /* XXX add floating point formats eventually */
+ default:
+ return 0;
+ }
+}
+
+
+/** sentinal value, see below */
+#define NO_SAMPLES 1000
+
+
+/**
+ * Helper function used by _mesa_RenderbufferStorageEXT() and
+ * _mesa_RenderbufferStorageMultisample().
+ * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
+ */
+static void
+renderbuffer_storage(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei samples)
+{
+ const char *func = samples == NO_SAMPLES ?
+ "glRenderbufferStorage" : "RenderbufferStorageMultisample";
+ struct gl_renderbuffer *rb;
+ GLenum baseFormat;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
+ return;
+ }
+
+ baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ if (baseFormat == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+ return;
+ }
+
+ if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
+ return;
+ }
+
+ if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
+ return;
+ }
+
+ if (samples == NO_SAMPLES) {
+ /* NumSamples == 0 indicates non-multisampling */
+ samples = 0;
+ }
+ else if (samples > (GLsizei) ctx->Const.MaxSamples) {
+ /* note: driver may choose to use more samples than what's requested */
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (rb->InternalFormat == internalFormat &&
+ rb->Width == (GLuint) width &&
+ rb->Height == (GLuint) height) {
+ /* no change in allocation needed */
+ return;
+ }
+
+ /* These MUST get set by the AllocStorage func */
+ rb->Format = MESA_FORMAT_NONE;
+ rb->NumSamples = samples;
+
+ /* Now allocate the storage */
+ ASSERT(rb->AllocStorage);
+ if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
+ /* No error - check/set fields now */
+ assert(rb->Format != MESA_FORMAT_NONE);
+ assert(rb->Width == (GLuint) width);
+ assert(rb->Height == (GLuint) height);
+ rb->InternalFormat = internalFormat;
+ rb->_BaseFormat = baseFormat;
+ assert(rb->_BaseFormat != 0);
+ }
+ else {
+ /* Probably ran out of memory - clear the fields */
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->Format = MESA_FORMAT_NONE;
+ rb->InternalFormat = GL_NONE;
+ rb->_BaseFormat = GL_NONE;
+ rb->NumSamples = 0;
+ }
+
+ /*
+ test_framebuffer_completeness(ctx, fb);
+ */
+ /* XXX if this renderbuffer is attached anywhere, invalidate attachment
+ * points???
+ */
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetRenderbufferStorageOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_RENDERBUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "EGLImageTargetRenderbufferStorageOES");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
+}
+#endif
+
+
+/**
+ * Helper function for _mesa_GetRenderbufferParameterivEXT() and
+ * _mesa_GetFramebufferAttachmentParameterivEXT()
+ * We have to be careful to respect the base format. For example, if a
+ * renderbuffer/texture was created with internalFormat=GL_RGB but the
+ * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
+ * we need to return zero.
+ */
+static GLint
+get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+{
+ switch (pname) {
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
+ return _mesa_get_format_bits(format, pname);
+ else
+ return 0;
+ default:
+ return 0;
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ /* GL_ARB_fbo says calling this function is equivalent to calling
+ * glRenderbufferStorageMultisample() with samples=0. We pass in
+ * a token value here just for error reporting purposes.
+ */
+ renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
+}
+
+
+void GLAPIENTRY
+_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ renderbuffer_storage(target, internalFormat, width, height, samples);
+}
+
+
+/**
+ * OpenGL ES version of glRenderBufferStorage.
+ */
+void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ switch (internalFormat) {
+ case GL_RGB565:
+ /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ /* choose a closest format */
+ internalFormat = GL_RGB5;
+ break;
+ default:
+ break;
+ }
+
+ renderbuffer_storage(target, internalFormat, width, height, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+
+ rb = ctx->CurrentRenderbuffer;
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetRenderbufferParameterivEXT");
+ return;
+ }
+
+ /* No need to flush here since we're just quering state which is
+ * not effected by rendering.
+ */
+
+ switch (pname) {
+ case GL_RENDERBUFFER_WIDTH_EXT:
+ *params = rb->Width;
+ return;
+ case GL_RENDERBUFFER_HEIGHT_EXT:
+ *params = rb->Height;
+ return;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ *params = rb->InternalFormat;
+ return;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
+ break;
+ case GL_RENDERBUFFER_SAMPLES:
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ *params = rb->NumSamples;
+ break;
+ }
+ /* fallthrough */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetRenderbufferParameterivEXT(target)");
+ return;
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsFramebufferEXT(GLuint framebuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ if (framebuffer) {
+ struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (rb != NULL && rb != &DummyFramebuffer)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Check if any of the attachments of the given framebuffer are textures
+ * (render to texture). Call ctx->Driver.RenderTexture() for such
+ * attachments.
+ */
+static void
+check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint i;
+ ASSERT(ctx->Driver.RenderTexture);
+
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ struct gl_texture_object *texObj = att->Texture;
+ if (texObj
+ && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
+ ctx->Driver.RenderTexture(ctx, fb, att);
+ }
+ }
+}
+
+
+/**
+ * Examine all the framebuffer's attachments to see if any are textures.
+ * If so, call ctx->Driver.FinishRenderTexture() for each texture to
+ * notify the device driver that the texture image may have changed.
+ */
+static void
+check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Name == 0)
+ return; /* can't render to texture with winsys framebuffers */
+
+ if (ctx->Driver.FinishRenderTexture) {
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Texture && att->Renderbuffer) {
+ ctx->Driver.FinishRenderTexture(ctx, att);
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ struct gl_framebuffer *newDrawFb, *newReadFb;
+ struct gl_framebuffer *oldDrawFb, *oldReadFb;
+ GLboolean bindReadBuf, bindDrawBuf;
+ GET_CURRENT_CONTEXT(ctx);
+
+#ifdef DEBUG
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ ASSERT(ctx->Extensions.EXT_framebuffer_object);
+ ASSERT(ctx->Extensions.EXT_framebuffer_blit);
+ }
+#endif
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.EXT_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindFramebufferEXT(unsupported)");
+ return;
+ }
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_FALSE;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+ bindDrawBuf = GL_FALSE;
+ bindReadBuf = GL_TRUE;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ bindDrawBuf = GL_TRUE;
+ bindReadBuf = GL_TRUE;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
+ return;
+ }
+
+ if (framebuffer) {
+ /* Binding a user-created framebuffer object */
+ newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (newDrawFb == &DummyFramebuffer) {
+ /* ID was reserved, but no real framebuffer object made yet */
+ newDrawFb = NULL;
+ }
+ else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
+ /* All FBO IDs must be Gen'd */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
+ return;
+ }
+
+ if (!newDrawFb) {
+ /* create new framebuffer object */
+ newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+ if (!newDrawFb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
+ }
+ newReadFb = newDrawFb;
+ }
+ else {
+ /* Binding the window system framebuffer (which was originally set
+ * with MakeCurrent).
+ */
+ newDrawFb = ctx->WinSysDrawBuffer;
+ newReadFb = ctx->WinSysReadBuffer;
+ }
+
+ ASSERT(newDrawFb);
+ ASSERT(newDrawFb != &DummyFramebuffer);
+
+ /* save pointers to current/old framebuffers */
+ oldDrawFb = ctx->DrawBuffer;
+ oldReadFb = ctx->ReadBuffer;
+
+ /* check if really changing bindings */
+ if (oldDrawFb == newDrawFb)
+ bindDrawBuf = GL_FALSE;
+ if (oldReadFb == newReadFb)
+ bindReadBuf = GL_FALSE;
+
+ /*
+ * OK, now bind the new Draw/Read framebuffers, if they're changing.
+ *
+ * We also check if we're beginning and/or ending render-to-texture.
+ * When a framebuffer with texture attachments is unbound, call
+ * ctx->Driver.FinishRenderTexture().
+ * When a framebuffer with texture attachments is bound, call
+ * ctx->Driver.RenderTexture().
+ *
+ * Note that if the ReadBuffer has texture attachments we don't consider
+ * that a render-to-texture case.
+ */
+ if (bindReadBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old readbuffer was render-to-texture */
+ check_end_texture_render(ctx, oldReadFb);
+
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
+ }
+
+ if (bindDrawBuf) {
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ /* check if old read/draw buffers were render-to-texture */
+ if (!bindReadBuf)
+ check_end_texture_render(ctx, oldReadFb);
+
+ if (oldDrawFb != oldReadFb)
+ check_end_texture_render(ctx, oldDrawFb);
+
+ /* check if newly bound framebuffer has any texture attachments */
+ check_begin_texture_render(ctx, newDrawFb);
+
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
+ }
+
+ if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
+ ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ for (i = 0; i < n; i++) {
+ if (framebuffers[i] > 0) {
+ struct gl_framebuffer *fb;
+ fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+ if (fb) {
+ ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
+
+ /* check if deleting currently bound framebuffer object */
+ if (ctx->Extensions.EXT_framebuffer_blit) {
+ /* separate draw/read binding points */
+ if (fb == ctx->DrawBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ if (fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+ }
+ }
+ else {
+ /* only one binding point for read/draw buffers */
+ if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+ /* bind default */
+ ASSERT(fb->RefCount >= 2);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+ }
+
+ /* remove from hash table immediately, to free the ID */
+ _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+
+ if (fb != &DummyFramebuffer) {
+ /* But the object will not be freed until it's no longer
+ * bound in any context.
+ */
+ _mesa_reference_framebuffer(&fb, NULL);
+ }
+ }
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
+ return;
+ }
+
+ if (!framebuffers)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
+
+ for (i = 0; i < n; i++) {
+ GLuint name = first + i;
+ framebuffers[i] = name;
+ /* insert dummy placeholder into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatusEXT(GLenum target)
+{
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0;
+ }
+ buffer = ctx->DrawBuffer;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0;
+ }
+ buffer = ctx->ReadBuffer;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ buffer = ctx->DrawBuffer;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
+ return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ }
+
+ if (buffer->Name == 0) {
+ /* The window system / default framebuffer is always complete */
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ }
+
+ /* No need to flush here */
+
+ if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, buffer);
+ }
+
+ return buffer->_Status;
+}
+
+
+
+/**
+ * Common code called by glFramebufferTexture1D/2D/3DEXT().
+ */
+static void
+framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_texture_object *texObj = NULL;
+ struct gl_framebuffer *fb;
+ GLboolean error = GL_FALSE;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_READ_FRAMEBUFFER_EXT:
+ error = !ctx->Extensions.EXT_framebuffer_blit;
+ fb = ctx->ReadBuffer;
+ break;
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ error = !ctx->Extensions.EXT_framebuffer_blit;
+ /* fall-through */
+ case GL_FRAMEBUFFER_EXT:
+ fb = ctx->DrawBuffer;
+ break;
+ default:
+ error = GL_TRUE;
+ }
+
+ if (error) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
+ return;
+ }
+
+ ASSERT(fb);
+
+ /* check framebuffer binding */
+ if (fb->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT", caller);
+ return;
+ }
+
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
+ if (texture) {
+ GLboolean err = GL_TRUE;
+
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ if (textarget == 0) {
+ /* XXX what's the purpose of this? */
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ else {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
+ }
+ }
+ else {
+ /* can't render to a non-existant texture */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(non existant texture)",
+ caller);
+ return;
+ }
+
+ if (err) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_3D) {
+ const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (zoffset < 0 || zoffset >= maxSize) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(zoffset)", caller);
+ return;
+ }
+ }
+ else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
+ (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(layer)", caller);
+ return;
+ }
+ }
+
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture%sEXT(attachment)", caller);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ if (texObj) {
+ _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
+ level, zoffset);
+ /* Set the render-to-texture flag. We'll check this flag in
+ * glTexImage() and friends to determine if we need to revalidate
+ * any FBOs that might be rendering into this texture.
+ * This flag never gets cleared since it's non-trivial to determine
+ * when all FBOs might be done rendering to this texture. That's OK
+ * though since it's uncommon to render to a texture then repeatedly
+ * call glTexImage() to change images in the texture.
+ */
+ texObj->_RenderToTexture = GL_TRUE;
+ }
+ else {
+ _mesa_remove_attachment(ctx, att);
+ }
+
+ invalidate_framebuffer(fb);
+
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+}
+
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
+ level, zoffset);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
+ level, layer);
+}
+
+
+void GLAPIENTRY
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+ GLenum renderbufferTarget,
+ GLuint renderbuffer)
+{
+ struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *fb;
+ struct gl_renderbuffer *rb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+ fb = ctx->DrawBuffer;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+ fb = ctx->ReadBuffer;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ fb = ctx->DrawBuffer;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(target)");
+ return;
+ }
+
+ if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(renderbufferTarget)");
+ return;
+ }
+
+ if (fb->Name == 0) {
+ /* Can't attach new renderbuffers to a window system framebuffer */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
+ return;
+ }
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(invalid attachment %s)",
+ _mesa_lookup_enum_by_nr(attachment));
+ return;
+ }
+
+ if (renderbuffer) {
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(non-existant"
+ " renderbuffer %u)", renderbuffer);
+ return;
+ }
+ }
+ else {
+ /* remove renderbuffer attachment */
+ rb = NULL;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
+ rb && rb->Format != MESA_FORMAT_NONE) {
+ /* make sure the renderbuffer is a depth/stencil format */
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(renderbuffer"
+ " is not DEPTH_STENCIL format)");
+ return;
+ }
+ }
+
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ assert(ctx->Driver.FramebufferRenderbuffer);
+ ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
+
+ /* Some subsequent GL commands may depend on the framebuffer's visual
+ * after the binding is updated. Update visual info now.
+ */
+ _mesa_update_framebuffer_visual(fb);
+}
+
+
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params)
+{
+ const struct gl_renderbuffer_attachment *att;
+ struct gl_framebuffer *buffer;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+#if FEATURE_EXT_framebuffer_blit
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+ buffer = ctx->DrawBuffer;
+ break;
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+ buffer = ctx->ReadBuffer;
+ break;
+#endif
+ case GL_FRAMEBUFFER_EXT:
+ buffer = ctx->DrawBuffer;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(target)");
+ return;
+ }
+
+ if (buffer->Name == 0) {
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
+ }
+
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(attachment)");
+ return;
+ }
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* the depth and stencil attachments must point to the same buffer */
+ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
+ depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+ stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+ if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
+ " attachments differ)");
+ return;
+ }
+ }
+
+ /* No need to flush here */
+
+ switch (pname) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ if (att->Type == GL_RENDERBUFFER_EXT) {
+ *params = att->Renderbuffer->Name;
+ }
+ else if (att->Type == GL_TEXTURE) {
+ *params = att->Texture->Name;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ *params = 0;
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ if (att->Type == GL_TEXTURE) {
+ *params = att->TextureLevel;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
+ *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ if (att->Type == GL_TEXTURE) {
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+ *params = att->Zoffset;
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else {
+ *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+ else {
+ gl_format format = att->Renderbuffer->Format;
+ if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+ /* special cases */
+ *params = GL_INDEX;
+ }
+ else {
+ *params = _mesa_get_format_datatype(format);
+ }
+ }
+ return;
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ if (!ctx->Extensions.ARB_framebuffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ else if (att->Texture) {
+ const struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+ att->TextureLevel);
+ if (texImage) {
+ *params = get_component_bits(pname, texImage->_BaseFormat,
+ texImage->TexFormat);
+ }
+ else {
+ *params = 0;
+ }
+ }
+ else if (att->Renderbuffer) {
+ *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
+ att->Renderbuffer->Format);
+ }
+ else {
+ *params = 0;
+ }
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenerateMipmapEXT(GLenum target)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ /* OK, legal value */
+ break;
+ default:
+ /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (texObj->BaseLevel >= texObj->MaxLevel) {
+ /* nothing to do */
+ return;
+ }
+
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
+ !_mesa_cube_complete(texObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGenerateMipmap(incomplete cube map)");
+ return;
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ GLuint face;
+ for (face = 0; face < 6; face++)
+ ctx->Driver.GenerateMipmap(ctx,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
+ texObj);
+ }
+ else {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+
+static const struct gl_renderbuffer_attachment *
+find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
+{
+ GLuint i;
+ for (i = 0; i < Elements(fb->Attachment); i++) {
+ if (fb->Attachment[i].Renderbuffer == rb)
+ return &fb->Attachment[i];
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Blit rectangular region, optionally from one framebuffer to another.
+ *
+ * Note, if the src buffer is multisampled and the dest is not, this is
+ * when the samples must be resolved to a single color.
+ */
+void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ const struct gl_framebuffer *readFb, *drawFb;
+ const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+ if (ctx->NewState) {
+ _mesa_update_state(ctx);
+ }
+
+ readFb = ctx->ReadBuffer;
+ drawFb = ctx->DrawBuffer;
+
+ if (!readFb || !drawFb) {
+ /* This will normally never happen but someday we may want to
+ * support MakeCurrent() with no drawables.
+ */
+ return;
+ }
+
+ /* check for complete framebuffers */
+ if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
+ readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glBlitFramebufferEXT(incomplete draw/read buffers)");
+ return;
+ }
+
+ if (filter != GL_NEAREST && filter != GL_LINEAR) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
+ return;
+ }
+
+ if (mask & ~legalMaskBits) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
+ return;
+ }
+
+ /* depth/stencil must be blitted with nearest filtering */
+ if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
+ && filter != GL_NEAREST) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
+ return;
+ }
+
+ /* get color read/draw renderbuffers */
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ colorReadRb = readFb->_ColorReadBuffer;
+ colorDrawRb = drawFb->_ColorDrawBuffers[0];
+ }
+ else {
+ colorReadRb = colorDrawRb = NULL;
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(stencil buffer size mismatch");
+ return;
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
+ struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+ if (!readRb ||
+ !drawRb ||
+ _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(depth buffer size mismatch");
+ return;
+ }
+ }
+
+ if (readFb->Visual.samples > 0 &&
+ drawFb->Visual.samples > 0 &&
+ readFb->Visual.samples != drawFb->Visual.samples) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(mismatched samples");
+ return;
+ }
+
+ /* extra checks for multisample copies... */
+ if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
+ /* src and dest region sizes must be the same */
+ if (srcX1 - srcX0 != dstX1 - dstX0 ||
+ srcY1 - srcY0 != dstY1 - dstY0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample region sizes");
+ return;
+ }
+
+ /* color formats must match */
+ if (colorReadRb &&
+ colorDrawRb &&
+ colorReadRb->Format != colorDrawRb->Format) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
+ return;
+ }
+ }
+
+ if (!ctx->Extensions.EXT_framebuffer_blit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
+ return;
+ }
+
+ /* Debug code */
+ if (DEBUG_BLIT) {
+ printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
+ " 0x%x, 0x%x)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (colorReadRb) {
+ const struct gl_renderbuffer_attachment *att;
+
+ att = find_attachment(readFb, colorReadRb);
+ printf(" Src FBO %u RB %u (%dx%d) ",
+ readFb->Name, colorReadRb->Name,
+ colorReadRb->Width, colorReadRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+
+ att = find_attachment(drawFb, colorDrawRb);
+ printf(" Dst FBO %u RB %u (%dx%d) ",
+ drawFb->Name, colorDrawRb->Name,
+ colorDrawRb->Width, colorDrawRb->Height);
+ if (att && att->Texture) {
+ printf("Tex %u tgt 0x%x level %u face %u",
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
+ }
+ printf("\n");
+ }
+ }
+
+ ASSERT(ctx->Driver.BlitFramebuffer);
+ ctx->Driver.BlitFramebuffer(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+#endif /* FEATURE_EXT_framebuffer_blit */
+
+#if FEATURE_ARB_geometry_shader4
+void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureARB "
+ "not implemented!");
+}
+
+void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureFaceARB "
+ "not implemented!");
+}
+#endif /* FEATURE_ARB_geometry_shader4 */
diff --git a/mesalib/src/mesa/main/fbobject.h b/mesalib/src/mesa/main/fbobject.h
index 9850ee9aa..5d250fba1 100644
--- a/mesalib/src/mesa/main/fbobject.h
+++ b/mesalib/src/mesa/main/fbobject.h
@@ -1,165 +1,168 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FBOBJECT_H
-#define FBOBJECT_H
-
-#include "mtypes.h"
-
-extern void
-_mesa_init_fbobjects(GLcontext *ctx);
-
-extern struct gl_framebuffer *
-_mesa_get_incomplete_framebuffer(void);
-
-extern struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
-
-extern struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);
-
-extern struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment);
-
-
-extern void
-_mesa_remove_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att);
-
-extern void
-_mesa_set_texture_attachment(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset);
-
-extern void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb);
-
-extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment, struct gl_renderbuffer *rb);
-
-extern void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
-
-extern GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer);
-
-extern void GLAPIENTRY
-_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
-
-extern void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
-
-extern void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height);
-
-extern void GLAPIENTRY
-_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
- GLenum internalformat,
- GLsizei width, GLsizei height);
-
-extern void GLAPIENTRY
-_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height);
-
-extern void GLAPIENTRY
-_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
-
-extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
- GLint *params);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer);
-
-extern void GLAPIENTRY
-_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
-
-extern void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
-
-extern void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
-
-extern GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level, GLint zoffset);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer);
-
-extern void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-
-extern void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
- GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target);
-
-
-extern void GLAPIENTRY
-_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
- GLuint texture, GLint level);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLenum face);
-
-
-#endif /* FBOBJECT_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FBOBJECT_H
+#define FBOBJECT_H
+
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_object;
+
+extern void
+_mesa_init_fbobjects(struct gl_context *ctx);
+
+extern struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void);
+
+extern struct gl_renderbuffer *
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
+
+extern struct gl_framebuffer *
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
+
+extern struct gl_renderbuffer_attachment *
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment);
+
+
+extern void
+_mesa_remove_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att);
+
+extern void
+_mesa_set_texture_attachment(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset);
+
+extern void
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb);
+
+extern void
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb);
+
+extern void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern GLenum
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsRenderbufferEXT(GLuint renderbuffer);
+
+extern void GLAPIENTRY
+_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+
+extern void GLAPIENTRY
+_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
+
+extern void GLAPIENTRY
+_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
+
+extern void GLAPIENTRY
+_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
+extern void GLAPIENTRY
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+ GLint *params);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsFramebufferEXT(GLuint framebuffer);
+
+extern void GLAPIENTRY
+_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
+
+extern void GLAPIENTRY
+_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
+
+extern void GLAPIENTRY
+_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
+
+extern GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatusEXT(GLenum target);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+extern void GLAPIENTRY
+_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
+extern void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GenerateMipmapEXT(GLenum target);
+
+
+extern void GLAPIENTRY
+_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+
+extern void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face);
+
+
+#endif /* FBOBJECT_H */
diff --git a/mesalib/src/mesa/main/feedback.c b/mesalib/src/mesa/main/feedback.c
index c72b91280..5ce0880c2 100644
--- a/mesalib/src/mesa/main/feedback.c
+++ b/mesalib/src/mesa/main/feedback.c
@@ -1,541 +1,541 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file feedback.c
- * Selection and feedback modes functions.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "feedback.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_feedback
-
-
-#define FB_3D 0x01
-#define FB_4D 0x02
-#define FB_COLOR 0x04
-#define FB_TEXTURE 0X08
-
-
-
-static void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
- return;
- }
- if (size<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
- return;
- }
- if (!buffer) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
- ctx->Feedback.BufferSize = 0;
- return;
- }
-
- switch (type) {
- case GL_2D:
- ctx->Feedback._Mask = 0;
- break;
- case GL_3D:
- ctx->Feedback._Mask = FB_3D;
- break;
- case GL_3D_COLOR:
- ctx->Feedback._Mask = (FB_3D | FB_COLOR);
- break;
- case GL_3D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
- break;
- case GL_4D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
- ctx->Feedback.Type = type;
- ctx->Feedback.BufferSize = size;
- ctx->Feedback.Buffer = buffer;
- ctx->Feedback.Count = 0; /* Becaues of this. */
-}
-
-
-static void GLAPIENTRY
-_mesa_PassThrough( GLfloat token )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- FLUSH_VERTICES(ctx, 0);
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
- _mesa_feedback_token( ctx, token );
- }
-}
-
-
-/**
- * Put a vertex into the feedback buffer.
- */
-void
-_mesa_feedback_vertex(GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- const GLfloat texcoord[4])
-{
- _mesa_feedback_token( ctx, win[0] );
- _mesa_feedback_token( ctx, win[1] );
- if (ctx->Feedback._Mask & FB_3D) {
- _mesa_feedback_token( ctx, win[2] );
- }
- if (ctx->Feedback._Mask & FB_4D) {
- _mesa_feedback_token( ctx, win[3] );
- }
- if (ctx->Feedback._Mask & FB_COLOR) {
- _mesa_feedback_token( ctx, color[0] );
- _mesa_feedback_token( ctx, color[1] );
- _mesa_feedback_token( ctx, color[2] );
- _mesa_feedback_token( ctx, color[3] );
- }
- if (ctx->Feedback._Mask & FB_TEXTURE) {
- _mesa_feedback_token( ctx, texcoord[0] );
- _mesa_feedback_token( ctx, texcoord[1] );
- _mesa_feedback_token( ctx, texcoord[2] );
- _mesa_feedback_token( ctx, texcoord[3] );
- }
-}
-
-
-/**********************************************************************/
-/** \name Selection */
-/*@{*/
-
-/**
- * Establish a buffer for selection mode values.
- *
- * \param size buffer size.
- * \param buffer buffer.
- *
- * \sa glSelectBuffer().
- *
- * \note this function can't be put in a display list.
- *
- * Verifies we're not in selection mode, flushes the vertices and initialize
- * the fields in __GLcontextRec::Select with the given buffer.
- */
-static void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_SELECT) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
- return; /* KW: added return */
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- ctx->Select.Buffer = buffer;
- ctx->Select.BufferSize = size;
- ctx->Select.BufferCount = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
-}
-
-
-/**
- * Write a value of a record into the selection buffer.
- *
- * \param ctx GL context.
- * \param value value.
- *
- * Verifies there is free space in the buffer to write the value and
- * increments the pointer.
- */
-static INLINE void
-write_record(GLcontext *ctx, GLuint value)
-{
- if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
- ctx->Select.Buffer[ctx->Select.BufferCount] = value;
- }
- ctx->Select.BufferCount++;
-}
-
-
-/**
- * Update the hit flag and the maximum and minimum depth values.
- *
- * \param ctx GL context.
- * \param z depth.
- *
- * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
- * gl_selection::HitMaxZ.
- */
-void
-_mesa_update_hitflag(GLcontext *ctx, GLfloat z)
-{
- ctx->Select.HitFlag = GL_TRUE;
- if (z < ctx->Select.HitMinZ) {
- ctx->Select.HitMinZ = z;
- }
- if (z > ctx->Select.HitMaxZ) {
- ctx->Select.HitMaxZ = z;
- }
-}
-
-
-/**
- * Write the hit record.
- *
- * \param ctx GL context.
- *
- * Write the hit record, i.e., the number of names in the stack, the minimum and
- * maximum depth values and the number of names in the name stack at the time
- * of the event. Resets the hit flag.
- *
- * \sa gl_selection.
- */
-static void
-write_hit_record(GLcontext *ctx)
-{
- GLuint i;
- GLuint zmin, zmax, zscale = (~0u);
-
- /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
- /* 2^32-1 and round to nearest unsigned integer. */
-
- assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
- zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
- zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
-
- write_record( ctx, ctx->Select.NameStackDepth );
- write_record( ctx, zmin );
- write_record( ctx, zmax );
- for (i = 0; i < ctx->Select.NameStackDepth; i++) {
- write_record( ctx, ctx->Select.NameStack[i] );
- }
-
- ctx->Select.Hits++;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = -1.0;
-}
-
-
-/**
- * Initialize the name stack.
- *
- * Verifies we are in select mode and resets the name stack depth and resets
- * the hit record data in gl_selection. Marks new render mode in
- * __GLcontextRec::NewState.
- */
-static void GLAPIENTRY
-_mesa_InitNames( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Record the hit before the HitFlag is wiped out again. */
- if (ctx->RenderMode == GL_SELECT) {
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- }
- ctx->Select.NameStackDepth = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
- ctx->NewState |= _NEW_RENDERMODE;
-}
-
-
-/**
- * Load the top-most name of the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and replace the top-most name in the stack.
- *
- * sa __GLcontextRec::Select.
- */
-static void GLAPIENTRY
-_mesa_LoadName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
- }
- else {
- ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
- }
-}
-
-
-/**
- * Push a name into the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not full.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and adds the name to the top of the name stack.
- *
- * sa __GLcontextRec::Select.
- */
-static void GLAPIENTRY
-_mesa_PushName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
- }
- else
- ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
-}
-
-
-/**
- * Pop a name into the name stack.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and removes top-most name in the name stack.
- *
- * sa __GLcontextRec::Select.
- */
-static void GLAPIENTRY
-_mesa_PopName( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
- }
- else
- ctx->Select.NameStackDepth--;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Render Mode */
-/*@{*/
-
-/**
- * Set rasterization mode.
- *
- * \param mode rasterization mode.
- *
- * \note this function can't be put in a display list.
- *
- * \sa glRenderMode().
- *
- * Flushes the vertices and do the necessary cleanup according to the previous
- * rasterization mode, such as writing the hit record or resent the select
- * buffer index when exiting the select mode. Updates
- * __GLcontextRec::RenderMode and notifies the driver via the
- * dd_function_table::RenderMode callback.
- */
-static GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint result;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- switch (ctx->RenderMode) {
- case GL_RENDER:
- result = 0;
- break;
- case GL_SELECT:
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
- /* overflow */
-#ifdef DEBUG
- _mesa_warning(ctx, "Feedback buffer overflow");
-#endif
- result = -1;
- }
- else {
- result = ctx->Select.Hits;
- }
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
- /* overflow */
- result = -1;
- }
- else {
- result = ctx->Feedback.Count;
- }
- ctx->Feedback.Count = 0;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- switch (mode) {
- case GL_RENDER:
- break;
- case GL_SELECT:
- if (ctx->Select.BufferSize==0) {
- /* haven't called glSelectBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.BufferSize==0) {
- /* haven't called glFeedbackBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- ctx->RenderMode = mode;
- if (ctx->Driver.RenderMode)
- ctx->Driver.RenderMode( ctx, mode );
-
- return result;
-}
-
-/*@}*/
-
-
-void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp)
-{
- SET_InitNames(disp, _mesa_InitNames);
- SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer);
- SET_LoadName(disp, _mesa_LoadName);
- SET_PassThrough(disp, _mesa_PassThrough);
- SET_PopName(disp, _mesa_PopName);
- SET_PushName(disp, _mesa_PushName);
- SET_SelectBuffer(disp, _mesa_SelectBuffer);
- SET_RenderMode(disp, _mesa_RenderMode);
-}
-
-
-#endif /* FEATURE_feedback */
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize context feedback data.
- */
-void _mesa_init_feedback( GLcontext * ctx )
-{
- /* Feedback */
- ctx->Feedback.Type = GL_2D; /* TODO: verify */
- ctx->Feedback.Buffer = NULL;
- ctx->Feedback.BufferSize = 0;
- ctx->Feedback.Count = 0;
-
- /* Selection/picking */
- ctx->Select.Buffer = NULL;
- ctx->Select.BufferSize = 0;
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
-
- /* Miscellaneous */
- ctx->RenderMode = GL_RENDER;
-}
-
-/*@}*/
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file feedback.c
+ * Selection and feedback modes functions.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "enums.h"
+#include "feedback.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_feedback
+
+
+#define FB_3D 0x01
+#define FB_4D 0x02
+#define FB_COLOR 0x04
+#define FB_TEXTURE 0X08
+
+
+
+static void GLAPIENTRY
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->RenderMode==GL_FEEDBACK) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
+ return;
+ }
+ if (size<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
+ return;
+ }
+ if (!buffer) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
+ ctx->Feedback.BufferSize = 0;
+ return;
+ }
+
+ switch (type) {
+ case GL_2D:
+ ctx->Feedback._Mask = 0;
+ break;
+ case GL_3D:
+ ctx->Feedback._Mask = FB_3D;
+ break;
+ case GL_3D_COLOR:
+ ctx->Feedback._Mask = (FB_3D | FB_COLOR);
+ break;
+ case GL_3D_COLOR_TEXTURE:
+ ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
+ break;
+ case GL_4D_COLOR_TEXTURE:
+ ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
+ ctx->Feedback.Type = type;
+ ctx->Feedback.BufferSize = size;
+ ctx->Feedback.Buffer = buffer;
+ ctx->Feedback.Count = 0; /* Becaues of this. */
+}
+
+
+static void GLAPIENTRY
+_mesa_PassThrough( GLfloat token )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->RenderMode==GL_FEEDBACK) {
+ FLUSH_VERTICES(ctx, 0);
+ _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
+ _mesa_feedback_token( ctx, token );
+ }
+}
+
+
+/**
+ * Put a vertex into the feedback buffer.
+ */
+void
+_mesa_feedback_vertex(struct gl_context *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4])
+{
+ _mesa_feedback_token( ctx, win[0] );
+ _mesa_feedback_token( ctx, win[1] );
+ if (ctx->Feedback._Mask & FB_3D) {
+ _mesa_feedback_token( ctx, win[2] );
+ }
+ if (ctx->Feedback._Mask & FB_4D) {
+ _mesa_feedback_token( ctx, win[3] );
+ }
+ if (ctx->Feedback._Mask & FB_COLOR) {
+ _mesa_feedback_token( ctx, color[0] );
+ _mesa_feedback_token( ctx, color[1] );
+ _mesa_feedback_token( ctx, color[2] );
+ _mesa_feedback_token( ctx, color[3] );
+ }
+ if (ctx->Feedback._Mask & FB_TEXTURE) {
+ _mesa_feedback_token( ctx, texcoord[0] );
+ _mesa_feedback_token( ctx, texcoord[1] );
+ _mesa_feedback_token( ctx, texcoord[2] );
+ _mesa_feedback_token( ctx, texcoord[3] );
+ }
+}
+
+
+/**********************************************************************/
+/** \name Selection */
+/*@{*/
+
+/**
+ * Establish a buffer for selection mode values.
+ *
+ * \param size buffer size.
+ * \param buffer buffer.
+ *
+ * \sa glSelectBuffer().
+ *
+ * \note this function can't be put in a display list.
+ *
+ * Verifies we're not in selection mode, flushes the vertices and initialize
+ * the fields in __struct gl_contextRec::Select with the given buffer.
+ */
+static void GLAPIENTRY
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->RenderMode==GL_SELECT) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
+ return; /* KW: added return */
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
+ ctx->Select.Buffer = buffer;
+ ctx->Select.BufferSize = size;
+ ctx->Select.BufferCount = 0;
+ ctx->Select.HitFlag = GL_FALSE;
+ ctx->Select.HitMinZ = 1.0;
+ ctx->Select.HitMaxZ = 0.0;
+}
+
+
+/**
+ * Write a value of a record into the selection buffer.
+ *
+ * \param ctx GL context.
+ * \param value value.
+ *
+ * Verifies there is free space in the buffer to write the value and
+ * increments the pointer.
+ */
+static INLINE void
+write_record(struct gl_context *ctx, GLuint value)
+{
+ if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
+ ctx->Select.Buffer[ctx->Select.BufferCount] = value;
+ }
+ ctx->Select.BufferCount++;
+}
+
+
+/**
+ * Update the hit flag and the maximum and minimum depth values.
+ *
+ * \param ctx GL context.
+ * \param z depth.
+ *
+ * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
+ * gl_selection::HitMaxZ.
+ */
+void
+_mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
+{
+ ctx->Select.HitFlag = GL_TRUE;
+ if (z < ctx->Select.HitMinZ) {
+ ctx->Select.HitMinZ = z;
+ }
+ if (z > ctx->Select.HitMaxZ) {
+ ctx->Select.HitMaxZ = z;
+ }
+}
+
+
+/**
+ * Write the hit record.
+ *
+ * \param ctx GL context.
+ *
+ * Write the hit record, i.e., the number of names in the stack, the minimum and
+ * maximum depth values and the number of names in the name stack at the time
+ * of the event. Resets the hit flag.
+ *
+ * \sa gl_selection.
+ */
+static void
+write_hit_record(struct gl_context *ctx)
+{
+ GLuint i;
+ GLuint zmin, zmax, zscale = (~0u);
+
+ /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
+ /* 2^32-1 and round to nearest unsigned integer. */
+
+ assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
+ zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
+ zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
+
+ write_record( ctx, ctx->Select.NameStackDepth );
+ write_record( ctx, zmin );
+ write_record( ctx, zmax );
+ for (i = 0; i < ctx->Select.NameStackDepth; i++) {
+ write_record( ctx, ctx->Select.NameStack[i] );
+ }
+
+ ctx->Select.Hits++;
+ ctx->Select.HitFlag = GL_FALSE;
+ ctx->Select.HitMinZ = 1.0;
+ ctx->Select.HitMaxZ = -1.0;
+}
+
+
+/**
+ * Initialize the name stack.
+ *
+ * Verifies we are in select mode and resets the name stack depth and resets
+ * the hit record data in gl_selection. Marks new render mode in
+ * __struct gl_contextRec::NewState.
+ */
+static void GLAPIENTRY
+_mesa_InitNames( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* Record the hit before the HitFlag is wiped out again. */
+ if (ctx->RenderMode == GL_SELECT) {
+ if (ctx->Select.HitFlag) {
+ write_hit_record( ctx );
+ }
+ }
+ ctx->Select.NameStackDepth = 0;
+ ctx->Select.HitFlag = GL_FALSE;
+ ctx->Select.HitMinZ = 1.0;
+ ctx->Select.HitMaxZ = 0.0;
+ ctx->NewState |= _NEW_RENDERMODE;
+}
+
+
+/**
+ * Load the top-most name of the name stack.
+ *
+ * \param name name.
+ *
+ * Verifies we are in selection mode and that the name stack is not empty.
+ * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
+ * and replace the top-most name in the stack.
+ *
+ * sa __struct gl_contextRec::Select.
+ */
+static void GLAPIENTRY
+_mesa_LoadName( GLuint name )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->RenderMode != GL_SELECT) {
+ return;
+ }
+ if (ctx->Select.NameStackDepth == 0) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
+
+ if (ctx->Select.HitFlag) {
+ write_hit_record( ctx );
+ }
+ if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
+ ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
+ }
+ else {
+ ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
+ }
+}
+
+
+/**
+ * Push a name into the name stack.
+ *
+ * \param name name.
+ *
+ * Verifies we are in selection mode and that the name stack is not full.
+ * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
+ * and adds the name to the top of the name stack.
+ *
+ * sa __struct gl_contextRec::Select.
+ */
+static void GLAPIENTRY
+_mesa_PushName( GLuint name )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->RenderMode != GL_SELECT) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
+ if (ctx->Select.HitFlag) {
+ write_hit_record( ctx );
+ }
+ if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
+ }
+ else
+ ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
+}
+
+
+/**
+ * Pop a name into the name stack.
+ *
+ * Verifies we are in selection mode and that the name stack is not empty.
+ * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
+ * and removes top-most name in the name stack.
+ *
+ * sa __struct gl_contextRec::Select.
+ */
+static void GLAPIENTRY
+_mesa_PopName( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->RenderMode != GL_SELECT) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
+ if (ctx->Select.HitFlag) {
+ write_hit_record( ctx );
+ }
+ if (ctx->Select.NameStackDepth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
+ }
+ else
+ ctx->Select.NameStackDepth--;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Render Mode */
+/*@{*/
+
+/**
+ * Set rasterization mode.
+ *
+ * \param mode rasterization mode.
+ *
+ * \note this function can't be put in a display list.
+ *
+ * \sa glRenderMode().
+ *
+ * Flushes the vertices and do the necessary cleanup according to the previous
+ * rasterization mode, such as writing the hit record or resent the select
+ * buffer index when exiting the select mode. Updates
+ * __struct gl_contextRec::RenderMode and notifies the driver via the
+ * dd_function_table::RenderMode callback.
+ */
+static GLint GLAPIENTRY
+_mesa_RenderMode( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint result;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
+
+ switch (ctx->RenderMode) {
+ case GL_RENDER:
+ result = 0;
+ break;
+ case GL_SELECT:
+ if (ctx->Select.HitFlag) {
+ write_hit_record( ctx );
+ }
+ if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
+ /* overflow */
+#ifdef DEBUG
+ _mesa_warning(ctx, "Feedback buffer overflow");
+#endif
+ result = -1;
+ }
+ else {
+ result = ctx->Select.Hits;
+ }
+ ctx->Select.BufferCount = 0;
+ ctx->Select.Hits = 0;
+ ctx->Select.NameStackDepth = 0;
+ break;
+#if _HAVE_FULL_GL
+ case GL_FEEDBACK:
+ if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
+ /* overflow */
+ result = -1;
+ }
+ else {
+ result = ctx->Feedback.Count;
+ }
+ ctx->Feedback.Count = 0;
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
+ return 0;
+ }
+
+ switch (mode) {
+ case GL_RENDER:
+ break;
+ case GL_SELECT:
+ if (ctx->Select.BufferSize==0) {
+ /* haven't called glSelectBuffer yet */
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
+ }
+ break;
+#if _HAVE_FULL_GL
+ case GL_FEEDBACK:
+ if (ctx->Feedback.BufferSize==0) {
+ /* haven't called glFeedbackBuffer yet */
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
+ }
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
+ return 0;
+ }
+
+ ctx->RenderMode = mode;
+ if (ctx->Driver.RenderMode)
+ ctx->Driver.RenderMode( ctx, mode );
+
+ return result;
+}
+
+/*@}*/
+
+
+void
+_mesa_init_feedback_dispatch(struct _glapi_table *disp)
+{
+ SET_InitNames(disp, _mesa_InitNames);
+ SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer);
+ SET_LoadName(disp, _mesa_LoadName);
+ SET_PassThrough(disp, _mesa_PassThrough);
+ SET_PopName(disp, _mesa_PopName);
+ SET_PushName(disp, _mesa_PushName);
+ SET_SelectBuffer(disp, _mesa_SelectBuffer);
+ SET_RenderMode(disp, _mesa_RenderMode);
+}
+
+
+#endif /* FEATURE_feedback */
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize context feedback data.
+ */
+void _mesa_init_feedback( struct gl_context * ctx )
+{
+ /* Feedback */
+ ctx->Feedback.Type = GL_2D; /* TODO: verify */
+ ctx->Feedback.Buffer = NULL;
+ ctx->Feedback.BufferSize = 0;
+ ctx->Feedback.Count = 0;
+
+ /* Selection/picking */
+ ctx->Select.Buffer = NULL;
+ ctx->Select.BufferSize = 0;
+ ctx->Select.BufferCount = 0;
+ ctx->Select.Hits = 0;
+ ctx->Select.NameStackDepth = 0;
+
+ /* Miscellaneous */
+ ctx->RenderMode = GL_RENDER;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/feedback.h b/mesalib/src/mesa/main/feedback.h
index c6354b97b..06a07725d 100644
--- a/mesalib/src/mesa/main/feedback.h
+++ b/mesalib/src/mesa/main/feedback.h
@@ -1,98 +1,98 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef FEEDBACK_H
-#define FEEDBACK_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_feedback
-
-extern void
-_mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- const GLfloat texcoord[4] );
-
-
-static INLINE void
-_mesa_feedback_token( GLcontext *ctx, GLfloat token )
-{
- if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
- ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
- }
- ctx->Feedback.Count++;
-}
-
-
-extern void
-_mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-
-
-extern void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_feedback */
-
-#include "main/compiler.h"
-
-static INLINE void
-_mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- const GLfloat texcoord[4] )
-{
- /* render mode is always GL_RENDER */
- ASSERT_NO_FEATURE();
-}
-
-
-static INLINE void
-_mesa_feedback_token( GLcontext *ctx, GLfloat token )
-{
- /* render mode is always GL_RENDER */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_update_hitflag( GLcontext *ctx, GLfloat z )
-{
- /* render mode is always GL_RENDER */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_feedback */
-
-extern void
-_mesa_init_feedback( GLcontext *ctx );
-
-#endif /* FEEDBACK_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef FEEDBACK_H
+#define FEEDBACK_H
+
+
+#include "main/mtypes.h"
+
+
+#if FEATURE_feedback
+
+extern void
+_mesa_feedback_vertex( struct gl_context *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4] );
+
+
+static INLINE void
+_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
+{
+ if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
+ ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
+ }
+ ctx->Feedback.Count++;
+}
+
+
+extern void
+_mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
+
+
+extern void
+_mesa_init_feedback_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_feedback */
+
+#include "main/compiler.h"
+
+static INLINE void
+_mesa_feedback_vertex( struct gl_context *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4] )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
+
+
+static INLINE void
+_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_update_hitflag( struct gl_context *ctx, GLfloat z )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_init_feedback_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_feedback */
+
+extern void
+_mesa_init_feedback( struct gl_context *ctx );
+
+#endif /* FEEDBACK_H */
diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c
index 92fec09ba..60b200419 100644
--- a/mesalib/src/mesa/main/ffvertex_prog.c
+++ b/mesalib/src/mesa/main/ffvertex_prog.c
@@ -1,1679 +1,1679 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \file ffvertex_prog.c
- *
- * Create a vertex program to execute the current fixed function T&L pipeline.
- * \author Keith Whitwell
- */
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/ffvertex_prog.h"
-#include "program/program.h"
-#include "program/prog_cache.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
-#include "program/prog_print.h"
-#include "program/prog_statevars.h"
-
-
-/** Max of number of lights and texture coord units */
-#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
-
-struct state_key {
- unsigned light_color_material_mask:12;
- unsigned light_global_enabled:1;
- unsigned light_local_viewer:1;
- unsigned light_twoside:1;
- unsigned material_shininess_is_zero:1;
- unsigned need_eye_coords:1;
- unsigned normalize:1;
- unsigned rescale_normals:1;
-
- unsigned fog_source_is_depth:1;
- unsigned separate_specular:1;
- unsigned point_attenuated:1;
- unsigned point_array:1;
- unsigned texture_enabled_global:1;
- unsigned fragprog_inputs_read:12;
-
- unsigned varying_vp_inputs;
-
- struct {
- unsigned light_enabled:1;
- unsigned light_eyepos3_is_zero:1;
- unsigned light_spotcutoff_is_180:1;
- unsigned light_attenuated:1;
- unsigned texunit_really_enabled:1;
- unsigned texmat_enabled:1;
- unsigned coord_replace:1;
- unsigned texgen_enabled:4;
- unsigned texgen_mode0:4;
- unsigned texgen_mode1:4;
- unsigned texgen_mode2:4;
- unsigned texgen_mode3:4;
- } unit[NUM_UNITS];
-};
-
-
-#define TXG_NONE 0
-#define TXG_OBJ_LINEAR 1
-#define TXG_EYE_LINEAR 2
-#define TXG_SPHERE_MAP 3
-#define TXG_REFLECTION_MAP 4
-#define TXG_NORMAL_MAP 5
-
-static GLuint translate_texgen( GLboolean enabled, GLenum mode )
-{
- if (!enabled)
- return TXG_NONE;
-
- switch (mode) {
- case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
- case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
- case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
- case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
- case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
- default: return TXG_NONE;
- }
-}
-
-
-
-static GLboolean check_active_shininess( GLcontext *ctx,
- const struct state_key *key,
- GLuint side )
-{
- GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
-
- if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
- (key->light_color_material_mask & bit))
- return GL_TRUE;
-
- if (key->varying_vp_inputs & (bit << 16))
- return GL_TRUE;
-
- if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-static void make_state_key( GLcontext *ctx, struct state_key *key )
-{
- const struct gl_fragment_program *fp;
- GLuint i;
-
- memset(key, 0, sizeof(struct state_key));
- fp = ctx->FragmentProgram._Current;
-
- /* This now relies on texenvprogram.c being active:
- */
- assert(fp);
-
- key->need_eye_coords = ctx->_NeedEyeCoords;
-
- key->fragprog_inputs_read = fp->Base.InputsRead;
- key->varying_vp_inputs = ctx->varying_vp_inputs;
-
- if (ctx->RenderMode == GL_FEEDBACK) {
- /* make sure the vertprog emits color and tex0 */
- key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
- }
-
- key->separate_specular = (ctx->Light.Model.ColorControl ==
- GL_SEPARATE_SPECULAR_COLOR);
-
- if (ctx->Light.Enabled) {
- key->light_global_enabled = 1;
-
- if (ctx->Light.Model.LocalViewer)
- key->light_local_viewer = 1;
-
- if (ctx->Light.Model.TwoSide)
- key->light_twoside = 1;
-
- if (ctx->Light.ColorMaterialEnabled) {
- key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
- }
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- struct gl_light *light = &ctx->Light.Light[i];
-
- if (light->Enabled) {
- key->unit[i].light_enabled = 1;
-
- if (light->EyePosition[3] == 0.0)
- key->unit[i].light_eyepos3_is_zero = 1;
-
- if (light->SpotCutoff == 180.0)
- key->unit[i].light_spotcutoff_is_180 = 1;
-
- if (light->ConstantAttenuation != 1.0 ||
- light->LinearAttenuation != 0.0 ||
- light->QuadraticAttenuation != 0.0)
- key->unit[i].light_attenuated = 1;
- }
- }
-
- if (check_active_shininess(ctx, key, 0)) {
- key->material_shininess_is_zero = 0;
- }
- else if (key->light_twoside &&
- check_active_shininess(ctx, key, 1)) {
- key->material_shininess_is_zero = 0;
- }
- else {
- key->material_shininess_is_zero = 1;
- }
- }
-
- if (ctx->Transform.Normalize)
- key->normalize = 1;
-
- if (ctx->Transform.RescaleNormals)
- key->rescale_normals = 1;
-
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
- key->fog_source_is_depth = 1;
-
- if (ctx->Point._Attenuated)
- key->point_attenuated = 1;
-
-#if FEATURE_point_size_array
- if (ctx->Array.ArrayObj->PointSize.Enabled)
- key->point_array = 1;
-#endif
-
- if (ctx->Texture._TexGenEnabled ||
- ctx->Texture._TexMatEnabled ||
- ctx->Texture._EnabledUnits)
- key->texture_enabled_global = 1;
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (texUnit->_ReallyEnabled)
- key->unit[i].texunit_really_enabled = 1;
-
- if (ctx->Point.PointSprite)
- if (ctx->Point.CoordReplace[i])
- key->unit[i].coord_replace = 1;
-
- if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
- key->unit[i].texmat_enabled = 1;
-
- if (texUnit->TexGenEnabled) {
- key->unit[i].texgen_enabled = 1;
-
- key->unit[i].texgen_mode0 =
- translate_texgen( texUnit->TexGenEnabled & (1<<0),
- texUnit->GenS.Mode );
- key->unit[i].texgen_mode1 =
- translate_texgen( texUnit->TexGenEnabled & (1<<1),
- texUnit->GenT.Mode );
- key->unit[i].texgen_mode2 =
- translate_texgen( texUnit->TexGenEnabled & (1<<2),
- texUnit->GenR.Mode );
- key->unit[i].texgen_mode3 =
- translate_texgen( texUnit->TexGenEnabled & (1<<3),
- texUnit->GenQ.Mode );
- }
- }
-}
-
-
-
-/* Very useful debugging tool - produces annotated listing of
- * generated program with line/function references for each
- * instruction back into this file:
- */
-#define DISASSEM 0
-
-
-/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLint idx:9; /* relative addressing may be negative */
- /* sizeof(idx) should == sizeof(prog_src_reg::Index) */
- GLuint negate:1;
- GLuint swz:12;
- GLuint pad:6;
-};
-
-
-struct tnl_program {
- const struct state_key *state;
- struct gl_vertex_program *program;
- GLint max_inst; /** number of instructions allocated for program */
- GLboolean mvp_with_dp4;
-
- GLuint temp_in_use;
- GLuint temp_reserved;
-
- struct ureg eye_position;
- struct ureg eye_position_z;
- struct ureg eye_position_normalized;
- struct ureg transformed_normal;
- struct ureg identity;
-
- GLuint materials;
- GLuint color_materials;
-};
-
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- 0,
- 0,
- 0,
- 0
-};
-
-/* Local shorthand:
- */
-#define X SWIZZLE_X
-#define Y SWIZZLE_Y
-#define Z SWIZZLE_Z
-#define W SWIZZLE_W
-
-
-/* Construct a ureg:
- */
-static struct ureg make_ureg(GLuint file, GLint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negate = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negate ^= 1;
- return reg;
-}
-
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
- return reg;
-}
-
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-
-static struct ureg get_temp( struct tnl_program *p )
-{
- int bit = _mesa_ffs( ~p->temp_in_use );
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, bit-1);
-}
-
-
-static struct ureg reserve_temp( struct tnl_program *p )
-{
- struct ureg temp = get_temp( p );
- p->temp_reserved |= 1<<temp.idx;
- return temp;
-}
-
-
-static void release_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY) {
- p->temp_in_use &= ~(1<<reg.idx);
- p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
- }
-}
-
-static void release_temps( struct tnl_program *p )
-{
- p->temp_in_use = p->temp_reserved;
-}
-
-
-static struct ureg register_param5(struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-
-
-/**
- * \param input one of VERT_ATTRIB_x tokens.
- */
-static struct ureg register_input( struct tnl_program *p, GLuint input )
-{
- assert(input < 32);
-
- if (p->state->varying_vp_inputs & (1<<input)) {
- p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
- }
-}
-
-
-/**
- * \param input one of VERT_RESULT_x tokens.
- */
-static struct ureg register_output( struct tnl_program *p, GLuint output )
-{
- p->program->Base.OutputsWritten |= BITFIELD64_BIT(output);
- return make_ureg(PROGRAM_OUTPUT, output);
-}
-
-
-static struct ureg register_const4f( struct tnl_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLint idx;
- GLuint swizzle;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle );
- ASSERT(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_CONSTANT, idx);
-}
-
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-
-static struct ureg get_identity_param( struct tnl_program *p )
-{
- if (is_undef(p->identity))
- p->identity = register_const4f(p, 0,0,0,1);
-
- return p->identity;
-}
-
-static void register_matrix_param5( struct tnl_program *p,
- GLint s0, /* modelview, projection, etc */
- GLint s1, /* texture matrix number */
- GLint s2, /* first row */
- GLint s3, /* last row */
- GLint s4, /* inverse, transpose, etc */
- struct ureg *matrix )
-{
- GLint i;
-
- /* This is a bit sad as the support is there to pull the whole
- * matrix out in one go:
- */
- for (i = 0; i <= s3 - s2; i++)
- matrix[i] = register_param5( p, s0, s1, i, i, s4 );
-}
-
-
-static void emit_arg( struct prog_src_register *src,
- struct ureg reg )
-{
- src->File = reg.file;
- src->Index = reg.idx;
- src->Swizzle = reg.swz;
- src->Negate = reg.negate ? NEGATE_XYZW : NEGATE_NONE;
- src->Abs = 0;
- src->RelAddr = 0;
- /* Check that bitfield sizes aren't exceeded */
- ASSERT(src->Index == reg.idx);
-}
-
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg reg, GLuint mask )
-{
- dst->File = reg.file;
- dst->Index = reg.idx;
- /* allow zero as a shorthand for xyzw */
- dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
- dst->CondMask = COND_TR; /* always pass cond test */
- dst->CondSwizzle = SWIZZLE_NOOP;
- dst->CondSrc = 0;
- /* Check that bitfield sizes aren't exceeded */
- ASSERT(dst->Index == reg.idx);
-}
-
-
-static void debug_insn( struct prog_instruction *inst, const char *fn,
- GLuint line )
-{
- if (DISASSEM) {
- static const char *last_fn;
-
- if (fn != last_fn) {
- last_fn = fn;
- printf("%s:\n", fn);
- }
-
- printf("%d:\t", line);
- _mesa_print_instruction(inst);
- }
-}
-
-
-static void emit_op3fn(struct tnl_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2,
- const char *fn,
- GLuint line)
-{
- GLuint nr;
- struct prog_instruction *inst;
-
- assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
-
- if (p->program->Base.NumInstructions == p->max_inst) {
- /* need to extend the program's instruction array */
- struct prog_instruction *newInst;
-
- /* double the size */
- p->max_inst *= 2;
-
- newInst = _mesa_alloc_instructions(p->max_inst);
- if (!newInst) {
- _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
- return;
- }
-
- _mesa_copy_instructions(newInst,
- p->program->Base.Instructions,
- p->program->Base.NumInstructions);
-
- _mesa_free_instructions(p->program->Base.Instructions,
- p->program->Base.NumInstructions);
-
- p->program->Base.Instructions = newInst;
- }
-
- nr = p->program->Base.NumInstructions++;
-
- inst = &p->program->Base.Instructions[nr];
- inst->Opcode = (enum prog_opcode) op;
- inst->Data = 0;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- emit_dst( &inst->DstReg, dest, mask );
-
- debug_insn(inst, fn, line);
-}
-
-
-#define emit_op3(p, op, dst, mask, src0, src1, src2) \
- emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
-
-#define emit_op2(p, op, dst, mask, src0, src1) \
- emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
-
-#define emit_op1(p, op, dst, mask, src0) \
- emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
-
-
-static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY &&
- !(p->temp_reserved & (1<<reg.idx)))
- return reg;
- else {
- struct ureg temp = get_temp(p);
- emit_op1(p, OPCODE_MOV, temp, 0, reg);
- return temp;
- }
-}
-
-
-/* Currently no tracking performed of input/output/register size or
- * active elements. Could be used to reduce these operations, as
- * could the matrix type.
- */
-static void emit_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
-}
-
-
-/* This version is much easier to implement if writemasks are not
- * supported natively on the target or (like SSE), the target doesn't
- * have a clean/obvious dotproduct implementation.
- */
-static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- struct ureg tmp;
-
- if (dest.file != PROGRAM_TEMPORARY)
- tmp = get_temp(p);
- else
- tmp = dest;
-
- emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
- emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
-
- if (dest.file != PROGRAM_TEMPORARY)
- release_temp(p, tmp);
-}
-
-
-static void emit_matrix_transform_vec3( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
-}
-
-
-static void emit_normalize_vec3( struct tnl_program *p,
- struct ureg dest,
- struct ureg src )
-{
-#if 0
- /* XXX use this when drivers are ready for NRM3 */
- emit_op1(p, OPCODE_NRM3, dest, WRITEMASK_XYZ, src);
-#else
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src);
- emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp);
- emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X));
- release_temp(p, tmp);
-#endif
-}
-
-
-static void emit_passthrough( struct tnl_program *p,
- GLuint input,
- GLuint output )
-{
- struct ureg out = register_output(p, output);
- emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
-}
-
-
-static struct ureg get_eye_position( struct tnl_program *p )
-{
- if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position = reserve_temp(p);
-
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- 0, modelview );
-
- emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- else {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- STATE_MATRIX_TRANSPOSE, modelview );
-
- emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- }
-
- return p->eye_position;
-}
-
-
-static struct ureg get_eye_position_z( struct tnl_program *p )
-{
- if (!is_undef(p->eye_position))
- return swizzle1(p->eye_position, Z);
-
- if (is_undef(p->eye_position_z)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position_z = reserve_temp(p);
-
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- 0, modelview );
-
- emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
- }
-
- return p->eye_position_z;
-}
-
-
-static struct ureg get_eye_position_normalized( struct tnl_program *p )
-{
- if (is_undef(p->eye_position_normalized)) {
- struct ureg eye = get_eye_position(p);
- p->eye_position_normalized = reserve_temp(p);
- emit_normalize_vec3(p, p->eye_position_normalized, eye);
- }
-
- return p->eye_position_normalized;
-}
-
-
-static struct ureg get_transformed_normal( struct tnl_program *p )
-{
- if (is_undef(p->transformed_normal) &&
- !p->state->need_eye_coords &&
- !p->state->normalize &&
- !(p->state->need_eye_coords == p->state->rescale_normals))
- {
- p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
- }
- else if (is_undef(p->transformed_normal))
- {
- struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
- struct ureg mvinv[3];
- struct ureg transformed_normal = reserve_temp(p);
-
- if (p->state->need_eye_coords) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
- STATE_MATRIX_INVTRANS, mvinv );
-
- /* Transform to eye space:
- */
- emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
- normal = transformed_normal;
- }
-
- /* Normalize/Rescale:
- */
- if (p->state->normalize) {
- emit_normalize_vec3( p, transformed_normal, normal );
- normal = transformed_normal;
- }
- else if (p->state->need_eye_coords == p->state->rescale_normals) {
- /* This is already adjusted for eye/non-eye rendering:
- */
- struct ureg rescale = register_param2(p, STATE_INTERNAL,
- STATE_NORMAL_SCALE);
-
- emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
- normal = transformed_normal;
- }
-
- assert(normal.file == PROGRAM_TEMPORARY);
- p->transformed_normal = normal;
- }
-
- return p->transformed_normal;
-}
-
-
-static void build_hpos( struct tnl_program *p )
-{
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
- struct ureg mvp[4];
-
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- 0, mvp );
- emit_matrix_transform_vec4( p, hpos, mvp, pos );
- }
- else {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- STATE_MATRIX_TRANSPOSE, mvp );
- emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
- }
-}
-
-
-static GLuint material_attrib( GLuint side, GLuint property )
-{
- return (property - STATE_AMBIENT) * 2 + side;
-}
-
-
-/**
- * Get a bitmask of which material values vary on a per-vertex basis.
- */
-static void set_material_flags( struct tnl_program *p )
-{
- p->color_materials = 0;
- p->materials = 0;
-
- if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
- p->materials =
- p->color_materials = p->state->light_color_material_mask;
- }
-
- p->materials |= (p->state->varying_vp_inputs >> 16);
-}
-
-
-static struct ureg get_material( struct tnl_program *p, GLuint side,
- GLuint property )
-{
- GLuint attrib = material_attrib(side, property);
-
- if (p->color_materials & (1<<attrib))
- return register_input(p, VERT_ATTRIB_COLOR0);
- else if (p->materials & (1<<attrib)) {
- /* Put material values in the GENERIC slots -- they are not used
- * for anything in fixed function mode.
- */
- return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
- }
- else
- return register_param3( p, STATE_MATERIAL, side, property );
-}
-
-#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE) << (side))
-
-
-/**
- * Either return a precalculated constant value or emit code to
- * calculate these values dynamically in the case where material calls
- * are present between begin/end pairs.
- *
- * Probably want to shift this to the program compilation phase - if
- * we always emitted the calculation here, a smart compiler could
- * detect that it was constant (given a certain set of inputs), and
- * lift it out of the main loop. That way the programs created here
- * would be independent of the vertex_buffer details.
- */
-static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
-{
- if (p->materials & SCENE_COLOR_BITS(side)) {
- struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
- struct ureg material_emission = get_material(p, side, STATE_EMISSION);
- struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
- struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
- struct ureg tmp = make_temp(p, material_diffuse);
- emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
- material_ambient, material_emission);
- return tmp;
- }
- else
- return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
-}
-
-
-static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
- GLuint side, GLuint property )
-{
- GLuint attrib = material_attrib(side, property);
- if (p->materials & (1<<attrib)) {
- struct ureg light_value =
- register_param3(p, STATE_LIGHT, light, property);
- struct ureg material_value = get_material(p, side, property);
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value);
- return tmp;
- }
- else
- return register_param4(p, STATE_LIGHTPROD, light, side, property);
-}
-
-
-static struct ureg calculate_light_attenuation( struct tnl_program *p,
- GLuint i,
- struct ureg VPpli,
- struct ureg dist )
-{
- struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
- STATE_ATTENUATION);
- struct ureg att = get_temp(p);
-
- /* Calculate spot attenuation:
- */
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
- struct ureg spot = get_temp(p);
- struct ureg slt = get_temp(p);
-
- emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
- emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
- emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
- emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
-
- release_temp(p, spot);
- release_temp(p, slt);
- }
-
- /* Calculate distance attenuation:
- */
- if (p->state->unit[i].light_attenuated) {
- /* 1/d,d,d,1/d */
- emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
- /* 1,d,d*d,1/d */
- emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
- /* 1/dist-atten */
- emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
-
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, dist, 0, dist);
- /* spot-atten * dist-atten */
- emit_op2(p, OPCODE_MUL, att, 0, dist, att);
- }
- else {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, att, 0, dist);
- }
- }
-
- return att;
-}
-
-
-/**
- * Compute:
- * lit.y = MAX(0, dots.x)
- * lit.z = SLT(0, dots.x)
- */
-static void emit_degenerate_lit( struct tnl_program *p,
- struct ureg lit,
- struct ureg dots )
-{
- struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */
-
- /* Note that lit.x & lit.w will not be examined. Note also that
- * dots.xyzw == dots.xxxx.
- */
-
- /* MAX lit, id, dots;
- */
- emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
-
- /* result[2] = (in > 0 ? 1 : 0)
- * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
- */
- emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots);
-}
-
-
-/* Need to add some addtional parameters to allow lighting in object
- * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
- * space lighting.
- */
-static void build_lighting( struct tnl_program *p )
-{
- const GLboolean twoside = p->state->light_twoside;
- const GLboolean separate = p->state->separate_specular;
- GLuint nr_lights = 0, count = 0;
- struct ureg normal = get_transformed_normal(p);
- struct ureg lit = get_temp(p);
- struct ureg dots = get_temp(p);
- struct ureg _col0 = undef, _col1 = undef;
- struct ureg _bfc0 = undef, _bfc1 = undef;
- GLuint i;
-
- /*
- * NOTE:
- * dots.x = dot(normal, VPpli)
- * dots.y = dot(normal, halfAngle)
- * dots.z = back.shininess
- * dots.w = front.shininess
- */
-
- for (i = 0; i < MAX_LIGHTS; i++)
- if (p->state->unit[i].light_enabled)
- nr_lights++;
-
- set_material_flags(p);
-
- {
- if (!p->state->material_shininess_is_zero) {
- struct ureg shininess = get_material(p, 0, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
- release_temp(p, shininess);
- }
-
- _col0 = make_temp(p, get_scenecolor(p, 0));
- if (separate)
- _col1 = make_temp(p, get_identity_param(p));
- else
- _col1 = _col0;
- }
-
- if (twoside) {
- if (!p->state->material_shininess_is_zero) {
- /* Note that we negate the back-face specular exponent here.
- * The negation will be un-done later in the back-face code below.
- */
- struct ureg shininess = get_material(p, 1, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
- negate(swizzle1(shininess,X)));
- release_temp(p, shininess);
- }
-
- _bfc0 = make_temp(p, get_scenecolor(p, 1));
- if (separate)
- _bfc1 = make_temp(p, get_identity_param(p));
- else
- _bfc1 = _bfc0;
- }
-
- /* If no lights, still need to emit the scenecolor.
- */
- {
- struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _col0);
- }
-
- if (separate) {
- struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _col1);
- }
-
- if (twoside) {
- struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
- }
-
- if (twoside && separate) {
- struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
- }
-
- if (nr_lights == 0) {
- release_temps(p);
- return;
- }
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (p->state->unit[i].light_enabled) {
- struct ureg half = undef;
- struct ureg att = undef, VPpli = undef;
-
- count++;
-
- if (p->state->unit[i].light_eyepos3_is_zero) {
- /* Can used precomputed constants in this case.
- * Attenuation never applies to infinite lights.
- */
- VPpli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION_NORMALIZED, i);
-
- if (!p->state->material_shininess_is_zero) {
- if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- half = get_temp(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- emit_normalize_vec3(p, half, half);
- }
- else {
- half = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_HALF_VECTOR, i);
- }
- }
- }
- else {
- struct ureg Ppli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION, i);
- struct ureg V = get_eye_position(p);
- struct ureg dist = get_temp(p);
-
- VPpli = get_temp(p);
-
- /* Calculate VPpli vector
- */
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
-
- /* Normalize VPpli. The dist value also used in
- * attenuation below.
- */
- emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
- emit_op1(p, OPCODE_RSQ, dist, 0, dist);
- emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
-
- /* Calculate attenuation:
- */
- if (!p->state->unit[i].light_spotcutoff_is_180 ||
- p->state->unit[i].light_attenuated) {
- att = calculate_light_attenuation(p, i, VPpli, dist);
- }
-
- /* Calculate viewer direction, or use infinite viewer:
- */
- if (!p->state->material_shininess_is_zero) {
- half = get_temp(p);
-
- if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- }
- else {
- struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
- emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
- }
-
- emit_normalize_vec3(p, half, half);
- }
-
- release_temp(p, dist);
- }
-
- /* Calculate dot products:
- */
- if (p->state->material_shininess_is_zero) {
- emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli);
- }
- else {
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
- }
-
- /* Front face lighting:
- */
- {
- struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT);
- struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE);
- struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR);
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VERT_RESULT_COL0 );
- res1 = register_output( p, VERT_RESULT_COL1 );
- }
- else {
- mask0 = 0;
- mask1 = WRITEMASK_XYZ;
- res0 = _col0;
- res1 = register_output( p, VERT_RESULT_COL0 );
- }
- }
- else {
- mask0 = 0;
- mask1 = 0;
- res0 = _col0;
- res1 = _col1;
- }
-
- if (!is_undef(att)) {
- /* light is attenuated by distance */
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
- emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
- }
- else if (!p->state->material_shininess_is_zero) {
- /* there's a non-zero specular term */
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
- }
- else {
- /* no attenutation, no specular */
- emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
- }
-
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- /* Back face lighting:
- */
- if (twoside) {
- struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT);
- struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE);
- struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VERT_RESULT_BFC0 );
- res1 = register_output( p, VERT_RESULT_BFC1 );
- }
- else {
- mask0 = 0;
- mask1 = WRITEMASK_XYZ;
- res0 = _bfc0;
- res1 = register_output( p, VERT_RESULT_BFC0 );
- }
- }
- else {
- res0 = _bfc0;
- res1 = _bfc1;
- mask0 = 0;
- mask1 = 0;
- }
-
- /* For the back face we need to negate the X and Y component
- * dot products. dots.Z has the negated back-face specular
- * exponent. We swizzle that into the W position. This
- * negation makes the back-face specular term positive again.
- */
- dots = negate(swizzle(dots,X,Y,W,Z));
-
- if (!is_undef(att)) {
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
- emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
- }
- else if (!p->state->material_shininess_is_zero) {
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/
- }
- else {
- emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
- }
-
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
- /* restore dots to its original state for subsequent lights
- * by negating and swizzling again.
- */
- dots = negate(swizzle(dots,X,Y,W,Z));
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- release_temp(p, half);
- release_temp(p, VPpli);
- release_temp(p, att);
- }
- }
-
- release_temps( p );
-}
-
-
-static void build_fog( struct tnl_program *p )
-{
- struct ureg fog = register_output(p, VERT_RESULT_FOGC);
- struct ureg input;
-
- if (p->state->fog_source_is_depth) {
- input = get_eye_position_z(p);
- }
- else {
- input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
- }
-
- /* result.fog = {abs(f),0,0,1}; */
- emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
- emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));
-}
-
-
-static void build_reflect_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
-{
- struct ureg normal = get_transformed_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
-
- /* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
- /* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
- /* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
-
- release_temp(p, tmp);
-}
-
-
-static void build_sphere_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
-{
- struct ureg normal = get_transformed_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
- struct ureg half = register_scalar_const(p, .5);
- struct ureg r = get_temp(p);
- struct ureg inv_m = get_temp(p);
- struct ureg id = get_identity_param(p);
-
- /* Could share the above calculations, but it would be
- * a fairly odd state for someone to set (both sphere and
- * reflection active for different texture coordinate
- * components. Of course - if two texture units enable
- * reflect and/or sphere, things start to tilt in favour
- * of seperating this out:
- */
-
- /* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
- /* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
- /* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
- /* r + 0,0,1 */
- emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
- /* rx^2 + ry^2 + (rz+1)^2 */
- emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
- /* 2/m */
- emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
- /* 1/m */
- emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
- /* r/m + 1/2 */
- emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
-
- release_temp(p, tmp);
- release_temp(p, r);
- release_temp(p, inv_m);
-}
-
-
-static void build_texture_transform( struct tnl_program *p )
-{
- GLuint i, j;
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
-
- if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
- continue;
-
- if (p->state->unit[i].coord_replace)
- continue;
-
- if (p->state->unit[i].texgen_enabled ||
- p->state->unit[i].texmat_enabled) {
-
- GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
- struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
- struct ureg out_texgen = undef;
-
- if (p->state->unit[i].texgen_enabled) {
- GLuint copy_mask = 0;
- GLuint sphere_mask = 0;
- GLuint reflect_mask = 0;
- GLuint normal_mask = 0;
- GLuint modes[4];
-
- if (texmat_enabled)
- out_texgen = get_temp(p);
- else
- out_texgen = out;
-
- modes[0] = p->state->unit[i].texgen_mode0;
- modes[1] = p->state->unit[i].texgen_mode1;
- modes[2] = p->state->unit[i].texgen_mode2;
- modes[3] = p->state->unit[i].texgen_mode3;
-
- for (j = 0; j < 4; j++) {
- switch (modes[j]) {
- case TXG_OBJ_LINEAR: {
- struct ureg obj = register_input(p, VERT_ATTRIB_POS);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_OBJECT_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- obj, plane );
- break;
- }
- case TXG_EYE_LINEAR: {
- struct ureg eye = get_eye_position(p);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_EYE_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- eye, plane );
- break;
- }
- case TXG_SPHERE_MAP:
- sphere_mask |= WRITEMASK_X << j;
- break;
- case TXG_REFLECTION_MAP:
- reflect_mask |= WRITEMASK_X << j;
- break;
- case TXG_NORMAL_MAP:
- normal_mask |= WRITEMASK_X << j;
- break;
- case TXG_NONE:
- copy_mask |= WRITEMASK_X << j;
- }
- }
-
- if (sphere_mask) {
- build_sphere_texgen(p, out_texgen, sphere_mask);
- }
-
- if (reflect_mask) {
- build_reflect_texgen(p, out_texgen, reflect_mask);
- }
-
- if (normal_mask) {
- struct ureg normal = get_transformed_normal(p);
- emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
- }
-
- if (copy_mask) {
- struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
- emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
- }
- }
-
- if (texmat_enabled) {
- struct ureg texmat[4];
- struct ureg in = (!is_undef(out_texgen) ?
- out_texgen :
- register_input(p, VERT_ATTRIB_TEX0+i));
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- 0, texmat );
- emit_matrix_transform_vec4( p, out, texmat, in );
- }
- else {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- STATE_MATRIX_TRANSPOSE, texmat );
- emit_transpose_matrix_transform_vec4( p, out, texmat, in );
- }
- }
-
- release_temps(p);
- }
- else {
- emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
- }
- }
-}
-
-
-/**
- * Point size attenuation computation.
- */
-static void build_atten_pointsize( struct tnl_program *p )
-{
- struct ureg eye = get_eye_position_z(p);
- struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
- struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- struct ureg ut = get_temp(p);
-
- /* dist = |eyez| */
- emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));
- /* p1 + dist * (p2 + dist * p3); */
- emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
- swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
- emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
- ut, swizzle1(state_attenuation, X));
-
- /* 1 / sqrt(factor) */
- emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut );
-
-#if 0
- /* out = pointSize / sqrt(factor) */
- emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
-#else
- /* this is a good place to clamp the point size since there's likely
- * no hardware registers to clamp point size at rasterization time.
- */
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size);
- emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y));
- emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
-#endif
-
- release_temp(p, ut);
-}
-
-
-/**
- * Pass-though per-vertex point size, from user's point size array.
- */
-static void build_array_pointsize( struct tnl_program *p )
-{
- struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
-}
-
-
-static void build_tnl_program( struct tnl_program *p )
-{
- /* Emit the program, starting with modelviewproject:
- */
- build_hpos(p);
-
- /* Lighting calculations:
- */
- if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
- if (p->state->light_global_enabled)
- build_lighting(p);
- else {
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
- }
- }
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
- build_fog(p);
-
- if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
- build_texture_transform(p);
-
- if (p->state->point_attenuated)
- build_atten_pointsize(p);
- else if (p->state->point_array)
- build_array_pointsize(p);
-
- /* Finish up:
- */
- emit_op1(p, OPCODE_END, undef, 0, undef);
-
- /* Disassemble:
- */
- if (DISASSEM) {
- printf ("\n");
- }
-}
-
-
-static void
-create_new_program( const struct state_key *key,
- struct gl_vertex_program *program,
- GLboolean mvp_with_dp4,
- GLuint max_temps)
-{
- struct tnl_program p;
-
- memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
- p.eye_position = undef;
- p.eye_position_z = undef;
- p.eye_position_normalized = undef;
- p.transformed_normal = undef;
- p.identity = undef;
- p.temp_in_use = 0;
- p.mvp_with_dp4 = mvp_with_dp4;
-
- if (max_temps >= sizeof(int) * 8)
- p.temp_reserved = 0;
- else
- p.temp_reserved = ~((1<<max_temps)-1);
-
- /* Start by allocating 32 instructions.
- * If we need more, we'll grow the instruction array as needed.
- */
- p.max_inst = 32;
- p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst);
- p.program->Base.String = NULL;
- p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0;
- p.program->Base.OutputsWritten = 0;
-
- build_tnl_program( &p );
-}
-
-
-/**
- * Return a vertex program which implements the current fixed-function
- * transform/lighting/texgen operations.
- * XXX move this into core mesa (main/)
- */
-struct gl_vertex_program *
-_mesa_get_fixed_func_vertex_program(GLcontext *ctx)
-{
- struct gl_vertex_program *prog;
- struct state_key key;
-
- /* Grab all the relevent state and put it in a single structure:
- */
- make_state_key(ctx, &key);
-
- /* Look for an already-prepared program for this state:
- */
- prog = (struct gl_vertex_program *)
- _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
-
- if (!prog) {
- /* OK, we'll have to build a new one */
- if (0)
- printf("Build new TNL program\n");
-
- prog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- if (!prog)
- return NULL;
-
- create_new_program( &key, prog,
- ctx->mvp_with_dp4,
- ctx->Const.VertexProgram.MaxTemps );
-
-#if 0
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
- &prog->Base );
-#endif
- _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
- &key, sizeof(key), &prog->Base);
- }
-
- return prog;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file ffvertex_prog.c
+ *
+ * Create a vertex program to execute the current fixed function T&L pipeline.
+ * \author Keith Whitwell
+ */
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/ffvertex_prog.h"
+#include "program/program.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
+
+
+/** Max of number of lights and texture coord units */
+#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
+
+struct state_key {
+ unsigned light_color_material_mask:12;
+ unsigned light_global_enabled:1;
+ unsigned light_local_viewer:1;
+ unsigned light_twoside:1;
+ unsigned material_shininess_is_zero:1;
+ unsigned need_eye_coords:1;
+ unsigned normalize:1;
+ unsigned rescale_normals:1;
+
+ unsigned fog_source_is_depth:1;
+ unsigned separate_specular:1;
+ unsigned point_attenuated:1;
+ unsigned point_array:1;
+ unsigned texture_enabled_global:1;
+ unsigned fragprog_inputs_read:12;
+
+ unsigned varying_vp_inputs;
+
+ struct {
+ unsigned light_enabled:1;
+ unsigned light_eyepos3_is_zero:1;
+ unsigned light_spotcutoff_is_180:1;
+ unsigned light_attenuated:1;
+ unsigned texunit_really_enabled:1;
+ unsigned texmat_enabled:1;
+ unsigned coord_replace:1;
+ unsigned texgen_enabled:4;
+ unsigned texgen_mode0:4;
+ unsigned texgen_mode1:4;
+ unsigned texgen_mode2:4;
+ unsigned texgen_mode3:4;
+ } unit[NUM_UNITS];
+};
+
+
+#define TXG_NONE 0
+#define TXG_OBJ_LINEAR 1
+#define TXG_EYE_LINEAR 2
+#define TXG_SPHERE_MAP 3
+#define TXG_REFLECTION_MAP 4
+#define TXG_NORMAL_MAP 5
+
+static GLuint translate_texgen( GLboolean enabled, GLenum mode )
+{
+ if (!enabled)
+ return TXG_NONE;
+
+ switch (mode) {
+ case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
+ case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
+ case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
+ case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
+ case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
+ default: return TXG_NONE;
+ }
+}
+
+
+
+static GLboolean check_active_shininess( struct gl_context *ctx,
+ const struct state_key *key,
+ GLuint side )
+{
+ GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
+
+ if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
+ (key->light_color_material_mask & bit))
+ return GL_TRUE;
+
+ if (key->varying_vp_inputs & (bit << 16))
+ return GL_TRUE;
+
+ if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+static void make_state_key( struct gl_context *ctx, struct state_key *key )
+{
+ const struct gl_fragment_program *fp;
+ GLuint i;
+
+ memset(key, 0, sizeof(struct state_key));
+ fp = ctx->FragmentProgram._Current;
+
+ /* This now relies on texenvprogram.c being active:
+ */
+ assert(fp);
+
+ key->need_eye_coords = ctx->_NeedEyeCoords;
+
+ key->fragprog_inputs_read = fp->Base.InputsRead;
+ key->varying_vp_inputs = ctx->varying_vp_inputs;
+
+ if (ctx->RenderMode == GL_FEEDBACK) {
+ /* make sure the vertprog emits color and tex0 */
+ key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ }
+
+ key->separate_specular = (ctx->Light.Model.ColorControl ==
+ GL_SEPARATE_SPECULAR_COLOR);
+
+ if (ctx->Light.Enabled) {
+ key->light_global_enabled = 1;
+
+ if (ctx->Light.Model.LocalViewer)
+ key->light_local_viewer = 1;
+
+ if (ctx->Light.Model.TwoSide)
+ key->light_twoside = 1;
+
+ if (ctx->Light.ColorMaterialEnabled) {
+ key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
+ }
+
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ struct gl_light *light = &ctx->Light.Light[i];
+
+ if (light->Enabled) {
+ key->unit[i].light_enabled = 1;
+
+ if (light->EyePosition[3] == 0.0)
+ key->unit[i].light_eyepos3_is_zero = 1;
+
+ if (light->SpotCutoff == 180.0)
+ key->unit[i].light_spotcutoff_is_180 = 1;
+
+ if (light->ConstantAttenuation != 1.0 ||
+ light->LinearAttenuation != 0.0 ||
+ light->QuadraticAttenuation != 0.0)
+ key->unit[i].light_attenuated = 1;
+ }
+ }
+
+ if (check_active_shininess(ctx, key, 0)) {
+ key->material_shininess_is_zero = 0;
+ }
+ else if (key->light_twoside &&
+ check_active_shininess(ctx, key, 1)) {
+ key->material_shininess_is_zero = 0;
+ }
+ else {
+ key->material_shininess_is_zero = 1;
+ }
+ }
+
+ if (ctx->Transform.Normalize)
+ key->normalize = 1;
+
+ if (ctx->Transform.RescaleNormals)
+ key->rescale_normals = 1;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
+ key->fog_source_is_depth = 1;
+
+ if (ctx->Point._Attenuated)
+ key->point_attenuated = 1;
+
+#if FEATURE_point_size_array
+ if (ctx->Array.ArrayObj->PointSize.Enabled)
+ key->point_array = 1;
+#endif
+
+ if (ctx->Texture._TexGenEnabled ||
+ ctx->Texture._TexMatEnabled ||
+ ctx->Texture._EnabledUnits)
+ key->texture_enabled_global = 1;
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->_ReallyEnabled)
+ key->unit[i].texunit_really_enabled = 1;
+
+ if (ctx->Point.PointSprite)
+ if (ctx->Point.CoordReplace[i])
+ key->unit[i].coord_replace = 1;
+
+ if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
+ key->unit[i].texmat_enabled = 1;
+
+ if (texUnit->TexGenEnabled) {
+ key->unit[i].texgen_enabled = 1;
+
+ key->unit[i].texgen_mode0 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<0),
+ texUnit->GenS.Mode );
+ key->unit[i].texgen_mode1 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<1),
+ texUnit->GenT.Mode );
+ key->unit[i].texgen_mode2 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<2),
+ texUnit->GenR.Mode );
+ key->unit[i].texgen_mode3 =
+ translate_texgen( texUnit->TexGenEnabled & (1<<3),
+ texUnit->GenQ.Mode );
+ }
+ }
+}
+
+
+
+/* Very useful debugging tool - produces annotated listing of
+ * generated program with line/function references for each
+ * instruction back into this file:
+ */
+#define DISASSEM 0
+
+
+/* Use uregs to represent registers internally, translate to Mesa's
+ * expected formats on emit.
+ *
+ * NOTE: These are passed by value extensively in this file rather
+ * than as usual by pointer reference. If this disturbs you, try
+ * remembering they are just 32bits in size.
+ *
+ * GCC is smart enough to deal with these dword-sized structures in
+ * much the same way as if I had defined them as dwords and was using
+ * macros to access and set the fields. This is much nicer and easier
+ * to evolve.
+ */
+struct ureg {
+ GLuint file:4;
+ GLint idx:9; /* relative addressing may be negative */
+ /* sizeof(idx) should == sizeof(prog_src_reg::Index) */
+ GLuint negate:1;
+ GLuint swz:12;
+ GLuint pad:6;
+};
+
+
+struct tnl_program {
+ const struct state_key *state;
+ struct gl_vertex_program *program;
+ GLint max_inst; /** number of instructions allocated for program */
+ GLboolean mvp_with_dp4;
+
+ GLuint temp_in_use;
+ GLuint temp_reserved;
+
+ struct ureg eye_position;
+ struct ureg eye_position_z;
+ struct ureg eye_position_normalized;
+ struct ureg transformed_normal;
+ struct ureg identity;
+
+ GLuint materials;
+ GLuint color_materials;
+};
+
+
+static const struct ureg undef = {
+ PROGRAM_UNDEFINED,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+/* Local shorthand:
+ */
+#define X SWIZZLE_X
+#define Y SWIZZLE_Y
+#define Z SWIZZLE_Z
+#define W SWIZZLE_W
+
+
+/* Construct a ureg:
+ */
+static struct ureg make_ureg(GLuint file, GLint idx)
+{
+ struct ureg reg;
+ reg.file = file;
+ reg.idx = idx;
+ reg.negate = 0;
+ reg.swz = SWIZZLE_NOOP;
+ reg.pad = 0;
+ return reg;
+}
+
+
+
+static struct ureg negate( struct ureg reg )
+{
+ reg.negate ^= 1;
+ return reg;
+}
+
+
+static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
+{
+ reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
+ GET_SWZ(reg.swz, y),
+ GET_SWZ(reg.swz, z),
+ GET_SWZ(reg.swz, w));
+ return reg;
+}
+
+
+static struct ureg swizzle1( struct ureg reg, int x )
+{
+ return swizzle(reg, x, x, x, x);
+}
+
+
+static struct ureg get_temp( struct tnl_program *p )
+{
+ int bit = _mesa_ffs( ~p->temp_in_use );
+ if (!bit) {
+ _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+ exit(1);
+ }
+
+ if ((GLuint) bit > p->program->Base.NumTemporaries)
+ p->program->Base.NumTemporaries = bit;
+
+ p->temp_in_use |= 1<<(bit-1);
+ return make_ureg(PROGRAM_TEMPORARY, bit-1);
+}
+
+
+static struct ureg reserve_temp( struct tnl_program *p )
+{
+ struct ureg temp = get_temp( p );
+ p->temp_reserved |= 1<<temp.idx;
+ return temp;
+}
+
+
+static void release_temp( struct tnl_program *p, struct ureg reg )
+{
+ if (reg.file == PROGRAM_TEMPORARY) {
+ p->temp_in_use &= ~(1<<reg.idx);
+ p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
+ }
+}
+
+static void release_temps( struct tnl_program *p )
+{
+ p->temp_in_use = p->temp_reserved;
+}
+
+
+static struct ureg register_param5(struct tnl_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4)
+{
+ gl_state_index tokens[STATE_LENGTH];
+ GLint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+
+
+
+/**
+ * \param input one of VERT_ATTRIB_x tokens.
+ */
+static struct ureg register_input( struct tnl_program *p, GLuint input )
+{
+ assert(input < 32);
+
+ if (p->state->varying_vp_inputs & (1<<input)) {
+ p->program->Base.InputsRead |= (1<<input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
+ }
+}
+
+
+/**
+ * \param input one of VERT_RESULT_x tokens.
+ */
+static struct ureg register_output( struct tnl_program *p, GLuint output )
+{
+ p->program->Base.OutputsWritten |= BITFIELD64_BIT(output);
+ return make_ureg(PROGRAM_OUTPUT, output);
+}
+
+
+static struct ureg register_const4f( struct tnl_program *p,
+ GLfloat s0,
+ GLfloat s1,
+ GLfloat s2,
+ GLfloat s3)
+{
+ GLfloat values[4];
+ GLint idx;
+ GLuint swizzle;
+ values[0] = s0;
+ values[1] = s1;
+ values[2] = s2;
+ values[3] = s3;
+ idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
+ &swizzle );
+ ASSERT(swizzle == SWIZZLE_NOOP);
+ return make_ureg(PROGRAM_CONSTANT, idx);
+}
+
+#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
+#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
+#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
+#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
+
+static GLboolean is_undef( struct ureg reg )
+{
+ return reg.file == PROGRAM_UNDEFINED;
+}
+
+
+static struct ureg get_identity_param( struct tnl_program *p )
+{
+ if (is_undef(p->identity))
+ p->identity = register_const4f(p, 0,0,0,1);
+
+ return p->identity;
+}
+
+static void register_matrix_param5( struct tnl_program *p,
+ GLint s0, /* modelview, projection, etc */
+ GLint s1, /* texture matrix number */
+ GLint s2, /* first row */
+ GLint s3, /* last row */
+ GLint s4, /* inverse, transpose, etc */
+ struct ureg *matrix )
+{
+ GLint i;
+
+ /* This is a bit sad as the support is there to pull the whole
+ * matrix out in one go:
+ */
+ for (i = 0; i <= s3 - s2; i++)
+ matrix[i] = register_param5( p, s0, s1, i, i, s4 );
+}
+
+
+static void emit_arg( struct prog_src_register *src,
+ struct ureg reg )
+{
+ src->File = reg.file;
+ src->Index = reg.idx;
+ src->Swizzle = reg.swz;
+ src->Negate = reg.negate ? NEGATE_XYZW : NEGATE_NONE;
+ src->Abs = 0;
+ src->RelAddr = 0;
+ /* Check that bitfield sizes aren't exceeded */
+ ASSERT(src->Index == reg.idx);
+}
+
+
+static void emit_dst( struct prog_dst_register *dst,
+ struct ureg reg, GLuint mask )
+{
+ dst->File = reg.file;
+ dst->Index = reg.idx;
+ /* allow zero as a shorthand for xyzw */
+ dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
+ dst->CondMask = COND_TR; /* always pass cond test */
+ dst->CondSwizzle = SWIZZLE_NOOP;
+ dst->CondSrc = 0;
+ /* Check that bitfield sizes aren't exceeded */
+ ASSERT(dst->Index == reg.idx);
+}
+
+
+static void debug_insn( struct prog_instruction *inst, const char *fn,
+ GLuint line )
+{
+ if (DISASSEM) {
+ static const char *last_fn;
+
+ if (fn != last_fn) {
+ last_fn = fn;
+ printf("%s:\n", fn);
+ }
+
+ printf("%d:\t", line);
+ _mesa_print_instruction(inst);
+ }
+}
+
+
+static void emit_op3fn(struct tnl_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint mask,
+ struct ureg src0,
+ struct ureg src1,
+ struct ureg src2,
+ const char *fn,
+ GLuint line)
+{
+ GLuint nr;
+ struct prog_instruction *inst;
+
+ assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
+
+ if (p->program->Base.NumInstructions == p->max_inst) {
+ /* need to extend the program's instruction array */
+ struct prog_instruction *newInst;
+
+ /* double the size */
+ p->max_inst *= 2;
+
+ newInst = _mesa_alloc_instructions(p->max_inst);
+ if (!newInst) {
+ _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
+ return;
+ }
+
+ _mesa_copy_instructions(newInst,
+ p->program->Base.Instructions,
+ p->program->Base.NumInstructions);
+
+ _mesa_free_instructions(p->program->Base.Instructions,
+ p->program->Base.NumInstructions);
+
+ p->program->Base.Instructions = newInst;
+ }
+
+ nr = p->program->Base.NumInstructions++;
+
+ inst = &p->program->Base.Instructions[nr];
+ inst->Opcode = (enum prog_opcode) op;
+ inst->Data = 0;
+
+ emit_arg( &inst->SrcReg[0], src0 );
+ emit_arg( &inst->SrcReg[1], src1 );
+ emit_arg( &inst->SrcReg[2], src2 );
+
+ emit_dst( &inst->DstReg, dest, mask );
+
+ debug_insn(inst, fn, line);
+}
+
+
+#define emit_op3(p, op, dst, mask, src0, src1, src2) \
+ emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
+
+#define emit_op2(p, op, dst, mask, src0, src1) \
+ emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
+
+#define emit_op1(p, op, dst, mask, src0) \
+ emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
+
+
+static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
+{
+ if (reg.file == PROGRAM_TEMPORARY &&
+ !(p->temp_reserved & (1<<reg.idx)))
+ return reg;
+ else {
+ struct ureg temp = get_temp(p);
+ emit_op1(p, OPCODE_MOV, temp, 0, reg);
+ return temp;
+ }
+}
+
+
+/* Currently no tracking performed of input/output/register size or
+ * active elements. Could be used to reduce these operations, as
+ * could the matrix type.
+ */
+static void emit_matrix_transform_vec4( struct tnl_program *p,
+ struct ureg dest,
+ const struct ureg *mat,
+ struct ureg src)
+{
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
+ emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
+}
+
+
+/* This version is much easier to implement if writemasks are not
+ * supported natively on the target or (like SSE), the target doesn't
+ * have a clean/obvious dotproduct implementation.
+ */
+static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
+ struct ureg dest,
+ const struct ureg *mat,
+ struct ureg src)
+{
+ struct ureg tmp;
+
+ if (dest.file != PROGRAM_TEMPORARY)
+ tmp = get_temp(p);
+ else
+ tmp = dest;
+
+ emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
+ emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
+ emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
+ emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
+
+ if (dest.file != PROGRAM_TEMPORARY)
+ release_temp(p, tmp);
+}
+
+
+static void emit_matrix_transform_vec3( struct tnl_program *p,
+ struct ureg dest,
+ const struct ureg *mat,
+ struct ureg src)
+{
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
+ emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
+}
+
+
+static void emit_normalize_vec3( struct tnl_program *p,
+ struct ureg dest,
+ struct ureg src )
+{
+#if 0
+ /* XXX use this when drivers are ready for NRM3 */
+ emit_op1(p, OPCODE_NRM3, dest, WRITEMASK_XYZ, src);
+#else
+ struct ureg tmp = get_temp(p);
+ emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src);
+ emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp);
+ emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X));
+ release_temp(p, tmp);
+#endif
+}
+
+
+static void emit_passthrough( struct tnl_program *p,
+ GLuint input,
+ GLuint output )
+{
+ struct ureg out = register_output(p, output);
+ emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
+}
+
+
+static struct ureg get_eye_position( struct tnl_program *p )
+{
+ if (is_undef(p->eye_position)) {
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg modelview[4];
+
+ p->eye_position = reserve_temp(p);
+
+ if (p->mvp_with_dp4) {
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
+ 0, modelview );
+
+ emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
+ }
+ else {
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
+ STATE_MATRIX_TRANSPOSE, modelview );
+
+ emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
+ }
+ }
+
+ return p->eye_position;
+}
+
+
+static struct ureg get_eye_position_z( struct tnl_program *p )
+{
+ if (!is_undef(p->eye_position))
+ return swizzle1(p->eye_position, Z);
+
+ if (is_undef(p->eye_position_z)) {
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg modelview[4];
+
+ p->eye_position_z = reserve_temp(p);
+
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
+ 0, modelview );
+
+ emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
+ }
+
+ return p->eye_position_z;
+}
+
+
+static struct ureg get_eye_position_normalized( struct tnl_program *p )
+{
+ if (is_undef(p->eye_position_normalized)) {
+ struct ureg eye = get_eye_position(p);
+ p->eye_position_normalized = reserve_temp(p);
+ emit_normalize_vec3(p, p->eye_position_normalized, eye);
+ }
+
+ return p->eye_position_normalized;
+}
+
+
+static struct ureg get_transformed_normal( struct tnl_program *p )
+{
+ if (is_undef(p->transformed_normal) &&
+ !p->state->need_eye_coords &&
+ !p->state->normalize &&
+ !(p->state->need_eye_coords == p->state->rescale_normals))
+ {
+ p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
+ }
+ else if (is_undef(p->transformed_normal))
+ {
+ struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
+ struct ureg mvinv[3];
+ struct ureg transformed_normal = reserve_temp(p);
+
+ if (p->state->need_eye_coords) {
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
+ STATE_MATRIX_INVTRANS, mvinv );
+
+ /* Transform to eye space:
+ */
+ emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
+ normal = transformed_normal;
+ }
+
+ /* Normalize/Rescale:
+ */
+ if (p->state->normalize) {
+ emit_normalize_vec3( p, transformed_normal, normal );
+ normal = transformed_normal;
+ }
+ else if (p->state->need_eye_coords == p->state->rescale_normals) {
+ /* This is already adjusted for eye/non-eye rendering:
+ */
+ struct ureg rescale = register_param2(p, STATE_INTERNAL,
+ STATE_NORMAL_SCALE);
+
+ emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
+ normal = transformed_normal;
+ }
+
+ assert(normal.file == PROGRAM_TEMPORARY);
+ p->transformed_normal = normal;
+ }
+
+ return p->transformed_normal;
+}
+
+
+static void build_hpos( struct tnl_program *p )
+{
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
+ struct ureg mvp[4];
+
+ if (p->mvp_with_dp4) {
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ 0, mvp );
+ emit_matrix_transform_vec4( p, hpos, mvp, pos );
+ }
+ else {
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ STATE_MATRIX_TRANSPOSE, mvp );
+ emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
+ }
+}
+
+
+static GLuint material_attrib( GLuint side, GLuint property )
+{
+ return (property - STATE_AMBIENT) * 2 + side;
+}
+
+
+/**
+ * Get a bitmask of which material values vary on a per-vertex basis.
+ */
+static void set_material_flags( struct tnl_program *p )
+{
+ p->color_materials = 0;
+ p->materials = 0;
+
+ if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
+ p->materials =
+ p->color_materials = p->state->light_color_material_mask;
+ }
+
+ p->materials |= (p->state->varying_vp_inputs >> 16);
+}
+
+
+static struct ureg get_material( struct tnl_program *p, GLuint side,
+ GLuint property )
+{
+ GLuint attrib = material_attrib(side, property);
+
+ if (p->color_materials & (1<<attrib))
+ return register_input(p, VERT_ATTRIB_COLOR0);
+ else if (p->materials & (1<<attrib)) {
+ /* Put material values in the GENERIC slots -- they are not used
+ * for anything in fixed function mode.
+ */
+ return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
+ }
+ else
+ return register_param3( p, STATE_MATERIAL, side, property );
+}
+
+#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
+ MAT_BIT_FRONT_AMBIENT | \
+ MAT_BIT_FRONT_DIFFUSE) << (side))
+
+
+/**
+ * Either return a precalculated constant value or emit code to
+ * calculate these values dynamically in the case where material calls
+ * are present between begin/end pairs.
+ *
+ * Probably want to shift this to the program compilation phase - if
+ * we always emitted the calculation here, a smart compiler could
+ * detect that it was constant (given a certain set of inputs), and
+ * lift it out of the main loop. That way the programs created here
+ * would be independent of the vertex_buffer details.
+ */
+static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
+{
+ if (p->materials & SCENE_COLOR_BITS(side)) {
+ struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
+ struct ureg material_emission = get_material(p, side, STATE_EMISSION);
+ struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
+ struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
+ struct ureg tmp = make_temp(p, material_diffuse);
+ emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
+ material_ambient, material_emission);
+ return tmp;
+ }
+ else
+ return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
+}
+
+
+static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
+ GLuint side, GLuint property )
+{
+ GLuint attrib = material_attrib(side, property);
+ if (p->materials & (1<<attrib)) {
+ struct ureg light_value =
+ register_param3(p, STATE_LIGHT, light, property);
+ struct ureg material_value = get_material(p, side, property);
+ struct ureg tmp = get_temp(p);
+ emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value);
+ return tmp;
+ }
+ else
+ return register_param4(p, STATE_LIGHTPROD, light, side, property);
+}
+
+
+static struct ureg calculate_light_attenuation( struct tnl_program *p,
+ GLuint i,
+ struct ureg VPpli,
+ struct ureg dist )
+{
+ struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
+ STATE_ATTENUATION);
+ struct ureg att = get_temp(p);
+
+ /* Calculate spot attenuation:
+ */
+ if (!p->state->unit[i].light_spotcutoff_is_180) {
+ struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
+ struct ureg spot = get_temp(p);
+ struct ureg slt = get_temp(p);
+
+ emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
+ emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
+ emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
+ emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
+
+ release_temp(p, spot);
+ release_temp(p, slt);
+ }
+
+ /* Calculate distance attenuation:
+ */
+ if (p->state->unit[i].light_attenuated) {
+ /* 1/d,d,d,1/d */
+ emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
+ /* 1,d,d*d,1/d */
+ emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
+ /* 1/dist-atten */
+ emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
+
+ if (!p->state->unit[i].light_spotcutoff_is_180) {
+ /* dist-atten */
+ emit_op1(p, OPCODE_RCP, dist, 0, dist);
+ /* spot-atten * dist-atten */
+ emit_op2(p, OPCODE_MUL, att, 0, dist, att);
+ }
+ else {
+ /* dist-atten */
+ emit_op1(p, OPCODE_RCP, att, 0, dist);
+ }
+ }
+
+ return att;
+}
+
+
+/**
+ * Compute:
+ * lit.y = MAX(0, dots.x)
+ * lit.z = SLT(0, dots.x)
+ */
+static void emit_degenerate_lit( struct tnl_program *p,
+ struct ureg lit,
+ struct ureg dots )
+{
+ struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */
+
+ /* Note that lit.x & lit.w will not be examined. Note also that
+ * dots.xyzw == dots.xxxx.
+ */
+
+ /* MAX lit, id, dots;
+ */
+ emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
+
+ /* result[2] = (in > 0 ? 1 : 0)
+ * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
+ */
+ emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots);
+}
+
+
+/* Need to add some addtional parameters to allow lighting in object
+ * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
+ * space lighting.
+ */
+static void build_lighting( struct tnl_program *p )
+{
+ const GLboolean twoside = p->state->light_twoside;
+ const GLboolean separate = p->state->separate_specular;
+ GLuint nr_lights = 0, count = 0;
+ struct ureg normal = get_transformed_normal(p);
+ struct ureg lit = get_temp(p);
+ struct ureg dots = get_temp(p);
+ struct ureg _col0 = undef, _col1 = undef;
+ struct ureg _bfc0 = undef, _bfc1 = undef;
+ GLuint i;
+
+ /*
+ * NOTE:
+ * dots.x = dot(normal, VPpli)
+ * dots.y = dot(normal, halfAngle)
+ * dots.z = back.shininess
+ * dots.w = front.shininess
+ */
+
+ for (i = 0; i < MAX_LIGHTS; i++)
+ if (p->state->unit[i].light_enabled)
+ nr_lights++;
+
+ set_material_flags(p);
+
+ {
+ if (!p->state->material_shininess_is_zero) {
+ struct ureg shininess = get_material(p, 0, STATE_SHININESS);
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
+ release_temp(p, shininess);
+ }
+
+ _col0 = make_temp(p, get_scenecolor(p, 0));
+ if (separate)
+ _col1 = make_temp(p, get_identity_param(p));
+ else
+ _col1 = _col0;
+ }
+
+ if (twoside) {
+ if (!p->state->material_shininess_is_zero) {
+ /* Note that we negate the back-face specular exponent here.
+ * The negation will be un-done later in the back-face code below.
+ */
+ struct ureg shininess = get_material(p, 1, STATE_SHININESS);
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
+ negate(swizzle1(shininess,X)));
+ release_temp(p, shininess);
+ }
+
+ _bfc0 = make_temp(p, get_scenecolor(p, 1));
+ if (separate)
+ _bfc1 = make_temp(p, get_identity_param(p));
+ else
+ _bfc1 = _bfc0;
+ }
+
+ /* If no lights, still need to emit the scenecolor.
+ */
+ {
+ struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
+ emit_op1(p, OPCODE_MOV, res0, 0, _col0);
+ }
+
+ if (separate) {
+ struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
+ emit_op1(p, OPCODE_MOV, res1, 0, _col1);
+ }
+
+ if (twoside) {
+ struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
+ emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
+ }
+
+ if (twoside && separate) {
+ struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
+ emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
+ }
+
+ if (nr_lights == 0) {
+ release_temps(p);
+ return;
+ }
+
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ if (p->state->unit[i].light_enabled) {
+ struct ureg half = undef;
+ struct ureg att = undef, VPpli = undef;
+
+ count++;
+
+ if (p->state->unit[i].light_eyepos3_is_zero) {
+ /* Can used precomputed constants in this case.
+ * Attenuation never applies to infinite lights.
+ */
+ VPpli = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_POSITION_NORMALIZED, i);
+
+ if (!p->state->material_shininess_is_zero) {
+ if (p->state->light_local_viewer) {
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ half = get_temp(p);
+ emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
+ emit_normalize_vec3(p, half, half);
+ }
+ else {
+ half = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_HALF_VECTOR, i);
+ }
+ }
+ }
+ else {
+ struct ureg Ppli = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_POSITION, i);
+ struct ureg V = get_eye_position(p);
+ struct ureg dist = get_temp(p);
+
+ VPpli = get_temp(p);
+
+ /* Calculate VPpli vector
+ */
+ emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+
+ /* Normalize VPpli. The dist value also used in
+ * attenuation below.
+ */
+ emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
+ emit_op1(p, OPCODE_RSQ, dist, 0, dist);
+ emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
+
+ /* Calculate attenuation:
+ */
+ if (!p->state->unit[i].light_spotcutoff_is_180 ||
+ p->state->unit[i].light_attenuated) {
+ att = calculate_light_attenuation(p, i, VPpli, dist);
+ }
+
+ /* Calculate viewer direction, or use infinite viewer:
+ */
+ if (!p->state->material_shininess_is_zero) {
+ half = get_temp(p);
+
+ if (p->state->light_local_viewer) {
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
+ }
+ else {
+ struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
+ emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
+ }
+
+ emit_normalize_vec3(p, half, half);
+ }
+
+ release_temp(p, dist);
+ }
+
+ /* Calculate dot products:
+ */
+ if (p->state->material_shininess_is_zero) {
+ emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli);
+ }
+ else {
+ emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
+ emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
+ }
+
+ /* Front face lighting:
+ */
+ {
+ struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT);
+ struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE);
+ struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR);
+ struct ureg res0, res1;
+ GLuint mask0, mask1;
+
+ if (count == nr_lights) {
+ if (separate) {
+ mask0 = WRITEMASK_XYZ;
+ mask1 = WRITEMASK_XYZ;
+ res0 = register_output( p, VERT_RESULT_COL0 );
+ res1 = register_output( p, VERT_RESULT_COL1 );
+ }
+ else {
+ mask0 = 0;
+ mask1 = WRITEMASK_XYZ;
+ res0 = _col0;
+ res1 = register_output( p, VERT_RESULT_COL0 );
+ }
+ }
+ else {
+ mask0 = 0;
+ mask1 = 0;
+ res0 = _col0;
+ res1 = _col1;
+ }
+
+ if (!is_undef(att)) {
+ /* light is attenuated by distance */
+ emit_op1(p, OPCODE_LIT, lit, 0, dots);
+ emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
+ emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
+ }
+ else if (!p->state->material_shininess_is_zero) {
+ /* there's a non-zero specular term */
+ emit_op1(p, OPCODE_LIT, lit, 0, dots);
+ emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ }
+ else {
+ /* no attenutation, no specular */
+ emit_degenerate_lit(p, lit, dots);
+ emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
+ }
+
+ emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
+ emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
+
+ release_temp(p, ambient);
+ release_temp(p, diffuse);
+ release_temp(p, specular);
+ }
+
+ /* Back face lighting:
+ */
+ if (twoside) {
+ struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT);
+ struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE);
+ struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
+ struct ureg res0, res1;
+ GLuint mask0, mask1;
+
+ if (count == nr_lights) {
+ if (separate) {
+ mask0 = WRITEMASK_XYZ;
+ mask1 = WRITEMASK_XYZ;
+ res0 = register_output( p, VERT_RESULT_BFC0 );
+ res1 = register_output( p, VERT_RESULT_BFC1 );
+ }
+ else {
+ mask0 = 0;
+ mask1 = WRITEMASK_XYZ;
+ res0 = _bfc0;
+ res1 = register_output( p, VERT_RESULT_BFC0 );
+ }
+ }
+ else {
+ res0 = _bfc0;
+ res1 = _bfc1;
+ mask0 = 0;
+ mask1 = 0;
+ }
+
+ /* For the back face we need to negate the X and Y component
+ * dot products. dots.Z has the negated back-face specular
+ * exponent. We swizzle that into the W position. This
+ * negation makes the back-face specular term positive again.
+ */
+ dots = negate(swizzle(dots,X,Y,W,Z));
+
+ if (!is_undef(att)) {
+ emit_op1(p, OPCODE_LIT, lit, 0, dots);
+ emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
+ emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
+ }
+ else if (!p->state->material_shininess_is_zero) {
+ emit_op1(p, OPCODE_LIT, lit, 0, dots);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/
+ }
+ else {
+ emit_degenerate_lit(p, lit, dots);
+ emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
+ }
+
+ emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
+ emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
+ /* restore dots to its original state for subsequent lights
+ * by negating and swizzling again.
+ */
+ dots = negate(swizzle(dots,X,Y,W,Z));
+
+ release_temp(p, ambient);
+ release_temp(p, diffuse);
+ release_temp(p, specular);
+ }
+
+ release_temp(p, half);
+ release_temp(p, VPpli);
+ release_temp(p, att);
+ }
+ }
+
+ release_temps( p );
+}
+
+
+static void build_fog( struct tnl_program *p )
+{
+ struct ureg fog = register_output(p, VERT_RESULT_FOGC);
+ struct ureg input;
+
+ if (p->state->fog_source_is_depth) {
+ input = get_eye_position_z(p);
+ }
+ else {
+ input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
+ }
+
+ /* result.fog = {abs(f),0,0,1}; */
+ emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+ emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));
+}
+
+
+static void build_reflect_texgen( struct tnl_program *p,
+ struct ureg dest,
+ GLuint writemask )
+{
+ struct ureg normal = get_transformed_normal(p);
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ struct ureg tmp = get_temp(p);
+
+ /* n.u */
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ /* 2n.u */
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ /* (-2n.u)n + u */
+ emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
+
+ release_temp(p, tmp);
+}
+
+
+static void build_sphere_texgen( struct tnl_program *p,
+ struct ureg dest,
+ GLuint writemask )
+{
+ struct ureg normal = get_transformed_normal(p);
+ struct ureg eye_hat = get_eye_position_normalized(p);
+ struct ureg tmp = get_temp(p);
+ struct ureg half = register_scalar_const(p, .5);
+ struct ureg r = get_temp(p);
+ struct ureg inv_m = get_temp(p);
+ struct ureg id = get_identity_param(p);
+
+ /* Could share the above calculations, but it would be
+ * a fairly odd state for someone to set (both sphere and
+ * reflection active for different texture coordinate
+ * components. Of course - if two texture units enable
+ * reflect and/or sphere, things start to tilt in favour
+ * of seperating this out:
+ */
+
+ /* n.u */
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ /* 2n.u */
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ /* (-2n.u)n + u */
+ emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
+ /* r + 0,0,1 */
+ emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
+ /* rx^2 + ry^2 + (rz+1)^2 */
+ emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
+ /* 2/m */
+ emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
+ /* 1/m */
+ emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
+ /* r/m + 1/2 */
+ emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
+
+ release_temp(p, tmp);
+ release_temp(p, r);
+ release_temp(p, inv_m);
+}
+
+
+static void build_texture_transform( struct tnl_program *p )
+{
+ GLuint i, j;
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+
+ if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
+ continue;
+
+ if (p->state->unit[i].coord_replace)
+ continue;
+
+ if (p->state->unit[i].texgen_enabled ||
+ p->state->unit[i].texmat_enabled) {
+
+ GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
+ struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
+ struct ureg out_texgen = undef;
+
+ if (p->state->unit[i].texgen_enabled) {
+ GLuint copy_mask = 0;
+ GLuint sphere_mask = 0;
+ GLuint reflect_mask = 0;
+ GLuint normal_mask = 0;
+ GLuint modes[4];
+
+ if (texmat_enabled)
+ out_texgen = get_temp(p);
+ else
+ out_texgen = out;
+
+ modes[0] = p->state->unit[i].texgen_mode0;
+ modes[1] = p->state->unit[i].texgen_mode1;
+ modes[2] = p->state->unit[i].texgen_mode2;
+ modes[3] = p->state->unit[i].texgen_mode3;
+
+ for (j = 0; j < 4; j++) {
+ switch (modes[j]) {
+ case TXG_OBJ_LINEAR: {
+ struct ureg obj = register_input(p, VERT_ATTRIB_POS);
+ struct ureg plane =
+ register_param3(p, STATE_TEXGEN, i,
+ STATE_TEXGEN_OBJECT_S + j);
+
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ obj, plane );
+ break;
+ }
+ case TXG_EYE_LINEAR: {
+ struct ureg eye = get_eye_position(p);
+ struct ureg plane =
+ register_param3(p, STATE_TEXGEN, i,
+ STATE_TEXGEN_EYE_S + j);
+
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ eye, plane );
+ break;
+ }
+ case TXG_SPHERE_MAP:
+ sphere_mask |= WRITEMASK_X << j;
+ break;
+ case TXG_REFLECTION_MAP:
+ reflect_mask |= WRITEMASK_X << j;
+ break;
+ case TXG_NORMAL_MAP:
+ normal_mask |= WRITEMASK_X << j;
+ break;
+ case TXG_NONE:
+ copy_mask |= WRITEMASK_X << j;
+ }
+ }
+
+ if (sphere_mask) {
+ build_sphere_texgen(p, out_texgen, sphere_mask);
+ }
+
+ if (reflect_mask) {
+ build_reflect_texgen(p, out_texgen, reflect_mask);
+ }
+
+ if (normal_mask) {
+ struct ureg normal = get_transformed_normal(p);
+ emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
+ }
+
+ if (copy_mask) {
+ struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
+ emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
+ }
+ }
+
+ if (texmat_enabled) {
+ struct ureg texmat[4];
+ struct ureg in = (!is_undef(out_texgen) ?
+ out_texgen :
+ register_input(p, VERT_ATTRIB_TEX0+i));
+ if (p->mvp_with_dp4) {
+ register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
+ 0, texmat );
+ emit_matrix_transform_vec4( p, out, texmat, in );
+ }
+ else {
+ register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
+ STATE_MATRIX_TRANSPOSE, texmat );
+ emit_transpose_matrix_transform_vec4( p, out, texmat, in );
+ }
+ }
+
+ release_temps(p);
+ }
+ else {
+ emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
+ }
+ }
+}
+
+
+/**
+ * Point size attenuation computation.
+ */
+static void build_atten_pointsize( struct tnl_program *p )
+{
+ struct ureg eye = get_eye_position_z(p);
+ struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
+ struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
+ struct ureg out = register_output(p, VERT_RESULT_PSIZ);
+ struct ureg ut = get_temp(p);
+
+ /* dist = |eyez| */
+ emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));
+ /* p1 + dist * (p2 + dist * p3); */
+ emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
+ swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
+ emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
+ ut, swizzle1(state_attenuation, X));
+
+ /* 1 / sqrt(factor) */
+ emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut );
+
+#if 0
+ /* out = pointSize / sqrt(factor) */
+ emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
+#else
+ /* this is a good place to clamp the point size since there's likely
+ * no hardware registers to clamp point size at rasterization time.
+ */
+ emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size);
+ emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y));
+ emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
+#endif
+
+ release_temp(p, ut);
+}
+
+
+/**
+ * Pass-though per-vertex point size, from user's point size array.
+ */
+static void build_array_pointsize( struct tnl_program *p )
+{
+ struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
+ struct ureg out = register_output(p, VERT_RESULT_PSIZ);
+ emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
+}
+
+
+static void build_tnl_program( struct tnl_program *p )
+{
+ /* Emit the program, starting with modelviewproject:
+ */
+ build_hpos(p);
+
+ /* Lighting calculations:
+ */
+ if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
+ if (p->state->light_global_enabled)
+ build_lighting(p);
+ else {
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
+ emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
+ }
+ }
+
+ if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
+ build_fog(p);
+
+ if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
+ build_texture_transform(p);
+
+ if (p->state->point_attenuated)
+ build_atten_pointsize(p);
+ else if (p->state->point_array)
+ build_array_pointsize(p);
+
+ /* Finish up:
+ */
+ emit_op1(p, OPCODE_END, undef, 0, undef);
+
+ /* Disassemble:
+ */
+ if (DISASSEM) {
+ printf ("\n");
+ }
+}
+
+
+static void
+create_new_program( const struct state_key *key,
+ struct gl_vertex_program *program,
+ GLboolean mvp_with_dp4,
+ GLuint max_temps)
+{
+ struct tnl_program p;
+
+ memset(&p, 0, sizeof(p));
+ p.state = key;
+ p.program = program;
+ p.eye_position = undef;
+ p.eye_position_z = undef;
+ p.eye_position_normalized = undef;
+ p.transformed_normal = undef;
+ p.identity = undef;
+ p.temp_in_use = 0;
+ p.mvp_with_dp4 = mvp_with_dp4;
+
+ if (max_temps >= sizeof(int) * 8)
+ p.temp_reserved = 0;
+ else
+ p.temp_reserved = ~((1<<max_temps)-1);
+
+ /* Start by allocating 32 instructions.
+ * If we need more, we'll grow the instruction array as needed.
+ */
+ p.max_inst = 32;
+ p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst);
+ p.program->Base.String = NULL;
+ p.program->Base.NumInstructions =
+ p.program->Base.NumTemporaries =
+ p.program->Base.NumParameters =
+ p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
+ p.program->Base.Parameters = _mesa_new_parameter_list();
+ p.program->Base.InputsRead = 0;
+ p.program->Base.OutputsWritten = 0;
+
+ build_tnl_program( &p );
+}
+
+
+/**
+ * Return a vertex program which implements the current fixed-function
+ * transform/lighting/texgen operations.
+ * XXX move this into core mesa (main/)
+ */
+struct gl_vertex_program *
+_mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
+{
+ struct gl_vertex_program *prog;
+ struct state_key key;
+
+ /* Grab all the relevent state and put it in a single structure:
+ */
+ make_state_key(ctx, &key);
+
+ /* Look for an already-prepared program for this state:
+ */
+ prog = (struct gl_vertex_program *)
+ _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
+
+ if (!prog) {
+ /* OK, we'll have to build a new one */
+ if (0)
+ printf("Build new TNL program\n");
+
+ prog = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ if (!prog)
+ return NULL;
+
+ create_new_program( &key, prog,
+ ctx->mvp_with_dp4,
+ ctx->Const.VertexProgram.MaxTemps );
+
+#if 0
+ if (ctx->Driver.ProgramStringNotify)
+ ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
+ &prog->Base );
+#endif
+ _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
+ &key, sizeof(key), &prog->Base);
+ }
+
+ return prog;
+}
diff --git a/mesalib/src/mesa/main/ffvertex_prog.h b/mesalib/src/mesa/main/ffvertex_prog.h
index 38dc5fbb8..6d485bb2a 100644
--- a/mesalib/src/mesa/main/ffvertex_prog.h
+++ b/mesalib/src/mesa/main/ffvertex_prog.h
@@ -1,40 +1,40 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef FFVERTEX_PROG_H
-#define FFVERTEX_PROG_H
-
-
-#include "main/mtypes.h"
-
-struct gl_vertex_program *
-_mesa_get_fixed_func_vertex_program(GLcontext *ctx);
-
-
-
-#endif /* FFVERTEX_PROG_H */
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef FFVERTEX_PROG_H
+#define FFVERTEX_PROG_H
+
+
+struct gl_context;
+
+struct gl_vertex_program *
+_mesa_get_fixed_func_vertex_program(struct gl_context *ctx);
+
+
+
+#endif /* FFVERTEX_PROG_H */
diff --git a/mesalib/src/mesa/main/fog.c b/mesalib/src/mesa/main/fog.c
index 9f26c012d..b4356c198 100644
--- a/mesalib/src/mesa/main/fog.c
+++ b/mesalib/src/mesa/main/fog.c
@@ -1,194 +1,194 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "fog.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-
-void GLAPIENTRY
-_mesa_Fogf(GLenum pname, GLfloat param)
-{
- GLfloat fparam[4];
- fparam[0] = param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Fogfv(pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogi(GLenum pname, GLint param )
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Fogfv(pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogiv(GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- case GL_FOG_COORDINATE_SOURCE_EXT:
- p[0] = (GLfloat) *params;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- break;
- default:
- /* Error will be caught later in _mesa_Fogfv */
- ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- _mesa_Fogfv(pname, p);
-}
-
-
-#define UPDATE_FOG_SCALE(ctx) do {\
- if (ctx->Fog.End == ctx->Fog.Start)\
- ctx->Fog._Scale = 1.0f;\
- else\
- ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\
- } while(0)
-
-
-void GLAPIENTRY
-_mesa_Fogfv( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum m;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_FOG_MODE:
- m = (GLenum) (GLint) *params;
- switch (m) {
- case GL_LINEAR:
- case GL_EXP:
- case GL_EXP2:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
- if (ctx->Fog.Mode == m)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Mode = m;
- break;
- case GL_FOG_DENSITY:
- if (*params<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
- return;
- }
- if (ctx->Fog.Density == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Density = *params;
- break;
- case GL_FOG_START:
- if (ctx->Fog.Start == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Start = *params;
- UPDATE_FOG_SCALE(ctx);
- break;
- case GL_FOG_END:
- if (ctx->Fog.End == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.End = *params;
- UPDATE_FOG_SCALE(ctx);
- break;
- case GL_FOG_INDEX:
- if (ctx->Fog.Index == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Index = *params;
- break;
- case GL_FOG_COLOR:
- if (TEST_EQ_4V(ctx->Fog.Color, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
- ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
- ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
- ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT: {
- GLenum p = (GLenum) (GLint) *params;
- if (!ctx->Extensions.EXT_fog_coord ||
- (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
- return;
- }
- if (ctx->Fog.FogCoordinateSource == p)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.FogCoordinateSource = p;
- break;
- }
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
-
- if (ctx->Driver.Fogfv) {
- (*ctx->Driver.Fogfv)( ctx, pname, params );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_fog( GLcontext * ctx )
-{
- /* Fog group */
- ctx->Fog.Enabled = GL_FALSE;
- ctx->Fog.Mode = GL_EXP;
- ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
- ctx->Fog.Index = 0.0;
- ctx->Fog.Density = 1.0;
- ctx->Fog.Start = 0.0;
- ctx->Fog.End = 1.0;
- ctx->Fog.ColorSumEnabled = GL_FALSE;
- ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
- ctx->Fog._Scale = 1.0f;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "fog.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+
+void GLAPIENTRY
+_mesa_Fogf(GLenum pname, GLfloat param)
+{
+ GLfloat fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ _mesa_Fogfv(pname, fparam);
+}
+
+
+void GLAPIENTRY
+_mesa_Fogi(GLenum pname, GLint param )
+{
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ _mesa_Fogfv(pname, fparam);
+}
+
+
+void GLAPIENTRY
+_mesa_Fogiv(GLenum pname, const GLint *params )
+{
+ GLfloat p[4];
+ switch (pname) {
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_INDEX:
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ p[0] = (GLfloat) *params;
+ break;
+ case GL_FOG_COLOR:
+ p[0] = INT_TO_FLOAT( params[0] );
+ p[1] = INT_TO_FLOAT( params[1] );
+ p[2] = INT_TO_FLOAT( params[2] );
+ p[3] = INT_TO_FLOAT( params[3] );
+ break;
+ default:
+ /* Error will be caught later in _mesa_Fogfv */
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ _mesa_Fogfv(pname, p);
+}
+
+
+#define UPDATE_FOG_SCALE(ctx) do {\
+ if (ctx->Fog.End == ctx->Fog.Start)\
+ ctx->Fog._Scale = 1.0f;\
+ else\
+ ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\
+ } while(0)
+
+
+void GLAPIENTRY
+_mesa_Fogfv( GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum m;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_FOG_MODE:
+ m = (GLenum) (GLint) *params;
+ switch (m) {
+ case GL_LINEAR:
+ case GL_EXP:
+ case GL_EXP2:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
+ return;
+ }
+ if (ctx->Fog.Mode == m)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Mode = m;
+ break;
+ case GL_FOG_DENSITY:
+ if (*params<0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
+ return;
+ }
+ if (ctx->Fog.Density == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Density = *params;
+ break;
+ case GL_FOG_START:
+ if (ctx->Fog.Start == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Start = *params;
+ UPDATE_FOG_SCALE(ctx);
+ break;
+ case GL_FOG_END:
+ if (ctx->Fog.End == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.End = *params;
+ UPDATE_FOG_SCALE(ctx);
+ break;
+ case GL_FOG_INDEX:
+ if (ctx->Fog.Index == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Index = *params;
+ break;
+ case GL_FOG_COLOR:
+ if (TEST_EQ_4V(ctx->Fog.Color, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
+ ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
+ ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
+ ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT: {
+ GLenum p = (GLenum) (GLint) *params;
+ if (!ctx->Extensions.EXT_fog_coord ||
+ (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
+ return;
+ }
+ if (ctx->Fog.FogCoordinateSource == p)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.FogCoordinateSource = p;
+ break;
+ }
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
+ return;
+ }
+
+ if (ctx->Driver.Fogfv) {
+ (*ctx->Driver.Fogfv)( ctx, pname, params );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_fog( struct gl_context * ctx )
+{
+ /* Fog group */
+ ctx->Fog.Enabled = GL_FALSE;
+ ctx->Fog.Mode = GL_EXP;
+ ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
+ ctx->Fog.Index = 0.0;
+ ctx->Fog.Density = 1.0;
+ ctx->Fog.Start = 0.0;
+ ctx->Fog.End = 1.0;
+ ctx->Fog.ColorSumEnabled = GL_FALSE;
+ ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
+ ctx->Fog._Scale = 1.0f;
+}
diff --git a/mesalib/src/mesa/main/fog.h b/mesalib/src/mesa/main/fog.h
index a14d19cdb..72a0657af 100644
--- a/mesalib/src/mesa/main/fog.h
+++ b/mesalib/src/mesa/main/fog.h
@@ -1,66 +1,69 @@
-/**
- * \file fog.h
- * Fog operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FOG_H
-#define FOG_H
-
-
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_Fogf(GLenum pname, GLfloat param);
-
-extern void GLAPIENTRY
-_mesa_Fogi(GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_Fogfv(GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_Fogiv(GLenum pname, const GLint *params );
-
-extern void _mesa_init_fog( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_fog( c ) ((void)0)
-
-#endif
-
-#endif
+/**
+ * \file fog.h
+ * Fog operations.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FOG_H
+#define FOG_H
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+
+
+#if _HAVE_FULL_GL
+
+extern void GLAPIENTRY
+_mesa_Fogf(GLenum pname, GLfloat param);
+
+extern void GLAPIENTRY
+_mesa_Fogi(GLenum pname, GLint param );
+
+extern void GLAPIENTRY
+_mesa_Fogfv(GLenum pname, const GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_Fogiv(GLenum pname, const GLint *params );
+
+extern void _mesa_init_fog( struct gl_context * ctx );
+
+#else
+
+/** No-op */
+#define _mesa_init_fog( c ) ((void)0)
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index 9db9f1c56..b7aecb396 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -1,1340 +1,1548 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "imports.h"
-#include "formats.h"
-#include "mfeatures.h"
-
-
-/**
- * Information about texture formats.
- */
-struct gl_format_info
-{
- gl_format Name;
-
- /** text name for debugging */
- const char *StrName;
-
- /**
- * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE,
- * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX,
- * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
- */
- GLenum BaseFormat;
-
- /**
- * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
- * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
- */
- GLenum DataType;
-
- GLubyte RedBits;
- GLubyte GreenBits;
- GLubyte BlueBits;
- GLubyte AlphaBits;
- GLubyte LuminanceBits;
- GLubyte IntensityBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
- GLubyte StencilBits;
-
- /**
- * To describe compressed formats. If not compressed, Width=Height=1.
- */
- GLubyte BlockWidth, BlockHeight;
- GLubyte BytesPerBlock;
-};
-
-
-/**
- * Info about each format.
- * These must be in the same order as the MESA_FORMAT_* enums so that
- * we can do lookups without searching.
- */
-static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE, /* Name */
- "MESA_FORMAT_NONE", /* StrName */
- GL_NONE, /* BaseFormat */
- GL_NONE, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 0, 0, 0 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888, /* Name */
- "MESA_FORMAT_RGBA8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888_REV, /* Name */
- "MESA_FORMAT_RGBA8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888, /* Name */
- "MESA_FORMAT_ARGB8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888_REV, /* Name */
- "MESA_FORMAT_ARGB8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888, /* Name */
- "MESA_FORMAT_XRGB8888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888_REV, /* Name */
- "MESA_FORMAT_XRGB8888_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB888, /* Name */
- "MESA_FORMAT_RGB888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_BGR888, /* Name */
- "MESA_FORMAT_BGR888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565, /* Name */
- "MESA_FORMAT_RGB565", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565_REV, /* Name */
- "MESA_FORMAT_RGB565_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444, /* Name */
- "MESA_FORMAT_ARGB4444", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444_REV, /* Name */
- "MESA_FORMAT_ARGB4444_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA5551, /* Name */
- "MESA_FORMAT_RGBA5551", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555, /* Name */
- "MESA_FORMAT_ARGB1555", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555_REV, /* Name */
- "MESA_FORMAT_ARGB1555_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88, /* Name */
- "MESA_FORMAT_AL88", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88_REV, /* Name */
- "MESA_FORMAT_AL88_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616, /* Name */
- "MESA_FORMAT_AL1616", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616_REV, /* Name */
- "MESA_FORMAT_AL1616_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB332, /* Name */
- "MESA_FORMAT_RGB332", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A8, /* Name */
- "MESA_FORMAT_A8", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L8, /* Name */
- "MESA_FORMAT_L8", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I8, /* Name */
- "MESA_FORMAT_I8", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_CI8, /* Name */
- "MESA_FORMAT_CI8", /* StrName */
- GL_COLOR_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR, /* Name */
- "MESA_FORMAT_YCBCR", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR_REV, /* Name */
- "MESA_FORMAT_YCBCR_REV", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z24_S8, /* Name */
- "MESA_FORMAT_Z24_S8", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8_Z24, /* Name */
- "MESA_FORMAT_S8_Z24", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z16, /* Name */
- "MESA_FORMAT_Z16", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_X8_Z24, /* Name */
- "MESA_FORMAT_X8_Z24", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z24_X8, /* Name */
- "MESA_FORMAT_Z24_X8", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z32, /* Name */
- "MESA_FORMAT_Z32", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8, /* Name */
- "MESA_FORMAT_S8", /* StrName */
- GL_STENCIL_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SRGB8,
- "MESA_FORMAT_SRGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 3
- },
- {
- MESA_FORMAT_SRGBA8,
- "MESA_FORMAT_SRGBA8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SARGB8,
- "MESA_FORMAT_SARGB8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SL8,
- "MESA_FORMAT_SL8",
- GL_LUMINANCE,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SLA8,
- "MESA_FORMAT_SLA8",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SRGB_DXT1, /* Name */
- "MESA_FORMAT_SRGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- "MESA_FORMAT_SRGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- "MESA_FORMAT_SRGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- "MESA_FORMAT_SRGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- "MESA_FORMAT_RGB_FXT1",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 0, /* approx Red/Green/BlueBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- "MESA_FORMAT_RGBA_FXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
-
- {
- MESA_FORMAT_RGB_DXT1, /* Name */
- "MESA_FORMAT_RGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- "MESA_FORMAT_RGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- "MESA_FORMAT_RGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- "MESA_FORMAT_RGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- "MESA_FORMAT_RGBA_FLOAT32",
- GL_RGBA,
- GL_FLOAT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- "MESA_FORMAT_RGBA_FLOAT16",
- GL_RGBA,
- GL_FLOAT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- "MESA_FORMAT_RGB_FLOAT32",
- GL_RGB,
- GL_FLOAT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 12
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- "MESA_FORMAT_RGB_FLOAT16",
- GL_RGB,
- GL_FLOAT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- "MESA_FORMAT_ALPHA_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- "MESA_FORMAT_ALPHA_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- "MESA_FORMAT_LUMINANCE_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 0,
- 32, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- "MESA_FORMAT_LUMINANCE_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 32, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- "MESA_FORMAT_INTENSITY_FLOAT32",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 32, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- "MESA_FORMAT_INTENSITY_FLOAT16",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
-
- /* unnormalized signed int formats */
- {
- MESA_FORMAT_RGBA_INT8,
- "MESA_FORMAT_RGBA_INT8",
- GL_RGBA,
- GL_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGBA_INT16,
- "MESA_FORMAT_RGBA_INT16",
- GL_RGBA,
- GL_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_INT32,
- "MESA_FORMAT_RGBA_INT32",
- GL_RGBA,
- GL_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
- /* unnormalized unsigned int formats */
- {
- MESA_FORMAT_RGBA_UINT8,
- "MESA_FORMAT_RGBA_UINT8",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- "MESA_FORMAT_RGBA_UINT16",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- "MESA_FORMAT_RGBA_UINT32",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
-
- {
- MESA_FORMAT_DUDV8,
- "MESA_FORMAT_DUDV8",
- GL_DUDV_ATI,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
-
- /* Signed 8 bits / channel */
- {
- MESA_FORMAT_SIGNED_R8, /* Name */
- "MESA_FORMAT_SIGNED_R8", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SIGNED_RG88,
- "MESA_FORMAT_SIGNED_RG88",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- "MESA_FORMAT_SIGNED_RGBX8888",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4 /* 4 bpp, but no alpha */
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- "MESA_FORMAT_SIGNED_RGBA8888",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- "MESA_FORMAT_SIGNED_RGBA8888_REV",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
-
- /* Signed 16 bits / channel */
- {
- MESA_FORMAT_SIGNED_R_16,
- "MESA_FORMAT_SIGNED_R_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_RG_16,
- "MESA_FORMAT_SIGNED_RG_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- "MESA_FORMAT_SIGNED_RGB_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- "MESA_FORMAT_SIGNED_RGBA_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_16,
- "MESA_FORMAT_RGBA_16",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- }
-};
-
-
-
-static const struct gl_format_info *
-_mesa_get_format_info(gl_format format)
-{
- const struct gl_format_info *info = &format_info[format];
- assert(info->Name == format);
- return info;
-}
-
-
-/** Return string name of format (for debugging) */
-const char *
-_mesa_get_format_name(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- ASSERT(info->BytesPerBlock);
- return info->StrName;
-}
-
-
-
-/**
- * Return bytes needed to store a block of pixels in the given format.
- * Normally, a block is 1x1 (a single pixel). But for compressed formats
- * a block may be 4x4 or 8x4, etc.
- */
-GLuint
-_mesa_get_format_bytes(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- ASSERT(info->BytesPerBlock);
- return info->BytesPerBlock;
-}
-
-
-/**
- * Return bits per component for the given format.
- * \param format one of MESA_FORMAT_x
- * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
- */
-GLint
-_mesa_get_format_bits(gl_format format, GLenum pname)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
-
- switch (pname) {
- case GL_RED_BITS:
- case GL_TEXTURE_RED_SIZE:
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- return info->RedBits;
- case GL_GREEN_BITS:
- case GL_TEXTURE_GREEN_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- return info->GreenBits;
- case GL_BLUE_BITS:
- case GL_TEXTURE_BLUE_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- return info->BlueBits;
- case GL_ALPHA_BITS:
- case GL_TEXTURE_ALPHA_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- return info->AlphaBits;
- case GL_TEXTURE_INTENSITY_SIZE:
- return info->IntensityBits;
- case GL_TEXTURE_LUMINANCE_SIZE:
- return info->LuminanceBits;
- case GL_INDEX_BITS:
- case GL_TEXTURE_INDEX_SIZE_EXT:
- return info->IndexBits;
- case GL_DEPTH_BITS:
- case GL_TEXTURE_DEPTH_SIZE_ARB:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- return info->DepthBits;
- case GL_STENCIL_BITS:
- case GL_TEXTURE_STENCIL_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- return info->StencilBits;
- default:
- _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
- return 0;
- }
-}
-
-
-/**
- * Return the data type (or more specifically, the data representation)
- * for the given format.
- * The return value will be one of:
- * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
- * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
- * GL_UNSIGNED_INT = an ordinary unsigned integer
- * GL_FLOAT = an ordinary float
- */
-GLenum
-_mesa_get_format_datatype(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->DataType;
-}
-
-
-/**
- * Return the basic format for the given type. The result will be
- * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
- * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
- */
-GLenum
-_mesa_get_format_base_format(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BaseFormat;
-}
-
-
-/**
- * Return the block size (in pixels) for the given format. Normally
- * the block size is 1x1. But compressed formats will have block sizes
- * of 4x4 or 8x4 pixels, etc.
- * \param bw returns block width in pixels
- * \param bh returns block height in pixels
- */
-void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- *bw = info->BlockWidth;
- *bh = info->BlockHeight;
-}
-
-
-/** Is the given format a compressed format? */
-GLboolean
-_mesa_is_format_compressed(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BlockWidth > 1 || info->BlockHeight > 1;
-}
-
-
-/**
- * Determine if the given format represents a packed depth/stencil buffer.
- */
-GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
-
- return info->BaseFormat == GL_DEPTH_STENCIL;
-}
-
-
-/**
- * Return color encoding for given format.
- * \return GL_LINEAR or GL_SRGB
- */
-GLenum
-_mesa_get_format_color_encoding(gl_format format)
-{
- /* XXX this info should be encoded in gl_format_info */
- switch (format) {
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_SRGB;
- default:
- return GL_LINEAR;
- }
-}
-
-
-/**
- * Return number of bytes needed to store an image of the given size
- * in the given format.
- */
-GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
- const GLuint wblocks = (width + bw - 1) / bw;
- const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- return sz;
- }
- else {
- /* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
-}
-
-
-
-GLint
-_mesa_format_row_stride(gl_format format, GLsizei width)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format */
- const GLuint bw = info->BlockWidth;
- const GLuint wblocks = (width + bw - 1) / bw;
- const GLint stride = wblocks * info->BytesPerBlock;
- return stride;
- }
- else {
- const GLint stride = width * info->BytesPerBlock;
- return stride;
- }
-}
-
-
-
-/**
- * Do sanity checking of the format info table.
- */
-void
-_mesa_test_formats(void)
-{
- GLuint i;
-
- assert(Elements(format_info) == MESA_FORMAT_COUNT);
-
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- const struct gl_format_info *info = _mesa_get_format_info(i);
- assert(info);
-
- assert(info->Name == i);
-
- if (info->Name == MESA_FORMAT_NONE)
- continue;
-
- if (info->BlockWidth == 1 && info->BlockHeight == 1) {
- if (info->RedBits > 0) {
- GLuint t = info->RedBits + info->GreenBits
- + info->BlueBits + info->AlphaBits;
- assert(t / 8 == info->BytesPerBlock);
- (void) t;
- }
- }
-
- assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
- info->DataType == GL_SIGNED_NORMALIZED ||
- info->DataType == GL_UNSIGNED_INT ||
- info->DataType == GL_FLOAT);
-
- if (info->BaseFormat == GL_RGB) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RGBA) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits > 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_LUMINANCE) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits > 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_INTENSITY) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits > 0);
- }
-
- }
-}
-
-
-
-/**
- * Return datatype and number of components per texel for the given gl_format.
- * Only used for mipmap generation code.
- */
-void
-_mesa_format_to_type_and_comps(gl_format format,
- GLenum *datatype, GLuint *comps)
-{
- switch (format) {
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- case MESA_FORMAT_XRGB8888:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB565:
- case MESA_FORMAT_RGB565_REV:
- *datatype = GL_UNSIGNED_SHORT_5_6_5;
- *comps = 3;
- return;
-
- case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_ARGB4444_REV:
- *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
- *comps = 4;
- return;
-
- case MESA_FORMAT_ARGB1555:
- case MESA_FORMAT_ARGB1555_REV:
- *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- *comps = 4;
- return;
-
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_AL1616:
- case MESA_FORMAT_AL1616_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_RGB332:
- *datatype = GL_UNSIGNED_BYTE_3_3_2;
- *comps = 3;
- return;
-
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
-
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_Z24_S8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_S8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_Z16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_X8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z24_X8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_DUDV8:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_SIGNED_RGBA8888:
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
-
- case MESA_FORMAT_SIGNED_R_16:
- *datatype = GL_SHORT;
- *comps = 1;
- return;
- case MESA_FORMAT_SIGNED_RG_16:
- *datatype = GL_SHORT;
- *comps = 2;
- return;
- case MESA_FORMAT_SIGNED_RGB_16:
- *datatype = GL_SHORT;
- *comps = 3;
- return;
- case MESA_FORMAT_SIGNED_RGBA_16:
- *datatype = GL_SHORT;
- *comps = 4;
- return;
-
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_SL8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
- case MESA_FORMAT_SLA8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-#endif
-
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
- /* XXX generate error instead? */
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 0;
- return;
-#endif
-
- case MESA_FORMAT_RGBA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 3;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 2;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 2;
- return;
- case MESA_FORMAT_ALPHA_FLOAT32:
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- case MESA_FORMAT_INTENSITY_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 1;
- return;
- case MESA_FORMAT_ALPHA_FLOAT16:
- case MESA_FORMAT_LUMINANCE_FLOAT16:
- case MESA_FORMAT_INTENSITY_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 1;
- return;
-
- case MESA_FORMAT_RGBA_INT8:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_INT16:
- *datatype = GL_SHORT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_INT32:
- *datatype = GL_INT;
- *comps = 4;
- return;
-
- /**
- * \name Non-normalized unsigned integer formats.
- */
- case MESA_FORMAT_RGBA_UINT8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_UINT16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_UINT32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 4;
- return;
-
-
- default:
- _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps");
- *datatype = 0;
- *comps = 1;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "imports.h"
+#include "formats.h"
+#include "mfeatures.h"
+
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ gl_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX,
+ * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
+ * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888, /* Name */
+ "MESA_FORMAT_RGBA8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV, /* Name */
+ "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888, /* Name */
+ "MESA_FORMAT_ARGB8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV, /* Name */
+ "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888, /* Name */
+ "MESA_FORMAT_XRGB8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV, /* Name */
+ "MESA_FORMAT_XRGB8888_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB888, /* Name */
+ "MESA_FORMAT_RGB888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_BGR888, /* Name */
+ "MESA_FORMAT_BGR888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565, /* Name */
+ "MESA_FORMAT_RGB565", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565_REV, /* Name */
+ "MESA_FORMAT_RGB565_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444, /* Name */
+ "MESA_FORMAT_ARGB4444", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV, /* Name */
+ "MESA_FORMAT_ARGB4444_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA5551, /* Name */
+ "MESA_FORMAT_RGBA5551", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555, /* Name */
+ "MESA_FORMAT_ARGB1555", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV, /* Name */
+ "MESA_FORMAT_ARGB1555_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL44, /* Name */
+ "MESA_FORMAT_AL44", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
+ 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88, /* Name */
+ "MESA_FORMAT_AL88", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88_REV, /* Name */
+ "MESA_FORMAT_AL88_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616, /* Name */
+ "MESA_FORMAT_AL1616", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616_REV, /* Name */
+ "MESA_FORMAT_AL1616_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB332, /* Name */
+ "MESA_FORMAT_RGB332", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8, /* Name */
+ "MESA_FORMAT_A8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A16, /* Name */
+ "MESA_FORMAT_A16", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8, /* Name */
+ "MESA_FORMAT_L8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L16, /* Name */
+ "MESA_FORMAT_L16", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I8, /* Name */
+ "MESA_FORMAT_I8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I16, /* Name */
+ "MESA_FORMAT_I16", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_CI8, /* Name */
+ "MESA_FORMAT_CI8", /* StrName */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8,
+ "MESA_FORMAT_R8",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_RG88,
+ "MESA_FORMAT_RG88",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ "MESA_FORMAT_RG88_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R16,
+ "MESA_FORMAT_R16",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG1616,
+ "MESA_FORMAT_RG1616",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ "MESA_FORMAT_RG1616_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ "MESA_FORMAT_ARGB2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_Z24_S8, /* Name */
+ "MESA_FORMAT_Z24_S8", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8_Z24, /* Name */
+ "MESA_FORMAT_S8_Z24", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z16, /* Name */
+ "MESA_FORMAT_Z16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_Z24, /* Name */
+ "MESA_FORMAT_X8_Z24", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_X8, /* Name */
+ "MESA_FORMAT_Z24_X8", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z32, /* Name */
+ "MESA_FORMAT_Z32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8, /* Name */
+ "MESA_FORMAT_S8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ "MESA_FORMAT_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ "MESA_FORMAT_SRGBA8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ "MESA_FORMAT_SARGB8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SL8,
+ "MESA_FORMAT_SL8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SLA8,
+ "MESA_FORMAT_SLA8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0, /* approx Red/Green/BlueBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ "MESA_FORMAT_ALPHA_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ "MESA_FORMAT_ALPHA_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ "MESA_FORMAT_INTENSITY_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ "MESA_FORMAT_INTENSITY_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* unnormalized signed int formats */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ "MESA_FORMAT_RGBA_INT8",
+ GL_RGBA,
+ GL_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ "MESA_FORMAT_RGBA_INT16",
+ GL_RGBA,
+ GL_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ "MESA_FORMAT_RGBA_INT32",
+ GL_RGBA,
+ GL_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+ /* unnormalized unsigned int formats */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ "MESA_FORMAT_RGBA_UINT8",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ "MESA_FORMAT_RGBA_UINT16",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ "MESA_FORMAT_RGBA_UINT32",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+
+ {
+ MESA_FORMAT_DUDV8,
+ "MESA_FORMAT_DUDV8",
+ GL_DUDV_ATI,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Signed 8 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R8, /* Name */
+ "MESA_FORMAT_SIGNED_R8", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_SIGNED_NORMALIZED, /* DataType */
+ 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ "MESA_FORMAT_SIGNED_RG88",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ "MESA_FORMAT_SIGNED_RGBX8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4 /* 4 bpp, but no alpha */
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ "MESA_FORMAT_SIGNED_RGBA8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ "MESA_FORMAT_SIGNED_RGBA8888_REV",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+
+ /* Signed 16 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ "MESA_FORMAT_SIGNED_R_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ "MESA_FORMAT_SIGNED_RG_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ "MESA_FORMAT_SIGNED_RGB_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ "MESA_FORMAT_SIGNED_RGBA_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ "MESA_FORMAT_RGBA_16",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ }
+};
+
+
+
+static const struct gl_format_info *
+_mesa_get_format_info(gl_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->StrName;
+}
+
+
+
+/**
+ * Return bytes needed to store a block of pixels in the given format.
+ * Normally, a block is 1x1 (a single pixel). But for compressed formats
+ * a block may be 4x4 or 8x4, etc.
+ */
+GLuint
+_mesa_get_format_bytes(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->BytesPerBlock;
+}
+
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(gl_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
+ return 0;
+ }
+}
+
+
+/**
+ * Return the data type (or more specifically, the data representation)
+ * for the given format.
+ * The return value will be one of:
+ * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
+ * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
+ * GL_UNSIGNED_INT = an ordinary unsigned integer
+ * GL_INT = an ordinary signed integer
+ * GL_FLOAT = an ordinary float
+ */
+GLenum
+_mesa_get_format_datatype(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->DataType;
+}
+
+
+/**
+ * Return the basic format for the given type. The result will be
+ * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
+ * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+GLenum
+_mesa_get_format_base_format(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1. But compressed formats will have block sizes
+ * of 4x4 or 8x4 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ */
+void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/** Is the given format a compressed format? */
+GLboolean
+_mesa_is_format_compressed(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BlockWidth > 1 || info->BlockHeight > 1;
+}
+
+
+/**
+ * Determine if the given format represents a packed depth/stencil buffer.
+ */
+GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ return info->BaseFormat == GL_DEPTH_STENCIL;
+}
+
+
+/**
+ * Is the given format a signed/unsigned integer color format?
+ */
+GLboolean
+_mesa_is_format_integer_color(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
+ info->BaseFormat != GL_DEPTH_COMPONENT &&
+ info->BaseFormat != GL_DEPTH_STENCIL &&
+ info->BaseFormat != GL_STENCIL_INDEX;
+}
+
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(gl_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+
+/**
+ * Return number of bytes needed to store an image of the given size
+ * in the given format.
+ */
+GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLuint hblocks = (height + bh - 1) / bh;
+ const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const GLuint sz = width * height * depth * info->BytesPerBlock;
+ return sz;
+ }
+}
+
+
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
+
+GLint
+_mesa_format_row_stride(gl_format format, GLsizei width)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLint stride = wblocks * info->BytesPerBlock;
+ return stride;
+ }
+ else {
+ const GLint stride = width * info->BytesPerBlock;
+ return stride;
+ }
+}
+
+
+
+/**
+ * Do sanity checking of the format info table.
+ */
+void
+_mesa_test_formats(void)
+{
+ GLuint i;
+
+ assert(Elements(format_info) == MESA_FORMAT_COUNT);
+
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ const struct gl_format_info *info = _mesa_get_format_info(i);
+ assert(info);
+
+ assert(info->Name == i);
+
+ if (info->Name == MESA_FORMAT_NONE)
+ continue;
+
+ if (info->BlockWidth == 1 && info->BlockHeight == 1) {
+ if (info->RedBits > 0) {
+ GLuint t = info->RedBits + info->GreenBits
+ + info->BlueBits + info->AlphaBits;
+ assert(t / 8 == info->BytesPerBlock);
+ (void) t;
+ }
+ }
+
+ assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
+ info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_UNSIGNED_INT ||
+ info->DataType == GL_FLOAT);
+
+ if (info->BaseFormat == GL_RGB) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RGBA) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits > 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RG) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RED) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_LUMINANCE) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits > 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_INTENSITY) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits > 0);
+ }
+
+ }
+}
+
+
+
+/**
+ * Return datatype and number of components per texel for the given gl_format.
+ * Only used for mipmap generation code.
+ */
+void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps)
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_XRGB8888_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ *datatype = GL_UNSIGNED_SHORT_5_6_5;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA5551:
+ *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_AL44: /* XXX this isn't plain GL_UNSIGNED_BYTE */
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_RG88:
+ case MESA_FORMAT_RG88_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL1616:
+ case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_RG1616_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_R16:
+ case MESA_FORMAT_A16:
+ case MESA_FORMAT_L16:
+ case MESA_FORMAT_I16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGB332:
+ *datatype = GL_UNSIGNED_BYTE_3_3_2;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ case MESA_FORMAT_R8:
+ case MESA_FORMAT_S8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_Z24_S8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_Z16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z24_X8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_DUDV8:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_R8:
+ *datatype = GL_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_SIGNED_RGBX8888:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA_16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_R_16:
+ *datatype = GL_SHORT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG_16:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGB_16:
+ *datatype = GL_SHORT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SL8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SLA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+#endif
+
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
+#endif
+ /* XXX generate error instead? */
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 0;
+ return;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGBA_INT8:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT32:
+ *datatype = GL_INT;
+ *comps = 4;
+ return;
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ case MESA_FORMAT_RGBA_UINT8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_COUNT:
+ assert(0);
+ return;
+
+ case MESA_FORMAT_NONE:
+ /* For debug builds, warn if any formats are not handled */
+#ifdef DEBUG
+ default:
+#endif
+ _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ _mesa_get_format_name(format));
+ *datatype = 0;
+ *comps = 1;
+ }
+}
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index e9467f486..0d5e75526 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -1,213 +1,231 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-
-#ifndef FORMATS_H
-#define FORMATS_H
-
-
-#include <GL/gl.h>
-
-
-
-/**
- * Mesa texture/renderbuffer image formats.
- */
-typedef enum
-{
- MESA_FORMAT_NONE = 0,
-
- /**
- * \name Basic hardware formats
- */
- /*@{*/
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
- MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
- MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
- MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
- MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
- MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
- MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
- MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
- MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
- MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
- MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
- MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
- MESA_FORMAT_RGB332, /* RRRG GGBB */
- MESA_FORMAT_A8, /* AAAA AAAA */
- MESA_FORMAT_L8, /* LLLL LLLL */
- MESA_FORMAT_I8, /* IIII IIII */
- MESA_FORMAT_CI8, /* CCCC CCCC */
- MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
- MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
- MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
- MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
- MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_S8, /* SSSS SSSS */
- /*@}*/
-
- /**
- * \name 8-bit/channel sRGB formats
- */
- /*@{*/
- MESA_FORMAT_SRGB8,
- MESA_FORMAT_SRGBA8,
- MESA_FORMAT_SARGB8,
- MESA_FORMAT_SL8,
- MESA_FORMAT_SLA8,
- MESA_FORMAT_SRGB_DXT1,
- MESA_FORMAT_SRGBA_DXT1,
- MESA_FORMAT_SRGBA_DXT3,
- MESA_FORMAT_SRGBA_DXT5,
- /*@}*/
-
- /**
- * \name Compressed texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGB_FXT1,
- MESA_FORMAT_RGBA_FXT1,
- MESA_FORMAT_RGB_DXT1,
- MESA_FORMAT_RGBA_DXT1,
- MESA_FORMAT_RGBA_DXT3,
- MESA_FORMAT_RGBA_DXT5,
- /*@}*/
-
- /**
- * \name Floating point texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGBA_FLOAT32,
- MESA_FORMAT_RGBA_FLOAT16,
- MESA_FORMAT_RGB_FLOAT32,
- MESA_FORMAT_RGB_FLOAT16,
- MESA_FORMAT_ALPHA_FLOAT32,
- MESA_FORMAT_ALPHA_FLOAT16,
- MESA_FORMAT_LUMINANCE_FLOAT32,
- MESA_FORMAT_LUMINANCE_FLOAT16,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- MESA_FORMAT_INTENSITY_FLOAT32,
- MESA_FORMAT_INTENSITY_FLOAT16,
- /*@}*/
-
- /**
- * \name Non-normalized signed integer formats.
- * XXX Note: these are just stand-ins for some better hardware
- * formats TBD such as BGRA or ARGB.
- */
- MESA_FORMAT_RGBA_INT8,
- MESA_FORMAT_RGBA_INT16,
- MESA_FORMAT_RGBA_INT32,
-
- /**
- * \name Non-normalized unsigned integer formats.
- */
- MESA_FORMAT_RGBA_UINT8,
- MESA_FORMAT_RGBA_UINT16,
- MESA_FORMAT_RGBA_UINT32,
-
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- /**
- * \name Signed fixed point texture formats.
- */
- /*@{*/
- MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
- MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
- MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
- MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
- MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
- MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
- MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
- MESA_FORMAT_SIGNED_RGBA_16, /* ... */
- MESA_FORMAT_RGBA_16, /* ... */
- /*@}*/
-
- MESA_FORMAT_COUNT
-} gl_format;
-
-
-extern const char *
-_mesa_get_format_name(gl_format format);
-
-extern GLuint
-_mesa_get_format_bytes(gl_format format);
-
-extern GLint
-_mesa_get_format_bits(gl_format format, GLenum pname);
-
-extern GLenum
-_mesa_get_format_datatype(gl_format format);
-
-extern GLenum
-_mesa_get_format_base_format(gl_format format);
-
-extern void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
-
-extern GLboolean
-_mesa_is_format_compressed(gl_format format);
-
-extern GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format);
-
-extern GLenum
-_mesa_get_format_color_encoding(gl_format format);
-
-extern GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth);
-
-extern GLint
-_mesa_format_row_stride(gl_format format, GLsizei width);
-
-extern void
-_mesa_format_to_type_and_comps(gl_format format,
- GLenum *datatype, GLuint *comps);
-
-extern void
-_mesa_test_formats(void);
-
-#endif /* FORMATS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef FORMATS_H
+#define FORMATS_H
+
+
+#include <GL/gl.h>
+
+
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ */
+ /*@{*/
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
+ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
+ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
+ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
+ MESA_FORMAT_AL44, /* AAAA LLLL */
+ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_RGB332, /* RRRG GGBB */
+ MESA_FORMAT_A8, /* AAAA AAAA */
+ MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_L8, /* LLLL LLLL */
+ MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_I8, /* IIII IIII */
+ MESA_FORMAT_I16, /* IIII IIII IIII IIII */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+ MESA_FORMAT_R8, /* RRRR RRRR */
+ MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
+ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_S8, /* SSSS SSSS */
+ /*@}*/
+
+ /**
+ * \name 8-bit/channel sRGB formats
+ */
+ /*@{*/
+ MESA_FORMAT_SRGB8,
+ MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
+ MESA_FORMAT_SL8,
+ MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_ALPHA_FLOAT32,
+ MESA_FORMAT_ALPHA_FLOAT16,
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ /*@}*/
+
+ /**
+ * \name Non-normalized signed integer formats.
+ * XXX Note: these are just stand-ins for some better hardware
+ * formats TBD such as BGRA or ARGB.
+ */
+ MESA_FORMAT_RGBA_INT8,
+ MESA_FORMAT_RGBA_INT16,
+ MESA_FORMAT_RGBA_INT32,
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ MESA_FORMAT_RGBA_UINT8,
+ MESA_FORMAT_RGBA_UINT16,
+ MESA_FORMAT_RGBA_UINT32,
+
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ /**
+ * \name Signed fixed point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
+ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
+ MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
+ MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
+ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
+ MESA_FORMAT_SIGNED_RGBA_16, /* ... */
+ MESA_FORMAT_RGBA_16, /* ... */
+ /*@}*/
+
+ MESA_FORMAT_COUNT
+} gl_format;
+
+
+extern const char *
+_mesa_get_format_name(gl_format format);
+
+extern GLuint
+_mesa_get_format_bytes(gl_format format);
+
+extern GLint
+_mesa_get_format_bits(gl_format format, GLenum pname);
+
+extern GLenum
+_mesa_get_format_datatype(gl_format format);
+
+extern GLenum
+_mesa_get_format_base_format(gl_format format);
+
+extern void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
+
+extern GLboolean
+_mesa_is_format_compressed(gl_format format);
+
+extern GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format);
+
+extern GLboolean
+_mesa_is_format_integer_color(gl_format format);
+
+extern GLenum
+_mesa_get_format_color_encoding(gl_format format);
+
+extern GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern GLint
+_mesa_format_row_stride(gl_format format, GLsizei width);
+
+extern void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps);
+
+extern void
+_mesa_test_formats(void);
+
+#endif /* FORMATS_H */
diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c
index a98c09cfb..f8c0c6379 100644
--- a/mesalib/src/mesa/main/framebuffer.c
+++ b/mesalib/src/mesa/main/framebuffer.c
@@ -1,1063 +1,1084 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Functions for allocating/managing framebuffers and renderbuffers.
- * Also, routines for reading/writing renderbuffer data as ubytes,
- * ushorts, uints, etc.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "buffers.h"
-#include "context.h"
-#include "depthstencil.h"
-#include "enums.h"
-#include "formats.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "texobj.h"
-
-
-
-/**
- * Compute/set the _DepthMax field for the given framebuffer.
- * This value depends on the Z buffer resolution.
- */
-static void
-compute_depth_max(struct gl_framebuffer *fb)
-{
- if (fb->Visual.depthBits == 0) {
- /* Special case. Even if we don't have a depth buffer we need
- * good values for DepthMax for Z vertex transformation purposes
- * and for per-fragment fog computation.
- */
- fb->_DepthMax = (1 << 16) - 1;
- }
- else if (fb->Visual.depthBits < 32) {
- fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
- }
- else {
- /* Special case since shift values greater than or equal to the
- * number of bits in the left hand expression's type are undefined.
- */
- fb->_DepthMax = 0xffffffff;
- }
- fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
-
- /* Minimum resolvable depth value, for polygon offset */
- fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
-}
-
-/**
- * Create and initialize a gl_framebuffer object.
- * This is intended for creating _window_system_ framebuffers, not generic
- * framebuffer objects ala GL_EXT_framebuffer_object.
- *
- * \sa _mesa_new_framebuffer
- */
-struct gl_framebuffer *
-_mesa_create_framebuffer(const GLvisual *visual)
-{
- struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
- assert(visual);
- if (fb) {
- _mesa_initialize_window_framebuffer(fb, visual);
- }
- return fb;
-}
-
-
-/**
- * Allocate a new gl_framebuffer object.
- * This is the default function for ctx->Driver.NewFramebuffer().
- * This is for allocating user-created framebuffers, not window-system
- * framebuffers!
- * \sa _mesa_create_framebuffer
- */
-struct gl_framebuffer *
-_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_framebuffer *fb;
- (void) ctx;
- assert(name != 0);
- fb = CALLOC_STRUCT(gl_framebuffer);
- if (fb) {
- _mesa_initialize_user_framebuffer(fb, name);
- }
- return fb;
-}
-
-
-/**
- * Initialize a gl_framebuffer object. Typically used to initialize
- * window system-created framebuffers, not user-created framebuffers.
- * \sa _mesa_initialize_user_framebuffer
- */
-void
-_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
- const GLvisual *visual)
-{
- assert(fb);
- assert(visual);
-
- memset(fb, 0, sizeof(struct gl_framebuffer));
-
- _glthread_INIT_MUTEX(fb->Mutex);
-
- fb->RefCount = 1;
-
- /* save the visual */
- fb->Visual = *visual;
-
- /* Init read/draw renderbuffer state */
- if (visual->doubleBufferMode) {
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_BACK;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
- fb->ColorReadBuffer = GL_BACK;
- fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
- }
- else {
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_FRONT;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
- fb->ColorReadBuffer = GL_FRONT;
- fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
- }
-
- fb->Delete = _mesa_destroy_framebuffer;
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Initialize a user-created gl_framebuffer object.
- * \sa _mesa_initialize_window_framebuffer
- */
-void
-_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
-{
- assert(fb);
- assert(name);
-
- memset(fb, 0, sizeof(struct gl_framebuffer));
-
- fb->Name = name;
- fb->RefCount = 1;
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
- fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorReadBufferIndex = BUFFER_COLOR0;
- fb->Delete = _mesa_destroy_framebuffer;
- _glthread_INIT_MUTEX(fb->Mutex);
-}
-
-
-/**
- * Deallocate buffer and everything attached to it.
- * Typically called via the gl_framebuffer->Delete() method.
- */
-void
-_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
-{
- if (fb) {
- _mesa_free_framebuffer_data(fb);
- free(fb);
- }
-}
-
-
-/**
- * Free all the data hanging off the given gl_framebuffer, but don't free
- * the gl_framebuffer object itself.
- */
-void
-_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
-{
- GLuint i;
-
- assert(fb);
- assert(fb->RefCount == 0);
-
- _glthread_DESTROY_MUTEX(fb->Mutex);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Renderbuffer) {
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- }
- if (att->Texture) {
- _mesa_reference_texobj(&att->Texture, NULL);
- }
- ASSERT(!att->Renderbuffer);
- ASSERT(!att->Texture);
- att->Type = GL_NONE;
- }
-
- /* unbind _Depth/_StencilBuffer to decr ref counts */
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
-}
-
-
-/**
- * Set *ptr to point to fb, with refcounting and locking.
- */
-void
-_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
- struct gl_framebuffer *fb)
-{
- assert(ptr);
- if (*ptr == fb) {
- /* no change */
- return;
- }
-
- if (*ptr) {
- /* unreference old renderbuffer */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_framebuffer *oldFb = *ptr;
-
- _glthread_LOCK_MUTEX(oldFb->Mutex);
- ASSERT(oldFb->RefCount > 0);
- oldFb->RefCount--;
- deleteFlag = (oldFb->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldFb->Mutex);
-
- if (deleteFlag)
- oldFb->Delete(oldFb);
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (fb) {
- _glthread_LOCK_MUTEX(fb->Mutex);
- fb->RefCount++;
- _glthread_UNLOCK_MUTEX(fb->Mutex);
- *ptr = fb;
- }
-}
-
-
-/**
- * Resize the given framebuffer's renderbuffers to the new width and height.
- * This should only be used for window-system framebuffers, not
- * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers() or directly
- * from a device driver.
- *
- * \note it's possible for ctx to be null since a window can be resized
- * without a currently bound rendering context.
- */
-void
-_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height)
-{
- GLuint i;
-
- /* XXX I think we could check if the size is not changing
- * and return early.
- */
-
- /* For window system framebuffers, Name is zero */
- assert(fb->Name == 0);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
- struct gl_renderbuffer *rb = att->Renderbuffer;
- /* only resize if size is changing */
- if (rb->Width != width || rb->Height != height) {
- if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- ASSERT(rb->Width == width);
- ASSERT(rb->Height == height);
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- /* no return */
- }
- }
- }
- }
-
- if (fb->_DepthBuffer) {
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
- if (fb->_StencilBuffer) {
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
- fb->Width = width;
- fb->Height = height;
-
- if (ctx) {
- /* update scissor / window bounds */
- _mesa_update_draw_buffer_bounds(ctx);
- /* Signal new buffer state so that swrast will update its clipping
- * info (the CLIP_BIT flag).
- */
- ctx->NewState |= _NEW_BUFFERS;
- }
-}
-
-
-
-/**
- * XXX THIS IS OBSOLETE - drivers should take care of detecting window
- * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
- *
- * GL_MESA_resize_buffers extension.
- *
- * When this function is called, we'll ask the window system how large
- * the current window is. If it's a new size, we'll call the driver's
- * ResizeBuffers function. The driver will then resize its color buffers
- * as needed, and maybe call the swrast's routine for reallocating
- * swrast-managed depth/stencil/accum/etc buffers.
- * \note This function should only be called through the GL API, not
- * from device drivers (as was done in the past).
- */
-void
-_mesa_resizebuffers( GLcontext *ctx )
-{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glResizeBuffersMESA\n");
-
- if (!ctx->Driver.GetBufferSize) {
- return;
- }
-
- if (ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysDrawBuffer;
-
- assert(buffer->Name == 0);
-
- /* ask device driver for size of output buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- if (ctx->WinSysReadBuffer
- && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysReadBuffer;
-
- assert(buffer->Name == 0);
-
- /* ask device driver for size of read buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-/*
- * XXX THIS IS OBSOLETE
- */
-void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Extensions.MESA_resize_buffers)
- _mesa_resizebuffers( ctx );
-}
-
-
-
-/**
- * Examine all the framebuffer's renderbuffers to update the Width/Height
- * fields of the framebuffer. If we have renderbuffers with different
- * sizes, set the framebuffer's width and height to the min size.
- * Note: this is only intended for user-created framebuffers, not
- * window-system framebuffes.
- */
-static void
-update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- GLuint minWidth = ~0, minHeight = ~0;
- GLuint i;
-
- /* user-created framebuffers only */
- assert(fb->Name);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- const struct gl_renderbuffer *rb = att->Renderbuffer;
- if (rb) {
- minWidth = MIN2(minWidth, rb->Width);
- minHeight = MIN2(minHeight, rb->Height);
- }
- }
-
- if (minWidth != ~0) {
- fb->Width = minWidth;
- fb->Height = minHeight;
- }
- else {
- fb->Width = 0;
- fb->Height = 0;
- }
-}
-
-
-/**
- * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
- * These values are computed from the buffer's width and height and
- * the scissor box, if it's enabled.
- * \param ctx the GL context.
- */
-void
-_mesa_update_draw_buffer_bounds(GLcontext *ctx)
-{
- struct gl_framebuffer *buffer = ctx->DrawBuffer;
-
- if (!buffer)
- return;
-
- if (buffer->Name) {
- /* user-created framebuffer size depends on the renderbuffers */
- update_framebuffer_size(ctx, buffer);
- }
-
- buffer->_Xmin = 0;
- buffer->_Ymin = 0;
- buffer->_Xmax = buffer->Width;
- buffer->_Ymax = buffer->Height;
-
- if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > buffer->_Xmin) {
- buffer->_Xmin = ctx->Scissor.X;
- }
- if (ctx->Scissor.Y > buffer->_Ymin) {
- buffer->_Ymin = ctx->Scissor.Y;
- }
- if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
- buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
- }
- if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
- buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
- }
- /* finally, check for empty region */
- if (buffer->_Xmin > buffer->_Xmax) {
- buffer->_Xmin = buffer->_Xmax;
- }
- if (buffer->_Ymin > buffer->_Ymax) {
- buffer->_Ymin = buffer->_Ymax;
- }
- }
-
- ASSERT(buffer->_Xmin <= buffer->_Xmax);
- ASSERT(buffer->_Ymin <= buffer->_Ymax);
-}
-
-
-/**
- * The glGet queries of the framebuffer red/green/blue size, stencil size,
- * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
- * change depending on the renderbuffer bindings. This function updates
- * the given framebuffer's Visual from the current renderbuffer bindings.
- *
- * This may apply to user-created framebuffers or window system framebuffers.
- *
- * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
- * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
- * The former one is used to convert floating point depth values into
- * integer Z values.
- */
-void
-_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
-{
- GLuint i;
-
- memset(&fb->Visual, 0, sizeof(fb->Visual));
- fb->Visual.rgbMode = GL_TRUE; /* assume this */
-
-#if 0 /* this _might_ be needed */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- /* leave visual fields zero'd */
- return;
- }
-#endif
-
- /* find first RGB renderbuffer */
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer) {
- const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- const gl_format fmt = rb->Format;
-
- if (baseFormat == GL_RGBA || baseFormat == GL_RGB ||
- baseFormat == GL_ALPHA) {
- fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
- fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
- fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
- fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
- fb->Visual.rgbBits = fb->Visual.redBits
- + fb->Visual.greenBits + fb->Visual.blueBits;
- fb->Visual.floatMode = GL_FALSE;
- fb->Visual.samples = rb->NumSamples;
- break;
- }
- }
- }
-
- if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
- const struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveDepthBuffer = GL_TRUE;
- fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
- }
-
- if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
- const struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveStencilBuffer = GL_TRUE;
- fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
- }
-
- if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
- const struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveAccumBuffer = GL_TRUE;
- fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
- fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
- fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
- fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
- }
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Update the framebuffer's _DepthBuffer field using the renderbuffer
- * found at the given attachment index.
- *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a depth wrapper/adaptor.
- *
- * \param fb the framebuffer whose _DepthBuffer field to update
- * \param attIndex indicates the renderbuffer to possibly wrap
- */
-void
-_mesa_update_depth_buffer(GLcontext *ctx,
- struct gl_framebuffer *fb,
- GLuint attIndex)
-{
- struct gl_renderbuffer *depthRb;
-
- /* only one possiblity for now */
- ASSERT(attIndex == BUFFER_DEPTH);
-
- depthRb = fb->Attachment[attIndex].Renderbuffer;
-
- if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
- /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
- if (!fb->_DepthBuffer
- || fb->_DepthBuffer->Wrapped != depthRb
- || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
- /* need to update wrapper */
- struct gl_renderbuffer *wrapper
- = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
- ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
- }
- }
- else {
- /* depthRb may be null */
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
- }
-}
-
-
-/**
- * Update the framebuffer's _StencilBuffer field using the renderbuffer
- * found at the given attachment index.
- *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a stencil wrapper/adaptor.
- *
- * \param fb the framebuffer whose _StencilBuffer field to update
- * \param attIndex indicates the renderbuffer to possibly wrap
- */
-void
-_mesa_update_stencil_buffer(GLcontext *ctx,
- struct gl_framebuffer *fb,
- GLuint attIndex)
-{
- struct gl_renderbuffer *stencilRb;
-
- ASSERT(attIndex == BUFFER_DEPTH ||
- attIndex == BUFFER_STENCIL);
-
- stencilRb = fb->Attachment[attIndex].Renderbuffer;
-
- if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
- /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
- if (!fb->_StencilBuffer
- || fb->_StencilBuffer->Wrapped != stencilRb
- || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
- /* need to update wrapper */
- struct gl_renderbuffer *wrapper
- = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
- ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
- }
- }
- else {
- /* stencilRb may be null */
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
- }
-}
-
-
-/*
- * Example DrawBuffers scenarios:
- *
- * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
- * "gl_FragColor" or program writes to the "result.color" register:
- *
- * fragment color output renderbuffer
- * --------------------- ---------------
- * color[0] Front, Back
- *
- *
- * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
- * gl_FragData[i] or program writes to result.color[i] registers:
- *
- * fragment color output renderbuffer
- * --------------------- ---------------
- * color[0] Front
- * color[1] Aux0
- * color[3] Aux1
- *
- *
- * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
- * gl_FragColor, or fixed function:
- *
- * fragment color output renderbuffer
- * --------------------- ---------------
- * color[0] Front, Aux0, Aux1
- *
- *
- * In either case, the list of renderbuffers is stored in the
- * framebuffer->_ColorDrawBuffers[] array and
- * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
- * The renderer (like swrast) has to look at the current fragment shader
- * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
- * how to map color outputs to renderbuffers.
- *
- * Note that these two calls are equivalent (for fixed function fragment
- * shading anyway):
- * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
- * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
- */
-
-
-
-
-/**
- * Update the (derived) list of color drawing renderbuffer pointers.
- * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
- * writing colors.
- */
-static void
-update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- GLuint output;
-
- /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
- fb->_ColorDrawBuffers[0] = NULL;
-
- for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
- GLint buf = fb->_ColorDrawBufferIndexes[output];
- if (buf >= 0) {
- fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
- }
- else {
- fb->_ColorDrawBuffers[output] = NULL;
- }
- }
-}
-
-
-/**
- * Update the (derived) color read renderbuffer pointer.
- * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
- */
-static void
-update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- (void) ctx;
- if (fb->_ColorReadBufferIndex == -1 ||
- fb->DeletePending ||
- fb->Width == 0 ||
- fb->Height == 0) {
- fb->_ColorReadBuffer = NULL; /* legal! */
- }
- else {
- ASSERT(fb->_ColorReadBufferIndex >= 0);
- ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
- fb->_ColorReadBuffer
- = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
- }
-}
-
-
-/**
- * Update a gl_framebuffer's derived state.
- *
- * Specifically, update these framebuffer fields:
- * _ColorDrawBuffers
- * _NumColorDrawBuffers
- * _ColorReadBuffer
- * _DepthBuffer
- * _StencilBuffer
- *
- * If the framebuffer is user-created, make sure it's complete.
- *
- * The following functions (at least) can effect framebuffer state:
- * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
- * glRenderbufferStorageEXT.
- */
-static void
-update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- if (fb->Name == 0) {
- /* This is a window-system framebuffer */
- /* Need to update the FB's GL_DRAW_BUFFER state to match the
- * context state (GL_READ_BUFFER too).
- */
- if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
- _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
- ctx->Color.DrawBuffer, NULL);
- }
- if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) {
-
- }
- }
- else {
- /* This is a user-created framebuffer.
- * Completeness only matters for user-created framebuffers.
- */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
- _mesa_test_framebuffer_completeness(ctx, fb);
- }
- }
-
- /* Strictly speaking, we don't need to update the draw-state
- * if this FB is bound as ctx->ReadBuffer (and conversely, the
- * read-state if this FB is bound as ctx->DrawBuffer), but no
- * harm.
- */
- update_color_draw_buffers(ctx, fb);
- update_color_read_buffer(ctx, fb);
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Update state related to the current draw/read framebuffers.
- */
-void
-_mesa_update_framebuffer(GLcontext *ctx)
-{
- struct gl_framebuffer *drawFb;
- struct gl_framebuffer *readFb;
-
- assert(ctx);
- drawFb = ctx->DrawBuffer;
- readFb = ctx->ReadBuffer;
-
- update_framebuffer(ctx, drawFb);
- if (readFb != drawFb)
- update_framebuffer(ctx, readFb);
-}
-
-
-/**
- * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
- * glCopyTex[Sub]Image, etc) exists.
- * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
- * \return GL_TRUE if buffer exists, GL_FALSE otherwise
- */
-GLboolean
-_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
-{
- const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
-
- /* If we don't know the framebuffer status, update it now */
- if (ctx->ReadBuffer->_Status == 0) {
- _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
- }
-
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- return GL_FALSE;
- }
-
- switch (format) {
- case GL_COLOR:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_COLOR_INDEX:
- if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
- return GL_FALSE;
- }
- ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
- _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 ||
- _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
- break;
- case GL_DEPTH:
- case GL_DEPTH_COMPONENT:
- if (!att[BUFFER_DEPTH].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
- break;
- case GL_STENCIL:
- case GL_STENCIL_INDEX:
- if (!att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
- break;
- case GL_DEPTH_STENCIL_EXT:
- if (!att[BUFFER_DEPTH].Renderbuffer ||
- !att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*
- ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
- ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
- */
- break;
- default:
- _mesa_problem(ctx,
- "Unexpected format 0x%x in _mesa_source_buffer_exists",
- format);
- return GL_FALSE;
- }
-
- /* OK */
- return GL_TRUE;
-}
-
-
-/**
- * As above, but for drawing operations.
- * XXX could do some code merging w/ above function.
- */
-GLboolean
-_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
-{
- const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
-
- /* If we don't know the framebuffer status, update it now */
- if (ctx->DrawBuffer->_Status == 0) {
- _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- return GL_FALSE;
- }
-
- switch (format) {
- case GL_COLOR:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_COLOR_INDEX:
- /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
- /* Could assert that colorbuffer has RedBits > 0 */
- break;
- case GL_DEPTH:
- case GL_DEPTH_COMPONENT:
- if (!att[BUFFER_DEPTH].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
- break;
- case GL_STENCIL:
- case GL_STENCIL_INDEX:
- if (!att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
- break;
- case GL_DEPTH_STENCIL_EXT:
- if (!att[BUFFER_DEPTH].Renderbuffer ||
- !att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*
- ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
- ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
- */
- break;
- default:
- _mesa_problem(ctx,
- "Unexpected format 0x%x in _mesa_dest_buffer_exists",
- format);
- return GL_FALSE;
- }
-
- /* OK */
- return GL_TRUE;
-}
-
-
-/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
- */
-GLenum
-_mesa_get_color_read_format(GLcontext *ctx)
-{
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_BGRA;
- case MESA_FORMAT_RGB565:
- return GL_BGR;
- default:
- return GL_RGBA;
- }
-}
-
-
-/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
- */
-GLenum
-_mesa_get_color_read_type(GLcontext *ctx)
-{
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_UNSIGNED_BYTE;
- case MESA_FORMAT_RGB565:
- return GL_UNSIGNED_SHORT_5_6_5_REV;
- default:
- return GL_UNSIGNED_BYTE;
- }
-}
-
-
-/**
- * Print framebuffer info to stderr, for debugging.
- */
-void
-_mesa_print_framebuffer(const struct gl_framebuffer *fb)
-{
- GLuint i;
-
- fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
- fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
- _mesa_lookup_enum_by_nr(fb->_Status));
- fprintf(stderr, " Attachments:\n");
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImage;
- fprintf(stderr,
- " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
- i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
- att->Zoffset, att->Complete);
- texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- fprintf(stderr, " Size: %u x %u x %u Format %s\n",
- texImage->Width, texImage->Height, texImage->Depth,
- _mesa_get_format_name(texImage->TexFormat));
- }
- else if (att->Type == GL_RENDERBUFFER) {
- fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
- i, att->Renderbuffer->Name, att->Complete);
- fprintf(stderr, " Size: %u x %u Format %s\n",
- att->Renderbuffer->Width, att->Renderbuffer->Height,
- _mesa_get_format_name(att->Renderbuffer->Format));
- }
- else {
- fprintf(stderr, " %2d: none\n", i);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Functions for allocating/managing framebuffers and renderbuffers.
+ * Also, routines for reading/writing renderbuffer data as ubytes,
+ * ushorts, uints, etc.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "buffers.h"
+#include "context.h"
+#include "depthstencil.h"
+#include "enums.h"
+#include "formats.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "texobj.h"
+
+
+
+/**
+ * Compute/set the _DepthMax field for the given framebuffer.
+ * This value depends on the Z buffer resolution.
+ */
+static void
+compute_depth_max(struct gl_framebuffer *fb)
+{
+ if (fb->Visual.depthBits == 0) {
+ /* Special case. Even if we don't have a depth buffer we need
+ * good values for DepthMax for Z vertex transformation purposes
+ * and for per-fragment fog computation.
+ */
+ fb->_DepthMax = (1 << 16) - 1;
+ }
+ else if (fb->Visual.depthBits < 32) {
+ fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
+ }
+ else {
+ /* Special case since shift values greater than or equal to the
+ * number of bits in the left hand expression's type are undefined.
+ */
+ fb->_DepthMax = 0xffffffff;
+ }
+ fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
+
+ /* Minimum resolvable depth value, for polygon offset */
+ fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
+}
+
+/**
+ * Create and initialize a gl_framebuffer object.
+ * This is intended for creating _window_system_ framebuffers, not generic
+ * framebuffer objects ala GL_EXT_framebuffer_object.
+ *
+ * \sa _mesa_new_framebuffer
+ */
+struct gl_framebuffer *
+_mesa_create_framebuffer(const struct gl_config *visual)
+{
+ struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
+ assert(visual);
+ if (fb) {
+ _mesa_initialize_window_framebuffer(fb, visual);
+ }
+ return fb;
+}
+
+
+/**
+ * Allocate a new gl_framebuffer object.
+ * This is the default function for ctx->Driver.NewFramebuffer().
+ * This is for allocating user-created framebuffers, not window-system
+ * framebuffers!
+ * \sa _mesa_create_framebuffer
+ */
+struct gl_framebuffer *
+_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_framebuffer *fb;
+ (void) ctx;
+ assert(name != 0);
+ fb = CALLOC_STRUCT(gl_framebuffer);
+ if (fb) {
+ _mesa_initialize_user_framebuffer(fb, name);
+ }
+ return fb;
+}
+
+
+/**
+ * Initialize a gl_framebuffer object. Typically used to initialize
+ * window system-created framebuffers, not user-created framebuffers.
+ * \sa _mesa_initialize_user_framebuffer
+ */
+void
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const struct gl_config *visual)
+{
+ assert(fb);
+ assert(visual);
+
+ memset(fb, 0, sizeof(struct gl_framebuffer));
+
+ _glthread_INIT_MUTEX(fb->Mutex);
+
+ fb->RefCount = 1;
+
+ /* save the visual */
+ fb->Visual = *visual;
+
+ /* Init read/draw renderbuffer state */
+ if (visual->doubleBufferMode) {
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_BACK;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
+ fb->ColorReadBuffer = GL_BACK;
+ fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
+ }
+ else {
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_FRONT;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
+ fb->ColorReadBuffer = GL_FRONT;
+ fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
+ }
+
+ fb->Delete = _mesa_destroy_framebuffer;
+ fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ compute_depth_max(fb);
+}
+
+
+/**
+ * Initialize a user-created gl_framebuffer object.
+ * \sa _mesa_initialize_window_framebuffer
+ */
+void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
+{
+ assert(fb);
+ assert(name);
+
+ memset(fb, 0, sizeof(struct gl_framebuffer));
+
+ fb->Name = name;
+ fb->RefCount = 1;
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
+ fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorReadBufferIndex = BUFFER_COLOR0;
+ fb->Delete = _mesa_destroy_framebuffer;
+ _glthread_INIT_MUTEX(fb->Mutex);
+}
+
+
+/**
+ * Deallocate buffer and everything attached to it.
+ * Typically called via the gl_framebuffer->Delete() method.
+ */
+void
+_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
+{
+ if (fb) {
+ _mesa_free_framebuffer_data(fb);
+ free(fb);
+ }
+}
+
+
+/**
+ * Free all the data hanging off the given gl_framebuffer, but don't free
+ * the gl_framebuffer object itself.
+ */
+void
+_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ assert(fb);
+ assert(fb->RefCount == 0);
+
+ _glthread_DESTROY_MUTEX(fb->Mutex);
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Renderbuffer) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ }
+ if (att->Texture) {
+ _mesa_reference_texobj(&att->Texture, NULL);
+ }
+ ASSERT(!att->Renderbuffer);
+ ASSERT(!att->Texture);
+ att->Type = GL_NONE;
+ }
+
+ /* unbind _Depth/_StencilBuffer to decr ref counts */
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
+}
+
+
+/**
+ * Set *ptr to point to fb, with refcounting and locking.
+ */
+void
+_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
+ struct gl_framebuffer *fb)
+{
+ assert(ptr);
+ if (*ptr == fb) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* unreference old renderbuffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_framebuffer *oldFb = *ptr;
+
+ _glthread_LOCK_MUTEX(oldFb->Mutex);
+ ASSERT(oldFb->RefCount > 0);
+ oldFb->RefCount--;
+ deleteFlag = (oldFb->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldFb->Mutex);
+
+ if (deleteFlag)
+ oldFb->Delete(oldFb);
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (fb) {
+ _glthread_LOCK_MUTEX(fb->Mutex);
+ fb->RefCount++;
+ _glthread_UNLOCK_MUTEX(fb->Mutex);
+ *ptr = fb;
+ }
+}
+
+
+/**
+ * Resize the given framebuffer's renderbuffers to the new width and height.
+ * This should only be used for window-system framebuffers, not
+ * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
+ * This will typically be called via ctx->Driver.ResizeBuffers() or directly
+ * from a device driver.
+ *
+ * \note it's possible for ctx to be null since a window can be resized
+ * without a currently bound rendering context.
+ */
+void
+_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height)
+{
+ GLuint i;
+
+ /* XXX I think we could check if the size is not changing
+ * and return early.
+ */
+
+ /* For window system framebuffers, Name is zero */
+ assert(fb->Name == 0);
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ /* only resize if size is changing */
+ if (rb->Width != width || rb->Height != height) {
+ if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
+ ASSERT(rb->Width == width);
+ ASSERT(rb->Height == height);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ /* no return */
+ }
+ }
+ }
+ }
+
+ if (fb->_DepthBuffer) {
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ if (rb->Width != width || rb->Height != height) {
+ if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ }
+ }
+ }
+
+ if (fb->_StencilBuffer) {
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ if (rb->Width != width || rb->Height != height) {
+ if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
+ }
+ }
+ }
+
+ fb->Width = width;
+ fb->Height = height;
+
+ if (ctx) {
+ /* update scissor / window bounds */
+ _mesa_update_draw_buffer_bounds(ctx);
+ /* Signal new buffer state so that swrast will update its clipping
+ * info (the CLIP_BIT flag).
+ */
+ ctx->NewState |= _NEW_BUFFERS;
+ }
+}
+
+
+
+/**
+ * XXX THIS IS OBSOLETE - drivers should take care of detecting window
+ * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
+ *
+ * GL_MESA_resize_buffers extension.
+ *
+ * When this function is called, we'll ask the window system how large
+ * the current window is. If it's a new size, we'll call the driver's
+ * ResizeBuffers function. The driver will then resize its color buffers
+ * as needed, and maybe call the swrast's routine for reallocating
+ * swrast-managed depth/stencil/accum/etc buffers.
+ * \note This function should only be called through the GL API, not
+ * from device drivers (as was done in the past).
+ */
+void
+_mesa_resizebuffers( struct gl_context *ctx )
+{
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glResizeBuffersMESA\n");
+
+ if (!ctx->Driver.GetBufferSize) {
+ return;
+ }
+
+ if (ctx->WinSysDrawBuffer) {
+ GLuint newWidth, newHeight;
+ struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
+
+ assert(buffer->Name == 0);
+
+ /* ask device driver for size of output buffer */
+ ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (buffer->Width != newWidth || buffer->Height != newHeight) {
+ if (ctx->Driver.ResizeBuffers)
+ ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
+ }
+ }
+
+ if (ctx->WinSysReadBuffer
+ && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
+ GLuint newWidth, newHeight;
+ struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
+
+ assert(buffer->Name == 0);
+
+ /* ask device driver for size of read buffer */
+ ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
+
+ /* see if size of device driver's color buffer (window) has changed */
+ if (buffer->Width != newWidth || buffer->Height != newHeight) {
+ if (ctx->Driver.ResizeBuffers)
+ ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
+ }
+ }
+
+ ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
+}
+
+
+/*
+ * XXX THIS IS OBSOLETE
+ */
+void GLAPIENTRY
+_mesa_ResizeBuffersMESA( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Extensions.MESA_resize_buffers)
+ _mesa_resizebuffers( ctx );
+}
+
+
+
+/**
+ * Examine all the framebuffer's renderbuffers to update the Width/Height
+ * fields of the framebuffer. If we have renderbuffers with different
+ * sizes, set the framebuffer's width and height to the min size.
+ * Note: this is only intended for user-created framebuffers, not
+ * window-system framebuffes.
+ */
+static void
+update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint minWidth = ~0, minHeight = ~0;
+ GLuint i;
+
+ /* user-created framebuffers only */
+ assert(fb->Name);
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ const struct gl_renderbuffer *rb = att->Renderbuffer;
+ if (rb) {
+ minWidth = MIN2(minWidth, rb->Width);
+ minHeight = MIN2(minHeight, rb->Height);
+ }
+ }
+
+ if (minWidth != ~0) {
+ fb->Width = minWidth;
+ fb->Height = minHeight;
+ }
+ else {
+ fb->Width = 0;
+ fb->Height = 0;
+ }
+}
+
+
+/**
+ * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
+ * These values are computed from the buffer's width and height and
+ * the scissor box, if it's enabled.
+ * \param ctx the GL context.
+ */
+void
+_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
+{
+ struct gl_framebuffer *buffer = ctx->DrawBuffer;
+
+ if (!buffer)
+ return;
+
+ if (buffer->Name) {
+ /* user-created framebuffer size depends on the renderbuffers */
+ update_framebuffer_size(ctx, buffer);
+ }
+
+ buffer->_Xmin = 0;
+ buffer->_Ymin = 0;
+ buffer->_Xmax = buffer->Width;
+ buffer->_Ymax = buffer->Height;
+
+ if (ctx->Scissor.Enabled) {
+ if (ctx->Scissor.X > buffer->_Xmin) {
+ buffer->_Xmin = ctx->Scissor.X;
+ }
+ if (ctx->Scissor.Y > buffer->_Ymin) {
+ buffer->_Ymin = ctx->Scissor.Y;
+ }
+ if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
+ buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
+ }
+ if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
+ buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
+ }
+ /* finally, check for empty region */
+ if (buffer->_Xmin > buffer->_Xmax) {
+ buffer->_Xmin = buffer->_Xmax;
+ }
+ if (buffer->_Ymin > buffer->_Ymax) {
+ buffer->_Ymin = buffer->_Ymax;
+ }
+ }
+
+ ASSERT(buffer->_Xmin <= buffer->_Xmax);
+ ASSERT(buffer->_Ymin <= buffer->_Ymax);
+}
+
+
+/**
+ * The glGet queries of the framebuffer red/green/blue size, stencil size,
+ * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
+ * change depending on the renderbuffer bindings. This function updates
+ * the given framebuffer's Visual from the current renderbuffer bindings.
+ *
+ * This may apply to user-created framebuffers or window system framebuffers.
+ *
+ * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
+ * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
+ * The former one is used to convert floating point depth values into
+ * integer Z values.
+ */
+void
+_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ memset(&fb->Visual, 0, sizeof(fb->Visual));
+ fb->Visual.rgbMode = GL_TRUE; /* assume this */
+
+#if 0 /* this _might_ be needed */
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /* leave visual fields zero'd */
+ return;
+ }
+#endif
+
+ /* find first RGB renderbuffer */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer) {
+ const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ const gl_format fmt = rb->Format;
+
+ if (baseFormat == GL_RGBA || baseFormat == GL_RGB ||
+ baseFormat == GL_ALPHA) {
+ fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
+ fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
+ fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
+ fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
+ fb->Visual.rgbBits = fb->Visual.redBits
+ + fb->Visual.greenBits + fb->Visual.blueBits;
+ fb->Visual.floatMode = GL_FALSE;
+ fb->Visual.samples = rb->NumSamples;
+ break;
+ }
+ }
+ }
+
+ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ const gl_format fmt = rb->Format;
+ fb->Visual.haveDepthBuffer = GL_TRUE;
+ fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
+ }
+
+ if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ const gl_format fmt = rb->Format;
+ fb->Visual.haveStencilBuffer = GL_TRUE;
+ fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
+ }
+
+ if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ const struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const gl_format fmt = rb->Format;
+ fb->Visual.haveAccumBuffer = GL_TRUE;
+ fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
+ fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
+ fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
+ fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
+ }
+
+ compute_depth_max(fb);
+}
+
+
+/**
+ * Update the framebuffer's _DepthBuffer field using the renderbuffer
+ * found at the given attachment index.
+ *
+ * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
+ * create and install a depth wrapper/adaptor.
+ *
+ * \param fb the framebuffer whose _DepthBuffer field to update
+ * \param attIndex indicates the renderbuffer to possibly wrap
+ */
+void
+_mesa_update_depth_buffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLuint attIndex)
+{
+ struct gl_renderbuffer *depthRb;
+
+ /* only one possiblity for now */
+ ASSERT(attIndex == BUFFER_DEPTH);
+
+ depthRb = fb->Attachment[attIndex].Renderbuffer;
+
+ if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
+ /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
+ if (!fb->_DepthBuffer
+ || fb->_DepthBuffer->Wrapped != depthRb
+ || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
+ ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
+ }
+ }
+ else {
+ /* depthRb may be null */
+ _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
+ }
+}
+
+
+/**
+ * Update the framebuffer's _StencilBuffer field using the renderbuffer
+ * found at the given attachment index.
+ *
+ * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
+ * create and install a stencil wrapper/adaptor.
+ *
+ * \param fb the framebuffer whose _StencilBuffer field to update
+ * \param attIndex indicates the renderbuffer to possibly wrap
+ */
+void
+_mesa_update_stencil_buffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLuint attIndex)
+{
+ struct gl_renderbuffer *stencilRb;
+
+ ASSERT(attIndex == BUFFER_DEPTH ||
+ attIndex == BUFFER_STENCIL);
+
+ stencilRb = fb->Attachment[attIndex].Renderbuffer;
+
+ if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
+ /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
+ if (!fb->_StencilBuffer
+ || fb->_StencilBuffer->Wrapped != stencilRb
+ || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
+ ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
+ }
+ }
+ else {
+ /* stencilRb may be null */
+ _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
+ }
+}
+
+
+/*
+ * Example DrawBuffers scenarios:
+ *
+ * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
+ * "gl_FragColor" or program writes to the "result.color" register:
+ *
+ * fragment color output renderbuffer
+ * --------------------- ---------------
+ * color[0] Front, Back
+ *
+ *
+ * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
+ * gl_FragData[i] or program writes to result.color[i] registers:
+ *
+ * fragment color output renderbuffer
+ * --------------------- ---------------
+ * color[0] Front
+ * color[1] Aux0
+ * color[3] Aux1
+ *
+ *
+ * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
+ * gl_FragColor, or fixed function:
+ *
+ * fragment color output renderbuffer
+ * --------------------- ---------------
+ * color[0] Front, Aux0, Aux1
+ *
+ *
+ * In either case, the list of renderbuffers is stored in the
+ * framebuffer->_ColorDrawBuffers[] array and
+ * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
+ * The renderer (like swrast) has to look at the current fragment shader
+ * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
+ * how to map color outputs to renderbuffers.
+ *
+ * Note that these two calls are equivalent (for fixed function fragment
+ * shading anyway):
+ * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
+ * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
+ */
+
+
+
+
+/**
+ * Update the (derived) list of color drawing renderbuffer pointers.
+ * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
+ * writing colors.
+ */
+static void
+update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ GLuint output;
+
+ /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
+ fb->_ColorDrawBuffers[0] = NULL;
+
+ for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
+ GLint buf = fb->_ColorDrawBufferIndexes[output];
+ if (buf >= 0) {
+ fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
+ }
+ else {
+ fb->_ColorDrawBuffers[output] = NULL;
+ }
+ }
+}
+
+
+/**
+ * Update the (derived) color read renderbuffer pointer.
+ * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
+ */
+static void
+update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ (void) ctx;
+ if (fb->_ColorReadBufferIndex == -1 ||
+ fb->DeletePending ||
+ fb->Width == 0 ||
+ fb->Height == 0) {
+ fb->_ColorReadBuffer = NULL; /* legal! */
+ }
+ else {
+ ASSERT(fb->_ColorReadBufferIndex >= 0);
+ ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
+ fb->_ColorReadBuffer
+ = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
+ }
+}
+
+
+/**
+ * Update a gl_framebuffer's derived state.
+ *
+ * Specifically, update these framebuffer fields:
+ * _ColorDrawBuffers
+ * _NumColorDrawBuffers
+ * _ColorReadBuffer
+ * _DepthBuffer
+ * _StencilBuffer
+ *
+ * If the framebuffer is user-created, make sure it's complete.
+ *
+ * The following functions (at least) can effect framebuffer state:
+ * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
+ * glRenderbufferStorageEXT.
+ */
+static void
+update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Name == 0) {
+ /* This is a window-system framebuffer */
+ /* Need to update the FB's GL_DRAW_BUFFER state to match the
+ * context state (GL_READ_BUFFER too).
+ */
+ if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
+ _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
+ ctx->Color.DrawBuffer, NULL);
+ }
+ if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) {
+
+ }
+ }
+ else {
+ /* This is a user-created framebuffer.
+ * Completeness only matters for user-created framebuffers.
+ */
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
+ _mesa_test_framebuffer_completeness(ctx, fb);
+ }
+ }
+
+ /* Strictly speaking, we don't need to update the draw-state
+ * if this FB is bound as ctx->ReadBuffer (and conversely, the
+ * read-state if this FB is bound as ctx->DrawBuffer), but no
+ * harm.
+ */
+ update_color_draw_buffers(ctx, fb);
+ update_color_read_buffer(ctx, fb);
+ _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
+ _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
+
+ compute_depth_max(fb);
+}
+
+
+/**
+ * Update state related to the current draw/read framebuffers.
+ */
+void
+_mesa_update_framebuffer(struct gl_context *ctx)
+{
+ struct gl_framebuffer *drawFb;
+ struct gl_framebuffer *readFb;
+
+ assert(ctx);
+ drawFb = ctx->DrawBuffer;
+ readFb = ctx->ReadBuffer;
+
+ update_framebuffer(ctx, drawFb);
+ if (readFb != drawFb)
+ update_framebuffer(ctx, readFb);
+}
+
+
+/**
+ * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
+ * glCopyTex[Sub]Image, etc) exists.
+ * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
+ * \return GL_TRUE if buffer exists, GL_FALSE otherwise
+ */
+GLboolean
+_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_FALSE;
+ }
+
+ switch (format) {
+ case GL_COLOR:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RG:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_COLOR_INDEX:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
+ return GL_FALSE;
+ }
+ ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
+ break;
+ case GL_DEPTH:
+ case GL_DEPTH_COMPONENT:
+ if (!att[BUFFER_DEPTH].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_INDEX:
+ if (!att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!att[BUFFER_DEPTH].Renderbuffer ||
+ !att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*
+ ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
+ ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ */
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unexpected format 0x%x in _mesa_source_buffer_exists",
+ format);
+ return GL_FALSE;
+ }
+
+ /* OK */
+ return GL_TRUE;
+}
+
+
+/**
+ * As above, but for drawing operations.
+ * XXX could do some code merging w/ above function.
+ */
+GLboolean
+_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
+{
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->DrawBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ return GL_FALSE;
+ }
+
+ switch (format) {
+ case GL_COLOR:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_COLOR_INDEX:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
+ /* Could assert that colorbuffer has RedBits > 0 */
+ break;
+ case GL_DEPTH:
+ case GL_DEPTH_COMPONENT:
+ if (!att[BUFFER_DEPTH].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_INDEX:
+ if (!att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!att[BUFFER_DEPTH].Renderbuffer ||
+ !att[BUFFER_STENCIL].Renderbuffer) {
+ return GL_FALSE;
+ }
+ /*
+ ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
+ ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
+ */
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unexpected format 0x%x in _mesa_dest_buffer_exists",
+ format);
+ return GL_FALSE;
+ }
+
+ /* OK */
+ return GL_TRUE;
+}
+
+
+/**
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
+ */
+GLenum
+_mesa_get_color_read_format(struct gl_context *ctx)
+{
+ switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
+ case MESA_FORMAT_ARGB8888:
+ return GL_BGRA;
+ case MESA_FORMAT_RGB565:
+ return GL_BGR;
+ default:
+ return GL_RGBA;
+ }
+}
+
+
+/**
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
+ */
+GLenum
+_mesa_get_color_read_type(struct gl_context *ctx)
+{
+ switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
+ case MESA_FORMAT_ARGB8888:
+ return GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_RGB565:
+ return GL_UNSIGNED_SHORT_5_6_5_REV;
+ default:
+ return GL_UNSIGNED_BYTE;
+ }
+}
+
+
+/**
+ * Print framebuffer info to stderr, for debugging.
+ */
+void
+_mesa_print_framebuffer(const struct gl_framebuffer *fb)
+{
+ GLuint i;
+
+ fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
+ fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
+ _mesa_lookup_enum_by_nr(fb->_Status));
+ fprintf(stderr, " Attachments:\n");
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
+ if (att->Type == GL_TEXTURE) {
+ const struct gl_texture_image *texImage;
+ fprintf(stderr,
+ " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
+ i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
+ att->Zoffset, att->Complete);
+ texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ fprintf(stderr, " Size: %u x %u x %u Format %s\n",
+ texImage->Width, texImage->Height, texImage->Depth,
+ _mesa_get_format_name(texImage->TexFormat));
+ }
+ else if (att->Type == GL_RENDERBUFFER) {
+ fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
+ i, att->Renderbuffer->Name, att->Complete);
+ fprintf(stderr, " Size: %u x %u Format %s\n",
+ att->Renderbuffer->Width, att->Renderbuffer->Height,
+ _mesa_get_format_name(att->Renderbuffer->Format));
+ }
+ else {
+ fprintf(stderr, " %2d: none\n", i);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/framebuffer.h b/mesalib/src/mesa/main/framebuffer.h
index 2e9844282..6b705146a 100644
--- a/mesalib/src/mesa/main/framebuffer.h
+++ b/mesalib/src/mesa/main/framebuffer.h
@@ -1,98 +1,101 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FRAMEBUFFER_H
-#define FRAMEBUFFER_H
-
-#include "mtypes.h"
-
-extern struct gl_framebuffer *
-_mesa_create_framebuffer(const GLvisual *visual);
-
-extern struct gl_framebuffer *
-_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
-
-extern void
-_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
- const GLvisual *visual);
-
-extern void
-_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
-
-extern void
-_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
-
-extern void
-_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
-
-extern void
-_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
- struct gl_framebuffer *fb);
-
-extern void
-_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height);
-
-
-extern void
-_mesa_resizebuffers( GLcontext *ctx );
-
-extern void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void );
-
-
-extern void
-_mesa_update_draw_buffer_bounds(GLcontext *ctx);
-
-extern void
-_mesa_update_framebuffer_visual(struct gl_framebuffer *fb);
-
-extern void
-_mesa_update_depth_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint attIndex);
-
-extern void
-_mesa_update_stencil_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint attIndex);
-
-extern void
-_mesa_update_framebuffer(GLcontext *ctx);
-
-extern GLboolean
-_mesa_source_buffer_exists(GLcontext *ctx, GLenum format);
-
-extern GLboolean
-_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format);
-
-extern GLenum
-_mesa_get_color_read_type(GLcontext *ctx);
-
-extern GLenum
-_mesa_get_color_read_format(GLcontext *ctx);
-
-extern void
-_mesa_print_framebuffer(const struct gl_framebuffer *fb);
-
-#endif /* FRAMEBUFFER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FRAMEBUFFER_H
+#define FRAMEBUFFER_H
+
+#include "glheader.h"
+
+struct gl_config;
+struct gl_context;
+
+extern struct gl_framebuffer *
+_mesa_create_framebuffer(const struct gl_config *visual);
+
+extern struct gl_framebuffer *
+_mesa_new_framebuffer(struct gl_context *ctx, GLuint name);
+
+extern void
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const struct gl_config *visual);
+
+extern void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
+
+extern void
+_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
+
+extern void
+_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
+
+extern void
+_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
+ struct gl_framebuffer *fb);
+
+extern void
+_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height);
+
+
+extern void
+_mesa_resizebuffers( struct gl_context *ctx );
+
+extern void GLAPIENTRY
+_mesa_ResizeBuffersMESA( void );
+
+
+extern void
+_mesa_update_draw_buffer_bounds(struct gl_context *ctx);
+
+extern void
+_mesa_update_framebuffer_visual(struct gl_framebuffer *fb);
+
+extern void
+_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint attIndex);
+
+extern void
+_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint attIndex);
+
+extern void
+_mesa_update_framebuffer(struct gl_context *ctx);
+
+extern GLboolean
+_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format);
+
+extern GLboolean
+_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format);
+
+extern GLenum
+_mesa_get_color_read_type(struct gl_context *ctx);
+
+extern GLenum
+_mesa_get_color_read_format(struct gl_context *ctx);
+
+extern void
+_mesa_print_framebuffer(const struct gl_framebuffer *fb);
+
+#endif /* FRAMEBUFFER_H */
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 2062134a3..cb6880a6f 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -1,2472 +1,2464 @@
-/*
- * Copyright (C) 2010 Brian Paul All Rights Reserved.
- * Copyright (C) 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Author: Kristian Høgsberg <krh@bitplanet.net>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "enums.h"
-#include "extensions.h"
-#include "get.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-#include "texcompress.h"
-#include "framebuffer.h"
-
-/* This is a table driven implemetation of the glGet*v() functions.
- * The basic idea is that most getters just look up an int somewhere
- * in GLcontext and then convert it to a bool or float according to
- * which of glGetIntegerv() glGetBooleanv() etc is being called.
- * Instead of generating code to do this, we can just record the enum
- * value and the offset into GLcontext in an array of structs. Then
- * in glGet*(), we lookup the struct for the enum in question, and use
- * the offset to get the int we need.
- *
- * Sometimes we need to look up a float, a boolean, a bit in a
- * bitfield, a matrix or other types instead, so we need to track the
- * type of the value in GLcontext. And sometimes the value isn't in
- * GLcontext but in the drawbuffer, the array object, current texture
- * unit, or maybe it's a computed value. So we need to also track
- * where or how to find the value. Finally, we sometimes need to
- * check that one of a number of extensions are enabled, the GL
- * version or flush or call _mesa_update_state(). This is done by
- * attaching optional extra information to the value description
- * struct, it's sort of like an array of opcodes that describe extra
- * checks or actions.
- *
- * Putting all this together we end up with struct value_desc below,
- * and with a couple of macros to help, the table of struct value_desc
- * is about as concise as the specification in the old python script.
- */
-
-#undef CONST
-
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
- ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
- (GLint) ((F) * 65536.0f) )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
- ((I) < SHRT_MIN) ? INT_MIN : \
- (GLint) ((I) * 65536) )
-
-#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
-
-#define ENUM_TO_INT64(E) ( (GLint64) (E) )
-#define ENUM_TO_FIXED(E) (E)
-
-enum value_type {
- TYPE_INVALID,
- TYPE_API_MASK,
- TYPE_INT,
- TYPE_INT_2,
- TYPE_INT_3,
- TYPE_INT_4,
- TYPE_INT_N,
- TYPE_INT64,
- TYPE_ENUM,
- TYPE_ENUM_2,
- TYPE_BOOLEAN,
- TYPE_BIT_0,
- TYPE_BIT_1,
- TYPE_BIT_2,
- TYPE_BIT_3,
- TYPE_BIT_4,
- TYPE_BIT_5,
- TYPE_FLOAT,
- TYPE_FLOAT_2,
- TYPE_FLOAT_3,
- TYPE_FLOAT_4,
- TYPE_FLOATN,
- TYPE_FLOATN_2,
- TYPE_FLOATN_3,
- TYPE_FLOATN_4,
- TYPE_DOUBLEN,
- TYPE_MATRIX,
- TYPE_MATRIX_T,
- TYPE_CONST
-};
-
-enum value_location {
- LOC_BUFFER,
- LOC_CONTEXT,
- LOC_ARRAY,
- LOC_TEXUNIT,
- LOC_CUSTOM
-};
-
-enum value_extra {
- EXTRA_END = 0x8000,
- EXTRA_VERSION_30,
- EXTRA_VERSION_31,
- EXTRA_VERSION_32,
- EXTRA_VERSION_ES2,
- EXTRA_NEW_BUFFERS,
- EXTRA_VALID_DRAW_BUFFER,
- EXTRA_VALID_TEXTURE_UNIT,
- EXTRA_FLUSH_CURRENT,
-};
-
-#define NO_EXTRA NULL
-#define NO_OFFSET 0
-
-struct value_desc {
- GLenum pname;
- GLubyte location; /**< enum value_location */
- GLubyte type; /**< enum value_type */
- int offset;
- const int *extra;
-};
-
-union value {
- GLfloat value_float;
- GLfloat value_float_4[4];
- GLmatrix *value_matrix;
- GLint value_int;
- GLint value_int_4[4];
- GLint64 value_int64;
- GLenum value_enum;
-
- /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
- struct {
- GLint n, ints[100];
- } value_int_n;
- GLboolean value_bool;
-};
-
-#define BUFFER_FIELD(field, type) \
- LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
-#define CONTEXT_FIELD(field, type) \
- LOC_CONTEXT, type, offsetof(GLcontext, field)
-#define ARRAY_FIELD(field, type) \
- LOC_ARRAY, type, offsetof(struct gl_array_object, field)
-#define CONST(value) \
- LOC_CONTEXT, TYPE_CONST, value
-
-#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
-#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
-
-#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
-#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
-#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
-#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
-#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
-#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
-#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
-#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
-#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
-#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
-#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
-#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
-#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
-#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
-#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
-#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
-#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
-#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
-
-#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
-#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
-#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
-
-#define EXT(f) \
- offsetof(struct gl_extensions, f)
-
-#define EXTRA_EXT(e) \
- static const int extra_##e[] = { \
- EXT(e), EXTRA_END \
- }
-
-#define EXTRA_EXT2(e1, e2) \
- static const int extra_##e1##_##e2[] = { \
- EXT(e1), EXT(e2), EXTRA_END \
- }
-
-/* The 'extra' mechanism is a way to specify extra checks (such as
- * extensions or specific gl versions) or actions (flush current, new
- * buffers) that we need to do before looking up an enum. We need to
- * declare them all up front so we can refer to them in the value_desc
- * structs below. */
-
-static const int extra_new_buffers[] = {
- EXTRA_NEW_BUFFERS,
- EXTRA_END
-};
-
-static const int extra_valid_draw_buffer[] = {
- EXTRA_VALID_DRAW_BUFFER,
- EXTRA_END
-};
-
-static const int extra_valid_texture_unit[] = {
- EXTRA_VALID_TEXTURE_UNIT,
- EXTRA_END
-};
-
-static const int extra_flush_current_valid_texture_unit[] = {
- EXTRA_FLUSH_CURRENT,
- EXTRA_VALID_TEXTURE_UNIT,
- EXTRA_END
-};
-
-static const int extra_flush_current[] = {
- EXTRA_FLUSH_CURRENT,
- EXTRA_END
-};
-
-static const int extra_new_buffers_OES_read_format[] = {
- EXTRA_NEW_BUFFERS,
- EXT(OES_read_format),
- EXTRA_END
-};
-
-static const int extra_EXT_secondary_color_flush_current[] = {
- EXT(EXT_secondary_color),
- EXTRA_FLUSH_CURRENT,
- EXTRA_END
-};
-
-static const int extra_EXT_fog_coord_flush_current[] = {
- EXT(EXT_fog_coord),
- EXTRA_FLUSH_CURRENT,
- EXTRA_END
-};
-
-EXTRA_EXT(ARB_multitexture);
-EXTRA_EXT(ARB_texture_cube_map);
-EXTRA_EXT(MESA_texture_array);
-EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
-EXTRA_EXT(EXT_secondary_color);
-EXTRA_EXT(EXT_fog_coord);
-EXTRA_EXT(EXT_texture_lod_bias);
-EXTRA_EXT(EXT_texture_filter_anisotropic);
-EXTRA_EXT(IBM_rasterpos_clip);
-EXTRA_EXT(NV_point_sprite);
-EXTRA_EXT(SGIS_generate_mipmap);
-EXTRA_EXT(NV_vertex_program);
-EXTRA_EXT(NV_fragment_program);
-EXTRA_EXT(NV_texture_rectangle);
-EXTRA_EXT(EXT_stencil_two_side);
-EXTRA_EXT(NV_light_max_exponent);
-EXTRA_EXT(EXT_convolution);
-EXTRA_EXT(EXT_histogram);
-EXTRA_EXT(SGI_color_table);
-EXTRA_EXT(SGI_texture_color_table);
-EXTRA_EXT(EXT_depth_bounds_test);
-EXTRA_EXT(ARB_depth_clamp);
-EXTRA_EXT(ATI_fragment_shader);
-EXTRA_EXT(EXT_framebuffer_blit);
-EXTRA_EXT(ARB_shader_objects);
-EXTRA_EXT(EXT_provoking_vertex);
-EXTRA_EXT(ARB_fragment_shader);
-EXTRA_EXT(ARB_fragment_program);
-EXTRA_EXT(ARB_framebuffer_object);
-EXTRA_EXT(EXT_framebuffer_object);
-EXTRA_EXT(APPLE_vertex_array_object);
-EXTRA_EXT(ARB_seamless_cube_map);
-EXTRA_EXT(EXT_compiled_vertex_array);
-EXTRA_EXT(ARB_sync);
-EXTRA_EXT(ARB_vertex_shader);
-EXTRA_EXT(EXT_transform_feedback);
-EXTRA_EXT(ARB_transform_feedback2);
-EXTRA_EXT(EXT_pixel_buffer_object);
-EXTRA_EXT(ARB_vertex_program);
-EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
-EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
-EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
-EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
-EXTRA_EXT(ARB_vertex_buffer_object);
-EXTRA_EXT(ARB_geometry_shader4);
-
-static const int
-extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
- EXT(ARB_vertex_program),
- EXT(ARB_fragment_program),
- EXT(NV_vertex_program),
- EXTRA_END
-};
-
-static const int
-extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
- EXT(NV_vertex_program),
- EXT(ARB_vertex_program),
- EXT(ARB_fragment_program),
- EXT(NV_vertex_program),
- EXTRA_END
-};
-
-static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
-static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
-static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
-
-static const int
-extra_ARB_vertex_program_version_es2[] = {
- EXT(ARB_vertex_program),
- EXTRA_VERSION_ES2,
- EXTRA_END
-};
-
-#define API_OPENGL_BIT (1 << API_OPENGL)
-#define API_OPENGLES_BIT (1 << API_OPENGLES)
-#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
-
-/* This is the big table describing all the enums we accept in
- * glGet*v(). The table is partitioned into six parts: enums
- * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
- * between OpenGL and GLES, enums exclusive to GLES, etc for the
- * remaining combinations. When we add the enums to the hash table in
- * _mesa_init_get_hash(), we only add the enums for the API we're
- * instantiating and the different sections are guarded by #if
- * FEATURE_GL etc to make sure we only compile in the enums we may
- * need. */
-
-static const struct value_desc values[] = {
- /* Enums shared between OpenGL, GLES1 and GLES2 */
- { 0, 0, TYPE_API_MASK,
- API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
- { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
- { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
- { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
- { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
- { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
- { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
- { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
- { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
- { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
- { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
- { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
- { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
- { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
- { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
- { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
- { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
- { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
- { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
- { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
- { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
- { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, Const.MaxTextureLevels), NO_EXTRA },
- { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
- { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
- { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
- { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
- { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
- { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
- { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
- { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
- { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
- { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
- { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
- { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
- { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
- { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
- { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
- { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
- { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
-
- /* GL_ARB_multitexture */
- { GL_ACTIVE_TEXTURE_ARB,
- LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
-
- /* Note that all the OES_* extensions require that the Mesa "struct
- * gl_extensions" include a member with the name of the extension.
- * That structure does not yet include OES extensions (and we're
- * not sure whether it will). If it does, all the OES_*
- * extensions below should mark the dependency. */
-
- /* GL_ARB_texture_cube_map */
- { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
- TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
- { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, Const.MaxCubeTextureLevels),
- extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
-
- /* XXX: OES_blend_subtract */
- { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
- { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
- { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
- { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
-
- /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
- * defined identically to GL_BLEND_EQUATION. */
- { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
- { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
-
- /* GL_ARB_texture_compression */
- { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
-
- /* GL_ARB_multisample */
- { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
- CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_VALUE_ARB,
- CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
- { GL_SAMPLE_COVERAGE_INVERT_ARB,
- CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
- { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
- { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
-
- /* GL_SGIS_generate_mipmap */
- { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
- extra_SGIS_generate_mipmap },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
-
- /* GL_ARB_vertex_buffer_object */
- /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
- { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_buffer_object },
-
- /* GL_OES_read_format */
- { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers_OES_read_format },
- { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers_OES_read_format },
-
- /* GL_EXT_framebuffer_object */
- { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
- extra_EXT_framebuffer_object },
- { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_framebuffer_object },
- { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
- extra_EXT_framebuffer_object },
-
- /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
- * GLSL: */
- { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
-
-#if FEATURE_GL || FEATURE_ES1
- /* Enums in OpenGL and GLES1 */
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
- { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
- { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
- { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
- { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
- { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
- { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
- { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
- { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
- { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
- { GL_LIGHT_MODEL_AMBIENT,
- CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
- { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
- { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
- { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
- { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
- { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
- { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
- { GL_CURRENT_COLOR,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
- extra_flush_current },
- { GL_CURRENT_NORMAL,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
- extra_flush_current },
- { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
- extra_flush_current_valid_texture_unit },
- { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
- { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
- { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
- { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
- { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
- { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
- { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
- { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
- { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
- { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
- { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
- { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
- { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
- { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
- { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
- { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, ModelviewMatrixStack.Depth), NO_EXTRA },
- { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
- { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
- { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
- { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
- { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
- { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
- { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
- { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
- { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
- { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
- { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
- { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, ProjectionMatrixStack.Depth), NO_EXTRA },
- { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
- { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
- { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
- { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
- extra_valid_texture_unit },
-
- { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
- { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
- { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
- { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
- { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
- { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
- { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
- { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
- { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
- { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
- { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_SIZE,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_TYPE,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_STRIDE,
- LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
-
- /* GL_ARB_multitexture */
- { GL_MAX_TEXTURE_UNITS_ARB,
- CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
- { GL_CLIENT_ACTIVE_TEXTURE_ARB,
- LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
-
- /* GL_ARB_texture_cube_map */
- { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- /* S, T, and R are always set at the same time */
- { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
-
- /* GL_ARB_multisample */
- { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
- { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
- { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
- { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
-
- /* GL_OES_point_sprite */
- { GL_POINT_SPRITE_NV,
- CONTEXT_BOOL(Point.PointSprite),
- extra_NV_point_sprite_ARB_point_sprite },
-
- /* GL_ARB_fragment_shader */
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
- extra_ARB_fragment_shader },
-
- /* GL_ARB_vertex_shader */
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
- extra_ARB_vertex_shader },
- { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_shader },
-
- /* GL_EXT_texture_lod_bias */
- { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
- extra_EXT_texture_lod_bias },
-
- /* GL_EXT_texture_filter_anisotropic */
- { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
- CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
- extra_EXT_texture_filter_anisotropic },
-#endif /* FEATURE_GL || FEATURE_ES1 */
-
-#if FEATURE_ES1
- { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
- /* XXX: OES_matrix_get */
- { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
- { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
- { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
-
- /* OES_point_size_array */
- { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
- { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
- { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
- { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
-#endif /* FEATURE_ES1 */
-
-#if FEATURE_GL || FEATURE_ES2
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
- /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
- { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
- { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
- CONTEXT_INT(Const.MaxTextureCoordUnits),
- extra_ARB_fragment_program_NV_fragment_program },
-
- /* GL_ARB_draw_buffers */
- { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
-
- { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
- /* GL_ARB_fragment_program */
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
- CONTEXT_INT(Const.MaxTextureImageUnits),
- extra_ARB_fragment_program_NV_fragment_program },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
- extra_ARB_vertex_shader },
-
- /* GL_ARB_shader_objects
- * Actually, this token isn't part of GL_ARB_shader_objects, but is
- * close enough for now. */
- { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
-
- /* OpenGL 2.0 */
- { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
- { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
- { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
- { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
- { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
- { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
- { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
-
- { GL_MAX_VERTEX_ATTRIBS_ARB,
- CONTEXT_INT(Const.VertexProgram.MaxAttribs),
- extra_ARB_vertex_program_version_es2 },
-
- /* OES_texture_3D */
- { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
- { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
-
- /* GL_ARB_fragment_program/OES_standard_derivatives */
- { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
- CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
-#endif /* FEATURE_GL || FEATURE_ES2 */
-
-#if FEATURE_ES2
- /* Enums unique to OpenGL ES 2.0 */
- { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
- { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, Const.MaxVarying), NO_EXTRA },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
- { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
- /* OES_get_program_binary */
- { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
- { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
-#endif /* FEATURE_ES2 */
-
-#if FEATURE_GL
- /* Remaining enums are only in OpenGL */
- { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
- { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
- { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
- { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
- { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
- { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
- { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
- { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
- { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
- { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
- { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
- { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
- { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
- { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
- { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
- { GL_CURRENT_INDEX,
- CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
- extra_flush_current },
- { GL_CURRENT_RASTER_COLOR,
- CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
- { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
- { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
- { GL_CURRENT_RASTER_SECONDARY_COLOR,
- CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
- { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
- extra_valid_texture_unit },
- { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
- { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
- { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
- { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
- { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
- { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
- { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
- { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
- { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
- { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
- { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
- { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
- { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
- { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
- { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
- { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
- { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
- { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
- { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
- { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
- { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
- { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
- { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
- { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
- { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
- { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
- { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
- { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
- { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
- { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
- { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
- { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
- { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
- { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
- { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
- { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
- { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
- { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
- { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
- { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
- { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
- { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
- { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
- { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
-
- { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
- { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
- { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
- { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
- { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
- { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
- { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
- { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
- { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
- { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
- { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
- { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
- { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
- { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
- { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
- { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
- { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
- { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
- { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
- { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
- { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
- { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
- { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
- { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
- { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
- { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
- { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
- { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
- { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
- { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
- { GL_RGBA_MODE, CONST(1), NO_EXTRA },
- { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
- { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
-
- { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
-
- { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
-
- { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
- { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
- TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
- { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
- TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
- { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
- CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
-
- { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
- offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
- { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
- { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
- { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
- { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
- { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
- { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
- { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
- { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
- { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
- { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
-
- /* Vertex arrays */
- { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
- { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
- { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
- { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
-
- /* GL_ARB_texture_compression */
- { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
-
- /* GL_EXT_compiled_vertex_array */
- { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
- extra_EXT_compiled_vertex_array },
- { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
- extra_EXT_compiled_vertex_array },
-
- /* GL_ARB_transpose_matrix */
- { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top), NO_EXTRA },
- { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
- CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
- { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
- CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
- { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
-
- /* GL_SGI_color_matrix (also in 1.2 imaging) */
- { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top), NO_EXTRA },
- { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT,
- offsetof(GLcontext, ColorMatrixStack.Depth), NO_EXTRA },
- { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,
- CONST(MAX_COLOR_STACK_DEPTH), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]), NO_EXTRA },
- { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,
- CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]), NO_EXTRA },
-
- /* GL_EXT_convolution (also in 1.2 imaging) */
- { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled),
- extra_EXT_convolution },
- { GL_CONVOLUTION_2D_EXT, CONTEXT_BOOL(Pixel.Convolution2DEnabled),
- extra_EXT_convolution },
- { GL_SEPARABLE_2D_EXT, CONTEXT_BOOL(Pixel.Separable2DEnabled),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_RED_SCALE_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionScale[0]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_GREEN_SCALE_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionScale[1]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_BLUE_SCALE_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionScale[2]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionScale[3]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_RED_BIAS_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionBias[0]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_GREEN_BIAS_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionBias[1]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_BLUE_BIAS_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionBias[2]),
- extra_EXT_convolution },
- { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,
- CONTEXT_FLOAT(Pixel.PostConvolutionBias[3]),
- extra_EXT_convolution },
-
- /* GL_EXT_histogram / GL_ARB_imaging */
- { GL_HISTOGRAM, CONTEXT_BOOL(Pixel.HistogramEnabled),
- extra_EXT_histogram },
- { GL_MINMAX, CONTEXT_BOOL(Pixel.MinMaxEnabled), extra_EXT_histogram },
-
- /* GL_SGI_color_table / GL_ARB_imaging */
- { GL_COLOR_TABLE_SGI,
- CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]),
- extra_SGI_color_table },
- { GL_POST_CONVOLUTION_COLOR_TABLE_SGI,
- CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]),
- extra_SGI_color_table },
- { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI,
- CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]),
- extra_SGI_color_table },
-
- /* GL_SGI_texture_color_table */
- { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
- offsetof(struct gl_texture_unit, ColorTableEnabled),
- extra_SGI_texture_color_table },
-
- /* GL_EXT_secondary_color */
- { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
- extra_EXT_secondary_color_ARB_vertex_program },
- { GL_CURRENT_SECONDARY_COLOR_EXT,
- CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
- extra_EXT_secondary_color_flush_current },
- { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
- extra_EXT_secondary_color },
- { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
- extra_EXT_secondary_color },
-
- /* GL_EXT_fog_coord */
- { GL_CURRENT_FOG_COORDINATE_EXT,
- CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
- extra_EXT_fog_coord_flush_current },
- { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
- extra_EXT_fog_coord },
- { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
- extra_EXT_fog_coord },
-
- /* GL_IBM_rasterpos_clip */
- { GL_RASTER_POSITION_UNCLIPPED_IBM,
- CONTEXT_BOOL(Transform.RasterPositionUnclipped),
- extra_IBM_rasterpos_clip },
-
- /* GL_NV_point_sprite */
- { GL_POINT_SPRITE_R_MODE_NV,
- CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
- { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
- extra_NV_point_sprite_ARB_point_sprite },
-
- /* GL_NV_vertex_program */
- { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
- extra_NV_vertex_program },
- { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
- extra_NV_vertex_program },
- { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
- extra_NV_vertex_program },
-
- /* GL_NV_fragment_program */
- { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
- extra_NV_fragment_program },
- { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
- extra_NV_fragment_program },
- { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
- CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
- extra_NV_fragment_program },
-
- /* GL_NV_texture_rectangle */
- { GL_TEXTURE_RECTANGLE_NV,
- LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
- { GL_TEXTURE_BINDING_RECTANGLE_NV,
- LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
- { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
- CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
-
- /* GL_EXT_stencil_two_side */
- { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
- extra_EXT_stencil_two_side },
- { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
-
- /* GL_NV_light_max_exponent */
- { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
- extra_NV_light_max_exponent },
- { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
- extra_NV_light_max_exponent },
-
- /* GL_ARB_vertex_buffer_object */
- { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
- { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
- { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
- { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
-
- /* GL_EXT_pixel_buffer_object */
- { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_pixel_buffer_object },
- { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_pixel_buffer_object },
-
- /* GL_ARB_vertex_program */
- { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
- CONTEXT_BOOL(VertexProgram.Enabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
- CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
- extra_ARB_vertex_program_NV_vertex_program },
- { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
- CONTEXT_INT(Const.MaxProgramMatrices),
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
-
- { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
- LOC_CUSTOM, TYPE_MATRIX, 0,
- extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
- { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
- LOC_CUSTOM, TYPE_MATRIX, 0,
- extra_ARB_vertex_program_ARB_fragment_program },
-
- { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
- CONTEXT_INT(Program.ErrorPos),
- extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
-
- /* GL_ARB_fragment_program */
- { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
- extra_ARB_fragment_program },
-
- /* GL_EXT_depth_bounds_test */
- { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
- extra_EXT_depth_bounds_test },
- { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
- extra_EXT_depth_bounds_test },
-
- /* GL_ARB_depth_clamp*/
- { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
- extra_ARB_depth_clamp },
-
- /* GL_ARB_draw_buffers */
- { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
- { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
- extra_valid_draw_buffer },
- { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
- extra_valid_draw_buffer },
-
- /* GL_ATI_fragment_shader */
- { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
- { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
- { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
- { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
- { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
- { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
- { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
- { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
- CONST(3), extra_ATI_fragment_shader },
-
- /* GL_EXT_framebuffer_object */
- { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
- extra_EXT_framebuffer_object },
-
- /* GL_EXT_framebuffer_blit
- * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
- { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_framebuffer_blit },
-
- /* GL_EXT_provoking_vertex */
- { GL_PROVOKING_VERTEX_EXT,
- CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
- { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
- CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
- extra_EXT_provoking_vertex },
-
- /* GL_ARB_framebuffer_object */
- { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
- extra_ARB_framebuffer_object },
-
- /* GL_APPLE_vertex_array_object */
- { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
- extra_APPLE_vertex_array_object },
-
- /* GL_ARB_seamless_cube_map */
- { GL_TEXTURE_CUBE_MAP_SEAMLESS,
- CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
-
- /* GL_ARB_sync */
- { GL_MAX_SERVER_WAIT_TIMEOUT,
- CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
-
- /* GL_EXT_transform_feedback */
- { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
- extra_EXT_transform_feedback },
- { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
- CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
- CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
- extra_EXT_transform_feedback },
- { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
- CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
- extra_EXT_transform_feedback },
-
- /* GL_ARB_transform_feedback2 */
- { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
- extra_ARB_transform_feedback2 },
- { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
- extra_ARB_transform_feedback2 },
- { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
- extra_ARB_transform_feedback2 },
-
- /* GL_ARB_geometry_shader4 */
- { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
- extra_ARB_geometry_shader4 },
- { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
- CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
- extra_ARB_geometry_shader4 },
-
- /* GL 3.0 */
- { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
- { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
- { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
- { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
-
- /* GL 3.1 */
- { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
- extra_version_31 },
- { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
- extra_version_31 },
-
- /* GL 3.2 */
- { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
- extra_version_32 },
-#endif /* FEATURE_GL */
-};
-
-/* All we need now is a way to look up the value struct from the enum.
- * The code generated by gcc for the old generated big switch
- * statement is a big, balanced, open coded if/else tree, essentially
- * an unrolled binary search. It would be natural to sort the new
- * enum table and use bsearch(), but we will use a read-only hash
- * table instead. bsearch() has a nice guaranteed worst case
- * performance, but we're also guaranteed to hit that worst case
- * (log2(n) iterations) for about half the enums. Instead, using an
- * open addressing hash table, we can find the enum on the first try
- * for 80% of the enums, 1 collision for 10% and never more than 5
- * collisions for any enum (typical numbers). And the code is very
- * simple, even though it feels a little magic. */
-
-static unsigned short table[1024];
-static const int prime_factor = 89, prime_step = 281;
-
-#ifdef GET_DEBUG
-static void
-print_table_stats(void)
-{
- int i, j, collisions[11], count, hash, mask;
- const struct value_desc *d;
-
- count = 0;
- mask = Elements(table) - 1;
- memset(collisions, 0, sizeof collisions);
-
- for (i = 0; i < Elements(table); i++) {
- if (!table[i])
- continue;
- count++;
- d = &values[table[i]];
- hash = (d->pname * prime_factor);
- j = 0;
- while (1) {
- if (values[table[hash & mask]].pname == d->pname)
- break;
- hash += prime_step;
- j++;
- }
-
- if (j < 10)
- collisions[j]++;
- else
- collisions[10]++;
- }
-
- printf("number of enums: %d (total %d)\n", count, Elements(values));
- for (i = 0; i < Elements(collisions) - 1; i++)
- if (collisions[i] > 0)
- printf(" %d enums with %d %scollisions\n",
- collisions[i], i, i == 10 ? "or more " : "");
-}
-#endif
-
-/**
- * Initialize the enum hash for a given API
- *
- * This is called from one_time_init() to insert the enum values that
- * are valid for the API in question into the enum hash table.
- *
- * \param the current context, for determining the API in question
- */
-void _mesa_init_get_hash(GLcontext *ctx)
-{
- int i, hash, index, mask;
- int api_mask = 0, api_bit;
-
- mask = Elements(table) - 1;
- api_bit = 1 << ctx->API;
-
- for (i = 0; i < Elements(values); i++) {
- if (values[i].type == TYPE_API_MASK) {
- api_mask = values[i].offset;
- continue;
- }
- if (!(api_mask & api_bit))
- continue;
-
- hash = (values[i].pname * prime_factor) & mask;
- while (1) {
- index = hash & mask;
- if (!table[index]) {
- table[index] = i;
- break;
- }
- hash += prime_step;
- }
- }
-
-#ifdef GET_DEBUG
- print_table_stats();
-#endif
-}
-
-/**
- * Handle irregular enums
- *
- * Some values don't conform to the "well-known type at context
- * pointer + offset" pattern, so we have this function to catch all
- * the corner cases. Typically, it's a computed value or a one-off
- * pointer to a custom struct or something.
- *
- * In this case we can't return a pointer to the value, so we'll have
- * to use the temporary variable 'v' declared back in the calling
- * glGet*v() function to store the result.
- *
- * \param ctx the current context
- * \param d the struct value_desc that describes the enum
- * \param v pointer to the tmp declared in the calling glGet*v() function
- */
-static void
-find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v)
-{
- struct gl_buffer_object *buffer_obj;
- struct gl_client_array *array;
- GLuint unit, *p;
-
- switch (d->pname) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_TEXTURE_RECTANGLE_NV:
- v->value_bool = _mesa_IsEnabled(d->pname);
- break;
-
- case GL_LINE_STIPPLE_PATTERN:
- /* This is the only GLushort, special case it here by promoting
- * to an int rather than introducing a new type. */
- v->value_int = ctx->Line.StipplePattern;
- break;
-
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- unit = ctx->Texture.CurrentUnit;
- v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
- v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
- v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
- v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
- break;
-
- case GL_CURRENT_TEXTURE_COORDS:
- unit = ctx->Texture.CurrentUnit;
- v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
- v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
- v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
- v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
- break;
-
- case GL_COLOR_WRITEMASK:
- v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
- v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
- v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
- v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
- break;
-
- case GL_EDGE_FLAG:
- v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
- break;
-
- case GL_READ_BUFFER:
- v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
- break;
-
- case GL_MAP2_GRID_DOMAIN:
- v->value_float_4[0] = ctx->Eval.MapGrid2u1;
- v->value_float_4[1] = ctx->Eval.MapGrid2u2;
- v->value_float_4[2] = ctx->Eval.MapGrid2v1;
- v->value_float_4[3] = ctx->Eval.MapGrid2v2;
- break;
-
- case GL_TEXTURE_STACK_DEPTH:
- unit = ctx->Texture.CurrentUnit;
- v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
- break;
- case GL_TEXTURE_MATRIX:
- unit = ctx->Texture.CurrentUnit;
- v->value_matrix = ctx->TextureMatrixStack[unit].Top;
- break;
-
- case GL_TEXTURE_COORD_ARRAY:
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
- v->value_int = *(GLuint *) ((char *) array + d->offset);
- break;
-
- case GL_ACTIVE_TEXTURE_ARB:
- v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
- break;
-
- case GL_MODELVIEW_STACK_DEPTH:
- case GL_PROJECTION_STACK_DEPTH:
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
- break;
-
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_3D_TEXTURE_SIZE:
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- p = (GLuint *) ((char *) ctx + d->offset);
- v->value_int = 1 << (*p - 1);
- break;
-
- case GL_SCISSOR_BOX:
- v->value_int_4[0] = ctx->Scissor.X;
- v->value_int_4[1] = ctx->Scissor.Y;
- v->value_int_4[2] = ctx->Scissor.Width;
- v->value_int_4[3] = ctx->Scissor.Height;
- break;
-
- case GL_LIST_INDEX:
- v->value_int =
- ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
- break;
- case GL_LIST_MODE:
- if (!ctx->CompileFlag)
- v->value_enum = 0;
- else if (ctx->ExecuteFlag)
- v->value_enum = GL_COMPILE_AND_EXECUTE;
- else
- v->value_enum = GL_COMPILE;
- break;
-
- case GL_VIEWPORT:
- v->value_int_4[0] = ctx->Viewport.X;
- v->value_int_4[1] = ctx->Viewport.Y;
- v->value_int_4[2] = ctx->Viewport.Width;
- v->value_int_4[3] = ctx->Viewport.Height;
- break;
-
- case GL_ACTIVE_STENCIL_FACE_EXT:
- v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
- break;
-
- case GL_STENCIL_FAIL:
- v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_FUNC:
- v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_REF:
- v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_VALUE_MASK:
- v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
- break;
- case GL_STENCIL_WRITEMASK:
- v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
- break;
-
- case GL_NUM_EXTENSIONS:
- v->value_int = _mesa_get_extension_count(ctx);
- break;
-
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- v->value_int = _mesa_get_color_read_type(ctx);
- break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- v->value_int = _mesa_get_color_read_format(ctx);
- break;
-
- case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
- v->value_int = ctx->CurrentStack->Depth + 1;
- break;
- case GL_CURRENT_MATRIX_ARB:
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- v->value_matrix = ctx->CurrentStack->Top;
- break;
-
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
- break;
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- v->value_int_n.n =
- _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
- ASSERT(v->value_int_n.n <= 100);
- break;
-
- case GL_MAX_VARYING_FLOATS_ARB:
- v->value_int = ctx->Const.MaxVarying * 4;
- break;
-
- /* Various object names */
-
- case GL_TEXTURE_BINDING_1D:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
- case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- case GL_TEXTURE_BINDING_RECTANGLE_NV:
- unit = ctx->Texture.CurrentUnit;
- v->value_int =
- ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
- break;
-
- /* GL_ARB_vertex_buffer_object */
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- buffer_obj = (struct gl_buffer_object *)
- ((char *) ctx->Array.ArrayObj + d->offset);
- v->value_int = buffer_obj->Name;
- break;
- case GL_ARRAY_BUFFER_BINDING_ARB:
- v->value_int = ctx->Array.ArrayBufferObj->Name;
- break;
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- v->value_int =
- ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- v->value_int = ctx->Array.ElementArrayBufferObj->Name;
- break;
-
- case GL_FRAGMENT_PROGRAM_BINDING_NV:
- v->value_int =
- ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
- break;
- case GL_VERTEX_PROGRAM_BINDING_NV:
- v->value_int =
- ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
- break;
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- v->value_int = ctx->Pack.BufferObj->Name;
- break;
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- v->value_int = ctx->Unpack.BufferObj->Name;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
- v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
- v->value_int = ctx->TransformFeedback.CurrentObject->Active;
- break;
- case GL_TRANSFORM_FEEDBACK_BINDING:
- v->value_int = ctx->TransformFeedback.CurrentObject->Name;
- break;
- case GL_CURRENT_PROGRAM:
- v->value_int =
- ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
- break;
- case GL_READ_FRAMEBUFFER_BINDING_EXT:
- v->value_int = ctx->ReadBuffer->Name;
- break;
- case GL_RENDERBUFFER_BINDING_EXT:
- v->value_int =
- ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
- break;
- case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
- v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
- break;
- }
-}
-
-/**
- * Check extra constraints on a struct value_desc descriptor
- *
- * If a struct value_desc has a non-NULL extra pointer, it means that
- * there are a number of extra constraints to check or actions to
- * perform. The extras is just an integer array where each integer
- * encode different constraints or actions.
- *
- * \param ctx current context
- * \param func name of calling glGet*v() function for error reporting
- * \param d the struct value_desc that has the extra constraints
- *
- * \return GL_FALSE if one of the constraints was not satisfied,
- * otherwise GL_TRUE.
- */
-static GLboolean
-check_extra(GLcontext *ctx, const char *func, const struct value_desc *d)
-{
- const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
- int total, enabled;
- const int *e;
-
- total = 0;
- enabled = 0;
- for (e = d->extra; *e != EXTRA_END; e++)
- switch (*e) {
- case EXTRA_VERSION_30:
- if (version >= 30) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_VERSION_31:
- if (version >= 31) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_VERSION_32:
- if (version >= 32) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_VERSION_ES2:
- if (ctx->API == API_OPENGLES2) {
- total++;
- enabled++;
- }
- break;
- case EXTRA_NEW_BUFFERS:
- if (ctx->NewState & _NEW_BUFFERS)
- _mesa_update_state(ctx);
- break;
- case EXTRA_FLUSH_CURRENT:
- FLUSH_CURRENT(ctx, 0);
- break;
- case EXTRA_VALID_DRAW_BUFFER:
- if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
- func, d->pname - GL_DRAW_BUFFER0_ARB);
- return GL_FALSE;
- }
- break;
- case EXTRA_VALID_TEXTURE_UNIT:
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
- func, ctx->Texture.CurrentUnit);
- return GL_FALSE;
- }
- break;
- case EXTRA_END:
- break;
- default: /* *e is a offset into the extension struct */
- total++;
- if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
- enabled++;
- break;
- }
-
- if (total > 0 && enabled == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(d->pname));
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static const struct value_desc error_value =
- { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
-
-/**
- * Find the struct value_desc corresponding to the enum 'pname'.
- *
- * We hash the enum value to get an index into the 'table' array,
- * which holds the index in the 'values' array of struct value_desc.
- * Once we've found the entry, we do the extra checks, if any, then
- * look up the value and return a pointer to it.
- *
- * If the value has to be computed (for example, it's the result of a
- * function call or we need to add 1 to it), we use the tmp 'v' to
- * store the result.
- *
- * \param func name of glGet*v() func for error reporting
- * \param pname the enum value we're looking up
- * \param p is were we return the pointer to the value
- * \param v a tmp union value variable in the calling glGet*v() function
- *
- * \return the struct value_desc corresponding to the enum or a struct
- * value_desc of TYPE_INVALID if not found. This lets the calling
- * glGet*v() function jump right into a switch statement and
- * handle errors there instead of having to check for NULL.
- */
-static const struct value_desc *
-find_value(const char *func, GLenum pname, void **p, union value *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *unit;
- int mask, hash;
- const struct value_desc *d;
-
- mask = Elements(table) - 1;
- hash = (pname * prime_factor);
- while (1) {
- d = &values[table[hash & mask]];
- if (likely(d->pname == pname))
- break;
-
- /* If the enum isn't valid, the hash walk ends with index 0,
- * which is the API mask entry at the beginning of values[]. */
- if (d->type == TYPE_API_MASK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(pname));
- return &error_value;
- }
- hash += prime_step;
- }
-
- if (unlikely(d->extra && !check_extra(ctx, func, d)))
- return &error_value;
-
- switch (d->location) {
- case LOC_BUFFER:
- *p = ((char *) ctx->DrawBuffer + d->offset);
- return d;
- case LOC_CONTEXT:
- *p = ((char *) ctx + d->offset);
- return d;
- case LOC_ARRAY:
- *p = ((char *) ctx->Array.ArrayObj + d->offset);
- return d;
- case LOC_TEXUNIT:
- unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- *p = ((char *) unit + d->offset);
- return d;
- case LOC_CUSTOM:
- find_custom_value(ctx, d, v);
- *p = v;
- return d;
- default:
- assert(0);
- break;
- }
-
- /* silence warning */
- return &error_value;
-}
-
-static const int transpose[] = {
- 0, 4, 8, 12,
- 1, 5, 9, 13,
- 2, 6, 10, 14,
- 3, 7, 11, 15
-};
-
-void GLAPIENTRY
-_mesa_GetBooleanv(GLenum pname, GLboolean *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetBooleanv", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = INT_TO_BOOLEAN(d->offset);
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
- case TYPE_INT_3:
- params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
- break;
-
- case TYPE_BOOLEAN:
- params[0] = ((GLboolean*) p)[0];
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-
-void GLAPIENTRY
-_mesa_GetFloatv(GLenum pname, GLfloat *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetFloatv", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = (GLfloat) d->offset;
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = ((GLfloat *) p)[3];
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = ((GLfloat *) p)[2];
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = ((GLfloat *) p)[1];
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = ((GLfloat *) p)[0];
- break;
-
- case TYPE_DOUBLEN:
- params[0] = ((GLdouble *) p)[0];
- break;
-
- case TYPE_INT_4:
- params[3] = (GLfloat) (((GLint *) p)[3]);
- case TYPE_INT_3:
- params[2] = (GLfloat) (((GLint *) p)[2]);
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = (GLfloat) (((GLint *) p)[1]);
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = (GLfloat) (((GLint *) p)[0]);
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[i];
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[transpose[i]];
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
- break;
- }
-}
-
-void GLAPIENTRY
-_mesa_GetIntegerv(GLenum pname, GLint *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetIntegerv", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = d->offset;
- break;
-
- case TYPE_FLOAT_4:
- params[3] = IROUND(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- params[2] = IROUND(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- params[1] = IROUND(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- params[0] = IROUND(((GLfloat *) p)[0]);
- break;
-
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = ((GLint *) p)[3];
- case TYPE_INT_3:
- params[2] = ((GLint *) p)[2];
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = ((GLint *) p)[1];
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = ((GLint *) p)[0];
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = v.value_int_n.ints[i];
- break;
-
- case TYPE_INT64:
- params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
- break;
-
- case TYPE_BOOLEAN:
- params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-
-#if FEATURE_ARB_sync
-void GLAPIENTRY
-_mesa_GetInteger64v(GLenum pname, GLint64 *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetInteger64v", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = d->offset;
- break;
-
- case TYPE_FLOAT_4:
- params[3] = IROUND64(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- params[2] = IROUND64(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- params[1] = IROUND64(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- params[0] = IROUND64(((GLfloat *) p)[0]);
- break;
-
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = ((GLint *) p)[3];
- case TYPE_INT_3:
- params[2] = ((GLint *) p)[2];
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = ((GLint *) p)[1];
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = ((GLint *) p)[0];
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = ((GLboolean*) p)[0];
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT64(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-#endif /* FEATURE_ARB_sync */
-
-void GLAPIENTRY
-_mesa_GetDoublev(GLenum pname, GLdouble *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetDoublev", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = d->offset;
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = ((GLfloat *) p)[3];
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = ((GLfloat *) p)[2];
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = ((GLfloat *) p)[1];
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = ((GLfloat *) p)[0];
- break;
-
- case TYPE_DOUBLEN:
- params[0] = ((GLdouble *) p)[0];
- break;
-
- case TYPE_INT_4:
- params[3] = ((GLint *) p)[3];
- case TYPE_INT_3:
- params[2] = ((GLint *) p)[2];
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = ((GLint *) p)[1];
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = ((GLint *) p)[0];
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = v.value_int_n.ints[i];
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = *(GLboolean*) p;
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[i];
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = m->m[transpose[i]];
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = (*(GLbitfield *) p >> shift) & 1;
- break;
- }
-}
-
-static enum value_type
-find_value_indexed(const char *func, GLenum pname, int index, union value *v)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- switch (pname) {
-
- case GL_BLEND:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.EXT_draw_buffers2)
- goto invalid_enum;
- v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
- return TYPE_INT;
-
- case GL_COLOR_WRITEMASK:
- if (index >= ctx->Const.MaxDrawBuffers)
- goto invalid_value;
- if (!ctx->Extensions.EXT_draw_buffers2)
- goto invalid_enum;
- v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
- v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
- v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
- v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
- return TYPE_INT_4;
-
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
- goto invalid_value;
- if (!ctx->Extensions.EXT_transform_feedback)
- goto invalid_enum;
- v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
- return TYPE_INT64;
-
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
- goto invalid_value;
- if (!ctx->Extensions.EXT_transform_feedback)
- goto invalid_enum;
- v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
- return TYPE_INT64;
-
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
- goto invalid_value;
- if (!ctx->Extensions.EXT_transform_feedback)
- goto invalid_enum;
- v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
- return TYPE_INT;
- }
-
- invalid_enum:
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(pname));
- return TYPE_INVALID;
- invalid_value:
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
- _mesa_lookup_enum_by_nr(pname));
- return TYPE_INVALID;
-}
-
-void GLAPIENTRY
-_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
-{
- union value v;
-
- switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
- case TYPE_INT:
- params[0] = INT_TO_BOOLEAN(v.value_int);
- break;
- case TYPE_INT_4:
- params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
- params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
- params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
- params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
- break;
- case TYPE_INT64:
- params[0] = INT64_TO_BOOLEAN(v.value_int);
- break;
- default:
- assert(0);
- }
-}
-
-void GLAPIENTRY
-_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
-{
- union value v;
-
- switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
- case TYPE_INT:
- params[0] = v.value_int;
- break;
- case TYPE_INT_4:
- params[0] = v.value_int_4[0];
- params[1] = v.value_int_4[1];
- params[2] = v.value_int_4[2];
- params[3] = v.value_int_4[3];
- break;
- case TYPE_INT64:
- params[0] = INT64_TO_INT(v.value_int);
- break;
- default:
- assert(0);
- }
-}
-
-#if FEATURE_ARB_sync
-void GLAPIENTRY
-_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
-{
- union value v;
-
- switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
- case TYPE_INT:
- params[0] = v.value_int;
- break;
- case TYPE_INT_4:
- params[0] = v.value_int_4[0];
- params[1] = v.value_int_4[1];
- params[2] = v.value_int_4[2];
- params[3] = v.value_int_4[3];
- break;
- case TYPE_INT64:
- params[0] = v.value_int;
- break;
- default:
- assert(0);
- }
-}
-#endif /* FEATURE_ARB_sync */
-
-#if FEATURE_ES1
-void GLAPIENTRY
-_mesa_GetFixedv(GLenum pname, GLfixed *params)
-{
- const struct value_desc *d;
- union value v;
- GLmatrix *m;
- int shift, i;
- void *p;
-
- d = find_value("glGetDoublev", pname, &p, &v);
- switch (d->type) {
- case TYPE_INVALID:
- break;
- case TYPE_CONST:
- params[0] = INT_TO_FIXED(d->offset);
- break;
-
- case TYPE_FLOAT_4:
- case TYPE_FLOATN_4:
- params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
- case TYPE_FLOAT_3:
- case TYPE_FLOATN_3:
- params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
- case TYPE_FLOAT_2:
- case TYPE_FLOATN_2:
- params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
- case TYPE_FLOAT:
- case TYPE_FLOATN:
- params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
- break;
-
- case TYPE_DOUBLEN:
- params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
- break;
-
- case TYPE_INT_4:
- params[3] = INT_TO_FIXED(((GLint *) p)[3]);
- case TYPE_INT_3:
- params[2] = INT_TO_FIXED(((GLint *) p)[2]);
- case TYPE_INT_2:
- case TYPE_ENUM_2:
- params[1] = INT_TO_FIXED(((GLint *) p)[1]);
- case TYPE_INT:
- case TYPE_ENUM:
- params[0] = INT_TO_FIXED(((GLint *) p)[0]);
- break;
-
- case TYPE_INT_N:
- for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
- break;
-
- case TYPE_INT64:
- params[0] = ((GLint64 *) p)[0];
- break;
-
- case TYPE_BOOLEAN:
- params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
- break;
-
- case TYPE_MATRIX:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_FIXED(m->m[i]);
- break;
-
- case TYPE_MATRIX_T:
- m = *(GLmatrix **) p;
- for (i = 0; i < 16; i++)
- params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
- break;
-
- case TYPE_BIT_0:
- case TYPE_BIT_1:
- case TYPE_BIT_2:
- case TYPE_BIT_3:
- case TYPE_BIT_4:
- case TYPE_BIT_5:
- shift = d->type - TYPE_BIT_0;
- params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
- break;
- }
-}
-#endif
+/*
+ * Copyright (C) 2010 Brian Paul All Rights Reserved.
+ * Copyright (C) 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author: Kristian Høgsberg <krh@bitplanet.net>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "enums.h"
+#include "extensions.h"
+#include "get.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "state.h"
+#include "texcompress.h"
+#include "framebuffer.h"
+
+/* This is a table driven implemetation of the glGet*v() functions.
+ * The basic idea is that most getters just look up an int somewhere
+ * in struct gl_context and then convert it to a bool or float according to
+ * which of glGetIntegerv() glGetBooleanv() etc is being called.
+ * Instead of generating code to do this, we can just record the enum
+ * value and the offset into struct gl_context in an array of structs. Then
+ * in glGet*(), we lookup the struct for the enum in question, and use
+ * the offset to get the int we need.
+ *
+ * Sometimes we need to look up a float, a boolean, a bit in a
+ * bitfield, a matrix or other types instead, so we need to track the
+ * type of the value in struct gl_context. And sometimes the value isn't in
+ * struct gl_context but in the drawbuffer, the array object, current texture
+ * unit, or maybe it's a computed value. So we need to also track
+ * where or how to find the value. Finally, we sometimes need to
+ * check that one of a number of extensions are enabled, the GL
+ * version or flush or call _mesa_update_state(). This is done by
+ * attaching optional extra information to the value description
+ * struct, it's sort of like an array of opcodes that describe extra
+ * checks or actions.
+ *
+ * Putting all this together we end up with struct value_desc below,
+ * and with a couple of macros to help, the table of struct value_desc
+ * is about as concise as the specification in the old python script.
+ */
+
+#undef CONST
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
+ ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
+ (GLint) ((F) * 65536.0f) )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
+ ((I) < SHRT_MIN) ? INT_MIN : \
+ (GLint) ((I) * 65536) )
+
+#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
+
+#define ENUM_TO_INT64(E) ( (GLint64) (E) )
+#define ENUM_TO_FIXED(E) (E)
+
+enum value_type {
+ TYPE_INVALID,
+ TYPE_API_MASK,
+ TYPE_INT,
+ TYPE_INT_2,
+ TYPE_INT_3,
+ TYPE_INT_4,
+ TYPE_INT_N,
+ TYPE_INT64,
+ TYPE_ENUM,
+ TYPE_ENUM_2,
+ TYPE_BOOLEAN,
+ TYPE_BIT_0,
+ TYPE_BIT_1,
+ TYPE_BIT_2,
+ TYPE_BIT_3,
+ TYPE_BIT_4,
+ TYPE_BIT_5,
+ TYPE_FLOAT,
+ TYPE_FLOAT_2,
+ TYPE_FLOAT_3,
+ TYPE_FLOAT_4,
+ TYPE_FLOATN,
+ TYPE_FLOATN_2,
+ TYPE_FLOATN_3,
+ TYPE_FLOATN_4,
+ TYPE_DOUBLEN,
+ TYPE_MATRIX,
+ TYPE_MATRIX_T,
+ TYPE_CONST
+};
+
+enum value_location {
+ LOC_BUFFER,
+ LOC_CONTEXT,
+ LOC_ARRAY,
+ LOC_TEXUNIT,
+ LOC_CUSTOM
+};
+
+enum value_extra {
+ EXTRA_END = 0x8000,
+ EXTRA_VERSION_30,
+ EXTRA_VERSION_31,
+ EXTRA_VERSION_32,
+ EXTRA_VERSION_ES2,
+ EXTRA_NEW_BUFFERS,
+ EXTRA_VALID_DRAW_BUFFER,
+ EXTRA_VALID_TEXTURE_UNIT,
+ EXTRA_FLUSH_CURRENT,
+};
+
+#define NO_EXTRA NULL
+#define NO_OFFSET 0
+
+struct value_desc {
+ GLenum pname;
+ GLubyte location; /**< enum value_location */
+ GLubyte type; /**< enum value_type */
+ int offset;
+ const int *extra;
+};
+
+union value {
+ GLfloat value_float;
+ GLfloat value_float_4[4];
+ GLmatrix *value_matrix;
+ GLint value_int;
+ GLint value_int_4[4];
+ GLint64 value_int64;
+ GLenum value_enum;
+
+ /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
+ struct {
+ GLint n, ints[100];
+ } value_int_n;
+ GLboolean value_bool;
+};
+
+#define BUFFER_FIELD(field, type) \
+ LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
+#define CONTEXT_FIELD(field, type) \
+ LOC_CONTEXT, type, offsetof(struct gl_context, field)
+#define ARRAY_FIELD(field, type) \
+ LOC_ARRAY, type, offsetof(struct gl_array_object, field)
+#define CONST(value) \
+ LOC_CONTEXT, TYPE_CONST, value
+
+#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
+#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
+#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
+
+#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
+#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
+#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
+#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
+#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
+#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
+#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
+#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
+#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
+#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
+#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
+#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
+#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
+#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
+#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
+#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
+#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
+#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
+
+#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
+#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
+#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
+
+#define EXT(f) \
+ offsetof(struct gl_extensions, f)
+
+#define EXTRA_EXT(e) \
+ static const int extra_##e[] = { \
+ EXT(e), EXTRA_END \
+ }
+
+#define EXTRA_EXT2(e1, e2) \
+ static const int extra_##e1##_##e2[] = { \
+ EXT(e1), EXT(e2), EXTRA_END \
+ }
+
+/* The 'extra' mechanism is a way to specify extra checks (such as
+ * extensions or specific gl versions) or actions (flush current, new
+ * buffers) that we need to do before looking up an enum. We need to
+ * declare them all up front so we can refer to them in the value_desc
+ * structs below. */
+
+static const int extra_new_buffers[] = {
+ EXTRA_NEW_BUFFERS,
+ EXTRA_END
+};
+
+static const int extra_valid_draw_buffer[] = {
+ EXTRA_VALID_DRAW_BUFFER,
+ EXTRA_END
+};
+
+static const int extra_valid_texture_unit[] = {
+ EXTRA_VALID_TEXTURE_UNIT,
+ EXTRA_END
+};
+
+static const int extra_flush_current_valid_texture_unit[] = {
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_VALID_TEXTURE_UNIT,
+ EXTRA_END
+};
+
+static const int extra_flush_current[] = {
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_END
+};
+
+static const int extra_new_buffers_OES_read_format[] = {
+ EXTRA_NEW_BUFFERS,
+ EXT(OES_read_format),
+ EXTRA_END
+};
+
+static const int extra_EXT_secondary_color_flush_current[] = {
+ EXT(EXT_secondary_color),
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_END
+};
+
+static const int extra_EXT_fog_coord_flush_current[] = {
+ EXT(EXT_fog_coord),
+ EXTRA_FLUSH_CURRENT,
+ EXTRA_END
+};
+
+static const int extra_EXT_texture_integer[] = {
+ EXT(EXT_texture_integer),
+ EXTRA_END
+};
+
+static const int extra_EXT_gpu_shader4[] = {
+ EXT(EXT_gpu_shader4),
+ EXTRA_END
+};
+
+
+EXTRA_EXT(ARB_multitexture);
+EXTRA_EXT(ARB_texture_cube_map);
+EXTRA_EXT(MESA_texture_array);
+EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
+EXTRA_EXT(EXT_secondary_color);
+EXTRA_EXT(EXT_fog_coord);
+EXTRA_EXT(EXT_texture_lod_bias);
+EXTRA_EXT(EXT_texture_filter_anisotropic);
+EXTRA_EXT(IBM_rasterpos_clip);
+EXTRA_EXT(NV_point_sprite);
+EXTRA_EXT(SGIS_generate_mipmap);
+EXTRA_EXT(NV_vertex_program);
+EXTRA_EXT(NV_fragment_program);
+EXTRA_EXT(NV_texture_rectangle);
+EXTRA_EXT(EXT_stencil_two_side);
+EXTRA_EXT(NV_light_max_exponent);
+EXTRA_EXT(SGI_texture_color_table);
+EXTRA_EXT(EXT_depth_bounds_test);
+EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(ATI_fragment_shader);
+EXTRA_EXT(EXT_framebuffer_blit);
+EXTRA_EXT(ARB_shader_objects);
+EXTRA_EXT(EXT_provoking_vertex);
+EXTRA_EXT(ARB_fragment_shader);
+EXTRA_EXT(ARB_fragment_program);
+EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
+EXTRA_EXT(EXT_framebuffer_object);
+EXTRA_EXT(APPLE_vertex_array_object);
+EXTRA_EXT(ARB_seamless_cube_map);
+EXTRA_EXT(EXT_compiled_vertex_array);
+EXTRA_EXT(ARB_sync);
+EXTRA_EXT(ARB_vertex_shader);
+EXTRA_EXT(EXT_transform_feedback);
+EXTRA_EXT(ARB_transform_feedback2);
+EXTRA_EXT(EXT_pixel_buffer_object);
+EXTRA_EXT(ARB_vertex_program);
+EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
+EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
+EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
+EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
+EXTRA_EXT(ARB_vertex_buffer_object);
+EXTRA_EXT(ARB_geometry_shader4);
+EXTRA_EXT(ARB_copy_buffer);
+
+static const int
+extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+ EXT(ARB_vertex_program),
+ EXT(ARB_fragment_program),
+ EXT(NV_vertex_program),
+ EXTRA_END
+};
+
+static const int
+extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+ EXT(NV_vertex_program),
+ EXT(ARB_vertex_program),
+ EXT(ARB_fragment_program),
+ EXT(NV_vertex_program),
+ EXTRA_END
+};
+
+static const int
+extra_NV_primitive_restart[] = {
+ EXT(NV_primitive_restart),
+ EXTRA_END
+};
+
+static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
+static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
+static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
+
+static const int
+extra_ARB_vertex_program_version_es2[] = {
+ EXT(ARB_vertex_program),
+ EXTRA_VERSION_ES2,
+ EXTRA_END
+};
+
+#define API_OPENGL_BIT (1 << API_OPENGL)
+#define API_OPENGLES_BIT (1 << API_OPENGLES)
+#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
+
+/* This is the big table describing all the enums we accept in
+ * glGet*v(). The table is partitioned into six parts: enums
+ * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
+ * between OpenGL and GLES, enums exclusive to GLES, etc for the
+ * remaining combinations. When we add the enums to the hash table in
+ * _mesa_init_get_hash(), we only add the enums for the API we're
+ * instantiating and the different sections are guarded by #if
+ * FEATURE_GL etc to make sure we only compile in the enums we may
+ * need. */
+
+static const struct value_desc values[] = {
+ /* Enums shared between OpenGL, GLES1 and GLES2 */
+ { 0, 0, TYPE_API_MASK,
+ API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
+ { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
+ { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
+ { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
+ { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
+ { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+ { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
+ { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
+ { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
+ { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
+ { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
+ { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
+ { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
+ { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
+ { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
+ { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
+ { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
+ { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
+ { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
+ { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
+ { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
+ { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
+ { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
+ { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
+ { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
+ { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
+ { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
+ { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
+ { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
+ { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+ { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
+ { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
+ { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
+ { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
+ { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+ { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+ { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
+ { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
+ { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
+ { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+
+ /* GL_ARB_multitexture */
+ { GL_ACTIVE_TEXTURE_ARB,
+ LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+ /* Note that all the OES_* extensions require that the Mesa "struct
+ * gl_extensions" include a member with the name of the extension.
+ * That structure does not yet include OES extensions (and we're
+ * not sure whether it will). If it does, all the OES_*
+ * extensions below should mark the dependency. */
+
+ /* GL_ARB_texture_cube_map */
+ { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
+ { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, Const.MaxCubeTextureLevels),
+ extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
+
+ /* XXX: OES_blend_subtract */
+ { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
+ { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
+ { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
+ { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
+
+ /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
+ * defined identically to GL_BLEND_EQUATION. */
+ { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
+ { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
+
+ /* GL_ARB_texture_compression */
+ { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
+
+ /* GL_ARB_multisample */
+ { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
+ CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
+ { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
+ { GL_SAMPLE_COVERAGE_VALUE_ARB,
+ CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
+ { GL_SAMPLE_COVERAGE_INVERT_ARB,
+ CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
+ { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
+ { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
+
+ /* GL_SGIS_generate_mipmap */
+ { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
+ extra_SGIS_generate_mipmap },
+
+ /* GL_ARB_vertex_buffer_object */
+ { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+
+ /* GL_ARB_vertex_buffer_object */
+ /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
+ { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_vertex_buffer_object },
+
+ /* GL_ARB_copy_buffer */
+ { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
+ { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
+
+ /* GL_OES_read_format */
+ { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
+ extra_new_buffers_OES_read_format },
+ { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
+ extra_new_buffers_OES_read_format },
+
+ /* GL_EXT_framebuffer_object */
+ { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
+ extra_EXT_framebuffer_object },
+ { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_framebuffer_object },
+ { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
+ extra_EXT_framebuffer_object },
+
+ /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
+ * GLSL: */
+ { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
+
+#if FEATURE_GL || FEATURE_ES1
+ /* Enums in OpenGL and GLES1 */
+ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
+ { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
+ { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
+ { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
+ { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
+ { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
+ { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
+ { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
+ { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
+ { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
+ { GL_LIGHT_MODEL_AMBIENT,
+ CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
+ { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
+ { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
+ { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
+ { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
+ { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
+ { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
+ { GL_CURRENT_COLOR,
+ CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
+ extra_flush_current },
+ { GL_CURRENT_NORMAL,
+ CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
+ extra_flush_current },
+ { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+ extra_flush_current_valid_texture_unit },
+ { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
+ { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
+ { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
+ { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
+ { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
+ { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
+ { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
+ { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
+ { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
+ { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
+ { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
+ { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
+ { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
+ { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
+ { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
+ { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
+ { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
+ { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
+ { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
+ { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
+ { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
+ { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
+ { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
+ { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
+ { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
+ { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
+ { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
+ { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
+ { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
+ { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
+ { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+ { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
+ { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
+ extra_valid_texture_unit },
+
+ { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
+ { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
+ { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
+ { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
+ { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
+ { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
+ { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
+ { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
+ { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
+ { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
+ { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY,
+ LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_SIZE,
+ LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_TYPE,
+ LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_STRIDE,
+ LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
+
+ /* GL_ARB_multitexture */
+ { GL_MAX_TEXTURE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
+ { GL_CLIENT_ACTIVE_TEXTURE_ARB,
+ LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+ /* GL_ARB_texture_cube_map */
+ { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+ /* S, T, and R are always set at the same time */
+ { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+
+ /* GL_ARB_multisample */
+ { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
+ { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
+
+ /* GL_ARB_vertex_buffer_object */
+ { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
+ { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
+ { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+
+ /* GL_OES_point_sprite */
+ { GL_POINT_SPRITE_NV,
+ CONTEXT_BOOL(Point.PointSprite),
+ extra_NV_point_sprite_ARB_point_sprite },
+
+ /* GL_ARB_fragment_shader */
+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
+ extra_ARB_fragment_shader },
+
+ /* GL_ARB_vertex_shader */
+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
+ extra_ARB_vertex_shader },
+ { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_vertex_shader },
+
+ /* GL_EXT_texture_lod_bias */
+ { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
+ extra_EXT_texture_lod_bias },
+
+ /* GL_EXT_texture_filter_anisotropic */
+ { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
+ CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
+ extra_EXT_texture_filter_anisotropic },
+#endif /* FEATURE_GL || FEATURE_ES1 */
+
+#if FEATURE_ES1
+ { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
+ /* XXX: OES_matrix_get */
+ { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
+ { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
+ { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
+
+ /* OES_point_size_array */
+ { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
+ { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
+ { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
+ { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
+#endif /* FEATURE_ES1 */
+
+#if FEATURE_GL || FEATURE_ES2
+ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
+ /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
+ { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
+ { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
+ CONTEXT_INT(Const.MaxTextureCoordUnits),
+ extra_ARB_fragment_program_NV_fragment_program },
+
+ /* GL_ARB_draw_buffers */
+ { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
+
+ { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ /* GL_ARB_fragment_program */
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
+ CONTEXT_INT(Const.MaxTextureImageUnits),
+ extra_ARB_fragment_program_NV_fragment_program },
+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
+ extra_ARB_vertex_shader },
+
+ /* GL_ARB_shader_objects
+ * Actually, this token isn't part of GL_ARB_shader_objects, but is
+ * close enough for now. */
+ { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
+
+ /* OpenGL 2.0 */
+ { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
+ { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
+
+ { GL_MAX_VERTEX_ATTRIBS_ARB,
+ CONTEXT_INT(Const.VertexProgram.MaxAttribs),
+ extra_ARB_vertex_program_version_es2 },
+
+ /* OES_texture_3D */
+ { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
+ { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
+
+ /* GL_ARB_fragment_program/OES_standard_derivatives */
+ { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
+ CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
+#endif /* FEATURE_GL || FEATURE_ES2 */
+
+#if FEATURE_ES2
+ /* Enums unique to OpenGL ES 2.0 */
+ { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
+ { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
+ { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
+ /* OES_get_program_binary */
+ { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
+ { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
+#endif /* FEATURE_ES2 */
+
+#if FEATURE_GL
+ /* Remaining enums are only in OpenGL */
+ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
+ { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
+ { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
+ { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
+ { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
+ { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
+ { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
+ { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
+ { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
+ { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
+ { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
+ { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
+ { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
+ { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
+ { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
+ { GL_CURRENT_INDEX,
+ CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
+ extra_flush_current },
+ { GL_CURRENT_RASTER_COLOR,
+ CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
+ { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
+ { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
+ { GL_CURRENT_RASTER_SECONDARY_COLOR,
+ CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+ extra_valid_texture_unit },
+ { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
+ { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
+ { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
+ { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
+ { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
+ { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+ { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
+ { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
+ { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
+ { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
+ { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
+ { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
+ { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
+ { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
+ { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
+ { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
+ { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
+ { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
+ { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
+ { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
+ { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
+ { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
+ { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
+ { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
+ { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
+ { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
+ { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
+ { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
+ { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
+ { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
+ { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
+ { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
+ { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
+ { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
+ { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
+ { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
+ { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
+ { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
+ { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
+ { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
+ { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
+ { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
+ { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
+ { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
+
+ { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
+ { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
+ { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
+ { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
+ { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
+ { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
+ { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
+ { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
+ { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
+ { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
+ { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
+ { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
+ { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
+ { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
+ { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
+ { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
+ { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
+ { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
+ { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
+ { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
+ { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
+ { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
+ { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+ { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
+ { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
+ { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
+ { GL_RGBA_MODE, CONST(1), NO_EXTRA },
+ { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
+ { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
+
+ { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
+
+ { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+ { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+ { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+ { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+
+ { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
+ { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+ { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
+ TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+ { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
+ CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
+
+ { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
+ offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+ { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
+ { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
+ { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
+ { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
+ { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
+ { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
+ { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
+ { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
+ { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
+ { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
+
+ /* Vertex arrays */
+ { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
+ { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
+ { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
+ { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+
+ /* GL_ARB_texture_compression */
+ { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
+
+ /* GL_EXT_compiled_vertex_array */
+ { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
+ extra_EXT_compiled_vertex_array },
+ { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
+ extra_EXT_compiled_vertex_array },
+
+ /* GL_ARB_transpose_matrix */
+ { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
+ CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
+ { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
+ CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
+ { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
+
+ /* GL_SGI_texture_color_table */
+ { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
+ offsetof(struct gl_texture_unit, ColorTableEnabled),
+ extra_SGI_texture_color_table },
+
+ /* GL_EXT_secondary_color */
+ { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
+ extra_EXT_secondary_color_ARB_vertex_program },
+ { GL_CURRENT_SECONDARY_COLOR_EXT,
+ CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
+ extra_EXT_secondary_color_flush_current },
+ { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
+ extra_EXT_secondary_color },
+ { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
+ extra_EXT_secondary_color },
+ { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
+ extra_EXT_secondary_color },
+ { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
+ extra_EXT_secondary_color },
+
+ /* GL_EXT_fog_coord */
+ { GL_CURRENT_FOG_COORDINATE_EXT,
+ CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
+ extra_EXT_fog_coord_flush_current },
+ { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
+ extra_EXT_fog_coord },
+ { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
+ extra_EXT_fog_coord },
+ { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
+ extra_EXT_fog_coord },
+ { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
+ extra_EXT_fog_coord },
+
+ /* GL_IBM_rasterpos_clip */
+ { GL_RASTER_POSITION_UNCLIPPED_IBM,
+ CONTEXT_BOOL(Transform.RasterPositionUnclipped),
+ extra_IBM_rasterpos_clip },
+
+ /* GL_NV_point_sprite */
+ { GL_POINT_SPRITE_R_MODE_NV,
+ CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
+ { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
+ extra_NV_point_sprite_ARB_point_sprite },
+
+ /* GL_NV_vertex_program */
+ { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
+ extra_NV_vertex_program },
+ { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
+ extra_NV_vertex_program },
+ { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
+ extra_NV_vertex_program },
+
+ /* GL_NV_fragment_program */
+ { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
+ extra_NV_fragment_program },
+ { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+ extra_NV_fragment_program },
+ { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
+ CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
+ extra_NV_fragment_program },
+
+ /* GL_NV_texture_rectangle */
+ { GL_TEXTURE_RECTANGLE_NV,
+ LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
+ { GL_TEXTURE_BINDING_RECTANGLE_NV,
+ LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
+ { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
+ CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
+
+ /* GL_EXT_stencil_two_side */
+ { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
+ extra_EXT_stencil_two_side },
+ { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+
+ /* GL_NV_light_max_exponent */
+ { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
+ extra_NV_light_max_exponent },
+ { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
+ extra_NV_light_max_exponent },
+
+ /* GL_NV_primitive_restart */
+ { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
+ extra_NV_primitive_restart },
+ { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
+ extra_NV_primitive_restart },
+
+ /* GL_ARB_vertex_buffer_object */
+ { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
+ { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
+ { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
+ { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+ offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
+
+ /* GL_EXT_pixel_buffer_object */
+ { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_pixel_buffer_object },
+ { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_pixel_buffer_object },
+
+ /* GL_ARB_vertex_program */
+ { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
+ CONTEXT_BOOL(VertexProgram.Enabled),
+ extra_ARB_vertex_program_NV_vertex_program },
+ { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
+ CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
+ extra_ARB_vertex_program_NV_vertex_program },
+ { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
+ extra_ARB_vertex_program_NV_vertex_program },
+ { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+ { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
+ CONTEXT_INT(Const.MaxProgramMatrices),
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+ { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+ { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+ LOC_CUSTOM, TYPE_MATRIX, 0,
+ extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+ { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+ LOC_CUSTOM, TYPE_MATRIX, 0,
+ extra_ARB_vertex_program_ARB_fragment_program },
+
+ { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
+ CONTEXT_INT(Program.ErrorPos),
+ extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+ /* GL_ARB_fragment_program */
+ { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
+ extra_ARB_fragment_program },
+
+ /* GL_EXT_depth_bounds_test */
+ { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
+ extra_EXT_depth_bounds_test },
+ { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
+ extra_EXT_depth_bounds_test },
+
+ /* GL_ARB_depth_clamp*/
+ { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
+ extra_ARB_depth_clamp },
+
+ /* GL_ARB_draw_buffers */
+ { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
+ { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
+ extra_valid_draw_buffer },
+ { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
+ extra_valid_draw_buffer },
+
+ /* GL_ATI_fragment_shader */
+ { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
+ { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
+ { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
+ { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
+ { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
+ { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
+ { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
+ { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
+ CONST(3), extra_ATI_fragment_shader },
+
+ /* GL_EXT_framebuffer_object */
+ { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
+ extra_EXT_framebuffer_object },
+
+ /* GL_EXT_framebuffer_blit
+ * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
+ { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_framebuffer_blit },
+
+ /* GL_EXT_provoking_vertex */
+ { GL_PROVOKING_VERTEX_EXT,
+ CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
+ { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
+ CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
+ extra_EXT_provoking_vertex },
+
+ /* GL_ARB_framebuffer_object */
+ { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
+ extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
+
+ /* GL_APPLE_vertex_array_object */
+ { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
+ extra_APPLE_vertex_array_object },
+
+ /* GL_ARB_seamless_cube_map */
+ { GL_TEXTURE_CUBE_MAP_SEAMLESS,
+ CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
+
+ /* GL_ARB_sync */
+ { GL_MAX_SERVER_WAIT_TIMEOUT,
+ CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
+
+ /* GL_EXT_texture_integer */
+ { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
+ extra_EXT_texture_integer },
+
+ /* GL_EXT_transform_feedback */
+ { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+ extra_EXT_transform_feedback },
+ { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
+ extra_EXT_transform_feedback },
+ { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
+ CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
+ extra_EXT_transform_feedback },
+ { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
+ CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
+ extra_EXT_transform_feedback },
+ { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
+ CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
+ extra_EXT_transform_feedback },
+
+ /* GL_ARB_transform_feedback2 */
+ { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+ extra_ARB_transform_feedback2 },
+ { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+ extra_ARB_transform_feedback2 },
+ { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_transform_feedback2 },
+
+ /* GL_ARB_geometry_shader4 */
+ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
+ extra_ARB_geometry_shader4 },
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ { GL_MIN_PROGRAM_TEXEL_OFFSET,
+ CONTEXT_INT(Const.MinProgramTexelOffset),
+ extra_EXT_gpu_shader4 },
+ { GL_MAX_PROGRAM_TEXEL_OFFSET,
+ CONTEXT_INT(Const.MaxProgramTexelOffset),
+ extra_EXT_gpu_shader4 },
+
+ /* GL 3.0 */
+ { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
+ { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
+ { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
+ { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
+
+ /* GL 3.1 */
+ /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
+ * vs. GL_PRIMITIVE_RESTART!
+ */
+ { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
+ extra_version_31 },
+ { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
+ extra_version_31 },
+
+
+ /* GL 3.2 */
+ { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
+ extra_version_32 },
+#endif /* FEATURE_GL */
+};
+
+/* All we need now is a way to look up the value struct from the enum.
+ * The code generated by gcc for the old generated big switch
+ * statement is a big, balanced, open coded if/else tree, essentially
+ * an unrolled binary search. It would be natural to sort the new
+ * enum table and use bsearch(), but we will use a read-only hash
+ * table instead. bsearch() has a nice guaranteed worst case
+ * performance, but we're also guaranteed to hit that worst case
+ * (log2(n) iterations) for about half the enums. Instead, using an
+ * open addressing hash table, we can find the enum on the first try
+ * for 80% of the enums, 1 collision for 10% and never more than 5
+ * collisions for any enum (typical numbers). And the code is very
+ * simple, even though it feels a little magic. */
+
+static unsigned short table[1024];
+static const int prime_factor = 89, prime_step = 281;
+
+#ifdef GET_DEBUG
+static void
+print_table_stats(void)
+{
+ int i, j, collisions[11], count, hash, mask;
+ const struct value_desc *d;
+
+ count = 0;
+ mask = Elements(table) - 1;
+ memset(collisions, 0, sizeof collisions);
+
+ for (i = 0; i < Elements(table); i++) {
+ if (!table[i])
+ continue;
+ count++;
+ d = &values[table[i]];
+ hash = (d->pname * prime_factor);
+ j = 0;
+ while (1) {
+ if (values[table[hash & mask]].pname == d->pname)
+ break;
+ hash += prime_step;
+ j++;
+ }
+
+ if (j < 10)
+ collisions[j]++;
+ else
+ collisions[10]++;
+ }
+
+ printf("number of enums: %d (total %d)\n", count, Elements(values));
+ for (i = 0; i < Elements(collisions) - 1; i++)
+ if (collisions[i] > 0)
+ printf(" %d enums with %d %scollisions\n",
+ collisions[i], i, i == 10 ? "or more " : "");
+}
+#endif
+
+/**
+ * Initialize the enum hash for a given API
+ *
+ * This is called from one_time_init() to insert the enum values that
+ * are valid for the API in question into the enum hash table.
+ *
+ * \param the current context, for determining the API in question
+ */
+void _mesa_init_get_hash(struct gl_context *ctx)
+{
+ int i, hash, index, mask;
+ int api_mask = 0, api_bit;
+
+ mask = Elements(table) - 1;
+ api_bit = 1 << ctx->API;
+
+ for (i = 0; i < Elements(values); i++) {
+ if (values[i].type == TYPE_API_MASK) {
+ api_mask = values[i].offset;
+ continue;
+ }
+ if (!(api_mask & api_bit))
+ continue;
+
+ hash = (values[i].pname * prime_factor) & mask;
+ while (1) {
+ index = hash & mask;
+ if (!table[index]) {
+ table[index] = i;
+ break;
+ }
+ hash += prime_step;
+ }
+ }
+
+#ifdef GET_DEBUG
+ print_table_stats();
+#endif
+}
+
+/**
+ * Handle irregular enums
+ *
+ * Some values don't conform to the "well-known type at context
+ * pointer + offset" pattern, so we have this function to catch all
+ * the corner cases. Typically, it's a computed value or a one-off
+ * pointer to a custom struct or something.
+ *
+ * In this case we can't return a pointer to the value, so we'll have
+ * to use the temporary variable 'v' declared back in the calling
+ * glGet*v() function to store the result.
+ *
+ * \param ctx the current context
+ * \param d the struct value_desc that describes the enum
+ * \param v pointer to the tmp declared in the calling glGet*v() function
+ */
+static void
+find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
+{
+ struct gl_buffer_object *buffer_obj;
+ struct gl_client_array *array;
+ GLuint unit, *p;
+
+ switch (d->pname) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ v->value_bool = _mesa_IsEnabled(d->pname);
+ break;
+
+ case GL_LINE_STIPPLE_PATTERN:
+ /* This is the only GLushort, special case it here by promoting
+ * to an int rather than introducing a new type. */
+ v->value_int = ctx->Line.StipplePattern;
+ break;
+
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
+ v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
+ v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
+ v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
+ break;
+
+ case GL_CURRENT_TEXTURE_COORDS:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+ v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+ v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+ v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
+ break;
+
+ case GL_COLOR_WRITEMASK:
+ v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
+ v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
+ v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
+ v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
+ break;
+
+ case GL_EDGE_FLAG:
+ v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
+ break;
+
+ case GL_READ_BUFFER:
+ v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
+ break;
+
+ case GL_MAP2_GRID_DOMAIN:
+ v->value_float_4[0] = ctx->Eval.MapGrid2u1;
+ v->value_float_4[1] = ctx->Eval.MapGrid2u2;
+ v->value_float_4[2] = ctx->Eval.MapGrid2v1;
+ v->value_float_4[3] = ctx->Eval.MapGrid2v2;
+ break;
+
+ case GL_TEXTURE_STACK_DEPTH:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
+ break;
+ case GL_TEXTURE_MATRIX:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_matrix = ctx->TextureMatrixStack[unit].Top;
+ break;
+
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
+ v->value_int = *(GLuint *) ((char *) array + d->offset);
+ break;
+
+ case GL_ACTIVE_TEXTURE_ARB:
+ v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
+ break;
+
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ p = (GLuint *) ((char *) ctx + d->offset);
+ v->value_int = 1 << (*p - 1);
+ break;
+
+ case GL_SCISSOR_BOX:
+ v->value_int_4[0] = ctx->Scissor.X;
+ v->value_int_4[1] = ctx->Scissor.Y;
+ v->value_int_4[2] = ctx->Scissor.Width;
+ v->value_int_4[3] = ctx->Scissor.Height;
+ break;
+
+ case GL_LIST_INDEX:
+ v->value_int =
+ ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
+ break;
+ case GL_LIST_MODE:
+ if (!ctx->CompileFlag)
+ v->value_enum = 0;
+ else if (ctx->ExecuteFlag)
+ v->value_enum = GL_COMPILE_AND_EXECUTE;
+ else
+ v->value_enum = GL_COMPILE;
+ break;
+
+ case GL_VIEWPORT:
+ v->value_int_4[0] = ctx->Viewport.X;
+ v->value_int_4[1] = ctx->Viewport.Y;
+ v->value_int_4[2] = ctx->Viewport.Width;
+ v->value_int_4[3] = ctx->Viewport.Height;
+ break;
+
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
+ break;
+
+ case GL_STENCIL_FAIL:
+ v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_FUNC:
+ v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_REF:
+ v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_WRITEMASK:
+ v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ break;
+
+ case GL_NUM_EXTENSIONS:
+ v->value_int = _mesa_get_extension_count(ctx);
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ v->value_int = _mesa_get_color_read_type(ctx);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ v->value_int = _mesa_get_color_read_format(ctx);
+ break;
+
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ v->value_int = ctx->CurrentStack->Depth + 1;
+ break;
+ case GL_CURRENT_MATRIX_ARB:
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ v->value_matrix = ctx->CurrentStack->Top;
+ break;
+
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ v->value_int_n.n =
+ _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
+ ASSERT(v->value_int_n.n <= 100);
+ break;
+
+ case GL_MAX_VARYING_FLOATS_ARB:
+ v->value_int = ctx->Const.MaxVarying * 4;
+ break;
+
+ /* Various object names */
+
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ unit = ctx->Texture.CurrentUnit;
+ v->value_int =
+ ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
+ break;
+
+ /* GL_ARB_vertex_buffer_object */
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ buffer_obj = (struct gl_buffer_object *)
+ ((char *) ctx->Array.ArrayObj + d->offset);
+ v->value_int = buffer_obj->Name;
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ v->value_int = ctx->Array.ArrayBufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ v->value_int =
+ ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ v->value_int = ctx->Array.ElementArrayBufferObj->Name;
+ break;
+
+ /* ARB_copy_buffer */
+ case GL_COPY_READ_BUFFER:
+ v->value_int = ctx->CopyReadBuffer->Name;
+ break;
+ case GL_COPY_WRITE_BUFFER:
+ v->value_int = ctx->CopyWriteBuffer->Name;
+ break;
+
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ v->value_int =
+ ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ v->value_int =
+ ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ v->value_int = ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ v->value_int = ctx->Unpack.BufferObj->Name;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Active;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Name;
+ break;
+ case GL_CURRENT_PROGRAM:
+ v->value_int =
+ ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
+ break;
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ v->value_int = ctx->ReadBuffer->Name;
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ v->value_int =
+ ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ break;
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+ v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
+ break;
+
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ break;
+
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ break;
+ }
+}
+
+/**
+ * Check extra constraints on a struct value_desc descriptor
+ *
+ * If a struct value_desc has a non-NULL extra pointer, it means that
+ * there are a number of extra constraints to check or actions to
+ * perform. The extras is just an integer array where each integer
+ * encode different constraints or actions.
+ *
+ * \param ctx current context
+ * \param func name of calling glGet*v() function for error reporting
+ * \param d the struct value_desc that has the extra constraints
+ *
+ * \return GL_FALSE if one of the constraints was not satisfied,
+ * otherwise GL_TRUE.
+ */
+static GLboolean
+check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
+{
+ const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
+ int total, enabled;
+ const int *e;
+
+ total = 0;
+ enabled = 0;
+ for (e = d->extra; *e != EXTRA_END; e++)
+ switch (*e) {
+ case EXTRA_VERSION_30:
+ if (version >= 30) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_VERSION_31:
+ if (version >= 31) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_VERSION_32:
+ if (version >= 32) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_VERSION_ES2:
+ if (ctx->API == API_OPENGLES2) {
+ total++;
+ enabled++;
+ }
+ break;
+ case EXTRA_NEW_BUFFERS:
+ if (ctx->NewState & _NEW_BUFFERS)
+ _mesa_update_state(ctx);
+ break;
+ case EXTRA_FLUSH_CURRENT:
+ FLUSH_CURRENT(ctx, 0);
+ break;
+ case EXTRA_VALID_DRAW_BUFFER:
+ if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
+ func, d->pname - GL_DRAW_BUFFER0_ARB);
+ return GL_FALSE;
+ }
+ break;
+ case EXTRA_VALID_TEXTURE_UNIT:
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
+ func, ctx->Texture.CurrentUnit);
+ return GL_FALSE;
+ }
+ break;
+ case EXTRA_END:
+ break;
+ default: /* *e is a offset into the extension struct */
+ total++;
+ if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
+ enabled++;
+ break;
+ }
+
+ if (total > 0 && enabled == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(d->pname));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static const struct value_desc error_value =
+ { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
+
+/**
+ * Find the struct value_desc corresponding to the enum 'pname'.
+ *
+ * We hash the enum value to get an index into the 'table' array,
+ * which holds the index in the 'values' array of struct value_desc.
+ * Once we've found the entry, we do the extra checks, if any, then
+ * look up the value and return a pointer to it.
+ *
+ * If the value has to be computed (for example, it's the result of a
+ * function call or we need to add 1 to it), we use the tmp 'v' to
+ * store the result.
+ *
+ * \param func name of glGet*v() func for error reporting
+ * \param pname the enum value we're looking up
+ * \param p is were we return the pointer to the value
+ * \param v a tmp union value variable in the calling glGet*v() function
+ *
+ * \return the struct value_desc corresponding to the enum or a struct
+ * value_desc of TYPE_INVALID if not found. This lets the calling
+ * glGet*v() function jump right into a switch statement and
+ * handle errors there instead of having to check for NULL.
+ */
+static const struct value_desc *
+find_value(const char *func, GLenum pname, void **p, union value *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *unit;
+ int mask, hash;
+ const struct value_desc *d;
+
+ mask = Elements(table) - 1;
+ hash = (pname * prime_factor);
+ while (1) {
+ d = &values[table[hash & mask]];
+
+ /* If the enum isn't valid, the hash walk ends with index 0,
+ * which is the API mask entry at the beginning of values[]. */
+ if (unlikely(d->type == TYPE_API_MASK)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(pname));
+ return &error_value;
+ }
+
+ if (likely(d->pname == pname))
+ break;
+
+ hash += prime_step;
+ }
+
+ if (unlikely(d->extra && !check_extra(ctx, func, d)))
+ return &error_value;
+
+ switch (d->location) {
+ case LOC_BUFFER:
+ *p = ((char *) ctx->DrawBuffer + d->offset);
+ return d;
+ case LOC_CONTEXT:
+ *p = ((char *) ctx + d->offset);
+ return d;
+ case LOC_ARRAY:
+ *p = ((char *) ctx->Array.ArrayObj + d->offset);
+ return d;
+ case LOC_TEXUNIT:
+ unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ *p = ((char *) unit + d->offset);
+ return d;
+ case LOC_CUSTOM:
+ find_custom_value(ctx, d, v);
+ *p = v;
+ return d;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* silence warning */
+ return &error_value;
+}
+
+static const int transpose[] = {
+ 0, 4, 8, 12,
+ 1, 5, 9, 13,
+ 2, 6, 10, 14,
+ 3, 7, 11, 15
+};
+
+void GLAPIENTRY
+_mesa_GetBooleanv(GLenum pname, GLboolean *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetBooleanv", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = INT_TO_BOOLEAN(d->offset);
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
+ case TYPE_INT_3:
+ params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = ((GLboolean*) p)[0];
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetFloatv(GLenum pname, GLfloat *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetFloatv", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = (GLfloat) d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = ((GLfloat *) p)[3];
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = ((GLfloat *) p)[2];
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = ((GLfloat *) p)[1];
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = ((GLfloat *) p)[0];
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = ((GLdouble *) p)[0];
+ break;
+
+ case TYPE_INT_4:
+ params[3] = (GLfloat) (((GLint *) p)[3]);
+ case TYPE_INT_3:
+ params[2] = (GLfloat) (((GLint *) p)[2]);
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = (GLfloat) (((GLint *) p)[1]);
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = (GLfloat) (((GLint *) p)[0]);
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[i];
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[transpose[i]];
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
+ break;
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerv(GLenum pname, GLint *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetIntegerv", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ params[3] = IROUND(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ params[2] = IROUND(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ params[1] = IROUND(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ params[0] = IROUND(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = ((GLint *) p)[3];
+ case TYPE_INT_3:
+ params[2] = ((GLint *) p)[2];
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = ((GLint *) p)[1];
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = ((GLint *) p)[0];
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = v.value_int_n.ints[i];
+ break;
+
+ case TYPE_INT64:
+ params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64v(GLenum pname, GLint64 *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetInteger64v", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ params[3] = IROUND64(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ params[2] = IROUND64(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ params[1] = IROUND64(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ params[0] = IROUND64(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = ((GLint *) p)[3];
+ case TYPE_INT_3:
+ params[2] = ((GLint *) p)[2];
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = ((GLint *) p)[1];
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = ((GLint *) p)[0];
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = ((GLboolean*) p)[0];
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT64(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+#endif /* FEATURE_ARB_sync */
+
+void GLAPIENTRY
+_mesa_GetDoublev(GLenum pname, GLdouble *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetDoublev", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = d->offset;
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = ((GLfloat *) p)[3];
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = ((GLfloat *) p)[2];
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = ((GLfloat *) p)[1];
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = ((GLfloat *) p)[0];
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = ((GLdouble *) p)[0];
+ break;
+
+ case TYPE_INT_4:
+ params[3] = ((GLint *) p)[3];
+ case TYPE_INT_3:
+ params[2] = ((GLint *) p)[2];
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = ((GLint *) p)[1];
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = ((GLint *) p)[0];
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = v.value_int_n.ints[i];
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = *(GLboolean*) p;
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[i];
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = m->m[transpose[i]];
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = (*(GLbitfield *) p >> shift) & 1;
+ break;
+ }
+}
+
+static enum value_type
+find_value_indexed(const char *func, GLenum pname, int index, union value *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (pname) {
+
+ case GL_BLEND:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_draw_buffers2)
+ goto invalid_enum;
+ v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
+ return TYPE_INT;
+
+ case GL_COLOR_WRITEMASK:
+ if (index >= ctx->Const.MaxDrawBuffers)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_draw_buffers2)
+ goto invalid_enum;
+ v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
+ v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
+ v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
+ v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
+ return TYPE_INT_4;
+
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_transform_feedback)
+ goto invalid_enum;
+ v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
+ return TYPE_INT64;
+
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_transform_feedback)
+ goto invalid_enum;
+ v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
+ return TYPE_INT64;
+
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+ goto invalid_value;
+ if (!ctx->Extensions.EXT_transform_feedback)
+ goto invalid_enum;
+ v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
+ return TYPE_INT;
+ }
+
+ invalid_enum:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(pname));
+ return TYPE_INVALID;
+ invalid_value:
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
+ _mesa_lookup_enum_by_nr(pname));
+ return TYPE_INVALID;
+}
+
+void GLAPIENTRY
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
+{
+ union value v;
+
+ switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
+ case TYPE_INT:
+ params[0] = INT_TO_BOOLEAN(v.value_int);
+ break;
+ case TYPE_INT_4:
+ params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
+ params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
+ params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
+ params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
+ break;
+ case TYPE_INT64:
+ params[0] = INT64_TO_BOOLEAN(v.value_int);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+{
+ union value v;
+
+ switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
+ case TYPE_INT:
+ params[0] = v.value_int;
+ break;
+ case TYPE_INT_4:
+ params[0] = v.value_int_4[0];
+ params[1] = v.value_int_4[1];
+ params[2] = v.value_int_4[2];
+ params[3] = v.value_int_4[3];
+ break;
+ case TYPE_INT64:
+ params[0] = INT64_TO_INT(v.value_int);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
+{
+ union value v;
+
+ switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
+ case TYPE_INT:
+ params[0] = v.value_int;
+ break;
+ case TYPE_INT_4:
+ params[0] = v.value_int_4[0];
+ params[1] = v.value_int_4[1];
+ params[2] = v.value_int_4[2];
+ params[3] = v.value_int_4[3];
+ break;
+ case TYPE_INT64:
+ params[0] = v.value_int;
+ break;
+ default:
+ assert(0);
+ }
+}
+#endif /* FEATURE_ARB_sync */
+
+#if FEATURE_ES1
+void GLAPIENTRY
+_mesa_GetFixedv(GLenum pname, GLfixed *params)
+{
+ const struct value_desc *d;
+ union value v;
+ GLmatrix *m;
+ int shift, i;
+ void *p;
+
+ d = find_value("glGetDoublev", pname, &p, &v);
+ switch (d->type) {
+ case TYPE_INVALID:
+ break;
+ case TYPE_CONST:
+ params[0] = INT_TO_FIXED(d->offset);
+ break;
+
+ case TYPE_FLOAT_4:
+ case TYPE_FLOATN_4:
+ params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
+ case TYPE_FLOAT_3:
+ case TYPE_FLOATN_3:
+ params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
+ case TYPE_FLOAT_2:
+ case TYPE_FLOATN_2:
+ params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
+ case TYPE_FLOAT:
+ case TYPE_FLOATN:
+ params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
+ break;
+
+ case TYPE_DOUBLEN:
+ params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
+ break;
+
+ case TYPE_INT_4:
+ params[3] = INT_TO_FIXED(((GLint *) p)[3]);
+ case TYPE_INT_3:
+ params[2] = INT_TO_FIXED(((GLint *) p)[2]);
+ case TYPE_INT_2:
+ case TYPE_ENUM_2:
+ params[1] = INT_TO_FIXED(((GLint *) p)[1]);
+ case TYPE_INT:
+ case TYPE_ENUM:
+ params[0] = INT_TO_FIXED(((GLint *) p)[0]);
+ break;
+
+ case TYPE_INT_N:
+ for (i = 0; i < v.value_int_n.n; i++)
+ params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
+ break;
+
+ case TYPE_INT64:
+ params[0] = ((GLint64 *) p)[0];
+ break;
+
+ case TYPE_BOOLEAN:
+ params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
+ break;
+
+ case TYPE_MATRIX:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_FIXED(m->m[i]);
+ break;
+
+ case TYPE_MATRIX_T:
+ m = *(GLmatrix **) p;
+ for (i = 0; i < 16; i++)
+ params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
+ break;
+
+ case TYPE_BIT_0:
+ case TYPE_BIT_1:
+ case TYPE_BIT_2:
+ case TYPE_BIT_3:
+ case TYPE_BIT_4:
+ case TYPE_BIT_5:
+ shift = d->type - TYPE_BIT_0;
+ params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
+ break;
+ }
+}
+#endif
diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c
index 3910047fb..103a4942a 100644
--- a/mesalib/src/mesa/main/getstring.c
+++ b/mesalib/src/mesa/main/getstring.c
@@ -1,251 +1,251 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "context.h"
-#include "get.h"
-#include "enums.h"
-#include "extensions.h"
-
-
-/**
- * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
- */
-static const GLubyte *
-shading_language_version(GLcontext *ctx)
-{
- switch (ctx->API) {
- case API_OPENGL:
- if (!ctx->Extensions.ARB_shader_objects) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetString");
- return (const GLubyte *) 0;
- }
-
- switch (ctx->Const.GLSLVersion) {
- case 110:
- return (const GLubyte *) "1.10";
- case 120:
- return (const GLubyte *) "1.20";
- case 130:
- return (const GLubyte *) "1.30";
- default:
- _mesa_problem(ctx,
- "Invalid GLSL version in shading_language_version()");
- return (const GLubyte *) 0;
- }
- break;
-
- case API_OPENGLES2:
- return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
-
- case API_OPENGLES:
- /* fall-through */
-
- default:
- _mesa_problem(ctx, "Unexpected API value in shading_language_version()");
- return (const GLubyte *) 0;
- }
-}
-
-
-/**
- * Query string-valued state. The return value should _not_ be freed by
- * the caller.
- *
- * \param name the state variable to query.
- *
- * \sa glGetString().
- *
- * Tries to get the string from dd_function_table::GetString, otherwise returns
- * the hardcoded strings.
- */
-const GLubyte * GLAPIENTRY
-_mesa_GetString( GLenum name )
-{
- GET_CURRENT_CONTEXT(ctx);
- static const char *vendor = "Brian Paul";
- static const char *renderer = "Mesa";
-
- if (!ctx)
- return NULL;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- /* this is a required driver function */
- assert(ctx->Driver.GetString);
- {
- /* Give the driver the chance to handle this query */
- const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
- if (str)
- return str;
- }
-
- switch (name) {
- case GL_VENDOR:
- return (const GLubyte *) vendor;
- case GL_RENDERER:
- return (const GLubyte *) renderer;
- case GL_VERSION:
- return (const GLubyte *) ctx->VersionString;
- case GL_EXTENSIONS:
- return (const GLubyte *) ctx->Extensions.String;
-#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
- case GL_SHADING_LANGUAGE_VERSION:
- return shading_language_version(ctx);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
- FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program) {
- return (const GLubyte *) ctx->Program.ErrorString;
- }
- /* FALL-THROUGH */
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
- }
-}
-
-
-/**
- * GL3
- */
-const GLubyte * GLAPIENTRY
-_mesa_GetStringi(GLenum name, GLuint index)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (!ctx)
- return NULL;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- switch (name) {
- case GL_EXTENSIONS:
- if (index >= _mesa_get_extension_count(ctx)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
- return (const GLubyte *) 0;
- }
- return _mesa_get_enabled_extension(ctx, index);
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
- }
-}
-
-
-
-/**
- * Return pointer-valued state, such as a vertex array pointer.
- *
- * \param pname names state to be queried
- * \param params returns the pointer value
- *
- * \sa glGetPointerv().
- *
- * Tries to get the specified pointer via dd_function_table::GetPointerv,
- * otherwise gets the specified pointer from the current context.
- */
-void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- switch (pname) {
- case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
- break;
- case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
- break;
- case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
- break;
- case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
- break;
- case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
- break;
- case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
- break;
- case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
- break;
- case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
- break;
- case GL_FEEDBACK_BUFFER_POINTER:
- *params = ctx->Feedback.Buffer;
- break;
- case GL_SELECTION_BUFFER_POINTER:
- *params = ctx->Select.Buffer;
- break;
-#if FEATURE_point_size_array
- case GL_POINT_SIZE_ARRAY_POINTER_OES:
- *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
- return;
- }
-}
-
-
-/**
- * Returns the current GL error code, or GL_NO_ERROR.
- * \return current error code
- *
- * Returns __GLcontextRec::ErrorValue.
- */
-GLenum GLAPIENTRY
-_mesa_GetError( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum e = ctx->ErrorValue;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
-
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->ErrorDebugCount = 0;
- return e;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "get.h"
+#include "enums.h"
+#include "extensions.h"
+
+
+/**
+ * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
+ */
+static const GLubyte *
+shading_language_version(struct gl_context *ctx)
+{
+ switch (ctx->API) {
+ case API_OPENGL:
+ if (!ctx->Extensions.ARB_shader_objects) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetString");
+ return (const GLubyte *) 0;
+ }
+
+ switch (ctx->Const.GLSLVersion) {
+ case 110:
+ return (const GLubyte *) "1.10";
+ case 120:
+ return (const GLubyte *) "1.20";
+ case 130:
+ return (const GLubyte *) "1.30";
+ default:
+ _mesa_problem(ctx,
+ "Invalid GLSL version in shading_language_version()");
+ return (const GLubyte *) 0;
+ }
+ break;
+
+ case API_OPENGLES2:
+ return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
+
+ case API_OPENGLES:
+ /* fall-through */
+
+ default:
+ _mesa_problem(ctx, "Unexpected API value in shading_language_version()");
+ return (const GLubyte *) 0;
+ }
+}
+
+
+/**
+ * Query string-valued state. The return value should _not_ be freed by
+ * the caller.
+ *
+ * \param name the state variable to query.
+ *
+ * \sa glGetString().
+ *
+ * Tries to get the string from dd_function_table::GetString, otherwise returns
+ * the hardcoded strings.
+ */
+const GLubyte * GLAPIENTRY
+_mesa_GetString( GLenum name )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char *vendor = "Brian Paul";
+ static const char *renderer = "Mesa";
+
+ if (!ctx)
+ return NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ /* this is a required driver function */
+ assert(ctx->Driver.GetString);
+ {
+ /* Give the driver the chance to handle this query */
+ const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
+ if (str)
+ return str;
+ }
+
+ switch (name) {
+ case GL_VENDOR:
+ return (const GLubyte *) vendor;
+ case GL_RENDERER:
+ return (const GLubyte *) renderer;
+ case GL_VERSION:
+ return (const GLubyte *) ctx->VersionString;
+ case GL_EXTENSIONS:
+ return (const GLubyte *) ctx->Extensions.String;
+#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
+ case GL_SHADING_LANGUAGE_VERSION:
+ return shading_language_version(ctx);
+#endif
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
+ FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ case GL_PROGRAM_ERROR_STRING_NV:
+ if (ctx->Extensions.NV_fragment_program ||
+ ctx->Extensions.ARB_fragment_program ||
+ ctx->Extensions.NV_vertex_program ||
+ ctx->Extensions.ARB_vertex_program) {
+ return (const GLubyte *) ctx->Program.ErrorString;
+ }
+ /* FALL-THROUGH */
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
+ }
+}
+
+
+/**
+ * GL3
+ */
+const GLubyte * GLAPIENTRY
+_mesa_GetStringi(GLenum name, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx)
+ return NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ switch (name) {
+ case GL_EXTENSIONS:
+ if (index >= _mesa_get_extension_count(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
+ return (const GLubyte *) 0;
+ }
+ return _mesa_get_enabled_extension(ctx, index);
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
+ }
+}
+
+
+
+/**
+ * Return pointer-valued state, such as a vertex array pointer.
+ *
+ * \param pname names state to be queried
+ * \param params returns the pointer value
+ *
+ * \sa glGetPointerv().
+ *
+ * Tries to get the specified pointer via dd_function_table::GetPointerv,
+ * otherwise gets the specified pointer from the current context.
+ */
+void GLAPIENTRY
+_mesa_GetPointerv( GLenum pname, GLvoid **params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint clientUnit = ctx->Array.ActiveTexture;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
+
+ switch (pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
+ break;
+ case GL_NORMAL_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
+ break;
+ case GL_COLOR_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
+ *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
+ *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
+ break;
+ case GL_INDEX_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
+ break;
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
+ break;
+ case GL_FEEDBACK_BUFFER_POINTER:
+ *params = ctx->Feedback.Buffer;
+ break;
+ case GL_SELECTION_BUFFER_POINTER:
+ *params = ctx->Select.Buffer;
+ break;
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_POINTER_OES:
+ *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr;
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
+ return;
+ }
+}
+
+
+/**
+ * Returns the current GL error code, or GL_NO_ERROR.
+ * \return current error code
+ *
+ * Returns __struct gl_contextRec::ErrorValue.
+ */
+GLenum GLAPIENTRY
+_mesa_GetError( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum e = ctx->ErrorValue;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
+
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ErrorDebugCount = 0;
+ return e;
+}
diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h
new file mode 100644
index 000000000..140ea831c
--- /dev/null
+++ b/mesalib/src/mesa/main/glapidispatch.h
@@ -0,0 +1,4548 @@
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_DISPATCH_H_ )
+# define _GLAPI_DISPATCH_H_
+
+
+/* this file should not be included directly in mesa */
+
+/**
+ * \file glapidispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+
+#define CALL_by_offset(disp, cast, offset, parameters) \
+ (*(cast (GET_by_offset(disp, offset)))) parameters
+#define GET_by_offset(disp, offset) \
+ (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
+#define SET_by_offset(disp, offset, fn) \
+ do { \
+ if ( (offset) < 0 ) { \
+ /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
+ /* __func__, __LINE__, disp, offset, # fn); */ \
+ /* abort(); */ \
+ } \
+ else { \
+ ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
+ } \
+ } while(0)
+
+/* total number of offsets below */
+#define _gloffset_COUNT 881
+
+#define _gloffset_NewList 0
+#define _gloffset_EndList 1
+#define _gloffset_CallList 2
+#define _gloffset_CallLists 3
+#define _gloffset_DeleteLists 4
+#define _gloffset_GenLists 5
+#define _gloffset_ListBase 6
+#define _gloffset_Begin 7
+#define _gloffset_Bitmap 8
+#define _gloffset_Color3b 9
+#define _gloffset_Color3bv 10
+#define _gloffset_Color3d 11
+#define _gloffset_Color3dv 12
+#define _gloffset_Color3f 13
+#define _gloffset_Color3fv 14
+#define _gloffset_Color3i 15
+#define _gloffset_Color3iv 16
+#define _gloffset_Color3s 17
+#define _gloffset_Color3sv 18
+#define _gloffset_Color3ub 19
+#define _gloffset_Color3ubv 20
+#define _gloffset_Color3ui 21
+#define _gloffset_Color3uiv 22
+#define _gloffset_Color3us 23
+#define _gloffset_Color3usv 24
+#define _gloffset_Color4b 25
+#define _gloffset_Color4bv 26
+#define _gloffset_Color4d 27
+#define _gloffset_Color4dv 28
+#define _gloffset_Color4f 29
+#define _gloffset_Color4fv 30
+#define _gloffset_Color4i 31
+#define _gloffset_Color4iv 32
+#define _gloffset_Color4s 33
+#define _gloffset_Color4sv 34
+#define _gloffset_Color4ub 35
+#define _gloffset_Color4ubv 36
+#define _gloffset_Color4ui 37
+#define _gloffset_Color4uiv 38
+#define _gloffset_Color4us 39
+#define _gloffset_Color4usv 40
+#define _gloffset_EdgeFlag 41
+#define _gloffset_EdgeFlagv 42
+#define _gloffset_End 43
+#define _gloffset_Indexd 44
+#define _gloffset_Indexdv 45
+#define _gloffset_Indexf 46
+#define _gloffset_Indexfv 47
+#define _gloffset_Indexi 48
+#define _gloffset_Indexiv 49
+#define _gloffset_Indexs 50
+#define _gloffset_Indexsv 51
+#define _gloffset_Normal3b 52
+#define _gloffset_Normal3bv 53
+#define _gloffset_Normal3d 54
+#define _gloffset_Normal3dv 55
+#define _gloffset_Normal3f 56
+#define _gloffset_Normal3fv 57
+#define _gloffset_Normal3i 58
+#define _gloffset_Normal3iv 59
+#define _gloffset_Normal3s 60
+#define _gloffset_Normal3sv 61
+#define _gloffset_RasterPos2d 62
+#define _gloffset_RasterPos2dv 63
+#define _gloffset_RasterPos2f 64
+#define _gloffset_RasterPos2fv 65
+#define _gloffset_RasterPos2i 66
+#define _gloffset_RasterPos2iv 67
+#define _gloffset_RasterPos2s 68
+#define _gloffset_RasterPos2sv 69
+#define _gloffset_RasterPos3d 70
+#define _gloffset_RasterPos3dv 71
+#define _gloffset_RasterPos3f 72
+#define _gloffset_RasterPos3fv 73
+#define _gloffset_RasterPos3i 74
+#define _gloffset_RasterPos3iv 75
+#define _gloffset_RasterPos3s 76
+#define _gloffset_RasterPos3sv 77
+#define _gloffset_RasterPos4d 78
+#define _gloffset_RasterPos4dv 79
+#define _gloffset_RasterPos4f 80
+#define _gloffset_RasterPos4fv 81
+#define _gloffset_RasterPos4i 82
+#define _gloffset_RasterPos4iv 83
+#define _gloffset_RasterPos4s 84
+#define _gloffset_RasterPos4sv 85
+#define _gloffset_Rectd 86
+#define _gloffset_Rectdv 87
+#define _gloffset_Rectf 88
+#define _gloffset_Rectfv 89
+#define _gloffset_Recti 90
+#define _gloffset_Rectiv 91
+#define _gloffset_Rects 92
+#define _gloffset_Rectsv 93
+#define _gloffset_TexCoord1d 94
+#define _gloffset_TexCoord1dv 95
+#define _gloffset_TexCoord1f 96
+#define _gloffset_TexCoord1fv 97
+#define _gloffset_TexCoord1i 98
+#define _gloffset_TexCoord1iv 99
+#define _gloffset_TexCoord1s 100
+#define _gloffset_TexCoord1sv 101
+#define _gloffset_TexCoord2d 102
+#define _gloffset_TexCoord2dv 103
+#define _gloffset_TexCoord2f 104
+#define _gloffset_TexCoord2fv 105
+#define _gloffset_TexCoord2i 106
+#define _gloffset_TexCoord2iv 107
+#define _gloffset_TexCoord2s 108
+#define _gloffset_TexCoord2sv 109
+#define _gloffset_TexCoord3d 110
+#define _gloffset_TexCoord3dv 111
+#define _gloffset_TexCoord3f 112
+#define _gloffset_TexCoord3fv 113
+#define _gloffset_TexCoord3i 114
+#define _gloffset_TexCoord3iv 115
+#define _gloffset_TexCoord3s 116
+#define _gloffset_TexCoord3sv 117
+#define _gloffset_TexCoord4d 118
+#define _gloffset_TexCoord4dv 119
+#define _gloffset_TexCoord4f 120
+#define _gloffset_TexCoord4fv 121
+#define _gloffset_TexCoord4i 122
+#define _gloffset_TexCoord4iv 123
+#define _gloffset_TexCoord4s 124
+#define _gloffset_TexCoord4sv 125
+#define _gloffset_Vertex2d 126
+#define _gloffset_Vertex2dv 127
+#define _gloffset_Vertex2f 128
+#define _gloffset_Vertex2fv 129
+#define _gloffset_Vertex2i 130
+#define _gloffset_Vertex2iv 131
+#define _gloffset_Vertex2s 132
+#define _gloffset_Vertex2sv 133
+#define _gloffset_Vertex3d 134
+#define _gloffset_Vertex3dv 135
+#define _gloffset_Vertex3f 136
+#define _gloffset_Vertex3fv 137
+#define _gloffset_Vertex3i 138
+#define _gloffset_Vertex3iv 139
+#define _gloffset_Vertex3s 140
+#define _gloffset_Vertex3sv 141
+#define _gloffset_Vertex4d 142
+#define _gloffset_Vertex4dv 143
+#define _gloffset_Vertex4f 144
+#define _gloffset_Vertex4fv 145
+#define _gloffset_Vertex4i 146
+#define _gloffset_Vertex4iv 147
+#define _gloffset_Vertex4s 148
+#define _gloffset_Vertex4sv 149
+#define _gloffset_ClipPlane 150
+#define _gloffset_ColorMaterial 151
+#define _gloffset_CullFace 152
+#define _gloffset_Fogf 153
+#define _gloffset_Fogfv 154
+#define _gloffset_Fogi 155
+#define _gloffset_Fogiv 156
+#define _gloffset_FrontFace 157
+#define _gloffset_Hint 158
+#define _gloffset_Lightf 159
+#define _gloffset_Lightfv 160
+#define _gloffset_Lighti 161
+#define _gloffset_Lightiv 162
+#define _gloffset_LightModelf 163
+#define _gloffset_LightModelfv 164
+#define _gloffset_LightModeli 165
+#define _gloffset_LightModeliv 166
+#define _gloffset_LineStipple 167
+#define _gloffset_LineWidth 168
+#define _gloffset_Materialf 169
+#define _gloffset_Materialfv 170
+#define _gloffset_Materiali 171
+#define _gloffset_Materialiv 172
+#define _gloffset_PointSize 173
+#define _gloffset_PolygonMode 174
+#define _gloffset_PolygonStipple 175
+#define _gloffset_Scissor 176
+#define _gloffset_ShadeModel 177
+#define _gloffset_TexParameterf 178
+#define _gloffset_TexParameterfv 179
+#define _gloffset_TexParameteri 180
+#define _gloffset_TexParameteriv 181
+#define _gloffset_TexImage1D 182
+#define _gloffset_TexImage2D 183
+#define _gloffset_TexEnvf 184
+#define _gloffset_TexEnvfv 185
+#define _gloffset_TexEnvi 186
+#define _gloffset_TexEnviv 187
+#define _gloffset_TexGend 188
+#define _gloffset_TexGendv 189
+#define _gloffset_TexGenf 190
+#define _gloffset_TexGenfv 191
+#define _gloffset_TexGeni 192
+#define _gloffset_TexGeniv 193
+#define _gloffset_FeedbackBuffer 194
+#define _gloffset_SelectBuffer 195
+#define _gloffset_RenderMode 196
+#define _gloffset_InitNames 197
+#define _gloffset_LoadName 198
+#define _gloffset_PassThrough 199
+#define _gloffset_PopName 200
+#define _gloffset_PushName 201
+#define _gloffset_DrawBuffer 202
+#define _gloffset_Clear 203
+#define _gloffset_ClearAccum 204
+#define _gloffset_ClearIndex 205
+#define _gloffset_ClearColor 206
+#define _gloffset_ClearStencil 207
+#define _gloffset_ClearDepth 208
+#define _gloffset_StencilMask 209
+#define _gloffset_ColorMask 210
+#define _gloffset_DepthMask 211
+#define _gloffset_IndexMask 212
+#define _gloffset_Accum 213
+#define _gloffset_Disable 214
+#define _gloffset_Enable 215
+#define _gloffset_Finish 216
+#define _gloffset_Flush 217
+#define _gloffset_PopAttrib 218
+#define _gloffset_PushAttrib 219
+#define _gloffset_Map1d 220
+#define _gloffset_Map1f 221
+#define _gloffset_Map2d 222
+#define _gloffset_Map2f 223
+#define _gloffset_MapGrid1d 224
+#define _gloffset_MapGrid1f 225
+#define _gloffset_MapGrid2d 226
+#define _gloffset_MapGrid2f 227
+#define _gloffset_EvalCoord1d 228
+#define _gloffset_EvalCoord1dv 229
+#define _gloffset_EvalCoord1f 230
+#define _gloffset_EvalCoord1fv 231
+#define _gloffset_EvalCoord2d 232
+#define _gloffset_EvalCoord2dv 233
+#define _gloffset_EvalCoord2f 234
+#define _gloffset_EvalCoord2fv 235
+#define _gloffset_EvalMesh1 236
+#define _gloffset_EvalPoint1 237
+#define _gloffset_EvalMesh2 238
+#define _gloffset_EvalPoint2 239
+#define _gloffset_AlphaFunc 240
+#define _gloffset_BlendFunc 241
+#define _gloffset_LogicOp 242
+#define _gloffset_StencilFunc 243
+#define _gloffset_StencilOp 244
+#define _gloffset_DepthFunc 245
+#define _gloffset_PixelZoom 246
+#define _gloffset_PixelTransferf 247
+#define _gloffset_PixelTransferi 248
+#define _gloffset_PixelStoref 249
+#define _gloffset_PixelStorei 250
+#define _gloffset_PixelMapfv 251
+#define _gloffset_PixelMapuiv 252
+#define _gloffset_PixelMapusv 253
+#define _gloffset_ReadBuffer 254
+#define _gloffset_CopyPixels 255
+#define _gloffset_ReadPixels 256
+#define _gloffset_DrawPixels 257
+#define _gloffset_GetBooleanv 258
+#define _gloffset_GetClipPlane 259
+#define _gloffset_GetDoublev 260
+#define _gloffset_GetError 261
+#define _gloffset_GetFloatv 262
+#define _gloffset_GetIntegerv 263
+#define _gloffset_GetLightfv 264
+#define _gloffset_GetLightiv 265
+#define _gloffset_GetMapdv 266
+#define _gloffset_GetMapfv 267
+#define _gloffset_GetMapiv 268
+#define _gloffset_GetMaterialfv 269
+#define _gloffset_GetMaterialiv 270
+#define _gloffset_GetPixelMapfv 271
+#define _gloffset_GetPixelMapuiv 272
+#define _gloffset_GetPixelMapusv 273
+#define _gloffset_GetPolygonStipple 274
+#define _gloffset_GetString 275
+#define _gloffset_GetTexEnvfv 276
+#define _gloffset_GetTexEnviv 277
+#define _gloffset_GetTexGendv 278
+#define _gloffset_GetTexGenfv 279
+#define _gloffset_GetTexGeniv 280
+#define _gloffset_GetTexImage 281
+#define _gloffset_GetTexParameterfv 282
+#define _gloffset_GetTexParameteriv 283
+#define _gloffset_GetTexLevelParameterfv 284
+#define _gloffset_GetTexLevelParameteriv 285
+#define _gloffset_IsEnabled 286
+#define _gloffset_IsList 287
+#define _gloffset_DepthRange 288
+#define _gloffset_Frustum 289
+#define _gloffset_LoadIdentity 290
+#define _gloffset_LoadMatrixf 291
+#define _gloffset_LoadMatrixd 292
+#define _gloffset_MatrixMode 293
+#define _gloffset_MultMatrixf 294
+#define _gloffset_MultMatrixd 295
+#define _gloffset_Ortho 296
+#define _gloffset_PopMatrix 297
+#define _gloffset_PushMatrix 298
+#define _gloffset_Rotated 299
+#define _gloffset_Rotatef 300
+#define _gloffset_Scaled 301
+#define _gloffset_Scalef 302
+#define _gloffset_Translated 303
+#define _gloffset_Translatef 304
+#define _gloffset_Viewport 305
+#define _gloffset_ArrayElement 306
+#define _gloffset_BindTexture 307
+#define _gloffset_ColorPointer 308
+#define _gloffset_DisableClientState 309
+#define _gloffset_DrawArrays 310
+#define _gloffset_DrawElements 311
+#define _gloffset_EdgeFlagPointer 312
+#define _gloffset_EnableClientState 313
+#define _gloffset_IndexPointer 314
+#define _gloffset_Indexub 315
+#define _gloffset_Indexubv 316
+#define _gloffset_InterleavedArrays 317
+#define _gloffset_NormalPointer 318
+#define _gloffset_PolygonOffset 319
+#define _gloffset_TexCoordPointer 320
+#define _gloffset_VertexPointer 321
+#define _gloffset_AreTexturesResident 322
+#define _gloffset_CopyTexImage1D 323
+#define _gloffset_CopyTexImage2D 324
+#define _gloffset_CopyTexSubImage1D 325
+#define _gloffset_CopyTexSubImage2D 326
+#define _gloffset_DeleteTextures 327
+#define _gloffset_GenTextures 328
+#define _gloffset_GetPointerv 329
+#define _gloffset_IsTexture 330
+#define _gloffset_PrioritizeTextures 331
+#define _gloffset_TexSubImage1D 332
+#define _gloffset_TexSubImage2D 333
+#define _gloffset_PopClientAttrib 334
+#define _gloffset_PushClientAttrib 335
+#define _gloffset_BlendColor 336
+#define _gloffset_BlendEquation 337
+#define _gloffset_DrawRangeElements 338
+#define _gloffset_ColorTable 339
+#define _gloffset_ColorTableParameterfv 340
+#define _gloffset_ColorTableParameteriv 341
+#define _gloffset_CopyColorTable 342
+#define _gloffset_GetColorTable 343
+#define _gloffset_GetColorTableParameterfv 344
+#define _gloffset_GetColorTableParameteriv 345
+#define _gloffset_ColorSubTable 346
+#define _gloffset_CopyColorSubTable 347
+#define _gloffset_ConvolutionFilter1D 348
+#define _gloffset_ConvolutionFilter2D 349
+#define _gloffset_ConvolutionParameterf 350
+#define _gloffset_ConvolutionParameterfv 351
+#define _gloffset_ConvolutionParameteri 352
+#define _gloffset_ConvolutionParameteriv 353
+#define _gloffset_CopyConvolutionFilter1D 354
+#define _gloffset_CopyConvolutionFilter2D 355
+#define _gloffset_GetConvolutionFilter 356
+#define _gloffset_GetConvolutionParameterfv 357
+#define _gloffset_GetConvolutionParameteriv 358
+#define _gloffset_GetSeparableFilter 359
+#define _gloffset_SeparableFilter2D 360
+#define _gloffset_GetHistogram 361
+#define _gloffset_GetHistogramParameterfv 362
+#define _gloffset_GetHistogramParameteriv 363
+#define _gloffset_GetMinmax 364
+#define _gloffset_GetMinmaxParameterfv 365
+#define _gloffset_GetMinmaxParameteriv 366
+#define _gloffset_Histogram 367
+#define _gloffset_Minmax 368
+#define _gloffset_ResetHistogram 369
+#define _gloffset_ResetMinmax 370
+#define _gloffset_TexImage3D 371
+#define _gloffset_TexSubImage3D 372
+#define _gloffset_CopyTexSubImage3D 373
+#define _gloffset_ActiveTextureARB 374
+#define _gloffset_ClientActiveTextureARB 375
+#define _gloffset_MultiTexCoord1dARB 376
+#define _gloffset_MultiTexCoord1dvARB 377
+#define _gloffset_MultiTexCoord1fARB 378
+#define _gloffset_MultiTexCoord1fvARB 379
+#define _gloffset_MultiTexCoord1iARB 380
+#define _gloffset_MultiTexCoord1ivARB 381
+#define _gloffset_MultiTexCoord1sARB 382
+#define _gloffset_MultiTexCoord1svARB 383
+#define _gloffset_MultiTexCoord2dARB 384
+#define _gloffset_MultiTexCoord2dvARB 385
+#define _gloffset_MultiTexCoord2fARB 386
+#define _gloffset_MultiTexCoord2fvARB 387
+#define _gloffset_MultiTexCoord2iARB 388
+#define _gloffset_MultiTexCoord2ivARB 389
+#define _gloffset_MultiTexCoord2sARB 390
+#define _gloffset_MultiTexCoord2svARB 391
+#define _gloffset_MultiTexCoord3dARB 392
+#define _gloffset_MultiTexCoord3dvARB 393
+#define _gloffset_MultiTexCoord3fARB 394
+#define _gloffset_MultiTexCoord3fvARB 395
+#define _gloffset_MultiTexCoord3iARB 396
+#define _gloffset_MultiTexCoord3ivARB 397
+#define _gloffset_MultiTexCoord3sARB 398
+#define _gloffset_MultiTexCoord3svARB 399
+#define _gloffset_MultiTexCoord4dARB 400
+#define _gloffset_MultiTexCoord4dvARB 401
+#define _gloffset_MultiTexCoord4fARB 402
+#define _gloffset_MultiTexCoord4fvARB 403
+#define _gloffset_MultiTexCoord4iARB 404
+#define _gloffset_MultiTexCoord4ivARB 405
+#define _gloffset_MultiTexCoord4sARB 406
+#define _gloffset_MultiTexCoord4svARB 407
+
+#if !defined(_GLAPI_USE_REMAP_TABLE)
+
+#define _gloffset_AttachShader 408
+#define _gloffset_CreateProgram 409
+#define _gloffset_CreateShader 410
+#define _gloffset_DeleteProgram 411
+#define _gloffset_DeleteShader 412
+#define _gloffset_DetachShader 413
+#define _gloffset_GetAttachedShaders 414
+#define _gloffset_GetProgramInfoLog 415
+#define _gloffset_GetProgramiv 416
+#define _gloffset_GetShaderInfoLog 417
+#define _gloffset_GetShaderiv 418
+#define _gloffset_IsProgram 419
+#define _gloffset_IsShader 420
+#define _gloffset_StencilFuncSeparate 421
+#define _gloffset_StencilMaskSeparate 422
+#define _gloffset_StencilOpSeparate 423
+#define _gloffset_UniformMatrix2x3fv 424
+#define _gloffset_UniformMatrix2x4fv 425
+#define _gloffset_UniformMatrix3x2fv 426
+#define _gloffset_UniformMatrix3x4fv 427
+#define _gloffset_UniformMatrix4x2fv 428
+#define _gloffset_UniformMatrix4x3fv 429
+#define _gloffset_ClampColor 430
+#define _gloffset_ClearBufferfi 431
+#define _gloffset_ClearBufferfv 432
+#define _gloffset_ClearBufferiv 433
+#define _gloffset_ClearBufferuiv 434
+#define _gloffset_GetStringi 435
+#define _gloffset_TexBuffer 436
+#define _gloffset_FramebufferTexture 437
+#define _gloffset_GetBufferParameteri64v 438
+#define _gloffset_GetInteger64i_v 439
+#define _gloffset_VertexAttribDivisor 440
+#define _gloffset_LoadTransposeMatrixdARB 441
+#define _gloffset_LoadTransposeMatrixfARB 442
+#define _gloffset_MultTransposeMatrixdARB 443
+#define _gloffset_MultTransposeMatrixfARB 444
+#define _gloffset_SampleCoverageARB 445
+#define _gloffset_CompressedTexImage1DARB 446
+#define _gloffset_CompressedTexImage2DARB 447
+#define _gloffset_CompressedTexImage3DARB 448
+#define _gloffset_CompressedTexSubImage1DARB 449
+#define _gloffset_CompressedTexSubImage2DARB 450
+#define _gloffset_CompressedTexSubImage3DARB 451
+#define _gloffset_GetCompressedTexImageARB 452
+#define _gloffset_DisableVertexAttribArrayARB 453
+#define _gloffset_EnableVertexAttribArrayARB 454
+#define _gloffset_GetProgramEnvParameterdvARB 455
+#define _gloffset_GetProgramEnvParameterfvARB 456
+#define _gloffset_GetProgramLocalParameterdvARB 457
+#define _gloffset_GetProgramLocalParameterfvARB 458
+#define _gloffset_GetProgramStringARB 459
+#define _gloffset_GetProgramivARB 460
+#define _gloffset_GetVertexAttribdvARB 461
+#define _gloffset_GetVertexAttribfvARB 462
+#define _gloffset_GetVertexAttribivARB 463
+#define _gloffset_ProgramEnvParameter4dARB 464
+#define _gloffset_ProgramEnvParameter4dvARB 465
+#define _gloffset_ProgramEnvParameter4fARB 466
+#define _gloffset_ProgramEnvParameter4fvARB 467
+#define _gloffset_ProgramLocalParameter4dARB 468
+#define _gloffset_ProgramLocalParameter4dvARB 469
+#define _gloffset_ProgramLocalParameter4fARB 470
+#define _gloffset_ProgramLocalParameter4fvARB 471
+#define _gloffset_ProgramStringARB 472
+#define _gloffset_VertexAttrib1dARB 473
+#define _gloffset_VertexAttrib1dvARB 474
+#define _gloffset_VertexAttrib1fARB 475
+#define _gloffset_VertexAttrib1fvARB 476
+#define _gloffset_VertexAttrib1sARB 477
+#define _gloffset_VertexAttrib1svARB 478
+#define _gloffset_VertexAttrib2dARB 479
+#define _gloffset_VertexAttrib2dvARB 480
+#define _gloffset_VertexAttrib2fARB 481
+#define _gloffset_VertexAttrib2fvARB 482
+#define _gloffset_VertexAttrib2sARB 483
+#define _gloffset_VertexAttrib2svARB 484
+#define _gloffset_VertexAttrib3dARB 485
+#define _gloffset_VertexAttrib3dvARB 486
+#define _gloffset_VertexAttrib3fARB 487
+#define _gloffset_VertexAttrib3fvARB 488
+#define _gloffset_VertexAttrib3sARB 489
+#define _gloffset_VertexAttrib3svARB 490
+#define _gloffset_VertexAttrib4NbvARB 491
+#define _gloffset_VertexAttrib4NivARB 492
+#define _gloffset_VertexAttrib4NsvARB 493
+#define _gloffset_VertexAttrib4NubARB 494
+#define _gloffset_VertexAttrib4NubvARB 495
+#define _gloffset_VertexAttrib4NuivARB 496
+#define _gloffset_VertexAttrib4NusvARB 497
+#define _gloffset_VertexAttrib4bvARB 498
+#define _gloffset_VertexAttrib4dARB 499
+#define _gloffset_VertexAttrib4dvARB 500
+#define _gloffset_VertexAttrib4fARB 501
+#define _gloffset_VertexAttrib4fvARB 502
+#define _gloffset_VertexAttrib4ivARB 503
+#define _gloffset_VertexAttrib4sARB 504
+#define _gloffset_VertexAttrib4svARB 505
+#define _gloffset_VertexAttrib4ubvARB 506
+#define _gloffset_VertexAttrib4uivARB 507
+#define _gloffset_VertexAttrib4usvARB 508
+#define _gloffset_VertexAttribPointerARB 509
+#define _gloffset_BindBufferARB 510
+#define _gloffset_BufferDataARB 511
+#define _gloffset_BufferSubDataARB 512
+#define _gloffset_DeleteBuffersARB 513
+#define _gloffset_GenBuffersARB 514
+#define _gloffset_GetBufferParameterivARB 515
+#define _gloffset_GetBufferPointervARB 516
+#define _gloffset_GetBufferSubDataARB 517
+#define _gloffset_IsBufferARB 518
+#define _gloffset_MapBufferARB 519
+#define _gloffset_UnmapBufferARB 520
+#define _gloffset_BeginQueryARB 521
+#define _gloffset_DeleteQueriesARB 522
+#define _gloffset_EndQueryARB 523
+#define _gloffset_GenQueriesARB 524
+#define _gloffset_GetQueryObjectivARB 525
+#define _gloffset_GetQueryObjectuivARB 526
+#define _gloffset_GetQueryivARB 527
+#define _gloffset_IsQueryARB 528
+#define _gloffset_AttachObjectARB 529
+#define _gloffset_CompileShaderARB 530
+#define _gloffset_CreateProgramObjectARB 531
+#define _gloffset_CreateShaderObjectARB 532
+#define _gloffset_DeleteObjectARB 533
+#define _gloffset_DetachObjectARB 534
+#define _gloffset_GetActiveUniformARB 535
+#define _gloffset_GetAttachedObjectsARB 536
+#define _gloffset_GetHandleARB 537
+#define _gloffset_GetInfoLogARB 538
+#define _gloffset_GetObjectParameterfvARB 539
+#define _gloffset_GetObjectParameterivARB 540
+#define _gloffset_GetShaderSourceARB 541
+#define _gloffset_GetUniformLocationARB 542
+#define _gloffset_GetUniformfvARB 543
+#define _gloffset_GetUniformivARB 544
+#define _gloffset_LinkProgramARB 545
+#define _gloffset_ShaderSourceARB 546
+#define _gloffset_Uniform1fARB 547
+#define _gloffset_Uniform1fvARB 548
+#define _gloffset_Uniform1iARB 549
+#define _gloffset_Uniform1ivARB 550
+#define _gloffset_Uniform2fARB 551
+#define _gloffset_Uniform2fvARB 552
+#define _gloffset_Uniform2iARB 553
+#define _gloffset_Uniform2ivARB 554
+#define _gloffset_Uniform3fARB 555
+#define _gloffset_Uniform3fvARB 556
+#define _gloffset_Uniform3iARB 557
+#define _gloffset_Uniform3ivARB 558
+#define _gloffset_Uniform4fARB 559
+#define _gloffset_Uniform4fvARB 560
+#define _gloffset_Uniform4iARB 561
+#define _gloffset_Uniform4ivARB 562
+#define _gloffset_UniformMatrix2fvARB 563
+#define _gloffset_UniformMatrix3fvARB 564
+#define _gloffset_UniformMatrix4fvARB 565
+#define _gloffset_UseProgramObjectARB 566
+#define _gloffset_ValidateProgramARB 567
+#define _gloffset_BindAttribLocationARB 568
+#define _gloffset_GetActiveAttribARB 569
+#define _gloffset_GetAttribLocationARB 570
+#define _gloffset_DrawBuffersARB 571
+#define _gloffset_DrawArraysInstancedARB 572
+#define _gloffset_DrawElementsInstancedARB 573
+#define _gloffset_RenderbufferStorageMultisample 574
+#define _gloffset_FramebufferTextureARB 575
+#define _gloffset_FramebufferTextureFaceARB 576
+#define _gloffset_ProgramParameteriARB 577
+#define _gloffset_FlushMappedBufferRange 578
+#define _gloffset_MapBufferRange 579
+#define _gloffset_BindVertexArray 580
+#define _gloffset_GenVertexArrays 581
+#define _gloffset_CopyBufferSubData 582
+#define _gloffset_ClientWaitSync 583
+#define _gloffset_DeleteSync 584
+#define _gloffset_FenceSync 585
+#define _gloffset_GetInteger64v 586
+#define _gloffset_GetSynciv 587
+#define _gloffset_IsSync 588
+#define _gloffset_WaitSync 589
+#define _gloffset_DrawElementsBaseVertex 590
+#define _gloffset_DrawRangeElementsBaseVertex 591
+#define _gloffset_MultiDrawElementsBaseVertex 592
+#define _gloffset_BindTransformFeedback 593
+#define _gloffset_DeleteTransformFeedbacks 594
+#define _gloffset_DrawTransformFeedback 595
+#define _gloffset_GenTransformFeedbacks 596
+#define _gloffset_IsTransformFeedback 597
+#define _gloffset_PauseTransformFeedback 598
+#define _gloffset_ResumeTransformFeedback 599
+#define _gloffset_PolygonOffsetEXT 600
+#define _gloffset_GetPixelTexGenParameterfvSGIS 601
+#define _gloffset_GetPixelTexGenParameterivSGIS 602
+#define _gloffset_PixelTexGenParameterfSGIS 603
+#define _gloffset_PixelTexGenParameterfvSGIS 604
+#define _gloffset_PixelTexGenParameteriSGIS 605
+#define _gloffset_PixelTexGenParameterivSGIS 606
+#define _gloffset_SampleMaskSGIS 607
+#define _gloffset_SamplePatternSGIS 608
+#define _gloffset_ColorPointerEXT 609
+#define _gloffset_EdgeFlagPointerEXT 610
+#define _gloffset_IndexPointerEXT 611
+#define _gloffset_NormalPointerEXT 612
+#define _gloffset_TexCoordPointerEXT 613
+#define _gloffset_VertexPointerEXT 614
+#define _gloffset_PointParameterfEXT 615
+#define _gloffset_PointParameterfvEXT 616
+#define _gloffset_LockArraysEXT 617
+#define _gloffset_UnlockArraysEXT 618
+#define _gloffset_SecondaryColor3bEXT 619
+#define _gloffset_SecondaryColor3bvEXT 620
+#define _gloffset_SecondaryColor3dEXT 621
+#define _gloffset_SecondaryColor3dvEXT 622
+#define _gloffset_SecondaryColor3fEXT 623
+#define _gloffset_SecondaryColor3fvEXT 624
+#define _gloffset_SecondaryColor3iEXT 625
+#define _gloffset_SecondaryColor3ivEXT 626
+#define _gloffset_SecondaryColor3sEXT 627
+#define _gloffset_SecondaryColor3svEXT 628
+#define _gloffset_SecondaryColor3ubEXT 629
+#define _gloffset_SecondaryColor3ubvEXT 630
+#define _gloffset_SecondaryColor3uiEXT 631
+#define _gloffset_SecondaryColor3uivEXT 632
+#define _gloffset_SecondaryColor3usEXT 633
+#define _gloffset_SecondaryColor3usvEXT 634
+#define _gloffset_SecondaryColorPointerEXT 635
+#define _gloffset_MultiDrawArraysEXT 636
+#define _gloffset_MultiDrawElementsEXT 637
+#define _gloffset_FogCoordPointerEXT 638
+#define _gloffset_FogCoorddEXT 639
+#define _gloffset_FogCoorddvEXT 640
+#define _gloffset_FogCoordfEXT 641
+#define _gloffset_FogCoordfvEXT 642
+#define _gloffset_PixelTexGenSGIX 643
+#define _gloffset_BlendFuncSeparateEXT 644
+#define _gloffset_FlushVertexArrayRangeNV 645
+#define _gloffset_VertexArrayRangeNV 646
+#define _gloffset_CombinerInputNV 647
+#define _gloffset_CombinerOutputNV 648
+#define _gloffset_CombinerParameterfNV 649
+#define _gloffset_CombinerParameterfvNV 650
+#define _gloffset_CombinerParameteriNV 651
+#define _gloffset_CombinerParameterivNV 652
+#define _gloffset_FinalCombinerInputNV 653
+#define _gloffset_GetCombinerInputParameterfvNV 654
+#define _gloffset_GetCombinerInputParameterivNV 655
+#define _gloffset_GetCombinerOutputParameterfvNV 656
+#define _gloffset_GetCombinerOutputParameterivNV 657
+#define _gloffset_GetFinalCombinerInputParameterfvNV 658
+#define _gloffset_GetFinalCombinerInputParameterivNV 659
+#define _gloffset_ResizeBuffersMESA 660
+#define _gloffset_WindowPos2dMESA 661
+#define _gloffset_WindowPos2dvMESA 662
+#define _gloffset_WindowPos2fMESA 663
+#define _gloffset_WindowPos2fvMESA 664
+#define _gloffset_WindowPos2iMESA 665
+#define _gloffset_WindowPos2ivMESA 666
+#define _gloffset_WindowPos2sMESA 667
+#define _gloffset_WindowPos2svMESA 668
+#define _gloffset_WindowPos3dMESA 669
+#define _gloffset_WindowPos3dvMESA 670
+#define _gloffset_WindowPos3fMESA 671
+#define _gloffset_WindowPos3fvMESA 672
+#define _gloffset_WindowPos3iMESA 673
+#define _gloffset_WindowPos3ivMESA 674
+#define _gloffset_WindowPos3sMESA 675
+#define _gloffset_WindowPos3svMESA 676
+#define _gloffset_WindowPos4dMESA 677
+#define _gloffset_WindowPos4dvMESA 678
+#define _gloffset_WindowPos4fMESA 679
+#define _gloffset_WindowPos4fvMESA 680
+#define _gloffset_WindowPos4iMESA 681
+#define _gloffset_WindowPos4ivMESA 682
+#define _gloffset_WindowPos4sMESA 683
+#define _gloffset_WindowPos4svMESA 684
+#define _gloffset_MultiModeDrawArraysIBM 685
+#define _gloffset_MultiModeDrawElementsIBM 686
+#define _gloffset_DeleteFencesNV 687
+#define _gloffset_FinishFenceNV 688
+#define _gloffset_GenFencesNV 689
+#define _gloffset_GetFenceivNV 690
+#define _gloffset_IsFenceNV 691
+#define _gloffset_SetFenceNV 692
+#define _gloffset_TestFenceNV 693
+#define _gloffset_AreProgramsResidentNV 694
+#define _gloffset_BindProgramNV 695
+#define _gloffset_DeleteProgramsNV 696
+#define _gloffset_ExecuteProgramNV 697
+#define _gloffset_GenProgramsNV 698
+#define _gloffset_GetProgramParameterdvNV 699
+#define _gloffset_GetProgramParameterfvNV 700
+#define _gloffset_GetProgramStringNV 701
+#define _gloffset_GetProgramivNV 702
+#define _gloffset_GetTrackMatrixivNV 703
+#define _gloffset_GetVertexAttribPointervNV 704
+#define _gloffset_GetVertexAttribdvNV 705
+#define _gloffset_GetVertexAttribfvNV 706
+#define _gloffset_GetVertexAttribivNV 707
+#define _gloffset_IsProgramNV 708
+#define _gloffset_LoadProgramNV 709
+#define _gloffset_ProgramParameters4dvNV 710
+#define _gloffset_ProgramParameters4fvNV 711
+#define _gloffset_RequestResidentProgramsNV 712
+#define _gloffset_TrackMatrixNV 713
+#define _gloffset_VertexAttrib1dNV 714
+#define _gloffset_VertexAttrib1dvNV 715
+#define _gloffset_VertexAttrib1fNV 716
+#define _gloffset_VertexAttrib1fvNV 717
+#define _gloffset_VertexAttrib1sNV 718
+#define _gloffset_VertexAttrib1svNV 719
+#define _gloffset_VertexAttrib2dNV 720
+#define _gloffset_VertexAttrib2dvNV 721
+#define _gloffset_VertexAttrib2fNV 722
+#define _gloffset_VertexAttrib2fvNV 723
+#define _gloffset_VertexAttrib2sNV 724
+#define _gloffset_VertexAttrib2svNV 725
+#define _gloffset_VertexAttrib3dNV 726
+#define _gloffset_VertexAttrib3dvNV 727
+#define _gloffset_VertexAttrib3fNV 728
+#define _gloffset_VertexAttrib3fvNV 729
+#define _gloffset_VertexAttrib3sNV 730
+#define _gloffset_VertexAttrib3svNV 731
+#define _gloffset_VertexAttrib4dNV 732
+#define _gloffset_VertexAttrib4dvNV 733
+#define _gloffset_VertexAttrib4fNV 734
+#define _gloffset_VertexAttrib4fvNV 735
+#define _gloffset_VertexAttrib4sNV 736
+#define _gloffset_VertexAttrib4svNV 737
+#define _gloffset_VertexAttrib4ubNV 738
+#define _gloffset_VertexAttrib4ubvNV 739
+#define _gloffset_VertexAttribPointerNV 740
+#define _gloffset_VertexAttribs1dvNV 741
+#define _gloffset_VertexAttribs1fvNV 742
+#define _gloffset_VertexAttribs1svNV 743
+#define _gloffset_VertexAttribs2dvNV 744
+#define _gloffset_VertexAttribs2fvNV 745
+#define _gloffset_VertexAttribs2svNV 746
+#define _gloffset_VertexAttribs3dvNV 747
+#define _gloffset_VertexAttribs3fvNV 748
+#define _gloffset_VertexAttribs3svNV 749
+#define _gloffset_VertexAttribs4dvNV 750
+#define _gloffset_VertexAttribs4fvNV 751
+#define _gloffset_VertexAttribs4svNV 752
+#define _gloffset_VertexAttribs4ubvNV 753
+#define _gloffset_GetTexBumpParameterfvATI 754
+#define _gloffset_GetTexBumpParameterivATI 755
+#define _gloffset_TexBumpParameterfvATI 756
+#define _gloffset_TexBumpParameterivATI 757
+#define _gloffset_AlphaFragmentOp1ATI 758
+#define _gloffset_AlphaFragmentOp2ATI 759
+#define _gloffset_AlphaFragmentOp3ATI 760
+#define _gloffset_BeginFragmentShaderATI 761
+#define _gloffset_BindFragmentShaderATI 762
+#define _gloffset_ColorFragmentOp1ATI 763
+#define _gloffset_ColorFragmentOp2ATI 764
+#define _gloffset_ColorFragmentOp3ATI 765
+#define _gloffset_DeleteFragmentShaderATI 766
+#define _gloffset_EndFragmentShaderATI 767
+#define _gloffset_GenFragmentShadersATI 768
+#define _gloffset_PassTexCoordATI 769
+#define _gloffset_SampleMapATI 770
+#define _gloffset_SetFragmentShaderConstantATI 771
+#define _gloffset_PointParameteriNV 772
+#define _gloffset_PointParameterivNV 773
+#define _gloffset_ActiveStencilFaceEXT 774
+#define _gloffset_BindVertexArrayAPPLE 775
+#define _gloffset_DeleteVertexArraysAPPLE 776
+#define _gloffset_GenVertexArraysAPPLE 777
+#define _gloffset_IsVertexArrayAPPLE 778
+#define _gloffset_GetProgramNamedParameterdvNV 779
+#define _gloffset_GetProgramNamedParameterfvNV 780
+#define _gloffset_ProgramNamedParameter4dNV 781
+#define _gloffset_ProgramNamedParameter4dvNV 782
+#define _gloffset_ProgramNamedParameter4fNV 783
+#define _gloffset_ProgramNamedParameter4fvNV 784
+#define _gloffset_PrimitiveRestartIndexNV 785
+#define _gloffset_PrimitiveRestartNV 786
+#define _gloffset_DepthBoundsEXT 787
+#define _gloffset_BlendEquationSeparateEXT 788
+#define _gloffset_BindFramebufferEXT 789
+#define _gloffset_BindRenderbufferEXT 790
+#define _gloffset_CheckFramebufferStatusEXT 791
+#define _gloffset_DeleteFramebuffersEXT 792
+#define _gloffset_DeleteRenderbuffersEXT 793
+#define _gloffset_FramebufferRenderbufferEXT 794
+#define _gloffset_FramebufferTexture1DEXT 795
+#define _gloffset_FramebufferTexture2DEXT 796
+#define _gloffset_FramebufferTexture3DEXT 797
+#define _gloffset_GenFramebuffersEXT 798
+#define _gloffset_GenRenderbuffersEXT 799
+#define _gloffset_GenerateMipmapEXT 800
+#define _gloffset_GetFramebufferAttachmentParameterivEXT 801
+#define _gloffset_GetRenderbufferParameterivEXT 802
+#define _gloffset_IsFramebufferEXT 803
+#define _gloffset_IsRenderbufferEXT 804
+#define _gloffset_RenderbufferStorageEXT 805
+#define _gloffset_BlitFramebufferEXT 806
+#define _gloffset_BufferParameteriAPPLE 807
+#define _gloffset_FlushMappedBufferRangeAPPLE 808
+#define _gloffset_BindFragDataLocationEXT 809
+#define _gloffset_GetFragDataLocationEXT 810
+#define _gloffset_GetUniformuivEXT 811
+#define _gloffset_GetVertexAttribIivEXT 812
+#define _gloffset_GetVertexAttribIuivEXT 813
+#define _gloffset_Uniform1uiEXT 814
+#define _gloffset_Uniform1uivEXT 815
+#define _gloffset_Uniform2uiEXT 816
+#define _gloffset_Uniform2uivEXT 817
+#define _gloffset_Uniform3uiEXT 818
+#define _gloffset_Uniform3uivEXT 819
+#define _gloffset_Uniform4uiEXT 820
+#define _gloffset_Uniform4uivEXT 821
+#define _gloffset_VertexAttribI1iEXT 822
+#define _gloffset_VertexAttribI1ivEXT 823
+#define _gloffset_VertexAttribI1uiEXT 824
+#define _gloffset_VertexAttribI1uivEXT 825
+#define _gloffset_VertexAttribI2iEXT 826
+#define _gloffset_VertexAttribI2ivEXT 827
+#define _gloffset_VertexAttribI2uiEXT 828
+#define _gloffset_VertexAttribI2uivEXT 829
+#define _gloffset_VertexAttribI3iEXT 830
+#define _gloffset_VertexAttribI3ivEXT 831
+#define _gloffset_VertexAttribI3uiEXT 832
+#define _gloffset_VertexAttribI3uivEXT 833
+#define _gloffset_VertexAttribI4bvEXT 834
+#define _gloffset_VertexAttribI4iEXT 835
+#define _gloffset_VertexAttribI4ivEXT 836
+#define _gloffset_VertexAttribI4svEXT 837
+#define _gloffset_VertexAttribI4ubvEXT 838
+#define _gloffset_VertexAttribI4uiEXT 839
+#define _gloffset_VertexAttribI4uivEXT 840
+#define _gloffset_VertexAttribI4usvEXT 841
+#define _gloffset_VertexAttribIPointerEXT 842
+#define _gloffset_FramebufferTextureLayerEXT 843
+#define _gloffset_ColorMaskIndexedEXT 844
+#define _gloffset_DisableIndexedEXT 845
+#define _gloffset_EnableIndexedEXT 846
+#define _gloffset_GetBooleanIndexedvEXT 847
+#define _gloffset_GetIntegerIndexedvEXT 848
+#define _gloffset_IsEnabledIndexedEXT 849
+#define _gloffset_ClearColorIiEXT 850
+#define _gloffset_ClearColorIuiEXT 851
+#define _gloffset_GetTexParameterIivEXT 852
+#define _gloffset_GetTexParameterIuivEXT 853
+#define _gloffset_TexParameterIivEXT 854
+#define _gloffset_TexParameterIuivEXT 855
+#define _gloffset_BeginConditionalRenderNV 856
+#define _gloffset_EndConditionalRenderNV 857
+#define _gloffset_BeginTransformFeedbackEXT 858
+#define _gloffset_BindBufferBaseEXT 859
+#define _gloffset_BindBufferOffsetEXT 860
+#define _gloffset_BindBufferRangeEXT 861
+#define _gloffset_EndTransformFeedbackEXT 862
+#define _gloffset_GetTransformFeedbackVaryingEXT 863
+#define _gloffset_TransformFeedbackVaryingsEXT 864
+#define _gloffset_ProvokingVertexEXT 865
+#define _gloffset_GetTexParameterPointervAPPLE 866
+#define _gloffset_TextureRangeAPPLE 867
+#define _gloffset_GetObjectParameterivAPPLE 868
+#define _gloffset_ObjectPurgeableAPPLE 869
+#define _gloffset_ObjectUnpurgeableAPPLE 870
+#define _gloffset_ActiveProgramEXT 871
+#define _gloffset_CreateShaderProgramEXT 872
+#define _gloffset_UseShaderProgramEXT 873
+#define _gloffset_StencilFuncSeparateATI 874
+#define _gloffset_ProgramEnvParameters4fvEXT 875
+#define _gloffset_ProgramLocalParameters4fvEXT 876
+#define _gloffset_GetQueryObjecti64vEXT 877
+#define _gloffset_GetQueryObjectui64vEXT 878
+#define _gloffset_EGLImageTargetRenderbufferStorageOES 879
+#define _gloffset_EGLImageTargetTexture2DOES 880
+
+#else /* !_GLAPI_USE_REMAP_TABLE */
+
+#define driDispatchRemapTable_size 473
+extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+#define AttachShader_remap_index 0
+#define CreateProgram_remap_index 1
+#define CreateShader_remap_index 2
+#define DeleteProgram_remap_index 3
+#define DeleteShader_remap_index 4
+#define DetachShader_remap_index 5
+#define GetAttachedShaders_remap_index 6
+#define GetProgramInfoLog_remap_index 7
+#define GetProgramiv_remap_index 8
+#define GetShaderInfoLog_remap_index 9
+#define GetShaderiv_remap_index 10
+#define IsProgram_remap_index 11
+#define IsShader_remap_index 12
+#define StencilFuncSeparate_remap_index 13
+#define StencilMaskSeparate_remap_index 14
+#define StencilOpSeparate_remap_index 15
+#define UniformMatrix2x3fv_remap_index 16
+#define UniformMatrix2x4fv_remap_index 17
+#define UniformMatrix3x2fv_remap_index 18
+#define UniformMatrix3x4fv_remap_index 19
+#define UniformMatrix4x2fv_remap_index 20
+#define UniformMatrix4x3fv_remap_index 21
+#define ClampColor_remap_index 22
+#define ClearBufferfi_remap_index 23
+#define ClearBufferfv_remap_index 24
+#define ClearBufferiv_remap_index 25
+#define ClearBufferuiv_remap_index 26
+#define GetStringi_remap_index 27
+#define TexBuffer_remap_index 28
+#define FramebufferTexture_remap_index 29
+#define GetBufferParameteri64v_remap_index 30
+#define GetInteger64i_v_remap_index 31
+#define VertexAttribDivisor_remap_index 32
+#define LoadTransposeMatrixdARB_remap_index 33
+#define LoadTransposeMatrixfARB_remap_index 34
+#define MultTransposeMatrixdARB_remap_index 35
+#define MultTransposeMatrixfARB_remap_index 36
+#define SampleCoverageARB_remap_index 37
+#define CompressedTexImage1DARB_remap_index 38
+#define CompressedTexImage2DARB_remap_index 39
+#define CompressedTexImage3DARB_remap_index 40
+#define CompressedTexSubImage1DARB_remap_index 41
+#define CompressedTexSubImage2DARB_remap_index 42
+#define CompressedTexSubImage3DARB_remap_index 43
+#define GetCompressedTexImageARB_remap_index 44
+#define DisableVertexAttribArrayARB_remap_index 45
+#define EnableVertexAttribArrayARB_remap_index 46
+#define GetProgramEnvParameterdvARB_remap_index 47
+#define GetProgramEnvParameterfvARB_remap_index 48
+#define GetProgramLocalParameterdvARB_remap_index 49
+#define GetProgramLocalParameterfvARB_remap_index 50
+#define GetProgramStringARB_remap_index 51
+#define GetProgramivARB_remap_index 52
+#define GetVertexAttribdvARB_remap_index 53
+#define GetVertexAttribfvARB_remap_index 54
+#define GetVertexAttribivARB_remap_index 55
+#define ProgramEnvParameter4dARB_remap_index 56
+#define ProgramEnvParameter4dvARB_remap_index 57
+#define ProgramEnvParameter4fARB_remap_index 58
+#define ProgramEnvParameter4fvARB_remap_index 59
+#define ProgramLocalParameter4dARB_remap_index 60
+#define ProgramLocalParameter4dvARB_remap_index 61
+#define ProgramLocalParameter4fARB_remap_index 62
+#define ProgramLocalParameter4fvARB_remap_index 63
+#define ProgramStringARB_remap_index 64
+#define VertexAttrib1dARB_remap_index 65
+#define VertexAttrib1dvARB_remap_index 66
+#define VertexAttrib1fARB_remap_index 67
+#define VertexAttrib1fvARB_remap_index 68
+#define VertexAttrib1sARB_remap_index 69
+#define VertexAttrib1svARB_remap_index 70
+#define VertexAttrib2dARB_remap_index 71
+#define VertexAttrib2dvARB_remap_index 72
+#define VertexAttrib2fARB_remap_index 73
+#define VertexAttrib2fvARB_remap_index 74
+#define VertexAttrib2sARB_remap_index 75
+#define VertexAttrib2svARB_remap_index 76
+#define VertexAttrib3dARB_remap_index 77
+#define VertexAttrib3dvARB_remap_index 78
+#define VertexAttrib3fARB_remap_index 79
+#define VertexAttrib3fvARB_remap_index 80
+#define VertexAttrib3sARB_remap_index 81
+#define VertexAttrib3svARB_remap_index 82
+#define VertexAttrib4NbvARB_remap_index 83
+#define VertexAttrib4NivARB_remap_index 84
+#define VertexAttrib4NsvARB_remap_index 85
+#define VertexAttrib4NubARB_remap_index 86
+#define VertexAttrib4NubvARB_remap_index 87
+#define VertexAttrib4NuivARB_remap_index 88
+#define VertexAttrib4NusvARB_remap_index 89
+#define VertexAttrib4bvARB_remap_index 90
+#define VertexAttrib4dARB_remap_index 91
+#define VertexAttrib4dvARB_remap_index 92
+#define VertexAttrib4fARB_remap_index 93
+#define VertexAttrib4fvARB_remap_index 94
+#define VertexAttrib4ivARB_remap_index 95
+#define VertexAttrib4sARB_remap_index 96
+#define VertexAttrib4svARB_remap_index 97
+#define VertexAttrib4ubvARB_remap_index 98
+#define VertexAttrib4uivARB_remap_index 99
+#define VertexAttrib4usvARB_remap_index 100
+#define VertexAttribPointerARB_remap_index 101
+#define BindBufferARB_remap_index 102
+#define BufferDataARB_remap_index 103
+#define BufferSubDataARB_remap_index 104
+#define DeleteBuffersARB_remap_index 105
+#define GenBuffersARB_remap_index 106
+#define GetBufferParameterivARB_remap_index 107
+#define GetBufferPointervARB_remap_index 108
+#define GetBufferSubDataARB_remap_index 109
+#define IsBufferARB_remap_index 110
+#define MapBufferARB_remap_index 111
+#define UnmapBufferARB_remap_index 112
+#define BeginQueryARB_remap_index 113
+#define DeleteQueriesARB_remap_index 114
+#define EndQueryARB_remap_index 115
+#define GenQueriesARB_remap_index 116
+#define GetQueryObjectivARB_remap_index 117
+#define GetQueryObjectuivARB_remap_index 118
+#define GetQueryivARB_remap_index 119
+#define IsQueryARB_remap_index 120
+#define AttachObjectARB_remap_index 121
+#define CompileShaderARB_remap_index 122
+#define CreateProgramObjectARB_remap_index 123
+#define CreateShaderObjectARB_remap_index 124
+#define DeleteObjectARB_remap_index 125
+#define DetachObjectARB_remap_index 126
+#define GetActiveUniformARB_remap_index 127
+#define GetAttachedObjectsARB_remap_index 128
+#define GetHandleARB_remap_index 129
+#define GetInfoLogARB_remap_index 130
+#define GetObjectParameterfvARB_remap_index 131
+#define GetObjectParameterivARB_remap_index 132
+#define GetShaderSourceARB_remap_index 133
+#define GetUniformLocationARB_remap_index 134
+#define GetUniformfvARB_remap_index 135
+#define GetUniformivARB_remap_index 136
+#define LinkProgramARB_remap_index 137
+#define ShaderSourceARB_remap_index 138
+#define Uniform1fARB_remap_index 139
+#define Uniform1fvARB_remap_index 140
+#define Uniform1iARB_remap_index 141
+#define Uniform1ivARB_remap_index 142
+#define Uniform2fARB_remap_index 143
+#define Uniform2fvARB_remap_index 144
+#define Uniform2iARB_remap_index 145
+#define Uniform2ivARB_remap_index 146
+#define Uniform3fARB_remap_index 147
+#define Uniform3fvARB_remap_index 148
+#define Uniform3iARB_remap_index 149
+#define Uniform3ivARB_remap_index 150
+#define Uniform4fARB_remap_index 151
+#define Uniform4fvARB_remap_index 152
+#define Uniform4iARB_remap_index 153
+#define Uniform4ivARB_remap_index 154
+#define UniformMatrix2fvARB_remap_index 155
+#define UniformMatrix3fvARB_remap_index 156
+#define UniformMatrix4fvARB_remap_index 157
+#define UseProgramObjectARB_remap_index 158
+#define ValidateProgramARB_remap_index 159
+#define BindAttribLocationARB_remap_index 160
+#define GetActiveAttribARB_remap_index 161
+#define GetAttribLocationARB_remap_index 162
+#define DrawBuffersARB_remap_index 163
+#define DrawArraysInstancedARB_remap_index 164
+#define DrawElementsInstancedARB_remap_index 165
+#define RenderbufferStorageMultisample_remap_index 166
+#define FramebufferTextureARB_remap_index 167
+#define FramebufferTextureFaceARB_remap_index 168
+#define ProgramParameteriARB_remap_index 169
+#define FlushMappedBufferRange_remap_index 170
+#define MapBufferRange_remap_index 171
+#define BindVertexArray_remap_index 172
+#define GenVertexArrays_remap_index 173
+#define CopyBufferSubData_remap_index 174
+#define ClientWaitSync_remap_index 175
+#define DeleteSync_remap_index 176
+#define FenceSync_remap_index 177
+#define GetInteger64v_remap_index 178
+#define GetSynciv_remap_index 179
+#define IsSync_remap_index 180
+#define WaitSync_remap_index 181
+#define DrawElementsBaseVertex_remap_index 182
+#define DrawRangeElementsBaseVertex_remap_index 183
+#define MultiDrawElementsBaseVertex_remap_index 184
+#define BindTransformFeedback_remap_index 185
+#define DeleteTransformFeedbacks_remap_index 186
+#define DrawTransformFeedback_remap_index 187
+#define GenTransformFeedbacks_remap_index 188
+#define IsTransformFeedback_remap_index 189
+#define PauseTransformFeedback_remap_index 190
+#define ResumeTransformFeedback_remap_index 191
+#define PolygonOffsetEXT_remap_index 192
+#define GetPixelTexGenParameterfvSGIS_remap_index 193
+#define GetPixelTexGenParameterivSGIS_remap_index 194
+#define PixelTexGenParameterfSGIS_remap_index 195
+#define PixelTexGenParameterfvSGIS_remap_index 196
+#define PixelTexGenParameteriSGIS_remap_index 197
+#define PixelTexGenParameterivSGIS_remap_index 198
+#define SampleMaskSGIS_remap_index 199
+#define SamplePatternSGIS_remap_index 200
+#define ColorPointerEXT_remap_index 201
+#define EdgeFlagPointerEXT_remap_index 202
+#define IndexPointerEXT_remap_index 203
+#define NormalPointerEXT_remap_index 204
+#define TexCoordPointerEXT_remap_index 205
+#define VertexPointerEXT_remap_index 206
+#define PointParameterfEXT_remap_index 207
+#define PointParameterfvEXT_remap_index 208
+#define LockArraysEXT_remap_index 209
+#define UnlockArraysEXT_remap_index 210
+#define SecondaryColor3bEXT_remap_index 211
+#define SecondaryColor3bvEXT_remap_index 212
+#define SecondaryColor3dEXT_remap_index 213
+#define SecondaryColor3dvEXT_remap_index 214
+#define SecondaryColor3fEXT_remap_index 215
+#define SecondaryColor3fvEXT_remap_index 216
+#define SecondaryColor3iEXT_remap_index 217
+#define SecondaryColor3ivEXT_remap_index 218
+#define SecondaryColor3sEXT_remap_index 219
+#define SecondaryColor3svEXT_remap_index 220
+#define SecondaryColor3ubEXT_remap_index 221
+#define SecondaryColor3ubvEXT_remap_index 222
+#define SecondaryColor3uiEXT_remap_index 223
+#define SecondaryColor3uivEXT_remap_index 224
+#define SecondaryColor3usEXT_remap_index 225
+#define SecondaryColor3usvEXT_remap_index 226
+#define SecondaryColorPointerEXT_remap_index 227
+#define MultiDrawArraysEXT_remap_index 228
+#define MultiDrawElementsEXT_remap_index 229
+#define FogCoordPointerEXT_remap_index 230
+#define FogCoorddEXT_remap_index 231
+#define FogCoorddvEXT_remap_index 232
+#define FogCoordfEXT_remap_index 233
+#define FogCoordfvEXT_remap_index 234
+#define PixelTexGenSGIX_remap_index 235
+#define BlendFuncSeparateEXT_remap_index 236
+#define FlushVertexArrayRangeNV_remap_index 237
+#define VertexArrayRangeNV_remap_index 238
+#define CombinerInputNV_remap_index 239
+#define CombinerOutputNV_remap_index 240
+#define CombinerParameterfNV_remap_index 241
+#define CombinerParameterfvNV_remap_index 242
+#define CombinerParameteriNV_remap_index 243
+#define CombinerParameterivNV_remap_index 244
+#define FinalCombinerInputNV_remap_index 245
+#define GetCombinerInputParameterfvNV_remap_index 246
+#define GetCombinerInputParameterivNV_remap_index 247
+#define GetCombinerOutputParameterfvNV_remap_index 248
+#define GetCombinerOutputParameterivNV_remap_index 249
+#define GetFinalCombinerInputParameterfvNV_remap_index 250
+#define GetFinalCombinerInputParameterivNV_remap_index 251
+#define ResizeBuffersMESA_remap_index 252
+#define WindowPos2dMESA_remap_index 253
+#define WindowPos2dvMESA_remap_index 254
+#define WindowPos2fMESA_remap_index 255
+#define WindowPos2fvMESA_remap_index 256
+#define WindowPos2iMESA_remap_index 257
+#define WindowPos2ivMESA_remap_index 258
+#define WindowPos2sMESA_remap_index 259
+#define WindowPos2svMESA_remap_index 260
+#define WindowPos3dMESA_remap_index 261
+#define WindowPos3dvMESA_remap_index 262
+#define WindowPos3fMESA_remap_index 263
+#define WindowPos3fvMESA_remap_index 264
+#define WindowPos3iMESA_remap_index 265
+#define WindowPos3ivMESA_remap_index 266
+#define WindowPos3sMESA_remap_index 267
+#define WindowPos3svMESA_remap_index 268
+#define WindowPos4dMESA_remap_index 269
+#define WindowPos4dvMESA_remap_index 270
+#define WindowPos4fMESA_remap_index 271
+#define WindowPos4fvMESA_remap_index 272
+#define WindowPos4iMESA_remap_index 273
+#define WindowPos4ivMESA_remap_index 274
+#define WindowPos4sMESA_remap_index 275
+#define WindowPos4svMESA_remap_index 276
+#define MultiModeDrawArraysIBM_remap_index 277
+#define MultiModeDrawElementsIBM_remap_index 278
+#define DeleteFencesNV_remap_index 279
+#define FinishFenceNV_remap_index 280
+#define GenFencesNV_remap_index 281
+#define GetFenceivNV_remap_index 282
+#define IsFenceNV_remap_index 283
+#define SetFenceNV_remap_index 284
+#define TestFenceNV_remap_index 285
+#define AreProgramsResidentNV_remap_index 286
+#define BindProgramNV_remap_index 287
+#define DeleteProgramsNV_remap_index 288
+#define ExecuteProgramNV_remap_index 289
+#define GenProgramsNV_remap_index 290
+#define GetProgramParameterdvNV_remap_index 291
+#define GetProgramParameterfvNV_remap_index 292
+#define GetProgramStringNV_remap_index 293
+#define GetProgramivNV_remap_index 294
+#define GetTrackMatrixivNV_remap_index 295
+#define GetVertexAttribPointervNV_remap_index 296
+#define GetVertexAttribdvNV_remap_index 297
+#define GetVertexAttribfvNV_remap_index 298
+#define GetVertexAttribivNV_remap_index 299
+#define IsProgramNV_remap_index 300
+#define LoadProgramNV_remap_index 301
+#define ProgramParameters4dvNV_remap_index 302
+#define ProgramParameters4fvNV_remap_index 303
+#define RequestResidentProgramsNV_remap_index 304
+#define TrackMatrixNV_remap_index 305
+#define VertexAttrib1dNV_remap_index 306
+#define VertexAttrib1dvNV_remap_index 307
+#define VertexAttrib1fNV_remap_index 308
+#define VertexAttrib1fvNV_remap_index 309
+#define VertexAttrib1sNV_remap_index 310
+#define VertexAttrib1svNV_remap_index 311
+#define VertexAttrib2dNV_remap_index 312
+#define VertexAttrib2dvNV_remap_index 313
+#define VertexAttrib2fNV_remap_index 314
+#define VertexAttrib2fvNV_remap_index 315
+#define VertexAttrib2sNV_remap_index 316
+#define VertexAttrib2svNV_remap_index 317
+#define VertexAttrib3dNV_remap_index 318
+#define VertexAttrib3dvNV_remap_index 319
+#define VertexAttrib3fNV_remap_index 320
+#define VertexAttrib3fvNV_remap_index 321
+#define VertexAttrib3sNV_remap_index 322
+#define VertexAttrib3svNV_remap_index 323
+#define VertexAttrib4dNV_remap_index 324
+#define VertexAttrib4dvNV_remap_index 325
+#define VertexAttrib4fNV_remap_index 326
+#define VertexAttrib4fvNV_remap_index 327
+#define VertexAttrib4sNV_remap_index 328
+#define VertexAttrib4svNV_remap_index 329
+#define VertexAttrib4ubNV_remap_index 330
+#define VertexAttrib4ubvNV_remap_index 331
+#define VertexAttribPointerNV_remap_index 332
+#define VertexAttribs1dvNV_remap_index 333
+#define VertexAttribs1fvNV_remap_index 334
+#define VertexAttribs1svNV_remap_index 335
+#define VertexAttribs2dvNV_remap_index 336
+#define VertexAttribs2fvNV_remap_index 337
+#define VertexAttribs2svNV_remap_index 338
+#define VertexAttribs3dvNV_remap_index 339
+#define VertexAttribs3fvNV_remap_index 340
+#define VertexAttribs3svNV_remap_index 341
+#define VertexAttribs4dvNV_remap_index 342
+#define VertexAttribs4fvNV_remap_index 343
+#define VertexAttribs4svNV_remap_index 344
+#define VertexAttribs4ubvNV_remap_index 345
+#define GetTexBumpParameterfvATI_remap_index 346
+#define GetTexBumpParameterivATI_remap_index 347
+#define TexBumpParameterfvATI_remap_index 348
+#define TexBumpParameterivATI_remap_index 349
+#define AlphaFragmentOp1ATI_remap_index 350
+#define AlphaFragmentOp2ATI_remap_index 351
+#define AlphaFragmentOp3ATI_remap_index 352
+#define BeginFragmentShaderATI_remap_index 353
+#define BindFragmentShaderATI_remap_index 354
+#define ColorFragmentOp1ATI_remap_index 355
+#define ColorFragmentOp2ATI_remap_index 356
+#define ColorFragmentOp3ATI_remap_index 357
+#define DeleteFragmentShaderATI_remap_index 358
+#define EndFragmentShaderATI_remap_index 359
+#define GenFragmentShadersATI_remap_index 360
+#define PassTexCoordATI_remap_index 361
+#define SampleMapATI_remap_index 362
+#define SetFragmentShaderConstantATI_remap_index 363
+#define PointParameteriNV_remap_index 364
+#define PointParameterivNV_remap_index 365
+#define ActiveStencilFaceEXT_remap_index 366
+#define BindVertexArrayAPPLE_remap_index 367
+#define DeleteVertexArraysAPPLE_remap_index 368
+#define GenVertexArraysAPPLE_remap_index 369
+#define IsVertexArrayAPPLE_remap_index 370
+#define GetProgramNamedParameterdvNV_remap_index 371
+#define GetProgramNamedParameterfvNV_remap_index 372
+#define ProgramNamedParameter4dNV_remap_index 373
+#define ProgramNamedParameter4dvNV_remap_index 374
+#define ProgramNamedParameter4fNV_remap_index 375
+#define ProgramNamedParameter4fvNV_remap_index 376
+#define PrimitiveRestartIndexNV_remap_index 377
+#define PrimitiveRestartNV_remap_index 378
+#define DepthBoundsEXT_remap_index 379
+#define BlendEquationSeparateEXT_remap_index 380
+#define BindFramebufferEXT_remap_index 381
+#define BindRenderbufferEXT_remap_index 382
+#define CheckFramebufferStatusEXT_remap_index 383
+#define DeleteFramebuffersEXT_remap_index 384
+#define DeleteRenderbuffersEXT_remap_index 385
+#define FramebufferRenderbufferEXT_remap_index 386
+#define FramebufferTexture1DEXT_remap_index 387
+#define FramebufferTexture2DEXT_remap_index 388
+#define FramebufferTexture3DEXT_remap_index 389
+#define GenFramebuffersEXT_remap_index 390
+#define GenRenderbuffersEXT_remap_index 391
+#define GenerateMipmapEXT_remap_index 392
+#define GetFramebufferAttachmentParameterivEXT_remap_index 393
+#define GetRenderbufferParameterivEXT_remap_index 394
+#define IsFramebufferEXT_remap_index 395
+#define IsRenderbufferEXT_remap_index 396
+#define RenderbufferStorageEXT_remap_index 397
+#define BlitFramebufferEXT_remap_index 398
+#define BufferParameteriAPPLE_remap_index 399
+#define FlushMappedBufferRangeAPPLE_remap_index 400
+#define BindFragDataLocationEXT_remap_index 401
+#define GetFragDataLocationEXT_remap_index 402
+#define GetUniformuivEXT_remap_index 403
+#define GetVertexAttribIivEXT_remap_index 404
+#define GetVertexAttribIuivEXT_remap_index 405
+#define Uniform1uiEXT_remap_index 406
+#define Uniform1uivEXT_remap_index 407
+#define Uniform2uiEXT_remap_index 408
+#define Uniform2uivEXT_remap_index 409
+#define Uniform3uiEXT_remap_index 410
+#define Uniform3uivEXT_remap_index 411
+#define Uniform4uiEXT_remap_index 412
+#define Uniform4uivEXT_remap_index 413
+#define VertexAttribI1iEXT_remap_index 414
+#define VertexAttribI1ivEXT_remap_index 415
+#define VertexAttribI1uiEXT_remap_index 416
+#define VertexAttribI1uivEXT_remap_index 417
+#define VertexAttribI2iEXT_remap_index 418
+#define VertexAttribI2ivEXT_remap_index 419
+#define VertexAttribI2uiEXT_remap_index 420
+#define VertexAttribI2uivEXT_remap_index 421
+#define VertexAttribI3iEXT_remap_index 422
+#define VertexAttribI3ivEXT_remap_index 423
+#define VertexAttribI3uiEXT_remap_index 424
+#define VertexAttribI3uivEXT_remap_index 425
+#define VertexAttribI4bvEXT_remap_index 426
+#define VertexAttribI4iEXT_remap_index 427
+#define VertexAttribI4ivEXT_remap_index 428
+#define VertexAttribI4svEXT_remap_index 429
+#define VertexAttribI4ubvEXT_remap_index 430
+#define VertexAttribI4uiEXT_remap_index 431
+#define VertexAttribI4uivEXT_remap_index 432
+#define VertexAttribI4usvEXT_remap_index 433
+#define VertexAttribIPointerEXT_remap_index 434
+#define FramebufferTextureLayerEXT_remap_index 435
+#define ColorMaskIndexedEXT_remap_index 436
+#define DisableIndexedEXT_remap_index 437
+#define EnableIndexedEXT_remap_index 438
+#define GetBooleanIndexedvEXT_remap_index 439
+#define GetIntegerIndexedvEXT_remap_index 440
+#define IsEnabledIndexedEXT_remap_index 441
+#define ClearColorIiEXT_remap_index 442
+#define ClearColorIuiEXT_remap_index 443
+#define GetTexParameterIivEXT_remap_index 444
+#define GetTexParameterIuivEXT_remap_index 445
+#define TexParameterIivEXT_remap_index 446
+#define TexParameterIuivEXT_remap_index 447
+#define BeginConditionalRenderNV_remap_index 448
+#define EndConditionalRenderNV_remap_index 449
+#define BeginTransformFeedbackEXT_remap_index 450
+#define BindBufferBaseEXT_remap_index 451
+#define BindBufferOffsetEXT_remap_index 452
+#define BindBufferRangeEXT_remap_index 453
+#define EndTransformFeedbackEXT_remap_index 454
+#define GetTransformFeedbackVaryingEXT_remap_index 455
+#define TransformFeedbackVaryingsEXT_remap_index 456
+#define ProvokingVertexEXT_remap_index 457
+#define GetTexParameterPointervAPPLE_remap_index 458
+#define TextureRangeAPPLE_remap_index 459
+#define GetObjectParameterivAPPLE_remap_index 460
+#define ObjectPurgeableAPPLE_remap_index 461
+#define ObjectUnpurgeableAPPLE_remap_index 462
+#define ActiveProgramEXT_remap_index 463
+#define CreateShaderProgramEXT_remap_index 464
+#define UseShaderProgramEXT_remap_index 465
+#define StencilFuncSeparateATI_remap_index 466
+#define ProgramEnvParameters4fvEXT_remap_index 467
+#define ProgramLocalParameters4fvEXT_remap_index 468
+#define GetQueryObjecti64vEXT_remap_index 469
+#define GetQueryObjectui64vEXT_remap_index 470
+#define EGLImageTargetRenderbufferStorageOES_remap_index 471
+#define EGLImageTargetTexture2DOES_remap_index 472
+
+#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
+#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
+#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
+#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
+#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
+#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
+#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
+#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
+#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
+#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
+#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
+#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
+#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
+#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
+#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
+#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
+#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
+#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
+#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
+#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
+#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
+#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
+#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index]
+#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index]
+#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index]
+#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index]
+#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index]
+#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index]
+#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index]
+#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index]
+#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index]
+#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index]
+#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index]
+#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index]
+#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index]
+#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index]
+#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index]
+#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index]
+#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index]
+#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index]
+#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index]
+#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index]
+#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index]
+#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index]
+#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index]
+#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index]
+#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index]
+#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
+#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
+#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
+#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
+#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index]
+#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index]
+#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
+#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
+#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index]
+#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index]
+#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
+#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
+#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index]
+#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index]
+#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index]
+#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index]
+#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
+#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
+#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index]
+#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index]
+#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index]
+#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index]
+#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
+#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
+#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index]
+#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index]
+#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index]
+#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index]
+#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index]
+#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index]
+#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index]
+#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index]
+#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index]
+#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index]
+#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index]
+#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index]
+#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
+#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
+#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index]
+#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index]
+#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index]
+#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index]
+#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index]
+#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index]
+#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index]
+#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index]
+#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index]
+#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index]
+#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index]
+#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index]
+#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index]
+#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index]
+#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index]
+#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index]
+#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index]
+#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index]
+#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index]
+#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index]
+#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index]
+#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index]
+#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index]
+#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index]
+#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index]
+#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index]
+#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
+#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index]
+#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
+#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
+#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
+#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
+#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index]
+#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
+#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
+#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
+#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
+#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
+#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index]
+#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index]
+#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index]
+#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index]
+#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index]
+#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index]
+#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index]
+#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index]
+#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index]
+#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index]
+#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index]
+#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index]
+#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index]
+#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index]
+#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index]
+#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index]
+#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index]
+#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index]
+#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index]
+#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index]
+#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index]
+#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index]
+#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index]
+#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index]
+#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index]
+#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index]
+#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index]
+#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index]
+#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
+#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
+#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
+#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
+#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
+#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
+#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index]
+#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
+#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index]
+#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
+#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
+#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
+#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
+#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
+#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
+#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
+#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
+#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
+#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
+#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
+#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
+#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
+#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
+#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
+#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
+#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
+#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
+#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
+#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
+#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
+#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
+#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
+#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index]
+#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index]
+#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index]
+#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index]
+#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index]
+#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index]
+#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
+#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
+#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
+#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
+#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
+#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
+#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
+#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
+#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index]
+#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index]
+#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
+#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
+#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index]
+#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index]
+#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index]
+#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index]
+#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
+#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
+#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index]
+#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index]
+#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index]
+#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index]
+#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index]
+#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index]
+#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index]
+#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index]
+#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index]
+#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index]
+#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index]
+#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index]
+#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
+#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index]
+#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index]
+#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index]
+#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
+#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
+#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index]
+#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index]
+#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index]
+#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index]
+#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index]
+#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index]
+#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index]
+#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index]
+#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index]
+#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index]
+#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index]
+#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index]
+#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index]
+#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index]
+#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index]
+#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index]
+#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index]
+#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
+#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index]
+#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index]
+#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index]
+#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index]
+#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index]
+#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index]
+#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index]
+#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index]
+#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index]
+#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index]
+#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index]
+#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index]
+#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index]
+#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index]
+#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index]
+#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index]
+#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
+#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
+#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
+#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
+#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
+#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
+#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
+#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
+#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
+#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
+#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index]
+#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index]
+#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index]
+#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index]
+#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index]
+#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index]
+#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index]
+#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
+#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index]
+#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index]
+#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
+#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index]
+#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
+#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
+#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
+#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
+#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
+#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index]
+#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
+#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
+#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
+#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index]
+#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
+#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
+#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
+#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
+#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
+#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
+#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
+#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
+#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
+#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
+#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
+#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
+#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
+#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
+#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
+#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
+#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
+#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
+#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
+#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
+#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
+#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
+#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
+#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
+#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
+#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
+#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
+#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
+#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
+#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
+#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
+#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
+#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
+#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
+#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
+#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
+#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
+#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
+#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
+#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
+#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
+#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
+#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
+#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
+#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
+#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
+#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
+#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
+#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
+#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
+#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
+#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
+#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
+#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
+#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
+#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
+#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
+#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
+#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
+#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
+#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
+#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
+#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
+#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index]
+#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index]
+#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
+#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
+#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
+#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
+#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
+#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
+#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
+#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index]
+#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index]
+#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
+#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index]
+#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
+#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
+#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index]
+#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index]
+#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index]
+#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index]
+#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index]
+#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index]
+#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index]
+#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index]
+#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index]
+#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index]
+#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index]
+#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index]
+#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index]
+#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
+#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
+#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
+#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
+#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
+#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index]
+#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index]
+#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index]
+#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index]
+#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index]
+#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index]
+#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index]
+#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index]
+#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index]
+#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index]
+#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index]
+#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index]
+#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index]
+#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
+#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index]
+#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index]
+#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index]
+#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index]
+#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index]
+#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index]
+#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index]
+#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index]
+#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index]
+#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index]
+#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index]
+#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index]
+#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index]
+#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index]
+#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index]
+#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index]
+#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index]
+#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index]
+#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index]
+#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index]
+#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
+#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index]
+#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index]
+#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index]
+#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index]
+#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index]
+#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index]
+#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index]
+#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index]
+#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index]
+#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index]
+#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index]
+#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index]
+#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index]
+#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index]
+#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index]
+#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index]
+#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
+#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index]
+#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index]
+#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index]
+#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index]
+#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index]
+#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index]
+#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index]
+#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
+#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
+#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
+#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index]
+#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index]
+#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index]
+#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
+#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
+#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
+#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
+#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
+#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
+#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
+
+#endif /* _GLAPI_USE_REMAP_TABLE */
+
+#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters)
+#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList)
+#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn)
+#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters)
+#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList)
+#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn)
+#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters)
+#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList)
+#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn)
+#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters)
+#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists)
+#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn)
+#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters)
+#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists)
+#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn)
+#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters)
+#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists)
+#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn)
+#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters)
+#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase)
+#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn)
+#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters)
+#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin)
+#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn)
+#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters)
+#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap)
+#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn)
+#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters)
+#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b)
+#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn)
+#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters)
+#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv)
+#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn)
+#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters)
+#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d)
+#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn)
+#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters)
+#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv)
+#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn)
+#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters)
+#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f)
+#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn)
+#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters)
+#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv)
+#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn)
+#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters)
+#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i)
+#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn)
+#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters)
+#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv)
+#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn)
+#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters)
+#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s)
+#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn)
+#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters)
+#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv)
+#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn)
+#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters)
+#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub)
+#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn)
+#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters)
+#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv)
+#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn)
+#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters)
+#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui)
+#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn)
+#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters)
+#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv)
+#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn)
+#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters)
+#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us)
+#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn)
+#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters)
+#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv)
+#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn)
+#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters)
+#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b)
+#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn)
+#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters)
+#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv)
+#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn)
+#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters)
+#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d)
+#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn)
+#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters)
+#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv)
+#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn)
+#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters)
+#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f)
+#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn)
+#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters)
+#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv)
+#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn)
+#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters)
+#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i)
+#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn)
+#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters)
+#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv)
+#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn)
+#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters)
+#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s)
+#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn)
+#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters)
+#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv)
+#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn)
+#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters)
+#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub)
+#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn)
+#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters)
+#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv)
+#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn)
+#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters)
+#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui)
+#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn)
+#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters)
+#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv)
+#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn)
+#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters)
+#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us)
+#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn)
+#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters)
+#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv)
+#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn)
+#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters)
+#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag)
+#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn)
+#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters)
+#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv)
+#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn)
+#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters)
+#define GET_End(disp) GET_by_offset(disp, _gloffset_End)
+#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn)
+#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters)
+#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd)
+#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn)
+#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters)
+#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv)
+#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn)
+#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters)
+#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf)
+#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn)
+#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters)
+#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv)
+#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn)
+#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters)
+#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi)
+#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn)
+#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters)
+#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv)
+#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn)
+#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters)
+#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs)
+#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn)
+#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters)
+#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv)
+#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn)
+#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters)
+#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b)
+#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn)
+#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters)
+#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv)
+#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn)
+#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters)
+#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d)
+#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn)
+#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters)
+#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv)
+#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn)
+#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters)
+#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f)
+#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn)
+#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters)
+#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv)
+#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn)
+#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters)
+#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i)
+#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn)
+#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters)
+#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv)
+#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn)
+#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters)
+#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s)
+#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn)
+#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters)
+#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv)
+#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn)
+#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters)
+#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d)
+#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn)
+#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters)
+#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv)
+#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn)
+#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters)
+#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f)
+#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn)
+#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters)
+#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv)
+#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn)
+#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters)
+#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i)
+#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn)
+#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters)
+#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv)
+#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn)
+#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters)
+#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s)
+#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn)
+#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters)
+#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv)
+#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn)
+#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters)
+#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d)
+#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn)
+#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters)
+#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv)
+#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn)
+#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters)
+#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f)
+#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn)
+#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters)
+#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv)
+#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn)
+#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters)
+#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i)
+#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn)
+#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters)
+#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv)
+#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn)
+#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters)
+#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s)
+#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn)
+#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters)
+#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv)
+#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn)
+#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters)
+#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d)
+#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn)
+#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters)
+#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv)
+#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn)
+#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters)
+#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f)
+#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn)
+#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters)
+#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv)
+#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn)
+#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters)
+#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i)
+#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn)
+#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters)
+#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv)
+#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn)
+#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters)
+#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s)
+#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn)
+#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters)
+#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv)
+#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn)
+#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters)
+#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd)
+#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn)
+#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters)
+#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv)
+#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn)
+#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters)
+#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf)
+#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn)
+#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters)
+#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv)
+#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn)
+#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters)
+#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti)
+#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn)
+#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters)
+#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv)
+#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn)
+#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters)
+#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects)
+#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn)
+#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters)
+#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv)
+#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn)
+#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters)
+#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d)
+#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn)
+#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters)
+#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv)
+#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn)
+#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters)
+#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f)
+#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn)
+#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters)
+#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv)
+#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn)
+#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters)
+#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i)
+#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn)
+#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters)
+#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv)
+#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn)
+#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters)
+#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s)
+#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn)
+#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters)
+#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv)
+#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn)
+#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters)
+#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d)
+#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn)
+#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters)
+#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv)
+#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn)
+#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters)
+#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f)
+#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn)
+#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters)
+#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv)
+#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn)
+#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters)
+#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i)
+#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn)
+#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters)
+#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv)
+#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn)
+#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters)
+#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s)
+#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn)
+#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters)
+#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv)
+#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn)
+#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters)
+#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d)
+#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn)
+#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters)
+#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv)
+#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn)
+#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters)
+#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f)
+#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn)
+#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters)
+#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv)
+#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn)
+#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters)
+#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i)
+#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn)
+#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters)
+#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv)
+#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn)
+#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters)
+#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s)
+#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn)
+#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters)
+#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv)
+#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn)
+#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters)
+#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d)
+#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn)
+#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters)
+#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv)
+#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn)
+#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters)
+#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f)
+#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn)
+#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters)
+#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv)
+#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn)
+#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters)
+#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i)
+#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn)
+#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters)
+#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv)
+#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn)
+#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters)
+#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s)
+#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn)
+#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters)
+#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv)
+#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn)
+#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters)
+#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d)
+#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn)
+#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters)
+#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv)
+#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn)
+#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters)
+#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f)
+#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn)
+#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters)
+#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv)
+#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn)
+#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters)
+#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i)
+#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn)
+#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters)
+#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv)
+#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn)
+#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters)
+#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s)
+#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn)
+#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters)
+#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv)
+#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn)
+#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters)
+#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d)
+#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn)
+#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters)
+#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv)
+#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn)
+#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters)
+#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f)
+#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn)
+#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters)
+#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv)
+#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn)
+#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters)
+#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i)
+#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn)
+#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters)
+#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv)
+#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn)
+#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters)
+#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s)
+#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn)
+#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters)
+#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv)
+#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn)
+#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters)
+#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d)
+#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn)
+#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters)
+#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv)
+#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn)
+#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters)
+#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f)
+#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn)
+#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters)
+#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv)
+#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn)
+#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters)
+#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i)
+#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn)
+#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters)
+#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv)
+#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn)
+#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters)
+#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s)
+#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn)
+#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters)
+#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv)
+#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn)
+#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters)
+#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane)
+#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn)
+#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters)
+#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial)
+#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn)
+#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters)
+#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace)
+#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn)
+#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters)
+#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf)
+#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn)
+#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters)
+#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv)
+#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn)
+#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters)
+#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi)
+#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn)
+#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters)
+#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv)
+#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn)
+#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters)
+#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace)
+#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn)
+#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters)
+#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint)
+#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn)
+#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters)
+#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf)
+#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn)
+#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters)
+#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv)
+#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn)
+#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters)
+#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti)
+#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn)
+#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters)
+#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv)
+#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn)
+#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters)
+#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf)
+#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn)
+#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters)
+#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv)
+#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn)
+#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters)
+#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli)
+#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn)
+#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters)
+#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv)
+#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn)
+#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters)
+#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple)
+#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn)
+#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters)
+#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth)
+#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn)
+#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters)
+#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf)
+#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn)
+#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters)
+#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv)
+#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn)
+#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters)
+#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali)
+#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn)
+#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters)
+#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv)
+#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn)
+#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters)
+#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize)
+#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn)
+#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters)
+#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode)
+#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn)
+#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters)
+#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple)
+#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn)
+#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters)
+#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor)
+#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn)
+#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters)
+#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel)
+#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn)
+#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters)
+#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf)
+#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn)
+#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters)
+#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv)
+#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn)
+#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters)
+#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri)
+#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn)
+#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters)
+#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv)
+#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn)
+#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters)
+#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D)
+#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn)
+#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters)
+#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D)
+#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn)
+#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters)
+#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf)
+#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn)
+#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters)
+#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv)
+#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn)
+#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters)
+#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi)
+#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn)
+#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters)
+#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv)
+#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn)
+#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters)
+#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend)
+#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn)
+#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters)
+#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv)
+#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn)
+#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters)
+#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf)
+#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn)
+#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters)
+#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv)
+#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn)
+#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters)
+#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni)
+#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn)
+#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters)
+#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv)
+#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn)
+#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters)
+#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer)
+#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn)
+#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters)
+#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer)
+#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn)
+#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters)
+#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode)
+#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn)
+#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters)
+#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames)
+#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn)
+#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters)
+#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName)
+#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn)
+#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters)
+#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough)
+#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn)
+#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters)
+#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName)
+#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn)
+#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters)
+#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName)
+#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn)
+#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters)
+#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer)
+#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn)
+#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters)
+#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear)
+#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn)
+#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters)
+#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum)
+#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn)
+#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters)
+#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex)
+#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn)
+#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters)
+#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor)
+#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn)
+#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters)
+#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil)
+#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn)
+#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters)
+#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth)
+#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn)
+#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters)
+#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask)
+#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn)
+#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters)
+#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask)
+#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn)
+#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters)
+#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask)
+#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn)
+#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters)
+#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask)
+#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn)
+#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters)
+#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum)
+#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn)
+#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters)
+#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable)
+#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn)
+#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters)
+#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable)
+#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn)
+#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters)
+#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish)
+#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn)
+#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters)
+#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush)
+#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn)
+#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters)
+#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib)
+#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn)
+#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters)
+#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib)
+#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn)
+#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters)
+#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d)
+#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn)
+#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters)
+#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f)
+#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn)
+#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters)
+#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d)
+#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn)
+#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters)
+#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f)
+#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn)
+#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters)
+#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d)
+#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn)
+#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters)
+#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f)
+#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn)
+#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters)
+#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d)
+#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn)
+#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters)
+#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f)
+#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn)
+#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters)
+#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d)
+#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn)
+#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters)
+#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv)
+#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn)
+#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters)
+#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f)
+#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn)
+#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters)
+#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv)
+#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn)
+#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters)
+#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d)
+#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn)
+#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters)
+#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv)
+#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn)
+#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters)
+#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f)
+#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn)
+#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters)
+#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv)
+#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn)
+#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters)
+#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1)
+#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn)
+#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters)
+#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1)
+#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn)
+#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters)
+#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2)
+#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn)
+#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters)
+#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2)
+#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn)
+#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters)
+#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc)
+#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn)
+#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters)
+#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc)
+#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn)
+#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters)
+#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp)
+#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn)
+#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters)
+#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc)
+#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn)
+#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters)
+#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp)
+#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn)
+#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters)
+#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc)
+#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn)
+#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters)
+#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom)
+#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn)
+#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters)
+#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf)
+#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn)
+#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters)
+#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi)
+#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn)
+#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters)
+#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref)
+#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn)
+#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters)
+#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei)
+#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn)
+#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters)
+#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv)
+#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn)
+#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters)
+#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv)
+#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn)
+#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters)
+#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv)
+#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn)
+#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters)
+#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer)
+#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn)
+#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters)
+#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels)
+#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn)
+#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters)
+#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels)
+#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn)
+#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters)
+#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels)
+#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn)
+#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters)
+#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv)
+#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn)
+#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters)
+#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane)
+#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn)
+#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters)
+#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev)
+#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn)
+#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters)
+#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError)
+#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn)
+#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters)
+#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv)
+#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn)
+#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters)
+#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv)
+#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn)
+#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters)
+#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv)
+#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn)
+#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters)
+#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv)
+#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn)
+#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters)
+#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv)
+#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn)
+#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters)
+#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv)
+#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn)
+#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters)
+#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv)
+#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn)
+#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters)
+#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv)
+#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn)
+#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters)
+#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv)
+#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn)
+#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters)
+#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv)
+#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn)
+#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters)
+#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv)
+#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn)
+#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters)
+#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv)
+#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn)
+#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters)
+#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple)
+#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn)
+#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters)
+#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString)
+#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn)
+#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters)
+#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv)
+#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn)
+#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters)
+#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv)
+#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn)
+#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters)
+#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv)
+#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn)
+#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters)
+#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv)
+#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn)
+#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters)
+#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv)
+#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn)
+#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters)
+#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage)
+#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn)
+#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters)
+#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv)
+#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn)
+#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters)
+#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv)
+#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn)
+#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters)
+#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv)
+#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn)
+#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters)
+#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv)
+#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn)
+#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters)
+#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled)
+#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn)
+#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters)
+#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList)
+#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn)
+#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters)
+#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange)
+#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn)
+#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters)
+#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum)
+#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn)
+#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters)
+#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity)
+#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn)
+#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters)
+#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf)
+#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn)
+#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters)
+#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd)
+#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn)
+#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters)
+#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode)
+#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn)
+#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters)
+#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf)
+#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn)
+#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters)
+#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd)
+#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn)
+#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters)
+#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho)
+#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn)
+#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters)
+#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix)
+#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn)
+#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters)
+#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix)
+#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn)
+#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters)
+#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated)
+#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn)
+#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters)
+#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef)
+#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn)
+#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters)
+#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled)
+#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn)
+#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters)
+#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef)
+#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn)
+#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters)
+#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated)
+#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn)
+#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters)
+#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef)
+#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn)
+#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters)
+#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport)
+#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn)
+#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters)
+#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement)
+#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn)
+#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters)
+#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture)
+#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn)
+#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters)
+#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer)
+#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn)
+#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters)
+#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState)
+#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn)
+#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters)
+#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays)
+#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn)
+#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters)
+#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements)
+#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn)
+#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters)
+#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer)
+#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn)
+#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters)
+#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState)
+#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn)
+#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters)
+#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer)
+#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn)
+#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters)
+#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub)
+#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn)
+#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters)
+#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv)
+#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn)
+#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters)
+#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays)
+#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn)
+#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters)
+#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer)
+#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn)
+#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters)
+#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset)
+#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn)
+#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters)
+#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer)
+#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn)
+#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters)
+#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer)
+#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn)
+#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters)
+#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident)
+#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn)
+#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters)
+#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D)
+#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn)
+#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters)
+#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D)
+#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn)
+#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters)
+#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D)
+#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn)
+#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters)
+#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D)
+#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn)
+#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters)
+#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures)
+#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn)
+#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters)
+#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures)
+#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn)
+#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters)
+#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv)
+#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn)
+#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters)
+#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture)
+#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn)
+#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters)
+#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures)
+#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn)
+#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters)
+#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D)
+#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn)
+#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters)
+#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D)
+#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn)
+#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters)
+#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib)
+#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn)
+#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters)
+#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib)
+#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn)
+#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters)
+#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor)
+#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn)
+#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters)
+#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation)
+#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn)
+#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters)
+#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements)
+#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn)
+#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters)
+#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable)
+#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn)
+#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters)
+#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv)
+#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn)
+#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters)
+#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv)
+#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn)
+#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters)
+#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable)
+#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn)
+#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters)
+#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable)
+#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn)
+#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters)
+#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv)
+#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn)
+#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters)
+#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv)
+#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn)
+#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters)
+#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable)
+#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn)
+#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters)
+#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable)
+#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn)
+#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters)
+#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D)
+#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn)
+#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters)
+#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D)
+#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn)
+#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters)
+#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf)
+#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn)
+#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters)
+#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv)
+#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn)
+#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters)
+#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri)
+#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn)
+#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters)
+#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv)
+#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn)
+#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters)
+#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D)
+#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn)
+#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters)
+#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D)
+#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn)
+#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters)
+#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter)
+#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn)
+#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters)
+#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv)
+#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn)
+#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters)
+#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv)
+#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn)
+#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters)
+#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter)
+#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn)
+#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters)
+#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D)
+#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn)
+#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters)
+#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram)
+#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn)
+#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters)
+#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv)
+#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn)
+#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters)
+#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv)
+#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn)
+#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters)
+#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax)
+#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn)
+#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters)
+#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv)
+#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn)
+#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters)
+#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv)
+#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn)
+#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters)
+#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram)
+#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn)
+#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters)
+#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax)
+#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn)
+#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters)
+#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram)
+#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn)
+#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters)
+#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax)
+#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn)
+#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters)
+#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D)
+#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn)
+#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters)
+#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D)
+#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn)
+#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters)
+#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D)
+#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn)
+#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters)
+#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB)
+#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn)
+#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters)
+#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB)
+#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn)
+#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters)
+#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB)
+#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn)
+#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters)
+#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB)
+#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn)
+#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters)
+#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB)
+#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn)
+#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters)
+#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB)
+#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn)
+#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters)
+#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB)
+#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn)
+#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters)
+#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB)
+#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn)
+#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters)
+#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB)
+#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn)
+#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters)
+#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB)
+#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn)
+#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters)
+#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB)
+#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn)
+#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters)
+#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB)
+#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn)
+#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters)
+#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB)
+#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn)
+#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters)
+#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB)
+#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn)
+#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters)
+#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB)
+#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn)
+#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters)
+#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB)
+#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn)
+#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters)
+#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB)
+#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn)
+#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters)
+#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB)
+#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn)
+#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters)
+#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB)
+#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn)
+#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters)
+#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB)
+#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn)
+#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters)
+#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB)
+#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn)
+#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters)
+#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB)
+#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn)
+#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters)
+#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB)
+#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn)
+#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters)
+#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB)
+#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn)
+#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters)
+#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB)
+#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn)
+#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters)
+#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB)
+#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn)
+#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters)
+#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB)
+#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn)
+#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters)
+#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB)
+#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn)
+#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters)
+#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB)
+#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn)
+#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters)
+#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB)
+#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn)
+#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters)
+#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB)
+#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn)
+#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters)
+#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB)
+#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn)
+#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters)
+#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB)
+#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn)
+#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters)
+#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB)
+#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn)
+#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters)
+#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader)
+#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn)
+#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters)
+#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram)
+#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn)
+#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters)
+#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader)
+#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn)
+#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters)
+#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram)
+#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn)
+#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters)
+#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader)
+#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn)
+#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters)
+#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader)
+#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn)
+#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters)
+#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders)
+#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn)
+#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters)
+#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog)
+#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn)
+#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters)
+#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv)
+#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn)
+#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters)
+#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog)
+#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn)
+#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters)
+#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv)
+#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn)
+#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters)
+#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram)
+#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn)
+#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters)
+#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader)
+#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn)
+#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters)
+#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate)
+#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn)
+#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters)
+#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate)
+#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn)
+#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters)
+#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate)
+#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn)
+#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters)
+#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv)
+#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn)
+#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters)
+#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv)
+#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn)
+#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters)
+#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv)
+#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn)
+#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters)
+#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv)
+#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn)
+#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters)
+#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv)
+#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn)
+#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters)
+#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv)
+#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn)
+#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters)
+#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor)
+#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn)
+#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat, const GLint)), _gloffset_ClearBufferfi, parameters)
+#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi)
+#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn)
+#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters)
+#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv)
+#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn)
+#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters)
+#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv)
+#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn)
+#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters)
+#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv)
+#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn)
+#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters)
+#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi)
+#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn)
+#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters)
+#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer)
+#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn)
+#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters)
+#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture)
+#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn)
+#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters)
+#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v)
+#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn)
+#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters)
+#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v)
+#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn)
+#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters)
+#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor)
+#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn)
+#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters)
+#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB)
+#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn)
+#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters)
+#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB)
+#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn)
+#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters)
+#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB)
+#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn)
+#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters)
+#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB)
+#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn)
+#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters)
+#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB)
+#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn)
+#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters)
+#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB)
+#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn)
+#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters)
+#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB)
+#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn)
+#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters)
+#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB)
+#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn)
+#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters)
+#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB)
+#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn)
+#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters)
+#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB)
+#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn)
+#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters)
+#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB)
+#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn)
+#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters)
+#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB)
+#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn)
+#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters)
+#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB)
+#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn)
+#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters)
+#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB)
+#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn)
+#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters)
+#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB)
+#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn)
+#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters)
+#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB)
+#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn)
+#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters)
+#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB)
+#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn)
+#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters)
+#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB)
+#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn)
+#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters)
+#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB)
+#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn)
+#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters)
+#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB)
+#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn)
+#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters)
+#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB)
+#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn)
+#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters)
+#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB)
+#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn)
+#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters)
+#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB)
+#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn)
+#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters)
+#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB)
+#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn)
+#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters)
+#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB)
+#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn)
+#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters)
+#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB)
+#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn)
+#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters)
+#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB)
+#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn)
+#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters)
+#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB)
+#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn)
+#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters)
+#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB)
+#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn)
+#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters)
+#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB)
+#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn)
+#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters)
+#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB)
+#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn)
+#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters)
+#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB)
+#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn)
+#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters)
+#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB)
+#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn)
+#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters)
+#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB)
+#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn)
+#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters)
+#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB)
+#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn)
+#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters)
+#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB)
+#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn)
+#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters)
+#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB)
+#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn)
+#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters)
+#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB)
+#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn)
+#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters)
+#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB)
+#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn)
+#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters)
+#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB)
+#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn)
+#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters)
+#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB)
+#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn)
+#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters)
+#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB)
+#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn)
+#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters)
+#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB)
+#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn)
+#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters)
+#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB)
+#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn)
+#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters)
+#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB)
+#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn)
+#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters)
+#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB)
+#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn)
+#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters)
+#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB)
+#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn)
+#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters)
+#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB)
+#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn)
+#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters)
+#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB)
+#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn)
+#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters)
+#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB)
+#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn)
+#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters)
+#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB)
+#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn)
+#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters)
+#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB)
+#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn)
+#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters)
+#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB)
+#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn)
+#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters)
+#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB)
+#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn)
+#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters)
+#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB)
+#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn)
+#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters)
+#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB)
+#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn)
+#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters)
+#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB)
+#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn)
+#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters)
+#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB)
+#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn)
+#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters)
+#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB)
+#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn)
+#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters)
+#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB)
+#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn)
+#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters)
+#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB)
+#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn)
+#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters)
+#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB)
+#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn)
+#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters)
+#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB)
+#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn)
+#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters)
+#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB)
+#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn)
+#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters)
+#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB)
+#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn)
+#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters)
+#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB)
+#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn)
+#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters)
+#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB)
+#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn)
+#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters)
+#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB)
+#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn)
+#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters)
+#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB)
+#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn)
+#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters)
+#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB)
+#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn)
+#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters)
+#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB)
+#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn)
+#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters)
+#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB)
+#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn)
+#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters)
+#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB)
+#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn)
+#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters)
+#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB)
+#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn)
+#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters)
+#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB)
+#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn)
+#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters)
+#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB)
+#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn)
+#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters)
+#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB)
+#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn)
+#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters)
+#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB)
+#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn)
+#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters)
+#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB)
+#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn)
+#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters)
+#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB)
+#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn)
+#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters)
+#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB)
+#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn)
+#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters)
+#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB)
+#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn)
+#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters)
+#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB)
+#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn)
+#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters)
+#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB)
+#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn)
+#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters)
+#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB)
+#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn)
+#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters)
+#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB)
+#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn)
+#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters)
+#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB)
+#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn)
+#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters)
+#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB)
+#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn)
+#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters)
+#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB)
+#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn)
+#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters)
+#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB)
+#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn)
+#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters)
+#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB)
+#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn)
+#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters)
+#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB)
+#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn)
+#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters)
+#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB)
+#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn)
+#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters)
+#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB)
+#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn)
+#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters)
+#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB)
+#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn)
+#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters)
+#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB)
+#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn)
+#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters)
+#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB)
+#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn)
+#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters)
+#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB)
+#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn)
+#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters)
+#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB)
+#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn)
+#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters)
+#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB)
+#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn)
+#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters)
+#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB)
+#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn)
+#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters)
+#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB)
+#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn)
+#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters)
+#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB)
+#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn)
+#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters)
+#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB)
+#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn)
+#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters)
+#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB)
+#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn)
+#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters)
+#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB)
+#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn)
+#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters)
+#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB)
+#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn)
+#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters)
+#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB)
+#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn)
+#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters)
+#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB)
+#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn)
+#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters)
+#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB)
+#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn)
+#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters)
+#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB)
+#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn)
+#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters)
+#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB)
+#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn)
+#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters)
+#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB)
+#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn)
+#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters)
+#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB)
+#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn)
+#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters)
+#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB)
+#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn)
+#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters)
+#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB)
+#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn)
+#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters)
+#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB)
+#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn)
+#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters)
+#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB)
+#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn)
+#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters)
+#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB)
+#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn)
+#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters)
+#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB)
+#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn)
+#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters)
+#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB)
+#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn)
+#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters)
+#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB)
+#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn)
+#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters)
+#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB)
+#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn)
+#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters)
+#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB)
+#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn)
+#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters)
+#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB)
+#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn)
+#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters)
+#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB)
+#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn)
+#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters)
+#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB)
+#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn)
+#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters)
+#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB)
+#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn)
+#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters)
+#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB)
+#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn)
+#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters)
+#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB)
+#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn)
+#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters)
+#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB)
+#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn)
+#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters)
+#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)
+#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn)
+#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters)
+#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB)
+#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn)
+#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters)
+#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample)
+#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn)
+#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters)
+#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB)
+#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn)
+#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters)
+#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB)
+#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn)
+#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters)
+#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB)
+#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn)
+#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters)
+#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange)
+#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn)
+#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters)
+#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange)
+#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn)
+#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters)
+#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray)
+#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn)
+#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters)
+#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays)
+#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn)
+#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters)
+#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData)
+#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn)
+#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters)
+#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync)
+#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn)
+#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters)
+#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync)
+#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn)
+#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters)
+#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync)
+#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn)
+#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters)
+#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v)
+#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn)
+#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters)
+#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv)
+#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn)
+#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters)
+#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync)
+#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn)
+#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters)
+#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync)
+#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn)
+#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters)
+#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex)
+#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn)
+#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters)
+#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex)
+#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn)
+#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters)
+#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex)
+#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn)
+#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters)
+#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback)
+#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn)
+#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters)
+#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks)
+#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn)
+#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters)
+#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback)
+#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn)
+#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters)
+#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks)
+#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn)
+#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters)
+#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback)
+#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn)
+#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters)
+#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback)
+#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn)
+#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters)
+#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback)
+#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn)
+#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters)
+#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT)
+#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn)
+#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters)
+#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS)
+#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn)
+#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters)
+#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS)
+#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn)
+#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters)
+#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS)
+#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn)
+#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters)
+#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS)
+#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn)
+#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters)
+#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS)
+#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn)
+#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters)
+#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS)
+#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn)
+#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters)
+#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS)
+#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn)
+#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters)
+#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS)
+#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn)
+#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters)
+#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT)
+#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn)
+#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters)
+#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT)
+#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn)
+#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters)
+#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT)
+#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn)
+#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters)
+#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT)
+#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn)
+#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters)
+#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT)
+#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn)
+#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters)
+#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT)
+#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn)
+#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters)
+#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT)
+#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn)
+#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters)
+#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT)
+#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn)
+#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters)
+#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT)
+#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn)
+#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters)
+#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT)
+#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn)
+#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters)
+#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT)
+#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn)
+#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters)
+#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT)
+#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn)
+#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters)
+#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT)
+#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn)
+#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters)
+#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT)
+#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn)
+#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters)
+#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT)
+#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn)
+#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters)
+#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT)
+#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn)
+#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters)
+#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT)
+#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn)
+#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters)
+#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT)
+#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn)
+#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters)
+#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT)
+#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn)
+#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters)
+#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT)
+#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn)
+#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters)
+#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT)
+#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn)
+#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters)
+#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT)
+#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn)
+#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters)
+#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT)
+#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn)
+#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters)
+#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT)
+#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn)
+#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters)
+#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT)
+#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn)
+#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters)
+#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT)
+#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn)
+#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters)
+#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT)
+#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn)
+#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters)
+#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT)
+#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn)
+#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters)
+#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT)
+#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn)
+#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters)
+#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT)
+#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn)
+#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters)
+#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT)
+#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn)
+#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters)
+#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT)
+#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn)
+#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters)
+#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT)
+#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn)
+#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters)
+#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT)
+#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn)
+#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters)
+#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX)
+#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn)
+#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters)
+#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT)
+#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn)
+#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters)
+#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV)
+#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn)
+#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters)
+#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV)
+#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn)
+#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters)
+#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV)
+#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn)
+#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters)
+#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV)
+#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn)
+#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters)
+#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV)
+#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn)
+#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters)
+#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV)
+#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn)
+#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters)
+#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV)
+#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn)
+#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters)
+#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV)
+#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn)
+#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters)
+#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV)
+#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn)
+#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters)
+#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV)
+#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn)
+#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters)
+#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV)
+#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn)
+#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters)
+#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV)
+#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn)
+#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters)
+#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV)
+#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn)
+#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters)
+#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV)
+#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn)
+#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters)
+#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV)
+#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn)
+#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters)
+#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA)
+#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn)
+#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters)
+#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA)
+#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn)
+#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters)
+#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA)
+#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn)
+#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters)
+#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA)
+#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn)
+#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters)
+#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA)
+#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn)
+#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters)
+#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA)
+#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn)
+#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters)
+#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA)
+#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn)
+#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters)
+#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA)
+#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn)
+#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters)
+#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA)
+#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn)
+#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters)
+#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA)
+#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn)
+#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters)
+#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA)
+#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn)
+#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters)
+#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA)
+#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn)
+#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters)
+#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA)
+#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn)
+#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters)
+#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA)
+#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn)
+#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters)
+#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA)
+#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn)
+#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters)
+#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA)
+#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn)
+#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters)
+#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA)
+#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn)
+#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters)
+#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA)
+#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn)
+#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters)
+#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA)
+#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn)
+#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters)
+#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA)
+#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn)
+#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters)
+#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA)
+#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn)
+#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters)
+#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA)
+#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn)
+#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters)
+#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA)
+#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn)
+#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters)
+#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA)
+#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn)
+#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters)
+#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA)
+#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn)
+#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters)
+#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM)
+#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn)
+#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters)
+#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM)
+#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn)
+#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters)
+#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV)
+#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn)
+#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters)
+#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV)
+#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn)
+#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters)
+#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV)
+#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn)
+#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters)
+#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV)
+#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn)
+#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters)
+#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV)
+#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn)
+#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters)
+#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV)
+#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn)
+#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters)
+#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV)
+#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn)
+#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters)
+#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV)
+#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn)
+#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters)
+#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV)
+#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn)
+#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters)
+#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV)
+#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn)
+#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters)
+#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV)
+#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn)
+#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters)
+#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV)
+#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn)
+#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters)
+#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV)
+#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn)
+#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters)
+#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV)
+#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn)
+#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters)
+#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV)
+#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn)
+#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters)
+#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV)
+#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn)
+#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters)
+#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV)
+#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn)
+#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters)
+#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV)
+#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn)
+#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters)
+#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV)
+#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn)
+#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters)
+#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV)
+#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn)
+#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters)
+#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV)
+#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn)
+#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters)
+#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV)
+#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn)
+#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters)
+#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV)
+#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn)
+#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters)
+#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV)
+#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn)
+#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters)
+#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV)
+#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn)
+#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters)
+#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV)
+#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn)
+#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters)
+#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV)
+#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn)
+#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters)
+#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV)
+#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn)
+#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters)
+#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV)
+#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn)
+#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters)
+#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV)
+#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn)
+#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters)
+#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV)
+#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn)
+#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters)
+#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV)
+#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn)
+#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters)
+#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV)
+#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn)
+#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters)
+#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV)
+#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn)
+#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters)
+#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV)
+#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn)
+#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters)
+#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV)
+#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn)
+#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters)
+#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV)
+#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn)
+#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters)
+#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV)
+#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn)
+#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters)
+#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV)
+#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn)
+#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters)
+#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV)
+#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn)
+#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters)
+#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV)
+#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn)
+#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters)
+#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV)
+#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn)
+#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters)
+#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV)
+#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn)
+#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters)
+#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV)
+#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn)
+#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters)
+#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV)
+#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn)
+#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters)
+#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV)
+#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn)
+#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters)
+#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV)
+#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn)
+#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters)
+#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV)
+#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn)
+#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters)
+#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV)
+#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn)
+#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters)
+#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV)
+#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn)
+#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters)
+#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV)
+#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn)
+#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters)
+#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV)
+#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn)
+#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters)
+#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV)
+#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn)
+#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters)
+#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV)
+#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn)
+#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters)
+#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV)
+#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn)
+#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters)
+#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV)
+#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn)
+#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters)
+#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV)
+#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn)
+#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters)
+#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV)
+#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn)
+#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters)
+#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV)
+#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn)
+#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters)
+#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV)
+#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn)
+#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters)
+#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV)
+#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn)
+#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters)
+#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV)
+#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn)
+#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters)
+#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV)
+#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn)
+#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters)
+#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV)
+#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn)
+#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters)
+#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV)
+#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn)
+#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters)
+#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV)
+#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn)
+#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters)
+#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV)
+#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn)
+#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters)
+#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI)
+#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn)
+#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters)
+#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI)
+#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn)
+#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters)
+#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI)
+#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn)
+#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters)
+#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI)
+#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn)
+#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters)
+#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI)
+#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn)
+#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters)
+#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI)
+#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn)
+#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters)
+#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI)
+#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn)
+#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters)
+#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI)
+#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn)
+#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters)
+#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI)
+#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn)
+#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters)
+#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI)
+#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn)
+#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters)
+#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI)
+#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn)
+#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters)
+#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI)
+#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn)
+#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters)
+#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI)
+#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn)
+#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters)
+#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI)
+#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn)
+#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters)
+#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI)
+#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn)
+#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters)
+#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI)
+#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn)
+#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters)
+#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI)
+#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn)
+#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters)
+#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI)
+#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn)
+#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters)
+#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV)
+#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn)
+#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters)
+#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV)
+#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn)
+#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters)
+#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT)
+#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn)
+#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters)
+#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE)
+#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn)
+#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters)
+#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE)
+#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn)
+#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters)
+#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE)
+#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn)
+#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters)
+#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE)
+#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn)
+#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters)
+#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV)
+#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn)
+#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters)
+#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV)
+#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn)
+#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters)
+#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV)
+#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn)
+#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters)
+#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV)
+#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn)
+#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters)
+#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV)
+#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn)
+#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters)
+#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV)
+#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn)
+#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters)
+#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV)
+#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn)
+#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters)
+#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV)
+#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn)
+#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters)
+#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT)
+#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn)
+#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters)
+#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT)
+#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn)
+#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters)
+#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT)
+#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn)
+#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters)
+#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT)
+#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn)
+#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters)
+#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT)
+#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn)
+#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters)
+#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT)
+#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn)
+#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters)
+#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT)
+#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn)
+#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters)
+#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT)
+#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn)
+#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters)
+#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT)
+#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn)
+#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters)
+#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT)
+#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn)
+#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters)
+#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT)
+#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn)
+#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters)
+#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT)
+#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn)
+#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters)
+#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT)
+#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn)
+#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters)
+#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT)
+#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn)
+#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters)
+#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT)
+#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn)
+#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters)
+#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT)
+#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn)
+#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters)
+#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT)
+#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn)
+#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters)
+#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT)
+#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn)
+#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters)
+#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT)
+#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn)
+#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters)
+#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT)
+#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn)
+#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters)
+#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE)
+#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn)
+#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters)
+#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE)
+#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn)
+#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters)
+#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT)
+#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn)
+#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters)
+#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT)
+#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn)
+#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters)
+#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT)
+#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn)
+#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters)
+#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT)
+#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn)
+#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters)
+#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT)
+#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn)
+#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters)
+#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT)
+#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn)
+#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters)
+#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT)
+#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn)
+#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters)
+#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT)
+#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn)
+#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters)
+#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT)
+#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn)
+#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters)
+#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT)
+#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn)
+#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters)
+#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT)
+#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn)
+#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters)
+#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT)
+#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn)
+#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters)
+#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT)
+#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn)
+#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters)
+#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT)
+#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn)
+#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters)
+#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT)
+#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn)
+#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters)
+#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT)
+#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn)
+#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters)
+#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT)
+#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn)
+#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters)
+#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT)
+#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn)
+#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters)
+#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT)
+#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn)
+#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters)
+#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT)
+#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn)
+#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters)
+#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT)
+#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn)
+#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters)
+#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT)
+#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn)
+#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters)
+#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT)
+#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn)
+#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters)
+#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT)
+#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn)
+#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters)
+#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT)
+#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn)
+#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters)
+#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT)
+#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn)
+#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters)
+#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT)
+#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn)
+#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters)
+#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT)
+#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn)
+#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters)
+#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT)
+#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn)
+#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters)
+#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT)
+#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn)
+#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters)
+#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT)
+#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn)
+#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters)
+#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT)
+#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn)
+#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters)
+#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT)
+#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn)
+#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters)
+#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT)
+#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn)
+#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters)
+#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT)
+#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn)
+#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters)
+#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT)
+#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn)
+#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters)
+#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT)
+#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn)
+#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters)
+#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT)
+#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn)
+#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters)
+#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT)
+#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn)
+#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters)
+#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT)
+#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn)
+#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters)
+#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT)
+#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn)
+#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters)
+#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT)
+#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn)
+#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters)
+#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT)
+#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn)
+#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters)
+#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT)
+#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn)
+#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters)
+#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT)
+#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn)
+#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters)
+#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT)
+#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn)
+#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters)
+#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT)
+#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn)
+#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters)
+#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV)
+#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn)
+#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters)
+#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV)
+#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn)
+#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters)
+#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT)
+#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn)
+#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters)
+#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT)
+#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn)
+#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters)
+#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT)
+#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn)
+#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters)
+#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT)
+#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn)
+#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters)
+#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT)
+#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn)
+#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters)
+#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT)
+#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn)
+#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters)
+#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT)
+#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn)
+#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters)
+#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT)
+#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn)
+#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters)
+#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE)
+#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn)
+#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters)
+#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE)
+#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn)
+#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters)
+#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE)
+#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn)
+#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters)
+#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE)
+#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn)
+#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters)
+#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE)
+#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn)
+#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters)
+#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT)
+#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn)
+#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters)
+#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT)
+#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn)
+#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters)
+#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT)
+#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn)
+#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters)
+#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI)
+#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn)
+#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters)
+#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT)
+#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn)
+#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters)
+#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT)
+#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn)
+#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters)
+#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT)
+#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn)
+#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters)
+#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT)
+#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn)
+#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters)
+#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES)
+#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn)
+#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters)
+#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES)
+#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn)
+
+#endif /* !defined( _GLAPI_DISPATCH_H_ ) */
diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h
index 45f7b55ad..5ca44deb0 100644
--- a/mesalib/src/mesa/main/glheader.h
+++ b/mesalib/src/mesa/main/glheader.h
@@ -1,145 +1,163 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file glheader.h
- * Wrapper for GL/gl.h and GL/glext.h
- */
-
-
-#ifndef GLHEADER_H
-#define GLHEADER_H
-
-
-#ifdef WGLAPI
-#undef WGLAPI
-#endif
-
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define WGLAPI __declspec(dllexport)
-# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define WGLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define WGLAPI __declspec(dllimport)
-# endif /* _STATIC_MESA support */
-#endif /* WIN32 / CYGWIN bracket */
-
-
-#define GL_GLEXT_PROTOTYPES
-#include "GL/gl.h"
-#include "GL/glext.h"
-#include "GL/internal/glcore.h"
-
-
-/**
- * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
- */
-typedef int GLfixed;
-typedef int GLclampx;
-
-
-#ifndef GL_OES_EGL_image
-typedef void *GLeglImageOES;
-#endif
-
-
-#ifndef GL_OES_point_size_array
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-#endif
-
-
-#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-#endif
-
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-
-/* GLES 2.0 tokens */
-#ifndef GL_RGB565
-#define GL_RGB565 0x8D62
-#endif
-
-#ifndef GL_TEXTURE_GEN_STR_OES
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
-#endif
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-#endif
-
-#ifndef GL_ES_VERSION_2_0
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#endif
-
-
-
-/**
- * Internal token to represent a GLSL shader program (a collection of
- * one or more shaders that get linked together). Note that GLSL
- * shaders and shader programs share one name space (one hash table)
- * so we need a value that's different from any of the
- * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
- */
-#define GL_SHADER_PROGRAM_MESA 0x9999
-
-
-/**
- * Internal token for geometry programs.
- * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
- */
-#define MESA_GEOMETRY_PROGRAM 0x8c26
-
-
-
-#endif /* GLHEADER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file glheader.h
+ * Wrapper for GL/gl.h and GL/glext.h
+ */
+
+
+#ifndef GLHEADER_H
+#define GLHEADER_H
+
+
+#ifdef WGLAPI
+#undef WGLAPI
+#endif
+
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define WGLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define WGLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define WGLAPI __declspec(dllimport)
+# endif /* _STATIC_MESA support */
+#endif /* WIN32 / CYGWIN bracket */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLfixed;
+typedef int GLclampx;
+
+
+#ifndef GL_OES_EGL_image
+typedef void *GLeglImageOES;
+#endif
+
+
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#endif
+
+/* GLES 2.0 tokens */
+#ifndef GL_RGB565
+#define GL_RGB565 0x8D62
+#endif
+
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+
+
+
+/**
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together). Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
+ */
+#define GL_SHADER_PROGRAM_MESA 0x9999
+
+
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+/* Several fields of struct gl_config can take these as values. Since
+ * GLX header files may not be available everywhere they need to be used,
+ * redefine them here.
+ */
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+#endif /* GLHEADER_H */
diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c
index b624e6eca..63f5c90fa 100644
--- a/mesalib/src/mesa/main/hash.c
+++ b/mesalib/src/mesa/main/hash.c
@@ -1,547 +1,547 @@
-/**
- * \file hash.c
- * Generic hash table.
- *
- * Used for display lists, texture objects, vertex/fragment programs,
- * buffer objects, etc. The hash functions are thread-safe.
- *
- * \note key=0 is illegal.
- *
- * \author Brian Paul
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "glapi/glthread.h"
-#include "hash.h"
-
-
-#define TABLE_SIZE 1023 /**< Size of lookup table/array */
-
-#define HASH_FUNC(K) ((K) % TABLE_SIZE)
-
-
-/**
- * An entry in the hash table.
- */
-struct HashEntry {
- GLuint Key; /**< the entry's key */
- void *Data; /**< the entry's data */
- struct HashEntry *Next; /**< pointer to next entry */
-};
-
-
-/**
- * The hash table data structure.
- */
-struct _mesa_HashTable {
- struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
- GLuint MaxKey; /**< highest key inserted so far */
- _glthread_Mutex Mutex; /**< mutual exclusion lock */
- _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */
- GLboolean InDeleteAll; /**< Debug check */
-};
-
-
-
-/**
- * Create a new hash table.
- *
- * \return pointer to a new, empty hash table.
- */
-struct _mesa_HashTable *
-_mesa_NewHashTable(void)
-{
- struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
- if (table) {
- _glthread_INIT_MUTEX(table->Mutex);
- _glthread_INIT_MUTEX(table->WalkMutex);
- }
- return table;
-}
-
-
-
-/**
- * Delete a hash table.
- * Frees each entry on the hash table and then the hash table structure itself.
- * Note that the caller should have already traversed the table and deleted
- * the objects in the table (i.e. We don't free the entries' data pointer).
- *
- * \param table the hash table to delete.
- */
-void
-_mesa_DeleteHashTable(struct _mesa_HashTable *table)
-{
- GLuint pos;
- assert(table);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- struct HashEntry *entry = table->Table[pos];
- while (entry) {
- struct HashEntry *next = entry->Next;
- if (entry->Data) {
- _mesa_problem(NULL,
- "In _mesa_DeleteHashTable, found non-freed data");
- }
- free(entry);
- entry = next;
- }
- }
- _glthread_DESTROY_MUTEX(table->Mutex);
- _glthread_DESTROY_MUTEX(table->WalkMutex);
- free(table);
-}
-
-
-
-/**
- * Lookup an entry in the hash table, without locking.
- * \sa _mesa_HashLookup
- */
-static INLINE void *
-_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
-{
- GLuint pos;
- const struct HashEntry *entry;
-
- assert(table);
- assert(key);
-
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- return entry->Data;
- }
- entry = entry->Next;
- }
- return NULL;
-}
-
-
-/**
- * Lookup an entry in the hash table.
- *
- * \param table the hash table.
- * \param key the key.
- *
- * \return pointer to user's data or NULL if key not in table
- */
-void *
-_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
-{
- void *res;
- assert(table);
- _glthread_LOCK_MUTEX(table->Mutex);
- res = _mesa_HashLookup_unlocked(table, key);
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return res;
-}
-
-
-/**
- * Insert a key/pointer pair into the hash table.
- * If an entry with this key already exists we'll replace the existing entry.
- *
- * \param table the hash table.
- * \param key the key (not zero).
- * \param data pointer to user data.
- */
-void
-_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
-{
- /* search for existing entry with this key */
- GLuint pos;
- struct HashEntry *entry;
-
- assert(table);
- assert(key);
-
- _glthread_LOCK_MUTEX(table->Mutex);
-
- if (key > table->MaxKey)
- table->MaxKey = key;
-
- pos = HASH_FUNC(key);
-
- /* check if replacing an existing entry with same key */
- for (entry = table->Table[pos]; entry; entry = entry->Next) {
- if (entry->Key == key) {
- /* replace entry's data */
-#if 0 /* not sure this check is always valid */
- if (entry->Data) {
- _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert");
- }
-#endif
- entry->Data = data;
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return;
- }
- }
-
- /* alloc and insert new table entry */
- entry = MALLOC_STRUCT(HashEntry);
- if (entry) {
- entry->Key = key;
- entry->Data = data;
- entry->Next = table->Table[pos];
- table->Table[pos] = entry;
- }
-
- _glthread_UNLOCK_MUTEX(table->Mutex);
-}
-
-
-
-/**
- * Remove an entry from the hash table.
- *
- * \param table the hash table.
- * \param key key of entry to remove.
- *
- * While holding the hash table's lock, searches the entry with the matching
- * key and unlinks it.
- */
-void
-_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
-{
- GLuint pos;
- struct HashEntry *entry, *prev;
-
- assert(table);
- assert(key);
-
- /* have to check this outside of mutex lock */
- if (table->InDeleteAll) {
- _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
- "_mesa_HashDeleteAll callback function");
- return;
- }
-
- _glthread_LOCK_MUTEX(table->Mutex);
-
- pos = HASH_FUNC(key);
- prev = NULL;
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- /* found it! */
- if (prev) {
- prev->Next = entry->Next;
- }
- else {
- table->Table[pos] = entry->Next;
- }
- free(entry);
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return;
- }
- prev = entry;
- entry = entry->Next;
- }
-
- _glthread_UNLOCK_MUTEX(table->Mutex);
-}
-
-
-
-/**
- * Delete all entries in a hash table, but don't delete the table itself.
- * Invoke the given callback function for each table entry.
- *
- * \param table the hash table to delete
- * \param callback the callback function
- * \param userData arbitrary pointer to pass along to the callback
- * (this is typically a GLcontext pointer)
- */
-void
-_mesa_HashDeleteAll(struct _mesa_HashTable *table,
- void (*callback)(GLuint key, void *data, void *userData),
- void *userData)
-{
- GLuint pos;
- ASSERT(table);
- ASSERT(callback);
- _glthread_LOCK_MUTEX(table->Mutex);
- table->InDeleteAll = GL_TRUE;
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- struct HashEntry *entry, *next;
- for (entry = table->Table[pos]; entry; entry = next) {
- callback(entry->Key, entry->Data, userData);
- next = entry->Next;
- free(entry);
- }
- table->Table[pos] = NULL;
- }
- table->InDeleteAll = GL_FALSE;
- _glthread_UNLOCK_MUTEX(table->Mutex);
-}
-
-
-/**
- * Walk over all entries in a hash table, calling callback function for each.
- * Note: we use a separate mutex in this function to avoid a recursive
- * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
- * prevent multiple threads/contexts from getting tangled up.
- * A lock-less version of this function could be used when the table will
- * not be modified.
- * \param table the hash table to walk
- * \param callback the callback function
- * \param userData arbitrary pointer to pass along to the callback
- * (this is typically a GLcontext pointer)
- */
-void
-_mesa_HashWalk(const struct _mesa_HashTable *table,
- void (*callback)(GLuint key, void *data, void *userData),
- void *userData)
-{
- /* cast-away const */
- struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
- GLuint pos;
- ASSERT(table);
- ASSERT(callback);
- _glthread_LOCK_MUTEX(table2->WalkMutex);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- struct HashEntry *entry, *next;
- for (entry = table->Table[pos]; entry; entry = next) {
- /* save 'next' pointer now in case the callback deletes the entry */
- next = entry->Next;
- callback(entry->Key, entry->Data, userData);
- }
- }
- _glthread_UNLOCK_MUTEX(table2->WalkMutex);
-}
-
-
-/**
- * Return the key of the "first" entry in the hash table.
- * While holding the lock, walks through all table positions until finding
- * the first entry of the first non-empty one.
- *
- * \param table the hash table
- * \return key for the "first" entry in the hash table.
- */
-GLuint
-_mesa_HashFirstEntry(struct _mesa_HashTable *table)
-{
- GLuint pos;
- assert(table);
- _glthread_LOCK_MUTEX(table->Mutex);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- if (table->Table[pos]) {
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return table->Table[pos]->Key;
- }
- }
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return 0;
-}
-
-
-/**
- * Given a hash table key, return the next key. This is used to walk
- * over all entries in the table. Note that the keys returned during
- * walking won't be in any particular order.
- * \return next hash key or 0 if end of table.
- */
-GLuint
-_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
-{
- const struct HashEntry *entry;
- GLuint pos;
-
- assert(table);
- assert(key);
-
- /* Find the entry with given key */
- pos = HASH_FUNC(key);
- for (entry = table->Table[pos]; entry ; entry = entry->Next) {
- if (entry->Key == key) {
- break;
- }
- }
-
- if (!entry) {
- /* the given key was not found, so we can't find the next entry */
- return 0;
- }
-
- if (entry->Next) {
- /* return next in linked list */
- return entry->Next->Key;
- }
- else {
- /* look for next non-empty table slot */
- pos++;
- while (pos < TABLE_SIZE) {
- if (table->Table[pos]) {
- return table->Table[pos]->Key;
- }
- pos++;
- }
- return 0;
- }
-}
-
-
-/**
- * Dump contents of hash table for debugging.
- *
- * \param table the hash table.
- */
-void
-_mesa_HashPrint(const struct _mesa_HashTable *table)
-{
- GLuint pos;
- assert(table);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- const struct HashEntry *entry = table->Table[pos];
- while (entry) {
- _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
- entry = entry->Next;
- }
- }
-}
-
-
-
-/**
- * Find a block of adjacent unused hash keys.
- *
- * \param table the hash table.
- * \param numKeys number of keys needed.
- *
- * \return Starting key of free block or 0 if failure.
- *
- * If there are enough free keys between the maximum key existing in the table
- * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
- * the adjacent key. Otherwise do a full search for a free key block in the
- * allowable key range.
- */
-GLuint
-_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
-{
- const GLuint maxKey = ~((GLuint) 0);
- _glthread_LOCK_MUTEX(table->Mutex);
- if (maxKey - numKeys > table->MaxKey) {
- /* the quick solution */
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return table->MaxKey + 1;
- }
- else {
- /* the slow solution */
- GLuint freeCount = 0;
- GLuint freeStart = 1;
- GLuint key;
- for (key = 1; key != maxKey; key++) {
- if (_mesa_HashLookup_unlocked(table, key)) {
- /* darn, this key is already in use */
- freeCount = 0;
- freeStart = key+1;
- }
- else {
- /* this key not in use, check if we've found enough */
- freeCount++;
- if (freeCount == numKeys) {
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return freeStart;
- }
- }
- }
- /* cannot allocate a block of numKeys consecutive keys */
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return 0;
- }
-}
-
-
-#if 0 /* debug only */
-
-/**
- * Test walking over all the entries in a hash table.
- */
-static void
-test_hash_walking(void)
-{
- struct _mesa_HashTable *t = _mesa_NewHashTable();
- const GLuint limit = 50000;
- GLuint i;
-
- /* create some entries */
- for (i = 0; i < limit; i++) {
- GLuint dummy;
- GLuint k = (rand() % (limit * 10)) + 1;
- while (_mesa_HashLookup(t, k)) {
- /* id already in use, try another */
- k = (rand() % (limit * 10)) + 1;
- }
- _mesa_HashInsert(t, k, &dummy);
- }
-
- /* walk over all entries */
- {
- GLuint k = _mesa_HashFirstEntry(t);
- GLuint count = 0;
- while (k) {
- GLuint knext = _mesa_HashNextEntry(t, k);
- assert(knext != k);
- _mesa_HashRemove(t, k);
- count++;
- k = knext;
- }
- assert(count == limit);
- k = _mesa_HashFirstEntry(t);
- assert(k==0);
- }
-
- _mesa_DeleteHashTable(t);
-}
-
-
-void
-_mesa_test_hash_functions(void)
-{
- int a, b, c;
- struct _mesa_HashTable *t;
-
- t = _mesa_NewHashTable();
- _mesa_HashInsert(t, 501, &a);
- _mesa_HashInsert(t, 10, &c);
- _mesa_HashInsert(t, 0xfffffff8, &b);
- /*_mesa_HashPrint(t);*/
-
- assert(_mesa_HashLookup(t,501));
- assert(!_mesa_HashLookup(t,1313));
- assert(_mesa_HashFindFreeKeyBlock(t, 100));
-
- _mesa_DeleteHashTable(t);
-
- test_hash_walking();
-}
-
-#endif
+/**
+ * \file hash.c
+ * Generic hash table.
+ *
+ * Used for display lists, texture objects, vertex/fragment programs,
+ * buffer objects, etc. The hash functions are thread-safe.
+ *
+ * \note key=0 is illegal.
+ *
+ * \author Brian Paul
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "glapi/glthread.h"
+#include "hash.h"
+
+
+#define TABLE_SIZE 1023 /**< Size of lookup table/array */
+
+#define HASH_FUNC(K) ((K) % TABLE_SIZE)
+
+
+/**
+ * An entry in the hash table.
+ */
+struct HashEntry {
+ GLuint Key; /**< the entry's key */
+ void *Data; /**< the entry's data */
+ struct HashEntry *Next; /**< pointer to next entry */
+};
+
+
+/**
+ * The hash table data structure.
+ */
+struct _mesa_HashTable {
+ struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
+ GLuint MaxKey; /**< highest key inserted so far */
+ _glthread_Mutex Mutex; /**< mutual exclusion lock */
+ _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */
+ GLboolean InDeleteAll; /**< Debug check */
+};
+
+
+
+/**
+ * Create a new hash table.
+ *
+ * \return pointer to a new, empty hash table.
+ */
+struct _mesa_HashTable *
+_mesa_NewHashTable(void)
+{
+ struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
+ if (table) {
+ _glthread_INIT_MUTEX(table->Mutex);
+ _glthread_INIT_MUTEX(table->WalkMutex);
+ }
+ return table;
+}
+
+
+
+/**
+ * Delete a hash table.
+ * Frees each entry on the hash table and then the hash table structure itself.
+ * Note that the caller should have already traversed the table and deleted
+ * the objects in the table (i.e. We don't free the entries' data pointer).
+ *
+ * \param table the hash table to delete.
+ */
+void
+_mesa_DeleteHashTable(struct _mesa_HashTable *table)
+{
+ GLuint pos;
+ assert(table);
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ struct HashEntry *entry = table->Table[pos];
+ while (entry) {
+ struct HashEntry *next = entry->Next;
+ if (entry->Data) {
+ _mesa_problem(NULL,
+ "In _mesa_DeleteHashTable, found non-freed data");
+ }
+ free(entry);
+ entry = next;
+ }
+ }
+ _glthread_DESTROY_MUTEX(table->Mutex);
+ _glthread_DESTROY_MUTEX(table->WalkMutex);
+ free(table);
+}
+
+
+
+/**
+ * Lookup an entry in the hash table, without locking.
+ * \sa _mesa_HashLookup
+ */
+static INLINE void *
+_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
+{
+ GLuint pos;
+ const struct HashEntry *entry;
+
+ assert(table);
+ assert(key);
+
+ pos = HASH_FUNC(key);
+ entry = table->Table[pos];
+ while (entry) {
+ if (entry->Key == key) {
+ return entry->Data;
+ }
+ entry = entry->Next;
+ }
+ return NULL;
+}
+
+
+/**
+ * Lookup an entry in the hash table.
+ *
+ * \param table the hash table.
+ * \param key the key.
+ *
+ * \return pointer to user's data or NULL if key not in table
+ */
+void *
+_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
+{
+ void *res;
+ assert(table);
+ _glthread_LOCK_MUTEX(table->Mutex);
+ res = _mesa_HashLookup_unlocked(table, key);
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return res;
+}
+
+
+/**
+ * Insert a key/pointer pair into the hash table.
+ * If an entry with this key already exists we'll replace the existing entry.
+ *
+ * \param table the hash table.
+ * \param key the key (not zero).
+ * \param data pointer to user data.
+ */
+void
+_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
+{
+ /* search for existing entry with this key */
+ GLuint pos;
+ struct HashEntry *entry;
+
+ assert(table);
+ assert(key);
+
+ _glthread_LOCK_MUTEX(table->Mutex);
+
+ if (key > table->MaxKey)
+ table->MaxKey = key;
+
+ pos = HASH_FUNC(key);
+
+ /* check if replacing an existing entry with same key */
+ for (entry = table->Table[pos]; entry; entry = entry->Next) {
+ if (entry->Key == key) {
+ /* replace entry's data */
+#if 0 /* not sure this check is always valid */
+ if (entry->Data) {
+ _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert");
+ }
+#endif
+ entry->Data = data;
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return;
+ }
+ }
+
+ /* alloc and insert new table entry */
+ entry = MALLOC_STRUCT(HashEntry);
+ if (entry) {
+ entry->Key = key;
+ entry->Data = data;
+ entry->Next = table->Table[pos];
+ table->Table[pos] = entry;
+ }
+
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+}
+
+
+
+/**
+ * Remove an entry from the hash table.
+ *
+ * \param table the hash table.
+ * \param key key of entry to remove.
+ *
+ * While holding the hash table's lock, searches the entry with the matching
+ * key and unlinks it.
+ */
+void
+_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
+{
+ GLuint pos;
+ struct HashEntry *entry, *prev;
+
+ assert(table);
+ assert(key);
+
+ /* have to check this outside of mutex lock */
+ if (table->InDeleteAll) {
+ _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
+ "_mesa_HashDeleteAll callback function");
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(table->Mutex);
+
+ pos = HASH_FUNC(key);
+ prev = NULL;
+ entry = table->Table[pos];
+ while (entry) {
+ if (entry->Key == key) {
+ /* found it! */
+ if (prev) {
+ prev->Next = entry->Next;
+ }
+ else {
+ table->Table[pos] = entry->Next;
+ }
+ free(entry);
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return;
+ }
+ prev = entry;
+ entry = entry->Next;
+ }
+
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+}
+
+
+
+/**
+ * Delete all entries in a hash table, but don't delete the table itself.
+ * Invoke the given callback function for each table entry.
+ *
+ * \param table the hash table to delete
+ * \param callback the callback function
+ * \param userData arbitrary pointer to pass along to the callback
+ * (this is typically a struct gl_context pointer)
+ */
+void
+_mesa_HashDeleteAll(struct _mesa_HashTable *table,
+ void (*callback)(GLuint key, void *data, void *userData),
+ void *userData)
+{
+ GLuint pos;
+ ASSERT(table);
+ ASSERT(callback);
+ _glthread_LOCK_MUTEX(table->Mutex);
+ table->InDeleteAll = GL_TRUE;
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ struct HashEntry *entry, *next;
+ for (entry = table->Table[pos]; entry; entry = next) {
+ callback(entry->Key, entry->Data, userData);
+ next = entry->Next;
+ free(entry);
+ }
+ table->Table[pos] = NULL;
+ }
+ table->InDeleteAll = GL_FALSE;
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+}
+
+
+/**
+ * Walk over all entries in a hash table, calling callback function for each.
+ * Note: we use a separate mutex in this function to avoid a recursive
+ * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
+ * prevent multiple threads/contexts from getting tangled up.
+ * A lock-less version of this function could be used when the table will
+ * not be modified.
+ * \param table the hash table to walk
+ * \param callback the callback function
+ * \param userData arbitrary pointer to pass along to the callback
+ * (this is typically a struct gl_context pointer)
+ */
+void
+_mesa_HashWalk(const struct _mesa_HashTable *table,
+ void (*callback)(GLuint key, void *data, void *userData),
+ void *userData)
+{
+ /* cast-away const */
+ struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
+ GLuint pos;
+ ASSERT(table);
+ ASSERT(callback);
+ _glthread_LOCK_MUTEX(table2->WalkMutex);
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ struct HashEntry *entry, *next;
+ for (entry = table->Table[pos]; entry; entry = next) {
+ /* save 'next' pointer now in case the callback deletes the entry */
+ next = entry->Next;
+ callback(entry->Key, entry->Data, userData);
+ }
+ }
+ _glthread_UNLOCK_MUTEX(table2->WalkMutex);
+}
+
+
+/**
+ * Return the key of the "first" entry in the hash table.
+ * While holding the lock, walks through all table positions until finding
+ * the first entry of the first non-empty one.
+ *
+ * \param table the hash table
+ * \return key for the "first" entry in the hash table.
+ */
+GLuint
+_mesa_HashFirstEntry(struct _mesa_HashTable *table)
+{
+ GLuint pos;
+ assert(table);
+ _glthread_LOCK_MUTEX(table->Mutex);
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ if (table->Table[pos]) {
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return table->Table[pos]->Key;
+ }
+ }
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return 0;
+}
+
+
+/**
+ * Given a hash table key, return the next key. This is used to walk
+ * over all entries in the table. Note that the keys returned during
+ * walking won't be in any particular order.
+ * \return next hash key or 0 if end of table.
+ */
+GLuint
+_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
+{
+ const struct HashEntry *entry;
+ GLuint pos;
+
+ assert(table);
+ assert(key);
+
+ /* Find the entry with given key */
+ pos = HASH_FUNC(key);
+ for (entry = table->Table[pos]; entry ; entry = entry->Next) {
+ if (entry->Key == key) {
+ break;
+ }
+ }
+
+ if (!entry) {
+ /* the given key was not found, so we can't find the next entry */
+ return 0;
+ }
+
+ if (entry->Next) {
+ /* return next in linked list */
+ return entry->Next->Key;
+ }
+ else {
+ /* look for next non-empty table slot */
+ pos++;
+ while (pos < TABLE_SIZE) {
+ if (table->Table[pos]) {
+ return table->Table[pos]->Key;
+ }
+ pos++;
+ }
+ return 0;
+ }
+}
+
+
+/**
+ * Dump contents of hash table for debugging.
+ *
+ * \param table the hash table.
+ */
+void
+_mesa_HashPrint(const struct _mesa_HashTable *table)
+{
+ GLuint pos;
+ assert(table);
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ const struct HashEntry *entry = table->Table[pos];
+ while (entry) {
+ _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
+ entry = entry->Next;
+ }
+ }
+}
+
+
+
+/**
+ * Find a block of adjacent unused hash keys.
+ *
+ * \param table the hash table.
+ * \param numKeys number of keys needed.
+ *
+ * \return Starting key of free block or 0 if failure.
+ *
+ * If there are enough free keys between the maximum key existing in the table
+ * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
+ * the adjacent key. Otherwise do a full search for a free key block in the
+ * allowable key range.
+ */
+GLuint
+_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
+{
+ const GLuint maxKey = ~((GLuint) 0);
+ _glthread_LOCK_MUTEX(table->Mutex);
+ if (maxKey - numKeys > table->MaxKey) {
+ /* the quick solution */
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return table->MaxKey + 1;
+ }
+ else {
+ /* the slow solution */
+ GLuint freeCount = 0;
+ GLuint freeStart = 1;
+ GLuint key;
+ for (key = 1; key != maxKey; key++) {
+ if (_mesa_HashLookup_unlocked(table, key)) {
+ /* darn, this key is already in use */
+ freeCount = 0;
+ freeStart = key+1;
+ }
+ else {
+ /* this key not in use, check if we've found enough */
+ freeCount++;
+ if (freeCount == numKeys) {
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return freeStart;
+ }
+ }
+ }
+ /* cannot allocate a block of numKeys consecutive keys */
+ _glthread_UNLOCK_MUTEX(table->Mutex);
+ return 0;
+ }
+}
+
+
+#if 0 /* debug only */
+
+/**
+ * Test walking over all the entries in a hash table.
+ */
+static void
+test_hash_walking(void)
+{
+ struct _mesa_HashTable *t = _mesa_NewHashTable();
+ const GLuint limit = 50000;
+ GLuint i;
+
+ /* create some entries */
+ for (i = 0; i < limit; i++) {
+ GLuint dummy;
+ GLuint k = (rand() % (limit * 10)) + 1;
+ while (_mesa_HashLookup(t, k)) {
+ /* id already in use, try another */
+ k = (rand() % (limit * 10)) + 1;
+ }
+ _mesa_HashInsert(t, k, &dummy);
+ }
+
+ /* walk over all entries */
+ {
+ GLuint k = _mesa_HashFirstEntry(t);
+ GLuint count = 0;
+ while (k) {
+ GLuint knext = _mesa_HashNextEntry(t, k);
+ assert(knext != k);
+ _mesa_HashRemove(t, k);
+ count++;
+ k = knext;
+ }
+ assert(count == limit);
+ k = _mesa_HashFirstEntry(t);
+ assert(k==0);
+ }
+
+ _mesa_DeleteHashTable(t);
+}
+
+
+void
+_mesa_test_hash_functions(void)
+{
+ int a, b, c;
+ struct _mesa_HashTable *t;
+
+ t = _mesa_NewHashTable();
+ _mesa_HashInsert(t, 501, &a);
+ _mesa_HashInsert(t, 10, &c);
+ _mesa_HashInsert(t, 0xfffffff8, &b);
+ /*_mesa_HashPrint(t);*/
+
+ assert(_mesa_HashLookup(t,501));
+ assert(!_mesa_HashLookup(t,1313));
+ assert(_mesa_HashFindFreeKeyBlock(t, 100));
+
+ _mesa_DeleteHashTable(t);
+
+ test_hash_walking();
+}
+
+#endif
diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c
index e2d4129a3..ccec1d285 100644
--- a/mesalib/src/mesa/main/hint.c
+++ b/mesalib/src/mesa/main/hint.c
@@ -1,149 +1,145 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "enums.h"
-#include "context.h"
-#include "hint.h"
-#include "imports.h"
-
-
-
-void GLAPIENTRY
-_mesa_Hint( GLenum target, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glHint %s %d\n",
- _mesa_lookup_enum_by_nr(target), mode);
-
- if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
- return;
- }
-
- switch (target) {
- case GL_FOG_HINT:
- if (ctx->Hint.Fog == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- if (ctx->Hint.LineSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- if (ctx->Hint.PerspectiveCorrection == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- if (ctx->Hint.PointSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- if (ctx->Hint.PolygonSmooth == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.PolygonSmooth = mode;
- break;
-
- /* GL_EXT_clip_volume_hint */
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- if (ctx->Hint.ClipVolumeClipping == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.ClipVolumeClipping = mode;
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- if (ctx->Hint.TextureCompression == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.TextureCompression = mode;
- break;
-
- /* GL_SGIS_generate_mipmap */
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- if (!ctx->Extensions.SGIS_generate_mipmap) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.GenerateMipmap == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.GenerateMipmap = mode;
- break;
-
- /* GL_ARB_fragment_shader */
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- if (!ctx->Extensions.ARB_fragment_shader) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
- if (ctx->Hint.FragmentShaderDerivative == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.FragmentShaderDerivative = mode;
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
-
- if (ctx->Driver.Hint) {
- (*ctx->Driver.Hint)( ctx, target, mode );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_hint( GLcontext * ctx )
-{
- /* Hint group */
- ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
- ctx->Hint.PointSmooth = GL_DONT_CARE;
- ctx->Hint.LineSmooth = GL_DONT_CARE;
- ctx->Hint.PolygonSmooth = GL_DONT_CARE;
- ctx->Hint.Fog = GL_DONT_CARE;
- ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
- ctx->Hint.TextureCompression = GL_DONT_CARE;
- ctx->Hint.GenerateMipmap = GL_DONT_CARE;
- ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "enums.h"
+#include "context.h"
+#include "hint.h"
+#include "imports.h"
+
+
+
+void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glHint %s %d\n",
+ _mesa_lookup_enum_by_nr(target), mode);
+
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return;
+ }
+
+ switch (target) {
+ case GL_FOG_HINT:
+ if (ctx->Hint.Fog == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ if (ctx->Hint.LineSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ if (ctx->Hint.PerspectiveCorrection == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ if (ctx->Hint.PointSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ if (ctx->Hint.PolygonSmooth == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+
+ /* GL_EXT_clip_volume_hint */
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ if (ctx->Hint.ClipVolumeClipping == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Hint.TextureCompression == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.TextureCompression = mode;
+ break;
+
+ /* GL_SGIS_generate_mipmap */
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ if (ctx->Hint.GenerateMipmap == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.GenerateMipmap = mode;
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+
+ if (ctx->Driver.Hint) {
+ (*ctx->Driver.Hint)( ctx, target, mode );
+ }
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+void _mesa_init_hint( struct gl_context * ctx )
+{
+ /* Hint group */
+ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
+ ctx->Hint.PointSmooth = GL_DONT_CARE;
+ ctx->Hint.LineSmooth = GL_DONT_CARE;
+ ctx->Hint.PolygonSmooth = GL_DONT_CARE;
+ ctx->Hint.Fog = GL_DONT_CARE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
+ ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
+}
diff --git a/mesalib/src/mesa/main/hint.h b/mesalib/src/mesa/main/hint.h
index bfc388710..3cdd2d650 100644
--- a/mesalib/src/mesa/main/hint.h
+++ b/mesalib/src/mesa/main/hint.h
@@ -1,57 +1,59 @@
-/**
- * \file hint.h
- * Hints operations.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef HINT_H
-#define HINT_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_Hint( GLenum target, GLenum mode );
-
-extern void
-_mesa_init_hint( GLcontext * ctx );
-
-#else
-
-/** No-op */
-#define _mesa_init_hint( c ) ((void) 0)
-
-#endif
-
-#endif
+/**
+ * \file hint.h
+ * Hints operations.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef HINT_H
+#define HINT_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+
+#if _HAVE_FULL_GL
+
+extern void GLAPIENTRY
+_mesa_Hint( GLenum target, GLenum mode );
+
+extern void
+_mesa_init_hint( struct gl_context * ctx );
+
+#else
+
+/** No-op */
+#define _mesa_init_hint( c ) ((void) 0)
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/histogram.c b/mesalib/src/mesa/main/histogram.c
index 4e482bcd5..f12428121 100644
--- a/mesalib/src/mesa/main/histogram.c
+++ b/mesalib/src/mesa/main/histogram.c
@@ -1,1105 +1,150 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "image.h"
-#include "histogram.h"
-#include "macros.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_histogram
-
-
-/*
- * XXX the packed pixel formats haven't been tested.
- */
-static void
-pack_histogram( GLcontext *ctx,
- GLuint n, CONST GLuint rgba[][4],
- GLenum format, GLenum type, GLvoid *destination,
- const struct gl_pixelstore_attrib *packing )
-{
- const GLint comps = _mesa_components_in_format(format);
- GLuint luminance[MAX_WIDTH];
-
- if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
- GLuint i;
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
-
-#define PACK_MACRO(TYPE) \
- { \
- GLuint i; \
- switch (format) { \
- case GL_RED: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][RCOMP]; \
- break; \
- case GL_GREEN: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][GCOMP]; \
- break; \
- case GL_BLUE: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][BCOMP]; \
- break; \
- case GL_ALPHA: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) rgba[i][ACOMP]; \
- break; \
- case GL_LUMINANCE: \
- for (i=0;i<n;i++) \
- dst[i] = (TYPE) luminance[i]; \
- break; \
- case GL_LUMINANCE_ALPHA: \
- for (i=0;i<n;i++) { \
- dst[i*2+0] = (TYPE) luminance[i]; \
- dst[i*2+1] = (TYPE) rgba[i][ACOMP]; \
- } \
- break; \
- case GL_RGB: \
- for (i=0;i<n;i++) { \
- dst[i*3+0] = (TYPE) rgba[i][RCOMP]; \
- dst[i*3+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*3+2] = (TYPE) rgba[i][BCOMP]; \
- } \
- break; \
- case GL_RGBA: \
- for (i=0;i<n;i++) { \
- dst[i*4+0] = (TYPE) rgba[i][RCOMP]; \
- dst[i*4+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*4+2] = (TYPE) rgba[i][BCOMP]; \
- dst[i*4+3] = (TYPE) rgba[i][ACOMP]; \
- } \
- break; \
- case GL_BGR: \
- for (i=0;i<n;i++) { \
- dst[i*3+0] = (TYPE) rgba[i][BCOMP]; \
- dst[i*3+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*3+2] = (TYPE) rgba[i][RCOMP]; \
- } \
- break; \
- case GL_BGRA: \
- for (i=0;i<n;i++) { \
- dst[i*4+0] = (TYPE) rgba[i][BCOMP]; \
- dst[i*4+1] = (TYPE) rgba[i][GCOMP]; \
- dst[i*4+2] = (TYPE) rgba[i][RCOMP]; \
- dst[i*4+3] = (TYPE) rgba[i][ACOMP]; \
- } \
- break; \
- case GL_ABGR_EXT: \
- for (i=0;i<n;i++) { \
- dst[i*4+0] = (TYPE) rgba[i][ACOMP]; \
- dst[i*4+1] = (TYPE) rgba[i][BCOMP]; \
- dst[i*4+2] = (TYPE) rgba[i][GCOMP]; \
- dst[i*4+3] = (TYPE) rgba[i][RCOMP]; \
- } \
- break; \
- default: \
- _mesa_problem(ctx, "bad format in pack_histogram"); \
- } \
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) destination;
- PACK_MACRO(GLubyte);
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) destination;
- PACK_MACRO(GLbyte);
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) destination;
- PACK_MACRO(GLushort);
- if (packing->SwapBytes) {
- _mesa_swap2(dst, n * comps);
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) destination;
- PACK_MACRO(GLshort);
- if (packing->SwapBytes) {
- _mesa_swap2((GLushort *) dst, n * comps);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) destination;
- PACK_MACRO(GLuint);
- if (packing->SwapBytes) {
- _mesa_swap4(dst, n * comps);
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) destination;
- PACK_MACRO(GLint);
- if (packing->SwapBytes) {
- _mesa_swap4((GLuint *) dst, n * comps);
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) destination;
- PACK_MACRO(GLfloat);
- if (packing->SwapBytes) {
- _mesa_swap4((GLuint *) dst, n * comps);
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- /* temporarily store as GLuints */
- GLuint temp[4*HISTOGRAM_TABLE_SIZE];
- GLuint *dst = temp;
- GLhalfARB *half = (GLhalfARB *) destination;
- GLuint i;
- /* get GLuint values */
- PACK_MACRO(GLuint);
- /* convert to GLhalf */
- for (i = 0; i < n * comps; i++) {
- half[i] = _mesa_float_to_half((GLfloat) temp[i]);
- }
- if (packing->SwapBytes) {
- _mesa_swap2((GLushort *) half, n * comps);
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (format == GL_RGB) {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x7) << 5)
- | ((rgba[i][GCOMP] & 0x7) << 2)
- | ((rgba[i][BCOMP] & 0x3) );
- }
- }
- else {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x7) << 5)
- | ((rgba[i][GCOMP] & 0x7) << 2)
- | ((rgba[i][RCOMP] & 0x3) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (format == GL_RGB) {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x3) << 6)
- | ((rgba[i][GCOMP] & 0x7) << 3)
- | ((rgba[i][BCOMP] & 0x7) );
- }
- }
- else {
- GLubyte *dst = (GLubyte *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x3) << 6)
- | ((rgba[i][GCOMP] & 0x7) << 3)
- | ((rgba[i][RCOMP] & 0x7) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (format == GL_RGB) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][BCOMP] & 0x1f) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][RCOMP] & 0x1f) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (format == GL_RGB) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][RCOMP] & 0x1f) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_BGR);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x3f) << 5)
- | ((rgba[i][BCOMP] & 0x1f) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xf) << 12)
- | ((rgba[i][GCOMP] & 0xf) << 8)
- | ((rgba[i][BCOMP] & 0xf) << 4)
- | ((rgba[i][ACOMP] & 0xf) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0xf) << 12)
- | ((rgba[i][GCOMP] & 0xf) << 8)
- | ((rgba[i][RCOMP] & 0xf) << 4)
- | ((rgba[i][ACOMP] & 0xf) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xf) << 12)
- | ((rgba[i][BCOMP] & 0xf) << 8)
- | ((rgba[i][GCOMP] & 0xf) << 4)
- | ((rgba[i][RCOMP] & 0xf) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xf) << 12)
- | ((rgba[i][BCOMP] & 0xf) << 8)
- | ((rgba[i][GCOMP] & 0xf) << 4)
- | ((rgba[i][RCOMP] & 0xf) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xf) << 12)
- | ((rgba[i][RCOMP] & 0xf) << 8)
- | ((rgba[i][GCOMP] & 0xf) << 4)
- | ((rgba[i][BCOMP] & 0xf) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xf) << 12)
- | ((rgba[i][GCOMP] & 0xf) << 8)
- | ((rgba[i][BCOMP] & 0xf) << 4)
- | ((rgba[i][ACOMP] & 0xf) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x1f) << 6)
- | ((rgba[i][BCOMP] & 0x1f) << 1)
- | ((rgba[i][ACOMP] & 0x1) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x1f) << 6)
- | ((rgba[i][RCOMP] & 0x1f) << 1)
- | ((rgba[i][ACOMP] & 0x1) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x1f) << 11)
- | ((rgba[i][BCOMP] & 0x1f) << 6)
- | ((rgba[i][GCOMP] & 0x1f) << 1)
- | ((rgba[i][RCOMP] & 0x1) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (format == GL_RGBA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x1f) << 11)
- | ((rgba[i][BCOMP] & 0x1f) << 6)
- | ((rgba[i][GCOMP] & 0x1f) << 1)
- | ((rgba[i][RCOMP] & 0x1) );
- }
- }
- else if (format == GL_BGRA) {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x1f) << 11)
- | ((rgba[i][RCOMP] & 0x1f) << 6)
- | ((rgba[i][GCOMP] & 0x1f) << 1)
- | ((rgba[i][BCOMP] & 0x1) );
- }
- }
- else {
- GLushort *dst = (GLushort *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x1f) << 11)
- | ((rgba[i][GCOMP] & 0x1f) << 6)
- | ((rgba[i][BCOMP] & 0x1f) << 1)
- | ((rgba[i][ACOMP] & 0x1) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xff) << 24)
- | ((rgba[i][GCOMP] & 0xff) << 16)
- | ((rgba[i][BCOMP] & 0xff) << 8)
- | ((rgba[i][ACOMP] & 0xff) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0xff) << 24)
- | ((rgba[i][GCOMP] & 0xff) << 16)
- | ((rgba[i][RCOMP] & 0xff) << 8)
- | ((rgba[i][ACOMP] & 0xff) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xff) << 24)
- | ((rgba[i][BCOMP] & 0xff) << 16)
- | ((rgba[i][GCOMP] & 0xff) << 8)
- | ((rgba[i][RCOMP] & 0xff) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xff) << 24)
- | ((rgba[i][BCOMP] & 0xff) << 16)
- | ((rgba[i][GCOMP] & 0xff) << 8)
- | ((rgba[i][RCOMP] & 0xff) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0xff) << 24)
- | ((rgba[i][RCOMP] & 0xff) << 16)
- | ((rgba[i][GCOMP] & 0xff) << 8)
- | ((rgba[i][BCOMP] & 0xff) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0xff) << 24)
- | ((rgba[i][GCOMP] & 0xff) << 16)
- | ((rgba[i][BCOMP] & 0xff) << 8)
- | ((rgba[i][ACOMP] & 0xff) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x3ff) << 22)
- | ((rgba[i][GCOMP] & 0x3ff) << 12)
- | ((rgba[i][BCOMP] & 0x3ff) << 2)
- | ((rgba[i][ACOMP] & 0x3) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][BCOMP] & 0x3ff) << 22)
- | ((rgba[i][GCOMP] & 0x3ff) << 12)
- | ((rgba[i][RCOMP] & 0x3ff) << 2)
- | ((rgba[i][ACOMP] & 0x3) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x3ff) << 22)
- | ((rgba[i][BCOMP] & 0x3ff) << 12)
- | ((rgba[i][GCOMP] & 0x3ff) << 2)
- | ((rgba[i][RCOMP] & 0x3) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (format == GL_RGBA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x3ff) << 22)
- | ((rgba[i][BCOMP] & 0x3ff) << 12)
- | ((rgba[i][GCOMP] & 0x3ff) << 2)
- | ((rgba[i][RCOMP] & 0x3) );
- }
- }
- else if (format == GL_BGRA) {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][ACOMP] & 0x3ff) << 22)
- | ((rgba[i][RCOMP] & 0x3ff) << 12)
- | ((rgba[i][GCOMP] & 0x3ff) << 2)
- | ((rgba[i][BCOMP] & 0x3) );
- }
- }
- else {
- GLuint *dst = (GLuint *) destination;
- GLuint i;
- ASSERT(format == GL_ABGR_EXT);
- for (i = 0; i < n; i++) {
- dst[i] = ((rgba[i][RCOMP] & 0x3ff) << 22)
- | ((rgba[i][GCOMP] & 0x3ff) << 12)
- | ((rgba[i][BCOMP] & 0x3ff) << 2)
- | ((rgba[i][ACOMP] & 0x3) );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "Bad type in pack_histogram");
- }
-
-#undef PACK_MACRO
-}
-
-
-/*
- * Given an internalFormat token passed to glHistogram or glMinMax,
- * return the corresponding base format.
- * Return -1 if invalid token.
- */
-static GLint
-base_histogram_format( GLenum format )
-{
- switch (format) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- return -1; /* error */
- }
-}
-
-
-
-/**********************************************************************
- * API functions
- */
-
-
-/* this is defined below */
-static void GLAPIENTRY _mesa_ResetMinmax(GLenum target);
-
-
-static void GLAPIENTRY
-_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax");
- return;
- }
-
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmax(target)");
- return;
- }
-
- if (format != GL_RED &&
- format != GL_GREEN &&
- format != GL_BLUE &&
- format != GL_ALPHA &&
- format != GL_RGB &&
- format != GL_BGR &&
- format != GL_RGBA &&
- format != GL_BGRA &&
- format != GL_ABGR_EXT &&
- format != GL_LUMINANCE &&
- format != GL_LUMINANCE_ALPHA) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinMax(format)");
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax(format or type)");
- return;
- }
-
-
- values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack, 2, 1, 1,
- format, type, values, "glGetMinmax");
- if (!values)
- return;
-
- {
- GLfloat minmax[2][4];
- minmax[0][RCOMP] = CLAMP(ctx->MinMax.Min[RCOMP], 0.0F, 1.0F);
- minmax[0][GCOMP] = CLAMP(ctx->MinMax.Min[GCOMP], 0.0F, 1.0F);
- minmax[0][BCOMP] = CLAMP(ctx->MinMax.Min[BCOMP], 0.0F, 1.0F);
- minmax[0][ACOMP] = CLAMP(ctx->MinMax.Min[ACOMP], 0.0F, 1.0F);
- minmax[1][RCOMP] = CLAMP(ctx->MinMax.Max[RCOMP], 0.0F, 1.0F);
- minmax[1][GCOMP] = CLAMP(ctx->MinMax.Max[GCOMP], 0.0F, 1.0F);
- minmax[1][BCOMP] = CLAMP(ctx->MinMax.Max[BCOMP], 0.0F, 1.0F);
- minmax[1][ACOMP] = CLAMP(ctx->MinMax.Max[ACOMP], 0.0F, 1.0F);
- _mesa_pack_rgba_span_float(ctx, 2, minmax,
- format, type, values, &ctx->Pack, 0x0);
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-
- if (reset) {
- _mesa_ResetMinmax(GL_MINMAX);
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");
- return;
- }
-
- if (target != GL_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(target)");
- return;
- }
-
- if (format != GL_RED &&
- format != GL_GREEN &&
- format != GL_BLUE &&
- format != GL_ALPHA &&
- format != GL_RGB &&
- format != GL_BGR &&
- format != GL_RGBA &&
- format != GL_BGRA &&
- format != GL_ABGR_EXT &&
- format != GL_LUMINANCE &&
- format != GL_LUMINANCE_ALPHA) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(format)");
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram(format or type)");
- return;
- }
-
- values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,
- ctx->Histogram.Width, 1, 1,
- format, type, values,
- "glGetHistogram");
- if (!values)
- return;
-
- pack_histogram(ctx, ctx->Histogram.Width,
- (CONST GLuint (*)[4]) ctx->Histogram.Count,
- format, type, values, &ctx->Pack);
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-
- if (reset) {
- GLuint i;
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv");
- return;
- }
-
- if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameterfv(target)");
- return;
- }
-
- switch (pname) {
- case GL_HISTOGRAM_WIDTH:
- *params = (GLfloat) ctx->Histogram.Width;
- break;
- case GL_HISTOGRAM_FORMAT:
- *params = (GLfloat) ctx->Histogram.Format;
- break;
- case GL_HISTOGRAM_RED_SIZE:
- *params = (GLfloat) ctx->Histogram.RedSize;
- break;
- case GL_HISTOGRAM_GREEN_SIZE:
- *params = (GLfloat) ctx->Histogram.GreenSize;
- break;
- case GL_HISTOGRAM_BLUE_SIZE:
- *params = (GLfloat) ctx->Histogram.BlueSize;
- break;
- case GL_HISTOGRAM_ALPHA_SIZE:
- *params = (GLfloat) ctx->Histogram.AlphaSize;
- break;
- case GL_HISTOGRAM_LUMINANCE_SIZE:
- *params = (GLfloat) ctx->Histogram.LuminanceSize;
- break;
- case GL_HISTOGRAM_SINK:
- *params = (GLfloat) ctx->Histogram.Sink;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameterfv(pname)");
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv");
- return;
- }
-
- if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameteriv(target)");
- return;
- }
-
- switch (pname) {
- case GL_HISTOGRAM_WIDTH:
- *params = (GLint) ctx->Histogram.Width;
- break;
- case GL_HISTOGRAM_FORMAT:
- *params = (GLint) ctx->Histogram.Format;
- break;
- case GL_HISTOGRAM_RED_SIZE:
- *params = (GLint) ctx->Histogram.RedSize;
- break;
- case GL_HISTOGRAM_GREEN_SIZE:
- *params = (GLint) ctx->Histogram.GreenSize;
- break;
- case GL_HISTOGRAM_BLUE_SIZE:
- *params = (GLint) ctx->Histogram.BlueSize;
- break;
- case GL_HISTOGRAM_ALPHA_SIZE:
- *params = (GLint) ctx->Histogram.AlphaSize;
- break;
- case GL_HISTOGRAM_LUMINANCE_SIZE:
- *params = (GLint) ctx->Histogram.LuminanceSize;
- break;
- case GL_HISTOGRAM_SINK:
- *params = (GLint) ctx->Histogram.Sink;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameteriv(pname)");
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv");
- return;
- }
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmaxParameterfv(target)");
- return;
- }
- if (pname == GL_MINMAX_FORMAT) {
- *params = (GLfloat) ctx->MinMax.Format;
- }
- else if (pname == GL_MINMAX_SINK) {
- *params = (GLfloat) ctx->MinMax.Sink;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinMaxParameterfv(pname)");
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv");
- return;
- }
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmaxParameteriv(target)");
- return;
- }
- if (pname == GL_MINMAX_FORMAT) {
- *params = (GLint) ctx->MinMax.Format;
- }
- else if (pname == GL_MINMAX_SINK) {
- *params = (GLint) ctx->MinMax.Sink;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinMaxParameteriv(pname)");
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- GLuint i;
- GLboolean error = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram");
- return;
- }
-
- if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHistogram(target)");
- return;
- }
-
- if (width < 0 || width > HISTOGRAM_TABLE_SIZE) {
- if (target == GL_PROXY_HISTOGRAM) {
- error = GL_TRUE;
- }
- else {
- if (width < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
- else
- _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glHistogram(width)");
- return;
- }
- }
-
- if (width != 0 && !_mesa_is_pow_two(width)) {
- if (target == GL_PROXY_HISTOGRAM) {
- error = GL_TRUE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
- return;
- }
- }
-
- if (base_histogram_format(internalFormat) < 0) {
- if (target == GL_PROXY_HISTOGRAM) {
- error = GL_TRUE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHistogram(internalFormat)");
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- /* reset histograms */
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
-
- if (error) {
- ctx->Histogram.Width = 0;
- ctx->Histogram.Format = 0;
- ctx->Histogram.RedSize = 0;
- ctx->Histogram.GreenSize = 0;
- ctx->Histogram.BlueSize = 0;
- ctx->Histogram.AlphaSize = 0;
- ctx->Histogram.LuminanceSize = 0;
- }
- else {
- ctx->Histogram.Width = width;
- ctx->Histogram.Format = internalFormat;
- ctx->Histogram.Sink = sink;
- ctx->Histogram.RedSize = 8 * sizeof(GLuint);
- ctx->Histogram.GreenSize = 8 * sizeof(GLuint);
- ctx->Histogram.BlueSize = 8 * sizeof(GLuint);
- ctx->Histogram.AlphaSize = 8 * sizeof(GLuint);
- ctx->Histogram.LuminanceSize = 8 * sizeof(GLuint);
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax");
- return;
- }
-
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMinMax(target)");
- return;
- }
-
- if (base_histogram_format(internalFormat) < 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glMinMax(internalFormat)");
- return;
- }
-
- if (ctx->MinMax.Sink == sink)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->MinMax.Sink = sink;
-}
-
-
-static void GLAPIENTRY
-_mesa_ResetHistogram(GLenum target)
-{
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");
- return;
- }
-
- if (target != GL_HISTOGRAM) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glResetHistogram(target)");
- return;
- }
-
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");
- return;
- }
-
- if (target != GL_MINMAX) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glResetMinMax(target)");
- return;
- }
-
- ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
- ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
- ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
- ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
-}
-
-
-void
-_mesa_init_histogram_dispatch(struct _glapi_table *disp)
-{
- SET_GetHistogram(disp, _mesa_GetHistogram);
- SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv);
- SET_GetMinmax(disp, _mesa_GetMinmax);
- SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv);
- SET_Histogram(disp, _mesa_Histogram);
- SET_Minmax(disp, _mesa_Minmax);
- SET_ResetHistogram(disp, _mesa_ResetHistogram);
- SET_ResetMinmax(disp, _mesa_ResetMinmax);
-}
-
-
-#endif /* FEATURE_histogram */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_histogram( GLcontext * ctx )
-{
- int i;
-
- /* Histogram group */
- ctx->Histogram.Width = 0;
- ctx->Histogram.Format = GL_RGBA;
- ctx->Histogram.Sink = GL_FALSE;
- ctx->Histogram.RedSize = 0;
- ctx->Histogram.GreenSize = 0;
- ctx->Histogram.BlueSize = 0;
- ctx->Histogram.AlphaSize = 0;
- ctx->Histogram.LuminanceSize = 0;
- for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
- ctx->Histogram.Count[i][0] = 0;
- ctx->Histogram.Count[i][1] = 0;
- ctx->Histogram.Count[i][2] = 0;
- ctx->Histogram.Count[i][3] = 0;
- }
-
- /* Min/Max group */
- ctx->MinMax.Format = GL_RGBA;
- ctx->MinMax.Sink = GL_FALSE;
- ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
- ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
- ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
- ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "histogram.h"
+#include "macros.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_histogram
+
+/**********************************************************************
+ * API functions
+ */
+
+
+/* this is defined below */
+static void GLAPIENTRY _mesa_ResetMinmax(GLenum target);
+
+
+static void GLAPIENTRY
+_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram");
+}
+
+
+static void GLAPIENTRY
+_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax");
+}
+
+
+static void GLAPIENTRY
+_mesa_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");
+}
+
+
+static void GLAPIENTRY
+_mesa_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");
+}
+
+
+void
+_mesa_init_histogram_dispatch(struct _glapi_table *disp)
+{
+ SET_GetHistogram(disp, _mesa_GetHistogram);
+ SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv);
+ SET_GetMinmax(disp, _mesa_GetMinmax);
+ SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv);
+ SET_Histogram(disp, _mesa_Histogram);
+ SET_Minmax(disp, _mesa_Minmax);
+ SET_ResetHistogram(disp, _mesa_ResetHistogram);
+ SET_ResetMinmax(disp, _mesa_ResetMinmax);
+}
+
+#endif /* FEATURE_histogram */
diff --git a/mesalib/src/mesa/main/histogram.h b/mesalib/src/mesa/main/histogram.h
index dbae1bbd0..f9c7310fe 100644
--- a/mesalib/src/mesa/main/histogram.h
+++ b/mesalib/src/mesa/main/histogram.h
@@ -1,57 +1,58 @@
-/**
- * \file histogram.h
- * Histogram.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef HISTOGRAM_H
-#define HISTOGRAM_H
-
-#include "main/mtypes.h"
-
-#if FEATURE_histogram
-
-extern void
-_mesa_init_histogram_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_histogram */
-
-static INLINE void
-_mesa_init_histogram_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_histogram */
-
-extern void _mesa_init_histogram( GLcontext * ctx );
-
-#endif /* HISTOGRAM_H */
+/**
+ * \file histogram.h
+ * Histogram.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef HISTOGRAM_H
+#define HISTOGRAM_H
+
+#include "compiler.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+
+#if FEATURE_histogram
+
+extern void
+_mesa_init_histogram_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_histogram */
+
+static INLINE void
+_mesa_init_histogram_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_histogram */
+
+#endif /* HISTOGRAM_H */
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c
index 86aa6d0d7..08d25c8d1 100644
--- a/mesalib/src/mesa/main/image.c
+++ b/mesalib/src/mesa/main/image.c
@@ -1,6073 +1,1874 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file image.c
- * Image handling.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "enums.h"
-#include "image.h"
-#include "imports.h"
-#include "macros.h"
-
-
-/**
- * NOTE:
- * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
- * we later convert the float to a packed integer value (such as for
- * GL_RGB5_A1) because we'll wind up with a non-zero value.
- *
- * We redefine the macros here so zero is handled correctly.
- */
-#undef BYTE_TO_FLOAT
-#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
-
-#undef SHORT_TO_FLOAT
-#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
-
-
-
-/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-/**
- * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_type_is_packed(GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- case GL_UNSIGNED_INT_24_8_EXT:
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-/**
- * Flip the 8 bits in each byte of the given array.
- *
- * \param p array.
- * \param n number of bytes.
- *
- * \todo try this trick to flip bytes someday:
- * \code
- * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
- * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
- * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
- * \endcode
- */
-static void
-flip_bytes( GLubyte *p, GLuint n )
-{
- GLuint i, a, b;
- for (i = 0; i < n; i++) {
- b = (GLuint) p[i]; /* words are often faster than bytes */
- a = ((b & 0x01) << 7) |
- ((b & 0x02) << 5) |
- ((b & 0x04) << 3) |
- ((b & 0x08) << 1) |
- ((b & 0x10) >> 1) |
- ((b & 0x20) >> 3) |
- ((b & 0x40) >> 5) |
- ((b & 0x80) >> 7);
- p[i] = (GLubyte) a;
- }
-}
-
-
-/**
- * Flip the order of the 2 bytes in each word in the given array.
- *
- * \param p array.
- * \param n number of words.
- */
-void
-_mesa_swap2( GLushort *p, GLuint n )
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
- }
-}
-
-
-
-/*
- * Flip the order of the 4 bytes in each word in the given array.
- */
-void
-_mesa_swap4( GLuint *p, GLuint n )
-{
- GLuint i, a, b;
- for (i = 0; i < n; i++) {
- b = p[i];
- a = (b >> 24)
- | ((b >> 8) & 0xff00)
- | ((b << 8) & 0xff0000)
- | ((b << 24) & 0xff000000);
- p[i] = a;
- }
-}
-
-
-/**
- * Get the size of a GL data type.
- *
- * \param type GL data type.
- *
- * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
- * if an invalid type enum.
- */
-GLint
-_mesa_sizeof_type( GLenum type )
-{
- switch (type) {
- case GL_BITMAP:
- return 0;
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_INT:
- return sizeof(GLint);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_DOUBLE:
- return sizeof(GLdouble);
- case GL_HALF_FLOAT_ARB:
- return sizeof(GLhalfARB);
- default:
- return -1;
- }
-}
-
-
-/**
- * Same as _mesa_sizeof_type() but also accepting the packed pixel
- * format data types.
- */
-GLint
-_mesa_sizeof_packed_type( GLenum type )
-{
- switch (type) {
- case GL_BITMAP:
- return 0;
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_INT:
- return sizeof(GLint);
- case GL_HALF_FLOAT_ARB:
- return sizeof(GLhalfARB);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_UNSIGNED_BYTE_3_3_2:
- return sizeof(GLubyte);
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- return sizeof(GLubyte);
- case GL_UNSIGNED_SHORT_5_6_5:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return sizeof(GLushort);
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT_8_8_8_8:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_10_10_10_2:
- return sizeof(GLuint);
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return sizeof(GLuint);
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- return sizeof(GLushort);
- case GL_UNSIGNED_INT_24_8_EXT:
- return sizeof(GLuint);
- default:
- return -1;
- }
-}
-
-
-/**
- * Get the number of components in a pixel format.
- *
- * \param format pixel format.
- *
- * \return the number of components in the given format, or -1 if a bad format.
- */
-GLint
-_mesa_components_in_format( GLenum format )
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_INTENSITY:
- return 1;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- return 2;
- case GL_RGB:
- case GL_RGB_INTEGER_EXT:
- return 3;
- case GL_RGBA:
- case GL_RGBA_INTEGER_EXT:
- return 4;
- case GL_BGR:
- return 3;
- case GL_BGRA:
- return 4;
- case GL_ABGR_EXT:
- return 4;
- case GL_YCBCR_MESA:
- return 2;
- case GL_DEPTH_STENCIL_EXT:
- return 2;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return 2;
- default:
- return -1;
- }
-}
-
-
-/**
- * Get the bytes per pixel of pixel format type pair.
- *
- * \param format pixel format.
- * \param type pixel type.
- *
- * \return bytes per pixel, or -1 if a bad format or type was given.
- */
-GLint
-_mesa_bytes_per_pixel( GLenum format, GLenum type )
-{
- GLint comps = _mesa_components_in_format( format );
- if (comps < 0)
- return -1;
-
- switch (type) {
- case GL_BITMAP:
- return 0; /* special case */
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return comps * sizeof(GLubyte);
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- return comps * sizeof(GLshort);
- case GL_INT:
- case GL_UNSIGNED_INT:
- return comps * sizeof(GLint);
- case GL_FLOAT:
- return comps * sizeof(GLfloat);
- case GL_HALF_FLOAT_ARB:
- return comps * sizeof(GLhalfARB);
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (format == GL_RGB || format == GL_BGR)
- return sizeof(GLubyte);
- else
- return -1; /* error */
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (format == GL_RGB || format == GL_BGR)
- return sizeof(GLushort);
- else
- return -1; /* error */
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT)
- return sizeof(GLushort);
- else
- return -1;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT)
- return sizeof(GLuint);
- else
- return -1;
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- if (format == GL_YCBCR_MESA)
- return sizeof(GLushort);
- else
- return -1;
- case GL_UNSIGNED_INT_24_8_EXT:
- if (format == GL_DEPTH_STENCIL_EXT)
- return sizeof(GLuint);
- else
- return -1;
- default:
- return -1;
- }
-}
-
-
-/**
- * Test for a legal pixel format and type.
- *
- * \param format pixel format.
- * \param type pixel type.
- *
- * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
- * otherwise.
- */
-GLboolean
-_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- switch (type) {
- case GL_BITMAP:
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
-#if 0 /* not legal! see table 3.6 of the 1.5 spec */
- case GL_INTENSITY:
-#endif
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_DEPTH_COMPONENT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RGB:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_BGR:
- switch (type) {
- /* NOTE: no packed types are supported with BGR. That's
- * intentional, according to the GL spec.
- */
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return GL_TRUE;
- case GL_HALF_FLOAT_ARB:
- return ctx->Extensions.ARB_half_float_pixel;
- default:
- return GL_FALSE;
- }
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
- type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
- return GL_TRUE;
- else
- return GL_FALSE;
- case GL_DEPTH_STENCIL_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil
- && type == GL_UNSIGNED_INT_24_8_EXT)
- return GL_TRUE;
- else
- return GL_FALSE;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- return ctx->Extensions.EXT_texture_integer;
- default:
- return GL_FALSE;
- }
-
- default:
- ; /* fall-through */
- }
- return GL_FALSE;
-}
-
-
-/**
- * Test if the given image format is a color/RGBA format (i.e., not color
- * index, depth, stencil, etc).
- * \param format the image format value (may by an internal texture format)
- * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_is_color_format(GLenum format)
-{
- switch (format) {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 3:
- case GL_RGB:
- case GL_BGR:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case 4:
- case GL_ABGR_EXT:
- case GL_RGBA:
- case GL_BGRA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- /* float texture formats */
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- /* compressed formats */
- case GL_COMPRESSED_ALPHA:
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_INTENSITY:
- case GL_COMPRESSED_RGB:
- case GL_COMPRESSED_RGBA:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
-#if FEATURE_EXT_texture_sRGB
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
-#endif /* FEATURE_EXT_texture_sRGB */
- return GL_TRUE;
- /* signed texture formats */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return GL_TRUE;
- case GL_YCBCR_MESA: /* not considered to be RGB */
- /* fall-through */
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a color index format.
- */
-GLboolean
-_mesa_is_index_format(GLenum format)
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth component format.
- */
-GLboolean
-_mesa_is_depth_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a stencil format.
- */
-GLboolean
-_mesa_is_stencil_format(GLenum format)
-{
- switch (format) {
- case GL_STENCIL_INDEX:
- case GL_DEPTH_STENCIL:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a YCbCr format.
- */
-GLboolean
-_mesa_is_ycbcr_format(GLenum format)
-{
- switch (format) {
- case GL_YCBCR_MESA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth+stencil format.
- */
-GLboolean
-_mesa_is_depthstencil_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth or stencil format.
- */
-GLboolean
-_mesa_is_depth_or_stencil_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a dudv format.
- */
-GLboolean
-_mesa_is_dudv_format(GLenum format)
-{
- switch (format) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given format is an integer (non-normalized) format.
- */
-GLboolean
-_mesa_is_integer_format(GLenum format)
-{
- switch (format) {
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if an image format is a supported compressed format.
- * \param format the internal format token provided by the user.
- * \return GL_TRUE if compressed, GL_FALSE if uncompressed
- */
-GLboolean
-_mesa_is_compressed_format(GLcontext *ctx, GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return ctx->Extensions.EXT_texture_compression_s3tc;
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return ctx->Extensions.S3_s3tc;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return ctx->Extensions.EXT_texture_sRGB
- && ctx->Extensions.EXT_texture_compression_s3tc;
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return ctx->Extensions.TDFX_texture_compression_FXT1;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Return the address of a specific pixel in an image (1D, 2D or 3D).
- *
- * Pixel unpacking/packing parameters are observed according to \p packing.
- *
- * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
- * \param image starting address of image data
- * \param width the image width
- * \param height theimage height
- * \param format the pixel format
- * \param type the pixel data type
- * \param packing the pixelstore attributes
- * \param img which image in the volume (0 for 1D or 2D images)
- * \param row row of pixel in the image (0 for 1D images)
- * \param column column of pixel in the image
- *
- * \return address of pixel on success, or NULL on error.
- *
- * \sa gl_pixelstore_attrib.
- */
-GLvoid *
-_mesa_image_address( GLuint dimensions,
- const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
-{
- GLint alignment; /* 1, 2 or 4 */
- GLint pixels_per_row;
- GLint rows_per_image;
- GLint skiprows;
- GLint skippixels;
- GLint skipimages; /* for 3-D volume images */
- GLubyte *pixel_addr;
-
- ASSERT(dimensions >= 1 && dimensions <= 3);
-
- alignment = packing->Alignment;
- if (packing->RowLength > 0) {
- pixels_per_row = packing->RowLength;
- }
- else {
- pixels_per_row = width;
- }
- if (packing->ImageHeight > 0) {
- rows_per_image = packing->ImageHeight;
- }
- else {
- rows_per_image = height;
- }
-
- skippixels = packing->SkipPixels;
- /* Note: SKIP_ROWS _is_ used for 1D images */
- skiprows = packing->SkipRows;
- /* Note: SKIP_IMAGES is only used for 3D images */
- skipimages = (dimensions == 3) ? packing->SkipImages : 0;
-
- if (type == GL_BITMAP) {
- /* BITMAP data */
- GLint comp_per_pixel; /* components per pixel */
- GLint bytes_per_comp; /* bytes per component */
- GLint bytes_per_row;
- GLint bytes_per_image;
-
- /* Compute bytes per component */
- bytes_per_comp = _mesa_sizeof_packed_type( type );
- if (bytes_per_comp < 0) {
- return NULL;
- }
-
- /* Compute number of components per pixel */
- comp_per_pixel = _mesa_components_in_format( format );
- if (comp_per_pixel < 0) {
- return NULL;
- }
-
- bytes_per_row = alignment
- * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
-
- bytes_per_image = bytes_per_row * rows_per_image;
-
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
- + (skiprows + row) * bytes_per_row
- + (skippixels + column) / 8;
- }
- else {
- /* Non-BITMAP data */
- GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
- GLint topOfImage;
-
- bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
-
- /* The pixel type and format should have been error checked earlier */
- assert(bytes_per_pixel > 0);
-
- bytes_per_row = pixels_per_row * bytes_per_pixel;
- remainder = bytes_per_row % alignment;
- if (remainder > 0)
- bytes_per_row += (alignment - remainder);
-
- ASSERT(bytes_per_row % alignment == 0);
-
- bytes_per_image = bytes_per_row * rows_per_image;
-
- if (packing->Invert) {
- /* set pixel_addr to the last row */
- topOfImage = bytes_per_row * (height - 1);
- bytes_per_row = -bytes_per_row;
- }
- else {
- topOfImage = 0;
- }
-
- /* compute final pixel address */
- pixel_addr = (GLubyte *) image
- + (skipimages + img) * bytes_per_image
- + topOfImage
- + (skiprows + row) * bytes_per_row
- + (skippixels + column) * bytes_per_pixel;
- }
-
- return (GLvoid *) pixel_addr;
-}
-
-
-GLvoid *
-_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width,
- GLenum format, GLenum type,
- GLint column )
-{
- return _mesa_image_address(1, packing, image, width, 1,
- format, type, 0, 0, column);
-}
-
-
-GLvoid *
-_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint row, GLint column )
-{
- return _mesa_image_address(2, packing, image, width, height,
- format, type, 0, row, column);
-}
-
-
-GLvoid *
-_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
-{
- return _mesa_image_address(3, packing, image, width, height,
- format, type, img, row, column);
-}
-
-
-
-/**
- * Compute the stride (in bytes) between image rows.
- *
- * \param packing the pixelstore attributes
- * \param width image width.
- * \param format pixel format.
- * \param type pixel data type.
- *
- * \return the stride in bytes for the given parameters, or -1 if error
- */
-GLint
-_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLenum format, GLenum type )
-{
- GLint bytesPerRow, remainder;
-
- ASSERT(packing);
-
- if (type == GL_BITMAP) {
- if (packing->RowLength == 0) {
- bytesPerRow = (width + 7) / 8;
- }
- else {
- bytesPerRow = (packing->RowLength + 7) / 8;
- }
- }
- else {
- /* Non-BITMAP data */
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- if (bytesPerPixel <= 0)
- return -1; /* error */
- if (packing->RowLength == 0) {
- bytesPerRow = bytesPerPixel * width;
- }
- else {
- bytesPerRow = bytesPerPixel * packing->RowLength;
- }
- }
-
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0) {
- bytesPerRow += (packing->Alignment - remainder);
- }
-
- if (packing->Invert) {
- /* negate the bytes per row (negative row stride) */
- bytesPerRow = -bytesPerRow;
- }
-
- return bytesPerRow;
-}
-
-
-#if _HAVE_FULL_GL
-
-/*
- * Compute the stride between images in a 3D texture (in bytes) for the given
- * pixel packing parameters and image width, format and type.
- */
-GLint
-_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLint height,
- GLenum format, GLenum type )
-{
- GLint bytesPerRow, bytesPerImage, remainder;
-
- ASSERT(packing);
-
- if (type == GL_BITMAP) {
- if (packing->RowLength == 0) {
- bytesPerRow = (width + 7) / 8;
- }
- else {
- bytesPerRow = (packing->RowLength + 7) / 8;
- }
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
-
- if (bytesPerPixel <= 0)
- return -1; /* error */
- if (packing->RowLength == 0) {
- bytesPerRow = bytesPerPixel * width;
- }
- else {
- bytesPerRow = bytesPerPixel * packing->RowLength;
- }
- }
-
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0)
- bytesPerRow += (packing->Alignment - remainder);
-
- if (packing->ImageHeight == 0)
- bytesPerImage = bytesPerRow * height;
- else
- bytesPerImage = bytesPerRow * packing->ImageHeight;
-
- return bytesPerImage;
-}
-
-
-/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
- */
-void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking )
-{
- GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
- if (ptrn) {
- /* Convert pattern from GLubytes to GLuints and handle big/little
- * endian differences
- */
- GLubyte *p = ptrn;
- GLint i;
- for (i = 0; i < 32; i++) {
- dest[i] = (p[0] << 24)
- | (p[1] << 16)
- | (p[2] << 8)
- | (p[3] );
- p += 4;
- }
- free(ptrn);
- }
-}
-
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing )
-{
- /* Convert pattern from GLuints to GLubytes to handle big/little
- * endian differences.
- */
- GLubyte ptrn[32*4];
- GLint i;
- for (i = 0; i < 32; i++) {
- ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
- ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
- ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
- ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
- }
-
- _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
-}
-
-
-/*
- * Unpack bitmap data. Resulting data will be in most-significant-bit-first
- * order with row alignment = 1 byte.
- */
-GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- GLint bytes, row, width_in_bytes;
- GLubyte *buffer, *dst;
-
- if (!pixels)
- return NULL;
-
- /* Alloc dest storage */
- bytes = ((width + 7) / 8 * height);
- buffer = (GLubyte *) malloc( bytes );
- if (!buffer)
- return NULL;
-
- width_in_bytes = CEILING( width, 8 );
- dst = buffer;
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!src) {
- free(buffer);
- return NULL;
- }
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- dst += width_in_bytes;
- }
-
- return buffer;
-}
-
-
-/*
- * Pack bitmap data.
- */
-void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing )
-{
- GLint row, width_in_bytes;
- const GLubyte *src;
-
- if (!source)
- return;
-
- width_in_bytes = CEILING( width, 8 );
- src = source;
- for (row = 0; row < height; row++) {
- GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
- width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!dst)
- return;
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 128;
- GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 128) {
- dstMask = 1;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask << 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128;
- GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- src += width_in_bytes;
- }
-}
-
-
-/**
- * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
- * This is typically used to convert a bitmap into a GLubyte/pixel texture.
- * "On" bits will set texels to \p onValue.
- * "Off" bits will not modify texels.
- * \param width src bitmap width in pixels
- * \param height src bitmap height in pixels
- * \param unpack bitmap unpacking state
- * \param bitmap the src bitmap data
- * \param destBuffer start of dest buffer
- * \param destStride row stride in dest buffer
- * \param onValue if bit is 1, set destBuffer pixel to this value
- */
-void
-_mesa_expand_bitmap(GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap,
- GLubyte *destBuffer, GLint destStride,
- GLubyte onValue)
-{
- const GLubyte *srcRow = (const GLubyte *)
- _mesa_image_address2d(unpack, bitmap, width, height,
- GL_COLOR_INDEX, GL_BITMAP, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(unpack, width,
- GL_COLOR_INDEX, GL_BITMAP);
- GLint row, col;
-
-#define SET_PIXEL(COL, ROW) \
- destBuffer[(ROW) * destStride + (COL)] = onValue;
-
- for (row = 0; row < height; row++) {
- const GLubyte *src = srcRow;
-
- if (unpack->LsbFirst) {
- /* Lsb first */
- GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
-
- if (*src & mask) {
- SET_PIXEL(col, row);
- }
-
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 1)
- src++;
- }
- else {
- /* Msb first */
- GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
-
- if (*src & mask) {
- SET_PIXEL(col, row);
- }
-
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 128)
- src++;
- }
-
- srcRow += srcStride;
- } /* row */
-
-#undef SET_PIXEL
-}
-
-
-/**********************************************************************/
-/***** Pixel processing functions ******/
-/**********************************************************************/
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
- GLfloat rScale, GLfloat gScale,
- GLfloat bScale, GLfloat aScale,
- GLfloat rBias, GLfloat gBias,
- GLfloat bBias, GLfloat aBias)
-{
- if (rScale != 1.0 || rBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
- }
- }
- if (gScale != 1.0 || gBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
- }
- }
- if (bScale != 1.0 || bBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
- }
- }
- if (aScale != 1.0 || aBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
- }
- }
-}
-
-
-/*
- * Apply pixel mapping to an array of floating point RGBA pixels.
- */
-void
-_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
-{
- const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
- const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
- const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
- const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
- const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
- const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
- const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
- const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
- rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
- rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
- rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
- }
-}
-
-
-/*
- * Apply the color matrix and post color matrix scaling and biasing.
- */
-void
-_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
-{
- const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
- const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
- const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
- const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
- const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
- const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
- const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
- const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
- const GLfloat *m = ctx->ColorMatrixStack.Top->m;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLfloat r = rgba[i][RCOMP];
- const GLfloat g = rgba[i][GCOMP];
- const GLfloat b = rgba[i][BCOMP];
- const GLfloat a = rgba[i][ACOMP];
- rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
- rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
- rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
- rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
- }
-}
-
-
-/**
- * Apply a color table lookup to an array of floating point RGBA colors.
- */
-void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
- GLuint n, GLfloat rgba[][4])
-{
- const GLint max = table->Size - 1;
- const GLfloat scale = (GLfloat) max;
- const GLfloat *lut = table->TableF;
- GLuint i;
-
- if (!table->TableF || table->Size == 0)
- return;
-
- switch (table->_BaseFormat) {
- case GL_INTENSITY:
- /* replace RGBA with I */
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = lut[CLAMP(j, 0, max)];
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] =
- rgba[i][ACOMP] = c;
- }
- break;
- case GL_LUMINANCE:
- /* replace RGB with L */
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][RCOMP] * scale);
- GLfloat c = lut[CLAMP(j, 0, max)];
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = c;
- }
- break;
- case GL_ALPHA:
- /* replace A with A */
- for (i = 0; i < n; i++) {
- GLint j = IROUND(rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
- }
- break;
- case GL_LUMINANCE_ALPHA:
- /* replace RGBA with LLLA */
- for (i = 0; i < n; i++) {
- GLint jL = IROUND(rgba[i][RCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- GLfloat luminance, alpha;
- jL = CLAMP(jL, 0, max);
- jA = CLAMP(jA, 0, max);
- luminance = lut[jL * 2 + 0];
- alpha = lut[jA * 2 + 1];
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;;
- }
- break;
- case GL_RGB:
- /* replace RGB with RGB */
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- rgba[i][RCOMP] = lut[jR * 3 + 0];
- rgba[i][GCOMP] = lut[jG * 3 + 1];
- rgba[i][BCOMP] = lut[jB * 3 + 2];
- }
- break;
- case GL_RGBA:
- /* replace RGBA with RGBA */
- for (i = 0; i < n; i++) {
- GLint jR = IROUND(rgba[i][RCOMP] * scale);
- GLint jG = IROUND(rgba[i][GCOMP] * scale);
- GLint jB = IROUND(rgba[i][BCOMP] * scale);
- GLint jA = IROUND(rgba[i][ACOMP] * scale);
- jR = CLAMP(jR, 0, max);
- jG = CLAMP(jG, 0, max);
- jB = CLAMP(jB, 0, max);
- jA = CLAMP(jA, 0, max);
- rgba[i][RCOMP] = lut[jR * 4 + 0];
- rgba[i][GCOMP] = lut[jG * 4 + 1];
- rgba[i][BCOMP] = lut[jB * 4 + 2];
- rgba[i][ACOMP] = lut[jA * 4 + 3];
- }
- break;
- default:
- _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
- return;
- }
-}
-
-
-
-/**
- * Apply a color table lookup to an array of ubyte/RGBA colors.
- */
-void
-_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
- GLuint n, GLubyte rgba[][4])
-{
- const GLubyte *lut = table->TableUB;
- const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0;
- GLuint i;
-
- if (!table->TableUB || table->Size == 0)
- return;
-
- switch (table->_BaseFormat) {
- case GL_INTENSITY:
- /* replace RGBA with I */
- if (table->Size == 256) {
- for (i = 0; i < n; i++) {
- const GLubyte c = lut[rgba[i][RCOMP]];
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] =
- rgba[i][ACOMP] = c;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] =
- rgba[i][ACOMP] = lut[j];
- }
- }
- break;
- case GL_LUMINANCE:
- /* replace RGB with L */
- if (table->Size == 256) {
- for (i = 0; i < n; i++) {
- const GLubyte c = lut[rgba[i][RCOMP]];
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = c;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = lut[j];
- }
- }
- break;
- case GL_ALPHA:
- /* replace A with A */
- if (table->Size == 256) {
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
- }
- }
- else {
- for (i = 0; i < n; i++) {
- GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- rgba[i][ACOMP] = lut[j];
- }
- }
- break;
- case GL_LUMINANCE_ALPHA:
- /* replace RGBA with LLLA */
- if (table->Size == 256) {
- for (i = 0; i < n; i++) {
- GLubyte l = lut[rgba[i][RCOMP] * 2 + 0];
- GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];;
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = l;
- rgba[i][ACOMP] = a;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLubyte luminance = lut[jL * 2 + 0];
- GLubyte alpha = lut[jA * 2 + 1];
- rgba[i][RCOMP] =
- rgba[i][GCOMP] =
- rgba[i][BCOMP] = luminance;
- rgba[i][ACOMP] = alpha;
- }
- }
- break;
- case GL_RGB:
- if (table->Size == 256) {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
- rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
- rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
- }
- }
- else {
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- rgba[i][RCOMP] = lut[jR * 3 + 0];
- rgba[i][GCOMP] = lut[jG * 3 + 1];
- rgba[i][BCOMP] = lut[jB * 3 + 2];
- }
- }
- break;
- case GL_RGBA:
- if (table->Size == 256) {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
- rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
- rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
- rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
- }
- }
- else {
- for (i = 0; i < n; i++) {
- GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
- GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
- GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
- GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
- CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
- }
- }
- break;
- default:
- _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
- return;
- }
-}
-
-
-
-/*
- * Map color indexes to float rgba values.
- */
-void
-_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
- const GLuint index[], GLfloat rgba[][4] )
-{
- GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
- GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
- GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
- GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
- const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
- const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
- const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
- const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-}
-
-
-/**
- * Map ubyte color indexes to ubyte/RGBA values.
- */
-void
-_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[],
- GLubyte rgba[][4])
-{
- GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
- GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
- GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
- GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
- const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
- const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
- const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
- const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-}
-
-
-void
-_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n,
- GLfloat depthValues[])
-{
- const GLfloat scale = ctx->Pixel.DepthScale;
- const GLfloat bias = ctx->Pixel.DepthBias;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLfloat d = depthValues[i] * scale + bias;
- depthValues[i] = CLAMP(d, 0.0F, 1.0F);
- }
-}
-
-
-void
-_mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n,
- GLuint depthValues[])
-{
- const GLdouble max = (double) 0xffffffff;
- const GLdouble scale = ctx->Pixel.DepthScale;
- const GLdouble bias = ctx->Pixel.DepthBias * max;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLdouble d = (GLdouble) depthValues[i] * scale + bias;
- d = CLAMP(d, 0.0, max);
- depthValues[i] = (GLuint) d;
- }
-}
-
-
-
-/*
- * Update the min/max values from an array of fragment colors.
- */
-static void
-update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- /* update mins */
- if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP])
- ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP];
- if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP])
- ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP];
- if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP])
- ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP];
- if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP])
- ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP];
-
- /* update maxs */
- if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP])
- ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP];
- if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP])
- ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP];
- if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP])
- ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP];
- if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP])
- ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP];
- }
-}
-
-
-/*
- * Update the histogram values from an array of fragment colors.
- */
-static void
-update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
-{
- const GLint max = ctx->Histogram.Width - 1;
- GLfloat w = (GLfloat) max;
- GLuint i;
-
- if (ctx->Histogram.Width == 0)
- return;
-
- for (i = 0; i < n; i++) {
- GLint ri = IROUND(rgba[i][RCOMP] * w);
- GLint gi = IROUND(rgba[i][GCOMP] * w);
- GLint bi = IROUND(rgba[i][BCOMP] * w);
- GLint ai = IROUND(rgba[i][ACOMP] * w);
- ri = CLAMP(ri, 0, max);
- gi = CLAMP(gi, 0, max);
- bi = CLAMP(bi, 0, max);
- ai = CLAMP(ai, 0, max);
- ctx->Histogram.Count[ri][RCOMP]++;
- ctx->Histogram.Count[gi][GCOMP]++;
- ctx->Histogram.Count[bi][BCOMP]++;
- ctx->Histogram.Count[ai][ACOMP]++;
- }
-}
-
-
-/**
- * Apply various pixel transfer operations to an array of RGBA pixels
- * as indicated by the transferOps bitmask
- */
-void
-_mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps,
- GLuint n, GLfloat rgba[][4])
-{
- /* scale & bias */
- if (transferOps & IMAGE_SCALE_BIAS_BIT) {
- _mesa_scale_and_bias_rgba(n, rgba,
- ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
- ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
- ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
- ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
- }
- /* color map lookup */
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- _mesa_map_rgba( ctx, n, rgba );
- }
- /* GL_COLOR_TABLE lookup */
- if (transferOps & IMAGE_COLOR_TABLE_BIT) {
- _mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_PRECONVOLUTION], n, rgba);
- }
- /* convolution */
- if (transferOps & IMAGE_CONVOLUTION_BIT) {
- /* this has to be done in the calling code */
- _mesa_problem(ctx, "IMAGE_CONVOLUTION_BIT set in _mesa_apply_transfer_ops");
- }
- /* GL_POST_CONVOLUTION_RED/GREEN/BLUE/ALPHA_SCALE/BIAS */
- if (transferOps & IMAGE_POST_CONVOLUTION_SCALE_BIAS) {
- _mesa_scale_and_bias_rgba(n, rgba,
- ctx->Pixel.PostConvolutionScale[RCOMP],
- ctx->Pixel.PostConvolutionScale[GCOMP],
- ctx->Pixel.PostConvolutionScale[BCOMP],
- ctx->Pixel.PostConvolutionScale[ACOMP],
- ctx->Pixel.PostConvolutionBias[RCOMP],
- ctx->Pixel.PostConvolutionBias[GCOMP],
- ctx->Pixel.PostConvolutionBias[BCOMP],
- ctx->Pixel.PostConvolutionBias[ACOMP]);
- }
- /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
- if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
- _mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_POSTCONVOLUTION], n, rgba);
- }
- /* color matrix transform */
- if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
- _mesa_transform_rgba(ctx, n, rgba);
- }
- /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
- if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
- _mesa_lookup_rgba_float(&ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX], n, rgba);
- }
- /* update histogram count */
- if (transferOps & IMAGE_HISTOGRAM_BIT) {
- update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
- }
- /* update min/max values */
- if (transferOps & IMAGE_MIN_MAX_BIT) {
- update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
- }
- /* clamping to [0,1] */
- if (transferOps & IMAGE_CLAMP_BIT) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- }
- }
-}
-
-
-/*
- * Apply color index shift and offset to an array of pixels.
- */
-static void
-shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
-{
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- GLuint i;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- indexes[i] = indexes[i] + offset;
- }
- }
-}
-
-
-
-/**
- * Apply color index shift, offset and table lookup to an array
- * of color indexes;
- */
-void
-_mesa_apply_ci_transfer_ops(const GLcontext *ctx, GLbitfield transferOps,
- GLuint n, GLuint indexes[])
-{
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- shift_and_offset_ci(ctx, n, indexes);
- }
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLuint j = indexes[i] & mask;
- indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
- }
- }
-}
-
-
-/**
- * Apply stencil index shift, offset and table lookup to an array
- * of stencil values.
- */
-void
-_mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
- GLstencil stencil[])
-{
- if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
- const GLint offset = ctx->Pixel.IndexOffset;
- GLint shift = ctx->Pixel.IndexShift;
- GLuint i;
- if (shift > 0) {
- for (i = 0; i < n; i++) {
- stencil[i] = (stencil[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i = 0; i < n; i++) {
- stencil[i] = (stencil[i] >> shift) + offset;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- stencil[i] = stencil[i] + offset;
- }
- }
- }
- if (ctx->Pixel.MapStencilFlag) {
- GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
- }
- }
-}
-
-
-/**
- * Used to pack an array [][4] of RGBA float colors as specified
- * by the dstFormat, dstType and dstPacking. Used by glReadPixels,
- * glGetConvolutionFilter(), etc.
- * Note: the rgba values will be modified by this function when any pixel
- * transfer ops are enabled.
- */
-void
-_mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4],
- GLenum dstFormat, GLenum dstType,
- GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps)
-{
- GLfloat luminance[MAX_WIDTH];
- const GLint comps = _mesa_components_in_format(dstFormat);
- GLuint i;
-
- /* XXX
- * This test should probably go away. Have the caller set/clear the
- * IMAGE_CLAMP_BIT as needed.
- */
- if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
- /* need to clamp to [0, 1] */
- transferOps |= IMAGE_CLAMP_BIT;
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- if ((transferOps & IMAGE_MIN_MAX_BIT) && ctx->MinMax.Sink) {
- return;
- }
- }
-
- if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
- /* compute luminance values */
- if (transferOps & IMAGE_CLAMP_BIT) {
- for (i = 0; i < n; i++) {
- GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- luminance[i] = CLAMP(sum, 0.0F, 1.0F);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
- }
-
- /*
- * Pack/store the pixels. Ugh! Lots of cases!!!
- */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][RCOMP];
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][GCOMP];
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][BCOMP];
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][ACOMP];
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = luminance[i];
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = luminance[i];
- dst[i*2+1] = rgba[i][ACOMP];
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][RCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][BCOMP];
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][RCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][BCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][BCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][RCOMP];
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][BCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][RCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][ACOMP];
- dst[i*4+1] = rgba[i][BCOMP];
- dst[i*4+2] = rgba[i][GCOMP];
- dst[i*4+3] = rgba[i][RCOMP];
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(luminance[i]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
- | (IROUND(rgba[i][BCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
- | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][RCOMP] * 1.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][RCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
- return;
- }
-
- if (dstPacking->SwapBytes) {
- GLint swapSize = _mesa_sizeof_packed_type(dstType);
- if (swapSize == 2) {
- if (dstPacking->SwapBytes) {
- _mesa_swap2((GLushort *) dstAddr, n * comps);
- }
- }
- else if (swapSize == 4) {
- if (dstPacking->SwapBytes) {
- _mesa_swap4((GLuint *) dstAddr, n * comps);
- }
- }
- }
-}
-
-
-#define SWAP2BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[1]; \
- bytes[1] = tmp; \
- }
-
-#define SWAP4BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[3]; \
- bytes[3] = tmp; \
- tmp = bytes[1]; \
- bytes[1] = bytes[2]; \
- bytes[2] = tmp; \
- }
-
-
-static void
-extract_uint_indexes(GLuint n, GLuint indexes[],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- const struct gl_pixelstore_attrib *unpack )
-{
- ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- switch (srcType) {
- case GL_BITMAP:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- if (unpack->LsbFirst) {
- GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 128) {
- mask = 1;
- ubsrc++;
- }
- else {
- mask = mask << 1;
- }
- }
- }
- else {
- GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 1) {
- mask = 128;
- ubsrc++;
- }
- else {
- mask = mask >> 1;
- }
- }
- }
- }
- break;
- case GL_UNSIGNED_BYTE:
- {
- GLuint i;
- const GLubyte *s = (const GLubyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_BYTE:
- {
- GLuint i;
- const GLbyte *s = (const GLbyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint i;
- const GLushort *s = (const GLushort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLushort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_SHORT:
- {
- GLuint i;
- const GLshort *s = (const GLshort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLshort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_INT:
- {
- GLuint i;
- const GLint *s = (const GLint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_FLOAT:
- {
- GLuint i;
- const GLfloat *s = (const GLfloat *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLfloat value = s[i];
- SWAP4BYTE(value);
- indexes[i] = (GLuint) value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) s[i];
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *s = (const GLhalfARB *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLhalfARB value = s[i];
- SWAP2BYTE(value);
- indexes[i] = (GLuint) _mesa_half_to_float(value);
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
- }
- }
- break;
- case GL_UNSIGNED_INT_24_8_EXT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value & 0xff; /* lower 8 bits */
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i] & 0xff; /* lower 8 bits */
- }
- }
- break;
-
- default:
- _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
- return;
- }
-}
-
-
-/*
- * This function extracts floating point RGBA values from arbitrary
- * image data. srcFormat and srcType are the format and type parameters
- * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
- *
- * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
- * implements the "Conversion to floating point", "Conversion to RGB",
- * and "Final Expansion to RGBA" operations.
- *
- * Args: n - number of pixels
- * rgba - output colors
- * srcFormat - format of incoming data
- * srcType - data type of incoming data
- * src - source data pointer
- * swapBytes - perform byteswapping of incoming data?
- */
-static void
-extract_float_rgba(GLuint n, GLfloat rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint redIndex, greenIndex, blueIndex, alphaIndex;
- GLint stride;
- GLint rComp, bComp, gComp, aComp;
- GLboolean intFormat;
- GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- rComp = gComp = bComp = aComp = -1;
-
- switch (srcFormat) {
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- redIndex = 0;
- greenIndex = blueIndex = alphaIndex = -1;
- stride = 1;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- greenIndex = 0;
- redIndex = blueIndex = alphaIndex = -1;
- stride = 1;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- blueIndex = 0;
- redIndex = greenIndex = alphaIndex = -1;
- stride = 1;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- redIndex = greenIndex = blueIndex = -1;
- alphaIndex = 0;
- stride = 1;
- break;
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- redIndex = greenIndex = blueIndex = 0;
- alphaIndex = -1;
- stride = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- redIndex = greenIndex = blueIndex = 0;
- alphaIndex = 1;
- stride = 2;
- break;
- case GL_INTENSITY:
- redIndex = greenIndex = blueIndex = alphaIndex = 0;
- stride = 1;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER:
- redIndex = 0;
- greenIndex = 1;
- blueIndex = 2;
- alphaIndex = -1;
- rComp = 0;
- gComp = 1;
- bComp = 2;
- aComp = 3;
- stride = 3;
- break;
- case GL_BGR:
- redIndex = 2;
- greenIndex = 1;
- blueIndex = 0;
- alphaIndex = -1;
- rComp = 2;
- gComp = 1;
- bComp = 0;
- aComp = 3;
- stride = 3;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER:
- redIndex = 0;
- greenIndex = 1;
- blueIndex = 2;
- alphaIndex = 3;
- rComp = 0;
- gComp = 1;
- bComp = 2;
- aComp = 3;
- stride = 4;
- break;
- case GL_BGRA:
- redIndex = 2;
- greenIndex = 1;
- blueIndex = 0;
- alphaIndex = 3;
- rComp = 2;
- gComp = 1;
- bComp = 0;
- aComp = 3;
- stride = 4;
- break;
- case GL_ABGR_EXT:
- redIndex = 3;
- greenIndex = 2;
- blueIndex = 1;
- alphaIndex = 0;
- rComp = 3;
- gComp = 2;
- bComp = 1;
- aComp = 0;
- stride = 4;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- redIndex = 0;
- greenIndex = 1;
- blueIndex = -1;
- alphaIndex = -1;
- stride = 2;
- break;
- default:
- _mesa_problem(NULL, "bad srcFormat %s in extract float data",
- _mesa_lookup_enum_by_nr(srcFormat));
- return;
- }
-
- intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(INDEX, CHANNEL, DEFAULT, DEFAULT_INT, TYPE, CONVERSION) \
- if ((INDEX) < 0) { \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][CHANNEL] = DEFAULT_INT; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][CHANNEL] = DEFAULT; \
- } \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- if (intFormat) \
- rgba[i][CHANNEL] = (GLfloat) value; \
- else \
- rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][CHANNEL] = (GLfloat) s[INDEX]; \
- s += stride; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \
- s += stride; \
- } \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(redIndex, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_BYTE:
- PROCESS(redIndex, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(redIndex, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
- break;
- case GL_SHORT:
- PROCESS(redIndex, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(redIndex, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
- break;
- case GL_INT:
- PROCESS(redIndex, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(greenIndex, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(blueIndex, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(alphaIndex, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
- break;
- case GL_FLOAT:
- PROCESS(redIndex, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(blueIndex, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(redIndex, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(blueIndex, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rComp] = ((p >> 5) ) * rs;
- rgba[i][gComp] = ((p >> 2) & 0x7) * gs;
- rgba[i][bComp] = ((p ) & 0x3) * bs;
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rComp] = ((p ) & 0x7) * rs;
- rgba[i][gComp] = ((p >> 3) & 0x7) * gs;
- rgba[i][bComp] = ((p >> 6) ) * bs;
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p >> 11) ) * rs;
- rgba[i][gComp] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bComp] = ((p ) & 0x1f) * bs;
- rgba[i][aComp] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p >> 11) ) * rs;
- rgba[i][gComp] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bComp] = ((p ) & 0x1f) * bs;
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p ) & 0x1f) * rs;
- rgba[i][gComp] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bComp] = ((p >> 11) ) * bs;
- rgba[i][aComp] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p ) & 0x1f) * rs;
- rgba[i][gComp] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bComp] = ((p >> 11) ) * bs;
- rgba[i][aComp] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p >> 12) ) * rs;
- rgba[i][gComp] = ((p >> 8) & 0xf) * gs;
- rgba[i][bComp] = ((p >> 4) & 0xf) * bs;
- rgba[i][aComp] = ((p ) & 0xf) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p >> 12) ) * rs;
- rgba[i][gComp] = ((p >> 8) & 0xf) * gs;
- rgba[i][bComp] = ((p >> 4) & 0xf) * bs;
- rgba[i][aComp] = ((p ) & 0xf) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p ) & 0xf) * rs;
- rgba[i][gComp] = ((p >> 4) & 0xf) * gs;
- rgba[i][bComp] = ((p >> 8) & 0xf) * bs;
- rgba[i][aComp] = ((p >> 12) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p ) & 0xf) * rs;
- rgba[i][gComp] = ((p >> 4) & 0xf) * gs;
- rgba[i][bComp] = ((p >> 8) & 0xf) * bs;
- rgba[i][aComp] = ((p >> 12) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p >> 11) ) * rs;
- rgba[i][gComp] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bComp] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aComp] = ((p ) & 0x1) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p >> 11) ) * rs;
- rgba[i][gComp] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bComp] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aComp] = ((p ) & 0x1) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rComp] = ((p ) & 0x1f) * rs;
- rgba[i][gComp] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bComp] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aComp] = ((p >> 15) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rComp] = ((p ) & 0x1f) * rs;
- rgba[i][gComp] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bComp] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aComp] = ((p >> 15) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = (GLfloat) ((p ) & 0xff);
- rgba[i][gComp] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aComp] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = (GLfloat) ((p >> 24) );
- rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bComp] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aComp] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = (GLfloat) ((p >> 24) );
- rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bComp] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aComp] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = (GLfloat) ((p ) & 0xff);
- rgba[i][gComp] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aComp] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rComp] = ((p >> 22) ) * rs;
- rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bComp] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aComp] = ((p ) & 0x3 ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = ((p >> 22) ) * rs;
- rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bComp] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aComp] = ((p ) & 0x3 ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rComp] = ((p ) & 0x3ff) * rs;
- rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aComp] = ((p >> 30) ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rComp] = ((p ) & 0x3ff) * rs;
- rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aComp] = ((p >> 30) ) * as;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract float data");
- break;
- }
-}
-
-
-/*
- * Unpack a row of color image data from a client buffer according to
- * the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
- * This is used by glDrawPixels and glTexImage?D().
- * \param ctx - the context
- * n - number of pixels in the span
- * dstFormat - format of destination color array
- * dest - the destination color array
- * srcFormat - source image format
- * srcType - source image data type
- * source - source image pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
- *
- * XXX perhaps expand this to process whole images someday.
- */
-void
-_mesa_unpack_color_span_chan( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* Try simple cases first */
- if (transferOps == 0) {
- if (srcType == CHAN_TYPE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGBA) {
- memcpy( dest, source, n * 4 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGB) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- memcpy( dest, source, n * 3 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- else if (dstFormat == srcFormat) {
- GLint comps = _mesa_components_in_format(srcFormat);
- assert(comps > 0);
- memcpy( dest, source, n * comps * sizeof(GLchan) );
- return;
- }
- }
- /*
- * Common situation, loading 8bit RGBA/RGB source images
- * into 16/32 bit destination. (OSMesa16/32)
- */
- else if (srcType == GL_UNSIGNED_BYTE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = UBYTE_TO_CHAN(src[3]);
- src += 4;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 3;
- dst += 3;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- }
- }
-
-
- /* general solution begins here */
- {
- GLint dstComponents;
- GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
- GLint dstLuminanceIndex, dstIntensityIndex;
- GLfloat rgba[MAX_WIDTH][4];
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- assert(n <= MAX_WIDTH);
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint indexes[MAX_WIDTH];
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX) {
- GLuint i;
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- /* convert to GLchan and return */
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- return;
- }
- else {
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
- transferOps |= IMAGE_CLAMP_BIT;
-#endif
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
- switch (dstFormat) {
- case GL_ALPHA:
- dstAlphaIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE:
- dstLuminanceIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- dstLuminanceIndex = 0;
- dstAlphaIndex = 1;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_INTENSITY:
- dstIntensityIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstLuminanceIndex = -1;
- break;
- case GL_RGB:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_RGBA:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = 3;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- default:
- _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()");
- return;
- }
-
-
- /* Now return the GLchan data in the requested dstFormat */
-
- if (dstRedIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstRedIndex], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstGreenIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstGreenIndex], rgba[i][GCOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstBlueIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstBlueIndex], rgba[i][BCOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstAlphaIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[dstAlphaIndex], rgba[i][ACOMP]);
- dst += dstComponents;
- }
- }
-
- if (dstIntensityIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(dstIntensityIndex == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
- }
- }
-
- if (dstLuminanceIndex >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(dstLuminanceIndex == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
- */
-void
-_mesa_unpack_color_span_float( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* general solution, no special cases, yet */
- {
- GLint dstComponents;
- GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
- GLint dstLuminanceIndex, dstIntensityIndex;
- GLfloat rgba[MAX_WIDTH][4];
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- assert(n <= MAX_WIDTH);
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint indexes[MAX_WIDTH];
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX) {
- GLuint i;
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- /* convert to GLchan and return */
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- return;
- }
- else {
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
- switch (dstFormat) {
- case GL_ALPHA:
- dstAlphaIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE:
- dstLuminanceIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- dstLuminanceIndex = 0;
- dstAlphaIndex = 1;
- dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
- dstIntensityIndex = -1;
- break;
- case GL_INTENSITY:
- dstIntensityIndex = 0;
- dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
- dstLuminanceIndex = -1;
- break;
- case GL_RGB:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- case GL_RGBA:
- dstRedIndex = 0;
- dstGreenIndex = 1;
- dstBlueIndex = 2;
- dstAlphaIndex = 3;
- dstLuminanceIndex = dstIntensityIndex = -1;
- break;
- default:
- _mesa_problem(ctx, "bad dstFormat in _mesa_unpack_color_span_float()");
- return;
- }
-
- /* Now pack results in the requested dstFormat */
- if (dstRedIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstRedIndex] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (dstGreenIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstGreenIndex] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (dstBlueIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstBlueIndex] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (dstAlphaIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[dstAlphaIndex] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (dstIntensityIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(dstIntensityIndex == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (dstLuminanceIndex >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(dstLuminanceIndex == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
- }
-}
-
-/**
- * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
- * directly return GLbyte data, no transfer ops apply.
- */
-void
-_mesa_unpack_dudv_span_byte( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLbyte dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_DUDV_ATI);
- ASSERT(srcFormat == GL_DUDV_ATI);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- /* general solution */
- {
- GLint dstComponents;
- GLfloat rgba[MAX_WIDTH][4];
- GLbyte *dst = dest;
- GLuint i;
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- assert(n <= MAX_WIDTH);
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
-
- /* Now pack results in the requested dstFormat */
- for (i = 0; i < n; i++) {
- /* not sure - need clamp[-1,1] here? */
- dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst += dstComponents;
- }
- }
-}
-
-/*
- * Unpack a row of color index data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - the pixel transfer operations to apply
- */
-void
-_mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
- && dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
- && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint indexes[MAX_WIDTH];
- assert(n <= MAX_WIDTH);
-
- extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps)
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
- }
- }
-}
-
-
-void
-_mesa_pack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps )
-{
- GLuint indexes[MAX_WIDTH];
-
- ASSERT(n <= MAX_WIDTH);
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
- /* make a copy of input */
- memcpy(indexes, source, n * sizeof(GLuint));
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- source = indexes;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- *dst++ = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLbyte) source[i];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half((GLfloat) source[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-}
-
-
-/*
- * Unpack a row of stencil data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - apply offset/bias/lookup ops?
- */
-void
-_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
- /* only shift and offset apply to stencil */
- transferOps &= IMAGE_SHIFT_OFFSET_BIT;
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_BYTE &&
- dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_INT &&
- dstType == GL_UNSIGNED_INT &&
- !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint indexes[MAX_WIDTH];
- assert(n <= MAX_WIDTH);
-
- extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (ctx->Pixel.MapStencilFlag) {
- /* Apply stencil lookup table */
- const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
- }
- }
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
- }
- }
-}
-
-
-void
-_mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLstencil stencil[MAX_WIDTH];
-
- ASSERT(n <= MAX_WIDTH);
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- /* make a copy of input */
- memcpy(stencil, source, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
- source = stencil;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- if (sizeof(GLstencil) == 1) {
- memcpy( dest, source, n );
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (source[i] & 0x7f);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = _mesa_float_to_half( (float) source[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_BITMAP:
- if (dstPacking->LsbFirst) {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 0;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 0)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift++;
- if (shift == 8) {
- shift = 0;
- dst++;
- }
- }
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 7;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 7)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift--;
- if (shift < 0) {
- shift = 7;
- dst++;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-}
-
-#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
- do { \
- GLuint i; \
- const GLTYPE *src = (const GLTYPE *)source; \
- for (i = 0; i < n; i++) { \
- GLTYPE value = src[i]; \
- if (srcPacking->SwapBytes) { \
- if (sizeof(GLTYPE) == 2) { \
- SWAP2BYTE(value); \
- } else if (sizeof(GLTYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- } \
- depthValues[i] = GLTYPE2FLOAT(value); \
- } \
- } while (0)
-
-
-/**
- * Unpack a row of depth/z values from memory, returning GLushort, GLuint
- * or GLfloat values.
- * The glPixelTransfer (scale/bias) params will be applied.
- *
- * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
- * \param depthMax max value for returned GLushort or GLuint values
- * (ignored for GLfloat).
- */
-void
-_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLuint depthMax,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLfloat depthTemp[MAX_WIDTH], *depthValues;
- GLboolean needClamp = GL_FALSE;
-
- /* Look for special cases first.
- * Not only are these faster, they're less prone to numeric conversion
- * problems. Otherwise, converting from an int type to a float then
- * back to an int type can introduce errors that will show up as
- * artifacts in things like depth peeling which uses glCopyTexImage.
- */
- if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
- if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
- const GLuint *src = (const GLuint *) source;
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 16;
- }
- return;
- }
- if (srcType == GL_UNSIGNED_SHORT
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffffff) {
- const GLushort *src = (const GLushort *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] | (src[i] << 16);
- }
- return;
- }
- if (srcType == GL_UNSIGNED_INT_24_8
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffff) {
- const GLuint *src = (const GLuint *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 8;
- }
- return;
- }
- /* XXX may want to add additional cases here someday */
- }
-
- /* general case path follows */
-
- if (dstType == GL_FLOAT) {
- depthValues = (GLfloat *) dest;
- }
- else {
- depthValues = depthTemp;
- }
-
- /* Convert incoming values to GLfloat. Some conversions will require
- * clamping, below.
- */
- switch (srcType) {
- case GL_BYTE:
- DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_BYTE:
- DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_SHORT:
- DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_SHORT:
- DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
- break;
- case GL_INT:
- DEPTH_VALUES(GLint, INT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_INT:
- DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
- if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
- depthMax == 0xffffff &&
- ctx->Pixel.DepthScale == 1.0 &&
- ctx->Pixel.DepthBias == 0.0) {
- const GLuint *src = (const GLuint *) source;
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- zValues[i] = value & 0xffffff00;
- }
- return;
- }
- else {
- const GLuint *src = (const GLuint *) source;
- const GLfloat scale = 1.0f / 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- depthValues[i] = (value >> 8) * scale;
- }
- }
- break;
- case GL_FLOAT:
- DEPTH_VALUES(GLfloat, 1*);
- needClamp = GL_TRUE;
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *src = (const GLhalfARB *) source;
- for (i = 0; i < n; i++) {
- GLhalfARB value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP2BYTE(value);
- }
- depthValues[i] = _mesa_half_to_float(value);
- }
- needClamp = GL_TRUE;
- }
- break;
- default:
- _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
- return;
- }
-
- /* apply depth scale and bias */
- {
- const GLfloat scale = ctx->Pixel.DepthScale;
- const GLfloat bias = ctx->Pixel.DepthBias;
- if (scale != 1.0 || bias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = depthValues[i] * scale + bias;
- }
- needClamp = GL_TRUE;
- }
- }
-
- /* clamp to [0, 1] */
- if (needClamp) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
- }
- }
-
- /*
- * Convert values to dstType
- */
- if (dstType == GL_UNSIGNED_INT) {
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- if (depthMax <= 0xffffff) {
- /* no overflow worries */
- for (i = 0; i < n; i++) {
- zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- /* need to use double precision to prevent overflow problems */
- for (i = 0; i < n; i++) {
- GLdouble z = depthValues[i] * (GLfloat) depthMax;
- if (z >= (GLdouble) 0xffffffff)
- zValues[i] = 0xffffffff;
- else
- zValues[i] = (GLuint) z;
- }
- }
- }
- else if (dstType == GL_UNSIGNED_SHORT) {
- GLushort *zValues = (GLushort *) dest;
- GLuint i;
- ASSERT(depthMax <= 0xffff);
- for (i = 0; i < n; i++) {
- zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- ASSERT(dstType == GL_FLOAT);
- /*ASSERT(depthMax == 1.0F);*/
- }
-}
-
-
-/*
- * Pack an array of depth values. The values are floats in [0,1].
- */
-void
-_mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLfloat depthCopy[MAX_WIDTH];
-
- ASSERT(n <= MAX_WIDTH);
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthSpan = depthCopy;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_INT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = depthSpan[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half(depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
- }
-}
-
-
-
-/**
- * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
- */
-void
-_mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest,
- const GLfloat *depthVals,
- const GLstencil *stencilVals,
- const struct gl_pixelstore_attrib *dstPacking)
-{
- GLfloat depthCopy[MAX_WIDTH];
- GLstencil stencilCopy[MAX_WIDTH];
- GLuint i;
-
- ASSERT(n <= MAX_WIDTH);
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthVals = depthCopy;
- }
-
- if (ctx->Pixel.IndexShift ||
- ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
- stencilVals = stencilCopy;
- }
-
- for (i = 0; i < n; i++) {
- GLuint z = (GLuint) (depthVals[i] * 0xffffff);
- dest[i] = (z << 8) | (stencilVals[i] & 0xff);
- }
-
- if (dstPacking->SwapBytes) {
- _mesa_swap4(dest, n);
- }
-}
-
-
-
-
-/**
- * Unpack image data. Apply byte swapping, byte flipping (bitmap).
- * Return all image data in a contiguous block. This is used when we
- * compile glDrawPixels, glTexImage, etc into a display list. We
- * need a copy of the data in a standard format.
- */
-void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
-{
- GLint bytesPerRow, compsPerRow;
- GLboolean flipBytes, swap2, swap4;
-
- if (!pixels)
- return NULL; /* not necessarily an error */
-
- if (width <= 0 || height <= 0 || depth <= 0)
- return NULL; /* generate error later */
-
- if (type == GL_BITMAP) {
- bytesPerRow = (width + 7) >> 3;
- flipBytes = unpack->LsbFirst;
- swap2 = swap4 = GL_FALSE;
- compsPerRow = 0;
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint components = _mesa_components_in_format(format);
- GLint bytesPerComp;
-
- if (_mesa_type_is_packed(type))
- components = 1;
-
- if (bytesPerPixel <= 0 || components <= 0)
- return NULL; /* bad format or type. generate error later */
- bytesPerRow = bytesPerPixel * width;
- bytesPerComp = bytesPerPixel / components;
- flipBytes = GL_FALSE;
- swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
- swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
- compsPerRow = components * width;
- assert(compsPerRow >= width);
- }
-
- {
- GLubyte *destBuffer
- = (GLubyte *) malloc(bytesPerRow * height * depth);
- GLubyte *dst;
- GLint img, row;
- if (!destBuffer)
- return NULL; /* generate GL_OUT_OF_MEMORY later */
-
- dst = destBuffer;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
- width, height, format, type, img, row, 0);
-
- if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
- GLint i;
- flipBytes = GL_FALSE;
- if (unpack->LsbFirst) {
- GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- else {
- memcpy(dst, src, bytesPerRow);
- }
-
- /* byte flipping/swapping */
- if (flipBytes) {
- flip_bytes((GLubyte *) dst, bytesPerRow);
- }
- else if (swap2) {
- _mesa_swap2((GLushort*) dst, compsPerRow);
- }
- else if (swap4) {
- _mesa_swap4((GLuint*) dst, compsPerRow);
- }
- dst += bytesPerRow;
- }
- }
- return destBuffer;
- }
-}
-
-#endif /* _HAVE_FULL_GL */
-
-
-
-/**
- * Convert an array of RGBA colors from one datatype to another.
- * NOTE: src may equal dst. In that case, we use a temporary buffer.
- */
-void
-_mesa_convert_colors(GLenum srcType, const GLvoid *src,
- GLenum dstType, GLvoid *dst,
- GLuint count, const GLubyte mask[])
-{
- GLuint tempBuffer[MAX_WIDTH][4];
- const GLboolean useTemp = (src == dst);
-
- ASSERT(srcType != dstType);
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- if (dstType == GL_UNSIGNED_SHORT) {
- const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
- GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
- dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
- dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
- dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
- }
- else {
- const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
- GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- ASSERT(dstType == GL_FLOAT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
- dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
- dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
- dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
- }
- break;
- case GL_UNSIGNED_SHORT:
- if (dstType == GL_UNSIGNED_BYTE) {
- const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
- GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
- dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
- dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
- dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
- }
- else {
- const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
- GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- ASSERT(dstType == GL_FLOAT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
- dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
- dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
- dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
- }
- break;
- case GL_FLOAT:
- if (dstType == GL_UNSIGNED_BYTE) {
- const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
- GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
- }
- else {
- const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
- GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
- GLuint i;
- ASSERT(dstType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
- }
- }
- if (useTemp)
- memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
- }
- break;
- default:
- _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
- }
-}
-
-
-
-
-/**
- * Perform basic clipping for glDrawPixels. The image's position and size
- * and the unpack SkipPixels and SkipRows are adjusted so that the image
- * region is entirely within the window and scissor bounds.
- * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
- * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
- * we'll actually write. Beforehand, *destY-1 is the first drawing row.
- *
- * \return GL_TRUE if image is ready for drawing or
- * GL_FALSE if image was completely clipped away (draw nothing)
- */
-GLboolean
-_mesa_clip_drawpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLsizei *width, GLsizei *height,
- struct gl_pixelstore_attrib *unpack)
-{
- const GLframebuffer *buffer = ctx->DrawBuffer;
-
- if (unpack->RowLength == 0) {
- unpack->RowLength = *width;
- }
-
- ASSERT(ctx->Pixel.ZoomX == 1.0F);
- ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
-
- /* left clipping */
- if (*destX < buffer->_Xmin) {
- unpack->SkipPixels += (buffer->_Xmin - *destX);
- *width -= (buffer->_Xmin - *destX);
- *destX = buffer->_Xmin;
- }
- /* right clipping */
- if (*destX + *width > buffer->_Xmax)
- *width -= (*destX + *width - buffer->_Xmax);
-
- if (*width <= 0)
- return GL_FALSE;
-
- if (ctx->Pixel.ZoomY == 1.0F) {
- /* bottom clipping */
- if (*destY < buffer->_Ymin) {
- unpack->SkipRows += (buffer->_Ymin - *destY);
- *height -= (buffer->_Ymin - *destY);
- *destY = buffer->_Ymin;
- }
- /* top clipping */
- if (*destY + *height > buffer->_Ymax)
- *height -= (*destY + *height - buffer->_Ymax);
- }
- else { /* upside down */
- /* top clipping */
- if (*destY > buffer->_Ymax) {
- unpack->SkipRows += (*destY - buffer->_Ymax);
- *height -= (*destY - buffer->_Ymax);
- *destY = buffer->_Ymax;
- }
- /* bottom clipping */
- if (*destY - *height < buffer->_Ymin)
- *height -= (buffer->_Ymin - (*destY - *height));
- /* adjust destY so it's the first row to write to */
- (*destY)--;
- }
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Perform clipping for glReadPixels. The image's window position
- * and size, and the pack skipPixels, skipRows and rowLength are adjusted
- * so that the image region is entirely within the window bounds.
- * Note: this is different from _mesa_clip_drawpixels() in that the
- * scissor box is ignored, and we use the bounds of the current readbuffer
- * surface.
- *
- * \return GL_TRUE if image is ready for drawing or
- * GL_FALSE if image was completely clipped away (draw nothing)
- */
-GLboolean
-_mesa_clip_readpixels(const GLcontext *ctx,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height,
- struct gl_pixelstore_attrib *pack)
-{
- const GLframebuffer *buffer = ctx->ReadBuffer;
-
- if (pack->RowLength == 0) {
- pack->RowLength = *width;
- }
-
- /* left clipping */
- if (*srcX < 0) {
- pack->SkipPixels += (0 - *srcX);
- *width -= (0 - *srcX);
- *srcX = 0;
- }
- /* right clipping */
- if (*srcX + *width > (GLsizei) buffer->Width)
- *width -= (*srcX + *width - buffer->Width);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom clipping */
- if (*srcY < 0) {
- pack->SkipRows += (0 - *srcY);
- *height -= (0 - *srcY);
- *srcY = 0;
- }
- /* top clipping */
- if (*srcY + *height > (GLsizei) buffer->Height)
- *height -= (*srcY + *height - buffer->Height);
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Do clipping for a glCopyTexSubImage call.
- * The framebuffer source region might extend outside the framebuffer
- * bounds. Clip the source region against the framebuffer bounds and
- * adjust the texture/dest position and size accordingly.
- *
- * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
- */
-GLboolean
-_mesa_clip_copytexsubimage(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height)
-{
- const struct gl_framebuffer *fb = ctx->ReadBuffer;
- const GLint srcX0 = *srcX, srcY0 = *srcY;
-
- if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
- srcX, srcY, width, height)) {
- *destX = *destX + *srcX - srcX0;
- *destY = *destY + *srcY - srcY0;
-
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Clip the rectangle defined by (x, y, width, height) against the bounds
- * specified by [xmin, xmax) and [ymin, ymax).
- * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
- */
-GLboolean
-_mesa_clip_to_region(GLint xmin, GLint ymin,
- GLint xmax, GLint ymax,
- GLint *x, GLint *y,
- GLsizei *width, GLsizei *height )
-{
- /* left clipping */
- if (*x < xmin) {
- *width -= (xmin - *x);
- *x = xmin;
- }
-
- /* right clipping */
- if (*x + *width > xmax)
- *width -= (*x + *width - xmax);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom (or top) clipping */
- if (*y < ymin) {
- *height -= (ymin - *y);
- *y = ymin;
- }
-
- /* top (or bottom) clipping */
- if (*y + *height > ymax)
- *height -= (*y + *height - ymax);
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Clip dst coords against Xmax (or Ymax).
- */
-static INLINE void
-clip_right_or_top(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint maxValue)
-{
- GLfloat t, bias;
-
- if (*dstX1 > maxValue) {
- /* X1 outside right edge */
- ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = maxValue;
- bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
- *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX0 > maxValue) {
- /* X0 outside right edge */
- ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = maxValue;
- bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
- *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Clip dst coords against Xmin (or Ymin).
- */
-static INLINE void
-clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint minValue)
-{
- GLfloat t, bias;
-
- if (*dstX0 < minValue) {
- /* X0 outside left edge */
- ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
- t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
- *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX1 < minValue) {
- /* X1 outside left edge */
- ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
- t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
- *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Do clipping of blit src/dest rectangles.
- * The dest rect is clipped against both the buffer bounds and scissor bounds.
- * The src rect is just clipped against the buffer bounds.
- *
- * When either the src or dest rect is clipped, the other is also clipped
- * proportionately!
- *
- * Note that X0 need not be less than X1 (same for Y) for either the source
- * and dest rects. That makes the clipping a little trickier.
- *
- * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
- */
-GLboolean
-_mesa_clip_blit(GLcontext *ctx,
- GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
- GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
-{
- const GLint srcXmin = 0;
- const GLint srcXmax = ctx->ReadBuffer->Width;
- const GLint srcYmin = 0;
- const GLint srcYmax = ctx->ReadBuffer->Height;
-
- /* these include scissor bounds */
- const GLint dstXmin = ctx->DrawBuffer->_Xmin;
- const GLint dstXmax = ctx->DrawBuffer->_Xmax;
- const GLint dstYmin = ctx->DrawBuffer->_Ymin;
- const GLint dstYmax = ctx->DrawBuffer->_Ymax;
-
- /*
- printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- /* trivial rejection tests */
- if (*dstX0 == *dstX1)
- return GL_FALSE; /* no width */
- if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
- return GL_FALSE; /* totally out (left) of bounds */
- if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
- return GL_FALSE; /* totally out (right) of bounds */
-
- if (*dstY0 == *dstY1)
- return GL_FALSE;
- if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
- return GL_FALSE;
- if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
- return GL_FALSE;
-
- if (*srcX0 == *srcX1)
- return GL_FALSE;
- if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
- return GL_FALSE;
- if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
- return GL_FALSE;
-
- if (*srcY0 == *srcY1)
- return GL_FALSE;
- if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
- return GL_FALSE;
- if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
- return GL_FALSE;
-
- /*
- * dest clip
- */
- clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
- clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
- clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
- clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
-
- /*
- * src clip (just swap src/dst values from above)
- */
- clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
- clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
- clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
- clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
-
- /*
- printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- ASSERT(*dstX0 >= dstXmin);
- ASSERT(*dstX0 <= dstXmax);
- ASSERT(*dstX1 >= dstXmin);
- ASSERT(*dstX1 <= dstXmax);
-
- ASSERT(*dstY0 >= dstYmin);
- ASSERT(*dstY0 <= dstYmax);
- ASSERT(*dstY1 >= dstYmin);
- ASSERT(*dstY1 <= dstYmax);
-
- ASSERT(*srcX0 >= srcXmin);
- ASSERT(*srcX0 <= srcXmax);
- ASSERT(*srcX1 >= srcXmin);
- ASSERT(*srcX1 <= srcXmax);
-
- ASSERT(*srcY0 >= srcYmin);
- ASSERT(*srcY0 <= srcYmax);
- ASSERT(*srcY1 >= srcYmin);
- ASSERT(*srcY1 <= srcYmax);
-
- return GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file image.c
+ * Image handling.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_type_is_packed(GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Flip the order of the 2 bytes in each word in the given array.
+ *
+ * \param p array.
+ * \param n number of words.
+ */
+void
+_mesa_swap2( GLushort *p, GLuint n )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
+ }
+}
+
+
+
+/*
+ * Flip the order of the 4 bytes in each word in the given array.
+ */
+void
+_mesa_swap4( GLuint *p, GLuint n )
+{
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
+ b = p[i];
+ a = (b >> 24)
+ | ((b >> 8) & 0xff00)
+ | ((b << 8) & 0xff0000)
+ | ((b << 24) & 0xff000000);
+ p[i] = a;
+ }
+}
+
+
+/**
+ * Get the size of a GL data type.
+ *
+ * \param type GL data type.
+ *
+ * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
+ * if an invalid type enum.
+ */
+GLint
+_mesa_sizeof_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FIXED:
+ return sizeof(GLfixed);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Same as _mesa_sizeof_type() but also accepting the packed pixel
+ * format data types.
+ */
+GLint
+_mesa_sizeof_packed_type( GLenum type )
+{
+ switch (type) {
+ case GL_BITMAP:
+ return 0;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_BYTE:
+ return sizeof(GLbyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_SHORT:
+ return sizeof(GLshort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ case GL_INT:
+ return sizeof(GLint);
+ case GL_HALF_FLOAT_ARB:
+ return sizeof(GLhalfARB);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_10_10_10_2:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return sizeof(GLuint);
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return sizeof(GLuint);
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the number of components in a pixel format.
+ *
+ * \param format pixel format.
+ *
+ * \return the number of components in the given format, or -1 if a bad format.
+ */
+GLint
+_mesa_components_in_format( GLenum format )
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_INTENSITY:
+ return 1;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ case GL_RG:
+ return 2;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ return 3;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ return 4;
+ case GL_BGR:
+ return 3;
+ case GL_BGRA:
+ return 4;
+ case GL_ABGR_EXT:
+ return 4;
+ case GL_YCBCR_MESA:
+ return 2;
+ case GL_DEPTH_STENCIL_EXT:
+ return 2;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return 2;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Get the bytes per pixel of pixel format type pair.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return bytes per pixel, or -1 if a bad format or type was given.
+ */
+GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type )
+{
+ GLint comps = _mesa_components_in_format( format );
+ if (comps < 0)
+ return -1;
+
+ switch (type) {
+ case GL_BITMAP:
+ return 0; /* special case */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return comps * sizeof(GLubyte);
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ return comps * sizeof(GLshort);
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return comps * sizeof(GLint);
+ case GL_FLOAT:
+ return comps * sizeof(GLfloat);
+ case GL_HALF_FLOAT_ARB:
+ return comps * sizeof(GLhalfARB);
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLubyte);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB || format == GL_BGR ||
+ format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1; /* error */
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
+ format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ if (format == GL_YCBCR_MESA)
+ return sizeof(GLushort);
+ else
+ return -1;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ if (format == GL_DEPTH_STENCIL_EXT)
+ return sizeof(GLuint);
+ else
+ return -1;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Test for a legal pixel format and type.
+ *
+ * \param format pixel format.
+ * \param type pixel type.
+ *
+ * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE
+ * otherwise.
+ */
+GLboolean
+_mesa_is_legal_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ switch (type) {
+ case GL_BITMAP:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+#if 0 /* not legal! see table 3.6 of the 1.5 spec */
+ case GL_INTENSITY:
+#endif
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_DEPTH_COMPONENT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RG:
+ if (!ctx->Extensions.ARB_texture_rg)
+ return GL_FALSE;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGB:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_BGR:
+ switch (type) {
+ /* NOTE: no packed types are supported with BGR. That's
+ * intentional, according to the GL spec.
+ */
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_TRUE;
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_half_float_pixel;
+ default:
+ return GL_FALSE;
+ }
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DEPTH_STENCIL_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+
+ /* integer-valued formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGB_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_BGR_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ /* NOTE: no packed formats w/ BGR format */
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return ctx->Extensions.EXT_texture_integer;
+ default:
+ return GL_FALSE;
+ }
+
+ default:
+ ; /* fall-through */
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_R8:
+ case GL_R16:
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ /* signed, normalized texture formats */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* sized integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a stencil format.
+ */
+GLboolean
+_mesa_is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth or stencil format.
+ */
+GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given format is an integer (non-normalized) format.
+ */
+GLboolean
+_mesa_is_integer_format(GLenum format)
+{
+ switch (format) {
+ /* generic integer formats */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* specific integer formats */
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if an image format is a supported compressed format.
+ * \param format the internal format token provided by the user.
+ * \return GL_TRUE if compressed, GL_FALSE if uncompressed
+ */
+GLboolean
+_mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return ctx->Extensions.S3_s3tc;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return ctx->Extensions.EXT_texture_sRGB
+ && ctx->Extensions.EXT_texture_compression_s3tc;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return ctx->Extensions.TDFX_texture_compression_FXT1;
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return ctx->Extensions.ARB_texture_compression_rgtc;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Return the address of a specific pixel in an image (1D, 2D or 3D).
+ *
+ * Pixel unpacking/packing parameters are observed according to \p packing.
+ *
+ * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
+ * \param image starting address of image data
+ * \param width the image width
+ * \param height theimage height
+ * \param format the pixel format
+ * \param type the pixel data type
+ * \param packing the pixelstore attributes
+ * \param img which image in the volume (0 for 1D or 2D images)
+ * \param row row of pixel in the image (0 for 1D images)
+ * \param column column of pixel in the image
+ *
+ * \return address of pixel on success, or NULL on error.
+ *
+ * \sa gl_pixelstore_attrib.
+ */
+GLvoid *
+_mesa_image_address( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ GLint alignment; /* 1, 2 or 4 */
+ GLint pixels_per_row;
+ GLint rows_per_image;
+ GLint skiprows;
+ GLint skippixels;
+ GLint skipimages; /* for 3-D volume images */
+ GLubyte *pixel_addr;
+
+ ASSERT(dimensions >= 1 && dimensions <= 3);
+
+ alignment = packing->Alignment;
+ if (packing->RowLength > 0) {
+ pixels_per_row = packing->RowLength;
+ }
+ else {
+ pixels_per_row = width;
+ }
+ if (packing->ImageHeight > 0) {
+ rows_per_image = packing->ImageHeight;
+ }
+ else {
+ rows_per_image = height;
+ }
+
+ skippixels = packing->SkipPixels;
+ /* Note: SKIP_ROWS _is_ used for 1D images */
+ skiprows = packing->SkipRows;
+ /* Note: SKIP_IMAGES is only used for 3D images */
+ skipimages = (dimensions == 3) ? packing->SkipImages : 0;
+
+ if (type == GL_BITMAP) {
+ /* BITMAP data */
+ GLint comp_per_pixel; /* components per pixel */
+ GLint bytes_per_comp; /* bytes per component */
+ GLint bytes_per_row;
+ GLint bytes_per_image;
+
+ /* Compute bytes per component */
+ bytes_per_comp = _mesa_sizeof_packed_type( type );
+ if (bytes_per_comp < 0) {
+ return NULL;
+ }
+
+ /* Compute number of components per pixel */
+ comp_per_pixel = _mesa_components_in_format( format );
+ if (comp_per_pixel < 0) {
+ return NULL;
+ }
+
+ bytes_per_row = alignment
+ * CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) / 8;
+ }
+ else {
+ /* Non-BITMAP data */
+ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
+ GLint topOfImage;
+
+ bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
+
+ /* The pixel type and format should have been error checked earlier */
+ assert(bytes_per_pixel > 0);
+
+ bytes_per_row = pixels_per_row * bytes_per_pixel;
+ remainder = bytes_per_row % alignment;
+ if (remainder > 0)
+ bytes_per_row += (alignment - remainder);
+
+ ASSERT(bytes_per_row % alignment == 0);
+
+ bytes_per_image = bytes_per_row * rows_per_image;
+
+ if (packing->Invert) {
+ /* set pixel_addr to the last row */
+ topOfImage = bytes_per_row * (height - 1);
+ bytes_per_row = -bytes_per_row;
+ }
+ else {
+ topOfImage = 0;
+ }
+
+ /* compute final pixel address */
+ pixel_addr = (GLubyte *) image
+ + (skipimages + img) * bytes_per_image
+ + topOfImage
+ + (skiprows + row) * bytes_per_row
+ + (skippixels + column) * bytes_per_pixel;
+ }
+
+ return (GLvoid *) pixel_addr;
+}
+
+
+GLvoid *
+_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width,
+ GLenum format, GLenum type,
+ GLint column )
+{
+ return _mesa_image_address(1, packing, image, width, 1,
+ format, type, 0, 0, column);
+}
+
+
+GLvoid *
+_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint row, GLint column )
+{
+ return _mesa_image_address(2, packing, image, width, height,
+ format, type, 0, row, column);
+}
+
+
+GLvoid *
+_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
+{
+ return _mesa_image_address(3, packing, image, width, height,
+ format, type, img, row, column);
+}
+
+
+
+/**
+ * Compute the stride (in bytes) between image rows.
+ *
+ * \param packing the pixelstore attributes
+ * \param width image width.
+ * \param format pixel format.
+ * \param type pixel data type.
+ *
+ * \return the stride in bytes for the given parameters, or -1 if error
+ */
+GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type )
+{
+ GLint bytesPerRow, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ /* Non-BITMAP data */
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0) {
+ bytesPerRow += (packing->Alignment - remainder);
+ }
+
+ if (packing->Invert) {
+ /* negate the bytes per row (negative row stride) */
+ bytesPerRow = -bytesPerRow;
+ }
+
+ return bytesPerRow;
+}
+
+
+/*
+ * Compute the stride between images in a 3D texture (in bytes) for the given
+ * pixel packing parameters and image width, format and type.
+ */
+GLint
+_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLint height,
+ GLenum format, GLenum type )
+{
+ GLint bytesPerRow, bytesPerImage, remainder;
+
+ ASSERT(packing);
+
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ }
+
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
+
+ if (packing->ImageHeight == 0)
+ bytesPerImage = bytesPerRow * height;
+ else
+ bytesPerImage = bytesPerRow * packing->ImageHeight;
+
+ return bytesPerImage;
+}
+
+
+
+/**
+ * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
+ * This is typically used to convert a bitmap into a GLubyte/pixel texture.
+ * "On" bits will set texels to \p onValue.
+ * "Off" bits will not modify texels.
+ * \param width src bitmap width in pixels
+ * \param height src bitmap height in pixels
+ * \param unpack bitmap unpacking state
+ * \param bitmap the src bitmap data
+ * \param destBuffer start of dest buffer
+ * \param destStride row stride in dest buffer
+ * \param onValue if bit is 1, set destBuffer pixel to this value
+ */
+void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue)
+{
+ const GLubyte *srcRow = (const GLubyte *)
+ _mesa_image_address2d(unpack, bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width,
+ GL_COLOR_INDEX, GL_BITMAP);
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(ROW) * destStride + (COL)] = onValue;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = srcRow;
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ srcRow += srcStride;
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
+
+
+/**
+ * Convert an array of RGBA colors from one datatype to another.
+ * NOTE: src may equal dst. In that case, we use a temporary buffer.
+ */
+void
+_mesa_convert_colors(GLenum srcType, const GLvoid *src,
+ GLenum dstType, GLvoid *dst,
+ GLuint count, const GLubyte mask[])
+{
+ GLuint tempBuffer[MAX_WIDTH][4];
+ const GLboolean useTemp = (src == dst);
+
+ ASSERT(srcType != dstType);
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ if (dstType == GL_UNSIGNED_SHORT) {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
+ dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
+ dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
+ dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ else {
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
+ dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
+ dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
+ dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
+ dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
+ dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
+ dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_FLOAT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
+ dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
+ dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
+ dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
+ }
+ break;
+ case GL_FLOAT:
+ if (dstType == GL_UNSIGNED_BYTE) {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
+ GLuint i;
+ ASSERT(dstType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
+ }
+ }
+ if (useTemp)
+ memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors");
+ }
+}
+
+
+
+
+/**
+ * Perform basic clipping for glDrawPixels. The image's position and size
+ * and the unpack SkipPixels and SkipRows are adjusted so that the image
+ * region is entirely within the window and scissor bounds.
+ * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
+ * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
+ * we'll actually write. Beforehand, *destY-1 is the first drawing row.
+ *
+ * \return GL_TRUE if image is ready for drawing or
+ * GL_FALSE if image was completely clipped away (draw nothing)
+ */
+GLboolean
+_mesa_clip_drawpixels(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *unpack)
+{
+ const struct gl_framebuffer *buffer = ctx->DrawBuffer;
+
+ if (unpack->RowLength == 0) {
+ unpack->RowLength = *width;
+ }
+
+ ASSERT(ctx->Pixel.ZoomX == 1.0F);
+ ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
+
+ /* left clipping */
+ if (*destX < buffer->_Xmin) {
+ unpack->SkipPixels += (buffer->_Xmin - *destX);
+ *width -= (buffer->_Xmin - *destX);
+ *destX = buffer->_Xmin;
+ }
+ /* right clipping */
+ if (*destX + *width > buffer->_Xmax)
+ *width -= (*destX + *width - buffer->_Xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ if (ctx->Pixel.ZoomY == 1.0F) {
+ /* bottom clipping */
+ if (*destY < buffer->_Ymin) {
+ unpack->SkipRows += (buffer->_Ymin - *destY);
+ *height -= (buffer->_Ymin - *destY);
+ *destY = buffer->_Ymin;
+ }
+ /* top clipping */
+ if (*destY + *height > buffer->_Ymax)
+ *height -= (*destY + *height - buffer->_Ymax);
+ }
+ else { /* upside down */
+ /* top clipping */
+ if (*destY > buffer->_Ymax) {
+ unpack->SkipRows += (*destY - buffer->_Ymax);
+ *height -= (*destY - buffer->_Ymax);
+ *destY = buffer->_Ymax;
+ }
+ /* bottom clipping */
+ if (*destY - *height < buffer->_Ymin)
+ *height -= (buffer->_Ymin - (*destY - *height));
+ /* adjust destY so it's the first row to write to */
+ (*destY)--;
+ }
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Perform clipping for glReadPixels. The image's window position
+ * and size, and the pack skipPixels, skipRows and rowLength are adjusted
+ * so that the image region is entirely within the window bounds.
+ * Note: this is different from _mesa_clip_drawpixels() in that the
+ * scissor box is ignored, and we use the bounds of the current readbuffer
+ * surface.
+ *
+ * \return GL_TRUE if image is ready for drawing or
+ * GL_FALSE if image was completely clipped away (draw nothing)
+ */
+GLboolean
+_mesa_clip_readpixels(const struct gl_context *ctx,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *pack)
+{
+ const struct gl_framebuffer *buffer = ctx->ReadBuffer;
+
+ if (pack->RowLength == 0) {
+ pack->RowLength = *width;
+ }
+
+ /* left clipping */
+ if (*srcX < 0) {
+ pack->SkipPixels += (0 - *srcX);
+ *width -= (0 - *srcX);
+ *srcX = 0;
+ }
+ /* right clipping */
+ if (*srcX + *width > (GLsizei) buffer->Width)
+ *width -= (*srcX + *width - buffer->Width);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*srcY < 0) {
+ pack->SkipRows += (0 - *srcY);
+ *height -= (0 - *srcY);
+ *srcY = 0;
+ }
+ /* top clipping */
+ if (*srcY + *height > (GLsizei) buffer->Height)
+ *height -= (*srcY + *height - buffer->Height);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do clipping for a glCopyTexSubImage call.
+ * The framebuffer source region might extend outside the framebuffer
+ * bounds. Clip the source region against the framebuffer bounds and
+ * adjust the texture/dest position and size accordingly.
+ *
+ * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_copytexsubimage(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height)
+{
+ const struct gl_framebuffer *fb = ctx->ReadBuffer;
+ const GLint srcX0 = *srcX, srcY0 = *srcY;
+
+ if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
+ srcX, srcY, width, height)) {
+ *destX = *destX + *srcX - srcX0;
+ *destY = *destY + *srcY - srcY0;
+
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Clip the rectangle defined by (x, y, width, height) against the bounds
+ * specified by [xmin, xmax) and [ymin, ymax).
+ * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
+ */
+GLboolean
+_mesa_clip_to_region(GLint xmin, GLint ymin,
+ GLint xmax, GLint ymax,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < xmin) {
+ *width -= (xmin - *x);
+ *x = xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > xmax)
+ *width -= (*x + *width - xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom (or top) clipping */
+ if (*y < ymin) {
+ *height -= (ymin - *y);
+ *y = ymin;
+ }
+
+ /* top (or bottom) clipping */
+ if (*y + *height > ymax)
+ *height -= (*y + *height - ymax);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Clip dst coords against Xmax (or Ymax).
+ */
+static INLINE void
+clip_right_or_top(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint maxValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX1 > maxValue) {
+ /* X1 outside right edge */
+ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = maxValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX0 > maxValue) {
+ /* X0 outside right edge */
+ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = maxValue;
+ bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
+ *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Clip dst coords against Xmin (or Ymin).
+ */
+static INLINE void
+clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint minValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX0 < minValue) {
+ /* X0 outside left edge */
+ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
+ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX1 < minValue) {
+ /* X1 outside left edge */
+ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
+ *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Do clipping of blit src/dest rectangles.
+ * The dest rect is clipped against both the buffer bounds and scissor bounds.
+ * The src rect is just clipped against the buffer bounds.
+ *
+ * When either the src or dest rect is clipped, the other is also clipped
+ * proportionately!
+ *
+ * Note that X0 need not be less than X1 (same for Y) for either the source
+ * and dest rects. That makes the clipping a little trickier.
+ *
+ * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
+ */
+GLboolean
+_mesa_clip_blit(struct gl_context *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
+{
+ const GLint srcXmin = 0;
+ const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcYmin = 0;
+ const GLint srcYmax = ctx->ReadBuffer->Height;
+
+ /* these include scissor bounds */
+ const GLint dstXmin = ctx->DrawBuffer->_Xmin;
+ const GLint dstXmax = ctx->DrawBuffer->_Xmax;
+ const GLint dstYmin = ctx->DrawBuffer->_Ymin;
+ const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+
+ /*
+ printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ /* trivial rejection tests */
+ if (*dstX0 == *dstX1)
+ return GL_FALSE; /* no width */
+ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
+ return GL_FALSE; /* totally out (left) of bounds */
+ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
+ return GL_FALSE; /* totally out (right) of bounds */
+
+ if (*dstY0 == *dstY1)
+ return GL_FALSE;
+ if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
+ return GL_FALSE;
+ if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
+ return GL_FALSE;
+
+ if (*srcX0 == *srcX1)
+ return GL_FALSE;
+ if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
+ return GL_FALSE;
+ if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
+ return GL_FALSE;
+
+ if (*srcY0 == *srcY1)
+ return GL_FALSE;
+ if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
+ return GL_FALSE;
+ if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
+ return GL_FALSE;
+
+ /*
+ * dest clip
+ */
+ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
+ clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
+ clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
+ clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
+
+ /*
+ * src clip (just swap src/dst values from above)
+ */
+ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
+ clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
+ clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
+ clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
+
+ /*
+ printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ ASSERT(*dstX0 >= dstXmin);
+ ASSERT(*dstX0 <= dstXmax);
+ ASSERT(*dstX1 >= dstXmin);
+ ASSERT(*dstX1 <= dstXmax);
+
+ ASSERT(*dstY0 >= dstYmin);
+ ASSERT(*dstY0 <= dstYmax);
+ ASSERT(*dstY1 >= dstYmin);
+ ASSERT(*dstY1 <= dstYmax);
+
+ ASSERT(*srcX0 >= srcXmin);
+ ASSERT(*srcX0 <= srcXmax);
+ ASSERT(*srcX1 >= srcXmin);
+ ASSERT(*srcX1 <= srcXmax);
+
+ ASSERT(*srcY0 >= srcYmin);
+ ASSERT(*srcY0 <= srcYmax);
+ ASSERT(*srcY1 >= srcYmin);
+ ASSERT(*srcY1 <= srcYmax);
+
+ return GL_TRUE;
+}
diff --git a/mesalib/src/mesa/main/image.h b/mesalib/src/mesa/main/image.h
index 8b180d6bf..6fa93924c 100644
--- a/mesalib/src/mesa/main/image.h
+++ b/mesalib/src/mesa/main/image.h
@@ -1,336 +1,176 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef IMAGE_H
-#define IMAGE_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_swap2( GLushort *p, GLuint n );
-
-extern void
-_mesa_swap4( GLuint *p, GLuint n );
-
-extern GLboolean
-_mesa_type_is_packed(GLenum type);
-
-extern GLint
-_mesa_sizeof_type( GLenum type );
-
-extern GLint
-_mesa_sizeof_packed_type( GLenum type );
-
-extern GLint
-_mesa_components_in_format( GLenum format );
-
-extern GLint
-_mesa_bytes_per_pixel( GLenum format, GLenum type );
-
-extern GLboolean
-_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type );
-
-extern GLboolean
-_mesa_is_color_format(GLenum format);
-
-extern GLboolean
-_mesa_is_index_format(GLenum format);
-
-extern GLboolean
-_mesa_is_depth_format(GLenum format);
-
-extern GLboolean
-_mesa_is_stencil_format(GLenum format);
-
-extern GLboolean
-_mesa_is_ycbcr_format(GLenum format);
-
-extern GLboolean
-_mesa_is_depthstencil_format(GLenum format);
-
-extern GLboolean
-_mesa_is_depth_or_stencil_format(GLenum format);
-
-extern GLboolean
-_mesa_is_dudv_format(GLenum format);
-
-extern GLboolean
-_mesa_is_integer_format(GLenum format);
-
-extern GLboolean
-_mesa_is_compressed_format(GLcontext *ctx, GLenum format);
-
-extern GLvoid *
-_mesa_image_address( GLuint dimensions,
- const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column );
-
-extern GLvoid *
-_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width,
- GLenum format, GLenum type,
- GLint column );
-
-extern GLvoid *
-_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint row, GLint column );
-
-extern GLvoid *
-_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLint img, GLint row, GLint column );
-
-
-extern GLint
-_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLenum format, GLenum type );
-
-
-extern GLint
-_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
- GLint width, GLint height,
- GLenum format, GLenum type );
-
-extern void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking );
-
-
-extern void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing );
-
-
-extern GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing );
-
-extern void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing );
-
-extern void
-_mesa_expand_bitmap(GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap,
- GLubyte *destBuffer, GLint destStride,
- GLubyte onValue);
-
-
-/** \name Pixel processing functions */
-/*@{*/
-
-extern void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
- GLfloat rScale, GLfloat gScale,
- GLfloat bScale, GLfloat aScale,
- GLfloat rBias, GLfloat gBias,
- GLfloat bBias, GLfloat aBias);
-
-extern void
-_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
-
-
-extern void
-_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
-
-
-extern void
-_mesa_lookup_rgba_float(const struct gl_color_table *table,
- GLuint n, GLfloat rgba[][4]);
-
-extern void
-_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
- GLuint n, GLubyte rgba[][4]);
-
-
-extern void
-_mesa_map_ci_to_rgba(const GLcontext *ctx,
- GLuint n, const GLuint index[], GLfloat rgba[][4]);
-
-
-extern void
-_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[],
- GLubyte rgba[][4]);
-
-
-extern void
-_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n,
- GLfloat depthValues[]);
-
-extern void
-_mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n,
- GLuint depthValues[]);
-
-extern void
-_mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps,
- GLuint n, GLfloat rgba[][4]);
-
-
-extern void
-_mesa_apply_ci_transfer_ops(const GLcontext *ctx, GLbitfield transferOps,
- GLuint n, GLuint indexes[]);
-
-
-extern void
-_mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
- GLstencil stencil[]);
-
-
-extern void
-_mesa_pack_rgba_span_float( GLcontext *ctx, GLuint n, GLfloat rgba[][4],
- GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps );
-
-
-extern void
-_mesa_unpack_color_span_chan( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps );
-
-
-extern void
-_mesa_unpack_color_span_float( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps );
-
-extern void
-_mesa_unpack_dudv_span_byte( GLcontext *ctx,
- GLuint n, GLenum dstFormat, GLbyte dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps );
-
-extern void
-_mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps );
-
-
-extern void
-_mesa_pack_index_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps );
-
-
-extern void
-_mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps );
-
-extern void
-_mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking );
-
-
-extern void
-_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLuint depthMax,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking );
-
-extern void
-_mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking );
-
-
-extern void
-_mesa_pack_depth_stencil_span(const GLcontext *ctx, GLuint n, GLuint *dest,
- const GLfloat *depthVals,
- const GLstencil *stencilVals,
- const struct gl_pixelstore_attrib *dstPacking);
-
-
-extern void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack );
-
-
-extern void
-_mesa_convert_colors(GLenum srcType, const GLvoid *src,
- GLenum dstType, GLvoid *dst,
- GLuint count, const GLubyte mask[]);
-
-
-extern GLboolean
-_mesa_clip_drawpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLsizei *width, GLsizei *height,
- struct gl_pixelstore_attrib *unpack);
-
-
-extern GLboolean
-_mesa_clip_readpixels(const GLcontext *ctx,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height,
- struct gl_pixelstore_attrib *pack);
-
-extern GLboolean
-_mesa_clip_copytexsubimage(const GLcontext *ctx,
- GLint *destX, GLint *destY,
- GLint *srcX, GLint *srcY,
- GLsizei *width, GLsizei *height);
-
-extern GLboolean
-_mesa_clip_to_region(GLint xmin, GLint ymin,
- GLint xmax, GLint ymax,
- GLint *x, GLint *y,
- GLsizei *width, GLsizei *height );
-
-extern GLboolean
-_mesa_clip_blit(GLcontext *ctx,
- GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
- GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef IMAGE_H
+#define IMAGE_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+struct gl_pixelstore_attrib;
+
+extern void
+_mesa_swap2( GLushort *p, GLuint n );
+
+extern void
+_mesa_swap4( GLuint *p, GLuint n );
+
+extern GLboolean
+_mesa_type_is_packed(GLenum type);
+
+extern GLint
+_mesa_sizeof_type( GLenum type );
+
+extern GLint
+_mesa_sizeof_packed_type( GLenum type );
+
+extern GLint
+_mesa_components_in_format( GLenum format );
+
+extern GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type );
+
+extern GLboolean
+_mesa_is_legal_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type);
+
+extern GLboolean
+_mesa_is_color_format(GLenum format);
+
+extern GLboolean
+_mesa_is_index_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depth_format(GLenum format);
+
+extern GLboolean
+_mesa_is_stencil_format(GLenum format);
+
+extern GLboolean
+_mesa_is_ycbcr_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depthstencil_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format);
+
+extern GLboolean
+_mesa_is_dudv_format(GLenum format);
+
+extern GLboolean
+_mesa_is_integer_format(GLenum format);
+
+extern GLboolean
+_mesa_is_compressed_format(struct gl_context *ctx, GLenum format);
+
+extern GLvoid *
+_mesa_image_address( GLuint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column );
+
+extern GLvoid *
+_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width,
+ GLenum format, GLenum type,
+ GLint column );
+
+extern GLvoid *
+_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint row, GLint column );
+
+extern GLvoid *
+_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLint img, GLint row, GLint column );
+
+
+extern GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type );
+
+
+extern GLint
+_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLint height,
+ GLenum format, GLenum type );
+
+
+extern void
+_mesa_expand_bitmap(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLubyte *destBuffer, GLint destStride,
+ GLubyte onValue);
+
+
+extern void
+_mesa_convert_colors(GLenum srcType, const GLvoid *src,
+ GLenum dstType, GLvoid *dst,
+ GLuint count, const GLubyte mask[]);
+
+
+extern GLboolean
+_mesa_clip_drawpixels(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *unpack);
+
+
+extern GLboolean
+_mesa_clip_readpixels(const struct gl_context *ctx,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height,
+ struct gl_pixelstore_attrib *pack);
+
+extern GLboolean
+_mesa_clip_copytexsubimage(const struct gl_context *ctx,
+ GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
+ GLsizei *width, GLsizei *height);
+
+extern GLboolean
+_mesa_clip_to_region(GLint xmin, GLint ymin,
+ GLint xmax, GLint ymax,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height );
+
+extern GLboolean
+_mesa_clip_blit(struct gl_context *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c
index 46e5c932d..6bfa734b8 100644
--- a/mesalib/src/mesa/main/imports.c
+++ b/mesalib/src/mesa/main/imports.c
@@ -1,1031 +1,1032 @@
-/**
- * \file imports.c
- * Standard C library function wrappers.
- *
- * Imports are services which the device driver or window system or
- * operating system provides to the core renderer. The core renderer (Mesa)
- * will call these functions in order to do memory allocation, simple I/O,
- * etc.
- *
- * Some drivers will want to override/replace this file with something
- * specialized, but that'll be rare.
- *
- * Eventually, I want to move roll the glheader.h file into this.
- *
- * \todo Functions still needed:
- * - scanf
- * - qsort
- * - rand and RAND_MAX
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "imports.h"
-#include "context.h"
-#include "version.h"
-
-#ifdef _GNU_SOURCE
-#include <locale.h>
-#ifdef __APPLE__
-#include <xlocale.h>
-#endif
-#endif
-
-
-#define MAXSTRING 4000 /* for vsnprintf() */
-
-#ifdef WIN32
-#define vsnprintf _vsnprintf
-#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 )
-extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
-#ifdef __VMS
-#include "vsnprintf.c"
-#endif
-#endif
-
-/**********************************************************************/
-/** \name Memory */
-/*@{*/
-
-/**
- * Allocate aligned memory.
- *
- * \param bytes number of bytes to allocate.
- * \param alignment alignment (must be greater than zero).
- *
- * Allocates extra memory to accommodate rounding up the address for
- * alignment and to record the real malloc address.
- *
- * \sa _mesa_align_free().
- */
-void *
-_mesa_align_malloc(size_t bytes, unsigned long alignment)
-{
-#if defined(HAVE_POSIX_MEMALIGN)
- void *mem;
- int err = posix_memalign(& mem, alignment, bytes);
- (void) err;
- return mem;
-#elif defined(_WIN32) && defined(_MSC_VER)
- return _aligned_malloc(bytes, alignment);
-#else
- uintptr_t ptr, buf;
-
- ASSERT( alignment > 0 );
-
- ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *));
- if (!ptr)
- return NULL;
-
- buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
- *(uintptr_t *)(buf - sizeof(void *)) = ptr;
-
-#ifdef DEBUG
- /* mark the non-aligned area */
- while ( ptr < buf - sizeof(void *) ) {
- *(unsigned long *)ptr = 0xcdcdcdcd;
- ptr += sizeof(unsigned long);
- }
-#endif
-
- return (void *) buf;
-#endif /* defined(HAVE_POSIX_MEMALIGN) */
-}
-
-/**
- * Same as _mesa_align_malloc(), but using calloc(1, ) instead of
- * malloc()
- */
-void *
-_mesa_align_calloc(size_t bytes, unsigned long alignment)
-{
-#if defined(HAVE_POSIX_MEMALIGN)
- void *mem;
-
- mem = _mesa_align_malloc(bytes, alignment);
- if (mem != NULL) {
- (void) memset(mem, 0, bytes);
- }
-
- return mem;
-#elif defined(_WIN32) && defined(_MSC_VER)
- void *mem;
-
- mem = _aligned_malloc(bytes, alignment);
- if (mem != NULL) {
- (void) memset(mem, 0, bytes);
- }
-
- return mem;
-#else
- uintptr_t ptr, buf;
-
- ASSERT( alignment > 0 );
-
- ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *));
- if (!ptr)
- return NULL;
-
- buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
- *(uintptr_t *)(buf - sizeof(void *)) = ptr;
-
-#ifdef DEBUG
- /* mark the non-aligned area */
- while ( ptr < buf - sizeof(void *) ) {
- *(unsigned long *)ptr = 0xcdcdcdcd;
- ptr += sizeof(unsigned long);
- }
-#endif
-
- return (void *)buf;
-#endif /* defined(HAVE_POSIX_MEMALIGN) */
-}
-
-/**
- * Free memory which was allocated with either _mesa_align_malloc()
- * or _mesa_align_calloc().
- * \param ptr pointer to the memory to be freed.
- * The actual address to free is stored in the word immediately before the
- * address the client sees.
- */
-void
-_mesa_align_free(void *ptr)
-{
-#if defined(HAVE_POSIX_MEMALIGN)
- free(ptr);
-#elif defined(_WIN32) && defined(_MSC_VER)
- _aligned_free(ptr);
-#else
- void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
- void *realAddr = *cubbyHole;
- free(realAddr);
-#endif /* defined(HAVE_POSIX_MEMALIGN) */
-}
-
-/**
- * Reallocate memory, with alignment.
- */
-void *
-_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
- unsigned long alignment)
-{
-#if defined(_WIN32) && defined(_MSC_VER)
- (void) oldSize;
- return _aligned_realloc(oldBuffer, newSize, alignment);
-#else
- const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuf = _mesa_align_malloc(newSize, alignment);
- if (newBuf && oldBuffer && copySize > 0) {
- memcpy(newBuf, oldBuffer, copySize);
- }
- if (oldBuffer)
- _mesa_align_free(oldBuffer);
- return newBuf;
-#endif
-}
-
-
-
-/** Reallocate memory */
-void *
-_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
-{
- const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
- void *newBuffer = malloc(newSize);
- if (newBuffer && oldBuffer && copySize > 0)
- memcpy(newBuffer, oldBuffer, copySize);
- if (oldBuffer)
- free(oldBuffer);
- return newBuffer;
-}
-
-/**
- * Fill memory with a constant 16bit word.
- * \param dst destination pointer.
- * \param val value.
- * \param n number of words.
- */
-void
-_mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
-{
- while (n-- > 0)
- *dst++ = val;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Math */
-/*@{*/
-
-/** Wrapper around sqrt() */
-double
-_mesa_sqrtd(double x)
-{
- return sqrt(x);
-}
-
-
-/*
- * A High Speed, Low Precision Square Root
- * by Paul Lalonde and Robert Dawson
- * from "Graphics Gems", Academic Press, 1990
- *
- * SPARC implementation of a fast square root by table
- * lookup.
- * SPARC floating point format is as follows:
- *
- * BIT 31 30 23 22 0
- * sign exponent mantissa
- */
-static short sqrttab[0x100]; /* declare table of square roots */
-
-void
-_mesa_init_sqrt_table(void)
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- unsigned short i;
- fi_type fi; /* to access the bits of a float in C quickly */
- /* we use a union defined in glheader.h */
-
- for(i=0; i<= 0x7f; i++) {
- fi.i = 0;
-
- /*
- * Build a float with the bit pattern i as mantissa
- * and an exponent of 0, stored as 127
- */
-
- fi.i = (i << 16) | (127 << 23);
- fi.f = _mesa_sqrtd(fi.f);
-
- /*
- * Take the square root then strip the first 7 bits of
- * the mantissa into the table
- */
-
- sqrttab[i] = (fi.i & 0x7fffff) >> 16;
-
- /*
- * Repeat the process, this time with an exponent of
- * 1, stored as 128
- */
-
- fi.i = 0;
- fi.i = (i << 16) | (128 << 23);
- fi.f = sqrt(fi.f);
- sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16;
- }
-#else
- (void) sqrttab; /* silence compiler warnings */
-#endif /*HAVE_FAST_MATH*/
-}
-
-
-/**
- * Single precision square root.
- */
-float
-_mesa_sqrtf( float x )
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- fi_type num;
- /* to access the bits of a float in C
- * we use a union from glheader.h */
-
- short e; /* the exponent */
- if (x == 0.0F) return 0.0F; /* check for square root of 0 */
- num.f = x;
- e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */
- /* exponent is stored with 127 added */
- num.i &= 0x7fffff; /* leave only the mantissa */
- if (e & 0x01) num.i |= 0x800000;
- /* the exponent is odd so we have to */
- /* look it up in the second half of */
- /* the lookup table, so we set the */
- /* high bit */
- e >>= 1; /* divide the exponent by two */
- /* note that in C the shift */
- /* operators are sign preserving */
- /* for signed operands */
- /* Do the table lookup, based on the quaternary mantissa,
- * then reconstruct the result back into a float
- */
- num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23);
-
- return num.f;
-#else
- return (float) _mesa_sqrtd((double) x);
-#endif
-}
-
-
-/**
- inv_sqrt - A single precision 1/sqrt routine for IEEE format floats.
- written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk
- and Vesa Karvonen.
-*/
-float
-_mesa_inv_sqrtf(float n)
-{
-#if defined(USE_IEEE) && !defined(DEBUG)
- float r0, x0, y0;
- float r1, x1, y1;
- float r2, x2, y2;
-#if 0 /* not used, see below -BP */
- float r3, x3, y3;
-#endif
- fi_type u;
- unsigned int magic;
-
- /*
- Exponent part of the magic number -
-
- We want to:
- 1. subtract the bias from the exponent,
- 2. negate it
- 3. divide by two (rounding towards -inf)
- 4. add the bias back
-
- Which is the same as subtracting the exponent from 381 and dividing
- by 2.
-
- floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2)
- */
-
- magic = 381 << 23;
-
- /*
- Significand part of magic number -
-
- With the current magic number, "(magic - u.i) >> 1" will give you:
-
- for 1 <= u.f <= 2: 1.25 - u.f / 4
- for 2 <= u.f <= 4: 1.00 - u.f / 8
-
- This isn't a bad approximation of 1/sqrt. The maximum difference from
- 1/sqrt will be around .06. After three Newton-Raphson iterations, the
- maximum difference is less than 4.5e-8. (Which is actually close
- enough to make the following bias academic...)
-
- To get a better approximation you can add a bias to the magic
- number. For example, if you subtract 1/2 of the maximum difference in
- the first approximation (.03), you will get the following function:
-
- for 1 <= u.f <= 2: 1.22 - u.f / 4
- for 2 <= u.f <= 3.76: 0.97 - u.f / 8
- for 3.76 <= u.f <= 4: 0.72 - u.f / 16
- (The 3.76 to 4 range is where the result is < .5.)
-
- This is the closest possible initial approximation, but with a maximum
- error of 8e-11 after three NR iterations, it is still not perfect. If
- you subtract 0.0332281 instead of .03, the maximum error will be
- 2.5e-11 after three NR iterations, which should be about as close as
- is possible.
-
- for 1 <= u.f <= 2: 1.2167719 - u.f / 4
- for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8
- for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16
-
- */
-
- magic -= (int)(0.0332281 * (1 << 25));
-
- u.f = n;
- u.i = (magic - u.i) >> 1;
-
- /*
- Instead of Newton-Raphson, we use Goldschmidt's algorithm, which
- allows more parallelism. From what I understand, the parallelism
- comes at the cost of less precision, because it lets error
- accumulate across iterations.
- */
- x0 = 1.0f;
- y0 = 0.5f * n;
- r0 = u.f;
-
- x1 = x0 * r0;
- y1 = y0 * r0 * r0;
- r1 = 1.5f - y1;
-
- x2 = x1 * r1;
- y2 = y1 * r1 * r1;
- r2 = 1.5f - y2;
-
-#if 1
- return x2 * r2; /* we can stop here, and be conformant -BP */
-#else
- x3 = x2 * r2;
- y3 = y2 * r2 * r2;
- r3 = 1.5f - y3;
-
- return x3 * r3;
-#endif
-#else
- return (float) (1.0 / sqrt(n));
-#endif
-}
-
-/**
- * Find the first bit set in a word.
- */
-int
-_mesa_ffs(int32_t i)
-{
-#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
- register int bit = 0;
- if (i != 0) {
- if ((i & 0xffff) == 0) {
- bit += 16;
- i >>= 16;
- }
- if ((i & 0xff) == 0) {
- bit += 8;
- i >>= 8;
- }
- if ((i & 0xf) == 0) {
- bit += 4;
- i >>= 4;
- }
- while ((i & 1) == 0) {
- bit++;
- i >>= 1;
- }
- bit++;
- }
- return bit;
-#else
- return ffs(i);
-#endif
-}
-
-
-/**
- * Find position of first bit set in given value.
- * XXX Warning: this function can only be used on 64-bit systems!
- * \return position of least-significant bit set, starting at 1, return zero
- * if no bits set.
- */
-int
-_mesa_ffsll(int64_t val)
-{
-#ifdef ffsll
- return ffsll(val);
-#else
- int bit;
-
- assert(sizeof(val) == 8);
-
- bit = _mesa_ffs((int32_t)val);
- if (bit != 0)
- return bit;
-
- bit = _mesa_ffs((int32_t)(val >> 32));
- if (bit != 0)
- return 32 + bit;
-
- return 0;
-#endif
-}
-
-
-/**
- * Return number of bits set in given GLuint.
- */
-unsigned int
-_mesa_bitcount(unsigned int n)
-{
-#if defined(__GNUC__) && \
- ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
- return __builtin_popcount(n);
-#else
- unsigned int bits;
- for (bits = 0; n > 0; n = n >> 1) {
- bits += (n & 1);
- }
- return bits;
-#endif
-}
-
-
-/**
- * Convert a 4-byte float to a 2-byte half float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-GLhalfARB
-_mesa_float_to_half(float val)
-{
- const fi_type fi = {val};
- const int flt_m = fi.i & 0x7fffff;
- const int flt_e = (fi.i >> 23) & 0xff;
- const int flt_s = (fi.i >> 31) & 0x1;
- int s, e, m = 0;
- GLhalfARB result;
-
- /* sign bit */
- s = flt_s;
-
- /* handle special cases */
- if ((flt_e == 0) && (flt_m == 0)) {
- /* zero */
- /* m = 0; - already set */
- e = 0;
- }
- else if ((flt_e == 0) && (flt_m != 0)) {
- /* denorm -- denorm float maps to 0 half */
- /* m = 0; - already set */
- e = 0;
- }
- else if ((flt_e == 0xff) && (flt_m == 0)) {
- /* infinity */
- /* m = 0; - already set */
- e = 31;
- }
- else if ((flt_e == 0xff) && (flt_m != 0)) {
- /* NaN */
- m = 1;
- e = 31;
- }
- else {
- /* regular number */
- const int new_exp = flt_e - 127;
- if (new_exp < -24) {
- /* this maps to 0 */
- /* m = 0; - already set */
- e = 0;
- }
- else if (new_exp < -14) {
- /* this maps to a denorm */
- unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
- e = 0;
- switch (exp_val) {
- case 0:
- _mesa_warning(NULL,
- "float_to_half: logical error in denorm creation!\n");
- /* m = 0; - already set */
- break;
- case 1: m = 512 + (flt_m >> 14); break;
- case 2: m = 256 + (flt_m >> 15); break;
- case 3: m = 128 + (flt_m >> 16); break;
- case 4: m = 64 + (flt_m >> 17); break;
- case 5: m = 32 + (flt_m >> 18); break;
- case 6: m = 16 + (flt_m >> 19); break;
- case 7: m = 8 + (flt_m >> 20); break;
- case 8: m = 4 + (flt_m >> 21); break;
- case 9: m = 2 + (flt_m >> 22); break;
- case 10: m = 1; break;
- }
- }
- else if (new_exp > 15) {
- /* map this value to infinity */
- /* m = 0; - already set */
- e = 31;
- }
- else {
- /* regular */
- e = new_exp + 15;
- m = flt_m >> 13;
- }
- }
-
- result = (s << 15) | (e << 10) | m;
- return result;
-}
-
-
-/**
- * Convert a 2-byte half float to a 4-byte float.
- * Based on code from:
- * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
- */
-float
-_mesa_half_to_float(GLhalfARB val)
-{
- /* XXX could also use a 64K-entry lookup table */
- const int m = val & 0x3ff;
- const int e = (val >> 10) & 0x1f;
- const int s = (val >> 15) & 0x1;
- int flt_m, flt_e, flt_s;
- fi_type fi;
- float result;
-
- /* sign bit */
- flt_s = s;
-
- /* handle special cases */
- if ((e == 0) && (m == 0)) {
- /* zero */
- flt_m = 0;
- flt_e = 0;
- }
- else if ((e == 0) && (m != 0)) {
- /* denorm -- denorm half will fit in non-denorm single */
- const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
- float mantissa = ((float) (m)) / 1024.0f;
- float sign = s ? -1.0f : 1.0f;
- return sign * mantissa * half_denorm;
- }
- else if ((e == 31) && (m == 0)) {
- /* infinity */
- flt_e = 0xff;
- flt_m = 0;
- }
- else if ((e == 31) && (m != 0)) {
- /* NaN */
- flt_e = 0xff;
- flt_m = 1;
- }
- else {
- /* regular */
- flt_e = e + 112;
- flt_m = m << 13;
- }
-
- fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
- result = fi.f;
- return result;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Sort & Search */
-/*@{*/
-
-/**
- * Wrapper for bsearch().
- */
-void *
-_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
- int (*compar)(const void *, const void *) )
-{
-#if defined(_WIN32_WCE)
- void *mid;
- int cmp;
- while (nmemb) {
- nmemb >>= 1;
- mid = (char *)base + nmemb * size;
- cmp = (*compar)(key, mid);
- if (cmp == 0)
- return mid;
- if (cmp > 0) {
- base = (char *)mid + size;
- --nmemb;
- }
- }
- return NULL;
-#else
- return bsearch(key, base, nmemb, size, compar);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Environment vars */
-/*@{*/
-
-/**
- * Wrapper for getenv().
- */
-char *
-_mesa_getenv( const char *var )
-{
-#if defined(_XBOX) || defined(_WIN32_WCE)
- return NULL;
-#else
- return getenv(var);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name String */
-/*@{*/
-
-/**
- * Implemented using malloc() and strcpy.
- * Note that NULL is handled accordingly.
- */
-char *
-_mesa_strdup( const char *s )
-{
- if (s) {
- size_t l = strlen(s);
- char *s2 = (char *) malloc(l + 1);
- if (s2)
- strcpy(s2, s);
- return s2;
- }
- else {
- return NULL;
- }
-}
-
-/** Wrapper around strtof() */
-float
-_mesa_strtof( const char *s, char **end )
-{
-#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__)
- static locale_t loc = NULL;
- if (!loc) {
- loc = newlocale(LC_CTYPE_MASK, "C", NULL);
- }
- return strtof_l(s, end, loc);
-#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600)
- return strtof(s, end);
-#else
- return (float)strtod(s, end);
-#endif
-}
-
-/** Compute simple checksum/hash for a string */
-unsigned int
-_mesa_str_checksum(const char *str)
-{
- /* This could probably be much better */
- unsigned int sum, i;
- const char *c;
- sum = i = 1;
- for (c = str; *c; c++, i++)
- sum += *c * (i % 100);
- return sum + i;
-}
-
-
-/*@}*/
-
-
-/** Wrapper around vsnprintf() */
-int
-_mesa_snprintf( char *str, size_t size, const char *fmt, ... )
-{
- int r;
- va_list args;
- va_start( args, fmt );
- r = vsnprintf( str, size, fmt, args );
- va_end( args );
- return r;
-}
-
-
-/**********************************************************************/
-/** \name Diagnostics */
-/*@{*/
-
-static void
-output_if_debug(const char *prefixString, const char *outputString,
- GLboolean newline)
-{
- static int debug = -1;
-
- /* Check the MESA_DEBUG environment variable if it hasn't
- * been checked yet. We only have to check it once...
- */
- if (debug == -1) {
- char *env = _mesa_getenv("MESA_DEBUG");
-
- /* In a debug build, we print warning messages *unless*
- * MESA_DEBUG is 0. In a non-debug build, we don't
- * print warning messages *unless* MESA_DEBUG is
- * set *to any value*.
- */
-#ifdef DEBUG
- debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
-#else
- debug = (env != NULL) ? 1 : 0;
-#endif
- }
-
- /* Now only print the string if we're required to do so. */
- if (debug) {
- fprintf(stderr, "%s: %s", prefixString, outputString);
- if (newline)
- fprintf(stderr, "\n");
-
-#if defined(_WIN32) && !defined(_WIN32_WCE)
- /* stderr from windows applications without console is not usually
- * visible, so communicate with the debugger instead */
- {
- char buf[4096];
- _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
- OutputDebugStringA(buf);
- }
-#endif
- }
-}
-
-
-/**
- * Return string version of GL error code.
- */
-static const char *
-error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
-
-
-/**
- * When a new type of error is recorded, print a message describing
- * previous errors which were accumulated.
- */
-static void
-flush_delayed_errors( GLcontext *ctx )
-{
- char s[MAXSTRING];
-
- if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
- ctx->ErrorDebugCount,
- error_string(ctx->ErrorValue));
-
- output_if_debug("Mesa", s, GL_TRUE);
-
- ctx->ErrorDebugCount = 0;
- }
-}
-
-
-/**
- * Report a warning (a recoverable error condition) to stderr if
- * either DEBUG is defined or the MESA_DEBUG env var is set.
- *
- * \param ctx GL context.
- * \param fmtString printf()-like format string.
- */
-void
-_mesa_warning( GLcontext *ctx, const char *fmtString, ... )
-{
- char str[MAXSTRING];
- va_list args;
- va_start( args, fmtString );
- (void) vsnprintf( str, MAXSTRING, fmtString, args );
- va_end( args );
-
- if (ctx)
- flush_delayed_errors( ctx );
-
- output_if_debug("Mesa warning", str, GL_TRUE);
-}
-
-
-/**
- * Report an internal implementation problem.
- * Prints the message to stderr via fprintf().
- *
- * \param ctx GL context.
- * \param fmtString problem description string.
- */
-void
-_mesa_problem( const GLcontext *ctx, const char *fmtString, ... )
-{
- va_list args;
- char str[MAXSTRING];
- (void) ctx;
-
- va_start( args, fmtString );
- vsnprintf( str, MAXSTRING, fmtString, args );
- va_end( args );
-
- fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str);
- fprintf(stderr, "Please report at bugzilla.freedesktop.org\n");
-}
-
-
-/**
- * Record an OpenGL state error. These usually occur when the user
- * passes invalid parameters to a GL function.
- *
- * If debugging is enabled (either at compile-time via the DEBUG macro, or
- * run-time via the MESA_DEBUG environment variable), report the error with
- * _mesa_debug().
- *
- * \param ctx the GL context.
- * \param error the error value.
- * \param fmtString printf() style format string, followed by optional args
- */
-void
-_mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... )
-{
- static GLint debug = -1;
-
- /* Check debug environment variable only once:
- */
- if (debug == -1) {
- const char *debugEnv = _mesa_getenv("MESA_DEBUG");
-
-#ifdef DEBUG
- if (debugEnv && strstr(debugEnv, "silent"))
- debug = GL_FALSE;
- else
- debug = GL_TRUE;
-#else
- if (debugEnv)
- debug = GL_TRUE;
- else
- debug = GL_FALSE;
-#endif
- }
-
- if (debug) {
- if (ctx->ErrorValue == error &&
- ctx->ErrorDebugFmtString == fmtString) {
- ctx->ErrorDebugCount++;
- }
- else {
- char s[MAXSTRING], s2[MAXSTRING];
- va_list args;
-
- flush_delayed_errors( ctx );
-
- va_start(args, fmtString);
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
-
- _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
- output_if_debug("Mesa: User error", s2, GL_TRUE);
-
- ctx->ErrorDebugFmtString = fmtString;
- ctx->ErrorDebugCount = 0;
- }
- }
-
- _mesa_record_error(ctx, error);
-}
-
-
-/**
- * Report debug information. Print error message to stderr via fprintf().
- * No-op if DEBUG mode not enabled.
- *
- * \param ctx GL context.
- * \param fmtString printf()-style format string, followed by optional args.
- */
-void
-_mesa_debug( const GLcontext *ctx, const char *fmtString, ... )
-{
-#ifdef DEBUG
- char s[MAXSTRING];
- va_list args;
- va_start(args, fmtString);
- vsnprintf(s, MAXSTRING, fmtString, args);
- va_end(args);
- output_if_debug("Mesa", s, GL_FALSE);
-#endif /* DEBUG */
- (void) ctx;
- (void) fmtString;
-}
-
-/*@}*/
+/**
+ * \file imports.c
+ * Standard C library function wrappers.
+ *
+ * Imports are services which the device driver or window system or
+ * operating system provides to the core renderer. The core renderer (Mesa)
+ * will call these functions in order to do memory allocation, simple I/O,
+ * etc.
+ *
+ * Some drivers will want to override/replace this file with something
+ * specialized, but that'll be rare.
+ *
+ * Eventually, I want to move roll the glheader.h file into this.
+ *
+ * \todo Functions still needed:
+ * - scanf
+ * - qsort
+ * - rand and RAND_MAX
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "imports.h"
+#include "context.h"
+#include "version.h"
+
+#ifdef _GNU_SOURCE
+#include <locale.h>
+#ifdef __APPLE__
+#include <xlocale.h>
+#endif
+#endif
+
+
+#define MAXSTRING 4000 /* for vsnprintf() */
+
+#ifdef WIN32
+#define vsnprintf _vsnprintf
+#elif defined(__IBMC__) || defined(__IBMCPP__) || ( defined(__VMS) && __CRTL_VER < 70312000 )
+extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
+#ifdef __VMS
+#include "vsnprintf.c"
+#endif
+#endif
+
+/**********************************************************************/
+/** \name Memory */
+/*@{*/
+
+/**
+ * Allocate aligned memory.
+ *
+ * \param bytes number of bytes to allocate.
+ * \param alignment alignment (must be greater than zero).
+ *
+ * Allocates extra memory to accommodate rounding up the address for
+ * alignment and to record the real malloc address.
+ *
+ * \sa _mesa_align_free().
+ */
+void *
+_mesa_align_malloc(size_t bytes, unsigned long alignment)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ void *mem;
+ int err = posix_memalign(& mem, alignment, bytes);
+ if (err)
+ return NULL;
+ return mem;
+#elif defined(_WIN32) && defined(_MSC_VER)
+ return _aligned_malloc(bytes, alignment);
+#else
+ uintptr_t ptr, buf;
+
+ ASSERT( alignment > 0 );
+
+ ptr = (uintptr_t) malloc(bytes + alignment + sizeof(void *));
+ if (!ptr)
+ return NULL;
+
+ buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
+ *(uintptr_t *)(buf - sizeof(void *)) = ptr;
+
+#ifdef DEBUG
+ /* mark the non-aligned area */
+ while ( ptr < buf - sizeof(void *) ) {
+ *(unsigned long *)ptr = 0xcdcdcdcd;
+ ptr += sizeof(unsigned long);
+ }
+#endif
+
+ return (void *) buf;
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Same as _mesa_align_malloc(), but using calloc(1, ) instead of
+ * malloc()
+ */
+void *
+_mesa_align_calloc(size_t bytes, unsigned long alignment)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ void *mem;
+
+ mem = _mesa_align_malloc(bytes, alignment);
+ if (mem != NULL) {
+ (void) memset(mem, 0, bytes);
+ }
+
+ return mem;
+#elif defined(_WIN32) && defined(_MSC_VER)
+ void *mem;
+
+ mem = _aligned_malloc(bytes, alignment);
+ if (mem != NULL) {
+ (void) memset(mem, 0, bytes);
+ }
+
+ return mem;
+#else
+ uintptr_t ptr, buf;
+
+ ASSERT( alignment > 0 );
+
+ ptr = (uintptr_t) calloc(1, bytes + alignment + sizeof(void *));
+ if (!ptr)
+ return NULL;
+
+ buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
+ *(uintptr_t *)(buf - sizeof(void *)) = ptr;
+
+#ifdef DEBUG
+ /* mark the non-aligned area */
+ while ( ptr < buf - sizeof(void *) ) {
+ *(unsigned long *)ptr = 0xcdcdcdcd;
+ ptr += sizeof(unsigned long);
+ }
+#endif
+
+ return (void *)buf;
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Free memory which was allocated with either _mesa_align_malloc()
+ * or _mesa_align_calloc().
+ * \param ptr pointer to the memory to be freed.
+ * The actual address to free is stored in the word immediately before the
+ * address the client sees.
+ */
+void
+_mesa_align_free(void *ptr)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ free(ptr);
+#elif defined(_WIN32) && defined(_MSC_VER)
+ _aligned_free(ptr);
+#else
+ void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
+ void *realAddr = *cubbyHole;
+ free(realAddr);
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Reallocate memory, with alignment.
+ */
+void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment)
+{
+#if defined(_WIN32) && defined(_MSC_VER)
+ (void) oldSize;
+ return _aligned_realloc(oldBuffer, newSize, alignment);
+#else
+ const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
+ void *newBuf = _mesa_align_malloc(newSize, alignment);
+ if (newBuf && oldBuffer && copySize > 0) {
+ memcpy(newBuf, oldBuffer, copySize);
+ }
+ if (oldBuffer)
+ _mesa_align_free(oldBuffer);
+ return newBuf;
+#endif
+}
+
+
+
+/** Reallocate memory */
+void *
+_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
+{
+ const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
+ void *newBuffer = malloc(newSize);
+ if (newBuffer && oldBuffer && copySize > 0)
+ memcpy(newBuffer, oldBuffer, copySize);
+ if (oldBuffer)
+ free(oldBuffer);
+ return newBuffer;
+}
+
+/**
+ * Fill memory with a constant 16bit word.
+ * \param dst destination pointer.
+ * \param val value.
+ * \param n number of words.
+ */
+void
+_mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
+{
+ while (n-- > 0)
+ *dst++ = val;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Math */
+/*@{*/
+
+/** Wrapper around sqrt() */
+double
+_mesa_sqrtd(double x)
+{
+ return sqrt(x);
+}
+
+
+/*
+ * A High Speed, Low Precision Square Root
+ * by Paul Lalonde and Robert Dawson
+ * from "Graphics Gems", Academic Press, 1990
+ *
+ * SPARC implementation of a fast square root by table
+ * lookup.
+ * SPARC floating point format is as follows:
+ *
+ * BIT 31 30 23 22 0
+ * sign exponent mantissa
+ */
+static short sqrttab[0x100]; /* declare table of square roots */
+
+void
+_mesa_init_sqrt_table(void)
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ unsigned short i;
+ fi_type fi; /* to access the bits of a float in C quickly */
+ /* we use a union defined in glheader.h */
+
+ for(i=0; i<= 0x7f; i++) {
+ fi.i = 0;
+
+ /*
+ * Build a float with the bit pattern i as mantissa
+ * and an exponent of 0, stored as 127
+ */
+
+ fi.i = (i << 16) | (127 << 23);
+ fi.f = _mesa_sqrtd(fi.f);
+
+ /*
+ * Take the square root then strip the first 7 bits of
+ * the mantissa into the table
+ */
+
+ sqrttab[i] = (fi.i & 0x7fffff) >> 16;
+
+ /*
+ * Repeat the process, this time with an exponent of
+ * 1, stored as 128
+ */
+
+ fi.i = 0;
+ fi.i = (i << 16) | (128 << 23);
+ fi.f = sqrt(fi.f);
+ sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16;
+ }
+#else
+ (void) sqrttab; /* silence compiler warnings */
+#endif /*HAVE_FAST_MATH*/
+}
+
+
+/**
+ * Single precision square root.
+ */
+float
+_mesa_sqrtf( float x )
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ fi_type num;
+ /* to access the bits of a float in C
+ * we use a union from glheader.h */
+
+ short e; /* the exponent */
+ if (x == 0.0F) return 0.0F; /* check for square root of 0 */
+ num.f = x;
+ e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */
+ /* exponent is stored with 127 added */
+ num.i &= 0x7fffff; /* leave only the mantissa */
+ if (e & 0x01) num.i |= 0x800000;
+ /* the exponent is odd so we have to */
+ /* look it up in the second half of */
+ /* the lookup table, so we set the */
+ /* high bit */
+ e >>= 1; /* divide the exponent by two */
+ /* note that in C the shift */
+ /* operators are sign preserving */
+ /* for signed operands */
+ /* Do the table lookup, based on the quaternary mantissa,
+ * then reconstruct the result back into a float
+ */
+ num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23);
+
+ return num.f;
+#else
+ return (float) _mesa_sqrtd((double) x);
+#endif
+}
+
+
+/**
+ inv_sqrt - A single precision 1/sqrt routine for IEEE format floats.
+ written by Josh Vanderhoof, based on newsgroup posts by James Van Buskirk
+ and Vesa Karvonen.
+*/
+float
+_mesa_inv_sqrtf(float n)
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ float r0, x0, y0;
+ float r1, x1, y1;
+ float r2, x2, y2;
+#if 0 /* not used, see below -BP */
+ float r3, x3, y3;
+#endif
+ fi_type u;
+ unsigned int magic;
+
+ /*
+ Exponent part of the magic number -
+
+ We want to:
+ 1. subtract the bias from the exponent,
+ 2. negate it
+ 3. divide by two (rounding towards -inf)
+ 4. add the bias back
+
+ Which is the same as subtracting the exponent from 381 and dividing
+ by 2.
+
+ floor(-(x - 127) / 2) + 127 = floor((381 - x) / 2)
+ */
+
+ magic = 381 << 23;
+
+ /*
+ Significand part of magic number -
+
+ With the current magic number, "(magic - u.i) >> 1" will give you:
+
+ for 1 <= u.f <= 2: 1.25 - u.f / 4
+ for 2 <= u.f <= 4: 1.00 - u.f / 8
+
+ This isn't a bad approximation of 1/sqrt. The maximum difference from
+ 1/sqrt will be around .06. After three Newton-Raphson iterations, the
+ maximum difference is less than 4.5e-8. (Which is actually close
+ enough to make the following bias academic...)
+
+ To get a better approximation you can add a bias to the magic
+ number. For example, if you subtract 1/2 of the maximum difference in
+ the first approximation (.03), you will get the following function:
+
+ for 1 <= u.f <= 2: 1.22 - u.f / 4
+ for 2 <= u.f <= 3.76: 0.97 - u.f / 8
+ for 3.76 <= u.f <= 4: 0.72 - u.f / 16
+ (The 3.76 to 4 range is where the result is < .5.)
+
+ This is the closest possible initial approximation, but with a maximum
+ error of 8e-11 after three NR iterations, it is still not perfect. If
+ you subtract 0.0332281 instead of .03, the maximum error will be
+ 2.5e-11 after three NR iterations, which should be about as close as
+ is possible.
+
+ for 1 <= u.f <= 2: 1.2167719 - u.f / 4
+ for 2 <= u.f <= 3.73: 0.9667719 - u.f / 8
+ for 3.73 <= u.f <= 4: 0.7167719 - u.f / 16
+
+ */
+
+ magic -= (int)(0.0332281 * (1 << 25));
+
+ u.f = n;
+ u.i = (magic - u.i) >> 1;
+
+ /*
+ Instead of Newton-Raphson, we use Goldschmidt's algorithm, which
+ allows more parallelism. From what I understand, the parallelism
+ comes at the cost of less precision, because it lets error
+ accumulate across iterations.
+ */
+ x0 = 1.0f;
+ y0 = 0.5f * n;
+ r0 = u.f;
+
+ x1 = x0 * r0;
+ y1 = y0 * r0 * r0;
+ r1 = 1.5f - y1;
+
+ x2 = x1 * r1;
+ y2 = y1 * r1 * r1;
+ r2 = 1.5f - y2;
+
+#if 1
+ return x2 * r2; /* we can stop here, and be conformant -BP */
+#else
+ x3 = x2 * r2;
+ y3 = y2 * r2 * r2;
+ r3 = 1.5f - y3;
+
+ return x3 * r3;
+#endif
+#else
+ return (float) (1.0 / sqrt(n));
+#endif
+}
+
+/**
+ * Find the first bit set in a word.
+ */
+int
+_mesa_ffs(int32_t i)
+{
+#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
+ register int bit = 0;
+ if (i != 0) {
+ if ((i & 0xffff) == 0) {
+ bit += 16;
+ i >>= 16;
+ }
+ if ((i & 0xff) == 0) {
+ bit += 8;
+ i >>= 8;
+ }
+ if ((i & 0xf) == 0) {
+ bit += 4;
+ i >>= 4;
+ }
+ while ((i & 1) == 0) {
+ bit++;
+ i >>= 1;
+ }
+ bit++;
+ }
+ return bit;
+#else
+ return ffs(i);
+#endif
+}
+
+
+/**
+ * Find position of first bit set in given value.
+ * XXX Warning: this function can only be used on 64-bit systems!
+ * \return position of least-significant bit set, starting at 1, return zero
+ * if no bits set.
+ */
+int
+_mesa_ffsll(int64_t val)
+{
+#ifdef ffsll
+ return ffsll(val);
+#else
+ int bit;
+
+ assert(sizeof(val) == 8);
+
+ bit = _mesa_ffs((int32_t)val);
+ if (bit != 0)
+ return bit;
+
+ bit = _mesa_ffs((int32_t)(val >> 32));
+ if (bit != 0)
+ return 32 + bit;
+
+ return 0;
+#endif
+}
+
+
+/**
+ * Return number of bits set in given GLuint.
+ */
+unsigned int
+_mesa_bitcount(unsigned int n)
+{
+#if defined(__GNUC__) && \
+ ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ return __builtin_popcount(n);
+#else
+ unsigned int bits;
+ for (bits = 0; n > 0; n = n >> 1) {
+ bits += (n & 1);
+ }
+ return bits;
+#endif
+}
+
+
+/**
+ * Convert a 4-byte float to a 2-byte half float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+GLhalfARB
+_mesa_float_to_half(float val)
+{
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
+ int s, e, m = 0;
+ GLhalfARB result;
+
+ /* sign bit */
+ s = flt_s;
+
+ /* handle special cases */
+ if ((flt_e == 0) && (flt_m == 0)) {
+ /* zero */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0) && (flt_m != 0)) {
+ /* denorm -- denorm float maps to 0 half */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0xff) && (flt_m == 0)) {
+ /* infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else if ((flt_e == 0xff) && (flt_m != 0)) {
+ /* NaN */
+ m = 1;
+ e = 31;
+ }
+ else {
+ /* regular number */
+ const int new_exp = flt_e - 127;
+ if (new_exp < -24) {
+ /* this maps to 0 */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if (new_exp < -14) {
+ /* this maps to a denorm */
+ unsigned int exp_val = (unsigned int) (-14 - new_exp); /* 2^-exp_val*/
+ e = 0;
+ switch (exp_val) {
+ case 0:
+ _mesa_warning(NULL,
+ "float_to_half: logical error in denorm creation!\n");
+ /* m = 0; - already set */
+ break;
+ case 1: m = 512 + (flt_m >> 14); break;
+ case 2: m = 256 + (flt_m >> 15); break;
+ case 3: m = 128 + (flt_m >> 16); break;
+ case 4: m = 64 + (flt_m >> 17); break;
+ case 5: m = 32 + (flt_m >> 18); break;
+ case 6: m = 16 + (flt_m >> 19); break;
+ case 7: m = 8 + (flt_m >> 20); break;
+ case 8: m = 4 + (flt_m >> 21); break;
+ case 9: m = 2 + (flt_m >> 22); break;
+ case 10: m = 1; break;
+ }
+ }
+ else if (new_exp > 15) {
+ /* map this value to infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else {
+ /* regular */
+ e = new_exp + 15;
+ m = flt_m >> 13;
+ }
+ }
+
+ result = (s << 15) | (e << 10) | m;
+ return result;
+}
+
+
+/**
+ * Convert a 2-byte half float to a 4-byte float.
+ * Based on code from:
+ * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
+ */
+float
+_mesa_half_to_float(GLhalfARB val)
+{
+ /* XXX could also use a 64K-entry lookup table */
+ const int m = val & 0x3ff;
+ const int e = (val >> 10) & 0x1f;
+ const int s = (val >> 15) & 0x1;
+ int flt_m, flt_e, flt_s;
+ fi_type fi;
+ float result;
+
+ /* sign bit */
+ flt_s = s;
+
+ /* handle special cases */
+ if ((e == 0) && (m == 0)) {
+ /* zero */
+ flt_m = 0;
+ flt_e = 0;
+ }
+ else if ((e == 0) && (m != 0)) {
+ /* denorm -- denorm half will fit in non-denorm single */
+ const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
+ float mantissa = ((float) (m)) / 1024.0f;
+ float sign = s ? -1.0f : 1.0f;
+ return sign * mantissa * half_denorm;
+ }
+ else if ((e == 31) && (m == 0)) {
+ /* infinity */
+ flt_e = 0xff;
+ flt_m = 0;
+ }
+ else if ((e == 31) && (m != 0)) {
+ /* NaN */
+ flt_e = 0xff;
+ flt_m = 1;
+ }
+ else {
+ /* regular */
+ flt_e = e + 112;
+ flt_m = m << 13;
+ }
+
+ fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
+ result = fi.f;
+ return result;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Sort & Search */
+/*@{*/
+
+/**
+ * Wrapper for bsearch().
+ */
+void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) )
+{
+#if defined(_WIN32_WCE)
+ void *mid;
+ int cmp;
+ while (nmemb) {
+ nmemb >>= 1;
+ mid = (char *)base + nmemb * size;
+ cmp = (*compar)(key, mid);
+ if (cmp == 0)
+ return mid;
+ if (cmp > 0) {
+ base = (char *)mid + size;
+ --nmemb;
+ }
+ }
+ return NULL;
+#else
+ return bsearch(key, base, nmemb, size, compar);
+#endif
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Environment vars */
+/*@{*/
+
+/**
+ * Wrapper for getenv().
+ */
+char *
+_mesa_getenv( const char *var )
+{
+#if defined(_XBOX) || defined(_WIN32_WCE)
+ return NULL;
+#else
+ return getenv(var);
+#endif
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name String */
+/*@{*/
+
+/**
+ * Implemented using malloc() and strcpy.
+ * Note that NULL is handled accordingly.
+ */
+char *
+_mesa_strdup( const char *s )
+{
+ if (s) {
+ size_t l = strlen(s);
+ char *s2 = (char *) malloc(l + 1);
+ if (s2)
+ strcpy(s2, s);
+ return s2;
+ }
+ else {
+ return NULL;
+ }
+}
+
+/** Wrapper around strtof() */
+float
+_mesa_strtof( const char *s, char **end )
+{
+#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__)
+ static locale_t loc = NULL;
+ if (!loc) {
+ loc = newlocale(LC_CTYPE_MASK, "C", NULL);
+ }
+ return strtof_l(s, end, loc);
+#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600)
+ return strtof(s, end);
+#else
+ return (float)strtod(s, end);
+#endif
+}
+
+/** Compute simple checksum/hash for a string */
+unsigned int
+_mesa_str_checksum(const char *str)
+{
+ /* This could probably be much better */
+ unsigned int sum, i;
+ const char *c;
+ sum = i = 1;
+ for (c = str; *c; c++, i++)
+ sum += *c * (i % 100);
+ return sum + i;
+}
+
+
+/*@}*/
+
+
+/** Wrapper around vsnprintf() */
+int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... )
+{
+ int r;
+ va_list args;
+ va_start( args, fmt );
+ r = vsnprintf( str, size, fmt, args );
+ va_end( args );
+ return r;
+}
+
+
+/**********************************************************************/
+/** \name Diagnostics */
+/*@{*/
+
+static void
+output_if_debug(const char *prefixString, const char *outputString,
+ GLboolean newline)
+{
+ static int debug = -1;
+
+ /* Check the MESA_DEBUG environment variable if it hasn't
+ * been checked yet. We only have to check it once...
+ */
+ if (debug == -1) {
+ char *env = _mesa_getenv("MESA_DEBUG");
+
+ /* In a debug build, we print warning messages *unless*
+ * MESA_DEBUG is 0. In a non-debug build, we don't
+ * print warning messages *unless* MESA_DEBUG is
+ * set *to any value*.
+ */
+#ifdef DEBUG
+ debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
+#else
+ debug = (env != NULL) ? 1 : 0;
+#endif
+ }
+
+ /* Now only print the string if we're required to do so. */
+ if (debug) {
+ fprintf(stderr, "%s: %s", prefixString, outputString);
+ if (newline)
+ fprintf(stderr, "\n");
+
+#if defined(_WIN32) && !defined(_WIN32_WCE)
+ /* stderr from windows applications without console is not usually
+ * visible, so communicate with the debugger instead */
+ {
+ char buf[4096];
+ _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
+ OutputDebugStringA(buf);
+ }
+#endif
+ }
+}
+
+
+/**
+ * Return string version of GL error code.
+ */
+static const char *
+error_string( GLenum error )
+{
+ switch (error) {
+ case GL_NO_ERROR:
+ return "GL_NO_ERROR";
+ case GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW:
+ return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW:
+ return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ case GL_TABLE_TOO_LARGE:
+ return "GL_TABLE_TOO_LARGE";
+ case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
+ return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ default:
+ return "unknown";
+ }
+}
+
+
+/**
+ * When a new type of error is recorded, print a message describing
+ * previous errors which were accumulated.
+ */
+static void
+flush_delayed_errors( struct gl_context *ctx )
+{
+ char s[MAXSTRING];
+
+ if (ctx->ErrorDebugCount) {
+ _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
+ ctx->ErrorDebugCount,
+ error_string(ctx->ErrorValue));
+
+ output_if_debug("Mesa", s, GL_TRUE);
+
+ ctx->ErrorDebugCount = 0;
+ }
+}
+
+
+/**
+ * Report a warning (a recoverable error condition) to stderr if
+ * either DEBUG is defined or the MESA_DEBUG env var is set.
+ *
+ * \param ctx GL context.
+ * \param fmtString printf()-like format string.
+ */
+void
+_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
+{
+ char str[MAXSTRING];
+ va_list args;
+ va_start( args, fmtString );
+ (void) vsnprintf( str, MAXSTRING, fmtString, args );
+ va_end( args );
+
+ if (ctx)
+ flush_delayed_errors( ctx );
+
+ output_if_debug("Mesa warning", str, GL_TRUE);
+}
+
+
+/**
+ * Report an internal implementation problem.
+ * Prints the message to stderr via fprintf().
+ *
+ * \param ctx GL context.
+ * \param fmtString problem description string.
+ */
+void
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
+{
+ va_list args;
+ char str[MAXSTRING];
+ (void) ctx;
+
+ va_start( args, fmtString );
+ vsnprintf( str, MAXSTRING, fmtString, args );
+ va_end( args );
+
+ fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str);
+ fprintf(stderr, "Please report at bugzilla.freedesktop.org\n");
+}
+
+
+/**
+ * Record an OpenGL state error. These usually occur when the user
+ * passes invalid parameters to a GL function.
+ *
+ * If debugging is enabled (either at compile-time via the DEBUG macro, or
+ * run-time via the MESA_DEBUG environment variable), report the error with
+ * _mesa_debug().
+ *
+ * \param ctx the GL context.
+ * \param error the error value.
+ * \param fmtString printf() style format string, followed by optional args
+ */
+void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
+{
+ static GLint debug = -1;
+
+ /* Check debug environment variable only once:
+ */
+ if (debug == -1) {
+ const char *debugEnv = _mesa_getenv("MESA_DEBUG");
+
+#ifdef DEBUG
+ if (debugEnv && strstr(debugEnv, "silent"))
+ debug = GL_FALSE;
+ else
+ debug = GL_TRUE;
+#else
+ if (debugEnv)
+ debug = GL_TRUE;
+ else
+ debug = GL_FALSE;
+#endif
+ }
+
+ if (debug) {
+ if (ctx->ErrorValue == error &&
+ ctx->ErrorDebugFmtString == fmtString) {
+ ctx->ErrorDebugCount++;
+ }
+ else {
+ char s[MAXSTRING], s2[MAXSTRING];
+ va_list args;
+
+ flush_delayed_errors( ctx );
+
+ va_start(args, fmtString);
+ vsnprintf(s, MAXSTRING, fmtString, args);
+ va_end(args);
+
+ _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s);
+ output_if_debug("Mesa: User error", s2, GL_TRUE);
+
+ ctx->ErrorDebugFmtString = fmtString;
+ ctx->ErrorDebugCount = 0;
+ }
+ }
+
+ _mesa_record_error(ctx, error);
+}
+
+
+/**
+ * Report debug information. Print error message to stderr via fprintf().
+ * No-op if DEBUG mode not enabled.
+ *
+ * \param ctx GL context.
+ * \param fmtString printf()-style format string, followed by optional args.
+ */
+void
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
+{
+#ifdef DEBUG
+ char s[MAXSTRING];
+ va_list args;
+ va_start(args, fmtString);
+ vsnprintf(s, MAXSTRING, fmtString, args);
+ va_end(args);
+ output_if_debug("Mesa", s, GL_FALSE);
+#endif /* DEBUG */
+ (void) ctx;
+ (void) fmtString;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index 751f20650..af7a8cc00 100644
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -1,594 +1,602 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file imports.h
- * Standard C library function wrappers.
- *
- * This file provides wrappers for all the standard C library functions
- * like malloc(), free(), printf(), getenv(), etc.
- */
-
-
-#ifndef IMPORTS_H
-#define IMPORTS_H
-
-
-#include "compiler.h"
-#include "glheader.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**********************************************************************/
-/** Memory macros */
-/*@{*/
-
-/** Allocate \p BYTES bytes */
-#define MALLOC(BYTES) malloc(BYTES)
-/** Allocate and zero \p BYTES bytes */
-#define CALLOC(BYTES) calloc(1, BYTES)
-/** Allocate a structure of type \p T */
-#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
-/** Allocate and zero a structure of type \p T */
-#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-/** Free memory */
-#define FREE(PTR) free(PTR)
-
-/*@}*/
-
-
-/*
- * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
- * as offsets into buffer stores. Since the vertex array pointer and
- * buffer store pointer are both pointers and we need to add them, we use
- * this macro.
- * Both pointers/offsets are expressed in bytes.
- */
-#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
-
-
-/**
- * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
- * as a int (thereby using integer registers instead of FP registers) is
- * a performance win. Typically, this can be done with ordinary casts.
- * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
- * these casts generate warnings.
- * The following union typedef is used to solve that.
- */
-typedef union { GLfloat f; GLint i; } fi_type;
-
-
-
-/**********************************************************************
- * Math macros
- */
-
-#define MAX_GLUSHORT 0xffff
-#define MAX_GLUINT 0xffffffff
-
-/* Degrees to radians conversion: */
-#define DEG2RAD (M_PI/180.0)
-
-
-/***
- *** SQRTF: single-precision square root
- ***/
-#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
-# define SQRTF(X) _mesa_sqrtf(X)
-#else
-# define SQRTF(X) (float) sqrt((float) (X))
-#endif
-
-
-/***
- *** INV_SQRTF: single-precision inverse square root
- ***/
-#if 0
-#define INV_SQRTF(X) _mesa_inv_sqrt(X)
-#else
-#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
-#endif
-
-
-/**
- * \name Work-arounds for platforms that lack C99 math functions
- */
-/*@{*/
-#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
- && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
- && (!defined(_MSC_VER) || (_MSC_VER < 1400))
-#define acosf(f) ((float) acos(f))
-#define asinf(f) ((float) asin(f))
-#define atan2f(x,y) ((float) atan2(x,y))
-#define atanf(f) ((float) atan(f))
-#define cielf(f) ((float) ciel(f))
-#define cosf(f) ((float) cos(f))
-#define coshf(f) ((float) cosh(f))
-#define expf(f) ((float) exp(f))
-#define exp2f(f) ((float) exp2(f))
-#define floorf(f) ((float) floor(f))
-#define logf(f) ((float) log(f))
-#define log2f(f) ((float) log2(f))
-#define powf(x,y) ((float) pow(x,y))
-#define sinf(f) ((float) sin(f))
-#define sinhf(f) ((float) sinh(f))
-#define sqrtf(f) ((float) sqrt(f))
-#define tanf(f) ((float) tan(f))
-#define tanhf(f) ((float) tanh(f))
-#endif
-
-#if defined(_MSC_VER)
-static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
-static INLINE float exp2f(float x) { return powf(2.0f, x); }
-static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
-static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
-#define strtoll(p, e, b) _strtoi64(p, e, b)
-#endif
-/*@}*/
-
-/***
- *** LOG2: Log base 2 of float
- ***/
-#ifdef USE_IEEE
-#if 0
-/* This is pretty fast, but not accurate enough (only 2 fractional bits).
- * Based on code from http://www.stereopsis.com/log2.html
- */
-static INLINE GLfloat LOG2(GLfloat x)
-{
- const GLfloat y = x * x * x * x;
- const GLuint ix = *((GLuint *) &y);
- const GLuint exp = (ix >> 23) & 0xFF;
- const GLint log2 = ((GLint) exp) - 127;
- return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
-}
-#endif
-/* Pretty fast, and accurate.
- * Based on code from http://www.flipcode.com/totd/
- */
-static INLINE GLfloat LOG2(GLfloat val)
-{
- fi_type num;
- GLint log_2;
- num.f = val;
- log_2 = ((num.i >> 23) & 255) - 128;
- num.i &= ~(255 << 23);
- num.i += 127 << 23;
- num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
- return num.f + log_2;
-}
-#else
-/*
- * NOTE: log_base_2(x) = log(x) / log(2)
- * NOTE: 1.442695 = 1/log(2).
- */
-#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
-#endif
-
-
-/***
- *** IS_INF_OR_NAN: test if float is infinite or NaN
- ***/
-#ifdef USE_IEEE
-static INLINE int IS_INF_OR_NAN( float x )
-{
- fi_type tmp;
- tmp.f = x;
- return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
-}
-#elif defined(isfinite)
-#define IS_INF_OR_NAN(x) (!isfinite(x))
-#elif defined(finite)
-#define IS_INF_OR_NAN(x) (!finite(x))
-#elif defined(__VMS)
-#define IS_INF_OR_NAN(x) (!finite(x))
-#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#define IS_INF_OR_NAN(x) (!isfinite(x))
-#else
-#define IS_INF_OR_NAN(x) (!finite(x))
-#endif
-
-
-/***
- *** IS_NEGATIVE: test if float is negative
- ***/
-#if defined(USE_IEEE)
-static INLINE int GET_FLOAT_BITS( float x )
-{
- fi_type fi;
- fi.f = x;
- return fi.i;
-}
-#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
-#else
-#define IS_NEGATIVE(x) (x < 0.0F)
-#endif
-
-
-/***
- *** DIFFERENT_SIGNS: test if two floats have opposite signs
- ***/
-#if defined(USE_IEEE)
-#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
-#endif
-
-
-/***
- *** CEILF: ceiling of float
- *** FLOORF: floor of float
- *** FABSF: absolute value of float
- *** LOGF: the natural logarithm (base e) of the value
- *** EXPF: raise e to the value
- *** LDEXPF: multiply value by an integral power of two
- *** FREXPF: extract mantissa and exponent from value
- ***/
-#if defined(__gnu_linux__)
-/* C99 functions */
-#define CEILF(x) ceilf(x)
-#define FLOORF(x) floorf(x)
-#define FABSF(x) fabsf(x)
-#define LOGF(x) logf(x)
-#define EXPF(x) expf(x)
-#define LDEXPF(x,y) ldexpf(x,y)
-#define FREXPF(x,y) frexpf(x,y)
-#else
-#define CEILF(x) ((GLfloat) ceil(x))
-#define FLOORF(x) ((GLfloat) floor(x))
-#define FABSF(x) ((GLfloat) fabs(x))
-#define LOGF(x) ((GLfloat) log(x))
-#define EXPF(x) ((GLfloat) exp(x))
-#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
-#define FREXPF(x,y) ((GLfloat) frexp(x,y))
-#endif
-
-
-/***
- *** IROUND: return (as an integer) float rounded to nearest integer
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-static INLINE int iround(float f)
-{
- int r;
- __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(USE_X86_ASM) && defined(_MSC_VER)
-static INLINE int iround(float f)
-{
- int r;
- _asm {
- fld f
- fistp r
- }
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(__WATCOMC__) && defined(__386__)
-long iround(float f);
-#pragma aux iround = \
- "push eax" \
- "fistp dword ptr [esp]" \
- "pop eax" \
- parm [8087] \
- value [eax] \
- modify exact [eax];
-#define IROUND(x) iround(x)
-#else
-#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
-#endif
-
-#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
-
-/***
- *** IROUND_POS: return (as an integer) positive float rounded to nearest int
- ***/
-#ifdef DEBUG
-#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
-#else
-#define IROUND_POS(f) (IROUND(f))
-#endif
-
-
-/***
- *** IFLOOR: return (as an integer) floor of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE floor for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static INLINE int ifloor(float f)
-{
- int ai, bi;
- double af, bf;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- /* GCC generates an extra fstp/fld without this. */
- __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
- __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
- return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
-#elif defined(USE_IEEE)
-static INLINE int ifloor(float f)
-{
- int ai, bi;
- double af, bf;
- fi_type u;
-
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- u.f = (float) af; ai = u.i;
- u.f = (float) bf; bi = u.i;
- return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
-#else
-static INLINE int ifloor(float f)
-{
- int i = IROUND(f);
- return (i > f) ? i - 1 : i;
-}
-#define IFLOOR(x) ifloor(x)
-#endif
-
-
-/***
- *** ICEIL: return (as an integer) ceiling of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE ceil for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static INLINE int iceil(float f)
-{
- int ai, bi;
- double af, bf;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- /* GCC generates an extra fstp/fld without this. */
- __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
- __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
- return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
-#elif defined(USE_IEEE)
-static INLINE int iceil(float f)
-{
- int ai, bi;
- double af, bf;
- fi_type u;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
- u.f = (float) af; ai = u.i;
- u.f = (float) bf; bi = u.i;
- return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
-#else
-static INLINE int iceil(float f)
-{
- int i = IROUND(f);
- return (i < f) ? i + 1 : i;
-}
-#define ICEIL(x) iceil(x)
-#endif
-
-
-/**
- * Is x a power of two?
- */
-static INLINE int
-_mesa_is_pow_two(int x)
-{
- return !(x & (x - 1));
-}
-
-/**
- * Round given integer to next higer power of two
- * If X is zero result is undefined.
- *
- * Source for the fallback implementation is
- * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
- * http://graphics.stanford.edu/~seander/bithacks.html
- *
- * When using builtin function have to do some work
- * for case when passed values 1 to prevent hiting
- * undefined result from __builtin_clz. Undefined
- * results would be different depending on optimization
- * level used for build.
- */
-static INLINE int32_t
-_mesa_next_pow_two_32(uint32_t x)
-{
-#if defined(__GNUC__) && \
- ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
- uint32_t y = (x != 1);
- return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
-#else
- x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x++;
- return x;
-#endif
-}
-
-static INLINE int64_t
-_mesa_next_pow_two_64(uint64_t x)
-{
-#if defined(__GNUC__) && \
- ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
- uint64_t y = (x != 1);
- if (sizeof(x) == sizeof(long))
- return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
- else
- return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
-#else
- x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x |= x >> 32;
- x++;
- return x;
-#endif
-}
-
-
-/**
- * Return 1 if this is a little endian machine, 0 if big endian.
- */
-static INLINE GLboolean
-_mesa_little_endian(void)
-{
- const GLuint ui = 1; /* intentionally not static */
- return *((const GLubyte *) &ui);
-}
-
-
-
-/**********************************************************************
- * Functions
- */
-
-extern void *
-_mesa_align_malloc( size_t bytes, unsigned long alignment );
-
-extern void *
-_mesa_align_calloc( size_t bytes, unsigned long alignment );
-
-extern void
-_mesa_align_free( void *ptr );
-
-extern void *
-_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
- unsigned long alignment);
-
-extern void *
-_mesa_exec_malloc( GLuint size );
-
-extern void
-_mesa_exec_free( void *addr );
-
-extern void *
-_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
-
-extern void
-_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
-
-extern double
-_mesa_sqrtd(double x);
-
-extern float
-_mesa_sqrtf(float x);
-
-extern float
-_mesa_inv_sqrtf(float x);
-
-extern void
-_mesa_init_sqrt_table(void);
-
-extern int
-_mesa_ffs(int32_t i);
-
-extern int
-_mesa_ffsll(int64_t i);
-
-extern unsigned int
-_mesa_bitcount(unsigned int n);
-
-extern GLhalfARB
-_mesa_float_to_half(float f);
-
-extern float
-_mesa_half_to_float(GLhalfARB h);
-
-
-extern void *
-_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
- int (*compar)(const void *, const void *) );
-
-extern char *
-_mesa_getenv( const char *var );
-
-extern char *
-_mesa_strdup( const char *s );
-
-extern float
-_mesa_strtof( const char *s, char **end );
-
-extern unsigned int
-_mesa_str_checksum(const char *str);
-
-extern int
-_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
-
-extern void
-_mesa_warning( __GLcontext *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
-
-extern void
-_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
-
-extern void
-_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
-
-extern void
-_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
-
-
-#if defined(_MSC_VER) && !defined(snprintf)
-#define snprintf _snprintf
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* IMPORTS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file imports.h
+ * Standard C library function wrappers.
+ *
+ * This file provides wrappers for all the standard C library functions
+ * like malloc(), free(), printf(), getenv(), etc.
+ */
+
+
+#ifndef IMPORTS_H
+#define IMPORTS_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**********************************************************************/
+/** Memory macros */
+/*@{*/
+
+/** Allocate \p BYTES bytes */
+#define MALLOC(BYTES) malloc(BYTES)
+/** Allocate and zero \p BYTES bytes */
+#define CALLOC(BYTES) calloc(1, BYTES)
+/** Allocate a structure of type \p T */
+#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
+/** Allocate and zero a structure of type \p T */
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+/** Free memory */
+#define FREE(PTR) free(PTR)
+
+/*@}*/
+
+
+/*
+ * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
+ * as offsets into buffer stores. Since the vertex array pointer and
+ * buffer store pointer are both pointers and we need to add them, we use
+ * this macro.
+ * Both pointers/offsets are expressed in bytes.
+ */
+#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
+
+
+/**
+ * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
+ * as a int (thereby using integer registers instead of FP registers) is
+ * a performance win. Typically, this can be done with ordinary casts.
+ * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
+ */
+typedef union { GLfloat f; GLint i; } fi_type;
+
+
+
+/**********************************************************************
+ * Math macros
+ */
+
+#define MAX_GLUSHORT 0xffff
+#define MAX_GLUINT 0xffffffff
+
+/* Degrees to radians conversion: */
+#define DEG2RAD (M_PI/180.0)
+
+
+/***
+ *** SQRTF: single-precision square root
+ ***/
+#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
+# define SQRTF(X) _mesa_sqrtf(X)
+#else
+# define SQRTF(X) (float) sqrt((float) (X))
+#endif
+
+
+/***
+ *** INV_SQRTF: single-precision inverse square root
+ ***/
+#if 0
+#define INV_SQRTF(X) _mesa_inv_sqrt(X)
+#else
+#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */
+#endif
+
+
+/**
+ * \name Work-arounds for platforms that lack C99 math functions
+ */
+/*@{*/
+#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \
+ && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \
+ && (!defined(_MSC_VER) || (_MSC_VER < 1400))
+#define acosf(f) ((float) acos(f))
+#define asinf(f) ((float) asin(f))
+#define atan2f(x,y) ((float) atan2(x,y))
+#define atanf(f) ((float) atan(f))
+#define cielf(f) ((float) ciel(f))
+#define cosf(f) ((float) cos(f))
+#define coshf(f) ((float) cosh(f))
+#define expf(f) ((float) exp(f))
+#define exp2f(f) ((float) exp2(f))
+#define floorf(f) ((float) floor(f))
+#define logf(f) ((float) log(f))
+#define log2f(f) ((float) log2(f))
+#define powf(x,y) ((float) pow(x,y))
+#define sinf(f) ((float) sin(f))
+#define sinhf(f) ((float) sinh(f))
+#define sqrtf(f) ((float) sqrt(f))
+#define tanf(f) ((float) tan(f))
+#define tanhf(f) ((float) tanh(f))
+#define acoshf(f) ((float) acosh(f))
+#define asinhf(f) ((float) asinh(f))
+#define atanhf(f) ((float) atanh(f))
+#endif
+
+#if defined(_MSC_VER)
+static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
+static INLINE float exp2f(float x) { return powf(2.0f, x); }
+static INLINE float log2f(float x) { return logf(x) * 1.442695041f; }
+static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); }
+static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
+static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
+static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; }
+#define strtoll(p, e, b) _strtoi64(p, e, b)
+#endif
+/*@}*/
+
+/***
+ *** LOG2: Log base 2 of float
+ ***/
+#ifdef USE_IEEE
+#if 0
+/* This is pretty fast, but not accurate enough (only 2 fractional bits).
+ * Based on code from http://www.stereopsis.com/log2.html
+ */
+static INLINE GLfloat LOG2(GLfloat x)
+{
+ const GLfloat y = x * x * x * x;
+ const GLuint ix = *((GLuint *) &y);
+ const GLuint exp = (ix >> 23) & 0xFF;
+ const GLint log2 = ((GLint) exp) - 127;
+ return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */
+}
+#endif
+/* Pretty fast, and accurate.
+ * Based on code from http://www.flipcode.com/totd/
+ */
+static INLINE GLfloat LOG2(GLfloat val)
+{
+ fi_type num;
+ GLint log_2;
+ num.f = val;
+ log_2 = ((num.i >> 23) & 255) - 128;
+ num.i &= ~(255 << 23);
+ num.i += 127 << 23;
+ num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
+ return num.f + log_2;
+}
+#else
+/*
+ * NOTE: log_base_2(x) = log(x) / log(2)
+ * NOTE: 1.442695 = 1/log(2).
+ */
+#define LOG2(x) ((GLfloat) (log(x) * 1.442695F))
+#endif
+
+
+/***
+ *** IS_INF_OR_NAN: test if float is infinite or NaN
+ ***/
+#ifdef USE_IEEE
+static INLINE int IS_INF_OR_NAN( float x )
+{
+ fi_type tmp;
+ tmp.f = x;
+ return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
+}
+#elif defined(isfinite)
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#elif defined(finite)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__VMS)
+#define IS_INF_OR_NAN(x) (!finite(x))
+#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#define IS_INF_OR_NAN(x) (!isfinite(x))
+#else
+#define IS_INF_OR_NAN(x) (!finite(x))
+#endif
+
+
+/***
+ *** IS_NEGATIVE: test if float is negative
+ ***/
+#if defined(USE_IEEE)
+static INLINE int GET_FLOAT_BITS( float x )
+{
+ fi_type fi;
+ fi.f = x;
+ return fi.i;
+}
+#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
+#else
+#define IS_NEGATIVE(x) (x < 0.0F)
+#endif
+
+
+/***
+ *** DIFFERENT_SIGNS: test if two floats have opposite signs
+ ***/
+#if defined(USE_IEEE)
+#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
+#else
+/* Could just use (x*y<0) except for the flatshading requirements.
+ * Maybe there's a better way?
+ */
+#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
+#endif
+
+
+/***
+ *** CEILF: ceiling of float
+ *** FLOORF: floor of float
+ *** FABSF: absolute value of float
+ *** LOGF: the natural logarithm (base e) of the value
+ *** EXPF: raise e to the value
+ *** LDEXPF: multiply value by an integral power of two
+ *** FREXPF: extract mantissa and exponent from value
+ ***/
+#if defined(__gnu_linux__)
+/* C99 functions */
+#define CEILF(x) ceilf(x)
+#define FLOORF(x) floorf(x)
+#define FABSF(x) fabsf(x)
+#define LOGF(x) logf(x)
+#define EXPF(x) expf(x)
+#define LDEXPF(x,y) ldexpf(x,y)
+#define FREXPF(x,y) frexpf(x,y)
+#else
+#define CEILF(x) ((GLfloat) ceil(x))
+#define FLOORF(x) ((GLfloat) floor(x))
+#define FABSF(x) ((GLfloat) fabs(x))
+#define LOGF(x) ((GLfloat) log(x))
+#define EXPF(x) ((GLfloat) exp(x))
+#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) frexp(x,y))
+#endif
+
+
+/***
+ *** IROUND: return (as an integer) float rounded to nearest integer
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+static INLINE int iround(float f)
+{
+ int r;
+ __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(USE_X86_ASM) && defined(_MSC_VER)
+static INLINE int iround(float f)
+{
+ int r;
+ _asm {
+ fld f
+ fistp r
+ }
+ return r;
+}
+#define IROUND(x) iround(x)
+#elif defined(__WATCOMC__) && defined(__386__)
+long iround(float f);
+#pragma aux iround = \
+ "push eax" \
+ "fistp dword ptr [esp]" \
+ "pop eax" \
+ parm [8087] \
+ value [eax] \
+ modify exact [eax];
+#define IROUND(x) iround(x)
+#else
+#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+#endif
+
+#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
+
+/***
+ *** IROUND_POS: return (as an integer) positive float rounded to nearest int
+ ***/
+#ifdef DEBUG
+#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
+#else
+#define IROUND_POS(f) (IROUND(f))
+#endif
+
+
+/***
+ *** IFLOOR: return (as an integer) floor of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE floor for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#elif defined(USE_IEEE)
+static INLINE int ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi) >> 1;
+}
+#define IFLOOR(x) ifloor(x)
+#else
+static INLINE int ifloor(float f)
+{
+ int i = IROUND(f);
+ return (i > f) ? i - 1 : i;
+}
+#define IFLOOR(x) ifloor(x)
+#endif
+
+
+/***
+ *** ICEIL: return (as an integer) ceiling of float
+ ***/
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+/*
+ * IEEE ceil for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#elif defined(USE_IEEE)
+static INLINE int iceil(float f)
+{
+ int ai, bi;
+ double af, bf;
+ fi_type u;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi + 1) >> 1;
+}
+#define ICEIL(x) iceil(x)
+#else
+static INLINE int iceil(float f)
+{
+ int i = IROUND(f);
+ return (i < f) ? i + 1 : i;
+}
+#define ICEIL(x) iceil(x)
+#endif
+
+
+/**
+ * Is x a power of two?
+ */
+static INLINE int
+_mesa_is_pow_two(int x)
+{
+ return !(x & (x - 1));
+}
+
+/**
+ * Round given integer to next higer power of two
+ * If X is zero result is undefined.
+ *
+ * Source for the fallback implementation is
+ * Sean Eron Anderson's webpage "Bit Twiddling Hacks"
+ * http://graphics.stanford.edu/~seander/bithacks.html
+ *
+ * When using builtin function have to do some work
+ * for case when passed values 1 to prevent hiting
+ * undefined result from __builtin_clz. Undefined
+ * results would be different depending on optimization
+ * level used for build.
+ */
+static INLINE int32_t
+_mesa_next_pow_two_32(uint32_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint32_t y = (x != 1);
+ return (1 + y) << ((__builtin_clz(x - y) ^ 31) );
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+ return x;
+#endif
+}
+
+static INLINE int64_t
+_mesa_next_pow_two_64(uint64_t x)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ uint64_t y = (x != 1);
+ if (sizeof(x) == sizeof(long))
+ return (1 + y) << ((__builtin_clzl(x - y) ^ 63));
+ else
+ return (1 + y) << ((__builtin_clzll(x - y) ^ 63));
+#else
+ x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x |= x >> 32;
+ x++;
+ return x;
+#endif
+}
+
+
+/**
+ * Return 1 if this is a little endian machine, 0 if big endian.
+ */
+static INLINE GLboolean
+_mesa_little_endian(void)
+{
+ const GLuint ui = 1; /* intentionally not static */
+ return *((const GLubyte *) &ui);
+}
+
+
+
+/**********************************************************************
+ * Functions
+ */
+
+extern void *
+_mesa_align_malloc( size_t bytes, unsigned long alignment );
+
+extern void *
+_mesa_align_calloc( size_t bytes, unsigned long alignment );
+
+extern void
+_mesa_align_free( void *ptr );
+
+extern void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment);
+
+extern void *
+_mesa_exec_malloc( GLuint size );
+
+extern void
+_mesa_exec_free( void *addr );
+
+extern void *
+_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
+
+extern void
+_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
+
+extern double
+_mesa_sqrtd(double x);
+
+extern float
+_mesa_sqrtf(float x);
+
+extern float
+_mesa_inv_sqrtf(float x);
+
+extern void
+_mesa_init_sqrt_table(void);
+
+extern int
+_mesa_ffs(int32_t i);
+
+extern int
+_mesa_ffsll(int64_t i);
+
+extern unsigned int
+_mesa_bitcount(unsigned int n);
+
+extern GLhalfARB
+_mesa_float_to_half(float f);
+
+extern float
+_mesa_half_to_float(GLhalfARB h);
+
+
+extern void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) );
+
+extern char *
+_mesa_getenv( const char *var );
+
+extern char *
+_mesa_strdup( const char *s );
+
+extern float
+_mesa_strtof( const char *s, char **end );
+
+extern unsigned int
+_mesa_str_checksum(const char *str);
+
+extern int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
+
+struct gl_context;
+
+extern void
+_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+extern void
+_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
+
+extern void
+_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
+
+
+#if defined(_MSC_VER) && !defined(snprintf)
+#define snprintf _snprintf
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* IMPORTS_H */
diff --git a/mesalib/src/mesa/main/light.c b/mesalib/src/mesa/main/light.c
index 43ae28c25..888e5622e 100644
--- a/mesalib/src/mesa/main/light.c
+++ b/mesalib/src/mesa/main/light.c
@@ -1,1430 +1,1430 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "enums.h"
-#include "light.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "mtypes.h"
-#include "math/m_matrix.h"
-
-
-void GLAPIENTRY
-_mesa_ShadeModel( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode != GL_FLAT && mode != GL_SMOOTH) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
- return;
- }
-
- if (ctx->Light.ShadeModel == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ShadeModel = mode;
- if (mode == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
- else
- ctx->_TriangleCaps &= ~DD_FLATSHADE;
-
- if (ctx->Driver.ShadeModel)
- ctx->Driver.ShadeModel( ctx, mode );
-}
-
-
-/**
- * Set the provoking vertex (the vertex which specifies the prim's
- * color when flat shading) to either the first or last vertex of the
- * triangle or line.
- */
-void GLAPIENTRY
-_mesa_ProvokingVertexEXT(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
-
- switch (mode) {
- case GL_FIRST_VERTEX_CONVENTION_EXT:
- case GL_LAST_VERTEX_CONVENTION_EXT:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glProvokingVertexEXT(0x%x)", mode);
- return;
- }
-
- if (ctx->Light.ProvokingVertex == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ProvokingVertex = mode;
-}
-
-
-/**
- * Helper function called by _mesa_Lightfv and _mesa_PopAttrib to set
- * per-light state.
- * For GL_POSITION and GL_SPOT_DIRECTION the params position/direction
- * will have already been transformed by the modelview matrix!
- * Also, all error checking should have already been done.
- */
-void
-_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
-{
- struct gl_light *light;
-
- ASSERT(lnum < MAX_LIGHTS);
- light = &ctx->Light.Light[lnum];
-
- switch (pname) {
- case GL_AMBIENT:
- if (TEST_EQ_4V(light->Ambient, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( light->Ambient, params );
- break;
- case GL_DIFFUSE:
- if (TEST_EQ_4V(light->Diffuse, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( light->Diffuse, params );
- break;
- case GL_SPECULAR:
- if (TEST_EQ_4V(light->Specular, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( light->Specular, params );
- break;
- case GL_POSITION:
- /* NOTE: position has already been transformed by ModelView! */
- if (TEST_EQ_4V(light->EyePosition, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V(light->EyePosition, params);
- if (light->EyePosition[3] != 0.0F)
- light->_Flags |= LIGHT_POSITIONAL;
- else
- light->_Flags &= ~LIGHT_POSITIONAL;
- break;
- case GL_SPOT_DIRECTION:
- /* NOTE: Direction already transformed by inverse ModelView! */
- if (TEST_EQ_3V(light->SpotDirection, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_3V(light->SpotDirection, params);
- break;
- case GL_SPOT_EXPONENT:
- ASSERT(params[0] >= 0.0);
- ASSERT(params[0] <= ctx->Const.MaxSpotExponent);
- if (light->SpotExponent == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->SpotExponent = params[0];
- _mesa_invalidate_spot_exp_table(light);
- break;
- case GL_SPOT_CUTOFF:
- ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
- if (light->SpotCutoff == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->SpotCutoff = params[0];
- light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
- if (light->_CosCutoffNeg < 0)
- light->_CosCutoff = 0;
- else
- light->_CosCutoff = light->_CosCutoffNeg;
- if (light->SpotCutoff != 180.0F)
- light->_Flags |= LIGHT_SPOT;
- else
- light->_Flags &= ~LIGHT_SPOT;
- break;
- case GL_CONSTANT_ATTENUATION:
- ASSERT(params[0] >= 0.0);
- if (light->ConstantAttenuation == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->ConstantAttenuation = params[0];
- break;
- case GL_LINEAR_ATTENUATION:
- ASSERT(params[0] >= 0.0);
- if (light->LinearAttenuation == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->LinearAttenuation = params[0];
- break;
- case GL_QUADRATIC_ATTENUATION:
- ASSERT(params[0] >= 0.0);
- if (light->QuadraticAttenuation == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->QuadraticAttenuation = params[0];
- break;
- default:
- _mesa_problem(ctx, "Unexpected pname in _mesa_light()");
- return;
- }
-
- if (ctx->Driver.Lightfv)
- ctx->Driver.Lightfv( ctx, GL_LIGHT0 + lnum, pname, params );
-}
-
-
-void GLAPIENTRY
-_mesa_Lightf( GLenum light, GLenum pname, GLfloat param )
-{
- GLfloat fparam[4];
- fparam[0] = param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Lightfv( light, pname, fparam );
-}
-
-
-void GLAPIENTRY
-_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i = (GLint) (light - GL_LIGHT0);
- GLfloat temp[4];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (i < 0 || i >= (GLint) ctx->Const.MaxLights) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glLight(light=0x%x)", light );
- return;
- }
-
- /* do particular error checks, transformations */
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- /* nothing */
- break;
- case GL_POSITION:
- /* transform position by ModelView matrix */
- TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
- params = temp;
- break;
- case GL_SPOT_DIRECTION:
- /* transform direction by inverse modelview */
- if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
- _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
- }
- TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
- params = temp;
- break;
- case GL_SPOT_EXPONENT:
- if (params[0] < 0.0 || params[0] > ctx->Const.MaxSpotExponent) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
- return;
- }
- break;
- case GL_SPOT_CUTOFF:
- if ((params[0] < 0.0 || params[0] > 90.0) && params[0] != 180.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
- return;
- }
- break;
- case GL_CONSTANT_ATTENUATION:
- if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
- return;
- }
- break;
- case GL_LINEAR_ATTENUATION:
- if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
- return;
- }
- break;
- case GL_QUADRATIC_ATTENUATION:
- if (params[0] < 0.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glLight(pname=0x%x)", pname);
- return;
- }
-
- _mesa_light(ctx, i, pname, params);
-}
-
-
-void GLAPIENTRY
-_mesa_Lighti( GLenum light, GLenum pname, GLint param )
-{
- GLint iparam[4];
- iparam[0] = param;
- iparam[1] = iparam[2] = iparam[3] = 0;
- _mesa_Lightiv( light, pname, iparam );
-}
-
-
-void GLAPIENTRY
-_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
-
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
-
- _mesa_Lightfv( light, pname, fparam );
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint l = (GLint) (light - GL_LIGHT0);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (l < 0 || l >= (GLint) ctx->Const.MaxLights) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- COPY_4V( params, ctx->Light.Light[l].Ambient );
- break;
- case GL_DIFFUSE:
- COPY_4V( params, ctx->Light.Light[l].Diffuse );
- break;
- case GL_SPECULAR:
- COPY_4V( params, ctx->Light.Light[l].Specular );
- break;
- case GL_POSITION:
- COPY_4V( params, ctx->Light.Light[l].EyePosition );
- break;
- case GL_SPOT_DIRECTION:
- COPY_3V( params, ctx->Light.Light[l].SpotDirection );
- break;
- case GL_SPOT_EXPONENT:
- params[0] = ctx->Light.Light[l].SpotExponent;
- break;
- case GL_SPOT_CUTOFF:
- params[0] = ctx->Light.Light[l].SpotCutoff;
- break;
- case GL_CONSTANT_ATTENUATION:
- params[0] = ctx->Light.Light[l].ConstantAttenuation;
- break;
- case GL_LINEAR_ATTENUATION:
- params[0] = ctx->Light.Light[l].LinearAttenuation;
- break;
- case GL_QUADRATIC_ATTENUATION:
- params[0] = ctx->Light.Light[l].QuadraticAttenuation;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
- break;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint l = (GLint) (light - GL_LIGHT0);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (l < 0 || l >= (GLint) ctx->Const.MaxLights) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]);
- break;
- case GL_DIFFUSE:
- params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]);
- break;
- case GL_SPECULAR:
- params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]);
- params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]);
- params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]);
- params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]);
- break;
- case GL_POSITION:
- params[0] = (GLint) ctx->Light.Light[l].EyePosition[0];
- params[1] = (GLint) ctx->Light.Light[l].EyePosition[1];
- params[2] = (GLint) ctx->Light.Light[l].EyePosition[2];
- params[3] = (GLint) ctx->Light.Light[l].EyePosition[3];
- break;
- case GL_SPOT_DIRECTION:
- params[0] = (GLint) ctx->Light.Light[l].SpotDirection[0];
- params[1] = (GLint) ctx->Light.Light[l].SpotDirection[1];
- params[2] = (GLint) ctx->Light.Light[l].SpotDirection[2];
- break;
- case GL_SPOT_EXPONENT:
- params[0] = (GLint) ctx->Light.Light[l].SpotExponent;
- break;
- case GL_SPOT_CUTOFF:
- params[0] = (GLint) ctx->Light.Light[l].SpotCutoff;
- break;
- case GL_CONSTANT_ATTENUATION:
- params[0] = (GLint) ctx->Light.Light[l].ConstantAttenuation;
- break;
- case GL_LINEAR_ATTENUATION:
- params[0] = (GLint) ctx->Light.Light[l].LinearAttenuation;
- break;
- case GL_QUADRATIC_ATTENUATION:
- params[0] = (GLint) ctx->Light.Light[l].QuadraticAttenuation;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
- break;
- }
-}
-
-
-
-/**********************************************************************/
-/*** Light Model ***/
-/**********************************************************************/
-
-
-void GLAPIENTRY
-_mesa_LightModelfv( GLenum pname, const GLfloat *params )
-{
- GLenum newenum;
- GLboolean newbool;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- if (TEST_EQ_4V( ctx->Light.Model.Ambient, params ))
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_4V( ctx->Light.Model.Ambient, params );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- newbool = (params[0]!=0.0);
- if (ctx->Light.Model.LocalViewer == newbool)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Model.LocalViewer = newbool;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- newbool = (params[0]!=0.0);
- if (ctx->Light.Model.TwoSide == newbool)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Model.TwoSide = newbool;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
- break;
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- if (params[0] == (GLfloat) GL_SINGLE_COLOR)
- newenum = GL_SINGLE_COLOR;
- else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR)
- newenum = GL_SEPARATE_SPECULAR_COLOR;
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(param=0x0%x)",
- (GLint) params[0] );
- return;
- }
- if (ctx->Light.Model.ColorControl == newenum)
- return;
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.Model.ColorControl = newenum;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname );
- break;
- }
-
- if (ctx->Driver.LightModelfv)
- ctx->Driver.LightModelfv( ctx, pname, params );
-}
-
-
-void GLAPIENTRY
-_mesa_LightModeliv( GLenum pname, const GLint *params )
-{
- GLfloat fparam[4];
-
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT( params[0] );
- fparam[1] = INT_TO_FLOAT( params[1] );
- fparam[2] = INT_TO_FLOAT( params[2] );
- fparam[3] = INT_TO_FLOAT( params[3] );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- _mesa_LightModelfv( pname, fparam );
-}
-
-
-void GLAPIENTRY
-_mesa_LightModeli( GLenum pname, GLint param )
-{
- GLint iparam[4];
- iparam[0] = param;
- iparam[1] = iparam[2] = iparam[3] = 0;
- _mesa_LightModeliv( pname, iparam );
-}
-
-
-void GLAPIENTRY
-_mesa_LightModelf( GLenum pname, GLfloat param )
-{
- GLfloat fparam[4];
- fparam[0] = param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_LightModelfv( pname, fparam );
-}
-
-
-
-/********** MATERIAL **********/
-
-
-/*
- * Given a face and pname value (ala glColorMaterial), compute a bitmask
- * of the targeted material values.
- */
-GLuint
-_mesa_material_bitmask( GLcontext *ctx, GLenum face, GLenum pname,
- GLuint legal, const char *where )
-{
- GLuint bitmask = 0;
-
- /* Make a bitmask indicating what material attribute(s) we're updating */
- switch (pname) {
- case GL_EMISSION:
- bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION;
- break;
- case GL_AMBIENT:
- bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT;
- break;
- case GL_DIFFUSE:
- bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE;
- break;
- case GL_SPECULAR:
- bitmask |= MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR;
- break;
- case GL_SHININESS:
- bitmask |= MAT_BIT_FRONT_SHININESS | MAT_BIT_BACK_SHININESS;
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT;
- bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE;
- break;
- case GL_COLOR_INDEXES:
- bitmask |= MAT_BIT_FRONT_INDEXES | MAT_BIT_BACK_INDEXES;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "%s", where );
- return 0;
- }
-
- if (face==GL_FRONT) {
- bitmask &= FRONT_MATERIAL_BITS;
- }
- else if (face==GL_BACK) {
- bitmask &= BACK_MATERIAL_BITS;
- }
- else if (face != GL_FRONT_AND_BACK) {
- _mesa_error( ctx, GL_INVALID_ENUM, "%s", where );
- return 0;
- }
-
- if (bitmask & ~legal) {
- _mesa_error( ctx, GL_INVALID_ENUM, "%s", where );
- return 0;
- }
-
- return bitmask;
-}
-
-
-
-/* Perform a straight copy between materials.
- */
-void
-_mesa_copy_materials( struct gl_material *dst,
- const struct gl_material *src,
- GLuint bitmask )
-{
- int i;
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_4FV( dst->Attrib[i], src->Attrib[i] );
-}
-
-
-
-/* Update derived values following a change in ctx->Light.Material
- */
-void
-_mesa_update_material( GLcontext *ctx, GLuint bitmask )
-{
- struct gl_light *light, *list = &ctx->Light.EnabledList;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
-
- if (MESA_VERBOSE & VERBOSE_MATERIAL)
- _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
-
- if (!bitmask)
- return;
-
- /* update material ambience */
- if (bitmask & MAT_BIT_FRONT_AMBIENT) {
- foreach (light, list) {
- SCALE_3V( light->_MatAmbient[0], light->Ambient,
- mat[MAT_ATTRIB_FRONT_AMBIENT]);
- }
- }
-
- if (bitmask & MAT_BIT_BACK_AMBIENT) {
- foreach (light, list) {
- SCALE_3V( light->_MatAmbient[1], light->Ambient,
- mat[MAT_ATTRIB_BACK_AMBIENT]);
- }
- }
-
- /* update BaseColor = emission + scene's ambience * material's ambience */
- if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) {
- COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] );
- ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT],
- ctx->Light.Model.Ambient );
- }
-
- if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) {
- COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] );
- ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT],
- ctx->Light.Model.Ambient );
- }
-
- /* update material diffuse values */
- if (bitmask & MAT_BIT_FRONT_DIFFUSE) {
- foreach (light, list) {
- SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
- mat[MAT_ATTRIB_FRONT_DIFFUSE] );
- }
- }
-
- if (bitmask & MAT_BIT_BACK_DIFFUSE) {
- foreach (light, list) {
- SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
- mat[MAT_ATTRIB_BACK_DIFFUSE] );
- }
- }
-
- /* update material specular values */
- if (bitmask & MAT_BIT_FRONT_SPECULAR) {
- foreach (light, list) {
- SCALE_3V( light->_MatSpecular[0], light->Specular,
- mat[MAT_ATTRIB_FRONT_SPECULAR]);
- }
- }
-
- if (bitmask & MAT_BIT_BACK_SPECULAR) {
- foreach (light, list) {
- SCALE_3V( light->_MatSpecular[1], light->Specular,
- mat[MAT_ATTRIB_BACK_SPECULAR]);
- }
- }
-
- if (bitmask & MAT_BIT_FRONT_SHININESS) {
- _mesa_invalidate_shine_table( ctx, 0 );
- }
-
- if (bitmask & MAT_BIT_BACK_SHININESS) {
- _mesa_invalidate_shine_table( ctx, 1 );
- }
-}
-
-
-/*
- * Update the current materials from the given rgba color
- * according to the bitmask in ColorMaterialBitmask, which is
- * set by glColorMaterial().
- */
-void
-_mesa_update_color_material( GLcontext *ctx, const GLfloat color[4] )
-{
- GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- struct gl_material *mat = &ctx->Light.Material;
- int i;
-
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- COPY_4FV( mat->Attrib[i], color );
-
- _mesa_update_material( ctx, bitmask );
-}
-
-
-void GLAPIENTRY
-_mesa_ColorMaterial( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint bitmask;
- GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION |
- MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR |
- MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE |
- MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glColorMaterial %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
-
- bitmask = _mesa_material_bitmask(ctx, face, mode, legal, "glColorMaterial");
-
- if (ctx->Light.ColorMaterialBitmask == bitmask &&
- ctx->Light.ColorMaterialFace == face &&
- ctx->Light.ColorMaterialMode == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LIGHT);
- ctx->Light.ColorMaterialBitmask = bitmask;
- ctx->Light.ColorMaterialFace = face;
- ctx->Light.ColorMaterialMode = mode;
-
- if (ctx->Light.ColorMaterialEnabled) {
- FLUSH_CURRENT( ctx, 0 );
- _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (ctx->Driver.ColorMaterial)
- ctx->Driver.ColorMaterial( ctx, face, mode );
-}
-
-
-void GLAPIENTRY
-_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint f;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
-
- FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
-
- if (face==GL_FRONT) {
- f = 0;
- }
- else if (face==GL_BACK) {
- f = 1;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(face)" );
- return;
- }
-
- switch (pname) {
- case GL_AMBIENT:
- COPY_4FV( params, mat[MAT_ATTRIB_AMBIENT(f)] );
- break;
- case GL_DIFFUSE:
- COPY_4FV( params, mat[MAT_ATTRIB_DIFFUSE(f)] );
- break;
- case GL_SPECULAR:
- COPY_4FV( params, mat[MAT_ATTRIB_SPECULAR(f)] );
- break;
- case GL_EMISSION:
- COPY_4FV( params, mat[MAT_ATTRIB_EMISSION(f)] );
- break;
- case GL_SHININESS:
- *params = mat[MAT_ATTRIB_SHININESS(f)][0];
- break;
- case GL_COLOR_INDEXES:
- params[0] = mat[MAT_ATTRIB_INDEXES(f)][0];
- params[1] = mat[MAT_ATTRIB_INDEXES(f)][1];
- params[2] = mat[MAT_ATTRIB_INDEXES(f)][2];
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint f;
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
-
- FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
-
- if (face==GL_FRONT) {
- f = 0;
- }
- else if (face==GL_BACK) {
- f = 1;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialiv(face)" );
- return;
- }
- switch (pname) {
- case GL_AMBIENT:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][3] );
- break;
- case GL_DIFFUSE:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][3] );
- break;
- case GL_SPECULAR:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][3] );
- break;
- case GL_EMISSION:
- params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][0] );
- params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][1] );
- params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][2] );
- params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][3] );
- break;
- case GL_SHININESS:
- *params = IROUND( mat[MAT_ATTRIB_SHININESS(f)][0] );
- break;
- case GL_COLOR_INDEXES:
- params[0] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][0] );
- params[1] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][1] );
- params[2] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][2] );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
- }
-}
-
-
-
-/**********************************************************************/
-/***** Lighting computation *****/
-/**********************************************************************/
-
-
-/*
- * Notes:
- * When two-sided lighting is enabled we compute the color (or index)
- * for both the front and back side of the primitive. Then, when the
- * orientation of the facet is later learned, we can determine which
- * color (or index) to use for rendering.
- *
- * KW: We now know orientation in advance and only shade for
- * the side or sides which are actually required.
- *
- * Variables:
- * n = normal vector
- * V = vertex position
- * P = light source position
- * Pe = (0,0,0,1)
- *
- * Precomputed:
- * IF P[3]==0 THEN
- * // light at infinity
- * IF local_viewer THEN
- * _VP_inf_norm = unit vector from V to P // Precompute
- * ELSE
- * // eye at infinity
- * _h_inf_norm = Normalize( VP + <0,0,1> ) // Precompute
- * ENDIF
- * ENDIF
- *
- * Functions:
- * Normalize( v ) = normalized vector v
- * Magnitude( v ) = length of vector v
- */
-
-
-
-/*
- * Whenever the spotlight exponent for a light changes we must call
- * this function to recompute the exponent lookup table.
- */
-void
-_mesa_invalidate_spot_exp_table( struct gl_light *l )
-{
- l->_SpotExpTable[0][0] = -1;
-}
-
-
-static void
-validate_spot_exp_table( struct gl_light *l )
-{
- GLint i;
- GLdouble exponent = l->SpotExponent;
- GLdouble tmp = 0;
- GLint clamp = 0;
-
- l->_SpotExpTable[0][0] = 0.0;
-
- for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) {
- if (clamp == 0) {
- tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
- if (tmp < FLT_MIN * 100.0) {
- tmp = 0.0;
- clamp = 1;
- }
- }
- l->_SpotExpTable[i][0] = (GLfloat) tmp;
- }
- for (i = 0; i < EXP_TABLE_SIZE - 1; i++) {
- l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] -
- l->_SpotExpTable[i][0]);
- }
- l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0;
-}
-
-
-
-/* Calculate a new shine table. Doing this here saves a branch in
- * lighting, and the cost of doing it early may be partially offset
- * by keeping a MRU cache of shine tables for various shine values.
- */
-void
-_mesa_invalidate_shine_table( GLcontext *ctx, GLuint side )
-{
- ASSERT(side < 2);
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
- ctx->_ShineTable[side] = NULL;
-}
-
-
-static void
-validate_shine_table( GLcontext *ctx, GLuint side, GLfloat shininess )
-{
- struct gl_shine_tab *list = ctx->_ShineTabList;
- struct gl_shine_tab *s;
-
- ASSERT(side < 2);
-
- foreach(s, list)
- if ( s->shininess == shininess )
- break;
-
- if (s == list) {
- GLint j;
- GLfloat *m;
-
- foreach(s, list)
- if (s->refcount == 0)
- break;
-
- m = s->tab;
- m[0] = 0.0;
- if (shininess == 0.0) {
- for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
- m[j] = 1.0;
- }
- else {
- for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
- GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
- if (x < 0.005) /* underflow check */
- x = 0.005;
- t = pow(x, shininess);
- if (t > 1e-20)
- m[j] = (GLfloat) t;
- else
- m[j] = 0.0;
- }
- m[SHINE_TABLE_SIZE] = 1.0;
- }
-
- s->shininess = shininess;
- }
-
- if (ctx->_ShineTable[side])
- ctx->_ShineTable[side]->refcount--;
-
- ctx->_ShineTable[side] = s;
- move_to_tail( list, s );
- s->refcount++;
-}
-
-
-void
-_mesa_validate_all_lighting_tables( GLcontext *ctx )
-{
- GLuint i;
- GLfloat shininess;
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
- if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
- validate_shine_table( ctx, 0, shininess );
-
- shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
- if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
- validate_shine_table( ctx, 1, shininess );
-
- for (i = 0; i < ctx->Const.MaxLights; i++)
- if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)
- validate_spot_exp_table( &ctx->Light.Light[i] );
-}
-
-
-/**
- * Examine current lighting parameters to determine if the optimized lighting
- * function can be used.
- * Also, precompute some lighting values such as the products of light
- * source and material ambient, diffuse and specular coefficients.
- */
-void
-_mesa_update_lighting( GLcontext *ctx )
-{
- struct gl_light *light;
- ctx->Light._NeedEyeCoords = GL_FALSE;
- ctx->Light._Flags = 0;
-
- if (!ctx->Light.Enabled)
- return;
-
- foreach(light, &ctx->Light.EnabledList) {
- ctx->Light._Flags |= light->_Flags;
- }
-
- ctx->Light._NeedVertices =
- ((ctx->Light._Flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
- ctx->Light.Model.LocalViewer);
-
- ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) ||
- ctx->Light.Model.LocalViewer);
-
- /* XXX: This test is overkill & needs to be fixed both for software and
- * hardware t&l drivers. The above should be sufficient & should
- * be tested to verify this.
- */
- if (ctx->Light._NeedVertices)
- ctx->Light._NeedEyeCoords = GL_TRUE;
-
- /* Precompute some shading values. Although we reference
- * Light.Material here, we can get away without flushing
- * FLUSH_UPDATE_CURRENT, as when any outstanding material changes
- * are flushed, they will update the derived state at that time.
- */
- if (ctx->Light.Model.TwoSide)
- _mesa_update_material(ctx,
- MAT_BIT_FRONT_EMISSION |
- MAT_BIT_FRONT_AMBIENT |
- MAT_BIT_FRONT_DIFFUSE |
- MAT_BIT_FRONT_SPECULAR |
- MAT_BIT_BACK_EMISSION |
- MAT_BIT_BACK_AMBIENT |
- MAT_BIT_BACK_DIFFUSE |
- MAT_BIT_BACK_SPECULAR);
- else
- _mesa_update_material(ctx,
- MAT_BIT_FRONT_EMISSION |
- MAT_BIT_FRONT_AMBIENT |
- MAT_BIT_FRONT_DIFFUSE |
- MAT_BIT_FRONT_SPECULAR);
-}
-
-
-/**
- * Update state derived from light position, spot direction.
- * Called upon:
- * _NEW_MODELVIEW
- * _NEW_LIGHT
- * _TNL_NEW_NEED_EYE_COORDS
- *
- * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled.
- * Also update on lighting space changes.
- */
-static void
-compute_light_positions( GLcontext *ctx )
-{
- struct gl_light *light;
- static const GLfloat eye_z[3] = { 0, 0, 1 };
-
- if (!ctx->Light.Enabled)
- return;
-
- if (ctx->_NeedEyeCoords) {
- COPY_3V( ctx->_EyeZDir, eye_z );
- }
- else {
- TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
- }
-
- foreach (light, &ctx->Light.EnabledList) {
-
- if (ctx->_NeedEyeCoords) {
- /* _Position is in eye coordinate space */
- COPY_4FV( light->_Position, light->EyePosition );
- }
- else {
- /* _Position is in object coordinate space */
- TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
- light->EyePosition );
- }
-
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- /* VP (VP) = Normalize( Position ) */
- COPY_3V( light->_VP_inf_norm, light->_Position );
- NORMALIZE_3FV( light->_VP_inf_norm );
-
- if (!ctx->Light.Model.LocalViewer) {
- /* _h_inf_norm = Normalize( V_to_P + <0,0,1> ) */
- ADD_3V( light->_h_inf_norm, light->_VP_inf_norm, ctx->_EyeZDir);
- NORMALIZE_3FV( light->_h_inf_norm );
- }
- light->_VP_inf_spot_attenuation = 1.0;
- }
- else {
- /* positional light w/ homogeneous coordinate, divide by W */
- GLfloat wInv = (GLfloat)1.0 / light->_Position[3];
- light->_Position[0] *= wInv;
- light->_Position[1] *= wInv;
- light->_Position[2] *= wInv;
- }
-
- if (light->_Flags & LIGHT_SPOT) {
- /* Note: we normalize the spot direction now */
-
- if (ctx->_NeedEyeCoords) {
- COPY_3V( light->_NormSpotDirection, light->SpotDirection );
- NORMALIZE_3FV( light->_NormSpotDirection );
- }
- else {
- GLfloat spotDir[3];
- COPY_3V(spotDir, light->SpotDirection);
- NORMALIZE_3FV(spotDir);
- TRANSFORM_NORMAL( light->_NormSpotDirection,
- spotDir,
- ctx->ModelviewMatrixStack.Top->m);
- }
-
- NORMALIZE_3FV( light->_NormSpotDirection );
-
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm,
- light->_NormSpotDirection);
-
- if (PV_dot_dir > light->_CosCutoff) {
- double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- int k = (int) x;
- light->_VP_inf_spot_attenuation =
- (GLfloat) (light->_SpotExpTable[k][0] +
- (x-k)*light->_SpotExpTable[k][1]);
- }
- else {
- light->_VP_inf_spot_attenuation = 0;
- }
- }
- }
- }
-}
-
-
-
-static void
-update_modelview_scale( GLcontext *ctx )
-{
- ctx->_ModelViewInvScale = 1.0F;
- if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
- const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
- GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
- if (f < 1e-12) f = 1.0;
- if (ctx->_NeedEyeCoords)
- ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f);
- else
- ctx->_ModelViewInvScale = (GLfloat) SQRTF(f);
- }
-}
-
-
-/**
- * Bring up to date any state that relies on _NeedEyeCoords.
- */
-void
-_mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state )
-{
- const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
-
- (void) new_state;
- ctx->_NeedEyeCoords = GL_FALSE;
-
- if (ctx->_ForceEyeCoords ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) ||
- ctx->Point._Attenuated ||
- ctx->Light._NeedEyeCoords)
- ctx->_NeedEyeCoords = GL_TRUE;
-
- if (ctx->Light.Enabled &&
- !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
- ctx->_NeedEyeCoords = GL_TRUE;
-
- /* Check if the truth-value interpretations of the bitfields have
- * changed:
- */
- if (oldneedeyecoords != ctx->_NeedEyeCoords) {
- /* Recalculate all state that depends on _NeedEyeCoords.
- */
- update_modelview_scale(ctx);
- compute_light_positions( ctx );
-
- if (ctx->Driver.LightingSpaceChange)
- ctx->Driver.LightingSpaceChange( ctx );
- }
- else {
- GLuint new_state2 = ctx->NewState;
-
- /* Recalculate that same state only if it has been invalidated
- * by other statechanges.
- */
- if (new_state2 & _NEW_MODELVIEW)
- update_modelview_scale(ctx);
-
- if (new_state2 & (_NEW_LIGHT|_NEW_MODELVIEW))
- compute_light_positions( ctx );
- }
-}
-
-
-/**
- * Drivers may need this if the hardware tnl unit doesn't support the
- * light-in-modelspace optimization. It's also useful for debugging.
- */
-void
-_mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
-{
- ctx->_ForceEyeCoords = !flag;
- ctx->NewState |= _NEW_POINT; /* one of the bits from
- * _MESA_NEW_NEED_EYE_COORDS.
- */
-}
-
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Initialize the n-th light data structure.
- *
- * \param l pointer to the gl_light structure to be initialized.
- * \param n number of the light.
- * \note The defaults for light 0 are different than the other lights.
- */
-static void
-init_light( struct gl_light *l, GLuint n )
-{
- make_empty_list( l );
-
- ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
- if (n==0) {
- ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
- }
- else {
- ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
- }
- ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
- l->SpotExponent = 0.0;
- _mesa_invalidate_spot_exp_table( l );
- l->SpotCutoff = 180.0;
- l->_CosCutoffNeg = -1.0f;
- l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
- l->ConstantAttenuation = 1.0;
- l->LinearAttenuation = 0.0;
- l->QuadraticAttenuation = 0.0;
- l->Enabled = GL_FALSE;
-}
-
-
-/**
- * Initialize the light model data structure.
- *
- * \param lm pointer to the gl_lightmodel structure to be initialized.
- */
-static void
-init_lightmodel( struct gl_lightmodel *lm )
-{
- ASSIGN_4V( lm->Ambient, 0.2F, 0.2F, 0.2F, 1.0F );
- lm->LocalViewer = GL_FALSE;
- lm->TwoSide = GL_FALSE;
- lm->ColorControl = GL_SINGLE_COLOR;
-}
-
-
-/**
- * Initialize the material data structure.
- *
- * \param m pointer to the gl_material structure to be initialized.
- */
-static void
-init_material( struct gl_material *m )
-{
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F );
-
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F );
- ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F );
-}
-
-
-/**
- * Initialize all lighting state for the given context.
- */
-void
-_mesa_init_lighting( GLcontext *ctx )
-{
- GLuint i;
-
- /* Lighting group */
- for (i = 0; i < MAX_LIGHTS; i++) {
- init_light( &ctx->Light.Light[i], i );
- }
- make_empty_list( &ctx->Light.EnabledList );
-
- init_lightmodel( &ctx->Light.Model );
- init_material( &ctx->Light.Material );
- ctx->Light.ShadeModel = GL_SMOOTH;
- ctx->Light.ProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT;
- ctx->Light.Enabled = GL_FALSE;
- ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
- ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
- ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx,
- GL_FRONT_AND_BACK,
- GL_AMBIENT_AND_DIFFUSE, ~0,
- NULL );
-
- ctx->Light.ColorMaterialEnabled = GL_FALSE;
- ctx->Light.ClampVertexColor = GL_TRUE;
-
- /* Lighting miscellaneous */
- ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
- make_empty_list( ctx->_ShineTabList );
- /* Allocate 10 (arbitrary) shininess lookup tables */
- for (i = 0 ; i < 10 ; i++) {
- struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
- s->shininess = -1;
- s->refcount = 0;
- insert_at_tail( ctx->_ShineTabList, s );
- }
-
- /* Miscellaneous */
- ctx->Light._NeedEyeCoords = GL_FALSE;
- ctx->_NeedEyeCoords = GL_FALSE;
- ctx->_ForceEyeCoords = GL_FALSE;
- ctx->_ModelViewInvScale = 1.0;
-}
-
-
-/**
- * Deallocate malloc'd lighting state attached to given context.
- */
-void
-_mesa_free_lighting_data( GLcontext *ctx )
-{
- struct gl_shine_tab *s, *tmps;
-
- /* Free lighting shininess exponentiation table */
- foreach_s( s, tmps, ctx->_ShineTabList ) {
- free( s );
- }
- free( ctx->_ShineTabList );
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "enums.h"
+#include "light.h"
+#include "macros.h"
+#include "simple_list.h"
+#include "mtypes.h"
+#include "math/m_matrix.h"
+
+
+void GLAPIENTRY
+_mesa_ShadeModel( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode != GL_FLAT && mode != GL_SMOOTH) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
+ return;
+ }
+
+ if (ctx->Light.ShadeModel == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ShadeModel = mode;
+ if (mode == GL_FLAT)
+ ctx->_TriangleCaps |= DD_FLATSHADE;
+ else
+ ctx->_TriangleCaps &= ~DD_FLATSHADE;
+
+ if (ctx->Driver.ShadeModel)
+ ctx->Driver.ShadeModel( ctx, mode );
+}
+
+
+/**
+ * Set the provoking vertex (the vertex which specifies the prim's
+ * color when flat shading) to either the first or last vertex of the
+ * triangle or line.
+ */
+void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
+
+ switch (mode) {
+ case GL_FIRST_VERTEX_CONVENTION_EXT:
+ case GL_LAST_VERTEX_CONVENTION_EXT:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProvokingVertexEXT(0x%x)", mode);
+ return;
+ }
+
+ if (ctx->Light.ProvokingVertex == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ProvokingVertex = mode;
+}
+
+
+/**
+ * Helper function called by _mesa_Lightfv and _mesa_PopAttrib to set
+ * per-light state.
+ * For GL_POSITION and GL_SPOT_DIRECTION the params position/direction
+ * will have already been transformed by the modelview matrix!
+ * Also, all error checking should have already been done.
+ */
+void
+_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
+{
+ struct gl_light *light;
+
+ ASSERT(lnum < MAX_LIGHTS);
+ light = &ctx->Light.Light[lnum];
+
+ switch (pname) {
+ case GL_AMBIENT:
+ if (TEST_EQ_4V(light->Ambient, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( light->Ambient, params );
+ break;
+ case GL_DIFFUSE:
+ if (TEST_EQ_4V(light->Diffuse, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( light->Diffuse, params );
+ break;
+ case GL_SPECULAR:
+ if (TEST_EQ_4V(light->Specular, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( light->Specular, params );
+ break;
+ case GL_POSITION:
+ /* NOTE: position has already been transformed by ModelView! */
+ if (TEST_EQ_4V(light->EyePosition, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V(light->EyePosition, params);
+ if (light->EyePosition[3] != 0.0F)
+ light->_Flags |= LIGHT_POSITIONAL;
+ else
+ light->_Flags &= ~LIGHT_POSITIONAL;
+ break;
+ case GL_SPOT_DIRECTION:
+ /* NOTE: Direction already transformed by inverse ModelView! */
+ if (TEST_EQ_3V(light->SpotDirection, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_3V(light->SpotDirection, params);
+ break;
+ case GL_SPOT_EXPONENT:
+ ASSERT(params[0] >= 0.0);
+ ASSERT(params[0] <= ctx->Const.MaxSpotExponent);
+ if (light->SpotExponent == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ light->SpotExponent = params[0];
+ _mesa_invalidate_spot_exp_table(light);
+ break;
+ case GL_SPOT_CUTOFF:
+ ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
+ if (light->SpotCutoff == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ light->SpotCutoff = params[0];
+ light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
+ if (light->_CosCutoffNeg < 0)
+ light->_CosCutoff = 0;
+ else
+ light->_CosCutoff = light->_CosCutoffNeg;
+ if (light->SpotCutoff != 180.0F)
+ light->_Flags |= LIGHT_SPOT;
+ else
+ light->_Flags &= ~LIGHT_SPOT;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ ASSERT(params[0] >= 0.0);
+ if (light->ConstantAttenuation == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ light->ConstantAttenuation = params[0];
+ break;
+ case GL_LINEAR_ATTENUATION:
+ ASSERT(params[0] >= 0.0);
+ if (light->LinearAttenuation == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ light->LinearAttenuation = params[0];
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ ASSERT(params[0] >= 0.0);
+ if (light->QuadraticAttenuation == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ light->QuadraticAttenuation = params[0];
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected pname in _mesa_light()");
+ return;
+ }
+
+ if (ctx->Driver.Lightfv)
+ ctx->Driver.Lightfv( ctx, GL_LIGHT0 + lnum, pname, params );
+}
+
+
+void GLAPIENTRY
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param )
+{
+ GLfloat fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ _mesa_Lightfv( light, pname, fparam );
+}
+
+
+void GLAPIENTRY
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i = (GLint) (light - GL_LIGHT0);
+ GLfloat temp[4];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (i < 0 || i >= (GLint) ctx->Const.MaxLights) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLight(light=0x%x)", light );
+ return;
+ }
+
+ /* do particular error checks, transformations */
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ /* nothing */
+ break;
+ case GL_POSITION:
+ /* transform position by ModelView matrix */
+ TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
+ params = temp;
+ break;
+ case GL_SPOT_DIRECTION:
+ /* transform direction by inverse modelview */
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
+ _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
+ }
+ TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
+ params = temp;
+ break;
+ case GL_SPOT_EXPONENT:
+ if (params[0] < 0.0 || params[0] > ctx->Const.MaxSpotExponent) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
+ return;
+ }
+ break;
+ case GL_SPOT_CUTOFF:
+ if ((params[0] < 0.0 || params[0] > 90.0) && params[0] != 180.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
+ return;
+ }
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ if (params[0] < 0.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
+ return;
+ }
+ break;
+ case GL_LINEAR_ATTENUATION:
+ if (params[0] < 0.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
+ return;
+ }
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ if (params[0] < 0.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLight");
+ return;
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glLight(pname=0x%x)", pname);
+ return;
+ }
+
+ _mesa_light(ctx, i, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_Lighti( GLenum light, GLenum pname, GLint param )
+{
+ GLint iparam[4];
+ iparam[0] = param;
+ iparam[1] = iparam[2] = iparam[3] = 0;
+ _mesa_Lightiv( light, pname, iparam );
+}
+
+
+void GLAPIENTRY
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+
+ _mesa_Lightfv( light, pname, fparam );
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint l = (GLint) (light - GL_LIGHT0);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (l < 0 || l >= (GLint) ctx->Const.MaxLights) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_AMBIENT:
+ COPY_4V( params, ctx->Light.Light[l].Ambient );
+ break;
+ case GL_DIFFUSE:
+ COPY_4V( params, ctx->Light.Light[l].Diffuse );
+ break;
+ case GL_SPECULAR:
+ COPY_4V( params, ctx->Light.Light[l].Specular );
+ break;
+ case GL_POSITION:
+ COPY_4V( params, ctx->Light.Light[l].EyePosition );
+ break;
+ case GL_SPOT_DIRECTION:
+ COPY_3V( params, ctx->Light.Light[l].SpotDirection );
+ break;
+ case GL_SPOT_EXPONENT:
+ params[0] = ctx->Light.Light[l].SpotExponent;
+ break;
+ case GL_SPOT_CUTOFF:
+ params[0] = ctx->Light.Light[l].SpotCutoff;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ params[0] = ctx->Light.Light[l].ConstantAttenuation;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ params[0] = ctx->Light.Light[l].LinearAttenuation;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ params[0] = ctx->Light.Light[l].QuadraticAttenuation;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightfv" );
+ break;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint l = (GLint) (light - GL_LIGHT0);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (l < 0 || l >= (GLint) ctx->Const.MaxLights) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_AMBIENT:
+ params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]);
+ params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]);
+ params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]);
+ params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]);
+ break;
+ case GL_DIFFUSE:
+ params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]);
+ params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]);
+ params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]);
+ params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]);
+ break;
+ case GL_SPECULAR:
+ params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]);
+ params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]);
+ params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]);
+ params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]);
+ break;
+ case GL_POSITION:
+ params[0] = (GLint) ctx->Light.Light[l].EyePosition[0];
+ params[1] = (GLint) ctx->Light.Light[l].EyePosition[1];
+ params[2] = (GLint) ctx->Light.Light[l].EyePosition[2];
+ params[3] = (GLint) ctx->Light.Light[l].EyePosition[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ params[0] = (GLint) ctx->Light.Light[l].SpotDirection[0];
+ params[1] = (GLint) ctx->Light.Light[l].SpotDirection[1];
+ params[2] = (GLint) ctx->Light.Light[l].SpotDirection[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ params[0] = (GLint) ctx->Light.Light[l].SpotExponent;
+ break;
+ case GL_SPOT_CUTOFF:
+ params[0] = (GLint) ctx->Light.Light[l].SpotCutoff;
+ break;
+ case GL_CONSTANT_ATTENUATION:
+ params[0] = (GLint) ctx->Light.Light[l].ConstantAttenuation;
+ break;
+ case GL_LINEAR_ATTENUATION:
+ params[0] = (GLint) ctx->Light.Light[l].LinearAttenuation;
+ break;
+ case GL_QUADRATIC_ATTENUATION:
+ params[0] = (GLint) ctx->Light.Light[l].QuadraticAttenuation;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetLightiv" );
+ break;
+ }
+}
+
+
+
+/**********************************************************************/
+/*** Light Model ***/
+/**********************************************************************/
+
+
+void GLAPIENTRY
+_mesa_LightModelfv( GLenum pname, const GLfloat *params )
+{
+ GLenum newenum;
+ GLboolean newbool;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ if (TEST_EQ_4V( ctx->Light.Model.Ambient, params ))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ COPY_4V( ctx->Light.Model.Ambient, params );
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ newbool = (params[0]!=0.0);
+ if (ctx->Light.Model.LocalViewer == newbool)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Model.LocalViewer = newbool;
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ newbool = (params[0]!=0.0);
+ if (ctx->Light.Model.TwoSide == newbool)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Model.TwoSide = newbool;
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ else
+ ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ if (params[0] == (GLfloat) GL_SINGLE_COLOR)
+ newenum = GL_SINGLE_COLOR;
+ else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR)
+ newenum = GL_SEPARATE_SPECULAR_COLOR;
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(param=0x0%x)",
+ (GLint) params[0] );
+ return;
+ }
+ if (ctx->Light.Model.ColorControl == newenum)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.Model.ColorControl = newenum;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname );
+ break;
+ }
+
+ if (ctx->Driver.LightModelfv)
+ ctx->Driver.LightModelfv( ctx, pname, params );
+}
+
+
+void GLAPIENTRY
+_mesa_LightModeliv( GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ _mesa_LightModelfv( pname, fparam );
+}
+
+
+void GLAPIENTRY
+_mesa_LightModeli( GLenum pname, GLint param )
+{
+ GLint iparam[4];
+ iparam[0] = param;
+ iparam[1] = iparam[2] = iparam[3] = 0;
+ _mesa_LightModeliv( pname, iparam );
+}
+
+
+void GLAPIENTRY
+_mesa_LightModelf( GLenum pname, GLfloat param )
+{
+ GLfloat fparam[4];
+ fparam[0] = param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ _mesa_LightModelfv( pname, fparam );
+}
+
+
+
+/********** MATERIAL **********/
+
+
+/*
+ * Given a face and pname value (ala glColorMaterial), compute a bitmask
+ * of the targeted material values.
+ */
+GLuint
+_mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname,
+ GLuint legal, const char *where )
+{
+ GLuint bitmask = 0;
+
+ /* Make a bitmask indicating what material attribute(s) we're updating */
+ switch (pname) {
+ case GL_EMISSION:
+ bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION;
+ break;
+ case GL_AMBIENT:
+ bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT;
+ break;
+ case GL_DIFFUSE:
+ bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE;
+ break;
+ case GL_SPECULAR:
+ bitmask |= MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR;
+ break;
+ case GL_SHININESS:
+ bitmask |= MAT_BIT_FRONT_SHININESS | MAT_BIT_BACK_SHININESS;
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ bitmask |= MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT;
+ bitmask |= MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE;
+ break;
+ case GL_COLOR_INDEXES:
+ bitmask |= MAT_BIT_FRONT_INDEXES | MAT_BIT_BACK_INDEXES;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "%s", where );
+ return 0;
+ }
+
+ if (face==GL_FRONT) {
+ bitmask &= FRONT_MATERIAL_BITS;
+ }
+ else if (face==GL_BACK) {
+ bitmask &= BACK_MATERIAL_BITS;
+ }
+ else if (face != GL_FRONT_AND_BACK) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "%s", where );
+ return 0;
+ }
+
+ if (bitmask & ~legal) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "%s", where );
+ return 0;
+ }
+
+ return bitmask;
+}
+
+
+
+/* Perform a straight copy between materials.
+ */
+void
+_mesa_copy_materials( struct gl_material *dst,
+ const struct gl_material *src,
+ GLuint bitmask )
+{
+ int i;
+
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ COPY_4FV( dst->Attrib[i], src->Attrib[i] );
+}
+
+
+
+/* Update derived values following a change in ctx->Light.Material
+ */
+void
+_mesa_update_material( struct gl_context *ctx, GLuint bitmask )
+{
+ struct gl_light *light, *list = &ctx->Light.EnabledList;
+ GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
+
+ if (MESA_VERBOSE & VERBOSE_MATERIAL)
+ _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
+
+ if (!bitmask)
+ return;
+
+ /* update material ambience */
+ if (bitmask & MAT_BIT_FRONT_AMBIENT) {
+ foreach (light, list) {
+ SCALE_3V( light->_MatAmbient[0], light->Ambient,
+ mat[MAT_ATTRIB_FRONT_AMBIENT]);
+ }
+ }
+
+ if (bitmask & MAT_BIT_BACK_AMBIENT) {
+ foreach (light, list) {
+ SCALE_3V( light->_MatAmbient[1], light->Ambient,
+ mat[MAT_ATTRIB_BACK_AMBIENT]);
+ }
+ }
+
+ /* update BaseColor = emission + scene's ambience * material's ambience */
+ if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) {
+ COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] );
+ ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT],
+ ctx->Light.Model.Ambient );
+ }
+
+ if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) {
+ COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] );
+ ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT],
+ ctx->Light.Model.Ambient );
+ }
+
+ /* update material diffuse values */
+ if (bitmask & MAT_BIT_FRONT_DIFFUSE) {
+ foreach (light, list) {
+ SCALE_3V( light->_MatDiffuse[0], light->Diffuse,
+ mat[MAT_ATTRIB_FRONT_DIFFUSE] );
+ }
+ }
+
+ if (bitmask & MAT_BIT_BACK_DIFFUSE) {
+ foreach (light, list) {
+ SCALE_3V( light->_MatDiffuse[1], light->Diffuse,
+ mat[MAT_ATTRIB_BACK_DIFFUSE] );
+ }
+ }
+
+ /* update material specular values */
+ if (bitmask & MAT_BIT_FRONT_SPECULAR) {
+ foreach (light, list) {
+ SCALE_3V( light->_MatSpecular[0], light->Specular,
+ mat[MAT_ATTRIB_FRONT_SPECULAR]);
+ }
+ }
+
+ if (bitmask & MAT_BIT_BACK_SPECULAR) {
+ foreach (light, list) {
+ SCALE_3V( light->_MatSpecular[1], light->Specular,
+ mat[MAT_ATTRIB_BACK_SPECULAR]);
+ }
+ }
+
+ if (bitmask & MAT_BIT_FRONT_SHININESS) {
+ _mesa_invalidate_shine_table( ctx, 0 );
+ }
+
+ if (bitmask & MAT_BIT_BACK_SHININESS) {
+ _mesa_invalidate_shine_table( ctx, 1 );
+ }
+}
+
+
+/*
+ * Update the current materials from the given rgba color
+ * according to the bitmask in ColorMaterialBitmask, which is
+ * set by glColorMaterial().
+ */
+void
+_mesa_update_color_material( struct gl_context *ctx, const GLfloat color[4] )
+{
+ GLuint bitmask = ctx->Light.ColorMaterialBitmask;
+ struct gl_material *mat = &ctx->Light.Material;
+ int i;
+
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ COPY_4FV( mat->Attrib[i], color );
+
+ _mesa_update_material( ctx, bitmask );
+}
+
+
+void GLAPIENTRY
+_mesa_ColorMaterial( GLenum face, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint bitmask;
+ GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION |
+ MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR |
+ MAT_BIT_FRONT_DIFFUSE | MAT_BIT_BACK_DIFFUSE |
+ MAT_BIT_FRONT_AMBIENT | MAT_BIT_BACK_AMBIENT);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glColorMaterial %s %s\n",
+ _mesa_lookup_enum_by_nr(face),
+ _mesa_lookup_enum_by_nr(mode));
+
+ bitmask = _mesa_material_bitmask(ctx, face, mode, legal, "glColorMaterial");
+
+ if (ctx->Light.ColorMaterialBitmask == bitmask &&
+ ctx->Light.ColorMaterialFace == face &&
+ ctx->Light.ColorMaterialMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ColorMaterialBitmask = bitmask;
+ ctx->Light.ColorMaterialFace = face;
+ ctx->Light.ColorMaterialMode = mode;
+
+ if (ctx->Light.ColorMaterialEnabled) {
+ FLUSH_CURRENT( ctx, 0 );
+ _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ }
+
+ if (ctx->Driver.ColorMaterial)
+ ctx->Driver.ColorMaterial( ctx, face, mode );
+}
+
+
+void GLAPIENTRY
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint f;
+ GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
+
+ FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
+
+ if (face==GL_FRONT) {
+ f = 0;
+ }
+ else if (face==GL_BACK) {
+ f = 1;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(face)" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_AMBIENT:
+ COPY_4FV( params, mat[MAT_ATTRIB_AMBIENT(f)] );
+ break;
+ case GL_DIFFUSE:
+ COPY_4FV( params, mat[MAT_ATTRIB_DIFFUSE(f)] );
+ break;
+ case GL_SPECULAR:
+ COPY_4FV( params, mat[MAT_ATTRIB_SPECULAR(f)] );
+ break;
+ case GL_EMISSION:
+ COPY_4FV( params, mat[MAT_ATTRIB_EMISSION(f)] );
+ break;
+ case GL_SHININESS:
+ *params = mat[MAT_ATTRIB_SHININESS(f)][0];
+ break;
+ case GL_COLOR_INDEXES:
+ params[0] = mat[MAT_ATTRIB_INDEXES(f)][0];
+ params[1] = mat[MAT_ATTRIB_INDEXES(f)][1];
+ params[2] = mat[MAT_ATTRIB_INDEXES(f)][2];
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint f;
+ GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
+
+ FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
+
+ if (face==GL_FRONT) {
+ f = 0;
+ }
+ else if (face==GL_BACK) {
+ f = 1;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialiv(face)" );
+ return;
+ }
+ switch (pname) {
+ case GL_AMBIENT:
+ params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][0] );
+ params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][1] );
+ params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][2] );
+ params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_AMBIENT(f)][3] );
+ break;
+ case GL_DIFFUSE:
+ params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][0] );
+ params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][1] );
+ params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][2] );
+ params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_DIFFUSE(f)][3] );
+ break;
+ case GL_SPECULAR:
+ params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][0] );
+ params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][1] );
+ params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][2] );
+ params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_SPECULAR(f)][3] );
+ break;
+ case GL_EMISSION:
+ params[0] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][0] );
+ params[1] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][1] );
+ params[2] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][2] );
+ params[3] = FLOAT_TO_INT( mat[MAT_ATTRIB_EMISSION(f)][3] );
+ break;
+ case GL_SHININESS:
+ *params = IROUND( mat[MAT_ATTRIB_SHININESS(f)][0] );
+ break;
+ case GL_COLOR_INDEXES:
+ params[0] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][0] );
+ params[1] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][1] );
+ params[2] = IROUND( mat[MAT_ATTRIB_INDEXES(f)][2] );
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
+ }
+}
+
+
+
+/**********************************************************************/
+/***** Lighting computation *****/
+/**********************************************************************/
+
+
+/*
+ * Notes:
+ * When two-sided lighting is enabled we compute the color (or index)
+ * for both the front and back side of the primitive. Then, when the
+ * orientation of the facet is later learned, we can determine which
+ * color (or index) to use for rendering.
+ *
+ * KW: We now know orientation in advance and only shade for
+ * the side or sides which are actually required.
+ *
+ * Variables:
+ * n = normal vector
+ * V = vertex position
+ * P = light source position
+ * Pe = (0,0,0,1)
+ *
+ * Precomputed:
+ * IF P[3]==0 THEN
+ * // light at infinity
+ * IF local_viewer THEN
+ * _VP_inf_norm = unit vector from V to P // Precompute
+ * ELSE
+ * // eye at infinity
+ * _h_inf_norm = Normalize( VP + <0,0,1> ) // Precompute
+ * ENDIF
+ * ENDIF
+ *
+ * Functions:
+ * Normalize( v ) = normalized vector v
+ * Magnitude( v ) = length of vector v
+ */
+
+
+
+/*
+ * Whenever the spotlight exponent for a light changes we must call
+ * this function to recompute the exponent lookup table.
+ */
+void
+_mesa_invalidate_spot_exp_table( struct gl_light *l )
+{
+ l->_SpotExpTable[0][0] = -1;
+}
+
+
+static void
+validate_spot_exp_table( struct gl_light *l )
+{
+ GLint i;
+ GLdouble exponent = l->SpotExponent;
+ GLdouble tmp = 0;
+ GLint clamp = 0;
+
+ l->_SpotExpTable[0][0] = 0.0;
+
+ for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) {
+ if (clamp == 0) {
+ tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent);
+ if (tmp < FLT_MIN * 100.0) {
+ tmp = 0.0;
+ clamp = 1;
+ }
+ }
+ l->_SpotExpTable[i][0] = (GLfloat) tmp;
+ }
+ for (i = 0; i < EXP_TABLE_SIZE - 1; i++) {
+ l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] -
+ l->_SpotExpTable[i][0]);
+ }
+ l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0;
+}
+
+
+
+/* Calculate a new shine table. Doing this here saves a branch in
+ * lighting, and the cost of doing it early may be partially offset
+ * by keeping a MRU cache of shine tables for various shine values.
+ */
+void
+_mesa_invalidate_shine_table( struct gl_context *ctx, GLuint side )
+{
+ ASSERT(side < 2);
+ if (ctx->_ShineTable[side])
+ ctx->_ShineTable[side]->refcount--;
+ ctx->_ShineTable[side] = NULL;
+}
+
+
+static void
+validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
+{
+ struct gl_shine_tab *list = ctx->_ShineTabList;
+ struct gl_shine_tab *s;
+
+ ASSERT(side < 2);
+
+ foreach(s, list)
+ if ( s->shininess == shininess )
+ break;
+
+ if (s == list) {
+ GLint j;
+ GLfloat *m;
+
+ foreach(s, list)
+ if (s->refcount == 0)
+ break;
+
+ m = s->tab;
+ m[0] = 0.0;
+ if (shininess == 0.0) {
+ for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
+ m[j] = 1.0;
+ }
+ else {
+ for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
+ GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
+ if (x < 0.005) /* underflow check */
+ x = 0.005;
+ t = pow(x, shininess);
+ if (t > 1e-20)
+ m[j] = (GLfloat) t;
+ else
+ m[j] = 0.0;
+ }
+ m[SHINE_TABLE_SIZE] = 1.0;
+ }
+
+ s->shininess = shininess;
+ }
+
+ if (ctx->_ShineTable[side])
+ ctx->_ShineTable[side]->refcount--;
+
+ ctx->_ShineTable[side] = s;
+ move_to_tail( list, s );
+ s->refcount++;
+}
+
+
+void
+_mesa_validate_all_lighting_tables( struct gl_context *ctx )
+{
+ GLuint i;
+ GLfloat shininess;
+
+ shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
+ if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
+ validate_shine_table( ctx, 0, shininess );
+
+ shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
+ if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
+ validate_shine_table( ctx, 1, shininess );
+
+ for (i = 0; i < ctx->Const.MaxLights; i++)
+ if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1)
+ validate_spot_exp_table( &ctx->Light.Light[i] );
+}
+
+
+/**
+ * Examine current lighting parameters to determine if the optimized lighting
+ * function can be used.
+ * Also, precompute some lighting values such as the products of light
+ * source and material ambient, diffuse and specular coefficients.
+ */
+void
+_mesa_update_lighting( struct gl_context *ctx )
+{
+ struct gl_light *light;
+ ctx->Light._NeedEyeCoords = GL_FALSE;
+ ctx->Light._Flags = 0;
+
+ if (!ctx->Light.Enabled)
+ return;
+
+ foreach(light, &ctx->Light.EnabledList) {
+ ctx->Light._Flags |= light->_Flags;
+ }
+
+ ctx->Light._NeedVertices =
+ ((ctx->Light._Flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) ||
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
+ ctx->Light.Model.LocalViewer);
+
+ ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) ||
+ ctx->Light.Model.LocalViewer);
+
+ /* XXX: This test is overkill & needs to be fixed both for software and
+ * hardware t&l drivers. The above should be sufficient & should
+ * be tested to verify this.
+ */
+ if (ctx->Light._NeedVertices)
+ ctx->Light._NeedEyeCoords = GL_TRUE;
+
+ /* Precompute some shading values. Although we reference
+ * Light.Material here, we can get away without flushing
+ * FLUSH_UPDATE_CURRENT, as when any outstanding material changes
+ * are flushed, they will update the derived state at that time.
+ */
+ if (ctx->Light.Model.TwoSide)
+ _mesa_update_material(ctx,
+ MAT_BIT_FRONT_EMISSION |
+ MAT_BIT_FRONT_AMBIENT |
+ MAT_BIT_FRONT_DIFFUSE |
+ MAT_BIT_FRONT_SPECULAR |
+ MAT_BIT_BACK_EMISSION |
+ MAT_BIT_BACK_AMBIENT |
+ MAT_BIT_BACK_DIFFUSE |
+ MAT_BIT_BACK_SPECULAR);
+ else
+ _mesa_update_material(ctx,
+ MAT_BIT_FRONT_EMISSION |
+ MAT_BIT_FRONT_AMBIENT |
+ MAT_BIT_FRONT_DIFFUSE |
+ MAT_BIT_FRONT_SPECULAR);
+}
+
+
+/**
+ * Update state derived from light position, spot direction.
+ * Called upon:
+ * _NEW_MODELVIEW
+ * _NEW_LIGHT
+ * _TNL_NEW_NEED_EYE_COORDS
+ *
+ * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled.
+ * Also update on lighting space changes.
+ */
+static void
+compute_light_positions( struct gl_context *ctx )
+{
+ struct gl_light *light;
+ static const GLfloat eye_z[3] = { 0, 0, 1 };
+
+ if (!ctx->Light.Enabled)
+ return;
+
+ if (ctx->_NeedEyeCoords) {
+ COPY_3V( ctx->_EyeZDir, eye_z );
+ }
+ else {
+ TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
+ }
+
+ foreach (light, &ctx->Light.EnabledList) {
+
+ if (ctx->_NeedEyeCoords) {
+ /* _Position is in eye coordinate space */
+ COPY_4FV( light->_Position, light->EyePosition );
+ }
+ else {
+ /* _Position is in object coordinate space */
+ TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
+ light->EyePosition );
+ }
+
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* VP (VP) = Normalize( Position ) */
+ COPY_3V( light->_VP_inf_norm, light->_Position );
+ NORMALIZE_3FV( light->_VP_inf_norm );
+
+ if (!ctx->Light.Model.LocalViewer) {
+ /* _h_inf_norm = Normalize( V_to_P + <0,0,1> ) */
+ ADD_3V( light->_h_inf_norm, light->_VP_inf_norm, ctx->_EyeZDir);
+ NORMALIZE_3FV( light->_h_inf_norm );
+ }
+ light->_VP_inf_spot_attenuation = 1.0;
+ }
+ else {
+ /* positional light w/ homogeneous coordinate, divide by W */
+ GLfloat wInv = (GLfloat)1.0 / light->_Position[3];
+ light->_Position[0] *= wInv;
+ light->_Position[1] *= wInv;
+ light->_Position[2] *= wInv;
+ }
+
+ if (light->_Flags & LIGHT_SPOT) {
+ /* Note: we normalize the spot direction now */
+
+ if (ctx->_NeedEyeCoords) {
+ COPY_3V( light->_NormSpotDirection, light->SpotDirection );
+ NORMALIZE_3FV( light->_NormSpotDirection );
+ }
+ else {
+ GLfloat spotDir[3];
+ COPY_3V(spotDir, light->SpotDirection);
+ NORMALIZE_3FV(spotDir);
+ TRANSFORM_NORMAL( light->_NormSpotDirection,
+ spotDir,
+ ctx->ModelviewMatrixStack.Top->m);
+ }
+
+ NORMALIZE_3FV( light->_NormSpotDirection );
+
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm,
+ light->_NormSpotDirection);
+
+ if (PV_dot_dir > light->_CosCutoff) {
+ double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ int k = (int) x;
+ light->_VP_inf_spot_attenuation =
+ (GLfloat) (light->_SpotExpTable[k][0] +
+ (x-k)*light->_SpotExpTable[k][1]);
+ }
+ else {
+ light->_VP_inf_spot_attenuation = 0;
+ }
+ }
+ }
+ }
+}
+
+
+
+static void
+update_modelview_scale( struct gl_context *ctx )
+{
+ ctx->_ModelViewInvScale = 1.0F;
+ if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
+ const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
+ GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
+ if (f < 1e-12) f = 1.0;
+ if (ctx->_NeedEyeCoords)
+ ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f);
+ else
+ ctx->_ModelViewInvScale = (GLfloat) SQRTF(f);
+ }
+}
+
+
+/**
+ * Bring up to date any state that relies on _NeedEyeCoords.
+ */
+void
+_mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state )
+{
+ const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
+
+ (void) new_state;
+ ctx->_NeedEyeCoords = GL_FALSE;
+
+ if (ctx->_ForceEyeCoords ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) ||
+ ctx->Point._Attenuated ||
+ ctx->Light._NeedEyeCoords)
+ ctx->_NeedEyeCoords = GL_TRUE;
+
+ if (ctx->Light.Enabled &&
+ !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
+ ctx->_NeedEyeCoords = GL_TRUE;
+
+ /* Check if the truth-value interpretations of the bitfields have
+ * changed:
+ */
+ if (oldneedeyecoords != ctx->_NeedEyeCoords) {
+ /* Recalculate all state that depends on _NeedEyeCoords.
+ */
+ update_modelview_scale(ctx);
+ compute_light_positions( ctx );
+
+ if (ctx->Driver.LightingSpaceChange)
+ ctx->Driver.LightingSpaceChange( ctx );
+ }
+ else {
+ GLuint new_state2 = ctx->NewState;
+
+ /* Recalculate that same state only if it has been invalidated
+ * by other statechanges.
+ */
+ if (new_state2 & _NEW_MODELVIEW)
+ update_modelview_scale(ctx);
+
+ if (new_state2 & (_NEW_LIGHT|_NEW_MODELVIEW))
+ compute_light_positions( ctx );
+ }
+}
+
+
+/**
+ * Drivers may need this if the hardware tnl unit doesn't support the
+ * light-in-modelspace optimization. It's also useful for debugging.
+ */
+void
+_mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag )
+{
+ ctx->_ForceEyeCoords = !flag;
+ ctx->NewState |= _NEW_POINT; /* one of the bits from
+ * _MESA_NEW_NEED_EYE_COORDS.
+ */
+}
+
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+/**
+ * Initialize the n-th light data structure.
+ *
+ * \param l pointer to the gl_light structure to be initialized.
+ * \param n number of the light.
+ * \note The defaults for light 0 are different than the other lights.
+ */
+static void
+init_light( struct gl_light *l, GLuint n )
+{
+ make_empty_list( l );
+
+ ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
+ if (n==0) {
+ ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
+ ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
+ }
+ else {
+ ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
+ }
+ ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
+ ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
+ l->SpotExponent = 0.0;
+ _mesa_invalidate_spot_exp_table( l );
+ l->SpotCutoff = 180.0;
+ l->_CosCutoffNeg = -1.0f;
+ l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
+ l->ConstantAttenuation = 1.0;
+ l->LinearAttenuation = 0.0;
+ l->QuadraticAttenuation = 0.0;
+ l->Enabled = GL_FALSE;
+}
+
+
+/**
+ * Initialize the light model data structure.
+ *
+ * \param lm pointer to the gl_lightmodel structure to be initialized.
+ */
+static void
+init_lightmodel( struct gl_lightmodel *lm )
+{
+ ASSIGN_4V( lm->Ambient, 0.2F, 0.2F, 0.2F, 1.0F );
+ lm->LocalViewer = GL_FALSE;
+ lm->TwoSide = GL_FALSE;
+ lm->ColorControl = GL_SINGLE_COLOR;
+}
+
+
+/**
+ * Initialize the material data structure.
+ *
+ * \param m pointer to the gl_material structure to be initialized.
+ */
+static void
+init_material( struct gl_material *m )
+{
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F );
+
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F );
+ ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_INDEXES], 0.0F, 1.0F, 1.0F, 0.0F );
+}
+
+
+/**
+ * Initialize all lighting state for the given context.
+ */
+void
+_mesa_init_lighting( struct gl_context *ctx )
+{
+ GLuint i;
+
+ /* Lighting group */
+ for (i = 0; i < MAX_LIGHTS; i++) {
+ init_light( &ctx->Light.Light[i], i );
+ }
+ make_empty_list( &ctx->Light.EnabledList );
+
+ init_lightmodel( &ctx->Light.Model );
+ init_material( &ctx->Light.Material );
+ ctx->Light.ShadeModel = GL_SMOOTH;
+ ctx->Light.ProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT;
+ ctx->Light.Enabled = GL_FALSE;
+ ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
+ ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
+ ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx,
+ GL_FRONT_AND_BACK,
+ GL_AMBIENT_AND_DIFFUSE, ~0,
+ NULL );
+
+ ctx->Light.ColorMaterialEnabled = GL_FALSE;
+ ctx->Light.ClampVertexColor = GL_TRUE;
+
+ /* Lighting miscellaneous */
+ ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
+ make_empty_list( ctx->_ShineTabList );
+ /* Allocate 10 (arbitrary) shininess lookup tables */
+ for (i = 0 ; i < 10 ; i++) {
+ struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
+ s->shininess = -1;
+ s->refcount = 0;
+ insert_at_tail( ctx->_ShineTabList, s );
+ }
+
+ /* Miscellaneous */
+ ctx->Light._NeedEyeCoords = GL_FALSE;
+ ctx->_NeedEyeCoords = GL_FALSE;
+ ctx->_ForceEyeCoords = GL_FALSE;
+ ctx->_ModelViewInvScale = 1.0;
+}
+
+
+/**
+ * Deallocate malloc'd lighting state attached to given context.
+ */
+void
+_mesa_free_lighting_data( struct gl_context *ctx )
+{
+ struct gl_shine_tab *s, *tmps;
+
+ /* Free lighting shininess exponentiation table */
+ foreach_s( s, tmps, ctx->_ShineTabList ) {
+ free( s );
+ }
+ free( ctx->_ShineTabList );
+}
diff --git a/mesalib/src/mesa/main/light.h b/mesalib/src/mesa/main/light.h
index b3436114d..cd8aeaeb6 100644
--- a/mesalib/src/mesa/main/light.h
+++ b/mesalib/src/mesa/main/light.h
@@ -1,146 +1,151 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef LIGHT_H
-#define LIGHT_H
-
-
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_ShadeModel( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_ProvokingVertexEXT(GLenum mode);
-
-
-#if _HAVE_FULL_GL
-extern void GLAPIENTRY
-_mesa_ColorMaterial( GLenum face, GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_Lighti( GLenum light, GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_LightModelf( GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_LightModelfv( GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_LightModeli( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_LightModeliv( GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-
-extern void
-_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
-
-
-/* Lerp between adjacent values in the f(x) lookup table, giving a
- * continuous function, with adequeate overall accuracy. (Though
- * still pretty good compared to a straight lookup).
- * Result should be a GLfloat.
- */
-#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
-do { \
- struct gl_shine_tab *_tab = table; \
- float f = (dp * (SHINE_TABLE_SIZE-1)); \
- int k = (int) f; \
- if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \
- || k > SHINE_TABLE_SIZE-2) \
- result = (GLfloat) pow( dp, _tab->shininess ); \
- else \
- result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
-} while (0)
-
-
-extern GLuint _mesa_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
- GLuint legal,
- const char * );
-
-extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
-
-extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i );
-
-extern void _mesa_validate_all_lighting_tables( GLcontext *ctx );
-
-extern void _mesa_update_lighting( GLcontext *ctx );
-
-extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state );
-
-extern void _mesa_update_material( GLcontext *ctx,
- GLuint bitmask );
-
-extern void _mesa_copy_materials( struct gl_material *dst,
- const struct gl_material *src,
- GLuint bitmask );
-
-extern void _mesa_update_color_material( GLcontext *ctx,
- const GLfloat rgba[4] );
-
-extern void _mesa_init_lighting( GLcontext *ctx );
-
-extern void _mesa_free_lighting_data( GLcontext *ctx );
-
-extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
-
-#else
-#define _mesa_update_color_material( c, r ) ((void)0)
-#define _mesa_validate_all_lighting_tables( c ) ((void)0)
-#define _mesa_invalidate_spot_exp_table( l ) ((void)0)
-#define _mesa_material_bitmask( c, f, p, l, s ) 0
-#define _mesa_init_lighting( c ) ((void)0)
-#define _mesa_free_lighting_data( c ) ((void)0)
-#define _mesa_update_lighting( c ) ((void)0)
-#define _mesa_update_tnl_spaces( c, n ) ((void)0)
-#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
-#endif
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef LIGHT_H
+#define LIGHT_H
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+struct gl_light;
+struct gl_material;
+
+extern void GLAPIENTRY
+_mesa_ShadeModel( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode);
+
+
+#if _HAVE_FULL_GL
+extern void GLAPIENTRY
+_mesa_ColorMaterial( GLenum face, GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
+
+extern void GLAPIENTRY
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
+
+extern void GLAPIENTRY
+_mesa_Lighti( GLenum light, GLenum pname, GLint param );
+
+extern void GLAPIENTRY
+_mesa_LightModelf( GLenum pname, GLfloat param );
+
+extern void GLAPIENTRY
+_mesa_LightModelfv( GLenum pname, const GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_LightModeli( GLenum pname, GLint param );
+
+extern void GLAPIENTRY
+_mesa_LightModeliv( GLenum pname, const GLint *params );
+
+extern void GLAPIENTRY
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
+
+extern void GLAPIENTRY
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+
+extern void GLAPIENTRY
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+
+extern void
+_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
+
+
+/* Lerp between adjacent values in the f(x) lookup table, giving a
+ * continuous function, with adequeate overall accuracy. (Though
+ * still pretty good compared to a straight lookup).
+ * Result should be a GLfloat.
+ */
+#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
+do { \
+ struct gl_shine_tab *_tab = table; \
+ float f = (dp * (SHINE_TABLE_SIZE-1)); \
+ int k = (int) f; \
+ if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \
+ || k > SHINE_TABLE_SIZE-2) \
+ result = (GLfloat) pow( dp, _tab->shininess ); \
+ else \
+ result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
+} while (0)
+
+
+extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
+ GLenum face, GLenum pname,
+ GLuint legal,
+ const char * );
+
+extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
+
+extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i );
+
+extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
+
+extern void _mesa_update_lighting( struct gl_context *ctx );
+
+extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
+
+extern void _mesa_update_material( struct gl_context *ctx,
+ GLuint bitmask );
+
+extern void _mesa_copy_materials( struct gl_material *dst,
+ const struct gl_material *src,
+ GLuint bitmask );
+
+extern void _mesa_update_color_material( struct gl_context *ctx,
+ const GLfloat rgba[4] );
+
+extern void _mesa_init_lighting( struct gl_context *ctx );
+
+extern void _mesa_free_lighting_data( struct gl_context *ctx );
+
+extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag );
+
+#else
+#define _mesa_update_color_material( c, r ) ((void)0)
+#define _mesa_validate_all_lighting_tables( c ) ((void)0)
+#define _mesa_invalidate_spot_exp_table( l ) ((void)0)
+#define _mesa_material_bitmask( c, f, p, l, s ) 0
+#define _mesa_init_lighting( c ) ((void)0)
+#define _mesa_free_lighting_data( c ) ((void)0)
+#define _mesa_update_lighting( c ) ((void)0)
+#define _mesa_update_tnl_spaces( c, n ) ((void)0)
+#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c
index cc63a759e..79385cd75 100644
--- a/mesalib/src/mesa/main/lines.c
+++ b/mesalib/src/mesa/main/lines.c
@@ -1,116 +1,111 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "lines.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/**
- * Set the line width.
- *
- * \param width line width in pixels.
- *
- * \sa glLineWidth().
- */
-void GLAPIENTRY
-_mesa_LineWidth( GLfloat width )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (width<=0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
- return;
- }
-
- if (ctx->Line.Width == width)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.Width = width;
-
- if (width != 1.0F)
- ctx->_TriangleCaps |= DD_LINE_WIDTH;
- else
- ctx->_TriangleCaps &= ~DD_LINE_WIDTH;
-
- if (ctx->Driver.LineWidth)
- ctx->Driver.LineWidth(ctx, width);
-}
-
-
-/**
- * Set the line stipple pattern.
- *
- * \param factor pattern scale factor.
- * \param pattern bit pattern.
- *
- * \sa glLineStipple().
- *
- * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
- * change flushes the vertices and notifies the driver via
- * the dd_function_table::LineStipple callback.
- */
-void GLAPIENTRY
-_mesa_LineStipple( GLint factor, GLushort pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- factor = CLAMP( factor, 1, 256 );
-
- if (ctx->Line.StippleFactor == factor &&
- ctx->Line.StipplePattern == pattern)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_LINE);
- ctx->Line.StippleFactor = factor;
- ctx->Line.StipplePattern = pattern;
-
- if (ctx->Driver.LineStipple)
- ctx->Driver.LineStipple( ctx, factor, pattern );
-}
-
-
-/**
- * Initialize the context line state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Line and line related constants in
- * __GLcontextRec::Const.
- */
-void GLAPIENTRY
-_mesa_init_line( GLcontext * ctx )
-{
- ctx->Line.SmoothFlag = GL_FALSE;
- ctx->Line.StippleFlag = GL_FALSE;
- ctx->Line.Width = 1.0;
- ctx->Line.StipplePattern = 0xffff;
- ctx->Line.StippleFactor = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "lines.h"
+#include "macros.h"
+#include "mtypes.h"
+
+
+/**
+ * Set the line width.
+ *
+ * \param width line width in pixels.
+ *
+ * \sa glLineWidth().
+ */
+void GLAPIENTRY
+_mesa_LineWidth( GLfloat width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (width<=0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
+ return;
+ }
+
+ if (ctx->Line.Width == width)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.Width = width;
+
+ if (ctx->Driver.LineWidth)
+ ctx->Driver.LineWidth(ctx, width);
+}
+
+
+/**
+ * Set the line stipple pattern.
+ *
+ * \param factor pattern scale factor.
+ * \param pattern bit pattern.
+ *
+ * \sa glLineStipple().
+ *
+ * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::LineStipple callback.
+ */
+void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ factor = CLAMP( factor, 1, 256 );
+
+ if (ctx->Line.StippleFactor == factor &&
+ ctx->Line.StipplePattern == pattern)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LINE);
+ ctx->Line.StippleFactor = factor;
+ ctx->Line.StipplePattern = pattern;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
+}
+
+
+/**
+ * Initialize the context line state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Line and line related constants in
+ * __struct gl_contextRec::Const.
+ */
+void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx )
+{
+ ctx->Line.SmoothFlag = GL_FALSE;
+ ctx->Line.StippleFlag = GL_FALSE;
+ ctx->Line.Width = 1.0;
+ ctx->Line.StipplePattern = 0xffff;
+ ctx->Line.StippleFactor = 1;
+}
diff --git a/mesalib/src/mesa/main/lines.h b/mesalib/src/mesa/main/lines.h
index 5a47e9858..c882fc679 100644
--- a/mesalib/src/mesa/main/lines.h
+++ b/mesalib/src/mesa/main/lines.h
@@ -1,48 +1,49 @@
-/**
- * \file lines.h
- * Line operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef LINES_H
-#define LINES_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_LineWidth( GLfloat width );
-
-extern void GLAPIENTRY
-_mesa_LineStipple( GLint factor, GLushort pattern );
-
-extern void GLAPIENTRY
-_mesa_init_line( GLcontext * ctx );
-
-#endif
+/**
+ * \file lines.h
+ * Line operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#ifndef LINES_H
+#define LINES_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_LineWidth( GLfloat width );
+
+extern void GLAPIENTRY
+_mesa_LineStipple( GLint factor, GLushort pattern );
+
+extern void GLAPIENTRY
+_mesa_init_line( struct gl_context * ctx );
+
+#endif
diff --git a/mesalib/src/mesa/main/matrix.c b/mesalib/src/mesa/main/matrix.c
index 4b8c00b5b..3fae85cad 100644
--- a/mesalib/src/mesa/main/matrix.c
+++ b/mesalib/src/mesa/main/matrix.c
@@ -1,793 +1,787 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file matrix.c
- * Matrix operations.
- *
- * \note
- * -# 4x4 transformation matrices are stored in memory in column major order.
- * -# Points/vertices are to be thought of as column vectors.
- * -# Transformation of a point p by a matrix M is: p' = M * p
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "matrix.h"
-#include "mtypes.h"
-#include "math/m_matrix.h"
-
-
-/**
- * Apply a perspective projection matrix.
- *
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * \sa glFrustum().
- *
- * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
- * the top matrix of the current matrix stack and sets
- * __GLcontextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_Frustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (nearval <= 0.0 ||
- farval <= 0.0 ||
- nearval == farval ||
- left == right ||
- top == bottom)
- {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
- return;
- }
-
- _math_matrix_frustum( ctx->CurrentStack->Top,
- (GLfloat) left, (GLfloat) right,
- (GLfloat) bottom, (GLfloat) top,
- (GLfloat) nearval, (GLfloat) farval );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Apply an orthographic projection matrix.
- *
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * \sa glOrtho().
- *
- * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
- * the top matrix of the current matrix stack and sets
- * __GLcontextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_Ortho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
- left, right, bottom, top, nearval, farval);
-
- if (left == right ||
- bottom == top ||
- nearval == farval)
- {
- _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
- return;
- }
-
- _math_matrix_ortho( ctx->CurrentStack->Top,
- (GLfloat) left, (GLfloat) right,
- (GLfloat) bottom, (GLfloat) top,
- (GLfloat) nearval, (GLfloat) farval );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Set the current matrix stack.
- *
- * \param mode matrix stack.
- *
- * \sa glMatrixMode().
- *
- * Flushes the vertices, validates the parameter and updates
- * __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
- * specified matrix stack.
- */
-void GLAPIENTRY
-_mesa_MatrixMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
-
- switch (mode) {
- case GL_MODELVIEW:
- ctx->CurrentStack = &ctx->ModelviewMatrixStack;
- break;
- case GL_PROJECTION:
- ctx->CurrentStack = &ctx->ProjectionMatrixStack;
- break;
- case GL_TEXTURE:
- /* This error check is disabled because if we're called from
- * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
- * we'll generate an unexpected error.
- * From the GL_ARB_vertex_shader spec it sounds like we should instead
- * do error checking in other places when we actually try to access
- * texture matrices beyond MaxTextureCoordUnits.
- */
-#if 0
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
- ctx->Texture.CurrentUnit);
- return;
- }
-#endif
- ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
- ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
- break;
- case GL_COLOR:
- ctx->CurrentStack = &ctx->ColorMatrixStack;
- break;
- case GL_MATRIX0_NV:
- case GL_MATRIX1_NV:
- case GL_MATRIX2_NV:
- case GL_MATRIX3_NV:
- case GL_MATRIX4_NV:
- case GL_MATRIX5_NV:
- case GL_MATRIX6_NV:
- case GL_MATRIX7_NV:
- if (ctx->Extensions.NV_vertex_program) {
- ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
- break;
- case GL_MATRIX0_ARB:
- case GL_MATRIX1_ARB:
- case GL_MATRIX2_ARB:
- case GL_MATRIX3_ARB:
- case GL_MATRIX4_ARB:
- case GL_MATRIX5_ARB:
- case GL_MATRIX6_ARB:
- case GL_MATRIX7_ARB:
- if (ctx->Extensions.ARB_vertex_program ||
- ctx->Extensions.ARB_fragment_program) {
- const GLuint m = mode - GL_MATRIX0_ARB;
- if (m > ctx->Const.MaxProgramMatrices) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMatrixMode(GL_MATRIX%d_ARB)", m);
- return;
- }
- ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
-
- ctx->Transform.MatrixMode = mode;
-}
-
-
-/**
- * Push the current matrix stack.
- *
- * \sa glPushMatrix().
- *
- * Verifies the current matrix stack is not full, and duplicates the top-most
- * matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
- * flag.
- */
-void GLAPIENTRY
-_mesa_PushMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPushMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
-
- if (stack->Depth + 1 >= stack->MaxDepth) {
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- _mesa_error(ctx, GL_STACK_OVERFLOW,
- "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
- ctx->Texture.CurrentUnit);
- }
- else {
- _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- }
- return;
- }
- _math_matrix_copy( &stack->Stack[stack->Depth + 1],
- &stack->Stack[stack->Depth] );
- stack->Depth++;
- stack->Top = &(stack->Stack[stack->Depth]);
- ctx->NewState |= stack->DirtyFlag;
-}
-
-
-/**
- * Pop the current matrix stack.
- *
- * \sa glPopMatrix().
- *
- * Flushes the vertices, verifies the current matrix stack is not empty, and
- * moves the stack head down. Marks __GLcontextRec::NewState with the dirty
- * stack flag.
- */
-void GLAPIENTRY
-_mesa_PopMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPopMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
-
- if (stack->Depth == 0) {
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- _mesa_error(ctx, GL_STACK_UNDERFLOW,
- "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
- ctx->Texture.CurrentUnit);
- }
- else {
- _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- }
- return;
- }
- stack->Depth--;
- stack->Top = &(stack->Stack[stack->Depth]);
- ctx->NewState |= stack->DirtyFlag;
-}
-
-
-/**
- * Replace the current matrix with the identity matrix.
- *
- * \sa glLoadIdentity().
- *
- * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
- * matrix in the current stack. Marks __GLcontextRec::NewState with the stack
- * dirty flag.
- */
-void GLAPIENTRY
-_mesa_LoadIdentity( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLoadIdentity()\n");
-
- _math_matrix_set_identity( ctx->CurrentStack->Top );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Replace the current matrix with a given matrix.
- *
- * \param m matrix.
- *
- * \sa glLoadMatrixf().
- *
- * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
- * in the current stack and the given matrix. Marks __GLcontextRec::NewState
- * with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_LoadMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (!m) return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
- m[0], m[4], m[8], m[12],
- m[1], m[5], m[9], m[13],
- m[2], m[6], m[10], m[14],
- m[3], m[7], m[11], m[15]);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_loadf( ctx->CurrentStack->Top, m );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a given matrix.
- *
- * \param m matrix.
- *
- * \sa glMultMatrixf().
- *
- * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
- * matrix in the current stack and the given matrix. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_MultMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (!m) return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
- m[0], m[4], m[8], m[12],
- m[1], m[5], m[9], m[13],
- m[2], m[6], m[10], m[14],
- m[3], m[7], m[11], m[15]);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a rotation matrix.
- *
- * \param angle angle of rotation, in degrees.
- * \param x rotation vector x coordinate.
- * \param y rotation vector y coordinate.
- * \param z rotation vector z coordinate.
- *
- * \sa glRotatef().
- *
- * Flushes the vertices and calls _math_matrix_rotate() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (angle != 0.0F) {
- _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
- }
-}
-
-
-/**
- * Multiply the current matrix with a general scaling matrix.
- *
- * \param x x axis scale factor.
- * \param y y axis scale factor.
- * \param z z axis scale factor.
- *
- * \sa glScalef().
- *
- * Flushes the vertices and calls _math_matrix_scale() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a translation matrix.
- *
- * \param x translation vector x coordinate.
- * \param y translation vector y coordinate.
- * \param z translation vector z coordinate.
- *
- * \sa glTranslatef().
- *
- * Flushes the vertices and calls _math_matrix_translate() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __GLcontextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_LoadMatrixd( const GLdouble *m )
-{
- GLint i;
- GLfloat f[16];
- if (!m) return;
- for (i = 0; i < 16; i++)
- f[i] = (GLfloat) m[i];
- _mesa_LoadMatrixf(f);
-}
-
-void GLAPIENTRY
-_mesa_MultMatrixd( const GLdouble *m )
-{
- GLint i;
- GLfloat f[16];
- if (!m) return;
- for (i = 0; i < 16; i++)
- f[i] = (GLfloat) m[i];
- _mesa_MultMatrixf( f );
-}
-
-
-void GLAPIENTRY
-_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-void GLAPIENTRY
-_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-void GLAPIENTRY
-_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-#endif
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposef(tm, m);
- _mesa_LoadMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposefd(tm, m);
- _mesa_LoadMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_MultTransposeMatrixfARB( const GLfloat *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposef(tm, m);
- _mesa_MultMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_MultTransposeMatrixdARB( const GLdouble *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposefd(tm, m);
- _mesa_MultMatrixf(tm);
-}
-#endif
-
-
-
-/**********************************************************************/
-/** \name State management */
-/*@{*/
-
-
-/**
- * Update the projection matrix stack.
- *
- * \param ctx GL context.
- *
- * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
- * stack, and recomputes user clip positions if necessary.
- *
- * \note This routine references __GLcontextRec::Tranform attribute values to
- * compute userclip positions in clip space, but is only called on
- * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
- * date across changes to the __GLcontextRec::Transform attributes.
- */
-static void
-update_projection( GLcontext *ctx )
-{
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
-#if FEATURE_userclip
- /* Recompute clip plane positions in clipspace. This is also done
- * in _mesa_ClipPlane().
- */
- if (ctx->Transform.ClipPlanesEnabled) {
- GLuint p;
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
- }
- }
-#endif
-}
-
-
-/**
- * Calculate the combined modelview-projection matrix.
- *
- * \param ctx GL context.
- *
- * Multiplies the top matrices of the projection and model view stacks into
- * __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
- * analyzes the resulting matrix via _math_matrix_analyse().
- */
-static void
-calculate_model_project_matrix( GLcontext *ctx )
-{
- _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
- ctx->ProjectionMatrixStack.Top,
- ctx->ModelviewMatrixStack.Top );
-
- _math_matrix_analyse( &ctx->_ModelProjectMatrix );
-}
-
-
-/**
- * Updates the combined modelview-projection matrix.
- *
- * \param ctx GL context.
- * \param new_state new state bit mask.
- *
- * If there is a new model view matrix then analyzes it. If there is a new
- * projection matrix, updates it. Finally calls
- * calculate_model_project_matrix() to recalculate the modelview-projection
- * matrix.
- */
-void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & _NEW_MODELVIEW) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- /* Bring cull position uptodate.
- */
- TRANSFORM_POINT3( ctx->Transform.CullObjPos,
- ctx->ModelviewMatrixStack.Top->inv,
- ctx->Transform.CullEyePos );
- }
-
-
- if (new_state & _NEW_PROJECTION)
- update_projection( ctx );
-
- /* Keep ModelviewProject uptodate always to allow tnl
- * implementations that go model->clip even when eye is required.
- */
- calculate_model_project_matrix(ctx);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** Matrix stack initialization */
-/*@{*/
-
-
-/**
- * Initialize a matrix stack.
- *
- * \param stack matrix stack.
- * \param maxDepth maximum stack depth.
- * \param dirtyFlag dirty flag.
- *
- * Allocates an array of \p maxDepth elements for the matrix stack and calls
- * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
- * initialize it.
- */
-static void
-init_matrix_stack( struct gl_matrix_stack *stack,
- GLuint maxDepth, GLuint dirtyFlag )
-{
- GLuint i;
-
- stack->Depth = 0;
- stack->MaxDepth = maxDepth;
- stack->DirtyFlag = dirtyFlag;
- /* The stack */
- stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
- for (i = 0; i < maxDepth; i++) {
- _math_matrix_ctr(&stack->Stack[i]);
- _math_matrix_alloc_inv(&stack->Stack[i]);
- }
- stack->Top = stack->Stack;
-}
-
-/**
- * Free matrix stack.
- *
- * \param stack matrix stack.
- *
- * Calls _math_matrix_dtr() for each element of the matrix stack and
- * frees the array.
- */
-static void
-free_matrix_stack( struct gl_matrix_stack *stack )
-{
- GLuint i;
- for (i = 0; i < stack->MaxDepth; i++) {
- _math_matrix_dtr(&stack->Stack[i]);
- }
- FREE(stack->Stack);
- stack->Stack = stack->Top = NULL;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-
-/**
- * Initialize the context matrix data.
- *
- * \param ctx GL context.
- *
- * Initializes each of the matrix stacks and the combined modelview-projection
- * matrix.
- */
-void _mesa_init_matrix( GLcontext * ctx )
-{
- GLint i;
-
- /* Initialize matrix stacks */
- init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
- _NEW_MODELVIEW);
- init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
- _NEW_PROJECTION);
- init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
- _NEW_COLOR_MATRIX);
- for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
- init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
- _NEW_TEXTURE_MATRIX);
- for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
- init_matrix_stack(&ctx->ProgramMatrixStack[i],
- MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
- ctx->CurrentStack = &ctx->ModelviewMatrixStack;
-
- /* Init combined Modelview*Projection matrix */
- _math_matrix_ctr( &ctx->_ModelProjectMatrix );
-}
-
-
-/**
- * Free the context matrix data.
- *
- * \param ctx GL context.
- *
- * Frees each of the matrix stacks and the combined modelview-projection
- * matrix.
- */
-void _mesa_free_matrix_data( GLcontext *ctx )
-{
- GLint i;
-
- free_matrix_stack(&ctx->ModelviewMatrixStack);
- free_matrix_stack(&ctx->ProjectionMatrixStack);
- free_matrix_stack(&ctx->ColorMatrixStack);
- for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
- free_matrix_stack(&ctx->TextureMatrixStack[i]);
- for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
- free_matrix_stack(&ctx->ProgramMatrixStack[i]);
- /* combined Modelview*Projection matrix */
- _math_matrix_dtr( &ctx->_ModelProjectMatrix );
-
-}
-
-
-/**
- * Initialize the context transform attribute group.
- *
- * \param ctx GL context.
- *
- * \todo Move this to a new file with other 'transform' routines.
- */
-void _mesa_init_transform( GLcontext *ctx )
-{
- GLint i;
-
- /* Transformation group */
- ctx->Transform.MatrixMode = GL_MODELVIEW;
- ctx->Transform.Normalize = GL_FALSE;
- ctx->Transform.RescaleNormals = GL_FALSE;
- ctx->Transform.RasterPositionUnclipped = GL_FALSE;
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
- }
- ctx->Transform.ClipPlanesEnabled = 0;
-
- ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
-}
-
-
-/*@}*/
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file matrix.c
+ * Matrix operations.
+ *
+ * \note
+ * -# 4x4 transformation matrices are stored in memory in column major order.
+ * -# Points/vertices are to be thought of as column vectors.
+ * -# Transformation of a point p by a matrix M is: p' = M * p
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "matrix.h"
+#include "mtypes.h"
+#include "math/m_matrix.h"
+
+
+/**
+ * Apply a perspective projection matrix.
+ *
+ * \param left left clipping plane coordinate.
+ * \param right right clipping plane coordinate.
+ * \param bottom bottom clipping plane coordinate.
+ * \param top top clipping plane coordinate.
+ * \param nearval distance to the near clipping plane.
+ * \param farval distance to the far clipping plane.
+ *
+ * \sa glFrustum().
+ *
+ * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
+ * the top matrix of the current matrix stack and sets
+ * __struct gl_contextRec::NewState.
+ */
+void GLAPIENTRY
+_mesa_Frustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (nearval <= 0.0 ||
+ farval <= 0.0 ||
+ nearval == farval ||
+ left == right ||
+ top == bottom)
+ {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
+ return;
+ }
+
+ _math_matrix_frustum( ctx->CurrentStack->Top,
+ (GLfloat) left, (GLfloat) right,
+ (GLfloat) bottom, (GLfloat) top,
+ (GLfloat) nearval, (GLfloat) farval );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Apply an orthographic projection matrix.
+ *
+ * \param left left clipping plane coordinate.
+ * \param right right clipping plane coordinate.
+ * \param bottom bottom clipping plane coordinate.
+ * \param top top clipping plane coordinate.
+ * \param nearval distance to the near clipping plane.
+ * \param farval distance to the far clipping plane.
+ *
+ * \sa glOrtho().
+ *
+ * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
+ * the top matrix of the current matrix stack and sets
+ * __struct gl_contextRec::NewState.
+ */
+void GLAPIENTRY
+_mesa_Ortho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
+ left, right, bottom, top, nearval, farval);
+
+ if (left == right ||
+ bottom == top ||
+ nearval == farval)
+ {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
+ return;
+ }
+
+ _math_matrix_ortho( ctx->CurrentStack->Top,
+ (GLfloat) left, (GLfloat) right,
+ (GLfloat) bottom, (GLfloat) top,
+ (GLfloat) nearval, (GLfloat) farval );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Set the current matrix stack.
+ *
+ * \param mode matrix stack.
+ *
+ * \sa glMatrixMode().
+ *
+ * Flushes the vertices, validates the parameter and updates
+ * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
+ * specified matrix stack.
+ */
+void GLAPIENTRY
+_mesa_MatrixMode( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+
+ switch (mode) {
+ case GL_MODELVIEW:
+ ctx->CurrentStack = &ctx->ModelviewMatrixStack;
+ break;
+ case GL_PROJECTION:
+ ctx->CurrentStack = &ctx->ProjectionMatrixStack;
+ break;
+ case GL_TEXTURE:
+ /* This error check is disabled because if we're called from
+ * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
+ * we'll generate an unexpected error.
+ * From the GL_ARB_vertex_shader spec it sounds like we should instead
+ * do error checking in other places when we actually try to access
+ * texture matrices beyond MaxTextureCoordUnits.
+ */
+#if 0
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
+ ctx->Texture.CurrentUnit);
+ return;
+ }
+#endif
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
+ ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
+ break;
+ case GL_MATRIX0_NV:
+ case GL_MATRIX1_NV:
+ case GL_MATRIX2_NV:
+ case GL_MATRIX3_NV:
+ case GL_MATRIX4_NV:
+ case GL_MATRIX5_NV:
+ case GL_MATRIX6_NV:
+ case GL_MATRIX7_NV:
+ if (ctx->Extensions.NV_vertex_program) {
+ ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
+ return;
+ }
+ break;
+ case GL_MATRIX0_ARB:
+ case GL_MATRIX1_ARB:
+ case GL_MATRIX2_ARB:
+ case GL_MATRIX3_ARB:
+ case GL_MATRIX4_ARB:
+ case GL_MATRIX5_ARB:
+ case GL_MATRIX6_ARB:
+ case GL_MATRIX7_ARB:
+ if (ctx->Extensions.ARB_vertex_program ||
+ ctx->Extensions.ARB_fragment_program) {
+ const GLuint m = mode - GL_MATRIX0_ARB;
+ if (m > ctx->Const.MaxProgramMatrices) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMatrixMode(GL_MATRIX%d_ARB)", m);
+ return;
+ }
+ ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
+ return;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
+ return;
+ }
+
+ ctx->Transform.MatrixMode = mode;
+}
+
+
+/**
+ * Push the current matrix stack.
+ *
+ * \sa glPushMatrix().
+ *
+ * Verifies the current matrix stack is not full, and duplicates the top-most
+ * matrix in the stack. Marks __struct gl_contextRec::NewState with the stack dirty
+ * flag.
+ */
+void GLAPIENTRY
+_mesa_PushMatrix( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_matrix_stack *stack = ctx->CurrentStack;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPushMatrix %s\n",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+
+ if (stack->Depth + 1 >= stack->MaxDepth) {
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ _mesa_error(ctx, GL_STACK_OVERFLOW,
+ "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
+ ctx->Texture.CurrentUnit);
+ }
+ else {
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ }
+ return;
+ }
+ _math_matrix_copy( &stack->Stack[stack->Depth + 1],
+ &stack->Stack[stack->Depth] );
+ stack->Depth++;
+ stack->Top = &(stack->Stack[stack->Depth]);
+ ctx->NewState |= stack->DirtyFlag;
+}
+
+
+/**
+ * Pop the current matrix stack.
+ *
+ * \sa glPopMatrix().
+ *
+ * Flushes the vertices, verifies the current matrix stack is not empty, and
+ * moves the stack head down. Marks __struct gl_contextRec::NewState with the dirty
+ * stack flag.
+ */
+void GLAPIENTRY
+_mesa_PopMatrix( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_matrix_stack *stack = ctx->CurrentStack;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPopMatrix %s\n",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+
+ if (stack->Depth == 0) {
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ _mesa_error(ctx, GL_STACK_UNDERFLOW,
+ "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
+ ctx->Texture.CurrentUnit);
+ }
+ else {
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ }
+ return;
+ }
+ stack->Depth--;
+ stack->Top = &(stack->Stack[stack->Depth]);
+ ctx->NewState |= stack->DirtyFlag;
+}
+
+
+/**
+ * Replace the current matrix with the identity matrix.
+ *
+ * \sa glLoadIdentity().
+ *
+ * Flushes the vertices and calls _math_matrix_set_identity() with the top-most
+ * matrix in the current stack. Marks __struct gl_contextRec::NewState with the stack
+ * dirty flag.
+ */
+void GLAPIENTRY
+_mesa_LoadIdentity( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLoadIdentity()\n");
+
+ _math_matrix_set_identity( ctx->CurrentStack->Top );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Replace the current matrix with a given matrix.
+ *
+ * \param m matrix.
+ *
+ * \sa glLoadMatrixf().
+ *
+ * Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
+ * in the current stack and the given matrix. Marks __struct gl_contextRec::NewState
+ * with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_LoadMatrixf( const GLfloat *m )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (!m) return;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
+ m[0], m[4], m[8], m[12],
+ m[1], m[5], m[9], m[13],
+ m[2], m[6], m[10], m[14],
+ m[3], m[7], m[11], m[15]);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_loadf( ctx->CurrentStack->Top, m );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Multiply the current matrix with a given matrix.
+ *
+ * \param m matrix.
+ *
+ * \sa glMultMatrixf().
+ *
+ * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
+ * matrix in the current stack and the given matrix. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_MultMatrixf( const GLfloat *m )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (!m) return;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
+ m[0], m[4], m[8], m[12],
+ m[1], m[5], m[9], m[13],
+ m[2], m[6], m[10], m[14],
+ m[3], m[7], m[11], m[15]);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Multiply the current matrix with a rotation matrix.
+ *
+ * \param angle angle of rotation, in degrees.
+ * \param x rotation vector x coordinate.
+ * \param y rotation vector y coordinate.
+ * \param z rotation vector z coordinate.
+ *
+ * \sa glRotatef().
+ *
+ * Flushes the vertices and calls _math_matrix_rotate() with the top-most
+ * matrix in the current stack and the given parameters. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ if (angle != 0.0F) {
+ _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+ }
+}
+
+
+/**
+ * Multiply the current matrix with a general scaling matrix.
+ *
+ * \param x x axis scale factor.
+ * \param y y axis scale factor.
+ * \param z z axis scale factor.
+ *
+ * \sa glScalef().
+ *
+ * Flushes the vertices and calls _math_matrix_scale() with the top-most
+ * matrix in the current stack and the given parameters. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Multiply the current matrix with a translation matrix.
+ *
+ * \param x translation vector x coordinate.
+ * \param y translation vector y coordinate.
+ * \param z translation vector z coordinate.
+ *
+ * \sa glTranslatef().
+ *
+ * Flushes the vertices and calls _math_matrix_translate() with the top-most
+ * matrix in the current stack and the given parameters. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_LoadMatrixd( const GLdouble *m )
+{
+ GLint i;
+ GLfloat f[16];
+ if (!m) return;
+ for (i = 0; i < 16; i++)
+ f[i] = (GLfloat) m[i];
+ _mesa_LoadMatrixf(f);
+}
+
+void GLAPIENTRY
+_mesa_MultMatrixd( const GLdouble *m )
+{
+ GLint i;
+ GLfloat f[16];
+ if (!m) return;
+ for (i = 0; i < 16; i++)
+ f[i] = (GLfloat) m[i];
+ _mesa_MultMatrixf( f );
+}
+
+
+void GLAPIENTRY
+_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+void GLAPIENTRY
+_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+void GLAPIENTRY
+_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+#endif
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposef(tm, m);
+ _mesa_LoadMatrixf(tm);
+}
+
+
+void GLAPIENTRY
+_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposefd(tm, m);
+ _mesa_LoadMatrixf(tm);
+}
+
+
+void GLAPIENTRY
+_mesa_MultTransposeMatrixfARB( const GLfloat *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposef(tm, m);
+ _mesa_MultMatrixf(tm);
+}
+
+
+void GLAPIENTRY
+_mesa_MultTransposeMatrixdARB( const GLdouble *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposefd(tm, m);
+ _mesa_MultMatrixf(tm);
+}
+#endif
+
+
+
+/**********************************************************************/
+/** \name State management */
+/*@{*/
+
+
+/**
+ * Update the projection matrix stack.
+ *
+ * \param ctx GL context.
+ *
+ * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
+ * stack, and recomputes user clip positions if necessary.
+ *
+ * \note This routine references __struct gl_contextRec::Tranform attribute values to
+ * compute userclip positions in clip space, but is only called on
+ * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
+ * date across changes to the __struct gl_contextRec::Transform attributes.
+ */
+static void
+update_projection( struct gl_context *ctx )
+{
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+#if FEATURE_userclip
+ /* Recompute clip plane positions in clipspace. This is also done
+ * in _mesa_ClipPlane().
+ */
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint p;
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
+ ctx->ProjectionMatrixStack.Top->inv );
+ }
+ }
+ }
+#endif
+}
+
+
+/**
+ * Calculate the combined modelview-projection matrix.
+ *
+ * \param ctx GL context.
+ *
+ * Multiplies the top matrices of the projection and model view stacks into
+ * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
+ * analyzes the resulting matrix via _math_matrix_analyse().
+ */
+static void
+calculate_model_project_matrix( struct gl_context *ctx )
+{
+ _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
+ ctx->ProjectionMatrixStack.Top,
+ ctx->ModelviewMatrixStack.Top );
+
+ _math_matrix_analyse( &ctx->_ModelProjectMatrix );
+}
+
+
+/**
+ * Updates the combined modelview-projection matrix.
+ *
+ * \param ctx GL context.
+ * \param new_state new state bit mask.
+ *
+ * If there is a new model view matrix then analyzes it. If there is a new
+ * projection matrix, updates it. Finally calls
+ * calculate_model_project_matrix() to recalculate the modelview-projection
+ * matrix.
+ */
+void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_MODELVIEW) {
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+
+ /* Bring cull position uptodate.
+ */
+ TRANSFORM_POINT3( ctx->Transform.CullObjPos,
+ ctx->ModelviewMatrixStack.Top->inv,
+ ctx->Transform.CullEyePos );
+ }
+
+
+ if (new_state & _NEW_PROJECTION)
+ update_projection( ctx );
+
+ /* Keep ModelviewProject uptodate always to allow tnl
+ * implementations that go model->clip even when eye is required.
+ */
+ calculate_model_project_matrix(ctx);
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** Matrix stack initialization */
+/*@{*/
+
+
+/**
+ * Initialize a matrix stack.
+ *
+ * \param stack matrix stack.
+ * \param maxDepth maximum stack depth.
+ * \param dirtyFlag dirty flag.
+ *
+ * Allocates an array of \p maxDepth elements for the matrix stack and calls
+ * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
+ * initialize it.
+ */
+static void
+init_matrix_stack( struct gl_matrix_stack *stack,
+ GLuint maxDepth, GLuint dirtyFlag )
+{
+ GLuint i;
+
+ stack->Depth = 0;
+ stack->MaxDepth = maxDepth;
+ stack->DirtyFlag = dirtyFlag;
+ /* The stack */
+ stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
+ for (i = 0; i < maxDepth; i++) {
+ _math_matrix_ctr(&stack->Stack[i]);
+ _math_matrix_alloc_inv(&stack->Stack[i]);
+ }
+ stack->Top = stack->Stack;
+}
+
+/**
+ * Free matrix stack.
+ *
+ * \param stack matrix stack.
+ *
+ * Calls _math_matrix_dtr() for each element of the matrix stack and
+ * frees the array.
+ */
+static void
+free_matrix_stack( struct gl_matrix_stack *stack )
+{
+ GLuint i;
+ for (i = 0; i < stack->MaxDepth; i++) {
+ _math_matrix_dtr(&stack->Stack[i]);
+ }
+ FREE(stack->Stack);
+ stack->Stack = stack->Top = NULL;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+
+/**
+ * Initialize the context matrix data.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes each of the matrix stacks and the combined modelview-projection
+ * matrix.
+ */
+void _mesa_init_matrix( struct gl_context * ctx )
+{
+ GLint i;
+
+ /* Initialize matrix stacks */
+ init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
+ _NEW_MODELVIEW);
+ init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
+ _NEW_PROJECTION);
+ for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
+ init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
+ _NEW_TEXTURE_MATRIX);
+ for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
+ init_matrix_stack(&ctx->ProgramMatrixStack[i],
+ MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
+ ctx->CurrentStack = &ctx->ModelviewMatrixStack;
+
+ /* Init combined Modelview*Projection matrix */
+ _math_matrix_ctr( &ctx->_ModelProjectMatrix );
+}
+
+
+/**
+ * Free the context matrix data.
+ *
+ * \param ctx GL context.
+ *
+ * Frees each of the matrix stacks and the combined modelview-projection
+ * matrix.
+ */
+void _mesa_free_matrix_data( struct gl_context *ctx )
+{
+ GLint i;
+
+ free_matrix_stack(&ctx->ModelviewMatrixStack);
+ free_matrix_stack(&ctx->ProjectionMatrixStack);
+ for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
+ free_matrix_stack(&ctx->TextureMatrixStack[i]);
+ for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
+ free_matrix_stack(&ctx->ProgramMatrixStack[i]);
+ /* combined Modelview*Projection matrix */
+ _math_matrix_dtr( &ctx->_ModelProjectMatrix );
+
+}
+
+
+/**
+ * Initialize the context transform attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * \todo Move this to a new file with other 'transform' routines.
+ */
+void _mesa_init_transform( struct gl_context *ctx )
+{
+ GLint i;
+
+ /* Transformation group */
+ ctx->Transform.MatrixMode = GL_MODELVIEW;
+ ctx->Transform.Normalize = GL_FALSE;
+ ctx->Transform.RescaleNormals = GL_FALSE;
+ ctx->Transform.RasterPositionUnclipped = GL_FALSE;
+ for (i=0;i<MAX_CLIP_PLANES;i++) {
+ ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
+ }
+ ctx->Transform.ClipPlanesEnabled = 0;
+
+ ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
+ ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
+}
+
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/matrix.h b/mesalib/src/mesa/main/matrix.h
index a53d1045c..a4e7f7cfd 100644
--- a/mesalib/src/mesa/main/matrix.h
+++ b/mesalib/src/mesa/main/matrix.h
@@ -1,112 +1,113 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MATRIX_H
-#define MATRIX_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_Frustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
-
-extern void GLAPIENTRY
-_mesa_Ortho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval );
-
-extern void GLAPIENTRY
-_mesa_PushMatrix( void );
-
-extern void GLAPIENTRY
-_mesa_PopMatrix( void );
-
-extern void GLAPIENTRY
-_mesa_LoadIdentity( void );
-
-extern void GLAPIENTRY
-_mesa_LoadMatrixf( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_LoadMatrixd( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_MatrixMode( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_MultMatrixf( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_MultMatrixd( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-
-extern void GLAPIENTRY
-_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
-
-extern void GLAPIENTRY
-_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
-
-extern void GLAPIENTRY
-_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
-
-extern void GLAPIENTRY
-_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
-
-extern void GLAPIENTRY
-_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
-
-extern void GLAPIENTRY
-_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
-
-extern void GLAPIENTRY
-_mesa_MultTransposeMatrixfARB( const GLfloat *m );
-
-extern void GLAPIENTRY
-_mesa_MultTransposeMatrixdARB( const GLdouble *m );
-
-
-extern void
-_mesa_init_matrix( GLcontext * ctx );
-
-extern void
-_mesa_init_transform( GLcontext *ctx );
-
-extern void
-_mesa_free_matrix_data( GLcontext *ctx );
-
-extern void
-_mesa_update_modelview_project( GLcontext *ctx, GLuint newstate );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef MATRIX_H
+#define MATRIX_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_Frustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval );
+
+extern void GLAPIENTRY
+_mesa_Ortho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval );
+
+extern void GLAPIENTRY
+_mesa_PushMatrix( void );
+
+extern void GLAPIENTRY
+_mesa_PopMatrix( void );
+
+extern void GLAPIENTRY
+_mesa_LoadIdentity( void );
+
+extern void GLAPIENTRY
+_mesa_LoadMatrixf( const GLfloat *m );
+
+extern void GLAPIENTRY
+_mesa_LoadMatrixd( const GLdouble *m );
+
+extern void GLAPIENTRY
+_mesa_MatrixMode( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_MultMatrixf( const GLfloat *m );
+
+extern void GLAPIENTRY
+_mesa_MultMatrixd( const GLdouble *m );
+
+extern void GLAPIENTRY
+_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
+
+extern void GLAPIENTRY
+_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
+
+extern void GLAPIENTRY
+_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
+
+extern void GLAPIENTRY
+_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
+
+extern void GLAPIENTRY
+_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
+
+extern void GLAPIENTRY
+_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
+
+extern void GLAPIENTRY
+_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
+
+extern void GLAPIENTRY
+_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
+
+extern void GLAPIENTRY
+_mesa_MultTransposeMatrixfARB( const GLfloat *m );
+
+extern void GLAPIENTRY
+_mesa_MultTransposeMatrixdARB( const GLdouble *m );
+
+
+extern void
+_mesa_init_matrix( struct gl_context * ctx );
+
+extern void
+_mesa_init_transform( struct gl_context *ctx );
+
+extern void
+_mesa_free_matrix_data( struct gl_context *ctx );
+
+extern void
+_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/mfeatures.h b/mesalib/src/mesa/main/mfeatures.h
index 92311ef7f..b549d90bd 100644
--- a/mesalib/src/mesa/main/mfeatures.h
+++ b/mesalib/src/mesa/main/mfeatures.h
@@ -1,149 +1,145 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file mfeatures.h
- * Flags to enable/disable specific parts of the API.
- */
-
-#ifndef FEATURES_H
-#define FEATURES_H
-
-
-#ifndef _HAVE_FULL_GL
-#define _HAVE_FULL_GL 1
-#endif
-
-/* assert that a feature is disabled and should never be used */
-#define ASSERT_NO_FEATURE() ASSERT(0)
-
-/**
- * A feature can be anything. But most of them share certain characteristics.
- *
- * When a feature defines vtxfmt entries, they can be initialized and
- * installed by
- * _MESA_INIT_<FEATURE>_VTXFMT
- * _mesa_install_<feature>_vtxfmt
- *
- * When a feature defines dispatch entries, they are initialized by
- * _mesa_init_<feature>_dispatch
- *
- * When a feature has states, they are initialized and freed by
- * _mesa_init_<feature>
- * _mesa_free_<feature>_data
- *
- * Except for states, the others compile to no-op when a feature is disabled.
- *
- * The GLAPIENTRYs and helper functions defined by a feature should also
- * compile to no-op when it is disabled. But to save typings and to catch
- * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE()
- * when the feature is disabled.
- *
- * A feature following the conventions may be used without knowing if it is
- * enabled or not.
- */
-
-#ifndef FEATURE_ES1
-#define FEATURE_ES1 0
-#endif
-#ifndef FEATURE_ES2
-#define FEATURE_ES2 0
-#endif
-
-#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
-
-#ifndef FEATURE_GL
-#define FEATURE_GL !FEATURE_ES
-#endif
-
-#ifdef IN_DRI_DRIVER
-#define FEATURE_remap_table 1
-#else
-#define FEATURE_remap_table 0
-#endif
-
-#define FEATURE_dispatch 1
-#define FEATURE_texgen 1
-#define FEATURE_userclip 1
-
-#define FEATURE_accum FEATURE_GL
-#define FEATURE_arrayelt FEATURE_GL
-#define FEATURE_attrib_stack FEATURE_GL
-/* this disables vtxfmt, api_loopback, and api_noop completely */
-#define FEATURE_beginend FEATURE_GL
-#define FEATURE_colortable FEATURE_GL
-#define FEATURE_convolve FEATURE_GL
-#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend)
-#define FEATURE_draw_read_buffer FEATURE_GL
-#define FEATURE_drawpix FEATURE_GL
-#define FEATURE_evaluators FEATURE_GL
-#define FEATURE_feedback FEATURE_GL
-#define FEATURE_histogram FEATURE_GL
-#define FEATURE_pixel_transfer FEATURE_GL
-#define FEATURE_queryobj FEATURE_GL
-#define FEATURE_rastpos FEATURE_GL
-#define FEATURE_texture_fxt1 FEATURE_GL
-#define FEATURE_texture_s3tc FEATURE_GL
-
-#define FEATURE_extra_context_init FEATURE_ES
-#define FEATURE_fixedpt FEATURE_ES
-#define FEATURE_point_size_array FEATURE_ES
-#define FEATURE_vertex_array_byte FEATURE_ES
-
-#define FEATURE_es2_glsl FEATURE_ES2
-
-#define FEATURE_ARB_fragment_program 1
-#define FEATURE_ARB_vertex_program 1
-#define FEATURE_ARB_vertex_shader 1
-#define FEATURE_ARB_fragment_shader 1
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
-
-#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
-#define FEATURE_ARB_map_buffer_range FEATURE_GL
-#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
-#define FEATURE_ARB_sync FEATURE_GL
-#define FEATURE_ARB_vertex_buffer_object 1
-
-#define FEATURE_EXT_framebuffer_blit FEATURE_GL
-#define FEATURE_EXT_framebuffer_object 1
-#define FEATURE_EXT_pixel_buffer_object 1
-#define FEATURE_EXT_texture_sRGB FEATURE_GL
-#define FEATURE_EXT_transform_feedback FEATURE_GL
-
-#define FEATURE_APPLE_object_purgeable FEATURE_GL
-#define FEATURE_ATI_fragment_shader FEATURE_GL
-#define FEATURE_NV_fence FEATURE_GL
-#define FEATURE_NV_fragment_program FEATURE_GL
-#define FEATURE_NV_vertex_program FEATURE_GL
-
-#define FEATURE_OES_EGL_image 1
-#define FEATURE_OES_draw_texture FEATURE_ES1
-#define FEATURE_OES_framebuffer_object FEATURE_ES
-#define FEATURE_OES_mapbuffer FEATURE_ES
-
-#endif /* FEATURES_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file mfeatures.h
+ * Flags to enable/disable specific parts of the API.
+ */
+
+#ifndef FEATURES_H
+#define FEATURES_H
+
+
+#ifndef _HAVE_FULL_GL
+#define _HAVE_FULL_GL 1
+#endif
+
+/* assert that a feature is disabled and should never be used */
+#define ASSERT_NO_FEATURE() ASSERT(0)
+
+/**
+ * A feature can be anything. But most of them share certain characteristics.
+ *
+ * When a feature defines vtxfmt entries, they can be initialized and
+ * installed by
+ * _MESA_INIT_<FEATURE>_VTXFMT
+ * _mesa_install_<feature>_vtxfmt
+ *
+ * When a feature defines dispatch entries, they are initialized by
+ * _mesa_init_<feature>_dispatch
+ *
+ * When a feature has states, they are initialized and freed by
+ * _mesa_init_<feature>
+ * _mesa_free_<feature>_data
+ *
+ * Except for states, the others compile to no-op when a feature is disabled.
+ *
+ * The GLAPIENTRYs and helper functions defined by a feature should also
+ * compile to no-op when it is disabled. But to save typings and to catch
+ * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE()
+ * when the feature is disabled.
+ *
+ * A feature following the conventions may be used without knowing if it is
+ * enabled or not.
+ */
+
+#ifndef FEATURE_ES1
+#define FEATURE_ES1 0
+#endif
+#ifndef FEATURE_ES2
+#define FEATURE_ES2 0
+#endif
+
+#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
+
+#ifndef FEATURE_GL
+#define FEATURE_GL !FEATURE_ES
+#endif
+
+#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1)
+#define FEATURE_remap_table 1
+#else
+#define FEATURE_remap_table 0
+#endif
+
+#define FEATURE_dispatch 1
+#define FEATURE_texgen 1
+#define FEATURE_userclip 1
+
+#define FEATURE_accum FEATURE_GL
+#define FEATURE_arrayelt FEATURE_GL
+#define FEATURE_attrib_stack FEATURE_GL
+/* this disables vtxfmt, api_loopback, and api_noop completely */
+#define FEATURE_beginend FEATURE_GL
+#define FEATURE_colortable FEATURE_GL
+#define FEATURE_convolve FEATURE_GL
+#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend)
+#define FEATURE_draw_read_buffer FEATURE_GL
+#define FEATURE_drawpix FEATURE_GL
+#define FEATURE_evaluators FEATURE_GL
+#define FEATURE_feedback FEATURE_GL
+#define FEATURE_pixel_transfer FEATURE_GL
+#define FEATURE_queryobj FEATURE_GL
+#define FEATURE_rastpos FEATURE_GL
+#define FEATURE_texture_fxt1 FEATURE_GL
+#define FEATURE_texture_s3tc FEATURE_GL
+
+#define FEATURE_extra_context_init FEATURE_ES
+#define FEATURE_point_size_array FEATURE_ES
+
+#define FEATURE_es2_glsl FEATURE_ES2
+
+#define FEATURE_ARB_fragment_program 1
+#define FEATURE_ARB_vertex_program 1
+#define FEATURE_ARB_vertex_shader 1
+#define FEATURE_ARB_fragment_shader 1
+#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
+#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
+
+#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
+#define FEATURE_ARB_map_buffer_range FEATURE_GL
+#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
+#define FEATURE_ARB_sync FEATURE_GL
+#define FEATURE_ARB_vertex_buffer_object 1
+
+#define FEATURE_EXT_framebuffer_blit FEATURE_GL
+#define FEATURE_EXT_framebuffer_object 1
+#define FEATURE_EXT_pixel_buffer_object 1
+#define FEATURE_EXT_texture_sRGB FEATURE_GL
+#define FEATURE_EXT_transform_feedback FEATURE_GL
+
+#define FEATURE_APPLE_object_purgeable FEATURE_GL
+#define FEATURE_ATI_fragment_shader FEATURE_GL
+#define FEATURE_NV_fence FEATURE_GL
+#define FEATURE_NV_fragment_program FEATURE_GL
+#define FEATURE_NV_vertex_program FEATURE_GL
+
+#define FEATURE_OES_EGL_image 1
+#define FEATURE_OES_draw_texture FEATURE_ES1
+#define FEATURE_OES_framebuffer_object FEATURE_ES
+#define FEATURE_OES_mapbuffer FEATURE_ES
+
+#endif /* FEATURES_H */
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index 3d1a4c49c..cf85782bc 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -1,1800 +1,1966 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file mipmap.c mipmap generation and teximage resizing functions.
- */
-
-#include "imports.h"
-#include "formats.h"
-#include "mipmap.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "image.h"
-
-
-
-static GLint
-bytes_per_pixel(GLenum datatype, GLuint comps)
-{
- GLint b = _mesa_sizeof_packed_type(datatype);
- assert(b >= 0);
-
- if (_mesa_type_is_packed(datatype))
- return b;
- else
- return b * comps;
-}
-
-
-/**
- * \name Support macros for do_row and do_row_3d
- *
- * The macro madness is here for two reasons. First, it compacts the code
- * slightly. Second, it makes it much easier to adjust the specifics of the
- * filter to tune the rounding characteristics.
- */
-/*@{*/
-#define DECLARE_ROW_POINTERS(t, e) \
- const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
- const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
- const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
- const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
- t(*dst)[e] = (t(*)[e]) dstRow
-
-#define DECLARE_ROW_POINTERS0(t) \
- const t *rowA = (const t *) srcRowA; \
- const t *rowB = (const t *) srcRowB; \
- const t *rowC = (const t *) srcRowC; \
- const t *rowD = (const t *) srcRowD; \
- t *dst = (t *) dstRow
-
-#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
- ((unsigned) Aj + (unsigned) Ak \
- + (unsigned) Bj + (unsigned) Bk \
- + (unsigned) Cj + (unsigned) Ck \
- + (unsigned) Dj + (unsigned) Dk \
- + 4) >> 3
-
-#define FILTER_3D(e) \
- do { \
- dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
- rowB[j][e], rowB[k][e], \
- rowC[j][e], rowC[k][e], \
- rowD[j][e], rowD[k][e]); \
- } while(0)
-
-#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
- (Aj + Ak \
- + Bj + Bk \
- + Cj + Ck \
- + Dj + Dk \
- + 4) / 8
-
-#define FILTER_3D_SIGNED(e) \
- do { \
- dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
- rowB[j][e], rowB[k][e], \
- rowC[j][e], rowC[k][e], \
- rowD[j][e], rowD[k][e]); \
- } while(0)
-
-#define FILTER_F_3D(e) \
- do { \
- dst[i][e] = (rowA[j][e] + rowA[k][e] \
- + rowB[j][e] + rowB[k][e] \
- + rowC[j][e] + rowC[k][e] \
- + rowD[j][e] + rowD[k][e]) * 0.125F; \
- } while(0)
-
-#define FILTER_HF_3D(e) \
- do { \
- const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
- const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
- const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
- const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
- const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
- const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
- const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
- const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
- dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
- * 0.125F); \
- } while(0)
-/*@}*/
-
-
-/**
- * Average together two rows of a source image to produce a single new
- * row in the dest image. It's legal for the two source rows to point
- * to the same data. The source width must be equal to either the
- * dest width or two times the dest width.
- * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
- * \param comps number of components per pixel (1..4)
- */
-static void
-do_row(GLenum datatype, GLuint comps, GLint srcWidth,
- const GLvoid *srcRowA, const GLvoid *srcRowB,
- GLint dstWidth, GLvoid *dstRow)
-{
- const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
- const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
-
- ASSERT(comps >= 1);
- ASSERT(comps <= 4);
-
- /* This assertion is no longer valid with non-power-of-2 textures
- assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
- */
-
- if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
- GLuint i, j, k;
- const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
- const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
- GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
- GLuint i, j, k;
- const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
- const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
- GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
- GLuint i, j, k;
- const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
- const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
- GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
- }
- }
-
- else if (datatype == GL_BYTE && comps == 4) {
- GLuint i, j, k;
- const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA;
- const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
- GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_BYTE && comps == 3) {
- GLuint i, j, k;
- const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA;
- const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
- GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_BYTE && comps == 2) {
- GLuint i, j, k;
- const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA;
- const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
- GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- }
- }
- else if (datatype == GL_BYTE && comps == 1) {
- GLuint i, j, k;
- const GLbyte *rowA = (const GLbyte *) srcRowA;
- const GLbyte *rowB = (const GLbyte *) srcRowB;
- GLbyte *dst = (GLbyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
-
- else if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
- GLuint i, j, k;
- const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
- const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
- GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
- GLuint i, j, k;
- const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
- const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
- GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
- GLuint i, j, k;
- const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
- const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
- GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
- dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
- }
- }
- else if (datatype == GL_FLOAT && comps == 4) {
- GLuint i, j, k;
- const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
- const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
- GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) * 0.25F;
- dst[i][3] = (rowA[j][3] + rowA[k][3] +
- rowB[j][3] + rowB[k][3]) * 0.25F;
- }
- }
- else if (datatype == GL_FLOAT && comps == 3) {
- GLuint i, j, k;
- const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
- const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
- GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- dst[i][2] = (rowA[j][2] + rowA[k][2] +
- rowB[j][2] + rowB[k][2]) * 0.25F;
- }
- }
- else if (datatype == GL_FLOAT && comps == 2) {
- GLuint i, j, k;
- const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
- const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
- GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i][0] = (rowA[j][0] + rowA[k][0] +
- rowB[j][0] + rowB[k][0]) * 0.25F;
- dst[i][1] = (rowA[j][1] + rowA[k][1] +
- rowB[j][1] + rowB[k][1]) * 0.25F;
- }
- }
- else if (datatype == GL_FLOAT && comps == 1) {
- GLuint i, j, k;
- const GLfloat *rowA = (const GLfloat *) srcRowA;
- const GLfloat *rowB = (const GLfloat *) srcRowB;
- GLfloat *dst = (GLfloat *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
- }
- }
-
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
- GLuint i, j, k, comp;
- const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
- const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
- GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 4; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
- GLuint i, j, k, comp;
- const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
- const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
- GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 3; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
- GLuint i, j, k, comp;
- const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
- const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
- GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- for (comp = 0; comp < 2; comp++) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j][comp]);
- ak = _mesa_half_to_float(rowA[k][comp]);
- bj = _mesa_half_to_float(rowB[j][comp]);
- bk = _mesa_half_to_float(rowB[k][comp]);
- dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
- }
- else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
- GLuint i, j, k;
- const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
- const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
- GLhalfARB *dst = (GLhalfARB *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- GLfloat aj, ak, bj, bk;
- aj = _mesa_half_to_float(rowA[j]);
- ak = _mesa_half_to_float(rowA[k]);
- bj = _mesa_half_to_float(rowB[j]);
- bk = _mesa_half_to_float(rowB[k]);
- dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
- }
- }
-
- else if (datatype == GL_UNSIGNED_INT && comps == 1) {
- GLuint i, j, k;
- const GLuint *rowA = (const GLuint *) srcRowA;
- const GLuint *rowB = (const GLuint *) srcRowB;
- GLuint *dst = (GLuint *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
- }
- }
-
- else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
- const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- dst[i] = (blue << 11) | (green << 5) | red;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
- const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
- const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
- const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
- const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
- const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
- const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
- const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
- }
- }
- else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
- GLuint i, j, k;
- const GLushort *rowA = (const GLushort *) srcRowA;
- const GLushort *rowB = (const GLushort *) srcRowB;
- GLushort *dst = (GLushort *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
- const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
- const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
- const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
- const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
- dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
- }
- }
- else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
- GLuint i, j, k;
- const GLubyte *rowA = (const GLubyte *) srcRowA;
- const GLubyte *rowB = (const GLubyte *) srcRowB;
- GLubyte *dst = (GLubyte *) dstRow;
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x3;
- const GLint rowAr1 = rowA[k] & 0x3;
- const GLint rowBr0 = rowB[j] & 0x3;
- const GLint rowBr1 = rowB[k] & 0x3;
- const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
- const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
- const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
- const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
- const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
- const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
- const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
- const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
- const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
- const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
- const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
- dst[i] = (blue << 5) | (green << 2) | red;
- }
- }
- else {
- _mesa_problem(NULL, "bad format in do_row()");
- }
-}
-
-
-/**
- * Average together four rows of a source image to produce a single new
- * row in the dest image. It's legal for the two source rows to point
- * to the same data. The source width must be equal to either the
- * dest width or two times the dest width.
- *
- * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
- * \c GL_FLOAT, etc.
- * \param comps number of components per pixel (1..4)
- * \param srcWidth Width of a row in the source data
- * \param srcRowA Pointer to one of the rows of source data
- * \param srcRowB Pointer to one of the rows of source data
- * \param srcRowC Pointer to one of the rows of source data
- * \param srcRowD Pointer to one of the rows of source data
- * \param dstWidth Width of a row in the destination data
- * \param srcRowA Pointer to the row of destination data
- */
-static void
-do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
- const GLvoid *srcRowA, const GLvoid *srcRowB,
- const GLvoid *srcRowC, const GLvoid *srcRowD,
- GLint dstWidth, GLvoid *dstRow)
-{
- const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
- const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
- GLuint i, j, k;
-
- ASSERT(comps >= 1);
- ASSERT(comps <= 4);
-
- if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLubyte, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- FILTER_3D(3);
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLubyte, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLubyte, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLubyte, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- }
- }
- if ((datatype == GL_BYTE) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLbyte, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- FILTER_3D_SIGNED(1);
- FILTER_3D_SIGNED(2);
- FILTER_3D_SIGNED(3);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLbyte, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- FILTER_3D_SIGNED(1);
- FILTER_3D_SIGNED(2);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLbyte, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- FILTER_3D_SIGNED(1);
- }
- }
- else if ((datatype == GL_BYTE) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLbyte, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D_SIGNED(0);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLushort, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- FILTER_3D(3);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLushort, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- FILTER_3D(2);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLushort, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- FILTER_3D(1);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLushort, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_3D(0);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLfloat, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- FILTER_F_3D(1);
- FILTER_F_3D(2);
- FILTER_F_3D(3);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLfloat, 3);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- FILTER_F_3D(1);
- FILTER_F_3D(2);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLfloat, 2);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- FILTER_F_3D(1);
- }
- }
- else if ((datatype == GL_FLOAT) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLfloat, 1);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_F_3D(0);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- FILTER_HF_3D(1);
- FILTER_HF_3D(2);
- FILTER_HF_3D(3);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- FILTER_HF_3D(1);
- FILTER_HF_3D(2);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- FILTER_HF_3D(1);
- }
- }
- else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
- DECLARE_ROW_POINTERS(GLhalfARB, 4);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- FILTER_HF_3D(0);
- }
- }
- else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) {
- const GLuint *rowA = (const GLuint *) srcRowA;
- const GLuint *rowB = (const GLuint *) srcRowB;
- const GLuint *rowC = (const GLuint *) srcRowC;
- const GLuint *rowD = (const GLuint *) srcRowD;
- GLfloat *dst = (GLfloat *) dstRow;
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
- + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
- + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
- + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
- dst[i] = (GLfloat)((double) tmp * 0.125);
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowCr0 = rowC[j] & 0x1f;
- const GLint rowCr1 = rowC[k] & 0x1f;
- const GLint rowDr0 = rowD[j] & 0x1f;
- const GLint rowDr1 = rowD[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
- const GLint rowCg0 = (rowC[j] >> 5) & 0x3f;
- const GLint rowCg1 = (rowC[k] >> 5) & 0x3f;
- const GLint rowDg0 = (rowD[j] >> 5) & 0x3f;
- const GLint rowDg1 = (rowD[k] >> 5) & 0x3f;
- const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
- const GLint rowCb0 = (rowC[j] >> 11) & 0x1f;
- const GLint rowCb1 = (rowC[k] >> 11) & 0x1f;
- const GLint rowDb0 = (rowD[j] >> 11) & 0x1f;
- const GLint rowDb1 = (rowD[k] >> 11) & 0x1f;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- dst[i] = (b << 11) | (g << 5) | r;
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0xf;
- const GLint rowAr1 = rowA[k] & 0xf;
- const GLint rowBr0 = rowB[j] & 0xf;
- const GLint rowBr1 = rowB[k] & 0xf;
- const GLint rowCr0 = rowC[j] & 0xf;
- const GLint rowCr1 = rowC[k] & 0xf;
- const GLint rowDr0 = rowD[j] & 0xf;
- const GLint rowDr1 = rowD[k] & 0xf;
- const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
- const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
- const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
- const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
- const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
- const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
- const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
- const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
- const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
- const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
- const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
- const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
- const GLint rowCb0 = (rowC[j] >> 8) & 0xf;
- const GLint rowCb1 = (rowC[k] >> 8) & 0xf;
- const GLint rowDb0 = (rowD[j] >> 8) & 0xf;
- const GLint rowDb1 = (rowD[k] >> 8) & 0xf;
- const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
- const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
- const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
- const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
- const GLint rowCa0 = (rowC[j] >> 12) & 0xf;
- const GLint rowCa1 = (rowC[k] >> 12) & 0xf;
- const GLint rowDa0 = (rowD[j] >> 12) & 0xf;
- const GLint rowDa1 = (rowD[k] >> 12) & 0xf;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
- rowCa0, rowCa1, rowDa0, rowDa1);
-
- dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
- }
- }
- else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x1f;
- const GLint rowAr1 = rowA[k] & 0x1f;
- const GLint rowBr0 = rowB[j] & 0x1f;
- const GLint rowBr1 = rowB[k] & 0x1f;
- const GLint rowCr0 = rowC[j] & 0x1f;
- const GLint rowCr1 = rowC[k] & 0x1f;
- const GLint rowDr0 = rowD[j] & 0x1f;
- const GLint rowDr1 = rowD[k] & 0x1f;
- const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
- const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
- const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
- const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
- const GLint rowCg0 = (rowC[j] >> 5) & 0x1f;
- const GLint rowCg1 = (rowC[k] >> 5) & 0x1f;
- const GLint rowDg0 = (rowD[j] >> 5) & 0x1f;
- const GLint rowDg1 = (rowD[k] >> 5) & 0x1f;
- const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
- const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
- const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
- const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
- const GLint rowCb0 = (rowC[j] >> 10) & 0x1f;
- const GLint rowCb1 = (rowC[k] >> 10) & 0x1f;
- const GLint rowDb0 = (rowD[j] >> 10) & 0x1f;
- const GLint rowDb1 = (rowD[k] >> 10) & 0x1f;
- const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
- const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
- const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
- const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
- const GLint rowCa0 = (rowC[j] >> 15) & 0x1;
- const GLint rowCa1 = (rowC[k] >> 15) & 0x1;
- const GLint rowDa0 = (rowD[j] >> 15) & 0x1;
- const GLint rowDa1 = (rowD[k] >> 15) & 0x1;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
- rowCa0, rowCa1, rowDa0, rowDa1);
-
- dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
- }
- }
- else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {
- DECLARE_ROW_POINTERS0(GLushort);
-
- for (i = j = 0, k = k0; i < (GLuint) dstWidth;
- i++, j += colStride, k += colStride) {
- const GLint rowAr0 = rowA[j] & 0x3;
- const GLint rowAr1 = rowA[k] & 0x3;
- const GLint rowBr0 = rowB[j] & 0x3;
- const GLint rowBr1 = rowB[k] & 0x3;
- const GLint rowCr0 = rowC[j] & 0x3;
- const GLint rowCr1 = rowC[k] & 0x3;
- const GLint rowDr0 = rowD[j] & 0x3;
- const GLint rowDr1 = rowD[k] & 0x3;
- const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
- const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
- const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
- const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
- const GLint rowCg0 = (rowC[j] >> 2) & 0x7;
- const GLint rowCg1 = (rowC[k] >> 2) & 0x7;
- const GLint rowDg0 = (rowD[j] >> 2) & 0x7;
- const GLint rowDg1 = (rowD[k] >> 2) & 0x7;
- const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
- const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
- const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
- const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
- const GLint rowCb0 = (rowC[j] >> 5) & 0x7;
- const GLint rowCb1 = (rowC[k] >> 5) & 0x7;
- const GLint rowDb0 = (rowD[j] >> 5) & 0x7;
- const GLint rowDb1 = (rowD[k] >> 5) & 0x7;
- const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
- rowCr0, rowCr1, rowDr0, rowDr1);
- const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
- rowCg0, rowCg1, rowDg0, rowDg1);
- const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
- rowCb0, rowCb1, rowDb0, rowDb1);
- dst[i] = (b << 5) | (g << 2) | r;
- }
- }
- else {
- _mesa_problem(NULL, "bad format in do_row()");
- }
-}
-
-
-/*
- * These functions generate a 1/2-size mipmap image from a source image.
- * Texture borders are handled by copying or averaging the source image's
- * border texels, depending on the scale-down factor.
- */
-
-static void
-make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, const GLubyte *srcPtr,
- GLint dstWidth, GLubyte *dstPtr)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLubyte *src;
- GLubyte *dst;
-
- /* skip the border pixel, if any */
- src = srcPtr + border * bpt;
- dst = dstPtr + border * bpt;
-
- /* we just duplicate the input row, kind of hack, saves code */
- do_row(datatype, comps, srcWidth - 2 * border, src, src,
- dstWidth - 2 * border, dst);
-
- if (border) {
- /* copy left-most pixel from source */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* copy right-most pixel from source */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt,
- bpt);
- }
-}
-
-
-static void
-make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint row, srcRowStep;
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1 && srcHeight > dstHeight) {
- /* sample from two source rows */
- srcB = srcA + srcRowBytes;
- srcRowStep = 2;
- }
- else {
- /* sample from one source row */
- srcB = srcA;
- srcRowStep = 1;
- }
-
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += srcRowStep * srcRowBytes;
- srcB += srcRowStep * srcRowBytes;
- dst += dstRowBytes;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* lower-right border pixel */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
- srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
- srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + bpt,
- srcPtr + bpt,
- dstWidthNB, dstPtr + bpt);
- /* upper border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- memcpy(dstPtr + dstWidth * row * bpt,
- srcPtr + srcWidth * row * bpt, bpt);
- memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr + (dstWidth * row + 1) * bpt);
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
- }
- }
-}
-
-
-static void
-make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint srcDepthNB = srcDepth - 2 * border;
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- GLint img, row;
- GLint bytesPerSrcImage, bytesPerDstImage;
- GLint bytesPerSrcRow, bytesPerDstRow;
- GLint srcImageOffset, srcRowOffset;
-
- (void) srcDepthNB; /* silence warnings */
-
-
- bytesPerSrcImage = srcWidth * srcHeight * bpt;
- bytesPerDstImage = dstWidth * dstHeight * bpt;
-
- bytesPerSrcRow = srcWidth * bpt;
- bytesPerDstRow = dstWidth * bpt;
-
- /* Offset between adjacent src images to be averaged together */
- srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
-
- /* Offset between adjacent src rows to be averaged together */
- srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
-
- /*
- * Need to average together up to 8 src pixels for each dest pixel.
- * Break that down into 3 operations:
- * 1. take two rows from source image and average them together.
- * 2. take two rows from next source image and average them together.
- * 3. take the two averaged rows and average them for the final dst row.
- */
-
- /*
- printf("mip3d %d x %d x %d -> %d x %d x %d\n",
- srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
- */
-
- for (img = 0; img < dstDepthNB; img++) {
- /* first source image pointer, skipping border */
- const GLubyte *imgSrcA = srcPtr
- + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
- + img * (bytesPerSrcImage + srcImageOffset);
- /* second source image pointer, skipping border */
- const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
- /* address of the dest image, skipping border */
- GLubyte *imgDst = dstPtr
- + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
- + img * bytesPerDstImage;
-
- /* setup the four source row pointers and the dest row pointer */
- const GLubyte *srcImgARowA = imgSrcA;
- const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
- const GLubyte *srcImgBRowA = imgSrcB;
- const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
- GLubyte *dstImgRow = imgDst;
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row_3D(datatype, comps, srcWidthNB,
- srcImgARowA, srcImgARowB,
- srcImgBRowA, srcImgBRowB,
- dstWidthNB, dstImgRow);
-
- /* advance to next rows */
- srcImgARowA += bytesPerSrcRow + srcRowOffset;
- srcImgARowB += bytesPerSrcRow + srcRowOffset;
- srcImgBRowA += bytesPerSrcRow + srcRowOffset;
- srcImgBRowB += bytesPerSrcRow + srcRowOffset;
- dstImgRow += bytesPerDstRow;
- }
- }
-
-
- /* Luckily we can leverage the make_2d_mipmap() function here! */
- if (border > 0) {
- /* do front border image */
- make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
- dstWidth, dstHeight, dstPtr, dstRowStride);
- /* do back border image */
- make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
- srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
- dstWidth, dstHeight,
- dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
- /* do four remaining border edges that span the image slices */
- if (srcDepth == dstDepth) {
- /* just copy border pixels from src to dst */
- for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
- GLubyte *dst;
-
- /* do border along [img][row=0][col=0] */
- src = srcPtr + (img + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- memcpy(dst, src, bpt);
-
- /* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- memcpy(dst, src, bpt);
-
- /* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- memcpy(dst, src, bpt);
-
- /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- memcpy(dst, src, bpt);
- }
- }
- else {
- /* average border pixels from adjacent src image pairs */
- ASSERT(srcDepthNB == 2 * dstDepthNB);
- for (img = 0; img < dstDepthNB; img++) {
- const GLubyte *src;
- GLubyte *dst;
-
- /* do border along [img][row=0][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
- dst = dstPtr + (img + 1) * bytesPerDstImage;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=dstHeight-1][col=0] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcHeight - 1) * bytesPerSrcRow;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstHeight - 1) * bytesPerDstRow;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=0][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (srcWidth - 1) * bpt;
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (dstWidth - 1) * bpt;
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
-
- /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
- src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
- + (bytesPerSrcImage - bpt);
- dst = dstPtr + (img + 1) * bytesPerDstImage
- + (bytesPerDstImage - bpt);
- do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
- }
- }
- }
-}
-
-
-static void
-make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
- GLint dstWidth, GLint dstHeight,
- GLubyte *dstPtr, GLuint dstRowStride )
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *src;
- GLubyte *dst;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- src = srcPtr + border * ((srcWidth + 1) * bpt);
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, src, src,
- dstWidthNB, dst);
- src += srcRowBytes;
- dst += dstRowBytes;
- }
-
- if (border) {
- /* copy left-most pixel from source */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* copy right-most pixel from source */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt,
- bpt);
- }
-}
-
-
-/**
- * \bug
- * There is quite a bit of refactoring that could be done with this function
- * and \c make_2d_mipmap.
- */
-static void
-make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
- GLint srcWidth, GLint srcHeight,
- const GLubyte *srcPtr, GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstPtr, GLint dstRowStride)
-{
- const GLint bpt = bytes_per_pixel(datatype, comps);
- const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
- const GLint dstWidthNB = dstWidth - 2 * border;
- const GLint dstHeightNB = dstHeight - 2 * border;
- const GLint dstDepthNB = dstDepth - 2 * border;
- const GLint srcRowBytes = bpt * srcRowStride;
- const GLint dstRowBytes = bpt * dstRowStride;
- const GLubyte *srcA, *srcB;
- GLubyte *dst;
- GLint layer;
- GLint row;
-
- /* Compute src and dst pointers, skipping any border */
- srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1)
- srcB = srcA + srcRowBytes;
- else
- srcB = srcA;
- dst = dstPtr + border * ((dstWidth + 1) * bpt);
-
- for (layer = 0; layer < dstDepthNB; layer++) {
- for (row = 0; row < dstHeightNB; row++) {
- do_row(datatype, comps, srcWidthNB, srcA, srcB,
- dstWidthNB, dst);
- srcA += 2 * srcRowBytes;
- srcB += 2 * srcRowBytes;
- dst += dstRowBytes;
- }
-
- /* This is ugly but probably won't be used much */
- if (border > 0) {
- /* fill in dest border */
- /* lower-left border pixel */
- assert(dstPtr);
- assert(srcPtr);
- memcpy(dstPtr, srcPtr, bpt);
- /* lower-right border pixel */
- memcpy(dstPtr + (dstWidth - 1) * bpt,
- srcPtr + (srcWidth - 1) * bpt, bpt);
- /* upper-left border pixel */
- memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
- srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
- /* upper-right border pixel */
- memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
- srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
- /* lower border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + bpt,
- srcPtr + bpt,
- dstWidthNB, dstPtr + bpt);
- /* upper border */
- do_row(datatype, comps, srcWidthNB,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
- dstWidthNB,
- dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
- /* left and right borders */
- if (srcHeight == dstHeight) {
- /* copy border pixel from src to dst */
- for (row = 1; row < srcHeight; row++) {
- memcpy(dstPtr + dstWidth * row * bpt,
- srcPtr + srcWidth * row * bpt, bpt);
- memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
- srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
- }
- }
- else {
- /* average two src pixels each dest pixel */
- for (row = 0; row < dstHeightNB; row += 2) {
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
- 1, dstPtr + (dstWidth * row + 1) * bpt);
- do_row(datatype, comps, 1,
- srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
- srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
- 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
- }
- }
- }
- }
-}
-
-
-/**
- * Down-sample a texture image to produce the next lower mipmap level.
- * \param comps components per texel (1, 2, 3 or 4)
- * \param srcRowStride stride between source rows, in texels
- * \param dstRowStride stride between destination rows, in texels
- */
-void
-_mesa_generate_mipmap_level(GLenum target,
- GLenum datatype, GLuint comps,
- GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcData,
- GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstData,
- GLint dstRowStride)
-{
- /*
- * We use simple 2x2 averaging to compute the next mipmap level.
- */
- switch (target) {
- case GL_TEXTURE_1D:
- make_1d_mipmap(datatype, comps, border,
- srcWidth, srcData,
- dstWidth, dstData);
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- make_2d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcData, srcRowStride,
- dstWidth, dstHeight, dstData, dstRowStride);
- break;
- case GL_TEXTURE_3D:
- make_3d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcDepth,
- srcData, srcRowStride,
- dstWidth, dstHeight, dstDepth,
- dstData, dstRowStride);
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- make_1d_stack_mipmap(datatype, comps, border,
- srcWidth, srcData, srcRowStride,
- dstWidth, dstHeight,
- dstData, dstRowStride);
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- make_2d_stack_mipmap(datatype, comps, border,
- srcWidth, srcHeight,
- srcData, srcRowStride,
- dstWidth, dstHeight,
- dstDepth, dstData, dstRowStride);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- /* no mipmaps, do nothing */
- break;
- default:
- _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
- return;
- }
-}
-
-
-/**
- * compute next (level+1) image size
- * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
- */
-static GLboolean
-next_mipmap_level_size(GLenum target, GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
-{
- if (srcWidth - 2 * border > 1) {
- *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
- }
- else {
- *dstWidth = srcWidth; /* can't go smaller */
- }
-
- if ((srcHeight - 2 * border > 1) &&
- (target != GL_TEXTURE_1D_ARRAY_EXT)) {
- *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
- }
- else {
- *dstHeight = srcHeight; /* can't go smaller */
- }
-
- if ((srcDepth - 2 * border > 1) &&
- (target != GL_TEXTURE_2D_ARRAY_EXT)) {
- *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
- }
- else {
- *dstDepth = srcDepth; /* can't go smaller */
- }
-
- if (*dstWidth == srcWidth &&
- *dstHeight == srcHeight &&
- *dstDepth == srcDepth) {
- return GL_FALSE;
- }
- else {
- return GL_TRUE;
- }
-}
-
-
-
-
-/**
- * Automatic mipmap generation.
- * This is the fallback/default function for ctx->Driver.GenerateMipmap().
- * Generate a complete set of mipmaps from texObj's BaseLevel image.
- * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
- * For cube maps, target will be one of
- * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
- */
-void
-_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- const struct gl_texture_image *srcImage;
- gl_format convertFormat;
- const GLubyte *srcData = NULL;
- GLubyte *dstData = NULL;
- GLint level, maxLevels;
- GLenum datatype;
- GLuint comps;
-
- ASSERT(texObj);
- srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
- ASSERT(srcImage);
-
- maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
- ASSERT(maxLevels > 0); /* bad target */
-
- /* Find convertFormat - the format that do_row() will process */
-
- if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- /* setup for compressed textures - need to allocate temporary
- * image buffers to hold uncompressed images.
- */
- GLuint row;
- GLint components, size;
- GLchan *dst;
-
- assert(texObj->Target == GL_TEXTURE_2D ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
-
- if (srcImage->_BaseFormat == GL_RGB) {
- convertFormat = MESA_FORMAT_RGB888;
- components = 3;
- }
- else if (srcImage->_BaseFormat == GL_RGBA) {
- convertFormat = MESA_FORMAT_RGBA8888;
- components = 4;
- }
- else {
- _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
- return;
- }
-
- /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
- size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
- * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
- /* 20 extra bytes, just be safe when calling last FetchTexel */
- srcData = (GLubyte *) malloc(size);
- if (!srcData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- return;
- }
- dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
- if (!dstData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- free((void *) srcData);
- return;
- }
-
- /* decompress base image here */
- dst = (GLchan *) srcData;
- for (row = 0; row < srcImage->Height; row++) {
- GLuint col;
- for (col = 0; col < srcImage->Width; col++) {
- srcImage->FetchTexelc(srcImage, col, row, 0, dst);
- dst += components;
- }
- }
- }
- else {
- /* uncompressed */
- convertFormat = srcImage->TexFormat;
- }
-
- _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
-
- for (level = texObj->BaseLevel; level < texObj->MaxLevel
- && level < maxLevels - 1; level++) {
- /* generate image[level+1] from image[level] */
- const struct gl_texture_image *srcImage;
- struct gl_texture_image *dstImage;
- GLint srcWidth, srcHeight, srcDepth;
- GLint dstWidth, dstHeight, dstDepth;
- GLint border;
- GLboolean nextLevel;
-
- /* get src image parameters */
- srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
- ASSERT(srcImage);
- srcWidth = srcImage->Width;
- srcHeight = srcImage->Height;
- srcDepth = srcImage->Depth;
- border = srcImage->Border;
-
- nextLevel = next_mipmap_level_size(target, border,
- srcWidth, srcHeight, srcDepth,
- &dstWidth, &dstHeight, &dstDepth);
- if (!nextLevel) {
- /* all done */
- if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- free((void *) srcData);
- free(dstData);
- }
- return;
- }
-
- /* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat);
- dstImage->DriverData = NULL;
- dstImage->TexFormat = srcImage->TexFormat;
- dstImage->FetchTexelc = srcImage->FetchTexelc;
- dstImage->FetchTexelf = srcImage->FetchTexelf;
-
- /* Alloc new teximage data buffer */
- {
- GLuint size = _mesa_format_image_size(dstImage->TexFormat,
- dstWidth, dstHeight, dstDepth);
- dstImage->Data = _mesa_alloc_texmemory(size);
- if (!dstImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
- }
-
- /* Setup src and dest data pointers */
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- /* srcData and dstData are already set */
- ASSERT(srcData);
- ASSERT(dstData);
- }
- else {
- srcData = (const GLubyte *) srcImage->Data;
- dstData = (GLubyte *) dstImage->Data;
- }
-
- ASSERT(dstImage->TexFormat);
- ASSERT(dstImage->FetchTexelc);
- ASSERT(dstImage->FetchTexelf);
-
- _mesa_generate_mipmap_level(target, datatype, comps, border,
- srcWidth, srcHeight, srcDepth,
- srcData, srcImage->RowStride,
- dstWidth, dstHeight, dstDepth,
- dstData, dstImage->RowStride);
-
-
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- GLubyte *temp;
- /* compress image from dstData into dstImage->Data */
- const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
- GLint dstRowStride
- = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
- ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
-
- _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
- dstImage->TexFormat,
- dstImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, 0, /* strides */
- dstWidth, dstHeight, 1, /* size */
- srcFormat, CHAN_TYPE,
- dstData, /* src data, actually */
- &ctx->DefaultPacking);
-
- /* swap src and dest pointers */
- temp = (GLubyte *) srcData;
- srcData = dstData;
- dstData = temp;
- }
-
- } /* loop over mipmap levels */
-}
-
-
-/**
- * Helper function for drivers which need to rescale texture images to
- * certain aspect ratios.
- * Nearest filtering only (for broken hardware that can't support
- * all aspect ratios). This can be made a lot faster, but I don't
- * really care enough...
- */
-void
-_mesa_rescale_teximage2d(GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage)
-{
- GLint row, col;
-
-#define INNER_LOOP( TYPE, HOP, WOP ) \
- for ( row = 0 ; row < dstHeight ; row++ ) { \
- GLint srcRow = row HOP hScale; \
- for ( col = 0 ; col < dstWidth ; col++ ) { \
- GLint srcCol = col WOP wScale; \
- dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
- } \
- dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
- } \
-
-#define RESCALE_IMAGE( TYPE ) \
-do { \
- const TYPE *src = (const TYPE *)srcImage; \
- TYPE *dst = (TYPE *)dstImage; \
- \
- if ( srcHeight < dstHeight ) { \
- const GLint hScale = dstHeight / srcHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, /, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, /, * ); \
- } \
- } \
- else { \
- const GLint hScale = srcHeight / dstHeight; \
- if ( srcWidth < dstWidth ) { \
- const GLint wScale = dstWidth / srcWidth; \
- INNER_LOOP( TYPE, *, / ); \
- } \
- else { \
- const GLint wScale = srcWidth / dstWidth; \
- INNER_LOOP( TYPE, *, * ); \
- } \
- } \
-} while (0)
-
- switch ( bytesPerPixel ) {
- case 4:
- RESCALE_IMAGE( GLuint );
- break;
-
- case 2:
- RESCALE_IMAGE( GLushort );
- break;
-
- case 1:
- RESCALE_IMAGE( GLubyte );
- break;
- default:
- _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
- }
-}
-
-
-/**
- * Upscale an image by replication, not (typical) stretching.
- * We use this when the image width or height is less than a
- * certain size (4, 8) and we need to upscale an image.
- */
-void
-_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest )
-{
- GLint i, j, k;
-
- ASSERT(outWidth >= inWidth);
- ASSERT(outHeight >= inHeight);
-#if 0
- ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
- ASSERT((outWidth & 3) == 0);
- ASSERT((outHeight & 3) == 0);
-#endif
-
- for (i = 0; i < outHeight; i++) {
- const GLint ii = i % inHeight;
- for (j = 0; j < outWidth; j++) {
- const GLint jj = j % inWidth;
- for (k = 0; k < comps; k++) {
- dest[(i * outWidth + j) * comps + k]
- = src[ii * srcRowStride + jj * comps + k];
- }
- }
- }
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file mipmap.c mipmap generation and teximage resizing functions.
+ */
+
+#include "imports.h"
+#include "formats.h"
+#include "mipmap.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "image.h"
+
+
+
+static GLint
+bytes_per_pixel(GLenum datatype, GLuint comps)
+{
+ GLint b = _mesa_sizeof_packed_type(datatype);
+ assert(b >= 0);
+
+ if (_mesa_type_is_packed(datatype))
+ return b;
+ else
+ return b * comps;
+}
+
+
+/**
+ * \name Support macros for do_row and do_row_3d
+ *
+ * The macro madness is here for two reasons. First, it compacts the code
+ * slightly. Second, it makes it much easier to adjust the specifics of the
+ * filter to tune the rounding characteristics.
+ */
+/*@{*/
+#define DECLARE_ROW_POINTERS(t, e) \
+ const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
+ const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
+ const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
+ const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
+ t(*dst)[e] = (t(*)[e]) dstRow
+
+#define DECLARE_ROW_POINTERS0(t) \
+ const t *rowA = (const t *) srcRowA; \
+ const t *rowB = (const t *) srcRowB; \
+ const t *rowC = (const t *) srcRowC; \
+ const t *rowD = (const t *) srcRowD; \
+ t *dst = (t *) dstRow
+
+#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ ((unsigned) Aj + (unsigned) Ak \
+ + (unsigned) Bj + (unsigned) Bk \
+ + (unsigned) Cj + (unsigned) Ck \
+ + (unsigned) Dj + (unsigned) Dk \
+ + 4) >> 3
+
+#define FILTER_3D(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ (Aj + Ak \
+ + Bj + Bk \
+ + Cj + Ck \
+ + Dj + Dk \
+ + 4) / 8
+
+#define FILTER_3D_SIGNED(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_F_3D(e) \
+ do { \
+ dst[i][e] = (rowA[j][e] + rowA[k][e] \
+ + rowB[j][e] + rowB[k][e] \
+ + rowC[j][e] + rowC[k][e] \
+ + rowD[j][e] + rowD[k][e]) * 0.125F; \
+ } while(0)
+
+#define FILTER_HF_3D(e) \
+ do { \
+ const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
+ const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
+ const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
+ const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
+ const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
+ const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
+ const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
+ const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
+ dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
+ * 0.125F); \
+ } while(0)
+/*@}*/
+
+
+/**
+ * Average together two rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ */
+static void
+do_row(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ /* This assertion is no longer valid with non-power-of-2 textures
+ assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
+ */
+
+ if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA;
+ const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
+ GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA;
+ const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
+ GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA;
+ const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
+ GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+ }
+ }
+
+ else if (datatype == GL_BYTE && comps == 4) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA;
+ const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
+ GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 3) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA;
+ const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
+ GLbyte(*dst)[3] = (GLbyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 2) {
+ GLuint i, j, k;
+ const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA;
+ const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
+ GLbyte(*dst)[2] = (GLbyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_BYTE && comps == 1) {
+ GLuint i, j, k;
+ const GLbyte *rowA = (const GLbyte *) srcRowA;
+ const GLbyte *rowB = (const GLbyte *) srcRowB;
+ GLbyte *dst = (GLbyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA;
+ const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
+ GLushort(*dst)[4] = (GLushort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA;
+ const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
+ GLushort(*dst)[3] = (GLushort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA;
+ const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
+ GLushort(*dst)[2] = (GLushort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_SHORT && comps == 4) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA;
+ const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB;
+ GLshort(*dst)[4] = (GLshort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 3) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA;
+ const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB;
+ GLshort(*dst)[3] = (GLshort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 2) {
+ GLuint i, j, k;
+ const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA;
+ const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB;
+ GLshort(*dst)[2] = (GLshort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == GL_SHORT && comps == 1) {
+ GLuint i, j, k;
+ const GLshort *rowA = (const GLshort *) srcRowA;
+ const GLshort *rowB = (const GLshort *) srcRowB;
+ GLshort *dst = (GLshort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == GL_FLOAT && comps == 4) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA;
+ const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
+ GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] +
+ rowB[j][3] + rowB[k][3]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 3) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA;
+ const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
+ GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 2) {
+ GLuint i, j, k;
+ const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA;
+ const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
+ GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ }
+ }
+ else if (datatype == GL_FLOAT && comps == 1) {
+ GLuint i, j, k;
+ const GLfloat *rowA = (const GLfloat *) srcRowA;
+ const GLfloat *rowB = (const GLfloat *) srcRowB;
+ GLfloat *dst = (GLfloat *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
+ }
+ }
+
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA;
+ const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
+ GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 4; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA;
+ const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
+ GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 3; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
+ GLuint i, j, k, comp;
+ const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA;
+ const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
+ GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 2; comp++) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j][comp]);
+ ak = _mesa_half_to_float(rowA[k][comp]);
+ bj = _mesa_half_to_float(rowB[j][comp]);
+ bk = _mesa_half_to_float(rowB[k][comp]);
+ dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
+ GLuint i, j, k;
+ const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
+ const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
+ GLhalfARB *dst = (GLhalfARB *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ GLfloat aj, ak, bj, bk;
+ aj = _mesa_half_to_float(rowA[j]);
+ ak = _mesa_half_to_float(rowA[k]);
+ bj = _mesa_half_to_float(rowB[j]);
+ bk = _mesa_half_to_float(rowB[k]);
+ dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_INT && comps == 1) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 11) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
+ }
+ }
+ else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) {
+ GLuint i, j, k;
+ const GLushort *rowA = (const GLushort *) srcRowA;
+ const GLushort *rowB = (const GLushort *) srcRowB;
+ GLushort *dst = (GLushort *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha;
+ }
+ }
+
+ else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
+ GLuint i, j, k;
+ const GLubyte *rowA = (const GLubyte *) srcRowA;
+ const GLubyte *rowB = (const GLubyte *) srcRowB;
+ GLubyte *dst = (GLubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 5) | (green << 2) | red;
+ }
+ }
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/**
+ * Average together four rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ *
+ * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
+ * \c GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ * \param srcWidth Width of a row in the source data
+ * \param srcRowA Pointer to one of the rows of source data
+ * \param srcRowB Pointer to one of the rows of source data
+ * \param srcRowC Pointer to one of the rows of source data
+ * \param srcRowD Pointer to one of the rows of source data
+ * \param dstWidth Width of a row in the destination data
+ * \param srcRowA Pointer to the row of destination data
+ */
+static void
+do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB,
+ const GLvoid *srcRowC, const GLvoid *srcRowD,
+ GLint dstWidth, GLvoid *dstRow)
+{
+ const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
+ GLuint i, j, k;
+
+ ASSERT(comps >= 1);
+ ASSERT(comps <= 4);
+
+ if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLubyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLubyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLubyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLubyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLbyte, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ FILTER_3D_SIGNED(3);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLbyte, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ FILTER_3D_SIGNED(2);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLbyte, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ FILTER_3D_SIGNED(1);
+ }
+ }
+ else if ((datatype == GL_BYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLbyte, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D_SIGNED(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLushort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLushort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLushort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLushort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLshort, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLshort, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLshort, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == GL_SHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLshort, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLfloat, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ FILTER_F_3D(3);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLfloat, 3);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLfloat, 2);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ }
+ }
+ else if ((datatype == GL_FLOAT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLfloat, 1);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ FILTER_HF_3D(3);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ }
+ }
+ else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(GLhalfARB, 4);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) {
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ const GLuint *rowC = (const GLuint *) srcRowC;
+ const GLuint *rowD = (const GLuint *) srcRowD;
+ GLfloat *dst = (GLfloat *) dstRow;
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
+ + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
+ + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
+ + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
+ dst[i] = (GLfloat)((double) tmp * 0.125);
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x3f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x3f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x3f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x3f;
+ const GLint rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 11) & 0x1f;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 11) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0xf;
+ const GLint rowAr1 = rowA[k] & 0xf;
+ const GLint rowBr0 = rowB[j] & 0xf;
+ const GLint rowBr1 = rowB[k] & 0xf;
+ const GLint rowCr0 = rowC[j] & 0xf;
+ const GLint rowCr1 = rowC[k] & 0xf;
+ const GLint rowDr0 = rowD[j] & 0xf;
+ const GLint rowDr1 = rowD[k] & 0xf;
+ const GLint rowAg0 = (rowA[j] >> 4) & 0xf;
+ const GLint rowAg1 = (rowA[k] >> 4) & 0xf;
+ const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
+ const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
+ const GLint rowCg0 = (rowC[j] >> 4) & 0xf;
+ const GLint rowCg1 = (rowC[k] >> 4) & 0xf;
+ const GLint rowDg0 = (rowD[j] >> 4) & 0xf;
+ const GLint rowDg1 = (rowD[k] >> 4) & 0xf;
+ const GLint rowAb0 = (rowA[j] >> 8) & 0xf;
+ const GLint rowAb1 = (rowA[k] >> 8) & 0xf;
+ const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
+ const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
+ const GLint rowCb0 = (rowC[j] >> 8) & 0xf;
+ const GLint rowCb1 = (rowC[k] >> 8) & 0xf;
+ const GLint rowDb0 = (rowD[j] >> 8) & 0xf;
+ const GLint rowDb1 = (rowD[k] >> 8) & 0xf;
+ const GLint rowAa0 = (rowA[j] >> 12) & 0xf;
+ const GLint rowAa1 = (rowA[k] >> 12) & 0xf;
+ const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
+ const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
+ const GLint rowCa0 = (rowC[j] >> 12) & 0xf;
+ const GLint rowCa1 = (rowC[k] >> 12) & 0xf;
+ const GLint rowDa0 = (rowD[j] >> 12) & 0xf;
+ const GLint rowDa1 = (rowD[k] >> 12) & 0xf;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x1f;
+ const GLint rowAr1 = rowA[k] & 0x1f;
+ const GLint rowBr0 = rowB[j] & 0x1f;
+ const GLint rowBr1 = rowB[k] & 0x1f;
+ const GLint rowCr0 = rowC[j] & 0x1f;
+ const GLint rowCr1 = rowC[k] & 0x1f;
+ const GLint rowDr0 = rowD[j] & 0x1f;
+ const GLint rowDr1 = rowD[k] & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 5) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 5) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 5) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 5) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 10) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 10) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 10) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 10) & 0x1f;
+ const GLint rowAa0 = (rowA[j] >> 15) & 0x1;
+ const GLint rowAa1 = (rowA[k] >> 15) & 0x1;
+ const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
+ const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
+ const GLint rowCa0 = (rowC[j] >> 15) & 0x1;
+ const GLint rowCa1 = (rowC[k] >> 15) & 0x1;
+ const GLint rowDa0 = (rowD[j] >> 15) & 0x1;
+ const GLint rowDa1 = (rowD[k] >> 15) & 0x1;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = (rowA[j] >> 11) & 0x1f;
+ const GLint rowAr1 = (rowA[k] >> 11) & 0x1f;
+ const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
+ const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
+ const GLint rowCr0 = (rowC[j] >> 11) & 0x1f;
+ const GLint rowCr1 = (rowC[k] >> 11) & 0x1f;
+ const GLint rowDr0 = (rowD[j] >> 11) & 0x1f;
+ const GLint rowDr1 = (rowD[k] >> 11) & 0x1f;
+ const GLint rowAg0 = (rowA[j] >> 6) & 0x1f;
+ const GLint rowAg1 = (rowA[k] >> 6) & 0x1f;
+ const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
+ const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
+ const GLint rowCg0 = (rowC[j] >> 6) & 0x1f;
+ const GLint rowCg1 = (rowC[k] >> 6) & 0x1f;
+ const GLint rowDg0 = (rowD[j] >> 6) & 0x1f;
+ const GLint rowDg1 = (rowD[k] >> 6) & 0x1f;
+ const GLint rowAb0 = (rowA[j] >> 1) & 0x1f;
+ const GLint rowAb1 = (rowA[k] >> 1) & 0x1f;
+ const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
+ const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
+ const GLint rowCb0 = (rowC[j] >> 1) & 0x1f;
+ const GLint rowCb1 = (rowC[k] >> 1) & 0x1f;
+ const GLint rowDb0 = (rowD[j] >> 1) & 0x1f;
+ const GLint rowDb1 = (rowD[k] >> 1) & 0x1f;
+ const GLint rowAa0 = (rowA[j] & 0x1);
+ const GLint rowAa1 = (rowA[k] & 0x1);
+ const GLint rowBa0 = (rowB[j] & 0x1);
+ const GLint rowBa1 = (rowB[k] & 0x1);
+ const GLint rowCa0 = (rowC[j] & 0x1);
+ const GLint rowCa1 = (rowC[k] & 0x1);
+ const GLint rowDa0 = (rowD[j] & 0x1);
+ const GLint rowDa1 = (rowD[k] & 0x1);
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (r << 11) | (g << 6) | (b << 1) | a;
+ }
+ }
+ else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(GLushort);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3;
+ const GLint rowAr1 = rowA[k] & 0x3;
+ const GLint rowBr0 = rowB[j] & 0x3;
+ const GLint rowBr1 = rowB[k] & 0x3;
+ const GLint rowCr0 = rowC[j] & 0x3;
+ const GLint rowCr1 = rowC[k] & 0x3;
+ const GLint rowDr0 = rowD[j] & 0x3;
+ const GLint rowDr1 = rowD[k] & 0x3;
+ const GLint rowAg0 = (rowA[j] >> 2) & 0x7;
+ const GLint rowAg1 = (rowA[k] >> 2) & 0x7;
+ const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
+ const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
+ const GLint rowCg0 = (rowC[j] >> 2) & 0x7;
+ const GLint rowCg1 = (rowC[k] >> 2) & 0x7;
+ const GLint rowDg0 = (rowD[j] >> 2) & 0x7;
+ const GLint rowDg1 = (rowD[k] >> 2) & 0x7;
+ const GLint rowAb0 = (rowA[j] >> 5) & 0x7;
+ const GLint rowAb1 = (rowA[k] >> 5) & 0x7;
+ const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
+ const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
+ const GLint rowCb0 = (rowC[j] >> 5) & 0x7;
+ const GLint rowCb1 = (rowC[k] >> 5) & 0x7;
+ const GLint rowDb0 = (rowD[j] >> 5) & 0x7;
+ const GLint rowDb1 = (rowD[k] >> 5) & 0x7;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 5) | (g << 2) | r;
+ }
+ }
+ else {
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+/*
+ * These functions generate a 1/2-size mipmap image from a source image.
+ * Texture borders are handled by copying or averaging the source image's
+ * border texels, depending on the scale-down factor.
+ */
+
+static void
+make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLubyte *dstPtr)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* skip the border pixel, if any */
+ src = srcPtr + border * bpt;
+ dst = dstPtr + border * bpt;
+
+ /* we just duplicate the input row, kind of hack, saves code */
+ do_row(datatype, comps, srcWidth - 2 * border, src, src,
+ dstWidth - 2 * border, dst);
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+static void
+make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint row, srcRowStep;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1 && srcHeight > dstHeight) {
+ /* sample from two source rows */
+ srcB = srcA + srcRowBytes;
+ srcRowStep = 2;
+ }
+ else {
+ /* sample from one source row */
+ srcB = srcA;
+ srcRowStep = 1;
+ }
+
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += srcRowStep * srcRowBytes;
+ srcB += srcRowStep * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+}
+
+
+static void
+make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint srcDepthNB = srcDepth - 2 * border;
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ GLint img, row;
+ GLint bytesPerSrcImage, bytesPerDstImage;
+ GLint bytesPerSrcRow, bytesPerDstRow;
+ GLint srcImageOffset, srcRowOffset;
+
+ (void) srcDepthNB; /* silence warnings */
+
+
+ bytesPerSrcImage = srcWidth * srcHeight * bpt;
+ bytesPerDstImage = dstWidth * dstHeight * bpt;
+
+ bytesPerSrcRow = srcWidth * bpt;
+ bytesPerDstRow = dstWidth * bpt;
+
+ /* Offset between adjacent src images to be averaged together */
+ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
+
+ /* Offset between adjacent src rows to be averaged together */
+ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
+
+ /*
+ * Need to average together up to 8 src pixels for each dest pixel.
+ * Break that down into 3 operations:
+ * 1. take two rows from source image and average them together.
+ * 2. take two rows from next source image and average them together.
+ * 3. take the two averaged rows and average them for the final dst row.
+ */
+
+ /*
+ printf("mip3d %d x %d x %d -> %d x %d x %d\n",
+ srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
+ */
+
+ for (img = 0; img < dstDepthNB; img++) {
+ /* first source image pointer, skipping border */
+ const GLubyte *imgSrcA = srcPtr
+ + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
+ + img * (bytesPerSrcImage + srcImageOffset);
+ /* second source image pointer, skipping border */
+ const GLubyte *imgSrcB = imgSrcA + srcImageOffset;
+ /* address of the dest image, skipping border */
+ GLubyte *imgDst = dstPtr
+ + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
+ + img * bytesPerDstImage;
+
+ /* setup the four source row pointers and the dest row pointer */
+ const GLubyte *srcImgARowA = imgSrcA;
+ const GLubyte *srcImgARowB = imgSrcA + srcRowOffset;
+ const GLubyte *srcImgBRowA = imgSrcB;
+ const GLubyte *srcImgBRowB = imgSrcB + srcRowOffset;
+ GLubyte *dstImgRow = imgDst;
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row_3D(datatype, comps, srcWidthNB,
+ srcImgARowA, srcImgARowB,
+ srcImgBRowA, srcImgBRowB,
+ dstWidthNB, dstImgRow);
+
+ /* advance to next rows */
+ srcImgARowA += bytesPerSrcRow + srcRowOffset;
+ srcImgARowB += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowA += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowB += bytesPerSrcRow + srcRowOffset;
+ dstImgRow += bytesPerDstRow;
+ }
+ }
+
+
+ /* Luckily we can leverage the make_2d_mipmap() function here! */
+ if (border > 0) {
+ /* do front border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride,
+ dstWidth, dstHeight, dstPtr, dstRowStride);
+ /* do back border image */
+ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
+ srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride,
+ dstWidth, dstHeight,
+ dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride);
+ /* do four remaining border edges that span the image slices */
+ if (srcDepth == dstDepth) {
+ /* just copy border pixels from src to dst */
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ memcpy(dst, src, bpt);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ memcpy(dst, src, bpt);
+ }
+ }
+ else {
+ /* average border pixels from adjacent src image pairs */
+ ASSERT(srcDepthNB == 2 * dstDepthNB);
+ for (img = 0; img < dstDepthNB; img++) {
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* do border along [img][row=0][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
+ dst = dstPtr + (img + 1) * bytesPerDstImage;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=0] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcHeight - 1) * bytesPerSrcRow;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstHeight - 1) * bytesPerDstRow;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=0][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (srcWidth - 1) * bpt;
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (dstWidth - 1) * bpt;
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+
+ /* do border along [img][row=dstHeight-1][col=dstWidth-1] */
+ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ + (bytesPerSrcImage - bpt);
+ dst = dstPtr + (img + 1) * bytesPerDstImage
+ + (bytesPerDstImage - bpt);
+ do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
+ }
+ }
+ }
+}
+
+
+static void
+make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride,
+ GLint dstWidth, GLint dstHeight,
+ GLubyte *dstPtr, GLuint dstRowStride )
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *src;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ src = srcPtr + border * ((srcWidth + 1) * bpt);
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, src, src,
+ dstWidthNB, dst);
+ src += srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ if (border) {
+ /* copy left-most pixel from source */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+/**
+ * \bug
+ * There is quite a bit of refactoring that could be done with this function
+ * and \c make_2d_mipmap.
+ */
+static void
+make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
+ GLint srcWidth, GLint srcHeight,
+ const GLubyte *srcPtr, GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr, GLint dstRowStride)
+{
+ const GLint bpt = bytes_per_pixel(datatype, comps);
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ const GLint srcRowBytes = bpt * srcRowStride;
+ const GLint dstRowBytes = bpt * dstRowStride;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint layer;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowBytes;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (layer = 0; layer < dstDepthNB; layer++) {
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(datatype, comps, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += 2 * srcRowBytes;
+ srcB += 2 * srcRowBytes;
+ dst += dstRowBytes;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ assert(dstPtr);
+ assert(srcPtr);
+ memcpy(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ memcpy(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ memcpy(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ memcpy(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(datatype, comps, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ memcpy(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ memcpy(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(datatype, comps, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Down-sample a texture image to produce the next lower mipmap level.
+ * \param comps components per texel (1, 2, 3 or 4)
+ * \param srcRowStride stride between source rows, in texels
+ * \param dstRowStride stride between destination rows, in texels
+ */
+void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData,
+ GLint dstRowStride)
+{
+ /*
+ * We use simple 2x2 averaging to compute the next mipmap level.
+ */
+ switch (target) {
+ case GL_TEXTURE_1D:
+ make_1d_mipmap(datatype, comps, border,
+ srcWidth, srcData,
+ dstWidth, dstData);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData, srcRowStride,
+ dstWidth, dstHeight, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_3D:
+ make_3d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcRowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcHeight,
+ srcData, srcRowStride,
+ dstWidth, dstHeight,
+ dstDepth, dstData, dstRowStride);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ /* no mipmaps, do nothing */
+ break;
+ default:
+ _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps");
+ return;
+ }
+}
+
+
+/**
+ * compute next (level+1) image size
+ * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size)
+ */
+static GLboolean
+next_mipmap_level_size(GLenum target, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLint *dstWidth, GLint *dstHeight, GLint *dstDepth)
+{
+ if (srcWidth - 2 * border > 1) {
+ *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstWidth = srcWidth; /* can't go smaller */
+ }
+
+ if ((srcHeight - 2 * border > 1) &&
+ (target != GL_TEXTURE_1D_ARRAY_EXT)) {
+ *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstHeight = srcHeight; /* can't go smaller */
+ }
+
+ if ((srcDepth - 2 * border > 1) &&
+ (target != GL_TEXTURE_2D_ARRAY_EXT)) {
+ *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ *dstDepth = srcDepth; /* can't go smaller */
+ }
+
+ if (*dstWidth == srcWidth &&
+ *dstHeight == srcHeight &&
+ *dstDepth == srcDepth) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+}
+
+
+
+
+/**
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
+ * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
+ */
+void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const struct gl_texture_image *srcImage;
+ gl_format convertFormat;
+ const GLubyte *srcData = NULL;
+ GLubyte *dstData = NULL;
+ GLint level, maxLevels;
+ GLenum datatype;
+ GLuint comps;
+
+ ASSERT(texObj);
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ ASSERT(srcImage);
+
+ maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+ ASSERT(maxLevels > 0); /* bad target */
+
+ /* Find convertFormat - the format that do_row() will process */
+
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ /* setup for compressed textures - need to allocate temporary
+ * image buffers to hold uncompressed images.
+ */
+ GLuint row;
+ GLint components, size;
+ GLchan *dst;
+
+ assert(texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (srcImage->_BaseFormat == GL_RGB) {
+ convertFormat = MESA_FORMAT_RGB888;
+ components = 3;
+ }
+ else if (srcImage->_BaseFormat == GL_RGBA) {
+ convertFormat = MESA_FORMAT_RGBA8888;
+ components = 4;
+ }
+ else {
+ _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
+ return;
+ }
+
+ /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
+ size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
+ * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
+ /* 20 extra bytes, just be safe when calling last FetchTexel */
+ srcData = (GLubyte *) malloc(size);
+ if (!srcData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ return;
+ }
+ dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
+ if (!dstData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ free((void *) srcData);
+ return;
+ }
+
+ /* decompress base image here */
+ dst = (GLchan *) srcData;
+ for (row = 0; row < srcImage->Height; row++) {
+ GLuint col;
+ for (col = 0; col < srcImage->Width; col++) {
+ srcImage->FetchTexelc(srcImage, col, row, 0, dst);
+ dst += components;
+ }
+ }
+ }
+ else {
+ /* uncompressed */
+ convertFormat = srcImage->TexFormat;
+ }
+
+ _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
+
+ for (level = texObj->BaseLevel; level < texObj->MaxLevel
+ && level < maxLevels - 1; level++) {
+ /* generate image[level+1] from image[level] */
+ const struct gl_texture_image *srcImage;
+ struct gl_texture_image *dstImage;
+ GLint srcWidth, srcHeight, srcDepth;
+ GLint dstWidth, dstHeight, dstDepth;
+ GLint border;
+ GLboolean nextLevel;
+
+ /* get src image parameters */
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ ASSERT(srcImage);
+ srcWidth = srcImage->Width;
+ srcHeight = srcImage->Height;
+ srcDepth = srcImage->Depth;
+ border = srcImage->Border;
+
+ nextLevel = next_mipmap_level_size(target, border,
+ srcWidth, srcHeight, srcDepth,
+ &dstWidth, &dstHeight, &dstDepth);
+ if (!nextLevel) {
+ /* all done */
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ free((void *) srcData);
+ free(dstData);
+ }
+ return;
+ }
+
+ /* get dest gl_texture_image */
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+ dstImage->DriverData = NULL;
+ dstImage->FetchTexelc = srcImage->FetchTexelc;
+ dstImage->FetchTexelf = srcImage->FetchTexelf;
+
+ /* Alloc new teximage data buffer */
+ {
+ GLuint size = _mesa_format_image_size(dstImage->TexFormat,
+ dstWidth, dstHeight, dstDepth);
+ dstImage->Data = _mesa_alloc_texmemory(size);
+ if (!dstImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+ }
+
+ /* Setup src and dest data pointers */
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ /* srcData and dstData are already set */
+ ASSERT(srcData);
+ ASSERT(dstData);
+ }
+ else {
+ srcData = (const GLubyte *) srcImage->Data;
+ dstData = (GLubyte *) dstImage->Data;
+ }
+
+ ASSERT(dstImage->TexFormat);
+ ASSERT(dstImage->FetchTexelc);
+ ASSERT(dstImage->FetchTexelf);
+
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ srcData, srcImage->RowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstData, dstImage->RowStride);
+
+
+ if (_mesa_is_format_compressed(dstImage->TexFormat)) {
+ GLubyte *temp;
+ /* compress image from dstData into dstImage->Data */
+ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
+ GLint dstRowStride
+ = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
+ ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
+
+ _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
+ dstImage->TexFormat,
+ dstImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride, 0, /* strides */
+ dstWidth, dstHeight, 1, /* size */
+ srcFormat, CHAN_TYPE,
+ dstData, /* src data, actually */
+ &ctx->DefaultPacking);
+
+ /* swap src and dest pointers */
+ temp = (GLubyte *) srcData;
+ srcData = dstData;
+ dstData = temp;
+ }
+
+ } /* loop over mipmap levels */
+}
+
+
+/**
+ * Helper function for drivers which need to rescale texture images to
+ * certain aspect ratios.
+ * Nearest filtering only (for broken hardware that can't support
+ * all aspect ratios). This can be made a lot faster, but I don't
+ * really care enough...
+ */
+void
+_mesa_rescale_teximage2d(GLuint bytesPerPixel,
+ GLuint srcStrideInPixels,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage)
+{
+ GLint row, col;
+
+#define INNER_LOOP( TYPE, HOP, WOP ) \
+ for ( row = 0 ; row < dstHeight ; row++ ) { \
+ GLint srcRow = row HOP hScale; \
+ for ( col = 0 ; col < dstWidth ; col++ ) { \
+ GLint srcCol = col WOP wScale; \
+ dst[col] = src[srcRow * srcStrideInPixels + srcCol]; \
+ } \
+ dst = (TYPE *) ((GLubyte *) dst + dstRowStride); \
+ } \
+
+#define RESCALE_IMAGE( TYPE ) \
+do { \
+ const TYPE *src = (const TYPE *)srcImage; \
+ TYPE *dst = (TYPE *)dstImage; \
+ \
+ if ( srcHeight < dstHeight ) { \
+ const GLint hScale = dstHeight / srcHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, /, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, /, * ); \
+ } \
+ } \
+ else { \
+ const GLint hScale = srcHeight / dstHeight; \
+ if ( srcWidth < dstWidth ) { \
+ const GLint wScale = dstWidth / srcWidth; \
+ INNER_LOOP( TYPE, *, / ); \
+ } \
+ else { \
+ const GLint wScale = srcWidth / dstWidth; \
+ INNER_LOOP( TYPE, *, * ); \
+ } \
+ } \
+} while (0)
+
+ switch ( bytesPerPixel ) {
+ case 4:
+ RESCALE_IMAGE( GLuint );
+ break;
+
+ case 2:
+ RESCALE_IMAGE( GLushort );
+ break;
+
+ case 1:
+ RESCALE_IMAGE( GLubyte );
+ break;
+ default:
+ _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
+ }
+}
+
+
+/**
+ * Upscale an image by replication, not (typical) stretching.
+ * We use this when the image width or height is less than a
+ * certain size (4, 8) and we need to upscale an image.
+ */
+void
+_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLchan *src, GLint srcRowStride,
+ GLchan *dest )
+{
+ GLint i, j, k;
+
+ ASSERT(outWidth >= inWidth);
+ ASSERT(outHeight >= inHeight);
+#if 0
+ ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
+ ASSERT((outWidth & 3) == 0);
+ ASSERT((outHeight & 3) == 0);
+#endif
+
+ for (i = 0; i < outHeight; i++) {
+ const GLint ii = i % inHeight;
+ for (j = 0; j < outWidth; j++) {
+ const GLint jj = j % inWidth;
+ for (k = 0; k < comps; k++) {
+ dest[(i * outWidth + j) * comps + k]
+ = src[ii * srcRowStride + jj * comps + k];
+ }
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/main/mipmap.h b/mesalib/src/mesa/main/mipmap.h
index 22094c343..c0c6c2592 100644
--- a/mesalib/src/mesa/main/mipmap.h
+++ b/mesalib/src/mesa/main/mipmap.h
@@ -1,64 +1,64 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MIPMAP_H
-#define MIPMAP_H
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_generate_mipmap_level(GLenum target,
- GLenum datatype, GLuint comps,
- GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcData,
- GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstData,
- GLint dstRowStride);
-
-
-extern void
-_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
-
-extern void
-_mesa_rescale_teximage2d(GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage);
-
-extern void
-_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest);
-
-
-#endif /* MIPMAP_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef MIPMAP_H
+#define MIPMAP_H
+
+#include "mtypes.h"
+
+
+extern void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData,
+ GLint dstRowStride);
+
+
+extern void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+
+extern void
+_mesa_rescale_teximage2d(GLuint bytesPerPixel,
+ GLuint srcStrideInPixels,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage);
+
+extern void
+_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLchan *src, GLint srcRowStride,
+ GLchan *dest);
+
+
+#endif /* MIPMAP_H */
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 5494be8f4..7cac96c1d 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1,3362 +1,3311 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file mtypes.h
- * Main Mesa data structures.
- *
- * Please try to mark derived values with a leading underscore ('_').
- */
-
-#ifndef MTYPES_H
-#define MTYPES_H
-
-
-#include "main/glheader.h"
-#include "main/config.h"
-#include "main/mfeatures.h"
-#include "glapi/glapi.h"
-#include "math/m_matrix.h" /* GLmatrix */
-#include "main/simple_list.h" /* struct simple_node */
-
-/* Shader stages. Note that these will become 5 with tessellation.
- * These MUST have the same values as PIPE_SHADER_*
- */
-#define MESA_SHADER_VERTEX 0
-#define MESA_SHADER_FRAGMENT 1
-#define MESA_SHADER_GEOMETRY 2
-#define MESA_SHADER_TYPES 3
-
-
-/**
- * Color channel data type.
- */
-#if CHAN_BITS == 8
- typedef GLubyte GLchan;
-#define CHAN_MAX 255
-#define CHAN_MAXF 255.0F
-#define CHAN_TYPE GL_UNSIGNED_BYTE
-#elif CHAN_BITS == 16
- typedef GLushort GLchan;
-#define CHAN_MAX 65535
-#define CHAN_MAXF 65535.0F
-#define CHAN_TYPE GL_UNSIGNED_SHORT
-#elif CHAN_BITS == 32
- typedef GLfloat GLchan;
-#define CHAN_MAX 1.0
-#define CHAN_MAXF 1.0F
-#define CHAN_TYPE GL_FLOAT
-#else
-#error "illegal number of color channel bits"
-#endif
-
-
-/**
- * Stencil buffer data type.
- */
-#if STENCIL_BITS==8
- typedef GLubyte GLstencil;
-#elif STENCIL_BITS==16
- typedef GLushort GLstencil;
-#else
-# error "illegal number of stencil bits"
-#endif
-
-
-/**
- * \name 64-bit extension of GLbitfield.
- */
-/*@{*/
-typedef GLuint64 GLbitfield64;
-
-#define BITFIELD64_ONE 1ULL
-#define BITFIELD64_ALLONES ~0ULL
-
-/** Set a single bit */
-#define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
-
-/** Set a mask of the least significant \c b bits */
-#define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
- (BITFIELD64_BIT(b) - 1))
-
-/**
- * Set all bits from l (low bit) to h (high bit), inclusive.
- *
- * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
- */
-#define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
-/*@}*/
-
-
-/**
- * \name Some forward type declarations
- */
-/*@{*/
-struct _mesa_HashTable;
-struct gl_attrib_node;
-struct gl_list_extensions;
-struct gl_meta_state;
-struct gl_pixelstore_attrib;
-struct gl_program_cache;
-struct gl_texture_format;
-struct gl_texture_image;
-struct gl_texture_object;
-struct st_context;
-typedef struct __GLcontextRec GLcontext;
-typedef struct __GLcontextModesRec GLvisual;
-typedef struct gl_framebuffer GLframebuffer;
-/*@}*/
-
-
-
-/**
- * Indexes for vertex program attributes.
- * GL_NV_vertex_program aliases generic attributes over the conventional
- * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
- * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
- * generic attributes are distinct/separate).
- */
-typedef enum
-{
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_COLOR_INDEX = 6,
- VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
- VERT_ATTRIB_EDGEFLAG = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_GENERIC0 = 16,
- VERT_ATTRIB_GENERIC1 = 17,
- VERT_ATTRIB_GENERIC2 = 18,
- VERT_ATTRIB_GENERIC3 = 19,
- VERT_ATTRIB_GENERIC4 = 20,
- VERT_ATTRIB_GENERIC5 = 21,
- VERT_ATTRIB_GENERIC6 = 22,
- VERT_ATTRIB_GENERIC7 = 23,
- VERT_ATTRIB_GENERIC8 = 24,
- VERT_ATTRIB_GENERIC9 = 25,
- VERT_ATTRIB_GENERIC10 = 26,
- VERT_ATTRIB_GENERIC11 = 27,
- VERT_ATTRIB_GENERIC12 = 28,
- VERT_ATTRIB_GENERIC13 = 29,
- VERT_ATTRIB_GENERIC14 = 30,
- VERT_ATTRIB_GENERIC15 = 31,
- VERT_ATTRIB_MAX = 32
-} gl_vert_attrib;
-
-/**
- * Bitflags for vertex attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
-#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
-#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
-#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
-#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
-#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
-#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
-#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
-#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
-#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
-#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
-#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
-#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
-#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
-#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
-#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
-#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
-#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
-#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
-#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
-
-#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
-#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
-/*@}*/
-
-
-/**
- * Indexes for vertex program result attributes
- */
-typedef enum
-{
- VERT_RESULT_HPOS = 0,
- VERT_RESULT_COL0 = 1,
- VERT_RESULT_COL1 = 2,
- VERT_RESULT_FOGC = 3,
- VERT_RESULT_TEX0 = 4,
- VERT_RESULT_TEX1 = 5,
- VERT_RESULT_TEX2 = 6,
- VERT_RESULT_TEX3 = 7,
- VERT_RESULT_TEX4 = 8,
- VERT_RESULT_TEX5 = 9,
- VERT_RESULT_TEX6 = 10,
- VERT_RESULT_TEX7 = 11,
- VERT_RESULT_PSIZ = 12,
- VERT_RESULT_BFC0 = 13,
- VERT_RESULT_BFC1 = 14,
- VERT_RESULT_EDGE = 15,
- VERT_RESULT_VAR0 = 16, /**< shader varying */
- VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
-} gl_vert_result;
-
-
-/*********************************************/
-
-/**
- * Indexes for geometry program attributes.
- */
-typedef enum
-{
- GEOM_ATTRIB_POSITION = 0,
- GEOM_ATTRIB_COLOR0 = 1,
- GEOM_ATTRIB_COLOR1 = 2,
- GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
- GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
- GEOM_ATTRIB_FOG_FRAG_COORD = 5,
- GEOM_ATTRIB_POINT_SIZE = 6,
- GEOM_ATTRIB_CLIP_VERTEX = 7,
- GEOM_ATTRIB_PRIMITIVE_ID = 8,
- GEOM_ATTRIB_TEX_COORD = 9,
-
- GEOM_ATTRIB_VAR0 = 16,
- GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
-} gl_geom_attrib;
-
-/**
- * Bitflags for geometry attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
-#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
-#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
-#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
-#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
-#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
-#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
-#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
-#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
-#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
-#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
-
-#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
-/*@}*/
-
-
-/**
- * Indexes for geometry program result attributes
- */
-/*@{*/
-typedef enum {
- GEOM_RESULT_POS = 0,
- GEOM_RESULT_COL0 = 1,
- GEOM_RESULT_COL1 = 2,
- GEOM_RESULT_SCOL0 = 3,
- GEOM_RESULT_SCOL1 = 4,
- GEOM_RESULT_FOGC = 5,
- GEOM_RESULT_TEX0 = 6,
- GEOM_RESULT_TEX1 = 7,
- GEOM_RESULT_TEX2 = 8,
- GEOM_RESULT_TEX3 = 9,
- GEOM_RESULT_TEX4 = 10,
- GEOM_RESULT_TEX5 = 11,
- GEOM_RESULT_TEX6 = 12,
- GEOM_RESULT_TEX7 = 13,
- GEOM_RESULT_PSIZ = 14,
- GEOM_RESULT_CLPV = 15,
- GEOM_RESULT_PRID = 16,
- GEOM_RESULT_LAYR = 17,
- GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
- /* ### we need to -2 because var0 is 18 instead 16 like in the others */
- GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
-} gl_geom_result;
-/*@}*/
-
-/**
- * Indexes for fragment program input attributes.
- */
-typedef enum
-{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_FACE = 12, /**< front/back face */
- FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
- FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
- FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
-} gl_frag_attrib;
-
-/**
- * Bitflags for fragment program input attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
-#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
-#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
-#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
-
-#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
-#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
-
-#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
- FRAG_BIT_TEX1| \
- FRAG_BIT_TEX2| \
- FRAG_BIT_TEX3| \
- FRAG_BIT_TEX4| \
- FRAG_BIT_TEX5| \
- FRAG_BIT_TEX6| \
- FRAG_BIT_TEX7)
-/*@}*/
-
-
-/**
- * Fragment program results
- */
-typedef enum
-{
- FRAG_RESULT_DEPTH = 0,
- FRAG_RESULT_COLOR = 1,
- FRAG_RESULT_DATA0 = 2,
- FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
-} gl_frag_result;
-
-
-/**
- * Indexes for all renderbuffers
- */
-typedef enum
-{
- /* the four standard color buffers */
- BUFFER_FRONT_LEFT,
- BUFFER_BACK_LEFT,
- BUFFER_FRONT_RIGHT,
- BUFFER_BACK_RIGHT,
- BUFFER_DEPTH,
- BUFFER_STENCIL,
- BUFFER_ACCUM,
- /* optional aux buffer */
- BUFFER_AUX0,
- /* generic renderbuffers */
- BUFFER_COLOR0,
- BUFFER_COLOR1,
- BUFFER_COLOR2,
- BUFFER_COLOR3,
- BUFFER_COLOR4,
- BUFFER_COLOR5,
- BUFFER_COLOR6,
- BUFFER_COLOR7,
- BUFFER_COUNT
-} gl_buffer_index;
-
-/**
- * Bit flags for all renderbuffers
- */
-#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
-#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
-#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
-#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
-#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
-#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
-#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
-#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
-#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
-#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
-#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
-#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
-#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
-#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
-#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
-#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
-#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
-#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
-#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
-
-/**
- * Mask of all the color buffer bits (but not accum).
- */
-#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
- BUFFER_BIT_BACK_LEFT | \
- BUFFER_BIT_FRONT_RIGHT | \
- BUFFER_BIT_BACK_RIGHT | \
- BUFFER_BIT_AUX0 | \
- BUFFER_BIT_COLOR0 | \
- BUFFER_BIT_COLOR1 | \
- BUFFER_BIT_COLOR2 | \
- BUFFER_BIT_COLOR3 | \
- BUFFER_BIT_COLOR4 | \
- BUFFER_BIT_COLOR5 | \
- BUFFER_BIT_COLOR6 | \
- BUFFER_BIT_COLOR7)
-
-
-/** The pixel transfer path has three color tables: */
-typedef enum
-{
- COLORTABLE_PRECONVOLUTION,
- COLORTABLE_POSTCONVOLUTION,
- COLORTABLE_POSTCOLORMATRIX,
- COLORTABLE_MAX
-} gl_colortable_index;
-
-
-/**
- * Data structure for color tables
- */
-struct gl_color_table
-{
- GLenum InternalFormat; /**< The user-specified format */
- GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
- GLuint Size; /**< number of entries in table */
- GLfloat *TableF; /**< Color table, floating point values */
- GLubyte *TableUB; /**< Color table, ubyte values */
- GLubyte RedSize;
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
- GLubyte IntensitySize;
-};
-
-
-/**
- * \name Bit flags used for updating material values.
- */
-/*@{*/
-#define MAT_ATTRIB_FRONT_AMBIENT 0
-#define MAT_ATTRIB_BACK_AMBIENT 1
-#define MAT_ATTRIB_FRONT_DIFFUSE 2
-#define MAT_ATTRIB_BACK_DIFFUSE 3
-#define MAT_ATTRIB_FRONT_SPECULAR 4
-#define MAT_ATTRIB_BACK_SPECULAR 5
-#define MAT_ATTRIB_FRONT_EMISSION 6
-#define MAT_ATTRIB_BACK_EMISSION 7
-#define MAT_ATTRIB_FRONT_SHININESS 8
-#define MAT_ATTRIB_BACK_SHININESS 9
-#define MAT_ATTRIB_FRONT_INDEXES 10
-#define MAT_ATTRIB_BACK_INDEXES 11
-#define MAT_ATTRIB_MAX 12
-
-#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
-#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
-#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
-#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
-#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
-#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
-
-#define MAT_INDEX_AMBIENT 0
-#define MAT_INDEX_DIFFUSE 1
-#define MAT_INDEX_SPECULAR 2
-
-#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
-#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
-#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
-#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
-#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
-#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
-#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
-#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
-#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
-#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
-#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
-#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
-
-
-#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE | \
- MAT_BIT_FRONT_SPECULAR | \
- MAT_BIT_FRONT_SHININESS | \
- MAT_BIT_FRONT_INDEXES)
-
-#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
- MAT_BIT_BACK_AMBIENT | \
- MAT_BIT_BACK_DIFFUSE | \
- MAT_BIT_BACK_SPECULAR | \
- MAT_BIT_BACK_SHININESS | \
- MAT_BIT_BACK_INDEXES)
-
-#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
-/*@}*/
-
-
-#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
-};
-
-
-/**
- * Light source state.
- */
-struct gl_light
-{
- struct gl_light *next; /**< double linked list with sentinel */
- struct gl_light *prev;
-
- GLfloat Ambient[4]; /**< ambient color */
- GLfloat Diffuse[4]; /**< diffuse color */
- GLfloat Specular[4]; /**< specular color */
- GLfloat EyePosition[4]; /**< position in eye coordinates */
- GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
- GLfloat SpotExponent;
- GLfloat SpotCutoff; /**< in degrees */
- GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
- GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
- GLfloat ConstantAttenuation;
- GLfloat LinearAttenuation;
- GLfloat QuadraticAttenuation;
- GLboolean Enabled; /**< On/off flag */
-
- /**
- * \name Derived fields
- */
- /*@{*/
- GLbitfield _Flags; /**< State */
-
- GLfloat _Position[4]; /**< position in eye/obj coordinates */
- GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
- GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
- GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
- GLfloat _VP_inf_spot_attenuation;
-
- GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
- GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
- GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
- GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
- GLfloat _dli; /**< CI diffuse light intensity */
- GLfloat _sli; /**< CI specular light intensity */
- /*@}*/
-};
-
-
-/**
- * Light model state.
- */
-struct gl_lightmodel
-{
- GLfloat Ambient[4]; /**< ambient color */
- GLboolean LocalViewer; /**< Local (or infinite) view point? */
- GLboolean TwoSide; /**< Two (or one) sided lighting? */
- GLenum ColorControl; /**< either GL_SINGLE_COLOR
- * or GL_SEPARATE_SPECULAR_COLOR */
-};
-
-
-/**
- * Material state.
- */
-struct gl_material
-{
- GLfloat Attrib[MAT_ATTRIB_MAX][4];
-};
-
-
-/**
- * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
- */
-struct gl_accum_attrib
-{
- GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
-};
-
-
-/**
- * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
- */
-struct gl_colorbuffer_attrib
-{
- GLuint ClearIndex; /**< Index to use for glClear */
- GLclampf ClearColor[4]; /**< Color to use for glClear */
-
- GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
-
- GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
-
- /**
- * \name alpha testing
- */
- /*@{*/
- GLboolean AlphaEnabled; /**< Alpha test enabled flag */
- GLenum AlphaFunc; /**< Alpha test function */
- GLclampf AlphaRef; /**< Alpha reference value */
- /*@}*/
-
- /**
- * \name Blending
- */
- /*@{*/
- GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
- GLenum BlendSrcRGB; /**< Blending source operator */
- GLenum BlendDstRGB; /**< Blending destination operator */
- GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
- GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
- GLenum BlendEquationRGB; /**< Blending equation */
- GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
- GLfloat BlendColor[4]; /**< Blending color */
- /*@}*/
-
- /**
- * \name Logic op
- */
- /*@{*/
- GLenum LogicOp; /**< Logic operator */
- GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
- GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
- GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
- /*@}*/
-
- GLboolean DitherFlag; /**< Dither enable flag */
-
- GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
- GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
-};
-
-
-/**
- * Current attribute group (GL_CURRENT_BIT).
- */
-struct gl_current_attrib
-{
- /**
- * \name Current vertex attributes.
- * \note Values are valid only after FLUSH_VERTICES has been called.
- * \note Index and Edgeflag current values are stored as floats in the
- * SIX and SEVEN attribute slots.
- */
- GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
-
- /**
- * \name Current raster position attributes (always valid).
- * \note This set of attributes is very similar to the SWvertex struct.
- */
- /*@{*/
- GLfloat RasterPos[4];
- GLfloat RasterDistance;
- GLfloat RasterColor[4];
- GLfloat RasterSecondaryColor[4];
- GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
- GLboolean RasterPosValid;
- /*@}*/
-};
-
-
-/**
- * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
- */
-struct gl_depthbuffer_attrib
-{
- GLenum Func; /**< Function for depth buffer compare */
- GLclampd Clear; /**< Value to clear depth buffer to */
- GLboolean Test; /**< Depth buffering enabled flag */
- GLboolean Mask; /**< Depth buffer writable? */
- GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
- GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
-};
-
-
-/**
- * Evaluator attribute group (GL_EVAL_BIT).
- */
-struct gl_eval_attrib
-{
- /**
- * \name Enable bits
- */
- /*@{*/
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean AutoNormal;
- /*@}*/
-
- /**
- * \name Map Grid endpoints and divisions and calculated du values
- */
- /*@{*/
- GLint MapGrid1un;
- GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
- GLint MapGrid2un, MapGrid2vn;
- GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
- GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
- /*@}*/
-};
-
-
-/**
- * Fog attribute group (GL_FOG_BIT).
- */
-struct gl_fog_attrib
-{
- GLboolean Enabled; /**< Fog enabled flag */
- GLfloat Color[4]; /**< Fog color */
- GLfloat Density; /**< Density >= 0.0 */
- GLfloat Start; /**< Start distance in eye coords */
- GLfloat End; /**< End distance in eye coords */
- GLfloat Index; /**< Fog index */
- GLenum Mode; /**< Fog mode */
- GLboolean ColorSumEnabled;
- GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
- GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
-};
-
-
-/**
- * Hint attribute group (GL_HINT_BIT).
- *
- * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
- */
-struct gl_hint_attrib
-{
- GLenum PerspectiveCorrection;
- GLenum PointSmooth;
- GLenum LineSmooth;
- GLenum PolygonSmooth;
- GLenum Fog;
- GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
- GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
-};
-
-
-/**
- * Histogram attributes.
- */
-struct gl_histogram_attrib
-{
- GLuint Width; /**< number of table entries */
- GLint Format; /**< GL_ALPHA, GL_RGB, etc */
- GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
- GLboolean Sink; /**< terminate image transfer? */
- GLubyte RedSize; /**< Bits per counter */
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
-};
-
-
-/**
- * Color Min/max state.
- */
-struct gl_minmax_attrib
-{
- GLenum Format;
- GLboolean Sink;
- GLfloat Min[4], Max[4]; /**< RGBA */
-};
-
-
-/**
- * Image convolution state.
- */
-struct gl_convolution_attrib
-{
- GLenum Format;
- GLenum InternalFormat;
- GLuint Width;
- GLuint Height;
- GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
-};
-
-
-/**
- * Light state flags.
- */
-/*@{*/
-#define LIGHT_SPOT 0x1
-#define LIGHT_LOCAL_VIEWER 0x2
-#define LIGHT_POSITIONAL 0x4
-#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
-/*@}*/
-
-
-/**
- * Lighting attribute group (GL_LIGHT_BIT).
- */
-struct gl_light_attrib
-{
- struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
- struct gl_lightmodel Model; /**< Lighting model */
-
- /**
- * Must flush FLUSH_VERTICES before referencing:
- */
- /*@{*/
- struct gl_material Material; /**< Includes front & back values */
- /*@}*/
-
- GLboolean Enabled; /**< Lighting enabled flag */
- GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
- GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
- GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
- GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
- GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
- GLboolean ColorMaterialEnabled;
- GLenum ClampVertexColor;
-
- struct gl_light EnabledList; /**< List sentinel */
-
- /**
- * Derived state for optimizations:
- */
- /*@{*/
- GLboolean _NeedEyeCoords;
- GLboolean _NeedVertices; /**< Use fast shader? */
- GLbitfield _Flags; /**< LIGHT_* flags, see above */
- GLfloat _BaseColor[2][3];
- /*@}*/
-};
-
-
-/**
- * Line attribute group (GL_LINE_BIT).
- */
-struct gl_line_attrib
-{
- GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
- GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
- GLushort StipplePattern; /**< Stipple pattern */
- GLint StippleFactor; /**< Stipple repeat factor */
- GLfloat Width; /**< Line width */
-};
-
-
-/**
- * Display list attribute group (GL_LIST_BIT).
- */
-struct gl_list_attrib
-{
- GLuint ListBase;
-};
-
-
-/**
- * Multisample attribute group (GL_MULTISAMPLE_BIT).
- */
-struct gl_multisample_attrib
-{
- GLboolean Enabled;
- GLboolean _Enabled; /**< true if Enabled and multisample buffer */
- GLboolean SampleAlphaToCoverage;
- GLboolean SampleAlphaToOne;
- GLboolean SampleCoverage;
- GLfloat SampleCoverageValue;
- GLboolean SampleCoverageInvert;
-};
-
-
-/**
- * A pixelmap (see glPixelMap)
- */
-struct gl_pixelmap
-{
- GLint Size;
- GLfloat Map[MAX_PIXEL_MAP_TABLE];
- GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
-};
-
-
-/**
- * Collection of all pixelmaps
- */
-struct gl_pixelmaps
-{
- struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
- struct gl_pixelmap GtoG;
- struct gl_pixelmap BtoB;
- struct gl_pixelmap AtoA;
- struct gl_pixelmap ItoR;
- struct gl_pixelmap ItoG;
- struct gl_pixelmap ItoB;
- struct gl_pixelmap ItoA;
- struct gl_pixelmap ItoI;
- struct gl_pixelmap StoS;
-};
-
-
-/**
- * Pixel attribute group (GL_PIXEL_MODE_BIT).
- */
-struct gl_pixel_attrib
-{
- GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
-
- /*--- Begin Pixel Transfer State ---*/
- /* Fields are in the order in which they're applied... */
-
- /** Scale & Bias (index shift, offset) */
- /*@{*/
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLfloat DepthBias, DepthScale;
- GLint IndexShift, IndexOffset;
- /*@}*/
-
- /* Pixel Maps */
- /* Note: actual pixel maps are not part of this attrib group */
- GLboolean MapColorFlag;
- GLboolean MapStencilFlag;
-
- /* There are multiple color table stages: */
- GLboolean ColorTableEnabled[COLORTABLE_MAX];
- GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
- GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
-
- /* Convolution (GL_EXT_convolution) */
- GLboolean Convolution1DEnabled;
- GLboolean Convolution2DEnabled;
- GLboolean Separable2DEnabled;
- GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
- GLenum ConvolutionBorderMode[3];
- GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
- GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
- GLfloat PostConvolutionScale[4]; /**< RGBA */
- GLfloat PostConvolutionBias[4]; /**< RGBA */
-
- /* Color matrix (GL_SGI_color_matrix) */
- /* Note: the color matrix is not part of this attrib group */
- GLfloat PostColorMatrixScale[4]; /**< RGBA */
- GLfloat PostColorMatrixBias[4]; /**< RGBA */
-
- /* Histogram & minmax (GL_EXT_histogram) */
- /* Note: histogram and minmax data are not part of this attrib group */
- GLboolean HistogramEnabled;
- GLboolean MinMaxEnabled;
-
- /*--- End Pixel Transfer State ---*/
-
- /** glPixelZoom */
- GLfloat ZoomX, ZoomY;
-
- /** GL_SGI_texture_color_table */
- GLfloat TextureColorTableScale[4]; /**< RGBA */
- GLfloat TextureColorTableBias[4]; /**< RGBA */
-};
-
-
-/**
- * Point attribute group (GL_POINT_BIT).
- */
-struct gl_point_attrib
-{
- GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
- GLfloat Size; /**< User-specified point size */
- GLfloat Params[3]; /**< GL_EXT_point_parameters */
- GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
- GLfloat Threshold; /**< GL_EXT_point_parameters */
- GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
- GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
- GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
- GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
-};
-
-
-/**
- * Polygon attribute group (GL_POLYGON_BIT).
- */
-struct gl_polygon_attrib
-{
- GLenum FrontFace; /**< Either GL_CW or GL_CCW */
- GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
- GLboolean CullFlag; /**< Culling on/off flag */
- GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
- GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
- GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
- GLfloat OffsetFactor; /**< Polygon offset factor, from user */
- GLfloat OffsetUnits; /**< Polygon offset units, from user */
- GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
- GLboolean OffsetLine; /**< Offset in GL_LINE mode */
- GLboolean OffsetFill; /**< Offset in GL_FILL mode */
-};
-
-
-/**
- * Scissor attributes (GL_SCISSOR_BIT).
- */
-struct gl_scissor_attrib
-{
- GLboolean Enabled; /**< Scissor test enabled? */
- GLint X, Y; /**< Lower left corner of box */
- GLsizei Width, Height; /**< Size of box */
-};
-
-
-/**
- * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
- *
- * Three sets of stencil data are tracked so that OpenGL 2.0,
- * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
- * simultaneously. In each of the stencil state arrays, element 0 corresponds
- * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
- * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
- * GL_EXT_stencil_two_side GL_BACK state.
- *
- * The derived value \c _BackFace is either 1 or 2 depending on whether or
- * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
- *
- * The derived value \c _TestTwoSide is set when the front-face and back-face
- * stencil state are different.
- */
-struct gl_stencil_attrib
-{
- GLboolean Enabled; /**< Enabled flag */
- GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
- GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
- GLboolean _Enabled; /**< Enabled and stencil buffer present */
- GLboolean _TestTwoSide;
- GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
- GLenum Function[3]; /**< Stencil function */
- GLenum FailFunc[3]; /**< Fail function */
- GLenum ZPassFunc[3]; /**< Depth buffer pass function */
- GLenum ZFailFunc[3]; /**< Depth buffer fail function */
- GLint Ref[3]; /**< Reference value */
- GLuint ValueMask[3]; /**< Value mask */
- GLuint WriteMask[3]; /**< Write mask */
- GLuint Clear; /**< Clear value */
-};
-
-
-/**
- * An index for each type of texture object. These correspond to the GL
- * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
- * Note: the order is from highest priority to lowest priority.
- */
-typedef enum
-{
- TEXTURE_2D_ARRAY_INDEX,
- TEXTURE_1D_ARRAY_INDEX,
- TEXTURE_CUBE_INDEX,
- TEXTURE_3D_INDEX,
- TEXTURE_RECT_INDEX,
- TEXTURE_2D_INDEX,
- TEXTURE_1D_INDEX,
- NUM_TEXTURE_TARGETS
-} gl_texture_index;
-
-
-/**
- * Bit flags for each type of texture object
- * Used for Texture.Unit[]._ReallyEnabled flags.
- */
-/*@{*/
-#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
-#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
-#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
-#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
-#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
-#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
-#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
-/*@}*/
-
-
-/**
- * TexGenEnabled flags.
- */
-/*@{*/
-#define S_BIT 1
-#define T_BIT 2
-#define R_BIT 4
-#define Q_BIT 8
-#define STR_BITS (S_BIT | T_BIT | R_BIT)
-/*@}*/
-
-
-/**
- * Bit flag versions of the corresponding GL_ constants.
- */
-/*@{*/
-#define TEXGEN_SPHERE_MAP 0x1
-#define TEXGEN_OBJ_LINEAR 0x2
-#define TEXGEN_EYE_LINEAR 0x4
-#define TEXGEN_REFLECTION_MAP_NV 0x8
-#define TEXGEN_NORMAL_MAP_NV 0x10
-
-#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV)
-#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV | \
- TEXGEN_EYE_LINEAR)
-/*@}*/
-
-
-
-/** Tex-gen enabled for texture unit? */
-#define ENABLE_TEXGEN(unit) (1 << (unit))
-
-/** Non-identity texture matrix for texture unit? */
-#define ENABLE_TEXMAT(unit) (1 << (unit))
-
-
-/**
- * Texel fetch function prototype. We use texel fetch functions to
- * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
- * texture images. These functions help to isolate us from the gritty
- * details of all the various texture image encodings.
- *
- * \param texImage texture image.
- * \param col texel column.
- * \param row texel row.
- * \param img texel image level/layer.
- * \param texelOut output texel (up to 4 GLchans)
- */
-typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLchan *texelOut );
-
-/**
- * As above, but returns floats.
- * Used for depth component images and for upcoming signed/float
- * texture images.
- */
-typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLfloat *texelOut );
-
-
-typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel);
-
-
-/**
- * Texture image state. Describes the dimensions of a texture image,
- * the texel format and pointers to Texel Fetch functions.
- */
-struct gl_texture_image
-{
- GLint InternalFormat; /**< Internal format as given by the user */
- GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX,
- * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
- * only. Used for choosing TexEnv arithmetic.
- */
- GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
-
- GLuint Border; /**< 0 or 1 */
- GLuint Width; /**< = 2^WidthLog2 + 2*Border */
- GLuint Height; /**< = 2^HeightLog2 + 2*Border */
- GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
- GLuint Width2; /**< = Width - 2*Border */
- GLuint Height2; /**< = Height - 2*Border */
- GLuint Depth2; /**< = Depth - 2*Border */
- GLuint WidthLog2; /**< = log2(Width2) */
- GLuint HeightLog2; /**< = log2(Height2) */
- GLuint DepthLog2; /**< = log2(Depth2) */
- GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
- GLfloat WidthScale; /**< used for mipmap LOD computation */
- GLfloat HeightScale; /**< used for mipmap LOD computation */
- GLfloat DepthScale; /**< used for mipmap LOD computation */
- GLboolean IsClientData; /**< Data owned by client? */
- GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
-
- struct gl_texture_object *TexObject; /**< Pointer back to parent object */
-
- FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
- FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
-
- GLuint RowStride; /**< Padded width in units of texels */
- GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
- each 2D slice in 'Data', in texels */
- GLvoid *Data; /**< Image data, accessed via FetchTexel() */
-
- /**
- * \name For device driver:
- */
- /*@{*/
- void *DriverData; /**< Arbitrary device driver data */
- /*@}*/
-};
-
-
-/**
- * Indexes for cube map faces.
- */
-typedef enum
-{
- FACE_POS_X = 0,
- FACE_NEG_X = 1,
- FACE_POS_Y = 2,
- FACE_NEG_Y = 3,
- FACE_POS_Z = 4,
- FACE_NEG_Z = 5,
- MAX_FACES = 6
-} gl_face_index;
-
-
-/**
- * Texture object state. Contains the array of mipmap images, border color,
- * wrap modes, filter modes, shadow/texcompare state, and the per-texture
- * color palette.
- */
-struct gl_texture_object
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< reference count */
- GLuint Name; /**< the user-visible texture object ID */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
- GLfloat Priority; /**< in [0,1] */
- union {
- GLfloat f[4];
- GLuint ui[4];
- GLint i[4];
- } BorderColor; /**< Interpreted according to texture format */
- GLenum WrapS; /**< S-axis texture image wrap mode */
- GLenum WrapT; /**< T-axis texture image wrap mode */
- GLenum WrapR; /**< R-axis texture image wrap mode */
- GLenum MinFilter; /**< minification filter */
- GLenum MagFilter; /**< magnification filter */
- GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
- GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
- GLfloat LodBias; /**< OpenGL 1.4 */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLenum CompareMode; /**< GL_ARB_shadow */
- GLenum CompareFunc; /**< GL_ARB_shadow */
- GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
- GLenum DepthMode; /**< GL_ARB_depth_texture */
- GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
- GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
- GLint CropRect[4]; /**< GL_OES_draw_texture */
- GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
- GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
- GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLboolean _Complete; /**< Is texture object complete? */
- GLboolean _RenderToTexture; /**< Any rendering to this texture? */
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
-
- /** Actual texture images, indexed by [cube face] and [mipmap level] */
- struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
-
- /** GL_EXT_paletted_texture */
- struct gl_color_table Palette;
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
-};
-
-
-/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
-#define MAX_COMBINER_TERMS 4
-
-
-/**
- * Texture combine environment state.
- */
-struct gl_tex_env_combine_state
-{
- GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
- GLenum SourceRGB[MAX_COMBINER_TERMS];
- GLenum SourceA[MAX_COMBINER_TERMS];
- /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
- GLenum OperandRGB[MAX_COMBINER_TERMS];
- GLenum OperandA[MAX_COMBINER_TERMS];
- GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
- GLuint ScaleShiftA; /**< 0, 1 or 2 */
- GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
- GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
-};
-
-
-/**
- * Texture coord generation state.
- */
-struct gl_texgen
-{
- GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
- GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
- GLfloat ObjectPlane[4];
- GLfloat EyePlane[4];
-};
-
-
-/**
- * Texture unit state. Contains enable flags, texture environment/function/
- * combiners, texgen state, pointers to current texture objects and
- * post-filter color tables.
- */
-struct gl_texture_unit
-{
- GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
- GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
-
- GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
- GLfloat EnvColor[4];
-
- struct gl_texgen GenS;
- struct gl_texgen GenT;
- struct gl_texgen GenR;
- struct gl_texgen GenQ;
- GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
- GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
-
- GLfloat LodBias; /**< for biasing mipmap levels */
- GLenum BumpTarget;
- GLfloat RotMatrix[4]; /* 2x2 matrix */
-
- /**
- * \name GL_EXT_texture_env_combine
- */
- struct gl_tex_env_combine_state Combine;
-
- /**
- * Derived state based on \c EnvMode and the \c BaseFormat of the
- * currently enabled texture.
- */
- struct gl_tex_env_combine_state _EnvMode;
-
- /**
- * Currently enabled combiner state. This will point to either
- * \c Combine or \c _EnvMode.
- */
- struct gl_tex_env_combine_state *_CurrentCombine;
-
- /** Current texture object pointers */
- struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
-
- /** Points to highest priority, complete and enabled texture object */
- struct gl_texture_object *_Current;
-
- /** GL_SGI_texture_color_table */
- /*@{*/
- struct gl_color_table ColorTable;
- struct gl_color_table ProxyColorTable;
- GLboolean ColorTableEnabled;
- /*@}*/
-};
-
-
-/**
- * Texture attribute group (GL_TEXTURE_BIT).
- */
-struct gl_texture_attrib
-{
- GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
- struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
-
- struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
-
- /** GL_ARB_seamless_cubemap */
- GLboolean CubeMapSeamless;
-
- /** GL_EXT_shared_texture_palette */
- GLboolean SharedPalette;
- struct gl_color_table Palette;
-
- /** Texture units/samplers used by vertex or fragment texturing */
- GLbitfield _EnabledUnits;
-
- /** Texture coord units/sets used for fragment texturing */
- GLbitfield _EnabledCoordUnits;
-
- /** Texture coord units that have texgen enabled */
- GLbitfield _TexGenEnabled;
-
- /** Texture coord units that have non-identity matrices */
- GLbitfield _TexMatEnabled;
-
- /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
- GLbitfield _GenFlags;
-};
-
-
-/**
- * Transformation attribute group (GL_TRANSFORM_BIT).
- */
-struct gl_transform_attrib
-{
- GLenum MatrixMode; /**< Matrix mode */
- GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
- GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
- GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
- GLboolean Normalize; /**< Normalize all normals? */
- GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
- GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
- GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
-
- GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
- GLfloat CullEyePos[4];
- GLfloat CullObjPos[4];
-};
-
-
-/**
- * Viewport attribute group (GL_VIEWPORT_BIT).
- */
-struct gl_viewport_attrib
-{
- GLint X, Y; /**< position */
- GLsizei Width, Height; /**< size */
- GLfloat Near, Far; /**< Depth buffer range */
- GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
-};
-
-
-/**
- * GL_ARB_vertex/pixel_buffer_object buffer object
- */
-struct gl_buffer_object
-{
- _glthread_Mutex Mutex;
- GLint RefCount;
- GLuint Name;
- GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
- GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
- GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- /** Fields describing a mapped buffer */
- /*@{*/
- GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
- GLvoid *Pointer; /**< User-space address of mapping */
- GLintptr Offset; /**< Mapped offset */
- GLsizeiptr Length; /**< Mapped length */
- /*@}*/
- GLboolean Written; /**< Ever written to? (for debugging) */
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
-};
-
-
-/**
- * Client pixel packing/unpacking attributes
- */
-struct gl_pixelstore_attrib
-{
- GLint Alignment;
- GLint RowLength;
- GLint SkipPixels;
- GLint SkipRows;
- GLint ImageHeight;
- GLint SkipImages;
- GLboolean SwapBytes;
- GLboolean LsbFirst;
- GLboolean ClientStorage; /**< GL_APPLE_client_storage */
- GLboolean Invert; /**< GL_MESA_pack_invert */
- struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
-};
-
-
-/**
- * Client vertex array attributes
- */
-struct gl_client_array
-{
- GLint Size; /**< components per element (1,2,3,4) */
- GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
- GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
- GLsizei Stride; /**< user-specified stride */
- GLsizei StrideB; /**< actual stride in bytes */
- const GLubyte *Ptr; /**< Points to array data */
- GLboolean Enabled; /**< Enabled flag is a boolean */
- GLboolean Normalized; /**< GL_ARB_vertex_program */
- GLuint _ElementSize; /**< size of each element in bytes */
-
- struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
- GLuint _MaxElement; /**< max element index into array buffer + 1 */
-};
-
-
-/**
- * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
- * extension, but a nice encapsulation in any case.
- */
-struct gl_array_object
-{
- /** Name of the array object as received from glGenVertexArrayAPPLE. */
- GLuint Name;
-
- GLint RefCount;
- _glthread_Mutex Mutex;
- GLboolean VBOonly; /**< require all arrays to live in VBOs? */
-
- /** Conventional vertex arrays */
- /*@{*/
- struct gl_client_array Vertex;
- struct gl_client_array Weight;
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array SecondaryColor;
- struct gl_client_array FogCoord;
- struct gl_client_array Index;
- struct gl_client_array EdgeFlag;
- struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
- struct gl_client_array PointSize;
- /*@}*/
-
- /**
- * Generic arrays for vertex programs/shaders.
- * For NV vertex programs, these attributes alias and take priority
- * over the conventional attribs above. For ARB vertex programs and
- * GLSL vertex shaders, these attributes are separate.
- */
- struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
-
- /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
- GLbitfield _Enabled;
-
- /**
- * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
- * we can determine the max legal (in bounds) glDrawElements array index.
- */
- GLuint _MaxElement;
-};
-
-
-/**
- * Vertex array state
- */
-struct gl_array_attrib
-{
- /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
- struct gl_array_object *ArrayObj;
-
- /** The default vertex array object */
- struct gl_array_object *DefaultArrayObj;
-
- /** Array objects (GL_ARB/APPLE_vertex_array_object) */
- struct _mesa_HashTable *Objects;
-
- GLint ActiveTexture; /**< Client Active Texture */
- GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
- GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
-
- /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
- GLboolean PrimitiveRestart;
- GLuint RestartIndex;
-
- GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
-
- /* GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *ArrayBufferObj;
- struct gl_buffer_object *ElementArrayBufferObj;
-};
-
-
-/**
- * Feedback buffer state
- */
-struct gl_feedback
-{
- GLenum Type;
- GLbitfield _Mask; /**< FB_* bits */
- GLfloat *Buffer;
- GLuint BufferSize;
- GLuint Count;
-};
-
-
-/**
- * Selection buffer state
- */
-struct gl_selection
-{
- GLuint *Buffer; /**< selection buffer */
- GLuint BufferSize; /**< size of the selection buffer */
- GLuint BufferCount; /**< number of values in the selection buffer */
- GLuint Hits; /**< number of records in the selection buffer */
- GLuint NameStackDepth; /**< name stack depth */
- GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
- GLboolean HitFlag; /**< hit flag */
- GLfloat HitMinZ; /**< minimum hit depth */
- GLfloat HitMaxZ; /**< maximum hit depth */
-};
-
-
-/**
- * 1-D Evaluator control points
- */
-struct gl_1d_map
-{
- GLuint Order; /**< Number of control points */
- GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * 2-D Evaluator control points
- */
-struct gl_2d_map
-{
- GLuint Uorder; /**< Number of control points in U dimension */
- GLuint Vorder; /**< Number of control points in V dimension */
- GLfloat u1, u2, du;
- GLfloat v1, v2, dv;
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * All evaluator control point state
- */
-struct gl_evaluators
-{
- /**
- * \name 1-D maps
- */
- /*@{*/
- struct gl_1d_map Map1Vertex3;
- struct gl_1d_map Map1Vertex4;
- struct gl_1d_map Map1Index;
- struct gl_1d_map Map1Color4;
- struct gl_1d_map Map1Normal;
- struct gl_1d_map Map1Texture1;
- struct gl_1d_map Map1Texture2;
- struct gl_1d_map Map1Texture3;
- struct gl_1d_map Map1Texture4;
- struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-
- /**
- * \name 2-D maps
- */
- /*@{*/
- struct gl_2d_map Map2Vertex3;
- struct gl_2d_map Map2Vertex4;
- struct gl_2d_map Map2Index;
- struct gl_2d_map Map2Color4;
- struct gl_2d_map Map2Normal;
- struct gl_2d_map Map2Texture1;
- struct gl_2d_map Map2Texture2;
- struct gl_2d_map Map2Texture3;
- struct gl_2d_map Map2Texture4;
- struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-};
-
-
-/**
- * Names of the various vertex/fragment program register files, etc.
- *
- * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
- * All values should fit in a 4-bit field.
- *
- * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
- * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
- * be "uniform" variables since they can only be set outside glBegin/End.
- * They're also all stored in the same Parameters array.
- */
-typedef enum
-{
- PROGRAM_TEMPORARY, /**< machine->Temporary[] */
- PROGRAM_INPUT, /**< machine->Inputs[] */
- PROGRAM_OUTPUT, /**< machine->Outputs[] */
- PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
- PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
- PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
- PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
- PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
- PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
- PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
- PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
- PROGRAM_ADDRESS, /**< machine->AddressReg */
- PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
- PROGRAM_UNDEFINED, /**< Invalid/TBD value */
- PROGRAM_FILE_MAX
-} gl_register_file;
-
-
-/** Vertex and fragment instructions */
-struct prog_instruction;
-struct gl_program_parameter_list;
-struct gl_uniform_list;
-
-
-/**
- * Base class for any kind of program object
- */
-struct gl_program
-{
- GLuint Id;
- GLubyte *String; /**< Null-terminated program text */
- GLint RefCount;
- GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
- GLenum Format; /**< String encoding format */
- GLboolean Resident;
-
- struct prog_instruction *Instructions;
-
- GLbitfield InputsRead; /**< Bitmask of which input regs are read */
- GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
- GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
- GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
- GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
- GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
- GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
-
-
- /** Named parameters, constants, etc. from program text */
- struct gl_program_parameter_list *Parameters;
- /** Numbered local parameters */
- GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
-
- /** Vertex/fragment shader varying vars */
- struct gl_program_parameter_list *Varying;
- /** Vertex program user-defined attributes */
- struct gl_program_parameter_list *Attributes;
-
- /** Map from sampler unit to texture unit (set by glUniform1i()) */
- GLubyte SamplerUnits[MAX_SAMPLERS];
- /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
- gl_texture_index SamplerTargets[MAX_SAMPLERS];
-
- /** Bitmask of which register files are read/written with indirect
- * addressing. Mask of (1 << PROGRAM_x) bits.
- */
- GLbitfield IndirectRegisterFiles;
-
- /** Logical counts */
- /*@{*/
- GLuint NumInstructions;
- GLuint NumTemporaries;
- GLuint NumParameters;
- GLuint NumAttributes;
- GLuint NumAddressRegs;
- GLuint NumAluInstructions;
- GLuint NumTexInstructions;
- GLuint NumTexIndirections;
- /*@}*/
- /** Native, actual h/w counts */
- /*@{*/
- GLuint NumNativeInstructions;
- GLuint NumNativeTemporaries;
- GLuint NumNativeParameters;
- GLuint NumNativeAttributes;
- GLuint NumNativeAddressRegs;
- GLuint NumNativeAluInstructions;
- GLuint NumNativeTexInstructions;
- GLuint NumNativeTexIndirections;
- /*@}*/
-};
-
-
-/** Vertex program object */
-struct gl_vertex_program
-{
- struct gl_program Base; /**< base class */
- GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
- GLboolean IsPositionInvariant;
-};
-
-
-/** Geometry program object */
-struct gl_geometry_program
-{
- struct gl_program Base; /**< base class */
-
- GLint VerticesOut;
- GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
- GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
- GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
-};
-
-
-/** Fragment program object */
-struct gl_fragment_program
-{
- struct gl_program Base; /**< base class */
- GLenum FogOption;
- GLboolean UsesKill; /**< shader uses KIL instruction */
- GLboolean OriginUpperLeft;
- GLboolean PixelCenterInteger;
-};
-
-
-/**
- * State common to vertex and fragment programs.
- */
-struct gl_program_state
-{
- GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
- const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
-};
-
-
-/**
- * Context state for vertex programs.
- */
-struct gl_vertex_program_state
-{
- GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
- GLboolean _Enabled; /**< Enabled and _valid_ user program? */
- GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
- GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
- struct gl_vertex_program *Current; /**< User-bound vertex program */
-
- /** Currently enabled and valid vertex program (including internal
- * programs, user-defined vertex programs and GLSL vertex shaders).
- * This is the program we must use when rendering.
- */
- struct gl_vertex_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
-
- /* For GL_NV_vertex_program only: */
- GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
- GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
-
- /** Should fixed-function T&L be implemented with a vertex prog? */
- GLboolean _MaintainTnlProgram;
-
- /** Program to emulate fixed-function T&L (see above) */
- struct gl_vertex_program *_TnlProgram;
-
- /** Cache of fixed-function programs */
- struct gl_program_cache *Cache;
-
- GLboolean _Overriden;
-};
-
-
-/**
- * Context state for geometry programs.
- */
-struct gl_geometry_program_state
-{
- GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
- GLboolean _Enabled; /**< Enabled and valid program? */
- struct gl_geometry_program *Current; /**< user-bound geometry program */
-
- /** Currently enabled and valid program (including internal programs
- * and compiled shader programs).
- */
- struct gl_geometry_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
-
- /** Cache of fixed-function programs */
- struct gl_program_cache *Cache;
-};
-
-/**
- * Context state for fragment programs.
- */
-struct gl_fragment_program_state
-{
- GLboolean Enabled; /**< User-set fragment program enable flag */
- GLboolean _Enabled; /**< Enabled and _valid_ user program? */
- struct gl_fragment_program *Current; /**< User-bound fragment program */
-
- /** Currently enabled and valid fragment program (including internal
- * programs, user-defined fragment programs and GLSL fragment shaders).
- * This is the program we must use when rendering.
- */
- struct gl_fragment_program *_Current;
-
- GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
-
- /** Should fixed-function texturing be implemented with a fragment prog? */
- GLboolean _MaintainTexEnvProgram;
-
- /** Program to emulate fixed-function texture env/combine (see above) */
- struct gl_fragment_program *_TexEnvProgram;
-
- /** Cache of fixed-function programs */
- struct gl_program_cache *Cache;
-};
-
-
-/**
- * ATI_fragment_shader runtime state
- */
-#define ATI_FS_INPUT_PRIMARY 0
-#define ATI_FS_INPUT_SECONDARY 1
-
-struct atifs_instruction;
-struct atifs_setupinst;
-
-/**
- * ATI fragment shader
- */
-struct ati_fragment_shader
-{
- GLuint Id;
- GLint RefCount;
- struct atifs_instruction *Instructions[2];
- struct atifs_setupinst *SetupInst[2];
- GLfloat Constants[8][4];
- GLbitfield LocalConstDef; /**< Indicates which constants have been set */
- GLubyte numArithInstr[2];
- GLubyte regsAssigned[2];
- GLubyte NumPasses; /**< 1 or 2 */
- GLubyte cur_pass;
- GLubyte last_optype;
- GLboolean interpinp1;
- GLboolean isValid;
- GLuint swizzlerq;
-};
-
-/**
- * Context state for GL_ATI_fragment_shader
- */
-struct gl_ati_fragment_shader_state
-{
- GLboolean Enabled;
- GLboolean _Enabled; /**< enabled and valid shader? */
- GLboolean Compiling;
- GLfloat GlobalConstants[8][4];
- struct ati_fragment_shader *Current;
-};
-
-
-/**
- * Occlusion/timer query object.
- */
-struct gl_query_object
-{
- GLenum Target; /**< The query target, when active */
- GLuint Id; /**< hash table ID/name */
- GLuint64EXT Result; /**< the counter */
- GLboolean Active; /**< inside Begin/EndQuery */
- GLboolean Ready; /**< result is ready? */
-};
-
-
-/**
- * Context state for query objects.
- */
-struct gl_query_state
-{
- struct _mesa_HashTable *QueryObjects;
- struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
- struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
-
- /** GL_NV_conditional_render */
- struct gl_query_object *CondRenderQuery;
-
- /** GL_EXT_transform_feedback */
- struct gl_query_object *PrimitivesGenerated;
- struct gl_query_object *PrimitivesWritten;
-
- /** GL_ARB_timer_query */
- struct gl_query_object *TimeElapsed;
-
- GLenum CondRenderMode;
-};
-
-
-/** Sync object state */
-struct gl_sync_object {
- struct simple_node link;
- GLenum Type; /**< GL_SYNC_FENCE */
- GLuint Name; /**< Fence name */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending; /**< Object was deleted while there were still
- * live references (e.g., sync not yet finished)
- */
- GLenum SyncCondition;
- GLbitfield Flags; /**< Flags passed to glFenceSync */
- GLuint StatusFlag:1; /**< Has the sync object been signaled? */
-};
-
-
-/** Set by #pragma directives */
-struct gl_sl_pragmas
-{
- GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
- GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
- GLboolean Optimize; /**< defaults on */
- GLboolean Debug; /**< defaults off */
-};
-
-
-/**
- * A GLSL vertex or fragment shader object.
- */
-struct gl_shader
-{
- GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
- GLuint Name; /**< AKA the handle */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending;
- GLboolean CompileStatus;
- GLboolean Main; /**< shader defines main() */
- GLboolean UnresolvedRefs;
- const GLchar *Source; /**< Source code string */
- GLuint SourceChecksum; /**< for debug/logging purposes */
- struct gl_program *Program; /**< Post-compile assembly code */
- GLchar *InfoLog;
- struct gl_sl_pragmas Pragmas;
-
- unsigned Version; /**< GLSL version used for linking */
-
- struct exec_list *ir;
- struct glsl_symbol_table *symbols;
-
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
-};
-
-
-/**
- * A GLSL program object.
- * Basically a linked collection of vertex and fragment shaders.
- */
-struct gl_shader_program
-{
- GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
- GLuint Name; /**< aka handle or ID */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending;
-
- GLuint NumShaders; /**< number of attached shaders */
- struct gl_shader **Shaders; /**< List of attached the shaders */
-
- /** User-defined attribute bindings (glBindAttribLocation) */
- struct gl_program_parameter_list *Attributes;
-
- /** Transform feedback varyings */
- struct {
- GLenum BufferMode;
- GLuint NumVarying;
- GLchar **VaryingNames; /**< Array [NumVarying] of char * */
- } TransformFeedback;
-
- /** Geometry shader state - copied into gl_geometry_program at link time */
- struct {
- GLint VerticesOut;
- GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
- GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
- GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
- } Geom;
-
- /* post-link info: */
- struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
- struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
- struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
- struct gl_uniform_list *Uniforms;
- struct gl_program_parameter_list *Varying;
- GLboolean LinkStatus; /**< GL_LINK_STATUS */
- GLboolean Validated;
- GLboolean _Used; /**< Ever used for drawing? */
- GLchar *InfoLog;
-
- unsigned Version; /**< GLSL version used for linking */
-
- /**
- * Per-stage shaders resulting from the first stage of linking.
- */
- /*@{*/
- GLuint _NumLinkedShaders;
- struct gl_shader *_LinkedShaders[2];
- /*@}*/
-};
-
-
-#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
-#define GLSL_LOG 0x2 /**< Write shaders to files */
-#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
-#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
-#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
-#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
-#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
-#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
-
-
-/**
- * Context state for GLSL vertex/fragment shaders.
- */
-struct gl_shader_state
-{
- struct gl_shader_program *CurrentProgram; /**< The user-bound program */
- void *MemPool;
-
- GLbitfield Flags; /**< Mask of GLSL_x flags */
-};
-
-/**
- * Compiler options for a single GLSL shaders type
- */
-struct gl_shader_compiler_options
-{
- /** Driver-selectable options: */
- GLboolean EmitCondCodes; /**< Use condition codes? */
- GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
- /**
- * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
- * support control flow.
- */
- GLboolean EmitNoIfs;
- GLboolean EmitNoLoops;
- GLboolean EmitNoFunctions;
- GLboolean EmitNoCont; /**< Emit CONT opcode? */
- GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
- GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
-
- /**
- * \name Forms of indirect addressing the driver cannot do.
- */
- /*@{*/
- GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
- GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
- GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
- GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
- /*@}*/
-
- GLuint MaxUnrollIterations;
-
- struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
-};
-
-/**
- * Transform feedback object state
- */
-struct gl_transform_feedback_object
-{
- GLuint Name; /**< AKA the object ID */
- GLint RefCount;
- GLboolean Active; /**< Is transform feedback enabled? */
- GLboolean Paused; /**< Is transform feedback paused? */
-
- /** The feedback buffers */
- GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
- struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
-
- /** Start of feedback data in dest buffer */
- GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
- /** Max data to put into dest buffer (in bytes) */
- GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
-};
-
-
-/**
- * Context state for transform feedback.
- */
-struct gl_transform_feedback
-{
- GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
-
- GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
-
- /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
- struct gl_buffer_object *CurrentBuffer;
-
- /** The table of all transform feedback objects */
- struct _mesa_HashTable *Objects;
-
- /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
- struct gl_transform_feedback_object *CurrentObject;
-
- /** The default xform-fb object (Name==0) */
- struct gl_transform_feedback_object *DefaultObject;
-};
-
-
-
-/**
- * State which can be shared by multiple contexts:
- */
-struct gl_shared_state
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< Reference count */
- struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
- struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
-
- /** Default texture objects (shared by all texture units) */
- struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
-
- /** Fallback texture used when a bound texture is incomplete */
- struct gl_texture_object *FallbackTex;
-
- /**
- * \name Thread safety and statechange notification for texture
- * objects.
- *
- * \todo Improve the granularity of locking.
- */
- /*@{*/
- _glthread_Mutex TexMutex; /**< texobj thread safety */
- GLuint TextureStateStamp; /**< state notification for shared tex */
- /*@}*/
-
- /** Default buffer object for vertex arrays that aren't in VBOs */
- struct gl_buffer_object *NullBufferObj;
-
- /**
- * \name Vertex/geometry/fragment programs
- */
- /*@{*/
- struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
- struct gl_vertex_program *DefaultVertexProgram;
- struct gl_fragment_program *DefaultFragmentProgram;
- struct gl_geometry_program *DefaultGeometryProgram;
- /*@}*/
-
- /* GL_ATI_fragment_shader */
- struct _mesa_HashTable *ATIShaders;
- struct ati_fragment_shader *DefaultFragmentShader;
-
- struct _mesa_HashTable *BufferObjects;
-
- /** Table of both gl_shader and gl_shader_program objects */
- struct _mesa_HashTable *ShaderObjects;
-
- /* GL_EXT_framebuffer_object */
- struct _mesa_HashTable *RenderBuffers;
- struct _mesa_HashTable *FrameBuffers;
-
- /* GL_ARB_sync */
- struct simple_node SyncObjects;
-
- void *DriverData; /**< Device driver shared state */
-};
-
-
-
-
-/**
- * A renderbuffer stores colors or depth values or stencil values.
- * A framebuffer object will have a collection of these.
- * Data are read/written to the buffer with a handful of Get/Put functions.
- *
- * Instances of this object are allocated with the Driver's NewRenderbuffer
- * hook. Drivers will likely wrap this class inside a driver-specific
- * class to simulate inheritance.
- */
-struct gl_renderbuffer
-{
-#define RB_MAGIC 0xaabbccdd
- int Magic; /** XXX TEMPORARY DEBUG INFO */
- _glthread_Mutex Mutex; /**< for thread safety */
- GLuint ClassID; /**< Useful for drivers */
- GLuint Name;
- GLint RefCount;
- GLuint Width, Height;
- GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
-
- GLenum InternalFormat; /**< The user-specified format */
- GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
- GL_STENCIL_INDEX. */
- GLuint Format; /**< The actual format: MESA_FORMAT_x */
-
- GLubyte NumSamples;
-
- GLenum DataType; /**< Type of values passed to the Get/Put functions */
- GLvoid *Data; /**< This may not be used by some kinds of RBs */
-
- /* Used to wrap one renderbuffer around another: */
- struct gl_renderbuffer *Wrapped;
-
- /* Delete this renderbuffer */
- void (*Delete)(struct gl_renderbuffer *rb);
-
- /* Allocate new storage for this renderbuffer */
- GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
- /* Lock/Unlock are called before/after calling the Get/Put functions.
- * Not sure this is the right place for these yet.
- void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
- void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
- */
-
- /* Return a pointer to the element/pixel at (x,y).
- * Should return NULL if the buffer memory can't be directly addressed.
- */
- void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y);
-
- /* Get/Read a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values);
-
- /* Get/Read values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values);
-
- /* Put/Write a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
- /* Put/Write a row of RGB values. This is a special-case routine that's
- * only used for RGBA renderbuffers when the source data is GL_RGB. That's
- * a common case for glDrawPixels and some triangle routines.
- * The values will be of format GL_RGB and type DataType.
- */
- void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
-
- /* Put/Write a row of identical values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask);
-
- /* Put/Write values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask);
- /* Put/Write identical values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask);
-};
-
-
-/**
- * A renderbuffer attachment points to either a texture object (and specifies
- * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
- */
-struct gl_renderbuffer_attachment
-{
- GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
- GLboolean Complete;
-
- /**
- * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
- * application supplied renderbuffer object.
- */
- struct gl_renderbuffer *Renderbuffer;
-
- /**
- * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
- * supplied texture object.
- */
- struct gl_texture_object *Texture;
- GLuint TextureLevel; /**< Attached mipmap level. */
- GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
- GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
- * and 2D array textures */
-};
-
-
-/**
- * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
- * In C++ terms, think of this as a base class from which device drivers
- * will make derived classes.
- */
-struct gl_framebuffer
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- /**
- * If zero, this is a window system framebuffer. If non-zero, this
- * is a FBO framebuffer; note that for some devices (i.e. those with
- * a natural pixel coordinate system for FBOs that differs from the
- * OpenGL/Mesa coordinate system), this means that the viewport,
- * polygon face orientation, and polygon stipple will have to be inverted.
- */
- GLuint Name;
-
- GLint RefCount;
- GLboolean DeletePending;
-
- /**
- * The framebuffer's visual. Immutable if this is a window system buffer.
- * Computed from attachments if user-made FBO.
- */
- GLvisual Visual;
-
- GLboolean Initialized;
-
- GLuint Width, Height; /**< size of frame buffer in pixels */
-
- /** \name Drawing bounds (Intersection of buffer size and scissor box) */
- /*@{*/
- GLint _Xmin, _Xmax; /**< inclusive */
- GLint _Ymin, _Ymax; /**< exclusive */
- /*@}*/
-
- /** \name Derived Z buffer stuff */
- /*@{*/
- GLuint _DepthMax; /**< Max depth buffer value */
- GLfloat _DepthMaxF; /**< Float max depth buffer value */
- GLfloat _MRD; /**< minimum resolvable difference in Z values */
- /*@}*/
-
- /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
- GLenum _Status;
-
- /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
- struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
-
- /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
- * attribute group and GL_PIXEL attribute group, respectively.
- */
- GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
- GLenum ColorReadBuffer;
-
- /** Computed from ColorDraw/ReadBuffer above */
- GLuint _NumColorDrawBuffers;
- GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
- GLint _ColorReadBufferIndex; /* -1 = None */
- struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
- struct gl_renderbuffer *_ColorReadBuffer;
-
- /** The Actual depth/stencil buffers to use. May be wrappers around the
- * depth/stencil buffers attached above. */
- struct gl_renderbuffer *_DepthBuffer;
- struct gl_renderbuffer *_StencilBuffer;
-
- /** Delete this framebuffer */
- void (*Delete)(struct gl_framebuffer *fb);
-};
-
-
-/**
- * Limits for vertex and fragment programs/shaders.
- */
-struct gl_program_constants
-{
- /* logical limits */
- GLuint MaxInstructions;
- GLuint MaxAluInstructions;
- GLuint MaxTexInstructions;
- GLuint MaxTexIndirections;
- GLuint MaxAttribs;
- GLuint MaxTemps;
- GLuint MaxAddressRegs;
- GLuint MaxParameters;
- GLuint MaxLocalParams;
- GLuint MaxEnvParams;
- /* native/hardware limits */
- GLuint MaxNativeInstructions;
- GLuint MaxNativeAluInstructions;
- GLuint MaxNativeTexInstructions;
- GLuint MaxNativeTexIndirections;
- GLuint MaxNativeAttribs;
- GLuint MaxNativeTemps;
- GLuint MaxNativeAddressRegs;
- GLuint MaxNativeParameters;
- /* For shaders */
- GLuint MaxUniformComponents;
- /* GL_ARB_geometry_shader4 */
- GLuint MaxGeometryTextureImageUnits;
- GLuint MaxGeometryVaryingComponents;
- GLuint MaxVertexVaryingComponents;
- GLuint MaxGeometryUniformComponents;
- GLuint MaxGeometryOutputVertices;
- GLuint MaxGeometryTotalOutputComponents;
-};
-
-
-/**
- * Constants which may be overridden by device driver during context creation
- * but are never changed after that.
- */
-struct gl_constants
-{
- GLint MaxTextureLevels; /**< Max mipmap levels. */
- GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
- GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
- GLint MaxArrayTextureLayers; /**< Max layers in array textures */
- GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
- GLuint MaxTextureCoordUnits;
- GLuint MaxTextureImageUnits;
- GLuint MaxVertexTextureImageUnits;
- GLuint MaxCombinedTextureImageUnits;
- GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
- GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
-
- GLuint MaxArrayLockSize;
-
- GLint SubPixelBits;
-
- GLfloat MinPointSize, MaxPointSize; /**< aliased */
- GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
- GLfloat PointSizeGranularity;
- GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
- GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
- GLfloat LineWidthGranularity;
-
- GLuint MaxColorTableSize;
- GLuint MaxConvolutionWidth;
- GLuint MaxConvolutionHeight;
-
- GLuint MaxClipPlanes;
- GLuint MaxLights;
- GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
- GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
-
- GLuint MaxViewportWidth, MaxViewportHeight;
-
- struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
- struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
- struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
- GLuint MaxProgramMatrices;
- GLuint MaxProgramMatrixStackDepth;
-
- /** vertex array / buffer object bounds checking */
- GLboolean CheckArrayBounds;
-
- GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
-
- GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
- GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
- GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
-
- GLuint MaxVarying; /**< Number of float[4] varying parameters */
-
- GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
-
- /** Which texture units support GL_ATI_envmap_bumpmap as targets */
- GLbitfield SupportedBumpUnits;
-
- /**
- * Maximum amount of time, measured in nanseconds, that the server can wait.
- */
- GLuint64 MaxServerWaitTimeout;
-
- /** GL_EXT_provoking_vertex */
- GLboolean QuadsFollowProvokingVertexConvention;
-
- /** OpenGL version 3.0 */
- GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
-
- /** OpenGL version 3.2 */
- GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
-
- /** GL_EXT_transform_feedback */
- GLuint MaxTransformFeedbackSeparateAttribs;
- GLuint MaxTransformFeedbackSeparateComponents;
- GLuint MaxTransformFeedbackInterleavedComponents;
-};
-
-
-/**
- * Enable flag for each OpenGL extension. Different device drivers will
- * enable different extensions at runtime.
- */
-struct gl_extensions
-{
- GLboolean dummy; /* don't remove this! */
- GLboolean ARB_blend_func_extended;
- GLboolean ARB_copy_buffer;
- GLboolean ARB_depth_buffer_float;
- GLboolean ARB_depth_clamp;
- GLboolean ARB_depth_texture;
- GLboolean ARB_draw_buffers;
- GLboolean ARB_draw_elements_base_vertex;
- GLboolean ARB_draw_instanced;
- GLboolean ARB_fragment_coord_conventions;
- GLboolean ARB_fragment_program;
- GLboolean ARB_fragment_program_shadow;
- GLboolean ARB_fragment_shader;
- GLboolean ARB_framebuffer_object;
- GLboolean ARB_explicit_attrib_location;
- GLboolean ARB_geometry_shader4;
- GLboolean ARB_half_float_pixel;
- GLboolean ARB_half_float_vertex;
- GLboolean ARB_imaging;
- GLboolean ARB_instanced_arrays;
- GLboolean ARB_map_buffer_range;
- GLboolean ARB_multisample;
- GLboolean ARB_multitexture;
- GLboolean ARB_occlusion_query;
- GLboolean ARB_occlusion_query2;
- GLboolean ARB_point_sprite;
- GLboolean ARB_sampler_objects;
- GLboolean ARB_seamless_cube_map;
- GLboolean ARB_shader_objects;
- GLboolean ARB_shading_language_100;
- GLboolean ARB_shadow;
- GLboolean ARB_shadow_ambient;
- GLboolean ARB_sync;
- GLboolean ARB_texture_border_clamp;
- GLboolean ARB_texture_buffer_object;
- GLboolean ARB_texture_compression;
- GLboolean ARB_texture_cube_map;
- GLboolean ARB_texture_env_combine;
- GLboolean ARB_texture_env_crossbar;
- GLboolean ARB_texture_env_dot3;
- GLboolean ARB_texture_float;
- GLboolean ARB_texture_mirrored_repeat;
- GLboolean ARB_texture_multisample;
- GLboolean ARB_texture_non_power_of_two;
- GLboolean ARB_texture_rg;
- GLboolean ARB_texture_rgb10_a2ui;
- GLboolean ARB_timer_query;
- GLboolean ARB_transform_feedback2;
- GLboolean ARB_transpose_matrix;
- GLboolean ARB_uniform_buffer_object;
- GLboolean ARB_vertex_array_object;
- GLboolean ARB_vertex_buffer_object;
- GLboolean ARB_vertex_program;
- GLboolean ARB_vertex_shader;
- GLboolean ARB_vertex_type_2_10_10_10_rev;
- GLboolean ARB_window_pos;
- GLboolean EXT_abgr;
- GLboolean EXT_bgra;
- GLboolean EXT_blend_color;
- GLboolean EXT_blend_equation_separate;
- GLboolean EXT_blend_func_separate;
- GLboolean EXT_blend_logic_op;
- GLboolean EXT_blend_minmax;
- GLboolean EXT_blend_subtract;
- GLboolean EXT_clip_volume_hint;
- GLboolean EXT_cull_vertex;
- GLboolean EXT_convolution;
- GLboolean EXT_compiled_vertex_array;
- GLboolean EXT_copy_texture;
- GLboolean EXT_depth_bounds_test;
- GLboolean EXT_draw_buffers2;
- GLboolean EXT_draw_range_elements;
- GLboolean EXT_fog_coord;
- GLboolean EXT_framebuffer_blit;
- GLboolean EXT_framebuffer_multisample;
- GLboolean EXT_framebuffer_object;
- GLboolean EXT_framebuffer_sRGB;
- GLboolean EXT_gpu_program_parameters;
- GLboolean EXT_histogram;
- GLboolean EXT_multi_draw_arrays;
- GLboolean EXT_paletted_texture;
- GLboolean EXT_packed_depth_stencil;
- GLboolean EXT_packed_float;
- GLboolean EXT_packed_pixels;
- GLboolean EXT_pixel_buffer_object;
- GLboolean EXT_point_parameters;
- GLboolean EXT_polygon_offset;
- GLboolean EXT_provoking_vertex;
- GLboolean EXT_rescale_normal;
- GLboolean EXT_shadow_funcs;
- GLboolean EXT_secondary_color;
- GLboolean EXT_separate_specular_color;
- GLboolean EXT_shared_texture_palette;
- GLboolean EXT_stencil_wrap;
- GLboolean EXT_stencil_two_side;
- GLboolean EXT_subtexture;
- GLboolean EXT_texture;
- GLboolean EXT_texture_object;
- GLboolean EXT_texture3D;
- GLboolean EXT_texture_array;
- GLboolean EXT_texture_compression_s3tc;
- GLboolean EXT_texture_compression_rgtc;
- GLboolean EXT_texture_env_add;
- GLboolean EXT_texture_env_combine;
- GLboolean EXT_texture_env_dot3;
- GLboolean EXT_texture_filter_anisotropic;
- GLboolean EXT_texture_integer;
- GLboolean EXT_texture_lod_bias;
- GLboolean EXT_texture_mirror_clamp;
- GLboolean EXT_texture_shared_exponent;
- GLboolean EXT_texture_sRGB;
- GLboolean EXT_texture_swizzle;
- GLboolean EXT_transform_feedback;
- GLboolean EXT_timer_query;
- GLboolean EXT_vertex_array;
- GLboolean EXT_vertex_array_bgra;
- GLboolean EXT_vertex_array_set;
- /* vendor extensions */
- GLboolean APPLE_client_storage;
- GLboolean APPLE_packed_pixels;
- GLboolean APPLE_vertex_array_object;
- GLboolean APPLE_object_purgeable;
- GLboolean ATI_envmap_bumpmap;
- GLboolean ATI_texture_mirror_once;
- GLboolean ATI_texture_env_combine3;
- GLboolean ATI_fragment_shader;
- GLboolean ATI_separate_stencil;
- GLboolean IBM_rasterpos_clip;
- GLboolean IBM_multimode_draw_arrays;
- GLboolean MESA_pack_invert;
- GLboolean MESA_packed_depth_stencil;
- GLboolean MESA_resize_buffers;
- GLboolean MESA_ycbcr_texture;
- GLboolean MESA_texture_array;
- GLboolean MESA_texture_signed_rgba;
- GLboolean NV_blend_square;
- GLboolean NV_conditional_render;
- GLboolean NV_fragment_program;
- GLboolean NV_fragment_program_option;
- GLboolean NV_light_max_exponent;
- GLboolean NV_point_sprite;
- GLboolean NV_primitive_restart;
- GLboolean NV_texgen_reflection;
- GLboolean NV_texture_env_combine4;
- GLboolean NV_texture_rectangle;
- GLboolean NV_vertex_program;
- GLboolean NV_vertex_program1_1;
- GLboolean OES_read_format;
- GLboolean SGI_color_matrix;
- GLboolean SGI_color_table;
- GLboolean SGI_texture_color_table;
- GLboolean SGIS_generate_mipmap;
- GLboolean SGIS_texture_edge_clamp;
- GLboolean SGIS_texture_lod;
- GLboolean TDFX_texture_compression_FXT1;
- GLboolean S3_s3tc;
- GLboolean OES_EGL_image;
- GLboolean OES_draw_texture;
- /** The extension string */
- const GLubyte *String;
- /** Number of supported extensions */
- GLuint Count;
-};
-
-
-/**
- * A stack of matrices (projection, modelview, color, texture, etc).
- */
-struct gl_matrix_stack
-{
- GLmatrix *Top; /**< points into Stack */
- GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
- GLuint Depth; /**< 0 <= Depth < MaxDepth */
- GLuint MaxDepth; /**< size of Stack[] array */
- GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
-};
-
-
-/**
- * \name Bits for image transfer operations
- * \sa __GLcontextRec::ImageTransferState.
- */
-/*@{*/
-#define IMAGE_SCALE_BIAS_BIT 0x1
-#define IMAGE_SHIFT_OFFSET_BIT 0x2
-#define IMAGE_MAP_COLOR_BIT 0x4
-#define IMAGE_COLOR_TABLE_BIT 0x8
-#define IMAGE_CONVOLUTION_BIT 0x10
-#define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
-#define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
-#define IMAGE_COLOR_MATRIX_BIT 0x80
-#define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
-#define IMAGE_HISTOGRAM_BIT 0x200
-#define IMAGE_MIN_MAX_BIT 0x400
-#define IMAGE_CLAMP_BIT 0x800
-
-
-/** Pixel Transfer ops up to convolution */
-#define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
- IMAGE_SHIFT_OFFSET_BIT | \
- IMAGE_MAP_COLOR_BIT | \
- IMAGE_COLOR_TABLE_BIT)
-
-/** Pixel transfer ops after convolution */
-#define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
- IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
- IMAGE_COLOR_MATRIX_BIT | \
- IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
- IMAGE_HISTOGRAM_BIT | \
- IMAGE_MIN_MAX_BIT)
-/*@}*/
-
-
-/**
- * \name Bits to indicate what state has changed.
- *
- * 4 unused flags.
- */
-/*@{*/
-#define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
-#define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
-#define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
-#define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
-#define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
-#define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
-#define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
-#define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
-#define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
-#define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
-#define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
-#define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
-#define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
-#define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
-#define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
-#define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
-#define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
-#define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
-#define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
-#define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
-#define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
-#define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
-#define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
-#define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
-#define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
-#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
-#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
-#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
-#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
-#define _NEW_PROGRAM_CONSTANTS 0x20000000
-#define _NEW_BUFFER_OBJECT 0x40000000
-#define _NEW_ALL ~0
-/*@}*/
-
-
-/**
- * \name Bits to track array state changes
- *
- * Also used to summarize array enabled.
- */
-/*@{*/
-#define _NEW_ARRAY_VERTEX VERT_BIT_POS
-#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
-#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
-#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
-#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
-#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
-#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
-#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
-#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
-#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
-#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
-#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
-#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
-#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
-#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
-#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
-#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
-#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
-#define _NEW_ARRAY_ALL 0xffffffff
-
-
-#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
-#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
-/*@}*/
-
-
-
-/**
- * \name A bunch of flags that we think might be useful to drivers.
- *
- * Set in the __GLcontextRec::_TriangleCaps bitfield.
- */
-/*@{*/
-#define DD_FLATSHADE 0x1
-#define DD_SEPARATE_SPECULAR 0x2
-#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
-#define DD_TRI_LIGHT_TWOSIDE 0x8
-#define DD_TRI_UNFILLED 0x10
-#define DD_TRI_SMOOTH 0x20
-#define DD_TRI_STIPPLE 0x40
-#define DD_TRI_OFFSET 0x80
-#define DD_LINE_SMOOTH 0x100
-#define DD_LINE_STIPPLE 0x200
-#define DD_LINE_WIDTH 0x400
-#define DD_POINT_SMOOTH 0x800
-#define DD_POINT_SIZE 0x1000
-#define DD_POINT_ATTEN 0x2000
-#define DD_TRI_TWOSTENCIL 0x4000
-/*@}*/
-
-
-/**
- * \name Define the state changes under which each of these bits might change
- */
-/*@{*/
-#define _DD_NEW_FLATSHADE _NEW_LIGHT
-#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
-#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
-#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
-#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
-#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
-#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
-#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
-#define _DD_NEW_LINE_SMOOTH _NEW_LINE
-#define _DD_NEW_LINE_STIPPLE _NEW_LINE
-#define _DD_NEW_LINE_WIDTH _NEW_LINE
-#define _DD_NEW_POINT_SMOOTH _NEW_POINT
-#define _DD_NEW_POINT_SIZE _NEW_POINT
-#define _DD_NEW_POINT_ATTEN _NEW_POINT
-/*@}*/
-
-
-/**
- * Composite state flags
- */
-/*@{*/
-#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
- _NEW_TEXTURE | \
- _NEW_POINT | \
- _NEW_PROGRAM | \
- _NEW_MODELVIEW)
-
-#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
- _NEW_TEXTURE)
-
-#define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
- _NEW_COLOR_MATRIX)
-/*@}*/
-
-
-
-
-/* This has to be included here. */
-#include "dd.h"
-
-
-#define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
-
-/**
- * Core Mesa's support for tnl modules:
- */
-struct gl_tnl_module
-{
- /**
- * Vertex format to be lazily swapped into current dispatch.
- */
- const GLvertexformat *Current;
-
- /**
- * \name Record of functions swapped out.
- * On restore, only need to swap these functions back in.
- */
- /*@{*/
- struct {
- _glapi_proc * location;
- _glapi_proc function;
- } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
- GLuint SwapCount;
- /*@}*/
-};
-
-
-/**
- * Display list flags.
- * Strictly this is a tnl-private concept, but it doesn't seem
- * worthwhile adding a tnl private structure just to hold this one bit
- * of information:
- */
-#define DLIST_DANGLING_REFS 0x1
-
-
-/** Opaque declaration of display list payload data type */
-union gl_dlist_node;
-
-
-/**
- * Provide a location where information about a display list can be
- * collected. Could be extended with driverPrivate structures,
- * etc. in the future.
- */
-struct gl_display_list
-{
- GLuint Name;
- GLbitfield Flags; /**< DLIST_x flags */
- /** The dlist commands are in a linked list of nodes */
- union gl_dlist_node *Head;
-};
-
-
-/**
- * State used during display list compilation and execution.
- */
-struct gl_dlist_state
-{
- GLuint CallDepth; /**< Current recursion calling depth */
-
- struct gl_display_list *CurrentList; /**< List currently being compiled */
- union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
- GLuint CurrentPos; /**< Index into current block of nodes */
-
- GLvertexformat ListVtxfmt;
-
- GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
- GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
-
- GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
- GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
-
- GLubyte ActiveIndex;
- GLfloat CurrentIndex;
-
- GLubyte ActiveEdgeFlag;
- GLboolean CurrentEdgeFlag;
-
- struct {
- /* State known to have been set by the currently-compiling display
- * list. Used to eliminate some redundant state changes.
- */
- GLenum ShadeModel;
- } Current;
-};
-
-/**
- * Enum for the OpenGL APIs we know about and may support.
- */
-typedef enum {
- API_OPENGL,
- API_OPENGLES,
- API_OPENGLES2
-} gl_api;
-
-/**
- * Mesa rendering context.
- *
- * This is the central context data structure for Mesa. Almost all
- * OpenGL state is contained in this structure.
- * Think of this as a base class from which device drivers will derive
- * sub classes.
- *
- * The GLcontext typedef names this structure.
- */
-struct __GLcontextRec
-{
- /** State possibly shared with other contexts in the address space */
- struct gl_shared_state *Shared;
-
- /** \name API function pointer tables */
- /*@{*/
- gl_api API;
- struct _glapi_table *Save; /**< Display list save functions */
- struct _glapi_table *Exec; /**< Execute functions */
- struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
- /*@}*/
-
- GLvisual Visual;
- GLframebuffer *DrawBuffer; /**< buffer for writing */
- GLframebuffer *ReadBuffer; /**< buffer for reading */
- GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
- GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
-
- /**
- * Device driver function pointer table
- */
- struct dd_function_table Driver;
-
- void *DriverCtx; /**< Points to device driver context/state */
-
- /** Core/Driver constants */
- struct gl_constants Const;
-
- /** \name The various 4x4 matrix stacks */
- /*@{*/
- struct gl_matrix_stack ModelviewMatrixStack;
- struct gl_matrix_stack ProjectionMatrixStack;
- struct gl_matrix_stack ColorMatrixStack;
- struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
- struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
- struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
- /*@}*/
-
- /** Combined modelview and projection matrix */
- GLmatrix _ModelProjectMatrix;
-
- /** \name Display lists */
- struct gl_dlist_state ListState;
-
- GLboolean ExecuteFlag; /**< Execute GL commands? */
- GLboolean CompileFlag; /**< Compile GL commands into display list? */
-
- /** Extension information */
- struct gl_extensions Extensions;
-
- /** Version info */
- GLuint VersionMajor, VersionMinor;
- char *VersionString;
-
- /** \name State attribute stack (for glPush/PopAttrib) */
- /*@{*/
- GLuint AttribStackDepth;
- struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Renderer attribute groups
- *
- * We define a struct for each attribute group to make pushing and popping
- * attributes easy. Also it's a good organization.
- */
- /*@{*/
- struct gl_accum_attrib Accum; /**< Accum buffer attributes */
- struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
- struct gl_current_attrib Current; /**< Current attributes */
- struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
- struct gl_eval_attrib Eval; /**< Eval attributes */
- struct gl_fog_attrib Fog; /**< Fog attributes */
- struct gl_hint_attrib Hint; /**< Hint attributes */
- struct gl_light_attrib Light; /**< Light attributes */
- struct gl_line_attrib Line; /**< Line attributes */
- struct gl_list_attrib List; /**< List attributes */
- struct gl_multisample_attrib Multisample;
- struct gl_pixel_attrib Pixel; /**< Pixel attributes */
- struct gl_point_attrib Point; /**< Point attributes */
- struct gl_polygon_attrib Polygon; /**< Polygon attributes */
- GLuint PolygonStipple[32]; /**< Polygon stipple */
- struct gl_scissor_attrib Scissor; /**< Scissor attributes */
- struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
- struct gl_texture_attrib Texture; /**< Texture attributes */
- struct gl_transform_attrib Transform; /**< Transformation attributes */
- struct gl_viewport_attrib Viewport; /**< Viewport attributes */
- /*@}*/
-
- /** \name Client attribute stack */
- /*@{*/
- GLuint ClientAttribStackDepth;
- struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Client attribute groups */
- /*@{*/
- struct gl_array_attrib Array; /**< Vertex arrays */
- struct gl_pixelstore_attrib Pack; /**< Pixel packing */
- struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
- struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
- /*@}*/
-
- /** \name Other assorted state (not pushed/popped on attribute stack) */
- /*@{*/
- struct gl_pixelmaps PixelMaps;
- struct gl_histogram_attrib Histogram;
- struct gl_minmax_attrib MinMax;
- struct gl_convolution_attrib Convolution1D;
- struct gl_convolution_attrib Convolution2D;
- struct gl_convolution_attrib Separable2D;
-
- struct gl_evaluators EvalMap; /**< All evaluators */
- struct gl_feedback Feedback; /**< Feedback */
- struct gl_selection Select; /**< Selection */
-
- struct gl_color_table ColorTable[COLORTABLE_MAX];
- struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
-
- struct gl_program_state Program; /**< general program state */
- struct gl_vertex_program_state VertexProgram;
- struct gl_fragment_program_state FragmentProgram;
- struct gl_geometry_program_state GeometryProgram;
- struct gl_ati_fragment_shader_state ATIFragmentShader;
-
- struct gl_shader_state Shader; /**< GLSL shader object state */
- struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
-
- struct gl_query_state Query; /**< occlusion, timer queries */
-
- struct gl_transform_feedback TransformFeedback;
-
- struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
- struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
- /*@}*/
-
- struct gl_meta_state *Meta; /**< for "meta" operations */
-
- /* GL_EXT_framebuffer_object */
- struct gl_renderbuffer *CurrentRenderbuffer;
-
- GLenum ErrorValue; /**< Last error code */
-
- /**
- * Recognize and silence repeated error debug messages in buggy apps.
- */
- const char *ErrorDebugFmtString;
- GLuint ErrorDebugCount;
-
- GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
- GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
-
- GLboolean ViewportInitialized; /**< has viewport size been initialized? */
-
- GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
-
- /** \name Derived state */
- /*@{*/
- /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
- * state validation so they need to always be current.
- */
- GLbitfield _TriangleCaps;
- GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
- GLfloat _EyeZDir[3];
- GLfloat _ModelViewInvScale;
- GLboolean _NeedEyeCoords;
- GLboolean _ForceEyeCoords;
-
- GLuint TextureStateTimestamp; /**< detect changes to shared state */
-
- struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
- struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
- /**@}*/
-
- struct gl_list_extensions *ListExt; /**< driver dlist extensions */
-
- /** \name For debugging/development only */
- /*@{*/
- GLboolean FirstTimeCurrent;
- /*@}*/
-
- /** Dither disable via MESA_NO_DITHER env var */
- GLboolean NoDither;
-
- /** software compression/decompression supported or not */
- GLboolean Mesa_DXTn;
-
- /**
- * Use dp4 (rather than mul/mad) instructions for position
- * transformation?
- */
- GLboolean mvp_with_dp4;
-
- /** Core tnl module support */
- struct gl_tnl_module TnlModule;
-
- /**
- * \name Hooks for module contexts.
- *
- * These will eventually live in the driver or elsewhere.
- */
- /*@{*/
- void *swrast_context;
- void *swsetup_context;
- void *swtnl_context;
- void *swtnl_im;
- struct st_context *st;
- void *aelt_context;
- /*@}*/
-};
-
-
-/** The string names for GL_POINT, GL_LINE_LOOP, etc */
-extern const char *_mesa_prim_name[GL_POLYGON+4];
-
-
-#ifdef DEBUG
-extern int MESA_VERBOSE;
-extern int MESA_DEBUG_FLAGS;
-# define MESA_FUNCTION __FUNCTION__
-#else
-# define MESA_VERBOSE 0
-# define MESA_DEBUG_FLAGS 0
-# define MESA_FUNCTION "a function"
-# ifndef NDEBUG
-# define NDEBUG
-# endif
-#endif
-
-
-/** The MESA_VERBOSE var is a bitmask of these flags */
-enum _verbose
-{
- VERBOSE_VARRAY = 0x0001,
- VERBOSE_TEXTURE = 0x0002,
- VERBOSE_MATERIAL = 0x0004,
- VERBOSE_PIPELINE = 0x0008,
- VERBOSE_DRIVER = 0x0010,
- VERBOSE_STATE = 0x0020,
- VERBOSE_API = 0x0040,
- VERBOSE_DISPLAY_LIST = 0x0100,
- VERBOSE_LIGHTING = 0x0200,
- VERBOSE_PRIMS = 0x0400,
- VERBOSE_VERTS = 0x0800,
- VERBOSE_DISASSEM = 0x1000,
- VERBOSE_DRAW = 0x2000,
- VERBOSE_SWAPBUFFERS = 0x4000
-};
-
-
-/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
-enum _debug
-{
- DEBUG_ALWAYS_FLUSH = 0x1
-};
-
-
-
-#endif /* MTYPES_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file mtypes.h
+ * Main Mesa data structures.
+ *
+ * Please try to mark derived values with a leading underscore ('_').
+ */
+
+#ifndef MTYPES_H
+#define MTYPES_H
+
+
+#include "main/glheader.h"
+#include "main/config.h"
+#include "main/mfeatures.h"
+#include "glapi/glapi.h"
+#include "math/m_matrix.h" /* GLmatrix */
+#include "main/simple_list.h" /* struct simple_node */
+
+
+/**
+ * Color channel data type.
+ */
+#if CHAN_BITS == 8
+ typedef GLubyte GLchan;
+#define CHAN_MAX 255
+#define CHAN_MAXF 255.0F
+#define CHAN_TYPE GL_UNSIGNED_BYTE
+#elif CHAN_BITS == 16
+ typedef GLushort GLchan;
+#define CHAN_MAX 65535
+#define CHAN_MAXF 65535.0F
+#define CHAN_TYPE GL_UNSIGNED_SHORT
+#elif CHAN_BITS == 32
+ typedef GLfloat GLchan;
+#define CHAN_MAX 1.0
+#define CHAN_MAXF 1.0F
+#define CHAN_TYPE GL_FLOAT
+#else
+#error "illegal number of color channel bits"
+#endif
+
+
+/**
+ * Stencil buffer data type.
+ */
+#if STENCIL_BITS==8
+ typedef GLubyte GLstencil;
+#elif STENCIL_BITS==16
+ typedef GLushort GLstencil;
+#else
+# error "illegal number of stencil bits"
+#endif
+
+
+/**
+ * \name 64-bit extension of GLbitfield.
+ */
+/*@{*/
+typedef GLuint64 GLbitfield64;
+
+#define BITFIELD64_ONE 1ULL
+#define BITFIELD64_ALLONES ~0ULL
+
+/** Set a single bit */
+#define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
+
+/** Set a mask of the least significant \c b bits */
+#define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
+ (BITFIELD64_BIT(b) - 1))
+
+/**
+ * Set all bits from l (low bit) to h (high bit), inclusive.
+ *
+ * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
+ */
+#define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
+/*@}*/
+
+
+/**
+ * \name Some forward type declarations
+ */
+/*@{*/
+struct _mesa_HashTable;
+struct gl_attrib_node;
+struct gl_list_extensions;
+struct gl_meta_state;
+struct gl_pixelstore_attrib;
+struct gl_program_cache;
+struct gl_texture_format;
+struct gl_texture_image;
+struct gl_texture_object;
+struct gl_context;
+struct st_context;
+/*@}*/
+
+
+
+/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ * These MUST have the same values as gallium's PIPE_SHADER_*
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_FRAGMENT = 1,
+ MESA_SHADER_GEOMETRY = 2,
+ MESA_SHADER_TYPES = 3
+} gl_shader_type;
+
+
+
+/**
+ * Indexes for vertex program attributes.
+ * GL_NV_vertex_program aliases generic attributes over the conventional
+ * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
+ * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
+ * generic attributes are distinct/separate).
+ */
+typedef enum
+{
+ VERT_ATTRIB_POS = 0,
+ VERT_ATTRIB_WEIGHT = 1,
+ VERT_ATTRIB_NORMAL = 2,
+ VERT_ATTRIB_COLOR0 = 3,
+ VERT_ATTRIB_COLOR1 = 4,
+ VERT_ATTRIB_FOG = 5,
+ VERT_ATTRIB_COLOR_INDEX = 6,
+ VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
+ VERT_ATTRIB_EDGEFLAG = 7,
+ VERT_ATTRIB_TEX0 = 8,
+ VERT_ATTRIB_TEX1 = 9,
+ VERT_ATTRIB_TEX2 = 10,
+ VERT_ATTRIB_TEX3 = 11,
+ VERT_ATTRIB_TEX4 = 12,
+ VERT_ATTRIB_TEX5 = 13,
+ VERT_ATTRIB_TEX6 = 14,
+ VERT_ATTRIB_TEX7 = 15,
+ VERT_ATTRIB_GENERIC0 = 16,
+ VERT_ATTRIB_GENERIC1 = 17,
+ VERT_ATTRIB_GENERIC2 = 18,
+ VERT_ATTRIB_GENERIC3 = 19,
+ VERT_ATTRIB_GENERIC4 = 20,
+ VERT_ATTRIB_GENERIC5 = 21,
+ VERT_ATTRIB_GENERIC6 = 22,
+ VERT_ATTRIB_GENERIC7 = 23,
+ VERT_ATTRIB_GENERIC8 = 24,
+ VERT_ATTRIB_GENERIC9 = 25,
+ VERT_ATTRIB_GENERIC10 = 26,
+ VERT_ATTRIB_GENERIC11 = 27,
+ VERT_ATTRIB_GENERIC12 = 28,
+ VERT_ATTRIB_GENERIC13 = 29,
+ VERT_ATTRIB_GENERIC14 = 30,
+ VERT_ATTRIB_GENERIC15 = 31,
+ VERT_ATTRIB_MAX = 32
+} gl_vert_attrib;
+
+/**
+ * Bitflags for vertex attributes.
+ * These are used in bitfields in many places.
+ */
+/*@{*/
+#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
+#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
+#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
+#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
+#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
+#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
+#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
+#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
+#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
+#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
+#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
+#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
+#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
+#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
+#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
+#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
+#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
+#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
+#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
+#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
+#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
+#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
+#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
+#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
+#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
+#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
+#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
+#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
+#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
+#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
+#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
+#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
+
+#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
+#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
+/*@}*/
+
+
+/**
+ * Indexes for vertex program result attributes
+ */
+typedef enum
+{
+ VERT_RESULT_HPOS = 0,
+ VERT_RESULT_COL0 = 1,
+ VERT_RESULT_COL1 = 2,
+ VERT_RESULT_FOGC = 3,
+ VERT_RESULT_TEX0 = 4,
+ VERT_RESULT_TEX1 = 5,
+ VERT_RESULT_TEX2 = 6,
+ VERT_RESULT_TEX3 = 7,
+ VERT_RESULT_TEX4 = 8,
+ VERT_RESULT_TEX5 = 9,
+ VERT_RESULT_TEX6 = 10,
+ VERT_RESULT_TEX7 = 11,
+ VERT_RESULT_PSIZ = 12,
+ VERT_RESULT_BFC0 = 13,
+ VERT_RESULT_BFC1 = 14,
+ VERT_RESULT_EDGE = 15,
+ VERT_RESULT_VAR0 = 16, /**< shader varying */
+ VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
+} gl_vert_result;
+
+
+/*********************************************/
+
+/**
+ * Indexes for geometry program attributes.
+ */
+typedef enum
+{
+ GEOM_ATTRIB_POSITION = 0,
+ GEOM_ATTRIB_COLOR0 = 1,
+ GEOM_ATTRIB_COLOR1 = 2,
+ GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
+ GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
+ GEOM_ATTRIB_FOG_FRAG_COORD = 5,
+ GEOM_ATTRIB_POINT_SIZE = 6,
+ GEOM_ATTRIB_CLIP_VERTEX = 7,
+ GEOM_ATTRIB_PRIMITIVE_ID = 8,
+ GEOM_ATTRIB_TEX_COORD = 9,
+
+ GEOM_ATTRIB_VAR0 = 16,
+ GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
+} gl_geom_attrib;
+
+/**
+ * Bitflags for geometry attributes.
+ * These are used in bitfields in many places.
+ */
+/*@{*/
+#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
+#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
+#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
+#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
+#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
+#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
+#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
+#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
+#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
+#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
+#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
+
+#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
+/*@}*/
+
+
+/**
+ * Indexes for geometry program result attributes
+ */
+/*@{*/
+typedef enum {
+ GEOM_RESULT_POS = 0,
+ GEOM_RESULT_COL0 = 1,
+ GEOM_RESULT_COL1 = 2,
+ GEOM_RESULT_SCOL0 = 3,
+ GEOM_RESULT_SCOL1 = 4,
+ GEOM_RESULT_FOGC = 5,
+ GEOM_RESULT_TEX0 = 6,
+ GEOM_RESULT_TEX1 = 7,
+ GEOM_RESULT_TEX2 = 8,
+ GEOM_RESULT_TEX3 = 9,
+ GEOM_RESULT_TEX4 = 10,
+ GEOM_RESULT_TEX5 = 11,
+ GEOM_RESULT_TEX6 = 12,
+ GEOM_RESULT_TEX7 = 13,
+ GEOM_RESULT_PSIZ = 14,
+ GEOM_RESULT_CLPV = 15,
+ GEOM_RESULT_PRID = 16,
+ GEOM_RESULT_LAYR = 17,
+ GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
+ /* ### we need to -2 because var0 is 18 instead 16 like in the others */
+ GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
+} gl_geom_result;
+/*@}*/
+
+/**
+ * Indexes for fragment program input attributes.
+ */
+typedef enum
+{
+ FRAG_ATTRIB_WPOS = 0,
+ FRAG_ATTRIB_COL0 = 1,
+ FRAG_ATTRIB_COL1 = 2,
+ FRAG_ATTRIB_FOGC = 3,
+ FRAG_ATTRIB_TEX0 = 4,
+ FRAG_ATTRIB_TEX1 = 5,
+ FRAG_ATTRIB_TEX2 = 6,
+ FRAG_ATTRIB_TEX3 = 7,
+ FRAG_ATTRIB_TEX4 = 8,
+ FRAG_ATTRIB_TEX5 = 9,
+ FRAG_ATTRIB_TEX6 = 10,
+ FRAG_ATTRIB_TEX7 = 11,
+ FRAG_ATTRIB_FACE = 12, /**< front/back face */
+ FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
+ FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
+ FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
+} gl_frag_attrib;
+
+/**
+ * Bitflags for fragment program input attributes.
+ */
+/*@{*/
+#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
+#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
+#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
+#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
+#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
+#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
+#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
+#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
+#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
+#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
+#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
+#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
+#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
+#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
+#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
+
+#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
+#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
+
+#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
+ FRAG_BIT_TEX1| \
+ FRAG_BIT_TEX2| \
+ FRAG_BIT_TEX3| \
+ FRAG_BIT_TEX4| \
+ FRAG_BIT_TEX5| \
+ FRAG_BIT_TEX6| \
+ FRAG_BIT_TEX7)
+/*@}*/
+
+
+/**
+ * Fragment program results
+ */
+typedef enum
+{
+ FRAG_RESULT_DEPTH = 0,
+ FRAG_RESULT_STENCIL = 1,
+ FRAG_RESULT_COLOR = 2,
+ FRAG_RESULT_DATA0 = 3,
+ FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
+} gl_frag_result;
+
+
+/**
+ * Indexes for all renderbuffers
+ */
+typedef enum
+{
+ /* the four standard color buffers */
+ BUFFER_FRONT_LEFT,
+ BUFFER_BACK_LEFT,
+ BUFFER_FRONT_RIGHT,
+ BUFFER_BACK_RIGHT,
+ BUFFER_DEPTH,
+ BUFFER_STENCIL,
+ BUFFER_ACCUM,
+ /* optional aux buffer */
+ BUFFER_AUX0,
+ /* generic renderbuffers */
+ BUFFER_COLOR0,
+ BUFFER_COLOR1,
+ BUFFER_COLOR2,
+ BUFFER_COLOR3,
+ BUFFER_COLOR4,
+ BUFFER_COLOR5,
+ BUFFER_COLOR6,
+ BUFFER_COLOR7,
+ BUFFER_COUNT
+} gl_buffer_index;
+
+/**
+ * Bit flags for all renderbuffers
+ */
+#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
+#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
+#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
+#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
+#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
+#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
+#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
+#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
+#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
+#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
+#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
+#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
+#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
+#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
+#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
+#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
+#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
+#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
+#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
+
+/**
+ * Mask of all the color buffer bits (but not accum).
+ */
+#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
+ BUFFER_BIT_BACK_LEFT | \
+ BUFFER_BIT_FRONT_RIGHT | \
+ BUFFER_BIT_BACK_RIGHT | \
+ BUFFER_BIT_AUX0 | \
+ BUFFER_BIT_COLOR0 | \
+ BUFFER_BIT_COLOR1 | \
+ BUFFER_BIT_COLOR2 | \
+ BUFFER_BIT_COLOR3 | \
+ BUFFER_BIT_COLOR4 | \
+ BUFFER_BIT_COLOR5 | \
+ BUFFER_BIT_COLOR6 | \
+ BUFFER_BIT_COLOR7)
+
+
+/**
+ * Framebuffer configuration (aka visual / pixelformat)
+ * Note: some of these fields should be boolean, but it appears that
+ * code in drivers/dri/common/util.c requires int-sized fields.
+ */
+struct gl_config
+{
+ GLboolean rgbMode;
+ GLboolean floatMode;
+ GLboolean colorIndexMode; /* XXX is this used anywhere? */
+ GLuint doubleBufferMode;
+ GLuint stereoMode;
+
+ GLboolean haveAccumBuffer;
+ GLboolean haveDepthBuffer;
+ GLboolean haveStencilBuffer;
+
+ GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
+ GLuint redMask, greenMask, blueMask, alphaMask;
+ GLint rgbBits; /* total bits for rgb */
+ GLint indexBits; /* total bits for colorindex */
+
+ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+
+ GLint numAuxBuffers;
+
+ GLint level;
+
+ /* EXT_visual_rating / GLX 1.2 */
+ GLint visualRating;
+
+ /* EXT_visual_info / GLX 1.2 */
+ GLint transparentPixel;
+ /* colors are floats scaled to ints */
+ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
+ GLint transparentIndex;
+
+ /* ARB_multisample / SGIS_multisample */
+ GLint sampleBuffers;
+ GLint samples;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+ GLint maxPbufferWidth;
+ GLint maxPbufferHeight;
+ GLint maxPbufferPixels;
+ GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
+ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
+
+ /* OML_swap_method */
+ GLint swapMethod;
+
+ /* EXT_texture_from_pixmap */
+ GLint bindToTextureRgb;
+ GLint bindToTextureRgba;
+ GLint bindToMipmapTexture;
+ GLint bindToTextureTargets;
+ GLint yInverted;
+};
+
+
+/**
+ * Data structure for color tables
+ */
+struct gl_color_table
+{
+ GLenum InternalFormat; /**< The user-specified format */
+ GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
+ GLuint Size; /**< number of entries in table */
+ GLfloat *TableF; /**< Color table, floating point values */
+ GLubyte *TableUB; /**< Color table, ubyte values */
+ GLubyte RedSize;
+ GLubyte GreenSize;
+ GLubyte BlueSize;
+ GLubyte AlphaSize;
+ GLubyte LuminanceSize;
+ GLubyte IntensitySize;
+};
+
+
+/**
+ * \name Bit flags used for updating material values.
+ */
+/*@{*/
+#define MAT_ATTRIB_FRONT_AMBIENT 0
+#define MAT_ATTRIB_BACK_AMBIENT 1
+#define MAT_ATTRIB_FRONT_DIFFUSE 2
+#define MAT_ATTRIB_BACK_DIFFUSE 3
+#define MAT_ATTRIB_FRONT_SPECULAR 4
+#define MAT_ATTRIB_BACK_SPECULAR 5
+#define MAT_ATTRIB_FRONT_EMISSION 6
+#define MAT_ATTRIB_BACK_EMISSION 7
+#define MAT_ATTRIB_FRONT_SHININESS 8
+#define MAT_ATTRIB_BACK_SHININESS 9
+#define MAT_ATTRIB_FRONT_INDEXES 10
+#define MAT_ATTRIB_BACK_INDEXES 11
+#define MAT_ATTRIB_MAX 12
+
+#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
+#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
+#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
+#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
+#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
+#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
+
+#define MAT_INDEX_AMBIENT 0
+#define MAT_INDEX_DIFFUSE 1
+#define MAT_INDEX_SPECULAR 2
+
+#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
+#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
+#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
+#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
+#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
+#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
+#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
+#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
+#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
+#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
+#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
+#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
+
+
+#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
+ MAT_BIT_FRONT_AMBIENT | \
+ MAT_BIT_FRONT_DIFFUSE | \
+ MAT_BIT_FRONT_SPECULAR | \
+ MAT_BIT_FRONT_SHININESS | \
+ MAT_BIT_FRONT_INDEXES)
+
+#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
+ MAT_BIT_BACK_AMBIENT | \
+ MAT_BIT_BACK_DIFFUSE | \
+ MAT_BIT_BACK_SPECULAR | \
+ MAT_BIT_BACK_SHININESS | \
+ MAT_BIT_BACK_INDEXES)
+
+#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
+/*@}*/
+
+
+#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
+#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
+
+/**
+ * Material shininess lookup table.
+ */
+struct gl_shine_tab
+{
+ struct gl_shine_tab *next, *prev;
+ GLfloat tab[SHINE_TABLE_SIZE+1];
+ GLfloat shininess;
+ GLuint refcount;
+};
+
+
+/**
+ * Light source state.
+ */
+struct gl_light
+{
+ struct gl_light *next; /**< double linked list with sentinel */
+ struct gl_light *prev;
+
+ GLfloat Ambient[4]; /**< ambient color */
+ GLfloat Diffuse[4]; /**< diffuse color */
+ GLfloat Specular[4]; /**< specular color */
+ GLfloat EyePosition[4]; /**< position in eye coordinates */
+ GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
+ GLfloat SpotExponent;
+ GLfloat SpotCutoff; /**< in degrees */
+ GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
+ GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
+ GLfloat ConstantAttenuation;
+ GLfloat LinearAttenuation;
+ GLfloat QuadraticAttenuation;
+ GLboolean Enabled; /**< On/off flag */
+
+ /**
+ * \name Derived fields
+ */
+ /*@{*/
+ GLbitfield _Flags; /**< State */
+
+ GLfloat _Position[4]; /**< position in eye/obj coordinates */
+ GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
+ GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
+ GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
+ GLfloat _VP_inf_spot_attenuation;
+
+ GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
+ GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
+ GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
+ GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
+ GLfloat _dli; /**< CI diffuse light intensity */
+ GLfloat _sli; /**< CI specular light intensity */
+ /*@}*/
+};
+
+
+/**
+ * Light model state.
+ */
+struct gl_lightmodel
+{
+ GLfloat Ambient[4]; /**< ambient color */
+ GLboolean LocalViewer; /**< Local (or infinite) view point? */
+ GLboolean TwoSide; /**< Two (or one) sided lighting? */
+ GLenum ColorControl; /**< either GL_SINGLE_COLOR
+ * or GL_SEPARATE_SPECULAR_COLOR */
+};
+
+
+/**
+ * Material state.
+ */
+struct gl_material
+{
+ GLfloat Attrib[MAT_ATTRIB_MAX][4];
+};
+
+
+/**
+ * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
+ */
+struct gl_accum_attrib
+{
+ GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
+};
+
+
+/**
+ * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
+ */
+struct gl_colorbuffer_attrib
+{
+ GLuint ClearIndex; /**< Index to use for glClear */
+ GLclampf ClearColor[4]; /**< Color to use for glClear */
+
+ GLuint IndexMask; /**< Color index write mask */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
+
+ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
+
+ /**
+ * \name alpha testing
+ */
+ /*@{*/
+ GLboolean AlphaEnabled; /**< Alpha test enabled flag */
+ GLenum AlphaFunc; /**< Alpha test function */
+ GLclampf AlphaRef; /**< Alpha reference value */
+ /*@}*/
+
+ /**
+ * \name Blending
+ */
+ /*@{*/
+ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
+ GLenum BlendSrcRGB; /**< Blending source operator */
+ GLenum BlendDstRGB; /**< Blending destination operator */
+ GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
+ GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
+ GLenum BlendEquationRGB; /**< Blending equation */
+ GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
+ GLfloat BlendColor[4]; /**< Blending color */
+ /*@}*/
+
+ /**
+ * \name Logic op
+ */
+ /*@{*/
+ GLenum LogicOp; /**< Logic operator */
+ GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
+ GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
+ GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
+ /*@}*/
+
+ GLboolean DitherFlag; /**< Dither enable flag */
+
+ GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+};
+
+
+/**
+ * Current attribute group (GL_CURRENT_BIT).
+ */
+struct gl_current_attrib
+{
+ /**
+ * \name Current vertex attributes.
+ * \note Values are valid only after FLUSH_VERTICES has been called.
+ * \note Index and Edgeflag current values are stored as floats in the
+ * SIX and SEVEN attribute slots.
+ */
+ GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
+
+ /**
+ * \name Current raster position attributes (always valid).
+ * \note This set of attributes is very similar to the SWvertex struct.
+ */
+ /*@{*/
+ GLfloat RasterPos[4];
+ GLfloat RasterDistance;
+ GLfloat RasterColor[4];
+ GLfloat RasterSecondaryColor[4];
+ GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
+ GLboolean RasterPosValid;
+ /*@}*/
+};
+
+
+/**
+ * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
+ */
+struct gl_depthbuffer_attrib
+{
+ GLenum Func; /**< Function for depth buffer compare */
+ GLclampd Clear; /**< Value to clear depth buffer to */
+ GLboolean Test; /**< Depth buffering enabled flag */
+ GLboolean Mask; /**< Depth buffer writable? */
+ GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
+ GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
+};
+
+
+/**
+ * Evaluator attribute group (GL_EVAL_BIT).
+ */
+struct gl_eval_attrib
+{
+ /**
+ * \name Enable bits
+ */
+ /*@{*/
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
+ GLboolean AutoNormal;
+ /*@}*/
+
+ /**
+ * \name Map Grid endpoints and divisions and calculated du values
+ */
+ /*@{*/
+ GLint MapGrid1un;
+ GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
+ GLint MapGrid2un, MapGrid2vn;
+ GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
+ GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
+ /*@}*/
+};
+
+
+/**
+ * Fog attribute group (GL_FOG_BIT).
+ */
+struct gl_fog_attrib
+{
+ GLboolean Enabled; /**< Fog enabled flag */
+ GLfloat Color[4]; /**< Fog color */
+ GLfloat Density; /**< Density >= 0.0 */
+ GLfloat Start; /**< Start distance in eye coords */
+ GLfloat End; /**< End distance in eye coords */
+ GLfloat Index; /**< Fog index */
+ GLenum Mode; /**< Fog mode */
+ GLboolean ColorSumEnabled;
+ GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
+ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
+};
+
+
+/**
+ * Hint attribute group (GL_HINT_BIT).
+ *
+ * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
+ */
+struct gl_hint_attrib
+{
+ GLenum PerspectiveCorrection;
+ GLenum PointSmooth;
+ GLenum LineSmooth;
+ GLenum PolygonSmooth;
+ GLenum Fog;
+ GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
+ GLenum TextureCompression; /**< GL_ARB_texture_compression */
+ GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
+};
+
+/**
+ * Light state flags.
+ */
+/*@{*/
+#define LIGHT_SPOT 0x1
+#define LIGHT_LOCAL_VIEWER 0x2
+#define LIGHT_POSITIONAL 0x4
+#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
+/*@}*/
+
+
+/**
+ * Lighting attribute group (GL_LIGHT_BIT).
+ */
+struct gl_light_attrib
+{
+ struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
+ struct gl_lightmodel Model; /**< Lighting model */
+
+ /**
+ * Must flush FLUSH_VERTICES before referencing:
+ */
+ /*@{*/
+ struct gl_material Material; /**< Includes front & back values */
+ /*@}*/
+
+ GLboolean Enabled; /**< Lighting enabled flag */
+ GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
+ GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
+ GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
+ GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
+ GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
+ GLboolean ColorMaterialEnabled;
+ GLenum ClampVertexColor;
+
+ struct gl_light EnabledList; /**< List sentinel */
+
+ /**
+ * Derived state for optimizations:
+ */
+ /*@{*/
+ GLboolean _NeedEyeCoords;
+ GLboolean _NeedVertices; /**< Use fast shader? */
+ GLbitfield _Flags; /**< LIGHT_* flags, see above */
+ GLfloat _BaseColor[2][3];
+ /*@}*/
+};
+
+
+/**
+ * Line attribute group (GL_LINE_BIT).
+ */
+struct gl_line_attrib
+{
+ GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
+ GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
+ GLushort StipplePattern; /**< Stipple pattern */
+ GLint StippleFactor; /**< Stipple repeat factor */
+ GLfloat Width; /**< Line width */
+};
+
+
+/**
+ * Display list attribute group (GL_LIST_BIT).
+ */
+struct gl_list_attrib
+{
+ GLuint ListBase;
+};
+
+
+/**
+ * Multisample attribute group (GL_MULTISAMPLE_BIT).
+ */
+struct gl_multisample_attrib
+{
+ GLboolean Enabled;
+ GLboolean _Enabled; /**< true if Enabled and multisample buffer */
+ GLboolean SampleAlphaToCoverage;
+ GLboolean SampleAlphaToOne;
+ GLboolean SampleCoverage;
+ GLfloat SampleCoverageValue;
+ GLboolean SampleCoverageInvert;
+};
+
+
+/**
+ * A pixelmap (see glPixelMap)
+ */
+struct gl_pixelmap
+{
+ GLint Size;
+ GLfloat Map[MAX_PIXEL_MAP_TABLE];
+ GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
+};
+
+
+/**
+ * Collection of all pixelmaps
+ */
+struct gl_pixelmaps
+{
+ struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
+ struct gl_pixelmap GtoG;
+ struct gl_pixelmap BtoB;
+ struct gl_pixelmap AtoA;
+ struct gl_pixelmap ItoR;
+ struct gl_pixelmap ItoG;
+ struct gl_pixelmap ItoB;
+ struct gl_pixelmap ItoA;
+ struct gl_pixelmap ItoI;
+ struct gl_pixelmap StoS;
+};
+
+
+/**
+ * Pixel attribute group (GL_PIXEL_MODE_BIT).
+ */
+struct gl_pixel_attrib
+{
+ GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
+
+ /*--- Begin Pixel Transfer State ---*/
+ /* Fields are in the order in which they're applied... */
+
+ /** Scale & Bias (index shift, offset) */
+ /*@{*/
+ GLfloat RedBias, RedScale;
+ GLfloat GreenBias, GreenScale;
+ GLfloat BlueBias, BlueScale;
+ GLfloat AlphaBias, AlphaScale;
+ GLfloat DepthBias, DepthScale;
+ GLint IndexShift, IndexOffset;
+ /*@}*/
+
+ /* Pixel Maps */
+ /* Note: actual pixel maps are not part of this attrib group */
+ GLboolean MapColorFlag;
+ GLboolean MapStencilFlag;
+
+ /*--- End Pixel Transfer State ---*/
+
+ /** glPixelZoom */
+ GLfloat ZoomX, ZoomY;
+
+ /** GL_SGI_texture_color_table */
+ GLfloat TextureColorTableScale[4]; /**< RGBA */
+ GLfloat TextureColorTableBias[4]; /**< RGBA */
+};
+
+
+/**
+ * Point attribute group (GL_POINT_BIT).
+ */
+struct gl_point_attrib
+{
+ GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
+ GLfloat Size; /**< User-specified point size */
+ GLfloat Params[3]; /**< GL_EXT_point_parameters */
+ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
+ GLfloat Threshold; /**< GL_EXT_point_parameters */
+ GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
+ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
+ GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
+ GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
+};
+
+
+/**
+ * Polygon attribute group (GL_POLYGON_BIT).
+ */
+struct gl_polygon_attrib
+{
+ GLenum FrontFace; /**< Either GL_CW or GL_CCW */
+ GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
+ GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
+ GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
+ GLboolean CullFlag; /**< Culling on/off flag */
+ GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
+ GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
+ GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
+ GLfloat OffsetFactor; /**< Polygon offset factor, from user */
+ GLfloat OffsetUnits; /**< Polygon offset units, from user */
+ GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
+ GLboolean OffsetLine; /**< Offset in GL_LINE mode */
+ GLboolean OffsetFill; /**< Offset in GL_FILL mode */
+};
+
+
+/**
+ * Scissor attributes (GL_SCISSOR_BIT).
+ */
+struct gl_scissor_attrib
+{
+ GLboolean Enabled; /**< Scissor test enabled? */
+ GLint X, Y; /**< Lower left corner of box */
+ GLsizei Width, Height; /**< Size of box */
+};
+
+
+/**
+ * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
+ *
+ * Three sets of stencil data are tracked so that OpenGL 2.0,
+ * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
+ * simultaneously. In each of the stencil state arrays, element 0 corresponds
+ * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
+ * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
+ * GL_EXT_stencil_two_side GL_BACK state.
+ *
+ * The derived value \c _BackFace is either 1 or 2 depending on whether or
+ * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
+ *
+ * The derived value \c _TestTwoSide is set when the front-face and back-face
+ * stencil state are different.
+ */
+struct gl_stencil_attrib
+{
+ GLboolean Enabled; /**< Enabled flag */
+ GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
+ GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
+ GLboolean _Enabled; /**< Enabled and stencil buffer present */
+ GLboolean _TestTwoSide;
+ GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
+ GLenum Function[3]; /**< Stencil function */
+ GLenum FailFunc[3]; /**< Fail function */
+ GLenum ZPassFunc[3]; /**< Depth buffer pass function */
+ GLenum ZFailFunc[3]; /**< Depth buffer fail function */
+ GLint Ref[3]; /**< Reference value */
+ GLuint ValueMask[3]; /**< Value mask */
+ GLuint WriteMask[3]; /**< Write mask */
+ GLuint Clear; /**< Clear value */
+};
+
+
+/**
+ * An index for each type of texture object. These correspond to the GL
+ * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
+ * Note: the order is from highest priority to lowest priority.
+ */
+typedef enum
+{
+ TEXTURE_2D_ARRAY_INDEX,
+ TEXTURE_1D_ARRAY_INDEX,
+ TEXTURE_CUBE_INDEX,
+ TEXTURE_3D_INDEX,
+ TEXTURE_RECT_INDEX,
+ TEXTURE_2D_INDEX,
+ TEXTURE_1D_INDEX,
+ NUM_TEXTURE_TARGETS
+} gl_texture_index;
+
+
+/**
+ * Bit flags for each type of texture object
+ * Used for Texture.Unit[]._ReallyEnabled flags.
+ */
+/*@{*/
+#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
+#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
+#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
+#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
+#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
+#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
+#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
+/*@}*/
+
+
+/**
+ * TexGenEnabled flags.
+ */
+/*@{*/
+#define S_BIT 1
+#define T_BIT 2
+#define R_BIT 4
+#define Q_BIT 8
+#define STR_BITS (S_BIT | T_BIT | R_BIT)
+/*@}*/
+
+
+/**
+ * Bit flag versions of the corresponding GL_ constants.
+ */
+/*@{*/
+#define TEXGEN_SPHERE_MAP 0x1
+#define TEXGEN_OBJ_LINEAR 0x2
+#define TEXGEN_EYE_LINEAR 0x4
+#define TEXGEN_REFLECTION_MAP_NV 0x8
+#define TEXGEN_NORMAL_MAP_NV 0x10
+
+#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV | \
+ TEXGEN_NORMAL_MAP_NV)
+#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV | \
+ TEXGEN_NORMAL_MAP_NV | \
+ TEXGEN_EYE_LINEAR)
+/*@}*/
+
+
+
+/** Tex-gen enabled for texture unit? */
+#define ENABLE_TEXGEN(unit) (1 << (unit))
+
+/** Non-identity texture matrix for texture unit? */
+#define ENABLE_TEXMAT(unit) (1 << (unit))
+
+
+/**
+ * Texel fetch function prototype. We use texel fetch functions to
+ * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
+ * texture images. These functions help to isolate us from the gritty
+ * details of all the various texture image encodings.
+ *
+ * \param texImage texture image.
+ * \param col texel column.
+ * \param row texel row.
+ * \param img texel image level/layer.
+ * \param texelOut output texel (up to 4 GLchans)
+ */
+typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ GLchan *texelOut );
+
+/**
+ * As above, but returns floats.
+ * Used for depth component images and for upcoming signed/float
+ * texture images.
+ */
+typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ GLfloat *texelOut );
+
+
+typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ const void *texel);
+
+
+/**
+ * Texture image state. Describes the dimensions of a texture image,
+ * the texel format and pointers to Texel Fetch functions.
+ */
+struct gl_texture_image
+{
+ GLint InternalFormat; /**< Internal format as given by the user */
+ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_COLOR_INDEX,
+ * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
+ * only. Used for choosing TexEnv arithmetic.
+ */
+ GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
+
+ GLuint Border; /**< 0 or 1 */
+ GLuint Width; /**< = 2^WidthLog2 + 2*Border */
+ GLuint Height; /**< = 2^HeightLog2 + 2*Border */
+ GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
+ GLuint Width2; /**< = Width - 2*Border */
+ GLuint Height2; /**< = Height - 2*Border */
+ GLuint Depth2; /**< = Depth - 2*Border */
+ GLuint WidthLog2; /**< = log2(Width2) */
+ GLuint HeightLog2; /**< = log2(Height2) */
+ GLuint DepthLog2; /**< = log2(Depth2) */
+ GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
+ GLfloat WidthScale; /**< used for mipmap LOD computation */
+ GLfloat HeightScale; /**< used for mipmap LOD computation */
+ GLfloat DepthScale; /**< used for mipmap LOD computation */
+ GLboolean IsClientData; /**< Data owned by client? */
+ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
+
+ struct gl_texture_object *TexObject; /**< Pointer back to parent object */
+
+ FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
+ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
+
+ GLuint RowStride; /**< Padded width in units of texels */
+ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
+ each 2D slice in 'Data', in texels */
+ GLvoid *Data; /**< Image data, accessed via FetchTexel() */
+
+ /**
+ * \name For device driver:
+ */
+ /*@{*/
+ void *DriverData; /**< Arbitrary device driver data */
+ /*@}*/
+};
+
+
+/**
+ * Indexes for cube map faces.
+ */
+typedef enum
+{
+ FACE_POS_X = 0,
+ FACE_NEG_X = 1,
+ FACE_POS_Y = 2,
+ FACE_NEG_Y = 3,
+ FACE_POS_Z = 4,
+ FACE_NEG_Z = 5,
+ MAX_FACES = 6
+} gl_face_index;
+
+
+/**
+ * Texture object state. Contains the array of mipmap images, border color,
+ * wrap modes, filter modes, shadow/texcompare state, and the per-texture
+ * color palette.
+ */
+struct gl_texture_object
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLint RefCount; /**< reference count */
+ GLuint Name; /**< the user-visible texture object ID */
+ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+ GLfloat Priority; /**< in [0,1] */
+ union {
+ GLfloat f[4];
+ GLuint ui[4];
+ GLint i[4];
+ } BorderColor; /**< Interpreted according to texture format */
+ GLenum WrapS; /**< S-axis texture image wrap mode */
+ GLenum WrapT; /**< T-axis texture image wrap mode */
+ GLenum WrapR; /**< R-axis texture image wrap mode */
+ GLenum MinFilter; /**< minification filter */
+ GLenum MagFilter; /**< magnification filter */
+ GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
+ GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
+ GLfloat LodBias; /**< OpenGL 1.4 */
+ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+ GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
+ GLenum CompareMode; /**< GL_ARB_shadow */
+ GLenum CompareFunc; /**< GL_ARB_shadow */
+ GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
+ GLenum DepthMode; /**< GL_ARB_depth_texture */
+ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
+ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
+ GLint CropRect[4]; /**< GL_OES_draw_texture */
+ GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
+ GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
+ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLboolean _Complete; /**< Is texture object complete? */
+ GLboolean _RenderToTexture; /**< Any rendering to this texture? */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+
+ /** Actual texture images, indexed by [cube face] and [mipmap level] */
+ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
+
+ /** GL_EXT_paletted_texture */
+ struct gl_color_table Palette;
+
+ /**
+ * \name For device driver.
+ * Note: instead of attaching driver data to this pointer, it's preferable
+ * to instead use this struct as a base class for your own texture object
+ * class. Driver->NewTextureObject() can be used to implement the
+ * allocation.
+ */
+ void *DriverData; /**< Arbitrary device driver data */
+};
+
+
+/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
+#define MAX_COMBINER_TERMS 4
+
+
+/**
+ * Texture combine environment state.
+ */
+struct gl_tex_env_combine_state
+{
+ GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
+ GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
+ /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
+ GLenum SourceRGB[MAX_COMBINER_TERMS];
+ GLenum SourceA[MAX_COMBINER_TERMS];
+ /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
+ GLenum OperandRGB[MAX_COMBINER_TERMS];
+ GLenum OperandA[MAX_COMBINER_TERMS];
+ GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
+ GLuint ScaleShiftA; /**< 0, 1 or 2 */
+ GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
+ GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
+};
+
+
+/**
+ * Texture coord generation state.
+ */
+struct gl_texgen
+{
+ GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
+ GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
+ GLfloat ObjectPlane[4];
+ GLfloat EyePlane[4];
+};
+
+
+/**
+ * Texture unit state. Contains enable flags, texture environment/function/
+ * combiners, texgen state, pointers to current texture objects and
+ * post-filter color tables.
+ */
+struct gl_texture_unit
+{
+ GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
+ GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
+
+ GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
+ GLfloat EnvColor[4];
+
+ struct gl_texgen GenS;
+ struct gl_texgen GenT;
+ struct gl_texgen GenR;
+ struct gl_texgen GenQ;
+ GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
+ GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
+
+ GLfloat LodBias; /**< for biasing mipmap levels */
+ GLenum BumpTarget;
+ GLfloat RotMatrix[4]; /* 2x2 matrix */
+
+ /**
+ * \name GL_EXT_texture_env_combine
+ */
+ struct gl_tex_env_combine_state Combine;
+
+ /**
+ * Derived state based on \c EnvMode and the \c BaseFormat of the
+ * currently enabled texture.
+ */
+ struct gl_tex_env_combine_state _EnvMode;
+
+ /**
+ * Currently enabled combiner state. This will point to either
+ * \c Combine or \c _EnvMode.
+ */
+ struct gl_tex_env_combine_state *_CurrentCombine;
+
+ /** Current texture object pointers */
+ struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
+
+ /** Points to highest priority, complete and enabled texture object */
+ struct gl_texture_object *_Current;
+
+ /** GL_SGI_texture_color_table */
+ /*@{*/
+ struct gl_color_table ColorTable;
+ struct gl_color_table ProxyColorTable;
+ GLboolean ColorTableEnabled;
+ /*@}*/
+};
+
+
+/**
+ * Texture attribute group (GL_TEXTURE_BIT).
+ */
+struct gl_texture_attrib
+{
+ GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
+ struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
+
+ struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
+
+ /** GL_ARB_seamless_cubemap */
+ GLboolean CubeMapSeamless;
+
+ /** GL_EXT_shared_texture_palette */
+ GLboolean SharedPalette;
+ struct gl_color_table Palette;
+
+ /** Texture units/samplers used by vertex or fragment texturing */
+ GLbitfield _EnabledUnits;
+
+ /** Texture coord units/sets used for fragment texturing */
+ GLbitfield _EnabledCoordUnits;
+
+ /** Texture coord units that have texgen enabled */
+ GLbitfield _TexGenEnabled;
+
+ /** Texture coord units that have non-identity matrices */
+ GLbitfield _TexMatEnabled;
+
+ /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
+ GLbitfield _GenFlags;
+};
+
+
+/**
+ * Transformation attribute group (GL_TRANSFORM_BIT).
+ */
+struct gl_transform_attrib
+{
+ GLenum MatrixMode; /**< Matrix mode */
+ GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
+ GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
+ GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
+ GLboolean Normalize; /**< Normalize all normals? */
+ GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
+ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
+ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
+
+ GLfloat CullEyePos[4];
+ GLfloat CullObjPos[4];
+};
+
+
+/**
+ * Viewport attribute group (GL_VIEWPORT_BIT).
+ */
+struct gl_viewport_attrib
+{
+ GLint X, Y; /**< position */
+ GLsizei Width, Height; /**< size */
+ GLfloat Near, Far; /**< Depth buffer range */
+ GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
+};
+
+
+/**
+ * GL_ARB_vertex/pixel_buffer_object buffer object
+ */
+struct gl_buffer_object
+{
+ _glthread_Mutex Mutex;
+ GLint RefCount;
+ GLuint Name;
+ GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
+ GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
+ GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
+ /** Fields describing a mapped buffer */
+ /*@{*/
+ GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
+ GLvoid *Pointer; /**< User-space address of mapping */
+ GLintptr Offset; /**< Mapped offset */
+ GLsizeiptr Length; /**< Mapped length */
+ /*@}*/
+ GLboolean Written; /**< Ever written to? (for debugging) */
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+};
+
+
+/**
+ * Client pixel packing/unpacking attributes
+ */
+struct gl_pixelstore_attrib
+{
+ GLint Alignment;
+ GLint RowLength;
+ GLint SkipPixels;
+ GLint SkipRows;
+ GLint ImageHeight;
+ GLint SkipImages;
+ GLboolean SwapBytes;
+ GLboolean LsbFirst;
+ GLboolean ClientStorage; /**< GL_APPLE_client_storage */
+ GLboolean Invert; /**< GL_MESA_pack_invert */
+ struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
+};
+
+
+/**
+ * Client vertex array attributes
+ */
+struct gl_client_array
+{
+ GLint Size; /**< components per element (1,2,3,4) */
+ GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
+ GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
+ GLsizei Stride; /**< user-specified stride */
+ GLsizei StrideB; /**< actual stride in bytes */
+ const GLubyte *Ptr; /**< Points to array data */
+ GLboolean Enabled; /**< Enabled flag is a boolean */
+ GLboolean Normalized; /**< GL_ARB_vertex_program */
+ GLboolean Integer; /**< Integer-valued? */
+ GLuint _ElementSize; /**< size of each element in bytes */
+
+ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
+ GLuint _MaxElement; /**< max element index into array buffer + 1 */
+};
+
+
+/**
+ * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
+ * extension, but a nice encapsulation in any case.
+ */
+struct gl_array_object
+{
+ /** Name of the array object as received from glGenVertexArrayAPPLE. */
+ GLuint Name;
+
+ GLint RefCount;
+ _glthread_Mutex Mutex;
+ GLboolean VBOonly; /**< require all arrays to live in VBOs? */
+
+ /** Conventional vertex arrays */
+ /*@{*/
+ struct gl_client_array Vertex;
+ struct gl_client_array Weight;
+ struct gl_client_array Normal;
+ struct gl_client_array Color;
+ struct gl_client_array SecondaryColor;
+ struct gl_client_array FogCoord;
+ struct gl_client_array Index;
+ struct gl_client_array EdgeFlag;
+ struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
+ struct gl_client_array PointSize;
+ /*@}*/
+
+ /**
+ * Generic arrays for vertex programs/shaders.
+ * For NV vertex programs, these attributes alias and take priority
+ * over the conventional attribs above. For ARB vertex programs and
+ * GLSL vertex shaders, these attributes are separate.
+ */
+ struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
+
+ /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
+ GLbitfield _Enabled;
+
+ /**
+ * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
+ * we can determine the max legal (in bounds) glDrawElements array index.
+ */
+ GLuint _MaxElement;
+};
+
+
+/**
+ * Vertex array state
+ */
+struct gl_array_attrib
+{
+ /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
+ struct gl_array_object *ArrayObj;
+
+ /** The default vertex array object */
+ struct gl_array_object *DefaultArrayObj;
+
+ /** Array objects (GL_ARB/APPLE_vertex_array_object) */
+ struct _mesa_HashTable *Objects;
+
+ GLint ActiveTexture; /**< Client Active Texture */
+ GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
+ GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
+
+ /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
+ GLboolean PrimitiveRestart;
+ GLuint RestartIndex;
+
+ GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
+
+ /* GL_ARB_vertex_buffer_object */
+ struct gl_buffer_object *ArrayBufferObj;
+ struct gl_buffer_object *ElementArrayBufferObj;
+};
+
+
+/**
+ * Feedback buffer state
+ */
+struct gl_feedback
+{
+ GLenum Type;
+ GLbitfield _Mask; /**< FB_* bits */
+ GLfloat *Buffer;
+ GLuint BufferSize;
+ GLuint Count;
+};
+
+
+/**
+ * Selection buffer state
+ */
+struct gl_selection
+{
+ GLuint *Buffer; /**< selection buffer */
+ GLuint BufferSize; /**< size of the selection buffer */
+ GLuint BufferCount; /**< number of values in the selection buffer */
+ GLuint Hits; /**< number of records in the selection buffer */
+ GLuint NameStackDepth; /**< name stack depth */
+ GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
+ GLboolean HitFlag; /**< hit flag */
+ GLfloat HitMinZ; /**< minimum hit depth */
+ GLfloat HitMaxZ; /**< maximum hit depth */
+};
+
+
+/**
+ * 1-D Evaluator control points
+ */
+struct gl_1d_map
+{
+ GLuint Order; /**< Number of control points */
+ GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
+ GLfloat *Points; /**< Points to contiguous control points */
+};
+
+
+/**
+ * 2-D Evaluator control points
+ */
+struct gl_2d_map
+{
+ GLuint Uorder; /**< Number of control points in U dimension */
+ GLuint Vorder; /**< Number of control points in V dimension */
+ GLfloat u1, u2, du;
+ GLfloat v1, v2, dv;
+ GLfloat *Points; /**< Points to contiguous control points */
+};
+
+
+/**
+ * All evaluator control point state
+ */
+struct gl_evaluators
+{
+ /**
+ * \name 1-D maps
+ */
+ /*@{*/
+ struct gl_1d_map Map1Vertex3;
+ struct gl_1d_map Map1Vertex4;
+ struct gl_1d_map Map1Index;
+ struct gl_1d_map Map1Color4;
+ struct gl_1d_map Map1Normal;
+ struct gl_1d_map Map1Texture1;
+ struct gl_1d_map Map1Texture2;
+ struct gl_1d_map Map1Texture3;
+ struct gl_1d_map Map1Texture4;
+ struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
+ /*@}*/
+
+ /**
+ * \name 2-D maps
+ */
+ /*@{*/
+ struct gl_2d_map Map2Vertex3;
+ struct gl_2d_map Map2Vertex4;
+ struct gl_2d_map Map2Index;
+ struct gl_2d_map Map2Color4;
+ struct gl_2d_map Map2Normal;
+ struct gl_2d_map Map2Texture1;
+ struct gl_2d_map Map2Texture2;
+ struct gl_2d_map Map2Texture3;
+ struct gl_2d_map Map2Texture4;
+ struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
+ /*@}*/
+};
+
+
+/**
+ * Names of the various vertex/fragment program register files, etc.
+ *
+ * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
+ * All values should fit in a 4-bit field.
+ *
+ * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
+ * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
+ * be "uniform" variables since they can only be set outside glBegin/End.
+ * They're also all stored in the same Parameters array.
+ */
+typedef enum
+{
+ PROGRAM_TEMPORARY, /**< machine->Temporary[] */
+ PROGRAM_INPUT, /**< machine->Inputs[] */
+ PROGRAM_OUTPUT, /**< machine->Outputs[] */
+ PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
+ PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
+ PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
+ PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
+ PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
+ PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
+ PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
+ PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
+ PROGRAM_ADDRESS, /**< machine->AddressReg */
+ PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
+ PROGRAM_UNDEFINED, /**< Invalid/TBD value */
+ PROGRAM_FILE_MAX
+} gl_register_file;
+
+
+/** Vertex and fragment instructions */
+struct prog_instruction;
+struct gl_program_parameter_list;
+struct gl_uniform_list;
+
+
+/**
+ * Base class for any kind of program object
+ */
+struct gl_program
+{
+ GLuint Id;
+ GLubyte *String; /**< Null-terminated program text */
+ GLint RefCount;
+ GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
+ GLenum Format; /**< String encoding format */
+ GLboolean Resident;
+
+ struct prog_instruction *Instructions;
+
+ GLbitfield InputsRead; /**< Bitmask of which input regs are read */
+ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
+ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
+ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
+ GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
+ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
+
+
+ /** Named parameters, constants, etc. from program text */
+ struct gl_program_parameter_list *Parameters;
+ /** Numbered local parameters */
+ GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
+
+ /** Vertex/fragment shader varying vars */
+ struct gl_program_parameter_list *Varying;
+ /** Vertex program user-defined attributes */
+ struct gl_program_parameter_list *Attributes;
+
+ /** Map from sampler unit to texture unit (set by glUniform1i()) */
+ GLubyte SamplerUnits[MAX_SAMPLERS];
+ /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
+ gl_texture_index SamplerTargets[MAX_SAMPLERS];
+
+ /** Bitmask of which register files are read/written with indirect
+ * addressing. Mask of (1 << PROGRAM_x) bits.
+ */
+ GLbitfield IndirectRegisterFiles;
+
+ /** Logical counts */
+ /*@{*/
+ GLuint NumInstructions;
+ GLuint NumTemporaries;
+ GLuint NumParameters;
+ GLuint NumAttributes;
+ GLuint NumAddressRegs;
+ GLuint NumAluInstructions;
+ GLuint NumTexInstructions;
+ GLuint NumTexIndirections;
+ /*@}*/
+ /** Native, actual h/w counts */
+ /*@{*/
+ GLuint NumNativeInstructions;
+ GLuint NumNativeTemporaries;
+ GLuint NumNativeParameters;
+ GLuint NumNativeAttributes;
+ GLuint NumNativeAddressRegs;
+ GLuint NumNativeAluInstructions;
+ GLuint NumNativeTexInstructions;
+ GLuint NumNativeTexIndirections;
+ /*@}*/
+};
+
+
+/** Vertex program object */
+struct gl_vertex_program
+{
+ struct gl_program Base; /**< base class */
+ GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
+ GLboolean IsPositionInvariant;
+};
+
+
+/** Geometry program object */
+struct gl_geometry_program
+{
+ struct gl_program Base; /**< base class */
+
+ GLint VerticesOut;
+ GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
+ GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
+ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+};
+
+
+/** Fragment program object */
+struct gl_fragment_program
+{
+ struct gl_program Base; /**< base class */
+ GLenum FogOption;
+ GLboolean UsesKill; /**< shader uses KIL instruction */
+ GLboolean OriginUpperLeft;
+ GLboolean PixelCenterInteger;
+};
+
+
+/**
+ * State common to vertex and fragment programs.
+ */
+struct gl_program_state
+{
+ GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
+ const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
+};
+
+
+/**
+ * Context state for vertex programs.
+ */
+struct gl_vertex_program_state
+{
+ GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
+ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
+ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
+ struct gl_vertex_program *Current; /**< User-bound vertex program */
+
+ /** Currently enabled and valid vertex program (including internal
+ * programs, user-defined vertex programs and GLSL vertex shaders).
+ * This is the program we must use when rendering.
+ */
+ struct gl_vertex_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /* For GL_NV_vertex_program only: */
+ GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
+ GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
+
+ /** Should fixed-function T&L be implemented with a vertex prog? */
+ GLboolean _MaintainTnlProgram;
+
+ /** Program to emulate fixed-function T&L (see above) */
+ struct gl_vertex_program *_TnlProgram;
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+
+ GLboolean _Overriden;
+};
+
+
+/**
+ * Context state for geometry programs.
+ */
+struct gl_geometry_program_state
+{
+ GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
+ GLboolean _Enabled; /**< Enabled and valid program? */
+ struct gl_geometry_program *Current; /**< user-bound geometry program */
+
+ /** Currently enabled and valid program (including internal programs
+ * and compiled shader programs).
+ */
+ struct gl_geometry_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+};
+
+/**
+ * Context state for fragment programs.
+ */
+struct gl_fragment_program_state
+{
+ GLboolean Enabled; /**< User-set fragment program enable flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
+ struct gl_fragment_program *Current; /**< User-bound fragment program */
+
+ /** Currently enabled and valid fragment program (including internal
+ * programs, user-defined fragment programs and GLSL fragment shaders).
+ * This is the program we must use when rendering.
+ */
+ struct gl_fragment_program *_Current;
+
+ GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
+
+ /** Should fixed-function texturing be implemented with a fragment prog? */
+ GLboolean _MaintainTexEnvProgram;
+
+ /** Program to emulate fixed-function texture env/combine (see above) */
+ struct gl_fragment_program *_TexEnvProgram;
+
+ /** Cache of fixed-function programs */
+ struct gl_program_cache *Cache;
+};
+
+
+/**
+ * ATI_fragment_shader runtime state
+ */
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
+
+struct atifs_instruction;
+struct atifs_setupinst;
+
+/**
+ * ATI fragment shader
+ */
+struct ati_fragment_shader
+{
+ GLuint Id;
+ GLint RefCount;
+ struct atifs_instruction *Instructions[2];
+ struct atifs_setupinst *SetupInst[2];
+ GLfloat Constants[8][4];
+ GLbitfield LocalConstDef; /**< Indicates which constants have been set */
+ GLubyte numArithInstr[2];
+ GLubyte regsAssigned[2];
+ GLubyte NumPasses; /**< 1 or 2 */
+ GLubyte cur_pass;
+ GLubyte last_optype;
+ GLboolean interpinp1;
+ GLboolean isValid;
+ GLuint swizzlerq;
+};
+
+/**
+ * Context state for GL_ATI_fragment_shader
+ */
+struct gl_ati_fragment_shader_state
+{
+ GLboolean Enabled;
+ GLboolean _Enabled; /**< enabled and valid shader? */
+ GLboolean Compiling;
+ GLfloat GlobalConstants[8][4];
+ struct ati_fragment_shader *Current;
+};
+
+
+/**
+ * Occlusion/timer query object.
+ */
+struct gl_query_object
+{
+ GLenum Target; /**< The query target, when active */
+ GLuint Id; /**< hash table ID/name */
+ GLuint64EXT Result; /**< the counter */
+ GLboolean Active; /**< inside Begin/EndQuery */
+ GLboolean Ready; /**< result is ready? */
+};
+
+
+/**
+ * Context state for query objects.
+ */
+struct gl_query_state
+{
+ struct _mesa_HashTable *QueryObjects;
+ struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
+ struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
+
+ /** GL_NV_conditional_render */
+ struct gl_query_object *CondRenderQuery;
+
+ /** GL_EXT_transform_feedback */
+ struct gl_query_object *PrimitivesGenerated;
+ struct gl_query_object *PrimitivesWritten;
+
+ /** GL_ARB_timer_query */
+ struct gl_query_object *TimeElapsed;
+
+ GLenum CondRenderMode;
+};
+
+
+/** Sync object state */
+struct gl_sync_object {
+ struct simple_node link;
+ GLenum Type; /**< GL_SYNC_FENCE */
+ GLuint Name; /**< Fence name */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending; /**< Object was deleted while there were still
+ * live references (e.g., sync not yet finished)
+ */
+ GLenum SyncCondition;
+ GLbitfield Flags; /**< Flags passed to glFenceSync */
+ GLuint StatusFlag:1; /**< Has the sync object been signaled? */
+};
+
+
+/** Set by #pragma directives */
+struct gl_sl_pragmas
+{
+ GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
+ GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
+ GLboolean Optimize; /**< defaults on */
+ GLboolean Debug; /**< defaults off */
+};
+
+
+/**
+ * A GLSL vertex or fragment shader object.
+ */
+struct gl_shader
+{
+ GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
+ GLuint Name; /**< AKA the handle */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+ GLboolean CompileStatus;
+ GLboolean Main; /**< shader defines main() */
+ GLboolean UnresolvedRefs;
+ const GLchar *Source; /**< Source code string */
+ GLuint SourceChecksum; /**< for debug/logging purposes */
+ struct gl_program *Program; /**< Post-compile assembly code */
+ GLchar *InfoLog;
+ struct gl_sl_pragmas Pragmas;
+
+ unsigned Version; /**< GLSL version used for linking */
+
+ struct exec_list *ir;
+ struct glsl_symbol_table *symbols;
+
+ /** Shaders containing built-in functions that are used for linking. */
+ struct gl_shader *builtins_to_link[16];
+ unsigned num_builtins_to_link;
+};
+
+
+/**
+ * A GLSL program object.
+ * Basically a linked collection of vertex and fragment shaders.
+ */
+struct gl_shader_program
+{
+ GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
+ GLuint Name; /**< aka handle or ID */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+
+ GLuint NumShaders; /**< number of attached shaders */
+ struct gl_shader **Shaders; /**< List of attached the shaders */
+
+ /** User-defined attribute bindings (glBindAttribLocation) */
+ struct gl_program_parameter_list *Attributes;
+
+ /** Transform feedback varyings */
+ struct {
+ GLenum BufferMode;
+ GLuint NumVarying;
+ GLchar **VaryingNames; /**< Array [NumVarying] of char * */
+ } TransformFeedback;
+
+ /** Geometry shader state - copied into gl_geometry_program at link time */
+ struct {
+ GLint VerticesOut;
+ GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
+ GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
+ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+ } Geom;
+
+ /* post-link info: */
+ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
+ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
+ struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
+ struct gl_uniform_list *Uniforms;
+ struct gl_program_parameter_list *Varying;
+ GLboolean LinkStatus; /**< GL_LINK_STATUS */
+ GLboolean Validated;
+ GLboolean _Used; /**< Ever used for drawing? */
+ GLchar *InfoLog;
+
+ unsigned Version; /**< GLSL version used for linking */
+
+ /**
+ * Per-stage shaders resulting from the first stage of linking.
+ *
+ * Set of linked shaders for this program. The array is accessed using the
+ * \c MESA_SHADER_* defines. Entries for non-existent stages will be
+ * \c NULL.
+ */
+ struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
+};
+
+
+#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
+#define GLSL_LOG 0x2 /**< Write shaders to files */
+#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
+#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
+#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
+
+
+/**
+ * Context state for GLSL vertex/fragment shaders.
+ */
+struct gl_shader_state
+{
+ /**
+ * Programs used for rendering
+ *
+ * There is a separate program set for each shader stage. If
+ * GL_EXT_separate_shader_objects is not supported, each of these must point
+ * to \c NULL or to the same program.
+ */
+ struct gl_shader_program *CurrentVertexProgram;
+ struct gl_shader_program *CurrentGeometryProgram;
+ struct gl_shader_program *CurrentFragmentProgram;
+
+ /**
+ * Program used by glUniform calls.
+ *
+ * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
+ */
+ struct gl_shader_program *ActiveProgram;
+
+ void *MemPool;
+
+ GLbitfield Flags; /**< Mask of GLSL_x flags */
+};
+
+/**
+ * Compiler options for a single GLSL shaders type
+ */
+struct gl_shader_compiler_options
+{
+ /** Driver-selectable options: */
+ GLboolean EmitCondCodes; /**< Use condition codes? */
+ GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
+ /**
+ * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
+ * support control flow.
+ */
+ GLboolean EmitNoIfs;
+ GLboolean EmitNoLoops;
+ GLboolean EmitNoFunctions;
+ GLboolean EmitNoCont; /**< Emit CONT opcode? */
+ GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
+ GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
+ GLboolean EmitNoPow; /**< Emit POW opcodes? */
+
+ /**
+ * \name Forms of indirect addressing the driver cannot do.
+ */
+ /*@{*/
+ GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
+ GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
+ GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
+ GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
+ /*@}*/
+
+ GLuint MaxUnrollIterations;
+
+ struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
+};
+
+/**
+ * Transform feedback object state
+ */
+struct gl_transform_feedback_object
+{
+ GLuint Name; /**< AKA the object ID */
+ GLint RefCount;
+ GLboolean Active; /**< Is transform feedback enabled? */
+ GLboolean Paused; /**< Is transform feedback paused? */
+
+ /** The feedback buffers */
+ GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
+ struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
+
+ /** Start of feedback data in dest buffer */
+ GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
+ /** Max data to put into dest buffer (in bytes) */
+ GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
+};
+
+
+/**
+ * Context state for transform feedback.
+ */
+struct gl_transform_feedback
+{
+ GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
+
+ GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
+
+ /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
+ struct gl_buffer_object *CurrentBuffer;
+
+ /** The table of all transform feedback objects */
+ struct _mesa_HashTable *Objects;
+
+ /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
+ struct gl_transform_feedback_object *CurrentObject;
+
+ /** The default xform-fb object (Name==0) */
+ struct gl_transform_feedback_object *DefaultObject;
+};
+
+
+
+/**
+ * State which can be shared by multiple contexts:
+ */
+struct gl_shared_state
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLint RefCount; /**< Reference count */
+ struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
+ struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
+
+ /** Default texture objects (shared by all texture units) */
+ struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
+
+ /** Fallback texture used when a bound texture is incomplete */
+ struct gl_texture_object *FallbackTex;
+
+ /**
+ * \name Thread safety and statechange notification for texture
+ * objects.
+ *
+ * \todo Improve the granularity of locking.
+ */
+ /*@{*/
+ _glthread_Mutex TexMutex; /**< texobj thread safety */
+ GLuint TextureStateStamp; /**< state notification for shared tex */
+ /*@}*/
+
+ /** Default buffer object for vertex arrays that aren't in VBOs */
+ struct gl_buffer_object *NullBufferObj;
+
+ /**
+ * \name Vertex/geometry/fragment programs
+ */
+ /*@{*/
+ struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
+ struct gl_vertex_program *DefaultVertexProgram;
+ struct gl_fragment_program *DefaultFragmentProgram;
+ struct gl_geometry_program *DefaultGeometryProgram;
+ /*@}*/
+
+ /* GL_ATI_fragment_shader */
+ struct _mesa_HashTable *ATIShaders;
+ struct ati_fragment_shader *DefaultFragmentShader;
+
+ struct _mesa_HashTable *BufferObjects;
+
+ /** Table of both gl_shader and gl_shader_program objects */
+ struct _mesa_HashTable *ShaderObjects;
+
+ /* GL_EXT_framebuffer_object */
+ struct _mesa_HashTable *RenderBuffers;
+ struct _mesa_HashTable *FrameBuffers;
+
+ /* GL_ARB_sync */
+ struct simple_node SyncObjects;
+
+ void *DriverData; /**< Device driver shared state */
+};
+
+
+
+
+/**
+ * A renderbuffer stores colors or depth values or stencil values.
+ * A framebuffer object will have a collection of these.
+ * Data are read/written to the buffer with a handful of Get/Put functions.
+ *
+ * Instances of this object are allocated with the Driver's NewRenderbuffer
+ * hook. Drivers will likely wrap this class inside a driver-specific
+ * class to simulate inheritance.
+ */
+struct gl_renderbuffer
+{
+#define RB_MAGIC 0xaabbccdd
+ int Magic; /** XXX TEMPORARY DEBUG INFO */
+ _glthread_Mutex Mutex; /**< for thread safety */
+ GLuint ClassID; /**< Useful for drivers */
+ GLuint Name;
+ GLint RefCount;
+ GLuint Width, Height;
+ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+
+ GLenum InternalFormat; /**< The user-specified format */
+ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
+ GL_STENCIL_INDEX. */
+ GLuint Format; /**< The actual format: MESA_FORMAT_x */
+
+ GLubyte NumSamples;
+
+ GLenum DataType; /**< Type of values passed to the Get/Put functions */
+ GLvoid *Data; /**< This may not be used by some kinds of RBs */
+
+ /* Used to wrap one renderbuffer around another: */
+ struct gl_renderbuffer *Wrapped;
+
+ /* Delete this renderbuffer */
+ void (*Delete)(struct gl_renderbuffer *rb);
+
+ /* Allocate new storage for this renderbuffer */
+ GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height);
+
+ /* Lock/Unlock are called before/after calling the Get/Put functions.
+ * Not sure this is the right place for these yet.
+ void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
+ void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
+ */
+
+ /* Return a pointer to the element/pixel at (x,y).
+ * Should return NULL if the buffer memory can't be directly addressed.
+ */
+ void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y);
+
+ /* Get/Read a row of values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values);
+
+ /* Get/Read values at arbitrary locations.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values);
+
+ /* Put/Write a row of values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask);
+
+ /* Put/Write a row of RGB values. This is a special-case routine that's
+ * only used for RGBA renderbuffers when the source data is GL_RGB. That's
+ * a common case for glDrawPixels and some triangle routines.
+ * The values will be of format GL_RGB and type DataType.
+ */
+ void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask);
+
+
+ /* Put/Write a row of identical values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask);
+
+ /* Put/Write values at arbitrary locations.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask);
+ /* Put/Write identical values at arbitrary locations.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask);
+};
+
+
+/**
+ * A renderbuffer attachment points to either a texture object (and specifies
+ * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
+ */
+struct gl_renderbuffer_attachment
+{
+ GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
+ GLboolean Complete;
+
+ /**
+ * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
+ * application supplied renderbuffer object.
+ */
+ struct gl_renderbuffer *Renderbuffer;
+
+ /**
+ * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
+ * supplied texture object.
+ */
+ struct gl_texture_object *Texture;
+ GLuint TextureLevel; /**< Attached mipmap level. */
+ GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
+ GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
+ * and 2D array textures */
+};
+
+
+/**
+ * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
+ * In C++ terms, think of this as a base class from which device drivers
+ * will make derived classes.
+ */
+struct gl_framebuffer
+{
+ _glthread_Mutex Mutex; /**< for thread safety */
+ /**
+ * If zero, this is a window system framebuffer. If non-zero, this
+ * is a FBO framebuffer; note that for some devices (i.e. those with
+ * a natural pixel coordinate system for FBOs that differs from the
+ * OpenGL/Mesa coordinate system), this means that the viewport,
+ * polygon face orientation, and polygon stipple will have to be inverted.
+ */
+ GLuint Name;
+
+ GLint RefCount;
+ GLboolean DeletePending;
+
+ /**
+ * The framebuffer's visual. Immutable if this is a window system buffer.
+ * Computed from attachments if user-made FBO.
+ */
+ struct gl_config Visual;
+
+ GLboolean Initialized;
+
+ GLuint Width, Height; /**< size of frame buffer in pixels */
+
+ /** \name Drawing bounds (Intersection of buffer size and scissor box) */
+ /*@{*/
+ GLint _Xmin, _Xmax; /**< inclusive */
+ GLint _Ymin, _Ymax; /**< exclusive */
+ /*@}*/
+
+ /** \name Derived Z buffer stuff */
+ /*@{*/
+ GLuint _DepthMax; /**< Max depth buffer value */
+ GLfloat _DepthMaxF; /**< Float max depth buffer value */
+ GLfloat _MRD; /**< minimum resolvable difference in Z values */
+ /*@}*/
+
+ /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
+ GLenum _Status;
+
+ /** Integer color values */
+ GLboolean _IntegerColor;
+
+ /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
+ struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
+
+ /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
+ * attribute group and GL_PIXEL attribute group, respectively.
+ */
+ GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
+ GLenum ColorReadBuffer;
+
+ /** Computed from ColorDraw/ReadBuffer above */
+ GLuint _NumColorDrawBuffers;
+ GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
+ GLint _ColorReadBufferIndex; /* -1 = None */
+ struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
+ struct gl_renderbuffer *_ColorReadBuffer;
+
+ /** The Actual depth/stencil buffers to use. May be wrappers around the
+ * depth/stencil buffers attached above. */
+ struct gl_renderbuffer *_DepthBuffer;
+ struct gl_renderbuffer *_StencilBuffer;
+
+ /** Delete this framebuffer */
+ void (*Delete)(struct gl_framebuffer *fb);
+};
+
+
+/**
+ * Limits for vertex and fragment programs/shaders.
+ */
+struct gl_program_constants
+{
+ /* logical limits */
+ GLuint MaxInstructions;
+ GLuint MaxAluInstructions;
+ GLuint MaxTexInstructions;
+ GLuint MaxTexIndirections;
+ GLuint MaxAttribs;
+ GLuint MaxTemps;
+ GLuint MaxAddressRegs;
+ GLuint MaxParameters;
+ GLuint MaxLocalParams;
+ GLuint MaxEnvParams;
+ /* native/hardware limits */
+ GLuint MaxNativeInstructions;
+ GLuint MaxNativeAluInstructions;
+ GLuint MaxNativeTexInstructions;
+ GLuint MaxNativeTexIndirections;
+ GLuint MaxNativeAttribs;
+ GLuint MaxNativeTemps;
+ GLuint MaxNativeAddressRegs;
+ GLuint MaxNativeParameters;
+ /* For shaders */
+ GLuint MaxUniformComponents;
+ /* GL_ARB_geometry_shader4 */
+ GLuint MaxGeometryTextureImageUnits;
+ GLuint MaxGeometryVaryingComponents;
+ GLuint MaxVertexVaryingComponents;
+ GLuint MaxGeometryUniformComponents;
+ GLuint MaxGeometryOutputVertices;
+ GLuint MaxGeometryTotalOutputComponents;
+};
+
+
+/**
+ * Constants which may be overridden by device driver during context creation
+ * but are never changed after that.
+ */
+struct gl_constants
+{
+ GLint MaxTextureMbytes; /**< Max memory per image, in MB */
+ GLint MaxTextureLevels; /**< Max mipmap levels. */
+ GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
+ GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
+ GLint MaxArrayTextureLayers; /**< Max layers in array textures */
+ GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
+ GLuint MaxTextureCoordUnits;
+ GLuint MaxTextureImageUnits;
+ GLuint MaxVertexTextureImageUnits;
+ GLuint MaxCombinedTextureImageUnits;
+ GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
+ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
+ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
+
+ GLuint MaxArrayLockSize;
+
+ GLint SubPixelBits;
+
+ GLfloat MinPointSize, MaxPointSize; /**< aliased */
+ GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
+ GLfloat PointSizeGranularity;
+ GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
+ GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
+ GLfloat LineWidthGranularity;
+
+ GLuint MaxColorTableSize;
+
+ GLuint MaxClipPlanes;
+ GLuint MaxLights;
+ GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
+ GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
+
+ GLuint MaxViewportWidth, MaxViewportHeight;
+
+ struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
+ struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
+ struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
+ GLuint MaxProgramMatrices;
+ GLuint MaxProgramMatrixStackDepth;
+
+ /** vertex array / buffer object bounds checking */
+ GLboolean CheckArrayBounds;
+
+ GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
+
+ GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
+ GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
+ GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
+
+ GLuint MaxVarying; /**< Number of float[4] varying parameters */
+
+ GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
+
+ /** Which texture units support GL_ATI_envmap_bumpmap as targets */
+ GLbitfield SupportedBumpUnits;
+
+ /**
+ * Maximum amount of time, measured in nanseconds, that the server can wait.
+ */
+ GLuint64 MaxServerWaitTimeout;
+
+ /** GL_EXT_provoking_vertex */
+ GLboolean QuadsFollowProvokingVertexConvention;
+
+ /** OpenGL version 3.0 */
+ GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
+
+ /** OpenGL version 3.2 */
+ GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
+
+ /** GL_EXT_transform_feedback */
+ GLuint MaxTransformFeedbackSeparateAttribs;
+ GLuint MaxTransformFeedbackSeparateComponents;
+ GLuint MaxTransformFeedbackInterleavedComponents;
+
+ /** GL_EXT_gpu_shader4 */
+ GLint MinProgramTexelOffset, MaxProgramTexelOffset;
+};
+
+
+/**
+ * Enable flag for each OpenGL extension. Different device drivers will
+ * enable different extensions at runtime.
+ */
+struct gl_extensions
+{
+ GLboolean dummy; /* don't remove this! */
+ GLboolean ARB_blend_func_extended;
+ GLboolean ARB_copy_buffer;
+ GLboolean ARB_depth_buffer_float;
+ GLboolean ARB_depth_clamp;
+ GLboolean ARB_depth_texture;
+ GLboolean ARB_draw_buffers;
+ GLboolean ARB_draw_elements_base_vertex;
+ GLboolean ARB_draw_instanced;
+ GLboolean ARB_fragment_coord_conventions;
+ GLboolean ARB_fragment_program;
+ GLboolean ARB_fragment_program_shadow;
+ GLboolean ARB_fragment_shader;
+ GLboolean ARB_framebuffer_object;
+ GLboolean ARB_explicit_attrib_location;
+ GLboolean ARB_geometry_shader4;
+ GLboolean ARB_half_float_pixel;
+ GLboolean ARB_half_float_vertex;
+ GLboolean ARB_instanced_arrays;
+ GLboolean ARB_map_buffer_range;
+ GLboolean ARB_multisample;
+ GLboolean ARB_multitexture;
+ GLboolean ARB_occlusion_query;
+ GLboolean ARB_occlusion_query2;
+ GLboolean ARB_point_sprite;
+ GLboolean ARB_sampler_objects;
+ GLboolean ARB_seamless_cube_map;
+ GLboolean ARB_shader_objects;
+ GLboolean ARB_shader_stencil_export;
+ GLboolean ARB_shading_language_100;
+ GLboolean ARB_shadow;
+ GLboolean ARB_shadow_ambient;
+ GLboolean ARB_sync;
+ GLboolean ARB_texture_border_clamp;
+ GLboolean ARB_texture_buffer_object;
+ GLboolean ARB_texture_compression;
+ GLboolean ARB_texture_compression_rgtc;
+ GLboolean ARB_texture_cube_map;
+ GLboolean ARB_texture_env_combine;
+ GLboolean ARB_texture_env_crossbar;
+ GLboolean ARB_texture_env_dot3;
+ GLboolean ARB_texture_float;
+ GLboolean ARB_texture_mirrored_repeat;
+ GLboolean ARB_texture_multisample;
+ GLboolean ARB_texture_non_power_of_two;
+ GLboolean ARB_texture_rg;
+ GLboolean ARB_texture_rgb10_a2ui;
+ GLboolean ARB_timer_query;
+ GLboolean ARB_transform_feedback2;
+ GLboolean ARB_transpose_matrix;
+ GLboolean ARB_uniform_buffer_object;
+ GLboolean ARB_vertex_array_object;
+ GLboolean ARB_vertex_buffer_object;
+ GLboolean ARB_vertex_program;
+ GLboolean ARB_vertex_shader;
+ GLboolean ARB_vertex_type_2_10_10_10_rev;
+ GLboolean ARB_window_pos;
+ GLboolean EXT_abgr;
+ GLboolean EXT_bgra;
+ GLboolean EXT_blend_color;
+ GLboolean EXT_blend_equation_separate;
+ GLboolean EXT_blend_func_separate;
+ GLboolean EXT_blend_logic_op;
+ GLboolean EXT_blend_minmax;
+ GLboolean EXT_blend_subtract;
+ GLboolean EXT_clip_volume_hint;
+ GLboolean EXT_compiled_vertex_array;
+ GLboolean EXT_copy_texture;
+ GLboolean EXT_depth_bounds_test;
+ GLboolean EXT_draw_buffers2;
+ GLboolean EXT_draw_range_elements;
+ GLboolean EXT_fog_coord;
+ GLboolean EXT_framebuffer_blit;
+ GLboolean EXT_framebuffer_multisample;
+ GLboolean EXT_framebuffer_object;
+ GLboolean EXT_framebuffer_sRGB;
+ GLboolean EXT_gpu_program_parameters;
+ GLboolean EXT_gpu_shader4;
+ GLboolean EXT_multi_draw_arrays;
+ GLboolean EXT_paletted_texture;
+ GLboolean EXT_packed_depth_stencil;
+ GLboolean EXT_packed_float;
+ GLboolean EXT_packed_pixels;
+ GLboolean EXT_pixel_buffer_object;
+ GLboolean EXT_point_parameters;
+ GLboolean EXT_polygon_offset;
+ GLboolean EXT_provoking_vertex;
+ GLboolean EXT_rescale_normal;
+ GLboolean EXT_shadow_funcs;
+ GLboolean EXT_secondary_color;
+ GLboolean EXT_separate_shader_objects;
+ GLboolean EXT_separate_specular_color;
+ GLboolean EXT_shared_texture_palette;
+ GLboolean EXT_stencil_wrap;
+ GLboolean EXT_stencil_two_side;
+ GLboolean EXT_subtexture;
+ GLboolean EXT_texture;
+ GLboolean EXT_texture_object;
+ GLboolean EXT_texture3D;
+ GLboolean EXT_texture_array;
+ GLboolean EXT_texture_compression_s3tc;
+ GLboolean EXT_texture_env_add;
+ GLboolean EXT_texture_env_combine;
+ GLboolean EXT_texture_env_dot3;
+ GLboolean EXT_texture_filter_anisotropic;
+ GLboolean EXT_texture_integer;
+ GLboolean EXT_texture_lod_bias;
+ GLboolean EXT_texture_mirror_clamp;
+ GLboolean EXT_texture_shared_exponent;
+ GLboolean EXT_texture_sRGB;
+ GLboolean EXT_texture_swizzle;
+ GLboolean EXT_transform_feedback;
+ GLboolean EXT_timer_query;
+ GLboolean EXT_vertex_array;
+ GLboolean EXT_vertex_array_bgra;
+ GLboolean EXT_vertex_array_set;
+ /* vendor extensions */
+ GLboolean APPLE_client_storage;
+ GLboolean APPLE_packed_pixels;
+ GLboolean APPLE_vertex_array_object;
+ GLboolean APPLE_object_purgeable;
+ GLboolean ATI_envmap_bumpmap;
+ GLboolean ATI_texture_mirror_once;
+ GLboolean ATI_texture_env_combine3;
+ GLboolean ATI_fragment_shader;
+ GLboolean ATI_separate_stencil;
+ GLboolean IBM_rasterpos_clip;
+ GLboolean IBM_multimode_draw_arrays;
+ GLboolean MESA_pack_invert;
+ GLboolean MESA_resize_buffers;
+ GLboolean MESA_ycbcr_texture;
+ GLboolean MESA_texture_array;
+ GLboolean MESA_texture_signed_rgba;
+ GLboolean NV_blend_square;
+ GLboolean NV_conditional_render;
+ GLboolean NV_fragment_program;
+ GLboolean NV_fragment_program_option;
+ GLboolean NV_light_max_exponent;
+ GLboolean NV_point_sprite;
+ GLboolean NV_primitive_restart;
+ GLboolean NV_texgen_reflection;
+ GLboolean NV_texture_env_combine4;
+ GLboolean NV_texture_rectangle;
+ GLboolean NV_vertex_program;
+ GLboolean NV_vertex_program1_1;
+ GLboolean OES_read_format;
+ GLboolean SGI_texture_color_table;
+ GLboolean SGIS_generate_mipmap;
+ GLboolean SGIS_texture_edge_clamp;
+ GLboolean SGIS_texture_lod;
+ GLboolean TDFX_texture_compression_FXT1;
+ GLboolean S3_s3tc;
+ GLboolean OES_EGL_image;
+ GLboolean OES_draw_texture;
+ GLboolean EXT_texture_format_BGRA8888;
+ /** The extension string */
+ const GLubyte *String;
+ /** Number of supported extensions */
+ GLuint Count;
+};
+
+
+/**
+ * A stack of matrices (projection, modelview, color, texture, etc).
+ */
+struct gl_matrix_stack
+{
+ GLmatrix *Top; /**< points into Stack */
+ GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
+ GLuint Depth; /**< 0 <= Depth < MaxDepth */
+ GLuint MaxDepth; /**< size of Stack[] array */
+ GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
+};
+
+
+/**
+ * \name Bits for image transfer operations
+ * \sa __struct gl_contextRec::ImageTransferState.
+ */
+/*@{*/
+#define IMAGE_SCALE_BIAS_BIT 0x1
+#define IMAGE_SHIFT_OFFSET_BIT 0x2
+#define IMAGE_MAP_COLOR_BIT 0x4
+#define IMAGE_CLAMP_BIT 0x800
+
+
+/** Pixel Transfer ops */
+#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
+ IMAGE_SHIFT_OFFSET_BIT | \
+ IMAGE_MAP_COLOR_BIT)
+
+/**
+ * \name Bits to indicate what state has changed.
+ *
+ * 4 unused flags.
+ */
+/*@{*/
+#define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
+#define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
+#define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
+#define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
+#define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
+#define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
+#define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
+#define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
+#define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
+#define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
+#define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
+#define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
+#define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
+#define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
+#define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
+#define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
+#define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
+#define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
+#define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
+#define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
+#define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
+#define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
+#define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
+#define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
+#define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
+#define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
+#define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
+#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
+#define _NEW_PROGRAM_CONSTANTS 0x20000000
+#define _NEW_BUFFER_OBJECT 0x40000000
+#define _NEW_ALL ~0
+/*@}*/
+
+
+/**
+ * \name Bits to track array state changes
+ *
+ * Also used to summarize array enabled.
+ */
+/*@{*/
+#define _NEW_ARRAY_VERTEX VERT_BIT_POS
+#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
+#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
+#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
+#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
+#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
+#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
+#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
+#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
+#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
+#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
+#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
+#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
+#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
+#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
+#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
+#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
+#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
+#define _NEW_ARRAY_ALL 0xffffffff
+
+
+#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
+#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
+/*@}*/
+
+
+
+/**
+ * \name A bunch of flags that we think might be useful to drivers.
+ *
+ * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
+ */
+/*@{*/
+#define DD_FLATSHADE 0x1
+#define DD_SEPARATE_SPECULAR 0x2
+#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
+#define DD_TRI_LIGHT_TWOSIDE 0x8
+#define DD_TRI_UNFILLED 0x10
+#define DD_TRI_SMOOTH 0x20
+#define DD_TRI_STIPPLE 0x40
+#define DD_TRI_OFFSET 0x80
+#define DD_LINE_SMOOTH 0x100
+#define DD_LINE_STIPPLE 0x200
+#define DD_POINT_SMOOTH 0x400
+#define DD_POINT_ATTEN 0x800
+#define DD_TRI_TWOSTENCIL 0x1000
+/*@}*/
+
+
+/**
+ * \name Define the state changes under which each of these bits might change
+ */
+/*@{*/
+#define _DD_NEW_FLATSHADE _NEW_LIGHT
+#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
+#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
+#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
+#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
+#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
+#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
+#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
+#define _DD_NEW_LINE_SMOOTH _NEW_LINE
+#define _DD_NEW_LINE_STIPPLE _NEW_LINE
+#define _DD_NEW_LINE_WIDTH _NEW_LINE
+#define _DD_NEW_POINT_SMOOTH _NEW_POINT
+#define _DD_NEW_POINT_SIZE _NEW_POINT
+#define _DD_NEW_POINT_ATTEN _NEW_POINT
+/*@}*/
+
+
+/**
+ * Composite state flags
+ */
+/*@{*/
+#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_POINT | \
+ _NEW_PROGRAM | \
+ _NEW_MODELVIEW)
+
+#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
+ _NEW_TEXTURE)
+
+#define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
+/*@}*/
+
+
+
+
+/* This has to be included here. */
+#include "dd.h"
+
+
+/**
+ * Display list flags.
+ * Strictly this is a tnl-private concept, but it doesn't seem
+ * worthwhile adding a tnl private structure just to hold this one bit
+ * of information:
+ */
+#define DLIST_DANGLING_REFS 0x1
+
+
+/** Opaque declaration of display list payload data type */
+union gl_dlist_node;
+
+
+/**
+ * Provide a location where information about a display list can be
+ * collected. Could be extended with driverPrivate structures,
+ * etc. in the future.
+ */
+struct gl_display_list
+{
+ GLuint Name;
+ GLbitfield Flags; /**< DLIST_x flags */
+ /** The dlist commands are in a linked list of nodes */
+ union gl_dlist_node *Head;
+};
+
+
+/**
+ * State used during display list compilation and execution.
+ */
+struct gl_dlist_state
+{
+ GLuint CallDepth; /**< Current recursion calling depth */
+
+ struct gl_display_list *CurrentList; /**< List currently being compiled */
+ union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
+ GLuint CurrentPos; /**< Index into current block of nodes */
+
+ GLvertexformat ListVtxfmt;
+
+ GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
+ GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
+
+ GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
+ GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
+
+ GLubyte ActiveIndex;
+ GLfloat CurrentIndex;
+
+ GLubyte ActiveEdgeFlag;
+ GLboolean CurrentEdgeFlag;
+
+ struct {
+ /* State known to have been set by the currently-compiling display
+ * list. Used to eliminate some redundant state changes.
+ */
+ GLenum ShadeModel;
+ } Current;
+};
+
+/**
+ * Enum for the OpenGL APIs we know about and may support.
+ */
+typedef enum {
+ API_OPENGL,
+ API_OPENGLES,
+ API_OPENGLES2
+} gl_api;
+
+/**
+ * Mesa rendering context.
+ *
+ * This is the central context data structure for Mesa. Almost all
+ * OpenGL state is contained in this structure.
+ * Think of this as a base class from which device drivers will derive
+ * sub classes.
+ *
+ * The struct gl_context typedef names this structure.
+ */
+struct gl_context
+{
+ /** State possibly shared with other contexts in the address space */
+ struct gl_shared_state *Shared;
+
+ /** \name API function pointer tables */
+ /*@{*/
+ gl_api API;
+ struct _glapi_table *Save; /**< Display list save functions */
+ struct _glapi_table *Exec; /**< Execute functions */
+ struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
+ /*@}*/
+
+ struct gl_config Visual;
+ struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
+ struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
+ struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
+ struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
+
+ /**
+ * Device driver function pointer table
+ */
+ struct dd_function_table Driver;
+
+ void *DriverCtx; /**< Points to device driver context/state */
+
+ /** Core/Driver constants */
+ struct gl_constants Const;
+
+ /** \name The various 4x4 matrix stacks */
+ /*@{*/
+ struct gl_matrix_stack ModelviewMatrixStack;
+ struct gl_matrix_stack ProjectionMatrixStack;
+ struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
+ struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
+ struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
+ /*@}*/
+
+ /** Combined modelview and projection matrix */
+ GLmatrix _ModelProjectMatrix;
+
+ /** \name Display lists */
+ struct gl_dlist_state ListState;
+
+ GLboolean ExecuteFlag; /**< Execute GL commands? */
+ GLboolean CompileFlag; /**< Compile GL commands into display list? */
+
+ /** Extension information */
+ struct gl_extensions Extensions;
+
+ /** Version info */
+ GLuint VersionMajor, VersionMinor;
+ char *VersionString;
+
+ /** \name State attribute stack (for glPush/PopAttrib) */
+ /*@{*/
+ GLuint AttribStackDepth;
+ struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
+ /*@}*/
+
+ /** \name Renderer attribute groups
+ *
+ * We define a struct for each attribute group to make pushing and popping
+ * attributes easy. Also it's a good organization.
+ */
+ /*@{*/
+ struct gl_accum_attrib Accum; /**< Accum buffer attributes */
+ struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
+ struct gl_current_attrib Current; /**< Current attributes */
+ struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
+ struct gl_eval_attrib Eval; /**< Eval attributes */
+ struct gl_fog_attrib Fog; /**< Fog attributes */
+ struct gl_hint_attrib Hint; /**< Hint attributes */
+ struct gl_light_attrib Light; /**< Light attributes */
+ struct gl_line_attrib Line; /**< Line attributes */
+ struct gl_list_attrib List; /**< List attributes */
+ struct gl_multisample_attrib Multisample;
+ struct gl_pixel_attrib Pixel; /**< Pixel attributes */
+ struct gl_point_attrib Point; /**< Point attributes */
+ struct gl_polygon_attrib Polygon; /**< Polygon attributes */
+ GLuint PolygonStipple[32]; /**< Polygon stipple */
+ struct gl_scissor_attrib Scissor; /**< Scissor attributes */
+ struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
+ struct gl_texture_attrib Texture; /**< Texture attributes */
+ struct gl_transform_attrib Transform; /**< Transformation attributes */
+ struct gl_viewport_attrib Viewport; /**< Viewport attributes */
+ /*@}*/
+
+ /** \name Client attribute stack */
+ /*@{*/
+ GLuint ClientAttribStackDepth;
+ struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
+ /*@}*/
+
+ /** \name Client attribute groups */
+ /*@{*/
+ struct gl_array_attrib Array; /**< Vertex arrays */
+ struct gl_pixelstore_attrib Pack; /**< Pixel packing */
+ struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
+ struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
+ /*@}*/
+
+ /** \name Other assorted state (not pushed/popped on attribute stack) */
+ /*@{*/
+ struct gl_pixelmaps PixelMaps;
+
+ struct gl_evaluators EvalMap; /**< All evaluators */
+ struct gl_feedback Feedback; /**< Feedback */
+ struct gl_selection Select; /**< Selection */
+
+ struct gl_program_state Program; /**< general program state */
+ struct gl_vertex_program_state VertexProgram;
+ struct gl_fragment_program_state FragmentProgram;
+ struct gl_geometry_program_state GeometryProgram;
+ struct gl_ati_fragment_shader_state ATIFragmentShader;
+
+ struct gl_shader_state Shader; /**< GLSL shader object state */
+ struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
+
+ struct gl_query_state Query; /**< occlusion, timer queries */
+
+ struct gl_transform_feedback TransformFeedback;
+
+ struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
+ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
+ /*@}*/
+
+ struct gl_meta_state *Meta; /**< for "meta" operations */
+
+ /* GL_EXT_framebuffer_object */
+ struct gl_renderbuffer *CurrentRenderbuffer;
+
+ GLenum ErrorValue; /**< Last error code */
+
+ /**
+ * Recognize and silence repeated error debug messages in buggy apps.
+ */
+ const char *ErrorDebugFmtString;
+ GLuint ErrorDebugCount;
+
+ GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
+ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+
+ GLboolean ViewportInitialized; /**< has viewport size been initialized? */
+
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
+
+ /** \name Derived state */
+ /*@{*/
+ /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
+ * state validation so they need to always be current.
+ */
+ GLbitfield _TriangleCaps;
+ GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
+ GLfloat _EyeZDir[3];
+ GLfloat _ModelViewInvScale;
+ GLboolean _NeedEyeCoords;
+ GLboolean _ForceEyeCoords;
+
+ GLuint TextureStateTimestamp; /**< detect changes to shared state */
+
+ struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
+ struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
+ /**@}*/
+
+ struct gl_list_extensions *ListExt; /**< driver dlist extensions */
+
+ /** \name For debugging/development only */
+ /*@{*/
+ GLboolean FirstTimeCurrent;
+ /*@}*/
+
+ /** Dither disable via MESA_NO_DITHER env var */
+ GLboolean NoDither;
+
+ /** software compression/decompression supported or not */
+ GLboolean Mesa_DXTn;
+
+ /**
+ * Use dp4 (rather than mul/mad) instructions for position
+ * transformation?
+ */
+ GLboolean mvp_with_dp4;
+
+ /**
+ * \name Hooks for module contexts.
+ *
+ * These will eventually live in the driver or elsewhere.
+ */
+ /*@{*/
+ void *swrast_context;
+ void *swsetup_context;
+ void *swtnl_context;
+ void *swtnl_im;
+ struct st_context *st;
+ void *aelt_context;
+ /*@}*/
+};
+
+
+/** The string names for GL_POINT, GL_LINE_LOOP, etc */
+extern const char *_mesa_prim_name[GL_POLYGON+4];
+
+
+#ifdef DEBUG
+extern int MESA_VERBOSE;
+extern int MESA_DEBUG_FLAGS;
+# define MESA_FUNCTION __FUNCTION__
+#else
+# define MESA_VERBOSE 0
+# define MESA_DEBUG_FLAGS 0
+# define MESA_FUNCTION "a function"
+# ifndef NDEBUG
+# define NDEBUG
+# endif
+#endif
+
+
+/** The MESA_VERBOSE var is a bitmask of these flags */
+enum _verbose
+{
+ VERBOSE_VARRAY = 0x0001,
+ VERBOSE_TEXTURE = 0x0002,
+ VERBOSE_MATERIAL = 0x0004,
+ VERBOSE_PIPELINE = 0x0008,
+ VERBOSE_DRIVER = 0x0010,
+ VERBOSE_STATE = 0x0020,
+ VERBOSE_API = 0x0040,
+ VERBOSE_DISPLAY_LIST = 0x0100,
+ VERBOSE_LIGHTING = 0x0200,
+ VERBOSE_PRIMS = 0x0400,
+ VERBOSE_VERTS = 0x0800,
+ VERBOSE_DISASSEM = 0x1000,
+ VERBOSE_DRAW = 0x2000,
+ VERBOSE_SWAPBUFFERS = 0x4000
+};
+
+
+/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
+enum _debug
+{
+ DEBUG_ALWAYS_FLUSH = 0x1
+};
+
+
+
+#endif /* MTYPES_H */
diff --git a/mesalib/src/mesa/main/multisample.c b/mesalib/src/mesa/main/multisample.c
index 01b68df7a..824778195 100644
--- a/mesalib/src/mesa/main/multisample.c
+++ b/mesalib/src/mesa/main/multisample.c
@@ -1,61 +1,61 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/multisample.h"
-
-
-/**
- * Called via glSampleCoverageARB
- */
-void GLAPIENTRY
-_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
-
- ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
- ctx->Multisample.SampleCoverageInvert = invert;
- ctx->NewState |= _NEW_MULTISAMPLE;
-}
-
-
-/**
- * Initialize the context's multisample state.
- * \param ctx the GL context.
- */
-void
-_mesa_init_multisample(GLcontext *ctx)
-{
- ctx->Multisample.Enabled = GL_TRUE;
- ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
- ctx->Multisample.SampleAlphaToOne = GL_FALSE;
- ctx->Multisample.SampleCoverage = GL_FALSE;
- ctx->Multisample.SampleCoverageValue = 1.0;
- ctx->Multisample.SampleCoverageInvert = GL_FALSE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/multisample.h"
+
+
+/**
+ * Called via glSampleCoverageARB
+ */
+void GLAPIENTRY
+_mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+
+ ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
+ ctx->Multisample.SampleCoverageInvert = invert;
+ ctx->NewState |= _NEW_MULTISAMPLE;
+}
+
+
+/**
+ * Initialize the context's multisample state.
+ * \param ctx the GL context.
+ */
+void
+_mesa_init_multisample(struct gl_context *ctx)
+{
+ ctx->Multisample.Enabled = GL_TRUE;
+ ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
+ ctx->Multisample.SampleAlphaToOne = GL_FALSE;
+ ctx->Multisample.SampleCoverage = GL_FALSE;
+ ctx->Multisample.SampleCoverageValue = 1.0;
+ ctx->Multisample.SampleCoverageInvert = GL_FALSE;
+}
diff --git a/mesalib/src/mesa/main/multisample.h b/mesalib/src/mesa/main/multisample.h
index 998488ef4..c1c967bbe 100644
--- a/mesalib/src/mesa/main/multisample.h
+++ b/mesalib/src/mesa/main/multisample.h
@@ -1,39 +1,41 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MULTISAMPLE_H
-#define MULTISAMPLE_H
-
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_SampleCoverageARB(GLclampf value, GLboolean invert);
-
-
-extern void
-_mesa_init_multisample(GLcontext *ctx);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef MULTISAMPLE_H
+#define MULTISAMPLE_H
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_SampleCoverageARB(GLclampf value, GLboolean invert);
+
+
+extern void
+_mesa_init_multisample(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/nvprogram.c b/mesalib/src/mesa/main/nvprogram.c
index 3a570b7dd..89b9bc426 100644
--- a/mesalib/src/mesa/main/nvprogram.c
+++ b/mesalib/src/mesa/main/nvprogram.c
@@ -1,919 +1,919 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file nvprogram.c
- * NVIDIA vertex/fragment program state management functions.
- * \author Brian Paul
- */
-
-/*
- * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/hash.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/nvprogram.h"
-#include "program/arbprogparse.h"
-#include "program/nvfragparse.h"
-#include "program/nvvertparse.h"
-#include "program/program.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
-
-
-
-/**
- * Execute a vertex state program.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
-{
- struct gl_vertex_program *vprog;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_VERTEX_STATE_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);
-
- if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
- return;
- }
-
- _mesa_problem(ctx, "glExecuteProgramNV() not supported");
-}
-
-
-/**
- * Determine if a set of programs is resident in hardware.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-GLboolean GLAPIENTRY
-_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
- GLboolean *residences)
-{
- GLint i, j;
- GLboolean allResident = GL_TRUE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
- return GL_FALSE;
- }
-
- for (i = 0; i < n; i++) {
- const struct gl_program *prog;
- if (ids[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
- return GL_FALSE;
- }
- prog = _mesa_lookup_program(ctx, ids[i]);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
- return GL_FALSE;
- }
- if (prog->Resident) {
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j < i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
- }
-
- return allResident;
-}
-
-
-/**
- * Request that a set of programs be resident in hardware.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
- return;
- }
-
- /* just error checking for now */
- for (i = 0; i < n; i++) {
- struct gl_program *prog;
-
- if (ids[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
- return;
- }
-
- prog = _mesa_lookup_program(ctx, ids[i]);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
- return;
- }
-
- /* XXX this is really a hardware thing we should hook out */
- prog->Resident = GL_TRUE;
- }
-}
-
-
-/**
- * Get a program parameter register.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
- GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV) {
- if (pname == GL_PROGRAM_PARAMETER_NV) {
- if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
- COPY_4V(params, ctx->VertexProgram.Parameters[index]);
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetProgramParameterfvNV(index)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");
- return;
- }
-}
-
-
-/**
- * Get a program parameter register.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
- GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV) {
- if (pname == GL_PROGRAM_PARAMETER_NV) {
- if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
- COPY_4V(params, ctx->VertexProgram.Parameters[index]);
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetProgramParameterdvNV(index)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");
- return;
- }
-}
-
-
-/**
- * Get a program attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
-{
- struct gl_program *prog;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
- return;
- }
-
- switch (pname) {
- case GL_PROGRAM_TARGET_NV:
- *params = prog->Target;
- return;
- case GL_PROGRAM_LENGTH_NV:
- *params = prog->String ?(GLint) strlen((char *) prog->String) : 0;
- return;
- case GL_PROGRAM_RESIDENT_NV:
- *params = prog->Resident;
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
- return;
- }
-}
-
-
-/**
- * Get the program source code.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
-{
- struct gl_program *prog;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname != GL_PROGRAM_STRING_NV) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
- return;
- }
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
- return;
- }
-
- if (prog->String) {
- memcpy(program, prog->String, strlen((char *) prog->String));
- }
- else {
- program[0] = 0;
- }
-}
-
-
-/**
- * Get matrix tracking information.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
- GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV
- && ctx->Extensions.NV_vertex_program) {
- GLuint i;
-
- if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
- return;
- }
-
- i = address / 4;
-
- switch (pname) {
- case GL_TRACK_MATRIX_NV:
- params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
- return;
- case GL_TRACK_MATRIX_TRANSFORM_NV:
- params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
- return;
- }
-}
-
-
-/**
- * Get a vertex (or vertex array) attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
-{
- const struct gl_client_array *array;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
- return;
- }
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = array->Size;
- break;
- case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = array->Stride;
- break;
- case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = array->Type;
- break;
- case GL_CURRENT_ATTRIB_NV:
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribdvNV(index == 0)");
- return;
- }
- FLUSH_CURRENT(ctx, 0);
- COPY_4V(params, ctx->Current.Attrib[index]);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
-}
-
-/**
- * Get a vertex (or vertex array) attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
-{
- const struct gl_client_array *array;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
- return;
- }
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = (GLfloat) array->Size;
- break;
- case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = (GLfloat) array->Stride;
- break;
- case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = (GLfloat) array->Type;
- break;
- case GL_CURRENT_ATTRIB_NV:
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribfvNV(index == 0)");
- return;
- }
- FLUSH_CURRENT(ctx, 0);
- COPY_4V(params, ctx->Current.Attrib[index]);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
-}
-
-/**
- * Get a vertex (or vertex array) attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
-{
- const struct gl_client_array *array;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
- return;
- }
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = array->Size;
- break;
- case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = array->Stride;
- break;
- case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = array->Type;
- break;
- case GL_CURRENT_ATTRIB_NV:
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribivNV(index == 0)");
- return;
- }
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLint) ctx->Current.Attrib[index][0];
- params[1] = (GLint) ctx->Current.Attrib[index][1];
- params[2] = (GLint) ctx->Current.Attrib[index][2];
- params[3] = (GLint) ctx->Current.Attrib[index][3];
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- params[0] = array->BufferObj->Name;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
-}
-
-
-/**
- * Get a vertex array attribute pointer.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
- return;
- }
-
- if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");
- return;
- }
-
- *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
-}
-
-void
-_mesa_emit_nv_temp_initialization(GLcontext *ctx,
- struct gl_program *program)
-{
- struct prog_instruction *inst;
- GLuint i;
- struct gl_shader_compiler_options* options =
- &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)];
-
- if (!options->EmitNVTempInitialization)
- return;
-
- /* We'll swizzle up a zero temporary so we can use it for the
- * ARL.
- */
- if (program->NumTemporaries == 0)
- program->NumTemporaries = 1;
-
- _mesa_insert_instructions(program, 0, program->NumTemporaries + 1);
-
- for (i = 0; i < program->NumTemporaries; i++) {
- struct prog_instruction *inst = &program->Instructions[i];
-
- inst->Opcode = OPCODE_SWZ;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = i;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = 0;
- inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO,
- SWIZZLE_ZERO,
- SWIZZLE_ZERO,
- SWIZZLE_ZERO);
- }
-
- inst = &program->Instructions[i];
- inst->Opcode = OPCODE_ARL;
- inst->DstReg.File = PROGRAM_ADDRESS;
- inst->DstReg.Index = 0;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = 0;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
-
- if (program->NumAddressRegs == 0)
- program->NumAddressRegs = 1;
-}
-
-void
-_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program)
-{
- GLuint i;
-
- program->NumTemporaries = 0;
- for (i = 0; i < program->NumInstructions; i++) {
- struct prog_instruction *inst = &program->Instructions[i];
-
- if (inst->DstReg.File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2(program->NumTemporaries,
- inst->DstReg.Index + 1);
- }
- if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
- inst->SrcReg[0].Index + 1);
- }
- if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
- inst->SrcReg[1].Index + 1);
- }
- if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
- inst->SrcReg[2].Index + 1);
- }
- }
-}
-
-/**
- * Load/parse/compile a program.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
- const GLubyte *program)
-{
- struct gl_program *prog;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.NV_vertex_program
- && !ctx->Extensions.NV_fragment_program) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()");
- return;
- }
-
- if (id == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
- return;
- }
-
- if (len < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- prog = _mesa_lookup_program(ctx, id);
-
- if (prog && prog->Target != 0 && prog->Target != target) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
- return;
- }
-
- if ((target == GL_VERTEX_PROGRAM_NV ||
- target == GL_VERTEX_STATE_PROGRAM_NV)
- && ctx->Extensions.NV_vertex_program) {
- struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
- if (!vprog || prog == &_mesa_DummyProgram) {
- vprog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, target, id);
- if (!vprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, vprog);
- }
-
- if (ctx->Extensions.ARB_vertex_program
- && (strncmp((char *) program, "!!ARB", 5) == 0)) {
- _mesa_parse_arb_vertex_program(ctx, target, program, len, vprog);
- } else {
- _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
- }
- }
- else if (target == GL_FRAGMENT_PROGRAM_NV
- && ctx->Extensions.NV_fragment_program) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- if (!fprog || prog == &_mesa_DummyProgram) {
- fprog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, target, id);
- if (!fprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
- }
- _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);
- }
- else if (target == GL_FRAGMENT_PROGRAM_ARB
- && ctx->Extensions.ARB_fragment_program) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- if (!fprog || prog == &_mesa_DummyProgram) {
- fprog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, target, id);
- if (!fprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
- }
- _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)");
- }
-}
-
-
-
-/**
- * Set a sequence of program parameter registers.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameters4dvNV(GLenum target, GLuint index,
- GLuint num, const GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- GLuint i;
- if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");
- return;
- }
- for (i = 0; i < num; i++) {
- ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0];
- ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1];
- ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2];
- ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3];
- params += 4;
- };
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");
- return;
- }
-}
-
-
-/**
- * Set a sequence of program parameter registers.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameters4fvNV(GLenum target, GLuint index,
- GLuint num, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- GLuint i;
- if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");
- return;
- }
- for (i = 0; i < num; i++) {
- COPY_4V(ctx->VertexProgram.Parameters[index + i], params);
- params += 4;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");
- return;
- }
-}
-
-
-
-/**
- * Setup tracking of matrices into program parameter registers.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_TrackMatrixNV(GLenum target, GLuint address,
- GLenum matrix, GLenum transform)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- if (address & 0x3) {
- /* addr must be multiple of four */
- _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");
- return;
- }
-
- switch (matrix) {
- case GL_NONE:
- case GL_MODELVIEW:
- case GL_PROJECTION:
- case GL_TEXTURE:
- case GL_COLOR:
- case GL_MODELVIEW_PROJECTION_NV:
- case GL_MATRIX0_NV:
- case GL_MATRIX1_NV:
- case GL_MATRIX2_NV:
- case GL_MATRIX3_NV:
- case GL_MATRIX4_NV:
- case GL_MATRIX5_NV:
- case GL_MATRIX6_NV:
- case GL_MATRIX7_NV:
- /* OK, fallthrough */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");
- return;
- }
-
- switch (transform) {
- case GL_IDENTITY_NV:
- case GL_INVERSE_NV:
- case GL_TRANSPOSE_NV:
- case GL_INVERSE_TRANSPOSE_NV:
- /* OK, fallthrough */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");
- return;
- }
-
- ctx->VertexProgram.TrackMatrix[address / 4] = matrix;
- ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- struct gl_program *prog;
- struct gl_fragment_program *fragProg;
- GLfloat *v;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
- return;
- }
-
- if (len <= 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)");
- return;
- }
-
- fragProg = (struct gl_fragment_program *) prog;
- v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,
- (char *) name);
- if (v) {
- v[0] = x;
- v[1] = y;
- v[2] = z;
- v[3] = w;
- return;
- }
-
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)");
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
- const float v[])
-{
- _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y,
- (GLfloat)z, (GLfloat)w);
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
- const double v[])
-{
- _mesa_ProgramNamedParameter4fNV(id, len, name,
- (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]);
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat *params)
-{
- struct gl_program *prog;
- struct gl_fragment_program *fragProg;
- const GLfloat *v;
-
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
- return;
- }
-
- if (len <= 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
- return;
- }
-
- fragProg = (struct gl_fragment_program *) prog;
- v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,
- len, (char *) name);
- if (v) {
- params[0] = v[0];
- params[1] = v[1];
- params[2] = v[2];
- params[3] = v[3];
- return;
- }
-
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble *params)
-{
- GLfloat floatParams[4];
- _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams);
- COPY_4V(params, floatParams);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file nvprogram.c
+ * NVIDIA vertex/fragment program state management functions.
+ * \author Brian Paul
+ */
+
+/*
+ * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/nvprogram.h"
+#include "program/arbprogparse.h"
+#include "program/nvfragparse.h"
+#include "program/nvvertparse.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+
+
+
+/**
+ * Execute a vertex state program.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ struct gl_vertex_program *vprog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_VERTEX_STATE_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);
+
+ if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
+ return;
+ }
+
+ _mesa_problem(ctx, "glExecuteProgramNV() not supported");
+}
+
+
+/**
+ * Determine if a set of programs is resident in hardware.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+GLboolean GLAPIENTRY
+_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
+ GLboolean *residences)
+{
+ GLint i, j;
+ GLboolean allResident = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
+ return GL_FALSE;
+ }
+
+ for (i = 0; i < n; i++) {
+ const struct gl_program *prog;
+ if (ids[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
+ return GL_FALSE;
+ }
+ prog = _mesa_lookup_program(ctx, ids[i]);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
+ return GL_FALSE;
+ }
+ if (prog->Resident) {
+ if (!allResident)
+ residences[i] = GL_TRUE;
+ }
+ else {
+ if (allResident) {
+ allResident = GL_FALSE;
+ for (j = 0; j < i; j++)
+ residences[j] = GL_TRUE;
+ }
+ residences[i] = GL_FALSE;
+ }
+ }
+
+ return allResident;
+}
+
+
+/**
+ * Request that a set of programs be resident in hardware.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
+ return;
+ }
+
+ /* just error checking for now */
+ for (i = 0; i < n; i++) {
+ struct gl_program *prog;
+
+ if (ids[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
+ return;
+ }
+
+ prog = _mesa_lookup_program(ctx, ids[i]);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
+ return;
+ }
+
+ /* XXX this is really a hardware thing we should hook out */
+ prog->Resident = GL_TRUE;
+ }
+}
+
+
+/**
+ * Get a program parameter register.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
+ GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (pname == GL_PROGRAM_PARAMETER_NV) {
+ if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ COPY_4V(params, ctx->VertexProgram.Parameters[index]);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetProgramParameterfvNV(index)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");
+ return;
+ }
+}
+
+
+/**
+ * Get a program parameter register.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
+ GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (pname == GL_PROGRAM_PARAMETER_NV) {
+ if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ COPY_4V(params, ctx->VertexProgram.Parameters[index]);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetProgramParameterdvNV(index)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");
+ return;
+ }
+}
+
+
+/**
+ * Get a program attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
+{
+ struct gl_program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ prog = _mesa_lookup_program(ctx, id);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
+ return;
+ }
+
+ switch (pname) {
+ case GL_PROGRAM_TARGET_NV:
+ *params = prog->Target;
+ return;
+ case GL_PROGRAM_LENGTH_NV:
+ *params = prog->String ?(GLint) strlen((char *) prog->String) : 0;
+ return;
+ case GL_PROGRAM_RESIDENT_NV:
+ *params = prog->Resident;
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
+ return;
+ }
+}
+
+
+/**
+ * Get the program source code.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
+{
+ struct gl_program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname != GL_PROGRAM_STRING_NV) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
+ return;
+ }
+
+ prog = _mesa_lookup_program(ctx, id);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
+ return;
+ }
+
+ if (prog->String) {
+ memcpy(program, prog->String, strlen((char *) prog->String));
+ }
+ else {
+ program[0] = 0;
+ }
+}
+
+
+/**
+ * Get matrix tracking information.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV
+ && ctx->Extensions.NV_vertex_program) {
+ GLuint i;
+
+ if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
+ return;
+ }
+
+ i = address / 4;
+
+ switch (pname) {
+ case GL_TRACK_MATRIX_NV:
+ params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
+ return;
+ case GL_TRACK_MATRIX_TRANSFORM_NV:
+ params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
+ return;
+ }
+}
+
+
+/**
+ * Get a vertex (or vertex array) attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
+{
+ const struct gl_client_array *array;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
+ return;
+ }
+
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
+ switch (pname) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ params[0] = array->Size;
+ break;
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ params[0] = array->Stride;
+ break;
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ params[0] = array->Type;
+ break;
+ case GL_CURRENT_ATTRIB_NV:
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribdvNV(index == 0)");
+ return;
+ }
+ FLUSH_CURRENT(ctx, 0);
+ COPY_4V(params, ctx->Current.Attrib[index]);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
+ return;
+ }
+}
+
+/**
+ * Get a vertex (or vertex array) attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct gl_client_array *array;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
+ return;
+ }
+
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
+ switch (pname) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ params[0] = (GLfloat) array->Size;
+ break;
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ params[0] = (GLfloat) array->Stride;
+ break;
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ params[0] = (GLfloat) array->Type;
+ break;
+ case GL_CURRENT_ATTRIB_NV:
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribfvNV(index == 0)");
+ return;
+ }
+ FLUSH_CURRENT(ctx, 0);
+ COPY_4V(params, ctx->Current.Attrib[index]);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
+ return;
+ }
+}
+
+/**
+ * Get a vertex (or vertex array) attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
+{
+ const struct gl_client_array *array;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
+ return;
+ }
+
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
+ switch (pname) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ params[0] = array->Size;
+ break;
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ params[0] = array->Stride;
+ break;
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ params[0] = array->Type;
+ break;
+ case GL_CURRENT_ATTRIB_NV:
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribivNV(index == 0)");
+ return;
+ }
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = (GLint) ctx->Current.Attrib[index][0];
+ params[1] = (GLint) ctx->Current.Attrib[index][1];
+ params[2] = (GLint) ctx->Current.Attrib[index][2];
+ params[3] = (GLint) ctx->Current.Attrib[index][3];
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
+ params[0] = array->BufferObj->Name;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
+ return;
+ }
+}
+
+
+/**
+ * Get a vertex array attribute pointer.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
+ return;
+ }
+
+ if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");
+ return;
+ }
+
+ *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
+}
+
+void
+_mesa_emit_nv_temp_initialization(struct gl_context *ctx,
+ struct gl_program *program)
+{
+ struct prog_instruction *inst;
+ GLuint i;
+ struct gl_shader_compiler_options* options =
+ &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)];
+
+ if (!options->EmitNVTempInitialization)
+ return;
+
+ /* We'll swizzle up a zero temporary so we can use it for the
+ * ARL.
+ */
+ if (program->NumTemporaries == 0)
+ program->NumTemporaries = 1;
+
+ _mesa_insert_instructions(program, 0, program->NumTemporaries + 1);
+
+ for (i = 0; i < program->NumTemporaries; i++) {
+ struct prog_instruction *inst = &program->Instructions[i];
+
+ inst->Opcode = OPCODE_SWZ;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = i;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = 0;
+ inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO,
+ SWIZZLE_ZERO,
+ SWIZZLE_ZERO,
+ SWIZZLE_ZERO);
+ }
+
+ inst = &program->Instructions[i];
+ inst->Opcode = OPCODE_ARL;
+ inst->DstReg.File = PROGRAM_ADDRESS;
+ inst->DstReg.Index = 0;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = 0;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
+
+ if (program->NumAddressRegs == 0)
+ program->NumAddressRegs = 1;
+}
+
+void
+_mesa_setup_nv_temporary_count(struct gl_context *ctx, struct gl_program *program)
+{
+ GLuint i;
+
+ program->NumTemporaries = 0;
+ for (i = 0; i < program->NumInstructions; i++) {
+ struct prog_instruction *inst = &program->Instructions[i];
+
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2(program->NumTemporaries,
+ inst->DstReg.Index + 1);
+ }
+ if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
+ inst->SrcReg[0].Index + 1);
+ }
+ if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
+ inst->SrcReg[1].Index + 1);
+ }
+ if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
+ inst->SrcReg[2].Index + 1);
+ }
+ }
+}
+
+/**
+ * Load/parse/compile a program.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte *program)
+{
+ struct gl_program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.NV_vertex_program
+ && !ctx->Extensions.NV_fragment_program) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()");
+ return;
+ }
+
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
+ return;
+ }
+
+ if (len < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ prog = _mesa_lookup_program(ctx, id);
+
+ if (prog && prog->Target != 0 && prog->Target != target) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
+ return;
+ }
+
+ if ((target == GL_VERTEX_PROGRAM_NV ||
+ target == GL_VERTEX_STATE_PROGRAM_NV)
+ && ctx->Extensions.NV_vertex_program) {
+ struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
+ if (!vprog || prog == &_mesa_DummyProgram) {
+ vprog = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, target, id);
+ if (!vprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->Programs, id, vprog);
+ }
+
+ if (ctx->Extensions.ARB_vertex_program
+ && (strncmp((char *) program, "!!ARB", 5) == 0)) {
+ _mesa_parse_arb_vertex_program(ctx, target, program, len, vprog);
+ } else {
+ _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
+ }
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_NV
+ && ctx->Extensions.NV_fragment_program) {
+ struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
+ if (!fprog || prog == &_mesa_DummyProgram) {
+ fprog = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, target, id);
+ if (!fprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
+ }
+ _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB
+ && ctx->Extensions.ARB_fragment_program) {
+ struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
+ if (!fprog || prog == &_mesa_DummyProgram) {
+ fprog = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, target, id);
+ if (!fprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
+ }
+ _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)");
+ }
+}
+
+
+
+/**
+ * Set a sequence of program parameter registers.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLsizei num, const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
+ GLint i;
+ if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");
+ return;
+ }
+ for (i = 0; i < num; i++) {
+ ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0];
+ ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1];
+ ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2];
+ ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3];
+ params += 4;
+ };
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");
+ return;
+ }
+}
+
+
+/**
+ * Set a sequence of program parameter registers.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLsizei num, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
+ GLint i;
+ if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");
+ return;
+ }
+ for (i = 0; i < num; i++) {
+ COPY_4V(ctx->VertexProgram.Parameters[index + i], params);
+ params += 4;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");
+ return;
+ }
+}
+
+
+
+/**
+ * Setup tracking of matrices into program parameter registers.
+ * \note Called from the GL API dispatcher.
+ */
+void GLAPIENTRY
+_mesa_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
+ if (address & 0x3) {
+ /* addr must be multiple of four */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");
+ return;
+ }
+
+ switch (matrix) {
+ case GL_NONE:
+ case GL_MODELVIEW:
+ case GL_PROJECTION:
+ case GL_TEXTURE:
+ case GL_COLOR:
+ case GL_MODELVIEW_PROJECTION_NV:
+ case GL_MATRIX0_NV:
+ case GL_MATRIX1_NV:
+ case GL_MATRIX2_NV:
+ case GL_MATRIX3_NV:
+ case GL_MATRIX4_NV:
+ case GL_MATRIX5_NV:
+ case GL_MATRIX6_NV:
+ case GL_MATRIX7_NV:
+ /* OK, fallthrough */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");
+ return;
+ }
+
+ switch (transform) {
+ case GL_IDENTITY_NV:
+ case GL_INVERSE_NV:
+ case GL_TRANSPOSE_NV:
+ case GL_INVERSE_TRANSPOSE_NV:
+ /* OK, fallthrough */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");
+ return;
+ }
+
+ ctx->VertexProgram.TrackMatrix[address / 4] = matrix;
+ ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ struct gl_program *prog;
+ struct gl_fragment_program *fragProg;
+ GLfloat *v;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+
+ prog = _mesa_lookup_program(ctx, id);
+ if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
+ return;
+ }
+
+ if (len <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)");
+ return;
+ }
+
+ fragProg = (struct gl_fragment_program *) prog;
+ v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,
+ (char *) name);
+ if (v) {
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ v[3] = w;
+ return;
+ }
+
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)");
+}
+
+
+void GLAPIENTRY
+_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const float v[])
+{
+ _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+void GLAPIENTRY
+_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y,
+ (GLfloat)z, (GLfloat)w);
+}
+
+
+void GLAPIENTRY
+_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const double v[])
+{
+ _mesa_ProgramNamedParameter4fNV(id, len, name,
+ (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]);
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat *params)
+{
+ struct gl_program *prog;
+ struct gl_fragment_program *fragProg;
+ const GLfloat *v;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ prog = _mesa_lookup_program(ctx, id);
+ if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
+ return;
+ }
+
+ if (len <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
+ return;
+ }
+
+ fragProg = (struct gl_fragment_program *) prog;
+ v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,
+ len, (char *) name);
+ if (v) {
+ params[0] = v[0];
+ params[1] = v[1];
+ params[2] = v[2];
+ params[3] = v[3];
+ return;
+ }
+
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble *params)
+{
+ GLfloat floatParams[4];
+ _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams);
+ COPY_4V(params, floatParams);
+}
diff --git a/mesalib/src/mesa/main/nvprogram.h b/mesalib/src/mesa/main/nvprogram.h
index 260a25ba9..3d12b4e33 100644
--- a/mesalib/src/mesa/main/nvprogram.h
+++ b/mesalib/src/mesa/main/nvprogram.h
@@ -1,115 +1,119 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Brian Paul
- */
-
-
-#ifndef NVPROGRAM_H
-#define NVPROGRAM_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
-
-extern GLboolean GLAPIENTRY
-_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
-
-extern void GLAPIENTRY
-_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids);
-
-extern void GLAPIENTRY
-_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
-
-extern void GLAPIENTRY
-_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
-
-extern void GLAPIENTRY
-_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-
-extern void GLAPIENTRY
-_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
-
-extern void GLAPIENTRY
-_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-
-
-extern void GLAPIENTRY
-_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-extern void GLAPIENTRY
-_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
- const float v[]);
-
-extern void GLAPIENTRY
-_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
-extern void GLAPIENTRY
-_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
- const double v[]);
-
-extern void GLAPIENTRY
-_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble *params);
-
-extern void
-_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program);
-
-extern void
-_mesa_emit_nv_temp_initialization(GLcontext *ctx,
- struct gl_program *program);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef NVPROGRAM_H
+#define NVPROGRAM_H
+
+#include "glheader.h"
+
+struct gl_context;
+struct gl_program;
+
+extern void GLAPIENTRY
+_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
+
+extern GLboolean GLAPIENTRY
+_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
+
+extern void GLAPIENTRY
+_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids);
+
+extern void GLAPIENTRY
+_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
+
+extern void GLAPIENTRY
+_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
+
+extern void GLAPIENTRY
+_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+
+extern void GLAPIENTRY
+_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num,
+ const GLdouble *params);
+
+extern void GLAPIENTRY
+_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num,
+ const GLfloat *params);
+
+extern void GLAPIENTRY
+_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+
+
+extern void GLAPIENTRY
+_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+extern void GLAPIENTRY
+_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const float v[]);
+
+extern void GLAPIENTRY
+_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+extern void GLAPIENTRY
+_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const double v[]);
+
+extern void GLAPIENTRY
+_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble *params);
+
+extern void
+_mesa_setup_nv_temporary_count(struct gl_context *ctx, struct gl_program *program);
+
+extern void
+_mesa_emit_nv_temp_initialization(struct gl_context *ctx,
+ struct gl_program *program);
+
+#endif
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c
new file mode 100644
index 000000000..f323c51f1
--- /dev/null
+++ b/mesalib/src/mesa/main/pack.c
@@ -0,0 +1,5063 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pack.c
+ * Image and pixel span packing and unpacking.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "enums.h"
+#include "image.h"
+#include "imports.h"
+#include "pack.h"
+#include "pixeltransfer.h"
+#include "imports.h"
+
+
+/**
+ * NOTE:
+ * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
+ * we later convert the float to a packed integer value (such as for
+ * GL_RGB5_A1) because we'll wind up with a non-zero value.
+ *
+ * We redefine the macros here so zero is handled correctly.
+ */
+#undef BYTE_TO_FLOAT
+#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
+
+#undef SHORT_TO_FLOAT
+#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
+
+
+
+/** Compute ceiling of integer quotient of A divided by B. */
+#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+
+/**
+ * Flip the 8 bits in each byte of the given array.
+ *
+ * \param p array.
+ * \param n number of bytes.
+ *
+ * \todo try this trick to flip bytes someday:
+ * \code
+ * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
+ * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
+ * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
+ * \endcode
+ */
+static void
+flip_bytes( GLubyte *p, GLuint n )
+{
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
+ b = (GLuint) p[i]; /* words are often faster than bytes */
+ a = ((b & 0x01) << 7) |
+ ((b & 0x02) << 5) |
+ ((b & 0x04) << 3) |
+ ((b & 0x08) << 1) |
+ ((b & 0x10) >> 1) |
+ ((b & 0x20) >> 3) |
+ ((b & 0x40) >> 5) |
+ ((b & 0x80) >> 7);
+ p[i] = (GLubyte) a;
+ }
+}
+
+
+
+/*
+ * Unpack a 32x32 pixel polygon stipple from user memory using the
+ * current pixel unpack settings.
+ */
+void
+_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
+ const struct gl_pixelstore_attrib *unpacking )
+{
+ GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
+ if (ptrn) {
+ /* Convert pattern from GLubytes to GLuints and handle big/little
+ * endian differences
+ */
+ GLubyte *p = ptrn;
+ GLint i;
+ for (i = 0; i < 32; i++) {
+ dest[i] = (p[0] << 24)
+ | (p[1] << 16)
+ | (p[2] << 8)
+ | (p[3] );
+ p += 4;
+ }
+ free(ptrn);
+ }
+}
+
+
+/*
+ * Pack polygon stipple into user memory given current pixel packing
+ * settings.
+ */
+void
+_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
+ const struct gl_pixelstore_attrib *packing )
+{
+ /* Convert pattern from GLuints to GLubytes to handle big/little
+ * endian differences.
+ */
+ GLubyte ptrn[32*4];
+ GLint i;
+ for (i = 0; i < 32; i++) {
+ ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
+ ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
+ ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
+ ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
+ }
+
+ _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
+}
+
+
+/*
+ * Unpack bitmap data. Resulting data will be in most-significant-bit-first
+ * order with row alignment = 1 byte.
+ */
+GLvoid *
+_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ GLint bytes, row, width_in_bytes;
+ GLubyte *buffer, *dst;
+
+ if (!pixels)
+ return NULL;
+
+ /* Alloc dest storage */
+ bytes = ((width + 7) / 8 * height);
+ buffer = (GLubyte *) malloc( bytes );
+ if (!buffer)
+ return NULL;
+
+ width_in_bytes = CEILING( width, 8 );
+ dst = buffer;
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address2d(packing, pixels, width, height,
+ GL_COLOR_INDEX, GL_BITMAP, row, 0);
+ if (!src) {
+ free(buffer);
+ return NULL;
+ }
+
+ if ((packing->SkipPixels & 7) == 0) {
+ memcpy( dst, src, width_in_bytes );
+ if (packing->LsbFirst) {
+ flip_bytes( dst, width_in_bytes );
+ }
+ }
+ else {
+ /* handling SkipPixels is a bit tricky (no pun intended!) */
+ GLint i;
+ if (packing->LsbFirst) {
+ GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ dst += width_in_bytes;
+ }
+
+ return buffer;
+}
+
+
+/*
+ * Pack bitmap data.
+ */
+void
+_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
+ GLubyte *dest, const struct gl_pixelstore_attrib *packing )
+{
+ GLint row, width_in_bytes;
+ const GLubyte *src;
+
+ if (!source)
+ return;
+
+ width_in_bytes = CEILING( width, 8 );
+ src = source;
+ for (row = 0; row < height; row++) {
+ GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
+ width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+ if (!dst)
+ return;
+
+ if ((packing->SkipPixels & 7) == 0) {
+ memcpy( dst, src, width_in_bytes );
+ if (packing->LsbFirst) {
+ flip_bytes( dst, width_in_bytes );
+ }
+ }
+ else {
+ /* handling SkipPixels is a bit tricky (no pun intended!) */
+ GLint i;
+ if (packing->LsbFirst) {
+ GLubyte srcMask = 128;
+ GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 128) {
+ dstMask = 1;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask << 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128;
+ GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ src += width_in_bytes;
+ }
+}
+
+
+/**
+ * Get indexes of color components for a basic color format, such as
+ * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes
+ * that do not apply.
+ */
+static void
+get_component_indexes(GLenum format,
+ GLint *redIndex,
+ GLint *greenIndex,
+ GLint *blueIndex,
+ GLint *alphaIndex,
+ GLint *luminanceIndex,
+ GLint *intensityIndex)
+{
+ *redIndex = -1;
+ *greenIndex = -1;
+ *blueIndex = -1;
+ *alphaIndex = -1;
+ *luminanceIndex = -1;
+ *intensityIndex = -1;
+
+ switch (format) {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ *luminanceIndex = 0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ *luminanceIndex = 0;
+ *alphaIndex = 1;
+ break;
+ case GL_INTENSITY:
+ *intensityIndex = 0;
+ break;
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ *redIndex = 0;
+ break;
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ *greenIndex = 0;
+ break;
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ *blueIndex = 0;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ *alphaIndex = 0;
+ break;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ *redIndex = 0;
+ *greenIndex = 1;
+ break;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ *redIndex = 0;
+ *greenIndex = 1;
+ *blueIndex = 2;
+ break;
+ case GL_BGR:
+ case GL_BGR_INTEGER_EXT:
+ *blueIndex = 0;
+ *greenIndex = 1;
+ *redIndex = 2;
+ break;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ *redIndex = 0;
+ *greenIndex = 1;
+ *blueIndex = 2;
+ *alphaIndex = 3;
+ break;
+ case GL_BGRA:
+ case GL_BGRA_INTEGER:
+ *redIndex = 2;
+ *greenIndex = 1;
+ *blueIndex = 0;
+ *alphaIndex = 3;
+ break;
+ case GL_ABGR_EXT:
+ *redIndex = 3;
+ *greenIndex = 2;
+ *blueIndex = 1;
+ *alphaIndex = 0;
+ break;
+ case GL_DU8DV8_ATI:
+ case GL_DUDV_ATI:
+ *redIndex = 0;
+ *greenIndex = 1;
+ break;
+ default:
+ assert(0 && "bad format in get_component_indexes()");
+ }
+}
+
+
+
+/**
+ * For small integer types, return the min and max possible values.
+ * Used for clamping floats to unscaled integer types.
+ * \return GL_TRUE if type is handled, GL_FALSE otherwise.
+ */
+static GLboolean
+get_type_min_max(GLenum type, GLfloat *min, GLfloat *max)
+{
+ switch (type) {
+ case GL_BYTE:
+ *min = -128.0;
+ *max = 127.0;
+ return GL_TRUE;
+ case GL_UNSIGNED_BYTE:
+ *min = 0.0;
+ *max = 255.0;
+ return GL_TRUE;
+ case GL_SHORT:
+ *min = -32768.0;
+ *max = 32767.0;
+ return GL_TRUE;
+ case GL_UNSIGNED_SHORT:
+ *min = 0.0;
+ *max = 65535.0;
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Used to pack an array [][4] of RGBA float colors as specified
+ * by the dstFormat, dstType and dstPacking. Used by glReadPixels.
+ * Historically, the RGBA values were in [0,1] and rescaled to fit
+ * into GLubytes, etc. But with new integer formats, the RGBA values
+ * may have any value and we don't always rescale when converting to
+ * integers.
+ *
+ * Note: the rgba values will be modified by this function when any pixel
+ * transfer ops are enabled.
+ */
+void
+_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
+ GLenum dstFormat, GLenum dstType,
+ GLvoid *dstAddr,
+ const struct gl_pixelstore_attrib *dstPacking,
+ GLbitfield transferOps)
+{
+ GLfloat *luminance;
+ const GLint comps = _mesa_components_in_format(dstFormat);
+ const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat);
+ GLuint i;
+
+ if (dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_LUMINANCE_INTEGER_EXT ||
+ dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
+ luminance = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!luminance) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+ }
+ else {
+ luminance = NULL;
+ }
+
+ /* XXX
+ * This test should probably go away. Have the caller set/clear the
+ * IMAGE_CLAMP_BIT as needed.
+ */
+ if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
+ if (!intDstFormat) {
+ /* need to clamp to [0, 1] */
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ }
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+ }
+
+ /*
+ * Component clamping (besides clamping to [0,1] in
+ * _mesa_apply_rgba_transfer_ops()).
+ */
+ if (intDstFormat) {
+ /* clamping to dest type's min/max values */
+ GLfloat min, max;
+ if (get_type_min_max(dstType, &min, &max)) {
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max);
+ rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max);
+ rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max);
+ rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max);
+ }
+ }
+ }
+ else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
+ /* compute luminance values */
+ if (transferOps & IMAGE_CLAMP_BIT) {
+ for (i = 0; i < n; i++) {
+ GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+ luminance[i] = CLAMP(sum, 0.0F, 1.0F);
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+ }
+ }
+ }
+
+ /*
+ * Pack/store the pixels. Ugh! Lots of cases!!!
+ */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UBYTE(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLubyte) rgba[i][RCOMP];
+ dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLubyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLubyte) rgba[i][RCOMP];
+ dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLubyte) rgba[i][BCOMP];
+ dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLubyte) rgba[i][BCOMP];
+ dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLubyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLubyte) rgba[i][BCOMP];
+ dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLubyte) rgba[i][RCOMP];
+ dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLubyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_BYTE(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLbyte) rgba[i][RCOMP];
+ dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLbyte) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLbyte) rgba[i][RCOMP];
+ dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLbyte) rgba[i][BCOMP];
+ dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLbyte) rgba[i][BCOMP];
+ dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*3+2] = (GLbyte) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLbyte) rgba[i][BCOMP];
+ dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
+ dst[i*4+2] = (GLbyte) rgba[i][RCOMP];
+ dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLbyte) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLushort) rgba[i][RCOMP];
+ dst[i*3+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLushort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLushort) rgba[i][RCOMP];
+ dst[i*4+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLushort) rgba[i][BCOMP];
+ dst[i*4+3] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLushort) rgba[i][BCOMP];
+ dst[i*3+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLushort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLushort) rgba[i][BCOMP];
+ dst[i*4+1] = (GLushort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLushort) rgba[i][RCOMP];
+ dst[i*4+3] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLushort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLushort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_SHORT(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLshort) rgba[i][RCOMP];
+ dst[i*3+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLshort) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLshort) rgba[i][RCOMP];
+ dst[i*4+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLshort) rgba[i][BCOMP];
+ dst[i*4+3] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLshort) rgba[i][BCOMP];
+ dst[i*3+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*3+2] = (GLshort) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLshort) rgba[i][BCOMP];
+ dst[i*4+1] = (GLshort) rgba[i][GCOMP];
+ dst[i*4+2] = (GLshort) rgba[i][RCOMP];
+ dst[i*4+3] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLshort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLshort) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_UINT(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLuint) rgba[i][RCOMP];
+ dst[i*3+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLuint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLuint) rgba[i][RCOMP];
+ dst[i*4+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLuint) rgba[i][BCOMP];
+ dst[i*4+3] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLuint) rgba[i][BCOMP];
+ dst[i*3+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLuint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLuint) rgba[i][BCOMP];
+ dst[i*4+1] = (GLuint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLuint) rgba[i][RCOMP];
+ dst[i*4+3] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLuint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLuint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = FLOAT_TO_INT(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RED_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_GREEN_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][GCOMP];
+ }
+ break;
+ case GL_BLUE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_RGB_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLint) rgba[i][RCOMP];
+ dst[i*3+1] = (GLint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLint) rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLint) rgba[i][RCOMP];
+ dst[i*4+1] = (GLint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLint) rgba[i][BCOMP];
+ dst[i*4+3] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = (GLint) rgba[i][BCOMP];
+ dst[i*3+1] = (GLint) rgba[i][GCOMP];
+ dst[i*3+2] = (GLint) rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = (GLint) rgba[i][BCOMP];
+ dst[i*4+1] = (GLint) rgba[i][GCOMP];
+ dst[i*4+2] = (GLint) rgba[i][RCOMP];
+ dst[i*4+3] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = (GLint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ dst[i*2+1] = (GLint) rgba[i][ACOMP];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) (rgba[i][RCOMP] +
+ rgba[i][GCOMP] +
+ rgba[i][BCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][RCOMP];
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][GCOMP];
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][BCOMP];
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = rgba[i][ACOMP];
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = luminance[i];
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = luminance[i];
+ dst[i*2+1] = rgba[i][ACOMP];
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = rgba[i][RCOMP];
+ dst[i*2+1] = rgba[i][GCOMP];
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = rgba[i][RCOMP];
+ dst[i*3+1] = rgba[i][GCOMP];
+ dst[i*3+2] = rgba[i][BCOMP];
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = rgba[i][RCOMP];
+ dst[i*4+1] = rgba[i][GCOMP];
+ dst[i*4+2] = rgba[i][BCOMP];
+ dst[i*4+3] = rgba[i][ACOMP];
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = rgba[i][BCOMP];
+ dst[i*3+1] = rgba[i][GCOMP];
+ dst[i*3+2] = rgba[i][RCOMP];
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = rgba[i][BCOMP];
+ dst[i*4+1] = rgba[i][GCOMP];
+ dst[i*4+2] = rgba[i][RCOMP];
+ dst[i*4+3] = rgba[i][ACOMP];
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = rgba[i][ACOMP];
+ dst[i*4+1] = rgba[i][BCOMP];
+ dst[i*4+2] = rgba[i][GCOMP];
+ dst[i*4+3] = rgba[i][RCOMP];
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = rgba[i][RCOMP];
+ dst[i*2+1] = rgba[i][GCOMP];
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dstAddr;
+ switch (dstFormat) {
+ case GL_RED:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
+ break;
+ case GL_GREEN:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
+ break;
+ case GL_BLUE:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
+ break;
+ case GL_ALPHA:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
+ break;
+ case GL_LUMINANCE:
+ for (i=0;i<n;i++)
+ dst[i] = _mesa_float_to_half(luminance[i]);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(luminance[i]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_RG:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ }
+ break;
+ case GL_RGB:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
+ }
+ break;
+ case GL_RGBA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_BGR:
+ for (i=0;i<n;i++) {
+ dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_BGRA:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
+ }
+ break;
+ case GL_ABGR_EXT:
+ for (i=0;i<n;i++) {
+ dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
+ dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
+ dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
+ dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
+ }
+ break;
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ for (i=0;i<n;i++) {
+ dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
+ dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ if (dstFormat == GL_RGB) {
+ GLubyte *dst = (GLubyte *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
+ | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
+ | (IROUND(rgba[i][BCOMP] * 3.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (dstFormat == GL_RGB) {
+ GLubyte *dst = (GLubyte *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
+ | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
+ | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (dstFormat == GL_RGB) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (dstFormat == GL_RGB) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
+ | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
+ | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
+ | (IROUND(rgba[i][RCOMP] * 1.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (dstFormat == GL_RGBA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLushort *dst = (GLushort *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
+ | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
+ | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
+ | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 255.F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][ACOMP] * 255.F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
+ | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
+ | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 255.F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
+ | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
+ | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
+ | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) );
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) );
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
+ | (IROUND(rgba[i][RCOMP] * 3.0F) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (dstFormat == GL_RGBA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
+ }
+ }
+ else if (dstFormat == GL_BGRA) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
+ }
+ }
+ else if (dstFormat == GL_ABGR_EXT) {
+ GLuint *dst = (GLuint *) dstAddr;
+ for (i=0;i<n;i++) {
+ dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
+ | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
+ | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
+ | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
+ return;
+ }
+
+ if (dstPacking->SwapBytes) {
+ GLint swapSize = _mesa_sizeof_packed_type(dstType);
+ if (swapSize == 2) {
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2((GLushort *) dstAddr, n * comps);
+ }
+ }
+ else if (swapSize == 4) {
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4((GLuint *) dstAddr, n * comps);
+ }
+ }
+ }
+
+ free(luminance);
+}
+
+
+
+#define SWAP2BYTE(VALUE) \
+ { \
+ GLubyte *bytes = (GLubyte *) &(VALUE); \
+ GLubyte tmp = bytes[0]; \
+ bytes[0] = bytes[1]; \
+ bytes[1] = tmp; \
+ }
+
+#define SWAP4BYTE(VALUE) \
+ { \
+ GLubyte *bytes = (GLubyte *) &(VALUE); \
+ GLubyte tmp = bytes[0]; \
+ bytes[0] = bytes[3]; \
+ bytes[3] = tmp; \
+ tmp = bytes[1]; \
+ bytes[1] = bytes[2]; \
+ bytes[2] = tmp; \
+ }
+
+
+static void
+extract_uint_indexes(GLuint n, GLuint indexes[],
+ GLenum srcFormat, GLenum srcType, const GLvoid *src,
+ const struct gl_pixelstore_attrib *unpack )
+{
+ ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ switch (srcType) {
+ case GL_BITMAP:
+ {
+ GLubyte *ubsrc = (GLubyte *) src;
+ if (unpack->LsbFirst) {
+ GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = (*ubsrc & mask) ? 1 : 0;
+ if (mask == 128) {
+ mask = 1;
+ ubsrc++;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ }
+ else {
+ GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = (*ubsrc & mask) ? 1 : 0;
+ if (mask == 1) {
+ mask = 128;
+ ubsrc++;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ {
+ GLuint i;
+ const GLubyte *s = (const GLubyte *) src;
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLuint i;
+ const GLbyte *s = (const GLbyte *) src;
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint i;
+ const GLushort *s = (const GLushort *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLushort value = s[i];
+ SWAP2BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLuint i;
+ const GLshort *s = (const GLshort *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLshort value = s[i];
+ SWAP2BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint i;
+ const GLuint *s = (const GLuint *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLuint value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLuint i;
+ const GLint *s = (const GLint *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLint value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i];
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLuint i;
+ const GLfloat *s = (const GLfloat *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLfloat value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = (GLuint) value;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = (GLuint) s[i];
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLuint i;
+ const GLhalfARB *s = (const GLhalfARB *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLhalfARB value = s[i];
+ SWAP2BYTE(value);
+ indexes[i] = (GLuint) _mesa_half_to_float(value);
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ {
+ GLuint i;
+ const GLuint *s = (const GLuint *) src;
+ if (unpack->SwapBytes) {
+ for (i = 0; i < n; i++) {
+ GLuint value = s[i];
+ SWAP4BYTE(value);
+ indexes[i] = value & 0xff; /* lower 8 bits */
+ }
+ }
+ else {
+ for (i = 0; i < n; i++)
+ indexes[i] = s[i] & 0xff; /* lower 8 bits */
+ }
+ }
+ break;
+
+ default:
+ _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
+ return;
+ }
+}
+
+
+/**
+ * Return source/dest RGBA indexes for unpacking pixels.
+ */
+static void
+get_component_mapping(GLenum format,
+ GLint *rSrc,
+ GLint *gSrc,
+ GLint *bSrc,
+ GLint *aSrc,
+ GLint *rDst,
+ GLint *gDst,
+ GLint *bDst,
+ GLint *aDst)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ *rSrc = 0;
+ *gSrc = *bSrc = *aSrc = -1;
+ break;
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ *gSrc = 0;
+ *rSrc = *bSrc = *aSrc = -1;
+ break;
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ *bSrc = 0;
+ *rSrc = *gSrc = *aSrc = -1;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ *rSrc = *gSrc = *bSrc = -1;
+ *aSrc = 0;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ *rSrc = *gSrc = *bSrc = 0;
+ *aSrc = -1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ *rSrc = *gSrc = *bSrc = 0;
+ *aSrc = 1;
+ break;
+ case GL_INTENSITY:
+ *rSrc = *gSrc = *bSrc = *aSrc = 0;
+ break;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = -1;
+ *aSrc = -1;
+ *rDst = 0;
+ *gDst = 1;
+ *bDst = 2;
+ *aDst = 3;
+ break;
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = 2;
+ *aSrc = -1;
+ *rDst = 0;
+ *gDst = 1;
+ *bDst = 2;
+ *aDst = 3;
+ break;
+ case GL_BGR:
+ *rSrc = 2;
+ *gSrc = 1;
+ *bSrc = 0;
+ *aSrc = -1;
+ *rDst = 2;
+ *gDst = 1;
+ *bDst = 0;
+ *aDst = 3;
+ break;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = 2;
+ *aSrc = 3;
+ *rDst = 0;
+ *gDst = 1;
+ *bDst = 2;
+ *aDst = 3;
+ break;
+ case GL_BGRA:
+ *rSrc = 2;
+ *gSrc = 1;
+ *bSrc = 0;
+ *aSrc = 3;
+ *rDst = 2;
+ *gDst = 1;
+ *bDst = 0;
+ *aDst = 3;
+ break;
+ case GL_ABGR_EXT:
+ *rSrc = 3;
+ *gSrc = 2;
+ *bSrc = 1;
+ *aSrc = 0;
+ *rDst = 3;
+ *gDst = 2;
+ *bDst = 1;
+ *aDst = 0;
+ break;
+ case GL_DU8DV8_ATI:
+ case GL_DUDV_ATI:
+ *rSrc = 0;
+ *gSrc = 1;
+ *bSrc = -1;
+ *aSrc = -1;
+ break;
+ default:
+ _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping",
+ _mesa_lookup_enum_by_nr(format));
+ return;
+ }
+}
+
+
+
+/*
+ * This function extracts floating point RGBA values from arbitrary
+ * image data. srcFormat and srcType are the format and type parameters
+ * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
+ *
+ * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
+ * implements the "Conversion to floating point", "Conversion to RGB",
+ * and "Final Expansion to RGBA" operations.
+ *
+ * Args: n - number of pixels
+ * rgba - output colors
+ * srcFormat - format of incoming data
+ * srcType - data type of incoming data
+ * src - source data pointer
+ * swapBytes - perform byteswapping of incoming data?
+ */
+static void
+extract_float_rgba(GLuint n, GLfloat rgba[][4],
+ GLenum srcFormat, GLenum srcType, const GLvoid *src,
+ GLboolean swapBytes)
+{
+ GLint rSrc, gSrc, bSrc, aSrc;
+ GLint stride;
+ GLint rDst, bDst, gDst, aDst;
+ GLboolean intFormat;
+ GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_DU8DV8_ATI ||
+ srcFormat == GL_DUDV_ATI ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ get_component_mapping(srcFormat,
+ &rSrc, &gSrc, &bSrc, &aSrc,
+ &rDst, &gDst, &bDst, &aDst);
+
+ stride = _mesa_components_in_format(srcFormat);
+
+ intFormat = _mesa_is_integer_format(srcFormat);
+
+#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \
+ if ((SRC_INDEX) < 0) { \
+ GLuint i; \
+ if (intFormat) { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = DEFAULT_INT; \
+ } \
+ } \
+ else { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = DEFAULT_FLT; \
+ } \
+ } \
+ } \
+ else if (swapBytes) { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ TYPE value = s[SRC_INDEX]; \
+ if (sizeof(TYPE) == 2) { \
+ SWAP2BYTE(value); \
+ } \
+ else if (sizeof(TYPE) == 4) { \
+ SWAP4BYTE(value); \
+ } \
+ if (intFormat) \
+ rgba[i][DST_INDEX] = (GLfloat) value; \
+ else \
+ rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \
+ s += stride; \
+ } \
+ } \
+ else { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ if (intFormat) { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \
+ s += stride; \
+ } \
+ } \
+ else { \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \
+ s += stride; \
+ } \
+ } \
+ }
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
+ break;
+ case GL_BYTE:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_SHORT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_SHORT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_INT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
+ PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
+ PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
+ PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
+ break;
+ case GL_FLOAT:
+ PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+ PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+ PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
+ PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
+ break;
+ case GL_HALF_FLOAT_ARB:
+ PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+ PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+ PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
+ PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ if (!intFormat) {
+ rs = 1.0F / 7.0F;
+ gs = 1.0F / 7.0F;
+ bs = 1.0F / 3.0F;
+ }
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p >> 5) ) * rs;
+ rgba[i][gDst] = ((p >> 2) & 0x7) * gs;
+ rgba[i][bDst] = ((p ) & 0x3) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ if (!intFormat) {
+ rs = 1.0F / 7.0F;
+ gs = 1.0F / 7.0F;
+ bs = 1.0F / 3.0F;
+ }
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p ) & 0x7) * rs;
+ rgba[i][gDst] = ((p >> 3) & 0x7) * gs;
+ rgba[i][bDst] = ((p >> 6) ) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (!intFormat) {
+ rs = 1.0F / 31.0F;
+ gs = 1.0F / 63.0F;
+ bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p ) & 0x1f) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p ) & 0x1f) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (!intFormat) {
+ rs = 1.0F / 31.0F;
+ gs = 1.0F / 63.0F;
+ bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p >> 11) ) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
+ rgba[i][bDst] = ((p >> 11) ) * bs;
+ rgba[i][aDst] = 1.0F;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (!intFormat) {
+ rs = gs = bs = as = 1.0F / 15.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 12) ) * rs;
+ rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
+ rgba[i][aDst] = ((p ) & 0xf) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 12) ) * rs;
+ rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
+ rgba[i][aDst] = ((p ) & 0xf) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (!intFormat) {
+ rs = gs = bs = as = 1.0F / 15.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0xf) * rs;
+ rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
+ rgba[i][aDst] = ((p >> 12) ) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0xf) * rs;
+ rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
+ rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
+ rgba[i][aDst] = ((p >> 12) ) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (!intFormat) {
+ rs = gs = bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
+ rgba[i][aDst] = ((p ) & 0x1) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) ) * rs;
+ rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
+ rgba[i][aDst] = ((p ) & 0x1) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (!intFormat) {
+ rs = gs = bs = 1.0F / 31.0F;
+ }
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
+ rgba[i][aDst] = ((p >> 15) ) * as;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f) * rs;
+ rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
+ rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
+ rgba[i][aDst] = ((p >> 15) ) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
+ rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p >> 24) );
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
+ }
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p >> 24) );
+ rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p >> 24) );
+ rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ if (intFormat) {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
+ rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
+ rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
+ rgba[i][aDst] = (GLfloat) ((p >> 24) );
+ }
+ }
+ else {
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
+ rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
+ rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
+ rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (!intFormat) {
+ rs = 1.0F / 1023.0F;
+ gs = 1.0F / 1023.0F;
+ bs = 1.0F / 1023.0F;
+ as = 1.0F / 3.0F;
+ }
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p >> 22) ) * rs;
+ rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p ) & 0x3 ) * as;
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 22) ) * rs;
+ rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p ) & 0x3 ) * as;
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (!intFormat) {
+ rs = 1.0F / 1023.0F;
+ gs = 1.0F / 1023.0F;
+ bs = 1.0F / 1023.0F;
+ as = 1.0F / 3.0F;
+ }
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x3ff) * rs;
+ rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p >> 30) ) * as;
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0x3ff) * rs;
+ rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
+ rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
+ rgba[i][aDst] = ((p >> 30) ) * as;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad srcType in extract float data");
+ break;
+ }
+#undef PROCESS
+}
+
+
+static INLINE GLuint
+clamp_byte_to_uint(GLbyte b)
+{
+ return b < 0 ? 0 : b;
+}
+
+
+static INLINE GLuint
+clamp_short_to_uint(GLshort s)
+{
+ return s < 0 ? 0 : s;
+}
+
+
+static INLINE GLuint
+clamp_int_to_uint(GLint i)
+{
+ return i < 0 ? 0 : i;
+}
+
+
+static INLINE GLuint
+clamp_float_to_uint(GLfloat f)
+{
+ return f < 0.0F ? 0 : IROUND(f);
+}
+
+
+static INLINE GLuint
+clamp_half_to_uint(GLhalfARB h)
+{
+ GLfloat f = _mesa_half_to_float(h);
+ return f < 0.0F ? 0 : IROUND(f);
+}
+
+
+/**
+ * \sa extract_float_rgba()
+ */
+static void
+extract_uint_rgba(GLuint n, GLuint rgba[][4],
+ GLenum srcFormat, GLenum srcType, const GLvoid *src,
+ GLboolean swapBytes)
+{
+ GLint rSrc, gSrc, bSrc, aSrc;
+ GLint stride;
+ GLint rDst, bDst, gDst, aDst;
+ GLboolean intFormat;
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_DU8DV8_ATI ||
+ srcFormat == GL_DUDV_ATI ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ get_component_mapping(srcFormat,
+ &rSrc, &gSrc, &bSrc, &aSrc,
+ &rDst, &gDst, &bDst, &aDst);
+
+ stride = _mesa_components_in_format(srcFormat);
+
+ intFormat = _mesa_is_integer_format(srcFormat);
+
+#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \
+ if ((SRC_INDEX) < 0) { \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = DEFAULT; \
+ } \
+ } \
+ else if (swapBytes) { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ TYPE value = s[SRC_INDEX]; \
+ if (sizeof(TYPE) == 2) { \
+ SWAP2BYTE(value); \
+ } \
+ else if (sizeof(TYPE) == 4) { \
+ SWAP4BYTE(value); \
+ } \
+ rgba[i][DST_INDEX] = CONVERSION(value); \
+ s += stride; \
+ } \
+ } \
+ else { \
+ const TYPE *s = (const TYPE *) src; \
+ GLuint i; \
+ for (i = 0; i < n; i++) { \
+ rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \
+ s += stride; \
+ } \
+ }
+
+ switch (srcType) {
+ case GL_UNSIGNED_BYTE:
+ PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint));
+ PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint));
+ PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint));
+ PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
+ break;
+ case GL_BYTE:
+ PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint);
+ break;
+ case GL_UNSIGNED_SHORT:
+ PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
+ PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint));
+ PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint));
+ PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
+ break;
+ case GL_SHORT:
+ PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint);
+ break;
+ case GL_UNSIGNED_INT:
+ PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
+ PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint));
+ PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint));
+ PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
+ break;
+ case GL_INT:
+ PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint);
+ break;
+ case GL_FLOAT:
+ PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint);
+ break;
+ case GL_HALF_FLOAT_ARB:
+ PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint);
+ PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint);
+ PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint);
+ PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint);
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p >> 5) );
+ rgba[i][gDst] = ((p >> 2) & 0x7);
+ rgba[i][bDst] = ((p ) & 0x3);
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ {
+ const GLubyte *ubsrc = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLubyte p = ubsrc[i];
+ rgba[i][rDst] = ((p ) & 0x7);
+ rgba[i][gDst] = ((p >> 3) & 0x7);
+ rgba[i][bDst] = ((p >> 6) );
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p ) & 0x1f);
+ rgba[i][aDst] = 1;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p ) & 0x1f);
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p >> 11) );
+ rgba[i][aDst] = 1;
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x3f);
+ rgba[i][bDst] = ((p >> 11) );
+ rgba[i][aDst] = 1;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 12) );
+ rgba[i][gDst] = ((p >> 8) & 0xf);
+ rgba[i][bDst] = ((p >> 4) & 0xf);
+ rgba[i][aDst] = ((p ) & 0xf);
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 12) );
+ rgba[i][gDst] = ((p >> 8) & 0xf);
+ rgba[i][bDst] = ((p >> 4) & 0xf);
+ rgba[i][aDst] = ((p ) & 0xf);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0xf);
+ rgba[i][gDst] = ((p >> 4) & 0xf);
+ rgba[i][bDst] = ((p >> 8) & 0xf);
+ rgba[i][aDst] = ((p >> 12) );
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0xf);
+ rgba[i][gDst] = ((p >> 4) & 0xf);
+ rgba[i][bDst] = ((p >> 8) & 0xf);
+ rgba[i][aDst] = ((p >> 12) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 6) & 0x1f);
+ rgba[i][bDst] = ((p >> 1) & 0x1f);
+ rgba[i][aDst] = ((p ) & 0x1 );
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p >> 11) );
+ rgba[i][gDst] = ((p >> 6) & 0x1f);
+ rgba[i][bDst] = ((p >> 1) & 0x1f);
+ rgba[i][aDst] = ((p ) & 0x1 );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (swapBytes) {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ SWAP2BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x1f);
+ rgba[i][bDst] = ((p >> 10) & 0x1f);
+ rgba[i][aDst] = ((p >> 15) );
+ }
+ }
+ else {
+ const GLushort *ussrc = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLushort p = ussrc[i];
+ rgba[i][rDst] = ((p ) & 0x1f);
+ rgba[i][gDst] = ((p >> 5) & 0x1f);
+ rgba[i][bDst] = ((p >> 10) & 0x1f);
+ rgba[i][aDst] = ((p >> 15) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0xff);
+ rgba[i][gDst] = ((p >> 8) & 0xff);
+ rgba[i][bDst] = ((p >> 16) & 0xff);
+ rgba[i][aDst] = ((p >> 24) );
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 24) );
+ rgba[i][gDst] = ((p >> 16) & 0xff);
+ rgba[i][bDst] = ((p >> 8) & 0xff);
+ rgba[i][aDst] = ((p ) & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 24) );
+ rgba[i][gDst] = ((p >> 16) & 0xff);
+ rgba[i][bDst] = ((p >> 8) & 0xff);
+ rgba[i][aDst] = ((p ) & 0xff);
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0xff);
+ rgba[i][gDst] = ((p >> 8) & 0xff);
+ rgba[i][bDst] = ((p >> 16) & 0xff);
+ rgba[i][aDst] = ((p >> 24) );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p >> 22) );
+ rgba[i][gDst] = ((p >> 12) & 0x3ff);
+ rgba[i][bDst] = ((p >> 2) & 0x3ff);
+ rgba[i][aDst] = ((p ) & 0x3 );
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p >> 22) );
+ rgba[i][gDst] = ((p >> 12) & 0x3ff);
+ rgba[i][bDst] = ((p >> 2) & 0x3ff);
+ rgba[i][aDst] = ((p ) & 0x3 );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (swapBytes) {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ SWAP4BYTE(p);
+ rgba[i][rDst] = ((p ) & 0x3ff);
+ rgba[i][gDst] = ((p >> 10) & 0x3ff);
+ rgba[i][bDst] = ((p >> 20) & 0x3ff);
+ rgba[i][aDst] = ((p >> 30) );
+ }
+ }
+ else {
+ const GLuint *uisrc = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i ++) {
+ GLuint p = uisrc[i];
+ rgba[i][rDst] = ((p ) & 0x3ff);
+ rgba[i][gDst] = ((p >> 10) & 0x3ff);
+ rgba[i][bDst] = ((p >> 20) & 0x3ff);
+ rgba[i][aDst] = ((p >> 30) );
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad srcType in extract uint data");
+ break;
+ }
+#undef PROCESS
+}
+
+
+
+/*
+ * Unpack a row of color image data from a client buffer according to
+ * the pixel unpacking parameters.
+ * Return GLchan values in the specified dest image format.
+ * This is used by glDrawPixels and glTexImage?D().
+ * \param ctx - the context
+ * n - number of pixels in the span
+ * dstFormat - format of destination color array
+ * dest - the destination color array
+ * srcFormat - source image format
+ * srcType - source image data type
+ * source - source image pointer
+ * srcPacking - pixel unpacking parameters
+ * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
+ *
+ * XXX perhaps expand this to process whole images someday.
+ */
+void
+_mesa_unpack_color_span_chan( struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLchan dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RED ||
+ dstFormat == GL_RG ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA ||
+ dstFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ /* Try simple cases first */
+ if (transferOps == 0) {
+ if (srcType == CHAN_TYPE) {
+ if (dstFormat == GL_RGBA) {
+ if (srcFormat == GL_RGBA) {
+ memcpy( dest, source, n * 4 * sizeof(GLchan) );
+ return;
+ }
+ else if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLchan *src = (const GLchan *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = CHAN_MAX;
+ src += 3;
+ dst += 4;
+ }
+ return;
+ }
+ }
+ else if (dstFormat == GL_RGB) {
+ if (srcFormat == GL_RGB) {
+ memcpy( dest, source, n * 3 * sizeof(GLchan) );
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLchan *src = (const GLchan *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ src += 4;
+ dst += 3;
+ }
+ return;
+ }
+ }
+ else if (dstFormat == srcFormat) {
+ GLint comps = _mesa_components_in_format(srcFormat);
+ assert(comps > 0);
+ memcpy( dest, source, n * comps * sizeof(GLchan) );
+ return;
+ }
+ }
+ /*
+ * Common situation, loading 8bit RGBA/RGB source images
+ * into 16/32 bit destination. (OSMesa16/32)
+ */
+ else if (srcType == GL_UNSIGNED_BYTE) {
+ if (dstFormat == GL_RGBA) {
+ if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[3] = CHAN_MAX;
+ src += 3;
+ dst += 4;
+ }
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[3] = UBYTE_TO_CHAN(src[3]);
+ src += 4;
+ dst += 4;
+ }
+ return;
+ }
+ }
+ else if (dstFormat == GL_RGB) {
+ if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ src += 3;
+ dst += 3;
+ }
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ src += 4;
+ dst += 3;
+ }
+ return;
+ }
+ }
+ }
+ }
+
+
+ /* general solution begins here */
+ {
+ GLint dstComponents;
+ GLint rDst, gDst, bDst, aDst, lDst, iDst;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ if (srcFormat == GL_COLOR_INDEX) {
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+ srcPacking);
+
+ if (dstFormat == GL_COLOR_INDEX) {
+ GLuint i;
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+ /* convert to GLchan and return */
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLchan) (indexes[i] & 0xff);
+ }
+ free(indexes);
+ free(rgba);
+ return;
+ }
+ else {
+ /* Convert indexes to RGBA */
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+ }
+
+ /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
+ * with color indexes.
+ */
+ transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+
+ free(indexes);
+ }
+ else {
+ /* non-color index data */
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+ }
+
+ /* Need to clamp if returning GLubytes or GLushorts */
+#if CHAN_TYPE != GL_FLOAT
+ transferOps |= IMAGE_CLAMP_BIT;
+#endif
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+ }
+
+ get_component_indexes(dstFormat,
+ &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
+
+ /* Now return the GLchan data in the requested dstFormat */
+ if (rDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (gDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (bDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (aDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ if (iDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ assert(iDst == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
+ }
+ }
+
+ if (lDst >= 0) {
+ GLchan *dst = dest;
+ GLuint i;
+ assert(lDst == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
+ dst += dstComponents;
+ }
+ }
+
+ free(rgba);
+ }
+}
+
+
+/**
+ * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
+ * instead of GLchan.
+ */
+void
+_mesa_unpack_color_span_float( struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RED ||
+ dstFormat == GL_RG ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA ||
+ dstFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ /* general solution, no special cases, yet */
+ {
+ GLint dstComponents;
+ GLint rDst, gDst, bDst, aDst, lDst, iDst;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ if (srcFormat == GL_COLOR_INDEX) {
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ free(rgba);
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+ srcPacking);
+
+ if (dstFormat == GL_COLOR_INDEX) {
+ GLuint i;
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+ /* convert to GLchan and return */
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLchan) (indexes[i] & 0xff);
+ }
+ free(indexes);
+ free(rgba);
+ return;
+ }
+ else {
+ /* Convert indexes to RGBA */
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+ }
+
+ /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
+ * with color indexes.
+ */
+ transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
+
+ free(indexes);
+ }
+ else {
+ /* non-color index data */
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+ }
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
+ }
+
+ get_component_indexes(dstFormat,
+ &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
+
+ /* Now pack results in the requested dstFormat */
+ if (rDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[rDst] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (gDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[gDst] = rgba[i][GCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (bDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[bDst] = rgba[i][BCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (aDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[aDst] = rgba[i][ACOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (iDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(iDst == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ dst[i] = rgba[i][RCOMP];
+ }
+ }
+
+ if (lDst >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(lDst == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ dst[0] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ free(rgba);
+ }
+}
+
+
+/**
+ * Same as _mesa_unpack_color_span_chan(), but return GLuint data
+ * instead of GLchan.
+ * No pixel transfer ops are applied.
+ */
+void
+_mesa_unpack_color_span_uint(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLuint *dest,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RED ||
+ dstFormat == GL_RG ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RG ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_RED_INTEGER_EXT ||
+ srcFormat == GL_GREEN_INTEGER_EXT ||
+ srcFormat == GL_BLUE_INTEGER_EXT ||
+ srcFormat == GL_ALPHA_INTEGER_EXT ||
+ srcFormat == GL_RGB_INTEGER_EXT ||
+ srcFormat == GL_RGBA_INTEGER_EXT ||
+ srcFormat == GL_BGR_INTEGER_EXT ||
+ srcFormat == GL_BGRA_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_INTEGER_EXT ||
+ srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+
+ /* Extract image data as uint[4] pixels */
+ extract_uint_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+
+ if (dstFormat == GL_RGBA) {
+ /* simple case */
+ memcpy(dest, rgba, 4 * sizeof(GLuint) * n);
+ }
+ else {
+ /* general case */
+ GLint rDst, gDst, bDst, aDst, lDst, iDst;
+ GLint dstComponents = _mesa_components_in_format( dstFormat );
+
+ assert(dstComponents > 0);
+
+ get_component_indexes(dstFormat,
+ &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
+
+ /* Now pack values in the requested dest format */
+ if (rDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[rDst] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (gDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[gDst] = rgba[i][GCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (bDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[bDst] = rgba[i][BCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (aDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[aDst] = rgba[i][ACOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (iDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ assert(iDst == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ dst[i] = rgba[i][RCOMP];
+ }
+ }
+
+ if (lDst >= 0) {
+ GLuint *dst = dest;
+ GLuint i;
+ assert(lDst == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ dst[0] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+ }
+
+ free(rgba);
+}
+
+
+
+/**
+ * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
+ * directly return GLbyte data, no transfer ops apply.
+ */
+void
+_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLbyte dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(dstFormat == GL_DUDV_ATI);
+ ASSERT(srcFormat == GL_DUDV_ATI);
+
+ ASSERT(srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ /* general solution */
+ {
+ GLint dstComponents;
+ GLbyte *dst = dest;
+ GLuint i;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ srcPacking->SwapBytes);
+
+
+ /* Now determine which color channels we need to produce.
+ * And determine the dest index (offset) within each color tuple.
+ */
+
+ /* Now pack results in the requested dstFormat */
+ for (i = 0; i < n; i++) {
+ /* not sure - need clamp[-1,1] here? */
+ dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst += dstComponents;
+ }
+
+ free(rgba);
+ }
+}
+
+/*
+ * Unpack a row of color index data from a client buffer according to
+ * the pixel unpacking parameters.
+ * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
+ *
+ * Args: ctx - the context
+ * n - number of pixels
+ * dstType - destination data type
+ * dest - destination array
+ * srcType - source pixel type
+ * source - source data pointer
+ * srcPacking - pixel unpacking parameters
+ * transferOps - the pixel transfer operations to apply
+ */
+void
+_mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ ASSERT(dstType == GL_UNSIGNED_BYTE ||
+ dstType == GL_UNSIGNED_SHORT ||
+ dstType == GL_UNSIGNED_INT);
+
+
+ transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
+
+ /*
+ * Try simple cases first
+ */
+ if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
+ && dstType == GL_UNSIGNED_BYTE) {
+ memcpy(dest, source, n * sizeof(GLubyte));
+ }
+ else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
+ && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
+ memcpy(dest, source, n * sizeof(GLuint));
+ }
+ else {
+ /*
+ * general solution
+ */
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
+ srcPacking);
+
+ if (transferOps)
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+
+ /* convert to dest type */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) (indexes[i] & 0xffff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ memcpy(dest, indexes, n * sizeof(GLuint));
+ break;
+ default:
+ _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
+ }
+
+ free(indexes);
+ }
+}
+
+
+void
+_mesa_pack_index_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, const GLuint *source,
+ const struct gl_pixelstore_attrib *dstPacking,
+ GLbitfield transferOps )
+{
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+
+ transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
+
+ if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
+ /* make a copy of input */
+ memcpy(indexes, source, n * sizeof(GLuint));
+ _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
+ source = indexes;
+ }
+
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ *dst++ = (GLubyte) source[i];
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLbyte) source[i];
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLshort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLuint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLfloat) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = _mesa_float_to_half((GLfloat) source[i]);
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
+ }
+
+ free(indexes);
+}
+
+
+/*
+ * Unpack a row of stencil data from a client buffer according to
+ * the pixel unpacking parameters.
+ * This is (or will be) used by glDrawPixels
+ *
+ * Args: ctx - the context
+ * n - number of pixels
+ * dstType - destination data type
+ * dest - destination array
+ * srcType - source pixel type
+ * source - source data pointer
+ * srcPacking - pixel unpacking parameters
+ * transferOps - apply offset/bias/lookup ops?
+ */
+void
+_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps )
+{
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_HALF_FLOAT_ARB ||
+ srcType == GL_FLOAT);
+
+ ASSERT(dstType == GL_UNSIGNED_BYTE ||
+ dstType == GL_UNSIGNED_SHORT ||
+ dstType == GL_UNSIGNED_INT);
+
+ /* only shift and offset apply to stencil */
+ transferOps &= IMAGE_SHIFT_OFFSET_BIT;
+
+ /*
+ * Try simple cases first
+ */
+ if (transferOps == 0 &&
+ !ctx->Pixel.MapStencilFlag &&
+ srcType == GL_UNSIGNED_BYTE &&
+ dstType == GL_UNSIGNED_BYTE) {
+ memcpy(dest, source, n * sizeof(GLubyte));
+ }
+ else if (transferOps == 0 &&
+ !ctx->Pixel.MapStencilFlag &&
+ srcType == GL_UNSIGNED_INT &&
+ dstType == GL_UNSIGNED_INT &&
+ !srcPacking->SwapBytes) {
+ memcpy(dest, source, n * sizeof(GLuint));
+ }
+ else {
+ /*
+ * general solution
+ */
+ GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
+
+ if (!indexes) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
+ return;
+ }
+
+ extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
+ srcPacking);
+
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ /* shift and offset indexes */
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+
+ if (ctx->Pixel.MapStencilFlag) {
+ /* Apply stencil lookup table */
+ const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
+ }
+ }
+
+ /* convert to dest type */
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLushort) (indexes[i] & 0xffff);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ memcpy(dest, indexes, n * sizeof(GLuint));
+ break;
+ default:
+ _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
+ }
+
+ free(indexes);
+ }
+}
+
+
+void
+_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, const GLstencil *source,
+ const struct gl_pixelstore_attrib *dstPacking )
+{
+ GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil));
+
+ if (!stencil) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
+ return;
+ }
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
+ ctx->Pixel.MapStencilFlag) {
+ /* make a copy of input */
+ memcpy(stencil, source, n * sizeof(GLstencil));
+ _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
+ source = stencil;
+ }
+
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ if (sizeof(GLstencil) == 1) {
+ memcpy( dest, source, n );
+ }
+ else {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLubyte) source[i];
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLbyte) (source[i] & 0x7f);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLushort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLshort) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLuint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLint) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = (GLfloat) source[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dest;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ dst[i] = _mesa_float_to_half( (float) source[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_BITMAP:
+ if (dstPacking->LsbFirst) {
+ GLubyte *dst = (GLubyte *) dest;
+ GLint shift = 0;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (shift == 0)
+ *dst = 0;
+ *dst |= ((source[i] != 0) << shift);
+ shift++;
+ if (shift == 8) {
+ shift = 0;
+ dst++;
+ }
+ }
+ }
+ else {
+ GLubyte *dst = (GLubyte *) dest;
+ GLint shift = 7;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (shift == 7)
+ *dst = 0;
+ *dst |= ((source[i] != 0) << shift);
+ shift--;
+ if (shift < 0) {
+ shift = 7;
+ dst++;
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
+ }
+
+ free(stencil);
+}
+
+#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
+ do { \
+ GLuint i; \
+ const GLTYPE *src = (const GLTYPE *)source; \
+ for (i = 0; i < n; i++) { \
+ GLTYPE value = src[i]; \
+ if (srcPacking->SwapBytes) { \
+ if (sizeof(GLTYPE) == 2) { \
+ SWAP2BYTE(value); \
+ } else if (sizeof(GLTYPE) == 4) { \
+ SWAP4BYTE(value); \
+ } \
+ } \
+ depthValues[i] = GLTYPE2FLOAT(value); \
+ } \
+ } while (0)
+
+
+/**
+ * Unpack a row of depth/z values from memory, returning GLushort, GLuint
+ * or GLfloat values.
+ * The glPixelTransfer (scale/bias) params will be applied.
+ *
+ * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
+ * \param depthMax max value for returned GLushort or GLuint values
+ * (ignored for GLfloat).
+ */
+void
+_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, GLuint depthMax,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking )
+{
+ GLfloat *depthTemp, *depthValues;
+ GLboolean needClamp = GL_FALSE;
+
+ /* Look for special cases first.
+ * Not only are these faster, they're less prone to numeric conversion
+ * problems. Otherwise, converting from an int type to a float then
+ * back to an int type can introduce errors that will show up as
+ * artifacts in things like depth peeling which uses glCopyTexImage.
+ */
+ if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
+ if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
+ const GLuint *src = (const GLuint *) source;
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] >> 16;
+ }
+ return;
+ }
+ if (srcType == GL_UNSIGNED_SHORT
+ && dstType == GL_UNSIGNED_INT
+ && depthMax == 0xffffffff) {
+ const GLushort *src = (const GLushort *) source;
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] | (src[i] << 16);
+ }
+ return;
+ }
+ if (srcType == GL_UNSIGNED_INT_24_8
+ && dstType == GL_UNSIGNED_INT
+ && depthMax == 0xffffff) {
+ const GLuint *src = (const GLuint *) source;
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ return;
+ }
+ /* XXX may want to add additional cases here someday */
+ }
+
+ /* general case path follows */
+
+ depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthTemp) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
+ return;
+ }
+
+ if (dstType == GL_FLOAT) {
+ depthValues = (GLfloat *) dest;
+ }
+ else {
+ depthValues = depthTemp;
+ }
+
+ /* Convert incoming values to GLfloat. Some conversions will require
+ * clamping, below.
+ */
+ switch (srcType) {
+ case GL_BYTE:
+ DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
+ case GL_UNSIGNED_BYTE:
+ DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
+ break;
+ case GL_SHORT:
+ DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
+ case GL_UNSIGNED_SHORT:
+ DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_INT:
+ DEPTH_VALUES(GLint, INT_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
+ case GL_UNSIGNED_INT:
+ DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
+ if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
+ depthMax == 0xffffff &&
+ ctx->Pixel.DepthScale == 1.0 &&
+ ctx->Pixel.DepthBias == 0.0) {
+ const GLuint *src = (const GLuint *) source;
+ GLuint *zValues = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP4BYTE(value);
+ }
+ zValues[i] = value & 0xffffff00;
+ }
+ return;
+ }
+ else {
+ const GLuint *src = (const GLuint *) source;
+ const GLfloat scale = 1.0f / 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP4BYTE(value);
+ }
+ depthValues[i] = (value >> 8) * scale;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ DEPTH_VALUES(GLfloat, 1*);
+ needClamp = GL_TRUE;
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLuint i;
+ const GLhalfARB *src = (const GLhalfARB *) source;
+ for (i = 0; i < n; i++) {
+ GLhalfARB value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP2BYTE(value);
+ }
+ depthValues[i] = _mesa_half_to_float(value);
+ }
+ needClamp = GL_TRUE;
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
+ free(depthTemp);
+ return;
+ }
+
+ /* apply depth scale and bias */
+ {
+ const GLfloat scale = ctx->Pixel.DepthScale;
+ const GLfloat bias = ctx->Pixel.DepthBias;
+ if (scale != 1.0 || bias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depthValues[i] = depthValues[i] * scale + bias;
+ }
+ needClamp = GL_TRUE;
+ }
+ }
+
+ /* clamp to [0, 1] */
+ if (needClamp) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
+ }
+ }
+
+ /*
+ * Convert values to dstType
+ */
+ if (dstType == GL_UNSIGNED_INT) {
+ GLuint *zValues = (GLuint *) dest;
+ GLuint i;
+ if (depthMax <= 0xffffff) {
+ /* no overflow worries */
+ for (i = 0; i < n; i++) {
+ zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
+ }
+ }
+ else {
+ /* need to use double precision to prevent overflow problems */
+ for (i = 0; i < n; i++) {
+ GLdouble z = depthValues[i] * (GLfloat) depthMax;
+ if (z >= (GLdouble) 0xffffffff)
+ zValues[i] = 0xffffffff;
+ else
+ zValues[i] = (GLuint) z;
+ }
+ }
+ }
+ else if (dstType == GL_UNSIGNED_SHORT) {
+ GLushort *zValues = (GLushort *) dest;
+ GLuint i;
+ ASSERT(depthMax <= 0xffff);
+ for (i = 0; i < n; i++) {
+ zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
+ }
+ }
+ else {
+ ASSERT(dstType == GL_FLOAT);
+ /*ASSERT(depthMax == 1.0F);*/
+ }
+
+ free(depthTemp);
+}
+
+
+/*
+ * Pack an array of depth values. The values are floats in [0,1].
+ */
+void
+_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
+ GLenum dstType, const GLfloat *depthSpan,
+ const struct gl_pixelstore_attrib *dstPacking )
+{
+ GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
+ if (!depthCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ return;
+ }
+
+ if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+ memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
+ _mesa_scale_and_bias_depth(ctx, n, depthCopy);
+ depthSpan = depthCopy;
+ }
+
+ switch (dstType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
+ }
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT( depthSpan[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_INT( depthSpan[i] );
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = depthSpan[i];
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4( (GLuint *) dst, n );
+ }
+ }
+ break;
+ case GL_HALF_FLOAT_ARB:
+ {
+ GLhalfARB *dst = (GLhalfARB *) dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = _mesa_float_to_half(depthSpan[i]);
+ }
+ if (dstPacking->SwapBytes) {
+ _mesa_swap2( (GLushort *) dst, n );
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
+ }
+
+ free(depthCopy);
+}
+
+
+
+/**
+ * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
+ */
+void
+_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
+ const GLfloat *depthVals,
+ const GLstencil *stencilVals,
+ const struct gl_pixelstore_attrib *dstPacking)
+{
+ GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
+ GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil));
+ GLuint i;
+
+ if (!depthCopy || !stencilCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
+ free(depthCopy);
+ free(stencilCopy);
+ return;
+ }
+
+ if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
+ memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
+ _mesa_scale_and_bias_depth(ctx, n, depthCopy);
+ depthVals = depthCopy;
+ }
+
+ if (ctx->Pixel.IndexShift ||
+ ctx->Pixel.IndexOffset ||
+ ctx->Pixel.MapStencilFlag) {
+ memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
+ _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
+ stencilVals = stencilCopy;
+ }
+
+ for (i = 0; i < n; i++) {
+ GLuint z = (GLuint) (depthVals[i] * 0xffffff);
+ dest[i] = (z << 8) | (stencilVals[i] & 0xff);
+ }
+
+ if (dstPacking->SwapBytes) {
+ _mesa_swap4(dest, n);
+ }
+
+ free(depthCopy);
+ free(stencilCopy);
+}
+
+
+
+
+/**
+ * Unpack image data. Apply byte swapping, byte flipping (bitmap).
+ * Return all image data in a contiguous block. This is used when we
+ * compile glDrawPixels, glTexImage, etc into a display list. We
+ * need a copy of the data in a standard format.
+ */
+void *
+_mesa_unpack_image( GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack )
+{
+ GLint bytesPerRow, compsPerRow;
+ GLboolean flipBytes, swap2, swap4;
+
+ if (!pixels)
+ return NULL; /* not necessarily an error */
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ return NULL; /* generate error later */
+
+ if (type == GL_BITMAP) {
+ bytesPerRow = (width + 7) >> 3;
+ flipBytes = unpack->LsbFirst;
+ swap2 = swap4 = GL_FALSE;
+ compsPerRow = 0;
+ }
+ else {
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ GLint components = _mesa_components_in_format(format);
+ GLint bytesPerComp;
+
+ if (_mesa_type_is_packed(type))
+ components = 1;
+
+ if (bytesPerPixel <= 0 || components <= 0)
+ return NULL; /* bad format or type. generate error later */
+ bytesPerRow = bytesPerPixel * width;
+ bytesPerComp = bytesPerPixel / components;
+ flipBytes = GL_FALSE;
+ swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
+ swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
+ compsPerRow = components * width;
+ assert(compsPerRow >= width);
+ }
+
+ {
+ GLubyte *destBuffer
+ = (GLubyte *) malloc(bytesPerRow * height * depth);
+ GLubyte *dst;
+ GLint img, row;
+ if (!destBuffer)
+ return NULL; /* generate GL_OUT_OF_MEMORY later */
+
+ dst = destBuffer;
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
+ width, height, format, type, img, row, 0);
+
+ if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
+ GLint i;
+ flipBytes = GL_FALSE;
+ if (unpack->LsbFirst) {
+ GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, bytesPerRow);
+ }
+
+ /* byte flipping/swapping */
+ if (flipBytes) {
+ flip_bytes((GLubyte *) dst, bytesPerRow);
+ }
+ else if (swap2) {
+ _mesa_swap2((GLushort*) dst, compsPerRow);
+ }
+ else if (swap4) {
+ _mesa_swap4((GLuint*) dst, compsPerRow);
+ }
+ dst += bytesPerRow;
+ }
+ }
+ return destBuffer;
+ }
+}
+
diff --git a/mesalib/src/mesa/main/pack.h b/mesalib/src/mesa/main/pack.h
new file mode 100644
index 000000000..1f19a5a7c
--- /dev/null
+++ b/mesalib/src/mesa/main/pack.h
@@ -0,0 +1,147 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PACK_H
+#define PACK_H
+
+
+#include "mtypes.h"
+
+
+extern void
+_mesa_unpack_polygon_stipple(const GLubyte *pattern, GLuint dest[32],
+ const struct gl_pixelstore_attrib *unpacking);
+
+
+extern void
+_mesa_pack_polygon_stipple(const GLuint pattern[32], GLubyte *dest,
+ const struct gl_pixelstore_attrib *packing);
+
+
+extern GLvoid *
+_mesa_unpack_bitmap(GLint width, GLint height, const GLubyte *pixels,
+ const struct gl_pixelstore_attrib *packing);
+
+extern void
+_mesa_pack_bitmap(GLint width, GLint height, const GLubyte *source,
+ GLubyte *dest, const struct gl_pixelstore_attrib *packing);
+
+
+extern void
+_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n,
+ GLfloat rgba[][4],
+ GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
+ const struct gl_pixelstore_attrib *dstPacking,
+ GLbitfield transferOps);
+
+
+extern void
+_mesa_unpack_color_span_chan(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLchan dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+
+extern void
+_mesa_unpack_color_span_float(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_unpack_color_span_uint(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLuint *dest,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+extern void
+_mesa_unpack_dudv_span_byte(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLbyte dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_unpack_index_span(struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+
+extern void
+_mesa_pack_index_span(struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, const GLuint *source,
+ const struct gl_pixelstore_attrib *dstPacking,
+ GLbitfield transferOps);
+
+
+extern void
+_mesa_unpack_stencil_span(struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_pack_stencil_span(struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, const GLstencil *source,
+ const struct gl_pixelstore_attrib *dstPacking);
+
+
+extern void
+_mesa_unpack_depth_span(struct gl_context *ctx, GLuint n,
+ GLenum dstType, GLvoid *dest, GLuint depthMax,
+ GLenum srcType, const GLvoid *source,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+extern void
+_mesa_pack_depth_span(struct gl_context *ctx, GLuint n, GLvoid *dest,
+ GLenum dstType, const GLfloat *depthSpan,
+ const struct gl_pixelstore_attrib *dstPacking);
+
+
+extern void
+_mesa_pack_depth_stencil_span(struct gl_context *ctx,
+ GLuint n, GLuint *dest,
+ const GLfloat *depthVals,
+ const GLstencil *stencilVals,
+ const struct gl_pixelstore_attrib *dstPacking);
+
+
+extern void *
+_mesa_unpack_image(GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c
index 675e933ca..db1f05a58 100644
--- a/mesalib/src/mesa/main/pixel.c
+++ b/mesalib/src/mesa/main/pixel.c
@@ -1,870 +1,700 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file pixel.c
- * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer)
- */
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "pixel.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_pixel_transfer
-
-
-/**********************************************************************/
-/***** glPixelZoom *****/
-/**********************************************************************/
-
-static void GLAPIENTRY
-_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Pixel.ZoomX == xfactor &&
- ctx->Pixel.ZoomY == yfactor)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.ZoomX = xfactor;
- ctx->Pixel.ZoomY = yfactor;
-}
-
-
-
-/**********************************************************************/
-/***** glPixelMap *****/
-/**********************************************************************/
-
-/**
- * Return pointer to a pixelmap by name.
- */
-static struct gl_pixelmap *
-get_pixelmap(GLcontext *ctx, GLenum map)
-{
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- return &ctx->PixelMaps.ItoI;
- case GL_PIXEL_MAP_S_TO_S:
- return &ctx->PixelMaps.StoS;
- case GL_PIXEL_MAP_I_TO_R:
- return &ctx->PixelMaps.ItoR;
- case GL_PIXEL_MAP_I_TO_G:
- return &ctx->PixelMaps.ItoG;
- case GL_PIXEL_MAP_I_TO_B:
- return &ctx->PixelMaps.ItoB;
- case GL_PIXEL_MAP_I_TO_A:
- return &ctx->PixelMaps.ItoA;
- case GL_PIXEL_MAP_R_TO_R:
- return &ctx->PixelMaps.RtoR;
- case GL_PIXEL_MAP_G_TO_G:
- return &ctx->PixelMaps.GtoG;
- case GL_PIXEL_MAP_B_TO_B:
- return &ctx->PixelMaps.BtoB;
- case GL_PIXEL_MAP_A_TO_A:
- return &ctx->PixelMaps.AtoA;
- default:
- return NULL;
- }
-}
-
-
-/**
- * Helper routine used by the other _mesa_PixelMap() functions.
- */
-static void
-store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize,
- const GLfloat *values)
-{
- GLint i;
- struct gl_pixelmap *pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
- return;
- }
-
- switch (map) {
- case GL_PIXEL_MAP_S_TO_S:
- /* special case */
- ctx->PixelMaps.StoS.Size = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
- }
- break;
- case GL_PIXEL_MAP_I_TO_I:
- /* special case */
- ctx->PixelMaps.ItoI.Size = mapsize;
- for (i = 0; i < mapsize; i++) {
- ctx->PixelMaps.ItoI.Map[i] = values[i];
- }
- break;
- default:
- /* general case */
- pm->Size = mapsize;
- for (i = 0; i < mapsize; i++) {
- GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
- pm->Map[i] = val;
- pm->Map8[i] = (GLint) (val * 255.0F);
- }
- }
-}
-
-
-/**
- * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
- */
-static GLboolean
-validate_pbo_access(GLcontext *ctx, struct gl_pixelstore_attrib *pack,
- GLsizei mapsize, GLenum format, GLenum type,
- const GLvoid *ptr)
-{
- GLboolean ok;
-
- /* Note, need to use DefaultPacking and Unpack's buffer object */
- _mesa_reference_buffer_object(ctx,
- &ctx->DefaultPacking.BufferObj,
- pack->BufferObj);
-
- ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- format, type, ptr);
-
- /* restore */
- _mesa_reference_buffer_object(ctx,
- &ctx->DefaultPacking.BufferObj,
- ctx->Shared->NullBufferObj);
-
- if (!ok) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMap(invalid PBO access)");
- }
- return ok;
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_FLOAT, values)) {
- return;
- }
-
- values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapfv(PBO is mapped)");
- }
- return;
- }
-
- store_pixelmap(ctx, map, mapsize, values);
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- return;
- }
-
- values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapuiv(PBO is mapped)");
- }
- return;
- }
-
- /* convert to floats */
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = UINT_TO_FLOAT( values[i] );
- }
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-
- store_pixelmap(ctx, map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
- return;
- }
-
- if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
- return;
- }
- }
-
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
-
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
- return;
- }
-
- values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMapusv(PBO is mapped)");
- }
- return;
- }
-
- /* convert to floats */
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- GLint i;
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = USHORT_TO_FLOAT( values[i] );
- }
- }
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-
- store_pixelmap(ctx, map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint mapsize, i;
- const struct gl_pixelmap *pm;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
- return;
- }
-
- mapsize = pm->Size;
-
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_FLOAT, values)) {
- return;
- }
-
- values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapfv(PBO is mapped)");
- }
- return;
- }
-
- if (map == GL_PIXEL_MAP_S_TO_S) {
- /* special case */
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
- }
- }
- else {
- memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint mapsize, i;
- const struct gl_pixelmap *pm;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
- return;
- }
- mapsize = pm->Size;
-
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
- return;
- }
-
- values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapuiv(PBO is mapped)");
- }
- return;
- }
-
- if (map == GL_PIXEL_MAP_S_TO_S) {
- /* special case */
- memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
- }
- else {
- for (i = 0; i < mapsize; i++) {
- values[i] = FLOAT_TO_UINT( pm->Map[i] );
- }
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-static void GLAPIENTRY
-_mesa_GetPixelMapusv( GLenum map, GLushort *values )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint mapsize, i;
- const struct gl_pixelmap *pm;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- pm = get_pixelmap(ctx, map);
- if (!pm) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
- return;
- }
- mapsize = pm->Size;
-
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
- return;
- }
-
- values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
- if (!values) {
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetPixelMapusv(PBO is mapped)");
- }
- return;
- }
-
- switch (map) {
- /* special cases */
- case GL_PIXEL_MAP_I_TO_I:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
- }
- break;
- case GL_PIXEL_MAP_S_TO_S:
- for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
- }
- break;
- default:
- for (i = 0; i < mapsize; i++) {
- CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
- }
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-
-/**********************************************************************/
-/***** glPixelTransfer *****/
-/**********************************************************************/
-
-
-/*
- * Implements glPixelTransfer[fi] whether called immediately or from a
- * display list.
- */
-static void GLAPIENTRY
-_mesa_PixelTransferf( GLenum pname, GLfloat param )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_MAP_COLOR:
- if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_MAP_STENCIL:
- if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_INDEX_SHIFT:
- if (ctx->Pixel.IndexShift == (GLint) param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.IndexShift = (GLint) param;
- break;
- case GL_INDEX_OFFSET:
- if (ctx->Pixel.IndexOffset == (GLint) param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.IndexOffset = (GLint) param;
- break;
- case GL_RED_SCALE:
- if (ctx->Pixel.RedScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.RedScale = param;
- break;
- case GL_RED_BIAS:
- if (ctx->Pixel.RedBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.RedBias = param;
- break;
- case GL_GREEN_SCALE:
- if (ctx->Pixel.GreenScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.GreenScale = param;
- break;
- case GL_GREEN_BIAS:
- if (ctx->Pixel.GreenBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.GreenBias = param;
- break;
- case GL_BLUE_SCALE:
- if (ctx->Pixel.BlueScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.BlueScale = param;
- break;
- case GL_BLUE_BIAS:
- if (ctx->Pixel.BlueBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.BlueBias = param;
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Pixel.AlphaScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.AlphaScale = param;
- break;
- case GL_ALPHA_BIAS:
- if (ctx->Pixel.AlphaBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.AlphaBias = param;
- break;
- case GL_DEPTH_SCALE:
- if (ctx->Pixel.DepthScale == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.DepthScale = param;
- break;
- case GL_DEPTH_BIAS:
- if (ctx->Pixel.DepthBias == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.DepthBias = param;
- break;
- case GL_POST_COLOR_MATRIX_RED_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[0] = param;
- break;
- case GL_POST_COLOR_MATRIX_RED_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[0] = param;
- break;
- case GL_POST_COLOR_MATRIX_GREEN_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[1] = param;
- break;
- case GL_POST_COLOR_MATRIX_GREEN_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[1] = param;
- break;
- case GL_POST_COLOR_MATRIX_BLUE_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[2] = param;
- break;
- case GL_POST_COLOR_MATRIX_BLUE_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[2] = param;
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
- if (ctx->Pixel.PostColorMatrixScale[3] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixScale[3] = param;
- break;
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
- if (ctx->Pixel.PostColorMatrixBias[3] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostColorMatrixBias[3] = param;
- break;
- case GL_POST_CONVOLUTION_RED_SCALE:
- if (ctx->Pixel.PostConvolutionScale[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[0] = param;
- break;
- case GL_POST_CONVOLUTION_RED_BIAS:
- if (ctx->Pixel.PostConvolutionBias[0] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[0] = param;
- break;
- case GL_POST_CONVOLUTION_GREEN_SCALE:
- if (ctx->Pixel.PostConvolutionScale[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[1] = param;
- break;
- case GL_POST_CONVOLUTION_GREEN_BIAS:
- if (ctx->Pixel.PostConvolutionBias[1] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[1] = param;
- break;
- case GL_POST_CONVOLUTION_BLUE_SCALE:
- if (ctx->Pixel.PostConvolutionScale[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[2] = param;
- break;
- case GL_POST_CONVOLUTION_BLUE_BIAS:
- if (ctx->Pixel.PostConvolutionBias[2] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[2] = param;
- break;
- case GL_POST_CONVOLUTION_ALPHA_SCALE:
- if (ctx->Pixel.PostConvolutionScale[3] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionScale[3] = param;
- break;
- case GL_POST_CONVOLUTION_ALPHA_BIAS:
- if (ctx->Pixel.PostConvolutionBias[3] == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PIXEL);
- ctx->Pixel.PostConvolutionBias[3] = param;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
- return;
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_PixelTransferi( GLenum pname, GLint param )
-{
- _mesa_PixelTransferf( pname, (GLfloat) param );
-}
-
-
-
-/**********************************************************************/
-/***** State Management *****/
-/**********************************************************************/
-
-/*
- * Return a bitmask of IMAGE_*_BIT flags which to indicate which
- * pixel transfer operations are enabled.
- */
-static void
-update_image_transfer_state(GLcontext *ctx)
-{
- GLuint mask = 0;
-
- if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
- ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
- ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
- ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
- mask |= IMAGE_SCALE_BIAS_BIT;
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
- mask |= IMAGE_SHIFT_OFFSET_BIT;
-
- if (ctx->Pixel.MapColorFlag)
- mask |= IMAGE_MAP_COLOR_BIT;
-
- if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION])
- mask |= IMAGE_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.Convolution1DEnabled ||
- ctx->Pixel.Convolution2DEnabled ||
- ctx->Pixel.Separable2DEnabled) {
- mask |= IMAGE_CONVOLUTION_BIT;
- if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
- ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
- mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
- }
- }
-
- if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION])
- mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
-
- if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
- ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
- mask |= IMAGE_COLOR_MATRIX_BIT;
-
- if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX])
- mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.HistogramEnabled)
- mask |= IMAGE_HISTOGRAM_BIT;
-
- if (ctx->Pixel.MinMaxEnabled)
- mask |= IMAGE_MIN_MAX_BIT;
-
- ctx->_ImageTransferState = mask;
-}
-
-
-/**
- * Update mesa pixel transfer derived state.
- */
-void _mesa_update_pixel( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & _NEW_COLOR_MATRIX)
- _math_matrix_analyse( ctx->ColorMatrixStack.Top );
-
- /* References ColorMatrix.type (derived above).
- */
- if (new_state & _MESA_NEW_TRANSFER_STATE)
- update_image_transfer_state(ctx);
-}
-
-
-void
-_mesa_init_pixel_dispatch(struct _glapi_table *disp)
-{
- SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv);
- SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv);
- SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv);
- SET_PixelMapfv(disp, _mesa_PixelMapfv);
- SET_PixelMapuiv(disp, _mesa_PixelMapuiv);
- SET_PixelMapusv(disp, _mesa_PixelMapusv);
- SET_PixelTransferf(disp, _mesa_PixelTransferf);
- SET_PixelTransferi(disp, _mesa_PixelTransferi);
- SET_PixelZoom(disp, _mesa_PixelZoom);
-}
-
-
-#endif /* FEATURE_pixel_transfer */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-static void
-init_pixelmap(struct gl_pixelmap *map)
-{
- map->Size = 1;
- map->Map[0] = 0.0;
- map->Map8[0] = 0;
-}
-
-
-/**
- * Initialize the context's PIXEL attribute group.
- */
-void
-_mesa_init_pixel( GLcontext *ctx )
-{
- int i;
-
- /* Pixel group */
- ctx->Pixel.RedBias = 0.0;
- ctx->Pixel.RedScale = 1.0;
- ctx->Pixel.GreenBias = 0.0;
- ctx->Pixel.GreenScale = 1.0;
- ctx->Pixel.BlueBias = 0.0;
- ctx->Pixel.BlueScale = 1.0;
- ctx->Pixel.AlphaBias = 0.0;
- ctx->Pixel.AlphaScale = 1.0;
- ctx->Pixel.DepthBias = 0.0;
- ctx->Pixel.DepthScale = 1.0;
- ctx->Pixel.IndexOffset = 0;
- ctx->Pixel.IndexShift = 0;
- ctx->Pixel.ZoomX = 1.0;
- ctx->Pixel.ZoomY = 1.0;
- ctx->Pixel.MapColorFlag = GL_FALSE;
- ctx->Pixel.MapStencilFlag = GL_FALSE;
- init_pixelmap(&ctx->PixelMaps.StoS);
- init_pixelmap(&ctx->PixelMaps.ItoI);
- init_pixelmap(&ctx->PixelMaps.ItoR);
- init_pixelmap(&ctx->PixelMaps.ItoG);
- init_pixelmap(&ctx->PixelMaps.ItoB);
- init_pixelmap(&ctx->PixelMaps.ItoA);
- init_pixelmap(&ctx->PixelMaps.RtoR);
- init_pixelmap(&ctx->PixelMaps.GtoG);
- init_pixelmap(&ctx->PixelMaps.BtoB);
- init_pixelmap(&ctx->PixelMaps.AtoA);
- ctx->Pixel.HistogramEnabled = GL_FALSE;
- ctx->Pixel.MinMaxEnabled = GL_FALSE;
- ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
- for (i = 0; i < COLORTABLE_MAX; i++) {
- ASSIGN_4V(ctx->Pixel.ColorTableScale[i], 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.ColorTableBias[i], 0.0, 0.0, 0.0, 0.0);
- ctx->Pixel.ColorTableEnabled[i] = GL_FALSE;
- }
- ctx->Pixel.Convolution1DEnabled = GL_FALSE;
- ctx->Pixel.Convolution2DEnabled = GL_FALSE;
- ctx->Pixel.Separable2DEnabled = GL_FALSE;
- for (i = 0; i < 3; i++) {
- ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
- ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
- ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
- }
- for (i = 0; i < MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_WIDTH * 4; i++) {
- ctx->Convolution1D.Filter[i] = 0.0;
- ctx->Convolution2D.Filter[i] = 0.0;
- ctx->Separable2D.Filter[i] = 0.0;
- }
- ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
- /* GL_SGI_texture_color_table */
- ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
- ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
-
- if (ctx->Visual.doubleBufferMode) {
- ctx->Pixel.ReadBuffer = GL_BACK;
- }
- else {
- ctx->Pixel.ReadBuffer = GL_FRONT;
- }
-
- /* Miscellaneous */
- ctx->_ImageTransferState = 0;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixel.c
+ * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer)
+ */
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "pixel.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_pixel_transfer
+
+
+/**********************************************************************/
+/***** glPixelZoom *****/
+/**********************************************************************/
+
+static void GLAPIENTRY
+_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Pixel.ZoomX == xfactor &&
+ ctx->Pixel.ZoomY == yfactor)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.ZoomX = xfactor;
+ ctx->Pixel.ZoomY = yfactor;
+}
+
+
+
+/**********************************************************************/
+/***** glPixelMap *****/
+/**********************************************************************/
+
+/**
+ * Return pointer to a pixelmap by name.
+ */
+static struct gl_pixelmap *
+get_pixelmap(struct gl_context *ctx, GLenum map)
+{
+ switch (map) {
+ case GL_PIXEL_MAP_I_TO_I:
+ return &ctx->PixelMaps.ItoI;
+ case GL_PIXEL_MAP_S_TO_S:
+ return &ctx->PixelMaps.StoS;
+ case GL_PIXEL_MAP_I_TO_R:
+ return &ctx->PixelMaps.ItoR;
+ case GL_PIXEL_MAP_I_TO_G:
+ return &ctx->PixelMaps.ItoG;
+ case GL_PIXEL_MAP_I_TO_B:
+ return &ctx->PixelMaps.ItoB;
+ case GL_PIXEL_MAP_I_TO_A:
+ return &ctx->PixelMaps.ItoA;
+ case GL_PIXEL_MAP_R_TO_R:
+ return &ctx->PixelMaps.RtoR;
+ case GL_PIXEL_MAP_G_TO_G:
+ return &ctx->PixelMaps.GtoG;
+ case GL_PIXEL_MAP_B_TO_B:
+ return &ctx->PixelMaps.BtoB;
+ case GL_PIXEL_MAP_A_TO_A:
+ return &ctx->PixelMaps.AtoA;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * Helper routine used by the other _mesa_PixelMap() functions.
+ */
+static void
+store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize,
+ const GLfloat *values)
+{
+ GLint i;
+ struct gl_pixelmap *pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)");
+ return;
+ }
+
+ switch (map) {
+ case GL_PIXEL_MAP_S_TO_S:
+ /* special case */
+ ctx->PixelMaps.StoS.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
+ }
+ break;
+ case GL_PIXEL_MAP_I_TO_I:
+ /* special case */
+ ctx->PixelMaps.ItoI.Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ ctx->PixelMaps.ItoI.Map[i] = values[i];
+ }
+ break;
+ default:
+ /* general case */
+ pm->Size = mapsize;
+ for (i = 0; i < mapsize; i++) {
+ GLfloat val = CLAMP(values[i], 0.0F, 1.0F);
+ pm->Map[i] = val;
+ pm->Map8[i] = (GLint) (val * 255.0F);
+ }
+ }
+}
+
+
+/**
+ * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
+ */
+static GLboolean
+validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
+ GLsizei mapsize, GLenum format, GLenum type,
+ const GLvoid *ptr)
+{
+ GLboolean ok;
+
+ /* Note, need to use DefaultPacking and Unpack's buffer object */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ pack->BufferObj);
+
+ ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
+ format, type, ptr);
+
+ /* restore */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
+
+ if (!ok) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMap(invalid PBO access)");
+ }
+ return ok;
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ store_pixelmap(ctx, map, mapsize, values);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = UINT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
+{
+ GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
+ return;
+ }
+
+ if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
+ /* test that mapsize is a power of two */
+ if (!_mesa_is_pow_two(mapsize)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ return;
+ }
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ /* convert to floats */
+ if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = (GLfloat) values[i];
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < mapsize; i++) {
+ fvalues[i] = USHORT_TO_FLOAT( values[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+
+ store_pixelmap(ctx, map, mapsize, fvalues);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
+ return;
+ }
+
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_FLOAT, values)) {
+ return;
+ }
+
+ values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapfv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
+ }
+ }
+ else {
+ memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ return;
+ }
+
+ values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapuiv(PBO is mapped)");
+ }
+ return;
+ }
+
+ if (map == GL_PIXEL_MAP_S_TO_S) {
+ /* special case */
+ memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint));
+ }
+ else {
+ for (i = 0; i < mapsize; i++) {
+ values[i] = FLOAT_TO_UINT( pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetPixelMapusv( GLenum map, GLushort *values )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint mapsize, i;
+ const struct gl_pixelmap *pm;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ pm = get_pixelmap(ctx, map);
+ if (!pm) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
+ return;
+ }
+ mapsize = pm->Size;
+
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
+ GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ return;
+ }
+
+ values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
+ if (!values) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPixelMapusv(PBO is mapped)");
+ }
+ return;
+ }
+
+ switch (map) {
+ /* special cases */
+ case GL_PIXEL_MAP_I_TO_I:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
+ }
+ break;
+ case GL_PIXEL_MAP_S_TO_S:
+ for (i = 0; i < mapsize; i++) {
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
+ }
+ break;
+ default:
+ for (i = 0; i < mapsize; i++) {
+ CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] );
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+
+/**********************************************************************/
+/***** glPixelTransfer *****/
+/**********************************************************************/
+
+
+/*
+ * Implements glPixelTransfer[fi] whether called immediately or from a
+ * display list.
+ */
+static void GLAPIENTRY
+_mesa_PixelTransferf( GLenum pname, GLfloat param )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_MAP_COLOR:
+ if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_MAP_STENCIL:
+ if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_INDEX_SHIFT:
+ if (ctx->Pixel.IndexShift == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexShift = (GLint) param;
+ break;
+ case GL_INDEX_OFFSET:
+ if (ctx->Pixel.IndexOffset == (GLint) param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.IndexOffset = (GLint) param;
+ break;
+ case GL_RED_SCALE:
+ if (ctx->Pixel.RedScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedScale = param;
+ break;
+ case GL_RED_BIAS:
+ if (ctx->Pixel.RedBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.RedBias = param;
+ break;
+ case GL_GREEN_SCALE:
+ if (ctx->Pixel.GreenScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenScale = param;
+ break;
+ case GL_GREEN_BIAS:
+ if (ctx->Pixel.GreenBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.GreenBias = param;
+ break;
+ case GL_BLUE_SCALE:
+ if (ctx->Pixel.BlueScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueScale = param;
+ break;
+ case GL_BLUE_BIAS:
+ if (ctx->Pixel.BlueBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.BlueBias = param;
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Pixel.AlphaScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaScale = param;
+ break;
+ case GL_ALPHA_BIAS:
+ if (ctx->Pixel.AlphaBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.AlphaBias = param;
+ break;
+ case GL_DEPTH_SCALE:
+ if (ctx->Pixel.DepthScale == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthScale = param;
+ break;
+ case GL_DEPTH_BIAS:
+ if (ctx->Pixel.DepthBias == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PIXEL);
+ ctx->Pixel.DepthBias = param;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
+ return;
+ }
+}
+
+
+static void GLAPIENTRY
+_mesa_PixelTransferi( GLenum pname, GLint param )
+{
+ _mesa_PixelTransferf( pname, (GLfloat) param );
+}
+
+
+
+/**********************************************************************/
+/***** State Management *****/
+/**********************************************************************/
+
+/*
+ * Return a bitmask of IMAGE_*_BIT flags which to indicate which
+ * pixel transfer operations are enabled.
+ */
+static void
+update_image_transfer_state(struct gl_context *ctx)
+{
+ GLuint mask = 0;
+
+ if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
+ ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
+ ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
+ ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
+ mask |= IMAGE_SCALE_BIAS_BIT;
+
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
+ mask |= IMAGE_SHIFT_OFFSET_BIT;
+
+ if (ctx->Pixel.MapColorFlag)
+ mask |= IMAGE_MAP_COLOR_BIT;
+
+ ctx->_ImageTransferState = mask;
+}
+
+
+/**
+ * Update mesa pixel transfer derived state.
+ */
+void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _MESA_NEW_TRANSFER_STATE)
+ update_image_transfer_state(ctx);
+}
+
+
+void
+_mesa_init_pixel_dispatch(struct _glapi_table *disp)
+{
+ SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv);
+ SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv);
+ SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv);
+ SET_PixelMapfv(disp, _mesa_PixelMapfv);
+ SET_PixelMapuiv(disp, _mesa_PixelMapuiv);
+ SET_PixelMapusv(disp, _mesa_PixelMapusv);
+ SET_PixelTransferf(disp, _mesa_PixelTransferf);
+ SET_PixelTransferi(disp, _mesa_PixelTransferi);
+ SET_PixelZoom(disp, _mesa_PixelZoom);
+}
+
+
+#endif /* FEATURE_pixel_transfer */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+static void
+init_pixelmap(struct gl_pixelmap *map)
+{
+ map->Size = 1;
+ map->Map[0] = 0.0;
+ map->Map8[0] = 0;
+}
+
+
+/**
+ * Initialize the context's PIXEL attribute group.
+ */
+void
+_mesa_init_pixel( struct gl_context *ctx )
+{
+ /* Pixel group */
+ ctx->Pixel.RedBias = 0.0;
+ ctx->Pixel.RedScale = 1.0;
+ ctx->Pixel.GreenBias = 0.0;
+ ctx->Pixel.GreenScale = 1.0;
+ ctx->Pixel.BlueBias = 0.0;
+ ctx->Pixel.BlueScale = 1.0;
+ ctx->Pixel.AlphaBias = 0.0;
+ ctx->Pixel.AlphaScale = 1.0;
+ ctx->Pixel.DepthBias = 0.0;
+ ctx->Pixel.DepthScale = 1.0;
+ ctx->Pixel.IndexOffset = 0;
+ ctx->Pixel.IndexShift = 0;
+ ctx->Pixel.ZoomX = 1.0;
+ ctx->Pixel.ZoomY = 1.0;
+ ctx->Pixel.MapColorFlag = GL_FALSE;
+ ctx->Pixel.MapStencilFlag = GL_FALSE;
+ init_pixelmap(&ctx->PixelMaps.StoS);
+ init_pixelmap(&ctx->PixelMaps.ItoI);
+ init_pixelmap(&ctx->PixelMaps.ItoR);
+ init_pixelmap(&ctx->PixelMaps.ItoG);
+ init_pixelmap(&ctx->PixelMaps.ItoB);
+ init_pixelmap(&ctx->PixelMaps.ItoA);
+ init_pixelmap(&ctx->PixelMaps.RtoR);
+ init_pixelmap(&ctx->PixelMaps.GtoG);
+ init_pixelmap(&ctx->PixelMaps.BtoB);
+ init_pixelmap(&ctx->PixelMaps.AtoA);
+ /* GL_SGI_texture_color_table */
+ ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
+ ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
+
+ if (ctx->Visual.doubleBufferMode) {
+ ctx->Pixel.ReadBuffer = GL_BACK;
+ }
+ else {
+ ctx->Pixel.ReadBuffer = GL_FRONT;
+ }
+
+ /* Miscellaneous */
+ ctx->_ImageTransferState = 0;
+}
diff --git a/mesalib/src/mesa/main/pixel.h b/mesalib/src/mesa/main/pixel.h
index f4d3f1efd..c54b1fc5e 100644
--- a/mesalib/src/mesa/main/pixel.h
+++ b/mesalib/src/mesa/main/pixel.h
@@ -1,67 +1,72 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file pixel.h
- * Pixel operations.
- */
-
-
-#ifndef PIXEL_H
-#define PIXEL_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_pixel_transfer
-
-extern void
-_mesa_update_pixel( GLcontext *ctx, GLuint newstate );
-
-extern void
-_mesa_init_pixel_dispatch( struct _glapi_table * disp );
-
-#else /* FEATURE_pixel_transfer */
-
-static INLINE void
-_mesa_update_pixel(GLcontext *ctx, GLuint newstate)
-{
-}
-
-static INLINE void
-_mesa_init_pixel_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_pixel_transfer */
-
-
-extern void
-_mesa_init_pixel( GLcontext * ctx );
-
-/*@}*/
-
-#endif /* PIXEL_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixel.h
+ * Pixel operations.
+ */
+
+
+#ifndef PIXEL_H
+#define PIXEL_H
+
+
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct gl_context;
+
+
+#if FEATURE_pixel_transfer
+
+extern void
+_mesa_update_pixel( struct gl_context *ctx, GLuint newstate );
+
+extern void
+_mesa_init_pixel_dispatch( struct _glapi_table * disp );
+
+#else /* FEATURE_pixel_transfer */
+
+static INLINE void
+_mesa_update_pixel(struct gl_context *ctx, GLuint newstate)
+{
+}
+
+static INLINE void
+_mesa_init_pixel_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_pixel_transfer */
+
+
+extern void
+_mesa_init_pixel( struct gl_context * ctx );
+
+/*@}*/
+
+#endif /* PIXEL_H */
diff --git a/mesalib/src/mesa/main/pixelstore.c b/mesalib/src/mesa/main/pixelstore.c
index ec585ef0c..5d90391ca 100644
--- a/mesalib/src/mesa/main/pixelstore.c
+++ b/mesalib/src/mesa/main/pixelstore.c
@@ -1,283 +1,283 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file pixelstore.c
- * glPixelStore functions.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "pixelstore.h"
-#include "mtypes.h"
-
-
-void GLAPIENTRY
-_mesa_PixelStorei( GLenum pname, GLint param )
-{
- /* NOTE: this call can't be compiled into the display list */
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_PACK_SWAP_BYTES:
- if (param == (GLint)ctx->Pack.SwapBytes)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_PACK_LSB_FIRST:
- if (param == (GLint)ctx->Pack.LsbFirst)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_PACK_ROW_LENGTH:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.RowLength == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.RowLength = param;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.ImageHeight == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.ImageHeight = param;
- break;
- case GL_PACK_SKIP_PIXELS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.SkipPixels == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SkipPixels = param;
- break;
- case GL_PACK_SKIP_ROWS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.SkipRows == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SkipRows = param;
- break;
- case GL_PACK_SKIP_IMAGES:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.SkipImages == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.SkipImages = param;
- break;
- case GL_PACK_ALIGNMENT:
- if (param!=1 && param!=2 && param!=4 && param!=8) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Pack.Alignment == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.Alignment = param;
- break;
- case GL_PACK_INVERT_MESA:
- if (!ctx->Extensions.MESA_pack_invert) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" );
- return;
- }
- if (ctx->Pack.Invert == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Pack.Invert = param;
- break;
-
- case GL_UNPACK_SWAP_BYTES:
- if (param == (GLint)ctx->Unpack.SwapBytes)
- return;
- if ((GLint)ctx->Unpack.SwapBytes == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_UNPACK_LSB_FIRST:
- if (param == (GLint)ctx->Unpack.LsbFirst)
- return;
- if ((GLint)ctx->Unpack.LsbFirst == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_UNPACK_ROW_LENGTH:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.RowLength == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.RowLength = param;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.ImageHeight == param)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.ImageHeight = param;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.SkipPixels == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SkipPixels = param;
- break;
- case GL_UNPACK_SKIP_ROWS:
- if (param<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.SkipRows == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SkipRows = param;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- if (param < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- return;
- }
- if (ctx->Unpack.SkipImages == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.SkipImages = param;
- break;
- case GL_UNPACK_ALIGNMENT:
- if (param!=1 && param!=2 && param!=4 && param!=8) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
- return;
- }
- if (ctx->Unpack.Alignment == param)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.Alignment = param;
- break;
- case GL_UNPACK_CLIENT_STORAGE_APPLE:
- if (param == (GLint)ctx->Unpack.ClientStorage)
- return;
- FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
- ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_PixelStoref( GLenum pname, GLfloat param )
-{
- _mesa_PixelStorei( pname, (GLint) param );
-}
-
-
-
-/**
- * Initialize the context's pixel store state.
- */
-void
-_mesa_init_pixelstore( GLcontext *ctx )
-{
- /* Pixel transfer */
- ctx->Pack.Alignment = 4;
- ctx->Pack.RowLength = 0;
- ctx->Pack.ImageHeight = 0;
- ctx->Pack.SkipPixels = 0;
- ctx->Pack.SkipRows = 0;
- ctx->Pack.SkipImages = 0;
- ctx->Pack.SwapBytes = GL_FALSE;
- ctx->Pack.LsbFirst = GL_FALSE;
- ctx->Pack.ClientStorage = GL_FALSE;
- ctx->Pack.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj,
- ctx->Shared->NullBufferObj);
-#endif
- ctx->Unpack.Alignment = 4;
- ctx->Unpack.RowLength = 0;
- ctx->Unpack.ImageHeight = 0;
- ctx->Unpack.SkipPixels = 0;
- ctx->Unpack.SkipRows = 0;
- ctx->Unpack.SkipImages = 0;
- ctx->Unpack.SwapBytes = GL_FALSE;
- ctx->Unpack.LsbFirst = GL_FALSE;
- ctx->Unpack.ClientStorage = GL_FALSE;
- ctx->Unpack.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj,
- ctx->Shared->NullBufferObj);
-#endif
-
- /*
- * _mesa_unpack_image() returns image data in this format. When we
- * execute image commands (glDrawPixels(), glTexImage(), etc) from
- * within display lists we have to be sure to set the current
- * unpacking parameters to these values!
- */
- ctx->DefaultPacking.Alignment = 1;
- ctx->DefaultPacking.RowLength = 0;
- ctx->DefaultPacking.SkipPixels = 0;
- ctx->DefaultPacking.SkipRows = 0;
- ctx->DefaultPacking.ImageHeight = 0;
- ctx->DefaultPacking.SkipImages = 0;
- ctx->DefaultPacking.SwapBytes = GL_FALSE;
- ctx->DefaultPacking.LsbFirst = GL_FALSE;
- ctx->DefaultPacking.ClientStorage = GL_FALSE;
- ctx->DefaultPacking.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj,
- ctx->Shared->NullBufferObj);
-#endif
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file pixelstore.c
+ * glPixelStore functions.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "pixelstore.h"
+#include "mtypes.h"
+
+
+void GLAPIENTRY
+_mesa_PixelStorei( GLenum pname, GLint param )
+{
+ /* NOTE: this call can't be compiled into the display list */
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_PACK_SWAP_BYTES:
+ if (param == (GLint)ctx->Pack.SwapBytes)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_PACK_LSB_FIRST:
+ if (param == (GLint)ctx->Pack.LsbFirst)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_PACK_ROW_LENGTH:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Pack.RowLength == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.RowLength = param;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Pack.ImageHeight == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.ImageHeight = param;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Pack.SkipPixels == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SkipPixels = param;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Pack.SkipRows == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SkipRows = param;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Pack.SkipImages == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.SkipImages = param;
+ break;
+ case GL_PACK_ALIGNMENT:
+ if (param!=1 && param!=2 && param!=4 && param!=8) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Pack.Alignment == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.Alignment = param;
+ break;
+ case GL_PACK_INVERT_MESA:
+ if (!ctx->Extensions.MESA_pack_invert) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" );
+ return;
+ }
+ if (ctx->Pack.Invert == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Pack.Invert = param;
+ break;
+
+ case GL_UNPACK_SWAP_BYTES:
+ if (param == (GLint)ctx->Unpack.SwapBytes)
+ return;
+ if ((GLint)ctx->Unpack.SwapBytes == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ if (param == (GLint)ctx->Unpack.LsbFirst)
+ return;
+ if ((GLint)ctx->Unpack.LsbFirst == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Unpack.RowLength == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.RowLength = param;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Unpack.ImageHeight == param)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.ImageHeight = param;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Unpack.SkipPixels == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SkipPixels = param;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ if (param<0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Unpack.SkipRows == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SkipRows = param;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ if (param < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
+ return;
+ }
+ if (ctx->Unpack.SkipImages == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.SkipImages = param;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ if (param!=1 && param!=2 && param!=4 && param!=8) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
+ return;
+ }
+ if (ctx->Unpack.Alignment == param)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.Alignment = param;
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ if (param == (GLint)ctx->Unpack.ClientStorage)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PACKUNPACK);
+ ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_PixelStoref( GLenum pname, GLfloat param )
+{
+ _mesa_PixelStorei( pname, (GLint) param );
+}
+
+
+
+/**
+ * Initialize the context's pixel store state.
+ */
+void
+_mesa_init_pixelstore( struct gl_context *ctx )
+{
+ /* Pixel transfer */
+ ctx->Pack.Alignment = 4;
+ ctx->Pack.RowLength = 0;
+ ctx->Pack.ImageHeight = 0;
+ ctx->Pack.SkipPixels = 0;
+ ctx->Pack.SkipRows = 0;
+ ctx->Pack.SkipImages = 0;
+ ctx->Pack.SwapBytes = GL_FALSE;
+ ctx->Pack.LsbFirst = GL_FALSE;
+ ctx->Pack.ClientStorage = GL_FALSE;
+ ctx->Pack.Invert = GL_FALSE;
+#if FEATURE_EXT_pixel_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj,
+ ctx->Shared->NullBufferObj);
+#endif
+ ctx->Unpack.Alignment = 4;
+ ctx->Unpack.RowLength = 0;
+ ctx->Unpack.ImageHeight = 0;
+ ctx->Unpack.SkipPixels = 0;
+ ctx->Unpack.SkipRows = 0;
+ ctx->Unpack.SkipImages = 0;
+ ctx->Unpack.SwapBytes = GL_FALSE;
+ ctx->Unpack.LsbFirst = GL_FALSE;
+ ctx->Unpack.ClientStorage = GL_FALSE;
+ ctx->Unpack.Invert = GL_FALSE;
+#if FEATURE_EXT_pixel_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj,
+ ctx->Shared->NullBufferObj);
+#endif
+
+ /*
+ * _mesa_unpack_image() returns image data in this format. When we
+ * execute image commands (glDrawPixels(), glTexImage(), etc) from
+ * within display lists we have to be sure to set the current
+ * unpacking parameters to these values!
+ */
+ ctx->DefaultPacking.Alignment = 1;
+ ctx->DefaultPacking.RowLength = 0;
+ ctx->DefaultPacking.SkipPixels = 0;
+ ctx->DefaultPacking.SkipRows = 0;
+ ctx->DefaultPacking.ImageHeight = 0;
+ ctx->DefaultPacking.SkipImages = 0;
+ ctx->DefaultPacking.SwapBytes = GL_FALSE;
+ ctx->DefaultPacking.LsbFirst = GL_FALSE;
+ ctx->DefaultPacking.ClientStorage = GL_FALSE;
+ ctx->DefaultPacking.Invert = GL_FALSE;
+#if FEATURE_EXT_pixel_buffer_object
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
+#endif
+}
diff --git a/mesalib/src/mesa/main/pixelstore.h b/mesalib/src/mesa/main/pixelstore.h
index 47bff4276..2995beb10 100644
--- a/mesalib/src/mesa/main/pixelstore.h
+++ b/mesalib/src/mesa/main/pixelstore.h
@@ -1,51 +1,52 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file pixelstore.h
- * glPixelStore functions.
- */
-
-
-#ifndef PIXELSTORE_H
-#define PIXELSTORE_H
-
-
-#include "glheader.h"
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_PixelStorei( GLenum pname, GLint param );
-
-
-extern void GLAPIENTRY
-_mesa_PixelStoref( GLenum pname, GLfloat param );
-
-
-extern void
-_mesa_init_pixelstore( GLcontext *ctx );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file pixelstore.h
+ * glPixelStore functions.
+ */
+
+
+#ifndef PIXELSTORE_H
+#define PIXELSTORE_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+
+extern void GLAPIENTRY
+_mesa_PixelStorei( GLenum pname, GLint param );
+
+
+extern void GLAPIENTRY
+_mesa_PixelStoref( GLenum pname, GLfloat param );
+
+
+extern void
+_mesa_init_pixelstore( struct gl_context *ctx );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/pixeltransfer.c b/mesalib/src/mesa/main/pixeltransfer.c
new file mode 100644
index 000000000..67173ce3e
--- /dev/null
+++ b/mesalib/src/mesa/main/pixeltransfer.c
@@ -0,0 +1,566 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file pixeltransfer.c
+ * Pixel transfer operations (scale, bias, table lookups, etc)
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "pixeltransfer.h"
+#include "imports.h"
+
+
+/*
+ * Apply scale and bias factors to an array of RGBA pixels.
+ */
+void
+_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
+ GLfloat rScale, GLfloat gScale,
+ GLfloat bScale, GLfloat aScale,
+ GLfloat rBias, GLfloat gBias,
+ GLfloat bBias, GLfloat aBias)
+{
+ if (rScale != 1.0 || rBias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
+ }
+ }
+ if (gScale != 1.0 || gBias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
+ }
+ }
+ if (bScale != 1.0 || bBias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
+ }
+ }
+ if (aScale != 1.0 || aBias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
+ }
+ }
+}
+
+
+/*
+ * Apply pixel mapping to an array of floating point RGBA pixels.
+ */
+void
+_mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
+{
+ const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
+ const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
+ const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
+ const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
+ const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
+ const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
+ const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
+ const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+ GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+ GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+ GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+ rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
+ rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
+ rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
+ rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
+ }
+}
+
+/**
+ * Apply a color table lookup to an array of floating point RGBA colors.
+ */
+void
+_mesa_lookup_rgba_float(const struct gl_color_table *table,
+ GLuint n, GLfloat rgba[][4])
+{
+ const GLint max = table->Size - 1;
+ const GLfloat scale = (GLfloat) max;
+ const GLfloat *lut = table->TableF;
+ GLuint i;
+
+ if (!table->TableF || table->Size == 0)
+ return;
+
+ switch (table->_BaseFormat) {
+ case GL_INTENSITY:
+ /* replace RGBA with I */
+ for (i = 0; i < n; i++) {
+ GLint j = IROUND(rgba[i][RCOMP] * scale);
+ GLfloat c = lut[CLAMP(j, 0, max)];
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = c;
+ }
+ break;
+ case GL_LUMINANCE:
+ /* replace RGB with L */
+ for (i = 0; i < n; i++) {
+ GLint j = IROUND(rgba[i][RCOMP] * scale);
+ GLfloat c = lut[CLAMP(j, 0, max)];
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = c;
+ }
+ break;
+ case GL_ALPHA:
+ /* replace A with A */
+ for (i = 0; i < n; i++) {
+ GLint j = IROUND(rgba[i][ACOMP] * scale);
+ rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ /* replace RGBA with LLLA */
+ for (i = 0; i < n; i++) {
+ GLint jL = IROUND(rgba[i][RCOMP] * scale);
+ GLint jA = IROUND(rgba[i][ACOMP] * scale);
+ GLfloat luminance, alpha;
+ jL = CLAMP(jL, 0, max);
+ jA = CLAMP(jA, 0, max);
+ luminance = lut[jL * 2 + 0];
+ alpha = lut[jA * 2 + 1];
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = luminance;
+ rgba[i][ACOMP] = alpha;;
+ }
+ break;
+ case GL_RED:
+ /* replace RGB with RGB */
+ for (i = 0; i < n; i++) {
+ GLint jR = IROUND(rgba[i][RCOMP] * scale);
+ jR = CLAMP(jR, 0, max);
+ rgba[i][RCOMP] = lut[jR * 3 + 0];
+ }
+ break;
+ case GL_RG:
+ /* replace RG with RG */
+ for (i = 0; i < n; i++) {
+ GLint jR = IROUND(rgba[i][RCOMP] * scale);
+ GLint jG = IROUND(rgba[i][GCOMP] * scale);
+ jR = CLAMP(jR, 0, max);
+ jG = CLAMP(jG, 0, max);
+ rgba[i][RCOMP] = lut[jR * 3 + 0];
+ rgba[i][GCOMP] = lut[jG * 3 + 1];
+ }
+ break;
+ case GL_RGB:
+ /* replace RGB with RGB */
+ for (i = 0; i < n; i++) {
+ GLint jR = IROUND(rgba[i][RCOMP] * scale);
+ GLint jG = IROUND(rgba[i][GCOMP] * scale);
+ GLint jB = IROUND(rgba[i][BCOMP] * scale);
+ jR = CLAMP(jR, 0, max);
+ jG = CLAMP(jG, 0, max);
+ jB = CLAMP(jB, 0, max);
+ rgba[i][RCOMP] = lut[jR * 3 + 0];
+ rgba[i][GCOMP] = lut[jG * 3 + 1];
+ rgba[i][BCOMP] = lut[jB * 3 + 2];
+ }
+ break;
+ case GL_RGBA:
+ /* replace RGBA with RGBA */
+ for (i = 0; i < n; i++) {
+ GLint jR = IROUND(rgba[i][RCOMP] * scale);
+ GLint jG = IROUND(rgba[i][GCOMP] * scale);
+ GLint jB = IROUND(rgba[i][BCOMP] * scale);
+ GLint jA = IROUND(rgba[i][ACOMP] * scale);
+ jR = CLAMP(jR, 0, max);
+ jG = CLAMP(jG, 0, max);
+ jB = CLAMP(jB, 0, max);
+ jA = CLAMP(jA, 0, max);
+ rgba[i][RCOMP] = lut[jR * 4 + 0];
+ rgba[i][GCOMP] = lut[jG * 4 + 1];
+ rgba[i][BCOMP] = lut[jB * 4 + 2];
+ rgba[i][ACOMP] = lut[jA * 4 + 3];
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
+ return;
+ }
+}
+
+
+
+/**
+ * Apply a color table lookup to an array of ubyte/RGBA colors.
+ */
+void
+_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
+ GLuint n, GLubyte rgba[][4])
+{
+ const GLubyte *lut = table->TableUB;
+ const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0;
+ GLuint i;
+
+ if (!table->TableUB || table->Size == 0)
+ return;
+
+ switch (table->_BaseFormat) {
+ case GL_INTENSITY:
+ /* replace RGBA with I */
+ if (table->Size == 256) {
+ for (i = 0; i < n; i++) {
+ const GLubyte c = lut[rgba[i][RCOMP]];
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = c;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] =
+ rgba[i][ACOMP] = lut[j];
+ }
+ }
+ break;
+ case GL_LUMINANCE:
+ /* replace RGB with L */
+ if (table->Size == 256) {
+ for (i = 0; i < n; i++) {
+ const GLubyte c = lut[rgba[i][RCOMP]];
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = c;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = lut[j];
+ }
+ }
+ break;
+ case GL_ALPHA:
+ /* replace A with A */
+ if (table->Size == 256) {
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
+ rgba[i][ACOMP] = lut[j];
+ }
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ /* replace RGBA with LLLA */
+ if (table->Size == 256) {
+ for (i = 0; i < n; i++) {
+ GLubyte l = lut[rgba[i][RCOMP] * 2 + 0];
+ GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];;
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = l;
+ rgba[i][ACOMP] = a;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+ GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
+ GLubyte luminance = lut[jL * 2 + 0];
+ GLubyte alpha = lut[jA * 2 + 1];
+ rgba[i][RCOMP] =
+ rgba[i][GCOMP] =
+ rgba[i][BCOMP] = luminance;
+ rgba[i][ACOMP] = alpha;
+ }
+ }
+ break;
+ case GL_RGB:
+ if (table->Size == 256) {
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
+ rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
+ rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+ GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
+ GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
+ rgba[i][RCOMP] = lut[jR * 3 + 0];
+ rgba[i][GCOMP] = lut[jG * 3 + 1];
+ rgba[i][BCOMP] = lut[jB * 3 + 2];
+ }
+ }
+ break;
+ case GL_RGBA:
+ if (table->Size == 256) {
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
+ rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
+ rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
+ rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
+ GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
+ GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
+ GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
+ CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
+ return;
+ }
+}
+
+
+
+/*
+ * Map color indexes to float rgba values.
+ */
+void
+_mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
+ const GLuint index[], GLfloat rgba[][4] )
+{
+ GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
+ GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
+ GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
+ GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
+ const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
+ const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
+ const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
+ const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ rgba[i][RCOMP] = rMap[index[i] & rmask];
+ rgba[i][GCOMP] = gMap[index[i] & gmask];
+ rgba[i][BCOMP] = bMap[index[i] & bmask];
+ rgba[i][ACOMP] = aMap[index[i] & amask];
+ }
+}
+
+
+/**
+ * Map ubyte color indexes to ubyte/RGBA values.
+ */
+void
+_mesa_map_ci8_to_rgba8(const struct gl_context *ctx,
+ GLuint n, const GLubyte index[],
+ GLubyte rgba[][4])
+{
+ GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
+ GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
+ GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
+ GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
+ const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
+ const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
+ const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
+ const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ rgba[i][RCOMP] = rMap[index[i] & rmask];
+ rgba[i][GCOMP] = gMap[index[i] & gmask];
+ rgba[i][BCOMP] = bMap[index[i] & bmask];
+ rgba[i][ACOMP] = aMap[index[i] & amask];
+ }
+}
+
+
+void
+_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
+ GLfloat depthValues[])
+{
+ const GLfloat scale = ctx->Pixel.DepthScale;
+ const GLfloat bias = ctx->Pixel.DepthBias;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLfloat d = depthValues[i] * scale + bias;
+ depthValues[i] = CLAMP(d, 0.0F, 1.0F);
+ }
+}
+
+
+void
+_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
+ GLuint depthValues[])
+{
+ const GLdouble max = (double) 0xffffffff;
+ const GLdouble scale = ctx->Pixel.DepthScale;
+ const GLdouble bias = ctx->Pixel.DepthBias * max;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLdouble d = (GLdouble) depthValues[i] * scale + bias;
+ d = CLAMP(d, 0.0, max);
+ depthValues[i] = (GLuint) d;
+ }
+}
+
+/**
+ * Apply various pixel transfer operations to an array of RGBA pixels
+ * as indicated by the transferOps bitmask
+ */
+void
+_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
+ GLuint n, GLfloat rgba[][4])
+{
+ /* scale & bias */
+ if (transferOps & IMAGE_SCALE_BIAS_BIT) {
+ _mesa_scale_and_bias_rgba(n, rgba,
+ ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
+ ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
+ ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
+ ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
+ }
+ /* color map lookup */
+ if (transferOps & IMAGE_MAP_COLOR_BIT) {
+ _mesa_map_rgba( ctx, n, rgba );
+ }
+
+ /* clamping to [0,1] */
+ if (transferOps & IMAGE_CLAMP_BIT) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+ rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+ rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+ rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+ }
+ }
+}
+
+
+/*
+ * Apply color index shift and offset to an array of pixels.
+ */
+void
+_mesa_shift_and_offset_ci(const struct gl_context *ctx,
+ GLuint n, GLuint indexes[])
+{
+ GLint shift = ctx->Pixel.IndexShift;
+ GLint offset = ctx->Pixel.IndexOffset;
+ GLuint i;
+ if (shift > 0) {
+ for (i=0;i<n;i++) {
+ indexes[i] = (indexes[i] << shift) + offset;
+ }
+ }
+ else if (shift < 0) {
+ shift = -shift;
+ for (i=0;i<n;i++) {
+ indexes[i] = (indexes[i] >> shift) + offset;
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ indexes[i] = indexes[i] + offset;
+ }
+ }
+}
+
+
+
+/**
+ * Apply color index shift, offset and table lookup to an array
+ * of color indexes;
+ */
+void
+_mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
+ GLbitfield transferOps,
+ GLuint n, GLuint indexes[])
+{
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ if (transferOps & IMAGE_MAP_COLOR_BIT) {
+ const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLuint j = indexes[i] & mask;
+ indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
+ }
+ }
+}
+
+
+/**
+ * Apply stencil index shift, offset and table lookup to an array
+ * of stencil values.
+ */
+void
+_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
+ GLstencil stencil[])
+{
+ if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
+ const GLint offset = ctx->Pixel.IndexOffset;
+ GLint shift = ctx->Pixel.IndexShift;
+ GLuint i;
+ if (shift > 0) {
+ for (i = 0; i < n; i++) {
+ stencil[i] = (stencil[i] << shift) + offset;
+ }
+ }
+ else if (shift < 0) {
+ shift = -shift;
+ for (i = 0; i < n; i++) {
+ stencil[i] = (stencil[i] >> shift) + offset;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ stencil[i] = stencil[i] + offset;
+ }
+ }
+ }
+ if (ctx->Pixel.MapStencilFlag) {
+ GLuint mask = ctx->PixelMaps.StoS.Size - 1;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/pixeltransfer.h b/mesalib/src/mesa/main/pixeltransfer.h
new file mode 100644
index 000000000..c00da3f2a
--- /dev/null
+++ b/mesalib/src/mesa/main/pixeltransfer.h
@@ -0,0 +1,90 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PIXELTRANSFER_H
+#define PIXELTRANSFER_H
+
+
+#include "mtypes.h"
+
+
+extern void
+_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
+ GLfloat rScale, GLfloat gScale,
+ GLfloat bScale, GLfloat aScale,
+ GLfloat rBias, GLfloat gBias,
+ GLfloat bBias, GLfloat aBias);
+
+extern void
+_mesa_map_rgba(const struct gl_context *ctx, GLuint n, GLfloat rgba[][4]);
+
+extern void
+_mesa_lookup_rgba_float(const struct gl_color_table *table,
+ GLuint n, GLfloat rgba[][4]);
+
+extern void
+_mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
+ GLuint n, GLubyte rgba[][4]);
+
+
+extern void
+_mesa_map_ci_to_rgba(const struct gl_context *ctx,
+ GLuint n, const GLuint index[], GLfloat rgba[][4]);
+
+
+extern void
+_mesa_map_ci8_to_rgba8(const struct gl_context *ctx,
+ GLuint n, const GLubyte index[],
+ GLubyte rgba[][4]);
+
+
+extern void
+_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
+ GLfloat depthValues[]);
+
+extern void
+_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
+ GLuint depthValues[]);
+
+extern void
+_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
+ GLuint n, GLfloat rgba[][4]);
+
+extern void
+_mesa_shift_and_offset_ci(const struct gl_context *ctx,
+ GLuint n, GLuint indexes[]);
+
+extern void
+_mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
+ GLbitfield transferOps,
+ GLuint n, GLuint indexes[]);
+
+
+extern void
+_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
+ GLstencil stencil[]);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/points.c b/mesalib/src/mesa/main/points.c
index eab9d13d6..78d40f61c 100644
--- a/mesalib/src/mesa/main/points.c
+++ b/mesalib/src/mesa/main/points.c
@@ -1,272 +1,272 @@
-/**
- * \file points.c
- * Point operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "points.h"
-#include "mtypes.h"
-
-
-/**
- * Set current point size.
- * \param size point diameter in pixels
- * \sa glPointSize().
- */
-void GLAPIENTRY
-_mesa_PointSize( GLfloat size )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (size <= 0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
- return;
- }
-
- if (ctx->Point.Size == size)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.Size = size;
-
- if (ctx->Driver.PointSize)
- ctx->Driver.PointSize(ctx, size);
-}
-
-
-#if _HAVE_FULL_GL
-
-
-void GLAPIENTRY
-_mesa_PointParameteri( GLenum pname, GLint param )
-{
- GLfloat p[3];
- p[0] = (GLfloat) param;
- p[1] = p[2] = 0.0F;
- _mesa_PointParameterfv(pname, p);
-}
-
-
-void GLAPIENTRY
-_mesa_PointParameteriv( GLenum pname, const GLint *params )
-{
- GLfloat p[3];
- p[0] = (GLfloat) params[0];
- if (pname == GL_DISTANCE_ATTENUATION_EXT) {
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- }
- _mesa_PointParameterfv(pname, p);
-}
-
-
-void GLAPIENTRY
-_mesa_PointParameterf( GLenum pname, GLfloat param)
-{
- GLfloat p[3];
- p[0] = param;
- p[1] = p[2] = 0.0F;
- _mesa_PointParameterfv(pname, p);
-}
-
-
-void GLAPIENTRY
-_mesa_PointParameterfv( GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_DISTANCE_ATTENUATION_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (TEST_EQ_3V(ctx->Point.Params, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- COPY_3V(ctx->Point.Params, params);
- ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
- ctx->Point.Params[1] != 0.0 ||
- ctx->Point.Params[2] != 0.0);
-
- if (ctx->Point._Attenuated)
- ctx->_TriangleCaps |= DD_POINT_ATTEN;
- else
- ctx->_TriangleCaps &= ~DD_POINT_ATTEN;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SIZE_MIN_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (params[0] < 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)" );
- return;
- }
- if (ctx->Point.MinSize == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.MinSize = params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SIZE_MAX_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (params[0] < 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)" );
- return;
- }
- if (ctx->Point.MaxSize == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.MaxSize = params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
- if (ctx->Extensions.EXT_point_parameters) {
- if (params[0] < 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)" );
- return;
- }
- if (ctx->Point.Threshold == params[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.Threshold = params[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SPRITE_R_MODE_NV:
- /* This is one area where ARB_point_sprite and NV_point_sprite
- * differ. In ARB_point_sprite the POINT_SPRITE_R_MODE is
- * always ZERO. NV_point_sprite adds the S and R modes.
- */
- if (ctx->Extensions.NV_point_sprite) {
- GLenum value = (GLenum) params[0];
- if (value != GL_ZERO && value != GL_S && value != GL_R) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)");
- return;
- }
- if (ctx->Point.SpriteRMode == value)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SpriteRMode = value;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- case GL_POINT_SPRITE_COORD_ORIGIN:
- /* This is not completely correct. GL_POINT_SPRITE_COORD_ORIGIN was
- * added to point sprites when the extension was merged into OpenGL
- * 2.0. It is expected that an implementation supporting OpenGL 1.4
- * and GL_ARB_point_sprite will generate an error here.
- */
- if (ctx->Extensions.ARB_point_sprite) {
- GLenum value = (GLenum) params[0];
- if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glPointParameterf[v]{EXT,ARB}(param)");
- return;
- }
- if (ctx->Point.SpriteOrigin == value)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.SpriteOrigin = value;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)");
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM,
- "glPointParameterf[v]{EXT,ARB}(pname)" );
- return;
- }
-
- if (ctx->Driver.PointParameterfv)
- (*ctx->Driver.PointParameterfv)(ctx, pname, params);
-}
-#endif
-
-
-
-/**
- * Initialize the context point state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Point and point related constants in
- * __GLcontextRec::Const.
- */
-void
-_mesa_init_point(GLcontext *ctx)
-{
- GLuint i;
-
- ctx->Point.SmoothFlag = GL_FALSE;
- ctx->Point.Size = 1.0;
- ctx->Point.Params[0] = 1.0;
- ctx->Point.Params[1] = 0.0;
- ctx->Point.Params[2] = 0.0;
- ctx->Point._Attenuated = GL_FALSE;
- ctx->Point.MinSize = 0.0;
- ctx->Point.MaxSize
- = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
- ctx->Point.Threshold = 1.0;
- ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
- ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
- ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
- ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
- }
-}
+/**
+ * \file points.c
+ * Point operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "macros.h"
+#include "points.h"
+#include "mtypes.h"
+
+
+/**
+ * Set current point size.
+ * \param size point diameter in pixels
+ * \sa glPointSize().
+ */
+void GLAPIENTRY
+_mesa_PointSize( GLfloat size )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (size <= 0.0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
+ return;
+ }
+
+ if (ctx->Point.Size == size)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.Size = size;
+
+ if (ctx->Driver.PointSize)
+ ctx->Driver.PointSize(ctx, size);
+}
+
+
+#if _HAVE_FULL_GL
+
+
+void GLAPIENTRY
+_mesa_PointParameteri( GLenum pname, GLint param )
+{
+ GLfloat p[3];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = 0.0F;
+ _mesa_PointParameterfv(pname, p);
+}
+
+
+void GLAPIENTRY
+_mesa_PointParameteriv( GLenum pname, const GLint *params )
+{
+ GLfloat p[3];
+ p[0] = (GLfloat) params[0];
+ if (pname == GL_DISTANCE_ATTENUATION_EXT) {
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ }
+ _mesa_PointParameterfv(pname, p);
+}
+
+
+void GLAPIENTRY
+_mesa_PointParameterf( GLenum pname, GLfloat param)
+{
+ GLfloat p[3];
+ p[0] = param;
+ p[1] = p[2] = 0.0F;
+ _mesa_PointParameterfv(pname, p);
+}
+
+
+void GLAPIENTRY
+_mesa_PointParameterfv( GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (pname) {
+ case GL_DISTANCE_ATTENUATION_EXT:
+ if (ctx->Extensions.EXT_point_parameters) {
+ if (TEST_EQ_3V(ctx->Point.Params, params))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ COPY_3V(ctx->Point.Params, params);
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
+ ctx->Point.Params[1] != 0.0 ||
+ ctx->Point.Params[2] != 0.0);
+
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ else
+ ctx->_TriangleCaps &= ~DD_POINT_ATTEN;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ if (ctx->Extensions.EXT_point_parameters) {
+ if (params[0] < 0.0F) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glPointParameterf[v]{EXT,ARB}(param)" );
+ return;
+ }
+ if (ctx->Point.MinSize == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.MinSize = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ if (ctx->Extensions.EXT_point_parameters) {
+ if (params[0] < 0.0F) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glPointParameterf[v]{EXT,ARB}(param)" );
+ return;
+ }
+ if (ctx->Point.MaxSize == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.MaxSize = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ if (ctx->Extensions.EXT_point_parameters) {
+ if (params[0] < 0.0F) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glPointParameterf[v]{EXT,ARB}(param)" );
+ return;
+ }
+ if (ctx->Point.Threshold == params[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.Threshold = params[0];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ /* This is one area where ARB_point_sprite and NV_point_sprite
+ * differ. In ARB_point_sprite the POINT_SPRITE_R_MODE is
+ * always ZERO. NV_point_sprite adds the S and R modes.
+ */
+ if (ctx->Extensions.NV_point_sprite) {
+ GLenum value = (GLenum) params[0];
+ if (value != GL_ZERO && value != GL_S && value != GL_R) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glPointParameterf[v]{EXT,ARB}(param)");
+ return;
+ }
+ if (ctx->Point.SpriteRMode == value)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SpriteRMode = value;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ /* This is not completely correct. GL_POINT_SPRITE_COORD_ORIGIN was
+ * added to point sprites when the extension was merged into OpenGL
+ * 2.0. It is expected that an implementation supporting OpenGL 1.4
+ * and GL_ARB_point_sprite will generate an error here.
+ */
+ if (ctx->Extensions.ARB_point_sprite) {
+ GLenum value = (GLenum) params[0];
+ if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glPointParameterf[v]{EXT,ARB}(param)");
+ return;
+ }
+ if (ctx->Point.SpriteOrigin == value)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SpriteOrigin = value;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)" );
+ return;
+ }
+
+ if (ctx->Driver.PointParameterfv)
+ (*ctx->Driver.PointParameterfv)(ctx, pname, params);
+}
+#endif
+
+
+
+/**
+ * Initialize the context point state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Point and point related constants in
+ * __struct gl_contextRec::Const.
+ */
+void
+_mesa_init_point(struct gl_context *ctx)
+{
+ GLuint i;
+
+ ctx->Point.SmoothFlag = GL_FALSE;
+ ctx->Point.Size = 1.0;
+ ctx->Point.Params[0] = 1.0;
+ ctx->Point.Params[1] = 0.0;
+ ctx->Point.Params[2] = 0.0;
+ ctx->Point._Attenuated = GL_FALSE;
+ ctx->Point.MinSize = 0.0;
+ ctx->Point.MaxSize
+ = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
+ ctx->Point.Threshold = 1.0;
+ ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
+ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
+ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
+ for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
+ ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
+ }
+}
diff --git a/mesalib/src/mesa/main/points.h b/mesalib/src/mesa/main/points.h
index 156641eab..442053c8f 100644
--- a/mesalib/src/mesa/main/points.h
+++ b/mesalib/src/mesa/main/points.h
@@ -1,57 +1,59 @@
-/**
- * \file points.h
- * Point operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef POINTS_H
-#define POINTS_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_PointSize( GLfloat size );
-
-extern void GLAPIENTRY
-_mesa_PointParameteri( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_PointParameteriv( GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_PointParameterf( GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_PointParameterfv( GLenum pname, const GLfloat *params );
-
-extern void
-_mesa_init_point( GLcontext * ctx );
-
-
-#endif
+/**
+ * \file points.h
+ * Point operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef POINTS_H
+#define POINTS_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+
+extern void GLAPIENTRY
+_mesa_PointSize( GLfloat size );
+
+extern void GLAPIENTRY
+_mesa_PointParameteri( GLenum pname, GLint param );
+
+extern void GLAPIENTRY
+_mesa_PointParameteriv( GLenum pname, const GLint *params );
+
+extern void GLAPIENTRY
+_mesa_PointParameterf( GLenum pname, GLfloat param );
+
+extern void GLAPIENTRY
+_mesa_PointParameterfv( GLenum pname, const GLfloat *params );
+
+extern void
+_mesa_init_point( struct gl_context * ctx );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c
index 30e4a606b..71ef929fc 100644
--- a/mesalib/src/mesa/main/polygon.c
+++ b/mesalib/src/mesa/main/polygon.c
@@ -1,321 +1,322 @@
-/**
- * \file polygon.c
- * Polygon operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "image.h"
-#include "enums.h"
-#include "polygon.h"
-#include "mtypes.h"
-
-
-/**
- * Specify whether to cull front- or back-facing facets.
- *
- * \param mode culling mode.
- *
- * \sa glCullFace().
- *
- * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
- * change, flushes the vertices and notifies the driver via
- * the dd_function_table::CullFace callback.
- */
-void GLAPIENTRY
-_mesa_CullFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
- return;
- }
-
- if (ctx->Polygon.CullFaceMode == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.CullFaceMode = mode;
-
- if (ctx->Driver.CullFace)
- ctx->Driver.CullFace( ctx, mode );
-}
-
-
-/**
- * Define front- and back-facing
- *
- * \param mode orientation of front-facing polygons.
- *
- * \sa glFrontFace().
- *
- * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::FrontFace callback.
- */
-void GLAPIENTRY
-_mesa_FrontFace( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_CW && mode!=GL_CCW) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
- return;
- }
-
- if (ctx->Polygon.FrontFace == mode)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontFace = mode;
-
- ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
-
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace( ctx, mode );
-}
-
-
-/**
- * Set the polygon rasterization mode.
- *
- * \param face the polygons which \p mode applies to.
- * \param mode how polygons should be rasterized.
- *
- * \sa glPolygonMode().
- *
- * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
- * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
- * driver via the dd_function_table::PolygonMode callback.
- */
-void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonMode %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
- return;
- }
-
- switch (face) {
- case GL_FRONT:
- if (ctx->Polygon.FrontMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontMode = mode;
- break;
- case GL_FRONT_AND_BACK:
- if (ctx->Polygon.FrontMode == mode &&
- ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.FrontMode = mode;
- ctx->Polygon.BackMode = mode;
- break;
- case GL_BACK:
- if (ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.BackMode = mode;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
- return;
- }
-
- if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
- ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
- else
- ctx->_TriangleCaps |= DD_TRI_UNFILLED;
-
- if (ctx->Driver.PolygonMode)
- ctx->Driver.PolygonMode(ctx, face, mode);
-}
-
-#if _HAVE_FULL_GL
-
-
-/**
- * This routine updates the ctx->Polygon.Stipple state.
- * If we're getting the stipple data from a PBO, we map the buffer
- * in order to access the data.
- * In any case, we obey the current pixel unpacking parameters when fetching
- * the stipple data.
- *
- * In the future, this routine should be used as a fallback, called via
- * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
- * too.
- */
-void
-_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
-{
- pattern = _mesa_map_validate_pbo_source(ctx, 2,
- &ctx->Unpack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, pattern,
- "glPolygonStipple");
- if (!pattern)
- return;
-
- _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
-
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonStipple\n");
-
- FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
-
- _mesa_polygon_stipple(ctx, pattern);
-
- if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple(ctx, pattern);
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *dest )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glGetPolygonStipple\n");
-
- dest = _mesa_map_validate_pbo_dest(ctx, 2,
- &ctx->Pack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, dest,
- "glGetPolygonStipple");
- if (!dest)
- return;
-
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-}
-
-
-void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
-
- if (ctx->Polygon.OffsetFactor == factor &&
- ctx->Polygon.OffsetUnits == units)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
- ctx->Polygon.OffsetFactor = factor;
- ctx->Polygon.OffsetUnits = units;
-
- if (ctx->Driver.PolygonOffset)
- ctx->Driver.PolygonOffset( ctx, factor, units );
-}
-
-
-void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
-}
-
-#endif
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize the context polygon state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple
- * attribute groups.
- */
-void _mesa_init_polygon( GLcontext * ctx )
-{
- /* Polygon group */
- ctx->Polygon.CullFlag = GL_FALSE;
- ctx->Polygon.CullFaceMode = GL_BACK;
- ctx->Polygon.FrontFace = GL_CCW;
- ctx->Polygon._FrontBit = 0;
- ctx->Polygon.FrontMode = GL_FILL;
- ctx->Polygon.BackMode = GL_FILL;
- ctx->Polygon.SmoothFlag = GL_FALSE;
- ctx->Polygon.StippleFlag = GL_FALSE;
- ctx->Polygon.OffsetFactor = 0.0F;
- ctx->Polygon.OffsetUnits = 0.0F;
- ctx->Polygon.OffsetPoint = GL_FALSE;
- ctx->Polygon.OffsetLine = GL_FALSE;
- ctx->Polygon.OffsetFill = GL_FALSE;
-
-
- /* Polygon Stipple group */
- memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
-}
-
-/*@}*/
+/**
+ * \file polygon.c
+ * Polygon operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "image.h"
+#include "enums.h"
+#include "pack.h"
+#include "polygon.h"
+#include "mtypes.h"
+
+
+/**
+ * Specify whether to cull front- or back-facing facets.
+ *
+ * \param mode culling mode.
+ *
+ * \sa glCullFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
+ * change, flushes the vertices and notifies the driver via
+ * the dd_function_table::CullFace callback.
+ */
+void GLAPIENTRY
+_mesa_CullFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
+ return;
+ }
+
+ if (ctx->Polygon.CullFaceMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.CullFaceMode = mode;
+
+ if (ctx->Driver.CullFace)
+ ctx->Driver.CullFace( ctx, mode );
+}
+
+
+/**
+ * Define front- and back-facing
+ *
+ * \param mode orientation of front-facing polygons.
+ *
+ * \sa glFrontFace().
+ *
+ * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::FrontFace callback.
+ */
+void GLAPIENTRY
+_mesa_FrontFace( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_CW && mode!=GL_CCW) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontFace = mode;
+
+ ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
+
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace( ctx, mode );
+}
+
+
+/**
+ * Set the polygon rasterization mode.
+ *
+ * \param face the polygons which \p mode applies to.
+ * \param mode how polygons should be rasterized.
+ *
+ * \sa glPolygonMode().
+ *
+ * Verifies the parameters and updates gl_polygon_attrib::FrontMode and
+ * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::PolygonMode callback.
+ */
+void GLAPIENTRY
+_mesa_PolygonMode( GLenum face, GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonMode %s %s\n",
+ _mesa_lookup_enum_by_nr(face),
+ _mesa_lookup_enum_by_nr(mode));
+
+ if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
+ return;
+ }
+
+ switch (face) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (ctx->Polygon.FrontMode == mode &&
+ ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ ctx->Polygon.BackMode = mode;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.BackMode = mode;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
+ }
+
+ if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
+ ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
+ else
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+
+ if (ctx->Driver.PolygonMode)
+ ctx->Driver.PolygonMode(ctx, face, mode);
+}
+
+#if _HAVE_FULL_GL
+
+
+/**
+ * This routine updates the ctx->Polygon.Stipple state.
+ * If we're getting the stipple data from a PBO, we map the buffer
+ * in order to access the data.
+ * In any case, we obey the current pixel unpacking parameters when fetching
+ * the stipple data.
+ *
+ * In the future, this routine should be used as a fallback, called via
+ * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
+ * too.
+ */
+void
+_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
+{
+ pattern = _mesa_map_validate_pbo_source(ctx, 2,
+ &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, pattern,
+ "glPolygonStipple");
+ if (!pattern)
+ return;
+
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_PolygonStipple( const GLubyte *pattern )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonStipple\n");
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
+
+ _mesa_polygon_stipple(ctx, pattern);
+
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple(ctx, pattern);
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
+void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *dest )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glGetPolygonStipple\n");
+
+ dest = _mesa_map_validate_pbo_dest(ctx, 2,
+ &ctx->Pack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, dest,
+ "glGetPolygonStipple");
+ if (!dest)
+ return;
+
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+
+ if (ctx->Polygon.OffsetFactor == factor &&
+ ctx->Polygon.OffsetUnits == units)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.OffsetFactor = factor;
+ ctx->Polygon.OffsetUnits = units;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
+}
+
+
+void GLAPIENTRY
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* XXX mult by DepthMaxF here??? */
+ _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
+}
+
+#endif
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize the context polygon state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
+ * attribute groups.
+ */
+void _mesa_init_polygon( struct gl_context * ctx )
+{
+ /* Polygon group */
+ ctx->Polygon.CullFlag = GL_FALSE;
+ ctx->Polygon.CullFaceMode = GL_BACK;
+ ctx->Polygon.FrontFace = GL_CCW;
+ ctx->Polygon._FrontBit = 0;
+ ctx->Polygon.FrontMode = GL_FILL;
+ ctx->Polygon.BackMode = GL_FILL;
+ ctx->Polygon.SmoothFlag = GL_FALSE;
+ ctx->Polygon.StippleFlag = GL_FALSE;
+ ctx->Polygon.OffsetFactor = 0.0F;
+ ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetPoint = GL_FALSE;
+ ctx->Polygon.OffsetLine = GL_FALSE;
+ ctx->Polygon.OffsetFill = GL_FALSE;
+
+
+ /* Polygon Stipple group */
+ memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/polygon.h b/mesalib/src/mesa/main/polygon.h
index 78e8394d0..1357d4b01 100644
--- a/mesalib/src/mesa/main/polygon.h
+++ b/mesalib/src/mesa/main/polygon.h
@@ -1,66 +1,67 @@
-/**
- * \file polygon.h
- * Polygon operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef POLYGON_H
-#define POLYGON_H
-
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern);
-
-
-extern void GLAPIENTRY
-_mesa_CullFace( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_FrontFace( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units );
-
-extern void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
-extern void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *mask );
-
-extern void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *mask );
-
-extern void
-_mesa_init_polygon( GLcontext * ctx );
-
-#endif
+/**
+ * \file polygon.h
+ * Polygon operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef POLYGON_H
+#define POLYGON_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void
+_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern);
+
+
+extern void GLAPIENTRY
+_mesa_CullFace( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_FrontFace( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_PolygonMode( GLenum face, GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units );
+
+extern void GLAPIENTRY
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
+
+extern void GLAPIENTRY
+_mesa_PolygonStipple( const GLubyte *mask );
+
+extern void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *mask );
+
+extern void
+_mesa_init_polygon( struct gl_context * ctx );
+
+#endif
diff --git a/mesalib/src/mesa/main/querymatrix.c b/mesalib/src/mesa/main/querymatrix.c
index 36236eb9a..aade8a614 100644
--- a/mesalib/src/mesa/main/querymatrix.c
+++ b/mesalib/src/mesa/main/querymatrix.c
@@ -1,216 +1,212 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-
-/**
- * Code to implement GL_OES_query_matrix. See the spec at:
- * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
- */
-
-
-#include <stdlib.h>
-#include <math.h>
-#include "GLES/gl.h"
-#include "GLES/glext.h"
-
-
-/**
- * This is from the GL_OES_query_matrix extension specification:
- *
- * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
- * GLint exponent[16] )
- * mantissa[16] contains the contents of the current matrix in GLfixed
- * format. exponent[16] contains the unbiased exponents applied to the
- * matrix components, so that the internal representation of component i
- * is close to mantissa[i] * 2^exponent[i]. The function returns a status
- * word which is zero if all the components are valid. If
- * status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
- * The implementations are not required to keep track of overflows. In
- * that case, the invalid bits are never set.
- */
-
-#define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
-#define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
-
-#if defined(_MSC_VER)
-/* Oddly, the fpclassify() function doesn't exist in such a form
- * on MSVC. This is an implementation using slightly different
- * lower-level Windows functions.
- */
-#include <float.h>
-
-enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
-fpclassify(double x)
-{
- switch(_fpclass(x)) {
- case _FPCLASS_SNAN: /* signaling NaN */
- case _FPCLASS_QNAN: /* quiet NaN */
- return FP_NAN;
- case _FPCLASS_NINF: /* negative infinity */
- case _FPCLASS_PINF: /* positive infinity */
- return FP_INFINITE;
- case _FPCLASS_NN: /* negative normal */
- case _FPCLASS_PN: /* positive normal */
- return FP_NORMAL;
- case _FPCLASS_ND: /* negative denormalized */
- case _FPCLASS_PD: /* positive denormalized */
- return FP_SUBNORMAL;
- case _FPCLASS_NZ: /* negative zero */
- case _FPCLASS_PZ: /* positive zero */
- return FP_ZERO;
- default:
- /* Should never get here; but if we do, this will guarantee
- * that the pattern is not treated like a number.
- */
- return FP_NAN;
- }
-}
-
-#elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \
- defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \
- (defined(__sun) && defined(__C99FEATURES__)) || defined(__MINGW32__) || \
- (defined(__sun) && defined(__GNUC__))
-
-/* fpclassify is available. */
-
-#elif !defined(_XOPEN_SOURCE) || _XOPEN_SOURCE < 600
-
-enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
-fpclassify(double x)
-{
- /* XXX do something better someday */
- return FP_NORMAL;
-}
-
-#endif
-
-extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
-
-/* The Mesa functions we'll need */
-extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
-extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params);
-
-GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
-{
- GLfloat matrix[16];
- GLint tmp;
- GLenum currentMode = GL_FALSE;
- GLenum desiredMatrix = GL_FALSE;
- /* The bitfield returns 1 for each component that is invalid (i.e.
- * NaN or Inf). In case of error, everything is invalid.
- */
- GLbitfield rv;
- register unsigned int i;
- unsigned int bit;
-
- /* This data structure defines the mapping between the current matrix
- * mode and the desired matrix identifier.
- */
- static struct {
- GLenum currentMode;
- GLenum desiredMatrix;
- } modes[] = {
- {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
- {GL_PROJECTION, GL_PROJECTION_MATRIX},
- {GL_TEXTURE, GL_TEXTURE_MATRIX},
-#if 0
- /* this doesn't exist in GLES */
- {GL_COLOR, GL_COLOR_MATRIX},
-#endif
- };
-
- /* Call Mesa to get the current matrix in floating-point form. First,
- * we have to figure out what the current matrix mode is.
- */
- _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp);
- currentMode = (GLenum) tmp;
-
- /* The mode is either GL_FALSE, if for some reason we failed to query
- * the mode, or a given mode from the above table. Search for the
- * returned mode to get the desired matrix; if we don't find it,
- * we can return immediately, as _mesa_GetInteger() will have
- * logged the necessary error already.
- */
- for (i = 0; i < sizeof(modes)/sizeof(modes[0]); i++) {
- if (modes[i].currentMode == currentMode) {
- desiredMatrix = modes[i].desiredMatrix;
- break;
- }
- }
- if (desiredMatrix == GL_FALSE) {
- /* Early error means all values are invalid. */
- return 0xffff;
- }
-
- /* Now pull the matrix itself. */
- _mesa_GetFloatv(desiredMatrix, matrix);
-
- rv = 0;
- for (i = 0, bit = 1; i < 16; i++, bit<<=1) {
- float normalizedFraction;
- int exp;
-
- switch (fpclassify(matrix[i])) {
- /* A "subnormal" or denormalized number is too small to be
- * represented in normal format; but despite that it's a
- * valid floating point number. FP_ZERO and FP_NORMAL
- * are both valid as well. We should be fine treating
- * these three cases as legitimate floating-point numbers.
- */
- case FP_SUBNORMAL:
- case FP_NORMAL:
- case FP_ZERO:
- normalizedFraction = (GLfloat)frexp(matrix[i], &exp);
- mantissa[i] = FLOAT_TO_FIXED(normalizedFraction);
- exponent[i] = (GLint) exp;
- break;
-
- /* If the entry is not-a-number or an infinity, then the
- * matrix component is invalid. The invalid flag for
- * the component is already set; might as well set the
- * other return values to known values. We'll set
- * distinct values so that a savvy end user could determine
- * whether the matrix component was a NaN or an infinity,
- * but this is more useful for debugging than anything else
- * since the standard doesn't specify any such magic
- * values to return.
- */
- case FP_NAN:
- mantissa[i] = INT_TO_FIXED(0);
- exponent[i] = (GLint) 0;
- rv |= bit;
- break;
-
- case FP_INFINITE:
- /* Return +/- 1 based on whether it's a positive or
- * negative infinity.
- */
- if (matrix[i] > 0) {
- mantissa[i] = INT_TO_FIXED(1);
- }
- else {
- mantissa[i] = -INT_TO_FIXED(1);
- }
- exponent[i] = (GLint) 0;
- rv |= bit;
- break;
-
- /* We should never get here; but here's a catching case
- * in case fpclassify() is returnings something unexpected.
- */
- default:
- mantissa[i] = INT_TO_FIXED(2);
- exponent[i] = (GLint) 0;
- rv |= bit;
- break;
- }
-
- } /* for each component */
-
- /* All done */
- return rv;
-}
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+/**
+ * Code to implement GL_OES_query_matrix. See the spec at:
+ * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
+ */
+
+
+#include <stdlib.h>
+#include <math.h>
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+
+
+/**
+ * This is from the GL_OES_query_matrix extension specification:
+ *
+ * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
+ * GLint exponent[16] )
+ * mantissa[16] contains the contents of the current matrix in GLfixed
+ * format. exponent[16] contains the unbiased exponents applied to the
+ * matrix components, so that the internal representation of component i
+ * is close to mantissa[i] * 2^exponent[i]. The function returns a status
+ * word which is zero if all the components are valid. If
+ * status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
+ * The implementations are not required to keep track of overflows. In
+ * that case, the invalid bits are never set.
+ */
+
+#define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
+#define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
+
+#if defined(_MSC_VER)
+/* Oddly, the fpclassify() function doesn't exist in such a form
+ * on MSVC. This is an implementation using slightly different
+ * lower-level Windows functions.
+ */
+#include <float.h>
+
+enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
+fpclassify(double x)
+{
+ switch(_fpclass(x)) {
+ case _FPCLASS_SNAN: /* signaling NaN */
+ case _FPCLASS_QNAN: /* quiet NaN */
+ return FP_NAN;
+ case _FPCLASS_NINF: /* negative infinity */
+ case _FPCLASS_PINF: /* positive infinity */
+ return FP_INFINITE;
+ case _FPCLASS_NN: /* negative normal */
+ case _FPCLASS_PN: /* positive normal */
+ return FP_NORMAL;
+ case _FPCLASS_ND: /* negative denormalized */
+ case _FPCLASS_PD: /* positive denormalized */
+ return FP_SUBNORMAL;
+ case _FPCLASS_NZ: /* negative zero */
+ case _FPCLASS_PZ: /* positive zero */
+ return FP_ZERO;
+ default:
+ /* Should never get here; but if we do, this will guarantee
+ * that the pattern is not treated like a number.
+ */
+ return FP_NAN;
+ }
+}
+
+#elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \
+ (defined(__sun) && defined(__C99FEATURES__)) || defined(__MINGW32__) || \
+ (defined(__sun) && defined(__GNUC__))
+
+/* fpclassify is available. */
+
+#elif !defined(_XOPEN_SOURCE) || _XOPEN_SOURCE < 600
+
+enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
+fpclassify(double x)
+{
+ /* XXX do something better someday */
+ return FP_NORMAL;
+}
+
+#endif
+
+extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
+
+/* The Mesa functions we'll need */
+extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
+extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params);
+
+GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
+{
+ GLfloat matrix[16];
+ GLint tmp;
+ GLenum currentMode = GL_FALSE;
+ GLenum desiredMatrix = GL_FALSE;
+ /* The bitfield returns 1 for each component that is invalid (i.e.
+ * NaN or Inf). In case of error, everything is invalid.
+ */
+ GLbitfield rv;
+ register unsigned int i;
+ unsigned int bit;
+
+ /* This data structure defines the mapping between the current matrix
+ * mode and the desired matrix identifier.
+ */
+ static struct {
+ GLenum currentMode;
+ GLenum desiredMatrix;
+ } modes[] = {
+ {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
+ {GL_PROJECTION, GL_PROJECTION_MATRIX},
+ {GL_TEXTURE, GL_TEXTURE_MATRIX},
+ };
+
+ /* Call Mesa to get the current matrix in floating-point form. First,
+ * we have to figure out what the current matrix mode is.
+ */
+ _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp);
+ currentMode = (GLenum) tmp;
+
+ /* The mode is either GL_FALSE, if for some reason we failed to query
+ * the mode, or a given mode from the above table. Search for the
+ * returned mode to get the desired matrix; if we don't find it,
+ * we can return immediately, as _mesa_GetInteger() will have
+ * logged the necessary error already.
+ */
+ for (i = 0; i < sizeof(modes)/sizeof(modes[0]); i++) {
+ if (modes[i].currentMode == currentMode) {
+ desiredMatrix = modes[i].desiredMatrix;
+ break;
+ }
+ }
+ if (desiredMatrix == GL_FALSE) {
+ /* Early error means all values are invalid. */
+ return 0xffff;
+ }
+
+ /* Now pull the matrix itself. */
+ _mesa_GetFloatv(desiredMatrix, matrix);
+
+ rv = 0;
+ for (i = 0, bit = 1; i < 16; i++, bit<<=1) {
+ float normalizedFraction;
+ int exp;
+
+ switch (fpclassify(matrix[i])) {
+ /* A "subnormal" or denormalized number is too small to be
+ * represented in normal format; but despite that it's a
+ * valid floating point number. FP_ZERO and FP_NORMAL
+ * are both valid as well. We should be fine treating
+ * these three cases as legitimate floating-point numbers.
+ */
+ case FP_SUBNORMAL:
+ case FP_NORMAL:
+ case FP_ZERO:
+ normalizedFraction = (GLfloat)frexp(matrix[i], &exp);
+ mantissa[i] = FLOAT_TO_FIXED(normalizedFraction);
+ exponent[i] = (GLint) exp;
+ break;
+
+ /* If the entry is not-a-number or an infinity, then the
+ * matrix component is invalid. The invalid flag for
+ * the component is already set; might as well set the
+ * other return values to known values. We'll set
+ * distinct values so that a savvy end user could determine
+ * whether the matrix component was a NaN or an infinity,
+ * but this is more useful for debugging than anything else
+ * since the standard doesn't specify any such magic
+ * values to return.
+ */
+ case FP_NAN:
+ mantissa[i] = INT_TO_FIXED(0);
+ exponent[i] = (GLint) 0;
+ rv |= bit;
+ break;
+
+ case FP_INFINITE:
+ /* Return +/- 1 based on whether it's a positive or
+ * negative infinity.
+ */
+ if (matrix[i] > 0) {
+ mantissa[i] = INT_TO_FIXED(1);
+ }
+ else {
+ mantissa[i] = -INT_TO_FIXED(1);
+ }
+ exponent[i] = (GLint) 0;
+ rv |= bit;
+ break;
+
+ /* We should never get here; but here's a catching case
+ * in case fpclassify() is returnings something unexpected.
+ */
+ default:
+ mantissa[i] = INT_TO_FIXED(2);
+ exponent[i] = (GLint) 0;
+ rv |= bit;
+ break;
+ }
+
+ } /* for each component */
+
+ /* All done */
+ return rv;
+}
diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c
index a907dac83..a8e1e8101 100644
--- a/mesalib/src/mesa/main/queryobj.c
+++ b/mesalib/src/mesa/main/queryobj.c
@@ -1,565 +1,584 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "hash.h"
-#include "imports.h"
-#include "queryobj.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_queryobj
-
-
-/**
- * Allocate a new query object. This is a fallback routine called via
- * ctx->Driver.NewQueryObject().
- * \param ctx - rendering context
- * \param id - the new object's ID
- * \return pointer to new query_object object or NULL if out of memory.
- */
-static struct gl_query_object *
-_mesa_new_query_object(GLcontext *ctx, GLuint id)
-{
- struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
- (void) ctx;
- if (q) {
- q->Id = id;
- q->Result = 0;
- q->Active = GL_FALSE;
- q->Ready = GL_TRUE; /* correct, see spec */
- }
- return q;
-}
-
-
-/**
- * Begin a query. Software driver fallback.
- * Called via ctx->Driver.BeginQuery().
- */
-static void
-_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
-{
- /* no-op */
-}
-
-
-/**
- * End a query. Software driver fallback.
- * Called via ctx->Driver.EndQuery().
- */
-static void
-_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
-{
- q->Ready = GL_TRUE;
-}
-
-
-/**
- * Wait for query to complete. Software driver fallback.
- * Called via ctx->Driver.WaitQuery().
- */
-static void
-_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
-{
- /* For software drivers, _mesa_end_query() should have completed the query.
- * For real hardware, implement a proper WaitQuery() driver function,
- * which may require issuing a flush.
- */
- assert(q->Ready);
-}
-
-
-/**
- * Check if a query results are ready. Software driver fallback.
- * Called via ctx->Driver.CheckQuery().
- */
-static void
-_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
-{
- /* No-op for sw rendering.
- * HW drivers may need to flush at this time.
- */
-}
-
-
-/**
- * Delete a query object. Called via ctx->Driver.DeleteQuery().
- * Not removed from hash table here.
- */
-static void
-_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
-{
- free(q);
-}
-
-
-void
-_mesa_init_query_object_functions(struct dd_function_table *driver)
-{
- driver->NewQueryObject = _mesa_new_query_object;
- driver->DeleteQuery = _mesa_delete_query;
- driver->BeginQuery = _mesa_begin_query;
- driver->EndQuery = _mesa_end_query;
- driver->WaitQuery = _mesa_wait_query;
- driver->CheckQuery = _mesa_check_query;
-}
-
-
-/**
- * Return pointer to the query object binding point for the given target.
- * \return NULL if invalid target, else the address of binding point
- */
-static struct gl_query_object **
-get_query_binding_point(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_SAMPLES_PASSED_ARB:
- if (ctx->Extensions.ARB_occlusion_query)
- return &ctx->Query.CurrentOcclusionObject;
- else
- return NULL;
- case GL_TIME_ELAPSED_EXT:
- if (ctx->Extensions.EXT_timer_query)
- return &ctx->Query.CurrentTimerObject;
- else
- return NULL;
-#if FEATURE_EXT_transform_feedback
- case GL_PRIMITIVES_GENERATED:
- if (ctx->Extensions.EXT_transform_feedback)
- return &ctx->Query.PrimitivesGenerated;
- else
- return NULL;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- if (ctx->Extensions.EXT_transform_feedback)
- return &ctx->Query.PrimitivesWritten;
- else
- return NULL;
-#endif
- default:
- return NULL;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
-{
- GLuint first;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
- return;
- }
-
- /* No query objects can be active at this time! */
- if (ctx->Query.CurrentOcclusionObject ||
- ctx->Query.CurrentTimerObject) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
- return;
- }
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n);
- if (first) {
- GLsizei i;
- for (i = 0; i < n; i++) {
- struct gl_query_object *q
- = ctx->Driver.NewQueryObject(ctx, first + i);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
- return;
- }
- ids[i] = first + i;
- _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q);
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
- return;
- }
-
- /* No query objects can be active at this time! */
- if (ctx->Query.CurrentOcclusionObject ||
- ctx->Query.CurrentTimerObject) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
- return;
- }
-
- for (i = 0; i < n; i++) {
- if (ids[i] > 0) {
- struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]);
- if (q) {
- ASSERT(!q->Active); /* should be caught earlier */
- _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
- ctx->Driver.DeleteQuery(ctx, q);
- }
- }
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (id && _mesa_lookup_query_object(ctx, id))
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-static void GLAPIENTRY
-_mesa_BeginQueryARB(GLenum target, GLuint id)
-{
- struct gl_query_object *q, **bindpt;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
-
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
- return;
- }
-
- if (id == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
- return;
- }
-
- q = _mesa_lookup_query_object(ctx, id);
- if (!q) {
- /* create new object */
- q = ctx->Driver.NewQueryObject(ctx, id);
- if (!q) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
- return;
- }
- _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
- }
- else {
- /* pre-existing object */
- if (q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBeginQueryARB(query already active)");
- return;
- }
- }
-
- q->Target = target;
- q->Active = GL_TRUE;
- q->Result = 0;
- q->Ready = GL_FALSE;
-
- /* XXX should probably refcount query objects */
- *bindpt = q;
-
- ctx->Driver.BeginQuery(ctx, q);
-}
-
-
-static void GLAPIENTRY
-_mesa_EndQueryARB(GLenum target)
-{
- struct gl_query_object *q, **bindpt;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
-
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
- return;
- }
-
- /* XXX should probably refcount query objects */
- q = *bindpt;
- *bindpt = NULL;
-
- if (!q || !q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEndQueryARB(no matching glBeginQueryARB)");
- return;
- }
-
- q->Active = GL_FALSE;
- ctx->Driver.EndQuery(ctx, q);
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
-{
- struct gl_query_object *q, **bindpt;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bindpt = get_query_binding_point(ctx, target);
- if (!bindpt) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
- return;
- }
-
- q = *bindpt;
-
- switch (pname) {
- case GL_QUERY_COUNTER_BITS_ARB:
- *params = 8 * sizeof(q->Result);
- break;
- case GL_CURRENT_QUERY_ARB:
- *params = q ? q->Id : 0;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectivARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- /* if result is too large for returned type, clamp to max value */
- if (q->Result > 0x7fffffff) {
- *params = 0x7fffffff;
- }
- else {
- *params = (GLint)q->Result;
- }
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- /* if result is too large for returned type, clamp to max value */
- if (q->Result > 0xffffffff) {
- *params = 0xffffffff;
- }
- else {
- *params = (GLuint)q->Result;
- }
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
- return;
- }
-}
-
-
-/**
- * New with GL_EXT_timer_query
- */
-static void GLAPIENTRY
-_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- *params = q->Result;
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
- return;
- }
-}
-
-
-/**
- * New with GL_EXT_timer_query
- */
-static void GLAPIENTRY
-_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
-{
- struct gl_query_object *q = NULL;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (id)
- q = _mesa_lookup_query_object(ctx, id);
-
- if (!q || q->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
- return;
- }
-
- switch (pname) {
- case GL_QUERY_RESULT_ARB:
- if (!q->Ready)
- ctx->Driver.WaitQuery(ctx, q);
- *params = q->Result;
- break;
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- if (!q->Ready)
- ctx->Driver.CheckQuery( ctx, q );
- *params = q->Ready;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
- return;
- }
-}
-
-
-void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
-{
- SET_GenQueriesARB(disp, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(disp, _mesa_IsQueryARB);
- SET_BeginQueryARB(disp, _mesa_BeginQueryARB);
- SET_EndQueryARB(disp, _mesa_EndQueryARB);
- SET_GetQueryivARB(disp, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB);
-
- SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT);
-}
-
-
-#endif /* FEATURE_queryobj */
-
-
-/**
- * Allocate/init the context state related to query objects.
- */
-void
-_mesa_init_queryobj(GLcontext *ctx)
-{
- ctx->Query.QueryObjects = _mesa_NewHashTable();
- ctx->Query.CurrentOcclusionObject = NULL;
-}
-
-
-/**
- * Callback for deleting a query object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_queryobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_query_object *q= (struct gl_query_object *) data;
- GLcontext *ctx = (GLcontext *)userData;
- ctx->Driver.DeleteQuery(ctx, q);
-}
-
-
-/**
- * Free the context state related to query objects.
- */
-void
-_mesa_free_queryobj_data(GLcontext *ctx)
-{
- _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
- _mesa_DeleteHashTable(ctx->Query.QueryObjects);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "hash.h"
+#include "imports.h"
+#include "queryobj.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_queryobj
+
+
+/**
+ * Allocate a new query object. This is a fallback routine called via
+ * ctx->Driver.NewQueryObject().
+ * \param ctx - rendering context
+ * \param id - the new object's ID
+ * \return pointer to new query_object object or NULL if out of memory.
+ */
+static struct gl_query_object *
+_mesa_new_query_object(struct gl_context *ctx, GLuint id)
+{
+ struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
+ (void) ctx;
+ if (q) {
+ q->Id = id;
+ q->Result = 0;
+ q->Active = GL_FALSE;
+ q->Ready = GL_TRUE; /* correct, see spec */
+ }
+ return q;
+}
+
+
+/**
+ * Begin a query. Software driver fallback.
+ * Called via ctx->Driver.BeginQuery().
+ */
+static void
+_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* no-op */
+}
+
+
+/**
+ * End a query. Software driver fallback.
+ * Called via ctx->Driver.EndQuery().
+ */
+static void
+_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ q->Ready = GL_TRUE;
+}
+
+
+/**
+ * Wait for query to complete. Software driver fallback.
+ * Called via ctx->Driver.WaitQuery().
+ */
+static void
+_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* For software drivers, _mesa_end_query() should have completed the query.
+ * For real hardware, implement a proper WaitQuery() driver function,
+ * which may require issuing a flush.
+ */
+ assert(q->Ready);
+}
+
+
+/**
+ * Check if a query results are ready. Software driver fallback.
+ * Called via ctx->Driver.CheckQuery().
+ */
+static void
+_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ /* No-op for sw rendering.
+ * HW drivers may need to flush at this time.
+ */
+}
+
+
+/**
+ * Delete a query object. Called via ctx->Driver.DeleteQuery().
+ * Not removed from hash table here.
+ */
+static void
+_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
+{
+ free(q);
+}
+
+
+void
+_mesa_init_query_object_functions(struct dd_function_table *driver)
+{
+ driver->NewQueryObject = _mesa_new_query_object;
+ driver->DeleteQuery = _mesa_delete_query;
+ driver->BeginQuery = _mesa_begin_query;
+ driver->EndQuery = _mesa_end_query;
+ driver->WaitQuery = _mesa_wait_query;
+ driver->CheckQuery = _mesa_check_query;
+}
+
+
+/**
+ * Return pointer to the query object binding point for the given target.
+ * \return NULL if invalid target, else the address of binding point
+ */
+static struct gl_query_object **
+get_query_binding_point(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (ctx->Extensions.ARB_occlusion_query)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
+ case GL_ANY_SAMPLES_PASSED:
+ if (ctx->Extensions.ARB_occlusion_query2)
+ return &ctx->Query.CurrentOcclusionObject;
+ else
+ return NULL;
+ case GL_TIME_ELAPSED_EXT:
+ if (ctx->Extensions.EXT_timer_query)
+ return &ctx->Query.CurrentTimerObject;
+ else
+ return NULL;
+#if FEATURE_EXT_transform_feedback
+ case GL_PRIMITIVES_GENERATED:
+ if (ctx->Extensions.EXT_transform_feedback)
+ return &ctx->Query.PrimitivesGenerated;
+ else
+ return NULL;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ if (ctx->Extensions.EXT_transform_feedback)
+ return &ctx->Query.PrimitivesWritten;
+ else
+ return NULL;
+#endif
+ default:
+ return NULL;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
+{
+ GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
+ return;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n);
+ if (first) {
+ GLsizei i;
+ for (i = 0; i < n; i++) {
+ struct gl_query_object *q
+ = ctx->Driver.NewQueryObject(ctx, first + i);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
+ return;
+ }
+ ids[i] = first + i;
+ _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q);
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (ids[i] > 0) {
+ struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]);
+ if (q) {
+ ASSERT(!q->Active); /* should be caught earlier */
+ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
+ ctx->Driver.DeleteQuery(ctx, q);
+ }
+ }
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsQueryARB(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (id && _mesa_lookup_query_object(ctx, id))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+static void GLAPIENTRY
+_mesa_BeginQueryARB(GLenum target, GLuint id)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
+ return;
+ }
+
+ q = _mesa_lookup_query_object(ctx, id);
+ if (!q) {
+ /* create new object */
+ q = ctx->Driver.NewQueryObject(ctx, id);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
+ }
+ else {
+ /* pre-existing object */
+ if (q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginQueryARB(query already active)");
+ return;
+ }
+ }
+
+ q->Target = target;
+ q->Active = GL_TRUE;
+ q->Result = 0;
+ q->Ready = GL_FALSE;
+
+ /* XXX should probably refcount query objects */
+ *bindpt = q;
+
+ ctx->Driver.BeginQuery(ctx, q);
+}
+
+
+static void GLAPIENTRY
+_mesa_EndQueryARB(GLenum target)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+
+ /* XXX should probably refcount query objects */
+ q = *bindpt;
+ *bindpt = NULL;
+
+ if (!q || !q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndQueryARB(no matching glBeginQueryARB)");
+ return;
+ }
+
+ q->Active = GL_FALSE;
+ ctx->Driver.EndQuery(ctx, q);
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q, **bindpt;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ bindpt = get_query_binding_point(ctx, target);
+ if (!bindpt) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)");
+ return;
+ }
+
+ q = *bindpt;
+
+ switch (pname) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ *params = 8 * sizeof(q->Result);
+ break;
+ case GL_CURRENT_QUERY_ARB:
+ *params = q ? q->Id : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0x7fffffff) {
+ *params = 0x7fffffff;
+ }
+ else {
+ *params = (GLint)q->Result;
+ }
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Target == GL_ANY_SAMPLES_PASSED) {
+ if (q->Result)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ } else {
+ if (q->Result > 0xffffffff) {
+ *params = 0xffffffff;
+ }
+ else {
+ *params = (GLuint)q->Result;
+ }
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+static void GLAPIENTRY
+_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+static void GLAPIENTRY
+_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = _mesa_lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery( ctx, q );
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
+ return;
+ }
+}
+
+
+void
+_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
+{
+ SET_GenQueriesARB(disp, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(disp, _mesa_IsQueryARB);
+ SET_BeginQueryARB(disp, _mesa_BeginQueryARB);
+ SET_EndQueryARB(disp, _mesa_EndQueryARB);
+ SET_GetQueryivARB(disp, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB);
+
+ SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT);
+ SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT);
+}
+
+
+#endif /* FEATURE_queryobj */
+
+
+/**
+ * Allocate/init the context state related to query objects.
+ */
+void
+_mesa_init_queryobj(struct gl_context *ctx)
+{
+ ctx->Query.QueryObjects = _mesa_NewHashTable();
+ ctx->Query.CurrentOcclusionObject = NULL;
+}
+
+
+/**
+ * Callback for deleting a query object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_queryobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_query_object *q= (struct gl_query_object *) data;
+ struct gl_context *ctx = (struct gl_context *)userData;
+ ctx->Driver.DeleteQuery(ctx, q);
+}
+
+
+/**
+ * Free the context state related to query objects.
+ */
+void
+_mesa_free_queryobj_data(struct gl_context *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
+ _mesa_DeleteHashTable(ctx->Query.QueryObjects);
+}
diff --git a/mesalib/src/mesa/main/queryobj.h b/mesalib/src/mesa/main/queryobj.h
index 8746ed15e..71a93de85 100644
--- a/mesalib/src/mesa/main/queryobj.h
+++ b/mesalib/src/mesa/main/queryobj.h
@@ -1,95 +1,95 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef QUERYOBJ_H
-#define QUERYOBJ_H
-
-
-#include "main/mtypes.h"
-#include "main/hash.h"
-
-
-#if FEATURE_queryobj
-
-static INLINE struct gl_query_object *
-_mesa_lookup_query_object(GLcontext *ctx, GLuint id)
-{
- return (struct gl_query_object *)
- _mesa_HashLookup(ctx->Query.QueryObjects, id);
-}
-
-
-extern void GLAPIENTRY
-_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
-
-extern void GLAPIENTRY
-_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsQueryARB(GLuint id);
-
-extern void GLAPIENTRY
-_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params);
-
-extern void
-_mesa_init_query_object_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_queryobj */
-
-static INLINE struct gl_query_object *
-_mesa_lookup_query_object(GLcontext *ctx, GLuint id)
-{
- return NULL;
-}
-
-static INLINE void
-_mesa_init_query_object_functions(struct dd_function_table *driver)
-{
-}
-
-static INLINE void
-_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_queryobj */
-
-extern void
-_mesa_init_queryobj(GLcontext *ctx);
-
-extern void
-_mesa_free_queryobj_data(GLcontext *ctx);
-
-
-#endif /* QUERYOBJ_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef QUERYOBJ_H
+#define QUERYOBJ_H
+
+
+#include "main/mtypes.h"
+#include "main/hash.h"
+
+
+#if FEATURE_queryobj
+
+static INLINE struct gl_query_object *
+_mesa_lookup_query_object(struct gl_context *ctx, GLuint id)
+{
+ return (struct gl_query_object *)
+ _mesa_HashLookup(ctx->Query.QueryObjects, id);
+}
+
+
+extern void GLAPIENTRY
+_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
+
+extern void GLAPIENTRY
+_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsQueryARB(GLuint id);
+
+extern void GLAPIENTRY
+_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params);
+
+extern void
+_mesa_init_query_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_queryobj_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_queryobj */
+
+static INLINE struct gl_query_object *
+_mesa_lookup_query_object(struct gl_context *ctx, GLuint id)
+{
+ return NULL;
+}
+
+static INLINE void
+_mesa_init_query_object_functions(struct dd_function_table *driver)
+{
+}
+
+static INLINE void
+_mesa_init_queryobj_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_queryobj */
+
+extern void
+_mesa_init_queryobj(struct gl_context *ctx);
+
+extern void
+_mesa_free_queryobj_data(struct gl_context *ctx);
+
+
+#endif /* QUERYOBJ_H */
diff --git a/mesalib/src/mesa/main/rastpos.c b/mesalib/src/mesa/main/rastpos.c
index 75c67f269..372b177c4 100644
--- a/mesalib/src/mesa/main/rastpos.c
+++ b/mesalib/src/mesa/main/rastpos.c
@@ -1,564 +1,564 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file rastpos.c
- * Raster position operations.
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "feedback.h"
-#include "macros.h"
-#include "rastpos.h"
-#include "state.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_rastpos
-
-
-/**
- * Helper function for all the RasterPos functions.
- */
-static void
-rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat p[4];
-
- p[0] = x;
- p[1] = y;
- p[2] = z;
- p[3] = w;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- ctx->Driver.RasterPos(ctx, p);
-}
-
-
-static void GLAPIENTRY
-_mesa_RasterPos2d(GLdouble x, GLdouble y)
-{
- rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2f(GLfloat x, GLfloat y)
-{
- rasterpos(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2i(GLint x, GLint y)
-{
- rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2s(GLshort x, GLshort y)
-{
- rasterpos(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- rasterpos(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3i(GLint x, GLint y, GLint z)
-{
- rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- rasterpos(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- rasterpos(x, y, z, w);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- rasterpos(x, y, z, w);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2dv(const GLdouble *v)
-{
- rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2fv(const GLfloat *v)
-{
- rasterpos(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2iv(const GLint *v)
-{
- rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos2sv(const GLshort *v)
-{
- rasterpos(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3dv(const GLdouble *v)
-{
- rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3fv(const GLfloat *v)
-{
- rasterpos(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3iv(const GLint *v)
-{
- rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos3sv(const GLshort *v)
-{
- rasterpos(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4dv(const GLdouble *v)
-{
- rasterpos((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4fv(const GLfloat *v)
-{
- rasterpos(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4iv(const GLint *v)
-{
- rasterpos((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-_mesa_RasterPos4sv(const GLshort *v)
-{
- rasterpos(v[0], v[1], v[2], v[3]);
-}
-
-
-/**********************************************************************/
-/*** GL_ARB_window_pos / GL_MESA_window_pos ***/
-/**********************************************************************/
-
-
-/**
- * All glWindowPosMESA and glWindowPosARB commands call this function to
- * update the current raster position.
- */
-static void
-window_pos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat z2;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT(ctx, 0);
-
- z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
- + ctx->Viewport.Near;
-
- /* set raster position */
- ctx->Current.RasterPos[0] = x;
- ctx->Current.RasterPos[1] = y;
- ctx->Current.RasterPos[2] = z2;
- ctx->Current.RasterPos[3] = 1.0F;
-
- ctx->Current.RasterPosValid = GL_TRUE;
-
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- else
- ctx->Current.RasterDistance = 0.0;
-
- /* raster color = current color or index */
- ctx->Current.RasterColor[0]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
- ctx->Current.RasterColor[1]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
- ctx->Current.RasterColor[2]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
- ctx->Current.RasterColor[3]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[0]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[1]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[2]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
- ctx->Current.RasterSecondaryColor[3]
- = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
-
- /* raster texcoord = current texcoord */
- {
- GLuint texSet;
- for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
- assert(texSet < Elements(ctx->Current.RasterTexCoords));
- COPY_4FV( ctx->Current.RasterTexCoords[texSet],
- ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
- }
- }
-
- if (ctx->RenderMode==GL_SELECT) {
- _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
-}
-
-
-/* This is just to support the GL_MESA_window_pos version */
-static void
-window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- window_pos3f(x, y, z);
- ctx->Current.RasterPos[3] = w;
-}
-
-
-static void GLAPIENTRY
-_mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
-{
- window_pos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2iMESA(GLint x, GLint y)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2sMESA(GLshort x, GLshort y)
-{
- window_pos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- window_pos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- window_pos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- window_pos4f(x, y, z, w);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- window_pos4f(x, y, z, w);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2dvMESA(const GLdouble *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2fvMESA(const GLfloat *v)
-{
- window_pos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2ivMESA(const GLint *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos2svMESA(const GLshort *v)
-{
- window_pos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3dvMESA(const GLdouble *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3fvMESA(const GLfloat *v)
-{
- window_pos4f(v[0], v[1], v[2], 1.0);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3ivMESA(const GLint *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos3svMESA(const GLshort *v)
-{
- window_pos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4dvMESA(const GLdouble *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4fvMESA(const GLfloat *v)
-{
- window_pos4f(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4ivMESA(const GLint *v)
-{
- window_pos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-_mesa_WindowPos4svMESA(const GLshort *v)
-{
- window_pos4f(v[0], v[1], v[2], v[3]);
-}
-
-
-#if 0
-
-/*
- * OpenGL implementation of glWindowPos*MESA()
- */
-void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GLfloat fx, fy;
-
- /* Push current matrix mode and viewport attributes */
- glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
-
- /* Setup projection parameters */
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
-
- glDepthRange( z, z );
- glViewport( (int) x - 1, (int) y - 1, 2, 2 );
-
- /* set the raster (window) position */
- fx = x - (int) x;
- fy = y - (int) y;
- glRasterPos4f( fx, fy, 0.0, w );
-
- /* restore matrices, viewport and matrix mode */
- glPopMatrix();
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
-
- glPopAttrib();
-}
-
-#endif
-
-
-void
-_mesa_init_rastpos_dispatch(struct _glapi_table *disp)
-{
- SET_RasterPos2f(disp, _mesa_RasterPos2f);
- SET_RasterPos2fv(disp, _mesa_RasterPos2fv);
- SET_RasterPos2i(disp, _mesa_RasterPos2i);
- SET_RasterPos2iv(disp, _mesa_RasterPos2iv);
- SET_RasterPos2d(disp, _mesa_RasterPos2d);
- SET_RasterPos2dv(disp, _mesa_RasterPos2dv);
- SET_RasterPos2s(disp, _mesa_RasterPos2s);
- SET_RasterPos2sv(disp, _mesa_RasterPos2sv);
- SET_RasterPos3d(disp, _mesa_RasterPos3d);
- SET_RasterPos3dv(disp, _mesa_RasterPos3dv);
- SET_RasterPos3f(disp, _mesa_RasterPos3f);
- SET_RasterPos3fv(disp, _mesa_RasterPos3fv);
- SET_RasterPos3i(disp, _mesa_RasterPos3i);
- SET_RasterPos3iv(disp, _mesa_RasterPos3iv);
- SET_RasterPos3s(disp, _mesa_RasterPos3s);
- SET_RasterPos3sv(disp, _mesa_RasterPos3sv);
- SET_RasterPos4d(disp, _mesa_RasterPos4d);
- SET_RasterPos4dv(disp, _mesa_RasterPos4dv);
- SET_RasterPos4f(disp, _mesa_RasterPos4f);
- SET_RasterPos4fv(disp, _mesa_RasterPos4fv);
- SET_RasterPos4i(disp, _mesa_RasterPos4i);
- SET_RasterPos4iv(disp, _mesa_RasterPos4iv);
- SET_RasterPos4s(disp, _mesa_RasterPos4s);
- SET_RasterPos4sv(disp, _mesa_RasterPos4sv);
-
- /* 197. GL_MESA_window_pos */
- SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA);
- SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA);
- SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA);
- SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA);
- SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA);
- SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA);
- SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA);
- SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA);
- SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA);
- SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA);
- SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA);
- SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA);
- SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA);
- SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA);
- SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA);
- SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA);
- SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA);
- SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA);
- SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA);
- SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA);
- SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA);
- SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA);
- SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA);
- SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA);
-}
-
-
-#endif /* FEATURE_rastpos */
-
-
-/**********************************************************************/
-/** \name Initialization */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Initialize the context current raster position information.
- *
- * \param ctx GL context.
- *
- * Initialize the current raster position information in
- * __GLcontextRec::Current, and adds the extension entry points to the
- * dispatcher.
- */
-void _mesa_init_rastpos( GLcontext * ctx )
-{
- int i;
-
- ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
- ctx->Current.RasterDistance = 0.0;
- ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
- for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
- ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
- ctx->Current.RasterPosValid = GL_TRUE;
-}
-
-/*@}*/
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file rastpos.c
+ * Raster position operations.
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "feedback.h"
+#include "macros.h"
+#include "rastpos.h"
+#include "state.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_rastpos
+
+
+/**
+ * Helper function for all the RasterPos functions.
+ */
+static void
+rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat p[4];
+
+ p[0] = x;
+ p[1] = y;
+ p[2] = z;
+ p[3] = w;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ ctx->Driver.RasterPos(ctx, p);
+}
+
+
+static void GLAPIENTRY
+_mesa_RasterPos2d(GLdouble x, GLdouble y)
+{
+ rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2f(GLfloat x, GLfloat y)
+{
+ rasterpos(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2i(GLint x, GLint y)
+{
+ rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2s(GLshort x, GLshort y)
+{
+ rasterpos(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ rasterpos(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3i(GLint x, GLint y, GLint z)
+{
+ rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ rasterpos(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ rasterpos(x, y, z, w);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ rasterpos(x, y, z, w);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2dv(const GLdouble *v)
+{
+ rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2fv(const GLfloat *v)
+{
+ rasterpos(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2iv(const GLint *v)
+{
+ rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos2sv(const GLshort *v)
+{
+ rasterpos(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3dv(const GLdouble *v)
+{
+ rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3fv(const GLfloat *v)
+{
+ rasterpos(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3iv(const GLint *v)
+{
+ rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos3sv(const GLshort *v)
+{
+ rasterpos(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4dv(const GLdouble *v)
+{
+ rasterpos((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4fv(const GLfloat *v)
+{
+ rasterpos(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4iv(const GLint *v)
+{
+ rasterpos((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+_mesa_RasterPos4sv(const GLshort *v)
+{
+ rasterpos(v[0], v[1], v[2], v[3]);
+}
+
+
+/**********************************************************************/
+/*** GL_ARB_window_pos / GL_MESA_window_pos ***/
+/**********************************************************************/
+
+
+/**
+ * All glWindowPosMESA and glWindowPosARB commands call this function to
+ * update the current raster position.
+ */
+static void
+window_pos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat z2;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
+ z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
+ + ctx->Viewport.Near;
+
+ /* set raster position */
+ ctx->Current.RasterPos[0] = x;
+ ctx->Current.RasterPos[1] = y;
+ ctx->Current.RasterPos[2] = z2;
+ ctx->Current.RasterPos[3] = 1.0F;
+
+ ctx->Current.RasterPosValid = GL_TRUE;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
+ ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ else
+ ctx->Current.RasterDistance = 0.0;
+
+ /* raster color = current color or index */
+ ctx->Current.RasterColor[0]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
+ ctx->Current.RasterColor[1]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
+ ctx->Current.RasterColor[2]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
+ ctx->Current.RasterColor[3]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[0]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[1]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[2]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
+ ctx->Current.RasterSecondaryColor[3]
+ = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
+
+ /* raster texcoord = current texcoord */
+ {
+ GLuint texSet;
+ for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
+ assert(texSet < Elements(ctx->Current.RasterTexCoords));
+ COPY_4FV( ctx->Current.RasterTexCoords[texSet],
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
+ }
+ }
+
+ if (ctx->RenderMode==GL_SELECT) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+}
+
+
+/* This is just to support the GL_MESA_window_pos version */
+static void
+window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ window_pos3f(x, y, z);
+ ctx->Current.RasterPos[3] = w;
+}
+
+
+static void GLAPIENTRY
+_mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ window_pos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2iMESA(GLint x, GLint y)
+{
+ window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ window_pos4f(x, y, 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ window_pos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ window_pos4f(x, y, z, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ window_pos4f(x, y, z, w);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ window_pos4f(x, y, z, w);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2dvMESA(const GLdouble *v)
+{
+ window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2fvMESA(const GLfloat *v)
+{
+ window_pos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2ivMESA(const GLint *v)
+{
+ window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos2svMESA(const GLshort *v)
+{
+ window_pos4f(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3dvMESA(const GLdouble *v)
+{
+ window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3fvMESA(const GLfloat *v)
+{
+ window_pos4f(v[0], v[1], v[2], 1.0);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3ivMESA(const GLint *v)
+{
+ window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos3svMESA(const GLshort *v)
+{
+ window_pos4f(v[0], v[1], v[2], 1.0F);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4dvMESA(const GLdouble *v)
+{
+ window_pos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4fvMESA(const GLfloat *v)
+{
+ window_pos4f(v[0], v[1], v[2], v[3]);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4ivMESA(const GLint *v)
+{
+ window_pos4f((GLfloat) v[0], (GLfloat) v[1],
+ (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+_mesa_WindowPos4svMESA(const GLshort *v)
+{
+ window_pos4f(v[0], v[1], v[2], v[3]);
+}
+
+
+#if 0
+
+/*
+ * OpenGL implementation of glWindowPos*MESA()
+ */
+void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ GLfloat fx, fy;
+
+ /* Push current matrix mode and viewport attributes */
+ glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
+
+ /* Setup projection parameters */
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode( GL_MODELVIEW );
+ glPushMatrix();
+ glLoadIdentity();
+
+ glDepthRange( z, z );
+ glViewport( (int) x - 1, (int) y - 1, 2, 2 );
+
+ /* set the raster (window) position */
+ fx = x - (int) x;
+ fy = y - (int) y;
+ glRasterPos4f( fx, fy, 0.0, w );
+
+ /* restore matrices, viewport and matrix mode */
+ glPopMatrix();
+ glMatrixMode( GL_PROJECTION );
+ glPopMatrix();
+
+ glPopAttrib();
+}
+
+#endif
+
+
+void
+_mesa_init_rastpos_dispatch(struct _glapi_table *disp)
+{
+ SET_RasterPos2f(disp, _mesa_RasterPos2f);
+ SET_RasterPos2fv(disp, _mesa_RasterPos2fv);
+ SET_RasterPos2i(disp, _mesa_RasterPos2i);
+ SET_RasterPos2iv(disp, _mesa_RasterPos2iv);
+ SET_RasterPos2d(disp, _mesa_RasterPos2d);
+ SET_RasterPos2dv(disp, _mesa_RasterPos2dv);
+ SET_RasterPos2s(disp, _mesa_RasterPos2s);
+ SET_RasterPos2sv(disp, _mesa_RasterPos2sv);
+ SET_RasterPos3d(disp, _mesa_RasterPos3d);
+ SET_RasterPos3dv(disp, _mesa_RasterPos3dv);
+ SET_RasterPos3f(disp, _mesa_RasterPos3f);
+ SET_RasterPos3fv(disp, _mesa_RasterPos3fv);
+ SET_RasterPos3i(disp, _mesa_RasterPos3i);
+ SET_RasterPos3iv(disp, _mesa_RasterPos3iv);
+ SET_RasterPos3s(disp, _mesa_RasterPos3s);
+ SET_RasterPos3sv(disp, _mesa_RasterPos3sv);
+ SET_RasterPos4d(disp, _mesa_RasterPos4d);
+ SET_RasterPos4dv(disp, _mesa_RasterPos4dv);
+ SET_RasterPos4f(disp, _mesa_RasterPos4f);
+ SET_RasterPos4fv(disp, _mesa_RasterPos4fv);
+ SET_RasterPos4i(disp, _mesa_RasterPos4i);
+ SET_RasterPos4iv(disp, _mesa_RasterPos4iv);
+ SET_RasterPos4s(disp, _mesa_RasterPos4s);
+ SET_RasterPos4sv(disp, _mesa_RasterPos4sv);
+
+ /* 197. GL_MESA_window_pos */
+ SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA);
+ SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA);
+ SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA);
+ SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA);
+ SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA);
+ SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA);
+}
+
+
+#endif /* FEATURE_rastpos */
+
+
+/**********************************************************************/
+/** \name Initialization */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * Initialize the context current raster position information.
+ *
+ * \param ctx GL context.
+ *
+ * Initialize the current raster position information in
+ * __struct gl_contextRec::Current, and adds the extension entry points to the
+ * dispatcher.
+ */
+void _mesa_init_rastpos( struct gl_context * ctx )
+{
+ int i;
+
+ ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
+ ctx->Current.RasterDistance = 0.0;
+ ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
+ ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
+ for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
+ ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
+ ctx->Current.RasterPosValid = GL_TRUE;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/rastpos.h b/mesalib/src/mesa/main/rastpos.h
index 4994616d4..a530ddd76 100644
--- a/mesalib/src/mesa/main/rastpos.h
+++ b/mesalib/src/mesa/main/rastpos.h
@@ -1,57 +1,60 @@
-/**
- * \file rastpos.h
- * Raster position operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef RASTPOS_H
-#define RASTPOS_H
-
-
-#include "main/mtypes.h"
-
-
-#if FEATURE_rastpos
-
-extern void
-_mesa_init_rastpos_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_rastpos */
-
-static INLINE void
-_mesa_init_rastpos_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_rastpos */
-
-extern void
-_mesa_init_rastpos(GLcontext *ctx);
-
-/*@}*/
-
-#endif /* RASTPOS_H */
+/**
+ * \file rastpos.h
+ * Raster position operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef RASTPOS_H
+#define RASTPOS_H
+
+
+#include "compiler.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct gl_context;
+
+#if FEATURE_rastpos
+
+extern void
+_mesa_init_rastpos_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_rastpos */
+
+static INLINE void
+_mesa_init_rastpos_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_rastpos */
+
+extern void
+_mesa_init_rastpos(struct gl_context *ctx);
+
+/*@}*/
+
+#endif /* RASTPOS_H */
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c
index 93f2bd31c..986dbb60a 100644
--- a/mesalib/src/mesa/main/readpix.c
+++ b/mesalib/src/mesa/main/readpix.c
@@ -1,208 +1,234 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "readpix.h"
-#include "framebuffer.h"
-#include "image.h"
-#include "state.h"
-
-
-/**
- * Do error checking of the format/type parameters to glReadPixels and
- * glDrawPixels.
- * \param drawing if GL_TRUE do checking for DrawPixels, else do checking
- * for ReadPixels.
- * \return GL_TRUE if error detected, GL_FALSE if no errors
- */
-GLboolean
-_mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
- GLboolean drawing)
-{
- const char *readDraw = drawing ? "Draw" : "Read";
- const GLboolean reading = !drawing;
-
- /* state validation should have already been done */
- ASSERT(ctx->NewState == 0x0);
-
- if (ctx->Extensions.EXT_packed_depth_stencil
- && type == GL_UNSIGNED_INT_24_8_EXT
- && format != GL_DEPTH_STENCIL_EXT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
- return GL_TRUE;
- }
-
- /* basic combinations test */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "gl%sPixels(format or type)", readDraw);
- return GL_TRUE;
- }
-
- /* additional checks */
- switch (format) {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- if (!drawing) {
- /* reading */
- if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
- }
- }
- break;
- case GL_COLOR_INDEX:
- if (drawing) {
- if (ctx->PixelMaps.ItoR.Size == 0 ||
- ctx->PixelMaps.ItoG.Size == 0 ||
- ctx->PixelMaps.ItoB.Size == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(drawing color index pixels into RGB buffer)");
- return GL_TRUE;
- }
- }
- else {
- /* reading */
- if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
- }
- /* We no longer support CI-mode color buffers so trying to read
- * GL_COLOR_INDEX pixels is always an error.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(color buffer is RGB)");
- return GL_TRUE;
- }
- break;
- case GL_STENCIL_INDEX:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (reading && !_mesa_source_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no stencil buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- case GL_DEPTH_COMPONENT:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no depth buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- case GL_DEPTH_STENCIL_EXT:
- if (!ctx->Extensions.EXT_packed_depth_stencil ||
- type != GL_UNSIGNED_INT_24_8_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
- return GL_TRUE;
- }
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (reading && !_mesa_source_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no depth or stencil buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- default:
- /* this should have been caught in _mesa_is_legal_format_type() */
- _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
- return GL_TRUE;
- }
-
- /* no errors */
- return GL_FALSE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glReadPixels(width=%d height=%d)", width, height );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) {
- /* found an error */
- return;
- }
-
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glReadPixels(incomplete framebuffer)" );
- return;
- }
-
- if (!_mesa_source_buffer_exists(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
- return;
- }
-
- if (width == 0 || height == 0)
- return; /* nothing to do */
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(invalid PBO access)");
- return;
- }
-
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
- return;
- }
- }
-
- ctx->Driver.ReadPixels(ctx, x, y, width, height,
- format, type, &ctx->Pack, pixels);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "readpix.h"
+#include "framebuffer.h"
+#include "formats.h"
+#include "image.h"
+#include "state.h"
+
+
+/**
+ * Do error checking of the format/type parameters to glReadPixels and
+ * glDrawPixels.
+ * \param drawing if GL_TRUE do checking for DrawPixels, else do checking
+ * for ReadPixels.
+ * \return GL_TRUE if error detected, GL_FALSE if no errors
+ */
+GLboolean
+_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type,
+ GLboolean drawing)
+{
+ const char *readDraw = drawing ? "Draw" : "Read";
+ const GLboolean reading = !drawing;
+
+ /* state validation should have already been done */
+ ASSERT(ctx->NewState == 0x0);
+
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT
+ && format != GL_DEPTH_STENCIL_EXT) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
+ return GL_TRUE;
+ }
+
+ /* basic combinations test */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sPixels(format or type)", readDraw);
+ return GL_TRUE;
+ }
+
+ /* additional checks */
+ switch (format) {
+ case GL_RG:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ if (!drawing) {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
+ }
+ break;
+ case GL_COLOR_INDEX:
+ if (drawing) {
+ if (ctx->PixelMaps.ItoR.Size == 0 ||
+ ctx->PixelMaps.ItoG.Size == 0 ||
+ ctx->PixelMaps.ItoB.Size == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(drawing color index pixels into RGB buffer)");
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
+ /* We no longer support CI-mode color buffers so trying to read
+ * GL_COLOR_INDEX pixels is always an error.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(color buffer is RGB)");
+ return GL_TRUE;
+ }
+ break;
+ case GL_STENCIL_INDEX:
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no stencil buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no depth buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!ctx->Extensions.EXT_packed_depth_stencil ||
+ type != GL_UNSIGNED_INT_24_8_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
+ return GL_TRUE;
+ }
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no depth or stencil buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ default:
+ /* this should have been caught in _mesa_is_legal_format_type() */
+ _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
+ return GL_TRUE;
+ }
+
+ /* no errors */
+ return GL_FALSE;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glReadPixels(width=%d height=%d)", width, height );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) {
+ /* found an error */
+ return;
+ }
+
+ /* Check that the destination format and source buffer are both
+ * integer-valued or both non-integer-valued.
+ */
+ if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
+ const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
+ const GLboolean dstInteger = _mesa_is_integer_format(format);
+ if (dstInteger != srcInteger) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(integer / non-integer format mismatch");
+ return;
+ }
+ }
+
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glReadPixels(incomplete framebuffer)" );
+ return;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
+ return;
+ }
+
+ if (width == 0 || height == 0)
+ return; /* nothing to do */
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(invalid PBO access)");
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
+ return;
+ }
+ }
+
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, pixels);
+}
diff --git a/mesalib/src/mesa/main/readpix.h b/mesalib/src/mesa/main/readpix.h
index 1bf02fb8e..4ed5eb5a4 100644
--- a/mesalib/src/mesa/main/readpix.h
+++ b/mesalib/src/mesa/main/readpix.h
@@ -1,42 +1,43 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef READPIXELS_H
-#define READPIXELS_H
-
-
-#include "main/mtypes.h"
-
-
-extern GLboolean
-_mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
- GLboolean drawing);
-
-extern void GLAPIENTRY
-_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef READPIXELS_H
+#define READPIXELS_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern GLboolean
+_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type,
+ GLboolean drawing);
+
+extern void GLAPIENTRY
+_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/remap.c b/mesalib/src/mesa/main/remap.c
index 2341f8488..6da31deb3 100644
--- a/mesalib/src/mesa/main/remap.c
+++ b/mesalib/src/mesa/main/remap.c
@@ -1,190 +1,226 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file remap.c
- * Remap table management.
- *
- * Entries in the dispatch table are either static or dynamic. The
- * dispatch table is shared by mesa core and glapi. When they are
- * built separately, it is possible that a static entry in mesa core
- * is dynamic, or assigned a different static offset, in glapi. The
- * remap table is in charge of mapping a static entry in mesa core to
- * a dynamic entry, or the corresponding static entry, in glapi.
- */
-
-#include "mfeatures.h"
-
-#if FEATURE_remap_table
-
-#include "remap.h"
-#include "imports.h"
-#include "glapi/glapi.h"
-
-#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
-#define MAX_ENTRY_POINTS 16
-
-static const char *_mesa_function_pool;
-
-/**
- * Return the spec string associated with the given function index.
- * The index is available from including remap_helper.h.
- *
- * \param func_index an opaque function index.
- *
- * \return the spec string associated with the function index, or NULL.
- */
-const char *
-_mesa_get_function_spec(GLint func_index)
-{
- return _mesa_function_pool + func_index;
-}
-
-
-/**
- * Map a function by its spec. The function will be added to glapi,
- * and the dispatch offset will be returned.
- *
- * \param spec a '\0'-separated string array specifying a function.
- * It begins with the parameter signature of the function,
- * followed by the names of the entry points. An empty entry
- * point name terminates the array.
- *
- * \return the offset of the (re-)mapped function in the dispatch
- * table, or -1.
- */
-GLint
-_mesa_map_function_spec(const char *spec)
-{
- const char *signature;
- const char *names[MAX_ENTRY_POINTS + 1];
- GLint num_names = 0;
-
- if (!spec)
- return -1;
-
- signature = spec;
- spec += strlen(spec) + 1;
-
- /* spec is terminated by an empty string */
- while (*spec) {
- names[num_names] = spec;
- num_names++;
- if (num_names >= MAX_ENTRY_POINTS)
- break;
- spec += strlen(spec) + 1;
- }
- if (!num_names)
- return -1;
-
- names[num_names] = NULL;
-
- /* add the entry points to the dispatch table */
- return _glapi_add_dispatch(names, signature);
-}
-
-
-/**
- * Map an array of functions. This is a convenient function for
- * use with arrays available from including remap_helper.h.
- *
- * Note that the dispatch offsets of the functions are not returned.
- * If they are needed, _mesa_map_function_spec() should be used.
- *
- * \param func_array an array of function remaps.
- */
-void
-_mesa_map_function_array(const struct gl_function_remap *func_array)
-{
- GLint i;
-
- if (!func_array)
- return;
-
- for (i = 0; func_array[i].func_index != -1; i++) {
- const char *spec;
- GLint offset;
-
- spec = _mesa_get_function_spec(func_array[i].func_index);
- if (!spec) {
- _mesa_problem(NULL, "invalid function index %d",
- func_array[i].func_index);
- continue;
- }
-
- offset = _mesa_map_function_spec(spec);
- /* error checks */
- if (offset < 0) {
- const char *name = spec + strlen(spec) + 1;
- _mesa_warning(NULL, "failed to remap %s", name);
- }
- else if (func_array[i].dispatch_offset >= 0 &&
- offset != func_array[i].dispatch_offset) {
- const char *name = spec + strlen(spec) + 1;
- _mesa_problem(NULL, "%s should be mapped to %d, not %d",
- name, func_array[i].dispatch_offset, offset);
- }
- }
-}
-
-
-/**
- * Initialize the remap table. This is called in one_time_init().
- * The remap table needs to be initialized before calling the
- * CALL/GET/SET macros defined in main/dispatch.h.
- */
-void
-_mesa_do_init_remap_table(const char *pool,
- int size,
- const struct gl_function_pool_remap *remap)
-{
- static GLboolean initialized = GL_FALSE;
- GLint i;
-
- if (initialized)
- return;
- initialized = GL_TRUE;
- _mesa_function_pool = pool;
-
- /* initialize the remap table */
- for (i = 0; i < size; i++) {
- GLint offset;
- const char *spec;
-
- /* sanity check */
- ASSERT(i == remap[i].remap_index);
- spec = _mesa_function_pool + remap[i].pool_index;
-
- offset = _mesa_map_function_spec(spec);
- /* store the dispatch offset in the remap table */
- driDispatchRemapTable[i] = offset;
- if (offset < 0)
- _mesa_warning(NULL, "failed to remap index %d", i);
- }
-}
-
-
-#endif /* FEATURE_remap_table */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file remap.c
+ * Remap table management.
+ *
+ * Entries in the dispatch table are either static or dynamic. The
+ * dispatch table is shared by mesa core and glapi. When they are
+ * built separately, it is possible that a static entry in mesa core
+ * is dynamic, or assigned a different static offset, in glapi. The
+ * remap table is in charge of mapping a static entry in mesa core to
+ * a dynamic entry, or the corresponding static entry, in glapi.
+ */
+
+#include "mfeatures.h"
+
+#if FEATURE_remap_table
+
+#include "remap.h"
+#include "imports.h"
+#include "glapi/glapi.h"
+
+#define MAX_ENTRY_POINTS 16
+
+#define need_MESA_remap_table
+#include "main/remap_helper.h"
+
+
+/* this is global for quick access */
+int driDispatchRemapTable[driDispatchRemapTable_size];
+
+
+/**
+ * Return the spec string associated with the given function index.
+ * The index is available from including remap_helper.h.
+ *
+ * \param func_index an opaque function index.
+ *
+ * \return the spec string associated with the function index, or NULL.
+ */
+const char *
+_mesa_get_function_spec(GLint func_index)
+{
+ if (func_index < Elements(_mesa_function_pool))
+ return _mesa_function_pool + func_index;
+ else
+ return NULL;
+}
+
+
+/**
+ * Map a function by its spec. The function will be added to glapi,
+ * and the dispatch offset will be returned.
+ *
+ * \param spec a '\0'-separated string array specifying a function.
+ * It begins with the parameter signature of the function,
+ * followed by the names of the entry points. An empty entry
+ * point name terminates the array.
+ *
+ * \return the offset of the (re-)mapped function in the dispatch
+ * table, or -1.
+ */
+GLint
+_mesa_map_function_spec(const char *spec)
+{
+ const char *signature;
+ const char *names[MAX_ENTRY_POINTS + 1];
+ GLint num_names = 0;
+
+ if (!spec)
+ return -1;
+
+ signature = spec;
+ spec += strlen(spec) + 1;
+
+ /* spec is terminated by an empty string */
+ while (*spec) {
+ names[num_names] = spec;
+ num_names++;
+ if (num_names >= MAX_ENTRY_POINTS)
+ break;
+ spec += strlen(spec) + 1;
+ }
+ if (!num_names)
+ return -1;
+
+ names[num_names] = NULL;
+
+ /* add the entry points to the dispatch table */
+ return _glapi_add_dispatch(names, signature);
+}
+
+
+/**
+ * Map an array of functions. This is a convenient function for
+ * use with arrays available from including remap_helper.h.
+ *
+ * Note that the dispatch offsets of the functions are not returned.
+ * If they are needed, _mesa_map_function_spec() should be used.
+ *
+ * \param func_array an array of function remaps.
+ */
+void
+_mesa_map_function_array(const struct gl_function_remap *func_array)
+{
+ GLint i;
+
+ if (!func_array)
+ return;
+
+ for (i = 0; func_array[i].func_index != -1; i++) {
+ const char *spec;
+ GLint offset;
+
+ spec = _mesa_get_function_spec(func_array[i].func_index);
+ if (!spec) {
+ _mesa_problem(NULL, "invalid function index %d",
+ func_array[i].func_index);
+ continue;
+ }
+
+ offset = _mesa_map_function_spec(spec);
+ /* error checks */
+ if (offset < 0) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_warning(NULL, "failed to remap %s", name);
+ }
+ else if (func_array[i].dispatch_offset >= 0 &&
+ offset != func_array[i].dispatch_offset) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_problem(NULL, "%s should be mapped to %d, not %d",
+ name, func_array[i].dispatch_offset, offset);
+ }
+ }
+}
+
+
+/**
+ * Map the functions which are already static.
+ *
+ * When a extension function are incorporated into the ABI, the
+ * extension suffix is usually stripped. Mapping such functions
+ * makes sure the alternative names are available.
+ *
+ * Note that functions mapped by _mesa_init_remap_table() are
+ * excluded.
+ */
+void
+_mesa_map_static_functions(void)
+{
+ /* Remap static functions which have alternative names and are in the ABI.
+ * This is to be on the safe side. glapi should have defined those names.
+ */
+ _mesa_map_function_array(MESA_alt_functions);
+}
+
+
+/**
+ * Initialize the remap table. This is called in one_time_init().
+ * The remap table needs to be initialized before calling the
+ * CALL/GET/SET macros defined in main/dispatch.h.
+ */
+static void
+_mesa_do_init_remap_table(const char *pool,
+ int size,
+ const struct gl_function_pool_remap *remap)
+{
+ static GLboolean initialized = GL_FALSE;
+ GLint i;
+
+ if (initialized)
+ return;
+ initialized = GL_TRUE;
+
+ /* initialize the remap table */
+ for (i = 0; i < size; i++) {
+ GLint offset;
+ const char *spec;
+
+ /* sanity check */
+ ASSERT(i == remap[i].remap_index);
+ spec = _mesa_function_pool + remap[i].pool_index;
+
+ offset = _mesa_map_function_spec(spec);
+ /* store the dispatch offset in the remap table */
+ driDispatchRemapTable[i] = offset;
+ if (offset < 0)
+ _mesa_warning(NULL, "failed to remap index %d", i);
+ }
+}
+
+
+void
+_mesa_init_remap_table(void)
+{
+ _mesa_do_init_remap_table(_mesa_function_pool,
+ driDispatchRemapTable_size,
+ MESA_remap_table_functions);
+}
+
+
+#endif /* FEATURE_remap_table */
diff --git a/mesalib/src/mesa/main/remap.h b/mesalib/src/mesa/main/remap.h
index a2a55f615..ae91a35d9 100644
--- a/mesalib/src/mesa/main/remap.h
+++ b/mesalib/src/mesa/main/remap.h
@@ -1,142 +1,98 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef REMAP_H
-#define REMAP_H
-
-
-#include "main/compiler.h"
-#include "main/mfeatures.h"
-
-struct gl_function_pool_remap {
- int pool_index;
- int remap_index;
-};
-
-struct gl_function_remap {
- int func_index;
- int dispatch_offset; /* for sanity check */
-};
-
-
-#if FEATURE_remap_table
-
-extern int
-driDispatchRemapTable[];
-
-extern const char *
-_mesa_get_function_spec(int func_index);
-
-extern int
-_mesa_map_function_spec(const char *spec);
-
-extern void
-_mesa_map_function_array(const struct gl_function_remap *func_array);
-
-extern void
-_mesa_map_static_functions(void);
-
-extern void
-_mesa_map_static_functions_es1(void);
-
-extern void
-_mesa_map_static_functions_es2(void);
-
-extern void
-_mesa_do_init_remap_table(const char *pool,
- int size,
- const struct gl_function_pool_remap *remap);
-
-extern void
-_mesa_init_remap_table(void);
-
-extern void
-_mesa_init_remap_table_es1(void);
-
-extern void
-_mesa_init_remap_table_es2(void);
-
-#else /* FEATURE_remap_table */
-
-static INLINE const char *
-_mesa_get_function_spec(int func_index)
-{
- return NULL;
-}
-
-static INLINE int
-_mesa_map_function_spec(const char *spec)
-{
- return -1;
-}
-
-static INLINE void
-_mesa_map_function_array(const struct gl_function_remap *func_array)
-{
-}
-
-static INLINE void
-_mesa_map_static_functions(void)
-{
-}
-
-
-static INLINE void
-_mesa_map_static_functions_es1(void)
-{
-}
-
-static INLINE void
-_mesa_map_static_functions_es2(void)
-{
-}
-
-static INLINE void
-_mesa_do_init_remap_table(const char *pool,
- int size,
- const struct gl_function_pool_remap *remap)
-{
-}
-
-static INLINE void
-_mesa_init_remap_table(void)
-{
-}
-
-static INLINE void
-_mesa_init_remap_table_es1(void)
-{
-}
-
-static INLINE void
-_mesa_init_remap_table_es2(void)
-{
-}
-
-#endif /* FEATURE_remap_table */
-
-
-#endif /* REMAP_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef REMAP_H
+#define REMAP_H
+
+
+#include "main/compiler.h"
+#include "main/mfeatures.h"
+
+struct gl_function_pool_remap {
+ int pool_index;
+ int remap_index;
+};
+
+struct gl_function_remap {
+ int func_index;
+ int dispatch_offset; /* for sanity check */
+};
+
+
+#if FEATURE_remap_table
+
+extern int
+driDispatchRemapTable[];
+
+extern const char *
+_mesa_get_function_spec(int func_index);
+
+extern int
+_mesa_map_function_spec(const char *spec);
+
+extern void
+_mesa_map_function_array(const struct gl_function_remap *func_array);
+
+extern void
+_mesa_map_static_functions(void);
+
+extern void
+_mesa_init_remap_table(void);
+
+#else /* FEATURE_remap_table */
+
+static INLINE const char *
+_mesa_get_function_spec(int func_index)
+{
+ return NULL;
+}
+
+static INLINE int
+_mesa_map_function_spec(const char *spec)
+{
+ return -1;
+}
+
+static INLINE void
+_mesa_map_function_array(const struct gl_function_remap *func_array)
+{
+}
+
+static INLINE void
+_mesa_map_static_functions(void)
+{
+}
+
+
+static INLINE void
+_mesa_init_remap_table(void)
+{
+}
+
+#endif /* FEATURE_remap_table */
+
+
+#endif /* REMAP_H */
diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h
index 631cc9015..962b08217 100644
--- a/mesalib/src/mesa/main/remap_helper.h
+++ b/mesalib/src/mesa/main/remap_helper.h
@@ -1,6136 +1,6504 @@
-/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
-
-/*
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * Chia-I Wu,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/dispatch.h"
-#include "main/remap.h"
-
-/* this is internal to remap.c */
-#ifdef need_MESA_remap_table
-
-static const char _mesa_function_pool[] =
- /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
- "idd\0"
- "glMapGrid1d\0"
- "\0"
- /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix3fvARB\0"
- "\0"
- /* _mesa_function_pool[64]: MapGrid1f (offset 225) */
- "iff\0"
- "glMapGrid1f\0"
- "\0"
- /* _mesa_function_pool[81]: RasterPos4i (offset 82) */
- "iiii\0"
- "glRasterPos4i\0"
- "\0"
- /* _mesa_function_pool[101]: RasterPos4d (offset 78) */
- "dddd\0"
- "glRasterPos4d\0"
- "\0"
- /* _mesa_function_pool[121]: NewList (dynamic) */
- "ii\0"
- "glNewList\0"
- "\0"
- /* _mesa_function_pool[135]: RasterPos4f (offset 80) */
- "ffff\0"
- "glRasterPos4f\0"
- "\0"
- /* _mesa_function_pool[155]: LoadIdentity (offset 290) */
- "\0"
- "glLoadIdentity\0"
- "\0"
- /* _mesa_function_pool[172]: SampleCoverageARB (will be remapped) */
- "fi\0"
- "glSampleCoverage\0"
- "glSampleCoverageARB\0"
- "\0"
- /* _mesa_function_pool[213]: ConvolutionFilter1D (offset 348) */
- "iiiiip\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter1DEXT\0"
- "\0"
- /* _mesa_function_pool[268]: BeginQueryARB (will be remapped) */
- "ii\0"
- "glBeginQuery\0"
- "glBeginQueryARB\0"
- "\0"
- /* _mesa_function_pool[301]: RasterPos3dv (offset 71) */
- "p\0"
- "glRasterPos3dv\0"
- "\0"
- /* _mesa_function_pool[319]: PointParameteriNV (will be remapped) */
- "ii\0"
- "glPointParameteri\0"
- "glPointParameteriNV\0"
- "\0"
- /* _mesa_function_pool[361]: GetProgramiv (will be remapped) */
- "iip\0"
- "glGetProgramiv\0"
- "\0"
- /* _mesa_function_pool[381]: MultiTexCoord3sARB (offset 398) */
- "iiii\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sARB\0"
- "\0"
- /* _mesa_function_pool[426]: SecondaryColor3iEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iEXT\0"
- "\0"
- /* _mesa_function_pool[472]: WindowPos3fMESA (will be remapped) */
- "fff\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fMESA\0"
- "\0"
- /* _mesa_function_pool[526]: TexCoord1iv (offset 99) */
- "p\0"
- "glTexCoord1iv\0"
- "\0"
- /* _mesa_function_pool[543]: TexCoord4sv (offset 125) */
- "p\0"
- "glTexCoord4sv\0"
- "\0"
- /* _mesa_function_pool[560]: RasterPos4s (offset 84) */
- "iiii\0"
- "glRasterPos4s\0"
- "\0"
- /* _mesa_function_pool[580]: PixelTexGenParameterfvSGIS (will be remapped) */
- "ip\0"
- "glPixelTexGenParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[613]: ActiveTextureARB (offset 374) */
- "i\0"
- "glActiveTexture\0"
- "glActiveTextureARB\0"
- "\0"
- /* _mesa_function_pool[651]: BlitFramebufferEXT (will be remapped) */
- "iiiiiiiiii\0"
- "glBlitFramebuffer\0"
- "glBlitFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[702]: TexCoord1f (offset 96) */
- "f\0"
- "glTexCoord1f\0"
- "\0"
- /* _mesa_function_pool[718]: TexCoord1d (offset 94) */
- "d\0"
- "glTexCoord1d\0"
- "\0"
- /* _mesa_function_pool[734]: VertexAttrib4ubvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4ubvNV\0"
- "\0"
- /* _mesa_function_pool[759]: TexCoord1i (offset 98) */
- "i\0"
- "glTexCoord1i\0"
- "\0"
- /* _mesa_function_pool[775]: GetProgramNamedParameterdvNV (will be remapped) */
- "iipp\0"
- "glGetProgramNamedParameterdvNV\0"
- "\0"
- /* _mesa_function_pool[812]: Histogram (offset 367) */
- "iiii\0"
- "glHistogram\0"
- "glHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[845]: TexCoord1s (offset 100) */
- "i\0"
- "glTexCoord1s\0"
- "\0"
- /* _mesa_function_pool[861]: GetMapfv (offset 267) */
- "iip\0"
- "glGetMapfv\0"
- "\0"
- /* _mesa_function_pool[877]: EvalCoord1f (offset 230) */
- "f\0"
- "glEvalCoord1f\0"
- "\0"
- /* _mesa_function_pool[894]: TexImage4DSGIS (dynamic) */
- "iiiiiiiiiip\0"
- "glTexImage4DSGIS\0"
- "\0"
- /* _mesa_function_pool[924]: PolygonStipple (offset 175) */
- "p\0"
- "glPolygonStipple\0"
- "\0"
- /* _mesa_function_pool[944]: WindowPos2dvMESA (will be remapped) */
- "p\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2dvMESA\0"
- "\0"
- /* _mesa_function_pool[999]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1043]: BlendEquationSeparateEXT (will be remapped) */
- "ii\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateEXT\0"
- "glBlendEquationSeparateATI\0"
- "\0"
- /* _mesa_function_pool[1125]: ListParameterfSGIX (dynamic) */
- "iif\0"
- "glListParameterfSGIX\0"
- "\0"
- /* _mesa_function_pool[1151]: SecondaryColor3bEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bEXT\0"
- "\0"
- /* _mesa_function_pool[1197]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
- "pppp\0"
- "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
- "\0"
- /* _mesa_function_pool[1243]: GetPixelMapfv (offset 271) */
- "ip\0"
- "glGetPixelMapfv\0"
- "\0"
- /* _mesa_function_pool[1263]: Color3uiv (offset 22) */
- "p\0"
- "glColor3uiv\0"
- "\0"
- /* _mesa_function_pool[1278]: IsEnabled (offset 286) */
- "i\0"
- "glIsEnabled\0"
- "\0"
- /* _mesa_function_pool[1293]: VertexAttrib4svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4svNV\0"
- "\0"
- /* _mesa_function_pool[1317]: EvalCoord2fv (offset 235) */
- "p\0"
- "glEvalCoord2fv\0"
- "\0"
- /* _mesa_function_pool[1335]: GetBufferSubDataARB (will be remapped) */
- "iiip\0"
- "glGetBufferSubData\0"
- "glGetBufferSubDataARB\0"
- "\0"
- /* _mesa_function_pool[1382]: BufferSubDataARB (will be remapped) */
- "iiip\0"
- "glBufferSubData\0"
- "glBufferSubDataARB\0"
- "\0"
- /* _mesa_function_pool[1423]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1461]: AttachShader (will be remapped) */
- "ii\0"
- "glAttachShader\0"
- "\0"
- /* _mesa_function_pool[1480]: VertexAttrib2fARB (will be remapped) */
- "iff\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fARB\0"
- "\0"
- /* _mesa_function_pool[1522]: GetDebugLogLengthMESA (dynamic) */
- "iii\0"
- "glGetDebugLogLengthMESA\0"
- "\0"
- /* _mesa_function_pool[1551]: GetMapiv (offset 268) */
- "iip\0"
- "glGetMapiv\0"
- "\0"
- /* _mesa_function_pool[1567]: VertexAttrib3fARB (will be remapped) */
- "ifff\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fARB\0"
- "\0"
- /* _mesa_function_pool[1610]: Indexubv (offset 316) */
- "p\0"
- "glIndexubv\0"
- "\0"
- /* _mesa_function_pool[1624]: GetQueryivARB (will be remapped) */
- "iip\0"
- "glGetQueryiv\0"
- "glGetQueryivARB\0"
- "\0"
- /* _mesa_function_pool[1658]: TexImage3D (offset 371) */
- "iiiiiiiiip\0"
- "glTexImage3D\0"
- "glTexImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[1699]: ReplacementCodeuiVertex3fvSUN (dynamic) */
- "pp\0"
- "glReplacementCodeuiVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1735]: EdgeFlagPointer (offset 312) */
- "ip\0"
- "glEdgeFlagPointer\0"
- "\0"
- /* _mesa_function_pool[1757]: Color3ubv (offset 20) */
- "p\0"
- "glColor3ubv\0"
- "\0"
- /* _mesa_function_pool[1772]: GetQueryObjectivARB (will be remapped) */
- "iip\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectivARB\0"
- "\0"
- /* _mesa_function_pool[1818]: Vertex3dv (offset 135) */
- "p\0"
- "glVertex3dv\0"
- "\0"
- /* _mesa_function_pool[1833]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1880]: CompressedTexSubImage2DARB (will be remapped) */
- "iiiiiiiip\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage2DARB\0"
- "\0"
- /* _mesa_function_pool[1946]: CombinerOutputNV (will be remapped) */
- "iiiiiiiiii\0"
- "glCombinerOutputNV\0"
- "\0"
- /* _mesa_function_pool[1977]: VertexAttribs3fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3fvNV\0"
- "\0"
- /* _mesa_function_pool[2003]: Uniform2fARB (will be remapped) */
- "iff\0"
- "glUniform2f\0"
- "glUniform2fARB\0"
- "\0"
- /* _mesa_function_pool[2035]: LightModeliv (offset 166) */
- "ip\0"
- "glLightModeliv\0"
- "\0"
- /* _mesa_function_pool[2054]: VertexAttrib1svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib1svARB\0"
- "\0"
- /* _mesa_function_pool[2097]: VertexAttribs1dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1dvNV\0"
- "\0"
- /* _mesa_function_pool[2123]: Uniform2ivARB (will be remapped) */
- "iip\0"
- "glUniform2iv\0"
- "glUniform2ivARB\0"
- "\0"
- /* _mesa_function_pool[2157]: GetImageTransformParameterfvHP (dynamic) */
- "iip\0"
- "glGetImageTransformParameterfvHP\0"
- "\0"
- /* _mesa_function_pool[2195]: Normal3bv (offset 53) */
- "p\0"
- "glNormal3bv\0"
- "\0"
- /* _mesa_function_pool[2210]: TexGeniv (offset 193) */
- "iip\0"
- "glTexGeniv\0"
- "\0"
- /* _mesa_function_pool[2226]: WeightubvARB (dynamic) */
- "ip\0"
- "glWeightubvARB\0"
- "\0"
- /* _mesa_function_pool[2245]: VertexAttrib1fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1fvNV\0"
- "\0"
- /* _mesa_function_pool[2269]: Vertex3iv (offset 139) */
- "p\0"
- "glVertex3iv\0"
- "\0"
- /* _mesa_function_pool[2284]: CopyConvolutionFilter1D (offset 354) */
- "iiiii\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter1DEXT\0"
- "\0"
- /* _mesa_function_pool[2346]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
- "iffffff\0"
- "glReplacementCodeuiNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[2394]: DeleteSync (will be remapped) */
- "i\0"
- "glDeleteSync\0"
- "\0"
- /* _mesa_function_pool[2410]: FragmentMaterialfvSGIX (dynamic) */
- "iip\0"
- "glFragmentMaterialfvSGIX\0"
- "\0"
- /* _mesa_function_pool[2440]: BlendColor (offset 336) */
- "ffff\0"
- "glBlendColor\0"
- "glBlendColorEXT\0"
- "\0"
- /* _mesa_function_pool[2475]: UniformMatrix4fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix4fv\0"
- "glUniformMatrix4fvARB\0"
- "\0"
- /* _mesa_function_pool[2522]: DeleteVertexArraysAPPLE (will be remapped) */
- "ip\0"
- "glDeleteVertexArrays\0"
- "glDeleteVertexArraysAPPLE\0"
- "\0"
- /* _mesa_function_pool[2573]: ReadInstrumentsSGIX (dynamic) */
- "i\0"
- "glReadInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[2598]: CallLists (offset 3) */
- "iip\0"
- "glCallLists\0"
- "\0"
- /* _mesa_function_pool[2615]: UniformMatrix2x4fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix2x4fv\0"
- "\0"
- /* _mesa_function_pool[2642]: Color4ubVertex3fvSUN (dynamic) */
- "pp\0"
- "glColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[2669]: Normal3iv (offset 59) */
- "p\0"
- "glNormal3iv\0"
- "\0"
- /* _mesa_function_pool[2684]: PassThrough (offset 199) */
- "f\0"
- "glPassThrough\0"
- "\0"
- /* _mesa_function_pool[2701]: FramebufferTextureLayerEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerEXT\0"
- "\0"
- /* _mesa_function_pool[2763]: GetListParameterfvSGIX (dynamic) */
- "iip\0"
- "glGetListParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[2793]: Viewport (offset 305) */
- "iiii\0"
- "glViewport\0"
- "\0"
- /* _mesa_function_pool[2810]: VertexAttrib4NusvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4NusvARB\0"
- "\0"
- /* _mesa_function_pool[2857]: WindowPos4svMESA (will be remapped) */
- "p\0"
- "glWindowPos4svMESA\0"
- "\0"
- /* _mesa_function_pool[2879]: CreateProgramObjectARB (will be remapped) */
- "\0"
- "glCreateProgramObjectARB\0"
- "\0"
- /* _mesa_function_pool[2906]: DeleteTransformFeedbacks (will be remapped) */
- "ip\0"
- "glDeleteTransformFeedbacks\0"
- "\0"
- /* _mesa_function_pool[2937]: UniformMatrix4x3fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix4x3fv\0"
- "\0"
- /* _mesa_function_pool[2964]: PrioritizeTextures (offset 331) */
- "ipp\0"
- "glPrioritizeTextures\0"
- "glPrioritizeTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[3014]: AsyncMarkerSGIX (dynamic) */
- "i\0"
- "glAsyncMarkerSGIX\0"
- "\0"
- /* _mesa_function_pool[3035]: GlobalAlphaFactorubSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorubSUN\0"
- "\0"
- /* _mesa_function_pool[3063]: ClearDebugLogMESA (dynamic) */
- "iii\0"
- "glClearDebugLogMESA\0"
- "\0"
- /* _mesa_function_pool[3088]: ResetHistogram (offset 369) */
- "i\0"
- "glResetHistogram\0"
- "glResetHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[3128]: GetProgramNamedParameterfvNV (will be remapped) */
- "iipp\0"
- "glGetProgramNamedParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[3165]: PointParameterfEXT (will be remapped) */
- "if\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfEXT\0"
- "glPointParameterfSGIS\0"
- "\0"
- /* _mesa_function_pool[3251]: LoadIdentityDeformationMapSGIX (dynamic) */
- "i\0"
- "glLoadIdentityDeformationMapSGIX\0"
- "\0"
- /* _mesa_function_pool[3287]: GenFencesNV (will be remapped) */
- "ip\0"
- "glGenFencesNV\0"
- "\0"
- /* _mesa_function_pool[3305]: ImageTransformParameterfHP (dynamic) */
- "iif\0"
- "glImageTransformParameterfHP\0"
- "\0"
- /* _mesa_function_pool[3339]: MatrixIndexusvARB (dynamic) */
- "ip\0"
- "glMatrixIndexusvARB\0"
- "\0"
- /* _mesa_function_pool[3363]: DrawElementsBaseVertex (will be remapped) */
- "iiipi\0"
- "glDrawElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[3395]: DisableVertexAttribArrayARB (will be remapped) */
- "i\0"
- "glDisableVertexAttribArray\0"
- "glDisableVertexAttribArrayARB\0"
- "\0"
- /* _mesa_function_pool[3455]: TexCoord2sv (offset 109) */
- "p\0"
- "glTexCoord2sv\0"
- "\0"
- /* _mesa_function_pool[3472]: Vertex4dv (offset 143) */
- "p\0"
- "glVertex4dv\0"
- "\0"
- /* _mesa_function_pool[3487]: StencilMaskSeparate (will be remapped) */
- "ii\0"
- "glStencilMaskSeparate\0"
- "\0"
- /* _mesa_function_pool[3513]: ProgramLocalParameter4dARB (will be remapped) */
- "iidddd\0"
- "glProgramLocalParameter4dARB\0"
- "\0"
- /* _mesa_function_pool[3550]: CompressedTexImage3DARB (will be remapped) */
- "iiiiiiiip\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexImage3DARB\0"
- "\0"
- /* _mesa_function_pool[3610]: Color3sv (offset 18) */
- "p\0"
- "glColor3sv\0"
- "\0"
- /* _mesa_function_pool[3624]: GetConvolutionParameteriv (offset 358) */
- "iip\0"
- "glGetConvolutionParameteriv\0"
- "glGetConvolutionParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[3688]: VertexAttrib1fARB (will be remapped) */
- "if\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fARB\0"
- "\0"
- /* _mesa_function_pool[3729]: Vertex2dv (offset 127) */
- "p\0"
- "glVertex2dv\0"
- "\0"
- /* _mesa_function_pool[3744]: TestFenceNV (will be remapped) */
- "i\0"
- "glTestFenceNV\0"
- "\0"
- /* _mesa_function_pool[3761]: MultiTexCoord1fvARB (offset 379) */
- "ip\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1fvARB\0"
- "\0"
- /* _mesa_function_pool[3806]: TexCoord3iv (offset 115) */
- "p\0"
- "glTexCoord3iv\0"
- "\0"
- /* _mesa_function_pool[3823]: ColorFragmentOp2ATI (will be remapped) */
- "iiiiiiiiii\0"
- "glColorFragmentOp2ATI\0"
- "\0"
- /* _mesa_function_pool[3857]: SecondaryColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glSecondaryColorPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[3895]: GetPixelTexGenParameterivSGIS (will be remapped) */
- "ip\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "\0"
- /* _mesa_function_pool[3931]: Color3fv (offset 14) */
- "p\0"
- "glColor3fv\0"
- "\0"
- /* _mesa_function_pool[3945]: VertexAttrib4fNV (will be remapped) */
- "iffff\0"
- "glVertexAttrib4fNV\0"
- "\0"
- /* _mesa_function_pool[3971]: ReplacementCodeubSUN (dynamic) */
- "i\0"
- "glReplacementCodeubSUN\0"
- "\0"
- /* _mesa_function_pool[3997]: FinishAsyncSGIX (dynamic) */
- "p\0"
- "glFinishAsyncSGIX\0"
- "\0"
- /* _mesa_function_pool[4018]: GetDebugLogMESA (dynamic) */
- "iiiipp\0"
- "glGetDebugLogMESA\0"
- "\0"
- /* _mesa_function_pool[4044]: FogCoorddEXT (will be remapped) */
- "d\0"
- "glFogCoordd\0"
- "glFogCoorddEXT\0"
- "\0"
- /* _mesa_function_pool[4074]: BeginConditionalRenderNV (will be remapped) */
- "ii\0"
- "glBeginConditionalRenderNV\0"
- "\0"
- /* _mesa_function_pool[4105]: Color4ubVertex3fSUN (dynamic) */
- "iiiifff\0"
- "glColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4136]: FogCoordfEXT (will be remapped) */
- "f\0"
- "glFogCoordf\0"
- "glFogCoordfEXT\0"
- "\0"
- /* _mesa_function_pool[4166]: PointSize (offset 173) */
- "f\0"
- "glPointSize\0"
- "\0"
- /* _mesa_function_pool[4181]: TexCoord2fVertex3fSUN (dynamic) */
- "fffff\0"
- "glTexCoord2fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4212]: PopName (offset 200) */
- "\0"
- "glPopName\0"
- "\0"
- /* _mesa_function_pool[4224]: GlobalAlphaFactoriSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactoriSUN\0"
- "\0"
- /* _mesa_function_pool[4251]: VertexAttrib2dNV (will be remapped) */
- "idd\0"
- "glVertexAttrib2dNV\0"
- "\0"
- /* _mesa_function_pool[4275]: GetProgramInfoLog (will be remapped) */
- "iipp\0"
- "glGetProgramInfoLog\0"
- "\0"
- /* _mesa_function_pool[4301]: VertexAttrib4NbvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4NbvARB\0"
- "\0"
- /* _mesa_function_pool[4346]: GetActiveAttribARB (will be remapped) */
- "iiipppp\0"
- "glGetActiveAttrib\0"
- "glGetActiveAttribARB\0"
- "\0"
- /* _mesa_function_pool[4394]: Vertex4sv (offset 149) */
- "p\0"
- "glVertex4sv\0"
- "\0"
- /* _mesa_function_pool[4409]: VertexAttrib4ubNV (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4ubNV\0"
- "\0"
- /* _mesa_function_pool[4436]: TextureRangeAPPLE (will be remapped) */
- "iip\0"
- "glTextureRangeAPPLE\0"
- "\0"
- /* _mesa_function_pool[4461]: GetTexEnvfv (offset 276) */
- "iip\0"
- "glGetTexEnvfv\0"
- "\0"
- /* _mesa_function_pool[4480]: BindTransformFeedback (will be remapped) */
- "ii\0"
- "glBindTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[4508]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
- "ffffffffffff\0"
- "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4561]: Indexub (offset 315) */
- "i\0"
- "glIndexub\0"
- "\0"
- /* _mesa_function_pool[4574]: TexEnvi (offset 186) */
- "iii\0"
- "glTexEnvi\0"
- "\0"
- /* _mesa_function_pool[4589]: GetClipPlane (offset 259) */
- "ip\0"
- "glGetClipPlane\0"
- "\0"
- /* _mesa_function_pool[4608]: CombinerParameterfvNV (will be remapped) */
- "ip\0"
- "glCombinerParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[4636]: VertexAttribs3dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3dvNV\0"
- "\0"
- /* _mesa_function_pool[4662]: VertexAttribs4fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4fvNV\0"
- "\0"
- /* _mesa_function_pool[4688]: VertexArrayRangeNV (will be remapped) */
- "ip\0"
- "glVertexArrayRangeNV\0"
- "\0"
- /* _mesa_function_pool[4713]: FragmentLightiSGIX (dynamic) */
- "iii\0"
- "glFragmentLightiSGIX\0"
- "\0"
- /* _mesa_function_pool[4739]: PolygonOffsetEXT (will be remapped) */
- "ff\0"
- "glPolygonOffsetEXT\0"
- "\0"
- /* _mesa_function_pool[4762]: PollAsyncSGIX (dynamic) */
- "p\0"
- "glPollAsyncSGIX\0"
- "\0"
- /* _mesa_function_pool[4781]: DeleteFragmentShaderATI (will be remapped) */
- "i\0"
- "glDeleteFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[4810]: Scaled (offset 301) */
- "ddd\0"
- "glScaled\0"
- "\0"
- /* _mesa_function_pool[4824]: ResumeTransformFeedback (will be remapped) */
- "\0"
- "glResumeTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[4852]: Scalef (offset 302) */
- "fff\0"
- "glScalef\0"
- "\0"
- /* _mesa_function_pool[4866]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[4904]: MultTransposeMatrixdARB (will be remapped) */
- "p\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixdARB\0"
- "\0"
- /* _mesa_function_pool[4956]: ColorMaskIndexedEXT (will be remapped) */
- "iiiii\0"
- "glColorMaskIndexedEXT\0"
- "\0"
- /* _mesa_function_pool[4985]: ObjectUnpurgeableAPPLE (will be remapped) */
- "iii\0"
- "glObjectUnpurgeableAPPLE\0"
- "\0"
- /* _mesa_function_pool[5015]: AlphaFunc (offset 240) */
- "if\0"
- "glAlphaFunc\0"
- "\0"
- /* _mesa_function_pool[5031]: WindowPos2svMESA (will be remapped) */
- "p\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos2svMESA\0"
- "\0"
- /* _mesa_function_pool[5086]: EdgeFlag (offset 41) */
- "i\0"
- "glEdgeFlag\0"
- "\0"
- /* _mesa_function_pool[5100]: TexCoord2iv (offset 107) */
- "p\0"
- "glTexCoord2iv\0"
- "\0"
- /* _mesa_function_pool[5117]: CompressedTexImage1DARB (will be remapped) */
- "iiiiiip\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage1DARB\0"
- "\0"
- /* _mesa_function_pool[5175]: Rotated (offset 299) */
- "dddd\0"
- "glRotated\0"
- "\0"
- /* _mesa_function_pool[5191]: VertexAttrib2sNV (will be remapped) */
- "iii\0"
- "glVertexAttrib2sNV\0"
- "\0"
- /* _mesa_function_pool[5215]: ReadPixels (offset 256) */
- "iiiiiip\0"
- "glReadPixels\0"
- "\0"
- /* _mesa_function_pool[5237]: EdgeFlagv (offset 42) */
- "p\0"
- "glEdgeFlagv\0"
- "\0"
- /* _mesa_function_pool[5252]: NormalPointerListIBM (dynamic) */
- "iipi\0"
- "glNormalPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[5281]: IndexPointerEXT (will be remapped) */
- "iiip\0"
- "glIndexPointerEXT\0"
- "\0"
- /* _mesa_function_pool[5305]: Color4iv (offset 32) */
- "p\0"
- "glColor4iv\0"
- "\0"
- /* _mesa_function_pool[5319]: TexParameterf (offset 178) */
- "iif\0"
- "glTexParameterf\0"
- "\0"
- /* _mesa_function_pool[5340]: TexParameteri (offset 180) */
- "iii\0"
- "glTexParameteri\0"
- "\0"
- /* _mesa_function_pool[5361]: NormalPointerEXT (will be remapped) */
- "iiip\0"
- "glNormalPointerEXT\0"
- "\0"
- /* _mesa_function_pool[5386]: MultiTexCoord3dARB (offset 392) */
- "iddd\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dARB\0"
- "\0"
- /* _mesa_function_pool[5431]: MultiTexCoord2iARB (offset 388) */
- "iii\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iARB\0"
- "\0"
- /* _mesa_function_pool[5475]: DrawPixels (offset 257) */
- "iiiip\0"
- "glDrawPixels\0"
- "\0"
- /* _mesa_function_pool[5495]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
- "iffffffff\0"
- "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[5555]: MultiTexCoord2svARB (offset 391) */
- "ip\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord2svARB\0"
- "\0"
- /* _mesa_function_pool[5600]: ReplacementCodeubvSUN (dynamic) */
- "p\0"
- "glReplacementCodeubvSUN\0"
- "\0"
- /* _mesa_function_pool[5627]: Uniform3iARB (will be remapped) */
- "iiii\0"
- "glUniform3i\0"
- "glUniform3iARB\0"
- "\0"
- /* _mesa_function_pool[5660]: DrawTransformFeedback (will be remapped) */
- "ii\0"
- "glDrawTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[5688]: GetFragmentMaterialfvSGIX (dynamic) */
- "iip\0"
- "glGetFragmentMaterialfvSGIX\0"
- "\0"
- /* _mesa_function_pool[5721]: GetShaderInfoLog (will be remapped) */
- "iipp\0"
- "glGetShaderInfoLog\0"
- "\0"
- /* _mesa_function_pool[5746]: WeightivARB (dynamic) */
- "ip\0"
- "glWeightivARB\0"
- "\0"
- /* _mesa_function_pool[5764]: PollInstrumentsSGIX (dynamic) */
- "p\0"
- "glPollInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[5789]: GlobalAlphaFactordSUN (dynamic) */
- "d\0"
- "glGlobalAlphaFactordSUN\0"
- "\0"
- /* _mesa_function_pool[5816]: GetFinalCombinerInputParameterfvNV (will be remapped) */
- "iip\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[5858]: GenerateMipmapEXT (will be remapped) */
- "i\0"
- "glGenerateMipmap\0"
- "glGenerateMipmapEXT\0"
- "\0"
- /* _mesa_function_pool[5898]: GenLists (offset 5) */
- "i\0"
- "glGenLists\0"
- "\0"
- /* _mesa_function_pool[5912]: SetFragmentShaderConstantATI (will be remapped) */
- "ip\0"
- "glSetFragmentShaderConstantATI\0"
- "\0"
- /* _mesa_function_pool[5947]: GetMapAttribParameterivNV (dynamic) */
- "iiip\0"
- "glGetMapAttribParameterivNV\0"
- "\0"
- /* _mesa_function_pool[5981]: CreateShaderObjectARB (will be remapped) */
- "i\0"
- "glCreateShaderObjectARB\0"
- "\0"
- /* _mesa_function_pool[6008]: GetSharpenTexFuncSGIS (dynamic) */
- "ip\0"
- "glGetSharpenTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[6036]: BufferDataARB (will be remapped) */
- "iipi\0"
- "glBufferData\0"
- "glBufferDataARB\0"
- "\0"
- /* _mesa_function_pool[6071]: FlushVertexArrayRangeNV (will be remapped) */
- "\0"
- "glFlushVertexArrayRangeNV\0"
- "\0"
- /* _mesa_function_pool[6099]: MapGrid2d (offset 226) */
- "iddidd\0"
- "glMapGrid2d\0"
- "\0"
- /* _mesa_function_pool[6119]: MapGrid2f (offset 227) */
- "iffiff\0"
- "glMapGrid2f\0"
- "\0"
- /* _mesa_function_pool[6139]: SampleMapATI (will be remapped) */
- "iii\0"
- "glSampleMapATI\0"
- "\0"
- /* _mesa_function_pool[6159]: VertexPointerEXT (will be remapped) */
- "iiiip\0"
- "glVertexPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6185]: GetTexFilterFuncSGIS (dynamic) */
- "iip\0"
- "glGetTexFilterFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[6213]: Scissor (offset 176) */
- "iiii\0"
- "glScissor\0"
- "\0"
- /* _mesa_function_pool[6229]: Fogf (offset 153) */
- "if\0"
- "glFogf\0"
- "\0"
- /* _mesa_function_pool[6240]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[6285]: TexSubImage1D (offset 332) */
- "iiiiiip\0"
- "glTexSubImage1D\0"
- "glTexSubImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[6329]: VertexAttrib1sARB (will be remapped) */
- "ii\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sARB\0"
- "\0"
- /* _mesa_function_pool[6370]: FenceSync (will be remapped) */
- "ii\0"
- "glFenceSync\0"
- "\0"
- /* _mesa_function_pool[6386]: Color4usv (offset 40) */
- "p\0"
- "glColor4usv\0"
- "\0"
- /* _mesa_function_pool[6401]: Fogi (offset 155) */
- "ii\0"
- "glFogi\0"
- "\0"
- /* _mesa_function_pool[6412]: DepthRange (offset 288) */
- "dd\0"
- "glDepthRange\0"
- "\0"
- /* _mesa_function_pool[6429]: RasterPos3iv (offset 75) */
- "p\0"
- "glRasterPos3iv\0"
- "\0"
- /* _mesa_function_pool[6447]: FinalCombinerInputNV (will be remapped) */
- "iiii\0"
- "glFinalCombinerInputNV\0"
- "\0"
- /* _mesa_function_pool[6476]: TexCoord2i (offset 106) */
- "ii\0"
- "glTexCoord2i\0"
- "\0"
- /* _mesa_function_pool[6493]: PixelMapfv (offset 251) */
- "iip\0"
- "glPixelMapfv\0"
- "\0"
- /* _mesa_function_pool[6511]: Color4ui (offset 37) */
- "iiii\0"
- "glColor4ui\0"
- "\0"
- /* _mesa_function_pool[6528]: RasterPos3s (offset 76) */
- "iii\0"
- "glRasterPos3s\0"
- "\0"
- /* _mesa_function_pool[6547]: Color3usv (offset 24) */
- "p\0"
- "glColor3usv\0"
- "\0"
- /* _mesa_function_pool[6562]: FlushRasterSGIX (dynamic) */
- "\0"
- "glFlushRasterSGIX\0"
- "\0"
- /* _mesa_function_pool[6582]: TexCoord2f (offset 104) */
- "ff\0"
- "glTexCoord2f\0"
- "\0"
- /* _mesa_function_pool[6599]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
- "ifffff\0"
- "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[6648]: TexCoord2d (offset 102) */
- "dd\0"
- "glTexCoord2d\0"
- "\0"
- /* _mesa_function_pool[6665]: RasterPos3d (offset 70) */
- "ddd\0"
- "glRasterPos3d\0"
- "\0"
- /* _mesa_function_pool[6684]: RasterPos3f (offset 72) */
- "fff\0"
- "glRasterPos3f\0"
- "\0"
- /* _mesa_function_pool[6703]: Uniform1fARB (will be remapped) */
- "if\0"
- "glUniform1f\0"
- "glUniform1fARB\0"
- "\0"
- /* _mesa_function_pool[6734]: AreTexturesResident (offset 322) */
- "ipp\0"
- "glAreTexturesResident\0"
- "glAreTexturesResidentEXT\0"
- "\0"
- /* _mesa_function_pool[6786]: TexCoord2s (offset 108) */
- "ii\0"
- "glTexCoord2s\0"
- "\0"
- /* _mesa_function_pool[6803]: StencilOpSeparate (will be remapped) */
- "iiii\0"
- "glStencilOpSeparate\0"
- "glStencilOpSeparateATI\0"
- "\0"
- /* _mesa_function_pool[6852]: ColorTableParameteriv (offset 341) */
- "iip\0"
- "glColorTableParameteriv\0"
- "glColorTableParameterivSGI\0"
- "\0"
- /* _mesa_function_pool[6908]: FogCoordPointerListIBM (dynamic) */
- "iipi\0"
- "glFogCoordPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[6939]: WindowPos3dMESA (will be remapped) */
- "ddd\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dMESA\0"
- "\0"
- /* _mesa_function_pool[6993]: Color4us (offset 39) */
- "iiii\0"
- "glColor4us\0"
- "\0"
- /* _mesa_function_pool[7010]: PointParameterfvEXT (will be remapped) */
- "ip\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvEXT\0"
- "glPointParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[7100]: Color3bv (offset 10) */
- "p\0"
- "glColor3bv\0"
- "\0"
- /* _mesa_function_pool[7114]: WindowPos2fvMESA (will be remapped) */
- "p\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2fvMESA\0"
- "\0"
- /* _mesa_function_pool[7169]: SecondaryColor3bvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3bvEXT\0"
- "\0"
- /* _mesa_function_pool[7215]: VertexPointerListIBM (dynamic) */
- "iiipi\0"
- "glVertexPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[7245]: GetProgramLocalParameterfvARB (will be remapped) */
- "iip\0"
- "glGetProgramLocalParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[7282]: FragmentMaterialfSGIX (dynamic) */
- "iif\0"
- "glFragmentMaterialfSGIX\0"
- "\0"
- /* _mesa_function_pool[7311]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[7353]: RenderbufferStorageEXT (will be remapped) */
- "iiii\0"
- "glRenderbufferStorage\0"
- "glRenderbufferStorageEXT\0"
- "\0"
- /* _mesa_function_pool[7406]: IsFenceNV (will be remapped) */
- "i\0"
- "glIsFenceNV\0"
- "\0"
- /* _mesa_function_pool[7421]: AttachObjectARB (will be remapped) */
- "ii\0"
- "glAttachObjectARB\0"
- "\0"
- /* _mesa_function_pool[7443]: GetFragmentLightivSGIX (dynamic) */
- "iip\0"
- "glGetFragmentLightivSGIX\0"
- "\0"
- /* _mesa_function_pool[7473]: UniformMatrix2fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix2fvARB\0"
- "\0"
- /* _mesa_function_pool[7520]: MultiTexCoord2fARB (offset 386) */
- "iff\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fARB\0"
- "\0"
- /* _mesa_function_pool[7564]: ColorTable (offset 339) */
- "iiiiip\0"
- "glColorTable\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "\0"
- /* _mesa_function_pool[7617]: IndexPointer (offset 314) */
- "iip\0"
- "glIndexPointer\0"
- "\0"
- /* _mesa_function_pool[7637]: Accum (offset 213) */
- "if\0"
- "glAccum\0"
- "\0"
- /* _mesa_function_pool[7649]: GetTexImage (offset 281) */
- "iiiip\0"
- "glGetTexImage\0"
- "\0"
- /* _mesa_function_pool[7670]: MapControlPointsNV (dynamic) */
- "iiiiiiiip\0"
- "glMapControlPointsNV\0"
- "\0"
- /* _mesa_function_pool[7702]: ConvolutionFilter2D (offset 349) */
- "iiiiiip\0"
- "glConvolutionFilter2D\0"
- "glConvolutionFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[7758]: Finish (offset 216) */
- "\0"
- "glFinish\0"
- "\0"
- /* _mesa_function_pool[7769]: MapParameterfvNV (dynamic) */
- "iip\0"
- "glMapParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[7793]: ClearStencil (offset 207) */
- "i\0"
- "glClearStencil\0"
- "\0"
- /* _mesa_function_pool[7811]: VertexAttrib3dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3dvARB\0"
- "\0"
- /* _mesa_function_pool[7854]: HintPGI (dynamic) */
- "ii\0"
- "glHintPGI\0"
- "\0"
- /* _mesa_function_pool[7868]: ConvolutionParameteriv (offset 353) */
- "iip\0"
- "glConvolutionParameteriv\0"
- "glConvolutionParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[7926]: Color4s (offset 33) */
- "iiii\0"
- "glColor4s\0"
- "\0"
- /* _mesa_function_pool[7942]: InterleavedArrays (offset 317) */
- "iip\0"
- "glInterleavedArrays\0"
- "\0"
- /* _mesa_function_pool[7967]: RasterPos2fv (offset 65) */
- "p\0"
- "glRasterPos2fv\0"
- "\0"
- /* _mesa_function_pool[7985]: TexCoord1fv (offset 97) */
- "p\0"
- "glTexCoord1fv\0"
- "\0"
- /* _mesa_function_pool[8002]: Vertex2d (offset 126) */
- "dd\0"
- "glVertex2d\0"
- "\0"
- /* _mesa_function_pool[8017]: CullParameterdvEXT (will be remapped) */
- "ip\0"
- "glCullParameterdvEXT\0"
- "\0"
- /* _mesa_function_pool[8042]: ProgramNamedParameter4fNV (will be remapped) */
- "iipffff\0"
- "glProgramNamedParameter4fNV\0"
- "\0"
- /* _mesa_function_pool[8079]: Color3fVertex3fSUN (dynamic) */
- "ffffff\0"
- "glColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[8108]: ProgramEnvParameter4fvARB (will be remapped) */
- "iip\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramParameter4fvNV\0"
- "\0"
- /* _mesa_function_pool[8165]: Color4i (offset 31) */
- "iiii\0"
- "glColor4i\0"
- "\0"
- /* _mesa_function_pool[8181]: Color4f (offset 29) */
- "ffff\0"
- "glColor4f\0"
- "\0"
- /* _mesa_function_pool[8197]: RasterPos4fv (offset 81) */
- "p\0"
- "glRasterPos4fv\0"
- "\0"
- /* _mesa_function_pool[8215]: Color4d (offset 27) */
- "dddd\0"
- "glColor4d\0"
- "\0"
- /* _mesa_function_pool[8231]: ClearIndex (offset 205) */
- "f\0"
- "glClearIndex\0"
- "\0"
- /* _mesa_function_pool[8247]: Color4b (offset 25) */
- "iiii\0"
- "glColor4b\0"
- "\0"
- /* _mesa_function_pool[8263]: LoadMatrixd (offset 292) */
- "p\0"
- "glLoadMatrixd\0"
- "\0"
- /* _mesa_function_pool[8280]: FragmentLightModeliSGIX (dynamic) */
- "ii\0"
- "glFragmentLightModeliSGIX\0"
- "\0"
- /* _mesa_function_pool[8310]: RasterPos2dv (offset 63) */
- "p\0"
- "glRasterPos2dv\0"
- "\0"
- /* _mesa_function_pool[8328]: ConvolutionParameterfv (offset 351) */
- "iip\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[8386]: TbufferMask3DFX (dynamic) */
- "i\0"
- "glTbufferMask3DFX\0"
- "\0"
- /* _mesa_function_pool[8407]: GetTexGendv (offset 278) */
- "iip\0"
- "glGetTexGendv\0"
- "\0"
- /* _mesa_function_pool[8426]: GetVertexAttribfvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribfvNV\0"
- "\0"
- /* _mesa_function_pool[8453]: BeginTransformFeedbackEXT (will be remapped) */
- "i\0"
- "glBeginTransformFeedbackEXT\0"
- "glBeginTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[8509]: LoadProgramNV (will be remapped) */
- "iiip\0"
- "glLoadProgramNV\0"
- "\0"
- /* _mesa_function_pool[8531]: WaitSync (will be remapped) */
- "iii\0"
- "glWaitSync\0"
- "\0"
- /* _mesa_function_pool[8547]: EndList (offset 1) */
- "\0"
- "glEndList\0"
- "\0"
- /* _mesa_function_pool[8559]: VertexAttrib4fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4fvNV\0"
- "\0"
- /* _mesa_function_pool[8583]: GetAttachedObjectsARB (will be remapped) */
- "iipp\0"
- "glGetAttachedObjectsARB\0"
- "\0"
- /* _mesa_function_pool[8613]: Uniform3fvARB (will be remapped) */
- "iip\0"
- "glUniform3fv\0"
- "glUniform3fvARB\0"
- "\0"
- /* _mesa_function_pool[8647]: EvalCoord1fv (offset 231) */
- "p\0"
- "glEvalCoord1fv\0"
- "\0"
- /* _mesa_function_pool[8665]: DrawRangeElements (offset 338) */
- "iiiiip\0"
- "glDrawRangeElements\0"
- "glDrawRangeElementsEXT\0"
- "\0"
- /* _mesa_function_pool[8716]: EvalMesh2 (offset 238) */
- "iiiii\0"
- "glEvalMesh2\0"
- "\0"
- /* _mesa_function_pool[8735]: Vertex4fv (offset 145) */
- "p\0"
- "glVertex4fv\0"
- "\0"
- /* _mesa_function_pool[8750]: GenTransformFeedbacks (will be remapped) */
- "ip\0"
- "glGenTransformFeedbacks\0"
- "\0"
- /* _mesa_function_pool[8778]: SpriteParameterfvSGIX (dynamic) */
- "ip\0"
- "glSpriteParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[8806]: CheckFramebufferStatusEXT (will be remapped) */
- "i\0"
- "glCheckFramebufferStatus\0"
- "glCheckFramebufferStatusEXT\0"
- "\0"
- /* _mesa_function_pool[8862]: GlobalAlphaFactoruiSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactoruiSUN\0"
- "\0"
- /* _mesa_function_pool[8890]: GetHandleARB (will be remapped) */
- "i\0"
- "glGetHandleARB\0"
- "\0"
- /* _mesa_function_pool[8908]: GetVertexAttribivARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribiv\0"
- "glGetVertexAttribivARB\0"
- "\0"
- /* _mesa_function_pool[8956]: GetCombinerInputParameterfvNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[8995]: CreateProgram (will be remapped) */
- "\0"
- "glCreateProgram\0"
- "\0"
- /* _mesa_function_pool[9013]: LoadTransposeMatrixdARB (will be remapped) */
- "p\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixdARB\0"
- "\0"
- /* _mesa_function_pool[9065]: GetMinmax (offset 364) */
- "iiiip\0"
- "glGetMinmax\0"
- "glGetMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[9099]: StencilFuncSeparate (will be remapped) */
- "iiii\0"
- "glStencilFuncSeparate\0"
- "\0"
- /* _mesa_function_pool[9127]: SecondaryColor3sEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sEXT\0"
- "\0"
- /* _mesa_function_pool[9173]: Color3fVertex3fvSUN (dynamic) */
- "pp\0"
- "glColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[9199]: Normal3fv (offset 57) */
- "p\0"
- "glNormal3fv\0"
- "\0"
- /* _mesa_function_pool[9214]: GlobalAlphaFactorbSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorbSUN\0"
- "\0"
- /* _mesa_function_pool[9241]: Color3us (offset 23) */
- "iii\0"
- "glColor3us\0"
- "\0"
- /* _mesa_function_pool[9257]: ImageTransformParameterfvHP (dynamic) */
- "iip\0"
- "glImageTransformParameterfvHP\0"
- "\0"
- /* _mesa_function_pool[9292]: VertexAttrib4ivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4ivARB\0"
- "\0"
- /* _mesa_function_pool[9335]: End (offset 43) */
- "\0"
- "glEnd\0"
- "\0"
- /* _mesa_function_pool[9343]: VertexAttrib3fNV (will be remapped) */
- "ifff\0"
- "glVertexAttrib3fNV\0"
- "\0"
- /* _mesa_function_pool[9368]: VertexAttribs2dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2dvNV\0"
- "\0"
- /* _mesa_function_pool[9394]: GetQueryObjectui64vEXT (will be remapped) */
- "iip\0"
- "glGetQueryObjectui64vEXT\0"
- "\0"
- /* _mesa_function_pool[9424]: MultiTexCoord3fvARB (offset 395) */
- "ip\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3fvARB\0"
- "\0"
- /* _mesa_function_pool[9469]: SecondaryColor3dEXT (will be remapped) */
- "ddd\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dEXT\0"
- "\0"
- /* _mesa_function_pool[9515]: Color3ub (offset 19) */
- "iii\0"
- "glColor3ub\0"
- "\0"
- /* _mesa_function_pool[9531]: GetProgramParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetProgramParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[9563]: TangentPointerEXT (dynamic) */
- "iip\0"
- "glTangentPointerEXT\0"
- "\0"
- /* _mesa_function_pool[9588]: Color4fNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[9623]: GetInstrumentsSGIX (dynamic) */
- "\0"
- "glGetInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[9646]: Color3ui (offset 21) */
- "iii\0"
- "glColor3ui\0"
- "\0"
- /* _mesa_function_pool[9662]: EvalMapsNV (dynamic) */
- "ii\0"
- "glEvalMapsNV\0"
- "\0"
- /* _mesa_function_pool[9679]: TexSubImage2D (offset 333) */
- "iiiiiiiip\0"
- "glTexSubImage2D\0"
- "glTexSubImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[9725]: FragmentLightivSGIX (dynamic) */
- "iip\0"
- "glFragmentLightivSGIX\0"
- "\0"
- /* _mesa_function_pool[9752]: GetTexParameterPointervAPPLE (will be remapped) */
- "iip\0"
- "glGetTexParameterPointervAPPLE\0"
- "\0"
- /* _mesa_function_pool[9788]: TexGenfv (offset 191) */
- "iip\0"
- "glTexGenfv\0"
- "\0"
- /* _mesa_function_pool[9804]: GetTransformFeedbackVaryingEXT (will be remapped) */
- "iiipppp\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glGetTransformFeedbackVarying\0"
- "\0"
- /* _mesa_function_pool[9876]: VertexAttrib4bvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4bvARB\0"
- "\0"
- /* _mesa_function_pool[9919]: AlphaFragmentOp2ATI (will be remapped) */
- "iiiiiiiii\0"
- "glAlphaFragmentOp2ATI\0"
- "\0"
- /* _mesa_function_pool[9952]: GetIntegerIndexedvEXT (will be remapped) */
- "iip\0"
- "glGetIntegerIndexedvEXT\0"
- "\0"
- /* _mesa_function_pool[9981]: MultiTexCoord4sARB (offset 406) */
- "iiiii\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sARB\0"
- "\0"
- /* _mesa_function_pool[10027]: GetFragmentMaterialivSGIX (dynamic) */
- "iip\0"
- "glGetFragmentMaterialivSGIX\0"
- "\0"
- /* _mesa_function_pool[10060]: WindowPos4dMESA (will be remapped) */
- "dddd\0"
- "glWindowPos4dMESA\0"
- "\0"
- /* _mesa_function_pool[10084]: WeightPointerARB (dynamic) */
- "iiip\0"
- "glWeightPointerARB\0"
- "\0"
- /* _mesa_function_pool[10109]: WindowPos2dMESA (will be remapped) */
- "dd\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dMESA\0"
- "\0"
- /* _mesa_function_pool[10162]: FramebufferTexture3DEXT (will be remapped) */
- "iiiiii\0"
- "glFramebufferTexture3D\0"
- "glFramebufferTexture3DEXT\0"
- "\0"
- /* _mesa_function_pool[10219]: BlendEquation (offset 337) */
- "i\0"
- "glBlendEquation\0"
- "glBlendEquationEXT\0"
- "\0"
- /* _mesa_function_pool[10257]: VertexAttrib3dNV (will be remapped) */
- "iddd\0"
- "glVertexAttrib3dNV\0"
- "\0"
- /* _mesa_function_pool[10282]: VertexAttrib3dARB (will be remapped) */
- "iddd\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dARB\0"
- "\0"
- /* _mesa_function_pool[10325]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
- "ppppp\0"
- "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[10389]: VertexAttrib4fARB (will be remapped) */
- "iffff\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fARB\0"
- "\0"
- /* _mesa_function_pool[10433]: GetError (offset 261) */
- "\0"
- "glGetError\0"
- "\0"
- /* _mesa_function_pool[10446]: IndexFuncEXT (dynamic) */
- "if\0"
- "glIndexFuncEXT\0"
- "\0"
- /* _mesa_function_pool[10465]: TexCoord3dv (offset 111) */
- "p\0"
- "glTexCoord3dv\0"
- "\0"
- /* _mesa_function_pool[10482]: Indexdv (offset 45) */
- "p\0"
- "glIndexdv\0"
- "\0"
- /* _mesa_function_pool[10495]: FramebufferTexture2DEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture2DEXT\0"
- "\0"
- /* _mesa_function_pool[10551]: Normal3s (offset 60) */
- "iii\0"
- "glNormal3s\0"
- "\0"
- /* _mesa_function_pool[10567]: GetObjectParameterivAPPLE (will be remapped) */
- "iiip\0"
- "glGetObjectParameterivAPPLE\0"
- "\0"
- /* _mesa_function_pool[10601]: PushName (offset 201) */
- "i\0"
- "glPushName\0"
- "\0"
- /* _mesa_function_pool[10615]: MultiTexCoord2dvARB (offset 385) */
- "ip\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2dvARB\0"
- "\0"
- /* _mesa_function_pool[10660]: CullParameterfvEXT (will be remapped) */
- "ip\0"
- "glCullParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[10685]: Normal3i (offset 58) */
- "iii\0"
- "glNormal3i\0"
- "\0"
- /* _mesa_function_pool[10701]: ProgramNamedParameter4fvNV (will be remapped) */
- "iipp\0"
- "glProgramNamedParameter4fvNV\0"
- "\0"
- /* _mesa_function_pool[10736]: SecondaryColorPointerEXT (will be remapped) */
- "iiip\0"
- "glSecondaryColorPointer\0"
- "glSecondaryColorPointerEXT\0"
- "\0"
- /* _mesa_function_pool[10793]: VertexAttrib4fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4fvARB\0"
- "\0"
- /* _mesa_function_pool[10836]: ColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glColorPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[10865]: GetActiveUniformARB (will be remapped) */
- "iiipppp\0"
- "glGetActiveUniform\0"
- "glGetActiveUniformARB\0"
- "\0"
- /* _mesa_function_pool[10915]: ImageTransformParameteriHP (dynamic) */
- "iii\0"
- "glImageTransformParameteriHP\0"
- "\0"
- /* _mesa_function_pool[10949]: Normal3b (offset 52) */
- "iii\0"
- "glNormal3b\0"
- "\0"
- /* _mesa_function_pool[10965]: Normal3d (offset 54) */
- "ddd\0"
- "glNormal3d\0"
- "\0"
- /* _mesa_function_pool[10981]: Normal3f (offset 56) */
- "fff\0"
- "glNormal3f\0"
- "\0"
- /* _mesa_function_pool[10997]: MultiTexCoord1svARB (offset 383) */
- "ip\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord1svARB\0"
- "\0"
- /* _mesa_function_pool[11042]: Indexi (offset 48) */
- "i\0"
- "glIndexi\0"
- "\0"
- /* _mesa_function_pool[11054]: EGLImageTargetTexture2DOES (will be remapped) */
- "ip\0"
- "glEGLImageTargetTexture2DOES\0"
- "\0"
- /* _mesa_function_pool[11087]: EndQueryARB (will be remapped) */
- "i\0"
- "glEndQuery\0"
- "glEndQueryARB\0"
- "\0"
- /* _mesa_function_pool[11115]: DeleteFencesNV (will be remapped) */
- "ip\0"
- "glDeleteFencesNV\0"
- "\0"
- /* _mesa_function_pool[11136]: BindBufferRangeEXT (will be remapped) */
- "iiiii\0"
- "glBindBufferRangeEXT\0"
- "glBindBufferRange\0"
- "\0"
- /* _mesa_function_pool[11182]: DepthMask (offset 211) */
- "i\0"
- "glDepthMask\0"
- "\0"
- /* _mesa_function_pool[11197]: IsShader (will be remapped) */
- "i\0"
- "glIsShader\0"
- "\0"
- /* _mesa_function_pool[11211]: Indexf (offset 46) */
- "f\0"
- "glIndexf\0"
- "\0"
- /* _mesa_function_pool[11223]: GetImageTransformParameterivHP (dynamic) */
- "iip\0"
- "glGetImageTransformParameterivHP\0"
- "\0"
- /* _mesa_function_pool[11261]: Indexd (offset 44) */
- "d\0"
- "glIndexd\0"
- "\0"
- /* _mesa_function_pool[11273]: GetMaterialiv (offset 270) */
- "iip\0"
- "glGetMaterialiv\0"
- "\0"
- /* _mesa_function_pool[11294]: StencilOp (offset 244) */
- "iii\0"
- "glStencilOp\0"
- "\0"
- /* _mesa_function_pool[11311]: WindowPos4ivMESA (will be remapped) */
- "p\0"
- "glWindowPos4ivMESA\0"
- "\0"
- /* _mesa_function_pool[11333]: FramebufferTextureLayer (dynamic) */
- "iiiii\0"
- "glFramebufferTextureLayerARB\0"
- "\0"
- /* _mesa_function_pool[11369]: MultiTexCoord3svARB (offset 399) */
- "ip\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord3svARB\0"
- "\0"
- /* _mesa_function_pool[11414]: TexEnvfv (offset 185) */
- "iip\0"
- "glTexEnvfv\0"
- "\0"
- /* _mesa_function_pool[11430]: MultiTexCoord4iARB (offset 404) */
- "iiiii\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iARB\0"
- "\0"
- /* _mesa_function_pool[11476]: Indexs (offset 50) */
- "i\0"
- "glIndexs\0"
- "\0"
- /* _mesa_function_pool[11488]: Binormal3ivEXT (dynamic) */
- "p\0"
- "glBinormal3ivEXT\0"
- "\0"
- /* _mesa_function_pool[11508]: ResizeBuffersMESA (will be remapped) */
- "\0"
- "glResizeBuffersMESA\0"
- "\0"
- /* _mesa_function_pool[11530]: GetUniformivARB (will be remapped) */
- "iip\0"
- "glGetUniformiv\0"
- "glGetUniformivARB\0"
- "\0"
- /* _mesa_function_pool[11568]: PixelTexGenParameteriSGIS (will be remapped) */
- "ii\0"
- "glPixelTexGenParameteriSGIS\0"
- "\0"
- /* _mesa_function_pool[11600]: VertexPointervINTEL (dynamic) */
- "iip\0"
- "glVertexPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[11627]: Vertex2i (offset 130) */
- "ii\0"
- "glVertex2i\0"
- "\0"
- /* _mesa_function_pool[11642]: LoadMatrixf (offset 291) */
- "p\0"
- "glLoadMatrixf\0"
- "\0"
- /* _mesa_function_pool[11659]: Vertex2f (offset 128) */
- "ff\0"
- "glVertex2f\0"
- "\0"
- /* _mesa_function_pool[11674]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[11727]: Color4bv (offset 26) */
- "p\0"
- "glColor4bv\0"
- "\0"
- /* _mesa_function_pool[11741]: VertexPointer (offset 321) */
- "iiip\0"
- "glVertexPointer\0"
- "\0"
- /* _mesa_function_pool[11763]: SecondaryColor3uiEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiEXT\0"
- "\0"
- /* _mesa_function_pool[11811]: StartInstrumentsSGIX (dynamic) */
- "\0"
- "glStartInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[11836]: SecondaryColor3usvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColor3usvEXT\0"
- "\0"
- /* _mesa_function_pool[11884]: VertexAttrib2fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2fvNV\0"
- "\0"
- /* _mesa_function_pool[11908]: ProgramLocalParameter4dvARB (will be remapped) */
- "iip\0"
- "glProgramLocalParameter4dvARB\0"
- "\0"
- /* _mesa_function_pool[11943]: DeleteLists (offset 4) */
- "ii\0"
- "glDeleteLists\0"
- "\0"
- /* _mesa_function_pool[11961]: LogicOp (offset 242) */
- "i\0"
- "glLogicOp\0"
- "\0"
- /* _mesa_function_pool[11974]: MatrixIndexuivARB (dynamic) */
- "ip\0"
- "glMatrixIndexuivARB\0"
- "\0"
- /* _mesa_function_pool[11998]: Vertex2s (offset 132) */
- "ii\0"
- "glVertex2s\0"
- "\0"
- /* _mesa_function_pool[12013]: RenderbufferStorageMultisample (will be remapped) */
- "iiiii\0"
- "glRenderbufferStorageMultisample\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "\0"
- /* _mesa_function_pool[12089]: TexCoord4fv (offset 121) */
- "p\0"
- "glTexCoord4fv\0"
- "\0"
- /* _mesa_function_pool[12106]: Tangent3sEXT (dynamic) */
- "iii\0"
- "glTangent3sEXT\0"
- "\0"
- /* _mesa_function_pool[12126]: GlobalAlphaFactorfSUN (dynamic) */
- "f\0"
- "glGlobalAlphaFactorfSUN\0"
- "\0"
- /* _mesa_function_pool[12153]: MultiTexCoord3iARB (offset 396) */
- "iiii\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iARB\0"
- "\0"
- /* _mesa_function_pool[12198]: IsProgram (will be remapped) */
- "i\0"
- "glIsProgram\0"
- "\0"
- /* _mesa_function_pool[12213]: TexCoordPointerListIBM (dynamic) */
- "iiipi\0"
- "glTexCoordPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[12245]: GlobalAlphaFactorusSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorusSUN\0"
- "\0"
- /* _mesa_function_pool[12273]: VertexAttrib2dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2dvNV\0"
- "\0"
- /* _mesa_function_pool[12297]: FramebufferRenderbufferEXT (will be remapped) */
- "iiii\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[12358]: VertexAttrib1dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1dvNV\0"
- "\0"
- /* _mesa_function_pool[12382]: GenTextures (offset 328) */
- "ip\0"
- "glGenTextures\0"
- "glGenTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[12417]: FramebufferTextureARB (will be remapped) */
- "iiii\0"
- "glFramebufferTextureARB\0"
- "\0"
- /* _mesa_function_pool[12447]: SetFenceNV (will be remapped) */
- "ii\0"
- "glSetFenceNV\0"
- "\0"
- /* _mesa_function_pool[12464]: FramebufferTexture1DEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture1DEXT\0"
- "\0"
- /* _mesa_function_pool[12520]: GetCombinerOutputParameterivNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[12559]: MultiModeDrawArraysIBM (will be remapped) */
- "pppii\0"
- "glMultiModeDrawArraysIBM\0"
- "\0"
- /* _mesa_function_pool[12591]: PixelTexGenParameterivSGIS (will be remapped) */
- "ip\0"
- "glPixelTexGenParameterivSGIS\0"
- "\0"
- /* _mesa_function_pool[12624]: TextureNormalEXT (dynamic) */
- "i\0"
- "glTextureNormalEXT\0"
- "\0"
- /* _mesa_function_pool[12646]: IndexPointerListIBM (dynamic) */
- "iipi\0"
- "glIndexPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[12674]: WeightfvARB (dynamic) */
- "ip\0"
- "glWeightfvARB\0"
- "\0"
- /* _mesa_function_pool[12692]: GetCombinerOutputParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[12731]: RasterPos2sv (offset 69) */
- "p\0"
- "glRasterPos2sv\0"
- "\0"
- /* _mesa_function_pool[12749]: Color4ubv (offset 36) */
- "p\0"
- "glColor4ubv\0"
- "\0"
- /* _mesa_function_pool[12764]: DrawBuffer (offset 202) */
- "i\0"
- "glDrawBuffer\0"
- "\0"
- /* _mesa_function_pool[12780]: TexCoord2fv (offset 105) */
- "p\0"
- "glTexCoord2fv\0"
- "\0"
- /* _mesa_function_pool[12797]: WindowPos4fMESA (will be remapped) */
- "ffff\0"
- "glWindowPos4fMESA\0"
- "\0"
- /* _mesa_function_pool[12821]: TexCoord1sv (offset 101) */
- "p\0"
- "glTexCoord1sv\0"
- "\0"
- /* _mesa_function_pool[12838]: WindowPos3dvMESA (will be remapped) */
- "p\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3dvMESA\0"
- "\0"
- /* _mesa_function_pool[12893]: DepthFunc (offset 245) */
- "i\0"
- "glDepthFunc\0"
- "\0"
- /* _mesa_function_pool[12908]: PixelMapusv (offset 253) */
- "iip\0"
- "glPixelMapusv\0"
- "\0"
- /* _mesa_function_pool[12927]: GetQueryObjecti64vEXT (will be remapped) */
- "iip\0"
- "glGetQueryObjecti64vEXT\0"
- "\0"
- /* _mesa_function_pool[12956]: MultiTexCoord1dARB (offset 376) */
- "id\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dARB\0"
- "\0"
- /* _mesa_function_pool[12999]: PointParameterivNV (will be remapped) */
- "ip\0"
- "glPointParameteriv\0"
- "glPointParameterivNV\0"
- "\0"
- /* _mesa_function_pool[13043]: BlendFunc (offset 241) */
- "ii\0"
- "glBlendFunc\0"
- "\0"
- /* _mesa_function_pool[13059]: EndTransformFeedbackEXT (will be remapped) */
- "\0"
- "glEndTransformFeedbackEXT\0"
- "glEndTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[13110]: Uniform2fvARB (will be remapped) */
- "iip\0"
- "glUniform2fv\0"
- "glUniform2fvARB\0"
- "\0"
- /* _mesa_function_pool[13144]: BufferParameteriAPPLE (will be remapped) */
- "iii\0"
- "glBufferParameteriAPPLE\0"
- "\0"
- /* _mesa_function_pool[13173]: MultiTexCoord3dvARB (offset 393) */
- "ip\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3dvARB\0"
- "\0"
- /* _mesa_function_pool[13218]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[13274]: DeleteObjectARB (will be remapped) */
- "i\0"
- "glDeleteObjectARB\0"
- "\0"
- /* _mesa_function_pool[13295]: MatrixIndexPointerARB (dynamic) */
- "iiip\0"
- "glMatrixIndexPointerARB\0"
- "\0"
- /* _mesa_function_pool[13325]: ProgramNamedParameter4dvNV (will be remapped) */
- "iipp\0"
- "glProgramNamedParameter4dvNV\0"
- "\0"
- /* _mesa_function_pool[13360]: Tangent3fvEXT (dynamic) */
- "p\0"
- "glTangent3fvEXT\0"
- "\0"
- /* _mesa_function_pool[13379]: Flush (offset 217) */
- "\0"
- "glFlush\0"
- "\0"
- /* _mesa_function_pool[13389]: Color4uiv (offset 38) */
- "p\0"
- "glColor4uiv\0"
- "\0"
- /* _mesa_function_pool[13404]: GenVertexArrays (will be remapped) */
- "ip\0"
- "glGenVertexArrays\0"
- "\0"
- /* _mesa_function_pool[13426]: RasterPos3sv (offset 77) */
- "p\0"
- "glRasterPos3sv\0"
- "\0"
- /* _mesa_function_pool[13444]: BindFramebufferEXT (will be remapped) */
- "ii\0"
- "glBindFramebuffer\0"
- "glBindFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[13487]: ReferencePlaneSGIX (dynamic) */
- "p\0"
- "glReferencePlaneSGIX\0"
- "\0"
- /* _mesa_function_pool[13511]: PushAttrib (offset 219) */
- "i\0"
- "glPushAttrib\0"
- "\0"
- /* _mesa_function_pool[13527]: RasterPos2i (offset 66) */
- "ii\0"
- "glRasterPos2i\0"
- "\0"
- /* _mesa_function_pool[13545]: ValidateProgramARB (will be remapped) */
- "i\0"
- "glValidateProgram\0"
- "glValidateProgramARB\0"
- "\0"
- /* _mesa_function_pool[13587]: TexParameteriv (offset 181) */
- "iip\0"
- "glTexParameteriv\0"
- "\0"
- /* _mesa_function_pool[13609]: UnlockArraysEXT (will be remapped) */
- "\0"
- "glUnlockArraysEXT\0"
- "\0"
- /* _mesa_function_pool[13629]: TexCoord2fColor3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[13670]: WindowPos3fvMESA (will be remapped) */
- "p\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3fvMESA\0"
- "\0"
- /* _mesa_function_pool[13725]: RasterPos2f (offset 64) */
- "ff\0"
- "glRasterPos2f\0"
- "\0"
- /* _mesa_function_pool[13743]: VertexAttrib1svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1svNV\0"
- "\0"
- /* _mesa_function_pool[13767]: RasterPos2d (offset 62) */
- "dd\0"
- "glRasterPos2d\0"
- "\0"
- /* _mesa_function_pool[13785]: RasterPos3fv (offset 73) */
- "p\0"
- "glRasterPos3fv\0"
- "\0"
- /* _mesa_function_pool[13803]: CopyTexSubImage3D (offset 373) */
- "iiiiiiiii\0"
- "glCopyTexSubImage3D\0"
- "glCopyTexSubImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[13857]: VertexAttrib2dARB (will be remapped) */
- "idd\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dARB\0"
- "\0"
- /* _mesa_function_pool[13899]: Color4ub (offset 35) */
- "iiii\0"
- "glColor4ub\0"
- "\0"
- /* _mesa_function_pool[13916]: GetInteger64v (will be remapped) */
- "ip\0"
- "glGetInteger64v\0"
- "\0"
- /* _mesa_function_pool[13936]: TextureColorMaskSGIS (dynamic) */
- "iiii\0"
- "glTextureColorMaskSGIS\0"
- "\0"
- /* _mesa_function_pool[13965]: RasterPos2s (offset 68) */
- "ii\0"
- "glRasterPos2s\0"
- "\0"
- /* _mesa_function_pool[13983]: GetColorTable (offset 343) */
- "iiip\0"
- "glGetColorTable\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "\0"
- /* _mesa_function_pool[14043]: SelectBuffer (offset 195) */
- "ip\0"
- "glSelectBuffer\0"
- "\0"
- /* _mesa_function_pool[14062]: Indexiv (offset 49) */
- "p\0"
- "glIndexiv\0"
- "\0"
- /* _mesa_function_pool[14075]: TexCoord3i (offset 114) */
- "iii\0"
- "glTexCoord3i\0"
- "\0"
- /* _mesa_function_pool[14093]: CopyColorTable (offset 342) */
- "iiiii\0"
- "glCopyColorTable\0"
- "glCopyColorTableSGI\0"
- "\0"
- /* _mesa_function_pool[14137]: GetHistogramParameterfv (offset 362) */
- "iip\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[14197]: Frustum (offset 289) */
- "dddddd\0"
- "glFrustum\0"
- "\0"
- /* _mesa_function_pool[14215]: GetString (offset 275) */
- "i\0"
- "glGetString\0"
- "\0"
- /* _mesa_function_pool[14230]: ColorPointervINTEL (dynamic) */
- "iip\0"
- "glColorPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[14256]: TexEnvf (offset 184) */
- "iif\0"
- "glTexEnvf\0"
- "\0"
- /* _mesa_function_pool[14271]: TexCoord3d (offset 110) */
- "ddd\0"
- "glTexCoord3d\0"
- "\0"
- /* _mesa_function_pool[14289]: AlphaFragmentOp1ATI (will be remapped) */
- "iiiiii\0"
- "glAlphaFragmentOp1ATI\0"
- "\0"
- /* _mesa_function_pool[14319]: TexCoord3f (offset 112) */
- "fff\0"
- "glTexCoord3f\0"
- "\0"
- /* _mesa_function_pool[14337]: MultiTexCoord3ivARB (offset 397) */
- "ip\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3ivARB\0"
- "\0"
- /* _mesa_function_pool[14382]: MultiTexCoord2sARB (offset 390) */
- "iii\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sARB\0"
- "\0"
- /* _mesa_function_pool[14426]: VertexAttrib1dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1dvARB\0"
- "\0"
- /* _mesa_function_pool[14469]: DeleteTextures (offset 327) */
- "ip\0"
- "glDeleteTextures\0"
- "glDeleteTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[14510]: TexCoordPointerEXT (will be remapped) */
- "iiiip\0"
- "glTexCoordPointerEXT\0"
- "\0"
- /* _mesa_function_pool[14538]: TexSubImage4DSGIS (dynamic) */
- "iiiiiiiiiiiip\0"
- "glTexSubImage4DSGIS\0"
- "\0"
- /* _mesa_function_pool[14573]: TexCoord3s (offset 116) */
- "iii\0"
- "glTexCoord3s\0"
- "\0"
- /* _mesa_function_pool[14591]: GetTexLevelParameteriv (offset 285) */
- "iiip\0"
- "glGetTexLevelParameteriv\0"
- "\0"
- /* _mesa_function_pool[14622]: DrawArraysInstanced (will be remapped) */
- "iiii\0"
- "glDrawArraysInstanced\0"
- "glDrawArraysInstancedARB\0"
- "glDrawArraysInstancedEXT\0"
- "\0"
- /* _mesa_function_pool[14700]: CombinerStageParameterfvNV (dynamic) */
- "iip\0"
- "glCombinerStageParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[14734]: StopInstrumentsSGIX (dynamic) */
- "i\0"
- "glStopInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[14759]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
- "fffffffffffffff\0"
- "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
- "\0"
- /* _mesa_function_pool[14815]: ClearAccum (offset 204) */
- "ffff\0"
- "glClearAccum\0"
- "\0"
- /* _mesa_function_pool[14834]: DeformSGIX (dynamic) */
- "i\0"
- "glDeformSGIX\0"
- "\0"
- /* _mesa_function_pool[14850]: GetVertexAttribfvARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribfvARB\0"
- "\0"
- /* _mesa_function_pool[14898]: SecondaryColor3ivEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3ivEXT\0"
- "\0"
- /* _mesa_function_pool[14944]: TexCoord4iv (offset 123) */
- "p\0"
- "glTexCoord4iv\0"
- "\0"
- /* _mesa_function_pool[14961]: UniformMatrix4x2fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix4x2fv\0"
- "\0"
- /* _mesa_function_pool[14988]: GetDetailTexFuncSGIS (dynamic) */
- "ip\0"
- "glGetDetailTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[15015]: GetCombinerStageParameterfvNV (dynamic) */
- "iip\0"
- "glGetCombinerStageParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[15052]: PolygonOffset (offset 319) */
- "ff\0"
- "glPolygonOffset\0"
- "\0"
- /* _mesa_function_pool[15072]: BindVertexArray (will be remapped) */
- "i\0"
- "glBindVertexArray\0"
- "\0"
- /* _mesa_function_pool[15093]: Color4ubVertex2fvSUN (dynamic) */
- "pp\0"
- "glColor4ubVertex2fvSUN\0"
- "\0"
- /* _mesa_function_pool[15120]: Rectd (offset 86) */
- "dddd\0"
- "glRectd\0"
- "\0"
- /* _mesa_function_pool[15134]: TexFilterFuncSGIS (dynamic) */
- "iiip\0"
- "glTexFilterFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[15160]: SampleMaskSGIS (will be remapped) */
- "fi\0"
- "glSampleMaskSGIS\0"
- "glSampleMaskEXT\0"
- "\0"
- /* _mesa_function_pool[15197]: GetAttribLocationARB (will be remapped) */
- "ip\0"
- "glGetAttribLocation\0"
- "glGetAttribLocationARB\0"
- "\0"
- /* _mesa_function_pool[15244]: RasterPos3i (offset 74) */
- "iii\0"
- "glRasterPos3i\0"
- "\0"
- /* _mesa_function_pool[15263]: VertexAttrib4ubvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4ubvARB\0"
- "\0"
- /* _mesa_function_pool[15308]: DetailTexFuncSGIS (dynamic) */
- "iip\0"
- "glDetailTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[15333]: Normal3fVertex3fSUN (dynamic) */
- "ffffff\0"
- "glNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[15363]: CopyTexImage2D (offset 324) */
- "iiiiiiii\0"
- "glCopyTexImage2D\0"
- "glCopyTexImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[15410]: GetBufferPointervARB (will be remapped) */
- "iip\0"
- "glGetBufferPointerv\0"
- "glGetBufferPointervARB\0"
- "\0"
- /* _mesa_function_pool[15458]: ProgramEnvParameter4fARB (will be remapped) */
- "iiffff\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramParameter4fNV\0"
- "\0"
- /* _mesa_function_pool[15516]: Uniform3ivARB (will be remapped) */
- "iip\0"
- "glUniform3iv\0"
- "glUniform3ivARB\0"
- "\0"
- /* _mesa_function_pool[15550]: Lightfv (offset 160) */
- "iip\0"
- "glLightfv\0"
- "\0"
- /* _mesa_function_pool[15565]: ClearDepth (offset 208) */
- "d\0"
- "glClearDepth\0"
- "\0"
- /* _mesa_function_pool[15581]: GetFenceivNV (will be remapped) */
- "iip\0"
- "glGetFenceivNV\0"
- "\0"
- /* _mesa_function_pool[15601]: WindowPos4dvMESA (will be remapped) */
- "p\0"
- "glWindowPos4dvMESA\0"
- "\0"
- /* _mesa_function_pool[15623]: ColorSubTable (offset 346) */
- "iiiiip\0"
- "glColorSubTable\0"
- "glColorSubTableEXT\0"
- "\0"
- /* _mesa_function_pool[15666]: Color4fv (offset 30) */
- "p\0"
- "glColor4fv\0"
- "\0"
- /* _mesa_function_pool[15680]: MultiTexCoord4ivARB (offset 405) */
- "ip\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4ivARB\0"
- "\0"
- /* _mesa_function_pool[15725]: DrawElementsInstanced (will be remapped) */
- "iiipi\0"
- "glDrawElementsInstanced\0"
- "glDrawElementsInstancedARB\0"
- "glDrawElementsInstancedEXT\0"
- "\0"
- /* _mesa_function_pool[15810]: ColorPointer (offset 308) */
- "iiip\0"
- "glColorPointer\0"
- "\0"
- /* _mesa_function_pool[15831]: Rects (offset 92) */
- "iiii\0"
- "glRects\0"
- "\0"
- /* _mesa_function_pool[15845]: GetMapAttribParameterfvNV (dynamic) */
- "iiip\0"
- "glGetMapAttribParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[15879]: Lightiv (offset 162) */
- "iip\0"
- "glLightiv\0"
- "\0"
- /* _mesa_function_pool[15894]: VertexAttrib4sARB (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sARB\0"
- "\0"
- /* _mesa_function_pool[15938]: GetQueryObjectuivARB (will be remapped) */
- "iip\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryObjectuivARB\0"
- "\0"
- /* _mesa_function_pool[15986]: GetTexParameteriv (offset 283) */
- "iip\0"
- "glGetTexParameteriv\0"
- "\0"
- /* _mesa_function_pool[16011]: MapParameterivNV (dynamic) */
- "iip\0"
- "glMapParameterivNV\0"
- "\0"
- /* _mesa_function_pool[16035]: GenRenderbuffersEXT (will be remapped) */
- "ip\0"
- "glGenRenderbuffers\0"
- "glGenRenderbuffersEXT\0"
- "\0"
- /* _mesa_function_pool[16080]: VertexAttrib2dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2dvARB\0"
- "\0"
- /* _mesa_function_pool[16123]: EdgeFlagPointerEXT (will be remapped) */
- "iip\0"
- "glEdgeFlagPointerEXT\0"
- "\0"
- /* _mesa_function_pool[16149]: VertexAttribs2svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2svNV\0"
- "\0"
- /* _mesa_function_pool[16175]: WeightbvARB (dynamic) */
- "ip\0"
- "glWeightbvARB\0"
- "\0"
- /* _mesa_function_pool[16193]: VertexAttrib2fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2fvARB\0"
- "\0"
- /* _mesa_function_pool[16236]: GetBufferParameterivARB (will be remapped) */
- "iip\0"
- "glGetBufferParameteriv\0"
- "glGetBufferParameterivARB\0"
- "\0"
- /* _mesa_function_pool[16290]: Rectdv (offset 87) */
- "pp\0"
- "glRectdv\0"
- "\0"
- /* _mesa_function_pool[16303]: ListParameteriSGIX (dynamic) */
- "iii\0"
- "glListParameteriSGIX\0"
- "\0"
- /* _mesa_function_pool[16329]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
- "iffffffffff\0"
- "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[16388]: InstrumentsBufferSGIX (dynamic) */
- "ip\0"
- "glInstrumentsBufferSGIX\0"
- "\0"
- /* _mesa_function_pool[16416]: VertexAttrib4NivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4NivARB\0"
- "\0"
- /* _mesa_function_pool[16461]: GetAttachedShaders (will be remapped) */
- "iipp\0"
- "glGetAttachedShaders\0"
- "\0"
- /* _mesa_function_pool[16488]: GenVertexArraysAPPLE (will be remapped) */
- "ip\0"
- "glGenVertexArraysAPPLE\0"
- "\0"
- /* _mesa_function_pool[16515]: Materialiv (offset 172) */
- "iip\0"
- "glMaterialiv\0"
- "\0"
- /* _mesa_function_pool[16533]: PushClientAttrib (offset 335) */
- "i\0"
- "glPushClientAttrib\0"
- "\0"
- /* _mesa_function_pool[16555]: ProgramEnvParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramEnvParameters4fvEXT\0"
- "\0"
- /* _mesa_function_pool[16590]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[16636]: WindowPos2iMESA (will be remapped) */
- "ii\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iMESA\0"
- "\0"
- /* _mesa_function_pool[16689]: SecondaryColor3fvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3fvEXT\0"
- "\0"
- /* _mesa_function_pool[16735]: PolygonMode (offset 174) */
- "ii\0"
- "glPolygonMode\0"
- "\0"
- /* _mesa_function_pool[16753]: CompressedTexSubImage1DARB (will be remapped) */
- "iiiiiip\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage1DARB\0"
- "\0"
- /* _mesa_function_pool[16817]: GetVertexAttribivNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribivNV\0"
- "\0"
- /* _mesa_function_pool[16844]: GetProgramStringARB (will be remapped) */
- "iip\0"
- "glGetProgramStringARB\0"
- "\0"
- /* _mesa_function_pool[16871]: TexBumpParameterfvATI (will be remapped) */
- "ip\0"
- "glTexBumpParameterfvATI\0"
- "\0"
- /* _mesa_function_pool[16899]: CompileShaderARB (will be remapped) */
- "i\0"
- "glCompileShader\0"
- "glCompileShaderARB\0"
- "\0"
- /* _mesa_function_pool[16937]: DeleteShader (will be remapped) */
- "i\0"
- "glDeleteShader\0"
- "\0"
- /* _mesa_function_pool[16955]: DisableClientState (offset 309) */
- "i\0"
- "glDisableClientState\0"
- "\0"
- /* _mesa_function_pool[16979]: TexGeni (offset 192) */
- "iii\0"
- "glTexGeni\0"
- "\0"
- /* _mesa_function_pool[16994]: TexGenf (offset 190) */
- "iif\0"
- "glTexGenf\0"
- "\0"
- /* _mesa_function_pool[17009]: Uniform3fARB (will be remapped) */
- "ifff\0"
- "glUniform3f\0"
- "glUniform3fARB\0"
- "\0"
- /* _mesa_function_pool[17042]: TexGend (offset 188) */
- "iid\0"
- "glTexGend\0"
- "\0"
- /* _mesa_function_pool[17057]: ListParameterfvSGIX (dynamic) */
- "iip\0"
- "glListParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[17084]: GetPolygonStipple (offset 274) */
- "p\0"
- "glGetPolygonStipple\0"
- "\0"
- /* _mesa_function_pool[17107]: Tangent3dvEXT (dynamic) */
- "p\0"
- "glTangent3dvEXT\0"
- "\0"
- /* _mesa_function_pool[17126]: BindBufferOffsetEXT (will be remapped) */
- "iiii\0"
- "glBindBufferOffsetEXT\0"
- "\0"
- /* _mesa_function_pool[17154]: WindowPos3sMESA (will be remapped) */
- "iii\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sMESA\0"
- "\0"
- /* _mesa_function_pool[17208]: VertexAttrib2svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2svNV\0"
- "\0"
- /* _mesa_function_pool[17232]: DisableIndexedEXT (will be remapped) */
- "ii\0"
- "glDisableIndexedEXT\0"
- "\0"
- /* _mesa_function_pool[17256]: BindBufferBaseEXT (will be remapped) */
- "iii\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferBase\0"
- "\0"
- /* _mesa_function_pool[17298]: TexCoord2fVertex3fvSUN (dynamic) */
- "pp\0"
- "glTexCoord2fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[17327]: WindowPos4sMESA (will be remapped) */
- "iiii\0"
- "glWindowPos4sMESA\0"
- "\0"
- /* _mesa_function_pool[17351]: VertexAttrib4NuivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4NuivARB\0"
- "\0"
- /* _mesa_function_pool[17398]: ClientActiveTextureARB (offset 375) */
- "i\0"
- "glClientActiveTexture\0"
- "glClientActiveTextureARB\0"
- "\0"
- /* _mesa_function_pool[17448]: PixelTexGenSGIX (will be remapped) */
- "i\0"
- "glPixelTexGenSGIX\0"
- "\0"
- /* _mesa_function_pool[17469]: ReplacementCodeusvSUN (dynamic) */
- "p\0"
- "glReplacementCodeusvSUN\0"
- "\0"
- /* _mesa_function_pool[17496]: Uniform4fARB (will be remapped) */
- "iffff\0"
- "glUniform4f\0"
- "glUniform4fARB\0"
- "\0"
- /* _mesa_function_pool[17530]: Color4sv (offset 34) */
- "p\0"
- "glColor4sv\0"
- "\0"
- /* _mesa_function_pool[17544]: FlushMappedBufferRange (will be remapped) */
- "iii\0"
- "glFlushMappedBufferRange\0"
- "\0"
- /* _mesa_function_pool[17574]: IsProgramNV (will be remapped) */
- "i\0"
- "glIsProgramARB\0"
- "glIsProgramNV\0"
- "\0"
- /* _mesa_function_pool[17606]: FlushMappedBufferRangeAPPLE (will be remapped) */
- "iii\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "\0"
- /* _mesa_function_pool[17641]: PixelZoom (offset 246) */
- "ff\0"
- "glPixelZoom\0"
- "\0"
- /* _mesa_function_pool[17657]: ReplacementCodePointerSUN (dynamic) */
- "iip\0"
- "glReplacementCodePointerSUN\0"
- "\0"
- /* _mesa_function_pool[17690]: ProgramEnvParameter4dARB (will be remapped) */
- "iidddd\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramParameter4dNV\0"
- "\0"
- /* _mesa_function_pool[17748]: ColorTableParameterfv (offset 340) */
- "iip\0"
- "glColorTableParameterfv\0"
- "glColorTableParameterfvSGI\0"
- "\0"
- /* _mesa_function_pool[17804]: FragmentLightModelfSGIX (dynamic) */
- "if\0"
- "glFragmentLightModelfSGIX\0"
- "\0"
- /* _mesa_function_pool[17834]: Binormal3bvEXT (dynamic) */
- "p\0"
- "glBinormal3bvEXT\0"
- "\0"
- /* _mesa_function_pool[17854]: PixelMapuiv (offset 252) */
- "iip\0"
- "glPixelMapuiv\0"
- "\0"
- /* _mesa_function_pool[17873]: Color3dv (offset 12) */
- "p\0"
- "glColor3dv\0"
- "\0"
- /* _mesa_function_pool[17887]: IsTexture (offset 330) */
- "i\0"
- "glIsTexture\0"
- "glIsTextureEXT\0"
- "\0"
- /* _mesa_function_pool[17917]: VertexWeightfvEXT (dynamic) */
- "p\0"
- "glVertexWeightfvEXT\0"
- "\0"
- /* _mesa_function_pool[17940]: VertexAttrib1dARB (will be remapped) */
- "id\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dARB\0"
- "\0"
- /* _mesa_function_pool[17981]: ImageTransformParameterivHP (dynamic) */
- "iip\0"
- "glImageTransformParameterivHP\0"
- "\0"
- /* _mesa_function_pool[18016]: TexCoord4i (offset 122) */
- "iiii\0"
- "glTexCoord4i\0"
- "\0"
- /* _mesa_function_pool[18035]: DeleteQueriesARB (will be remapped) */
- "ip\0"
- "glDeleteQueries\0"
- "glDeleteQueriesARB\0"
- "\0"
- /* _mesa_function_pool[18074]: Color4ubVertex2fSUN (dynamic) */
- "iiiiff\0"
- "glColor4ubVertex2fSUN\0"
- "\0"
- /* _mesa_function_pool[18104]: FragmentColorMaterialSGIX (dynamic) */
- "ii\0"
- "glFragmentColorMaterialSGIX\0"
- "\0"
- /* _mesa_function_pool[18136]: CurrentPaletteMatrixARB (dynamic) */
- "i\0"
- "glCurrentPaletteMatrixARB\0"
- "\0"
- /* _mesa_function_pool[18165]: GetMapdv (offset 266) */
- "iip\0"
- "glGetMapdv\0"
- "\0"
- /* _mesa_function_pool[18181]: ObjectPurgeableAPPLE (will be remapped) */
- "iii\0"
- "glObjectPurgeableAPPLE\0"
- "\0"
- /* _mesa_function_pool[18209]: SamplePatternSGIS (will be remapped) */
- "i\0"
- "glSamplePatternSGIS\0"
- "glSamplePatternEXT\0"
- "\0"
- /* _mesa_function_pool[18251]: PixelStoref (offset 249) */
- "if\0"
- "glPixelStoref\0"
- "\0"
- /* _mesa_function_pool[18269]: IsQueryARB (will be remapped) */
- "i\0"
- "glIsQuery\0"
- "glIsQueryARB\0"
- "\0"
- /* _mesa_function_pool[18295]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
- "iiiiifff\0"
- "glReplacementCodeuiColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[18344]: PixelStorei (offset 250) */
- "ii\0"
- "glPixelStorei\0"
- "\0"
- /* _mesa_function_pool[18362]: VertexAttrib4usvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4usv\0"
- "glVertexAttrib4usvARB\0"
- "\0"
- /* _mesa_function_pool[18407]: LinkProgramARB (will be remapped) */
- "i\0"
- "glLinkProgram\0"
- "glLinkProgramARB\0"
- "\0"
- /* _mesa_function_pool[18441]: VertexAttrib2fNV (will be remapped) */
- "iff\0"
- "glVertexAttrib2fNV\0"
- "\0"
- /* _mesa_function_pool[18465]: ShaderSourceARB (will be remapped) */
- "iipp\0"
- "glShaderSource\0"
- "glShaderSourceARB\0"
- "\0"
- /* _mesa_function_pool[18504]: FragmentMaterialiSGIX (dynamic) */
- "iii\0"
- "glFragmentMaterialiSGIX\0"
- "\0"
- /* _mesa_function_pool[18533]: EvalCoord2dv (offset 233) */
- "p\0"
- "glEvalCoord2dv\0"
- "\0"
- /* _mesa_function_pool[18551]: VertexAttrib3svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib3svARB\0"
- "\0"
- /* _mesa_function_pool[18594]: ColorMaterial (offset 151) */
- "ii\0"
- "glColorMaterial\0"
- "\0"
- /* _mesa_function_pool[18614]: CompressedTexSubImage3DARB (will be remapped) */
- "iiiiiiiiiip\0"
- "glCompressedTexSubImage3D\0"
- "glCompressedTexSubImage3DARB\0"
- "\0"
- /* _mesa_function_pool[18682]: WindowPos2ivMESA (will be remapped) */
- "p\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2ivMESA\0"
- "\0"
- /* _mesa_function_pool[18737]: IsFramebufferEXT (will be remapped) */
- "i\0"
- "glIsFramebuffer\0"
- "glIsFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[18775]: Uniform4ivARB (will be remapped) */
- "iip\0"
- "glUniform4iv\0"
- "glUniform4ivARB\0"
- "\0"
- /* _mesa_function_pool[18809]: GetVertexAttribdvARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribdvARB\0"
- "\0"
- /* _mesa_function_pool[18857]: TexBumpParameterivATI (will be remapped) */
- "ip\0"
- "glTexBumpParameterivATI\0"
- "\0"
- /* _mesa_function_pool[18885]: GetSeparableFilter (offset 359) */
- "iiippp\0"
- "glGetSeparableFilter\0"
- "glGetSeparableFilterEXT\0"
- "\0"
- /* _mesa_function_pool[18938]: Binormal3dEXT (dynamic) */
- "ddd\0"
- "glBinormal3dEXT\0"
- "\0"
- /* _mesa_function_pool[18959]: SpriteParameteriSGIX (dynamic) */
- "ii\0"
- "glSpriteParameteriSGIX\0"
- "\0"
- /* _mesa_function_pool[18986]: RequestResidentProgramsNV (will be remapped) */
- "ip\0"
- "glRequestResidentProgramsNV\0"
- "\0"
- /* _mesa_function_pool[19018]: TagSampleBufferSGIX (dynamic) */
- "\0"
- "glTagSampleBufferSGIX\0"
- "\0"
- /* _mesa_function_pool[19042]: TransformFeedbackVaryingsEXT (will be remapped) */
- "iipi\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glTransformFeedbackVaryings\0"
- "\0"
- /* _mesa_function_pool[19107]: FeedbackBuffer (offset 194) */
- "iip\0"
- "glFeedbackBuffer\0"
- "\0"
- /* _mesa_function_pool[19129]: RasterPos2iv (offset 67) */
- "p\0"
- "glRasterPos2iv\0"
- "\0"
- /* _mesa_function_pool[19147]: TexImage1D (offset 182) */
- "iiiiiiip\0"
- "glTexImage1D\0"
- "\0"
- /* _mesa_function_pool[19170]: ListParameterivSGIX (dynamic) */
- "iip\0"
- "glListParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[19197]: MultiDrawElementsEXT (will be remapped) */
- "ipipi\0"
- "glMultiDrawElements\0"
- "glMultiDrawElementsEXT\0"
- "\0"
- /* _mesa_function_pool[19247]: Color3s (offset 17) */
- "iii\0"
- "glColor3s\0"
- "\0"
- /* _mesa_function_pool[19262]: Uniform1ivARB (will be remapped) */
- "iip\0"
- "glUniform1iv\0"
- "glUniform1ivARB\0"
- "\0"
- /* _mesa_function_pool[19296]: WindowPos2sMESA (will be remapped) */
- "ii\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sMESA\0"
- "\0"
- /* _mesa_function_pool[19349]: WeightusvARB (dynamic) */
- "ip\0"
- "glWeightusvARB\0"
- "\0"
- /* _mesa_function_pool[19368]: TexCoordPointer (offset 320) */
- "iiip\0"
- "glTexCoordPointer\0"
- "\0"
- /* _mesa_function_pool[19392]: FogCoordPointerEXT (will be remapped) */
- "iip\0"
- "glFogCoordPointer\0"
- "glFogCoordPointerEXT\0"
- "\0"
- /* _mesa_function_pool[19436]: IndexMaterialEXT (dynamic) */
- "ii\0"
- "glIndexMaterialEXT\0"
- "\0"
- /* _mesa_function_pool[19459]: Color3i (offset 15) */
- "iii\0"
- "glColor3i\0"
- "\0"
- /* _mesa_function_pool[19474]: FrontFace (offset 157) */
- "i\0"
- "glFrontFace\0"
- "\0"
- /* _mesa_function_pool[19489]: EvalCoord2d (offset 232) */
- "dd\0"
- "glEvalCoord2d\0"
- "\0"
- /* _mesa_function_pool[19507]: SecondaryColor3ubvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ubvEXT\0"
- "\0"
- /* _mesa_function_pool[19555]: EvalCoord2f (offset 234) */
- "ff\0"
- "glEvalCoord2f\0"
- "\0"
- /* _mesa_function_pool[19573]: VertexAttrib4dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4dvARB\0"
- "\0"
- /* _mesa_function_pool[19616]: BindAttribLocationARB (will be remapped) */
- "iip\0"
- "glBindAttribLocation\0"
- "glBindAttribLocationARB\0"
- "\0"
- /* _mesa_function_pool[19666]: Color3b (offset 9) */
- "iii\0"
- "glColor3b\0"
- "\0"
- /* _mesa_function_pool[19681]: MultiTexCoord2dARB (offset 384) */
- "idd\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dARB\0"
- "\0"
- /* _mesa_function_pool[19725]: ExecuteProgramNV (will be remapped) */
- "iip\0"
- "glExecuteProgramNV\0"
- "\0"
- /* _mesa_function_pool[19749]: Color3f (offset 13) */
- "fff\0"
- "glColor3f\0"
- "\0"
- /* _mesa_function_pool[19764]: LightEnviSGIX (dynamic) */
- "ii\0"
- "glLightEnviSGIX\0"
- "\0"
- /* _mesa_function_pool[19784]: Color3d (offset 11) */
- "ddd\0"
- "glColor3d\0"
- "\0"
- /* _mesa_function_pool[19799]: Normal3dv (offset 55) */
- "p\0"
- "glNormal3dv\0"
- "\0"
- /* _mesa_function_pool[19814]: Lightf (offset 159) */
- "iif\0"
- "glLightf\0"
- "\0"
- /* _mesa_function_pool[19828]: ReplacementCodeuiSUN (dynamic) */
- "i\0"
- "glReplacementCodeuiSUN\0"
- "\0"
- /* _mesa_function_pool[19854]: MatrixMode (offset 293) */
- "i\0"
- "glMatrixMode\0"
- "\0"
- /* _mesa_function_pool[19870]: GetPixelMapusv (offset 273) */
- "ip\0"
- "glGetPixelMapusv\0"
- "\0"
- /* _mesa_function_pool[19891]: Lighti (offset 161) */
- "iii\0"
- "glLighti\0"
- "\0"
- /* _mesa_function_pool[19905]: VertexAttribPointerNV (will be remapped) */
- "iiiip\0"
- "glVertexAttribPointerNV\0"
- "\0"
- /* _mesa_function_pool[19936]: ProgramLocalParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramLocalParameters4fvEXT\0"
- "\0"
- /* _mesa_function_pool[19973]: GetBooleanIndexedvEXT (will be remapped) */
- "iip\0"
- "glGetBooleanIndexedvEXT\0"
- "\0"
- /* _mesa_function_pool[20002]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
- "iiip\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[20087]: PixelTransformParameterfEXT (dynamic) */
- "iif\0"
- "glPixelTransformParameterfEXT\0"
- "\0"
- /* _mesa_function_pool[20122]: MultiTexCoord4dvARB (offset 401) */
- "ip\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4dvARB\0"
- "\0"
- /* _mesa_function_pool[20167]: PixelTransformParameteriEXT (dynamic) */
- "iii\0"
- "glPixelTransformParameteriEXT\0"
- "\0"
- /* _mesa_function_pool[20202]: GetDoublev (offset 260) */
- "ip\0"
- "glGetDoublev\0"
- "\0"
- /* _mesa_function_pool[20219]: MultMatrixd (offset 295) */
- "p\0"
- "glMultMatrixd\0"
- "\0"
- /* _mesa_function_pool[20236]: MultMatrixf (offset 294) */
- "p\0"
- "glMultMatrixf\0"
- "\0"
- /* _mesa_function_pool[20253]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
- "ffiiiifff\0"
- "glTexCoord2fColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[20296]: Uniform1iARB (will be remapped) */
- "ii\0"
- "glUniform1i\0"
- "glUniform1iARB\0"
- "\0"
- /* _mesa_function_pool[20327]: VertexAttribPointerARB (will be remapped) */
- "iiiiip\0"
- "glVertexAttribPointer\0"
- "glVertexAttribPointerARB\0"
- "\0"
- /* _mesa_function_pool[20382]: VertexAttrib3sNV (will be remapped) */
- "iiii\0"
- "glVertexAttrib3sNV\0"
- "\0"
- /* _mesa_function_pool[20407]: SharpenTexFuncSGIS (dynamic) */
- "iip\0"
- "glSharpenTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[20433]: MultiTexCoord4fvARB (offset 403) */
- "ip\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4fvARB\0"
- "\0"
- /* _mesa_function_pool[20478]: UniformMatrix2x3fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix2x3fv\0"
- "\0"
- /* _mesa_function_pool[20505]: TrackMatrixNV (will be remapped) */
- "iiii\0"
- "glTrackMatrixNV\0"
- "\0"
- /* _mesa_function_pool[20527]: CombinerParameteriNV (will be remapped) */
- "ii\0"
- "glCombinerParameteriNV\0"
- "\0"
- /* _mesa_function_pool[20554]: DeleteAsyncMarkersSGIX (dynamic) */
- "ii\0"
- "glDeleteAsyncMarkersSGIX\0"
- "\0"
- /* _mesa_function_pool[20583]: ReplacementCodeusSUN (dynamic) */
- "i\0"
- "glReplacementCodeusSUN\0"
- "\0"
- /* _mesa_function_pool[20609]: IsAsyncMarkerSGIX (dynamic) */
- "i\0"
- "glIsAsyncMarkerSGIX\0"
- "\0"
- /* _mesa_function_pool[20632]: FrameZoomSGIX (dynamic) */
- "i\0"
- "glFrameZoomSGIX\0"
- "\0"
- /* _mesa_function_pool[20651]: Normal3fVertex3fvSUN (dynamic) */
- "pp\0"
- "glNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[20678]: RasterPos4sv (offset 85) */
- "p\0"
- "glRasterPos4sv\0"
- "\0"
- /* _mesa_function_pool[20696]: VertexAttrib4NsvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4NsvARB\0"
- "\0"
- /* _mesa_function_pool[20741]: VertexAttrib3fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3fvARB\0"
- "\0"
- /* _mesa_function_pool[20784]: ClearColor (offset 206) */
- "ffff\0"
- "glClearColor\0"
- "\0"
- /* _mesa_function_pool[20803]: GetSynciv (will be remapped) */
- "iiipp\0"
- "glGetSynciv\0"
- "\0"
- /* _mesa_function_pool[20822]: DeleteFramebuffersEXT (will be remapped) */
- "ip\0"
- "glDeleteFramebuffers\0"
- "glDeleteFramebuffersEXT\0"
- "\0"
- /* _mesa_function_pool[20871]: GlobalAlphaFactorsSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorsSUN\0"
- "\0"
- /* _mesa_function_pool[20898]: IsEnabledIndexedEXT (will be remapped) */
- "ii\0"
- "glIsEnabledIndexedEXT\0"
- "\0"
- /* _mesa_function_pool[20924]: TexEnviv (offset 187) */
- "iip\0"
- "glTexEnviv\0"
- "\0"
- /* _mesa_function_pool[20940]: TexSubImage3D (offset 372) */
- "iiiiiiiiiip\0"
- "glTexSubImage3D\0"
- "glTexSubImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[20988]: Tangent3fEXT (dynamic) */
- "fff\0"
- "glTangent3fEXT\0"
- "\0"
- /* _mesa_function_pool[21008]: SecondaryColor3uivEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3uivEXT\0"
- "\0"
- /* _mesa_function_pool[21056]: MatrixIndexubvARB (dynamic) */
- "ip\0"
- "glMatrixIndexubvARB\0"
- "\0"
- /* _mesa_function_pool[21080]: Color4fNormal3fVertex3fSUN (dynamic) */
- "ffffffffff\0"
- "glColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[21121]: PixelTexGenParameterfSGIS (will be remapped) */
- "if\0"
- "glPixelTexGenParameterfSGIS\0"
- "\0"
- /* _mesa_function_pool[21153]: CreateShader (will be remapped) */
- "i\0"
- "glCreateShader\0"
- "\0"
- /* _mesa_function_pool[21171]: GetColorTableParameterfv (offset 344) */
- "iip\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[21263]: FragmentLightModelfvSGIX (dynamic) */
- "ip\0"
- "glFragmentLightModelfvSGIX\0"
- "\0"
- /* _mesa_function_pool[21294]: Bitmap (offset 8) */
- "iiffffp\0"
- "glBitmap\0"
- "\0"
- /* _mesa_function_pool[21312]: MultiTexCoord3fARB (offset 394) */
- "ifff\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fARB\0"
- "\0"
- /* _mesa_function_pool[21357]: GetTexLevelParameterfv (offset 284) */
- "iiip\0"
- "glGetTexLevelParameterfv\0"
- "\0"
- /* _mesa_function_pool[21388]: GetPixelTexGenParameterfvSGIS (will be remapped) */
- "ip\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[21424]: GenFramebuffersEXT (will be remapped) */
- "ip\0"
- "glGenFramebuffers\0"
- "glGenFramebuffersEXT\0"
- "\0"
- /* _mesa_function_pool[21467]: GetProgramParameterdvNV (will be remapped) */
- "iiip\0"
- "glGetProgramParameterdvNV\0"
- "\0"
- /* _mesa_function_pool[21499]: Vertex2sv (offset 133) */
- "p\0"
- "glVertex2sv\0"
- "\0"
- /* _mesa_function_pool[21514]: GetIntegerv (offset 263) */
- "ip\0"
- "glGetIntegerv\0"
- "\0"
- /* _mesa_function_pool[21532]: IsVertexArrayAPPLE (will be remapped) */
- "i\0"
- "glIsVertexArray\0"
- "glIsVertexArrayAPPLE\0"
- "\0"
- /* _mesa_function_pool[21572]: FragmentLightfvSGIX (dynamic) */
- "iip\0"
- "glFragmentLightfvSGIX\0"
- "\0"
- /* _mesa_function_pool[21599]: DetachShader (will be remapped) */
- "ii\0"
- "glDetachShader\0"
- "\0"
- /* _mesa_function_pool[21618]: VertexAttrib4NubARB (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4NubARB\0"
- "\0"
- /* _mesa_function_pool[21666]: GetProgramEnvParameterfvARB (will be remapped) */
- "iip\0"
- "glGetProgramEnvParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[21701]: GetTrackMatrixivNV (will be remapped) */
- "iiip\0"
- "glGetTrackMatrixivNV\0"
- "\0"
- /* _mesa_function_pool[21728]: VertexAttrib3svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3svNV\0"
- "\0"
- /* _mesa_function_pool[21752]: Uniform4fvARB (will be remapped) */
- "iip\0"
- "glUniform4fv\0"
- "glUniform4fvARB\0"
- "\0"
- /* _mesa_function_pool[21786]: MultTransposeMatrixfARB (will be remapped) */
- "p\0"
- "glMultTransposeMatrixf\0"
- "glMultTransposeMatrixfARB\0"
- "\0"
- /* _mesa_function_pool[21838]: GetTexEnviv (offset 277) */
- "iip\0"
- "glGetTexEnviv\0"
- "\0"
- /* _mesa_function_pool[21857]: ColorFragmentOp1ATI (will be remapped) */
- "iiiiiii\0"
- "glColorFragmentOp1ATI\0"
- "\0"
- /* _mesa_function_pool[21888]: GetUniformfvARB (will be remapped) */
- "iip\0"
- "glGetUniformfv\0"
- "glGetUniformfvARB\0"
- "\0"
- /* _mesa_function_pool[21926]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
- "ip\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "\0"
- /* _mesa_function_pool[21969]: PopClientAttrib (offset 334) */
- "\0"
- "glPopClientAttrib\0"
- "\0"
- /* _mesa_function_pool[21989]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
- "iffffffffffff\0"
- "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[22060]: DetachObjectARB (will be remapped) */
- "ii\0"
- "glDetachObjectARB\0"
- "\0"
- /* _mesa_function_pool[22082]: VertexBlendARB (dynamic) */
- "i\0"
- "glVertexBlendARB\0"
- "\0"
- /* _mesa_function_pool[22102]: WindowPos3iMESA (will be remapped) */
- "iii\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iMESA\0"
- "\0"
- /* _mesa_function_pool[22156]: SeparableFilter2D (offset 360) */
- "iiiiiipp\0"
- "glSeparableFilter2D\0"
- "glSeparableFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[22209]: ProgramParameteriARB (will be remapped) */
- "iii\0"
- "glProgramParameteriARB\0"
- "\0"
- /* _mesa_function_pool[22237]: Map1d (offset 220) */
- "iddiip\0"
- "glMap1d\0"
- "\0"
- /* _mesa_function_pool[22253]: Map1f (offset 221) */
- "iffiip\0"
- "glMap1f\0"
- "\0"
- /* _mesa_function_pool[22269]: CompressedTexImage2DARB (will be remapped) */
- "iiiiiiip\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage2DARB\0"
- "\0"
- /* _mesa_function_pool[22328]: ArrayElement (offset 306) */
- "i\0"
- "glArrayElement\0"
- "glArrayElementEXT\0"
- "\0"
- /* _mesa_function_pool[22364]: TexImage2D (offset 183) */
- "iiiiiiiip\0"
- "glTexImage2D\0"
- "\0"
- /* _mesa_function_pool[22388]: DepthBoundsEXT (will be remapped) */
- "dd\0"
- "glDepthBoundsEXT\0"
- "\0"
- /* _mesa_function_pool[22409]: ProgramParameters4fvNV (will be remapped) */
- "iiip\0"
- "glProgramParameters4fvNV\0"
- "\0"
- /* _mesa_function_pool[22440]: DeformationMap3fSGIX (dynamic) */
- "iffiiffiiffiip\0"
- "glDeformationMap3fSGIX\0"
- "\0"
- /* _mesa_function_pool[22479]: GetProgramivNV (will be remapped) */
- "iip\0"
- "glGetProgramivNV\0"
- "\0"
- /* _mesa_function_pool[22501]: GetMinmaxParameteriv (offset 366) */
- "iip\0"
- "glGetMinmaxParameteriv\0"
- "glGetMinmaxParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[22555]: PixelTransferf (offset 247) */
- "if\0"
- "glPixelTransferf\0"
- "\0"
- /* _mesa_function_pool[22576]: CopyTexImage1D (offset 323) */
- "iiiiiii\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[22622]: PushMatrix (offset 298) */
- "\0"
- "glPushMatrix\0"
- "\0"
- /* _mesa_function_pool[22637]: Fogiv (offset 156) */
- "ip\0"
- "glFogiv\0"
- "\0"
- /* _mesa_function_pool[22649]: TexCoord1dv (offset 95) */
- "p\0"
- "glTexCoord1dv\0"
- "\0"
- /* _mesa_function_pool[22666]: AlphaFragmentOp3ATI (will be remapped) */
- "iiiiiiiiiiii\0"
- "glAlphaFragmentOp3ATI\0"
- "\0"
- /* _mesa_function_pool[22702]: PixelTransferi (offset 248) */
- "ii\0"
- "glPixelTransferi\0"
- "\0"
- /* _mesa_function_pool[22723]: GetVertexAttribdvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribdvNV\0"
- "\0"
- /* _mesa_function_pool[22750]: VertexAttrib3fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3fvNV\0"
- "\0"
- /* _mesa_function_pool[22774]: Rotatef (offset 300) */
- "ffff\0"
- "glRotatef\0"
- "\0"
- /* _mesa_function_pool[22790]: GetFinalCombinerInputParameterivNV (will be remapped) */
- "iip\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[22832]: Vertex3i (offset 138) */
- "iii\0"
- "glVertex3i\0"
- "\0"
- /* _mesa_function_pool[22848]: Vertex3f (offset 136) */
- "fff\0"
- "glVertex3f\0"
- "\0"
- /* _mesa_function_pool[22864]: Clear (offset 203) */
- "i\0"
- "glClear\0"
- "\0"
- /* _mesa_function_pool[22875]: Vertex3d (offset 134) */
- "ddd\0"
- "glVertex3d\0"
- "\0"
- /* _mesa_function_pool[22891]: GetMapParameterivNV (dynamic) */
- "iip\0"
- "glGetMapParameterivNV\0"
- "\0"
- /* _mesa_function_pool[22918]: Uniform4iARB (will be remapped) */
- "iiiii\0"
- "glUniform4i\0"
- "glUniform4iARB\0"
- "\0"
- /* _mesa_function_pool[22952]: ReadBuffer (offset 254) */
- "i\0"
- "glReadBuffer\0"
- "\0"
- /* _mesa_function_pool[22968]: ConvolutionParameteri (offset 352) */
- "iii\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriEXT\0"
- "\0"
- /* _mesa_function_pool[23024]: Ortho (offset 296) */
- "dddddd\0"
- "glOrtho\0"
- "\0"
- /* _mesa_function_pool[23040]: Binormal3sEXT (dynamic) */
- "iii\0"
- "glBinormal3sEXT\0"
- "\0"
- /* _mesa_function_pool[23061]: ListBase (offset 6) */
- "i\0"
- "glListBase\0"
- "\0"
- /* _mesa_function_pool[23075]: Vertex3s (offset 140) */
- "iii\0"
- "glVertex3s\0"
- "\0"
- /* _mesa_function_pool[23091]: ConvolutionParameterf (offset 350) */
- "iif\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfEXT\0"
- "\0"
- /* _mesa_function_pool[23147]: GetColorTableParameteriv (offset 345) */
- "iip\0"
- "glGetColorTableParameteriv\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[23239]: ProgramEnvParameter4dvARB (will be remapped) */
- "iip\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramParameter4dvNV\0"
- "\0"
- /* _mesa_function_pool[23296]: ShadeModel (offset 177) */
- "i\0"
- "glShadeModel\0"
- "\0"
- /* _mesa_function_pool[23312]: VertexAttribs2fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2fvNV\0"
- "\0"
- /* _mesa_function_pool[23338]: Rectiv (offset 91) */
- "pp\0"
- "glRectiv\0"
- "\0"
- /* _mesa_function_pool[23351]: UseProgramObjectARB (will be remapped) */
- "i\0"
- "glUseProgram\0"
- "glUseProgramObjectARB\0"
- "\0"
- /* _mesa_function_pool[23389]: GetMapParameterfvNV (dynamic) */
- "iip\0"
- "glGetMapParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[23416]: EndConditionalRenderNV (will be remapped) */
- "\0"
- "glEndConditionalRenderNV\0"
- "\0"
- /* _mesa_function_pool[23443]: PassTexCoordATI (will be remapped) */
- "iii\0"
- "glPassTexCoordATI\0"
- "\0"
- /* _mesa_function_pool[23466]: DeleteProgram (will be remapped) */
- "i\0"
- "glDeleteProgram\0"
- "\0"
- /* _mesa_function_pool[23485]: Tangent3ivEXT (dynamic) */
- "p\0"
- "glTangent3ivEXT\0"
- "\0"
- /* _mesa_function_pool[23504]: Tangent3dEXT (dynamic) */
- "ddd\0"
- "glTangent3dEXT\0"
- "\0"
- /* _mesa_function_pool[23524]: SecondaryColor3dvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3dvEXT\0"
- "\0"
- /* _mesa_function_pool[23570]: Vertex2fv (offset 129) */
- "p\0"
- "glVertex2fv\0"
- "\0"
- /* _mesa_function_pool[23585]: MultiDrawArraysEXT (will be remapped) */
- "ippi\0"
- "glMultiDrawArrays\0"
- "glMultiDrawArraysEXT\0"
- "\0"
- /* _mesa_function_pool[23630]: BindRenderbufferEXT (will be remapped) */
- "ii\0"
- "glBindRenderbuffer\0"
- "glBindRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[23675]: MultiTexCoord4dARB (offset 400) */
- "idddd\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dARB\0"
- "\0"
- /* _mesa_function_pool[23721]: FramebufferTextureFaceARB (will be remapped) */
- "iiiii\0"
- "glFramebufferTextureFaceARB\0"
- "\0"
- /* _mesa_function_pool[23756]: Vertex3sv (offset 141) */
- "p\0"
- "glVertex3sv\0"
- "\0"
- /* _mesa_function_pool[23771]: SecondaryColor3usEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usEXT\0"
- "\0"
- /* _mesa_function_pool[23819]: ProgramLocalParameter4fvARB (will be remapped) */
- "iip\0"
- "glProgramLocalParameter4fvARB\0"
- "\0"
- /* _mesa_function_pool[23854]: DeleteProgramsNV (will be remapped) */
- "ip\0"
- "glDeleteProgramsARB\0"
- "glDeleteProgramsNV\0"
- "\0"
- /* _mesa_function_pool[23897]: EvalMesh1 (offset 236) */
- "iii\0"
- "glEvalMesh1\0"
- "\0"
- /* _mesa_function_pool[23914]: PauseTransformFeedback (will be remapped) */
- "\0"
- "glPauseTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[23941]: MultiTexCoord1sARB (offset 382) */
- "ii\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sARB\0"
- "\0"
- /* _mesa_function_pool[23984]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
- "iffffff\0"
- "glReplacementCodeuiColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[24031]: GetVertexAttribPointervNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glGetVertexAttribPointervNV\0"
- "\0"
- /* _mesa_function_pool[24119]: VertexAttribs1fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1fvNV\0"
- "\0"
- /* _mesa_function_pool[24145]: MultiTexCoord1dvARB (offset 377) */
- "ip\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1dvARB\0"
- "\0"
- /* _mesa_function_pool[24190]: Uniform2iARB (will be remapped) */
- "iii\0"
- "glUniform2i\0"
- "glUniform2iARB\0"
- "\0"
- /* _mesa_function_pool[24222]: Vertex2iv (offset 131) */
- "p\0"
- "glVertex2iv\0"
- "\0"
- /* _mesa_function_pool[24237]: GetProgramStringNV (will be remapped) */
- "iip\0"
- "glGetProgramStringNV\0"
- "\0"
- /* _mesa_function_pool[24263]: ColorPointerEXT (will be remapped) */
- "iiiip\0"
- "glColorPointerEXT\0"
- "\0"
- /* _mesa_function_pool[24288]: LineWidth (offset 168) */
- "f\0"
- "glLineWidth\0"
- "\0"
- /* _mesa_function_pool[24303]: MapBufferARB (will be remapped) */
- "ii\0"
- "glMapBuffer\0"
- "glMapBufferARB\0"
- "\0"
- /* _mesa_function_pool[24334]: MultiDrawElementsBaseVertex (will be remapped) */
- "ipipip\0"
- "glMultiDrawElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[24372]: Binormal3svEXT (dynamic) */
- "p\0"
- "glBinormal3svEXT\0"
- "\0"
- /* _mesa_function_pool[24392]: ApplyTextureEXT (dynamic) */
- "i\0"
- "glApplyTextureEXT\0"
- "\0"
- /* _mesa_function_pool[24413]: TexGendv (offset 189) */
- "iip\0"
- "glTexGendv\0"
- "\0"
- /* _mesa_function_pool[24429]: EnableIndexedEXT (will be remapped) */
- "ii\0"
- "glEnableIndexedEXT\0"
- "\0"
- /* _mesa_function_pool[24452]: TextureMaterialEXT (dynamic) */
- "ii\0"
- "glTextureMaterialEXT\0"
- "\0"
- /* _mesa_function_pool[24477]: TextureLightEXT (dynamic) */
- "i\0"
- "glTextureLightEXT\0"
- "\0"
- /* _mesa_function_pool[24498]: ResetMinmax (offset 370) */
- "i\0"
- "glResetMinmax\0"
- "glResetMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[24532]: SpriteParameterfSGIX (dynamic) */
- "if\0"
- "glSpriteParameterfSGIX\0"
- "\0"
- /* _mesa_function_pool[24559]: EnableClientState (offset 313) */
- "i\0"
- "glEnableClientState\0"
- "\0"
- /* _mesa_function_pool[24582]: VertexAttrib4sNV (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4sNV\0"
- "\0"
- /* _mesa_function_pool[24608]: GetConvolutionParameterfv (offset 357) */
- "iip\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[24672]: VertexAttribs4dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4dvNV\0"
- "\0"
- /* _mesa_function_pool[24698]: VertexAttrib4dARB (will be remapped) */
- "idddd\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dARB\0"
- "\0"
- /* _mesa_function_pool[24742]: GetTexBumpParameterfvATI (will be remapped) */
- "ip\0"
- "glGetTexBumpParameterfvATI\0"
- "\0"
- /* _mesa_function_pool[24773]: ProgramNamedParameter4dNV (will be remapped) */
- "iipdddd\0"
- "glProgramNamedParameter4dNV\0"
- "\0"
- /* _mesa_function_pool[24810]: GetMaterialfv (offset 269) */
- "iip\0"
- "glGetMaterialfv\0"
- "\0"
- /* _mesa_function_pool[24831]: VertexWeightfEXT (dynamic) */
- "f\0"
- "glVertexWeightfEXT\0"
- "\0"
- /* _mesa_function_pool[24853]: Binormal3fEXT (dynamic) */
- "fff\0"
- "glBinormal3fEXT\0"
- "\0"
- /* _mesa_function_pool[24874]: CallList (offset 2) */
- "i\0"
- "glCallList\0"
- "\0"
- /* _mesa_function_pool[24888]: Materialfv (offset 170) */
- "iip\0"
- "glMaterialfv\0"
- "\0"
- /* _mesa_function_pool[24906]: TexCoord3fv (offset 113) */
- "p\0"
- "glTexCoord3fv\0"
- "\0"
- /* _mesa_function_pool[24923]: FogCoordfvEXT (will be remapped) */
- "p\0"
- "glFogCoordfv\0"
- "glFogCoordfvEXT\0"
- "\0"
- /* _mesa_function_pool[24955]: MultiTexCoord1ivARB (offset 381) */
- "ip\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1ivARB\0"
- "\0"
- /* _mesa_function_pool[25000]: SecondaryColor3ubEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubEXT\0"
- "\0"
- /* _mesa_function_pool[25048]: MultiTexCoord2ivARB (offset 389) */
- "ip\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2ivARB\0"
- "\0"
- /* _mesa_function_pool[25093]: FogFuncSGIS (dynamic) */
- "ip\0"
- "glFogFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[25111]: CopyTexSubImage2D (offset 326) */
- "iiiiiiii\0"
- "glCopyTexSubImage2D\0"
- "glCopyTexSubImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[25164]: GetObjectParameterivARB (will be remapped) */
- "iip\0"
- "glGetObjectParameterivARB\0"
- "\0"
- /* _mesa_function_pool[25195]: Color3iv (offset 16) */
- "p\0"
- "glColor3iv\0"
- "\0"
- /* _mesa_function_pool[25209]: TexCoord4fVertex4fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord4fVertex4fSUN\0"
- "\0"
- /* _mesa_function_pool[25243]: DrawElements (offset 311) */
- "iiip\0"
- "glDrawElements\0"
- "\0"
- /* _mesa_function_pool[25264]: BindVertexArrayAPPLE (will be remapped) */
- "i\0"
- "glBindVertexArrayAPPLE\0"
- "\0"
- /* _mesa_function_pool[25290]: GetProgramLocalParameterdvARB (will be remapped) */
- "iip\0"
- "glGetProgramLocalParameterdvARB\0"
- "\0"
- /* _mesa_function_pool[25327]: GetHistogramParameteriv (offset 363) */
- "iip\0"
- "glGetHistogramParameteriv\0"
- "glGetHistogramParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[25387]: MultiTexCoord1iARB (offset 380) */
- "ii\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iARB\0"
- "\0"
- /* _mesa_function_pool[25430]: GetConvolutionFilter (offset 356) */
- "iiip\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionFilterEXT\0"
- "\0"
- /* _mesa_function_pool[25485]: GetProgramivARB (will be remapped) */
- "iip\0"
- "glGetProgramivARB\0"
- "\0"
- /* _mesa_function_pool[25508]: BlendFuncSeparateEXT (will be remapped) */
- "iiii\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateEXT\0"
- "glBlendFuncSeparateINGR\0"
- "\0"
- /* _mesa_function_pool[25581]: MapBufferRange (will be remapped) */
- "iiii\0"
- "glMapBufferRange\0"
- "\0"
- /* _mesa_function_pool[25604]: ProgramParameters4dvNV (will be remapped) */
- "iiip\0"
- "glProgramParameters4dvNV\0"
- "\0"
- /* _mesa_function_pool[25635]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[25672]: EvalPoint2 (offset 239) */
- "ii\0"
- "glEvalPoint2\0"
- "\0"
- /* _mesa_function_pool[25689]: EvalPoint1 (offset 237) */
- "i\0"
- "glEvalPoint1\0"
- "\0"
- /* _mesa_function_pool[25705]: Binormal3dvEXT (dynamic) */
- "p\0"
- "glBinormal3dvEXT\0"
- "\0"
- /* _mesa_function_pool[25725]: PopMatrix (offset 297) */
- "\0"
- "glPopMatrix\0"
- "\0"
- /* _mesa_function_pool[25739]: FinishFenceNV (will be remapped) */
- "i\0"
- "glFinishFenceNV\0"
- "\0"
- /* _mesa_function_pool[25758]: GetFogFuncSGIS (dynamic) */
- "p\0"
- "glGetFogFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[25778]: GetUniformLocationARB (will be remapped) */
- "ip\0"
- "glGetUniformLocation\0"
- "glGetUniformLocationARB\0"
- "\0"
- /* _mesa_function_pool[25827]: SecondaryColor3fEXT (will be remapped) */
- "fff\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fEXT\0"
- "\0"
- /* _mesa_function_pool[25873]: GetTexGeniv (offset 280) */
- "iip\0"
- "glGetTexGeniv\0"
- "\0"
- /* _mesa_function_pool[25892]: CombinerInputNV (will be remapped) */
- "iiiiii\0"
- "glCombinerInputNV\0"
- "\0"
- /* _mesa_function_pool[25918]: VertexAttrib3sARB (will be remapped) */
- "iiii\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sARB\0"
- "\0"
- /* _mesa_function_pool[25961]: IsTransformFeedback (will be remapped) */
- "i\0"
- "glIsTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[25986]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[26031]: Map2d (offset 222) */
- "iddiiddiip\0"
- "glMap2d\0"
- "\0"
- /* _mesa_function_pool[26051]: Map2f (offset 223) */
- "iffiiffiip\0"
- "glMap2f\0"
- "\0"
- /* _mesa_function_pool[26071]: ProgramStringARB (will be remapped) */
- "iiip\0"
- "glProgramStringARB\0"
- "\0"
- /* _mesa_function_pool[26096]: Vertex4s (offset 148) */
- "iiii\0"
- "glVertex4s\0"
- "\0"
- /* _mesa_function_pool[26113]: TexCoord4fVertex4fvSUN (dynamic) */
- "pp\0"
- "glTexCoord4fVertex4fvSUN\0"
- "\0"
- /* _mesa_function_pool[26142]: FragmentLightModelivSGIX (dynamic) */
- "ip\0"
- "glFragmentLightModelivSGIX\0"
- "\0"
- /* _mesa_function_pool[26173]: VertexAttrib1fNV (will be remapped) */
- "if\0"
- "glVertexAttrib1fNV\0"
- "\0"
- /* _mesa_function_pool[26196]: Vertex4f (offset 144) */
- "ffff\0"
- "glVertex4f\0"
- "\0"
- /* _mesa_function_pool[26213]: EvalCoord1d (offset 228) */
- "d\0"
- "glEvalCoord1d\0"
- "\0"
- /* _mesa_function_pool[26230]: Vertex4d (offset 142) */
- "dddd\0"
- "glVertex4d\0"
- "\0"
- /* _mesa_function_pool[26247]: RasterPos4dv (offset 79) */
- "p\0"
- "glRasterPos4dv\0"
- "\0"
- /* _mesa_function_pool[26265]: FragmentLightfSGIX (dynamic) */
- "iif\0"
- "glFragmentLightfSGIX\0"
- "\0"
- /* _mesa_function_pool[26291]: GetCompressedTexImageARB (will be remapped) */
- "iip\0"
- "glGetCompressedTexImage\0"
- "glGetCompressedTexImageARB\0"
- "\0"
- /* _mesa_function_pool[26347]: GetTexGenfv (offset 279) */
- "iip\0"
- "glGetTexGenfv\0"
- "\0"
- /* _mesa_function_pool[26366]: Vertex4i (offset 146) */
- "iiii\0"
- "glVertex4i\0"
- "\0"
- /* _mesa_function_pool[26383]: VertexWeightPointerEXT (dynamic) */
- "iiip\0"
- "glVertexWeightPointerEXT\0"
- "\0"
- /* _mesa_function_pool[26414]: GetHistogram (offset 361) */
- "iiiip\0"
- "glGetHistogram\0"
- "glGetHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[26454]: ActiveStencilFaceEXT (will be remapped) */
- "i\0"
- "glActiveStencilFaceEXT\0"
- "\0"
- /* _mesa_function_pool[26480]: StencilFuncSeparateATI (will be remapped) */
- "iiii\0"
- "glStencilFuncSeparateATI\0"
- "\0"
- /* _mesa_function_pool[26511]: Materialf (offset 169) */
- "iif\0"
- "glMaterialf\0"
- "\0"
- /* _mesa_function_pool[26528]: GetShaderSourceARB (will be remapped) */
- "iipp\0"
- "glGetShaderSource\0"
- "glGetShaderSourceARB\0"
- "\0"
- /* _mesa_function_pool[26573]: IglooInterfaceSGIX (dynamic) */
- "ip\0"
- "glIglooInterfaceSGIX\0"
- "\0"
- /* _mesa_function_pool[26598]: Materiali (offset 171) */
- "iii\0"
- "glMateriali\0"
- "\0"
- /* _mesa_function_pool[26615]: VertexAttrib4dNV (will be remapped) */
- "idddd\0"
- "glVertexAttrib4dNV\0"
- "\0"
- /* _mesa_function_pool[26641]: MultiModeDrawElementsIBM (will be remapped) */
- "ppipii\0"
- "glMultiModeDrawElementsIBM\0"
- "\0"
- /* _mesa_function_pool[26676]: Indexsv (offset 51) */
- "p\0"
- "glIndexsv\0"
- "\0"
- /* _mesa_function_pool[26689]: MultiTexCoord4svARB (offset 407) */
- "ip\0"
- "glMultiTexCoord4sv\0"
- "glMultiTexCoord4svARB\0"
- "\0"
- /* _mesa_function_pool[26734]: LightModelfv (offset 164) */
- "ip\0"
- "glLightModelfv\0"
- "\0"
- /* _mesa_function_pool[26753]: TexCoord2dv (offset 103) */
- "p\0"
- "glTexCoord2dv\0"
- "\0"
- /* _mesa_function_pool[26770]: GenQueriesARB (will be remapped) */
- "ip\0"
- "glGenQueries\0"
- "glGenQueriesARB\0"
- "\0"
- /* _mesa_function_pool[26803]: EvalCoord1dv (offset 229) */
- "p\0"
- "glEvalCoord1dv\0"
- "\0"
- /* _mesa_function_pool[26821]: ReplacementCodeuiVertex3fSUN (dynamic) */
- "ifff\0"
- "glReplacementCodeuiVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[26858]: Translated (offset 303) */
- "ddd\0"
- "glTranslated\0"
- "\0"
- /* _mesa_function_pool[26876]: Translatef (offset 304) */
- "fff\0"
- "glTranslatef\0"
- "\0"
- /* _mesa_function_pool[26894]: StencilMask (offset 209) */
- "i\0"
- "glStencilMask\0"
- "\0"
- /* _mesa_function_pool[26911]: Tangent3iEXT (dynamic) */
- "iii\0"
- "glTangent3iEXT\0"
- "\0"
- /* _mesa_function_pool[26931]: GetLightiv (offset 265) */
- "iip\0"
- "glGetLightiv\0"
- "\0"
- /* _mesa_function_pool[26949]: DrawMeshArraysSUN (dynamic) */
- "iiii\0"
- "glDrawMeshArraysSUN\0"
- "\0"
- /* _mesa_function_pool[26975]: IsList (offset 287) */
- "i\0"
- "glIsList\0"
- "\0"
- /* _mesa_function_pool[26987]: IsSync (will be remapped) */
- "i\0"
- "glIsSync\0"
- "\0"
- /* _mesa_function_pool[26999]: RenderMode (offset 196) */
- "i\0"
- "glRenderMode\0"
- "\0"
- /* _mesa_function_pool[27015]: GetMapControlPointsNV (dynamic) */
- "iiiiiip\0"
- "glGetMapControlPointsNV\0"
- "\0"
- /* _mesa_function_pool[27048]: DrawBuffersARB (will be remapped) */
- "ip\0"
- "glDrawBuffers\0"
- "glDrawBuffersARB\0"
- "glDrawBuffersATI\0"
- "\0"
- /* _mesa_function_pool[27100]: ProgramLocalParameter4fARB (will be remapped) */
- "iiffff\0"
- "glProgramLocalParameter4fARB\0"
- "\0"
- /* _mesa_function_pool[27137]: SpriteParameterivSGIX (dynamic) */
- "ip\0"
- "glSpriteParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[27165]: ProvokingVertexEXT (will be remapped) */
- "i\0"
- "glProvokingVertexEXT\0"
- "glProvokingVertex\0"
- "\0"
- /* _mesa_function_pool[27207]: MultiTexCoord1fARB (offset 378) */
- "if\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fARB\0"
- "\0"
- /* _mesa_function_pool[27250]: LoadName (offset 198) */
- "i\0"
- "glLoadName\0"
- "\0"
- /* _mesa_function_pool[27264]: VertexAttribs4ubvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4ubvNV\0"
- "\0"
- /* _mesa_function_pool[27291]: WeightsvARB (dynamic) */
- "ip\0"
- "glWeightsvARB\0"
- "\0"
- /* _mesa_function_pool[27309]: Uniform1fvARB (will be remapped) */
- "iip\0"
- "glUniform1fv\0"
- "glUniform1fvARB\0"
- "\0"
- /* _mesa_function_pool[27343]: CopyTexSubImage1D (offset 325) */
- "iiiiii\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[27394]: CullFace (offset 152) */
- "i\0"
- "glCullFace\0"
- "\0"
- /* _mesa_function_pool[27408]: BindTexture (offset 307) */
- "ii\0"
- "glBindTexture\0"
- "glBindTextureEXT\0"
- "\0"
- /* _mesa_function_pool[27443]: BeginFragmentShaderATI (will be remapped) */
- "\0"
- "glBeginFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[27470]: MultiTexCoord4fARB (offset 402) */
- "iffff\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fARB\0"
- "\0"
- /* _mesa_function_pool[27516]: VertexAttribs3svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3svNV\0"
- "\0"
- /* _mesa_function_pool[27542]: StencilFunc (offset 243) */
- "iii\0"
- "glStencilFunc\0"
- "\0"
- /* _mesa_function_pool[27561]: CopyPixels (offset 255) */
- "iiiii\0"
- "glCopyPixels\0"
- "\0"
- /* _mesa_function_pool[27581]: Rectsv (offset 93) */
- "pp\0"
- "glRectsv\0"
- "\0"
- /* _mesa_function_pool[27594]: ReplacementCodeuivSUN (dynamic) */
- "p\0"
- "glReplacementCodeuivSUN\0"
- "\0"
- /* _mesa_function_pool[27621]: EnableVertexAttribArrayARB (will be remapped) */
- "i\0"
- "glEnableVertexAttribArray\0"
- "glEnableVertexAttribArrayARB\0"
- "\0"
- /* _mesa_function_pool[27679]: NormalPointervINTEL (dynamic) */
- "ip\0"
- "glNormalPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[27705]: CopyConvolutionFilter2D (offset 355) */
- "iiiiii\0"
- "glCopyConvolutionFilter2D\0"
- "glCopyConvolutionFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[27768]: WindowPos3ivMESA (will be remapped) */
- "p\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3ivMESA\0"
- "\0"
- /* _mesa_function_pool[27823]: CopyBufferSubData (will be remapped) */
- "iiiii\0"
- "glCopyBufferSubData\0"
- "\0"
- /* _mesa_function_pool[27850]: NormalPointer (offset 318) */
- "iip\0"
- "glNormalPointer\0"
- "\0"
- /* _mesa_function_pool[27871]: TexParameterfv (offset 179) */
- "iip\0"
- "glTexParameterfv\0"
- "\0"
- /* _mesa_function_pool[27893]: IsBufferARB (will be remapped) */
- "i\0"
- "glIsBuffer\0"
- "glIsBufferARB\0"
- "\0"
- /* _mesa_function_pool[27921]: WindowPos4iMESA (will be remapped) */
- "iiii\0"
- "glWindowPos4iMESA\0"
- "\0"
- /* _mesa_function_pool[27945]: VertexAttrib4uivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4uivARB\0"
- "\0"
- /* _mesa_function_pool[27990]: Tangent3bvEXT (dynamic) */
- "p\0"
- "glTangent3bvEXT\0"
- "\0"
- /* _mesa_function_pool[28009]: UniformMatrix3x4fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix3x4fv\0"
- "\0"
- /* _mesa_function_pool[28036]: ClipPlane (offset 150) */
- "ip\0"
- "glClipPlane\0"
- "\0"
- /* _mesa_function_pool[28052]: Recti (offset 90) */
- "iiii\0"
- "glRecti\0"
- "\0"
- /* _mesa_function_pool[28066]: DrawRangeElementsBaseVertex (will be remapped) */
- "iiiiipi\0"
- "glDrawRangeElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[28105]: TexCoordPointervINTEL (dynamic) */
- "iip\0"
- "glTexCoordPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[28134]: DeleteBuffersARB (will be remapped) */
- "ip\0"
- "glDeleteBuffers\0"
- "glDeleteBuffersARB\0"
- "\0"
- /* _mesa_function_pool[28173]: PixelTransformParameterfvEXT (dynamic) */
- "iip\0"
- "glPixelTransformParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[28209]: WindowPos4fvMESA (will be remapped) */
- "p\0"
- "glWindowPos4fvMESA\0"
- "\0"
- /* _mesa_function_pool[28231]: GetPixelMapuiv (offset 272) */
- "ip\0"
- "glGetPixelMapuiv\0"
- "\0"
- /* _mesa_function_pool[28252]: Rectf (offset 88) */
- "ffff\0"
- "glRectf\0"
- "\0"
- /* _mesa_function_pool[28266]: VertexAttrib1sNV (will be remapped) */
- "ii\0"
- "glVertexAttrib1sNV\0"
- "\0"
- /* _mesa_function_pool[28289]: Indexfv (offset 47) */
- "p\0"
- "glIndexfv\0"
- "\0"
- /* _mesa_function_pool[28302]: SecondaryColor3svEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3svEXT\0"
- "\0"
- /* _mesa_function_pool[28348]: LoadTransposeMatrixfARB (will be remapped) */
- "p\0"
- "glLoadTransposeMatrixf\0"
- "glLoadTransposeMatrixfARB\0"
- "\0"
- /* _mesa_function_pool[28400]: GetPointerv (offset 329) */
- "ip\0"
- "glGetPointerv\0"
- "glGetPointervEXT\0"
- "\0"
- /* _mesa_function_pool[28435]: Tangent3bEXT (dynamic) */
- "iii\0"
- "glTangent3bEXT\0"
- "\0"
- /* _mesa_function_pool[28455]: CombinerParameterfNV (will be remapped) */
- "if\0"
- "glCombinerParameterfNV\0"
- "\0"
- /* _mesa_function_pool[28482]: IndexMask (offset 212) */
- "i\0"
- "glIndexMask\0"
- "\0"
- /* _mesa_function_pool[28497]: BindProgramNV (will be remapped) */
- "ii\0"
- "glBindProgramARB\0"
- "glBindProgramNV\0"
- "\0"
- /* _mesa_function_pool[28534]: VertexAttrib4svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4svARB\0"
- "\0"
- /* _mesa_function_pool[28577]: GetFloatv (offset 262) */
- "ip\0"
- "glGetFloatv\0"
- "\0"
- /* _mesa_function_pool[28593]: CreateDebugObjectMESA (dynamic) */
- "\0"
- "glCreateDebugObjectMESA\0"
- "\0"
- /* _mesa_function_pool[28619]: GetShaderiv (will be remapped) */
- "iip\0"
- "glGetShaderiv\0"
- "\0"
- /* _mesa_function_pool[28638]: ClientWaitSync (will be remapped) */
- "iii\0"
- "glClientWaitSync\0"
- "\0"
- /* _mesa_function_pool[28660]: TexCoord4s (offset 124) */
- "iiii\0"
- "glTexCoord4s\0"
- "\0"
- /* _mesa_function_pool[28679]: TexCoord3sv (offset 117) */
- "p\0"
- "glTexCoord3sv\0"
- "\0"
- /* _mesa_function_pool[28696]: BindFragmentShaderATI (will be remapped) */
- "i\0"
- "glBindFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[28723]: PopAttrib (offset 218) */
- "\0"
- "glPopAttrib\0"
- "\0"
- /* _mesa_function_pool[28737]: Fogfv (offset 154) */
- "ip\0"
- "glFogfv\0"
- "\0"
- /* _mesa_function_pool[28749]: UnmapBufferARB (will be remapped) */
- "i\0"
- "glUnmapBuffer\0"
- "glUnmapBufferARB\0"
- "\0"
- /* _mesa_function_pool[28783]: InitNames (offset 197) */
- "\0"
- "glInitNames\0"
- "\0"
- /* _mesa_function_pool[28797]: Normal3sv (offset 61) */
- "p\0"
- "glNormal3sv\0"
- "\0"
- /* _mesa_function_pool[28812]: Minmax (offset 368) */
- "iii\0"
- "glMinmax\0"
- "glMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[28838]: TexCoord4d (offset 118) */
- "dddd\0"
- "glTexCoord4d\0"
- "\0"
- /* _mesa_function_pool[28857]: DeformationMap3dSGIX (dynamic) */
- "iddiiddiiddiip\0"
- "glDeformationMap3dSGIX\0"
- "\0"
- /* _mesa_function_pool[28896]: TexCoord4f (offset 120) */
- "ffff\0"
- "glTexCoord4f\0"
- "\0"
- /* _mesa_function_pool[28915]: FogCoorddvEXT (will be remapped) */
- "p\0"
- "glFogCoorddv\0"
- "glFogCoorddvEXT\0"
- "\0"
- /* _mesa_function_pool[28947]: FinishTextureSUNX (dynamic) */
- "\0"
- "glFinishTextureSUNX\0"
- "\0"
- /* _mesa_function_pool[28969]: GetFragmentLightfvSGIX (dynamic) */
- "iip\0"
- "glGetFragmentLightfvSGIX\0"
- "\0"
- /* _mesa_function_pool[28999]: Binormal3fvEXT (dynamic) */
- "p\0"
- "glBinormal3fvEXT\0"
- "\0"
- /* _mesa_function_pool[29019]: GetBooleanv (offset 258) */
- "ip\0"
- "glGetBooleanv\0"
- "\0"
- /* _mesa_function_pool[29037]: ColorFragmentOp3ATI (will be remapped) */
- "iiiiiiiiiiiii\0"
- "glColorFragmentOp3ATI\0"
- "\0"
- /* _mesa_function_pool[29074]: Hint (offset 158) */
- "ii\0"
- "glHint\0"
- "\0"
- /* _mesa_function_pool[29085]: Color4dv (offset 28) */
- "p\0"
- "glColor4dv\0"
- "\0"
- /* _mesa_function_pool[29099]: VertexAttrib2svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib2svARB\0"
- "\0"
- /* _mesa_function_pool[29142]: AreProgramsResidentNV (will be remapped) */
- "ipp\0"
- "glAreProgramsResidentNV\0"
- "\0"
- /* _mesa_function_pool[29171]: WindowPos3svMESA (will be remapped) */
- "p\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glWindowPos3svMESA\0"
- "\0"
- /* _mesa_function_pool[29226]: CopyColorSubTable (offset 347) */
- "iiiii\0"
- "glCopyColorSubTable\0"
- "glCopyColorSubTableEXT\0"
- "\0"
- /* _mesa_function_pool[29276]: WeightdvARB (dynamic) */
- "ip\0"
- "glWeightdvARB\0"
- "\0"
- /* _mesa_function_pool[29294]: DeleteRenderbuffersEXT (will be remapped) */
- "ip\0"
- "glDeleteRenderbuffers\0"
- "glDeleteRenderbuffersEXT\0"
- "\0"
- /* _mesa_function_pool[29345]: VertexAttrib4NubvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4NubvARB\0"
- "\0"
- /* _mesa_function_pool[29392]: VertexAttrib3dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3dvNV\0"
- "\0"
- /* _mesa_function_pool[29416]: GetObjectParameterfvARB (will be remapped) */
- "iip\0"
- "glGetObjectParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[29447]: Vertex4iv (offset 147) */
- "p\0"
- "glVertex4iv\0"
- "\0"
- /* _mesa_function_pool[29462]: GetProgramEnvParameterdvARB (will be remapped) */
- "iip\0"
- "glGetProgramEnvParameterdvARB\0"
- "\0"
- /* _mesa_function_pool[29497]: TexCoord4dv (offset 119) */
- "p\0"
- "glTexCoord4dv\0"
- "\0"
- /* _mesa_function_pool[29514]: LockArraysEXT (will be remapped) */
- "ii\0"
- "glLockArraysEXT\0"
- "\0"
- /* _mesa_function_pool[29534]: Begin (offset 7) */
- "i\0"
- "glBegin\0"
- "\0"
- /* _mesa_function_pool[29545]: LightModeli (offset 165) */
- "ii\0"
- "glLightModeli\0"
- "\0"
- /* _mesa_function_pool[29563]: Rectfv (offset 89) */
- "pp\0"
- "glRectfv\0"
- "\0"
- /* _mesa_function_pool[29576]: LightModelf (offset 163) */
- "if\0"
- "glLightModelf\0"
- "\0"
- /* _mesa_function_pool[29594]: GetTexParameterfv (offset 282) */
- "iip\0"
- "glGetTexParameterfv\0"
- "\0"
- /* _mesa_function_pool[29619]: GetLightfv (offset 264) */
- "iip\0"
- "glGetLightfv\0"
- "\0"
- /* _mesa_function_pool[29637]: PixelTransformParameterivEXT (dynamic) */
- "iip\0"
- "glPixelTransformParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[29673]: BinormalPointerEXT (dynamic) */
- "iip\0"
- "glBinormalPointerEXT\0"
- "\0"
- /* _mesa_function_pool[29699]: VertexAttrib1dNV (will be remapped) */
- "id\0"
- "glVertexAttrib1dNV\0"
- "\0"
- /* _mesa_function_pool[29722]: GetCombinerInputParameterivNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[29761]: Disable (offset 214) */
- "i\0"
- "glDisable\0"
- "\0"
- /* _mesa_function_pool[29774]: MultiTexCoord2fvARB (offset 387) */
- "ip\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2fvARB\0"
- "\0"
- /* _mesa_function_pool[29819]: GetRenderbufferParameterivEXT (will be remapped) */
- "iip\0"
- "glGetRenderbufferParameteriv\0"
- "glGetRenderbufferParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[29885]: CombinerParameterivNV (will be remapped) */
- "ip\0"
- "glCombinerParameterivNV\0"
- "\0"
- /* _mesa_function_pool[29913]: GenFragmentShadersATI (will be remapped) */
- "i\0"
- "glGenFragmentShadersATI\0"
- "\0"
- /* _mesa_function_pool[29940]: DrawArrays (offset 310) */
- "iii\0"
- "glDrawArrays\0"
- "glDrawArraysEXT\0"
- "\0"
- /* _mesa_function_pool[29974]: WeightuivARB (dynamic) */
- "ip\0"
- "glWeightuivARB\0"
- "\0"
- /* _mesa_function_pool[29993]: VertexAttrib2sARB (will be remapped) */
- "iii\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sARB\0"
- "\0"
- /* _mesa_function_pool[30035]: ColorMask (offset 210) */
- "iiii\0"
- "glColorMask\0"
- "\0"
- /* _mesa_function_pool[30053]: GenAsyncMarkersSGIX (dynamic) */
- "i\0"
- "glGenAsyncMarkersSGIX\0"
- "\0"
- /* _mesa_function_pool[30078]: Tangent3svEXT (dynamic) */
- "p\0"
- "glTangent3svEXT\0"
- "\0"
- /* _mesa_function_pool[30097]: GetListParameterivSGIX (dynamic) */
- "iip\0"
- "glGetListParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[30127]: BindBufferARB (will be remapped) */
- "ii\0"
- "glBindBuffer\0"
- "glBindBufferARB\0"
- "\0"
- /* _mesa_function_pool[30160]: GetInfoLogARB (will be remapped) */
- "iipp\0"
- "glGetInfoLogARB\0"
- "\0"
- /* _mesa_function_pool[30182]: RasterPos4iv (offset 83) */
- "p\0"
- "glRasterPos4iv\0"
- "\0"
- /* _mesa_function_pool[30200]: Enable (offset 215) */
- "i\0"
- "glEnable\0"
- "\0"
- /* _mesa_function_pool[30212]: LineStipple (offset 167) */
- "ii\0"
- "glLineStipple\0"
- "\0"
- /* _mesa_function_pool[30230]: VertexAttribs4svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4svNV\0"
- "\0"
- /* _mesa_function_pool[30256]: EdgeFlagPointerListIBM (dynamic) */
- "ipi\0"
- "glEdgeFlagPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[30286]: UniformMatrix3x2fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix3x2fv\0"
- "\0"
- /* _mesa_function_pool[30313]: GetMinmaxParameterfv (offset 365) */
- "iip\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[30367]: VertexAttrib1fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1fvARB\0"
- "\0"
- /* _mesa_function_pool[30410]: GenBuffersARB (will be remapped) */
- "ip\0"
- "glGenBuffers\0"
- "glGenBuffersARB\0"
- "\0"
- /* _mesa_function_pool[30443]: VertexAttribs1svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1svNV\0"
- "\0"
- /* _mesa_function_pool[30469]: Vertex3fv (offset 137) */
- "p\0"
- "glVertex3fv\0"
- "\0"
- /* _mesa_function_pool[30484]: GetTexBumpParameterivATI (will be remapped) */
- "ip\0"
- "glGetTexBumpParameterivATI\0"
- "\0"
- /* _mesa_function_pool[30515]: Binormal3bEXT (dynamic) */
- "iii\0"
- "glBinormal3bEXT\0"
- "\0"
- /* _mesa_function_pool[30536]: FragmentMaterialivSGIX (dynamic) */
- "iip\0"
- "glFragmentMaterialivSGIX\0"
- "\0"
- /* _mesa_function_pool[30566]: IsRenderbufferEXT (will be remapped) */
- "i\0"
- "glIsRenderbuffer\0"
- "glIsRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[30606]: GenProgramsNV (will be remapped) */
- "ip\0"
- "glGenProgramsARB\0"
- "glGenProgramsNV\0"
- "\0"
- /* _mesa_function_pool[30643]: VertexAttrib4dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4dvNV\0"
- "\0"
- /* _mesa_function_pool[30667]: EndFragmentShaderATI (will be remapped) */
- "\0"
- "glEndFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[30692]: Binormal3iEXT (dynamic) */
- "iii\0"
- "glBinormal3iEXT\0"
- "\0"
- /* _mesa_function_pool[30713]: WindowPos2fMESA (will be remapped) */
- "ff\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fMESA\0"
- "\0"
- ;
-
-/* these functions need to be remapped */
-static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
- { 1461, AttachShader_remap_index },
- { 8995, CreateProgram_remap_index },
- { 21153, CreateShader_remap_index },
- { 23466, DeleteProgram_remap_index },
- { 16937, DeleteShader_remap_index },
- { 21599, DetachShader_remap_index },
- { 16461, GetAttachedShaders_remap_index },
- { 4275, GetProgramInfoLog_remap_index },
- { 361, GetProgramiv_remap_index },
- { 5721, GetShaderInfoLog_remap_index },
- { 28619, GetShaderiv_remap_index },
- { 12198, IsProgram_remap_index },
- { 11197, IsShader_remap_index },
- { 9099, StencilFuncSeparate_remap_index },
- { 3487, StencilMaskSeparate_remap_index },
- { 6803, StencilOpSeparate_remap_index },
- { 20478, UniformMatrix2x3fv_remap_index },
- { 2615, UniformMatrix2x4fv_remap_index },
- { 30286, UniformMatrix3x2fv_remap_index },
- { 28009, UniformMatrix3x4fv_remap_index },
- { 14961, UniformMatrix4x2fv_remap_index },
- { 2937, UniformMatrix4x3fv_remap_index },
- { 14622, DrawArraysInstanced_remap_index },
- { 15725, DrawElementsInstanced_remap_index },
- { 9013, LoadTransposeMatrixdARB_remap_index },
- { 28348, LoadTransposeMatrixfARB_remap_index },
- { 4904, MultTransposeMatrixdARB_remap_index },
- { 21786, MultTransposeMatrixfARB_remap_index },
- { 172, SampleCoverageARB_remap_index },
- { 5117, CompressedTexImage1DARB_remap_index },
- { 22269, CompressedTexImage2DARB_remap_index },
- { 3550, CompressedTexImage3DARB_remap_index },
- { 16753, CompressedTexSubImage1DARB_remap_index },
- { 1880, CompressedTexSubImage2DARB_remap_index },
- { 18614, CompressedTexSubImage3DARB_remap_index },
- { 26291, GetCompressedTexImageARB_remap_index },
- { 3395, DisableVertexAttribArrayARB_remap_index },
- { 27621, EnableVertexAttribArrayARB_remap_index },
- { 29462, GetProgramEnvParameterdvARB_remap_index },
- { 21666, GetProgramEnvParameterfvARB_remap_index },
- { 25290, GetProgramLocalParameterdvARB_remap_index },
- { 7245, GetProgramLocalParameterfvARB_remap_index },
- { 16844, GetProgramStringARB_remap_index },
- { 25485, GetProgramivARB_remap_index },
- { 18809, GetVertexAttribdvARB_remap_index },
- { 14850, GetVertexAttribfvARB_remap_index },
- { 8908, GetVertexAttribivARB_remap_index },
- { 17690, ProgramEnvParameter4dARB_remap_index },
- { 23239, ProgramEnvParameter4dvARB_remap_index },
- { 15458, ProgramEnvParameter4fARB_remap_index },
- { 8108, ProgramEnvParameter4fvARB_remap_index },
- { 3513, ProgramLocalParameter4dARB_remap_index },
- { 11908, ProgramLocalParameter4dvARB_remap_index },
- { 27100, ProgramLocalParameter4fARB_remap_index },
- { 23819, ProgramLocalParameter4fvARB_remap_index },
- { 26071, ProgramStringARB_remap_index },
- { 17940, VertexAttrib1dARB_remap_index },
- { 14426, VertexAttrib1dvARB_remap_index },
- { 3688, VertexAttrib1fARB_remap_index },
- { 30367, VertexAttrib1fvARB_remap_index },
- { 6329, VertexAttrib1sARB_remap_index },
- { 2054, VertexAttrib1svARB_remap_index },
- { 13857, VertexAttrib2dARB_remap_index },
- { 16080, VertexAttrib2dvARB_remap_index },
- { 1480, VertexAttrib2fARB_remap_index },
- { 16193, VertexAttrib2fvARB_remap_index },
- { 29993, VertexAttrib2sARB_remap_index },
- { 29099, VertexAttrib2svARB_remap_index },
- { 10282, VertexAttrib3dARB_remap_index },
- { 7811, VertexAttrib3dvARB_remap_index },
- { 1567, VertexAttrib3fARB_remap_index },
- { 20741, VertexAttrib3fvARB_remap_index },
- { 25918, VertexAttrib3sARB_remap_index },
- { 18551, VertexAttrib3svARB_remap_index },
- { 4301, VertexAttrib4NbvARB_remap_index },
- { 16416, VertexAttrib4NivARB_remap_index },
- { 20696, VertexAttrib4NsvARB_remap_index },
- { 21618, VertexAttrib4NubARB_remap_index },
- { 29345, VertexAttrib4NubvARB_remap_index },
- { 17351, VertexAttrib4NuivARB_remap_index },
- { 2810, VertexAttrib4NusvARB_remap_index },
- { 9876, VertexAttrib4bvARB_remap_index },
- { 24698, VertexAttrib4dARB_remap_index },
- { 19573, VertexAttrib4dvARB_remap_index },
- { 10389, VertexAttrib4fARB_remap_index },
- { 10793, VertexAttrib4fvARB_remap_index },
- { 9292, VertexAttrib4ivARB_remap_index },
- { 15894, VertexAttrib4sARB_remap_index },
- { 28534, VertexAttrib4svARB_remap_index },
- { 15263, VertexAttrib4ubvARB_remap_index },
- { 27945, VertexAttrib4uivARB_remap_index },
- { 18362, VertexAttrib4usvARB_remap_index },
- { 20327, VertexAttribPointerARB_remap_index },
- { 30127, BindBufferARB_remap_index },
- { 6036, BufferDataARB_remap_index },
- { 1382, BufferSubDataARB_remap_index },
- { 28134, DeleteBuffersARB_remap_index },
- { 30410, GenBuffersARB_remap_index },
- { 16236, GetBufferParameterivARB_remap_index },
- { 15410, GetBufferPointervARB_remap_index },
- { 1335, GetBufferSubDataARB_remap_index },
- { 27893, IsBufferARB_remap_index },
- { 24303, MapBufferARB_remap_index },
- { 28749, UnmapBufferARB_remap_index },
- { 268, BeginQueryARB_remap_index },
- { 18035, DeleteQueriesARB_remap_index },
- { 11087, EndQueryARB_remap_index },
- { 26770, GenQueriesARB_remap_index },
- { 1772, GetQueryObjectivARB_remap_index },
- { 15938, GetQueryObjectuivARB_remap_index },
- { 1624, GetQueryivARB_remap_index },
- { 18269, IsQueryARB_remap_index },
- { 7421, AttachObjectARB_remap_index },
- { 16899, CompileShaderARB_remap_index },
- { 2879, CreateProgramObjectARB_remap_index },
- { 5981, CreateShaderObjectARB_remap_index },
- { 13274, DeleteObjectARB_remap_index },
- { 22060, DetachObjectARB_remap_index },
- { 10865, GetActiveUniformARB_remap_index },
- { 8583, GetAttachedObjectsARB_remap_index },
- { 8890, GetHandleARB_remap_index },
- { 30160, GetInfoLogARB_remap_index },
- { 29416, GetObjectParameterfvARB_remap_index },
- { 25164, GetObjectParameterivARB_remap_index },
- { 26528, GetShaderSourceARB_remap_index },
- { 25778, GetUniformLocationARB_remap_index },
- { 21888, GetUniformfvARB_remap_index },
- { 11530, GetUniformivARB_remap_index },
- { 18407, LinkProgramARB_remap_index },
- { 18465, ShaderSourceARB_remap_index },
- { 6703, Uniform1fARB_remap_index },
- { 27309, Uniform1fvARB_remap_index },
- { 20296, Uniform1iARB_remap_index },
- { 19262, Uniform1ivARB_remap_index },
- { 2003, Uniform2fARB_remap_index },
- { 13110, Uniform2fvARB_remap_index },
- { 24190, Uniform2iARB_remap_index },
- { 2123, Uniform2ivARB_remap_index },
- { 17009, Uniform3fARB_remap_index },
- { 8613, Uniform3fvARB_remap_index },
- { 5627, Uniform3iARB_remap_index },
- { 15516, Uniform3ivARB_remap_index },
- { 17496, Uniform4fARB_remap_index },
- { 21752, Uniform4fvARB_remap_index },
- { 22918, Uniform4iARB_remap_index },
- { 18775, Uniform4ivARB_remap_index },
- { 7473, UniformMatrix2fvARB_remap_index },
- { 17, UniformMatrix3fvARB_remap_index },
- { 2475, UniformMatrix4fvARB_remap_index },
- { 23351, UseProgramObjectARB_remap_index },
- { 13545, ValidateProgramARB_remap_index },
- { 19616, BindAttribLocationARB_remap_index },
- { 4346, GetActiveAttribARB_remap_index },
- { 15197, GetAttribLocationARB_remap_index },
- { 27048, DrawBuffersARB_remap_index },
- { 12013, RenderbufferStorageMultisample_remap_index },
- { 12417, FramebufferTextureARB_remap_index },
- { 23721, FramebufferTextureFaceARB_remap_index },
- { 22209, ProgramParameteriARB_remap_index },
- { 17544, FlushMappedBufferRange_remap_index },
- { 25581, MapBufferRange_remap_index },
- { 15072, BindVertexArray_remap_index },
- { 13404, GenVertexArrays_remap_index },
- { 27823, CopyBufferSubData_remap_index },
- { 28638, ClientWaitSync_remap_index },
- { 2394, DeleteSync_remap_index },
- { 6370, FenceSync_remap_index },
- { 13916, GetInteger64v_remap_index },
- { 20803, GetSynciv_remap_index },
- { 26987, IsSync_remap_index },
- { 8531, WaitSync_remap_index },
- { 3363, DrawElementsBaseVertex_remap_index },
- { 28066, DrawRangeElementsBaseVertex_remap_index },
- { 24334, MultiDrawElementsBaseVertex_remap_index },
- { 4480, BindTransformFeedback_remap_index },
- { 2906, DeleteTransformFeedbacks_remap_index },
- { 5660, DrawTransformFeedback_remap_index },
- { 8750, GenTransformFeedbacks_remap_index },
- { 25961, IsTransformFeedback_remap_index },
- { 23914, PauseTransformFeedback_remap_index },
- { 4824, ResumeTransformFeedback_remap_index },
- { 4739, PolygonOffsetEXT_remap_index },
- { 21388, GetPixelTexGenParameterfvSGIS_remap_index },
- { 3895, GetPixelTexGenParameterivSGIS_remap_index },
- { 21121, PixelTexGenParameterfSGIS_remap_index },
- { 580, PixelTexGenParameterfvSGIS_remap_index },
- { 11568, PixelTexGenParameteriSGIS_remap_index },
- { 12591, PixelTexGenParameterivSGIS_remap_index },
- { 15160, SampleMaskSGIS_remap_index },
- { 18209, SamplePatternSGIS_remap_index },
- { 24263, ColorPointerEXT_remap_index },
- { 16123, EdgeFlagPointerEXT_remap_index },
- { 5281, IndexPointerEXT_remap_index },
- { 5361, NormalPointerEXT_remap_index },
- { 14510, TexCoordPointerEXT_remap_index },
- { 6159, VertexPointerEXT_remap_index },
- { 3165, PointParameterfEXT_remap_index },
- { 7010, PointParameterfvEXT_remap_index },
- { 29514, LockArraysEXT_remap_index },
- { 13609, UnlockArraysEXT_remap_index },
- { 8017, CullParameterdvEXT_remap_index },
- { 10660, CullParameterfvEXT_remap_index },
- { 1151, SecondaryColor3bEXT_remap_index },
- { 7169, SecondaryColor3bvEXT_remap_index },
- { 9469, SecondaryColor3dEXT_remap_index },
- { 23524, SecondaryColor3dvEXT_remap_index },
- { 25827, SecondaryColor3fEXT_remap_index },
- { 16689, SecondaryColor3fvEXT_remap_index },
- { 426, SecondaryColor3iEXT_remap_index },
- { 14898, SecondaryColor3ivEXT_remap_index },
- { 9127, SecondaryColor3sEXT_remap_index },
- { 28302, SecondaryColor3svEXT_remap_index },
- { 25000, SecondaryColor3ubEXT_remap_index },
- { 19507, SecondaryColor3ubvEXT_remap_index },
- { 11763, SecondaryColor3uiEXT_remap_index },
- { 21008, SecondaryColor3uivEXT_remap_index },
- { 23771, SecondaryColor3usEXT_remap_index },
- { 11836, SecondaryColor3usvEXT_remap_index },
- { 10736, SecondaryColorPointerEXT_remap_index },
- { 23585, MultiDrawArraysEXT_remap_index },
- { 19197, MultiDrawElementsEXT_remap_index },
- { 19392, FogCoordPointerEXT_remap_index },
- { 4044, FogCoorddEXT_remap_index },
- { 28915, FogCoorddvEXT_remap_index },
- { 4136, FogCoordfEXT_remap_index },
- { 24923, FogCoordfvEXT_remap_index },
- { 17448, PixelTexGenSGIX_remap_index },
- { 25508, BlendFuncSeparateEXT_remap_index },
- { 6071, FlushVertexArrayRangeNV_remap_index },
- { 4688, VertexArrayRangeNV_remap_index },
- { 25892, CombinerInputNV_remap_index },
- { 1946, CombinerOutputNV_remap_index },
- { 28455, CombinerParameterfNV_remap_index },
- { 4608, CombinerParameterfvNV_remap_index },
- { 20527, CombinerParameteriNV_remap_index },
- { 29885, CombinerParameterivNV_remap_index },
- { 6447, FinalCombinerInputNV_remap_index },
- { 8956, GetCombinerInputParameterfvNV_remap_index },
- { 29722, GetCombinerInputParameterivNV_remap_index },
- { 12692, GetCombinerOutputParameterfvNV_remap_index },
- { 12520, GetCombinerOutputParameterivNV_remap_index },
- { 5816, GetFinalCombinerInputParameterfvNV_remap_index },
- { 22790, GetFinalCombinerInputParameterivNV_remap_index },
- { 11508, ResizeBuffersMESA_remap_index },
- { 10109, WindowPos2dMESA_remap_index },
- { 944, WindowPos2dvMESA_remap_index },
- { 30713, WindowPos2fMESA_remap_index },
- { 7114, WindowPos2fvMESA_remap_index },
- { 16636, WindowPos2iMESA_remap_index },
- { 18682, WindowPos2ivMESA_remap_index },
- { 19296, WindowPos2sMESA_remap_index },
- { 5031, WindowPos2svMESA_remap_index },
- { 6939, WindowPos3dMESA_remap_index },
- { 12838, WindowPos3dvMESA_remap_index },
- { 472, WindowPos3fMESA_remap_index },
- { 13670, WindowPos3fvMESA_remap_index },
- { 22102, WindowPos3iMESA_remap_index },
- { 27768, WindowPos3ivMESA_remap_index },
- { 17154, WindowPos3sMESA_remap_index },
- { 29171, WindowPos3svMESA_remap_index },
- { 10060, WindowPos4dMESA_remap_index },
- { 15601, WindowPos4dvMESA_remap_index },
- { 12797, WindowPos4fMESA_remap_index },
- { 28209, WindowPos4fvMESA_remap_index },
- { 27921, WindowPos4iMESA_remap_index },
- { 11311, WindowPos4ivMESA_remap_index },
- { 17327, WindowPos4sMESA_remap_index },
- { 2857, WindowPos4svMESA_remap_index },
- { 12559, MultiModeDrawArraysIBM_remap_index },
- { 26641, MultiModeDrawElementsIBM_remap_index },
- { 11115, DeleteFencesNV_remap_index },
- { 25739, FinishFenceNV_remap_index },
- { 3287, GenFencesNV_remap_index },
- { 15581, GetFenceivNV_remap_index },
- { 7406, IsFenceNV_remap_index },
- { 12447, SetFenceNV_remap_index },
- { 3744, TestFenceNV_remap_index },
- { 29142, AreProgramsResidentNV_remap_index },
- { 28497, BindProgramNV_remap_index },
- { 23854, DeleteProgramsNV_remap_index },
- { 19725, ExecuteProgramNV_remap_index },
- { 30606, GenProgramsNV_remap_index },
- { 21467, GetProgramParameterdvNV_remap_index },
- { 9531, GetProgramParameterfvNV_remap_index },
- { 24237, GetProgramStringNV_remap_index },
- { 22479, GetProgramivNV_remap_index },
- { 21701, GetTrackMatrixivNV_remap_index },
- { 24031, GetVertexAttribPointervNV_remap_index },
- { 22723, GetVertexAttribdvNV_remap_index },
- { 8426, GetVertexAttribfvNV_remap_index },
- { 16817, GetVertexAttribivNV_remap_index },
- { 17574, IsProgramNV_remap_index },
- { 8509, LoadProgramNV_remap_index },
- { 25604, ProgramParameters4dvNV_remap_index },
- { 22409, ProgramParameters4fvNV_remap_index },
- { 18986, RequestResidentProgramsNV_remap_index },
- { 20505, TrackMatrixNV_remap_index },
- { 29699, VertexAttrib1dNV_remap_index },
- { 12358, VertexAttrib1dvNV_remap_index },
- { 26173, VertexAttrib1fNV_remap_index },
- { 2245, VertexAttrib1fvNV_remap_index },
- { 28266, VertexAttrib1sNV_remap_index },
- { 13743, VertexAttrib1svNV_remap_index },
- { 4251, VertexAttrib2dNV_remap_index },
- { 12273, VertexAttrib2dvNV_remap_index },
- { 18441, VertexAttrib2fNV_remap_index },
- { 11884, VertexAttrib2fvNV_remap_index },
- { 5191, VertexAttrib2sNV_remap_index },
- { 17208, VertexAttrib2svNV_remap_index },
- { 10257, VertexAttrib3dNV_remap_index },
- { 29392, VertexAttrib3dvNV_remap_index },
- { 9343, VertexAttrib3fNV_remap_index },
- { 22750, VertexAttrib3fvNV_remap_index },
- { 20382, VertexAttrib3sNV_remap_index },
- { 21728, VertexAttrib3svNV_remap_index },
- { 26615, VertexAttrib4dNV_remap_index },
- { 30643, VertexAttrib4dvNV_remap_index },
- { 3945, VertexAttrib4fNV_remap_index },
- { 8559, VertexAttrib4fvNV_remap_index },
- { 24582, VertexAttrib4sNV_remap_index },
- { 1293, VertexAttrib4svNV_remap_index },
- { 4409, VertexAttrib4ubNV_remap_index },
- { 734, VertexAttrib4ubvNV_remap_index },
- { 19905, VertexAttribPointerNV_remap_index },
- { 2097, VertexAttribs1dvNV_remap_index },
- { 24119, VertexAttribs1fvNV_remap_index },
- { 30443, VertexAttribs1svNV_remap_index },
- { 9368, VertexAttribs2dvNV_remap_index },
- { 23312, VertexAttribs2fvNV_remap_index },
- { 16149, VertexAttribs2svNV_remap_index },
- { 4636, VertexAttribs3dvNV_remap_index },
- { 1977, VertexAttribs3fvNV_remap_index },
- { 27516, VertexAttribs3svNV_remap_index },
- { 24672, VertexAttribs4dvNV_remap_index },
- { 4662, VertexAttribs4fvNV_remap_index },
- { 30230, VertexAttribs4svNV_remap_index },
- { 27264, VertexAttribs4ubvNV_remap_index },
- { 24742, GetTexBumpParameterfvATI_remap_index },
- { 30484, GetTexBumpParameterivATI_remap_index },
- { 16871, TexBumpParameterfvATI_remap_index },
- { 18857, TexBumpParameterivATI_remap_index },
- { 14289, AlphaFragmentOp1ATI_remap_index },
- { 9919, AlphaFragmentOp2ATI_remap_index },
- { 22666, AlphaFragmentOp3ATI_remap_index },
- { 27443, BeginFragmentShaderATI_remap_index },
- { 28696, BindFragmentShaderATI_remap_index },
- { 21857, ColorFragmentOp1ATI_remap_index },
- { 3823, ColorFragmentOp2ATI_remap_index },
- { 29037, ColorFragmentOp3ATI_remap_index },
- { 4781, DeleteFragmentShaderATI_remap_index },
- { 30667, EndFragmentShaderATI_remap_index },
- { 29913, GenFragmentShadersATI_remap_index },
- { 23443, PassTexCoordATI_remap_index },
- { 6139, SampleMapATI_remap_index },
- { 5912, SetFragmentShaderConstantATI_remap_index },
- { 319, PointParameteriNV_remap_index },
- { 12999, PointParameterivNV_remap_index },
- { 26454, ActiveStencilFaceEXT_remap_index },
- { 25264, BindVertexArrayAPPLE_remap_index },
- { 2522, DeleteVertexArraysAPPLE_remap_index },
- { 16488, GenVertexArraysAPPLE_remap_index },
- { 21532, IsVertexArrayAPPLE_remap_index },
- { 775, GetProgramNamedParameterdvNV_remap_index },
- { 3128, GetProgramNamedParameterfvNV_remap_index },
- { 24773, ProgramNamedParameter4dNV_remap_index },
- { 13325, ProgramNamedParameter4dvNV_remap_index },
- { 8042, ProgramNamedParameter4fNV_remap_index },
- { 10701, ProgramNamedParameter4fvNV_remap_index },
- { 22388, DepthBoundsEXT_remap_index },
- { 1043, BlendEquationSeparateEXT_remap_index },
- { 13444, BindFramebufferEXT_remap_index },
- { 23630, BindRenderbufferEXT_remap_index },
- { 8806, CheckFramebufferStatusEXT_remap_index },
- { 20822, DeleteFramebuffersEXT_remap_index },
- { 29294, DeleteRenderbuffersEXT_remap_index },
- { 12297, FramebufferRenderbufferEXT_remap_index },
- { 12464, FramebufferTexture1DEXT_remap_index },
- { 10495, FramebufferTexture2DEXT_remap_index },
- { 10162, FramebufferTexture3DEXT_remap_index },
- { 21424, GenFramebuffersEXT_remap_index },
- { 16035, GenRenderbuffersEXT_remap_index },
- { 5858, GenerateMipmapEXT_remap_index },
- { 20002, GetFramebufferAttachmentParameterivEXT_remap_index },
- { 29819, GetRenderbufferParameterivEXT_remap_index },
- { 18737, IsFramebufferEXT_remap_index },
- { 30566, IsRenderbufferEXT_remap_index },
- { 7353, RenderbufferStorageEXT_remap_index },
- { 651, BlitFramebufferEXT_remap_index },
- { 13144, BufferParameteriAPPLE_remap_index },
- { 17606, FlushMappedBufferRangeAPPLE_remap_index },
- { 2701, FramebufferTextureLayerEXT_remap_index },
- { 4956, ColorMaskIndexedEXT_remap_index },
- { 17232, DisableIndexedEXT_remap_index },
- { 24429, EnableIndexedEXT_remap_index },
- { 19973, GetBooleanIndexedvEXT_remap_index },
- { 9952, GetIntegerIndexedvEXT_remap_index },
- { 20898, IsEnabledIndexedEXT_remap_index },
- { 4074, BeginConditionalRenderNV_remap_index },
- { 23416, EndConditionalRenderNV_remap_index },
- { 8453, BeginTransformFeedbackEXT_remap_index },
- { 17256, BindBufferBaseEXT_remap_index },
- { 17126, BindBufferOffsetEXT_remap_index },
- { 11136, BindBufferRangeEXT_remap_index },
- { 13059, EndTransformFeedbackEXT_remap_index },
- { 9804, GetTransformFeedbackVaryingEXT_remap_index },
- { 19042, TransformFeedbackVaryingsEXT_remap_index },
- { 27165, ProvokingVertexEXT_remap_index },
- { 9752, GetTexParameterPointervAPPLE_remap_index },
- { 4436, TextureRangeAPPLE_remap_index },
- { 10567, GetObjectParameterivAPPLE_remap_index },
- { 18181, ObjectPurgeableAPPLE_remap_index },
- { 4985, ObjectUnpurgeableAPPLE_remap_index },
- { 26480, StencilFuncSeparateATI_remap_index },
- { 16555, ProgramEnvParameters4fvEXT_remap_index },
- { 19936, ProgramLocalParameters4fvEXT_remap_index },
- { 12927, GetQueryObjecti64vEXT_remap_index },
- { 9394, GetQueryObjectui64vEXT_remap_index },
- { 21926, EGLImageTargetRenderbufferStorageOES_remap_index },
- { 11054, EGLImageTargetTexture2DOES_remap_index },
- { -1, -1 }
-};
-
-/* these functions are in the ABI, but have alternative names */
-static const struct gl_function_remap MESA_alt_functions[] = {
- /* from GL_EXT_blend_color */
- { 2440, _gloffset_BlendColor },
- /* from GL_EXT_blend_minmax */
- { 10219, _gloffset_BlendEquation },
- /* from GL_EXT_color_subtable */
- { 15623, _gloffset_ColorSubTable },
- { 29226, _gloffset_CopyColorSubTable },
- /* from GL_EXT_convolution */
- { 213, _gloffset_ConvolutionFilter1D },
- { 2284, _gloffset_CopyConvolutionFilter1D },
- { 3624, _gloffset_GetConvolutionParameteriv },
- { 7702, _gloffset_ConvolutionFilter2D },
- { 7868, _gloffset_ConvolutionParameteriv },
- { 8328, _gloffset_ConvolutionParameterfv },
- { 18885, _gloffset_GetSeparableFilter },
- { 22156, _gloffset_SeparableFilter2D },
- { 22968, _gloffset_ConvolutionParameteri },
- { 23091, _gloffset_ConvolutionParameterf },
- { 24608, _gloffset_GetConvolutionParameterfv },
- { 25430, _gloffset_GetConvolutionFilter },
- { 27705, _gloffset_CopyConvolutionFilter2D },
- /* from GL_EXT_copy_texture */
- { 13803, _gloffset_CopyTexSubImage3D },
- { 15363, _gloffset_CopyTexImage2D },
- { 22576, _gloffset_CopyTexImage1D },
- { 25111, _gloffset_CopyTexSubImage2D },
- { 27343, _gloffset_CopyTexSubImage1D },
- /* from GL_EXT_draw_range_elements */
- { 8665, _gloffset_DrawRangeElements },
- /* from GL_EXT_histogram */
- { 812, _gloffset_Histogram },
- { 3088, _gloffset_ResetHistogram },
- { 9065, _gloffset_GetMinmax },
- { 14137, _gloffset_GetHistogramParameterfv },
- { 22501, _gloffset_GetMinmaxParameteriv },
- { 24498, _gloffset_ResetMinmax },
- { 25327, _gloffset_GetHistogramParameteriv },
- { 26414, _gloffset_GetHistogram },
- { 28812, _gloffset_Minmax },
- { 30313, _gloffset_GetMinmaxParameterfv },
- /* from GL_EXT_paletted_texture */
- { 7564, _gloffset_ColorTable },
- { 13983, _gloffset_GetColorTable },
- { 21171, _gloffset_GetColorTableParameterfv },
- { 23147, _gloffset_GetColorTableParameteriv },
- /* from GL_EXT_subtexture */
- { 6285, _gloffset_TexSubImage1D },
- { 9679, _gloffset_TexSubImage2D },
- /* from GL_EXT_texture3D */
- { 1658, _gloffset_TexImage3D },
- { 20940, _gloffset_TexSubImage3D },
- /* from GL_EXT_texture_object */
- { 2964, _gloffset_PrioritizeTextures },
- { 6734, _gloffset_AreTexturesResident },
- { 12382, _gloffset_GenTextures },
- { 14469, _gloffset_DeleteTextures },
- { 17887, _gloffset_IsTexture },
- { 27408, _gloffset_BindTexture },
- /* from GL_EXT_vertex_array */
- { 22328, _gloffset_ArrayElement },
- { 28400, _gloffset_GetPointerv },
- { 29940, _gloffset_DrawArrays },
- /* from GL_SGI_color_table */
- { 6852, _gloffset_ColorTableParameteriv },
- { 7564, _gloffset_ColorTable },
- { 13983, _gloffset_GetColorTable },
- { 14093, _gloffset_CopyColorTable },
- { 17748, _gloffset_ColorTableParameterfv },
- { 21171, _gloffset_GetColorTableParameterfv },
- { 23147, _gloffset_GetColorTableParameteriv },
- /* from GL_VERSION_1_3 */
- { 381, _gloffset_MultiTexCoord3sARB },
- { 613, _gloffset_ActiveTextureARB },
- { 3761, _gloffset_MultiTexCoord1fvARB },
- { 5386, _gloffset_MultiTexCoord3dARB },
- { 5431, _gloffset_MultiTexCoord2iARB },
- { 5555, _gloffset_MultiTexCoord2svARB },
- { 7520, _gloffset_MultiTexCoord2fARB },
- { 9424, _gloffset_MultiTexCoord3fvARB },
- { 9981, _gloffset_MultiTexCoord4sARB },
- { 10615, _gloffset_MultiTexCoord2dvARB },
- { 10997, _gloffset_MultiTexCoord1svARB },
- { 11369, _gloffset_MultiTexCoord3svARB },
- { 11430, _gloffset_MultiTexCoord4iARB },
- { 12153, _gloffset_MultiTexCoord3iARB },
- { 12956, _gloffset_MultiTexCoord1dARB },
- { 13173, _gloffset_MultiTexCoord3dvARB },
- { 14337, _gloffset_MultiTexCoord3ivARB },
- { 14382, _gloffset_MultiTexCoord2sARB },
- { 15680, _gloffset_MultiTexCoord4ivARB },
- { 17398, _gloffset_ClientActiveTextureARB },
- { 19681, _gloffset_MultiTexCoord2dARB },
- { 20122, _gloffset_MultiTexCoord4dvARB },
- { 20433, _gloffset_MultiTexCoord4fvARB },
- { 21312, _gloffset_MultiTexCoord3fARB },
- { 23675, _gloffset_MultiTexCoord4dARB },
- { 23941, _gloffset_MultiTexCoord1sARB },
- { 24145, _gloffset_MultiTexCoord1dvARB },
- { 24955, _gloffset_MultiTexCoord1ivARB },
- { 25048, _gloffset_MultiTexCoord2ivARB },
- { 25387, _gloffset_MultiTexCoord1iARB },
- { 26689, _gloffset_MultiTexCoord4svARB },
- { 27207, _gloffset_MultiTexCoord1fARB },
- { 27470, _gloffset_MultiTexCoord4fARB },
- { 29774, _gloffset_MultiTexCoord2fvARB },
- { -1, -1 }
-};
-
-#endif /* need_MESA_remap_table */
-
-#if defined(need_GL_3DFX_tbuffer)
-static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
- { 8386, -1 }, /* TbufferMask3DFX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_flush_buffer_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_object_purgeable)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_texture_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_texture_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_vertex_array_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_copy_buffer)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_elements_base_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_instanced)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_framebuffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_geometry_shader4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = {
- { 11333, -1 }, /* FramebufferTextureLayer */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_map_buffer_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_matrix_palette)
-static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
- { 3339, -1 }, /* MatrixIndexusvARB */
- { 11974, -1 }, /* MatrixIndexuivARB */
- { 13295, -1 }, /* MatrixIndexPointerARB */
- { 18136, -1 }, /* CurrentPaletteMatrixARB */
- { 21056, -1 }, /* MatrixIndexubvARB */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_occlusion_query)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_provoking_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_shader_objects)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_shader_objects_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_sync)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_sync_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_texture_compression)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_texture_compression_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_transform_feedback2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_transpose_matrix)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_array_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_blend)
-static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
- { 2226, -1 }, /* WeightubvARB */
- { 5746, -1 }, /* WeightivARB */
- { 10084, -1 }, /* WeightPointerARB */
- { 12674, -1 }, /* WeightfvARB */
- { 16175, -1 }, /* WeightbvARB */
- { 19349, -1 }, /* WeightusvARB */
- { 22082, -1 }, /* VertexBlendARB */
- { 27291, -1 }, /* WeightsvARB */
- { 29276, -1 }, /* WeightdvARB */
- { 29974, -1 }, /* WeightuivARB */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_buffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_shader)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_window_pos)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_window_pos_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_blend_equation_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_draw_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_envmap_bumpmap)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_fragment_shader)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_separate_stencil)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_color)
-static const struct gl_function_remap GL_EXT_blend_color_functions[] = {
- { 2440, _gloffset_BlendColor },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_equation_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_func_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_minmax)
-static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
- { 10219, _gloffset_BlendEquation },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_color_subtable)
-static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
- { 15623, _gloffset_ColorSubTable },
- { 29226, _gloffset_CopyColorSubTable },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_compiled_vertex_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_convolution)
-static const struct gl_function_remap GL_EXT_convolution_functions[] = {
- { 213, _gloffset_ConvolutionFilter1D },
- { 2284, _gloffset_CopyConvolutionFilter1D },
- { 3624, _gloffset_GetConvolutionParameteriv },
- { 7702, _gloffset_ConvolutionFilter2D },
- { 7868, _gloffset_ConvolutionParameteriv },
- { 8328, _gloffset_ConvolutionParameterfv },
- { 18885, _gloffset_GetSeparableFilter },
- { 22156, _gloffset_SeparableFilter2D },
- { 22968, _gloffset_ConvolutionParameteri },
- { 23091, _gloffset_ConvolutionParameterf },
- { 24608, _gloffset_GetConvolutionParameterfv },
- { 25430, _gloffset_GetConvolutionFilter },
- { 27705, _gloffset_CopyConvolutionFilter2D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_coordinate_frame)
-static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
- { 9563, -1 }, /* TangentPointerEXT */
- { 11488, -1 }, /* Binormal3ivEXT */
- { 12106, -1 }, /* Tangent3sEXT */
- { 13360, -1 }, /* Tangent3fvEXT */
- { 17107, -1 }, /* Tangent3dvEXT */
- { 17834, -1 }, /* Binormal3bvEXT */
- { 18938, -1 }, /* Binormal3dEXT */
- { 20988, -1 }, /* Tangent3fEXT */
- { 23040, -1 }, /* Binormal3sEXT */
- { 23485, -1 }, /* Tangent3ivEXT */
- { 23504, -1 }, /* Tangent3dEXT */
- { 24372, -1 }, /* Binormal3svEXT */
- { 24853, -1 }, /* Binormal3fEXT */
- { 25705, -1 }, /* Binormal3dvEXT */
- { 26911, -1 }, /* Tangent3iEXT */
- { 27990, -1 }, /* Tangent3bvEXT */
- { 28435, -1 }, /* Tangent3bEXT */
- { 28999, -1 }, /* Binormal3fvEXT */
- { 29673, -1 }, /* BinormalPointerEXT */
- { 30078, -1 }, /* Tangent3svEXT */
- { 30515, -1 }, /* Binormal3bEXT */
- { 30692, -1 }, /* Binormal3iEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_copy_texture)
-static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
- { 13803, _gloffset_CopyTexSubImage3D },
- { 15363, _gloffset_CopyTexImage2D },
- { 22576, _gloffset_CopyTexImage1D },
- { 25111, _gloffset_CopyTexSubImage2D },
- { 27343, _gloffset_CopyTexSubImage1D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_cull_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_depth_bounds_test)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_buffers2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_instanced)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_range_elements)
-static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
- { 8665, _gloffset_DrawRangeElements },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_fog_coord)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_fog_coord_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_blit)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_gpu_program_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_histogram)
-static const struct gl_function_remap GL_EXT_histogram_functions[] = {
- { 812, _gloffset_Histogram },
- { 3088, _gloffset_ResetHistogram },
- { 9065, _gloffset_GetMinmax },
- { 14137, _gloffset_GetHistogramParameterfv },
- { 22501, _gloffset_GetMinmaxParameteriv },
- { 24498, _gloffset_ResetMinmax },
- { 25327, _gloffset_GetHistogramParameteriv },
- { 26414, _gloffset_GetHistogram },
- { 28812, _gloffset_Minmax },
- { 30313, _gloffset_GetMinmaxParameterfv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_index_func)
-static const struct gl_function_remap GL_EXT_index_func_functions[] = {
- { 10446, -1 }, /* IndexFuncEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_index_material)
-static const struct gl_function_remap GL_EXT_index_material_functions[] = {
- { 19436, -1 }, /* IndexMaterialEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_light_texture)
-static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
- { 24392, -1 }, /* ApplyTextureEXT */
- { 24452, -1 }, /* TextureMaterialEXT */
- { 24477, -1 }, /* TextureLightEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_multi_draw_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_paletted_texture)
-static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
- { 7564, _gloffset_ColorTable },
- { 13983, _gloffset_GetColorTable },
- { 21171, _gloffset_GetColorTableParameterfv },
- { 23147, _gloffset_GetColorTableParameteriv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_pixel_transform)
-static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
- { 20087, -1 }, /* PixelTransformParameterfEXT */
- { 20167, -1 }, /* PixelTransformParameteriEXT */
- { 28173, -1 }, /* PixelTransformParameterfvEXT */
- { 29637, -1 }, /* PixelTransformParameterivEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_polygon_offset)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_provoking_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_secondary_color)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_secondary_color_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_stencil_two_side)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_subtexture)
-static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
- { 6285, _gloffset_TexSubImage1D },
- { 9679, _gloffset_TexSubImage2D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture3D)
-static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
- { 1658, _gloffset_TexImage3D },
- { 20940, _gloffset_TexSubImage3D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_texture_array_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_object)
-static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
- { 2964, _gloffset_PrioritizeTextures },
- { 6734, _gloffset_AreTexturesResident },
- { 12382, _gloffset_GenTextures },
- { 14469, _gloffset_DeleteTextures },
- { 17887, _gloffset_IsTexture },
- { 27408, _gloffset_BindTexture },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_perturb_normal)
-static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
- { 12624, -1 }, /* TextureNormalEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_timer_query)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_timer_query_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_transform_feedback)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_vertex_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
- { 22328, _gloffset_ArrayElement },
- { 28400, _gloffset_GetPointerv },
- { 29940, _gloffset_DrawArrays },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_vertex_weighting)
-static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
- { 17917, -1 }, /* VertexWeightfvEXT */
- { 24831, -1 }, /* VertexWeightfEXT */
- { 26383, -1 }, /* VertexWeightPointerEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_HP_image_transform)
-static const struct gl_function_remap GL_HP_image_transform_functions[] = {
- { 2157, -1 }, /* GetImageTransformParameterfvHP */
- { 3305, -1 }, /* ImageTransformParameterfHP */
- { 9257, -1 }, /* ImageTransformParameterfvHP */
- { 10915, -1 }, /* ImageTransformParameteriHP */
- { 11223, -1 }, /* GetImageTransformParameterivHP */
- { 17981, -1 }, /* ImageTransformParameterivHP */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_IBM_multimode_draw_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_IBM_vertex_array_lists)
-static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
- { 3857, -1 }, /* SecondaryColorPointerListIBM */
- { 5252, -1 }, /* NormalPointerListIBM */
- { 6908, -1 }, /* FogCoordPointerListIBM */
- { 7215, -1 }, /* VertexPointerListIBM */
- { 10836, -1 }, /* ColorPointerListIBM */
- { 12213, -1 }, /* TexCoordPointerListIBM */
- { 12646, -1 }, /* IndexPointerListIBM */
- { 30256, -1 }, /* EdgeFlagPointerListIBM */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_INGR_blend_func_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_INTEL_parallel_arrays)
-static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
- { 11600, -1 }, /* VertexPointervINTEL */
- { 14230, -1 }, /* ColorPointervINTEL */
- { 27679, -1 }, /* NormalPointervINTEL */
- { 28105, -1 }, /* TexCoordPointervINTEL */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_resize_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_shader_debug)
-static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
- { 1522, -1 }, /* GetDebugLogLengthMESA */
- { 3063, -1 }, /* ClearDebugLogMESA */
- { 4018, -1 }, /* GetDebugLogMESA */
- { 28593, -1 }, /* CreateDebugObjectMESA */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_window_pos)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_MESA_window_pos_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_condtitional_render)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_evaluators)
-static const struct gl_function_remap GL_NV_evaluators_functions[] = {
- { 5947, -1 }, /* GetMapAttribParameterivNV */
- { 7670, -1 }, /* MapControlPointsNV */
- { 7769, -1 }, /* MapParameterfvNV */
- { 9662, -1 }, /* EvalMapsNV */
- { 15845, -1 }, /* GetMapAttribParameterfvNV */
- { 16011, -1 }, /* MapParameterivNV */
- { 22891, -1 }, /* GetMapParameterivNV */
- { 23389, -1 }, /* GetMapParameterfvNV */
- { 27015, -1 }, /* GetMapControlPointsNV */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_fence)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_fence_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_fragment_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_fragment_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_point_sprite)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_point_sprite_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_register_combiners)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_register_combiners2)
-static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
- { 14700, -1 }, /* CombinerStageParameterfvNV */
- { 15015, -1 }, /* GetCombinerStageParameterfvNV */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_vertex_array_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_vertex_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_vertex_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_OES_EGL_image)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_PGI_misc_hints)
-static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
- { 7854, -1 }, /* HintPGI */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_detail_texture)
-static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
- { 14988, -1 }, /* GetDetailTexFuncSGIS */
- { 15308, -1 }, /* DetailTexFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_fog_function)
-static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
- { 25093, -1 }, /* FogFuncSGIS */
- { 25758, -1 }, /* GetFogFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_pixel_texture)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_sharpen_texture)
-static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
- { 6008, -1 }, /* GetSharpenTexFuncSGIS */
- { 20407, -1 }, /* SharpenTexFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture4D)
-static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
- { 894, -1 }, /* TexImage4DSGIS */
- { 14538, -1 }, /* TexSubImage4DSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture_color_mask)
-static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
- { 13936, -1 }, /* TextureColorMaskSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture_filter4)
-static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
- { 6185, -1 }, /* GetTexFilterFuncSGIS */
- { 15134, -1 }, /* TexFilterFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_async)
-static const struct gl_function_remap GL_SGIX_async_functions[] = {
- { 3014, -1 }, /* AsyncMarkerSGIX */
- { 3997, -1 }, /* FinishAsyncSGIX */
- { 4762, -1 }, /* PollAsyncSGIX */
- { 20554, -1 }, /* DeleteAsyncMarkersSGIX */
- { 20609, -1 }, /* IsAsyncMarkerSGIX */
- { 30053, -1 }, /* GenAsyncMarkersSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_flush_raster)
-static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
- { 6562, -1 }, /* FlushRasterSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_fragment_lighting)
-static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
- { 2410, -1 }, /* FragmentMaterialfvSGIX */
- { 4713, -1 }, /* FragmentLightiSGIX */
- { 5688, -1 }, /* GetFragmentMaterialfvSGIX */
- { 7282, -1 }, /* FragmentMaterialfSGIX */
- { 7443, -1 }, /* GetFragmentLightivSGIX */
- { 8280, -1 }, /* FragmentLightModeliSGIX */
- { 9725, -1 }, /* FragmentLightivSGIX */
- { 10027, -1 }, /* GetFragmentMaterialivSGIX */
- { 17804, -1 }, /* FragmentLightModelfSGIX */
- { 18104, -1 }, /* FragmentColorMaterialSGIX */
- { 18504, -1 }, /* FragmentMaterialiSGIX */
- { 19764, -1 }, /* LightEnviSGIX */
- { 21263, -1 }, /* FragmentLightModelfvSGIX */
- { 21572, -1 }, /* FragmentLightfvSGIX */
- { 26142, -1 }, /* FragmentLightModelivSGIX */
- { 26265, -1 }, /* FragmentLightfSGIX */
- { 28969, -1 }, /* GetFragmentLightfvSGIX */
- { 30536, -1 }, /* FragmentMaterialivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_framezoom)
-static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
- { 20632, -1 }, /* FrameZoomSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_igloo_interface)
-static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
- { 26573, -1 }, /* IglooInterfaceSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_instruments)
-static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
- { 2573, -1 }, /* ReadInstrumentsSGIX */
- { 5764, -1 }, /* PollInstrumentsSGIX */
- { 9623, -1 }, /* GetInstrumentsSGIX */
- { 11811, -1 }, /* StartInstrumentsSGIX */
- { 14734, -1 }, /* StopInstrumentsSGIX */
- { 16388, -1 }, /* InstrumentsBufferSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_list_priority)
-static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
- { 1125, -1 }, /* ListParameterfSGIX */
- { 2763, -1 }, /* GetListParameterfvSGIX */
- { 16303, -1 }, /* ListParameteriSGIX */
- { 17057, -1 }, /* ListParameterfvSGIX */
- { 19170, -1 }, /* ListParameterivSGIX */
- { 30097, -1 }, /* GetListParameterivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_pixel_texture)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_polynomial_ffd)
-static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
- { 3251, -1 }, /* LoadIdentityDeformationMapSGIX */
- { 14834, -1 }, /* DeformSGIX */
- { 22440, -1 }, /* DeformationMap3fSGIX */
- { 28857, -1 }, /* DeformationMap3dSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_reference_plane)
-static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
- { 13487, -1 }, /* ReferencePlaneSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_sprite)
-static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
- { 8778, -1 }, /* SpriteParameterfvSGIX */
- { 18959, -1 }, /* SpriteParameteriSGIX */
- { 24532, -1 }, /* SpriteParameterfSGIX */
- { 27137, -1 }, /* SpriteParameterivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_tag_sample_buffer)
-static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
- { 19018, -1 }, /* TagSampleBufferSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGI_color_table)
-static const struct gl_function_remap GL_SGI_color_table_functions[] = {
- { 6852, _gloffset_ColorTableParameteriv },
- { 7564, _gloffset_ColorTable },
- { 13983, _gloffset_GetColorTable },
- { 14093, _gloffset_CopyColorTable },
- { 17748, _gloffset_ColorTableParameterfv },
- { 21171, _gloffset_GetColorTableParameterfv },
- { 23147, _gloffset_GetColorTableParameteriv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUNX_constant_data)
-static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 28947, -1 }, /* FinishTextureSUNX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_global_alpha)
-static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
- { 3035, -1 }, /* GlobalAlphaFactorubSUN */
- { 4224, -1 }, /* GlobalAlphaFactoriSUN */
- { 5789, -1 }, /* GlobalAlphaFactordSUN */
- { 8862, -1 }, /* GlobalAlphaFactoruiSUN */
- { 9214, -1 }, /* GlobalAlphaFactorbSUN */
- { 12126, -1 }, /* GlobalAlphaFactorfSUN */
- { 12245, -1 }, /* GlobalAlphaFactorusSUN */
- { 20871, -1 }, /* GlobalAlphaFactorsSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_mesh_array)
-static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 26949, -1 }, /* DrawMeshArraysSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_triangle_list)
-static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
- { 3971, -1 }, /* ReplacementCodeubSUN */
- { 5600, -1 }, /* ReplacementCodeubvSUN */
- { 17469, -1 }, /* ReplacementCodeusvSUN */
- { 17657, -1 }, /* ReplacementCodePointerSUN */
- { 19828, -1 }, /* ReplacementCodeuiSUN */
- { 20583, -1 }, /* ReplacementCodeusSUN */
- { 27594, -1 }, /* ReplacementCodeuivSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_vertex)
-static const struct gl_function_remap GL_SUN_vertex_functions[] = {
- { 999, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
- { 1197, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
- { 1423, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
- { 1699, -1 }, /* ReplacementCodeuiVertex3fvSUN */
- { 1833, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
- { 2346, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
- { 2642, -1 }, /* Color4ubVertex3fvSUN */
- { 4105, -1 }, /* Color4ubVertex3fSUN */
- { 4181, -1 }, /* TexCoord2fVertex3fSUN */
- { 4508, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
- { 4866, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
- { 5495, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
- { 6240, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
- { 6599, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
- { 7311, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
- { 8079, -1 }, /* Color3fVertex3fSUN */
- { 9173, -1 }, /* Color3fVertex3fvSUN */
- { 9588, -1 }, /* Color4fNormal3fVertex3fvSUN */
- { 10325, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
- { 11674, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
- { 13218, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
- { 13629, -1 }, /* TexCoord2fColor3fVertex3fSUN */
- { 14759, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
- { 15093, -1 }, /* Color4ubVertex2fvSUN */
- { 15333, -1 }, /* Normal3fVertex3fSUN */
- { 16329, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
- { 16590, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
- { 17298, -1 }, /* TexCoord2fVertex3fvSUN */
- { 18074, -1 }, /* Color4ubVertex2fSUN */
- { 18295, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
- { 20253, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
- { 20651, -1 }, /* Normal3fVertex3fvSUN */
- { 21080, -1 }, /* Color4fNormal3fVertex3fSUN */
- { 21989, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
- { 23984, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
- { 25209, -1 }, /* TexCoord4fVertex4fSUN */
- { 25635, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
- { 25986, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
- { 26113, -1 }, /* TexCoord4fVertex4fvSUN */
- { 26821, -1 }, /* ReplacementCodeuiVertex3fSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_3)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
- { 381, _gloffset_MultiTexCoord3sARB },
- { 613, _gloffset_ActiveTextureARB },
- { 3761, _gloffset_MultiTexCoord1fvARB },
- { 5386, _gloffset_MultiTexCoord3dARB },
- { 5431, _gloffset_MultiTexCoord2iARB },
- { 5555, _gloffset_MultiTexCoord2svARB },
- { 7520, _gloffset_MultiTexCoord2fARB },
- { 9424, _gloffset_MultiTexCoord3fvARB },
- { 9981, _gloffset_MultiTexCoord4sARB },
- { 10615, _gloffset_MultiTexCoord2dvARB },
- { 10997, _gloffset_MultiTexCoord1svARB },
- { 11369, _gloffset_MultiTexCoord3svARB },
- { 11430, _gloffset_MultiTexCoord4iARB },
- { 12153, _gloffset_MultiTexCoord3iARB },
- { 12956, _gloffset_MultiTexCoord1dARB },
- { 13173, _gloffset_MultiTexCoord3dvARB },
- { 14337, _gloffset_MultiTexCoord3ivARB },
- { 14382, _gloffset_MultiTexCoord2sARB },
- { 15680, _gloffset_MultiTexCoord4ivARB },
- { 17398, _gloffset_ClientActiveTextureARB },
- { 19681, _gloffset_MultiTexCoord2dARB },
- { 20122, _gloffset_MultiTexCoord4dvARB },
- { 20433, _gloffset_MultiTexCoord4fvARB },
- { 21312, _gloffset_MultiTexCoord3fARB },
- { 23675, _gloffset_MultiTexCoord4dARB },
- { 23941, _gloffset_MultiTexCoord1sARB },
- { 24145, _gloffset_MultiTexCoord1dvARB },
- { 24955, _gloffset_MultiTexCoord1ivARB },
- { 25048, _gloffset_MultiTexCoord2ivARB },
- { 25387, _gloffset_MultiTexCoord1iARB },
- { 26689, _gloffset_MultiTexCoord4svARB },
- { 27207, _gloffset_MultiTexCoord1fARB },
- { 27470, _gloffset_MultiTexCoord4fARB },
- { 29774, _gloffset_MultiTexCoord2fvARB },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_4_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_5)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_5_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_2_0)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_2_0_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_2_1)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_2_1_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_0)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_0_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_1)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_1_functions[] = {
- { -1, -1 }
-};
-#endif
-
+/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
+
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * Chia-I Wu,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "main/dispatch.h"
+#include "main/remap.h"
+
+/* this is internal to remap.c */
+#ifdef need_MESA_remap_table
+
+static const char _mesa_function_pool[] =
+ /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
+ "idd\0"
+ "glMapGrid1d\0"
+ "\0"
+ /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[64]: MapGrid1f (offset 225) */
+ "iff\0"
+ "glMapGrid1f\0"
+ "\0"
+ /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2i\0"
+ "\0"
+ /* _mesa_function_pool[125]: RasterPos4i (offset 82) */
+ "iiii\0"
+ "glRasterPos4i\0"
+ "\0"
+ /* _mesa_function_pool[145]: RasterPos4d (offset 78) */
+ "dddd\0"
+ "glRasterPos4d\0"
+ "\0"
+ /* _mesa_function_pool[165]: NewList (dynamic) */
+ "ii\0"
+ "glNewList\0"
+ "\0"
+ /* _mesa_function_pool[179]: RasterPos4f (offset 80) */
+ "ffff\0"
+ "glRasterPos4f\0"
+ "\0"
+ /* _mesa_function_pool[199]: LoadIdentity (offset 290) */
+ "\0"
+ "glLoadIdentity\0"
+ "\0"
+ /* _mesa_function_pool[216]: SampleCoverageARB (will be remapped) */
+ "fi\0"
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "\0"
+ /* _mesa_function_pool[257]: ConvolutionFilter1D (offset 348) */
+ "iiiiip\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[312]: BeginQueryARB (will be remapped) */
+ "ii\0"
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[345]: RasterPos3dv (offset 71) */
+ "p\0"
+ "glRasterPos3dv\0"
+ "\0"
+ /* _mesa_function_pool[363]: PointParameteriNV (will be remapped) */
+ "ii\0"
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[405]: GetProgramiv (will be remapped) */
+ "iip\0"
+ "glGetProgramiv\0"
+ "\0"
+ /* _mesa_function_pool[425]: MultiTexCoord3sARB (offset 398) */
+ "iiii\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "\0"
+ /* _mesa_function_pool[470]: SecondaryColor3iEXT (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[516]: WindowPos3fMESA (will be remapped) */
+ "fff\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "\0"
+ /* _mesa_function_pool[570]: TexCoord1iv (offset 99) */
+ "p\0"
+ "glTexCoord1iv\0"
+ "\0"
+ /* _mesa_function_pool[587]: TexCoord4sv (offset 125) */
+ "p\0"
+ "glTexCoord4sv\0"
+ "\0"
+ /* _mesa_function_pool[604]: RasterPos4s (offset 84) */
+ "iiii\0"
+ "glRasterPos4s\0"
+ "\0"
+ /* _mesa_function_pool[624]: PixelTexGenParameterfvSGIS (will be remapped) */
+ "ip\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[657]: ActiveTextureARB (offset 374) */
+ "i\0"
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[695]: BlitFramebufferEXT (will be remapped) */
+ "iiiiiiiiii\0"
+ "glBlitFramebuffer\0"
+ "glBlitFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[746]: TexCoord1f (offset 96) */
+ "f\0"
+ "glTexCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[762]: TexCoord1d (offset 94) */
+ "d\0"
+ "glTexCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[778]: VertexAttrib4ubvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[803]: TexCoord1i (offset 98) */
+ "i\0"
+ "glTexCoord1i\0"
+ "\0"
+ /* _mesa_function_pool[819]: GetProgramNamedParameterdvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[856]: Histogram (offset 367) */
+ "iiii\0"
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[889]: TexCoord1s (offset 100) */
+ "i\0"
+ "glTexCoord1s\0"
+ "\0"
+ /* _mesa_function_pool[905]: GetMapfv (offset 267) */
+ "iip\0"
+ "glGetMapfv\0"
+ "\0"
+ /* _mesa_function_pool[921]: EvalCoord1f (offset 230) */
+ "f\0"
+ "glEvalCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[938]: FramebufferTexture (will be remapped) */
+ "iiii\0"
+ "glFramebufferTexture\0"
+ "\0"
+ /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1iv\0"
+ "\0"
+ /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */
+ "iiiiiiiiiip\0"
+ "glTexImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */
+ "p\0"
+ "glPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */
+ "ii\0"
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */
+ "iif\0"
+ "glListParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */
+ "ip\0"
+ "glGetPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[1379]: Color3uiv (offset 22) */
+ "p\0"
+ "glColor3uiv\0"
+ "\0"
+ /* _mesa_function_pool[1394]: IsEnabled (offset 286) */
+ "i\0"
+ "glIsEnabled\0"
+ "\0"
+ /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4svNV\0"
+ "\0"
+ /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */
+ "p\0"
+ "glEvalCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */
+ "iiip\0"
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */
+ "iiip\0"
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1577]: AttachShader (will be remapped) */
+ "ii\0"
+ "glAttachShader\0"
+ "\0"
+ /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fARB\0"
+ "\0"
+ /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */
+ "iii\0"
+ "glGetDebugLogLengthMESA\0"
+ "\0"
+ /* _mesa_function_pool[1667]: GetMapiv (offset 268) */
+ "iip\0"
+ "glGetMapiv\0"
+ "\0"
+ /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fARB\0"
+ "\0"
+ /* _mesa_function_pool[1726]: Indexubv (offset 316) */
+ "p\0"
+ "glIndexubv\0"
+ "\0"
+ /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */
+ "iip\0"
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "\0"
+ /* _mesa_function_pool[1774]: TexImage3D (offset 371) */
+ "iiiiiiiiip\0"
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */
+ "iip\0"
+ "glBindFragDataLocationEXT\0"
+ "glBindFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */
+ "ip\0"
+ "glEdgeFlagPointer\0"
+ "\0"
+ /* _mesa_function_pool[1927]: Color3ubv (offset 20) */
+ "p\0"
+ "glColor3ubv\0"
+ "\0"
+ /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "\0"
+ /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */
+ "p\0"
+ "glVertex3dv\0"
+ "\0"
+ /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */
+ "iiiiiiiiii\0"
+ "glCombinerOutputNV\0"
+ "\0"
+ /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */
+ "iff\0"
+ "glUniform2f\0"
+ "glUniform2fARB\0"
+ "\0"
+ /* _mesa_function_pool[2205]: LightModeliv (offset 166) */
+ "ip\0"
+ "glLightModeliv\0"
+ "\0"
+ /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib1svARB\0"
+ "\0"
+ /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */
+ "iip\0"
+ "glUniform2iv\0"
+ "glUniform2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[2365]: Normal3bv (offset 53) */
+ "p\0"
+ "glNormal3bv\0"
+ "\0"
+ /* _mesa_function_pool[2380]: TexGeniv (offset 193) */
+ "iip\0"
+ "glTexGeniv\0"
+ "\0"
+ /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */
+ "ip\0"
+ "glWeightubvARB\0"
+ "\0"
+ /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */
+ "p\0"
+ "glVertex3iv\0"
+ "\0"
+ /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */
+ "iiiii\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI1ui\0"
+ "\0"
+ /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */
+ "i\0"
+ "glDeleteSync\0"
+ "\0"
+ /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[2655]: BlendColor (offset 336) */
+ "ffff\0"
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "\0"
+ /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4fv\0"
+ "glUniformMatrix4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glDeleteVertexArrays\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */
+ "iii\0"
+ "glTexBuffer\0"
+ "\0"
+ /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glReadInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[2830]: CallLists (offset 3) */
+ "iip\0"
+ "glCallLists\0"
+ "\0"
+ /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x4fv\0"
+ "\0"
+ /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[2901]: Normal3iv (offset 59) */
+ "p\0"
+ "glNormal3iv\0"
+ "\0"
+ /* _mesa_function_pool[2916]: PassThrough (offset 199) */
+ "f\0"
+ "glPassThrough\0"
+ "\0"
+ /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIiv\0"
+ "\0"
+ /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */
+ "iip\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerEXT\0"
+ "\0"
+ /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3119]: Viewport (offset 305) */
+ "iiii\0"
+ "glViewport\0"
+ "\0"
+ /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4NusvARB\0"
+ "\0"
+ /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4svMESA\0"
+ "\0"
+ /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */
+ "\0"
+ "glCreateProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glDeleteTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x3fv\0"
+ "\0"
+ /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */
+ "ipp\0"
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3ui\0"
+ "\0"
+ /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorubSUN\0"
+ "\0"
+ /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIuiEXT\0"
+ "\0"
+ /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */
+ "iii\0"
+ "glClearDebugLogMESA\0"
+ "\0"
+ /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */
+ "iiiii\0"
+ "glUniform4uiEXT\0"
+ "glUniform4ui\0"
+ "\0"
+ /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */
+ "i\0"
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */
+ "if\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */
+ "i\0"
+ "glLoadIdentityDeformationMapSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */
+ "ip\0"
+ "glGenFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */
+ "iif\0"
+ "glImageTransformParameterfHP\0"
+ "\0"
+ /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexusvARB\0"
+ "\0"
+ /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */
+ "i\0"
+ "glDisableVertexAttribArray\0"
+ "glDisableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */
+ "p\0"
+ "glTexCoord2sv\0"
+ "\0"
+ /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */
+ "p\0"
+ "glVertex4dv\0"
+ "\0"
+ /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */
+ "ii\0"
+ "glStencilMaskSeparate\0"
+ "\0"
+ /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramLocalParameter4dARB\0"
+ "\0"
+ /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "\0"
+ /* _mesa_function_pool[4044]: Color3sv (offset 18) */
+ "p\0"
+ "glColor3sv\0"
+ "\0"
+ /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */
+ "iip\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[4122]: VertexAttrib1fARB (will be remapped) */
+ "if\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fARB\0"
+ "\0"
+ /* _mesa_function_pool[4163]: Vertex2dv (offset 127) */
+ "p\0"
+ "glVertex2dv\0"
+ "\0"
+ /* _mesa_function_pool[4178]: TestFenceNV (will be remapped) */
+ "i\0"
+ "glTestFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[4195]: GetVertexAttribIuivEXT (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glGetVertexAttribIuiv\0"
+ "\0"
+ /* _mesa_function_pool[4247]: MultiTexCoord1fvARB (offset 379) */
+ "ip\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[4292]: TexCoord3iv (offset 115) */
+ "p\0"
+ "glTexCoord3iv\0"
+ "\0"
+ /* _mesa_function_pool[4309]: Uniform2uivEXT (will be remapped) */
+ "iip\0"
+ "glUniform2uivEXT\0"
+ "glUniform2uiv\0"
+ "\0"
+ /* _mesa_function_pool[4345]: ColorFragmentOp2ATI (will be remapped) */
+ "iiiiiiiiii\0"
+ "glColorFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[4379]: SecondaryColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glSecondaryColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[4417]: GetPixelTexGenParameterivSGIS (will be remapped) */
+ "ip\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[4453]: Color3fv (offset 14) */
+ "p\0"
+ "glColor3fv\0"
+ "\0"
+ /* _mesa_function_pool[4467]: VertexAttrib4fNV (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4fNV\0"
+ "\0"
+ /* _mesa_function_pool[4493]: ReplacementCodeubSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeubSUN\0"
+ "\0"
+ /* _mesa_function_pool[4519]: FinishAsyncSGIX (dynamic) */
+ "p\0"
+ "glFinishAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[4540]: GetDebugLogMESA (dynamic) */
+ "iiiipp\0"
+ "glGetDebugLogMESA\0"
+ "\0"
+ /* _mesa_function_pool[4566]: FogCoorddEXT (will be remapped) */
+ "d\0"
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "\0"
+ /* _mesa_function_pool[4596]: BeginConditionalRenderNV (will be remapped) */
+ "ii\0"
+ "glBeginConditionalRenderNV\0"
+ "glBeginConditionalRender\0"
+ "\0"
+ /* _mesa_function_pool[4652]: Color4ubVertex3fSUN (dynamic) */
+ "iiiifff\0"
+ "glColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[4683]: FogCoordfEXT (will be remapped) */
+ "f\0"
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "\0"
+ /* _mesa_function_pool[4713]: PointSize (offset 173) */
+ "f\0"
+ "glPointSize\0"
+ "\0"
+ /* _mesa_function_pool[4728]: VertexAttribI2uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI2uiv\0"
+ "\0"
+ /* _mesa_function_pool[4775]: TexCoord2fVertex3fSUN (dynamic) */
+ "fffff\0"
+ "glTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[4806]: PopName (offset 200) */
+ "\0"
+ "glPopName\0"
+ "\0"
+ /* _mesa_function_pool[4818]: GlobalAlphaFactoriSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoriSUN\0"
+ "\0"
+ /* _mesa_function_pool[4845]: VertexAttrib2dNV (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2dNV\0"
+ "\0"
+ /* _mesa_function_pool[4869]: GetProgramInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[4895]: VertexAttrib4NbvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4NbvARB\0"
+ "\0"
+ /* _mesa_function_pool[4940]: GetActiveAttribARB (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveAttribARB\0"
+ "\0"
+ /* _mesa_function_pool[4988]: Vertex4sv (offset 149) */
+ "p\0"
+ "glVertex4sv\0"
+ "\0"
+ /* _mesa_function_pool[5003]: VertexAttrib4ubNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4ubNV\0"
+ "\0"
+ /* _mesa_function_pool[5030]: ClampColor (will be remapped) */
+ "ii\0"
+ "glClampColor\0"
+ "\0"
+ /* _mesa_function_pool[5047]: TextureRangeAPPLE (will be remapped) */
+ "iip\0"
+ "glTextureRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[5072]: GetTexEnvfv (offset 276) */
+ "iip\0"
+ "glGetTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[5091]: BindTransformFeedback (will be remapped) */
+ "ii\0"
+ "glBindTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[5119]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffffff\0"
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[5172]: Indexub (offset 315) */
+ "i\0"
+ "glIndexub\0"
+ "\0"
+ /* _mesa_function_pool[5185]: TexEnvi (offset 186) */
+ "iii\0"
+ "glTexEnvi\0"
+ "\0"
+ /* _mesa_function_pool[5200]: GetClipPlane (offset 259) */
+ "ip\0"
+ "glGetClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[5219]: CombinerParameterfvNV (will be remapped) */
+ "ip\0"
+ "glCombinerParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[5247]: VertexAttribs3dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[5273]: VertexAttribI2uiEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2ui\0"
+ "\0"
+ /* _mesa_function_pool[5319]: VertexAttribs4fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[5345]: VertexArrayRangeNV (will be remapped) */
+ "ip\0"
+ "glVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[5370]: FragmentLightiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentLightiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[5396]: PolygonOffsetEXT (will be remapped) */
+ "ff\0"
+ "glPolygonOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[5419]: VertexAttribI4uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4uivEXT\0"
+ "glVertexAttribI4uiv\0"
+ "\0"
+ /* _mesa_function_pool[5466]: PollAsyncSGIX (dynamic) */
+ "p\0"
+ "glPollAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[5485]: DeleteFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glDeleteFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[5514]: Scaled (offset 301) */
+ "ddd\0"
+ "glScaled\0"
+ "\0"
+ /* _mesa_function_pool[5528]: ResumeTransformFeedback (will be remapped) */
+ "\0"
+ "glResumeTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[5556]: Scalef (offset 302) */
+ "fff\0"
+ "glScalef\0"
+ "\0"
+ /* _mesa_function_pool[5570]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[5608]: MultTransposeMatrixdARB (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[5660]: ColorMaskIndexedEXT (will be remapped) */
+ "iiiii\0"
+ "glColorMaskIndexedEXT\0"
+ "glColorMaski\0"
+ "\0"
+ /* _mesa_function_pool[5702]: ObjectUnpurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[5732]: AlphaFunc (offset 240) */
+ "if\0"
+ "glAlphaFunc\0"
+ "\0"
+ /* _mesa_function_pool[5748]: WindowPos2svMESA (will be remapped) */
+ "p\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "\0"
+ /* _mesa_function_pool[5803]: EdgeFlag (offset 41) */
+ "i\0"
+ "glEdgeFlag\0"
+ "\0"
+ /* _mesa_function_pool[5817]: TexCoord2iv (offset 107) */
+ "p\0"
+ "glTexCoord2iv\0"
+ "\0"
+ /* _mesa_function_pool[5834]: CompressedTexImage1DARB (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[5892]: Rotated (offset 299) */
+ "dddd\0"
+ "glRotated\0"
+ "\0"
+ /* _mesa_function_pool[5908]: GetTexParameterIuivEXT (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[5960]: VertexAttrib2sNV (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2sNV\0"
+ "\0"
+ /* _mesa_function_pool[5984]: ReadPixels (offset 256) */
+ "iiiiiip\0"
+ "glReadPixels\0"
+ "\0"
+ /* _mesa_function_pool[6006]: EdgeFlagv (offset 42) */
+ "p\0"
+ "glEdgeFlagv\0"
+ "\0"
+ /* _mesa_function_pool[6021]: NormalPointerListIBM (dynamic) */
+ "iipi\0"
+ "glNormalPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[6050]: IndexPointerEXT (will be remapped) */
+ "iiip\0"
+ "glIndexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[6074]: Color4iv (offset 32) */
+ "p\0"
+ "glColor4iv\0"
+ "\0"
+ /* _mesa_function_pool[6088]: TexParameterf (offset 178) */
+ "iif\0"
+ "glTexParameterf\0"
+ "\0"
+ /* _mesa_function_pool[6109]: TexParameteri (offset 180) */
+ "iii\0"
+ "glTexParameteri\0"
+ "\0"
+ /* _mesa_function_pool[6130]: NormalPointerEXT (will be remapped) */
+ "iiip\0"
+ "glNormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[6155]: MultiTexCoord3dARB (offset 392) */
+ "iddd\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "\0"
+ /* _mesa_function_pool[6200]: MultiTexCoord2iARB (offset 388) */
+ "iii\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "\0"
+ /* _mesa_function_pool[6244]: DrawPixels (offset 257) */
+ "iiiip\0"
+ "glDrawPixels\0"
+ "\0"
+ /* _mesa_function_pool[6264]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "iffffffff\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[6324]: MultiTexCoord2svARB (offset 391) */
+ "ip\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "\0"
+ /* _mesa_function_pool[6369]: ReplacementCodeubvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeubvSUN\0"
+ "\0"
+ /* _mesa_function_pool[6396]: Uniform3iARB (will be remapped) */
+ "iiii\0"
+ "glUniform3i\0"
+ "glUniform3iARB\0"
+ "\0"
+ /* _mesa_function_pool[6429]: DrawTransformFeedback (will be remapped) */
+ "ii\0"
+ "glDrawTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[6457]: DrawElementsInstancedARB (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsInstancedARB\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "\0"
+ /* _mesa_function_pool[6542]: GetShaderInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetShaderInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[6567]: WeightivARB (dynamic) */
+ "ip\0"
+ "glWeightivARB\0"
+ "\0"
+ /* _mesa_function_pool[6585]: PollInstrumentsSGIX (dynamic) */
+ "p\0"
+ "glPollInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[6610]: GlobalAlphaFactordSUN (dynamic) */
+ "d\0"
+ "glGlobalAlphaFactordSUN\0"
+ "\0"
+ /* _mesa_function_pool[6637]: GetFinalCombinerInputParameterfvNV (will be remapped) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[6679]: GenerateMipmapEXT (will be remapped) */
+ "i\0"
+ "glGenerateMipmap\0"
+ "glGenerateMipmapEXT\0"
+ "\0"
+ /* _mesa_function_pool[6719]: GenLists (offset 5) */
+ "i\0"
+ "glGenLists\0"
+ "\0"
+ /* _mesa_function_pool[6733]: SetFragmentShaderConstantATI (will be remapped) */
+ "ip\0"
+ "glSetFragmentShaderConstantATI\0"
+ "\0"
+ /* _mesa_function_pool[6768]: GetMapAttribParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[6802]: CreateShaderObjectARB (will be remapped) */
+ "i\0"
+ "glCreateShaderObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[6829]: GetSharpenTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[6857]: BufferDataARB (will be remapped) */
+ "iipi\0"
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "\0"
+ /* _mesa_function_pool[6892]: FlushVertexArrayRangeNV (will be remapped) */
+ "\0"
+ "glFlushVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[6920]: MapGrid2d (offset 226) */
+ "iddidd\0"
+ "glMapGrid2d\0"
+ "\0"
+ /* _mesa_function_pool[6940]: MapGrid2f (offset 227) */
+ "iffiff\0"
+ "glMapGrid2f\0"
+ "\0"
+ /* _mesa_function_pool[6960]: SampleMapATI (will be remapped) */
+ "iii\0"
+ "glSampleMapATI\0"
+ "\0"
+ /* _mesa_function_pool[6980]: VertexPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glVertexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[7006]: GetTexFilterFuncSGIS (dynamic) */
+ "iip\0"
+ "glGetTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[7034]: Scissor (offset 176) */
+ "iiii\0"
+ "glScissor\0"
+ "\0"
+ /* _mesa_function_pool[7050]: Fogf (offset 153) */
+ "if\0"
+ "glFogf\0"
+ "\0"
+ /* _mesa_function_pool[7061]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[7106]: TexSubImage1D (offset 332) */
+ "iiiiiip\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[7150]: VertexAttrib1sARB (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sARB\0"
+ "\0"
+ /* _mesa_function_pool[7191]: FenceSync (will be remapped) */
+ "ii\0"
+ "glFenceSync\0"
+ "\0"
+ /* _mesa_function_pool[7207]: Color4usv (offset 40) */
+ "p\0"
+ "glColor4usv\0"
+ "\0"
+ /* _mesa_function_pool[7222]: Fogi (offset 155) */
+ "ii\0"
+ "glFogi\0"
+ "\0"
+ /* _mesa_function_pool[7233]: DepthRange (offset 288) */
+ "dd\0"
+ "glDepthRange\0"
+ "\0"
+ /* _mesa_function_pool[7250]: RasterPos3iv (offset 75) */
+ "p\0"
+ "glRasterPos3iv\0"
+ "\0"
+ /* _mesa_function_pool[7268]: FinalCombinerInputNV (will be remapped) */
+ "iiii\0"
+ "glFinalCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[7297]: TexCoord2i (offset 106) */
+ "ii\0"
+ "glTexCoord2i\0"
+ "\0"
+ /* _mesa_function_pool[7314]: PixelMapfv (offset 251) */
+ "iip\0"
+ "glPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[7332]: Color4ui (offset 37) */
+ "iiii\0"
+ "glColor4ui\0"
+ "\0"
+ /* _mesa_function_pool[7349]: RasterPos3s (offset 76) */
+ "iii\0"
+ "glRasterPos3s\0"
+ "\0"
+ /* _mesa_function_pool[7368]: Color3usv (offset 24) */
+ "p\0"
+ "glColor3usv\0"
+ "\0"
+ /* _mesa_function_pool[7383]: FlushRasterSGIX (dynamic) */
+ "\0"
+ "glFlushRasterSGIX\0"
+ "\0"
+ /* _mesa_function_pool[7403]: TexCoord2f (offset 104) */
+ "ff\0"
+ "glTexCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[7420]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ "ifffff\0"
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[7469]: TexCoord2d (offset 102) */
+ "dd\0"
+ "glTexCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[7486]: RasterPos3d (offset 70) */
+ "ddd\0"
+ "glRasterPos3d\0"
+ "\0"
+ /* _mesa_function_pool[7505]: RasterPos3f (offset 72) */
+ "fff\0"
+ "glRasterPos3f\0"
+ "\0"
+ /* _mesa_function_pool[7524]: Uniform1fARB (will be remapped) */
+ "if\0"
+ "glUniform1f\0"
+ "glUniform1fARB\0"
+ "\0"
+ /* _mesa_function_pool[7555]: AreTexturesResident (offset 322) */
+ "ipp\0"
+ "glAreTexturesResident\0"
+ "glAreTexturesResidentEXT\0"
+ "\0"
+ /* _mesa_function_pool[7607]: TexCoord2s (offset 108) */
+ "ii\0"
+ "glTexCoord2s\0"
+ "\0"
+ /* _mesa_function_pool[7624]: StencilOpSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilOpSeparate\0"
+ "glStencilOpSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[7673]: ColorTableParameteriv (offset 341) */
+ "iip\0"
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "\0"
+ /* _mesa_function_pool[7729]: FogCoordPointerListIBM (dynamic) */
+ "iipi\0"
+ "glFogCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[7760]: WindowPos3dMESA (will be remapped) */
+ "ddd\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "\0"
+ /* _mesa_function_pool[7814]: Color4us (offset 39) */
+ "iiii\0"
+ "glColor4us\0"
+ "\0"
+ /* _mesa_function_pool[7831]: PointParameterfvEXT (will be remapped) */
+ "ip\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[7921]: Color3bv (offset 10) */
+ "p\0"
+ "glColor3bv\0"
+ "\0"
+ /* _mesa_function_pool[7935]: WindowPos2fvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[7990]: SecondaryColor3bvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[8036]: VertexPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glVertexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[8066]: GetProgramLocalParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[8103]: FragmentMaterialfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentMaterialfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[8132]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[8174]: RenderbufferStorageEXT (will be remapped) */
+ "iiii\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageEXT\0"
+ "\0"
+ /* _mesa_function_pool[8227]: IsFenceNV (will be remapped) */
+ "i\0"
+ "glIsFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[8242]: AttachObjectARB (will be remapped) */
+ "ii\0"
+ "glAttachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[8264]: GetFragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[8294]: UniformMatrix2fvARB (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[8341]: MultiTexCoord2fARB (offset 386) */
+ "iff\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "\0"
+ /* _mesa_function_pool[8385]: ColorTable (offset 339) */
+ "iiiiip\0"
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[8438]: IndexPointer (offset 314) */
+ "iip\0"
+ "glIndexPointer\0"
+ "\0"
+ /* _mesa_function_pool[8458]: Accum (offset 213) */
+ "if\0"
+ "glAccum\0"
+ "\0"
+ /* _mesa_function_pool[8470]: GetTexImage (offset 281) */
+ "iiiip\0"
+ "glGetTexImage\0"
+ "\0"
+ /* _mesa_function_pool[8491]: MapControlPointsNV (dynamic) */
+ "iiiiiiiip\0"
+ "glMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[8523]: ConvolutionFilter2D (offset 349) */
+ "iiiiiip\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[8579]: Finish (offset 216) */
+ "\0"
+ "glFinish\0"
+ "\0"
+ /* _mesa_function_pool[8590]: MapParameterfvNV (dynamic) */
+ "iip\0"
+ "glMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[8614]: ClearStencil (offset 207) */
+ "i\0"
+ "glClearStencil\0"
+ "\0"
+ /* _mesa_function_pool[8632]: VertexAttrib3dvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[8675]: Uniform4uivEXT (will be remapped) */
+ "iip\0"
+ "glUniform4uivEXT\0"
+ "glUniform4uiv\0"
+ "\0"
+ /* _mesa_function_pool[8711]: HintPGI (dynamic) */
+ "ii\0"
+ "glHintPGI\0"
+ "\0"
+ /* _mesa_function_pool[8725]: ConvolutionParameteriv (offset 353) */
+ "iip\0"
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[8783]: Color4s (offset 33) */
+ "iiii\0"
+ "glColor4s\0"
+ "\0"
+ /* _mesa_function_pool[8799]: InterleavedArrays (offset 317) */
+ "iip\0"
+ "glInterleavedArrays\0"
+ "\0"
+ /* _mesa_function_pool[8824]: RasterPos2fv (offset 65) */
+ "p\0"
+ "glRasterPos2fv\0"
+ "\0"
+ /* _mesa_function_pool[8842]: TexCoord1fv (offset 97) */
+ "p\0"
+ "glTexCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[8859]: Vertex2d (offset 126) */
+ "dd\0"
+ "glVertex2d\0"
+ "\0"
+ /* _mesa_function_pool[8874]: CullParameterdvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterdvEXT\0"
+ "\0"
+ /* _mesa_function_pool[8899]: ProgramNamedParameter4fNV (will be remapped) */
+ "iipffff\0"
+ "glProgramNamedParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[8936]: Color3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[8965]: ProgramEnvParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[9022]: Color4i (offset 31) */
+ "iiii\0"
+ "glColor4i\0"
+ "\0"
+ /* _mesa_function_pool[9038]: Color4f (offset 29) */
+ "ffff\0"
+ "glColor4f\0"
+ "\0"
+ /* _mesa_function_pool[9054]: RasterPos4fv (offset 81) */
+ "p\0"
+ "glRasterPos4fv\0"
+ "\0"
+ /* _mesa_function_pool[9072]: Color4d (offset 27) */
+ "dddd\0"
+ "glColor4d\0"
+ "\0"
+ /* _mesa_function_pool[9088]: ClearIndex (offset 205) */
+ "f\0"
+ "glClearIndex\0"
+ "\0"
+ /* _mesa_function_pool[9104]: Color4b (offset 25) */
+ "iiii\0"
+ "glColor4b\0"
+ "\0"
+ /* _mesa_function_pool[9120]: LoadMatrixd (offset 292) */
+ "p\0"
+ "glLoadMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[9137]: FragmentLightModeliSGIX (dynamic) */
+ "ii\0"
+ "glFragmentLightModeliSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9167]: RasterPos2dv (offset 63) */
+ "p\0"
+ "glRasterPos2dv\0"
+ "\0"
+ /* _mesa_function_pool[9185]: ConvolutionParameterfv (offset 351) */
+ "iip\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[9243]: TbufferMask3DFX (dynamic) */
+ "i\0"
+ "glTbufferMask3DFX\0"
+ "\0"
+ /* _mesa_function_pool[9264]: GetTexGendv (offset 278) */
+ "iip\0"
+ "glGetTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[9283]: GetVertexAttribfvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfvNV\0"
+ "\0"
+ /* _mesa_function_pool[9310]: BeginTransformFeedbackEXT (will be remapped) */
+ "i\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBeginTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[9366]: LoadProgramNV (will be remapped) */
+ "iiip\0"
+ "glLoadProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[9388]: WaitSync (will be remapped) */
+ "iii\0"
+ "glWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[9404]: EndList (offset 1) */
+ "\0"
+ "glEndList\0"
+ "\0"
+ /* _mesa_function_pool[9416]: VertexAttrib4fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[9440]: GetAttachedObjectsARB (will be remapped) */
+ "iipp\0"
+ "glGetAttachedObjectsARB\0"
+ "\0"
+ /* _mesa_function_pool[9470]: Uniform3fvARB (will be remapped) */
+ "iip\0"
+ "glUniform3fv\0"
+ "glUniform3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[9504]: EvalCoord1fv (offset 231) */
+ "p\0"
+ "glEvalCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[9522]: DrawRangeElements (offset 338) */
+ "iiiiip\0"
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[9573]: EvalMesh2 (offset 238) */
+ "iiiii\0"
+ "glEvalMesh2\0"
+ "\0"
+ /* _mesa_function_pool[9592]: Vertex4fv (offset 145) */
+ "p\0"
+ "glVertex4fv\0"
+ "\0"
+ /* _mesa_function_pool[9607]: GenTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glGenTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[9635]: SpriteParameterfvSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9663]: CheckFramebufferStatusEXT (will be remapped) */
+ "i\0"
+ "glCheckFramebufferStatus\0"
+ "glCheckFramebufferStatusEXT\0"
+ "\0"
+ /* _mesa_function_pool[9719]: GlobalAlphaFactoruiSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoruiSUN\0"
+ "\0"
+ /* _mesa_function_pool[9747]: GetHandleARB (will be remapped) */
+ "i\0"
+ "glGetHandleARB\0"
+ "\0"
+ /* _mesa_function_pool[9765]: GetVertexAttribivARB (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribiv\0"
+ "glGetVertexAttribivARB\0"
+ "\0"
+ /* _mesa_function_pool[9813]: GetCombinerInputParameterfvNV (will be remapped) */
+ "iiiip\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[9852]: GetTexParameterIivEXT (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[9902]: CreateProgram (will be remapped) */
+ "\0"
+ "glCreateProgram\0"
+ "\0"
+ /* _mesa_function_pool[9920]: LoadTransposeMatrixdARB (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[9972]: GetMinmax (offset 364) */
+ "iiiip\0"
+ "glGetMinmax\0"
+ "glGetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[10006]: StencilFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparate\0"
+ "\0"
+ /* _mesa_function_pool[10034]: SecondaryColor3sEXT (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[10080]: Color3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[10106]: GetInteger64i_v (will be remapped) */
+ "iip\0"
+ "glGetInteger64i_v\0"
+ "\0"
+ /* _mesa_function_pool[10129]: Normal3fv (offset 57) */
+ "p\0"
+ "glNormal3fv\0"
+ "\0"
+ /* _mesa_function_pool[10144]: GlobalAlphaFactorbSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorbSUN\0"
+ "\0"
+ /* _mesa_function_pool[10171]: Color3us (offset 23) */
+ "iii\0"
+ "glColor3us\0"
+ "\0"
+ /* _mesa_function_pool[10187]: ImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[10222]: VertexAttrib4ivARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[10265]: End (offset 43) */
+ "\0"
+ "glEnd\0"
+ "\0"
+ /* _mesa_function_pool[10273]: VertexAttrib3fNV (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3fNV\0"
+ "\0"
+ /* _mesa_function_pool[10298]: VertexAttribs2dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[10324]: GetQueryObjectui64vEXT (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectui64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[10354]: MultiTexCoord3fvARB (offset 395) */
+ "ip\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[10399]: SecondaryColor3dEXT (will be remapped) */
+ "ddd\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[10445]: Color3ub (offset 19) */
+ "iii\0"
+ "glColor3ub\0"
+ "\0"
+ /* _mesa_function_pool[10461]: GetProgramParameterfvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[10493]: TangentPointerEXT (dynamic) */
+ "iip\0"
+ "glTangentPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[10518]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[10553]: GetInstrumentsSGIX (dynamic) */
+ "\0"
+ "glGetInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10576]: GetUniformuivEXT (will be remapped) */
+ "iip\0"
+ "glGetUniformuivEXT\0"
+ "glGetUniformuiv\0"
+ "\0"
+ /* _mesa_function_pool[10616]: Color3ui (offset 21) */
+ "iii\0"
+ "glColor3ui\0"
+ "\0"
+ /* _mesa_function_pool[10632]: EvalMapsNV (dynamic) */
+ "ii\0"
+ "glEvalMapsNV\0"
+ "\0"
+ /* _mesa_function_pool[10649]: TexSubImage2D (offset 333) */
+ "iiiiiiiip\0"
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[10695]: FragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10722]: GetTexParameterPointervAPPLE (will be remapped) */
+ "iip\0"
+ "glGetTexParameterPointervAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[10758]: TexGenfv (offset 191) */
+ "iip\0"
+ "glTexGenfv\0"
+ "\0"
+ /* _mesa_function_pool[10774]: GetTransformFeedbackVaryingEXT (will be remapped) */
+ "iiipppp\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glGetTransformFeedbackVarying\0"
+ "\0"
+ /* _mesa_function_pool[10846]: VertexAttrib4bvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4bvARB\0"
+ "\0"
+ /* _mesa_function_pool[10889]: AlphaFragmentOp2ATI (will be remapped) */
+ "iiiiiiiii\0"
+ "glAlphaFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[10922]: GetIntegerIndexedvEXT (will be remapped) */
+ "iip\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetIntegeri_v\0"
+ "\0"
+ /* _mesa_function_pool[10967]: MultiTexCoord4sARB (offset 406) */
+ "iiiii\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "\0"
+ /* _mesa_function_pool[11013]: GetFragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[11046]: WindowPos4dMESA (will be remapped) */
+ "dddd\0"
+ "glWindowPos4dMESA\0"
+ "\0"
+ /* _mesa_function_pool[11070]: WeightPointerARB (dynamic) */
+ "iiip\0"
+ "glWeightPointerARB\0"
+ "\0"
+ /* _mesa_function_pool[11095]: WindowPos2dMESA (will be remapped) */
+ "dd\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "\0"
+ /* _mesa_function_pool[11148]: FramebufferTexture3DEXT (will be remapped) */
+ "iiiiii\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTexture3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[11205]: BlendEquation (offset 337) */
+ "i\0"
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "\0"
+ /* _mesa_function_pool[11243]: VertexAttrib3dNV (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3dNV\0"
+ "\0"
+ /* _mesa_function_pool[11268]: VertexAttrib3dARB (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dARB\0"
+ "\0"
+ /* _mesa_function_pool[11311]: VertexAttribI4usvEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribI4usv\0"
+ "\0"
+ /* _mesa_function_pool[11358]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "ppppp\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[11422]: VertexAttrib4fARB (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fARB\0"
+ "\0"
+ /* _mesa_function_pool[11466]: GetError (offset 261) */
+ "\0"
+ "glGetError\0"
+ "\0"
+ /* _mesa_function_pool[11479]: IndexFuncEXT (dynamic) */
+ "if\0"
+ "glIndexFuncEXT\0"
+ "\0"
+ /* _mesa_function_pool[11498]: TexCoord3dv (offset 111) */
+ "p\0"
+ "glTexCoord3dv\0"
+ "\0"
+ /* _mesa_function_pool[11515]: Indexdv (offset 45) */
+ "p\0"
+ "glIndexdv\0"
+ "\0"
+ /* _mesa_function_pool[11528]: FramebufferTexture2DEXT (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[11584]: Normal3s (offset 60) */
+ "iii\0"
+ "glNormal3s\0"
+ "\0"
+ /* _mesa_function_pool[11600]: GetObjectParameterivAPPLE (will be remapped) */
+ "iiip\0"
+ "glGetObjectParameterivAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[11634]: PushName (offset 201) */
+ "i\0"
+ "glPushName\0"
+ "\0"
+ /* _mesa_function_pool[11648]: MultiTexCoord2dvARB (offset 385) */
+ "ip\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[11693]: CullParameterfvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[11718]: Normal3i (offset 58) */
+ "iii\0"
+ "glNormal3i\0"
+ "\0"
+ /* _mesa_function_pool[11734]: ProgramNamedParameter4fvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[11769]: SecondaryColorPointerEXT (will be remapped) */
+ "iiip\0"
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[11826]: VertexAttrib4fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[11869]: ColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[11898]: GetActiveUniformARB (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveUniform\0"
+ "glGetActiveUniformARB\0"
+ "\0"
+ /* _mesa_function_pool[11948]: ImageTransformParameteriHP (dynamic) */
+ "iii\0"
+ "glImageTransformParameteriHP\0"
+ "\0"
+ /* _mesa_function_pool[11982]: Normal3b (offset 52) */
+ "iii\0"
+ "glNormal3b\0"
+ "\0"
+ /* _mesa_function_pool[11998]: Normal3d (offset 54) */
+ "ddd\0"
+ "glNormal3d\0"
+ "\0"
+ /* _mesa_function_pool[12014]: Uniform1uiEXT (will be remapped) */
+ "ii\0"
+ "glUniform1uiEXT\0"
+ "glUniform1ui\0"
+ "\0"
+ /* _mesa_function_pool[12047]: Normal3f (offset 56) */
+ "fff\0"
+ "glNormal3f\0"
+ "\0"
+ /* _mesa_function_pool[12063]: MultiTexCoord1svARB (offset 383) */
+ "ip\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "\0"
+ /* _mesa_function_pool[12108]: Indexi (offset 48) */
+ "i\0"
+ "glIndexi\0"
+ "\0"
+ /* _mesa_function_pool[12120]: EGLImageTargetTexture2DOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[12153]: EndQueryARB (will be remapped) */
+ "i\0"
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[12181]: DeleteFencesNV (will be remapped) */
+ "ip\0"
+ "glDeleteFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[12202]: BindBufferRangeEXT (will be remapped) */
+ "iiiii\0"
+ "glBindBufferRangeEXT\0"
+ "glBindBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[12248]: DepthMask (offset 211) */
+ "i\0"
+ "glDepthMask\0"
+ "\0"
+ /* _mesa_function_pool[12263]: IsShader (will be remapped) */
+ "i\0"
+ "glIsShader\0"
+ "\0"
+ /* _mesa_function_pool[12277]: Indexf (offset 46) */
+ "f\0"
+ "glIndexf\0"
+ "\0"
+ /* _mesa_function_pool[12289]: GetImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[12327]: Indexd (offset 44) */
+ "d\0"
+ "glIndexd\0"
+ "\0"
+ /* _mesa_function_pool[12339]: GetMaterialiv (offset 270) */
+ "iip\0"
+ "glGetMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[12360]: StencilOp (offset 244) */
+ "iii\0"
+ "glStencilOp\0"
+ "\0"
+ /* _mesa_function_pool[12377]: WindowPos4ivMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[12399]: FramebufferTextureLayer (dynamic) */
+ "iiiii\0"
+ "glFramebufferTextureLayerARB\0"
+ "\0"
+ /* _mesa_function_pool[12435]: MultiTexCoord3svARB (offset 399) */
+ "ip\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "\0"
+ /* _mesa_function_pool[12480]: TexEnvfv (offset 185) */
+ "iip\0"
+ "glTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[12496]: MultiTexCoord4iARB (offset 404) */
+ "iiiii\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "\0"
+ /* _mesa_function_pool[12542]: Indexs (offset 50) */
+ "i\0"
+ "glIndexs\0"
+ "\0"
+ /* _mesa_function_pool[12554]: Binormal3ivEXT (dynamic) */
+ "p\0"
+ "glBinormal3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[12574]: ResizeBuffersMESA (will be remapped) */
+ "\0"
+ "glResizeBuffersMESA\0"
+ "\0"
+ /* _mesa_function_pool[12596]: GetUniformivARB (will be remapped) */
+ "iip\0"
+ "glGetUniformiv\0"
+ "glGetUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[12634]: PixelTexGenParameteriSGIS (will be remapped) */
+ "ii\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "\0"
+ /* _mesa_function_pool[12666]: VertexPointervINTEL (dynamic) */
+ "iip\0"
+ "glVertexPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[12693]: Vertex2i (offset 130) */
+ "ii\0"
+ "glVertex2i\0"
+ "\0"
+ /* _mesa_function_pool[12708]: LoadMatrixf (offset 291) */
+ "p\0"
+ "glLoadMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[12725]: VertexAttribI1uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI1uiv\0"
+ "\0"
+ /* _mesa_function_pool[12772]: Vertex2f (offset 128) */
+ "ff\0"
+ "glVertex2f\0"
+ "\0"
+ /* _mesa_function_pool[12787]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[12840]: Color4bv (offset 26) */
+ "p\0"
+ "glColor4bv\0"
+ "\0"
+ /* _mesa_function_pool[12854]: VertexPointer (offset 321) */
+ "iiip\0"
+ "glVertexPointer\0"
+ "\0"
+ /* _mesa_function_pool[12876]: SecondaryColor3uiEXT (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[12924]: StartInstrumentsSGIX (dynamic) */
+ "\0"
+ "glStartInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[12949]: SecondaryColor3usvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "\0"
+ /* _mesa_function_pool[12997]: VertexAttrib2fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[13021]: ProgramLocalParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[13056]: DeleteLists (offset 4) */
+ "ii\0"
+ "glDeleteLists\0"
+ "\0"
+ /* _mesa_function_pool[13074]: LogicOp (offset 242) */
+ "i\0"
+ "glLogicOp\0"
+ "\0"
+ /* _mesa_function_pool[13087]: MatrixIndexuivARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexuivARB\0"
+ "\0"
+ /* _mesa_function_pool[13111]: Vertex2s (offset 132) */
+ "ii\0"
+ "glVertex2s\0"
+ "\0"
+ /* _mesa_function_pool[13126]: RenderbufferStorageMultisample (will be remapped) */
+ "iiiii\0"
+ "glRenderbufferStorageMultisample\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "\0"
+ /* _mesa_function_pool[13202]: TexCoord4fv (offset 121) */
+ "p\0"
+ "glTexCoord4fv\0"
+ "\0"
+ /* _mesa_function_pool[13219]: Tangent3sEXT (dynamic) */
+ "iii\0"
+ "glTangent3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[13239]: GlobalAlphaFactorfSUN (dynamic) */
+ "f\0"
+ "glGlobalAlphaFactorfSUN\0"
+ "\0"
+ /* _mesa_function_pool[13266]: MultiTexCoord3iARB (offset 396) */
+ "iiii\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "\0"
+ /* _mesa_function_pool[13311]: IsProgram (will be remapped) */
+ "i\0"
+ "glIsProgram\0"
+ "\0"
+ /* _mesa_function_pool[13326]: TexCoordPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glTexCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[13358]: VertexAttribI4svEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4sv\0"
+ "\0"
+ /* _mesa_function_pool[13403]: GlobalAlphaFactorusSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorusSUN\0"
+ "\0"
+ /* _mesa_function_pool[13431]: VertexAttrib2dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[13455]: FramebufferRenderbufferEXT (will be remapped) */
+ "iiii\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferRenderbufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[13516]: ClearBufferuiv (will be remapped) */
+ "iip\0"
+ "glClearBufferuiv\0"
+ "\0"
+ /* _mesa_function_pool[13538]: VertexAttrib1dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[13562]: GenTextures (offset 328) */
+ "ip\0"
+ "glGenTextures\0"
+ "glGenTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[13597]: FramebufferTextureARB (will be remapped) */
+ "iiii\0"
+ "glFramebufferTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[13627]: SetFenceNV (will be remapped) */
+ "ii\0"
+ "glSetFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[13644]: FramebufferTexture1DEXT (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[13700]: GetCombinerOutputParameterivNV (will be remapped) */
+ "iiip\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[13739]: MultiModeDrawArraysIBM (will be remapped) */
+ "pppii\0"
+ "glMultiModeDrawArraysIBM\0"
+ "\0"
+ /* _mesa_function_pool[13771]: PixelTexGenParameterivSGIS (will be remapped) */
+ "ip\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[13804]: TextureNormalEXT (dynamic) */
+ "i\0"
+ "glTextureNormalEXT\0"
+ "\0"
+ /* _mesa_function_pool[13826]: IndexPointerListIBM (dynamic) */
+ "iipi\0"
+ "glIndexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[13854]: WeightfvARB (dynamic) */
+ "ip\0"
+ "glWeightfvARB\0"
+ "\0"
+ /* _mesa_function_pool[13872]: GetCombinerOutputParameterfvNV (will be remapped) */
+ "iiip\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[13911]: RasterPos2sv (offset 69) */
+ "p\0"
+ "glRasterPos2sv\0"
+ "\0"
+ /* _mesa_function_pool[13929]: Color4ubv (offset 36) */
+ "p\0"
+ "glColor4ubv\0"
+ "\0"
+ /* _mesa_function_pool[13944]: DrawBuffer (offset 202) */
+ "i\0"
+ "glDrawBuffer\0"
+ "\0"
+ /* _mesa_function_pool[13960]: TexCoord2fv (offset 105) */
+ "p\0"
+ "glTexCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[13977]: WindowPos4fMESA (will be remapped) */
+ "ffff\0"
+ "glWindowPos4fMESA\0"
+ "\0"
+ /* _mesa_function_pool[14001]: TexCoord1sv (offset 101) */
+ "p\0"
+ "glTexCoord1sv\0"
+ "\0"
+ /* _mesa_function_pool[14018]: WindowPos3dvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[14073]: DepthFunc (offset 245) */
+ "i\0"
+ "glDepthFunc\0"
+ "\0"
+ /* _mesa_function_pool[14088]: PixelMapusv (offset 253) */
+ "iip\0"
+ "glPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[14107]: GetQueryObjecti64vEXT (will be remapped) */
+ "iip\0"
+ "glGetQueryObjecti64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[14136]: MultiTexCoord1dARB (offset 376) */
+ "id\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "\0"
+ /* _mesa_function_pool[14179]: PointParameterivNV (will be remapped) */
+ "ip\0"
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[14223]: BlendFunc (offset 241) */
+ "ii\0"
+ "glBlendFunc\0"
+ "\0"
+ /* _mesa_function_pool[14239]: EndTransformFeedbackEXT (will be remapped) */
+ "\0"
+ "glEndTransformFeedbackEXT\0"
+ "glEndTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[14290]: Uniform2fvARB (will be remapped) */
+ "iip\0"
+ "glUniform2fv\0"
+ "glUniform2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[14324]: BufferParameteriAPPLE (will be remapped) */
+ "iii\0"
+ "glBufferParameteriAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[14353]: MultiTexCoord3dvARB (offset 393) */
+ "ip\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[14398]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[14454]: DeleteObjectARB (will be remapped) */
+ "i\0"
+ "glDeleteObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[14475]: MatrixIndexPointerARB (dynamic) */
+ "iiip\0"
+ "glMatrixIndexPointerARB\0"
+ "\0"
+ /* _mesa_function_pool[14505]: ProgramNamedParameter4dvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[14540]: Tangent3fvEXT (dynamic) */
+ "p\0"
+ "glTangent3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[14559]: Flush (offset 217) */
+ "\0"
+ "glFlush\0"
+ "\0"
+ /* _mesa_function_pool[14569]: Color4uiv (offset 38) */
+ "p\0"
+ "glColor4uiv\0"
+ "\0"
+ /* _mesa_function_pool[14584]: VertexAttribI4iEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4i\0"
+ "\0"
+ /* _mesa_function_pool[14630]: GenVertexArrays (will be remapped) */
+ "ip\0"
+ "glGenVertexArrays\0"
+ "\0"
+ /* _mesa_function_pool[14652]: Uniform3uivEXT (will be remapped) */
+ "iip\0"
+ "glUniform3uivEXT\0"
+ "glUniform3uiv\0"
+ "\0"
+ /* _mesa_function_pool[14688]: RasterPos3sv (offset 77) */
+ "p\0"
+ "glRasterPos3sv\0"
+ "\0"
+ /* _mesa_function_pool[14706]: BindFramebufferEXT (will be remapped) */
+ "ii\0"
+ "glBindFramebuffer\0"
+ "glBindFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[14749]: ReferencePlaneSGIX (dynamic) */
+ "p\0"
+ "glReferencePlaneSGIX\0"
+ "\0"
+ /* _mesa_function_pool[14773]: PushAttrib (offset 219) */
+ "i\0"
+ "glPushAttrib\0"
+ "\0"
+ /* _mesa_function_pool[14789]: RasterPos2i (offset 66) */
+ "ii\0"
+ "glRasterPos2i\0"
+ "\0"
+ /* _mesa_function_pool[14807]: ValidateProgramARB (will be remapped) */
+ "i\0"
+ "glValidateProgram\0"
+ "glValidateProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[14849]: TexParameteriv (offset 181) */
+ "iip\0"
+ "glTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[14871]: UnlockArraysEXT (will be remapped) */
+ "\0"
+ "glUnlockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[14891]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[14932]: WindowPos3fvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[14987]: RasterPos2f (offset 64) */
+ "ff\0"
+ "glRasterPos2f\0"
+ "\0"
+ /* _mesa_function_pool[15005]: VertexAttrib1svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1svNV\0"
+ "\0"
+ /* _mesa_function_pool[15029]: RasterPos2d (offset 62) */
+ "dd\0"
+ "glRasterPos2d\0"
+ "\0"
+ /* _mesa_function_pool[15047]: RasterPos3fv (offset 73) */
+ "p\0"
+ "glRasterPos3fv\0"
+ "\0"
+ /* _mesa_function_pool[15065]: CopyTexSubImage3D (offset 373) */
+ "iiiiiiiii\0"
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[15119]: VertexAttrib2dARB (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dARB\0"
+ "\0"
+ /* _mesa_function_pool[15161]: Color4ub (offset 35) */
+ "iiii\0"
+ "glColor4ub\0"
+ "\0"
+ /* _mesa_function_pool[15178]: GetInteger64v (will be remapped) */
+ "ip\0"
+ "glGetInteger64v\0"
+ "\0"
+ /* _mesa_function_pool[15198]: TextureColorMaskSGIS (dynamic) */
+ "iiii\0"
+ "glTextureColorMaskSGIS\0"
+ "\0"
+ /* _mesa_function_pool[15227]: RasterPos2s (offset 68) */
+ "ii\0"
+ "glRasterPos2s\0"
+ "\0"
+ /* _mesa_function_pool[15245]: GetColorTable (offset 343) */
+ "iiip\0"
+ "glGetColorTable\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[15305]: SelectBuffer (offset 195) */
+ "ip\0"
+ "glSelectBuffer\0"
+ "\0"
+ /* _mesa_function_pool[15324]: Indexiv (offset 49) */
+ "p\0"
+ "glIndexiv\0"
+ "\0"
+ /* _mesa_function_pool[15337]: TexCoord3i (offset 114) */
+ "iii\0"
+ "glTexCoord3i\0"
+ "\0"
+ /* _mesa_function_pool[15355]: CopyColorTable (offset 342) */
+ "iiiii\0"
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "\0"
+ /* _mesa_function_pool[15399]: GetHistogramParameterfv (offset 362) */
+ "iip\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[15459]: Frustum (offset 289) */
+ "dddddd\0"
+ "glFrustum\0"
+ "\0"
+ /* _mesa_function_pool[15477]: GetString (offset 275) */
+ "i\0"
+ "glGetString\0"
+ "\0"
+ /* _mesa_function_pool[15492]: ColorPointervINTEL (dynamic) */
+ "iip\0"
+ "glColorPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[15518]: TexEnvf (offset 184) */
+ "iif\0"
+ "glTexEnvf\0"
+ "\0"
+ /* _mesa_function_pool[15533]: TexCoord3d (offset 110) */
+ "ddd\0"
+ "glTexCoord3d\0"
+ "\0"
+ /* _mesa_function_pool[15551]: AlphaFragmentOp1ATI (will be remapped) */
+ "iiiiii\0"
+ "glAlphaFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[15581]: TexCoord3f (offset 112) */
+ "fff\0"
+ "glTexCoord3f\0"
+ "\0"
+ /* _mesa_function_pool[15599]: MultiTexCoord3ivARB (offset 397) */
+ "ip\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[15644]: MultiTexCoord2sARB (offset 390) */
+ "iii\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "\0"
+ /* _mesa_function_pool[15688]: VertexAttrib1dvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[15731]: DeleteTextures (offset 327) */
+ "ip\0"
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[15772]: TexCoordPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glTexCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[15800]: TexSubImage4DSGIS (dynamic) */
+ "iiiiiiiiiiiip\0"
+ "glTexSubImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[15835]: TexCoord3s (offset 116) */
+ "iii\0"
+ "glTexCoord3s\0"
+ "\0"
+ /* _mesa_function_pool[15853]: GetTexLevelParameteriv (offset 285) */
+ "iiip\0"
+ "glGetTexLevelParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[15884]: CombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[15918]: StopInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glStopInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[15943]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ "fffffffffffffff\0"
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[15999]: ClearAccum (offset 204) */
+ "ffff\0"
+ "glClearAccum\0"
+ "\0"
+ /* _mesa_function_pool[16018]: DeformSGIX (dynamic) */
+ "i\0"
+ "glDeformSGIX\0"
+ "\0"
+ /* _mesa_function_pool[16034]: GetVertexAttribfvARB (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribfvARB\0"
+ "\0"
+ /* _mesa_function_pool[16082]: SecondaryColor3ivEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[16128]: TexCoord4iv (offset 123) */
+ "p\0"
+ "glTexCoord4iv\0"
+ "\0"
+ /* _mesa_function_pool[16145]: VertexAttribI4uiEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4ui\0"
+ "\0"
+ /* _mesa_function_pool[16193]: GetFragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[16226]: UniformMatrix4x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x2fv\0"
+ "\0"
+ /* _mesa_function_pool[16253]: GetDetailTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[16280]: GetCombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[16317]: PolygonOffset (offset 319) */
+ "ff\0"
+ "glPolygonOffset\0"
+ "\0"
+ /* _mesa_function_pool[16337]: BindVertexArray (will be remapped) */
+ "i\0"
+ "glBindVertexArray\0"
+ "\0"
+ /* _mesa_function_pool[16358]: Color4ubVertex2fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex2fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[16385]: Rectd (offset 86) */
+ "dddd\0"
+ "glRectd\0"
+ "\0"
+ /* _mesa_function_pool[16399]: TexFilterFuncSGIS (dynamic) */
+ "iiip\0"
+ "glTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[16425]: SampleMaskSGIS (will be remapped) */
+ "fi\0"
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "\0"
+ /* _mesa_function_pool[16462]: VertexAttribI4ubvEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4ubv\0"
+ "\0"
+ /* _mesa_function_pool[16509]: GetAttribLocationARB (will be remapped) */
+ "ip\0"
+ "glGetAttribLocation\0"
+ "glGetAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[16556]: RasterPos3i (offset 74) */
+ "iii\0"
+ "glRasterPos3i\0"
+ "\0"
+ /* _mesa_function_pool[16575]: VertexAttrib4ubvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4ubvARB\0"
+ "\0"
+ /* _mesa_function_pool[16620]: DetailTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[16645]: Normal3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[16675]: CopyTexImage2D (offset 324) */
+ "iiiiiiii\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[16722]: GetBufferPointervARB (will be remapped) */
+ "iip\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "\0"
+ /* _mesa_function_pool[16770]: ProgramEnvParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[16828]: Uniform3ivARB (will be remapped) */
+ "iip\0"
+ "glUniform3iv\0"
+ "glUniform3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[16862]: Lightfv (offset 160) */
+ "iip\0"
+ "glLightfv\0"
+ "\0"
+ /* _mesa_function_pool[16877]: PrimitiveRestartIndexNV (will be remapped) */
+ "i\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glPrimitiveRestartIndex\0"
+ "\0"
+ /* _mesa_function_pool[16930]: ClearDepth (offset 208) */
+ "d\0"
+ "glClearDepth\0"
+ "\0"
+ /* _mesa_function_pool[16946]: GetFenceivNV (will be remapped) */
+ "iip\0"
+ "glGetFenceivNV\0"
+ "\0"
+ /* _mesa_function_pool[16966]: WindowPos4dvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[16988]: ColorSubTable (offset 346) */
+ "iiiiip\0"
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[17031]: Color4fv (offset 30) */
+ "p\0"
+ "glColor4fv\0"
+ "\0"
+ /* _mesa_function_pool[17045]: MultiTexCoord4ivARB (offset 405) */
+ "ip\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[17090]: ProgramLocalParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[17127]: ColorPointer (offset 308) */
+ "iiip\0"
+ "glColorPointer\0"
+ "\0"
+ /* _mesa_function_pool[17148]: Rects (offset 92) */
+ "iiii\0"
+ "glRects\0"
+ "\0"
+ /* _mesa_function_pool[17162]: GetMapAttribParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[17196]: CreateShaderProgramEXT (will be remapped) */
+ "ip\0"
+ "glCreateShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[17225]: ActiveProgramEXT (will be remapped) */
+ "i\0"
+ "glActiveProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[17247]: Lightiv (offset 162) */
+ "iip\0"
+ "glLightiv\0"
+ "\0"
+ /* _mesa_function_pool[17262]: VertexAttrib4sARB (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sARB\0"
+ "\0"
+ /* _mesa_function_pool[17306]: GetQueryObjectuivARB (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "\0"
+ /* _mesa_function_pool[17354]: GetTexParameteriv (offset 283) */
+ "iip\0"
+ "glGetTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[17379]: MapParameterivNV (dynamic) */
+ "iip\0"
+ "glMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[17403]: GenRenderbuffersEXT (will be remapped) */
+ "ip\0"
+ "glGenRenderbuffers\0"
+ "glGenRenderbuffersEXT\0"
+ "\0"
+ /* _mesa_function_pool[17448]: ClearBufferfv (will be remapped) */
+ "iip\0"
+ "glClearBufferfv\0"
+ "\0"
+ /* _mesa_function_pool[17469]: VertexAttrib2dvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[17512]: EdgeFlagPointerEXT (will be remapped) */
+ "iip\0"
+ "glEdgeFlagPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[17538]: VertexAttribs2svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2svNV\0"
+ "\0"
+ /* _mesa_function_pool[17564]: WeightbvARB (dynamic) */
+ "ip\0"
+ "glWeightbvARB\0"
+ "\0"
+ /* _mesa_function_pool[17582]: VertexAttrib2fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[17625]: GetBufferParameterivARB (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[17679]: Rectdv (offset 87) */
+ "pp\0"
+ "glRectdv\0"
+ "\0"
+ /* _mesa_function_pool[17692]: ListParameteriSGIX (dynamic) */
+ "iii\0"
+ "glListParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[17718]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffff\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[17777]: InstrumentsBufferSGIX (dynamic) */
+ "ip\0"
+ "glInstrumentsBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[17805]: VertexAttrib4NivARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4NivARB\0"
+ "\0"
+ /* _mesa_function_pool[17850]: DrawArraysInstancedARB (will be remapped) */
+ "iiii\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "\0"
+ /* _mesa_function_pool[17928]: GetAttachedShaders (will be remapped) */
+ "iipp\0"
+ "glGetAttachedShaders\0"
+ "\0"
+ /* _mesa_function_pool[17955]: GenVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glGenVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[17982]: ClearBufferfi (will be remapped) */
+ "iifi\0"
+ "glClearBufferfi\0"
+ "\0"
+ /* _mesa_function_pool[18004]: Materialiv (offset 172) */
+ "iip\0"
+ "glMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[18022]: PushClientAttrib (offset 335) */
+ "i\0"
+ "glPushClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[18044]: ProgramEnvParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[18079]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[18125]: WindowPos2iMESA (will be remapped) */
+ "ii\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "\0"
+ /* _mesa_function_pool[18178]: SecondaryColor3fvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[18224]: PolygonMode (offset 174) */
+ "ii\0"
+ "glPolygonMode\0"
+ "\0"
+ /* _mesa_function_pool[18242]: CompressedTexSubImage1DARB (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[18306]: VertexAttribI1iEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1i\0"
+ "\0"
+ /* _mesa_function_pool[18349]: GetVertexAttribivNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribivNV\0"
+ "\0"
+ /* _mesa_function_pool[18376]: GetProgramStringARB (will be remapped) */
+ "iip\0"
+ "glGetProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[18403]: VertexAttribIPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribIPointerEXT\0"
+ "glVertexAttribIPointer\0"
+ "\0"
+ /* _mesa_function_pool[18459]: TexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[18487]: CompileShaderARB (will be remapped) */
+ "i\0"
+ "glCompileShader\0"
+ "glCompileShaderARB\0"
+ "\0"
+ /* _mesa_function_pool[18525]: DeleteShader (will be remapped) */
+ "i\0"
+ "glDeleteShader\0"
+ "\0"
+ /* _mesa_function_pool[18543]: DisableClientState (offset 309) */
+ "i\0"
+ "glDisableClientState\0"
+ "\0"
+ /* _mesa_function_pool[18567]: TexGeni (offset 192) */
+ "iii\0"
+ "glTexGeni\0"
+ "\0"
+ /* _mesa_function_pool[18582]: TexGenf (offset 190) */
+ "iif\0"
+ "glTexGenf\0"
+ "\0"
+ /* _mesa_function_pool[18597]: Uniform3fARB (will be remapped) */
+ "ifff\0"
+ "glUniform3f\0"
+ "glUniform3fARB\0"
+ "\0"
+ /* _mesa_function_pool[18630]: TexGend (offset 188) */
+ "iid\0"
+ "glTexGend\0"
+ "\0"
+ /* _mesa_function_pool[18645]: ListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[18672]: GetPolygonStipple (offset 274) */
+ "p\0"
+ "glGetPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[18695]: Tangent3dvEXT (dynamic) */
+ "p\0"
+ "glTangent3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[18714]: BindBufferOffsetEXT (will be remapped) */
+ "iiii\0"
+ "glBindBufferOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[18742]: WindowPos3sMESA (will be remapped) */
+ "iii\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "\0"
+ /* _mesa_function_pool[18796]: VertexAttrib2svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2svNV\0"
+ "\0"
+ /* _mesa_function_pool[18820]: DisableIndexedEXT (will be remapped) */
+ "ii\0"
+ "glDisableIndexedEXT\0"
+ "glDisablei\0"
+ "\0"
+ /* _mesa_function_pool[18855]: BindBufferBaseEXT (will be remapped) */
+ "iii\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferBase\0"
+ "\0"
+ /* _mesa_function_pool[18897]: TexCoord2fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[18926]: WindowPos4sMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4sMESA\0"
+ "\0"
+ /* _mesa_function_pool[18950]: VertexAttrib4NuivARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4NuivARB\0"
+ "\0"
+ /* _mesa_function_pool[18997]: ClientActiveTextureARB (offset 375) */
+ "i\0"
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[19047]: PixelTexGenSGIX (will be remapped) */
+ "i\0"
+ "glPixelTexGenSGIX\0"
+ "\0"
+ /* _mesa_function_pool[19068]: ReplacementCodeusvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeusvSUN\0"
+ "\0"
+ /* _mesa_function_pool[19095]: Uniform4fARB (will be remapped) */
+ "iffff\0"
+ "glUniform4f\0"
+ "glUniform4fARB\0"
+ "\0"
+ /* _mesa_function_pool[19129]: Color4sv (offset 34) */
+ "p\0"
+ "glColor4sv\0"
+ "\0"
+ /* _mesa_function_pool[19143]: FlushMappedBufferRange (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[19173]: IsProgramNV (will be remapped) */
+ "i\0"
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[19205]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[19240]: PixelZoom (offset 246) */
+ "ff\0"
+ "glPixelZoom\0"
+ "\0"
+ /* _mesa_function_pool[19256]: ReplacementCodePointerSUN (dynamic) */
+ "iip\0"
+ "glReplacementCodePointerSUN\0"
+ "\0"
+ /* _mesa_function_pool[19289]: ProgramEnvParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[19347]: ColorTableParameterfv (offset 340) */
+ "iip\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "\0"
+ /* _mesa_function_pool[19403]: FragmentLightModelfSGIX (dynamic) */
+ "if\0"
+ "glFragmentLightModelfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[19433]: Binormal3bvEXT (dynamic) */
+ "p\0"
+ "glBinormal3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19453]: PixelMapuiv (offset 252) */
+ "iip\0"
+ "glPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[19472]: Color3dv (offset 12) */
+ "p\0"
+ "glColor3dv\0"
+ "\0"
+ /* _mesa_function_pool[19486]: IsTexture (offset 330) */
+ "i\0"
+ "glIsTexture\0"
+ "glIsTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[19516]: VertexWeightfvEXT (dynamic) */
+ "p\0"
+ "glVertexWeightfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19539]: VertexAttrib1dARB (will be remapped) */
+ "id\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dARB\0"
+ "\0"
+ /* _mesa_function_pool[19580]: ImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[19615]: TexCoord4i (offset 122) */
+ "iiii\0"
+ "glTexCoord4i\0"
+ "\0"
+ /* _mesa_function_pool[19634]: DeleteQueriesARB (will be remapped) */
+ "ip\0"
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[19673]: Color4ubVertex2fSUN (dynamic) */
+ "iiiiff\0"
+ "glColor4ubVertex2fSUN\0"
+ "\0"
+ /* _mesa_function_pool[19703]: FragmentColorMaterialSGIX (dynamic) */
+ "ii\0"
+ "glFragmentColorMaterialSGIX\0"
+ "\0"
+ /* _mesa_function_pool[19735]: CurrentPaletteMatrixARB (dynamic) */
+ "i\0"
+ "glCurrentPaletteMatrixARB\0"
+ "\0"
+ /* _mesa_function_pool[19764]: GetMapdv (offset 266) */
+ "iip\0"
+ "glGetMapdv\0"
+ "\0"
+ /* _mesa_function_pool[19780]: ObjectPurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectPurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[19808]: GetStringi (will be remapped) */
+ "ii\0"
+ "glGetStringi\0"
+ "\0"
+ /* _mesa_function_pool[19825]: SamplePatternSGIS (will be remapped) */
+ "i\0"
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "\0"
+ /* _mesa_function_pool[19867]: PixelStoref (offset 249) */
+ "if\0"
+ "glPixelStoref\0"
+ "\0"
+ /* _mesa_function_pool[19885]: IsQueryARB (will be remapped) */
+ "i\0"
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[19911]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ "iiiiifff\0"
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[19960]: PixelStorei (offset 250) */
+ "ii\0"
+ "glPixelStorei\0"
+ "\0"
+ /* _mesa_function_pool[19978]: VertexAttrib4usvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttrib4usvARB\0"
+ "\0"
+ /* _mesa_function_pool[20023]: LinkProgramARB (will be remapped) */
+ "i\0"
+ "glLinkProgram\0"
+ "glLinkProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[20057]: VertexAttrib2fNV (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2fNV\0"
+ "\0"
+ /* _mesa_function_pool[20081]: ShaderSourceARB (will be remapped) */
+ "iipp\0"
+ "glShaderSource\0"
+ "glShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[20120]: FragmentMaterialiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentMaterialiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[20149]: EvalCoord2dv (offset 233) */
+ "p\0"
+ "glEvalCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[20167]: VertexAttrib3svARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib3svARB\0"
+ "\0"
+ /* _mesa_function_pool[20210]: ColorMaterial (offset 151) */
+ "ii\0"
+ "glColorMaterial\0"
+ "\0"
+ /* _mesa_function_pool[20230]: CompressedTexSubImage3DARB (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "\0"
+ /* _mesa_function_pool[20298]: WindowPos2ivMESA (will be remapped) */
+ "p\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[20353]: IsFramebufferEXT (will be remapped) */
+ "i\0"
+ "glIsFramebuffer\0"
+ "glIsFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[20391]: Uniform4ivARB (will be remapped) */
+ "iip\0"
+ "glUniform4iv\0"
+ "glUniform4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[20425]: GetVertexAttribdvARB (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribdvARB\0"
+ "\0"
+ /* _mesa_function_pool[20473]: TexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[20501]: GetSeparableFilter (offset 359) */
+ "iiippp\0"
+ "glGetSeparableFilter\0"
+ "glGetSeparableFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[20554]: Binormal3dEXT (dynamic) */
+ "ddd\0"
+ "glBinormal3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[20575]: SpriteParameteriSGIX (dynamic) */
+ "ii\0"
+ "glSpriteParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[20602]: RequestResidentProgramsNV (will be remapped) */
+ "ip\0"
+ "glRequestResidentProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[20634]: TagSampleBufferSGIX (dynamic) */
+ "\0"
+ "glTagSampleBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[20658]: TransformFeedbackVaryingsEXT (will be remapped) */
+ "iipi\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glTransformFeedbackVaryings\0"
+ "\0"
+ /* _mesa_function_pool[20723]: FeedbackBuffer (offset 194) */
+ "iip\0"
+ "glFeedbackBuffer\0"
+ "\0"
+ /* _mesa_function_pool[20745]: RasterPos2iv (offset 67) */
+ "p\0"
+ "glRasterPos2iv\0"
+ "\0"
+ /* _mesa_function_pool[20763]: TexImage1D (offset 182) */
+ "iiiiiiip\0"
+ "glTexImage1D\0"
+ "\0"
+ /* _mesa_function_pool[20786]: ListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[20813]: MultiDrawElementsEXT (will be remapped) */
+ "ipipi\0"
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[20863]: Color3s (offset 17) */
+ "iii\0"
+ "glColor3s\0"
+ "\0"
+ /* _mesa_function_pool[20878]: Uniform1ivARB (will be remapped) */
+ "iip\0"
+ "glUniform1iv\0"
+ "glUniform1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[20912]: WindowPos2sMESA (will be remapped) */
+ "ii\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "\0"
+ /* _mesa_function_pool[20965]: WeightusvARB (dynamic) */
+ "ip\0"
+ "glWeightusvARB\0"
+ "\0"
+ /* _mesa_function_pool[20984]: TexCoordPointer (offset 320) */
+ "iiip\0"
+ "glTexCoordPointer\0"
+ "\0"
+ /* _mesa_function_pool[21008]: FogCoordPointerEXT (will be remapped) */
+ "iip\0"
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[21052]: IndexMaterialEXT (dynamic) */
+ "ii\0"
+ "glIndexMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[21075]: Color3i (offset 15) */
+ "iii\0"
+ "glColor3i\0"
+ "\0"
+ /* _mesa_function_pool[21090]: FrontFace (offset 157) */
+ "i\0"
+ "glFrontFace\0"
+ "\0"
+ /* _mesa_function_pool[21105]: EvalCoord2d (offset 232) */
+ "dd\0"
+ "glEvalCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[21123]: SecondaryColor3ubvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "\0"
+ /* _mesa_function_pool[21171]: EvalCoord2f (offset 234) */
+ "ff\0"
+ "glEvalCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[21189]: VertexAttrib4dvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[21232]: BindAttribLocationARB (will be remapped) */
+ "iip\0"
+ "glBindAttribLocation\0"
+ "glBindAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[21282]: Color3b (offset 9) */
+ "iii\0"
+ "glColor3b\0"
+ "\0"
+ /* _mesa_function_pool[21297]: MultiTexCoord2dARB (offset 384) */
+ "idd\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "\0"
+ /* _mesa_function_pool[21341]: ExecuteProgramNV (will be remapped) */
+ "iip\0"
+ "glExecuteProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[21365]: Color3f (offset 13) */
+ "fff\0"
+ "glColor3f\0"
+ "\0"
+ /* _mesa_function_pool[21380]: LightEnviSGIX (dynamic) */
+ "ii\0"
+ "glLightEnviSGIX\0"
+ "\0"
+ /* _mesa_function_pool[21400]: Color3d (offset 11) */
+ "ddd\0"
+ "glColor3d\0"
+ "\0"
+ /* _mesa_function_pool[21415]: Normal3dv (offset 55) */
+ "p\0"
+ "glNormal3dv\0"
+ "\0"
+ /* _mesa_function_pool[21430]: Lightf (offset 159) */
+ "iif\0"
+ "glLightf\0"
+ "\0"
+ /* _mesa_function_pool[21444]: ReplacementCodeuiSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeuiSUN\0"
+ "\0"
+ /* _mesa_function_pool[21470]: MatrixMode (offset 293) */
+ "i\0"
+ "glMatrixMode\0"
+ "\0"
+ /* _mesa_function_pool[21486]: GetPixelMapusv (offset 273) */
+ "ip\0"
+ "glGetPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[21507]: Lighti (offset 161) */
+ "iii\0"
+ "glLighti\0"
+ "\0"
+ /* _mesa_function_pool[21521]: VertexAttribPointerNV (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribPointerNV\0"
+ "\0"
+ /* _mesa_function_pool[21552]: GetBooleanIndexedvEXT (will be remapped) */
+ "iip\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetBooleani_v\0"
+ "\0"
+ /* _mesa_function_pool[21597]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
+ "iiip\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[21682]: PixelTransformParameterfEXT (dynamic) */
+ "iif\0"
+ "glPixelTransformParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[21717]: MultiTexCoord4dvARB (offset 401) */
+ "ip\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[21762]: PixelTransformParameteriEXT (dynamic) */
+ "iii\0"
+ "glPixelTransformParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[21797]: GetDoublev (offset 260) */
+ "ip\0"
+ "glGetDoublev\0"
+ "\0"
+ /* _mesa_function_pool[21814]: MultMatrixd (offset 295) */
+ "p\0"
+ "glMultMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[21831]: MultMatrixf (offset 294) */
+ "p\0"
+ "glMultMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[21848]: VertexAttribI4bvEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4bv\0"
+ "\0"
+ /* _mesa_function_pool[21893]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ "ffiiiifff\0"
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[21936]: Uniform1iARB (will be remapped) */
+ "ii\0"
+ "glUniform1i\0"
+ "glUniform1iARB\0"
+ "\0"
+ /* _mesa_function_pool[21967]: VertexAttribPointerARB (will be remapped) */
+ "iiiiip\0"
+ "glVertexAttribPointer\0"
+ "glVertexAttribPointerARB\0"
+ "\0"
+ /* _mesa_function_pool[22022]: VertexAttrib3sNV (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3sNV\0"
+ "\0"
+ /* _mesa_function_pool[22047]: SharpenTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[22073]: MultiTexCoord4fvARB (offset 403) */
+ "ip\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[22118]: Uniform2uiEXT (will be remapped) */
+ "iii\0"
+ "glUniform2uiEXT\0"
+ "glUniform2ui\0"
+ "\0"
+ /* _mesa_function_pool[22152]: UniformMatrix2x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x3fv\0"
+ "\0"
+ /* _mesa_function_pool[22179]: TrackMatrixNV (will be remapped) */
+ "iiii\0"
+ "glTrackMatrixNV\0"
+ "\0"
+ /* _mesa_function_pool[22201]: CombinerParameteriNV (will be remapped) */
+ "ii\0"
+ "glCombinerParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[22228]: DeleteAsyncMarkersSGIX (dynamic) */
+ "ii\0"
+ "glDeleteAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[22257]: ReplacementCodeusSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeusSUN\0"
+ "\0"
+ /* _mesa_function_pool[22283]: IsAsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glIsAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[22306]: FrameZoomSGIX (dynamic) */
+ "i\0"
+ "glFrameZoomSGIX\0"
+ "\0"
+ /* _mesa_function_pool[22325]: Normal3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[22352]: RasterPos4sv (offset 85) */
+ "p\0"
+ "glRasterPos4sv\0"
+ "\0"
+ /* _mesa_function_pool[22370]: VertexAttrib4NsvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4NsvARB\0"
+ "\0"
+ /* _mesa_function_pool[22415]: VertexAttrib3fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[22458]: ClearColor (offset 206) */
+ "ffff\0"
+ "glClearColor\0"
+ "\0"
+ /* _mesa_function_pool[22477]: GetSynciv (will be remapped) */
+ "iiipp\0"
+ "glGetSynciv\0"
+ "\0"
+ /* _mesa_function_pool[22496]: ClearColorIiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIiEXT\0"
+ "\0"
+ /* _mesa_function_pool[22520]: DeleteFramebuffersEXT (will be remapped) */
+ "ip\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteFramebuffersEXT\0"
+ "\0"
+ /* _mesa_function_pool[22569]: GlobalAlphaFactorsSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorsSUN\0"
+ "\0"
+ /* _mesa_function_pool[22596]: IsEnabledIndexedEXT (will be remapped) */
+ "ii\0"
+ "glIsEnabledIndexedEXT\0"
+ "glIsEnabledi\0"
+ "\0"
+ /* _mesa_function_pool[22635]: TexEnviv (offset 187) */
+ "iip\0"
+ "glTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[22651]: TexSubImage3D (offset 372) */
+ "iiiiiiiiiip\0"
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[22699]: Tangent3fEXT (dynamic) */
+ "fff\0"
+ "glTangent3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[22719]: SecondaryColor3uivEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[22767]: MatrixIndexubvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexubvARB\0"
+ "\0"
+ /* _mesa_function_pool[22791]: Color4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffff\0"
+ "glColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[22832]: PixelTexGenParameterfSGIS (will be remapped) */
+ "if\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[22864]: CreateShader (will be remapped) */
+ "i\0"
+ "glCreateShader\0"
+ "\0"
+ /* _mesa_function_pool[22882]: GetColorTableParameterfv (offset 344) */
+ "iip\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[22974]: FragmentLightModelfvSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23005]: Bitmap (offset 8) */
+ "iiffffp\0"
+ "glBitmap\0"
+ "\0"
+ /* _mesa_function_pool[23023]: MultiTexCoord3fARB (offset 394) */
+ "ifff\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "\0"
+ /* _mesa_function_pool[23068]: GetTexLevelParameterfv (offset 284) */
+ "iiip\0"
+ "glGetTexLevelParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[23099]: GetPixelTexGenParameterfvSGIS (will be remapped) */
+ "ip\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[23135]: GenFramebuffersEXT (will be remapped) */
+ "ip\0"
+ "glGenFramebuffers\0"
+ "glGenFramebuffersEXT\0"
+ "\0"
+ /* _mesa_function_pool[23178]: VertexAttribDivisor (will be remapped) */
+ "ii\0"
+ "glVertexAttribDivisor\0"
+ "\0"
+ /* _mesa_function_pool[23204]: GetProgramParameterdvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[23236]: Vertex2sv (offset 133) */
+ "p\0"
+ "glVertex2sv\0"
+ "\0"
+ /* _mesa_function_pool[23251]: GetIntegerv (offset 263) */
+ "ip\0"
+ "glGetIntegerv\0"
+ "\0"
+ /* _mesa_function_pool[23269]: IsVertexArrayAPPLE (will be remapped) */
+ "i\0"
+ "glIsVertexArray\0"
+ "glIsVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[23309]: FragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23336]: DetachShader (will be remapped) */
+ "ii\0"
+ "glDetachShader\0"
+ "\0"
+ /* _mesa_function_pool[23355]: VertexAttrib4NubARB (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4NubARB\0"
+ "\0"
+ /* _mesa_function_pool[23403]: GetProgramEnvParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[23438]: GetTrackMatrixivNV (will be remapped) */
+ "iiip\0"
+ "glGetTrackMatrixivNV\0"
+ "\0"
+ /* _mesa_function_pool[23465]: VertexAttrib3svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3svNV\0"
+ "\0"
+ /* _mesa_function_pool[23489]: Uniform4fvARB (will be remapped) */
+ "iip\0"
+ "glUniform4fv\0"
+ "glUniform4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[23523]: MultTransposeMatrixfARB (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[23575]: GetTexEnviv (offset 277) */
+ "iip\0"
+ "glGetTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[23594]: ColorFragmentOp1ATI (will be remapped) */
+ "iiiiiii\0"
+ "glColorFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[23625]: GetUniformfvARB (will be remapped) */
+ "iip\0"
+ "glGetUniformfv\0"
+ "glGetUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[23663]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[23706]: VertexAttribI2ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2iv\0"
+ "\0"
+ /* _mesa_function_pool[23751]: PopClientAttrib (offset 334) */
+ "\0"
+ "glPopClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[23771]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffffff\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[23842]: DetachObjectARB (will be remapped) */
+ "ii\0"
+ "glDetachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[23864]: VertexBlendARB (dynamic) */
+ "i\0"
+ "glVertexBlendARB\0"
+ "\0"
+ /* _mesa_function_pool[23884]: WindowPos3iMESA (will be remapped) */
+ "iii\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "\0"
+ /* _mesa_function_pool[23938]: SeparableFilter2D (offset 360) */
+ "iiiiiipp\0"
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[23991]: ProgramParameteriARB (will be remapped) */
+ "iii\0"
+ "glProgramParameteriARB\0"
+ "\0"
+ /* _mesa_function_pool[24019]: Map1d (offset 220) */
+ "iddiip\0"
+ "glMap1d\0"
+ "\0"
+ /* _mesa_function_pool[24035]: Map1f (offset 221) */
+ "iffiip\0"
+ "glMap1f\0"
+ "\0"
+ /* _mesa_function_pool[24051]: CompressedTexImage2DARB (will be remapped) */
+ "iiiiiiip\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[24110]: ArrayElement (offset 306) */
+ "i\0"
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "\0"
+ /* _mesa_function_pool[24146]: TexImage2D (offset 183) */
+ "iiiiiiiip\0"
+ "glTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[24170]: DepthBoundsEXT (will be remapped) */
+ "dd\0"
+ "glDepthBoundsEXT\0"
+ "\0"
+ /* _mesa_function_pool[24191]: ProgramParameters4fvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[24222]: DeformationMap3fSGIX (dynamic) */
+ "iffiiffiiffiip\0"
+ "glDeformationMap3fSGIX\0"
+ "\0"
+ /* _mesa_function_pool[24261]: GetProgramivNV (will be remapped) */
+ "iip\0"
+ "glGetProgramivNV\0"
+ "\0"
+ /* _mesa_function_pool[24283]: GetFragDataLocationEXT (will be remapped) */
+ "ip\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[24334]: GetMinmaxParameteriv (offset 366) */
+ "iip\0"
+ "glGetMinmaxParameteriv\0"
+ "glGetMinmaxParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[24388]: PixelTransferf (offset 247) */
+ "if\0"
+ "glPixelTransferf\0"
+ "\0"
+ /* _mesa_function_pool[24409]: CopyTexImage1D (offset 323) */
+ "iiiiiii\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[24455]: PushMatrix (offset 298) */
+ "\0"
+ "glPushMatrix\0"
+ "\0"
+ /* _mesa_function_pool[24470]: Fogiv (offset 156) */
+ "ip\0"
+ "glFogiv\0"
+ "\0"
+ /* _mesa_function_pool[24482]: TexCoord1dv (offset 95) */
+ "p\0"
+ "glTexCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[24499]: AlphaFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiii\0"
+ "glAlphaFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[24535]: PixelTransferi (offset 248) */
+ "ii\0"
+ "glPixelTransferi\0"
+ "\0"
+ /* _mesa_function_pool[24556]: GetVertexAttribdvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdvNV\0"
+ "\0"
+ /* _mesa_function_pool[24583]: VertexAttrib3fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[24607]: Rotatef (offset 300) */
+ "ffff\0"
+ "glRotatef\0"
+ "\0"
+ /* _mesa_function_pool[24623]: GetFinalCombinerInputParameterivNV (will be remapped) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[24665]: Vertex3i (offset 138) */
+ "iii\0"
+ "glVertex3i\0"
+ "\0"
+ /* _mesa_function_pool[24681]: Vertex3f (offset 136) */
+ "fff\0"
+ "glVertex3f\0"
+ "\0"
+ /* _mesa_function_pool[24697]: Clear (offset 203) */
+ "i\0"
+ "glClear\0"
+ "\0"
+ /* _mesa_function_pool[24708]: Vertex3d (offset 134) */
+ "ddd\0"
+ "glVertex3d\0"
+ "\0"
+ /* _mesa_function_pool[24724]: GetMapParameterivNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[24751]: Uniform4iARB (will be remapped) */
+ "iiiii\0"
+ "glUniform4i\0"
+ "glUniform4iARB\0"
+ "\0"
+ /* _mesa_function_pool[24785]: ReadBuffer (offset 254) */
+ "i\0"
+ "glReadBuffer\0"
+ "\0"
+ /* _mesa_function_pool[24801]: ConvolutionParameteri (offset 352) */
+ "iii\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[24857]: Ortho (offset 296) */
+ "dddddd\0"
+ "glOrtho\0"
+ "\0"
+ /* _mesa_function_pool[24873]: Binormal3sEXT (dynamic) */
+ "iii\0"
+ "glBinormal3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[24894]: ListBase (offset 6) */
+ "i\0"
+ "glListBase\0"
+ "\0"
+ /* _mesa_function_pool[24908]: Vertex3s (offset 140) */
+ "iii\0"
+ "glVertex3s\0"
+ "\0"
+ /* _mesa_function_pool[24924]: ConvolutionParameterf (offset 350) */
+ "iif\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[24980]: GetColorTableParameteriv (offset 345) */
+ "iip\0"
+ "glGetColorTableParameteriv\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[25072]: ProgramEnvParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[25129]: ShadeModel (offset 177) */
+ "i\0"
+ "glShadeModel\0"
+ "\0"
+ /* _mesa_function_pool[25145]: VertexAttribs2fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[25171]: Rectiv (offset 91) */
+ "pp\0"
+ "glRectiv\0"
+ "\0"
+ /* _mesa_function_pool[25184]: UseProgramObjectARB (will be remapped) */
+ "i\0"
+ "glUseProgram\0"
+ "glUseProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[25222]: GetMapParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[25249]: EndConditionalRenderNV (will be remapped) */
+ "\0"
+ "glEndConditionalRenderNV\0"
+ "glEndConditionalRender\0"
+ "\0"
+ /* _mesa_function_pool[25299]: PassTexCoordATI (will be remapped) */
+ "iii\0"
+ "glPassTexCoordATI\0"
+ "\0"
+ /* _mesa_function_pool[25322]: DeleteProgram (will be remapped) */
+ "i\0"
+ "glDeleteProgram\0"
+ "\0"
+ /* _mesa_function_pool[25341]: Tangent3ivEXT (dynamic) */
+ "p\0"
+ "glTangent3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[25360]: Tangent3dEXT (dynamic) */
+ "ddd\0"
+ "glTangent3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[25380]: SecondaryColor3dvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[25426]: Vertex2fv (offset 129) */
+ "p\0"
+ "glVertex2fv\0"
+ "\0"
+ /* _mesa_function_pool[25441]: MultiDrawArraysEXT (will be remapped) */
+ "ippi\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[25486]: BindRenderbufferEXT (will be remapped) */
+ "ii\0"
+ "glBindRenderbuffer\0"
+ "glBindRenderbufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[25531]: MultiTexCoord4dARB (offset 400) */
+ "idddd\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "\0"
+ /* _mesa_function_pool[25577]: FramebufferTextureFaceARB (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureFaceARB\0"
+ "\0"
+ /* _mesa_function_pool[25612]: Vertex3sv (offset 141) */
+ "p\0"
+ "glVertex3sv\0"
+ "\0"
+ /* _mesa_function_pool[25627]: SecondaryColor3usEXT (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "\0"
+ /* _mesa_function_pool[25675]: ProgramLocalParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[25710]: DeleteProgramsNV (will be remapped) */
+ "ip\0"
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[25753]: EvalMesh1 (offset 236) */
+ "iii\0"
+ "glEvalMesh1\0"
+ "\0"
+ /* _mesa_function_pool[25770]: PauseTransformFeedback (will be remapped) */
+ "\0"
+ "glPauseTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[25797]: MultiTexCoord1sARB (offset 382) */
+ "ii\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "\0"
+ /* _mesa_function_pool[25840]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[25887]: GetVertexAttribPointervNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "\0"
+ /* _mesa_function_pool[25975]: VertexAttribs1fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[26001]: MultiTexCoord1dvARB (offset 377) */
+ "ip\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[26046]: Uniform2iARB (will be remapped) */
+ "iii\0"
+ "glUniform2i\0"
+ "glUniform2iARB\0"
+ "\0"
+ /* _mesa_function_pool[26078]: Vertex2iv (offset 131) */
+ "p\0"
+ "glVertex2iv\0"
+ "\0"
+ /* _mesa_function_pool[26093]: GetProgramStringNV (will be remapped) */
+ "iip\0"
+ "glGetProgramStringNV\0"
+ "\0"
+ /* _mesa_function_pool[26119]: ColorPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[26144]: LineWidth (offset 168) */
+ "f\0"
+ "glLineWidth\0"
+ "\0"
+ /* _mesa_function_pool[26159]: MapBufferARB (will be remapped) */
+ "ii\0"
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[26190]: MultiDrawElementsBaseVertex (will be remapped) */
+ "ipipip\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[26228]: TexParameterIuivEXT (will be remapped) */
+ "iip\0"
+ "glTexParameterIuivEXT\0"
+ "glTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[26274]: Binormal3svEXT (dynamic) */
+ "p\0"
+ "glBinormal3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[26294]: ApplyTextureEXT (dynamic) */
+ "i\0"
+ "glApplyTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[26315]: GetBufferParameteri64v (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteri64v\0"
+ "\0"
+ /* _mesa_function_pool[26345]: TexGendv (offset 189) */
+ "iip\0"
+ "glTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[26361]: VertexAttribI3iEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3i\0"
+ "\0"
+ /* _mesa_function_pool[26406]: EnableIndexedEXT (will be remapped) */
+ "ii\0"
+ "glEnableIndexedEXT\0"
+ "glEnablei\0"
+ "\0"
+ /* _mesa_function_pool[26439]: TextureMaterialEXT (dynamic) */
+ "ii\0"
+ "glTextureMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[26464]: TextureLightEXT (dynamic) */
+ "i\0"
+ "glTextureLightEXT\0"
+ "\0"
+ /* _mesa_function_pool[26485]: ResetMinmax (offset 370) */
+ "i\0"
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[26519]: SpriteParameterfSGIX (dynamic) */
+ "if\0"
+ "glSpriteParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[26546]: EnableClientState (offset 313) */
+ "i\0"
+ "glEnableClientState\0"
+ "\0"
+ /* _mesa_function_pool[26569]: VertexAttrib4sNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4sNV\0"
+ "\0"
+ /* _mesa_function_pool[26595]: GetConvolutionParameterfv (offset 357) */
+ "iip\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[26659]: VertexAttribs4dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[26685]: VertexAttrib4dARB (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dARB\0"
+ "\0"
+ /* _mesa_function_pool[26729]: GetTexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[26760]: ProgramNamedParameter4dNV (will be remapped) */
+ "iipdddd\0"
+ "glProgramNamedParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[26797]: GetMaterialfv (offset 269) */
+ "iip\0"
+ "glGetMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[26818]: VertexWeightfEXT (dynamic) */
+ "f\0"
+ "glVertexWeightfEXT\0"
+ "\0"
+ /* _mesa_function_pool[26840]: Binormal3fEXT (dynamic) */
+ "fff\0"
+ "glBinormal3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[26861]: CallList (offset 2) */
+ "i\0"
+ "glCallList\0"
+ "\0"
+ /* _mesa_function_pool[26875]: Materialfv (offset 170) */
+ "iip\0"
+ "glMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[26893]: TexCoord3fv (offset 113) */
+ "p\0"
+ "glTexCoord3fv\0"
+ "\0"
+ /* _mesa_function_pool[26910]: FogCoordfvEXT (will be remapped) */
+ "p\0"
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[26942]: MultiTexCoord1ivARB (offset 381) */
+ "ip\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[26987]: SecondaryColor3ubEXT (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "\0"
+ /* _mesa_function_pool[27035]: MultiTexCoord2ivARB (offset 389) */
+ "ip\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[27080]: FogFuncSGIS (dynamic) */
+ "ip\0"
+ "glFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[27098]: CopyTexSubImage2D (offset 326) */
+ "iiiiiiii\0"
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[27151]: GetObjectParameterivARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[27182]: Color3iv (offset 16) */
+ "p\0"
+ "glColor3iv\0"
+ "\0"
+ /* _mesa_function_pool[27196]: TexCoord4fVertex4fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord4fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[27230]: DrawElements (offset 311) */
+ "iiip\0"
+ "glDrawElements\0"
+ "\0"
+ /* _mesa_function_pool[27251]: BindVertexArrayAPPLE (will be remapped) */
+ "i\0"
+ "glBindVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[27277]: GetProgramLocalParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[27314]: GetHistogramParameteriv (offset 363) */
+ "iip\0"
+ "glGetHistogramParameteriv\0"
+ "glGetHistogramParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[27374]: MultiTexCoord1iARB (offset 380) */
+ "ii\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "\0"
+ /* _mesa_function_pool[27417]: GetConvolutionFilter (offset 356) */
+ "iiip\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[27472]: GetProgramivARB (will be remapped) */
+ "iip\0"
+ "glGetProgramivARB\0"
+ "\0"
+ /* _mesa_function_pool[27495]: BlendFuncSeparateEXT (will be remapped) */
+ "iiii\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "\0"
+ /* _mesa_function_pool[27568]: MapBufferRange (will be remapped) */
+ "iiii\0"
+ "glMapBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[27591]: ProgramParameters4dvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[27622]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[27659]: EvalPoint2 (offset 239) */
+ "ii\0"
+ "glEvalPoint2\0"
+ "\0"
+ /* _mesa_function_pool[27676]: Uniform1uivEXT (will be remapped) */
+ "iip\0"
+ "glUniform1uivEXT\0"
+ "glUniform1uiv\0"
+ "\0"
+ /* _mesa_function_pool[27712]: EvalPoint1 (offset 237) */
+ "i\0"
+ "glEvalPoint1\0"
+ "\0"
+ /* _mesa_function_pool[27728]: Binormal3dvEXT (dynamic) */
+ "p\0"
+ "glBinormal3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[27748]: PopMatrix (offset 297) */
+ "\0"
+ "glPopMatrix\0"
+ "\0"
+ /* _mesa_function_pool[27762]: FinishFenceNV (will be remapped) */
+ "i\0"
+ "glFinishFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[27781]: GetFogFuncSGIS (dynamic) */
+ "p\0"
+ "glGetFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[27801]: GetUniformLocationARB (will be remapped) */
+ "ip\0"
+ "glGetUniformLocation\0"
+ "glGetUniformLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[27850]: SecondaryColor3fEXT (will be remapped) */
+ "fff\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[27896]: GetTexGeniv (offset 280) */
+ "iip\0"
+ "glGetTexGeniv\0"
+ "\0"
+ /* _mesa_function_pool[27915]: CombinerInputNV (will be remapped) */
+ "iiiiii\0"
+ "glCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[27941]: VertexAttrib3sARB (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sARB\0"
+ "\0"
+ /* _mesa_function_pool[27984]: IsTransformFeedback (will be remapped) */
+ "i\0"
+ "glIsTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[28009]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[28054]: Map2d (offset 222) */
+ "iddiiddiip\0"
+ "glMap2d\0"
+ "\0"
+ /* _mesa_function_pool[28074]: Map2f (offset 223) */
+ "iffiiffiip\0"
+ "glMap2f\0"
+ "\0"
+ /* _mesa_function_pool[28094]: ProgramStringARB (will be remapped) */
+ "iiip\0"
+ "glProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[28119]: Vertex4s (offset 148) */
+ "iiii\0"
+ "glVertex4s\0"
+ "\0"
+ /* _mesa_function_pool[28136]: TexCoord4fVertex4fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord4fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[28165]: FragmentLightModelivSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28196]: VertexAttrib1fNV (will be remapped) */
+ "if\0"
+ "glVertexAttrib1fNV\0"
+ "\0"
+ /* _mesa_function_pool[28219]: Vertex4f (offset 144) */
+ "ffff\0"
+ "glVertex4f\0"
+ "\0"
+ /* _mesa_function_pool[28236]: EvalCoord1d (offset 228) */
+ "d\0"
+ "glEvalCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[28253]: Vertex4d (offset 142) */
+ "dddd\0"
+ "glVertex4d\0"
+ "\0"
+ /* _mesa_function_pool[28270]: RasterPos4dv (offset 79) */
+ "p\0"
+ "glRasterPos4dv\0"
+ "\0"
+ /* _mesa_function_pool[28288]: UseShaderProgramEXT (will be remapped) */
+ "ii\0"
+ "glUseShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[28314]: FragmentLightfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentLightfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28340]: GetCompressedTexImageARB (will be remapped) */
+ "iip\0"
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[28396]: GetTexGenfv (offset 279) */
+ "iip\0"
+ "glGetTexGenfv\0"
+ "\0"
+ /* _mesa_function_pool[28415]: Vertex4i (offset 146) */
+ "iiii\0"
+ "glVertex4i\0"
+ "\0"
+ /* _mesa_function_pool[28432]: VertexWeightPointerEXT (dynamic) */
+ "iiip\0"
+ "glVertexWeightPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[28463]: GetHistogram (offset 361) */
+ "iiiip\0"
+ "glGetHistogram\0"
+ "glGetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[28503]: ActiveStencilFaceEXT (will be remapped) */
+ "i\0"
+ "glActiveStencilFaceEXT\0"
+ "\0"
+ /* _mesa_function_pool[28529]: StencilFuncSeparateATI (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[28560]: Materialf (offset 169) */
+ "iif\0"
+ "glMaterialf\0"
+ "\0"
+ /* _mesa_function_pool[28577]: GetShaderSourceARB (will be remapped) */
+ "iipp\0"
+ "glGetShaderSource\0"
+ "glGetShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[28622]: IglooInterfaceSGIX (dynamic) */
+ "ip\0"
+ "glIglooInterfaceSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28647]: Materiali (offset 171) */
+ "iii\0"
+ "glMateriali\0"
+ "\0"
+ /* _mesa_function_pool[28664]: VertexAttrib4dNV (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4dNV\0"
+ "\0"
+ /* _mesa_function_pool[28690]: MultiModeDrawElementsIBM (will be remapped) */
+ "ppipii\0"
+ "glMultiModeDrawElementsIBM\0"
+ "\0"
+ /* _mesa_function_pool[28725]: Indexsv (offset 51) */
+ "p\0"
+ "glIndexsv\0"
+ "\0"
+ /* _mesa_function_pool[28738]: MultiTexCoord4svARB (offset 407) */
+ "ip\0"
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "\0"
+ /* _mesa_function_pool[28783]: LightModelfv (offset 164) */
+ "ip\0"
+ "glLightModelfv\0"
+ "\0"
+ /* _mesa_function_pool[28802]: TexCoord2dv (offset 103) */
+ "p\0"
+ "glTexCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[28819]: GenQueriesARB (will be remapped) */
+ "ip\0"
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[28852]: EvalCoord1dv (offset 229) */
+ "p\0"
+ "glEvalCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[28870]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ "ifff\0"
+ "glReplacementCodeuiVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[28907]: Translated (offset 303) */
+ "ddd\0"
+ "glTranslated\0"
+ "\0"
+ /* _mesa_function_pool[28925]: Translatef (offset 304) */
+ "fff\0"
+ "glTranslatef\0"
+ "\0"
+ /* _mesa_function_pool[28943]: Uniform3uiEXT (will be remapped) */
+ "iiii\0"
+ "glUniform3uiEXT\0"
+ "glUniform3ui\0"
+ "\0"
+ /* _mesa_function_pool[28978]: StencilMask (offset 209) */
+ "i\0"
+ "glStencilMask\0"
+ "\0"
+ /* _mesa_function_pool[28995]: Tangent3iEXT (dynamic) */
+ "iii\0"
+ "glTangent3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[29015]: GetLightiv (offset 265) */
+ "iip\0"
+ "glGetLightiv\0"
+ "\0"
+ /* _mesa_function_pool[29033]: DrawMeshArraysSUN (dynamic) */
+ "iiii\0"
+ "glDrawMeshArraysSUN\0"
+ "\0"
+ /* _mesa_function_pool[29059]: IsList (offset 287) */
+ "i\0"
+ "glIsList\0"
+ "\0"
+ /* _mesa_function_pool[29071]: IsSync (will be remapped) */
+ "i\0"
+ "glIsSync\0"
+ "\0"
+ /* _mesa_function_pool[29083]: RenderMode (offset 196) */
+ "i\0"
+ "glRenderMode\0"
+ "\0"
+ /* _mesa_function_pool[29099]: GetMapControlPointsNV (dynamic) */
+ "iiiiiip\0"
+ "glGetMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[29132]: DrawBuffersARB (will be remapped) */
+ "ip\0"
+ "glDrawBuffers\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "\0"
+ /* _mesa_function_pool[29184]: ClearBufferiv (will be remapped) */
+ "iip\0"
+ "glClearBufferiv\0"
+ "\0"
+ /* _mesa_function_pool[29205]: ProgramLocalParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramLocalParameter4fARB\0"
+ "\0"
+ /* _mesa_function_pool[29242]: SpriteParameterivSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[29270]: ProvokingVertexEXT (will be remapped) */
+ "i\0"
+ "glProvokingVertexEXT\0"
+ "glProvokingVertex\0"
+ "\0"
+ /* _mesa_function_pool[29312]: MultiTexCoord1fARB (offset 378) */
+ "if\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "\0"
+ /* _mesa_function_pool[29355]: LoadName (offset 198) */
+ "i\0"
+ "glLoadName\0"
+ "\0"
+ /* _mesa_function_pool[29369]: VertexAttribs4ubvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[29396]: WeightsvARB (dynamic) */
+ "ip\0"
+ "glWeightsvARB\0"
+ "\0"
+ /* _mesa_function_pool[29414]: Uniform1fvARB (will be remapped) */
+ "iip\0"
+ "glUniform1fv\0"
+ "glUniform1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[29448]: CopyTexSubImage1D (offset 325) */
+ "iiiiii\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[29499]: CullFace (offset 152) */
+ "i\0"
+ "glCullFace\0"
+ "\0"
+ /* _mesa_function_pool[29513]: BindTexture (offset 307) */
+ "ii\0"
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[29548]: BeginFragmentShaderATI (will be remapped) */
+ "\0"
+ "glBeginFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[29575]: MultiTexCoord4fARB (offset 402) */
+ "iffff\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "\0"
+ /* _mesa_function_pool[29621]: VertexAttribs3svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3svNV\0"
+ "\0"
+ /* _mesa_function_pool[29647]: StencilFunc (offset 243) */
+ "iii\0"
+ "glStencilFunc\0"
+ "\0"
+ /* _mesa_function_pool[29666]: CopyPixels (offset 255) */
+ "iiiii\0"
+ "glCopyPixels\0"
+ "\0"
+ /* _mesa_function_pool[29686]: Rectsv (offset 93) */
+ "pp\0"
+ "glRectsv\0"
+ "\0"
+ /* _mesa_function_pool[29699]: ReplacementCodeuivSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeuivSUN\0"
+ "\0"
+ /* _mesa_function_pool[29726]: EnableVertexAttribArrayARB (will be remapped) */
+ "i\0"
+ "glEnableVertexAttribArray\0"
+ "glEnableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[29784]: NormalPointervINTEL (dynamic) */
+ "ip\0"
+ "glNormalPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[29810]: CopyConvolutionFilter2D (offset 355) */
+ "iiiiii\0"
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[29873]: WindowPos3ivMESA (will be remapped) */
+ "p\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[29928]: CopyBufferSubData (will be remapped) */
+ "iiiii\0"
+ "glCopyBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[29955]: NormalPointer (offset 318) */
+ "iip\0"
+ "glNormalPointer\0"
+ "\0"
+ /* _mesa_function_pool[29976]: TexParameterfv (offset 179) */
+ "iip\0"
+ "glTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[29998]: IsBufferARB (will be remapped) */
+ "i\0"
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[30026]: WindowPos4iMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4iMESA\0"
+ "\0"
+ /* _mesa_function_pool[30050]: VertexAttrib4uivARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4uivARB\0"
+ "\0"
+ /* _mesa_function_pool[30095]: Tangent3bvEXT (dynamic) */
+ "p\0"
+ "glTangent3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[30114]: VertexAttribI3uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI3uiv\0"
+ "\0"
+ /* _mesa_function_pool[30161]: UniformMatrix3x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x4fv\0"
+ "\0"
+ /* _mesa_function_pool[30188]: ClipPlane (offset 150) */
+ "ip\0"
+ "glClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[30204]: Recti (offset 90) */
+ "iiii\0"
+ "glRecti\0"
+ "\0"
+ /* _mesa_function_pool[30218]: VertexAttribI3ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3iv\0"
+ "\0"
+ /* _mesa_function_pool[30263]: DrawRangeElementsBaseVertex (will be remapped) */
+ "iiiiipi\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[30302]: TexCoordPointervINTEL (dynamic) */
+ "iip\0"
+ "glTexCoordPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[30331]: DeleteBuffersARB (will be remapped) */
+ "ip\0"
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[30370]: PixelTransformParameterfvEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[30406]: PrimitiveRestartNV (will be remapped) */
+ "\0"
+ "glPrimitiveRestartNV\0"
+ "\0"
+ /* _mesa_function_pool[30429]: WindowPos4fvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[30451]: GetPixelMapuiv (offset 272) */
+ "ip\0"
+ "glGetPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[30472]: Rectf (offset 88) */
+ "ffff\0"
+ "glRectf\0"
+ "\0"
+ /* _mesa_function_pool[30486]: VertexAttrib1sNV (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1sNV\0"
+ "\0"
+ /* _mesa_function_pool[30509]: Indexfv (offset 47) */
+ "p\0"
+ "glIndexfv\0"
+ "\0"
+ /* _mesa_function_pool[30522]: SecondaryColor3svEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[30568]: LoadTransposeMatrixfARB (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[30620]: GetPointerv (offset 329) */
+ "ip\0"
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "\0"
+ /* _mesa_function_pool[30655]: Tangent3bEXT (dynamic) */
+ "iii\0"
+ "glTangent3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[30675]: CombinerParameterfNV (will be remapped) */
+ "if\0"
+ "glCombinerParameterfNV\0"
+ "\0"
+ /* _mesa_function_pool[30702]: IndexMask (offset 212) */
+ "i\0"
+ "glIndexMask\0"
+ "\0"
+ /* _mesa_function_pool[30717]: BindProgramNV (will be remapped) */
+ "ii\0"
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[30754]: VertexAttrib4svARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4svARB\0"
+ "\0"
+ /* _mesa_function_pool[30797]: GetFloatv (offset 262) */
+ "ip\0"
+ "glGetFloatv\0"
+ "\0"
+ /* _mesa_function_pool[30813]: CreateDebugObjectMESA (dynamic) */
+ "\0"
+ "glCreateDebugObjectMESA\0"
+ "\0"
+ /* _mesa_function_pool[30839]: GetShaderiv (will be remapped) */
+ "iip\0"
+ "glGetShaderiv\0"
+ "\0"
+ /* _mesa_function_pool[30858]: ClientWaitSync (will be remapped) */
+ "iii\0"
+ "glClientWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[30880]: TexCoord4s (offset 124) */
+ "iiii\0"
+ "glTexCoord4s\0"
+ "\0"
+ /* _mesa_function_pool[30899]: TexCoord3sv (offset 117) */
+ "p\0"
+ "glTexCoord3sv\0"
+ "\0"
+ /* _mesa_function_pool[30916]: BindFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glBindFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[30943]: PopAttrib (offset 218) */
+ "\0"
+ "glPopAttrib\0"
+ "\0"
+ /* _mesa_function_pool[30957]: Fogfv (offset 154) */
+ "ip\0"
+ "glFogfv\0"
+ "\0"
+ /* _mesa_function_pool[30969]: UnmapBufferARB (will be remapped) */
+ "i\0"
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[31003]: InitNames (offset 197) */
+ "\0"
+ "glInitNames\0"
+ "\0"
+ /* _mesa_function_pool[31017]: Normal3sv (offset 61) */
+ "p\0"
+ "glNormal3sv\0"
+ "\0"
+ /* _mesa_function_pool[31032]: Minmax (offset 368) */
+ "iii\0"
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[31058]: TexCoord4d (offset 118) */
+ "dddd\0"
+ "glTexCoord4d\0"
+ "\0"
+ /* _mesa_function_pool[31077]: DeformationMap3dSGIX (dynamic) */
+ "iddiiddiiddiip\0"
+ "glDeformationMap3dSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31116]: TexCoord4f (offset 120) */
+ "ffff\0"
+ "glTexCoord4f\0"
+ "\0"
+ /* _mesa_function_pool[31135]: FogCoorddvEXT (will be remapped) */
+ "p\0"
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "\0"
+ /* _mesa_function_pool[31167]: FinishTextureSUNX (dynamic) */
+ "\0"
+ "glFinishTextureSUNX\0"
+ "\0"
+ /* _mesa_function_pool[31189]: GetFragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31219]: Binormal3fvEXT (dynamic) */
+ "p\0"
+ "glBinormal3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[31239]: GetBooleanv (offset 258) */
+ "ip\0"
+ "glGetBooleanv\0"
+ "\0"
+ /* _mesa_function_pool[31257]: ColorFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiiii\0"
+ "glColorFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[31294]: Hint (offset 158) */
+ "ii\0"
+ "glHint\0"
+ "\0"
+ /* _mesa_function_pool[31305]: Color4dv (offset 28) */
+ "p\0"
+ "glColor4dv\0"
+ "\0"
+ /* _mesa_function_pool[31319]: VertexAttrib2svARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib2svARB\0"
+ "\0"
+ /* _mesa_function_pool[31362]: AreProgramsResidentNV (will be remapped) */
+ "ipp\0"
+ "glAreProgramsResidentNV\0"
+ "\0"
+ /* _mesa_function_pool[31391]: WindowPos3svMESA (will be remapped) */
+ "p\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "\0"
+ /* _mesa_function_pool[31446]: CopyColorSubTable (offset 347) */
+ "iiiii\0"
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[31496]: WeightdvARB (dynamic) */
+ "ip\0"
+ "glWeightdvARB\0"
+ "\0"
+ /* _mesa_function_pool[31514]: DeleteRenderbuffersEXT (will be remapped) */
+ "ip\0"
+ "glDeleteRenderbuffers\0"
+ "glDeleteRenderbuffersEXT\0"
+ "\0"
+ /* _mesa_function_pool[31565]: VertexAttrib4NubvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4NubvARB\0"
+ "\0"
+ /* _mesa_function_pool[31612]: VertexAttrib3dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[31636]: GetObjectParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[31667]: Vertex4iv (offset 147) */
+ "p\0"
+ "glVertex4iv\0"
+ "\0"
+ /* _mesa_function_pool[31682]: GetProgramEnvParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[31717]: TexCoord4dv (offset 119) */
+ "p\0"
+ "glTexCoord4dv\0"
+ "\0"
+ /* _mesa_function_pool[31734]: LockArraysEXT (will be remapped) */
+ "ii\0"
+ "glLockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[31754]: Begin (offset 7) */
+ "i\0"
+ "glBegin\0"
+ "\0"
+ /* _mesa_function_pool[31765]: LightModeli (offset 165) */
+ "ii\0"
+ "glLightModeli\0"
+ "\0"
+ /* _mesa_function_pool[31783]: VertexAttribI4ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4iv\0"
+ "\0"
+ /* _mesa_function_pool[31828]: Rectfv (offset 89) */
+ "pp\0"
+ "glRectfv\0"
+ "\0"
+ /* _mesa_function_pool[31841]: LightModelf (offset 163) */
+ "if\0"
+ "glLightModelf\0"
+ "\0"
+ /* _mesa_function_pool[31859]: GetTexParameterfv (offset 282) */
+ "iip\0"
+ "glGetTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[31884]: GetLightfv (offset 264) */
+ "iip\0"
+ "glGetLightfv\0"
+ "\0"
+ /* _mesa_function_pool[31902]: PixelTransformParameterivEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[31938]: BinormalPointerEXT (dynamic) */
+ "iip\0"
+ "glBinormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[31964]: VertexAttrib1dNV (will be remapped) */
+ "id\0"
+ "glVertexAttrib1dNV\0"
+ "\0"
+ /* _mesa_function_pool[31987]: GetCombinerInputParameterivNV (will be remapped) */
+ "iiiip\0"
+ "glGetCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[32026]: Disable (offset 214) */
+ "i\0"
+ "glDisable\0"
+ "\0"
+ /* _mesa_function_pool[32039]: MultiTexCoord2fvARB (offset 387) */
+ "ip\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[32084]: GetRenderbufferParameterivEXT (will be remapped) */
+ "iip\0"
+ "glGetRenderbufferParameteriv\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[32150]: CombinerParameterivNV (will be remapped) */
+ "ip\0"
+ "glCombinerParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[32178]: GenFragmentShadersATI (will be remapped) */
+ "i\0"
+ "glGenFragmentShadersATI\0"
+ "\0"
+ /* _mesa_function_pool[32205]: DrawArrays (offset 310) */
+ "iii\0"
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[32239]: WeightuivARB (dynamic) */
+ "ip\0"
+ "glWeightuivARB\0"
+ "\0"
+ /* _mesa_function_pool[32258]: VertexAttrib2sARB (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sARB\0"
+ "\0"
+ /* _mesa_function_pool[32300]: ColorMask (offset 210) */
+ "iiii\0"
+ "glColorMask\0"
+ "\0"
+ /* _mesa_function_pool[32318]: GenAsyncMarkersSGIX (dynamic) */
+ "i\0"
+ "glGenAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[32343]: Tangent3svEXT (dynamic) */
+ "p\0"
+ "glTangent3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[32362]: GetListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[32392]: BindBufferARB (will be remapped) */
+ "ii\0"
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[32425]: GetInfoLogARB (will be remapped) */
+ "iipp\0"
+ "glGetInfoLogARB\0"
+ "\0"
+ /* _mesa_function_pool[32447]: RasterPos4iv (offset 83) */
+ "p\0"
+ "glRasterPos4iv\0"
+ "\0"
+ /* _mesa_function_pool[32465]: Enable (offset 215) */
+ "i\0"
+ "glEnable\0"
+ "\0"
+ /* _mesa_function_pool[32477]: LineStipple (offset 167) */
+ "ii\0"
+ "glLineStipple\0"
+ "\0"
+ /* _mesa_function_pool[32495]: VertexAttribs4svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4svNV\0"
+ "\0"
+ /* _mesa_function_pool[32521]: EdgeFlagPointerListIBM (dynamic) */
+ "ipi\0"
+ "glEdgeFlagPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[32551]: UniformMatrix3x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x2fv\0"
+ "\0"
+ /* _mesa_function_pool[32578]: GetMinmaxParameterfv (offset 365) */
+ "iip\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[32632]: VertexAttrib1fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[32675]: GenBuffersARB (will be remapped) */
+ "ip\0"
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[32708]: VertexAttribs1svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1svNV\0"
+ "\0"
+ /* _mesa_function_pool[32734]: Vertex3fv (offset 137) */
+ "p\0"
+ "glVertex3fv\0"
+ "\0"
+ /* _mesa_function_pool[32749]: GetTexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[32780]: Binormal3bEXT (dynamic) */
+ "iii\0"
+ "glBinormal3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[32801]: FragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[32831]: IsRenderbufferEXT (will be remapped) */
+ "i\0"
+ "glIsRenderbuffer\0"
+ "glIsRenderbufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[32871]: GenProgramsNV (will be remapped) */
+ "ip\0"
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[32908]: VertexAttrib4dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[32932]: EndFragmentShaderATI (will be remapped) */
+ "\0"
+ "glEndFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[32957]: Binormal3iEXT (dynamic) */
+ "iii\0"
+ "glBinormal3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[32978]: WindowPos2fMESA (will be remapped) */
+ "ff\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "\0"
+ ;
+
+/* these functions need to be remapped */
+static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
+ { 1577, AttachShader_remap_index },
+ { 9902, CreateProgram_remap_index },
+ { 22864, CreateShader_remap_index },
+ { 25322, DeleteProgram_remap_index },
+ { 18525, DeleteShader_remap_index },
+ { 23336, DetachShader_remap_index },
+ { 17928, GetAttachedShaders_remap_index },
+ { 4869, GetProgramInfoLog_remap_index },
+ { 405, GetProgramiv_remap_index },
+ { 6542, GetShaderInfoLog_remap_index },
+ { 30839, GetShaderiv_remap_index },
+ { 13311, IsProgram_remap_index },
+ { 12263, IsShader_remap_index },
+ { 10006, StencilFuncSeparate_remap_index },
+ { 3921, StencilMaskSeparate_remap_index },
+ { 7624, StencilOpSeparate_remap_index },
+ { 22152, UniformMatrix2x3fv_remap_index },
+ { 2847, UniformMatrix2x4fv_remap_index },
+ { 32551, UniformMatrix3x2fv_remap_index },
+ { 30161, UniformMatrix3x4fv_remap_index },
+ { 16226, UniformMatrix4x2fv_remap_index },
+ { 3263, UniformMatrix4x3fv_remap_index },
+ { 5030, ClampColor_remap_index },
+ { 17982, ClearBufferfi_remap_index },
+ { 17448, ClearBufferfv_remap_index },
+ { 29184, ClearBufferiv_remap_index },
+ { 13516, ClearBufferuiv_remap_index },
+ { 19808, GetStringi_remap_index },
+ { 2788, TexBuffer_remap_index },
+ { 938, FramebufferTexture_remap_index },
+ { 26315, GetBufferParameteri64v_remap_index },
+ { 10106, GetInteger64i_v_remap_index },
+ { 23178, VertexAttribDivisor_remap_index },
+ { 9920, LoadTransposeMatrixdARB_remap_index },
+ { 30568, LoadTransposeMatrixfARB_remap_index },
+ { 5608, MultTransposeMatrixdARB_remap_index },
+ { 23523, MultTransposeMatrixfARB_remap_index },
+ { 216, SampleCoverageARB_remap_index },
+ { 5834, CompressedTexImage1DARB_remap_index },
+ { 24051, CompressedTexImage2DARB_remap_index },
+ { 3984, CompressedTexImage3DARB_remap_index },
+ { 18242, CompressedTexSubImage1DARB_remap_index },
+ { 2050, CompressedTexSubImage2DARB_remap_index },
+ { 20230, CompressedTexSubImage3DARB_remap_index },
+ { 28340, GetCompressedTexImageARB_remap_index },
+ { 3829, DisableVertexAttribArrayARB_remap_index },
+ { 29726, EnableVertexAttribArrayARB_remap_index },
+ { 31682, GetProgramEnvParameterdvARB_remap_index },
+ { 23403, GetProgramEnvParameterfvARB_remap_index },
+ { 27277, GetProgramLocalParameterdvARB_remap_index },
+ { 8066, GetProgramLocalParameterfvARB_remap_index },
+ { 18376, GetProgramStringARB_remap_index },
+ { 27472, GetProgramivARB_remap_index },
+ { 20425, GetVertexAttribdvARB_remap_index },
+ { 16034, GetVertexAttribfvARB_remap_index },
+ { 9765, GetVertexAttribivARB_remap_index },
+ { 19289, ProgramEnvParameter4dARB_remap_index },
+ { 25072, ProgramEnvParameter4dvARB_remap_index },
+ { 16770, ProgramEnvParameter4fARB_remap_index },
+ { 8965, ProgramEnvParameter4fvARB_remap_index },
+ { 3947, ProgramLocalParameter4dARB_remap_index },
+ { 13021, ProgramLocalParameter4dvARB_remap_index },
+ { 29205, ProgramLocalParameter4fARB_remap_index },
+ { 25675, ProgramLocalParameter4fvARB_remap_index },
+ { 28094, ProgramStringARB_remap_index },
+ { 19539, VertexAttrib1dARB_remap_index },
+ { 15688, VertexAttrib1dvARB_remap_index },
+ { 4122, VertexAttrib1fARB_remap_index },
+ { 32632, VertexAttrib1fvARB_remap_index },
+ { 7150, VertexAttrib1sARB_remap_index },
+ { 2224, VertexAttrib1svARB_remap_index },
+ { 15119, VertexAttrib2dARB_remap_index },
+ { 17469, VertexAttrib2dvARB_remap_index },
+ { 1596, VertexAttrib2fARB_remap_index },
+ { 17582, VertexAttrib2fvARB_remap_index },
+ { 32258, VertexAttrib2sARB_remap_index },
+ { 31319, VertexAttrib2svARB_remap_index },
+ { 11268, VertexAttrib3dARB_remap_index },
+ { 8632, VertexAttrib3dvARB_remap_index },
+ { 1683, VertexAttrib3fARB_remap_index },
+ { 22415, VertexAttrib3fvARB_remap_index },
+ { 27941, VertexAttrib3sARB_remap_index },
+ { 20167, VertexAttrib3svARB_remap_index },
+ { 4895, VertexAttrib4NbvARB_remap_index },
+ { 17805, VertexAttrib4NivARB_remap_index },
+ { 22370, VertexAttrib4NsvARB_remap_index },
+ { 23355, VertexAttrib4NubARB_remap_index },
+ { 31565, VertexAttrib4NubvARB_remap_index },
+ { 18950, VertexAttrib4NuivARB_remap_index },
+ { 3136, VertexAttrib4NusvARB_remap_index },
+ { 10846, VertexAttrib4bvARB_remap_index },
+ { 26685, VertexAttrib4dARB_remap_index },
+ { 21189, VertexAttrib4dvARB_remap_index },
+ { 11422, VertexAttrib4fARB_remap_index },
+ { 11826, VertexAttrib4fvARB_remap_index },
+ { 10222, VertexAttrib4ivARB_remap_index },
+ { 17262, VertexAttrib4sARB_remap_index },
+ { 30754, VertexAttrib4svARB_remap_index },
+ { 16575, VertexAttrib4ubvARB_remap_index },
+ { 30050, VertexAttrib4uivARB_remap_index },
+ { 19978, VertexAttrib4usvARB_remap_index },
+ { 21967, VertexAttribPointerARB_remap_index },
+ { 32392, BindBufferARB_remap_index },
+ { 6857, BufferDataARB_remap_index },
+ { 1498, BufferSubDataARB_remap_index },
+ { 30331, DeleteBuffersARB_remap_index },
+ { 32675, GenBuffersARB_remap_index },
+ { 17625, GetBufferParameterivARB_remap_index },
+ { 16722, GetBufferPointervARB_remap_index },
+ { 1451, GetBufferSubDataARB_remap_index },
+ { 29998, IsBufferARB_remap_index },
+ { 26159, MapBufferARB_remap_index },
+ { 30969, UnmapBufferARB_remap_index },
+ { 312, BeginQueryARB_remap_index },
+ { 19634, DeleteQueriesARB_remap_index },
+ { 12153, EndQueryARB_remap_index },
+ { 28819, GenQueriesARB_remap_index },
+ { 1942, GetQueryObjectivARB_remap_index },
+ { 17306, GetQueryObjectuivARB_remap_index },
+ { 1740, GetQueryivARB_remap_index },
+ { 19885, IsQueryARB_remap_index },
+ { 8242, AttachObjectARB_remap_index },
+ { 18487, CompileShaderARB_remap_index },
+ { 3205, CreateProgramObjectARB_remap_index },
+ { 6802, CreateShaderObjectARB_remap_index },
+ { 14454, DeleteObjectARB_remap_index },
+ { 23842, DetachObjectARB_remap_index },
+ { 11898, GetActiveUniformARB_remap_index },
+ { 9440, GetAttachedObjectsARB_remap_index },
+ { 9747, GetHandleARB_remap_index },
+ { 32425, GetInfoLogARB_remap_index },
+ { 31636, GetObjectParameterfvARB_remap_index },
+ { 27151, GetObjectParameterivARB_remap_index },
+ { 28577, GetShaderSourceARB_remap_index },
+ { 27801, GetUniformLocationARB_remap_index },
+ { 23625, GetUniformfvARB_remap_index },
+ { 12596, GetUniformivARB_remap_index },
+ { 20023, LinkProgramARB_remap_index },
+ { 20081, ShaderSourceARB_remap_index },
+ { 7524, Uniform1fARB_remap_index },
+ { 29414, Uniform1fvARB_remap_index },
+ { 21936, Uniform1iARB_remap_index },
+ { 20878, Uniform1ivARB_remap_index },
+ { 2173, Uniform2fARB_remap_index },
+ { 14290, Uniform2fvARB_remap_index },
+ { 26046, Uniform2iARB_remap_index },
+ { 2293, Uniform2ivARB_remap_index },
+ { 18597, Uniform3fARB_remap_index },
+ { 9470, Uniform3fvARB_remap_index },
+ { 6396, Uniform3iARB_remap_index },
+ { 16828, Uniform3ivARB_remap_index },
+ { 19095, Uniform4fARB_remap_index },
+ { 23489, Uniform4fvARB_remap_index },
+ { 24751, Uniform4iARB_remap_index },
+ { 20391, Uniform4ivARB_remap_index },
+ { 8294, UniformMatrix2fvARB_remap_index },
+ { 17, UniformMatrix3fvARB_remap_index },
+ { 2690, UniformMatrix4fvARB_remap_index },
+ { 25184, UseProgramObjectARB_remap_index },
+ { 14807, ValidateProgramARB_remap_index },
+ { 21232, BindAttribLocationARB_remap_index },
+ { 4940, GetActiveAttribARB_remap_index },
+ { 16509, GetAttribLocationARB_remap_index },
+ { 29132, DrawBuffersARB_remap_index },
+ { 17850, DrawArraysInstancedARB_remap_index },
+ { 6457, DrawElementsInstancedARB_remap_index },
+ { 13126, RenderbufferStorageMultisample_remap_index },
+ { 13597, FramebufferTextureARB_remap_index },
+ { 25577, FramebufferTextureFaceARB_remap_index },
+ { 23991, ProgramParameteriARB_remap_index },
+ { 19143, FlushMappedBufferRange_remap_index },
+ { 27568, MapBufferRange_remap_index },
+ { 16337, BindVertexArray_remap_index },
+ { 14630, GenVertexArrays_remap_index },
+ { 29928, CopyBufferSubData_remap_index },
+ { 30858, ClientWaitSync_remap_index },
+ { 2609, DeleteSync_remap_index },
+ { 7191, FenceSync_remap_index },
+ { 15178, GetInteger64v_remap_index },
+ { 22477, GetSynciv_remap_index },
+ { 29071, IsSync_remap_index },
+ { 9388, WaitSync_remap_index },
+ { 3797, DrawElementsBaseVertex_remap_index },
+ { 30263, DrawRangeElementsBaseVertex_remap_index },
+ { 26190, MultiDrawElementsBaseVertex_remap_index },
+ { 5091, BindTransformFeedback_remap_index },
+ { 3232, DeleteTransformFeedbacks_remap_index },
+ { 6429, DrawTransformFeedback_remap_index },
+ { 9607, GenTransformFeedbacks_remap_index },
+ { 27984, IsTransformFeedback_remap_index },
+ { 25770, PauseTransformFeedback_remap_index },
+ { 5528, ResumeTransformFeedback_remap_index },
+ { 5396, PolygonOffsetEXT_remap_index },
+ { 23099, GetPixelTexGenParameterfvSGIS_remap_index },
+ { 4417, GetPixelTexGenParameterivSGIS_remap_index },
+ { 22832, PixelTexGenParameterfSGIS_remap_index },
+ { 624, PixelTexGenParameterfvSGIS_remap_index },
+ { 12634, PixelTexGenParameteriSGIS_remap_index },
+ { 13771, PixelTexGenParameterivSGIS_remap_index },
+ { 16425, SampleMaskSGIS_remap_index },
+ { 19825, SamplePatternSGIS_remap_index },
+ { 26119, ColorPointerEXT_remap_index },
+ { 17512, EdgeFlagPointerEXT_remap_index },
+ { 6050, IndexPointerEXT_remap_index },
+ { 6130, NormalPointerEXT_remap_index },
+ { 15772, TexCoordPointerEXT_remap_index },
+ { 6980, VertexPointerEXT_remap_index },
+ { 3599, PointParameterfEXT_remap_index },
+ { 7831, PointParameterfvEXT_remap_index },
+ { 31734, LockArraysEXT_remap_index },
+ { 14871, UnlockArraysEXT_remap_index },
+ { 1267, SecondaryColor3bEXT_remap_index },
+ { 7990, SecondaryColor3bvEXT_remap_index },
+ { 10399, SecondaryColor3dEXT_remap_index },
+ { 25380, SecondaryColor3dvEXT_remap_index },
+ { 27850, SecondaryColor3fEXT_remap_index },
+ { 18178, SecondaryColor3fvEXT_remap_index },
+ { 470, SecondaryColor3iEXT_remap_index },
+ { 16082, SecondaryColor3ivEXT_remap_index },
+ { 10034, SecondaryColor3sEXT_remap_index },
+ { 30522, SecondaryColor3svEXT_remap_index },
+ { 26987, SecondaryColor3ubEXT_remap_index },
+ { 21123, SecondaryColor3ubvEXT_remap_index },
+ { 12876, SecondaryColor3uiEXT_remap_index },
+ { 22719, SecondaryColor3uivEXT_remap_index },
+ { 25627, SecondaryColor3usEXT_remap_index },
+ { 12949, SecondaryColor3usvEXT_remap_index },
+ { 11769, SecondaryColorPointerEXT_remap_index },
+ { 25441, MultiDrawArraysEXT_remap_index },
+ { 20813, MultiDrawElementsEXT_remap_index },
+ { 21008, FogCoordPointerEXT_remap_index },
+ { 4566, FogCoorddEXT_remap_index },
+ { 31135, FogCoorddvEXT_remap_index },
+ { 4683, FogCoordfEXT_remap_index },
+ { 26910, FogCoordfvEXT_remap_index },
+ { 19047, PixelTexGenSGIX_remap_index },
+ { 27495, BlendFuncSeparateEXT_remap_index },
+ { 6892, FlushVertexArrayRangeNV_remap_index },
+ { 5345, VertexArrayRangeNV_remap_index },
+ { 27915, CombinerInputNV_remap_index },
+ { 2116, CombinerOutputNV_remap_index },
+ { 30675, CombinerParameterfNV_remap_index },
+ { 5219, CombinerParameterfvNV_remap_index },
+ { 22201, CombinerParameteriNV_remap_index },
+ { 32150, CombinerParameterivNV_remap_index },
+ { 7268, FinalCombinerInputNV_remap_index },
+ { 9813, GetCombinerInputParameterfvNV_remap_index },
+ { 31987, GetCombinerInputParameterivNV_remap_index },
+ { 13872, GetCombinerOutputParameterfvNV_remap_index },
+ { 13700, GetCombinerOutputParameterivNV_remap_index },
+ { 6637, GetFinalCombinerInputParameterfvNV_remap_index },
+ { 24623, GetFinalCombinerInputParameterivNV_remap_index },
+ { 12574, ResizeBuffersMESA_remap_index },
+ { 11095, WindowPos2dMESA_remap_index },
+ { 1060, WindowPos2dvMESA_remap_index },
+ { 32978, WindowPos2fMESA_remap_index },
+ { 7935, WindowPos2fvMESA_remap_index },
+ { 18125, WindowPos2iMESA_remap_index },
+ { 20298, WindowPos2ivMESA_remap_index },
+ { 20912, WindowPos2sMESA_remap_index },
+ { 5748, WindowPos2svMESA_remap_index },
+ { 7760, WindowPos3dMESA_remap_index },
+ { 14018, WindowPos3dvMESA_remap_index },
+ { 516, WindowPos3fMESA_remap_index },
+ { 14932, WindowPos3fvMESA_remap_index },
+ { 23884, WindowPos3iMESA_remap_index },
+ { 29873, WindowPos3ivMESA_remap_index },
+ { 18742, WindowPos3sMESA_remap_index },
+ { 31391, WindowPos3svMESA_remap_index },
+ { 11046, WindowPos4dMESA_remap_index },
+ { 16966, WindowPos4dvMESA_remap_index },
+ { 13977, WindowPos4fMESA_remap_index },
+ { 30429, WindowPos4fvMESA_remap_index },
+ { 30026, WindowPos4iMESA_remap_index },
+ { 12377, WindowPos4ivMESA_remap_index },
+ { 18926, WindowPos4sMESA_remap_index },
+ { 3183, WindowPos4svMESA_remap_index },
+ { 13739, MultiModeDrawArraysIBM_remap_index },
+ { 28690, MultiModeDrawElementsIBM_remap_index },
+ { 12181, DeleteFencesNV_remap_index },
+ { 27762, FinishFenceNV_remap_index },
+ { 3721, GenFencesNV_remap_index },
+ { 16946, GetFenceivNV_remap_index },
+ { 8227, IsFenceNV_remap_index },
+ { 13627, SetFenceNV_remap_index },
+ { 4178, TestFenceNV_remap_index },
+ { 31362, AreProgramsResidentNV_remap_index },
+ { 30717, BindProgramNV_remap_index },
+ { 25710, DeleteProgramsNV_remap_index },
+ { 21341, ExecuteProgramNV_remap_index },
+ { 32871, GenProgramsNV_remap_index },
+ { 23204, GetProgramParameterdvNV_remap_index },
+ { 10461, GetProgramParameterfvNV_remap_index },
+ { 26093, GetProgramStringNV_remap_index },
+ { 24261, GetProgramivNV_remap_index },
+ { 23438, GetTrackMatrixivNV_remap_index },
+ { 25887, GetVertexAttribPointervNV_remap_index },
+ { 24556, GetVertexAttribdvNV_remap_index },
+ { 9283, GetVertexAttribfvNV_remap_index },
+ { 18349, GetVertexAttribivNV_remap_index },
+ { 19173, IsProgramNV_remap_index },
+ { 9366, LoadProgramNV_remap_index },
+ { 27591, ProgramParameters4dvNV_remap_index },
+ { 24191, ProgramParameters4fvNV_remap_index },
+ { 20602, RequestResidentProgramsNV_remap_index },
+ { 22179, TrackMatrixNV_remap_index },
+ { 31964, VertexAttrib1dNV_remap_index },
+ { 13538, VertexAttrib1dvNV_remap_index },
+ { 28196, VertexAttrib1fNV_remap_index },
+ { 2415, VertexAttrib1fvNV_remap_index },
+ { 30486, VertexAttrib1sNV_remap_index },
+ { 15005, VertexAttrib1svNV_remap_index },
+ { 4845, VertexAttrib2dNV_remap_index },
+ { 13431, VertexAttrib2dvNV_remap_index },
+ { 20057, VertexAttrib2fNV_remap_index },
+ { 12997, VertexAttrib2fvNV_remap_index },
+ { 5960, VertexAttrib2sNV_remap_index },
+ { 18796, VertexAttrib2svNV_remap_index },
+ { 11243, VertexAttrib3dNV_remap_index },
+ { 31612, VertexAttrib3dvNV_remap_index },
+ { 10273, VertexAttrib3fNV_remap_index },
+ { 24583, VertexAttrib3fvNV_remap_index },
+ { 22022, VertexAttrib3sNV_remap_index },
+ { 23465, VertexAttrib3svNV_remap_index },
+ { 28664, VertexAttrib4dNV_remap_index },
+ { 32908, VertexAttrib4dvNV_remap_index },
+ { 4467, VertexAttrib4fNV_remap_index },
+ { 9416, VertexAttrib4fvNV_remap_index },
+ { 26569, VertexAttrib4sNV_remap_index },
+ { 1409, VertexAttrib4svNV_remap_index },
+ { 5003, VertexAttrib4ubNV_remap_index },
+ { 778, VertexAttrib4ubvNV_remap_index },
+ { 21521, VertexAttribPointerNV_remap_index },
+ { 2267, VertexAttribs1dvNV_remap_index },
+ { 25975, VertexAttribs1fvNV_remap_index },
+ { 32708, VertexAttribs1svNV_remap_index },
+ { 10298, VertexAttribs2dvNV_remap_index },
+ { 25145, VertexAttribs2fvNV_remap_index },
+ { 17538, VertexAttribs2svNV_remap_index },
+ { 5247, VertexAttribs3dvNV_remap_index },
+ { 2147, VertexAttribs3fvNV_remap_index },
+ { 29621, VertexAttribs3svNV_remap_index },
+ { 26659, VertexAttribs4dvNV_remap_index },
+ { 5319, VertexAttribs4fvNV_remap_index },
+ { 32495, VertexAttribs4svNV_remap_index },
+ { 29369, VertexAttribs4ubvNV_remap_index },
+ { 26729, GetTexBumpParameterfvATI_remap_index },
+ { 32749, GetTexBumpParameterivATI_remap_index },
+ { 18459, TexBumpParameterfvATI_remap_index },
+ { 20473, TexBumpParameterivATI_remap_index },
+ { 15551, AlphaFragmentOp1ATI_remap_index },
+ { 10889, AlphaFragmentOp2ATI_remap_index },
+ { 24499, AlphaFragmentOp3ATI_remap_index },
+ { 29548, BeginFragmentShaderATI_remap_index },
+ { 30916, BindFragmentShaderATI_remap_index },
+ { 23594, ColorFragmentOp1ATI_remap_index },
+ { 4345, ColorFragmentOp2ATI_remap_index },
+ { 31257, ColorFragmentOp3ATI_remap_index },
+ { 5485, DeleteFragmentShaderATI_remap_index },
+ { 32932, EndFragmentShaderATI_remap_index },
+ { 32178, GenFragmentShadersATI_remap_index },
+ { 25299, PassTexCoordATI_remap_index },
+ { 6960, SampleMapATI_remap_index },
+ { 6733, SetFragmentShaderConstantATI_remap_index },
+ { 363, PointParameteriNV_remap_index },
+ { 14179, PointParameterivNV_remap_index },
+ { 28503, ActiveStencilFaceEXT_remap_index },
+ { 27251, BindVertexArrayAPPLE_remap_index },
+ { 2737, DeleteVertexArraysAPPLE_remap_index },
+ { 17955, GenVertexArraysAPPLE_remap_index },
+ { 23269, IsVertexArrayAPPLE_remap_index },
+ { 819, GetProgramNamedParameterdvNV_remap_index },
+ { 3562, GetProgramNamedParameterfvNV_remap_index },
+ { 26760, ProgramNamedParameter4dNV_remap_index },
+ { 14505, ProgramNamedParameter4dvNV_remap_index },
+ { 8899, ProgramNamedParameter4fNV_remap_index },
+ { 11734, ProgramNamedParameter4fvNV_remap_index },
+ { 16877, PrimitiveRestartIndexNV_remap_index },
+ { 30406, PrimitiveRestartNV_remap_index },
+ { 24170, DepthBoundsEXT_remap_index },
+ { 1159, BlendEquationSeparateEXT_remap_index },
+ { 14706, BindFramebufferEXT_remap_index },
+ { 25486, BindRenderbufferEXT_remap_index },
+ { 9663, CheckFramebufferStatusEXT_remap_index },
+ { 22520, DeleteFramebuffersEXT_remap_index },
+ { 31514, DeleteRenderbuffersEXT_remap_index },
+ { 13455, FramebufferRenderbufferEXT_remap_index },
+ { 13644, FramebufferTexture1DEXT_remap_index },
+ { 11528, FramebufferTexture2DEXT_remap_index },
+ { 11148, FramebufferTexture3DEXT_remap_index },
+ { 23135, GenFramebuffersEXT_remap_index },
+ { 17403, GenRenderbuffersEXT_remap_index },
+ { 6679, GenerateMipmapEXT_remap_index },
+ { 21597, GetFramebufferAttachmentParameterivEXT_remap_index },
+ { 32084, GetRenderbufferParameterivEXT_remap_index },
+ { 20353, IsFramebufferEXT_remap_index },
+ { 32831, IsRenderbufferEXT_remap_index },
+ { 8174, RenderbufferStorageEXT_remap_index },
+ { 695, BlitFramebufferEXT_remap_index },
+ { 14324, BufferParameteriAPPLE_remap_index },
+ { 19205, FlushMappedBufferRangeAPPLE_remap_index },
+ { 1815, BindFragDataLocationEXT_remap_index },
+ { 24283, GetFragDataLocationEXT_remap_index },
+ { 10576, GetUniformuivEXT_remap_index },
+ { 2933, GetVertexAttribIivEXT_remap_index },
+ { 4195, GetVertexAttribIuivEXT_remap_index },
+ { 12014, Uniform1uiEXT_remap_index },
+ { 27676, Uniform1uivEXT_remap_index },
+ { 22118, Uniform2uiEXT_remap_index },
+ { 4309, Uniform2uivEXT_remap_index },
+ { 28943, Uniform3uiEXT_remap_index },
+ { 14652, Uniform3uivEXT_remap_index },
+ { 3486, Uniform4uiEXT_remap_index },
+ { 8675, Uniform4uivEXT_remap_index },
+ { 18306, VertexAttribI1iEXT_remap_index },
+ { 965, VertexAttribI1ivEXT_remap_index },
+ { 2516, VertexAttribI1uiEXT_remap_index },
+ { 12725, VertexAttribI1uivEXT_remap_index },
+ { 81, VertexAttribI2iEXT_remap_index },
+ { 23706, VertexAttribI2ivEXT_remap_index },
+ { 5273, VertexAttribI2uiEXT_remap_index },
+ { 4728, VertexAttribI2uivEXT_remap_index },
+ { 26361, VertexAttribI3iEXT_remap_index },
+ { 30218, VertexAttribI3ivEXT_remap_index },
+ { 3340, VertexAttribI3uiEXT_remap_index },
+ { 30114, VertexAttribI3uivEXT_remap_index },
+ { 21848, VertexAttribI4bvEXT_remap_index },
+ { 14584, VertexAttribI4iEXT_remap_index },
+ { 31783, VertexAttribI4ivEXT_remap_index },
+ { 13358, VertexAttribI4svEXT_remap_index },
+ { 16462, VertexAttribI4ubvEXT_remap_index },
+ { 16145, VertexAttribI4uiEXT_remap_index },
+ { 5419, VertexAttribI4uivEXT_remap_index },
+ { 11311, VertexAttribI4usvEXT_remap_index },
+ { 18403, VertexAttribIPointerEXT_remap_index },
+ { 3027, FramebufferTextureLayerEXT_remap_index },
+ { 5660, ColorMaskIndexedEXT_remap_index },
+ { 18820, DisableIndexedEXT_remap_index },
+ { 26406, EnableIndexedEXT_remap_index },
+ { 21552, GetBooleanIndexedvEXT_remap_index },
+ { 10922, GetIntegerIndexedvEXT_remap_index },
+ { 22596, IsEnabledIndexedEXT_remap_index },
+ { 22496, ClearColorIiEXT_remap_index },
+ { 3436, ClearColorIuiEXT_remap_index },
+ { 9852, GetTexParameterIivEXT_remap_index },
+ { 5908, GetTexParameterIuivEXT_remap_index },
+ { 2983, TexParameterIivEXT_remap_index },
+ { 26228, TexParameterIuivEXT_remap_index },
+ { 4596, BeginConditionalRenderNV_remap_index },
+ { 25249, EndConditionalRenderNV_remap_index },
+ { 9310, BeginTransformFeedbackEXT_remap_index },
+ { 18855, BindBufferBaseEXT_remap_index },
+ { 18714, BindBufferOffsetEXT_remap_index },
+ { 12202, BindBufferRangeEXT_remap_index },
+ { 14239, EndTransformFeedbackEXT_remap_index },
+ { 10774, GetTransformFeedbackVaryingEXT_remap_index },
+ { 20658, TransformFeedbackVaryingsEXT_remap_index },
+ { 29270, ProvokingVertexEXT_remap_index },
+ { 10722, GetTexParameterPointervAPPLE_remap_index },
+ { 5047, TextureRangeAPPLE_remap_index },
+ { 11600, GetObjectParameterivAPPLE_remap_index },
+ { 19780, ObjectPurgeableAPPLE_remap_index },
+ { 5702, ObjectUnpurgeableAPPLE_remap_index },
+ { 17225, ActiveProgramEXT_remap_index },
+ { 17196, CreateShaderProgramEXT_remap_index },
+ { 28288, UseShaderProgramEXT_remap_index },
+ { 28529, StencilFuncSeparateATI_remap_index },
+ { 18044, ProgramEnvParameters4fvEXT_remap_index },
+ { 17090, ProgramLocalParameters4fvEXT_remap_index },
+ { 14107, GetQueryObjecti64vEXT_remap_index },
+ { 10324, GetQueryObjectui64vEXT_remap_index },
+ { 23663, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 12120, EGLImageTargetTexture2DOES_remap_index },
+ { -1, -1 }
+};
+
+/* these functions are in the ABI, but have alternative names */
+static const struct gl_function_remap MESA_alt_functions[] = {
+ /* from GL_EXT_blend_color */
+ { 2655, _gloffset_BlendColor },
+ /* from GL_EXT_blend_minmax */
+ { 11205, _gloffset_BlendEquation },
+ /* from GL_EXT_color_subtable */
+ { 16988, _gloffset_ColorSubTable },
+ { 31446, _gloffset_CopyColorSubTable },
+ /* from GL_EXT_convolution */
+ { 257, _gloffset_ConvolutionFilter1D },
+ { 2454, _gloffset_CopyConvolutionFilter1D },
+ { 4058, _gloffset_GetConvolutionParameteriv },
+ { 8523, _gloffset_ConvolutionFilter2D },
+ { 8725, _gloffset_ConvolutionParameteriv },
+ { 9185, _gloffset_ConvolutionParameterfv },
+ { 20501, _gloffset_GetSeparableFilter },
+ { 23938, _gloffset_SeparableFilter2D },
+ { 24801, _gloffset_ConvolutionParameteri },
+ { 24924, _gloffset_ConvolutionParameterf },
+ { 26595, _gloffset_GetConvolutionParameterfv },
+ { 27417, _gloffset_GetConvolutionFilter },
+ { 29810, _gloffset_CopyConvolutionFilter2D },
+ /* from GL_EXT_copy_texture */
+ { 15065, _gloffset_CopyTexSubImage3D },
+ { 16675, _gloffset_CopyTexImage2D },
+ { 24409, _gloffset_CopyTexImage1D },
+ { 27098, _gloffset_CopyTexSubImage2D },
+ { 29448, _gloffset_CopyTexSubImage1D },
+ /* from GL_EXT_draw_range_elements */
+ { 9522, _gloffset_DrawRangeElements },
+ /* from GL_EXT_histogram */
+ { 856, _gloffset_Histogram },
+ { 3522, _gloffset_ResetHistogram },
+ { 9972, _gloffset_GetMinmax },
+ { 15399, _gloffset_GetHistogramParameterfv },
+ { 24334, _gloffset_GetMinmaxParameteriv },
+ { 26485, _gloffset_ResetMinmax },
+ { 27314, _gloffset_GetHistogramParameteriv },
+ { 28463, _gloffset_GetHistogram },
+ { 31032, _gloffset_Minmax },
+ { 32578, _gloffset_GetMinmaxParameterfv },
+ /* from GL_EXT_paletted_texture */
+ { 8385, _gloffset_ColorTable },
+ { 15245, _gloffset_GetColorTable },
+ { 22882, _gloffset_GetColorTableParameterfv },
+ { 24980, _gloffset_GetColorTableParameteriv },
+ /* from GL_EXT_subtexture */
+ { 7106, _gloffset_TexSubImage1D },
+ { 10649, _gloffset_TexSubImage2D },
+ /* from GL_EXT_texture3D */
+ { 1774, _gloffset_TexImage3D },
+ { 22651, _gloffset_TexSubImage3D },
+ /* from GL_EXT_texture_object */
+ { 3290, _gloffset_PrioritizeTextures },
+ { 7555, _gloffset_AreTexturesResident },
+ { 13562, _gloffset_GenTextures },
+ { 15731, _gloffset_DeleteTextures },
+ { 19486, _gloffset_IsTexture },
+ { 29513, _gloffset_BindTexture },
+ /* from GL_EXT_vertex_array */
+ { 24110, _gloffset_ArrayElement },
+ { 30620, _gloffset_GetPointerv },
+ { 32205, _gloffset_DrawArrays },
+ /* from GL_SGI_color_table */
+ { 7673, _gloffset_ColorTableParameteriv },
+ { 8385, _gloffset_ColorTable },
+ { 15245, _gloffset_GetColorTable },
+ { 15355, _gloffset_CopyColorTable },
+ { 19347, _gloffset_ColorTableParameterfv },
+ { 22882, _gloffset_GetColorTableParameterfv },
+ { 24980, _gloffset_GetColorTableParameteriv },
+ /* from GL_VERSION_1_3 */
+ { 425, _gloffset_MultiTexCoord3sARB },
+ { 657, _gloffset_ActiveTextureARB },
+ { 4247, _gloffset_MultiTexCoord1fvARB },
+ { 6155, _gloffset_MultiTexCoord3dARB },
+ { 6200, _gloffset_MultiTexCoord2iARB },
+ { 6324, _gloffset_MultiTexCoord2svARB },
+ { 8341, _gloffset_MultiTexCoord2fARB },
+ { 10354, _gloffset_MultiTexCoord3fvARB },
+ { 10967, _gloffset_MultiTexCoord4sARB },
+ { 11648, _gloffset_MultiTexCoord2dvARB },
+ { 12063, _gloffset_MultiTexCoord1svARB },
+ { 12435, _gloffset_MultiTexCoord3svARB },
+ { 12496, _gloffset_MultiTexCoord4iARB },
+ { 13266, _gloffset_MultiTexCoord3iARB },
+ { 14136, _gloffset_MultiTexCoord1dARB },
+ { 14353, _gloffset_MultiTexCoord3dvARB },
+ { 15599, _gloffset_MultiTexCoord3ivARB },
+ { 15644, _gloffset_MultiTexCoord2sARB },
+ { 17045, _gloffset_MultiTexCoord4ivARB },
+ { 18997, _gloffset_ClientActiveTextureARB },
+ { 21297, _gloffset_MultiTexCoord2dARB },
+ { 21717, _gloffset_MultiTexCoord4dvARB },
+ { 22073, _gloffset_MultiTexCoord4fvARB },
+ { 23023, _gloffset_MultiTexCoord3fARB },
+ { 25531, _gloffset_MultiTexCoord4dARB },
+ { 25797, _gloffset_MultiTexCoord1sARB },
+ { 26001, _gloffset_MultiTexCoord1dvARB },
+ { 26942, _gloffset_MultiTexCoord1ivARB },
+ { 27035, _gloffset_MultiTexCoord2ivARB },
+ { 27374, _gloffset_MultiTexCoord1iARB },
+ { 28738, _gloffset_MultiTexCoord4svARB },
+ { 29312, _gloffset_MultiTexCoord1fARB },
+ { 29575, _gloffset_MultiTexCoord4fARB },
+ { 32039, _gloffset_MultiTexCoord2fvARB },
+ { -1, -1 }
+};
+
+#endif /* need_MESA_remap_table */
+
+#if defined(need_GL_3DFX_tbuffer)
+static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
+ { 9243, -1 }, /* TbufferMask3DFX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_APPLE_object_purgeable)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_APPLE_texture_range_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_copy_buffer)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_draw_buffers)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_draw_elements_base_vertex)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_draw_instanced)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_geometry_shader4)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = {
+ { 12399, -1 }, /* FramebufferTextureLayer */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
+ { 3773, -1 }, /* MatrixIndexusvARB */
+ { 13087, -1 }, /* MatrixIndexuivARB */
+ { 14475, -1 }, /* MatrixIndexPointerARB */
+ { 19735, -1 }, /* CurrentPaletteMatrixARB */
+ { 22767, -1 }, /* MatrixIndexubvARB */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_multisample)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_multisample_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_occlusion_query)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_point_parameters)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_point_parameters_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_provoking_vertex)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_shader_objects_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_sync)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_sync_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_texture_compression)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_texture_compression_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_transform_feedback2)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_transpose_matrix)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
+ { 2396, -1 }, /* WeightubvARB */
+ { 6567, -1 }, /* WeightivARB */
+ { 11070, -1 }, /* WeightPointerARB */
+ { 13854, -1 }, /* WeightfvARB */
+ { 17564, -1 }, /* WeightbvARB */
+ { 20965, -1 }, /* WeightusvARB */
+ { 23864, -1 }, /* VertexBlendARB */
+ { 29396, -1 }, /* WeightsvARB */
+ { 31496, -1 }, /* WeightdvARB */
+ { 32239, -1 }, /* WeightuivARB */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_buffer_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_vertex_program_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ARB_window_pos)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_window_pos_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ATI_blend_equation_separate)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ATI_draw_buffers)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_ATI_separate_stencil)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const struct gl_function_remap GL_EXT_blend_color_functions[] = {
+ { 2655, _gloffset_BlendColor },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_equation_separate)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_func_separate)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
+ { 11205, _gloffset_BlendEquation },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
+ { 16988, _gloffset_ColorSubTable },
+ { 31446, _gloffset_CopyColorSubTable },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const struct gl_function_remap GL_EXT_convolution_functions[] = {
+ { 257, _gloffset_ConvolutionFilter1D },
+ { 2454, _gloffset_CopyConvolutionFilter1D },
+ { 4058, _gloffset_GetConvolutionParameteriv },
+ { 8523, _gloffset_ConvolutionFilter2D },
+ { 8725, _gloffset_ConvolutionParameteriv },
+ { 9185, _gloffset_ConvolutionParameterfv },
+ { 20501, _gloffset_GetSeparableFilter },
+ { 23938, _gloffset_SeparableFilter2D },
+ { 24801, _gloffset_ConvolutionParameteri },
+ { 24924, _gloffset_ConvolutionParameterf },
+ { 26595, _gloffset_GetConvolutionParameterfv },
+ { 27417, _gloffset_GetConvolutionFilter },
+ { 29810, _gloffset_CopyConvolutionFilter2D },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
+ { 10493, -1 }, /* TangentPointerEXT */
+ { 12554, -1 }, /* Binormal3ivEXT */
+ { 13219, -1 }, /* Tangent3sEXT */
+ { 14540, -1 }, /* Tangent3fvEXT */
+ { 18695, -1 }, /* Tangent3dvEXT */
+ { 19433, -1 }, /* Binormal3bvEXT */
+ { 20554, -1 }, /* Binormal3dEXT */
+ { 22699, -1 }, /* Tangent3fEXT */
+ { 24873, -1 }, /* Binormal3sEXT */
+ { 25341, -1 }, /* Tangent3ivEXT */
+ { 25360, -1 }, /* Tangent3dEXT */
+ { 26274, -1 }, /* Binormal3svEXT */
+ { 26840, -1 }, /* Binormal3fEXT */
+ { 27728, -1 }, /* Binormal3dvEXT */
+ { 28995, -1 }, /* Tangent3iEXT */
+ { 30095, -1 }, /* Tangent3bvEXT */
+ { 30655, -1 }, /* Tangent3bEXT */
+ { 31219, -1 }, /* Binormal3fvEXT */
+ { 31938, -1 }, /* BinormalPointerEXT */
+ { 32343, -1 }, /* Tangent3svEXT */
+ { 32780, -1 }, /* Binormal3bEXT */
+ { 32957, -1 }, /* Binormal3iEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
+ { 15065, _gloffset_CopyTexSubImage3D },
+ { 16675, _gloffset_CopyTexImage2D },
+ { 24409, _gloffset_CopyTexImage1D },
+ { 27098, _gloffset_CopyTexSubImage2D },
+ { 29448, _gloffset_CopyTexSubImage1D },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = {
+ { 8874, -1 }, /* CullParameterdvEXT */
+ { 11693, -1 }, /* CullParameterfvEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_draw_buffers2)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_draw_instanced)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
+ { 9522, _gloffset_DrawRangeElements },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_fog_coord)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_fog_coord_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_blit)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_multisample)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_gpu_shader4)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const struct gl_function_remap GL_EXT_histogram_functions[] = {
+ { 856, _gloffset_Histogram },
+ { 3522, _gloffset_ResetHistogram },
+ { 9972, _gloffset_GetMinmax },
+ { 15399, _gloffset_GetHistogramParameterfv },
+ { 24334, _gloffset_GetMinmaxParameteriv },
+ { 26485, _gloffset_ResetMinmax },
+ { 27314, _gloffset_GetHistogramParameteriv },
+ { 28463, _gloffset_GetHistogram },
+ { 31032, _gloffset_Minmax },
+ { 32578, _gloffset_GetMinmaxParameterfv },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const struct gl_function_remap GL_EXT_index_func_functions[] = {
+ { 11479, -1 }, /* IndexFuncEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const struct gl_function_remap GL_EXT_index_material_functions[] = {
+ { 21052, -1 }, /* IndexMaterialEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
+ { 26294, -1 }, /* ApplyTextureEXT */
+ { 26439, -1 }, /* TextureMaterialEXT */
+ { 26464, -1 }, /* TextureLightEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_multi_draw_arrays)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_multisample)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_multisample_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
+ { 8385, _gloffset_ColorTable },
+ { 15245, _gloffset_GetColorTable },
+ { 22882, _gloffset_GetColorTableParameterfv },
+ { 24980, _gloffset_GetColorTableParameteriv },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
+ { 21682, -1 }, /* PixelTransformParameterfEXT */
+ { 21762, -1 }, /* PixelTransformParameteriEXT */
+ { 30370, -1 }, /* PixelTransformParameterfvEXT */
+ { 31902, -1 }, /* PixelTransformParameterivEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_point_parameters)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_point_parameters_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_provoking_vertex)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_secondary_color)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_secondary_color_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_separate_shader_objects)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
+ { 7106, _gloffset_TexSubImage1D },
+ { 10649, _gloffset_TexSubImage2D },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
+ { 1774, _gloffset_TexImage3D },
+ { 22651, _gloffset_TexSubImage3D },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_array)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_texture_array_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_integer)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_texture_integer_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
+ { 3290, _gloffset_PrioritizeTextures },
+ { 7555, _gloffset_AreTexturesResident },
+ { 13562, _gloffset_GenTextures },
+ { 15731, _gloffset_DeleteTextures },
+ { 19486, _gloffset_IsTexture },
+ { 29513, _gloffset_BindTexture },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
+ { 13804, -1 }, /* TextureNormalEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_timer_query_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_transform_feedback)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
+ { 24110, _gloffset_ArrayElement },
+ { 30620, _gloffset_GetPointerv },
+ { 32205, _gloffset_DrawArrays },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
+ { 19516, -1 }, /* VertexWeightfvEXT */
+ { 26818, -1 }, /* VertexWeightfEXT */
+ { 28432, -1 }, /* VertexWeightPointerEXT */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const struct gl_function_remap GL_HP_image_transform_functions[] = {
+ { 2327, -1 }, /* GetImageTransformParameterfvHP */
+ { 3739, -1 }, /* ImageTransformParameterfHP */
+ { 10187, -1 }, /* ImageTransformParameterfvHP */
+ { 11948, -1 }, /* ImageTransformParameteriHP */
+ { 12289, -1 }, /* GetImageTransformParameterivHP */
+ { 19580, -1 }, /* ImageTransformParameterivHP */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
+ { 4379, -1 }, /* SecondaryColorPointerListIBM */
+ { 6021, -1 }, /* NormalPointerListIBM */
+ { 7729, -1 }, /* FogCoordPointerListIBM */
+ { 8036, -1 }, /* VertexPointerListIBM */
+ { 11869, -1 }, /* ColorPointerListIBM */
+ { 13326, -1 }, /* TexCoordPointerListIBM */
+ { 13826, -1 }, /* IndexPointerListIBM */
+ { 32521, -1 }, /* EdgeFlagPointerListIBM */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_INGR_blend_func_separate)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
+ { 12666, -1 }, /* VertexPointervINTEL */
+ { 15492, -1 }, /* ColorPointervINTEL */
+ { 29784, -1 }, /* NormalPointervINTEL */
+ { 30302, -1 }, /* TexCoordPointervINTEL */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
+ { 1638, -1 }, /* GetDebugLogLengthMESA */
+ { 3461, -1 }, /* ClearDebugLogMESA */
+ { 4540, -1 }, /* GetDebugLogMESA */
+ { 30813, -1 }, /* CreateDebugObjectMESA */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_MESA_window_pos_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_condtitional_render)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const struct gl_function_remap GL_NV_evaluators_functions[] = {
+ { 6768, -1 }, /* GetMapAttribParameterivNV */
+ { 8491, -1 }, /* MapControlPointsNV */
+ { 8590, -1 }, /* MapParameterfvNV */
+ { 10632, -1 }, /* EvalMapsNV */
+ { 17162, -1 }, /* GetMapAttribParameterfvNV */
+ { 17379, -1 }, /* MapParameterivNV */
+ { 24724, -1 }, /* GetMapParameterivNV */
+ { 25222, -1 }, /* GetMapParameterfvNV */
+ { 29099, -1 }, /* GetMapControlPointsNV */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_fence)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_fence_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_fragment_program_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_point_sprite)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_point_sprite_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_primitive_restart)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_primitive_restart_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
+ { 15884, -1 }, /* CombinerStageParameterfvNV */
+ { 16280, -1 }, /* GetCombinerStageParameterfvNV */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_NV_vertex_program_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_OES_EGL_image)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
+ { 8711, -1 }, /* HintPGI */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
+ { 16253, -1 }, /* GetDetailTexFuncSGIS */
+ { 16620, -1 }, /* DetailTexFuncSGIS */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
+ { 27080, -1 }, /* FogFuncSGIS */
+ { 27781, -1 }, /* GetFogFuncSGIS */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_multisample)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_SGIS_multisample_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_point_parameters)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
+ { 6829, -1 }, /* GetSharpenTexFuncSGIS */
+ { 22047, -1 }, /* SharpenTexFuncSGIS */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
+ { 1010, -1 }, /* TexImage4DSGIS */
+ { 15800, -1 }, /* TexSubImage4DSGIS */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
+ { 15198, -1 }, /* TextureColorMaskSGIS */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
+ { 7006, -1 }, /* GetTexFilterFuncSGIS */
+ { 16399, -1 }, /* TexFilterFuncSGIS */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const struct gl_function_remap GL_SGIX_async_functions[] = {
+ { 3387, -1 }, /* AsyncMarkerSGIX */
+ { 4519, -1 }, /* FinishAsyncSGIX */
+ { 5466, -1 }, /* PollAsyncSGIX */
+ { 22228, -1 }, /* DeleteAsyncMarkersSGIX */
+ { 22283, -1 }, /* IsAsyncMarkerSGIX */
+ { 32318, -1 }, /* GenAsyncMarkersSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
+ { 7383, -1 }, /* FlushRasterSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
+ { 2625, -1 }, /* FragmentMaterialfvSGIX */
+ { 5370, -1 }, /* FragmentLightiSGIX */
+ { 8103, -1 }, /* FragmentMaterialfSGIX */
+ { 8264, -1 }, /* GetFragmentLightivSGIX */
+ { 9137, -1 }, /* FragmentLightModeliSGIX */
+ { 10695, -1 }, /* FragmentLightivSGIX */
+ { 11013, -1 }, /* GetFragmentMaterialivSGIX */
+ { 16193, -1 }, /* GetFragmentMaterialfvSGIX */
+ { 19403, -1 }, /* FragmentLightModelfSGIX */
+ { 19703, -1 }, /* FragmentColorMaterialSGIX */
+ { 20120, -1 }, /* FragmentMaterialiSGIX */
+ { 21380, -1 }, /* LightEnviSGIX */
+ { 22974, -1 }, /* FragmentLightModelfvSGIX */
+ { 23309, -1 }, /* FragmentLightfvSGIX */
+ { 28165, -1 }, /* FragmentLightModelivSGIX */
+ { 28314, -1 }, /* FragmentLightfSGIX */
+ { 31189, -1 }, /* GetFragmentLightfvSGIX */
+ { 32801, -1 }, /* FragmentMaterialivSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
+ { 22306, -1 }, /* FrameZoomSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
+ { 28622, -1 }, /* IglooInterfaceSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
+ { 2805, -1 }, /* ReadInstrumentsSGIX */
+ { 6585, -1 }, /* PollInstrumentsSGIX */
+ { 10553, -1 }, /* GetInstrumentsSGIX */
+ { 12924, -1 }, /* StartInstrumentsSGIX */
+ { 15918, -1 }, /* StopInstrumentsSGIX */
+ { 17777, -1 }, /* InstrumentsBufferSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
+ { 1241, -1 }, /* ListParameterfSGIX */
+ { 3089, -1 }, /* GetListParameterfvSGIX */
+ { 17692, -1 }, /* ListParameteriSGIX */
+ { 18645, -1 }, /* ListParameterfvSGIX */
+ { 20786, -1 }, /* ListParameterivSGIX */
+ { 32362, -1 }, /* GetListParameterivSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
+ { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */
+ { 16018, -1 }, /* DeformSGIX */
+ { 24222, -1 }, /* DeformationMap3fSGIX */
+ { 31077, -1 }, /* DeformationMap3dSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
+ { 14749, -1 }, /* ReferencePlaneSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
+ { 9635, -1 }, /* SpriteParameterfvSGIX */
+ { 20575, -1 }, /* SpriteParameteriSGIX */
+ { 26519, -1 }, /* SpriteParameterfSGIX */
+ { 29242, -1 }, /* SpriteParameterivSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
+ { 20634, -1 }, /* TagSampleBufferSGIX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const struct gl_function_remap GL_SGI_color_table_functions[] = {
+ { 7673, _gloffset_ColorTableParameteriv },
+ { 8385, _gloffset_ColorTable },
+ { 15245, _gloffset_GetColorTable },
+ { 15355, _gloffset_CopyColorTable },
+ { 19347, _gloffset_ColorTableParameterfv },
+ { 22882, _gloffset_GetColorTableParameterfv },
+ { 24980, _gloffset_GetColorTableParameteriv },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
+ { 31167, -1 }, /* FinishTextureSUNX */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
+ { 3408, -1 }, /* GlobalAlphaFactorubSUN */
+ { 4818, -1 }, /* GlobalAlphaFactoriSUN */
+ { 6610, -1 }, /* GlobalAlphaFactordSUN */
+ { 9719, -1 }, /* GlobalAlphaFactoruiSUN */
+ { 10144, -1 }, /* GlobalAlphaFactorbSUN */
+ { 13239, -1 }, /* GlobalAlphaFactorfSUN */
+ { 13403, -1 }, /* GlobalAlphaFactorusSUN */
+ { 22569, -1 }, /* GlobalAlphaFactorsSUN */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
+ { 29033, -1 }, /* DrawMeshArraysSUN */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
+ { 4493, -1 }, /* ReplacementCodeubSUN */
+ { 6369, -1 }, /* ReplacementCodeubvSUN */
+ { 19068, -1 }, /* ReplacementCodeusvSUN */
+ { 19256, -1 }, /* ReplacementCodePointerSUN */
+ { 21444, -1 }, /* ReplacementCodeuiSUN */
+ { 22257, -1 }, /* ReplacementCodeusSUN */
+ { 29699, -1 }, /* ReplacementCodeuivSUN */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const struct gl_function_remap GL_SUN_vertex_functions[] = {
+ { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
+ { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
+ { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
+ { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */
+ { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
+ { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
+ { 2874, -1 }, /* Color4ubVertex3fvSUN */
+ { 4652, -1 }, /* Color4ubVertex3fSUN */
+ { 4775, -1 }, /* TexCoord2fVertex3fSUN */
+ { 5119, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
+ { 5570, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
+ { 6264, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
+ { 7061, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
+ { 7420, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
+ { 8132, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
+ { 8936, -1 }, /* Color3fVertex3fSUN */
+ { 10080, -1 }, /* Color3fVertex3fvSUN */
+ { 10518, -1 }, /* Color4fNormal3fVertex3fvSUN */
+ { 11358, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 12787, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
+ { 14398, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
+ { 14891, -1 }, /* TexCoord2fColor3fVertex3fSUN */
+ { 15943, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
+ { 16358, -1 }, /* Color4ubVertex2fvSUN */
+ { 16645, -1 }, /* Normal3fVertex3fSUN */
+ { 17718, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
+ { 18079, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 18897, -1 }, /* TexCoord2fVertex3fvSUN */
+ { 19673, -1 }, /* Color4ubVertex2fSUN */
+ { 19911, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
+ { 21893, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
+ { 22325, -1 }, /* Normal3fVertex3fvSUN */
+ { 22791, -1 }, /* Color4fNormal3fVertex3fSUN */
+ { 23771, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
+ { 25840, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
+ { 27196, -1 }, /* TexCoord4fVertex4fSUN */
+ { 27622, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
+ { 28009, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
+ { 28136, -1 }, /* TexCoord4fVertex4fvSUN */
+ { 28870, -1 }, /* ReplacementCodeuiVertex3fSUN */
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
+ { 425, _gloffset_MultiTexCoord3sARB },
+ { 657, _gloffset_ActiveTextureARB },
+ { 4247, _gloffset_MultiTexCoord1fvARB },
+ { 6155, _gloffset_MultiTexCoord3dARB },
+ { 6200, _gloffset_MultiTexCoord2iARB },
+ { 6324, _gloffset_MultiTexCoord2svARB },
+ { 8341, _gloffset_MultiTexCoord2fARB },
+ { 10354, _gloffset_MultiTexCoord3fvARB },
+ { 10967, _gloffset_MultiTexCoord4sARB },
+ { 11648, _gloffset_MultiTexCoord2dvARB },
+ { 12063, _gloffset_MultiTexCoord1svARB },
+ { 12435, _gloffset_MultiTexCoord3svARB },
+ { 12496, _gloffset_MultiTexCoord4iARB },
+ { 13266, _gloffset_MultiTexCoord3iARB },
+ { 14136, _gloffset_MultiTexCoord1dARB },
+ { 14353, _gloffset_MultiTexCoord3dvARB },
+ { 15599, _gloffset_MultiTexCoord3ivARB },
+ { 15644, _gloffset_MultiTexCoord2sARB },
+ { 17045, _gloffset_MultiTexCoord4ivARB },
+ { 18997, _gloffset_ClientActiveTextureARB },
+ { 21297, _gloffset_MultiTexCoord2dARB },
+ { 21717, _gloffset_MultiTexCoord4dvARB },
+ { 22073, _gloffset_MultiTexCoord4fvARB },
+ { 23023, _gloffset_MultiTexCoord3fARB },
+ { 25531, _gloffset_MultiTexCoord4dARB },
+ { 25797, _gloffset_MultiTexCoord1sARB },
+ { 26001, _gloffset_MultiTexCoord1dvARB },
+ { 26942, _gloffset_MultiTexCoord1ivARB },
+ { 27035, _gloffset_MultiTexCoord2ivARB },
+ { 27374, _gloffset_MultiTexCoord1iARB },
+ { 28738, _gloffset_MultiTexCoord4svARB },
+ { 29312, _gloffset_MultiTexCoord1fARB },
+ { 29575, _gloffset_MultiTexCoord4fARB },
+ { 32039, _gloffset_MultiTexCoord2fvARB },
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_4)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_1_4_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_5)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_1_5_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_2_0_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_2_1_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_3_0)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_3_0_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_3_1)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_3_1_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_3_2)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_3_2_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_VERSION_3_3)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_VERSION_3_3_functions[] = {
+ { -1, -1 }
+};
+#endif
+
diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c
index adc1199d8..ddc2fe30d 100644
--- a/mesalib/src/mesa/main/renderbuffer.c
+++ b/mesalib/src/mesa/main/renderbuffer.c
@@ -1,2008 +1,2007 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Functions for allocating/managing renderbuffers.
- * Also, routines for reading/writing software-based renderbuffer data as
- * ubytes, ushorts, uints, etc.
- *
- * The 'alpha8' renderbuffer is interesting. It's used to add a software-based
- * alpha channel to RGB renderbuffers. This is done by wrapping the RGB
- * renderbuffer with the alpha renderbuffer. We can do this because of the
- * OO-nature of renderbuffers.
- *
- * Down the road we'll use this for run-time support of 8, 16 and 32-bit
- * color channels. For example, Mesa may use 32-bit/float color channels
- * internally (swrast) and use wrapper renderbuffers to convert 32-bit
- * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "mtypes.h"
-#include "fbobject.h"
-#include "renderbuffer.h"
-
-
-/*
- * Routines for get/put values in common buffer formats follow.
- * Someday add support for arbitrary row stride to make them more
- * flexible.
- */
-
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
- */
-
-static void *
-get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- /* Can't assert rb->Format since these funcs may be used for serveral
- * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
- */
- return (GLubyte *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- memcpy(values, src, count * sizeof(GLubyte));
-}
-
-
-static void
-get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, values, count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = *((const GLubyte *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLushort values.
- * Typically depth/Z.
- */
-
-static void *
-get_pointer_ushort(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- ASSERT(rb->Width > 0);
- return (GLushort *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- memcpy(values, src, count * sizeof(GLushort));
-}
-
-
-static void
-get_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val = *((const GLushort *) value);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 1 X GLuint values.
- * Typically depth/Z or color index.
- */
-
-static void *
-get_pointer_uint(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- return (GLuint *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- memcpy(values, src, count * sizeof(GLuint));
-}
-
-
-static void
-get_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, count * sizeof(GLuint));
- }
-}
-
-
-static void
-put_mono_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
-}
-
-
-static void
-put_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *value,
- const GLubyte *mask)
-{
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 3 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
- * alpha values and return 255 for outgoing alpha values.
- */
-
-static void *
-get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- /* No direct access since this buffer is RGB but caller will be
- * treating it as if it were RGBA.
- */
- return NULL;
-}
-
-
-static void
-get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[i * 4 + 0] = src[0];
- dst[i * 4 + 1] = src[1];
- dst[i * 4 + 2] = src[2];
- dst[i * 4 + 3] = 255;
- }
-}
-
-
-static void
-put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 4 + 0];
- dst[i * 3 + 1] = src[i * 4 + 1];
- dst[i * 3 + 2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = src[i * 3 + 0];
- dst[i * 3 + 1] = src[i * 3 + 1];
- dst[i * 3 + 2] = src[i * 3 + 2];
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- if (!mask && val0 == val1 && val1 == val2) {
- /* optimized case */
- memset(dst, val0, 3 * count);
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 3 + 0] = val0;
- dst[i * 3 + 1] = val1;
- dst[i * 3 + 2] = val2;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* note: incoming values are RGB+A! */
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* note: incoming value is RGB+A! */
- const GLubyte val0 = ((const GLubyte *) value)[0];
- const GLubyte val1 = ((const GLubyte *) value)[1];
- const GLubyte val2 = ((const GLubyte *) value)[2];
- GLuint i;
- ASSERT(rb->Format == MESA_FORMAT_RGB888);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLubyte (or GLbyte) values.
- * Typically color buffers.
- */
-
-static void *
-get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- memcpy(values, src, 4 * count * sizeof(GLubyte));
-}
-
-
-static void
-get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- /* treat 4*GLubyte as 1*GLuint */
- GLuint *dst = (GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = src[i];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLubyte));
- }
-}
-
-
-static void
-put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Store RGB values in RGBA buffer */
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xff;
- }
- }
-}
-
-
-static void
-put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- if (!mask && val == 0) {
- /* common case */
- memset(dst, 0, count * 4 * sizeof(GLubyte));
- }
- else {
- /* general case */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- dst[i] = val;
- }
- }
- }
-}
-
-
-static void
-put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint *src = (const GLuint *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- *dst = src[i];
- }
- }
-}
-
-
-static void
-put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- /* treat 4*GLubyte as 1*GLuint */
- const GLuint val = *((const GLuint *) value);
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
- *dst = val;
- }
- }
-}
-
-
-/**********************************************************************
- * Functions for buffers of 4 X GLushort (or GLshort) values.
- * Typically accum buffer.
- */
-
-static void *
-get_pointer_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- memcpy(values, src, 4 * count * sizeof(GLshort));
-}
-
-
-static void
-get_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLushort *dst = (GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[i] = *src;
- }
-}
-
-
-static void
-put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 4 + 0];
- dst[i * 4 + 1] = src[i * 4 + 1];
- dst[i * 4 + 2] = src[i * 4 + 2];
- dst[i * 4 + 3] = src[i * 4 + 3];
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- /* Put RGB values in RGBA buffer */
- const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i * 4 + 0] = src[i * 3 + 0];
- dst[i * 4 + 1] = src[i * 3 + 1];
- dst[i * 4 + 2] = src[i * 3 + 2];
- dst[i * 4 + 3] = 0xffff;
- }
- }
- }
- else {
- memcpy(dst, src, 4 * count * sizeof(GLushort));
- }
-}
-
-
-static void
-put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
- /* common case for clearing accum buffer */
- memset(dst, 0, count * 4 * sizeof(GLushort));
- }
- else {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i * 4 + 0] = val0;
- dst[i * 4 + 1] = val1;
- dst[i * 4 + 2] = val2;
- dst[i * 4 + 3] = val3;
- }
- }
- }
-}
-
-
-static void
-put_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const GLushort *src = (const GLushort *) values;
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[0] = src[i * 4 + 0];
- dst[1] = src[i * 4 + 1];
- dst[2] = src[i * 4 + 2];
- dst[3] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLushort val0 = ((const GLushort *) value)[0];
- const GLushort val1 = ((const GLushort *) value)[1];
- const GLushort val2 = ((const GLushort *) value)[2];
- const GLushort val3 = ((const GLushort *) value)[3];
- GLuint i;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
- dst[0] = val0;
- dst[1] = val1;
- dst[2] = val2;
- dst[3] = val3;
- }
- }
-}
-
-
-
-/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
- *
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
- */
-GLboolean
-_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- GLuint pixelSize;
-
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- rb->Format = MESA_FORMAT_RGB888;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte3;
- rb->GetRow = get_row_ubyte3;
- rb->GetValues = get_values_ubyte3;
- rb->PutRow = put_row_ubyte3;
- rb->PutRowRGB = put_row_rgb_ubyte3;
- rb->PutMonoRow = put_mono_row_ubyte3;
- rb->PutValues = put_values_ubyte3;
- rb->PutMonoValues = put_mono_values_ubyte3;
- pixelSize = 3 * sizeof(GLubyte);
- break;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
-#if 1
- case GL_RGB10_A2:
- case GL_RGBA12:
-#endif
- rb->Format = MESA_FORMAT_RGBA8888;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte4;
- rb->GetRow = get_row_ubyte4;
- rb->GetValues = get_values_ubyte4;
- rb->PutRow = put_row_ubyte4;
- rb->PutRowRGB = put_row_rgb_ubyte4;
- rb->PutMonoRow = put_mono_row_ubyte4;
- rb->PutValues = put_values_ubyte4;
- rb->PutMonoValues = put_mono_values_ubyte4;
- pixelSize = 4 * sizeof(GLubyte);
- break;
- case GL_RGBA16:
- case GL_RGBA16_SNORM:
- /* for accum buffer */
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
- rb->DataType = GL_SHORT;
- rb->GetPointer = get_pointer_ushort4;
- rb->GetRow = get_row_ushort4;
- rb->GetValues = get_values_ushort4;
- rb->PutRow = put_row_ushort4;
- rb->PutRowRGB = put_row_rgb_ushort4;
- rb->PutMonoRow = put_mono_row_ushort4;
- rb->PutValues = put_values_ushort4;
- rb->PutMonoValues = put_mono_values_ushort4;
- pixelSize = 4 * sizeof(GLushort);
- break;
-#if 0
- case GL_ALPHA8:
- rb->Format = MESA_FORMAT_A8;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_alpha8;
- rb->GetRow = get_row_alpha8;
- rb->GetValues = get_values_alpha8;
- rb->PutRow = put_row_alpha8;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_alpha8;
- rb->PutValues = put_values_alpha8;
- rb->PutMonoValues = put_mono_values_alpha8;
- pixelSize = sizeof(GLubyte);
- break;
-#endif
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- rb->Format = MESA_FORMAT_S8;
- rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte;
- rb->GetRow = get_row_ubyte;
- rb->GetValues = get_values_ubyte;
- rb->PutRow = put_row_ubyte;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ubyte;
- rb->PutValues = put_values_ubyte;
- rb->PutMonoValues = put_mono_values_ubyte;
- pixelSize = sizeof(GLubyte);
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
- rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
- rb->GetValues = get_values_ushort;
- rb->PutRow = put_row_ushort;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_ushort;
- rb->PutValues = put_values_ushort;
- rb->PutMonoValues = put_mono_values_ushort;
- pixelSize = sizeof(GLushort);
- break;
- case GL_DEPTH_COMPONENT24:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->Format = MESA_FORMAT_X8_Z24;
- pixelSize = sizeof(GLuint);
- break;
- case GL_DEPTH_COMPONENT32:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- rb->Format = MESA_FORMAT_Z32;
- pixelSize = sizeof(GLuint);
- break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- rb->Format = MESA_FORMAT_Z24_S8;
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- pixelSize = sizeof(GLuint);
- break;
- default:
- _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
- return GL_FALSE;
- }
-
- ASSERT(rb->DataType);
- ASSERT(rb->GetPointer);
- ASSERT(rb->GetRow);
- ASSERT(rb->GetValues);
- ASSERT(rb->PutRow);
- ASSERT(rb->PutMonoRow);
- ASSERT(rb->PutValues);
- ASSERT(rb->PutMonoValues);
-
- /* free old buffer storage */
- if (rb->Data) {
- free(rb->Data);
- rb->Data = NULL;
- }
-
- if (width > 0 && height > 0) {
- /* allocate new buffer storage */
- rb->Data = malloc(width * height * pixelSize);
-
- if (rb->Data == NULL) {
- rb->Width = 0;
- rb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "software renderbuffer allocation (%d x %d x %d)",
- width, height, pixelSize);
- return GL_FALSE;
- }
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
- ASSERT(rb->_BaseFormat);
-
- return GL_TRUE;
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
-/**
- * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
- * buffer wrapper around an existing RGB renderbuffer (hw or sw).
- *
- * When PutRow is called (for example), we store the alpha values in
- * this buffer, then pass on the PutRow call to the wrapped RGB
- * buffer.
- */
-
-
-static GLboolean
-alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->Format == MESA_FORMAT_A8);
-
- /* first, pass the call to the wrapped RGB buffer */
- if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
- width, height)) {
- return GL_FALSE;
- }
-
- /* next, resize my alpha buffer */
- if (arb->Data) {
- free(arb->Data);
- }
-
- arb->Data = malloc(width * height * sizeof(GLubyte));
- if (arb->Data == NULL) {
- arb->Width = 0;
- arb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
- return GL_FALSE;
- }
-
- arb->Width = width;
- arb->Height = height;
-
- return GL_TRUE;
-}
-
-
-/**
- * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
- */
-static void
-delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
-{
- if (arb->Data) {
- free(arb->Data);
- }
- ASSERT(arb->Wrapped);
- ASSERT(arb != arb->Wrapped);
- arb->Wrapped->Delete(arb->Wrapped);
- arb->Wrapped = NULL;
- free(arb);
-}
-
-
-static void *
-get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
- GLint x, GLint y)
-{
- return NULL; /* don't allow direct access! */
-}
-
-
-static void
-get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, void *values)
-{
- /* NOTE: 'values' is RGBA format! */
- const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
- /* second, fill in alpha values from this buffer! */
- for (i = 0; i < count; i++) {
- dst[i * 4 + 3] = src[i];
- }
-}
-
-
-static void
-get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- GLubyte *dst = (GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
- /* second, fill in alpha values from this buffer! */
- for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- dst[i * 4 + 3] = *src;
- }
-}
-
-
-static void
-put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const GLubyte val = ((const GLubyte *) value)[3];
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
- /* second, store alpha in our buffer */
- if (mask) {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- dst[i] = val;
- }
- }
- }
- else {
- memset(dst, val, count);
- }
-}
-
-
-static void
-put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- const GLubyte *src = (const GLubyte *) values;
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- *dst = src[i * 4 + 3];
- }
- }
-}
-
-
-static void
-put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const GLubyte val = ((const GLubyte *) value)[3];
- GLuint i;
- ASSERT(arb != arb->Wrapped);
- ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
- /* first, pass the call to the wrapped RGB buffer */
- arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
- /* second, store alpha in our buffer */
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
- *dst = val;
- }
- }
-}
-
-
-static void
-copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
-{
- ASSERT(dst->Format == MESA_FORMAT_A8);
- ASSERT(src->Format == MESA_FORMAT_A8);
- ASSERT(dst->Width == src->Width);
- ASSERT(dst->Height == src->Height);
-
- memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
-}
-
-
-/**********************************************************************/
-/**********************************************************************/
-/**********************************************************************/
-
-
-/**
- * Default GetPointer routine. Always return NULL to indicate that
- * direct buffer access is not supported.
- */
-static void *
-nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
-{
- return NULL;
-}
-
-
-/**
- * Initialize the fields of a gl_renderbuffer to default values.
- */
-void
-_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
-{
- _glthread_INIT_MUTEX(rb->Mutex);
-
- rb->Magic = RB_MAGIC;
- rb->ClassID = 0;
- rb->Name = name;
- rb->RefCount = 0;
- rb->Delete = _mesa_delete_renderbuffer;
-
- /* The rest of these should be set later by the caller of this function or
- * the AllocStorage method:
- */
- rb->AllocStorage = NULL;
-
- rb->Width = 0;
- rb->Height = 0;
- rb->InternalFormat = GL_NONE;
- rb->Format = MESA_FORMAT_NONE;
-
- rb->DataType = GL_NONE;
- rb->Data = NULL;
-
- /* Point back to ourself so that we don't have to check for Wrapped==NULL
- * all over the drivers.
- */
- rb->Wrapped = rb;
-
- rb->GetPointer = nop_get_pointer;
- rb->GetRow = NULL;
- rb->GetValues = NULL;
- rb->PutRow = NULL;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = NULL;
- rb->PutValues = NULL;
- rb->PutMonoValues = NULL;
-}
-
-
-/**
- * Allocate a new gl_renderbuffer object. This can be used for user-created
- * renderbuffers or window-system renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_renderbuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (rb) {
- _mesa_init_renderbuffer(rb, name);
- }
- return rb;
-}
-
-
-/**
- * Delete a gl_framebuffer.
- * This is the default function for renderbuffer->Delete().
- */
-void
-_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- if (rb->Data) {
- free(rb->Data);
- }
- free(rb);
-}
-
-
-/**
- * Allocate a software-based renderbuffer. This is called via the
- * ctx->Driver.NewRenderbuffer() function when the user creates a new
- * renderbuffer.
- * This would not be used for hardware-based renderbuffers.
- */
-struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
- if (rb) {
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- /* Normally, one would setup the PutRow, GetRow, etc functions here.
- * But we're doing that in the _mesa_soft_renderbuffer_storage() function
- * instead.
- */
- }
- return rb;
-}
-
-
-/**
- * Add software-based color renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- GLuint b;
-
- if (rgbBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_color_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *rb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- assert(fb->Attachment[b].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
- return GL_FALSE;
- }
-
- if (rgbBits <= 8) {
- if (alphaBits)
- rb->Format = MESA_FORMAT_RGBA8888;
- else
- rb->Format = MESA_FORMAT_RGB888;
- }
- else {
- assert(rgbBits <= 16);
- rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
- }
- rb->InternalFormat = GL_RGBA;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, b, rb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Add software-based alpha renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight)
-{
- GLuint b;
-
- /* for window system framebuffers only! */
- assert(fb->Name == 0);
-
- if (alphaBits > 8) {
- _mesa_problem(ctx,
- "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
- return GL_FALSE;
- }
-
- assert(MAX_COLOR_ATTACHMENTS >= 4);
-
- /* Wrap each of the RGB color buffers with an alpha renderbuffer.
- */
- for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
- struct gl_renderbuffer *arb;
-
- if (b == BUFFER_FRONT_LEFT && !frontLeft)
- continue;
- else if (b == BUFFER_BACK_LEFT && !backLeft)
- continue;
- else if (b == BUFFER_FRONT_RIGHT && !frontRight)
- continue;
- else if (b == BUFFER_BACK_RIGHT && !backRight)
- continue;
-
- /* the RGB buffer to wrap must already exist!! */
- assert(fb->Attachment[b].Renderbuffer);
-
- /* only GLubyte supported for now */
- assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
-
- /* allocate alpha renderbuffer */
- arb = _mesa_new_renderbuffer(ctx, 0);
- if (!arb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
- return GL_FALSE;
- }
-
- /* wrap the alpha renderbuffer around the RGB renderbuffer */
- arb->Wrapped = fb->Attachment[b].Renderbuffer;
-
- /* Set up my alphabuffer fields and plug in my functions.
- * The functions will put/get the alpha values from/to RGBA arrays
- * and then call the wrapped buffer's functions to handle the RGB
- * values.
- */
- arb->InternalFormat = arb->Wrapped->InternalFormat;
- arb->Format = MESA_FORMAT_A8;
- arb->DataType = arb->Wrapped->DataType;
- arb->AllocStorage = alloc_storage_alpha8;
- arb->Delete = delete_renderbuffer_alpha8;
- arb->GetPointer = get_pointer_alpha8;
- arb->GetRow = get_row_alpha8;
- arb->GetValues = get_values_alpha8;
- arb->PutRow = put_row_alpha8;
- arb->PutRowRGB = put_row_rgb_alpha8;
- arb->PutMonoRow = put_mono_row_alpha8;
- arb->PutValues = put_values_alpha8;
- arb->PutMonoValues = put_mono_values_alpha8;
-
- /* clear the pointer to avoid assertion/sanity check failure later */
- fb->Attachment[b].Renderbuffer = NULL;
-
- /* plug the alpha renderbuffer into the colorbuffer attachment */
- _mesa_add_renderbuffer(fb, b, arb);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * For framebuffers that use a software alpha channel wrapper
- * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers,
- * copy the back buffer alpha channel into the front buffer alpha channel.
- */
-void
-_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer)
- copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer,
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
-
-
- if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer)
- copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer,
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
-}
-
-
-/**
- * Add a software-based depth renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint depthBits)
-{
- struct gl_renderbuffer *rb;
-
- if (depthBits > 32) {
- _mesa_problem(ctx,
- "Unsupported depthBits in _mesa_add_depth_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
- return GL_FALSE;
- }
-
- if (depthBits <= 16) {
- rb->Format = MESA_FORMAT_Z16;
- rb->InternalFormat = GL_DEPTH_COMPONENT16;
- }
- else if (depthBits <= 24) {
- rb->Format = MESA_FORMAT_X8_Z24;
- rb->InternalFormat = GL_DEPTH_COMPONENT24;
- }
- else {
- rb->Format = MESA_FORMAT_Z32;
- rb->InternalFormat = GL_DEPTH_COMPONENT32;
- }
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based stencil renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits)
-{
- struct gl_renderbuffer *rb;
-
- if (stencilBits > 16) {
- _mesa_problem(ctx,
- "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
- return GL_FALSE;
- }
-
- assert(stencilBits <= 8);
- rb->Format = MESA_FORMAT_S8;
- rb->InternalFormat = GL_STENCIL_INDEX8;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
-
- return GL_TRUE;
-}
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- */
-GLboolean
-_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits)
-{
- struct gl_renderbuffer *rb;
-
- if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_accum_renderbuffer");
- return GL_FALSE;
- }
-
- assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
-
- rb = _mesa_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
- return GL_FALSE;
- }
-
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
- rb->InternalFormat = GL_RGBA16_SNORM;
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
-
- return GL_TRUE;
-}
-
-
-
-/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
- * This is a helper routine for device drivers when creating a
- * window system framebuffer (not a user-created render/framebuffer).
- * Once this function is called, you can basically forget about this
- * renderbuffer; core Mesa will handle all the buffer management and
- * rendering!
- *
- * NOTE: color-index aux buffers not supported.
- */
-GLboolean
-_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint colorBits, GLuint numBuffers)
-{
- GLuint i;
-
- if (colorBits > 16) {
- _mesa_problem(ctx,
- "Unsupported accumBits in _mesa_add_aux_renderbuffers");
- return GL_FALSE;
- }
-
- assert(numBuffers <= MAX_AUX_BUFFERS);
-
- for (i = 0; i < numBuffers; i++) {
- struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
-
- assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
-
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
- return GL_FALSE;
- }
-
- assert (colorBits <= 8);
- rb->Format = MESA_FORMAT_RGBA8888;
- rb->InternalFormat = GL_RGBA;
-
- rb->AllocStorage = _mesa_soft_renderbuffer_storage;
- _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Create/attach software-based renderbuffers to the given framebuffer.
- * This is a helper routine for device drivers. Drivers can just as well
- * call the individual _mesa_add_*_renderbuffer() routines directly.
- */
-void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux)
-{
- GLboolean frontLeft = GL_TRUE;
- GLboolean backLeft = fb->Visual.doubleBufferMode;
- GLboolean frontRight = fb->Visual.stereoMode;
- GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
-
- if (color) {
- assert(fb->Visual.redBits == fb->Visual.greenBits);
- assert(fb->Visual.redBits == fb->Visual.blueBits);
- _mesa_add_color_renderbuffers(NULL, fb,
- fb->Visual.redBits,
- fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
-
- if (depth) {
- assert(fb->Visual.depthBits > 0);
- _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
- }
-
- if (stencil) {
- assert(fb->Visual.stencilBits > 0);
- _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
- }
-
- if (accum) {
- assert(fb->Visual.accumRedBits > 0);
- assert(fb->Visual.accumGreenBits > 0);
- assert(fb->Visual.accumBlueBits > 0);
- _mesa_add_accum_renderbuffer(NULL, fb,
- fb->Visual.accumRedBits,
- fb->Visual.accumGreenBits,
- fb->Visual.accumBlueBits,
- fb->Visual.accumAlphaBits);
- }
-
- if (aux) {
- assert(fb->Visual.numAuxBuffers > 0);
- _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
- fb->Visual.numAuxBuffers);
- }
-
- if (alpha) {
- assert(fb->Visual.alphaBits > 0);
- _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
- frontLeft, backLeft,
- frontRight, backRight);
- }
-
-#if 0
- if (multisample) {
- /* maybe someday */
- }
-#endif
-}
-
-
-/**
- * Attach a renderbuffer to a framebuffer.
- */
-void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- GLuint bufferName, struct gl_renderbuffer *rb)
-{
- assert(fb);
- assert(rb);
- assert(bufferName < BUFFER_COUNT);
-
- /* There should be no previous renderbuffer on this attachment point,
- * with the exception of depth/stencil since the same renderbuffer may
- * be used for both.
- */
- assert(bufferName == BUFFER_DEPTH ||
- bufferName == BUFFER_STENCIL ||
- fb->Attachment[bufferName].Renderbuffer == NULL);
-
- /* winsys vs. user-created buffer cross check */
- if (fb->Name) {
- assert(rb->Name);
- }
- else {
- assert(!rb->Name);
- }
-
- fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
- fb->Attachment[bufferName].Complete = GL_TRUE;
- _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
-}
-
-
-/**
- * Remove the named renderbuffer from the given framebuffer.
- */
-void
-_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
-{
- struct gl_renderbuffer *rb;
-
- assert(bufferName < BUFFER_COUNT);
-
- rb = fb->Attachment[bufferName].Renderbuffer;
- if (!rb)
- return;
-
- _mesa_reference_renderbuffer(&rb, NULL);
-
- fb->Attachment[bufferName].Renderbuffer = NULL;
-}
-
-
-/**
- * Set *ptr to point to rb. If *ptr points to another renderbuffer,
- * dereference that buffer first. The new renderbuffer's refcount will
- * be incremented. The old renderbuffer's refcount will be decremented.
- */
-void
-_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
- struct gl_renderbuffer *rb)
-{
- assert(ptr);
- if (*ptr == rb) {
- /* no change */
- return;
- }
-
- if (*ptr) {
- /* Unreference the old renderbuffer */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_renderbuffer *oldRb = *ptr;
-
- assert(oldRb->Magic == RB_MAGIC);
- _glthread_LOCK_MUTEX(oldRb->Mutex);
- assert(oldRb->Magic == RB_MAGIC);
- ASSERT(oldRb->RefCount > 0);
- oldRb->RefCount--;
- /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
- deleteFlag = (oldRb->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldRb->Mutex);
-
- if (deleteFlag) {
- oldRb->Magic = 0; /* now invalid memory! */
- oldRb->Delete(oldRb);
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (rb) {
- assert(rb->Magic == RB_MAGIC);
- /* reference new renderbuffer */
- _glthread_LOCK_MUTEX(rb->Mutex);
- rb->RefCount++;
- /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
- _glthread_UNLOCK_MUTEX(rb->Mutex);
- *ptr = rb;
- }
-}
-
-
-/**
- * Create a new combined depth/stencil renderbuffer for implementing
- * the GL_EXT_packed_depth_stencil extension.
- * \return new depth/stencil renderbuffer
- */
-struct gl_renderbuffer *
-_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
-{
- struct gl_renderbuffer *dsrb;
-
- dsrb = _mesa_new_renderbuffer(ctx, name);
- if (!dsrb)
- return NULL;
-
- /* init fields not covered by _mesa_new_renderbuffer() */
- dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- dsrb->Format = MESA_FORMAT_Z24_S8;
- dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
-
- return dsrb;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Functions for allocating/managing renderbuffers.
+ * Also, routines for reading/writing software-based renderbuffer data as
+ * ubytes, ushorts, uints, etc.
+ *
+ * The 'alpha8' renderbuffer is interesting. It's used to add a software-based
+ * alpha channel to RGB renderbuffers. This is done by wrapping the RGB
+ * renderbuffer with the alpha renderbuffer. We can do this because of the
+ * OO-nature of renderbuffers.
+ *
+ * Down the road we'll use this for run-time support of 8, 16 and 32-bit
+ * color channels. For example, Mesa may use 32-bit/float color channels
+ * internally (swrast) and use wrapper renderbuffers to convert 32-bit
+ * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+
+
+/*
+ * Routines for get/put values in common buffer formats follow.
+ * Someday add support for arbitrary row stride to make them more
+ * flexible.
+ */
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLubyte values.
+ * Typically stencil.
+ */
+
+static void *
+get_pointer_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ /* Can't assert rb->Format since these funcs may be used for serveral
+ * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
+ */
+ return (GLubyte *) rb->Data + y * rb->Width + x;
+}
+
+
+static void
+get_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ memcpy(values, src, count * sizeof(GLubyte));
+}
+
+
+static void
+get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, values, count * sizeof(GLubyte));
+ }
+}
+
+
+static void
+put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLubyte val = *((const GLubyte *) value);
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLubyte val = *((const GLubyte *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLushort values.
+ * Typically depth/Z.
+ */
+
+static void *
+get_pointer_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Width > 0);
+ return (GLushort *) rb->Data + y * rb->Width + x;
+}
+
+
+static void
+get_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const void *src = rb->GetPointer(ctx, rb, x, y);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ memcpy(values, src, count * sizeof(GLushort));
+}
+
+
+static void
+get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLushort val = *((const GLushort *) value);
+ GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLushort val = *((const GLushort *) value);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLuint values.
+ * Typically depth/Z or color index.
+ */
+
+static void *
+get_pointer_uint(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ return (GLuint *) rb->Data + y * rb->Width + x;
+}
+
+
+static void
+get_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const void *src = rb->GetPointer(ctx, rb, x, y);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ memcpy(values, src, count * sizeof(GLuint));
+}
+
+
+static void
+get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, count * sizeof(GLuint));
+ }
+}
+
+
+static void
+put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLuint val = *((const GLuint *) value);
+ GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+}
+
+
+static void
+put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLuint *src = (const GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *value,
+ const GLubyte *mask)
+{
+ const GLuint val = *((const GLuint *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 3 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming
+ * alpha values and return 255 for outgoing alpha values.
+ */
+
+static void *
+get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ /* No direct access since this buffer is RGB but caller will be
+ * treating it as if it were RGBA.
+ */
+ return NULL;
+}
+
+
+static void
+get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 255;
+ }
+}
+
+
+static void
+get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ const GLubyte *src
+ = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ dst[i * 4 + 0] = src[0];
+ dst[i * 4 + 1] = src[1];
+ dst[i * 4 + 2] = src[2];
+ dst[i * 4 + 3] = 255;
+ }
+}
+
+
+static void
+put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = src[i * 4 + 0];
+ dst[i * 3 + 1] = src[i * 4 + 1];
+ dst[i * 3 + 2] = src[i * 4 + 2];
+ }
+ }
+}
+
+
+static void
+put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = src[i * 3 + 0];
+ dst[i * 3 + 1] = src[i * 3 + 1];
+ dst[i * 3 + 2] = src[i * 3 + 2];
+ }
+ }
+}
+
+
+static void
+put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ /* note: incoming value is RGB+A! */
+ const GLubyte val0 = ((const GLubyte *) value)[0];
+ const GLubyte val1 = ((const GLubyte *) value)[1];
+ const GLubyte val2 = ((const GLubyte *) value)[2];
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ if (!mask && val0 == val1 && val1 == val2) {
+ /* optimized case */
+ memset(dst, val0, 3 * count);
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 3 + 0] = val0;
+ dst[i * 3 + 1] = val1;
+ dst[i * 3 + 2] = val2;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ /* note: incoming values are RGB+A! */
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ dst[0] = src[i * 4 + 0];
+ dst[1] = src[i * 4 + 1];
+ dst[2] = src[i * 4 + 2];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ /* note: incoming value is RGB+A! */
+ const GLubyte val0 = ((const GLubyte *) value)[0];
+ const GLubyte val1 = ((const GLubyte *) value)[1];
+ const GLubyte val2 = ((const GLubyte *) value)[2];
+ GLuint i;
+ ASSERT(rb->Format == MESA_FORMAT_RGB888);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ dst[0] = val0;
+ dst[1] = val1;
+ dst[2] = val2;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ */
+
+static void *
+get_pointer_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+}
+
+
+static void
+get_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ memcpy(values, src, 4 * count * sizeof(GLubyte));
+}
+
+
+static void
+get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLubyte));
+ }
+}
+
+
+static void
+put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* Store RGB values in RGBA buffer */
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 0xff;
+ }
+ }
+}
+
+
+static void
+put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint val = *((const GLuint *) value);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ if (!mask && val == 0) {
+ /* common case */
+ memset(dst, 0, count * 4 * sizeof(GLubyte));
+ }
+ else {
+ /* general case */
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ dst[i] = val;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint *src = (const GLuint *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ *dst = src[i];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ /* treat 4*GLubyte as 1*GLuint */
+ const GLuint val = *((const GLuint *) value);
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ *dst = val;
+ }
+ }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLushort (or GLshort) values.
+ * Typically accum buffer.
+ */
+
+static void *
+get_pointer_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ if (!rb->Data)
+ return NULL;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+}
+
+
+static void
+get_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ memcpy(values, src, 4 * count * sizeof(GLshort));
+}
+
+
+static void
+get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ const GLushort *src
+ = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ dst[i] = *src;
+ }
+}
+
+
+static void
+put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i * 4 + 0] = src[i * 4 + 0];
+ dst[i * 4 + 1] = src[i * 4 + 1];
+ dst[i * 4 + 2] = src[i * 4 + 2];
+ dst[i * 4 + 3] = src[i * 4 + 3];
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ /* Put RGB values in RGBA buffer */
+ const GLushort *src = (const GLushort *) values;
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i * 4 + 0] = src[i * 3 + 0];
+ dst[i * 4 + 1] = src[i * 3 + 1];
+ dst[i * 4 + 2] = src[i * 3 + 2];
+ dst[i * 4 + 3] = 0xffff;
+ }
+ }
+ }
+ else {
+ memcpy(dst, src, 4 * count * sizeof(GLushort));
+ }
+}
+
+
+static void
+put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLushort val0 = ((const GLushort *) value)[0];
+ const GLushort val1 = ((const GLushort *) value)[1];
+ const GLushort val2 = ((const GLushort *) value)[2];
+ const GLushort val3 = ((const GLushort *) value)[3];
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
+ /* common case for clearing accum buffer */
+ memset(dst, 0, count * 4 * sizeof(GLushort));
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i * 4 + 0] = val0;
+ dst[i * 4 + 1] = val1;
+ dst[i * 4 + 2] = val2;
+ dst[i * 4 + 3] = val3;
+ }
+ }
+ }
+}
+
+
+static void
+put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const GLushort *src = (const GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ dst[0] = src[i * 4 + 0];
+ dst[1] = src[i * 4 + 1];
+ dst[2] = src[i * 4 + 2];
+ dst[3] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLushort val0 = ((const GLushort *) value)[0];
+ const GLushort val1 = ((const GLushort *) value)[1];
+ const GLushort val2 = ((const GLushort *) value)[2];
+ const GLushort val3 = ((const GLushort *) value)[3];
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ dst[0] = val0;
+ dst[1] = val1;
+ dst[2] = val2;
+ dst[3] = val3;
+ }
+ }
+}
+
+
+
+/**
+ * This is a software fallback for the gl_renderbuffer->AllocStorage
+ * function.
+ * Device drivers will typically override this function for the buffers
+ * which it manages (typically color buffers, Z and stencil).
+ * Other buffers (like software accumulation and aux buffers) which the driver
+ * doesn't manage can be handled with this function.
+ *
+ * This one multi-purpose function can allocate stencil, depth, accum, color
+ * or color-index buffers!
+ *
+ * This function also plugs in the appropriate GetPointer, Get/PutRow and
+ * Get/PutValues functions.
+ */
+GLboolean
+_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ GLuint pixelSize;
+
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ rb->Format = MESA_FORMAT_RGB888;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte3;
+ rb->GetRow = get_row_ubyte3;
+ rb->GetValues = get_values_ubyte3;
+ rb->PutRow = put_row_ubyte3;
+ rb->PutRowRGB = put_row_rgb_ubyte3;
+ rb->PutMonoRow = put_mono_row_ubyte3;
+ rb->PutValues = put_values_ubyte3;
+ rb->PutMonoValues = put_mono_values_ubyte3;
+ pixelSize = 3 * sizeof(GLubyte);
+ break;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ rb->Format = MESA_FORMAT_RGBA8888;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte4;
+ rb->GetRow = get_row_ubyte4;
+ rb->GetValues = get_values_ubyte4;
+ rb->PutRow = put_row_ubyte4;
+ rb->PutRowRGB = put_row_rgb_ubyte4;
+ rb->PutMonoRow = put_mono_row_ubyte4;
+ rb->PutValues = put_values_ubyte4;
+ rb->PutMonoValues = put_mono_values_ubyte4;
+ pixelSize = 4 * sizeof(GLubyte);
+ break;
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->DataType = GL_SHORT;
+ rb->GetPointer = get_pointer_ushort4;
+ rb->GetRow = get_row_ushort4;
+ rb->GetValues = get_values_ushort4;
+ rb->PutRow = put_row_ushort4;
+ rb->PutRowRGB = put_row_rgb_ushort4;
+ rb->PutMonoRow = put_mono_row_ushort4;
+ rb->PutValues = put_values_ushort4;
+ rb->PutMonoValues = put_mono_values_ushort4;
+ pixelSize = 4 * sizeof(GLushort);
+ break;
+#if 0
+ case GL_ALPHA8:
+ rb->Format = MESA_FORMAT_A8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_alpha8;
+ rb->GetRow = get_row_alpha8;
+ rb->GetValues = get_values_alpha8;
+ rb->PutRow = put_row_alpha8;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_alpha8;
+ rb->PutValues = put_values_alpha8;
+ rb->PutMonoValues = put_mono_values_alpha8;
+ pixelSize = sizeof(GLubyte);
+ break;
+#endif
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetPointer = get_pointer_ubyte;
+ rb->GetRow = get_row_ubyte;
+ rb->GetValues = get_values_ubyte;
+ rb->PutRow = put_row_ubyte;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_ubyte;
+ rb->PutValues = put_values_ubyte;
+ rb->PutMonoValues = put_mono_values_ubyte;
+ pixelSize = sizeof(GLubyte);
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ rb->Format = MESA_FORMAT_Z16;
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetPointer = get_pointer_ushort;
+ rb->GetRow = get_row_ushort;
+ rb->GetValues = get_values_ushort;
+ rb->PutRow = put_row_ushort;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_ushort;
+ rb->PutValues = put_values_ushort;
+ rb->PutMonoValues = put_mono_values_ushort;
+ pixelSize = sizeof(GLushort);
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ rb->Format = MESA_FORMAT_X8_Z24;
+ pixelSize = sizeof(GLuint);
+ break;
+ case GL_DEPTH_COMPONENT32:
+ rb->DataType = GL_UNSIGNED_INT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ rb->Format = MESA_FORMAT_Z32;
+ pixelSize = sizeof(GLuint);
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ rb->Format = MESA_FORMAT_Z24_S8;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->GetPointer = get_pointer_uint;
+ rb->GetRow = get_row_uint;
+ rb->GetValues = get_values_uint;
+ rb->PutRow = put_row_uint;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_uint;
+ rb->PutValues = put_values_uint;
+ rb->PutMonoValues = put_mono_values_uint;
+ pixelSize = sizeof(GLuint);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
+ return GL_FALSE;
+ }
+
+ ASSERT(rb->DataType);
+ ASSERT(rb->GetPointer);
+ ASSERT(rb->GetRow);
+ ASSERT(rb->GetValues);
+ ASSERT(rb->PutRow);
+ ASSERT(rb->PutMonoRow);
+ ASSERT(rb->PutValues);
+ ASSERT(rb->PutMonoValues);
+
+ /* free old buffer storage */
+ if (rb->Data) {
+ free(rb->Data);
+ rb->Data = NULL;
+ }
+
+ if (width > 0 && height > 0) {
+ /* allocate new buffer storage */
+ rb->Data = malloc(width * height * pixelSize);
+
+ if (rb->Data == NULL) {
+ rb->Width = 0;
+ rb->Height = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "software renderbuffer allocation (%d x %d x %d)",
+ width, height, pixelSize);
+ return GL_FALSE;
+ }
+ }
+
+ rb->Width = width;
+ rb->Height = height;
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ ASSERT(rb->_BaseFormat);
+
+ return GL_TRUE;
+}
+
+
+
+/**********************************************************************/
+/**********************************************************************/
+/**********************************************************************/
+
+
+/**
+ * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha
+ * buffer wrapper around an existing RGB renderbuffer (hw or sw).
+ *
+ * When PutRow is called (for example), we store the alpha values in
+ * this buffer, then pass on the PutRow call to the wrapped RGB
+ * buffer.
+ */
+
+
+static GLboolean
+alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->Format == MESA_FORMAT_A8);
+
+ /* first, pass the call to the wrapped RGB buffer */
+ if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
+ width, height)) {
+ return GL_FALSE;
+ }
+
+ /* next, resize my alpha buffer */
+ if (arb->Data) {
+ free(arb->Data);
+ }
+
+ arb->Data = malloc(width * height * sizeof(GLubyte));
+ if (arb->Data == NULL) {
+ arb->Width = 0;
+ arb->Height = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation");
+ return GL_FALSE;
+ }
+
+ arb->Width = width;
+ arb->Height = height;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer.
+ */
+static void
+delete_renderbuffer_alpha8(struct gl_renderbuffer *arb)
+{
+ if (arb->Data) {
+ free(arb->Data);
+ }
+ ASSERT(arb->Wrapped);
+ ASSERT(arb != arb->Wrapped);
+ arb->Wrapped->Delete(arb->Wrapped);
+ arb->Wrapped = NULL;
+ free(arb);
+}
+
+
+static void *
+get_pointer_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
+ GLint x, GLint y)
+{
+ return NULL; /* don't allow direct access! */
+}
+
+
+static void
+get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ /* NOTE: 'values' is RGBA format! */
+ const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values);
+ /* second, fill in alpha values from this buffer! */
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + 3] = src[i];
+ }
+}
+
+
+static void
+get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte *dst = (GLubyte *) values;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
+ /* second, fill in alpha values from this buffer! */
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ dst[i * 4 + 3] = *src;
+ }
+}
+
+
+static void
+put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const GLubyte val = ((const GLubyte *) value)[3];
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask);
+ /* second, store alpha in our buffer */
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = val;
+ }
+ }
+ }
+ else {
+ memset(dst, val, count);
+ }
+}
+
+
+static void
+put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ *dst = src[i * 4 + 3];
+ }
+ }
+}
+
+
+static void
+put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const GLubyte val = ((const GLubyte *) value)[3];
+ GLuint i;
+ ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
+ /* first, pass the call to the wrapped RGB buffer */
+ arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask);
+ /* second, store alpha in our buffer */
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ *dst = val;
+ }
+ }
+}
+
+
+static void
+copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
+{
+ ASSERT(dst->Format == MESA_FORMAT_A8);
+ ASSERT(src->Format == MESA_FORMAT_A8);
+ ASSERT(dst->Width == src->Width);
+ ASSERT(dst->Height == src->Height);
+
+ memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
+}
+
+
+/**********************************************************************/
+/**********************************************************************/
+/**********************************************************************/
+
+
+/**
+ * Default GetPointer routine. Always return NULL to indicate that
+ * direct buffer access is not supported.
+ */
+static void *
+nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
+{
+ return NULL;
+}
+
+
+/**
+ * Initialize the fields of a gl_renderbuffer to default values.
+ */
+void
+_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
+{
+ _glthread_INIT_MUTEX(rb->Mutex);
+
+ rb->Magic = RB_MAGIC;
+ rb->ClassID = 0;
+ rb->Name = name;
+ rb->RefCount = 0;
+ rb->Delete = _mesa_delete_renderbuffer;
+
+ /* The rest of these should be set later by the caller of this function or
+ * the AllocStorage method:
+ */
+ rb->AllocStorage = NULL;
+
+ rb->Width = 0;
+ rb->Height = 0;
+ rb->InternalFormat = GL_NONE;
+ rb->Format = MESA_FORMAT_NONE;
+
+ rb->DataType = GL_NONE;
+ rb->Data = NULL;
+
+ /* Point back to ourself so that we don't have to check for Wrapped==NULL
+ * all over the drivers.
+ */
+ rb->Wrapped = rb;
+
+ rb->GetPointer = nop_get_pointer;
+ rb->GetRow = NULL;
+ rb->GetValues = NULL;
+ rb->PutRow = NULL;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = NULL;
+ rb->PutValues = NULL;
+ rb->PutMonoValues = NULL;
+}
+
+
+/**
+ * Allocate a new gl_renderbuffer object. This can be used for user-created
+ * renderbuffers or window-system renderbuffers.
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+ if (rb) {
+ _mesa_init_renderbuffer(rb, name);
+ }
+ return rb;
+}
+
+
+/**
+ * Delete a gl_framebuffer.
+ * This is the default function for renderbuffer->Delete().
+ */
+void
+_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ if (rb->Data) {
+ free(rb->Data);
+ }
+ free(rb);
+}
+
+
+/**
+ * Allocate a software-based renderbuffer. This is called via the
+ * ctx->Driver.NewRenderbuffer() function when the user creates a new
+ * renderbuffer.
+ * This would not be used for hardware-based renderbuffers.
+ */
+struct gl_renderbuffer *
+_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
+ if (rb) {
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ /* Normally, one would setup the PutRow, GetRow, etc functions here.
+ * But we're doing that in the _mesa_soft_renderbuffer_storage() function
+ * instead.
+ */
+ }
+ return rb;
+}
+
+
+/**
+ * Add software-based color renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint rgbBits, GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight)
+{
+ GLuint b;
+
+ if (rgbBits > 16 || alphaBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported bit depth in _mesa_add_color_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(MAX_COLOR_ATTACHMENTS >= 4);
+
+ for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
+ struct gl_renderbuffer *rb;
+
+ if (b == BUFFER_FRONT_LEFT && !frontLeft)
+ continue;
+ else if (b == BUFFER_BACK_LEFT && !backLeft)
+ continue;
+ else if (b == BUFFER_FRONT_RIGHT && !frontRight)
+ continue;
+ else if (b == BUFFER_BACK_RIGHT && !backRight)
+ continue;
+
+ assert(fb->Attachment[b].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
+ return GL_FALSE;
+ }
+
+ if (rgbBits <= 8) {
+ if (alphaBits)
+ rb->Format = MESA_FORMAT_RGBA8888;
+ else
+ rb->Format = MESA_FORMAT_RGB888;
+ }
+ else {
+ assert(rgbBits <= 16);
+ rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
+ }
+ rb->InternalFormat = GL_RGBA;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, b, rb);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add software-based alpha renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight)
+{
+ GLuint b;
+
+ /* for window system framebuffers only! */
+ assert(fb->Name == 0);
+
+ if (alphaBits > 8) {
+ _mesa_problem(ctx,
+ "Unsupported bit depth in _mesa_add_alpha_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(MAX_COLOR_ATTACHMENTS >= 4);
+
+ /* Wrap each of the RGB color buffers with an alpha renderbuffer.
+ */
+ for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
+ struct gl_renderbuffer *arb;
+
+ if (b == BUFFER_FRONT_LEFT && !frontLeft)
+ continue;
+ else if (b == BUFFER_BACK_LEFT && !backLeft)
+ continue;
+ else if (b == BUFFER_FRONT_RIGHT && !frontRight)
+ continue;
+ else if (b == BUFFER_BACK_RIGHT && !backRight)
+ continue;
+
+ /* the RGB buffer to wrap must already exist!! */
+ assert(fb->Attachment[b].Renderbuffer);
+
+ /* only GLubyte supported for now */
+ assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE);
+
+ /* allocate alpha renderbuffer */
+ arb = _mesa_new_renderbuffer(ctx, 0);
+ if (!arb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer");
+ return GL_FALSE;
+ }
+
+ /* wrap the alpha renderbuffer around the RGB renderbuffer */
+ arb->Wrapped = fb->Attachment[b].Renderbuffer;
+
+ /* Set up my alphabuffer fields and plug in my functions.
+ * The functions will put/get the alpha values from/to RGBA arrays
+ * and then call the wrapped buffer's functions to handle the RGB
+ * values.
+ */
+ arb->InternalFormat = arb->Wrapped->InternalFormat;
+ arb->Format = MESA_FORMAT_A8;
+ arb->DataType = arb->Wrapped->DataType;
+ arb->AllocStorage = alloc_storage_alpha8;
+ arb->Delete = delete_renderbuffer_alpha8;
+ arb->GetPointer = get_pointer_alpha8;
+ arb->GetRow = get_row_alpha8;
+ arb->GetValues = get_values_alpha8;
+ arb->PutRow = put_row_alpha8;
+ arb->PutRowRGB = put_row_rgb_alpha8;
+ arb->PutMonoRow = put_mono_row_alpha8;
+ arb->PutValues = put_values_alpha8;
+ arb->PutMonoValues = put_mono_values_alpha8;
+
+ /* clear the pointer to avoid assertion/sanity check failure later */
+ fb->Attachment[b].Renderbuffer = NULL;
+
+ /* plug the alpha renderbuffer into the colorbuffer attachment */
+ _mesa_add_renderbuffer(fb, b, arb);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * For framebuffers that use a software alpha channel wrapper
+ * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers,
+ * copy the back buffer alpha channel into the front buffer alpha channel.
+ */
+void
+_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer)
+ copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer,
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+
+
+ if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer)
+ copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer,
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+}
+
+
+/**
+ * Add a software-based depth renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint depthBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (depthBits > 32) {
+ _mesa_problem(ctx,
+ "Unsupported depthBits in _mesa_add_depth_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
+ return GL_FALSE;
+ }
+
+ if (depthBits <= 16) {
+ rb->Format = MESA_FORMAT_Z16;
+ rb->InternalFormat = GL_DEPTH_COMPONENT16;
+ }
+ else if (depthBits <= 24) {
+ rb->Format = MESA_FORMAT_X8_Z24;
+ rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ }
+ else {
+ rb->Format = MESA_FORMAT_Z32;
+ rb->InternalFormat = GL_DEPTH_COMPONENT32;
+ }
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based stencil renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint stencilBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (stencilBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported stencilBits in _mesa_add_stencil_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
+ return GL_FALSE;
+ }
+
+ assert(stencilBits <= 8);
+ rb->Format = MESA_FORMAT_S8;
+ rb->InternalFormat = GL_STENCIL_INDEX8;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based accumulation renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+GLboolean
+_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint redBits, GLuint greenBits,
+ GLuint blueBits, GLuint alphaBits)
+{
+ struct gl_renderbuffer *rb;
+
+ if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported accumBits in _mesa_add_accum_renderbuffer");
+ return GL_FALSE;
+ }
+
+ assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
+
+ rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
+ return GL_FALSE;
+ }
+
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->InternalFormat = GL_RGBA16_SNORM;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
+
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Add a software-based aux renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ *
+ * NOTE: color-index aux buffers not supported.
+ */
+GLboolean
+_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint colorBits, GLuint numBuffers)
+{
+ GLuint i;
+
+ if (colorBits > 16) {
+ _mesa_problem(ctx,
+ "Unsupported accumBits in _mesa_add_aux_renderbuffers");
+ return GL_FALSE;
+ }
+
+ assert(numBuffers <= MAX_AUX_BUFFERS);
+
+ for (i = 0; i < numBuffers; i++) {
+ struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
+
+ assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
+
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
+ return GL_FALSE;
+ }
+
+ assert (colorBits <= 8);
+ rb->Format = MESA_FORMAT_RGBA8888;
+ rb->InternalFormat = GL_RGBA;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
+ _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Create/attach software-based renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers. Drivers can just as well
+ * call the individual _mesa_add_*_renderbuffer() routines directly.
+ */
+void
+_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
+ GLboolean color,
+ GLboolean depth,
+ GLboolean stencil,
+ GLboolean accum,
+ GLboolean alpha,
+ GLboolean aux)
+{
+ GLboolean frontLeft = GL_TRUE;
+ GLboolean backLeft = fb->Visual.doubleBufferMode;
+ GLboolean frontRight = fb->Visual.stereoMode;
+ GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
+
+ if (color) {
+ assert(fb->Visual.redBits == fb->Visual.greenBits);
+ assert(fb->Visual.redBits == fb->Visual.blueBits);
+ _mesa_add_color_renderbuffers(NULL, fb,
+ fb->Visual.redBits,
+ fb->Visual.alphaBits,
+ frontLeft, backLeft,
+ frontRight, backRight);
+ }
+
+ if (depth) {
+ assert(fb->Visual.depthBits > 0);
+ _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
+ }
+
+ if (stencil) {
+ assert(fb->Visual.stencilBits > 0);
+ _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
+ }
+
+ if (accum) {
+ assert(fb->Visual.accumRedBits > 0);
+ assert(fb->Visual.accumGreenBits > 0);
+ assert(fb->Visual.accumBlueBits > 0);
+ _mesa_add_accum_renderbuffer(NULL, fb,
+ fb->Visual.accumRedBits,
+ fb->Visual.accumGreenBits,
+ fb->Visual.accumBlueBits,
+ fb->Visual.accumAlphaBits);
+ }
+
+ if (aux) {
+ assert(fb->Visual.numAuxBuffers > 0);
+ _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
+ fb->Visual.numAuxBuffers);
+ }
+
+ if (alpha) {
+ assert(fb->Visual.alphaBits > 0);
+ _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits,
+ frontLeft, backLeft,
+ frontRight, backRight);
+ }
+
+#if 0
+ if (multisample) {
+ /* maybe someday */
+ }
+#endif
+}
+
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ */
+void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+ GLuint bufferName, struct gl_renderbuffer *rb)
+{
+ assert(fb);
+ assert(rb);
+ assert(bufferName < BUFFER_COUNT);
+
+ /* There should be no previous renderbuffer on this attachment point,
+ * with the exception of depth/stencil since the same renderbuffer may
+ * be used for both.
+ */
+ assert(bufferName == BUFFER_DEPTH ||
+ bufferName == BUFFER_STENCIL ||
+ fb->Attachment[bufferName].Renderbuffer == NULL);
+
+ /* winsys vs. user-created buffer cross check */
+ if (fb->Name) {
+ assert(rb->Name);
+ }
+ else {
+ assert(!rb->Name);
+ }
+
+ fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
+ fb->Attachment[bufferName].Complete = GL_TRUE;
+ _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
+}
+
+
+/**
+ * Remove the named renderbuffer from the given framebuffer.
+ */
+void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
+{
+ struct gl_renderbuffer *rb;
+
+ assert(bufferName < BUFFER_COUNT);
+
+ rb = fb->Attachment[bufferName].Renderbuffer;
+ if (!rb)
+ return;
+
+ _mesa_reference_renderbuffer(&rb, NULL);
+
+ fb->Attachment[bufferName].Renderbuffer = NULL;
+}
+
+
+/**
+ * Set *ptr to point to rb. If *ptr points to another renderbuffer,
+ * dereference that buffer first. The new renderbuffer's refcount will
+ * be incremented. The old renderbuffer's refcount will be decremented.
+ */
+void
+_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
+ struct gl_renderbuffer *rb)
+{
+ assert(ptr);
+ if (*ptr == rb) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* Unreference the old renderbuffer */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_renderbuffer *oldRb = *ptr;
+
+ assert(oldRb->Magic == RB_MAGIC);
+ _glthread_LOCK_MUTEX(oldRb->Mutex);
+ assert(oldRb->Magic == RB_MAGIC);
+ ASSERT(oldRb->RefCount > 0);
+ oldRb->RefCount--;
+ /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
+ deleteFlag = (oldRb->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldRb->Mutex);
+
+ if (deleteFlag) {
+ oldRb->Magic = 0; /* now invalid memory! */
+ oldRb->Delete(oldRb);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (rb) {
+ assert(rb->Magic == RB_MAGIC);
+ /* reference new renderbuffer */
+ _glthread_LOCK_MUTEX(rb->Mutex);
+ rb->RefCount++;
+ /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
+ _glthread_UNLOCK_MUTEX(rb->Mutex);
+ *ptr = rb;
+ }
+}
+
+
+/**
+ * Create a new combined depth/stencil renderbuffer for implementing
+ * the GL_EXT_packed_depth_stencil extension.
+ * \return new depth/stencil renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct gl_renderbuffer *dsrb;
+
+ dsrb = _mesa_new_renderbuffer(ctx, name);
+ if (!dsrb)
+ return NULL;
+
+ /* init fields not covered by _mesa_new_renderbuffer() */
+ dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ dsrb->Format = MESA_FORMAT_Z24_S8;
+ dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
+
+ return dsrb;
+}
diff --git a/mesalib/src/mesa/main/renderbuffer.h b/mesalib/src/mesa/main/renderbuffer.h
index bc92b2698..c93eef4b8 100644
--- a/mesalib/src/mesa/main/renderbuffer.h
+++ b/mesalib/src/mesa/main/renderbuffer.h
@@ -1,111 +1,111 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef RENDERBUFFER_H
-#define RENDERBUFFER_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-struct gl_framebuffer;
-struct gl_renderbuffer;
-
-extern void
-_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
-
-extern struct gl_renderbuffer *
-_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
-
-extern void
-_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
-
-
-extern struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
-
-
-extern GLboolean
-_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
-extern GLboolean
-_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern void
-_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
-
-extern GLboolean
-_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint depthBits);
-
-extern GLboolean
-_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits);
-
-
-extern GLboolean
-_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits);
-
-extern GLboolean
-_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint bits, GLuint numBuffers);
-
-extern void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux);
-
-extern void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- GLuint bufferName, struct gl_renderbuffer *rb);
-
-extern void
-_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
-
-extern void
-_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
- struct gl_renderbuffer *rb);
-
-extern struct gl_renderbuffer *
-_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
-
-
-#endif /* RENDERBUFFER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef RENDERBUFFER_H
+#define RENDERBUFFER_H
+
+#include "glheader.h"
+
+struct gl_context;
+struct gl_framebuffer;
+struct gl_renderbuffer;
+
+extern void
+_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
+
+extern struct gl_renderbuffer *
+_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
+
+extern void
+_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
+
+
+extern struct gl_renderbuffer *
+_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
+
+
+extern GLboolean
+_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height);
+
+extern GLboolean
+_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint rgbBits, GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight);
+
+extern GLboolean
+_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight);
+
+extern void
+_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint depthBits);
+
+extern GLboolean
+_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint stencilBits);
+
+
+extern GLboolean
+_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint redBits, GLuint greenBits,
+ GLuint blueBits, GLuint alphaBits);
+
+extern GLboolean
+_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint bits, GLuint numBuffers);
+
+extern void
+_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
+ GLboolean color,
+ GLboolean depth,
+ GLboolean stencil,
+ GLboolean accum,
+ GLboolean alpha,
+ GLboolean aux);
+
+extern void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+ GLuint bufferName, struct gl_renderbuffer *rb);
+
+extern void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
+
+extern void
+_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
+ struct gl_renderbuffer *rb);
+
+extern struct gl_renderbuffer *
+_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name);
+
+
+#endif /* RENDERBUFFER_H */
diff --git a/mesalib/src/mesa/main/scissor.c b/mesalib/src/mesa/main/scissor.c
index 523f3c3ab..716b16b80 100644
--- a/mesalib/src/mesa/main/scissor.c
+++ b/mesalib/src/mesa/main/scissor.c
@@ -1,99 +1,99 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/scissor.h"
-
-
-/**
- * Called via glScissor
- */
-void GLAPIENTRY
-_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
- return;
- }
-
- _mesa_set_scissor(ctx, x, y, width, height);
-}
-
-
-/**
- * Define the scissor box.
- *
- * \param x, y coordinates of the scissor box lower-left corner.
- * \param width width of the scissor box.
- * \param height height of the scissor box.
- *
- * \sa glScissor().
- *
- * Verifies the parameters and updates __GLcontextRec::Scissor. On a
- * change flushes the vertices and notifies the driver via
- * the dd_function_table::Scissor callback.
- */
-void
-_mesa_set_scissor(GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- if (x == ctx->Scissor.X &&
- y == ctx->Scissor.Y &&
- width == ctx->Scissor.Width &&
- height == ctx->Scissor.Height)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_SCISSOR);
- ctx->Scissor.X = x;
- ctx->Scissor.Y = y;
- ctx->Scissor.Width = width;
- ctx->Scissor.Height = height;
-
- if (ctx->Driver.Scissor)
- ctx->Driver.Scissor( ctx, x, y, width, height );
-}
-
-
-/**
- * Initialize the context's scissor state.
- * \param ctx the GL context.
- */
-void
-_mesa_init_scissor(GLcontext *ctx)
-{
- /* Scissor group */
- ctx->Scissor.Enabled = GL_FALSE;
- ctx->Scissor.X = 0;
- ctx->Scissor.Y = 0;
- ctx->Scissor.Width = 0;
- ctx->Scissor.Height = 0;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/scissor.h"
+
+
+/**
+ * Called via glScissor
+ */
+void GLAPIENTRY
+_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
+ return;
+ }
+
+ _mesa_set_scissor(ctx, x, y, width, height);
+}
+
+
+/**
+ * Define the scissor box.
+ *
+ * \param x, y coordinates of the scissor box lower-left corner.
+ * \param width width of the scissor box.
+ * \param height height of the scissor box.
+ *
+ * \sa glScissor().
+ *
+ * Verifies the parameters and updates __struct gl_contextRec::Scissor. On a
+ * change flushes the vertices and notifies the driver via
+ * the dd_function_table::Scissor callback.
+ */
+void
+_mesa_set_scissor(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (x == ctx->Scissor.X &&
+ y == ctx->Scissor.Y &&
+ width == ctx->Scissor.Width &&
+ height == ctx->Scissor.Height)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+ ctx->Scissor.X = x;
+ ctx->Scissor.Y = y;
+ ctx->Scissor.Width = width;
+ ctx->Scissor.Height = height;
+
+ if (ctx->Driver.Scissor)
+ ctx->Driver.Scissor( ctx, x, y, width, height );
+}
+
+
+/**
+ * Initialize the context's scissor state.
+ * \param ctx the GL context.
+ */
+void
+_mesa_init_scissor(struct gl_context *ctx)
+{
+ /* Scissor group */
+ ctx->Scissor.Enabled = GL_FALSE;
+ ctx->Scissor.X = 0;
+ ctx->Scissor.Y = 0;
+ ctx->Scissor.Width = 0;
+ ctx->Scissor.Height = 0;
+}
diff --git a/mesalib/src/mesa/main/scissor.h b/mesalib/src/mesa/main/scissor.h
index b852a2122..8735ec0cd 100644
--- a/mesalib/src/mesa/main/scissor.h
+++ b/mesalib/src/mesa/main/scissor.h
@@ -1,46 +1,47 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SCISSOR_H
-#define SCISSOR_H
-
-
-#include "main/mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-extern void
-_mesa_set_scissor(GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
-
-extern void
-_mesa_init_scissor(GLcontext *ctx);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SCISSOR_H
+#define SCISSOR_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+extern void
+_mesa_set_scissor(struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+extern void
+_mesa_init_scissor(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index c25d2a197..d84273263 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -1,1642 +1,1886 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shaderapi.c
- * \author Brian Paul
- *
- * Implementation of GLSL-related API functions.
- * The glUniform* functions are in uniforms.c
- *
- *
- * XXX things to do:
- * 1. Check that the right error code is generated for all _mesa_error() calls.
- * 2. Insert FLUSH_VERTICES calls in various places
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/dispatch.h"
-#include "main/enums.h"
-#include "main/hash.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_uniform.h"
-#include "talloc.h"
-
-
-/** Define this to enable shader substitution (see below) */
-#define SHADER_SUBST 0
-
-
-/**
- * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
- */
-static GLbitfield
-get_shader_flags(void)
-{
- GLbitfield flags = 0x0;
- const char *env = _mesa_getenv("MESA_GLSL");
-
- if (env) {
- if (strstr(env, "dump"))
- flags |= GLSL_DUMP;
- if (strstr(env, "log"))
- flags |= GLSL_LOG;
- if (strstr(env, "nopvert"))
- flags |= GLSL_NOP_VERT;
- if (strstr(env, "nopfrag"))
- flags |= GLSL_NOP_FRAG;
- if (strstr(env, "nopt"))
- flags |= GLSL_NO_OPT;
- else if (strstr(env, "opt"))
- flags |= GLSL_OPT;
- if (strstr(env, "uniform"))
- flags |= GLSL_UNIFORMS;
- if (strstr(env, "useprog"))
- flags |= GLSL_USE_PROG;
- }
-
- return flags;
-}
-
-
-/**
- * Initialize context's shader state.
- */
-void
-_mesa_init_shader_state(GLcontext *ctx)
-{
- /* Device drivers may override these to control what kind of instructions
- * are generated by the GLSL compiler.
- */
- struct gl_shader_compiler_options options;
- GLuint i;
-
- memset(&options, 0, sizeof(options));
- options.MaxUnrollIterations = 32;
-
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = GL_TRUE;
-
- for(i = 0; i < MESA_SHADER_TYPES; ++i)
- memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
-
- ctx->Shader.Flags = get_shader_flags();
-}
-
-
-/**
- * Free the per-context shader-related state.
- */
-void
-_mesa_free_shader_state(GLcontext *ctx)
-{
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
-}
-
-
-/**
- * Return the size of the given GLSL datatype, in floats (components).
- */
-GLint
-_mesa_sizeof_glsl_type(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL:
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_CUBE_SHADOW_EXT:
- return 1;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- case GL_BOOL_VEC2:
- return 2;
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- case GL_BOOL_VEC3:
- return 3;
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- case GL_BOOL_VEC4:
- return 4;
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- return 8; /* two float[4] vectors */
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3x4:
- return 12; /* three float[4] vectors */
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- return 16; /* four float[4] vectors */
- default:
- _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
- return 1;
- }
-}
-
-
-/**
- * Copy string from <src> to <dst>, up to maxLength characters, returning
- * length of <dst> in <length>.
- * \param src the strings source
- * \param maxLength max chars to copy
- * \param length returns number of chars copied
- * \param dst the string destination
- */
-void
-_mesa_copy_string(GLchar *dst, GLsizei maxLength,
- GLsizei *length, const GLchar *src)
-{
- GLsizei len;
- for (len = 0; len < maxLength - 1 && src && src[len]; len++)
- dst[len] = src[len];
- if (maxLength > 0)
- dst[len] = 0;
- if (length)
- *length = len;
-}
-
-
-
-/**
- * Find the length of the longest transform feedback varying name
- * which was specified with glTransformFeedbackVaryings().
- */
-static GLint
-longest_feedback_varying_name(const struct gl_shader_program *shProg)
-{
- GLuint i;
- GLint max = 0;
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
- GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]);
- if (len > max)
- max = len;
- }
- return max;
-}
-
-
-
-static GLboolean
-is_program(GLcontext *ctx, GLuint name)
-{
- struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
- return shProg ? GL_TRUE : GL_FALSE;
-}
-
-
-static GLboolean
-is_shader(GLcontext *ctx, GLuint name)
-{
- struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
- return shader ? GL_TRUE : GL_FALSE;
-}
-
-
-/**
- * Attach shader to a shader program.
- */
-static void
-attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
-{
- struct gl_shader_program *shProg;
- struct gl_shader *sh;
- GLuint i, n;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
- if (!shProg)
- return;
-
- sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
- if (!sh) {
- return;
- }
-
- n = shProg->NumShaders;
- for (i = 0; i < n; i++) {
- if (shProg->Shaders[i] == sh) {
- /* The shader is already attched to this program. The
- * GL_ARB_shader_objects spec says:
- *
- * "The error INVALID_OPERATION is generated by AttachObjectARB
- * if <obj> is already attached to <containerObj>."
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
- return;
- }
- }
-
- /* grow list */
- shProg->Shaders = (struct gl_shader **)
- _mesa_realloc(shProg->Shaders,
- n * sizeof(struct gl_shader *),
- (n + 1) * sizeof(struct gl_shader *));
- if (!shProg->Shaders) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
- return;
- }
-
- /* append */
- shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
- _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
- shProg->NumShaders++;
-}
-
-
-static GLint
-get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name)
-{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
-
- if (!shProg) {
- return -1;
- }
-
- if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetAttribLocation(program not linked)");
- return -1;
- }
-
- if (!name)
- return -1;
-
- if (shProg->VertexProgram) {
- const struct gl_program_parameter_list *attribs =
- shProg->VertexProgram->Base.Attributes;
- if (attribs) {
- GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
- if (i >= 0) {
- return attribs->Parameters[i].StateIndexes[0];
- }
- }
- }
- return -1;
-}
-
-
-static void
-bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
- const GLchar *name)
-{
- struct gl_shader_program *shProg;
- const GLint size = -1; /* unknown size */
- GLint i, oldIndex;
- GLenum datatype = GL_FLOAT_VEC4;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glBindAttribLocation");
- if (!shProg) {
- return;
- }
-
- if (!name)
- return;
-
- if (strncmp(name, "gl_", 3) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindAttribLocation(illegal name)");
- return;
- }
-
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
- return;
- }
-
- if (shProg->LinkStatus) {
- /* get current index/location for the attribute */
- oldIndex = get_attrib_location(ctx, program, name);
- }
- else {
- oldIndex = -1;
- }
-
- /* this will replace the current value if it's already in the list */
- i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
- if (i < 0) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
- return;
- }
-
- /*
- * Note that this attribute binding won't go into effect until
- * glLinkProgram is called again.
- */
-}
-
-
-static GLuint
-create_shader(GLcontext *ctx, GLenum type)
-{
- struct gl_shader *sh;
- GLuint name;
-
- name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
-
- switch (type) {
- case GL_FRAGMENT_SHADER:
- case GL_VERTEX_SHADER:
- case GL_GEOMETRY_SHADER_ARB:
- sh = ctx->Driver.NewShader(ctx, name, type);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
- return 0;
- }
-
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
-
- return name;
-}
-
-
-static GLuint
-create_shader_program(GLcontext *ctx)
-{
- GLuint name;
- struct gl_shader_program *shProg;
-
- name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
-
- shProg = ctx->Driver.NewShaderProgram(ctx, name);
-
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
-
- assert(shProg->RefCount == 1);
-
- return name;
-}
-
-
-/**
- * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
- * DeleteProgramARB.
- */
-static void
-delete_shader_program(GLcontext *ctx, GLuint name)
-{
- /*
- * NOTE: deleting shaders/programs works a bit differently than
- * texture objects (and buffer objects, etc). Shader/program
- * handles/IDs exist in the hash table until the object is really
- * deleted (refcount==0). With texture objects, the handle/ID is
- * removed from the hash table in glDeleteTextures() while the tex
- * object itself might linger until its refcount goes to zero.
- */
- struct gl_shader_program *shProg;
-
- shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
- if (!shProg)
- return;
-
- shProg->DeletePending = GL_TRUE;
-
- /* effectively, decr shProg's refcount */
- _mesa_reference_shader_program(ctx, &shProg, NULL);
-}
-
-
-static void
-delete_shader(GLcontext *ctx, GLuint shader)
-{
- struct gl_shader *sh;
-
- sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
- if (!sh)
- return;
-
- sh->DeletePending = GL_TRUE;
-
- /* effectively, decr sh's refcount */
- _mesa_reference_shader(ctx, &sh, NULL);
-}
-
-
-static void
-detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
-{
- struct gl_shader_program *shProg;
- GLuint n;
- GLuint i, j;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
- if (!shProg)
- return;
-
- n = shProg->NumShaders;
-
- for (i = 0; i < n; i++) {
- if (shProg->Shaders[i]->Name == shader) {
- /* found it */
- struct gl_shader **newList;
-
- /* release */
- _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
-
- /* alloc new, smaller array */
- newList = (struct gl_shader **)
- malloc((n - 1) * sizeof(struct gl_shader *));
- if (!newList) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
- return;
- }
- for (j = 0; j < i; j++) {
- newList[j] = shProg->Shaders[j];
- }
- while (++i < n)
- newList[j++] = shProg->Shaders[i];
- free(shProg->Shaders);
-
- shProg->Shaders = newList;
- shProg->NumShaders = n - 1;
-
-#ifdef DEBUG
- /* sanity check */
- {
- for (j = 0; j < shProg->NumShaders; j++) {
- assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
- shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
- assert(shProg->Shaders[j]->RefCount > 0);
- }
- }
-#endif
-
- return;
- }
- }
-
- /* not found */
- {
- GLenum err;
- if (is_shader(ctx, shader))
- err = GL_INVALID_OPERATION;
- else if (is_program(ctx, shader))
- err = GL_INVALID_OPERATION;
- else
- err = GL_INVALID_VALUE;
- _mesa_error(ctx, err, "glDetachProgram(shader)");
- return;
- }
-}
-
-
-static void
-get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- const struct gl_program_parameter_list *attribs = NULL;
- struct gl_shader_program *shProg;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
- if (!shProg)
- return;
-
- if (shProg->VertexProgram)
- attribs = shProg->VertexProgram->Base.Attributes;
-
- if (!attribs || index >= attribs->NumParameters) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
- return;
- }
-
- _mesa_copy_string(nameOut, maxLength, length,
- attribs->Parameters[index].Name);
-
- if (size)
- *size = attribs->Parameters[index].Size
- / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
-
- if (type)
- *type = attribs->Parameters[index].DataType;
-}
-
-
-/**
- * Return list of shaders attached to shader program.
- */
-static void
-get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
-{
- struct gl_shader_program *shProg =
- _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
- if (shProg) {
- GLuint i;
- for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
- obj[i] = shProg->Shaders[i]->Name;
- }
- if (count)
- *count = i;
- }
-}
-
-
-/**
- * glGetHandleARB() - return ID/name of currently bound shader program.
- */
-static GLuint
-get_handle(GLcontext *ctx, GLenum pname)
-{
- if (pname == GL_PROGRAM_OBJECT_ARB) {
- if (ctx->Shader.CurrentProgram)
- return ctx->Shader.CurrentProgram->Name;
- else
- return 0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
- return 0;
- }
-}
-
-
-/**
- * glGetProgramiv() - get shader program state.
- * Note that this is for GLSL shader programs, not ARB vertex/fragment
- * programs (see glGetProgramivARB).
- */
-static void
-get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params)
-{
- const struct gl_program_parameter_list *attribs;
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
-
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
- return;
- }
-
- if (shProg->VertexProgram)
- attribs = shProg->VertexProgram->Base.Attributes;
- else
- attribs = NULL;
-
- switch (pname) {
- case GL_DELETE_STATUS:
- *params = shProg->DeletePending;
- break;
- case GL_LINK_STATUS:
- *params = shProg->LinkStatus;
- break;
- case GL_VALIDATE_STATUS:
- *params = shProg->Validated;
- break;
- case GL_INFO_LOG_LENGTH:
- *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
- break;
- case GL_ATTACHED_SHADERS:
- *params = shProg->NumShaders;
- break;
- case GL_ACTIVE_ATTRIBUTES:
- *params = attribs ? attribs->NumParameters : 0;
- break;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
- break;
- case GL_ACTIVE_UNIFORMS:
- *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
- break;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = _mesa_longest_uniform_name(shProg->Uniforms);
- if (*params > 0)
- (*params)++; /* add one for terminating zero */
- break;
- case GL_PROGRAM_BINARY_LENGTH_OES:
- *params = 0;
- break;
-#if FEATURE_EXT_transform_feedback
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- *params = shProg->TransformFeedback.NumVarying;
- break;
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- *params = longest_feedback_varying_name(shProg) + 1;
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- *params = shProg->TransformFeedback.BufferMode;
- break;
-#endif
-#if FEATURE_ARB_geometry_shader4
- case GL_GEOMETRY_VERTICES_OUT_ARB:
- *params = shProg->Geom.VerticesOut;
- break;
- case GL_GEOMETRY_INPUT_TYPE_ARB:
- *params = shProg->Geom.InputType;
- break;
- case GL_GEOMETRY_OUTPUT_TYPE_ARB:
- *params = shProg->Geom.OutputType;
- break;
-#endif
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
- return;
- }
-}
-
-
-/**
- * glGetShaderiv() - get GLSL shader state
- */
-static void
-get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
-{
- struct gl_shader *shader =
- _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
-
- if (!shader) {
- return;
- }
-
- switch (pname) {
- case GL_SHADER_TYPE:
- *params = shader->Type;
- break;
- case GL_DELETE_STATUS:
- *params = shader->DeletePending;
- break;
- case GL_COMPILE_STATUS:
- *params = shader->CompileStatus;
- break;
- case GL_INFO_LOG_LENGTH:
- *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
- break;
- case GL_SHADER_SOURCE_LENGTH:
- *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
- return;
- }
-}
-
-
-static void
-get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
- return;
- }
- _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
-}
-
-
-static void
-get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
- return;
- }
- _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
-}
-
-
-/**
- * Return shader source code.
- */
-static void
-get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
- GLsizei *length, GLchar *sourceOut)
-{
- struct gl_shader *sh;
- sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
- if (!sh) {
- return;
- }
- _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
-}
-
-
-/**
- * Set/replace shader source code.
- */
-static void
-shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
-{
- struct gl_shader *sh;
-
- sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
- if (!sh)
- return;
-
- /* free old shader source string and install new one */
- if (sh->Source) {
- free((void *) sh->Source);
- }
- sh->Source = source;
- sh->CompileStatus = GL_FALSE;
-#ifdef DEBUG
- sh->SourceChecksum = _mesa_str_checksum(sh->Source);
-#endif
-}
-
-
-/**
- * Compile a shader.
- */
-static void
-compile_shader(GLcontext *ctx, GLuint shaderObj)
-{
- struct gl_shader *sh;
- struct gl_shader_compiler_options *options;
-
- sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
- if (!sh)
- return;
-
- options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
-
- /* set default pragma state for shader */
- sh->Pragmas = options->DefaultPragmas;
-
- /* this call will set the sh->CompileStatus field to indicate if
- * compilation was successful.
- */
- _mesa_glsl_compile_shader(ctx, sh);
-}
-
-
-/**
- * Link a program's shaders.
- */
-static void
-link_program(GLcontext *ctx, GLuint program)
-{
- struct gl_shader_program *shProg;
- struct gl_transform_feedback_object *obj =
- ctx->TransformFeedback.CurrentObject;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
- if (!shProg)
- return;
-
- if (obj->Active && shProg == ctx->Shader.CurrentProgram) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLinkProgram(transform feedback active");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- _mesa_glsl_link_shader(ctx, shProg);
-
- /* debug code */
- if (0) {
- GLuint i;
-
- printf("Link %u shaders in program %u: %s\n",
- shProg->NumShaders, shProg->Name,
- shProg->LinkStatus ? "Success" : "Failed");
-
- for (i = 0; i < shProg->NumShaders; i++) {
- printf(" shader %u, type 0x%x\n",
- shProg->Shaders[i]->Name,
- shProg->Shaders[i]->Type);
- }
- }
-}
-
-
-/**
- * Print basic shader info (for debug).
- */
-static void
-print_shader_info(const struct gl_shader_program *shProg)
-{
- GLuint i;
-
- printf("Mesa: glUseProgram(%u)\n", shProg->Name);
- for (i = 0; i < shProg->NumShaders; i++) {
- const char *s;
- switch (shProg->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
- s = "vertex";
- break;
- case GL_FRAGMENT_SHADER:
- s = "fragment";
- break;
- case GL_GEOMETRY_SHADER:
- s = "geometry";
- break;
- default:
- s = "";
- }
- printf(" %s shader %u, checksum %u\n", s,
- shProg->Shaders[i]->Name,
- shProg->Shaders[i]->SourceChecksum);
- }
- if (shProg->VertexProgram)
- printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
- if (shProg->FragmentProgram)
- printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
-}
-
-
-/**
- * Use the named shader program for subsequent rendering.
- */
-void
-_mesa_use_program(GLcontext *ctx, GLuint program)
-{
- struct gl_shader_program *shProg;
- struct gl_transform_feedback_object *obj =
- ctx->TransformFeedback.CurrentObject;
-
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgram(transform feedback active)");
- return;
- }
-
- if (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->Name == program) {
- /* no-op */
- return;
- }
-
- if (program) {
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
- if (!shProg) {
- return;
- }
- if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgram(program %u not linked)", program);
- return;
- }
-
- /* debug code */
- if (ctx->Shader.Flags & GLSL_USE_PROG) {
- print_shader_info(shProg);
- }
- }
- else {
- shProg = NULL;
- }
-
- if (ctx->Shader.CurrentProgram != shProg) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
- }
-
- if (ctx->Driver.UseProgram)
- ctx->Driver.UseProgram(ctx, shProg);
-}
-
-
-/**
- * Validate a program's samplers.
- * Specifically, check that there aren't two samplers of different types
- * pointing to the same texture unit.
- * \return GL_TRUE if valid, GL_FALSE if invalid
- */
-static GLboolean
-validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg)
-{
- static const char *targetName[] = {
- "TEXTURE_2D_ARRAY",
- "TEXTURE_1D_ARRAY",
- "TEXTURE_CUBE",
- "TEXTURE_3D",
- "TEXTURE_RECT",
- "TEXTURE_2D",
- "TEXTURE_1D",
- };
- GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS];
- GLbitfield samplersUsed = prog->SamplersUsed;
- GLuint i;
-
- assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
-
- if (samplersUsed == 0x0)
- return GL_TRUE;
-
- for (i = 0; i < Elements(targetUsed); i++)
- targetUsed[i] = -1;
-
- /* walk over bits which are set in 'samplers' */
- while (samplersUsed) {
- GLuint unit;
- gl_texture_index target;
- GLint sampler = _mesa_ffs(samplersUsed) - 1;
- assert(sampler >= 0);
- assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
- unit = prog->SamplerUnits[sampler];
- target = prog->SamplerTargets[sampler];
- if (targetUsed[unit] != -1 && targetUsed[unit] != target) {
- _mesa_snprintf(errMsg, 100,
- "Texture unit %d is accessed both as %s and %s",
- unit, targetName[targetUsed[unit]], targetName[target]);
- return GL_FALSE;
- }
- targetUsed[unit] = target;
- samplersUsed ^= (1 << sampler);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Do validation of the given shader program.
- * \param errMsg returns error message if validation fails.
- * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
- */
-static GLboolean
-validate_shader_program(GLcontext *ctx,
- const struct gl_shader_program *shProg,
- char *errMsg)
-{
- const struct gl_vertex_program *vp = shProg->VertexProgram;
- const struct gl_fragment_program *fp = shProg->FragmentProgram;
-
- if (!shProg->LinkStatus) {
- return GL_FALSE;
- }
-
- /* From the GL spec, a program is invalid if any of these are true:
-
- any two active samplers in the current program object are of
- different types, but refer to the same texture image unit,
-
- any active sampler in the current program object refers to a texture
- image unit where fixed-function fragment processing accesses a
- texture target that does not match the sampler type, or
-
- the sum of the number of active samplers in the program and the
- number of texture image units enabled for fixed-function fragment
- processing exceeds the combined limit on the total number of texture
- image units allowed.
- */
-
-
- /*
- * Check: any two active samplers in the current program object are of
- * different types, but refer to the same texture image unit,
- */
- if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) {
- return GL_FALSE;
- }
- if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) {
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Called via glValidateProgram()
- */
-static void
-validate_program(GLcontext *ctx, GLuint program)
-{
- struct gl_shader_program *shProg;
- char errMsg[100];
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
- if (!shProg) {
- return;
- }
-
- shProg->Validated = validate_shader_program(ctx, shProg, errMsg);
- if (!shProg->Validated) {
- /* update info log */
- if (shProg->InfoLog) {
- talloc_free(shProg->InfoLog);
- }
- shProg->InfoLog = talloc_strdup(shProg, errMsg);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- attach_shader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- attach_shader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
- const GLcharARB *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- bind_attrib_location(ctx, program, index, name);
-}
-
-
-void GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB shaderObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- compile_shader(ctx, shaderObj);
-}
-
-
-GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- return create_shader(ctx, type);
-}
-
-
-GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB(GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- return create_shader(ctx, type);
-}
-
-
-GLuint GLAPIENTRY
-_mesa_CreateProgram(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- return create_shader_program(ctx);
-}
-
-
-GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- return create_shader_program(ctx);
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj)
-{
- if (obj) {
- GET_CURRENT_CONTEXT(ctx);
- if (is_program(ctx, obj)) {
- delete_shader_program(ctx, obj);
- }
- else if (is_shader(ctx, obj)) {
- delete_shader(ctx, obj);
- }
- else {
- /* error? */
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteProgram(GLuint name)
-{
- if (name) {
- GET_CURRENT_CONTEXT(ctx);
- delete_shader_program(ctx, name);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteShader(GLuint name)
-{
- if (name) {
- GET_CURRENT_CONTEXT(ctx);
- delete_shader(ctx, name);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- detach_shader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- detach_shader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_active_attrib(ctx, program, index, maxLength, length, size, type, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
- GLsizei * count, GLhandleARB * obj)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_attached_shaders(ctx, container, maxCount, count, obj);
-}
-
-
-void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_attached_shaders(ctx, program, maxCount, count, obj);
-}
-
-
-GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return get_attrib_location(ctx, program, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
- GLcharARB * infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (is_program(ctx, object)) {
- get_program_info_log(ctx, object, maxLength, length, infoLog);
- }
- else if (is_shader(ctx, object)) {
- get_shader_info_log(ctx, object, maxLength, length, infoLog);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* Implement in terms of GetProgramiv, GetShaderiv */
- if (is_program(ctx, object)) {
- if (pname == GL_OBJECT_TYPE_ARB) {
- *params = GL_PROGRAM_OBJECT_ARB;
- }
- else {
- get_programiv(ctx, object, pname, params);
- }
- }
- else if (is_shader(ctx, object)) {
- if (pname == GL_OBJECT_TYPE_ARB) {
- *params = GL_SHADER_OBJECT_ARB;
- }
- else {
- get_shaderiv(ctx, object, pname, params);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
- GLfloat *params)
-{
- GLint iparams[1]; /* XXX is one element enough? */
- _mesa_GetObjectParameterivARB(object, pname, iparams);
- params[0] = (GLfloat) iparams[0];
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_programiv(ctx, program, pname, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_shaderiv(ctx, shader, pname, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_program_info_log(ctx, program, bufSize, length, infoLog);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_shader_info_log(ctx, shader, bufSize, length, infoLog);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
- GLsizei *length, GLcharARB *sourceOut)
-{
- GET_CURRENT_CONTEXT(ctx);
- get_shader_source(ctx, shader, maxLength, length, sourceOut);
-}
-
-
-GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname)
-{
- GET_CURRENT_CONTEXT(ctx);
- return get_handle(ctx, pname);
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return is_program(ctx, name);
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return is_shader(ctx, name);
-}
-
-
-void GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- link_program(ctx, programObj);
-}
-
-
-
-/**
- * Read shader source code from a file.
- * Useful for debugging to override an app's shader.
- */
-static GLcharARB *
-read_shader(const char *fname)
-{
- const int max = 50*1000;
- FILE *f = fopen(fname, "r");
- GLcharARB *buffer, *shader;
- int len;
-
- if (!f) {
- return NULL;
- }
-
- buffer = (char *) malloc(max);
- len = fread(buffer, 1, max, f);
- buffer[len] = 0;
-
- fclose(f);
-
- shader = _mesa_strdup(buffer);
- free(buffer);
-
- return shader;
-}
-
-
-/**
- * Called via glShaderSource() and glShaderSourceARB() API functions.
- * Basically, concatenate the source code strings into one long string
- * and pass it to _mesa_shader_source().
- */
-void GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB ** string, const GLint * length)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint *offsets;
- GLsizei i, totalLength;
- GLcharARB *source;
- GLuint checksum;
-
- if (!shaderObj || string == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
-
- /*
- * This array holds offsets of where the appropriate string ends, thus the
- * last element will be set to the total length of the source code.
- */
- offsets = (GLint *) malloc(count * sizeof(GLint));
- if (offsets == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (string[i] == NULL) {
- free((GLvoid *) offsets);
- _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
- return;
- }
- if (length == NULL || length[i] < 0)
- offsets[i] = strlen(string[i]);
- else
- offsets[i] = length[i];
- /* accumulate string lengths */
- if (i > 0)
- offsets[i] += offsets[i - 1];
- }
-
- /* Total length of source string is sum off all strings plus two.
- * One extra byte for terminating zero, another extra byte to silence
- * valgrind warnings in the parser/grammer code.
- */
- totalLength = offsets[count - 1] + 2;
- source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
- if (source == NULL) {
- free((GLvoid *) offsets);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- GLint start = (i > 0) ? offsets[i - 1] : 0;
- memcpy(source + start, string[i],
- (offsets[i] - start) * sizeof(GLcharARB));
- }
- source[totalLength - 1] = '\0';
- source[totalLength - 2] = '\0';
-
- if (SHADER_SUBST) {
- /* Compute the shader's source code checksum then try to open a file
- * named newshader_<CHECKSUM>. If it exists, use it in place of the
- * original shader source code. For debugging.
- */
- char filename[100];
- GLcharARB *newSource;
-
- checksum = _mesa_str_checksum(source);
-
- _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
-
- newSource = read_shader(filename);
- if (newSource) {
- fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
- shaderObj, checksum, filename);
- free(source);
- source = newSource;
- }
- }
-
- shader_source(ctx, shaderObj, source);
-
- if (SHADER_SUBST) {
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
- if (sh)
- sh->SourceChecksum = checksum; /* save original checksum */
- }
-
- free(offsets);
-}
-
-
-void GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_use_program(ctx, program);
-}
-
-
-void GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- validate_program(ctx, program);
-}
-
-#ifdef FEATURE_ES2
-
-void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
-}
-
-#endif /* FEATURE_ES2 */
-
-
-#if FEATURE_ARB_geometry_shader4
-
-void GLAPIENTRY
-_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
- GLint value)
-{
- struct gl_shader_program *shProg;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glProgramParameteri");
- if (!shProg)
- return;
-
- switch (pname) {
- case GL_GEOMETRY_VERTICES_OUT_ARB:
- if (value < 1 ||
- value > ctx->Const.GeometryProgram.MaxGeometryOutputVertices) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
- value);
- return;
- }
- shProg->Geom.VerticesOut = value;
- break;
- case GL_GEOMETRY_INPUT_TYPE_ARB:
- switch (value) {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINES_ADJACENCY_ARB:
- case GL_TRIANGLES:
- case GL_TRIANGLES_ADJACENCY_ARB:
- shProg->Geom.InputType = value;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(geometry input type = %s",
- _mesa_lookup_enum_by_nr(value));
- return;
- }
- break;
- case GL_GEOMETRY_OUTPUT_TYPE_ARB:
- switch (value) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_TRIANGLE_STRIP:
- shProg->Geom.OutputType = value;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(geometry output type = %s",
- _mesa_lookup_enum_by_nr(value));
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
- break;
- }
-}
-
-#endif
-
-
-/**
- * Plug in shader-related functions into API dispatch table.
- */
-void
-_mesa_init_shader_dispatch(struct _glapi_table *exec)
-{
-#if FEATURE_GL
- /* GL_ARB_vertex/fragment_shader */
- SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
- SET_GetHandleARB(exec, _mesa_GetHandleARB);
- SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
- SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
- SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
- SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
- SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
- SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
- SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
- SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
- SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
- SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
- SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
- SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
- SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
- SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
-
- /* OpenGL 2.0 */
- SET_AttachShader(exec, _mesa_AttachShader);
- SET_CreateProgram(exec, _mesa_CreateProgram);
- SET_CreateShader(exec, _mesa_CreateShader);
- SET_DeleteProgram(exec, _mesa_DeleteProgram);
- SET_DeleteShader(exec, _mesa_DeleteShader);
- SET_DetachShader(exec, _mesa_DetachShader);
- SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
- SET_GetProgramiv(exec, _mesa_GetProgramiv);
- SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
- SET_GetShaderiv(exec, _mesa_GetShaderiv);
- SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
- SET_IsProgram(exec, _mesa_IsProgram);
- SET_IsShader(exec, _mesa_IsShader);
-
-#if FEATURE_ARB_vertex_shader
- SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
- SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
- SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
-#endif
-#endif /* FEATURE_GL */
-}
-
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file shaderapi.c
+ * \author Brian Paul
+ *
+ * Implementation of GLSL-related API functions.
+ * The glUniform* functions are in uniforms.c
+ *
+ *
+ * XXX things to do:
+ * 1. Check that the right error code is generated for all _mesa_error() calls.
+ * 2. Insert FLUSH_VERTICES calls in various places
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/enums.h"
+#include "main/hash.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
+#include "talloc.h"
+#include <stdbool.h>
+
+/** Define this to enable shader substitution (see below) */
+#define SHADER_SUBST 0
+
+
+/**
+ * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
+ */
+static GLbitfield
+get_shader_flags(void)
+{
+ GLbitfield flags = 0x0;
+ const char *env = _mesa_getenv("MESA_GLSL");
+
+ if (env) {
+ if (strstr(env, "dump"))
+ flags |= GLSL_DUMP;
+ if (strstr(env, "log"))
+ flags |= GLSL_LOG;
+ if (strstr(env, "nopvert"))
+ flags |= GLSL_NOP_VERT;
+ if (strstr(env, "nopfrag"))
+ flags |= GLSL_NOP_FRAG;
+ if (strstr(env, "nopt"))
+ flags |= GLSL_NO_OPT;
+ else if (strstr(env, "opt"))
+ flags |= GLSL_OPT;
+ if (strstr(env, "uniform"))
+ flags |= GLSL_UNIFORMS;
+ if (strstr(env, "useprog"))
+ flags |= GLSL_USE_PROG;
+ }
+
+ return flags;
+}
+
+
+/**
+ * Initialize context's shader state.
+ */
+void
+_mesa_init_shader_state(struct gl_context *ctx)
+{
+ /* Device drivers may override these to control what kind of instructions
+ * are generated by the GLSL compiler.
+ */
+ struct gl_shader_compiler_options options;
+ gl_shader_type sh;
+
+ memset(&options, 0, sizeof(options));
+ options.MaxUnrollIterations = 32;
+
+ /* Default pragma settings */
+ options.DefaultPragmas.Optimize = GL_TRUE;
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
+
+ ctx->Shader.Flags = get_shader_flags();
+}
+
+
+/**
+ * Free the per-context shader-related state.
+ */
+void
+_mesa_free_shader_state(struct gl_context *ctx)
+{
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
+ NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
+ NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
+}
+
+
+/**
+ * Return the size of the given GLSL datatype, in floats (components).
+ */
+GLint
+_mesa_sizeof_glsl_type(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_CUBE_SHADOW_EXT:
+ return 1;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_BOOL_VEC2:
+ return 2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_BOOL_VEC3:
+ return 3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_BOOL_VEC4:
+ return 4;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 8; /* two float[4] vectors */
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 12; /* three float[4] vectors */
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 16; /* four float[4] vectors */
+ default:
+ _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
+ return 1;
+ }
+}
+
+
+/**
+ * Copy string from <src> to <dst>, up to maxLength characters, returning
+ * length of <dst> in <length>.
+ * \param src the strings source
+ * \param maxLength max chars to copy
+ * \param length returns number of chars copied
+ * \param dst the string destination
+ */
+void
+_mesa_copy_string(GLchar *dst, GLsizei maxLength,
+ GLsizei *length, const GLchar *src)
+{
+ GLsizei len;
+ for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+ dst[len] = src[len];
+ if (maxLength > 0)
+ dst[len] = 0;
+ if (length)
+ *length = len;
+}
+
+
+
+/**
+ * Confirm that the a shader type is valid and supported by the implementation
+ *
+ * \param ctx Current GL context
+ * \param type Shader target
+ *
+ */
+static bool
+validate_shader_target(const struct gl_context *ctx, GLenum type)
+{
+ switch (type) {
+#if FEATURE_ARB_fragment_shader
+ case GL_FRAGMENT_SHADER:
+ return ctx->Extensions.ARB_fragment_shader;
+#endif
+#if FEATURE_ARB_vertex_shader
+ case GL_VERTEX_SHADER:
+ return ctx->Extensions.ARB_vertex_shader;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_SHADER_ARB:
+ return ctx->Extensions.ARB_geometry_shader4;
+#endif
+ default:
+ return false;
+ }
+}
+
+
+/**
+ * Find the length of the longest transform feedback varying name
+ * which was specified with glTransformFeedbackVaryings().
+ */
+static GLint
+longest_feedback_varying_name(const struct gl_shader_program *shProg)
+{
+ GLuint i;
+ GLint max = 0;
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]);
+ if (len > max)
+ max = len;
+ }
+ return max;
+}
+
+
+
+static GLboolean
+is_program(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
+ return shProg ? GL_TRUE : GL_FALSE;
+}
+
+
+static GLboolean
+is_shader(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
+ return shader ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
+ * Attach shader to a shader program.
+ */
+static void
+attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ GLuint i, n;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
+ if (!shProg)
+ return;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
+ if (!sh) {
+ return;
+ }
+
+ n = shProg->NumShaders;
+ for (i = 0; i < n; i++) {
+ if (shProg->Shaders[i] == sh) {
+ /* The shader is already attched to this program. The
+ * GL_ARB_shader_objects spec says:
+ *
+ * "The error INVALID_OPERATION is generated by AttachObjectARB
+ * if <obj> is already attached to <containerObj>."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ return;
+ }
+ }
+
+ /* grow list */
+ shProg->Shaders = (struct gl_shader **)
+ _mesa_realloc(shProg->Shaders,
+ n * sizeof(struct gl_shader *),
+ (n + 1) * sizeof(struct gl_shader *));
+ if (!shProg->Shaders) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
+ return;
+ }
+
+ /* append */
+ shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+ _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
+ shProg->NumShaders++;
+}
+
+
+static GLint
+get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name)
+{
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
+
+ if (!shProg) {
+ return -1;
+ }
+
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetAttribLocation(program not linked)");
+ return -1;
+ }
+
+ if (!name)
+ return -1;
+
+ if (shProg->VertexProgram) {
+ const struct gl_program_parameter_list *attribs =
+ shProg->VertexProgram->Base.Attributes;
+ if (attribs) {
+ GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
+ if (i >= 0) {
+ return attribs->Parameters[i].StateIndexes[0];
+ }
+ }
+ }
+ return -1;
+}
+
+
+static void
+bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
+ const GLchar *name)
+{
+ struct gl_shader_program *shProg;
+ const GLint size = -1; /* unknown size */
+ GLint i, oldIndex;
+ GLenum datatype = GL_FLOAT_VEC4;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glBindAttribLocation");
+ if (!shProg) {
+ return;
+ }
+
+ if (!name)
+ return;
+
+ if (strncmp(name, "gl_", 3) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindAttribLocation(illegal name)");
+ return;
+ }
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
+ return;
+ }
+
+ if (shProg->LinkStatus) {
+ /* get current index/location for the attribute */
+ oldIndex = get_attrib_location(ctx, program, name);
+ }
+ else {
+ oldIndex = -1;
+ }
+
+ /* this will replace the current value if it's already in the list */
+ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
+ if (i < 0) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
+ return;
+ }
+
+ /*
+ * Note that this attribute binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
+
+static void
+bind_frag_data_location(struct gl_context *ctx, GLuint program,
+ GLuint colorNumber, const GLchar *name)
+{
+ _mesa_problem(ctx, "bind_frag_data_location() not implemented yet");
+}
+
+
+static GLuint
+create_shader(struct gl_context *ctx, GLenum type)
+{
+ struct gl_shader *sh;
+ GLuint name;
+
+ if (!validate_shader_target(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
+ return 0;
+ }
+
+ name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
+ sh = ctx->Driver.NewShader(ctx, name, type);
+ _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
+
+ return name;
+}
+
+
+static GLuint
+create_shader_program(struct gl_context *ctx)
+{
+ GLuint name;
+ struct gl_shader_program *shProg;
+
+ name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
+
+ shProg = ctx->Driver.NewShaderProgram(ctx, name);
+
+ _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+
+ assert(shProg->RefCount == 1);
+
+ return name;
+}
+
+
+/**
+ * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
+ * DeleteProgramARB.
+ */
+static void
+delete_shader_program(struct gl_context *ctx, GLuint name)
+{
+ /*
+ * NOTE: deleting shaders/programs works a bit differently than
+ * texture objects (and buffer objects, etc). Shader/program
+ * handles/IDs exist in the hash table until the object is really
+ * deleted (refcount==0). With texture objects, the handle/ID is
+ * removed from the hash table in glDeleteTextures() while the tex
+ * object itself might linger until its refcount goes to zero.
+ */
+ struct gl_shader_program *shProg;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
+ if (!shProg)
+ return;
+
+ shProg->DeletePending = GL_TRUE;
+
+ /* effectively, decr shProg's refcount */
+ _mesa_reference_shader_program(ctx, &shProg, NULL);
+}
+
+
+static void
+delete_shader(struct gl_context *ctx, GLuint shader)
+{
+ struct gl_shader *sh;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
+ if (!sh)
+ return;
+
+ sh->DeletePending = GL_TRUE;
+
+ /* effectively, decr sh's refcount */
+ _mesa_reference_shader(ctx, &sh, NULL);
+}
+
+
+static void
+detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ struct gl_shader_program *shProg;
+ GLuint n;
+ GLuint i, j;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
+ if (!shProg)
+ return;
+
+ n = shProg->NumShaders;
+
+ for (i = 0; i < n; i++) {
+ if (shProg->Shaders[i]->Name == shader) {
+ /* found it */
+ struct gl_shader **newList;
+
+ /* release */
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+
+ /* alloc new, smaller array */
+ newList = (struct gl_shader **)
+ malloc((n - 1) * sizeof(struct gl_shader *));
+ if (!newList) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
+ return;
+ }
+ for (j = 0; j < i; j++) {
+ newList[j] = shProg->Shaders[j];
+ }
+ while (++i < n)
+ newList[j++] = shProg->Shaders[i];
+ free(shProg->Shaders);
+
+ shProg->Shaders = newList;
+ shProg->NumShaders = n - 1;
+
+#ifdef DEBUG
+ /* sanity check */
+ {
+ for (j = 0; j < shProg->NumShaders; j++) {
+ assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+ shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+ assert(shProg->Shaders[j]->RefCount > 0);
+ }
+ }
+#endif
+
+ return;
+ }
+ }
+
+ /* not found */
+ {
+ GLenum err;
+ if (is_shader(ctx, shader))
+ err = GL_INVALID_OPERATION;
+ else if (is_program(ctx, shader))
+ err = GL_INVALID_OPERATION;
+ else
+ err = GL_INVALID_VALUE;
+ _mesa_error(ctx, err, "glDetachProgram(shader)");
+ return;
+ }
+}
+
+
+static void
+get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
+{
+ const struct gl_program_parameter_list *attribs = NULL;
+ struct gl_shader_program *shProg;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
+ if (!shProg)
+ return;
+
+ if (shProg->VertexProgram)
+ attribs = shProg->VertexProgram->Base.Attributes;
+
+ if (!attribs || index >= attribs->NumParameters) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
+ return;
+ }
+
+ _mesa_copy_string(nameOut, maxLength, length,
+ attribs->Parameters[index].Name);
+
+ if (size)
+ *size = attribs->Parameters[index].Size
+ / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType);
+
+ if (type)
+ *type = attribs->Parameters[index].DataType;
+}
+
+
+/**
+ * Return list of shaders attached to shader program.
+ */
+static void
+get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
+ if (shProg) {
+ GLuint i;
+ for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
+ obj[i] = shProg->Shaders[i]->Name;
+ }
+ if (count)
+ *count = i;
+ }
+}
+
+
+static GLint
+get_frag_data_location(struct gl_context *ctx, GLuint program,
+ const GLchar *name)
+{
+ _mesa_problem(ctx, "get_frag_data_location() not implemented yet");
+ return -1;
+}
+
+
+
+/**
+ * glGetHandleARB() - return ID/name of currently bound shader program.
+ */
+static GLuint
+get_handle(struct gl_context *ctx, GLenum pname)
+{
+ if (pname == GL_PROGRAM_OBJECT_ARB) {
+ if (ctx->Shader.ActiveProgram)
+ return ctx->Shader.ActiveProgram->Name;
+ else
+ return 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
+ return 0;
+ }
+}
+
+
+/**
+ * glGetProgramiv() - get shader program state.
+ * Note that this is for GLSL shader programs, not ARB vertex/fragment
+ * programs (see glGetProgramivARB).
+ */
+static void
+get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
+{
+ const struct gl_program_parameter_list *attribs;
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program(ctx, program);
+
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
+ return;
+ }
+
+ if (shProg->VertexProgram)
+ attribs = shProg->VertexProgram->Base.Attributes;
+ else
+ attribs = NULL;
+
+ switch (pname) {
+ case GL_DELETE_STATUS:
+ *params = shProg->DeletePending;
+ break;
+ case GL_LINK_STATUS:
+ *params = shProg->LinkStatus;
+ break;
+ case GL_VALIDATE_STATUS:
+ *params = shProg->Validated;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
+ break;
+ case GL_ATTACHED_SHADERS:
+ *params = shProg->NumShaders;
+ break;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = attribs ? attribs->NumParameters : 0;
+ break;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
+ break;
+ case GL_ACTIVE_UNIFORMS:
+ *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
+ break;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = _mesa_longest_uniform_name(shProg->Uniforms);
+ if (*params > 0)
+ (*params)++; /* add one for terminating zero */
+ break;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = 0;
+ break;
+#if FEATURE_EXT_transform_feedback
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = shProg->TransformFeedback.NumVarying;
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = longest_feedback_varying_name(shProg) + 1;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = shProg->TransformFeedback.BufferMode;
+ break;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_VERTICES_OUT_ARB:
+ *params = shProg->Geom.VerticesOut;
+ break;
+ case GL_GEOMETRY_INPUT_TYPE_ARB:
+ *params = shProg->Geom.InputType;
+ break;
+ case GL_GEOMETRY_OUTPUT_TYPE_ARB:
+ *params = shProg->Geom.OutputType;
+ break;
+#endif
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
+ return;
+ }
+}
+
+
+/**
+ * glGetShaderiv() - get GLSL shader state
+ */
+static void
+get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
+{
+ struct gl_shader *shader =
+ _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
+
+ if (!shader) {
+ return;
+ }
+
+ switch (pname) {
+ case GL_SHADER_TYPE:
+ *params = shader->Type;
+ break;
+ case GL_DELETE_STATUS:
+ *params = shader->DeletePending;
+ break;
+ case GL_COMPILE_STATUS:
+ *params = shader->CompileStatus;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
+ break;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
+ return;
+ }
+}
+
+
+static void
+get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program(ctx, program);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
+ return;
+ }
+ _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
+}
+
+
+static void
+get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
+ return;
+ }
+ _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
+}
+
+
+/**
+ * Return shader source code.
+ */
+static void
+get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut)
+{
+ struct gl_shader *sh;
+ sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
+ if (!sh) {
+ return;
+ }
+ _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
+}
+
+
+/**
+ * Set/replace shader source code.
+ */
+static void
+shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
+{
+ struct gl_shader *sh;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
+ if (!sh)
+ return;
+
+ /* free old shader source string and install new one */
+ if (sh->Source) {
+ free((void *) sh->Source);
+ }
+ sh->Source = source;
+ sh->CompileStatus = GL_FALSE;
+#ifdef DEBUG
+ sh->SourceChecksum = _mesa_str_checksum(sh->Source);
+#endif
+}
+
+
+/**
+ * Compile a shader.
+ */
+static void
+compile_shader(struct gl_context *ctx, GLuint shaderObj)
+{
+ struct gl_shader *sh;
+ struct gl_shader_compiler_options *options;
+
+ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
+ if (!sh)
+ return;
+
+ options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
+
+ /* set default pragma state for shader */
+ sh->Pragmas = options->DefaultPragmas;
+
+ /* this call will set the sh->CompileStatus field to indicate if
+ * compilation was successful.
+ */
+ _mesa_glsl_compile_shader(ctx, sh);
+}
+
+
+/**
+ * Link a program's shaders.
+ */
+static void
+link_program(struct gl_context *ctx, GLuint program)
+{
+ struct gl_shader_program *shProg;
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
+ if (!shProg)
+ return;
+
+ if (obj->Active
+ && (shProg == ctx->Shader.CurrentVertexProgram
+ || shProg == ctx->Shader.CurrentGeometryProgram
+ || shProg == ctx->Shader.CurrentFragmentProgram)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLinkProgram(transform feedback active");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ _mesa_glsl_link_shader(ctx, shProg);
+
+ /* debug code */
+ if (0) {
+ GLuint i;
+
+ printf("Link %u shaders in program %u: %s\n",
+ shProg->NumShaders, shProg->Name,
+ shProg->LinkStatus ? "Success" : "Failed");
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ printf(" shader %u, type 0x%x\n",
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->Type);
+ }
+ }
+}
+
+
+/**
+ * Print basic shader info (for debug).
+ */
+static void
+print_shader_info(const struct gl_shader_program *shProg)
+{
+ GLuint i;
+
+ printf("Mesa: glUseProgram(%u)\n", shProg->Name);
+ for (i = 0; i < shProg->NumShaders; i++) {
+ const char *s;
+ switch (shProg->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ s = "vertex";
+ break;
+ case GL_FRAGMENT_SHADER:
+ s = "fragment";
+ break;
+ case GL_GEOMETRY_SHADER:
+ s = "geometry";
+ break;
+ default:
+ s = "";
+ }
+ printf(" %s shader %u, checksum %u\n", s,
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->SourceChecksum);
+ }
+ if (shProg->VertexProgram)
+ printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
+ if (shProg->FragmentProgram)
+ printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
+}
+
+
+/**
+ * Use the named shader program for subsequent glUniform calls
+ */
+void
+_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const char *caller)
+{
+ if ((shProg != NULL) && !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(program %u not linked)", caller, shProg->Name);
+ return;
+ }
+
+ if (ctx->Shader.ActiveProgram != shProg) {
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
+ }
+}
+
+/**
+ */
+static bool
+use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg)
+{
+ struct gl_shader_program **target;
+
+ switch (type) {
+#if FEATURE_ARB_vertex_shader
+ case GL_VERTEX_SHADER:
+ target = &ctx->Shader.CurrentVertexProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+#if FEATURE_ARB_geometry_shader4
+ case GL_GEOMETRY_SHADER_ARB:
+ target = &ctx->Shader.CurrentGeometryProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+#if FEATURE_ARB_fragment_shader
+ case GL_FRAGMENT_SHADER:
+ target = &ctx->Shader.CurrentFragmentProgram;
+ if ((shProg == NULL)
+ || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
+ shProg = NULL;
+ }
+ break;
+#endif
+ default:
+ return false;
+ }
+
+ if (*target != shProg) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ _mesa_reference_shader_program(ctx, target, shProg);
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Use the named shader program for subsequent rendering.
+ */
+void
+_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
+ use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
+ use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
+ _mesa_active_program(ctx, shProg, "glUseProgram");
+
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
+}
+
+
+/**
+ * Validate a program's samplers.
+ * Specifically, check that there aren't two samplers of different types
+ * pointing to the same texture unit.
+ * \return GL_TRUE if valid, GL_FALSE if invalid
+ */
+static GLboolean
+validate_samplers(const struct gl_program *prog, char *errMsg)
+{
+ static const char *targetName[] = {
+ "TEXTURE_2D_ARRAY",
+ "TEXTURE_1D_ARRAY",
+ "TEXTURE_CUBE",
+ "TEXTURE_3D",
+ "TEXTURE_RECT",
+ "TEXTURE_2D",
+ "TEXTURE_1D",
+ };
+ GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS];
+ GLbitfield samplersUsed = prog->SamplersUsed;
+ GLuint i;
+
+ assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
+
+ if (samplersUsed == 0x0)
+ return GL_TRUE;
+
+ for (i = 0; i < Elements(targetUsed); i++)
+ targetUsed[i] = -1;
+
+ /* walk over bits which are set in 'samplers' */
+ while (samplersUsed) {
+ GLuint unit;
+ gl_texture_index target;
+ GLint sampler = _mesa_ffs(samplersUsed) - 1;
+ assert(sampler >= 0);
+ assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
+ unit = prog->SamplerUnits[sampler];
+ target = prog->SamplerTargets[sampler];
+ if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) {
+ _mesa_snprintf(errMsg, 100,
+ "Texture unit %d is accessed both as %s and %s",
+ unit, targetName[targetUsed[unit]], targetName[target]);
+ return GL_FALSE;
+ }
+ targetUsed[unit] = target;
+ samplersUsed ^= (1 << sampler);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do validation of the given shader program.
+ * \param errMsg returns error message if validation fails.
+ * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
+ */
+static GLboolean
+validate_shader_program(const struct gl_shader_program *shProg,
+ char *errMsg)
+{
+ const struct gl_vertex_program *vp = shProg->VertexProgram;
+ const struct gl_fragment_program *fp = shProg->FragmentProgram;
+
+ if (!shProg->LinkStatus) {
+ return GL_FALSE;
+ }
+
+ /* From the GL spec, a program is invalid if any of these are true:
+
+ any two active samplers in the current program object are of
+ different types, but refer to the same texture image unit,
+
+ any active sampler in the current program object refers to a texture
+ image unit where fixed-function fragment processing accesses a
+ texture target that does not match the sampler type, or
+
+ the sum of the number of active samplers in the program and the
+ number of texture image units enabled for fixed-function fragment
+ processing exceeds the combined limit on the total number of texture
+ image units allowed.
+ */
+
+
+ /*
+ * Check: any two active samplers in the current program object are of
+ * different types, but refer to the same texture image unit,
+ */
+ if (vp && !validate_samplers(&vp->Base, errMsg)) {
+ return GL_FALSE;
+ }
+ if (fp && !validate_samplers(&fp->Base, errMsg)) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Called via glValidateProgram()
+ */
+static void
+validate_program(struct gl_context *ctx, GLuint program)
+{
+ struct gl_shader_program *shProg;
+ char errMsg[100];
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
+ if (!shProg) {
+ return;
+ }
+
+ shProg->Validated = validate_shader_program(shProg, errMsg);
+ if (!shProg->Validated) {
+ /* update info log */
+ if (shProg->InfoLog) {
+ talloc_free(shProg->InfoLog);
+ }
+ shProg->InfoLog = talloc_strdup(shProg, errMsg);
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
+ const GLcharARB *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_attrib_location(ctx, program, index, name);
+}
+
+
+/* GL_EXT_gpu_shader4, GL3 */
+void GLAPIENTRY
+_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_frag_data_location(ctx, program, colorNumber, name);
+}
+
+
+void GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB shaderObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compile_shader(ctx, shaderObj);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader(ctx, type);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader(ctx, type);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateProgram(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader_program(ctx);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader_program(ctx);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj)
+{
+ if (obj) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_program(ctx, obj)) {
+ delete_shader_program(ctx, obj);
+ }
+ else if (is_shader(ctx, obj)) {
+ delete_shader(ctx, obj);
+ }
+ else {
+ /* error? */
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteProgram(GLuint name)
+{
+ if (name) {
+ GET_CURRENT_CONTEXT(ctx);
+ delete_shader_program(ctx, name);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteShader(GLuint name)
+{
+ if (name) {
+ GET_CURRENT_CONTEXT(ctx);
+ delete_shader(ctx, name);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_active_attrib(ctx, program, index, maxLength, length, size, type, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
+ GLsizei * count, GLhandleARB * obj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_attached_shaders(ctx, container, maxCount, count, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_attached_shaders(ctx, program, maxCount, count, obj);
+}
+
+
+GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_attrib_location(ctx, program, name);
+}
+
+
+/* GL_EXT_gpu_shader4, GL3 */
+GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_frag_data_location(ctx, program, name);
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
+ GLcharARB * infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_program(ctx, object)) {
+ get_program_info_log(ctx, object, maxLength, length, infoLog);
+ }
+ else if (is_shader(ctx, object)) {
+ get_shader_info_log(ctx, object, maxLength, length, infoLog);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* Implement in terms of GetProgramiv, GetShaderiv */
+ if (is_program(ctx, object)) {
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_PROGRAM_OBJECT_ARB;
+ }
+ else {
+ get_programiv(ctx, object, pname, params);
+ }
+ }
+ else if (is_shader(ctx, object)) {
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_SHADER_OBJECT_ARB;
+ }
+ else {
+ get_shaderiv(ctx, object, pname, params);
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
+ GLfloat *params)
+{
+ GLint iparams[1]; /* XXX is one element enough? */
+ _mesa_GetObjectParameterivARB(object, pname, iparams);
+ params[0] = (GLfloat) iparams[0];
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_programiv(ctx, program, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shaderiv(ctx, shader, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_program_info_log(ctx, program, bufSize, length, infoLog);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shader_info_log(ctx, shader, bufSize, length, infoLog);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
+ GLsizei *length, GLcharARB *sourceOut)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shader_source(ctx, shader, maxLength, length, sourceOut);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_handle(ctx, pname);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return is_program(ctx, name);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return is_shader(ctx, name);
+}
+
+
+void GLAPIENTRY
+_mesa_LinkProgramARB(GLhandleARB programObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ link_program(ctx, programObj);
+}
+
+
+
+/**
+ * Read shader source code from a file.
+ * Useful for debugging to override an app's shader.
+ */
+static GLcharARB *
+read_shader(const char *fname)
+{
+ const int max = 50*1000;
+ FILE *f = fopen(fname, "r");
+ GLcharARB *buffer, *shader;
+ int len;
+
+ if (!f) {
+ return NULL;
+ }
+
+ buffer = (char *) malloc(max);
+ len = fread(buffer, 1, max, f);
+ buffer[len] = 0;
+
+ fclose(f);
+
+ shader = _mesa_strdup(buffer);
+ free(buffer);
+
+ return shader;
+}
+
+
+/**
+ * Called via glShaderSource() and glShaderSourceARB() API functions.
+ * Basically, concatenate the source code strings into one long string
+ * and pass it to _mesa_shader_source().
+ */
+void GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
+ const GLcharARB ** string, const GLint * length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *offsets;
+ GLsizei i, totalLength;
+ GLcharARB *source;
+ GLuint checksum;
+
+ if (!shaderObj || string == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
+ /*
+ * This array holds offsets of where the appropriate string ends, thus the
+ * last element will be set to the total length of the source code.
+ */
+ offsets = (GLint *) malloc(count * sizeof(GLint));
+ if (offsets == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (string[i] == NULL) {
+ free((GLvoid *) offsets);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
+ return;
+ }
+ if (length == NULL || length[i] < 0)
+ offsets[i] = strlen(string[i]);
+ else
+ offsets[i] = length[i];
+ /* accumulate string lengths */
+ if (i > 0)
+ offsets[i] += offsets[i - 1];
+ }
+
+ /* Total length of source string is sum off all strings plus two.
+ * One extra byte for terminating zero, another extra byte to silence
+ * valgrind warnings in the parser/grammer code.
+ */
+ totalLength = offsets[count - 1] + 2;
+ source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
+ if (source == NULL) {
+ free((GLvoid *) offsets);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ GLint start = (i > 0) ? offsets[i - 1] : 0;
+ memcpy(source + start, string[i],
+ (offsets[i] - start) * sizeof(GLcharARB));
+ }
+ source[totalLength - 1] = '\0';
+ source[totalLength - 2] = '\0';
+
+ if (SHADER_SUBST) {
+ /* Compute the shader's source code checksum then try to open a file
+ * named newshader_<CHECKSUM>. If it exists, use it in place of the
+ * original shader source code. For debugging.
+ */
+ char filename[100];
+ GLcharARB *newSource;
+
+ checksum = _mesa_str_checksum(source);
+
+ _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+
+ newSource = read_shader(filename);
+ if (newSource) {
+ fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
+ shaderObj, checksum, filename);
+ free(source);
+ source = newSource;
+ }
+ }
+
+ shader_source(ctx, shaderObj, source);
+
+ if (SHADER_SUBST) {
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
+ if (sh)
+ sh->SourceChecksum = checksum; /* save original checksum */
+ }
+
+ free(offsets);
+}
+
+
+void GLAPIENTRY
+_mesa_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg;
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(transform feedback active)");
+ return;
+ }
+
+ if (program) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
+ if (!shProg) {
+ return;
+ }
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(program %u not linked)", program);
+ return;
+ }
+
+ /* debug code */
+ if (ctx->Shader.Flags & GLSL_USE_PROG) {
+ print_shader_info(shProg);
+ }
+ }
+ else {
+ shProg = NULL;
+ }
+
+ _mesa_use_program(ctx, shProg);
+}
+
+
+void GLAPIENTRY
+_mesa_ValidateProgramARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ validate_program(ctx, program);
+}
+
+#ifdef FEATURE_ES2
+
+void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) shadertype;
+ (void) precisiontype;
+ (void) range;
+ (void) precision;
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+
+void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+
+void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) n;
+ (void) shaders;
+ (void) binaryformat;
+ (void) binary;
+ (void) length;
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+#endif /* FEATURE_ES2 */
+
+
+#if FEATURE_ARB_geometry_shader4
+
+void GLAPIENTRY
+_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
+ GLint value)
+{
+ struct gl_shader_program *shProg;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramParameteri");
+ if (!shProg)
+ return;
+
+ switch (pname) {
+ case GL_GEOMETRY_VERTICES_OUT_ARB:
+ if (value < 1 ||
+ (unsigned) value > ctx->Const.GeometryProgram.MaxGeometryOutputVertices) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
+ value);
+ return;
+ }
+ shProg->Geom.VerticesOut = value;
+ break;
+ case GL_GEOMETRY_INPUT_TYPE_ARB:
+ switch (value) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINES_ADJACENCY_ARB:
+ case GL_TRIANGLES:
+ case GL_TRIANGLES_ADJACENCY_ARB:
+ shProg->Geom.InputType = value;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(geometry input type = %s",
+ _mesa_lookup_enum_by_nr(value));
+ return;
+ }
+ break;
+ case GL_GEOMETRY_OUTPUT_TYPE_ARB:
+ switch (value) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLE_STRIP:
+ shProg->Geom.OutputType = value;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(geometry output type = %s",
+ _mesa_lookup_enum_by_nr(value));
+ return;
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+ break;
+ }
+}
+
+#endif
+
+void
+_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg)
+{
+ use_shader_program(ctx, type, shProg);
+
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
+}
+
+void GLAPIENTRY
+_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = NULL;
+
+ if (!validate_shader_target(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
+ return;
+ }
+
+ if (ctx->TransformFeedback.CurrentObject->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseShaderProgramEXT(transform feedback is active)");
+ return;
+ }
+
+ if (program) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glUseShaderProgramEXT");
+ if (shProg == NULL)
+ return;
+
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseShaderProgramEXT(program not linked)");
+ return;
+ }
+ }
+
+ _mesa_use_shader_program(ctx, type, shProg);
+}
+
+void GLAPIENTRY
+_mesa_ActiveProgramEXT(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = (program != 0)
+ ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
+ : NULL;
+
+ _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
+ return;
+}
+
+GLuint GLAPIENTRY
+_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint shader = create_shader(ctx, type);
+ GLuint program = 0;
+
+ if (shader) {
+ shader_source(ctx, shader, _mesa_strdup(string));
+ compile_shader(ctx, shader);
+
+ program = create_shader_program(ctx);
+ if (program) {
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ GLint compiled = GL_FALSE;
+
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ sh = _mesa_lookup_shader(ctx, shader);
+
+ get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
+ if (compiled) {
+ attach_shader(ctx, program, shader);
+ link_program(ctx, program);
+ detach_shader(ctx, program, shader);
+
+#if 0
+ /* Possibly... */
+ if (active-user-defined-varyings-in-linked-program) {
+ append-error-to-info-log;
+ shProg->LinkStatus = GL_FALSE;
+ }
+#endif
+ }
+
+ shProg->InfoLog = talloc_strdup_append(shProg->InfoLog, sh->InfoLog);
+ }
+
+ delete_shader(ctx, shader);
+ }
+
+ return program;
+}
+
+/**
+ * Plug in shader-related functions into API dispatch table.
+ */
+void
+_mesa_init_shader_dispatch(struct _glapi_table *exec)
+{
+#if FEATURE_GL
+ /* GL_ARB_vertex/fragment_shader */
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
+ SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
+ SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
+ SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
+
+ /* OpenGL 2.0 */
+ SET_AttachShader(exec, _mesa_AttachShader);
+ SET_CreateProgram(exec, _mesa_CreateProgram);
+ SET_CreateShader(exec, _mesa_CreateShader);
+ SET_DeleteProgram(exec, _mesa_DeleteProgram);
+ SET_DeleteShader(exec, _mesa_DeleteShader);
+ SET_DetachShader(exec, _mesa_DetachShader);
+ SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
+ SET_GetProgramiv(exec, _mesa_GetProgramiv);
+ SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
+ SET_GetShaderiv(exec, _mesa_GetShaderiv);
+ SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
+ SET_IsProgram(exec, _mesa_IsProgram);
+ SET_IsShader(exec, _mesa_IsShader);
+
+#if FEATURE_ARB_vertex_shader
+ SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
+ SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
+ SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
+#endif
+
+ SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
+ SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
+ SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
+ SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+
+#endif /* FEATURE_GL */
+}
+
diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h
index 16e22530d..15c7c7ae6 100644
--- a/mesalib/src/mesa/main/shaderapi.h
+++ b/mesalib/src/mesa/main/shaderapi.h
@@ -1,169 +1,193 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SHADERAPI_H
-#define SHADERAPI_H
-
-
-#include "glheader.h"
-#include "mtypes.h"
-
-
-extern GLint
-_mesa_sizeof_glsl_type(GLenum type);
-
-extern void
-_mesa_copy_string(GLchar *dst, GLsizei maxLength,
- GLsizei *length, const GLchar *src);
-
-extern void
-_mesa_use_program(GLcontext *ctx, GLuint program);
-
-
-extern void
-_mesa_init_shader_dispatch(struct _glapi_table *exec);
-
-
-
-extern void GLAPIENTRY
-_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB(void);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB(GLenum type);
-
-extern void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj);
-
-extern void GLAPIENTRY
-_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname);
-
-extern void GLAPIENTRY
-_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
-
-extern void GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint name);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint name);
-
-extern void GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj);
-
-extern void GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB);
-
-
-extern void GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
- GLenum *, GLcharARB *);
-
-extern GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *);
-
-
-
-extern void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateProgram(void);
-
-extern void GLAPIENTRY
-_mesa_DeleteProgram(GLuint program);
-
-extern void GLAPIENTRY
-_mesa_DeleteShader(GLuint shader);
-
-extern void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader);
-
-extern void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj);
-
-extern void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-extern void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-
-extern void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint *range, GLint *precision);
-
-extern void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void);
-
-extern void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
- const void* binary, GLint length);
-
-extern void GLAPIENTRY
-_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
- GLint value);
-
-#endif /* SHADERAPI_H */
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADERAPI_H
+#define SHADERAPI_H
+
+
+#include "glheader.h"
+
+struct _glapi_table;
+struct gl_context;
+struct gl_shader_program;
+
+extern GLint
+_mesa_sizeof_glsl_type(GLenum type);
+
+extern void
+_mesa_copy_string(GLchar *dst, GLsizei maxLength,
+ GLsizei *length, const GLchar *src);
+
+extern void
+_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
+
+extern void
+_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const char *caller);
+
+extern void
+_mesa_init_shader_dispatch(struct _glapi_table *exec);
+
+
+
+extern void GLAPIENTRY
+_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB(void);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB(GLenum type);
+
+extern void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj);
+
+extern void GLAPIENTRY
+_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname);
+
+extern void GLAPIENTRY
+_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint name);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint name);
+
+extern void GLAPIENTRY
+_mesa_LinkProgramARB(GLhandleARB programObj);
+
+extern void GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_UseProgramObjectARB(GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_ValidateProgramARB(GLhandleARB);
+
+
+extern void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
+ const GLchar *name);
+
+extern void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
+ GLenum *, GLcharARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *);
+
+
+
+extern void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateProgram(void);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program);
+
+extern void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+
+extern void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint *range, GLint *precision);
+
+extern void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void);
+
+extern void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
+ const void* binary, GLint length);
+
+extern void GLAPIENTRY
+_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
+ GLint value);
+void
+_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg);
+
+extern void GLAPIENTRY
+_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
+
+extern void GLAPIENTRY
+_mesa_ActiveProgramEXT(GLuint program);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+
+#endif /* SHADERAPI_H */
diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c
index 2de8f2798..60f133691 100644
--- a/mesalib/src/mesa/main/shaderobj.c
+++ b/mesalib/src/mesa/main/shaderobj.c
@@ -1,408 +1,411 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shaderobj.c
- * \author Brian Paul
- *
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/hash.h"
-#include "main/shaderobj.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_uniform.h"
-#include "talloc.h"
-
-/**********************************************************************/
-/*** Shader object functions ***/
-/**********************************************************************/
-
-
-/**
- * Set ptr to point to sh.
- * If ptr is pointing to another shader, decrement its refcount (and delete
- * if refcount hits zero).
- * Then set ptr to point to sh, incrementing its refcount.
- */
-void
-_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
- struct gl_shader *sh)
-{
- assert(ptr);
- if (*ptr == sh) {
- /* no-op */
- return;
- }
- if (*ptr) {
- /* Unreference the old shader */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_shader *old = *ptr;
-
- ASSERT(old->RefCount > 0);
- old->RefCount--;
- /*printf("SHADER DECR %p (%d) to %d\n",
- (void*) old, old->Name, old->RefCount);*/
- deleteFlag = (old->RefCount == 0);
-
- if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
- ctx->Driver.DeleteShader(ctx, old);
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (sh) {
- /* reference new */
- sh->RefCount++;
- /*printf("SHADER INCR %p (%d) to %d\n",
- (void*) sh, sh->Name, sh->RefCount);*/
- *ptr = sh;
- }
-}
-
-void
-_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader)
-{
- shader->RefCount = 1;
-}
-
-/**
- * Allocate a new gl_shader object, initialize it.
- * Called via ctx->Driver.NewShader()
- */
-struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
-{
- struct gl_shader *shader;
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
- type == GL_GEOMETRY_SHADER_ARB);
- shader = talloc_zero(NULL, struct gl_shader);
- if (shader) {
- shader->Type = type;
- shader->Name = name;
- _mesa_init_shader(ctx, shader);
- }
- return shader;
-}
-
-
-/**
- * Delete a shader object.
- * Called via ctx->Driver.DeleteShader().
- */
-static void
-_mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh)
-{
- if (sh->Source)
- free((void *) sh->Source);
- _mesa_reference_program(ctx, &sh->Program, NULL);
- talloc_free(sh);
-}
-
-
-/**
- * Lookup a GLSL shader object.
- */
-struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name)
-{
- if (name) {
- struct gl_shader *sh = (struct gl_shader *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- /* Note that both gl_shader and gl_shader_program objects are kept
- * in the same hash table. Check the object's type to be sure it's
- * what we're expecting.
- */
- if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
- return NULL;
- }
- return sh;
- }
- return NULL;
-}
-
-
-/**
- * As above, but record an error if shader is not found.
- */
-struct gl_shader *
-_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
-{
- if (!name) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
- return NULL;
- }
- else {
- struct gl_shader *sh = (struct gl_shader *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
- return NULL;
- }
- if (sh->Type == GL_SHADER_PROGRAM_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
- return sh;
- }
-}
-
-
-
-/**********************************************************************/
-/*** Shader Program object functions ***/
-/**********************************************************************/
-
-
-/**
- * Set ptr to point to shProg.
- * If ptr is pointing to another object, decrement its refcount (and delete
- * if refcount hits zero).
- * Then set ptr to point to shProg, incrementing its refcount.
- */
-void
-_mesa_reference_shader_program(GLcontext *ctx,
- struct gl_shader_program **ptr,
- struct gl_shader_program *shProg)
-{
- assert(ptr);
- if (*ptr == shProg) {
- /* no-op */
- return;
- }
- if (*ptr) {
- /* Unreference the old shader program */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_shader_program *old = *ptr;
-
- ASSERT(old->RefCount > 0);
- old->RefCount--;
-#if 0
- printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
- (void *) old, old->Name, old->RefCount);
-#endif
- deleteFlag = (old->RefCount == 0);
-
- if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
- ctx->Driver.DeleteShaderProgram(ctx, old);
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (shProg) {
- shProg->RefCount++;
-#if 0
- printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
- (void *) shProg, shProg->Name, shProg->RefCount);
-#endif
- *ptr = shProg;
- }
-}
-
-void
-_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog)
-{
- prog->Type = GL_SHADER_PROGRAM_MESA;
- prog->RefCount = 1;
- prog->Attributes = _mesa_new_parameter_list();
-#if FEATURE_ARB_geometry_shader4
- prog->Geom.VerticesOut = 0;
- prog->Geom.InputType = GL_TRIANGLES;
- prog->Geom.OutputType = GL_TRIANGLE_STRIP;
-#endif
-}
-
-/**
- * Allocate a new gl_shader_program object, initialize it.
- * Called via ctx->Driver.NewShaderProgram()
- */
-static struct gl_shader_program *
-_mesa_new_shader_program(GLcontext *ctx, GLuint name)
-{
- struct gl_shader_program *shProg;
- shProg = talloc_zero(NULL, struct gl_shader_program);
- if (shProg) {
- shProg->Name = name;
- _mesa_init_shader_program(ctx, shProg);
- }
- return shProg;
-}
-
-
-/**
- * Clear (free) the shader program state that gets produced by linking.
- */
-void
-_mesa_clear_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg)
-{
- _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
- _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
- _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);
-
- if (shProg->Uniforms) {
- _mesa_free_uniform_list(shProg->Uniforms);
- shProg->Uniforms = NULL;
- }
-
- if (shProg->Varying) {
- _mesa_free_parameter_list(shProg->Varying);
- shProg->Varying = NULL;
- }
-}
-
-
-/**
- * Free all the data that hangs off a shader program object, but not the
- * object itself.
- */
-void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg)
-{
- GLuint i;
-
- assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
-
- _mesa_clear_shader_program_data(ctx, shProg);
-
- if (shProg->Attributes) {
- _mesa_free_parameter_list(shProg->Attributes);
- shProg->Attributes = NULL;
- }
-
- /* detach shaders */
- for (i = 0; i < shProg->NumShaders; i++) {
- _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
- }
- shProg->NumShaders = 0;
-
- if (shProg->Shaders) {
- free(shProg->Shaders);
- shProg->Shaders = NULL;
- }
-
- if (shProg->InfoLog) {
- talloc_free(shProg->InfoLog);
- shProg->InfoLog = NULL;
- }
-
- /* Transform feedback varying vars */
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
- free(shProg->TransformFeedback.VaryingNames[i]);
- }
- free(shProg->TransformFeedback.VaryingNames);
- shProg->TransformFeedback.VaryingNames = NULL;
- shProg->TransformFeedback.NumVarying = 0;
-
-
- for (i = 0; i < shProg->_NumLinkedShaders; i++) {
- ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
- }
- shProg->_NumLinkedShaders = 0;
-}
-
-
-/**
- * Free/delete a shader program object.
- * Called via ctx->Driver.DeleteShaderProgram().
- */
-static void
-_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
-{
- _mesa_free_shader_program_data(ctx, shProg);
-
- talloc_free(shProg);
-}
-
-
-/**
- * Lookup a GLSL program object.
- */
-struct gl_shader_program *
-_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
-{
- struct gl_shader_program *shProg;
- if (name) {
- shProg = (struct gl_shader_program *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- /* Note that both gl_shader and gl_shader_program objects are kept
- * in the same hash table. Check the object's type to be sure it's
- * what we're expecting.
- */
- if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
- return NULL;
- }
- return shProg;
- }
- return NULL;
-}
-
-
-/**
- * As above, but record an error if program is not found.
- */
-struct gl_shader_program *
-_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
- const char *caller)
-{
- if (!name) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
- return NULL;
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
- return NULL;
- }
- if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
- return NULL;
- }
- return shProg;
- }
-}
-
-
-void
-_mesa_init_shader_object_functions(struct dd_function_table *driver)
-{
- driver->NewShader = _mesa_new_shader;
- driver->DeleteShader = _mesa_delete_shader;
- driver->NewShaderProgram = _mesa_new_shader_program;
- driver->DeleteShaderProgram = _mesa_delete_shader_program;
- driver->CompileShader = _mesa_ir_compile_shader;
- driver->LinkShader = _mesa_ir_link_shader;
-}
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file shaderobj.c
+ * \author Brian Paul
+ *
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/shaderobj.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
+#include "talloc.h"
+
+/**********************************************************************/
+/*** Shader object functions ***/
+/**********************************************************************/
+
+
+/**
+ * Set ptr to point to sh.
+ * If ptr is pointing to another shader, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to sh, incrementing its refcount.
+ */
+void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ assert(ptr);
+ if (*ptr == sh) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+ /*printf("SHADER DECR %p (%d) to %d\n",
+ (void*) old, old->Name, old->RefCount);*/
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ ctx->Driver.DeleteShader(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (sh) {
+ /* reference new */
+ sh->RefCount++;
+ /*printf("SHADER INCR %p (%d) to %d\n",
+ (void*) sh, sh->Name, sh->RefCount);*/
+ *ptr = sh;
+ }
+}
+
+void
+_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
+{
+ shader->RefCount = 1;
+}
+
+/**
+ * Allocate a new gl_shader object, initialize it.
+ * Called via ctx->Driver.NewShader()
+ */
+struct gl_shader *
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
+{
+ struct gl_shader *shader;
+ assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
+ type == GL_GEOMETRY_SHADER_ARB);
+ shader = talloc_zero(NULL, struct gl_shader);
+ if (shader) {
+ shader->Type = type;
+ shader->Name = name;
+ _mesa_init_shader(ctx, shader);
+ }
+ return shader;
+}
+
+
+/**
+ * Delete a shader object.
+ * Called via ctx->Driver.DeleteShader().
+ */
+static void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+{
+ if (sh->Source)
+ free((void *) sh->Source);
+ _mesa_reference_program(ctx, &sh->Program, NULL);
+ talloc_free(sh);
+}
+
+
+/**
+ * Lookup a GLSL shader object.
+ */
+struct gl_shader *
+_mesa_lookup_shader(struct gl_context *ctx, GLuint name)
+{
+ if (name) {
+ struct gl_shader *sh = (struct gl_shader *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ /* Note that both gl_shader and gl_shader_program objects are kept
+ * in the same hash table. Check the object's type to be sure it's
+ * what we're expecting.
+ */
+ if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
+ return NULL;
+ }
+ return sh;
+ }
+ return NULL;
+}
+
+
+/**
+ * As above, but record an error if shader is not found.
+ */
+struct gl_shader *
+_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
+{
+ if (!name) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
+ return NULL;
+ }
+ else {
+ struct gl_shader *sh = (struct gl_shader *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
+ return NULL;
+ }
+ if (sh->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+ return sh;
+ }
+}
+
+
+
+/**********************************************************************/
+/*** Shader Program object functions ***/
+/**********************************************************************/
+
+
+/**
+ * Set ptr to point to shProg.
+ * If ptr is pointing to another object, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to shProg, incrementing its refcount.
+ */
+void
+_mesa_reference_shader_program(struct gl_context *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg)
+{
+ assert(ptr);
+ if (*ptr == shProg) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader program */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader_program *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+#if 0
+ printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
+ (void *) old, old->Name, old->RefCount);
+#endif
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ ctx->Driver.DeleteShaderProgram(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (shProg) {
+ shProg->RefCount++;
+#if 0
+ printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
+ (void *) shProg, shProg->Name, shProg->RefCount);
+#endif
+ *ptr = shProg;
+ }
+}
+
+void
+_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ prog->Type = GL_SHADER_PROGRAM_MESA;
+ prog->RefCount = 1;
+ prog->Attributes = _mesa_new_parameter_list();
+#if FEATURE_ARB_geometry_shader4
+ prog->Geom.VerticesOut = 0;
+ prog->Geom.InputType = GL_TRIANGLES;
+ prog->Geom.OutputType = GL_TRIANGLE_STRIP;
+#endif
+}
+
+/**
+ * Allocate a new gl_shader_program object, initialize it.
+ * Called via ctx->Driver.NewShaderProgram()
+ */
+static struct gl_shader_program *
+_mesa_new_shader_program(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg;
+ shProg = talloc_zero(NULL, struct gl_shader_program);
+ if (shProg) {
+ shProg->Name = name;
+ _mesa_init_shader_program(ctx, shProg);
+ }
+ return shProg;
+}
+
+
+/**
+ * Clear (free) the shader program state that gets produced by linking.
+ */
+void
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
+{
+ _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
+ _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
+ _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);
+
+ if (shProg->Uniforms) {
+ _mesa_free_uniform_list(shProg->Uniforms);
+ shProg->Uniforms = NULL;
+ }
+
+ if (shProg->Varying) {
+ _mesa_free_parameter_list(shProg->Varying);
+ shProg->Varying = NULL;
+ }
+}
+
+
+/**
+ * Free all the data that hangs off a shader program object, but not the
+ * object itself.
+ */
+void
+_mesa_free_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
+{
+ GLuint i;
+ gl_shader_type sh;
+
+ assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
+
+ _mesa_clear_shader_program_data(ctx, shProg);
+
+ if (shProg->Attributes) {
+ _mesa_free_parameter_list(shProg->Attributes);
+ shProg->Attributes = NULL;
+ }
+
+ /* detach shaders */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+ }
+ shProg->NumShaders = 0;
+
+ if (shProg->Shaders) {
+ free(shProg->Shaders);
+ shProg->Shaders = NULL;
+ }
+
+ if (shProg->InfoLog) {
+ talloc_free(shProg->InfoLog);
+ shProg->InfoLog = NULL;
+ }
+
+ /* Transform feedback varying vars */
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ free(shProg->TransformFeedback.VaryingNames[i]);
+ }
+ free(shProg->TransformFeedback.VaryingNames);
+ shProg->TransformFeedback.VaryingNames = NULL;
+ shProg->TransformFeedback.NumVarying = 0;
+
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ if (shProg->_LinkedShaders[sh] != NULL) {
+ ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
+ shProg->_LinkedShaders[sh] = NULL;
+ }
+ }
+}
+
+
+/**
+ * Free/delete a shader program object.
+ * Called via ctx->Driver.DeleteShaderProgram().
+ */
+static void
+_mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ _mesa_free_shader_program_data(ctx, shProg);
+
+ talloc_free(shProg);
+}
+
+
+/**
+ * Lookup a GLSL program object.
+ */
+struct gl_shader_program *
+_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg;
+ if (name) {
+ shProg = (struct gl_shader_program *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ /* Note that both gl_shader and gl_shader_program objects are kept
+ * in the same hash table. Check the object's type to be sure it's
+ * what we're expecting.
+ */
+ if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
+ return NULL;
+ }
+ return shProg;
+ }
+ return NULL;
+}
+
+
+/**
+ * As above, but record an error if program is not found.
+ */
+struct gl_shader_program *
+_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
+ const char *caller)
+{
+ if (!name) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
+ return NULL;
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
+ return NULL;
+ }
+ if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
+ return NULL;
+ }
+ return shProg;
+ }
+}
+
+
+void
+_mesa_init_shader_object_functions(struct dd_function_table *driver)
+{
+ driver->NewShader = _mesa_new_shader;
+ driver->DeleteShader = _mesa_delete_shader;
+ driver->NewShaderProgram = _mesa_new_shader_program;
+ driver->DeleteShaderProgram = _mesa_delete_shader_program;
+ driver->CompileShader = _mesa_ir_compile_shader;
+ driver->LinkShader = _mesa_ir_link_shader;
+}
diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h
index cbe7ae7b0..881856a02 100644
--- a/mesalib/src/mesa/main/shaderobj.h
+++ b/mesalib/src/mesa/main/shaderobj.h
@@ -1,134 +1,137 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SHADEROBJ_H
-#define SHADEROBJ_H
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "program/ir_to_mesa.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-/**
- * Internal functions
- */
-
-extern void
-_mesa_init_shader_state(GLcontext * ctx);
-
-extern void
-_mesa_free_shader_state(GLcontext *ctx);
-
-
-extern void
-_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
- struct gl_shader *sh);
-
-extern struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-
-extern struct gl_shader *
-_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller);
-
-
-
-extern void
-_mesa_reference_shader_program(GLcontext *ctx,
- struct gl_shader_program **ptr,
- struct gl_shader_program *shProg);
-extern void
-_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
-
-extern struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-
-extern void
-_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
-
-extern struct gl_shader_program *
-_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
-
-extern struct gl_shader_program *
-_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
- const char *caller);
-
-extern void
-_mesa_clear_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg);
-
-extern void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg);
-
-
-
-extern void
-_mesa_init_shader_object_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_shader_state(GLcontext *ctx);
-
-extern void
-_mesa_free_shader_state(GLcontext *ctx);
-
-static INLINE GLuint
-_mesa_shader_type_to_index(GLenum v)
-{
- switch(v)
- {
- case GL_VERTEX_SHADER:
- return MESA_SHADER_VERTEX;
- case GL_FRAGMENT_SHADER:
- return MESA_SHADER_FRAGMENT;
- case GL_GEOMETRY_SHADER:
- return MESA_SHADER_GEOMETRY;
- default:
- ASSERT(0);
- return ~0;
- }
-}
-
-static INLINE GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
- GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
- };
- if(i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SHADEROBJ_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADEROBJ_H
+#define SHADEROBJ_H
+
+
+#include "main/compiler.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "program/ir_to_mesa.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(struct gl_context * ctx);
+
+extern void
+_mesa_free_shader_state(struct gl_context *ctx);
+
+
+extern void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
+extern struct gl_shader *
+_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
+
+extern struct gl_shader *
+_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
+
+
+
+extern void
+_mesa_reference_shader_program(struct gl_context *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
+extern void
+_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
+
+extern struct gl_shader *
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+
+extern void
+_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
+
+extern struct gl_shader_program *
+_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
+ const char *caller);
+
+extern void
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
+_mesa_free_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
+
+
+extern void
+_mesa_init_shader_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_shader_state(struct gl_context *ctx);
+
+extern void
+_mesa_free_shader_state(struct gl_context *ctx);
+
+
+static INLINE gl_shader_type
+_mesa_shader_type_to_index(GLenum v)
+{
+ switch (v) {
+ case GL_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
+ return MESA_SHADER_TYPES;
+ }
+}
+
+
+static INLINE GLenum
+_mesa_shader_index_to_type(GLuint i)
+{
+ static const GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+ GL_GEOMETRY_SHADER ,
+ };
+ if (i >= MESA_SHADER_TYPES)
+ return 0;
+ else
+ return enums[i];
+}
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SHADEROBJ_H */
diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c
index a56c70fa7..bfbddaaa0 100644
--- a/mesalib/src/mesa/main/shared.c
+++ b/mesalib/src/mesa/main/shared.c
@@ -1,390 +1,390 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shared.c
- * Shared-context state
- */
-
-
-
-#include "imports.h"
-#include "mtypes.h"
-#include "hash.h"
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-#include "bufferobj.h"
-#include "shared.h"
-#include "program/program.h"
-#include "dlist.h"
-#include "shaderobj.h"
-#include "syncobj.h"
-
-/**
- * Allocate and initialize a shared context state structure.
- * Initializes the display list, texture objects and vertex programs hash
- * tables, allocates the texture objects. If it runs out of memory, frees
- * everything already allocated before returning NULL.
- *
- * \return pointer to a gl_shared_state structure on success, or NULL on
- * failure.
- */
-struct gl_shared_state *
-_mesa_alloc_shared_state(GLcontext *ctx)
-{
- struct gl_shared_state *shared;
- GLuint i;
-
- shared = CALLOC_STRUCT(gl_shared_state);
- if (!shared)
- return NULL;
-
- _glthread_INIT_MUTEX(shared->Mutex);
-
- shared->DisplayList = _mesa_NewHashTable();
- shared->TexObjects = _mesa_NewHashTable();
- shared->Programs = _mesa_NewHashTable();
-
-#if FEATURE_ARB_vertex_program
- shared->DefaultVertexProgram = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
-#endif
-
-#if FEATURE_ARB_fragment_program
- shared->DefaultFragmentProgram = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-#endif
-
-#if FEATURE_ATI_fragment_shader
- shared->ATIShaders = _mesa_NewHashTable();
- shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
-#endif
-
-#if FEATURE_ARB_shader_objects
- shared->ShaderObjects = _mesa_NewHashTable();
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- shared->BufferObjects = _mesa_NewHashTable();
-#endif
-
- /* Allocate the default buffer object */
- shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
-
- /* Create default texture objects */
- for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
- /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
- static const GLenum targets[NUM_TEXTURE_TARGETS] = {
- GL_TEXTURE_2D_ARRAY_EXT,
- GL_TEXTURE_1D_ARRAY_EXT,
- GL_TEXTURE_CUBE_MAP,
- GL_TEXTURE_3D,
- GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_2D,
- GL_TEXTURE_1D
- };
- shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
- }
-
- /* sanity check */
- assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
-
- /* Mutex and timestamp for texobj state validation */
- _glthread_INIT_MUTEX(shared->TexMutex);
- shared->TextureStateStamp = 0;
-
-#if FEATURE_EXT_framebuffer_object
- shared->FrameBuffers = _mesa_NewHashTable();
- shared->RenderBuffers = _mesa_NewHashTable();
-#endif
-
- make_empty_list(& shared->SyncObjects);
-
- return shared;
-}
-
-
-/**
- * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_displaylist_cb(GLuint id, void *data, void *userData)
-{
- struct gl_display_list *list = (struct gl_display_list *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_list(ctx, list);
-}
-
-
-/**
- * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_texture_cb(GLuint id, void *data, void *userData)
-{
- struct gl_texture_object *texObj = (struct gl_texture_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- ctx->Driver.DeleteTexture(ctx, texObj);
-}
-
-
-/**
- * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_program_cb(GLuint id, void *data, void *userData)
-{
- struct gl_program *prog = (struct gl_program *) data;
- GLcontext *ctx = (GLcontext *) userData;
- if(prog != &_mesa_DummyProgram) {
- ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
- prog->RefCount = 0; /* now going away */
- ctx->Driver.DeleteProgram(ctx, prog);
- }
-}
-
-
-#if FEATURE_ATI_fragment_shader
-/**
- * Callback for deleting an ATI fragment shader object.
- * Called by _mesa_HashDeleteAll().
- */
-static void
-delete_fragshader_cb(GLuint id, void *data, void *userData)
-{
- struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_ati_fragment_shader(ctx, shader);
-}
-#endif
-
-
-/**
- * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_bufferobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- if (_mesa_bufferobj_mapped(bufObj)) {
- ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->Pointer = NULL;
- }
- _mesa_reference_buffer_object(ctx, &bufObj, NULL);
-}
-
-
-/**
- * Callback for freeing shader program data. Call it before delete_shader_cb
- * to avoid memory access error.
- */
-static void
-free_shader_program_data_cb(GLuint id, void *data, void *userData)
-{
- GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
-
- if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
- _mesa_free_shader_program_data(ctx, shProg);
- }
-}
-
-
-/**
- * Callback for deleting shader and shader programs objects.
- * Called by _mesa_HashDeleteAll().
- */
-static void
-delete_shader_cb(GLuint id, void *data, void *userData)
-{
- GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
- ctx->Driver.DeleteShader(ctx, sh);
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
- ctx->Driver.DeleteShaderProgram(ctx, shProg);
- }
-}
-
-
-/**
- * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
- */
-static void
-delete_framebuffer_cb(GLuint id, void *data, void *userData)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
- /* The fact that the framebuffer is in the hashtable means its refcount
- * is one, but we're removing from the hashtable now. So clear refcount.
- */
- /*assert(fb->RefCount == 1);*/
- fb->RefCount = 0;
-
- /* NOTE: Delete should always be defined but there are two reports
- * of it being NULL (bugs 13507, 14293). Work-around for now.
- */
- if (fb->Delete)
- fb->Delete(fb);
-}
-
-
-/**
- * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
- */
-static void
-delete_renderbuffer_cb(GLuint id, void *data, void *userData)
-{
- struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
- rb->RefCount = 0; /* see comment for FBOs above */
- if (rb->Delete)
- rb->Delete(rb);
-}
-
-
-/**
- * Deallocate a shared state object and all children structures.
- *
- * \param ctx GL context.
- * \param shared shared state pointer.
- *
- * Frees the display lists, the texture objects (calling the driver texture
- * deletion callback to free its private data) and the vertex programs, as well
- * as their hash tables.
- *
- * \sa alloc_shared_state().
- */
-static void
-free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
-{
- GLuint i;
-
- /* Free the dummy/fallback texture object */
- if (shared->FallbackTex)
- ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
-
- /*
- * Free display lists
- */
- _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
- _mesa_DeleteHashTable(shared->DisplayList);
-
-#if FEATURE_ARB_shader_objects
- _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
- _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
- _mesa_DeleteHashTable(shared->ShaderObjects);
-#endif
-
- _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
- _mesa_DeleteHashTable(shared->Programs);
-
-#if FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
-#endif
-
-#if FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
-#endif
-
-#if FEATURE_ATI_fragment_shader
- _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
- _mesa_DeleteHashTable(shared->ATIShaders);
- _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
- _mesa_DeleteHashTable(shared->BufferObjects);
-#endif
-
-#if FEATURE_EXT_framebuffer_object
- _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
- _mesa_DeleteHashTable(shared->FrameBuffers);
- _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
- _mesa_DeleteHashTable(shared->RenderBuffers);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
-#endif
-
- {
- struct simple_node *node;
- struct simple_node *temp;
-
- foreach_s(node, temp, & shared->SyncObjects) {
- _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
- }
- }
-
- /*
- * Free texture objects (after FBOs since some textures might have
- * been bound to FBOs).
- */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
- ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
- }
-
- /* all other textures */
- _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
- _mesa_DeleteHashTable(shared->TexObjects);
-
- _glthread_DESTROY_MUTEX(shared->Mutex);
- _glthread_DESTROY_MUTEX(shared->TexMutex);
-
- free(shared);
-}
-
-
-/**
- * Decrement shared state object reference count and potentially free it
- * and all children structures.
- *
- * \param ctx GL context.
- * \param shared shared state pointer.
- *
- * \sa free_shared_state().
- */
-void
-_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
-{
- GLint RefCount;
-
- _glthread_LOCK_MUTEX(shared->Mutex);
- RefCount = --shared->RefCount;
- _glthread_UNLOCK_MUTEX(shared->Mutex);
-
- assert(RefCount >= 0);
-
- if (RefCount == 0) {
- /* free shared state */
- free_shared_state( ctx, shared );
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file shared.c
+ * Shared-context state
+ */
+
+
+
+#include "imports.h"
+#include "mtypes.h"
+#include "hash.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
+#include "bufferobj.h"
+#include "shared.h"
+#include "program/program.h"
+#include "dlist.h"
+#include "shaderobj.h"
+#include "syncobj.h"
+
+/**
+ * Allocate and initialize a shared context state structure.
+ * Initializes the display list, texture objects and vertex programs hash
+ * tables, allocates the texture objects. If it runs out of memory, frees
+ * everything already allocated before returning NULL.
+ *
+ * \return pointer to a gl_shared_state structure on success, or NULL on
+ * failure.
+ */
+struct gl_shared_state *
+_mesa_alloc_shared_state(struct gl_context *ctx)
+{
+ struct gl_shared_state *shared;
+ GLuint i;
+
+ shared = CALLOC_STRUCT(gl_shared_state);
+ if (!shared)
+ return NULL;
+
+ _glthread_INIT_MUTEX(shared->Mutex);
+
+ shared->DisplayList = _mesa_NewHashTable();
+ shared->TexObjects = _mesa_NewHashTable();
+ shared->Programs = _mesa_NewHashTable();
+
+#if FEATURE_ARB_vertex_program
+ shared->DefaultVertexProgram = (struct gl_vertex_program *)
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+#endif
+
+#if FEATURE_ARB_fragment_program
+ shared->DefaultFragmentProgram = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+#endif
+
+#if FEATURE_ATI_fragment_shader
+ shared->ATIShaders = _mesa_NewHashTable();
+ shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
+#endif
+
+#if FEATURE_ARB_shader_objects
+ shared->ShaderObjects = _mesa_NewHashTable();
+#endif
+
+#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
+ shared->BufferObjects = _mesa_NewHashTable();
+#endif
+
+ /* Allocate the default buffer object */
+ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
+
+ /* Create default texture objects */
+ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
+ /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
+ static const GLenum targets[NUM_TEXTURE_TARGETS] = {
+ GL_TEXTURE_2D_ARRAY_EXT,
+ GL_TEXTURE_1D_ARRAY_EXT,
+ GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_RECTANGLE_NV,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_1D
+ };
+ shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
+ }
+
+ /* sanity check */
+ assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
+
+ /* Mutex and timestamp for texobj state validation */
+ _glthread_INIT_MUTEX(shared->TexMutex);
+ shared->TextureStateStamp = 0;
+
+#if FEATURE_EXT_framebuffer_object
+ shared->FrameBuffers = _mesa_NewHashTable();
+ shared->RenderBuffers = _mesa_NewHashTable();
+#endif
+
+ make_empty_list(& shared->SyncObjects);
+
+ return shared;
+}
+
+
+/**
+ * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_displaylist_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_display_list *list = (struct gl_display_list *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ _mesa_delete_list(ctx, list);
+}
+
+
+/**
+ * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_texture_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ ctx->Driver.DeleteTexture(ctx, texObj);
+}
+
+
+/**
+ * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_program_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_program *prog = (struct gl_program *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ if(prog != &_mesa_DummyProgram) {
+ ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
+ prog->RefCount = 0; /* now going away */
+ ctx->Driver.DeleteProgram(ctx, prog);
+ }
+}
+
+
+#if FEATURE_ATI_fragment_shader
+/**
+ * Callback for deleting an ATI fragment shader object.
+ * Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_fragshader_cb(GLuint id, void *data, void *userData)
+{
+ struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ _mesa_delete_ati_fragment_shader(ctx, shader);
+}
+#endif
+
+
+/**
+ * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_bufferobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
+ bufObj->Pointer = NULL;
+ }
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
+}
+
+
+/**
+ * Callback for freeing shader program data. Call it before delete_shader_cb
+ * to avoid memory access error.
+ */
+static void
+free_shader_program_data_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_context *ctx = (struct gl_context *) userData;
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+
+ if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_free_shader_program_data(ctx, shProg);
+ }
+}
+
+
+/**
+ * Callback for deleting shader and shader programs objects.
+ * Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_shader_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_context *ctx = (struct gl_context *) userData;
+ struct gl_shader *sh = (struct gl_shader *) data;
+ if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ ctx->Driver.DeleteShader(ctx, sh);
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
+ ctx->Driver.DeleteShaderProgram(ctx, shProg);
+ }
+}
+
+
+/**
+ * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
+ */
+static void
+delete_framebuffer_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ /* The fact that the framebuffer is in the hashtable means its refcount
+ * is one, but we're removing from the hashtable now. So clear refcount.
+ */
+ /*assert(fb->RefCount == 1);*/
+ fb->RefCount = 0;
+
+ /* NOTE: Delete should always be defined but there are two reports
+ * of it being NULL (bugs 13507, 14293). Work-around for now.
+ */
+ if (fb->Delete)
+ fb->Delete(fb);
+}
+
+
+/**
+ * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
+ */
+static void
+delete_renderbuffer_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
+ rb->RefCount = 0; /* see comment for FBOs above */
+ if (rb->Delete)
+ rb->Delete(rb);
+}
+
+
+/**
+ * Deallocate a shared state object and all children structures.
+ *
+ * \param ctx GL context.
+ * \param shared shared state pointer.
+ *
+ * Frees the display lists, the texture objects (calling the driver texture
+ * deletion callback to free its private data) and the vertex programs, as well
+ * as their hash tables.
+ *
+ * \sa alloc_shared_state().
+ */
+static void
+free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
+{
+ GLuint i;
+
+ /* Free the dummy/fallback texture object */
+ if (shared->FallbackTex)
+ ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
+
+ /*
+ * Free display lists
+ */
+ _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
+ _mesa_DeleteHashTable(shared->DisplayList);
+
+#if FEATURE_ARB_shader_objects
+ _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
+ _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
+ _mesa_DeleteHashTable(shared->ShaderObjects);
+#endif
+
+ _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
+ _mesa_DeleteHashTable(shared->Programs);
+
+#if FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
+#endif
+
+#if FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
+#endif
+
+#if FEATURE_ATI_fragment_shader
+ _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
+ _mesa_DeleteHashTable(shared->ATIShaders);
+ _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
+#endif
+
+#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
+ _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
+ _mesa_DeleteHashTable(shared->BufferObjects);
+#endif
+
+#if FEATURE_EXT_framebuffer_object
+ _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
+ _mesa_DeleteHashTable(shared->FrameBuffers);
+ _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
+ _mesa_DeleteHashTable(shared->RenderBuffers);
+#endif
+
+#if FEATURE_ARB_vertex_buffer_object
+ _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
+#endif
+
+ {
+ struct simple_node *node;
+ struct simple_node *temp;
+
+ foreach_s(node, temp, & shared->SyncObjects) {
+ _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
+ }
+ }
+
+ /*
+ * Free texture objects (after FBOs since some textures might have
+ * been bound to FBOs).
+ */
+ ASSERT(ctx->Driver.DeleteTexture);
+ /* the default textures */
+ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
+ ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
+ }
+
+ /* all other textures */
+ _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
+ _mesa_DeleteHashTable(shared->TexObjects);
+
+ _glthread_DESTROY_MUTEX(shared->Mutex);
+ _glthread_DESTROY_MUTEX(shared->TexMutex);
+
+ free(shared);
+}
+
+
+/**
+ * Decrement shared state object reference count and potentially free it
+ * and all children structures.
+ *
+ * \param ctx GL context.
+ * \param shared shared state pointer.
+ *
+ * \sa free_shared_state().
+ */
+void
+_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
+{
+ GLint RefCount;
+
+ _glthread_LOCK_MUTEX(shared->Mutex);
+ RefCount = --shared->RefCount;
+ _glthread_UNLOCK_MUTEX(shared->Mutex);
+
+ assert(RefCount >= 0);
+
+ if (RefCount == 0) {
+ /* free shared state */
+ free_shared_state( ctx, shared );
+ }
+}
diff --git a/mesalib/src/mesa/main/shared.h b/mesalib/src/mesa/main/shared.h
index 5166a0ce5..870aadeb2 100644
--- a/mesalib/src/mesa/main/shared.h
+++ b/mesalib/src/mesa/main/shared.h
@@ -1,38 +1,38 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef SHARED_H
-#define SHARED_H
-
-#include "mtypes.h"
-
-struct gl_shared_state *
-_mesa_alloc_shared_state(GLcontext *ctx);
-
-
-void
-_mesa_release_shared_state(GLcontext *ctx, struct gl_shared_state *shared);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SHARED_H
+#define SHARED_H
+
+struct gl_context;
+
+struct gl_shared_state *
+_mesa_alloc_shared_state(struct gl_context *ctx);
+
+
+void
+_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c
index 4a3dffe4c..c07e2c380 100644
--- a/mesalib/src/mesa/main/state.c
+++ b/mesalib/src/mesa/main/state.c
@@ -1,734 +1,732 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file state.c
- * State management.
- *
- * This file manages recalculation of derived values in GLcontext.
- */
-
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "context.h"
-#include "debug.h"
-#include "macros.h"
-#include "ffvertex_prog.h"
-#include "framebuffer.h"
-#include "light.h"
-#include "matrix.h"
-#include "pixel.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "state.h"
-#include "stencil.h"
-#include "texenvprogram.h"
-#include "texobj.h"
-#include "texstate.h"
-
-
-static void
-update_separate_specular(GLcontext *ctx)
-{
- if (NEED_SECONDARY_COLOR(ctx))
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
- else
- ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
-}
-
-
-/**
- * Compute the index of the last array element that can be safely accessed
- * in a vertex array. We can really only do this when the array lives in
- * a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static void
-compute_max_element(struct gl_client_array *array)
-{
- assert(array->Enabled);
- if (array->BufferObj->Name) {
- GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
- GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
-
- if (offset < obj_size) {
- array->_MaxElement = (obj_size - offset +
- array->StrideB -
- array->_ElementSize) / array->StrideB;
- } else {
- array->_MaxElement = 0;
- }
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
-/**
- * Helper for update_arrays().
- * \return min(current min, array->_MaxElement).
- */
-static GLuint
-update_min(GLuint min, struct gl_client_array *array)
-{
- compute_max_element(array);
- return MIN2(min, array->_MaxElement);
-}
-
-
-/**
- * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
- * Need to do this upon new array state or new buffer object state.
- */
-static void
-update_arrays( GLcontext *ctx )
-{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint i, min = ~0;
-
- /* find min of _MaxElement values for all enabled arrays */
-
- /* 0 */
- if (ctx->VertexProgram._Current
- && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
- }
- else if (arrayObj->Vertex.Enabled) {
- min = update_min(min, &arrayObj->Vertex);
- }
-
- /* 1 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
- }
- /* no conventional vertex weight array */
-
- /* 2 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
- }
- else if (arrayObj->Normal.Enabled) {
- min = update_min(min, &arrayObj->Normal);
- }
-
- /* 3 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
- }
- else if (arrayObj->Color.Enabled) {
- min = update_min(min, &arrayObj->Color);
- }
-
- /* 4 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
- }
- else if (arrayObj->SecondaryColor.Enabled) {
- min = update_min(min, &arrayObj->SecondaryColor);
- }
-
- /* 5 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
- }
- else if (arrayObj->FogCoord.Enabled) {
- min = update_min(min, &arrayObj->FogCoord);
- }
-
- /* 6 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
- }
- else if (arrayObj->Index.Enabled) {
- min = update_min(min, &arrayObj->Index);
- }
-
- /* 7 */
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
- }
-
- /* 8..15 */
- for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
- if (ctx->VertexProgram._Enabled
- && arrayObj->VertexAttrib[i].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[i]);
- }
- else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
- }
- }
-
- /* 16..31 */
- if (ctx->VertexProgram._Current) {
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
- if (arrayObj->VertexAttrib[i].Enabled) {
- min = update_min(min, &arrayObj->VertexAttrib[i]);
- }
- }
- }
-
- if (arrayObj->EdgeFlag.Enabled) {
- min = update_min(min, &arrayObj->EdgeFlag);
- }
-
- /* _MaxElement is one past the last legal array element */
- arrayObj->_MaxElement = min;
-}
-
-
-/**
- * Update the following fields:
- * ctx->VertexProgram._Enabled
- * ctx->FragmentProgram._Enabled
- * ctx->ATIFragmentShader._Enabled
- * This needs to be done before texture state validation.
- */
-static void
-update_program_enables(GLcontext *ctx)
-{
- /* These _Enabled flags indicate if the program is enabled AND valid. */
- ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
- && ctx->VertexProgram.Current->Base.Instructions;
- ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
- && ctx->FragmentProgram.Current->Base.Instructions;
- ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
- && ctx->ATIFragmentShader.Current->Instructions[0];
-}
-
-
-/**
- * Update vertex/fragment program state. In particular, update these fields:
- * ctx->VertexProgram._Current
- * ctx->VertexProgram._TnlProgram,
- * These point to the highest priority enabled vertex/fragment program or are
- * NULL if fixed-function processing is to be done.
- *
- * This function needs to be called after texture state validation in case
- * we're generating a fragment program from fixed-function texture state.
- *
- * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
- * or fragment program is being used.
- */
-static GLbitfield
-update_program(GLcontext *ctx)
-{
- const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
- const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
- const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
- const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
- GLbitfield new_state = 0x0;
-
- /*
- * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
- * pointers to the programs that should be used for rendering. If either
- * is NULL, use fixed-function code paths.
- *
- * These programs may come from several sources. The priority is as
- * follows:
- * 1. OpenGL 2.0/ARB vertex/fragment shaders
- * 2. ARB/NV vertex/fragment programs
- * 3. Programs derived from fixed-function state.
- *
- * Note: it's possible for a vertex shader to get used with a fragment
- * program (and vice versa) here, but in practice that shouldn't ever
- * come up, or matter.
- */
-
- if (shProg && shProg->LinkStatus && shProg->FragmentProgram) {
- /* Use shader programs */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- shProg->FragmentProgram);
- }
- else if (ctx->FragmentProgram._Enabled) {
- /* use user-defined vertex program */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- ctx->FragmentProgram.Current);
- }
- else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- /* Use fragment program generated from fixed-function state.
- */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- _mesa_get_fixed_func_fragment_program(ctx));
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
- ctx->FragmentProgram._Current);
- }
- else {
- /* no fragment program */
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
- }
-
- if (shProg && shProg->LinkStatus && shProg->GeometryProgram) {
- /* Use shader programs */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
- shProg->GeometryProgram);
- } else {
- /* no fragment program */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
- }
-
- /* Examine vertex program after fragment program as
- * _mesa_get_fixed_func_vertex_program() needs to know active
- * fragprog inputs.
- */
- if (shProg && shProg->LinkStatus && shProg->VertexProgram) {
- /* Use shader programs */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- shProg->VertexProgram);
- }
- else if (ctx->VertexProgram._Enabled) {
- /* use user-defined vertex program */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- ctx->VertexProgram.Current);
- }
- else if (ctx->VertexProgram._MaintainTnlProgram) {
- /* Use vertex program generated from fixed-function state.
- */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- _mesa_get_fixed_func_vertex_program(ctx));
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
- ctx->VertexProgram._Current);
- }
- else {
- /* no vertex program */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
- }
-
- /* Let the driver know what's happening:
- */
- if (ctx->FragmentProgram._Current != prevFP) {
- new_state |= _NEW_PROGRAM;
- if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
- (struct gl_program *) ctx->FragmentProgram._Current);
- }
- }
-
- if (ctx->GeometryProgram._Current != prevGP) {
- new_state |= _NEW_PROGRAM;
- if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
- (struct gl_program *) ctx->GeometryProgram._Current);
- }
- }
-
- if (ctx->VertexProgram._Current != prevVP) {
- new_state |= _NEW_PROGRAM;
- if (ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- (struct gl_program *) ctx->VertexProgram._Current);
- }
- }
-
- return new_state;
-}
-
-
-/**
- * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
- */
-static GLbitfield
-update_program_constants(GLcontext *ctx)
-{
- GLbitfield new_state = 0x0;
-
- if (ctx->FragmentProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->FragmentProgram._Current->Base.Parameters;
- if (params && params->StateFlags & ctx->NewState) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
-
- if (ctx->GeometryProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->GeometryProgram._Current->Base.Parameters;
- /*FIXME: StateFlags is always 0 because we have unnamed constant
- * not state changes */
- if (params /*&& params->StateFlags & ctx->NewState*/) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
-
- if (ctx->VertexProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->VertexProgram._Current->Base.Parameters;
- if (params && params->StateFlags & ctx->NewState) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
-
- return new_state;
-}
-
-
-
-
-static void
-update_viewport_matrix(GLcontext *ctx)
-{
- const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
-
- ASSERT(depthMax > 0);
-
- /* Compute scale and bias values. This is really driver-specific
- * and should be maintained elsewhere if at all.
- * NOTE: RasterPos uses this.
- */
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
- depthMax);
-}
-
-
-/**
- * Update derived multisample state.
- */
-static void
-update_multisample(GLcontext *ctx)
-{
- ctx->Multisample._Enabled = GL_FALSE;
- if (ctx->Multisample.Enabled &&
- ctx->DrawBuffer &&
- ctx->DrawBuffer->Visual.sampleBuffers)
- ctx->Multisample._Enabled = GL_TRUE;
-}
-
-
-/**
- * Update derived color/blend/logicop state.
- */
-static void
-update_color(GLcontext *ctx)
-{
- /* This is needed to support 1.1's RGB logic ops AND
- * 1.0's blending logicops.
- */
- ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
-}
-
-
-/*
- * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
- * in ctx->_TriangleCaps if needed.
- */
-static void
-update_polygon(GLcontext *ctx)
-{
- ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
-
- if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
-
- if ( ctx->Polygon.OffsetPoint
- || ctx->Polygon.OffsetLine
- || ctx->Polygon.OffsetFill)
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
-}
-
-
-/**
- * Update the ctx->_TriangleCaps bitfield.
- * XXX that bitfield should really go away someday!
- * This function must be called after other update_*() functions since
- * there are dependencies on some other derived values.
- */
-#if 0
-static void
-update_tricaps(GLcontext *ctx, GLbitfield new_state)
-{
- ctx->_TriangleCaps = 0;
-
- /*
- * Points
- */
- if (1/*new_state & _NEW_POINT*/) {
- if (ctx->Point.SmoothFlag)
- ctx->_TriangleCaps |= DD_POINT_SMOOTH;
- if (ctx->Point.Size != 1.0F)
- ctx->_TriangleCaps |= DD_POINT_SIZE;
- if (ctx->Point._Attenuated)
- ctx->_TriangleCaps |= DD_POINT_ATTEN;
- }
-
- /*
- * Lines
- */
- if (1/*new_state & _NEW_LINE*/) {
- if (ctx->Line.SmoothFlag)
- ctx->_TriangleCaps |= DD_LINE_SMOOTH;
- if (ctx->Line.StippleFlag)
- ctx->_TriangleCaps |= DD_LINE_STIPPLE;
- if (ctx->Line.Width != 1.0)
- ctx->_TriangleCaps |= DD_LINE_WIDTH;
- }
-
- /*
- * Polygons
- */
- if (1/*new_state & _NEW_POLYGON*/) {
- if (ctx->Polygon.SmoothFlag)
- ctx->_TriangleCaps |= DD_TRI_SMOOTH;
- if (ctx->Polygon.StippleFlag)
- ctx->_TriangleCaps |= DD_TRI_STIPPLE;
- if (ctx->Polygon.FrontMode != GL_FILL
- || ctx->Polygon.BackMode != GL_FILL)
- ctx->_TriangleCaps |= DD_TRI_UNFILLED;
- if (ctx->Polygon.CullFlag
- && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill)
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
- }
-
- /*
- * Lighting and shading
- */
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- if (ctx->Light.ShadeModel == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
- if (NEED_SECONDARY_COLOR(ctx))
- ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
-
- /*
- * Stencil
- */
- if (ctx->Stencil._TestTwoSide)
- ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
-}
-#endif
-
-
-/**
- * Compute derived GL state.
- * If __GLcontextRec::NewState is non-zero then this function \b must
- * be called before rendering anything.
- *
- * Calls dd_function_table::UpdateState to perform any internal state
- * management necessary.
- *
- * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
- * _mesa_update_buffer_bounds(),
- * _mesa_update_lighting() and _mesa_update_tnl_spaces().
- */
-void
-_mesa_update_state_locked( GLcontext *ctx )
-{
- GLbitfield new_state = ctx->NewState;
- GLbitfield prog_flags = _NEW_PROGRAM;
- GLbitfield new_prog_state = 0x0;
-
- if (new_state == _NEW_CURRENT_ATTRIB)
- goto out;
-
- if (MESA_VERBOSE & VERBOSE_STATE)
- _mesa_print_state("_mesa_update_state", new_state);
-
- /* Determine which state flags effect vertex/fragment program state */
- if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
- _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM);
- }
- if (ctx->VertexProgram._MaintainTnlProgram) {
- prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
- _NEW_TRANSFORM | _NEW_POINT |
- _NEW_FOG | _NEW_LIGHT |
- _MESA_NEW_NEED_EYE_COORDS);
- }
-
- /*
- * Now update derived state info
- */
-
- if (new_state & prog_flags)
- update_program_enables( ctx );
-
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- _mesa_update_modelview_project( ctx, new_state );
-
- if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
- _mesa_update_texture( ctx, new_state );
-
- if (new_state & _NEW_BUFFERS)
- _mesa_update_framebuffer(ctx);
-
- if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
- _mesa_update_draw_buffer_bounds( ctx );
-
- if (new_state & _NEW_POLYGON)
- update_polygon( ctx );
-
- if (new_state & _NEW_LIGHT)
- _mesa_update_lighting( ctx );
-
- if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
- _mesa_update_stencil( ctx );
-
- if (new_state & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_pixel( ctx, new_state );
-
- if (new_state & _DD_NEW_SEPARATE_SPECULAR)
- update_separate_specular( ctx );
-
- if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
- update_viewport_matrix(ctx);
-
- if (new_state & _NEW_MULTISAMPLE)
- update_multisample( ctx );
-
- if (new_state & _NEW_COLOR)
- update_color( ctx );
-
-#if 0
- if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
- | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
- update_tricaps( ctx, new_state );
-#endif
-
- /* ctx->_NeedEyeCoords is now up to date.
- *
- * If the truth value of this variable has changed, update for the
- * new lighting space and recompute the positions of lights and the
- * normal transform.
- *
- * If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
- */
- if (new_state & _MESA_NEW_NEED_EYE_COORDS)
- _mesa_update_tnl_spaces( ctx, new_state );
-
- if (new_state & prog_flags) {
- /* When we generate programs from fixed-function vertex/fragment state
- * this call may generate/bind a new program. If so, we need to
- * propogate the _NEW_PROGRAM flag to the driver.
- */
- new_prog_state |= update_program( ctx );
- }
-
- if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
- update_arrays( ctx );
-
- out:
- new_prog_state |= update_program_constants(ctx);
-
- /*
- * Give the driver a chance to act upon the new_state flags.
- * The driver might plug in different span functions, for example.
- * Also, this is where the driver can invalidate the state of any
- * active modules (such as swrast_setup, swrast, tnl, etc).
- *
- * Set ctx->NewState to zero to avoid recursion if
- * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
- */
- new_state = ctx->NewState | new_prog_state;
- ctx->NewState = 0;
- ctx->Driver.UpdateState(ctx, new_state);
- ctx->Array.NewState = 0;
-}
-
-
-/* This is the usual entrypoint for state updates:
- */
-void
-_mesa_update_state( GLcontext *ctx )
-{
- _mesa_lock_context_textures(ctx);
- _mesa_update_state_locked(ctx);
- _mesa_unlock_context_textures(ctx);
-}
-
-
-
-
-/**
- * Want to figure out which fragment program inputs are actually
- * constant/current values from ctx->Current. These should be
- * referenced as a tracked state variable rather than a fragment
- * program input, to save the overhead of putting a constant value in
- * every submitted vertex, transferring it to hardware, interpolating
- * it across the triangle, etc...
- *
- * When there is a VP bound, just use vp->outputs. But when we're
- * generating vp from fixed function state, basically want to
- * calculate:
- *
- * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
- * potential_vp_outputs )
- *
- * Where potential_vp_outputs is calculated by looking at enabled
- * texgen, etc.
- *
- * The generated fragment program should then only declare inputs that
- * may vary or otherwise differ from the ctx->Current values.
- * Otherwise, the fp should track them as state values instead.
- */
-void
-_mesa_set_varying_vp_inputs( GLcontext *ctx,
- GLbitfield varying_inputs )
-{
- if (ctx->varying_vp_inputs != varying_inputs) {
- ctx->varying_vp_inputs = varying_inputs;
- ctx->NewState |= _NEW_ARRAY;
- /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
- }
-}
-
-
-/**
- * Used by drivers to tell core Mesa that the driver is going to
- * install/ use its own vertex program. In particular, this will
- * prevent generated fragment programs from using state vars instead
- * of ordinary varyings/inputs.
- */
-void
-_mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
-{
- if (ctx->VertexProgram._Overriden != flag) {
- ctx->VertexProgram._Overriden = flag;
-
- /* Set one of the bits which will trigger fragment program
- * regeneration:
- */
- ctx->NewState |= _NEW_PROGRAM;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file state.c
+ * State management.
+ *
+ * This file manages recalculation of derived values in struct gl_context.
+ */
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "context.h"
+#include "debug.h"
+#include "macros.h"
+#include "ffvertex_prog.h"
+#include "framebuffer.h"
+#include "light.h"
+#include "matrix.h"
+#include "pixel.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "state.h"
+#include "stencil.h"
+#include "texenvprogram.h"
+#include "texobj.h"
+#include "texstate.h"
+
+
+static void
+update_separate_specular(struct gl_context *ctx)
+{
+ if (NEED_SECONDARY_COLOR(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+ else
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
+}
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < obj_size) {
+ array->_MaxElement = (obj_size - offset +
+ array->StrideB -
+ array->_ElementSize) / array->StrideB;
+ } else {
+ array->_MaxElement = 0;
+ }
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ return MIN2(min, array->_MaxElement);
+}
+
+
+/**
+ * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
+ * Need to do this upon new array state or new buffer object state.
+ */
+static void
+update_arrays( struct gl_context *ctx )
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i, min = ~0;
+
+ /* find min of _MaxElement values for all enabled arrays */
+
+ /* 0 */
+ if (ctx->VertexProgram._Current
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
+ }
+ else if (arrayObj->Vertex.Enabled) {
+ min = update_min(min, &arrayObj->Vertex);
+ }
+
+ /* 1 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
+ }
+ /* no conventional vertex weight array */
+
+ /* 2 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
+ }
+ else if (arrayObj->Normal.Enabled) {
+ min = update_min(min, &arrayObj->Normal);
+ }
+
+ /* 3 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
+ }
+ else if (arrayObj->Color.Enabled) {
+ min = update_min(min, &arrayObj->Color);
+ }
+
+ /* 4 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
+ }
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = update_min(min, &arrayObj->SecondaryColor);
+ }
+
+ /* 5 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
+ }
+ else if (arrayObj->FogCoord.Enabled) {
+ min = update_min(min, &arrayObj->FogCoord);
+ }
+
+ /* 6 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
+ }
+ else if (arrayObj->Index.Enabled) {
+ min = update_min(min, &arrayObj->Index);
+ }
+
+ /* 7 */
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
+ }
+
+ /* 8..15 */
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (ctx->VertexProgram._Enabled
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
+ }
+ }
+
+ /* 16..31 */
+ if (ctx->VertexProgram._Current) {
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+ }
+ }
+ }
+
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = update_min(min, &arrayObj->EdgeFlag);
+ }
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
+/**
+ * Update the following fields:
+ * ctx->VertexProgram._Enabled
+ * ctx->FragmentProgram._Enabled
+ * ctx->ATIFragmentShader._Enabled
+ * This needs to be done before texture state validation.
+ */
+static void
+update_program_enables(struct gl_context *ctx)
+{
+ /* These _Enabled flags indicate if the program is enabled AND valid. */
+ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
+ && ctx->VertexProgram.Current->Base.Instructions;
+ ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
+ && ctx->FragmentProgram.Current->Base.Instructions;
+ ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
+ && ctx->ATIFragmentShader.Current->Instructions[0];
+}
+
+
+/**
+ * Update vertex/fragment program state. In particular, update these fields:
+ * ctx->VertexProgram._Current
+ * ctx->VertexProgram._TnlProgram,
+ * These point to the highest priority enabled vertex/fragment program or are
+ * NULL if fixed-function processing is to be done.
+ *
+ * This function needs to be called after texture state validation in case
+ * we're generating a fragment program from fixed-function texture state.
+ *
+ * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex
+ * or fragment program is being used.
+ */
+static GLbitfield
+update_program(struct gl_context *ctx)
+{
+ const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
+ const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram;
+ const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram;
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
+ const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
+ GLbitfield new_state = 0x0;
+
+ /*
+ * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
+ * pointers to the programs that should be used for rendering. If either
+ * is NULL, use fixed-function code paths.
+ *
+ * These programs may come from several sources. The priority is as
+ * follows:
+ * 1. OpenGL 2.0/ARB vertex/fragment shaders
+ * 2. ARB/NV vertex/fragment programs
+ * 3. Programs derived from fixed-function state.
+ *
+ * Note: it's possible for a vertex shader to get used with a fragment
+ * program (and vice versa) here, but in practice that shouldn't ever
+ * come up, or matter.
+ */
+
+ if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) {
+ /* Use shader programs */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ fsProg->FragmentProgram);
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ ctx->FragmentProgram.Current);
+ }
+ else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ /* Use fragment program generated from fixed-function state.
+ */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ _mesa_get_fixed_func_fragment_program(ctx));
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ ctx->FragmentProgram._Current);
+ }
+ else {
+ /* no fragment program */
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ }
+
+ if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) {
+ /* Use shader programs */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
+ gsProg->GeometryProgram);
+ } else {
+ /* no fragment program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
+ }
+
+ /* Examine vertex program after fragment program as
+ * _mesa_get_fixed_func_vertex_program() needs to know active
+ * fragprog inputs.
+ */
+ if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) {
+ /* Use shader programs */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ vsProg->VertexProgram);
+ }
+ else if (ctx->VertexProgram._Enabled) {
+ /* use user-defined vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
+ }
+ else if (ctx->VertexProgram._MaintainTnlProgram) {
+ /* Use vertex program generated from fixed-function state.
+ */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ _mesa_get_fixed_func_vertex_program(ctx));
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
+ ctx->VertexProgram._Current);
+ }
+ else {
+ /* no vertex program */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
+ }
+
+ /* Let the driver know what's happening:
+ */
+ if (ctx->FragmentProgram._Current != prevFP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ (struct gl_program *) ctx->FragmentProgram._Current);
+ }
+ }
+
+ if (ctx->GeometryProgram._Current != prevGP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM,
+ (struct gl_program *) ctx->GeometryProgram._Current);
+ }
+ }
+
+ if (ctx->VertexProgram._Current != prevVP) {
+ new_state |= _NEW_PROGRAM;
+ if (ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ (struct gl_program *) ctx->VertexProgram._Current);
+ }
+ }
+
+ return new_state;
+}
+
+
+/**
+ * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
+ */
+static GLbitfield
+update_program_constants(struct gl_context *ctx)
+{
+ GLbitfield new_state = 0x0;
+
+ if (ctx->FragmentProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->FragmentProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->GeometryProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->GeometryProgram._Current->Base.Parameters;
+ /*FIXME: StateFlags is always 0 because we have unnamed constant
+ * not state changes */
+ if (params /*&& params->StateFlags & ctx->NewState*/) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ if (ctx->VertexProgram._Current) {
+ const struct gl_program_parameter_list *params =
+ ctx->VertexProgram._Current->Base.Parameters;
+ if (params && params->StateFlags & ctx->NewState) {
+ new_state |= _NEW_PROGRAM_CONSTANTS;
+ }
+ }
+
+ return new_state;
+}
+
+
+
+
+static void
+update_viewport_matrix(struct gl_context *ctx)
+{
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+
+ ASSERT(depthMax > 0);
+
+ /* Compute scale and bias values. This is really driver-specific
+ * and should be maintained elsewhere if at all.
+ * NOTE: RasterPos uses this.
+ */
+ _math_matrix_viewport(&ctx->Viewport._WindowMap,
+ ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ ctx->Viewport.Near, ctx->Viewport.Far,
+ depthMax);
+}
+
+
+/**
+ * Update derived multisample state.
+ */
+static void
+update_multisample(struct gl_context *ctx)
+{
+ ctx->Multisample._Enabled = GL_FALSE;
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
+}
+
+
+/**
+ * Update derived color/blend/logicop state.
+ */
+static void
+update_color(struct gl_context *ctx)
+{
+ /* This is needed to support 1.1's RGB logic ops AND
+ * 1.0's blending logicops.
+ */
+ ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
+}
+
+
+/*
+ * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
+ * in ctx->_TriangleCaps if needed.
+ */
+static void
+update_polygon(struct gl_context *ctx)
+{
+ ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
+
+ if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+
+ if ( ctx->Polygon.OffsetPoint
+ || ctx->Polygon.OffsetLine
+ || ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+}
+
+
+/**
+ * Update the ctx->_TriangleCaps bitfield.
+ * XXX that bitfield should really go away someday!
+ * This function must be called after other update_*() functions since
+ * there are dependencies on some other derived values.
+ */
+#if 0
+static void
+update_tricaps(struct gl_context *ctx, GLbitfield new_state)
+{
+ ctx->_TriangleCaps = 0;
+
+ /*
+ * Points
+ */
+ if (1/*new_state & _NEW_POINT*/) {
+ if (ctx->Point.SmoothFlag)
+ ctx->_TriangleCaps |= DD_POINT_SMOOTH;
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ }
+
+ /*
+ * Lines
+ */
+ if (1/*new_state & _NEW_LINE*/) {
+ if (ctx->Line.SmoothFlag)
+ ctx->_TriangleCaps |= DD_LINE_SMOOTH;
+ if (ctx->Line.StippleFlag)
+ ctx->_TriangleCaps |= DD_LINE_STIPPLE;
+ }
+
+ /*
+ * Polygons
+ */
+ if (1/*new_state & _NEW_POLYGON*/) {
+ if (ctx->Polygon.SmoothFlag)
+ ctx->_TriangleCaps |= DD_TRI_SMOOTH;
+ if (ctx->Polygon.StippleFlag)
+ ctx->_TriangleCaps |= DD_TRI_STIPPLE;
+ if (ctx->Polygon.FrontMode != GL_FILL
+ || ctx->Polygon.BackMode != GL_FILL)
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
+ if (ctx->Polygon.CullFlag
+ && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ctx->_TriangleCaps |= DD_TRI_OFFSET;
+ }
+
+ /*
+ * Lighting and shading
+ */
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ ctx->_TriangleCaps |= DD_FLATSHADE;
+ if (NEED_SECONDARY_COLOR(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+
+ /*
+ * Stencil
+ */
+ if (ctx->Stencil._TestTwoSide)
+ ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
+}
+#endif
+
+
+/**
+ * Compute derived GL state.
+ * If __struct gl_contextRec::NewState is non-zero then this function \b must
+ * be called before rendering anything.
+ *
+ * Calls dd_function_table::UpdateState to perform any internal state
+ * management necessary.
+ *
+ * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
+ * _mesa_update_buffer_bounds(),
+ * _mesa_update_lighting() and _mesa_update_tnl_spaces().
+ */
+void
+_mesa_update_state_locked( struct gl_context *ctx )
+{
+ GLbitfield new_state = ctx->NewState;
+ GLbitfield prog_flags = _NEW_PROGRAM;
+ GLbitfield new_prog_state = 0x0;
+
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
+ if (MESA_VERBOSE & VERBOSE_STATE)
+ _mesa_print_state("_mesa_update_state", new_state);
+
+ /* Determine which state flags effect vertex/fragment program state */
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
+ _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
+ _NEW_PROGRAM);
+ }
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
+ _NEW_TRANSFORM | _NEW_POINT |
+ _NEW_FOG | _NEW_LIGHT |
+ _MESA_NEW_NEED_EYE_COORDS);
+ }
+
+ /*
+ * Now update derived state info
+ */
+
+ if (new_state & prog_flags)
+ update_program_enables( ctx );
+
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ _mesa_update_modelview_project( ctx, new_state );
+
+ if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
+ _mesa_update_texture( ctx, new_state );
+
+ if (new_state & _NEW_BUFFERS)
+ _mesa_update_framebuffer(ctx);
+
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds( ctx );
+
+ if (new_state & _NEW_POLYGON)
+ update_polygon( ctx );
+
+ if (new_state & _NEW_LIGHT)
+ _mesa_update_lighting( ctx );
+
+ if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
+ _mesa_update_stencil( ctx );
+
+ if (new_state & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_pixel( ctx, new_state );
+
+ if (new_state & _DD_NEW_SEPARATE_SPECULAR)
+ update_separate_specular( ctx );
+
+ if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
+ update_viewport_matrix(ctx);
+
+ if (new_state & _NEW_MULTISAMPLE)
+ update_multisample( ctx );
+
+ if (new_state & _NEW_COLOR)
+ update_color( ctx );
+
+#if 0
+ if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
+ | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
+ update_tricaps( ctx, new_state );
+#endif
+
+ /* ctx->_NeedEyeCoords is now up to date.
+ *
+ * If the truth value of this variable has changed, update for the
+ * new lighting space and recompute the positions of lights and the
+ * normal transform.
+ *
+ * If the lighting space hasn't changed, may still need to recompute
+ * light positions & normal transforms for other reasons.
+ */
+ if (new_state & _MESA_NEW_NEED_EYE_COORDS)
+ _mesa_update_tnl_spaces( ctx, new_state );
+
+ if (new_state & prog_flags) {
+ /* When we generate programs from fixed-function vertex/fragment state
+ * this call may generate/bind a new program. If so, we need to
+ * propogate the _NEW_PROGRAM flag to the driver.
+ */
+ new_prog_state |= update_program( ctx );
+ }
+
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
+ update_arrays( ctx );
+
+ out:
+ new_prog_state |= update_program_constants(ctx);
+
+ /*
+ * Give the driver a chance to act upon the new_state flags.
+ * The driver might plug in different span functions, for example.
+ * Also, this is where the driver can invalidate the state of any
+ * active modules (such as swrast_setup, swrast, tnl, etc).
+ *
+ * Set ctx->NewState to zero to avoid recursion if
+ * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
+ */
+ new_state = ctx->NewState | new_prog_state;
+ ctx->NewState = 0;
+ ctx->Driver.UpdateState(ctx, new_state);
+ ctx->Array.NewState = 0;
+}
+
+
+/* This is the usual entrypoint for state updates:
+ */
+void
+_mesa_update_state( struct gl_context *ctx )
+{
+ _mesa_lock_context_textures(ctx);
+ _mesa_update_state_locked(ctx);
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+
+
+/**
+ * Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( struct gl_context *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ }
+}
+
+
+/**
+ * Used by drivers to tell core Mesa that the driver is going to
+ * install/ use its own vertex program. In particular, this will
+ * prevent generated fragment programs from using state vars instead
+ * of ordinary varyings/inputs.
+ */
+void
+_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
+{
+ if (ctx->VertexProgram._Overriden != flag) {
+ ctx->VertexProgram._Overriden = flag;
+
+ /* Set one of the bits which will trigger fragment program
+ * regeneration:
+ */
+ ctx->NewState |= _NEW_PROGRAM;
+ }
+}
diff --git a/mesalib/src/mesa/main/state.h b/mesalib/src/mesa/main/state.h
index 29db08a0b..6714196dc 100644
--- a/mesalib/src/mesa/main/state.h
+++ b/mesalib/src/mesa/main/state.h
@@ -1,49 +1,49 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef STATE_H
-#define STATE_H
-
-#include "mtypes.h"
-
-extern void
-_mesa_update_state(GLcontext *ctx);
-
-/* As above but can only be called between _mesa_lock_context_textures() and
- * _mesa_unlock_context_textures().
- */
-extern void
-_mesa_update_state_locked(GLcontext *ctx);
-
-
-extern void
-_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs);
-
-
-extern void
-_mesa_set_vp_override(GLcontext *ctx, GLboolean flag);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef STATE_H
+#define STATE_H
+
+#include "mtypes.h"
+
+extern void
+_mesa_update_state(struct gl_context *ctx);
+
+/* As above but can only be called between _mesa_lock_context_textures() and
+ * _mesa_unlock_context_textures().
+ */
+extern void
+_mesa_update_state_locked(struct gl_context *ctx);
+
+
+extern void
+_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);
+
+
+extern void
+_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c
index 15c98e201..c63b14d27 100644
--- a/mesalib/src/mesa/main/stencil.c
+++ b/mesalib/src/mesa/main/stencil.c
@@ -1,590 +1,590 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file stencil.c
- * Stencil operations.
- *
- * Note: There's some conflict between GL_EXT_stencil_two_side and
- * OpenGL 2.0's two-sided stencil feature.
- *
- * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
- * front OR back face state (as set by glActiveStencilFaceEXT) is set.
- *
- * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
- * front AND back state.
- *
- * Also, note that GL_ATI_separate_stencil is different as well:
- * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
- * glStencilFuncSeparate(GLenum face, GLenum func, ...).
- *
- * This problem is solved by keeping three sets of stencil state:
- * state[0] = GL_FRONT state.
- * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
- * state[2] = GL_EXT_stencil_two_side GL_BACK state.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "stencil.h"
-#include "mtypes.h"
-
-
-static GLboolean
-validate_stencil_op(GLcontext *ctx, GLenum op)
-{
- switch (op) {
- case GL_KEEP:
- case GL_ZERO:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- return GL_TRUE;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- return GL_TRUE;
- }
- /* FALL-THROUGH */
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-validate_stencil_func(GLcontext *ctx, GLenum func)
-{
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Set the clear value for the stencil buffer.
- *
- * \param s clear value.
- *
- * \sa glClearStencil().
- *
- * Updates gl_stencil_attrib::Clear. On change
- * flushes the vertices and notifies the driver via
- * the dd_function_table::ClearStencil callback.
- */
-void GLAPIENTRY
-_mesa_ClearStencil( GLint s )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.Clear == (GLuint) s)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Clear = (GLuint) s;
-
- if (ctx->Driver.ClearStencil) {
- ctx->Driver.ClearStencil( ctx, s );
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param frontfunc front test function.
- * \param backfunc back test function.
- * \param ref front and back reference value.
- * \param mask front and back bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_func(ctx, frontfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(frontfunc)");
- return;
- }
- if (!validate_stencil_func(ctx, backfunc)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glStencilFuncSeparateATI(backfunc)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == frontfunc &&
- ctx->Stencil.Function[1] == backfunc &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = frontfunc;
- ctx->Stencil.Function[1] = backfunc;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- frontfunc, ref, mask);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- backfunc, ref, mask);
- }
-}
-
-
-/**
- * Set the function and reference value for stencil testing.
- *
- * \param func test function.
- * \param ref reference value.
- * \param mask bitmask.
- *
- * \sa glStencilFunc().
- *
- * Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
- */
-void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
- return;
- }
-
- ref = CLAMP( ref, 0, stencilMax );
-
- if (face != 0) {
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.Function[0] == func &&
- ctx->Stencil.Function[1] == func &&
- ctx->Stencil.ValueMask[0] == mask &&
- ctx->Stencil.ValueMask[1] == mask &&
- ctx->Stencil.Ref[0] == ref &&
- ctx->Stencil.Ref[1] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- func, ref, mask);
- }
- }
-}
-
-
-/**
- * Set the stencil writing mask.
- *
- * \param mask bit-mask to enable/disable writing of individual bits in the
- * stencil planes.
- *
- * \sa glStencilMask().
- *
- * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
- * notifies the driver via the dd_function_table::StencilMask callback.
- */
-void GLAPIENTRY
-_mesa_StencilMask( GLuint mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != 0) {
- /* Only modify the EXT_stencil_two_side back-face state.
- */
- if (ctx->Stencil.WriteMask[face] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- mask);
- }
- }
-}
-
-
-/**
- * Set the stencil test actions.
- *
- * \param fail action to take when stencil test fails.
- * \param zfail action to take when stencil test passes, but depth test fails.
- * \param zpass action to take when stencil test passes and the depth test
- * passes (or depth testing is not enabled).
- *
- * \sa glStencilOp().
- *
- * Verifies the parameters and updates the respective fields in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
- */
-void GLAPIENTRY
-_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_op(ctx, fail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
- return;
- }
-
- if (face != 0) {
- /* only set active face state */
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
-
- /* Only propagate the change to the driver if EXT_stencil_two_side
- * is enabled.
- */
- if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
- }
- }
- else {
- /* set both front and back state */
- if (ctx->Stencil.ZFailFunc[0] == zfail &&
- ctx->Stencil.ZFailFunc[1] == zfail &&
- ctx->Stencil.ZPassFunc[0] == zpass &&
- ctx->Stencil.ZPassFunc[1] == zpass &&
- ctx->Stencil.FailFunc[0] == fail &&
- ctx->Stencil.FailFunc[1] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx,
- ((ctx->Stencil.TestTwoSide)
- ? GL_FRONT : GL_FRONT_AND_BACK),
- fail, zfail, zpass);
- }
- }
-}
-
-
-
-#if _HAVE_FULL_GL
-/* GL_EXT_stencil_two_side */
-void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_stencil_two_side) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
- return;
- }
-
- if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
- }
-}
-#endif
-
-
-
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
-void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- GLboolean set = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!validate_stencil_op(ctx, sfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zfail)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
- return;
- }
- if (!validate_stencil_op(ctx, zpass)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
- return;
- }
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
- return;
- }
-
- if (face != GL_BACK) {
- /* set front */
- if (ctx->Stencil.ZFailFunc[0] != zfail ||
- ctx->Stencil.ZPassFunc[0] != zpass ||
- ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[0] = zfail;
- ctx->Stencil.ZPassFunc[0] = zpass;
- ctx->Stencil.FailFunc[0] = sfail;
- set = GL_TRUE;
- }
- }
- if (face != GL_FRONT) {
- /* set back */
- if (ctx->Stencil.ZFailFunc[1] != zfail ||
- ctx->Stencil.ZPassFunc[1] != zpass ||
- ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[1] = zfail;
- ctx->Stencil.ZPassFunc[1] = zpass;
- ctx->Stencil.FailFunc[1] = sfail;
- set = GL_TRUE;
- }
- }
- if (set && ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
- return;
- }
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
- return;
- }
-
- ref = CLAMP(ref, 0, stencilMax);
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- /* set front */
- ctx->Stencil.Function[0] = func;
- ctx->Stencil.Ref[0] = ref;
- ctx->Stencil.ValueMask[0] = mask;
- }
- if (face != GL_FRONT) {
- /* set back */
- ctx->Stencil.Function[1] = func;
- ctx->Stencil.Ref[1] = ref;
- ctx->Stencil.ValueMask[1] = mask;
- }
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
- }
-}
-
-
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
-
- if (face != GL_BACK) {
- ctx->Stencil.WriteMask[0] = mask;
- }
- if (face != GL_FRONT) {
- ctx->Stencil.WriteMask[1] = mask;
- }
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face, mask);
- }
-}
-
-
-/**
- * Update derived stencil state.
- */
-void
-_mesa_update_stencil(GLcontext *ctx)
-{
- const GLint face = ctx->Stencil._BackFace;
-
- ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
- ctx->DrawBuffer->Visual.stencilBits > 0);
-
- ctx->Stencil._TestTwoSide =
- ctx->Stencil._Enabled &&
- (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
- ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
- ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
- ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
- ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
-}
-
-
-/**
- * Initialize the context stipple state.
- *
- * \param ctx GL context.
- *
- * Initializes __GLcontextRec::Stencil attribute group.
- */
-void
-_mesa_init_stencil(GLcontext *ctx)
-{
- ctx->Stencil.Enabled = GL_FALSE;
- ctx->Stencil.TestTwoSide = GL_FALSE;
- ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
- ctx->Stencil.Function[0] = GL_ALWAYS;
- ctx->Stencil.Function[1] = GL_ALWAYS;
- ctx->Stencil.Function[2] = GL_ALWAYS;
- ctx->Stencil.FailFunc[0] = GL_KEEP;
- ctx->Stencil.FailFunc[1] = GL_KEEP;
- ctx->Stencil.FailFunc[2] = GL_KEEP;
- ctx->Stencil.ZPassFunc[0] = GL_KEEP;
- ctx->Stencil.ZPassFunc[1] = GL_KEEP;
- ctx->Stencil.ZPassFunc[2] = GL_KEEP;
- ctx->Stencil.ZFailFunc[0] = GL_KEEP;
- ctx->Stencil.ZFailFunc[1] = GL_KEEP;
- ctx->Stencil.ZFailFunc[2] = GL_KEEP;
- ctx->Stencil.Ref[0] = 0;
- ctx->Stencil.Ref[1] = 0;
- ctx->Stencil.Ref[2] = 0;
- ctx->Stencil.ValueMask[0] = ~0U;
- ctx->Stencil.ValueMask[1] = ~0U;
- ctx->Stencil.ValueMask[2] = ~0U;
- ctx->Stencil.WriteMask[0] = ~0U;
- ctx->Stencil.WriteMask[1] = ~0U;
- ctx->Stencil.WriteMask[2] = ~0U;
- ctx->Stencil.Clear = 0;
- ctx->Stencil._BackFace = 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's some conflict between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * Also, note that GL_ATI_separate_stencil is different as well:
+ * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
+ * glStencilFuncSeparate(GLenum face, GLenum func, ...).
+ *
+ * This problem is solved by keeping three sets of stencil state:
+ * state[0] = GL_FRONT state.
+ * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
+ * state[2] = GL_EXT_stencil_two_side GL_BACK state.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "stencil.h"
+#include "mtypes.h"
+
+
+static GLboolean
+validate_stencil_op(struct gl_context *ctx, GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return GL_TRUE;
+ case GL_INCR_WRAP_EXT:
+ case GL_DECR_WRAP_EXT:
+ if (ctx->Extensions.EXT_stencil_wrap) {
+ return GL_TRUE;
+ }
+ /* FALL-THROUGH */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+validate_stencil_func(struct gl_context *ctx, GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Set the clear value for the stencil buffer.
+ *
+ * \param s clear value.
+ *
+ * \sa glClearStencil().
+ *
+ * Updates gl_stencil_attrib::Clear. On change
+ * flushes the vertices and notifies the driver via
+ * the dd_function_table::ClearStencil callback.
+ */
+void GLAPIENTRY
+_mesa_ClearStencil( GLint s )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLuint) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Clear = (GLuint) s;
+
+ if (ctx->Driver.ClearStencil) {
+ ctx->Driver.ClearStencil( ctx, s );
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param frontfunc front test function.
+ * \param backfunc back test function.
+ * \param ref front and back reference value.
+ * \param mask front and back bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_func(ctx, frontfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(frontfunc)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, backfunc)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glStencilFuncSeparateATI(backfunc)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == frontfunc &&
+ ctx->Stencil.Function[1] == backfunc &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = frontfunc;
+ ctx->Stencil.Function[1] = backfunc;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ frontfunc, ref, mask);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ backfunc, ref, mask);
+ }
+}
+
+
+/**
+ * Set the function and reference value for stencil testing.
+ *
+ * \param func test function.
+ * \param ref reference value.
+ * \param mask bitmask.
+ *
+ * \sa glStencilFunc().
+ *
+ * Verifies the parameters and updates the respective values in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilFunc callback.
+ */
+void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
+ return;
+ }
+
+ ref = CLAMP( ref, 0, stencilMax );
+
+ if (face != 0) {
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ func, ref, mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil writing mask.
+ *
+ * \param mask bit-mask to enable/disable writing of individual bits in the
+ * stencil planes.
+ *
+ * \sa glStencilMask().
+ *
+ * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
+ * notifies the driver via the dd_function_table::StencilMask callback.
+ */
+void GLAPIENTRY
+_mesa_StencilMask( GLuint mask )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Set the stencil test actions.
+ *
+ * \param fail action to take when stencil test fails.
+ * \param zfail action to take when stencil test passes, but depth test fails.
+ * \param zpass action to take when stencil test passes and the depth test
+ * passes (or depth testing is not enabled).
+ *
+ * \sa glStencilOp().
+ *
+ * Verifies the parameters and updates the respective fields in
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
+ * driver via the dd_function_table::StencilOp callback.
+ */
+void GLAPIENTRY
+_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, fail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
+ return;
+ }
+
+ if (face != 0) {
+ /* only set active face state */
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
+ }
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ fail, zfail, zpass);
+ }
+ }
+}
+
+
+
+#if _HAVE_FULL_GL
+/* GL_EXT_stencil_two_side */
+void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ }
+}
+#endif
+
+
+
+/**
+ * OpenGL 2.0 function.
+ * \todo Make StencilOp() call this function. And eventually remove the
+ * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
+ * instead.
+ */
+void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ GLboolean set = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!validate_stencil_op(ctx, sfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zfail)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
+ return;
+ }
+ if (!validate_stencil_op(ctx, zpass)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
+ return;
+ }
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
+ return;
+ }
+
+ if (face != GL_BACK) {
+ /* set front */
+ if (ctx->Stencil.ZFailFunc[0] != zfail ||
+ ctx->Stencil.ZPassFunc[0] != zpass ||
+ ctx->Stencil.FailFunc[0] != sfail){
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = zfail;
+ ctx->Stencil.ZPassFunc[0] = zpass;
+ ctx->Stencil.FailFunc[0] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ if (ctx->Stencil.ZFailFunc[1] != zfail ||
+ ctx->Stencil.ZPassFunc[1] != zpass ||
+ ctx->Stencil.FailFunc[1] != sfail) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[1] = sfail;
+ set = GL_TRUE;
+ }
+ }
+ if (set && ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ ref = CLAMP(ref, 0, stencilMax);
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ /* set front */
+ ctx->Stencil.Function[0] = func;
+ ctx->Stencil.Ref[0] = ref;
+ ctx->Stencil.ValueMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ /* set back */
+ ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[1] = mask;
+ }
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
+ }
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+
+ if (face != GL_BACK) {
+ ctx->Stencil.WriteMask[0] = mask;
+ }
+ if (face != GL_FRONT) {
+ ctx->Stencil.WriteMask[1] = mask;
+ }
+ if (ctx->Driver.StencilMaskSeparate) {
+ ctx->Driver.StencilMaskSeparate(ctx, face, mask);
+ }
+}
+
+
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(struct gl_context *ctx)
+{
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0);
+
+ ctx->Stencil._TestTwoSide =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+
+/**
+ * Initialize the context stipple state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __struct gl_contextRec::Stencil attribute group.
+ */
+void
+_mesa_init_stencil(struct gl_context *ctx)
+{
+ ctx->Stencil.Enabled = GL_FALSE;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
+ ctx->Stencil.ValueMask[0] = ~0U;
+ ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
+ ctx->Stencil.WriteMask[0] = ~0U;
+ ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
+ ctx->Stencil.Clear = 0;
+ ctx->Stencil._BackFace = 1;
+}
diff --git a/mesalib/src/mesa/main/stencil.h b/mesalib/src/mesa/main/stencil.h
index 252ac932a..f3a33db70 100644
--- a/mesalib/src/mesa/main/stencil.h
+++ b/mesalib/src/mesa/main/stencil.h
@@ -1,80 +1,81 @@
-/**
- * \file stencil.h
- * Stencil operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef STENCIL_H
-#define STENCIL_H
-
-
-#include "mtypes.h"
-
-
-extern void GLAPIENTRY
-_mesa_ClearStencil( GLint s );
-
-
-extern void GLAPIENTRY
-_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-
-
-extern void GLAPIENTRY
-_mesa_StencilMask( GLuint mask );
-
-
-extern void GLAPIENTRY
-_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
-
-extern void GLAPIENTRY
-_mesa_ActiveStencilFaceEXT(GLenum face);
-
-
-extern void GLAPIENTRY
-_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-
-
-extern void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-
-
-extern void GLAPIENTRY
-_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-
-extern void GLAPIENTRY
-_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
-
-
-extern void
-_mesa_update_stencil(GLcontext *ctx);
-
-
-extern void
-_mesa_init_stencil( GLcontext * ctx );
-
-#endif
+/**
+ * \file stencil.h
+ * Stencil operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef STENCIL_H
+#define STENCIL_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_ClearStencil( GLint s );
+
+
+extern void GLAPIENTRY
+_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
+
+
+extern void GLAPIENTRY
+_mesa_StencilMask( GLuint mask );
+
+
+extern void GLAPIENTRY
+_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+
+extern void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face);
+
+
+extern void GLAPIENTRY
+_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+
+
+extern void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+
+
+extern void GLAPIENTRY
+_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+
+extern void GLAPIENTRY
+_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
+
+
+extern void
+_mesa_update_stencil(struct gl_context *ctx);
+
+
+extern void
+_mesa_init_stencil( struct gl_context * ctx );
+
+#endif
diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c
index ac948cc1e..eaffbfb9d 100644
--- a/mesalib/src/mesa/main/syncobj.c
+++ b/mesalib/src/mesa/main/syncobj.c
@@ -1,424 +1,424 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file syncobj.c
- * Sync object management.
- *
- * Unlike textures and other objects that are shared between contexts, sync
- * objects are not bound to the context. As a result, the reference counting
- * and delete behavior of sync objects is slightly different. References to
- * sync objects are added:
- *
- * - By \c glFencSynce. This sets the initial reference count to 1.
- * - At the start of \c glClientWaitSync. The reference is held for the
- * duration of the wait call.
- *
- * References are removed:
- *
- * - By \c glDeleteSync.
- * - At the end of \c glClientWaitSync.
- *
- * Additionally, drivers may call \c _mesa_ref_sync_object and
- * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
- *
- * As with shader objects, sync object names become invalid as soon as
- * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
- * \c DeletePending flag. All functions validate object handles by testing
- * this flag.
- *
- * \note
- * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
- * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
- * will need to be implemented.
- *
- * \author Ian Romanick <ian.d.romanick@intel.com>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "get.h"
-#include "dispatch.h"
-
-#if FEATURE_ARB_sync
-#include "syncobj.h"
-
-static struct gl_sync_object *
-_mesa_new_sync_object(GLcontext *ctx, GLenum type)
-{
- struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
- (void) ctx;
- (void) type;
-
- return s;
-}
-
-
-static void
-_mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
-{
- (void) ctx;
- free(syncObj);
-}
-
-
-static void
-_mesa_fence_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
- GLenum condition, GLbitfield flags)
-{
- (void) ctx;
- (void) condition;
- (void) flags;
-
- syncObj->StatusFlag = 1;
-}
-
-
-static void
-_mesa_check_sync(GLcontext *ctx, struct gl_sync_object *syncObj)
-{
- (void) ctx;
- (void) syncObj;
-
- /* No-op for software rendering. Hardware drivers will need to determine
- * whether the state of the sync object has changed.
- */
-}
-
-
-static void
-_mesa_wait_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
- GLbitfield flags, GLuint64 timeout)
-{
- (void) ctx;
- (void) syncObj;
- (void) flags;
- (void) timeout;
-
- /* No-op for software rendering. Hardware drivers will need to wait until
- * the state of the sync object changes or the timeout expires.
- */
-}
-
-
-void
-_mesa_init_sync_object_functions(struct dd_function_table *driver)
-{
- driver->NewSyncObject = _mesa_new_sync_object;
- driver->FenceSync = _mesa_fence_sync;
- driver->DeleteSyncObject = _mesa_delete_sync_object;
- driver->CheckSync = _mesa_check_sync;
-
- /* Use the same no-op wait function for both.
- */
- driver->ClientWaitSync = _mesa_wait_sync;
- driver->ServerWaitSync = _mesa_wait_sync;
-}
-
-
-void
-_mesa_init_sync_dispatch(struct _glapi_table *disp)
-{
- SET_IsSync(disp, _mesa_IsSync);
- SET_DeleteSync(disp, _mesa_DeleteSync);
- SET_FenceSync(disp, _mesa_FenceSync);
- SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
- SET_WaitSync(disp, _mesa_WaitSync);
- SET_GetInteger64v(disp, _mesa_GetInteger64v);
- SET_GetSynciv(disp, _mesa_GetSynciv);
-}
-
-
-/**
- * Allocate/init the context state related to sync objects.
- */
-void
-_mesa_init_sync(GLcontext *ctx)
-{
- (void) ctx;
-}
-
-
-/**
- * Free the context state related to sync objects.
- */
-void
-_mesa_free_sync_data(GLcontext *ctx)
-{
- (void) ctx;
-}
-
-
-static int
-_mesa_validate_sync(struct gl_sync_object *syncObj)
-{
- return (syncObj != NULL)
- && (syncObj->Type == GL_SYNC_FENCE)
- && !syncObj->DeletePending;
-}
-
-
-void
-_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
-{
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- syncObj->RefCount++;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-void
-_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
-{
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- syncObj->RefCount--;
- if (syncObj->RefCount == 0) {
- remove_from_list(& syncObj->link);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- ctx->Driver.DeleteSyncObject(ctx, syncObj);
- } else {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsSync(GLsync sync)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteSync(GLsync sync)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* From the GL_ARB_sync spec:
- *
- * DeleteSync will silently ignore a <sync> value of zero. An
- * INVALID_VALUE error is generated if <sync> is neither zero nor the
- * name of a sync object.
- */
- if (sync == 0) {
- return;
- }
-
- if (!_mesa_validate_sync(syncObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
- return;
- }
-
- /* If there are no client-waits or server-waits pending on this sync, delete
- * the underlying object.
- */
- syncObj->DeletePending = GL_TRUE;
- _mesa_unref_sync_object(ctx, syncObj);
-}
-
-
-GLsync GLAPIENTRY
-_mesa_FenceSync(GLenum condition, GLbitfield flags)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_sync_object *syncObj;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
- condition);
- return 0;
- }
-
- if (flags != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
- condition);
- return 0;
- }
-
- syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
- if (syncObj != NULL) {
- syncObj->Type = GL_SYNC_FENCE;
- /* The name is not currently used, and it is never visible to
- * applications. If sync support is extended to provide support for
- * NV_fence, this field will be used. We'll also need to add an object
- * ID hashtable.
- */
- syncObj->Name = 1;
- syncObj->RefCount = 1;
- syncObj->DeletePending = GL_FALSE;
- syncObj->SyncCondition = condition;
- syncObj->Flags = flags;
- syncObj->StatusFlag = 0;
-
- ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return (GLsync) syncObj;
- }
-
- return NULL;
-}
-
-
-GLenum GLAPIENTRY
-_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- GLenum ret;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
-
- if (!_mesa_validate_sync(syncObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
- return GL_WAIT_FAILED;
- }
-
- if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
- return GL_WAIT_FAILED;
- }
-
- _mesa_ref_sync_object(ctx, syncObj);
-
- /* From the GL_ARB_sync spec:
- *
- * ClientWaitSync returns one of four status values. A return value of
- * ALREADY_SIGNALED indicates that <sync> was signaled at the time
- * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
- * if <sync> was signaled, even if the value of <timeout> is zero.
- */
- ctx->Driver.CheckSync(ctx, syncObj);
- if (syncObj->StatusFlag) {
- ret = GL_ALREADY_SIGNALED;
- } else {
- ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
-
- ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
- }
-
- _mesa_unref_sync_object(ctx, syncObj);
- return ret;
-}
-
-
-void GLAPIENTRY
-_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!_mesa_validate_sync(syncObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
- return;
- }
-
- if (flags != 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
- return;
- }
-
- /* From the GL_ARB_sync spec:
- *
- * If the value of <timeout> is zero, then WaitSync does nothing.
- */
- if (timeout == 0) {
- return;
- }
-
- ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
-}
-
-
-void GLAPIENTRY
-_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
- GLint *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
- GLsizei size = 0;
- GLint v[1];
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!_mesa_validate_sync(syncObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
- return;
- }
-
- switch (pname) {
- case GL_OBJECT_TYPE:
- v[0] = syncObj->Type;
- size = 1;
- break;
-
- case GL_SYNC_CONDITION:
- v[0] = syncObj->SyncCondition;
- size = 1;
- break;
-
- case GL_SYNC_STATUS:
- /* Update the state of the sync by dipping into the driver. Note that
- * this call won't block. It just updates state in the common object
- * data from the current driver state.
- */
- ctx->Driver.CheckSync(ctx, syncObj);
-
- v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
- size = 1;
- break;
-
- case GL_SYNC_FLAGS:
- v[0] = syncObj->Flags;
- size = 1;
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
- return;
- }
-
- if (size > 0) {
- const GLsizei copy_count = MIN2(size, bufSize);
-
- memcpy(values, v, sizeof(GLint) * copy_count);
- }
-
- if (length != NULL) {
- *length = size;
- }
-}
-
-#endif /* FEATURE_ARB_sync */
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file syncobj.c
+ * Sync object management.
+ *
+ * Unlike textures and other objects that are shared between contexts, sync
+ * objects are not bound to the context. As a result, the reference counting
+ * and delete behavior of sync objects is slightly different. References to
+ * sync objects are added:
+ *
+ * - By \c glFencSynce. This sets the initial reference count to 1.
+ * - At the start of \c glClientWaitSync. The reference is held for the
+ * duration of the wait call.
+ *
+ * References are removed:
+ *
+ * - By \c glDeleteSync.
+ * - At the end of \c glClientWaitSync.
+ *
+ * Additionally, drivers may call \c _mesa_ref_sync_object and
+ * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
+ *
+ * As with shader objects, sync object names become invalid as soon as
+ * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
+ * \c DeletePending flag. All functions validate object handles by testing
+ * this flag.
+ *
+ * \note
+ * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
+ * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
+ * will need to be implemented.
+ *
+ * \author Ian Romanick <ian.d.romanick@intel.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "get.h"
+#include "dispatch.h"
+
+#if FEATURE_ARB_sync
+#include "syncobj.h"
+
+static struct gl_sync_object *
+_mesa_new_sync_object(struct gl_context *ctx, GLenum type)
+{
+ struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
+ (void) ctx;
+ (void) type;
+
+ return s;
+}
+
+
+static void
+_mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
+{
+ (void) ctx;
+ free(syncObj);
+}
+
+
+static void
+_mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
+ GLenum condition, GLbitfield flags)
+{
+ (void) ctx;
+ (void) condition;
+ (void) flags;
+
+ syncObj->StatusFlag = 1;
+}
+
+
+static void
+_mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
+{
+ (void) ctx;
+ (void) syncObj;
+
+ /* No-op for software rendering. Hardware drivers will need to determine
+ * whether the state of the sync object has changed.
+ */
+}
+
+
+static void
+_mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
+ GLbitfield flags, GLuint64 timeout)
+{
+ (void) ctx;
+ (void) syncObj;
+ (void) flags;
+ (void) timeout;
+
+ /* No-op for software rendering. Hardware drivers will need to wait until
+ * the state of the sync object changes or the timeout expires.
+ */
+}
+
+
+void
+_mesa_init_sync_object_functions(struct dd_function_table *driver)
+{
+ driver->NewSyncObject = _mesa_new_sync_object;
+ driver->FenceSync = _mesa_fence_sync;
+ driver->DeleteSyncObject = _mesa_delete_sync_object;
+ driver->CheckSync = _mesa_check_sync;
+
+ /* Use the same no-op wait function for both.
+ */
+ driver->ClientWaitSync = _mesa_wait_sync;
+ driver->ServerWaitSync = _mesa_wait_sync;
+}
+
+
+void
+_mesa_init_sync_dispatch(struct _glapi_table *disp)
+{
+ SET_IsSync(disp, _mesa_IsSync);
+ SET_DeleteSync(disp, _mesa_DeleteSync);
+ SET_FenceSync(disp, _mesa_FenceSync);
+ SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
+ SET_WaitSync(disp, _mesa_WaitSync);
+ SET_GetInteger64v(disp, _mesa_GetInteger64v);
+ SET_GetSynciv(disp, _mesa_GetSynciv);
+}
+
+
+/**
+ * Allocate/init the context state related to sync objects.
+ */
+void
+_mesa_init_sync(struct gl_context *ctx)
+{
+ (void) ctx;
+}
+
+
+/**
+ * Free the context state related to sync objects.
+ */
+void
+_mesa_free_sync_data(struct gl_context *ctx)
+{
+ (void) ctx;
+}
+
+
+static int
+_mesa_validate_sync(struct gl_sync_object *syncObj)
+{
+ return (syncObj != NULL)
+ && (syncObj->Type == GL_SYNC_FENCE)
+ && !syncObj->DeletePending;
+}
+
+
+void
+_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ syncObj->RefCount++;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+void
+_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ syncObj->RefCount--;
+ if (syncObj->RefCount == 0) {
+ remove_from_list(& syncObj->link);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ ctx->Driver.DeleteSyncObject(ctx, syncObj);
+ } else {
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsSync(GLsync sync)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteSync(GLsync sync)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* From the GL_ARB_sync spec:
+ *
+ * DeleteSync will silently ignore a <sync> value of zero. An
+ * INVALID_VALUE error is generated if <sync> is neither zero nor the
+ * name of a sync object.
+ */
+ if (sync == 0) {
+ return;
+ }
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
+ return;
+ }
+
+ /* If there are no client-waits or server-waits pending on this sync, delete
+ * the underlying object.
+ */
+ syncObj->DeletePending = GL_TRUE;
+ _mesa_unref_sync_object(ctx, syncObj);
+}
+
+
+GLsync GLAPIENTRY
+_mesa_FenceSync(GLenum condition, GLbitfield flags)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *syncObj;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
+ condition);
+ return 0;
+ }
+
+ if (flags != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
+ condition);
+ return 0;
+ }
+
+ syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
+ if (syncObj != NULL) {
+ syncObj->Type = GL_SYNC_FENCE;
+ /* The name is not currently used, and it is never visible to
+ * applications. If sync support is extended to provide support for
+ * NV_fence, this field will be used. We'll also need to add an object
+ * ID hashtable.
+ */
+ syncObj->Name = 1;
+ syncObj->RefCount = 1;
+ syncObj->DeletePending = GL_FALSE;
+ syncObj->SyncCondition = condition;
+ syncObj->Flags = flags;
+ syncObj->StatusFlag = 0;
+
+ ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return (GLsync) syncObj;
+ }
+
+ return NULL;
+}
+
+
+GLenum GLAPIENTRY
+_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ GLenum ret;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
+ return GL_WAIT_FAILED;
+ }
+
+ if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
+ return GL_WAIT_FAILED;
+ }
+
+ _mesa_ref_sync_object(ctx, syncObj);
+
+ /* From the GL_ARB_sync spec:
+ *
+ * ClientWaitSync returns one of four status values. A return value of
+ * ALREADY_SIGNALED indicates that <sync> was signaled at the time
+ * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
+ * if <sync> was signaled, even if the value of <timeout> is zero.
+ */
+ ctx->Driver.CheckSync(ctx, syncObj);
+ if (syncObj->StatusFlag) {
+ ret = GL_ALREADY_SIGNALED;
+ } else {
+ ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
+
+ ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
+ }
+
+ _mesa_unref_sync_object(ctx, syncObj);
+ return ret;
+}
+
+
+void GLAPIENTRY
+_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
+ return;
+ }
+
+ if (flags != 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
+ return;
+ }
+
+ /* From the GL_ARB_sync spec:
+ *
+ * If the value of <timeout> is zero, then WaitSync does nothing.
+ */
+ if (timeout == 0) {
+ return;
+ }
+
+ ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
+}
+
+
+void GLAPIENTRY
+_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
+ GLint *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
+ GLsizei size = 0;
+ GLint v[1];
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!_mesa_validate_sync(syncObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
+ return;
+ }
+
+ switch (pname) {
+ case GL_OBJECT_TYPE:
+ v[0] = syncObj->Type;
+ size = 1;
+ break;
+
+ case GL_SYNC_CONDITION:
+ v[0] = syncObj->SyncCondition;
+ size = 1;
+ break;
+
+ case GL_SYNC_STATUS:
+ /* Update the state of the sync by dipping into the driver. Note that
+ * this call won't block. It just updates state in the common object
+ * data from the current driver state.
+ */
+ ctx->Driver.CheckSync(ctx, syncObj);
+
+ v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
+ size = 1;
+ break;
+
+ case GL_SYNC_FLAGS:
+ v[0] = syncObj->Flags;
+ size = 1;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
+ return;
+ }
+
+ if (size > 0) {
+ const GLsizei copy_count = MIN2(size, bufSize);
+
+ memcpy(values, v, sizeof(GLint) * copy_count);
+ }
+
+ if (length != NULL) {
+ *length = size;
+ }
+}
+
+#endif /* FEATURE_ARB_sync */
diff --git a/mesalib/src/mesa/main/syncobj.h b/mesalib/src/mesa/main/syncobj.h
index 82e141d40..ac1384f61 100644
--- a/mesalib/src/mesa/main/syncobj.h
+++ b/mesalib/src/mesa/main/syncobj.h
@@ -1,115 +1,119 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file syncobj.h
- * Sync object management.
- *
- * \author Ian Romanick <ian.d.romanick@intel.com>
- */
-
-#ifndef SYNCOBJ_H
-#define SYNCOBJ_H
-
-#include "main/mtypes.h"
-
-struct dd_function_table;
-
-#if FEATURE_ARB_sync
-
-extern void
-_mesa_init_sync_object_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_sync_dispatch(struct _glapi_table *disp);
-
-extern void
-_mesa_init_sync(GLcontext *);
-
-extern void
-_mesa_free_sync_data(GLcontext *);
-
-extern void
-_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj);
-
-extern void
-_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsSync(GLsync sync);
-
-extern void GLAPIENTRY
-_mesa_DeleteSync(GLsync sync);
-
-extern GLsync GLAPIENTRY
-_mesa_FenceSync(GLenum condition, GLbitfield flags);
-
-extern GLenum GLAPIENTRY
-_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-
-extern void GLAPIENTRY
-_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-
-extern void GLAPIENTRY
-_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
- GLint *values);
-
-#else /* FEATURE_ARB_sync */
-
-#include "main/compiler.h"
-
-static INLINE void
-_mesa_init_sync_object_functions(struct dd_function_table *driver)
-{
-}
-
-static INLINE void
-_mesa_init_sync_dispatch(struct _glapi_table *disp)
-{
-}
-
-static INLINE void
-_mesa_init_sync(GLcontext *ctx)
-{
-}
-
-static INLINE void
-_mesa_free_sync_data(GLcontext *ctx)
-{
-}
-
-static INLINE void
-_mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
-{
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
-{
- ASSERT_NO_FEATURE();
-}
-
-#endif /* FEATURE_ARB_sync */
-
-#endif /* SYNCOBJ_H */
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file syncobj.h
+ * Sync object management.
+ *
+ * \author Ian Romanick <ian.d.romanick@intel.com>
+ */
+
+#ifndef SYNCOBJ_H
+#define SYNCOBJ_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct dd_function_table;
+struct gl_context;
+struct gl_sync_object;
+
+#if FEATURE_ARB_sync
+
+extern void
+_mesa_init_sync_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_sync_dispatch(struct _glapi_table *disp);
+
+extern void
+_mesa_init_sync(struct gl_context *);
+
+extern void
+_mesa_free_sync_data(struct gl_context *);
+
+extern void
+_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
+
+extern void
+_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsSync(GLsync sync);
+
+extern void GLAPIENTRY
+_mesa_DeleteSync(GLsync sync);
+
+extern GLsync GLAPIENTRY
+_mesa_FenceSync(GLenum condition, GLbitfield flags);
+
+extern GLenum GLAPIENTRY
+_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+extern void GLAPIENTRY
+_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+extern void GLAPIENTRY
+_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
+ GLint *values);
+
+#else /* FEATURE_ARB_sync */
+
+#include "main/compiler.h"
+
+static INLINE void
+_mesa_init_sync_object_functions(struct dd_function_table *driver)
+{
+}
+
+static INLINE void
+_mesa_init_sync_dispatch(struct _glapi_table *disp)
+{
+}
+
+static INLINE void
+_mesa_init_sync(struct gl_context *ctx)
+{
+}
+
+static INLINE void
+_mesa_free_sync_data(struct gl_context *ctx)
+{
+}
+
+static INLINE void
+_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
+{
+ ASSERT_NO_FEATURE();
+}
+
+#endif /* FEATURE_ARB_sync */
+
+#endif /* SYNCOBJ_H */
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c
index e911524cb..52954ece4 100644
--- a/mesalib/src/mesa/main/texcompress.c
+++ b/mesalib/src/mesa/main/texcompress.c
@@ -1,247 +1,247 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress.c
- * Helper functions for texture compression.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "formats.h"
-#include "texcompress.h"
-
-
-/**
- * Return list of (and count of) all specific texture compression
- * formats that are supported.
- *
- * \param ctx the GL context
- * \param formats the resulting format list (may be NULL).
- * \param all if true return all formats, even those with some kind
- * of restrictions/limitations (See GL_ARB_texture_compression
- * spec for more info).
- *
- * \return number of formats.
- */
-GLuint
-_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
-{
- GLuint n = 0;
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
- formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- else {
- n += 2;
- }
- }
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- /* This format has some restrictions/limitations and so should
- * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
- * Specifically, all transparent pixels become black. NVIDIA
- * omits this format too.
- */
- if (all)
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else {
- n += 3;
- if (all)
- n += 1;
- }
- }
- if (ctx->Extensions.S3_s3tc) {
- if (formats) {
- formats[n++] = GL_RGB_S3TC;
- formats[n++] = GL_RGB4_S3TC;
- formats[n++] = GL_RGBA_S3TC;
- formats[n++] = GL_RGBA4_S3TC;
- }
- else {
- n += 4;
- }
- }
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- }
- else {
- n += 4;
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
- return n;
-
-#if FEATURE_ES1 || FEATURE_ES2
- if (formats) {
- formats[n++] = GL_PALETTE4_RGB8_OES;
- formats[n++] = GL_PALETTE4_RGBA8_OES;
- formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE4_RGBA4_OES;
- formats[n++] = GL_PALETTE4_RGB5_A1_OES;
- formats[n++] = GL_PALETTE8_RGB8_OES;
- formats[n++] = GL_PALETTE8_RGBA8_OES;
- formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE8_RGBA4_OES;
- formats[n++] = GL_PALETTE8_RGB5_A1_OES;
- }
- else {
- n += 10;
- }
-#endif
-}
-
-
-/**
- * Convert a compressed MESA_FORMAT_x to a GLenum.
- */
-gl_format
-_mesa_glenum_to_compressed_format(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return MESA_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return MESA_FORMAT_RGBA_FXT1;
-
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- return MESA_FORMAT_RGB_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB4_S3TC:
- return MESA_FORMAT_RGBA_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_RGBA_S3TC:
- return MESA_FORMAT_RGBA_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA4_S3TC:
- return MESA_FORMAT_RGBA_DXT5;
-
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGB_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGBA_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return MESA_FORMAT_SRGBA_DXT3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return MESA_FORMAT_SRGBA_DXT5;
-
- default:
- return MESA_FORMAT_NONE;
- }
-}
-
-
-/**
- * Given a compressed MESA_FORMAT_x value, return the corresponding
- * GLenum for that format.
- * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
- * which must return the specific texture format used when the user might
- * have originally specified a generic compressed format in their
- * glTexImage2D() call.
- * For non-compressed textures, we always return the user-specified
- * internal format unchanged.
- */
-GLenum
-_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat)
-{
- switch (mesaFormat) {
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- return GL_COMPRESSED_RGB_FXT1_3DFX;
- case MESA_FORMAT_RGBA_FXT1:
- return GL_COMPRESSED_RGBA_FXT1_3DFX;
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case MESA_FORMAT_RGBA_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case MESA_FORMAT_RGBA_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case MESA_FORMAT_RGBA_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- case MESA_FORMAT_SRGBA_DXT1:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- case MESA_FORMAT_SRGBA_DXT3:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
-#endif
-#endif
- default:
- _mesa_problem(ctx, "Unexpected mesa texture format in"
- " _mesa_compressed_format_to_glenum()");
- return 0;
- }
-}
-
-
-/*
- * Return the address of the pixel at (col, row, img) in a
- * compressed texture image.
- * \param col, row, img - image position (3D), should be a multiple of the
- * format's block size.
- * \param format - compressed image format
- * \param width - image width (stride) in pixels
- * \param image - the image address
- * \return address of pixel at (row, col, img)
- */
-GLubyte *
-_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- gl_format mesaFormat,
- GLsizei width, const GLubyte *image)
-{
- /* XXX only 2D images implemented, not 3D */
- const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
- GLuint bw, bh;
- GLint offset;
-
- _mesa_get_format_block_size(mesaFormat, &bw, &bh);
-
- ASSERT(col % bw == 0);
- ASSERT(row % bh == 0);
-
- offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
- offset *= blockSize;
-
- return (GLubyte *) image + offset;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress.c
+ * Helper functions for texture compression.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "formats.h"
+#include "texcompress.h"
+
+
+/**
+ * Return list of (and count of) all specific texture compression
+ * formats that are supported.
+ *
+ * \param ctx the GL context
+ * \param formats the resulting format list (may be NULL).
+ * \param all if true return all formats, even those with some kind
+ * of restrictions/limitations (See GL_ARB_texture_compression
+ * spec for more info).
+ *
+ * \return number of formats.
+ */
+GLuint
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
+{
+ GLuint n = 0;
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ else {
+ n += 2;
+ }
+ }
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 3;
+ if (all)
+ n += 1;
+ }
+ }
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
+ }
+ }
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+ return n;
+
+#if FEATURE_ES1 || FEATURE_ES2
+ if (formats) {
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+ else {
+ n += 10;
+ }
+#endif
+}
+
+
+/**
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
+ */
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return MESA_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return MESA_FORMAT_RGBA_FXT1;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGB4_S3TC:
+ return MESA_FORMAT_RGBA_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ return MESA_FORMAT_RGBA_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA4_S3TC:
+ return MESA_FORMAT_RGBA_DXT5;
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGB_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_SRGBA_DXT5;
+
+ default:
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Given a compressed MESA_FORMAT_x value, return the corresponding
+ * GLenum for that format.
+ * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
+ * which must return the specific texture format used when the user might
+ * have originally specified a generic compressed format in their
+ * glTexImage2D() call.
+ * For non-compressed textures, we always return the user-specified
+ * internal format unchanged.
+ */
+GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+{
+ switch (mesaFormat) {
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ return GL_COMPRESSED_RGB_FXT1_3DFX;
+ case MESA_FORMAT_RGBA_FXT1:
+ return GL_COMPRESSED_RGBA_FXT1_3DFX;
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT1:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT3:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_RGBA_DXT5:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+#endif
+#endif
+ default:
+ _mesa_problem(ctx, "Unexpected mesa texture format in"
+ " _mesa_compressed_format_to_glenum()");
+ return 0;
+ }
+}
+
+
+/*
+ * Return the address of the pixel at (col, row, img) in a
+ * compressed texture image.
+ * \param col, row, img - image position (3D), should be a multiple of the
+ * format's block size.
+ * \param format - compressed image format
+ * \param width - image width (stride) in pixels
+ * \param image - the image address
+ * \return address of pixel at (row, col, img)
+ */
+GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ gl_format mesaFormat,
+ GLsizei width, const GLubyte *image)
+{
+ /* XXX only 2D images implemented, not 3D */
+ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
+ GLuint bw, bh;
+ GLint offset;
+
+ _mesa_get_format_block_size(mesaFormat, &bw, &bh);
+
+ ASSERT(col % bw == 0);
+ ASSERT(row % bh == 0);
+
+ offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
+ offset *= blockSize;
+
+ return (GLubyte *) image + offset;
+}
diff --git a/mesalib/src/mesa/main/texcompress.h b/mesalib/src/mesa/main/texcompress.h
index 5e73a3149..fd42f6402 100644
--- a/mesalib/src/mesa/main/texcompress.h
+++ b/mesalib/src/mesa/main/texcompress.h
@@ -1,56 +1,59 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef TEXCOMPRESS_H
-#define TEXCOMPRESS_H
-
-#include "mtypes.h"
-#include "formats.h"
-
-#if _HAVE_FULL_GL
-
-extern GLuint
-_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
-
-extern gl_format
-_mesa_glenum_to_compressed_format(GLenum format);
-
-extern GLenum
-_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat);
-
-extern GLubyte *
-_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- gl_format mesaFormat,
- GLsizei width, const GLubyte *image);
-
-#else /* _HAVE_FULL_GL */
-
-/* no-op macros */
-#define _mesa_get_compressed_formats( c, f ) 0
-#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
-#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
-
-#endif /* _HAVE_FULL_GL */
-
-#endif /* TEXCOMPRESS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_H
+#define TEXCOMPRESS_H
+
+#include "formats.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
+
+#if _HAVE_FULL_GL
+
+extern GLuint
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all);
+
+extern gl_format
+_mesa_glenum_to_compressed_format(GLenum format);
+
+extern GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat);
+
+extern GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ gl_format mesaFormat,
+ GLsizei width, const GLubyte *image);
+
+#else /* _HAVE_FULL_GL */
+
+/* no-op macros */
+#define _mesa_get_compressed_formats( c, f ) 0
+#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
+#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
+
+#endif /* _HAVE_FULL_GL */
+
+#endif /* TEXCOMPRESS_H */
diff --git a/mesalib/src/mesa/main/texcompress_fxt1.c b/mesalib/src/mesa/main/texcompress_fxt1.c
index c8b45bd3a..e6dd7f364 100644
--- a/mesalib/src/mesa/main/texcompress_fxt1.c
+++ b/mesalib/src/mesa/main/texcompress_fxt1.c
@@ -1,1653 +1,1650 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress_fxt1.c
- * GL_EXT_texture_compression_fxt1 support.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "image.h"
-#include "macros.h"
-#include "mipmap.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texstore.h"
-
-
-#if FEATURE_texture_fxt1
-
-
-static void
-fxt1_encode (GLuint width, GLuint height, GLint comps,
- const void *source, GLint srcRowStride,
- void *dest, GLint destRowStride);
-
-void
-fxt1_decode_1 (const void *texture, GLint stride,
- GLint i, GLint j, GLchan *rgba);
-
-
-/**
- * Store user's image in rgb_fxt1 format.
- */
-GLboolean
-_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1);
- ASSERT(dstXoffset % 8 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- if (srcFormat != GL_RGB ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGB/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 3 * srcWidth;
- srcFormat = GL_RGB;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride,
- dst, dstRowStride);
-
- if (tempImage)
- free((void*) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Store user's image in rgba_fxt1 format.
- */
-GLboolean
-_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1);
- ASSERT(dstXoffset % 8 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- srcFormat = GL_RGBA;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride,
- dst, dstRowStride);
-
- if (tempImage)
- free((void*) tempImage);
-
- return GL_TRUE;
-}
-
-
-void
-_mesa_fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- (void) k;
- fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-void
-_mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- (void) k;
- fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = 1.0F;
-}
-
-
-
-/***************************************************************************\
- * FXT1 encoder
- *
- * The encoder was built by reversing the decoder,
- * and is vaguely based on Texus2 by 3dfx. Note that this code
- * is merely a proof of concept, since it is highly UNoptimized;
- * moreover, it is sub-optimal due to initial conditions passed
- * to Lloyd's algorithm (the interpolation modes are even worse).
-\***************************************************************************/
-
-
-#define MAX_COMP 4 /* ever needed maximum number of components in texel */
-#define MAX_VECT 4 /* ever needed maximum number of base vectors to find */
-#define N_TEXELS 32 /* number of texels in a block (always 32) */
-#define LL_N_REP 50 /* number of iterations in lloyd's vq */
-#define LL_RMS_D 10 /* fault tolerance (maximum delta) */
-#define LL_RMS_E 255 /* fault tolerance (maximum error) */
-#define ALPHA_TS 2 /* alpha threshold: (255 - ALPHA_TS) deemed opaque */
-#define ISTBLACK(v) (*((GLuint *)(v)) == 0)
-
-
-/*
- * Define a 64-bit unsigned integer type and macros
- */
-#if 1
-
-#define FX64_NATIVE 1
-
-typedef uint64_t Fx64;
-
-#define FX64_MOV32(a, b) a = b
-#define FX64_OR32(a, b) a |= b
-#define FX64_SHL(a, c) a <<= c
-
-#else
-
-#define FX64_NATIVE 0
-
-typedef struct {
- GLuint lo, hi;
-} Fx64;
-
-#define FX64_MOV32(a, b) a.lo = b
-#define FX64_OR32(a, b) a.lo |= b
-
-#define FX64_SHL(a, c) \
- do { \
- if ((c) >= 32) { \
- a.hi = a.lo << ((c) - 32); \
- a.lo = 0; \
- } else { \
- a.hi = (a.hi << (c)) | (a.lo >> (32 - (c))); \
- a.lo <<= (c); \
- } \
- } while (0)
-
-#endif
-
-
-#define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
-#define SAFECDOT 1 /* for paranoids */
-
-#define MAKEIVEC(NV, NC, IV, B, V0, V1) \
- do { \
- /* compute interpolation vector */ \
- GLfloat d2 = 0.0F; \
- GLfloat rd2; \
- \
- for (i = 0; i < NC; i++) { \
- IV[i] = (V1[i] - V0[i]) * F(i); \
- d2 += IV[i] * IV[i]; \
- } \
- rd2 = (GLfloat)NV / d2; \
- B = 0; \
- for (i = 0; i < NC; i++) { \
- IV[i] *= F(i); \
- B -= IV[i] * V0[i]; \
- IV[i] *= rd2; \
- } \
- B = B * rd2 + 0.5f; \
- } while (0)
-
-#define CALCCDOT(TEXEL, NV, NC, IV, B, V)\
- do { \
- GLfloat dot = 0.0F; \
- for (i = 0; i < NC; i++) { \
- dot += V[i] * IV[i]; \
- } \
- TEXEL = (GLint)(dot + B); \
- if (SAFECDOT) { \
- if (TEXEL < 0) { \
- TEXEL = 0; \
- } else if (TEXEL > NV) { \
- TEXEL = NV; \
- } \
- } \
- } while (0)
-
-
-static GLint
-fxt1_bestcol (GLfloat vec[][MAX_COMP], GLint nv,
- GLubyte input[MAX_COMP], GLint nc)
-{
- GLint i, j, best = -1;
- GLfloat err = 1e9; /* big enough */
-
- for (j = 0; j < nv; j++) {
- GLfloat e = 0.0F;
- for (i = 0; i < nc; i++) {
- e += (vec[j][i] - input[i]) * (vec[j][i] - input[i]);
- }
- if (e < err) {
- err = e;
- best = j;
- }
- }
-
- return best;
-}
-
-
-static GLint
-fxt1_worst (GLfloat vec[MAX_COMP],
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
- GLint i, k, worst = -1;
- GLfloat err = -1.0F; /* small enough */
-
- for (k = 0; k < n; k++) {
- GLfloat e = 0.0F;
- for (i = 0; i < nc; i++) {
- e += (vec[i] - input[k][i]) * (vec[i] - input[k][i]);
- }
- if (e > err) {
- err = e;
- worst = k;
- }
- }
-
- return worst;
-}
-
-
-static GLint
-fxt1_variance (GLdouble variance[MAX_COMP],
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
- GLint i, k, best = 0;
- GLint sx, sx2;
- GLdouble var, maxvar = -1; /* small enough */
- GLdouble teenth = 1.0 / n;
-
- for (i = 0; i < nc; i++) {
- sx = sx2 = 0;
- for (k = 0; k < n; k++) {
- GLint t = input[k][i];
- sx += t;
- sx2 += t * t;
- }
- var = sx2 * teenth - sx * sx * teenth * teenth;
- if (maxvar < var) {
- maxvar = var;
- best = i;
- }
- if (variance) {
- variance[i] = var;
- }
- }
-
- return best;
-}
-
-
-static GLint
-fxt1_choose (GLfloat vec[][MAX_COMP], GLint nv,
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
-#if 0
- /* Choose colors from a grid.
- */
- GLint i, j;
-
- for (j = 0; j < nv; j++) {
- GLint m = j * (n - 1) / (nv - 1);
- for (i = 0; i < nc; i++) {
- vec[j][i] = input[m][i];
- }
- }
-#else
- /* Our solution here is to find the darkest and brightest colors in
- * the 8x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- GLint i, j, k;
- GLint minSum = 2000; /* big enough */
- GLint maxSum = -1; /* small enough */
- GLint minCol = 0; /* phoudoin: silent compiler! */
- GLint maxCol = 0; /* phoudoin: silent compiler! */
-
- struct {
- GLint flag;
- GLint key;
- GLint freq;
- GLint idx;
- } hist[N_TEXELS];
- GLint lenh = 0;
-
- memset(hist, 0, sizeof(hist));
-
- for (k = 0; k < n; k++) {
- GLint l;
- GLint key = 0;
- GLint sum = 0;
- for (i = 0; i < nc; i++) {
- key <<= 8;
- key |= input[k][i];
- sum += input[k][i];
- }
- for (l = 0; l < n; l++) {
- if (!hist[l].flag) {
- /* alloc new slot */
- hist[l].flag = !0;
- hist[l].key = key;
- hist[l].freq = 1;
- hist[l].idx = k;
- lenh = l + 1;
- break;
- } else if (hist[l].key == key) {
- hist[l].freq++;
- break;
- }
- }
- if (minSum > sum) {
- minSum = sum;
- minCol = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxCol = k;
- }
- }
-
- if (lenh <= nv) {
- for (j = 0; j < lenh; j++) {
- for (i = 0; i < nc; i++) {
- vec[j][i] = (GLfloat)input[hist[j].idx][i];
- }
- }
- for (; j < nv; j++) {
- for (i = 0; i < nc; i++) {
- vec[j][i] = vec[0][i];
- }
- }
- return 0;
- }
-
- for (j = 0; j < nv; j++) {
- for (i = 0; i < nc; i++) {
- vec[j][i] = ((nv - 1 - j) * input[minCol][i] + j * input[maxCol][i] + (nv - 1) / 2) / (GLfloat)(nv - 1);
- }
- }
-#endif
-
- return !0;
-}
-
-
-static GLint
-fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
- GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
-{
- /* Use the generalized lloyd's algorithm for VQ:
- * find 4 color vectors.
- *
- * for each sample color
- * sort to nearest vector.
- *
- * replace each vector with the centroid of its matching colors.
- *
- * repeat until RMS doesn't improve.
- *
- * if a color vector has no samples, or becomes the same as another
- * vector, replace it with the color which is farthest from a sample.
- *
- * vec[][MAX_COMP] initial vectors and resulting colors
- * nv number of resulting colors required
- * input[N_TEXELS][MAX_COMP] input texels
- * nc number of components in input / vec
- * n number of input samples
- */
-
- GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
- GLint cnt[MAX_VECT]; /* how many times a certain vector was chosen */
- GLfloat error, lasterror = 1e9;
-
- GLint i, j, k, rep;
-
- /* the quantizer */
- for (rep = 0; rep < LL_N_REP; rep++) {
- /* reset sums & counters */
- for (j = 0; j < nv; j++) {
- for (i = 0; i < nc; i++) {
- sum[j][i] = 0;
- }
- cnt[j] = 0;
- }
- error = 0;
-
- /* scan whole block */
- for (k = 0; k < n; k++) {
-#if 1
- GLint best = -1;
- GLfloat err = 1e9; /* big enough */
- /* determine best vector */
- for (j = 0; j < nv; j++) {
- GLfloat e = (vec[j][0] - input[k][0]) * (vec[j][0] - input[k][0]) +
- (vec[j][1] - input[k][1]) * (vec[j][1] - input[k][1]) +
- (vec[j][2] - input[k][2]) * (vec[j][2] - input[k][2]);
- if (nc == 4) {
- e += (vec[j][3] - input[k][3]) * (vec[j][3] - input[k][3]);
- }
- if (e < err) {
- err = e;
- best = j;
- }
- }
-#else
- GLint best = fxt1_bestcol(vec, nv, input[k], nc, &err);
-#endif
- assert(best >= 0);
- /* add in closest color */
- for (i = 0; i < nc; i++) {
- sum[best][i] += input[k][i];
- }
- /* mark this vector as used */
- cnt[best]++;
- /* accumulate error */
- error += err;
- }
-
- /* check RMS */
- if ((error < LL_RMS_E) ||
- ((error < lasterror) && ((lasterror - error) < LL_RMS_D))) {
- return !0; /* good match */
- }
- lasterror = error;
-
- /* move each vector to the barycenter of its closest colors */
- for (j = 0; j < nv; j++) {
- if (cnt[j]) {
- GLfloat div = 1.0F / cnt[j];
- for (i = 0; i < nc; i++) {
- vec[j][i] = div * sum[j][i];
- }
- } else {
- /* this vec has no samples or is identical with a previous vec */
- GLint worst = fxt1_worst(vec[j], input, nc, n);
- for (i = 0; i < nc; i++) {
- vec[j][i] = input[worst][i];
- }
- }
- }
- }
-
- return 0; /* could not converge fast enough */
-}
-
-
-static void
-fxt1_quantize_CHROMA (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 4; /* 4 base vectors to find */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLfloat vec[MAX_VECT][MAX_COMP];
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- if (fxt1_choose(vec, n_vect, input, n_comp, N_TEXELS) != 0) {
- fxt1_lloyd(vec, n_vect, input, n_comp, N_TEXELS);
- }
-
- FX64_MOV32(hi, 4); /* cc-chroma = "010" + unused bit */
- for (j = n_vect - 1; j >= 0; j--) {
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
- }
- }
- ((Fx64 *)cc)[1] = hi;
-
- lohi = lolo = 0;
- /* right microtile */
- for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
- lohi <<= 2;
- lohi |= fxt1_bestcol(vec, n_vect, input[k], n_comp);
- }
- /* left microtile */
- for (; k >= 0; k--) {
- lolo <<= 2;
- lolo |= fxt1_bestcol(vec, n_vect, input[k], n_comp);
- }
- cc[1] = lohi;
- cc[0] = lolo;
-}
-
-
-static void
-fxt1_quantize_ALPHA0 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP],
- GLubyte reord[N_TEXELS][MAX_COMP], GLint n)
-{
- const GLint n_vect = 3; /* 3 base vectors to find */
- const GLint n_comp = 4; /* 4 components: R, G, B, A */
- GLfloat vec[MAX_VECT][MAX_COMP];
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- /* the last vector indicates zero */
- for (i = 0; i < n_comp; i++) {
- vec[n_vect][i] = 0;
- }
-
- /* the first n texels in reord are guaranteed to be non-zero */
- if (fxt1_choose(vec, n_vect, reord, n_comp, n) != 0) {
- fxt1_lloyd(vec, n_vect, reord, n_comp, n);
- }
-
- FX64_MOV32(hi, 6); /* alpha = "011" + lerp = 0 */
- for (j = n_vect - 1; j >= 0; j--) {
- /* add in alphas */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][ACOMP] / 8.0F));
- }
- for (j = n_vect - 1; j >= 0; j--) {
- for (i = 0; i < n_comp - 1; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
- }
- }
- ((Fx64 *)cc)[1] = hi;
-
- lohi = lolo = 0;
- /* right microtile */
- for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
- lohi <<= 2;
- lohi |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp);
- }
- /* left microtile */
- for (; k >= 0; k--) {
- lolo <<= 2;
- lolo |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp);
- }
- cc[1] = lohi;
- cc[0] = lolo;
-}
-
-
-static void
-fxt1_quantize_ALPHA1 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 3; /* highest vector number in each microtile */
- const GLint n_comp = 4; /* 4 components: R, G, B, A */
- GLfloat vec[1 + 1 + 1][MAX_COMP]; /* 1.5 extrema for each sub-block */
- GLfloat b, iv[MAX_COMP]; /* interpolation vector */
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- GLint minSum;
- GLint maxSum;
- GLint minColL = 0, maxColL = 0;
- GLint minColR = 0, maxColR = 0;
- GLint sumL = 0, sumR = 0;
- GLint nn_comp;
- /* Our solution here is to find the darkest and brightest colors in
- * the 4x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- nn_comp = n_comp;
- while ((minColL == maxColL) && nn_comp) {
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- GLint sum = 0;
- for (i = 0; i < nn_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColL = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColL = k;
- }
- sumL += sum;
- }
-
- nn_comp--;
- }
-
- nn_comp = n_comp;
- while ((minColR == maxColR) && nn_comp) {
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = N_TEXELS / 2; k < N_TEXELS; k++) {
- GLint sum = 0;
- for (i = 0; i < nn_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColR = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColR = k;
- }
- sumR += sum;
- }
-
- nn_comp--;
- }
-
- /* choose the common vector (yuck!) */
- {
- GLint j1, j2;
- GLint v1 = 0, v2 = 0;
- GLfloat err = 1e9; /* big enough */
- GLfloat tv[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
- for (i = 0; i < n_comp; i++) {
- tv[0][i] = input[minColL][i];
- tv[1][i] = input[maxColL][i];
- tv[2][i] = input[minColR][i];
- tv[3][i] = input[maxColR][i];
- }
- for (j1 = 0; j1 < 2; j1++) {
- for (j2 = 2; j2 < 4; j2++) {
- GLfloat e = 0.0F;
- for (i = 0; i < n_comp; i++) {
- e += (tv[j1][i] - tv[j2][i]) * (tv[j1][i] - tv[j2][i]);
- }
- if (e < err) {
- err = e;
- v1 = j1;
- v2 = j2;
- }
- }
- }
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = tv[1 - v1][i];
- vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR);
- vec[2][i] = tv[5 - v2][i];
- }
- }
-
- /* left microtile */
- cc[0] = 0;
- if (minColL != maxColL) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
-
- /* add in texels */
- lolo = 0;
- for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lolo <<= 2;
- lolo |= texel;
- }
-
- cc[0] = lolo;
- }
-
- /* right microtile */
- cc[1] = 0;
- if (minColR != maxColR) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[1]);
-
- /* add in texels */
- lohi = 0;
- for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lohi <<= 2;
- lohi |= texel;
- }
-
- cc[1] = lohi;
- }
-
- FX64_MOV32(hi, 7); /* alpha = "011" + lerp = 1 */
- for (j = n_vect - 1; j >= 0; j--) {
- /* add in alphas */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][ACOMP] / 8.0F));
- }
- for (j = n_vect - 1; j >= 0; j--) {
- for (i = 0; i < n_comp - 1; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
- }
- }
- ((Fx64 *)cc)[1] = hi;
-}
-
-
-static void
-fxt1_quantize_HI (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP],
- GLubyte reord[N_TEXELS][MAX_COMP], GLint n)
-{
- const GLint n_vect = 6; /* highest vector number */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLfloat b = 0.0F; /* phoudoin: silent compiler! */
- GLfloat iv[MAX_COMP]; /* interpolation vector */
- GLint i, k;
- GLuint hihi; /* high quadword: hi dword */
-
- GLint minSum = 2000; /* big enough */
- GLint maxSum = -1; /* small enough */
- GLint minCol = 0; /* phoudoin: silent compiler! */
- GLint maxCol = 0; /* phoudoin: silent compiler! */
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 8x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- for (k = 0; k < n; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += reord[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minCol = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxCol = k;
- }
- }
-
- hihi = 0; /* cc-hi = "00" */
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- hihi <<= 5;
- hihi |= reord[maxCol][i] >> 3;
- }
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- hihi <<= 5;
- hihi |= reord[minCol][i] >> 3;
- }
- cc[3] = hihi;
- cc[0] = cc[1] = cc[2] = 0;
-
- /* compute interpolation vector */
- if (minCol != maxCol) {
- MAKEIVEC(n_vect, n_comp, iv, b, reord[minCol], reord[maxCol]);
- }
-
- /* add in texels */
- for (k = N_TEXELS - 1; k >= 0; k--) {
- GLint t = k * 3;
- GLuint *kk = (GLuint *)((char *)cc + t / 8);
- GLint texel = n_vect + 1; /* transparent black */
-
- if (!ISTBLACK(input[k])) {
- if (minCol != maxCol) {
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- kk[0] |= texel << (t & 7);
- }
- } else {
- /* add in texel */
- kk[0] |= texel << (t & 7);
- }
- }
-}
-
-
-static void
-fxt1_quantize_MIXED1 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 2; /* highest vector number in each microtile */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLubyte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
- GLfloat b, iv[MAX_COMP]; /* interpolation vector */
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- GLint minSum;
- GLint maxSum;
- GLint minColL = 0, maxColL = -1;
- GLint minColR = 0, maxColR = -1;
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 4x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- if (!ISTBLACK(input[k])) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColL = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColL = k;
- }
- }
- }
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- if (!ISTBLACK(input[k])) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColR = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColR = k;
- }
- }
- }
-
- /* left microtile */
- if (maxColL == -1) {
- /* all transparent black */
- cc[0] = ~0u;
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = 0;
- vec[1][i] = 0;
- }
- } else {
- cc[0] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = input[minColL][i];
- vec[1][i] = input[maxColL][i];
- }
- if (minColL != maxColL) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
-
- /* add in texels */
- lolo = 0;
- for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
- GLint texel = n_vect + 1; /* transparent black */
- if (!ISTBLACK(input[k])) {
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- }
- /* add in texel */
- lolo <<= 2;
- lolo |= texel;
- }
- cc[0] = lolo;
- }
- }
-
- /* right microtile */
- if (maxColR == -1) {
- /* all transparent black */
- cc[1] = ~0u;
- for (i = 0; i < n_comp; i++) {
- vec[2][i] = 0;
- vec[3][i] = 0;
- }
- } else {
- cc[1] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[2][i] = input[minColR][i];
- vec[3][i] = input[maxColR][i];
- }
- if (minColR != maxColR) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]);
-
- /* add in texels */
- lohi = 0;
- for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
- GLint texel = n_vect + 1; /* transparent black */
- if (!ISTBLACK(input[k])) {
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- }
- /* add in texel */
- lohi <<= 2;
- lohi |= texel;
- }
- cc[1] = lohi;
- }
- }
-
- FX64_MOV32(hi, 9 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */
- for (j = 2 * 2 - 1; j >= 0; j--) {
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, vec[j][i] >> 3);
- }
- }
- ((Fx64 *)cc)[1] = hi;
-}
-
-
-static void
-fxt1_quantize_MIXED0 (GLuint *cc,
- GLubyte input[N_TEXELS][MAX_COMP])
-{
- const GLint n_vect = 3; /* highest vector number in each microtile */
- const GLint n_comp = 3; /* 3 components: R, G, B */
- GLubyte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
- GLfloat b, iv[MAX_COMP]; /* interpolation vector */
- GLint i, j, k;
- Fx64 hi; /* high quadword */
- GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
-
- GLint minColL = 0, maxColL = 0;
- GLint minColR = 0, maxColR = 0;
-#if 0
- GLint minSum;
- GLint maxSum;
-
- /* Our solution here is to find the darkest and brightest colors in
- * the 4x4 tile and use those as the two representative colors.
- * There are probably better algorithms to use (histogram-based).
- */
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColL = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColL = k;
- }
- }
- minSum = 2000; /* big enough */
- maxSum = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- GLint sum = 0;
- for (i = 0; i < n_comp; i++) {
- sum += input[k][i];
- }
- if (minSum > sum) {
- minSum = sum;
- minColR = k;
- }
- if (maxSum < sum) {
- maxSum = sum;
- maxColR = k;
- }
- }
-#else
- GLint minVal;
- GLint maxVal;
- GLint maxVarL = fxt1_variance(NULL, input, n_comp, N_TEXELS / 2);
- GLint maxVarR = fxt1_variance(NULL, &input[N_TEXELS / 2], n_comp, N_TEXELS / 2);
-
- /* Scan the channel with max variance for lo & hi
- * and use those as the two representative colors.
- */
- minVal = 2000; /* big enough */
- maxVal = -1; /* small enough */
- for (k = 0; k < N_TEXELS / 2; k++) {
- GLint t = input[k][maxVarL];
- if (minVal > t) {
- minVal = t;
- minColL = k;
- }
- if (maxVal < t) {
- maxVal = t;
- maxColL = k;
- }
- }
- minVal = 2000; /* big enough */
- maxVal = -1; /* small enough */
- for (; k < N_TEXELS; k++) {
- GLint t = input[k][maxVarR];
- if (minVal > t) {
- minVal = t;
- minColR = k;
- }
- if (maxVal < t) {
- maxVal = t;
- maxColR = k;
- }
- }
-#endif
-
- /* left microtile */
- cc[0] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[0][i] = input[minColL][i];
- vec[1][i] = input[maxColL][i];
- }
- if (minColL != maxColL) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
-
- /* add in texels */
- lolo = 0;
- for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lolo <<= 2;
- lolo |= texel;
- }
-
- /* funky encoding for LSB of green */
- if ((GLint)((lolo >> 1) & 1) != (((vec[1][GCOMP] ^ vec[0][GCOMP]) >> 2) & 1)) {
- for (i = 0; i < n_comp; i++) {
- vec[1][i] = input[minColL][i];
- vec[0][i] = input[maxColL][i];
- }
- lolo = ~lolo;
- }
-
- cc[0] = lolo;
- }
-
- /* right microtile */
- cc[1] = 0;
- for (i = 0; i < n_comp; i++) {
- vec[2][i] = input[minColR][i];
- vec[3][i] = input[maxColR][i];
- }
- if (minColR != maxColR) {
- /* compute interpolation vector */
- MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]);
-
- /* add in texels */
- lohi = 0;
- for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
- GLint texel;
- /* interpolate color */
- CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
- /* add in texel */
- lohi <<= 2;
- lohi |= texel;
- }
-
- /* funky encoding for LSB of green */
- if ((GLint)((lohi >> 1) & 1) != (((vec[3][GCOMP] ^ vec[2][GCOMP]) >> 2) & 1)) {
- for (i = 0; i < n_comp; i++) {
- vec[3][i] = input[minColR][i];
- vec[2][i] = input[maxColR][i];
- }
- lohi = ~lohi;
- }
-
- cc[1] = lohi;
- }
-
- FX64_MOV32(hi, 8 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */
- for (j = 2 * 2 - 1; j >= 0; j--) {
- for (i = 0; i < n_comp; i++) {
- /* add in colors */
- FX64_SHL(hi, 5);
- FX64_OR32(hi, vec[j][i] >> 3);
- }
- }
- ((Fx64 *)cc)[1] = hi;
-}
-
-
-static void
-fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps)
-{
- GLint trualpha;
- GLubyte reord[N_TEXELS][MAX_COMP];
-
- GLubyte input[N_TEXELS][MAX_COMP];
- GLint i, k, l;
-
- if (comps == 3) {
- /* make the whole block opaque */
- memset(input, -1, sizeof(input));
- }
-
- /* 8 texels each line */
- for (l = 0; l < 4; l++) {
- for (k = 0; k < 4; k++) {
- for (i = 0; i < comps; i++) {
- input[k + l * 4][i] = *lines[l]++;
- }
- }
- for (; k < 8; k++) {
- for (i = 0; i < comps; i++) {
- input[k + l * 4 + 12][i] = *lines[l]++;
- }
- }
- }
-
- /* block layout:
- * 00, 01, 02, 03, 08, 09, 0a, 0b
- * 10, 11, 12, 13, 18, 19, 1a, 1b
- * 04, 05, 06, 07, 0c, 0d, 0e, 0f
- * 14, 15, 16, 17, 1c, 1d, 1e, 1f
- */
-
- /* [dBorca]
- * stupidity flows forth from this
- */
- l = N_TEXELS;
- trualpha = 0;
- if (comps == 4) {
- /* skip all transparent black texels */
- l = 0;
- for (k = 0; k < N_TEXELS; k++) {
- /* test all components against 0 */
- if (!ISTBLACK(input[k])) {
- /* texel is not transparent black */
- COPY_4UBV(reord[l], input[k]);
- if (reord[l][ACOMP] < (255 - ALPHA_TS)) {
- /* non-opaque texel */
- trualpha = !0;
- }
- l++;
- }
- }
- }
-
-#if 0
- if (trualpha) {
- fxt1_quantize_ALPHA0(cc, input, reord, l);
- } else if (l == 0) {
- cc[0] = cc[1] = cc[2] = -1;
- cc[3] = 0;
- } else if (l < N_TEXELS) {
- fxt1_quantize_HI(cc, input, reord, l);
- } else {
- fxt1_quantize_CHROMA(cc, input);
- }
- (void)fxt1_quantize_ALPHA1;
- (void)fxt1_quantize_MIXED1;
- (void)fxt1_quantize_MIXED0;
-#else
- if (trualpha) {
- fxt1_quantize_ALPHA1(cc, input);
- } else if (l == 0) {
- cc[0] = cc[1] = cc[2] = ~0u;
- cc[3] = 0;
- } else if (l < N_TEXELS) {
- fxt1_quantize_MIXED1(cc, input);
- } else {
- fxt1_quantize_MIXED0(cc, input);
- }
- (void)fxt1_quantize_ALPHA0;
- (void)fxt1_quantize_HI;
- (void)fxt1_quantize_CHROMA;
-#endif
-}
-
-
-static void
-fxt1_encode (GLuint width, GLuint height, GLint comps,
- const void *source, GLint srcRowStride,
- void *dest, GLint destRowStride)
-{
- GLuint x, y;
- const GLubyte *data;
- GLuint *encoded = (GLuint *)dest;
- void *newSource = NULL;
-
- assert(comps == 3 || comps == 4);
-
- /* Replicate image if width is not M8 or height is not M4 */
- if ((width & 7) | (height & 3)) {
- GLint newWidth = (width + 7) & ~7;
- GLint newHeight = (height + 3) & ~3;
- newSource = malloc(comps * newWidth * newHeight * sizeof(GLchan));
- if (!newSource) {
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
- goto cleanUp;
- }
- _mesa_upscale_teximage2d(width, height, newWidth, newHeight,
- comps, (const GLchan *) source,
- srcRowStride, (GLchan *) newSource);
- source = newSource;
- width = newWidth;
- height = newHeight;
- srcRowStride = comps * newWidth;
- }
-
- /* convert from 16/32-bit channels to GLubyte if needed */
- if (CHAN_TYPE != GL_UNSIGNED_BYTE) {
- const GLuint n = width * height * comps;
- const GLchan *src = (const GLchan *) source;
- GLubyte *dest = (GLubyte *) malloc(n * sizeof(GLubyte));
- GLuint i;
- if (!dest) {
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
- goto cleanUp;
- }
- for (i = 0; i < n; i++) {
- dest[i] = CHAN_TO_UBYTE(src[i]);
- }
- if (newSource != NULL) {
- free(newSource);
- }
- newSource = dest; /* we'll free this buffer before returning */
- source = dest; /* the new, GLubyte incoming image */
- }
-
- data = (const GLubyte *) source;
- destRowStride = (destRowStride - width * 2) / 4;
- for (y = 0; y < height; y += 4) {
- GLuint offs = 0 + (y + 0) * srcRowStride;
- for (x = 0; x < width; x += 8) {
- const GLubyte *lines[4];
- lines[0] = &data[offs];
- lines[1] = lines[0] + srcRowStride;
- lines[2] = lines[1] + srcRowStride;
- lines[3] = lines[2] + srcRowStride;
- offs += 8 * comps;
- fxt1_quantize(encoded, lines, comps);
- /* 128 bits per 8x4 block */
- encoded += 4;
- }
- encoded += destRowStride;
- }
-
- cleanUp:
- if (newSource != NULL) {
- free(newSource);
- }
-}
-
-
-/***************************************************************************\
- * FXT1 decoder
- *
- * The decoder is based on GL_3DFX_texture_compression_FXT1
- * specification and serves as a concept for the encoder.
-\***************************************************************************/
-
-
-/* lookup table for scaling 5 bit colors up to 8 bits */
-static const GLubyte _rgb_scale_5[] = {
- 0, 8, 16, 25, 33, 41, 49, 58,
- 66, 74, 82, 90, 99, 107, 115, 123,
- 132, 140, 148, 156, 165, 173, 181, 189,
- 197, 206, 214, 222, 230, 239, 247, 255
-};
-
-/* lookup table for scaling 6 bit colors up to 8 bits */
-static const GLubyte _rgb_scale_6[] = {
- 0, 4, 8, 12, 16, 20, 24, 28,
- 32, 36, 40, 45, 49, 53, 57, 61,
- 65, 69, 73, 77, 81, 85, 89, 93,
- 97, 101, 105, 109, 113, 117, 121, 125,
- 130, 134, 138, 142, 146, 150, 154, 158,
- 162, 166, 170, 174, 178, 182, 186, 190,
- 194, 198, 202, 206, 210, 215, 219, 223,
- 227, 231, 235, 239, 243, 247, 251, 255
-};
-
-
-#define CC_SEL(cc, which) (((GLuint *)(cc))[(which) / 32] >> ((which) & 31))
-#define UP5(c) _rgb_scale_5[(c) & 31]
-#define UP6(c, b) _rgb_scale_6[(((c) & 31) << 1) | ((b) & 1)]
-#define LERP(n, t, c0, c1) (((n) - (t)) * (c0) + (t) * (c1) + (n) / 2) / (n)
-
-
-static void
-fxt1_decode_1HI (const GLubyte *code, GLint t, GLchan *rgba)
-{
- const GLuint *cc;
-
- t *= 3;
- cc = (const GLuint *)(code + t / 8);
- t = (cc[0] >> (t & 7)) & 7;
-
- if (t == 7) {
- rgba[RCOMP] = rgba[GCOMP] = rgba[BCOMP] = rgba[ACOMP] = 0;
- } else {
- GLubyte r, g, b;
- cc = (const GLuint *)(code + 12);
- if (t == 0) {
- b = UP5(CC_SEL(cc, 0));
- g = UP5(CC_SEL(cc, 5));
- r = UP5(CC_SEL(cc, 10));
- } else if (t == 6) {
- b = UP5(CC_SEL(cc, 15));
- g = UP5(CC_SEL(cc, 20));
- r = UP5(CC_SEL(cc, 25));
- } else {
- b = LERP(6, t, UP5(CC_SEL(cc, 0)), UP5(CC_SEL(cc, 15)));
- g = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20)));
- r = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25)));
- }
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = CHAN_MAX;
- }
-}
-
-
-static void
-fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLchan *rgba)
-{
- const GLuint *cc;
- GLuint kk;
-
- cc = (const GLuint *)code;
- if (t & 16) {
- cc++;
- t &= 15;
- }
- t = (cc[0] >> (t * 2)) & 3;
-
- t *= 15;
- cc = (const GLuint *)(code + 8 + t / 8);
- kk = cc[0] >> (t & 7);
- rgba[BCOMP] = UBYTE_TO_CHAN( UP5(kk) );
- rgba[GCOMP] = UBYTE_TO_CHAN( UP5(kk >> 5) );
- rgba[RCOMP] = UBYTE_TO_CHAN( UP5(kk >> 10) );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-
-static void
-fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba)
-{
- const GLuint *cc;
- GLuint col[2][3];
- GLint glsb, selb;
-
- cc = (const GLuint *)code;
- if (t & 16) {
- t &= 15;
- t = (cc[1] >> (t * 2)) & 3;
- /* col 2 */
- col[0][BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
- col[0][GCOMP] = CC_SEL(cc, 99);
- col[0][RCOMP] = CC_SEL(cc, 104);
- /* col 3 */
- col[1][BCOMP] = CC_SEL(cc, 109);
- col[1][GCOMP] = CC_SEL(cc, 114);
- col[1][RCOMP] = CC_SEL(cc, 119);
- glsb = CC_SEL(cc, 126);
- selb = CC_SEL(cc, 33);
- } else {
- t = (cc[0] >> (t * 2)) & 3;
- /* col 0 */
- col[0][BCOMP] = CC_SEL(cc, 64);
- col[0][GCOMP] = CC_SEL(cc, 69);
- col[0][RCOMP] = CC_SEL(cc, 74);
- /* col 1 */
- col[1][BCOMP] = CC_SEL(cc, 79);
- col[1][GCOMP] = CC_SEL(cc, 84);
- col[1][RCOMP] = CC_SEL(cc, 89);
- glsb = CC_SEL(cc, 125);
- selb = CC_SEL(cc, 1);
- }
-
- if (CC_SEL(cc, 124) & 1) {
- /* alpha[0] == 1 */
-
- if (t == 3) {
- /* zero */
- rgba[RCOMP] = rgba[BCOMP] = rgba[GCOMP] = rgba[ACOMP] = 0;
- } else {
- GLubyte r, g, b;
- if (t == 0) {
- b = UP5(col[0][BCOMP]);
- g = UP5(col[0][GCOMP]);
- r = UP5(col[0][RCOMP]);
- } else if (t == 2) {
- b = UP5(col[1][BCOMP]);
- g = UP6(col[1][GCOMP], glsb);
- r = UP5(col[1][RCOMP]);
- } else {
- b = (UP5(col[0][BCOMP]) + UP5(col[1][BCOMP])) / 2;
- g = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2;
- r = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2;
- }
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = CHAN_MAX;
- }
- } else {
- /* alpha[0] == 0 */
- GLubyte r, g, b;
- if (t == 0) {
- b = UP5(col[0][BCOMP]);
- g = UP6(col[0][GCOMP], glsb ^ selb);
- r = UP5(col[0][RCOMP]);
- } else if (t == 3) {
- b = UP5(col[1][BCOMP]);
- g = UP6(col[1][GCOMP], glsb);
- r = UP5(col[1][RCOMP]);
- } else {
- b = LERP(3, t, UP5(col[0][BCOMP]), UP5(col[1][BCOMP]));
- g = LERP(3, t, UP6(col[0][GCOMP], glsb ^ selb),
- UP6(col[1][GCOMP], glsb));
- r = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP]));
- }
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = CHAN_MAX;
- }
-}
-
-
-static void
-fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLchan *rgba)
-{
- const GLuint *cc;
- GLubyte r, g, b, a;
-
- cc = (const GLuint *)code;
- if (CC_SEL(cc, 124) & 1) {
- /* lerp == 1 */
- GLuint col0[4];
-
- if (t & 16) {
- t &= 15;
- t = (cc[1] >> (t * 2)) & 3;
- /* col 2 */
- col0[BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
- col0[GCOMP] = CC_SEL(cc, 99);
- col0[RCOMP] = CC_SEL(cc, 104);
- col0[ACOMP] = CC_SEL(cc, 119);
- } else {
- t = (cc[0] >> (t * 2)) & 3;
- /* col 0 */
- col0[BCOMP] = CC_SEL(cc, 64);
- col0[GCOMP] = CC_SEL(cc, 69);
- col0[RCOMP] = CC_SEL(cc, 74);
- col0[ACOMP] = CC_SEL(cc, 109);
- }
-
- if (t == 0) {
- b = UP5(col0[BCOMP]);
- g = UP5(col0[GCOMP]);
- r = UP5(col0[RCOMP]);
- a = UP5(col0[ACOMP]);
- } else if (t == 3) {
- b = UP5(CC_SEL(cc, 79));
- g = UP5(CC_SEL(cc, 84));
- r = UP5(CC_SEL(cc, 89));
- a = UP5(CC_SEL(cc, 114));
- } else {
- b = LERP(3, t, UP5(col0[BCOMP]), UP5(CC_SEL(cc, 79)));
- g = LERP(3, t, UP5(col0[GCOMP]), UP5(CC_SEL(cc, 84)));
- r = LERP(3, t, UP5(col0[RCOMP]), UP5(CC_SEL(cc, 89)));
- a = LERP(3, t, UP5(col0[ACOMP]), UP5(CC_SEL(cc, 114)));
- }
- } else {
- /* lerp == 0 */
-
- if (t & 16) {
- cc++;
- t &= 15;
- }
- t = (cc[0] >> (t * 2)) & 3;
-
- if (t == 3) {
- /* zero */
- r = g = b = a = 0;
- } else {
- GLuint kk;
- cc = (const GLuint *)code;
- a = UP5(cc[3] >> (t * 5 + 13));
- t *= 15;
- cc = (const GLuint *)(code + 8 + t / 8);
- kk = cc[0] >> (t & 7);
- b = UP5(kk);
- g = UP5(kk >> 5);
- r = UP5(kk >> 10);
- }
- }
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = UBYTE_TO_CHAN(a);
-}
-
-
-void
-fxt1_decode_1 (const void *texture, GLint stride, /* in pixels */
- GLint i, GLint j, GLchan *rgba)
-{
- static void (*decode_1[]) (const GLubyte *, GLint, GLchan *) = {
- fxt1_decode_1HI, /* cc-high = "00?" */
- fxt1_decode_1HI, /* cc-high = "00?" */
- fxt1_decode_1CHROMA, /* cc-chroma = "010" */
- fxt1_decode_1ALPHA, /* alpha = "011" */
- fxt1_decode_1MIXED, /* mixed = "1??" */
- fxt1_decode_1MIXED, /* mixed = "1??" */
- fxt1_decode_1MIXED, /* mixed = "1??" */
- fxt1_decode_1MIXED /* mixed = "1??" */
- };
-
- const GLubyte *code = (const GLubyte *)texture +
- ((j / 4) * (stride / 8) + (i / 8)) * 16;
- GLint mode = CC_SEL(code, 125);
- GLint t = i & 7;
-
- if (t & 4) {
- t += 12;
- }
- t += (j & 3) * 4;
-
- decode_1[mode](code, t, rgba);
-}
-
-
-#endif /* FEATURE_texture_fxt1 */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress_fxt1.c
+ * GL_3DFX_texture_compression_FXT1 support.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mipmap.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texstore.h"
+
+
+#if FEATURE_texture_fxt1
+
+
+static void
+fxt1_encode (GLuint width, GLuint height, GLint comps,
+ const void *source, GLint srcRowStride,
+ void *dest, GLint destRowStride);
+
+void
+fxt1_decode_1 (const void *texture, GLint stride,
+ GLint i, GLint j, GLchan *rgba);
+
+
+/**
+ * Store user's image in rgb_fxt1 format.
+ */
+GLboolean
+_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
+{
+ const GLchan *pixels;
+ GLint srcRowStride;
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1);
+ ASSERT(dstXoffset % 8 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ if (srcFormat != GL_RGB ||
+ srcType != CHAN_TYPE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGB/GLchan */
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+ pixels = tempImage;
+ srcRowStride = 3 * srcWidth;
+ srcFormat = GL_RGB;
+ }
+ else {
+ pixels = (const GLchan *) srcAddr;
+ srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
+ srcType) / sizeof(GLchan);
+ }
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride,
+ dst, dstRowStride);
+
+ if (tempImage)
+ free((void*) tempImage);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store user's image in rgba_fxt1 format.
+ */
+GLboolean
+_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
+{
+ const GLchan *pixels;
+ GLint srcRowStride;
+ GLubyte *dst;
+ GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1);
+ ASSERT(dstXoffset % 8 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ if (srcFormat != GL_RGBA ||
+ srcType != CHAN_TYPE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGBA/GLchan */
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+ pixels = tempImage;
+ srcRowStride = 4 * srcWidth;
+ srcFormat = GL_RGBA;
+ }
+ else {
+ pixels = (const GLchan *) srcAddr;
+ srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
+ srcType) / sizeof(GLchan);
+ }
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride,
+ dst, dstRowStride);
+
+ if (tempImage)
+ free((void*) tempImage);
+
+ return GL_TRUE;
+}
+
+
+void
+_mesa_fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ (void) k;
+ fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, rgba);
+ texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+
+void
+_mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ (void) k;
+ fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, rgba);
+ texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = 1.0F;
+}
+
+
+
+/***************************************************************************\
+ * FXT1 encoder
+ *
+ * The encoder was built by reversing the decoder,
+ * and is vaguely based on Texus2 by 3dfx. Note that this code
+ * is merely a proof of concept, since it is highly UNoptimized;
+ * moreover, it is sub-optimal due to initial conditions passed
+ * to Lloyd's algorithm (the interpolation modes are even worse).
+\***************************************************************************/
+
+
+#define MAX_COMP 4 /* ever needed maximum number of components in texel */
+#define MAX_VECT 4 /* ever needed maximum number of base vectors to find */
+#define N_TEXELS 32 /* number of texels in a block (always 32) */
+#define LL_N_REP 50 /* number of iterations in lloyd's vq */
+#define LL_RMS_D 10 /* fault tolerance (maximum delta) */
+#define LL_RMS_E 255 /* fault tolerance (maximum error) */
+#define ALPHA_TS 2 /* alpha threshold: (255 - ALPHA_TS) deemed opaque */
+#define ISTBLACK(v) (*((GLuint *)(v)) == 0)
+
+
+/*
+ * Define a 64-bit unsigned integer type and macros
+ */
+#if 1
+
+#define FX64_NATIVE 1
+
+typedef uint64_t Fx64;
+
+#define FX64_MOV32(a, b) a = b
+#define FX64_OR32(a, b) a |= b
+#define FX64_SHL(a, c) a <<= c
+
+#else
+
+#define FX64_NATIVE 0
+
+typedef struct {
+ GLuint lo, hi;
+} Fx64;
+
+#define FX64_MOV32(a, b) a.lo = b
+#define FX64_OR32(a, b) a.lo |= b
+
+#define FX64_SHL(a, c) \
+ do { \
+ if ((c) >= 32) { \
+ a.hi = a.lo << ((c) - 32); \
+ a.lo = 0; \
+ } else { \
+ a.hi = (a.hi << (c)) | (a.lo >> (32 - (c))); \
+ a.lo <<= (c); \
+ } \
+ } while (0)
+
+#endif
+
+
+#define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
+#define SAFECDOT 1 /* for paranoids */
+
+#define MAKEIVEC(NV, NC, IV, B, V0, V1) \
+ do { \
+ /* compute interpolation vector */ \
+ GLfloat d2 = 0.0F; \
+ GLfloat rd2; \
+ \
+ for (i = 0; i < NC; i++) { \
+ IV[i] = (V1[i] - V0[i]) * F(i); \
+ d2 += IV[i] * IV[i]; \
+ } \
+ rd2 = (GLfloat)NV / d2; \
+ B = 0; \
+ for (i = 0; i < NC; i++) { \
+ IV[i] *= F(i); \
+ B -= IV[i] * V0[i]; \
+ IV[i] *= rd2; \
+ } \
+ B = B * rd2 + 0.5f; \
+ } while (0)
+
+#define CALCCDOT(TEXEL, NV, NC, IV, B, V)\
+ do { \
+ GLfloat dot = 0.0F; \
+ for (i = 0; i < NC; i++) { \
+ dot += V[i] * IV[i]; \
+ } \
+ TEXEL = (GLint)(dot + B); \
+ if (SAFECDOT) { \
+ if (TEXEL < 0) { \
+ TEXEL = 0; \
+ } else if (TEXEL > NV) { \
+ TEXEL = NV; \
+ } \
+ } \
+ } while (0)
+
+
+static GLint
+fxt1_bestcol (GLfloat vec[][MAX_COMP], GLint nv,
+ GLubyte input[MAX_COMP], GLint nc)
+{
+ GLint i, j, best = -1;
+ GLfloat err = 1e9; /* big enough */
+
+ for (j = 0; j < nv; j++) {
+ GLfloat e = 0.0F;
+ for (i = 0; i < nc; i++) {
+ e += (vec[j][i] - input[i]) * (vec[j][i] - input[i]);
+ }
+ if (e < err) {
+ err = e;
+ best = j;
+ }
+ }
+
+ return best;
+}
+
+
+static GLint
+fxt1_worst (GLfloat vec[MAX_COMP],
+ GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
+{
+ GLint i, k, worst = -1;
+ GLfloat err = -1.0F; /* small enough */
+
+ for (k = 0; k < n; k++) {
+ GLfloat e = 0.0F;
+ for (i = 0; i < nc; i++) {
+ e += (vec[i] - input[k][i]) * (vec[i] - input[k][i]);
+ }
+ if (e > err) {
+ err = e;
+ worst = k;
+ }
+ }
+
+ return worst;
+}
+
+
+static GLint
+fxt1_variance (GLdouble variance[MAX_COMP],
+ GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
+{
+ GLint i, k, best = 0;
+ GLint sx, sx2;
+ GLdouble var, maxvar = -1; /* small enough */
+ GLdouble teenth = 1.0 / n;
+
+ for (i = 0; i < nc; i++) {
+ sx = sx2 = 0;
+ for (k = 0; k < n; k++) {
+ GLint t = input[k][i];
+ sx += t;
+ sx2 += t * t;
+ }
+ var = sx2 * teenth - sx * sx * teenth * teenth;
+ if (maxvar < var) {
+ maxvar = var;
+ best = i;
+ }
+ if (variance) {
+ variance[i] = var;
+ }
+ }
+
+ return best;
+}
+
+
+static GLint
+fxt1_choose (GLfloat vec[][MAX_COMP], GLint nv,
+ GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
+{
+#if 0
+ /* Choose colors from a grid.
+ */
+ GLint i, j;
+
+ for (j = 0; j < nv; j++) {
+ GLint m = j * (n - 1) / (nv - 1);
+ for (i = 0; i < nc; i++) {
+ vec[j][i] = input[m][i];
+ }
+ }
+#else
+ /* Our solution here is to find the darkest and brightest colors in
+ * the 8x4 tile and use those as the two representative colors.
+ * There are probably better algorithms to use (histogram-based).
+ */
+ GLint i, j, k;
+ GLint minSum = 2000; /* big enough */
+ GLint maxSum = -1; /* small enough */
+ GLint minCol = 0; /* phoudoin: silent compiler! */
+ GLint maxCol = 0; /* phoudoin: silent compiler! */
+
+ struct {
+ GLint flag;
+ GLint key;
+ GLint freq;
+ GLint idx;
+ } hist[N_TEXELS];
+ GLint lenh = 0;
+
+ memset(hist, 0, sizeof(hist));
+
+ for (k = 0; k < n; k++) {
+ GLint l;
+ GLint key = 0;
+ GLint sum = 0;
+ for (i = 0; i < nc; i++) {
+ key <<= 8;
+ key |= input[k][i];
+ sum += input[k][i];
+ }
+ for (l = 0; l < n; l++) {
+ if (!hist[l].flag) {
+ /* alloc new slot */
+ hist[l].flag = !0;
+ hist[l].key = key;
+ hist[l].freq = 1;
+ hist[l].idx = k;
+ lenh = l + 1;
+ break;
+ } else if (hist[l].key == key) {
+ hist[l].freq++;
+ break;
+ }
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minCol = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxCol = k;
+ }
+ }
+
+ if (lenh <= nv) {
+ for (j = 0; j < lenh; j++) {
+ for (i = 0; i < nc; i++) {
+ vec[j][i] = (GLfloat)input[hist[j].idx][i];
+ }
+ }
+ for (; j < nv; j++) {
+ for (i = 0; i < nc; i++) {
+ vec[j][i] = vec[0][i];
+ }
+ }
+ return 0;
+ }
+
+ for (j = 0; j < nv; j++) {
+ for (i = 0; i < nc; i++) {
+ vec[j][i] = ((nv - 1 - j) * input[minCol][i] + j * input[maxCol][i] + (nv - 1) / 2) / (GLfloat)(nv - 1);
+ }
+ }
+#endif
+
+ return !0;
+}
+
+
+static GLint
+fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
+ GLubyte input[N_TEXELS][MAX_COMP], GLint nc, GLint n)
+{
+ /* Use the generalized lloyd's algorithm for VQ:
+ * find 4 color vectors.
+ *
+ * for each sample color
+ * sort to nearest vector.
+ *
+ * replace each vector with the centroid of its matching colors.
+ *
+ * repeat until RMS doesn't improve.
+ *
+ * if a color vector has no samples, or becomes the same as another
+ * vector, replace it with the color which is farthest from a sample.
+ *
+ * vec[][MAX_COMP] initial vectors and resulting colors
+ * nv number of resulting colors required
+ * input[N_TEXELS][MAX_COMP] input texels
+ * nc number of components in input / vec
+ * n number of input samples
+ */
+
+ GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
+ GLint cnt[MAX_VECT]; /* how many times a certain vector was chosen */
+ GLfloat error, lasterror = 1e9;
+
+ GLint i, j, k, rep;
+
+ /* the quantizer */
+ for (rep = 0; rep < LL_N_REP; rep++) {
+ /* reset sums & counters */
+ for (j = 0; j < nv; j++) {
+ for (i = 0; i < nc; i++) {
+ sum[j][i] = 0;
+ }
+ cnt[j] = 0;
+ }
+ error = 0;
+
+ /* scan whole block */
+ for (k = 0; k < n; k++) {
+#if 1
+ GLint best = -1;
+ GLfloat err = 1e9; /* big enough */
+ /* determine best vector */
+ for (j = 0; j < nv; j++) {
+ GLfloat e = (vec[j][0] - input[k][0]) * (vec[j][0] - input[k][0]) +
+ (vec[j][1] - input[k][1]) * (vec[j][1] - input[k][1]) +
+ (vec[j][2] - input[k][2]) * (vec[j][2] - input[k][2]);
+ if (nc == 4) {
+ e += (vec[j][3] - input[k][3]) * (vec[j][3] - input[k][3]);
+ }
+ if (e < err) {
+ err = e;
+ best = j;
+ }
+ }
+#else
+ GLint best = fxt1_bestcol(vec, nv, input[k], nc, &err);
+#endif
+ assert(best >= 0);
+ /* add in closest color */
+ for (i = 0; i < nc; i++) {
+ sum[best][i] += input[k][i];
+ }
+ /* mark this vector as used */
+ cnt[best]++;
+ /* accumulate error */
+ error += err;
+ }
+
+ /* check RMS */
+ if ((error < LL_RMS_E) ||
+ ((error < lasterror) && ((lasterror - error) < LL_RMS_D))) {
+ return !0; /* good match */
+ }
+ lasterror = error;
+
+ /* move each vector to the barycenter of its closest colors */
+ for (j = 0; j < nv; j++) {
+ if (cnt[j]) {
+ GLfloat div = 1.0F / cnt[j];
+ for (i = 0; i < nc; i++) {
+ vec[j][i] = div * sum[j][i];
+ }
+ } else {
+ /* this vec has no samples or is identical with a previous vec */
+ GLint worst = fxt1_worst(vec[j], input, nc, n);
+ for (i = 0; i < nc; i++) {
+ vec[j][i] = input[worst][i];
+ }
+ }
+ }
+ }
+
+ return 0; /* could not converge fast enough */
+}
+
+
+static void
+fxt1_quantize_CHROMA (GLuint *cc,
+ GLubyte input[N_TEXELS][MAX_COMP])
+{
+ const GLint n_vect = 4; /* 4 base vectors to find */
+ const GLint n_comp = 3; /* 3 components: R, G, B */
+ GLfloat vec[MAX_VECT][MAX_COMP];
+ GLint i, j, k;
+ Fx64 hi; /* high quadword */
+ GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
+
+ if (fxt1_choose(vec, n_vect, input, n_comp, N_TEXELS) != 0) {
+ fxt1_lloyd(vec, n_vect, input, n_comp, N_TEXELS);
+ }
+
+ FX64_MOV32(hi, 4); /* cc-chroma = "010" + unused bit */
+ for (j = n_vect - 1; j >= 0; j--) {
+ for (i = 0; i < n_comp; i++) {
+ /* add in colors */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
+ }
+ }
+ ((Fx64 *)cc)[1] = hi;
+
+ lohi = lolo = 0;
+ /* right microtile */
+ for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
+ lohi <<= 2;
+ lohi |= fxt1_bestcol(vec, n_vect, input[k], n_comp);
+ }
+ /* left microtile */
+ for (; k >= 0; k--) {
+ lolo <<= 2;
+ lolo |= fxt1_bestcol(vec, n_vect, input[k], n_comp);
+ }
+ cc[1] = lohi;
+ cc[0] = lolo;
+}
+
+
+static void
+fxt1_quantize_ALPHA0 (GLuint *cc,
+ GLubyte input[N_TEXELS][MAX_COMP],
+ GLubyte reord[N_TEXELS][MAX_COMP], GLint n)
+{
+ const GLint n_vect = 3; /* 3 base vectors to find */
+ const GLint n_comp = 4; /* 4 components: R, G, B, A */
+ GLfloat vec[MAX_VECT][MAX_COMP];
+ GLint i, j, k;
+ Fx64 hi; /* high quadword */
+ GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
+
+ /* the last vector indicates zero */
+ for (i = 0; i < n_comp; i++) {
+ vec[n_vect][i] = 0;
+ }
+
+ /* the first n texels in reord are guaranteed to be non-zero */
+ if (fxt1_choose(vec, n_vect, reord, n_comp, n) != 0) {
+ fxt1_lloyd(vec, n_vect, reord, n_comp, n);
+ }
+
+ FX64_MOV32(hi, 6); /* alpha = "011" + lerp = 0 */
+ for (j = n_vect - 1; j >= 0; j--) {
+ /* add in alphas */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, (GLuint)(vec[j][ACOMP] / 8.0F));
+ }
+ for (j = n_vect - 1; j >= 0; j--) {
+ for (i = 0; i < n_comp - 1; i++) {
+ /* add in colors */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
+ }
+ }
+ ((Fx64 *)cc)[1] = hi;
+
+ lohi = lolo = 0;
+ /* right microtile */
+ for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
+ lohi <<= 2;
+ lohi |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp);
+ }
+ /* left microtile */
+ for (; k >= 0; k--) {
+ lolo <<= 2;
+ lolo |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp);
+ }
+ cc[1] = lohi;
+ cc[0] = lolo;
+}
+
+
+static void
+fxt1_quantize_ALPHA1 (GLuint *cc,
+ GLubyte input[N_TEXELS][MAX_COMP])
+{
+ const GLint n_vect = 3; /* highest vector number in each microtile */
+ const GLint n_comp = 4; /* 4 components: R, G, B, A */
+ GLfloat vec[1 + 1 + 1][MAX_COMP]; /* 1.5 extrema for each sub-block */
+ GLfloat b, iv[MAX_COMP]; /* interpolation vector */
+ GLint i, j, k;
+ Fx64 hi; /* high quadword */
+ GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
+
+ GLint minSum;
+ GLint maxSum;
+ GLint minColL = 0, maxColL = 0;
+ GLint minColR = 0, maxColR = 0;
+ GLint sumL = 0, sumR = 0;
+ GLint nn_comp;
+ /* Our solution here is to find the darkest and brightest colors in
+ * the 4x4 tile and use those as the two representative colors.
+ * There are probably better algorithms to use (histogram-based).
+ */
+ nn_comp = n_comp;
+ while ((minColL == maxColL) && nn_comp) {
+ minSum = 2000; /* big enough */
+ maxSum = -1; /* small enough */
+ for (k = 0; k < N_TEXELS / 2; k++) {
+ GLint sum = 0;
+ for (i = 0; i < nn_comp; i++) {
+ sum += input[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minColL = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxColL = k;
+ }
+ sumL += sum;
+ }
+
+ nn_comp--;
+ }
+
+ nn_comp = n_comp;
+ while ((minColR == maxColR) && nn_comp) {
+ minSum = 2000; /* big enough */
+ maxSum = -1; /* small enough */
+ for (k = N_TEXELS / 2; k < N_TEXELS; k++) {
+ GLint sum = 0;
+ for (i = 0; i < nn_comp; i++) {
+ sum += input[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minColR = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxColR = k;
+ }
+ sumR += sum;
+ }
+
+ nn_comp--;
+ }
+
+ /* choose the common vector (yuck!) */
+ {
+ GLint j1, j2;
+ GLint v1 = 0, v2 = 0;
+ GLfloat err = 1e9; /* big enough */
+ GLfloat tv[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
+ for (i = 0; i < n_comp; i++) {
+ tv[0][i] = input[minColL][i];
+ tv[1][i] = input[maxColL][i];
+ tv[2][i] = input[minColR][i];
+ tv[3][i] = input[maxColR][i];
+ }
+ for (j1 = 0; j1 < 2; j1++) {
+ for (j2 = 2; j2 < 4; j2++) {
+ GLfloat e = 0.0F;
+ for (i = 0; i < n_comp; i++) {
+ e += (tv[j1][i] - tv[j2][i]) * (tv[j1][i] - tv[j2][i]);
+ }
+ if (e < err) {
+ err = e;
+ v1 = j1;
+ v2 = j2;
+ }
+ }
+ }
+ for (i = 0; i < n_comp; i++) {
+ vec[0][i] = tv[1 - v1][i];
+ vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR);
+ vec[2][i] = tv[5 - v2][i];
+ }
+ }
+
+ /* left microtile */
+ cc[0] = 0;
+ if (minColL != maxColL) {
+ /* compute interpolation vector */
+ MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
+
+ /* add in texels */
+ lolo = 0;
+ for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
+ GLint texel;
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ /* add in texel */
+ lolo <<= 2;
+ lolo |= texel;
+ }
+
+ cc[0] = lolo;
+ }
+
+ /* right microtile */
+ cc[1] = 0;
+ if (minColR != maxColR) {
+ /* compute interpolation vector */
+ MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[1]);
+
+ /* add in texels */
+ lohi = 0;
+ for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
+ GLint texel;
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ /* add in texel */
+ lohi <<= 2;
+ lohi |= texel;
+ }
+
+ cc[1] = lohi;
+ }
+
+ FX64_MOV32(hi, 7); /* alpha = "011" + lerp = 1 */
+ for (j = n_vect - 1; j >= 0; j--) {
+ /* add in alphas */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, (GLuint)(vec[j][ACOMP] / 8.0F));
+ }
+ for (j = n_vect - 1; j >= 0; j--) {
+ for (i = 0; i < n_comp - 1; i++) {
+ /* add in colors */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, (GLuint)(vec[j][i] / 8.0F));
+ }
+ }
+ ((Fx64 *)cc)[1] = hi;
+}
+
+
+static void
+fxt1_quantize_HI (GLuint *cc,
+ GLubyte input[N_TEXELS][MAX_COMP],
+ GLubyte reord[N_TEXELS][MAX_COMP], GLint n)
+{
+ const GLint n_vect = 6; /* highest vector number */
+ const GLint n_comp = 3; /* 3 components: R, G, B */
+ GLfloat b = 0.0F; /* phoudoin: silent compiler! */
+ GLfloat iv[MAX_COMP]; /* interpolation vector */
+ GLint i, k;
+ GLuint hihi; /* high quadword: hi dword */
+
+ GLint minSum = 2000; /* big enough */
+ GLint maxSum = -1; /* small enough */
+ GLint minCol = 0; /* phoudoin: silent compiler! */
+ GLint maxCol = 0; /* phoudoin: silent compiler! */
+
+ /* Our solution here is to find the darkest and brightest colors in
+ * the 8x4 tile and use those as the two representative colors.
+ * There are probably better algorithms to use (histogram-based).
+ */
+ for (k = 0; k < n; k++) {
+ GLint sum = 0;
+ for (i = 0; i < n_comp; i++) {
+ sum += reord[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minCol = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxCol = k;
+ }
+ }
+
+ hihi = 0; /* cc-hi = "00" */
+ for (i = 0; i < n_comp; i++) {
+ /* add in colors */
+ hihi <<= 5;
+ hihi |= reord[maxCol][i] >> 3;
+ }
+ for (i = 0; i < n_comp; i++) {
+ /* add in colors */
+ hihi <<= 5;
+ hihi |= reord[minCol][i] >> 3;
+ }
+ cc[3] = hihi;
+ cc[0] = cc[1] = cc[2] = 0;
+
+ /* compute interpolation vector */
+ if (minCol != maxCol) {
+ MAKEIVEC(n_vect, n_comp, iv, b, reord[minCol], reord[maxCol]);
+ }
+
+ /* add in texels */
+ for (k = N_TEXELS - 1; k >= 0; k--) {
+ GLint t = k * 3;
+ GLuint *kk = (GLuint *)((char *)cc + t / 8);
+ GLint texel = n_vect + 1; /* transparent black */
+
+ if (!ISTBLACK(input[k])) {
+ if (minCol != maxCol) {
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ /* add in texel */
+ kk[0] |= texel << (t & 7);
+ }
+ } else {
+ /* add in texel */
+ kk[0] |= texel << (t & 7);
+ }
+ }
+}
+
+
+static void
+fxt1_quantize_MIXED1 (GLuint *cc,
+ GLubyte input[N_TEXELS][MAX_COMP])
+{
+ const GLint n_vect = 2; /* highest vector number in each microtile */
+ const GLint n_comp = 3; /* 3 components: R, G, B */
+ GLubyte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
+ GLfloat b, iv[MAX_COMP]; /* interpolation vector */
+ GLint i, j, k;
+ Fx64 hi; /* high quadword */
+ GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
+
+ GLint minSum;
+ GLint maxSum;
+ GLint minColL = 0, maxColL = -1;
+ GLint minColR = 0, maxColR = -1;
+
+ /* Our solution here is to find the darkest and brightest colors in
+ * the 4x4 tile and use those as the two representative colors.
+ * There are probably better algorithms to use (histogram-based).
+ */
+ minSum = 2000; /* big enough */
+ maxSum = -1; /* small enough */
+ for (k = 0; k < N_TEXELS / 2; k++) {
+ if (!ISTBLACK(input[k])) {
+ GLint sum = 0;
+ for (i = 0; i < n_comp; i++) {
+ sum += input[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minColL = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxColL = k;
+ }
+ }
+ }
+ minSum = 2000; /* big enough */
+ maxSum = -1; /* small enough */
+ for (; k < N_TEXELS; k++) {
+ if (!ISTBLACK(input[k])) {
+ GLint sum = 0;
+ for (i = 0; i < n_comp; i++) {
+ sum += input[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minColR = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxColR = k;
+ }
+ }
+ }
+
+ /* left microtile */
+ if (maxColL == -1) {
+ /* all transparent black */
+ cc[0] = ~0u;
+ for (i = 0; i < n_comp; i++) {
+ vec[0][i] = 0;
+ vec[1][i] = 0;
+ }
+ } else {
+ cc[0] = 0;
+ for (i = 0; i < n_comp; i++) {
+ vec[0][i] = input[minColL][i];
+ vec[1][i] = input[maxColL][i];
+ }
+ if (minColL != maxColL) {
+ /* compute interpolation vector */
+ MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
+
+ /* add in texels */
+ lolo = 0;
+ for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
+ GLint texel = n_vect + 1; /* transparent black */
+ if (!ISTBLACK(input[k])) {
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ }
+ /* add in texel */
+ lolo <<= 2;
+ lolo |= texel;
+ }
+ cc[0] = lolo;
+ }
+ }
+
+ /* right microtile */
+ if (maxColR == -1) {
+ /* all transparent black */
+ cc[1] = ~0u;
+ for (i = 0; i < n_comp; i++) {
+ vec[2][i] = 0;
+ vec[3][i] = 0;
+ }
+ } else {
+ cc[1] = 0;
+ for (i = 0; i < n_comp; i++) {
+ vec[2][i] = input[minColR][i];
+ vec[3][i] = input[maxColR][i];
+ }
+ if (minColR != maxColR) {
+ /* compute interpolation vector */
+ MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]);
+
+ /* add in texels */
+ lohi = 0;
+ for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
+ GLint texel = n_vect + 1; /* transparent black */
+ if (!ISTBLACK(input[k])) {
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ }
+ /* add in texel */
+ lohi <<= 2;
+ lohi |= texel;
+ }
+ cc[1] = lohi;
+ }
+ }
+
+ FX64_MOV32(hi, 9 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */
+ for (j = 2 * 2 - 1; j >= 0; j--) {
+ for (i = 0; i < n_comp; i++) {
+ /* add in colors */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, vec[j][i] >> 3);
+ }
+ }
+ ((Fx64 *)cc)[1] = hi;
+}
+
+
+static void
+fxt1_quantize_MIXED0 (GLuint *cc,
+ GLubyte input[N_TEXELS][MAX_COMP])
+{
+ const GLint n_vect = 3; /* highest vector number in each microtile */
+ const GLint n_comp = 3; /* 3 components: R, G, B */
+ GLubyte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
+ GLfloat b, iv[MAX_COMP]; /* interpolation vector */
+ GLint i, j, k;
+ Fx64 hi; /* high quadword */
+ GLuint lohi, lolo; /* low quadword: hi dword, lo dword */
+
+ GLint minColL = 0, maxColL = 0;
+ GLint minColR = 0, maxColR = 0;
+#if 0
+ GLint minSum;
+ GLint maxSum;
+
+ /* Our solution here is to find the darkest and brightest colors in
+ * the 4x4 tile and use those as the two representative colors.
+ * There are probably better algorithms to use (histogram-based).
+ */
+ minSum = 2000; /* big enough */
+ maxSum = -1; /* small enough */
+ for (k = 0; k < N_TEXELS / 2; k++) {
+ GLint sum = 0;
+ for (i = 0; i < n_comp; i++) {
+ sum += input[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minColL = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxColL = k;
+ }
+ }
+ minSum = 2000; /* big enough */
+ maxSum = -1; /* small enough */
+ for (; k < N_TEXELS; k++) {
+ GLint sum = 0;
+ for (i = 0; i < n_comp; i++) {
+ sum += input[k][i];
+ }
+ if (minSum > sum) {
+ minSum = sum;
+ minColR = k;
+ }
+ if (maxSum < sum) {
+ maxSum = sum;
+ maxColR = k;
+ }
+ }
+#else
+ GLint minVal;
+ GLint maxVal;
+ GLint maxVarL = fxt1_variance(NULL, input, n_comp, N_TEXELS / 2);
+ GLint maxVarR = fxt1_variance(NULL, &input[N_TEXELS / 2], n_comp, N_TEXELS / 2);
+
+ /* Scan the channel with max variance for lo & hi
+ * and use those as the two representative colors.
+ */
+ minVal = 2000; /* big enough */
+ maxVal = -1; /* small enough */
+ for (k = 0; k < N_TEXELS / 2; k++) {
+ GLint t = input[k][maxVarL];
+ if (minVal > t) {
+ minVal = t;
+ minColL = k;
+ }
+ if (maxVal < t) {
+ maxVal = t;
+ maxColL = k;
+ }
+ }
+ minVal = 2000; /* big enough */
+ maxVal = -1; /* small enough */
+ for (; k < N_TEXELS; k++) {
+ GLint t = input[k][maxVarR];
+ if (minVal > t) {
+ minVal = t;
+ minColR = k;
+ }
+ if (maxVal < t) {
+ maxVal = t;
+ maxColR = k;
+ }
+ }
+#endif
+
+ /* left microtile */
+ cc[0] = 0;
+ for (i = 0; i < n_comp; i++) {
+ vec[0][i] = input[minColL][i];
+ vec[1][i] = input[maxColL][i];
+ }
+ if (minColL != maxColL) {
+ /* compute interpolation vector */
+ MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]);
+
+ /* add in texels */
+ lolo = 0;
+ for (k = N_TEXELS / 2 - 1; k >= 0; k--) {
+ GLint texel;
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ /* add in texel */
+ lolo <<= 2;
+ lolo |= texel;
+ }
+
+ /* funky encoding for LSB of green */
+ if ((GLint)((lolo >> 1) & 1) != (((vec[1][GCOMP] ^ vec[0][GCOMP]) >> 2) & 1)) {
+ for (i = 0; i < n_comp; i++) {
+ vec[1][i] = input[minColL][i];
+ vec[0][i] = input[maxColL][i];
+ }
+ lolo = ~lolo;
+ }
+
+ cc[0] = lolo;
+ }
+
+ /* right microtile */
+ cc[1] = 0;
+ for (i = 0; i < n_comp; i++) {
+ vec[2][i] = input[minColR][i];
+ vec[3][i] = input[maxColR][i];
+ }
+ if (minColR != maxColR) {
+ /* compute interpolation vector */
+ MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]);
+
+ /* add in texels */
+ lohi = 0;
+ for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) {
+ GLint texel;
+ /* interpolate color */
+ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]);
+ /* add in texel */
+ lohi <<= 2;
+ lohi |= texel;
+ }
+
+ /* funky encoding for LSB of green */
+ if ((GLint)((lohi >> 1) & 1) != (((vec[3][GCOMP] ^ vec[2][GCOMP]) >> 2) & 1)) {
+ for (i = 0; i < n_comp; i++) {
+ vec[3][i] = input[minColR][i];
+ vec[2][i] = input[maxColR][i];
+ }
+ lohi = ~lohi;
+ }
+
+ cc[1] = lohi;
+ }
+
+ FX64_MOV32(hi, 8 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */
+ for (j = 2 * 2 - 1; j >= 0; j--) {
+ for (i = 0; i < n_comp; i++) {
+ /* add in colors */
+ FX64_SHL(hi, 5);
+ FX64_OR32(hi, vec[j][i] >> 3);
+ }
+ }
+ ((Fx64 *)cc)[1] = hi;
+}
+
+
+static void
+fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps)
+{
+ GLint trualpha;
+ GLubyte reord[N_TEXELS][MAX_COMP];
+
+ GLubyte input[N_TEXELS][MAX_COMP];
+ GLint i, k, l;
+
+ if (comps == 3) {
+ /* make the whole block opaque */
+ memset(input, -1, sizeof(input));
+ }
+
+ /* 8 texels each line */
+ for (l = 0; l < 4; l++) {
+ for (k = 0; k < 4; k++) {
+ for (i = 0; i < comps; i++) {
+ input[k + l * 4][i] = *lines[l]++;
+ }
+ }
+ for (; k < 8; k++) {
+ for (i = 0; i < comps; i++) {
+ input[k + l * 4 + 12][i] = *lines[l]++;
+ }
+ }
+ }
+
+ /* block layout:
+ * 00, 01, 02, 03, 08, 09, 0a, 0b
+ * 10, 11, 12, 13, 18, 19, 1a, 1b
+ * 04, 05, 06, 07, 0c, 0d, 0e, 0f
+ * 14, 15, 16, 17, 1c, 1d, 1e, 1f
+ */
+
+ /* [dBorca]
+ * stupidity flows forth from this
+ */
+ l = N_TEXELS;
+ trualpha = 0;
+ if (comps == 4) {
+ /* skip all transparent black texels */
+ l = 0;
+ for (k = 0; k < N_TEXELS; k++) {
+ /* test all components against 0 */
+ if (!ISTBLACK(input[k])) {
+ /* texel is not transparent black */
+ COPY_4UBV(reord[l], input[k]);
+ if (reord[l][ACOMP] < (255 - ALPHA_TS)) {
+ /* non-opaque texel */
+ trualpha = !0;
+ }
+ l++;
+ }
+ }
+ }
+
+#if 0
+ if (trualpha) {
+ fxt1_quantize_ALPHA0(cc, input, reord, l);
+ } else if (l == 0) {
+ cc[0] = cc[1] = cc[2] = -1;
+ cc[3] = 0;
+ } else if (l < N_TEXELS) {
+ fxt1_quantize_HI(cc, input, reord, l);
+ } else {
+ fxt1_quantize_CHROMA(cc, input);
+ }
+ (void)fxt1_quantize_ALPHA1;
+ (void)fxt1_quantize_MIXED1;
+ (void)fxt1_quantize_MIXED0;
+#else
+ if (trualpha) {
+ fxt1_quantize_ALPHA1(cc, input);
+ } else if (l == 0) {
+ cc[0] = cc[1] = cc[2] = ~0u;
+ cc[3] = 0;
+ } else if (l < N_TEXELS) {
+ fxt1_quantize_MIXED1(cc, input);
+ } else {
+ fxt1_quantize_MIXED0(cc, input);
+ }
+ (void)fxt1_quantize_ALPHA0;
+ (void)fxt1_quantize_HI;
+ (void)fxt1_quantize_CHROMA;
+#endif
+}
+
+
+static void
+fxt1_encode (GLuint width, GLuint height, GLint comps,
+ const void *source, GLint srcRowStride,
+ void *dest, GLint destRowStride)
+{
+ GLuint x, y;
+ const GLubyte *data;
+ GLuint *encoded = (GLuint *)dest;
+ void *newSource = NULL;
+
+ assert(comps == 3 || comps == 4);
+
+ /* Replicate image if width is not M8 or height is not M4 */
+ if ((width & 7) | (height & 3)) {
+ GLint newWidth = (width + 7) & ~7;
+ GLint newHeight = (height + 3) & ~3;
+ newSource = malloc(comps * newWidth * newHeight * sizeof(GLchan));
+ if (!newSource) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
+ goto cleanUp;
+ }
+ _mesa_upscale_teximage2d(width, height, newWidth, newHeight,
+ comps, (const GLchan *) source,
+ srcRowStride, (GLchan *) newSource);
+ source = newSource;
+ width = newWidth;
+ height = newHeight;
+ srcRowStride = comps * newWidth;
+ }
+
+ /* convert from 16/32-bit channels to GLubyte if needed */
+ if (CHAN_TYPE != GL_UNSIGNED_BYTE) {
+ const GLuint n = width * height * comps;
+ const GLchan *src = (const GLchan *) source;
+ GLubyte *dest = (GLubyte *) malloc(n * sizeof(GLubyte));
+ GLuint i;
+ if (!dest) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
+ goto cleanUp;
+ }
+ for (i = 0; i < n; i++) {
+ dest[i] = CHAN_TO_UBYTE(src[i]);
+ }
+ if (newSource != NULL) {
+ free(newSource);
+ }
+ newSource = dest; /* we'll free this buffer before returning */
+ source = dest; /* the new, GLubyte incoming image */
+ }
+
+ data = (const GLubyte *) source;
+ destRowStride = (destRowStride - width * 2) / 4;
+ for (y = 0; y < height; y += 4) {
+ GLuint offs = 0 + (y + 0) * srcRowStride;
+ for (x = 0; x < width; x += 8) {
+ const GLubyte *lines[4];
+ lines[0] = &data[offs];
+ lines[1] = lines[0] + srcRowStride;
+ lines[2] = lines[1] + srcRowStride;
+ lines[3] = lines[2] + srcRowStride;
+ offs += 8 * comps;
+ fxt1_quantize(encoded, lines, comps);
+ /* 128 bits per 8x4 block */
+ encoded += 4;
+ }
+ encoded += destRowStride;
+ }
+
+ cleanUp:
+ if (newSource != NULL) {
+ free(newSource);
+ }
+}
+
+
+/***************************************************************************\
+ * FXT1 decoder
+ *
+ * The decoder is based on GL_3DFX_texture_compression_FXT1
+ * specification and serves as a concept for the encoder.
+\***************************************************************************/
+
+
+/* lookup table for scaling 5 bit colors up to 8 bits */
+static const GLubyte _rgb_scale_5[] = {
+ 0, 8, 16, 25, 33, 41, 49, 58,
+ 66, 74, 82, 90, 99, 107, 115, 123,
+ 132, 140, 148, 156, 165, 173, 181, 189,
+ 197, 206, 214, 222, 230, 239, 247, 255
+};
+
+/* lookup table for scaling 6 bit colors up to 8 bits */
+static const GLubyte _rgb_scale_6[] = {
+ 0, 4, 8, 12, 16, 20, 24, 28,
+ 32, 36, 40, 45, 49, 53, 57, 61,
+ 65, 69, 73, 77, 81, 85, 89, 93,
+ 97, 101, 105, 109, 113, 117, 121, 125,
+ 130, 134, 138, 142, 146, 150, 154, 158,
+ 162, 166, 170, 174, 178, 182, 186, 190,
+ 194, 198, 202, 206, 210, 215, 219, 223,
+ 227, 231, 235, 239, 243, 247, 251, 255
+};
+
+
+#define CC_SEL(cc, which) (((GLuint *)(cc))[(which) / 32] >> ((which) & 31))
+#define UP5(c) _rgb_scale_5[(c) & 31]
+#define UP6(c, b) _rgb_scale_6[(((c) & 31) << 1) | ((b) & 1)]
+#define LERP(n, t, c0, c1) (((n) - (t)) * (c0) + (t) * (c1) + (n) / 2) / (n)
+
+
+static void
+fxt1_decode_1HI (const GLubyte *code, GLint t, GLchan *rgba)
+{
+ const GLuint *cc;
+
+ t *= 3;
+ cc = (const GLuint *)(code + t / 8);
+ t = (cc[0] >> (t & 7)) & 7;
+
+ if (t == 7) {
+ rgba[RCOMP] = rgba[GCOMP] = rgba[BCOMP] = rgba[ACOMP] = 0;
+ } else {
+ GLubyte r, g, b;
+ cc = (const GLuint *)(code + 12);
+ if (t == 0) {
+ b = UP5(CC_SEL(cc, 0));
+ g = UP5(CC_SEL(cc, 5));
+ r = UP5(CC_SEL(cc, 10));
+ } else if (t == 6) {
+ b = UP5(CC_SEL(cc, 15));
+ g = UP5(CC_SEL(cc, 20));
+ r = UP5(CC_SEL(cc, 25));
+ } else {
+ b = LERP(6, t, UP5(CC_SEL(cc, 0)), UP5(CC_SEL(cc, 15)));
+ g = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20)));
+ r = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25)));
+ }
+ rgba[RCOMP] = UBYTE_TO_CHAN(r);
+ rgba[GCOMP] = UBYTE_TO_CHAN(g);
+ rgba[BCOMP] = UBYTE_TO_CHAN(b);
+ rgba[ACOMP] = CHAN_MAX;
+ }
+}
+
+
+static void
+fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLchan *rgba)
+{
+ const GLuint *cc;
+ GLuint kk;
+
+ cc = (const GLuint *)code;
+ if (t & 16) {
+ cc++;
+ t &= 15;
+ }
+ t = (cc[0] >> (t * 2)) & 3;
+
+ t *= 15;
+ cc = (const GLuint *)(code + 8 + t / 8);
+ kk = cc[0] >> (t & 7);
+ rgba[BCOMP] = UBYTE_TO_CHAN( UP5(kk) );
+ rgba[GCOMP] = UBYTE_TO_CHAN( UP5(kk >> 5) );
+ rgba[RCOMP] = UBYTE_TO_CHAN( UP5(kk >> 10) );
+ rgba[ACOMP] = CHAN_MAX;
+}
+
+
+static void
+fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba)
+{
+ const GLuint *cc;
+ GLuint col[2][3];
+ GLint glsb, selb;
+
+ cc = (const GLuint *)code;
+ if (t & 16) {
+ t &= 15;
+ t = (cc[1] >> (t * 2)) & 3;
+ /* col 2 */
+ col[0][BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
+ col[0][GCOMP] = CC_SEL(cc, 99);
+ col[0][RCOMP] = CC_SEL(cc, 104);
+ /* col 3 */
+ col[1][BCOMP] = CC_SEL(cc, 109);
+ col[1][GCOMP] = CC_SEL(cc, 114);
+ col[1][RCOMP] = CC_SEL(cc, 119);
+ glsb = CC_SEL(cc, 126);
+ selb = CC_SEL(cc, 33);
+ } else {
+ t = (cc[0] >> (t * 2)) & 3;
+ /* col 0 */
+ col[0][BCOMP] = CC_SEL(cc, 64);
+ col[0][GCOMP] = CC_SEL(cc, 69);
+ col[0][RCOMP] = CC_SEL(cc, 74);
+ /* col 1 */
+ col[1][BCOMP] = CC_SEL(cc, 79);
+ col[1][GCOMP] = CC_SEL(cc, 84);
+ col[1][RCOMP] = CC_SEL(cc, 89);
+ glsb = CC_SEL(cc, 125);
+ selb = CC_SEL(cc, 1);
+ }
+
+ if (CC_SEL(cc, 124) & 1) {
+ /* alpha[0] == 1 */
+
+ if (t == 3) {
+ /* zero */
+ rgba[RCOMP] = rgba[BCOMP] = rgba[GCOMP] = rgba[ACOMP] = 0;
+ } else {
+ GLubyte r, g, b;
+ if (t == 0) {
+ b = UP5(col[0][BCOMP]);
+ g = UP5(col[0][GCOMP]);
+ r = UP5(col[0][RCOMP]);
+ } else if (t == 2) {
+ b = UP5(col[1][BCOMP]);
+ g = UP6(col[1][GCOMP], glsb);
+ r = UP5(col[1][RCOMP]);
+ } else {
+ b = (UP5(col[0][BCOMP]) + UP5(col[1][BCOMP])) / 2;
+ g = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2;
+ r = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2;
+ }
+ rgba[RCOMP] = UBYTE_TO_CHAN(r);
+ rgba[GCOMP] = UBYTE_TO_CHAN(g);
+ rgba[BCOMP] = UBYTE_TO_CHAN(b);
+ rgba[ACOMP] = CHAN_MAX;
+ }
+ } else {
+ /* alpha[0] == 0 */
+ GLubyte r, g, b;
+ if (t == 0) {
+ b = UP5(col[0][BCOMP]);
+ g = UP6(col[0][GCOMP], glsb ^ selb);
+ r = UP5(col[0][RCOMP]);
+ } else if (t == 3) {
+ b = UP5(col[1][BCOMP]);
+ g = UP6(col[1][GCOMP], glsb);
+ r = UP5(col[1][RCOMP]);
+ } else {
+ b = LERP(3, t, UP5(col[0][BCOMP]), UP5(col[1][BCOMP]));
+ g = LERP(3, t, UP6(col[0][GCOMP], glsb ^ selb),
+ UP6(col[1][GCOMP], glsb));
+ r = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP]));
+ }
+ rgba[RCOMP] = UBYTE_TO_CHAN(r);
+ rgba[GCOMP] = UBYTE_TO_CHAN(g);
+ rgba[BCOMP] = UBYTE_TO_CHAN(b);
+ rgba[ACOMP] = CHAN_MAX;
+ }
+}
+
+
+static void
+fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLchan *rgba)
+{
+ const GLuint *cc;
+ GLubyte r, g, b, a;
+
+ cc = (const GLuint *)code;
+ if (CC_SEL(cc, 124) & 1) {
+ /* lerp == 1 */
+ GLuint col0[4];
+
+ if (t & 16) {
+ t &= 15;
+ t = (cc[1] >> (t * 2)) & 3;
+ /* col 2 */
+ col0[BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
+ col0[GCOMP] = CC_SEL(cc, 99);
+ col0[RCOMP] = CC_SEL(cc, 104);
+ col0[ACOMP] = CC_SEL(cc, 119);
+ } else {
+ t = (cc[0] >> (t * 2)) & 3;
+ /* col 0 */
+ col0[BCOMP] = CC_SEL(cc, 64);
+ col0[GCOMP] = CC_SEL(cc, 69);
+ col0[RCOMP] = CC_SEL(cc, 74);
+ col0[ACOMP] = CC_SEL(cc, 109);
+ }
+
+ if (t == 0) {
+ b = UP5(col0[BCOMP]);
+ g = UP5(col0[GCOMP]);
+ r = UP5(col0[RCOMP]);
+ a = UP5(col0[ACOMP]);
+ } else if (t == 3) {
+ b = UP5(CC_SEL(cc, 79));
+ g = UP5(CC_SEL(cc, 84));
+ r = UP5(CC_SEL(cc, 89));
+ a = UP5(CC_SEL(cc, 114));
+ } else {
+ b = LERP(3, t, UP5(col0[BCOMP]), UP5(CC_SEL(cc, 79)));
+ g = LERP(3, t, UP5(col0[GCOMP]), UP5(CC_SEL(cc, 84)));
+ r = LERP(3, t, UP5(col0[RCOMP]), UP5(CC_SEL(cc, 89)));
+ a = LERP(3, t, UP5(col0[ACOMP]), UP5(CC_SEL(cc, 114)));
+ }
+ } else {
+ /* lerp == 0 */
+
+ if (t & 16) {
+ cc++;
+ t &= 15;
+ }
+ t = (cc[0] >> (t * 2)) & 3;
+
+ if (t == 3) {
+ /* zero */
+ r = g = b = a = 0;
+ } else {
+ GLuint kk;
+ cc = (const GLuint *)code;
+ a = UP5(cc[3] >> (t * 5 + 13));
+ t *= 15;
+ cc = (const GLuint *)(code + 8 + t / 8);
+ kk = cc[0] >> (t & 7);
+ b = UP5(kk);
+ g = UP5(kk >> 5);
+ r = UP5(kk >> 10);
+ }
+ }
+ rgba[RCOMP] = UBYTE_TO_CHAN(r);
+ rgba[GCOMP] = UBYTE_TO_CHAN(g);
+ rgba[BCOMP] = UBYTE_TO_CHAN(b);
+ rgba[ACOMP] = UBYTE_TO_CHAN(a);
+}
+
+
+void
+fxt1_decode_1 (const void *texture, GLint stride, /* in pixels */
+ GLint i, GLint j, GLchan *rgba)
+{
+ static void (*decode_1[]) (const GLubyte *, GLint, GLchan *) = {
+ fxt1_decode_1HI, /* cc-high = "00?" */
+ fxt1_decode_1HI, /* cc-high = "00?" */
+ fxt1_decode_1CHROMA, /* cc-chroma = "010" */
+ fxt1_decode_1ALPHA, /* alpha = "011" */
+ fxt1_decode_1MIXED, /* mixed = "1??" */
+ fxt1_decode_1MIXED, /* mixed = "1??" */
+ fxt1_decode_1MIXED, /* mixed = "1??" */
+ fxt1_decode_1MIXED /* mixed = "1??" */
+ };
+
+ const GLubyte *code = (const GLubyte *)texture +
+ ((j / 4) * (stride / 8) + (i / 8)) * 16;
+ GLint mode = CC_SEL(code, 125);
+ GLint t = i & 7;
+
+ if (t & 4) {
+ t += 12;
+ }
+ t += (j & 3) * 4;
+
+ decode_1[mode](code, t, rgba);
+}
+
+
+#endif /* FEATURE_texture_fxt1 */
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c
index 45a2f9c17..307ca9436 100644
--- a/mesalib/src/mesa/main/texcompress_s3tc.c
+++ b/mesalib/src/mesa/main/texcompress_s3tc.c
@@ -1,577 +1,572 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress_s3tc.c
- * GL_EXT_texture_compression_s3tc support.
- */
-
-#ifndef USE_EXTERNAL_DXTN_LIB
-#define USE_EXTERNAL_DXTN_LIB 1
-#endif
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "dlopen.h"
-#include "image.h"
-#include "macros.h"
-#include "texcompress.h"
-#include "texcompress_s3tc.h"
-#include "texstore.h"
-
-
-#if FEATURE_texture_s3tc
-
-
-#if defined(_WIN32) || defined(WIN32)
-#define DXTN_LIBNAME "dxtn.dll"
-#define RTLD_LAZY 0
-#define RTLD_GLOBAL 0
-#elif defined(__DJGPP__)
-#define DXTN_LIBNAME "dxtn.dxe"
-#else
-#define DXTN_LIBNAME "libtxc_dxtn.so"
-#endif
-
-#if FEATURE_EXT_texture_sRGB
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
- static GLfloat table[256];
- static GLboolean tableReady = GL_FALSE;
- if (!tableReady) {
- /* compute lookup table now */
- GLuint i;
- for (i = 0; i < 256; i++) {
- const GLfloat cs = UBYTE_TO_FLOAT(i);
- if (cs <= 0.04045) {
- table[i] = cs / 12.92f;
- }
- else {
- table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
- }
- }
- tableReady = GL_TRUE;
- }
- return table[cs8];
-}
-#endif /* FEATURE_EXT_texture_sRGB */
-
-typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
-
-dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
-dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
-dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
-dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
-
-typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,
- GLint height, const GLchan *srcPixData,
- GLenum destformat, GLubyte *dest,
- GLint dstRowStride);
-
-static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
-
-static void *dxtlibhandle = NULL;
-
-
-void
-_mesa_init_texture_s3tc( GLcontext *ctx )
-{
- /* called during context initialization */
- ctx->Mesa_DXTn = GL_FALSE;
-#if USE_EXTERNAL_DXTN_LIB
- if (!dxtlibhandle) {
- dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0);
- if (!dxtlibhandle) {
- _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn "
- "compression/decompression unavailable");
- }
- else {
- /* the fetch functions are not per context! Might be problematic... */
- fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)
- _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1");
- fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)
- _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1");
- fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)
- _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3");
- fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)
- _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5");
- ext_tx_compress_dxtn = (dxtCompressTexFuncExt)
- _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn");
-
- if (!fetch_ext_rgb_dxt1 ||
- !fetch_ext_rgba_dxt1 ||
- !fetch_ext_rgba_dxt3 ||
- !fetch_ext_rgba_dxt5 ||
- !ext_tx_compress_dxtn) {
- _mesa_warning(ctx, "couldn't reference all symbols in "
- DXTN_LIBNAME ", software DXTn compression/decompression "
- "unavailable");
- fetch_ext_rgb_dxt1 = NULL;
- fetch_ext_rgba_dxt1 = NULL;
- fetch_ext_rgba_dxt3 = NULL;
- fetch_ext_rgba_dxt5 = NULL;
- ext_tx_compress_dxtn = NULL;
- _mesa_dlclose(dxtlibhandle);
- dxtlibhandle = NULL;
- }
- }
- }
- if (dxtlibhandle) {
- ctx->Mesa_DXTn = GL_TRUE;
- }
-#else
- (void) ctx;
-#endif
-}
-
-/**
- * Store user's image in rgb_dxt1 format.
- */
-GLboolean
-_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 ||
- dstFormat == MESA_FORMAT_SRGB_DXT1);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- if (srcFormat != GL_RGB ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGB/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 3 * srcWidth;
- srcFormat = GL_RGB;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
-
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels,
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
- dst, dstRowStride);
- }
- else {
- _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1");
- }
-
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Store user's image in rgba_dxt1 format.
- */
-GLboolean
-_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 ||
- dstFormat == MESA_FORMAT_SRGBA_DXT1);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- srcFormat = GL_RGBA;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
- dst, dstRowStride);
- }
- else {
- _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1");
- }
-
- if (tempImage)
- free((void*) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Store user's image in rgba_dxt3 format.
- */
-GLboolean
-_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 ||
- dstFormat == MESA_FORMAT_SRGBA_DXT3);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
- dst, dstRowStride);
- }
- else {
- _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3");
- }
-
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-
-/**
- * Store user's image in rgba_dxt5 format.
- */
-GLboolean
-_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
-{
- const GLchan *pixels;
- GLint srcRowStride;
- GLubyte *dst;
- const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 ||
- dstFormat == MESA_FORMAT_SRGBA_DXT5);
- ASSERT(dstXoffset % 4 == 0);
- ASSERT(dstYoffset % 4 == 0);
- ASSERT(dstZoffset % 4 == 0);
- (void) dstZoffset;
- (void) dstImageOffsets;
-
- if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
- ctx->_ImageTransferState ||
- srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- _mesa_get_format_base_format(dstFormat),
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- if (!tempImage)
- return GL_FALSE; /* out of memory */
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- pixels = tempImage;
- srcRowStride = 4 * srcWidth;
- }
- else {
- pixels = (const GLchan *) srcAddr;
- srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
- }
-
- dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
- dstFormat,
- texWidth, (GLubyte *) dstAddr);
- if (ext_tx_compress_dxtn) {
- (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
- dst, dstRowStride);
- }
- else {
- _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5");
- }
-
- if (tempImage)
- free((void *) tempImage);
-
- return GL_TRUE;
-}
-
-
-static void
-fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgb_dxt1) {
- ASSERT (sizeof(GLchan) == sizeof(GLubyte));
- fetch_ext_rgb_dxt1(texImage->RowStride,
- (GLubyte *)(texImage)->Data, i, j, texel);
- }
- else
- _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1");
-}
-
-
-void
-_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgba_dxt1) {
- fetch_ext_rgba_dxt1(texImage->RowStride,
- (GLubyte *)(texImage)->Data, i, j, texel);
- }
- else
- _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n");
-}
-
-
-void
-_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgba_dxt3) {
- ASSERT (sizeof(GLchan) == sizeof(GLubyte));
- fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data,
- i, j, texel);
- }
- else
- _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n");
-}
-
-
-void
-_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-
-static void
-fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- (void) k;
- if (fetch_ext_rgba_dxt5) {
- fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data,
- i, j, texel);
- }
- else
- _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n");
-}
-
-
-void
-_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-#if FEATURE_EXT_texture_sRGB
-void
-_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-void
-_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-void
-_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-
-void
-_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
- fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
-}
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-#endif /* FEATURE_texture_s3tc */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress_s3tc.c
+ * GL_EXT_texture_compression_s3tc support.
+ */
+
+#ifndef USE_EXTERNAL_DXTN_LIB
+#define USE_EXTERNAL_DXTN_LIB 1
+#endif
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "dlopen.h"
+#include "image.h"
+#include "macros.h"
+#include "texcompress.h"
+#include "texcompress_s3tc.h"
+#include "texstore.h"
+
+
+#if FEATURE_texture_s3tc
+
+
+#if defined(_WIN32) || defined(WIN32)
+#define DXTN_LIBNAME "dxtn.dll"
+#define RTLD_LAZY 0
+#define RTLD_GLOBAL 0
+#elif defined(__DJGPP__)
+#define DXTN_LIBNAME "dxtn.dxe"
+#else
+#define DXTN_LIBNAME "libtxc_dxtn.so"
+#endif
+
+#if FEATURE_EXT_texture_sRGB
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+#endif /* FEATURE_EXT_texture_sRGB */
+
+typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
+
+dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
+dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
+dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
+dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
+
+typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,
+ GLint height, const GLchan *srcPixData,
+ GLenum destformat, GLubyte *dest,
+ GLint dstRowStride);
+
+static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;
+
+static void *dxtlibhandle = NULL;
+
+
+void
+_mesa_init_texture_s3tc( struct gl_context *ctx )
+{
+ /* called during context initialization */
+ ctx->Mesa_DXTn = GL_FALSE;
+#if USE_EXTERNAL_DXTN_LIB
+ if (!dxtlibhandle) {
+ dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0);
+ if (!dxtlibhandle) {
+ _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn "
+ "compression/decompression unavailable");
+ }
+ else {
+ /* the fetch functions are not per context! Might be problematic... */
+ fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)
+ _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1");
+ fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)
+ _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1");
+ fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)
+ _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3");
+ fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)
+ _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5");
+ ext_tx_compress_dxtn = (dxtCompressTexFuncExt)
+ _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn");
+
+ if (!fetch_ext_rgb_dxt1 ||
+ !fetch_ext_rgba_dxt1 ||
+ !fetch_ext_rgba_dxt3 ||
+ !fetch_ext_rgba_dxt5 ||
+ !ext_tx_compress_dxtn) {
+ _mesa_warning(ctx, "couldn't reference all symbols in "
+ DXTN_LIBNAME ", software DXTn compression/decompression "
+ "unavailable");
+ fetch_ext_rgb_dxt1 = NULL;
+ fetch_ext_rgba_dxt1 = NULL;
+ fetch_ext_rgba_dxt3 = NULL;
+ fetch_ext_rgba_dxt5 = NULL;
+ ext_tx_compress_dxtn = NULL;
+ _mesa_dlclose(dxtlibhandle);
+ dxtlibhandle = NULL;
+ }
+ }
+ }
+ if (dxtlibhandle) {
+ ctx->Mesa_DXTn = GL_TRUE;
+ }
+#else
+ (void) ctx;
+#endif
+}
+
+/**
+ * Store user's image in rgb_dxt1 format.
+ */
+GLboolean
+_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
+{
+ const GLchan *pixels;
+ GLint srcRowStride;
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 ||
+ dstFormat == MESA_FORMAT_SRGB_DXT1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ if (srcFormat != GL_RGB ||
+ srcType != CHAN_TYPE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGB/GLchan */
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+ pixels = tempImage;
+ srcRowStride = 3 * srcWidth;
+ srcFormat = GL_RGB;
+ }
+ else {
+ pixels = (const GLchan *) srcAddr;
+ srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
+ srcType) / sizeof(GLchan);
+ }
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ if (ext_tx_compress_dxtn) {
+ (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels,
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ dst, dstRowStride);
+ }
+ else {
+ _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1");
+ }
+
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store user's image in rgba_dxt1 format.
+ */
+GLboolean
+_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
+{
+ const GLchan *pixels;
+ GLint srcRowStride;
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 ||
+ dstFormat == MESA_FORMAT_SRGBA_DXT1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ if (srcFormat != GL_RGBA ||
+ srcType != CHAN_TYPE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGBA/GLchan */
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+ pixels = tempImage;
+ srcRowStride = 4 * srcWidth;
+ srcFormat = GL_RGBA;
+ }
+ else {
+ pixels = (const GLchan *) srcAddr;
+ srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
+ srcType) / sizeof(GLchan);
+ }
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+ if (ext_tx_compress_dxtn) {
+ (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ dst, dstRowStride);
+ }
+ else {
+ _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1");
+ }
+
+ if (tempImage)
+ free((void*) tempImage);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store user's image in rgba_dxt3 format.
+ */
+GLboolean
+_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
+{
+ const GLchan *pixels;
+ GLint srcRowStride;
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 ||
+ dstFormat == MESA_FORMAT_SRGBA_DXT3);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ if (srcFormat != GL_RGBA ||
+ srcType != CHAN_TYPE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGBA/GLchan */
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+ pixels = tempImage;
+ srcRowStride = 4 * srcWidth;
+ }
+ else {
+ pixels = (const GLchan *) srcAddr;
+ srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
+ srcType) / sizeof(GLchan);
+ }
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+ if (ext_tx_compress_dxtn) {
+ (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ dst, dstRowStride);
+ }
+ else {
+ _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3");
+ }
+
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store user's image in rgba_dxt5 format.
+ */
+GLboolean
+_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
+{
+ const GLchan *pixels;
+ GLint srcRowStride;
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 ||
+ dstFormat == MESA_FORMAT_SRGBA_DXT5);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ if (srcFormat != GL_RGBA ||
+ srcType != CHAN_TYPE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGBA/GLchan */
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+ pixels = tempImage;
+ srcRowStride = 4 * srcWidth;
+ }
+ else {
+ pixels = (const GLchan *) srcAddr;
+ srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
+ srcType) / sizeof(GLchan);
+ }
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+ if (ext_tx_compress_dxtn) {
+ (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
+ dst, dstRowStride);
+ }
+ else {
+ _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5");
+ }
+
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+
+static void
+fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ (void) k;
+ if (fetch_ext_rgb_dxt1) {
+ ASSERT (sizeof(GLchan) == sizeof(GLubyte));
+ fetch_ext_rgb_dxt1(texImage->RowStride,
+ (GLubyte *)(texImage)->Data, i, j, texel);
+ }
+ else
+ _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1");
+}
+
+
+void
+_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
+ texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+
+static void
+fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ (void) k;
+ if (fetch_ext_rgba_dxt1) {
+ fetch_ext_rgba_dxt1(texImage->RowStride,
+ (GLubyte *)(texImage)->Data, i, j, texel);
+ }
+ else
+ _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n");
+}
+
+
+void
+_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
+ texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+
+static void
+fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ (void) k;
+ if (fetch_ext_rgba_dxt3) {
+ ASSERT (sizeof(GLchan) == sizeof(GLubyte));
+ fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data,
+ i, j, texel);
+ }
+ else
+ _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n");
+}
+
+
+void
+_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
+ texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+
+static void
+fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texel )
+{
+ (void) k;
+ if (fetch_ext_rgba_dxt5) {
+ fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data,
+ i, j, texel);
+ }
+ else
+ _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n");
+}
+
+
+void
+_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
+ texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+#if FEATURE_EXT_texture_sRGB
+void
+_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+void
+_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+void
+_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+void
+_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+#endif /* FEATURE_texture_s3tc */
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.h b/mesalib/src/mesa/main/texcompress_s3tc.h
index 2e7688d36..555cff9c2 100644
--- a/mesalib/src/mesa/main/texcompress_s3tc.h
+++ b/mesalib/src/mesa/main/texcompress_s3tc.h
@@ -1,106 +1,110 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef TEXCOMPRESS_S3TC_H
-#define TEXCOMPRESS_S3TC_H
-
-#include "main/mtypes.h"
-#include "texstore.h"
-
-
-#if FEATURE_texture_s3tc
-
-extern GLboolean
-_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS);
-
-extern GLboolean
-_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS);
-
-extern GLboolean
-_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS);
-
-extern GLboolean
-_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS);
-
-extern void
-_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel);
-
-extern void
-_mesa_init_texture_s3tc(GLcontext *ctx);
-
-#else /* FEATURE_texture_s3tc */
-
-/* these are used only in texstore_funcs[] */
-#define _mesa_texstore_rgb_dxt1 NULL
-#define _mesa_texstore_rgba_dxt1 NULL
-#define _mesa_texstore_rgba_dxt3 NULL
-#define _mesa_texstore_rgba_dxt5 NULL
-
-/* these are used only in texfetch_funcs[] */
-#define _mesa_fetch_texel_2d_f_rgb_dxt1 NULL
-#define _mesa_fetch_texel_2d_f_rgba_dxt1 NULL
-#define _mesa_fetch_texel_2d_f_rgba_dxt3 NULL
-#define _mesa_fetch_texel_2d_f_rgba_dxt5 NULL
-#define _mesa_fetch_texel_2d_f_srgb_dxt1 NULL
-#define _mesa_fetch_texel_2d_f_srgba_dxt1 NULL
-#define _mesa_fetch_texel_2d_f_srgba_dxt3 NULL
-#define _mesa_fetch_texel_2d_f_srgba_dxt5 NULL
-
-static INLINE void
-_mesa_init_texture_s3tc(GLcontext *ctx)
-{
-}
-
-#endif /* FEATURE_texture_s3tc */
-
-#endif /* TEXCOMPRESS_S3TC_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_S3TC_H
+#define TEXCOMPRESS_S3TC_H
+
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+#include "texstore.h"
+
+struct gl_context;
+struct gl_texture_image;
+
+#if FEATURE_texture_s3tc
+
+extern GLboolean
+_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_init_texture_s3tc(struct gl_context *ctx);
+
+#else /* FEATURE_texture_s3tc */
+
+/* these are used only in texstore_funcs[] */
+#define _mesa_texstore_rgb_dxt1 NULL
+#define _mesa_texstore_rgba_dxt1 NULL
+#define _mesa_texstore_rgba_dxt3 NULL
+#define _mesa_texstore_rgba_dxt5 NULL
+
+/* these are used only in texfetch_funcs[] */
+#define _mesa_fetch_texel_2d_f_rgb_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_rgba_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_rgba_dxt3 NULL
+#define _mesa_fetch_texel_2d_f_rgba_dxt5 NULL
+#define _mesa_fetch_texel_2d_f_srgb_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_srgba_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_srgba_dxt3 NULL
+#define _mesa_fetch_texel_2d_f_srgba_dxt5 NULL
+
+static INLINE void
+_mesa_init_texture_s3tc(struct gl_context *ctx)
+{
+}
+
+#endif /* FEATURE_texture_s3tc */
+
+#endif /* TEXCOMPRESS_S3TC_H */
diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c
index 3a55128c7..5669cc4bc 100644
--- a/mesalib/src/mesa/main/texenv.c
+++ b/mesalib/src/mesa/main/texenv.c
@@ -1,1036 +1,1036 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texenv.c
- *
- * glTexEnv-related functions
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/macros.h"
-#include "main/texenv.h"
-#include "main/texstate.h"
-
-
-#define TE_ERROR(errCode, msg, value) \
- _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
-
-
-/** Set texture env mode */
-static void
-set_env_mode(GLcontext *ctx,
- struct gl_texture_unit *texUnit,
- GLenum mode)
-{
- GLboolean legal;
-
- if (texUnit->EnvMode == mode)
- return;
-
- switch (mode) {
- case GL_MODULATE:
- case GL_BLEND:
- case GL_DECAL:
- case GL_REPLACE:
- legal = GL_TRUE;
- break;
- case GL_REPLACE_EXT:
- mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */
- legal = GL_TRUE;
- break;
- case GL_ADD:
- legal = ctx->Extensions.EXT_texture_env_add;
- break;
- case GL_COMBINE:
- legal = (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine);
- break;
- case GL_COMBINE4_NV:
- legal = ctx->Extensions.NV_texture_env_combine4;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (legal) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->EnvMode = mode;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- }
-}
-
-
-static void
-set_env_color(GLcontext *ctx,
- struct gl_texture_unit *texUnit,
- const GLfloat *color)
-{
- GLfloat tmp[4];
- tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
- tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
- tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
- tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
- if (TEST_EQ_4V(tmp, texUnit->EnvColor))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColor, tmp);
-}
-
-
-/** Set an RGB or A combiner mode/function */
-static void
-set_combiner_mode(GLcontext *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum mode)
-{
- GLboolean legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_INTERPOLATE:
- legal = GL_TRUE;
- break;
- case GL_SUBTRACT:
- legal = ctx->Extensions.ARB_texture_env_combine;
- break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- legal = (ctx->Extensions.EXT_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
- break;
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- legal = (ctx->Extensions.ARB_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
- break;
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- legal = ctx->Extensions.ATI_texture_env_combine3;
- break;
- case GL_BUMP_ENVMAP_ATI:
- legal = (ctx->Extensions.ATI_envmap_bumpmap &&
- pname == GL_COMBINE_RGB);
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
-
- switch (pname) {
- case GL_COMBINE_RGB:
- if (texUnit->Combine.ModeRGB == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeRGB = mode;
- break;
-
- case GL_COMBINE_ALPHA:
- if (texUnit->Combine.ModeA == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeA = mode;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- }
-}
-
-
-
-/** Set an RGB or A combiner source term */
-static void
-set_combiner_source(GLcontext *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum param)
-{
- GLuint term;
- GLboolean alpha, legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- /*
- * Translate pname to (term, alpha).
- *
- * The enums were given sequential values for a reason.
- */
- switch (pname) {
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- term = pname - GL_SOURCE0_RGB;
- alpha = GL_FALSE;
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- term = pname - GL_SOURCE0_ALPHA;
- alpha = GL_TRUE;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- assert(term < MAX_COMBINER_TERMS);
-
- /*
- * Error-check param (the source term)
- */
- switch (param) {
- case GL_TEXTURE:
- case GL_CONSTANT:
- case GL_PRIMARY_COLOR:
- case GL_PREVIOUS:
- legal = GL_TRUE;
- break;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7:
- legal = (ctx->Extensions.ARB_texture_env_crossbar &&
- param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
- break;
- case GL_ZERO:
- legal = (ctx->Extensions.ATI_texture_env_combine3 ||
- ctx->Extensions.NV_texture_env_combine4);
- break;
- case GL_ONE:
- legal = ctx->Extensions.ATI_texture_env_combine3;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- if (alpha)
- texUnit->Combine.SourceA[term] = param;
- else
- texUnit->Combine.SourceRGB[term] = param;
-}
-
-
-/** Set an RGB or A combiner operand term */
-static void
-set_combiner_operand(GLcontext *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum param)
-{
- GLuint term;
- GLboolean alpha, legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- /* The enums were given sequential values for a reason.
- */
- switch (pname) {
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- term = pname - GL_OPERAND0_RGB;
- alpha = GL_FALSE;
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- term = pname - GL_OPERAND0_ALPHA;
- alpha = GL_TRUE;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- assert(term < MAX_COMBINER_TERMS);
-
- /*
- * Error-check param (the source operand)
- */
- switch (param) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT
- * version. In the ARB and NV versions they can be used for any RGB
- * operand.
- */
- legal = !alpha
- && ((term < 2) || ctx->Extensions.ARB_texture_env_combine
- || ctx->Extensions.NV_texture_env_combine4);
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- /* GL_ONE_MINUS_SRC_ALPHA can only be used with
- * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV
- * versions it can be used for any operand.
- */
- legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine
- || ctx->Extensions.NV_texture_env_combine4;
- break;
- case GL_SRC_ALPHA:
- legal = GL_TRUE;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- if (alpha)
- texUnit->Combine.OperandA[term] = param;
- else
- texUnit->Combine.OperandRGB[term] = param;
-}
-
-
-static void
-set_combiner_scale(GLcontext *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLfloat scale)
-{
- GLuint shift;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- if (scale == 1.0F) {
- shift = 0;
- }
- else if (scale == 2.0F) {
- shift = 1;
- }
- else if (scale == 4.0F) {
- shift = 2;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
- return;
- }
-
- switch (pname) {
- case GL_RGB_SCALE:
- if (texUnit->Combine.ScaleShiftRGB == shift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftRGB = shift;
- break;
- case GL_ALPHA_SCALE:
- if (texUnit->Combine.ScaleShiftA == shift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftA = shift;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
-{
- GLuint maxUnit;
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- set_env_mode(ctx, texUnit, (GLenum) (GLint) param[0]);
- break;
- case GL_TEXTURE_ENV_COLOR:
- set_env_color(ctx, texUnit, param);
- break;
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- set_combiner_mode(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- set_combiner_source(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- set_combiner_operand(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
- break;
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- set_combiner_scale(ctx, texUnit, pname, param[0]);
- break;
- case GL_BUMP_TARGET_ATI:
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- if (((GLenum) (GLint) param[0] < GL_TEXTURE0) ||
- ((GLenum) (GLint) param[0] > GL_TEXTURE31)) {
- /* spec doesn't say this but it seems logical */
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", (GLenum) (GLint) param[0]);
- return;
- }
- if (!((1 << ((GLenum) (GLint) param[0] - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", (GLenum) (GLint) param[0]);
- return;
- }
- else {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->BumpTarget = (GLenum) (GLint) param[0];
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
- return;
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- if (texUnit->LodBias == param[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->LodBias = param[0];
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- const GLenum value = (GLenum) param[0];
- if (value == GL_TRUE || value == GL_FALSE) {
- /* It's kind of weird to set point state via glTexEnv,
- * but that's what the spec calls for.
- */
- const GLboolean state = (GLboolean) value;
- if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value);
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(pname),
- *param,
- _mesa_lookup_enum_by_nr((GLenum) (GLint) *param));
-
- /* Tell device driver about the new texture environment */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, target, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
-{
- GLfloat p[4];
- p[0] = param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
- }
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-
-/**
- * Helper for glGetTexEnvi/f()
- * \return value of queried pname or -1 if error.
- */
-static GLint
-get_texenvi(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum pname)
-{
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- return texUnit->EnvMode;
- break;
- case GL_COMBINE_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return texUnit->Combine.ModeRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_COMBINE_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return texUnit->Combine.ModeA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
- return texUnit->Combine.SourceRGB[rgb_idx];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE3_RGB_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.SourceRGB[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
- return texUnit->Combine.SourceA[alpha_idx];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE3_ALPHA_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.SourceA[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned op_rgb = pname - GL_OPERAND0_RGB;
- return texUnit->Combine.OperandRGB[op_rgb];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND3_RGB_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.OperandRGB[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
- return texUnit->Combine.OperandA[op_alpha];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND3_ALPHA_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.OperandA[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_RGB_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return 1 << texUnit->Combine.ScaleShiftRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return 1 << texUnit->Combine.ScaleShiftA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_BUMP_TARGET_ATI:
- /* spec doesn't say so, but I think this should be queryable */
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- return texUnit->BumpTarget;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
-
- default:
- ;
- }
-
- return -1; /* error */
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GLuint maxUnit;
- const struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- if (pname == GL_TEXTURE_ENV_COLOR) {
- COPY_4FV( params, texUnit->EnvColor );
- }
- else {
- GLint val = get_texenvi(ctx, texUnit, pname);
- if (val >= 0) {
- *params = (GLfloat) val;
- }
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
-{
- GLuint maxUnit;
- const struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- if (pname == GL_TEXTURE_ENV_COLOR) {
- params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
- params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
- params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
- params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
- }
- else {
- GLint val = get_texenvi(ctx, texUnit, pname);
- if (val >= 0) {
- *params = val;
- }
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = (GLint) texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
-}
-
-
-/**
- * Why does ATI_envmap_bumpmap require new entrypoints? Should just
- * reuse TexEnv ones...
- */
-void GLAPIENTRY
-_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- /* This isn't an "official" error case, but let's tell the user
- * that something's wrong.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
- return;
- }
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
- }
- _mesa_TexBumpParameterfvATI( pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
-{
- struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- if (TEST_EQ_4V(param, texUnit->RotMatrix))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->RotMatrix, param);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
- return;
- }
- /* Drivers might want to know about this, instead of dedicated function
- just shove it into TexEnv where it really belongs anyway */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps almost certainly would not understand it and
- thus fail to submit matrices correctly) so hardcode this. */
- *param = 4;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]);
- param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]);
- param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]);
- param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = i + GL_TEXTURE0;
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps might not understand it) so hardcode this. */
- *param = 4.0F;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- param[0] = texUnit->RotMatrix[0];
- param[1] = texUnit->RotMatrix[1];
- param[2] = texUnit->RotMatrix[2];
- param[3] = texUnit->RotMatrix[3];
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = (GLfloat) count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = (GLfloat) (i + GL_TEXTURE0);
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texenv.c
+ *
+ * glTexEnv-related functions
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/texenv.h"
+#include "main/texstate.h"
+
+
+#define TE_ERROR(errCode, msg, value) \
+ _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
+
+
+/** Set texture env mode */
+static void
+set_env_mode(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum mode)
+{
+ GLboolean legal;
+
+ if (texUnit->EnvMode == mode)
+ return;
+
+ switch (mode) {
+ case GL_MODULATE:
+ case GL_BLEND:
+ case GL_DECAL:
+ case GL_REPLACE:
+ legal = GL_TRUE;
+ break;
+ case GL_REPLACE_EXT:
+ mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */
+ legal = GL_TRUE;
+ break;
+ case GL_ADD:
+ legal = ctx->Extensions.EXT_texture_env_add;
+ break;
+ case GL_COMBINE:
+ legal = (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine);
+ break;
+ case GL_COMBINE4_NV:
+ legal = ctx->Extensions.NV_texture_env_combine4;
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (legal) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->EnvMode = mode;
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ }
+}
+
+
+static void
+set_env_color(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ const GLfloat *color)
+{
+ GLfloat tmp[4];
+ tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
+ tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
+ tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
+ tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
+ if (TEST_EQ_4V(tmp, texUnit->EnvColor))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->EnvColor, tmp);
+}
+
+
+/** Set an RGB or A combiner mode/function */
+static void
+set_combiner_mode(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLenum mode)
+{
+ GLboolean legal;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ case GL_INTERPOLATE:
+ legal = GL_TRUE;
+ break;
+ case GL_SUBTRACT:
+ legal = ctx->Extensions.ARB_texture_env_combine;
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ legal = (ctx->Extensions.EXT_texture_env_dot3 &&
+ pname == GL_COMBINE_RGB);
+ break;
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ legal = (ctx->Extensions.ARB_texture_env_dot3 &&
+ pname == GL_COMBINE_RGB);
+ break;
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ legal = ctx->Extensions.ATI_texture_env_combine3;
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ legal = (ctx->Extensions.ATI_envmap_bumpmap &&
+ pname == GL_COMBINE_RGB);
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (!legal) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
+ return;
+ }
+
+ switch (pname) {
+ case GL_COMBINE_RGB:
+ if (texUnit->Combine.ModeRGB == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ModeRGB = mode;
+ break;
+
+ case GL_COMBINE_ALPHA:
+ if (texUnit->Combine.ModeA == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ModeA = mode;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ }
+}
+
+
+
+/** Set an RGB or A combiner source term */
+static void
+set_combiner_source(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLenum param)
+{
+ GLuint term;
+ GLboolean alpha, legal;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ /*
+ * Translate pname to (term, alpha).
+ *
+ * The enums were given sequential values for a reason.
+ */
+ switch (pname) {
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ term = pname - GL_SOURCE0_RGB;
+ alpha = GL_FALSE;
+ break;
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ term = pname - GL_SOURCE0_ALPHA;
+ alpha = GL_TRUE;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ assert(term < MAX_COMBINER_TERMS);
+
+ /*
+ * Error-check param (the source term)
+ */
+ switch (param) {
+ case GL_TEXTURE:
+ case GL_CONSTANT:
+ case GL_PRIMARY_COLOR:
+ case GL_PREVIOUS:
+ legal = GL_TRUE;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ case GL_TEXTURE6:
+ case GL_TEXTURE7:
+ legal = (ctx->Extensions.ARB_texture_env_crossbar &&
+ param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
+ break;
+ case GL_ZERO:
+ legal = (ctx->Extensions.ATI_texture_env_combine3 ||
+ ctx->Extensions.NV_texture_env_combine4);
+ break;
+ case GL_ONE:
+ legal = ctx->Extensions.ATI_texture_env_combine3;
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (!legal) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ if (alpha)
+ texUnit->Combine.SourceA[term] = param;
+ else
+ texUnit->Combine.SourceRGB[term] = param;
+}
+
+
+/** Set an RGB or A combiner operand term */
+static void
+set_combiner_operand(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLenum param)
+{
+ GLuint term;
+ GLboolean alpha, legal;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ /* The enums were given sequential values for a reason.
+ */
+ switch (pname) {
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ term = pname - GL_OPERAND0_RGB;
+ alpha = GL_FALSE;
+ break;
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ term = pname - GL_OPERAND0_ALPHA;
+ alpha = GL_TRUE;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+
+ assert(term < MAX_COMBINER_TERMS);
+
+ /*
+ * Error-check param (the source operand)
+ */
+ switch (param) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT
+ * version. In the ARB and NV versions they can be used for any RGB
+ * operand.
+ */
+ legal = !alpha
+ && ((term < 2) || ctx->Extensions.ARB_texture_env_combine
+ || ctx->Extensions.NV_texture_env_combine4);
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ /* GL_ONE_MINUS_SRC_ALPHA can only be used with
+ * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV
+ * versions it can be used for any operand.
+ */
+ legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine
+ || ctx->Extensions.NV_texture_env_combine4;
+ break;
+ case GL_SRC_ALPHA:
+ legal = GL_TRUE;
+ break;
+ default:
+ legal = GL_FALSE;
+ }
+
+ if (!legal) {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ if (alpha)
+ texUnit->Combine.OperandA[term] = param;
+ else
+ texUnit->Combine.OperandRGB[term] = param;
+}
+
+
+static void
+set_combiner_scale(struct gl_context *ctx,
+ struct gl_texture_unit *texUnit,
+ GLenum pname, GLfloat scale)
+{
+ GLuint shift;
+
+ if (!ctx->Extensions.EXT_texture_env_combine &&
+ !ctx->Extensions.ARB_texture_env_combine) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
+ return;
+ }
+
+ if (scale == 1.0F) {
+ shift = 0;
+ }
+ else if (scale == 2.0F) {
+ shift = 1;
+ }
+ else if (scale == 4.0F) {
+ shift = 2;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
+ return;
+ }
+
+ switch (pname) {
+ case GL_RGB_SCALE:
+ if (texUnit->Combine.ScaleShiftRGB == shift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ScaleShiftRGB = shift;
+ break;
+ case GL_ALPHA_SCALE:
+ if (texUnit->Combine.ScaleShiftA == shift)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Combine.ScaleShiftA = shift;
+ break;
+ default:
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ }
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
+{
+ GLuint maxUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ if (ctx->Texture.CurrentUnit >= maxUnit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (target == GL_TEXTURE_ENV) {
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ set_env_mode(ctx, texUnit, (GLenum) (GLint) param[0]);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ set_env_color(ctx, texUnit, param);
+ break;
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ set_combiner_mode(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
+ break;
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ set_combiner_source(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
+ break;
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ set_combiner_operand(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
+ break;
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ set_combiner_scale(ctx, texUnit, pname, param[0]);
+ break;
+ case GL_BUMP_TARGET_ATI:
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
+ return;
+ }
+ if (((GLenum) (GLint) param[0] < GL_TEXTURE0) ||
+ ((GLenum) (GLint) param[0] > GL_TEXTURE31)) {
+ /* spec doesn't say this but it seems logical */
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", (GLenum) (GLint) param[0]);
+ return;
+ }
+ if (!((1 << ((GLenum) (GLint) param[0] - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", (GLenum) (GLint) param[0]);
+ return;
+ }
+ else {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->BumpTarget = (GLenum) (GLint) param[0];
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
+ }
+ }
+ else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
+ /* GL_EXT_texture_lod_bias */
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
+ return;
+ }
+ if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ if (texUnit->LodBias == param[0])
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->LodBias = param[0];
+ }
+ else {
+ TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
+ return;
+ }
+ }
+ else if (target == GL_POINT_SPRITE_NV) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ if (!ctx->Extensions.NV_point_sprite
+ && !ctx->Extensions.ARB_point_sprite) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
+ return;
+ }
+ if (pname == GL_COORD_REPLACE_NV) {
+ const GLenum value = (GLenum) param[0];
+ if (value == GL_TRUE || value == GL_FALSE) {
+ /* It's kind of weird to set point state via glTexEnv,
+ * but that's what the spec calls for.
+ */
+ const GLboolean state = (GLboolean) value;
+ if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value);
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
+ return;
+ }
+
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(pname),
+ *param,
+ _mesa_lookup_enum_by_nr((GLenum) (GLint) *param));
+
+ /* Tell device driver about the new texture environment */
+ if (ctx->Driver.TexEnv) {
+ (*ctx->Driver.TexEnv)( ctx, target, pname, param );
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
+{
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0;
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
+{
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = p[3] = 0.0;
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+
+void GLAPIENTRY
+_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
+ }
+ _mesa_TexEnvfv( target, pname, p );
+}
+
+
+
+/**
+ * Helper for glGetTexEnvi/f()
+ * \return value of queried pname or -1 if error.
+ */
+static GLint
+get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
+ GLenum pname)
+{
+ switch (pname) {
+ case GL_TEXTURE_ENV_MODE:
+ return texUnit->EnvMode;
+ break;
+ case GL_COMBINE_RGB:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return texUnit->Combine.ModeRGB;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_COMBINE_ALPHA:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return texUnit->Combine.ModeA;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
+ return texUnit->Combine.SourceRGB[rgb_idx];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE3_RGB_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.SourceRGB[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
+ return texUnit->Combine.SourceA[alpha_idx];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_SOURCE3_ALPHA_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.SourceA[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned op_rgb = pname - GL_OPERAND0_RGB;
+ return texUnit->Combine.OperandRGB[op_rgb];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND3_RGB_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.OperandRGB[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
+ return texUnit->Combine.OperandA[op_alpha];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_OPERAND3_ALPHA_NV:
+ if (ctx->Extensions.NV_texture_env_combine4) {
+ return texUnit->Combine.OperandA[3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_RGB_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return 1 << texUnit->Combine.ScaleShiftRGB;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_ALPHA_SCALE:
+ if (ctx->Extensions.EXT_texture_env_combine ||
+ ctx->Extensions.ARB_texture_env_combine) {
+ return 1 << texUnit->Combine.ScaleShiftA;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+ case GL_BUMP_TARGET_ATI:
+ /* spec doesn't say so, but I think this should be queryable */
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ return texUnit->BumpTarget;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
+ }
+ break;
+
+ default:
+ ;
+ }
+
+ return -1; /* error */
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ GLuint maxUnit;
+ const struct gl_texture_unit *texUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ if (ctx->Texture.CurrentUnit >= maxUnit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (target == GL_TEXTURE_ENV) {
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ COPY_4FV( params, texUnit->EnvColor );
+ }
+ else {
+ GLint val = get_texenvi(ctx, texUnit, pname);
+ if (val >= 0) {
+ *params = (GLfloat) val;
+ }
+ }
+ }
+ else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
+ /* GL_EXT_texture_lod_bias */
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+ if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ *params = texUnit->LodBias;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
+ return;
+ }
+ }
+ else if (target == GL_POINT_SPRITE_NV) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ if (!ctx->Extensions.NV_point_sprite
+ && !ctx->Extensions.ARB_point_sprite) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+ if (pname == GL_COORD_REPLACE_NV) {
+ *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
+{
+ GLuint maxUnit;
+ const struct gl_texture_unit *texUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ if (ctx->Texture.CurrentUnit >= maxUnit) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (target == GL_TEXTURE_ENV) {
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
+ params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
+ params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
+ params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
+ }
+ else {
+ GLint val = get_texenvi(ctx, texUnit, pname);
+ if (val >= 0) {
+ *params = val;
+ }
+ }
+ }
+ else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
+ /* GL_EXT_texture_lod_bias */
+ if (!ctx->Extensions.EXT_texture_lod_bias) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+ if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
+ *params = (GLint) texUnit->LodBias;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
+ return;
+ }
+ }
+ else if (target == GL_POINT_SPRITE_NV) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ if (!ctx->Extensions.NV_point_sprite
+ && !ctx->Extensions.ARB_point_sprite) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+ if (pname == GL_COORD_REPLACE_NV) {
+ *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
+ return;
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
+ return;
+ }
+}
+
+
+/**
+ * Why does ATI_envmap_bumpmap require new entrypoints? Should just
+ * reuse TexEnv ones...
+ */
+void GLAPIENTRY
+_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
+{
+ GLfloat p[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ /* This isn't an "official" error case, but let's tell the user
+ * that something's wrong.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
+ return;
+ }
+
+ if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ /* hope that conversion is correct here */
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
+ }
+ _mesa_TexBumpParameterfvATI( pname, p );
+}
+
+
+void GLAPIENTRY
+_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
+{
+ struct gl_texture_unit *texUnit;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ if (TEST_EQ_4V(param, texUnit->RotMatrix))
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ COPY_4FV(texUnit->RotMatrix, param);
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
+ return;
+ }
+ /* Drivers might want to know about this, instead of dedicated function
+ just shove it into TexEnv where it really belongs anyway */
+ if (ctx->Driver.TexEnv) {
+ (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
+{
+ const struct gl_texture_unit *texUnit;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
+ /* spec leaves open to support larger matrices.
+ Don't think anyone would ever want to use it
+ (and apps almost certainly would not understand it and
+ thus fail to submit matrices correctly) so hardcode this. */
+ *param = 4;
+ }
+ else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ /* hope that conversion is correct here */
+ param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]);
+ param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]);
+ param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]);
+ param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
+ }
+ else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ count++;
+ }
+ }
+ *param = count;
+ }
+ else if (pname == GL_BUMP_TEX_UNITS_ATI) {
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ *param++ = i + GL_TEXTURE0;
+ }
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
+{
+ const struct gl_texture_unit *texUnit;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
+ /* spec leaves open to support larger matrices.
+ Don't think anyone would ever want to use it
+ (and apps might not understand it) so hardcode this. */
+ *param = 4.0F;
+ }
+ else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
+ param[0] = texUnit->RotMatrix[0];
+ param[1] = texUnit->RotMatrix[1];
+ param[2] = texUnit->RotMatrix[2];
+ param[3] = texUnit->RotMatrix[3];
+ }
+ else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ count++;
+ }
+ }
+ *param = (GLfloat) count;
+ }
+ else if (pname == GL_BUMP_TEX_UNITS_ATI) {
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Const.SupportedBumpUnits & (1 << i)) {
+ *param++ = (GLfloat) (i + GL_TEXTURE0);
+ }
+ }
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
+ return;
+ }
+}
diff --git a/mesalib/src/mesa/main/texenvprogram.c b/mesalib/src/mesa/main/texenvprogram.c
index 20f02cefe..aa318f7de 100644
--- a/mesalib/src/mesa/main/texenvprogram.c
+++ b/mesalib/src/mesa/main/texenvprogram.c
@@ -1,1616 +1,1617 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "glheader.h"
-#include "imports.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_cache.h"
-#include "program/prog_instruction.h"
-#include "program/prog_print.h"
-#include "program/prog_statevars.h"
-#include "program/programopt.h"
-#include "texenvprogram.h"
-
-
-/*
- * Note on texture units:
- *
- * The number of texture units supported by fixed-function fragment
- * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
- * That's because there's a one-to-one correspondence between texture
- * coordinates and samplers in fixed-function processing.
- *
- * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
- * sets of texcoords, so is fixed-function fragment processing.
- *
- * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
- */
-
-
-struct texenvprog_cache_item
-{
- GLuint hash;
- void *key;
- struct gl_fragment_program *data;
- struct texenvprog_cache_item *next;
-};
-
-static GLboolean
-texenv_doing_secondary_color(GLcontext *ctx)
-{
- if (ctx->Light.Enabled &&
- (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
- return GL_TRUE;
-
- if (ctx->Fog.ColorSumEnabled)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-/**
- * Up to nine instructions per tex unit, plus fog, specular color.
- */
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
-
-#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
-
-struct mode_opt {
-#ifdef __GNUC__
- __extension__ GLubyte Source:4; /**< SRC_x */
- __extension__ GLubyte Operand:3; /**< OPR_x */
-#else
- GLubyte Source; /**< SRC_x */
- GLubyte Operand; /**< OPR_x */
-#endif
-};
-
-struct state_key {
- GLuint nr_enabled_units:8;
- GLuint enabled_units:8;
- GLuint separate_specular:1;
- GLuint fog_enabled:1;
- GLuint fog_mode:2; /**< FOG_x */
- GLuint inputs_available:12;
- GLuint num_draw_buffers:4;
-
- /* NOTE: This array of structs must be last! (see "keySize" below) */
- struct {
- GLuint enabled:1;
- GLuint source_index:3; /**< TEXTURE_x_INDEX */
- GLuint shadow:1;
- GLuint ScaleShiftRGB:2;
- GLuint ScaleShiftA:2;
-
- GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
- GLuint ModeRGB:5; /**< MODE_x */
-
- GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
- GLuint ModeA:5; /**< MODE_x */
-
- GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
-
- struct mode_opt OptRGB[MAX_COMBINER_TERMS];
- struct mode_opt OptA[MAX_COMBINER_TERMS];
- } unit[MAX_TEXTURE_UNITS];
-};
-
-#define FOG_LINEAR 0
-#define FOG_EXP 1
-#define FOG_EXP2 2
-#define FOG_UNKNOWN 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_UNKNOWN;
- }
-}
-
-#define OPR_SRC_COLOR 0
-#define OPR_ONE_MINUS_SRC_COLOR 1
-#define OPR_SRC_ALPHA 2
-#define OPR_ONE_MINUS_SRC_ALPHA 3
-#define OPR_ZERO 4
-#define OPR_ONE 5
-#define OPR_UNKNOWN 7
-
-static GLuint translate_operand( GLenum operand )
-{
- switch (operand) {
- case GL_SRC_COLOR: return OPR_SRC_COLOR;
- case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
- case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
- case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
- case GL_ZERO: return OPR_ZERO;
- case GL_ONE: return OPR_ONE;
- default:
- assert(0);
- return OPR_UNKNOWN;
- }
-}
-
-#define SRC_TEXTURE 0
-#define SRC_TEXTURE0 1
-#define SRC_TEXTURE1 2
-#define SRC_TEXTURE2 3
-#define SRC_TEXTURE3 4
-#define SRC_TEXTURE4 5
-#define SRC_TEXTURE5 6
-#define SRC_TEXTURE6 7
-#define SRC_TEXTURE7 8
-#define SRC_CONSTANT 9
-#define SRC_PRIMARY_COLOR 10
-#define SRC_PREVIOUS 11
-#define SRC_ZERO 12
-#define SRC_UNKNOWN 15
-
-static GLuint translate_source( GLenum src )
-{
- switch (src) {
- case GL_TEXTURE: return SRC_TEXTURE;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
- case GL_CONSTANT: return SRC_CONSTANT;
- case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
- case GL_PREVIOUS: return SRC_PREVIOUS;
- case GL_ZERO:
- return SRC_ZERO;
- default:
- assert(0);
- return SRC_UNKNOWN;
- }
-}
-
-#define MODE_REPLACE 0 /* r = a0 */
-#define MODE_MODULATE 1 /* r = a0 * a1 */
-#define MODE_ADD 2 /* r = a0 + a1 */
-#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
-#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
-#define MODE_SUBTRACT 5 /* r = a0 - a1 */
-#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
-#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
-#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
-#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
-#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
-#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
-#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
-#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
-#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
-#define MODE_BUMP_ENVMAP_ATI 15 /* special */
-#define MODE_UNKNOWN 16
-
-/**
- * Translate GL combiner state into a MODE_x value
- */
-static GLuint translate_mode( GLenum envMode, GLenum mode )
-{
- switch (mode) {
- case GL_REPLACE: return MODE_REPLACE;
- case GL_MODULATE: return MODE_MODULATE;
- case GL_ADD:
- if (envMode == GL_COMBINE4_NV)
- return MODE_ADD_PRODUCTS;
- else
- return MODE_ADD;
- case GL_ADD_SIGNED:
- if (envMode == GL_COMBINE4_NV)
- return MODE_ADD_PRODUCTS_SIGNED;
- else
- return MODE_ADD_SIGNED;
- case GL_INTERPOLATE: return MODE_INTERPOLATE;
- case GL_SUBTRACT: return MODE_SUBTRACT;
- case GL_DOT3_RGB: return MODE_DOT3_RGB;
- case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
- case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
- case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
- case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
- case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
- case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
- case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
- default:
- assert(0);
- return MODE_UNKNOWN;
- }
-}
-
-
-/**
- * Do we need to clamp the results of the given texture env/combine mode?
- * If the inputs to the mode are in [0,1] we don't always have to clamp
- * the results.
- */
-static GLboolean
-need_saturate( GLuint mode )
-{
- switch (mode) {
- case MODE_REPLACE:
- case MODE_MODULATE:
- case MODE_INTERPOLATE:
- return GL_FALSE;
- case MODE_ADD:
- case MODE_ADD_SIGNED:
- case MODE_SUBTRACT:
- case MODE_DOT3_RGB:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_MODULATE_ADD_ATI:
- case MODE_MODULATE_SIGNED_ADD_ATI:
- case MODE_MODULATE_SUBTRACT_ATI:
- case MODE_ADD_PRODUCTS:
- case MODE_ADD_PRODUCTS_SIGNED:
- case MODE_BUMP_ENVMAP_ATI:
- return GL_TRUE;
- default:
- assert(0);
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
- */
-static GLuint translate_tex_src_bit( GLbitfield bit )
-{
- ASSERT(bit);
- return _mesa_ffs(bit) - 1;
-}
-
-
-#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
-#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
-
-/**
- * Identify all possible varying inputs. The fragment program will
- * never reference non-varying inputs, but will track them via state
- * constants instead.
- *
- * This function figures out all the inputs that the fragment program
- * has access to. The bitmask is later reduced to just those which
- * are actually referenced.
- */
-static GLbitfield get_fp_input_mask( GLcontext *ctx )
-{
- /* _NEW_PROGRAM */
- const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->LinkStatus &&
- ctx->Shader.CurrentProgram->VertexProgram);
- const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
- GLbitfield fp_inputs = 0x0;
-
- if (ctx->VertexProgram._Overriden) {
- /* Somebody's messing with the vertex program and we don't have
- * a clue what's happening. Assume that it could be producing
- * all possible outputs.
- */
- fp_inputs = ~0;
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* _NEW_RENDERMODE */
- fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
- }
- else if (!(vertexProgram || vertexShader) ||
- !ctx->VertexProgram._Current) {
- /* Fixed function vertex logic */
- /* _NEW_ARRAY */
- GLbitfield varying_inputs = ctx->varying_vp_inputs;
-
- /* These get generated in the setup routine regardless of the
- * vertex program:
- */
- /* _NEW_POINT */
- if (ctx->Point.PointSprite)
- varying_inputs |= FRAG_BITS_TEX_ANY;
-
- /* First look at what values may be computed by the generated
- * vertex program:
- */
- /* _NEW_LIGHT */
- if (ctx->Light.Enabled) {
- fp_inputs |= FRAG_BIT_COL0;
-
- if (texenv_doing_secondary_color(ctx))
- fp_inputs |= FRAG_BIT_COL1;
- }
-
- /* _NEW_TEXTURE */
- fp_inputs |= (ctx->Texture._TexGenEnabled |
- ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
-
- /* Then look at what might be varying as a result of enabled
- * arrays, etc:
- */
- if (varying_inputs & VERT_BIT_COLOR0)
- fp_inputs |= FRAG_BIT_COL0;
- if (varying_inputs & VERT_BIT_COLOR1)
- fp_inputs |= FRAG_BIT_COL1;
-
- fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
- << FRAG_ATTRIB_TEX0);
-
- }
- else {
- /* calculate from vp->outputs */
- struct gl_vertex_program *vprog;
- GLbitfield64 vp_outputs;
-
- /* Choose GLSL vertex shader over ARB vertex program. Need this
- * since vertex shader state validation comes after fragment state
- * validation (see additional comments in state.c).
- */
- if (vertexShader)
- vprog = ctx->Shader.CurrentProgram->VertexProgram;
- else
- vprog = ctx->VertexProgram.Current;
-
- vp_outputs = vprog->Base.OutputsWritten;
-
- /* These get generated in the setup routine regardless of the
- * vertex program:
- */
- /* _NEW_POINT */
- if (ctx->Point.PointSprite)
- vp_outputs |= FRAG_BITS_TEX_ANY;
-
- if (vp_outputs & (1 << VERT_RESULT_COL0))
- fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1))
- fp_inputs |= FRAG_BIT_COL1;
-
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
- << FRAG_ATTRIB_TEX0);
- }
-
- return fp_inputs;
-}
-
-
-/**
- * Examine current texture environment state and generate a unique
- * key to identify it.
- */
-static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
-{
- GLuint i, j;
- GLbitfield inputs_referenced = FRAG_BIT_COL0;
- const GLbitfield inputs_available = get_fp_input_mask( ctx );
- GLuint keySize;
-
- memset(key, 0, sizeof(*key));
-
- /* _NEW_TEXTURE */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- const struct gl_texture_object *texObj = texUnit->_Current;
- const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
- GLenum format;
-
- if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
- continue;
-
- format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
-
- key->unit[i].enabled = 1;
- key->enabled_units |= (1<<i);
- key->nr_enabled_units = i + 1;
- inputs_referenced |= FRAG_BIT_TEX(i);
-
- key->unit[i].source_index =
- translate_tex_src_bit(texUnit->_ReallyEnabled);
-
- key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
- ((format == GL_DEPTH_COMPONENT) ||
- (format == GL_DEPTH_STENCIL_EXT)));
-
- key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
- key->unit[i].NumArgsA = comb->_NumArgsA;
-
- key->unit[i].ModeRGB =
- translate_mode(texUnit->EnvMode, comb->ModeRGB);
- key->unit[i].ModeA =
- translate_mode(texUnit->EnvMode, comb->ModeA);
-
- key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
- key->unit[i].ScaleShiftA = comb->ScaleShiftA;
-
- for (j = 0; j < MAX_COMBINER_TERMS; j++) {
- key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
- key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
- key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
- key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
- }
-
- if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* requires some special translation */
- key->unit[i].NumArgsRGB = 2;
- key->unit[i].ScaleShiftRGB = 0;
- key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
- key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
- }
-
- /* this is a back-door for enabling cylindrical texture wrap mode */
- if (texObj->Priority == 0.125)
- key->unit[i].texture_cyl_wrap = 1;
- }
-
- /* _NEW_LIGHT | _NEW_FOG */
- if (texenv_doing_secondary_color(ctx)) {
- key->separate_specular = 1;
- inputs_referenced |= FRAG_BIT_COL1;
- }
-
- /* _NEW_FOG */
- if (ctx->Fog.Enabled) {
- key->fog_enabled = 1;
- key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
- inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
- }
-
- /* _NEW_BUFFERS */
- key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
-
- key->inputs_available = (inputs_available & inputs_referenced);
-
- /* compute size of state key, ignoring unused texture units */
- keySize = sizeof(*key) - sizeof(key->unit)
- + key->nr_enabled_units * sizeof(key->unit[0]);
-
- return keySize;
-}
-
-
-/**
- * Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLuint idx:8;
- GLuint negatebase:1;
- GLuint swz:12;
- GLuint pad:7;
-};
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- ~0,
- 0,
- 0,
- 0
-};
-
-
-/** State used to build the fragment program:
- */
-struct texenv_fragment_program {
- struct gl_fragment_program *program;
- struct state_key *state;
-
- GLbitfield alu_temps; /**< Track texture indirections, see spec. */
- GLbitfield temps_output; /**< Track texture indirections, see spec. */
- GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
- GLboolean error;
-
- struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
- /* Reg containing each texture unit's sampled texture color,
- * else undef.
- */
-
- struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
- /* Reg containing texcoord for a texture unit,
- * needed for bump mapping, else undef.
- */
-
- struct ureg src_previous; /**< Reg containing color from previous
- * stage. May need to be decl'd.
- */
-
- GLuint last_tex_stage; /**< Number of last enabled texture unit */
-
- struct ureg half;
- struct ureg one;
- struct ureg zero;
-};
-
-
-
-static struct ureg make_ureg(GLuint file, GLuint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negatebase = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negatebase ^= 1;
- return reg;
-}
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-
-static struct ureg get_temp( struct texenv_fragment_program *p )
-{
- GLint bit;
-
- /* First try and reuse temps which have been used already:
- */
- bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-static struct ureg get_tex_temp( struct texenv_fragment_program *p )
-{
- int bit;
-
- /* First try to find available temp not previously used (to avoid
- * starting a new texture indirection). According to the spec, the
- * ~p->temps_output isn't necessary, but will keep it there for
- * now:
- */
- bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-
-/** Mark a temp reg as being no longer allocatable. */
-static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
-{
- if (r.file == PROGRAM_TEMPORARY)
- p->temps_output |= (1 << r.idx);
-}
-
-
-static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
-{
- GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
-
- /* KW: To support tex_env_crossbar, don't release the registers in
- * temps_output.
- */
- if (max_temp >= sizeof(int) * 8)
- p->temp_in_use = p->temps_output;
- else
- p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
-}
-
-
-static struct ureg register_param5( struct texenv_fragment_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLuint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-static GLuint frag_to_vert_attrib( GLuint attrib )
-{
- switch (attrib) {
- case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
- case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
- default:
- assert(attrib >= FRAG_ATTRIB_TEX0);
- assert(attrib <= FRAG_ATTRIB_TEX7);
- return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
- }
-}
-
-
-static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
-{
- if (p->state->inputs_available & (1<<input)) {
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- GLuint idx = frag_to_vert_attrib( input );
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
- }
-}
-
-
-static void emit_arg( struct prog_src_register *reg,
- struct ureg ureg )
-{
- reg->File = ureg.file;
- reg->Index = ureg.idx;
- reg->Swizzle = ureg.swz;
- reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
- reg->Abs = GL_FALSE;
-}
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg ureg, GLuint mask )
-{
- dst->File = ureg.file;
- dst->Index = ureg.idx;
- dst->WriteMask = mask;
- dst->CondMask = COND_TR; /* always pass cond test */
- dst->CondSwizzle = SWIZZLE_NOOP;
-}
-
-static struct prog_instruction *
-emit_op(struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- const GLuint nr = p->program->Base.NumInstructions++;
- struct prog_instruction *inst = &p->program->Base.Instructions[nr];
-
- assert(nr < MAX_INSTRUCTIONS);
-
- _mesa_init_instructions(inst, 1);
- inst->Opcode = op;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
-
- emit_dst( &inst->DstReg, dest, mask );
-
-#if 0
- /* Accounting for indirection tracking:
- */
- if (dest.file == PROGRAM_TEMPORARY)
- p->temps_output |= 1 << dest.idx;
-#endif
-
- return inst;
-}
-
-
-static struct ureg emit_arith( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- emit_op(p, op, dest, mask, saturate, src0, src1, src2);
-
- /* Accounting for indirection tracking:
- */
- if (src0.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src0.idx;
-
- if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src1.idx;
-
- if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src2.idx;
-
- if (dest.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << dest.idx;
-
- p->program->Base.NumAluInstructions++;
- return dest;
-}
-
-static struct ureg emit_texld( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint destmask,
- GLuint tex_unit,
- GLuint tex_idx,
- GLuint tex_shadow,
- struct ureg coord )
-{
- struct prog_instruction *inst = emit_op( p, op,
- dest, destmask,
- GL_FALSE, /* don't saturate? */
- coord, /* arg 0? */
- undef,
- undef);
-
- inst->TexSrcTarget = tex_idx;
- inst->TexSrcUnit = tex_unit;
- inst->TexShadow = tex_shadow;
-
- p->program->Base.NumTexInstructions++;
-
- /* Accounting for indirection tracking:
- */
- reserve_temp(p, dest);
-
-#if 0
- /* Is this a texture indirection?
- */
- if ((coord.file == PROGRAM_TEMPORARY &&
- (p->temps_output & (1<<coord.idx))) ||
- (dest.file == PROGRAM_TEMPORARY &&
- (p->alu_temps & (1<<dest.idx)))) {
- p->program->Base.NumTexIndirections++;
- p->temps_output = 1<<coord.idx;
- p->alu_temps = 0;
- assert(0); /* KW: texture env crossbar */
- }
-#endif
-
- return dest;
-}
-
-
-static struct ureg register_const4f( struct texenv_fragment_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLuint idx, swizzle;
- struct ureg r;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle );
- r = make_ureg(PROGRAM_CONSTANT, idx);
- r.swz = swizzle;
- return r;
-}
-
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-
-static struct ureg get_one( struct texenv_fragment_program *p )
-{
- if (is_undef(p->one))
- p->one = register_scalar_const(p, 1.0);
- return p->one;
-}
-
-static struct ureg get_half( struct texenv_fragment_program *p )
-{
- if (is_undef(p->half))
- p->half = register_scalar_const(p, 0.5);
- return p->half;
-}
-
-static struct ureg get_zero( struct texenv_fragment_program *p )
-{
- if (is_undef(p->zero))
- p->zero = register_scalar_const(p, 0.0);
- return p->zero;
-}
-
-
-static void program_error( struct texenv_fragment_program *p, const char *msg )
-{
- _mesa_problem(NULL, "%s", msg);
- p->error = 1;
-}
-
-static struct ureg get_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- assert(!is_undef(p->src_texture[unit]));
- return p->src_texture[unit];
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
- return p->src_texture[src - SRC_TEXTURE0];
-
- case SRC_CONSTANT:
- return register_param2(p, STATE_TEXENV_COLOR, unit);
-
- case SRC_PRIMARY_COLOR:
- return register_input(p, FRAG_ATTRIB_COL0);
-
- case SRC_ZERO:
- return get_zero(p);
-
- case SRC_PREVIOUS:
- if (is_undef(p->src_previous))
- return register_input(p, FRAG_ATTRIB_COL0);
- else
- return p->src_previous;
-
- default:
- assert(0);
- return undef;
- }
-}
-
-static struct ureg emit_combine_source( struct texenv_fragment_program *p,
- GLuint mask,
- GLuint unit,
- GLuint source,
- GLuint operand )
-{
- struct ureg arg, src, one;
-
- src = get_source(p, source, unit);
-
- switch (operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.xyzw
- */
- arg = get_temp( p );
- one = get_one( p );
- return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
-
- case OPR_SRC_ALPHA:
- if (mask == WRITEMASK_W)
- return src;
- else
- return swizzle1( src, SWIZZLE_W );
- case OPR_ONE_MINUS_SRC_ALPHA:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.wwww
- */
- arg = get_temp(p);
- one = get_one(p);
- return emit_arith(p, OPCODE_SUB, arg, mask, 0,
- one, swizzle1(src, SWIZZLE_W), undef);
- case OPR_ZERO:
- return get_zero(p);
- case OPR_ONE:
- return get_one(p);
- case OPR_SRC_COLOR:
- return src;
- default:
- assert(0);
- return src;
- }
-}
-
-/**
- * Check if the RGB and Alpha sources and operands match for the given
- * texture unit's combinder state. When the RGB and A sources and
- * operands match, we can emit fewer instructions.
- */
-static GLboolean args_match( const struct state_key *key, GLuint unit )
-{
- GLuint i, numArgs = key->unit[unit].NumArgsRGB;
-
- for (i = 0; i < numArgs; i++) {
- if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
- return GL_FALSE;
-
- switch (key->unit[unit].OptA[i].Operand) {
- case OPR_SRC_ALPHA:
- switch (key->unit[unit].OptRGB[i].Operand) {
- case OPR_SRC_COLOR:
- case OPR_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- case OPR_ONE_MINUS_SRC_ALPHA:
- switch (key->unit[unit].OptRGB[i].Operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- case OPR_ONE_MINUS_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE; /* impossible */
- }
- }
-
- return GL_TRUE;
-}
-
-static struct ureg emit_combine( struct texenv_fragment_program *p,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- GLuint unit,
- GLuint nr,
- GLuint mode,
- const struct mode_opt *opt)
-{
- struct ureg src[MAX_COMBINER_TERMS];
- struct ureg tmp, half;
- GLuint i;
-
- assert(nr <= MAX_COMBINER_TERMS);
-
- for (i = 0; i < nr; i++)
- src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
-
- switch (mode) {
- case MODE_REPLACE:
- if (mask == WRITEMASK_XYZW && !saturate)
- return src[0];
- else
- return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
- case MODE_MODULATE:
- return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD:
- return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD_SIGNED:
- /* tmp = arg0 + arg1
- * result = tmp - .5
- */
- half = get_half(p);
- tmp = get_temp( p );
- emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
- return dest;
- case MODE_INTERPOLATE:
- /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
- */
- return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
-
- case MODE_SUBTRACT:
- return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
-
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGB: {
- struct ureg tmp0 = get_temp( p );
- struct ureg tmp1 = get_temp( p );
- struct ureg neg1 = register_scalar_const(p, -1);
- struct ureg two = register_scalar_const(p, 2);
-
- /* tmp0 = 2*src0 - 1
- * tmp1 = 2*src1 - 1
- *
- * dst = tmp0 dot3 tmp1
- */
- emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
- two, src[0], neg1);
-
- if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
- tmp1 = tmp0;
- else
- emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
- two, src[1], neg1);
- emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
- return dest;
- }
- case MODE_MODULATE_ADD_ATI:
- /* Arg0 * Arg2 + Arg1 */
- return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
- src[0], src[2], src[1] );
- case MODE_MODULATE_SIGNED_ADD_ATI: {
- /* Arg0 * Arg2 + Arg1 - 0.5 */
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- return dest;
- }
- case MODE_MODULATE_SUBTRACT_ATI:
- /* Arg0 * Arg2 - Arg1 */
- emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
- return dest;
- case MODE_ADD_PRODUCTS:
- /* Arg0 * Arg1 + Arg2 * Arg3 */
- {
- struct ureg tmp0 = get_temp(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
- }
- return dest;
- case MODE_ADD_PRODUCTS_SIGNED:
- /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
- {
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- }
- return dest;
- case MODE_BUMP_ENVMAP_ATI:
- /* special - not handled here */
- assert(0);
- return src[0];
- default:
- assert(0);
- return src[0];
- }
-}
-
-
-/**
- * Generate instructions for one texture unit's env/combiner mode.
- */
-static struct ureg
-emit_texenv(struct texenv_fragment_program *p, GLuint unit)
-{
- const struct state_key *key = p->state;
- GLboolean rgb_saturate, alpha_saturate;
- GLuint rgb_shift, alpha_shift;
- struct ureg out, dest;
-
- if (!key->unit[unit].enabled) {
- return get_source(p, SRC_PREVIOUS, 0);
- }
- if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* this isn't really a env stage delivering a color and handled elsewhere */
- return get_source(p, SRC_PREVIOUS, 0);
- }
-
- switch (key->unit[unit].ModeRGB) {
- case MODE_DOT3_RGB_EXT:
- alpha_shift = key->unit[unit].ScaleShiftA;
- rgb_shift = 0;
- break;
- case MODE_DOT3_RGBA_EXT:
- alpha_shift = 0;
- rgb_shift = 0;
- break;
- default:
- rgb_shift = key->unit[unit].ScaleShiftRGB;
- alpha_shift = key->unit[unit].ScaleShiftA;
- break;
- }
-
- /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
- * We don't want to clamp twice.
- */
- if (rgb_shift)
- rgb_saturate = GL_FALSE; /* saturate after rgb shift */
- else if (need_saturate(key->unit[unit].ModeRGB))
- rgb_saturate = GL_TRUE;
- else
- rgb_saturate = GL_FALSE;
-
- if (alpha_shift)
- alpha_saturate = GL_FALSE; /* saturate after alpha shift */
- else if (need_saturate(key->unit[unit].ModeA))
- alpha_saturate = GL_TRUE;
- else
- alpha_saturate = GL_FALSE;
-
- /* If this is the very last calculation (and various other conditions
- * are met), emit directly to the color output register. Otherwise,
- * emit to a temporary register.
- */
- if (key->separate_specular ||
- unit != p->last_tex_stage ||
- alpha_shift ||
- key->num_draw_buffers != 1 ||
- rgb_shift)
- dest = get_temp( p );
- else
- dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
-
- /* Emit the RGB and A combine ops
- */
- if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
- args_match(key, unit)) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
- key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else {
- /* Need to do something to stop from re-emitting identical
- * argument calculations here:
- */
- out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
- unit,
- key->unit[unit].NumArgsA,
- key->unit[unit].ModeA,
- key->unit[unit].OptA);
- }
-
- /* Deal with the final shift:
- */
- if (alpha_shift || rgb_shift) {
- struct ureg shift;
- GLboolean saturate = GL_TRUE; /* always saturate at this point */
-
- if (rgb_shift == alpha_shift) {
- shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
- }
- else {
- shift = register_const4f(p,
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<alpha_shift));
- }
- return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
- saturate, out, shift, undef );
- }
- else
- return out;
-}
-
-
-/**
- * Generate instruction for getting a texture source term.
- */
-static void load_texture( struct texenv_fragment_program *p, GLuint unit )
-{
- if (is_undef(p->src_texture[unit])) {
- const GLuint texTarget = p->state->unit[unit].source_index;
- struct ureg texcoord;
- struct ureg tmp = get_tex_temp( p );
-
- if (is_undef(p->texcoord_tex[unit])) {
- texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
- }
- else {
- /* might want to reuse this reg for tex output actually */
- texcoord = p->texcoord_tex[unit];
- }
-
- /* TODO: Use D0_MASK_XY where possible.
- */
- if (p->state->unit[unit].enabled) {
- GLboolean shadow = GL_FALSE;
-
- if (p->state->unit[unit].shadow) {
- p->program->Base.ShadowSamplers |= 1 << unit;
- shadow = GL_TRUE;
- }
-
- p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
- tmp, WRITEMASK_XYZW,
- unit, texTarget, shadow,
- texcoord );
-
- p->program->Base.SamplersUsed |= (1 << unit);
- /* This identity mapping should already be in place
- * (see _mesa_init_program_struct()) but let's be safe.
- */
- p->program->Base.SamplerUnits[unit] = unit;
- }
- else
- p->src_texture[unit] = get_zero(p);
-
- if (p->state->unit[unit].texture_cyl_wrap) {
- /* set flag which is checked by Mesa->Gallium program translation */
- p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
- }
-
- }
-}
-
-static GLboolean load_texenv_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- load_texture(p, unit);
- break;
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- load_texture(p, src - SRC_TEXTURE0);
- break;
-
- default:
- /* not a texture src - do nothing */
- break;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Generate instructions for loading all texture source terms.
- */
-static GLboolean
-load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint i;
-
- for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
- load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
- }
-
- for (i = 0; i < key->unit[unit].NumArgsA; i++) {
- load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
- }
-
- return GL_TRUE;
-}
-
-/**
- * Generate instructions for loading bump map textures.
- */
-static GLboolean
-load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
- struct ureg texcDst, bumpMapRes;
- struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
- struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
- struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
- struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
-
- load_texenv_source( p, unit + SRC_TEXTURE0, unit );
-
- bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
- texcDst = get_tex_temp( p );
- p->texcoord_tex[bumpedUnitNr] = texcDst;
-
- /* Apply rot matrix and add coords to be available in next phase.
- * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
- * note only 2 coords are affected the rest are left unchanged (mul by 0)
- */
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
-
- /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
- * enough to access this later, should optimize away.
- */
- emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
- constdudvcolor, undef, undef );
-
- return GL_TRUE;
-}
-
-/**
- * Generate a new fragment program which implements the context's
- * current texture env/combine mode.
- */
-static void
-create_new_program(GLcontext *ctx, struct state_key *key,
- struct gl_fragment_program *program)
-{
- struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
- struct texenv_fragment_program p;
- GLuint unit;
- struct ureg cf, out;
- int i;
-
- memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
-
- /* During code generation, use locally-allocated instruction buffer,
- * then alloc dynamic storage below.
- */
- p.program->Base.Instructions = instBuffer;
- p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->Base.String = NULL;
- p.program->Base.NumTexIndirections = 1; /* is this right? */
- p.program->Base.NumTexInstructions = 0;
- p.program->Base.NumAluInstructions = 0;
- p.program->Base.NumInstructions = 0;
- p.program->Base.NumTemporaries = 0;
- p.program->Base.NumParameters = 0;
- p.program->Base.NumAttributes = 0;
- p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0x0;
-
- if (key->num_draw_buffers == 1)
- p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
- else {
- for (i = 0; i < key->num_draw_buffers; i++)
- p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
- }
-
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- p.src_texture[unit] = undef;
- p.texcoord_tex[unit] = undef;
- }
-
- p.src_previous = undef;
- p.half = undef;
- p.zero = undef;
- p.one = undef;
-
- p.last_tex_stage = 0;
- release_temps(ctx, &p);
-
- if (key->enabled_units) {
- GLboolean needbumpstage = GL_FALSE;
-
- /* Zeroth pass - bump map textures first */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled &&
- key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- needbumpstage = GL_TRUE;
- load_texunit_bumpmap( &p, unit );
- }
- if (needbumpstage)
- p.program->Base.NumTexIndirections++;
-
- /* First pass - to support texture_env_crossbar, first identify
- * all referenced texture sources and emit texld instructions
- * for each:
- */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled) {
- load_texunit_sources( &p, unit );
- p.last_tex_stage = unit;
- }
-
- /* Second pass - emit combine instructions to build final color:
- */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled) {
- p.src_previous = emit_texenv( &p, unit );
- reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
- release_temps(ctx, &p); /* release all temps */
- }
- }
-
- cf = get_source( &p, SRC_PREVIOUS, 0 );
-
- for (i = 0; i < key->num_draw_buffers; i++) {
- if (key->num_draw_buffers == 1)
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
- else {
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
- }
-
- if (key->separate_specular) {
- /* Emit specular add.
- */
- struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
- emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
- }
- else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
- /* Will wind up in here if no texture enabled or a couple of
- * other scenarios (GL_REPLACE for instance).
- */
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
- }
- }
- /* Finish up:
- */
- emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
-
- if (key->fog_enabled) {
- /* Pull fog mode from GLcontext, the value in the state key is
- * a reduced value and not what is expected in FogOption
- */
- p.program->FogOption = ctx->Fog.Mode;
- p.program->Base.InputsRead |= FRAG_BIT_FOGC;
- }
- else {
- p.program->FogOption = GL_NONE;
- }
-
- if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
- program_error(&p, "Exceeded max nr indirect texture lookups");
-
- if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
- program_error(&p, "Exceeded max TEX instructions");
-
- if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
- program_error(&p, "Exceeded max ALU instructions");
-
- ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
-
- /* Allocate final instruction array */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
- }
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
-
- if (p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program);
- p.program->FogOption = GL_NONE;
- }
-
-
- /* Notify driver the fragment program has (actually) changed.
- */
- if (ctx->Driver.ProgramStringNotify) {
- GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
- GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base);
- /* Driver should be able to handle any texenv programs as long as
- * the driver correctly reported max number of texture units correctly,
- * etc.
- */
- ASSERT(ok);
- (void) ok; /* silence unused var warning */
- }
-
- if (DISASSEM) {
- _mesa_print_program(&p.program->Base);
- printf("\n");
- }
-}
-
-
-/**
- * Return a fragment program which implements the current
- * fixed-function texture, fog and color-sum operations.
- */
-struct gl_fragment_program *
-_mesa_get_fixed_func_fragment_program(GLcontext *ctx)
-{
- struct gl_fragment_program *prog;
- struct state_key key;
- GLuint keySize;
-
- keySize = make_state_key(ctx, &key);
-
- prog = (struct gl_fragment_program *)
- _mesa_search_program_cache(ctx->FragmentProgram.Cache,
- &key, keySize);
-
- if (!prog) {
- prog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- create_new_program(ctx, &key, prog);
-
- _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
- &key, keySize, &prog->Base);
- }
-
- return prog;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "imports.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
+#include "program/programopt.h"
+#include "texenvprogram.h"
+
+
+/*
+ * Note on texture units:
+ *
+ * The number of texture units supported by fixed-function fragment
+ * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
+ * That's because there's a one-to-one correspondence between texture
+ * coordinates and samplers in fixed-function processing.
+ *
+ * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
+ * sets of texcoords, so is fixed-function fragment processing.
+ *
+ * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
+ */
+
+
+struct texenvprog_cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_fragment_program *data;
+ struct texenvprog_cache_item *next;
+};
+
+static GLboolean
+texenv_doing_secondary_color(struct gl_context *ctx)
+{
+ if (ctx->Light.Enabled &&
+ (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
+ return GL_TRUE;
+
+ if (ctx->Fog.ColorSumEnabled)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+/**
+ * Up to nine instructions per tex unit, plus fog, specular color.
+ */
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
+
+#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
+
+struct mode_opt {
+#ifdef __GNUC__
+ __extension__ GLubyte Source:4; /**< SRC_x */
+ __extension__ GLubyte Operand:3; /**< OPR_x */
+#else
+ GLubyte Source; /**< SRC_x */
+ GLubyte Operand; /**< OPR_x */
+#endif
+};
+
+struct state_key {
+ GLuint nr_enabled_units:8;
+ GLuint enabled_units:8;
+ GLuint separate_specular:1;
+ GLuint fog_enabled:1;
+ GLuint fog_mode:2; /**< FOG_x */
+ GLuint inputs_available:12;
+ GLuint num_draw_buffers:4;
+
+ /* NOTE: This array of structs must be last! (see "keySize" below) */
+ struct {
+ GLuint enabled:1;
+ GLuint source_index:3; /**< TEXTURE_x_INDEX */
+ GLuint shadow:1;
+ GLuint ScaleShiftRGB:2;
+ GLuint ScaleShiftA:2;
+
+ GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
+ GLuint ModeRGB:5; /**< MODE_x */
+
+ GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
+ GLuint ModeA:5; /**< MODE_x */
+
+ GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
+
+ struct mode_opt OptRGB[MAX_COMBINER_TERMS];
+ struct mode_opt OptA[MAX_COMBINER_TERMS];
+ } unit[MAX_TEXTURE_UNITS];
+};
+
+#define FOG_LINEAR 0
+#define FOG_EXP 1
+#define FOG_EXP2 2
+#define FOG_UNKNOWN 3
+
+static GLuint translate_fog_mode( GLenum mode )
+{
+ switch (mode) {
+ case GL_LINEAR: return FOG_LINEAR;
+ case GL_EXP: return FOG_EXP;
+ case GL_EXP2: return FOG_EXP2;
+ default: return FOG_UNKNOWN;
+ }
+}
+
+#define OPR_SRC_COLOR 0
+#define OPR_ONE_MINUS_SRC_COLOR 1
+#define OPR_SRC_ALPHA 2
+#define OPR_ONE_MINUS_SRC_ALPHA 3
+#define OPR_ZERO 4
+#define OPR_ONE 5
+#define OPR_UNKNOWN 7
+
+static GLuint translate_operand( GLenum operand )
+{
+ switch (operand) {
+ case GL_SRC_COLOR: return OPR_SRC_COLOR;
+ case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
+ case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
+ case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
+ case GL_ZERO: return OPR_ZERO;
+ case GL_ONE: return OPR_ONE;
+ default:
+ assert(0);
+ return OPR_UNKNOWN;
+ }
+}
+
+#define SRC_TEXTURE 0
+#define SRC_TEXTURE0 1
+#define SRC_TEXTURE1 2
+#define SRC_TEXTURE2 3
+#define SRC_TEXTURE3 4
+#define SRC_TEXTURE4 5
+#define SRC_TEXTURE5 6
+#define SRC_TEXTURE6 7
+#define SRC_TEXTURE7 8
+#define SRC_CONSTANT 9
+#define SRC_PRIMARY_COLOR 10
+#define SRC_PREVIOUS 11
+#define SRC_ZERO 12
+#define SRC_UNKNOWN 15
+
+static GLuint translate_source( GLenum src )
+{
+ switch (src) {
+ case GL_TEXTURE: return SRC_TEXTURE;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ case GL_TEXTURE4:
+ case GL_TEXTURE5:
+ case GL_TEXTURE6:
+ case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
+ case GL_CONSTANT: return SRC_CONSTANT;
+ case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
+ case GL_PREVIOUS: return SRC_PREVIOUS;
+ case GL_ZERO:
+ return SRC_ZERO;
+ default:
+ assert(0);
+ return SRC_UNKNOWN;
+ }
+}
+
+#define MODE_REPLACE 0 /* r = a0 */
+#define MODE_MODULATE 1 /* r = a0 * a1 */
+#define MODE_ADD 2 /* r = a0 + a1 */
+#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
+#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
+#define MODE_SUBTRACT 5 /* r = a0 - a1 */
+#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
+#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
+#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
+#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
+#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
+#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
+#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
+#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
+#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
+#define MODE_BUMP_ENVMAP_ATI 15 /* special */
+#define MODE_UNKNOWN 16
+
+/**
+ * Translate GL combiner state into a MODE_x value
+ */
+static GLuint translate_mode( GLenum envMode, GLenum mode )
+{
+ switch (mode) {
+ case GL_REPLACE: return MODE_REPLACE;
+ case GL_MODULATE: return MODE_MODULATE;
+ case GL_ADD:
+ if (envMode == GL_COMBINE4_NV)
+ return MODE_ADD_PRODUCTS;
+ else
+ return MODE_ADD;
+ case GL_ADD_SIGNED:
+ if (envMode == GL_COMBINE4_NV)
+ return MODE_ADD_PRODUCTS_SIGNED;
+ else
+ return MODE_ADD_SIGNED;
+ case GL_INTERPOLATE: return MODE_INTERPOLATE;
+ case GL_SUBTRACT: return MODE_SUBTRACT;
+ case GL_DOT3_RGB: return MODE_DOT3_RGB;
+ case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
+ case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
+ case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
+ case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
+ case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
+ case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
+ case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
+ default:
+ assert(0);
+ return MODE_UNKNOWN;
+ }
+}
+
+
+/**
+ * Do we need to clamp the results of the given texture env/combine mode?
+ * If the inputs to the mode are in [0,1] we don't always have to clamp
+ * the results.
+ */
+static GLboolean
+need_saturate( GLuint mode )
+{
+ switch (mode) {
+ case MODE_REPLACE:
+ case MODE_MODULATE:
+ case MODE_INTERPOLATE:
+ return GL_FALSE;
+ case MODE_ADD:
+ case MODE_ADD_SIGNED:
+ case MODE_SUBTRACT:
+ case MODE_DOT3_RGB:
+ case MODE_DOT3_RGB_EXT:
+ case MODE_DOT3_RGBA:
+ case MODE_DOT3_RGBA_EXT:
+ case MODE_MODULATE_ADD_ATI:
+ case MODE_MODULATE_SIGNED_ADD_ATI:
+ case MODE_MODULATE_SUBTRACT_ATI:
+ case MODE_ADD_PRODUCTS:
+ case MODE_ADD_PRODUCTS_SIGNED:
+ case MODE_BUMP_ENVMAP_ATI:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
+ */
+static GLuint translate_tex_src_bit( GLbitfield bit )
+{
+ ASSERT(bit);
+ return _mesa_ffs(bit) - 1;
+}
+
+
+#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
+#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
+
+/**
+ * Identify all possible varying inputs. The fragment program will
+ * never reference non-varying inputs, but will track them via state
+ * constants instead.
+ *
+ * This function figures out all the inputs that the fragment program
+ * has access to. The bitmask is later reduced to just those which
+ * are actually referenced.
+ */
+static GLbitfield get_fp_input_mask( struct gl_context *ctx )
+{
+ /* _NEW_PROGRAM */
+ const GLboolean vertexShader =
+ (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus &&
+ ctx->Shader.CurrentVertexProgram->VertexProgram);
+ const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
+ GLbitfield fp_inputs = 0x0;
+
+ if (ctx->VertexProgram._Overriden) {
+ /* Somebody's messing with the vertex program and we don't have
+ * a clue what's happening. Assume that it could be producing
+ * all possible outputs.
+ */
+ fp_inputs = ~0;
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* _NEW_RENDERMODE */
+ fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ }
+ else if (!(vertexProgram || vertexShader) ||
+ !ctx->VertexProgram._Current) {
+ /* Fixed function vertex logic */
+ /* _NEW_ARRAY */
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ /* _NEW_POINT */
+ if (ctx->Point.PointSprite)
+ varying_inputs |= FRAG_BITS_TEX_ANY;
+
+ /* First look at what values may be computed by the generated
+ * vertex program:
+ */
+ /* _NEW_LIGHT */
+ if (ctx->Light.Enabled) {
+ fp_inputs |= FRAG_BIT_COL0;
+
+ if (texenv_doing_secondary_color(ctx))
+ fp_inputs |= FRAG_BIT_COL1;
+ }
+
+ /* _NEW_TEXTURE */
+ fp_inputs |= (ctx->Texture._TexGenEnabled |
+ ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+
+ /* Then look at what might be varying as a result of enabled
+ * arrays, etc:
+ */
+ if (varying_inputs & VERT_BIT_COLOR0)
+ fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1)
+ fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
+ << FRAG_ATTRIB_TEX0);
+
+ }
+ else {
+ /* calculate from vp->outputs */
+ struct gl_vertex_program *vprog;
+ GLbitfield64 vp_outputs;
+
+ /* Choose GLSL vertex shader over ARB vertex program. Need this
+ * since vertex shader state validation comes after fragment state
+ * validation (see additional comments in state.c).
+ */
+ if (vertexShader)
+ vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
+ else
+ vprog = ctx->VertexProgram.Current;
+
+ vp_outputs = vprog->Base.OutputsWritten;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ /* _NEW_POINT */
+ if (ctx->Point.PointSprite)
+ vp_outputs |= FRAG_BITS_TEX_ANY;
+
+ if (vp_outputs & (1 << VERT_RESULT_COL0))
+ fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1))
+ fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
+ }
+
+ return fp_inputs;
+}
+
+
+/**
+ * Examine current texture environment state and generate a unique
+ * key to identify it.
+ */
+static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
+{
+ GLuint i, j;
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ const GLbitfield inputs_available = get_fp_input_mask( ctx );
+ GLuint keySize;
+
+ memset(key, 0, sizeof(*key));
+
+ /* _NEW_TEXTURE */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
+ GLenum format;
+
+ if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
+ continue;
+
+ format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+
+ key->unit[i].enabled = 1;
+ key->enabled_units |= (1<<i);
+ key->nr_enabled_units = i + 1;
+ inputs_referenced |= FRAG_BIT_TEX(i);
+
+ key->unit[i].source_index =
+ translate_tex_src_bit(texUnit->_ReallyEnabled);
+
+ key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
+ ((format == GL_DEPTH_COMPONENT) ||
+ (format == GL_DEPTH_STENCIL_EXT)));
+
+ key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
+ key->unit[i].NumArgsA = comb->_NumArgsA;
+
+ key->unit[i].ModeRGB =
+ translate_mode(texUnit->EnvMode, comb->ModeRGB);
+ key->unit[i].ModeA =
+ translate_mode(texUnit->EnvMode, comb->ModeA);
+
+ key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
+ key->unit[i].ScaleShiftA = comb->ScaleShiftA;
+
+ for (j = 0; j < MAX_COMBINER_TERMS; j++) {
+ key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
+ key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
+ key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
+ key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
+ }
+
+ if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ /* requires some special translation */
+ key->unit[i].NumArgsRGB = 2;
+ key->unit[i].ScaleShiftRGB = 0;
+ key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
+ key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
+ key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
+ key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
+ }
+
+ /* this is a back-door for enabling cylindrical texture wrap mode */
+ if (texObj->Priority == 0.125)
+ key->unit[i].texture_cyl_wrap = 1;
+ }
+
+ /* _NEW_LIGHT | _NEW_FOG */
+ if (texenv_doing_secondary_color(ctx)) {
+ key->separate_specular = 1;
+ inputs_referenced |= FRAG_BIT_COL1;
+ }
+
+ /* _NEW_FOG */
+ if (ctx->Fog.Enabled) {
+ key->fog_enabled = 1;
+ key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
+ }
+
+ /* _NEW_BUFFERS */
+ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
+
+ key->inputs_available = (inputs_available & inputs_referenced);
+
+ /* compute size of state key, ignoring unused texture units */
+ keySize = sizeof(*key) - sizeof(key->unit)
+ + key->nr_enabled_units * sizeof(key->unit[0]);
+
+ return keySize;
+}
+
+
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
+ * expected formats on emit.
+ *
+ * NOTE: These are passed by value extensively in this file rather
+ * than as usual by pointer reference. If this disturbs you, try
+ * remembering they are just 32bits in size.
+ *
+ * GCC is smart enough to deal with these dword-sized structures in
+ * much the same way as if I had defined them as dwords and was using
+ * macros to access and set the fields. This is much nicer and easier
+ * to evolve.
+ */
+struct ureg {
+ GLuint file:4;
+ GLuint idx:8;
+ GLuint negatebase:1;
+ GLuint swz:12;
+ GLuint pad:7;
+};
+
+static const struct ureg undef = {
+ PROGRAM_UNDEFINED,
+ ~0,
+ 0,
+ 0,
+ 0
+};
+
+
+/** State used to build the fragment program:
+ */
+struct texenv_fragment_program {
+ struct gl_fragment_program *program;
+ struct state_key *state;
+
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
+ GLboolean error;
+
+ struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
+ /* Reg containing each texture unit's sampled texture color,
+ * else undef.
+ */
+
+ struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
+ /* Reg containing texcoord for a texture unit,
+ * needed for bump mapping, else undef.
+ */
+
+ struct ureg src_previous; /**< Reg containing color from previous
+ * stage. May need to be decl'd.
+ */
+
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
+
+ struct ureg half;
+ struct ureg one;
+ struct ureg zero;
+};
+
+
+
+static struct ureg make_ureg(GLuint file, GLuint idx)
+{
+ struct ureg reg;
+ reg.file = file;
+ reg.idx = idx;
+ reg.negatebase = 0;
+ reg.swz = SWIZZLE_NOOP;
+ reg.pad = 0;
+ return reg;
+}
+
+static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
+{
+ reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
+ GET_SWZ(reg.swz, y),
+ GET_SWZ(reg.swz, z),
+ GET_SWZ(reg.swz, w));
+
+ return reg;
+}
+
+static struct ureg swizzle1( struct ureg reg, int x )
+{
+ return swizzle(reg, x, x, x, x);
+}
+
+static struct ureg negate( struct ureg reg )
+{
+ reg.negatebase ^= 1;
+ return reg;
+}
+
+static GLboolean is_undef( struct ureg reg )
+{
+ return reg.file == PROGRAM_UNDEFINED;
+}
+
+
+static struct ureg get_temp( struct texenv_fragment_program *p )
+{
+ GLint bit;
+
+ /* First try and reuse temps which have been used already:
+ */
+ bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
+
+ /* Then any unused temporary:
+ */
+ if (!bit)
+ bit = _mesa_ffs( ~p->temp_in_use );
+
+ if (!bit) {
+ _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+ exit(1);
+ }
+
+ if ((GLuint) bit > p->program->Base.NumTemporaries)
+ p->program->Base.NumTemporaries = bit;
+
+ p->temp_in_use |= 1<<(bit-1);
+ return make_ureg(PROGRAM_TEMPORARY, (bit-1));
+}
+
+static struct ureg get_tex_temp( struct texenv_fragment_program *p )
+{
+ int bit;
+
+ /* First try to find available temp not previously used (to avoid
+ * starting a new texture indirection). According to the spec, the
+ * ~p->temps_output isn't necessary, but will keep it there for
+ * now:
+ */
+ bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
+
+ /* Then any unused temporary:
+ */
+ if (!bit)
+ bit = _mesa_ffs( ~p->temp_in_use );
+
+ if (!bit) {
+ _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+ exit(1);
+ }
+
+ if ((GLuint) bit > p->program->Base.NumTemporaries)
+ p->program->Base.NumTemporaries = bit;
+
+ p->temp_in_use |= 1<<(bit-1);
+ return make_ureg(PROGRAM_TEMPORARY, (bit-1));
+}
+
+
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+ if (r.file == PROGRAM_TEMPORARY)
+ p->temps_output |= (1 << r.idx);
+}
+
+
+static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
+{
+ GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
+
+ /* KW: To support tex_env_crossbar, don't release the registers in
+ * temps_output.
+ */
+ if (max_temp >= sizeof(int) * 8)
+ p->temp_in_use = p->temps_output;
+ else
+ p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
+}
+
+
+static struct ureg register_param5( struct texenv_fragment_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4)
+{
+ gl_state_index tokens[STATE_LENGTH];
+ GLuint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+ switch (attrib) {
+ case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+ case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+ default:
+ assert(attrib >= FRAG_ATTRIB_TEX0);
+ assert(attrib <= FRAG_ATTRIB_TEX7);
+ return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+ }
+}
+
+
+static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
+{
+ if (p->state->inputs_available & (1<<input)) {
+ p->program->Base.InputsRead |= (1 << input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ GLuint idx = frag_to_vert_attrib( input );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ }
+}
+
+
+static void emit_arg( struct prog_src_register *reg,
+ struct ureg ureg )
+{
+ reg->File = ureg.file;
+ reg->Index = ureg.idx;
+ reg->Swizzle = ureg.swz;
+ reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
+ reg->Abs = GL_FALSE;
+}
+
+static void emit_dst( struct prog_dst_register *dst,
+ struct ureg ureg, GLuint mask )
+{
+ dst->File = ureg.file;
+ dst->Index = ureg.idx;
+ dst->WriteMask = mask;
+ dst->CondMask = COND_TR; /* always pass cond test */
+ dst->CondSwizzle = SWIZZLE_NOOP;
+}
+
+static struct prog_instruction *
+emit_op(struct texenv_fragment_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint mask,
+ GLboolean saturate,
+ struct ureg src0,
+ struct ureg src1,
+ struct ureg src2 )
+{
+ const GLuint nr = p->program->Base.NumInstructions++;
+ struct prog_instruction *inst = &p->program->Base.Instructions[nr];
+
+ assert(nr < MAX_INSTRUCTIONS);
+
+ _mesa_init_instructions(inst, 1);
+ inst->Opcode = op;
+
+ emit_arg( &inst->SrcReg[0], src0 );
+ emit_arg( &inst->SrcReg[1], src1 );
+ emit_arg( &inst->SrcReg[2], src2 );
+
+ inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
+
+ emit_dst( &inst->DstReg, dest, mask );
+
+#if 0
+ /* Accounting for indirection tracking:
+ */
+ if (dest.file == PROGRAM_TEMPORARY)
+ p->temps_output |= 1 << dest.idx;
+#endif
+
+ return inst;
+}
+
+
+static struct ureg emit_arith( struct texenv_fragment_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint mask,
+ GLboolean saturate,
+ struct ureg src0,
+ struct ureg src1,
+ struct ureg src2 )
+{
+ emit_op(p, op, dest, mask, saturate, src0, src1, src2);
+
+ /* Accounting for indirection tracking:
+ */
+ if (src0.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << src0.idx;
+
+ if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << src1.idx;
+
+ if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << src2.idx;
+
+ if (dest.file == PROGRAM_TEMPORARY)
+ p->alu_temps |= 1 << dest.idx;
+
+ p->program->Base.NumAluInstructions++;
+ return dest;
+}
+
+static struct ureg emit_texld( struct texenv_fragment_program *p,
+ enum prog_opcode op,
+ struct ureg dest,
+ GLuint destmask,
+ GLuint tex_unit,
+ GLuint tex_idx,
+ GLuint tex_shadow,
+ struct ureg coord )
+{
+ struct prog_instruction *inst = emit_op( p, op,
+ dest, destmask,
+ GL_FALSE, /* don't saturate? */
+ coord, /* arg 0? */
+ undef,
+ undef);
+
+ inst->TexSrcTarget = tex_idx;
+ inst->TexSrcUnit = tex_unit;
+ inst->TexShadow = tex_shadow;
+
+ p->program->Base.NumTexInstructions++;
+
+ /* Accounting for indirection tracking:
+ */
+ reserve_temp(p, dest);
+
+#if 0
+ /* Is this a texture indirection?
+ */
+ if ((coord.file == PROGRAM_TEMPORARY &&
+ (p->temps_output & (1<<coord.idx))) ||
+ (dest.file == PROGRAM_TEMPORARY &&
+ (p->alu_temps & (1<<dest.idx)))) {
+ p->program->Base.NumTexIndirections++;
+ p->temps_output = 1<<coord.idx;
+ p->alu_temps = 0;
+ assert(0); /* KW: texture env crossbar */
+ }
+#endif
+
+ return dest;
+}
+
+
+static struct ureg register_const4f( struct texenv_fragment_program *p,
+ GLfloat s0,
+ GLfloat s1,
+ GLfloat s2,
+ GLfloat s3)
+{
+ GLfloat values[4];
+ GLuint idx, swizzle;
+ struct ureg r;
+ values[0] = s0;
+ values[1] = s1;
+ values[2] = s2;
+ values[3] = s3;
+ idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
+ &swizzle );
+ r = make_ureg(PROGRAM_CONSTANT, idx);
+ r.swz = swizzle;
+ return r;
+}
+
+#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
+#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
+#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
+#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
+
+
+static struct ureg get_one( struct texenv_fragment_program *p )
+{
+ if (is_undef(p->one))
+ p->one = register_scalar_const(p, 1.0);
+ return p->one;
+}
+
+static struct ureg get_half( struct texenv_fragment_program *p )
+{
+ if (is_undef(p->half))
+ p->half = register_scalar_const(p, 0.5);
+ return p->half;
+}
+
+static struct ureg get_zero( struct texenv_fragment_program *p )
+{
+ if (is_undef(p->zero))
+ p->zero = register_scalar_const(p, 0.0);
+ return p->zero;
+}
+
+
+static void program_error( struct texenv_fragment_program *p, const char *msg )
+{
+ _mesa_problem(NULL, "%s", msg);
+ p->error = 1;
+}
+
+static struct ureg get_source( struct texenv_fragment_program *p,
+ GLuint src, GLuint unit )
+{
+ switch (src) {
+ case SRC_TEXTURE:
+ assert(!is_undef(p->src_texture[unit]));
+ return p->src_texture[unit];
+
+ case SRC_TEXTURE0:
+ case SRC_TEXTURE1:
+ case SRC_TEXTURE2:
+ case SRC_TEXTURE3:
+ case SRC_TEXTURE4:
+ case SRC_TEXTURE5:
+ case SRC_TEXTURE6:
+ case SRC_TEXTURE7:
+ assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
+ return p->src_texture[src - SRC_TEXTURE0];
+
+ case SRC_CONSTANT:
+ return register_param2(p, STATE_TEXENV_COLOR, unit);
+
+ case SRC_PRIMARY_COLOR:
+ return register_input(p, FRAG_ATTRIB_COL0);
+
+ case SRC_ZERO:
+ return get_zero(p);
+
+ case SRC_PREVIOUS:
+ if (is_undef(p->src_previous))
+ return register_input(p, FRAG_ATTRIB_COL0);
+ else
+ return p->src_previous;
+
+ default:
+ assert(0);
+ return undef;
+ }
+}
+
+static struct ureg emit_combine_source( struct texenv_fragment_program *p,
+ GLuint mask,
+ GLuint unit,
+ GLuint source,
+ GLuint operand )
+{
+ struct ureg arg, src, one;
+
+ src = get_source(p, source, unit);
+
+ switch (operand) {
+ case OPR_ONE_MINUS_SRC_COLOR:
+ /* Get unused tmp,
+ * Emit tmp = 1.0 - arg.xyzw
+ */
+ arg = get_temp( p );
+ one = get_one( p );
+ return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
+
+ case OPR_SRC_ALPHA:
+ if (mask == WRITEMASK_W)
+ return src;
+ else
+ return swizzle1( src, SWIZZLE_W );
+ case OPR_ONE_MINUS_SRC_ALPHA:
+ /* Get unused tmp,
+ * Emit tmp = 1.0 - arg.wwww
+ */
+ arg = get_temp(p);
+ one = get_one(p);
+ return emit_arith(p, OPCODE_SUB, arg, mask, 0,
+ one, swizzle1(src, SWIZZLE_W), undef);
+ case OPR_ZERO:
+ return get_zero(p);
+ case OPR_ONE:
+ return get_one(p);
+ case OPR_SRC_COLOR:
+ return src;
+ default:
+ assert(0);
+ return src;
+ }
+}
+
+/**
+ * Check if the RGB and Alpha sources and operands match for the given
+ * texture unit's combinder state. When the RGB and A sources and
+ * operands match, we can emit fewer instructions.
+ */
+static GLboolean args_match( const struct state_key *key, GLuint unit )
+{
+ GLuint i, numArgs = key->unit[unit].NumArgsRGB;
+
+ for (i = 0; i < numArgs; i++) {
+ if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
+ return GL_FALSE;
+
+ switch (key->unit[unit].OptA[i].Operand) {
+ case OPR_SRC_ALPHA:
+ switch (key->unit[unit].OptRGB[i].Operand) {
+ case OPR_SRC_COLOR:
+ case OPR_SRC_ALPHA:
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case OPR_ONE_MINUS_SRC_ALPHA:
+ switch (key->unit[unit].OptRGB[i].Operand) {
+ case OPR_ONE_MINUS_SRC_COLOR:
+ case OPR_ONE_MINUS_SRC_ALPHA:
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ default:
+ return GL_FALSE; /* impossible */
+ }
+ }
+
+ return GL_TRUE;
+}
+
+static struct ureg emit_combine( struct texenv_fragment_program *p,
+ struct ureg dest,
+ GLuint mask,
+ GLboolean saturate,
+ GLuint unit,
+ GLuint nr,
+ GLuint mode,
+ const struct mode_opt *opt)
+{
+ struct ureg src[MAX_COMBINER_TERMS];
+ struct ureg tmp, half;
+ GLuint i;
+
+ assert(nr <= MAX_COMBINER_TERMS);
+
+ for (i = 0; i < nr; i++)
+ src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
+
+ switch (mode) {
+ case MODE_REPLACE:
+ if (mask == WRITEMASK_XYZW && !saturate)
+ return src[0];
+ else
+ return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
+ case MODE_MODULATE:
+ return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
+ src[0], src[1], undef );
+ case MODE_ADD:
+ return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
+ src[0], src[1], undef );
+ case MODE_ADD_SIGNED:
+ /* tmp = arg0 + arg1
+ * result = tmp - .5
+ */
+ half = get_half(p);
+ tmp = get_temp( p );
+ emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
+ return dest;
+ case MODE_INTERPOLATE:
+ /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
+ */
+ return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
+
+ case MODE_SUBTRACT:
+ return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
+
+ case MODE_DOT3_RGBA:
+ case MODE_DOT3_RGBA_EXT:
+ case MODE_DOT3_RGB_EXT:
+ case MODE_DOT3_RGB: {
+ struct ureg tmp0 = get_temp( p );
+ struct ureg tmp1 = get_temp( p );
+ struct ureg neg1 = register_scalar_const(p, -1);
+ struct ureg two = register_scalar_const(p, 2);
+
+ /* tmp0 = 2*src0 - 1
+ * tmp1 = 2*src1 - 1
+ *
+ * dst = tmp0 dot3 tmp1
+ */
+ emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
+ two, src[0], neg1);
+
+ if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
+ tmp1 = tmp0;
+ else
+ emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
+ two, src[1], neg1);
+ emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
+ return dest;
+ }
+ case MODE_MODULATE_ADD_ATI:
+ /* Arg0 * Arg2 + Arg1 */
+ return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
+ src[0], src[2], src[1] );
+ case MODE_MODULATE_SIGNED_ADD_ATI: {
+ /* Arg0 * Arg2 + Arg1 - 0.5 */
+ struct ureg tmp0 = get_temp(p);
+ half = get_half(p);
+ emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+ return dest;
+ }
+ case MODE_MODULATE_SUBTRACT_ATI:
+ /* Arg0 * Arg2 - Arg1 */
+ emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
+ return dest;
+ case MODE_ADD_PRODUCTS:
+ /* Arg0 * Arg1 + Arg2 * Arg3 */
+ {
+ struct ureg tmp0 = get_temp(p);
+ emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
+ }
+ return dest;
+ case MODE_ADD_PRODUCTS_SIGNED:
+ /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
+ {
+ struct ureg tmp0 = get_temp(p);
+ half = get_half(p);
+ emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+ }
+ return dest;
+ case MODE_BUMP_ENVMAP_ATI:
+ /* special - not handled here */
+ assert(0);
+ return src[0];
+ default:
+ assert(0);
+ return src[0];
+ }
+}
+
+
+/**
+ * Generate instructions for one texture unit's env/combiner mode.
+ */
+static struct ureg
+emit_texenv(struct texenv_fragment_program *p, GLuint unit)
+{
+ const struct state_key *key = p->state;
+ GLboolean rgb_saturate, alpha_saturate;
+ GLuint rgb_shift, alpha_shift;
+ struct ureg out, dest;
+
+ if (!key->unit[unit].enabled) {
+ return get_source(p, SRC_PREVIOUS, 0);
+ }
+ if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ /* this isn't really a env stage delivering a color and handled elsewhere */
+ return get_source(p, SRC_PREVIOUS, 0);
+ }
+
+ switch (key->unit[unit].ModeRGB) {
+ case MODE_DOT3_RGB_EXT:
+ alpha_shift = key->unit[unit].ScaleShiftA;
+ rgb_shift = 0;
+ break;
+ case MODE_DOT3_RGBA_EXT:
+ alpha_shift = 0;
+ rgb_shift = 0;
+ break;
+ default:
+ rgb_shift = key->unit[unit].ScaleShiftRGB;
+ alpha_shift = key->unit[unit].ScaleShiftA;
+ break;
+ }
+
+ /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
+ * We don't want to clamp twice.
+ */
+ if (rgb_shift)
+ rgb_saturate = GL_FALSE; /* saturate after rgb shift */
+ else if (need_saturate(key->unit[unit].ModeRGB))
+ rgb_saturate = GL_TRUE;
+ else
+ rgb_saturate = GL_FALSE;
+
+ if (alpha_shift)
+ alpha_saturate = GL_FALSE; /* saturate after alpha shift */
+ else if (need_saturate(key->unit[unit].ModeA))
+ alpha_saturate = GL_TRUE;
+ else
+ alpha_saturate = GL_FALSE;
+
+ /* If this is the very last calculation (and various other conditions
+ * are met), emit directly to the color output register. Otherwise,
+ * emit to a temporary register.
+ */
+ if (key->separate_specular ||
+ unit != p->last_tex_stage ||
+ alpha_shift ||
+ key->num_draw_buffers != 1 ||
+ rgb_shift)
+ dest = get_temp( p );
+ else
+ dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
+
+ /* Emit the RGB and A combine ops
+ */
+ if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
+ args_match(key, unit)) {
+ out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
+ unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ }
+ else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
+ key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
+ out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
+ unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ }
+ else {
+ /* Need to do something to stop from re-emitting identical
+ * argument calculations here:
+ */
+ out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
+ unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
+ unit,
+ key->unit[unit].NumArgsA,
+ key->unit[unit].ModeA,
+ key->unit[unit].OptA);
+ }
+
+ /* Deal with the final shift:
+ */
+ if (alpha_shift || rgb_shift) {
+ struct ureg shift;
+ GLboolean saturate = GL_TRUE; /* always saturate at this point */
+
+ if (rgb_shift == alpha_shift) {
+ shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
+ }
+ else {
+ shift = register_const4f(p,
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<alpha_shift));
+ }
+ return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
+ saturate, out, shift, undef );
+ }
+ else
+ return out;
+}
+
+
+/**
+ * Generate instruction for getting a texture source term.
+ */
+static void load_texture( struct texenv_fragment_program *p, GLuint unit )
+{
+ if (is_undef(p->src_texture[unit])) {
+ const GLuint texTarget = p->state->unit[unit].source_index;
+ struct ureg texcoord;
+ struct ureg tmp = get_tex_temp( p );
+
+ if (is_undef(p->texcoord_tex[unit])) {
+ texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
+ }
+ else {
+ /* might want to reuse this reg for tex output actually */
+ texcoord = p->texcoord_tex[unit];
+ }
+
+ /* TODO: Use D0_MASK_XY where possible.
+ */
+ if (p->state->unit[unit].enabled) {
+ GLboolean shadow = GL_FALSE;
+
+ if (p->state->unit[unit].shadow) {
+ p->program->Base.ShadowSamplers |= 1 << unit;
+ shadow = GL_TRUE;
+ }
+
+ p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
+ tmp, WRITEMASK_XYZW,
+ unit, texTarget, shadow,
+ texcoord );
+
+ p->program->Base.SamplersUsed |= (1 << unit);
+ /* This identity mapping should already be in place
+ * (see _mesa_init_program_struct()) but let's be safe.
+ */
+ p->program->Base.SamplerUnits[unit] = unit;
+ }
+ else
+ p->src_texture[unit] = get_zero(p);
+
+ if (p->state->unit[unit].texture_cyl_wrap) {
+ /* set flag which is checked by Mesa->Gallium program translation */
+ p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
+ }
+
+ }
+}
+
+static GLboolean load_texenv_source( struct texenv_fragment_program *p,
+ GLuint src, GLuint unit )
+{
+ switch (src) {
+ case SRC_TEXTURE:
+ load_texture(p, unit);
+ break;
+
+ case SRC_TEXTURE0:
+ case SRC_TEXTURE1:
+ case SRC_TEXTURE2:
+ case SRC_TEXTURE3:
+ case SRC_TEXTURE4:
+ case SRC_TEXTURE5:
+ case SRC_TEXTURE6:
+ case SRC_TEXTURE7:
+ load_texture(p, src - SRC_TEXTURE0);
+ break;
+
+ default:
+ /* not a texture src - do nothing */
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Generate instructions for loading all texture source terms.
+ */
+static GLboolean
+load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
+{
+ const struct state_key *key = p->state;
+ GLuint i;
+
+ for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
+ load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
+ }
+
+ for (i = 0; i < key->unit[unit].NumArgsA; i++) {
+ load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Generate instructions for loading bump map textures.
+ */
+static GLboolean
+load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
+{
+ const struct state_key *key = p->state;
+ GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
+ struct ureg texcDst, bumpMapRes;
+ struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
+ struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
+ struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
+ struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
+
+ load_texenv_source( p, unit + SRC_TEXTURE0, unit );
+
+ bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
+ texcDst = get_tex_temp( p );
+ p->texcoord_tex[bumpedUnitNr] = texcDst;
+
+ /* Apply rot matrix and add coords to be available in next phase.
+ * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
+ * note only 2 coords are affected the rest are left unchanged (mul by 0)
+ */
+ emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
+ swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
+ emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
+ swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
+
+ /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
+ * enough to access this later, should optimize away.
+ */
+ emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
+ constdudvcolor, undef, undef );
+
+ return GL_TRUE;
+}
+
+/**
+ * Generate a new fragment program which implements the context's
+ * current texture env/combine mode.
+ */
+static void
+create_new_program(struct gl_context *ctx, struct state_key *key,
+ struct gl_fragment_program *program)
+{
+ struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
+ struct texenv_fragment_program p;
+ GLuint unit;
+ struct ureg cf, out;
+ int i;
+
+ memset(&p, 0, sizeof(p));
+ p.state = key;
+ p.program = program;
+
+ /* During code generation, use locally-allocated instruction buffer,
+ * then alloc dynamic storage below.
+ */
+ p.program->Base.Instructions = instBuffer;
+ p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
+ p.program->Base.String = NULL;
+ p.program->Base.NumTexIndirections = 1; /* is this right? */
+ p.program->Base.NumTexInstructions = 0;
+ p.program->Base.NumAluInstructions = 0;
+ p.program->Base.NumInstructions = 0;
+ p.program->Base.NumTemporaries = 0;
+ p.program->Base.NumParameters = 0;
+ p.program->Base.NumAttributes = 0;
+ p.program->Base.NumAddressRegs = 0;
+ p.program->Base.Parameters = _mesa_new_parameter_list();
+ p.program->Base.InputsRead = 0x0;
+
+ if (key->num_draw_buffers == 1)
+ p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
+ else {
+ for (i = 0; i < key->num_draw_buffers; i++)
+ p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
+ }
+
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ p.src_texture[unit] = undef;
+ p.texcoord_tex[unit] = undef;
+ }
+
+ p.src_previous = undef;
+ p.half = undef;
+ p.zero = undef;
+ p.one = undef;
+
+ p.last_tex_stage = 0;
+ release_temps(ctx, &p);
+
+ if (key->enabled_units) {
+ GLboolean needbumpstage = GL_FALSE;
+
+ /* Zeroth pass - bump map textures first */
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled &&
+ key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
+ needbumpstage = GL_TRUE;
+ load_texunit_bumpmap( &p, unit );
+ }
+ if (needbumpstage)
+ p.program->Base.NumTexIndirections++;
+
+ /* First pass - to support texture_env_crossbar, first identify
+ * all referenced texture sources and emit texld instructions
+ * for each:
+ */
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled) {
+ load_texunit_sources( &p, unit );
+ p.last_tex_stage = unit;
+ }
+
+ /* Second pass - emit combine instructions to build final color:
+ */
+ for (unit = 0; unit < key->nr_enabled_units; unit++)
+ if (key->unit[unit].enabled) {
+ p.src_previous = emit_texenv( &p, unit );
+ reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
+ release_temps(ctx, &p); /* release all temps */
+ }
+ }
+
+ cf = get_source( &p, SRC_PREVIOUS, 0 );
+
+ for (i = 0; i < key->num_draw_buffers; i++) {
+ if (key->num_draw_buffers == 1)
+ out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
+ else {
+ out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
+ }
+
+ if (key->separate_specular) {
+ /* Emit specular add.
+ */
+ struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
+ emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
+ emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
+ }
+ else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
+ /* Will wind up in here if no texture enabled or a couple of
+ * other scenarios (GL_REPLACE for instance).
+ */
+ emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
+ }
+ }
+ /* Finish up:
+ */
+ emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
+
+ if (key->fog_enabled) {
+ /* Pull fog mode from struct gl_context, the value in the state key is
+ * a reduced value and not what is expected in FogOption
+ */
+ p.program->FogOption = ctx->Fog.Mode;
+ p.program->Base.InputsRead |= FRAG_BIT_FOGC;
+ }
+ else {
+ p.program->FogOption = GL_NONE;
+ }
+
+ if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
+ program_error(&p, "Exceeded max nr indirect texture lookups");
+
+ if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
+ program_error(&p, "Exceeded max TEX instructions");
+
+ if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
+ program_error(&p, "Exceeded max ALU instructions");
+
+ ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
+
+ /* Allocate final instruction array */
+ p.program->Base.Instructions
+ = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+ if (!p.program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
+ }
+ _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+ p.program->Base.NumInstructions);
+
+ if (p.program->FogOption) {
+ _mesa_append_fog_code(ctx, p.program);
+ p.program->FogOption = GL_NONE;
+ }
+
+
+ /* Notify driver the fragment program has (actually) changed.
+ */
+ if (ctx->Driver.ProgramStringNotify) {
+ GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
+ GL_FRAGMENT_PROGRAM_ARB,
+ &p.program->Base);
+ /* Driver should be able to handle any texenv programs as long as
+ * the driver correctly reported max number of texture units correctly,
+ * etc.
+ */
+ ASSERT(ok);
+ (void) ok; /* silence unused var warning */
+ }
+
+ if (DISASSEM) {
+ _mesa_print_program(&p.program->Base);
+ printf("\n");
+ }
+}
+
+
+/**
+ * Return a fragment program which implements the current
+ * fixed-function texture, fog and color-sum operations.
+ */
+struct gl_fragment_program *
+_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
+{
+ struct gl_fragment_program *prog;
+ struct state_key key;
+ GLuint keySize;
+
+ keySize = make_state_key(ctx, &key);
+
+ prog = (struct gl_fragment_program *)
+ _mesa_search_program_cache(ctx->FragmentProgram.Cache,
+ &key, keySize);
+
+ if (!prog) {
+ prog = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+ create_new_program(ctx, &key, prog);
+
+ _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
+ &key, keySize, &prog->Base);
+ }
+
+ return prog;
+}
diff --git a/mesalib/src/mesa/main/texenvprogram.h b/mesalib/src/mesa/main/texenvprogram.h
index 0a162d2e7..0895ebacb 100644
--- a/mesalib/src/mesa/main/texenvprogram.h
+++ b/mesalib/src/mesa/main/texenvprogram.h
@@ -1,35 +1,35 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXENVPROGRAM_H
-#define TEXENVPROGRAM_H
-
-
-#include "mtypes.h"
-
-extern struct gl_fragment_program *
-_mesa_get_fixed_func_fragment_program(GLcontext *ctx);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXENVPROGRAM_H
+#define TEXENVPROGRAM_H
+
+
+struct gl_context;
+
+extern struct gl_fragment_program *
+_mesa_get_fixed_func_fragment_program(struct gl_context *ctx);
+
+#endif
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c
index c03bc71cd..812243a7b 100644
--- a/mesalib/src/mesa/main/texfetch.c
+++ b/mesalib/src/mesa/main/texfetch.c
@@ -1,798 +1,869 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch.c
- *
- * Texel fetch/store functions
- *
- * \author Gareth Hughes
- */
-
-
-#include "colormac.h"
-#include "macros.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
-#include "texfetch.h"
-
-
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
- static GLfloat table[256];
- static GLboolean tableReady = GL_FALSE;
- if (!tableReady) {
- /* compute lookup table now */
- GLuint i;
- for (i = 0; i < 256; i++) {
- const GLfloat cs = UBYTE_TO_FLOAT(i);
- if (cs <= 0.04045) {
- table[i] = cs / 12.92f;
- }
- else {
- table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
- }
- }
- tableReady = GL_TRUE;
- }
- return table[cs8];
-}
-
-
-
-/* Texel fetch routines for all supported formats
- */
-#define DIM 1
-#include "texfetch_tmp.h"
-
-#define DIM 2
-#include "texfetch_tmp.h"
-
-#define DIM 3
-#include "texfetch_tmp.h"
-
-/**
- * Null texel fetch function.
- *
- * Have to have this so the FetchTexel function pointer is never NULL.
- */
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0.0;
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 0.0;
- _mesa_warning(NULL, "fetch_null_texelf() called!");
-}
-
-static void store_null_texel(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* no-op */
-}
-
-
-
-/**
- * Table to map MESA_FORMAT_ to texel fetch/store funcs.
- * XXX this is somewhat temporary.
- */
-static struct {
- gl_format Name;
- FetchTexelFuncF Fetch1D;
- FetchTexelFuncF Fetch2D;
- FetchTexelFuncF Fetch3D;
- StoreTexelFunc StoreTexel;
-}
-texfetch_funcs[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE,
- fetch_null_texelf,
- fetch_null_texelf,
- fetch_null_texelf,
- store_null_texel
- },
-
- {
- MESA_FORMAT_RGBA8888,
- fetch_texel_1d_f_rgba8888,
- fetch_texel_2d_f_rgba8888,
- fetch_texel_3d_f_rgba8888,
- store_texel_rgba8888
- },
- {
- MESA_FORMAT_RGBA8888_REV,
- fetch_texel_1d_f_rgba8888_rev,
- fetch_texel_2d_f_rgba8888_rev,
- fetch_texel_3d_f_rgba8888_rev,
- store_texel_rgba8888_rev
- },
- {
- MESA_FORMAT_ARGB8888,
- fetch_texel_1d_f_argb8888,
- fetch_texel_2d_f_argb8888,
- fetch_texel_3d_f_argb8888,
- store_texel_argb8888
- },
- {
- MESA_FORMAT_ARGB8888_REV,
- fetch_texel_1d_f_argb8888_rev,
- fetch_texel_2d_f_argb8888_rev,
- fetch_texel_3d_f_argb8888_rev,
- store_texel_argb8888_rev
- },
- {
- MESA_FORMAT_XRGB8888,
- fetch_texel_1d_f_xrgb8888,
- fetch_texel_2d_f_xrgb8888,
- fetch_texel_3d_f_xrgb8888,
- store_texel_xrgb8888
- },
- {
- MESA_FORMAT_XRGB8888_REV,
- fetch_texel_1d_f_xrgb8888_rev,
- fetch_texel_2d_f_xrgb8888_rev,
- fetch_texel_3d_f_xrgb8888_rev,
- store_texel_xrgb8888_rev,
- },
- {
- MESA_FORMAT_RGB888,
- fetch_texel_1d_f_rgb888,
- fetch_texel_2d_f_rgb888,
- fetch_texel_3d_f_rgb888,
- store_texel_rgb888
- },
- {
- MESA_FORMAT_BGR888,
- fetch_texel_1d_f_bgr888,
- fetch_texel_2d_f_bgr888,
- fetch_texel_3d_f_bgr888,
- store_texel_bgr888
- },
- {
- MESA_FORMAT_RGB565,
- fetch_texel_1d_f_rgb565,
- fetch_texel_2d_f_rgb565,
- fetch_texel_3d_f_rgb565,
- store_texel_rgb565
- },
- {
- MESA_FORMAT_RGB565_REV,
- fetch_texel_1d_f_rgb565_rev,
- fetch_texel_2d_f_rgb565_rev,
- fetch_texel_3d_f_rgb565_rev,
- store_texel_rgb565_rev
- },
- {
- MESA_FORMAT_ARGB4444,
- fetch_texel_1d_f_argb4444,
- fetch_texel_2d_f_argb4444,
- fetch_texel_3d_f_argb4444,
- store_texel_argb4444
- },
- {
- MESA_FORMAT_ARGB4444_REV,
- fetch_texel_1d_f_argb4444_rev,
- fetch_texel_2d_f_argb4444_rev,
- fetch_texel_3d_f_argb4444_rev,
- store_texel_argb4444_rev
- },
- {
- MESA_FORMAT_RGBA5551,
- fetch_texel_1d_f_rgba5551,
- fetch_texel_2d_f_rgba5551,
- fetch_texel_3d_f_rgba5551,
- store_texel_rgba5551
- },
- {
- MESA_FORMAT_ARGB1555,
- fetch_texel_1d_f_argb1555,
- fetch_texel_2d_f_argb1555,
- fetch_texel_3d_f_argb1555,
- store_texel_argb1555
- },
- {
- MESA_FORMAT_ARGB1555_REV,
- fetch_texel_1d_f_argb1555_rev,
- fetch_texel_2d_f_argb1555_rev,
- fetch_texel_3d_f_argb1555_rev,
- store_texel_argb1555_rev
- },
- {
- MESA_FORMAT_AL88,
- fetch_texel_1d_f_al88,
- fetch_texel_2d_f_al88,
- fetch_texel_3d_f_al88,
- store_texel_al88
- },
- {
- MESA_FORMAT_AL88_REV,
- fetch_texel_1d_f_al88_rev,
- fetch_texel_2d_f_al88_rev,
- fetch_texel_3d_f_al88_rev,
- store_texel_al88_rev
- },
- {
- MESA_FORMAT_AL1616,
- fetch_texel_1d_f_al1616,
- fetch_texel_2d_f_al1616,
- fetch_texel_3d_f_al1616,
- store_texel_al1616
- },
- {
- MESA_FORMAT_AL1616_REV,
- fetch_texel_1d_f_al1616_rev,
- fetch_texel_2d_f_al1616_rev,
- fetch_texel_3d_f_al1616_rev,
- store_texel_al1616_rev
- },
- {
- MESA_FORMAT_RGB332,
- fetch_texel_1d_f_rgb332,
- fetch_texel_2d_f_rgb332,
- fetch_texel_3d_f_rgb332,
- store_texel_rgb332
- },
- {
- MESA_FORMAT_A8,
- fetch_texel_1d_f_a8,
- fetch_texel_2d_f_a8,
- fetch_texel_3d_f_a8,
- store_texel_a8
- },
- {
- MESA_FORMAT_L8,
- fetch_texel_1d_f_l8,
- fetch_texel_2d_f_l8,
- fetch_texel_3d_f_l8,
- store_texel_l8
- },
- {
- MESA_FORMAT_I8,
- fetch_texel_1d_f_i8,
- fetch_texel_2d_f_i8,
- fetch_texel_3d_f_i8,
- store_texel_i8
- },
- {
- MESA_FORMAT_CI8,
- fetch_texel_1d_f_ci8,
- fetch_texel_2d_f_ci8,
- fetch_texel_3d_f_ci8,
- store_texel_ci8
- },
- {
- MESA_FORMAT_YCBCR,
- fetch_texel_1d_f_ycbcr,
- fetch_texel_2d_f_ycbcr,
- fetch_texel_3d_f_ycbcr,
- store_texel_ycbcr
- },
- {
- MESA_FORMAT_YCBCR_REV,
- fetch_texel_1d_f_ycbcr_rev,
- fetch_texel_2d_f_ycbcr_rev,
- fetch_texel_3d_f_ycbcr_rev,
- store_texel_ycbcr_rev
- },
- {
- MESA_FORMAT_Z24_S8,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8,
- store_texel_z24_s8
- },
- {
- MESA_FORMAT_S8_Z24,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24,
- store_texel_s8_z24
- },
- {
- MESA_FORMAT_Z16,
- fetch_texel_1d_f_z16,
- fetch_texel_2d_f_z16,
- fetch_texel_3d_f_z16,
- store_texel_z16
- },
- {
- MESA_FORMAT_X8_Z24,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24,
- store_texel_s8_z24
- },
- {
- MESA_FORMAT_Z24_X8,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8,
- store_texel_z24_s8
- },
- {
- MESA_FORMAT_Z32,
- fetch_texel_1d_f_z32,
- fetch_texel_2d_f_z32,
- fetch_texel_3d_f_z32,
- store_texel_z32
- },
- {
- MESA_FORMAT_S8,
- NULL,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGB8,
- fetch_texel_1d_srgb8,
- fetch_texel_2d_srgb8,
- fetch_texel_3d_srgb8,
- store_texel_srgb8
- },
- {
- MESA_FORMAT_SRGBA8,
- fetch_texel_1d_srgba8,
- fetch_texel_2d_srgba8,
- fetch_texel_3d_srgba8,
- store_texel_srgba8
- },
- {
- MESA_FORMAT_SARGB8,
- fetch_texel_1d_sargb8,
- fetch_texel_2d_sargb8,
- fetch_texel_3d_sargb8,
- store_texel_sargb8
- },
- {
- MESA_FORMAT_SL8,
- fetch_texel_1d_sl8,
- fetch_texel_2d_sl8,
- fetch_texel_3d_sl8,
- store_texel_sl8
- },
- {
- MESA_FORMAT_SLA8,
- fetch_texel_1d_sla8,
- fetch_texel_2d_sla8,
- fetch_texel_3d_sla8,
- store_texel_sla8
- },
- {
- MESA_FORMAT_SRGB_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_srgb_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt3,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt5,
- NULL,
- NULL
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgb_fxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_fxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgb_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt3,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt5,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- fetch_texel_1d_f_rgba_f32,
- fetch_texel_2d_f_rgba_f32,
- fetch_texel_3d_f_rgba_f32,
- store_texel_rgba_f32
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- fetch_texel_1d_f_rgba_f16,
- fetch_texel_2d_f_rgba_f16,
- fetch_texel_3d_f_rgba_f16,
- store_texel_rgba_f16
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- fetch_texel_1d_f_rgb_f32,
- fetch_texel_2d_f_rgb_f32,
- fetch_texel_3d_f_rgb_f32,
- store_texel_rgb_f32
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- fetch_texel_1d_f_rgb_f16,
- fetch_texel_2d_f_rgb_f16,
- fetch_texel_3d_f_rgb_f16,
- store_texel_rgb_f16
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- fetch_texel_1d_f_alpha_f32,
- fetch_texel_2d_f_alpha_f32,
- fetch_texel_3d_f_alpha_f32,
- store_texel_alpha_f32
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- fetch_texel_1d_f_alpha_f16,
- fetch_texel_2d_f_alpha_f16,
- fetch_texel_3d_f_alpha_f16,
- store_texel_alpha_f16
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- fetch_texel_1d_f_luminance_f32,
- fetch_texel_2d_f_luminance_f32,
- fetch_texel_3d_f_luminance_f32,
- store_texel_luminance_f32
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- fetch_texel_1d_f_luminance_f16,
- fetch_texel_2d_f_luminance_f16,
- fetch_texel_3d_f_luminance_f16,
- store_texel_luminance_f16
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- fetch_texel_1d_f_luminance_alpha_f32,
- fetch_texel_2d_f_luminance_alpha_f32,
- fetch_texel_3d_f_luminance_alpha_f32,
- store_texel_luminance_alpha_f32
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- fetch_texel_1d_f_luminance_alpha_f16,
- fetch_texel_2d_f_luminance_alpha_f16,
- fetch_texel_3d_f_luminance_alpha_f16,
- store_texel_luminance_alpha_f16
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- fetch_texel_1d_f_intensity_f32,
- fetch_texel_2d_f_intensity_f32,
- fetch_texel_3d_f_intensity_f32,
- store_texel_intensity_f32
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- fetch_texel_1d_f_intensity_f16,
- fetch_texel_2d_f_intensity_f16,
- fetch_texel_3d_f_intensity_f16,
- store_texel_intensity_f16
- },
-
- /* non-normalized, signed int */
- {
- MESA_FORMAT_RGBA_INT8,
- fetch_texel_1d_rgba_int8,
- fetch_texel_2d_rgba_int8,
- fetch_texel_3d_rgba_int8,
- store_texel_rgba_int8
- },
- {
- MESA_FORMAT_RGBA_INT16,
- fetch_texel_1d_rgba_int16,
- fetch_texel_2d_rgba_int16,
- fetch_texel_3d_rgba_int16,
- store_texel_rgba_int16
- },
- {
- MESA_FORMAT_RGBA_INT32,
- fetch_texel_1d_rgba_int32,
- fetch_texel_2d_rgba_int32,
- fetch_texel_3d_rgba_int32,
- store_texel_rgba_int32
- },
-
- /* non-normalized, unsigned int */
- {
- MESA_FORMAT_RGBA_UINT8,
- fetch_texel_1d_rgba_uint8,
- fetch_texel_2d_rgba_uint8,
- fetch_texel_3d_rgba_uint8,
- store_texel_rgba_uint8
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- fetch_texel_1d_rgba_uint16,
- fetch_texel_2d_rgba_uint16,
- fetch_texel_3d_rgba_uint16,
- store_texel_rgba_uint16
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- fetch_texel_1d_rgba_uint32,
- fetch_texel_2d_rgba_uint32,
- fetch_texel_3d_rgba_uint32,
- store_texel_rgba_uint32
- },
-
- /* dudv */
- {
- MESA_FORMAT_DUDV8,
- fetch_texel_1d_dudv8,
- fetch_texel_2d_dudv8,
- fetch_texel_3d_dudv8,
- NULL
- },
-
- /* signed, normalized */
- {
- MESA_FORMAT_SIGNED_R8,
- fetch_texel_1d_signed_r8,
- fetch_texel_2d_signed_r8,
- fetch_texel_3d_signed_r8,
- store_texel_signed_r8
- },
- {
- MESA_FORMAT_SIGNED_RG88,
- fetch_texel_1d_signed_rg88,
- fetch_texel_2d_signed_rg88,
- fetch_texel_3d_signed_rg88,
- store_texel_signed_rg88
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- fetch_texel_1d_signed_rgbx8888,
- fetch_texel_2d_signed_rgbx8888,
- fetch_texel_3d_signed_rgbx8888,
- store_texel_signed_rgbx8888
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- fetch_texel_1d_signed_rgba8888,
- fetch_texel_2d_signed_rgba8888,
- fetch_texel_3d_signed_rgba8888,
- store_texel_signed_rgba8888
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- fetch_texel_1d_signed_rgba8888_rev,
- fetch_texel_2d_signed_rgba8888_rev,
- fetch_texel_3d_signed_rgba8888_rev,
- store_texel_signed_rgba8888_rev
- },
- {
- MESA_FORMAT_SIGNED_R_16,
- fetch_texel_1d_signed_r_16,
- fetch_texel_2d_signed_r_16,
- fetch_texel_3d_signed_r_16,
- store_texel_signed_r_16
- },
- {
- MESA_FORMAT_SIGNED_RG_16,
- fetch_texel_1d_signed_rg_16,
- fetch_texel_2d_signed_rg_16,
- fetch_texel_3d_signed_rg_16,
- store_texel_signed_rg_16
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- fetch_texel_1d_signed_rgb_16,
- fetch_texel_2d_signed_rgb_16,
- fetch_texel_3d_signed_rgb_16,
- store_texel_signed_rgb_16
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- fetch_texel_1d_signed_rgba_16,
- fetch_texel_2d_signed_rgba_16,
- fetch_texel_3d_signed_rgba_16,
- store_texel_signed_rgba_16
- },
- {
- MESA_FORMAT_RGBA_16,
- fetch_texel_1d_rgba_16,
- fetch_texel_2d_rgba_16,
- fetch_texel_3d_rgba_16,
- store_texel_rgba_16
- }
-};
-
-
-static FetchTexelFuncF
-_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
-{
-#ifdef DEBUG
- /* check that the table entries are sorted by format name */
- gl_format fmt;
- for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
- assert(texfetch_funcs[fmt].Name == fmt);
- }
-#endif
-
- assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
- assert(format < MESA_FORMAT_COUNT);
-
- switch (dims) {
- case 1:
- return texfetch_funcs[format].Fetch1D;
- case 2:
- return texfetch_funcs[format].Fetch2D;
- case 3:
- return texfetch_funcs[format].Fetch3D;
- default:
- assert(0 && "bad dims in _mesa_get_texel_fetch_func");
- return NULL;
- }
-}
-
-
-StoreTexelFunc
-_mesa_get_texel_store_func(gl_format format)
-{
- assert(format < MESA_FORMAT_COUNT);
- return texfetch_funcs[format].StoreTexel;
-}
-
-
-/**
- * Adaptor for fetching a GLchan texel from a float-valued texture.
- */
-static void
-fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texelOut)
-{
- GLfloat temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- ASSERT(texImage->FetchTexelf);
- texImage->FetchTexelf(texImage, i, j, k, temp);
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- }
- else {
- /* four channels */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
- }
-}
-
-
-#if 0
-/**
- * Adaptor for fetching a float texel from a GLchan-valued texture.
- */
-static void
-fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texelOut)
-{
- GLchan temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- ASSERT(texImage->FetchTexelc);
- texImage->FetchTexelc(texImage, i, j, k, temp);
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- }
- else {
- /* four channels */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- texelOut[1] = CHAN_TO_FLOAT(temp[1]);
- texelOut[2] = CHAN_TO_FLOAT(temp[2]);
- texelOut[3] = CHAN_TO_FLOAT(temp[3]);
- }
-}
-#endif
-
-
-/**
- * Initialize the texture image's FetchTexelc and FetchTexelf methods.
- */
-void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
-{
- ASSERT(dims == 1 || dims == 2 || dims == 3);
- ASSERT(texImage->TexFormat);
-
- if (!texImage->FetchTexelf) {
- texImage->FetchTexelf =
- _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
- }
-
- /* now check if we need to use a float/chan adaptor */
- if (!texImage->FetchTexelc) {
- texImage->FetchTexelc = fetch_texel_float_to_chan;
- }
-
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "colormac.h"
+#include "macros.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "texfetch.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "texfetch_tmp.h"
+
+#define DIM 2
+#include "texfetch_tmp.h"
+
+#define DIM 3
+#include "texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ (void) texImage; (void) i; (void) j; (void) k;
+ texel[RCOMP] = 0.0;
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 0.0;
+ _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ gl_format Name;
+ FetchTexelFuncF Fetch1D;
+ FetchTexelFuncF Fetch2D;
+ FetchTexelFuncF Fetch3D;
+ StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ store_null_texel
+ },
+
+ {
+ MESA_FORMAT_RGBA8888,
+ fetch_texel_1d_f_rgba8888,
+ fetch_texel_2d_f_rgba8888,
+ fetch_texel_3d_f_rgba8888,
+ store_texel_rgba8888
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV,
+ fetch_texel_1d_f_rgba8888_rev,
+ fetch_texel_2d_f_rgba8888_rev,
+ fetch_texel_3d_f_rgba8888_rev,
+ store_texel_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_ARGB8888,
+ fetch_texel_1d_f_argb8888,
+ fetch_texel_2d_f_argb8888,
+ fetch_texel_3d_f_argb8888,
+ store_texel_argb8888
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV,
+ fetch_texel_1d_f_argb8888_rev,
+ fetch_texel_2d_f_argb8888_rev,
+ fetch_texel_3d_f_argb8888_rev,
+ store_texel_argb8888_rev
+ },
+ {
+ MESA_FORMAT_XRGB8888,
+ fetch_texel_1d_f_xrgb8888,
+ fetch_texel_2d_f_xrgb8888,
+ fetch_texel_3d_f_xrgb8888,
+ store_texel_xrgb8888
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV,
+ fetch_texel_1d_f_xrgb8888_rev,
+ fetch_texel_2d_f_xrgb8888_rev,
+ fetch_texel_3d_f_xrgb8888_rev,
+ store_texel_xrgb8888_rev,
+ },
+ {
+ MESA_FORMAT_RGB888,
+ fetch_texel_1d_f_rgb888,
+ fetch_texel_2d_f_rgb888,
+ fetch_texel_3d_f_rgb888,
+ store_texel_rgb888
+ },
+ {
+ MESA_FORMAT_BGR888,
+ fetch_texel_1d_f_bgr888,
+ fetch_texel_2d_f_bgr888,
+ fetch_texel_3d_f_bgr888,
+ store_texel_bgr888
+ },
+ {
+ MESA_FORMAT_RGB565,
+ fetch_texel_1d_f_rgb565,
+ fetch_texel_2d_f_rgb565,
+ fetch_texel_3d_f_rgb565,
+ store_texel_rgb565
+ },
+ {
+ MESA_FORMAT_RGB565_REV,
+ fetch_texel_1d_f_rgb565_rev,
+ fetch_texel_2d_f_rgb565_rev,
+ fetch_texel_3d_f_rgb565_rev,
+ store_texel_rgb565_rev
+ },
+ {
+ MESA_FORMAT_ARGB4444,
+ fetch_texel_1d_f_argb4444,
+ fetch_texel_2d_f_argb4444,
+ fetch_texel_3d_f_argb4444,
+ store_texel_argb4444
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV,
+ fetch_texel_1d_f_argb4444_rev,
+ fetch_texel_2d_f_argb4444_rev,
+ fetch_texel_3d_f_argb4444_rev,
+ store_texel_argb4444_rev
+ },
+ {
+ MESA_FORMAT_RGBA5551,
+ fetch_texel_1d_f_rgba5551,
+ fetch_texel_2d_f_rgba5551,
+ fetch_texel_3d_f_rgba5551,
+ store_texel_rgba5551
+ },
+ {
+ MESA_FORMAT_ARGB1555,
+ fetch_texel_1d_f_argb1555,
+ fetch_texel_2d_f_argb1555,
+ fetch_texel_3d_f_argb1555,
+ store_texel_argb1555
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV,
+ fetch_texel_1d_f_argb1555_rev,
+ fetch_texel_2d_f_argb1555_rev,
+ fetch_texel_3d_f_argb1555_rev,
+ store_texel_argb1555_rev
+ },
+ {
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
+ {
+ MESA_FORMAT_AL88,
+ fetch_texel_1d_f_al88,
+ fetch_texel_2d_f_al88,
+ fetch_texel_3d_f_al88,
+ store_texel_al88
+ },
+ {
+ MESA_FORMAT_AL88_REV,
+ fetch_texel_1d_f_al88_rev,
+ fetch_texel_2d_f_al88_rev,
+ fetch_texel_3d_f_al88_rev,
+ store_texel_al88_rev
+ },
+ {
+ MESA_FORMAT_AL1616,
+ fetch_texel_1d_f_al1616,
+ fetch_texel_2d_f_al1616,
+ fetch_texel_3d_f_al1616,
+ store_texel_al1616
+ },
+ {
+ MESA_FORMAT_AL1616_REV,
+ fetch_texel_1d_f_al1616_rev,
+ fetch_texel_2d_f_al1616_rev,
+ fetch_texel_3d_f_al1616_rev,
+ store_texel_al1616_rev
+ },
+ {
+ MESA_FORMAT_RGB332,
+ fetch_texel_1d_f_rgb332,
+ fetch_texel_2d_f_rgb332,
+ fetch_texel_3d_f_rgb332,
+ store_texel_rgb332
+ },
+ {
+ MESA_FORMAT_A8,
+ fetch_texel_1d_f_a8,
+ fetch_texel_2d_f_a8,
+ fetch_texel_3d_f_a8,
+ store_texel_a8
+ },
+ {
+ MESA_FORMAT_A16,
+ fetch_texel_1d_f_a16,
+ fetch_texel_2d_f_a16,
+ fetch_texel_3d_f_a16,
+ store_texel_a16
+ },
+ {
+ MESA_FORMAT_L8,
+ fetch_texel_1d_f_l8,
+ fetch_texel_2d_f_l8,
+ fetch_texel_3d_f_l8,
+ store_texel_l8
+ },
+ {
+ MESA_FORMAT_L16,
+ fetch_texel_1d_f_l16,
+ fetch_texel_2d_f_l16,
+ fetch_texel_3d_f_l16,
+ store_texel_l16
+ },
+ {
+ MESA_FORMAT_I8,
+ fetch_texel_1d_f_i8,
+ fetch_texel_2d_f_i8,
+ fetch_texel_3d_f_i8,
+ store_texel_i8
+ },
+ {
+ MESA_FORMAT_I16,
+ fetch_texel_1d_f_i16,
+ fetch_texel_2d_f_i16,
+ fetch_texel_3d_f_i16,
+ store_texel_i16
+ },
+ {
+ MESA_FORMAT_CI8,
+ fetch_texel_1d_f_ci8,
+ fetch_texel_2d_f_ci8,
+ fetch_texel_3d_f_ci8,
+ store_texel_ci8
+ },
+ {
+ MESA_FORMAT_YCBCR,
+ fetch_texel_1d_f_ycbcr,
+ fetch_texel_2d_f_ycbcr,
+ fetch_texel_3d_f_ycbcr,
+ store_texel_ycbcr
+ },
+ {
+ MESA_FORMAT_YCBCR_REV,
+ fetch_texel_1d_f_ycbcr_rev,
+ fetch_texel_2d_f_ycbcr_rev,
+ fetch_texel_3d_f_ycbcr_rev,
+ store_texel_ycbcr_rev
+ },
+ {
+ MESA_FORMAT_R8,
+ fetch_texel_1d_f_r8,
+ fetch_texel_2d_f_r8,
+ fetch_texel_3d_f_r8,
+ store_texel_r8,
+ },
+ {
+ MESA_FORMAT_RG88,
+ fetch_texel_1d_f_rg88,
+ fetch_texel_2d_f_rg88,
+ fetch_texel_3d_f_rg88,
+ store_texel_rg88,
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ fetch_texel_1d_f_rg88_rev,
+ fetch_texel_2d_f_rg88_rev,
+ fetch_texel_3d_f_rg88_rev,
+ store_texel_rg88_rev,
+ },
+ {
+ MESA_FORMAT_R16,
+ fetch_texel_1d_f_r16,
+ fetch_texel_2d_f_r16,
+ fetch_texel_3d_f_r16,
+ store_texel_r16,
+ },
+ {
+ MESA_FORMAT_RG1616,
+ fetch_texel_1d_f_rg1616,
+ fetch_texel_2d_f_rg1616,
+ fetch_texel_3d_f_rg1616,
+ store_texel_rg1616,
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ fetch_texel_1d_f_rg1616_rev,
+ fetch_texel_2d_f_rg1616_rev,
+ fetch_texel_3d_f_rg1616_rev,
+ store_texel_rg1616_rev,
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ fetch_texel_1d_f_argb2101010,
+ fetch_texel_2d_f_argb2101010,
+ fetch_texel_3d_f_argb2101010,
+ store_texel_argb2101010
+ },
+ {
+ MESA_FORMAT_Z24_S8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_S8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z16,
+ fetch_texel_1d_f_z16,
+ fetch_texel_2d_f_z16,
+ fetch_texel_3d_f_z16,
+ store_texel_z16
+ },
+ {
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z24_X8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_Z32,
+ fetch_texel_1d_f_z32,
+ fetch_texel_2d_f_z32,
+ fetch_texel_3d_f_z32,
+ store_texel_z32
+ },
+ {
+ MESA_FORMAT_S8,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ fetch_texel_1d_srgb8,
+ fetch_texel_2d_srgb8,
+ fetch_texel_3d_srgb8,
+ store_texel_srgb8
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ fetch_texel_1d_srgba8,
+ fetch_texel_2d_srgba8,
+ fetch_texel_3d_srgba8,
+ store_texel_srgba8
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ fetch_texel_1d_sargb8,
+ fetch_texel_2d_sargb8,
+ fetch_texel_3d_sargb8,
+ store_texel_sargb8
+ },
+ {
+ MESA_FORMAT_SL8,
+ fetch_texel_1d_sl8,
+ fetch_texel_2d_sl8,
+ fetch_texel_3d_sl8,
+ store_texel_sl8
+ },
+ {
+ MESA_FORMAT_SLA8,
+ fetch_texel_1d_sla8,
+ fetch_texel_2d_sla8,
+ fetch_texel_3d_sla8,
+ store_texel_sla8
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt5,
+ NULL,
+ NULL
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ fetch_texel_1d_f_rgba_f32,
+ fetch_texel_2d_f_rgba_f32,
+ fetch_texel_3d_f_rgba_f32,
+ store_texel_rgba_f32
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ fetch_texel_1d_f_rgba_f16,
+ fetch_texel_2d_f_rgba_f16,
+ fetch_texel_3d_f_rgba_f16,
+ store_texel_rgba_f16
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ fetch_texel_1d_f_rgb_f32,
+ fetch_texel_2d_f_rgb_f32,
+ fetch_texel_3d_f_rgb_f32,
+ store_texel_rgb_f32
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ fetch_texel_1d_f_rgb_f16,
+ fetch_texel_2d_f_rgb_f16,
+ fetch_texel_3d_f_rgb_f16,
+ store_texel_rgb_f16
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ fetch_texel_1d_f_alpha_f32,
+ fetch_texel_2d_f_alpha_f32,
+ fetch_texel_3d_f_alpha_f32,
+ store_texel_alpha_f32
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ fetch_texel_1d_f_alpha_f16,
+ fetch_texel_2d_f_alpha_f16,
+ fetch_texel_3d_f_alpha_f16,
+ store_texel_alpha_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ fetch_texel_1d_f_luminance_f32,
+ fetch_texel_2d_f_luminance_f32,
+ fetch_texel_3d_f_luminance_f32,
+ store_texel_luminance_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ fetch_texel_1d_f_luminance_f16,
+ fetch_texel_2d_f_luminance_f16,
+ fetch_texel_3d_f_luminance_f16,
+ store_texel_luminance_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ fetch_texel_1d_f_luminance_alpha_f32,
+ fetch_texel_2d_f_luminance_alpha_f32,
+ fetch_texel_3d_f_luminance_alpha_f32,
+ store_texel_luminance_alpha_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ fetch_texel_1d_f_luminance_alpha_f16,
+ fetch_texel_2d_f_luminance_alpha_f16,
+ fetch_texel_3d_f_luminance_alpha_f16,
+ store_texel_luminance_alpha_f16
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ fetch_texel_1d_f_intensity_f32,
+ fetch_texel_2d_f_intensity_f32,
+ fetch_texel_3d_f_intensity_f32,
+ store_texel_intensity_f32
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ fetch_texel_1d_f_intensity_f16,
+ fetch_texel_2d_f_intensity_f16,
+ fetch_texel_3d_f_intensity_f16,
+ store_texel_intensity_f16
+ },
+
+ /* non-normalized, signed int */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ fetch_texel_1d_rgba_int8,
+ fetch_texel_2d_rgba_int8,
+ fetch_texel_3d_rgba_int8,
+ store_texel_rgba_int8
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ fetch_texel_1d_rgba_int16,
+ fetch_texel_2d_rgba_int16,
+ fetch_texel_3d_rgba_int16,
+ store_texel_rgba_int16
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ fetch_texel_1d_rgba_int32,
+ fetch_texel_2d_rgba_int32,
+ fetch_texel_3d_rgba_int32,
+ store_texel_rgba_int32
+ },
+
+ /* non-normalized, unsigned int */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ fetch_texel_1d_rgba_uint8,
+ fetch_texel_2d_rgba_uint8,
+ fetch_texel_3d_rgba_uint8,
+ store_texel_rgba_uint8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ fetch_texel_1d_rgba_uint16,
+ fetch_texel_2d_rgba_uint16,
+ fetch_texel_3d_rgba_uint16,
+ store_texel_rgba_uint16
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ fetch_texel_1d_rgba_uint32,
+ fetch_texel_2d_rgba_uint32,
+ fetch_texel_3d_rgba_uint32,
+ store_texel_rgba_uint32
+ },
+
+ /* dudv */
+ {
+ MESA_FORMAT_DUDV8,
+ fetch_texel_1d_dudv8,
+ fetch_texel_2d_dudv8,
+ fetch_texel_3d_dudv8,
+ NULL
+ },
+
+ /* signed, normalized */
+ {
+ MESA_FORMAT_SIGNED_R8,
+ fetch_texel_1d_signed_r8,
+ fetch_texel_2d_signed_r8,
+ fetch_texel_3d_signed_r8,
+ store_texel_signed_r8
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ fetch_texel_1d_signed_rg88,
+ fetch_texel_2d_signed_rg88,
+ fetch_texel_3d_signed_rg88,
+ store_texel_signed_rg88
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ fetch_texel_1d_signed_rgbx8888,
+ fetch_texel_2d_signed_rgbx8888,
+ fetch_texel_3d_signed_rgbx8888,
+ store_texel_signed_rgbx8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ fetch_texel_1d_signed_rgba8888,
+ fetch_texel_2d_signed_rgba8888,
+ fetch_texel_3d_signed_rgba8888,
+ store_texel_signed_rgba8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ fetch_texel_1d_signed_rgba8888_rev,
+ fetch_texel_2d_signed_rgba8888_rev,
+ fetch_texel_3d_signed_rgba8888_rev,
+ store_texel_signed_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ fetch_texel_1d_signed_r_16,
+ fetch_texel_2d_signed_r_16,
+ fetch_texel_3d_signed_r_16,
+ store_texel_signed_r_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ fetch_texel_1d_signed_rg_16,
+ fetch_texel_2d_signed_rg_16,
+ fetch_texel_3d_signed_rg_16,
+ store_texel_signed_rg_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ fetch_texel_1d_signed_rgb_16,
+ fetch_texel_2d_signed_rgb_16,
+ fetch_texel_3d_signed_rgb_16,
+ store_texel_signed_rgb_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ fetch_texel_1d_signed_rgba_16,
+ fetch_texel_2d_signed_rgba_16,
+ fetch_texel_3d_signed_rgba_16,
+ store_texel_signed_rgba_16
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ fetch_texel_1d_rgba_16,
+ fetch_texel_2d_rgba_16,
+ fetch_texel_3d_rgba_16,
+ store_texel_rgba_16
+ }
+};
+
+
+static FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+#ifdef DEBUG
+ /* check that the table entries are sorted by format name */
+ gl_format fmt;
+ for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
+ assert(texfetch_funcs[fmt].Name == fmt);
+ }
+#endif
+
+ assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
+ assert(format < MESA_FORMAT_COUNT);
+
+ switch (dims) {
+ case 1:
+ return texfetch_funcs[format].Fetch1D;
+ case 2:
+ return texfetch_funcs[format].Fetch2D;
+ case 3:
+ return texfetch_funcs[format].Fetch3D;
+ default:
+ assert(0 && "bad dims in _mesa_get_texel_fetch_func");
+ return NULL;
+ }
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+ assert(format < MESA_FORMAT_COUNT);
+ return texfetch_funcs[format].StoreTexel;
+}
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+ GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelf);
+ texImage->FetchTexelf(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ }
+ else {
+ /* four channels */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+ }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+ GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelc);
+ texImage->FetchTexelc(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ }
+ else {
+ /* four channels */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+ texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+ texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+ }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+ ASSERT(dims == 1 || dims == 2 || dims == 3);
+
+ texImage->FetchTexelf =
+ _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
+
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
+
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+}
diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h
index f94355437..40f56209f 100644
--- a/mesalib/src/mesa/main/texfetch_tmp.h
+++ b/mesalib/src/mesa/main/texfetch_tmp.h
@@ -1,1768 +1,2040 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch_tmp.h
- * Texel fetch functions template.
- *
- * This template file is used by texfetch.c to generate texel fetch functions
- * for 1-D, 2-D and 3-D texture images.
- *
- * It should be expanded by defining \p DIM as the number texture dimensions
- * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
- * for the texel lookup in the gl_texture_image::Data.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#if DIM == 1
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
-
-#define FETCH(x) fetch_texel_1d_##x
-
-#elif DIM == 2
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (k), \
- ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
-
-#define FETCH(x) fetch_texel_2d_##x
-
-#elif DIM == 3
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((type *)(image)->Data + ((image)->ImageOffsets[k] \
- + (image)->RowStride * (j) + (i)) * (size))
-
-#define FETCH(x) fetch_texel_3d_##x
-
-#else
-#error illegal number of texture dimensions
-#endif
-
-
-/* MESA_FORMAT_Z32 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[0] = src[0] * (1.0F / 0xffffffff);
-}
-
-#if DIM == 3
-static void store_texel_z32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLuint *depth = (const GLuint *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_Z16 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[0] = src[0] * (1.0F / 65535.0F);
-}
-
-#if DIM == 3
-static void store_texel_z16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *depth = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F32 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = src[3];
-}
-
-#if DIM == 3
-static void store_texel_rgba_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = depth[RCOMP];
- dst[1] = depth[GCOMP];
- dst[2] = depth[BCOMP];
- dst[3] = depth[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F16 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = _mesa_half_to_float(src[3]);
-}
-
-#if DIM == 3
-static void store_texel_rgba_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(*depth);
-}
-#endif
-
-/* MESA_FORMAT_RGB_F32 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_RGB_F16 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(*depth);
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = src[1];
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = _mesa_half_to_float(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
- dst[1] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_intensity_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-
-
-/*
- * Begin Hardware formats
- */
-
-/* MESA_FORMAT_RGBA8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-
-
-#if DIM == 3
-static void store_texel_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_argb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
-static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_BGR888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_bgr888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
- instead of slow (g << 2) * 255 / 252 (always rounds down) */
-
-/* MESA_FORMAT_RGB565 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
- texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB565_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-/* MESA_FORMAT_RGBA5551 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s ) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgba5551(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_ARGB1555 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_argb1555(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB1555_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
-}
-
-#if DIM == 3
-static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(f_al88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
-}
-
-#if DIM == 3
-static void store_texel_al88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_al88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
-static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
-}
-
-#if DIM == 3
-static void store_texel_al1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
-static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
-}
-
-#if DIM == 3
-static void store_texel_al1616_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB332 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const GLubyte s = *src;
- texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
- texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
- texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb332(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_A8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(f_l8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(f_i8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_CI8 ***********************************************************/
-
-/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
- * color table, and return 4 GLchans.
- */
-static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const struct gl_color_table *palette;
- GLuint index;
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Texture.SharedPalette) {
- palette = &ctx->Texture.Palette;
- }
- else {
- palette = &texImage->TexObject->Palette;
- }
- if (palette->Size == 0)
- return; /* undefined results */
-
- /* Mask the index against size of palette to avoid going out of bounds */
- index = (*src) & (palette->Size - 1);
-
- {
- const GLfloat *table = palette->TableF;
- switch (palette->_BaseFormat) {
- case GL_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index];
- texel[ACOMP] = 1.0F;
- break;
- case GL_INTENSITY:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index * 2 + 0];
- texel[ACOMP] = table[index * 2 + 1];
- break;
- case GL_RGB:
- texel[RCOMP] = table[index * 3 + 0];
- texel[GCOMP] = table[index * 3 + 1];
- texel[BCOMP] = table[index * 3 + 2];
- texel[ACOMP] = 1.0F;
- break;
- case GL_RGBA:
- texel[RCOMP] = table[index * 4 + 0];
- texel[GCOMP] = table[index * 4 + 1];
- texel[BCOMP] = table[index * 4 + 2];
- texel[ACOMP] = table[index * 4 + 3];
- break;
- default:
- _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
- return;
- }
- }
-}
-
-#if DIM == 3
-static void store_texel_ci8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = *index;
-}
-#endif
-
-
-/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
-/* Note: component order is same as for MESA_FORMAT_RGB888 */
-static void FETCH(srgb8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = nonlinear_to_linear(src[2]);
- texel[GCOMP] = nonlinear_to_linear(src[1]);
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_srgb8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP]; /* no conversion */
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
-static void FETCH(srgba8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
- texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_srgba8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
-static void FETCH(sargb8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_sargb8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
-static void FETCH(sl8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_sl8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
-static void FETCH(sla8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
-}
-
-#if DIM == 3
-static void store_texel_sla8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT8 **************************************************/
-
-static void
-FETCH(rgba_int8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT16 **************************************************/
-
-static void
-FETCH(rgba_int16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT32 **************************************************/
-
-static void
-FETCH(rgba_int32)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLint *rgba = (const GLint *) texel;
- GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT8 **************************************************/
-
-static void
-FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT16 **************************************************/
-
-static void
-FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT32 **************************************************/
-
-static void
-FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLuint *rgba = (const GLuint *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_DUDV8 ********************************************************/
-
-/* this format by definition produces 0,0,0,1 as rgba values,
- however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
- texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
- texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
- texel[BCOMP] = 0;
- texel[ACOMP] = 0;
-}
-
-
-/* MESA_FORMAT_SIGNED_R8 ***********************************************/
-
-static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_r8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG88 ***********************************************/
-
-static void FETCH(signed_rg88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_rg88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rg = (const GLbyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2);
- *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
-
-static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
-
-static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-
-/* MESA_FORMAT_SIGNED_R_16 ***********************************************/
-
-static void
-FETCH(signed_r_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_r_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- *dst = rgba[0];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/
-
-static void
-FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rg_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
-
-static void
-FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgb_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
-
-static void
-FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgba_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-
-/* MESA_FORMAT_RGBA_16 ***********************************************/
-
-static void
-FETCH(rgba_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
- texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
- texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
- texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-
-/* MESA_FORMAT_YCBCR *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_FORMAT_YCBCR_REV *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-
-static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* only return Z, not stencil data */
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- texel[0] = ((*src) >> 8) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
- ASSERT(texel[0] >= 0.0F);
- ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_z24_s8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* only store Z, not stencil */
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- GLfloat depth = *((GLfloat *) texel);
- GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
- *dst = zi | (*dst & 0xff);
-}
-#endif
-
-
-/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-
-static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* only return Z, not stencil data */
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- texel[0] = ((*src) & 0x00ffffff) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
- ASSERT(texel[0] >= 0.0F);
- ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_s8_z24(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* only store Z, not stencil */
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- GLfloat depth = *((GLfloat *) texel);
- GLuint zi = (GLuint) (depth * 0xffffff);
- *dst = zi | (*dst & 0xff000000);
-}
-#endif
-
-
-#undef TEXEL_ADDR
-#undef DIM
-#undef FETCH
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch_tmp.h
+ * Texel fetch functions template.
+ *
+ * This template file is used by texfetch.c to generate texel fetch functions
+ * for 1-D, 2-D and 3-D texture images.
+ *
+ * It should be expanded by defining \p DIM as the number texture dimensions
+ * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
+ * for the texel lookup in the gl_texture_image::Data.
+ *
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#if DIM == 1
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
+
+#define FETCH(x) fetch_texel_1d_##x
+
+#elif DIM == 2
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (k), \
+ ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
+
+#define FETCH(x) fetch_texel_2d_##x
+
+#elif DIM == 3
+
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((type *)(image)->Data + ((image)->ImageOffsets[k] \
+ + (image)->RowStride * (j) + (i)) * (size))
+
+#define FETCH(x) fetch_texel_3d_##x
+
+#else
+#error illegal number of texture dimensions
+#endif
+
+
+/* MESA_FORMAT_Z32 ***********************************************************/
+
+/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
+ * returning 1 GLfloat.
+ * Note: no GLchan version of this function.
+ */
+static void FETCH(f_z32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[0] = src[0] * (1.0F / 0xffffffff);
+}
+
+#if DIM == 3
+static void store_texel_z32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLuint *depth = (const GLuint *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ dst[0] = *depth;
+}
+#endif
+
+
+/* MESA_FORMAT_Z16 ***********************************************************/
+
+/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
+ * returning 1 GLfloat.
+ * Note: no GLchan version of this function.
+ */
+static void FETCH(f_z16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[0] = src[0] * (1.0F / 65535.0F);
+}
+
+#if DIM == 3
+static void store_texel_z16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *depth = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = *depth;
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_F32 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
+ */
+static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = src[1];
+ texel[BCOMP] = src[2];
+ texel[ACOMP] = src[3];
+}
+
+#if DIM == 3
+static void store_texel_rgba_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *depth = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
+ dst[0] = depth[RCOMP];
+ dst[1] = depth[GCOMP];
+ dst[2] = depth[BCOMP];
+ dst[3] = depth[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_F16 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+ texel[RCOMP] = _mesa_half_to_float(src[0]);
+ texel[GCOMP] = _mesa_half_to_float(src[1]);
+ texel[BCOMP] = _mesa_half_to_float(src[2]);
+ texel[ACOMP] = _mesa_half_to_float(src[3]);
+}
+
+#if DIM == 3
+static void store_texel_rgba_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+ dst[0] = _mesa_float_to_half(src[RCOMP]);
+ dst[1] = _mesa_float_to_half(src[GCOMP]);
+ dst[2] = _mesa_float_to_half(src[BCOMP]);
+ dst[3] = _mesa_float_to_half(src[ACOMP]);
+}
+#endif
+
+/* MESA_FORMAT_RGB_F32 *******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+ texel[RCOMP] = src[0];
+ texel[GCOMP] = src[1];
+ texel[BCOMP] = src[2];
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+ dst[0] = src[RCOMP];
+ dst[1] = src[GCOMP];
+ dst[2] = src[BCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGB_F16 *******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+ texel[RCOMP] = _mesa_half_to_float(src[0]);
+ texel[GCOMP] = _mesa_half_to_float(src[1]);
+ texel[BCOMP] = _mesa_half_to_float(src[2]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *src = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+ dst[0] = _mesa_float_to_half(src[RCOMP]);
+ dst[1] = _mesa_float_to_half(src[GCOMP]);
+ dst[2] = _mesa_float_to_half(src[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ALPHA_F32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = src[0];
+}
+
+#if DIM == 3
+static void store_texel_alpha_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_ALPHA_F32 *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = _mesa_half_to_float(src[0]);
+}
+
+#if DIM == 3
+static void store_texel_alpha_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = src[0];
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_luminance_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = _mesa_half_to_float(src[0]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_luminance_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = src[0];
+ texel[ACOMP] = src[1];
+}
+
+#if DIM == 3
+static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
+
+/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = _mesa_half_to_float(src[0]);
+ texel[ACOMP] = _mesa_half_to_float(src[1]);
+}
+
+#if DIM == 3
+static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+ dst[1] = _mesa_float_to_half(rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_INTENSITY_F32 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = src[0];
+}
+
+#if DIM == 3
+static void store_texel_intensity_f32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_INTENSITY_F16 *************************************************/
+
+/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
+ * returning 4 GLfloats.
+ */
+static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = _mesa_half_to_float(src[0]);
+}
+
+#if DIM == 3
+static void store_texel_intensity_f16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLfloat *rgba = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
+ dst[0] = _mesa_float_to_half(rgba[RCOMP]);
+}
+#endif
+
+
+
+
+/*
+ * Begin Hardware formats
+ */
+
+/* MESA_FORMAT_RGBA8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
+static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+}
+
+
+
+#if DIM == 3
+static void store_texel_rgba8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA888_REV ***************************************************/
+
+/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
+static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
+static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_argb8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB8888_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+}
+
+#if DIM == 3
+static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_XRGB8888 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
+static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_XRGB8888_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
+static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB888 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
+static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
+ texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+ texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ dst[0] = rgba[BCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_BGR888 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
+static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
+ texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_bgr888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+}
+#endif
+
+
+/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
+ instead of slow (g << 2) * 255 / 252 (always rounds down) */
+
+/* MESA_FORMAT_RGB565 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
+static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
+ texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb565(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB565_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
+static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB4444 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
+static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
+ texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+ texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb4444(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB4444_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
+static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
+ texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+ texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
+ texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+/* MESA_FORMAT_RGBA5551 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
+ texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = ((s ) & 0x01) * 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgba5551(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* MESA_FORMAT_ARGB1555 ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
+static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = *src;
+ texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
+ texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
+ texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
+ texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_argb1555(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB1555_REV **************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
+static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
+ texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
+}
+
+#if DIM == 3
+static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_ARGB2101010 ***************************************************/
+
+/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
+static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLuint s = *src;
+ texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
+ texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
+ texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
+ texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
+}
+
+#if DIM == 3
+static void store_texel_argb2101010(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_2101010(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG88 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
+static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[RCOMP], rgba[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG88_REV ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
+static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL44 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
+static void FETCH(f_al44)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( (s & 0x0f) << 4 );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xf0 );
+}
+
+#if DIM == 3
+static void store_texel_al44(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL88 **********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
+static void FETCH(f_al88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
+}
+
+#if DIM == 3
+static void store_texel_al88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_R8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
+static void FETCH(f_r8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT(s);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_r8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_R16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
+static void FETCH(f_r16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] = USHORT_TO_FLOAT(s);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_r16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_AL88_REV ******************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
+static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
+}
+
+#if DIM == 3
+static void store_texel_al88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG1616 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
+static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RG1616_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
+static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
+ texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+#if DIM == 3
+static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL1616 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
+static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
+}
+
+#if DIM == 3
+static void store_texel_al1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_AL1616_REV ****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
+static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
+ texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
+}
+
+#if DIM == 3
+static void store_texel_al1616_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_RGB332 ********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
+static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ const GLubyte s = *src;
+ texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
+ texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
+ texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_rgb332(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_A8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+static void FETCH(f_a8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_a8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_A16 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
+static void FETCH(f_a16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_a16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_L8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
+static void FETCH(f_l8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_l8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_L16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
+static void FETCH(f_l16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_l16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_I8 ************************************************************/
+
+/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
+static void FETCH(f_i8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_i8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_I16 ***********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
+static void FETCH(f_i16)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
+}
+
+#if DIM == 3
+static void store_texel_i16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_CI8 ***********************************************************/
+
+/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
+ * color table, and return 4 GLchans.
+ */
+static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ const struct gl_color_table *palette;
+ GLuint index;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->Texture.SharedPalette) {
+ palette = &ctx->Texture.Palette;
+ }
+ else {
+ palette = &texImage->TexObject->Palette;
+ }
+ if (palette->Size == 0)
+ return; /* undefined results */
+
+ /* Mask the index against size of palette to avoid going out of bounds */
+ index = (*src) & (palette->Size - 1);
+
+ {
+ const GLfloat *table = palette->TableF;
+ switch (palette->_BaseFormat) {
+ case GL_ALPHA:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = table[index];
+ break;
+ case GL_LUMINANCE:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = table[index];
+ texel[ACOMP] = 1.0F;
+ break;
+ case GL_INTENSITY:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = table[index];
+ break;
+ case GL_LUMINANCE_ALPHA:
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = table[index * 2 + 0];
+ texel[ACOMP] = table[index * 2 + 1];
+ break;
+ case GL_RGB:
+ texel[RCOMP] = table[index * 3 + 0];
+ texel[GCOMP] = table[index * 3 + 1];
+ texel[BCOMP] = table[index * 3 + 2];
+ texel[ACOMP] = 1.0F;
+ break;
+ case GL_RGBA:
+ texel[RCOMP] = table[index * 4 + 0];
+ texel[GCOMP] = table[index * 4 + 1];
+ texel[BCOMP] = table[index * 4 + 2];
+ texel[ACOMP] = table[index * 4 + 3];
+ break;
+ default:
+ _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
+ return;
+ }
+ }
+}
+
+#if DIM == 3
+static void store_texel_ci8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *index = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ *dst = *index;
+}
+#endif
+
+
+/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
+/* Note: component order is same as for MESA_FORMAT_RGB888 */
+static void FETCH(srgb8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ texel[RCOMP] = nonlinear_to_linear(src[2]);
+ texel[GCOMP] = nonlinear_to_linear(src[1]);
+ texel[BCOMP] = nonlinear_to_linear(src[0]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_srgb8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
+ dst[0] = rgba[BCOMP]; /* no conversion */
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[RCOMP];
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
+static void FETCH(srgba8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_srgba8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
+static void FETCH(sargb8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_sargb8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
+static void FETCH(sl8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = nonlinear_to_linear(src[0]);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_sl8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
+ dst[0] = rgba[RCOMP];
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
+static void FETCH(sla8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = nonlinear_to_linear(src[0]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
+}
+
+#if DIM == 3
+static void store_texel_sla8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT8 **************************************************/
+
+static void
+FETCH(rgba_int8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT16 **************************************************/
+
+static void
+FETCH(rgba_int16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_INT32 **************************************************/
+
+static void
+FETCH(rgba_int32)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_int32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLint *rgba = (const GLint *) texel;
+ GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT8 **************************************************/
+
+static void
+FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT16 **************************************************/
+
+static void
+FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_RGBA_UINT32 **************************************************/
+
+static void
+FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
+ texel[RCOMP] = (GLfloat) src[0];
+ texel[GCOMP] = (GLfloat) src[1];
+ texel[BCOMP] = (GLfloat) src[2];
+ texel[ACOMP] = (GLfloat) src[3];
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_uint32(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLuint *rgba = (const GLuint *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_DUDV8 ********************************************************/
+
+/* this format by definition produces 0,0,0,1 as rgba values,
+ however we'll return the dudv values as rg and fix up elsewhere */
+static void FETCH(dudv8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
+ texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
+ texel[BCOMP] = 0;
+ texel[ACOMP] = 0;
+}
+
+
+/* MESA_FORMAT_SIGNED_R8 ***********************************************/
+
+static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_r8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG88 ***********************************************/
+
+static void FETCH(signed_rg88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_rg88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rg = (const GLbyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2);
+ *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
+
+static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
+
+static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
+}
+
+#if DIM == 3
+static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+}
+
+#if DIM == 3
+static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+
+
+/* MESA_FORMAT_SIGNED_R_16 ***********************************************/
+
+static void
+FETCH(signed_r_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_r_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[0];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/
+
+static void
+FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rg_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
+
+static void
+FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgb_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
+
+static void
+FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgba_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+
+/* MESA_FORMAT_RGBA_16 ***********************************************/
+
+static void
+FETCH(rgba_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
+ texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
+ texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
+ texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
+}
+
+#if DIM == 3
+static void
+store_texel_rgba_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLushort *rgba = (const GLushort *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+
+/* MESA_FORMAT_YCBCR *********************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
+ * We convert YCbCr to RGB here.
+ */
+static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
+ const GLubyte cb = *src0 & 0xff; /* chroma U */
+ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
+ const GLubyte cr = *src1 & 0xff; /* chroma V */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
+ texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
+ texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_ycbcr(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* XXX to do */
+}
+#endif
+
+
+/* MESA_FORMAT_YCBCR_REV *****************************************************/
+
+/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
+ * We convert YCbCr to RGB here.
+ */
+static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = *src0 & 0xff; /* luminance */
+ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
+ const GLubyte y1 = *src1 & 0xff; /* luminance */
+ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
+ texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
+ texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* XXX to do */
+}
+#endif
+
+
+/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
+
+static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* only return Z, not stencil data */
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ texel[0] = ((*src) >> 8) * scale;
+ ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(texel[0] >= 0.0F);
+ ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_z24_s8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ /* only store Z, not stencil */
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ GLfloat depth = *((GLfloat *) texel);
+ GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
+ *dst = zi | (*dst & 0xff);
+}
+#endif
+
+
+/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
+
+static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* only return Z, not stencil data */
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ texel[0] = ((*src) & 0x00ffffff) * scale;
+ ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(texel[0] >= 0.0F);
+ ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_s8_z24(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ /* only store Z, not stencil */
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ GLfloat depth = *((GLfloat *) texel);
+ GLuint zi = (GLuint) (depth * 0xffffff);
+ *dst = zi | (*dst & 0xff000000);
+}
+#endif
+
+
+#undef TEXEL_ADDR
+#undef DIM
+#undef FETCH
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index b9271ef58..7b0b17b25 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -1,435 +1,468 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texformat.c
- * Texture formats.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#include "context.h"
-#include "texcompress.h"
-#include "texformat.h"
-
-
-/**
- * Choose an appropriate texture format given the format, type and
- * internalFormat parameters passed to glTexImage().
- *
- * \param ctx the GL context.
- * \param internalFormat user's prefered internal texture format.
- * \param format incoming image pixel format.
- * \param type incoming image data type.
- *
- * \return a pointer to a gl_texture_format object which describes the
- * choosen texture format, or NULL on failure.
- *
- * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
- * will typically override this function with a specialized version.
- */
-gl_format
-_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- (void) format;
- (void) type;
-
- switch (internalFormat) {
- /* shallow RGBA formats */
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- return MESA_FORMAT_RGBA8888;
- case GL_RGB5_A1:
- return MESA_FORMAT_ARGB1555;
- case GL_RGBA2:
- return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
- case GL_RGBA4:
- return MESA_FORMAT_ARGB4444;
-
- /* deep RGBA formats */
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return MESA_FORMAT_RGBA_16;
-
- /* shallow RGB formats */
- case 3:
- case GL_RGB:
- case GL_RGB8:
- return MESA_FORMAT_RGB888;
- case GL_R3_G3_B2:
- return MESA_FORMAT_RGB332;
- case GL_RGB4:
- return MESA_FORMAT_RGB565_REV; /* just to test another format */
- case GL_RGB5:
- return MESA_FORMAT_RGB565;
-
- /* deep RGB formats */
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return MESA_FORMAT_RGBA_16;
-
- /* Alpha formats */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_ALPHA8:
- return MESA_FORMAT_A8;
-
- /* Luminance formats */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_LUMINANCE8:
- return MESA_FORMAT_L8;
-
- /* Luminance/Alpha formats */
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- return MESA_FORMAT_AL88;
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return MESA_FORMAT_AL1616;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_INTENSITY8:
- return MESA_FORMAT_I8;
-
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- case GL_COLOR_INDEX8_EXT:
- return MESA_FORMAT_CI8;
-
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return MESA_FORMAT_Z32;
- case GL_DEPTH_COMPONENT16:
- return MESA_FORMAT_Z16;
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA_ARB:
- return MESA_FORMAT_A8;
- case GL_COMPRESSED_LUMINANCE_ARB:
- return MESA_FORMAT_L8;
- case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- return MESA_FORMAT_AL88;
- case GL_COMPRESSED_INTENSITY_ARB:
- return MESA_FORMAT_I8;
- case GL_COMPRESSED_RGB_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- return MESA_FORMAT_RGB_DXT1;
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return MESA_FORMAT_RGB_FXT1;
- return MESA_FORMAT_RGB888;
- case GL_COMPRESSED_RGBA_ARB:
- if (ctx->Extensions.EXT_texture_compression_s3tc ||
- ctx->Extensions.S3_s3tc)
- return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
- if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return MESA_FORMAT_RGBA_FXT1;
- return MESA_FORMAT_RGBA8888;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA) {
- if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- return MESA_FORMAT_YCBCR;
- else
- return MESA_FORMAT_YCBCR_REV;
- }
- }
-
-#if FEATURE_texture_fxt1
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return MESA_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return MESA_FORMAT_RGBA_FXT1;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGB_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGBA_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return MESA_FORMAT_RGBA_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return MESA_FORMAT_RGBA_DXT5;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return MESA_FORMAT_RGB_DXT1;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return MESA_FORMAT_RGBA_DXT3;
- default:
- ; /* fallthrough */
- }
- }
-#endif
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT16;
- case GL_ALPHA32F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT32;
- case GL_LUMINANCE16F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT16;
- case GL_LUMINANCE32F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT32;
- case GL_LUMINANCE_ALPHA16F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
- case GL_LUMINANCE_ALPHA32F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
- case GL_INTENSITY16F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT16;
- case GL_INTENSITY32F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT32;
- case GL_RGB16F_ARB:
- return MESA_FORMAT_RGB_FLOAT16;
- case GL_RGB32F_ARB:
- return MESA_FORMAT_RGB_FLOAT32;
- case GL_RGBA16F_ARB:
- return MESA_FORMAT_RGBA_FLOAT16;
- case GL_RGBA32F_ARB:
- return MESA_FORMAT_RGBA_FLOAT32;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return MESA_FORMAT_Z24_S8;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return MESA_FORMAT_DUDV8;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_texture_signed_rgba) {
- switch (internalFormat) {
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return MESA_FORMAT_SIGNED_RGBA8888;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
- switch (internalFormat) {
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- return MESA_FORMAT_SIGNED_R8;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- return MESA_FORMAT_SIGNED_RG88;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- return MESA_FORMAT_SIGNED_RGBX8888;
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return MESA_FORMAT_SIGNED_RGBA8888;
- case GL_R16_SNORM:
- return MESA_FORMAT_SIGNED_R_16;
- case GL_RG16_SNORM:
- return MESA_FORMAT_SIGNED_RG_16;
- case GL_RGB16_SNORM:
- return MESA_FORMAT_SIGNED_RGB_16;
- case GL_RGBA16_SNORM:
- return MESA_FORMAT_SIGNED_RGBA_16;
- default:
- ; /* fall-through */
- }
- }
-
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- return MESA_FORMAT_SRGB8;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- return MESA_FORMAT_SRGBA8;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- return MESA_FORMAT_SL8;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- return MESA_FORMAT_SLA8;
- case GL_COMPRESSED_SLUMINANCE_EXT:
- return MESA_FORMAT_SL8;
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return MESA_FORMAT_SLA8;
- case GL_COMPRESSED_SRGB_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGB_DXT1;
-#endif
- return MESA_FORMAT_SRGB8;
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
-#if FEATURE_texture_s3tc
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
-#endif
- return MESA_FORMAT_SRGBA8;
-#if FEATURE_texture_s3tc
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGB_DXT1;
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT1;
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT3;
- break;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT5;
- break;
-#endif
- default:
- ; /* fallthrough */
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- return MESA_FORMAT_RGBA_UINT32;
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- return MESA_FORMAT_RGBA_UINT16;
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- return MESA_FORMAT_RGBA_UINT8;
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- return MESA_FORMAT_RGBA_INT32;
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- return MESA_FORMAT_RGBA_INT16;
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- return MESA_FORMAT_RGBA_INT8;
- }
- }
-
- _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return MESA_FORMAT_NONE;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texformat.c
+ * Texture formats.
+ *
+ * \author Gareth Hughes
+ * \author Brian Paul
+ */
+
+
+#include "context.h"
+#include "texcompress.h"
+#include "texformat.h"
+
+
+/**
+ * Choose an appropriate texture format given the format, type and
+ * internalFormat parameters passed to glTexImage().
+ *
+ * \param ctx the GL context.
+ * \param internalFormat user's prefered internal texture format.
+ * \param format incoming image pixel format.
+ * \param type incoming image data type.
+ *
+ * \return a pointer to a gl_texture_format object which describes the
+ * choosen texture format, or NULL on failure.
+ *
+ * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
+ * will typically override this function with a specialized version.
+ */
+gl_format
+_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ (void) format;
+ (void) type;
+
+ switch (internalFormat) {
+ /* shallow RGBA formats */
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ return MESA_FORMAT_RGBA8888;
+ case GL_RGB5_A1:
+ return MESA_FORMAT_ARGB1555;
+ case GL_RGBA2:
+ return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
+ case GL_RGBA4:
+ return MESA_FORMAT_ARGB4444;
+
+ /* deep RGBA formats */
+ case GL_RGB10_A2:
+ return MESA_FORMAT_ARGB2101010;
+
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return MESA_FORMAT_RGBA_16;
+
+ /* shallow RGB formats */
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ return MESA_FORMAT_RGB888;
+ case GL_R3_G3_B2:
+ return MESA_FORMAT_RGB332;
+ case GL_RGB4:
+ return MESA_FORMAT_RGB565_REV; /* just to test another format */
+ case GL_RGB5:
+ return MESA_FORMAT_RGB565;
+
+ /* deep RGB formats */
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return MESA_FORMAT_RGBA_16;
+
+ /* Alpha formats */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ return MESA_FORMAT_A8;
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return MESA_FORMAT_A16;
+
+ /* Luminance formats */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ return MESA_FORMAT_L8;
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return MESA_FORMAT_L16;
+
+ /* Luminance/Alpha formats */
+ case GL_LUMINANCE4_ALPHA4:
+ return MESA_FORMAT_AL44;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ return MESA_FORMAT_AL88;
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return MESA_FORMAT_AL1616;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ return MESA_FORMAT_I8;
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return MESA_FORMAT_I16;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ return MESA_FORMAT_CI8;
+
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return MESA_FORMAT_Z32;
+ case GL_DEPTH_COMPONENT16:
+ return MESA_FORMAT_Z16;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA_ARB:
+ return MESA_FORMAT_A8;
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ return MESA_FORMAT_L8;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ return MESA_FORMAT_AL88;
+ case GL_COMPRESSED_INTENSITY_ARB:
+ return MESA_FORMAT_I8;
+ case GL_COMPRESSED_RGB_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ return MESA_FORMAT_RGB_DXT1;
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ return MESA_FORMAT_RGB_FXT1;
+ return MESA_FORMAT_RGB888;
+ case GL_COMPRESSED_RGBA_ARB:
+ if (ctx->Extensions.EXT_texture_compression_s3tc ||
+ ctx->Extensions.S3_s3tc)
+ return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
+ if (ctx->Extensions.TDFX_texture_compression_FXT1)
+ return MESA_FORMAT_RGBA_FXT1;
+ return MESA_FORMAT_RGBA8888;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA) {
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA)
+ return MESA_FORMAT_YCBCR;
+ else
+ return MESA_FORMAT_YCBCR_REV;
+ }
+ }
+
+#if FEATURE_texture_fxt1
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return MESA_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return MESA_FORMAT_RGBA_FXT1;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_RGBA_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_RGBA_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_RGBA_DXT5;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return MESA_FORMAT_RGBA_DXT3;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ return MESA_FORMAT_ALPHA_FLOAT16;
+ case GL_ALPHA32F_ARB:
+ return MESA_FORMAT_ALPHA_FLOAT32;
+ case GL_LUMINANCE16F_ARB:
+ return MESA_FORMAT_LUMINANCE_FLOAT16;
+ case GL_LUMINANCE32F_ARB:
+ return MESA_FORMAT_LUMINANCE_FLOAT32;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
+ case GL_INTENSITY16F_ARB:
+ return MESA_FORMAT_INTENSITY_FLOAT16;
+ case GL_INTENSITY32F_ARB:
+ return MESA_FORMAT_INTENSITY_FLOAT32;
+ case GL_RGB16F_ARB:
+ return MESA_FORMAT_RGB_FLOAT16;
+ case GL_RGB32F_ARB:
+ return MESA_FORMAT_RGB_FLOAT32;
+ case GL_RGBA16F_ARB:
+ return MESA_FORMAT_RGBA_FLOAT16;
+ case GL_RGBA32F_ARB:
+ return MESA_FORMAT_RGBA_FLOAT32;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return MESA_FORMAT_Z24_S8;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return MESA_FORMAT_DUDV8;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_texture_signed_rgba) {
+ switch (internalFormat) {
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA8888;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
+ switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ return MESA_FORMAT_SIGNED_R8;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ return MESA_FORMAT_SIGNED_RG88;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ return MESA_FORMAT_SIGNED_RGBX8888;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA8888;
+ case GL_R16_SNORM:
+ return MESA_FORMAT_SIGNED_R_16;
+ case GL_RG16_SNORM:
+ return MESA_FORMAT_SIGNED_RG_16;
+ case GL_RGB16_SNORM:
+ return MESA_FORMAT_SIGNED_RGB_16;
+ case GL_RGBA16_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA_16;
+ default:
+ ; /* fall-through */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ return MESA_FORMAT_SRGB8;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ return MESA_FORMAT_SRGBA8;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ return MESA_FORMAT_SL8;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ return MESA_FORMAT_SLA8;
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ return MESA_FORMAT_SL8;
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return MESA_FORMAT_SLA8;
+ case GL_COMPRESSED_SRGB_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return MESA_FORMAT_SRGB_DXT1;
+#endif
+ return MESA_FORMAT_SRGB8;
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
+#endif
+ return MESA_FORMAT_SRGBA8;
+#if FEATURE_texture_s3tc
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return MESA_FORMAT_SRGB_DXT1;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return MESA_FORMAT_SRGBA_DXT1;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return MESA_FORMAT_SRGBA_DXT3;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return MESA_FORMAT_SRGBA_DXT5;
+ break;
+#endif
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ return MESA_FORMAT_RGBA_UINT32;
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ return MESA_FORMAT_RGBA_UINT16;
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ return MESA_FORMAT_RGBA_UINT8;
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return MESA_FORMAT_RGBA_INT32;
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ return MESA_FORMAT_RGBA_INT16;
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ return MESA_FORMAT_RGBA_INT8;
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R8:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ return MESA_FORMAT_R8;
+
+ case GL_R16:
+ return MESA_FORMAT_R16;
+
+ case GL_RG:
+ case GL_RG8:
+ case GL_COMPRESSED_RG:
+ return MESA_FORMAT_RG88;
+
+ case GL_RG16:
+ return MESA_FORMAT_RG1616;
+
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
+ return MESA_FORMAT_NONE;
+}
+
diff --git a/mesalib/src/mesa/main/texformat.h b/mesalib/src/mesa/main/texformat.h
index bda5fd6d8..b84117995 100644
--- a/mesalib/src/mesa/main/texformat.h
+++ b/mesalib/src/mesa/main/texformat.h
@@ -1,39 +1,39 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.75
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef TEXFORMAT_H
-#define TEXFORMAT_H
-
-
-#include "mtypes.h"
-#include "formats.h"
-
-
-extern gl_format
-_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.75
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXFORMAT_H
+#define TEXFORMAT_H
+
+
+#include "formats.h"
+
+struct gl_context;
+
+extern gl_format
+_mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type );
+
+
+#endif
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index 00134ea9f..227a670da 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -1,883 +1,915 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Code for glGetTexImage() and glGetCompressedTexImage().
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "enums.h"
-#include "context.h"
-#include "formats.h"
-#include "image.h"
-#include "texgetimage.h"
-#include "teximage.h"
-
-
-
-/**
- * Can the given type represent negative values?
- */
-static INLINE GLboolean
-type_with_negative_values(GLenum type)
-{
- switch (type) {
- case GL_BYTE:
- case GL_SHORT:
- case GL_INT:
- case GL_FLOAT:
- case GL_HALF_FLOAT_ARB:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * glGetTexImage for color index pixels.
- */
-static void
-get_tex_color_index(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLuint indexBits =
- _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
- const GLbitfield transferOps = 0x0;
- GLint img, row, col;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- GLuint indexRow[MAX_WIDTH] = { 0 };
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- assert(dest);
-
- if (indexBits == 8) {
- const GLubyte *src = (const GLubyte *) texImage->Data;
- src += width * (img * texImage->Height + row);
- for (col = 0; col < width; col++) {
- indexRow[col] = src[col];
- }
- }
- else if (indexBits == 16) {
- const GLushort *src = (const GLushort *) texImage->Data;
- src += width * (img * texImage->Height + row);
- for (col = 0; col < width; col++) {
- indexRow[col] = src[col];
- }
- }
- else {
- _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
- }
- _mesa_pack_index_span(ctx, width, type, dest,
- indexRow, &ctx->Pack, transferOps);
- }
- }
-}
-
-
-/**
- * glGetTexImage for depth/Z pixels.
- */
-static void
-get_tex_depth(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- GLint img, row, col;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- GLfloat depthRow[MAX_WIDTH];
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- assert(dest);
-
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
- }
- _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
- }
- }
-}
-
-
-/**
- * glGetTexImage for depth/stencil pixels.
- */
-static void
-get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLuint *src = (const GLuint *) texImage->Data;
- GLint img, row;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- memcpy(dest, src, width * sizeof(GLuint));
- if (ctx->Pack.SwapBytes) {
- _mesa_swap4((GLuint *) dest, width);
- }
-
- src += width * row + width * height * img;
- }
- }
-}
-
-
-/**
- * glGetTexImage for YCbCr pixels.
- */
-static void
-get_tex_ycbcr(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLint rowstride = texImage->RowStride;
- const GLushort *src = (const GLushort *) texImage->Data;
- GLint img, row;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- memcpy(dest, src, width * sizeof(GLushort));
-
- /* check for byte swapping */
- if ((texImage->TexFormat == MESA_FORMAT_YCBCR
- && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
- (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
- && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
- if (!ctx->Pack.SwapBytes)
- _mesa_swap2((GLushort *) dest, width);
- }
- else if (ctx->Pack.SwapBytes) {
- _mesa_swap2((GLushort *) dest, width);
- }
-
- src += rowstride;
- }
- }
-}
-
-
-#if FEATURE_EXT_texture_sRGB
-
-
-/**
- * Convert a float value from linear space to a
- * non-linear sRGB value in [0, 255].
- * Not terribly efficient.
- */
-static INLINE GLfloat
-linear_to_nonlinear(GLfloat cl)
-{
- /* can't have values outside [0, 1] */
- GLfloat cs;
- if (cl < 0.0031308f) {
- cs = 12.92f * cl;
- }
- else {
- cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
- }
- return cs;
-}
-
-
-/**
- * glGetTexImagefor sRGB pixels;
- */
-static void
-get_tex_srgb(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLbitfield transferOps = 0x0;
- GLint img, row;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
-
- GLfloat rgba[MAX_WIDTH][4];
- GLint col;
-
- /* convert row to RGBA format */
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
- if (texImage->_BaseFormat == GL_LUMINANCE) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = 0.0;
- rgba[col][BCOMP] = 0.0;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = 0.0;
- rgba[col][BCOMP] = 0.0;
- }
- else if (texImage->_BaseFormat == GL_RGB ||
- texImage->_BaseFormat == GL_RGBA) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
- rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
- }
- }
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
- }
-}
-
-
-#else /* FEATURE_EXT_texture_sRGB */
-
-
-static INLINE void
-get_tex_srgb(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- ASSERT_NO_FEATURE();
-}
-
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-/**
- * glGetTexImagefor RGBA, Luminance, etc. pixels.
- * This is the slow way since we use texture sampling.
- */
-static void
-get_tex_rgba(GLcontext *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- /* Normally, no pixel transfer ops are performed during glGetTexImage.
- * The only possible exception is component clamping to [0,1].
- */
- GLbitfield transferOps = 0x0;
- GLint img, row;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- GLfloat rgba[MAX_WIDTH][4];
- GLint col;
- GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
-
- /* clamp does not apply to GetTexImage (final conversion)?
- * Looks like we need clamp though when going from format
- * containing negative values to unsigned format.
- */
- if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
- transferOps |= IMAGE_CLAMP_BIT;
- }
- else if (!type_with_negative_values(type) &&
- (dataType == GL_FLOAT ||
- dataType == GL_SIGNED_NORMALIZED)) {
- transferOps |= IMAGE_CLAMP_BIT;
- }
-
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
- if (texImage->_BaseFormat == GL_ALPHA) {
- rgba[col][RCOMP] = 0.0F;
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- else if (texImage->_BaseFormat == GL_INTENSITY) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
- }
-}
-
-
-/**
- * Try to do glGetTexImage() with simple memcpy().
- * \return GL_TRUE if done, GL_FALSE otherwise
- */
-static GLboolean
-get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
-{
- GLboolean memCopy = GL_FALSE;
-
- /* Texture image should have been mapped already */
- assert(texImage->Data);
-
- /*
- * Check if the src/dst formats are compatible.
- * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
- * so we don't have to worry about those.
- * XXX more format combinations could be supported here.
- */
- if ((texObj->Target == GL_TEXTURE_1D ||
- texObj->Target == GL_TEXTURE_2D ||
- texObj->Target == GL_TEXTURE_RECTANGLE ||
- (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- if (texImage->TexFormat == MESA_FORMAT_ARGB8888 &&
- format == GL_BGRA &&
- type == GL_UNSIGNED_BYTE &&
- !ctx->Pack.SwapBytes &&
- _mesa_little_endian()) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_AL88 &&
- format == GL_LUMINANCE_ALPHA &&
- type == GL_UNSIGNED_BYTE &&
- !ctx->Pack.SwapBytes &&
- _mesa_little_endian()) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_L8 &&
- format == GL_LUMINANCE &&
- type == GL_UNSIGNED_BYTE) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_A8 &&
- format == GL_ALPHA &&
- type == GL_UNSIGNED_BYTE) {
- memCopy = GL_TRUE;
- }
- }
-
- if (memCopy) {
- const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
- const GLuint bytesPerRow = texImage->Width * bpp;
- GLubyte *dst =
- _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
- texImage->Height, format, type, 0, 0);
- const GLint dstRowStride =
- _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
- const GLubyte *src = texImage->Data;
- const GLint srcRowStride = texImage->RowStride * bpp;
- GLuint row;
-
- if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
- memcpy(dst, src, bytesPerRow * texImage->Height);
- }
- else {
- for (row = 0; row < texImage->Height; row++) {
- memcpy(dst, src, bytesPerRow);
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- }
-
- return memCopy;
-}
-
-
-/**
- * This is the software fallback for Driver.GetTexImage().
- * All error checking will have been done before this routine is called.
- * The texture image must be mapped.
- */
-void
-_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint dimensions;
-
- /* If we get here, the texture image should be mapped */
- assert(texImage->Data);
-
- switch (target) {
- case GL_TEXTURE_1D:
- dimensions = 1;
- break;
- case GL_TEXTURE_3D:
- dimensions = 3;
- break;
- default:
- dimensions = 2;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* Packing texture image into a PBO.
- * Map the (potentially) VRAM-based buffer into our process space so
- * we can write into it with the code below.
- * A hardware driver might use a sophisticated blit to move the
- * texture data to the PBO if the PBO is in VRAM along with the texture.
- */
- GLubyte *buf = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
- if (!buf) {
- /* out of memory or other unexpected error */
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
- return;
- }
- /* <pixels> was an offset into the PBO.
- * Now make it a real, client-side pointer inside the mapped region.
- */
- pixels = ADD_POINTERS(buf, pixels);
- }
-
- if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
- /* all done */
- }
- else if (format == GL_COLOR_INDEX) {
- get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (format == GL_DEPTH_COMPONENT) {
- get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (format == GL_DEPTH_STENCIL_EXT) {
- get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (format == GL_YCBCR_MESA) {
- get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
- get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
- }
- else {
- get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-/**
- * This is the software fallback for Driver.GetCompressedTexImage().
- * All error checking will have been done before this routine is called.
- */
-void
-_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
- texImage->RowStride);
- GLuint i;
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack texture image into a PBO */
- GLubyte *buf = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
- if (!buf) {
- /* out of memory or other unexpected error */
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glGetCompresssedTexImage(map PBO failed)");
- return;
- }
- img = ADD_POINTERS(buf, img);
- }
-
- /* no pixelstore or pixel transfer, but respect stride */
-
- if (row_stride == row_stride_stored) {
- const GLuint size = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth);
- memcpy(img, texImage->Data, size);
- }
- else {
- GLuint bw, bh;
- _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
- memcpy((GLubyte *)img + i * row_stride,
- (GLubyte *)texImage->Data + i * row_stride_stored,
- row_stride);
- }
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-/**
- * Do error checking for a glGetTexImage() call.
- * \return GL_TRUE if any error, GL_FALSE if no errors.
- */
-static GLboolean
-getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
- GLenum baseFormat;
-
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
- return GL_TRUE;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
- return GL_TRUE;
- }
-
- if (_mesa_sizeof_packed_type(type) <= 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
- return GL_TRUE;
- }
-
- if (_mesa_components_in_format(format) <= 0 ||
- format == GL_STENCIL_INDEX) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.EXT_packed_depth_stencil
- && _mesa_is_depthstencil_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.ATI_envmap_bumpmap
- && _mesa_is_dudv_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- if (!texObj || _mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return GL_TRUE;
- }
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- /* out of memory */
- return GL_TRUE;
- }
-
- baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- /* Make sure the requested image format is compatible with the
- * texture's format. Note that a color index texture can be converted
- * to RGBA so that combo is allowed.
- */
- if (_mesa_is_color_format(format)
- && !_mesa_is_color_format(baseFormat)
- && !_mesa_is_index_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_index_format(format)
- && !_mesa_is_index_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_depth_format(format)
- && !_mesa_is_depth_format(baseFormat)
- && !_mesa_is_depthstencil_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_ycbcr_format(format)
- && !_mesa_is_ycbcr_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_depthstencil_format(format)
- && !_mesa_is_depthstencil_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_dudv_format(format)
- && !_mesa_is_dudv_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* packing texture image into a PBO */
- const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
- texImage->Height, texImage->Depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(out of bounds PBO write)");
- return GL_TRUE;
- }
-
- /* PBO should not be mapped */
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(PBO is mapped)");
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-
-/**
- * Get texture image. Called by glGetTexImage.
- *
- * \param target texture target.
- * \param level image level.
- * \param format pixel data format for returned image.
- * \param type pixel data type for returned image.
- * \param pixels returned pixel data.
- */
-void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
- return;
- }
-
- if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
- /* not an error, do nothing */
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
- _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
- " dstFmt=0x%x, dstType=0x%x\n",
- texObj->Name,
- _mesa_get_format_name(texImage->TexFormat),
- texImage->Width, texImage->Height,
- format, type);
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
- texObj, texImage);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-/**
- * Do error checking for a glGetCompressedTexImage() call.
- * \return GL_TRUE if any error, GL_FALSE if no errors.
- */
-static GLboolean
-getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
-
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
- target);
- return GL_TRUE;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetCompressedTexImageARB(bad level = %d)", level);
- return GL_TRUE;
- }
-
- if (_mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetCompressedTexImageARB(bad target = %s)",
- _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
- return GL_TRUE;
- }
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (!texImage) {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetCompressedTexImageARB(level)");
- return GL_TRUE;
- }
-
- if (!_mesa_is_format_compressed(texImage->TexFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImageARB(texture is not compressed)");
- return GL_TRUE;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- GLuint compressedSize;
-
- /* make sure PBO is not mapped */
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImage(PBO is mapped)");
- return GL_TRUE;
- }
-
- compressedSize = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth);
-
- /* do bounds checking on PBO write */
- if ((const GLubyte *) img + compressedSize >
- (const GLubyte *) ctx->Pack.BufferObj->Size) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImage(out of bounds PBO write)");
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (getcompressedteximage_error_check(ctx, target, level, img)) {
- return;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
- /* not an error, do nothing */
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
- _mesa_debug(ctx,
- "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
- texObj->Name,
- _mesa_get_format_name(texImage->TexFormat),
- texImage->Width, texImage->Height);
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
- texObj, texImage);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Code for glGetTexImage() and glGetCompressedTexImage().
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "enums.h"
+#include "context.h"
+#include "formats.h"
+#include "image.h"
+#include "pack.h"
+#include "texgetimage.h"
+#include "teximage.h"
+
+
+
+/**
+ * Can the given type represent negative values?
+ */
+static INLINE GLboolean
+type_with_negative_values(GLenum type)
+{
+ switch (type) {
+ case GL_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_ARB:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * glGetTexImage for color index pixels.
+ */
+static void
+get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLuint indexBits =
+ _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
+ const GLbitfield transferOps = 0x0;
+ GLint img, row, col;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ GLuint indexRow[MAX_WIDTH] = { 0 };
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ if (indexBits == 8) {
+ const GLubyte *src = (const GLubyte *) texImage->Data;
+ src += width * (img * texImage->Height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else if (indexBits == 16) {
+ const GLushort *src = (const GLushort *) texImage->Data;
+ src += width * (img * texImage->Height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
+ }
+ _mesa_pack_index_span(ctx, width, type, dest,
+ indexRow, &ctx->Pack, transferOps);
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for depth/Z pixels.
+ */
+static void
+get_tex_depth(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ GLint img, row, col;
+ GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
+
+ if (!depthRow) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
+ }
+ _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
+ }
+ }
+
+ free(depthRow);
+}
+
+
+/**
+ * glGetTexImage for depth/stencil pixels.
+ */
+static void
+get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLuint *src = (const GLuint *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLuint));
+ if (ctx->Pack.SwapBytes) {
+ _mesa_swap4((GLuint *) dest, width);
+ }
+
+ src += width * row + width * height * img;
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for YCbCr pixels.
+ */
+static void
+get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
+ const GLushort *src = (const GLushort *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLushort));
+
+ /* check for byte swapping */
+ if ((texImage->TexFormat == MESA_FORMAT_YCBCR
+ && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
+ (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
+ && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
+ if (!ctx->Pack.SwapBytes)
+ _mesa_swap2((GLushort *) dest, width);
+ }
+ else if (ctx->Pack.SwapBytes) {
+ _mesa_swap2((GLushort *) dest, width);
+ }
+
+ src += rowstride;
+ }
+ }
+}
+
+
+#if FEATURE_EXT_texture_sRGB
+
+
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308f) {
+ cs = 12.92f * cl;
+ }
+ else {
+ cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
+ }
+ return cs;
+}
+
+
+/**
+ * glGetTexImagefor sRGB pixels;
+ */
+static void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+
+ GLint col;
+
+ /* convert row to RGBA format */
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_RGB ||
+ texImage->_BaseFormat == GL_RGBA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+#else /* FEATURE_EXT_texture_sRGB */
+
+
+static INLINE void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ ASSERT_NO_FEATURE();
+}
+
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+/**
+ * glGetTexImagefor RGBA, Luminance, etc. pixels.
+ * This is the slow way since we use texture sampling.
+ */
+static void
+get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ /* Normally, no pixel transfer ops are performed during glGetTexImage.
+ * The only possible exception is component clamping to [0,1].
+ */
+ GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ GLint col;
+ GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
+
+ /* clamp does not apply to GetTexImage (final conversion)?
+ * Looks like we need clamp though when going from format
+ * containing negative values to unsigned format.
+ */
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ else if (!type_with_negative_values(type) &&
+ (dataType == GL_FLOAT ||
+ dataType == GL_SIGNED_NORMALIZED)) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+/**
+ * Try to do glGetTexImage() with simple memcpy().
+ * \return GL_TRUE if done, GL_FALSE otherwise
+ */
+static GLboolean
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_object *texObj,
+ const struct gl_texture_image *texImage)
+{
+ GLboolean memCopy = GL_FALSE;
+
+ /* Texture image should have been mapped already */
+ assert(texImage->Data);
+
+ /*
+ * Check if the src/dst formats are compatible.
+ * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
+ * so we don't have to worry about those.
+ * XXX more format combinations could be supported here.
+ */
+ if ((texObj->Target == GL_TEXTURE_1D ||
+ texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_RECTANGLE ||
+ (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888 &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_AL88 &&
+ format == GL_LUMINANCE_ALPHA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L8 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L16 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A8 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A16 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ }
+
+ if (memCopy) {
+ const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
+ const GLuint bytesPerRow = texImage->Width * bpp;
+ GLubyte *dst =
+ _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
+ texImage->Height, format, type, 0, 0);
+ const GLint dstRowStride =
+ _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
+ const GLubyte *src = texImage->Data;
+ const GLint srcRowStride = texImage->RowStride * bpp;
+ GLuint row;
+
+ if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
+ memcpy(dst, src, bytesPerRow * texImage->Height);
+ }
+ else {
+ for (row = 0; row < texImage->Height; row++) {
+ memcpy(dst, src, bytesPerRow);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+
+ return memCopy;
+}
+
+
+/**
+ * This is the software fallback for Driver.GetTexImage().
+ * All error checking will have been done before this routine is called.
+ * The texture image must be mapped.
+ */
+void
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint dimensions;
+
+ /* If we get here, the texture image should be mapped */
+ assert(texImage->Data);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ dimensions = 1;
+ break;
+ case GL_TEXTURE_3D:
+ dimensions = 3;
+ break;
+ default:
+ dimensions = 2;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* Packing texture image into a PBO.
+ * Map the (potentially) VRAM-based buffer into our process space so
+ * we can write into it with the code below.
+ * A hardware driver might use a sophisticated blit to move the
+ * texture data to the PBO if the PBO is in VRAM along with the texture.
+ */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
+ return;
+ }
+ /* <pixels> was an offset into the PBO.
+ * Now make it a real, client-side pointer inside the mapped region.
+ */
+ pixels = ADD_POINTERS(buf, pixels);
+ }
+
+ if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
+ /* all done */
+ }
+ else if (format == GL_COLOR_INDEX) {
+ get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_STENCIL_EXT) {
+ get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_YCBCR_MESA) {
+ get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
+ get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else {
+ get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * This is the software fallback for Driver.GetCompressedTexImage().
+ * All error checking will have been done before this routine is called.
+ */
+void
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->RowStride);
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* pack texture image into a PBO */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glGetCompresssedTexImage(map PBO failed)");
+ return;
+ }
+ img = ADD_POINTERS(buf, img);
+ }
+
+ /* no pixelstore or pixel transfer, but respect stride */
+
+ if (row_stride == row_stride_stored) {
+ const GLuint size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+ memcpy(img, texImage->Data, size);
+ }
+ else {
+ GLuint bw, bh;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
+ memcpy((GLubyte *)img + i * row_stride,
+ (GLubyte *)texImage->Data + i * row_stride_stored,
+ row_stride);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * Do error checking for a glGetTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLenum baseFormat;
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_packed_depth_stencil
+ && _mesa_is_depthstencil_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap
+ && _mesa_is_dudv_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* out of memory */
+ return GL_TRUE;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (_mesa_is_color_format(format)
+ && !_mesa_is_color_format(baseFormat)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_index_format(format)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depth_format(format)
+ && !_mesa_is_depth_format(baseFormat)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_ycbcr_format(format)
+ && !_mesa_is_ycbcr_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depthstencil_format(format)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_dudv_format(format)
+ && !_mesa_is_dudv_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* packing texture image into a PBO */
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(out of bounds PBO write)");
+ return GL_TRUE;
+ }
+
+ /* PBO should not be mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
+ " dstFmt=0x%x, dstType=0x%x\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height,
+ format, type);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+/**
+ * Do error checking for a glGetCompressedTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
+ target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(bad level = %d)", level);
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetCompressedTexImageARB(bad target = %s)",
+ _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB(texture is not compressed)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ GLuint compressedSize;
+
+ /* make sure PBO is not mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+
+ compressedSize = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+
+ /* do bounds checking on PBO write */
+ if ((const GLubyte *) img + compressedSize >
+ (const GLubyte *) ctx->Pack.BufferObj->Size) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(out of bounds PBO write)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getcompressedteximage_error_check(ctx, target, level, img)) {
+ return;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx,
+ "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/mesalib/src/mesa/main/texgetimage.h b/mesalib/src/mesa/main/texgetimage.h
index 866ab7049..d5a1ffcf5 100644
--- a/mesalib/src/mesa/main/texgetimage.h
+++ b/mesalib/src/mesa/main/texgetimage.h
@@ -1,56 +1,60 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXGETIMAGE_H
-#define TEXGETIMAGE_H
-
-#include "mtypes.h"
-
-extern void
-_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-
-extern void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
-
-
-#endif /* TEXGETIMAGE_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXGETIMAGE_H
+#define TEXGETIMAGE_H
+
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_image;
+struct gl_texture_object;
+
+extern void
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+
+extern void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
+
+
+#endif /* TEXGETIMAGE_H */
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index ca1bd6096..f62074a1b 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -1,3884 +1,3485 @@
-/*
- * mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file teximage.c
- * Texture image-related functions.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "convolve.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "hash.h"
-#include "image.h"
-#include "imports.h"
-#include "macros.h"
-#include "state.h"
-#include "texcompress.h"
-#include "texfetch.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "texpal.h"
-#include "mtypes.h"
-
-
-/**
- * State changes which we care about for glCopyTex[Sub]Image() calls.
- * In particular, we care about pixel transfer state and buffer state
- * (such as glReadBuffer to make sure we read from the right renderbuffer).
- */
-#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
- _NEW_BUFFERS | \
- _NEW_PIXEL)
-
-
-
-/**
- * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
- * elsewhere.
- */
-void *
-_mesa_alloc_texmemory(GLsizei bytes)
-{
- return _mesa_align_malloc(bytes, 512);
-}
-
-
-/**
- * Free texture memory allocated with _mesa_alloc_texmemory()
- */
-void
-_mesa_free_texmemory(void *m)
-{
- _mesa_align_free(m);
-}
-
-
-/*
- * Compute floor(log_base_2(n)).
- * If n < 0 return -1.
- */
-static int
-logbase2( int n )
-{
- GLint i = 1;
- GLint log2 = 0;
-
- if (n < 0)
- return -1;
-
- if (n == 0)
- return 0;
-
- while ( n > i ) {
- i *= 2;
- log2++;
- }
- if (i != n) {
- return log2 - 1;
- }
- else {
- return log2;
- }
-}
-
-
-
-/**
- * Return the simple base format for a given internal texture format.
- * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
- *
- * \param ctx GL context.
- * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
- *
- * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
- *
- * This is the format which is used during texture application (i.e. the
- * texture format and env mode determine the arithmetic used.
- *
- * XXX this could be static
- */
-GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
-{
- switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.EXT_paletted_texture) {
- switch (internalFormat) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_COLOR_INDEX;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_DEPTH_COMPONENT;
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA:
- return GL_ALPHA;
- case GL_COMPRESSED_LUMINANCE:
- return GL_LUMINANCE;
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA;
- case GL_COMPRESSED_INTENSITY:
- return GL_INTENSITY;
- case GL_COMPRESSED_RGB:
- return GL_RGB;
- case GL_COMPRESSED_RGBA:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return GL_RGB;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA)
- return GL_YCBCR_MESA;
- }
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- return GL_ALPHA;
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- return GL_RGBA;
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- return GL_RGB;
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- return GL_INTENSITY;
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_DUDV_ATI;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_texture_signed_rgba) {
- switch (internalFormat) {
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return GL_DEPTH_STENCIL_EXT;
- default:
- ; /* fallthrough */
- }
- }
-
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return GL_RGBA;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return GL_LUMINANCE_ALPHA;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- return GL_LUMINANCE;
- default:
- ; /* fallthrough */
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA8UI_EXT:
- case GL_RGBA16UI_EXT:
- case GL_RGBA32UI_EXT:
- case GL_RGBA8I_EXT:
- case GL_RGBA16I_EXT:
- case GL_RGBA32I_EXT:
- return GL_RGBA;
- case GL_RGB8UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_RGB8I_EXT:
- case GL_RGB16I_EXT:
- case GL_RGB32I_EXT:
- return GL_RGB;
- case GL_ALPHA8UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_ALPHA8I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_ALPHA32I_EXT:
- return GL_ALPHA;
- case GL_INTENSITY8UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_INTENSITY32I_EXT:
- return GL_INTENSITY;
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE32I_EXT:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA8UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg) {
- switch (internalFormat) {
- case GL_R8:
- case GL_R16:
- case GL_R16F:
- case GL_R32F:
- case GL_R8I:
- case GL_R8UI:
- case GL_R16I:
- case GL_R16UI:
- case GL_R32I:
- case GL_R32UI:
- return GL_R;
- case GL_RG:
- case GL_RG_INTEGER:
- case GL_RG8:
- case GL_RG16:
- case GL_RG16F:
- case GL_RG32F:
- case GL_RG8I:
- case GL_RG8UI:
- case GL_RG16I:
- case GL_RG16UI:
- case GL_RG32I:
- case GL_RG32UI:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_shared_exponent) {
- switch (internalFormat) {
- case GL_RGB9_E5_EXT:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_float) {
- switch (internalFormat) {
- case GL_R11F_G11F_B10F_EXT:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_depth_buffer_float) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT32F:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH32F_STENCIL8:
- return GL_DEPTH_STENCIL;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_rgtc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RED:
- case GL_COMPRESSED_RED_RGTC1_EXT:
- case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
- return GL_RED;
- case GL_COMPRESSED_RG:
- case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
- case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- return -1; /* error */
-}
-
-
-/**
- * For cube map faces, return a face index in [0,5].
- * For other targets return 0;
- */
-GLuint
-_mesa_tex_target_to_face(GLenum target)
-{
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
- return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- else
- return 0;
-}
-
-
-
-/**
- * Store a gl_texture_image pointer in a gl_texture_object structure
- * according to the target and level parameters.
- *
- * \param tObj texture object.
- * \param target texture target.
- * \param level image level.
- * \param texImage texture image.
- *
- * This was basically prompted by the introduction of cube maps.
- */
-void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage)
-{
- const GLuint face = _mesa_tex_target_to_face(target);
-
- ASSERT(tObj);
- ASSERT(texImage);
- ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
-
- tObj->Image[face][level] = texImage;
-
- /* Set the 'back' pointer */
- texImage->TexObject = tObj;
-}
-
-
-/**
- * Allocate a texture image structure.
- *
- * Called via ctx->Driver.NewTextureImage() unless overriden by a device
- * driver.
- *
- * \return a pointer to gl_texture_image struct with all fields initialized to
- * zero.
- */
-struct gl_texture_image *
-_mesa_new_texture_image( GLcontext *ctx )
-{
- (void) ctx;
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
-/**
- * Free texture image data.
- * This function is a fallback called via ctx->Driver.FreeTexImageData().
- *
- * \param texImage texture image.
- *
- * Free the texture image data if it's not marked as client data.
- */
-void
-_mesa_free_texture_image_data(GLcontext *ctx,
- struct gl_texture_image *texImage)
-{
- (void) ctx;
-
- if (texImage->Data && !texImage->IsClientData) {
- /* free the old texture data */
- _mesa_free_texmemory(texImage->Data);
- }
-
- texImage->Data = NULL;
-}
-
-
-/**
- * Free texture image.
- *
- * \param texImage texture image.
- *
- * Free the texture image structure and the associated image data.
- */
-void
-_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
-{
- /* Free texImage->Data and/or any other driver-specific texture
- * image storage.
- */
- ASSERT(ctx->Driver.FreeTexImageData);
- ctx->Driver.FreeTexImageData( ctx, texImage );
-
- ASSERT(texImage->Data == NULL);
- if (texImage->ImageOffsets)
- free(texImage->ImageOffsets);
- free(texImage);
-}
-
-
-/**
- * Test if a target is a proxy target.
- *
- * \param target texture target.
- *
- * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_is_proxy_texture(GLenum target)
-{
- /* NUM_TEXTURE_TARGETS should match number of terms below */
- assert(NUM_TEXTURE_TARGETS == 7);
-
- return (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
-}
-
-
-/**
- * Get the texture object that corresponds to the target of the given texture unit.
- *
- * \param ctx GL context.
- * \param texUnit texture unit.
- * \param target texture target.
- *
- * \return pointer to the texture object on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
- */
-struct gl_texture_object *
-_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->CurrentTex[TEXTURE_1D_INDEX];
- case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
- case GL_TEXTURE_2D:
- return texUnit->CurrentTex[TEXTURE_2D_INDEX];
- case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
- case GL_TEXTURE_3D:
- return texUnit->CurrentTex[TEXTURE_3D_INDEX];
- case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
- case GL_TEXTURE_1D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array
- ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array
- ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
- case GL_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array
- ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array
- ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
- default:
- _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
- return NULL;
- }
-}
-
-
-/**
- * Return pointer to texture object for given target on current texture unit.
- */
-struct gl_texture_object *
-_mesa_get_current_tex_object(GLcontext *ctx, GLenum target)
-{
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- return _mesa_select_tex_object(ctx, texUnit, target);
-}
-
-
-/**
- * Get a texture image pointer from a texture object, given a texture
- * target and mipmap level. The target and level parameters should
- * have already been error-checked.
- *
- * \param ctx GL context.
- * \param texObj texture unit.
- * \param target texture target.
- * \param level image level.
- *
- * \return pointer to the texture image structure, or NULL on failure.
- */
-struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
- GLenum target, GLint level)
-{
- const GLuint face = _mesa_tex_target_to_face(target);
-
- ASSERT(texObj);
- ASSERT(level >= 0);
- ASSERT(level < MAX_TEXTURE_LEVELS);
-
- return texObj->Image[face][level];
-}
-
-
-/**
- * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
- * it and install it. Only return NULL if passed a bad parameter or run
- * out of memory.
- */
-struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
- GLenum target, GLint level)
-{
- struct gl_texture_image *texImage;
-
- if (!texObj)
- return NULL;
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
- return NULL;
- }
-
- _mesa_set_tex_image(texObj, target, level, texImage);
- }
-
- return texImage;
-}
-
-
-/**
- * Return pointer to the specified proxy texture image.
- * Note that proxy textures are per-context, not per-texture unit.
- * \return pointer to texture image or NULL if invalid target, invalid
- * level, or out of memory.
- */
-struct gl_texture_image *
-_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
-{
- struct gl_texture_image *texImage;
- GLuint texIndex;
-
- if (level < 0 )
- return NULL;
-
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_1D_INDEX;
- break;
- case GL_PROXY_TEXTURE_2D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_2D_INDEX;
- break;
- case GL_PROXY_TEXTURE_3D:
- if (level >= ctx->Const.Max3DTextureLevels)
- return NULL;
- texIndex = TEXTURE_3D_INDEX;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP:
- if (level >= ctx->Const.MaxCubeTextureLevels)
- return NULL;
- texIndex = TEXTURE_CUBE_INDEX;
- break;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (level > 0)
- return NULL;
- texIndex = TEXTURE_RECT_INDEX;
- break;
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_1D_ARRAY_INDEX;
- break;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_2D_ARRAY_INDEX;
- break;
- default:
- return NULL;
- }
-
- texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
- }
- return texImage;
-}
-
-
-/**
- * Get the maximum number of allowed mipmap levels.
- *
- * \param ctx GL context.
- * \param target texture target.
- *
- * \return the maximum number of allowed mipmap levels for the given
- * texture target, or zero if passed a bad target.
- *
- * \sa gl_constants.
- */
-GLint
-_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return ctx->Const.MaxTextureLevels;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return ctx->Const.Max3DTextureLevels;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Const.MaxCubeTextureLevels : 0;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array
- ? ctx->Const.MaxTextureLevels : 0;
- default:
- return 0; /* bad target */
- }
-}
-
-
-
-#if 000 /* not used anymore */
-/*
- * glTexImage[123]D can accept a NULL image pointer. In this case we
- * create a texture image with unspecified image contents per the OpenGL
- * spec.
- */
-static GLubyte *
-make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
-{
- const GLint components = _mesa_components_in_format(format);
- const GLint numPixels = width * height * depth;
- GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
-
-#ifdef DEBUG
- /*
- * Let's see if anyone finds this. If glTexImage2D() is called with
- * a NULL image pointer then load the texture image with something
- * interesting instead of leaving it indeterminate.
- */
- if (data) {
- static const char message[8][32] = {
- " X X XXXXX XXX X ",
- " XX XX X X X X X ",
- " X X X X X X X ",
- " X X XXXX XXX XXXXX ",
- " X X X X X X ",
- " X X X X X X X ",
- " X X XXXXX XXX X X ",
- " "
- };
-
- GLubyte *imgPtr = data;
- GLint h, i, j, k;
- for (h = 0; h < depth; h++) {
- for (i = 0; i < height; i++) {
- GLint srcRow = 7 - (i % 8);
- for (j = 0; j < width; j++) {
- GLint srcCol = j % 32;
- GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
- for (k = 0; k < components; k++) {
- *imgPtr++ = texel;
- }
- }
- }
- }
- }
-#endif
-
- return data;
-}
-#endif
-
-
-
-/**
- * Reset the fields of a gl_texture_image struct to zero.
- *
- * \param img texture image structure.
- *
- * This is called when a proxy texture test fails, we set all the
- * image members (except DriverData) to zero.
- * It's also used in glTexImage[123]D as a safeguard to be sure all
- * required fields get initialized properly by the Driver.TexImage[123]D
- * functions.
- */
-static void
-clear_teximage_fields(struct gl_texture_image *img)
-{
- ASSERT(img);
- img->_BaseFormat = 0;
- img->InternalFormat = 0;
- img->Border = 0;
- img->Width = 0;
- img->Height = 0;
- img->Depth = 0;
- img->RowStride = 0;
- if (img->ImageOffsets) {
- free(img->ImageOffsets);
- img->ImageOffsets = NULL;
- }
- img->Width2 = 0;
- img->Height2 = 0;
- img->Depth2 = 0;
- img->WidthLog2 = 0;
- img->HeightLog2 = 0;
- img->DepthLog2 = 0;
- img->Data = NULL;
- img->TexFormat = MESA_FORMAT_NONE;
- img->FetchTexelc = NULL;
- img->FetchTexelf = NULL;
-}
-
-
-/**
- * Initialize basic fields of the gl_texture_image struct.
- *
- * \param ctx GL context.
- * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
- * \param img texture image structure to be initialized.
- * \param width image width.
- * \param height image height.
- * \param depth image depth.
- * \param border image border.
- * \param internalFormat internal format.
- *
- * Fills in the fields of \p img with the given information.
- * Note: width, height and depth include the border.
- */
-void
-_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat)
-{
- GLint i;
-
- ASSERT(img);
- ASSERT(width >= 0);
- ASSERT(height >= 0);
- ASSERT(depth >= 0);
-
- img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
- ASSERT(img->_BaseFormat > 0);
- img->InternalFormat = internalFormat;
- img->Border = border;
- img->Width = width;
- img->Height = height;
- img->Depth = depth;
-
- img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
- img->WidthLog2 = logbase2(img->Width2);
-
- if (height == 1) { /* 1-D texture */
- img->Height2 = 1;
- img->HeightLog2 = 0;
- }
- else {
- img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
- img->HeightLog2 = logbase2(img->Height2);
- }
-
- if (depth == 1) { /* 2-D texture */
- img->Depth2 = 1;
- img->DepthLog2 = 0;
- }
- else {
- img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
- img->DepthLog2 = logbase2(img->Depth2);
- }
-
- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
-
- if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
- (height == 1 || _mesa_is_pow_two(img->Height2)) &&
- (depth == 1 || _mesa_is_pow_two(img->Depth2)))
- img->_IsPowerOfTwo = GL_TRUE;
- else
- img->_IsPowerOfTwo = GL_FALSE;
-
- /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
- img->RowStride = width;
- /* Allocate the ImageOffsets array and initialize to typical values.
- * We allocate the array for 1D/2D textures too in order to avoid special-
- * case code in the texstore routines.
- */
- if (img->ImageOffsets)
- free(img->ImageOffsets);
- img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
- for (i = 0; i < depth; i++) {
- img->ImageOffsets[i] = i * width * height;
- }
-
- /* Compute Width/Height/DepthScale for mipmap lod computation */
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- /* scale = 1.0 since texture coords directly map to texels */
- img->WidthScale = 1.0;
- img->HeightScale = 1.0;
- img->DepthScale = 1.0;
- }
- else {
- img->WidthScale = (GLfloat) img->Width;
- img->HeightScale = (GLfloat) img->Height;
- img->DepthScale = (GLfloat) img->Depth;
- }
-
- img->FetchTexelc = NULL;
- img->FetchTexelf = NULL;
-}
-
-
-/**
- * Free and clear fields of the gl_texture_image struct.
- *
- * \param ctx GL context.
- * \param texImage texture image structure to be cleared.
- *
- * After the call, \p texImage will have no data associated with it. Its
- * fields are cleared so that its parent object will test incomplete.
- */
-void
-_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
-{
- ctx->Driver.FreeTexImageData(ctx, texImage);
- clear_teximage_fields(texImage);
-}
-
-
-/**
- * This is the fallback for Driver.TestProxyTexImage(). Test the texture
- * level, width, height and depth against the ctx->Const limits for textures.
- *
- * A hardware driver might override this function if, for example, the
- * max 3D texture size is 512x512x64 (i.e. not a cube).
- *
- * Note that width, height, depth == 0 is not an error. However, a
- * texture with zero width/height/depth will be considered "incomplete"
- * and texturing will effectively be disabled.
- *
- * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
- * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
- * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
- * \param level as passed to glTexImage
- * \param internalFormat as passed to glTexImage
- * \param format as passed to glTexImage
- * \param type as passed to glTexImage
- * \param width as passed to glTexImage
- * \param height as passed to glTexImage
- * \param depth as passed to glTexImage
- * \param border as passed to glTexImage
- * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
- */
-GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border)
-{
- GLint maxSize;
-
- (void) internalFormat;
- (void) format;
- (void) type;
-
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width >0 && !_mesa_is_pow_two(width - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_2D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or height or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_3D:
- maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- depth < 2 * border || depth > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) ||
- level >= ctx->Const.Max3DTextureLevels) {
- /* bad width or height or depth or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
- height < 0 || height > ctx->Const.MaxTextureRectSize ||
- level != 0) {
- /* bad width or height or level */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- level >= ctx->Const.MaxCubeTextureLevels) {
- /* bad width or height */
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or level */
- return GL_FALSE;
- }
-
- if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
- return GL_FALSE;
- }
- return GL_TRUE;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
- height < 2 * border || height > 2 + maxSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
- level >= ctx->Const.MaxTextureLevels) {
- /* bad width or height or level */
- return GL_FALSE;
- }
- if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
- return GL_FALSE;
- }
- return GL_TRUE;
- default:
- _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
- return GL_FALSE;
- }
-}
-
-
-/**
- * Helper function to determine whether a target supports compressed textures
- */
-static GLboolean
-target_can_be_compressed(GLcontext *ctx, GLenum target)
-{
- return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
- || ((ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
- || ((ctx->Extensions.MESA_texture_array &&
- ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) ||
- (target == GL_TEXTURE_2D_ARRAY_EXT)))));
-}
-
-
-/**
- * Test the glTexImage[123]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param internalFormat internal format given by the user.
- * \param format pixel data format given by the user.
- * \param type pixel data type given by the user.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- * \param border image border given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-texture_error_check( GLcontext *ctx, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLuint dimensions,
- GLint width, GLint height,
- GLint depth, GLint border )
-{
- const GLboolean isProxy = _mesa_is_proxy_texture(target);
- GLboolean sizeOK = GL_TRUE;
- GLboolean colorFormat, indexFormat;
- GLenum proxy_target;
-
- /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(level=%d)", dimensions, level);
- }
- return GL_TRUE;
- }
-
- /* Check border */
- if (border < 0 || border > 1 ||
- ((target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(border=%d)", dimensions, border);
- }
- return GL_TRUE;
- }
-
- if (width < 0 || height < 0 || depth < 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(width, height or depth < 0)", dimensions);
- }
- return GL_TRUE;
- }
-
- /* Check target and call ctx->Driver.TestProxyTexImage() to check the
- * level, width, height and depth.
- */
- if (dimensions == 1) {
- if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
- proxy_target = GL_PROXY_TEXTURE_1D;
- height = 1;
- depth = 1;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- depth = 1;
- if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
- proxy_target = GL_PROXY_TEXTURE_2D;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
- sizeOK = (width == height);
- }
- else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
- }
- else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
- target == GL_TEXTURE_1D_ARRAY_EXT) {
- proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
- proxy_target = GL_PROXY_TEXTURE_3D;
- }
- else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
- target == GL_TEXTURE_2D_ARRAY_EXT) {
- proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem( ctx, "bad dims in texture_error_check" );
- return GL_TRUE;
- }
-
- sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
- internalFormat, format,
- type, width, height,
- depth, border);
- if (!sizeOK) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
- dimensions, level, width, height, depth);
- }
- return GL_TRUE;
- }
-
- /* Check internalFormat */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(internalFormat=%s)",
- dimensions, _mesa_lookup_enum_by_nr(internalFormat));
- }
- return GL_TRUE;
- }
-
- /* Check incoming image format and type */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
- * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
- */
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
- dimensions, format, type);
- }
- return GL_TRUE;
- }
-
- /* make sure internal format and format basically agree */
- colorFormat = _mesa_is_color_format(format);
- indexFormat = _mesa_is_index_format(format);
- if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
- (_mesa_is_index_format(internalFormat) && !indexFormat) ||
- (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
- (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
- (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
- (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
- dimensions, internalFormat, format);
- return GL_TRUE;
- }
-
- /* additional checks for ycbcr textures */
- if (internalFormat == GL_YCBCR_MESA) {
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
- type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
- char message[100];
- _mesa_snprintf(message, sizeof(message),
- "glTexImage%dD(format/type YCBCR mismatch", dimensions);
- _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
- return GL_TRUE; /* error */
- }
- if (target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_NV &&
- target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
- return GL_TRUE;
- }
- if (border != 0) {
- if (!isProxy) {
- char message[100];
- _mesa_snprintf(message, sizeof(message),
- "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
- dimensions, border);
- _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
- }
- return GL_TRUE;
- }
- }
-
- /* additional checks for depth textures */
- if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
- /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
- if (target != GL_TEXTURE_1D &&
- target != GL_PROXY_TEXTURE_1D &&
- target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_ARB &&
- target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage(target/internalFormat)");
- return GL_TRUE;
- }
- }
-
- /* additional checks for compressed textures */
- if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target) && !isProxy) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%dD(target)", dimensions);
- return GL_TRUE;
- }
- if (border != 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(border!=0)", dimensions);
- }
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Test glTexSubImage[123]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param xoffset sub-image x offset given by the user.
- * \param yoffset sub-image y offset given by the user.
- * \param zoffset sub-image z offset given by the user.
- * \param format pixel data format given by the user.
- * \param type pixel data type given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-subtexture_error_check( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type )
-{
- /* Check target */
- if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_2D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (target == GL_TEXTURE_2D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_3D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem( ctx, "invalid dims in texture_error_check" );
- return GL_TRUE;
- }
-
- /* Basic level check */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
- return GL_TRUE;
- }
-
- if (width < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(width=%d)", dimensions, width);
- return GL_TRUE;
- }
- if (height < 0 && dimensions > 1) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(height=%d)", dimensions, height);
- return GL_TRUE;
- }
- if (depth < 0 && dimensions > 2) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(depth=%d)", dimensions, depth);
- return GL_TRUE;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
- dimensions, format, type);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Do second part of glTexSubImage which depends on the destination texture.
- * \return GL_TRUE if error recorded, GL_FALSE otherwise
- */
-static GLboolean
-subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type,
- const struct gl_texture_image *destTex )
-{
- if (!destTex) {
- /* undefined image level */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
- return GL_TRUE;
- }
-
- if (xoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
- dimensions);
- return GL_TRUE;
- }
- if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
- dimensions);
- return GL_TRUE;
- }
- if (dimensions > 1) {
- if (yoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
- dimensions);
- return GL_TRUE;
- }
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
- dimensions);
- return GL_TRUE;
- }
- }
- if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
- return GL_TRUE;
- }
- if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
- return GL_TRUE;
- }
- }
-
- if (_mesa_is_format_compressed(destTex->TexFormat)) {
- GLuint bw, bh;
-
- if (!target_can_be_compressed(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%dD(target=%s)", dimensions,
- _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
- /* do tests which depend on compression block size */
- _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
-
- /* offset must be multiple of block size */
- if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
- dimensions, xoffset, yoffset);
- return GL_TRUE;
- }
- /* size must be multiple of bw by bh or equal to whole texture size */
- if ((width % bw != 0) && (GLuint) width != destTex->Width) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(width = %d)", dimensions, width);
- return GL_TRUE;
- }
- if ((height % bh != 0) && (GLuint) height != destTex->Height) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(height = %d)", dimensions, height);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Test glCopyTexImage[12]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param internalFormat internal format given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param border texture border.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __GLcontextRec::Const and the supported extensions, and according to the
- * OpenGL specification.
- */
-static GLboolean
-copytexture_error_check( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level, GLint internalFormat,
- GLint width, GLint height, GLint border )
-{
- GLenum type;
- GLboolean sizeOK;
- GLint format;
-
- /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
- /* Check that the source buffer is complete */
- if (ctx->ReadBuffer->Name) {
- _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyTexImage%dD(invalid readbuffer)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* Check border */
- if (border < 0 || border > 1 ||
- ((target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
- return GL_TRUE;
- }
-
- format = _mesa_base_tex_format(ctx, internalFormat);
- if (format < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(internalFormat)", dimensions);
- return GL_TRUE;
- }
-
- if (!_mesa_source_buffer_exists(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(missing readbuffer)", dimensions);
- return GL_TRUE;
- }
-
- /* NOTE: the format and type aren't really significant for
- * TestProxyTexImage(). Only the internalformat really matters.
- */
- type = GL_FLOAT;
-
- /* Check target and call ctx->Driver.TestProxyTexImage() to check the
- * level, width, height and depth.
- */
- if (dimensions == 1) {
- if (target == GL_TEXTURE_1D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
- level, internalFormat,
- format, type,
- width, 1, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target == GL_TEXTURE_2D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- sizeOK = (width == height) &&
- ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
- level, internalFormat, format, type,
- width, height, 1, border);
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_RECTANGLE_NV,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
- return GL_TRUE;
- }
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_1D_ARRAY_EXT,
- level, internalFormat,
- format, type,
- width, height, 1, border);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
- }
- }
- else {
- _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
- return GL_TRUE;
- }
-
- if (!sizeOK) {
- if (dimensions == 1) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage1D(width=%d)", width);
- }
- else {
- ASSERT(dimensions == 2);
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage2D(width=%d, height=%d)", width, height);
- }
- return GL_TRUE;
- }
-
- if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexImage%dD(target)", dimensions);
- return GL_TRUE;
- }
- if (border != 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(border!=0)", dimensions);
- return GL_TRUE;
- }
- }
- else if (_mesa_is_depth_format(internalFormat)) {
- /* make sure we have depth/stencil buffers */
- if (!ctx->ReadBuffer->_DepthBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(no depth)", dimensions);
- return GL_TRUE;
- }
- }
- else if (_mesa_is_depthstencil_format(internalFormat)) {
- /* make sure we have depth/stencil buffers */
- if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Test glCopyTexSubImage[12]D() parameters for errors.
- * Note that this is the first part of error checking.
- * See also copytexsubimage_error_check2() below for the second part.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- */
-static GLboolean
-copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level)
-{
- /* Check that the source buffer is complete */
- if (ctx->ReadBuffer->Name) {
- _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyTexImage%dD(invalid readbuffer)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* Check target */
- if (dimensions == 1) {
- if (target != GL_TEXTURE_1D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 2) {
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_RECTANGLE_NV) {
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (target != GL_TEXTURE_2D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
- }
- }
- else if (dimensions == 3) {
- if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
- (!ctx->Extensions.MESA_texture_array))
- && (target != GL_TEXTURE_3D)) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
- }
- }
-
- /* Check level */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Second part of error checking for glCopyTexSubImage[12]D().
- * \param xoffset sub-image x offset given by the user.
- * \param yoffset sub-image y offset given by the user.
- * \param zoffset sub-image z offset given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- */
-static GLboolean
-copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height,
- const struct gl_texture_image *teximage )
-{
- /* check that dest tex image exists */
- if (!teximage) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(undefined texture level: %d)",
- dimensions, level);
- return GL_TRUE;
- }
-
- /* Check size */
- if (width < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(width=%d)", dimensions, width);
- return GL_TRUE;
- }
- if (dimensions > 1 && height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(height=%d)", dimensions, height);
- return GL_TRUE;
- }
-
- /* check x/y offsets */
- if (xoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
- return GL_TRUE;
- }
- if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset+width)", dimensions);
- return GL_TRUE;
- }
- if (dimensions > 1) {
- if (yoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
- return GL_TRUE;
- }
- /* NOTE: we're adding the border here, not subtracting! */
- if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(yoffset+height)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* check z offset */
- if (dimensions > 2) {
- if (zoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(zoffset)", dimensions);
- return GL_TRUE;
- }
- if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (_mesa_is_format_compressed(teximage->TexFormat)) {
- if (!target_can_be_compressed(ctx, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexSubImage%dD(target)", dimensions);
- return GL_TRUE;
- }
- /* offset must be multiple of 4 */
- if ((xoffset & 3) || (yoffset & 3)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
- return GL_TRUE;
- }
- /* size must be multiple of 4 */
- if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(width)", dimensions);
- return GL_TRUE;
- }
- if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(height)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (teximage->InternalFormat == GL_YCBCR_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
- return GL_TRUE;
- }
-
- if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
- dimensions, teximage->_BaseFormat);
- return GL_TRUE;
- }
-
- if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
- if (!ctx->ReadBuffer->_DepthBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no depth buffer)",
- dimensions);
- return GL_TRUE;
- }
- }
- else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
- if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no depth/stencil buffer)",
- dimensions);
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/** Callback info for walking over FBO hash table */
-struct cb_info
-{
- GLcontext *ctx;
- struct gl_texture_object *texObj;
- GLuint level, face;
-};
-
-
-/**
- * Check render to texture callback. Called from _mesa_HashWalk().
- */
-static void
-check_rtt_cb(GLuint key, void *data, void *userData)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
- const struct cb_info *info = (struct cb_info *) userData;
- GLcontext *ctx = info->ctx;
- const struct gl_texture_object *texObj = info->texObj;
- const GLuint level = info->level, face = info->face;
-
- /* If this is a user-created FBO */
- if (fb->Name) {
- GLuint i;
- /* check if any of the FBO's attachments point to 'texObj' */
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Type == GL_TEXTURE &&
- att->Texture == texObj &&
- att->TextureLevel == level &&
- att->CubeMapFace == face) {
- ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
- /* Tell driver about the new renderbuffer texture */
- ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
- /* Mark fb status as indeterminate to force re-validation */
- fb->_Status = 0;
- }
- }
- }
-}
-
-
-/**
- * When a texture image is specified we have to check if it's bound to
- * any framebuffer objects (render to texture) in order to detect changes
- * in size or format since that effects FBO completeness.
- * Any FBOs rendering into the texture must be re-validated.
- */
-static void
-update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
- GLuint face, GLuint level)
-{
- /* Only check this texture if it's been marked as RenderToTexture */
- if (texObj->_RenderToTexture) {
- struct cb_info info;
- info.ctx = ctx;
- info.texObj = texObj;
- info.level = level;
- info.face = face;
- _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
- }
-}
-
-
-/**
- * If the texture object's GenerateMipmap flag is set and we've
- * changed the texture base level image, regenerate the rest of the
- * mipmap levels now.
- */
-static INLINE void
-check_gen_mipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj, GLint level)
-{
- ASSERT(target != GL_TEXTURE_CUBE_MAP);
- if (texObj->GenerateMipmap &&
- level == texObj->BaseLevel &&
- level < texObj->MaxLevel) {
- ASSERT(ctx->Driver.GenerateMipmap);
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
- }
-}
-
-
-/** Debug helper: override the user-requested internal format */
-static GLenum
-override_internal_format(GLenum internalFormat, GLint width, GLint height)
-{
-#if 0
- if (internalFormat == GL_RGBA16F_ARB ||
- internalFormat == GL_RGBA32F_ARB) {
- printf("Convert rgba float tex to int %d x %d\n", width, height);
- return GL_RGBA;
- }
- else if (internalFormat == GL_RGB16F_ARB ||
- internalFormat == GL_RGB32F_ARB) {
- printf("Convert rgb float tex to int %d x %d\n", width, height);
- return GL_RGB;
- }
- else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
- internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
- printf("Convert luminance float tex to int %d x %d\n", width, height);
- return GL_LUMINANCE_ALPHA;
- }
- else if (internalFormat == GL_LUMINANCE16F_ARB ||
- internalFormat == GL_LUMINANCE32F_ARB) {
- printf("Convert luminance float tex to int %d x %d\n", width, height);
- return GL_LUMINANCE;
- }
- else if (internalFormat == GL_ALPHA16F_ARB ||
- internalFormat == GL_ALPHA32F_ARB) {
- printf("Convert luminance float tex to int %d x %d\n", width, height);
- return GL_ALPHA;
- }
- /*
- else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
- internalFormat = GL_RGBA;
- }
- */
- else {
- return internalFormat;
- }
-#else
- return internalFormat;
-#endif
-}
-
-
-/**
- * Choose the actual hardware format for a texture image.
- * Try to use the same format as the previous image level when possible.
- * Otherwise, ask the driver for the best format.
- * It's important to try to choose a consistant format for all levels
- * for efficient texture memory layout/allocation. In particular, this
- * comes up during automatic mipmap generation.
- */
-void
-_mesa_choose_texture_format(GLcontext *ctx,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLenum target, GLint level,
- GLenum internalFormat, GLenum format, GLenum type)
-{
- /* see if we've already chosen a format for the previous level */
- if (level > 0) {
- struct gl_texture_image *prevImage =
- _mesa_select_tex_image(ctx, texObj, target, level - 1);
- /* See if the prev level is defined and has an internal format which
- * matches the new internal format.
- */
- if (prevImage &&
- prevImage->Width > 0 &&
- prevImage->InternalFormat == internalFormat) {
- /* use the same format */
- texImage->TexFormat = prevImage->TexFormat;
- return;
- }
- }
-
- /* choose format from scratch */
- texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
- format, type);
- ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
-}
-
-
-
-/*
- * Called from the API. Note that width includes the border.
- */
-void GLAPIENTRY
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels )
-{
- GLsizei postConvWidth = width;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage1D %s %d %s %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat), width, border,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- internalFormat = override_internal_format(internalFormat, width, 1);
-
-#if FEATURE_convolve
- if (_mesa_is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-#endif
-
- if (target == GL_TEXTURE_1D) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
-
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 1, postConvWidth, 1, 1, border)) {
- return; /* error was recorded */
- }
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
-
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, 1, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, format, type);
-
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage1D);
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 1);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_1D) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 1, postConvWidth, 1, 1, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- ASSERT(texImage);
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, 1, 1,
- border, internalFormat);
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, format, type);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage2D %s %d %s %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat), width, height,
- border, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- internalFormat = override_internal_format(internalFormat, width, height);
-
-#if FEATURE_convolve
- if (_mesa_is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-#endif
-
- if (target == GL_TEXTURE_2D ||
- (ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
- (ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV) ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_TEXTURE_1D_ARRAY_EXT)) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
-
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 2, postConvWidth, postConvHeight,
- 1, border)) {
- return; /* error was recorded */
- }
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, format, type);
-
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage2D);
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 2);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_2D ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
- ctx->Extensions.ARB_texture_cube_map) ||
- (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
- ctx->Extensions.NV_texture_rectangle) ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 2, postConvWidth, postConvHeight,
- 1, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, format, type);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
- return;
- }
-}
-
-
-/*
- * Called by the API or display list executor.
- * Note that width and height include the border.
- */
-void GLAPIENTRY
-_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage3D %s %d %s %d %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat), width, height,
- depth, border, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- internalFormat = override_internal_format(internalFormat, width, height);
-
- if (target == GL_TEXTURE_3D ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_TEXTURE_2D_ARRAY_EXT)) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
-
- if (texture_error_check(ctx, target, level, (GLint) internalFormat,
- format, type, 3, width, height, depth, border)) {
- return; /* error was recorded */
- }
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, format, type);
-
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage3D);
- ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
- width, height, depth, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 3);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_3D ||
- (ctx->Extensions.MESA_texture_array &&
- target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
- /* Proxy texture: check for errors and update proxy state */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texture_error_check(ctx, target, level, internalFormat,
- format, type, 3, width, height, depth, border)) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat);
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, format, type);
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
- depth, border, format, type, pixels);
-}
-
-
-#if FEATURE_OES_EGL_image
-void GLAPIENTRY
-_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.OES_EGL_image) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEGLImageTargetTexture2DOES(unsupported)");
- return;
- }
-
- if (target != GL_TEXTURE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glEGLImageTargetTexture2D(target=%d)", target);
- return;
- }
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
-
- texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
- } else {
- if (texImage->Data)
- ctx->Driver.FreeTexImageData( ctx, texImage );
-
- ASSERT(texImage->Data == NULL);
- ctx->Driver.EGLImageTargetTexture2D(ctx, target,
- texObj, texImage, image);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- _mesa_unlock_texture(ctx, texObj);
-
-}
-#endif
-
-
-void GLAPIENTRY
-_mesa_TexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLsizei postConvWidth = width;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage1D %s %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, width, _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
-#if FEATURE_convolve
- /* XXX should test internal format */
- if (_mesa_is_color_format(format)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-#endif
-
- if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
- postConvWidth, 1, 1, format, type)) {
- return; /* error was detected */
- }
-
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- assert(texObj);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
- postConvWidth, 1, 1,
- format, type, texImage)) {
- /* error was recorded */
- }
- else if (width > 0) {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage1D);
- ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
- format, type, pixels, &ctx->Unpack,
- texObj, texImage);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-void GLAPIENTRY
-_mesa_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GLsizei postConvWidth = width, postConvHeight = height;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage2D %s %d %d %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, yoffset, width, height,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
-#if FEATURE_convolve
- /* XXX should test internal format */
- if (_mesa_is_color_format(format)) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-#endif
-
- if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
- postConvWidth, postConvHeight, 1, format, type)) {
- return; /* error was detected */
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
- postConvWidth, postConvHeight, 1,
- format, type, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height >= 0) {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage2D);
- ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage3D %s %d %d %d %d %d %d %d %s %s %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, yoffset, zoffset, width, height, depth,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
-
- if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type)) {
- return; /* error was detected */
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (subtexture_error_check2(ctx, 3, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height > 0 && height > 0) {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage3D);
- ctx->Driver.TexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width;
- const GLuint face = _mesa_tex_target_to_face(target);
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexImage1D %s %d %s %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- x, y, width, border);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
-#if FEATURE_convolve
- if (_mesa_is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-#endif
-
- if (copytexture_error_check(ctx, 1, target, level, internalFormat,
- postConvWidth, 1, border))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
-
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
-
- ASSERT(ctx->Driver.CopyTexImage1D);
- ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
- x, y, width, border);
-
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 1);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- const GLuint face = _mesa_tex_target_to_face(target);
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexImage2D %s %d %s %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- x, y, width, height, border);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
-#if FEATURE_convolve
- if (_mesa_is_color_format(internalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-#endif
-
- if (copytexture_error_check(ctx, 2, target, level, internalFormat,
- postConvWidth, postConvHeight, border))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
-
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
-
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
-
- ASSERT(ctx->Driver.CopyTexImage2D);
- ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
- x, y, width, height, border);
-
- ASSERT(texImage->TexFormat);
-
- _mesa_set_fetch_functions(texImage, 2);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width;
- GLint yoffset = 0;
- GLsizei height = 1;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage1D %s %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, x, y, width);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexsubimage_error_check1(ctx, 1, target, level))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
-#if FEATURE_convolve
- if (texImage && _mesa_is_color_format(texImage->InternalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-#endif
-
- if (copytexsubimage_error_check2(ctx, 1, target, level,
- xoffset, 0, 0, postConvWidth, 1,
- texImage)) {
- /* error was recorded */
- }
- else {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
-
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- ASSERT(ctx->Driver.CopyTexSubImage1D);
- ctx->Driver.CopyTexSubImage1D(ctx, target, level,
- xoffset, x, y, width);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage2D %s %d %d %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, x, y, width, height);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexsubimage_error_check1(ctx, 2, target, level))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
-#if FEATURE_convolve
- if (texImage && _mesa_is_color_format(texImage->InternalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2,
- &postConvWidth, &postConvHeight);
- }
-#endif
-
- if (copytexsubimage_error_check2(ctx, 2, target, level,
- xoffset, yoffset, 0,
- postConvWidth, postConvHeight,
- texImage)) {
- /* error was recorded */
- }
- else {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
-
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- ASSERT(ctx->Driver.CopyTexSubImage2D);
- ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset,
- x, y, width, height);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLsizei postConvWidth = width, postConvHeight = height;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage3D %s %d %d %d %d %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, zoffset, x, y, width, height);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexsubimage_error_check1(ctx, 3, target, level))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
-#if FEATURE_convolve
- if (texImage && _mesa_is_color_format(texImage->InternalFormat)) {
- _mesa_adjust_image_for_convolution(ctx, 2,
- &postConvWidth, &postConvHeight);
- }
-#endif
-
- if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
- zoffset, postConvWidth, postConvHeight,
- texImage)) {
- /* error was recored */
- }
- else {
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- ASSERT(ctx->Driver.CopyTexSubImage3D);
- ctx->Driver.CopyTexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-
-/**********************************************************************/
-/****** Compressed Textures ******/
-/**********************************************************************/
-
-
-/**
- * Return expected size of a compressed texture.
- */
-static GLuint
-compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
- GLenum glformat)
-{
- gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
- return _mesa_format_image_size(mesaFormat, width, height, depth);
-}
-
-
-/*
- * Return compressed texture block size, in pixels.
- */
-static void
-get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
-{
- gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
- _mesa_get_format_block_size(mesaFormat, bw, bh);
-}
-
-
-/**
- * Error checking for glCompressedTexImage[123]D().
- * \return error code or GL_NO_ERROR.
- */
-static GLenum
-compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize)
-{
- GLint expectedSize, maxLevels = 0, maxTextureSize;
-
- if (dimensions == 1) {
- /* 1D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else {
- return GL_INVALID_ENUM; /*target*/
- }
- }
- else if (dimensions == 3) {
- /* 3D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else {
- assert(0);
- return GL_INVALID_ENUM;
- }
-
- maxTextureSize = 1 << (maxLevels - 1);
-
- /* This will detect any invalid internalFormat value */
- if (!_mesa_is_compressed_format(ctx, internalFormat))
- return GL_INVALID_ENUM;
-
- /* This should really never fail */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0)
- return GL_INVALID_ENUM;
-
- if (border != 0)
- return GL_INVALID_VALUE;
-
- /*
- * XXX We should probably use the proxy texture error check function here.
- */
- if (width < 1 || width > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width)))
- return GL_INVALID_VALUE;
-
- if ((height < 1 || height > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height)))
- && dimensions > 1)
- return GL_INVALID_VALUE;
-
- if ((depth < 1 || depth > maxTextureSize ||
- (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth)))
- && dimensions > 2)
- return GL_INVALID_VALUE;
-
- /* For cube map, width must equal height */
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
- return GL_INVALID_VALUE;
-
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
-
- expectedSize = compressed_tex_size(width, height, depth, internalFormat);
- if (expectedSize != imageSize)
- return GL_INVALID_VALUE;
-
-#if FEATURE_EXT_texture_sRGB
- if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
- internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
- internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
- internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
- && border != 0) {
- return GL_INVALID_OPERATION;
- }
-#endif
-
- return GL_NO_ERROR;
-}
-
-
-/**
- * Error checking for glCompressedTexSubImage[123]D().
- * \warning There are some bad assumptions here about the size of compressed
- * texture tiles (multiple of 4) used to test the validity of the
- * offset and size parameters.
- * \return error code or GL_NO_ERROR.
- */
-static GLenum
-compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize)
-{
- GLint expectedSize, maxLevels = 0, maxTextureSize;
- GLuint bw, bh;
- (void) zoffset;
-
- if (dimensions == 1) {
- /* 1D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else {
- return GL_INVALID_ENUM; /*target*/
- }
- }
- else if (dimensions == 3) {
- /* 3D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
-
- maxTextureSize = 1 << (maxLevels - 1);
-
- /* this will catch any invalid compressed format token */
- if (!_mesa_is_compressed_format(ctx, format))
- return GL_INVALID_ENUM;
-
- if (width < 1 || width > maxTextureSize)
- return GL_INVALID_VALUE;
-
- if ((height < 1 || height > maxTextureSize)
- && dimensions > 1)
- return GL_INVALID_VALUE;
-
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
-
- /*
- * do checks which depend on compression block size
- */
- get_compressed_block_size(format, &bw, &bh);
-
- if ((xoffset % bw != 0) || (yoffset % bh != 0))
- return GL_INVALID_VALUE;
-
- if ((width % bw != 0) && width != 2 && width != 1)
- return GL_INVALID_VALUE;
-
- if ((height % bh != 0) && height != 2 && height != 1)
- return GL_INVALID_VALUE;
-
- expectedSize = compressed_tex_size(width, height, depth, format);
- if (expectedSize != imageSize)
- return GL_INVALID_VALUE;
-
- return GL_NO_ERROR;
-}
-
-
-/**
- * Do second part of glCompressedTexSubImage error checking.
- * \return GL_TRUE if error found, GL_FALSE otherwise.
- */
-static GLboolean
-compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
- GLsizei width, GLsizei height,
- GLsizei depth, GLenum format,
- struct gl_texture_image *texImage)
-{
-
- if ((GLint) format != texImage->InternalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
- return GL_TRUE;
- }
-
- if (((width == 1 || width == 2) &&
- width != (GLsizei) texImage->Width) ||
- (width > (GLsizei) texImage->Width)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTexSubImage%uD(width=%d)", dims, width);
- return GL_TRUE;
- }
-
- if (dims >= 2) {
- if (((height == 1 || height == 2) &&
- height != (GLsizei) texImage->Height) ||
- (height > (GLsizei) texImage->Height)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTexSubImage%uD(height=%d)", dims, height);
- return GL_TRUE;
- }
- }
-
- if (dims >= 3) {
- if (((depth == 1 || depth == 2) &&
- depth != (GLsizei) texImage->Depth) ||
- (depth > (GLsizei) texImage->Depth)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCompressedTexImage1DARB %s %d %s %d %d %d %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, border, imageSize, data);
-
- if (target == GL_TEXTURE_1D) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 1, target, level,
- internalFormat, width, 1, 1, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage1D");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
-
- ASSERT(ctx->Driver.CompressedTexImage1D);
- ctx->Driver.CompressedTexImage1D(ctx, target, level,
- internalFormat, width, border,
- imageSize, data,
- texObj, texImage);
-
- _mesa_set_fetch_functions(texImage, 1);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_1D) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 1, target, level,
- internalFormat, width, 1, 1, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, 1, 1, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat);
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
- return;
- }
-}
-
-void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCompressedTexImage2DARB %s %d %s %d %d %d %d %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, border, imageSize, data);
-
-#if FEATURE_ES
- switch (internalFormat) {
- case GL_PALETTE4_RGB8_OES:
- case GL_PALETTE4_RGBA8_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
- width, height, imageSize, data);
- return;
- }
-#endif
-
- if (target == GL_TEXTURE_2D ||
- (ctx->Extensions.ARB_texture_cube_map &&
- target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- GLenum error = compressed_texture_error_check(ctx, 2, target, level,
- internalFormat, width, height, 1, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage2D");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
-
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
-
- ASSERT(ctx->Driver.CompressedTexImage2D);
- ctx->Driver.CompressedTexImage2D(ctx, target, level,
- internalFormat, width, height,
- border, imageSize, data,
- texObj, texImage);
-
- _mesa_set_fetch_functions(texImage, 2);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_2D ||
- (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
- ctx->Extensions.ARB_texture_cube_map)) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 2, target, level,
- internalFormat, width, height, 1, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, 1, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCompressedTexImage3DARB %s %d %s %d %d %d %d %d %p\n",
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, depth, border, imageSize, data);
-
- if (target == GL_TEXTURE_3D) {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error = compressed_texture_error_check(ctx, 3, target, level,
- internalFormat, width, height, depth, border, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage3D");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
- }
- else {
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat);
-
- /* Choose actual texture format */
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
-
- ASSERT(ctx->Driver.CompressedTexImage3D);
- ctx->Driver.CompressedTexImage3D(ctx, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize, data,
- texObj, texImage);
-
- _mesa_set_fetch_functions(texImage, 3);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- else if (target == GL_PROXY_TEXTURE_3D) {
- /* Proxy texture: check for errors and update proxy state */
- GLenum error = compressed_texture_error_check(ctx, 3, target, level,
- internalFormat, width, height, depth, border, imageSize);
- if (!error) {
- ASSERT(ctx->Driver.TestProxyTexImage);
- error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, depth, border);
- }
- if (error) {
- /* if error, clear all proxy texture image parameters */
- struct gl_texture_image *texImage;
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* store the teximage parameters */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat);
- _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
- internalFormat, GL_NONE, GL_NONE);
- }
- _mesa_unlock_texture(ctx, texObj);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
- return;
- }
-}
-
-
-/**
- * Common helper for glCompressedTexSubImage1/2/3D().
- */
-static void
-compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- error = compressed_subtexture_error_check(ctx, dims, target, level,
- xoffset, 0, 0, /* pos */
- width, height, depth, /* size */
- format, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- assert(texImage);
-
- if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
- format, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height > 0 && depth > 0) {
- switch (dims) {
- case 1:
- if (ctx->Driver.CompressedTexSubImage1D) {
- ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
- xoffset, width,
- format, imageSize, data,
- texObj, texImage);
- }
- break;
- case 2:
- if (ctx->Driver.CompressedTexSubImage2D) {
- ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
- xoffset, yoffset,
- width, height,
- format, imageSize, data,
- texObj, texImage);
- }
- break;
- case 3:
- if (ctx->Driver.CompressedTexSubImage3D) {
- ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data,
- texObj, texImage);
- }
- break;
- default:
- ;
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
- format, imageSize, data);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data)
-{
- compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, imageSize, data);
-}
-
-
+/*
+ * mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file teximage.c
+ * Texture image-related functions.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "state.h"
+#include "texcompress.h"
+#include "texfetch.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "texpal.h"
+#include "mtypes.h"
+
+
+/**
+ * State changes which we care about for glCopyTex[Sub]Image() calls.
+ * In particular, we care about pixel transfer state and buffer state
+ * (such as glReadBuffer to make sure we read from the right renderbuffer).
+ */
+#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
+ _NEW_BUFFERS | \
+ _NEW_PIXEL)
+
+
+
+/**
+ * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
+ * elsewhere.
+ */
+void *
+_mesa_alloc_texmemory(GLsizei bytes)
+{
+ return _mesa_align_malloc(bytes, 512);
+}
+
+
+/**
+ * Free texture memory allocated with _mesa_alloc_texmemory()
+ */
+void
+_mesa_free_texmemory(void *m)
+{
+ _mesa_align_free(m);
+}
+
+
+/*
+ * Compute floor(log_base_2(n)).
+ * If n < 0 return -1.
+ */
+static int
+logbase2( int n )
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ if (n < 0)
+ return -1;
+
+ if (n == 0)
+ return 0;
+
+ while ( n > i ) {
+ i *= 2;
+ log2++;
+ }
+ if (i != n) {
+ return log2 - 1;
+ }
+ else {
+ return log2;
+ }
+}
+
+
+
+/**
+ * Return the simple base format for a given internal texture format.
+ * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
+ *
+ * \param ctx GL context.
+ * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
+ *
+ * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
+ *
+ * This is the format which is used during texture application (i.e. the
+ * texture format and env mode determine the arithmetic used.
+ *
+ * XXX this could be static
+ */
+GLint
+_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
+{
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.EXT_paletted_texture) {
+ switch (internalFormat) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_COLOR_INDEX;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA:
+ return GL_ALPHA;
+ case GL_COMPRESSED_LUMINANCE:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA;
+ case GL_COMPRESSED_INTENSITY:
+ return GL_INTENSITY;
+ case GL_COMPRESSED_RGB:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ return GL_RGB;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA)
+ return GL_YCBCR_MESA;
+ }
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ return GL_ALPHA;
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ return GL_RGBA;
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ return GL_RGB;
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ return GL_INTENSITY;
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_DUDV_ATI;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_texture_signed_rgba) {
+ switch (internalFormat) {
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_DEPTH_STENCIL_EXT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return GL_LUMINANCE_ALPHA;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ return GL_LUMINANCE;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA8UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGBA32UI_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGBA32I_EXT:
+ return GL_RGBA;
+ case GL_RGB8UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RGB32I_EXT:
+ return GL_RGB;
+ case GL_ALPHA8UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_ALPHA32I_EXT:
+ return GL_ALPHA;
+ case GL_INTENSITY8UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_INTENSITY32I_EXT:
+ return GL_INTENSITY;
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R16F:
+ /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_R32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RED;
+ case GL_R8I:
+ case GL_R8UI:
+ case GL_R16I:
+ case GL_R16UI:
+ case GL_R32I:
+ case GL_R32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_R8:
+ case GL_R16:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ return GL_RED;
+
+ case GL_RG16F:
+ /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RG;
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case GL_COMPRESSED_RG:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_shared_exponent) {
+ switch (internalFormat) {
+ case GL_RGB9_E5_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_float) {
+ switch (internalFormat) {
+ case GL_R11F_G11F_B10F_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_buffer_float) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT32F:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH32F_STENCIL8:
+ return GL_DEPTH_STENCIL;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return GL_RED;
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ return -1; /* error */
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
+
+/**
+ * Store a gl_texture_image pointer in a gl_texture_object structure
+ * according to the target and level parameters.
+ *
+ * \param tObj texture object.
+ * \param target texture target.
+ * \param level image level.
+ * \param texImage texture image.
+ *
+ * This was basically prompted by the introduction of cube maps.
+ */
+void
+_mesa_set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(tObj);
+ ASSERT(texImage);
+ ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
+
+ tObj->Image[face][level] = texImage;
+
+ /* Set the 'back' pointer */
+ texImage->TexObject = tObj;
+}
+
+
+/**
+ * Allocate a texture image structure.
+ *
+ * Called via ctx->Driver.NewTextureImage() unless overriden by a device
+ * driver.
+ *
+ * \return a pointer to gl_texture_image struct with all fields initialized to
+ * zero.
+ */
+struct gl_texture_image *
+_mesa_new_texture_image( struct gl_context *ctx )
+{
+ (void) ctx;
+ return CALLOC_STRUCT(gl_texture_image);
+}
+
+
+/**
+ * Free texture image data.
+ * This function is a fallback called via ctx->Driver.FreeTexImageData().
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image data if it's not marked as client data.
+ */
+void
+_mesa_free_texture_image_data(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ (void) ctx;
+
+ if (texImage->Data && !texImage->IsClientData) {
+ /* free the old texture data */
+ _mesa_free_texmemory(texImage->Data);
+ }
+
+ texImage->Data = NULL;
+}
+
+
+/**
+ * Free texture image.
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image structure and the associated image data.
+ */
+void
+_mesa_delete_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ /* Free texImage->Data and/or any other driver-specific texture
+ * image storage.
+ */
+ ASSERT(ctx->Driver.FreeTexImageData);
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ if (texImage->ImageOffsets)
+ free(texImage->ImageOffsets);
+ free(texImage);
+}
+
+
+/**
+ * Test if a target is a proxy target.
+ *
+ * \param target texture target.
+ *
+ * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_proxy_texture(GLenum target)
+{
+ /* NUM_TEXTURE_TARGETS should match number of terms below */
+ assert(NUM_TEXTURE_TARGETS == 7);
+
+ return (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
+}
+
+
+/**
+ * Return the proxy target which corresponds to the given texture target
+ */
+static GLenum
+get_proxy_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_PROXY_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_PROXY_TEXTURE_2D;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_PROXY_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return GL_PROXY_TEXTURE_RECTANGLE_NV;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
+ default:
+ _mesa_problem(NULL, "unexpected target in get_proxy_target()");
+ return 0;
+ }
+}
+
+
+/**
+ * Get the texture object that corresponds to the target of the given
+ * texture unit.
+ *
+ * \param ctx GL context.
+ * \param texUnit texture unit.
+ * \param target texture target.
+ *
+ * \return pointer to the texture object on success, or NULL on failure.
+ *
+ * \sa gl_texture_unit.
+ */
+struct gl_texture_object *
+_mesa_select_tex_object(struct gl_context *ctx,
+ const struct gl_texture_unit *texUnit,
+ GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ default:
+ _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
+ return NULL;
+ }
+}
+
+
+/**
+ * Return pointer to texture object for given target on current texture unit.
+ */
+struct gl_texture_object *
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
+{
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ return _mesa_select_tex_object(ctx, texUnit, target);
+}
+
+
+/**
+ * Get a texture image pointer from a texture object, given a texture
+ * target and mipmap level. The target and level parameters should
+ * have already been error-checked.
+ *
+ * \param ctx GL context.
+ * \param texObj texture unit.
+ * \param target texture target.
+ * \param level image level.
+ *
+ * \return pointer to the texture image structure, or NULL on failure.
+ */
+struct gl_texture_image *
+_mesa_select_tex_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(texObj);
+ ASSERT(level >= 0);
+ ASSERT(level < MAX_TEXTURE_LEVELS);
+
+ return texObj->Image[face][level];
+}
+
+
+/**
+ * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
+ * it and install it. Only return NULL if passed a bad parameter or run
+ * out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+
+ if (!texObj)
+ return NULL;
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
+ return NULL;
+ }
+
+ _mesa_set_tex_image(texObj, target, level, texImage);
+ }
+
+ return texImage;
+}
+
+
+/**
+ * Return pointer to the specified proxy texture image.
+ * Note that proxy textures are per-context, not per-texture unit.
+ * \return pointer to texture image or NULL if invalid target, invalid
+ * level, or out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+ GLuint texIndex;
+
+ if (level < 0 )
+ return NULL;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_3D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_CUBE_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (level > 0)
+ return NULL;
+ texIndex = TEXTURE_RECT_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_ARRAY_INDEX;
+ break;
+ default:
+ return NULL;
+ }
+
+ texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
+ }
+ return texImage;
+}
+
+
+/**
+ * Get the maximum number of allowed mipmap levels.
+ *
+ * \param ctx GL context.
+ * \param target texture target.
+ *
+ * \return the maximum number of allowed mipmap levels for the given
+ * texture target, or zero if passed a bad target.
+ *
+ * \sa gl_constants.
+ */
+GLint
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Const.MaxTextureLevels;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Const.Max3DTextureLevels;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Const.MaxCubeTextureLevels : 0;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Const.MaxTextureLevels : 0;
+ default:
+ return 0; /* bad target */
+ }
+}
+
+
+/**
+ * Return number of dimensions per mipmap level for the given texture target.
+ */
+static GLint
+get_texture_dimensions(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ return 2;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ return 3;
+ default:
+ _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
+ target);
+ return 2;
+ }
+}
+
+
+
+
+#if 000 /* not used anymore */
+/*
+ * glTexImage[123]D can accept a NULL image pointer. In this case we
+ * create a texture image with unspecified image contents per the OpenGL
+ * spec.
+ */
+static GLubyte *
+make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
+{
+ const GLint components = _mesa_components_in_format(format);
+ const GLint numPixels = width * height * depth;
+ GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
+
+#ifdef DEBUG
+ /*
+ * Let's see if anyone finds this. If glTexImage2D() is called with
+ * a NULL image pointer then load the texture image with something
+ * interesting instead of leaving it indeterminate.
+ */
+ if (data) {
+ static const char message[8][32] = {
+ " X X XXXXX XXX X ",
+ " XX XX X X X X X ",
+ " X X X X X X X ",
+ " X X XXXX XXX XXXXX ",
+ " X X X X X X ",
+ " X X X X X X X ",
+ " X X XXXXX XXX X X ",
+ " "
+ };
+
+ GLubyte *imgPtr = data;
+ GLint h, i, j, k;
+ for (h = 0; h < depth; h++) {
+ for (i = 0; i < height; i++) {
+ GLint srcRow = 7 - (i % 8);
+ for (j = 0; j < width; j++) {
+ GLint srcCol = j % 32;
+ GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
+ for (k = 0; k < components; k++) {
+ *imgPtr++ = texel;
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ return data;
+}
+#endif
+
+
+
+/**
+ * Reset the fields of a gl_texture_image struct to zero.
+ *
+ * \param img texture image structure.
+ *
+ * This is called when a proxy texture test fails, we set all the
+ * image members (except DriverData) to zero.
+ * It's also used in glTexImage[123]D as a safeguard to be sure all
+ * required fields get initialized properly by the Driver.TexImage[123]D
+ * functions.
+ */
+static void
+clear_teximage_fields(struct gl_texture_image *img)
+{
+ ASSERT(img);
+ img->_BaseFormat = 0;
+ img->InternalFormat = 0;
+ img->Border = 0;
+ img->Width = 0;
+ img->Height = 0;
+ img->Depth = 0;
+ img->RowStride = 0;
+ if (img->ImageOffsets) {
+ free(img->ImageOffsets);
+ img->ImageOffsets = NULL;
+ }
+ img->Width2 = 0;
+ img->Height2 = 0;
+ img->Depth2 = 0;
+ img->WidthLog2 = 0;
+ img->HeightLog2 = 0;
+ img->DepthLog2 = 0;
+ img->Data = NULL;
+ img->TexFormat = MESA_FORMAT_NONE;
+ img->FetchTexelc = NULL;
+ img->FetchTexelf = NULL;
+}
+
+
+/**
+ * Initialize basic fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
+ * \param img texture image structure to be initialized.
+ * \param width image width.
+ * \param height image height.
+ * \param depth image depth.
+ * \param border image border.
+ * \param internalFormat internal format.
+ * \param format the actual hardware format (one of MESA_FORMAT_*)
+ *
+ * Fills in the fields of \p img with the given information.
+ * Note: width, height and depth include the border.
+ */
+void
+_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ gl_format format)
+{
+ GLint i, dims;
+
+ ASSERT(img);
+ ASSERT(width >= 0);
+ ASSERT(height >= 0);
+ ASSERT(depth >= 0);
+
+ img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
+ ASSERT(img->_BaseFormat > 0);
+ img->InternalFormat = internalFormat;
+ img->Border = border;
+ img->Width = width;
+ img->Height = height;
+ img->Depth = depth;
+
+ img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
+ img->WidthLog2 = logbase2(img->Width2);
+
+ if (height == 1) { /* 1-D texture */
+ img->Height2 = 1;
+ img->HeightLog2 = 0;
+ }
+ else {
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = logbase2(img->Height2);
+ }
+
+ if (depth == 1) { /* 2-D texture */
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ }
+ else {
+ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
+ img->DepthLog2 = logbase2(img->Depth2);
+ }
+
+ img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
+ if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
+ (height == 1 || _mesa_is_pow_two(img->Height2)) &&
+ (depth == 1 || _mesa_is_pow_two(img->Depth2)))
+ img->_IsPowerOfTwo = GL_TRUE;
+ else
+ img->_IsPowerOfTwo = GL_FALSE;
+
+ /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
+ img->RowStride = width;
+ /* Allocate the ImageOffsets array and initialize to typical values.
+ * We allocate the array for 1D/2D textures too in order to avoid special-
+ * case code in the texstore routines.
+ */
+ if (img->ImageOffsets)
+ free(img->ImageOffsets);
+ img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+ for (i = 0; i < depth; i++) {
+ img->ImageOffsets[i] = i * width * height;
+ }
+
+ /* Compute Width/Height/DepthScale for mipmap lod computation */
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* scale = 1.0 since texture coords directly map to texels */
+ img->WidthScale = 1.0;
+ img->HeightScale = 1.0;
+ img->DepthScale = 1.0;
+ }
+ else {
+ img->WidthScale = (GLfloat) img->Width;
+ img->HeightScale = (GLfloat) img->Height;
+ img->DepthScale = (GLfloat) img->Depth;
+ }
+
+ img->TexFormat = format;
+
+ dims = get_texture_dimensions(target);
+
+ _mesa_set_fetch_functions(img, dims);
+}
+
+
+/**
+ * Free and clear fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param texImage texture image structure to be cleared.
+ *
+ * After the call, \p texImage will have no data associated with it. Its
+ * fields are cleared so that its parent object will test incomplete.
+ */
+void
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ clear_teximage_fields(texImage);
+}
+
+
+/**
+ * This is the fallback for Driver.TestProxyTexImage(). Test the texture
+ * level, width, height and depth against the ctx->Const limits for textures.
+ *
+ * A hardware driver might override this function if, for example, the
+ * max 3D texture size is 512x512x64 (i.e. not a cube).
+ *
+ * Note that width, height, depth == 0 is not an error. However, a
+ * texture with zero width/height/depth will be considered "incomplete"
+ * and texturing will effectively be disabled.
+ *
+ * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
+ * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
+ * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
+ * \param level as passed to glTexImage
+ * \param internalFormat as passed to glTexImage
+ * \param format as passed to glTexImage
+ * \param type as passed to glTexImage
+ * \param width as passed to glTexImage
+ * \param height as passed to glTexImage
+ * \param depth as passed to glTexImage
+ * \param border as passed to glTexImage
+ * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ */
+GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ GLint maxSize;
+
+ (void) internalFormat;
+ (void) format;
+ (void) type;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_3D:
+ maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 2 * border || depth > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ maxSize = ctx->Const.MaxTextureRectSize;
+ if (width < 0 || width > maxSize)
+ return GL_FALSE;
+ if (height < 0 || height > maxSize)
+ return GL_FALSE;
+ if (level != 0)
+ return GL_FALSE;
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ default:
+ _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the memory used by the texture would exceed the driver's limit.
+ * This lets us support a max 3D texture size of 8K (for example) but
+ * prevents allocating a full 8K x 8K x 8K texture.
+ * XXX this could be rolled into the proxy texture size test (above) but
+ * we don't have the actual texture internal format at that point.
+ */
+static GLboolean
+legal_texture_size(struct gl_context *ctx, gl_format format,
+ GLint width, GLint height, GLint depth)
+{
+ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
+ uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
+ return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
+}
+
+
+
+/**
+ * Helper function to determine whether a target and specific compression
+ * format are supported.
+ */
+static GLboolean
+target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
+{
+ (void) intFormat; /* not used yet */
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE; /* true for any compressed format so far */
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexImage1/2/3D call.
+ */
+static GLboolean
+legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
+ * The difference compared to legal_teximage_target() above is that
+ * proxy targets are not supported.
+ */
+static GLboolean
+legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ return target == GL_TEXTURE_1D;
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array;
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
+ dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test the glTexImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ * \param border image border given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+texture_error_check( struct gl_context *ctx,
+ GLuint dimensions, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLboolean isProxy = target == proxyTarget;
+ GLboolean sizeOK = GL_TRUE;
+ GLboolean colorFormat, indexFormat;
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d)", dimensions, level);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(border=%d)", dimensions, border);
+ }
+ return GL_TRUE;
+ }
+
+ if (width < 0 || height < 0 || depth < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(width, height or depth < 0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* Do this simple check before calling the TestProxyTexImage() function */
+ if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ sizeOK = (width == height);
+ }
+
+ /*
+ * Use the proxy texture driver hook to see if the size/level/etc are
+ * legal.
+ */
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ depth, border);
+ if (!sizeOK) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
+ dimensions, level, width, height, depth);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check internalFormat */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(internalFormat=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ }
+ return GL_TRUE;
+ }
+
+ /* Check incoming image format and type */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* Normally, GL_INVALID_OPERATION is generated by a format/type
+ * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
+ * GL_EXT_texture_integer extension, some combinations should generate
+ * GL_INVALID_ENUM instead (grr!).
+ */
+ if (!isProxy) {
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
+ _mesa_error(ctx, error,
+ "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ }
+ return GL_TRUE;
+ }
+
+ /* make sure internal format and format basically agree */
+ colorFormat = _mesa_is_color_format(format);
+ indexFormat = _mesa_is_index_format(format);
+ if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
+ (_mesa_is_index_format(internalFormat) && !indexFormat) ||
+ (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
+ (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
+ (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
+ (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
+ dimensions, internalFormat, format);
+ return GL_TRUE;
+ }
+
+ /* additional checks for ycbcr textures */
+ if (internalFormat == GL_YCBCR_MESA) {
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
+ type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format/type YCBCR mismatch", dimensions);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
+ return GL_TRUE; /* error */
+ }
+ if (target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_NV &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
+ dimensions, border);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for depth textures */
+ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
+ /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
+ if (target != GL_TEXTURE_1D &&
+ target != GL_PROXY_TEXTURE_1D &&
+ target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_ARB &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage(target/internalFormat)");
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for compressed textures */
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(border!=0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for integer textures */
+ if (ctx->Extensions.EXT_texture_integer &&
+ (_mesa_is_integer_format(format) !=
+ _mesa_is_integer_format(internalFormat))) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(integer/non-integer format mismatch)",
+ dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glTexSubImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type )
+{
+ /* Basic level check */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
+ return GL_TRUE;
+ }
+
+ /* Check for negative sizes */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (height < 0 && dimensions > 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+ if (depth < 0 && dimensions > 2) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(depth=%d)", dimensions, depth);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* As with the glTexImage2D check above, the error code here
+ * depends on texture integer.
+ */
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+ _mesa_error(ctx, error,
+ "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Do second part of glTexSubImage which depends on the destination texture.
+ * \return GL_TRUE if error recorded, GL_FALSE otherwise
+ */
+static GLboolean
+subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type,
+ const struct gl_texture_image *destTex )
+{
+ if (!destTex) {
+ /* undefined image level */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
+ return GL_TRUE;
+ }
+
+ if (xoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
+ return GL_TRUE;
+ }
+ if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(destTex->TexFormat)) {
+ GLuint bw, bh;
+
+ /* do tests which depend on compression block size */
+ _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
+
+ /* offset must be multiple of block size */
+ if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
+ dimensions, xoffset, yoffset);
+ return GL_TRUE;
+ }
+ /* size must be multiple of bw by bh or equal to whole texture size */
+ if ((width % bw != 0) && (GLuint) width != destTex->Width) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(width = %d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if ((height % bh != 0) && (GLuint) height != destTex->Height) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(height = %d)", dimensions, height);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexImage[12]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param border texture border.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level, GLint internalFormat,
+ GLint width, GLint height, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLenum type = GL_FLOAT;
+ GLboolean sizeOK;
+ GLint format;
+
+ /* check target */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ return GL_TRUE;
+ }
+
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ if (format < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(missing readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+
+ /* Do size, level checking */
+ sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
+ ? (width == height) : 1;
+
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ 1, border);
+
+ if (!sizeOK) {
+ if (dimensions == 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage1D(width=%d)", width);
+ }
+ else {
+ ASSERT(dimensions == 2);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage2D(width=%d, height=%d)", width, height);
+ }
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(border!=0)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depthstencil_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexSubImage[12]D() parameters for errors.
+ * Note that this is the first part of error checking.
+ * See also copytexsubimage_error_check2() below for the second part.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ */
+static GLboolean
+copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level)
+{
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Check level */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Second part of error checking for glCopyTexSubImage[12]D().
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ */
+static GLboolean
+copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ const struct gl_texture_image *teximage )
+{
+ /* check that dest tex image exists */
+ if (!teximage) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(undefined texture level: %d)",
+ dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check size */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (dimensions > 1 && height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+
+ /* check x/y offsets */
+ if (xoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset+width)", dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
+ return GL_TRUE;
+ }
+ /* NOTE: we're adding the border here, not subtracting! */
+ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset+height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check z offset */
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset)", dimensions);
+ return GL_TRUE;
+ }
+ if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(teximage->TexFormat)) {
+ /* offset must be multiple of 4 */
+ if ((xoffset & 3) || (yoffset & 3)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
+ return GL_TRUE;
+ }
+ /* size must be multiple of 4 */
+ if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width)", dimensions);
+ return GL_TRUE;
+ }
+ if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (teximage->InternalFormat == GL_YCBCR_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
+ dimensions, teximage->_BaseFormat);
+ return GL_TRUE;
+ }
+
+ if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth/stencil buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* If copying into an integer texture, the source buffer must also be
+ * integer-valued.
+ */
+ if (_mesa_is_format_integer_color(teximage->TexFormat)) {
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ if (!_mesa_is_format_integer_color(rb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(source buffer is not integer format)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/** Callback info for walking over FBO hash table */
+struct cb_info
+{
+ struct gl_context *ctx;
+ struct gl_texture_object *texObj;
+ GLuint level, face;
+};
+
+
+/**
+ * Check render to texture callback. Called from _mesa_HashWalk().
+ */
+static void
+check_rtt_cb(GLuint key, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ const struct cb_info *info = (struct cb_info *) userData;
+ struct gl_context *ctx = info->ctx;
+ const struct gl_texture_object *texObj = info->texObj;
+ const GLuint level = info->level, face = info->face;
+
+ /* If this is a user-created FBO */
+ if (fb->Name) {
+ GLuint i;
+ /* check if any of the FBO's attachments point to 'texObj' */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Type == GL_TEXTURE &&
+ att->Texture == texObj &&
+ att->TextureLevel == level &&
+ att->CubeMapFace == face) {
+ ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
+ /* Tell driver about the new renderbuffer texture */
+ ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
+ /* Mark fb status as indeterminate to force re-validation */
+ fb->_Status = 0;
+ }
+ }
+ }
+}
+
+
+/**
+ * When a texture image is specified we have to check if it's bound to
+ * any framebuffer objects (render to texture) in order to detect changes
+ * in size or format since that effects FBO completeness.
+ * Any FBOs rendering into the texture must be re-validated.
+ */
+static void
+update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ /* Only check this texture if it's been marked as RenderToTexture */
+ if (texObj->_RenderToTexture) {
+ struct cb_info info;
+ info.ctx = ctx;
+ info.texObj = texObj;
+ info.level = level;
+ info.face = face;
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
+ }
+}
+
+
+/**
+ * If the texture object's GenerateMipmap flag is set and we've
+ * changed the texture base level image, regenerate the rest of the
+ * mipmap levels now.
+ */
+static INLINE void
+check_gen_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj, GLint level)
+{
+ ASSERT(target != GL_TEXTURE_CUBE_MAP);
+ if (texObj->GenerateMipmap &&
+ level == texObj->BaseLevel &&
+ level < texObj->MaxLevel) {
+ ASSERT(ctx->Driver.GenerateMipmap);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
+/** Debug helper: override the user-requested internal format */
+static GLenum
+override_internal_format(GLenum internalFormat, GLint width, GLint height)
+{
+#if 0
+ if (internalFormat == GL_RGBA16F_ARB ||
+ internalFormat == GL_RGBA32F_ARB) {
+ printf("Convert rgba float tex to int %d x %d\n", width, height);
+ return GL_RGBA;
+ }
+ else if (internalFormat == GL_RGB16F_ARB ||
+ internalFormat == GL_RGB32F_ARB) {
+ printf("Convert rgb float tex to int %d x %d\n", width, height);
+ return GL_RGB;
+ }
+ else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
+ internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE_ALPHA;
+ }
+ else if (internalFormat == GL_LUMINANCE16F_ARB ||
+ internalFormat == GL_LUMINANCE32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE;
+ }
+ else if (internalFormat == GL_ALPHA16F_ARB ||
+ internalFormat == GL_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_ALPHA;
+ }
+ /*
+ else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
+ internalFormat = GL_RGBA;
+ }
+ */
+ else {
+ return internalFormat;
+ }
+#else
+ return internalFormat;
+#endif
+}
+
+
+/**
+ * Choose the actual hardware format for a texture image.
+ * Try to use the same format as the previous image level when possible.
+ * Otherwise, ask the driver for the best format.
+ * It's important to try to choose a consistant format for all levels
+ * for efficient texture memory layout/allocation. In particular, this
+ * comes up during automatic mipmap generation.
+ */
+gl_format
+_mesa_choose_texture_format(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type)
+{
+ gl_format f;
+
+ /* see if we've already chosen a format for the previous level */
+ if (level > 0) {
+ struct gl_texture_image *prevImage =
+ _mesa_select_tex_image(ctx, texObj, target, level - 1);
+ /* See if the prev level is defined and has an internal format which
+ * matches the new internal format.
+ */
+ if (prevImage &&
+ prevImage->Width > 0 &&
+ prevImage->InternalFormat == internalFormat) {
+ /* use the same format */
+ ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
+ return prevImage->TexFormat;
+ }
+ }
+
+ /* choose format from scratch */
+ f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
+ ASSERT(f != MESA_FORMAT_NONE);
+ return f;
+}
+
+
+/**
+ * Common code to implement all the glTexImage1D/2D/3D functions.
+ */
+static void
+teximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GLboolean error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ internalFormat = override_internal_format(internalFormat, width, height);
+
+ /* target error checking */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ /* general error checking */
+ error = texture_error_check(ctx, dims, target, level, internalFormat,
+ format, type, width, height, depth, border);
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just clear or set state depending on error checking */
+ struct gl_texture_image *texImage =
+ _mesa_get_proxy_tex_image(ctx, target, level);
+
+ if (error) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error, set the tex image parameters */
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
+ target, level,
+ internalFormat,
+ format, type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ texFormat);
+ }
+ else if (texImage) {
+ clear_teximage_fields(texImage);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ const GLuint face = _mesa_tex_target_to_face(target);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ return; /* error was recorded */
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format,
+ type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ /* Give the texture to the driver. <pixels> may be null. */
+ ASSERT(ctx->Driver.TexImage3D);
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 2:
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 3:
+ ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+/*
+ * Called from the API. Note that width includes the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 2, target, level, internalFormat, width, height, 1,
+ border, format, type, pixels);
+}
+
+
+/*
+ * Called by the API or display list executor.
+ * Note that width and height include the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
+ depth, border, format, type, pixels);
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2DOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glEGLImageTargetTexture2D(target=%d)", target);
+ return;
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
+ } else {
+ if (texImage->Data)
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ ctx->Driver.EGLImageTargetTexture2D(ctx, target,
+ texObj, texImage, image);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+
+}
+#endif
+
+
+
+/**
+ * Implement all the glTexSubImage1/2/3D() functions.
+ */
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
+ if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type)) {
+ return; /* error was detected */
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (subtexture_error_check2(ctx, dims, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && height > 0) {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 2:
+ ctx->Driver.TexSubImage2D(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 3:
+ ctx->Driver.TexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected dims in subteximage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
+}
+
+
+
+/**
+ * Implement the glCopyTexImage1/2D() functions.
+ */
+static void
+copyteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ x, y, width, height, border);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexture_error_check(ctx, dims, target, level, internalFormat,
+ width, height, border))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, 1)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat, texFormat);
+
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ if (dims == 1)
+ ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
+ x, y, width, border);
+ else
+ ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
+ x, y, width, height, border);
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage1D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
+}
+
+
+
+/**
+ * Implementation for glCopyTexSubImage1/2/3D() functions.
+ */
+static void
+copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexsubimage_error_check1(ctx, dims, target, level))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
+ zoffset, width, height, texImage)) {
+ /* error was recored */
+ }
+ else {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
+ &width, &height)) {
+ switch (dims) {
+ case 1:
+ ctx->Driver.CopyTexSubImage1D(ctx, target, level,
+ xoffset, x, y, width);
+ break;
+ case 2:
+ ctx->Driver.CopyTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ x, y, width, height);
+ break;
+ case 3:
+ ctx->Driver.CopyTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in copytexsubimage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
+ width, height);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+
+
+/**********************************************************************/
+/****** Compressed Textures ******/
+/**********************************************************************/
+
+
+/**
+ * Return expected size of a compressed texture.
+ */
+static GLuint
+compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum glformat)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ return _mesa_format_image_size(mesaFormat, width, height, depth);
+}
+
+
+/*
+ * Return compressed texture block size, in pixels.
+ */
+static void
+get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ _mesa_get_format_block_size(mesaFormat, bw, bh);
+}
+
+
+/**
+ * Error checking for glCompressedTexImage[123]D().
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize)
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLint expectedSize;
+
+ /* check level */
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ return GL_INVALID_ENUM;
+ }
+
+ /* This will detect any invalid internalFormat value */
+ if (!_mesa_is_compressed_format(ctx, internalFormat))
+ return GL_INVALID_ENUM;
+
+ /* This should really never fail */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0)
+ return GL_INVALID_ENUM;
+
+ /* No compressed formats support borders at this time */
+ if (border != 0)
+ return GL_INVALID_VALUE;
+
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
+ return GL_INVALID_VALUE;
+
+ /* check image size against compression block size */
+ {
+ gl_format texFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+ if ((width > bw && width % bw > 0) ||
+ (height > bh && height % bh > 0)) {
+ /*
+ * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
+ * generated [...] if any parameter combinations are not
+ * supported by the specific compressed internal format.
+ */
+ return GL_INVALID_OPERATION;
+ }
+ }
+
+ /* check image sizes */
+ if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, GL_NONE, GL_NONE,
+ width, height, depth, border)) {
+ /* See error comment above */
+ return GL_INVALID_OPERATION;
+ }
+
+ /* check image size in bytes */
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
+ if (expectedSize != imageSize) {
+ /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
+ * if <imageSize> is not consistent with the format, dimensions, and
+ * contents of the specified image.
+ */
+ return GL_INVALID_VALUE;
+ }
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Error checking for glCompressedTexSubImage[123]D().
+ * \warning There are some bad assumptions here about the size of compressed
+ * texture tiles (multiple of 4) used to test the validity of the
+ * offset and size parameters.
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize)
+{
+ GLint expectedSize, maxLevels = 0, maxTextureSize;
+ GLuint bw, bh;
+ (void) zoffset;
+
+ if (dimensions == 1) {
+ /* 1D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+ else if (dimensions == 2) {
+ if (target == GL_PROXY_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else {
+ return GL_INVALID_ENUM; /*target*/
+ }
+ }
+ else if (dimensions == 3) {
+ /* 3D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+
+ maxTextureSize = 1 << (maxLevels - 1);
+
+ /* this will catch any invalid compressed format token */
+ if (!_mesa_is_compressed_format(ctx, format))
+ return GL_INVALID_ENUM;
+
+ if (width < 1 || width > maxTextureSize)
+ return GL_INVALID_VALUE;
+
+ if ((height < 1 || height > maxTextureSize)
+ && dimensions > 1)
+ return GL_INVALID_VALUE;
+
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ /*
+ * do checks which depend on compression block size
+ */
+ get_compressed_block_size(format, &bw, &bh);
+
+ if ((xoffset % bw != 0) || (yoffset % bh != 0))
+ return GL_INVALID_VALUE;
+
+ if ((width % bw != 0) && width != 2 && width != 1)
+ return GL_INVALID_VALUE;
+
+ if ((height % bh != 0) && height != 2 && height != 1)
+ return GL_INVALID_VALUE;
+
+ expectedSize = compressed_tex_size(width, height, depth, format);
+ if (expectedSize != imageSize)
+ return GL_INVALID_VALUE;
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Do second part of glCompressedTexSubImage error checking.
+ * \return GL_TRUE if error found, GL_FALSE otherwise.
+ */
+static GLboolean
+compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format,
+ struct gl_texture_image *texImage)
+{
+
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
+ return GL_TRUE;
+ }
+
+ if (((width == 1 || width == 2) &&
+ width != (GLsizei) texImage->Width) ||
+ (width > (GLsizei) texImage->Width)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(width=%d)", dims, width);
+ return GL_TRUE;
+ }
+
+ if (dims >= 2) {
+ if (((height == 1 || height == 2) &&
+ height != (GLsizei) texImage->Height) ||
+ (height > (GLsizei) texImage->Height)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(height=%d)", dims, height);
+ return GL_TRUE;
+ }
+ }
+
+ if (dims >= 3) {
+ if (((depth == 1 || depth == 2) &&
+ depth != (GLsizei) texImage->Depth) ||
+ (depth > (GLsizei) texImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Implementation of the glCompressedTexImage1/2/3D() functions.
+ */
+static void
+compressedteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GLenum error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx,
+ "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border, imageSize, data);
+
+ /* check target */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ error = compressed_texture_error_check(ctx, dims, target, level,
+ internalFormat, width, height, depth,
+ border, imageSize);
+
+#if FEATURE_ES
+ /* XXX this is kind of a hack */
+ if (error) {
+ _mesa_error(ctx, error, "glTexImage2D");
+ return;
+ }
+
+ if (dims == 2) {
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
+ width, height, imageSize, data);
+ return;
+ }
+ }
+#endif
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just check for errors and update proxy state */
+ struct gl_texture_image *texImage;
+
+ if (!error) {
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat =
+ _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE, GL_NONE);
+ if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
+ error = GL_OUT_OF_MEMORY;
+ }
+ }
+
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage) {
+ if (error) {
+ /* if error, clear all proxy texture image parameters */
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error: store the teximage parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ MESA_FORMAT_NONE);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ switch (dims) {
+ case 1:
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ ctx->Driver.CompressedTexImage1D(ctx, target, level,
+ internalFormat,
+ width,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 2:
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ ctx->Driver.CompressedTexImage2D(ctx, target, level,
+ internalFormat,
+ width, height,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 3:
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ ctx->Driver.CompressedTexImage3D(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in compressedteximage");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 1, target, level, internalFormat,
+ width, 1, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 2, target, level, internalFormat,
+ width, height, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 3, target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
+}
+
+
+/**
+ * Common helper for glCompressedTexSubImage1/2/3D().
+ */
+static void
+compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ error = compressed_subtexture_error_check(ctx, dims, target, level,
+ xoffset, 0, 0, /* pos */
+ width, height, depth, /* size */
+ format, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
+
+ if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
+ format, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && depth > 0) {
+ switch (dims) {
+ case 1:
+ if (ctx->Driver.CompressedTexSubImage1D) {
+ ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 2:
+ if (ctx->Driver.CompressedTexSubImage2D) {
+ ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ width, height,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 3:
+ if (ctx->Driver.CompressedTexSubImage3D) {
+ ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ default:
+ ;
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data);
+}
diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h
index 0dcacab3c..e65f3cea4 100644
--- a/mesalib/src/mesa/main/teximage.h
+++ b/mesalib/src/mesa/main/teximage.h
@@ -1,273 +1,274 @@
-/**
- * \file teximage.h
- * Texture images manipulation functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXIMAGE_H
-#define TEXIMAGE_H
-
-
-#include "mtypes.h"
-
-
-extern void *
-_mesa_alloc_texmemory(GLsizei bytes);
-
-extern void
-_mesa_free_texmemory(void *m);
-
-
-/** \name Internal functions */
-/*@{*/
-
-extern GLint
-_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat );
-
-
-extern GLboolean
-_mesa_is_proxy_texture(GLenum target);
-
-
-extern struct gl_texture_image *
-_mesa_new_texture_image( GLcontext *ctx );
-
-
-extern void
-_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *teximage );
-
-extern void
-_mesa_free_texture_image_data( GLcontext *ctx,
- struct gl_texture_image *texImage );
-
-
-extern void
-_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat);
-
-
-extern void
-_mesa_choose_texture_format(GLcontext *ctx,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLenum target, GLint level,
- GLenum internalFormat, GLenum format, GLenum type);
-
-
-extern void
-_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage);
-
-
-extern struct gl_texture_object *
-_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target);
-
-extern struct gl_texture_object *
-_mesa_get_current_tex_object(GLcontext *ctx, GLenum target);
-
-
-extern struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
- GLenum target, GLint level);
-
-
-extern struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
- GLenum target, GLint level);
-
-
-extern struct gl_texture_image *
-_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level);
-
-
-extern GLint
-_mesa_max_texture_levels(GLcontext *ctx, GLenum target);
-
-
-extern GLboolean
-_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border);
-
-
-extern GLuint
-_mesa_tex_target_to_face(GLenum target);
-
-
-/**
- * Lock a texture for updating. See also _mesa_lock_context_textures().
- */
-static INLINE void
-_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
- ctx->Shared->TextureStateStamp++;
- (void) texObj;
-}
-
-static INLINE void
-_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
-}
-
-/*@}*/
-
-
-/** \name API entry point functions */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
-
-extern void GLAPIENTRY
-_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
-
-extern void GLAPIENTRY
-_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLint x, GLint y, GLsizei width );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-extern void GLAPIENTRY
-_mesa_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-
-extern void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data);
-
-#ifdef VMS
-#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR
-#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR
-#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR
-#endif
-extern void GLAPIENTRY
-_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data);
-
-extern void GLAPIENTRY
-_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data);
-
-/*@}*/
-
-#endif
+/**
+ * \file teximage.h
+ * Texture images manipulation functions.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXIMAGE_H
+#define TEXIMAGE_H
+
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+extern void *
+_mesa_alloc_texmemory(GLsizei bytes);
+
+extern void
+_mesa_free_texmemory(void *m);
+
+
+/** \name Internal functions */
+/*@{*/
+
+extern GLint
+_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat );
+
+
+extern GLboolean
+_mesa_is_proxy_texture(GLenum target);
+
+
+extern struct gl_texture_image *
+_mesa_new_texture_image( struct gl_context *ctx );
+
+
+extern void
+_mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage );
+
+extern void
+_mesa_free_texture_image_data( struct gl_context *ctx,
+ struct gl_texture_image *texImage );
+
+
+extern void
+_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ gl_format format);
+
+
+extern gl_format
+_mesa_choose_texture_format(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type);
+
+
+extern void
+_mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage);
+
+
+extern struct gl_texture_object *
+_mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
+ GLenum target);
+
+extern struct gl_texture_object *
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
+
+
+extern struct gl_texture_image *
+_mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj,
+ GLenum target, GLint level);
+
+
+extern struct gl_texture_image *
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLenum target, GLint level);
+
+
+extern struct gl_texture_image *
+_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level);
+
+
+extern GLint
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target);
+
+
+extern GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border);
+
+
+extern GLuint
+_mesa_tex_target_to_face(GLenum target);
+
+
+/**
+ * Lock a texture for updating. See also _mesa_lock_context_textures().
+ */
+static INLINE void
+_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+ ctx->Shared->TextureStateStamp++;
+ (void) texObj;
+}
+
+static INLINE void
+_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+}
+
+/*@}*/
+
+
+/** \name API entry point functions */
+/*@{*/
+
+extern void GLAPIENTRY
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
+
+extern void GLAPIENTRY
+_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border );
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+
+#ifdef VMS
+#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR
+#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR
+#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR
+#endif
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+/*@}*/
+
+#endif
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index 1df165cf6..6a038514b 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -1,1236 +1,1258 @@
-/**
- * \file texobj.c
- * Texture object management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "mfeatures.h"
-#include "colortab.h"
-#include "context.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "hash.h"
-#include "imports.h"
-#include "macros.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "mtypes.h"
-#include "program/prog_instruction.h"
-
-
-
-/**********************************************************************/
-/** \name Internal functions */
-/*@{*/
-
-
-/**
- * Return the gl_texture_object for a given ID.
- */
-struct gl_texture_object *
-_mesa_lookup_texture(GLcontext *ctx, GLuint id)
-{
- return (struct gl_texture_object *)
- _mesa_HashLookup(ctx->Shared->TexObjects, id);
-}
-
-
-
-/**
- * Allocate and initialize a new texture object. But don't put it into the
- * texture object hash table.
- *
- * Called via ctx->Driver.NewTextureObject, unless overridden by a device
- * driver.
- *
- * \param shared the shared GL state structure to contain the texture object
- * \param name integer name for the texture object
- * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
- * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
- * of GenTextures()
- *
- * \return pointer to new texture object.
- */
-struct gl_texture_object *
-_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_texture_object *obj;
- (void) ctx;
- obj = MALLOC_STRUCT(gl_texture_object);
- _mesa_initialize_texture_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Initialize a new texture object to default values.
- * \param obj the texture object
- * \param name the texture name
- * \param target the texture target
- */
-void
-_mesa_initialize_texture_object( struct gl_texture_object *obj,
- GLuint name, GLenum target )
-{
- ASSERT(target == 0 ||
- target == GL_TEXTURE_1D ||
- target == GL_TEXTURE_2D ||
- target == GL_TEXTURE_3D ||
- target == GL_TEXTURE_CUBE_MAP_ARB ||
- target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_TEXTURE_1D_ARRAY_EXT ||
- target == GL_TEXTURE_2D_ARRAY_EXT);
-
- memset(obj, 0, sizeof(*obj));
- /* init the non-zero fields */
- _glthread_INIT_MUTEX(obj->Mutex);
- obj->RefCount = 1;
- obj->Name = name;
- obj->Target = target;
- obj->Priority = 1.0F;
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
- }
- else {
- obj->WrapS = GL_REPEAT;
- obj->WrapT = GL_REPEAT;
- obj->WrapR = GL_REPEAT;
- obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
- }
- obj->MagFilter = GL_LINEAR;
- obj->MinLod = -1000.0;
- obj->MaxLod = 1000.0;
- obj->LodBias = 0.0;
- obj->BaseLevel = 0;
- obj->MaxLevel = 1000;
- obj->MaxAnisotropy = 1.0;
- obj->CompareMode = GL_NONE; /* ARB_shadow */
- obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
- obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
- obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
- obj->Swizzle[0] = GL_RED;
- obj->Swizzle[1] = GL_GREEN;
- obj->Swizzle[2] = GL_BLUE;
- obj->Swizzle[3] = GL_ALPHA;
- obj->_Swizzle = SWIZZLE_NOOP;
-}
-
-
-/**
- * Some texture initialization can't be finished until we know which
- * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
- */
-static void
-finish_texture_init(GLcontext *ctx, GLenum target,
- struct gl_texture_object *obj)
-{
- assert(obj->Target == 0);
-
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- /* have to init wrap and filter state here - kind of klunky */
- obj->WrapS = GL_CLAMP_TO_EDGE;
- obj->WrapT = GL_CLAMP_TO_EDGE;
- obj->WrapR = GL_CLAMP_TO_EDGE;
- obj->MinFilter = GL_LINEAR;
- if (ctx->Driver.TexParameter) {
- static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
- static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
- ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter);
- }
- }
-}
-
-
-/**
- * Deallocate a texture object struct. It should have already been
- * removed from the texture object pool.
- * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
- *
- * \param shared the shared GL state to which the object belongs.
- * \param texObj the texture object to delete.
- */
-void
-_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
-{
- GLuint i, face;
-
- (void) ctx;
-
- /* Set Target to an invalid value. With some assertions elsewhere
- * we can try to detect possible use of deleted textures.
- */
- texObj->Target = 0x99;
-
- _mesa_free_colortable_data(&texObj->Palette);
-
- /* free the texture images */
- for (face = 0; face < 6; face++) {
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- if (texObj->Image[face][i]) {
- _mesa_delete_texture_image( ctx, texObj->Image[face][i] );
- }
- }
- }
-
- /* destroy the mutex -- it may have allocated memory (eg on bsd) */
- _glthread_DESTROY_MUTEX(texObj->Mutex);
-
- /* free this object */
- free(texObj);
-}
-
-
-
-
-/**
- * Copy texture object state from one texture object to another.
- * Use for glPush/PopAttrib.
- *
- * \param dest destination texture object.
- * \param src source texture object.
- */
-void
-_mesa_copy_texture_object( struct gl_texture_object *dest,
- const struct gl_texture_object *src )
-{
- dest->Target = src->Target;
- dest->Name = src->Name;
- dest->Priority = src->Priority;
- dest->BorderColor.f[0] = src->BorderColor.f[0];
- dest->BorderColor.f[1] = src->BorderColor.f[1];
- dest->BorderColor.f[2] = src->BorderColor.f[2];
- dest->BorderColor.f[3] = src->BorderColor.f[3];
- dest->WrapS = src->WrapS;
- dest->WrapT = src->WrapT;
- dest->WrapR = src->WrapR;
- dest->MinFilter = src->MinFilter;
- dest->MagFilter = src->MagFilter;
- dest->MinLod = src->MinLod;
- dest->MaxLod = src->MaxLod;
- dest->LodBias = src->LodBias;
- dest->BaseLevel = src->BaseLevel;
- dest->MaxLevel = src->MaxLevel;
- dest->MaxAnisotropy = src->MaxAnisotropy;
- dest->CompareMode = src->CompareMode;
- dest->CompareFunc = src->CompareFunc;
- dest->CompareFailValue = src->CompareFailValue;
- dest->DepthMode = src->DepthMode;
- dest->_MaxLevel = src->_MaxLevel;
- dest->_MaxLambda = src->_MaxLambda;
- dest->GenerateMipmap = src->GenerateMipmap;
- dest->Palette = src->Palette;
- dest->_Complete = src->_Complete;
- COPY_4V(dest->Swizzle, src->Swizzle);
- dest->_Swizzle = src->_Swizzle;
-}
-
-
-/**
- * Clear all texture images of the given texture object.
- *
- * \param ctx GL context.
- * \param t texture object.
- *
- * \sa _mesa_clear_texture_image().
- */
-void
-_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- GLuint i, j;
-
- if (texObj->Target == 0)
- return;
-
- for (i = 0; i < MAX_FACES; i++) {
- for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
- struct gl_texture_image *texImage = texObj->Image[i][j];
- if (texImage)
- _mesa_clear_texture_image(ctx, texImage);
- }
- }
-}
-
-
-/**
- * Check if the given texture object is valid by examining its Target field.
- * For debugging only.
- */
-static GLboolean
-valid_texture_object(const struct gl_texture_object *tex)
-{
- switch (tex->Target) {
- case 0:
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- return GL_TRUE;
- case 0x99:
- _mesa_problem(NULL, "invalid reference to a deleted texture object");
- return GL_FALSE;
- default:
- _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
- tex->Target, tex->Name);
- return GL_FALSE;
- }
-}
-
-
-/**
- * Reference (or unreference) a texture object.
- * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
- * If 'tex' is non-null, increment its refcount.
- */
-void
-_mesa_reference_texobj(struct gl_texture_object **ptr,
- struct gl_texture_object *tex)
-{
- assert(ptr);
- if (*ptr == tex) {
- /* no change */
- return;
- }
-
- if (*ptr) {
- /* Unreference the old texture */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_texture_object *oldTex = *ptr;
-
- ASSERT(valid_texture_object(oldTex));
-
- _glthread_LOCK_MUTEX(oldTex->Mutex);
- ASSERT(oldTex->RefCount > 0);
- oldTex->RefCount--;
-
- deleteFlag = (oldTex->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldTex->Mutex);
-
- if (deleteFlag) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- ctx->Driver.DeleteTexture(ctx, oldTex);
- else
- _mesa_problem(NULL, "Unable to delete texture, no context");
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (tex) {
- /* reference new texture */
- ASSERT(valid_texture_object(tex));
- _glthread_LOCK_MUTEX(tex->Mutex);
- if (tex->RefCount == 0) {
- /* this texture's being deleted (look just above) */
- /* Not sure this can every really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted texture object");
- *ptr = NULL;
- }
- else {
- tex->RefCount++;
- *ptr = tex;
- }
- _glthread_UNLOCK_MUTEX(tex->Mutex);
- }
-}
-
-
-
-/**
- * Report why a texture object is incomplete.
- *
- * \param t texture object.
- * \param why string describing why it's incomplete.
- *
- * \note For debug purposes only.
- */
-#if 0
-static void
-incomplete(const struct gl_texture_object *t, const char *why)
-{
- printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
-}
-#else
-#define incomplete(t, why)
-#endif
-
-
-/**
- * Examine a texture object to determine if it is complete.
- *
- * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
- * accordingly.
- *
- * \param ctx GL context.
- * \param t texture object.
- *
- * According to the texture target, verifies that each of the mipmaps is
- * present and has the expected size.
- */
-void
-_mesa_test_texobj_completeness( const GLcontext *ctx,
- struct gl_texture_object *t )
-{
- const GLint baseLevel = t->BaseLevel;
- GLint maxLog2 = 0, maxLevels = 0;
-
- t->_Complete = GL_TRUE; /* be optimistic */
-
- /* Detect cases where the application set the base level to an invalid
- * value.
- */
- if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
- char s[100];
- _mesa_snprintf(s, sizeof(s), "base level = %d is invalid", baseLevel);
- incomplete(t, s);
- t->_Complete = GL_FALSE;
- return;
- }
-
- /* Always need the base level image */
- if (!t->Image[0][baseLevel]) {
- char s[100];
- _mesa_snprintf(s, sizeof(s), "Image[baseLevel=%d] == NULL", baseLevel);
- incomplete(t, s);
- t->_Complete = GL_FALSE;
- return;
- }
-
- /* Check width/height/depth for zero */
- if (t->Image[0][baseLevel]->Width == 0 ||
- t->Image[0][baseLevel]->Height == 0 ||
- t->Image[0][baseLevel]->Depth == 0) {
- incomplete(t, "texture width = 0");
- t->_Complete = GL_FALSE;
- return;
- }
-
- /* Compute _MaxLevel */
- if ((t->Target == GL_TEXTURE_1D) ||
- (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
- maxLog2 = t->Image[0][baseLevel]->WidthLog2;
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if ((t->Target == GL_TEXTURE_2D) ||
- (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_3D) {
- GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
- maxLevels = ctx->Const.Max3DTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- maxLog2 = 0; /* not applicable */
- maxLevels = 1; /* no mipmapping */
- }
- else {
- _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
- return;
- }
-
- ASSERT(maxLevels > 0);
-
- t->_MaxLevel = baseLevel + maxLog2;
- t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
- t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
-
- /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
- t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
-
- if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure that all six cube map level 0 images are the same size */
- const GLuint w = t->Image[0][baseLevel]->Width2;
- const GLuint h = t->Image[0][baseLevel]->Height2;
- GLuint face;
- for (face = 1; face < 6; face++) {
- if (t->Image[face][baseLevel] == NULL ||
- t->Image[face][baseLevel]->Width2 != w ||
- t->Image[face][baseLevel]->Height2 != h) {
- t->_Complete = GL_FALSE;
- incomplete(t, "Cube face missing or mismatched size");
- return;
- }
- }
- }
-
- /* extra checking for mipmaps */
- if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
- /*
- * Mipmapping: determine if we have a complete set of mipmaps
- */
- GLint i;
- GLint minLevel = baseLevel;
- GLint maxLevel = t->_MaxLevel;
-
- if (minLevel > maxLevel) {
- t->_Complete = GL_FALSE;
- incomplete(t, "minLevel > maxLevel");
- return;
- }
-
- /* Test dimension-independent attributes */
- for (i = minLevel; i <= maxLevel; i++) {
- if (t->Image[0][i]) {
- if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
- t->_Complete = GL_FALSE;
- incomplete(t, "Format[i] != Format[baseLevel]");
- return;
- }
- if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
- t->_Complete = GL_FALSE;
- incomplete(t, "Border[i] != Border[baseLevel]");
- return;
- }
- }
- }
-
- /* Test things which depend on number of texture image dimensions */
- if ((t->Target == GL_TEXTURE_1D) ||
- (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
- /* Test 1-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- t->_Complete = GL_FALSE;
- incomplete(t, "1D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->Width2 != width ) {
- t->_Complete = GL_FALSE;
- incomplete(t, "1D Image[0][i] bad width");
- return;
- }
- }
- if (width == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if ((t->Target == GL_TEXTURE_2D) ||
- (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- /* Test 2-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- t->_Complete = GL_FALSE;
- incomplete(t, "2D Image[0][i] == NULL");
- return;
- }
- if (t->Image[0][i]->Width2 != width) {
- t->_Complete = GL_FALSE;
- incomplete(t, "2D Image[0][i] bad width");
- return;
- }
- if (t->Image[0][i]->Height2 != height) {
- t->_Complete = GL_FALSE;
- incomplete(t, "2D Image[0][i] bad height");
- return;
- }
- if (width==1 && height==1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- }
- else if (t->Target == GL_TEXTURE_3D) {
- /* Test 3-D mipmaps */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- GLuint depth = t->Image[0][baseLevel]->Depth2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (depth > 1) {
- depth /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "3D Image[0][i] == NULL");
- t->_Complete = GL_FALSE;
- return;
- }
- if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- t->_Complete = GL_FALSE;
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- if (t->Image[0][i]->Width2 != width) {
- t->_Complete = GL_FALSE;
- incomplete(t, "3D Image[0][i] bad width");
- return;
- }
- if (t->Image[0][i]->Height2 != height) {
- t->_Complete = GL_FALSE;
- incomplete(t, "3D Image[0][i] bad height");
- return;
- }
- if (t->Image[0][i]->Depth2 != depth) {
- t->_Complete = GL_FALSE;
- incomplete(t, "3D Image[0][i] bad depth");
- return;
- }
- }
- if (width == 1 && height == 1 && depth == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure 6 cube faces are consistant */
- GLuint width = t->Image[0][baseLevel]->Width2;
- GLuint height = t->Image[0][baseLevel]->Height2;
- for (i = baseLevel + 1; i < maxLevels; i++) {
- if (width > 1) {
- width /= 2;
- }
- if (height > 1) {
- height /= 2;
- }
- if (i >= minLevel && i <= maxLevel) {
- GLuint face;
- for (face = 0; face < 6; face++) {
- /* check that we have images defined */
- if (!t->Image[face][i]) {
- t->_Complete = GL_FALSE;
- incomplete(t, "CubeMap Image[n][i] == NULL");
- return;
- }
- /* Don't support GL_DEPTH_COMPONENT for cube maps */
- if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
- t->_Complete = GL_FALSE;
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- /* check that all six images have same size */
- if (t->Image[face][i]->Width2!=width ||
- t->Image[face][i]->Height2!=height) {
- t->_Complete = GL_FALSE;
- incomplete(t, "CubeMap Image[n][i] bad size");
- return;
- }
- }
- }
- if (width == 1 && height == 1) {
- return; /* found smallest needed mipmap, all done! */
- }
- }
- }
- else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
- /* XXX special checking? */
- }
- else {
- /* Target = ??? */
- _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
- }
- }
-}
-
-
-/**
- * Mark a texture object dirty. It forces the object to be incomplete
- * and optionally forces the context to re-validate its state.
- *
- * \param ctx GL context.
- * \param texObj texture object.
- * \param invalidate_state also invalidate context state.
- */
-void
-_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
- GLboolean invalidate_state)
-{
- texObj->_Complete = GL_FALSE;
- if (invalidate_state)
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-
-/**
- * Return pointer to a default/fallback texture.
- * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
- * That's the value a sampler should get when sampling from an
- * incomplete texture.
- */
-struct gl_texture_object *
-_mesa_get_fallback_texture(GLcontext *ctx)
-{
- if (!ctx->Shared->FallbackTex) {
- /* create fallback texture now */
- static GLubyte texels[8 * 8][4];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLuint i;
-
- for (i = 0; i < 8 * 8; i++) {
- texels[i][0] =
- texels[i][1] =
- texels[i][2] = 0x0;
- texels[i][3] = 0xff;
- }
-
- /* create texture object */
- texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
- assert(texObj->RefCount == 1);
- texObj->MinFilter = GL_NEAREST;
- texObj->MagFilter = GL_NEAREST;
-
- /* create level[0] texture image */
- texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
-
- /* init the image fields */
- _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
- 8, 8, 1, 0, GL_RGBA);
-
- texImage->TexFormat =
- ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
- ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
-
- /* set image data */
- ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
- 8, 8, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texels,
- &ctx->DefaultPacking, texObj, texImage);
-
- _mesa_test_texobj_completeness(ctx, texObj);
- assert(texObj->_Complete);
-
- ctx->Shared->FallbackTex = texObj;
- }
- return ctx->Shared->FallbackTex;
-}
-
-
-/*@}*/
-
-
-/***********************************************************************/
-/** \name API functions */
-/*@{*/
-
-
-/**
- * Generate texture names.
- *
- * \param n number of texture names to be generated.
- * \param textures an array in which will hold the generated texture names.
- *
- * \sa glGenTextures().
- *
- * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
- * IDs which are stored in \p textures. Corresponding empty texture
- * objects are also generated.
- */
-void GLAPIENTRY
-_mesa_GenTextures( GLsizei n, GLuint *textures )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
- return;
- }
-
- if (!textures)
- return;
-
- /*
- * This must be atomic (generation and allocation of texture IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
-
- /* Allocate new, empty texture objects */
- for (i = 0; i < n; i++) {
- struct gl_texture_object *texObj;
- GLuint name = first + i;
- GLenum target = 0;
- texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
- if (!texObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
- return;
- }
-
- /* insert into hash table */
- _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
-
- textures[i] = name;
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Check if the given texture object is bound to the current draw or
- * read framebuffer. If so, Unbind it.
- */
-static void
-unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
- GLuint i;
-
- for (i = 0; i < n; i++) {
- struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer;
- if (fb->Name) {
- GLuint j;
- for (j = 0; j < BUFFER_COUNT; j++) {
- if (fb->Attachment[j].Type == GL_TEXTURE &&
- fb->Attachment[j].Texture == texObj) {
- _mesa_remove_attachment(ctx, fb->Attachment + j);
- }
- }
- }
- }
-}
-
-
-/**
- * Check if the given texture object is bound to any texture image units and
- * unbind it if so (revert to default textures).
- */
-static void
-unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- GLuint u, tex;
-
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
- struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- if (texObj == unit->CurrentTex[tex]) {
- _mesa_reference_texobj(&unit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- ASSERT(unit->CurrentTex[tex]);
- break;
- }
- }
- }
-}
-
-
-/**
- * Delete named textures.
- *
- * \param n number of textures to be deleted.
- * \param textures array of texture IDs to be deleted.
- *
- * \sa glDeleteTextures().
- *
- * If we're about to delete a texture that's currently bound to any
- * texture unit, unbind the texture first. Decrement the reference
- * count on the texture object and delete it if it's zero.
- * Recall that texture objects can be shared among several rendering
- * contexts.
- */
-void GLAPIENTRY
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
-
- if (!textures)
- return;
-
- for (i = 0; i < n; i++) {
- if (textures[i] > 0) {
- struct gl_texture_object *delObj
- = _mesa_lookup_texture(ctx, textures[i]);
-
- if (delObj) {
- _mesa_lock_texture(ctx, delObj);
-
- /* Check if texture is bound to any framebuffer objects.
- * If so, unbind.
- * See section 4.4.2.3 of GL_EXT_framebuffer_object.
- */
- unbind_texobj_from_fbo(ctx, delObj);
-
- /* Check if this texture is currently bound to any texture units.
- * If so, unbind it.
- */
- unbind_texobj_from_texunits(ctx, delObj);
-
- _mesa_unlock_texture(ctx, delObj);
-
- ctx->NewState |= _NEW_TEXTURE;
-
- /* The texture _name_ is now free for re-use.
- * Remove it from the hash table now.
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- /* Unreference the texobj. If refcount hits zero, the texture
- * will be deleted.
- */
- _mesa_reference_texobj(&delObj, NULL);
- }
- }
- }
-}
-
-
-/**
- * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
- * into the corresponding Mesa texture target index.
- * Note that proxy targets are not valid here.
- * \return TEXTURE_x_INDEX or -1 if target is invalid
- */
-static GLint
-target_enum_to_index(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- return TEXTURE_1D_INDEX;
- case GL_TEXTURE_2D:
- return TEXTURE_2D_INDEX;
- case GL_TEXTURE_3D:
- return TEXTURE_3D_INDEX;
- case GL_TEXTURE_CUBE_MAP_ARB:
- return TEXTURE_CUBE_INDEX;
- case GL_TEXTURE_RECTANGLE_NV:
- return TEXTURE_RECT_INDEX;
- case GL_TEXTURE_1D_ARRAY_EXT:
- return TEXTURE_1D_ARRAY_INDEX;
- case GL_TEXTURE_2D_ARRAY_EXT:
- return TEXTURE_2D_ARRAY_INDEX;
- default:
- return -1;
- }
-}
-
-
-/**
- * Bind a named texture to a texturing target.
- *
- * \param target texture target.
- * \param texName texture name.
- *
- * \sa glBindTexture().
- *
- * Determines the old texture object bound and returns immediately if rebinding
- * the same texture. Get the current texture which is either a default texture
- * if name is null, a named texture from the hash, or a new texture if the
- * given texture name is new. Increments its reference count, binds it, and
- * calls dd_function_table::BindTexture. Decrements the old texture reference
- * count and deletes it if it reaches zero.
- */
-void GLAPIENTRY
-_mesa_BindTexture( GLenum target, GLuint texName )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL;
- GLint targetIndex;
- GLboolean early_out = GL_FALSE;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glBindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(target), (GLint) texName);
-
- targetIndex = target_enum_to_index(target);
- if (targetIndex < 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
- return;
- }
- assert(targetIndex < NUM_TEXTURE_TARGETS);
- defaultTexObj = ctx->Shared->DefaultTex[targetIndex];
-
- /*
- * Get pointer to new texture object (newTexObj)
- */
- if (texName == 0) {
- newTexObj = defaultTexObj;
- }
- else {
- /* non-default texture object */
- newTexObj = _mesa_lookup_texture(ctx, texName);
- if (newTexObj) {
- /* error checking */
- if (newTexObj->Target != 0 && newTexObj->Target != target) {
- /* the named texture object's target doesn't match the given target */
- _mesa_error( ctx, GL_INVALID_OPERATION,
- "glBindTexture(target mismatch)" );
- return;
- }
- if (newTexObj->Target == 0) {
- finish_texture_init(ctx, target, newTexObj);
- }
- }
- else {
- /* if this is a new texture id, allocate a texture object now */
- newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
- if (!newTexObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
- return;
- }
-
- /* and insert it into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
- newTexObj->Target = target;
- }
-
- assert(valid_texture_object(newTexObj));
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- if ((ctx->Shared->RefCount == 1)
- && (newTexObj == texUnit->CurrentTex[targetIndex])) {
- early_out = GL_TRUE;
- }
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- if (early_out) {
- return;
- }
-
- /* flush before changing binding */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- /* Do the actual binding. The refcount on the previously bound
- * texture object will be decremented. It'll be deleted if the
- * count hits zero.
- */
- _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
- ASSERT(texUnit->CurrentTex[targetIndex]);
-
- /* Pass BindTexture call to device driver */
- if (ctx->Driver.BindTexture)
- (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
-}
-
-
-/**
- * Set texture priorities.
- *
- * \param n number of textures.
- * \param texName texture names.
- * \param priorities corresponding texture priorities.
- *
- * \sa glPrioritizeTextures().
- *
- * Looks up each texture in the hash, clamps the corresponding priority between
- * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
- */
-void GLAPIENTRY
-_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
- const GLclampf *priorities )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
- return;
- }
-
- if (!priorities)
- return;
-
- for (i = 0; i < n; i++) {
- if (texName[i] > 0) {
- struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
- if (t) {
- t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
- }
- }
- }
-
- ctx->NewState |= _NEW_TEXTURE;
-}
-
-/**
- * See if textures are loaded in texture memory.
- *
- * \param n number of textures to query.
- * \param texName array with the texture names.
- * \param residences array which will hold the residence status.
- *
- * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
- *
- * \sa glAreTexturesResident().
- *
- * Looks up each texture in the hash and calls
- * dd_function_table::IsTextureResident.
- */
-GLboolean GLAPIENTRY
-_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
- GLboolean *residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean allResident = GL_TRUE;
- GLint i, j;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
- return GL_FALSE;
- }
-
- if (!texName || !residences)
- return GL_FALSE;
-
- for (i = 0; i < n; i++) {
- struct gl_texture_object *t;
- if (texName[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
- return GL_FALSE;
- }
- t = _mesa_lookup_texture(ctx, texName[i]);
- if (!t) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
- return GL_FALSE;
- }
- if (!ctx->Driver.IsTextureResident ||
- ctx->Driver.IsTextureResident(ctx, t)) {
- /* The texture is resident */
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- /* The texture is not resident */
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j < i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
- }
-
- return allResident;
-}
-
-/**
- * See if a name corresponds to a texture.
- *
- * \param texture texture name.
- *
- * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
- * otherwise.
- *
- * \sa glIsTexture().
- *
- * Calls _mesa_HashLookup().
- */
-GLboolean GLAPIENTRY
-_mesa_IsTexture( GLuint texture )
-{
- struct gl_texture_object *t;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (!texture)
- return GL_FALSE;
-
- t = _mesa_lookup_texture(ctx, texture);
-
- /* IsTexture is true only after object has been bound once. */
- return t && t->Target;
-}
-
-
-/**
- * Simplest implementation of texture locking: grab the shared tex
- * mutex. Examine the shared context state timestamp and if there has
- * been a change, set the appropriate bits in ctx->NewState.
- *
- * This is used to deal with synchronizing things when a texture object
- * is used/modified by different contexts (or threads) which are sharing
- * the texture.
- *
- * See also _mesa_lock/unlock_texture() in teximage.h
- */
-void
-_mesa_lock_context_textures( GLcontext *ctx )
-{
- _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
-
- if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
- ctx->NewState |= _NEW_TEXTURE;
- ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
- }
-}
-
-
-void
-_mesa_unlock_context_textures( GLcontext *ctx )
-{
- assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
- _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
-}
-
-/*@}*/
-
-
+/**
+ * \file texobj.c
+ * Texture object management.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "mfeatures.h"
+#include "colortab.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "hash.h"
+#include "imports.h"
+#include "macros.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "mtypes.h"
+#include "program/prog_instruction.h"
+
+
+
+/**********************************************************************/
+/** \name Internal functions */
+/*@{*/
+
+
+/**
+ * Return the gl_texture_object for a given ID.
+ */
+struct gl_texture_object *
+_mesa_lookup_texture(struct gl_context *ctx, GLuint id)
+{
+ return (struct gl_texture_object *)
+ _mesa_HashLookup(ctx->Shared->TexObjects, id);
+}
+
+
+
+/**
+ * Allocate and initialize a new texture object. But don't put it into the
+ * texture object hash table.
+ *
+ * Called via ctx->Driver.NewTextureObject, unless overridden by a device
+ * driver.
+ *
+ * \param shared the shared GL state structure to contain the texture object
+ * \param name integer name for the texture object
+ * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
+ * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
+ * of GenTextures()
+ *
+ * \return pointer to new texture object.
+ */
+struct gl_texture_object *
+_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ (void) ctx;
+ obj = MALLOC_STRUCT(gl_texture_object);
+ _mesa_initialize_texture_object(obj, name, target);
+ return obj;
+}
+
+
+/**
+ * Initialize a new texture object to default values.
+ * \param obj the texture object
+ * \param name the texture name
+ * \param target the texture target
+ */
+void
+_mesa_initialize_texture_object( struct gl_texture_object *obj,
+ GLuint name, GLenum target )
+{
+ ASSERT(target == 0 ||
+ target == GL_TEXTURE_1D ||
+ target == GL_TEXTURE_2D ||
+ target == GL_TEXTURE_3D ||
+ target == GL_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_TEXTURE_2D_ARRAY_EXT);
+
+ memset(obj, 0, sizeof(*obj));
+ /* init the non-zero fields */
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+ obj->Name = name;
+ obj->Target = target;
+ obj->Priority = 1.0F;
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ obj->WrapS = GL_CLAMP_TO_EDGE;
+ obj->WrapT = GL_CLAMP_TO_EDGE;
+ obj->WrapR = GL_CLAMP_TO_EDGE;
+ obj->MinFilter = GL_LINEAR;
+ }
+ else {
+ obj->WrapS = GL_REPEAT;
+ obj->WrapT = GL_REPEAT;
+ obj->WrapR = GL_REPEAT;
+ obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ }
+ obj->MagFilter = GL_LINEAR;
+ obj->MinLod = -1000.0;
+ obj->MaxLod = 1000.0;
+ obj->LodBias = 0.0;
+ obj->BaseLevel = 0;
+ obj->MaxLevel = 1000;
+ obj->MaxAnisotropy = 1.0;
+ obj->CompareMode = GL_NONE; /* ARB_shadow */
+ obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
+ obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
+ obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
+ obj->Swizzle[0] = GL_RED;
+ obj->Swizzle[1] = GL_GREEN;
+ obj->Swizzle[2] = GL_BLUE;
+ obj->Swizzle[3] = GL_ALPHA;
+ obj->_Swizzle = SWIZZLE_NOOP;
+}
+
+
+/**
+ * Some texture initialization can't be finished until we know which
+ * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
+ */
+static void
+finish_texture_init(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *obj)
+{
+ assert(obj->Target == 0);
+
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* have to init wrap and filter state here - kind of klunky */
+ obj->WrapS = GL_CLAMP_TO_EDGE;
+ obj->WrapT = GL_CLAMP_TO_EDGE;
+ obj->WrapR = GL_CLAMP_TO_EDGE;
+ obj->MinFilter = GL_LINEAR;
+ if (ctx->Driver.TexParameter) {
+ static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
+ static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter);
+ }
+ }
+}
+
+
+/**
+ * Deallocate a texture object struct. It should have already been
+ * removed from the texture object pool.
+ * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
+ *
+ * \param shared the shared GL state to which the object belongs.
+ * \param texObj the texture object to delete.
+ */
+void
+_mesa_delete_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ GLuint i, face;
+
+ /* Set Target to an invalid value. With some assertions elsewhere
+ * we can try to detect possible use of deleted textures.
+ */
+ texObj->Target = 0x99;
+
+ _mesa_free_colortable_data(&texObj->Palette);
+
+ /* free the texture images */
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_delete_texture_image( ctx, texObj->Image[face][i] );
+ }
+ }
+ }
+
+ /* destroy the mutex -- it may have allocated memory (eg on bsd) */
+ _glthread_DESTROY_MUTEX(texObj->Mutex);
+
+ /* free this object */
+ free(texObj);
+}
+
+
+
+/**
+ * Copy texture object state from one texture object to another.
+ * Use for glPush/PopAttrib.
+ *
+ * \param dest destination texture object.
+ * \param src source texture object.
+ */
+void
+_mesa_copy_texture_object( struct gl_texture_object *dest,
+ const struct gl_texture_object *src )
+{
+ dest->Target = src->Target;
+ dest->Name = src->Name;
+ dest->Priority = src->Priority;
+ dest->BorderColor.f[0] = src->BorderColor.f[0];
+ dest->BorderColor.f[1] = src->BorderColor.f[1];
+ dest->BorderColor.f[2] = src->BorderColor.f[2];
+ dest->BorderColor.f[3] = src->BorderColor.f[3];
+ dest->WrapS = src->WrapS;
+ dest->WrapT = src->WrapT;
+ dest->WrapR = src->WrapR;
+ dest->MinFilter = src->MinFilter;
+ dest->MagFilter = src->MagFilter;
+ dest->MinLod = src->MinLod;
+ dest->MaxLod = src->MaxLod;
+ dest->LodBias = src->LodBias;
+ dest->BaseLevel = src->BaseLevel;
+ dest->MaxLevel = src->MaxLevel;
+ dest->MaxAnisotropy = src->MaxAnisotropy;
+ dest->CompareMode = src->CompareMode;
+ dest->CompareFunc = src->CompareFunc;
+ dest->CompareFailValue = src->CompareFailValue;
+ dest->DepthMode = src->DepthMode;
+ dest->_MaxLevel = src->_MaxLevel;
+ dest->_MaxLambda = src->_MaxLambda;
+ dest->GenerateMipmap = src->GenerateMipmap;
+ dest->Palette = src->Palette;
+ dest->_Complete = src->_Complete;
+ COPY_4V(dest->Swizzle, src->Swizzle);
+ dest->_Swizzle = src->_Swizzle;
+}
+
+
+/**
+ * Free all texture images of the given texture object.
+ *
+ * \param ctx GL context.
+ * \param t texture object.
+ *
+ * \sa _mesa_clear_texture_image().
+ */
+void
+_mesa_clear_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ GLuint i, j;
+
+ if (texObj->Target == 0)
+ return;
+
+ for (i = 0; i < MAX_FACES; i++) {
+ for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
+ struct gl_texture_image *texImage = texObj->Image[i][j];
+ if (texImage)
+ _mesa_clear_texture_image(ctx, texImage);
+ }
+ }
+}
+
+
+/**
+ * Check if the given texture object is valid by examining its Target field.
+ * For debugging only.
+ */
+static GLboolean
+valid_texture_object(const struct gl_texture_object *tex)
+{
+ switch (tex->Target) {
+ case 0:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return GL_TRUE;
+ case 0x99:
+ _mesa_problem(NULL, "invalid reference to a deleted texture object");
+ return GL_FALSE;
+ default:
+ _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
+ tex->Target, tex->Name);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Reference (or unreference) a texture object.
+ * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
+ * If 'tex' is non-null, increment its refcount.
+ */
+void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex)
+{
+ assert(ptr);
+ if (*ptr == tex) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* Unreference the old texture */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_texture_object *oldTex = *ptr;
+
+ ASSERT(valid_texture_object(oldTex));
+ (void) valid_texture_object; /* silence warning in release builds */
+
+ _glthread_LOCK_MUTEX(oldTex->Mutex);
+ ASSERT(oldTex->RefCount > 0);
+ oldTex->RefCount--;
+
+ deleteFlag = (oldTex->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldTex->Mutex);
+
+ if (deleteFlag) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx)
+ ctx->Driver.DeleteTexture(ctx, oldTex);
+ else
+ _mesa_problem(NULL, "Unable to delete texture, no context");
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (tex) {
+ /* reference new texture */
+ ASSERT(valid_texture_object(tex));
+ _glthread_LOCK_MUTEX(tex->Mutex);
+ if (tex->RefCount == 0) {
+ /* this texture's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted texture object");
+ *ptr = NULL;
+ }
+ else {
+ tex->RefCount++;
+ *ptr = tex;
+ }
+ _glthread_UNLOCK_MUTEX(tex->Mutex);
+ }
+}
+
+
+
+/**
+ * Mark a texture object as incomplete.
+ * \param t texture object
+ * \param fmt... string describing why it's incomplete (for debugging).
+ */
+static void
+incomplete(struct gl_texture_object *t, const char *fmt, ...)
+{
+#if 0
+ va_list args;
+ char s[100];
+
+ va_start(args, fmt);
+ vsnprintf(s, sizeof(s), fmt, args);
+ va_end(args);
+
+ printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
+#endif
+ t->_Complete = GL_FALSE;
+}
+
+
+/**
+ * Examine a texture object to determine if it is complete.
+ *
+ * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
+ * accordingly.
+ *
+ * \param ctx GL context.
+ * \param t texture object.
+ *
+ * According to the texture target, verifies that each of the mipmaps is
+ * present and has the expected size.
+ */
+void
+_mesa_test_texobj_completeness( const struct gl_context *ctx,
+ struct gl_texture_object *t )
+{
+ const GLint baseLevel = t->BaseLevel;
+ GLint maxLog2 = 0, maxLevels = 0;
+
+ t->_Complete = GL_TRUE; /* be optimistic */
+
+ /* Detect cases where the application set the base level to an invalid
+ * value.
+ */
+ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
+ incomplete(t, "base level = %d is invalid", baseLevel);
+ return;
+ }
+
+ /* Always need the base level image */
+ if (!t->Image[0][baseLevel]) {
+ incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
+ return;
+ }
+
+ /* Check width/height/depth for zero */
+ if (t->Image[0][baseLevel]->Width == 0 ||
+ t->Image[0][baseLevel]->Height == 0 ||
+ t->Image[0][baseLevel]->Depth == 0) {
+ incomplete(t, "texture width = 0");
+ return;
+ }
+
+ /* Compute _MaxLevel */
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
+ maxLog2 = t->Image[0][baseLevel]->WidthLog2;
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (t->Target == GL_TEXTURE_3D) {
+ GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
+ maxLevels = ctx->Const.Max3DTextureLevels;
+ }
+ else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
+ maxLog2 = 0; /* not applicable */
+ maxLevels = 1; /* no mipmapping */
+ }
+ else {
+ _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
+ return;
+ }
+
+ ASSERT(maxLevels > 0);
+
+ t->_MaxLevel = baseLevel + maxLog2;
+ t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
+ t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
+
+ /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
+ t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
+
+ if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ /* make sure that all six cube map level 0 images are the same size */
+ const GLuint w = t->Image[0][baseLevel]->Width2;
+ const GLuint h = t->Image[0][baseLevel]->Height2;
+ GLuint face;
+ for (face = 1; face < 6; face++) {
+ if (t->Image[face][baseLevel] == NULL ||
+ t->Image[face][baseLevel]->Width2 != w ||
+ t->Image[face][baseLevel]->Height2 != h) {
+ incomplete(t, "Cube face missing or mismatched size");
+ return;
+ }
+ }
+ }
+
+ /* extra checking for mipmaps */
+ if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
+ /*
+ * Mipmapping: determine if we have a complete set of mipmaps
+ */
+ GLint i;
+ GLint minLevel = baseLevel;
+ GLint maxLevel = t->_MaxLevel;
+
+ if (minLevel > maxLevel) {
+ incomplete(t, "minLevel > maxLevel");
+ return;
+ }
+
+ /* Test dimension-independent attributes */
+ for (i = minLevel; i <= maxLevel; i++) {
+ if (t->Image[0][i]) {
+ if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
+ incomplete(t, "Format[i] != Format[baseLevel]");
+ return;
+ }
+ if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
+ incomplete(t, "Border[i] != Border[baseLevel]");
+ return;
+ }
+ }
+ }
+
+ /* Test things which depend on number of texture image dimensions */
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
+ /* Test 1-D mipmaps */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ if (!t->Image[0][i]) {
+ incomplete(t, "1D Image[0][i] == NULL");
+ return;
+ }
+ if (t->Image[0][i]->Width2 != width ) {
+ incomplete(t, "1D Image[0][i] bad width");
+ return;
+ }
+ }
+ if (width == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ /* Test 2-D mipmaps */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ if (!t->Image[0][i]) {
+ incomplete(t, "2D Image[0][i] == NULL");
+ return;
+ }
+ if (t->Image[0][i]->Width2 != width) {
+ incomplete(t, "2D Image[0][i] bad width");
+ return;
+ }
+ if (t->Image[0][i]->Height2 != height) {
+ incomplete(t, "2D Image[0][i] bad height");
+ return;
+ }
+ if (width==1 && height==1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ }
+ else if (t->Target == GL_TEXTURE_3D) {
+ /* Test 3-D mipmaps */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ GLuint depth = t->Image[0][baseLevel]->Depth2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (depth > 1) {
+ depth /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ if (!t->Image[0][i]) {
+ incomplete(t, "3D Image[0][i] == NULL");
+ return;
+ }
+ if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
+ if (t->Image[0][i]->Width2 != width) {
+ incomplete(t, "3D Image[0][i] bad width");
+ return;
+ }
+ if (t->Image[0][i]->Height2 != height) {
+ incomplete(t, "3D Image[0][i] bad height");
+ return;
+ }
+ if (t->Image[0][i]->Depth2 != depth) {
+ incomplete(t, "3D Image[0][i] bad depth");
+ return;
+ }
+ }
+ if (width == 1 && height == 1 && depth == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ /* make sure 6 cube faces are consistant */
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ for (i = baseLevel + 1; i < maxLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ GLuint face;
+ for (face = 0; face < 6; face++) {
+ /* check that we have images defined */
+ if (!t->Image[face][i]) {
+ incomplete(t, "CubeMap Image[n][i] == NULL");
+ return;
+ }
+ /* Don't support GL_DEPTH_COMPONENT for cube maps */
+ if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
+ /* check that all six images have same size */
+ if (t->Image[face][i]->Width2 != width ||
+ t->Image[face][i]->Height2 != height) {
+ incomplete(t, "CubeMap Image[n][i] bad size");
+ return;
+ }
+ }
+ }
+ if (width == 1 && height == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
+ /* XXX special checking? */
+ }
+ else {
+ /* Target = ??? */
+ _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n");
+ }
+ }
+}
+
+
+/**
+ * Check if the given cube map texture is "cube complete" as defined in
+ * the OpenGL specification.
+ */
+GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj)
+{
+ const GLint baseLevel = texObj->BaseLevel;
+ const struct gl_texture_image *img0, *img;
+ GLuint face;
+
+ if (texObj->Target != GL_TEXTURE_CUBE_MAP)
+ return GL_FALSE;
+
+ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
+ return GL_FALSE;
+
+ /* check first face */
+ img0 = texObj->Image[0][baseLevel];
+ if (!img0 ||
+ img0->Width < 1 ||
+ img0->Width != img0->Height)
+ return GL_FALSE;
+
+ /* check remaining faces vs. first face */
+ for (face = 1; face < 6; face++) {
+ img = texObj->Image[face][baseLevel];
+ if (!img ||
+ img->Width != img0->Width ||
+ img->Height != img0->Height ||
+ img->TexFormat != img0->TexFormat)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Mark a texture object dirty. It forces the object to be incomplete
+ * and optionally forces the context to re-validate its state.
+ *
+ * \param ctx GL context.
+ * \param texObj texture object.
+ * \param invalidate_state also invalidate context state.
+ */
+void
+_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state)
+{
+ texObj->_Complete = GL_FALSE;
+ if (invalidate_state)
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+/**
+ * Return pointer to a default/fallback texture.
+ * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
+ * That's the value a sampler should get when sampling from an
+ * incomplete texture.
+ */
+struct gl_texture_object *
+_mesa_get_fallback_texture(struct gl_context *ctx)
+{
+ if (!ctx->Shared->FallbackTex) {
+ /* create fallback texture now */
+ static GLubyte texels[8 * 8][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ gl_format texFormat;
+ GLuint i;
+
+ for (i = 0; i < 8 * 8; i++) {
+ texels[i][0] =
+ texels[i][1] =
+ texels[i][2] = 0x0;
+ texels[i][3] = 0xff;
+ }
+
+ /* create texture object */
+ texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D);
+ assert(texObj->RefCount == 1);
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+
+ /* create level[0] texture image */
+ texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0);
+
+ texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA,
+ GL_UNSIGNED_BYTE);
+
+ /* init the image fields */
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
+ 8, 8, 1, 0, GL_RGBA, texFormat);
+
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
+ /* set image data */
+ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
+ 8, 8, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texels,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ _mesa_test_texobj_completeness(ctx, texObj);
+ assert(texObj->_Complete);
+
+ ctx->Shared->FallbackTex = texObj;
+ }
+ return ctx->Shared->FallbackTex;
+}
+
+
+/*@}*/
+
+
+/***********************************************************************/
+/** \name API functions */
+/*@{*/
+
+
+/**
+ * Generate texture names.
+ *
+ * \param n number of texture names to be generated.
+ * \param textures an array in which will hold the generated texture names.
+ *
+ * \sa glGenTextures().
+ *
+ * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
+ * IDs which are stored in \p textures. Corresponding empty texture
+ * objects are also generated.
+ */
+void GLAPIENTRY
+_mesa_GenTextures( GLsizei n, GLuint *textures )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
+ return;
+ }
+
+ if (!textures)
+ return;
+
+ /*
+ * This must be atomic (generation and allocation of texture IDs)
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
+
+ /* Allocate new, empty texture objects */
+ for (i = 0; i < n; i++) {
+ struct gl_texture_object *texObj;
+ GLuint name = first + i;
+ GLenum target = 0;
+ texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
+ if (!texObj) {
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
+ return;
+ }
+
+ /* insert into hash table */
+ _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
+
+ textures[i] = name;
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Check if the given texture object is bound to the current draw or
+ * read framebuffer. If so, Unbind it.
+ */
+static void
+unbind_texobj_from_fbo(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer;
+ if (fb->Name) {
+ GLuint j;
+ for (j = 0; j < BUFFER_COUNT; j++) {
+ if (fb->Attachment[j].Type == GL_TEXTURE &&
+ fb->Attachment[j].Texture == texObj) {
+ _mesa_remove_attachment(ctx, fb->Attachment + j);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Check if the given texture object is bound to any texture image units and
+ * unbind it if so (revert to default textures).
+ */
+static void
+unbind_texobj_from_texunits(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ GLuint u, tex;
+
+ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ if (texObj == unit->CurrentTex[tex]) {
+ _mesa_reference_texobj(&unit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ ASSERT(unit->CurrentTex[tex]);
+ break;
+ }
+ }
+ }
+}
+
+
+/**
+ * Delete named textures.
+ *
+ * \param n number of textures to be deleted.
+ * \param textures array of texture IDs to be deleted.
+ *
+ * \sa glDeleteTextures().
+ *
+ * If we're about to delete a texture that's currently bound to any
+ * texture unit, unbind the texture first. Decrement the reference
+ * count on the texture object and delete it if it's zero.
+ * Recall that texture objects can be shared among several rendering
+ * contexts.
+ */
+void GLAPIENTRY
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
+
+ if (!textures)
+ return;
+
+ for (i = 0; i < n; i++) {
+ if (textures[i] > 0) {
+ struct gl_texture_object *delObj
+ = _mesa_lookup_texture(ctx, textures[i]);
+
+ if (delObj) {
+ _mesa_lock_texture(ctx, delObj);
+
+ /* Check if texture is bound to any framebuffer objects.
+ * If so, unbind.
+ * See section 4.4.2.3 of GL_EXT_framebuffer_object.
+ */
+ unbind_texobj_from_fbo(ctx, delObj);
+
+ /* Check if this texture is currently bound to any texture units.
+ * If so, unbind it.
+ */
+ unbind_texobj_from_texunits(ctx, delObj);
+
+ _mesa_unlock_texture(ctx, delObj);
+
+ ctx->NewState |= _NEW_TEXTURE;
+
+ /* The texture _name_ is now free for re-use.
+ * Remove it from the hash table now.
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ /* Unreference the texobj. If refcount hits zero, the texture
+ * will be deleted.
+ */
+ _mesa_reference_texobj(&delObj, NULL);
+ }
+ }
+ }
+}
+
+
+/**
+ * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
+ * into the corresponding Mesa texture target index.
+ * Note that proxy targets are not valid here.
+ * \return TEXTURE_x_INDEX or -1 if target is invalid
+ */
+static GLint
+target_enum_to_index(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return TEXTURE_1D_INDEX;
+ case GL_TEXTURE_2D:
+ return TEXTURE_2D_INDEX;
+ case GL_TEXTURE_3D:
+ return TEXTURE_3D_INDEX;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return TEXTURE_CUBE_INDEX;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return TEXTURE_RECT_INDEX;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return TEXTURE_1D_ARRAY_INDEX;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return TEXTURE_2D_ARRAY_INDEX;
+ default:
+ return -1;
+ }
+}
+
+
+/**
+ * Bind a named texture to a texturing target.
+ *
+ * \param target texture target.
+ * \param texName texture name.
+ *
+ * \sa glBindTexture().
+ *
+ * Determines the old texture object bound and returns immediately if rebinding
+ * the same texture. Get the current texture which is either a default texture
+ * if name is null, a named texture from the hash, or a new texture if the
+ * given texture name is new. Increments its reference count, binds it, and
+ * calls dd_function_table::BindTexture. Decrements the old texture reference
+ * count and deletes it if it reaches zero.
+ */
+void GLAPIENTRY
+_mesa_BindTexture( GLenum target, GLuint texName )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL;
+ GLint targetIndex;
+ GLboolean early_out = GL_FALSE;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glBindTexture %s %d\n",
+ _mesa_lookup_enum_by_nr(target), (GLint) texName);
+
+ targetIndex = target_enum_to_index(target);
+ if (targetIndex < 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
+ return;
+ }
+ assert(targetIndex < NUM_TEXTURE_TARGETS);
+ defaultTexObj = ctx->Shared->DefaultTex[targetIndex];
+
+ /*
+ * Get pointer to new texture object (newTexObj)
+ */
+ if (texName == 0) {
+ newTexObj = defaultTexObj;
+ }
+ else {
+ /* non-default texture object */
+ newTexObj = _mesa_lookup_texture(ctx, texName);
+ if (newTexObj) {
+ /* error checking */
+ if (newTexObj->Target != 0 && newTexObj->Target != target) {
+ /* the named texture object's target doesn't match the given target */
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glBindTexture(target mismatch)" );
+ return;
+ }
+ if (newTexObj->Target == 0) {
+ finish_texture_init(ctx, target, newTexObj);
+ }
+ }
+ else {
+ /* if this is a new texture id, allocate a texture object now */
+ newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target);
+ if (!newTexObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
+ return;
+ }
+
+ /* and insert it into hash table */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+ newTexObj->Target = target;
+ }
+
+ assert(valid_texture_object(newTexObj));
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ if ((ctx->Shared->RefCount == 1)
+ && (newTexObj == texUnit->CurrentTex[targetIndex])) {
+ early_out = GL_TRUE;
+ }
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ if (early_out) {
+ return;
+ }
+
+ /* flush before changing binding */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ /* Do the actual binding. The refcount on the previously bound
+ * texture object will be decremented. It'll be deleted if the
+ * count hits zero.
+ */
+ _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj);
+ ASSERT(texUnit->CurrentTex[targetIndex]);
+
+ /* Pass BindTexture call to device driver */
+ if (ctx->Driver.BindTexture)
+ (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
+}
+
+
+/**
+ * Set texture priorities.
+ *
+ * \param n number of textures.
+ * \param texName texture names.
+ * \param priorities corresponding texture priorities.
+ *
+ * \sa glPrioritizeTextures().
+ *
+ * Looks up each texture in the hash, clamps the corresponding priority between
+ * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
+ */
+void GLAPIENTRY
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
+ const GLclampf *priorities )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (n < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
+ return;
+ }
+
+ if (!priorities)
+ return;
+
+ for (i = 0; i < n; i++) {
+ if (texName[i] > 0) {
+ struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
+ if (t) {
+ t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
+ }
+ }
+ }
+
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+
+/**
+ * See if textures are loaded in texture memory.
+ *
+ * \param n number of textures to query.
+ * \param texName array with the texture names.
+ * \param residences array which will hold the residence status.
+ *
+ * \return GL_TRUE if all textures are resident and \p residences is left unchanged,
+ *
+ * \sa glAreTexturesResident().
+ *
+ * Looks up each texture in the hash and calls
+ * dd_function_table::IsTextureResident.
+ */
+GLboolean GLAPIENTRY
+_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
+ GLboolean *residences)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean allResident = GL_TRUE;
+ GLint i, j;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
+ return GL_FALSE;
+ }
+
+ if (!texName || !residences)
+ return GL_FALSE;
+
+ for (i = 0; i < n; i++) {
+ struct gl_texture_object *t;
+ if (texName[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
+ return GL_FALSE;
+ }
+ t = _mesa_lookup_texture(ctx, texName[i]);
+ if (!t) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
+ return GL_FALSE;
+ }
+ if (!ctx->Driver.IsTextureResident ||
+ ctx->Driver.IsTextureResident(ctx, t)) {
+ /* The texture is resident */
+ if (!allResident)
+ residences[i] = GL_TRUE;
+ }
+ else {
+ /* The texture is not resident */
+ if (allResident) {
+ allResident = GL_FALSE;
+ for (j = 0; j < i; j++)
+ residences[j] = GL_TRUE;
+ }
+ residences[i] = GL_FALSE;
+ }
+ }
+
+ return allResident;
+}
+
+
+/**
+ * See if a name corresponds to a texture.
+ *
+ * \param texture texture name.
+ *
+ * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
+ * otherwise.
+ *
+ * \sa glIsTexture().
+ *
+ * Calls _mesa_HashLookup().
+ */
+GLboolean GLAPIENTRY
+_mesa_IsTexture( GLuint texture )
+{
+ struct gl_texture_object *t;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (!texture)
+ return GL_FALSE;
+
+ t = _mesa_lookup_texture(ctx, texture);
+
+ /* IsTexture is true only after object has been bound once. */
+ return t && t->Target;
+}
+
+
+/**
+ * Simplest implementation of texture locking: grab the shared tex
+ * mutex. Examine the shared context state timestamp and if there has
+ * been a change, set the appropriate bits in ctx->NewState.
+ *
+ * This is used to deal with synchronizing things when a texture object
+ * is used/modified by different contexts (or threads) which are sharing
+ * the texture.
+ *
+ * See also _mesa_lock/unlock_texture() in teximage.h
+ */
+void
+_mesa_lock_context_textures( struct gl_context *ctx )
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+
+ if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
+ ctx->NewState |= _NEW_TEXTURE;
+ ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
+ }
+}
+
+
+void
+_mesa_unlock_context_textures( struct gl_context *ctx )
+{
+ assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/texobj.h b/mesalib/src/mesa/main/texobj.h
index 9bfebd45c..09c738fda 100644
--- a/mesalib/src/mesa/main/texobj.h
+++ b/mesalib/src/mesa/main/texobj.h
@@ -1,118 +1,122 @@
-/**
- * \file texobj.h
- * Texture object management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXTOBJ_H
-#define TEXTOBJ_H
-
-
-#include "mtypes.h"
-
-
-/**
- * \name Internal functions
- */
-/*@{*/
-
-extern struct gl_texture_object *
-_mesa_lookup_texture(GLcontext *ctx, GLuint id);
-
-extern struct gl_texture_object *
-_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
-
-extern void
-_mesa_initialize_texture_object( struct gl_texture_object *obj,
- GLuint name, GLenum target );
-
-extern void
-_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-
-extern void
-_mesa_copy_texture_object( struct gl_texture_object *dest,
- const struct gl_texture_object *src );
-
-extern void
-_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj);
-
-extern void
-_mesa_reference_texobj(struct gl_texture_object **ptr,
- struct gl_texture_object *tex);
-
-extern void
-_mesa_test_texobj_completeness( const GLcontext *ctx,
- struct gl_texture_object *obj );
-
-extern void
-_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
- GLboolean invalidate_state);
-
-extern struct gl_texture_object *
-_mesa_get_fallback_texture(GLcontext *ctx);
-
-extern void
-_mesa_unlock_context_textures( GLcontext *ctx );
-
-extern void
-_mesa_lock_context_textures( GLcontext *ctx );
-
-/*@}*/
-
-/**
- * \name API functions
- */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_GenTextures( GLsizei n, GLuint *textures );
-
-
-extern void GLAPIENTRY
-_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-
-
-extern void GLAPIENTRY
-_mesa_BindTexture( GLenum target, GLuint texture );
-
-
-extern void GLAPIENTRY
-_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
-
-
-extern GLboolean GLAPIENTRY
-_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
- GLboolean *residences );
-
-extern GLboolean GLAPIENTRY
-_mesa_IsTexture( GLuint texture );
-
-/*@}*/
-
-
-#endif
+/**
+ * \file texobj.h
+ * Texture object management.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXTOBJ_H
+#define TEXTOBJ_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+/**
+ * \name Internal functions
+ */
+/*@{*/
+
+extern struct gl_texture_object *
+_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
+
+extern struct gl_texture_object *
+_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
+
+extern void
+_mesa_initialize_texture_object( struct gl_texture_object *obj,
+ GLuint name, GLenum target );
+
+extern void
+_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *obj );
+
+extern void
+_mesa_copy_texture_object( struct gl_texture_object *dest,
+ const struct gl_texture_object *src );
+
+extern void
+_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *obj);
+
+extern void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex);
+
+extern void
+_mesa_test_texobj_completeness( const struct gl_context *ctx,
+ struct gl_texture_object *obj );
+
+extern GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj);
+
+extern void
+_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state);
+
+extern struct gl_texture_object *
+_mesa_get_fallback_texture(struct gl_context *ctx);
+
+extern void
+_mesa_unlock_context_textures( struct gl_context *ctx );
+
+extern void
+_mesa_lock_context_textures( struct gl_context *ctx );
+
+/*@}*/
+
+/**
+ * \name API functions
+ */
+/*@{*/
+
+extern void GLAPIENTRY
+_mesa_GenTextures( GLsizei n, GLuint *textures );
+
+
+extern void GLAPIENTRY
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
+
+
+extern void GLAPIENTRY
+_mesa_BindTexture( GLenum target, GLuint texture );
+
+
+extern void GLAPIENTRY
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
+ const GLclampf *priorities );
+
+
+extern GLboolean GLAPIENTRY
+_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
+ GLboolean *residences );
+
+extern GLboolean GLAPIENTRY
+_mesa_IsTexture( GLuint texture );
+
+/*@}*/
+
+
+#endif
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index 745a0aeec..996218b16 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -1,1422 +1,1417 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texparam.c
- *
- * glTexParameter-related functions
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/context.h"
-#include "main/formats.h"
-#include "main/macros.h"
-#include "main/texcompress.h"
-#include "main/texparam.h"
-#include "main/teximage.h"
-#include "main/texstate.h"
-#include "program/prog_instruction.h"
-
-
-/**
- * Check if a coordinate wrap mode is supported for the texture target.
- * \return GL_TRUE if legal, GL_FALSE otherwise
- */
-static GLboolean
-validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap)
-{
- const struct gl_extensions * const e = & ctx->Extensions;
-
- if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
- (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
- /* any texture target */
- return GL_TRUE;
- }
- else if (target != GL_TEXTURE_RECTANGLE_NV &&
- (wrap == GL_REPEAT ||
- (wrap == GL_MIRRORED_REPEAT &&
- e->ARB_texture_mirrored_repeat) ||
- (wrap == GL_MIRROR_CLAMP_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
- (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
- (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
- (e->EXT_texture_mirror_clamp)))) {
- /* non-rectangle texture */
- return GL_TRUE;
- }
-
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
- return GL_FALSE;
-}
-
-
-/**
- * Get current texture object for given target.
- * Return NULL if any error (and record the error).
- * Note that this is different from _mesa_select_tex_object() in that proxy
- * targets are not accepted.
- * Only the glGetTexLevelParameter() functions accept proxy targets.
- */
-static struct gl_texture_object *
-get_texobj(GLcontext *ctx, GLenum target, GLboolean get)
-{
- struct gl_texture_unit *texUnit;
-
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sTexParameter(current unit)", get ? "Get" : "");
- return NULL;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->CurrentTex[TEXTURE_1D_INDEX];
- case GL_TEXTURE_2D:
- return texUnit->CurrentTex[TEXTURE_2D_INDEX];
- case GL_TEXTURE_3D:
- return texUnit->CurrentTex[TEXTURE_3D_INDEX];
- case GL_TEXTURE_CUBE_MAP:
- if (ctx->Extensions.ARB_texture_cube_map) {
- return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle) {
- return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
- }
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (ctx->Extensions.MESA_texture_array) {
- return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
- }
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (ctx->Extensions.MESA_texture_array) {
- return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
- }
- break;
- default:
- ;
- }
-
- _mesa_error(ctx, GL_INVALID_ENUM,
- "gl%sTexParameter(target)", get ? "Get" : "");
- return NULL;
-}
-
-
-/**
- * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE.
- * \return -1 if error.
- */
-static GLint
-comp_to_swizzle(GLenum comp)
-{
- switch (comp) {
- case GL_RED:
- return SWIZZLE_X;
- case GL_GREEN:
- return SWIZZLE_Y;
- case GL_BLUE:
- return SWIZZLE_Z;
- case GL_ALPHA:
- return SWIZZLE_W;
- case GL_ZERO:
- return SWIZZLE_ZERO;
- case GL_ONE:
- return SWIZZLE_ONE;
- default:
- return -1;
- }
-}
-
-
-static void
-set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
-{
- ASSERT(comp < 4);
- ASSERT(swz <= SWIZZLE_NIL);
- {
- GLuint mask = 0x7 << (3 * comp);
- GLuint s = (*swizzle & ~mask) | (swz << (3 * comp));
- *swizzle = s;
- }
-}
-
-
-/**
- * This is called just prior to changing any texture object state.
- * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
- * state flag and then mark the texture object as 'incomplete' so that any
- * per-texture derived state gets recomputed.
- */
-static INLINE void
-flush(GLcontext *ctx, struct gl_texture_object *texObj)
-{
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texObj->_Complete = GL_FALSE;
-}
-
-
-/**
- * Set an integer-valued texture parameter
- * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
- */
-static GLboolean
-set_tex_parameteri(GLcontext *ctx,
- struct gl_texture_object *texObj,
- GLenum pname, const GLint *params)
-{
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- if (texObj->MinFilter == params[0])
- return GL_FALSE;
- switch (params[0]) {
- case GL_NEAREST:
- case GL_LINEAR:
- flush(ctx, texObj);
- texObj->MinFilter = params[0];
- return GL_TRUE;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- flush(ctx, texObj);
- texObj->MinFilter = params[0];
- return GL_TRUE;
- }
- /* fall-through */
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
- params[0] );
- }
- return GL_FALSE;
-
- case GL_TEXTURE_MAG_FILTER:
- if (texObj->MagFilter == params[0])
- return GL_FALSE;
- switch (params[0]) {
- case GL_NEAREST:
- case GL_LINEAR:
- flush(ctx, texObj);
- texObj->MagFilter = params[0];
- return GL_TRUE;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
- params[0]);
- }
- return GL_FALSE;
-
- case GL_TEXTURE_WRAP_S:
- if (texObj->WrapS == params[0])
- return GL_FALSE;
- if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
- texObj->WrapS = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_WRAP_T:
- if (texObj->WrapT == params[0])
- return GL_FALSE;
- if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
- texObj->WrapT = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_WRAP_R:
- if (texObj->WrapR == params[0])
- return GL_FALSE;
- if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
- texObj->WrapR = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
-
- case GL_TEXTURE_BASE_LEVEL:
- if (texObj->BaseLevel == params[0])
- return GL_FALSE;
- if (params[0] < 0 ||
- (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexParameter(param=%d)", params[0]);
- return GL_FALSE;
- }
- flush(ctx, texObj);
- texObj->BaseLevel = params[0];
- return GL_TRUE;
-
- case GL_TEXTURE_MAX_LEVEL:
- if (texObj->MaxLevel == params[0])
- return GL_FALSE;
- if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexParameter(param=%d)", params[0]);
- return GL_FALSE;
- }
- flush(ctx, texObj);
- texObj->MaxLevel = params[0];
- return GL_TRUE;
-
- case GL_GENERATE_MIPMAP_SGIS:
- if (ctx->Extensions.SGIS_generate_mipmap) {
- if (texObj->GenerateMipmap != params[0]) {
- flush(ctx, texObj);
- texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
- return GL_TRUE;
- }
- return GL_FALSE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)");
- }
- return GL_FALSE;
-
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow &&
- (params[0] == GL_NONE ||
- params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) {
- if (texObj->CompareMode != params[0]) {
- flush(ctx, texObj);
- texObj->CompareMode = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(GL_TEXTURE_COMPARE_MODE_ARB)");
- }
- return GL_FALSE;
-
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- if (texObj->CompareFunc == params[0])
- return GL_FALSE;
- switch (params[0]) {
- case GL_LEQUAL:
- case GL_GEQUAL:
- flush(ctx, texObj);
- texObj->CompareFunc = params[0];
- return GL_TRUE;
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_ALWAYS:
- case GL_NEVER:
- if (ctx->Extensions.EXT_shadow_funcs) {
- flush(ctx, texObj);
- texObj->CompareFunc = params[0];
- return GL_TRUE;
- }
- /* fall-through */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(GL_TEXTURE_COMPARE_FUNC_ARB)");
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- }
- return GL_FALSE;
-
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture &&
- (params[0] == GL_LUMINANCE ||
- params[0] == GL_INTENSITY ||
- params[0] == GL_ALPHA)) {
- if (texObj->DepthMode != params[0]) {
- flush(ctx, texObj);
- texObj->DepthMode = params[0];
- return GL_TRUE;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB)");
- }
- return GL_FALSE;
-
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- texObj->CropRect[0] = params[0];
- texObj->CropRect[1] = params[1];
- texObj->CropRect[2] = params[2];
- texObj->CropRect[3] = params[3];
- return GL_TRUE;
-#endif
-
- case GL_TEXTURE_SWIZZLE_R_EXT:
- case GL_TEXTURE_SWIZZLE_G_EXT:
- case GL_TEXTURE_SWIZZLE_B_EXT:
- case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- const GLint swz = comp_to_swizzle(params[0]);
- if (swz < 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexParameter(swizzle 0x%x)", params[0]);
- return GL_FALSE;
- }
- ASSERT(comp < 4);
- if (swz >= 0) {
- flush(ctx, texObj);
- texObj->Swizzle[comp] = params[0];
- set_swizzle_component(&texObj->_Swizzle, comp, swz);
- return GL_TRUE;
- }
- }
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- return GL_FALSE;
-
- case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp;
- flush(ctx, texObj);
- for (comp = 0; comp < 4; comp++) {
- const GLint swz = comp_to_swizzle(params[comp]);
- if (swz >= 0) {
- texObj->Swizzle[comp] = params[comp];
- set_swizzle_component(&texObj->_Swizzle, comp, swz);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexParameter(swizzle 0x%x)", params[comp]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
- }
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- return GL_FALSE;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- }
- return GL_FALSE;
-}
-
-
-/**
- * Set a float-valued texture parameter
- * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
- */
-static GLboolean
-set_tex_parameterf(GLcontext *ctx,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params)
-{
- switch (pname) {
- case GL_TEXTURE_MIN_LOD:
- if (texObj->MinLod == params[0])
- return GL_FALSE;
- flush(ctx, texObj);
- texObj->MinLod = params[0];
- return GL_TRUE;
-
- case GL_TEXTURE_MAX_LOD:
- if (texObj->MaxLod == params[0])
- return GL_FALSE;
- flush(ctx, texObj);
- texObj->MaxLod = params[0];
- return GL_TRUE;
-
- case GL_TEXTURE_PRIORITY:
- flush(ctx, texObj);
- texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
- return GL_TRUE;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- if (texObj->MaxAnisotropy == params[0])
- return GL_FALSE;
- if (params[0] < 1.0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
- return GL_FALSE;
- }
- flush(ctx, texObj);
- /* clamp to max, that's what NVIDIA does */
- texObj->MaxAnisotropy = MIN2(params[0],
- ctx->Const.MaxTextureMaxAnisotropy);
- return GL_TRUE;
- }
- else {
- static GLuint count = 0;
- if (count++ < 10)
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
- }
- return GL_FALSE;
-
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- if (texObj->CompareFailValue != params[0]) {
- flush(ctx, texObj);
- texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
- return GL_TRUE;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
- }
- return GL_FALSE;
-
- case GL_TEXTURE_LOD_BIAS:
- /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
- if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->LodBias != params[0]) {
- flush(ctx, texObj);
- texObj->LodBias = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
- }
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- flush(ctx, texObj);
- texObj->BorderColor.f[RCOMP] = params[0];
- texObj->BorderColor.f[GCOMP] = params[1];
- texObj->BorderColor.f[BCOMP] = params[2];
- texObj->BorderColor.f[ACOMP] = params[3];
- return GL_TRUE;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
- }
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_GENERATE_MIPMAP_SGIS:
- case GL_TEXTURE_COMPARE_MODE_ARB:
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- case GL_DEPTH_TEXTURE_MODE_ARB:
- {
- /* convert float param to int */
- GLint p[4];
- p[0] = (GLint) param;
- p[1] = p[2] = p[3] = 0;
- need_update = set_tex_parameteri(ctx, texObj, pname, p);
- }
- break;
- default:
- {
- /* this will generate an error if pname is illegal */
- GLfloat p[4];
- p[0] = param;
- p[1] = p[2] = p[3] = 0.0F;
- need_update = set_tex_parameterf(ctx, texObj, pname, p);
- }
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- ctx->Driver.TexParameter(ctx, target, texObj, pname, &param);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_GENERATE_MIPMAP_SGIS:
- case GL_TEXTURE_COMPARE_MODE_ARB:
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- case GL_DEPTH_TEXTURE_MODE_ARB:
- {
- /* convert float param to int */
- GLint p[4];
- p[0] = (GLint) params[0];
- p[1] = p[2] = p[3] = 0;
- need_update = set_tex_parameteri(ctx, texObj, pname, p);
- }
- break;
-
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- {
- /* convert float params to int */
- GLint iparams[4];
- iparams[0] = (GLint) params[0];
- iparams[1] = (GLint) params[1];
- iparams[2] = (GLint) params[2];
- iparams[3] = (GLint) params[3];
- need_update = set_tex_parameteri(ctx, texObj, pname, iparams);
- }
- break;
-#endif
-
- default:
- /* this will generate an error if pname is illegal */
- need_update = set_tex_parameterf(ctx, texObj, pname, params);
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- {
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- /* convert int param to float */
- need_update = set_tex_parameterf(ctx, texObj, pname, fparam);
- }
- break;
- default:
- /* this will generate an error if pname is illegal */
- {
- GLint iparam[4];
- iparam[0] = param;
- iparam[1] = iparam[2] = iparam[3] = 0;
- need_update = set_tex_parameteri(ctx, texObj, pname, iparam);
- }
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- GLfloat fparam = (GLfloat) param;
- ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLboolean need_update;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- {
- /* convert int params to float */
- GLfloat fparams[4];
- fparams[0] = INT_TO_FLOAT(params[0]);
- fparams[1] = INT_TO_FLOAT(params[1]);
- fparams[2] = INT_TO_FLOAT(params[2]);
- fparams[3] = INT_TO_FLOAT(params[3]);
- need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
- }
- break;
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- {
- /* convert int param to float */
- GLfloat fparams[4];
- fparams[0] = (GLfloat) params[0];
- fparams[1] = fparams[2] = fparams[3] = 0.0F;
- need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
- }
- break;
- default:
- /* this will generate an error if pname is illegal */
- need_update = set_tex_parameteri(ctx, texObj, pname, params);
- }
-
- if (ctx->Driver.TexParameter && need_update) {
- GLfloat fparams[4];
- fparams[0] = INT_TO_FLOAT(params[0]);
- if (pname == GL_TEXTURE_BORDER_COLOR ||
- pname == GL_TEXTURE_CROP_RECT_OES) {
- fparams[1] = INT_TO_FLOAT(params[1]);
- fparams[2] = INT_TO_FLOAT(params[2]);
- fparams[3] = INT_TO_FLOAT(params[3]);
- }
- ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams);
- }
-}
-
-
-/**
- * Set tex parameter to integer value(s). Primarily intended to set
- * integer-valued texture border color (for integer-valued textures).
- * New in GL 3.0.
- */
-void GLAPIENTRY
-_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- /* set the integer-valued border color */
- COPY_4V(texObj->BorderColor.i, params);
- break;
- default:
- _mesa_TexParameteriv(target, pname, params);
- break;
- }
- /* XXX no driver hook for TexParameterIiv() yet */
-}
-
-
-/**
- * Set tex parameter to unsigned integer value(s). Primarily intended to set
- * uint-valued texture border color (for integer-valued textures).
- * New in GL 3.0
- */
-void GLAPIENTRY
-_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_FALSE);
- if (!texObj)
- return;
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- /* set the unsigned integer-valued border color */
- COPY_4V(texObj->BorderColor.ui, params);
- break;
- default:
- _mesa_TexParameteriv(target, pname, (const GLint *) params);
- break;
- }
- /* XXX no driver hook for TexParameterIuiv() yet */
-}
-
-
-
-
-void GLAPIENTRY
-_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params )
-{
- GLint iparam;
- _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
- *params = (GLfloat) iparam;
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params )
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- const struct gl_texture_image *img = NULL;
- GLboolean isProxy;
- GLint maxLevels;
- gl_format texFormat;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexLevelParameteriv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- /* this will catch bad target values */
- maxLevels = _mesa_max_texture_levels(ctx, target);
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(target=0x%x)", target);
- return;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
- return;
- }
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- _mesa_lock_texture(ctx, texObj);
-
- img = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!img || !img->TexFormat) {
- /* undefined texture image */
- if (pname == GL_TEXTURE_COMPONENTS)
- *params = 1;
- else
- *params = 0;
- goto out;
- }
-
- texFormat = img->TexFormat;
-
- isProxy = _mesa_is_proxy_texture(target);
-
- switch (pname) {
- case GL_TEXTURE_WIDTH:
- *params = img->Width;
- break;
- case GL_TEXTURE_HEIGHT:
- *params = img->Height;
- break;
- case GL_TEXTURE_DEPTH:
- *params = img->Depth;
- break;
- case GL_TEXTURE_INTERNAL_FORMAT:
- if (_mesa_is_format_compressed(img->TexFormat)) {
- /* need to return the actual compressed format */
- *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat);
- }
- else {
- /* return the user's requested internal format */
- *params = img->InternalFormat;
- }
- break;
- case GL_TEXTURE_BORDER:
- *params = img->Border;
- break;
- case GL_TEXTURE_RED_SIZE:
- case GL_TEXTURE_GREEN_SIZE:
- case GL_TEXTURE_BLUE_SIZE:
- if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
- case GL_TEXTURE_ALPHA_SIZE:
- if (img->_BaseFormat == GL_ALPHA ||
- img->_BaseFormat == GL_LUMINANCE_ALPHA ||
- img->_BaseFormat == GL_RGBA)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
- case GL_TEXTURE_INTENSITY_SIZE:
- if (img->_BaseFormat != GL_INTENSITY)
- *params = 0;
- else {
- *params = _mesa_get_format_bits(texFormat, pname);
- if (*params == 0) {
- /* intensity probably stored as rgb texture */
- *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
- _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
- }
- }
- break;
- case GL_TEXTURE_LUMINANCE_SIZE:
- if (img->_BaseFormat != GL_LUMINANCE &&
- img->_BaseFormat != GL_LUMINANCE_ALPHA)
- *params = 0;
- else {
- *params = _mesa_get_format_bits(texFormat, pname);
- if (*params == 0) {
- /* luminance probably stored as rgb texture */
- *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
- _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
- }
- }
- break;
- case GL_TEXTURE_INDEX_SIZE_EXT:
- if (img->_BaseFormat == GL_COLOR_INDEX)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- *params = 0;
- break;
- case GL_TEXTURE_DEPTH_SIZE_ARB:
- if (ctx->Extensions.ARB_depth_texture)
- *params = _mesa_get_format_bits(texFormat, pname);
- else
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- break;
- case GL_TEXTURE_STENCIL_SIZE_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil ||
- ctx->Extensions.ARB_framebuffer_object) {
- *params = _mesa_get_format_bits(texFormat, pname);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_SHARED_SIZE:
- if (ctx->VersionMajor >= 3) {
- /* XXX return number of exponent bits for shared exponent texture
- * formats, like GL_RGB9_E5.
- */
- *params = 0;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
-
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
- if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
- *params = _mesa_format_image_size(texFormat, img->Width,
- img->Height, img->Depth);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_COMPRESSED:
- *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
- break;
-
- /* GL_ARB_texture_float */
- case GL_TEXTURE_RED_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_GREEN_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_BLUE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_ALPHA_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_LUMINANCE_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_INTENSITY_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
- case GL_TEXTURE_DEPTH_TYPE_ARB:
- if (ctx->Extensions.ARB_texture_float) {
- *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
- _mesa_get_format_datatype(texFormat) : GL_NONE;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
- break;
-
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)");
- }
-
- out:
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
-{
- struct gl_texture_object *obj;
- GLboolean error = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- obj = get_texobj(ctx, target, GL_TRUE);
- if (!obj)
- return;
-
- _mesa_lock_texture(ctx, obj);
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- *params = ENUM_TO_FLOAT(obj->MagFilter);
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = ENUM_TO_FLOAT(obj->MinFilter);
- break;
- case GL_TEXTURE_WRAP_S:
- *params = ENUM_TO_FLOAT(obj->WrapS);
- break;
- case GL_TEXTURE_WRAP_T:
- *params = ENUM_TO_FLOAT(obj->WrapT);
- break;
- case GL_TEXTURE_WRAP_R:
- *params = ENUM_TO_FLOAT(obj->WrapR);
- break;
- case GL_TEXTURE_BORDER_COLOR:
- params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
- break;
- case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = ENUM_TO_FLOAT(resident);
- }
- break;
- case GL_TEXTURE_PRIORITY:
- *params = obj->Priority;
- break;
- case GL_TEXTURE_MIN_LOD:
- *params = obj->MinLod;
- break;
- case GL_TEXTURE_MAX_LOD:
- *params = obj->MaxLod;
- break;
- case GL_TEXTURE_BASE_LEVEL:
- *params = (GLfloat) obj->BaseLevel;
- break;
- case GL_TEXTURE_MAX_LEVEL:
- *params = (GLfloat) obj->MaxLevel;
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = obj->MaxAnisotropy;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- *params = obj->CompareFailValue;
- }
- else
- error = GL_TRUE;
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- if (ctx->Extensions.SGIS_generate_mipmap) {
- *params = (GLfloat) obj->GenerateMipmap;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareMode;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLfloat) obj->CompareFunc;
- }
- else
- error = GL_TRUE;
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLfloat) obj->DepthMode;
- }
- else
- error = GL_TRUE;
- break;
- case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = obj->LodBias;
- }
- else
- error = GL_TRUE;
- break;
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- params[0] = obj->CropRect[0];
- params[1] = obj->CropRect[1];
- params[2] = obj->CropRect[2];
- params[3] = obj->CropRect[3];
- break;
-#endif
-
- case GL_TEXTURE_SWIZZLE_R_EXT:
- case GL_TEXTURE_SWIZZLE_G_EXT:
- case GL_TEXTURE_SWIZZLE_B_EXT:
- case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- *params = (GLfloat) obj->Swizzle[comp];
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp;
- for (comp = 0; comp < 4; comp++) {
- params[comp] = (GLfloat) obj->Swizzle[comp];
- }
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- default:
- error = GL_TRUE;
- break;
- }
-
- if (error)
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
- pname);
-
- _mesa_unlock_texture(ctx, obj);
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
-{
- struct gl_texture_object *obj;
- GLboolean error = GL_FALSE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- obj = get_texobj(ctx, target, GL_TRUE);
- if (!obj)
- return;
-
- _mesa_lock_texture(ctx, obj);
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLint) obj->MagFilter;
- break;;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLint) obj->MinFilter;
- break;;
- case GL_TEXTURE_WRAP_S:
- *params = (GLint) obj->WrapS;
- break;;
- case GL_TEXTURE_WRAP_T:
- *params = (GLint) obj->WrapT;
- break;;
- case GL_TEXTURE_WRAP_R:
- *params = (GLint) obj->WrapR;
- break;;
- case GL_TEXTURE_BORDER_COLOR:
- {
- GLfloat b[4];
- b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
- b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
- b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
- b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
- params[0] = FLOAT_TO_INT(b[0]);
- params[1] = FLOAT_TO_INT(b[1]);
- params[2] = FLOAT_TO_INT(b[2]);
- params[3] = FLOAT_TO_INT(b[3]);
- }
- break;;
- case GL_TEXTURE_RESIDENT:
- {
- GLboolean resident;
- if (ctx->Driver.IsTextureResident)
- resident = ctx->Driver.IsTextureResident(ctx, obj);
- else
- resident = GL_TRUE;
- *params = (GLint) resident;
- }
- break;;
- case GL_TEXTURE_PRIORITY:
- *params = FLOAT_TO_INT(obj->Priority);
- break;;
- case GL_TEXTURE_MIN_LOD:
- *params = (GLint) obj->MinLod;
- break;;
- case GL_TEXTURE_MAX_LOD:
- *params = (GLint) obj->MaxLod;
- break;;
- case GL_TEXTURE_BASE_LEVEL:
- *params = obj->BaseLevel;
- break;;
- case GL_TEXTURE_MAX_LEVEL:
- *params = obj->MaxLevel;
- break;;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (ctx->Extensions.EXT_texture_filter_anisotropic) {
- *params = (GLint) obj->MaxAnisotropy;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
- if (ctx->Extensions.ARB_shadow_ambient) {
- *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_GENERATE_MIPMAP_SGIS:
- if (ctx->Extensions.SGIS_generate_mipmap) {
- *params = (GLint) obj->GenerateMipmap;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_COMPARE_MODE_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareMode;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_COMPARE_FUNC_ARB:
- if (ctx->Extensions.ARB_shadow) {
- *params = (GLint) obj->CompareFunc;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_DEPTH_TEXTURE_MODE_ARB:
- if (ctx->Extensions.ARB_depth_texture) {
- *params = (GLint) obj->DepthMode;
- }
- else {
- error = GL_TRUE;
- }
- break;
- case GL_TEXTURE_LOD_BIAS:
- if (ctx->Extensions.EXT_texture_lod_bias) {
- *params = (GLint) obj->LodBias;
- }
- else {
- error = GL_TRUE;
- }
- break;
-#if FEATURE_OES_draw_texture
- case GL_TEXTURE_CROP_RECT_OES:
- params[0] = obj->CropRect[0];
- params[1] = obj->CropRect[1];
- params[2] = obj->CropRect[2];
- params[3] = obj->CropRect[3];
- break;
-#endif
- case GL_TEXTURE_SWIZZLE_R_EXT:
- case GL_TEXTURE_SWIZZLE_G_EXT:
- case GL_TEXTURE_SWIZZLE_B_EXT:
- case GL_TEXTURE_SWIZZLE_A_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
- *params = obj->Swizzle[comp];
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_RGBA_EXT:
- if (ctx->Extensions.EXT_texture_swizzle) {
- COPY_4V(params, obj->Swizzle);
- }
- else {
- error = GL_TRUE;
- }
- break;
-
- default:
- ; /* silence warnings */
- }
-
- if (error)
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)",
- pname);
-
- _mesa_unlock_texture(ctx, obj);
-}
-
-
-/** New in GL 3.0 */
-void GLAPIENTRY
-_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_TRUE);
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
- break;
- default:
- _mesa_GetTexParameteriv(target, pname, params);
- }
-}
-
-
-/** New in GL 3.0 */
-void GLAPIENTRY
-_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- texObj = get_texobj(ctx, target, GL_TRUE);
-
- switch (pname) {
- case GL_TEXTURE_BORDER_COLOR:
- COPY_4V(params, texObj->BorderColor.i);
- break;
- default:
- {
- GLint ip[4];
- _mesa_GetTexParameteriv(target, pname, ip);
- params[0] = ip[0];
- if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT ||
- pname == GL_TEXTURE_CROP_RECT_OES) {
- params[1] = ip[1];
- params[2] = ip[2];
- params[3] = ip[3];
- }
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texparam.c
+ *
+ * glTexParameter-related functions
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/formats.h"
+#include "main/macros.h"
+#include "main/texcompress.h"
+#include "main/texparam.h"
+#include "main/teximage.h"
+#include "main/texstate.h"
+#include "program/prog_instruction.h"
+
+
+/**
+ * Check if a coordinate wrap mode is supported for the texture target.
+ * \return GL_TRUE if legal, GL_FALSE otherwise
+ */
+static GLboolean
+validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap)
+{
+ const struct gl_extensions * const e = & ctx->Extensions;
+
+ if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
+ (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
+ /* any texture target */
+ return GL_TRUE;
+ }
+ else if (target != GL_TEXTURE_RECTANGLE_NV &&
+ (wrap == GL_REPEAT ||
+ (wrap == GL_MIRRORED_REPEAT &&
+ e->ARB_texture_mirrored_repeat) ||
+ (wrap == GL_MIRROR_CLAMP_EXT &&
+ (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
+ (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
+ (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
+ (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
+ (e->EXT_texture_mirror_clamp)))) {
+ /* non-rectangle texture */
+ return GL_TRUE;
+ }
+
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
+ return GL_FALSE;
+}
+
+
+/**
+ * Get current texture object for given target.
+ * Return NULL if any error (and record the error).
+ * Note that this is different from _mesa_select_tex_object() in that proxy
+ * targets are not accepted.
+ * Only the glGetTexLevelParameter() functions accept proxy targets.
+ */
+static struct gl_texture_object *
+get_texobj(struct gl_context *ctx, GLenum target, GLboolean get)
+{
+ struct gl_texture_unit *texUnit;
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sTexParameter(current unit)", get ? "Get" : "");
+ return NULL;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP:
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ if (ctx->Extensions.NV_texture_rectangle) {
+ return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
+ }
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (ctx->Extensions.MESA_texture_array) {
+ return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
+ }
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (ctx->Extensions.MESA_texture_array) {
+ return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
+ }
+ break;
+ default:
+ ;
+ }
+
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sTexParameter(target)", get ? "Get" : "");
+ return NULL;
+}
+
+
+/**
+ * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE.
+ * \return -1 if error.
+ */
+static GLint
+comp_to_swizzle(GLenum comp)
+{
+ switch (comp) {
+ case GL_RED:
+ return SWIZZLE_X;
+ case GL_GREEN:
+ return SWIZZLE_Y;
+ case GL_BLUE:
+ return SWIZZLE_Z;
+ case GL_ALPHA:
+ return SWIZZLE_W;
+ case GL_ZERO:
+ return SWIZZLE_ZERO;
+ case GL_ONE:
+ return SWIZZLE_ONE;
+ default:
+ return -1;
+ }
+}
+
+
+static void
+set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
+{
+ ASSERT(comp < 4);
+ ASSERT(swz <= SWIZZLE_NIL);
+ {
+ GLuint mask = 0x7 << (3 * comp);
+ GLuint s = (*swizzle & ~mask) | (swz << (3 * comp));
+ *swizzle = s;
+ }
+}
+
+
+/**
+ * This is called just prior to changing any texture object state.
+ * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
+ * state flag and then mark the texture object as 'incomplete' so that any
+ * per-texture derived state gets recomputed.
+ */
+static INLINE void
+flush(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->_Complete = GL_FALSE;
+}
+
+
+/**
+ * Set an integer-valued texture parameter
+ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
+ */
+static GLboolean
+set_tex_parameteri(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLint *params)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ if (texObj->MinFilter == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx, texObj);
+ texObj->MinFilter = params[0];
+ return GL_TRUE;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
+ flush(ctx, texObj);
+ texObj->MinFilter = params[0];
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
+ params[0] );
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (texObj->MagFilter == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx, texObj);
+ texObj->MagFilter = params[0];
+ return GL_TRUE;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)",
+ params[0]);
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_S:
+ if (texObj->WrapS == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx, texObj);
+ texObj->WrapS = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_T:
+ if (texObj->WrapT == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx, texObj);
+ texObj->WrapT = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_R:
+ if (texObj->WrapR == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx, texObj);
+ texObj->WrapR = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (texObj->BaseLevel == params[0])
+ return GL_FALSE;
+ if (params[0] < 0 ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexParameter(param=%d)", params[0]);
+ return GL_FALSE;
+ }
+ flush(ctx, texObj);
+ texObj->BaseLevel = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (texObj->MaxLevel == params[0])
+ return GL_FALSE;
+ if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(param=%d)", params[0]);
+ return GL_FALSE;
+ }
+ flush(ctx, texObj);
+ texObj->MaxLevel = params[0];
+ return GL_TRUE;
+
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (texObj->GenerateMipmap != params[0]) {
+ flush(ctx, texObj);
+ texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow &&
+ (params[0] == GL_NONE ||
+ params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) {
+ if (texObj->CompareMode != params[0]) {
+ flush(ctx, texObj);
+ texObj->CompareMode = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(GL_TEXTURE_COMPARE_MODE_ARB)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->CompareFunc == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ flush(ctx, texObj);
+ texObj->CompareFunc = params[0];
+ return GL_TRUE;
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ if (ctx->Extensions.EXT_shadow_funcs) {
+ flush(ctx, texObj);
+ texObj->CompareFunc = params[0];
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(GL_TEXTURE_COMPARE_FUNC_ARB)");
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
+ return GL_FALSE;
+
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture &&
+ (params[0] == GL_LUMINANCE ||
+ params[0] == GL_INTENSITY ||
+ params[0] == GL_ALPHA ||
+ (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED))) {
+ if (texObj->DepthMode != params[0]) {
+ flush(ctx, texObj);
+ texObj->DepthMode = params[0];
+ return GL_TRUE;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB)");
+ }
+ return GL_FALSE;
+
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ texObj->CropRect[0] = params[0];
+ texObj->CropRect[1] = params[1];
+ texObj->CropRect[2] = params[2];
+ texObj->CropRect[3] = params[3];
+ return GL_TRUE;
+#endif
+
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ const GLint swz = comp_to_swizzle(params[0]);
+ if (swz < 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(swizzle 0x%x)", params[0]);
+ return GL_FALSE;
+ }
+ ASSERT(comp < 4);
+ if (swz >= 0) {
+ flush(ctx, texObj);
+ texObj->Swizzle[comp] = params[0];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ return GL_TRUE;
+ }
+ }
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ return GL_FALSE;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp;
+ flush(ctx, texObj);
+ for (comp = 0; comp < 4; comp++) {
+ const GLint swz = comp_to_swizzle(params[comp]);
+ if (swz >= 0) {
+ texObj->Swizzle[comp] = params[comp];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(swizzle 0x%x)", params[comp]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+ }
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ return GL_FALSE;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
+ return GL_FALSE;
+}
+
+
+/**
+ * Set a float-valued texture parameter
+ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
+ */
+static GLboolean
+set_tex_parameterf(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ if (texObj->MinLod == params[0])
+ return GL_FALSE;
+ flush(ctx, texObj);
+ texObj->MinLod = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LOD:
+ if (texObj->MaxLod == params[0])
+ return GL_FALSE;
+ flush(ctx, texObj);
+ texObj->MaxLod = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_PRIORITY:
+ flush(ctx, texObj);
+ texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ if (texObj->MaxAnisotropy == params[0])
+ return GL_FALSE;
+ if (params[0] < 1.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return GL_FALSE;
+ }
+ flush(ctx, texObj);
+ /* clamp to max, that's what NVIDIA does */
+ texObj->MaxAnisotropy = MIN2(params[0],
+ ctx->Const.MaxTextureMaxAnisotropy);
+ return GL_TRUE;
+ }
+ else {
+ static GLuint count = 0;
+ if (count++ < 10)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ if (texObj->CompareFailValue != params[0]) {
+ flush(ctx, texObj);
+ texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
+ return GL_TRUE;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_LOD_BIAS:
+ /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ if (texObj->LodBias != params[0]) {
+ flush(ctx, texObj);
+ texObj->LodBias = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ flush(ctx, texObj);
+ texObj->BorderColor.f[RCOMP] = params[0];
+ texObj->BorderColor.f[GCOMP] = params[1];
+ texObj->BorderColor.f[BCOMP] = params[2];
+ texObj->BorderColor.f[ACOMP] = params[3];
+ return GL_TRUE;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ {
+ /* convert float param to int */
+ GLint p[4];
+ p[0] = (GLint) param;
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
+ default:
+ {
+ /* this will generate an error if pname is illegal */
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ need_update = set_tex_parameterf(ctx, texObj, pname, p);
+ }
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, &param);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ {
+ /* convert float param to int */
+ GLint p[4];
+ p[0] = (GLint) params[0];
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
+
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ {
+ /* convert float params to int */
+ GLint iparams[4];
+ iparams[0] = (GLint) params[0];
+ iparams[1] = (GLint) params[1];
+ iparams[2] = (GLint) params[2];
+ iparams[3] = (GLint) params[3];
+ need_update = set_tex_parameteri(ctx, texObj, pname, iparams);
+ }
+ break;
+#endif
+
+ default:
+ /* this will generate an error if pname is illegal */
+ need_update = set_tex_parameterf(ctx, texObj, pname, params);
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ {
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ /* convert int param to float */
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparam);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+ {
+ GLint iparam[4];
+ iparam[0] = param;
+ iparam[1] = iparam[2] = iparam[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, iparam);
+ }
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparam = (GLfloat) param;
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ /* convert int params to float */
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ {
+ /* convert int param to float */
+ GLfloat fparams[4];
+ fparams[0] = (GLfloat) params[0];
+ fparams[1] = fparams[2] = fparams[3] = 0.0F;
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+ need_update = set_tex_parameteri(ctx, texObj, pname, params);
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ if (pname == GL_TEXTURE_BORDER_COLOR ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+ }
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams);
+ }
+}
+
+
+/**
+ * Set tex parameter to integer value(s). Primarily intended to set
+ * integer-valued texture border color (for integer-valued textures).
+ * New in GL 3.0.
+ */
+void GLAPIENTRY
+_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the integer-valued border color */
+ COPY_4V(texObj->BorderColor.i, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIiv() yet */
+}
+
+
+/**
+ * Set tex parameter to unsigned integer value(s). Primarily intended to set
+ * uint-valued texture border color (for integer-valued textures).
+ * New in GL 3.0
+ */
+void GLAPIENTRY
+_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the unsigned integer-valued border color */
+ COPY_4V(texObj->BorderColor.ui, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, (const GLint *) params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIuiv() yet */
+}
+
+
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
+{
+ GLint iparam;
+ _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
+ *params = (GLfloat) iparam;
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ const struct gl_texture_image *img = NULL;
+ GLboolean isProxy;
+ GLint maxLevels;
+ gl_format texFormat;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameteriv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ /* this will catch bad target values */
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
+ return;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ return;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ img = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!img || !img->TexFormat) {
+ /* undefined texture image */
+ if (pname == GL_TEXTURE_COMPONENTS)
+ *params = 1;
+ else
+ *params = 0;
+ goto out;
+ }
+
+ texFormat = img->TexFormat;
+
+ isProxy = _mesa_is_proxy_texture(target);
+
+ switch (pname) {
+ case GL_TEXTURE_WIDTH:
+ *params = img->Width;
+ break;
+ case GL_TEXTURE_HEIGHT:
+ *params = img->Height;
+ break;
+ case GL_TEXTURE_DEPTH:
+ *params = img->Depth;
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ if (_mesa_is_format_compressed(img->TexFormat)) {
+ /* need to return the actual compressed format */
+ *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat);
+ }
+ else {
+ /* return the user's requested internal format */
+ *params = img->InternalFormat;
+ }
+ break;
+ case GL_TEXTURE_BORDER:
+ *params = img->Border;
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ if (img->_BaseFormat == GL_RED) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+ }
+ /* FALLTHROUGH */
+ case GL_TEXTURE_GREEN_SIZE:
+ if (img->_BaseFormat == GL_RG) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+ }
+ /* FALLTHROUGH */
+ case GL_TEXTURE_BLUE_SIZE:
+ if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_ALPHA_SIZE:
+ if (img->_BaseFormat == GL_ALPHA ||
+ img->_BaseFormat == GL_LUMINANCE_ALPHA ||
+ img->_BaseFormat == GL_RGBA)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ if (img->_BaseFormat != GL_INTENSITY)
+ *params = 0;
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* intensity probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
+ break;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ if (img->_BaseFormat != GL_LUMINANCE &&
+ img->_BaseFormat != GL_LUMINANCE_ALPHA)
+ *params = 0;
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* luminance probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
+ break;
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ if (img->_BaseFormat == GL_COLOR_INDEX)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ if (ctx->Extensions.ARB_depth_texture)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ break;
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil ||
+ ctx->Extensions.ARB_framebuffer_object) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_SHARED_SIZE:
+ if (ctx->VersionMajor >= 3) {
+ /* XXX return number of exponent bits for shared exponent texture
+ * formats, like GL_RGB9_E5.
+ */
+ *params = 0;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+ if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
+ *params = _mesa_format_image_size(texFormat, img->Width,
+ img->Height, img->Depth);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ *params = (GLint) _mesa_is_format_compressed(img->TexFormat);
+ break;
+
+ /* GL_ARB_texture_float */
+ case GL_TEXTURE_RED_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_GREEN_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_BLUE_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_ALPHA_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_LUMINANCE_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_INTENSITY_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_DEPTH_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+
+ out:
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+
+ _mesa_lock_texture(ctx, obj);
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MagFilter);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MinFilter);
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ENUM_TO_FLOAT(obj->WrapS);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ENUM_TO_FLOAT(obj->WrapT);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ENUM_TO_FLOAT(obj->WrapR);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ break;
+ case GL_TEXTURE_RESIDENT:
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = ENUM_TO_FLOAT(resident);
+ }
+ break;
+ case GL_TEXTURE_PRIORITY:
+ *params = obj->Priority;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = obj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = obj->MaxLod;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = (GLfloat) obj->BaseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = (GLfloat) obj->MaxLevel;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ *params = obj->MaxAnisotropy;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ *params = obj->CompareFailValue;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ *params = (GLfloat) obj->GenerateMipmap;
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareMode;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareFunc;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLfloat) obj->DepthMode;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ *params = obj->LodBias;
+ }
+ else
+ error = GL_TRUE;
+ break;
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ params[0] = obj->CropRect[0];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
+ break;
+#endif
+
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ *params = (GLfloat) obj->Swizzle[comp];
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp;
+ for (comp = 0; comp < 4; comp++) {
+ params[comp] = (GLfloat) obj->Swizzle[comp];
+ }
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ default:
+ error = GL_TRUE;
+ break;
+ }
+
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+
+ _mesa_lock_texture(ctx, obj);
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLint) obj->MagFilter;
+ break;;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLint) obj->MinFilter;
+ break;;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLint) obj->WrapS;
+ break;;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLint) obj->WrapT;
+ break;;
+ case GL_TEXTURE_WRAP_R:
+ *params = (GLint) obj->WrapR;
+ break;;
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ GLfloat b[4];
+ b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ params[0] = FLOAT_TO_INT(b[0]);
+ params[1] = FLOAT_TO_INT(b[1]);
+ params[2] = FLOAT_TO_INT(b[2]);
+ params[3] = FLOAT_TO_INT(b[3]);
+ }
+ break;;
+ case GL_TEXTURE_RESIDENT:
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = (GLint) resident;
+ }
+ break;;
+ case GL_TEXTURE_PRIORITY:
+ *params = FLOAT_TO_INT(obj->Priority);
+ break;;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLint) obj->MinLod;
+ break;;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLint) obj->MaxLod;
+ break;;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = obj->BaseLevel;
+ break;;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = obj->MaxLevel;
+ break;;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ *params = (GLint) obj->MaxAnisotropy;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ *params = (GLint) obj->GenerateMipmap;
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareMode;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareFunc;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLint) obj->DepthMode;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ *params = (GLint) obj->LodBias;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ params[0] = obj->CropRect[0];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
+ break;
+#endif
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ *params = obj->Swizzle[comp];
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ COPY_4V(params, obj->Swizzle);
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ default:
+ ; /* silence warnings */
+ }
+
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ _mesa_GetTexParameteriv(target, pname, params);
+ }
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ {
+ GLint ip[4];
+ _mesa_GetTexParameteriv(target, pname, ip);
+ params[0] = ip[0];
+ if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ params[1] = ip[1];
+ params[2] = ip[2];
+ params[3] = ip[3];
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texrender.c b/mesalib/src/mesa/main/texrender.c
index c68105b39..6d5531f18 100644
--- a/mesalib/src/mesa/main/texrender.c
+++ b/mesalib/src/mesa/main/texrender.c
@@ -1,635 +1,635 @@
-
-#include "context.h"
-#include "colormac.h"
-#include "macros.h"
-#include "texfetch.h"
-#include "texrender.h"
-#include "renderbuffer.h"
-
-
-/*
- * Render-to-texture code for GL_EXT_framebuffer_object
- */
-
-
-/**
- * Derived from gl_renderbuffer class
- */
-struct texture_renderbuffer
-{
- struct gl_renderbuffer Base; /**< Base class object */
- struct gl_texture_image *TexImage;
- StoreTexelFunc Store;
- GLint Yoffset; /**< Layer for 1D array textures. */
- GLint Zoffset; /**< Layer for 2D array textures, or slice
- * for 3D textures
- */
-};
-
-
-/**
- * Get row of values from the renderbuffer that wraps a texture image.
- */
-static void
-texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- ASSERT(trb->TexImage->Width == rb->Width);
- ASSERT(trb->TexImage->Height == rb->Height);
-
- y += trb->Yoffset;
-
- if (rb->DataType == CHAN_TYPE) {
- GLchan *rgbaOut = (GLchan *) values;
- for (i = 0; i < count; i++) {
- GLfloat rgba[4];
- trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba);
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort *zValues = (GLushort *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
- zValues[i] = (GLushort) (flt * 0xffff);
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- GLuint *zValues = (GLuint *) values;
- /*
- const GLdouble scale = (GLdouble) 0xffffffff;
- */
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
-#if 0
- /* this should work, but doesn't (overflow due to low precision) */
- zValues[i] = (GLuint) (flt * scale);
-#else
- /* temporary hack */
- zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
-#endif
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- GLuint *zValues = (GLuint *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
- zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- GLuint *zValues = (GLuint *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
- zValues[i] = (GLuint) (flt * 0xffffff);
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_get_row");
- }
-}
-
-
-static void
-texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- if (rb->DataType == CHAN_TYPE) {
- GLchan *rgbaOut = (GLchan *) values;
- for (i = 0; i < count; i++) {
- GLfloat rgba[4];
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
- z, rgba);
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort *zValues = (GLushort *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
- z, &flt);
- zValues[i] = (GLushort) (flt * 0xffff);
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- GLuint *zValues = (GLuint *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
- z, &flt);
-#if 0
- zValues[i] = (GLuint) (flt * 0xffffffff);
-#else
- zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
-#endif
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- GLuint *zValues = (GLuint *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
- z, &flt);
- zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- GLuint *zValues = (GLuint *) values;
- for (i = 0; i < count; i++) {
- GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
- z, &flt);
- zValues[i] = (GLuint) (flt * 0xffffff);
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_get_values");
- }
-}
-
-
-/**
- * Put row of values into a renderbuffer that wraps a texture image.
- */
-static void
-texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- y += trb->Yoffset;
-
- if (rb->DataType == CHAN_TYPE) {
- const GLchan *rgba = (const GLchan *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgba);
- }
- rgba += 4;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- const GLushort *zValues = (const GLushort *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, zValues + i);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, zValues + i);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
- trb->Store(trb->TexImage, x + i, y, z, &flt);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
- trb->Store(trb->TexImage, x + i, y, z, &flt);
- }
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
- }
-}
-
-/**
- * Put row of RGB values into a renderbuffer that wraps a texture image.
- */
-static void
-texture_put_row_rgb(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- y += trb->Yoffset;
-
- if (rb->DataType == CHAN_TYPE) {
- const GLchan *rgb = (const GLchan *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgb);
- }
- rgb += 3;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- const GLushort *zValues = (const GLushort *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, zValues + i);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, zValues + i);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
- trb->Store(trb->TexImage, x + i, y, z, &flt);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
- trb->Store(trb->TexImage, x + i, y, z, &flt);
- }
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
- }
-}
-
-
-static void
-texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- y += trb->Yoffset;
-
- if (rb->DataType == CHAN_TYPE) {
- const GLchan *rgba = (const GLchan *) value;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgba);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- const GLushort zValue = *((const GLushort *) value);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, &zValue);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- const GLuint zValue = *((const GLuint *) value);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, &zValue);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- const GLuint zValue = *((const GLuint *) value);
- const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff));
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, &flt);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- const GLuint zValue = *((const GLuint *) value);
- const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff));
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, &flt);
- }
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row");
- }
-}
-
-
-static void
-texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- if (rb->DataType == CHAN_TYPE) {
- const GLchan *rgba = (const GLchan *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
- }
- rgba += 4;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- const GLushort *zValues = (const GLushort *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- const GLuint *zValues = (const GLuint *) values;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
- }
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_put_values");
- }
-}
-
-
-static void
-texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- const struct texture_renderbuffer *trb
- = (const struct texture_renderbuffer *) rb;
- const GLint z = trb->Zoffset;
- GLuint i;
-
- if (rb->DataType == CHAN_TYPE) {
- const GLchan *rgba = (const GLchan *) value;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- const GLuint zValue = *((const GLuint *) value);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- const GLushort zValue = *((const GLushort *) value);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
- const GLuint zValue = *((const GLuint *) value);
- const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff));
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
- const GLuint zValue = *((const GLuint *) value);
- const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff));
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
- }
- }
- }
- else {
- _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values");
- }
-}
-
-
-static void
-store_nop(struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel)
-{
-}
-
-
-static void
-delete_texture_wrapper(struct gl_renderbuffer *rb)
-{
- ASSERT(rb->RefCount == 0);
- free(rb);
-}
-
-
-/**
- * This function creates a renderbuffer object which wraps a texture image.
- * The new renderbuffer is plugged into the given attachment point.
- * This allows rendering into the texture as if it were a renderbuffer.
- */
-static void
-wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
-{
- struct texture_renderbuffer *trb;
- const GLuint name = 0;
-
- ASSERT(att->Type == GL_TEXTURE);
- ASSERT(att->Renderbuffer == NULL);
-
- trb = CALLOC_STRUCT(texture_renderbuffer);
- if (!trb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
- return;
- }
-
- /* init base gl_renderbuffer fields */
- _mesa_init_renderbuffer(&trb->Base, name);
- /* plug in our texture_renderbuffer-specific functions */
- trb->Base.Delete = delete_texture_wrapper;
- trb->Base.AllocStorage = NULL; /* illegal! */
- trb->Base.GetRow = texture_get_row;
- trb->Base.GetValues = texture_get_values;
- trb->Base.PutRow = texture_put_row;
- trb->Base.PutRowRGB = texture_put_row_rgb;
- trb->Base.PutMonoRow = texture_put_mono_row;
- trb->Base.PutValues = texture_put_values;
- trb->Base.PutMonoValues = texture_put_mono_values;
-
- /* update attachment point */
- _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base));
-}
-
-
-
-/**
- * Update the renderbuffer wrapper for rendering to a texture.
- * For example, update the width, height of the RB based on the texture size,
- * update the internal format info, etc.
- */
-static void
-update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
-{
- struct texture_renderbuffer *trb
- = (struct texture_renderbuffer *) att->Renderbuffer;
-
- (void) ctx;
- ASSERT(trb);
-
- trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- ASSERT(trb->TexImage);
-
- trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat);
- if (!trb->Store) {
- /* we'll never draw into some textures (compressed formats) */
- trb->Store = store_nop;
- }
-
- if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
- trb->Yoffset = att->Zoffset;
- trb->Zoffset = 0;
- }
- else {
- trb->Yoffset = 0;
- trb->Zoffset = att->Zoffset;
- }
-
- trb->Base.Width = trb->TexImage->Width;
- trb->Base.Height = trb->TexImage->Height;
- trb->Base.InternalFormat = trb->TexImage->InternalFormat;
- trb->Base.Format = trb->TexImage->TexFormat;
-
- /* XXX may need more special cases here */
- switch (trb->TexImage->TexFormat) {
- case MESA_FORMAT_Z24_S8:
- trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- trb->Base._BaseFormat = GL_DEPTH_STENCIL;
- break;
- case MESA_FORMAT_S8_Z24:
- trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA;
- trb->Base._BaseFormat = GL_DEPTH_STENCIL;
- break;
- case MESA_FORMAT_Z24_X8:
- trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- case MESA_FORMAT_X8_Z24:
- trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA;
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- case MESA_FORMAT_Z16:
- trb->Base.DataType = GL_UNSIGNED_SHORT;
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- case MESA_FORMAT_Z32:
- trb->Base.DataType = GL_UNSIGNED_INT;
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- default:
- trb->Base.DataType = CHAN_TYPE;
- trb->Base._BaseFormat = GL_RGBA;
- }
- trb->Base.Data = trb->TexImage->Data;
-}
-
-
-
-/**
- * Called when rendering to a texture image begins, or when changing
- * the dest mipmap level, cube face, etc.
- * This is a fallback routine for software render-to-texture.
- *
- * Called via the glRenderbufferTexture1D/2D/3D() functions
- * and elsewhere (such as glTexImage2D).
- *
- * The image we're rendering into is
- * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- * It'll never be NULL.
- *
- * \param fb the framebuffer object the texture is being bound to
- * \param att the fb attachment point of the texture
- *
- * \sa _mesa_framebuffer_renderbuffer
- */
-void
-_mesa_render_texture(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
- (void) fb;
-
- if (!att->Renderbuffer) {
- wrap_texture(ctx, att);
- }
- update_wrapper(ctx, att);
-}
-
-
-void
-_mesa_finish_render_texture(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att)
-{
- /* do nothing */
- /* The renderbuffer texture wrapper will get deleted by the
- * normal mechanism for deleting renderbuffers.
- */
- (void) ctx;
- (void) att;
-}
+
+#include "context.h"
+#include "colormac.h"
+#include "macros.h"
+#include "texfetch.h"
+#include "texrender.h"
+#include "renderbuffer.h"
+
+
+/*
+ * Render-to-texture code for GL_EXT_framebuffer_object
+ */
+
+
+/**
+ * Derived from gl_renderbuffer class
+ */
+struct texture_renderbuffer
+{
+ struct gl_renderbuffer Base; /**< Base class object */
+ struct gl_texture_image *TexImage;
+ StoreTexelFunc Store;
+ GLint Yoffset; /**< Layer for 1D array textures. */
+ GLint Zoffset; /**< Layer for 2D array textures, or slice
+ * for 3D textures
+ */
+};
+
+
+/**
+ * Get row of values from the renderbuffer that wraps a texture image.
+ */
+static void
+texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ ASSERT(trb->TexImage->Width == rb->Width);
+ ASSERT(trb->TexImage->Height == rb->Height);
+
+ y += trb->Yoffset;
+
+ if (rb->DataType == CHAN_TYPE) {
+ GLchan *rgbaOut = (GLchan *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat rgba[4];
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba);
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort *zValues = (GLushort *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
+ zValues[i] = (GLushort) (flt * 0xffff);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ GLuint *zValues = (GLuint *) values;
+ /*
+ const GLdouble scale = (GLdouble) 0xffffffff;
+ */
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
+#if 0
+ /* this should work, but doesn't (overflow due to low precision) */
+ zValues[i] = (GLuint) (flt * scale);
+#else
+ /* temporary hack */
+ zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
+#endif
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
+ zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
+ zValues[i] = (GLuint) (flt * 0xffffff);
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_get_row");
+ }
+}
+
+
+static void
+texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ if (rb->DataType == CHAN_TYPE) {
+ GLchan *rgbaOut = (GLchan *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat rgba[4];
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, rgba);
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort *zValues = (GLushort *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
+ zValues[i] = (GLushort) (flt * 0xffff);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
+#if 0
+ zValues[i] = (GLuint) (flt * 0xffffffff);
+#else
+ zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
+#endif
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
+ zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
+ zValues[i] = (GLuint) (flt * 0xffffff);
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_get_values");
+ }
+}
+
+
+/**
+ * Put row of values into a renderbuffer that wraps a texture image.
+ */
+static void
+texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ y += trb->Yoffset;
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, rgba);
+ }
+ rgba += 4;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLushort *zValues = (const GLushort *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, zValues + i);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, zValues + i);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
+ }
+}
+
+/**
+ * Put row of RGB values into a renderbuffer that wraps a texture image.
+ */
+static void
+texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ y += trb->Yoffset;
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgb = (const GLchan *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, rgb);
+ }
+ rgb += 3;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLushort *zValues = (const GLushort *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, zValues + i);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, zValues + i);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
+ }
+}
+
+
+static void
+texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ y += trb->Yoffset;
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) value;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, rgba);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLushort zValue = *((const GLushort *) value);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, &zValue);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ const GLuint zValue = *((const GLuint *) value);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, &zValue);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff));
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff));
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row");
+ }
+}
+
+
+static void
+texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
+ }
+ rgba += 4;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLushort *zValues = (const GLushort *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff));
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
+ }
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_values");
+ }
+}
+
+
+static void
+texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const struct texture_renderbuffer *trb
+ = (const struct texture_renderbuffer *) rb;
+ const GLint z = trb->Zoffset;
+ GLuint i;
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) value;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ const GLuint zValue = *((const GLuint *) value);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLushort zValue = *((const GLushort *) value);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff));
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff));
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
+ }
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values");
+ }
+}
+
+
+static void
+store_nop(struct gl_texture_image *texImage,
+ GLint col, GLint row, GLint img,
+ const void *texel)
+{
+}
+
+
+static void
+delete_texture_wrapper(struct gl_renderbuffer *rb)
+{
+ ASSERT(rb->RefCount == 0);
+ free(rb);
+}
+
+
+/**
+ * This function creates a renderbuffer object which wraps a texture image.
+ * The new renderbuffer is plugged into the given attachment point.
+ * This allows rendering into the texture as if it were a renderbuffer.
+ */
+static void
+wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
+{
+ struct texture_renderbuffer *trb;
+ const GLuint name = 0;
+
+ ASSERT(att->Type == GL_TEXTURE);
+ ASSERT(att->Renderbuffer == NULL);
+
+ trb = CALLOC_STRUCT(texture_renderbuffer);
+ if (!trb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
+ return;
+ }
+
+ /* init base gl_renderbuffer fields */
+ _mesa_init_renderbuffer(&trb->Base, name);
+ /* plug in our texture_renderbuffer-specific functions */
+ trb->Base.Delete = delete_texture_wrapper;
+ trb->Base.AllocStorage = NULL; /* illegal! */
+ trb->Base.GetRow = texture_get_row;
+ trb->Base.GetValues = texture_get_values;
+ trb->Base.PutRow = texture_put_row;
+ trb->Base.PutRowRGB = texture_put_row_rgb;
+ trb->Base.PutMonoRow = texture_put_mono_row;
+ trb->Base.PutValues = texture_put_values;
+ trb->Base.PutMonoValues = texture_put_mono_values;
+
+ /* update attachment point */
+ _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base));
+}
+
+
+
+/**
+ * Update the renderbuffer wrapper for rendering to a texture.
+ * For example, update the width, height of the RB based on the texture size,
+ * update the internal format info, etc.
+ */
+static void
+update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment *att)
+{
+ struct texture_renderbuffer *trb
+ = (struct texture_renderbuffer *) att->Renderbuffer;
+
+ (void) ctx;
+ ASSERT(trb);
+
+ trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ ASSERT(trb->TexImage);
+
+ trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat);
+ if (!trb->Store) {
+ /* we'll never draw into some textures (compressed formats) */
+ trb->Store = store_nop;
+ }
+
+ if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
+ trb->Yoffset = att->Zoffset;
+ trb->Zoffset = 0;
+ }
+ else {
+ trb->Yoffset = 0;
+ trb->Zoffset = att->Zoffset;
+ }
+
+ trb->Base.Width = trb->TexImage->Width;
+ trb->Base.Height = trb->TexImage->Height;
+ trb->Base.InternalFormat = trb->TexImage->InternalFormat;
+ trb->Base.Format = trb->TexImage->TexFormat;
+
+ /* XXX may need more special cases here */
+ switch (trb->TexImage->TexFormat) {
+ case MESA_FORMAT_Z24_S8:
+ trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ trb->Base._BaseFormat = GL_DEPTH_STENCIL;
+ break;
+ case MESA_FORMAT_S8_Z24:
+ trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA;
+ trb->Base._BaseFormat = GL_DEPTH_STENCIL;
+ break;
+ case MESA_FORMAT_Z24_X8:
+ trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case MESA_FORMAT_X8_Z24:
+ trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case MESA_FORMAT_Z16:
+ trb->Base.DataType = GL_UNSIGNED_SHORT;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case MESA_FORMAT_Z32:
+ trb->Base.DataType = GL_UNSIGNED_INT;
+ trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ default:
+ trb->Base.DataType = CHAN_TYPE;
+ trb->Base._BaseFormat = GL_RGBA;
+ }
+ trb->Base.Data = trb->TexImage->Data;
+}
+
+
+
+/**
+ * Called when rendering to a texture image begins, or when changing
+ * the dest mipmap level, cube face, etc.
+ * This is a fallback routine for software render-to-texture.
+ *
+ * Called via the glRenderbufferTexture1D/2D/3D() functions
+ * and elsewhere (such as glTexImage2D).
+ *
+ * The image we're rendering into is
+ * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ * It'll never be NULL.
+ *
+ * \param fb the framebuffer object the texture is being bound to
+ * \param att the fb attachment point of the texture
+ *
+ * \sa _mesa_framebuffer_renderbuffer
+ */
+void
+_mesa_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+ (void) fb;
+
+ if (!att->Renderbuffer) {
+ wrap_texture(ctx, att);
+ }
+ update_wrapper(ctx, att);
+}
+
+
+void
+_mesa_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ /* do nothing */
+ /* The renderbuffer texture wrapper will get deleted by the
+ * normal mechanism for deleting renderbuffers.
+ */
+ (void) ctx;
+ (void) att;
+}
diff --git a/mesalib/src/mesa/main/texrender.h b/mesalib/src/mesa/main/texrender.h
index 1e87d594a..d6e4784ca 100644
--- a/mesalib/src/mesa/main/texrender.h
+++ b/mesalib/src/mesa/main/texrender.h
@@ -1,16 +1,18 @@
-#ifndef TEXRENDER_H
-#define TEXRENDER_H
-
-#include "mtypes.h"
-
-extern void
-_mesa_render_texture(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
-
-extern void
-_mesa_finish_render_texture(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att);
-
-
-#endif /* TEXRENDER_H */
+#ifndef TEXRENDER_H
+#define TEXRENDER_H
+
+struct gl_context;
+struct gl_framebuffer;
+struct gl_renderbuffer_attachment;
+
+extern void
+_mesa_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+
+extern void
+_mesa_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att);
+
+
+#endif /* TEXRENDER_H */
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index dae173d1b..d86a5a5ec 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -1,833 +1,844 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texstate.c
- *
- * Texture state handling.
- */
-
-#include "glheader.h"
-#include "mfeatures.h"
-#include "colormac.h"
-#include "colortab.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "texobj.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "mtypes.h"
-
-
-
-/**
- * Default texture combine environment state. This is used to initialize
- * a context's texture units and as the basis for converting "classic"
- * texture environmnets to ARB_texture_env_combine style values.
- */
-static const struct gl_tex_env_combine_state default_combine_state = {
- GL_MODULATE, GL_MODULATE,
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
- { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
- { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
- 0, 0,
- 2, 2
-};
-
-
-
-/**
- * Used by glXCopyContext to copy texture state from one context to another.
- */
-void
-_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
-{
- GLuint u, tex;
-
- ASSERT(src);
- ASSERT(dst);
-
- dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
- dst->Texture._GenFlags = src->Texture._GenFlags;
- dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
- dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
- dst->Texture.SharedPalette = src->Texture.SharedPalette;
-
- /* per-unit state */
- for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
- dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
- dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
- COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
- dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
- dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
- dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
- dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
- dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
- dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
-
- /* GL_EXT_texture_env_combine */
- dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
-
- /* GL_ATI_envmap_bumpmap - need this? */
- dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
- COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
-
- /*
- * XXX strictly speaking, we should compare texture names/ids and
- * bind textures in the dest context according to id. For now, only
- * copy bindings if the contexts share the same pool of textures to
- * avoid refcounting bugs.
- */
- if (dst->Shared == src->Shared) {
- /* copy texture object bindings, not contents of texture objects */
- _mesa_lock_context_textures(dst);
-
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
- src->Texture.Unit[u].CurrentTex[tex]);
- }
- _mesa_unlock_context_textures(dst);
- }
- }
-}
-
-
-/*
- * For debugging
- */
-void
-_mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
-{
- const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
- printf("Texture Unit %d\n", unit);
- printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
- printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
- printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
- printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
- printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
- printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
- printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
- printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
- printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
- printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
- printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
- printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
- printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
- printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
- printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
- printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
- printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
- printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
-}
-
-
-
-/**********************************************************************/
-/* Texture Environment */
-/**********************************************************************/
-
-/**
- * Convert "classic" texture environment to ARB_texture_env_combine style
- * environments.
- *
- * \param state texture_env_combine state vector to be filled-in.
- * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
- * \c GL_BLEND, \c GL_DECAL, etc.).
- * \param texBaseFormat Base format of the texture associated with the
- * texture unit.
- */
-static void
-calculate_derived_texenv( struct gl_tex_env_combine_state *state,
- GLenum mode, GLenum texBaseFormat )
-{
- GLenum mode_rgb;
- GLenum mode_a;
-
- *state = default_combine_state;
-
- switch (texBaseFormat) {
- case GL_ALPHA:
- state->SourceRGB[0] = GL_PREVIOUS;
- break;
-
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RGBA:
- break;
-
- case GL_LUMINANCE:
- case GL_RGB:
- case GL_YCBCR_MESA:
- case GL_DUDV_ATI:
- state->SourceA[0] = GL_PREVIOUS;
- break;
-
- default:
- _mesa_problem(NULL,
- "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
- texBaseFormat);
- return;
- }
-
- if (mode == GL_REPLACE_EXT)
- mode = GL_REPLACE;
-
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
- mode_a = mode;
- break;
-
- case GL_DECAL:
- mode_rgb = GL_INTERPOLATE;
- mode_a = GL_REPLACE;
-
- state->SourceA[0] = GL_PREVIOUS;
-
- /* Having alpha / luminance / intensity textures replace using the
- * incoming fragment color matches the definition in NV_texture_shader.
- * The 1.5 spec simply marks these as "undefined".
- */
- switch (texBaseFormat) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- state->SourceRGB[0] = GL_PREVIOUS;
- break;
- case GL_RGB:
- case GL_YCBCR_MESA:
- case GL_DUDV_ATI:
- mode_rgb = GL_REPLACE;
- break;
- case GL_RGBA:
- state->SourceRGB[2] = GL_TEXTURE;
- break;
- }
- break;
-
- case GL_BLEND:
- mode_rgb = GL_INTERPOLATE;
- mode_a = GL_MODULATE;
-
- switch (texBaseFormat) {
- case GL_ALPHA:
- mode_rgb = GL_REPLACE;
- break;
- case GL_INTENSITY:
- mode_a = GL_INTERPOLATE;
- state->SourceA[0] = GL_CONSTANT;
- state->OperandA[2] = GL_SRC_ALPHA;
- /* FALLTHROUGH */
- case GL_LUMINANCE:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- case GL_YCBCR_MESA:
- case GL_DUDV_ATI:
- state->SourceRGB[2] = GL_TEXTURE;
- state->SourceA[2] = GL_TEXTURE;
- state->SourceRGB[0] = GL_CONSTANT;
- state->OperandRGB[2] = GL_SRC_COLOR;
- break;
- }
- break;
-
- case GL_ADD:
- mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
- mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
- break;
-
- default:
- _mesa_problem(NULL,
- "Invalid texture env mode 0x%x in calculate_derived_texenv",
- mode);
- return;
- }
-
- state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
- ? mode_rgb : GL_REPLACE;
- state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
- ? mode_a : GL_REPLACE;
-}
-
-
-
-
-/* GL_ARB_multitexture */
-void GLAPIENTRY
-_mesa_ActiveTextureARB(GLenum texture)
-{
- const GLuint texUnit = texture - GL_TEXTURE0;
- GLuint k;
- GET_CURRENT_CONTEXT(ctx);
-
- /* See OpenGL spec for glActiveTexture: */
- k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
-
- ASSERT(k <= Elements(ctx->Texture.Unit));
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glActiveTexture %s\n",
- _mesa_lookup_enum_by_nr(texture));
-
- if (texUnit >= k) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
- _mesa_lookup_enum_by_nr(texture));
- return;
- }
-
- if (ctx->Texture.CurrentUnit == texUnit)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- ctx->Texture.CurrentUnit = texUnit;
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- /* update current stack pointer */
- ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
- }
-}
-
-
-/* GL_ARB_multitexture */
-void GLAPIENTRY
-_mesa_ClientActiveTextureARB(GLenum texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint texUnit = texture - GL_TEXTURE0;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glClientActiveTexture %s\n",
- _mesa_lookup_enum_by_nr(texture));
-
- if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
- return;
- }
-
- if (ctx->Array.ActiveTexture == texUnit)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.ActiveTexture = texUnit;
-}
-
-
-
-/**********************************************************************/
-/***** State management *****/
-/**********************************************************************/
-
-
-/**
- * \note This routine refers to derived texture attribute values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_textures(), below.
- *
- * \param ctx GL context.
- */
-static void
-update_texture_matrices( GLcontext *ctx )
-{
- GLuint u;
-
- ctx->Texture._TexMatEnabled = 0x0;
-
- for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- ASSERT(u < Elements(ctx->TextureMatrixStack));
- if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
- _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
-
- if (ctx->Texture.Unit[u]._ReallyEnabled &&
- ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
- }
- }
-}
-
-
-/**
- * Examine texture unit's combine/env state to update derived state.
- */
-static void
-update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
-{
- struct gl_tex_env_combine_state *combine;
-
- /* Set the texUnit->_CurrentCombine field to point to the user's combiner
- * state, or the combiner state which is derived from traditional texenv
- * mode.
- */
- if (texUnit->EnvMode == GL_COMBINE ||
- texUnit->EnvMode == GL_COMBINE4_NV) {
- texUnit->_CurrentCombine = & texUnit->Combine;
- }
- else {
- const struct gl_texture_object *texObj = texUnit->_Current;
- GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
- if (format == GL_COLOR_INDEX) {
- format = GL_RGBA; /* a bit of a hack */
- }
- else if (format == GL_DEPTH_COMPONENT ||
- format == GL_DEPTH_STENCIL_EXT) {
- format = texObj->DepthMode;
- }
- calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
- }
-
- combine = texUnit->_CurrentCombine;
-
- /* Determine number of source RGB terms in the combiner function */
- switch (combine->ModeRGB) {
- case GL_REPLACE:
- combine->_NumArgsRGB = 1;
- break;
- case GL_ADD:
- case GL_ADD_SIGNED:
- if (texUnit->EnvMode == GL_COMBINE4_NV)
- combine->_NumArgsRGB = 4;
- else
- combine->_NumArgsRGB = 2;
- break;
- case GL_MODULATE:
- case GL_SUBTRACT:
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- combine->_NumArgsRGB = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- combine->_NumArgsRGB = 3;
- break;
- case GL_BUMP_ENVMAP_ATI:
- /* no real arguments for this case */
- combine->_NumArgsRGB = 0;
- break;
- default:
- combine->_NumArgsRGB = 0;
- _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
- return;
- }
-
- /* Determine number of source Alpha terms in the combiner function */
- switch (combine->ModeA) {
- case GL_REPLACE:
- combine->_NumArgsA = 1;
- break;
- case GL_ADD:
- case GL_ADD_SIGNED:
- if (texUnit->EnvMode == GL_COMBINE4_NV)
- combine->_NumArgsA = 4;
- else
- combine->_NumArgsA = 2;
- break;
- case GL_MODULATE:
- case GL_SUBTRACT:
- combine->_NumArgsA = 2;
- break;
- case GL_INTERPOLATE:
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- combine->_NumArgsA = 3;
- break;
- default:
- combine->_NumArgsA = 0;
- _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
- break;
- }
-}
-
-
-/**
- * \note This routine refers to derived texture matrix values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_texture_matrices, above.
- *
- * \param ctx GL context.
- */
-static void
-update_texture_state( GLcontext *ctx )
-{
- GLuint unit;
- struct gl_fragment_program *fprog = NULL;
- struct gl_vertex_program *vprog = NULL;
- GLbitfield enabledFragUnits = 0x0;
-
- if (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->LinkStatus) {
- fprog = ctx->Shader.CurrentProgram->FragmentProgram;
- vprog = ctx->Shader.CurrentProgram->VertexProgram;
- }
- else {
- if (ctx->FragmentProgram._Enabled) {
- fprog = ctx->FragmentProgram.Current;
- }
- if (ctx->VertexProgram._Enabled) {
- /* XXX enable this if/when non-shader vertex programs get
- * texture fetches:
- vprog = ctx->VertexProgram.Current;
- */
- }
- }
-
- /* TODO: only set this if there are actual changes */
- ctx->NewState |= _NEW_TEXTURE;
-
- ctx->Texture._EnabledUnits = 0x0;
- ctx->Texture._GenFlags = 0x0;
- ctx->Texture._TexMatEnabled = 0x0;
- ctx->Texture._TexGenEnabled = 0x0;
-
- /*
- * Update texture unit state.
- */
- for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLbitfield enabledVertTargets = 0x0;
- GLbitfield enabledFragTargets = 0x0;
- GLbitfield enabledTargets = 0x0;
- GLuint texIndex;
-
- /* Get the bitmask of texture target enables.
- * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
- * which texture targets are enabled (fixed function) or referenced
- * by a fragment program/program. When multiple flags are set, we'll
- * settle on the one with highest priority (see below).
- */
- if (vprog) {
- enabledVertTargets |= vprog->Base.TexturesUsed[unit];
- }
-
- if (fprog) {
- enabledFragTargets |= fprog->Base.TexturesUsed[unit];
- }
- else {
- /* fixed-function fragment program */
- enabledFragTargets |= texUnit->Enabled;
- }
-
- enabledTargets = enabledVertTargets | enabledFragTargets;
-
- texUnit->_ReallyEnabled = 0x0;
-
- if (enabledTargets == 0x0) {
- /* neither vertex nor fragment processing uses this unit */
- continue;
- }
-
- /* Look for the highest priority texture target that's enabled (or used
- * by the vert/frag shaders) and "complete". That's the one we'll use
- * for texturing. If we're using vert/frag program we're guaranteed
- * that bitcount(enabledBits) <= 1.
- * Note that the TEXTURE_x_INDEX values are in high to low priority.
- */
- for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
- if (enabledTargets & (1 << texIndex)) {
- struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
- if (!texObj->_Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->_Complete) {
- texUnit->_ReallyEnabled = 1 << texIndex;
- _mesa_reference_texobj(&texUnit->_Current, texObj);
- break;
- }
- }
- }
-
- if (!texUnit->_ReallyEnabled) {
- if (fprog) {
- /* If we get here it means the shader is expecting a texture
- * object, but there isn't one (or it's incomplete). Use the
- * fallback texture.
- */
- struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
- texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
- _mesa_reference_texobj(&texUnit->_Current, texObj);
- }
- else {
- /* fixed-function: texture unit is really disabled */
- continue;
- }
- }
-
- /* if we get here, we know this texture unit is enabled */
-
- ctx->Texture._EnabledUnits |= (1 << unit);
-
- if (enabledFragTargets)
- enabledFragUnits |= (1 << unit);
-
- update_tex_combine(ctx, texUnit);
- }
-
-
- /* Determine which texture coordinate sets are actually needed */
- if (fprog) {
- const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
- ctx->Texture._EnabledCoordUnits
- = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
- }
- else {
- ctx->Texture._EnabledCoordUnits = enabledFragUnits;
- }
-
- /* Setup texgen for those texture coordinate sets that are in use */
- for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- texUnit->_GenFlags = 0x0;
-
- if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
- continue;
-
- if (texUnit->TexGenEnabled) {
- if (texUnit->TexGenEnabled & S_BIT) {
- texUnit->_GenFlags |= texUnit->GenS._ModeBit;
- }
- if (texUnit->TexGenEnabled & T_BIT) {
- texUnit->_GenFlags |= texUnit->GenT._ModeBit;
- }
- if (texUnit->TexGenEnabled & R_BIT) {
- texUnit->_GenFlags |= texUnit->GenR._ModeBit;
- }
- if (texUnit->TexGenEnabled & Q_BIT) {
- texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
- }
-
- ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
- ctx->Texture._GenFlags |= texUnit->_GenFlags;
- }
-
- ASSERT(unit < Elements(ctx->TextureMatrixStack));
- if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
- }
-}
-
-
-/**
- * Update texture-related derived state.
- */
-void
-_mesa_update_texture( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & _NEW_TEXTURE_MATRIX)
- update_texture_matrices( ctx );
-
- if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
- update_texture_state( ctx );
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Allocate the proxy textures for the given context.
- *
- * \param ctx the context to allocate proxies for.
- *
- * \return GL_TRUE on success, or GL_FALSE on failure
- *
- * If run out of memory part way through the allocations, clean up and return
- * GL_FALSE.
- */
-static GLboolean
-alloc_proxy_textures( GLcontext *ctx )
-{
- static const GLenum targets[] = {
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_3D,
- GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_1D_ARRAY_EXT,
- GL_TEXTURE_2D_ARRAY_EXT
- };
- GLint tgt;
-
- ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
-
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- if (!(ctx->Texture.ProxyTex[tgt]
- = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
- /* out of memory, free what we did allocate */
- while (--tgt >= 0) {
- ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
- }
- return GL_FALSE;
- }
- }
-
- assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
- return GL_TRUE;
-}
-
-
-/**
- * Initialize a texture unit.
- *
- * \param ctx GL context.
- * \param unit texture unit number to be initialized.
- */
-static void
-init_texture_unit( GLcontext *ctx, GLuint unit )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint tex;
-
- texUnit->EnvMode = GL_MODULATE;
- ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
-
- texUnit->Combine = default_combine_state;
- texUnit->_EnvMode = default_combine_state;
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
- texUnit->BumpTarget = GL_TEXTURE0;
-
- texUnit->TexGenEnabled = 0x0;
- texUnit->GenS.Mode = GL_EYE_LINEAR;
- texUnit->GenT.Mode = GL_EYE_LINEAR;
- texUnit->GenR.Mode = GL_EYE_LINEAR;
- texUnit->GenQ.Mode = GL_EYE_LINEAR;
- texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
-
- /* Yes, these plane coefficients are correct! */
- ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
-
- /* no mention of this in spec, but maybe id matrix expected? */
- ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
-
- /* initialize current texture object ptrs to the shared default objects */
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texUnit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- }
-}
-
-
-/**
- * Initialize texture state for the given context.
- */
-GLboolean
-_mesa_init_texture(GLcontext *ctx)
-{
- GLuint u;
-
- /* Texture group */
- ctx->Texture.CurrentUnit = 0; /* multitexture */
- ctx->Texture._EnabledUnits = 0x0;
- ctx->Texture.SharedPalette = GL_FALSE;
- _mesa_init_colortable(&ctx->Texture.Palette);
-
- for (u = 0; u < Elements(ctx->Texture.Unit); u++)
- init_texture_unit(ctx, u);
-
- /* After we're done initializing the context's texture state the default
- * texture objects' refcounts should be at least
- * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
- */
- assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
- >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
-
- /* Allocate proxy textures */
- if (!alloc_proxy_textures( ctx ))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Free dynamically-allocted texture data attached to the given context.
- */
-void
-_mesa_free_texture_data(GLcontext *ctx)
-{
- GLuint u, tgt;
-
- /* unreference current textures */
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
- /* The _Current texture could account for another reference */
- _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
-
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
- }
- }
-
- /* Free proxy texture objects */
- for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
- ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
-
- for (u = 0; u < Elements(ctx->Texture.Unit); u++)
- _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
-}
-
-
-/**
- * Update the default texture objects in the given context to reference those
- * specified in the shared state and release those referencing the old
- * shared state.
- */
-void
-_mesa_update_default_objects_texture(GLcontext *ctx)
-{
- GLuint u, tex;
-
- for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texUnit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texstate.c
+ *
+ * Texture state handling.
+ */
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "colormac.h"
+#include "colortab.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "texobj.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Default texture combine environment state. This is used to initialize
+ * a context's texture units and as the basis for converting "classic"
+ * texture environmnets to ARB_texture_env_combine style values.
+ */
+static const struct gl_tex_env_combine_state default_combine_state = {
+ GL_MODULATE, GL_MODULATE,
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
+ { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ 0, 0,
+ 2, 2
+};
+
+
+
+/**
+ * Used by glXCopyContext to copy texture state from one context to another.
+ */
+void
+_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
+{
+ GLuint u, tex;
+
+ ASSERT(src);
+ ASSERT(dst);
+
+ dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
+ dst->Texture._GenFlags = src->Texture._GenFlags;
+ dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
+ dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
+ dst->Texture.SharedPalette = src->Texture.SharedPalette;
+
+ /* per-unit state */
+ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
+ dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
+ dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
+ COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
+ dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
+ dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
+ dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
+ dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
+ dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
+ dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
+
+ /* GL_EXT_texture_env_combine */
+ dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
+
+ /* GL_ATI_envmap_bumpmap - need this? */
+ dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
+ COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
+
+ /*
+ * XXX strictly speaking, we should compare texture names/ids and
+ * bind textures in the dest context according to id. For now, only
+ * copy bindings if the contexts share the same pool of textures to
+ * avoid refcounting bugs.
+ */
+ if (dst->Shared == src->Shared) {
+ /* copy texture object bindings, not contents of texture objects */
+ _mesa_lock_context_textures(dst);
+
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
+ src->Texture.Unit[u].CurrentTex[tex]);
+ }
+ _mesa_unlock_context_textures(dst);
+ }
+ }
+}
+
+
+/*
+ * For debugging
+ */
+void
+_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
+{
+ const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
+ printf("Texture Unit %d\n", unit);
+ printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
+ printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
+ printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
+ printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
+ printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
+ printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
+ printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
+ printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
+ printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
+ printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
+ printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
+ printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
+ printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
+ printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
+ printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
+ printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
+ printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
+ printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
+}
+
+
+
+/**********************************************************************/
+/* Texture Environment */
+/**********************************************************************/
+
+/**
+ * Convert "classic" texture environment to ARB_texture_env_combine style
+ * environments.
+ *
+ * \param state texture_env_combine state vector to be filled-in.
+ * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
+ * \c GL_BLEND, \c GL_DECAL, etc.).
+ * \param texBaseFormat Base format of the texture associated with the
+ * texture unit.
+ */
+static void
+calculate_derived_texenv( struct gl_tex_env_combine_state *state,
+ GLenum mode, GLenum texBaseFormat )
+{
+ GLenum mode_rgb;
+ GLenum mode_a;
+
+ *state = default_combine_state;
+
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ state->SourceRGB[0] = GL_PREVIOUS;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_RGBA:
+ break;
+
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ state->SourceA[0] = GL_PREVIOUS;
+ break;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
+ texBaseFormat);
+ return;
+ }
+
+ if (mode == GL_REPLACE_EXT)
+ mode = GL_REPLACE;
+
+ switch (mode) {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
+ mode_a = mode;
+ break;
+
+ case GL_DECAL:
+ mode_rgb = GL_INTERPOLATE;
+ mode_a = GL_REPLACE;
+
+ state->SourceA[0] = GL_PREVIOUS;
+
+ /* Having alpha / luminance / intensity textures replace using the
+ * incoming fragment color matches the definition in NV_texture_shader.
+ * The 1.5 spec simply marks these as "undefined".
+ */
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ state->SourceRGB[0] = GL_PREVIOUS;
+ break;
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ mode_rgb = GL_REPLACE;
+ break;
+ case GL_RGBA:
+ state->SourceRGB[2] = GL_TEXTURE;
+ break;
+ }
+ break;
+
+ case GL_BLEND:
+ mode_rgb = GL_INTERPOLATE;
+ mode_a = GL_MODULATE;
+
+ switch (texBaseFormat) {
+ case GL_ALPHA:
+ mode_rgb = GL_REPLACE;
+ break;
+ case GL_INTENSITY:
+ mode_a = GL_INTERPOLATE;
+ state->SourceA[0] = GL_CONSTANT;
+ state->OperandA[2] = GL_SRC_ALPHA;
+ /* FALLTHROUGH */
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ case GL_YCBCR_MESA:
+ case GL_DUDV_ATI:
+ state->SourceRGB[2] = GL_TEXTURE;
+ state->SourceA[2] = GL_TEXTURE;
+ state->SourceRGB[0] = GL_CONSTANT;
+ state->OperandRGB[2] = GL_SRC_COLOR;
+ break;
+ }
+ break;
+
+ case GL_ADD:
+ mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
+ mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
+ break;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid texture env mode 0x%x in calculate_derived_texenv",
+ mode);
+ return;
+ }
+
+ state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
+ ? mode_rgb : GL_REPLACE;
+ state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
+ ? mode_a : GL_REPLACE;
+}
+
+
+
+
+/* GL_ARB_multitexture */
+void GLAPIENTRY
+_mesa_ActiveTextureARB(GLenum texture)
+{
+ const GLuint texUnit = texture - GL_TEXTURE0;
+ GLuint k;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* See OpenGL spec for glActiveTexture: */
+ k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
+
+ ASSERT(k <= Elements(ctx->Texture.Unit));
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(texture));
+
+ if (texUnit >= k) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
+ _mesa_lookup_enum_by_nr(texture));
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit == texUnit)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+
+ ctx->Texture.CurrentUnit = texUnit;
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ /* update current stack pointer */
+ ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
+ }
+}
+
+
+/* GL_ARB_multitexture */
+void GLAPIENTRY
+_mesa_ClientActiveTextureARB(GLenum texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint texUnit = texture - GL_TEXTURE0;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glClientActiveTexture %s\n",
+ _mesa_lookup_enum_by_nr(texture));
+
+ if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
+ return;
+ }
+
+ if (ctx->Array.ActiveTexture == texUnit)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ActiveTexture = texUnit;
+}
+
+
+
+/**********************************************************************/
+/***** State management *****/
+/**********************************************************************/
+
+
+/**
+ * \note This routine refers to derived texture attribute values to
+ * compute the ENABLE_TEXMAT flags, but is only called on
+ * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
+ * flags are updated by _mesa_update_textures(), below.
+ *
+ * \param ctx GL context.
+ */
+static void
+update_texture_matrices( struct gl_context *ctx )
+{
+ GLuint u;
+
+ ctx->Texture._TexMatEnabled = 0x0;
+
+ for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
+ ASSERT(u < Elements(ctx->TextureMatrixStack));
+ if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
+ _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
+
+ if (ctx->Texture.Unit[u]._ReallyEnabled &&
+ ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
+ }
+ }
+}
+
+
+/**
+ * Examine texture unit's combine/env state to update derived state.
+ */
+static void
+update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
+{
+ struct gl_tex_env_combine_state *combine;
+
+ /* Set the texUnit->_CurrentCombine field to point to the user's combiner
+ * state, or the combiner state which is derived from traditional texenv
+ * mode.
+ */
+ if (texUnit->EnvMode == GL_COMBINE ||
+ texUnit->EnvMode == GL_COMBINE4_NV) {
+ texUnit->_CurrentCombine = & texUnit->Combine;
+ }
+ else {
+ const struct gl_texture_object *texObj = texUnit->_Current;
+ GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ if (format == GL_COLOR_INDEX) {
+ format = GL_RGBA; /* a bit of a hack */
+ }
+ else if (format == GL_DEPTH_COMPONENT ||
+ format == GL_DEPTH_STENCIL_EXT) {
+ format = texObj->DepthMode;
+ }
+ calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ }
+
+ combine = texUnit->_CurrentCombine;
+
+ /* Determine number of source RGB terms in the combiner function */
+ switch (combine->ModeRGB) {
+ case GL_REPLACE:
+ combine->_NumArgsRGB = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ combine->_NumArgsRGB = 4;
+ else
+ combine->_NumArgsRGB = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ combine->_NumArgsRGB = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ combine->_NumArgsRGB = 3;
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* no real arguments for this case */
+ combine->_NumArgsRGB = 0;
+ break;
+ default:
+ combine->_NumArgsRGB = 0;
+ _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
+ return;
+ }
+
+ /* Determine number of source Alpha terms in the combiner function */
+ switch (combine->ModeA) {
+ case GL_REPLACE:
+ combine->_NumArgsA = 1;
+ break;
+ case GL_ADD:
+ case GL_ADD_SIGNED:
+ if (texUnit->EnvMode == GL_COMBINE4_NV)
+ combine->_NumArgsA = 4;
+ else
+ combine->_NumArgsA = 2;
+ break;
+ case GL_MODULATE:
+ case GL_SUBTRACT:
+ combine->_NumArgsA = 2;
+ break;
+ case GL_INTERPOLATE:
+ case GL_MODULATE_ADD_ATI:
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ case GL_MODULATE_SUBTRACT_ATI:
+ combine->_NumArgsA = 3;
+ break;
+ default:
+ combine->_NumArgsA = 0;
+ _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
+ break;
+ }
+}
+
+
+/**
+ * \note This routine refers to derived texture matrix values to
+ * compute the ENABLE_TEXMAT flags, but is only called on
+ * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
+ * flags are updated by _mesa_update_texture_matrices, above.
+ *
+ * \param ctx GL context.
+ */
+static void
+update_texture_state( struct gl_context *ctx )
+{
+ GLuint unit;
+ struct gl_fragment_program *fprog = NULL;
+ struct gl_vertex_program *vprog = NULL;
+ GLbitfield enabledFragUnits = 0x0;
+
+ if (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus) {
+ vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
+ } else if (ctx->VertexProgram._Enabled) {
+ /* XXX enable this if/when non-shader vertex programs get
+ * texture fetches:
+ vprog = ctx->VertexProgram.Current;
+ */
+ }
+
+ if (ctx->Shader.CurrentFragmentProgram &&
+ ctx->Shader.CurrentFragmentProgram->LinkStatus) {
+ fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram;
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ fprog = ctx->FragmentProgram.Current;
+ }
+
+ /* FINISHME: Geometry shader texture accesses should also be considered
+ * FINISHME: here.
+ */
+
+ /* TODO: only set this if there are actual changes */
+ ctx->NewState |= _NEW_TEXTURE;
+
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture._GenFlags = 0x0;
+ ctx->Texture._TexMatEnabled = 0x0;
+ ctx->Texture._TexGenEnabled = 0x0;
+
+ /*
+ * Update texture unit state.
+ */
+ for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLbitfield enabledVertTargets = 0x0;
+ GLbitfield enabledFragTargets = 0x0;
+ GLbitfield enabledTargets = 0x0;
+ GLuint texIndex;
+
+ /* Get the bitmask of texture target enables.
+ * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
+ * which texture targets are enabled (fixed function) or referenced
+ * by a fragment program/program. When multiple flags are set, we'll
+ * settle on the one with highest priority (see below).
+ */
+ if (vprog) {
+ enabledVertTargets |= vprog->Base.TexturesUsed[unit];
+ }
+
+ if (fprog) {
+ enabledFragTargets |= fprog->Base.TexturesUsed[unit];
+ }
+ else {
+ /* fixed-function fragment program */
+ enabledFragTargets |= texUnit->Enabled;
+ }
+
+ enabledTargets = enabledVertTargets | enabledFragTargets;
+
+ texUnit->_ReallyEnabled = 0x0;
+
+ if (enabledTargets == 0x0) {
+ /* neither vertex nor fragment processing uses this unit */
+ continue;
+ }
+
+ /* Look for the highest priority texture target that's enabled (or used
+ * by the vert/frag shaders) and "complete". That's the one we'll use
+ * for texturing. If we're using vert/frag program we're guaranteed
+ * that bitcount(enabledBits) <= 1.
+ * Note that the TEXTURE_x_INDEX values are in high to low priority.
+ */
+ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
+ if (enabledTargets & (1 << texIndex)) {
+ struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
+ if (!texObj->_Complete) {
+ _mesa_test_texobj_completeness(ctx, texObj);
+ }
+ if (texObj->_Complete) {
+ texUnit->_ReallyEnabled = 1 << texIndex;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ break;
+ }
+ }
+ }
+
+ if (!texUnit->_ReallyEnabled) {
+ if (fprog) {
+ /* If we get here it means the shader is expecting a texture
+ * object, but there isn't one (or it's incomplete). Use the
+ * fallback texture.
+ */
+ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
+ texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ }
+ else {
+ /* fixed-function: texture unit is really disabled */
+ continue;
+ }
+ }
+
+ /* if we get here, we know this texture unit is enabled */
+
+ ctx->Texture._EnabledUnits |= (1 << unit);
+
+ if (enabledFragTargets)
+ enabledFragUnits |= (1 << unit);
+
+ update_tex_combine(ctx, texUnit);
+ }
+
+
+ /* Determine which texture coordinate sets are actually needed */
+ if (fprog) {
+ const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
+ ctx->Texture._EnabledCoordUnits
+ = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ }
+ else {
+ ctx->Texture._EnabledCoordUnits = enabledFragUnits;
+ }
+
+ /* Setup texgen for those texture coordinate sets that are in use */
+ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ texUnit->_GenFlags = 0x0;
+
+ if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
+ continue;
+
+ if (texUnit->TexGenEnabled) {
+ if (texUnit->TexGenEnabled & S_BIT) {
+ texUnit->_GenFlags |= texUnit->GenS._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & T_BIT) {
+ texUnit->_GenFlags |= texUnit->GenT._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & R_BIT) {
+ texUnit->_GenFlags |= texUnit->GenR._ModeBit;
+ }
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
+ }
+
+ ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
+ ctx->Texture._GenFlags |= texUnit->_GenFlags;
+ }
+
+ ASSERT(unit < Elements(ctx->TextureMatrixStack));
+ if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
+ }
+}
+
+
+/**
+ * Update texture-related derived state.
+ */
+void
+_mesa_update_texture( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_TEXTURE_MATRIX)
+ update_texture_matrices( ctx );
+
+ if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
+ update_texture_state( ctx );
+}
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+/**
+ * Allocate the proxy textures for the given context.
+ *
+ * \param ctx the context to allocate proxies for.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure
+ *
+ * If run out of memory part way through the allocations, clean up and return
+ * GL_FALSE.
+ */
+static GLboolean
+alloc_proxy_textures( struct gl_context *ctx )
+{
+ static const GLenum targets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_RECTANGLE_NV,
+ GL_TEXTURE_1D_ARRAY_EXT,
+ GL_TEXTURE_2D_ARRAY_EXT
+ };
+ GLint tgt;
+
+ ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ if (!(ctx->Texture.ProxyTex[tgt]
+ = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
+ /* out of memory, free what we did allocate */
+ while (--tgt >= 0) {
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+ }
+ return GL_FALSE;
+ }
+ }
+
+ assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
+ return GL_TRUE;
+}
+
+
+/**
+ * Initialize a texture unit.
+ *
+ * \param ctx GL context.
+ * \param unit texture unit number to be initialized.
+ */
+static void
+init_texture_unit( struct gl_context *ctx, GLuint unit )
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint tex;
+
+ texUnit->EnvMode = GL_MODULATE;
+ ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
+
+ texUnit->Combine = default_combine_state;
+ texUnit->_EnvMode = default_combine_state;
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ texUnit->BumpTarget = GL_TEXTURE0;
+
+ texUnit->TexGenEnabled = 0x0;
+ texUnit->GenS.Mode = GL_EYE_LINEAR;
+ texUnit->GenT.Mode = GL_EYE_LINEAR;
+ texUnit->GenR.Mode = GL_EYE_LINEAR;
+ texUnit->GenQ.Mode = GL_EYE_LINEAR;
+ texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
+
+ /* Yes, these plane coefficients are correct! */
+ ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+
+ /* no mention of this in spec, but maybe id matrix expected? */
+ ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
+
+ /* initialize current texture object ptrs to the shared default objects */
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+}
+
+
+/**
+ * Initialize texture state for the given context.
+ */
+GLboolean
+_mesa_init_texture(struct gl_context *ctx)
+{
+ GLuint u;
+
+ /* Texture group */
+ ctx->Texture.CurrentUnit = 0; /* multitexture */
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture.SharedPalette = GL_FALSE;
+ _mesa_init_colortable(&ctx->Texture.Palette);
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++)
+ init_texture_unit(ctx, u);
+
+ /* After we're done initializing the context's texture state the default
+ * texture objects' refcounts should be at least
+ * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
+ */
+ assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
+ >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
+
+ /* Allocate proxy textures */
+ if (!alloc_proxy_textures( ctx ))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Free dynamically-allocted texture data attached to the given context.
+ */
+void
+_mesa_free_texture_data(struct gl_context *ctx)
+{
+ GLuint u, tgt;
+
+ /* unreference current textures */
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ /* The _Current texture could account for another reference */
+ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
+ }
+ }
+
+ /* Free proxy texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++)
+ _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
+}
+
+
+/**
+ * Update the default texture objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_texture(struct gl_context *ctx)
+{
+ GLuint u, tex;
+
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texstate.h b/mesalib/src/mesa/main/texstate.h
index 912cb6779..1258a0705 100644
--- a/mesalib/src/mesa/main/texstate.h
+++ b/mesalib/src/mesa/main/texstate.h
@@ -1,92 +1,92 @@
-/**
- * \file texstate.h
- * Texture state management.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXSTATE_H
-#define TEXSTATE_H
-
-
-#include "compiler.h"
-#include "mtypes.h"
-
-
-/**
- * Return pointer to current texture unit.
- * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
- */
-static INLINE struct gl_texture_unit *
-_mesa_get_current_tex_unit(GLcontext *ctx)
-{
- ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
- return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
-}
-
-
-extern void
-_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
-
-extern void
-_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
-
-
-
-/**
- * \name Called from API
- */
-/*@{*/
-
-extern void GLAPIENTRY
-_mesa_ActiveTextureARB( GLenum target );
-
-extern void GLAPIENTRY
-_mesa_ClientActiveTextureARB( GLenum target );
-
-/*@}*/
-
-
-/**
- * \name Initialization, state maintenance
- */
-/*@{*/
-
-extern void
-_mesa_update_texture( GLcontext *ctx, GLuint new_state );
-
-extern GLboolean
-_mesa_init_texture( GLcontext *ctx );
-
-extern void
-_mesa_free_texture_data( GLcontext *ctx );
-
-extern void
-_mesa_update_default_objects_texture(GLcontext *ctx);
-
-/*@}*/
-
-#endif
+/**
+ * \file texstate.h
+ * Texture state management.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXSTATE_H
+#define TEXSTATE_H
+
+
+#include "compiler.h"
+#include "mtypes.h"
+
+
+/**
+ * Return pointer to current texture unit.
+ * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
+ */
+static INLINE struct gl_texture_unit *
+_mesa_get_current_tex_unit(struct gl_context *ctx)
+{
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
+ return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+}
+
+
+extern void
+_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
+
+extern void
+_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
+
+
+
+/**
+ * \name Called from API
+ */
+/*@{*/
+
+extern void GLAPIENTRY
+_mesa_ActiveTextureARB( GLenum target );
+
+extern void GLAPIENTRY
+_mesa_ClientActiveTextureARB( GLenum target );
+
+/*@}*/
+
+
+/**
+ * \name Initialization, state maintenance
+ */
+/*@{*/
+
+extern void
+_mesa_update_texture( struct gl_context *ctx, GLuint new_state );
+
+extern GLboolean
+_mesa_init_texture( struct gl_context *ctx );
+
+extern void
+_mesa_free_texture_data( struct gl_context *ctx );
+
+extern void
+_mesa_update_default_objects_texture(struct gl_context *ctx);
+
+/*@}*/
+
+#endif
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index 2989fdb72..8759c33ae 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -1,4536 +1,4775 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-/**
- * The GL texture image functions in teximage.c basically just do
- * error checking and data structure allocation. They in turn call
- * device driver functions which actually copy/convert/store the user's
- * texture image data.
- *
- * However, most device drivers will be able to use the fallback functions
- * in this file. That is, most drivers will have the following bit of
- * code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- * etc...
- *
- * Texture image processing is actually kind of complicated. We have to do:
- * Format/type conversions
- * pixel unpacking
- * pixel transfer (scale, bais, lookup, convolution!, etc)
- *
- * These functions can handle most everything, including processing full
- * images and sub-images.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "image.h"
-#include "macros.h"
-#include "mipmap.h"
-#include "imports.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "enums.h"
-
-
-enum {
- ZERO = 4,
- ONE = 5
-};
-
-
-/**
- * Texture image storage function.
- */
-typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-
-
-/**
- * Return GL_TRUE if the given image format is one that be converted
- * to another format by swizzling.
- */
-static GLboolean
-can_swizzle(GLenum logicalBaseFormat)
-{
- switch (logicalBaseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_BGR:
- case GL_BGRA:
- case GL_ABGR_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-enum {
- IDX_LUMINANCE = 0,
- IDX_ALPHA,
- IDX_INTENSITY,
- IDX_LUMINANCE_ALPHA,
- IDX_RGB,
- IDX_RGBA,
- IDX_RED,
- IDX_GREEN,
- IDX_BLUE,
- IDX_BGR,
- IDX_BGRA,
- IDX_ABGR,
- MAX_IDX
-};
-
-#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
-#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
-#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
-#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
-
-
-static const struct {
- GLubyte format_idx;
- GLubyte to_rgba[6];
- GLubyte from_rgba[6];
-} mappings[MAX_IDX] =
-{
- {
- IDX_LUMINANCE,
- MAP4(0,0,0,ONE),
- MAP1(0)
- },
-
- {
- IDX_ALPHA,
- MAP4(ZERO, ZERO, ZERO, 0),
- MAP1(3)
- },
-
- {
- IDX_INTENSITY,
- MAP4(0, 0, 0, 0),
- MAP1(0),
- },
-
- {
- IDX_LUMINANCE_ALPHA,
- MAP4(0,0,0,1),
- MAP2(0,3)
- },
-
- {
- IDX_RGB,
- MAP4(0,1,2,ONE),
- MAP3(0,1,2)
- },
-
- {
- IDX_RGBA,
- MAP4(0,1,2,3),
- MAP4(0,1,2,3),
- },
-
-
- {
- IDX_RED,
- MAP4(0, ZERO, ZERO, ONE),
- MAP1(0),
- },
-
- {
- IDX_GREEN,
- MAP4(ZERO, 0, ZERO, ONE),
- MAP1(1),
- },
-
- {
- IDX_BLUE,
- MAP4(ZERO, ZERO, 0, ONE),
- MAP1(2),
- },
-
- {
- IDX_BGR,
- MAP4(2,1,0,ONE),
- MAP3(2,1,0)
- },
-
- {
- IDX_BGRA,
- MAP4(2,1,0,3),
- MAP4(2,1,0,3)
- },
-
- {
- IDX_ABGR,
- MAP4(3,2,1,0),
- MAP4(3,2,1,0)
- },
-};
-
-
-
-/**
- * Convert a GL image format enum to an IDX_* value (see above).
- */
-static int
-get_map_idx(GLenum value)
-{
- switch (value) {
- case GL_LUMINANCE: return IDX_LUMINANCE;
- case GL_ALPHA: return IDX_ALPHA;
- case GL_INTENSITY: return IDX_INTENSITY;
- case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
- case GL_RGB: return IDX_RGB;
- case GL_RGBA: return IDX_RGBA;
- case GL_RED: return IDX_RED;
- case GL_GREEN: return IDX_GREEN;
- case GL_BLUE: return IDX_BLUE;
- case GL_BGR: return IDX_BGR;
- case GL_BGRA: return IDX_BGRA;
- case GL_ABGR_EXT: return IDX_ABGR;
- default:
- _mesa_problem(NULL, "Unexpected inFormat");
- return 0;
- }
-}
-
-
-/**
- * When promoting texture formats (see below) we need to compute the
- * mapping of dest components back to source components.
- * This function does that.
- * \param inFormat the incoming format of the texture
- * \param outFormat the final texture format
- * \return map[6] a full 6-component map
- */
-static void
-compute_component_mapping(GLenum inFormat, GLenum outFormat,
- GLubyte *map)
-{
- const int inFmt = get_map_idx(inFormat);
- const int outFmt = get_map_idx(outFormat);
- const GLubyte *in2rgba = mappings[inFmt].to_rgba;
- const GLubyte *rgba2out = mappings[outFmt].from_rgba;
- int i;
-
- for (i = 0; i < 4; i++)
- map[i] = in2rgba[rgba2out[i]];
-
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
-#if 0
- printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
- inFormat, _mesa_lookup_enum_by_nr(inFormat),
- outFormat, _mesa_lookup_enum_by_nr(outFormat),
- map[0],
- map[1],
- map[2],
- map[3],
- map[4],
- map[5]);
-#endif
-}
-
-
-/**
- * Make a temporary (color) texture image with GLfloat components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLfloat.
- */
-static GLfloat *
-make_temp_float_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- GLfloat *tempImage;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_COLOR_INDEX ||
- logicalBaseFormat == GL_DEPTH_COMPONENT);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY ||
- textureBaseFormat == GL_COLOR_INDEX ||
- textureBaseFormat == GL_DEPTH_COMPONENT);
-
- /* conventional color image */
-
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* need image convolution */
- const GLuint preConvTransferOps
- = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- const GLuint postConvTransferOps
- = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- GLint img, row;
- GLint convWidth = srcWidth, convHeight = srcHeight;
- GLfloat *convImage;
-
- /* pre-convolution image buffer (3D) */
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * 4 * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- /* post-convolution image buffer (2D) */
- convImage = (GLfloat *) malloc(srcWidth * srcHeight
- * 4 * sizeof(GLfloat));
- if (!convImage) {
- free(tempImage);
- return NULL;
- }
-
- /* loop over 3D image slices */
- for (img = 0; img < srcDepth; img++) {
- GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4);
-
- /* unpack and do transfer ops up to convolution */
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst,
- srcFormat, srcType, src,
- srcPacking,
- preConvTransferOps);
- dst += srcWidth * 4;
- }
-
- /* size after optional convolution */
- convWidth = srcWidth;
- convHeight = srcHeight;
-
-#if FEATURE_convolve
- /* do convolution */
- {
- GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
- if (dims == 1) {
- ASSERT(ctx->Pixel.Convolution1DEnabled);
- _mesa_convolve_1d_image(ctx, &convWidth, src, convImage);
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- }
- }
-#endif
- /* do post-convolution transfer and pack into tempImage */
- {
- const GLint logComponents
- = _mesa_components_in_format(logicalBaseFormat);
- const GLfloat *src = convImage;
- GLfloat *dst = tempImage + img * (convWidth * convHeight * 4);
- for (row = 0; row < convHeight; row++) {
- _mesa_pack_rgba_span_float(ctx, convWidth,
- (GLfloat (*)[4]) src,
- logicalBaseFormat, GL_FLOAT,
- dst, &ctx->DefaultPacking,
- postConvTransferOps);
- src += convWidth * 4;
- dst += convWidth * logComponents;
- }
- }
- } /* loop over 3D image slices */
-
- free(convImage);
-
- /* might need these below */
- srcWidth = convWidth;
- srcHeight = convHeight;
- }
- else {
- /* no convolution */
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
-
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLfloat *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLfloat));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Make a temporary (color) texture image with GLchan components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
- */
-GLchan *
-_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLboolean freeSrcImage = GL_FALSE;
- GLint img, row;
- GLchan *tempImage, *dst;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY);
-
-#if FEATURE_convolve
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* get convolved image */
- GLfloat *convImage = make_temp_float_image(ctx, dims,
- logicalBaseFormat,
- logicalBaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- if (!convImage)
- return NULL;
- /* the convolved image is our new source image */
- srcAddr = convImage;
- srcFormat = logicalBaseFormat;
- srcType = GL_FLOAT;
- srcPacking = &ctx->DefaultPacking;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- transferOps = 0;
- freeSrcImage = GL_TRUE;
- }
-#endif
-
- /* unpack and transfer the source image */
- tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
- if (!tempImage) {
- if (freeSrcImage) {
- free((void *) srcAddr);
- }
- return NULL;
- }
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src =
- (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- /* If we made a temporary image for convolution, free it here */
- if (freeSrcImage) {
- free((void *) srcAddr);
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* one more conversion step */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0;
- else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Copy GLubyte pixels from <src> to <dst> with swizzling.
- * \param dst destination pixels
- * \param dstComponents number of color components in destination pixels
- * \param src source pixels
- * \param srcComponents number of color components in source pixels
- * \param map the swizzle mapping. map[X] says where to find the X component
- * in the source image's pixels. For example, if the source image
- * is GL_BGRA and X = red, map[0] yields 2.
- * \param count number of pixels to copy/swizzle.
- */
-static void
-swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
- GLuint srcComponents, const GLubyte *map, GLuint count)
-{
-#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
- do { \
- GLuint i; \
- for (i = 0; i < count; i++) { \
- GLuint j; \
- if (srcComps == 4) { \
- COPY_4UBV(tmp, src); \
- } \
- else { \
- for (j = 0; j < srcComps; j++) { \
- tmp[j] = src[j]; \
- } \
- } \
- src += srcComps; \
- for (j = 0; j < dstComps; j++) { \
- dst[j] = tmp[map[j]]; \
- } \
- dst += dstComps; \
- } \
- } while (0)
-
- GLubyte tmp[6];
-
- tmp[ZERO] = 0x0;
- tmp[ONE] = 0xff;
-
- ASSERT(srcComponents <= 4);
- ASSERT(dstComponents <= 4);
-
- switch (dstComponents) {
- case 4:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 4, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 4, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 4, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 4, 1);
- break;
- default:
- ;
- }
- break;
- case 3:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 3, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 3, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 3, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 3, 1);
- break;
- default:
- ;
- }
- break;
- case 2:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 2, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 2, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 2, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 2, 1);
- break;
- default:
- ;
- }
- break;
- case 1:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 1, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 1, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 1, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 1, 1);
- break;
- default:
- ;
- }
- break;
- default:
- ;
- }
-#undef SWZ_CPY
-}
-
-
-
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-
-/* Deal with the _REV input types:
- */
-static const GLubyte *
-type_mapping( GLenum srcType )
-{
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- return _mesa_little_endian() ? map_3210 : map_identity;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return _mesa_little_endian() ? map_identity : map_3210;
- default:
- return NULL;
- }
-}
-
-/* Mapping required if input type is
- */
-static const GLubyte *
-byteswap_mapping( GLboolean swapBytes,
- GLenum srcType )
-{
- if (!swapBytes)
- return map_identity;
-
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return map_3210;
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Transfer a GLubyte texture image with component swizzling.
- */
-static void
-_mesa_swizzle_ubyte_image(GLcontext *ctx,
- GLuint dimensions,
- GLenum srcFormat,
- GLenum srcType,
-
- GLenum baseInternalFormat,
-
- const GLubyte *rgba2dst,
- GLuint dstComponents,
-
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
-
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLint srcComponents = _mesa_components_in_format(srcFormat);
- const GLubyte *srctype2ubyte, *swap;
- GLubyte map[4], src2base[6], base2rgba[6];
- GLint i;
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, GL_UNSIGNED_BYTE);
- const GLint srcImageStride
- = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE);
- const GLubyte *srcImage
- = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
- srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE, 0, 0, 0);
-
- (void) ctx;
-
- /* Translate from src->baseInternal->GL_RGBA->dst. This will
- * correctly deal with RGBA->RGB->RGBA conversions where the final
- * A value must be 0xff regardless of the incoming alpha values.
- */
- compute_component_mapping(srcFormat, baseInternalFormat, src2base);
- compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
- swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
- srctype2ubyte = type_mapping(srcType);
-
-
- for (i = 0; i < 4; i++)
- map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
-
-/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
-
- if (srcComponents == dstComponents &&
- srcRowStride == dstRowStride &&
- srcRowStride == srcWidth * srcComponents &&
- dimensions < 3) {
- /* 1 and 2D images only */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
- srcWidth * srcHeight);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstComponents
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- for (row = 0; row < srcHeight; row++) {
- swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
- }
-}
-
-
-/**
- * Teximage storage routine for when a simple memcpy will do.
- * No pixel transfer operations or special texel encodings allowed.
- * 1D, 2D and 3D images supported.
- */
-static void
-memcpy_texture(GLcontext *ctx,
- GLuint dimensions,
- gl_format dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
- srcWidth, srcHeight, srcFormat, srcType);
- const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
- srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLint bytesPerRow = srcWidth * texelBytes;
-
-#if 0
- /* XXX update/re-enable for dstImageOffsets array */
- const GLint bytesPerImage = srcHeight * bytesPerRow;
- const GLint bytesPerTexture = srcDepth * bytesPerImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
-
- if (dstRowStride == srcRowStride &&
- dstRowStride == bytesPerRow &&
- ((dstImageStride == srcImageStride &&
- dstImageStride == bytesPerImage) ||
- (srcDepth == 1))) {
- /* one big memcpy */
- ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
- }
- else
- {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-#endif
-
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
-}
-
-
-
-/**
- * Store a 32-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z32(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z32);
- ASSERT(texelBytes == sizeof(GLuint));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLuint *dst = (GLuint *) dstRow;
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, dst,
- depthScale, srcType, src, srcPacking);
- for (i = 0; i < srcWidth; i++)
- dst[i] <<= 8;
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 16-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z16(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z16);
- ASSERT(texelBytes == sizeof(GLushort));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLushort *dst16 = (GLushort *) dstRow;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_SHORT, dst16, depthScale,
- srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store an rgb565 or rgb565_rev texture image.
- */
-static GLboolean
-_mesa_texstore_rgb565(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
- dstFormat == MESA_FORMAT_RGB565_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGB565 &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_SHORT_5_6_5) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- dims == 2) {
- /* do optimized tex store */
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- GLint row, col;
- for (row = 0; row < srcHeight; row++) {
- const GLubyte *srcUB = (const GLubyte *) src;
- GLushort *dstUS = (GLushort *) dst;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
- */
-static GLboolean
-_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
- dstFormat == MESA_FORMAT_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = GL_RGBA;
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888_REV );
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- /* simple memcpy path (little endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888_REV) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- /* simple memcpy path (big endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- srcFormat == GL_RGB &&
- (baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB) &&
- srcType == GL_UNSIGNED_BYTE) {
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(0xff,
- srcRow[col * 3 + RCOMP],
- srcRow[col * 3 + GCOMP],
- srcRow[col * 3 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB8888 &&
- srcFormat == GL_RGBA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* same as above case, but src data has alpha too */
- GLint img, row, col;
- /* For some reason, streaming copies to write-combined regions
- * are extremely sensitive to the characteristics of how the
- * source data is retrieved. By reordering the source reads to
- * be in-order, the speed of this operation increases by half.
- * Strangely the same isn't required for the RGB path, above.
- */
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
- srcRow[col * 4 + RCOMP],
- srcRow[col * 4 + GCOMP],
- srcRow[col * 4 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
- dstmap[3] = 3; /* alpha */
- dstmap[2] = 0; /* red */
- dstmap[1] = 1; /* green */
- dstmap[0] = 2; /* blue */
- }
- else {
- assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
- dstmap[3] = 2;
- dstmap[2] = 1;
- dstmap[1] = 0;
- dstmap[0] = 3;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
-
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else if (dstFormat == MESA_FORMAT_XRGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( 0xff,
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_BGR &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract RGB from RGBA */
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 2;
- dstmap[1] = 1;
- dstmap[2] = 0;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
-#if 0
- if (littleEndian) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcUB[BCOMP];
- dstRow[col * 3 + 1] = srcUB[GCOMP];
- dstRow[col * 3 + 2] = srcUB[RCOMP];
- srcUB += 3;
- }
- }
-#else
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
- src += 3;
- }
-#endif
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_bgr888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_BGR888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract BGR from RGBA */
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 0;
- dstmap[1] = 1;
- dstmap[2] = 2;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb4444(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
- dstFormat == MESA_FORMAT_ARGB4444_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB4444 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB4444) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA5551 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_argb1555(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
- dstFormat == MESA_FORMAT_ARGB1555_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB1555 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB1555) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_al88(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_AL88_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_AL88 &&
- baseInternalFormat == GL_LUMINANCE_ALPHA &&
- srcFormat == GL_LUMINANCE_ALPHA &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- littleEndian &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_AL88) {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_al1616(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_AL1616_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_AL1616 &&
- baseInternalFormat == GL_LUMINANCE_ALPHA &&
- srcFormat == GL_LUMINANCE_ALPHA &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_AL1616) {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616(a, l);
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616_REV(a, l);
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
- ASSERT(texelBytes == 8);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r, g, b, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
- dstUS[col*4+0] = r;
- dstUS[col*4+1] = g;
- dstUS[col*4+2] = b;
- dstUS[col*4+3] = a;
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
- srcFormat == GL_RGBA &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
- GLint img, row, col;
-
- if (!tempImage)
- return GL_FALSE;
-
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
-
- /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
- * 3 or 4 components/pixel here.
- */
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstRowS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 4 * srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb332(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB332);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
- */
-static GLboolean
-_mesa_texstore_a8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A8 ||
- dstFormat == MESA_FORMAT_L8 ||
- dstFormat == MESA_FORMAT_I8);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_A8) {
- dstmap[0] = 3;
- }
- else {
- dstmap[0] = 0;
- }
- dstmap[1] = ZERO; /* ? */
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 1,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-static GLboolean
-_mesa_texstore_ci8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == MESA_FORMAT_CI8);
- ASSERT(texelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
- */
-static GLboolean
-_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) ctx; (void) dims; (void) baseInternalFormat;
-
- ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
- (dstFormat == MESA_FORMAT_YCBCR_REV));
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- ASSERT(srcFormat == GL_YCBCR_MESA);
- ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
- ASSERT(baseInternalFormat == GL_YCBCR_MESA);
-
- /* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
-
- /* Check if we need byte swapping */
- /* XXX the logic here _might_ be wrong */
- if (srcPacking->SwapBytes ^
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
- (dstFormat == MESA_FORMAT_YCBCR_REV) ^
- !littleEndian) {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- _mesa_swap2((GLushort *) dstRow, srcWidth);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_dudv8(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_DUDV8);
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
- ASSERT((srcFormat == GL_DU8DV8_ATI) ||
- (srcFormat == GL_DUDV_ATI));
- ASSERT(baseInternalFormat == GL_DUDV_ATI);
-
- if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcType == GL_BYTE) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (littleEndian) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- GL_LUMINANCE_ALPHA, /* hack */
- GL_UNSIGNED_BYTE, /* hack */
- GL_LUMINANCE_ALPHA, /* hack */
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path - note this is defined for 2d textures only */
- const GLint components = _mesa_components_in_format(baseInternalFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- GLbyte *tempImage, *dst, *src;
- GLint row;
-
- tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLbyte));
- if (!tempImage)
- return GL_FALSE;
-
- src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- 0, 0, 0);
-
- dst = tempImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
- dst, srcFormat, srcType, src,
- srcPacking, 0);
- dst += srcWidth * components;
- src += srcStride;
- }
-
- src = tempImage;
- dst = (GLbyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dst, src, srcWidth * texelBytes);
- dst += dstRowStride;
- src += srcWidth * texelBytes;
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_R8 format.
- */
-static GLboolean
-_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
- ASSERT(texelBytes == 1);
-
- /* XXX look at adding optimized paths */
- {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstB = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
- */
-static GLboolean
-_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
- ASSERT(texelBytes == 1);
-
- /* XXX look at adding optimized paths */
- {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
- */
-static GLboolean
-_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
- ASSERT(texelBytes == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- 0xff );
- srcRow += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV
- */
-static GLboolean
-_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_BYTE) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
- srcRow += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
- srcRow += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- /* In case we only upload depth we need to preserve the stencil */
- if (srcFormat == GL_DEPTH_COMPONENT) {
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- depth, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- else if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes) {
- /* simple path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- /* the 24 depth bits will be in the high position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT_24_8_EXT, /* dst type */
- dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++)
- dstRow[i] |= stencil[i];
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- /* In case we only upload depth we need to preserve the stencil */
- if (srcFormat == GL_DEPTH_COMPONENT) {
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- depth, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- else {
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++)
- dstRow[i] |= stencil[i] << 24;
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- return GL_TRUE;
-}
-
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba_float32
- * _mesa_texformat_rgb_float32
- * _mesa_texformat_alpha_float32
- * _mesa_texformat_luminance_float32
- * _mesa_texformat_luminance_alpha_float32
- * _mesa_texformat_intensity_float32
- */
-static GLboolean
-_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLfloat));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_FLOAT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *srcRow = tempImage;
- GLint bytesPerRow;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- bytesPerRow = srcWidth * components * sizeof(GLfloat);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * As above, but store 16-bit floats.
- */
-static GLboolean
-_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLhalfARB));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_HALF_FLOAT_ARB) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int8 */
-static GLboolean
-_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLbyte));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dstTexel = (GLbyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLbyte) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int16 */
-static GLboolean
-_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLshort));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstTexel = (GLshort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int32 */
-static GLboolean
-_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLint));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLint *dstTexel = (GLint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int8 */
-static GLboolean
-_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLubyte));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstTexel = (GLubyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLubyte) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int16 */
-static GLboolean
-_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLushort));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstTexel = (GLushort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLushort) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int32 */
-static GLboolean
-_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLuint));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstTexel = (GLuint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLuint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-
-#if FEATURE_EXT_texture_sRGB
-static GLboolean
-_mesa_texstore_srgb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGB8);
-
- /* reuse normal rgb texstore code */
- newDstFormat = MESA_FORMAT_RGB888;
-
- k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_srgba8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_RGBA8888;
- k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sargb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SARGB8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_ARGB8888;
-
- k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sl8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SL8);
-
- newDstFormat = MESA_FORMAT_L8;
-
- /* _mesa_textore_a8 handles luminance8 too */
- k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sla8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SLA8);
-
- /* reuse normal luminance/alpha texstore code */
- newDstFormat = MESA_FORMAT_AL88;
-
- k = _mesa_texstore_al88(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-#else
-
-/* these are used only in texstore_funcs[] below */
-#define _mesa_texstore_srgb8 NULL
-#define _mesa_texstore_srgba8 NULL
-#define _mesa_texstore_sargb8 NULL
-#define _mesa_texstore_sl8 NULL
-#define _mesa_texstore_sla8 NULL
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-
-
-/**
- * Table mapping MESA_FORMAT_8 to _mesa_texstore_*()
- * XXX this is somewhat temporary.
- */
-static const struct {
- gl_format Name;
- StoreTexImageFunc Store;
-}
-texstore_funcs[MESA_FORMAT_COUNT] =
-{
- { MESA_FORMAT_NONE, NULL },
- { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
- { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
- { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
- { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
- { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
- { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
- { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
- { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
- { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
- { MESA_FORMAT_AL88, _mesa_texstore_al88 },
- { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 },
- { MESA_FORMAT_AL1616, _mesa_texstore_al1616 },
- { MESA_FORMAT_AL1616_REV, _mesa_texstore_al1616 },
- { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
- { MESA_FORMAT_A8, _mesa_texstore_a8 },
- { MESA_FORMAT_L8, _mesa_texstore_a8 },
- { MESA_FORMAT_I8, _mesa_texstore_a8 },
- { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
- { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
- { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
- { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
- { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
- { MESA_FORMAT_Z16, _mesa_texstore_z16 },
- { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
- { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
- { MESA_FORMAT_Z32, _mesa_texstore_z32 },
- { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ },
- { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
- { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
- { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
- { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
- { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
- { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
- { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
- { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
-
- { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
- { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
- { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
- { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
- { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
- { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
-
- { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
-
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
- { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
- { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
-
- { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
-
- { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }
-};
-
-
-static GLboolean
-_mesa_texstore_null(TEXSTORE_PARAMS)
-{
- (void) ctx; (void) dims;
- (void) baseInternalFormat;
- (void) dstFormat;
- (void) dstAddr;
- (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
- (void) dstRowStride; (void) dstImageOffsets;
- (void) srcWidth; (void) srcHeight; (void) srcDepth;
- (void) srcFormat; (void) srcType;
- (void) srcAddr;
- (void) srcPacking;
-
- /* should never happen */
- _mesa_problem(NULL, "_mesa_texstore_null() is called");
- return GL_FALSE;
-}
-
-
-/**
- * Return the StoreTexImageFunc pointer to store an image in the given format.
- */
-static StoreTexImageFunc
-_mesa_get_texstore_func(gl_format format)
-{
-#ifdef DEBUG
- GLuint i;
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- ASSERT(texstore_funcs[i].Name == i);
- }
-#endif
- ASSERT(texstore_funcs[format].Name == format);
-
- if (texstore_funcs[format].Store)
- return texstore_funcs[format].Store;
- else
- return _mesa_texstore_null;
-}
-
-
-/**
- * Store user data into texture memory.
- * Called via glTex[Sub]Image1/2/3D()
- */
-GLboolean
-_mesa_texstore(TEXSTORE_PARAMS)
-{
- StoreTexImageFunc storeImage;
- GLboolean success;
-
- storeImage = _mesa_get_texstore_func(dstFormat);
-
- success = storeImage(ctx, dims, baseInternalFormat,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- return success;
-}
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a texture image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* no PBO */
- return pixels;
- }
- if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
- return NULL;
- }
-
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a compressed texture
- * image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (!_mesa_is_bufferobj(packing->BufferObj)) {
- /* not using a PBO - return pointer unchanged */
- return pixels;
- }
- if ((const GLubyte *) pixels + imageSize >
- ((const GLubyte *) 0) + packing->BufferObj->Size) {
- /* out of bounds read! */
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
- return NULL;
- }
-
- buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, packing->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * This function must be called after either of the validate_pbo_*_teximage()
- * functions. It unmaps the PBO buffer if it was mapped earlier.
- */
-void
-_mesa_unmap_teximage_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/** Return texture size in bytes */
-static GLuint
-texture_size(const struct gl_texture_image *texImage)
-{
- GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
- texImage->Height, texImage->Depth);
- return sz;
-}
-
-
-/** Return row stride in bytes */
-static GLuint
-texture_row_stride(const struct gl_texture_image *texImage)
-{
- GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- return stride;
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage1D()
- * and Driver.CopyTexImage1D().
- * \sa _mesa_store_teximage2d()
- * Note that the width may not be the actual texture width since it may
- * be changed by convolution w/ GL_REDUCE. The texImage->Width field will
- * have the actual texture size.
- */
-void
-_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexImage1D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/**
- * This is the software fallback for Driver.TexImage2D()
- * and Driver.CopyTexImage2D().
- *
- * This function is oriented toward storing images in main memory, rather
- * than VRAM. Device driver's can easily plug in their own replacement.
- *
- * Note: width and height may be pre-convolved dimensions, but
- * texImage->Width and texImage->Height will be post-convolved dimensions.
- */
-void
-_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexImage2D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage3D()
- * and Driver.CopyTexImage3D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-
-/*
- * This is the software fallback for Driver.TexSubImage1D()
- * and Driver.CopyTexSubImage1D().
- */
-void
-_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexSubImage1D");
- if (!pixels)
- return;
-
- {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexSubImage2D()
- * and Driver.CopyTexSubImage2D().
- */
-void
-_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * This is the software fallback for Driver.TexSubImage3D().
- * and Driver.CopyTexSubImage3D().
- */
-void
-_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing,
- "glTexSubImage3D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * Fallback for Driver.CompressedTexImage1D()
- */
-void
-_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexImage2D()
- */
-void
-_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- (void) width; (void) height; (void) border;
-
- /* This is pretty simple, basically just do a memcpy without worrying
- * about the usual image unpacking or image transfer operations.
- */
- ASSERT(texObj);
- ASSERT(texImage);
- ASSERT(texImage->Width > 0);
- ASSERT(texImage->Height > 0);
- ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
-
- /* allocate storage */
- texImage->Data = _mesa_alloc_texmemory(imageSize);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
-
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexImage2D");
- if (!data)
- return;
-
- /* copy the data */
- memcpy(texImage->Data, data, imageSize);
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage3D()
- */
-void
-_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) height; (void) depth;
- (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage1D()
- */
-void
-_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 1D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) width;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage2D()
- */
-void
-_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint bytesPerRow, destRowStride, srcRowStride;
- GLint i, rows;
- GLubyte *dest;
- const GLubyte *src;
- const gl_format texFormat = texImage->TexFormat;
- const GLint destWidth = texImage->Width;
- GLuint bw, bh;
-
- _mesa_get_format_block_size(texFormat, &bw, &bh);
-
- (void) level;
- (void) format;
-
- /* these should have been caught sooner */
- ASSERT((width % bw) == 0 || width == 2 || width == 1);
- ASSERT((height % bh) == 0 || height == 2 || height == 1);
- ASSERT((xoffset % bw) == 0);
- ASSERT((yoffset % bh) == 0);
-
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexSubImage2D");
- if (!data)
- return;
-
- srcRowStride = _mesa_format_row_stride(texFormat, width);
- src = (const GLubyte *) data;
-
- destRowStride = _mesa_format_row_stride(texFormat, destWidth);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texFormat, destWidth,
- (GLubyte *) texImage->Data);
-
- bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
-
- /* copy rows of blocks */
- for (i = 0; i < rows; i++) {
- memcpy(dest, src, bytesPerRow);
- dest += destRowStride;
- src += srcRowStride;
- }
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage3D()
- */
-void
-_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 3D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) yoffset; (void) zoffset;
- (void) width; (void) height; (void) depth;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+/**
+ * The GL texture image functions in teximage.c basically just do
+ * error checking and data structure allocation. They in turn call
+ * device driver functions which actually copy/convert/store the user's
+ * texture image data.
+ *
+ * However, most device drivers will be able to use the fallback functions
+ * in this file. That is, most drivers will have the following bit of
+ * code:
+ * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
+ * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
+ * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ * etc...
+ *
+ * Texture image processing is actually kind of complicated. We have to do:
+ * Format/type conversions
+ * pixel unpacking
+ * pixel transfer (scale, bais, lookup, etc)
+ *
+ * These functions can handle most everything, including processing full
+ * images and sub-images.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mipmap.h"
+#include "pack.h"
+#include "imports.h"
+#include "pack.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "enums.h"
+
+
+enum {
+ ZERO = 4,
+ ONE = 5
+};
+
+
+/**
+ * Texture image storage function.
+ */
+typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
+
+
+/**
+ * Return GL_TRUE if the given image format is one that be converted
+ * to another format by swizzling.
+ */
+static GLboolean
+can_swizzle(GLenum logicalBaseFormat)
+{
+ switch (logicalBaseFormat) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_BGR:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RG:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+
+enum {
+ IDX_LUMINANCE = 0,
+ IDX_ALPHA,
+ IDX_INTENSITY,
+ IDX_LUMINANCE_ALPHA,
+ IDX_RGB,
+ IDX_RGBA,
+ IDX_RED,
+ IDX_GREEN,
+ IDX_BLUE,
+ IDX_BGR,
+ IDX_BGRA,
+ IDX_ABGR,
+ IDX_RG,
+ MAX_IDX
+};
+
+#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
+#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
+#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
+#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
+
+
+static const struct {
+ GLubyte format_idx;
+ GLubyte to_rgba[6];
+ GLubyte from_rgba[6];
+} mappings[MAX_IDX] =
+{
+ {
+ IDX_LUMINANCE,
+ MAP4(0,0,0,ONE),
+ MAP1(0)
+ },
+
+ {
+ IDX_ALPHA,
+ MAP4(ZERO, ZERO, ZERO, 0),
+ MAP1(3)
+ },
+
+ {
+ IDX_INTENSITY,
+ MAP4(0, 0, 0, 0),
+ MAP1(0),
+ },
+
+ {
+ IDX_LUMINANCE_ALPHA,
+ MAP4(0,0,0,1),
+ MAP2(0,3)
+ },
+
+ {
+ IDX_RGB,
+ MAP4(0,1,2,ONE),
+ MAP3(0,1,2)
+ },
+
+ {
+ IDX_RGBA,
+ MAP4(0,1,2,3),
+ MAP4(0,1,2,3),
+ },
+
+ {
+ IDX_RED,
+ MAP4(0, ZERO, ZERO, ONE),
+ MAP1(0),
+ },
+
+ {
+ IDX_GREEN,
+ MAP4(ZERO, 0, ZERO, ONE),
+ MAP1(1),
+ },
+
+ {
+ IDX_BLUE,
+ MAP4(ZERO, ZERO, 0, ONE),
+ MAP1(2),
+ },
+
+ {
+ IDX_BGR,
+ MAP4(2,1,0,ONE),
+ MAP3(2,1,0)
+ },
+
+ {
+ IDX_BGRA,
+ MAP4(2,1,0,3),
+ MAP4(2,1,0,3)
+ },
+
+ {
+ IDX_ABGR,
+ MAP4(3,2,1,0),
+ MAP4(3,2,1,0)
+ },
+
+ {
+ IDX_RG,
+ MAP4(0, 1, ZERO, ONE),
+ MAP2(0, 1)
+ },
+};
+
+
+
+/**
+ * Convert a GL image format enum to an IDX_* value (see above).
+ */
+static int
+get_map_idx(GLenum value)
+{
+ switch (value) {
+ case GL_LUMINANCE: return IDX_LUMINANCE;
+ case GL_ALPHA: return IDX_ALPHA;
+ case GL_INTENSITY: return IDX_INTENSITY;
+ case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
+ case GL_RGB: return IDX_RGB;
+ case GL_RGBA: return IDX_RGBA;
+ case GL_RED: return IDX_RED;
+ case GL_GREEN: return IDX_GREEN;
+ case GL_BLUE: return IDX_BLUE;
+ case GL_BGR: return IDX_BGR;
+ case GL_BGRA: return IDX_BGRA;
+ case GL_ABGR_EXT: return IDX_ABGR;
+ case GL_RG: return IDX_RG;
+ default:
+ _mesa_problem(NULL, "Unexpected inFormat");
+ return 0;
+ }
+}
+
+
+/**
+ * When promoting texture formats (see below) we need to compute the
+ * mapping of dest components back to source components.
+ * This function does that.
+ * \param inFormat the incoming format of the texture
+ * \param outFormat the final texture format
+ * \return map[6] a full 6-component map
+ */
+static void
+compute_component_mapping(GLenum inFormat, GLenum outFormat,
+ GLubyte *map)
+{
+ const int inFmt = get_map_idx(inFormat);
+ const int outFmt = get_map_idx(outFormat);
+ const GLubyte *in2rgba = mappings[inFmt].to_rgba;
+ const GLubyte *rgba2out = mappings[outFmt].from_rgba;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ map[i] = in2rgba[rgba2out[i]];
+
+ map[ZERO] = ZERO;
+ map[ONE] = ONE;
+
+#if 0
+ printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
+ inFormat, _mesa_lookup_enum_by_nr(inFormat),
+ outFormat, _mesa_lookup_enum_by_nr(outFormat),
+ map[0],
+ map[1],
+ map[2],
+ map[3],
+ map[4],
+ map[5]);
+#endif
+}
+
+
+/**
+ * Make a temporary (color) texture image with GLfloat components.
+ * Apply all needed pixel unpacking and pixel transfer operations.
+ * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
+ * Suppose the user specifies GL_LUMINANCE as the internal texture format
+ * but the graphics hardware doesn't support luminance textures. So, we might
+ * use an RGB hardware format instead.
+ * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
+ *
+ * \param ctx the rendering context
+ * \param dims image dimensions: 1, 2 or 3
+ * \param logicalBaseFormat basic texture derived from the user's
+ * internal texture format value
+ * \param textureBaseFormat the actual basic format of the texture
+ * \param srcWidth source image width
+ * \param srcHeight source image height
+ * \param srcDepth source image depth
+ * \param srcFormat source image format
+ * \param srcType source image type
+ * \param srcAddr source image address
+ * \param srcPacking source image pixel packing
+ * \return resulting image with format = textureBaseFormat and type = GLfloat.
+ */
+static GLfloat *
+make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps)
+{
+ GLfloat *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLfloat *dst;
+ GLint img, row;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_ALPHA ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_COLOR_INDEX ||
+ logicalBaseFormat == GL_DEPTH_COMPONENT);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA ||
+ textureBaseFormat == GL_INTENSITY ||
+ textureBaseFormat == GL_COLOR_INDEX ||
+ textureBaseFormat == GL_DEPTH_COMPONENT);
+
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLfloat));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLfloat *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLfloat));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+/**
+ * Make temporary image with uint pixel values. Used for unsigned
+ * integer-valued textures.
+ */
+static GLuint *
+make_temp_uint_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLuint *dst;
+ GLint img, row;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_ALPHA);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA);
+
+ tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLuint));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLuint *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLuint));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+
+/**
+ * Make a temporary (color) texture image with GLchan components.
+ * Apply all needed pixel unpacking and pixel transfer operations.
+ * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
+ * Suppose the user specifies GL_LUMINANCE as the internal texture format
+ * but the graphics hardware doesn't support luminance textures. So, we might
+ * use an RGB hardware format instead.
+ * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
+ *
+ * \param ctx the rendering context
+ * \param dims image dimensions: 1, 2 or 3
+ * \param logicalBaseFormat basic texture derived from the user's
+ * internal texture format value
+ * \param textureBaseFormat the actual basic format of the texture
+ * \param srcWidth source image width
+ * \param srcHeight source image height
+ * \param srcDepth source image depth
+ * \param srcFormat source image format
+ * \param srcType source image type
+ * \param srcAddr source image address
+ * \param srcPacking source image pixel packing
+ * \return resulting image with format = textureBaseFormat and type = GLchan.
+ */
+GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint transferOps = ctx->_ImageTransferState;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ GLint img, row;
+ GLchan *tempImage, *dst;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_ALPHA ||
+ logicalBaseFormat == GL_INTENSITY);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA ||
+ textureBaseFormat == GL_INTENSITY);
+
+ /* unpack and transfer the source image */
+ tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLchan));
+ if (!tempImage) {
+ return NULL;
+ }
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
+ srcFormat, srcType, src, srcPacking,
+ transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* one more conversion step */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLchan *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLchan));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = CHAN_MAX;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+/**
+ * Copy GLubyte pixels from <src> to <dst> with swizzling.
+ * \param dst destination pixels
+ * \param dstComponents number of color components in destination pixels
+ * \param src source pixels
+ * \param srcComponents number of color components in source pixels
+ * \param map the swizzle mapping. map[X] says where to find the X component
+ * in the source image's pixels. For example, if the source image
+ * is GL_BGRA and X = red, map[0] yields 2.
+ * \param count number of pixels to copy/swizzle.
+ */
+static void
+swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
+ GLuint srcComponents, const GLubyte *map, GLuint count)
+{
+#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
+ do { \
+ GLuint i; \
+ for (i = 0; i < count; i++) { \
+ GLuint j; \
+ if (srcComps == 4) { \
+ COPY_4UBV(tmp, src); \
+ } \
+ else { \
+ for (j = 0; j < srcComps; j++) { \
+ tmp[j] = src[j]; \
+ } \
+ } \
+ src += srcComps; \
+ for (j = 0; j < dstComps; j++) { \
+ dst[j] = tmp[map[j]]; \
+ } \
+ dst += dstComps; \
+ } \
+ } while (0)
+
+ GLubyte tmp[6];
+
+ tmp[ZERO] = 0x0;
+ tmp[ONE] = 0xff;
+
+ ASSERT(srcComponents <= 4);
+ ASSERT(dstComponents <= 4);
+
+ switch (dstComponents) {
+ case 4:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 4, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 4, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 4, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 4, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 3:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 3, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 3, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 3, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 3, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 2:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 2, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 2, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 2, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 2, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 1:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 1, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 1, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 1, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 1, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ default:
+ ;
+ }
+#undef SWZ_CPY
+}
+
+
+
+static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
+static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
+
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on endianness.
+ */
+static const GLubyte *
+type_mapping( GLenum srcType )
+{
+ switch (srcType) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return _mesa_little_endian() ? map_3210 : map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return _mesa_little_endian() ? map_identity : map_3210;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on pixelstore byte swapping state.
+ */
+static const GLubyte *
+byteswap_mapping( GLboolean swapBytes,
+ GLenum srcType )
+{
+ if (!swapBytes)
+ return map_identity;
+
+ switch (srcType) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return map_3210;
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Transfer a GLubyte texture image with component swizzling.
+ */
+static void
+_mesa_swizzle_ubyte_image(struct gl_context *ctx,
+ GLuint dimensions,
+ GLenum srcFormat,
+ GLenum srcType,
+
+ GLenum baseInternalFormat,
+
+ const GLubyte *rgba2dst,
+ GLuint dstComponents,
+
+ GLvoid *dstAddr,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride,
+ const GLuint *dstImageOffsets,
+
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking )
+{
+ GLint srcComponents = _mesa_components_in_format(srcFormat);
+ const GLubyte *srctype2ubyte, *swap;
+ GLubyte map[4], src2base[6], base2rgba[6];
+ GLint i;
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, GL_UNSIGNED_BYTE);
+ const GLint srcImageStride
+ = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
+ GL_UNSIGNED_BYTE);
+ const GLubyte *srcImage
+ = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
+ srcWidth, srcHeight, srcFormat,
+ GL_UNSIGNED_BYTE, 0, 0, 0);
+
+ (void) ctx;
+
+ /* Translate from src->baseInternal->GL_RGBA->dst. This will
+ * correctly deal with RGBA->RGB->RGBA conversions where the final
+ * A value must be 0xff regardless of the incoming alpha values.
+ */
+ compute_component_mapping(srcFormat, baseInternalFormat, src2base);
+ compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
+ swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
+ srctype2ubyte = type_mapping(srcType);
+
+
+ for (i = 0; i < 4; i++)
+ map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
+
+/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
+
+ if (srcComponents == dstComponents &&
+ srcRowStride == dstRowStride &&
+ srcRowStride == srcWidth * srcComponents &&
+ dimensions < 3) {
+ /* 1 and 2D images only */
+ GLubyte *dstImage = (GLubyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * dstComponents;
+ swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
+ srcWidth * srcHeight);
+ }
+ else {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * dstComponents
+ + dstYoffset * dstRowStride
+ + dstXoffset * dstComponents;
+ for (row = 0; row < srcHeight; row++) {
+ swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ }
+ }
+}
+
+
+/**
+ * Teximage storage routine for when a simple memcpy will do.
+ * No pixel transfer operations or special texel encodings allowed.
+ * 1D, 2D and 3D images supported.
+ */
+static void
+memcpy_texture(struct gl_context *ctx,
+ GLuint dimensions,
+ gl_format dstFormat,
+ GLvoid *dstAddr,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride,
+ const GLuint *dstImageOffsets,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
+ srcWidth, srcHeight, srcFormat, srcType);
+ const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
+ srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLint bytesPerRow = srcWidth * texelBytes;
+
+#if 0
+ /* XXX update/re-enable for dstImageOffsets array */
+ const GLint bytesPerImage = srcHeight * bytesPerRow;
+ const GLint bytesPerTexture = srcDepth * bytesPerImage;
+ GLubyte *dstImage = (GLubyte *) dstAddr
+ + dstZoffset * dstImageStride
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+
+ if (dstRowStride == srcRowStride &&
+ dstRowStride == bytesPerRow &&
+ ((dstImageStride == srcImageStride &&
+ dstImageStride == bytesPerImage) ||
+ (srcDepth == 1))) {
+ /* one big memcpy */
+ ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
+ }
+ else
+ {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = dstImage;
+ for (row = 0; row < srcHeight; row++) {
+ ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ dstImage += dstImageStride;
+ }
+ }
+#endif
+
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ }
+}
+
+
+
+/**
+ * Store a 32-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z32(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z32);
+ ASSERT(texelBytes == sizeof(GLuint));
+
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ GLuint *dst = (GLuint *) dstRow;
+ GLint i;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, dst,
+ depthScale, srcType, src, srcPacking);
+ for (i = 0; i < srcWidth; i++)
+ dst[i] <<= 8;
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 16-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z16(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z16);
+ ASSERT(texelBytes == sizeof(GLushort));
+
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ GLushort *dst16 = (GLushort *) dstRow;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_SHORT, dst16, depthScale,
+ srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store an rgb565 or rgb565_rev texture image.
+ */
+static GLboolean
+_mesa_texstore_rgb565(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
+ dstFormat == MESA_FORMAT_RGB565_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGB565 &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_SHORT_5_6_5) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_BYTE &&
+ dims == 2) {
+ /* do optimized tex store */
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
+ srcFormat, srcType, 0, 0, 0);
+ GLubyte *dst = (GLubyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ GLint row, col;
+ for (row = 0; row < srcHeight; row++) {
+ const GLubyte *srcUB = (const GLubyte *) src;
+ GLushort *dstUS = (GLushort *) dst;
+ /* check for byteswapped format */
+ if (dstFormat == MESA_FORMAT_RGB565) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
+ srcUB += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
+ srcUB += 3;
+ }
+ }
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ /* check for byteswapped format */
+ if (dstFormat == MESA_FORMAT_RGB565) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
+ */
+static GLboolean
+_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA8888 &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA8888_REV &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
+ dstmap[3] = 0;
+ dstmap[2] = 1;
+ dstmap[1] = 2;
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[3] = 3;
+ dstmap[2] = 2;
+ dstmap[1] = 1;
+ dstmap[0] = 0;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_RGBA8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = GL_RGBA;
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888_REV );
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
+ /* simple memcpy path (little endian) */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888_REV) &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8)) {
+ /* simple memcpy path (big endian) */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
+ srcFormat == GL_RGB &&
+ (baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB) &&
+ srcType == GL_UNSIGNED_BYTE) {
+ int img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *d4 = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ d4[col] = PACK_COLOR_8888(0xff,
+ srcRow[col * 3 + RCOMP],
+ srcRow[col * 3 + GCOMP],
+ srcRow[col * 3 + BCOMP]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB8888 &&
+ srcFormat == GL_RGBA &&
+ baseInternalFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* same as above case, but src data has alpha too */
+ GLint img, row, col;
+ /* For some reason, streaming copies to write-combined regions
+ * are extremely sensitive to the characteristics of how the
+ * source data is retrieved. By reordering the source reads to
+ * be in-order, the speed of this operation increases by half.
+ * Strangely the same isn't required for the RGB path, above.
+ */
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *d4 = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
+ srcRow[col * 4 + RCOMP],
+ srcRow[col * 4 + GCOMP],
+ srcRow[col * 4 + BCOMP]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
+ dstmap[3] = 3; /* alpha */
+ dstmap[2] = 0; /* red */
+ dstmap[1] = 1; /* green */
+ dstmap[0] = 2; /* blue */
+ }
+ else {
+ assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
+ dstmap[3] = 2;
+ dstmap[2] = 1;
+ dstmap[1] = 0;
+ dstmap[0] = 3;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else if (dstFormat == MESA_FORMAT_XRGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( 0xff,
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgb888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB888);
+ ASSERT(texelBytes == 3);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_BGR &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* extract RGB from RGBA */
+ GLint img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
+ dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
+ dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ dstmap[0] = 2;
+ dstmap[1] = 1;
+ dstmap[2] = 0;
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 3,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = (const GLchan *) tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+#if 0
+ if (littleEndian) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ srcUB += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcUB[BCOMP];
+ dstRow[col * 3 + 1] = srcUB[GCOMP];
+ dstRow[col * 3 + 2] = srcUB[RCOMP];
+ srcUB += 3;
+ }
+ }
+#else
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
+ src += 3;
+ }
+#endif
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_bgr888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_BGR888);
+ ASSERT(texelBytes == 3);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* extract BGR from RGBA */
+ int img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
+ dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
+ dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ dstmap[2] = 2;
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 3,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = (const GLchan *) tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ src += 3;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb4444(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
+ dstFormat == MESA_FORMAT_ARGB4444_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB4444 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB4444) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA5551 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src =tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_argb1555(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
+ dstFormat == MESA_FORMAT_ARGB1555_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB1555 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src =tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB1555) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB2101010 &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ baseInternalFormat == GL_RGBA) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ if (baseInternalFormat == GL_RGBA) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUS = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_2101010( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else if (baseInternalFormat == GL_RGB) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUS = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_2101010( 0xff,
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else {
+ ASSERT(0);
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm44(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL44);
+ ASSERT(texelBytes == 1);
+
+ {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstUS = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm88(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_AL88_REV ||
+ dstFormat == MESA_FORMAT_RG88 ||
+ dstFormat == MESA_FORMAT_RG88_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ littleEndian &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
+ }
+ else {
+ if ((littleEndian && dstFormat == MESA_FORMAT_RG88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ }
+ else {
+ dstmap[0] = 1;
+ dstmap[1] = 0;
+ }
+ }
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 2,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_RG88) {
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_AL1616_REV ||
+ dstFormat == MESA_FORMAT_RG1616 ||
+ dstFormat == MESA_FORMAT_RG1616_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_RG1616) {
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
+ dstUI[col] = PACK_COLOR_1616(a, l);
+ src += 2;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
+ dstUI[col] = PACK_COLOR_1616_REV(a, l);
+ src += 2;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* Texstore for R16, A16, L16, I16. */
+static GLboolean
+_mesa_texstore_unorm16(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_R16 ||
+ dstFormat == MESA_FORMAT_A16 ||
+ dstFormat == MESA_FORMAT_L16 ||
+ dstFormat == MESA_FORMAT_I16);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
+ ASSERT(texelBytes == 8);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r, g, b, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
+ dstUS[col*4+0] = r;
+ dstUS[col*4+1] = g;
+ dstUS[col*4+2] = b;
+ dstUS[col*4+3] = a;
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
+ GLint img, row, col;
+
+ if (!tempImage)
+ return GL_FALSE;
+
+ /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
+ * 3 or 4 components/pixel here.
+ */
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstRowS = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
+ dstRowS[col * comps + c] = p;
+ }
+ }
+ dstRow += dstRowStride;
+ src += 4 * srcWidth;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgb332(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB332);
+ ASSERT(texelBytes == 1);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
+ */
+static GLboolean
+_mesa_texstore_a8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_A8 ||
+ dstFormat == MESA_FORMAT_L8 ||
+ dstFormat == MESA_FORMAT_I8 ||
+ dstFormat == MESA_FORMAT_R8);
+ ASSERT(texelBytes == 1);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (dstFormat == MESA_FORMAT_A8) {
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[0] = 0;
+ }
+ dstmap[1] = ZERO; /* ? */
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 1,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col] = CHAN_TO_UBYTE(src[col]);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+static GLboolean
+_mesa_texstore_ci8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ (void) dims; (void) baseInternalFormat;
+ ASSERT(dstFormat == MESA_FORMAT_CI8);
+ ASSERT(texelBytes == 1);
+ ASSERT(baseInternalFormat == GL_COLOR_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_COLOR_INDEX &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
+ */
+static GLboolean
+_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ (void) ctx; (void) dims; (void) baseInternalFormat;
+
+ ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
+ (dstFormat == MESA_FORMAT_YCBCR_REV));
+ ASSERT(texelBytes == 2);
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ ASSERT(srcFormat == GL_YCBCR_MESA);
+ ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
+ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
+ ASSERT(baseInternalFormat == GL_YCBCR_MESA);
+
+ /* always just memcpy since no pixel transfer ops apply */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+
+ /* Check if we need byte swapping */
+ /* XXX the logic here _might_ be wrong */
+ if (srcPacking->SwapBytes ^
+ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
+ (dstFormat == MESA_FORMAT_YCBCR_REV) ^
+ !littleEndian) {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_swap2((GLushort *) dstRow, srcWidth);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_dudv8(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_DUDV8);
+ ASSERT(texelBytes == 2);
+ ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
+ ASSERT((srcFormat == GL_DU8DV8_ATI) ||
+ (srcFormat == GL_DUDV_ATI));
+ ASSERT(baseInternalFormat == GL_DUDV_ATI);
+
+ if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcType == GL_BYTE) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (littleEndian) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ GL_LUMINANCE_ALPHA, /* hack */
+ GL_UNSIGNED_BYTE, /* hack */
+ GL_LUMINANCE_ALPHA, /* hack */
+ dstmap, 2,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path - note this is defined for 2d textures only */
+ const GLint components = _mesa_components_in_format(baseInternalFormat);
+ const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ GLbyte *tempImage, *dst, *src;
+ GLint row;
+
+ tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLbyte));
+ if (!tempImage)
+ return GL_FALSE;
+
+ src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ 0, 0, 0);
+
+ dst = tempImage;
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, 0);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+
+ src = tempImage;
+ dst = (GLbyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ memcpy(dst, src, srcWidth * texelBytes);
+ dst += dstRowStride;
+ src += srcWidth * texelBytes;
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_R8 format.
+ */
+static GLboolean
+_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
+ ASSERT(texelBytes == 1);
+
+ /* XXX look at adding optimized paths */
+ {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstB = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
+ */
+static GLboolean
+_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
+ ASSERT(texelBytes == 1);
+
+ /* XXX look at adding optimized paths */
+ {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
+ */
+static GLboolean
+_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
+ ASSERT(texelBytes == 4);
+
+ {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ 0xff );
+ srcRow += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
+ * MESA_FORMAT_SIGNED_RGBA8888_REV
+ */
+static GLboolean
+_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_BYTE) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
+ dstmap[3] = 0;
+ dstmap[2] = 1;
+ dstmap[1] = 2;
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[3] = 3;
+ dstmap[2] = 2;
+ dstmap[1] = 1;
+ dstmap[0] = 0;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ srcRow += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ srcRow += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a combined depth/stencil texture image.
+ */
+static GLboolean
+_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes) {
+ /* simple path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcFormat == GL_DEPTH_COMPONENT) {
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
+ }
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a combined depth/stencil texture image.
+ */
+static GLboolean
+_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
+
+ }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store simple 8-bit/value stencil texture data.
+ */
+static GLboolean
+_mesa_texstore_s8(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_S8);
+ ASSERT(srcFormat == GL_STENCIL_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++)
+ dstRow[i] = stencil[i];
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLubyte);
+ }
+ }
+
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store an image in any of the formats:
+ * _mesa_texformat_rgba_float32
+ * _mesa_texformat_rgb_float32
+ * _mesa_texformat_alpha_float32
+ * _mesa_texformat_luminance_float32
+ * _mesa_texformat_luminance_alpha_float32
+ * _mesa_texformat_intensity_float32
+ */
+static GLboolean
+_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLfloat));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_FLOAT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint bytesPerRow;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ bytesPerRow = srcWidth * components * sizeof(GLfloat);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ memcpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * As above, but store 16-bit floats.
+ */
+static GLboolean
+_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLhalfARB));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_HALF_FLOAT_ARB) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = _mesa_float_to_half(src[i]);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int8 */
+static GLboolean
+_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLbyte));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLbyte *dstTexel = (GLbyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLbyte) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int16 */
+static GLboolean
+_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLshort));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstTexel = (GLshort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int32 */
+static GLboolean
+_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLint));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLint *dstTexel = (GLint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int8 */
+static GLboolean
+_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLubyte));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstTexel = (GLubyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int16 */
+static GLboolean
+_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLushort));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstTexel = (GLushort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int32 */
+static GLboolean
+_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLuint));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstTexel = (GLuint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+
+#if FEATURE_EXT_texture_sRGB
+static GLboolean
+_mesa_texstore_srgb8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SRGB8);
+
+ /* reuse normal rgb texstore code */
+ newDstFormat = MESA_FORMAT_RGB888;
+
+ k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_srgba8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = MESA_FORMAT_RGBA8888;
+ k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sargb8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SARGB8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = MESA_FORMAT_ARGB8888;
+
+ k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sl8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SL8);
+
+ newDstFormat = MESA_FORMAT_L8;
+
+ /* _mesa_textore_a8 handles luminance8 too */
+ k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sla8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SLA8);
+
+ /* reuse normal luminance/alpha texstore code */
+ newDstFormat = MESA_FORMAT_AL88;
+
+ k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+#else
+
+/* these are used only in texstore_funcs[] below */
+#define _mesa_texstore_srgb8 NULL
+#define _mesa_texstore_srgba8 NULL
+#define _mesa_texstore_sargb8 NULL
+#define _mesa_texstore_sl8 NULL
+#define _mesa_texstore_sla8 NULL
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+
+
+/**
+ * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
+ * XXX this is somewhat temporary.
+ */
+static const struct {
+ gl_format Name;
+ StoreTexImageFunc Store;
+}
+texstore_funcs[MESA_FORMAT_COUNT] =
+{
+ { MESA_FORMAT_NONE, NULL },
+ { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
+ { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
+ { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
+ { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
+ { MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
+ { MESA_FORMAT_A8, _mesa_texstore_a8 },
+ { MESA_FORMAT_A16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_L8, _mesa_texstore_a8 },
+ { MESA_FORMAT_L16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_I8, _mesa_texstore_a8 },
+ { MESA_FORMAT_I16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
+ { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_R8, _mesa_texstore_a8 },
+ { MESA_FORMAT_RG88, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_R16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
+ { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
+ { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
+ { MESA_FORMAT_Z16, _mesa_texstore_z16 },
+ { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
+ { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
+ { MESA_FORMAT_Z32, _mesa_texstore_z32 },
+ { MESA_FORMAT_S8, _mesa_texstore_s8 },
+ { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
+ { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
+ { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
+ { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
+ { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
+ { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
+ { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
+ { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
+
+ { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
+ { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
+ { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
+ { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
+ { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
+ { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
+
+ { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
+
+ { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
+ { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
+ { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
+
+ { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
+ { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
+
+ { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }
+};
+
+
+static GLboolean
+_mesa_texstore_null(TEXSTORE_PARAMS)
+{
+ (void) ctx; (void) dims;
+ (void) baseInternalFormat;
+ (void) dstFormat;
+ (void) dstAddr;
+ (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
+ (void) dstRowStride; (void) dstImageOffsets;
+ (void) srcWidth; (void) srcHeight; (void) srcDepth;
+ (void) srcFormat; (void) srcType;
+ (void) srcAddr;
+ (void) srcPacking;
+
+ /* should never happen */
+ _mesa_problem(NULL, "_mesa_texstore_null() is called");
+ return GL_FALSE;
+}
+
+
+/**
+ * Return the StoreTexImageFunc pointer to store an image in the given format.
+ */
+static StoreTexImageFunc
+_mesa_get_texstore_func(gl_format format)
+{
+#ifdef DEBUG
+ GLuint i;
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ ASSERT(texstore_funcs[i].Name == i);
+ }
+#endif
+ ASSERT(texstore_funcs[format].Name == format);
+
+ if (texstore_funcs[format].Store)
+ return texstore_funcs[format].Store;
+ else
+ return _mesa_texstore_null;
+}
+
+
+/**
+ * Store user data into texture memory.
+ * Called via glTex[Sub]Image1/2/3D()
+ */
+GLboolean
+_mesa_texstore(TEXSTORE_PARAMS)
+{
+ StoreTexImageFunc storeImage;
+ GLboolean success;
+
+ storeImage = _mesa_get_texstore_func(dstFormat);
+
+ success = storeImage(ctx, dims, baseInternalFormat,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ return success;
+}
+
+
+/**
+ * Check if an unpack PBO is active prior to fetching a texture image.
+ * If so, do bounds checking and map the buffer into main memory.
+ * Any errors detected will be recorded.
+ * The caller _must_ call _mesa_unmap_teximage_pbo() too!
+ */
+const GLvoid *
+_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ const char *funcName)
+{
+ GLubyte *buf;
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* no PBO */
+ return pixels;
+ }
+ if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
+ return NULL;
+ }
+
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped)");
+ return NULL;
+ }
+
+ return ADD_POINTERS(buf, pixels);
+}
+
+
+/**
+ * Check if an unpack PBO is active prior to fetching a compressed texture
+ * image.
+ * If so, do bounds checking and map the buffer into main memory.
+ * Any errors detected will be recorded.
+ * The caller _must_ call _mesa_unmap_teximage_pbo() too!
+ */
+const GLvoid *
+_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
+ GLsizei imageSize, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ const char *funcName)
+{
+ GLubyte *buf;
+
+ if (!_mesa_is_bufferobj(packing->BufferObj)) {
+ /* not using a PBO - return pointer unchanged */
+ return pixels;
+ }
+ if ((const GLubyte *) pixels + imageSize >
+ ((const GLubyte *) 0) + packing->BufferObj->Size) {
+ /* out of bounds read! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
+ return NULL;
+ }
+
+ buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, packing->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
+ return NULL;
+ }
+
+ return ADD_POINTERS(buf, pixels);
+}
+
+
+/**
+ * This function must be called after either of the validate_pbo_*_teximage()
+ * functions. It unmaps the PBO buffer if it was mapped earlier.
+ */
+void
+_mesa_unmap_teximage_pbo(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/** Return texture size in bytes */
+static GLuint
+texture_size(const struct gl_texture_image *texImage)
+{
+ GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
+ return sz;
+}
+
+
+/** Return row stride in bytes */
+static GLuint
+texture_row_stride(const struct gl_texture_image *texImage)
+{
+ GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ return stride;
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexImage1D()
+ * and Driver.CopyTexImage1D().
+ * \sa _mesa_store_teximage2d()
+ */
+void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
+ pixels, packing, "glTexImage1D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ const GLint dstRowStride = 0;
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/**
+ * This is the software fallback for Driver.TexImage2D()
+ * and Driver.CopyTexImage2D().
+ *
+ * This function is oriented toward storing images in main memory, rather
+ * than VRAM. Device driver's can easily plug in their own replacement.
+ */
+void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexImage2D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexImage3D()
+ * and Driver.CopyTexImage3D().
+ * \sa _mesa_store_teximage2d()
+ */
+void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
+ type, pixels, packing, "glTexImage3D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+
+/*
+ * This is the software fallback for Driver.TexSubImage1D()
+ * and Driver.CopyTexSubImage1D().
+ */
+void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
+ pixels, packing, "glTexSubImage1D");
+ if (!pixels)
+ return;
+
+ {
+ const GLint dstRowStride = 0;
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, 0, 0, /* offsets */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexSubImage2D()
+ * and Driver.CopyTexSubImage2D().
+ */
+void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/*
+ * This is the software fallback for Driver.TexSubImage3D().
+ * and Driver.CopyTexSubImage3D().
+ */
+void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
+ type, pixels, packing,
+ "glTexSubImage3D");
+ if (!pixels)
+ return;
+
+ {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/*
+ * Fallback for Driver.CompressedTexImage1D()
+ */
+void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* this space intentionally left blank */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) internalFormat;
+ (void) width; (void) border;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+
+/**
+ * Fallback for Driver.CompressedTexImage2D()
+ */
+void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ (void) width; (void) height; (void) border;
+
+ /* This is pretty simple, basically just do a memcpy without worrying
+ * about the usual image unpacking or image transfer operations.
+ */
+ ASSERT(texObj);
+ ASSERT(texImage);
+ ASSERT(texImage->Width > 0);
+ ASSERT(texImage->Height > 0);
+ ASSERT(texImage->Depth == 1);
+ ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
+
+ /* allocate storage */
+ texImage->Data = _mesa_alloc_texmemory(imageSize);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+
+ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
+ &ctx->Unpack,
+ "glCompressedTexImage2D");
+ if (!data)
+ return;
+
+ /* copy the data */
+ memcpy(texImage->Data, data, imageSize);
+
+ _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+}
+
+
+
+/*
+ * Fallback for Driver.CompressedTexImage3D()
+ */
+void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* this space intentionally left blank */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) internalFormat;
+ (void) width; (void) height; (void) depth;
+ (void) border;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage1D()
+ */
+void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* there are no compressed 1D texture formats yet */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) xoffset; (void) width;
+ (void) format;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage2D()
+ */
+void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLint bytesPerRow, destRowStride, srcRowStride;
+ GLint i, rows;
+ GLubyte *dest;
+ const GLubyte *src;
+ const gl_format texFormat = texImage->TexFormat;
+ const GLint destWidth = texImage->Width;
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+
+ (void) level;
+ (void) format;
+
+ /* these should have been caught sooner */
+ ASSERT((width % bw) == 0 || width == 2 || width == 1);
+ ASSERT((height % bh) == 0 || height == 2 || height == 1);
+ ASSERT((xoffset % bw) == 0);
+ ASSERT((yoffset % bh) == 0);
+
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
+ &ctx->Unpack,
+ "glCompressedTexSubImage2D");
+ if (!data)
+ return;
+
+ srcRowStride = _mesa_format_row_stride(texFormat, width);
+ src = (const GLubyte *) data;
+
+ destRowStride = _mesa_format_row_stride(texFormat, destWidth);
+ dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texFormat, destWidth,
+ (GLubyte *) texImage->Data);
+
+ bytesPerRow = srcRowStride; /* bytes per row of blocks */
+ rows = height / bh; /* rows in blocks */
+
+ /* copy rows of blocks */
+ for (i = 0; i < rows; i++) {
+ memcpy(dest, src, bytesPerRow);
+ dest += destRowStride;
+ src += srcRowStride;
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage3D()
+ */
+void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* there are no compressed 3D texture formats yet */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) xoffset; (void) yoffset; (void) zoffset;
+ (void) width; (void) height; (void) depth;
+ (void) format;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h
index 3211086dd..8640a23a7 100644
--- a/mesalib/src/mesa/main/texstore.h
+++ b/mesalib/src/mesa/main/texstore.h
@@ -1,218 +1,218 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texstore.h
- * Texture image storage routines.
- *
- * \author Brian Paul
- */
-
-
-#ifndef TEXSTORE_H
-#define TEXSTORE_H
-
-
-#include "mtypes.h"
-#include "formats.h"
-
-
-/**
- * This macro defines the (many) parameters to the texstore functions.
- * \param dims either 1 or 2 or 3
- * \param baseInternalFormat user-specified base internal format
- * \param dstFormat destination Mesa texture format
- * \param dstAddr destination image address
- * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
- * \param dstRowStride destination image row stride, in bytes
- * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
- * \param srcWidth/Height/Depth source image size, in pixels
- * \param srcFormat incoming image format
- * \param srcType incoming image data type
- * \param srcAddr source image address
- * \param srcPacking source image packing parameters
- */
-#define TEXSTORE_PARAMS \
- GLcontext *ctx, GLuint dims, \
- GLenum baseInternalFormat, \
- gl_format dstFormat, \
- GLvoid *dstAddr, \
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
- GLint dstRowStride, const GLuint *dstImageOffsets, \
- GLint srcWidth, GLint srcHeight, GLint srcDepth, \
- GLenum srcFormat, GLenum srcType, \
- const GLvoid *srcAddr, \
- const struct gl_pixelstore_attrib *srcPacking
-
-
-extern GLboolean
-_mesa_texstore(TEXSTORE_PARAMS);
-
-
-extern GLchan *
-_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking);
-
-
-extern void
-_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern const GLvoid *
-_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName);
-
-extern const GLvoid *
-_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName);
-
-extern void
-_mesa_unmap_teximage_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstore.h
+ * Texture image storage routines.
+ *
+ * \author Brian Paul
+ */
+
+
+#ifndef TEXSTORE_H
+#define TEXSTORE_H
+
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+/**
+ * This macro defines the (many) parameters to the texstore functions.
+ * \param dims either 1 or 2 or 3
+ * \param baseInternalFormat user-specified base internal format
+ * \param dstFormat destination Mesa texture format
+ * \param dstAddr destination image address
+ * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
+ * \param dstRowStride destination image row stride, in bytes
+ * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param srcWidth/Height/Depth source image size, in pixels
+ * \param srcFormat incoming image format
+ * \param srcType incoming image data type
+ * \param srcAddr source image address
+ * \param srcPacking source image packing parameters
+ */
+#define TEXSTORE_PARAMS \
+ struct gl_context *ctx, GLuint dims, \
+ GLenum baseInternalFormat, \
+ gl_format dstFormat, \
+ GLvoid *dstAddr, \
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
+ GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint srcWidth, GLint srcHeight, GLint srcDepth, \
+ GLenum srcFormat, GLenum srcType, \
+ const GLvoid *srcAddr, \
+ const struct gl_pixelstore_attrib *srcPacking
+
+
+extern GLboolean
+_mesa_texstore(TEXSTORE_PARAMS);
+
+
+extern GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+
+extern void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern const GLvoid *
+_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ const char *funcName);
+
+extern const GLvoid *
+_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
+ GLsizei imageSize, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ const char *funcName);
+
+extern void
+_mesa_unmap_teximage_pbo(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c
index 5c8c1fd22..6368f9325 100644
--- a/mesalib/src/mesa/main/transformfeedback.c
+++ b/mesalib/src/mesa/main/transformfeedback.c
@@ -1,944 +1,944 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Vertex transform feedback support.
- *
- * Authors:
- * Brian Paul
- */
-
-
-#include "buffers.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "hash.h"
-#include "transformfeedback.h"
-#include "shaderapi.h"
-#include "shaderobj.h"
-#include "main/dispatch.h"
-
-#include "program/prog_parameter.h"
-//#include "program/shader_api.h"
-
-
-#if FEATURE_EXT_transform_feedback
-
-
-/**
- * Do reference counting of transform feedback buffers.
- */
-static void
-reference_transform_feedback_object(struct gl_transform_feedback_object **ptr,
- struct gl_transform_feedback_object *obj)
-{
- if (*ptr == obj)
- return;
-
- if (*ptr) {
- /* Unreference the old object */
- struct gl_transform_feedback_object *oldObj = *ptr;
-
- ASSERT(oldObj->RefCount > 0);
- oldObj->RefCount--;
-
- if (oldObj->RefCount == 0) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- ctx->Driver.DeleteTransformFeedback(ctx, oldObj);
- }
-
- *ptr = NULL;
- }
- ASSERT(!*ptr);
-
- if (obj) {
- /* reference new object */
- if (obj->RefCount == 0) {
- _mesa_problem(NULL, "referencing deleted transform feedback object");
- *ptr = NULL;
- }
- else {
- obj->RefCount++;
- *ptr = obj;
- }
- }
-}
-
-
-/**
- * Check if the given primitive mode (as in glBegin(mode)) is compatible
- * with the current transform feedback mode (if it's enabled).
- * This is to be called from glBegin(), glDrawArrays(), glDrawElements(), etc.
- *
- * \return GL_TRUE if the mode is OK, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode)
-{
- if (ctx->TransformFeedback.CurrentObject->Active) {
- switch (mode) {
- case GL_POINTS:
- return ctx->TransformFeedback.Mode == GL_POINTS;
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- return ctx->TransformFeedback.Mode == GL_LINES;
- default:
- return ctx->TransformFeedback.Mode == GL_TRIANGLES;
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Check that all the buffer objects currently bound for transform
- * feedback actually exist. Raise a GL_INVALID_OPERATION error if
- * any buffers are missing.
- * \return GL_TRUE for success, GL_FALSE if error
- */
-GLboolean
-_mesa_validate_transform_feedback_buffers(GLcontext *ctx)
-{
- /* XXX to do */
- return GL_TRUE;
-}
-
-
-
-/**
- * Per-context init for transform feedback.
- */
-void
-_mesa_init_transform_feedback(GLcontext *ctx)
-{
- /* core mesa expects this, even a dummy one, to be available */
- ASSERT(ctx->Driver.NewTransformFeedback);
-
- ctx->TransformFeedback.DefaultObject =
- ctx->Driver.NewTransformFeedback(ctx, 0);
-
- assert(ctx->TransformFeedback.DefaultObject->RefCount == 1);
-
- reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
- ctx->TransformFeedback.DefaultObject);
-
- assert(ctx->TransformFeedback.DefaultObject->RefCount == 2);
-
- ctx->TransformFeedback.Objects = _mesa_NewHashTable();
-
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- ctx->Shared->NullBufferObj);
-}
-
-
-
-/**
- * Callback for _mesa_HashDeleteAll().
- */
-static void
-delete_cb(GLuint key, void *data, void *userData)
-{
- GLcontext *ctx = (GLcontext *) userData;
- struct gl_transform_feedback_object *obj =
- (struct gl_transform_feedback_object *) data;
-
- ctx->Driver.DeleteTransformFeedback(ctx, obj);
-}
-
-
-/**
- * Per-context free/clean-up for transform feedback.
- */
-void
-_mesa_free_transform_feedback(GLcontext *ctx)
-{
- /* core mesa expects this, even a dummy one, to be available */
- ASSERT(ctx->Driver.NewTransformFeedback);
-
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- NULL);
-
- /* Delete all feedback objects */
- _mesa_HashDeleteAll(ctx->TransformFeedback.Objects, delete_cb, ctx);
- _mesa_DeleteHashTable(ctx->TransformFeedback.Objects);
-
- /* Delete the default feedback object */
- assert(ctx->Driver.DeleteTransformFeedback);
- ctx->Driver.DeleteTransformFeedback(ctx,
- ctx->TransformFeedback.DefaultObject);
-
- ctx->TransformFeedback.CurrentObject = NULL;
-}
-
-
-#else /* FEATURE_EXT_transform_feedback */
-
-/* forward declarations */
-static struct gl_transform_feedback_object *
-new_transform_feedback(GLcontext *ctx, GLuint name);
-
-static void
-delete_transform_feedback(GLcontext *ctx,
- struct gl_transform_feedback_object *obj);
-
-/* dummy per-context init/clean-up for transform feedback */
-void
-_mesa_init_transform_feedback(GLcontext *ctx)
-{
- ctx->TransformFeedback.DefaultObject = new_transform_feedback(ctx, 0);
- ctx->TransformFeedback.CurrentObject = ctx->TransformFeedback.DefaultObject;
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- ctx->Shared->NullBufferObj);
-}
-
-void
-_mesa_free_transform_feedback(GLcontext *ctx)
-{
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- NULL);
- ctx->TransformFeedback.CurrentObject = NULL;
- delete_transform_feedback(ctx, ctx->TransformFeedback.DefaultObject);
-}
-
-#endif /* FEATURE_EXT_transform_feedback */
-
-
-/** Default fallback for ctx->Driver.NewTransformFeedback() */
-static struct gl_transform_feedback_object *
-new_transform_feedback(GLcontext *ctx, GLuint name)
-{
- struct gl_transform_feedback_object *obj;
- obj = CALLOC_STRUCT(gl_transform_feedback_object);
- if (obj) {
- obj->Name = name;
- obj->RefCount = 1;
- }
- return obj;
-}
-
-/** Default fallback for ctx->Driver.DeleteTransformFeedback() */
-static void
-delete_transform_feedback(GLcontext *ctx,
- struct gl_transform_feedback_object *obj)
-{
- GLuint i;
-
- for (i = 0; i < Elements(obj->Buffers); i++) {
- _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
- }
-
- free(obj);
-}
-
-
-#if FEATURE_EXT_transform_feedback
-
-
-/** Default fallback for ctx->Driver.BeginTransformFeedback() */
-static void
-begin_transform_feedback(GLcontext *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj)
-{
- /* nop */
-}
-
-/** Default fallback for ctx->Driver.EndTransformFeedback() */
-static void
-end_transform_feedback(GLcontext *ctx,
- struct gl_transform_feedback_object *obj)
-{
- /* nop */
-}
-
-/** Default fallback for ctx->Driver.PauseTransformFeedback() */
-static void
-pause_transform_feedback(GLcontext *ctx,
- struct gl_transform_feedback_object *obj)
-{
- /* nop */
-}
-
-/** Default fallback for ctx->Driver.ResumeTransformFeedback() */
-static void
-resume_transform_feedback(GLcontext *ctx,
- struct gl_transform_feedback_object *obj)
-{
- /* nop */
-}
-
-/** Default fallback for ctx->Driver.DrawTransformFeedback() */
-static void
-draw_transform_feedback(GLcontext *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj)
-{
- /* XXX to do */
- /*
- * Get number of vertices in obj's feedback buffer.
- * Call ctx->Exec.DrawArrays(mode, 0, count);
- */
-}
-
-
-/**
- * Plug in default device driver functions for transform feedback.
- * Most drivers will override some/all of these.
- */
-void
-_mesa_init_transform_feedback_functions(struct dd_function_table *driver)
-{
- driver->NewTransformFeedback = new_transform_feedback;
- driver->DeleteTransformFeedback = delete_transform_feedback;
- driver->BeginTransformFeedback = begin_transform_feedback;
- driver->EndTransformFeedback = end_transform_feedback;
- driver->PauseTransformFeedback = pause_transform_feedback;
- driver->ResumeTransformFeedback = resume_transform_feedback;
- driver->DrawTransformFeedback = draw_transform_feedback;
-}
-
-
-void
-_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp)
-{
- SET_BeginTransformFeedbackEXT(disp, _mesa_BeginTransformFeedback);
- SET_EndTransformFeedbackEXT(disp, _mesa_EndTransformFeedback);
- SET_BindBufferRangeEXT(disp, _mesa_BindBufferRange);
- SET_BindBufferBaseEXT(disp, _mesa_BindBufferBase);
- SET_BindBufferOffsetEXT(disp, _mesa_BindBufferOffsetEXT);
- SET_TransformFeedbackVaryingsEXT(disp, _mesa_TransformFeedbackVaryings);
- SET_GetTransformFeedbackVaryingEXT(disp, _mesa_GetTransformFeedbackVarying);
-}
-
-
-/**
- ** Begin API functions
- **/
-
-
-void GLAPIENTRY
-_mesa_BeginTransformFeedback(GLenum mode)
-{
- struct gl_transform_feedback_object *obj;
- GET_CURRENT_CONTEXT(ctx);
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- switch (mode) {
- case GL_POINTS:
- case GL_LINES:
- case GL_TRIANGLES:
- /* legal */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
- return;
- }
-
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBeginTransformFeedback(already active)");
- return;
- }
-
- obj->Active = GL_TRUE;
- ctx->TransformFeedback.Mode = mode;
-
- assert(ctx->Driver.BeginTransformFeedback);
- ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
-}
-
-
-void GLAPIENTRY
-_mesa_EndTransformFeedback(void)
-{
- struct gl_transform_feedback_object *obj;
- GET_CURRENT_CONTEXT(ctx);
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- if (!obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEndTransformFeedback(not active)");
- return;
- }
-
- ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
-
- assert(ctx->Driver.EndTransformFeedback);
- ctx->Driver.EndTransformFeedback(ctx, obj);
-}
-
-
-/**
- * Helper used by BindBufferRange() and BindBufferBase().
- */
-static void
-bind_buffer_range(GLcontext *ctx, GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset, GLsizeiptr size)
-{
- struct gl_transform_feedback_object *obj =
- ctx->TransformFeedback.CurrentObject;
-
- /* The general binding point */
- _mesa_reference_buffer_object(ctx,
- &ctx->TransformFeedback.CurrentBuffer,
- bufObj);
-
- /* The per-attribute binding point */
- _mesa_reference_buffer_object(ctx,
- &obj->Buffers[index],
- bufObj);
-
- obj->BufferNames[index] = bufObj->Name;
-
- obj->Offset[index] = offset;
- obj->Size[index] = size;
-}
-
-
-/**
- * Specify a buffer object to receive vertex shader results. Plus,
- * specify the starting offset to place the results, and max size.
- */
-void GLAPIENTRY
-_mesa_BindBufferRange(GLenum target, GLuint index,
- GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- struct gl_transform_feedback_object *obj;
- struct gl_buffer_object *bufObj;
- GET_CURRENT_CONTEXT(ctx);
-
- if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
- return;
- }
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(transform feedback active)");
- return;
- }
-
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
- return;
- }
-
- if ((size <= 0) || (size & 0x3)) {
- /* must be positive and multiple of four */
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", (int) size);
- return;
- }
-
- if (offset & 0x3) {
- /* must be multiple of four */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferRange(offset=%d)", (int) offset);
- return;
- }
-
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(invalid buffer=%u)", buffer);
- return;
- }
-
- if (offset + size >= bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferRange(offset + size %d > buffer size %d)",
- (int) (offset + size), (int) (bufObj->Size));
- return;
- }
-
- bind_buffer_range(ctx, index, bufObj, offset, size);
-}
-
-
-/**
- * Specify a buffer object to receive vertex shader results.
- * As above, but start at offset = 0.
- */
-void GLAPIENTRY
-_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- struct gl_transform_feedback_object *obj;
- struct gl_buffer_object *bufObj;
- GLsizeiptr size;
- GET_CURRENT_CONTEXT(ctx);
-
- if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
- return;
- }
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(transform feedback active)");
- return;
- }
-
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
- return;
- }
-
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferBase(invalid buffer=%u)", buffer);
- return;
- }
-
- /* default size is the buffer size rounded down to nearest
- * multiple of four.
- */
- size = bufObj->Size & ~0x3;
-
- bind_buffer_range(ctx, index, bufObj, 0, size);
-}
-
-
-/**
- * Specify a buffer object to receive vertex shader results, plus the
- * offset in the buffer to start placing results.
- * This function is part of GL_EXT_transform_feedback, but not GL3.
- */
-void GLAPIENTRY
-_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
- GLintptr offset)
-{
- struct gl_transform_feedback_object *obj;
- struct gl_buffer_object *bufObj;
- GET_CURRENT_CONTEXT(ctx);
- GLsizeiptr size;
-
- if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
- return;
- }
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferRange(transform feedback active)");
- return;
- }
-
- if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBufferOffsetEXT(index=%d)", index);
- return;
- }
-
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
- return;
- }
-
- /* default size is the buffer size rounded down to nearest
- * multiple of four.
- */
- size = (bufObj->Size - offset) & ~0x3;
-
- bind_buffer_range(ctx, index, bufObj, offset, size);
-}
-
-
-/**
- * This function specifies the vertex shader outputs to be written
- * to the feedback buffer(s), and in what order.
- */
-void GLAPIENTRY
-_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
- const GLchar **varyings, GLenum bufferMode)
-{
- struct gl_shader_program *shProg;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
-
- switch (bufferMode) {
- case GL_INTERLEAVED_ATTRIBS:
- break;
- case GL_SEPARATE_ATTRIBS:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTransformFeedbackVaryings(bufferMode)");
- return;
- }
-
- if (count < 0 || count > ctx->Const.MaxTransformFeedbackSeparateAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTransformFeedbackVaryings(count=%d)", count);
- return;
- }
-
- shProg = _mesa_lookup_shader_program(ctx, program);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTransformFeedbackVaryings(program=%u)", program);
- return;
- }
-
- /* free existing varyings, if any */
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
- free(shProg->TransformFeedback.VaryingNames[i]);
- }
- free(shProg->TransformFeedback.VaryingNames);
-
- /* allocate new memory for varying names */
- shProg->TransformFeedback.VaryingNames =
- (GLchar **) malloc(count * sizeof(GLchar *));
-
- if (!shProg->TransformFeedback.VaryingNames) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
- return;
- }
-
- /* Save the new names and the count */
- for (i = 0; i < (GLuint) count; i++) {
- shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
- }
- shProg->TransformFeedback.NumVarying = count;
-
- shProg->TransformFeedback.BufferMode = bufferMode;
-
- /* The varyings won't be used until shader link time */
-}
-
-
-/**
- * Get info about the vertex shader's outputs which are to be written
- * to the feedback buffer(s).
- */
-void GLAPIENTRY
-_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
- GLsizei bufSize, GLsizei *length,
- GLsizei *size, GLenum *type, GLchar *name)
-{
- const struct gl_shader_program *shProg;
- const GLchar *varyingName;
- GLint v;
- GET_CURRENT_CONTEXT(ctx);
-
- shProg = _mesa_lookup_shader_program(ctx, program);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetTransformFeedbackVaryings(program=%u)", program);
- return;
- }
-
- if (index >= shProg->TransformFeedback.NumVarying) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetTransformFeedbackVaryings(index=%u)", index);
- return;
- }
-
- varyingName = shProg->TransformFeedback.VaryingNames[index];
-
- v = _mesa_lookup_parameter_index(shProg->Varying, -1, varyingName);
- if (v >= 0) {
- struct gl_program_parameter *param = &shProg->Varying->Parameters[v];
-
- /* return the varying's name and length */
- _mesa_copy_string(name, bufSize, length, varyingName);
-
- /* return the datatype and value's size (in datatype units) */
- if (type)
- *type = param->DataType;
- if (size)
- *size = param->Size;
- }
- else {
- name[0] = 0;
- if (length)
- *length = 0;
- if (type)
- *type = 0;
- if (size)
- *size = 0;
- }
-}
-
-
-
-static struct gl_transform_feedback_object *
-lookup_transform_feedback_object(GLcontext *ctx, GLuint name)
-{
- if (name == 0) {
- return ctx->TransformFeedback.DefaultObject;
- }
- else
- return (struct gl_transform_feedback_object *)
- _mesa_HashLookup(ctx->TransformFeedback.Objects, name);
-}
-
-
-/**
- * Create new transform feedback objects. Transform feedback objects
- * encapsulate the state related to transform feedback to allow quickly
- * switching state (and drawing the results, below).
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_GenTransformFeedbacks(GLsizei n, GLuint *names)
-{
- GLuint first;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenTransformFeedbacks(n < 0)");
- return;
- }
-
- if (!names)
- return;
-
- /* we don't need contiguous IDs, but this might be faster */
- first = _mesa_HashFindFreeKeyBlock(ctx->TransformFeedback.Objects, n);
- if (first) {
- GLsizei i;
- for (i = 0; i < n; i++) {
- struct gl_transform_feedback_object *obj
- = ctx->Driver.NewTransformFeedback(ctx, first + i);
- if (!obj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
- return;
- }
- names[i] = first + i;
- _mesa_HashInsert(ctx->TransformFeedback.Objects, first + i, obj);
- }
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
- }
-}
-
-
-/**
- * Is the given ID a transform feedback object?
- * Part of GL_ARB_transform_feedback2.
- */
-GLboolean GLAPIENTRY
-_mesa_IsTransformFeedback(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (name && lookup_transform_feedback_object(ctx, name))
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-/**
- * Bind the given transform feedback object.
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_BindTransformFeedback(GLenum target, GLuint name)
-{
- struct gl_transform_feedback_object *obj;
- GET_CURRENT_CONTEXT(ctx);
-
- if (target != GL_TRANSFORM_FEEDBACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindTransformFeedback(target)");
- return;
- }
-
- if (ctx->TransformFeedback.CurrentObject->Active &&
- !ctx->TransformFeedback.CurrentObject->Paused) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindTransformFeedback(transform is active, or not paused)");
- return;
- }
-
- obj = lookup_transform_feedback_object(ctx, name);
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindTransformFeedback(name=%u)", name);
- return;
- }
-
- reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
- obj);
-}
-
-
-/**
- * Delete the given transform feedback objects.
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTransformFeedbacks(n < 0)");
- return;
- }
-
- if (!names)
- return;
-
- for (i = 0; i < n; i++) {
- if (names[i] > 0) {
- struct gl_transform_feedback_object *obj
- = lookup_transform_feedback_object(ctx, names[i]);
- if (obj) {
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDeleteTransformFeedbacks(object %u is active)",
- names[i]);
- return;
- }
- _mesa_HashRemove(ctx->TransformFeedback.Objects, names[i]);
- /* unref, but object may not be deleted until later */
- reference_transform_feedback_object(&obj, NULL);
- }
- }
- }
-}
-
-
-/**
- * Pause transform feedback.
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_PauseTransformFeedback(void)
-{
- struct gl_transform_feedback_object *obj;
- GET_CURRENT_CONTEXT(ctx);
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- if (!obj->Active || obj->Paused) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPauseTransformFeedback(feedback not active or already paused)");
- return;
- }
-
- obj->Paused = GL_TRUE;
-
- assert(ctx->Driver.PauseTransformFeedback);
- ctx->Driver.PauseTransformFeedback(ctx, obj);
-}
-
-
-/**
- * Resume transform feedback.
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_ResumeTransformFeedback(void)
-{
- struct gl_transform_feedback_object *obj;
- GET_CURRENT_CONTEXT(ctx);
-
- obj = ctx->TransformFeedback.CurrentObject;
-
- if (!obj->Active || !obj->Paused) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPauseTransformFeedback(feedback not active or not paused)");
- return;
- }
-
- obj->Paused = GL_FALSE;
-
- assert(ctx->Driver.ResumeTransformFeedback);
- ctx->Driver.ResumeTransformFeedback(ctx, obj);
-}
-
-
-/**
- * Draw the vertex data in a transform feedback object.
- * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
- * \param name the transform feedback object
- * The number of vertices comes from the transform feedback object.
- * User still has to setup of the vertex attribute info with
- * glVertexPointer, glColorPointer, etc.
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_transform_feedback_object *obj =
- lookup_transform_feedback_object(ctx, name);
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawTransformFeedback(mode=0x%x)", mode);
- return;
- }
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawTransformFeedback(name = %u)", name);
- return;
- }
-
- /* XXX check if EndTransformFeedback has never been called while
- * the object was bound
- */
-
- assert(ctx->Driver.DrawTransformFeedback);
- ctx->Driver.DrawTransformFeedback(ctx, mode, obj);
-}
-
-
-/*
-XXX misc to do:
-
-glGet*() for
-
-GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
-GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
-GL_TRANSFORM_FEEDBACK_BINDING
-*/
-
-
-#endif /* FEATURE_EXT_transform_feedback */
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Vertex transform feedback support.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "buffers.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "hash.h"
+#include "transformfeedback.h"
+#include "shaderapi.h"
+#include "shaderobj.h"
+#include "main/dispatch.h"
+
+#include "program/prog_parameter.h"
+//#include "program/shader_api.h"
+
+
+#if FEATURE_EXT_transform_feedback
+
+
+/**
+ * Do reference counting of transform feedback buffers.
+ */
+static void
+reference_transform_feedback_object(struct gl_transform_feedback_object **ptr,
+ struct gl_transform_feedback_object *obj)
+{
+ if (*ptr == obj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old object */
+ struct gl_transform_feedback_object *oldObj = *ptr;
+
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+
+ if (oldObj->RefCount == 0) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx)
+ ctx->Driver.DeleteTransformFeedback(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (obj) {
+ /* reference new object */
+ if (obj->RefCount == 0) {
+ _mesa_problem(NULL, "referencing deleted transform feedback object");
+ *ptr = NULL;
+ }
+ else {
+ obj->RefCount++;
+ *ptr = obj;
+ }
+ }
+}
+
+
+/**
+ * Check if the given primitive mode (as in glBegin(mode)) is compatible
+ * with the current transform feedback mode (if it's enabled).
+ * This is to be called from glBegin(), glDrawArrays(), glDrawElements(), etc.
+ *
+ * \return GL_TRUE if the mode is OK, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_validate_primitive_mode(struct gl_context *ctx, GLenum mode)
+{
+ if (ctx->TransformFeedback.CurrentObject->Active) {
+ switch (mode) {
+ case GL_POINTS:
+ return ctx->TransformFeedback.Mode == GL_POINTS;
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ return ctx->TransformFeedback.Mode == GL_LINES;
+ default:
+ return ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Check that all the buffer objects currently bound for transform
+ * feedback actually exist. Raise a GL_INVALID_OPERATION error if
+ * any buffers are missing.
+ * \return GL_TRUE for success, GL_FALSE if error
+ */
+GLboolean
+_mesa_validate_transform_feedback_buffers(struct gl_context *ctx)
+{
+ /* XXX to do */
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Per-context init for transform feedback.
+ */
+void
+_mesa_init_transform_feedback(struct gl_context *ctx)
+{
+ /* core mesa expects this, even a dummy one, to be available */
+ ASSERT(ctx->Driver.NewTransformFeedback);
+
+ ctx->TransformFeedback.DefaultObject =
+ ctx->Driver.NewTransformFeedback(ctx, 0);
+
+ assert(ctx->TransformFeedback.DefaultObject->RefCount == 1);
+
+ reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
+ ctx->TransformFeedback.DefaultObject);
+
+ assert(ctx->TransformFeedback.DefaultObject->RefCount == 2);
+
+ ctx->TransformFeedback.Objects = _mesa_NewHashTable();
+
+ _mesa_reference_buffer_object(ctx,
+ &ctx->TransformFeedback.CurrentBuffer,
+ ctx->Shared->NullBufferObj);
+}
+
+
+
+/**
+ * Callback for _mesa_HashDeleteAll().
+ */
+static void
+delete_cb(GLuint key, void *data, void *userData)
+{
+ struct gl_context *ctx = (struct gl_context *) userData;
+ struct gl_transform_feedback_object *obj =
+ (struct gl_transform_feedback_object *) data;
+
+ ctx->Driver.DeleteTransformFeedback(ctx, obj);
+}
+
+
+/**
+ * Per-context free/clean-up for transform feedback.
+ */
+void
+_mesa_free_transform_feedback(struct gl_context *ctx)
+{
+ /* core mesa expects this, even a dummy one, to be available */
+ ASSERT(ctx->Driver.NewTransformFeedback);
+
+ _mesa_reference_buffer_object(ctx,
+ &ctx->TransformFeedback.CurrentBuffer,
+ NULL);
+
+ /* Delete all feedback objects */
+ _mesa_HashDeleteAll(ctx->TransformFeedback.Objects, delete_cb, ctx);
+ _mesa_DeleteHashTable(ctx->TransformFeedback.Objects);
+
+ /* Delete the default feedback object */
+ assert(ctx->Driver.DeleteTransformFeedback);
+ ctx->Driver.DeleteTransformFeedback(ctx,
+ ctx->TransformFeedback.DefaultObject);
+
+ ctx->TransformFeedback.CurrentObject = NULL;
+}
+
+
+#else /* FEATURE_EXT_transform_feedback */
+
+/* forward declarations */
+static struct gl_transform_feedback_object *
+new_transform_feedback(struct gl_context *ctx, GLuint name);
+
+static void
+delete_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+
+/* dummy per-context init/clean-up for transform feedback */
+void
+_mesa_init_transform_feedback(struct gl_context *ctx)
+{
+ ctx->TransformFeedback.DefaultObject = new_transform_feedback(ctx, 0);
+ ctx->TransformFeedback.CurrentObject = ctx->TransformFeedback.DefaultObject;
+ _mesa_reference_buffer_object(ctx,
+ &ctx->TransformFeedback.CurrentBuffer,
+ ctx->Shared->NullBufferObj);
+}
+
+void
+_mesa_free_transform_feedback(struct gl_context *ctx)
+{
+ _mesa_reference_buffer_object(ctx,
+ &ctx->TransformFeedback.CurrentBuffer,
+ NULL);
+ ctx->TransformFeedback.CurrentObject = NULL;
+ delete_transform_feedback(ctx, ctx->TransformFeedback.DefaultObject);
+}
+
+#endif /* FEATURE_EXT_transform_feedback */
+
+
+/** Default fallback for ctx->Driver.NewTransformFeedback() */
+static struct gl_transform_feedback_object *
+new_transform_feedback(struct gl_context *ctx, GLuint name)
+{
+ struct gl_transform_feedback_object *obj;
+ obj = CALLOC_STRUCT(gl_transform_feedback_object);
+ if (obj) {
+ obj->Name = name;
+ obj->RefCount = 1;
+ }
+ return obj;
+}
+
+/** Default fallback for ctx->Driver.DeleteTransformFeedback() */
+static void
+delete_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(obj->Buffers); i++) {
+ _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
+ }
+
+ free(obj);
+}
+
+
+#if FEATURE_EXT_transform_feedback
+
+
+/** Default fallback for ctx->Driver.BeginTransformFeedback() */
+static void
+begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.EndTransformFeedback() */
+static void
+end_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.PauseTransformFeedback() */
+static void
+pause_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.ResumeTransformFeedback() */
+static void
+resume_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* nop */
+}
+
+/** Default fallback for ctx->Driver.DrawTransformFeedback() */
+static void
+draw_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ /* XXX to do */
+ /*
+ * Get number of vertices in obj's feedback buffer.
+ * Call ctx->Exec.DrawArrays(mode, 0, count);
+ */
+}
+
+
+/**
+ * Plug in default device driver functions for transform feedback.
+ * Most drivers will override some/all of these.
+ */
+void
+_mesa_init_transform_feedback_functions(struct dd_function_table *driver)
+{
+ driver->NewTransformFeedback = new_transform_feedback;
+ driver->DeleteTransformFeedback = delete_transform_feedback;
+ driver->BeginTransformFeedback = begin_transform_feedback;
+ driver->EndTransformFeedback = end_transform_feedback;
+ driver->PauseTransformFeedback = pause_transform_feedback;
+ driver->ResumeTransformFeedback = resume_transform_feedback;
+ driver->DrawTransformFeedback = draw_transform_feedback;
+}
+
+
+void
+_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp)
+{
+ SET_BeginTransformFeedbackEXT(disp, _mesa_BeginTransformFeedback);
+ SET_EndTransformFeedbackEXT(disp, _mesa_EndTransformFeedback);
+ SET_BindBufferRangeEXT(disp, _mesa_BindBufferRange);
+ SET_BindBufferBaseEXT(disp, _mesa_BindBufferBase);
+ SET_BindBufferOffsetEXT(disp, _mesa_BindBufferOffsetEXT);
+ SET_TransformFeedbackVaryingsEXT(disp, _mesa_TransformFeedbackVaryings);
+ SET_GetTransformFeedbackVaryingEXT(disp, _mesa_GetTransformFeedbackVarying);
+}
+
+
+/**
+ ** Begin API functions
+ **/
+
+
+void GLAPIENTRY
+_mesa_BeginTransformFeedback(GLenum mode)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_TRIANGLES:
+ /* legal */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
+ return;
+ }
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginTransformFeedback(already active)");
+ return;
+ }
+
+ obj->Active = GL_TRUE;
+ ctx->TransformFeedback.Mode = mode;
+
+ assert(ctx->Driver.BeginTransformFeedback);
+ ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_EndTransformFeedback(void)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (!obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndTransformFeedback(not active)");
+ return;
+ }
+
+ ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
+
+ assert(ctx->Driver.EndTransformFeedback);
+ ctx->Driver.EndTransformFeedback(ctx, obj);
+}
+
+
+/**
+ * Helper used by BindBufferRange() and BindBufferBase().
+ */
+static void
+bind_buffer_range(struct gl_context *ctx, GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size)
+{
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ /* The general binding point */
+ _mesa_reference_buffer_object(ctx,
+ &ctx->TransformFeedback.CurrentBuffer,
+ bufObj);
+
+ /* The per-attribute binding point */
+ _mesa_reference_buffer_object(ctx,
+ &obj->Buffers[index],
+ bufObj);
+
+ obj->BufferNames[index] = bufObj->Name;
+
+ obj->Offset[index] = offset;
+ obj->Size[index] = size;
+}
+
+
+/**
+ * Specify a buffer object to receive vertex shader results. Plus,
+ * specify the starting offset to place the results, and max size.
+ */
+void GLAPIENTRY
+_mesa_BindBufferRange(GLenum target, GLuint index,
+ GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ struct gl_transform_feedback_object *obj;
+ struct gl_buffer_object *bufObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
+ return;
+ }
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferRange(transform feedback active)");
+ return;
+ }
+
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+ return;
+ }
+
+ if ((size <= 0) || (size & 0x3)) {
+ /* must be positive and multiple of four */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", (int) size);
+ return;
+ }
+
+ if (offset & 0x3) {
+ /* must be multiple of four */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset=%d)", (int) offset);
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferRange(invalid buffer=%u)", buffer);
+ return;
+ }
+
+ if (offset + size >= bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset + size %d > buffer size %d)",
+ (int) (offset + size), (int) (bufObj->Size));
+ return;
+ }
+
+ bind_buffer_range(ctx, index, bufObj, offset, size);
+}
+
+
+/**
+ * Specify a buffer object to receive vertex shader results.
+ * As above, but start at offset = 0.
+ */
+void GLAPIENTRY
+_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ struct gl_transform_feedback_object *obj;
+ struct gl_buffer_object *bufObj;
+ GLsizeiptr size;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
+ return;
+ }
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferRange(transform feedback active)");
+ return;
+ }
+
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferBase(invalid buffer=%u)", buffer);
+ return;
+ }
+
+ /* default size is the buffer size rounded down to nearest
+ * multiple of four.
+ */
+ size = bufObj->Size & ~0x3;
+
+ bind_buffer_range(ctx, index, bufObj, 0, size);
+}
+
+
+/**
+ * Specify a buffer object to receive vertex shader results, plus the
+ * offset in the buffer to start placing results.
+ * This function is part of GL_EXT_transform_feedback, but not GL3.
+ */
+void GLAPIENTRY
+_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
+ GLintptr offset)
+{
+ struct gl_transform_feedback_object *obj;
+ struct gl_buffer_object *bufObj;
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizeiptr size;
+
+ if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
+ return;
+ }
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferRange(transform feedback active)");
+ return;
+ }
+
+ if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferOffsetEXT(index=%d)", index);
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
+ return;
+ }
+
+ /* default size is the buffer size rounded down to nearest
+ * multiple of four.
+ */
+ size = (bufObj->Size - offset) & ~0x3;
+
+ bind_buffer_range(ctx, index, bufObj, offset, size);
+}
+
+
+/**
+ * This function specifies the vertex shader outputs to be written
+ * to the feedback buffer(s), and in what order.
+ */
+void GLAPIENTRY
+_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
+ const GLchar **varyings, GLenum bufferMode)
+{
+ struct gl_shader_program *shProg;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (bufferMode) {
+ case GL_INTERLEAVED_ATTRIBS:
+ break;
+ case GL_SEPARATE_ATTRIBS:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTransformFeedbackVaryings(bufferMode)");
+ return;
+ }
+
+ if (count < 0 || count > ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTransformFeedbackVaryings(count=%d)", count);
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTransformFeedbackVaryings(program=%u)", program);
+ return;
+ }
+
+ /* free existing varyings, if any */
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ free(shProg->TransformFeedback.VaryingNames[i]);
+ }
+ free(shProg->TransformFeedback.VaryingNames);
+
+ /* allocate new memory for varying names */
+ shProg->TransformFeedback.VaryingNames =
+ (GLchar **) malloc(count * sizeof(GLchar *));
+
+ if (!shProg->TransformFeedback.VaryingNames) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
+ return;
+ }
+
+ /* Save the new names and the count */
+ for (i = 0; i < (GLuint) count; i++) {
+ shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
+ }
+ shProg->TransformFeedback.NumVarying = count;
+
+ shProg->TransformFeedback.BufferMode = bufferMode;
+
+ /* The varyings won't be used until shader link time */
+}
+
+
+/**
+ * Get info about the vertex shader's outputs which are to be written
+ * to the feedback buffer(s).
+ */
+void GLAPIENTRY
+_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
+ GLsizei bufSize, GLsizei *length,
+ GLsizei *size, GLenum *type, GLchar *name)
+{
+ const struct gl_shader_program *shProg;
+ const GLchar *varyingName;
+ GLint v;
+ GET_CURRENT_CONTEXT(ctx);
+
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetTransformFeedbackVaryings(program=%u)", program);
+ return;
+ }
+
+ if (index >= shProg->TransformFeedback.NumVarying) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetTransformFeedbackVaryings(index=%u)", index);
+ return;
+ }
+
+ varyingName = shProg->TransformFeedback.VaryingNames[index];
+
+ v = _mesa_lookup_parameter_index(shProg->Varying, -1, varyingName);
+ if (v >= 0) {
+ struct gl_program_parameter *param = &shProg->Varying->Parameters[v];
+
+ /* return the varying's name and length */
+ _mesa_copy_string(name, bufSize, length, varyingName);
+
+ /* return the datatype and value's size (in datatype units) */
+ if (type)
+ *type = param->DataType;
+ if (size)
+ *size = param->Size;
+ }
+ else {
+ name[0] = 0;
+ if (length)
+ *length = 0;
+ if (type)
+ *type = 0;
+ if (size)
+ *size = 0;
+ }
+}
+
+
+
+static struct gl_transform_feedback_object *
+lookup_transform_feedback_object(struct gl_context *ctx, GLuint name)
+{
+ if (name == 0) {
+ return ctx->TransformFeedback.DefaultObject;
+ }
+ else
+ return (struct gl_transform_feedback_object *)
+ _mesa_HashLookup(ctx->TransformFeedback.Objects, name);
+}
+
+
+/**
+ * Create new transform feedback objects. Transform feedback objects
+ * encapsulate the state related to transform feedback to allow quickly
+ * switching state (and drawing the results, below).
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_GenTransformFeedbacks(GLsizei n, GLuint *names)
+{
+ GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenTransformFeedbacks(n < 0)");
+ return;
+ }
+
+ if (!names)
+ return;
+
+ /* we don't need contiguous IDs, but this might be faster */
+ first = _mesa_HashFindFreeKeyBlock(ctx->TransformFeedback.Objects, n);
+ if (first) {
+ GLsizei i;
+ for (i = 0; i < n; i++) {
+ struct gl_transform_feedback_object *obj
+ = ctx->Driver.NewTransformFeedback(ctx, first + i);
+ if (!obj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
+ return;
+ }
+ names[i] = first + i;
+ _mesa_HashInsert(ctx->TransformFeedback.Objects, first + i, obj);
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
+ }
+}
+
+
+/**
+ * Is the given ID a transform feedback object?
+ * Part of GL_ARB_transform_feedback2.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsTransformFeedback(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (name && lookup_transform_feedback_object(ctx, name))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+/**
+ * Bind the given transform feedback object.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_BindTransformFeedback(GLenum target, GLuint name)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (target != GL_TRANSFORM_FEEDBACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindTransformFeedback(target)");
+ return;
+ }
+
+ if (ctx->TransformFeedback.CurrentObject->Active &&
+ !ctx->TransformFeedback.CurrentObject->Paused) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTransformFeedback(transform is active, or not paused)");
+ return;
+ }
+
+ obj = lookup_transform_feedback_object(ctx, name);
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTransformFeedback(name=%u)", name);
+ return;
+ }
+
+ reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
+ obj);
+}
+
+
+/**
+ * Delete the given transform feedback objects.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTransformFeedbacks(n < 0)");
+ return;
+ }
+
+ if (!names)
+ return;
+
+ for (i = 0; i < n; i++) {
+ if (names[i] > 0) {
+ struct gl_transform_feedback_object *obj
+ = lookup_transform_feedback_object(ctx, names[i]);
+ if (obj) {
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDeleteTransformFeedbacks(object %u is active)",
+ names[i]);
+ return;
+ }
+ _mesa_HashRemove(ctx->TransformFeedback.Objects, names[i]);
+ /* unref, but object may not be deleted until later */
+ reference_transform_feedback_object(&obj, NULL);
+ }
+ }
+ }
+}
+
+
+/**
+ * Pause transform feedback.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_PauseTransformFeedback(void)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (!obj->Active || obj->Paused) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPauseTransformFeedback(feedback not active or already paused)");
+ return;
+ }
+
+ obj->Paused = GL_TRUE;
+
+ assert(ctx->Driver.PauseTransformFeedback);
+ ctx->Driver.PauseTransformFeedback(ctx, obj);
+}
+
+
+/**
+ * Resume transform feedback.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_ResumeTransformFeedback(void)
+{
+ struct gl_transform_feedback_object *obj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ obj = ctx->TransformFeedback.CurrentObject;
+
+ if (!obj->Active || !obj->Paused) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPauseTransformFeedback(feedback not active or not paused)");
+ return;
+ }
+
+ obj->Paused = GL_FALSE;
+
+ assert(ctx->Driver.ResumeTransformFeedback);
+ ctx->Driver.ResumeTransformFeedback(ctx, obj);
+}
+
+
+/**
+ * Draw the vertex data in a transform feedback object.
+ * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
+ * \param name the transform feedback object
+ * The number of vertices comes from the transform feedback object.
+ * User still has to setup of the vertex attribute info with
+ * glVertexPointer, glColorPointer, etc.
+ * Part of GL_ARB_transform_feedback2.
+ */
+void GLAPIENTRY
+_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_transform_feedback_object *obj =
+ lookup_transform_feedback_object(ctx, name);
+
+ if (mode > GL_POLYGON) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glDrawTransformFeedback(mode=0x%x)", mode);
+ return;
+ }
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedback(name = %u)", name);
+ return;
+ }
+
+ /* XXX check if EndTransformFeedback has never been called while
+ * the object was bound
+ */
+
+ assert(ctx->Driver.DrawTransformFeedback);
+ ctx->Driver.DrawTransformFeedback(ctx, mode, obj);
+}
+
+
+/*
+XXX misc to do:
+
+glGet*() for
+
+GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
+GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
+GL_TRANSFORM_FEEDBACK_BINDING
+*/
+
+
+#endif /* FEATURE_EXT_transform_feedback */
diff --git a/mesalib/src/mesa/main/transformfeedback.h b/mesalib/src/mesa/main/transformfeedback.h
index 4d38522d6..add8d22d6 100644
--- a/mesalib/src/mesa/main/transformfeedback.h
+++ b/mesalib/src/mesa/main/transformfeedback.h
@@ -1,132 +1,137 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TRANSFORM_FEEDBACK_H
-#define TRANSFORM_FEEDBACK_H
-
-#include "main/mtypes.h"
-
-
-extern void
-_mesa_init_transform_feedback(GLcontext *ctx);
-
-extern void
-_mesa_free_transform_feedback(GLcontext *ctx);
-
-#if FEATURE_EXT_transform_feedback
-
-extern GLboolean
-_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode);
-
-extern GLboolean
-_mesa_validate_transform_feedback_buffers(GLcontext *ctx);
-
-
-extern void
-_mesa_init_transform_feedback_functions(struct dd_function_table *driver);
-
-extern void
-_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp);
-
-
-/*** GL_EXT_transform_feedback ***/
-
-extern void GLAPIENTRY
-_mesa_BeginTransformFeedback(GLenum mode);
-
-extern void GLAPIENTRY
-_mesa_EndTransformFeedback(void);
-
-extern void GLAPIENTRY
-_mesa_BindBufferRange(GLenum target, GLuint index,
- GLuint buffer, GLintptr offset, GLsizeiptr size);
-
-extern void GLAPIENTRY
-_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
-
-extern void GLAPIENTRY
-_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
- GLintptr offset);
-
-extern void GLAPIENTRY
-_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
- const GLchar **varyings, GLenum bufferMode);
-
-extern void GLAPIENTRY
-_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
- GLsizei bufSize, GLsizei *length,
- GLsizei *size, GLenum *type, GLchar *name);
-
-
-
-/*** GL_ARB_transform_feedback2 ***/
-
-extern void GLAPIENTRY
-_mesa_GenTransformFeedbacks(GLsizei n, GLuint *names);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsTransformFeedback(GLuint name);
-
-extern void GLAPIENTRY
-_mesa_BindTransformFeedback(GLenum target, GLuint name);
-
-extern void GLAPIENTRY
-_mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names);
-
-extern void GLAPIENTRY
-_mesa_PauseTransformFeedback(void);
-
-extern void GLAPIENTRY
-_mesa_ResumeTransformFeedback(void);
-
-extern void GLAPIENTRY
-_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
-
-#else /* FEATURE_EXT_transform_feedback */
-
-static INLINE GLboolean
-_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode)
-{
- return GL_TRUE;
-}
-
-static INLINE GLboolean
-_mesa_validate_transform_feedback_buffers(GLcontext *ctx)
-{
- return GL_TRUE;
-}
-
-static INLINE void
-_mesa_init_transform_feedback_functions(struct dd_function_table *driver)
-{
-}
-
-static INLINE void
-_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_EXT_transform_feedback */
-
-#endif /* TRANSFORM_FEEDBACK_H */
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TRANSFORM_FEEDBACK_H
+#define TRANSFORM_FEEDBACK_H
+
+#include "compiler.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
+struct dd_function_table;
+struct gl_context;
+
+extern void
+_mesa_init_transform_feedback(struct gl_context *ctx);
+
+extern void
+_mesa_free_transform_feedback(struct gl_context *ctx);
+
+#if FEATURE_EXT_transform_feedback
+
+extern GLboolean
+_mesa_validate_primitive_mode(struct gl_context *ctx, GLenum mode);
+
+extern GLboolean
+_mesa_validate_transform_feedback_buffers(struct gl_context *ctx);
+
+
+extern void
+_mesa_init_transform_feedback_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp);
+
+
+/*** GL_EXT_transform_feedback ***/
+
+extern void GLAPIENTRY
+_mesa_BeginTransformFeedback(GLenum mode);
+
+extern void GLAPIENTRY
+_mesa_EndTransformFeedback(void);
+
+extern void GLAPIENTRY
+_mesa_BindBufferRange(GLenum target, GLuint index,
+ GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+extern void GLAPIENTRY
+_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
+ const GLchar **varyings, GLenum bufferMode);
+
+extern void GLAPIENTRY
+_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
+ GLsizei bufSize, GLsizei *length,
+ GLsizei *size, GLenum *type, GLchar *name);
+
+
+
+/*** GL_ARB_transform_feedback2 ***/
+
+extern void GLAPIENTRY
+_mesa_GenTransformFeedbacks(GLsizei n, GLuint *names);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsTransformFeedback(GLuint name);
+
+extern void GLAPIENTRY
+_mesa_BindTransformFeedback(GLenum target, GLuint name);
+
+extern void GLAPIENTRY
+_mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names);
+
+extern void GLAPIENTRY
+_mesa_PauseTransformFeedback(void);
+
+extern void GLAPIENTRY
+_mesa_ResumeTransformFeedback(void);
+
+extern void GLAPIENTRY
+_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+
+#else /* FEATURE_EXT_transform_feedback */
+
+static INLINE GLboolean
+_mesa_validate_primitive_mode(struct gl_context *ctx, GLenum mode)
+{
+ return GL_TRUE;
+}
+
+static INLINE GLboolean
+_mesa_validate_transform_feedback_buffers(struct gl_context *ctx)
+{
+ return GL_TRUE;
+}
+
+static INLINE void
+_mesa_init_transform_feedback_functions(struct dd_function_table *driver)
+{
+}
+
+static INLINE void
+_mesa_init_transform_feedback_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_EXT_transform_feedback */
+
+#endif /* TRANSFORM_FEEDBACK_H */
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c
index a5d7da51f..a6fdabea7 100644
--- a/mesalib/src/mesa/main/uniforms.c
+++ b/mesalib/src/mesa/main/uniforms.c
@@ -1,1382 +1,1662 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file uniforms.c
- * Functions related to GLSL uniform variables.
- * \author Brian Paul
- */
-
-/**
- * XXX things to do:
- * 1. Check that the right error code is generated for all _mesa_error() calls.
- * 2. Insert FLUSH_VERTICES calls in various places
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/dispatch.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "program/prog_uniform.h"
-
-
-
-static GLenum
-base_uniform_type(GLenum type)
-{
- switch (type) {
-#if 0 /* not needed, for now */
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
-#endif
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- return GL_FLOAT;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- return GL_UNSIGNED_INT;
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- return GL_INT;
- default:
- _mesa_problem(NULL, "Invalid type in base_uniform_type()");
- return GL_FLOAT;
- }
-}
-
-
-static GLboolean
-is_boolean_type(GLenum type)
-{
- switch (type) {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-is_sampler_type(GLenum type)
-{
- switch (type) {
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static struct gl_program_parameter *
-get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
-{
- const struct gl_program *prog = NULL;
- GLint progPos;
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return NULL; /* should never happen */
-
- return &prog->Parameters->Parameters[progPos];
-}
-
-
-/**
- * Called by glGetActiveUniform().
- */
-static void
-_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- const struct gl_shader_program *shProg;
- const struct gl_program *prog = NULL;
- const struct gl_program_parameter *param;
- GLint progPos;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
- if (!shProg)
- return;
-
- if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return; /* should never happen */
-
- ASSERT(progPos < prog->Parameters->NumParameters);
- param = &prog->Parameters->Parameters[progPos];
-
- if (nameOut) {
- _mesa_copy_string(nameOut, maxLength, length, param->Name);
- }
-
- if (size) {
- GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- if ((GLint) param->Size > typeSize) {
- /* This is an array.
- * Array elements are placed on vector[4] boundaries so they're
- * a multiple of four floats. We round typeSize up to next multiple
- * of four to get the right size below.
- */
- typeSize = (typeSize + 3) & ~3;
- }
- /* Note that the returned size is in units of the <type>, not bytes */
- *size = param->Size / typeSize;
- }
-
- if (type) {
- *type = param->DataType;
- }
-}
-
-
-
-static void
-get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
-{
- switch (type) {
- case GL_FLOAT_MAT2:
- *rows = *cols = 2;
- break;
- case GL_FLOAT_MAT2x3:
- *rows = 3;
- *cols = 2;
- break;
- case GL_FLOAT_MAT2x4:
- *rows = 4;
- *cols = 2;
- break;
- case GL_FLOAT_MAT3:
- *rows = 3;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x2:
- *rows = 2;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x4:
- *rows = 4;
- *cols = 3;
- break;
- case GL_FLOAT_MAT4:
- *rows = 4;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x2:
- *rows = 2;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x3:
- *rows = 3;
- *cols = 4;
- break;
- default:
- *rows = *cols = 0;
- }
-}
-
-
-/**
- * Determine the number of rows and columns occupied by a uniform
- * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
- * the number of rows = 1 and cols = number of elements in the vector.
- */
-static void
-get_uniform_rows_cols(const struct gl_program_parameter *p,
- GLint *rows, GLint *cols)
-{
- get_matrix_dims(p->DataType, rows, cols);
- if (*rows == 0 && *cols == 0) {
- /* not a matrix type, probably a float or vector */
- if (p->Size <= 4) {
- *rows = 1;
- *cols = p->Size;
- }
- else {
- *rows = p->Size / 4 + 1;
- if (p->Size % 4 == 0)
- *cols = 4;
- else
- *cols = p->Size % 4;
- }
- }
-}
-
-
-/**
- * Helper for get_uniform[fi]v() functions.
- * Given a shader program name and uniform location, return a pointer
- * to the shader program and return the program parameter position.
- */
-static void
-lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
- struct gl_program **progOut, GLint *paramPosOut)
-{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
- struct gl_program *prog = NULL;
- GLint progPos = -1;
-
- /* if shProg is NULL, we'll have already recorded an error */
-
- if (shProg) {
- if (!shProg->Uniforms ||
- location < 0 ||
- location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
- }
- else {
- /* OK, find the gl_program and program parameter location */
- progPos = shProg->Uniforms->Uniforms[location].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[location].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[location].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
- }
- }
-
- *progOut = prog;
- *paramPosOut = progPos;
-}
-
-
-/**
- * GLGL uniform arrays and structs require special handling.
- *
- * The GL_ARB_shader_objects spec says that if you use
- * glGetUniformLocation to get the location of an array, you CANNOT
- * access other elements of the array by adding an offset to the
- * returned location. For example, you must call
- * glGetUniformLocation("foo[16]") if you want to set the 16th element
- * of the array with glUniform().
- *
- * HOWEVER, some other OpenGL drivers allow accessing array elements
- * by adding an offset to the returned array location. And some apps
- * seem to depend on that behaviour.
- *
- * Mesa's gl_uniform_list doesn't directly support this since each
- * entry in the list describes one uniform variable, not one uniform
- * element. We could insert dummy entries in the list for each array
- * element after [0] but that causes complications elsewhere.
- *
- * We solve this problem by encoding two values in the location that's
- * returned by glGetUniformLocation():
- * a) index into gl_uniform_list::Uniforms[] for the uniform
- * b) an array/field offset (0 for simple types)
- *
- * These two values are encoded in the high and low halves of a GLint.
- * By putting the uniform number in the high part and the offset in the
- * low part, we can support the unofficial ability to index into arrays
- * by adding offsets to the location value.
- */
-static void
-merge_location_offset(GLint *location, GLint offset)
-{
- *location = (*location << 16) | offset;
-}
-
-
-/**
- * Separate the uniform location and parameter offset. See above.
- */
-static void
-split_location_offset(GLint *location, GLint *offset)
-{
- *offset = *location & 0xffff;
- *location = *location >> 16;
-}
-
-
-
-/**
- * Called via glGetUniformfv().
- */
-static void
-_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
- GLfloat *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- for (j = 0; j < cols; j++ ) {
- params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformiv().
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
- GLint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformLocation().
- *
- * The return value will encode two values, the uniform location and an
- * offset (used for arrays, structs).
- */
-GLint
-_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg,
- const GLchar *name)
-{
- GLint offset = 0, location = -1;
-
- if (shProg->LinkStatus == GL_FALSE) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
- return -1;
- }
-
- /* XXX we should return -1 if the uniform was declared, but not
- * actually used.
- */
-
- /* XXX we need to be able to parse uniform names for structs and arrays
- * such as:
- * mymatrix[1]
- * mystruct.field1
- */
-
- {
- /* handle 1-dimension arrays here... */
- char *c = strchr(name, '[');
- if (c) {
- /* truncate name at [ */
- const GLint len = c - name;
- GLchar *newName = malloc(len + 1);
- if (!newName)
- return -1; /* out of mem */
- memcpy(newName, name, len);
- newName[len] = 0;
-
- location = _mesa_lookup_uniform(shProg->Uniforms, newName);
- if (location >= 0) {
- const GLint element = atoi(c + 1);
- if (element > 0) {
- /* get type of the uniform array element */
- struct gl_program_parameter *p;
- p = get_uniform_parameter(shProg, location);
- if (p) {
- GLint rows, cols;
- get_matrix_dims(p->DataType, &rows, &cols);
- if (rows < 1)
- rows = 1;
- offset = element * rows;
- }
- }
- }
-
- free(newName);
- }
- }
-
- if (location < 0) {
- location = _mesa_lookup_uniform(shProg->Uniforms, name);
- }
-
- if (location >= 0) {
- merge_location_offset(&location, offset);
- }
-
- return location;
-}
-
-
-
-/**
- * Update the vertex/fragment program's TexturesUsed array.
- *
- * This needs to be called after glUniform(set sampler var) is called.
- * A call to glUniform(samplerVar, value) causes a sampler to point to a
- * particular texture unit. We know the sampler's texture target
- * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
- * set by glUniform() calls.
- *
- * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
- * information to update the prog->TexturesUsed[] values.
- * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
- * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
- * We'll use that info for state validation before rendering.
- */
-void
-_mesa_update_shader_textures_used(struct gl_program *prog)
-{
- GLuint s;
-
- memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
-
- for (s = 0; s < MAX_SAMPLERS; s++) {
- if (prog->SamplersUsed & (1 << s)) {
- GLuint unit = prog->SamplerUnits[s];
- GLuint tgt = prog->SamplerTargets[s];
- assert(unit < MAX_TEXTURE_IMAGE_UNITS);
- assert(tgt < NUM_TEXTURE_TARGETS);
- prog->TexturesUsed[unit] |= (1 << tgt);
- }
- }
-}
-
-
-/**
- * Check if the type given by userType is allowed to set a uniform of the
- * target type. Generally, equivalence is required, but setting Boolean
- * uniforms can be done with glUniformiv or glUniformfv.
- */
-static GLboolean
-compatible_types(GLenum userType, GLenum targetType)
-{
- if (userType == targetType)
- return GL_TRUE;
-
- if (targetType == GL_BOOL && (userType == GL_FLOAT ||
- userType == GL_UNSIGNED_INT ||
- userType == GL_INT))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
- userType == GL_UNSIGNED_INT_VEC2 ||
- userType == GL_INT_VEC2))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
- userType == GL_UNSIGNED_INT_VEC3 ||
- userType == GL_INT_VEC3))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
- userType == GL_UNSIGNED_INT_VEC4 ||
- userType == GL_INT_VEC4))
- return GL_TRUE;
-
- if (is_sampler_type(targetType) && userType == GL_INT)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Set the value of a program's uniform variable.
- * \param program the program whose uniform to update
- * \param index the index of the program parameter for the uniform
- * \param offset additional parameter slot offset (for arrays)
- * \param type the incoming datatype of 'values'
- * \param count the number of uniforms to set
- * \param elems number of elements per uniform (1, 2, 3 or 4)
- * \param values the new values, of datatype 'type'
- */
-static void
-set_program_uniform(GLcontext *ctx, struct gl_program *program,
- GLint index, GLint offset,
- GLenum type, GLsizei count, GLint elems,
- const void *values)
-{
- const struct gl_program_parameter *param =
- &program->Parameters->Parameters[index];
-
- assert(offset >= 0);
- assert(elems >= 1);
- assert(elems <= 4);
-
- if (!compatible_types(type, param->DataType)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
- return;
- }
-
- if (index + offset > (GLint) program->Parameters->Size) {
- /* out of bounds! */
- return;
- }
-
- if (param->Type == PROGRAM_SAMPLER) {
- /* This controls which texture unit which is used by a sampler */
- GLboolean changed = GL_FALSE;
- GLint i;
-
- /* this should have been caught by the compatible_types() check */
- ASSERT(type == GL_INT);
-
- /* loop over number of samplers to change */
- for (i = 0; i < count; i++) {
- GLuint sampler =
- (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
- GLuint texUnit = ((GLuint *) values)[i];
-
- /* check that the sampler (tex unit index) is legal */
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index for '%s')",
- param->Name);
- return;
- }
-
- /* This maps a sampler to a texture unit: */
- if (sampler < MAX_SAMPLERS) {
-#if 0
- printf("Set program %p sampler %d '%s' to unit %u\n",
- program, sampler, param->Name, texUnit);
-#endif
- if (program->SamplerUnits[sampler] != texUnit) {
- program->SamplerUnits[sampler] = texUnit;
- changed = GL_TRUE;
- }
- }
- }
-
- if (changed) {
- /* When a sampler's value changes it usually requires rewriting
- * a GPU program's TEX instructions since there may not be a
- * sampler->texture lookup table. We signal this with the
- * ProgramStringNotify() callback.
- */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
- _mesa_update_shader_textures_used(program);
- /* Do we need to care about the return value here?
- * This should not be the first time the driver was notified of
- * this program.
- */
- (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
- }
- }
- else {
- /* ordinary uniform variable */
- const GLboolean isUniformBool = is_boolean_type(param->DataType);
- const GLenum basicType = base_uniform_type(type);
- const GLint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLsizei k, i;
-
- if ((GLint) param->Size > typeSize) {
- /* an array */
- /* we'll ignore extra data below */
- }
- else {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(uniform '%s' is not an array)",
- param->Name);
- return;
- }
- }
-
- /* loop over number of array elements */
- for (k = 0; k < count; k++) {
- GLfloat *uniformVal;
-
- if (offset + k >= slots) {
- /* Extra array data is ignored */
- break;
- }
-
- /* uniformVal (the destination) is always float[4] */
- uniformVal = program->Parameters->ParameterValues[index + offset + k];
-
- if (basicType == GL_INT) {
- /* convert user's ints to floats */
- const GLint *iValues = ((const GLint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- /* convert user's uints to floats */
- const GLuint *iValues = ((const GLuint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else {
- const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < elems; i++) {
- uniformVal[i] = fValues[i];
- }
- }
-
- /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
- if (isUniformBool) {
- for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
- }
- }
- }
- }
-}
-
-
-/**
- * Called via glUniform*() functions.
- */
-void
-_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shProg,
- GLint location, GLsizei count,
- const GLvoid *values, GLenum type)
-{
- struct gl_uniform *uniform;
- GLint elems, offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
- location);
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
- return;
- }
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
- return;
- }
-
- elems = _mesa_sizeof_glsl_type(type);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (ctx->Shader.Flags & GLSL_UNIFORMS) {
- const GLenum basicType = base_uniform_type(type);
- GLint i;
- printf("Mesa: set program %u uniform %s (loc %d) to: ",
- shProg->Name, uniform->Name, location);
- if (basicType == GL_INT) {
- const GLint *v = (const GLint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%d ", v[i]);
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- const GLuint *v = (const GLuint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%u ", v[i]);
- }
- }
- else {
- const GLfloat *v = (const GLfloat *) values;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < count * elems; i++) {
- printf("%g ", v[i]);
- }
- }
- printf("\n");
- }
-
- /* A uniform var may be used by both a vertex shader and a fragment
- * shader. We may need to update one or both shader's uniform here:
- */
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->VertexProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->FragmentProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->GeometryProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-/**
- * Set a matrix-valued program parameter.
- */
-static void
-set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
- GLuint index, GLuint offset,
- GLuint count, GLuint rows, GLuint cols,
- GLboolean transpose, const GLfloat *values)
-{
- GLuint mat, row, col;
- GLuint src = 0;
- const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
- const GLuint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLint nr, nc;
-
- /* check that the number of rows, columns is correct */
- get_matrix_dims(param->DataType, &nr, &nc);
- if (rows != nr || cols != nc) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(matrix size mismatch)");
- return;
- }
-
- if ((GLint) param->Size <= typeSize) {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(uniform is not an array)");
- return;
- }
- }
-
- /*
- * Note: the _columns_ of a matrix are stored in program registers, not
- * the rows. So, the loops below look a little funny.
- * XXX could optimize this a bit...
- */
-
- /* loop over matrices */
- for (mat = 0; mat < count; mat++) {
-
- /* each matrix: */
- for (col = 0; col < cols; col++) {
- GLfloat *v;
- if (offset >= slots) {
- /* Ignore writes beyond the end of (the used part of) an array */
- return;
- }
- v = program->Parameters->ParameterValues[index + offset];
- for (row = 0; row < rows; row++) {
- if (transpose) {
- v[row] = values[src + row * cols + col];
- }
- else {
- v[row] = values[src + col * rows + row];
- }
- }
-
- offset++;
- }
-
- src += rows * cols; /* next matrix */
- }
-}
-
-
-/**
- * Called by glUniformMatrix*() functions.
- * Note: cols=2, rows=4 ==> array[2] of vec4
- */
-void
-_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg,
- GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values)
-{
- struct gl_uniform *uniform;
- GLint offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
- return;
- }
- if (values == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-void GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, &v0, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, &v0, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT_VEC4);
-}
-
-
-/** OpenGL 3.0 GLuint-valued functions **/
-void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, &v0, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
-}
-
-
-
-void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 2, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 3, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 4, 4, location, count, transpose, value);
-}
-
-
-/**
- * Non-square UniformMatrix are OpenGL 2.1
- */
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 2, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 3, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 2, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 4, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 3, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram,
- 4, 3, location, count, transpose, value);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformfv(ctx, program, location, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformiv(ctx, program, location, params);
-}
-
-
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
-{
- struct gl_shader_program *shProg;
-
- GET_CURRENT_CONTEXT(ctx);
-
- shProg = _mesa_lookup_shader_program_err(ctx, programObj,
- "glGetUniformLocation");
- if (!shProg)
- return -1;
-
- return _mesa_get_uniform_location(ctx, shProg, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
-/**
- * Plug in shader uniform-related functions into API dispatch table.
- */
-void
-_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
-{
-#if FEATURE_GL
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
-
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
-
- /* OpenGL 2.1 */
- SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
-
- /* OpenGL 3.0 */
- /* XXX finish dispatch */
- (void) _mesa_Uniform1ui;
- (void) _mesa_Uniform2ui;
- (void) _mesa_Uniform3ui;
- (void) _mesa_Uniform4ui;
- (void) _mesa_Uniform1uiv;
- (void) _mesa_Uniform2uiv;
- (void) _mesa_Uniform3uiv;
- (void) _mesa_Uniform4uiv;
-#endif /* FEATURE_GL */
-}
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file uniforms.c
+ * Functions related to GLSL uniform variables.
+ * \author Brian Paul
+ */
+
+/**
+ * XXX things to do:
+ * 1. Check that the right error code is generated for all _mesa_error() calls.
+ * 2. Insert FLUSH_VERTICES calls in various places
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/prog_uniform.h"
+#include "program/prog_instruction.h"
+
+
+static GLenum
+base_uniform_type(GLenum type)
+{
+ switch (type) {
+#if 0 /* not needed, for now */
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_BOOL;
+#endif
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ return GL_FLOAT;
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_UNSIGNED_INT;
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ return GL_INT;
+ default:
+ _mesa_problem(NULL, "Invalid type in base_uniform_type()");
+ return GL_FLOAT;
+ }
+}
+
+static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
+ {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
+ {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
+ {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
+};
+
+static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
+ {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
+};
+
+static struct gl_builtin_uniform_element gl_Point_elements[] = {
+ {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
+ {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
+ {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
+ {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
+ {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
+ {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
+ {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
+};
+
+static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
+ {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
+ {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
+ {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
+};
+
+static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
+ {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
+ {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
+ {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
+};
+
+static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
+ {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
+ {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
+ {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
+ {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
+ MAKE_SWIZZLE4(SWIZZLE_X,
+ SWIZZLE_Y,
+ SWIZZLE_Z,
+ SWIZZLE_Z)},
+ {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
+ {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
+ {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
+ {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
+ {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
+ {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
+};
+
+static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
+ {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
+ {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
+ {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
+ {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
+ {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
+ {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_Fog_elements[] = {
+ {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
+ {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
+ {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
+ {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
+ {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
+};
+
+static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
+ {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
+};
+
+#define MATRIX(name, statevar, modifier) \
+ static struct gl_builtin_uniform_element name ## _elements[] = { \
+ { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
+ { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
+ { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
+ { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
+ }
+
+MATRIX(gl_ModelViewMatrix,
+ STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_ModelViewMatrixInverse,
+ STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_ModelViewMatrixTranspose,
+ STATE_MODELVIEW_MATRIX, 0);
+MATRIX(gl_ModelViewMatrixInverseTranspose,
+ STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
+
+MATRIX(gl_ProjectionMatrix,
+ STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_ProjectionMatrixInverse,
+ STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_ProjectionMatrixTranspose,
+ STATE_PROJECTION_MATRIX, 0);
+MATRIX(gl_ProjectionMatrixInverseTranspose,
+ STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
+
+MATRIX(gl_ModelViewProjectionMatrix,
+ STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_ModelViewProjectionMatrixInverse,
+ STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_ModelViewProjectionMatrixTranspose,
+ STATE_MVP_MATRIX, 0);
+MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
+ STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
+
+MATRIX(gl_TextureMatrix,
+ STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_TextureMatrixInverse,
+ STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_TextureMatrixTranspose,
+ STATE_TEXTURE_MATRIX, 0);
+MATRIX(gl_TextureMatrixInverseTranspose,
+ STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
+
+static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
+ { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
+ SWIZZLE_XYZW },
+ { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
+ SWIZZLE_XYZW },
+ { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
+ SWIZZLE_XYZW },
+};
+
+#undef MATRIX
+
+#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
+
+const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+ STATEVAR(gl_DepthRange),
+ STATEVAR(gl_ClipPlane),
+ STATEVAR(gl_Point),
+ STATEVAR(gl_FrontMaterial),
+ STATEVAR(gl_BackMaterial),
+ STATEVAR(gl_LightSource),
+ STATEVAR(gl_LightModel),
+ STATEVAR(gl_FrontLightModelProduct),
+ STATEVAR(gl_BackLightModelProduct),
+ STATEVAR(gl_FrontLightProduct),
+ STATEVAR(gl_BackLightProduct),
+ STATEVAR(gl_TextureEnvColor),
+ STATEVAR(gl_EyePlaneS),
+ STATEVAR(gl_EyePlaneT),
+ STATEVAR(gl_EyePlaneR),
+ STATEVAR(gl_EyePlaneQ),
+ STATEVAR(gl_ObjectPlaneS),
+ STATEVAR(gl_ObjectPlaneT),
+ STATEVAR(gl_ObjectPlaneR),
+ STATEVAR(gl_ObjectPlaneQ),
+ STATEVAR(gl_Fog),
+
+ STATEVAR(gl_ModelViewMatrix),
+ STATEVAR(gl_ModelViewMatrixInverse),
+ STATEVAR(gl_ModelViewMatrixTranspose),
+ STATEVAR(gl_ModelViewMatrixInverseTranspose),
+
+ STATEVAR(gl_ProjectionMatrix),
+ STATEVAR(gl_ProjectionMatrixInverse),
+ STATEVAR(gl_ProjectionMatrixTranspose),
+ STATEVAR(gl_ProjectionMatrixInverseTranspose),
+
+ STATEVAR(gl_ModelViewProjectionMatrix),
+ STATEVAR(gl_ModelViewProjectionMatrixInverse),
+ STATEVAR(gl_ModelViewProjectionMatrixTranspose),
+ STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
+
+ STATEVAR(gl_TextureMatrix),
+ STATEVAR(gl_TextureMatrixInverse),
+ STATEVAR(gl_TextureMatrixTranspose),
+ STATEVAR(gl_TextureMatrixInverseTranspose),
+
+ STATEVAR(gl_NormalMatrix),
+ STATEVAR(gl_NormalScale),
+
+ {NULL, NULL, 0}
+};
+
+static GLboolean
+is_boolean_type(GLenum type)
+{
+ switch (type) {
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+is_sampler_type(GLenum type)
+{
+ switch (type) {
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+static struct gl_program_parameter *
+get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
+{
+ const struct gl_program *prog = NULL;
+ GLint progPos;
+
+ progPos = shProg->Uniforms->Uniforms[index].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[index].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[index].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
+ }
+ }
+
+ if (!prog || progPos < 0)
+ return NULL; /* should never happen */
+
+ return &prog->Parameters->Parameters[progPos];
+}
+
+
+/**
+ * Called by glGetActiveUniform().
+ */
+static void
+_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
+{
+ const struct gl_shader_program *shProg;
+ const struct gl_program *prog = NULL;
+ const struct gl_program_parameter *param;
+ GLint progPos;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ if (!shProg)
+ return;
+
+ if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ return;
+ }
+
+ progPos = shProg->Uniforms->Uniforms[index].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[index].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[index].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
+ }
+ }
+
+ if (!prog || progPos < 0)
+ return; /* should never happen */
+
+ ASSERT(progPos < prog->Parameters->NumParameters);
+ param = &prog->Parameters->Parameters[progPos];
+
+ if (nameOut) {
+ _mesa_copy_string(nameOut, maxLength, length, param->Name);
+ }
+
+ if (size) {
+ GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
+ if ((GLint) param->Size > typeSize) {
+ /* This is an array.
+ * Array elements are placed on vector[4] boundaries so they're
+ * a multiple of four floats. We round typeSize up to next multiple
+ * of four to get the right size below.
+ */
+ typeSize = (typeSize + 3) & ~3;
+ }
+ /* Note that the returned size is in units of the <type>, not bytes */
+ *size = param->Size / typeSize;
+ }
+
+ if (type) {
+ *type = param->DataType;
+ }
+}
+
+
+
+static void
+get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
+{
+ switch (type) {
+ case GL_FLOAT_MAT2:
+ *rows = *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x3:
+ *rows = 3;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x4:
+ *rows = 4;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT3:
+ *rows = 3;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x2:
+ *rows = 2;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x4:
+ *rows = 4;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT4:
+ *rows = 4;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ *rows = 2;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x3:
+ *rows = 3;
+ *cols = 4;
+ break;
+ default:
+ *rows = *cols = 0;
+ }
+}
+
+
+/**
+ * Determine the number of rows and columns occupied by a uniform
+ * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
+ * the number of rows = 1 and cols = number of elements in the vector.
+ */
+static void
+get_uniform_rows_cols(const struct gl_program_parameter *p,
+ GLint *rows, GLint *cols)
+{
+ get_matrix_dims(p->DataType, rows, cols);
+ if (*rows == 0 && *cols == 0) {
+ /* not a matrix type, probably a float or vector */
+ if (p->Size <= 4) {
+ *rows = 1;
+ *cols = p->Size;
+ }
+ else {
+ *rows = p->Size / 4 + 1;
+ if (p->Size % 4 == 0)
+ *cols = 4;
+ else
+ *cols = p->Size % 4;
+ }
+ }
+}
+
+
+/**
+ * Helper for get_uniform[fi]v() functions.
+ * Given a shader program name and uniform location, return a pointer
+ * to the shader program and return the program parameter position.
+ */
+static void
+lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
+ struct gl_program **progOut, GLint *paramPosOut)
+{
+ struct gl_shader_program *shProg
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
+ struct gl_program *prog = NULL;
+ GLint progPos = -1;
+
+ /* if shProg is NULL, we'll have already recorded an error */
+
+ if (shProg) {
+ if (!shProg->Uniforms ||
+ location < 0 ||
+ location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
+ }
+ else {
+ /* OK, find the gl_program and program parameter location */
+ progPos = shProg->Uniforms->Uniforms[location].VertPos;
+ if (progPos >= 0) {
+ prog = &shProg->VertexProgram->Base;
+ }
+ else {
+ progPos = shProg->Uniforms->Uniforms[location].FragPos;
+ if (progPos >= 0) {
+ prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[location].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
+ }
+ }
+ }
+ }
+
+ *progOut = prog;
+ *paramPosOut = progPos;
+}
+
+
+/**
+ * GLGL uniform arrays and structs require special handling.
+ *
+ * The GL_ARB_shader_objects spec says that if you use
+ * glGetUniformLocation to get the location of an array, you CANNOT
+ * access other elements of the array by adding an offset to the
+ * returned location. For example, you must call
+ * glGetUniformLocation("foo[16]") if you want to set the 16th element
+ * of the array with glUniform().
+ *
+ * HOWEVER, some other OpenGL drivers allow accessing array elements
+ * by adding an offset to the returned array location. And some apps
+ * seem to depend on that behaviour.
+ *
+ * Mesa's gl_uniform_list doesn't directly support this since each
+ * entry in the list describes one uniform variable, not one uniform
+ * element. We could insert dummy entries in the list for each array
+ * element after [0] but that causes complications elsewhere.
+ *
+ * We solve this problem by encoding two values in the location that's
+ * returned by glGetUniformLocation():
+ * a) index into gl_uniform_list::Uniforms[] for the uniform
+ * b) an array/field offset (0 for simple types)
+ *
+ * These two values are encoded in the high and low halves of a GLint.
+ * By putting the uniform number in the high part and the offset in the
+ * low part, we can support the unofficial ability to index into arrays
+ * by adding offsets to the location value.
+ */
+static void
+merge_location_offset(GLint *location, GLint offset)
+{
+ *location = (*location << 16) | offset;
+}
+
+
+/**
+ * Separate the uniform location and parameter offset. See above.
+ */
+static void
+split_location_offset(GLint *location, GLint *offset)
+{
+ *offset = *location & 0xffff;
+ *location = *location >> 16;
+}
+
+
+
+/**
+ * Called via glGetUniformfv().
+ */
+static void
+_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
+ GLfloat *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glGetUniformiv().
+ * \sa _mesa_get_uniformfv, only difference is a cast.
+ */
+static void
+_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
+ GLint *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glGetUniformuiv().
+ * New in GL_EXT_gpu_shader4, OpenGL 3.0
+ * \sa _mesa_get_uniformfv, only difference is a cast.
+ */
+static void
+_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
+ GLuint *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = (GLuint) prog->Parameters->ParameterValues[paramPos+i][j];
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glGetUniformLocation().
+ *
+ * The return value will encode two values, the uniform location and an
+ * offset (used for arrays, structs).
+ */
+GLint
+_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const GLchar *name)
+{
+ GLint offset = 0, location = -1;
+
+ if (shProg->LinkStatus == GL_FALSE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
+ return -1;
+ }
+
+ /* XXX we should return -1 if the uniform was declared, but not
+ * actually used.
+ */
+
+ /* XXX we need to be able to parse uniform names for structs and arrays
+ * such as:
+ * mymatrix[1]
+ * mystruct.field1
+ */
+
+ {
+ /* handle 1-dimension arrays here... */
+ char *c = strchr(name, '[');
+ if (c) {
+ /* truncate name at [ */
+ const GLint len = c - name;
+ GLchar *newName = malloc(len + 1);
+ if (!newName)
+ return -1; /* out of mem */
+ memcpy(newName, name, len);
+ newName[len] = 0;
+
+ location = _mesa_lookup_uniform(shProg->Uniforms, newName);
+ if (location >= 0) {
+ const GLint element = atoi(c + 1);
+ if (element > 0) {
+ /* get type of the uniform array element */
+ struct gl_program_parameter *p;
+ p = get_uniform_parameter(shProg, location);
+ if (p) {
+ GLint rows, cols;
+ get_matrix_dims(p->DataType, &rows, &cols);
+ if (rows < 1)
+ rows = 1;
+ offset = element * rows;
+ }
+ }
+ }
+
+ free(newName);
+ }
+ }
+
+ if (location < 0) {
+ location = _mesa_lookup_uniform(shProg->Uniforms, name);
+ }
+
+ if (location >= 0) {
+ merge_location_offset(&location, offset);
+ }
+
+ return location;
+}
+
+
+
+/**
+ * Update the vertex/fragment program's TexturesUsed array.
+ *
+ * This needs to be called after glUniform(set sampler var) is called.
+ * A call to glUniform(samplerVar, value) causes a sampler to point to a
+ * particular texture unit. We know the sampler's texture target
+ * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
+ * set by glUniform() calls.
+ *
+ * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
+ * information to update the prog->TexturesUsed[] values.
+ * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
+ * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
+ * We'll use that info for state validation before rendering.
+ */
+void
+_mesa_update_shader_textures_used(struct gl_program *prog)
+{
+ GLuint s;
+
+ memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
+
+ for (s = 0; s < MAX_SAMPLERS; s++) {
+ if (prog->SamplersUsed & (1 << s)) {
+ GLuint unit = prog->SamplerUnits[s];
+ GLuint tgt = prog->SamplerTargets[s];
+ assert(unit < MAX_TEXTURE_IMAGE_UNITS);
+ assert(tgt < NUM_TEXTURE_TARGETS);
+ prog->TexturesUsed[unit] |= (1 << tgt);
+ }
+ }
+}
+
+
+/**
+ * Check if the type given by userType is allowed to set a uniform of the
+ * target type. Generally, equivalence is required, but setting Boolean
+ * uniforms can be done with glUniformiv or glUniformfv.
+ */
+static GLboolean
+compatible_types(GLenum userType, GLenum targetType)
+{
+ if (userType == targetType)
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL && (userType == GL_FLOAT ||
+ userType == GL_UNSIGNED_INT ||
+ userType == GL_INT))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
+ userType == GL_UNSIGNED_INT_VEC2 ||
+ userType == GL_INT_VEC2))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
+ userType == GL_UNSIGNED_INT_VEC3 ||
+ userType == GL_INT_VEC3))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
+ userType == GL_UNSIGNED_INT_VEC4 ||
+ userType == GL_INT_VEC4))
+ return GL_TRUE;
+
+ if (is_sampler_type(targetType) && userType == GL_INT)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Set the value of a program's uniform variable.
+ * \param program the program whose uniform to update
+ * \param index the index of the program parameter for the uniform
+ * \param offset additional parameter slot offset (for arrays)
+ * \param type the incoming datatype of 'values'
+ * \param count the number of uniforms to set
+ * \param elems number of elements per uniform (1, 2, 3 or 4)
+ * \param values the new values, of datatype 'type'
+ */
+static void
+set_program_uniform(struct gl_context *ctx, struct gl_program *program,
+ GLint index, GLint offset,
+ GLenum type, GLsizei count, GLint elems,
+ const void *values)
+{
+ const struct gl_program_parameter *param =
+ &program->Parameters->Parameters[index];
+
+ assert(offset >= 0);
+ assert(elems >= 1);
+ assert(elems <= 4);
+
+ if (!compatible_types(type, param->DataType)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
+ return;
+ }
+
+ if (index + offset > (GLint) program->Parameters->Size) {
+ /* out of bounds! */
+ return;
+ }
+
+ if (param->Type == PROGRAM_SAMPLER) {
+ /* This controls which texture unit which is used by a sampler */
+ GLboolean changed = GL_FALSE;
+ GLint i;
+
+ /* this should have been caught by the compatible_types() check */
+ ASSERT(type == GL_INT);
+
+ /* loop over number of samplers to change */
+ for (i = 0; i < count; i++) {
+ GLuint sampler =
+ (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
+ GLuint texUnit = ((GLuint *) values)[i];
+
+ /* check that the sampler (tex unit index) is legal */
+ if (texUnit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniform1(invalid sampler/tex unit index for '%s')",
+ param->Name);
+ return;
+ }
+
+ /* This maps a sampler to a texture unit: */
+ if (sampler < MAX_SAMPLERS) {
+#if 0
+ printf("Set program %p sampler %d '%s' to unit %u\n",
+ program, sampler, param->Name, texUnit);
+#endif
+ if (program->SamplerUnits[sampler] != texUnit) {
+ program->SamplerUnits[sampler] = texUnit;
+ changed = GL_TRUE;
+ }
+ }
+ }
+
+ if (changed) {
+ /* When a sampler's value changes it usually requires rewriting
+ * a GPU program's TEX instructions since there may not be a
+ * sampler->texture lookup table. We signal this with the
+ * ProgramStringNotify() callback.
+ */
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
+ _mesa_update_shader_textures_used(program);
+ /* Do we need to care about the return value here?
+ * This should not be the first time the driver was notified of
+ * this program.
+ */
+ (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
+ }
+ }
+ else {
+ /* ordinary uniform variable */
+ const GLboolean isUniformBool = is_boolean_type(param->DataType);
+ const GLenum basicType = base_uniform_type(type);
+ const GLint slots = (param->Size + 3) / 4;
+ const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
+ GLsizei k, i;
+
+ if ((GLint) param->Size > typeSize) {
+ /* an array */
+ /* we'll ignore extra data below */
+ }
+ else {
+ /* non-array: count must be at most one; count == 0 is handled by the loop below */
+ if (count > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniform(uniform '%s' is not an array)",
+ param->Name);
+ return;
+ }
+ }
+
+ /* loop over number of array elements */
+ for (k = 0; k < count; k++) {
+ GLfloat *uniformVal;
+
+ if (offset + k >= slots) {
+ /* Extra array data is ignored */
+ break;
+ }
+
+ /* uniformVal (the destination) is always float[4] */
+ uniformVal = program->Parameters->ParameterValues[index + offset + k];
+
+ if (basicType == GL_INT) {
+ /* convert user's ints to floats */
+ const GLint *iValues = ((const GLint *) values) + k * elems;
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = (GLfloat) iValues[i];
+ }
+ }
+ else if (basicType == GL_UNSIGNED_INT) {
+ /* convert user's uints to floats */
+ const GLuint *iValues = ((const GLuint *) values) + k * elems;
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = (GLfloat) iValues[i];
+ }
+ }
+ else {
+ const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
+ assert(basicType == GL_FLOAT);
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = fValues[i];
+ }
+ }
+
+ /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
+ if (isUniformBool) {
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glUniform*() functions.
+ */
+void
+_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLint location, GLsizei count,
+ const GLvoid *values, GLenum type)
+{
+ struct gl_uniform *uniform;
+ GLint elems, offset;
+
+ if (!shProg || !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
+ return;
+ }
+
+ if (location == -1)
+ return; /* The standard specifies this as a no-op */
+
+ if (location < -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
+ location);
+ return;
+ }
+
+ split_location_offset(&location, &offset);
+
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
+ return;
+ }
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
+ return;
+ }
+
+ elems = _mesa_sizeof_glsl_type(type);
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+
+ uniform = &shProg->Uniforms->Uniforms[location];
+
+ if (ctx->Shader.Flags & GLSL_UNIFORMS) {
+ const GLenum basicType = base_uniform_type(type);
+ GLint i;
+ printf("Mesa: set program %u uniform %s (loc %d) to: ",
+ shProg->Name, uniform->Name, location);
+ if (basicType == GL_INT) {
+ const GLint *v = (const GLint *) values;
+ for (i = 0; i < count * elems; i++) {
+ printf("%d ", v[i]);
+ }
+ }
+ else if (basicType == GL_UNSIGNED_INT) {
+ const GLuint *v = (const GLuint *) values;
+ for (i = 0; i < count * elems; i++) {
+ printf("%u ", v[i]);
+ }
+ }
+ else {
+ const GLfloat *v = (const GLfloat *) values;
+ assert(basicType == GL_FLOAT);
+ for (i = 0; i < count * elems; i++) {
+ printf("%g ", v[i]);
+ }
+ }
+ printf("\n");
+ }
+
+ /* A uniform var may be used by both a vertex shader and a fragment
+ * shader. We may need to update one or both shader's uniform here:
+ */
+ if (shProg->VertexProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->VertPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->VertexProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
+ if (shProg->FragmentProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->FragPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->FragmentProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->GeometryProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
+ uniform->Initialized = GL_TRUE;
+}
+
+
+/**
+ * Set a matrix-valued program parameter.
+ */
+static void
+set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
+ GLuint index, GLuint offset,
+ GLuint count, GLuint rows, GLuint cols,
+ GLboolean transpose, const GLfloat *values)
+{
+ GLuint mat, row, col;
+ GLuint src = 0;
+ const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
+ const GLuint slots = (param->Size + 3) / 4;
+ const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
+ GLint nr, nc;
+
+ /* check that the number of rows, columns is correct */
+ get_matrix_dims(param->DataType, &nr, &nc);
+ if (rows != nr || cols != nc) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(matrix size mismatch)");
+ return;
+ }
+
+ if ((GLint) param->Size <= typeSize) {
+ /* non-array: count must be at most one; count == 0 is handled by the loop below */
+ if (count > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(uniform is not an array)");
+ return;
+ }
+ }
+
+ /*
+ * Note: the _columns_ of a matrix are stored in program registers, not
+ * the rows. So, the loops below look a little funny.
+ * XXX could optimize this a bit...
+ */
+
+ /* loop over matrices */
+ for (mat = 0; mat < count; mat++) {
+
+ /* each matrix: */
+ for (col = 0; col < cols; col++) {
+ GLfloat *v;
+ if (offset >= slots) {
+ /* Ignore writes beyond the end of (the used part of) an array */
+ return;
+ }
+ v = program->Parameters->ParameterValues[index + offset];
+ for (row = 0; row < rows; row++) {
+ if (transpose) {
+ v[row] = values[src + row * cols + col];
+ }
+ else {
+ v[row] = values[src + col * rows + row];
+ }
+ }
+
+ offset++;
+ }
+
+ src += rows * cols; /* next matrix */
+ }
+}
+
+
+/**
+ * Called by glUniformMatrix*() functions.
+ * Note: cols=2, rows=4 ==> array[2] of vec4
+ */
+void
+_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLint cols, GLint rows,
+ GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values)
+{
+ struct gl_uniform *uniform;
+ GLint offset;
+
+ if (!shProg || !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(program not linked)");
+ return;
+ }
+
+ if (location == -1)
+ return; /* The standard specifies this as a no-op */
+
+ if (location < -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
+ return;
+ }
+
+ split_location_offset(&location, &offset);
+
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
+ return;
+ }
+ if (values == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+
+ uniform = &shProg->Uniforms->Uniforms[location];
+
+ if (shProg->VertexProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->VertPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
+ if (shProg->FragmentProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->FragPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
+ uniform->Initialized = GL_TRUE;
+}
+
+
+void GLAPIENTRY
+_mesa_Uniform1fARB(GLint location, GLfloat v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
+ GLfloat v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1iARB(GLint location, GLint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
+}
+
+
+/** OpenGL 3.0 GLuint-valued functions **/
+void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
+}
+
+
+
+void GLAPIENTRY
+_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 2, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 3, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 4, 4, location, count, transpose, value);
+}
+
+
+/**
+ * Non-square UniformMatrix are OpenGL 2.1
+ */
+void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 2, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 3, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 2, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 4, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 3, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
+ 4, 3, location, count, transpose, value);
+}
+
+
+void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformfv(ctx, program, location, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformiv(ctx, program, location, params);
+}
+
+
+/* GL3 */
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformuiv(ctx, program, location, params);
+}
+
+
+
+GLint GLAPIENTRY
+_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
+{
+ struct gl_shader_program *shProg;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, programObj,
+ "glGetUniformLocation");
+ if (!shProg)
+ return -1;
+
+ return _mesa_get_uniform_location(ctx, shProg, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
+ type, name);
+}
+
+
+/**
+ * Plug in shader uniform-related functions into API dispatch table.
+ */
+void
+_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
+{
+#if FEATURE_GL
+ SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
+ SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
+ SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
+ SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
+ SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
+ SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
+ SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
+ SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
+ SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
+ SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
+ SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
+ SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
+ SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
+ SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
+ SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
+ SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
+
+ SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
+ SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
+ SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
+ SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+
+ /* OpenGL 2.1 */
+ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
+
+ /* OpenGL 3.0 */
+ /* XXX finish dispatch */
+ SET_Uniform1uiEXT(exec, _mesa_Uniform1ui);
+ SET_Uniform2uiEXT(exec, _mesa_Uniform2ui);
+ SET_Uniform3uiEXT(exec, _mesa_Uniform3ui);
+ SET_Uniform4uiEXT(exec, _mesa_Uniform4ui);
+ SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv);
+ SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv);
+ SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv);
+ SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
+ SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
+
+
+#endif /* FEATURE_GL */
+}
diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h
index f823c6144..3a85144fa 100644
--- a/mesalib/src/mesa/main/uniforms.h
+++ b/mesalib/src/mesa/main/uniforms.h
@@ -1,175 +1,193 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef UNIFORMS_H
-#define UNIFORMS_H
-
-#include "glheader.h"
-
-struct gl_program;
-struct _glapi_table;
-
-extern void GLAPIENTRY
-_mesa_Uniform1fARB(GLint, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform1iARB(GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform2iARB(GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0);
-
-extern void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
-
-extern void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
-
-extern void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-extern void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
-
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-
-extern void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
- GLint *, GLenum *, GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
-
-extern GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
-
-GLint
-_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg,
- const GLchar *name);
-
-void
-_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shader_program,
- GLint location, GLsizei count,
- const GLvoid *values, GLenum type);
-
-void
-_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg,
- GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values);
-
-extern void
-_mesa_update_shader_textures_used(struct gl_program *prog);
-
-
-extern void
-_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
-
-#endif /* UNIFORMS_H */
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef UNIFORMS_H
+#define UNIFORMS_H
+
+#include "glheader.h"
+#include "program/prog_parameter.h"
+
+struct gl_program;
+struct _glapi_table;
+
+extern void GLAPIENTRY
+_mesa_Uniform1fARB(GLint, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform1iARB(GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform2iARB(GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+extern void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
+
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+
+extern void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
+ GLint *, GLenum *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params);
+
+extern GLint GLAPIENTRY
+_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
+
+GLint
+_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const GLchar *name);
+
+void
+_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
+ GLint location, GLsizei count,
+ const GLvoid *values, GLenum type);
+
+void
+_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLint cols, GLint rows,
+ GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values);
+
+extern void
+_mesa_update_shader_textures_used(struct gl_program *prog);
+
+
+extern void
+_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
+
+struct gl_builtin_uniform_element {
+ const char *field;
+ int tokens[STATE_LENGTH];
+ int swizzle;
+};
+
+struct gl_builtin_uniform_desc {
+ const char *name;
+ struct gl_builtin_uniform_element *elements;
+ unsigned int num_elements;
+};
+
+extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
+
+#endif /* UNIFORMS_H */
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index d19de7ff6..92367a842 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -1,1442 +1,1172 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "enable.h"
-#include "enums.h"
-#include "hash.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "arrayobj.h"
-#include "main/dispatch.h"
-
-
-/**
- * Set the fields of a vertex array.
- * Also do an error check for GL_ARB_vertex_array_object: check that
- * all arrays reside in VBOs when using a vertex array object.
- *
- * \param array the array to update
- * \param dirtyBit which bit to set in ctx->Array.NewState for this array
- * \param elementSize size of each array element, in bytes
- * \param size components per element (1, 2, 3 or 4)
- * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
- * \param format either GL_RGBA or GL_BGRA
- * \param stride stride between elements, in elements
- * \param normalized are integer types converted to floats in [-1, 1]?
- * \param ptr the address (or offset inside VBO) of the array data
- */
-static void
-update_array(GLcontext *ctx, struct gl_client_array *array,
- GLbitfield dirtyBit, GLsizei elementSize,
- GLint size, GLenum type, GLenum format,
- GLsizei stride, GLboolean normalized, const GLvoid *ptr)
-{
- ASSERT(format == GL_RGBA || format == GL_BGRA);
-
- if (ctx->Array.ArrayObj->VBOonly &&
- ctx->Array.ArrayBufferObj->Name == 0) {
- /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
- * Generate GL_INVALID_OPERATION if that's not true.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glVertex/Normal/EtcPointer(non-VBO array)");
- return;
- }
-
- array->Size = size;
- array->Type = type;
- array->Format = format;
- array->Stride = stride;
- array->StrideB = stride ? stride : elementSize;
- array->Normalized = normalized;
- array->Ptr = (const GLubyte *) ptr;
- array->_ElementSize = elementSize;
-
- _mesa_reference_buffer_object(ctx, &array->BufferObj,
- ctx->Array.ArrayBufferObj);
-
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= dirtyBit;
-}
-
-
-void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size < 2 || size > 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
- return;
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glVertexPointer( sz %d type %s stride %d )\n", size,
- _mesa_lookup_enum_by_nr( type ), stride);
-
- /* always need to check that <type> is legal */
- switch (type) {
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = size * sizeof(GLhalfARB);
- break;
-#if FEATURE_fixedpt
- case GL_FIXED:
- elementSize = size * sizeof(GLfixed);
- break;
-#endif
-#if FEATURE_vertex_array_byte
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
- elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glNormalPointer( type %s stride %d )\n",
- _mesa_lookup_enum_by_nr( type ), stride);
-
- switch (type) {
- case GL_BYTE:
- elementSize = 3 * sizeof(GLbyte);
- break;
- case GL_SHORT:
- elementSize = 3 * sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = 3 * sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = 3 * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = 3 * sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = 3 * sizeof(GLhalfARB);
- break;
-#if FEATURE_fixedpt
- case GL_FIXED:
- elementSize = 3 * sizeof(GLfixed);
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GLenum format;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size < 3 || size > 4) {
- if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorPointer(size)");
- return;
- }
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glColorPointer( sz %d type %s stride %d )\n", size,
- _mesa_lookup_enum_by_nr( type ), stride);
-
- if (size == GL_BGRA) {
- if (type != GL_UNSIGNED_BYTE) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorPointer(GL_BGRA/GLubyte)");
- return;
- }
- format = GL_BGRA;
- size = 4;
- }
- else {
- format = GL_RGBA;
- }
-
- switch (type) {
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_UNSIGNED_SHORT:
- elementSize = size * sizeof(GLushort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_UNSIGNED_INT:
- elementSize = size * sizeof(GLuint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = size * sizeof(GLhalfARB);
- break;
-#if FEATURE_fixedpt
- case GL_FIXED:
- elementSize = size * sizeof(GLfixed);
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, format, stride, GL_TRUE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLint elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFogCoordPointer(stride)" );
- return;
- }
-
- switch (type) {
- case GL_FLOAT:
- elementSize = sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = sizeof(GLhalfARB);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
- return;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- elementSize = sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GLenum format;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size != 3 && size != 4) {
- if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)");
- return;
- }
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )\n",
- size, _mesa_lookup_enum_by_nr( type ), stride);
-
- if (size == GL_BGRA) {
- if (type != GL_UNSIGNED_BYTE) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorPointer(GL_BGRA/GLubyte)");
- return;
- }
- format = GL_BGRA;
- size = 4;
- }
- else {
- format = GL_RGBA;
- }
-
- switch (type) {
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_UNSIGNED_SHORT:
- elementSize = size * sizeof(GLushort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_UNSIGNED_INT:
- elementSize = size * sizeof(GLuint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = size * sizeof(GLhalfARB);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, format, stride, GL_TRUE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GLint elementSize;
- GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (size < 1 || size > 4) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
- return;
- }
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
- _mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n",
- unit, size, _mesa_lookup_enum_by_nr( type ), stride);
-
- /* always need to check that <type> is legal */
- switch (type) {
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = size * sizeof(GLhalfARB);
- break;
-#if FEATURE_fixedpt
- case GL_FIXED:
- elementSize = size * sizeof(GLfixed);
- break;
-#endif
-#if FEATURE_vertex_array_byte
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord));
-
- update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
- _NEW_ARRAY_TEXCOORD(unit),
- elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
- stride, GL_FALSE, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPointSizePointer(stride)" );
- return;
- }
-
- switch (type) {
- case GL_FLOAT:
- elementSize = sizeof(GLfloat);
- break;
-#if FEATURE_fixedpt
- case GL_FIXED:
- elementSize = sizeof(GLfixed);
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPointSizePointer(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
-}
-
-
-#if FEATURE_NV_vertex_program
-/**
- * Set a vertex attribute array.
- * Note that these arrays DO alias the conventional GL vertex arrays
- * (position, normal, color, fog, texcoord, etc).
- * The generic attribute slots at #16 and above are not touched.
- */
-void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GLboolean normalized = GL_FALSE;
- GLsizei elementSize;
- GLenum format;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
- return;
- }
-
- if (size < 1 || size > 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size)");
- return;
- }
-
- if (stride < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(stride)");
- return;
- }
-
- if (type == GL_UNSIGNED_BYTE && size != 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)");
- return;
- }
-
- if (size == GL_BGRA) {
- if (type != GL_UNSIGNED_BYTE) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glVertexAttribPointerNV(GL_BGRA/type)");
- return;
- }
-
- format = GL_BGRA;
- size = 4;
- normalized = GL_TRUE;
- }
- else {
- format = GL_RGBA;
- }
-
- /* check for valid 'type' and compute StrideB right away */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- normalized = GL_TRUE;
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type=%s)",
- _mesa_lookup_enum_by_nr(type));
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
- _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, format, stride, normalized, ptr);
-}
-#endif
-
-
-#if FEATURE_ARB_vertex_program
-/**
- * Set a generic vertex attribute array.
- * Note that these arrays DO NOT alias the conventional GL vertex arrays
- * (position, normal, color, fog, texcoord, etc).
- */
-void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized,
- GLsizei stride, const GLvoid *ptr)
-{
- GLsizei elementSize;
- GLenum format;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
- return;
- }
-
- if (size < 1 || size > 4) {
- if (!ctx->Extensions.EXT_vertex_array_bgra || size != GL_BGRA) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)");
- return;
- }
- }
-
- if (stride < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(stride)");
- return;
- }
-
- if (size == GL_BGRA) {
- if (type != GL_UNSIGNED_BYTE) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glVertexAttribPointerARB(GL_BGRA/type)");
- return;
- }
- if (normalized != GL_TRUE) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glVertexAttribPointerARB(GL_BGRA/normalized)");
- return;
- }
-
- format = GL_BGRA;
- size = 4;
- }
- else {
- format = GL_RGBA;
- }
-
- /* check for valid 'type' and compute StrideB right away */
- /* NOTE: more types are supported here than in the NV extension */
- switch (type) {
- case GL_BYTE:
- elementSize = size * sizeof(GLbyte);
- break;
- case GL_UNSIGNED_BYTE:
- elementSize = size * sizeof(GLubyte);
- break;
- case GL_SHORT:
- elementSize = size * sizeof(GLshort);
- break;
- case GL_UNSIGNED_SHORT:
- elementSize = size * sizeof(GLushort);
- break;
- case GL_INT:
- elementSize = size * sizeof(GLint);
- break;
- case GL_UNSIGNED_INT:
- elementSize = size * sizeof(GLuint);
- break;
- case GL_FLOAT:
- elementSize = size * sizeof(GLfloat);
- break;
- case GL_DOUBLE:
- elementSize = size * sizeof(GLdouble);
- break;
- case GL_HALF_FLOAT:
- elementSize = size * sizeof(GLhalfARB);
- break;
-#if FEATURE_fixedpt
- case GL_FIXED:
- elementSize = size * sizeof(GLfixed);
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" );
- return;
- }
-
- update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
- _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, format, stride, normalized, ptr);
-}
-#endif
-
-
-/**
- * New in GL3:
- * Set an integer-valued vertex attribute array.
- * Note that these arrays DO NOT alias the conventional GL vertex arrays
- * (position, normal, color, fog, texcoord, etc).
- */
-void GLAPIENTRY
-_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
- GLboolean normalized,
- GLsizei stride, const GLvoid *ptr)
-{
- /* NOTE: until we have integer-valued vertex attributes, just
- * route this through the regular glVertexAttribPointer() function.
- */
- _mesa_VertexAttribPointerARB(index, size, type, normalized, stride, ptr);
-}
-
-
-
-void GLAPIENTRY
-_mesa_EnableVertexAttribArrayARB(GLuint index)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glEnableVertexAttribArrayARB(index)");
- return;
- }
-
- ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;
- ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);
- ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
-}
-
-
-void GLAPIENTRY
-_mesa_DisableVertexAttribArrayARB(GLuint index)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glEnableVertexAttribArrayARB(index)");
- return;
- }
-
- ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
- ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
- ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
-}
-
-
-/**
- * Return info for a vertex attribute array (no alias with legacy
- * vertex attributes (pos, normal, color, etc)). This function does
- * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
- */
-static GLuint
-get_vertex_array_attrib(GLcontext *ctx, GLuint index, GLenum pname,
- const char *caller)
-{
- const struct gl_client_array *array;
-
- if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
- return 0;
- }
-
- ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
- return array->Enabled;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
- return array->Size;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
- return array->Stride;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
- return array->Type;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
- return array->Normalized;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- return array->BufferObj->Name;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
- return 0;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribfv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
- COPY_4V(params, v);
- }
- }
- else {
- params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
- "glGetVertexAttribfv");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribdv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLdouble) v[0];
- params[1] = (GLdouble) v[1];
- params[2] = (GLdouble) v[2];
- params[3] = (GLdouble) v[3];
- }
- }
- else {
- params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
- "glGetVertexAttribdv");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribiv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
- /* XXX should floats in[0,1] be scaled to full int range? */
- params[0] = (GLint) v[0];
- params[1] = (GLint) v[1];
- params[2] = (GLint) v[2];
- params[3] = (GLint) v[3];
- }
- }
- else {
- params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
- "glGetVertexAttribiv");
- }
-}
-
-
-/** GL 3.0 */
-void GLAPIENTRY
-_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribIiv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
- /* XXX we don't have true integer-valued vertex attribs yet */
- params[0] = (GLint) v[0];
- params[1] = (GLint) v[1];
- params[2] = (GLint) v[2];
- params[3] = (GLint) v[3];
- }
- }
- else {
- params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
- "glGetVertexAttribIiv");
- }
-}
-
-
-/** GL 3.0 */
-void GLAPIENTRY
-_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribIuiv(index==0)");
- }
- else {
- const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
- FLUSH_CURRENT(ctx, 0);
- /* XXX we don't have true integer-valued vertex attribs yet */
- params[0] = (GLuint) v[0];
- params[1] = (GLuint) v[1];
- params[2] = (GLuint) v[2];
- params[3] = (GLuint) v[3];
- }
- }
- else {
- params[0] = get_vertex_array_attrib(ctx, index, pname,
- "glGetVertexAttribIuiv");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= ctx->Const.VertexProgram.MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
- return;
- }
-
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
- return;
- }
-
- ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
-
- *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
-}
-
-
-void GLAPIENTRY
-_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- _mesa_VertexPointer(size, type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- (void) count;
- _mesa_NormalPointer(type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- (void) count;
- _mesa_ColorPointer(size, type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- (void) count;
- _mesa_IndexPointer(type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- (void) count;
- _mesa_TexCoordPointer(size, type, stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
- (void) count;
- _mesa_EdgeFlagPointer(stride, ptr);
-}
-
-
-void GLAPIENTRY
-_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean tflag, cflag, nflag; /* enable/disable flags */
- GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
- GLenum ctype = 0; /* color type */
- GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
- const GLint toffset = 0; /* always zero */
- GLint defstride; /* default stride */
- GLint c, f;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- f = sizeof(GLfloat);
- c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
-
- if (stride < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
- return;
- }
-
- switch (format) {
- case GL_V2F:
- tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 0; vcomps = 2;
- voffset = 0;
- defstride = 2*f;
- break;
- case GL_V3F:
- tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 0; vcomps = 3;
- voffset = 0;
- defstride = 3*f;
- break;
- case GL_C4UB_V2F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 4; vcomps = 2;
- ctype = GL_UNSIGNED_BYTE;
- coffset = 0;
- voffset = c;
- defstride = c + 2*f;
- break;
- case GL_C4UB_V3F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 4; vcomps = 3;
- ctype = GL_UNSIGNED_BYTE;
- coffset = 0;
- voffset = c;
- defstride = c + 3*f;
- break;
- case GL_C3F_V3F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 0; ccomps = 3; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 0;
- voffset = 3*f;
- defstride = 6*f;
- break;
- case GL_N3F_V3F:
- tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
- tcomps = 0; ccomps = 0; vcomps = 3;
- noffset = 0;
- voffset = 3*f;
- defstride = 6*f;
- break;
- case GL_C4F_N3F_V3F:
- tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
- tcomps = 0; ccomps = 4; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 0;
- noffset = 4*f;
- voffset = 7*f;
- defstride = 10*f;
- break;
- case GL_T2F_V3F:
- tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 2; ccomps = 0; vcomps = 3;
- voffset = 2*f;
- defstride = 5*f;
- break;
- case GL_T4F_V4F:
- tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
- tcomps = 4; ccomps = 0; vcomps = 4;
- voffset = 4*f;
- defstride = 8*f;
- break;
- case GL_T2F_C4UB_V3F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 2; ccomps = 4; vcomps = 3;
- ctype = GL_UNSIGNED_BYTE;
- coffset = 2*f;
- voffset = c+2*f;
- defstride = c+5*f;
- break;
- case GL_T2F_C3F_V3F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
- tcomps = 2; ccomps = 3; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 2*f;
- voffset = 5*f;
- defstride = 8*f;
- break;
- case GL_T2F_N3F_V3F:
- tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
- tcomps = 2; ccomps = 0; vcomps = 3;
- noffset = 2*f;
- voffset = 5*f;
- defstride = 8*f;
- break;
- case GL_T2F_C4F_N3F_V3F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
- tcomps = 2; ccomps = 4; vcomps = 3;
- ctype = GL_FLOAT;
- coffset = 2*f;
- noffset = 6*f;
- voffset = 9*f;
- defstride = 12*f;
- break;
- case GL_T4F_C4F_N3F_V4F:
- tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
- tcomps = 4; ccomps = 4; vcomps = 4;
- ctype = GL_FLOAT;
- coffset = 4*f;
- noffset = 8*f;
- voffset = 11*f;
- defstride = 15*f;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
- return;
- }
-
- if (stride==0) {
- stride = defstride;
- }
-
- _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
- _mesa_DisableClientState( GL_INDEX_ARRAY );
- /* XXX also disable secondary color and generic arrays? */
-
- /* Texcoords */
- if (tflag) {
- _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
- _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + toffset );
- }
- else {
- _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
- }
-
- /* Color */
- if (cflag) {
- _mesa_EnableClientState( GL_COLOR_ARRAY );
- _mesa_ColorPointer( ccomps, ctype, stride,
- (GLubyte *) pointer + coffset );
- }
- else {
- _mesa_DisableClientState( GL_COLOR_ARRAY );
- }
-
-
- /* Normals */
- if (nflag) {
- _mesa_EnableClientState( GL_NORMAL_ARRAY );
- _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
- }
- else {
- _mesa_DisableClientState( GL_NORMAL_ARRAY );
- }
-
- /* Vertices */
- _mesa_EnableClientState( GL_VERTEX_ARRAY );
- _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
- (GLubyte *) pointer + voffset );
-}
-
-
-void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
-
- if (first < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
- return;
- }
- if (count <= 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
- return;
- }
- if (ctx->Array.LockCount != 0) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
- return;
- }
-
- ctx->Array.LockFirst = first;
- ctx->Array.LockCount = count;
-
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ALL;
-}
-
-
-void GLAPIENTRY
-_mesa_UnlockArraysEXT( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glUnlockArrays\n");
-
- if (ctx->Array.LockCount == 0) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
- return;
- }
-
- ctx->Array.LockFirst = 0;
- ctx->Array.LockCount = 0;
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= _NEW_ARRAY_ALL;
-}
-
-
-/* GL_EXT_multi_draw_arrays */
-/* Somebody forgot to spec the first and count parameters as const! <sigh> */
-void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
- }
- }
-}
-
-
-/* GL_IBM_multimode_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
- }
- }
-}
-
-
-/* GL_IBM_multimode_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* XXX not sure about ARB_vertex_buffer_object handling here */
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
- }
- }
-}
-
-
-/**
- * GL 3.1 glPrimitiveRestartIndex().
- */
-void GLAPIENTRY
-_mesa_PrimitiveRestartIndex(GLuint index)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndex()");
- return;
- }
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
-
- ctx->Array.RestartIndex = index;
-}
-
-
-/**
- * Copy one client vertex array to another.
- */
-void
-_mesa_copy_client_array(GLcontext *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src)
-{
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = src->Format;
- dst->Stride = src->Stride;
- dst->StrideB = src->StrideB;
- dst->Ptr = src->Ptr;
- dst->Enabled = src->Enabled;
- dst->Normalized = src->Normalized;
- dst->_ElementSize = src->_ElementSize;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
- dst->_MaxElement = src->_MaxElement;
-}
-
-
-
-/**
- * Print vertex array's fields.
- */
-static void
-print_array(const char *name, GLint index, const struct gl_client_array *array)
-{
- if (index >= 0)
- printf(" %s[%d]: ", name, index);
- else
- printf(" %s: ", name);
- printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
- array->Ptr, array->Type, array->Size,
- array->_ElementSize, array->StrideB,
- array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
- array->_MaxElement);
-}
-
-
-/**
- * Print current vertex object/array info. For debug.
- */
-void
-_mesa_print_arrays(GLcontext *ctx)
-{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint i;
-
- _mesa_update_array_object_max_element(ctx, arrayObj);
-
- printf("Array Object %u\n", arrayObj->Name);
- if (arrayObj->Vertex.Enabled)
- print_array("Vertex", -1, &arrayObj->Vertex);
- if (arrayObj->Normal.Enabled)
- print_array("Normal", -1, &arrayObj->Normal);
- if (arrayObj->Color.Enabled)
- print_array("Color", -1, &arrayObj->Color);
- for (i = 0; i < Elements(arrayObj->TexCoord); i++)
- if (arrayObj->TexCoord[i].Enabled)
- print_array("TexCoord", i, &arrayObj->TexCoord[i]);
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
- if (arrayObj->VertexAttrib[i].Enabled)
- print_array("Attrib", i, &arrayObj->VertexAttrib[i]);
- printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
-}
-
-
-/**
- * Initialize vertex array state for given context.
- */
-void
-_mesa_init_varray(GLcontext *ctx)
-{
- ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
- _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
- ctx->Array.DefaultArrayObj);
- ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
-
- ctx->Array.Objects = _mesa_NewHashTable();
-}
-
-
-/**
- * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_arrayobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_array_object *arrayObj = (struct gl_array_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_array_object(ctx, arrayObj);
-}
-
-
-/**
- * Free vertex array state for given context.
- */
-void
-_mesa_free_varray_data(GLcontext *ctx)
-{
- _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
- _mesa_DeleteHashTable(ctx->Array.Objects);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enable.h"
+#include "enums.h"
+#include "hash.h"
+#include "image.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "varray.h"
+#include "arrayobj.h"
+#include "main/dispatch.h"
+
+
+/** Used to do error checking for GL_EXT_vertex_array_bgra */
+#define BGRA_OR_4 5
+
+
+/** Used to indicate which GL datatypes are accepted by each of the
+ * glVertex/Color/Attrib/EtcPointer() functions.
+ */
+#define BOOL_BIT 0x1
+#define BYTE_BIT 0x2
+#define UNSIGNED_BYTE_BIT 0x4
+#define SHORT_BIT 0x8
+#define UNSIGNED_SHORT_BIT 0x10
+#define INT_BIT 0x20
+#define UNSIGNED_INT_BIT 0x40
+#define HALF_BIT 0x80
+#define FLOAT_BIT 0x100
+#define DOUBLE_BIT 0x200
+#define FIXED_BIT 0x400
+
+
+
+/** Convert GL datatype enum into a <type>_BIT value seen above */
+static GLbitfield
+type_to_bit(const struct gl_context *ctx, GLenum type)
+{
+ switch (type) {
+ case GL_BOOL:
+ return BOOL_BIT;
+ case GL_BYTE:
+ return BYTE_BIT;
+ case GL_UNSIGNED_BYTE:
+ return UNSIGNED_BYTE_BIT;
+ case GL_SHORT:
+ return SHORT_BIT;
+ case GL_UNSIGNED_SHORT:
+ return UNSIGNED_SHORT_BIT;
+ case GL_INT:
+ return INT_BIT;
+ case GL_UNSIGNED_INT:
+ return UNSIGNED_INT_BIT;
+ case GL_HALF_FLOAT:
+ if (ctx->Extensions.ARB_half_float_vertex)
+ return HALF_BIT;
+ else
+ return 0x0;
+ case GL_FLOAT:
+ return FLOAT_BIT;
+ case GL_DOUBLE:
+ return DOUBLE_BIT;
+ case GL_FIXED:
+ return FIXED_BIT;
+ default:
+ return 0;
+ }
+}
+
+
+/**
+ * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
+ * functions.
+ *
+ * \param func name of calling function used for error reporting
+ * \param array the array to update
+ * \param dirtyBit which bit to set in ctx->Array.NewState for this array
+ * \param legalTypes bitmask of *_BIT above indicating legal datatypes
+ * \param sizeMin min allowable size value
+ * \param sizeMax max allowable size value (may also be BGRA_OR_4)
+ * \param size components per element (1, 2, 3 or 4)
+ * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param stride stride between elements, in elements
+ * \param normalized are integer types converted to floats in [-1, 1]?
+ * \param integer integer-valued values (will not be normalized to [-1,1])
+ * \param ptr the address (or offset inside VBO) of the array data
+ */
+static void
+update_array(struct gl_context *ctx,
+ const char *func,
+ struct gl_client_array *array,
+ GLbitfield dirtyBit, GLbitfield legalTypesMask,
+ GLint sizeMin, GLint sizeMax,
+ GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer,
+ const GLvoid *ptr)
+{
+ GLbitfield typeBit;
+ GLsizei elementSize;
+ GLenum format = GL_RGBA;
+
+ if (ctx->API != API_OPENGLES && ctx->API != API_OPENGLES2) {
+ /* fixed point arrays / data is only allowed with OpenGL ES 1.x/2.0 */
+ legalTypesMask &= ~FIXED_BIT;
+ }
+
+ typeBit = type_to_bit(ctx, type);
+ if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
+ func, _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* Do size parameter checking.
+ * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
+ * must be handled specially.
+ */
+ if (ctx->Extensions.EXT_vertex_array_bgra &&
+ sizeMax == BGRA_OR_4 &&
+ size == GL_BGRA) {
+ if (type != GL_UNSIGNED_BYTE) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(GL_BGRA/GLubyte)", func);
+ return;
+ }
+ format = GL_BGRA;
+ size = 4;
+ }
+ else if (size < sizeMin || size > sizeMax || size > 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
+ return;
+ }
+
+ ASSERT(size <= 4);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
+ return;
+ }
+
+ if (ctx->Array.ArrayObj->VBOonly &&
+ ctx->Array.ArrayBufferObj->Name == 0) {
+ /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
+ * Generate GL_INVALID_OPERATION if that's not true.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
+ return;
+ }
+
+ elementSize = _mesa_sizeof_type(type) * size;
+
+ array->Size = size;
+ array->Type = type;
+ array->Format = format;
+ array->Stride = stride;
+ array->StrideB = stride ? stride : elementSize;
+ array->Normalized = normalized;
+ array->Ptr = (const GLubyte *) ptr;
+ array->_ElementSize = elementSize;
+
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Array.ArrayBufferObj);
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= dirtyBit;
+}
+
+
+void GLAPIENTRY
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GLbitfield legalTypes = (SHORT_BIT | INT_BIT | FLOAT_BIT |
+ DOUBLE_BIT | HALF_BIT | FIXED_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->API == API_OPENGLES)
+ legalTypes |= BYTE_BIT;
+
+ update_array(ctx, "glVertexPointer",
+ &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
+ legalTypes, 2, 4,
+ size, type, stride, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
+{
+ const GLbitfield legalTypes = (BYTE_BIT | SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ update_array(ctx, "glNormalPointer",
+ &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
+ legalTypes, 3, 3,
+ 3, type, stride, GL_TRUE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ update_array(ctx, "glColorPointer",
+ &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
+ legalTypes, 3, BGRA_OR_4,
+ size, type, stride, GL_TRUE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ update_array(ctx, "glFogCoordPointer",
+ &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
+ legalTypes, 1, 1,
+ 1, type, stride, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
+ FLOAT_BIT | DOUBLE_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ update_array(ctx, "glIndexPointer",
+ &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
+ legalTypes, 1, 1,
+ 1, type, stride, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ update_array(ctx, "glSecondaryColorPointer",
+ &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
+ legalTypes, 3, BGRA_OR_4,
+ size, type, stride, GL_TRUE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Array.ActiveTexture;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->API == API_OPENGLES)
+ legalTypes |= BYTE_BIT;
+
+ ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord));
+
+ update_array(ctx, "glTexCoordPointer",
+ &ctx->Array.ArrayObj->TexCoord[unit],
+ _NEW_ARRAY_TEXCOORD(unit),
+ legalTypes, 1, 4,
+ size, type, stride, GL_FALSE, GL_FALSE,
+ ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
+ /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
+ const GLboolean integer = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ update_array(ctx, "glEdgeFlagPointer",
+ &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ legalTypes, 1, 1,
+ 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (FLOAT_BIT | FIXED_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (ctx->API != API_OPENGLES) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPointSizePointer(ES 1.x only)");
+ return;
+ }
+
+ update_array(ctx, "glPointSizePointer",
+ &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE,
+ legalTypes, 1, 1,
+ 1, type, stride, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+#if FEATURE_NV_vertex_program
+/**
+ * Set a vertex attribute array.
+ * Note that these arrays DO alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ * The generic attribute slots at #16 and above are not touched.
+ */
+void GLAPIENTRY
+_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT |
+ FLOAT_BIT | DOUBLE_BIT);
+ GLboolean normalized = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
+ return;
+ }
+
+ if (type == GL_UNSIGNED_BYTE && size != 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)");
+ return;
+ }
+
+ update_array(ctx, "glVertexAttribPointerNV",
+ &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ legalTypes, 1, BGRA_OR_4,
+ size, type, stride, normalized, GL_FALSE, ptr);
+}
+#endif
+
+
+#if FEATURE_ARB_vertex_program
+/**
+ * Set a generic vertex attribute array.
+ * Note that these arrays DO NOT alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ */
+void GLAPIENTRY
+_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
+ GLboolean normalized,
+ GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_BIT);
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
+ return;
+ }
+
+ update_array(ctx, "glVertexAttribPointer",
+ &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ legalTypes, 1, BGRA_OR_4,
+ size, type, stride, normalized, GL_FALSE, ptr);
+}
+#endif
+
+
+/**
+ * GL_EXT_gpu_shader4 / GL 3.0.
+ * Set an integer-valued vertex attribute array.
+ * Note that these arrays DO NOT alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ */
+void GLAPIENTRY
+_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT);
+ const GLboolean normalized = GL_FALSE;
+ const GLboolean integer = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
+ return;
+ }
+
+ update_array(ctx, "glVertexAttribIPointer",
+ &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ legalTypes, 1, 4,
+ size, type, stride, normalized, integer, ptr);
+}
+
+
+
+void GLAPIENTRY
+_mesa_EnableVertexAttribArrayARB(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glEnableVertexAttribArrayARB(index)");
+ return;
+ }
+
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;
+ ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);
+ ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
+}
+
+
+void GLAPIENTRY
+_mesa_DisableVertexAttribArrayARB(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glEnableVertexAttribArrayARB(index)");
+ return;
+ }
+
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
+ ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
+ ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
+}
+
+
+/**
+ * Return info for a vertex attribute array (no alias with legacy
+ * vertex attributes (pos, normal, color, etc)). This function does
+ * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
+ */
+static GLuint
+get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
+ const char *caller)
+{
+ const struct gl_client_array *array;
+
+ if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
+ return 0;
+ }
+
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
+ array = &ctx->Array.ArrayObj->VertexAttrib[index];
+
+ switch (pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
+ return array->Enabled;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
+ return array->Size;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
+ return array->Stride;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
+ return array->Type;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
+ return array->Normalized;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
+ return array->BufferObj->Name;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (ctx->Extensions.EXT_gpu_shader4) {
+ return array->Integer;
+ }
+ /* fall-through */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
+ return 0;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribfv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ COPY_4V(params, v);
+ }
+ }
+ else {
+ params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribfv");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribdv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = (GLdouble) v[0];
+ params[1] = (GLdouble) v[1];
+ params[2] = (GLdouble) v[2];
+ params[3] = (GLdouble) v[3];
+ }
+ }
+ else {
+ params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribdv");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribiv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ /* XXX should floats in[0,1] be scaled to full int range? */
+ params[0] = (GLint) v[0];
+ params[1] = (GLint) v[1];
+ params[2] = (GLint) v[2];
+ params[3] = (GLint) v[3];
+ }
+ }
+ else {
+ params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribiv");
+ }
+}
+
+
+/** GL 3.0 */
+void GLAPIENTRY
+_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribIiv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ /* XXX we don't have true integer-valued vertex attribs yet */
+ params[0] = (GLint) v[0];
+ params[1] = (GLint) v[1];
+ params[2] = (GLint) v[2];
+ params[3] = (GLint) v[3];
+ }
+ }
+ else {
+ params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribIiv");
+ }
+}
+
+
+/** GL 3.0 */
+void GLAPIENTRY
+_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribIuiv(index==0)");
+ }
+ else {
+ const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
+ FLUSH_CURRENT(ctx, 0);
+ /* XXX we don't have true integer-valued vertex attribs yet */
+ params[0] = (GLuint) v[0];
+ params[1] = (GLuint) v[1];
+ params[2] = (GLuint) v[2];
+ params[3] = (GLuint) v[3];
+ }
+ }
+ else {
+ params[0] = get_vertex_array_attrib(ctx, index, pname,
+ "glGetVertexAttribIuiv");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
+ return;
+ }
+
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
+ return;
+ }
+
+ ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
+
+ *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
+}
+
+
+void GLAPIENTRY
+_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_VertexPointer(size, type, stride, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_NormalPointer(type, stride, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_ColorPointer(size, type, stride, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_IndexPointer(type, stride, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr)
+{
+ (void) count;
+ _mesa_TexCoordPointer(size, type, stride, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
+{
+ (void) count;
+ _mesa_EdgeFlagPointer(stride, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean tflag, cflag, nflag; /* enable/disable flags */
+ GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
+ GLenum ctype = 0; /* color type */
+ GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
+ const GLint toffset = 0; /* always zero */
+ GLint defstride; /* default stride */
+ GLint c, f;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ f = sizeof(GLfloat);
+ c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
+
+ if (stride < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
+ return;
+ }
+
+ switch (format) {
+ case GL_V2F:
+ tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
+ tcomps = 0; ccomps = 0; vcomps = 2;
+ voffset = 0;
+ defstride = 2*f;
+ break;
+ case GL_V3F:
+ tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
+ tcomps = 0; ccomps = 0; vcomps = 3;
+ voffset = 0;
+ defstride = 3*f;
+ break;
+ case GL_C4UB_V2F:
+ tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
+ tcomps = 0; ccomps = 4; vcomps = 2;
+ ctype = GL_UNSIGNED_BYTE;
+ coffset = 0;
+ voffset = c;
+ defstride = c + 2*f;
+ break;
+ case GL_C4UB_V3F:
+ tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
+ tcomps = 0; ccomps = 4; vcomps = 3;
+ ctype = GL_UNSIGNED_BYTE;
+ coffset = 0;
+ voffset = c;
+ defstride = c + 3*f;
+ break;
+ case GL_C3F_V3F:
+ tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
+ tcomps = 0; ccomps = 3; vcomps = 3;
+ ctype = GL_FLOAT;
+ coffset = 0;
+ voffset = 3*f;
+ defstride = 6*f;
+ break;
+ case GL_N3F_V3F:
+ tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
+ tcomps = 0; ccomps = 0; vcomps = 3;
+ noffset = 0;
+ voffset = 3*f;
+ defstride = 6*f;
+ break;
+ case GL_C4F_N3F_V3F:
+ tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
+ tcomps = 0; ccomps = 4; vcomps = 3;
+ ctype = GL_FLOAT;
+ coffset = 0;
+ noffset = 4*f;
+ voffset = 7*f;
+ defstride = 10*f;
+ break;
+ case GL_T2F_V3F:
+ tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
+ tcomps = 2; ccomps = 0; vcomps = 3;
+ voffset = 2*f;
+ defstride = 5*f;
+ break;
+ case GL_T4F_V4F:
+ tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
+ tcomps = 4; ccomps = 0; vcomps = 4;
+ voffset = 4*f;
+ defstride = 8*f;
+ break;
+ case GL_T2F_C4UB_V3F:
+ tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
+ tcomps = 2; ccomps = 4; vcomps = 3;
+ ctype = GL_UNSIGNED_BYTE;
+ coffset = 2*f;
+ voffset = c+2*f;
+ defstride = c+5*f;
+ break;
+ case GL_T2F_C3F_V3F:
+ tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
+ tcomps = 2; ccomps = 3; vcomps = 3;
+ ctype = GL_FLOAT;
+ coffset = 2*f;
+ voffset = 5*f;
+ defstride = 8*f;
+ break;
+ case GL_T2F_N3F_V3F:
+ tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
+ tcomps = 2; ccomps = 0; vcomps = 3;
+ noffset = 2*f;
+ voffset = 5*f;
+ defstride = 8*f;
+ break;
+ case GL_T2F_C4F_N3F_V3F:
+ tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
+ tcomps = 2; ccomps = 4; vcomps = 3;
+ ctype = GL_FLOAT;
+ coffset = 2*f;
+ noffset = 6*f;
+ voffset = 9*f;
+ defstride = 12*f;
+ break;
+ case GL_T4F_C4F_N3F_V4F:
+ tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
+ tcomps = 4; ccomps = 4; vcomps = 4;
+ ctype = GL_FLOAT;
+ coffset = 4*f;
+ noffset = 8*f;
+ voffset = 11*f;
+ defstride = 15*f;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
+ return;
+ }
+
+ if (stride==0) {
+ stride = defstride;
+ }
+
+ _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
+ _mesa_DisableClientState( GL_INDEX_ARRAY );
+ /* XXX also disable secondary color and generic arrays? */
+
+ /* Texcoords */
+ if (tflag) {
+ _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
+ _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + toffset );
+ }
+ else {
+ _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
+ }
+
+ /* Color */
+ if (cflag) {
+ _mesa_EnableClientState( GL_COLOR_ARRAY );
+ _mesa_ColorPointer( ccomps, ctype, stride,
+ (GLubyte *) pointer + coffset );
+ }
+ else {
+ _mesa_DisableClientState( GL_COLOR_ARRAY );
+ }
+
+
+ /* Normals */
+ if (nflag) {
+ _mesa_EnableClientState( GL_NORMAL_ARRAY );
+ _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
+ }
+ else {
+ _mesa_DisableClientState( GL_NORMAL_ARRAY );
+ }
+
+ /* Vertices */
+ _mesa_EnableClientState( GL_VERTEX_ARRAY );
+ _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
+ (GLubyte *) pointer + voffset );
+}
+
+
+void GLAPIENTRY
+_mesa_LockArraysEXT(GLint first, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
+
+ if (first < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
+ return;
+ }
+ if (count <= 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
+ return;
+ }
+ if (ctx->Array.LockCount != 0) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
+ return;
+ }
+
+ ctx->Array.LockFirst = first;
+ ctx->Array.LockCount = count;
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+}
+
+
+void GLAPIENTRY
+_mesa_UnlockArraysEXT( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glUnlockArrays\n");
+
+ if (ctx->Array.LockCount == 0) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
+ return;
+ }
+
+ ctx->Array.LockFirst = 0;
+ ctx->Array.LockCount = 0;
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+}
+
+
+/* GL_EXT_multi_draw_arrays */
+void GLAPIENTRY
+_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
+ }
+ }
+}
+
+
+/* GL_IBM_multimode_draw_arrays */
+void GLAPIENTRY
+_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
+ const GLsizei * count,
+ GLsizei primcount, GLint modestride )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for ( i = 0 ; i < primcount ; i++ ) {
+ if ( count[i] > 0 ) {
+ GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
+ CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
+ }
+ }
+}
+
+
+/* GL_IBM_multimode_draw_arrays */
+void GLAPIENTRY
+_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
+ GLenum type, const GLvoid * const * indices,
+ GLsizei primcount, GLint modestride )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ /* XXX not sure about ARB_vertex_buffer_object handling here */
+
+ for ( i = 0 ; i < primcount ; i++ ) {
+ if ( count[i] > 0 ) {
+ GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
+ CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
+ }
+ }
+}
+
+
+/**
+ * GL_NV_primitive_restart and GL 3.1
+ */
+void GLAPIENTRY
+_mesa_PrimitiveRestartIndex(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.NV_primitive_restart &&
+ ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
+ return;
+ }
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+
+ ctx->Array.RestartIndex = index;
+}
+
+
+/**
+ * Copy one client vertex array to another.
+ */
+void
+_mesa_copy_client_array(struct gl_context *ctx,
+ struct gl_client_array *dst,
+ struct gl_client_array *src)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->Stride = src->Stride;
+ dst->StrideB = src->StrideB;
+ dst->Ptr = src->Ptr;
+ dst->Enabled = src->Enabled;
+ dst->Normalized = src->Normalized;
+ dst->Integer = src->Integer;
+ dst->_ElementSize = src->_ElementSize;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+ dst->_MaxElement = src->_MaxElement;
+}
+
+
+
+/**
+ * Print vertex array's fields.
+ */
+static void
+print_array(const char *name, GLint index, const struct gl_client_array *array)
+{
+ if (index >= 0)
+ printf(" %s[%d]: ", name, index);
+ else
+ printf(" %s: ", name);
+ printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
+ array->Ptr, array->Type, array->Size,
+ array->_ElementSize, array->StrideB,
+ array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
+ array->_MaxElement);
+}
+
+
+/**
+ * Print current vertex object/array info. For debug.
+ */
+void
+_mesa_print_arrays(struct gl_context *ctx)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ _mesa_update_array_object_max_element(ctx, arrayObj);
+
+ printf("Array Object %u\n", arrayObj->Name);
+ if (arrayObj->Vertex.Enabled)
+ print_array("Vertex", -1, &arrayObj->Vertex);
+ if (arrayObj->Normal.Enabled)
+ print_array("Normal", -1, &arrayObj->Normal);
+ if (arrayObj->Color.Enabled)
+ print_array("Color", -1, &arrayObj->Color);
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ if (arrayObj->TexCoord[i].Enabled)
+ print_array("TexCoord", i, &arrayObj->TexCoord[i]);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ if (arrayObj->VertexAttrib[i].Enabled)
+ print_array("Attrib", i, &arrayObj->VertexAttrib[i]);
+ printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
+}
+
+
+/**
+ * Initialize vertex array state for given context.
+ */
+void
+_mesa_init_varray(struct gl_context *ctx)
+{
+ ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
+ ctx->Array.DefaultArrayObj);
+ ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
+
+ ctx->Array.Objects = _mesa_NewHashTable();
+}
+
+
+/**
+ * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_arrayobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_array_object *arrayObj = (struct gl_array_object *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ _mesa_delete_array_object(ctx, arrayObj);
+}
+
+
+/**
+ * Free vertex array state for given context.
+ */
+void
+_mesa_free_varray_data(struct gl_context *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
+ _mesa_DeleteHashTable(ctx->Array.Objects);
+}
diff --git a/mesalib/src/mesa/main/varray.h b/mesalib/src/mesa/main/varray.h
index c7c3e3ec7..5e25c4e2f 100644
--- a/mesalib/src/mesa/main/varray.h
+++ b/mesalib/src/mesa/main/varray.h
@@ -1,241 +1,244 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef VARRAY_H
-#define VARRAY_H
-
-
-#include "mtypes.h"
-
-#if _HAVE_FULL_GL
-
-extern void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr);
-
-extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
-
-extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
-
-
-extern void GLAPIENTRY
-_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
-
-
-extern void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer);
-
-void GLAPIENTRY
-_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
- GLboolean normalized,
- GLsizei stride, const GLvoid *ptr);
-
-
-extern void GLAPIENTRY
-_mesa_EnableVertexAttribArrayARB(GLuint index);
-
-
-extern void GLAPIENTRY
-_mesa_DisableVertexAttribArrayARB(GLuint index);
-
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
-
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
-
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
-
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
-
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
-
-
-extern void GLAPIENTRY
-_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
-
-
-extern void GLAPIENTRY
-_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
-
-
-extern void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount );
-
-extern void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount );
-
-extern void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex( GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex);
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride );
-
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride );
-
-extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
-
-extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
-
-
-extern void GLAPIENTRY
-_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
-
-extern void GLAPIENTRY
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-extern void GLAPIENTRY
-_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices);
-
-extern void GLAPIENTRY
-_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex);
-
-extern void GLAPIENTRY
-_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex);
-
-extern void GLAPIENTRY
-_mesa_PrimitiveRestartIndex(GLuint index);
-
-
-extern void
-_mesa_copy_client_array(GLcontext *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src);
-
-
-extern void
-_mesa_print_arrays(GLcontext *ctx);
-
-extern void
-_mesa_init_varray( GLcontext * ctx );
-
-extern void
-_mesa_free_varray_data(GLcontext *ctx);
-
-#else
-
-/** No-op */
-#define _mesa_init_varray( c ) ((void)0)
-#define _mesa_free_varray_data( c ) ((void)0)
-
-#endif
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef VARRAY_H
+#define VARRAY_H
+
+
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_client_array;
+struct gl_context;
+
+#if _HAVE_FULL_GL
+
+extern void GLAPIENTRY
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
+
+extern void GLAPIENTRY
+_mesa_UnlockArraysEXT( void );
+
+extern void GLAPIENTRY
+_mesa_LockArraysEXT(GLint first, GLsizei count);
+
+
+extern void GLAPIENTRY
+_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+
+
+extern void GLAPIENTRY
+_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
+
+void GLAPIENTRY
+_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+
+
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArrayARB(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArrayARB(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
+
+
+extern void GLAPIENTRY
+_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+
+
+extern void GLAPIENTRY
+_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount );
+
+extern void GLAPIENTRY
+_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount );
+
+extern void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex( GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex);
+
+extern void GLAPIENTRY
+_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
+ const GLsizei * count,
+ GLsizei primcount, GLint modestride );
+
+
+extern void GLAPIENTRY
+_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
+ GLenum type, const GLvoid * const * indices,
+ GLsizei primcount, GLint modestride );
+
+extern void GLAPIENTRY
+_mesa_LockArraysEXT(GLint first, GLsizei count);
+
+extern void GLAPIENTRY
+_mesa_UnlockArraysEXT( void );
+
+
+extern void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+
+extern void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+extern void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices);
+
+extern void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex);
+
+extern void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex);
+
+extern void GLAPIENTRY
+_mesa_PrimitiveRestartIndex(GLuint index);
+
+
+extern void
+_mesa_copy_client_array(struct gl_context *ctx,
+ struct gl_client_array *dst,
+ struct gl_client_array *src);
+
+
+extern void
+_mesa_print_arrays(struct gl_context *ctx);
+
+extern void
+_mesa_init_varray( struct gl_context * ctx );
+
+extern void
+_mesa_free_varray_data(struct gl_context *ctx);
+
+#else
+
+/** No-op */
+#define _mesa_init_varray( c ) ((void)0)
+#define _mesa_free_varray_data( c ) ((void)0)
+
+#endif
+
+#endif
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c
index 5997ca00f..99dc8b350 100644
--- a/mesalib/src/mesa/main/version.c
+++ b/mesalib/src/mesa/main/version.c
@@ -1,284 +1,284 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "context.h"
-#include "version.h"
-
-
-
-/**
- * Examine enabled GL extensions to determine GL version.
- * Return major and minor version numbers.
- */
-static void
-compute_version(GLcontext *ctx)
-{
- GLuint major, minor;
- static const int max = 100;
-
- const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
- const GLboolean ver_1_4 = (ver_1_3 &&
- ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.ARB_window_pos &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.EXT_secondary_color &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap);
- const GLboolean ver_1_5 = (ver_1_4 &&
- ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.EXT_shadow_funcs);
- const GLboolean ver_2_0 = (ver_1_5 &&
- ctx->Extensions.ARB_draw_buffers &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate &&
-
- /* Technically, 2.0 requires the functionality
- * of the EXT version. Enable 2.0 if either
- * extension is available, and assume that a
- * driver that only exposes the ATI extension
- * will fallback to software when necessary.
- */
- (ctx->Extensions.EXT_stencil_two_side
- || ctx->Extensions.ATI_separate_stencil));
- const GLboolean ver_2_1 = (ver_2_0 &&
- ctx->Const.GLSLVersion >= 120 &&
- ctx->Extensions.EXT_pixel_buffer_object &&
- ctx->Extensions.EXT_texture_sRGB);
- const GLboolean ver_3_0 = (ver_2_1 &&
- ctx->Extensions.ARB_half_float_pixel &&
- ctx->Extensions.ARB_map_buffer_range &&
- ctx->Extensions.ARB_texture_float &&
- ctx->Extensions.ARB_texture_rg &&
- ctx->Extensions.APPLE_vertex_array_object &&
- ctx->Extensions.EXT_draw_buffers2 &&
- ctx->Extensions.EXT_framebuffer_blit &&
- ctx->Extensions.EXT_framebuffer_multisample &&
- ctx->Extensions.EXT_framebuffer_object &&
- ctx->Extensions.EXT_framebuffer_sRGB &&
- ctx->Extensions.EXT_packed_depth_stencil &&
- ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_compression_rgtc &&
- ctx->Extensions.EXT_texture_integer &&
- ctx->Extensions.EXT_texture_shared_exponent &&
- ctx->Extensions.EXT_transform_feedback &&
- ctx->Extensions.NV_conditional_render);
- const GLboolean ver_3_1 = (ver_3_0 &&
- ctx->Extensions.ARB_copy_buffer &&
- ctx->Extensions.ARB_draw_instanced &&
- ctx->Extensions.ARB_texture_buffer_object &&
- ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.NV_primitive_restart &&
- ctx->Extensions.NV_texture_rectangle &&
- ctx->Const.MaxVertexTextureImageUnits >= 16);
- const GLboolean ver_3_2 = (ver_3_1 &&
- ctx->Extensions.ARB_depth_clamp &&
- ctx->Extensions.ARB_draw_elements_base_vertex &&
- ctx->Extensions.ARB_fragment_coord_conventions &&
- ctx->Extensions.ARB_geometry_shader4 &&
- ctx->Extensions.EXT_provoking_vertex &&
- ctx->Extensions.ARB_seamless_cube_map &&
- ctx->Extensions.ARB_sync &&
- ctx->Extensions.ARB_texture_multisample &&
- ctx->Extensions.EXT_vertex_array_bgra);
- const GLboolean ver_3_3 = (ver_3_2 &&
- ctx->Extensions.ARB_blend_func_extended &&
- ctx->Extensions.ARB_explicit_attrib_location &&
- ctx->Extensions.ARB_instanced_arrays &&
- ctx->Extensions.ARB_occlusion_query2 &&
- ctx->Extensions.ARB_sampler_objects &&
- ctx->Extensions.ARB_texture_rgb10_a2ui &&
- ctx->Extensions.ARB_timer_query &&
- ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
- ctx->Extensions.EXT_texture_swizzle);
-
- if (ver_3_3) {
- major = 3;
- minor = 3;
- }
- else if (ver_3_2) {
- major = 3;
- minor = 2;
- }
- else if (ver_3_1) {
- major = 3;
- minor = 1;
- }
- else if (ver_3_0) {
- major = 3;
- minor = 0;
- }
- else if (ver_2_1) {
- major = 2;
- minor = 1;
- }
- else if (ver_2_0) {
- major = 2;
- minor = 0;
- }
- else if (ver_1_5) {
- major = 1;
- minor = 5;
- }
- else if (ver_1_4) {
- major = 1;
- minor = 4;
- }
- else if (ver_1_3) {
- major = 1;
- minor = 3;
- }
- else {
- major = 1;
- minor = 2;
- }
-
- ctx->VersionMajor = major;
- ctx->VersionMinor = minor;
- ctx->VersionString = (char *) malloc(max);
- if (ctx->VersionString) {
- _mesa_snprintf(ctx->VersionString, max,
- "%u.%u Mesa " MESA_VERSION_STRING,
- ctx->VersionMajor, ctx->VersionMinor);
- }
-}
-
-static void
-compute_version_es1(GLcontext *ctx)
-{
- static const int max = 100;
-
- /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
- /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
- const GLboolean ver_1_1 = (ver_1_0 &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.SGIS_generate_mipmap &&
- ctx->Extensions.ARB_vertex_buffer_object);
-
- if (ver_1_1) {
- ctx->VersionMajor = 1;
- ctx->VersionMinor = 1;
- } else if (ver_1_0) {
- ctx->VersionMajor = 1;
- ctx->VersionMinor = 0;
- } else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
- }
-
- ctx->VersionString = (char *) malloc(max);
- if (ctx->VersionString) {
- _mesa_snprintf(ctx->VersionString, max,
- "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING,
- ctx->VersionMinor);
- }
-}
-
-static void
-compute_version_es2(GLcontext *ctx)
-{
- static const int max = 100;
-
- /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
- if (ver_2_0) {
- ctx->VersionMajor = 2;
- ctx->VersionMinor = 0;
- } else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
- }
-
- ctx->VersionString = (char *) malloc(max);
- if (ctx->VersionString) {
- _mesa_snprintf(ctx->VersionString, max,
- "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING);
- }
-}
-
-/**
- * Set the context's VersionMajor, VersionMinor, VersionString fields.
- * This should only be called once as part of context initialization
- * or to perform version check for GLX_ARB_create_context_profile.
- */
-void
-_mesa_compute_version(GLcontext *ctx)
-{
- if (ctx->VersionMajor)
- return;
-
- switch (ctx->API) {
- case API_OPENGL:
- compute_version(ctx);
- break;
- case API_OPENGLES:
- compute_version_es1(ctx);
- break;
- case API_OPENGLES2:
- compute_version_es2(ctx);
- break;
- }
-
-}
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "context.h"
+#include "version.h"
+
+
+
+/**
+ * Examine enabled GL extensions to determine GL version.
+ * Return major and minor version numbers.
+ */
+static void
+compute_version(struct gl_context *ctx)
+{
+ GLuint major, minor;
+ static const int max = 100;
+
+ const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_border_clamp &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.ARB_texture_cube_map &&
+ ctx->Extensions.EXT_texture_env_add &&
+ ctx->Extensions.ARB_texture_env_combine &&
+ ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_4 = (ver_1_3 &&
+ ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_shadow &&
+ ctx->Extensions.ARB_texture_env_crossbar &&
+ ctx->Extensions.ARB_texture_mirrored_repeat &&
+ ctx->Extensions.ARB_window_pos &&
+ ctx->Extensions.EXT_blend_color &&
+ ctx->Extensions.EXT_blend_func_separate &&
+ ctx->Extensions.EXT_blend_minmax &&
+ ctx->Extensions.EXT_blend_subtract &&
+ ctx->Extensions.EXT_fog_coord &&
+ ctx->Extensions.EXT_multi_draw_arrays &&
+ ctx->Extensions.EXT_point_parameters &&
+ ctx->Extensions.EXT_secondary_color &&
+ ctx->Extensions.EXT_stencil_wrap &&
+ ctx->Extensions.EXT_texture_lod_bias &&
+ ctx->Extensions.SGIS_generate_mipmap);
+ const GLboolean ver_1_5 = (ver_1_4 &&
+ ctx->Extensions.ARB_occlusion_query &&
+ ctx->Extensions.ARB_vertex_buffer_object &&
+ ctx->Extensions.EXT_shadow_funcs);
+ const GLboolean ver_2_0 = (ver_1_5 &&
+ ctx->Extensions.ARB_draw_buffers &&
+ ctx->Extensions.ARB_point_sprite &&
+ ctx->Extensions.ARB_shader_objects &&
+ ctx->Extensions.ARB_vertex_shader &&
+ ctx->Extensions.ARB_fragment_shader &&
+ ctx->Extensions.ARB_texture_non_power_of_two &&
+ ctx->Extensions.EXT_blend_equation_separate &&
+
+ /* Technically, 2.0 requires the functionality
+ * of the EXT version. Enable 2.0 if either
+ * extension is available, and assume that a
+ * driver that only exposes the ATI extension
+ * will fallback to software when necessary.
+ */
+ (ctx->Extensions.EXT_stencil_two_side
+ || ctx->Extensions.ATI_separate_stencil));
+ const GLboolean ver_2_1 = (ver_2_0 &&
+ ctx->Const.GLSLVersion >= 120 &&
+ ctx->Extensions.EXT_pixel_buffer_object &&
+ ctx->Extensions.EXT_texture_sRGB);
+ const GLboolean ver_3_0 = (ver_2_1 &&
+ ctx->Extensions.ARB_half_float_pixel &&
+ ctx->Extensions.ARB_map_buffer_range &&
+ ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.ARB_texture_compression_rgtc &&
+ ctx->Extensions.APPLE_vertex_array_object &&
+ ctx->Extensions.EXT_draw_buffers2 &&
+ ctx->Extensions.EXT_framebuffer_blit &&
+ ctx->Extensions.EXT_framebuffer_multisample &&
+ ctx->Extensions.EXT_framebuffer_object &&
+ ctx->Extensions.EXT_framebuffer_sRGB &&
+ ctx->Extensions.EXT_packed_depth_stencil &&
+ ctx->Extensions.EXT_packed_float &&
+ ctx->Extensions.EXT_texture_array &&
+ ctx->Extensions.EXT_texture_integer &&
+ ctx->Extensions.EXT_texture_shared_exponent &&
+ ctx->Extensions.EXT_transform_feedback &&
+ ctx->Extensions.NV_conditional_render);
+ const GLboolean ver_3_1 = (ver_3_0 &&
+ ctx->Extensions.ARB_copy_buffer &&
+ ctx->Extensions.ARB_draw_instanced &&
+ ctx->Extensions.ARB_texture_buffer_object &&
+ ctx->Extensions.ARB_uniform_buffer_object &&
+ ctx->Extensions.NV_primitive_restart &&
+ ctx->Extensions.NV_texture_rectangle &&
+ ctx->Const.MaxVertexTextureImageUnits >= 16);
+ const GLboolean ver_3_2 = (ver_3_1 &&
+ ctx->Extensions.ARB_depth_clamp &&
+ ctx->Extensions.ARB_draw_elements_base_vertex &&
+ ctx->Extensions.ARB_fragment_coord_conventions &&
+ ctx->Extensions.ARB_geometry_shader4 &&
+ ctx->Extensions.EXT_provoking_vertex &&
+ ctx->Extensions.ARB_seamless_cube_map &&
+ ctx->Extensions.ARB_sync &&
+ ctx->Extensions.ARB_texture_multisample &&
+ ctx->Extensions.EXT_vertex_array_bgra);
+ const GLboolean ver_3_3 = (ver_3_2 &&
+ ctx->Extensions.ARB_blend_func_extended &&
+ ctx->Extensions.ARB_explicit_attrib_location &&
+ ctx->Extensions.ARB_instanced_arrays &&
+ ctx->Extensions.ARB_occlusion_query2 &&
+ ctx->Extensions.ARB_sampler_objects &&
+ ctx->Extensions.ARB_texture_rgb10_a2ui &&
+ ctx->Extensions.ARB_timer_query &&
+ ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
+ ctx->Extensions.EXT_texture_swizzle);
+
+ if (ver_3_3) {
+ major = 3;
+ minor = 3;
+ }
+ else if (ver_3_2) {
+ major = 3;
+ minor = 2;
+ }
+ else if (ver_3_1) {
+ major = 3;
+ minor = 1;
+ }
+ else if (ver_3_0) {
+ major = 3;
+ minor = 0;
+ }
+ else if (ver_2_1) {
+ major = 2;
+ minor = 1;
+ }
+ else if (ver_2_0) {
+ major = 2;
+ minor = 0;
+ }
+ else if (ver_1_5) {
+ major = 1;
+ minor = 5;
+ }
+ else if (ver_1_4) {
+ major = 1;
+ minor = 4;
+ }
+ else if (ver_1_3) {
+ major = 1;
+ minor = 3;
+ }
+ else {
+ major = 1;
+ minor = 2;
+ }
+
+ ctx->VersionMajor = major;
+ ctx->VersionMinor = minor;
+ ctx->VersionString = (char *) malloc(max);
+ if (ctx->VersionString) {
+ _mesa_snprintf(ctx->VersionString, max,
+ "%u.%u Mesa " MESA_VERSION_STRING,
+ ctx->VersionMajor, ctx->VersionMinor);
+ }
+}
+
+static void
+compute_version_es1(struct gl_context *ctx)
+{
+ static const int max = 100;
+
+ /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
+ const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.EXT_texture_env_add &&
+ ctx->Extensions.ARB_texture_env_combine &&
+ ctx->Extensions.ARB_texture_env_dot3);
+ /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
+ const GLboolean ver_1_1 = (ver_1_0 &&
+ ctx->Extensions.EXT_point_parameters &&
+ ctx->Extensions.SGIS_generate_mipmap &&
+ ctx->Extensions.ARB_vertex_buffer_object);
+
+ if (ver_1_1) {
+ ctx->VersionMajor = 1;
+ ctx->VersionMinor = 1;
+ } else if (ver_1_0) {
+ ctx->VersionMajor = 1;
+ ctx->VersionMinor = 0;
+ } else {
+ _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
+ }
+
+ ctx->VersionString = (char *) malloc(max);
+ if (ctx->VersionString) {
+ _mesa_snprintf(ctx->VersionString, max,
+ "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING,
+ ctx->VersionMinor);
+ }
+}
+
+static void
+compute_version_es2(struct gl_context *ctx)
+{
+ static const int max = 100;
+
+ /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
+ const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.ARB_texture_cube_map &&
+ ctx->Extensions.ARB_texture_mirrored_repeat &&
+ ctx->Extensions.EXT_blend_color &&
+ ctx->Extensions.EXT_blend_func_separate &&
+ ctx->Extensions.EXT_blend_minmax &&
+ ctx->Extensions.EXT_blend_subtract &&
+ ctx->Extensions.EXT_stencil_wrap &&
+ ctx->Extensions.ARB_vertex_buffer_object &&
+ ctx->Extensions.ARB_shader_objects &&
+ ctx->Extensions.ARB_vertex_shader &&
+ ctx->Extensions.ARB_fragment_shader &&
+ ctx->Extensions.ARB_texture_non_power_of_two &&
+ ctx->Extensions.EXT_blend_equation_separate);
+ if (ver_2_0) {
+ ctx->VersionMajor = 2;
+ ctx->VersionMinor = 0;
+ } else {
+ _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
+ }
+
+ ctx->VersionString = (char *) malloc(max);
+ if (ctx->VersionString) {
+ _mesa_snprintf(ctx->VersionString, max,
+ "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING);
+ }
+}
+
+/**
+ * Set the context's VersionMajor, VersionMinor, VersionString fields.
+ * This should only be called once as part of context initialization
+ * or to perform version check for GLX_ARB_create_context_profile.
+ */
+void
+_mesa_compute_version(struct gl_context *ctx)
+{
+ if (ctx->VersionMajor)
+ return;
+
+ switch (ctx->API) {
+ case API_OPENGL:
+ compute_version(ctx);
+ break;
+ case API_OPENGLES:
+ compute_version_es1(ctx);
+ break;
+ case API_OPENGLES2:
+ compute_version_es2(ctx);
+ break;
+ }
+
+}
diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h
index 1289ca985..0dff499ef 100644
--- a/mesalib/src/mesa/main/version.h
+++ b/mesalib/src/mesa/main/version.h
@@ -1,60 +1,60 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef VERSION_H
-#define VERSION_H
-
-
-#include "mtypes.h"
-
-
-/* Mesa version */
-#define MESA_MAJOR 7
-#define MESA_MINOR 9
-#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.9"
-
-/* To make version comparison easy */
-#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
-#define MESA_VERSION_CODE MESA_VERSION(MESA_MAJOR, MESA_MINOR, MESA_PATCH)
-
-
-/* OpenGL API version */
-#define OPENGL_MAJOR 2
-#define OPENGL_MINOR 1
-#define OPENGL_PATCH 0
-#define OPENGL_VERSION_STRING "2.1"
-
-/* To make version comparison easy */
-#define OPENGL_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
-#define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH)
-
-
-extern void
-_mesa_compute_version(GLcontext *ctx);
-
-
-#endif /* VERSION_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.10
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef VERSION_H
+#define VERSION_H
+
+
+struct gl_context;
+
+
+/* Mesa version */
+#define MESA_MAJOR 7
+#define MESA_MINOR 10
+#define MESA_PATCH 0
+#define MESA_VERSION_STRING "7.10-devel"
+
+/* To make version comparison easy */
+#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
+#define MESA_VERSION_CODE MESA_VERSION(MESA_MAJOR, MESA_MINOR, MESA_PATCH)
+
+
+/* OpenGL API version */
+#define OPENGL_MAJOR 2
+#define OPENGL_MINOR 1
+#define OPENGL_PATCH 0
+#define OPENGL_VERSION_STRING "2.1"
+
+/* To make version comparison easy */
+#define OPENGL_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
+#define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH)
+
+
+extern void
+_mesa_compute_version(struct gl_context *ctx);
+
+
+#endif /* VERSION_H */
diff --git a/mesalib/src/mesa/main/viewport.c b/mesalib/src/mesa/main/viewport.c
index 309308c98..1b4e6c339 100644
--- a/mesalib/src/mesa/main/viewport.c
+++ b/mesalib/src/mesa/main/viewport.c
@@ -1,180 +1,180 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file viewport.c
- * glViewport and glDepthRange functions.
- */
-
-
-#include "context.h"
-#include "macros.h"
-#include "viewport.h"
-
-
-/**
- * Set the viewport.
- * \sa Called via glViewport() or display list execution.
- *
- * Flushes the vertices and calls _mesa_set_viewport() with the given
- * parameters.
- */
-void GLAPIENTRY
-_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _mesa_set_viewport(ctx, x, y, width, height);
-}
-
-
-/**
- * Set new viewport parameters and update derived state (the _WindowMap
- * matrix). Usually called from _mesa_Viewport().
- *
- * \param ctx GL context.
- * \param x, y coordinates of the lower left corner of the viewport rectangle.
- * \param width width of the viewport rectangle.
- * \param height height of the viewport rectangle.
- */
-void
-_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
-
- if (width < 0 || height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glViewport(%d, %d, %d, %d)", x, y, width, height);
- return;
- }
-
- /* clamp width and height to the implementation dependent range */
- width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
- height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
-
- ctx->Viewport.X = x;
- ctx->Viewport.Width = width;
- ctx->Viewport.Y = y;
- ctx->Viewport.Height = height;
- ctx->NewState |= _NEW_VIEWPORT;
-
-#if 1
- /* XXX remove this someday. Currently the DRI drivers rely on
- * the WindowMap matrix being up to date in the driver's Viewport
- * and DepthRange functions.
- */
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
- ctx->DrawBuffer->_DepthMaxF);
-#endif
-
- if (ctx->Driver.Viewport) {
- /* Many drivers will use this call to check for window size changes
- * and reallocate the z/stencil/accum/etc buffers if needed.
- */
- ctx->Driver.Viewport(ctx, x, y, width, height);
- }
-}
-
-
-/**
- * Called by glDepthRange
- *
- * \param nearval specifies the Z buffer value which should correspond to
- * the near clip plane
- * \param farval specifies the Z buffer value which should correspond to
- * the far clip plane
- */
-void GLAPIENTRY
-_mesa_DepthRange(GLclampd nearval, GLclampd farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
-
- if (ctx->Viewport.Near == nearval &&
- ctx->Viewport.Far == farval)
- return;
-
- ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
- ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
- ctx->NewState |= _NEW_VIEWPORT;
-
-#if 1
- /* XXX remove this someday. Currently the DRI drivers rely on
- * the WindowMap matrix being up to date in the driver's Viewport
- * and DepthRange functions.
- */
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
- ctx->DrawBuffer->_DepthMaxF);
-#endif
-
- if (ctx->Driver.DepthRange) {
- ctx->Driver.DepthRange(ctx, nearval, farval);
- }
-}
-
-
-
-/**
- * Initialize the context viewport attribute group.
- * \param ctx the GL context.
- */
-void _mesa_init_viewport(GLcontext *ctx)
-{
- GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
-
- /* Viewport group */
- ctx->Viewport.X = 0;
- ctx->Viewport.Y = 0;
- ctx->Viewport.Width = 0;
- ctx->Viewport.Height = 0;
- ctx->Viewport.Near = 0.0;
- ctx->Viewport.Far = 1.0;
- _math_matrix_ctr(&ctx->Viewport._WindowMap);
-
- _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
- 0.0F, 1.0F, depthMax);
-}
-
-
-/**
- * Free the context viewport attribute group data.
- * \param ctx the GL context.
- */
-void _mesa_free_viewport_data(GLcontext *ctx)
-{
- _math_matrix_dtr(&ctx->Viewport._WindowMap);
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file viewport.c
+ * glViewport and glDepthRange functions.
+ */
+
+
+#include "context.h"
+#include "macros.h"
+#include "viewport.h"
+
+
+/**
+ * Set the viewport.
+ * \sa Called via glViewport() or display list execution.
+ *
+ * Flushes the vertices and calls _mesa_set_viewport() with the given
+ * parameters.
+ */
+void GLAPIENTRY
+_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _mesa_set_viewport(ctx, x, y, width, height);
+}
+
+
+/**
+ * Set new viewport parameters and update derived state (the _WindowMap
+ * matrix). Usually called from _mesa_Viewport().
+ *
+ * \param ctx GL context.
+ * \param x, y coordinates of the lower left corner of the viewport rectangle.
+ * \param width width of the viewport rectangle.
+ * \param height height of the viewport rectangle.
+ */
+void
+_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glViewport(%d, %d, %d, %d)", x, y, width, height);
+ return;
+ }
+
+ /* clamp width and height to the implementation dependent range */
+ width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
+ height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
+
+ ctx->Viewport.X = x;
+ ctx->Viewport.Width = width;
+ ctx->Viewport.Y = y;
+ ctx->Viewport.Height = height;
+ ctx->NewState |= _NEW_VIEWPORT;
+
+#if 1
+ /* XXX remove this someday. Currently the DRI drivers rely on
+ * the WindowMap matrix being up to date in the driver's Viewport
+ * and DepthRange functions.
+ */
+ _math_matrix_viewport(&ctx->Viewport._WindowMap,
+ ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ ctx->Viewport.Near, ctx->Viewport.Far,
+ ctx->DrawBuffer->_DepthMaxF);
+#endif
+
+ if (ctx->Driver.Viewport) {
+ /* Many drivers will use this call to check for window size changes
+ * and reallocate the z/stencil/accum/etc buffers if needed.
+ */
+ ctx->Driver.Viewport(ctx, x, y, width, height);
+ }
+}
+
+
+/**
+ * Called by glDepthRange
+ *
+ * \param nearval specifies the Z buffer value which should correspond to
+ * the near clip plane
+ * \param farval specifies the Z buffer value which should correspond to
+ * the far clip plane
+ */
+void GLAPIENTRY
+_mesa_DepthRange(GLclampd nearval, GLclampd farval)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
+
+ if (ctx->Viewport.Near == nearval &&
+ ctx->Viewport.Far == farval)
+ return;
+
+ ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
+ ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
+ ctx->NewState |= _NEW_VIEWPORT;
+
+#if 1
+ /* XXX remove this someday. Currently the DRI drivers rely on
+ * the WindowMap matrix being up to date in the driver's Viewport
+ * and DepthRange functions.
+ */
+ _math_matrix_viewport(&ctx->Viewport._WindowMap,
+ ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ ctx->Viewport.Near, ctx->Viewport.Far,
+ ctx->DrawBuffer->_DepthMaxF);
+#endif
+
+ if (ctx->Driver.DepthRange) {
+ ctx->Driver.DepthRange(ctx, nearval, farval);
+ }
+}
+
+
+
+/**
+ * Initialize the context viewport attribute group.
+ * \param ctx the GL context.
+ */
+void _mesa_init_viewport(struct gl_context *ctx)
+{
+ GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
+
+ /* Viewport group */
+ ctx->Viewport.X = 0;
+ ctx->Viewport.Y = 0;
+ ctx->Viewport.Width = 0;
+ ctx->Viewport.Height = 0;
+ ctx->Viewport.Near = 0.0;
+ ctx->Viewport.Far = 1.0;
+ _math_matrix_ctr(&ctx->Viewport._WindowMap);
+
+ _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
+ 0.0F, 1.0F, depthMax);
+}
+
+
+/**
+ * Free the context viewport attribute group data.
+ * \param ctx the GL context.
+ */
+void _mesa_free_viewport_data(struct gl_context *ctx)
+{
+ _math_matrix_dtr(&ctx->Viewport._WindowMap);
+}
+
diff --git a/mesalib/src/mesa/main/viewport.h b/mesalib/src/mesa/main/viewport.h
index ec054a7c5..757c28116 100644
--- a/mesalib/src/mesa/main/viewport.h
+++ b/mesalib/src/mesa/main/viewport.h
@@ -1,54 +1,55 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef VIEWPORT_H
-#define VIEWPORT_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
-
-
-extern void
-_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height);
-
-
-extern void GLAPIENTRY
-_mesa_DepthRange(GLclampd nearval, GLclampd farval);
-
-
-extern void
-_mesa_init_viewport(GLcontext *ctx);
-
-
-extern void
-_mesa_free_viewport_data(GLcontext *ctx);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef VIEWPORT_H
+#define VIEWPORT_H
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+extern void
+_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+
+extern void GLAPIENTRY
+_mesa_DepthRange(GLclampd nearval, GLclampd farval);
+
+
+extern void
+_mesa_init_viewport(struct gl_context *ctx);
+
+
+extern void
+_mesa_free_viewport_data(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/main/vtxfmt.c b/mesalib/src/mesa/main/vtxfmt.c
index ca352e88e..6fec7f09b 100644
--- a/mesalib/src/mesa/main/vtxfmt.c
+++ b/mesalib/src/mesa/main/vtxfmt.c
@@ -1,203 +1,171 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Gareth Hughes
- */
-
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "vtxfmt.h"
-#include "eval.h"
-#include "dlist.h"
-
-
-#if FEATURE_beginend
-
-
-/* The neutral vertex format. This wraps all tnl module functions,
- * verifying that the currently-installed module is valid and then
- * installing the function pointers in a lazy fashion. It records the
- * function pointers that have been swapped out, which allows a fast
- * restoration of the neutral module in almost all cases -- a typical
- * app might only require 4-6 functions to be modified from the neutral
- * baseline, and only restoring these is certainly preferable to doing
- * the entire module's 60 or so function pointers.
- */
-
-#define PRE_LOOPBACK( FUNC ) \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- struct gl_tnl_module * const tnl = &(ctx->TnlModule); \
- const int tmp_offset = _gloffset_ ## FUNC ; \
- \
- ASSERT( tnl->Current ); \
- ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
- ASSERT( tmp_offset >= 0 ); \
- \
- if (tnl->SwapCount == 0) \
- ctx->Driver.BeginVertices( ctx ); \
- \
- /* Save the swapped function's dispatch entry so it can be */ \
- /* restored later. */ \
- tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
- tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
- tnl->SwapCount++; \
- \
- if ( 0 ) \
- _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
- \
- /* Install the tnl function pointer. */ \
- SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \
-}
-
-#define TAG(x) neutral_##x
-#include "vtxfmt_tmp.h"
-
-
-/**
- * Use the per-vertex functions found in <vfmt> to initialze the given
- * API dispatch table.
- */
-static void
-install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
-{
- _mesa_install_arrayelt_vtxfmt(tab, vfmt);
-
- SET_Color3f(tab, vfmt->Color3f);
- SET_Color3fv(tab, vfmt->Color3fv);
- SET_Color4f(tab, vfmt->Color4f);
- SET_Color4fv(tab, vfmt->Color4fv);
- SET_EdgeFlag(tab, vfmt->EdgeFlag);
-
- _mesa_install_eval_vtxfmt(tab, vfmt);
-
- SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
- SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
- SET_Indexf(tab, vfmt->Indexf);
- SET_Indexfv(tab, vfmt->Indexfv);
- SET_Materialfv(tab, vfmt->Materialfv);
- SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
- SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
- SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
- SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
- SET_Normal3f(tab, vfmt->Normal3f);
- SET_Normal3fv(tab, vfmt->Normal3fv);
- SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
- SET_TexCoord1f(tab, vfmt->TexCoord1f);
- SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
- SET_TexCoord2f(tab, vfmt->TexCoord2f);
- SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
- SET_TexCoord3f(tab, vfmt->TexCoord3f);
- SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
- SET_TexCoord4f(tab, vfmt->TexCoord4f);
- SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
- SET_Vertex2f(tab, vfmt->Vertex2f);
- SET_Vertex2fv(tab, vfmt->Vertex2fv);
- SET_Vertex3f(tab, vfmt->Vertex3f);
- SET_Vertex3fv(tab, vfmt->Vertex3fv);
- SET_Vertex4f(tab, vfmt->Vertex4f);
- SET_Vertex4fv(tab, vfmt->Vertex4fv);
-
- _mesa_install_dlist_vtxfmt(tab, vfmt);
-
- SET_Begin(tab, vfmt->Begin);
- SET_End(tab, vfmt->End);
- SET_Rectf(tab, vfmt->Rectf);
- SET_DrawArrays(tab, vfmt->DrawArrays);
- SET_DrawElements(tab, vfmt->DrawElements);
- SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
- SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
- SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
- SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
- SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
- SET_DrawArraysInstanced(tab, vfmt->DrawArraysInstanced);
- SET_DrawElementsInstanced(tab, vfmt->DrawElementsInstanced);
-
- /* GL_NV_vertex_program */
- SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
- SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
- SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
- SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
- SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
- SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
- SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
- SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
-#if FEATURE_ARB_vertex_program
- SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
- SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
- SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
- SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
- SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
- SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
- SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
- SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
-#endif
-}
-
-
-void _mesa_init_exec_vtxfmt( GLcontext *ctx )
-{
- install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
- ctx->TnlModule.SwapCount = 0;
-}
-
-
-void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
-{
- ctx->TnlModule.Current = vfmt;
- _mesa_restore_exec_vtxfmt( ctx );
-}
-
-
-void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
-{
- install_vtxfmt( ctx->Save, vfmt );
-}
-
-
-void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
-{
- struct gl_tnl_module *tnl = &(ctx->TnlModule);
- GLuint i;
-
- /* Restore the neutral tnl module wrapper.
- */
- for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
- *(tnl->Swapped[i].location) = tnl->Swapped[i].function;
- }
-
- tnl->SwapCount = 0;
-}
-
-
-#endif /* FEATURE_beginend */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Gareth Hughes
+ */
+
+#include "glheader.h"
+#include "api_arrayelt.h"
+#include "context.h"
+#include "imports.h"
+#include "mtypes.h"
+#include "vtxfmt.h"
+#include "eval.h"
+#include "dlist.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_beginend
+
+/**
+ * Use the per-vertex functions found in <vfmt> to initialoze the given
+ * API dispatch table.
+ */
+static void
+install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
+{
+ _mesa_install_arrayelt_vtxfmt(tab, vfmt);
+
+ SET_Color3f(tab, vfmt->Color3f);
+ SET_Color3fv(tab, vfmt->Color3fv);
+ SET_Color4f(tab, vfmt->Color4f);
+ SET_Color4fv(tab, vfmt->Color4fv);
+ SET_EdgeFlag(tab, vfmt->EdgeFlag);
+
+ _mesa_install_eval_vtxfmt(tab, vfmt);
+
+ SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
+ SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
+ SET_Indexf(tab, vfmt->Indexf);
+ SET_Indexfv(tab, vfmt->Indexfv);
+ SET_Materialfv(tab, vfmt->Materialfv);
+ SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
+ SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
+ SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
+ SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
+ SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
+ SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
+ SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
+ SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
+ SET_Normal3f(tab, vfmt->Normal3f);
+ SET_Normal3fv(tab, vfmt->Normal3fv);
+ SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
+ SET_TexCoord1f(tab, vfmt->TexCoord1f);
+ SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
+ SET_TexCoord2f(tab, vfmt->TexCoord2f);
+ SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
+ SET_TexCoord3f(tab, vfmt->TexCoord3f);
+ SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
+ SET_TexCoord4f(tab, vfmt->TexCoord4f);
+ SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
+ SET_Vertex2f(tab, vfmt->Vertex2f);
+ SET_Vertex2fv(tab, vfmt->Vertex2fv);
+ SET_Vertex3f(tab, vfmt->Vertex3f);
+ SET_Vertex3fv(tab, vfmt->Vertex3fv);
+ SET_Vertex4f(tab, vfmt->Vertex4f);
+ SET_Vertex4fv(tab, vfmt->Vertex4fv);
+
+ _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
+
+ SET_Begin(tab, vfmt->Begin);
+ SET_End(tab, vfmt->End);
+ SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
+
+ SET_Rectf(tab, vfmt->Rectf);
+
+ SET_DrawArrays(tab, vfmt->DrawArrays);
+ SET_DrawElements(tab, vfmt->DrawElements);
+ SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
+ SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
+ SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
+ SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
+ SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
+ SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
+ SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
+
+ /* GL_NV_vertex_program */
+ SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
+ SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
+ SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
+ SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
+ SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
+ SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
+ SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
+ SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
+#if FEATURE_ARB_vertex_program
+ SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
+ SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
+ SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
+ SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+#endif
+
+ /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+ SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
+ SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
+ SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
+ SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
+ SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
+ SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
+ SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
+
+ SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
+ SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
+ SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
+ SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
+ SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
+ SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
+ SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
+}
+
+
+/**
+ * Install per-vertex functions into the API dispatch table for execution.
+ */
+void
+_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
+{
+ if (ctx->API == API_OPENGL)
+ install_vtxfmt( ctx->Exec, vfmt );
+}
+
+
+/**
+ * Install per-vertex functions into the API dispatch table for display
+ * list compilation.
+ */
+void
+_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
+{
+ if (ctx->API == API_OPENGL)
+ install_vtxfmt( ctx->Save, vfmt );
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/main/vtxfmt.h b/mesalib/src/mesa/main/vtxfmt.h
index aad38b87c..235198747 100644
--- a/mesalib/src/mesa/main/vtxfmt.h
+++ b/mesalib/src/mesa/main/vtxfmt.h
@@ -1,72 +1,58 @@
-/**
- * \file vtxfmt.h
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- * \author Gareth Hughes
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _VTXFMT_H_
-#define _VTXFMT_H_
-
-#include "compiler.h"
-#include "mtypes.h"
-
-#if FEATURE_beginend
-
-extern void _mesa_init_exec_vtxfmt( GLcontext *ctx );
-
-extern void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt );
-extern void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt );
-
-extern void _mesa_restore_exec_vtxfmt( GLcontext *ctx );
-
-#else /* FEATURE_beginend */
-
-static INLINE void
-_mesa_init_exec_vtxfmt( GLcontext *ctx )
-{
-}
-
-static INLINE void
-_mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
-{
-}
-
-static INLINE void
-_mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
-{
-}
-
-static INLINE void
-_mesa_restore_exec_vtxfmt( GLcontext *ctx )
-{
-}
-
-#endif /* FEATURE_beginend */
-
-#endif /* _VTXFMT_H_ */
+/**
+ * \file vtxfmt.h
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Gareth Hughes
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _VTXFMT_H_
+#define _VTXFMT_H_
+
+#include "compiler.h"
+#include "mtypes.h"
+
+#if FEATURE_beginend
+
+extern void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
+extern void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
+
+#else /* FEATURE_beginend */
+
+static INLINE void
+_mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
+{
+}
+
+static INLINE void
+_mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
+{
+}
+
+#endif /* FEATURE_beginend */
+
+#endif /* _VTXFMT_H_ */
diff --git a/mesalib/src/mesa/main/vtxfmt_tmp.h b/mesalib/src/mesa/main/vtxfmt_tmp.h
deleted file mode 100644
index 9ec6ea49a..000000000
--- a/mesalib/src/mesa/main/vtxfmt_tmp.h
+++ /dev/null
@@ -1,603 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#ifndef PRE_LOOPBACK
-#define PRE_LOOPBACK( FUNC )
-#endif
-
-#include "main/dispatch.h"
-
-static void GLAPIENTRY TAG(ArrayElement)( GLint i )
-{
- PRE_LOOPBACK( ArrayElement );
- CALL_ArrayElement(GET_DISPATCH(), ( i ));
-}
-
-static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- PRE_LOOPBACK( Color3f );
- CALL_Color3f(GET_DISPATCH(), ( r, g, b ));
-}
-
-static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Color3fv );
- CALL_Color3fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- PRE_LOOPBACK( Color4f );
- CALL_Color4f(GET_DISPATCH(), ( r, g, b, a ));
-}
-
-static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Color4fv );
- CALL_Color4fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
-{
- PRE_LOOPBACK( EdgeFlag );
- CALL_EdgeFlag(GET_DISPATCH(), ( e ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
-{
- PRE_LOOPBACK( EvalCoord1f );
- CALL_EvalCoord1f(GET_DISPATCH(), ( s ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( EvalCoord1fv );
- CALL_EvalCoord1fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
-{
- PRE_LOOPBACK( EvalCoord2f );
- CALL_EvalCoord2f(GET_DISPATCH(), ( s, t ));
-}
-
-static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( EvalCoord2fv );
- CALL_EvalCoord2fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
-{
- PRE_LOOPBACK( EvalPoint1 );
- CALL_EvalPoint1(GET_DISPATCH(), ( i ));
-}
-
-static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
-{
- PRE_LOOPBACK( EvalPoint2 );
- CALL_EvalPoint2(GET_DISPATCH(), ( i, j ));
-}
-
-static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
-{
- PRE_LOOPBACK( FogCoordfEXT );
- CALL_FogCoordfEXT(GET_DISPATCH(), ( f ));
-}
-
-static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
-{
- PRE_LOOPBACK( FogCoordfvEXT );
- CALL_FogCoordfvEXT(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Indexf)( GLfloat f )
-{
- PRE_LOOPBACK( Indexf );
- CALL_Indexf(GET_DISPATCH(), ( f ));
-}
-
-static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Indexfv );
- CALL_Indexfv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
-{
- PRE_LOOPBACK( Materialfv );
- CALL_Materialfv(GET_DISPATCH(), ( face, pname, v ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
-{
- PRE_LOOPBACK( MultiTexCoord1fARB );
- CALL_MultiTexCoord1fARB(GET_DISPATCH(), ( target, a ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord1fvARB );
- CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
-{
- PRE_LOOPBACK( MultiTexCoord2fARB );
- CALL_MultiTexCoord2fARB(GET_DISPATCH(), ( target, s, t ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord2fvARB );
- CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
- GLfloat t, GLfloat r )
-{
- PRE_LOOPBACK( MultiTexCoord3fARB );
- CALL_MultiTexCoord3fARB(GET_DISPATCH(), ( target, s, t, r ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord3fvARB );
- CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
- GLfloat t, GLfloat r, GLfloat q )
-{
- PRE_LOOPBACK( MultiTexCoord4fARB );
- CALL_MultiTexCoord4fARB(GET_DISPATCH(), ( target, s, t, r, q ));
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
-{
- PRE_LOOPBACK( MultiTexCoord4fvARB );
- CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ( target, tc ));
-}
-
-static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( Normal3f );
- CALL_Normal3f(GET_DISPATCH(), ( x, y, z ));
-}
-
-static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Normal3fv );
- CALL_Normal3fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
-{
- PRE_LOOPBACK( SecondaryColor3fEXT );
- CALL_SecondaryColor3fEXT(GET_DISPATCH(), ( r, g, b ));
-}
-
-static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
-{
- PRE_LOOPBACK( SecondaryColor3fvEXT );
- CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
-{
- PRE_LOOPBACK( TexCoord1f );
- CALL_TexCoord1f(GET_DISPATCH(), ( s ));
-}
-
-static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord1fv );
- CALL_TexCoord1fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
-{
- PRE_LOOPBACK( TexCoord2f );
- CALL_TexCoord2f(GET_DISPATCH(), ( s, t ));
-}
-
-static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord2fv );
- CALL_TexCoord2fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
-{
- PRE_LOOPBACK( TexCoord3f );
- CALL_TexCoord3f(GET_DISPATCH(), ( s, t, r ));
-}
-
-static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord3fv );
- CALL_TexCoord3fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
- PRE_LOOPBACK( TexCoord4f );
- CALL_TexCoord4f(GET_DISPATCH(), ( s, t, r, q ));
-}
-
-static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
-{
- PRE_LOOPBACK( TexCoord4fv );
- CALL_TexCoord4fv(GET_DISPATCH(), ( tc ));
-}
-
-static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
-{
- PRE_LOOPBACK( Vertex2f );
- CALL_Vertex2f(GET_DISPATCH(), ( x, y ));
-}
-
-static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Vertex2fv );
- CALL_Vertex2fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( Vertex3f );
- CALL_Vertex3f(GET_DISPATCH(), ( x, y, z ));
-}
-
-static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Vertex3fv );
- CALL_Vertex3fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- PRE_LOOPBACK( Vertex4f );
- CALL_Vertex4f(GET_DISPATCH(), ( x, y, z, w ));
-}
-
-static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
-{
- PRE_LOOPBACK( Vertex4fv );
- CALL_Vertex4fv(GET_DISPATCH(), ( v ));
-}
-
-static void GLAPIENTRY TAG(CallList)( GLuint i )
-{
- PRE_LOOPBACK( CallList );
- CALL_CallList(GET_DISPATCH(), ( i ));
-}
-
-static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
-{
- PRE_LOOPBACK( CallLists );
- CALL_CallLists(GET_DISPATCH(), ( sz, type, v ));
-}
-
-static void GLAPIENTRY TAG(Begin)( GLenum mode )
-{
- PRE_LOOPBACK( Begin );
- CALL_Begin(GET_DISPATCH(), ( mode ));
-}
-
-static void GLAPIENTRY TAG(End)( void )
-{
- PRE_LOOPBACK( End );
- CALL_End(GET_DISPATCH(), ());
-}
-
-static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- PRE_LOOPBACK( Rectf );
- CALL_Rectf(GET_DISPATCH(), ( x1, y1, x2, y2 ));
-}
-
-static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
-{
- PRE_LOOPBACK( DrawArrays );
- CALL_DrawArrays(GET_DISPATCH(), ( mode, start, count ));
-}
-
-static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices )
-{
- PRE_LOOPBACK( DrawElements );
- CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices ));
-}
-
-static void GLAPIENTRY TAG(MultiDrawElementsEXT)( GLenum mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount)
-{
- PRE_LOOPBACK( MultiDrawElementsEXT );
- CALL_MultiDrawElementsEXT(GET_DISPATCH(), ( mode, count, type, indices,
- primcount ));
-}
-
-static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices )
-{
- PRE_LOOPBACK( DrawRangeElements );
- CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices ));
-}
-
-static void GLAPIENTRY TAG(DrawElementsBaseVertex)( GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex)
-{
- PRE_LOOPBACK( DrawElementsBaseVertex );
- CALL_DrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type,
- indices, basevertex ));
-}
-
-static void GLAPIENTRY TAG(DrawRangeElementsBaseVertex)( GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex)
-{
- PRE_LOOPBACK( DrawRangeElementsBaseVertex );
- CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), ( mode, start, end,
- count, type, indices,
- basevertex ));
-}
-
-static void GLAPIENTRY TAG(MultiDrawElementsBaseVertex)( GLenum mode,
- const GLsizei *count,
- GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLint *basevertex)
-{
- PRE_LOOPBACK( MultiDrawElementsBaseVertex );
- CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type,
- indices,
- primcount, basevertex ));
-}
-
-static void GLAPIENTRY
-TAG(DrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count, GLsizei primcount)
-{
- PRE_LOOPBACK( DrawArraysInstanced );
- CALL_DrawArraysInstanced(GET_DISPATCH(), (mode, first, count, primcount));
-}
-
-static void GLAPIENTRY
-TAG(DrawElementsInstanced)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices,
- GLsizei primcount)
-{
- PRE_LOOPBACK( DrawElementsInstanced );
- CALL_DrawElementsInstanced(GET_DISPATCH(),
- (mode, count, type, indices, primcount));
-}
-
-
-static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
-{
- PRE_LOOPBACK( EvalMesh1 );
- CALL_EvalMesh1(GET_DISPATCH(), ( mode, i1, i2 ));
-}
-
-static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- PRE_LOOPBACK( EvalMesh2 );
- CALL_EvalMesh2(GET_DISPATCH(), ( mode, i1, i2, j1, j2 ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
-{
- PRE_LOOPBACK( VertexAttrib1fNV );
- CALL_VertexAttrib1fNV(GET_DISPATCH(), ( index, x ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib1fvNV );
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
-{
- PRE_LOOPBACK( VertexAttrib2fNV );
- CALL_VertexAttrib2fNV(GET_DISPATCH(), ( index, x, y ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib2fvNV );
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( VertexAttrib3fNV );
- CALL_VertexAttrib3fNV(GET_DISPATCH(), ( index, x, y, z ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib3fvNV );
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- PRE_LOOPBACK( VertexAttrib4fNV );
- CALL_VertexAttrib4fNV(GET_DISPATCH(), ( index, x, y, z, w ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib4fvNV );
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), ( index, v ));
-}
-
-
-static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
-{
- PRE_LOOPBACK( VertexAttrib1fARB );
- CALL_VertexAttrib1fARB(GET_DISPATCH(), ( index, x ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib1fvARB );
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y )
-{
- PRE_LOOPBACK( VertexAttrib2fARB );
- CALL_VertexAttrib2fARB(GET_DISPATCH(), ( index, x, y ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib2fvARB );
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- PRE_LOOPBACK( VertexAttrib3fARB );
- CALL_VertexAttrib3fARB(GET_DISPATCH(), ( index, x, y, z ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib3fvARB );
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- PRE_LOOPBACK( VertexAttrib4fARB );
- CALL_VertexAttrib4fARB(GET_DISPATCH(), ( index, x, y, z, w ));
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v )
-{
- PRE_LOOPBACK( VertexAttrib4fvARB );
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), ( index, v ));
-}
-
-
-static GLvertexformat TAG(vtxfmt) = {
- TAG(ArrayElement),
- TAG(Color3f),
- TAG(Color3fv),
- TAG(Color4f),
- TAG(Color4fv),
- TAG(EdgeFlag),
- TAG(EvalCoord1f),
- TAG(EvalCoord1fv),
- TAG(EvalCoord2f),
- TAG(EvalCoord2fv),
- TAG(EvalPoint1),
- TAG(EvalPoint2),
- TAG(FogCoordfEXT),
- TAG(FogCoordfvEXT),
- TAG(Indexf),
- TAG(Indexfv),
- TAG(Materialfv),
- TAG(MultiTexCoord1fARB),
- TAG(MultiTexCoord1fvARB),
- TAG(MultiTexCoord2fARB),
- TAG(MultiTexCoord2fvARB),
- TAG(MultiTexCoord3fARB),
- TAG(MultiTexCoord3fvARB),
- TAG(MultiTexCoord4fARB),
- TAG(MultiTexCoord4fvARB),
- TAG(Normal3f),
- TAG(Normal3fv),
- TAG(SecondaryColor3fEXT),
- TAG(SecondaryColor3fvEXT),
- TAG(TexCoord1f),
- TAG(TexCoord1fv),
- TAG(TexCoord2f),
- TAG(TexCoord2fv),
- TAG(TexCoord3f),
- TAG(TexCoord3fv),
- TAG(TexCoord4f),
- TAG(TexCoord4fv),
- TAG(Vertex2f),
- TAG(Vertex2fv),
- TAG(Vertex3f),
- TAG(Vertex3fv),
- TAG(Vertex4f),
- TAG(Vertex4fv),
- TAG(CallList),
- TAG(CallLists),
- TAG(Begin),
- TAG(End),
- TAG(VertexAttrib1fNV),
- TAG(VertexAttrib1fvNV),
- TAG(VertexAttrib2fNV),
- TAG(VertexAttrib2fvNV),
- TAG(VertexAttrib3fNV),
- TAG(VertexAttrib3fvNV),
- TAG(VertexAttrib4fNV),
- TAG(VertexAttrib4fvNV),
- TAG(VertexAttrib1fARB),
- TAG(VertexAttrib1fvARB),
- TAG(VertexAttrib2fARB),
- TAG(VertexAttrib2fvARB),
- TAG(VertexAttrib3fARB),
- TAG(VertexAttrib3fvARB),
- TAG(VertexAttrib4fARB),
- TAG(VertexAttrib4fvARB),
- TAG(Rectf),
- TAG(DrawArrays),
- TAG(DrawElements),
- TAG(DrawRangeElements),
- TAG(MultiDrawElementsEXT),
- TAG(DrawElementsBaseVertex),
- TAG(DrawRangeElementsBaseVertex),
- TAG(MultiDrawElementsBaseVertex),
- TAG(DrawArraysInstanced),
- TAG(DrawElementsInstanced),
- TAG(EvalMesh1),
- TAG(EvalMesh2)
-};
-
-#undef TAG
-#undef PRE_LOOPBACK
diff --git a/mesalib/src/mesa/math/m_debug_clip.c b/mesalib/src/mesa/math/m_debug_clip.c
index 7ea5428aa..36d2a9e64 100644
--- a/mesalib/src/mesa/math/m_debug_clip.c
+++ b/mesalib/src/mesa/math/m_debug_clip.c
@@ -1,382 +1,409 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "m_matrix.h"
-#include "m_xform.h"
-
-#include "m_debug.h"
-#include "m_debug_util.h"
-
-#ifdef __UNIXOS2__
-/* The linker doesn't like empty files */
-static char dummy;
-#endif
-
-#ifdef DEBUG_MATH /* This code only used for debugging */
-
-static clip_func *clip_tab[2] = {
- _mesa_clip_tab,
- _mesa_clip_np_tab
-};
-static char *cnames[2] = {
- "_mesa_clip_tab",
- "_mesa_clip_np_tab"
-};
-#ifdef RUN_DEBUG_BENCHMARK
-static char *cstrings[2] = {
- "clip, perspective divide",
- "clip, no divide"
-};
-#endif
-
-
-/* =============================================================
- * Reference cliptests
- */
-
-static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask,
- GLboolean viewport_z_clip )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
- GLuint c = 0;
- GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
- GLubyte tmpAndMask = *andMask;
- GLubyte tmpOrMask = *orMask;
- GLuint i;
- for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
- const GLfloat cx = from[0];
- const GLfloat cy = from[1];
- const GLfloat cz = from[2];
- const GLfloat cw = from[3];
- GLubyte mask = 0;
- if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT;
- if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT;
- if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT;
- if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT;
- if (viewport_z_clip) {
- if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT;
- if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT;
- }
- clipMask[i] = mask;
- if ( mask ) {
- c++;
- tmpAndMask &= mask;
- tmpOrMask |= mask;
- vProj[i][0] = 0;
- vProj[i][1] = 0;
- vProj[i][2] = 0;
- vProj[i][3] = 1;
- } else {
- GLfloat oow = 1.0F / cw;
- vProj[i][0] = cx * oow;
- vProj[i][1] = cy * oow;
- vProj[i][2] = cz * oow;
- vProj[i][3] = oow;
- }
- }
-
- *orMask = tmpOrMask;
- *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
-
- proj_vec->flags |= VEC_SIZE_4;
- proj_vec->size = 4;
- proj_vec->count = clip_vec->count;
- return proj_vec;
-}
-
-/* Keep these here for now, even though we don't use them...
- */
-static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask,
- GLboolean viewport_z_clip )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
-
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
- for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
- const GLfloat cx = from[0], cy = from[1], cz = from[2];
- GLubyte mask = 0;
- if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
- else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
- if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
- else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
- if (viewport_z_clip) {
- if ( cz > 1.0 ) mask |= CLIP_FAR_BIT;
- else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT;
- }
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
-}
-
-static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask,
- GLboolean viewport_z_clip )
-{
- const GLuint stride = clip_vec->stride;
- const GLuint count = clip_vec->count;
- const GLfloat *from = (GLfloat *)clip_vec->start;
-
- GLubyte tmpOrMask = *orMask;
- GLubyte tmpAndMask = *andMask;
- GLuint i;
-
- (void) viewport_z_clip;
-
- for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
- const GLfloat cx = from[0], cy = from[1];
- GLubyte mask = 0;
- if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
- else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
- if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
- else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
- clipMask[i] = mask;
- tmpOrMask |= mask;
- tmpAndMask &= mask;
- }
-
- *orMask = tmpOrMask;
- *andMask = tmpAndMask;
- return clip_vec;
-}
-
-static clip_func ref_cliptest[5] = {
- 0,
- 0,
- ref_cliptest_points2,
- ref_cliptest_points3,
- ref_cliptest_points4
-};
-
-
-/* =============================================================
- * Cliptest tests
- */
-
-ALIGN16(static GLfloat, s[TEST_COUNT][4]);
-ALIGN16(static GLfloat, d[TEST_COUNT][4]);
-ALIGN16(static GLfloat, r[TEST_COUNT][4]);
-
-
-static int test_cliptest_function( clip_func func, int np,
- int psize, long *cycles )
-{
- GLvector4f source[1], dest[1], ref[1];
- GLubyte dm[TEST_COUNT], dco, dca;
- GLubyte rm[TEST_COUNT], rco, rca;
- int i, j;
-#ifdef RUN_DEBUG_BENCHMARK
- int cycle_i; /* the counter for the benchmarks we run */
-#endif
- GLboolean viewport_z_clip = GL_TRUE;
-
- (void) cycles;
-
- if ( psize > 4 ) {
- _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
- return 0;
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++) {
- ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
- for ( j = 0 ; j < psize ; j++ )
- s[i][j] = rnd();
- }
-
- source->data = (GLfloat(*)[4])s;
- source->start = (GLfloat *)s;
- source->count = TEST_COUNT;
- source->stride = sizeof(s[0]);
- source->size = 4;
- source->flags = 0;
-
- dest->data = (GLfloat(*)[4])d;
- dest->start = (GLfloat *)d;
- dest->count = TEST_COUNT;
- dest->stride = sizeof(float[4]);
- dest->size = 0;
- dest->flags = 0;
-
- ref->data = (GLfloat(*)[4])r;
- ref->start = (GLfloat *)r;
- ref->count = TEST_COUNT;
- ref->stride = sizeof(float[4]);
- ref->size = 0;
- ref->flags = 0;
-
- dco = rco = 0;
- dca = rca = CLIP_FRUSTUM_BITS;
-
- ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip );
-
- if ( mesa_profile ) {
- BEGIN_RACE( *cycles );
- func( source, dest, dm, &dco, &dca, viewport_z_clip );
- END_RACE( *cycles );
- }
- else {
- func( source, dest, dm, &dco, &dca, viewport_z_clip );
- }
-
- if ( dco != rco ) {
- printf( "\n-----------------------------\n" );
- printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco );
- return 0;
- }
- if ( dca != rca ) {
- printf( "\n-----------------------------\n" );
- printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca );
- return 0;
- }
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- if ( dm[i] != rm[i] ) {
- printf( "\n-----------------------------\n" );
- printf( "(i = %i)\n", i );
- printf( "dm = 0x%02x rm = 0x%02x\n", dm[i], rm[i] );
- return 0;
- }
- }
-
- /* Only verify output on projected points4 case. FIXME: Do we need
- * to test other cases?
- */
- if ( np || psize < 4 )
- return 1;
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
- printf( "\n-----------------------------\n" );
- printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n",
- i, j, dm[i], rm[i] );
- printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][0], r[i][0], r[i][0]-d[i][0],
- MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
- printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][1], r[i][1], r[i][1]-d[i][1],
- MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
- printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][2], r[i][2], r[i][2]-d[i][2],
- MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
- printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][3], r[i][3], r[i][3]-d[i][3],
- MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
- return 0;
- }
- }
- }
-
- return 1;
-}
-
-void _math_test_all_cliptest_functions( char *description )
-{
- int np, psize;
- long benchmark_tab[2][4];
- static int first_time = 1;
-
- if ( first_time ) {
- first_time = 0;
- mesa_profile = _mesa_getenv( "MESA_PROFILE" );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- if ( !counter_overhead ) {
- INIT_COUNTER();
- printf( "counter overhead: %ld cycles\n\n", counter_overhead );
- }
- printf( "cliptest results after hooking in %s functions:\n", description );
- }
-#endif
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- printf( "\n\t" );
- for ( psize = 2 ; psize <= 4 ; psize++ ) {
- printf( " p%d\t", psize );
- }
- printf( "\n--------------------------------------------------------\n\t" );
- }
-#endif
-
- for ( np = 0 ; np < 2 ; np++ ) {
- for ( psize = 2 ; psize <= 4 ; psize++ ) {
- clip_func func = clip_tab[np][psize];
- long *cycles = &(benchmark_tab[np][psize-1]);
-
- if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) {
- char buf[100];
- sprintf( buf, "%s[%d] failed test (%s)",
- cnames[np], psize, description );
- _mesa_problem( NULL, buf );
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- printf( " %li\t", benchmark_tab[np][psize-1] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- printf( " | [%s]\n\t", cstrings[np] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- printf( "\n" );
-#endif
-}
-
-
-#endif /* DEBUG_MATH */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+
+#include "m_matrix.h"
+#include "m_xform.h"
+
+#include "m_debug.h"
+#include "m_debug_util.h"
+
+#ifdef __UNIXOS2__
+/* The linker doesn't like empty files */
+static char dummy;
+#endif
+
+#ifdef DEBUG_MATH /* This code only used for debugging */
+
+static clip_func *clip_tab[2] = {
+ _mesa_clip_tab,
+ _mesa_clip_np_tab
+};
+static char *cnames[2] = {
+ "_mesa_clip_tab",
+ "_mesa_clip_np_tab"
+};
+#ifdef RUN_DEBUG_BENCHMARK
+static char *cstrings[2] = {
+ "clip, perspective divide",
+ "clip, no divide"
+};
+#endif
+
+
+/* =============================================================
+ * Reference cliptests
+ */
+
+static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask,
+ GLboolean viewport_z_clip )
+{
+ const GLuint stride = clip_vec->stride;
+ const GLuint count = clip_vec->count;
+ const GLfloat *from = (GLfloat *)clip_vec->start;
+ GLuint c = 0;
+ GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
+ GLubyte tmpAndMask = *andMask;
+ GLubyte tmpOrMask = *orMask;
+ GLuint i;
+ for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
+ const GLfloat cx = from[0];
+ const GLfloat cy = from[1];
+ const GLfloat cz = from[2];
+ const GLfloat cw = from[3];
+ GLubyte mask = 0;
+ if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT;
+ if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT;
+ if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT;
+ if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT;
+ if (viewport_z_clip) {
+ if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT;
+ if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT;
+ }
+ clipMask[i] = mask;
+ if ( mask ) {
+ c++;
+ tmpAndMask &= mask;
+ tmpOrMask |= mask;
+ vProj[i][0] = 0;
+ vProj[i][1] = 0;
+ vProj[i][2] = 0;
+ vProj[i][3] = 1;
+ } else {
+ GLfloat oow = 1.0F / cw;
+ vProj[i][0] = cx * oow;
+ vProj[i][1] = cy * oow;
+ vProj[i][2] = cz * oow;
+ vProj[i][3] = oow;
+ }
+ }
+
+ *orMask = tmpOrMask;
+ *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
+
+ proj_vec->flags |= VEC_SIZE_4;
+ proj_vec->size = 4;
+ proj_vec->count = clip_vec->count;
+ return proj_vec;
+}
+
+/* Keep these here for now, even though we don't use them...
+ */
+static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask,
+ GLboolean viewport_z_clip )
+{
+ const GLuint stride = clip_vec->stride;
+ const GLuint count = clip_vec->count;
+ const GLfloat *from = (GLfloat *)clip_vec->start;
+
+ GLubyte tmpOrMask = *orMask;
+ GLubyte tmpAndMask = *andMask;
+ GLuint i;
+ for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
+ const GLfloat cx = from[0], cy = from[1], cz = from[2];
+ GLubyte mask = 0;
+ if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
+ else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
+ if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
+ else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
+ if (viewport_z_clip) {
+ if ( cz > 1.0 ) mask |= CLIP_FAR_BIT;
+ else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT;
+ }
+ clipMask[i] = mask;
+ tmpOrMask |= mask;
+ tmpAndMask &= mask;
+ }
+
+ *orMask = tmpOrMask;
+ *andMask = tmpAndMask;
+ return clip_vec;
+}
+
+static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask,
+ GLboolean viewport_z_clip )
+{
+ const GLuint stride = clip_vec->stride;
+ const GLuint count = clip_vec->count;
+ const GLfloat *from = (GLfloat *)clip_vec->start;
+
+ GLubyte tmpOrMask = *orMask;
+ GLubyte tmpAndMask = *andMask;
+ GLuint i;
+
+ (void) viewport_z_clip;
+
+ for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
+ const GLfloat cx = from[0], cy = from[1];
+ GLubyte mask = 0;
+ if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
+ else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
+ if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
+ else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
+ clipMask[i] = mask;
+ tmpOrMask |= mask;
+ tmpAndMask &= mask;
+ }
+
+ *orMask = tmpOrMask;
+ *andMask = tmpAndMask;
+ return clip_vec;
+}
+
+static clip_func ref_cliptest[5] = {
+ 0,
+ 0,
+ ref_cliptest_points2,
+ ref_cliptest_points3,
+ ref_cliptest_points4
+};
+
+
+/* =============================================================
+ * Cliptest tests
+ */
+
+ALIGN16(static GLfloat, s[TEST_COUNT][4]);
+ALIGN16(static GLfloat, d[TEST_COUNT][4]);
+ALIGN16(static GLfloat, r[TEST_COUNT][4]);
+
+
+/**
+ * Check if X, Y or Z component of the coordinate is close to W, in terms
+ * of the clip test.
+ */
+static GLboolean
+xyz_close_to_w(const GLfloat c[4])
+{
+ float k = 0.0001;
+ return (fabs(c[0] - c[3]) < k ||
+ fabs(c[1] - c[3]) < k ||
+ fabs(c[2] - c[3]) < k ||
+ fabs(-c[0] - c[3]) < k ||
+ fabs(-c[1] - c[3]) < k ||
+ fabs(-c[2] - c[3]) < k);
+}
+
+
+
+static int test_cliptest_function( clip_func func, int np,
+ int psize, long *cycles )
+{
+ GLvector4f source[1], dest[1], ref[1];
+ GLubyte dm[TEST_COUNT], dco, dca;
+ GLubyte rm[TEST_COUNT], rco, rca;
+ int i, j;
+#ifdef RUN_DEBUG_BENCHMARK
+ int cycle_i; /* the counter for the benchmarks we run */
+#endif
+ GLboolean viewport_z_clip = GL_TRUE;
+
+ (void) cycles;
+
+ if ( psize > 4 ) {
+ _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
+ return 0;
+ }
+
+ for ( i = 0 ; i < TEST_COUNT ; i++) {
+ ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
+ for ( j = 0 ; j < psize ; j++ )
+ s[i][j] = rnd();
+ }
+
+ source->data = (GLfloat(*)[4])s;
+ source->start = (GLfloat *)s;
+ source->count = TEST_COUNT;
+ source->stride = sizeof(s[0]);
+ source->size = 4;
+ source->flags = 0;
+
+ dest->data = (GLfloat(*)[4])d;
+ dest->start = (GLfloat *)d;
+ dest->count = TEST_COUNT;
+ dest->stride = sizeof(float[4]);
+ dest->size = 0;
+ dest->flags = 0;
+
+ ref->data = (GLfloat(*)[4])r;
+ ref->start = (GLfloat *)r;
+ ref->count = TEST_COUNT;
+ ref->stride = sizeof(float[4]);
+ ref->size = 0;
+ ref->flags = 0;
+
+ dco = rco = 0;
+ dca = rca = CLIP_FRUSTUM_BITS;
+
+ ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip );
+
+ if ( mesa_profile ) {
+ BEGIN_RACE( *cycles );
+ func( source, dest, dm, &dco, &dca, viewport_z_clip );
+ END_RACE( *cycles );
+ }
+ else {
+ func( source, dest, dm, &dco, &dca, viewport_z_clip );
+ }
+
+ if ( dco != rco ) {
+ printf( "\n-----------------------------\n" );
+ printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco );
+ return 0;
+ }
+ if ( dca != rca ) {
+ printf( "\n-----------------------------\n" );
+ printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca );
+ return 0;
+ }
+ for ( i = 0 ; i < TEST_COUNT ; i++ ) {
+ if ( dm[i] != rm[i] ) {
+ GLfloat *c = source->start;
+ STRIDE_F(c, source->stride * i);
+ if (psize == 4 && xyz_close_to_w(c)) {
+ /* The coordinate is very close to the clip plane. The clipmask
+ * may vary depending on code path, but that's OK.
+ */
+ continue;
+ }
+ printf( "\n-----------------------------\n" );
+ printf( "mask[%d] = 0x%02x ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] );
+ printf(" coord = %f, %f, %f, %f\n",
+ c[0], c[1], c[2], c[3]);
+ return 0;
+ }
+ }
+
+ /* Only verify output on projected points4 case. FIXME: Do we need
+ * to test other cases?
+ */
+ if ( np || psize < 4 )
+ return 1;
+
+ for ( i = 0 ; i < TEST_COUNT ; i++ ) {
+ for ( j = 0 ; j < 4 ; j++ ) {
+ if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
+ printf( "\n-----------------------------\n" );
+ printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n",
+ i, j, dm[i], rm[i] );
+ printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][0], r[i][0], r[i][0]-d[i][0],
+ MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
+ printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][1], r[i][1], r[i][1]-d[i][1],
+ MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
+ printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][2], r[i][2], r[i][2]-d[i][2],
+ MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
+ printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][3], r[i][3], r[i][3]-d[i][3],
+ MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
+ return 0;
+ }
+ }
+ }
+
+ return 1;
+}
+
+void _math_test_all_cliptest_functions( char *description )
+{
+ int np, psize;
+ long benchmark_tab[2][4];
+ static int first_time = 1;
+
+ if ( first_time ) {
+ first_time = 0;
+ mesa_profile = _mesa_getenv( "MESA_PROFILE" );
+ }
+
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ if ( !counter_overhead ) {
+ INIT_COUNTER();
+ printf( "counter overhead: %ld cycles\n\n", counter_overhead );
+ }
+ printf( "cliptest results after hooking in %s functions:\n", description );
+ }
+#endif
+
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ printf( "\n\t" );
+ for ( psize = 2 ; psize <= 4 ; psize++ ) {
+ printf( " p%d\t", psize );
+ }
+ printf( "\n--------------------------------------------------------\n\t" );
+ }
+#endif
+
+ for ( np = 0 ; np < 2 ; np++ ) {
+ for ( psize = 2 ; psize <= 4 ; psize++ ) {
+ clip_func func = clip_tab[np][psize];
+ long *cycles = &(benchmark_tab[np][psize-1]);
+
+ if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) {
+ char buf[100];
+ sprintf( buf, "%s[%d] failed test (%s)",
+ cnames[np], psize, description );
+ _mesa_problem( NULL, "%s", buf );
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile )
+ printf( " %li\t", benchmark_tab[np][psize-1] );
+#endif
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile )
+ printf( " | [%s]\n\t", cstrings[np] );
+#endif
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile )
+ printf( "\n" );
+#endif
+}
+
+
+#endif /* DEBUG_MATH */
diff --git a/mesalib/src/mesa/math/m_debug_norm.c b/mesalib/src/mesa/math/m_debug_norm.c
index 710bad14d..eae37c225 100644
--- a/mesalib/src/mesa/math/m_debug_norm.c
+++ b/mesalib/src/mesa/math/m_debug_norm.c
@@ -1,383 +1,383 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "m_matrix.h"
-#include "m_xform.h"
-
-#include "m_debug.h"
-#include "m_debug_util.h"
-
-
-#ifdef __UNIXOS2__
-/* The linker doesn't like empty files */
-static char dummy;
-#endif
-
-#ifdef DEBUG_MATH /* This code only used for debugging */
-
-
-static int m_norm_identity[16] = {
- ONE, NIL, NIL, NIL,
- NIL, ONE, NIL, NIL,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, NIL
-};
-static int m_norm_general[16] = {
- VAR, VAR, VAR, NIL,
- VAR, VAR, VAR, NIL,
- VAR, VAR, VAR, NIL,
- NIL, NIL, NIL, NIL
-};
-static int m_norm_no_rot[16] = {
- VAR, NIL, NIL, NIL,
- NIL, VAR, NIL, NIL,
- NIL, NIL, VAR, NIL,
- NIL, NIL, NIL, NIL
-};
-static int *norm_templates[8] = {
- m_norm_no_rot,
- m_norm_no_rot,
- m_norm_no_rot,
- m_norm_general,
- m_norm_general,
- m_norm_general,
- m_norm_identity,
- m_norm_identity
-};
-static int norm_types[8] = {
- NORM_TRANSFORM_NO_ROT,
- NORM_TRANSFORM_NO_ROT | NORM_RESCALE,
- NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE,
- NORM_TRANSFORM,
- NORM_TRANSFORM | NORM_RESCALE,
- NORM_TRANSFORM | NORM_NORMALIZE,
- NORM_RESCALE,
- NORM_NORMALIZE
-};
-static int norm_scale_types[8] = { /* rescale factor */
- NIL, /* NIL disables rescaling */
- VAR,
- NIL,
- NIL,
- VAR,
- NIL,
- VAR,
- NIL
-};
-static int norm_normalize_types[8] = { /* normalizing ?? (no = 0) */
- 0,
- 0,
- 1,
- 0,
- 0,
- 1,
- 0,
- 1
-};
-static char *norm_strings[8] = {
- "NORM_TRANSFORM_NO_ROT",
- "NORM_TRANSFORM_NO_ROT | NORM_RESCALE",
- "NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE",
- "NORM_TRANSFORM",
- "NORM_TRANSFORM | NORM_RESCALE",
- "NORM_TRANSFORM | NORM_NORMALIZE",
- "NORM_RESCALE",
- "NORM_NORMALIZE"
-};
-
-
-/* =============================================================
- * Reference transformations
- */
-
-static void ref_norm_transform_rescale( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLuint i;
- const GLfloat *s = in->start;
- const GLfloat *m = mat->inv;
- GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
-
- (void) lengths;
-
- for ( i = 0 ; i < in->count ; i++ ) {
- GLfloat t[3];
-
- TRANSFORM_NORMAL( t, s, m );
- SCALE_SCALAR_3V( out[i], scale, t );
-
- s = (GLfloat *)((char *)s + in->stride);
- }
-}
-
-static void ref_norm_transform_normalize( const GLmatrix *mat,
- GLfloat scale,
- const GLvector4f *in,
- const GLfloat *lengths,
- GLvector4f *dest )
-{
- GLuint i;
- const GLfloat *s = in->start;
- const GLfloat *m = mat->inv;
- GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
-
- for ( i = 0 ; i < in->count ; i++ ) {
- GLfloat t[3];
-
- TRANSFORM_NORMAL( t, s, m );
-
- if ( !lengths ) {
- GLfloat len = LEN_SQUARED_3FV( t );
- if ( len > 1e-20 ) {
- /* Hmmm, don't know how we could test the precalculated
- * length case...
- */
- scale = 1.0 / SQRTF( len );
- SCALE_SCALAR_3V( out[i], scale, t );
- } else {
- out[i][0] = out[i][1] = out[i][2] = 0;
- }
- } else {
- scale = lengths[i];;
- SCALE_SCALAR_3V( out[i], scale, t );
- }
-
- s = (GLfloat *)((char *)s + in->stride);
- }
-}
-
-
-/* =============================================================
- * Normal transformation tests
- */
-
-static void init_matrix( GLfloat *m )
-{
- m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
- m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
- m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
- m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
-}
-
-
-static int test_norm_function( normal_func func, int mtype, long *cycles )
-{
- GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1];
- GLmatrix mat[1];
- GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4];
- GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT];
- GLfloat scale;
- GLfloat *m;
- int i, j;
-#ifdef RUN_DEBUG_BENCHMARK
- int cycle_i; /* the counter for the benchmarks we run */
-#endif
-
- (void) cycles;
-
- mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
- mat->inv = m = mat->m;
-
- init_matrix( m );
-
- scale = 1.0F + rnd () * norm_scale_types[mtype];
-
- for ( i = 0 ; i < 4 ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- switch ( norm_templates[mtype][i * 4 + j] ) {
- case NIL:
- m[j * 4 + i] = 0.0;
- break;
- case ONE:
- m[j * 4 + i] = 1.0;
- break;
- case NEG:
- m[j * 4 + i] = -1.0;
- break;
- case VAR:
- break;
- default:
- exit(1);
- }
- }
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- ASSIGN_3V( d[i], 0.0, 0.0, 0.0 );
- ASSIGN_3V( s[i], 0.0, 0.0, 0.0 );
- ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
- for ( j = 0 ; j < 3 ; j++ )
- s[i][j] = rnd();
- length[i] = 1 / SQRTF( LEN_SQUARED_3FV( s[i] ) );
- }
-
- source->data = (GLfloat(*)[4]) s;
- source->start = (GLfloat *) s;
- source->count = TEST_COUNT;
- source->stride = sizeof(s[0]);
- source->flags = 0;
-
- dest->data = d;
- dest->start = (GLfloat *) d;
- dest->count = TEST_COUNT;
- dest->stride = sizeof(float[4]);
- dest->flags = 0;
-
- dest2->data = d2;
- dest2->start = (GLfloat *) d2;
- dest2->count = TEST_COUNT;
- dest2->stride = sizeof(float[4]);
- dest2->flags = 0;
-
- ref->data = r;
- ref->start = (GLfloat *) r;
- ref->count = TEST_COUNT;
- ref->stride = sizeof(float[4]);
- ref->flags = 0;
-
- ref2->data = r2;
- ref2->start = (GLfloat *) r2;
- ref2->count = TEST_COUNT;
- ref2->stride = sizeof(float[4]);
- ref2->flags = 0;
-
- if ( norm_normalize_types[mtype] == 0 ) {
- ref_norm_transform_rescale( mat, scale, source, NULL, ref );
- } else {
- ref_norm_transform_normalize( mat, scale, source, NULL, ref );
- ref_norm_transform_normalize( mat, scale, source, length, ref2 );
- }
-
- if ( mesa_profile ) {
- BEGIN_RACE( *cycles );
- func( mat, scale, source, NULL, dest );
- END_RACE( *cycles );
- func( mat, scale, source, length, dest2 );
- } else {
- func( mat, scale, source, NULL, dest );
- func( mat, scale, source, length, dest2 );
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- for ( j = 0 ; j < 3 ; j++ ) {
- if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
- printf( "-----------------------------\n" );
- printf( "(i = %i, j = %i)\n", i, j );
- printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d[i][0], r[i][0], r[i][0]/d[i][0],
- MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
- printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d[i][1], r[i][1], r[i][1]/d[i][1],
- MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
- printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d[i][2], r[i][2], r[i][2]/d[i][2],
- MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
- return 0;
- }
-
- if ( norm_normalize_types[mtype] != 0 ) {
- if ( significand_match( d2[i][j], r2[i][j] ) < REQUIRED_PRECISION ) {
- printf( "------------------- precalculated length case ------\n" );
- printf( "(i = %i, j = %i)\n", i, j );
- printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d2[i][0], r2[i][0], r2[i][0]/d2[i][0],
- MAX_PRECISION - significand_match( d2[i][0], r2[i][0] ) );
- printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d2[i][1], r2[i][1], r2[i][1]/d2[i][1],
- MAX_PRECISION - significand_match( d2[i][1], r2[i][1] ) );
- printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
- d2[i][2], r2[i][2], r2[i][2]/d2[i][2],
- MAX_PRECISION - significand_match( d2[i][2], r2[i][2] ) );
- return 0;
- }
- }
- }
- }
-
- _mesa_align_free( mat->m );
- return 1;
-}
-
-void _math_test_all_normal_transform_functions( char *description )
-{
- int mtype;
- long benchmark_tab[0xf];
- static int first_time = 1;
-
- if ( first_time ) {
- first_time = 0;
- mesa_profile = _mesa_getenv( "MESA_PROFILE" );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- if ( !counter_overhead ) {
- INIT_COUNTER();
- printf( "counter overhead: %ld cycles\n\n", counter_overhead );
- }
- printf( "normal transform results after hooking in %s functions:\n",
- description );
- printf( "\n-------------------------------------------------------\n" );
- }
-#endif
-
- for ( mtype = 0 ; mtype < 8 ; mtype++ ) {
- normal_func func = _mesa_normal_tab[norm_types[mtype]];
- long *cycles = &benchmark_tab[mtype];
-
- if ( test_norm_function( func, mtype, cycles ) == 0 ) {
- char buf[100];
- sprintf( buf, "_mesa_normal_tab[0][%s] failed test (%s)",
- norm_strings[mtype], description );
- _mesa_problem( NULL, buf );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- printf( " %li\t", benchmark_tab[mtype] );
- printf( " | [%s]\n", norm_strings[mtype] );
- }
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- printf( "\n" );
- }
-#endif
-}
-
-
-#endif /* DEBUG_MATH */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+
+#include "m_matrix.h"
+#include "m_xform.h"
+
+#include "m_debug.h"
+#include "m_debug_util.h"
+
+
+#ifdef __UNIXOS2__
+/* The linker doesn't like empty files */
+static char dummy;
+#endif
+
+#ifdef DEBUG_MATH /* This code only used for debugging */
+
+
+static int m_norm_identity[16] = {
+ ONE, NIL, NIL, NIL,
+ NIL, ONE, NIL, NIL,
+ NIL, NIL, ONE, NIL,
+ NIL, NIL, NIL, NIL
+};
+static int m_norm_general[16] = {
+ VAR, VAR, VAR, NIL,
+ VAR, VAR, VAR, NIL,
+ VAR, VAR, VAR, NIL,
+ NIL, NIL, NIL, NIL
+};
+static int m_norm_no_rot[16] = {
+ VAR, NIL, NIL, NIL,
+ NIL, VAR, NIL, NIL,
+ NIL, NIL, VAR, NIL,
+ NIL, NIL, NIL, NIL
+};
+static int *norm_templates[8] = {
+ m_norm_no_rot,
+ m_norm_no_rot,
+ m_norm_no_rot,
+ m_norm_general,
+ m_norm_general,
+ m_norm_general,
+ m_norm_identity,
+ m_norm_identity
+};
+static int norm_types[8] = {
+ NORM_TRANSFORM_NO_ROT,
+ NORM_TRANSFORM_NO_ROT | NORM_RESCALE,
+ NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE,
+ NORM_TRANSFORM,
+ NORM_TRANSFORM | NORM_RESCALE,
+ NORM_TRANSFORM | NORM_NORMALIZE,
+ NORM_RESCALE,
+ NORM_NORMALIZE
+};
+static int norm_scale_types[8] = { /* rescale factor */
+ NIL, /* NIL disables rescaling */
+ VAR,
+ NIL,
+ NIL,
+ VAR,
+ NIL,
+ VAR,
+ NIL
+};
+static int norm_normalize_types[8] = { /* normalizing ?? (no = 0) */
+ 0,
+ 0,
+ 1,
+ 0,
+ 0,
+ 1,
+ 0,
+ 1
+};
+static char *norm_strings[8] = {
+ "NORM_TRANSFORM_NO_ROT",
+ "NORM_TRANSFORM_NO_ROT | NORM_RESCALE",
+ "NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE",
+ "NORM_TRANSFORM",
+ "NORM_TRANSFORM | NORM_RESCALE",
+ "NORM_TRANSFORM | NORM_NORMALIZE",
+ "NORM_RESCALE",
+ "NORM_NORMALIZE"
+};
+
+
+/* =============================================================
+ * Reference transformations
+ */
+
+static void ref_norm_transform_rescale( const GLmatrix *mat,
+ GLfloat scale,
+ const GLvector4f *in,
+ const GLfloat *lengths,
+ GLvector4f *dest )
+{
+ GLuint i;
+ const GLfloat *s = in->start;
+ const GLfloat *m = mat->inv;
+ GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
+
+ (void) lengths;
+
+ for ( i = 0 ; i < in->count ; i++ ) {
+ GLfloat t[3];
+
+ TRANSFORM_NORMAL( t, s, m );
+ SCALE_SCALAR_3V( out[i], scale, t );
+
+ s = (GLfloat *)((char *)s + in->stride);
+ }
+}
+
+static void ref_norm_transform_normalize( const GLmatrix *mat,
+ GLfloat scale,
+ const GLvector4f *in,
+ const GLfloat *lengths,
+ GLvector4f *dest )
+{
+ GLuint i;
+ const GLfloat *s = in->start;
+ const GLfloat *m = mat->inv;
+ GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
+
+ for ( i = 0 ; i < in->count ; i++ ) {
+ GLfloat t[3];
+
+ TRANSFORM_NORMAL( t, s, m );
+
+ if ( !lengths ) {
+ GLfloat len = LEN_SQUARED_3FV( t );
+ if ( len > 1e-20 ) {
+ /* Hmmm, don't know how we could test the precalculated
+ * length case...
+ */
+ scale = 1.0 / SQRTF( len );
+ SCALE_SCALAR_3V( out[i], scale, t );
+ } else {
+ out[i][0] = out[i][1] = out[i][2] = 0;
+ }
+ } else {
+ scale = lengths[i];;
+ SCALE_SCALAR_3V( out[i], scale, t );
+ }
+
+ s = (GLfloat *)((char *)s + in->stride);
+ }
+}
+
+
+/* =============================================================
+ * Normal transformation tests
+ */
+
+static void init_matrix( GLfloat *m )
+{
+ m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
+ m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
+ m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
+ m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
+}
+
+
+static int test_norm_function( normal_func func, int mtype, long *cycles )
+{
+ GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1];
+ GLmatrix mat[1];
+ GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4];
+ GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT];
+ GLfloat scale;
+ GLfloat *m;
+ int i, j;
+#ifdef RUN_DEBUG_BENCHMARK
+ int cycle_i; /* the counter for the benchmarks we run */
+#endif
+
+ (void) cycles;
+
+ mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
+ mat->inv = m = mat->m;
+
+ init_matrix( m );
+
+ scale = 1.0F + rnd () * norm_scale_types[mtype];
+
+ for ( i = 0 ; i < 4 ; i++ ) {
+ for ( j = 0 ; j < 4 ; j++ ) {
+ switch ( norm_templates[mtype][i * 4 + j] ) {
+ case NIL:
+ m[j * 4 + i] = 0.0;
+ break;
+ case ONE:
+ m[j * 4 + i] = 1.0;
+ break;
+ case NEG:
+ m[j * 4 + i] = -1.0;
+ break;
+ case VAR:
+ break;
+ default:
+ exit(1);
+ }
+ }
+ }
+
+ for ( i = 0 ; i < TEST_COUNT ; i++ ) {
+ ASSIGN_3V( d[i], 0.0, 0.0, 0.0 );
+ ASSIGN_3V( s[i], 0.0, 0.0, 0.0 );
+ ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
+ for ( j = 0 ; j < 3 ; j++ )
+ s[i][j] = rnd();
+ length[i] = 1 / SQRTF( LEN_SQUARED_3FV( s[i] ) );
+ }
+
+ source->data = (GLfloat(*)[4]) s;
+ source->start = (GLfloat *) s;
+ source->count = TEST_COUNT;
+ source->stride = sizeof(s[0]);
+ source->flags = 0;
+
+ dest->data = d;
+ dest->start = (GLfloat *) d;
+ dest->count = TEST_COUNT;
+ dest->stride = sizeof(float[4]);
+ dest->flags = 0;
+
+ dest2->data = d2;
+ dest2->start = (GLfloat *) d2;
+ dest2->count = TEST_COUNT;
+ dest2->stride = sizeof(float[4]);
+ dest2->flags = 0;
+
+ ref->data = r;
+ ref->start = (GLfloat *) r;
+ ref->count = TEST_COUNT;
+ ref->stride = sizeof(float[4]);
+ ref->flags = 0;
+
+ ref2->data = r2;
+ ref2->start = (GLfloat *) r2;
+ ref2->count = TEST_COUNT;
+ ref2->stride = sizeof(float[4]);
+ ref2->flags = 0;
+
+ if ( norm_normalize_types[mtype] == 0 ) {
+ ref_norm_transform_rescale( mat, scale, source, NULL, ref );
+ } else {
+ ref_norm_transform_normalize( mat, scale, source, NULL, ref );
+ ref_norm_transform_normalize( mat, scale, source, length, ref2 );
+ }
+
+ if ( mesa_profile ) {
+ BEGIN_RACE( *cycles );
+ func( mat, scale, source, NULL, dest );
+ END_RACE( *cycles );
+ func( mat, scale, source, length, dest2 );
+ } else {
+ func( mat, scale, source, NULL, dest );
+ func( mat, scale, source, length, dest2 );
+ }
+
+ for ( i = 0 ; i < TEST_COUNT ; i++ ) {
+ for ( j = 0 ; j < 3 ; j++ ) {
+ if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
+ printf( "-----------------------------\n" );
+ printf( "(i = %i, j = %i)\n", i, j );
+ printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
+ d[i][0], r[i][0], r[i][0]/d[i][0],
+ MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
+ printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
+ d[i][1], r[i][1], r[i][1]/d[i][1],
+ MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
+ printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
+ d[i][2], r[i][2], r[i][2]/d[i][2],
+ MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
+ return 0;
+ }
+
+ if ( norm_normalize_types[mtype] != 0 ) {
+ if ( significand_match( d2[i][j], r2[i][j] ) < REQUIRED_PRECISION ) {
+ printf( "------------------- precalculated length case ------\n" );
+ printf( "(i = %i, j = %i)\n", i, j );
+ printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
+ d2[i][0], r2[i][0], r2[i][0]/d2[i][0],
+ MAX_PRECISION - significand_match( d2[i][0], r2[i][0] ) );
+ printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
+ d2[i][1], r2[i][1], r2[i][1]/d2[i][1],
+ MAX_PRECISION - significand_match( d2[i][1], r2[i][1] ) );
+ printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
+ d2[i][2], r2[i][2], r2[i][2]/d2[i][2],
+ MAX_PRECISION - significand_match( d2[i][2], r2[i][2] ) );
+ return 0;
+ }
+ }
+ }
+ }
+
+ _mesa_align_free( mat->m );
+ return 1;
+}
+
+void _math_test_all_normal_transform_functions( char *description )
+{
+ int mtype;
+ long benchmark_tab[0xf];
+ static int first_time = 1;
+
+ if ( first_time ) {
+ first_time = 0;
+ mesa_profile = _mesa_getenv( "MESA_PROFILE" );
+ }
+
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ if ( !counter_overhead ) {
+ INIT_COUNTER();
+ printf( "counter overhead: %ld cycles\n\n", counter_overhead );
+ }
+ printf( "normal transform results after hooking in %s functions:\n",
+ description );
+ printf( "\n-------------------------------------------------------\n" );
+ }
+#endif
+
+ for ( mtype = 0 ; mtype < 8 ; mtype++ ) {
+ normal_func func = _mesa_normal_tab[norm_types[mtype]];
+ long *cycles = &benchmark_tab[mtype];
+
+ if ( test_norm_function( func, mtype, cycles ) == 0 ) {
+ char buf[100];
+ sprintf( buf, "_mesa_normal_tab[0][%s] failed test (%s)",
+ norm_strings[mtype], description );
+ _mesa_problem( NULL, "%s", buf );
+ }
+
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ printf( " %li\t", benchmark_tab[mtype] );
+ printf( " | [%s]\n", norm_strings[mtype] );
+ }
+#endif
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ printf( "\n" );
+ }
+#endif
+}
+
+
+#endif /* DEBUG_MATH */
diff --git a/mesalib/src/mesa/math/m_debug_xform.c b/mesalib/src/mesa/math/m_debug_xform.c
index 46bd45451..0de43195c 100644
--- a/mesalib/src/mesa/math/m_debug_xform.c
+++ b/mesalib/src/mesa/math/m_debug_xform.c
@@ -1,339 +1,339 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Updated for P6 architecture by Gareth Hughes.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "m_matrix.h"
-#include "m_xform.h"
-
-#include "m_debug.h"
-#include "m_debug_util.h"
-
-#ifdef __UNIXOS2__
-/* The linker doesn't like empty files */
-static char dummy;
-#endif
-
-#ifdef DEBUG_MATH /* This code only used for debugging */
-
-
-/* Overhead of profiling counter in cycles. Automatically adjusted to
- * your machine at run time - counter initialization should give very
- * consistent results.
- */
-long counter_overhead = 0;
-
-/* This is the value of the environment variable MESA_PROFILE, and is
- * used to determine if we should benchmark the functions as well as
- * verify their correctness.
- */
-char *mesa_profile = NULL;
-
-
-static int m_general[16] = {
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR
-};
-static int m_identity[16] = {
- ONE, NIL, NIL, NIL,
- NIL, ONE, NIL, NIL,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, ONE
-};
-static int m_2d[16] = {
- VAR, VAR, NIL, VAR,
- VAR, VAR, NIL, VAR,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, ONE
-};
-static int m_2d_no_rot[16] = {
- VAR, NIL, NIL, VAR,
- NIL, VAR, NIL, VAR,
- NIL, NIL, ONE, NIL,
- NIL, NIL, NIL, ONE
-};
-static int m_3d[16] = {
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- VAR, VAR, VAR, VAR,
- NIL, NIL, NIL, ONE
-};
-static int m_3d_no_rot[16] = {
- VAR, NIL, NIL, VAR,
- NIL, VAR, NIL, VAR,
- NIL, NIL, VAR, VAR,
- NIL, NIL, NIL, ONE
-};
-static int m_perspective[16] = {
- VAR, NIL, VAR, NIL,
- NIL, VAR, VAR, NIL,
- NIL, NIL, VAR, VAR,
- NIL, NIL, NEG, NIL
-};
-static int *templates[7] = {
- m_general,
- m_identity,
- m_3d_no_rot,
- m_perspective,
- m_2d,
- m_2d_no_rot,
- m_3d
-};
-static enum GLmatrixtype mtypes[7] = {
- MATRIX_GENERAL,
- MATRIX_IDENTITY,
- MATRIX_3D_NO_ROT,
- MATRIX_PERSPECTIVE,
- MATRIX_2D,
- MATRIX_2D_NO_ROT,
- MATRIX_3D
-};
-static char *mstrings[7] = {
- "MATRIX_GENERAL",
- "MATRIX_IDENTITY",
- "MATRIX_3D_NO_ROT",
- "MATRIX_PERSPECTIVE",
- "MATRIX_2D",
- "MATRIX_2D_NO_ROT",
- "MATRIX_3D"
-};
-
-
-/* =============================================================
- * Reference transformations
- */
-
-static void ref_transform( GLvector4f *dst,
- const GLmatrix *mat,
- const GLvector4f *src )
-{
- GLuint i;
- GLfloat *s = (GLfloat *)src->start;
- GLfloat (*d)[4] = (GLfloat (*)[4])dst->start;
- const GLfloat *m = mat->m;
-
- for ( i = 0 ; i < src->count ; i++ ) {
- TRANSFORM_POINT( d[i], m, s );
- s = (GLfloat *)((char *)s + src->stride);
- }
-}
-
-
-/* =============================================================
- * Vertex transformation tests
- */
-
-static void init_matrix( GLfloat *m )
-{
- m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
- m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
- m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
- m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
-}
-
-ALIGN16(static GLfloat, s[TEST_COUNT][4]);
-ALIGN16(static GLfloat, d[TEST_COUNT][4]);
-ALIGN16(static GLfloat, r[TEST_COUNT][4]);
-
-static int test_transform_function( transform_func func, int psize,
- int mtype, unsigned long *cycles )
-{
- GLvector4f source[1], dest[1], ref[1];
- GLmatrix mat[1];
- GLfloat *m;
- int i, j;
-#ifdef RUN_DEBUG_BENCHMARK
- int cycle_i; /* the counter for the benchmarks we run */
-#endif
-
- (void) cycles;
-
- if ( psize > 4 ) {
- _mesa_problem( NULL, "test_transform_function called with psize > 4\n" );
- return 0;
- }
-
- mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
- mat->type = mtypes[mtype];
-
- m = mat->m;
- ASSERT( ((long)m & 15) == 0 );
-
- init_matrix( m );
-
- for ( i = 0 ; i < 4 ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- switch ( templates[mtype][i * 4 + j] ) {
- case NIL:
- m[j * 4 + i] = 0.0;
- break;
- case ONE:
- m[j * 4 + i] = 1.0;
- break;
- case NEG:
- m[j * 4 + i] = -1.0;
- break;
- case VAR:
- break;
- default:
- ASSERT(0);
- return 0;
- }
- }
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++) {
- ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
- for ( j = 0 ; j < psize ; j++ )
- s[i][j] = rnd();
- }
-
- source->data = (GLfloat(*)[4])s;
- source->start = (GLfloat *)s;
- source->count = TEST_COUNT;
- source->stride = sizeof(s[0]);
- source->size = 4;
- source->flags = 0;
-
- dest->data = (GLfloat(*)[4])d;
- dest->start = (GLfloat *)d;
- dest->count = TEST_COUNT;
- dest->stride = sizeof(float[4]);
- dest->size = 0;
- dest->flags = 0;
-
- ref->data = (GLfloat(*)[4])r;
- ref->start = (GLfloat *)r;
- ref->count = TEST_COUNT;
- ref->stride = sizeof(float[4]);
- ref->size = 0;
- ref->flags = 0;
-
- ref_transform( ref, mat, source );
-
- if ( mesa_profile ) {
- BEGIN_RACE( *cycles );
- func( dest, mat->m, source );
- END_RACE( *cycles );
- }
- else {
- func( dest, mat->m, source );
- }
-
- for ( i = 0 ; i < TEST_COUNT ; i++ ) {
- for ( j = 0 ; j < 4 ; j++ ) {
- if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
- printf("-----------------------------\n" );
- printf("(i = %i, j = %i)\n", i, j );
- printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][0], r[i][0], r[i][0]-d[i][0],
- MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
- printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][1], r[i][1], r[i][1]-d[i][1],
- MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
- printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][2], r[i][2], r[i][2]-d[i][2],
- MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
- printf("%f \t %f \t [diff = %e - %i bit missed]\n",
- d[i][3], r[i][3], r[i][3]-d[i][3],
- MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
- return 0;
- }
- }
- }
-
- _mesa_align_free( mat->m );
- return 1;
-}
-
-void _math_test_all_transform_functions( char *description )
-{
- int psize, mtype;
- unsigned long benchmark_tab[4][7];
- static int first_time = 1;
-
- if ( first_time ) {
- first_time = 0;
- mesa_profile = _mesa_getenv( "MESA_PROFILE" );
- }
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- if ( !counter_overhead ) {
- INIT_COUNTER();
- printf("counter overhead: %lu cycles\n\n", counter_overhead );
- }
- printf("transform results after hooking in %s functions:\n", description );
- }
-#endif
-
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile ) {
- printf("\n" );
- for ( psize = 1 ; psize <= 4 ; psize++ ) {
- printf(" p%d\t", psize );
- }
- printf("\n--------------------------------------------------------\n" );
- }
-#endif
-
- for ( mtype = 0 ; mtype < 7 ; mtype++ ) {
- for ( psize = 1 ; psize <= 4 ; psize++ ) {
- transform_func func = _mesa_transform_tab[psize][mtypes[mtype]];
- unsigned long *cycles = &(benchmark_tab[psize-1][mtype]);
-
- if ( test_transform_function( func, psize, mtype, cycles ) == 0 ) {
- char buf[100];
- sprintf(buf, "_mesa_transform_tab[0][%d][%s] failed test (%s)",
- psize, mstrings[mtype], description );
- _mesa_problem( NULL, buf );
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- printf(" %li\t", benchmark_tab[psize-1][mtype] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- printf(" | [%s]\n", mstrings[mtype] );
-#endif
- }
-#ifdef RUN_DEBUG_BENCHMARK
- if ( mesa_profile )
- printf( "\n" );
-#endif
-}
-
-
-#endif /* DEBUG_MATH */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Updated for P6 architecture by Gareth Hughes.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+
+#include "m_matrix.h"
+#include "m_xform.h"
+
+#include "m_debug.h"
+#include "m_debug_util.h"
+
+#ifdef __UNIXOS2__
+/* The linker doesn't like empty files */
+static char dummy;
+#endif
+
+#ifdef DEBUG_MATH /* This code only used for debugging */
+
+
+/* Overhead of profiling counter in cycles. Automatically adjusted to
+ * your machine at run time - counter initialization should give very
+ * consistent results.
+ */
+long counter_overhead = 0;
+
+/* This is the value of the environment variable MESA_PROFILE, and is
+ * used to determine if we should benchmark the functions as well as
+ * verify their correctness.
+ */
+char *mesa_profile = NULL;
+
+
+static int m_general[16] = {
+ VAR, VAR, VAR, VAR,
+ VAR, VAR, VAR, VAR,
+ VAR, VAR, VAR, VAR,
+ VAR, VAR, VAR, VAR
+};
+static int m_identity[16] = {
+ ONE, NIL, NIL, NIL,
+ NIL, ONE, NIL, NIL,
+ NIL, NIL, ONE, NIL,
+ NIL, NIL, NIL, ONE
+};
+static int m_2d[16] = {
+ VAR, VAR, NIL, VAR,
+ VAR, VAR, NIL, VAR,
+ NIL, NIL, ONE, NIL,
+ NIL, NIL, NIL, ONE
+};
+static int m_2d_no_rot[16] = {
+ VAR, NIL, NIL, VAR,
+ NIL, VAR, NIL, VAR,
+ NIL, NIL, ONE, NIL,
+ NIL, NIL, NIL, ONE
+};
+static int m_3d[16] = {
+ VAR, VAR, VAR, VAR,
+ VAR, VAR, VAR, VAR,
+ VAR, VAR, VAR, VAR,
+ NIL, NIL, NIL, ONE
+};
+static int m_3d_no_rot[16] = {
+ VAR, NIL, NIL, VAR,
+ NIL, VAR, NIL, VAR,
+ NIL, NIL, VAR, VAR,
+ NIL, NIL, NIL, ONE
+};
+static int m_perspective[16] = {
+ VAR, NIL, VAR, NIL,
+ NIL, VAR, VAR, NIL,
+ NIL, NIL, VAR, VAR,
+ NIL, NIL, NEG, NIL
+};
+static int *templates[7] = {
+ m_general,
+ m_identity,
+ m_3d_no_rot,
+ m_perspective,
+ m_2d,
+ m_2d_no_rot,
+ m_3d
+};
+static enum GLmatrixtype mtypes[7] = {
+ MATRIX_GENERAL,
+ MATRIX_IDENTITY,
+ MATRIX_3D_NO_ROT,
+ MATRIX_PERSPECTIVE,
+ MATRIX_2D,
+ MATRIX_2D_NO_ROT,
+ MATRIX_3D
+};
+static char *mstrings[7] = {
+ "MATRIX_GENERAL",
+ "MATRIX_IDENTITY",
+ "MATRIX_3D_NO_ROT",
+ "MATRIX_PERSPECTIVE",
+ "MATRIX_2D",
+ "MATRIX_2D_NO_ROT",
+ "MATRIX_3D"
+};
+
+
+/* =============================================================
+ * Reference transformations
+ */
+
+static void ref_transform( GLvector4f *dst,
+ const GLmatrix *mat,
+ const GLvector4f *src )
+{
+ GLuint i;
+ GLfloat *s = (GLfloat *)src->start;
+ GLfloat (*d)[4] = (GLfloat (*)[4])dst->start;
+ const GLfloat *m = mat->m;
+
+ for ( i = 0 ; i < src->count ; i++ ) {
+ TRANSFORM_POINT( d[i], m, s );
+ s = (GLfloat *)((char *)s + src->stride);
+ }
+}
+
+
+/* =============================================================
+ * Vertex transformation tests
+ */
+
+static void init_matrix( GLfloat *m )
+{
+ m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
+ m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
+ m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
+ m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
+}
+
+ALIGN16(static GLfloat, s[TEST_COUNT][4]);
+ALIGN16(static GLfloat, d[TEST_COUNT][4]);
+ALIGN16(static GLfloat, r[TEST_COUNT][4]);
+
+static int test_transform_function( transform_func func, int psize,
+ int mtype, unsigned long *cycles )
+{
+ GLvector4f source[1], dest[1], ref[1];
+ GLmatrix mat[1];
+ GLfloat *m;
+ int i, j;
+#ifdef RUN_DEBUG_BENCHMARK
+ int cycle_i; /* the counter for the benchmarks we run */
+#endif
+
+ (void) cycles;
+
+ if ( psize > 4 ) {
+ _mesa_problem( NULL, "test_transform_function called with psize > 4\n" );
+ return 0;
+ }
+
+ mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
+ mat->type = mtypes[mtype];
+
+ m = mat->m;
+ ASSERT( ((long)m & 15) == 0 );
+
+ init_matrix( m );
+
+ for ( i = 0 ; i < 4 ; i++ ) {
+ for ( j = 0 ; j < 4 ; j++ ) {
+ switch ( templates[mtype][i * 4 + j] ) {
+ case NIL:
+ m[j * 4 + i] = 0.0;
+ break;
+ case ONE:
+ m[j * 4 + i] = 1.0;
+ break;
+ case NEG:
+ m[j * 4 + i] = -1.0;
+ break;
+ case VAR:
+ break;
+ default:
+ ASSERT(0);
+ return 0;
+ }
+ }
+ }
+
+ for ( i = 0 ; i < TEST_COUNT ; i++) {
+ ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
+ for ( j = 0 ; j < psize ; j++ )
+ s[i][j] = rnd();
+ }
+
+ source->data = (GLfloat(*)[4])s;
+ source->start = (GLfloat *)s;
+ source->count = TEST_COUNT;
+ source->stride = sizeof(s[0]);
+ source->size = 4;
+ source->flags = 0;
+
+ dest->data = (GLfloat(*)[4])d;
+ dest->start = (GLfloat *)d;
+ dest->count = TEST_COUNT;
+ dest->stride = sizeof(float[4]);
+ dest->size = 0;
+ dest->flags = 0;
+
+ ref->data = (GLfloat(*)[4])r;
+ ref->start = (GLfloat *)r;
+ ref->count = TEST_COUNT;
+ ref->stride = sizeof(float[4]);
+ ref->size = 0;
+ ref->flags = 0;
+
+ ref_transform( ref, mat, source );
+
+ if ( mesa_profile ) {
+ BEGIN_RACE( *cycles );
+ func( dest, mat->m, source );
+ END_RACE( *cycles );
+ }
+ else {
+ func( dest, mat->m, source );
+ }
+
+ for ( i = 0 ; i < TEST_COUNT ; i++ ) {
+ for ( j = 0 ; j < 4 ; j++ ) {
+ if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
+ printf("-----------------------------\n" );
+ printf("(i = %i, j = %i)\n", i, j );
+ printf("%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][0], r[i][0], r[i][0]-d[i][0],
+ MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
+ printf("%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][1], r[i][1], r[i][1]-d[i][1],
+ MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
+ printf("%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][2], r[i][2], r[i][2]-d[i][2],
+ MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
+ printf("%f \t %f \t [diff = %e - %i bit missed]\n",
+ d[i][3], r[i][3], r[i][3]-d[i][3],
+ MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
+ return 0;
+ }
+ }
+ }
+
+ _mesa_align_free( mat->m );
+ return 1;
+}
+
+void _math_test_all_transform_functions( char *description )
+{
+ int psize, mtype;
+ unsigned long benchmark_tab[4][7];
+ static int first_time = 1;
+
+ if ( first_time ) {
+ first_time = 0;
+ mesa_profile = _mesa_getenv( "MESA_PROFILE" );
+ }
+
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ if ( !counter_overhead ) {
+ INIT_COUNTER();
+ printf("counter overhead: %lu cycles\n\n", counter_overhead );
+ }
+ printf("transform results after hooking in %s functions:\n", description );
+ }
+#endif
+
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile ) {
+ printf("\n" );
+ for ( psize = 1 ; psize <= 4 ; psize++ ) {
+ printf(" p%d\t", psize );
+ }
+ printf("\n--------------------------------------------------------\n" );
+ }
+#endif
+
+ for ( mtype = 0 ; mtype < 7 ; mtype++ ) {
+ for ( psize = 1 ; psize <= 4 ; psize++ ) {
+ transform_func func = _mesa_transform_tab[psize][mtypes[mtype]];
+ unsigned long *cycles = &(benchmark_tab[psize-1][mtype]);
+
+ if ( test_transform_function( func, psize, mtype, cycles ) == 0 ) {
+ char buf[100];
+ sprintf(buf, "_mesa_transform_tab[0][%d][%s] failed test (%s)",
+ psize, mstrings[mtype], description );
+ _mesa_problem( NULL, "%s", buf );
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile )
+ printf(" %li\t", benchmark_tab[psize-1][mtype] );
+#endif
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile )
+ printf(" | [%s]\n", mstrings[mtype] );
+#endif
+ }
+#ifdef RUN_DEBUG_BENCHMARK
+ if ( mesa_profile )
+ printf( "\n" );
+#endif
+}
+
+
+#endif /* DEBUG_MATH */
diff --git a/mesalib/src/mesa/math/m_matrix.c b/mesalib/src/mesa/math/m_matrix.c
index 048b231c4..83eb787c7 100644
--- a/mesalib/src/mesa/math/m_matrix.c
+++ b/mesalib/src/mesa/math/m_matrix.c
@@ -1,1642 +1,1641 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file m_matrix.c
- * Matrix operations.
- *
- * \note
- * -# 4x4 transformation matrices are stored in memory in column major order.
- * -# Points/vertices are to be thought of as column vectors.
- * -# Transformation of a point p by a matrix M is: p' = M * p
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "m_matrix.h"
-
-
-/**
- * \defgroup MatFlags MAT_FLAG_XXX-flags
- *
- * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
- * It would be nice to make all these flags private to m_matrix.c
- */
-/*@{*/
-#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
- * (Not actually used - the identity
- * matrix is identified by the absense
- * of all other flags.)
- */
-#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
-#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
-#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
-#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
-#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
-#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */
-#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */
-#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */
-#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */
-#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */
-#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */
-
-/** angle preserving matrix flags mask */
-#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE)
-
-/** geometry related matrix flags mask */
-#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
- MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE | \
- MAT_FLAG_GENERAL_SCALE | \
- MAT_FLAG_GENERAL_3D | \
- MAT_FLAG_PERSPECTIVE | \
- MAT_FLAG_SINGULAR)
-
-/** length preserving matrix flags mask */
-#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION)
-
-
-/** 3D (non-perspective) matrix flags mask */
-#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE | \
- MAT_FLAG_GENERAL_SCALE | \
- MAT_FLAG_GENERAL_3D)
-
-/** dirty matrix flags mask */
-#define MAT_DIRTY (MAT_DIRTY_TYPE | \
- MAT_DIRTY_FLAGS | \
- MAT_DIRTY_INVERSE)
-
-/*@}*/
-
-
-/**
- * Test geometry related matrix flags.
- *
- * \param mat a pointer to a GLmatrix structure.
- * \param a flags mask.
- *
- * \returns non-zero if all geometry related matrix flags are contained within
- * the mask, or zero otherwise.
- */
-#define TEST_MAT_FLAGS(mat, a) \
- ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
-
-
-
-/**
- * Names of the corresponding GLmatrixtype values.
- */
-static const char *types[] = {
- "MATRIX_GENERAL",
- "MATRIX_IDENTITY",
- "MATRIX_3D_NO_ROT",
- "MATRIX_PERSPECTIVE",
- "MATRIX_2D",
- "MATRIX_2D_NO_ROT",
- "MATRIX_3D"
-};
-
-
-/**
- * Identity matrix.
- */
-static GLfloat Identity[16] = {
- 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0
-};
-
-
-
-/**********************************************************************/
-/** \name Matrix multiplication */
-/*@{*/
-
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define P(row,col) product[(col<<2)+row]
-
-/**
- * Perform a full 4x4 matrix multiplication.
- *
- * \param a matrix.
- * \param b matrix.
- * \param product will receive the product of \p a and \p b.
- *
- * \warning Is assumed that \p product != \p b. \p product == \p a is allowed.
- *
- * \note KW: 4*16 = 64 multiplications
- *
- * \author This \c matmul was contributed by Thomas Malik
- */
-static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b )
-{
- GLint i;
- for (i = 0; i < 4; i++) {
- const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
- P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
- P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
- P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
- }
-}
-
-/**
- * Multiply two matrices known to occupy only the top three rows, such
- * as typical model matrices, and orthogonal matrices.
- *
- * \param a matrix.
- * \param b matrix.
- * \param product will receive the product of \p a and \p b.
- */
-static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
-{
- GLint i;
- for (i = 0; i < 3; i++) {
- const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
- P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
- P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
- P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
- }
- P(3,0) = 0;
- P(3,1) = 0;
- P(3,2) = 0;
- P(3,3) = 1;
-}
-
-#undef A
-#undef B
-#undef P
-
-/**
- * Multiply a matrix by an array of floats with known properties.
- *
- * \param mat pointer to a GLmatrix structure containing the left multiplication
- * matrix, and that will receive the product result.
- * \param m right multiplication matrix array.
- * \param flags flags of the matrix \p m.
- *
- * Joins both flags and marks the type and inverse as dirty. Calls matmul34()
- * if both matrices are 3D, or matmul4() otherwise.
- */
-static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags )
-{
- mat->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
-
- if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
- matmul34( mat->m, mat->m, m );
- else
- matmul4( mat->m, mat->m, m );
-}
-
-/**
- * Matrix multiplication.
- *
- * \param dest destination matrix.
- * \param a left matrix.
- * \param b right matrix.
- *
- * Joins both flags and marks the type and inverse as dirty. Calls matmul34()
- * if both matrices are 3D, or matmul4() otherwise.
- */
-void
-_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b )
-{
- dest->flags = (a->flags |
- b->flags |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-
- if (TEST_MAT_FLAGS(dest, MAT_FLAGS_3D))
- matmul34( dest->m, a->m, b->m );
- else
- matmul4( dest->m, a->m, b->m );
-}
-
-/**
- * Matrix multiplication.
- *
- * \param dest left and destination matrix.
- * \param m right matrix array.
- *
- * Marks the matrix flags with general flag, and type and inverse dirty flags.
- * Calls matmul4() for the multiplication.
- */
-void
-_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m )
-{
- dest->flags |= (MAT_FLAG_GENERAL |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE |
- MAT_DIRTY_FLAGS);
-
- matmul4( dest->m, dest->m, m );
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix output */
-/*@{*/
-
-/**
- * Print a matrix array.
- *
- * \param m matrix array.
- *
- * Called by _math_matrix_print() to print a matrix or its inverse.
- */
-static void print_matrix_floats( const GLfloat m[16] )
-{
- int i;
- for (i=0;i<4;i++) {
- _mesa_debug(NULL,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] );
- }
-}
-
-/**
- * Dumps the contents of a GLmatrix structure.
- *
- * \param m pointer to the GLmatrix structure.
- */
-void
-_math_matrix_print( const GLmatrix *m )
-{
- _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags);
- print_matrix_floats(m->m);
- _mesa_debug(NULL, "Inverse: \n");
- if (m->inv) {
- GLfloat prod[16];
- print_matrix_floats(m->inv);
- matmul4(prod, m->m, m->inv);
- _mesa_debug(NULL, "Mat * Inverse:\n");
- print_matrix_floats(prod);
- }
- else {
- _mesa_debug(NULL, " - not available\n");
- }
-}
-
-/*@}*/
-
-
-/**
- * References an element of 4x4 matrix.
- *
- * \param m matrix array.
- * \param c column of the desired element.
- * \param r row of the desired element.
- *
- * \return value of the desired element.
- *
- * Calculate the linear storage index of the element and references it.
- */
-#define MAT(m,r,c) (m)[(c)*4+(r)]
-
-
-/**********************************************************************/
-/** \name Matrix inversion */
-/*@{*/
-
-/**
- * Swaps the values of two floating pointer variables.
- *
- * Used by invert_matrix_general() to swap the row pointers.
- */
-#define SWAP_ROWS(a, b) { GLfloat *_tmp = a; (a)=(b); (b)=_tmp; }
-
-/**
- * Compute inverse of 4x4 transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * \author
- * Code contributed by Jacques Leroy jle@star.be
- *
- * Calculates the inverse matrix by performing the gaussian matrix reduction
- * with partial pivoting followed by back/substitution with the loops manually
- * unrolled.
- */
-static GLboolean invert_matrix_general( GLmatrix *mat )
-{
- const GLfloat *m = mat->m;
- GLfloat *out = mat->inv;
- GLfloat wtmp[4][8];
- GLfloat m0, m1, m2, m3, s;
- GLfloat *r0, *r1, *r2, *r3;
-
- r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
- r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
- r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
- r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
-
- r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
- r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
- r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
-
- r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
- r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
- r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
-
- r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
- r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
- r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
-
- /* choose pivot - or die */
- if (FABSF(r3[0])>FABSF(r2[0])) SWAP_ROWS(r3, r2);
- if (FABSF(r2[0])>FABSF(r1[0])) SWAP_ROWS(r2, r1);
- if (FABSF(r1[0])>FABSF(r0[0])) SWAP_ROWS(r1, r0);
- if (0.0 == r0[0]) return GL_FALSE;
-
- /* eliminate first variable */
- m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
- s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
- s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
- s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
- s = r0[4];
- if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
- s = r0[5];
- if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
- s = r0[6];
- if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
- s = r0[7];
- if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
- /* choose pivot - or die */
- if (FABSF(r3[1])>FABSF(r2[1])) SWAP_ROWS(r3, r2);
- if (FABSF(r2[1])>FABSF(r1[1])) SWAP_ROWS(r2, r1);
- if (0.0 == r1[1]) return GL_FALSE;
-
- /* eliminate second variable */
- m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
- r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
- r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
- s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
- s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
- s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
- s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
-
- /* choose pivot - or die */
- if (FABSF(r3[2])>FABSF(r2[2])) SWAP_ROWS(r3, r2);
- if (0.0 == r2[2]) return GL_FALSE;
-
- /* eliminate third variable */
- m3 = r3[2]/r2[2];
- r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
- r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
- r3[7] -= m3 * r2[7];
-
- /* last check */
- if (0.0 == r3[3]) return GL_FALSE;
-
- s = 1.0F/r3[3]; /* now back substitute row 3 */
- r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
-
- m2 = r2[3]; /* now back substitute row 2 */
- s = 1.0F/r2[2];
- r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
- r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
- m1 = r1[3];
- r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
- r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
- m0 = r0[3];
- r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
- r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
- m1 = r1[2]; /* now back substitute row 1 */
- s = 1.0F/r1[1];
- r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
- r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
- m0 = r0[2];
- r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
- r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
- m0 = r0[1]; /* now back substitute row 0 */
- s = 1.0F/r0[0];
- r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
- r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
-
- MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
- MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
- MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
- MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7],
- MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
- MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
- MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
- MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
-
- return GL_TRUE;
-}
-#undef SWAP_ROWS
-
-/**
- * Compute inverse of a general 3d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * \author Adapted from graphics gems II.
- *
- * Calculates the inverse of the upper left by first calculating its
- * determinant and multiplying it to the symmetric adjust matrix of each
- * element. Finally deals with the translation part by transforming the
- * original translation vector using by the calculated submatrix inverse.
- */
-static GLboolean invert_matrix_3d_general( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
- GLfloat pos, neg, t;
- GLfloat det;
-
- /* Calculate the determinant of upper left 3x3 submatrix and
- * determine if the matrix is singular.
- */
- pos = neg = 0.0;
- t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2);
- if (t >= 0.0) pos += t; else neg += t;
-
- det = pos + neg;
-
- if (det*det < 1e-25)
- return GL_FALSE;
-
- det = 1.0F / det;
- MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det);
- MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det);
- MAT(out,0,2) = ( (MAT(in,0,1)*MAT(in,1,2) - MAT(in,1,1)*MAT(in,0,2) )*det);
- MAT(out,1,0) = (- (MAT(in,1,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,1,2) )*det);
- MAT(out,1,1) = ( (MAT(in,0,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,0,2) )*det);
- MAT(out,1,2) = (- (MAT(in,0,0)*MAT(in,1,2) - MAT(in,1,0)*MAT(in,0,2) )*det);
- MAT(out,2,0) = ( (MAT(in,1,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,1,1) )*det);
- MAT(out,2,1) = (- (MAT(in,0,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,0,1) )*det);
- MAT(out,2,2) = ( (MAT(in,0,0)*MAT(in,1,1) - MAT(in,1,0)*MAT(in,0,1) )*det);
-
- /* Do the translation part */
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
- MAT(in,1,3) * MAT(out,0,1) +
- MAT(in,2,3) * MAT(out,0,2) );
- MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
- MAT(in,1,3) * MAT(out,1,1) +
- MAT(in,2,3) * MAT(out,1,2) );
- MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
- MAT(in,1,3) * MAT(out,2,1) +
- MAT(in,2,3) * MAT(out,2,2) );
-
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of a 3d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * If the matrix is not an angle preserving matrix then calls
- * invert_matrix_3d_general for the actual calculation. Otherwise calculates
- * the inverse matrix analyzing and inverting each of the scaling, rotation and
- * translation parts.
- */
-static GLboolean invert_matrix_3d( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (!TEST_MAT_FLAGS(mat, MAT_FLAGS_ANGLE_PRESERVING)) {
- return invert_matrix_3d_general( mat );
- }
-
- if (mat->flags & MAT_FLAG_UNIFORM_SCALE) {
- GLfloat scale = (MAT(in,0,0) * MAT(in,0,0) +
- MAT(in,0,1) * MAT(in,0,1) +
- MAT(in,0,2) * MAT(in,0,2));
-
- if (scale == 0.0)
- return GL_FALSE;
-
- scale = 1.0F / scale;
-
- /* Transpose and scale the 3 by 3 upper-left submatrix. */
- MAT(out,0,0) = scale * MAT(in,0,0);
- MAT(out,1,0) = scale * MAT(in,0,1);
- MAT(out,2,0) = scale * MAT(in,0,2);
- MAT(out,0,1) = scale * MAT(in,1,0);
- MAT(out,1,1) = scale * MAT(in,1,1);
- MAT(out,2,1) = scale * MAT(in,1,2);
- MAT(out,0,2) = scale * MAT(in,2,0);
- MAT(out,1,2) = scale * MAT(in,2,1);
- MAT(out,2,2) = scale * MAT(in,2,2);
- }
- else if (mat->flags & MAT_FLAG_ROTATION) {
- /* Transpose the 3 by 3 upper-left submatrix. */
- MAT(out,0,0) = MAT(in,0,0);
- MAT(out,1,0) = MAT(in,0,1);
- MAT(out,2,0) = MAT(in,0,2);
- MAT(out,0,1) = MAT(in,1,0);
- MAT(out,1,1) = MAT(in,1,1);
- MAT(out,2,1) = MAT(in,1,2);
- MAT(out,0,2) = MAT(in,2,0);
- MAT(out,1,2) = MAT(in,2,1);
- MAT(out,2,2) = MAT(in,2,2);
- }
- else {
- /* pure translation */
- memcpy( out, Identity, sizeof(Identity) );
- MAT(out,0,3) = - MAT(in,0,3);
- MAT(out,1,3) = - MAT(in,1,3);
- MAT(out,2,3) = - MAT(in,2,3);
- return GL_TRUE;
- }
-
- if (mat->flags & MAT_FLAG_TRANSLATION) {
- /* Do the translation part */
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
- MAT(in,1,3) * MAT(out,0,1) +
- MAT(in,2,3) * MAT(out,0,2) );
- MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
- MAT(in,1,3) * MAT(out,1,1) +
- MAT(in,2,3) * MAT(out,1,2) );
- MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
- MAT(in,1,3) * MAT(out,2,1) +
- MAT(in,2,3) * MAT(out,2,2) );
- }
- else {
- MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0;
- }
-
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of an identity transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return always GL_TRUE.
- *
- * Simply copies Identity into GLmatrix::inv.
- */
-static GLboolean invert_matrix_identity( GLmatrix *mat )
-{
- memcpy( mat->inv, Identity, sizeof(Identity) );
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of a no-rotation 3d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * Calculates the
- */
-static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
- return GL_FALSE;
-
- memcpy( out, Identity, 16 * sizeof(GLfloat) );
- MAT(out,0,0) = 1.0F / MAT(in,0,0);
- MAT(out,1,1) = 1.0F / MAT(in,1,1);
- MAT(out,2,2) = 1.0F / MAT(in,2,2);
-
- if (mat->flags & MAT_FLAG_TRANSLATION) {
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
- MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
- MAT(out,2,3) = - (MAT(in,2,3) * MAT(out,2,2));
- }
-
- return GL_TRUE;
-}
-
-/**
- * Compute inverse of a no-rotation 2d transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * Calculates the inverse matrix by applying the inverse scaling and
- * translation to the identity matrix.
- */
-static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
- return GL_FALSE;
-
- memcpy( out, Identity, 16 * sizeof(GLfloat) );
- MAT(out,0,0) = 1.0F / MAT(in,0,0);
- MAT(out,1,1) = 1.0F / MAT(in,1,1);
-
- if (mat->flags & MAT_FLAG_TRANSLATION) {
- MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
- MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
- }
-
- return GL_TRUE;
-}
-
-#if 0
-/* broken */
-static GLboolean invert_matrix_perspective( GLmatrix *mat )
-{
- const GLfloat *in = mat->m;
- GLfloat *out = mat->inv;
-
- if (MAT(in,2,3) == 0)
- return GL_FALSE;
-
- memcpy( out, Identity, 16 * sizeof(GLfloat) );
-
- MAT(out,0,0) = 1.0F / MAT(in,0,0);
- MAT(out,1,1) = 1.0F / MAT(in,1,1);
-
- MAT(out,0,3) = MAT(in,0,2);
- MAT(out,1,3) = MAT(in,1,2);
-
- MAT(out,2,2) = 0;
- MAT(out,2,3) = -1;
-
- MAT(out,3,2) = 1.0F / MAT(in,2,3);
- MAT(out,3,3) = MAT(in,2,2) * MAT(out,3,2);
-
- return GL_TRUE;
-}
-#endif
-
-/**
- * Matrix inversion function pointer type.
- */
-typedef GLboolean (*inv_mat_func)( GLmatrix *mat );
-
-/**
- * Table of the matrix inversion functions according to the matrix type.
- */
-static inv_mat_func inv_mat_tab[7] = {
- invert_matrix_general,
- invert_matrix_identity,
- invert_matrix_3d_no_rot,
-#if 0
- /* Don't use this function for now - it fails when the projection matrix
- * is premultiplied by a translation (ala Chromium's tilesort SPU).
- */
- invert_matrix_perspective,
-#else
- invert_matrix_general,
-#endif
- invert_matrix_3d, /* lazy! */
- invert_matrix_2d_no_rot,
- invert_matrix_3d
-};
-
-/**
- * Compute inverse of a transformation matrix.
- *
- * \param mat pointer to a GLmatrix structure. The matrix inverse will be
- * stored in the GLmatrix::inv attribute.
- *
- * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
- *
- * Calls the matrix inversion function in inv_mat_tab corresponding to the
- * given matrix type. In case of failure, updates the MAT_FLAG_SINGULAR flag,
- * and copies the identity matrix into GLmatrix::inv.
- */
-static GLboolean matrix_invert( GLmatrix *mat )
-{
- if (inv_mat_tab[mat->type](mat)) {
- mat->flags &= ~MAT_FLAG_SINGULAR;
- return GL_TRUE;
- } else {
- mat->flags |= MAT_FLAG_SINGULAR;
- memcpy( mat->inv, Identity, sizeof(Identity) );
- return GL_FALSE;
- }
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix generation */
-/*@{*/
-
-/**
- * Generate a 4x4 transformation matrix from glRotate parameters, and
- * post-multiply the input matrix by it.
- *
- * \author
- * This function was contributed by Erich Boleyn (erich@uruk.org).
- * Optimizations contributed by Rudolf Opalla (rudi@khm.de).
- */
-void
-_math_matrix_rotate( GLmatrix *mat,
- GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c;
- GLfloat m[16];
- GLboolean optimized;
-
- s = (GLfloat) sin( angle * DEG2RAD );
- c = (GLfloat) cos( angle * DEG2RAD );
-
- memcpy(m, Identity, sizeof(GLfloat)*16);
- optimized = GL_FALSE;
-
-#define M(row,col) m[col*4+row]
-
- if (x == 0.0F) {
- if (y == 0.0F) {
- if (z != 0.0F) {
- optimized = GL_TRUE;
- /* rotate only around z-axis */
- M(0,0) = c;
- M(1,1) = c;
- if (z < 0.0F) {
- M(0,1) = s;
- M(1,0) = -s;
- }
- else {
- M(0,1) = -s;
- M(1,0) = s;
- }
- }
- }
- else if (z == 0.0F) {
- optimized = GL_TRUE;
- /* rotate only around y-axis */
- M(0,0) = c;
- M(2,2) = c;
- if (y < 0.0F) {
- M(0,2) = -s;
- M(2,0) = s;
- }
- else {
- M(0,2) = s;
- M(2,0) = -s;
- }
- }
- }
- else if (y == 0.0F) {
- if (z == 0.0F) {
- optimized = GL_TRUE;
- /* rotate only around x-axis */
- M(1,1) = c;
- M(2,2) = c;
- if (x < 0.0F) {
- M(1,2) = s;
- M(2,1) = -s;
- }
- else {
- M(1,2) = -s;
- M(2,1) = s;
- }
- }
- }
-
- if (!optimized) {
- const GLfloat mag = SQRTF(x * x + y * y + z * z);
-
- if (mag <= 1.0e-4) {
- /* no rotation, leave mat as-is */
- return;
- }
-
- x /= mag;
- y /= mag;
- z /= mag;
-
-
- /*
- * Arbitrary axis rotation matrix.
- *
- * This is composed of 5 matrices, Rz, Ry, T, Ry', Rz', multiplied
- * like so: Rz * Ry * T * Ry' * Rz'. T is the final rotation
- * (which is about the X-axis), and the two composite transforms
- * Ry' * Rz' and Rz * Ry are (respectively) the rotations necessary
- * from the arbitrary axis to the X-axis then back. They are
- * all elementary rotations.
- *
- * Rz' is a rotation about the Z-axis, to bring the axis vector
- * into the x-z plane. Then Ry' is applied, rotating about the
- * Y-axis to bring the axis vector parallel with the X-axis. The
- * rotation about the X-axis is then performed. Ry and Rz are
- * simply the respective inverse transforms to bring the arbitrary
- * axis back to its original orientation. The first transforms
- * Rz' and Ry' are considered inverses, since the data from the
- * arbitrary axis gives you info on how to get to it, not how
- * to get away from it, and an inverse must be applied.
- *
- * The basic calculation used is to recognize that the arbitrary
- * axis vector (x, y, z), since it is of unit length, actually
- * represents the sines and cosines of the angles to rotate the
- * X-axis to the same orientation, with theta being the angle about
- * Z and phi the angle about Y (in the order described above)
- * as follows:
- *
- * cos ( theta ) = x / sqrt ( 1 - z^2 )
- * sin ( theta ) = y / sqrt ( 1 - z^2 )
- *
- * cos ( phi ) = sqrt ( 1 - z^2 )
- * sin ( phi ) = z
- *
- * Note that cos ( phi ) can further be inserted to the above
- * formulas:
- *
- * cos ( theta ) = x / cos ( phi )
- * sin ( theta ) = y / sin ( phi )
- *
- * ...etc. Because of those relations and the standard trigonometric
- * relations, it is pssible to reduce the transforms down to what
- * is used below. It may be that any primary axis chosen will give the
- * same results (modulo a sign convention) using thie method.
- *
- * Particularly nice is to notice that all divisions that might
- * have caused trouble when parallel to certain planes or
- * axis go away with care paid to reducing the expressions.
- * After checking, it does perform correctly under all cases, since
- * in all the cases of division where the denominator would have
- * been zero, the numerator would have been zero as well, giving
- * the expected result.
- */
-
- xx = x * x;
- yy = y * y;
- zz = z * z;
- xy = x * y;
- yz = y * z;
- zx = z * x;
- xs = x * s;
- ys = y * s;
- zs = z * s;
- one_c = 1.0F - c;
-
- /* We already hold the identity-matrix so we can skip some statements */
- M(0,0) = (one_c * xx) + c;
- M(0,1) = (one_c * xy) - zs;
- M(0,2) = (one_c * zx) + ys;
-/* M(0,3) = 0.0F; */
-
- M(1,0) = (one_c * xy) + zs;
- M(1,1) = (one_c * yy) + c;
- M(1,2) = (one_c * yz) - xs;
-/* M(1,3) = 0.0F; */
-
- M(2,0) = (one_c * zx) - ys;
- M(2,1) = (one_c * yz) + xs;
- M(2,2) = (one_c * zz) + c;
-/* M(2,3) = 0.0F; */
-
-/*
- M(3,0) = 0.0F;
- M(3,1) = 0.0F;
- M(3,2) = 0.0F;
- M(3,3) = 1.0F;
-*/
- }
-#undef M
-
- matrix_multf( mat, m, MAT_FLAG_ROTATION );
-}
-
-/**
- * Apply a perspective projection matrix.
- *
- * \param mat matrix to apply the projection.
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * Creates the projection matrix and multiplies it with \p mat, marking the
- * MAT_FLAG_PERSPECTIVE flag.
- */
-void
-_math_matrix_frustum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval )
-{
- GLfloat x, y, a, b, c, d;
- GLfloat m[16];
-
- x = (2.0F*nearval) / (right-left);
- y = (2.0F*nearval) / (top-bottom);
- a = (right+left) / (right-left);
- b = (top+bottom) / (top-bottom);
- c = -(farval+nearval) / ( farval-nearval);
- d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
-
-#define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
-#undef M
-
- matrix_multf( mat, m, MAT_FLAG_PERSPECTIVE );
-}
-
-/**
- * Apply an orthographic projection matrix.
- *
- * \param mat matrix to apply the projection.
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * Creates the projection matrix and multiplies it with \p mat, marking the
- * MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
- */
-void
-_math_matrix_ortho( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval )
-{
- GLfloat m[16];
-
-#define M(row,col) m[col*4+row]
- M(0,0) = 2.0F / (right-left);
- M(0,1) = 0.0F;
- M(0,2) = 0.0F;
- M(0,3) = -(right+left) / (right-left);
-
- M(1,0) = 0.0F;
- M(1,1) = 2.0F / (top-bottom);
- M(1,2) = 0.0F;
- M(1,3) = -(top+bottom) / (top-bottom);
-
- M(2,0) = 0.0F;
- M(2,1) = 0.0F;
- M(2,2) = -2.0F / (farval-nearval);
- M(2,3) = -(farval+nearval) / (farval-nearval);
-
- M(3,0) = 0.0F;
- M(3,1) = 0.0F;
- M(3,2) = 0.0F;
- M(3,3) = 1.0F;
-#undef M
-
- matrix_multf( mat, m, (MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION));
-}
-
-/**
- * Multiply a matrix with a general scaling matrix.
- *
- * \param mat matrix.
- * \param x x axis scale factor.
- * \param y y axis scale factor.
- * \param z z axis scale factor.
- *
- * Multiplies in-place the elements of \p mat by the scale factors. Checks if
- * the scales factors are roughly the same, marking the MAT_FLAG_UNIFORM_SCALE
- * flag, or MAT_FLAG_GENERAL_SCALE. Marks the MAT_DIRTY_TYPE and
- * MAT_DIRTY_INVERSE dirty flags.
- */
-void
-_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat *m = mat->m;
- m[0] *= x; m[4] *= y; m[8] *= z;
- m[1] *= x; m[5] *= y; m[9] *= z;
- m[2] *= x; m[6] *= y; m[10] *= z;
- m[3] *= x; m[7] *= y; m[11] *= z;
-
- if (FABSF(x - y) < 1e-8 && FABSF(x - z) < 1e-8)
- mat->flags |= MAT_FLAG_UNIFORM_SCALE;
- else
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
-
- mat->flags |= (MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-}
-
-/**
- * Multiply a matrix with a translation matrix.
- *
- * \param mat matrix.
- * \param x translation vector x coordinate.
- * \param y translation vector y coordinate.
- * \param z translation vector z coordinate.
- *
- * Adds the translation coordinates to the elements of \p mat in-place. Marks
- * the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE
- * dirty flags.
- */
-void
-_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat *m = mat->m;
- m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
- m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
- m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
- m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
-
- mat->flags |= (MAT_FLAG_TRANSLATION |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-}
-
-
-/**
- * Set matrix to do viewport and depthrange mapping.
- * Transforms Normalized Device Coords to window/Z values.
- */
-void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax)
-{
- m->m[MAT_SX] = (GLfloat) width / 2.0F;
- m->m[MAT_TX] = m->m[MAT_SX] + x;
- m->m[MAT_SY] = (GLfloat) height / 2.0F;
- m->m[MAT_TY] = m->m[MAT_SY] + y;
- m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
- m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
- m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
- m->type = MATRIX_3D_NO_ROT;
-}
-
-
-/**
- * Set a matrix to the identity matrix.
- *
- * \param mat matrix.
- *
- * Copies ::Identity into \p GLmatrix::m, and into GLmatrix::inv if not NULL.
- * Sets the matrix type to identity, and clear the dirty flags.
- */
-void
-_math_matrix_set_identity( GLmatrix *mat )
-{
- memcpy( mat->m, Identity, 16*sizeof(GLfloat) );
-
- if (mat->inv)
- memcpy( mat->inv, Identity, 16*sizeof(GLfloat) );
-
- mat->type = MATRIX_IDENTITY;
- mat->flags &= ~(MAT_DIRTY_FLAGS|
- MAT_DIRTY_TYPE|
- MAT_DIRTY_INVERSE);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix analysis */
-/*@{*/
-
-#define ZERO(x) (1<<x)
-#define ONE(x) (1<<(x+16))
-
-#define MASK_NO_TRX (ZERO(12) | ZERO(13) | ZERO(14))
-#define MASK_NO_2D_SCALE ( ONE(0) | ONE(5))
-
-#define MASK_IDENTITY ( ONE(0) | ZERO(4) | ZERO(8) | ZERO(12) |\
- ZERO(1) | ONE(5) | ZERO(9) | ZERO(13) |\
- ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-#define MASK_2D_NO_ROT ( ZERO(4) | ZERO(8) | \
- ZERO(1) | ZERO(9) | \
- ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-#define MASK_2D ( ZERO(8) | \
- ZERO(9) | \
- ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-
-#define MASK_3D_NO_ROT ( ZERO(4) | ZERO(8) | \
- ZERO(1) | ZERO(9) | \
- ZERO(2) | ZERO(6) | \
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-#define MASK_3D ( \
- \
- \
- ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
-
-
-#define MASK_PERSPECTIVE ( ZERO(4) | ZERO(12) |\
- ZERO(1) | ZERO(13) |\
- ZERO(2) | ZERO(6) | \
- ZERO(3) | ZERO(7) | ZERO(15) )
-
-#define SQ(x) ((x)*(x))
-
-/**
- * Determine type and flags from scratch.
- *
- * \param mat matrix.
- *
- * This is expensive enough to only want to do it once.
- */
-static void analyse_from_scratch( GLmatrix *mat )
-{
- const GLfloat *m = mat->m;
- GLuint mask = 0;
- GLuint i;
-
- for (i = 0 ; i < 16 ; i++) {
- if (m[i] == 0.0) mask |= (1<<i);
- }
-
- if (m[0] == 1.0F) mask |= (1<<16);
- if (m[5] == 1.0F) mask |= (1<<21);
- if (m[10] == 1.0F) mask |= (1<<26);
- if (m[15] == 1.0F) mask |= (1<<31);
-
- mat->flags &= ~MAT_FLAGS_GEOMETRY;
-
- /* Check for translation - no-one really cares
- */
- if ((mask & MASK_NO_TRX) != MASK_NO_TRX)
- mat->flags |= MAT_FLAG_TRANSLATION;
-
- /* Do the real work
- */
- if (mask == (GLuint) MASK_IDENTITY) {
- mat->type = MATRIX_IDENTITY;
- }
- else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
- mat->type = MATRIX_2D_NO_ROT;
-
- if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
- }
- else if ((mask & MASK_2D) == (GLuint) MASK_2D) {
- GLfloat mm = DOT2(m, m);
- GLfloat m4m4 = DOT2(m+4,m+4);
- GLfloat mm4 = DOT2(m,m+4);
-
- mat->type = MATRIX_2D;
-
- /* Check for scale */
- if (SQ(mm-1) > SQ(1e-6) ||
- SQ(m4m4-1) > SQ(1e-6))
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
-
- /* Check for rotation */
- if (SQ(mm4) > SQ(1e-6))
- mat->flags |= MAT_FLAG_GENERAL_3D;
- else
- mat->flags |= MAT_FLAG_ROTATION;
-
- }
- else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) {
- mat->type = MATRIX_3D_NO_ROT;
-
- /* Check for scale */
- if (SQ(m[0]-m[5]) < SQ(1e-6) &&
- SQ(m[0]-m[10]) < SQ(1e-6)) {
- if (SQ(m[0]-1.0) > SQ(1e-6)) {
- mat->flags |= MAT_FLAG_UNIFORM_SCALE;
- }
- }
- else {
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
- }
- }
- else if ((mask & MASK_3D) == (GLuint) MASK_3D) {
- GLfloat c1 = DOT3(m,m);
- GLfloat c2 = DOT3(m+4,m+4);
- GLfloat c3 = DOT3(m+8,m+8);
- GLfloat d1 = DOT3(m, m+4);
- GLfloat cp[3];
-
- mat->type = MATRIX_3D;
-
- /* Check for scale */
- if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) {
- if (SQ(c1-1.0) > SQ(1e-6))
- mat->flags |= MAT_FLAG_UNIFORM_SCALE;
- /* else no scale at all */
- }
- else {
- mat->flags |= MAT_FLAG_GENERAL_SCALE;
- }
-
- /* Check for rotation */
- if (SQ(d1) < SQ(1e-6)) {
- CROSS3( cp, m, m+4 );
- SUB_3V( cp, cp, (m+8) );
- if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
- mat->flags |= MAT_FLAG_ROTATION;
- else
- mat->flags |= MAT_FLAG_GENERAL_3D;
- }
- else {
- mat->flags |= MAT_FLAG_GENERAL_3D; /* shear, etc */
- }
- }
- else if ((mask & MASK_PERSPECTIVE) == MASK_PERSPECTIVE && m[11]==-1.0F) {
- mat->type = MATRIX_PERSPECTIVE;
- mat->flags |= MAT_FLAG_GENERAL;
- }
- else {
- mat->type = MATRIX_GENERAL;
- mat->flags |= MAT_FLAG_GENERAL;
- }
-}
-
-/**
- * Analyze a matrix given that its flags are accurate.
- *
- * This is the more common operation, hopefully.
- */
-static void analyse_from_flags( GLmatrix *mat )
-{
- const GLfloat *m = mat->m;
-
- if (TEST_MAT_FLAGS(mat, 0)) {
- mat->type = MATRIX_IDENTITY;
- }
- else if (TEST_MAT_FLAGS(mat, (MAT_FLAG_TRANSLATION |
- MAT_FLAG_UNIFORM_SCALE |
- MAT_FLAG_GENERAL_SCALE))) {
- if ( m[10]==1.0F && m[14]==0.0F ) {
- mat->type = MATRIX_2D_NO_ROT;
- }
- else {
- mat->type = MATRIX_3D_NO_ROT;
- }
- }
- else if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) {
- if ( m[ 8]==0.0F
- && m[ 9]==0.0F
- && m[2]==0.0F && m[6]==0.0F && m[10]==1.0F && m[14]==0.0F) {
- mat->type = MATRIX_2D;
- }
- else {
- mat->type = MATRIX_3D;
- }
- }
- else if ( m[4]==0.0F && m[12]==0.0F
- && m[1]==0.0F && m[13]==0.0F
- && m[2]==0.0F && m[6]==0.0F
- && m[3]==0.0F && m[7]==0.0F && m[11]==-1.0F && m[15]==0.0F) {
- mat->type = MATRIX_PERSPECTIVE;
- }
- else {
- mat->type = MATRIX_GENERAL;
- }
-}
-
-/**
- * Analyze and update a matrix.
- *
- * \param mat matrix.
- *
- * If the matrix type is dirty then calls either analyse_from_scratch() or
- * analyse_from_flags() to determine its type, according to whether the flags
- * are dirty or not, respectively. If the matrix has an inverse and it's dirty
- * then calls matrix_invert(). Finally clears the dirty flags.
- */
-void
-_math_matrix_analyse( GLmatrix *mat )
-{
- if (mat->flags & MAT_DIRTY_TYPE) {
- if (mat->flags & MAT_DIRTY_FLAGS)
- analyse_from_scratch( mat );
- else
- analyse_from_flags( mat );
- }
-
- if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) {
- matrix_invert( mat );
- mat->flags &= ~MAT_DIRTY_INVERSE;
- }
-
- mat->flags &= ~(MAT_DIRTY_FLAGS | MAT_DIRTY_TYPE);
-}
-
-/*@}*/
-
-
-/**
- * Test if the given matrix preserves vector lengths.
- */
-GLboolean
-_math_matrix_is_length_preserving( const GLmatrix *m )
-{
- return TEST_MAT_FLAGS( m, MAT_FLAGS_LENGTH_PRESERVING);
-}
-
-
-/**
- * Test if the given matrix does any rotation.
- * (or perhaps if the upper-left 3x3 is non-identity)
- */
-GLboolean
-_math_matrix_has_rotation( const GLmatrix *m )
-{
- if (m->flags & (MAT_FLAG_GENERAL |
- MAT_FLAG_ROTATION |
- MAT_FLAG_GENERAL_3D |
- MAT_FLAG_PERSPECTIVE))
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-GLboolean
-_math_matrix_is_general_scale( const GLmatrix *m )
-{
- return (m->flags & MAT_FLAG_GENERAL_SCALE) ? GL_TRUE : GL_FALSE;
-}
-
-
-GLboolean
-_math_matrix_is_dirty( const GLmatrix *m )
-{
- return (m->flags & MAT_DIRTY) ? GL_TRUE : GL_FALSE;
-}
-
-
-/**********************************************************************/
-/** \name Matrix setup */
-/*@{*/
-
-/**
- * Copy a matrix.
- *
- * \param to destination matrix.
- * \param from source matrix.
- *
- * Copies all fields in GLmatrix, creating an inverse array if necessary.
- */
-void
-_math_matrix_copy( GLmatrix *to, const GLmatrix *from )
-{
- memcpy( to->m, from->m, sizeof(Identity) );
- to->flags = from->flags;
- to->type = from->type;
-
- if (to->inv != 0) {
- if (from->inv == 0) {
- matrix_invert( to );
- }
- else {
- memcpy(to->inv, from->inv, sizeof(GLfloat)*16);
- }
- }
-}
-
-/**
- * Loads a matrix array into GLmatrix.
- *
- * \param m matrix array.
- * \param mat matrix.
- *
- * Copies \p m into GLmatrix::m and marks the MAT_FLAG_GENERAL and MAT_DIRTY
- * flags.
- */
-void
-_math_matrix_loadf( GLmatrix *mat, const GLfloat *m )
-{
- memcpy( mat->m, m, 16*sizeof(GLfloat) );
- mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY);
-}
-
-/**
- * Matrix constructor.
- *
- * \param m matrix.
- *
- * Initialize the GLmatrix fields.
- */
-void
-_math_matrix_ctr( GLmatrix *m )
-{
- m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
- if (m->m)
- memcpy( m->m, Identity, sizeof(Identity) );
- m->inv = NULL;
- m->type = MATRIX_IDENTITY;
- m->flags = 0;
-}
-
-/**
- * Matrix destructor.
- *
- * \param m matrix.
- *
- * Frees the data in a GLmatrix.
- */
-void
-_math_matrix_dtr( GLmatrix *m )
-{
- if (m->m) {
- _mesa_align_free( m->m );
- m->m = NULL;
- }
- if (m->inv) {
- _mesa_align_free( m->inv );
- m->inv = NULL;
- }
-}
-
-/**
- * Allocate a matrix inverse.
- *
- * \param m matrix.
- *
- * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity.
- */
-void
-_math_matrix_alloc_inv( GLmatrix *m )
-{
- if (!m->inv) {
- m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
- if (m->inv)
- memcpy( m->inv, Identity, 16 * sizeof(GLfloat) );
- }
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Matrix transpose */
-/*@{*/
-
-/**
- * Transpose a GLfloat matrix.
- *
- * \param to destination array.
- * \param from source array.
- */
-void
-_math_transposef( GLfloat to[16], const GLfloat from[16] )
-{
- to[0] = from[0];
- to[1] = from[4];
- to[2] = from[8];
- to[3] = from[12];
- to[4] = from[1];
- to[5] = from[5];
- to[6] = from[9];
- to[7] = from[13];
- to[8] = from[2];
- to[9] = from[6];
- to[10] = from[10];
- to[11] = from[14];
- to[12] = from[3];
- to[13] = from[7];
- to[14] = from[11];
- to[15] = from[15];
-}
-
-/**
- * Transpose a GLdouble matrix.
- *
- * \param to destination array.
- * \param from source array.
- */
-void
-_math_transposed( GLdouble to[16], const GLdouble from[16] )
-{
- to[0] = from[0];
- to[1] = from[4];
- to[2] = from[8];
- to[3] = from[12];
- to[4] = from[1];
- to[5] = from[5];
- to[6] = from[9];
- to[7] = from[13];
- to[8] = from[2];
- to[9] = from[6];
- to[10] = from[10];
- to[11] = from[14];
- to[12] = from[3];
- to[13] = from[7];
- to[14] = from[11];
- to[15] = from[15];
-}
-
-/**
- * Transpose a GLdouble matrix and convert to GLfloat.
- *
- * \param to destination array.
- * \param from source array.
- */
-void
-_math_transposefd( GLfloat to[16], const GLdouble from[16] )
-{
- to[0] = (GLfloat) from[0];
- to[1] = (GLfloat) from[4];
- to[2] = (GLfloat) from[8];
- to[3] = (GLfloat) from[12];
- to[4] = (GLfloat) from[1];
- to[5] = (GLfloat) from[5];
- to[6] = (GLfloat) from[9];
- to[7] = (GLfloat) from[13];
- to[8] = (GLfloat) from[2];
- to[9] = (GLfloat) from[6];
- to[10] = (GLfloat) from[10];
- to[11] = (GLfloat) from[14];
- to[12] = (GLfloat) from[3];
- to[13] = (GLfloat) from[7];
- to[14] = (GLfloat) from[11];
- to[15] = (GLfloat) from[15];
-}
-
-/*@}*/
-
-
-/**
- * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
- * function is used for transforming clipping plane equations and spotlight
- * directions.
- * Mathematically, u = v * m.
- * Input: v - input vector
- * m - transformation matrix
- * Output: u - transformed vector
- */
-void
-_mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
-{
- const GLfloat v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
-#define M(row,col) m[row + col*4]
- u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0);
- u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1);
- u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2);
- u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3);
-#undef M
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file m_matrix.c
+ * Matrix operations.
+ *
+ * \note
+ * -# 4x4 transformation matrices are stored in memory in column major order.
+ * -# Points/vertices are to be thought of as column vectors.
+ * -# Transformation of a point p by a matrix M is: p' = M * p
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+
+#include "m_matrix.h"
+
+
+/**
+ * \defgroup MatFlags MAT_FLAG_XXX-flags
+ *
+ * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
+ * It would be nice to make all these flags private to m_matrix.c
+ */
+/*@{*/
+#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag.
+ * (Not actually used - the identity
+ * matrix is identified by the absense
+ * of all other flags.)
+ */
+#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */
+#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */
+#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */
+#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */
+#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */
+#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */
+#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */
+#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */
+#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */
+#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */
+#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */
+
+/** angle preserving matrix flags mask */
+#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
+ MAT_FLAG_TRANSLATION | \
+ MAT_FLAG_UNIFORM_SCALE)
+
+/** geometry related matrix flags mask */
+#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
+ MAT_FLAG_ROTATION | \
+ MAT_FLAG_TRANSLATION | \
+ MAT_FLAG_UNIFORM_SCALE | \
+ MAT_FLAG_GENERAL_SCALE | \
+ MAT_FLAG_GENERAL_3D | \
+ MAT_FLAG_PERSPECTIVE | \
+ MAT_FLAG_SINGULAR)
+
+/** length preserving matrix flags mask */
+#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
+ MAT_FLAG_TRANSLATION)
+
+
+/** 3D (non-perspective) matrix flags mask */
+#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
+ MAT_FLAG_TRANSLATION | \
+ MAT_FLAG_UNIFORM_SCALE | \
+ MAT_FLAG_GENERAL_SCALE | \
+ MAT_FLAG_GENERAL_3D)
+
+/** dirty matrix flags mask */
+#define MAT_DIRTY (MAT_DIRTY_TYPE | \
+ MAT_DIRTY_FLAGS | \
+ MAT_DIRTY_INVERSE)
+
+/*@}*/
+
+
+/**
+ * Test geometry related matrix flags.
+ *
+ * \param mat a pointer to a GLmatrix structure.
+ * \param a flags mask.
+ *
+ * \returns non-zero if all geometry related matrix flags are contained within
+ * the mask, or zero otherwise.
+ */
+#define TEST_MAT_FLAGS(mat, a) \
+ ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
+
+
+
+/**
+ * Names of the corresponding GLmatrixtype values.
+ */
+static const char *types[] = {
+ "MATRIX_GENERAL",
+ "MATRIX_IDENTITY",
+ "MATRIX_3D_NO_ROT",
+ "MATRIX_PERSPECTIVE",
+ "MATRIX_2D",
+ "MATRIX_2D_NO_ROT",
+ "MATRIX_3D"
+};
+
+
+/**
+ * Identity matrix.
+ */
+static GLfloat Identity[16] = {
+ 1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0
+};
+
+
+
+/**********************************************************************/
+/** \name Matrix multiplication */
+/*@{*/
+
+#define A(row,col) a[(col<<2)+row]
+#define B(row,col) b[(col<<2)+row]
+#define P(row,col) product[(col<<2)+row]
+
+/**
+ * Perform a full 4x4 matrix multiplication.
+ *
+ * \param a matrix.
+ * \param b matrix.
+ * \param product will receive the product of \p a and \p b.
+ *
+ * \warning Is assumed that \p product != \p b. \p product == \p a is allowed.
+ *
+ * \note KW: 4*16 = 64 multiplications
+ *
+ * \author This \c matmul was contributed by Thomas Malik
+ */
+static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b )
+{
+ GLint i;
+ for (i = 0; i < 4; i++) {
+ const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
+ P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
+ P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
+ P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
+ P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
+ }
+}
+
+/**
+ * Multiply two matrices known to occupy only the top three rows, such
+ * as typical model matrices, and orthogonal matrices.
+ *
+ * \param a matrix.
+ * \param b matrix.
+ * \param product will receive the product of \p a and \p b.
+ */
+static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
+{
+ GLint i;
+ for (i = 0; i < 3; i++) {
+ const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
+ P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
+ P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
+ P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
+ P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
+ }
+ P(3,0) = 0;
+ P(3,1) = 0;
+ P(3,2) = 0;
+ P(3,3) = 1;
+}
+
+#undef A
+#undef B
+#undef P
+
+/**
+ * Multiply a matrix by an array of floats with known properties.
+ *
+ * \param mat pointer to a GLmatrix structure containing the left multiplication
+ * matrix, and that will receive the product result.
+ * \param m right multiplication matrix array.
+ * \param flags flags of the matrix \p m.
+ *
+ * Joins both flags and marks the type and inverse as dirty. Calls matmul34()
+ * if both matrices are 3D, or matmul4() otherwise.
+ */
+static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags )
+{
+ mat->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
+
+ if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
+ matmul34( mat->m, mat->m, m );
+ else
+ matmul4( mat->m, mat->m, m );
+}
+
+/**
+ * Matrix multiplication.
+ *
+ * \param dest destination matrix.
+ * \param a left matrix.
+ * \param b right matrix.
+ *
+ * Joins both flags and marks the type and inverse as dirty. Calls matmul34()
+ * if both matrices are 3D, or matmul4() otherwise.
+ */
+void
+_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b )
+{
+ dest->flags = (a->flags |
+ b->flags |
+ MAT_DIRTY_TYPE |
+ MAT_DIRTY_INVERSE);
+
+ if (TEST_MAT_FLAGS(dest, MAT_FLAGS_3D))
+ matmul34( dest->m, a->m, b->m );
+ else
+ matmul4( dest->m, a->m, b->m );
+}
+
+/**
+ * Matrix multiplication.
+ *
+ * \param dest left and destination matrix.
+ * \param m right matrix array.
+ *
+ * Marks the matrix flags with general flag, and type and inverse dirty flags.
+ * Calls matmul4() for the multiplication.
+ */
+void
+_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m )
+{
+ dest->flags |= (MAT_FLAG_GENERAL |
+ MAT_DIRTY_TYPE |
+ MAT_DIRTY_INVERSE |
+ MAT_DIRTY_FLAGS);
+
+ matmul4( dest->m, dest->m, m );
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Matrix output */
+/*@{*/
+
+/**
+ * Print a matrix array.
+ *
+ * \param m matrix array.
+ *
+ * Called by _math_matrix_print() to print a matrix or its inverse.
+ */
+static void print_matrix_floats( const GLfloat m[16] )
+{
+ int i;
+ for (i=0;i<4;i++) {
+ _mesa_debug(NULL,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] );
+ }
+}
+
+/**
+ * Dumps the contents of a GLmatrix structure.
+ *
+ * \param m pointer to the GLmatrix structure.
+ */
+void
+_math_matrix_print( const GLmatrix *m )
+{
+ _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags);
+ print_matrix_floats(m->m);
+ _mesa_debug(NULL, "Inverse: \n");
+ if (m->inv) {
+ GLfloat prod[16];
+ print_matrix_floats(m->inv);
+ matmul4(prod, m->m, m->inv);
+ _mesa_debug(NULL, "Mat * Inverse:\n");
+ print_matrix_floats(prod);
+ }
+ else {
+ _mesa_debug(NULL, " - not available\n");
+ }
+}
+
+/*@}*/
+
+
+/**
+ * References an element of 4x4 matrix.
+ *
+ * \param m matrix array.
+ * \param c column of the desired element.
+ * \param r row of the desired element.
+ *
+ * \return value of the desired element.
+ *
+ * Calculate the linear storage index of the element and references it.
+ */
+#define MAT(m,r,c) (m)[(c)*4+(r)]
+
+
+/**********************************************************************/
+/** \name Matrix inversion */
+/*@{*/
+
+/**
+ * Swaps the values of two floating pointer variables.
+ *
+ * Used by invert_matrix_general() to swap the row pointers.
+ */
+#define SWAP_ROWS(a, b) { GLfloat *_tmp = a; (a)=(b); (b)=_tmp; }
+
+/**
+ * Compute inverse of 4x4 transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
+ *
+ * \author
+ * Code contributed by Jacques Leroy jle@star.be
+ *
+ * Calculates the inverse matrix by performing the gaussian matrix reduction
+ * with partial pivoting followed by back/substitution with the loops manually
+ * unrolled.
+ */
+static GLboolean invert_matrix_general( GLmatrix *mat )
+{
+ const GLfloat *m = mat->m;
+ GLfloat *out = mat->inv;
+ GLfloat wtmp[4][8];
+ GLfloat m0, m1, m2, m3, s;
+ GLfloat *r0, *r1, *r2, *r3;
+
+ r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
+
+ r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
+ r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
+ r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
+
+ r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
+ r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
+ r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
+
+ r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
+ r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
+ r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
+
+ r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
+ r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
+ r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
+
+ /* choose pivot - or die */
+ if (FABSF(r3[0])>FABSF(r2[0])) SWAP_ROWS(r3, r2);
+ if (FABSF(r2[0])>FABSF(r1[0])) SWAP_ROWS(r2, r1);
+ if (FABSF(r1[0])>FABSF(r0[0])) SWAP_ROWS(r1, r0);
+ if (0.0 == r0[0]) return GL_FALSE;
+
+ /* eliminate first variable */
+ m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
+ s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
+ s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
+ s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
+ s = r0[4];
+ if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
+ s = r0[5];
+ if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
+ s = r0[6];
+ if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
+ s = r0[7];
+ if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
+
+ /* choose pivot - or die */
+ if (FABSF(r3[1])>FABSF(r2[1])) SWAP_ROWS(r3, r2);
+ if (FABSF(r2[1])>FABSF(r1[1])) SWAP_ROWS(r2, r1);
+ if (0.0 == r1[1]) return GL_FALSE;
+
+ /* eliminate second variable */
+ m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
+ r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
+ r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
+ s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
+ s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
+ s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
+ s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
+
+ /* choose pivot - or die */
+ if (FABSF(r3[2])>FABSF(r2[2])) SWAP_ROWS(r3, r2);
+ if (0.0 == r2[2]) return GL_FALSE;
+
+ /* eliminate third variable */
+ m3 = r3[2]/r2[2];
+ r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
+ r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
+ r3[7] -= m3 * r2[7];
+
+ /* last check */
+ if (0.0 == r3[3]) return GL_FALSE;
+
+ s = 1.0F/r3[3]; /* now back substitute row 3 */
+ r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
+
+ m2 = r2[3]; /* now back substitute row 2 */
+ s = 1.0F/r2[2];
+ r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
+ r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
+ m1 = r1[3];
+ r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
+ r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
+ m0 = r0[3];
+ r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
+ r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
+
+ m1 = r1[2]; /* now back substitute row 1 */
+ s = 1.0F/r1[1];
+ r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
+ r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
+ m0 = r0[2];
+ r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
+ r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
+
+ m0 = r0[1]; /* now back substitute row 0 */
+ s = 1.0F/r0[0];
+ r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
+ r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
+
+ MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
+ MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
+ MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
+ MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7],
+ MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
+ MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
+ MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
+ MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
+
+ return GL_TRUE;
+}
+#undef SWAP_ROWS
+
+/**
+ * Compute inverse of a general 3d transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
+ *
+ * \author Adapted from graphics gems II.
+ *
+ * Calculates the inverse of the upper left by first calculating its
+ * determinant and multiplying it to the symmetric adjust matrix of each
+ * element. Finally deals with the translation part by transforming the
+ * original translation vector using by the calculated submatrix inverse.
+ */
+static GLboolean invert_matrix_3d_general( GLmatrix *mat )
+{
+ const GLfloat *in = mat->m;
+ GLfloat *out = mat->inv;
+ GLfloat pos, neg, t;
+ GLfloat det;
+
+ /* Calculate the determinant of upper left 3x3 submatrix and
+ * determine if the matrix is singular.
+ */
+ pos = neg = 0.0;
+ t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2);
+ if (t >= 0.0) pos += t; else neg += t;
+
+ t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2);
+ if (t >= 0.0) pos += t; else neg += t;
+
+ t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2);
+ if (t >= 0.0) pos += t; else neg += t;
+
+ t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2);
+ if (t >= 0.0) pos += t; else neg += t;
+
+ t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2);
+ if (t >= 0.0) pos += t; else neg += t;
+
+ t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2);
+ if (t >= 0.0) pos += t; else neg += t;
+
+ det = pos + neg;
+
+ if (det*det < 1e-25)
+ return GL_FALSE;
+
+ det = 1.0F / det;
+ MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det);
+ MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det);
+ MAT(out,0,2) = ( (MAT(in,0,1)*MAT(in,1,2) - MAT(in,1,1)*MAT(in,0,2) )*det);
+ MAT(out,1,0) = (- (MAT(in,1,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,1,2) )*det);
+ MAT(out,1,1) = ( (MAT(in,0,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,0,2) )*det);
+ MAT(out,1,2) = (- (MAT(in,0,0)*MAT(in,1,2) - MAT(in,1,0)*MAT(in,0,2) )*det);
+ MAT(out,2,0) = ( (MAT(in,1,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,1,1) )*det);
+ MAT(out,2,1) = (- (MAT(in,0,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,0,1) )*det);
+ MAT(out,2,2) = ( (MAT(in,0,0)*MAT(in,1,1) - MAT(in,1,0)*MAT(in,0,1) )*det);
+
+ /* Do the translation part */
+ MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
+ MAT(in,1,3) * MAT(out,0,1) +
+ MAT(in,2,3) * MAT(out,0,2) );
+ MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
+ MAT(in,1,3) * MAT(out,1,1) +
+ MAT(in,2,3) * MAT(out,1,2) );
+ MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
+ MAT(in,1,3) * MAT(out,2,1) +
+ MAT(in,2,3) * MAT(out,2,2) );
+
+ return GL_TRUE;
+}
+
+/**
+ * Compute inverse of a 3d transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
+ *
+ * If the matrix is not an angle preserving matrix then calls
+ * invert_matrix_3d_general for the actual calculation. Otherwise calculates
+ * the inverse matrix analyzing and inverting each of the scaling, rotation and
+ * translation parts.
+ */
+static GLboolean invert_matrix_3d( GLmatrix *mat )
+{
+ const GLfloat *in = mat->m;
+ GLfloat *out = mat->inv;
+
+ if (!TEST_MAT_FLAGS(mat, MAT_FLAGS_ANGLE_PRESERVING)) {
+ return invert_matrix_3d_general( mat );
+ }
+
+ if (mat->flags & MAT_FLAG_UNIFORM_SCALE) {
+ GLfloat scale = (MAT(in,0,0) * MAT(in,0,0) +
+ MAT(in,0,1) * MAT(in,0,1) +
+ MAT(in,0,2) * MAT(in,0,2));
+
+ if (scale == 0.0)
+ return GL_FALSE;
+
+ scale = 1.0F / scale;
+
+ /* Transpose and scale the 3 by 3 upper-left submatrix. */
+ MAT(out,0,0) = scale * MAT(in,0,0);
+ MAT(out,1,0) = scale * MAT(in,0,1);
+ MAT(out,2,0) = scale * MAT(in,0,2);
+ MAT(out,0,1) = scale * MAT(in,1,0);
+ MAT(out,1,1) = scale * MAT(in,1,1);
+ MAT(out,2,1) = scale * MAT(in,1,2);
+ MAT(out,0,2) = scale * MAT(in,2,0);
+ MAT(out,1,2) = scale * MAT(in,2,1);
+ MAT(out,2,2) = scale * MAT(in,2,2);
+ }
+ else if (mat->flags & MAT_FLAG_ROTATION) {
+ /* Transpose the 3 by 3 upper-left submatrix. */
+ MAT(out,0,0) = MAT(in,0,0);
+ MAT(out,1,0) = MAT(in,0,1);
+ MAT(out,2,0) = MAT(in,0,2);
+ MAT(out,0,1) = MAT(in,1,0);
+ MAT(out,1,1) = MAT(in,1,1);
+ MAT(out,2,1) = MAT(in,1,2);
+ MAT(out,0,2) = MAT(in,2,0);
+ MAT(out,1,2) = MAT(in,2,1);
+ MAT(out,2,2) = MAT(in,2,2);
+ }
+ else {
+ /* pure translation */
+ memcpy( out, Identity, sizeof(Identity) );
+ MAT(out,0,3) = - MAT(in,0,3);
+ MAT(out,1,3) = - MAT(in,1,3);
+ MAT(out,2,3) = - MAT(in,2,3);
+ return GL_TRUE;
+ }
+
+ if (mat->flags & MAT_FLAG_TRANSLATION) {
+ /* Do the translation part */
+ MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
+ MAT(in,1,3) * MAT(out,0,1) +
+ MAT(in,2,3) * MAT(out,0,2) );
+ MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
+ MAT(in,1,3) * MAT(out,1,1) +
+ MAT(in,2,3) * MAT(out,1,2) );
+ MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
+ MAT(in,1,3) * MAT(out,2,1) +
+ MAT(in,2,3) * MAT(out,2,2) );
+ }
+ else {
+ MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Compute inverse of an identity transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return always GL_TRUE.
+ *
+ * Simply copies Identity into GLmatrix::inv.
+ */
+static GLboolean invert_matrix_identity( GLmatrix *mat )
+{
+ memcpy( mat->inv, Identity, sizeof(Identity) );
+ return GL_TRUE;
+}
+
+/**
+ * Compute inverse of a no-rotation 3d transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
+ *
+ * Calculates the
+ */
+static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
+{
+ const GLfloat *in = mat->m;
+ GLfloat *out = mat->inv;
+
+ if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 )
+ return GL_FALSE;
+
+ memcpy( out, Identity, 16 * sizeof(GLfloat) );
+ MAT(out,0,0) = 1.0F / MAT(in,0,0);
+ MAT(out,1,1) = 1.0F / MAT(in,1,1);
+ MAT(out,2,2) = 1.0F / MAT(in,2,2);
+
+ if (mat->flags & MAT_FLAG_TRANSLATION) {
+ MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
+ MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
+ MAT(out,2,3) = - (MAT(in,2,3) * MAT(out,2,2));
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Compute inverse of a no-rotation 2d transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
+ *
+ * Calculates the inverse matrix by applying the inverse scaling and
+ * translation to the identity matrix.
+ */
+static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat )
+{
+ const GLfloat *in = mat->m;
+ GLfloat *out = mat->inv;
+
+ if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0)
+ return GL_FALSE;
+
+ memcpy( out, Identity, 16 * sizeof(GLfloat) );
+ MAT(out,0,0) = 1.0F / MAT(in,0,0);
+ MAT(out,1,1) = 1.0F / MAT(in,1,1);
+
+ if (mat->flags & MAT_FLAG_TRANSLATION) {
+ MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
+ MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
+ }
+
+ return GL_TRUE;
+}
+
+#if 0
+/* broken */
+static GLboolean invert_matrix_perspective( GLmatrix *mat )
+{
+ const GLfloat *in = mat->m;
+ GLfloat *out = mat->inv;
+
+ if (MAT(in,2,3) == 0)
+ return GL_FALSE;
+
+ memcpy( out, Identity, 16 * sizeof(GLfloat) );
+
+ MAT(out,0,0) = 1.0F / MAT(in,0,0);
+ MAT(out,1,1) = 1.0F / MAT(in,1,1);
+
+ MAT(out,0,3) = MAT(in,0,2);
+ MAT(out,1,3) = MAT(in,1,2);
+
+ MAT(out,2,2) = 0;
+ MAT(out,2,3) = -1;
+
+ MAT(out,3,2) = 1.0F / MAT(in,2,3);
+ MAT(out,3,3) = MAT(in,2,2) * MAT(out,3,2);
+
+ return GL_TRUE;
+}
+#endif
+
+/**
+ * Matrix inversion function pointer type.
+ */
+typedef GLboolean (*inv_mat_func)( GLmatrix *mat );
+
+/**
+ * Table of the matrix inversion functions according to the matrix type.
+ */
+static inv_mat_func inv_mat_tab[7] = {
+ invert_matrix_general,
+ invert_matrix_identity,
+ invert_matrix_3d_no_rot,
+#if 0
+ /* Don't use this function for now - it fails when the projection matrix
+ * is premultiplied by a translation (ala Chromium's tilesort SPU).
+ */
+ invert_matrix_perspective,
+#else
+ invert_matrix_general,
+#endif
+ invert_matrix_3d, /* lazy! */
+ invert_matrix_2d_no_rot,
+ invert_matrix_3d
+};
+
+/**
+ * Compute inverse of a transformation matrix.
+ *
+ * \param mat pointer to a GLmatrix structure. The matrix inverse will be
+ * stored in the GLmatrix::inv attribute.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
+ *
+ * Calls the matrix inversion function in inv_mat_tab corresponding to the
+ * given matrix type. In case of failure, updates the MAT_FLAG_SINGULAR flag,
+ * and copies the identity matrix into GLmatrix::inv.
+ */
+static GLboolean matrix_invert( GLmatrix *mat )
+{
+ if (inv_mat_tab[mat->type](mat)) {
+ mat->flags &= ~MAT_FLAG_SINGULAR;
+ return GL_TRUE;
+ } else {
+ mat->flags |= MAT_FLAG_SINGULAR;
+ memcpy( mat->inv, Identity, sizeof(Identity) );
+ return GL_FALSE;
+ }
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Matrix generation */
+/*@{*/
+
+/**
+ * Generate a 4x4 transformation matrix from glRotate parameters, and
+ * post-multiply the input matrix by it.
+ *
+ * \author
+ * This function was contributed by Erich Boleyn (erich@uruk.org).
+ * Optimizations contributed by Rudolf Opalla (rudi@khm.de).
+ */
+void
+_math_matrix_rotate( GLmatrix *mat,
+ GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+{
+ GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c;
+ GLfloat m[16];
+ GLboolean optimized;
+
+ s = (GLfloat) sin( angle * DEG2RAD );
+ c = (GLfloat) cos( angle * DEG2RAD );
+
+ memcpy(m, Identity, sizeof(GLfloat)*16);
+ optimized = GL_FALSE;
+
+#define M(row,col) m[col*4+row]
+
+ if (x == 0.0F) {
+ if (y == 0.0F) {
+ if (z != 0.0F) {
+ optimized = GL_TRUE;
+ /* rotate only around z-axis */
+ M(0,0) = c;
+ M(1,1) = c;
+ if (z < 0.0F) {
+ M(0,1) = s;
+ M(1,0) = -s;
+ }
+ else {
+ M(0,1) = -s;
+ M(1,0) = s;
+ }
+ }
+ }
+ else if (z == 0.0F) {
+ optimized = GL_TRUE;
+ /* rotate only around y-axis */
+ M(0,0) = c;
+ M(2,2) = c;
+ if (y < 0.0F) {
+ M(0,2) = -s;
+ M(2,0) = s;
+ }
+ else {
+ M(0,2) = s;
+ M(2,0) = -s;
+ }
+ }
+ }
+ else if (y == 0.0F) {
+ if (z == 0.0F) {
+ optimized = GL_TRUE;
+ /* rotate only around x-axis */
+ M(1,1) = c;
+ M(2,2) = c;
+ if (x < 0.0F) {
+ M(1,2) = s;
+ M(2,1) = -s;
+ }
+ else {
+ M(1,2) = -s;
+ M(2,1) = s;
+ }
+ }
+ }
+
+ if (!optimized) {
+ const GLfloat mag = SQRTF(x * x + y * y + z * z);
+
+ if (mag <= 1.0e-4) {
+ /* no rotation, leave mat as-is */
+ return;
+ }
+
+ x /= mag;
+ y /= mag;
+ z /= mag;
+
+
+ /*
+ * Arbitrary axis rotation matrix.
+ *
+ * This is composed of 5 matrices, Rz, Ry, T, Ry', Rz', multiplied
+ * like so: Rz * Ry * T * Ry' * Rz'. T is the final rotation
+ * (which is about the X-axis), and the two composite transforms
+ * Ry' * Rz' and Rz * Ry are (respectively) the rotations necessary
+ * from the arbitrary axis to the X-axis then back. They are
+ * all elementary rotations.
+ *
+ * Rz' is a rotation about the Z-axis, to bring the axis vector
+ * into the x-z plane. Then Ry' is applied, rotating about the
+ * Y-axis to bring the axis vector parallel with the X-axis. The
+ * rotation about the X-axis is then performed. Ry and Rz are
+ * simply the respective inverse transforms to bring the arbitrary
+ * axis back to its original orientation. The first transforms
+ * Rz' and Ry' are considered inverses, since the data from the
+ * arbitrary axis gives you info on how to get to it, not how
+ * to get away from it, and an inverse must be applied.
+ *
+ * The basic calculation used is to recognize that the arbitrary
+ * axis vector (x, y, z), since it is of unit length, actually
+ * represents the sines and cosines of the angles to rotate the
+ * X-axis to the same orientation, with theta being the angle about
+ * Z and phi the angle about Y (in the order described above)
+ * as follows:
+ *
+ * cos ( theta ) = x / sqrt ( 1 - z^2 )
+ * sin ( theta ) = y / sqrt ( 1 - z^2 )
+ *
+ * cos ( phi ) = sqrt ( 1 - z^2 )
+ * sin ( phi ) = z
+ *
+ * Note that cos ( phi ) can further be inserted to the above
+ * formulas:
+ *
+ * cos ( theta ) = x / cos ( phi )
+ * sin ( theta ) = y / sin ( phi )
+ *
+ * ...etc. Because of those relations and the standard trigonometric
+ * relations, it is pssible to reduce the transforms down to what
+ * is used below. It may be that any primary axis chosen will give the
+ * same results (modulo a sign convention) using thie method.
+ *
+ * Particularly nice is to notice that all divisions that might
+ * have caused trouble when parallel to certain planes or
+ * axis go away with care paid to reducing the expressions.
+ * After checking, it does perform correctly under all cases, since
+ * in all the cases of division where the denominator would have
+ * been zero, the numerator would have been zero as well, giving
+ * the expected result.
+ */
+
+ xx = x * x;
+ yy = y * y;
+ zz = z * z;
+ xy = x * y;
+ yz = y * z;
+ zx = z * x;
+ xs = x * s;
+ ys = y * s;
+ zs = z * s;
+ one_c = 1.0F - c;
+
+ /* We already hold the identity-matrix so we can skip some statements */
+ M(0,0) = (one_c * xx) + c;
+ M(0,1) = (one_c * xy) - zs;
+ M(0,2) = (one_c * zx) + ys;
+/* M(0,3) = 0.0F; */
+
+ M(1,0) = (one_c * xy) + zs;
+ M(1,1) = (one_c * yy) + c;
+ M(1,2) = (one_c * yz) - xs;
+/* M(1,3) = 0.0F; */
+
+ M(2,0) = (one_c * zx) - ys;
+ M(2,1) = (one_c * yz) + xs;
+ M(2,2) = (one_c * zz) + c;
+/* M(2,3) = 0.0F; */
+
+/*
+ M(3,0) = 0.0F;
+ M(3,1) = 0.0F;
+ M(3,2) = 0.0F;
+ M(3,3) = 1.0F;
+*/
+ }
+#undef M
+
+ matrix_multf( mat, m, MAT_FLAG_ROTATION );
+}
+
+/**
+ * Apply a perspective projection matrix.
+ *
+ * \param mat matrix to apply the projection.
+ * \param left left clipping plane coordinate.
+ * \param right right clipping plane coordinate.
+ * \param bottom bottom clipping plane coordinate.
+ * \param top top clipping plane coordinate.
+ * \param nearval distance to the near clipping plane.
+ * \param farval distance to the far clipping plane.
+ *
+ * Creates the projection matrix and multiplies it with \p mat, marking the
+ * MAT_FLAG_PERSPECTIVE flag.
+ */
+void
+_math_matrix_frustum( GLmatrix *mat,
+ GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat nearval, GLfloat farval )
+{
+ GLfloat x, y, a, b, c, d;
+ GLfloat m[16];
+
+ x = (2.0F*nearval) / (right-left);
+ y = (2.0F*nearval) / (top-bottom);
+ a = (right+left) / (right-left);
+ b = (top+bottom) / (top-bottom);
+ c = -(farval+nearval) / ( farval-nearval);
+ d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
+
+#define M(row,col) m[col*4+row]
+ M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
+ M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
+ M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
+ M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
+#undef M
+
+ matrix_multf( mat, m, MAT_FLAG_PERSPECTIVE );
+}
+
+/**
+ * Apply an orthographic projection matrix.
+ *
+ * \param mat matrix to apply the projection.
+ * \param left left clipping plane coordinate.
+ * \param right right clipping plane coordinate.
+ * \param bottom bottom clipping plane coordinate.
+ * \param top top clipping plane coordinate.
+ * \param nearval distance to the near clipping plane.
+ * \param farval distance to the far clipping plane.
+ *
+ * Creates the projection matrix and multiplies it with \p mat, marking the
+ * MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
+ */
+void
+_math_matrix_ortho( GLmatrix *mat,
+ GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat nearval, GLfloat farval )
+{
+ GLfloat m[16];
+
+#define M(row,col) m[col*4+row]
+ M(0,0) = 2.0F / (right-left);
+ M(0,1) = 0.0F;
+ M(0,2) = 0.0F;
+ M(0,3) = -(right+left) / (right-left);
+
+ M(1,0) = 0.0F;
+ M(1,1) = 2.0F / (top-bottom);
+ M(1,2) = 0.0F;
+ M(1,3) = -(top+bottom) / (top-bottom);
+
+ M(2,0) = 0.0F;
+ M(2,1) = 0.0F;
+ M(2,2) = -2.0F / (farval-nearval);
+ M(2,3) = -(farval+nearval) / (farval-nearval);
+
+ M(3,0) = 0.0F;
+ M(3,1) = 0.0F;
+ M(3,2) = 0.0F;
+ M(3,3) = 1.0F;
+#undef M
+
+ matrix_multf( mat, m, (MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION));
+}
+
+/**
+ * Multiply a matrix with a general scaling matrix.
+ *
+ * \param mat matrix.
+ * \param x x axis scale factor.
+ * \param y y axis scale factor.
+ * \param z z axis scale factor.
+ *
+ * Multiplies in-place the elements of \p mat by the scale factors. Checks if
+ * the scales factors are roughly the same, marking the MAT_FLAG_UNIFORM_SCALE
+ * flag, or MAT_FLAG_GENERAL_SCALE. Marks the MAT_DIRTY_TYPE and
+ * MAT_DIRTY_INVERSE dirty flags.
+ */
+void
+_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
+{
+ GLfloat *m = mat->m;
+ m[0] *= x; m[4] *= y; m[8] *= z;
+ m[1] *= x; m[5] *= y; m[9] *= z;
+ m[2] *= x; m[6] *= y; m[10] *= z;
+ m[3] *= x; m[7] *= y; m[11] *= z;
+
+ if (FABSF(x - y) < 1e-8 && FABSF(x - z) < 1e-8)
+ mat->flags |= MAT_FLAG_UNIFORM_SCALE;
+ else
+ mat->flags |= MAT_FLAG_GENERAL_SCALE;
+
+ mat->flags |= (MAT_DIRTY_TYPE |
+ MAT_DIRTY_INVERSE);
+}
+
+/**
+ * Multiply a matrix with a translation matrix.
+ *
+ * \param mat matrix.
+ * \param x translation vector x coordinate.
+ * \param y translation vector y coordinate.
+ * \param z translation vector z coordinate.
+ *
+ * Adds the translation coordinates to the elements of \p mat in-place. Marks
+ * the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE
+ * dirty flags.
+ */
+void
+_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
+{
+ GLfloat *m = mat->m;
+ m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
+ m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
+ m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
+ m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
+
+ mat->flags |= (MAT_FLAG_TRANSLATION |
+ MAT_DIRTY_TYPE |
+ MAT_DIRTY_INVERSE);
+}
+
+
+/**
+ * Set matrix to do viewport and depthrange mapping.
+ * Transforms Normalized Device Coords to window/Z values.
+ */
+void
+_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
+ GLfloat zNear, GLfloat zFar, GLfloat depthMax)
+{
+ m->m[MAT_SX] = (GLfloat) width / 2.0F;
+ m->m[MAT_TX] = m->m[MAT_SX] + x;
+ m->m[MAT_SY] = (GLfloat) height / 2.0F;
+ m->m[MAT_TY] = m->m[MAT_SY] + y;
+ m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
+ m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
+ m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
+ m->type = MATRIX_3D_NO_ROT;
+}
+
+
+/**
+ * Set a matrix to the identity matrix.
+ *
+ * \param mat matrix.
+ *
+ * Copies ::Identity into \p GLmatrix::m, and into GLmatrix::inv if not NULL.
+ * Sets the matrix type to identity, and clear the dirty flags.
+ */
+void
+_math_matrix_set_identity( GLmatrix *mat )
+{
+ memcpy( mat->m, Identity, 16*sizeof(GLfloat) );
+
+ if (mat->inv)
+ memcpy( mat->inv, Identity, 16*sizeof(GLfloat) );
+
+ mat->type = MATRIX_IDENTITY;
+ mat->flags &= ~(MAT_DIRTY_FLAGS|
+ MAT_DIRTY_TYPE|
+ MAT_DIRTY_INVERSE);
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Matrix analysis */
+/*@{*/
+
+#define ZERO(x) (1<<x)
+#define ONE(x) (1<<(x+16))
+
+#define MASK_NO_TRX (ZERO(12) | ZERO(13) | ZERO(14))
+#define MASK_NO_2D_SCALE ( ONE(0) | ONE(5))
+
+#define MASK_IDENTITY ( ONE(0) | ZERO(4) | ZERO(8) | ZERO(12) |\
+ ZERO(1) | ONE(5) | ZERO(9) | ZERO(13) |\
+ ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
+ ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
+
+#define MASK_2D_NO_ROT ( ZERO(4) | ZERO(8) | \
+ ZERO(1) | ZERO(9) | \
+ ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
+ ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
+
+#define MASK_2D ( ZERO(8) | \
+ ZERO(9) | \
+ ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\
+ ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
+
+
+#define MASK_3D_NO_ROT ( ZERO(4) | ZERO(8) | \
+ ZERO(1) | ZERO(9) | \
+ ZERO(2) | ZERO(6) | \
+ ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
+
+#define MASK_3D ( \
+ \
+ \
+ ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) )
+
+
+#define MASK_PERSPECTIVE ( ZERO(4) | ZERO(12) |\
+ ZERO(1) | ZERO(13) |\
+ ZERO(2) | ZERO(6) | \
+ ZERO(3) | ZERO(7) | ZERO(15) )
+
+#define SQ(x) ((x)*(x))
+
+/**
+ * Determine type and flags from scratch.
+ *
+ * \param mat matrix.
+ *
+ * This is expensive enough to only want to do it once.
+ */
+static void analyse_from_scratch( GLmatrix *mat )
+{
+ const GLfloat *m = mat->m;
+ GLuint mask = 0;
+ GLuint i;
+
+ for (i = 0 ; i < 16 ; i++) {
+ if (m[i] == 0.0) mask |= (1<<i);
+ }
+
+ if (m[0] == 1.0F) mask |= (1<<16);
+ if (m[5] == 1.0F) mask |= (1<<21);
+ if (m[10] == 1.0F) mask |= (1<<26);
+ if (m[15] == 1.0F) mask |= (1<<31);
+
+ mat->flags &= ~MAT_FLAGS_GEOMETRY;
+
+ /* Check for translation - no-one really cares
+ */
+ if ((mask & MASK_NO_TRX) != MASK_NO_TRX)
+ mat->flags |= MAT_FLAG_TRANSLATION;
+
+ /* Do the real work
+ */
+ if (mask == (GLuint) MASK_IDENTITY) {
+ mat->type = MATRIX_IDENTITY;
+ }
+ else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
+ mat->type = MATRIX_2D_NO_ROT;
+
+ if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
+ mat->flags |= MAT_FLAG_GENERAL_SCALE;
+ }
+ else if ((mask & MASK_2D) == (GLuint) MASK_2D) {
+ GLfloat mm = DOT2(m, m);
+ GLfloat m4m4 = DOT2(m+4,m+4);
+ GLfloat mm4 = DOT2(m,m+4);
+
+ mat->type = MATRIX_2D;
+
+ /* Check for scale */
+ if (SQ(mm-1) > SQ(1e-6) ||
+ SQ(m4m4-1) > SQ(1e-6))
+ mat->flags |= MAT_FLAG_GENERAL_SCALE;
+
+ /* Check for rotation */
+ if (SQ(mm4) > SQ(1e-6))
+ mat->flags |= MAT_FLAG_GENERAL_3D;
+ else
+ mat->flags |= MAT_FLAG_ROTATION;
+
+ }
+ else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) {
+ mat->type = MATRIX_3D_NO_ROT;
+
+ /* Check for scale */
+ if (SQ(m[0]-m[5]) < SQ(1e-6) &&
+ SQ(m[0]-m[10]) < SQ(1e-6)) {
+ if (SQ(m[0]-1.0) > SQ(1e-6)) {
+ mat->flags |= MAT_FLAG_UNIFORM_SCALE;
+ }
+ }
+ else {
+ mat->flags |= MAT_FLAG_GENERAL_SCALE;
+ }
+ }
+ else if ((mask & MASK_3D) == (GLuint) MASK_3D) {
+ GLfloat c1 = DOT3(m,m);
+ GLfloat c2 = DOT3(m+4,m+4);
+ GLfloat c3 = DOT3(m+8,m+8);
+ GLfloat d1 = DOT3(m, m+4);
+ GLfloat cp[3];
+
+ mat->type = MATRIX_3D;
+
+ /* Check for scale */
+ if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) {
+ if (SQ(c1-1.0) > SQ(1e-6))
+ mat->flags |= MAT_FLAG_UNIFORM_SCALE;
+ /* else no scale at all */
+ }
+ else {
+ mat->flags |= MAT_FLAG_GENERAL_SCALE;
+ }
+
+ /* Check for rotation */
+ if (SQ(d1) < SQ(1e-6)) {
+ CROSS3( cp, m, m+4 );
+ SUB_3V( cp, cp, (m+8) );
+ if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
+ mat->flags |= MAT_FLAG_ROTATION;
+ else
+ mat->flags |= MAT_FLAG_GENERAL_3D;
+ }
+ else {
+ mat->flags |= MAT_FLAG_GENERAL_3D; /* shear, etc */
+ }
+ }
+ else if ((mask & MASK_PERSPECTIVE) == MASK_PERSPECTIVE && m[11]==-1.0F) {
+ mat->type = MATRIX_PERSPECTIVE;
+ mat->flags |= MAT_FLAG_GENERAL;
+ }
+ else {
+ mat->type = MATRIX_GENERAL;
+ mat->flags |= MAT_FLAG_GENERAL;
+ }
+}
+
+/**
+ * Analyze a matrix given that its flags are accurate.
+ *
+ * This is the more common operation, hopefully.
+ */
+static void analyse_from_flags( GLmatrix *mat )
+{
+ const GLfloat *m = mat->m;
+
+ if (TEST_MAT_FLAGS(mat, 0)) {
+ mat->type = MATRIX_IDENTITY;
+ }
+ else if (TEST_MAT_FLAGS(mat, (MAT_FLAG_TRANSLATION |
+ MAT_FLAG_UNIFORM_SCALE |
+ MAT_FLAG_GENERAL_SCALE))) {
+ if ( m[10]==1.0F && m[14]==0.0F ) {
+ mat->type = MATRIX_2D_NO_ROT;
+ }
+ else {
+ mat->type = MATRIX_3D_NO_ROT;
+ }
+ }
+ else if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) {
+ if ( m[ 8]==0.0F
+ && m[ 9]==0.0F
+ && m[2]==0.0F && m[6]==0.0F && m[10]==1.0F && m[14]==0.0F) {
+ mat->type = MATRIX_2D;
+ }
+ else {
+ mat->type = MATRIX_3D;
+ }
+ }
+ else if ( m[4]==0.0F && m[12]==0.0F
+ && m[1]==0.0F && m[13]==0.0F
+ && m[2]==0.0F && m[6]==0.0F
+ && m[3]==0.0F && m[7]==0.0F && m[11]==-1.0F && m[15]==0.0F) {
+ mat->type = MATRIX_PERSPECTIVE;
+ }
+ else {
+ mat->type = MATRIX_GENERAL;
+ }
+}
+
+/**
+ * Analyze and update a matrix.
+ *
+ * \param mat matrix.
+ *
+ * If the matrix type is dirty then calls either analyse_from_scratch() or
+ * analyse_from_flags() to determine its type, according to whether the flags
+ * are dirty or not, respectively. If the matrix has an inverse and it's dirty
+ * then calls matrix_invert(). Finally clears the dirty flags.
+ */
+void
+_math_matrix_analyse( GLmatrix *mat )
+{
+ if (mat->flags & MAT_DIRTY_TYPE) {
+ if (mat->flags & MAT_DIRTY_FLAGS)
+ analyse_from_scratch( mat );
+ else
+ analyse_from_flags( mat );
+ }
+
+ if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) {
+ matrix_invert( mat );
+ mat->flags &= ~MAT_DIRTY_INVERSE;
+ }
+
+ mat->flags &= ~(MAT_DIRTY_FLAGS | MAT_DIRTY_TYPE);
+}
+
+/*@}*/
+
+
+/**
+ * Test if the given matrix preserves vector lengths.
+ */
+GLboolean
+_math_matrix_is_length_preserving( const GLmatrix *m )
+{
+ return TEST_MAT_FLAGS( m, MAT_FLAGS_LENGTH_PRESERVING);
+}
+
+
+/**
+ * Test if the given matrix does any rotation.
+ * (or perhaps if the upper-left 3x3 is non-identity)
+ */
+GLboolean
+_math_matrix_has_rotation( const GLmatrix *m )
+{
+ if (m->flags & (MAT_FLAG_GENERAL |
+ MAT_FLAG_ROTATION |
+ MAT_FLAG_GENERAL_3D |
+ MAT_FLAG_PERSPECTIVE))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+GLboolean
+_math_matrix_is_general_scale( const GLmatrix *m )
+{
+ return (m->flags & MAT_FLAG_GENERAL_SCALE) ? GL_TRUE : GL_FALSE;
+}
+
+
+GLboolean
+_math_matrix_is_dirty( const GLmatrix *m )
+{
+ return (m->flags & MAT_DIRTY) ? GL_TRUE : GL_FALSE;
+}
+
+
+/**********************************************************************/
+/** \name Matrix setup */
+/*@{*/
+
+/**
+ * Copy a matrix.
+ *
+ * \param to destination matrix.
+ * \param from source matrix.
+ *
+ * Copies all fields in GLmatrix, creating an inverse array if necessary.
+ */
+void
+_math_matrix_copy( GLmatrix *to, const GLmatrix *from )
+{
+ memcpy( to->m, from->m, sizeof(Identity) );
+ to->flags = from->flags;
+ to->type = from->type;
+
+ if (to->inv != 0) {
+ if (from->inv == 0) {
+ matrix_invert( to );
+ }
+ else {
+ memcpy(to->inv, from->inv, sizeof(GLfloat)*16);
+ }
+ }
+}
+
+/**
+ * Loads a matrix array into GLmatrix.
+ *
+ * \param m matrix array.
+ * \param mat matrix.
+ *
+ * Copies \p m into GLmatrix::m and marks the MAT_FLAG_GENERAL and MAT_DIRTY
+ * flags.
+ */
+void
+_math_matrix_loadf( GLmatrix *mat, const GLfloat *m )
+{
+ memcpy( mat->m, m, 16*sizeof(GLfloat) );
+ mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY);
+}
+
+/**
+ * Matrix constructor.
+ *
+ * \param m matrix.
+ *
+ * Initialize the GLmatrix fields.
+ */
+void
+_math_matrix_ctr( GLmatrix *m )
+{
+ m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
+ if (m->m)
+ memcpy( m->m, Identity, sizeof(Identity) );
+ m->inv = NULL;
+ m->type = MATRIX_IDENTITY;
+ m->flags = 0;
+}
+
+/**
+ * Matrix destructor.
+ *
+ * \param m matrix.
+ *
+ * Frees the data in a GLmatrix.
+ */
+void
+_math_matrix_dtr( GLmatrix *m )
+{
+ if (m->m) {
+ _mesa_align_free( m->m );
+ m->m = NULL;
+ }
+ if (m->inv) {
+ _mesa_align_free( m->inv );
+ m->inv = NULL;
+ }
+}
+
+/**
+ * Allocate a matrix inverse.
+ *
+ * \param m matrix.
+ *
+ * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity.
+ */
+void
+_math_matrix_alloc_inv( GLmatrix *m )
+{
+ if (!m->inv) {
+ m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
+ if (m->inv)
+ memcpy( m->inv, Identity, 16 * sizeof(GLfloat) );
+ }
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Matrix transpose */
+/*@{*/
+
+/**
+ * Transpose a GLfloat matrix.
+ *
+ * \param to destination array.
+ * \param from source array.
+ */
+void
+_math_transposef( GLfloat to[16], const GLfloat from[16] )
+{
+ to[0] = from[0];
+ to[1] = from[4];
+ to[2] = from[8];
+ to[3] = from[12];
+ to[4] = from[1];
+ to[5] = from[5];
+ to[6] = from[9];
+ to[7] = from[13];
+ to[8] = from[2];
+ to[9] = from[6];
+ to[10] = from[10];
+ to[11] = from[14];
+ to[12] = from[3];
+ to[13] = from[7];
+ to[14] = from[11];
+ to[15] = from[15];
+}
+
+/**
+ * Transpose a GLdouble matrix.
+ *
+ * \param to destination array.
+ * \param from source array.
+ */
+void
+_math_transposed( GLdouble to[16], const GLdouble from[16] )
+{
+ to[0] = from[0];
+ to[1] = from[4];
+ to[2] = from[8];
+ to[3] = from[12];
+ to[4] = from[1];
+ to[5] = from[5];
+ to[6] = from[9];
+ to[7] = from[13];
+ to[8] = from[2];
+ to[9] = from[6];
+ to[10] = from[10];
+ to[11] = from[14];
+ to[12] = from[3];
+ to[13] = from[7];
+ to[14] = from[11];
+ to[15] = from[15];
+}
+
+/**
+ * Transpose a GLdouble matrix and convert to GLfloat.
+ *
+ * \param to destination array.
+ * \param from source array.
+ */
+void
+_math_transposefd( GLfloat to[16], const GLdouble from[16] )
+{
+ to[0] = (GLfloat) from[0];
+ to[1] = (GLfloat) from[4];
+ to[2] = (GLfloat) from[8];
+ to[3] = (GLfloat) from[12];
+ to[4] = (GLfloat) from[1];
+ to[5] = (GLfloat) from[5];
+ to[6] = (GLfloat) from[9];
+ to[7] = (GLfloat) from[13];
+ to[8] = (GLfloat) from[2];
+ to[9] = (GLfloat) from[6];
+ to[10] = (GLfloat) from[10];
+ to[11] = (GLfloat) from[14];
+ to[12] = (GLfloat) from[3];
+ to[13] = (GLfloat) from[7];
+ to[14] = (GLfloat) from[11];
+ to[15] = (GLfloat) from[15];
+}
+
+/*@}*/
+
+
+/**
+ * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
+ * function is used for transforming clipping plane equations and spotlight
+ * directions.
+ * Mathematically, u = v * m.
+ * Input: v - input vector
+ * m - transformation matrix
+ * Output: u - transformed vector
+ */
+void
+_mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
+{
+ const GLfloat v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
+#define M(row,col) m[row + col*4]
+ u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0);
+ u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1);
+ u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2);
+ u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3);
+#undef M
+}
diff --git a/mesalib/src/mesa/math/m_vector.c b/mesalib/src/mesa/math/m_vector.c
index fbd63fd92..7ca08f4c0 100644
--- a/mesalib/src/mesa/math/m_vector.c
+++ b/mesalib/src/mesa/math/m_vector.c
@@ -1,185 +1,184 @@
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "m_vector.h"
-
-
-
-/**
- * Given a vector [count][4] of floats, set all the [][elt] values
- * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
- */
-void
-_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
-{
- static const GLubyte elem_bits[4] = {
- VEC_DIRTY_0,
- VEC_DIRTY_1,
- VEC_DIRTY_2,
- VEC_DIRTY_3
- };
- static const GLfloat clean[4] = { 0, 0, 0, 1 };
- const GLfloat v = clean[elt];
- GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
- GLuint i;
-
- for (i = 0; i < count; i++)
- data[i][elt] = v;
-
- vec->flags &= ~elem_bits[elt];
-}
-
-
-static const GLubyte size_bits[5] = {
- 0,
- VEC_SIZE_1,
- VEC_SIZE_2,
- VEC_SIZE_3,
- VEC_SIZE_4,
-};
-
-
-/**
- * Initialize GLvector objects.
- * \param v the vector object to initialize.
- * \param flags bitwise-OR of VEC_* flags
- * \param storage pointer to storage for the vector's data
- */
-void
-_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLfloat);
- v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
- v->data = storage;
- v->start = (GLfloat *) storage;
- v->count = 0;
- v->flags = size_bits[4] | flags;
-}
-
-
-/**
- * Initialize GLvector objects and allocate storage.
- * \param v the vector object
- * \param flags bitwise-OR of VEC_* flags
- * \param count number of elements to allocate in vector
- * \param alignment desired memory alignment for the data (in bytes)
- */
-void
-_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 4 * sizeof(GLfloat);
- v->size = 2;
- v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
- v->storage_count = count;
- v->start = (GLfloat *) v->storage;
- v->data = (GLfloat (*)[4]) v->storage;
- v->count = 0;
- v->flags = size_bits[4] | flags | VEC_MALLOC;
-}
-
-
-/**
- * Vector deallocation. Free whatever memory is pointed to by the
- * vector's storage field if the VEC_MALLOC flag is set.
- * DO NOT free the GLvector object itself, though.
- */
-void
-_mesa_vector4f_free( GLvector4f *v )
-{
- if (v->flags & VEC_MALLOC) {
- _mesa_align_free( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-
-/**
- * For debugging
- */
-void
-_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
- GLboolean culling )
-{
- static const GLfloat c[4] = { 0, 0, 0, 1 };
- static const char *templates[5] = {
- "%d:\t0, 0, 0, 1\n",
- "%d:\t%f, 0, 0, 1\n",
- "%d:\t%f, %f, 0, 1\n",
- "%d:\t%f, %f, %f, 1\n",
- "%d:\t%f, %f, %f, %f\n"
- };
-
- const char *t = templates[v->size];
- GLfloat *d = (GLfloat *)v->data;
- GLuint j, i = 0, count;
-
- printf("data-start\n");
- for (; d != v->start; STRIDE_F(d, v->stride), i++)
- printf(t, i, d[0], d[1], d[2], d[3]);
-
- printf("start-count(%u)\n", v->count);
- count = i + v->count;
-
- if (culling) {
- for (; i < count; STRIDE_F(d, v->stride), i++)
- if (cullmask[i])
- printf(t, i, d[0], d[1], d[2], d[3]);
- }
- else {
- for (; i < count; STRIDE_F(d, v->stride), i++)
- printf(t, i, d[0], d[1], d[2], d[3]);
- }
-
- for (j = v->size; j < 4; j++) {
- if ((v->flags & (1<<j)) == 0) {
-
- printf("checking col %u is clean as advertised ", j);
-
- for (i = 0, d = (GLfloat *) v->data;
- i < count && d[j] == c[j];
- i++, STRIDE_F(d, v->stride)) {
- /* no-op */
- }
-
- if (i == count)
- printf(" --> ok\n");
- else
- printf(" --> Failed at %u ******\n", i);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * New (3.1) transformation code written by Keith Whitwell.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+
+#include "m_vector.h"
+
+
+
+/**
+ * Given a vector [count][4] of floats, set all the [][elt] values
+ * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
+ */
+void
+_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
+{
+ static const GLubyte elem_bits[4] = {
+ VEC_DIRTY_0,
+ VEC_DIRTY_1,
+ VEC_DIRTY_2,
+ VEC_DIRTY_3
+ };
+ static const GLfloat clean[4] = { 0, 0, 0, 1 };
+ const GLfloat v = clean[elt];
+ GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ data[i][elt] = v;
+
+ vec->flags &= ~elem_bits[elt];
+}
+
+
+static const GLubyte size_bits[5] = {
+ 0,
+ VEC_SIZE_1,
+ VEC_SIZE_2,
+ VEC_SIZE_3,
+ VEC_SIZE_4,
+};
+
+
+/**
+ * Initialize GLvector objects.
+ * \param v the vector object to initialize.
+ * \param flags bitwise-OR of VEC_* flags
+ * \param storage pointer to storage for the vector's data
+ */
+void
+_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
+{
+ v->stride = 4 * sizeof(GLfloat);
+ v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
+ v->data = storage;
+ v->start = (GLfloat *) storage;
+ v->count = 0;
+ v->flags = size_bits[4] | flags;
+}
+
+
+/**
+ * Initialize GLvector objects and allocate storage.
+ * \param v the vector object
+ * \param flags bitwise-OR of VEC_* flags
+ * \param count number of elements to allocate in vector
+ * \param alignment desired memory alignment for the data (in bytes)
+ */
+void
+_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
+ GLuint alignment )
+{
+ v->stride = 4 * sizeof(GLfloat);
+ v->size = 2;
+ v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
+ v->storage_count = count;
+ v->start = (GLfloat *) v->storage;
+ v->data = (GLfloat (*)[4]) v->storage;
+ v->count = 0;
+ v->flags = size_bits[4] | flags | VEC_MALLOC;
+}
+
+
+/**
+ * Vector deallocation. Free whatever memory is pointed to by the
+ * vector's storage field if the VEC_MALLOC flag is set.
+ * DO NOT free the GLvector object itself, though.
+ */
+void
+_mesa_vector4f_free( GLvector4f *v )
+{
+ if (v->flags & VEC_MALLOC) {
+ _mesa_align_free( v->storage );
+ v->data = NULL;
+ v->start = NULL;
+ v->storage = NULL;
+ v->flags &= ~VEC_MALLOC;
+ }
+}
+
+
+/**
+ * For debugging
+ */
+void
+_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
+ GLboolean culling )
+{
+ static const GLfloat c[4] = { 0, 0, 0, 1 };
+ static const char *templates[5] = {
+ "%d:\t0, 0, 0, 1\n",
+ "%d:\t%f, 0, 0, 1\n",
+ "%d:\t%f, %f, 0, 1\n",
+ "%d:\t%f, %f, %f, 1\n",
+ "%d:\t%f, %f, %f, %f\n"
+ };
+
+ const char *t = templates[v->size];
+ GLfloat *d = (GLfloat *)v->data;
+ GLuint j, i = 0, count;
+
+ printf("data-start\n");
+ for (; d != v->start; STRIDE_F(d, v->stride), i++)
+ printf(t, i, d[0], d[1], d[2], d[3]);
+
+ printf("start-count(%u)\n", v->count);
+ count = i + v->count;
+
+ if (culling) {
+ for (; i < count; STRIDE_F(d, v->stride), i++)
+ if (cullmask[i])
+ printf(t, i, d[0], d[1], d[2], d[3]);
+ }
+ else {
+ for (; i < count; STRIDE_F(d, v->stride), i++)
+ printf(t, i, d[0], d[1], d[2], d[3]);
+ }
+
+ for (j = v->size; j < 4; j++) {
+ if ((v->flags & (1<<j)) == 0) {
+
+ printf("checking col %u is clean as advertised ", j);
+
+ for (i = 0, d = (GLfloat *) v->data;
+ i < count && d[j] == c[j];
+ i++, STRIDE_F(d, v->stride)) {
+ /* no-op */
+ }
+
+ if (i == count)
+ printf(" --> ok\n");
+ else
+ printf(" --> Failed at %u ******\n", i);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/program/arbprogparse.c b/mesalib/src/mesa/program/arbprogparse.c
index f834aaf56..ebbc195bc 100644
--- a/mesalib/src/mesa/program/arbprogparse.c
+++ b/mesalib/src/mesa/program/arbprogparse.c
@@ -1,219 +1,219 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#define DEBUG_PARSING 0
-
-/**
- * \file arbprogparse.c
- * ARB_*_program parser core
- * \author Karl Rasche
- */
-
-/**
-Notes on program parameters, etc.
-
-The instructions we emit will use six kinds of source registers:
-
- PROGRAM_INPUT - input registers
- PROGRAM_TEMPORARY - temp registers
- PROGRAM_ADDRESS - address/indirect register
- PROGRAM_SAMPLER - texture sampler
- PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
- PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
- + a state variable, like "state.fog.color", or
- + a pointer to a "program.local[k]" parameter, or
- + a pointer to a "program.env[k]" parameter
-
-Basically, all the program.local[] and program.env[] values will get mapped
-into the unified gl_program->Parameters array. This solves the problem of
-having three separate program parameter arrays.
-*/
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/mtypes.h"
-#include "arbprogparse.h"
-#include "programopt.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-#include "program_parser.h"
-
-
-void
-_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
- const GLvoid *str, GLsizei len,
- struct gl_fragment_program *program)
-{
- struct gl_program prog;
- struct asm_parser_state state;
- GLuint i;
-
- ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
-
- memset(&prog, 0, sizeof(prog));
- memset(&state, 0, sizeof(state));
- state.prog = &prog;
-
- if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
- &state)) {
- /* Error in the program. Just return. */
- return;
- }
-
- if (program->Base.String != NULL)
- free(program->Base.String);
-
- /* Copy the relevant contents of the arb_program struct into the
- * fragment_program struct.
- */
- program->Base.String = prog.String;
- program->Base.NumInstructions = prog.NumInstructions;
- program->Base.NumTemporaries = prog.NumTemporaries;
- program->Base.NumParameters = prog.NumParameters;
- program->Base.NumAttributes = prog.NumAttributes;
- program->Base.NumAddressRegs = prog.NumAddressRegs;
- program->Base.NumNativeInstructions = prog.NumNativeInstructions;
- program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
- program->Base.NumNativeParameters = prog.NumNativeParameters;
- program->Base.NumNativeAttributes = prog.NumNativeAttributes;
- program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
- program->Base.NumAluInstructions = prog.NumAluInstructions;
- program->Base.NumTexInstructions = prog.NumTexInstructions;
- program->Base.NumTexIndirections = prog.NumTexIndirections;
- program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
- program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
- program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
- program->Base.InputsRead = prog.InputsRead;
- program->Base.OutputsWritten = prog.OutputsWritten;
- program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
- program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
- if (prog.TexturesUsed[i])
- program->Base.SamplersUsed |= (1 << i);
- }
- program->Base.ShadowSamplers = prog.ShadowSamplers;
- switch (state.option.Fog) {
- case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
- case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
- case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
- default: program->FogOption = GL_NONE; break;
- }
- program->OriginUpperLeft = state.option.OriginUpperLeft;
- program->PixelCenterInteger = state.option.PixelCenterInteger;
-
- program->UsesKill = state.fragment.UsesKill;
-
- if (program->FogOption)
- program->Base.InputsRead |= FRAG_BIT_FOGC;
-
- if (program->Base.Instructions)
- free(program->Base.Instructions);
- program->Base.Instructions = prog.Instructions;
-
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
- program->Base.Parameters = prog.Parameters;
-
- /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
- * or similar. We used to leave this up to drivers, but it appears
- * there's no hardware that wants to do fog in a discrete stage separate
- * from the fragment shader.
- */
- if (program->FogOption != GL_NONE) {
- _mesa_append_fog_code(ctx, program);
- program->FogOption = GL_NONE;
- }
-
-#if DEBUG_FP
- printf("____________Fragment program %u ________\n", program->Base.Id);
- _mesa_print_program(&program->Base);
-#endif
-}
-
-
-
-/**
- * Parse the vertex program string. If success, update the given
- * vertex_program object with the new program. Else, leave the vertex_program
- * object unchanged.
- */
-void
-_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
- const GLvoid *str, GLsizei len,
- struct gl_vertex_program *program)
-{
- struct gl_program prog;
- struct asm_parser_state state;
-
- ASSERT(target == GL_VERTEX_PROGRAM_ARB);
-
- memset(&prog, 0, sizeof(prog));
- memset(&state, 0, sizeof(state));
- state.prog = &prog;
-
- if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
- &state)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
- return;
- }
-
- if (program->Base.String != NULL)
- free(program->Base.String);
-
- /* Copy the relevant contents of the arb_program struct into the
- * vertex_program struct.
- */
- program->Base.String = prog.String;
- program->Base.NumInstructions = prog.NumInstructions;
- program->Base.NumTemporaries = prog.NumTemporaries;
- program->Base.NumParameters = prog.NumParameters;
- program->Base.NumAttributes = prog.NumAttributes;
- program->Base.NumAddressRegs = prog.NumAddressRegs;
- program->Base.NumNativeInstructions = prog.NumNativeInstructions;
- program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
- program->Base.NumNativeParameters = prog.NumNativeParameters;
- program->Base.NumNativeAttributes = prog.NumNativeAttributes;
- program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
- program->Base.InputsRead = prog.InputsRead;
- program->Base.OutputsWritten = prog.OutputsWritten;
- program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
- program->IsPositionInvariant = (state.option.PositionInvariant)
- ? GL_TRUE : GL_FALSE;
-
- if (program->Base.Instructions)
- free(program->Base.Instructions);
- program->Base.Instructions = prog.Instructions;
-
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
- program->Base.Parameters = prog.Parameters;
-
-#if DEBUG_VP
- printf("____________Vertex program %u __________\n", program->Base.Id);
- _mesa_print_program(&program->Base);
-#endif
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define DEBUG_PARSING 0
+
+/**
+ * \file arbprogparse.c
+ * ARB_*_program parser core
+ * \author Karl Rasche
+ */
+
+/**
+Notes on program parameters, etc.
+
+The instructions we emit will use six kinds of source registers:
+
+ PROGRAM_INPUT - input registers
+ PROGRAM_TEMPORARY - temp registers
+ PROGRAM_ADDRESS - address/indirect register
+ PROGRAM_SAMPLER - texture sampler
+ PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
+ PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
+ + a state variable, like "state.fog.color", or
+ + a pointer to a "program.local[k]" parameter, or
+ + a pointer to a "program.env[k]" parameter
+
+Basically, all the program.local[] and program.env[] values will get mapped
+into the unified gl_program->Parameters array. This solves the problem of
+having three separate program parameter arrays.
+*/
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/mtypes.h"
+#include "arbprogparse.h"
+#include "programopt.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
+#include "prog_instruction.h"
+#include "program_parser.h"
+
+
+void
+_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_fragment_program *program)
+{
+ struct gl_program prog;
+ struct asm_parser_state state;
+ GLuint i;
+
+ ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
+
+ memset(&prog, 0, sizeof(prog));
+ memset(&state, 0, sizeof(state));
+ state.prog = &prog;
+
+ if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
+ &state)) {
+ /* Error in the program. Just return. */
+ return;
+ }
+
+ if (program->Base.String != NULL)
+ free(program->Base.String);
+
+ /* Copy the relevant contents of the arb_program struct into the
+ * fragment_program struct.
+ */
+ program->Base.String = prog.String;
+ program->Base.NumInstructions = prog.NumInstructions;
+ program->Base.NumTemporaries = prog.NumTemporaries;
+ program->Base.NumParameters = prog.NumParameters;
+ program->Base.NumAttributes = prog.NumAttributes;
+ program->Base.NumAddressRegs = prog.NumAddressRegs;
+ program->Base.NumNativeInstructions = prog.NumNativeInstructions;
+ program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
+ program->Base.NumNativeParameters = prog.NumNativeParameters;
+ program->Base.NumNativeAttributes = prog.NumNativeAttributes;
+ program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
+ program->Base.NumAluInstructions = prog.NumAluInstructions;
+ program->Base.NumTexInstructions = prog.NumTexInstructions;
+ program->Base.NumTexIndirections = prog.NumTexIndirections;
+ program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
+ program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
+ program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
+ program->Base.InputsRead = prog.InputsRead;
+ program->Base.OutputsWritten = prog.OutputsWritten;
+ program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
+ program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
+ if (prog.TexturesUsed[i])
+ program->Base.SamplersUsed |= (1 << i);
+ }
+ program->Base.ShadowSamplers = prog.ShadowSamplers;
+ switch (state.option.Fog) {
+ case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
+ case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
+ case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
+ default: program->FogOption = GL_NONE; break;
+ }
+ program->OriginUpperLeft = state.option.OriginUpperLeft;
+ program->PixelCenterInteger = state.option.PixelCenterInteger;
+
+ program->UsesKill = state.fragment.UsesKill;
+
+ if (program->FogOption)
+ program->Base.InputsRead |= FRAG_BIT_FOGC;
+
+ if (program->Base.Instructions)
+ free(program->Base.Instructions);
+ program->Base.Instructions = prog.Instructions;
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+ program->Base.Parameters = prog.Parameters;
+
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
+#if DEBUG_FP
+ printf("____________Fragment program %u ________\n", program->Base.Id);
+ _mesa_print_program(&program->Base);
+#endif
+}
+
+
+
+/**
+ * Parse the vertex program string. If success, update the given
+ * vertex_program object with the new program. Else, leave the vertex_program
+ * object unchanged.
+ */
+void
+_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_vertex_program *program)
+{
+ struct gl_program prog;
+ struct asm_parser_state state;
+
+ ASSERT(target == GL_VERTEX_PROGRAM_ARB);
+
+ memset(&prog, 0, sizeof(prog));
+ memset(&state, 0, sizeof(state));
+ state.prog = &prog;
+
+ if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
+ &state)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
+ return;
+ }
+
+ if (program->Base.String != NULL)
+ free(program->Base.String);
+
+ /* Copy the relevant contents of the arb_program struct into the
+ * vertex_program struct.
+ */
+ program->Base.String = prog.String;
+ program->Base.NumInstructions = prog.NumInstructions;
+ program->Base.NumTemporaries = prog.NumTemporaries;
+ program->Base.NumParameters = prog.NumParameters;
+ program->Base.NumAttributes = prog.NumAttributes;
+ program->Base.NumAddressRegs = prog.NumAddressRegs;
+ program->Base.NumNativeInstructions = prog.NumNativeInstructions;
+ program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
+ program->Base.NumNativeParameters = prog.NumNativeParameters;
+ program->Base.NumNativeAttributes = prog.NumNativeAttributes;
+ program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
+ program->Base.InputsRead = prog.InputsRead;
+ program->Base.OutputsWritten = prog.OutputsWritten;
+ program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
+ program->IsPositionInvariant = (state.option.PositionInvariant)
+ ? GL_TRUE : GL_FALSE;
+
+ if (program->Base.Instructions)
+ free(program->Base.Instructions);
+ program->Base.Instructions = prog.Instructions;
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+ program->Base.Parameters = prog.Parameters;
+
+#if DEBUG_VP
+ printf("____________Vertex program %u __________\n", program->Base.Id);
+ _mesa_print_program(&program->Base);
+#endif
+}
diff --git a/mesalib/src/mesa/program/arbprogparse.h b/mesalib/src/mesa/program/arbprogparse.h
index 980d39fb9..a9fe1e941 100644
--- a/mesalib/src/mesa/program/arbprogparse.h
+++ b/mesalib/src/mesa/program/arbprogparse.h
@@ -1,41 +1,45 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef ARBPROGPARSE_H
-#define ARBPROGPARSE_H
-
-#include "main/mtypes.h"
-
-extern void
-_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
- const GLvoid *str, GLsizei len,
- struct gl_vertex_program *program);
-
-extern void
-_mesa_parse_arb_fragment_program(GLcontext *ctx, GLenum target,
- const GLvoid *str, GLsizei len,
- struct gl_fragment_program *program);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef ARBPROGPARSE_H
+#define ARBPROGPARSE_H
+
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_fragment_program;
+struct gl_vertex_program;
+
+extern void
+_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_vertex_program *program);
+
+extern void
+_mesa_parse_arb_fragment_program(struct gl_context *ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_fragment_program *program);
+
+#endif
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index 93b6c305f..02ca83d47 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -1,2965 +1,3074 @@
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_to_mesa.cpp
- *
- * Translates the IR to ARB_fragment_program text if possible,
- * printing the result
- */
-
-#include <stdio.h>
-#include "main/compiler.h"
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_print_visitor.h"
-#include "ir_expression_flattening.h"
-#include "glsl_types.h"
-#include "glsl_parser_extras.h"
-#include "../glsl/program.h"
-#include "ir_optimization.h"
-#include "ast.h"
-
-extern "C" {
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/hash_table.h"
-#include "program/prog_instruction.h"
-#include "program/prog_optimize.h"
-#include "program/prog_print.h"
-#include "program/program.h"
-#include "program/prog_uniform.h"
-#include "program/prog_parameter.h"
-}
-
-static int swizzle_for_size(int size);
-
-/**
- * This struct is a corresponding struct to Mesa prog_src_register, with
- * wider fields.
- */
-typedef struct ir_to_mesa_src_reg {
- ir_to_mesa_src_reg(int file, int index, const glsl_type *type)
- {
- this->file = file;
- this->index = index;
- if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
- this->swizzle = swizzle_for_size(type->vector_elements);
- else
- this->swizzle = SWIZZLE_XYZW;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- ir_to_mesa_src_reg()
- {
- this->file = PROGRAM_UNDEFINED;
- this->index = 0;
- this->swizzle = 0;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- int file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
- GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
- int negate; /**< NEGATE_XYZW mask from mesa */
- /** Register index should be offset by the integer in this reg. */
- ir_to_mesa_src_reg *reladdr;
-} ir_to_mesa_src_reg;
-
-typedef struct ir_to_mesa_dst_reg {
- int file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
- int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
- GLuint cond_mask:4;
- /** Register index should be offset by the integer in this reg. */
- ir_to_mesa_src_reg *reladdr;
-} ir_to_mesa_dst_reg;
-
-extern ir_to_mesa_src_reg ir_to_mesa_undef;
-
-class ir_to_mesa_instruction : public exec_node {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *node;
-
- node = talloc_zero_size(ctx, size);
- assert(node != NULL);
-
- return node;
- }
-
- enum prog_opcode op;
- ir_to_mesa_dst_reg dst_reg;
- ir_to_mesa_src_reg src_reg[3];
- /** Pointer to the ir source this tree came from for debugging */
- ir_instruction *ir;
- GLboolean cond_update;
- int sampler; /**< sampler index */
- int tex_target; /**< One of TEXTURE_*_INDEX */
- GLboolean tex_shadow;
-
- class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
-};
-
-class variable_storage : public exec_node {
-public:
- variable_storage(ir_variable *var, int file, int index)
- : file(file), index(index), var(var)
- {
- /* empty */
- }
-
- int file;
- int index;
- ir_variable *var; /* variable that maps to this, if any */
-};
-
-class function_entry : public exec_node {
-public:
- ir_function_signature *sig;
-
- /**
- * identifier of this function signature used by the program.
- *
- * At the point that Mesa instructions for function calls are
- * generated, we don't know the address of the first instruction of
- * the function body. So we make the BranchTarget that is called a
- * small integer and rewrite them during set_branchtargets().
- */
- int sig_id;
-
- /**
- * Pointer to first instruction of the function body.
- *
- * Set during function body emits after main() is processed.
- */
- ir_to_mesa_instruction *bgn_inst;
-
- /**
- * Index of the first instruction of the function body in actual
- * Mesa IR.
- *
- * Set after convertion from ir_to_mesa_instruction to prog_instruction.
- */
- int inst;
-
- /** Storage for the return value. */
- ir_to_mesa_src_reg return_reg;
-};
-
-class ir_to_mesa_visitor : public ir_visitor {
-public:
- ir_to_mesa_visitor();
- ~ir_to_mesa_visitor();
-
- function_entry *current_function;
-
- GLcontext *ctx;
- struct gl_program *prog;
- struct gl_shader_program *shader_program;
- struct gl_shader_compiler_options *options;
-
- int next_temp;
-
- variable_storage *find_variable_storage(ir_variable *var);
-
- function_entry *get_function_signature(ir_function_signature *sig);
-
- ir_to_mesa_src_reg get_temp(const glsl_type *type);
- void reladdr_to_temp(ir_instruction *ir,
- ir_to_mesa_src_reg *reg, int *num_reladdr);
-
- struct ir_to_mesa_src_reg src_reg_for_float(float val);
-
- /**
- * \name Visit methods
- *
- * As typical for the visitor pattern, there must be one \c visit method for
- * each concrete subclass of \c ir_instruction. Virtual base classes within
- * the hierarchy should not have \c visit methods.
- */
- /*@{*/
- virtual void visit(ir_variable *);
- virtual void visit(ir_loop *);
- virtual void visit(ir_loop_jump *);
- virtual void visit(ir_function_signature *);
- virtual void visit(ir_function *);
- virtual void visit(ir_expression *);
- virtual void visit(ir_swizzle *);
- virtual void visit(ir_dereference_variable *);
- virtual void visit(ir_dereference_array *);
- virtual void visit(ir_dereference_record *);
- virtual void visit(ir_assignment *);
- virtual void visit(ir_constant *);
- virtual void visit(ir_call *);
- virtual void visit(ir_return *);
- virtual void visit(ir_discard *);
- virtual void visit(ir_texture *);
- virtual void visit(ir_if *);
- /*@}*/
-
- struct ir_to_mesa_src_reg result;
-
- /** List of variable_storage */
- exec_list variables;
-
- /** List of function_entry */
- exec_list function_signatures;
- int next_signature_id;
-
- /** List of ir_to_mesa_instruction */
- exec_list instructions;
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir,
- enum prog_opcode op);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- ir_to_mesa_src_reg src2);
-
- void ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0);
-
- void ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1);
-
- GLboolean try_emit_mad(ir_expression *ir,
- int mul_operand);
-
- int get_sampler_uniform_value(ir_dereference *deref);
-
- void *mem_ctx;
-};
-
-ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL);
-
-ir_to_mesa_dst_reg ir_to_mesa_undef_dst = {
- PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL,
-};
-
-ir_to_mesa_dst_reg ir_to_mesa_address_reg = {
- PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL
-};
-
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
-
-static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
- {
- va_list args;
- va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
- va_end(args);
-
- prog->LinkStatus = GL_FALSE;
- }
-
-static int swizzle_for_size(int size)
-{
- int size_swizzles[4] = {
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
- };
-
- return size_swizzles[size - 1];
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- ir_to_mesa_src_reg src2)
-{
- ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
- int num_reladdr = 0;
-
- /* If we have to do relative addressing, we want to load the ARL
- * reg directly for one of the regs, and preload the other reladdr
- * sources into temps.
- */
- num_reladdr += dst.reladdr != NULL;
- num_reladdr += src0.reladdr != NULL;
- num_reladdr += src1.reladdr != NULL;
- num_reladdr += src2.reladdr != NULL;
-
- reladdr_to_temp(ir, &src2, &num_reladdr);
- reladdr_to_temp(ir, &src1, &num_reladdr);
- reladdr_to_temp(ir, &src0, &num_reladdr);
-
- if (dst.reladdr) {
- ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg,
- *dst.reladdr);
-
- num_reladdr--;
- }
- assert(num_reladdr == 0);
-
- inst->op = op;
- inst->dst_reg = dst;
- inst->src_reg[0] = src0;
- inst->src_reg[1] = src1;
- inst->src_reg[2] = src2;
- inst->ir = ir;
-
- inst->function = NULL;
-
- this->instructions.push_tail(inst);
-
- return inst;
-}
-
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1)
-{
- return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0)
-{
- assert(dst.writemask != 0);
- return ir_to_mesa_emit_op3(ir, op, dst,
- src0, ir_to_mesa_undef, ir_to_mesa_undef);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir,
- enum prog_opcode op)
-{
- return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst,
- ir_to_mesa_undef,
- ir_to_mesa_undef,
- ir_to_mesa_undef);
-}
-
-inline ir_to_mesa_dst_reg
-ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg)
-{
- ir_to_mesa_dst_reg dst_reg;
-
- dst_reg.file = reg.file;
- dst_reg.index = reg.index;
- dst_reg.writemask = WRITEMASK_XYZW;
- dst_reg.cond_mask = COND_TR;
- dst_reg.reladdr = reg.reladdr;
-
- return dst_reg;
-}
-
-inline ir_to_mesa_src_reg
-ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg)
-{
- return ir_to_mesa_src_reg(reg.file, reg.index, NULL);
-}
-
-/**
- * Emits Mesa scalar opcodes to produce unique answers across channels.
- *
- * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
- * channel determines the result across all channels. So to do a vec4
- * of this operation, we want to emit a scalar per source channel used
- * to produce dest channels.
- */
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg orig_src0,
- ir_to_mesa_src_reg orig_src1)
-{
- int i, j;
- int done_mask = ~dst.writemask;
-
- /* Mesa RCP is a scalar operation splatting results to all channels,
- * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
- * dst channels.
- */
- for (i = 0; i < 4; i++) {
- GLuint this_mask = (1 << i);
- ir_to_mesa_instruction *inst;
- ir_to_mesa_src_reg src0 = orig_src0;
- ir_to_mesa_src_reg src1 = orig_src1;
-
- if (done_mask & this_mask)
- continue;
-
- GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
- GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
- for (j = i + 1; j < 4; j++) {
- if (!(done_mask & (1 << j)) &&
- GET_SWZ(src0.swizzle, j) == src0_swiz &&
- GET_SWZ(src1.swizzle, j) == src1_swiz) {
- this_mask |= (1 << j);
- }
- }
- src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
- src0_swiz, src0_swiz);
- src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
- src1_swiz, src1_swiz);
-
- inst = ir_to_mesa_emit_op2(ir, op,
- dst,
- src0,
- src1);
- inst->dst_reg.writemask = this_mask;
- done_mask |= this_mask;
- }
-}
-
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0)
-{
- ir_to_mesa_src_reg undef = ir_to_mesa_undef;
-
- undef.swizzle = SWIZZLE_XXXX;
-
- ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef);
-}
-
-struct ir_to_mesa_src_reg
-ir_to_mesa_visitor::src_reg_for_float(float val)
-{
- ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL);
-
- src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- &val, 1, &src_reg.swizzle);
-
- return src_reg;
-}
-
-static int
-type_size(const struct glsl_type *type)
-{
- unsigned int i;
- int size;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- if (type->is_matrix()) {
- return type->matrix_columns;
- } else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
- }
- case GLSL_TYPE_ARRAY:
- return type_size(type->fields.array) * type->length;
- case GLSL_TYPE_STRUCT:
- size = 0;
- for (i = 0; i < type->length; i++) {
- size += type_size(type->fields.structure[i].type);
- }
- return size;
- case GLSL_TYPE_SAMPLER:
- /* Samplers take up one slot in UNIFORMS[], but they're baked in
- * at link time.
- */
- return 1;
- default:
- assert(0);
- return 0;
- }
-}
-
-/**
- * In the initial pass of codegen, we assign temporary numbers to
- * intermediate results. (not SSA -- variable assignments will reuse
- * storage). Actual register allocation for the Mesa VM occurs in a
- * pass over the Mesa IR later.
- */
-ir_to_mesa_src_reg
-ir_to_mesa_visitor::get_temp(const glsl_type *type)
-{
- ir_to_mesa_src_reg src_reg;
- int swizzle[4];
- int i;
-
- src_reg.file = PROGRAM_TEMPORARY;
- src_reg.index = next_temp;
- src_reg.reladdr = NULL;
- next_temp += type_size(type);
-
- if (type->is_array() || type->is_record()) {
- src_reg.swizzle = SWIZZLE_NOOP;
- } else {
- for (i = 0; i < type->vector_elements; i++)
- swizzle[i] = i;
- for (; i < 4; i++)
- swizzle[i] = type->vector_elements - 1;
- src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
- swizzle[2], swizzle[3]);
- }
- src_reg.negate = 0;
-
- return src_reg;
-}
-
-variable_storage *
-ir_to_mesa_visitor::find_variable_storage(ir_variable *var)
-{
-
- variable_storage *entry;
-
- foreach_iter(exec_list_iterator, iter, this->variables) {
- entry = (variable_storage *)iter.get();
-
- if (entry->var == var)
- return entry;
- }
-
- return NULL;
-}
-
-struct statevar_element {
- const char *field;
- int tokens[STATE_LENGTH];
- int swizzle;
-};
-
-static struct statevar_element gl_DepthRange_elements[] = {
- {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
- {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
- {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
-};
-
-static struct statevar_element gl_ClipPlane_elements[] = {
- {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
-};
-
-static struct statevar_element gl_Point_elements[] = {
- {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
- {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
- {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
- {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
- {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
- {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
- {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct statevar_element gl_FrontMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct statevar_element gl_BackMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct statevar_element gl_LightSource_elements[] = {
- {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
- {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
- {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_XYZW},
- {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
- {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
- {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
- {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
- {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
- {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct statevar_element gl_LightModel_elements[] = {
- {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_FrontLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_BackLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_FrontLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_BackLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_TextureEnvColor_elements[] = {
- {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_EyePlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_EyePlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_EyePlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_EyePlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_ObjectPlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_ObjectPlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_ObjectPlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_ObjectPlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
-};
-
-static struct statevar_element gl_Fog_elements[] = {
- {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
- {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
- {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
- {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
- {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
-};
-
-static struct statevar_element gl_NormalScale_elements[] = {
- {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
-};
-
-#define MATRIX(name, statevar, modifier) \
- static struct statevar_element name ## _elements[] = { \
- { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
- }
-
-MATRIX(gl_ModelViewMatrix,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewMatrixInverse,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewMatrixTranspose,
- STATE_MODELVIEW_MATRIX, 0);
-MATRIX(gl_ModelViewMatrixInverseTranspose,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ProjectionMatrix,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ProjectionMatrixInverse,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ProjectionMatrixTranspose,
- STATE_PROJECTION_MATRIX, 0);
-MATRIX(gl_ProjectionMatrixInverseTranspose,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ModelViewProjectionMatrix,
- STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewProjectionMatrixInverse,
- STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewProjectionMatrixTranspose,
- STATE_MVP_MATRIX, 0);
-MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
- STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_TextureMatrix,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_TextureMatrixInverse,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_TextureMatrixTranspose,
- STATE_TEXTURE_MATRIX, 0);
-MATRIX(gl_TextureMatrixInverseTranspose,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
-
-static struct statevar_element gl_NormalMatrix_elements[] = {
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
-};
-
-#undef MATRIX
-
-#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-
-static const struct statevar {
- const char *name;
- struct statevar_element *elements;
- unsigned int num_elements;
-} statevars[] = {
- STATEVAR(gl_DepthRange),
- STATEVAR(gl_ClipPlane),
- STATEVAR(gl_Point),
- STATEVAR(gl_FrontMaterial),
- STATEVAR(gl_BackMaterial),
- STATEVAR(gl_LightSource),
- STATEVAR(gl_LightModel),
- STATEVAR(gl_FrontLightModelProduct),
- STATEVAR(gl_BackLightModelProduct),
- STATEVAR(gl_FrontLightProduct),
- STATEVAR(gl_BackLightProduct),
- STATEVAR(gl_TextureEnvColor),
- STATEVAR(gl_EyePlaneS),
- STATEVAR(gl_EyePlaneT),
- STATEVAR(gl_EyePlaneR),
- STATEVAR(gl_EyePlaneQ),
- STATEVAR(gl_ObjectPlaneS),
- STATEVAR(gl_ObjectPlaneT),
- STATEVAR(gl_ObjectPlaneR),
- STATEVAR(gl_ObjectPlaneQ),
- STATEVAR(gl_Fog),
-
- STATEVAR(gl_ModelViewMatrix),
- STATEVAR(gl_ModelViewMatrixInverse),
- STATEVAR(gl_ModelViewMatrixTranspose),
- STATEVAR(gl_ModelViewMatrixInverseTranspose),
-
- STATEVAR(gl_ProjectionMatrix),
- STATEVAR(gl_ProjectionMatrixInverse),
- STATEVAR(gl_ProjectionMatrixTranspose),
- STATEVAR(gl_ProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_ModelViewProjectionMatrix),
- STATEVAR(gl_ModelViewProjectionMatrixInverse),
- STATEVAR(gl_ModelViewProjectionMatrixTranspose),
- STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_TextureMatrix),
- STATEVAR(gl_TextureMatrixInverse),
- STATEVAR(gl_TextureMatrixTranspose),
- STATEVAR(gl_TextureMatrixInverseTranspose),
-
- STATEVAR(gl_NormalMatrix),
- STATEVAR(gl_NormalScale),
-};
-
-void
-ir_to_mesa_visitor::visit(ir_variable *ir)
-{
- if (strcmp(ir->name, "gl_FragCoord") == 0) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- fp->OriginUpperLeft = ir->origin_upper_left;
- fp->PixelCenterInteger = ir->pixel_center_integer;
- }
-
- if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
- unsigned int i;
-
- for (i = 0; i < Elements(statevars); i++) {
- if (strcmp(ir->name, statevars[i].name) == 0)
- break;
- }
-
- if (i == Elements(statevars)) {
- fail_link(this->shader_program,
- "Failed to find builtin uniform `%s'\n", ir->name);
- return;
- }
-
- const struct statevar *statevar = &statevars[i];
-
- int array_count;
- if (ir->type->is_array()) {
- array_count = ir->type->length;
- } else {
- array_count = 1;
- }
-
- /* Check if this statevar's setup in the STATE file exactly
- * matches how we'll want to reference it as a
- * struct/array/whatever. If not, then we need to move it into
- * temporary storage and hope that it'll get copy-propagated
- * out.
- */
- for (i = 0; i < statevar->num_elements; i++) {
- if (statevar->elements[i].swizzle != SWIZZLE_XYZW) {
- break;
- }
- }
-
- struct variable_storage *storage;
- ir_to_mesa_dst_reg dst;
- if (i == statevar->num_elements) {
- /* We'll set the index later. */
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
- this->variables.push_tail(storage);
-
- dst = ir_to_mesa_undef_dst;
- } else {
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
- this->next_temp += type_size(ir->type);
-
- dst = ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg(PROGRAM_TEMPORARY,
- storage->index,
- NULL));
- }
-
-
- for (int a = 0; a < array_count; a++) {
- for (unsigned int i = 0; i < statevar->num_elements; i++) {
- struct statevar_element *element = &statevar->elements[i];
- int tokens[STATE_LENGTH];
-
- memcpy(tokens, element->tokens, sizeof(element->tokens));
- if (ir->type->is_array()) {
- tokens[1] = a;
- }
-
- int index = _mesa_add_state_reference(this->prog->Parameters,
- (gl_state_index *)tokens);
-
- if (storage->file == PROGRAM_STATE_VAR) {
- if (storage->index == -1) {
- storage->index = index;
- } else {
- assert(index ==
- (int)(storage->index + a * statevar->num_elements + i));
- }
- } else {
- ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
- src.swizzle = element->swizzle;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
- /* even a float takes up a whole vec4 reg in a struct/array. */
- dst.index++;
- }
- }
- }
- if (storage->file == PROGRAM_TEMPORARY &&
- dst.index != storage->index + type_size(ir->type)) {
- fail_link(this->shader_program,
- "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
- ir->name, dst.index - storage->index,
- type_size(ir->type));
- }
- }
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop *ir)
-{
- ir_dereference_variable *counter = NULL;
-
- if (ir->counter != NULL)
- counter = new(ir) ir_dereference_variable(ir->counter);
-
- if (ir->from != NULL) {
- assert(ir->counter != NULL);
-
- ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
-
- a->accept(this);
- delete a;
- }
-
- ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP);
-
- if (ir->to) {
- ir_expression *e =
- new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
- counter, ir->to);
- ir_if *if_stmt = new(ir) ir_if(e);
-
- ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
-
- if_stmt->then_instructions.push_tail(brk);
-
- if_stmt->accept(this);
-
- delete if_stmt;
- delete e;
- delete brk;
- }
-
- visit_exec_list(&ir->body_instructions, this);
-
- if (ir->increment) {
- ir_expression *e =
- new(ir) ir_expression(ir_binop_add, counter->type,
- counter, ir->increment);
-
- ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
-
- a->accept(this);
- delete a;
- delete e;
- }
-
- ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop_jump *ir)
-{
- switch (ir->mode) {
- case ir_loop_jump::jump_break:
- ir_to_mesa_emit_op0(NULL, OPCODE_BRK);
- break;
- case ir_loop_jump::jump_continue:
- ir_to_mesa_emit_op0(NULL, OPCODE_CONT);
- break;
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_function_signature *ir)
-{
- assert(0);
- (void)ir;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_function *ir)
-{
- /* Ignore function bodies other than main() -- we shouldn't see calls to
- * them since they should all be inlined before we get to ir_to_mesa.
- */
- if (strcmp(ir->name, "main") == 0) {
- const ir_function_signature *sig;
- exec_list empty;
-
- sig = ir->matching_signature(&empty);
-
- assert(sig);
-
- foreach_iter(exec_list_iterator, iter, sig->body) {
- ir_instruction *ir = (ir_instruction *)iter.get();
-
- ir->accept(this);
- }
- }
-}
-
-GLboolean
-ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
-{
- int nonmul_operand = 1 - mul_operand;
- ir_to_mesa_src_reg a, b, c;
-
- ir_expression *expr = ir->operands[mul_operand]->as_expression();
- if (!expr || expr->operation != ir_binop_mul)
- return false;
-
- expr->operands[0]->accept(this);
- a = this->result;
- expr->operands[1]->accept(this);
- b = this->result;
- ir->operands[nonmul_operand]->accept(this);
- c = this->result;
-
- this->result = get_temp(ir->type);
- ir_to_mesa_emit_op3(ir, OPCODE_MAD,
- ir_to_mesa_dst_reg_from_src(this->result), a, b, c);
-
- return true;
-}
-
-void
-ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
- ir_to_mesa_src_reg *reg, int *num_reladdr)
-{
- if (!reg->reladdr)
- return;
-
- ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr);
-
- if (*num_reladdr != 1) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
-
- ir_to_mesa_emit_op1(ir, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(temp), *reg);
- *reg = temp;
- }
-
- (*num_reladdr)--;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_expression *ir)
-{
- unsigned int operand;
- struct ir_to_mesa_src_reg op[2];
- struct ir_to_mesa_src_reg result_src;
- struct ir_to_mesa_dst_reg result_dst;
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
-
- /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
- */
- if (ir->operation == ir_binop_add) {
- if (try_emit_mad(ir, 1))
- return;
- if (try_emit_mad(ir, 0))
- return;
- }
-
- for (operand = 0; operand < ir->get_num_operands(); operand++) {
- this->result.file = PROGRAM_UNDEFINED;
- ir->operands[operand]->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- ir_print_visitor v;
- printf("Failed to get tree for expression operand:\n");
- ir->operands[operand]->accept(&v);
- exit(1);
- }
- op[operand] = this->result;
-
- /* Matrix expression operands should have been broken down to vector
- * operations already.
- */
- assert(!ir->operands[operand]->type->is_matrix());
- }
-
- int vector_elements = ir->operands[0]->type->vector_elements;
- if (ir->operands[1]) {
- vector_elements = MAX2(vector_elements,
- ir->operands[1]->type->vector_elements);
- }
-
- this->result.file = PROGRAM_UNDEFINED;
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(ir->type);
- /* convenience for the emit functions below. */
- result_dst = ir_to_mesa_dst_reg_from_src(result_src);
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- switch (ir->operation) {
- case ir_unop_logic_not:
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst,
- op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_neg:
- op[0].negate = ~op[0].negate;
- result_src = op[0];
- break;
- case ir_unop_abs:
- ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]);
- break;
- case ir_unop_sign:
- ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]);
- break;
- case ir_unop_rcp:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]);
- break;
-
- case ir_unop_exp2:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]);
- break;
- case ir_unop_exp:
- case ir_unop_log:
- assert(!"not reached: should be handled by ir_explog_to_explog2");
- break;
- case ir_unop_log2:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]);
- break;
- case ir_unop_sin:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]);
- break;
- case ir_unop_cos:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]);
- break;
-
- case ir_unop_dFdx:
- ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]);
- break;
- case ir_unop_dFdy:
- ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]);
- break;
-
- case ir_unop_noise: {
- const enum prog_opcode opcode =
- prog_opcode(OPCODE_NOISE1
- + (ir->operands[0]->type->vector_elements) - 1);
- assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
-
- ir_to_mesa_emit_op1(ir, opcode, result_dst, op[0]);
- break;
- }
-
- case ir_binop_add:
- ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]);
- break;
- case ir_binop_sub:
- ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_mul:
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]);
- break;
- case ir_binop_div:
- assert(!"not reached: should be handled by ir_div_to_mul_rcp");
- case ir_binop_mod:
- assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
- break;
-
- case ir_binop_less:
- ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]);
- break;
- case ir_binop_greater:
- ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]);
- break;
- case ir_binop_lequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]);
- break;
- case ir_binop_gequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]);
- break;
- case ir_binop_equal:
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
- break;
- case ir_binop_nequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- break;
- case ir_binop_all_equal:
- /* "==" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- if (vector_elements == 4)
- ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, temp, temp);
- else if (vector_elements == 3)
- ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, temp, temp);
- else
- ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, temp, temp);
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ,
- result_dst, result_src, src_reg_for_float(0.0));
- } else {
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
- }
- break;
- case ir_binop_any_nequal:
- /* "!=" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- if (vector_elements == 4)
- ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, temp, temp);
- else if (vector_elements == 3)
- ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, temp, temp);
- else
- ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, temp, temp);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst, result_src, src_reg_for_float(0.0));
- } else {
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- }
- break;
-
- case ir_unop_any:
- switch (ir->operands[0]->type->vector_elements) {
- case 4:
- ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, op[0], op[0]);
- break;
- case 3:
- ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, op[0], op[0]);
- break;
- case 2:
- ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, op[0], op[0]);
- break;
- default:
- assert(!"unreached: ir_unop_any of non-bvec");
- break;
- }
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst, result_src, src_reg_for_float(0.0));
- break;
-
- case ir_binop_logic_xor:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_logic_or:
- /* This could be a saturated add and skip the SNE. */
- ir_to_mesa_emit_op2(ir, OPCODE_ADD,
- result_dst,
- op[0], op[1]);
-
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst,
- result_src, src_reg_for_float(0.0));
- break;
-
- case ir_binop_logic_and:
- /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
- ir_to_mesa_emit_op2(ir, OPCODE_MUL,
- result_dst,
- op[0], op[1]);
- break;
-
- case ir_binop_dot:
- if (ir->operands[0]->type == vec4_type) {
- assert(ir->operands[1]->type == vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_DP4,
- result_dst,
- op[0], op[1]);
- } else if (ir->operands[0]->type == vec3_type) {
- assert(ir->operands[1]->type == vec3_type);
- ir_to_mesa_emit_op2(ir, OPCODE_DP3,
- result_dst,
- op[0], op[1]);
- } else if (ir->operands[0]->type == vec2_type) {
- assert(ir->operands[1]->type == vec2_type);
- ir_to_mesa_emit_op2(ir, OPCODE_DP2,
- result_dst,
- op[0], op[1]);
- }
- break;
-
- case ir_binop_cross:
- ir_to_mesa_emit_op2(ir, OPCODE_XPD, result_dst, op[0], op[1]);
- break;
-
- case ir_unop_sqrt:
- /* sqrt(x) = x * rsq(x). */
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]);
- /* For incoming channels <= 0, set the result to 0. */
- op[0].negate = ~op[0].negate;
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst,
- op[0], result_src, src_reg_for_float(0.0));
- break;
- case ir_unop_rsq:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
- break;
- case ir_unop_i2f:
- case ir_unop_b2f:
- case ir_unop_b2i:
- /* Mesa IR lacks types, ints are stored as truncated floats. */
- result_src = op[0];
- break;
- case ir_unop_f2i:
- ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_f2b:
- case ir_unop_i2b:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst,
- op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_trunc:
- ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_ceil:
- op[0].negate = ~op[0].negate;
- ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
- result_src.negate = ~result_src.negate;
- break;
- case ir_unop_floor:
- ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
- break;
- case ir_unop_fract:
- ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]);
- break;
-
- case ir_binop_min:
- ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]);
- break;
- case ir_binop_max:
- ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]);
- break;
- case ir_binop_pow:
- ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]);
- break;
-
- case ir_unop_bit_not:
- case ir_unop_u2f:
- case ir_binop_lshift:
- case ir_binop_rshift:
- case ir_binop_bit_and:
- case ir_binop_bit_xor:
- case ir_binop_bit_or:
- assert(!"GLSL 1.30 features unsupported");
- break;
- }
-
- this->result = result_src;
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_swizzle *ir)
-{
- ir_to_mesa_src_reg src_reg;
- int i;
- int swizzle[4];
-
- /* Note that this is only swizzles in expressions, not those on the left
- * hand side of an assignment, which do write masking. See ir_assignment
- * for that.
- */
-
- ir->val->accept(this);
- src_reg = this->result;
- assert(src_reg.file != PROGRAM_UNDEFINED);
-
- for (i = 0; i < 4; i++) {
- if (i < ir->type->vector_elements) {
- switch (i) {
- case 0:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x);
- break;
- case 1:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y);
- break;
- case 2:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z);
- break;
- case 3:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w);
- break;
- }
- } else {
- /* If the type is smaller than a vec4, replicate the last
- * channel out.
- */
- swizzle[i] = swizzle[ir->type->vector_elements - 1];
- }
- }
-
- src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0],
- swizzle[1],
- swizzle[2],
- swizzle[3]);
-
- this->result = src_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
-{
- variable_storage *entry = find_variable_storage(ir->var);
-
- if (!entry) {
- switch (ir->var->mode) {
- case ir_var_uniform:
- entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM,
- ir->var->location);
- this->variables.push_tail(entry);
- break;
- case ir_var_in:
- case ir_var_out:
- case ir_var_inout:
- /* The linker assigns locations for varyings and attributes,
- * including deprecated builtins (like gl_Color), user-assign
- * generic attributes (glBindVertexLocation), and
- * user-defined varyings.
- *
- * FINISHME: We would hit this path for function arguments. Fix!
- */
- assert(ir->var->location != -1);
- if (ir->var->mode == ir_var_in ||
- ir->var->mode == ir_var_inout) {
- entry = new(mem_ctx) variable_storage(ir->var,
- PROGRAM_INPUT,
- ir->var->location);
-
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
- ir->var->location >= VERT_ATTRIB_GENERIC0) {
- _mesa_add_attribute(prog->Attributes,
- ir->var->name,
- _mesa_sizeof_glsl_type(ir->var->type->gl_type),
- ir->var->type->gl_type,
- ir->var->location - VERT_ATTRIB_GENERIC0);
- }
- } else {
- entry = new(mem_ctx) variable_storage(ir->var,
- PROGRAM_OUTPUT,
- ir->var->location);
- }
-
- break;
- case ir_var_auto:
- case ir_var_temporary:
- entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(entry);
-
- next_temp += type_size(ir->var->type);
- break;
- }
-
- if (!entry) {
- printf("Failed to make storage for %s\n", ir->var->name);
- exit(1);
- }
- }
-
- this->result = ir_to_mesa_src_reg(entry->file, entry->index, ir->var->type);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_array *ir)
-{
- ir_constant *index;
- ir_to_mesa_src_reg src_reg;
- int element_size = type_size(ir->type);
-
- index = ir->array_index->constant_expression_value();
-
- ir->array->accept(this);
- src_reg = this->result;
-
- if (index) {
- src_reg.index += index->value.i[0] * element_size;
- } else {
- ir_to_mesa_src_reg array_base = this->result;
- /* Variable index array dereference. It eats the "vec4" of the
- * base of the array and an index that offsets the Mesa register
- * index.
- */
- ir->array_index->accept(this);
-
- ir_to_mesa_src_reg index_reg;
-
- if (element_size == 1) {
- index_reg = this->result;
- } else {
- index_reg = get_temp(glsl_type::float_type);
-
- ir_to_mesa_emit_op2(ir, OPCODE_MUL,
- ir_to_mesa_dst_reg_from_src(index_reg),
- this->result, src_reg_for_float(element_size));
- }
-
- src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
- memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- src_reg.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- src_reg.swizzle = SWIZZLE_NOOP;
-
- this->result = src_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_record *ir)
-{
- unsigned int i;
- const glsl_type *struct_type = ir->record->type;
- int offset = 0;
-
- ir->record->accept(this);
-
- for (i = 0; i < struct_type->length; i++) {
- if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
- break;
- offset += type_size(struct_type->fields.structure[i].type);
- }
- this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
- this->result.index += offset;
-}
-
-/**
- * We want to be careful in assignment setup to hit the actual storage
- * instead of potentially using a temporary like we might with the
- * ir_dereference handler.
- */
-static struct ir_to_mesa_dst_reg
-get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
-{
- /* The LHS must be a dereference. If the LHS is a variable indexed array
- * access of a vector, it must be separated into a series conditional moves
- * before reaching this point (see ir_vec_index_to_cond_assign).
- */
- assert(ir->as_dereference());
- ir_dereference_array *deref_array = ir->as_dereference_array();
- if (deref_array) {
- assert(!deref_array->array->type->is_vector());
- }
-
- /* Use the rvalue deref handler for the most part. We'll ignore
- * swizzles in it and write swizzles using writemask, though.
- */
- ir->accept(v);
- return ir_to_mesa_dst_reg_from_src(v->result);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_assignment *ir)
-{
- struct ir_to_mesa_dst_reg l;
- struct ir_to_mesa_src_reg r;
- int i;
-
- ir->rhs->accept(this);
- r = this->result;
-
- l = get_assignment_lhs(ir->lhs, this);
-
- /* FINISHME: This should really set to the correct maximal writemask for each
- * FINISHME: component written (in the loops below). This case can only
- * FINISHME: occur for matrices, arrays, and structures.
- */
- if (ir->write_mask == 0) {
- assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
- l.writemask = WRITEMASK_XYZW;
- } else if (ir->lhs->type->is_scalar()) {
- /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
- * FINISHME: W component of fragment shader output zero, work correctly.
- */
- l.writemask = WRITEMASK_XYZW;
- } else {
- int swizzles[4];
- int first_enabled_chan = 0;
- int rhs_chan = 0;
-
- assert(ir->lhs->type->is_vector());
- l.writemask = ir->write_mask;
-
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i)) {
- first_enabled_chan = GET_SWZ(r.swizzle, i);
- break;
- }
- }
-
- /* Swizzle a small RHS vector into the channels being written.
- *
- * glsl ir treats write_mask as dictating how many channels are
- * present on the RHS while Mesa IR treats write_mask as just
- * showing which channels of the vec4 RHS get written.
- */
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i))
- swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
- else
- swizzles[i] = first_enabled_chan;
- }
- r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
- swizzles[2], swizzles[3]);
- }
-
- assert(l.file != PROGRAM_UNDEFINED);
- assert(r.file != PROGRAM_UNDEFINED);
-
- if (ir->condition) {
- ir_to_mesa_src_reg condition;
-
- ir->condition->accept(this);
- condition = this->result;
-
- /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves,
- * and the condition we produced is 0.0 or 1.0. By flipping the
- * sign, we can choose which value OPCODE_CMP produces without
- * an extra computing the condition.
- */
- condition.negate = ~condition.negate;
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
- condition, r, ir_to_mesa_src_reg_from_dst(l));
- l.index++;
- r.index++;
- }
- } else {
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_constant *ir)
-{
- ir_to_mesa_src_reg src_reg;
- GLfloat stack_vals[4] = { 0 };
- GLfloat *values = stack_vals;
- unsigned int i;
-
- /* Unfortunately, 4 floats is all we can get into
- * _mesa_add_unnamed_constant. So, make a temp to store an
- * aggregate constant and move each constant value into it. If we
- * get lucky, copy propagation will eliminate the extra moves.
- */
-
- if (ir->type->base_type == GLSL_TYPE_STRUCT) {
- ir_to_mesa_src_reg temp_base = get_temp(ir->type);
- ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
-
- foreach_iter(exec_list_iterator, iter, ir->components) {
- ir_constant *field_value = (ir_constant *)iter.get();
- int size = type_size(field_value->type);
-
- assert(size > 0);
-
- field_value->accept(this);
- src_reg = this->result;
-
- for (i = 0; i < (unsigned int)size; i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
-
- src_reg.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_array()) {
- ir_to_mesa_src_reg temp_base = get_temp(ir->type);
- ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
- int size = type_size(ir->type->fields.array);
-
- assert(size > 0);
-
- for (i = 0; i < ir->type->length; i++) {
- ir->array_elements[i]->accept(this);
- src_reg = this->result;
- for (int j = 0; j < size; j++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
-
- src_reg.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_matrix()) {
- ir_to_mesa_src_reg mat = get_temp(ir->type);
- ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat);
-
- for (i = 0; i < ir->type->matrix_columns; i++) {
- assert(ir->type->base_type == GLSL_TYPE_FLOAT);
- values = &ir->value.f[i * ir->type->vector_elements];
-
- src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL);
- src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- values,
- ir->type->vector_elements,
- &src_reg.swizzle);
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg);
-
- mat_column.index++;
- }
-
- this->result = mat;
- return;
- }
-
- src_reg.file = PROGRAM_CONSTANT;
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- values = &ir->value.f[0];
- break;
- case GLSL_TYPE_UINT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.u[i];
- }
- break;
- case GLSL_TYPE_INT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.i[i];
- }
- break;
- case GLSL_TYPE_BOOL:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.b[i];
- }
- break;
- default:
- assert(!"Non-float/uint/int/bool constant");
- }
-
- this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type);
- this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- values,
- ir->type->vector_elements,
- &this->result.swizzle);
-}
-
-function_entry *
-ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
-{
- function_entry *entry;
-
- foreach_iter(exec_list_iterator, iter, this->function_signatures) {
- entry = (function_entry *)iter.get();
-
- if (entry->sig == sig)
- return entry;
- }
-
- entry = talloc(mem_ctx, function_entry);
- entry->sig = sig;
- entry->sig_id = this->next_signature_id++;
- entry->bgn_inst = NULL;
-
- /* Allocate storage for all the parameters. */
- foreach_iter(exec_list_iterator, iter, sig->parameters) {
- ir_variable *param = (ir_variable *)iter.get();
- variable_storage *storage;
-
- storage = find_variable_storage(param);
- assert(!storage);
-
- storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
-
- this->next_temp += type_size(param->type);
- }
-
- if (!sig->return_type->is_void()) {
- entry->return_reg = get_temp(sig->return_type);
- } else {
- entry->return_reg = ir_to_mesa_undef;
- }
-
- this->function_signatures.push_tail(entry);
- return entry;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_call *ir)
-{
- ir_to_mesa_instruction *call_inst;
- ir_function_signature *sig = ir->get_callee();
- function_entry *entry = get_function_signature(sig);
- int i;
-
- /* Process in parameters. */
- exec_list_iterator sig_iter = sig->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_in ||
- param->mode == ir_var_inout) {
- variable_storage *storage = find_variable_storage(param);
- assert(storage);
-
- param_rval->accept(this);
- ir_to_mesa_src_reg r = this->result;
-
- ir_to_mesa_dst_reg l;
- l.file = storage->file;
- l.index = storage->index;
- l.reladdr = NULL;
- l.writemask = WRITEMASK_XYZW;
- l.cond_mask = COND_TR;
-
- for (i = 0; i < type_size(param->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- sig_iter.next();
- }
- assert(!sig_iter.has_next());
-
- /* Emit call instruction */
- call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL,
- ir_to_mesa_undef_dst, ir_to_mesa_undef);
- call_inst->function = entry;
-
- /* Process out parameters. */
- sig_iter = sig->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_out ||
- param->mode == ir_var_inout) {
- variable_storage *storage = find_variable_storage(param);
- assert(storage);
-
- ir_to_mesa_src_reg r;
- r.file = storage->file;
- r.index = storage->index;
- r.reladdr = NULL;
- r.swizzle = SWIZZLE_NOOP;
- r.negate = 0;
-
- param_rval->accept(this);
- ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result);
-
- for (i = 0; i < type_size(param->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- sig_iter.next();
- }
- assert(!sig_iter.has_next());
-
- /* Process return value. */
- this->result = entry->return_reg;
-}
-
-class get_sampler_name : public ir_hierarchical_visitor
-{
-public:
- get_sampler_name(ir_to_mesa_visitor *mesa, ir_dereference *last)
- {
- this->mem_ctx = mesa->mem_ctx;
- this->mesa = mesa;
- this->name = NULL;
- this->offset = 0;
- this->last = last;
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- this->name = ir->var->name;
- return visit_continue;
- }
-
- virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
- {
- this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
- return visit_continue;
- }
-
- virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
- {
- ir_constant *index = ir->array_index->as_constant();
- int i;
-
- if (index) {
- i = index->value.i[0];
- } else {
- /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
- * while GLSL 1.30 requires that the array indices be
- * constant integer expressions. We don't expect any driver
- * to actually work with a really variable array index, so
- * all that would work would be an unrolled loop counter that ends
- * up being constant above.
- */
- mesa->shader_program->InfoLog =
- talloc_asprintf_append(mesa->shader_program->InfoLog,
- "warning: Variable sampler array index "
- "unsupported.\nThis feature of the language "
- "was removed in GLSL 1.20 and is unlikely "
- "to be supported for 1.10 in Mesa.\n");
- i = 0;
- }
- if (ir != last) {
- this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
- } else {
- offset = i;
- }
- return visit_continue;
- }
-
- ir_to_mesa_visitor *mesa;
- const char *name;
- void *mem_ctx;
- int offset;
- ir_dereference *last;
-};
-
-int
-ir_to_mesa_visitor::get_sampler_uniform_value(ir_dereference *sampler)
-{
- get_sampler_name getname(this, sampler);
-
- sampler->accept(&getname);
-
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- getname.name);
-
- if (index < 0) {
- fail_link(this->shader_program,
- "failed to find sampler named %s.\n", getname.name);
- return 0;
- }
-
- index += getname.offset;
-
- return this->prog->Parameters->ParameterValues[index][0];
-}
-
-void
-ir_to_mesa_visitor::visit(ir_texture *ir)
-{
- ir_to_mesa_src_reg result_src, coord, lod_info, projector;
- ir_to_mesa_dst_reg result_dst, coord_dst;
- ir_to_mesa_instruction *inst = NULL;
- prog_opcode opcode = OPCODE_NOP;
-
- ir->coordinate->accept(this);
-
- /* Put our coords in a temp. We'll need to modify them for shadow,
- * projection, or LOD, so the only case we'd use it as is is if
- * we're doing plain old texturing. Mesa IR optimization should
- * handle cleaning up our mess in that case.
- */
- coord = get_temp(glsl_type::vec4_type);
- coord_dst = ir_to_mesa_dst_reg_from_src(coord);
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst,
- this->result);
-
- if (ir->projector) {
- ir->projector->accept(this);
- projector = this->result;
- }
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(glsl_type::vec4_type);
- result_dst = ir_to_mesa_dst_reg_from_src(result_src);
-
- switch (ir->op) {
- case ir_tex:
- opcode = OPCODE_TEX;
- break;
- case ir_txb:
- opcode = OPCODE_TXB;
- ir->lod_info.bias->accept(this);
- lod_info = this->result;
- break;
- case ir_txl:
- opcode = OPCODE_TXL;
- ir->lod_info.lod->accept(this);
- lod_info = this->result;
- break;
- case ir_txd:
- case ir_txf:
- assert(!"GLSL 1.30 features unsupported");
- break;
- }
-
- if (ir->projector) {
- if (opcode == OPCODE_TEX) {
- /* Slot the projector in as the last component of the coord. */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector);
- coord_dst.writemask = WRITEMASK_XYZW;
- opcode = OPCODE_TXP;
- } else {
- ir_to_mesa_src_reg coord_w = coord;
- coord_w.swizzle = SWIZZLE_WWWW;
-
- /* For the other TEX opcodes there's no projective version
- * since the last slot is taken up by lod info. Do the
- * projective divide now.
- */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector);
-
- coord_dst.writemask = WRITEMASK_XYZ;
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w);
-
- coord_dst.writemask = WRITEMASK_XYZW;
- coord.swizzle = SWIZZLE_XYZW;
- }
- }
-
- if (ir->shadow_comparitor) {
- /* Slot the shadow value in as the second to last component of the
- * coord.
- */
- ir->shadow_comparitor->accept(this);
- coord_dst.writemask = WRITEMASK_Z;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
- /* Mesa IR stores lod or lod bias in the last channel of the coords. */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord);
-
- if (ir->shadow_comparitor)
- inst->tex_shadow = GL_TRUE;
-
- inst->sampler = get_sampler_uniform_value(ir->sampler);
-
- const glsl_type *sampler_type = ir->sampler->type;
-
- switch (sampler_type->sampler_dimensionality) {
- case GLSL_SAMPLER_DIM_1D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_2D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_3D:
- inst->tex_target = TEXTURE_3D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_CUBE:
- inst->tex_target = TEXTURE_CUBE_INDEX;
- break;
- case GLSL_SAMPLER_DIM_RECT:
- inst->tex_target = TEXTURE_RECT_INDEX;
- break;
- case GLSL_SAMPLER_DIM_BUF:
- assert(!"FINISHME: Implement ARB_texture_buffer_object");
- break;
- default:
- assert(!"Should not get here.");
- }
-
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_return *ir)
-{
- if (ir->get_value()) {
- ir_to_mesa_dst_reg l;
- int i;
-
- assert(current_function);
-
- ir->get_value()->accept(this);
- ir_to_mesa_src_reg r = this->result;
-
- l = ir_to_mesa_dst_reg_from_src(current_function->return_reg);
-
- for (i = 0; i < type_size(current_function->sig->return_type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- ir_to_mesa_emit_op0(ir, OPCODE_RET);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_discard *ir)
-{
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- assert(ir->condition == NULL); /* FINISHME */
-
- ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV);
- fp->UsesKill = GL_TRUE;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_if *ir)
-{
- ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL;
- ir_to_mesa_instruction *prev_inst;
-
- prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
-
- ir->condition->accept(this);
- assert(this->result.file != PROGRAM_UNDEFINED);
-
- if (this->options->EmitCondCodes) {
- cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
-
- /* See if we actually generated any instruction for generating
- * the condition. If not, then cook up a move to a temp so we
- * have something to set cond_update on.
- */
- if (cond_inst == prev_inst) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type);
- cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(temp),
- result);
- }
- cond_inst->cond_update = GL_TRUE;
-
- if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF);
- if_inst->dst_reg.cond_mask = COND_NE;
- } else {
- if_inst = ir_to_mesa_emit_op1(ir->condition,
- OPCODE_IF, ir_to_mesa_undef_dst,
- this->result);
- }
-
- this->instructions.push_tail(if_inst);
-
- visit_exec_list(&ir->then_instructions, this);
-
- if (!ir->else_instructions.is_empty()) {
- else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE);
- visit_exec_list(&ir->else_instructions, this);
- }
-
- if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF,
- ir_to_mesa_undef_dst, ir_to_mesa_undef);
-}
-
-ir_to_mesa_visitor::ir_to_mesa_visitor()
-{
- result.file = PROGRAM_UNDEFINED;
- next_temp = 1;
- next_signature_id = 1;
- current_function = NULL;
- mem_ctx = talloc_new(NULL);
-}
-
-ir_to_mesa_visitor::~ir_to_mesa_visitor()
-{
- talloc_free(mem_ctx);
-}
-
-static struct prog_src_register
-mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg)
-{
- struct prog_src_register mesa_reg;
-
- mesa_reg.File = reg.file;
- assert(reg.index < (1 << INST_INDEX_BITS) - 1);
- mesa_reg.Index = reg.index;
- mesa_reg.Swizzle = reg.swizzle;
- mesa_reg.RelAddr = reg.reladdr != NULL;
- mesa_reg.Negate = reg.negate;
- mesa_reg.Abs = 0;
- mesa_reg.HasIndex2 = GL_FALSE;
- mesa_reg.RelAddr2 = 0;
- mesa_reg.Index2 = 0;
-
- return mesa_reg;
-}
-
-static void
-set_branchtargets(ir_to_mesa_visitor *v,
- struct prog_instruction *mesa_instructions,
- int num_instructions)
-{
- int if_count = 0, loop_count = 0;
- int *if_stack, *loop_stack;
- int if_stack_pos = 0, loop_stack_pos = 0;
- int i, j;
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_count++;
- break;
- case OPCODE_BGNLOOP:
- loop_count++;
- break;
- case OPCODE_BRK:
- case OPCODE_CONT:
- mesa_instructions[i].BranchTarget = -1;
- break;
- default:
- break;
- }
- }
-
- if_stack = talloc_zero_array(v->mem_ctx, int, if_count);
- loop_stack = talloc_zero_array(v->mem_ctx, int, loop_count);
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_stack[if_stack_pos] = i;
- if_stack_pos++;
- break;
- case OPCODE_ELSE:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack[if_stack_pos - 1] = i;
- break;
- case OPCODE_ENDIF:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack_pos--;
- break;
- case OPCODE_BGNLOOP:
- loop_stack[loop_stack_pos] = i;
- loop_stack_pos++;
- break;
- case OPCODE_ENDLOOP:
- loop_stack_pos--;
- /* Rewrite any breaks/conts at this nesting level (haven't
- * already had a BranchTarget assigned) to point to the end
- * of the loop.
- */
- for (j = loop_stack[loop_stack_pos]; j < i; j++) {
- if (mesa_instructions[j].Opcode == OPCODE_BRK ||
- mesa_instructions[j].Opcode == OPCODE_CONT) {
- if (mesa_instructions[j].BranchTarget == -1) {
- mesa_instructions[j].BranchTarget = i;
- }
- }
- }
- /* The loop ends point at each other. */
- mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
- mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
- break;
- case OPCODE_CAL:
- foreach_iter(exec_list_iterator, iter, v->function_signatures) {
- function_entry *entry = (function_entry *)iter.get();
-
- if (entry->sig_id == mesa_instructions[i].BranchTarget) {
- mesa_instructions[i].BranchTarget = entry->inst;
- break;
- }
- }
- break;
- default:
- break;
- }
- }
-}
-
-static void
-print_program(struct prog_instruction *mesa_instructions,
- ir_instruction **mesa_instruction_annotation,
- int num_instructions)
-{
- ir_instruction *last_ir = NULL;
- int i;
- int indent = 0;
-
- for (i = 0; i < num_instructions; i++) {
- struct prog_instruction *mesa_inst = mesa_instructions + i;
- ir_instruction *ir = mesa_instruction_annotation[i];
-
- fprintf(stdout, "%3d: ", i);
-
- if (last_ir != ir && ir) {
- int j;
-
- for (j = 0; j < indent; j++) {
- fprintf(stdout, " ");
- }
- ir->print();
- printf("\n");
- last_ir = ir;
-
- fprintf(stdout, " "); /* line number spacing. */
- }
-
- indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
- PROG_PRINT_DEBUG, NULL);
- }
-}
-
-static void
-count_resources(struct gl_program *prog)
-{
- unsigned int i;
-
- prog->SamplersUsed = 0;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = &prog->Instructions[i];
-
- if (_mesa_is_tex_instruction(inst->Opcode)) {
- prog->SamplerTargets[inst->TexSrcUnit] =
- (gl_texture_index)inst->TexSrcTarget;
- prog->SamplersUsed |= 1 << inst->TexSrcUnit;
- if (inst->TexShadow) {
- prog->ShadowSamplers |= 1 << inst->TexSrcUnit;
- }
- }
- }
-
- _mesa_update_shader_textures_used(prog);
-}
-
-struct uniform_sort {
- struct gl_uniform *u;
- int pos;
-};
-
-/* The shader_program->Uniforms list is almost sorted in increasing
- * uniform->{Frag,Vert}Pos locations, but not quite when there are
- * uniforms shared between targets. We need to add parameters in
- * increasing order for the targets.
- */
-static int
-sort_uniforms(const void *a, const void *b)
-{
- struct uniform_sort *u1 = (struct uniform_sort *)a;
- struct uniform_sort *u2 = (struct uniform_sort *)b;
-
- return u1->pos - u2->pos;
-}
-
-/* Add the uniforms to the parameters. The linker chose locations
- * in our parameters lists (which weren't created yet), which the
- * uniforms code will use to poke values into our parameters list
- * when uniforms are updated.
- */
-static void
-add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
- struct gl_shader *shader,
- struct gl_program *prog)
-{
- unsigned int i;
- unsigned int next_sampler = 0, num_uniforms = 0;
- struct uniform_sort *sorted_uniforms;
-
- sorted_uniforms = talloc_array(NULL, struct uniform_sort,
- shader_program->Uniforms->NumUniforms);
-
- for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
- struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i;
- int parameter_index = -1;
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- parameter_index = uniform->VertPos;
- break;
- case GL_FRAGMENT_SHADER:
- parameter_index = uniform->FragPos;
- break;
- case GL_GEOMETRY_SHADER:
- parameter_index = uniform->GeomPos;
- break;
- }
-
- /* Only add uniforms used in our target. */
- if (parameter_index != -1) {
- sorted_uniforms[num_uniforms].pos = parameter_index;
- sorted_uniforms[num_uniforms].u = uniform;
- num_uniforms++;
- }
- }
-
- qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort),
- sort_uniforms);
-
- for (i = 0; i < num_uniforms; i++) {
- struct gl_uniform *uniform = sorted_uniforms[i].u;
- int parameter_index = sorted_uniforms[i].pos;
- const glsl_type *type = uniform->Type;
- unsigned int size;
-
- if (type->is_vector() ||
- type->is_scalar()) {
- size = type->vector_elements;
- } else {
- size = type_size(type) * 4;
- }
-
- gl_register_file file;
- if (type->is_sampler() ||
- (type->is_array() && type->fields.array->is_sampler())) {
- file = PROGRAM_SAMPLER;
- } else {
- file = PROGRAM_UNIFORM;
- }
-
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- uniform->Name);
-
- if (index < 0) {
- index = _mesa_add_parameter(prog->Parameters, file,
- uniform->Name, size, type->gl_type,
- NULL, NULL, 0x0);
-
- /* Sampler uniform values are stored in prog->SamplerUnits,
- * and the entry in that array is selected by this index we
- * store in ParameterValues[].
- */
- if (file == PROGRAM_SAMPLER) {
- for (unsigned int j = 0; j < size / 4; j++)
- prog->Parameters->ParameterValues[index + j][0] = next_sampler++;
- }
-
- /* The location chosen in the Parameters list here (returned
- * from _mesa_add_uniform) has to match what the linker chose.
- */
- if (index != parameter_index) {
- fail_link(shader_program, "Allocation of uniform `%s' to target "
- "failed (%d vs %d)\n",
- uniform->Name, index, parameter_index);
- }
- }
- }
-
- talloc_free(sorted_uniforms);
-}
-
-static void
-set_uniform_initializer(GLcontext *ctx, void *mem_ctx,
- struct gl_shader_program *shader_program,
- const char *name, const glsl_type *type,
- ir_constant *val)
-{
- if (type->is_record()) {
- ir_constant *field_constant;
-
- field_constant = (ir_constant *)val->components.get_head();
-
- for (unsigned int i = 0; i < type->length; i++) {
- const glsl_type *field_type = type->fields.structure[i].type;
- const char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
- type->fields.structure[i].name);
- set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
- field_type, field_constant);
- field_constant = (ir_constant *)field_constant->next;
- }
- return;
- }
-
- int loc = _mesa_get_uniform_location(ctx, shader_program, name);
-
- if (loc == -1) {
- fail_link(shader_program,
- "Couldn't find uniform for initializer %s\n", name);
- return;
- }
-
- for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
- ir_constant *element;
- const glsl_type *element_type;
- if (type->is_array()) {
- element = val->array_elements[i];
- element_type = type->fields.array;
- } else {
- element = val;
- element_type = type;
- }
-
- void *values;
-
- if (element_type->base_type == GLSL_TYPE_BOOL) {
- int *conv = talloc_array(mem_ctx, int, element_type->components());
- for (unsigned int j = 0; j < element_type->components(); j++) {
- conv[j] = element->value.b[j];
- }
- values = (void *)conv;
- element_type = glsl_type::get_instance(GLSL_TYPE_INT,
- element_type->vector_elements,
- 1);
- } else {
- values = &element->value;
- }
-
- if (element_type->is_matrix()) {
- _mesa_uniform_matrix(ctx, shader_program,
- element_type->matrix_columns,
- element_type->vector_elements,
- loc, 1, GL_FALSE, (GLfloat *)values);
- loc += element_type->matrix_columns;
- } else {
- _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
- values, element_type->gl_type);
- loc += type_size(element_type);
- }
- }
-}
-
-static void
-set_uniform_initializers(GLcontext *ctx,
- struct gl_shader_program *shader_program)
-{
- void *mem_ctx = NULL;
-
- for (unsigned int i = 0; i < shader_program->_NumLinkedShaders; i++) {
- struct gl_shader *shader = shader_program->_LinkedShaders[i];
- foreach_iter(exec_list_iterator, iter, *shader->ir) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_variable *var = ir->as_variable();
-
- if (!var || var->mode != ir_var_uniform || !var->constant_value)
- continue;
-
- if (!mem_ctx)
- mem_ctx = talloc_new(NULL);
-
- set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
- var->type, var->constant_value);
- }
- }
-
- talloc_free(mem_ctx);
-}
-
-struct gl_program *
-get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
- struct gl_shader *shader)
-{
- ir_to_mesa_visitor v;
- struct prog_instruction *mesa_instructions, *mesa_inst;
- ir_instruction **mesa_instruction_annotation;
- int i;
- struct gl_program *prog;
- GLenum target;
- const char *target_string;
- GLboolean progress;
- struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- target = GL_VERTEX_PROGRAM_ARB;
- target_string = "vertex";
- break;
- case GL_FRAGMENT_SHADER:
- target = GL_FRAGMENT_PROGRAM_ARB;
- target_string = "fragment";
- break;
- default:
- assert(!"should not be reached");
- return NULL;
- }
-
- validate_ir_tree(shader->ir);
-
- prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
- if (!prog)
- return NULL;
- prog->Parameters = _mesa_new_parameter_list();
- prog->Varying = _mesa_new_parameter_list();
- prog->Attributes = _mesa_new_parameter_list();
- v.ctx = ctx;
- v.prog = prog;
- v.shader_program = shader_program;
- v.options = options;
-
- add_uniforms_to_parameters_list(shader_program, shader, prog);
-
- /* Emit Mesa IR for main(). */
- visit_exec_list(shader->ir, &v);
- v.ir_to_mesa_emit_op0(NULL, OPCODE_END);
-
- /* Now emit bodies for any functions that were used. */
- do {
- progress = GL_FALSE;
-
- foreach_iter(exec_list_iterator, iter, v.function_signatures) {
- function_entry *entry = (function_entry *)iter.get();
-
- if (!entry->bgn_inst) {
- v.current_function = entry;
-
- entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB);
- entry->bgn_inst->function = entry;
-
- visit_exec_list(&entry->sig->body, &v);
-
- ir_to_mesa_instruction *last;
- last = (ir_to_mesa_instruction *)v.instructions.get_tail();
- if (last->op != OPCODE_RET)
- v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
-
- ir_to_mesa_instruction *end;
- end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
- end->function = entry;
-
- progress = GL_TRUE;
- }
- }
- } while (progress);
-
- prog->NumTemporaries = v.next_temp;
-
- int num_instructions = 0;
- foreach_iter(exec_list_iterator, iter, v.instructions) {
- num_instructions++;
- }
-
- mesa_instructions =
- (struct prog_instruction *)calloc(num_instructions,
- sizeof(*mesa_instructions));
- mesa_instruction_annotation = talloc_array(v.mem_ctx, ir_instruction *,
- num_instructions);
-
- mesa_inst = mesa_instructions;
- i = 0;
- foreach_iter(exec_list_iterator, iter, v.instructions) {
- ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
-
- mesa_inst->Opcode = inst->op;
- mesa_inst->CondUpdate = inst->cond_update;
- mesa_inst->DstReg.File = inst->dst_reg.file;
- mesa_inst->DstReg.Index = inst->dst_reg.index;
- mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask;
- mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask;
- mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL;
- mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]);
- mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]);
- mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]);
- mesa_inst->TexSrcUnit = inst->sampler;
- mesa_inst->TexSrcTarget = inst->tex_target;
- mesa_inst->TexShadow = inst->tex_shadow;
- mesa_instruction_annotation[i] = inst->ir;
-
- /* Set IndirectRegisterFiles. */
- if (mesa_inst->DstReg.RelAddr)
- prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
-
- for (unsigned src = 0; src < 3; src++)
- if (mesa_inst->SrcReg[src].RelAddr)
- prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
-
- if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
- fail_link(shader_program, "Couldn't flatten if statement\n");
- }
-
- switch (mesa_inst->Opcode) {
- case OPCODE_BGNSUB:
- inst->function->inst = i;
- mesa_inst->Comment = strdup(inst->function->sig->function_name());
- break;
- case OPCODE_ENDSUB:
- mesa_inst->Comment = strdup(inst->function->sig->function_name());
- break;
- case OPCODE_CAL:
- mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */
- break;
- case OPCODE_ARL:
- prog->NumAddressRegs = 1;
- break;
- default:
- break;
- }
-
- mesa_inst++;
- i++;
- }
-
- set_branchtargets(&v, mesa_instructions, num_instructions);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("\n");
- printf("GLSL IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n");
- printf("\n");
- printf("Mesa IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- print_program(mesa_instructions, mesa_instruction_annotation,
- num_instructions);
- }
-
- prog->Instructions = mesa_instructions;
- prog->NumInstructions = num_instructions;
-
- do_set_program_inouts(shader->ir, prog);
- count_resources(prog);
-
- _mesa_reference_program(ctx, &shader->Program, prog);
-
- if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
- _mesa_optimize_program(ctx, prog);
- }
-
- return prog;
-}
-
-extern "C" {
-GLboolean
-_mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader)
-{
- assert(shader->CompileStatus);
- (void) ctx;
-
- return GL_TRUE;
-}
-
-GLboolean
-_mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
-{
- assert(prog->LinkStatus);
-
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- bool progress;
- exec_list *ir = prog->_LinkedShaders[i]->ir;
- struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
-
- do {
- progress = false;
-
- /* Lowering */
- do_mat_op_to_vec(ir);
- do_mod_to_fract(ir);
- do_div_to_mul_rcp(ir);
- do_explog_to_explog2(ir);
-
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
- progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
-
- if (options->EmitNoIfs)
- progress = do_if_to_cond_assign(ir) || progress;
-
- if (options->EmitNoNoise)
- progress = lower_noise(ir) || progress;
-
- /* If there are forms of indirect addressing that the driver
- * cannot handle, perform the lowering pass.
- */
- if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
- || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
- progress =
- lower_variable_index_to_cond_assign(ir,
- options->EmitNoIndirectInput,
- options->EmitNoIndirectOutput,
- options->EmitNoIndirectTemp,
- options->EmitNoIndirectUniform)
- || progress;
-
- progress = do_vec_index_to_cond_assign(ir) || progress;
- } while (progress);
-
- validate_ir_tree(ir);
- }
-
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
- struct gl_program *linked_prog;
- bool ok = true;
-
- linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
-
- switch (prog->_LinkedShaders[i]->Type) {
- case GL_VERTEX_SHADER:
- _mesa_reference_vertprog(ctx, &prog->VertexProgram,
- (struct gl_vertex_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
- linked_prog);
- break;
- case GL_FRAGMENT_SHADER:
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
- (struct gl_fragment_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
- linked_prog);
- break;
- }
- if (!ok) {
- return GL_FALSE;
- }
- _mesa_reference_program(ctx, &linked_prog, NULL);
- }
-
- return GL_TRUE;
-}
-
-void
-_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
-{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
-
- const char *source = shader->Source;
- /* Check if the user called glCompileShader without first calling
- * glShaderSource. This should fail to compile, but not raise a GL_ERROR.
- */
- if (source == NULL) {
- shader->CompileStatus = GL_FALSE;
- return;
- }
-
- state->error = preprocess(state, &source, &state->info_log,
- &ctx->Extensions, ctx->API);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for shader %d:\n", shader->Name);
- printf("%s\n", shader->Source);
- }
-
- if (!state->error) {
- _mesa_glsl_lexer_ctor(state, source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
- }
-
- talloc_free(shader->ir);
- shader->ir = new(shader) exec_list;
- if (!state->error && !state->translation_unit.is_empty())
- _mesa_ast_to_hir(shader->ir, state);
-
- if (!state->error && !shader->ir->is_empty()) {
- validate_ir_tree(shader->ir);
-
- /* Do some optimization at compile time to reduce shader IR size
- * and reduce later work if the same shader is linked multiple times
- */
- while (do_common_optimization(shader->ir, false, 32))
- ;
-
- validate_ir_tree(shader->ir);
- }
-
- shader->symbols = state->symbols;
-
- shader->CompileStatus = !state->error;
- shader->InfoLog = state->info_log;
- shader->Version = state->language_version;
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
-
- if (ctx->Shader.Flags & GLSL_LOG) {
- _mesa_write_shader_to_file(shader);
- }
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- if (shader->CompileStatus) {
- printf("GLSL IR for shader %d:\n", shader->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n\n");
- } else {
- printf("GLSL shader %d failed to compile.\n", shader->Name);
- }
- if (shader->InfoLog && shader->InfoLog[0] != 0) {
- printf("GLSL shader %d info log:\n", shader->Name);
- printf("%s\n", shader->InfoLog);
- }
- }
-
- /* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader->ir);
-
- talloc_free(state);
-
- if (shader->CompileStatus) {
- if (!ctx->Driver.CompileShader(ctx, shader))
- shader->CompileStatus = GL_FALSE;
- }
-}
-
-void
-_mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
-{
- unsigned int i;
-
- _mesa_clear_shader_program_data(ctx, prog);
-
- prog->LinkStatus = GL_TRUE;
-
- for (i = 0; i < prog->NumShaders; i++) {
- if (!prog->Shaders[i]->CompileStatus) {
- fail_link(prog, "linking with uncompiled shader");
- prog->LinkStatus = GL_FALSE;
- }
- }
-
- prog->Varying = _mesa_new_parameter_list();
- _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
-
- if (prog->LinkStatus) {
- link_shaders(ctx, prog);
- }
-
- if (prog->LinkStatus) {
- if (!ctx->Driver.LinkShader(ctx, prog)) {
- prog->LinkStatus = GL_FALSE;
- }
- }
-
- set_uniform_initializers(ctx, prog);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- if (!prog->LinkStatus) {
- printf("GLSL shader program %d failed to link\n", prog->Name);
- }
-
- if (prog->InfoLog && prog->InfoLog[0] != 0) {
- printf("GLSL shader program %d info log:\n", prog->Name);
- printf("%s\n", prog->InfoLog);
- }
- }
-}
-
-} /* extern "C" */
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_to_mesa.cpp
+ *
+ * Translate GLSL IR to Mesa's gl_program representation.
+ */
+
+#include <stdio.h>
+#include "main/compiler.h"
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_print_visitor.h"
+#include "ir_expression_flattening.h"
+#include "glsl_types.h"
+#include "glsl_parser_extras.h"
+#include "../glsl/program.h"
+#include "ir_optimization.h"
+#include "ast.h"
+
+extern "C" {
+#include "main/mtypes.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/hash_table.h"
+#include "program/prog_instruction.h"
+#include "program/prog_optimize.h"
+#include "program/prog_print.h"
+#include "program/program.h"
+#include "program/prog_uniform.h"
+#include "program/prog_parameter.h"
+#include "program/sampler.h"
+}
+
+static int swizzle_for_size(int size);
+
+/**
+ * This struct is a corresponding struct to Mesa prog_src_register, with
+ * wider fields.
+ */
+typedef struct ir_to_mesa_src_reg {
+ ir_to_mesa_src_reg(int file, int index, const glsl_type *type)
+ {
+ this->file = (gl_register_file) file;
+ this->index = index;
+ if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
+ this->swizzle = swizzle_for_size(type->vector_elements);
+ else
+ this->swizzle = SWIZZLE_XYZW;
+ this->negate = 0;
+ this->reladdr = NULL;
+ }
+
+ ir_to_mesa_src_reg()
+ {
+ this->file = PROGRAM_UNDEFINED;
+ this->index = 0;
+ this->swizzle = 0;
+ this->negate = 0;
+ this->reladdr = NULL;
+ }
+
+ gl_register_file file; /**< PROGRAM_* from Mesa */
+ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
+ int negate; /**< NEGATE_XYZW mask from mesa */
+ /** Register index should be offset by the integer in this reg. */
+ ir_to_mesa_src_reg *reladdr;
+} ir_to_mesa_src_reg;
+
+typedef struct ir_to_mesa_dst_reg {
+ int file; /**< PROGRAM_* from Mesa */
+ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
+ GLuint cond_mask:4;
+ /** Register index should be offset by the integer in this reg. */
+ ir_to_mesa_src_reg *reladdr;
+} ir_to_mesa_dst_reg;
+
+extern ir_to_mesa_src_reg ir_to_mesa_undef;
+
+class ir_to_mesa_instruction : public exec_node {
+public:
+ /* Callers of this talloc-based new need not call delete. It's
+ * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = talloc_zero_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ enum prog_opcode op;
+ ir_to_mesa_dst_reg dst_reg;
+ ir_to_mesa_src_reg src_reg[3];
+ /** Pointer to the ir source this tree came from for debugging */
+ ir_instruction *ir;
+ GLboolean cond_update;
+ bool saturate;
+ int sampler; /**< sampler index */
+ int tex_target; /**< One of TEXTURE_*_INDEX */
+ GLboolean tex_shadow;
+
+ class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
+};
+
+class variable_storage : public exec_node {
+public:
+ variable_storage(ir_variable *var, gl_register_file file, int index)
+ : file(file), index(index), var(var)
+ {
+ /* empty */
+ }
+
+ gl_register_file file;
+ int index;
+ ir_variable *var; /* variable that maps to this, if any */
+};
+
+class function_entry : public exec_node {
+public:
+ ir_function_signature *sig;
+
+ /**
+ * identifier of this function signature used by the program.
+ *
+ * At the point that Mesa instructions for function calls are
+ * generated, we don't know the address of the first instruction of
+ * the function body. So we make the BranchTarget that is called a
+ * small integer and rewrite them during set_branchtargets().
+ */
+ int sig_id;
+
+ /**
+ * Pointer to first instruction of the function body.
+ *
+ * Set during function body emits after main() is processed.
+ */
+ ir_to_mesa_instruction *bgn_inst;
+
+ /**
+ * Index of the first instruction of the function body in actual
+ * Mesa IR.
+ *
+ * Set after convertion from ir_to_mesa_instruction to prog_instruction.
+ */
+ int inst;
+
+ /** Storage for the return value. */
+ ir_to_mesa_src_reg return_reg;
+};
+
+class ir_to_mesa_visitor : public ir_visitor {
+public:
+ ir_to_mesa_visitor();
+ ~ir_to_mesa_visitor();
+
+ function_entry *current_function;
+
+ struct gl_context *ctx;
+ struct gl_program *prog;
+ struct gl_shader_program *shader_program;
+ struct gl_shader_compiler_options *options;
+
+ int next_temp;
+
+ variable_storage *find_variable_storage(ir_variable *var);
+
+ function_entry *get_function_signature(ir_function_signature *sig);
+
+ ir_to_mesa_src_reg get_temp(const glsl_type *type);
+ void reladdr_to_temp(ir_instruction *ir,
+ ir_to_mesa_src_reg *reg, int *num_reladdr);
+
+ struct ir_to_mesa_src_reg src_reg_for_float(float val);
+
+ /**
+ * \name Visit methods
+ *
+ * As typical for the visitor pattern, there must be one \c visit method for
+ * each concrete subclass of \c ir_instruction. Virtual base classes within
+ * the hierarchy should not have \c visit methods.
+ */
+ /*@{*/
+ virtual void visit(ir_variable *);
+ virtual void visit(ir_loop *);
+ virtual void visit(ir_loop_jump *);
+ virtual void visit(ir_function_signature *);
+ virtual void visit(ir_function *);
+ virtual void visit(ir_expression *);
+ virtual void visit(ir_swizzle *);
+ virtual void visit(ir_dereference_variable *);
+ virtual void visit(ir_dereference_array *);
+ virtual void visit(ir_dereference_record *);
+ virtual void visit(ir_assignment *);
+ virtual void visit(ir_constant *);
+ virtual void visit(ir_call *);
+ virtual void visit(ir_return *);
+ virtual void visit(ir_discard *);
+ virtual void visit(ir_texture *);
+ virtual void visit(ir_if *);
+ /*@}*/
+
+ struct ir_to_mesa_src_reg result;
+
+ /** List of variable_storage */
+ exec_list variables;
+
+ /** List of function_entry */
+ exec_list function_signatures;
+ int next_signature_id;
+
+ /** List of ir_to_mesa_instruction */
+ exec_list instructions;
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir,
+ enum prog_opcode op);
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0);
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1);
+
+ ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1,
+ ir_to_mesa_src_reg src2);
+
+ /**
+ * Emit the correct dot-product instruction for the type of arguments
+ *
+ * \sa ir_to_mesa_emit_op2
+ */
+ void ir_to_mesa_emit_dp(ir_instruction *ir,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1,
+ unsigned elements);
+
+ void ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0);
+
+ void ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1);
+
+ void emit_scs(ir_instruction *ir, enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ const ir_to_mesa_src_reg &src);
+
+ GLboolean try_emit_mad(ir_expression *ir,
+ int mul_operand);
+ GLboolean try_emit_sat(ir_expression *ir);
+
+ void emit_swz(ir_expression *ir);
+
+ bool process_move_condition(ir_rvalue *ir);
+
+ void *mem_ctx;
+};
+
+ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL);
+
+ir_to_mesa_dst_reg ir_to_mesa_undef_dst = {
+ PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL,
+};
+
+ir_to_mesa_dst_reg ir_to_mesa_address_reg = {
+ PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL
+};
+
+static void
+fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
+
+static void
+fail_link(struct gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
+ va_end(args);
+
+ prog->LinkStatus = GL_FALSE;
+}
+
+static int
+swizzle_for_size(int size)
+{
+ int size_swizzles[4] = {
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
+ };
+
+ assert((size >= 1) && (size <= 4));
+ return size_swizzles[size - 1];
+}
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1,
+ ir_to_mesa_src_reg src2)
+{
+ ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
+ int num_reladdr = 0;
+
+ /* If we have to do relative addressing, we want to load the ARL
+ * reg directly for one of the regs, and preload the other reladdr
+ * sources into temps.
+ */
+ num_reladdr += dst.reladdr != NULL;
+ num_reladdr += src0.reladdr != NULL;
+ num_reladdr += src1.reladdr != NULL;
+ num_reladdr += src2.reladdr != NULL;
+
+ reladdr_to_temp(ir, &src2, &num_reladdr);
+ reladdr_to_temp(ir, &src1, &num_reladdr);
+ reladdr_to_temp(ir, &src0, &num_reladdr);
+
+ if (dst.reladdr) {
+ ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg,
+ *dst.reladdr);
+
+ num_reladdr--;
+ }
+ assert(num_reladdr == 0);
+
+ inst->op = op;
+ inst->dst_reg = dst;
+ inst->src_reg[0] = src0;
+ inst->src_reg[1] = src1;
+ inst->src_reg[2] = src2;
+ inst->ir = ir;
+
+ inst->function = NULL;
+
+ this->instructions.push_tail(inst);
+
+ return inst;
+}
+
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1)
+{
+ return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef);
+}
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0)
+{
+ assert(dst.writemask != 0);
+ return ir_to_mesa_emit_op3(ir, op, dst,
+ src0, ir_to_mesa_undef, ir_to_mesa_undef);
+}
+
+ir_to_mesa_instruction *
+ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir,
+ enum prog_opcode op)
+{
+ return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst,
+ ir_to_mesa_undef,
+ ir_to_mesa_undef,
+ ir_to_mesa_undef);
+}
+
+void
+ir_to_mesa_visitor::ir_to_mesa_emit_dp(ir_instruction *ir,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0,
+ ir_to_mesa_src_reg src1,
+ unsigned elements)
+{
+ static const gl_inst_opcode dot_opcodes[] = {
+ OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
+ };
+
+ ir_to_mesa_emit_op3(ir, dot_opcodes[elements - 2],
+ dst, src0, src1, ir_to_mesa_undef);
+}
+
+inline ir_to_mesa_dst_reg
+ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg)
+{
+ ir_to_mesa_dst_reg dst_reg;
+
+ dst_reg.file = reg.file;
+ dst_reg.index = reg.index;
+ dst_reg.writemask = WRITEMASK_XYZW;
+ dst_reg.cond_mask = COND_TR;
+ dst_reg.reladdr = reg.reladdr;
+
+ return dst_reg;
+}
+
+inline ir_to_mesa_src_reg
+ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg)
+{
+ return ir_to_mesa_src_reg(reg.file, reg.index, NULL);
+}
+
+/**
+ * Emits Mesa scalar opcodes to produce unique answers across channels.
+ *
+ * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
+ * channel determines the result across all channels. So to do a vec4
+ * of this operation, we want to emit a scalar per source channel used
+ * to produce dest channels.
+ */
+void
+ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg orig_src0,
+ ir_to_mesa_src_reg orig_src1)
+{
+ int i, j;
+ int done_mask = ~dst.writemask;
+
+ /* Mesa RCP is a scalar operation splatting results to all channels,
+ * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
+ * dst channels.
+ */
+ for (i = 0; i < 4; i++) {
+ GLuint this_mask = (1 << i);
+ ir_to_mesa_instruction *inst;
+ ir_to_mesa_src_reg src0 = orig_src0;
+ ir_to_mesa_src_reg src1 = orig_src1;
+
+ if (done_mask & this_mask)
+ continue;
+
+ GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
+ GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
+ for (j = i + 1; j < 4; j++) {
+ /* If there is another enabled component in the destination that is
+ * derived from the same inputs, generate its value on this pass as
+ * well.
+ */
+ if (!(done_mask & (1 << j)) &&
+ GET_SWZ(src0.swizzle, j) == src0_swiz &&
+ GET_SWZ(src1.swizzle, j) == src1_swiz) {
+ this_mask |= (1 << j);
+ }
+ }
+ src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
+ src0_swiz, src0_swiz);
+ src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
+ src1_swiz, src1_swiz);
+
+ inst = ir_to_mesa_emit_op2(ir, op,
+ dst,
+ src0,
+ src1);
+ inst->dst_reg.writemask = this_mask;
+ done_mask |= this_mask;
+ }
+}
+
+void
+ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
+ enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ ir_to_mesa_src_reg src0)
+{
+ ir_to_mesa_src_reg undef = ir_to_mesa_undef;
+
+ undef.swizzle = SWIZZLE_XXXX;
+
+ ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef);
+}
+
+/**
+ * Emit an OPCODE_SCS instruction
+ *
+ * The \c SCS opcode functions a bit differently than the other Mesa (or
+ * ARB_fragment_program) opcodes. Instead of splatting its result across all
+ * four components of the destination, it writes one value to the \c x
+ * component and another value to the \c y component.
+ *
+ * \param ir IR instruction being processed
+ * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which
+ * value is desired.
+ * \param dst Destination register
+ * \param src Source register
+ */
+void
+ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op,
+ ir_to_mesa_dst_reg dst,
+ const ir_to_mesa_src_reg &src)
+{
+ /* Vertex programs cannot use the SCS opcode.
+ */
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ ir_to_mesa_emit_scalar_op1(ir, op, dst, src);
+ return;
+ }
+
+ const unsigned component = (op == OPCODE_SIN) ? 0 : 1;
+ const unsigned scs_mask = (1U << component);
+ int done_mask = ~dst.writemask;
+ ir_to_mesa_src_reg tmp;
+
+ assert(op == OPCODE_SIN || op == OPCODE_COS);
+
+ /* If there are compnents in the destination that differ from the component
+ * that will be written by the SCS instrution, we'll need a temporary.
+ */
+ if (scs_mask != unsigned(dst.writemask)) {
+ tmp = get_temp(glsl_type::vec4_type);
+ }
+
+ for (unsigned i = 0; i < 4; i++) {
+ unsigned this_mask = (1U << i);
+ ir_to_mesa_src_reg src0 = src;
+
+ if ((done_mask & this_mask) != 0)
+ continue;
+
+ /* The source swizzle specified which component of the source generates
+ * sine / cosine for the current component in the destination. The SCS
+ * instruction requires that this value be swizzle to the X component.
+ * Replace the current swizzle with a swizzle that puts the source in
+ * the X component.
+ */
+ unsigned src0_swiz = GET_SWZ(src.swizzle, i);
+
+ src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
+ src0_swiz, src0_swiz);
+ for (unsigned j = i + 1; j < 4; j++) {
+ /* If there is another enabled component in the destination that is
+ * derived from the same inputs, generate its value on this pass as
+ * well.
+ */
+ if (!(done_mask & (1 << j)) &&
+ GET_SWZ(src0.swizzle, j) == src0_swiz) {
+ this_mask |= (1 << j);
+ }
+ }
+
+ if (this_mask != scs_mask) {
+ ir_to_mesa_instruction *inst;
+ ir_to_mesa_dst_reg tmp_dst = ir_to_mesa_dst_reg_from_src(tmp);
+
+ /* Emit the SCS instruction.
+ */
+ inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, tmp_dst, src0);
+ inst->dst_reg.writemask = scs_mask;
+
+ /* Move the result of the SCS instruction to the desired location in
+ * the destination.
+ */
+ tmp.swizzle = MAKE_SWIZZLE4(component, component,
+ component, component);
+ inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, tmp);
+ inst->dst_reg.writemask = this_mask;
+ } else {
+ /* Emit the SCS instruction to write directly to the destination.
+ */
+ ir_to_mesa_instruction *inst =
+ ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, src0);
+ inst->dst_reg.writemask = scs_mask;
+ }
+
+ done_mask |= this_mask;
+ }
+}
+
+struct ir_to_mesa_src_reg
+ir_to_mesa_visitor::src_reg_for_float(float val)
+{
+ ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL);
+
+ src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ &val, 1, &src_reg.swizzle);
+
+ return src_reg;
+}
+
+static int
+type_size(const struct glsl_type *type)
+{
+ unsigned int i;
+ int size;
+
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ if (type->is_matrix()) {
+ return type->matrix_columns;
+ } else {
+ /* Regardless of size of vector, it gets a vec4. This is bad
+ * packing for things like floats, but otherwise arrays become a
+ * mess. Hopefully a later pass over the code can pack scalars
+ * down if appropriate.
+ */
+ return 1;
+ }
+ case GLSL_TYPE_ARRAY:
+ return type_size(type->fields.array) * type->length;
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < type->length; i++) {
+ size += type_size(type->fields.structure[i].type);
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ /* Samplers take up one slot in UNIFORMS[], but they're baked in
+ * at link time.
+ */
+ return 1;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+/**
+ * In the initial pass of codegen, we assign temporary numbers to
+ * intermediate results. (not SSA -- variable assignments will reuse
+ * storage). Actual register allocation for the Mesa VM occurs in a
+ * pass over the Mesa IR later.
+ */
+ir_to_mesa_src_reg
+ir_to_mesa_visitor::get_temp(const glsl_type *type)
+{
+ ir_to_mesa_src_reg src_reg;
+ int swizzle[4];
+ int i;
+
+ src_reg.file = PROGRAM_TEMPORARY;
+ src_reg.index = next_temp;
+ src_reg.reladdr = NULL;
+ next_temp += type_size(type);
+
+ if (type->is_array() || type->is_record()) {
+ src_reg.swizzle = SWIZZLE_NOOP;
+ } else {
+ for (i = 0; i < type->vector_elements; i++)
+ swizzle[i] = i;
+ for (; i < 4; i++)
+ swizzle[i] = type->vector_elements - 1;
+ src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
+ swizzle[2], swizzle[3]);
+ }
+ src_reg.negate = 0;
+
+ return src_reg;
+}
+
+variable_storage *
+ir_to_mesa_visitor::find_variable_storage(ir_variable *var)
+{
+
+ variable_storage *entry;
+
+ foreach_iter(exec_list_iterator, iter, this->variables) {
+ entry = (variable_storage *)iter.get();
+
+ if (entry->var == var)
+ return entry;
+ }
+
+ return NULL;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_variable *ir)
+{
+ if (strcmp(ir->name, "gl_FragCoord") == 0) {
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+
+ fp->OriginUpperLeft = ir->origin_upper_left;
+ fp->PixelCenterInteger = ir->pixel_center_integer;
+ }
+
+ if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
+ unsigned int i;
+ const struct gl_builtin_uniform_desc *statevar;
+
+ for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
+ if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
+ break;
+ }
+
+ if (!_mesa_builtin_uniform_desc[i].name) {
+ fail_link(this->shader_program,
+ "Failed to find builtin uniform `%s'\n", ir->name);
+ return;
+ }
+
+ statevar = &_mesa_builtin_uniform_desc[i];
+
+ int array_count;
+ if (ir->type->is_array()) {
+ array_count = ir->type->length;
+ } else {
+ array_count = 1;
+ }
+
+ /* Check if this statevar's setup in the STATE file exactly
+ * matches how we'll want to reference it as a
+ * struct/array/whatever. If not, then we need to move it into
+ * temporary storage and hope that it'll get copy-propagated
+ * out.
+ */
+ for (i = 0; i < statevar->num_elements; i++) {
+ if (statevar->elements[i].swizzle != SWIZZLE_XYZW) {
+ break;
+ }
+ }
+
+ struct variable_storage *storage;
+ ir_to_mesa_dst_reg dst;
+ if (i == statevar->num_elements) {
+ /* We'll set the index later. */
+ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
+ this->variables.push_tail(storage);
+
+ dst = ir_to_mesa_undef_dst;
+ } else {
+ storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(storage);
+ this->next_temp += type_size(ir->type);
+
+ dst = ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg(PROGRAM_TEMPORARY,
+ storage->index,
+ NULL));
+ }
+
+
+ for (int a = 0; a < array_count; a++) {
+ for (unsigned int i = 0; i < statevar->num_elements; i++) {
+ struct gl_builtin_uniform_element *element = &statevar->elements[i];
+ int tokens[STATE_LENGTH];
+
+ memcpy(tokens, element->tokens, sizeof(element->tokens));
+ if (ir->type->is_array()) {
+ tokens[1] = a;
+ }
+
+ int index = _mesa_add_state_reference(this->prog->Parameters,
+ (gl_state_index *)tokens);
+
+ if (storage->file == PROGRAM_STATE_VAR) {
+ if (storage->index == -1) {
+ storage->index = index;
+ } else {
+ assert(index ==
+ (int)(storage->index + a * statevar->num_elements + i));
+ }
+ } else {
+ ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
+ src.swizzle = element->swizzle;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
+ /* even a float takes up a whole vec4 reg in a struct/array. */
+ dst.index++;
+ }
+ }
+ }
+ if (storage->file == PROGRAM_TEMPORARY &&
+ dst.index != storage->index + type_size(ir->type)) {
+ fail_link(this->shader_program,
+ "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
+ ir->name, dst.index - storage->index,
+ type_size(ir->type));
+ }
+ }
+}
+
+void
+ir_to_mesa_visitor::visit(ir_loop *ir)
+{
+ ir_dereference_variable *counter = NULL;
+
+ if (ir->counter != NULL)
+ counter = new(ir) ir_dereference_variable(ir->counter);
+
+ if (ir->from != NULL) {
+ assert(ir->counter != NULL);
+
+ ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
+
+ a->accept(this);
+ delete a;
+ }
+
+ ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP);
+
+ if (ir->to) {
+ ir_expression *e =
+ new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
+ counter, ir->to);
+ ir_if *if_stmt = new(ir) ir_if(e);
+
+ ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
+
+ if_stmt->then_instructions.push_tail(brk);
+
+ if_stmt->accept(this);
+
+ delete if_stmt;
+ delete e;
+ delete brk;
+ }
+
+ visit_exec_list(&ir->body_instructions, this);
+
+ if (ir->increment) {
+ ir_expression *e =
+ new(ir) ir_expression(ir_binop_add, counter->type,
+ counter, ir->increment);
+
+ ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
+
+ a->accept(this);
+ delete a;
+ delete e;
+ }
+
+ ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_loop_jump *ir)
+{
+ switch (ir->mode) {
+ case ir_loop_jump::jump_break:
+ ir_to_mesa_emit_op0(NULL, OPCODE_BRK);
+ break;
+ case ir_loop_jump::jump_continue:
+ ir_to_mesa_emit_op0(NULL, OPCODE_CONT);
+ break;
+ }
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_function_signature *ir)
+{
+ assert(0);
+ (void)ir;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_function *ir)
+{
+ /* Ignore function bodies other than main() -- we shouldn't see calls to
+ * them since they should all be inlined before we get to ir_to_mesa.
+ */
+ if (strcmp(ir->name, "main") == 0) {
+ const ir_function_signature *sig;
+ exec_list empty;
+
+ sig = ir->matching_signature(&empty);
+
+ assert(sig);
+
+ foreach_iter(exec_list_iterator, iter, sig->body) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+
+ ir->accept(this);
+ }
+ }
+}
+
+GLboolean
+ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
+{
+ int nonmul_operand = 1 - mul_operand;
+ ir_to_mesa_src_reg a, b, c;
+
+ ir_expression *expr = ir->operands[mul_operand]->as_expression();
+ if (!expr || expr->operation != ir_binop_mul)
+ return false;
+
+ expr->operands[0]->accept(this);
+ a = this->result;
+ expr->operands[1]->accept(this);
+ b = this->result;
+ ir->operands[nonmul_operand]->accept(this);
+ c = this->result;
+
+ this->result = get_temp(ir->type);
+ ir_to_mesa_emit_op3(ir, OPCODE_MAD,
+ ir_to_mesa_dst_reg_from_src(this->result), a, b, c);
+
+ return true;
+}
+
+GLboolean
+ir_to_mesa_visitor::try_emit_sat(ir_expression *ir)
+{
+ /* Saturates were only introduced to vertex programs in
+ * NV_vertex_program3, so don't give them to drivers in the VP.
+ */
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
+ return false;
+
+ ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
+ if (!sat_src)
+ return false;
+
+ sat_src->accept(this);
+ ir_to_mesa_src_reg src = this->result;
+
+ this->result = get_temp(ir->type);
+ ir_to_mesa_instruction *inst;
+ inst = ir_to_mesa_emit_op1(ir, OPCODE_MOV,
+ ir_to_mesa_dst_reg_from_src(this->result),
+ src);
+ inst->saturate = true;
+
+ return true;
+}
+
+void
+ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
+ ir_to_mesa_src_reg *reg, int *num_reladdr)
+{
+ if (!reg->reladdr)
+ return;
+
+ ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr);
+
+ if (*num_reladdr != 1) {
+ ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
+
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV,
+ ir_to_mesa_dst_reg_from_src(temp), *reg);
+ *reg = temp;
+ }
+
+ (*num_reladdr)--;
+}
+
+void
+ir_to_mesa_visitor::emit_swz(ir_expression *ir)
+{
+ /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
+ * This means that each of the operands is either an immediate value of -1,
+ * 0, or 1, or is a component from one source register (possibly with
+ * negation).
+ */
+ uint8_t components[4] = { 0 };
+ bool negate[4] = { false };
+ ir_variable *var = NULL;
+
+ for (unsigned i = 0; i < ir->type->vector_elements; i++) {
+ ir_rvalue *op = ir->operands[i];
+
+ assert(op->type->is_scalar());
+
+ while (op != NULL) {
+ switch (op->ir_type) {
+ case ir_type_constant: {
+
+ assert(op->type->is_scalar());
+
+ const ir_constant *const c = op->as_constant();
+ if (c->is_one()) {
+ components[i] = SWIZZLE_ONE;
+ } else if (c->is_zero()) {
+ components[i] = SWIZZLE_ZERO;
+ } else if (c->is_negative_one()) {
+ components[i] = SWIZZLE_ONE;
+ negate[i] = true;
+ } else {
+ assert(!"SWZ constant must be 0.0 or 1.0.");
+ }
+
+ op = NULL;
+ break;
+ }
+
+ case ir_type_dereference_variable: {
+ ir_dereference_variable *const deref =
+ (ir_dereference_variable *) op;
+
+ assert((var == NULL) || (deref->var == var));
+ components[i] = SWIZZLE_X;
+ var = deref->var;
+ op = NULL;
+ break;
+ }
+
+ case ir_type_expression: {
+ ir_expression *const expr = (ir_expression *) op;
+
+ assert(expr->operation == ir_unop_neg);
+ negate[i] = true;
+
+ op = expr->operands[0];
+ break;
+ }
+
+ case ir_type_swizzle: {
+ ir_swizzle *const swiz = (ir_swizzle *) op;
+
+ components[i] = swiz->mask.x;
+ op = swiz->val;
+ break;
+ }
+
+ default:
+ assert(!"Should not get here.");
+ return;
+ }
+ }
+ }
+
+ assert(var != NULL);
+
+ ir_dereference_variable *const deref =
+ new(mem_ctx) ir_dereference_variable(var);
+
+ this->result.file = PROGRAM_UNDEFINED;
+ deref->accept(this);
+ if (this->result.file == PROGRAM_UNDEFINED) {
+ ir_print_visitor v;
+ printf("Failed to get tree for expression operand:\n");
+ deref->accept(&v);
+ exit(1);
+ }
+
+ ir_to_mesa_src_reg src;
+
+ src = this->result;
+ src.swizzle = MAKE_SWIZZLE4(components[0],
+ components[1],
+ components[2],
+ components[3]);
+ src.negate = ((unsigned(negate[0]) << 0)
+ | (unsigned(negate[1]) << 1)
+ | (unsigned(negate[2]) << 2)
+ | (unsigned(negate[3]) << 3));
+
+ /* Storage for our result. Ideally for an assignment we'd be using the
+ * actual storage for the result here, instead.
+ */
+ const ir_to_mesa_src_reg result_src = get_temp(ir->type);
+ ir_to_mesa_dst_reg result_dst = ir_to_mesa_dst_reg_from_src(result_src);
+
+ /* Limit writes to the channels that will be used by result_src later.
+ * This does limit this temp's use as a temporary for multi-instruction
+ * sequences.
+ */
+ result_dst.writemask = (1 << ir->type->vector_elements) - 1;
+
+ ir_to_mesa_emit_op1(ir, OPCODE_SWZ, result_dst, src);
+ this->result = result_src;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_expression *ir)
+{
+ unsigned int operand;
+ struct ir_to_mesa_src_reg op[Elements(ir->operands)];
+ struct ir_to_mesa_src_reg result_src;
+ struct ir_to_mesa_dst_reg result_dst;
+
+ /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
+ */
+ if (ir->operation == ir_binop_add) {
+ if (try_emit_mad(ir, 1))
+ return;
+ if (try_emit_mad(ir, 0))
+ return;
+ }
+ if (try_emit_sat(ir))
+ return;
+
+ if (ir->operation == ir_quadop_vector) {
+ this->emit_swz(ir);
+ return;
+ }
+
+ for (operand = 0; operand < ir->get_num_operands(); operand++) {
+ this->result.file = PROGRAM_UNDEFINED;
+ ir->operands[operand]->accept(this);
+ if (this->result.file == PROGRAM_UNDEFINED) {
+ ir_print_visitor v;
+ printf("Failed to get tree for expression operand:\n");
+ ir->operands[operand]->accept(&v);
+ exit(1);
+ }
+ op[operand] = this->result;
+
+ /* Matrix expression operands should have been broken down to vector
+ * operations already.
+ */
+ assert(!ir->operands[operand]->type->is_matrix());
+ }
+
+ int vector_elements = ir->operands[0]->type->vector_elements;
+ if (ir->operands[1]) {
+ vector_elements = MAX2(vector_elements,
+ ir->operands[1]->type->vector_elements);
+ }
+
+ this->result.file = PROGRAM_UNDEFINED;
+
+ /* Storage for our result. Ideally for an assignment we'd be using
+ * the actual storage for the result here, instead.
+ */
+ result_src = get_temp(ir->type);
+ /* convenience for the emit functions below. */
+ result_dst = ir_to_mesa_dst_reg_from_src(result_src);
+ /* Limit writes to the channels that will be used by result_src later.
+ * This does limit this temp's use as a temporary for multi-instruction
+ * sequences.
+ */
+ result_dst.writemask = (1 << ir->type->vector_elements) - 1;
+
+ switch (ir->operation) {
+ case ir_unop_logic_not:
+ ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst,
+ op[0], src_reg_for_float(0.0));
+ break;
+ case ir_unop_neg:
+ op[0].negate = ~op[0].negate;
+ result_src = op[0];
+ break;
+ case ir_unop_abs:
+ ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]);
+ break;
+ case ir_unop_sign:
+ ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]);
+ break;
+ case ir_unop_rcp:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]);
+ break;
+
+ case ir_unop_exp2:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]);
+ break;
+ case ir_unop_exp:
+ case ir_unop_log:
+ assert(!"not reached: should be handled by ir_explog_to_explog2");
+ break;
+ case ir_unop_log2:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]);
+ break;
+ case ir_unop_sin:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]);
+ break;
+ case ir_unop_cos:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]);
+ break;
+ case ir_unop_sin_reduced:
+ emit_scs(ir, OPCODE_SIN, result_dst, op[0]);
+ break;
+ case ir_unop_cos_reduced:
+ emit_scs(ir, OPCODE_COS, result_dst, op[0]);
+ break;
+
+ case ir_unop_dFdx:
+ ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]);
+ break;
+ case ir_unop_dFdy:
+ ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]);
+ break;
+
+ case ir_unop_noise: {
+ const enum prog_opcode opcode =
+ prog_opcode(OPCODE_NOISE1
+ + (ir->operands[0]->type->vector_elements) - 1);
+ assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
+
+ ir_to_mesa_emit_op1(ir, opcode, result_dst, op[0]);
+ break;
+ }
+
+ case ir_binop_add:
+ ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_sub:
+ ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_mul:
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_div:
+ assert(!"not reached: should be handled by ir_div_to_mul_rcp");
+ case ir_binop_mod:
+ assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
+ break;
+
+ case ir_binop_less:
+ ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_greater:
+ ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_lequal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_gequal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_equal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_nequal:
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_all_equal:
+ /* "==" operator producing a scalar boolean. */
+ if (ir->operands[0]->type->is_vector() ||
+ ir->operands[1]->type->is_vector()) {
+ ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE,
+ ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
+ ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements);
+ ir_to_mesa_emit_op2(ir, OPCODE_SEQ,
+ result_dst, result_src, src_reg_for_float(0.0));
+ } else {
+ ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
+ }
+ break;
+ case ir_binop_any_nequal:
+ /* "!=" operator producing a scalar boolean. */
+ if (ir->operands[0]->type->is_vector() ||
+ ir->operands[1]->type->is_vector()) {
+ ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE,
+ ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
+ ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements);
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE,
+ result_dst, result_src, src_reg_for_float(0.0));
+ } else {
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
+ }
+ break;
+
+ case ir_unop_any:
+ assert(ir->operands[0]->type->is_vector());
+ ir_to_mesa_emit_dp(ir, result_dst, op[0], op[0],
+ ir->operands[0]->type->vector_elements);
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE,
+ result_dst, result_src, src_reg_for_float(0.0));
+ break;
+
+ case ir_binop_logic_xor:
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_logic_or:
+ /* This could be a saturated add and skip the SNE. */
+ ir_to_mesa_emit_op2(ir, OPCODE_ADD,
+ result_dst,
+ op[0], op[1]);
+
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE,
+ result_dst,
+ result_src, src_reg_for_float(0.0));
+ break;
+
+ case ir_binop_logic_and:
+ /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL,
+ result_dst,
+ op[0], op[1]);
+ break;
+
+ case ir_binop_dot:
+ assert(ir->operands[0]->type->is_vector());
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ ir_to_mesa_emit_dp(ir, result_dst, op[0], op[1],
+ ir->operands[0]->type->vector_elements);
+ break;
+
+ case ir_unop_sqrt:
+ /* sqrt(x) = x * rsq(x). */
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]);
+ /* For incoming channels <= 0, set the result to 0. */
+ op[0].negate = ~op[0].negate;
+ ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst,
+ op[0], result_src, src_reg_for_float(0.0));
+ break;
+ case ir_unop_rsq:
+ ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
+ break;
+ case ir_unop_i2f:
+ case ir_unop_b2f:
+ case ir_unop_b2i:
+ /* Mesa IR lacks types, ints are stored as truncated floats. */
+ result_src = op[0];
+ break;
+ case ir_unop_f2i:
+ ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
+ break;
+ case ir_unop_f2b:
+ case ir_unop_i2b:
+ ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst,
+ op[0], src_reg_for_float(0.0));
+ break;
+ case ir_unop_trunc:
+ ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
+ break;
+ case ir_unop_ceil:
+ op[0].negate = ~op[0].negate;
+ ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
+ result_src.negate = ~result_src.negate;
+ break;
+ case ir_unop_floor:
+ ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
+ break;
+ case ir_unop_fract:
+ ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]);
+ break;
+
+ case ir_binop_min:
+ ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_max:
+ ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_pow:
+ ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]);
+ break;
+
+ case ir_unop_bit_not:
+ case ir_unop_u2f:
+ case ir_binop_lshift:
+ case ir_binop_rshift:
+ case ir_binop_bit_and:
+ case ir_binop_bit_xor:
+ case ir_binop_bit_or:
+ case ir_unop_round_even:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+
+ case ir_quadop_vector:
+ /* This operation should have already been handled.
+ */
+ assert(!"Should not get here.");
+ break;
+ }
+
+ this->result = result_src;
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_swizzle *ir)
+{
+ ir_to_mesa_src_reg src_reg;
+ int i;
+ int swizzle[4];
+
+ /* Note that this is only swizzles in expressions, not those on the left
+ * hand side of an assignment, which do write masking. See ir_assignment
+ * for that.
+ */
+
+ ir->val->accept(this);
+ src_reg = this->result;
+ assert(src_reg.file != PROGRAM_UNDEFINED);
+
+ for (i = 0; i < 4; i++) {
+ if (i < ir->type->vector_elements) {
+ switch (i) {
+ case 0:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x);
+ break;
+ case 1:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y);
+ break;
+ case 2:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z);
+ break;
+ case 3:
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w);
+ break;
+ }
+ } else {
+ /* If the type is smaller than a vec4, replicate the last
+ * channel out.
+ */
+ swizzle[i] = swizzle[ir->type->vector_elements - 1];
+ }
+ }
+
+ src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0],
+ swizzle[1],
+ swizzle[2],
+ swizzle[3]);
+
+ this->result = src_reg;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
+{
+ variable_storage *entry = find_variable_storage(ir->var);
+
+ if (!entry) {
+ switch (ir->var->mode) {
+ case ir_var_uniform:
+ entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM,
+ ir->var->location);
+ this->variables.push_tail(entry);
+ break;
+ case ir_var_in:
+ case ir_var_out:
+ case ir_var_inout:
+ /* The linker assigns locations for varyings and attributes,
+ * including deprecated builtins (like gl_Color), user-assign
+ * generic attributes (glBindVertexLocation), and
+ * user-defined varyings.
+ *
+ * FINISHME: We would hit this path for function arguments. Fix!
+ */
+ assert(ir->var->location != -1);
+ if (ir->var->mode == ir_var_in ||
+ ir->var->mode == ir_var_inout) {
+ entry = new(mem_ctx) variable_storage(ir->var,
+ PROGRAM_INPUT,
+ ir->var->location);
+
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
+ ir->var->location >= VERT_ATTRIB_GENERIC0) {
+ _mesa_add_attribute(prog->Attributes,
+ ir->var->name,
+ _mesa_sizeof_glsl_type(ir->var->type->gl_type),
+ ir->var->type->gl_type,
+ ir->var->location - VERT_ATTRIB_GENERIC0);
+ }
+ } else {
+ entry = new(mem_ctx) variable_storage(ir->var,
+ PROGRAM_OUTPUT,
+ ir->var->location);
+ }
+
+ break;
+ case ir_var_auto:
+ case ir_var_temporary:
+ entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(entry);
+
+ next_temp += type_size(ir->var->type);
+ break;
+ }
+
+ if (!entry) {
+ printf("Failed to make storage for %s\n", ir->var->name);
+ exit(1);
+ }
+ }
+
+ this->result = ir_to_mesa_src_reg(entry->file, entry->index, ir->var->type);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_dereference_array *ir)
+{
+ ir_constant *index;
+ ir_to_mesa_src_reg src_reg;
+ int element_size = type_size(ir->type);
+
+ index = ir->array_index->constant_expression_value();
+
+ ir->array->accept(this);
+ src_reg = this->result;
+
+ if (index) {
+ src_reg.index += index->value.i[0] * element_size;
+ } else {
+ ir_to_mesa_src_reg array_base = this->result;
+ /* Variable index array dereference. It eats the "vec4" of the
+ * base of the array and an index that offsets the Mesa register
+ * index.
+ */
+ ir->array_index->accept(this);
+
+ ir_to_mesa_src_reg index_reg;
+
+ if (element_size == 1) {
+ index_reg = this->result;
+ } else {
+ index_reg = get_temp(glsl_type::float_type);
+
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL,
+ ir_to_mesa_dst_reg_from_src(index_reg),
+ this->result, src_reg_for_float(element_size));
+ }
+
+ src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
+ memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
+ }
+
+ /* If the type is smaller than a vec4, replicate the last channel out. */
+ if (ir->type->is_scalar() || ir->type->is_vector())
+ src_reg.swizzle = swizzle_for_size(ir->type->vector_elements);
+ else
+ src_reg.swizzle = SWIZZLE_NOOP;
+
+ this->result = src_reg;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_dereference_record *ir)
+{
+ unsigned int i;
+ const glsl_type *struct_type = ir->record->type;
+ int offset = 0;
+
+ ir->record->accept(this);
+
+ for (i = 0; i < struct_type->length; i++) {
+ if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
+ break;
+ offset += type_size(struct_type->fields.structure[i].type);
+ }
+
+ /* If the type is smaller than a vec4, replicate the last channel out. */
+ if (ir->type->is_scalar() || ir->type->is_vector())
+ this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
+ else
+ this->result.swizzle = SWIZZLE_NOOP;
+
+ this->result.index += offset;
+}
+
+/**
+ * We want to be careful in assignment setup to hit the actual storage
+ * instead of potentially using a temporary like we might with the
+ * ir_dereference handler.
+ */
+static struct ir_to_mesa_dst_reg
+get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
+{
+ /* The LHS must be a dereference. If the LHS is a variable indexed array
+ * access of a vector, it must be separated into a series conditional moves
+ * before reaching this point (see ir_vec_index_to_cond_assign).
+ */
+ assert(ir->as_dereference());
+ ir_dereference_array *deref_array = ir->as_dereference_array();
+ if (deref_array) {
+ assert(!deref_array->array->type->is_vector());
+ }
+
+ /* Use the rvalue deref handler for the most part. We'll ignore
+ * swizzles in it and write swizzles using writemask, though.
+ */
+ ir->accept(v);
+ return ir_to_mesa_dst_reg_from_src(v->result);
+}
+
+/**
+ * Process the condition of a conditional assignment
+ *
+ * Examines the condition of a conditional assignment to generate the optimal
+ * first operand of a \c CMP instruction. If the condition is a relational
+ * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
+ * used as the source for the \c CMP instruction. Otherwise the comparison
+ * is processed to a boolean result, and the boolean result is used as the
+ * operand to the CMP instruction.
+ */
+bool
+ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
+{
+ ir_rvalue *src_ir = ir;
+ bool negate = true;
+ bool switch_order = false;
+
+ ir_expression *const expr = ir->as_expression();
+ if ((expr != NULL) && (expr->get_num_operands() == 2)) {
+ bool zero_on_left = false;
+
+ if (expr->operands[0]->is_zero()) {
+ src_ir = expr->operands[1];
+ zero_on_left = true;
+ } else if (expr->operands[1]->is_zero()) {
+ src_ir = expr->operands[0];
+ zero_on_left = false;
+ }
+
+ /* a is - 0 + - 0 +
+ * (a < 0) T F F ( a < 0) T F F
+ * (0 < a) F F T (-a < 0) F F T
+ * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
+ * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
+ * (a > 0) F F T (-a < 0) F F T
+ * (0 > a) T F F ( a < 0) T F F
+ * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
+ * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
+ *
+ * Note that exchanging the order of 0 and 'a' in the comparison simply
+ * means that the value of 'a' should be negated.
+ */
+ if (src_ir != ir) {
+ switch (expr->operation) {
+ case ir_binop_less:
+ switch_order = false;
+ negate = zero_on_left;
+ break;
+
+ case ir_binop_greater:
+ switch_order = false;
+ negate = !zero_on_left;
+ break;
+
+ case ir_binop_lequal:
+ switch_order = true;
+ negate = !zero_on_left;
+ break;
+
+ case ir_binop_gequal:
+ switch_order = true;
+ negate = zero_on_left;
+ break;
+
+ default:
+ /* This isn't the right kind of comparison afterall, so make sure
+ * the whole condition is visited.
+ */
+ src_ir = ir;
+ break;
+ }
+ }
+ }
+
+ src_ir->accept(this);
+
+ /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
+ * condition we produced is 0.0 or 1.0. By flipping the sign, we can
+ * choose which value OPCODE_CMP produces without an extra instruction
+ * computing the condition.
+ */
+ if (negate)
+ this->result.negate = ~this->result.negate;
+
+ return switch_order;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_assignment *ir)
+{
+ struct ir_to_mesa_dst_reg l;
+ struct ir_to_mesa_src_reg r;
+ int i;
+
+ ir->rhs->accept(this);
+ r = this->result;
+
+ l = get_assignment_lhs(ir->lhs, this);
+
+ /* FINISHME: This should really set to the correct maximal writemask for each
+ * FINISHME: component written (in the loops below). This case can only
+ * FINISHME: occur for matrices, arrays, and structures.
+ */
+ if (ir->write_mask == 0) {
+ assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
+ l.writemask = WRITEMASK_XYZW;
+ } else if (ir->lhs->type->is_scalar()) {
+ /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
+ * FINISHME: W component of fragment shader output zero, work correctly.
+ */
+ l.writemask = WRITEMASK_XYZW;
+ } else {
+ int swizzles[4];
+ int first_enabled_chan = 0;
+ int rhs_chan = 0;
+
+ assert(ir->lhs->type->is_vector());
+ l.writemask = ir->write_mask;
+
+ for (int i = 0; i < 4; i++) {
+ if (l.writemask & (1 << i)) {
+ first_enabled_chan = GET_SWZ(r.swizzle, i);
+ break;
+ }
+ }
+
+ /* Swizzle a small RHS vector into the channels being written.
+ *
+ * glsl ir treats write_mask as dictating how many channels are
+ * present on the RHS while Mesa IR treats write_mask as just
+ * showing which channels of the vec4 RHS get written.
+ */
+ for (int i = 0; i < 4; i++) {
+ if (l.writemask & (1 << i))
+ swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
+ else
+ swizzles[i] = first_enabled_chan;
+ }
+ r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
+ swizzles[2], swizzles[3]);
+ }
+
+ assert(l.file != PROGRAM_UNDEFINED);
+ assert(r.file != PROGRAM_UNDEFINED);
+
+ if (ir->condition) {
+ const bool switch_order = this->process_move_condition(ir->condition);
+ ir_to_mesa_src_reg condition = this->result;
+
+ for (i = 0; i < type_size(ir->lhs->type); i++) {
+ if (switch_order) {
+ ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
+ condition, ir_to_mesa_src_reg_from_dst(l), r);
+ } else {
+ ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
+ condition, r, ir_to_mesa_src_reg_from_dst(l));
+ }
+
+ l.index++;
+ r.index++;
+ }
+ } else {
+ for (i = 0; i < type_size(ir->lhs->type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+}
+
+
+void
+ir_to_mesa_visitor::visit(ir_constant *ir)
+{
+ ir_to_mesa_src_reg src_reg;
+ GLfloat stack_vals[4] = { 0 };
+ GLfloat *values = stack_vals;
+ unsigned int i;
+
+ /* Unfortunately, 4 floats is all we can get into
+ * _mesa_add_unnamed_constant. So, make a temp to store an
+ * aggregate constant and move each constant value into it. If we
+ * get lucky, copy propagation will eliminate the extra moves.
+ */
+
+ if (ir->type->base_type == GLSL_TYPE_STRUCT) {
+ ir_to_mesa_src_reg temp_base = get_temp(ir->type);
+ ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
+
+ foreach_iter(exec_list_iterator, iter, ir->components) {
+ ir_constant *field_value = (ir_constant *)iter.get();
+ int size = type_size(field_value->type);
+
+ assert(size > 0);
+
+ field_value->accept(this);
+ src_reg = this->result;
+
+ for (i = 0; i < (unsigned int)size; i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
+
+ src_reg.index++;
+ temp.index++;
+ }
+ }
+ this->result = temp_base;
+ return;
+ }
+
+ if (ir->type->is_array()) {
+ ir_to_mesa_src_reg temp_base = get_temp(ir->type);
+ ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
+ int size = type_size(ir->type->fields.array);
+
+ assert(size > 0);
+
+ for (i = 0; i < ir->type->length; i++) {
+ ir->array_elements[i]->accept(this);
+ src_reg = this->result;
+ for (int j = 0; j < size; j++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
+
+ src_reg.index++;
+ temp.index++;
+ }
+ }
+ this->result = temp_base;
+ return;
+ }
+
+ if (ir->type->is_matrix()) {
+ ir_to_mesa_src_reg mat = get_temp(ir->type);
+ ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat);
+
+ for (i = 0; i < ir->type->matrix_columns; i++) {
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT);
+ values = &ir->value.f[i * ir->type->vector_elements];
+
+ src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL);
+ src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ values,
+ ir->type->vector_elements,
+ &src_reg.swizzle);
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg);
+
+ mat_column.index++;
+ }
+
+ this->result = mat;
+ return;
+ }
+
+ src_reg.file = PROGRAM_CONSTANT;
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ values = &ir->value.f[0];
+ break;
+ case GLSL_TYPE_UINT:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.u[i];
+ }
+ break;
+ case GLSL_TYPE_INT:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.i[i];
+ }
+ break;
+ case GLSL_TYPE_BOOL:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.b[i];
+ }
+ break;
+ default:
+ assert(!"Non-float/uint/int/bool constant");
+ }
+
+ this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type);
+ this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ values,
+ ir->type->vector_elements,
+ &this->result.swizzle);
+}
+
+function_entry *
+ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
+{
+ function_entry *entry;
+
+ foreach_iter(exec_list_iterator, iter, this->function_signatures) {
+ entry = (function_entry *)iter.get();
+
+ if (entry->sig == sig)
+ return entry;
+ }
+
+ entry = talloc(mem_ctx, function_entry);
+ entry->sig = sig;
+ entry->sig_id = this->next_signature_id++;
+ entry->bgn_inst = NULL;
+
+ /* Allocate storage for all the parameters. */
+ foreach_iter(exec_list_iterator, iter, sig->parameters) {
+ ir_variable *param = (ir_variable *)iter.get();
+ variable_storage *storage;
+
+ storage = find_variable_storage(param);
+ assert(!storage);
+
+ storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(storage);
+
+ this->next_temp += type_size(param->type);
+ }
+
+ if (!sig->return_type->is_void()) {
+ entry->return_reg = get_temp(sig->return_type);
+ } else {
+ entry->return_reg = ir_to_mesa_undef;
+ }
+
+ this->function_signatures.push_tail(entry);
+ return entry;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_call *ir)
+{
+ ir_to_mesa_instruction *call_inst;
+ ir_function_signature *sig = ir->get_callee();
+ function_entry *entry = get_function_signature(sig);
+ int i;
+
+ /* Process in parameters. */
+ exec_list_iterator sig_iter = sig->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_in ||
+ param->mode == ir_var_inout) {
+ variable_storage *storage = find_variable_storage(param);
+ assert(storage);
+
+ param_rval->accept(this);
+ ir_to_mesa_src_reg r = this->result;
+
+ ir_to_mesa_dst_reg l;
+ l.file = storage->file;
+ l.index = storage->index;
+ l.reladdr = NULL;
+ l.writemask = WRITEMASK_XYZW;
+ l.cond_mask = COND_TR;
+
+ for (i = 0; i < type_size(param->type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ sig_iter.next();
+ }
+ assert(!sig_iter.has_next());
+
+ /* Emit call instruction */
+ call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL,
+ ir_to_mesa_undef_dst, ir_to_mesa_undef);
+ call_inst->function = entry;
+
+ /* Process out parameters. */
+ sig_iter = sig->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_out ||
+ param->mode == ir_var_inout) {
+ variable_storage *storage = find_variable_storage(param);
+ assert(storage);
+
+ ir_to_mesa_src_reg r;
+ r.file = storage->file;
+ r.index = storage->index;
+ r.reladdr = NULL;
+ r.swizzle = SWIZZLE_NOOP;
+ r.negate = 0;
+
+ param_rval->accept(this);
+ ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result);
+
+ for (i = 0; i < type_size(param->type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ sig_iter.next();
+ }
+ assert(!sig_iter.has_next());
+
+ /* Process return value. */
+ this->result = entry->return_reg;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_texture *ir)
+{
+ ir_to_mesa_src_reg result_src, coord, lod_info, projector;
+ ir_to_mesa_dst_reg result_dst, coord_dst;
+ ir_to_mesa_instruction *inst = NULL;
+ prog_opcode opcode = OPCODE_NOP;
+
+ ir->coordinate->accept(this);
+
+ /* Put our coords in a temp. We'll need to modify them for shadow,
+ * projection, or LOD, so the only case we'd use it as is is if
+ * we're doing plain old texturing. Mesa IR optimization should
+ * handle cleaning up our mess in that case.
+ */
+ coord = get_temp(glsl_type::vec4_type);
+ coord_dst = ir_to_mesa_dst_reg_from_src(coord);
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst,
+ this->result);
+
+ if (ir->projector) {
+ ir->projector->accept(this);
+ projector = this->result;
+ }
+
+ /* Storage for our result. Ideally for an assignment we'd be using
+ * the actual storage for the result here, instead.
+ */
+ result_src = get_temp(glsl_type::vec4_type);
+ result_dst = ir_to_mesa_dst_reg_from_src(result_src);
+
+ switch (ir->op) {
+ case ir_tex:
+ opcode = OPCODE_TEX;
+ break;
+ case ir_txb:
+ opcode = OPCODE_TXB;
+ ir->lod_info.bias->accept(this);
+ lod_info = this->result;
+ break;
+ case ir_txl:
+ opcode = OPCODE_TXL;
+ ir->lod_info.lod->accept(this);
+ lod_info = this->result;
+ break;
+ case ir_txd:
+ case ir_txf:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+
+ if (ir->projector) {
+ if (opcode == OPCODE_TEX) {
+ /* Slot the projector in as the last component of the coord. */
+ coord_dst.writemask = WRITEMASK_W;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ opcode = OPCODE_TXP;
+ } else {
+ ir_to_mesa_src_reg coord_w = coord;
+ coord_w.swizzle = SWIZZLE_WWWW;
+
+ /* For the other TEX opcodes there's no projective version
+ * since the last slot is taken up by lod info. Do the
+ * projective divide now.
+ */
+ coord_dst.writemask = WRITEMASK_W;
+ ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector);
+
+ coord_dst.writemask = WRITEMASK_XYZ;
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w);
+
+ coord_dst.writemask = WRITEMASK_XYZW;
+ coord.swizzle = SWIZZLE_XYZW;
+ }
+ }
+
+ if (ir->shadow_comparitor) {
+ /* Slot the shadow value in as the second to last component of the
+ * coord.
+ */
+ ir->shadow_comparitor->accept(this);
+ coord_dst.writemask = WRITEMASK_Z;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ }
+
+ if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
+ /* Mesa IR stores lod or lod bias in the last channel of the coords. */
+ coord_dst.writemask = WRITEMASK_W;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ }
+
+ inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord);
+
+ if (ir->shadow_comparitor)
+ inst->tex_shadow = GL_TRUE;
+
+ inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
+ this->shader_program,
+ this->prog);
+
+ const glsl_type *sampler_type = ir->sampler->type;
+
+ switch (sampler_type->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ inst->tex_target = (sampler_type->sampler_array)
+ ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ inst->tex_target = (sampler_type->sampler_array)
+ ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ inst->tex_target = TEXTURE_3D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_CUBE:
+ inst->tex_target = TEXTURE_CUBE_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_RECT:
+ inst->tex_target = TEXTURE_RECT_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_BUF:
+ assert(!"FINISHME: Implement ARB_texture_buffer_object");
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+
+ this->result = result_src;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_return *ir)
+{
+ if (ir->get_value()) {
+ ir_to_mesa_dst_reg l;
+ int i;
+
+ assert(current_function);
+
+ ir->get_value()->accept(this);
+ ir_to_mesa_src_reg r = this->result;
+
+ l = ir_to_mesa_dst_reg_from_src(current_function->return_reg);
+
+ for (i = 0; i < type_size(current_function->sig->return_type); i++) {
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ ir_to_mesa_emit_op0(ir, OPCODE_RET);
+}
+
+void
+ir_to_mesa_visitor::visit(ir_discard *ir)
+{
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+
+ if (ir->condition) {
+ ir->condition->accept(this);
+ this->result.negate = ~this->result.negate;
+ ir_to_mesa_emit_op1(ir, OPCODE_KIL, ir_to_mesa_undef_dst, this->result);
+ } else {
+ ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV);
+ }
+
+ fp->UsesKill = GL_TRUE;
+}
+
+void
+ir_to_mesa_visitor::visit(ir_if *ir)
+{
+ ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL;
+ ir_to_mesa_instruction *prev_inst;
+
+ prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
+
+ ir->condition->accept(this);
+ assert(this->result.file != PROGRAM_UNDEFINED);
+
+ if (this->options->EmitCondCodes) {
+ cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
+
+ /* See if we actually generated any instruction for generating
+ * the condition. If not, then cook up a move to a temp so we
+ * have something to set cond_update on.
+ */
+ if (cond_inst == prev_inst) {
+ ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type);
+ cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV,
+ ir_to_mesa_dst_reg_from_src(temp),
+ result);
+ }
+ cond_inst->cond_update = GL_TRUE;
+
+ if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF);
+ if_inst->dst_reg.cond_mask = COND_NE;
+ } else {
+ if_inst = ir_to_mesa_emit_op1(ir->condition,
+ OPCODE_IF, ir_to_mesa_undef_dst,
+ this->result);
+ }
+
+ this->instructions.push_tail(if_inst);
+
+ visit_exec_list(&ir->then_instructions, this);
+
+ if (!ir->else_instructions.is_empty()) {
+ else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE);
+ visit_exec_list(&ir->else_instructions, this);
+ }
+
+ if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF,
+ ir_to_mesa_undef_dst, ir_to_mesa_undef);
+}
+
+ir_to_mesa_visitor::ir_to_mesa_visitor()
+{
+ result.file = PROGRAM_UNDEFINED;
+ next_temp = 1;
+ next_signature_id = 1;
+ current_function = NULL;
+ mem_ctx = talloc_new(NULL);
+}
+
+ir_to_mesa_visitor::~ir_to_mesa_visitor()
+{
+ talloc_free(mem_ctx);
+}
+
+static struct prog_src_register
+mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg)
+{
+ struct prog_src_register mesa_reg;
+
+ mesa_reg.File = reg.file;
+ assert(reg.index < (1 << INST_INDEX_BITS));
+ mesa_reg.Index = reg.index;
+ mesa_reg.Swizzle = reg.swizzle;
+ mesa_reg.RelAddr = reg.reladdr != NULL;
+ mesa_reg.Negate = reg.negate;
+ mesa_reg.Abs = 0;
+ mesa_reg.HasIndex2 = GL_FALSE;
+ mesa_reg.RelAddr2 = 0;
+ mesa_reg.Index2 = 0;
+
+ return mesa_reg;
+}
+
+static void
+set_branchtargets(ir_to_mesa_visitor *v,
+ struct prog_instruction *mesa_instructions,
+ int num_instructions)
+{
+ int if_count = 0, loop_count = 0;
+ int *if_stack, *loop_stack;
+ int if_stack_pos = 0, loop_stack_pos = 0;
+ int i, j;
+
+ for (i = 0; i < num_instructions; i++) {
+ switch (mesa_instructions[i].Opcode) {
+ case OPCODE_IF:
+ if_count++;
+ break;
+ case OPCODE_BGNLOOP:
+ loop_count++;
+ break;
+ case OPCODE_BRK:
+ case OPCODE_CONT:
+ mesa_instructions[i].BranchTarget = -1;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if_stack = talloc_zero_array(v->mem_ctx, int, if_count);
+ loop_stack = talloc_zero_array(v->mem_ctx, int, loop_count);
+
+ for (i = 0; i < num_instructions; i++) {
+ switch (mesa_instructions[i].Opcode) {
+ case OPCODE_IF:
+ if_stack[if_stack_pos] = i;
+ if_stack_pos++;
+ break;
+ case OPCODE_ELSE:
+ mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
+ if_stack[if_stack_pos - 1] = i;
+ break;
+ case OPCODE_ENDIF:
+ mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
+ if_stack_pos--;
+ break;
+ case OPCODE_BGNLOOP:
+ loop_stack[loop_stack_pos] = i;
+ loop_stack_pos++;
+ break;
+ case OPCODE_ENDLOOP:
+ loop_stack_pos--;
+ /* Rewrite any breaks/conts at this nesting level (haven't
+ * already had a BranchTarget assigned) to point to the end
+ * of the loop.
+ */
+ for (j = loop_stack[loop_stack_pos]; j < i; j++) {
+ if (mesa_instructions[j].Opcode == OPCODE_BRK ||
+ mesa_instructions[j].Opcode == OPCODE_CONT) {
+ if (mesa_instructions[j].BranchTarget == -1) {
+ mesa_instructions[j].BranchTarget = i;
+ }
+ }
+ }
+ /* The loop ends point at each other. */
+ mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
+ mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
+ break;
+ case OPCODE_CAL:
+ foreach_iter(exec_list_iterator, iter, v->function_signatures) {
+ function_entry *entry = (function_entry *)iter.get();
+
+ if (entry->sig_id == mesa_instructions[i].BranchTarget) {
+ mesa_instructions[i].BranchTarget = entry->inst;
+ break;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+static void
+print_program(struct prog_instruction *mesa_instructions,
+ ir_instruction **mesa_instruction_annotation,
+ int num_instructions)
+{
+ ir_instruction *last_ir = NULL;
+ int i;
+ int indent = 0;
+
+ for (i = 0; i < num_instructions; i++) {
+ struct prog_instruction *mesa_inst = mesa_instructions + i;
+ ir_instruction *ir = mesa_instruction_annotation[i];
+
+ fprintf(stdout, "%3d: ", i);
+
+ if (last_ir != ir && ir) {
+ int j;
+
+ for (j = 0; j < indent; j++) {
+ fprintf(stdout, " ");
+ }
+ ir->print();
+ printf("\n");
+ last_ir = ir;
+
+ fprintf(stdout, " "); /* line number spacing. */
+ }
+
+ indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
+ PROG_PRINT_DEBUG, NULL);
+ }
+}
+
+static void
+count_resources(struct gl_program *prog)
+{
+ unsigned int i;
+
+ prog->SamplersUsed = 0;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = &prog->Instructions[i];
+
+ if (_mesa_is_tex_instruction(inst->Opcode)) {
+ prog->SamplerTargets[inst->TexSrcUnit] =
+ (gl_texture_index)inst->TexSrcTarget;
+ prog->SamplersUsed |= 1 << inst->TexSrcUnit;
+ if (inst->TexShadow) {
+ prog->ShadowSamplers |= 1 << inst->TexSrcUnit;
+ }
+ }
+ }
+
+ _mesa_update_shader_textures_used(prog);
+}
+
+struct uniform_sort {
+ struct gl_uniform *u;
+ int pos;
+};
+
+/* The shader_program->Uniforms list is almost sorted in increasing
+ * uniform->{Frag,Vert}Pos locations, but not quite when there are
+ * uniforms shared between targets. We need to add parameters in
+ * increasing order for the targets.
+ */
+static int
+sort_uniforms(const void *a, const void *b)
+{
+ struct uniform_sort *u1 = (struct uniform_sort *)a;
+ struct uniform_sort *u2 = (struct uniform_sort *)b;
+
+ return u1->pos - u2->pos;
+}
+
+/* Add the uniforms to the parameters. The linker chose locations
+ * in our parameters lists (which weren't created yet), which the
+ * uniforms code will use to poke values into our parameters list
+ * when uniforms are updated.
+ */
+static void
+add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
+ struct gl_shader *shader,
+ struct gl_program *prog)
+{
+ unsigned int i;
+ unsigned int next_sampler = 0, num_uniforms = 0;
+ struct uniform_sort *sorted_uniforms;
+
+ sorted_uniforms = talloc_array(NULL, struct uniform_sort,
+ shader_program->Uniforms->NumUniforms);
+
+ for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
+ struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i;
+ int parameter_index = -1;
+
+ switch (shader->Type) {
+ case GL_VERTEX_SHADER:
+ parameter_index = uniform->VertPos;
+ break;
+ case GL_FRAGMENT_SHADER:
+ parameter_index = uniform->FragPos;
+ break;
+ case GL_GEOMETRY_SHADER:
+ parameter_index = uniform->GeomPos;
+ break;
+ }
+
+ /* Only add uniforms used in our target. */
+ if (parameter_index != -1) {
+ sorted_uniforms[num_uniforms].pos = parameter_index;
+ sorted_uniforms[num_uniforms].u = uniform;
+ num_uniforms++;
+ }
+ }
+
+ qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort),
+ sort_uniforms);
+
+ for (i = 0; i < num_uniforms; i++) {
+ struct gl_uniform *uniform = sorted_uniforms[i].u;
+ int parameter_index = sorted_uniforms[i].pos;
+ const glsl_type *type = uniform->Type;
+ unsigned int size;
+
+ if (type->is_vector() ||
+ type->is_scalar()) {
+ size = type->vector_elements;
+ } else {
+ size = type_size(type) * 4;
+ }
+
+ gl_register_file file;
+ if (type->is_sampler() ||
+ (type->is_array() && type->fields.array->is_sampler())) {
+ file = PROGRAM_SAMPLER;
+ } else {
+ file = PROGRAM_UNIFORM;
+ }
+
+ GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
+ uniform->Name);
+
+ if (index < 0) {
+ index = _mesa_add_parameter(prog->Parameters, file,
+ uniform->Name, size, type->gl_type,
+ NULL, NULL, 0x0);
+
+ /* Sampler uniform values are stored in prog->SamplerUnits,
+ * and the entry in that array is selected by this index we
+ * store in ParameterValues[].
+ */
+ if (file == PROGRAM_SAMPLER) {
+ for (unsigned int j = 0; j < size / 4; j++)
+ prog->Parameters->ParameterValues[index + j][0] = next_sampler++;
+ }
+
+ /* The location chosen in the Parameters list here (returned
+ * from _mesa_add_uniform) has to match what the linker chose.
+ */
+ if (index != parameter_index) {
+ fail_link(shader_program, "Allocation of uniform `%s' to target "
+ "failed (%d vs %d)\n",
+ uniform->Name, index, parameter_index);
+ }
+ }
+ }
+
+ talloc_free(sorted_uniforms);
+}
+
+static void
+set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
+ struct gl_shader_program *shader_program,
+ const char *name, const glsl_type *type,
+ ir_constant *val)
+{
+ if (type->is_record()) {
+ ir_constant *field_constant;
+
+ field_constant = (ir_constant *)val->components.get_head();
+
+ for (unsigned int i = 0; i < type->length; i++) {
+ const glsl_type *field_type = type->fields.structure[i].type;
+ const char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
+ type->fields.structure[i].name);
+ set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
+ field_type, field_constant);
+ field_constant = (ir_constant *)field_constant->next;
+ }
+ return;
+ }
+
+ int loc = _mesa_get_uniform_location(ctx, shader_program, name);
+
+ if (loc == -1) {
+ fail_link(shader_program,
+ "Couldn't find uniform for initializer %s\n", name);
+ return;
+ }
+
+ for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
+ ir_constant *element;
+ const glsl_type *element_type;
+ if (type->is_array()) {
+ element = val->array_elements[i];
+ element_type = type->fields.array;
+ } else {
+ element = val;
+ element_type = type;
+ }
+
+ void *values;
+
+ if (element_type->base_type == GLSL_TYPE_BOOL) {
+ int *conv = talloc_array(mem_ctx, int, element_type->components());
+ for (unsigned int j = 0; j < element_type->components(); j++) {
+ conv[j] = element->value.b[j];
+ }
+ values = (void *)conv;
+ element_type = glsl_type::get_instance(GLSL_TYPE_INT,
+ element_type->vector_elements,
+ 1);
+ } else {
+ values = &element->value;
+ }
+
+ if (element_type->is_matrix()) {
+ _mesa_uniform_matrix(ctx, shader_program,
+ element_type->matrix_columns,
+ element_type->vector_elements,
+ loc, 1, GL_FALSE, (GLfloat *)values);
+ loc += element_type->matrix_columns;
+ } else {
+ _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
+ values, element_type->gl_type);
+ loc += type_size(element_type);
+ }
+ }
+}
+
+static void
+set_uniform_initializers(struct gl_context *ctx,
+ struct gl_shader_program *shader_program)
+{
+ void *mem_ctx = NULL;
+
+ for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_shader *shader = shader_program->_LinkedShaders[i];
+
+ if (shader == NULL)
+ continue;
+
+ foreach_iter(exec_list_iterator, iter, *shader->ir) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir_variable *var = ir->as_variable();
+
+ if (!var || var->mode != ir_var_uniform || !var->constant_value)
+ continue;
+
+ if (!mem_ctx)
+ mem_ctx = talloc_new(NULL);
+
+ set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
+ var->type, var->constant_value);
+ }
+ }
+
+ talloc_free(mem_ctx);
+}
+
+
+/**
+ * Convert a shader's GLSL IR into a Mesa gl_program.
+ */
+static struct gl_program *
+get_mesa_program(struct gl_context *ctx,
+ struct gl_shader_program *shader_program,
+ struct gl_shader *shader)
+{
+ ir_to_mesa_visitor v;
+ struct prog_instruction *mesa_instructions, *mesa_inst;
+ ir_instruction **mesa_instruction_annotation;
+ int i;
+ struct gl_program *prog;
+ GLenum target;
+ const char *target_string;
+ GLboolean progress;
+ struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
+
+ switch (shader->Type) {
+ case GL_VERTEX_SHADER:
+ target = GL_VERTEX_PROGRAM_ARB;
+ target_string = "vertex";
+ break;
+ case GL_FRAGMENT_SHADER:
+ target = GL_FRAGMENT_PROGRAM_ARB;
+ target_string = "fragment";
+ break;
+ case GL_GEOMETRY_SHADER:
+ target = GL_GEOMETRY_PROGRAM_NV;
+ target_string = "geometry";
+ break;
+ default:
+ assert(!"should not be reached");
+ return NULL;
+ }
+
+ validate_ir_tree(shader->ir);
+
+ prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
+ if (!prog)
+ return NULL;
+ prog->Parameters = _mesa_new_parameter_list();
+ prog->Varying = _mesa_new_parameter_list();
+ prog->Attributes = _mesa_new_parameter_list();
+ v.ctx = ctx;
+ v.prog = prog;
+ v.shader_program = shader_program;
+ v.options = options;
+
+ add_uniforms_to_parameters_list(shader_program, shader, prog);
+
+ /* Emit Mesa IR for main(). */
+ visit_exec_list(shader->ir, &v);
+ v.ir_to_mesa_emit_op0(NULL, OPCODE_END);
+
+ /* Now emit bodies for any functions that were used. */
+ do {
+ progress = GL_FALSE;
+
+ foreach_iter(exec_list_iterator, iter, v.function_signatures) {
+ function_entry *entry = (function_entry *)iter.get();
+
+ if (!entry->bgn_inst) {
+ v.current_function = entry;
+
+ entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB);
+ entry->bgn_inst->function = entry;
+
+ visit_exec_list(&entry->sig->body, &v);
+
+ ir_to_mesa_instruction *last;
+ last = (ir_to_mesa_instruction *)v.instructions.get_tail();
+ if (last->op != OPCODE_RET)
+ v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
+
+ ir_to_mesa_instruction *end;
+ end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
+ end->function = entry;
+
+ progress = GL_TRUE;
+ }
+ }
+ } while (progress);
+
+ prog->NumTemporaries = v.next_temp;
+
+ int num_instructions = 0;
+ foreach_iter(exec_list_iterator, iter, v.instructions) {
+ num_instructions++;
+ }
+
+ mesa_instructions =
+ (struct prog_instruction *)calloc(num_instructions,
+ sizeof(*mesa_instructions));
+ mesa_instruction_annotation = talloc_array(v.mem_ctx, ir_instruction *,
+ num_instructions);
+
+ /* Convert ir_mesa_instructions into prog_instructions.
+ */
+ mesa_inst = mesa_instructions;
+ i = 0;
+ foreach_iter(exec_list_iterator, iter, v.instructions) {
+ const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
+
+ mesa_inst->Opcode = inst->op;
+ mesa_inst->CondUpdate = inst->cond_update;
+ if (inst->saturate)
+ mesa_inst->SaturateMode = SATURATE_ZERO_ONE;
+ mesa_inst->DstReg.File = inst->dst_reg.file;
+ mesa_inst->DstReg.Index = inst->dst_reg.index;
+ mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask;
+ mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask;
+ mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL;
+ mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]);
+ mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]);
+ mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]);
+ mesa_inst->TexSrcUnit = inst->sampler;
+ mesa_inst->TexSrcTarget = inst->tex_target;
+ mesa_inst->TexShadow = inst->tex_shadow;
+ mesa_instruction_annotation[i] = inst->ir;
+
+ /* Set IndirectRegisterFiles. */
+ if (mesa_inst->DstReg.RelAddr)
+ prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
+
+ /* Update program's bitmask of indirectly accessed register files */
+ for (unsigned src = 0; src < 3; src++)
+ if (mesa_inst->SrcReg[src].RelAddr)
+ prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
+
+ if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
+ fail_link(shader_program, "Couldn't flatten if statement\n");
+ }
+
+ switch (mesa_inst->Opcode) {
+ case OPCODE_BGNSUB:
+ inst->function->inst = i;
+ mesa_inst->Comment = strdup(inst->function->sig->function_name());
+ break;
+ case OPCODE_ENDSUB:
+ mesa_inst->Comment = strdup(inst->function->sig->function_name());
+ break;
+ case OPCODE_CAL:
+ mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */
+ break;
+ case OPCODE_ARL:
+ prog->NumAddressRegs = 1;
+ break;
+ default:
+ break;
+ }
+
+ mesa_inst++;
+ i++;
+
+ if (!shader_program->LinkStatus)
+ break;
+ }
+
+ if (!shader_program->LinkStatus) {
+ free(mesa_instructions);
+ _mesa_reference_program(ctx, &shader->Program, NULL);
+ return NULL;
+ }
+
+ set_branchtargets(&v, mesa_instructions, num_instructions);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n");
+ printf("\n");
+ printf("Mesa IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ print_program(mesa_instructions, mesa_instruction_annotation,
+ num_instructions);
+ }
+
+ prog->Instructions = mesa_instructions;
+ prog->NumInstructions = num_instructions;
+
+ do_set_program_inouts(shader->ir, prog);
+ count_resources(prog);
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
+ if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
+ _mesa_optimize_program(ctx, prog);
+ }
+
+ return prog;
+}
+
+extern "C" {
+
+/**
+ * Called via ctx->Driver.CompilerShader().
+ * This is a no-op.
+ * XXX can we remove the ctx->Driver.CompileShader() hook?
+ */
+GLboolean
+_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
+{
+ assert(shader->CompileStatus);
+ (void) ctx;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Link a shader.
+ * Called via ctx->Driver.LinkShader()
+ * This actually involves converting GLSL IR into Mesa gl_programs with
+ * code lowering and other optimizations.
+ */
+GLboolean
+_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ assert(prog->LinkStatus);
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ bool progress;
+ exec_list *ir = prog->_LinkedShaders[i]->ir;
+ const struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
+
+ do {
+ progress = false;
+
+ /* Lowering */
+ do_mat_op_to_vec(ir);
+ lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
+ | LOG_TO_LOG2
+ | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
+
+ progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
+
+ progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
+
+ progress = lower_quadop_vector(ir, true) || progress;
+
+ if (options->EmitNoIfs) {
+ progress = lower_discard(ir) || progress;
+ progress = lower_if_to_cond_assign(ir) || progress;
+ }
+
+ if (options->EmitNoNoise)
+ progress = lower_noise(ir) || progress;
+
+ /* If there are forms of indirect addressing that the driver
+ * cannot handle, perform the lowering pass.
+ */
+ if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
+ || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
+ progress =
+ lower_variable_index_to_cond_assign(ir,
+ options->EmitNoIndirectInput,
+ options->EmitNoIndirectOutput,
+ options->EmitNoIndirectTemp,
+ options->EmitNoIndirectUniform)
+ || progress;
+
+ progress = do_vec_index_to_cond_assign(ir) || progress;
+ } while (progress);
+
+ validate_ir_tree(ir);
+ }
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_program *linked_prog;
+
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
+
+ if (linked_prog) {
+ bool ok = true;
+
+ switch (prog->_LinkedShaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ _mesa_reference_vertprog(ctx, &prog->VertexProgram,
+ (struct gl_vertex_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
+ linked_prog);
+ break;
+ case GL_FRAGMENT_SHADER:
+ _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
+ (struct gl_fragment_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ linked_prog);
+ break;
+ case GL_GEOMETRY_SHADER:
+ _mesa_reference_geomprog(ctx, &prog->GeometryProgram,
+ (struct gl_geometry_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
+ linked_prog);
+ break;
+ }
+ if (!ok) {
+ return GL_FALSE;
+ }
+ }
+
+ _mesa_reference_program(ctx, &linked_prog, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Compile a GLSL shader. Called via glCompileShader().
+ */
+void
+_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
+{
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+
+ const char *source = shader->Source;
+ /* Check if the user called glCompileShader without first calling
+ * glShaderSource. This should fail to compile, but not raise a GL_ERROR.
+ */
+ if (source == NULL) {
+ shader->CompileStatus = GL_FALSE;
+ return;
+ }
+
+ state->error = preprocess(state, &source, &state->info_log,
+ &ctx->Extensions, ctx->API);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("GLSL source for shader %d:\n", shader->Name);
+ printf("%s\n", shader->Source);
+ }
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
+
+ talloc_free(shader->ir);
+ shader->ir = new(shader) exec_list;
+ if (!state->error && !state->translation_unit.is_empty())
+ _mesa_ast_to_hir(shader->ir, state);
+
+ if (!state->error && !shader->ir->is_empty()) {
+ validate_ir_tree(shader->ir);
+
+ /* Do some optimization at compile time to reduce shader IR size
+ * and reduce later work if the same shader is linked multiple times
+ */
+ while (do_common_optimization(shader->ir, false, 32))
+ ;
+
+ validate_ir_tree(shader->ir);
+ }
+
+ shader->symbols = state->symbols;
+
+ shader->CompileStatus = !state->error;
+ shader->InfoLog = state->info_log;
+ shader->Version = state->language_version;
+ memcpy(shader->builtins_to_link, state->builtins_to_link,
+ sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
+ shader->num_builtins_to_link = state->num_builtins_to_link;
+
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (shader->CompileStatus) {
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ } else {
+ printf("GLSL shader %d failed to compile.\n", shader->Name);
+ }
+ if (shader->InfoLog && shader->InfoLog[0] != 0) {
+ printf("GLSL shader %d info log:\n", shader->Name);
+ printf("%s\n", shader->InfoLog);
+ }
+ }
+
+ /* Retain any live IR, but trash the rest. */
+ reparent_ir(shader->ir, shader->ir);
+
+ talloc_free(state);
+
+ if (shader->CompileStatus) {
+ if (!ctx->Driver.CompileShader(ctx, shader))
+ shader->CompileStatus = GL_FALSE;
+ }
+}
+
+
+/**
+ * Link a GLSL shader program. Called via glLinkProgram().
+ */
+void
+_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ unsigned int i;
+
+ _mesa_clear_shader_program_data(ctx, prog);
+
+ prog->LinkStatus = GL_TRUE;
+
+ for (i = 0; i < prog->NumShaders; i++) {
+ if (!prog->Shaders[i]->CompileStatus) {
+ fail_link(prog, "linking with uncompiled shader");
+ prog->LinkStatus = GL_FALSE;
+ }
+ }
+
+ prog->Varying = _mesa_new_parameter_list();
+ _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
+ _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
+ _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
+
+ if (prog->LinkStatus) {
+ link_shaders(ctx, prog);
+ }
+
+ if (prog->LinkStatus) {
+ if (!ctx->Driver.LinkShader(ctx, prog)) {
+ prog->LinkStatus = GL_FALSE;
+ }
+ }
+
+ set_uniform_initializers(ctx, prog);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (!prog->LinkStatus) {
+ printf("GLSL shader program %d failed to link\n", prog->Name);
+ }
+
+ if (prog->InfoLog && prog->InfoLog[0] != 0) {
+ printf("GLSL shader program %d info log:\n", prog->Name);
+ printf("%s\n", prog->InfoLog);
+ }
+ }
+}
+
+} /* extern "C" */
diff --git a/mesalib/src/mesa/program/ir_to_mesa.h b/mesalib/src/mesa/program/ir_to_mesa.h
index ecaacde4b..e708bb769 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.h
+++ b/mesalib/src/mesa/program/ir_to_mesa.h
@@ -1,38 +1,41 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "main/config.h"
-#include "main/mtypes.h"
-
-void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *sh);
-void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
-GLboolean _mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader);
-GLboolean _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
-
-#ifdef __cplusplus
-}
-#endif
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
+
+void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
+void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
+GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/mesalib/src/mesa/program/nvfragparse.c b/mesalib/src/mesa/program/nvfragparse.c
index 0de3c5804..04538e071 100644
--- a/mesalib/src/mesa/program/nvfragparse.c
+++ b/mesalib/src/mesa/program/nvfragparse.c
@@ -1,1588 +1,1588 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file nvfragparse.c
- * NVIDIA fragment program parser.
- * \author Brian Paul
- */
-
-/*
- * Regarding GL_NV_fragment_program:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_instruction.h"
-#include "nvfragparse.h"
-
-
-#define INPUT_1V 1
-#define INPUT_2V 2
-#define INPUT_3V 3
-#define INPUT_1S 4
-#define INPUT_2S 5
-#define INPUT_CC 6
-#define INPUT_1V_T 7 /* one source vector, plus textureId */
-#define INPUT_3V_T 8 /* one source vector, plus textureId */
-#define INPUT_NONE 9
-#define INPUT_1V_S 10 /* a string and a vector register */
-#define OUTPUT_V 20
-#define OUTPUT_S 21
-#define OUTPUT_NONE 22
-
-/* IRIX defines some of these */
-#undef _R
-#undef _H
-#undef _X
-#undef _C
-#undef _S
-
-/* Optional suffixes */
-#define _R FLOAT32 /* float */
-#define _H FLOAT16 /* half-float */
-#define _X FIXED12 /* fixed */
-#define _C 0x08 /* set cond codes */
-#define _S 0x10 /* saturate, clamp result to [0,1] */
-
-struct instruction_pattern {
- const char *name;
- enum prog_opcode opcode;
- GLuint inputs;
- GLuint outputs;
- GLuint suffixes;
-};
-
-static const struct instruction_pattern Instructions[] = {
- { "ADD", OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "COS", OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "DDX", OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
- { "DDY", OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
- { "DP3", OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
- { "DP4", OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
- { "DST", OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
- { "EX2", OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "FLR", OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "FRC", OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "KIL", OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 },
- { "LG2", OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "LIT", OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
- { "LRP", OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MAD", OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MAX", OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MIN", OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MOV", OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MUL", OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "PK2H", OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 },
- { "PK2US", OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 },
- { "PK4B", OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 },
- { "PK4UB", OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 },
- { "POW", OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S },
- { "RCP", OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "RFL", OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
- { "RSQ", OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "SEQ", OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SFL", OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SGE", OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SGT", OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SIN", OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "SLE", OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SLT", OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SNE", OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "STR", OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SUB", OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "TEX", OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S },
- { "TXD", OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S },
- { "TXP", OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S },
- { "UP2H", OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S },
- { "UP2US", OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S },
- { "UP4B", OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S },
- { "UP4UB", OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S },
- { "X2D", OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S },
- { "PRINT", OPCODE_PRINT, INPUT_1V_S, OUTPUT_NONE, 0 },
- { NULL, (enum prog_opcode) -1, 0, 0, 0 }
-};
-
-
-/*
- * Information needed or computed during parsing.
- * Remember, we can't modify the target program object until we've
- * _successfully_ parsed the program text.
- */
-struct parse_state {
- GLcontext *ctx;
- const GLubyte *start; /* start of program string */
- const GLubyte *pos; /* current position */
- const GLubyte *curLine;
- struct gl_fragment_program *program; /* current program */
-
- struct gl_program_parameter_list *parameters;
-
- GLuint numInst; /* number of instructions parsed */
- GLuint inputsRead; /* bitmask of input registers used */
- GLuint outputsWritten; /* bitmask of 1 << FRAG_OUTPUT_* bits */
- GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS];
-};
-
-
-
-/*
- * Called whenever we find an error during parsing.
- */
-static void
-record_error(struct parse_state *parseState, const char *msg, int lineNo)
-{
-#ifdef DEBUG
- GLint line, column;
- const GLubyte *lineStr;
- lineStr = _mesa_find_line_column(parseState->start,
- parseState->pos, &line, &column);
- _mesa_debug(parseState->ctx,
- "nvfragparse.c(%d): line %d, column %d:%s (%s)\n",
- lineNo, line, column, (char *) lineStr, msg);
- free((void *) lineStr);
-#else
- (void) lineNo;
-#endif
-
- /* Check that no error was already recorded. Only record the first one. */
- if (parseState->ctx->Program.ErrorString[0] == 0) {
- _mesa_set_program_error(parseState->ctx,
- parseState->pos - parseState->start,
- msg);
- }
-}
-
-
-#define RETURN_ERROR \
-do { \
- record_error(parseState, "Unexpected end of input.", __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-#define RETURN_ERROR1(msg) \
-do { \
- record_error(parseState, msg, __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-#define RETURN_ERROR2(msg1, msg2) \
-do { \
- char err[1000]; \
- sprintf(err, "%s %s", msg1, msg2); \
- record_error(parseState, err, __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-
-
-
-/*
- * Search a list of instruction structures for a match.
- */
-static struct instruction_pattern
-MatchInstruction(const GLubyte *token)
-{
- const struct instruction_pattern *inst;
- struct instruction_pattern result;
-
- result.name = NULL;
- result.opcode = MAX_OPCODE; /* i.e. invalid instruction */
- result.inputs = 0;
- result.outputs = 0;
- result.suffixes = 0;
-
- for (inst = Instructions; inst->name; inst++) {
- if (strncmp((const char *) token, inst->name, 3) == 0) {
- /* matched! */
- int i = 3;
- result = *inst;
- result.suffixes = 0;
- /* look at suffix */
- if (token[i] == 'R') {
- result.suffixes |= _R;
- i++;
- }
- else if (token[i] == 'H') {
- result.suffixes |= _H;
- i++;
- }
- else if (token[i] == 'X') {
- result.suffixes |= _X;
- i++;
- }
- if (token[i] == 'C') {
- result.suffixes |= _C;
- i++;
- }
- if (token[i] == '_' && token[i+1] == 'S' &&
- token[i+2] == 'A' && token[i+3] == 'T') {
- result.suffixes |= _S;
- }
- return result;
- }
- }
-
- return result;
-}
-
-
-
-
-/**********************************************************************/
-
-
-static GLboolean IsLetter(GLubyte b)
-{
- return (b >= 'a' && b <= 'z') ||
- (b >= 'A' && b <= 'Z') ||
- (b == '_') ||
- (b == '$');
-}
-
-
-static GLboolean IsDigit(GLubyte b)
-{
- return b >= '0' && b <= '9';
-}
-
-
-static GLboolean IsWhitespace(GLubyte b)
-{
- return b == ' ' || b == '\t' || b == '\n' || b == '\r';
-}
-
-
-/**
- * Starting at 'str' find the next token. A token can be an integer,
- * an identifier or punctuation symbol.
- * \return <= 0 we found an error, else, return number of characters parsed.
- */
-static GLint
-GetToken(struct parse_state *parseState, GLubyte *token)
-{
- const GLubyte *str = parseState->pos;
- GLint i = 0, j = 0;
-
- token[0] = 0;
-
- /* skip whitespace and comments */
- while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
- if (str[i] == '#') {
- /* skip comment */
- while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
- i++;
- }
- if (str[i] == '\n' || str[i] == '\r')
- parseState->curLine = str + i + 1;
- }
- else {
- /* skip whitespace */
- if (str[i] == '\n' || str[i] == '\r')
- parseState->curLine = str + i + 1;
- i++;
- }
- }
-
- if (str[i] == 0)
- return -i;
-
- /* try matching an integer */
- while (str[i] && IsDigit(str[i])) {
- token[j++] = str[i++];
- }
- if (j > 0 || !str[i]) {
- token[j] = 0;
- return i;
- }
-
- /* try matching an identifier */
- if (IsLetter(str[i])) {
- while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
- token[j++] = str[i++];
- }
- token[j] = 0;
- return i;
- }
-
- /* punctuation character */
- if (str[i]) {
- token[0] = str[i++];
- token[1] = 0;
- return i;
- }
-
- /* end of input */
- token[0] = 0;
- return i;
-}
-
-
-/**
- * Get next token from input stream and increment stream pointer past token.
- */
-static GLboolean
-Parse_Token(struct parse_state *parseState, GLubyte *token)
-{
- GLint i;
- i = GetToken(parseState, token);
- if (i <= 0) {
- parseState->pos += (-i);
- return GL_FALSE;
- }
- parseState->pos += i;
- return GL_TRUE;
-}
-
-
-/**
- * Get next token from input stream but don't increment stream pointer.
- */
-static GLboolean
-Peek_Token(struct parse_state *parseState, GLubyte *token)
-{
- GLint i, len;
- i = GetToken(parseState, token);
- if (i <= 0) {
- parseState->pos += (-i);
- return GL_FALSE;
- }
- len = (GLint) strlen((const char *) token);
- parseState->pos += (i - len);
- return GL_TRUE;
-}
-
-
-/**********************************************************************/
-
-static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = {
- "WPOS", "COL0", "COL1", "FOGC",
- "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
-};
-
-
-
-/**********************************************************************/
-
-/**
- * Try to match 'pattern' as the next token after any whitespace/comments.
- */
-static GLboolean
-Parse_String(struct parse_state *parseState, const char *pattern)
-{
- const GLubyte *m;
- GLint i;
-
- /* skip whitespace and comments */
- while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') {
- if (*parseState->pos == '#') {
- while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) {
- parseState->pos += 1;
- }
- if (*parseState->pos == '\n' || *parseState->pos == '\r')
- parseState->curLine = parseState->pos + 1;
- }
- else {
- /* skip whitespace */
- if (*parseState->pos == '\n' || *parseState->pos == '\r')
- parseState->curLine = parseState->pos + 1;
- parseState->pos += 1;
- }
- }
-
- /* Try to match the pattern */
- m = parseState->pos;
- for (i = 0; pattern[i]; i++) {
- if (*m != (GLubyte) pattern[i])
- return GL_FALSE;
- m += 1;
- }
- parseState->pos = m;
-
- return GL_TRUE; /* success */
-}
-
-
-static GLboolean
-Parse_Identifier(struct parse_state *parseState, GLubyte *ident)
-{
- if (!Parse_Token(parseState, ident))
- RETURN_ERROR;
- if (IsLetter(ident[0]))
- return GL_TRUE;
- else
- RETURN_ERROR1("Expected an identfier");
-}
-
-
-/**
- * Parse a floating point constant, or a defined symbol name.
- * [+/-]N[.N[eN]]
- * Output: number[0 .. 3] will get the value.
- */
-static GLboolean
-Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number)
-{
- char *end = NULL;
-
- *number = (GLfloat) _mesa_strtof((const char *) parseState->pos, &end);
-
- if (end && end > (char *) parseState->pos) {
- /* got a number */
- parseState->pos = (GLubyte *) end;
- number[1] = *number;
- number[2] = *number;
- number[3] = *number;
- return GL_TRUE;
- }
- else {
- /* should be an identifier */
- GLubyte ident[100];
- const GLfloat *constant;
- if (!Parse_Identifier(parseState, ident))
- RETURN_ERROR1("Expected an identifier");
- constant = _mesa_lookup_parameter_value(parseState->parameters,
- -1, (const char *) ident);
- /* XXX Check that it's a constant and not a parameter */
- if (!constant) {
- RETURN_ERROR1("Undefined symbol");
- }
- else {
- COPY_4V(number, constant);
- return GL_TRUE;
- }
- }
-}
-
-
-
-/**
- * Parse a vector constant, one of:
- * { float }
- * { float, float }
- * { float, float, float }
- * { float, float, float, float }
- */
-static GLboolean
-Parse_VectorConstant(struct parse_state *parseState, GLfloat *vec)
-{
- /* "{" was already consumed */
-
- ASSIGN_4V(vec, 0.0, 0.0, 0.0, 1.0);
-
- if (!Parse_ScalarConstant(parseState, vec+0)) /* X */
- return GL_FALSE;
-
- if (Parse_String(parseState, "}")) {
- return GL_TRUE;
- }
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected comma in vector constant");
-
- if (!Parse_ScalarConstant(parseState, vec+1)) /* Y */
- return GL_FALSE;
-
- if (Parse_String(parseState, "}")) {
- return GL_TRUE;
- }
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected comma in vector constant");
-
- if (!Parse_ScalarConstant(parseState, vec+2)) /* Z */
- return GL_FALSE;
-
- if (Parse_String(parseState, "}")) {
- return GL_TRUE;
- }
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected comma in vector constant");
-
- if (!Parse_ScalarConstant(parseState, vec+3)) /* W */
- return GL_FALSE;
-
- if (!Parse_String(parseState, "}"))
- RETURN_ERROR1("Expected closing brace in vector constant");
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse <number>, <varname> or {a, b, c, d}.
- * Return number of values in the vector or scalar, or zero if parse error.
- */
-static GLuint
-Parse_VectorOrScalarConstant(struct parse_state *parseState, GLfloat *vec)
-{
- if (Parse_String(parseState, "{")) {
- return Parse_VectorConstant(parseState, vec);
- }
- else {
- GLboolean b = Parse_ScalarConstant(parseState, vec);
- if (b) {
- vec[1] = vec[2] = vec[3] = vec[0];
- }
- return b;
- }
-}
-
-
-/**
- * Parse a texture image source:
- * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
- */
-static GLboolean
-Parse_TextureImageId(struct parse_state *parseState,
- GLubyte *texUnit, GLubyte *texTargetBit)
-{
- GLubyte imageSrc[100];
- GLint unit;
-
- if (!Parse_Token(parseState, imageSrc))
- RETURN_ERROR;
-
- if (imageSrc[0] != 'T' ||
- imageSrc[1] != 'E' ||
- imageSrc[2] != 'X') {
- RETURN_ERROR1("Expected TEX# source");
- }
- unit = atoi((const char *) imageSrc + 3);
- if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) ||
- (unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) {
- RETURN_ERROR1("Invalied TEX# source index");
- }
- *texUnit = unit;
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
-
- if (Parse_String(parseState, "1D")) {
- *texTargetBit = TEXTURE_1D_BIT;
- }
- else if (Parse_String(parseState, "2D")) {
- *texTargetBit = TEXTURE_2D_BIT;
- }
- else if (Parse_String(parseState, "3D")) {
- *texTargetBit = TEXTURE_3D_BIT;
- }
- else if (Parse_String(parseState, "CUBE")) {
- *texTargetBit = TEXTURE_CUBE_BIT;
- }
- else if (Parse_String(parseState, "RECT")) {
- *texTargetBit = TEXTURE_RECT_BIT;
- }
- else {
- RETURN_ERROR1("Invalid texture target token");
- }
-
- /* update record of referenced texture units */
- parseState->texturesUsed[*texUnit] |= *texTargetBit;
- if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) {
- RETURN_ERROR1("Only one texture target can be used per texture unit.");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a scalar suffix like .x, .y, .z or .w or parse a swizzle suffix
- * like .wxyz, .xxyy, etc and return the swizzle indexes.
- */
-static GLboolean
-Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4])
-{
- if (token[1] == 0) {
- /* single letter swizzle (scalar) */
- if (token[0] == 'x')
- ASSIGN_4V(swizzle, 0, 0, 0, 0);
- else if (token[0] == 'y')
- ASSIGN_4V(swizzle, 1, 1, 1, 1);
- else if (token[0] == 'z')
- ASSIGN_4V(swizzle, 2, 2, 2, 2);
- else if (token[0] == 'w')
- ASSIGN_4V(swizzle, 3, 3, 3, 3);
- else
- return GL_FALSE;
- }
- else {
- /* 4-component swizzle (vector) */
- GLint k;
- for (k = 0; k < 4 && token[k]; k++) {
- if (token[k] == 'x')
- swizzle[k] = 0;
- else if (token[k] == 'y')
- swizzle[k] = 1;
- else if (token[k] == 'z')
- swizzle[k] = 2;
- else if (token[k] == 'w')
- swizzle[k] = 3;
- else
- return GL_FALSE;
- }
- if (k != 4)
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_CondCodeMask(struct parse_state *parseState,
- struct prog_dst_register *dstReg)
-{
- if (Parse_String(parseState, "EQ"))
- dstReg->CondMask = COND_EQ;
- else if (Parse_String(parseState, "GE"))
- dstReg->CondMask = COND_GE;
- else if (Parse_String(parseState, "GT"))
- dstReg->CondMask = COND_GT;
- else if (Parse_String(parseState, "LE"))
- dstReg->CondMask = COND_LE;
- else if (Parse_String(parseState, "LT"))
- dstReg->CondMask = COND_LT;
- else if (Parse_String(parseState, "NE"))
- dstReg->CondMask = COND_NE;
- else if (Parse_String(parseState, "TR"))
- dstReg->CondMask = COND_TR;
- else if (Parse_String(parseState, "FL"))
- dstReg->CondMask = COND_FL;
- else
- RETURN_ERROR1("Invalid condition code mask");
-
- /* look for optional .xyzw swizzle */
- if (Parse_String(parseState, ".")) {
- GLubyte token[100];
- GLuint swz[4];
-
- if (!Parse_Token(parseState, token)) /* get xyzw suffix */
- RETURN_ERROR;
-
- if (!Parse_SwizzleSuffix(token, swz))
- RETURN_ERROR1("Invalid swizzle suffix");
-
- dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a temporary register: Rnn or Hnn
- */
-static GLboolean
-Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum)
-{
- GLubyte token[100];
-
- /* Should be 'R##' or 'H##' */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
- if (token[0] != 'R' && token[0] != 'H')
- RETURN_ERROR1("Expected R## or H##");
-
- if (IsDigit(token[1])) {
- GLint reg = atoi((const char *) (token + 1));
- if (token[0] == 'H')
- reg += 32;
- if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS)
- RETURN_ERROR1("Invalid temporary register name");
- *tempRegNum = reg;
- }
- else {
- RETURN_ERROR1("Invalid temporary register name");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a write-only dummy register: RC or HC.
- */
-static GLboolean
-Parse_DummyReg(struct parse_state *parseState, GLint *regNum)
-{
- if (Parse_String(parseState, "RC")) {
- *regNum = 0;
- }
- else if (Parse_String(parseState, "HC")) {
- *regNum = 1;
- }
- else {
- RETURN_ERROR1("Invalid write-only register name");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a program local parameter register "p[##]"
- */
-static GLboolean
-Parse_ProgramParamReg(struct parse_state *parseState, GLint *regNum)
-{
- GLubyte token[100];
-
- if (!Parse_String(parseState, "p["))
- RETURN_ERROR1("Expected p[");
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (IsDigit(token[0])) {
- /* a numbered program parameter register */
- GLint reg = atoi((const char *) token);
- if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS)
- RETURN_ERROR1("Invalid constant program number");
- *regNum = reg;
- }
- else {
- RETURN_ERROR;
- }
-
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse f[name] - fragment input register
- */
-static GLboolean
-Parse_FragReg(struct parse_state *parseState, GLint *tempRegNum)
-{
- GLubyte token[100];
- GLint j;
-
- /* Match 'f[' */
- if (!Parse_String(parseState, "f["))
- RETURN_ERROR1("Expected f[");
-
- /* get <name> and look for match */
- if (!Parse_Token(parseState, token)) {
- RETURN_ERROR;
- }
- for (j = 0; InputRegisters[j]; j++) {
- if (strcmp((const char *) token, InputRegisters[j]) == 0) {
- *tempRegNum = j;
- parseState->inputsRead |= (1 << j);
- break;
- }
- }
- if (!InputRegisters[j]) {
- /* unknown input register label */
- RETURN_ERROR2("Invalid register name", token);
- }
-
- /* Match '[' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum)
-{
- GLubyte token[100];
-
- /* Match "o[" */
- if (!Parse_String(parseState, "o["))
- RETURN_ERROR1("Expected o[");
-
- /* Get output reg name */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- /* try to match an output register name */
- if (strcmp((char *) token, "COLR") == 0 ||
- strcmp((char *) token, "COLH") == 0) {
- /* note that we don't distinguish between COLR and COLH */
- *outputRegNum = FRAG_RESULT_COLOR;
- parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR);
- }
- else if (strcmp((char *) token, "DEPR") == 0) {
- *outputRegNum = FRAG_RESULT_DEPTH;
- parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH);
- }
- else {
- RETURN_ERROR1("Invalid output register name");
- }
-
- /* Match ']' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_MaskedDstReg(struct parse_state *parseState,
- struct prog_dst_register *dstReg)
-{
- GLubyte token[100];
- GLint idx;
-
- /* Dst reg can be R<n>, H<n>, o[n], RC or HC */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- if (strcmp((const char *) token, "RC") == 0 ||
- strcmp((const char *) token, "HC") == 0) {
- /* a write-only register */
- dstReg->File = PROGRAM_WRITE_ONLY;
- if (!Parse_DummyReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else if (token[0] == 'R' || token[0] == 'H') {
- /* a temporary register */
- dstReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else if (token[0] == 'o') {
- /* an output register */
- dstReg->File = PROGRAM_OUTPUT;
- if (!Parse_OutputReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else {
- RETURN_ERROR1("Invalid destination register name");
- }
-
- /* Parse optional write mask */
- if (Parse_String(parseState, ".")) {
- /* got a mask */
- GLint k = 0;
-
- if (!Parse_Token(parseState, token)) /* get xyzw writemask */
- RETURN_ERROR;
-
- dstReg->WriteMask = 0;
-
- if (token[k] == 'x') {
- dstReg->WriteMask |= WRITEMASK_X;
- k++;
- }
- if (token[k] == 'y') {
- dstReg->WriteMask |= WRITEMASK_Y;
- k++;
- }
- if (token[k] == 'z') {
- dstReg->WriteMask |= WRITEMASK_Z;
- k++;
- }
- if (token[k] == 'w') {
- dstReg->WriteMask |= WRITEMASK_W;
- k++;
- }
- if (k == 0) {
- RETURN_ERROR1("Invalid writemask character");
- }
-
- }
- else {
- dstReg->WriteMask = WRITEMASK_XYZW;
- }
-
- /* optional condition code mask */
- if (Parse_String(parseState, "(")) {
- /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */
- /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */
- if (!Parse_CondCodeMask(parseState, dstReg))
- RETURN_ERROR;
-
- if (!Parse_String(parseState, ")")) /* consume ")" */
- RETURN_ERROR1("Expected )");
-
- return GL_TRUE;
- }
- else {
- /* no cond code mask */
- dstReg->CondMask = COND_TR;
- dstReg->CondSwizzle = SWIZZLE_NOOP;
- return GL_TRUE;
- }
-}
-
-
-/**
- * Parse a vector source (register, constant, etc):
- * <vectorSrc> ::= <absVectorSrc>
- * | <baseVectorSrc>
- * <absVectorSrc> ::= <negate> "|" <baseVectorSrc> "|"
- */
-static GLboolean
-Parse_VectorSrc(struct parse_state *parseState,
- struct prog_src_register *srcReg)
-{
- GLfloat sign = 1.0F;
- GLubyte token[100];
- GLint idx;
- GLuint negateBase, negateAbs;
-
- /*
- * First, take care of +/- and absolute value stuff.
- */
- if (Parse_String(parseState, "-"))
- sign = -1.0F;
- else if (Parse_String(parseState, "+"))
- sign = +1.0F;
-
- if (Parse_String(parseState, "|")) {
- srcReg->Abs = GL_TRUE;
- negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
-
- if (Parse_String(parseState, "-"))
- negateBase = NEGATE_XYZW;
- else if (Parse_String(parseState, "+"))
- negateBase = NEGATE_NONE;
- else
- negateBase = NEGATE_NONE;
- }
- else {
- srcReg->Abs = GL_FALSE;
- negateAbs = NEGATE_NONE;
- negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
- }
-
- srcReg->Negate = srcReg->Abs ? negateAbs : negateBase;
-
- /* This should be the real src vector/register name */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- /* Src reg can be Rn, Hn, f[n], p[n], a named parameter, a scalar
- * literal or vector literal.
- */
- if (token[0] == 'R' || token[0] == 'H') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'f') {
- /* XXX this might be an identifier! */
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_FragReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'p') {
- /* XXX this might be an identifier! */
- srcReg->File = PROGRAM_LOCAL_PARAM;
- if (!Parse_ProgramParamReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (IsLetter(token[0])){
- GLubyte ident[100];
- GLint paramIndex;
- if (!Parse_Identifier(parseState, ident))
- RETURN_ERROR;
- paramIndex = _mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) ident);
- if (paramIndex < 0) {
- RETURN_ERROR2("Undefined constant or parameter: ", ident);
- }
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){
- /* literal scalar constant */
- GLfloat values[4];
- GLuint paramIndex;
- if (!Parse_ScalarConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (token[0] == '{'){
- /* literal vector constant */
- GLfloat values[4];
- GLuint paramIndex;
- (void) Parse_String(parseState, "{");
- if (!Parse_VectorConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else {
- RETURN_ERROR2("Invalid source register name", token);
- }
-
- /* init swizzle fields */
- srcReg->Swizzle = SWIZZLE_NOOP;
-
- /* Look for optional swizzle suffix */
- if (Parse_String(parseState, ".")) {
- GLuint swz[4];
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (!Parse_SwizzleSuffix(token, swz))
- RETURN_ERROR1("Invalid swizzle suffix");
-
- srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- }
-
- /* Finish absolute value */
- if (srcReg->Abs && !Parse_String(parseState, "|")) {
- RETURN_ERROR1("Expected |");
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_ScalarSrcReg(struct parse_state *parseState,
- struct prog_src_register *srcReg)
-{
- GLubyte token[100];
- GLfloat sign = 1.0F;
- GLboolean needSuffix = GL_TRUE;
- GLint idx;
- GLuint negateBase, negateAbs;
-
- /*
- * First, take care of +/- and absolute value stuff.
- */
- if (Parse_String(parseState, "-"))
- sign = -1.0F;
- else if (Parse_String(parseState, "+"))
- sign = +1.0F;
-
- if (Parse_String(parseState, "|")) {
- srcReg->Abs = GL_TRUE;
- negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
-
- if (Parse_String(parseState, "-"))
- negateBase = NEGATE_XYZW;
- else if (Parse_String(parseState, "+"))
- negateBase = NEGATE_NONE;
- else
- negateBase = NEGATE_NONE;
- }
- else {
- srcReg->Abs = GL_FALSE;
- negateAbs = NEGATE_NONE;
- negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
- }
-
- srcReg->Negate = srcReg->Abs ? negateAbs : negateBase;
-
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- /* Src reg can be R<n>, H<n> or a named fragment attrib */
- if (token[0] == 'R' || token[0] == 'H') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'f') {
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_FragReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == '{') {
- /* vector literal */
- GLfloat values[4];
- GLuint paramIndex;
- (void) Parse_String(parseState, "{");
- if (!Parse_VectorConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (IsLetter(token[0])){
- /* named param/constant */
- GLubyte ident[100];
- GLint paramIndex;
- if (!Parse_Identifier(parseState, ident))
- RETURN_ERROR;
- paramIndex = _mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) ident);
- if (paramIndex < 0) {
- RETURN_ERROR2("Undefined constant or parameter: ", ident);
- }
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (IsDigit(token[0])) {
- /* scalar literal */
- GLfloat values[4];
- GLuint paramIndex;
- if (!Parse_ScalarConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->Index = paramIndex;
- srcReg->File = PROGRAM_NAMED_PARAM;
- needSuffix = GL_FALSE;
- }
- else {
- RETURN_ERROR2("Invalid scalar source argument", token);
- }
-
- srcReg->Swizzle = 0;
- if (needSuffix) {
- /* parse .[xyzw] suffix */
- if (!Parse_String(parseState, "."))
- RETURN_ERROR1("Expected .");
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[0] == 'x' && token[1] == 0) {
- srcReg->Swizzle = 0;
- }
- else if (token[0] == 'y' && token[1] == 0) {
- srcReg->Swizzle = 1;
- }
- else if (token[0] == 'z' && token[1] == 0) {
- srcReg->Swizzle = 2;
- }
- else if (token[0] == 'w' && token[1] == 0) {
- srcReg->Swizzle = 3;
- }
- else {
- RETURN_ERROR1("Invalid scalar source suffix");
- }
- }
-
- /* Finish absolute value */
- if (srcReg->Abs && !Parse_String(parseState, "|")) {
- RETURN_ERROR1("Expected |");
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_PrintInstruction(struct parse_state *parseState,
- struct prog_instruction *inst)
-{
- const GLubyte *str;
- GLubyte *msg;
- GLuint len;
- GLint idx;
-
- /* The first argument is a literal string 'just like this' */
- if (!Parse_String(parseState, "'"))
- RETURN_ERROR1("Expected '");
-
- str = parseState->pos;
- for (len = 0; str[len] != '\''; len++) /* find closing quote */
- ;
- parseState->pos += len + 1;
- msg = (GLubyte*) malloc(len + 1);
-
- memcpy(msg, str, len);
- msg[len] = 0;
- inst->Data = msg;
-
- if (Parse_String(parseState, ",")) {
- /* got an optional register to print */
- GLubyte token[100];
- GetToken(parseState, token);
- if (token[0] == 'o') {
- /* dst reg */
- if (!Parse_OutputReg(parseState, &idx))
- RETURN_ERROR;
- inst->SrcReg[0].Index = idx;
- inst->SrcReg[0].File = PROGRAM_OUTPUT;
- }
- else {
- /* src reg */
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- }
- }
- else {
- inst->SrcReg[0].File = PROGRAM_UNDEFINED;
- }
-
- inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
- inst->SrcReg[0].Abs = GL_FALSE;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_InstructionSequence(struct parse_state *parseState,
- struct prog_instruction program[])
-{
- while (1) {
- struct prog_instruction *inst = program + parseState->numInst;
- struct instruction_pattern instMatch;
- GLubyte token[100];
-
- /* Initialize the instruction */
- _mesa_init_instructions(inst, 1);
-
- /* special instructions */
- if (Parse_String(parseState, "DEFINE")) {
- GLubyte id[100];
- GLfloat value[7]; /* yes, 7 to be safe */
- if (!Parse_Identifier(parseState, id))
- RETURN_ERROR;
- /* XXX make sure id is not a reserved identifer, like R9 */
- if (!Parse_String(parseState, "="))
- RETURN_ERROR1("Expected =");
- if (!Parse_VectorOrScalarConstant(parseState, value))
- RETURN_ERROR;
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR1("Expected ;");
- if (_mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) id) >= 0) {
- RETURN_ERROR2(id, "already defined");
- }
- _mesa_add_named_parameter(parseState->parameters,
- (const char *) id, value);
- }
- else if (Parse_String(parseState, "DECLARE")) {
- GLubyte id[100];
- GLfloat value[7] = {0, 0, 0, 0, 0, 0, 0}; /* yes, to be safe */
- if (!Parse_Identifier(parseState, id))
- RETURN_ERROR;
- /* XXX make sure id is not a reserved identifer, like R9 */
- if (Parse_String(parseState, "=")) {
- if (!Parse_VectorOrScalarConstant(parseState, value))
- RETURN_ERROR;
- }
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR1("Expected ;");
- if (_mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) id) >= 0) {
- RETURN_ERROR2(id, "already declared");
- }
- _mesa_add_named_parameter(parseState->parameters,
- (const char *) id, value);
- }
- else if (Parse_String(parseState, "END")) {
- inst->Opcode = OPCODE_END;
- parseState->numInst++;
- if (Parse_Token(parseState, token)) {
- RETURN_ERROR1("Code after END opcode.");
- }
- break;
- }
- else {
- /* general/arithmetic instruction */
-
- /* get token */
- if (!Parse_Token(parseState, token)) {
- RETURN_ERROR1("Missing END instruction.");
- }
-
- /* try to find matching instuction */
- instMatch = MatchInstruction(token);
- if (instMatch.opcode >= MAX_OPCODE) {
- /* bad instruction name */
- RETURN_ERROR2("Unexpected token: ", token);
- }
-
- inst->Opcode = instMatch.opcode;
- inst->Precision = instMatch.suffixes & (_R | _H | _X);
- inst->SaturateMode = (instMatch.suffixes & (_S))
- ? SATURATE_ZERO_ONE : SATURATE_OFF;
- inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE;
-
- /*
- * parse the input and output operands
- */
- if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) {
- if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- }
- else if (instMatch.outputs == OUTPUT_NONE) {
- if (instMatch.opcode == OPCODE_KIL_NV) {
- /* This is a little weird, the cond code info is in
- * the dest register.
- */
- if (!Parse_CondCodeMask(parseState, &inst->DstReg))
- RETURN_ERROR;
- }
- else {
- ASSERT(instMatch.opcode == OPCODE_PRINT);
- }
- }
-
- if (instMatch.inputs == INPUT_1V) {
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_2V) {
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_3V) {
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[2]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_1S) {
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_2S) {
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_CC) {
- /* XXX to-do */
- }
- else if (instMatch.inputs == INPUT_1V_T) {
- GLubyte unit, idx;
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_TextureImageId(parseState, &unit, &idx))
- RETURN_ERROR;
- inst->TexSrcUnit = unit;
- inst->TexSrcTarget = idx;
- }
- else if (instMatch.inputs == INPUT_3V_T) {
- GLubyte unit, idx;
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[2]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_TextureImageId(parseState, &unit, &idx))
- RETURN_ERROR;
- inst->TexSrcUnit = unit;
- inst->TexSrcTarget = idx;
- }
- else if (instMatch.inputs == INPUT_1V_S) {
- if (!Parse_PrintInstruction(parseState, inst))
- RETURN_ERROR;
- }
-
- /* end of statement semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR1("Expected ;");
-
- parseState->numInst++;
-
- if (parseState->numInst >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS)
- RETURN_ERROR1("Program too long");
- }
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Parse/compile the 'str' returning the compiled 'program'.
- * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
- * indicates the position of the error in 'str'.
- */
-void
-_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
- const GLubyte *str, GLsizei len,
- struct gl_fragment_program *program)
-{
- struct parse_state parseState;
- struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS];
- struct prog_instruction *newInst;
- GLenum target;
- GLubyte *programString;
-
- /* Make a null-terminated copy of the program string */
- programString = (GLubyte *) MALLOC(len + 1);
- if (!programString) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- memcpy(programString, str, len);
- programString[len] = 0;
-
- /* Get ready to parse */
- memset(&parseState, 0, sizeof(struct parse_state));
- parseState.ctx = ctx;
- parseState.start = programString;
- parseState.program = program;
- parseState.numInst = 0;
- parseState.curLine = programString;
- parseState.parameters = _mesa_new_parameter_list();
-
- /* Reset error state */
- _mesa_set_program_error(ctx, -1, NULL);
-
- /* check the program header */
- if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) {
- target = GL_FRAGMENT_PROGRAM_NV;
- parseState.pos = programString + 7;
- }
- else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) {
- /* fragment / register combiner program - not supported */
- _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
- return;
- }
- else {
- /* invalid header */
- _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
- return;
- }
-
- /* make sure target and header match */
- if (target != dstTarget) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLoadProgramNV(target mismatch 0x%x != 0x%x)",
- target, dstTarget);
- return;
- }
-
- if (Parse_InstructionSequence(&parseState, instBuffer)) {
- GLuint u;
- /* successful parse! */
-
- if (parseState.outputsWritten == 0) {
- /* must write at least one output! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "Invalid fragment program - no outputs written.");
- return;
- }
-
- /* copy the compiled instructions */
- assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
- newInst = _mesa_alloc_instructions(parseState.numInst);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return; /* out of memory */
- }
- _mesa_copy_instructions(newInst, instBuffer, parseState.numInst);
-
- /* install the program */
- program->Base.Target = target;
- if (program->Base.String) {
- FREE(program->Base.String);
- }
- program->Base.String = programString;
- program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB;
- if (program->Base.Instructions) {
- free(program->Base.Instructions);
- }
- program->Base.Instructions = newInst;
- program->Base.NumInstructions = parseState.numInst;
- program->Base.InputsRead = parseState.inputsRead;
- program->Base.OutputsWritten = parseState.outputsWritten;
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
- program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
-
- /* save program parameters */
- program->Base.Parameters = parseState.parameters;
-
- /* allocate registers for declared program parameters */
-#if 00
- _mesa_assign_program_registers(&(program->SymbolTable));
-#endif
-
-#ifdef DEBUG_foo
- printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id);
- _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
- printf("----------------------------------\n");
-#endif
- }
- else {
- /* Error! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
- /* NOTE: _mesa_set_program_error would have been called already */
- }
-}
-
-
-const char *
-_mesa_nv_fragment_input_register_name(GLuint i)
-{
- ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
- return InputRegisters[i];
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file nvfragparse.c
+ * NVIDIA fragment program parser.
+ * \author Brian Paul
+ */
+
+/*
+ * Regarding GL_NV_fragment_program:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "program.h"
+#include "prog_parameter.h"
+#include "prog_print.h"
+#include "prog_instruction.h"
+#include "nvfragparse.h"
+
+
+#define INPUT_1V 1
+#define INPUT_2V 2
+#define INPUT_3V 3
+#define INPUT_1S 4
+#define INPUT_2S 5
+#define INPUT_CC 6
+#define INPUT_1V_T 7 /* one source vector, plus textureId */
+#define INPUT_3V_T 8 /* one source vector, plus textureId */
+#define INPUT_NONE 9
+#define INPUT_1V_S 10 /* a string and a vector register */
+#define OUTPUT_V 20
+#define OUTPUT_S 21
+#define OUTPUT_NONE 22
+
+/* IRIX defines some of these */
+#undef _R
+#undef _H
+#undef _X
+#undef _C
+#undef _S
+
+/* Optional suffixes */
+#define _R FLOAT32 /* float */
+#define _H FLOAT16 /* half-float */
+#define _X FIXED12 /* fixed */
+#define _C 0x08 /* set cond codes */
+#define _S 0x10 /* saturate, clamp result to [0,1] */
+
+struct instruction_pattern {
+ const char *name;
+ enum prog_opcode opcode;
+ GLuint inputs;
+ GLuint outputs;
+ GLuint suffixes;
+};
+
+static const struct instruction_pattern Instructions[] = {
+ { "ADD", OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "COS", OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "DDX", OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
+ { "DDY", OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
+ { "DP3", OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
+ { "DP4", OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
+ { "DST", OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
+ { "EX2", OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "FLR", OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "FRC", OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "KIL", OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 },
+ { "LG2", OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "LIT", OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
+ { "LRP", OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MAD", OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MAX", OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MIN", OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MOV", OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MUL", OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "PK2H", OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 },
+ { "PK2US", OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 },
+ { "PK4B", OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 },
+ { "PK4UB", OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 },
+ { "POW", OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S },
+ { "RCP", OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "RFL", OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
+ { "RSQ", OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "SEQ", OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SFL", OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SGE", OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SGT", OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SIN", OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "SLE", OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SLT", OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SNE", OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "STR", OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SUB", OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "TEX", OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S },
+ { "TXD", OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S },
+ { "TXP", OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S },
+ { "UP2H", OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S },
+ { "UP2US", OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S },
+ { "UP4B", OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S },
+ { "UP4UB", OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S },
+ { "X2D", OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S },
+ { "PRINT", OPCODE_PRINT, INPUT_1V_S, OUTPUT_NONE, 0 },
+ { NULL, (enum prog_opcode) -1, 0, 0, 0 }
+};
+
+
+/*
+ * Information needed or computed during parsing.
+ * Remember, we can't modify the target program object until we've
+ * _successfully_ parsed the program text.
+ */
+struct parse_state {
+ struct gl_context *ctx;
+ const GLubyte *start; /* start of program string */
+ const GLubyte *pos; /* current position */
+ const GLubyte *curLine;
+ struct gl_fragment_program *program; /* current program */
+
+ struct gl_program_parameter_list *parameters;
+
+ GLuint numInst; /* number of instructions parsed */
+ GLuint inputsRead; /* bitmask of input registers used */
+ GLuint outputsWritten; /* bitmask of 1 << FRAG_OUTPUT_* bits */
+ GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS];
+};
+
+
+
+/*
+ * Called whenever we find an error during parsing.
+ */
+static void
+record_error(struct parse_state *parseState, const char *msg, int lineNo)
+{
+#ifdef DEBUG
+ GLint line, column;
+ const GLubyte *lineStr;
+ lineStr = _mesa_find_line_column(parseState->start,
+ parseState->pos, &line, &column);
+ _mesa_debug(parseState->ctx,
+ "nvfragparse.c(%d): line %d, column %d:%s (%s)\n",
+ lineNo, line, column, (char *) lineStr, msg);
+ free((void *) lineStr);
+#else
+ (void) lineNo;
+#endif
+
+ /* Check that no error was already recorded. Only record the first one. */
+ if (parseState->ctx->Program.ErrorString[0] == 0) {
+ _mesa_set_program_error(parseState->ctx,
+ parseState->pos - parseState->start,
+ msg);
+ }
+}
+
+
+#define RETURN_ERROR \
+do { \
+ record_error(parseState, "Unexpected end of input.", __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+#define RETURN_ERROR1(msg) \
+do { \
+ record_error(parseState, msg, __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+#define RETURN_ERROR2(msg1, msg2) \
+do { \
+ char err[1000]; \
+ sprintf(err, "%s %s", msg1, msg2); \
+ record_error(parseState, err, __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+
+
+
+/*
+ * Search a list of instruction structures for a match.
+ */
+static struct instruction_pattern
+MatchInstruction(const GLubyte *token)
+{
+ const struct instruction_pattern *inst;
+ struct instruction_pattern result;
+
+ result.name = NULL;
+ result.opcode = MAX_OPCODE; /* i.e. invalid instruction */
+ result.inputs = 0;
+ result.outputs = 0;
+ result.suffixes = 0;
+
+ for (inst = Instructions; inst->name; inst++) {
+ if (strncmp((const char *) token, inst->name, 3) == 0) {
+ /* matched! */
+ int i = 3;
+ result = *inst;
+ result.suffixes = 0;
+ /* look at suffix */
+ if (token[i] == 'R') {
+ result.suffixes |= _R;
+ i++;
+ }
+ else if (token[i] == 'H') {
+ result.suffixes |= _H;
+ i++;
+ }
+ else if (token[i] == 'X') {
+ result.suffixes |= _X;
+ i++;
+ }
+ if (token[i] == 'C') {
+ result.suffixes |= _C;
+ i++;
+ }
+ if (token[i] == '_' && token[i+1] == 'S' &&
+ token[i+2] == 'A' && token[i+3] == 'T') {
+ result.suffixes |= _S;
+ }
+ return result;
+ }
+ }
+
+ return result;
+}
+
+
+
+
+/**********************************************************************/
+
+
+static GLboolean IsLetter(GLubyte b)
+{
+ return (b >= 'a' && b <= 'z') ||
+ (b >= 'A' && b <= 'Z') ||
+ (b == '_') ||
+ (b == '$');
+}
+
+
+static GLboolean IsDigit(GLubyte b)
+{
+ return b >= '0' && b <= '9';
+}
+
+
+static GLboolean IsWhitespace(GLubyte b)
+{
+ return b == ' ' || b == '\t' || b == '\n' || b == '\r';
+}
+
+
+/**
+ * Starting at 'str' find the next token. A token can be an integer,
+ * an identifier or punctuation symbol.
+ * \return <= 0 we found an error, else, return number of characters parsed.
+ */
+static GLint
+GetToken(struct parse_state *parseState, GLubyte *token)
+{
+ const GLubyte *str = parseState->pos;
+ GLint i = 0, j = 0;
+
+ token[0] = 0;
+
+ /* skip whitespace and comments */
+ while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
+ if (str[i] == '#') {
+ /* skip comment */
+ while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
+ i++;
+ }
+ if (str[i] == '\n' || str[i] == '\r')
+ parseState->curLine = str + i + 1;
+ }
+ else {
+ /* skip whitespace */
+ if (str[i] == '\n' || str[i] == '\r')
+ parseState->curLine = str + i + 1;
+ i++;
+ }
+ }
+
+ if (str[i] == 0)
+ return -i;
+
+ /* try matching an integer */
+ while (str[i] && IsDigit(str[i])) {
+ token[j++] = str[i++];
+ }
+ if (j > 0 || !str[i]) {
+ token[j] = 0;
+ return i;
+ }
+
+ /* try matching an identifier */
+ if (IsLetter(str[i])) {
+ while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
+ token[j++] = str[i++];
+ }
+ token[j] = 0;
+ return i;
+ }
+
+ /* punctuation character */
+ if (str[i]) {
+ token[0] = str[i++];
+ token[1] = 0;
+ return i;
+ }
+
+ /* end of input */
+ token[0] = 0;
+ return i;
+}
+
+
+/**
+ * Get next token from input stream and increment stream pointer past token.
+ */
+static GLboolean
+Parse_Token(struct parse_state *parseState, GLubyte *token)
+{
+ GLint i;
+ i = GetToken(parseState, token);
+ if (i <= 0) {
+ parseState->pos += (-i);
+ return GL_FALSE;
+ }
+ parseState->pos += i;
+ return GL_TRUE;
+}
+
+
+/**
+ * Get next token from input stream but don't increment stream pointer.
+ */
+static GLboolean
+Peek_Token(struct parse_state *parseState, GLubyte *token)
+{
+ GLint i, len;
+ i = GetToken(parseState, token);
+ if (i <= 0) {
+ parseState->pos += (-i);
+ return GL_FALSE;
+ }
+ len = (GLint) strlen((const char *) token);
+ parseState->pos += (i - len);
+ return GL_TRUE;
+}
+
+
+/**********************************************************************/
+
+static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = {
+ "WPOS", "COL0", "COL1", "FOGC",
+ "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
+};
+
+
+
+/**********************************************************************/
+
+/**
+ * Try to match 'pattern' as the next token after any whitespace/comments.
+ */
+static GLboolean
+Parse_String(struct parse_state *parseState, const char *pattern)
+{
+ const GLubyte *m;
+ GLint i;
+
+ /* skip whitespace and comments */
+ while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') {
+ if (*parseState->pos == '#') {
+ while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) {
+ parseState->pos += 1;
+ }
+ if (*parseState->pos == '\n' || *parseState->pos == '\r')
+ parseState->curLine = parseState->pos + 1;
+ }
+ else {
+ /* skip whitespace */
+ if (*parseState->pos == '\n' || *parseState->pos == '\r')
+ parseState->curLine = parseState->pos + 1;
+ parseState->pos += 1;
+ }
+ }
+
+ /* Try to match the pattern */
+ m = parseState->pos;
+ for (i = 0; pattern[i]; i++) {
+ if (*m != (GLubyte) pattern[i])
+ return GL_FALSE;
+ m += 1;
+ }
+ parseState->pos = m;
+
+ return GL_TRUE; /* success */
+}
+
+
+static GLboolean
+Parse_Identifier(struct parse_state *parseState, GLubyte *ident)
+{
+ if (!Parse_Token(parseState, ident))
+ RETURN_ERROR;
+ if (IsLetter(ident[0]))
+ return GL_TRUE;
+ else
+ RETURN_ERROR1("Expected an identfier");
+}
+
+
+/**
+ * Parse a floating point constant, or a defined symbol name.
+ * [+/-]N[.N[eN]]
+ * Output: number[0 .. 3] will get the value.
+ */
+static GLboolean
+Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number)
+{
+ char *end = NULL;
+
+ *number = (GLfloat) _mesa_strtof((const char *) parseState->pos, &end);
+
+ if (end && end > (char *) parseState->pos) {
+ /* got a number */
+ parseState->pos = (GLubyte *) end;
+ number[1] = *number;
+ number[2] = *number;
+ number[3] = *number;
+ return GL_TRUE;
+ }
+ else {
+ /* should be an identifier */
+ GLubyte ident[100];
+ const GLfloat *constant;
+ if (!Parse_Identifier(parseState, ident))
+ RETURN_ERROR1("Expected an identifier");
+ constant = _mesa_lookup_parameter_value(parseState->parameters,
+ -1, (const char *) ident);
+ /* XXX Check that it's a constant and not a parameter */
+ if (!constant) {
+ RETURN_ERROR1("Undefined symbol");
+ }
+ else {
+ COPY_4V(number, constant);
+ return GL_TRUE;
+ }
+ }
+}
+
+
+
+/**
+ * Parse a vector constant, one of:
+ * { float }
+ * { float, float }
+ * { float, float, float }
+ * { float, float, float, float }
+ */
+static GLboolean
+Parse_VectorConstant(struct parse_state *parseState, GLfloat *vec)
+{
+ /* "{" was already consumed */
+
+ ASSIGN_4V(vec, 0.0, 0.0, 0.0, 1.0);
+
+ if (!Parse_ScalarConstant(parseState, vec+0)) /* X */
+ return GL_FALSE;
+
+ if (Parse_String(parseState, "}")) {
+ return GL_TRUE;
+ }
+
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected comma in vector constant");
+
+ if (!Parse_ScalarConstant(parseState, vec+1)) /* Y */
+ return GL_FALSE;
+
+ if (Parse_String(parseState, "}")) {
+ return GL_TRUE;
+ }
+
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected comma in vector constant");
+
+ if (!Parse_ScalarConstant(parseState, vec+2)) /* Z */
+ return GL_FALSE;
+
+ if (Parse_String(parseState, "}")) {
+ return GL_TRUE;
+ }
+
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected comma in vector constant");
+
+ if (!Parse_ScalarConstant(parseState, vec+3)) /* W */
+ return GL_FALSE;
+
+ if (!Parse_String(parseState, "}"))
+ RETURN_ERROR1("Expected closing brace in vector constant");
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse <number>, <varname> or {a, b, c, d}.
+ * Return number of values in the vector or scalar, or zero if parse error.
+ */
+static GLuint
+Parse_VectorOrScalarConstant(struct parse_state *parseState, GLfloat *vec)
+{
+ if (Parse_String(parseState, "{")) {
+ return Parse_VectorConstant(parseState, vec);
+ }
+ else {
+ GLboolean b = Parse_ScalarConstant(parseState, vec);
+ if (b) {
+ vec[1] = vec[2] = vec[3] = vec[0];
+ }
+ return b;
+ }
+}
+
+
+/**
+ * Parse a texture image source:
+ * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
+ */
+static GLboolean
+Parse_TextureImageId(struct parse_state *parseState,
+ GLubyte *texUnit, GLubyte *texTargetBit)
+{
+ GLubyte imageSrc[100];
+ GLint unit;
+
+ if (!Parse_Token(parseState, imageSrc))
+ RETURN_ERROR;
+
+ if (imageSrc[0] != 'T' ||
+ imageSrc[1] != 'E' ||
+ imageSrc[2] != 'X') {
+ RETURN_ERROR1("Expected TEX# source");
+ }
+ unit = atoi((const char *) imageSrc + 3);
+ if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) ||
+ (unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) {
+ RETURN_ERROR1("Invalied TEX# source index");
+ }
+ *texUnit = unit;
+
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+
+ if (Parse_String(parseState, "1D")) {
+ *texTargetBit = TEXTURE_1D_BIT;
+ }
+ else if (Parse_String(parseState, "2D")) {
+ *texTargetBit = TEXTURE_2D_BIT;
+ }
+ else if (Parse_String(parseState, "3D")) {
+ *texTargetBit = TEXTURE_3D_BIT;
+ }
+ else if (Parse_String(parseState, "CUBE")) {
+ *texTargetBit = TEXTURE_CUBE_BIT;
+ }
+ else if (Parse_String(parseState, "RECT")) {
+ *texTargetBit = TEXTURE_RECT_BIT;
+ }
+ else {
+ RETURN_ERROR1("Invalid texture target token");
+ }
+
+ /* update record of referenced texture units */
+ parseState->texturesUsed[*texUnit] |= *texTargetBit;
+ if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) {
+ RETURN_ERROR1("Only one texture target can be used per texture unit.");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a scalar suffix like .x, .y, .z or .w or parse a swizzle suffix
+ * like .wxyz, .xxyy, etc and return the swizzle indexes.
+ */
+static GLboolean
+Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4])
+{
+ if (token[1] == 0) {
+ /* single letter swizzle (scalar) */
+ if (token[0] == 'x')
+ ASSIGN_4V(swizzle, 0, 0, 0, 0);
+ else if (token[0] == 'y')
+ ASSIGN_4V(swizzle, 1, 1, 1, 1);
+ else if (token[0] == 'z')
+ ASSIGN_4V(swizzle, 2, 2, 2, 2);
+ else if (token[0] == 'w')
+ ASSIGN_4V(swizzle, 3, 3, 3, 3);
+ else
+ return GL_FALSE;
+ }
+ else {
+ /* 4-component swizzle (vector) */
+ GLint k;
+ for (k = 0; k < 4 && token[k]; k++) {
+ if (token[k] == 'x')
+ swizzle[k] = 0;
+ else if (token[k] == 'y')
+ swizzle[k] = 1;
+ else if (token[k] == 'z')
+ swizzle[k] = 2;
+ else if (token[k] == 'w')
+ swizzle[k] = 3;
+ else
+ return GL_FALSE;
+ }
+ if (k != 4)
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_CondCodeMask(struct parse_state *parseState,
+ struct prog_dst_register *dstReg)
+{
+ if (Parse_String(parseState, "EQ"))
+ dstReg->CondMask = COND_EQ;
+ else if (Parse_String(parseState, "GE"))
+ dstReg->CondMask = COND_GE;
+ else if (Parse_String(parseState, "GT"))
+ dstReg->CondMask = COND_GT;
+ else if (Parse_String(parseState, "LE"))
+ dstReg->CondMask = COND_LE;
+ else if (Parse_String(parseState, "LT"))
+ dstReg->CondMask = COND_LT;
+ else if (Parse_String(parseState, "NE"))
+ dstReg->CondMask = COND_NE;
+ else if (Parse_String(parseState, "TR"))
+ dstReg->CondMask = COND_TR;
+ else if (Parse_String(parseState, "FL"))
+ dstReg->CondMask = COND_FL;
+ else
+ RETURN_ERROR1("Invalid condition code mask");
+
+ /* look for optional .xyzw swizzle */
+ if (Parse_String(parseState, ".")) {
+ GLubyte token[100];
+ GLuint swz[4];
+
+ if (!Parse_Token(parseState, token)) /* get xyzw suffix */
+ RETURN_ERROR;
+
+ if (!Parse_SwizzleSuffix(token, swz))
+ RETURN_ERROR1("Invalid swizzle suffix");
+
+ dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a temporary register: Rnn or Hnn
+ */
+static GLboolean
+Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum)
+{
+ GLubyte token[100];
+
+ /* Should be 'R##' or 'H##' */
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+ if (token[0] != 'R' && token[0] != 'H')
+ RETURN_ERROR1("Expected R## or H##");
+
+ if (IsDigit(token[1])) {
+ GLint reg = atoi((const char *) (token + 1));
+ if (token[0] == 'H')
+ reg += 32;
+ if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS)
+ RETURN_ERROR1("Invalid temporary register name");
+ *tempRegNum = reg;
+ }
+ else {
+ RETURN_ERROR1("Invalid temporary register name");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a write-only dummy register: RC or HC.
+ */
+static GLboolean
+Parse_DummyReg(struct parse_state *parseState, GLint *regNum)
+{
+ if (Parse_String(parseState, "RC")) {
+ *regNum = 0;
+ }
+ else if (Parse_String(parseState, "HC")) {
+ *regNum = 1;
+ }
+ else {
+ RETURN_ERROR1("Invalid write-only register name");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a program local parameter register "p[##]"
+ */
+static GLboolean
+Parse_ProgramParamReg(struct parse_state *parseState, GLint *regNum)
+{
+ GLubyte token[100];
+
+ if (!Parse_String(parseState, "p["))
+ RETURN_ERROR1("Expected p[");
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (IsDigit(token[0])) {
+ /* a numbered program parameter register */
+ GLint reg = atoi((const char *) token);
+ if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS)
+ RETURN_ERROR1("Invalid constant program number");
+ *regNum = reg;
+ }
+ else {
+ RETURN_ERROR;
+ }
+
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR1("Expected ]");
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse f[name] - fragment input register
+ */
+static GLboolean
+Parse_FragReg(struct parse_state *parseState, GLint *tempRegNum)
+{
+ GLubyte token[100];
+ GLint j;
+
+ /* Match 'f[' */
+ if (!Parse_String(parseState, "f["))
+ RETURN_ERROR1("Expected f[");
+
+ /* get <name> and look for match */
+ if (!Parse_Token(parseState, token)) {
+ RETURN_ERROR;
+ }
+ for (j = 0; InputRegisters[j]; j++) {
+ if (strcmp((const char *) token, InputRegisters[j]) == 0) {
+ *tempRegNum = j;
+ parseState->inputsRead |= (1 << j);
+ break;
+ }
+ }
+ if (!InputRegisters[j]) {
+ /* unknown input register label */
+ RETURN_ERROR2("Invalid register name", token);
+ }
+
+ /* Match '[' */
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR1("Expected ]");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum)
+{
+ GLubyte token[100];
+
+ /* Match "o[" */
+ if (!Parse_String(parseState, "o["))
+ RETURN_ERROR1("Expected o[");
+
+ /* Get output reg name */
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ /* try to match an output register name */
+ if (strcmp((char *) token, "COLR") == 0 ||
+ strcmp((char *) token, "COLH") == 0) {
+ /* note that we don't distinguish between COLR and COLH */
+ *outputRegNum = FRAG_RESULT_COLOR;
+ parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR);
+ }
+ else if (strcmp((char *) token, "DEPR") == 0) {
+ *outputRegNum = FRAG_RESULT_DEPTH;
+ parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH);
+ }
+ else {
+ RETURN_ERROR1("Invalid output register name");
+ }
+
+ /* Match ']' */
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR1("Expected ]");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_MaskedDstReg(struct parse_state *parseState,
+ struct prog_dst_register *dstReg)
+{
+ GLubyte token[100];
+ GLint idx;
+
+ /* Dst reg can be R<n>, H<n>, o[n], RC or HC */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (strcmp((const char *) token, "RC") == 0 ||
+ strcmp((const char *) token, "HC") == 0) {
+ /* a write-only register */
+ dstReg->File = PROGRAM_WRITE_ONLY;
+ if (!Parse_DummyReg(parseState, &idx))
+ RETURN_ERROR;
+ dstReg->Index = idx;
+ }
+ else if (token[0] == 'R' || token[0] == 'H') {
+ /* a temporary register */
+ dstReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ dstReg->Index = idx;
+ }
+ else if (token[0] == 'o') {
+ /* an output register */
+ dstReg->File = PROGRAM_OUTPUT;
+ if (!Parse_OutputReg(parseState, &idx))
+ RETURN_ERROR;
+ dstReg->Index = idx;
+ }
+ else {
+ RETURN_ERROR1("Invalid destination register name");
+ }
+
+ /* Parse optional write mask */
+ if (Parse_String(parseState, ".")) {
+ /* got a mask */
+ GLint k = 0;
+
+ if (!Parse_Token(parseState, token)) /* get xyzw writemask */
+ RETURN_ERROR;
+
+ dstReg->WriteMask = 0;
+
+ if (token[k] == 'x') {
+ dstReg->WriteMask |= WRITEMASK_X;
+ k++;
+ }
+ if (token[k] == 'y') {
+ dstReg->WriteMask |= WRITEMASK_Y;
+ k++;
+ }
+ if (token[k] == 'z') {
+ dstReg->WriteMask |= WRITEMASK_Z;
+ k++;
+ }
+ if (token[k] == 'w') {
+ dstReg->WriteMask |= WRITEMASK_W;
+ k++;
+ }
+ if (k == 0) {
+ RETURN_ERROR1("Invalid writemask character");
+ }
+
+ }
+ else {
+ dstReg->WriteMask = WRITEMASK_XYZW;
+ }
+
+ /* optional condition code mask */
+ if (Parse_String(parseState, "(")) {
+ /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */
+ /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */
+ if (!Parse_CondCodeMask(parseState, dstReg))
+ RETURN_ERROR;
+
+ if (!Parse_String(parseState, ")")) /* consume ")" */
+ RETURN_ERROR1("Expected )");
+
+ return GL_TRUE;
+ }
+ else {
+ /* no cond code mask */
+ dstReg->CondMask = COND_TR;
+ dstReg->CondSwizzle = SWIZZLE_NOOP;
+ return GL_TRUE;
+ }
+}
+
+
+/**
+ * Parse a vector source (register, constant, etc):
+ * <vectorSrc> ::= <absVectorSrc>
+ * | <baseVectorSrc>
+ * <absVectorSrc> ::= <negate> "|" <baseVectorSrc> "|"
+ */
+static GLboolean
+Parse_VectorSrc(struct parse_state *parseState,
+ struct prog_src_register *srcReg)
+{
+ GLfloat sign = 1.0F;
+ GLubyte token[100];
+ GLint idx;
+ GLuint negateBase, negateAbs;
+
+ /*
+ * First, take care of +/- and absolute value stuff.
+ */
+ if (Parse_String(parseState, "-"))
+ sign = -1.0F;
+ else if (Parse_String(parseState, "+"))
+ sign = +1.0F;
+
+ if (Parse_String(parseState, "|")) {
+ srcReg->Abs = GL_TRUE;
+ negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
+
+ if (Parse_String(parseState, "-"))
+ negateBase = NEGATE_XYZW;
+ else if (Parse_String(parseState, "+"))
+ negateBase = NEGATE_NONE;
+ else
+ negateBase = NEGATE_NONE;
+ }
+ else {
+ srcReg->Abs = GL_FALSE;
+ negateAbs = NEGATE_NONE;
+ negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
+ }
+
+ srcReg->Negate = srcReg->Abs ? negateAbs : negateBase;
+
+ /* This should be the real src vector/register name */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ /* Src reg can be Rn, Hn, f[n], p[n], a named parameter, a scalar
+ * literal or vector literal.
+ */
+ if (token[0] == 'R' || token[0] == 'H') {
+ srcReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'f') {
+ /* XXX this might be an identifier! */
+ srcReg->File = PROGRAM_INPUT;
+ if (!Parse_FragReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'p') {
+ /* XXX this might be an identifier! */
+ srcReg->File = PROGRAM_LOCAL_PARAM;
+ if (!Parse_ProgramParamReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (IsLetter(token[0])){
+ GLubyte ident[100];
+ GLint paramIndex;
+ if (!Parse_Identifier(parseState, ident))
+ RETURN_ERROR;
+ paramIndex = _mesa_lookup_parameter_index(parseState->parameters,
+ -1, (const char *) ident);
+ if (paramIndex < 0) {
+ RETURN_ERROR2("Undefined constant or parameter: ", ident);
+ }
+ srcReg->File = PROGRAM_NAMED_PARAM;
+ srcReg->Index = paramIndex;
+ }
+ else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){
+ /* literal scalar constant */
+ GLfloat values[4];
+ GLuint paramIndex;
+ if (!Parse_ScalarConstant(parseState, values))
+ RETURN_ERROR;
+ paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
+ values, 4, NULL);
+ srcReg->File = PROGRAM_NAMED_PARAM;
+ srcReg->Index = paramIndex;
+ }
+ else if (token[0] == '{'){
+ /* literal vector constant */
+ GLfloat values[4];
+ GLuint paramIndex;
+ (void) Parse_String(parseState, "{");
+ if (!Parse_VectorConstant(parseState, values))
+ RETURN_ERROR;
+ paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
+ values, 4, NULL);
+ srcReg->File = PROGRAM_NAMED_PARAM;
+ srcReg->Index = paramIndex;
+ }
+ else {
+ RETURN_ERROR2("Invalid source register name", token);
+ }
+
+ /* init swizzle fields */
+ srcReg->Swizzle = SWIZZLE_NOOP;
+
+ /* Look for optional swizzle suffix */
+ if (Parse_String(parseState, ".")) {
+ GLuint swz[4];
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (!Parse_SwizzleSuffix(token, swz))
+ RETURN_ERROR1("Invalid swizzle suffix");
+
+ srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
+ }
+
+ /* Finish absolute value */
+ if (srcReg->Abs && !Parse_String(parseState, "|")) {
+ RETURN_ERROR1("Expected |");
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ScalarSrcReg(struct parse_state *parseState,
+ struct prog_src_register *srcReg)
+{
+ GLubyte token[100];
+ GLfloat sign = 1.0F;
+ GLboolean needSuffix = GL_TRUE;
+ GLint idx;
+ GLuint negateBase, negateAbs;
+
+ /*
+ * First, take care of +/- and absolute value stuff.
+ */
+ if (Parse_String(parseState, "-"))
+ sign = -1.0F;
+ else if (Parse_String(parseState, "+"))
+ sign = +1.0F;
+
+ if (Parse_String(parseState, "|")) {
+ srcReg->Abs = GL_TRUE;
+ negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
+
+ if (Parse_String(parseState, "-"))
+ negateBase = NEGATE_XYZW;
+ else if (Parse_String(parseState, "+"))
+ negateBase = NEGATE_NONE;
+ else
+ negateBase = NEGATE_NONE;
+ }
+ else {
+ srcReg->Abs = GL_FALSE;
+ negateAbs = NEGATE_NONE;
+ negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
+ }
+
+ srcReg->Negate = srcReg->Abs ? negateAbs : negateBase;
+
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ /* Src reg can be R<n>, H<n> or a named fragment attrib */
+ if (token[0] == 'R' || token[0] == 'H') {
+ srcReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'f') {
+ srcReg->File = PROGRAM_INPUT;
+ if (!Parse_FragReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == '{') {
+ /* vector literal */
+ GLfloat values[4];
+ GLuint paramIndex;
+ (void) Parse_String(parseState, "{");
+ if (!Parse_VectorConstant(parseState, values))
+ RETURN_ERROR;
+ paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
+ values, 4, NULL);
+ srcReg->File = PROGRAM_NAMED_PARAM;
+ srcReg->Index = paramIndex;
+ }
+ else if (IsLetter(token[0])){
+ /* named param/constant */
+ GLubyte ident[100];
+ GLint paramIndex;
+ if (!Parse_Identifier(parseState, ident))
+ RETURN_ERROR;
+ paramIndex = _mesa_lookup_parameter_index(parseState->parameters,
+ -1, (const char *) ident);
+ if (paramIndex < 0) {
+ RETURN_ERROR2("Undefined constant or parameter: ", ident);
+ }
+ srcReg->File = PROGRAM_NAMED_PARAM;
+ srcReg->Index = paramIndex;
+ }
+ else if (IsDigit(token[0])) {
+ /* scalar literal */
+ GLfloat values[4];
+ GLuint paramIndex;
+ if (!Parse_ScalarConstant(parseState, values))
+ RETURN_ERROR;
+ paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
+ values, 4, NULL);
+ srcReg->Index = paramIndex;
+ srcReg->File = PROGRAM_NAMED_PARAM;
+ needSuffix = GL_FALSE;
+ }
+ else {
+ RETURN_ERROR2("Invalid scalar source argument", token);
+ }
+
+ srcReg->Swizzle = 0;
+ if (needSuffix) {
+ /* parse .[xyzw] suffix */
+ if (!Parse_String(parseState, "."))
+ RETURN_ERROR1("Expected .");
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (token[0] == 'x' && token[1] == 0) {
+ srcReg->Swizzle = 0;
+ }
+ else if (token[0] == 'y' && token[1] == 0) {
+ srcReg->Swizzle = 1;
+ }
+ else if (token[0] == 'z' && token[1] == 0) {
+ srcReg->Swizzle = 2;
+ }
+ else if (token[0] == 'w' && token[1] == 0) {
+ srcReg->Swizzle = 3;
+ }
+ else {
+ RETURN_ERROR1("Invalid scalar source suffix");
+ }
+ }
+
+ /* Finish absolute value */
+ if (srcReg->Abs && !Parse_String(parseState, "|")) {
+ RETURN_ERROR1("Expected |");
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_PrintInstruction(struct parse_state *parseState,
+ struct prog_instruction *inst)
+{
+ const GLubyte *str;
+ GLubyte *msg;
+ GLuint len;
+ GLint idx;
+
+ /* The first argument is a literal string 'just like this' */
+ if (!Parse_String(parseState, "'"))
+ RETURN_ERROR1("Expected '");
+
+ str = parseState->pos;
+ for (len = 0; str[len] != '\''; len++) /* find closing quote */
+ ;
+ parseState->pos += len + 1;
+ msg = (GLubyte*) malloc(len + 1);
+
+ memcpy(msg, str, len);
+ msg[len] = 0;
+ inst->Data = msg;
+
+ if (Parse_String(parseState, ",")) {
+ /* got an optional register to print */
+ GLubyte token[100];
+ GetToken(parseState, token);
+ if (token[0] == 'o') {
+ /* dst reg */
+ if (!Parse_OutputReg(parseState, &idx))
+ RETURN_ERROR;
+ inst->SrcReg[0].Index = idx;
+ inst->SrcReg[0].File = PROGRAM_OUTPUT;
+ }
+ else {
+ /* src reg */
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ }
+ }
+ else {
+ inst->SrcReg[0].File = PROGRAM_UNDEFINED;
+ }
+
+ inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
+ inst->SrcReg[0].Abs = GL_FALSE;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_InstructionSequence(struct parse_state *parseState,
+ struct prog_instruction program[])
+{
+ while (1) {
+ struct prog_instruction *inst = program + parseState->numInst;
+ struct instruction_pattern instMatch;
+ GLubyte token[100];
+
+ /* Initialize the instruction */
+ _mesa_init_instructions(inst, 1);
+
+ /* special instructions */
+ if (Parse_String(parseState, "DEFINE")) {
+ GLubyte id[100];
+ GLfloat value[7]; /* yes, 7 to be safe */
+ if (!Parse_Identifier(parseState, id))
+ RETURN_ERROR;
+ /* XXX make sure id is not a reserved identifer, like R9 */
+ if (!Parse_String(parseState, "="))
+ RETURN_ERROR1("Expected =");
+ if (!Parse_VectorOrScalarConstant(parseState, value))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR1("Expected ;");
+ if (_mesa_lookup_parameter_index(parseState->parameters,
+ -1, (const char *) id) >= 0) {
+ RETURN_ERROR2(id, "already defined");
+ }
+ _mesa_add_named_parameter(parseState->parameters,
+ (const char *) id, value);
+ }
+ else if (Parse_String(parseState, "DECLARE")) {
+ GLubyte id[100];
+ GLfloat value[7] = {0, 0, 0, 0, 0, 0, 0}; /* yes, to be safe */
+ if (!Parse_Identifier(parseState, id))
+ RETURN_ERROR;
+ /* XXX make sure id is not a reserved identifer, like R9 */
+ if (Parse_String(parseState, "=")) {
+ if (!Parse_VectorOrScalarConstant(parseState, value))
+ RETURN_ERROR;
+ }
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR1("Expected ;");
+ if (_mesa_lookup_parameter_index(parseState->parameters,
+ -1, (const char *) id) >= 0) {
+ RETURN_ERROR2(id, "already declared");
+ }
+ _mesa_add_named_parameter(parseState->parameters,
+ (const char *) id, value);
+ }
+ else if (Parse_String(parseState, "END")) {
+ inst->Opcode = OPCODE_END;
+ parseState->numInst++;
+ if (Parse_Token(parseState, token)) {
+ RETURN_ERROR1("Code after END opcode.");
+ }
+ break;
+ }
+ else {
+ /* general/arithmetic instruction */
+
+ /* get token */
+ if (!Parse_Token(parseState, token)) {
+ RETURN_ERROR1("Missing END instruction.");
+ }
+
+ /* try to find matching instuction */
+ instMatch = MatchInstruction(token);
+ if (instMatch.opcode >= MAX_OPCODE) {
+ /* bad instruction name */
+ RETURN_ERROR2("Unexpected token: ", token);
+ }
+
+ inst->Opcode = instMatch.opcode;
+ inst->Precision = instMatch.suffixes & (_R | _H | _X);
+ inst->SaturateMode = (instMatch.suffixes & (_S))
+ ? SATURATE_ZERO_ONE : SATURATE_OFF;
+ inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE;
+
+ /*
+ * parse the input and output operands
+ */
+ if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) {
+ if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ }
+ else if (instMatch.outputs == OUTPUT_NONE) {
+ if (instMatch.opcode == OPCODE_KIL_NV) {
+ /* This is a little weird, the cond code info is in
+ * the dest register.
+ */
+ if (!Parse_CondCodeMask(parseState, &inst->DstReg))
+ RETURN_ERROR;
+ }
+ else {
+ ASSERT(instMatch.opcode == OPCODE_PRINT);
+ }
+ }
+
+ if (instMatch.inputs == INPUT_1V) {
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_2V) {
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
+ RETURN_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_3V) {
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[2]))
+ RETURN_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_1S) {
+ if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_2S) {
+ if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[1]))
+ RETURN_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_CC) {
+ /* XXX to-do */
+ }
+ else if (instMatch.inputs == INPUT_1V_T) {
+ GLubyte unit, idx;
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_TextureImageId(parseState, &unit, &idx))
+ RETURN_ERROR;
+ inst->TexSrcUnit = unit;
+ inst->TexSrcTarget = idx;
+ }
+ else if (instMatch.inputs == INPUT_3V_T) {
+ GLubyte unit, idx;
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_VectorSrc(parseState, &inst->SrcReg[2]))
+ RETURN_ERROR;
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR1("Expected ,");
+ if (!Parse_TextureImageId(parseState, &unit, &idx))
+ RETURN_ERROR;
+ inst->TexSrcUnit = unit;
+ inst->TexSrcTarget = idx;
+ }
+ else if (instMatch.inputs == INPUT_1V_S) {
+ if (!Parse_PrintInstruction(parseState, inst))
+ RETURN_ERROR;
+ }
+
+ /* end of statement semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR1("Expected ;");
+
+ parseState->numInst++;
+
+ if (parseState->numInst >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS)
+ RETURN_ERROR1("Program too long");
+ }
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Parse/compile the 'str' returning the compiled 'program'.
+ * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
+ * indicates the position of the error in 'str'.
+ */
+void
+_mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum dstTarget,
+ const GLubyte *str, GLsizei len,
+ struct gl_fragment_program *program)
+{
+ struct parse_state parseState;
+ struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS];
+ struct prog_instruction *newInst;
+ GLenum target;
+ GLubyte *programString;
+
+ /* Make a null-terminated copy of the program string */
+ programString = (GLubyte *) MALLOC(len + 1);
+ if (!programString) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ memcpy(programString, str, len);
+ programString[len] = 0;
+
+ /* Get ready to parse */
+ memset(&parseState, 0, sizeof(struct parse_state));
+ parseState.ctx = ctx;
+ parseState.start = programString;
+ parseState.program = program;
+ parseState.numInst = 0;
+ parseState.curLine = programString;
+ parseState.parameters = _mesa_new_parameter_list();
+
+ /* Reset error state */
+ _mesa_set_program_error(ctx, -1, NULL);
+
+ /* check the program header */
+ if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) {
+ target = GL_FRAGMENT_PROGRAM_NV;
+ parseState.pos = programString + 7;
+ }
+ else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) {
+ /* fragment / register combiner program - not supported */
+ _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
+ return;
+ }
+ else {
+ /* invalid header */
+ _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
+ return;
+ }
+
+ /* make sure target and header match */
+ if (target != dstTarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(target mismatch 0x%x != 0x%x)",
+ target, dstTarget);
+ return;
+ }
+
+ if (Parse_InstructionSequence(&parseState, instBuffer)) {
+ GLuint u;
+ /* successful parse! */
+
+ if (parseState.outputsWritten == 0) {
+ /* must write at least one output! */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "Invalid fragment program - no outputs written.");
+ return;
+ }
+
+ /* copy the compiled instructions */
+ assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
+ newInst = _mesa_alloc_instructions(parseState.numInst);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return; /* out of memory */
+ }
+ _mesa_copy_instructions(newInst, instBuffer, parseState.numInst);
+
+ /* install the program */
+ program->Base.Target = target;
+ if (program->Base.String) {
+ FREE(program->Base.String);
+ }
+ program->Base.String = programString;
+ program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+ if (program->Base.Instructions) {
+ free(program->Base.Instructions);
+ }
+ program->Base.Instructions = newInst;
+ program->Base.NumInstructions = parseState.numInst;
+ program->Base.InputsRead = parseState.inputsRead;
+ program->Base.OutputsWritten = parseState.outputsWritten;
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
+ program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
+
+ /* save program parameters */
+ program->Base.Parameters = parseState.parameters;
+
+ /* allocate registers for declared program parameters */
+#if 00
+ _mesa_assign_program_registers(&(program->SymbolTable));
+#endif
+
+#ifdef DEBUG_foo
+ printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id);
+ _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
+ printf("----------------------------------\n");
+#endif
+ }
+ else {
+ /* Error! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
+ /* NOTE: _mesa_set_program_error would have been called already */
+ }
+}
+
+
+const char *
+_mesa_nv_fragment_input_register_name(GLuint i)
+{
+ ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
+ return InputRegisters[i];
+}
+
diff --git a/mesalib/src/mesa/program/nvfragparse.h b/mesalib/src/mesa/program/nvfragparse.h
index e28a6c493..a8ab8d6fe 100644
--- a/mesalib/src/mesa/program/nvfragparse.h
+++ b/mesalib/src/mesa/program/nvfragparse.h
@@ -1,44 +1,47 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Brian Paul
- */
-
-
-#ifndef NVFRAGPARSE_H
-#define NVFRAGPARSE_H
-
-#include "main/mtypes.h"
-
-extern void
-_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target,
- const GLubyte *str, GLsizei len,
- struct gl_fragment_program *program);
-
-
-extern const char *
-_mesa_nv_fragment_input_register_name(GLuint i);
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef NVFRAGPARSE_H
+#define NVFRAGPARSE_H
+
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_fragment_program;
+
+extern void
+_mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum target,
+ const GLubyte *str, GLsizei len,
+ struct gl_fragment_program *program);
+
+
+extern const char *
+_mesa_nv_fragment_input_register_name(GLuint i);
+
+#endif
diff --git a/mesalib/src/mesa/program/nvvertparse.c b/mesalib/src/mesa/program/nvvertparse.c
index 1ac83d0e5..8f7199a99 100644
--- a/mesalib/src/mesa/program/nvvertparse.c
+++ b/mesalib/src/mesa/program/nvvertparse.c
@@ -1,1459 +1,1459 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file nvvertparse.c
- * NVIDIA vertex program parser.
- * \author Brian Paul
- */
-
-/*
- * Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/nvprogram.h"
-#include "nvvertparse.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "program.h"
-
-
-/**
- * Current parsing state. This structure is passed among the parsing
- * functions and keeps track of the current parser position and various
- * program attributes.
- */
-struct parse_state {
- GLcontext *ctx;
- const GLubyte *start;
- const GLubyte *pos;
- const GLubyte *curLine;
- GLboolean isStateProgram;
- GLboolean isPositionInvariant;
- GLboolean isVersion1_1;
- GLbitfield inputsRead;
- GLbitfield outputsWritten;
- GLboolean anyProgRegsWritten;
- GLboolean indirectRegisterFiles;
- GLuint numInst; /* number of instructions parsed */
-};
-
-
-/*
- * Called whenever we find an error during parsing.
- */
-static void
-record_error(struct parse_state *parseState, const char *msg, int lineNo)
-{
-#ifdef DEBUG
- GLint line, column;
- const GLubyte *lineStr;
- lineStr = _mesa_find_line_column(parseState->start,
- parseState->pos, &line, &column);
- _mesa_debug(parseState->ctx,
- "nvfragparse.c(%d): line %d, column %d:%s (%s)\n",
- lineNo, line, column, (char *) lineStr, msg);
- free((void *) lineStr);
-#else
- (void) lineNo;
-#endif
-
- /* Check that no error was already recorded. Only record the first one. */
- if (parseState->ctx->Program.ErrorString[0] == 0) {
- _mesa_set_program_error(parseState->ctx,
- parseState->pos - parseState->start,
- msg);
- }
-}
-
-
-#define RETURN_ERROR \
-do { \
- record_error(parseState, "Unexpected end of input.", __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-#define RETURN_ERROR1(msg) \
-do { \
- record_error(parseState, msg, __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-#define RETURN_ERROR2(msg1, msg2) \
-do { \
- char err[1000]; \
- sprintf(err, "%s %s", msg1, msg2); \
- record_error(parseState, err, __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-
-
-
-
-static GLboolean IsLetter(GLubyte b)
-{
- return (b >= 'a' && b <= 'z') || (b >= 'A' && b <= 'Z');
-}
-
-
-static GLboolean IsDigit(GLubyte b)
-{
- return b >= '0' && b <= '9';
-}
-
-
-static GLboolean IsWhitespace(GLubyte b)
-{
- return b == ' ' || b == '\t' || b == '\n' || b == '\r';
-}
-
-
-/**
- * Starting at 'str' find the next token. A token can be an integer,
- * an identifier or punctuation symbol.
- * \return <= 0 we found an error, else, return number of characters parsed.
- */
-static GLint
-GetToken(struct parse_state *parseState, GLubyte *token)
-{
- const GLubyte *str = parseState->pos;
- GLint i = 0, j = 0;
-
- token[0] = 0;
-
- /* skip whitespace and comments */
- while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
- if (str[i] == '#') {
- /* skip comment */
- while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
- i++;
- }
- if (str[i] == '\n' || str[i] == '\r')
- parseState->curLine = str + i + 1;
- }
- else {
- /* skip whitespace */
- if (str[i] == '\n' || str[i] == '\r')
- parseState->curLine = str + i + 1;
- i++;
- }
- }
-
- if (str[i] == 0)
- return -i;
-
- /* try matching an integer */
- while (str[i] && IsDigit(str[i])) {
- token[j++] = str[i++];
- }
- if (j > 0 || !str[i]) {
- token[j] = 0;
- return i;
- }
-
- /* try matching an identifier */
- if (IsLetter(str[i])) {
- while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
- token[j++] = str[i++];
- }
- token[j] = 0;
- return i;
- }
-
- /* punctuation character */
- if (str[i]) {
- token[0] = str[i++];
- token[1] = 0;
- return i;
- }
-
- /* end of input */
- token[0] = 0;
- return i;
-}
-
-
-/**
- * Get next token from input stream and increment stream pointer past token.
- */
-static GLboolean
-Parse_Token(struct parse_state *parseState, GLubyte *token)
-{
- GLint i;
- i = GetToken(parseState, token);
- if (i <= 0) {
- parseState->pos += (-i);
- return GL_FALSE;
- }
- parseState->pos += i;
- return GL_TRUE;
-}
-
-
-/**
- * Get next token from input stream but don't increment stream pointer.
- */
-static GLboolean
-Peek_Token(struct parse_state *parseState, GLubyte *token)
-{
- GLint i, len;
- i = GetToken(parseState, token);
- if (i <= 0) {
- parseState->pos += (-i);
- return GL_FALSE;
- }
- len = (GLint) strlen((const char *) token);
- parseState->pos += (i - len);
- return GL_TRUE;
-}
-
-
-/**
- * Try to match 'pattern' as the next token after any whitespace/comments.
- * Advance the current parsing position only if we match the pattern.
- * \return GL_TRUE if pattern is matched, GL_FALSE otherwise.
- */
-static GLboolean
-Parse_String(struct parse_state *parseState, const char *pattern)
-{
- const GLubyte *m;
- GLint i;
-
- /* skip whitespace and comments */
- while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') {
- if (*parseState->pos == '#') {
- while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) {
- parseState->pos += 1;
- }
- if (*parseState->pos == '\n' || *parseState->pos == '\r')
- parseState->curLine = parseState->pos + 1;
- }
- else {
- /* skip whitespace */
- if (*parseState->pos == '\n' || *parseState->pos == '\r')
- parseState->curLine = parseState->pos + 1;
- parseState->pos += 1;
- }
- }
-
- /* Try to match the pattern */
- m = parseState->pos;
- for (i = 0; pattern[i]; i++) {
- if (*m != (GLubyte) pattern[i])
- return GL_FALSE;
- m += 1;
- }
- parseState->pos = m;
-
- return GL_TRUE; /* success */
-}
-
-
-/**********************************************************************/
-
-static const char *InputRegisters[MAX_NV_VERTEX_PROGRAM_INPUTS + 1] = {
- "OPOS", "WGHT", "NRML", "COL0", "COL1", "FOGC", "6", "7",
- "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
-};
-
-static const char *OutputRegisters[MAX_NV_VERTEX_PROGRAM_OUTPUTS + 1] = {
- "HPOS", "COL0", "COL1", "FOGC",
- "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7",
- "PSIZ", "BFC0", "BFC1", NULL
-};
-
-
-
-/**
- * Parse a temporary register: Rnn
- */
-static GLboolean
-Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum)
-{
- GLubyte token[100];
-
- /* Should be 'R##' */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
- if (token[0] != 'R')
- RETURN_ERROR1("Expected R##");
-
- if (IsDigit(token[1])) {
- GLint reg = atoi((char *) (token + 1));
- if (reg >= MAX_NV_VERTEX_PROGRAM_TEMPS)
- RETURN_ERROR1("Bad temporary register name");
- *tempRegNum = reg;
- }
- else {
- RETURN_ERROR1("Bad temporary register name");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse address register "A0.x"
- */
-static GLboolean
-Parse_AddrReg(struct parse_state *parseState)
-{
- /* match 'A0' */
- if (!Parse_String(parseState, "A0"))
- RETURN_ERROR;
-
- /* match '.' */
- if (!Parse_String(parseState, "."))
- RETURN_ERROR;
-
- /* match 'x' */
- if (!Parse_String(parseState, "x"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse absolute program parameter register "c[##]"
- */
-static GLboolean
-Parse_AbsParamReg(struct parse_state *parseState, GLint *regNum)
-{
- GLubyte token[100];
-
- if (!Parse_String(parseState, "c"))
- RETURN_ERROR;
-
- if (!Parse_String(parseState, "["))
- RETURN_ERROR;
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (IsDigit(token[0])) {
- /* a numbered program parameter register */
- GLint reg = atoi((char *) token);
- if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS)
- RETURN_ERROR1("Bad program parameter number");
- *regNum = reg;
- }
- else {
- RETURN_ERROR;
- }
-
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_ParamReg(struct parse_state *parseState, struct prog_src_register *srcReg)
-{
- GLubyte token[100];
-
- if (!Parse_String(parseState, "c"))
- RETURN_ERROR;
-
- if (!Parse_String(parseState, "["))
- RETURN_ERROR;
-
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- if (IsDigit(token[0])) {
- /* a numbered program parameter register */
- GLint reg;
- (void) Parse_Token(parseState, token);
- reg = atoi((char *) token);
- if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS)
- RETURN_ERROR1("Bad program parameter number");
- srcReg->File = PROGRAM_ENV_PARAM;
- srcReg->Index = reg;
- }
- else if (strcmp((const char *) token, "A0") == 0) {
- /* address register "A0.x" */
- if (!Parse_AddrReg(parseState))
- RETURN_ERROR;
-
- srcReg->RelAddr = GL_TRUE;
- srcReg->File = PROGRAM_ENV_PARAM;
- parseState->indirectRegisterFiles |= (1 << srcReg->File);
- /* Look for +/-N offset */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[0] == '-' || token[0] == '+') {
- const GLubyte sign = token[0];
- (void) Parse_Token(parseState, token); /* consume +/- */
-
- /* an integer should be next */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (IsDigit(token[0])) {
- const GLint k = atoi((char *) token);
- if (sign == '-') {
- if (k > 64)
- RETURN_ERROR1("Bad address offset");
- srcReg->Index = -k;
- }
- else {
- if (k > 63)
- RETURN_ERROR1("Bad address offset");
- srcReg->Index = k;
- }
- }
- else {
- RETURN_ERROR;
- }
- }
- else {
- /* probably got a ']', catch it below */
- }
- }
- else {
- RETURN_ERROR;
- }
-
- /* Match closing ']' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse v[#] or v[<name>]
- */
-static GLboolean
-Parse_AttribReg(struct parse_state *parseState, GLint *tempRegNum)
-{
- GLubyte token[100];
- GLint j;
-
- /* Match 'v' */
- if (!Parse_String(parseState, "v"))
- RETURN_ERROR;
-
- /* Match '[' */
- if (!Parse_String(parseState, "["))
- RETURN_ERROR;
-
- /* match number or named register */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (parseState->isStateProgram && token[0] != '0')
- RETURN_ERROR1("Only v[0] accessible in vertex state programs");
-
- if (IsDigit(token[0])) {
- GLint reg = atoi((char *) token);
- if (reg >= MAX_NV_VERTEX_PROGRAM_INPUTS)
- RETURN_ERROR1("Bad vertex attribute register name");
- *tempRegNum = reg;
- }
- else {
- for (j = 0; InputRegisters[j]; j++) {
- if (strcmp((const char *) token, InputRegisters[j]) == 0) {
- *tempRegNum = j;
- break;
- }
- }
- if (!InputRegisters[j]) {
- /* unknown input register label */
- RETURN_ERROR2("Bad register name", token);
- }
- }
-
- /* Match '[' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum)
-{
- GLubyte token[100];
- GLint start, j;
-
- /* Match 'o' */
- if (!Parse_String(parseState, "o"))
- RETURN_ERROR;
-
- /* Match '[' */
- if (!Parse_String(parseState, "["))
- RETURN_ERROR;
-
- /* Get output reg name */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (parseState->isPositionInvariant)
- start = 1; /* skip HPOS register name */
- else
- start = 0;
-
- /* try to match an output register name */
- for (j = start; OutputRegisters[j]; j++) {
- if (strcmp((const char *) token, OutputRegisters[j]) == 0) {
- *outputRegNum = j;
- break;
- }
- }
- if (!OutputRegisters[j])
- RETURN_ERROR1("Unrecognized output register name");
-
- /* Match ']' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_MaskedDstReg(struct parse_state *parseState, struct prog_dst_register *dstReg)
-{
- GLubyte token[100];
- GLint idx;
-
- /* Dst reg can be R<n> or o[n] */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[0] == 'R') {
- /* a temporary register */
- dstReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else if (!parseState->isStateProgram && token[0] == 'o') {
- /* an output register */
- dstReg->File = PROGRAM_OUTPUT;
- if (!Parse_OutputReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else if (parseState->isStateProgram && token[0] == 'c' &&
- parseState->isStateProgram) {
- /* absolute program parameter register */
- /* Only valid for vertex state programs */
- dstReg->File = PROGRAM_ENV_PARAM;
- if (!Parse_AbsParamReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else {
- RETURN_ERROR1("Bad destination register name");
- }
-
- /* Parse optional write mask */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[0] == '.') {
- /* got a mask */
- GLint k = 0;
-
- if (!Parse_String(parseState, "."))
- RETURN_ERROR;
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- dstReg->WriteMask = 0;
-
- if (token[k] == 'x') {
- dstReg->WriteMask |= WRITEMASK_X;
- k++;
- }
- if (token[k] == 'y') {
- dstReg->WriteMask |= WRITEMASK_Y;
- k++;
- }
- if (token[k] == 'z') {
- dstReg->WriteMask |= WRITEMASK_Z;
- k++;
- }
- if (token[k] == 'w') {
- dstReg->WriteMask |= WRITEMASK_W;
- k++;
- }
- if (k == 0) {
- RETURN_ERROR1("Bad writemask character");
- }
- return GL_TRUE;
- }
- else {
- dstReg->WriteMask = WRITEMASK_XYZW;
- return GL_TRUE;
- }
-}
-
-
-static GLboolean
-Parse_SwizzleSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg)
-{
- GLubyte token[100];
- GLint idx;
-
- srcReg->RelAddr = GL_FALSE;
-
- /* check for '-' */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
- if (token[0] == '-') {
- (void) Parse_String(parseState, "-");
- srcReg->Negate = NEGATE_XYZW;
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
- }
- else {
- srcReg->Negate = NEGATE_NONE;
- }
-
- /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */
- if (token[0] == 'R') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'c') {
- if (!Parse_ParamReg(parseState, srcReg))
- RETURN_ERROR;
- }
- else if (token[0] == 'v') {
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_AttribReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else {
- RETURN_ERROR2("Bad source register name", token);
- }
-
- /* init swizzle fields */
- srcReg->Swizzle = SWIZZLE_NOOP;
-
- /* Look for optional swizzle suffix */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
- if (token[0] == '.') {
- (void) Parse_String(parseState, "."); /* consume . */
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[1] == 0) {
- /* single letter swizzle */
- if (token[0] == 'x')
- srcReg->Swizzle = SWIZZLE_XXXX;
- else if (token[0] == 'y')
- srcReg->Swizzle = SWIZZLE_YYYY;
- else if (token[0] == 'z')
- srcReg->Swizzle = SWIZZLE_ZZZZ;
- else if (token[0] == 'w')
- srcReg->Swizzle = SWIZZLE_WWWW;
- else
- RETURN_ERROR1("Expected x, y, z, or w");
- }
- else {
- /* 2, 3 or 4-component swizzle */
- GLint k;
-
- srcReg->Swizzle = 0;
-
- for (k = 0; token[k] && k < 5; k++) {
- if (token[k] == 'x')
- srcReg->Swizzle |= 0 << (k*3);
- else if (token[k] == 'y')
- srcReg->Swizzle |= 1 << (k*3);
- else if (token[k] == 'z')
- srcReg->Swizzle |= 2 << (k*3);
- else if (token[k] == 'w')
- srcReg->Swizzle |= 3 << (k*3);
- else
- RETURN_ERROR;
- }
- if (k >= 5)
- RETURN_ERROR;
- }
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_ScalarSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg)
-{
- GLubyte token[100];
- GLint idx;
-
- srcReg->RelAddr = GL_FALSE;
-
- /* check for '-' */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
- if (token[0] == '-') {
- srcReg->Negate = NEGATE_XYZW;
- (void) Parse_String(parseState, "-"); /* consume '-' */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
- }
- else {
- srcReg->Negate = NEGATE_NONE;
- }
-
- /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */
- if (token[0] == 'R') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'c') {
- if (!Parse_ParamReg(parseState, srcReg))
- RETURN_ERROR;
- }
- else if (token[0] == 'v') {
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_AttribReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else {
- RETURN_ERROR2("Bad source register name", token);
- }
-
- /* Look for .[xyzw] suffix */
- if (!Parse_String(parseState, "."))
- RETURN_ERROR;
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[0] == 'x' && token[1] == 0) {
- srcReg->Swizzle = 0;
- }
- else if (token[0] == 'y' && token[1] == 0) {
- srcReg->Swizzle = 1;
- }
- else if (token[0] == 'z' && token[1] == 0) {
- srcReg->Swizzle = 2;
- }
- else if (token[0] == 'w' && token[1] == 0) {
- srcReg->Swizzle = 3;
- }
- else {
- RETURN_ERROR1("Bad scalar source suffix");
- }
-
- return GL_TRUE;
-}
-
-
-static GLint
-Parse_UnaryOpInstruction(struct parse_state *parseState,
- struct prog_instruction *inst,
- enum prog_opcode opcode)
-{
- if (opcode == OPCODE_ABS && !parseState->isVersion1_1)
- RETURN_ERROR1("ABS illegal for vertex program 1.0");
-
- inst->Opcode = opcode;
-
- /* dest reg */
- if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* src arg */
- if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
-
- /* semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_BiOpInstruction(struct parse_state *parseState,
- struct prog_instruction *inst,
- enum prog_opcode opcode)
-{
- if (opcode == OPCODE_DPH && !parseState->isVersion1_1)
- RETURN_ERROR1("DPH illegal for vertex program 1.0");
- if (opcode == OPCODE_SUB && !parseState->isVersion1_1)
- RETURN_ERROR1("SUB illegal for vertex program 1.0");
-
- inst->Opcode = opcode;
-
- /* dest reg */
- if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* first src arg */
- if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* second src arg */
- if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
-
- /* semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR;
-
- /* make sure we don't reference more than one program parameter register */
- if (inst->SrcReg[0].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[1].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[0].Index != inst->SrcReg[1].Index)
- RETURN_ERROR1("Can't reference two program parameter registers");
-
- /* make sure we don't reference more than one vertex attribute register */
- if (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[1].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index != inst->SrcReg[1].Index)
- RETURN_ERROR1("Can't reference two vertex attribute registers");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_TriOpInstruction(struct parse_state *parseState,
- struct prog_instruction *inst,
- enum prog_opcode opcode)
-{
- inst->Opcode = opcode;
-
- /* dest reg */
- if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* first src arg */
- if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* second src arg */
- if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* third src arg */
- if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[2]))
- RETURN_ERROR;
-
- /* semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR;
-
- /* make sure we don't reference more than one program parameter register */
- if ((inst->SrcReg[0].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[1].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[0].Index != inst->SrcReg[1].Index) ||
- (inst->SrcReg[0].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[2].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[0].Index != inst->SrcReg[2].Index) ||
- (inst->SrcReg[1].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[2].File == PROGRAM_ENV_PARAM &&
- inst->SrcReg[1].Index != inst->SrcReg[2].Index))
- RETURN_ERROR1("Can only reference one program register");
-
- /* make sure we don't reference more than one vertex attribute register */
- if ((inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[1].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index != inst->SrcReg[1].Index) ||
- (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[2].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index != inst->SrcReg[2].Index) ||
- (inst->SrcReg[1].File == PROGRAM_INPUT &&
- inst->SrcReg[2].File == PROGRAM_INPUT &&
- inst->SrcReg[1].Index != inst->SrcReg[2].Index))
- RETURN_ERROR1("Can only reference one input register");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_ScalarInstruction(struct parse_state *parseState,
- struct prog_instruction *inst,
- enum prog_opcode opcode)
-{
- if (opcode == OPCODE_RCC && !parseState->isVersion1_1)
- RETURN_ERROR1("RCC illegal for vertex program 1.0");
-
- inst->Opcode = opcode;
-
- /* dest reg */
- if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* first src arg */
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
-
- /* semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_AddressInstruction(struct parse_state *parseState, struct prog_instruction *inst)
-{
- inst->Opcode = OPCODE_ARL;
-
- /* Make ARB_vp backends happy */
- inst->DstReg.File = PROGRAM_ADDRESS;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->DstReg.Index = 0;
-
- /* dest A0 reg */
- if (!Parse_AddrReg(parseState))
- RETURN_ERROR;
-
- /* comma */
- if (!Parse_String(parseState, ","))
- RETURN_ERROR;
-
- /* parse src reg */
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
-
- /* semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_EndInstruction(struct parse_state *parseState, struct prog_instruction *inst)
-{
- GLubyte token[100];
-
- inst->Opcode = OPCODE_END;
-
- /* this should fail! */
- if (Parse_Token(parseState, token))
- RETURN_ERROR2("Unexpected token after END:", token);
- else
- return GL_TRUE;
-}
-
-
-/**
- * The PRINT instruction is Mesa-specific and is meant as a debugging aid for
- * the vertex program developer.
- * The NV_vertex_program extension grammar is modified as follows:
- *
- * <instruction> ::= <ARL-instruction>
- * | ...
- * | <PRINT-instruction>
- *
- * <PRINT-instruction> ::= "PRINT" <string literal>
- * | "PRINT" <string literal> "," <srcReg>
- * | "PRINT" <string literal> "," <dstReg>
- */
-static GLboolean
-Parse_PrintInstruction(struct parse_state *parseState, struct prog_instruction *inst)
-{
- const GLubyte *str;
- GLubyte *msg;
- GLuint len;
- GLubyte token[100];
- struct prog_src_register *srcReg = &inst->SrcReg[0];
- GLint idx;
-
- inst->Opcode = OPCODE_PRINT;
-
- /* The first argument is a literal string 'just like this' */
- if (!Parse_String(parseState, "'"))
- RETURN_ERROR;
-
- str = parseState->pos;
- for (len = 0; str[len] != '\''; len++) /* find closing quote */
- ;
- parseState->pos += len + 1;
- msg = (GLubyte*) malloc(len + 1);
-
- memcpy(msg, str, len);
- msg[len] = 0;
- inst->Data = msg;
-
- /* comma */
- if (Parse_String(parseState, ",")) {
-
- /* The second argument is a register name */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- srcReg->RelAddr = GL_FALSE;
- srcReg->Negate = NEGATE_NONE;
- srcReg->Swizzle = SWIZZLE_NOOP;
-
- /* Register can be R<n>, c[n], c[n +/- offset], a named vertex attrib,
- * or an o[n] output register.
- */
- if (token[0] == 'R') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'c') {
- srcReg->File = PROGRAM_ENV_PARAM;
- if (!Parse_ParamReg(parseState, srcReg))
- RETURN_ERROR;
- }
- else if (token[0] == 'v') {
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_AttribReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'o') {
- srcReg->File = PROGRAM_OUTPUT;
- if (!Parse_OutputReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else {
- RETURN_ERROR2("Bad source register name", token);
- }
- }
- else {
- srcReg->File = PROGRAM_UNDEFINED;
- }
-
- /* semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_OptionSequence(struct parse_state *parseState,
- struct prog_instruction program[])
-{
- (void) program;
- while (1) {
- if (!Parse_String(parseState, "OPTION"))
- return GL_TRUE; /* ok, not an OPTION statement */
- if (Parse_String(parseState, "NV_position_invariant")) {
- parseState->isPositionInvariant = GL_TRUE;
- }
- else {
- RETURN_ERROR1("unexpected OPTION statement");
- }
- if (!Parse_String(parseState, ";"))
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-Parse_InstructionSequence(struct parse_state *parseState,
- struct prog_instruction program[])
-{
- while (1) {
- struct prog_instruction *inst = program + parseState->numInst;
-
- /* Initialize the instruction */
- _mesa_init_instructions(inst, 1);
-
- if (Parse_String(parseState, "MOV")) {
- if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_MOV))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "LIT")) {
- if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_LIT))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "ABS")) {
- if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_ABS))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "MUL")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MUL))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "ADD")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_ADD))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "DP3")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP3))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "DP4")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP4))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "DST")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DST))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "MIN")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MIN))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "MAX")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MAX))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "SLT")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SLT))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "SGE")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SGE))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "DPH")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DPH))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "SUB")) {
- if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SUB))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "MAD")) {
- if (!Parse_TriOpInstruction(parseState, inst, OPCODE_MAD))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "RCP")) {
- if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCP))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "RSQ")) {
- if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RSQ))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "EXP")) {
- if (!Parse_ScalarInstruction(parseState, inst, OPCODE_EXP))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "LOG")) {
- if (!Parse_ScalarInstruction(parseState, inst, OPCODE_LOG))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "RCC")) {
- if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCC))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "ARL")) {
- if (!Parse_AddressInstruction(parseState, inst))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "PRINT")) {
- if (!Parse_PrintInstruction(parseState, inst))
- RETURN_ERROR;
- }
- else if (Parse_String(parseState, "END")) {
- if (!Parse_EndInstruction(parseState, inst))
- RETURN_ERROR;
- else {
- parseState->numInst++;
- return GL_TRUE; /* all done */
- }
- }
- else {
- /* bad instruction name */
- RETURN_ERROR1("Unexpected token");
- }
-
- /* examine input/output registers */
- if (inst->DstReg.File == PROGRAM_OUTPUT)
- parseState->outputsWritten |= (1 << inst->DstReg.Index);
- else if (inst->DstReg.File == PROGRAM_ENV_PARAM)
- parseState->anyProgRegsWritten = GL_TRUE;
-
- if (inst->SrcReg[0].File == PROGRAM_INPUT)
- parseState->inputsRead |= (1 << inst->SrcReg[0].Index);
- if (inst->SrcReg[1].File == PROGRAM_INPUT)
- parseState->inputsRead |= (1 << inst->SrcReg[1].Index);
- if (inst->SrcReg[2].File == PROGRAM_INPUT)
- parseState->inputsRead |= (1 << inst->SrcReg[2].Index);
-
- parseState->numInst++;
-
- if (parseState->numInst >= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
- RETURN_ERROR1("Program too long");
- }
-
- RETURN_ERROR;
-}
-
-
-static GLboolean
-Parse_Program(struct parse_state *parseState,
- struct prog_instruction instBuffer[])
-{
- if (parseState->isVersion1_1) {
- if (!Parse_OptionSequence(parseState, instBuffer)) {
- return GL_FALSE;
- }
- }
- return Parse_InstructionSequence(parseState, instBuffer);
-}
-
-
-/**
- * Parse/compile the 'str' returning the compiled 'program'.
- * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
- * indicates the position of the error in 'str'.
- */
-void
-_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
- const GLubyte *str, GLsizei len,
- struct gl_vertex_program *program)
-{
- struct parse_state parseState;
- struct prog_instruction instBuffer[MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS];
- struct prog_instruction *newInst;
- GLenum target;
- GLubyte *programString;
-
- /* Make a null-terminated copy of the program string */
- programString = (GLubyte *) MALLOC(len + 1);
- if (!programString) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- memcpy(programString, str, len);
- programString[len] = 0;
-
- /* Get ready to parse */
- parseState.ctx = ctx;
- parseState.start = programString;
- parseState.isPositionInvariant = GL_FALSE;
- parseState.isVersion1_1 = GL_FALSE;
- parseState.numInst = 0;
- parseState.inputsRead = 0;
- parseState.outputsWritten = 0;
- parseState.anyProgRegsWritten = GL_FALSE;
- parseState.indirectRegisterFiles = 0x0;
-
- /* Reset error state */
- _mesa_set_program_error(ctx, -1, NULL);
-
- /* check the program header */
- if (strncmp((const char *) programString, "!!VP1.0", 7) == 0) {
- target = GL_VERTEX_PROGRAM_NV;
- parseState.pos = programString + 7;
- parseState.isStateProgram = GL_FALSE;
- }
- else if (strncmp((const char *) programString, "!!VP1.1", 7) == 0) {
- target = GL_VERTEX_PROGRAM_NV;
- parseState.pos = programString + 7;
- parseState.isStateProgram = GL_FALSE;
- parseState.isVersion1_1 = GL_TRUE;
- }
- else if (strncmp((const char *) programString, "!!VSP1.0", 8) == 0) {
- target = GL_VERTEX_STATE_PROGRAM_NV;
- parseState.pos = programString + 8;
- parseState.isStateProgram = GL_TRUE;
- }
- else {
- /* invalid header */
- ctx->Program.ErrorPos = 0;
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
- return;
- }
-
- /* make sure target and header match */
- if (target != dstTarget) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLoadProgramNV(target mismatch)");
- return;
- }
-
-
- if (Parse_Program(&parseState, instBuffer)) {
- gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
- int i;
-
- /* successful parse! */
-
- if (parseState.isStateProgram) {
- if (!parseState.anyProgRegsWritten) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLoadProgramNV(c[#] not written)");
- return;
- }
- }
- else {
- if (!parseState.isPositionInvariant &&
- !(parseState.outputsWritten & (1 << VERT_RESULT_HPOS))) {
- /* bit 1 = HPOS register */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLoadProgramNV(HPOS not written)");
- return;
- }
- }
-
- /* copy the compiled instructions */
- assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS);
- newInst = _mesa_alloc_instructions(parseState.numInst);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- free(programString);
- return; /* out of memory */
- }
- _mesa_copy_instructions(newInst, instBuffer, parseState.numInst);
-
- /* install the program */
- program->Base.Target = target;
- if (program->Base.String) {
- free(program->Base.String);
- }
- program->Base.String = programString;
- program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB;
- if (program->Base.Instructions) {
- free(program->Base.Instructions);
- }
- program->Base.Instructions = newInst;
- program->Base.InputsRead = parseState.inputsRead;
- if (parseState.isPositionInvariant)
- program->Base.InputsRead |= VERT_BIT_POS;
- program->Base.NumInstructions = parseState.numInst;
- program->Base.OutputsWritten = parseState.outputsWritten;
- program->IsPositionInvariant = parseState.isPositionInvariant;
- program->IsNVProgram = GL_TRUE;
-
-#ifdef DEBUG_foo
- printf("--- glLoadProgramNV result ---\n");
- _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
- printf("------------------------------\n");
-#endif
-
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
-
- program->Base.Parameters = _mesa_new_parameter_list ();
- program->Base.NumParameters = 0;
-
- program->Base.IndirectRegisterFiles = parseState.indirectRegisterFiles;
-
- state_tokens[0] = STATE_VERTEX_PROGRAM;
- state_tokens[1] = STATE_ENV;
- /* Add refs to all of the potential params, in order. If we want to not
- * upload everything, _mesa_layout_parameters is the answer.
- */
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) {
- GLint index;
- state_tokens[2] = i;
- index = _mesa_add_state_reference(program->Base.Parameters,
- state_tokens);
- assert(index == i);
- }
- program->Base.NumParameters = program->Base.Parameters->NumParameters;
-
- _mesa_setup_nv_temporary_count(ctx, &program->Base);
- _mesa_emit_nv_temp_initialization(ctx, &program->Base);
- }
- else {
- /* Error! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
- /* NOTE: _mesa_set_program_error would have been called already */
- /* GL_NV_vertex_program isn't supposed to set the error string
- * so we reset it here.
- */
- _mesa_set_program_error(ctx, ctx->Program.ErrorPos, NULL);
- }
-}
-
-
-const char *
-_mesa_nv_vertex_input_register_name(GLuint i)
-{
- ASSERT(i < MAX_NV_VERTEX_PROGRAM_INPUTS);
- return InputRegisters[i];
-}
-
-
-const char *
-_mesa_nv_vertex_output_register_name(GLuint i)
-{
- ASSERT(i < MAX_NV_VERTEX_PROGRAM_OUTPUTS);
- return OutputRegisters[i];
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file nvvertparse.c
+ * NVIDIA vertex program parser.
+ * \author Brian Paul
+ */
+
+/*
+ * Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/nvprogram.h"
+#include "nvvertparse.h"
+#include "prog_instruction.h"
+#include "prog_parameter.h"
+#include "prog_print.h"
+#include "program.h"
+
+
+/**
+ * Current parsing state. This structure is passed among the parsing
+ * functions and keeps track of the current parser position and various
+ * program attributes.
+ */
+struct parse_state {
+ struct gl_context *ctx;
+ const GLubyte *start;
+ const GLubyte *pos;
+ const GLubyte *curLine;
+ GLboolean isStateProgram;
+ GLboolean isPositionInvariant;
+ GLboolean isVersion1_1;
+ GLbitfield inputsRead;
+ GLbitfield outputsWritten;
+ GLboolean anyProgRegsWritten;
+ GLboolean indirectRegisterFiles;
+ GLuint numInst; /* number of instructions parsed */
+};
+
+
+/*
+ * Called whenever we find an error during parsing.
+ */
+static void
+record_error(struct parse_state *parseState, const char *msg, int lineNo)
+{
+#ifdef DEBUG
+ GLint line, column;
+ const GLubyte *lineStr;
+ lineStr = _mesa_find_line_column(parseState->start,
+ parseState->pos, &line, &column);
+ _mesa_debug(parseState->ctx,
+ "nvfragparse.c(%d): line %d, column %d:%s (%s)\n",
+ lineNo, line, column, (char *) lineStr, msg);
+ free((void *) lineStr);
+#else
+ (void) lineNo;
+#endif
+
+ /* Check that no error was already recorded. Only record the first one. */
+ if (parseState->ctx->Program.ErrorString[0] == 0) {
+ _mesa_set_program_error(parseState->ctx,
+ parseState->pos - parseState->start,
+ msg);
+ }
+}
+
+
+#define RETURN_ERROR \
+do { \
+ record_error(parseState, "Unexpected end of input.", __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+#define RETURN_ERROR1(msg) \
+do { \
+ record_error(parseState, msg, __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+#define RETURN_ERROR2(msg1, msg2) \
+do { \
+ char err[1000]; \
+ sprintf(err, "%s %s", msg1, msg2); \
+ record_error(parseState, err, __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+
+
+
+
+static GLboolean IsLetter(GLubyte b)
+{
+ return (b >= 'a' && b <= 'z') || (b >= 'A' && b <= 'Z');
+}
+
+
+static GLboolean IsDigit(GLubyte b)
+{
+ return b >= '0' && b <= '9';
+}
+
+
+static GLboolean IsWhitespace(GLubyte b)
+{
+ return b == ' ' || b == '\t' || b == '\n' || b == '\r';
+}
+
+
+/**
+ * Starting at 'str' find the next token. A token can be an integer,
+ * an identifier or punctuation symbol.
+ * \return <= 0 we found an error, else, return number of characters parsed.
+ */
+static GLint
+GetToken(struct parse_state *parseState, GLubyte *token)
+{
+ const GLubyte *str = parseState->pos;
+ GLint i = 0, j = 0;
+
+ token[0] = 0;
+
+ /* skip whitespace and comments */
+ while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
+ if (str[i] == '#') {
+ /* skip comment */
+ while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
+ i++;
+ }
+ if (str[i] == '\n' || str[i] == '\r')
+ parseState->curLine = str + i + 1;
+ }
+ else {
+ /* skip whitespace */
+ if (str[i] == '\n' || str[i] == '\r')
+ parseState->curLine = str + i + 1;
+ i++;
+ }
+ }
+
+ if (str[i] == 0)
+ return -i;
+
+ /* try matching an integer */
+ while (str[i] && IsDigit(str[i])) {
+ token[j++] = str[i++];
+ }
+ if (j > 0 || !str[i]) {
+ token[j] = 0;
+ return i;
+ }
+
+ /* try matching an identifier */
+ if (IsLetter(str[i])) {
+ while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
+ token[j++] = str[i++];
+ }
+ token[j] = 0;
+ return i;
+ }
+
+ /* punctuation character */
+ if (str[i]) {
+ token[0] = str[i++];
+ token[1] = 0;
+ return i;
+ }
+
+ /* end of input */
+ token[0] = 0;
+ return i;
+}
+
+
+/**
+ * Get next token from input stream and increment stream pointer past token.
+ */
+static GLboolean
+Parse_Token(struct parse_state *parseState, GLubyte *token)
+{
+ GLint i;
+ i = GetToken(parseState, token);
+ if (i <= 0) {
+ parseState->pos += (-i);
+ return GL_FALSE;
+ }
+ parseState->pos += i;
+ return GL_TRUE;
+}
+
+
+/**
+ * Get next token from input stream but don't increment stream pointer.
+ */
+static GLboolean
+Peek_Token(struct parse_state *parseState, GLubyte *token)
+{
+ GLint i, len;
+ i = GetToken(parseState, token);
+ if (i <= 0) {
+ parseState->pos += (-i);
+ return GL_FALSE;
+ }
+ len = (GLint) strlen((const char *) token);
+ parseState->pos += (i - len);
+ return GL_TRUE;
+}
+
+
+/**
+ * Try to match 'pattern' as the next token after any whitespace/comments.
+ * Advance the current parsing position only if we match the pattern.
+ * \return GL_TRUE if pattern is matched, GL_FALSE otherwise.
+ */
+static GLboolean
+Parse_String(struct parse_state *parseState, const char *pattern)
+{
+ const GLubyte *m;
+ GLint i;
+
+ /* skip whitespace and comments */
+ while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') {
+ if (*parseState->pos == '#') {
+ while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) {
+ parseState->pos += 1;
+ }
+ if (*parseState->pos == '\n' || *parseState->pos == '\r')
+ parseState->curLine = parseState->pos + 1;
+ }
+ else {
+ /* skip whitespace */
+ if (*parseState->pos == '\n' || *parseState->pos == '\r')
+ parseState->curLine = parseState->pos + 1;
+ parseState->pos += 1;
+ }
+ }
+
+ /* Try to match the pattern */
+ m = parseState->pos;
+ for (i = 0; pattern[i]; i++) {
+ if (*m != (GLubyte) pattern[i])
+ return GL_FALSE;
+ m += 1;
+ }
+ parseState->pos = m;
+
+ return GL_TRUE; /* success */
+}
+
+
+/**********************************************************************/
+
+static const char *InputRegisters[MAX_NV_VERTEX_PROGRAM_INPUTS + 1] = {
+ "OPOS", "WGHT", "NRML", "COL0", "COL1", "FOGC", "6", "7",
+ "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
+};
+
+static const char *OutputRegisters[MAX_NV_VERTEX_PROGRAM_OUTPUTS + 1] = {
+ "HPOS", "COL0", "COL1", "FOGC",
+ "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7",
+ "PSIZ", "BFC0", "BFC1", NULL
+};
+
+
+
+/**
+ * Parse a temporary register: Rnn
+ */
+static GLboolean
+Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum)
+{
+ GLubyte token[100];
+
+ /* Should be 'R##' */
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+ if (token[0] != 'R')
+ RETURN_ERROR1("Expected R##");
+
+ if (IsDigit(token[1])) {
+ GLint reg = atoi((char *) (token + 1));
+ if (reg >= MAX_NV_VERTEX_PROGRAM_TEMPS)
+ RETURN_ERROR1("Bad temporary register name");
+ *tempRegNum = reg;
+ }
+ else {
+ RETURN_ERROR1("Bad temporary register name");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse address register "A0.x"
+ */
+static GLboolean
+Parse_AddrReg(struct parse_state *parseState)
+{
+ /* match 'A0' */
+ if (!Parse_String(parseState, "A0"))
+ RETURN_ERROR;
+
+ /* match '.' */
+ if (!Parse_String(parseState, "."))
+ RETURN_ERROR;
+
+ /* match 'x' */
+ if (!Parse_String(parseState, "x"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse absolute program parameter register "c[##]"
+ */
+static GLboolean
+Parse_AbsParamReg(struct parse_state *parseState, GLint *regNum)
+{
+ GLubyte token[100];
+
+ if (!Parse_String(parseState, "c"))
+ RETURN_ERROR;
+
+ if (!Parse_String(parseState, "["))
+ RETURN_ERROR;
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (IsDigit(token[0])) {
+ /* a numbered program parameter register */
+ GLint reg = atoi((char *) token);
+ if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS)
+ RETURN_ERROR1("Bad program parameter number");
+ *regNum = reg;
+ }
+ else {
+ RETURN_ERROR;
+ }
+
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ParamReg(struct parse_state *parseState, struct prog_src_register *srcReg)
+{
+ GLubyte token[100];
+
+ if (!Parse_String(parseState, "c"))
+ RETURN_ERROR;
+
+ if (!Parse_String(parseState, "["))
+ RETURN_ERROR;
+
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (IsDigit(token[0])) {
+ /* a numbered program parameter register */
+ GLint reg;
+ (void) Parse_Token(parseState, token);
+ reg = atoi((char *) token);
+ if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS)
+ RETURN_ERROR1("Bad program parameter number");
+ srcReg->File = PROGRAM_ENV_PARAM;
+ srcReg->Index = reg;
+ }
+ else if (strcmp((const char *) token, "A0") == 0) {
+ /* address register "A0.x" */
+ if (!Parse_AddrReg(parseState))
+ RETURN_ERROR;
+
+ srcReg->RelAddr = GL_TRUE;
+ srcReg->File = PROGRAM_ENV_PARAM;
+ parseState->indirectRegisterFiles |= (1 << srcReg->File);
+ /* Look for +/-N offset */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (token[0] == '-' || token[0] == '+') {
+ const GLubyte sign = token[0];
+ (void) Parse_Token(parseState, token); /* consume +/- */
+
+ /* an integer should be next */
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (IsDigit(token[0])) {
+ const GLint k = atoi((char *) token);
+ if (sign == '-') {
+ if (k > 64)
+ RETURN_ERROR1("Bad address offset");
+ srcReg->Index = -k;
+ }
+ else {
+ if (k > 63)
+ RETURN_ERROR1("Bad address offset");
+ srcReg->Index = k;
+ }
+ }
+ else {
+ RETURN_ERROR;
+ }
+ }
+ else {
+ /* probably got a ']', catch it below */
+ }
+ }
+ else {
+ RETURN_ERROR;
+ }
+
+ /* Match closing ']' */
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse v[#] or v[<name>]
+ */
+static GLboolean
+Parse_AttribReg(struct parse_state *parseState, GLint *tempRegNum)
+{
+ GLubyte token[100];
+ GLint j;
+
+ /* Match 'v' */
+ if (!Parse_String(parseState, "v"))
+ RETURN_ERROR;
+
+ /* Match '[' */
+ if (!Parse_String(parseState, "["))
+ RETURN_ERROR;
+
+ /* match number or named register */
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (parseState->isStateProgram && token[0] != '0')
+ RETURN_ERROR1("Only v[0] accessible in vertex state programs");
+
+ if (IsDigit(token[0])) {
+ GLint reg = atoi((char *) token);
+ if (reg >= MAX_NV_VERTEX_PROGRAM_INPUTS)
+ RETURN_ERROR1("Bad vertex attribute register name");
+ *tempRegNum = reg;
+ }
+ else {
+ for (j = 0; InputRegisters[j]; j++) {
+ if (strcmp((const char *) token, InputRegisters[j]) == 0) {
+ *tempRegNum = j;
+ break;
+ }
+ }
+ if (!InputRegisters[j]) {
+ /* unknown input register label */
+ RETURN_ERROR2("Bad register name", token);
+ }
+ }
+
+ /* Match '[' */
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum)
+{
+ GLubyte token[100];
+ GLint start, j;
+
+ /* Match 'o' */
+ if (!Parse_String(parseState, "o"))
+ RETURN_ERROR;
+
+ /* Match '[' */
+ if (!Parse_String(parseState, "["))
+ RETURN_ERROR;
+
+ /* Get output reg name */
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (parseState->isPositionInvariant)
+ start = 1; /* skip HPOS register name */
+ else
+ start = 0;
+
+ /* try to match an output register name */
+ for (j = start; OutputRegisters[j]; j++) {
+ if (strcmp((const char *) token, OutputRegisters[j]) == 0) {
+ *outputRegNum = j;
+ break;
+ }
+ }
+ if (!OutputRegisters[j])
+ RETURN_ERROR1("Unrecognized output register name");
+
+ /* Match ']' */
+ if (!Parse_String(parseState, "]"))
+ RETURN_ERROR1("Expected ]");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_MaskedDstReg(struct parse_state *parseState, struct prog_dst_register *dstReg)
+{
+ GLubyte token[100];
+ GLint idx;
+
+ /* Dst reg can be R<n> or o[n] */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (token[0] == 'R') {
+ /* a temporary register */
+ dstReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ dstReg->Index = idx;
+ }
+ else if (!parseState->isStateProgram && token[0] == 'o') {
+ /* an output register */
+ dstReg->File = PROGRAM_OUTPUT;
+ if (!Parse_OutputReg(parseState, &idx))
+ RETURN_ERROR;
+ dstReg->Index = idx;
+ }
+ else if (parseState->isStateProgram && token[0] == 'c' &&
+ parseState->isStateProgram) {
+ /* absolute program parameter register */
+ /* Only valid for vertex state programs */
+ dstReg->File = PROGRAM_ENV_PARAM;
+ if (!Parse_AbsParamReg(parseState, &idx))
+ RETURN_ERROR;
+ dstReg->Index = idx;
+ }
+ else {
+ RETURN_ERROR1("Bad destination register name");
+ }
+
+ /* Parse optional write mask */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (token[0] == '.') {
+ /* got a mask */
+ GLint k = 0;
+
+ if (!Parse_String(parseState, "."))
+ RETURN_ERROR;
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ dstReg->WriteMask = 0;
+
+ if (token[k] == 'x') {
+ dstReg->WriteMask |= WRITEMASK_X;
+ k++;
+ }
+ if (token[k] == 'y') {
+ dstReg->WriteMask |= WRITEMASK_Y;
+ k++;
+ }
+ if (token[k] == 'z') {
+ dstReg->WriteMask |= WRITEMASK_Z;
+ k++;
+ }
+ if (token[k] == 'w') {
+ dstReg->WriteMask |= WRITEMASK_W;
+ k++;
+ }
+ if (k == 0) {
+ RETURN_ERROR1("Bad writemask character");
+ }
+ return GL_TRUE;
+ }
+ else {
+ dstReg->WriteMask = WRITEMASK_XYZW;
+ return GL_TRUE;
+ }
+}
+
+
+static GLboolean
+Parse_SwizzleSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg)
+{
+ GLubyte token[100];
+ GLint idx;
+
+ srcReg->RelAddr = GL_FALSE;
+
+ /* check for '-' */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+ if (token[0] == '-') {
+ (void) Parse_String(parseState, "-");
+ srcReg->Negate = NEGATE_XYZW;
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+ }
+ else {
+ srcReg->Negate = NEGATE_NONE;
+ }
+
+ /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */
+ if (token[0] == 'R') {
+ srcReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'c') {
+ if (!Parse_ParamReg(parseState, srcReg))
+ RETURN_ERROR;
+ }
+ else if (token[0] == 'v') {
+ srcReg->File = PROGRAM_INPUT;
+ if (!Parse_AttribReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else {
+ RETURN_ERROR2("Bad source register name", token);
+ }
+
+ /* init swizzle fields */
+ srcReg->Swizzle = SWIZZLE_NOOP;
+
+ /* Look for optional swizzle suffix */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+ if (token[0] == '.') {
+ (void) Parse_String(parseState, "."); /* consume . */
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (token[1] == 0) {
+ /* single letter swizzle */
+ if (token[0] == 'x')
+ srcReg->Swizzle = SWIZZLE_XXXX;
+ else if (token[0] == 'y')
+ srcReg->Swizzle = SWIZZLE_YYYY;
+ else if (token[0] == 'z')
+ srcReg->Swizzle = SWIZZLE_ZZZZ;
+ else if (token[0] == 'w')
+ srcReg->Swizzle = SWIZZLE_WWWW;
+ else
+ RETURN_ERROR1("Expected x, y, z, or w");
+ }
+ else {
+ /* 2, 3 or 4-component swizzle */
+ GLint k;
+
+ srcReg->Swizzle = 0;
+
+ for (k = 0; token[k] && k < 5; k++) {
+ if (token[k] == 'x')
+ srcReg->Swizzle |= 0 << (k*3);
+ else if (token[k] == 'y')
+ srcReg->Swizzle |= 1 << (k*3);
+ else if (token[k] == 'z')
+ srcReg->Swizzle |= 2 << (k*3);
+ else if (token[k] == 'w')
+ srcReg->Swizzle |= 3 << (k*3);
+ else
+ RETURN_ERROR;
+ }
+ if (k >= 5)
+ RETURN_ERROR;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ScalarSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg)
+{
+ GLubyte token[100];
+ GLint idx;
+
+ srcReg->RelAddr = GL_FALSE;
+
+ /* check for '-' */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+ if (token[0] == '-') {
+ srcReg->Negate = NEGATE_XYZW;
+ (void) Parse_String(parseState, "-"); /* consume '-' */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+ }
+ else {
+ srcReg->Negate = NEGATE_NONE;
+ }
+
+ /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */
+ if (token[0] == 'R') {
+ srcReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'c') {
+ if (!Parse_ParamReg(parseState, srcReg))
+ RETURN_ERROR;
+ }
+ else if (token[0] == 'v') {
+ srcReg->File = PROGRAM_INPUT;
+ if (!Parse_AttribReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else {
+ RETURN_ERROR2("Bad source register name", token);
+ }
+
+ /* Look for .[xyzw] suffix */
+ if (!Parse_String(parseState, "."))
+ RETURN_ERROR;
+
+ if (!Parse_Token(parseState, token))
+ RETURN_ERROR;
+
+ if (token[0] == 'x' && token[1] == 0) {
+ srcReg->Swizzle = 0;
+ }
+ else if (token[0] == 'y' && token[1] == 0) {
+ srcReg->Swizzle = 1;
+ }
+ else if (token[0] == 'z' && token[1] == 0) {
+ srcReg->Swizzle = 2;
+ }
+ else if (token[0] == 'w' && token[1] == 0) {
+ srcReg->Swizzle = 3;
+ }
+ else {
+ RETURN_ERROR1("Bad scalar source suffix");
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLint
+Parse_UnaryOpInstruction(struct parse_state *parseState,
+ struct prog_instruction *inst,
+ enum prog_opcode opcode)
+{
+ if (opcode == OPCODE_ABS && !parseState->isVersion1_1)
+ RETURN_ERROR1("ABS illegal for vertex program 1.0");
+
+ inst->Opcode = opcode;
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* src arg */
+ if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_BiOpInstruction(struct parse_state *parseState,
+ struct prog_instruction *inst,
+ enum prog_opcode opcode)
+{
+ if (opcode == OPCODE_DPH && !parseState->isVersion1_1)
+ RETURN_ERROR1("DPH illegal for vertex program 1.0");
+ if (opcode == OPCODE_SUB && !parseState->isVersion1_1)
+ RETURN_ERROR1("SUB illegal for vertex program 1.0");
+
+ inst->Opcode = opcode;
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* first src arg */
+ if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* second src arg */
+ if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1]))
+ RETURN_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR;
+
+ /* make sure we don't reference more than one program parameter register */
+ if (inst->SrcReg[0].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[1].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[0].Index != inst->SrcReg[1].Index)
+ RETURN_ERROR1("Can't reference two program parameter registers");
+
+ /* make sure we don't reference more than one vertex attribute register */
+ if (inst->SrcReg[0].File == PROGRAM_INPUT &&
+ inst->SrcReg[1].File == PROGRAM_INPUT &&
+ inst->SrcReg[0].Index != inst->SrcReg[1].Index)
+ RETURN_ERROR1("Can't reference two vertex attribute registers");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_TriOpInstruction(struct parse_state *parseState,
+ struct prog_instruction *inst,
+ enum prog_opcode opcode)
+{
+ inst->Opcode = opcode;
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* first src arg */
+ if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* second src arg */
+ if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1]))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* third src arg */
+ if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[2]))
+ RETURN_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR;
+
+ /* make sure we don't reference more than one program parameter register */
+ if ((inst->SrcReg[0].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[1].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[0].Index != inst->SrcReg[1].Index) ||
+ (inst->SrcReg[0].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[2].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[0].Index != inst->SrcReg[2].Index) ||
+ (inst->SrcReg[1].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[2].File == PROGRAM_ENV_PARAM &&
+ inst->SrcReg[1].Index != inst->SrcReg[2].Index))
+ RETURN_ERROR1("Can only reference one program register");
+
+ /* make sure we don't reference more than one vertex attribute register */
+ if ((inst->SrcReg[0].File == PROGRAM_INPUT &&
+ inst->SrcReg[1].File == PROGRAM_INPUT &&
+ inst->SrcReg[0].Index != inst->SrcReg[1].Index) ||
+ (inst->SrcReg[0].File == PROGRAM_INPUT &&
+ inst->SrcReg[2].File == PROGRAM_INPUT &&
+ inst->SrcReg[0].Index != inst->SrcReg[2].Index) ||
+ (inst->SrcReg[1].File == PROGRAM_INPUT &&
+ inst->SrcReg[2].File == PROGRAM_INPUT &&
+ inst->SrcReg[1].Index != inst->SrcReg[2].Index))
+ RETURN_ERROR1("Can only reference one input register");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ScalarInstruction(struct parse_state *parseState,
+ struct prog_instruction *inst,
+ enum prog_opcode opcode)
+{
+ if (opcode == OPCODE_RCC && !parseState->isVersion1_1)
+ RETURN_ERROR1("RCC illegal for vertex program 1.0");
+
+ inst->Opcode = opcode;
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* first src arg */
+ if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_AddressInstruction(struct parse_state *parseState, struct prog_instruction *inst)
+{
+ inst->Opcode = OPCODE_ARL;
+
+ /* Make ARB_vp backends happy */
+ inst->DstReg.File = PROGRAM_ADDRESS;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->DstReg.Index = 0;
+
+ /* dest A0 reg */
+ if (!Parse_AddrReg(parseState))
+ RETURN_ERROR;
+
+ /* comma */
+ if (!Parse_String(parseState, ","))
+ RETURN_ERROR;
+
+ /* parse src reg */
+ if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
+ RETURN_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_EndInstruction(struct parse_state *parseState, struct prog_instruction *inst)
+{
+ GLubyte token[100];
+
+ inst->Opcode = OPCODE_END;
+
+ /* this should fail! */
+ if (Parse_Token(parseState, token))
+ RETURN_ERROR2("Unexpected token after END:", token);
+ else
+ return GL_TRUE;
+}
+
+
+/**
+ * The PRINT instruction is Mesa-specific and is meant as a debugging aid for
+ * the vertex program developer.
+ * The NV_vertex_program extension grammar is modified as follows:
+ *
+ * <instruction> ::= <ARL-instruction>
+ * | ...
+ * | <PRINT-instruction>
+ *
+ * <PRINT-instruction> ::= "PRINT" <string literal>
+ * | "PRINT" <string literal> "," <srcReg>
+ * | "PRINT" <string literal> "," <dstReg>
+ */
+static GLboolean
+Parse_PrintInstruction(struct parse_state *parseState, struct prog_instruction *inst)
+{
+ const GLubyte *str;
+ GLubyte *msg;
+ GLuint len;
+ GLubyte token[100];
+ struct prog_src_register *srcReg = &inst->SrcReg[0];
+ GLint idx;
+
+ inst->Opcode = OPCODE_PRINT;
+
+ /* The first argument is a literal string 'just like this' */
+ if (!Parse_String(parseState, "'"))
+ RETURN_ERROR;
+
+ str = parseState->pos;
+ for (len = 0; str[len] != '\''; len++) /* find closing quote */
+ ;
+ parseState->pos += len + 1;
+ msg = (GLubyte*) malloc(len + 1);
+
+ memcpy(msg, str, len);
+ msg[len] = 0;
+ inst->Data = msg;
+
+ /* comma */
+ if (Parse_String(parseState, ",")) {
+
+ /* The second argument is a register name */
+ if (!Peek_Token(parseState, token))
+ RETURN_ERROR;
+
+ srcReg->RelAddr = GL_FALSE;
+ srcReg->Negate = NEGATE_NONE;
+ srcReg->Swizzle = SWIZZLE_NOOP;
+
+ /* Register can be R<n>, c[n], c[n +/- offset], a named vertex attrib,
+ * or an o[n] output register.
+ */
+ if (token[0] == 'R') {
+ srcReg->File = PROGRAM_TEMPORARY;
+ if (!Parse_TempReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'c') {
+ srcReg->File = PROGRAM_ENV_PARAM;
+ if (!Parse_ParamReg(parseState, srcReg))
+ RETURN_ERROR;
+ }
+ else if (token[0] == 'v') {
+ srcReg->File = PROGRAM_INPUT;
+ if (!Parse_AttribReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else if (token[0] == 'o') {
+ srcReg->File = PROGRAM_OUTPUT;
+ if (!Parse_OutputReg(parseState, &idx))
+ RETURN_ERROR;
+ srcReg->Index = idx;
+ }
+ else {
+ RETURN_ERROR2("Bad source register name", token);
+ }
+ }
+ else {
+ srcReg->File = PROGRAM_UNDEFINED;
+ }
+
+ /* semicolon */
+ if (!Parse_String(parseState, ";"))
+ RETURN_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_OptionSequence(struct parse_state *parseState,
+ struct prog_instruction program[])
+{
+ (void) program;
+ while (1) {
+ if (!Parse_String(parseState, "OPTION"))
+ return GL_TRUE; /* ok, not an OPTION statement */
+ if (Parse_String(parseState, "NV_position_invariant")) {
+ parseState->isPositionInvariant = GL_TRUE;
+ }
+ else {
+ RETURN_ERROR1("unexpected OPTION statement");
+ }
+ if (!Parse_String(parseState, ";"))
+ return GL_FALSE;
+ }
+}
+
+
+static GLboolean
+Parse_InstructionSequence(struct parse_state *parseState,
+ struct prog_instruction program[])
+{
+ while (1) {
+ struct prog_instruction *inst = program + parseState->numInst;
+
+ /* Initialize the instruction */
+ _mesa_init_instructions(inst, 1);
+
+ if (Parse_String(parseState, "MOV")) {
+ if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_MOV))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "LIT")) {
+ if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_LIT))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "ABS")) {
+ if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_ABS))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "MUL")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MUL))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "ADD")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_ADD))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "DP3")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP3))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "DP4")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP4))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "DST")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DST))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "MIN")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MIN))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "MAX")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MAX))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "SLT")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SLT))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "SGE")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SGE))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "DPH")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DPH))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "SUB")) {
+ if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SUB))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "MAD")) {
+ if (!Parse_TriOpInstruction(parseState, inst, OPCODE_MAD))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "RCP")) {
+ if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCP))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "RSQ")) {
+ if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RSQ))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "EXP")) {
+ if (!Parse_ScalarInstruction(parseState, inst, OPCODE_EXP))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "LOG")) {
+ if (!Parse_ScalarInstruction(parseState, inst, OPCODE_LOG))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "RCC")) {
+ if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCC))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "ARL")) {
+ if (!Parse_AddressInstruction(parseState, inst))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "PRINT")) {
+ if (!Parse_PrintInstruction(parseState, inst))
+ RETURN_ERROR;
+ }
+ else if (Parse_String(parseState, "END")) {
+ if (!Parse_EndInstruction(parseState, inst))
+ RETURN_ERROR;
+ else {
+ parseState->numInst++;
+ return GL_TRUE; /* all done */
+ }
+ }
+ else {
+ /* bad instruction name */
+ RETURN_ERROR1("Unexpected token");
+ }
+
+ /* examine input/output registers */
+ if (inst->DstReg.File == PROGRAM_OUTPUT)
+ parseState->outputsWritten |= (1 << inst->DstReg.Index);
+ else if (inst->DstReg.File == PROGRAM_ENV_PARAM)
+ parseState->anyProgRegsWritten = GL_TRUE;
+
+ if (inst->SrcReg[0].File == PROGRAM_INPUT)
+ parseState->inputsRead |= (1 << inst->SrcReg[0].Index);
+ if (inst->SrcReg[1].File == PROGRAM_INPUT)
+ parseState->inputsRead |= (1 << inst->SrcReg[1].Index);
+ if (inst->SrcReg[2].File == PROGRAM_INPUT)
+ parseState->inputsRead |= (1 << inst->SrcReg[2].Index);
+
+ parseState->numInst++;
+
+ if (parseState->numInst >= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
+ RETURN_ERROR1("Program too long");
+ }
+
+ RETURN_ERROR;
+}
+
+
+static GLboolean
+Parse_Program(struct parse_state *parseState,
+ struct prog_instruction instBuffer[])
+{
+ if (parseState->isVersion1_1) {
+ if (!Parse_OptionSequence(parseState, instBuffer)) {
+ return GL_FALSE;
+ }
+ }
+ return Parse_InstructionSequence(parseState, instBuffer);
+}
+
+
+/**
+ * Parse/compile the 'str' returning the compiled 'program'.
+ * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
+ * indicates the position of the error in 'str'.
+ */
+void
+_mesa_parse_nv_vertex_program(struct gl_context *ctx, GLenum dstTarget,
+ const GLubyte *str, GLsizei len,
+ struct gl_vertex_program *program)
+{
+ struct parse_state parseState;
+ struct prog_instruction instBuffer[MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS];
+ struct prog_instruction *newInst;
+ GLenum target;
+ GLubyte *programString;
+
+ /* Make a null-terminated copy of the program string */
+ programString = (GLubyte *) MALLOC(len + 1);
+ if (!programString) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ memcpy(programString, str, len);
+ programString[len] = 0;
+
+ /* Get ready to parse */
+ parseState.ctx = ctx;
+ parseState.start = programString;
+ parseState.isPositionInvariant = GL_FALSE;
+ parseState.isVersion1_1 = GL_FALSE;
+ parseState.numInst = 0;
+ parseState.inputsRead = 0;
+ parseState.outputsWritten = 0;
+ parseState.anyProgRegsWritten = GL_FALSE;
+ parseState.indirectRegisterFiles = 0x0;
+
+ /* Reset error state */
+ _mesa_set_program_error(ctx, -1, NULL);
+
+ /* check the program header */
+ if (strncmp((const char *) programString, "!!VP1.0", 7) == 0) {
+ target = GL_VERTEX_PROGRAM_NV;
+ parseState.pos = programString + 7;
+ parseState.isStateProgram = GL_FALSE;
+ }
+ else if (strncmp((const char *) programString, "!!VP1.1", 7) == 0) {
+ target = GL_VERTEX_PROGRAM_NV;
+ parseState.pos = programString + 7;
+ parseState.isStateProgram = GL_FALSE;
+ parseState.isVersion1_1 = GL_TRUE;
+ }
+ else if (strncmp((const char *) programString, "!!VSP1.0", 8) == 0) {
+ target = GL_VERTEX_STATE_PROGRAM_NV;
+ parseState.pos = programString + 8;
+ parseState.isStateProgram = GL_TRUE;
+ }
+ else {
+ /* invalid header */
+ ctx->Program.ErrorPos = 0;
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
+ return;
+ }
+
+ /* make sure target and header match */
+ if (target != dstTarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(target mismatch)");
+ return;
+ }
+
+
+ if (Parse_Program(&parseState, instBuffer)) {
+ gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
+ int i;
+
+ /* successful parse! */
+
+ if (parseState.isStateProgram) {
+ if (!parseState.anyProgRegsWritten) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(c[#] not written)");
+ return;
+ }
+ }
+ else {
+ if (!parseState.isPositionInvariant &&
+ !(parseState.outputsWritten & (1 << VERT_RESULT_HPOS))) {
+ /* bit 1 = HPOS register */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(HPOS not written)");
+ return;
+ }
+ }
+
+ /* copy the compiled instructions */
+ assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS);
+ newInst = _mesa_alloc_instructions(parseState.numInst);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ free(programString);
+ return; /* out of memory */
+ }
+ _mesa_copy_instructions(newInst, instBuffer, parseState.numInst);
+
+ /* install the program */
+ program->Base.Target = target;
+ if (program->Base.String) {
+ free(program->Base.String);
+ }
+ program->Base.String = programString;
+ program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+ if (program->Base.Instructions) {
+ free(program->Base.Instructions);
+ }
+ program->Base.Instructions = newInst;
+ program->Base.InputsRead = parseState.inputsRead;
+ if (parseState.isPositionInvariant)
+ program->Base.InputsRead |= VERT_BIT_POS;
+ program->Base.NumInstructions = parseState.numInst;
+ program->Base.OutputsWritten = parseState.outputsWritten;
+ program->IsPositionInvariant = parseState.isPositionInvariant;
+ program->IsNVProgram = GL_TRUE;
+
+#ifdef DEBUG_foo
+ printf("--- glLoadProgramNV result ---\n");
+ _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
+ printf("------------------------------\n");
+#endif
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+
+ program->Base.Parameters = _mesa_new_parameter_list ();
+ program->Base.NumParameters = 0;
+
+ program->Base.IndirectRegisterFiles = parseState.indirectRegisterFiles;
+
+ state_tokens[0] = STATE_VERTEX_PROGRAM;
+ state_tokens[1] = STATE_ENV;
+ /* Add refs to all of the potential params, in order. If we want to not
+ * upload everything, _mesa_layout_parameters is the answer.
+ */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) {
+ GLint index;
+ state_tokens[2] = i;
+ index = _mesa_add_state_reference(program->Base.Parameters,
+ state_tokens);
+ assert(index == i);
+ }
+ program->Base.NumParameters = program->Base.Parameters->NumParameters;
+
+ _mesa_setup_nv_temporary_count(ctx, &program->Base);
+ _mesa_emit_nv_temp_initialization(ctx, &program->Base);
+ }
+ else {
+ /* Error! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
+ /* NOTE: _mesa_set_program_error would have been called already */
+ /* GL_NV_vertex_program isn't supposed to set the error string
+ * so we reset it here.
+ */
+ _mesa_set_program_error(ctx, ctx->Program.ErrorPos, NULL);
+ }
+}
+
+
+const char *
+_mesa_nv_vertex_input_register_name(GLuint i)
+{
+ ASSERT(i < MAX_NV_VERTEX_PROGRAM_INPUTS);
+ return InputRegisters[i];
+}
+
+
+const char *
+_mesa_nv_vertex_output_register_name(GLuint i)
+{
+ ASSERT(i < MAX_NV_VERTEX_PROGRAM_OUTPUTS);
+ return OutputRegisters[i];
+}
+
diff --git a/mesalib/src/mesa/program/nvvertparse.h b/mesalib/src/mesa/program/nvvertparse.h
index 91ef79e6c..bee6dea3c 100644
--- a/mesalib/src/mesa/program/nvvertparse.h
+++ b/mesalib/src/mesa/program/nvvertparse.h
@@ -1,46 +1,49 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Brian Paul
- */
-
-
-#ifndef NVVERTPARSE_H
-#define NVVERTPARSE_H
-
-#include "main/mtypes.h"
-
-extern void
-_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum target,
- const GLubyte *str, GLsizei len,
- struct gl_vertex_program *program);
-
-
-extern const char *
-_mesa_nv_vertex_input_register_name(GLuint i);
-
-extern const char *
-_mesa_nv_vertex_output_register_name(GLuint i);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef NVVERTPARSE_H
+#define NVVERTPARSE_H
+
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_vertex_program;
+
+extern void
+_mesa_parse_nv_vertex_program(struct gl_context *ctx, GLenum target,
+ const GLubyte *str, GLsizei len,
+ struct gl_vertex_program *program);
+
+
+extern const char *
+_mesa_nv_vertex_input_register_name(GLuint i);
+
+extern const char *
+_mesa_nv_vertex_output_register_name(GLuint i);
+
+#endif
diff --git a/mesalib/src/mesa/program/prog_cache.c b/mesalib/src/mesa/program/prog_cache.c
index 8af689754..93612b4a0 100644
--- a/mesalib/src/mesa/program/prog_cache.c
+++ b/mesalib/src/mesa/program/prog_cache.c
@@ -1,206 +1,206 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "program/prog_cache.h"
-#include "program/program.h"
-
-
-struct cache_item
-{
- GLuint hash;
- void *key;
- struct gl_program *program;
- struct cache_item *next;
-};
-
-struct gl_program_cache
-{
- struct cache_item **items;
- struct cache_item *last;
- GLuint size, n_items;
-};
-
-
-
-/**
- * Compute hash index from state key.
- */
-static GLuint
-hash_key(const void *key, GLuint key_size)
-{
- const GLuint *ikey = (const GLuint *) key;
- GLuint hash = 0, i;
-
- assert(key_size >= 4);
-
- /* Make a slightly better attempt at a hash function:
- */
- for (i = 0; i < key_size / sizeof(*ikey); i++)
- {
- hash += ikey[i];
- hash += (hash << 10);
- hash ^= (hash >> 6);
- }
-
- return hash;
-}
-
-
-/**
- * Rebuild/expand the hash table to accomodate more entries
- */
-static void
-rehash(struct gl_program_cache *cache)
-{
- struct cache_item **items;
- struct cache_item *c, *next;
- GLuint size, i;
-
- cache->last = NULL;
-
- size = cache->size * 3;
- items = (struct cache_item**) malloc(size * sizeof(*items));
- memset(items, 0, size * sizeof(*items));
-
- for (i = 0; i < cache->size; i++)
- for (c = cache->items[i]; c; c = next) {
- next = c->next;
- c->next = items[c->hash % size];
- items[c->hash % size] = c;
- }
-
- free(cache->items);
- cache->items = items;
- cache->size = size;
-}
-
-
-static void
-clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
-{
- struct cache_item *c, *next;
- GLuint i;
-
- cache->last = NULL;
-
- for (i = 0; i < cache->size; i++) {
- for (c = cache->items[i]; c; c = next) {
- next = c->next;
- free(c->key);
- _mesa_reference_program(ctx, &c->program, NULL);
- free(c);
- }
- cache->items[i] = NULL;
- }
-
-
- cache->n_items = 0;
-}
-
-
-
-struct gl_program_cache *
-_mesa_new_program_cache(void)
-{
- struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
- if (cache) {
- cache->size = 17;
- cache->items = (struct cache_item **)
- calloc(1, cache->size * sizeof(struct cache_item));
- if (!cache->items) {
- free(cache);
- return NULL;
- }
- }
- return cache;
-}
-
-
-void
-_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
-{
- clear_cache(ctx, cache);
- free(cache->items);
- free(cache);
-}
-
-
-struct gl_program *
-_mesa_search_program_cache(struct gl_program_cache *cache,
- const void *key, GLuint keysize)
-{
- if (cache->last &&
- memcmp(cache->last->key, key, keysize) == 0) {
- return cache->last->program;
- }
- else {
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c;
-
- for (c = cache->items[hash % cache->size]; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
- cache->last = c;
- return c->program;
- }
- }
-
- return NULL;
- }
-}
-
-
-void
-_mesa_program_cache_insert(GLcontext *ctx,
- struct gl_program_cache *cache,
- const void *key, GLuint keysize,
- struct gl_program *program)
-{
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c = CALLOC_STRUCT(cache_item);
-
- c->hash = hash;
-
- c->key = malloc(keysize);
- memcpy(c->key, key, keysize);
-
- c->program = program; /* no refcount change */
-
- if (cache->n_items > cache->size * 1.5) {
- if (cache->size < 1000)
- rehash(cache);
- else
- clear_cache(ctx, cache);
- }
-
- cache->n_items++;
- c->next = cache->items[hash % cache->size];
- cache->items[hash % cache->size] = c;
-}
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "program/prog_cache.h"
+#include "program/program.h"
+
+
+struct cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_program *program;
+ struct cache_item *next;
+};
+
+struct gl_program_cache
+{
+ struct cache_item **items;
+ struct cache_item *last;
+ GLuint size, n_items;
+};
+
+
+
+/**
+ * Compute hash index from state key.
+ */
+static GLuint
+hash_key(const void *key, GLuint key_size)
+{
+ const GLuint *ikey = (const GLuint *) key;
+ GLuint hash = 0, i;
+
+ assert(key_size >= 4);
+
+ /* Make a slightly better attempt at a hash function:
+ */
+ for (i = 0; i < key_size / sizeof(*ikey); i++)
+ {
+ hash += ikey[i];
+ hash += (hash << 10);
+ hash ^= (hash >> 6);
+ }
+
+ return hash;
+}
+
+
+/**
+ * Rebuild/expand the hash table to accomodate more entries
+ */
+static void
+rehash(struct gl_program_cache *cache)
+{
+ struct cache_item **items;
+ struct cache_item *c, *next;
+ GLuint size, i;
+
+ cache->last = NULL;
+
+ size = cache->size * 3;
+ items = (struct cache_item**) malloc(size * sizeof(*items));
+ memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ free(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+
+static void
+clear_cache(struct gl_context *ctx, struct gl_program_cache *cache)
+{
+ struct cache_item *c, *next;
+ GLuint i;
+
+ cache->last = NULL;
+
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ free(c->key);
+ _mesa_reference_program(ctx, &c->program, NULL);
+ free(c);
+ }
+ cache->items[i] = NULL;
+ }
+
+
+ cache->n_items = 0;
+}
+
+
+
+struct gl_program_cache *
+_mesa_new_program_cache(void)
+{
+ struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
+ if (cache) {
+ cache->size = 17;
+ cache->items = (struct cache_item **)
+ calloc(1, cache->size * sizeof(struct cache_item));
+ if (!cache->items) {
+ free(cache);
+ return NULL;
+ }
+ }
+ return cache;
+}
+
+
+void
+_mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
+{
+ clear_cache(ctx, cache);
+ free(cache->items);
+ free(cache);
+}
+
+
+struct gl_program *
+_mesa_search_program_cache(struct gl_program_cache *cache,
+ const void *key, GLuint keysize)
+{
+ if (cache->last &&
+ memcmp(cache->last->key, key, keysize) == 0) {
+ return cache->last->program;
+ }
+ else {
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
+ cache->last = c;
+ return c->program;
+ }
+ }
+
+ return NULL;
+ }
+}
+
+
+void
+_mesa_program_cache_insert(struct gl_context *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program)
+{
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c = CALLOC_STRUCT(cache_item);
+
+ c->hash = hash;
+
+ c->key = malloc(keysize);
+ memcpy(c->key, key, keysize);
+
+ c->program = program; /* no refcount change */
+
+ if (cache->n_items > cache->size * 1.5) {
+ if (cache->size < 1000)
+ rehash(cache);
+ else
+ clear_cache(ctx, cache);
+ }
+
+ cache->n_items++;
+ c->next = cache->items[hash % cache->size];
+ cache->items[hash % cache->size] = c;
+}
diff --git a/mesalib/src/mesa/program/prog_cache.h b/mesalib/src/mesa/program/prog_cache.h
index bfe8f99d4..aae2b7df2 100644
--- a/mesalib/src/mesa/program/prog_cache.h
+++ b/mesalib/src/mesa/program/prog_cache.h
@@ -1,58 +1,59 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef PROG_CACHE_H
-#define PROG_CACHE_H
-
-
-#include "main/mtypes.h"
-
-
-/** Opaque type */
-struct gl_program_cache;
-
-
-extern struct gl_program_cache *
-_mesa_new_program_cache(void);
-
-extern void
-_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc);
-
-
-extern struct gl_program *
-_mesa_search_program_cache(struct gl_program_cache *cache,
- const void *key, GLuint keysize);
-
-extern void
-_mesa_program_cache_insert(GLcontext *ctx,
- struct gl_program_cache *cache,
- const void *key, GLuint keysize,
- struct gl_program *program);
-
-
-#endif /* PROG_CACHE_H */
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef PROG_CACHE_H
+#define PROG_CACHE_H
+
+
+#include "main/glheader.h"
+
+struct gl_context;
+
+/** Opaque type */
+struct gl_program_cache;
+
+
+extern struct gl_program_cache *
+_mesa_new_program_cache(void);
+
+extern void
+_mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *pc);
+
+
+extern struct gl_program *
+_mesa_search_program_cache(struct gl_program_cache *cache,
+ const void *key, GLuint keysize);
+
+extern void
+_mesa_program_cache_insert(struct gl_context *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program);
+
+
+#endif /* PROG_CACHE_H */
diff --git a/mesalib/src/mesa/program/prog_execute.c b/mesalib/src/mesa/program/prog_execute.c
index 2ae5bc572..4faed2663 100644
--- a/mesalib/src/mesa/program/prog_execute.c
+++ b/mesalib/src/mesa/program/prog_execute.c
@@ -1,1879 +1,1891 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_execute.c
- * Software interpreter for vertex/fragment programs.
- * \author Brian Paul
- */
-
-/*
- * NOTE: we do everything in single-precision floating point; we don't
- * currently observe the single/half/fixed-precision qualifiers.
- *
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "prog_execute.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_noise.h"
-
-
-/* debug predicate */
-#define DEBUG_PROG 0
-
-
-/**
- * Set x to positive or negative infinity.
- */
-#if defined(USE_IEEE) || defined(_WIN32)
-#define SET_POS_INFINITY(x) \
- do { \
- fi_type fi; \
- fi.i = 0x7F800000; \
- x = fi.f; \
- } while (0)
-#define SET_NEG_INFINITY(x) \
- do { \
- fi_type fi; \
- fi.i = 0xFF800000; \
- x = fi.f; \
- } while (0)
-#elif defined(VMS)
-#define SET_POS_INFINITY(x) x = __MAXFLOAT
-#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
-#else
-#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
-#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
-#endif
-
-#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits
-
-
-static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
-
-
-
-/**
- * Return TRUE for +0 and other positive values, FALSE otherwise.
- * Used for RCC opcode.
- */
-static INLINE GLboolean
-positive(float x)
-{
- fi_type fi;
- fi.f = x;
- if (fi.i & 0x80000000)
- return GL_FALSE;
- return GL_TRUE;
-}
-
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * source register.
- */
-static INLINE const GLfloat *
-get_src_register_pointer(const struct prog_src_register *source,
- const struct gl_program_machine *machine)
-{
- const struct gl_program *prog = machine->CurProgram;
- GLint reg = source->Index;
-
- if (source->RelAddr) {
- /* add address register value to src index/offset */
- reg += machine->AddressReg[0][0];
- if (reg < 0) {
- return ZeroVec;
- }
- }
-
- switch (source->File) {
- case PROGRAM_TEMPORARY:
- if (reg >= MAX_PROGRAM_TEMPS)
- return ZeroVec;
- return machine->Temporaries[reg];
-
- case PROGRAM_INPUT:
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- if (reg >= VERT_ATTRIB_MAX)
- return ZeroVec;
- return machine->VertAttribs[reg];
- }
- else {
- if (reg >= FRAG_ATTRIB_MAX)
- return ZeroVec;
- return machine->Attribs[reg][machine->CurElement];
- }
-
- case PROGRAM_OUTPUT:
- if (reg >= MAX_PROGRAM_OUTPUTS)
- return ZeroVec;
- return machine->Outputs[reg];
-
- case PROGRAM_LOCAL_PARAM:
- if (reg >= MAX_PROGRAM_LOCAL_PARAMS)
- return ZeroVec;
- return machine->CurProgram->LocalParams[reg];
-
- case PROGRAM_ENV_PARAM:
- if (reg >= MAX_PROGRAM_ENV_PARAMS)
- return ZeroVec;
- return machine->EnvParams[reg];
-
- case PROGRAM_STATE_VAR:
- /* Fallthrough */
- case PROGRAM_CONSTANT:
- /* Fallthrough */
- case PROGRAM_UNIFORM:
- /* Fallthrough */
- case PROGRAM_NAMED_PARAM:
- if (reg >= (GLint) prog->Parameters->NumParameters)
- return ZeroVec;
- return prog->Parameters->ParameterValues[reg];
-
- default:
- _mesa_problem(NULL,
- "Invalid src register file %d in get_src_register_pointer()",
- source->File);
- return NULL;
- }
-}
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * destination register.
- */
-static INLINE GLfloat *
-get_dst_register_pointer(const struct prog_dst_register *dest,
- struct gl_program_machine *machine)
-{
- static GLfloat dummyReg[4];
- GLint reg = dest->Index;
-
- if (dest->RelAddr) {
- /* add address register value to src index/offset */
- reg += machine->AddressReg[0][0];
- if (reg < 0) {
- return dummyReg;
- }
- }
-
- switch (dest->File) {
- case PROGRAM_TEMPORARY:
- if (reg >= MAX_PROGRAM_TEMPS)
- return dummyReg;
- return machine->Temporaries[reg];
-
- case PROGRAM_OUTPUT:
- if (reg >= MAX_PROGRAM_OUTPUTS)
- return dummyReg;
- return machine->Outputs[reg];
-
- case PROGRAM_WRITE_ONLY:
- return dummyReg;
-
- default:
- _mesa_problem(NULL,
- "Invalid dest register file %d in get_dst_register_pointer()",
- dest->File);
- return NULL;
- }
-}
-
-
-
-/**
- * Fetch a 4-element float vector from the given source register.
- * Apply swizzling and negating as needed.
- */
-static void
-fetch_vector4(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLfloat result[4])
-{
- const GLfloat *src = get_src_register_pointer(source, machine);
- ASSERT(src);
-
- if (source->Swizzle == SWIZZLE_NOOP) {
- /* no swizzling */
- COPY_4V(result, src);
- }
- else {
- ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
- }
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->Negate) {
- ASSERT(source->Negate == NEGATE_XYZW);
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
-
-#ifdef NAN_CHECK
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
-#endif
-}
-
-
-/**
- * Fetch a 4-element uint vector from the given source register.
- * Apply swizzling but not negation/abs.
- */
-static void
-fetch_vector4ui(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLuint result[4])
-{
- const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- ASSERT(src);
-
- if (source->Swizzle == SWIZZLE_NOOP) {
- /* no swizzling */
- COPY_4V(result, src);
- }
- else {
- ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
- }
-
- /* Note: no Negate or Abs here */
-}
-
-
-
-/**
- * Fetch the derivative with respect to X or Y for the given register.
- * XXX this currently only works for fragment program input attribs.
- */
-static void
-fetch_vector4_deriv(GLcontext * ctx,
- const struct prog_src_register *source,
- const struct gl_program_machine *machine,
- char xOrY, GLfloat result[4])
-{
- if (source->File == PROGRAM_INPUT &&
- source->Index < (GLint) machine->NumDeriv) {
- const GLint col = machine->CurElement;
- const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
- const GLfloat invQ = 1.0f / w;
- GLfloat deriv[4];
-
- if (xOrY == 'X') {
- deriv[0] = machine->DerivX[source->Index][0] * invQ;
- deriv[1] = machine->DerivX[source->Index][1] * invQ;
- deriv[2] = machine->DerivX[source->Index][2] * invQ;
- deriv[3] = machine->DerivX[source->Index][3] * invQ;
- }
- else {
- deriv[0] = machine->DerivY[source->Index][0] * invQ;
- deriv[1] = machine->DerivY[source->Index][1] * invQ;
- deriv[2] = machine->DerivY[source->Index][2] * invQ;
- deriv[3] = machine->DerivY[source->Index][3] * invQ;
- }
-
- result[0] = deriv[GET_SWZ(source->Swizzle, 0)];
- result[1] = deriv[GET_SWZ(source->Swizzle, 1)];
- result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
- result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->Negate) {
- ASSERT(source->Negate == NEGATE_XYZW);
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- }
- else {
- ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0);
- }
-}
-
-
-/**
- * As above, but only return result[0] element.
- */
-static void
-fetch_vector1(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLfloat result[4])
-{
- const GLfloat *src = get_src_register_pointer(source, machine);
- ASSERT(src);
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- }
- if (source->Negate) {
- result[0] = -result[0];
- }
-}
-
-
-static GLuint
-fetch_vector1ui(const struct prog_src_register *source,
- const struct gl_program_machine *machine)
-{
- const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- return src[GET_SWZ(source->Swizzle, 0)];
-}
-
-
-/**
- * Fetch texel from texture. Use partial derivatives when possible.
- */
-static INLINE void
-fetch_texel(GLcontext *ctx,
- const struct gl_program_machine *machine,
- const struct prog_instruction *inst,
- const GLfloat texcoord[4], GLfloat lodBias,
- GLfloat color[4])
-{
- const GLuint unit = machine->Samplers[inst->TexSrcUnit];
-
- /* Note: we only have the right derivatives for fragment input attribs.
- */
- if (machine->NumDeriv > 0 &&
- inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
- /* simple texture fetch for which we should have derivatives */
- GLuint attr = inst->SrcReg[0].Index;
- machine->FetchTexelDeriv(ctx, texcoord,
- machine->DerivX[attr],
- machine->DerivY[attr],
- lodBias, unit, color);
- }
- else {
- machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
- }
-}
-
-
-/**
- * Test value against zero and return GT, LT, EQ or UN if NaN.
- */
-static INLINE GLuint
-generate_cc(float value)
-{
- if (value != value)
- return COND_UN; /* NaN */
- if (value > 0.0F)
- return COND_GT;
- if (value < 0.0F)
- return COND_LT;
- return COND_EQ;
-}
-
-
-/**
- * Test if the ccMaskRule is satisfied by the given condition code.
- * Used to mask destination writes according to the current condition code.
- */
-static INLINE GLboolean
-test_cc(GLuint condCode, GLuint ccMaskRule)
-{
- switch (ccMaskRule) {
- case COND_EQ: return (condCode == COND_EQ);
- case COND_NE: return (condCode != COND_EQ);
- case COND_LT: return (condCode == COND_LT);
- case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
- case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
- case COND_GT: return (condCode == COND_GT);
- case COND_TR: return GL_TRUE;
- case COND_FL: return GL_FALSE;
- default: return GL_TRUE;
- }
-}
-
-
-/**
- * Evaluate the 4 condition codes against a predicate and return GL_TRUE
- * or GL_FALSE to indicate result.
- */
-static INLINE GLboolean
-eval_condition(const struct gl_program_machine *machine,
- const struct prog_instruction *inst)
-{
- const GLuint swizzle = inst->DstReg.CondSwizzle;
- const GLuint condMask = inst->DstReg.CondMask;
- if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Store 4 floats into a register. Observe the instructions saturate and
- * set-condition-code flags.
- */
-static void
-store_vector4(const struct prog_instruction *inst,
- struct gl_program_machine *machine, const GLfloat value[4])
-{
- const struct prog_dst_register *dstReg = &(inst->DstReg);
- const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
- GLuint writeMask = dstReg->WriteMask;
- GLfloat clampedValue[4];
- GLfloat *dst = get_dst_register_pointer(dstReg, machine);
-
-#if 0
- if (value[0] > 1.0e10 ||
- IS_INF_OR_NAN(value[0]) ||
- IS_INF_OR_NAN(value[1]) ||
- IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3]))
- printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
-#endif
-
- if (clamp) {
- clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
- clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
- clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
- clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
- value = clampedValue;
- }
-
- if (dstReg->CondMask != COND_TR) {
- /* condition codes may turn off some writes */
- if (writeMask & WRITEMASK_X) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_X;
- }
- if (writeMask & WRITEMASK_Y) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Y;
- }
- if (writeMask & WRITEMASK_Z) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Z;
- }
- if (writeMask & WRITEMASK_W) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_W;
- }
- }
-
-#ifdef NAN_CHECK
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
-#endif
-
- if (writeMask & WRITEMASK_X)
- dst[0] = value[0];
- if (writeMask & WRITEMASK_Y)
- dst[1] = value[1];
- if (writeMask & WRITEMASK_Z)
- dst[2] = value[2];
- if (writeMask & WRITEMASK_W)
- dst[3] = value[3];
-
- if (inst->CondUpdate) {
- if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc(value[0]);
- if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc(value[1]);
- if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc(value[2]);
- if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc(value[3]);
-#if DEBUG_PROG
- printf("CondCodes=(%s,%s,%s,%s) for:\n",
- _mesa_condcode_string(machine->CondCodes[0]),
- _mesa_condcode_string(machine->CondCodes[1]),
- _mesa_condcode_string(machine->CondCodes[2]),
- _mesa_condcode_string(machine->CondCodes[3]));
-#endif
- }
-}
-
-
-/**
- * Store 4 uints into a register. Observe the set-condition-code flags.
- */
-static void
-store_vector4ui(const struct prog_instruction *inst,
- struct gl_program_machine *machine, const GLuint value[4])
-{
- const struct prog_dst_register *dstReg = &(inst->DstReg);
- GLuint writeMask = dstReg->WriteMask;
- GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine);
-
- if (dstReg->CondMask != COND_TR) {
- /* condition codes may turn off some writes */
- if (writeMask & WRITEMASK_X) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_X;
- }
- if (writeMask & WRITEMASK_Y) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Y;
- }
- if (writeMask & WRITEMASK_Z) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Z;
- }
- if (writeMask & WRITEMASK_W) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_W;
- }
- }
-
- if (writeMask & WRITEMASK_X)
- dst[0] = value[0];
- if (writeMask & WRITEMASK_Y)
- dst[1] = value[1];
- if (writeMask & WRITEMASK_Z)
- dst[2] = value[2];
- if (writeMask & WRITEMASK_W)
- dst[3] = value[3];
-
- if (inst->CondUpdate) {
- if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc((float)value[0]);
- if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc((float)value[1]);
- if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc((float)value[2]);
- if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc((float)value[3]);
-#if DEBUG_PROG
- printf("CondCodes=(%s,%s,%s,%s) for:\n",
- _mesa_condcode_string(machine->CondCodes[0]),
- _mesa_condcode_string(machine->CondCodes[1]),
- _mesa_condcode_string(machine->CondCodes[2]),
- _mesa_condcode_string(machine->CondCodes[3]));
-#endif
- }
-}
-
-
-
-/**
- * Execute the given vertex/fragment program.
- *
- * \param ctx rendering context
- * \param program the program to execute
- * \param machine machine state (must be initialized)
- * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
- */
-GLboolean
-_mesa_execute_program(GLcontext * ctx,
- const struct gl_program *program,
- struct gl_program_machine *machine)
-{
- const GLuint numInst = program->NumInstructions;
- const GLuint maxExec = 10000;
- GLuint pc, numExec = 0;
-
- machine->CurProgram = program;
-
- if (DEBUG_PROG) {
- printf("execute program %u --------------------\n", program->Id);
- }
-
- if (program->Target == GL_VERTEX_PROGRAM_ARB) {
- machine->EnvParams = ctx->VertexProgram.Parameters;
- }
- else {
- machine->EnvParams = ctx->FragmentProgram.Parameters;
- }
-
- for (pc = 0; pc < numInst; pc++) {
- const struct prog_instruction *inst = program->Instructions + pc;
-
- if (DEBUG_PROG) {
- _mesa_print_instruction(inst);
- }
-
- switch (inst->Opcode) {
- case OPCODE_ABS:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = FABSF(a[0]);
- result[1] = FABSF(a[1]);
- result[2] = FABSF(a[2]);
- result[3] = FABSF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_ADD:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] + b[0];
- result[1] = a[1] + b[1];
- result[2] = a[2] + b[2];
- result[3] = a[3] + b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_AND: /* bitwise AND */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] & b[0];
- result[1] = a[1] & b[1];
- result[2] = a[2] & b[2];
- result[3] = a[3] & b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_ARL:
- {
- GLfloat t[4];
- fetch_vector4(&inst->SrcReg[0], machine, t);
- machine->AddressReg[0][0] = IFLOOR(t[0]);
- if (DEBUG_PROG) {
- printf("ARL %d\n", machine->AddressReg[0][0]);
- }
- }
- break;
- case OPCODE_BGNLOOP:
- /* no-op */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- break;
- case OPCODE_ENDLOOP:
- /* subtract 1 here since pc is incremented by for(pc) loop */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_BGNLOOP);
- pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */
- break;
- case OPCODE_BGNSUB: /* begin subroutine */
- break;
- case OPCODE_ENDSUB: /* end subroutine */
- break;
- case OPCODE_BRA: /* branch (conditional) */
- if (eval_condition(machine, inst)) {
- /* take branch */
- /* Subtract 1 here since we'll do pc++ below */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_BRK: /* break out of loop (conditional) */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- if (eval_condition(machine, inst)) {
- /* break out of loop */
- /* pc++ at end of for-loop will put us after the ENDLOOP inst */
- pc = inst->BranchTarget;
- }
- break;
- case OPCODE_CONT: /* continue loop (conditional) */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- if (eval_condition(machine, inst)) {
- /* continue at ENDLOOP */
- /* Subtract 1 here since we'll do pc++ at end of for-loop */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_CAL: /* Call subroutine (conditional) */
- if (eval_condition(machine, inst)) {
- /* call the subroutine */
- if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
- return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
- }
- machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */
- /* Subtract 1 here since we'll do pc++ at end of for-loop */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_CMP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] < 0.0F ? b[0] : c[0];
- result[1] = a[1] < 0.0F ? b[1] : c[1];
- result[2] = a[2] < 0.0F ? b[2] : c[2];
- result[3] = a[3] < 0.0F ? b[3] : c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3],
- c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_COS:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) cos(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DDX: /* Partial derivative with respect to X */
- {
- GLfloat result[4];
- fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
- 'X', result);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DDY: /* Partial derivative with respect to Y */
- {
- GLfloat result[4];
- fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
- 'Y', result);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DP2:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT2(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP2 %g = (%g %g) . (%g %g)\n",
- result[0], a[0], a[1], b[0], b[1]);
- }
- }
- break;
- case OPCODE_DP2A:
- {
- GLfloat a[4], b[4], c, result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector1(&inst->SrcReg[1], machine, &c);
- result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP2A %g = (%g %g) . (%g %g) + %g\n",
- result[0], a[0], a[1], b[0], b[1], c);
- }
- }
- break;
- case OPCODE_DP3:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT3(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
- result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
- }
- }
- break;
- case OPCODE_DP4:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT4(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
- result[0], a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_DPH:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DST: /* Distance vector */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = 1.0F;
- result[1] = a[1] * b[1];
- result[2] = a[2];
- result[3] = b[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_EXP:
- {
- GLfloat t[4], q[4], floor_t0;
- fetch_vector1(&inst->SrcReg[0], machine, t);
- floor_t0 = FLOORF(t[0]);
- if (floor_t0 > FLT_MAX_EXP) {
- SET_POS_INFINITY(q[0]);
- SET_POS_INFINITY(q[2]);
- }
- else if (floor_t0 < FLT_MIN_EXP) {
- q[0] = 0.0F;
- q[2] = 0.0F;
- }
- else {
- q[0] = LDEXPF(1.0, (int) floor_t0);
- /* Note: GL_NV_vertex_program expects
- * result.z = result.x * APPX(result.y)
- * We do what the ARB extension says.
- */
- q[2] = (GLfloat) pow(2.0, t[0]);
- }
- q[1] = t[0] - floor_t0;
- q[3] = 1.0F;
- store_vector4( inst, machine, q );
- }
- break;
- case OPCODE_EX2: /* Exponential base 2 */
- {
- GLfloat a[4], result[4], val;
- fetch_vector1(&inst->SrcReg[0], machine, a);
- val = (GLfloat) pow(2.0, a[0]);
- /*
- if (IS_INF_OR_NAN(val))
- val = 1.0e10;
- */
- result[0] = result[1] = result[2] = result[3] = val;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_FLR:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = FLOORF(a[0]);
- result[1] = FLOORF(a[1]);
- result[2] = FLOORF(a[2]);
- result[3] = FLOORF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_FRC:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = a[0] - FLOORF(a[0]);
- result[1] = a[1] - FLOORF(a[1]);
- result[2] = a[2] - FLOORF(a[2]);
- result[3] = a[3] - FLOORF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_IF:
- {
- GLboolean cond;
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ELSE ||
- program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDIF);
- /* eval condition */
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- GLfloat a[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- cond = (a[0] != 0.0);
- }
- else {
- cond = eval_condition(machine, inst);
- }
- if (DEBUG_PROG) {
- printf("IF: %d\n", cond);
- }
- /* do if/else */
- if (cond) {
- /* do if-clause (just continue execution) */
- }
- else {
- /* go to the instruction after ELSE or ENDIF */
- assert(inst->BranchTarget >= 0);
- pc = inst->BranchTarget;
- }
- }
- break;
- case OPCODE_ELSE:
- /* goto ENDIF */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDIF);
- assert(inst->BranchTarget >= 0);
- pc = inst->BranchTarget;
- break;
- case OPCODE_ENDIF:
- /* nothing */
- break;
- case OPCODE_KIL_NV: /* NV_f_p only (conditional) */
- if (eval_condition(machine, inst)) {
- return GL_FALSE;
- }
- break;
- case OPCODE_KIL: /* ARB_f_p only */
- {
- GLfloat a[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- printf("KIL if (%g %g %g %g) <= 0.0\n",
- a[0], a[1], a[2], a[3]);
- }
-
- if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
- return GL_FALSE;
- }
- }
- break;
- case OPCODE_LG2: /* log base 2 */
- {
- GLfloat a[4], result[4], val;
- fetch_vector1(&inst->SrcReg[0], machine, a);
- /* The fast LOG2 macro doesn't meet the precision requirements.
- */
- if (a[0] == 0.0F) {
- val = -FLT_MAX;
- }
- else {
- val = (float)(log(a[0]) * 1.442695F);
- }
- result[0] = result[1] = result[2] = result[3] = val;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_LIT:
- {
- const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = MAX2(a[0], 0.0F);
- a[1] = MAX2(a[1], 0.0F);
- /* XXX ARB version clamps a[3], NV version doesn't */
- a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
- result[0] = 1.0F;
- result[1] = a[0];
- /* XXX we could probably just use pow() here */
- if (a[0] > 0.0F) {
- if (a[1] == 0.0 && a[3] == 0.0)
- result[2] = 1.0F;
- else
- result[2] = (GLfloat) pow(a[1], a[3]);
- }
- else {
- result[2] = 0.0F;
- }
- result[3] = 1.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("LIT (%g %g %g %g) : (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3]);
- }
- }
- break;
- case OPCODE_LOG:
- {
- GLfloat t[4], q[4], abs_t0;
- fetch_vector1(&inst->SrcReg[0], machine, t);
- abs_t0 = FABSF(t[0]);
- if (abs_t0 != 0.0F) {
- /* Since we really can't handle infinite values on VMS
- * like other OSes we'll use __MAXFLOAT to represent
- * infinity. This may need some tweaking.
- */
-#ifdef VMS
- if (abs_t0 == __MAXFLOAT)
-#else
- if (IS_INF_OR_NAN(abs_t0))
-#endif
- {
- SET_POS_INFINITY(q[0]);
- q[1] = 1.0F;
- SET_POS_INFINITY(q[2]);
- }
- else {
- int exponent;
- GLfloat mantissa = FREXPF(t[0], &exponent);
- q[0] = (GLfloat) (exponent - 1);
- q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
-
- /* The fast LOG2 macro doesn't meet the precision
- * requirements.
- */
- q[2] = (float)(log(t[0]) * 1.442695F);
- }
- }
- else {
- SET_NEG_INFINITY(q[0]);
- q[1] = 1.0F;
- SET_NEG_INFINITY(q[2]);
- }
- q[3] = 1.0;
- store_vector4(inst, machine, q);
- }
- break;
- case OPCODE_LRP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
- result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
- result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
- result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("LRP (%g %g %g %g) = (%g %g %g %g), "
- "(%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_MAD:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] * b[0] + c[0];
- result[1] = a[1] * b[1] + c[1];
- result[2] = a[2] * b[2] + c[2];
- result[3] = a[3] * b[3] + c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MAD (%g %g %g %g) = (%g %g %g %g) * "
- "(%g %g %g %g) + (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_MAX:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = MAX2(a[0], b[0]);
- result[1] = MAX2(a[1], b[1]);
- result[2] = MAX2(a[2], b[2]);
- result[3] = MAX2(a[3], b[3]);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_MIN:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = MIN2(a[0], b[0]);
- result[1] = MIN2(a[1], b[1]);
- result[2] = MIN2(a[2], b[2]);
- result[3] = MIN2(a[3], b[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_MOV:
- {
- GLfloat result[4];
- fetch_vector4(&inst->SrcReg[0], machine, result);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MOV (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3]);
- }
- }
- break;
- case OPCODE_MUL:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] * b[0];
- result[1] = a[1] * b[1];
- result[2] = a[2] * b[2];
- result[3] = a[3] * b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_NOISE1:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise1(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE2:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] = result[3] = _mesa_noise2(a[0], a[1]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE3:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise3(a[0], a[1], a[2]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE4:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOP:
- break;
- case OPCODE_NOT: /* bitwise NOT */
- {
- GLuint a[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- result[0] = ~a[0];
- result[1] = ~a[1];
- result[2] = ~a[2];
- result[3] = ~a[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_NRM3: /* 3-component normalization */
- {
- GLfloat a[4], result[4];
- GLfloat tmp;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2];
- if (tmp != 0.0F)
- tmp = INV_SQRTF(tmp);
- result[0] = tmp * a[0];
- result[1] = tmp * a[1];
- result[2] = tmp * a[2];
- result[3] = 0.0; /* undefined, but prevent valgrind warnings */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NRM4: /* 4-component normalization */
- {
- GLfloat a[4], result[4];
- GLfloat tmp;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
- if (tmp != 0.0F)
- tmp = INV_SQRTF(tmp);
- result[0] = tmp * a[0];
- result[1] = tmp * a[1];
- result[2] = tmp * a[2];
- result[3] = tmp * a[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_OR: /* bitwise OR */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] | b[0];
- result[1] = a[1] | b[1];
- result[2] = a[2] | b[2];
- result[3] = a[3] | b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4];
- GLhalfNV hx, hy;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- hx = _mesa_float_to_half(a[0]);
- hy = _mesa_float_to_half(a[1]);
- result[0] =
- result[1] =
- result[2] =
- result[3] = hx | (hy << 16);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], usx, usy;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- usx = IROUND(a[0] * 65535.0F);
- usy = IROUND(a[1] * 65535.0F);
- result[0] =
- result[1] =
- result[2] =
- result[3] = usx | (usy << 16);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], ubx, uby, ubz, ubw;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
- a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
- a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
- a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
- ubx = IROUND(127.0F * a[0] + 128.0F);
- uby = IROUND(127.0F * a[1] + 128.0F);
- ubz = IROUND(127.0F * a[2] + 128.0F);
- ubw = IROUND(127.0F * a[3] + 128.0F);
- result[0] =
- result[1] =
- result[2] =
- result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], ubx, uby, ubz, ubw;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- a[2] = CLAMP(a[2], 0.0F, 1.0F);
- a[3] = CLAMP(a[3], 0.0F, 1.0F);
- ubx = IROUND(255.0F * a[0]);
- uby = IROUND(255.0F * a[1]);
- ubz = IROUND(255.0F * a[2]);
- ubw = IROUND(255.0F * a[3]);
- result[0] =
- result[1] =
- result[2] =
- result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_POW:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- fetch_vector1(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) pow(a[0], b[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RCC: /* clamped riciprocal */
- {
- const float largest = 1.884467e+19, smallest = 5.42101e-20;
- GLfloat a[4], r, result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- if (a[0] == 0)
- printf("RCC(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCC(inf)\n");
- }
- if (a[0] == 1.0F) {
- r = 1.0F;
- }
- else {
- r = 1.0F / a[0];
- }
- if (positive(r)) {
- if (r > largest) {
- r = largest;
- }
- else if (r < smallest) {
- r = smallest;
- }
- }
- else {
- if (r < -largest) {
- r = -largest;
- }
- else if (r > -smallest) {
- r = -smallest;
- }
- }
- result[0] = result[1] = result[2] = result[3] = r;
- store_vector4(inst, machine, result);
- }
- break;
-
- case OPCODE_RCP:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- if (a[0] == 0)
- printf("RCP(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCP(inf)\n");
- }
- result[0] = result[1] = result[2] = result[3] = 1.0F / a[0];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RET: /* return from subroutine (conditional) */
- if (eval_condition(machine, inst)) {
- if (machine->StackDepth == 0) {
- return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
- }
- /* subtract one because of pc++ in the for loop */
- pc = machine->CallStack[--machine->StackDepth] - 1;
- }
- break;
- case OPCODE_RFL: /* reflection vector */
- {
- GLfloat axis[4], dir[4], result[4], tmpX, tmpW;
- fetch_vector4(&inst->SrcReg[0], machine, axis);
- fetch_vector4(&inst->SrcReg[1], machine, dir);
- tmpW = DOT3(axis, axis);
- tmpX = (2.0F * DOT3(axis, dir)) / tmpW;
- result[0] = tmpX * axis[0] - dir[0];
- result[1] = tmpX * axis[1] - dir[1];
- result[2] = tmpX * axis[2] - dir[2];
- /* result[3] is never written! XXX enforce in parser! */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RSQ: /* 1 / sqrt() */
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- a[0] = FABSF(a[0]);
- result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
- }
- }
- break;
- case OPCODE_SCS: /* sine and cos */
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) cos(a[0]);
- result[1] = (GLfloat) sin(a[0]);
- result[2] = 0.0; /* undefined! */
- result[3] = 0.0; /* undefined! */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SEQ: /* set on equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SFL: /* set false, operands ignored */
- {
- static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SGE: /* set on greater or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SGT: /* set on greater */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SIN:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) sin(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SLE: /* set on less or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SLT: /* set on less */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SNE: /* set on not equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SSG: /* set sign (-1, 0 or +1) */
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F));
- result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F));
- result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F));
- result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F));
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_STR: /* set true, operands ignored */
- {
- static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SUB:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] - b[0];
- result[1] = a[1] - b[1];
- result[2] = a[2] - b[2];
- result[3] = a[3] - b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SWZ: /* extended swizzle */
- {
- const struct prog_src_register *source = &inst->SrcReg[0];
- const GLfloat *src = get_src_register_pointer(source, machine);
- GLfloat result[4];
- GLuint i;
- for (i = 0; i < 4; i++) {
- const GLuint swz = GET_SWZ(source->Swizzle, i);
- if (swz == SWIZZLE_ZERO)
- result[i] = 0.0;
- else if (swz == SWIZZLE_ONE)
- result[i] = 1.0;
- else {
- ASSERT(swz >= 0);
- ASSERT(swz <= 3);
- result[i] = src[swz];
- }
- if (source->Negate & (1 << i))
- result[i] = -result[i];
- }
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_TEX: /* Both ARB and NV frag prog */
- /* Simple texel lookup */
- {
- GLfloat texcoord[4], color[4];
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- if (DEBUG_PROG) {
- printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n",
- color[0], color[1], color[2], color[3],
- inst->TexSrcUnit,
- texcoord[0], texcoord[1], texcoord[2], texcoord[3]);
- }
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXB: /* GL_ARB_fragment_program only */
- /* Texel lookup with LOD bias */
- {
- GLfloat texcoord[4], color[4], lodBias;
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- /* texcoord[3] is the bias to add to lambda */
- lodBias = texcoord[3];
-
- fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXD: /* GL_NV_fragment_program only */
- /* Texture lookup w/ partial derivatives for LOD */
- {
- GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- fetch_vector4(&inst->SrcReg[1], machine, dtdx);
- fetch_vector4(&inst->SrcReg[2], machine, dtdy);
- machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy,
- 0.0, /* lodBias */
- inst->TexSrcUnit, color);
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXL:
- /* Texel lookup with explicit LOD */
- {
- GLfloat texcoord[4], color[4], lod;
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- /* texcoord[3] is the LOD */
- lod = texcoord[3];
-
- machine->FetchTexelLod(ctx, texcoord, lod,
- machine->Samplers[inst->TexSrcUnit], color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXP: /* GL_ARB_fragment_program only */
- /* Texture lookup w/ projective divide */
- {
- GLfloat texcoord[4], color[4];
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- /* Not so sure about this test - if texcoord[3] is
- * zero, we'd probably be fine except for an ASSERT in
- * IROUND_POS() which gets triggered by the inf values created.
- */
- if (texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXP_NV: /* GL_NV_fragment_program only */
- /* Texture lookup w/ projective divide, as above, but do not
- * do the divide by w if sampling from a cube map.
- */
- {
- GLfloat texcoord[4], color[4];
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX &&
- texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TRUNC: /* truncate toward zero */
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) (GLint) a[0];
- result[1] = (GLfloat) (GLint) a[1];
- result[2] = (GLfloat) (GLint) a[2];
- result[3] = (GLfloat) (GLint) a[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP2H: /* unpack two 16-bit floats */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- GLushort hx, hy;
- hx = raw & 0xffff;
- hy = raw >> 16;
- result[0] = result[2] = _mesa_half_to_float(hx);
- result[1] = result[3] = _mesa_half_to_float(hy);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP2US: /* unpack two GLushorts */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- GLushort usx, usy;
- usx = raw & 0xffff;
- usy = raw >> 16;
- result[0] = result[2] = usx * (1.0f / 65535.0f);
- result[1] = result[3] = usy * (1.0f / 65535.0f);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP4B: /* unpack four GLbytes */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F;
- result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F;
- result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F;
- result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP4UB: /* unpack four GLubytes */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- result[0] = ((raw >> 0) & 0xff) / 255.0F;
- result[1] = ((raw >> 8) & 0xff) / 255.0F;
- result[2] = ((raw >> 16) & 0xff) / 255.0F;
- result[3] = ((raw >> 24) & 0xff) / 255.0F;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_XOR: /* bitwise XOR */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] ^ b[0];
- result[1] = a[1] ^ b[1];
- result[2] = a[2] ^ b[2];
- result[3] = a[3] ^ b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_XPD: /* cross product */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[1] * b[2] - a[2] * b[1];
- result[1] = a[2] * b[0] - a[0] * b[2];
- result[2] = a[0] * b[1] - a[1] * b[0];
- result[3] = 1.0;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], b[0], b[1], b[2]);
- }
- }
- break;
- case OPCODE_X2D: /* 2-D matrix transform */
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
- result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
- result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
- result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_PRINT:
- {
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- GLfloat a[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
- a[0], a[1], a[2], a[3]);
- }
- else {
- printf("%s\n", (const char *) inst->Data);
- }
- }
- break;
- case OPCODE_END:
- return GL_TRUE;
- default:
- _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program",
- inst->Opcode);
- return GL_TRUE; /* return value doesn't matter */
- }
-
- numExec++;
- if (numExec > maxExec) {
- static GLboolean reported = GL_FALSE;
- if (!reported) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
- reported = GL_TRUE;
- }
- return GL_TRUE;
- }
-
- } /* for pc */
-
- return GL_TRUE;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file prog_execute.c
+ * Software interpreter for vertex/fragment programs.
+ * \author Brian Paul
+ */
+
+/*
+ * NOTE: we do everything in single-precision floating point; we don't
+ * currently observe the single/half/fixed-precision qualifiers.
+ *
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "prog_execute.h"
+#include "prog_instruction.h"
+#include "prog_parameter.h"
+#include "prog_print.h"
+#include "prog_noise.h"
+
+
+/* debug predicate */
+#define DEBUG_PROG 0
+
+
+/**
+ * Set x to positive or negative infinity.
+ */
+#if defined(USE_IEEE) || defined(_WIN32)
+#define SET_POS_INFINITY(x) \
+ do { \
+ fi_type fi; \
+ fi.i = 0x7F800000; \
+ x = fi.f; \
+ } while (0)
+#define SET_NEG_INFINITY(x) \
+ do { \
+ fi_type fi; \
+ fi.i = 0xFF800000; \
+ x = fi.f; \
+ } while (0)
+#elif defined(VMS)
+#define SET_POS_INFINITY(x) x = __MAXFLOAT
+#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
+#else
+#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
+#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
+#endif
+
+#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits
+
+
+static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
+
+
+
+/**
+ * Return TRUE for +0 and other positive values, FALSE otherwise.
+ * Used for RCC opcode.
+ */
+static INLINE GLboolean
+positive(float x)
+{
+ fi_type fi;
+ fi.f = x;
+ if (fi.i & 0x80000000)
+ return GL_FALSE;
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Return a pointer to the 4-element float vector specified by the given
+ * source register.
+ */
+static INLINE const GLfloat *
+get_src_register_pointer(const struct prog_src_register *source,
+ const struct gl_program_machine *machine)
+{
+ const struct gl_program *prog = machine->CurProgram;
+ GLint reg = source->Index;
+
+ if (source->RelAddr) {
+ /* add address register value to src index/offset */
+ reg += machine->AddressReg[0][0];
+ if (reg < 0) {
+ return ZeroVec;
+ }
+ }
+
+ switch (source->File) {
+ case PROGRAM_TEMPORARY:
+ if (reg >= MAX_PROGRAM_TEMPS)
+ return ZeroVec;
+ return machine->Temporaries[reg];
+
+ case PROGRAM_INPUT:
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ if (reg >= VERT_ATTRIB_MAX)
+ return ZeroVec;
+ return machine->VertAttribs[reg];
+ }
+ else {
+ if (reg >= FRAG_ATTRIB_MAX)
+ return ZeroVec;
+ return machine->Attribs[reg][machine->CurElement];
+ }
+
+ case PROGRAM_OUTPUT:
+ if (reg >= MAX_PROGRAM_OUTPUTS)
+ return ZeroVec;
+ return machine->Outputs[reg];
+
+ case PROGRAM_LOCAL_PARAM:
+ if (reg >= MAX_PROGRAM_LOCAL_PARAMS)
+ return ZeroVec;
+ return machine->CurProgram->LocalParams[reg];
+
+ case PROGRAM_ENV_PARAM:
+ if (reg >= MAX_PROGRAM_ENV_PARAMS)
+ return ZeroVec;
+ return machine->EnvParams[reg];
+
+ case PROGRAM_STATE_VAR:
+ /* Fallthrough */
+ case PROGRAM_CONSTANT:
+ /* Fallthrough */
+ case PROGRAM_UNIFORM:
+ /* Fallthrough */
+ case PROGRAM_NAMED_PARAM:
+ if (reg >= (GLint) prog->Parameters->NumParameters)
+ return ZeroVec;
+ return prog->Parameters->ParameterValues[reg];
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid src register file %d in get_src_register_pointer()",
+ source->File);
+ return NULL;
+ }
+}
+
+
+/**
+ * Return a pointer to the 4-element float vector specified by the given
+ * destination register.
+ */
+static INLINE GLfloat *
+get_dst_register_pointer(const struct prog_dst_register *dest,
+ struct gl_program_machine *machine)
+{
+ static GLfloat dummyReg[4];
+ GLint reg = dest->Index;
+
+ if (dest->RelAddr) {
+ /* add address register value to src index/offset */
+ reg += machine->AddressReg[0][0];
+ if (reg < 0) {
+ return dummyReg;
+ }
+ }
+
+ switch (dest->File) {
+ case PROGRAM_TEMPORARY:
+ if (reg >= MAX_PROGRAM_TEMPS)
+ return dummyReg;
+ return machine->Temporaries[reg];
+
+ case PROGRAM_OUTPUT:
+ if (reg >= MAX_PROGRAM_OUTPUTS)
+ return dummyReg;
+ return machine->Outputs[reg];
+
+ case PROGRAM_WRITE_ONLY:
+ return dummyReg;
+
+ default:
+ _mesa_problem(NULL,
+ "Invalid dest register file %d in get_dst_register_pointer()",
+ dest->File);
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Fetch a 4-element float vector from the given source register.
+ * Apply swizzling and negating as needed.
+ */
+static void
+fetch_vector4(const struct prog_src_register *source,
+ const struct gl_program_machine *machine, GLfloat result[4])
+{
+ const GLfloat *src = get_src_register_pointer(source, machine);
+ ASSERT(src);
+
+ if (source->Swizzle == SWIZZLE_NOOP) {
+ /* no swizzling */
+ COPY_4V(result, src);
+ }
+ else {
+ ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
+ ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
+ ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
+ ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
+ result[0] = src[GET_SWZ(source->Swizzle, 0)];
+ result[1] = src[GET_SWZ(source->Swizzle, 1)];
+ result[2] = src[GET_SWZ(source->Swizzle, 2)];
+ result[3] = src[GET_SWZ(source->Swizzle, 3)];
+ }
+
+ if (source->Abs) {
+ result[0] = FABSF(result[0]);
+ result[1] = FABSF(result[1]);
+ result[2] = FABSF(result[2]);
+ result[3] = FABSF(result[3]);
+ }
+ if (source->Negate) {
+ ASSERT(source->Negate == NEGATE_XYZW);
+ result[0] = -result[0];
+ result[1] = -result[1];
+ result[2] = -result[2];
+ result[3] = -result[3];
+ }
+
+#ifdef NAN_CHECK
+ assert(!IS_INF_OR_NAN(result[0]));
+ assert(!IS_INF_OR_NAN(result[0]));
+ assert(!IS_INF_OR_NAN(result[0]));
+ assert(!IS_INF_OR_NAN(result[0]));
+#endif
+}
+
+
+/**
+ * Fetch a 4-element uint vector from the given source register.
+ * Apply swizzling but not negation/abs.
+ */
+static void
+fetch_vector4ui(const struct prog_src_register *source,
+ const struct gl_program_machine *machine, GLuint result[4])
+{
+ const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
+ ASSERT(src);
+
+ if (source->Swizzle == SWIZZLE_NOOP) {
+ /* no swizzling */
+ COPY_4V(result, src);
+ }
+ else {
+ ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
+ ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
+ ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
+ ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
+ result[0] = src[GET_SWZ(source->Swizzle, 0)];
+ result[1] = src[GET_SWZ(source->Swizzle, 1)];
+ result[2] = src[GET_SWZ(source->Swizzle, 2)];
+ result[3] = src[GET_SWZ(source->Swizzle, 3)];
+ }
+
+ /* Note: no Negate or Abs here */
+}
+
+
+
+/**
+ * Fetch the derivative with respect to X or Y for the given register.
+ * XXX this currently only works for fragment program input attribs.
+ */
+static void
+fetch_vector4_deriv(struct gl_context * ctx,
+ const struct prog_src_register *source,
+ const struct gl_program_machine *machine,
+ char xOrY, GLfloat result[4])
+{
+ if (source->File == PROGRAM_INPUT &&
+ source->Index < (GLint) machine->NumDeriv) {
+ const GLint col = machine->CurElement;
+ const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
+ const GLfloat invQ = 1.0f / w;
+ GLfloat deriv[4];
+
+ if (xOrY == 'X') {
+ deriv[0] = machine->DerivX[source->Index][0] * invQ;
+ deriv[1] = machine->DerivX[source->Index][1] * invQ;
+ deriv[2] = machine->DerivX[source->Index][2] * invQ;
+ deriv[3] = machine->DerivX[source->Index][3] * invQ;
+ }
+ else {
+ deriv[0] = machine->DerivY[source->Index][0] * invQ;
+ deriv[1] = machine->DerivY[source->Index][1] * invQ;
+ deriv[2] = machine->DerivY[source->Index][2] * invQ;
+ deriv[3] = machine->DerivY[source->Index][3] * invQ;
+ }
+
+ result[0] = deriv[GET_SWZ(source->Swizzle, 0)];
+ result[1] = deriv[GET_SWZ(source->Swizzle, 1)];
+ result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
+ result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
+
+ if (source->Abs) {
+ result[0] = FABSF(result[0]);
+ result[1] = FABSF(result[1]);
+ result[2] = FABSF(result[2]);
+ result[3] = FABSF(result[3]);
+ }
+ if (source->Negate) {
+ ASSERT(source->Negate == NEGATE_XYZW);
+ result[0] = -result[0];
+ result[1] = -result[1];
+ result[2] = -result[2];
+ result[3] = -result[3];
+ }
+ }
+ else {
+ ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0);
+ }
+}
+
+
+/**
+ * As above, but only return result[0] element.
+ */
+static void
+fetch_vector1(const struct prog_src_register *source,
+ const struct gl_program_machine *machine, GLfloat result[4])
+{
+ const GLfloat *src = get_src_register_pointer(source, machine);
+ ASSERT(src);
+
+ result[0] = src[GET_SWZ(source->Swizzle, 0)];
+
+ if (source->Abs) {
+ result[0] = FABSF(result[0]);
+ }
+ if (source->Negate) {
+ result[0] = -result[0];
+ }
+}
+
+
+static GLuint
+fetch_vector1ui(const struct prog_src_register *source,
+ const struct gl_program_machine *machine)
+{
+ const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
+ return src[GET_SWZ(source->Swizzle, 0)];
+}
+
+
+/**
+ * Fetch texel from texture. Use partial derivatives when possible.
+ */
+static INLINE void
+fetch_texel(struct gl_context *ctx,
+ const struct gl_program_machine *machine,
+ const struct prog_instruction *inst,
+ const GLfloat texcoord[4], GLfloat lodBias,
+ GLfloat color[4])
+{
+ const GLuint unit = machine->Samplers[inst->TexSrcUnit];
+
+ /* Note: we only have the right derivatives for fragment input attribs.
+ */
+ if (machine->NumDeriv > 0 &&
+ inst->SrcReg[0].File == PROGRAM_INPUT &&
+ inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
+ /* simple texture fetch for which we should have derivatives */
+ GLuint attr = inst->SrcReg[0].Index;
+ machine->FetchTexelDeriv(ctx, texcoord,
+ machine->DerivX[attr],
+ machine->DerivY[attr],
+ lodBias, unit, color);
+ }
+ else {
+ machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
+ }
+}
+
+
+/**
+ * Test value against zero and return GT, LT, EQ or UN if NaN.
+ */
+static INLINE GLuint
+generate_cc(float value)
+{
+ if (value != value)
+ return COND_UN; /* NaN */
+ if (value > 0.0F)
+ return COND_GT;
+ if (value < 0.0F)
+ return COND_LT;
+ return COND_EQ;
+}
+
+
+/**
+ * Test if the ccMaskRule is satisfied by the given condition code.
+ * Used to mask destination writes according to the current condition code.
+ */
+static INLINE GLboolean
+test_cc(GLuint condCode, GLuint ccMaskRule)
+{
+ switch (ccMaskRule) {
+ case COND_EQ: return (condCode == COND_EQ);
+ case COND_NE: return (condCode != COND_EQ);
+ case COND_LT: return (condCode == COND_LT);
+ case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
+ case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
+ case COND_GT: return (condCode == COND_GT);
+ case COND_TR: return GL_TRUE;
+ case COND_FL: return GL_FALSE;
+ default: return GL_TRUE;
+ }
+}
+
+
+/**
+ * Evaluate the 4 condition codes against a predicate and return GL_TRUE
+ * or GL_FALSE to indicate result.
+ */
+static INLINE GLboolean
+eval_condition(const struct gl_program_machine *machine,
+ const struct prog_instruction *inst)
+{
+ const GLuint swizzle = inst->DstReg.CondSwizzle;
+ const GLuint condMask = inst->DstReg.CondMask;
+ if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
+ test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Store 4 floats into a register. Observe the instructions saturate and
+ * set-condition-code flags.
+ */
+static void
+store_vector4(const struct prog_instruction *inst,
+ struct gl_program_machine *machine, const GLfloat value[4])
+{
+ const struct prog_dst_register *dstReg = &(inst->DstReg);
+ const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
+ GLuint writeMask = dstReg->WriteMask;
+ GLfloat clampedValue[4];
+ GLfloat *dst = get_dst_register_pointer(dstReg, machine);
+
+#if 0
+ if (value[0] > 1.0e10 ||
+ IS_INF_OR_NAN(value[0]) ||
+ IS_INF_OR_NAN(value[1]) ||
+ IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3]))
+ printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
+#endif
+
+ if (clamp) {
+ clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
+ clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
+ clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
+ clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
+ value = clampedValue;
+ }
+
+ if (dstReg->CondMask != COND_TR) {
+ /* condition codes may turn off some writes */
+ if (writeMask & WRITEMASK_X) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_X;
+ }
+ if (writeMask & WRITEMASK_Y) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_Y;
+ }
+ if (writeMask & WRITEMASK_Z) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_Z;
+ }
+ if (writeMask & WRITEMASK_W) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_W;
+ }
+ }
+
+#ifdef NAN_CHECK
+ assert(!IS_INF_OR_NAN(value[0]));
+ assert(!IS_INF_OR_NAN(value[0]));
+ assert(!IS_INF_OR_NAN(value[0]));
+ assert(!IS_INF_OR_NAN(value[0]));
+#endif
+
+ if (writeMask & WRITEMASK_X)
+ dst[0] = value[0];
+ if (writeMask & WRITEMASK_Y)
+ dst[1] = value[1];
+ if (writeMask & WRITEMASK_Z)
+ dst[2] = value[2];
+ if (writeMask & WRITEMASK_W)
+ dst[3] = value[3];
+
+ if (inst->CondUpdate) {
+ if (writeMask & WRITEMASK_X)
+ machine->CondCodes[0] = generate_cc(value[0]);
+ if (writeMask & WRITEMASK_Y)
+ machine->CondCodes[1] = generate_cc(value[1]);
+ if (writeMask & WRITEMASK_Z)
+ machine->CondCodes[2] = generate_cc(value[2]);
+ if (writeMask & WRITEMASK_W)
+ machine->CondCodes[3] = generate_cc(value[3]);
+#if DEBUG_PROG
+ printf("CondCodes=(%s,%s,%s,%s) for:\n",
+ _mesa_condcode_string(machine->CondCodes[0]),
+ _mesa_condcode_string(machine->CondCodes[1]),
+ _mesa_condcode_string(machine->CondCodes[2]),
+ _mesa_condcode_string(machine->CondCodes[3]));
+#endif
+ }
+}
+
+
+/**
+ * Store 4 uints into a register. Observe the set-condition-code flags.
+ */
+static void
+store_vector4ui(const struct prog_instruction *inst,
+ struct gl_program_machine *machine, const GLuint value[4])
+{
+ const struct prog_dst_register *dstReg = &(inst->DstReg);
+ GLuint writeMask = dstReg->WriteMask;
+ GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine);
+
+ if (dstReg->CondMask != COND_TR) {
+ /* condition codes may turn off some writes */
+ if (writeMask & WRITEMASK_X) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_X;
+ }
+ if (writeMask & WRITEMASK_Y) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_Y;
+ }
+ if (writeMask & WRITEMASK_Z) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_Z;
+ }
+ if (writeMask & WRITEMASK_W) {
+ if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
+ dstReg->CondMask))
+ writeMask &= ~WRITEMASK_W;
+ }
+ }
+
+ if (writeMask & WRITEMASK_X)
+ dst[0] = value[0];
+ if (writeMask & WRITEMASK_Y)
+ dst[1] = value[1];
+ if (writeMask & WRITEMASK_Z)
+ dst[2] = value[2];
+ if (writeMask & WRITEMASK_W)
+ dst[3] = value[3];
+
+ if (inst->CondUpdate) {
+ if (writeMask & WRITEMASK_X)
+ machine->CondCodes[0] = generate_cc((float)value[0]);
+ if (writeMask & WRITEMASK_Y)
+ machine->CondCodes[1] = generate_cc((float)value[1]);
+ if (writeMask & WRITEMASK_Z)
+ machine->CondCodes[2] = generate_cc((float)value[2]);
+ if (writeMask & WRITEMASK_W)
+ machine->CondCodes[3] = generate_cc((float)value[3]);
+#if DEBUG_PROG
+ printf("CondCodes=(%s,%s,%s,%s) for:\n",
+ _mesa_condcode_string(machine->CondCodes[0]),
+ _mesa_condcode_string(machine->CondCodes[1]),
+ _mesa_condcode_string(machine->CondCodes[2]),
+ _mesa_condcode_string(machine->CondCodes[3]));
+#endif
+ }
+}
+
+
+
+/**
+ * Execute the given vertex/fragment program.
+ *
+ * \param ctx rendering context
+ * \param program the program to execute
+ * \param machine machine state (must be initialized)
+ * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
+ */
+GLboolean
+_mesa_execute_program(struct gl_context * ctx,
+ const struct gl_program *program,
+ struct gl_program_machine *machine)
+{
+ const GLuint numInst = program->NumInstructions;
+ const GLuint maxExec = 10000;
+ GLuint pc, numExec = 0;
+
+ machine->CurProgram = program;
+
+ if (DEBUG_PROG) {
+ printf("execute program %u --------------------\n", program->Id);
+ }
+
+ if (program->Target == GL_VERTEX_PROGRAM_ARB) {
+ machine->EnvParams = ctx->VertexProgram.Parameters;
+ }
+ else {
+ machine->EnvParams = ctx->FragmentProgram.Parameters;
+ }
+
+ for (pc = 0; pc < numInst; pc++) {
+ const struct prog_instruction *inst = program->Instructions + pc;
+
+ if (DEBUG_PROG) {
+ _mesa_print_instruction(inst);
+ }
+
+ switch (inst->Opcode) {
+ case OPCODE_ABS:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] = FABSF(a[0]);
+ result[1] = FABSF(a[1]);
+ result[2] = FABSF(a[2]);
+ result[3] = FABSF(a[3]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_ADD:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = a[0] + b[0];
+ result[1] = a[1] + b[1];
+ result[2] = a[2] + b[2];
+ result[3] = a[3] + b[3];
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_AND: /* bitwise AND */
+ {
+ GLuint a[4], b[4], result[4];
+ fetch_vector4ui(&inst->SrcReg[0], machine, a);
+ fetch_vector4ui(&inst->SrcReg[1], machine, b);
+ result[0] = a[0] & b[0];
+ result[1] = a[1] & b[1];
+ result[2] = a[2] & b[2];
+ result[3] = a[3] & b[3];
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_ARL:
+ {
+ GLfloat t[4];
+ fetch_vector4(&inst->SrcReg[0], machine, t);
+ machine->AddressReg[0][0] = IFLOOR(t[0]);
+ if (DEBUG_PROG) {
+ printf("ARL %d\n", machine->AddressReg[0][0]);
+ }
+ }
+ break;
+ case OPCODE_BGNLOOP:
+ /* no-op */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDLOOP);
+ break;
+ case OPCODE_ENDLOOP:
+ /* subtract 1 here since pc is incremented by for(pc) loop */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_BGNLOOP);
+ pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */
+ break;
+ case OPCODE_BGNSUB: /* begin subroutine */
+ break;
+ case OPCODE_ENDSUB: /* end subroutine */
+ break;
+ case OPCODE_BRA: /* branch (conditional) */
+ if (eval_condition(machine, inst)) {
+ /* take branch */
+ /* Subtract 1 here since we'll do pc++ below */
+ pc = inst->BranchTarget - 1;
+ }
+ break;
+ case OPCODE_BRK: /* break out of loop (conditional) */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDLOOP);
+ if (eval_condition(machine, inst)) {
+ /* break out of loop */
+ /* pc++ at end of for-loop will put us after the ENDLOOP inst */
+ pc = inst->BranchTarget;
+ }
+ break;
+ case OPCODE_CONT: /* continue loop (conditional) */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDLOOP);
+ if (eval_condition(machine, inst)) {
+ /* continue at ENDLOOP */
+ /* Subtract 1 here since we'll do pc++ at end of for-loop */
+ pc = inst->BranchTarget - 1;
+ }
+ break;
+ case OPCODE_CAL: /* Call subroutine (conditional) */
+ if (eval_condition(machine, inst)) {
+ /* call the subroutine */
+ if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
+ return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
+ }
+ machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */
+ /* Subtract 1 here since we'll do pc++ at end of for-loop */
+ pc = inst->BranchTarget - 1;
+ }
+ break;
+ case OPCODE_CMP:
+ {
+ GLfloat a[4], b[4], c[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ fetch_vector4(&inst->SrcReg[2], machine, c);
+ result[0] = a[0] < 0.0F ? b[0] : c[0];
+ result[1] = a[1] < 0.0F ? b[1] : c[1];
+ result[2] = a[2] < 0.0F ? b[2] : c[2];
+ result[3] = a[3] < 0.0F ? b[3] : c[3];
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3],
+ c[0], c[1], c[2], c[3]);
+ }
+ }
+ break;
+ case OPCODE_COS:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ result[0] = result[1] = result[2] = result[3]
+ = (GLfloat) cos(a[0]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_DDX: /* Partial derivative with respect to X */
+ {
+ GLfloat result[4];
+ fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
+ 'X', result);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_DDY: /* Partial derivative with respect to Y */
+ {
+ GLfloat result[4];
+ fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
+ 'Y', result);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_DP2:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = result[1] = result[2] = result[3] = DOT2(a, b);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("DP2 %g = (%g %g) . (%g %g)\n",
+ result[0], a[0], a[1], b[0], b[1]);
+ }
+ }
+ break;
+ case OPCODE_DP2A:
+ {
+ GLfloat a[4], b[4], c, result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ fetch_vector1(&inst->SrcReg[1], machine, &c);
+ result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("DP2A %g = (%g %g) . (%g %g) + %g\n",
+ result[0], a[0], a[1], b[0], b[1], c);
+ }
+ }
+ break;
+ case OPCODE_DP3:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = result[1] = result[2] = result[3] = DOT3(a, b);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
+ result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
+ }
+ }
+ break;
+ case OPCODE_DP4:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = result[1] = result[2] = result[3] = DOT4(a, b);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
+ result[0], a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_DPH:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3];
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_DST: /* Distance vector */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = 1.0F;
+ result[1] = a[1] * b[1];
+ result[2] = a[2];
+ result[3] = b[3];
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_EXP:
+ {
+ GLfloat t[4], q[4], floor_t0;
+ fetch_vector1(&inst->SrcReg[0], machine, t);
+ floor_t0 = FLOORF(t[0]);
+ if (floor_t0 > FLT_MAX_EXP) {
+ SET_POS_INFINITY(q[0]);
+ SET_POS_INFINITY(q[2]);
+ }
+ else if (floor_t0 < FLT_MIN_EXP) {
+ q[0] = 0.0F;
+ q[2] = 0.0F;
+ }
+ else {
+ q[0] = LDEXPF(1.0, (int) floor_t0);
+ /* Note: GL_NV_vertex_program expects
+ * result.z = result.x * APPX(result.y)
+ * We do what the ARB extension says.
+ */
+ q[2] = (GLfloat) pow(2.0, t[0]);
+ }
+ q[1] = t[0] - floor_t0;
+ q[3] = 1.0F;
+ store_vector4( inst, machine, q );
+ }
+ break;
+ case OPCODE_EX2: /* Exponential base 2 */
+ {
+ GLfloat a[4], result[4], val;
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ val = (GLfloat) pow(2.0, a[0]);
+ /*
+ if (IS_INF_OR_NAN(val))
+ val = 1.0e10;
+ */
+ result[0] = result[1] = result[2] = result[3] = val;
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_FLR:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] = FLOORF(a[0]);
+ result[1] = FLOORF(a[1]);
+ result[2] = FLOORF(a[2]);
+ result[3] = FLOORF(a[3]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_FRC:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] = a[0] - FLOORF(a[0]);
+ result[1] = a[1] - FLOORF(a[1]);
+ result[2] = a[2] - FLOORF(a[2]);
+ result[3] = a[3] - FLOORF(a[3]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_IF:
+ {
+ GLboolean cond;
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ELSE ||
+ program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDIF);
+ /* eval condition */
+ if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
+ GLfloat a[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ cond = (a[0] != 0.0);
+ }
+ else {
+ cond = eval_condition(machine, inst);
+ }
+ if (DEBUG_PROG) {
+ printf("IF: %d\n", cond);
+ }
+ /* do if/else */
+ if (cond) {
+ /* do if-clause (just continue execution) */
+ }
+ else {
+ /* go to the instruction after ELSE or ENDIF */
+ assert(inst->BranchTarget >= 0);
+ pc = inst->BranchTarget;
+ }
+ }
+ break;
+ case OPCODE_ELSE:
+ /* goto ENDIF */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDIF);
+ assert(inst->BranchTarget >= 0);
+ pc = inst->BranchTarget;
+ break;
+ case OPCODE_ENDIF:
+ /* nothing */
+ break;
+ case OPCODE_KIL_NV: /* NV_f_p only (conditional) */
+ if (eval_condition(machine, inst)) {
+ return GL_FALSE;
+ }
+ break;
+ case OPCODE_KIL: /* ARB_f_p only */
+ {
+ GLfloat a[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ if (DEBUG_PROG) {
+ printf("KIL if (%g %g %g %g) <= 0.0\n",
+ a[0], a[1], a[2], a[3]);
+ }
+
+ if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
+ return GL_FALSE;
+ }
+ }
+ break;
+ case OPCODE_LG2: /* log base 2 */
+ {
+ GLfloat a[4], result[4], val;
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ /* The fast LOG2 macro doesn't meet the precision requirements.
+ */
+ if (a[0] == 0.0F) {
+ val = -FLT_MAX;
+ }
+ else {
+ val = (float)(log(a[0]) * 1.442695F);
+ }
+ result[0] = result[1] = result[2] = result[3] = val;
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_LIT:
+ {
+ const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ a[0] = MAX2(a[0], 0.0F);
+ a[1] = MAX2(a[1], 0.0F);
+ /* XXX ARB version clamps a[3], NV version doesn't */
+ a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
+ result[0] = 1.0F;
+ result[1] = a[0];
+ /* XXX we could probably just use pow() here */
+ if (a[0] > 0.0F) {
+ if (a[1] == 0.0 && a[3] == 0.0)
+ result[2] = 1.0F;
+ else
+ result[2] = (GLfloat) pow(a[1], a[3]);
+ }
+ else {
+ result[2] = 0.0F;
+ }
+ result[3] = 1.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("LIT (%g %g %g %g) : (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3]);
+ }
+ }
+ break;
+ case OPCODE_LOG:
+ {
+ GLfloat t[4], q[4], abs_t0;
+ fetch_vector1(&inst->SrcReg[0], machine, t);
+ abs_t0 = FABSF(t[0]);
+ if (abs_t0 != 0.0F) {
+ /* Since we really can't handle infinite values on VMS
+ * like other OSes we'll use __MAXFLOAT to represent
+ * infinity. This may need some tweaking.
+ */
+#ifdef VMS
+ if (abs_t0 == __MAXFLOAT)
+#else
+ if (IS_INF_OR_NAN(abs_t0))
+#endif
+ {
+ SET_POS_INFINITY(q[0]);
+ q[1] = 1.0F;
+ SET_POS_INFINITY(q[2]);
+ }
+ else {
+ int exponent;
+ GLfloat mantissa = FREXPF(t[0], &exponent);
+ q[0] = (GLfloat) (exponent - 1);
+ q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
+
+ /* The fast LOG2 macro doesn't meet the precision
+ * requirements.
+ */
+ q[2] = (float)(log(t[0]) * 1.442695F);
+ }
+ }
+ else {
+ SET_NEG_INFINITY(q[0]);
+ q[1] = 1.0F;
+ SET_NEG_INFINITY(q[2]);
+ }
+ q[3] = 1.0;
+ store_vector4(inst, machine, q);
+ }
+ break;
+ case OPCODE_LRP:
+ {
+ GLfloat a[4], b[4], c[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ fetch_vector4(&inst->SrcReg[2], machine, c);
+ result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
+ result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
+ result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
+ result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("LRP (%g %g %g %g) = (%g %g %g %g), "
+ "(%g %g %g %g), (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
+ }
+ }
+ break;
+ case OPCODE_MAD:
+ {
+ GLfloat a[4], b[4], c[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ fetch_vector4(&inst->SrcReg[2], machine, c);
+ result[0] = a[0] * b[0] + c[0];
+ result[1] = a[1] * b[1] + c[1];
+ result[2] = a[2] * b[2] + c[2];
+ result[3] = a[3] * b[3] + c[3];
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("MAD (%g %g %g %g) = (%g %g %g %g) * "
+ "(%g %g %g %g) + (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
+ }
+ }
+ break;
+ case OPCODE_MAX:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = MAX2(a[0], b[0]);
+ result[1] = MAX2(a[1], b[1]);
+ result[2] = MAX2(a[2], b[2]);
+ result[3] = MAX2(a[3], b[3]);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_MIN:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = MIN2(a[0], b[0]);
+ result[1] = MIN2(a[1], b[1]);
+ result[2] = MIN2(a[2], b[2]);
+ result[3] = MIN2(a[3], b[3]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_MOV:
+ {
+ GLfloat result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, result);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("MOV (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3]);
+ }
+ }
+ break;
+ case OPCODE_MUL:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = a[0] * b[0];
+ result[1] = a[1] * b[1];
+ result[2] = a[2] * b[2];
+ result[3] = a[3] * b[3];
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_NOISE1:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = _mesa_noise1(a[0]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_NOISE2:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] =
+ result[1] =
+ result[2] = result[3] = _mesa_noise2(a[0], a[1]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_NOISE3:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = _mesa_noise3(a[0], a[1], a[2]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_NOISE4:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_NOP:
+ break;
+ case OPCODE_NOT: /* bitwise NOT */
+ {
+ GLuint a[4], result[4];
+ fetch_vector4ui(&inst->SrcReg[0], machine, a);
+ result[0] = ~a[0];
+ result[1] = ~a[1];
+ result[2] = ~a[2];
+ result[3] = ~a[3];
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_NRM3: /* 3-component normalization */
+ {
+ GLfloat a[4], result[4];
+ GLfloat tmp;
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2];
+ if (tmp != 0.0F)
+ tmp = INV_SQRTF(tmp);
+ result[0] = tmp * a[0];
+ result[1] = tmp * a[1];
+ result[2] = tmp * a[2];
+ result[3] = 0.0; /* undefined, but prevent valgrind warnings */
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_NRM4: /* 4-component normalization */
+ {
+ GLfloat a[4], result[4];
+ GLfloat tmp;
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
+ if (tmp != 0.0F)
+ tmp = INV_SQRTF(tmp);
+ result[0] = tmp * a[0];
+ result[1] = tmp * a[1];
+ result[2] = tmp * a[2];
+ result[3] = tmp * a[3];
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_OR: /* bitwise OR */
+ {
+ GLuint a[4], b[4], result[4];
+ fetch_vector4ui(&inst->SrcReg[0], machine, a);
+ fetch_vector4ui(&inst->SrcReg[1], machine, b);
+ result[0] = a[0] | b[0];
+ result[1] = a[1] | b[1];
+ result[2] = a[2] | b[2];
+ result[3] = a[3] | b[3];
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
+ {
+ GLfloat a[4];
+ GLuint result[4];
+ GLhalfNV hx, hy;
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ hx = _mesa_float_to_half(a[0]);
+ hy = _mesa_float_to_half(a[1]);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = hx | (hy << 16);
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
+ {
+ GLfloat a[4];
+ GLuint result[4], usx, usy;
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ a[0] = CLAMP(a[0], 0.0F, 1.0F);
+ a[1] = CLAMP(a[1], 0.0F, 1.0F);
+ usx = IROUND(a[0] * 65535.0F);
+ usy = IROUND(a[1] * 65535.0F);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = usx | (usy << 16);
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
+ {
+ GLfloat a[4];
+ GLuint result[4], ubx, uby, ubz, ubw;
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
+ a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
+ a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
+ a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
+ ubx = IROUND(127.0F * a[0] + 128.0F);
+ uby = IROUND(127.0F * a[1] + 128.0F);
+ ubz = IROUND(127.0F * a[2] + 128.0F);
+ ubw = IROUND(127.0F * a[3] + 128.0F);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
+ {
+ GLfloat a[4];
+ GLuint result[4], ubx, uby, ubz, ubw;
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ a[0] = CLAMP(a[0], 0.0F, 1.0F);
+ a[1] = CLAMP(a[1], 0.0F, 1.0F);
+ a[2] = CLAMP(a[2], 0.0F, 1.0F);
+ a[3] = CLAMP(a[3], 0.0F, 1.0F);
+ ubx = IROUND(255.0F * a[0]);
+ uby = IROUND(255.0F * a[1]);
+ ubz = IROUND(255.0F * a[2]);
+ ubw = IROUND(255.0F * a[3]);
+ result[0] =
+ result[1] =
+ result[2] =
+ result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_POW:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ fetch_vector1(&inst->SrcReg[1], machine, b);
+ result[0] = result[1] = result[2] = result[3]
+ = (GLfloat) pow(a[0], b[0]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_RCC: /* clamped riciprocal */
+ {
+ const float largest = 1.884467e+19, smallest = 5.42101e-20;
+ GLfloat a[4], r, result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ if (DEBUG_PROG) {
+ if (a[0] == 0)
+ printf("RCC(0)\n");
+ else if (IS_INF_OR_NAN(a[0]))
+ printf("RCC(inf)\n");
+ }
+ if (a[0] == 1.0F) {
+ r = 1.0F;
+ }
+ else {
+ r = 1.0F / a[0];
+ }
+ if (positive(r)) {
+ if (r > largest) {
+ r = largest;
+ }
+ else if (r < smallest) {
+ r = smallest;
+ }
+ }
+ else {
+ if (r < -largest) {
+ r = -largest;
+ }
+ else if (r > -smallest) {
+ r = -smallest;
+ }
+ }
+ result[0] = result[1] = result[2] = result[3] = r;
+ store_vector4(inst, machine, result);
+ }
+ break;
+
+ case OPCODE_RCP:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ if (DEBUG_PROG) {
+ if (a[0] == 0)
+ printf("RCP(0)\n");
+ else if (IS_INF_OR_NAN(a[0]))
+ printf("RCP(inf)\n");
+ }
+ result[0] = result[1] = result[2] = result[3] = 1.0F / a[0];
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_RET: /* return from subroutine (conditional) */
+ if (eval_condition(machine, inst)) {
+ if (machine->StackDepth == 0) {
+ return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
+ }
+ /* subtract one because of pc++ in the for loop */
+ pc = machine->CallStack[--machine->StackDepth] - 1;
+ }
+ break;
+ case OPCODE_RFL: /* reflection vector */
+ {
+ GLfloat axis[4], dir[4], result[4], tmpX, tmpW;
+ fetch_vector4(&inst->SrcReg[0], machine, axis);
+ fetch_vector4(&inst->SrcReg[1], machine, dir);
+ tmpW = DOT3(axis, axis);
+ tmpX = (2.0F * DOT3(axis, dir)) / tmpW;
+ result[0] = tmpX * axis[0] - dir[0];
+ result[1] = tmpX * axis[1] - dir[1];
+ result[2] = tmpX * axis[2] - dir[2];
+ /* result[3] is never written! XXX enforce in parser! */
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_RSQ: /* 1 / sqrt() */
+ {
+ GLfloat a[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ a[0] = FABSF(a[0]);
+ result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
+ }
+ }
+ break;
+ case OPCODE_SCS: /* sine and cos */
+ {
+ GLfloat a[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ result[0] = (GLfloat) cos(a[0]);
+ result[1] = (GLfloat) sin(a[0]);
+ result[2] = 0.0; /* undefined! */
+ result[3] = 0.0; /* undefined! */
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_SEQ: /* set on equal */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
+ result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
+ result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
+ result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SFL: /* set false, operands ignored */
+ {
+ static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_SGE: /* set on greater or equal */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
+ result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
+ result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
+ result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SGT: /* set on greater */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
+ result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
+ result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
+ result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SIN:
+ {
+ GLfloat a[4], result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ result[0] = result[1] = result[2] = result[3]
+ = (GLfloat) sin(a[0]);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_SLE: /* set on less or equal */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
+ result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
+ result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
+ result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SLT: /* set on less */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
+ result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
+ result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
+ result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SNE: /* set on not equal */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
+ result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
+ result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
+ result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SSG: /* set sign (-1, 0 or +1) */
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F));
+ result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F));
+ result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F));
+ result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F));
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_STR: /* set true, operands ignored */
+ {
+ static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_SUB:
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = a[0] - b[0];
+ result[1] = a[1] - b[1];
+ result[2] = a[2] - b[2];
+ result[3] = a[3] - b[3];
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
+ }
+ }
+ break;
+ case OPCODE_SWZ: /* extended swizzle */
+ {
+ const struct prog_src_register *source = &inst->SrcReg[0];
+ const GLfloat *src = get_src_register_pointer(source, machine);
+ GLfloat result[4];
+ GLuint i;
+ for (i = 0; i < 4; i++) {
+ const GLuint swz = GET_SWZ(source->Swizzle, i);
+ if (swz == SWIZZLE_ZERO)
+ result[i] = 0.0;
+ else if (swz == SWIZZLE_ONE)
+ result[i] = 1.0;
+ else {
+ ASSERT(swz >= 0);
+ ASSERT(swz <= 3);
+ result[i] = src[swz];
+ }
+ if (source->Negate & (1 << i))
+ result[i] = -result[i];
+ }
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_TEX: /* Both ARB and NV frag prog */
+ /* Simple texel lookup */
+ {
+ GLfloat texcoord[4], color[4];
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+
+ fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
+
+ if (DEBUG_PROG) {
+ printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n",
+ color[0], color[1], color[2], color[3],
+ inst->TexSrcUnit,
+ texcoord[0], texcoord[1], texcoord[2], texcoord[3]);
+ }
+ store_vector4(inst, machine, color);
+ }
+ break;
+ case OPCODE_TXB: /* GL_ARB_fragment_program only */
+ /* Texel lookup with LOD bias */
+ {
+ GLfloat texcoord[4], color[4], lodBias;
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+
+ /* texcoord[3] is the bias to add to lambda */
+ lodBias = texcoord[3];
+
+ fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
+
+ if (DEBUG_PROG) {
+ printf("TXB (%g, %g, %g, %g) = texture[%d][%g %g %g %g]"
+ " bias %g\n",
+ color[0], color[1], color[2], color[3],
+ inst->TexSrcUnit,
+ texcoord[0],
+ texcoord[1],
+ texcoord[2],
+ texcoord[3],
+ lodBias);
+ }
+
+ store_vector4(inst, machine, color);
+ }
+ break;
+ case OPCODE_TXD: /* GL_NV_fragment_program only */
+ /* Texture lookup w/ partial derivatives for LOD */
+ {
+ GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+ fetch_vector4(&inst->SrcReg[1], machine, dtdx);
+ fetch_vector4(&inst->SrcReg[2], machine, dtdy);
+ machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy,
+ 0.0, /* lodBias */
+ inst->TexSrcUnit, color);
+ store_vector4(inst, machine, color);
+ }
+ break;
+ case OPCODE_TXL:
+ /* Texel lookup with explicit LOD */
+ {
+ GLfloat texcoord[4], color[4], lod;
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+
+ /* texcoord[3] is the LOD */
+ lod = texcoord[3];
+
+ machine->FetchTexelLod(ctx, texcoord, lod,
+ machine->Samplers[inst->TexSrcUnit], color);
+
+ store_vector4(inst, machine, color);
+ }
+ break;
+ case OPCODE_TXP: /* GL_ARB_fragment_program only */
+ /* Texture lookup w/ projective divide */
+ {
+ GLfloat texcoord[4], color[4];
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+ /* Not so sure about this test - if texcoord[3] is
+ * zero, we'd probably be fine except for an ASSERT in
+ * IROUND_POS() which gets triggered by the inf values created.
+ */
+ if (texcoord[3] != 0.0) {
+ texcoord[0] /= texcoord[3];
+ texcoord[1] /= texcoord[3];
+ texcoord[2] /= texcoord[3];
+ }
+
+ fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
+
+ store_vector4(inst, machine, color);
+ }
+ break;
+ case OPCODE_TXP_NV: /* GL_NV_fragment_program only */
+ /* Texture lookup w/ projective divide, as above, but do not
+ * do the divide by w if sampling from a cube map.
+ */
+ {
+ GLfloat texcoord[4], color[4];
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+ if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX &&
+ texcoord[3] != 0.0) {
+ texcoord[0] /= texcoord[3];
+ texcoord[1] /= texcoord[3];
+ texcoord[2] /= texcoord[3];
+ }
+
+ fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
+
+ store_vector4(inst, machine, color);
+ }
+ break;
+ case OPCODE_TRUNC: /* truncate toward zero */
+ {
+ GLfloat a[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ result[0] = (GLfloat) (GLint) a[0];
+ result[1] = (GLfloat) (GLint) a[1];
+ result[2] = (GLfloat) (GLint) a[2];
+ result[3] = (GLfloat) (GLint) a[3];
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_UP2H: /* unpack two 16-bit floats */
+ {
+ const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
+ GLfloat result[4];
+ GLushort hx, hy;
+ hx = raw & 0xffff;
+ hy = raw >> 16;
+ result[0] = result[2] = _mesa_half_to_float(hx);
+ result[1] = result[3] = _mesa_half_to_float(hy);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_UP2US: /* unpack two GLushorts */
+ {
+ const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
+ GLfloat result[4];
+ GLushort usx, usy;
+ usx = raw & 0xffff;
+ usy = raw >> 16;
+ result[0] = result[2] = usx * (1.0f / 65535.0f);
+ result[1] = result[3] = usy * (1.0f / 65535.0f);
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_UP4B: /* unpack four GLbytes */
+ {
+ const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
+ GLfloat result[4];
+ result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F;
+ result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F;
+ result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F;
+ result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F;
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_UP4UB: /* unpack four GLubytes */
+ {
+ const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
+ GLfloat result[4];
+ result[0] = ((raw >> 0) & 0xff) / 255.0F;
+ result[1] = ((raw >> 8) & 0xff) / 255.0F;
+ result[2] = ((raw >> 16) & 0xff) / 255.0F;
+ result[3] = ((raw >> 24) & 0xff) / 255.0F;
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_XOR: /* bitwise XOR */
+ {
+ GLuint a[4], b[4], result[4];
+ fetch_vector4ui(&inst->SrcReg[0], machine, a);
+ fetch_vector4ui(&inst->SrcReg[1], machine, b);
+ result[0] = a[0] ^ b[0];
+ result[1] = a[1] ^ b[1];
+ result[2] = a[2] ^ b[2];
+ result[3] = a[3] ^ b[3];
+ store_vector4ui(inst, machine, result);
+ }
+ break;
+ case OPCODE_XPD: /* cross product */
+ {
+ GLfloat a[4], b[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ result[0] = a[1] * b[2] - a[2] * b[1];
+ result[1] = a[2] * b[0] - a[0] * b[2];
+ result[2] = a[0] * b[1] - a[1] * b[0];
+ result[3] = 1.0;
+ store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], b[0], b[1], b[2]);
+ }
+ }
+ break;
+ case OPCODE_X2D: /* 2-D matrix transform */
+ {
+ GLfloat a[4], b[4], c[4], result[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ fetch_vector4(&inst->SrcReg[1], machine, b);
+ fetch_vector4(&inst->SrcReg[2], machine, c);
+ result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
+ result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
+ result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
+ result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
+ store_vector4(inst, machine, result);
+ }
+ break;
+ case OPCODE_PRINT:
+ {
+ if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
+ GLfloat a[4];
+ fetch_vector4(&inst->SrcReg[0], machine, a);
+ printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
+ a[0], a[1], a[2], a[3]);
+ }
+ else {
+ printf("%s\n", (const char *) inst->Data);
+ }
+ }
+ break;
+ case OPCODE_END:
+ return GL_TRUE;
+ default:
+ _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program",
+ inst->Opcode);
+ return GL_TRUE; /* return value doesn't matter */
+ }
+
+ numExec++;
+ if (numExec > maxExec) {
+ static GLboolean reported = GL_FALSE;
+ if (!reported) {
+ _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ reported = GL_TRUE;
+ }
+ return GL_TRUE;
+ }
+
+ } /* for pc */
+
+ return GL_TRUE;
+}
diff --git a/mesalib/src/mesa/program/prog_execute.h b/mesalib/src/mesa/program/prog_execute.h
index f59b65176..ac71c0da3 100644
--- a/mesalib/src/mesa/program/prog_execute.h
+++ b/mesalib/src/mesa/program/prog_execute.h
@@ -1,86 +1,86 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PROG_EXECUTE_H
-#define PROG_EXECUTE_H
-
-#include "main/config.h"
-#include "main/mtypes.h"
-
-
-typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
- GLfloat lambda, GLuint unit, GLfloat color[4]);
-
-typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
- const GLfloat texdx[4],
- const GLfloat texdy[4],
- GLfloat lodBias,
- GLuint unit, GLfloat color[4]);
-
-
-/**
- * Virtual machine state used during execution of vertex/fragment programs.
- */
-struct gl_program_machine
-{
- const struct gl_program *CurProgram;
-
- /** Fragment Input attributes */
- GLfloat (*Attribs)[MAX_WIDTH][4];
- GLfloat (*DerivX)[4];
- GLfloat (*DerivY)[4];
- GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
- GLuint CurElement; /**< Index into Attribs arrays */
-
- /** Vertex Input attribs */
- GLfloat VertAttribs[VERT_ATTRIB_MAX][4];
-
- GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
- GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4];
- GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
- GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
- GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
-
- const GLubyte *Samplers; /** Array mapping sampler var to tex unit */
-
- GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
- GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
-
- /** Texture fetch functions */
- FetchTexelLodFunc FetchTexelLod;
- FetchTexelDerivFunc FetchTexelDeriv;
-};
-
-
-extern void
-_mesa_get_program_register(GLcontext *ctx, gl_register_file file,
- GLuint index, GLfloat val[4]);
-
-extern GLboolean
-_mesa_execute_program(GLcontext *ctx,
- const struct gl_program *program,
- struct gl_program_machine *machine);
-
-
-#endif /* PROG_EXECUTE_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PROG_EXECUTE_H
+#define PROG_EXECUTE_H
+
+#include "main/config.h"
+#include "main/mtypes.h"
+
+
+typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
+ GLfloat lambda, GLuint unit, GLfloat color[4]);
+
+typedef void (*FetchTexelDerivFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
+ const GLfloat texdx[4],
+ const GLfloat texdy[4],
+ GLfloat lodBias,
+ GLuint unit, GLfloat color[4]);
+
+
+/**
+ * Virtual machine state used during execution of vertex/fragment programs.
+ */
+struct gl_program_machine
+{
+ const struct gl_program *CurProgram;
+
+ /** Fragment Input attributes */
+ GLfloat (*Attribs)[MAX_WIDTH][4];
+ GLfloat (*DerivX)[4];
+ GLfloat (*DerivY)[4];
+ GLuint NumDeriv; /**< Max index into DerivX/Y arrays */
+ GLuint CurElement; /**< Index into Attribs arrays */
+
+ /** Vertex Input attribs */
+ GLfloat VertAttribs[VERT_ATTRIB_MAX][4];
+
+ GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
+ GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4];
+ GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
+ GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
+ GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
+
+ const GLubyte *Samplers; /** Array mapping sampler var to tex unit */
+
+ GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
+ GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
+
+ /** Texture fetch functions */
+ FetchTexelLodFunc FetchTexelLod;
+ FetchTexelDerivFunc FetchTexelDeriv;
+};
+
+
+extern void
+_mesa_get_program_register(struct gl_context *ctx, gl_register_file file,
+ GLuint index, GLfloat val[4]);
+
+extern GLboolean
+_mesa_execute_program(struct gl_context *ctx,
+ const struct gl_program *program,
+ struct gl_program_machine *machine);
+
+
+#endif /* PROG_EXECUTE_H */
diff --git a/mesalib/src/mesa/program/prog_instruction.h b/mesalib/src/mesa/program/prog_instruction.h
index ca90de7ce..0a88e0d70 100644
--- a/mesalib/src/mesa/program/prog_instruction.h
+++ b/mesalib/src/mesa/program/prog_instruction.h
@@ -1,454 +1,454 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file prog_instruction.h
- *
- * Vertex/fragment program instruction datatypes and constants.
- *
- * \author Brian Paul
- * \author Keith Whitwell
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-
-#ifndef PROG_INSTRUCTION_H
-#define PROG_INSTRUCTION_H
-
-
-#include "main/glheader.h"
-
-
-/**
- * Swizzle indexes.
- * Do not change!
- */
-/*@{*/
-#define SWIZZLE_X 0
-#define SWIZZLE_Y 1
-#define SWIZZLE_Z 2
-#define SWIZZLE_W 3
-#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
-#define SWIZZLE_ONE 5 /**< For SWZ instruction only */
-#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
-/*@}*/
-
-#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
-#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
-#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
-#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
-
-#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
-#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
-#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
-#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
-#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
-
-
-/**
- * Writemask values, 1 bit per component.
- */
-/*@{*/
-#define WRITEMASK_X 0x1
-#define WRITEMASK_Y 0x2
-#define WRITEMASK_XY 0x3
-#define WRITEMASK_Z 0x4
-#define WRITEMASK_XZ 0x5
-#define WRITEMASK_YZ 0x6
-#define WRITEMASK_XYZ 0x7
-#define WRITEMASK_W 0x8
-#define WRITEMASK_XW 0x9
-#define WRITEMASK_YW 0xa
-#define WRITEMASK_XYW 0xb
-#define WRITEMASK_ZW 0xc
-#define WRITEMASK_XZW 0xd
-#define WRITEMASK_YZW 0xe
-#define WRITEMASK_XYZW 0xf
-/*@}*/
-
-
-/**
- * Condition codes
- */
-/*@{*/
-#define COND_GT 1 /**< greater than zero */
-#define COND_EQ 2 /**< equal to zero */
-#define COND_LT 3 /**< less than zero */
-#define COND_UN 4 /**< unordered (NaN) */
-#define COND_GE 5 /**< greater than or equal to zero */
-#define COND_LE 6 /**< less than or equal to zero */
-#define COND_NE 7 /**< not equal to zero */
-#define COND_TR 8 /**< always true */
-#define COND_FL 9 /**< always false */
-/*@}*/
-
-
-/**
- * Instruction precision for GL_NV_fragment_program
- */
-/*@{*/
-#define FLOAT32 0x1
-#define FLOAT16 0x2
-#define FIXED12 0x4
-/*@}*/
-
-
-/**
- * Saturation modes when storing values.
- */
-/*@{*/
-#define SATURATE_OFF 0
-#define SATURATE_ZERO_ONE 1
-/*@}*/
-
-
-/**
- * Per-component negation masks
- */
-/*@{*/
-#define NEGATE_X 0x1
-#define NEGATE_Y 0x2
-#define NEGATE_Z 0x4
-#define NEGATE_W 0x8
-#define NEGATE_XYZ 0x7
-#define NEGATE_XYZW 0xf
-#define NEGATE_NONE 0x0
-/*@}*/
-
-
-/**
- * Program instruction opcodes for vertex, fragment and geometry programs.
- */
-typedef enum prog_opcode {
- /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
- /*------------------------------------------*/
- OPCODE_NOP = 0, /* X */
- OPCODE_ABS, /* X X 1.1 X */
- OPCODE_ADD, /* X X X X X */
- OPCODE_AND, /* */
- OPCODE_ARA, /* 2 */
- OPCODE_ARL, /* X X X */
- OPCODE_ARL_NV, /* 2 */
- OPCODE_ARR, /* 2 */
- OPCODE_BGNLOOP, /* opt */
- OPCODE_BGNSUB, /* opt */
- OPCODE_BRA, /* 2 X */
- OPCODE_BRK, /* 2 opt */
- OPCODE_CAL, /* 2 2 X */
- OPCODE_CMP, /* X X */
- OPCODE_CONT, /* opt */
- OPCODE_COS, /* X 2 X X */
- OPCODE_DDX, /* X X */
- OPCODE_DDY, /* X X */
- OPCODE_DP2, /* 2 X */
- OPCODE_DP2A, /* 2 */
- OPCODE_DP3, /* X X X X X */
- OPCODE_DP4, /* X X X X X */
- OPCODE_DPH, /* X X 1.1 */
- OPCODE_DST, /* X X X X */
- OPCODE_ELSE, /* X */
- OPCODE_EMIT_VERTEX,/* X */
- OPCODE_END, /* X X X X opt */
- OPCODE_END_PRIMITIVE,/* X */
- OPCODE_ENDIF, /* opt */
- OPCODE_ENDLOOP, /* opt */
- OPCODE_ENDSUB, /* opt */
- OPCODE_EX2, /* X X 2 X X */
- OPCODE_EXP, /* X X X */
- OPCODE_FLR, /* X X 2 X X */
- OPCODE_FRC, /* X X 2 X X */
- OPCODE_IF, /* opt */
- OPCODE_KIL, /* X */
- OPCODE_KIL_NV, /* X X */
- OPCODE_LG2, /* X X 2 X X */
- OPCODE_LIT, /* X X X X */
- OPCODE_LOG, /* X X X */
- OPCODE_LRP, /* X X X */
- OPCODE_MAD, /* X X X X X */
- OPCODE_MAX, /* X X X X X */
- OPCODE_MIN, /* X X X X X */
- OPCODE_MOV, /* X X X X X */
- OPCODE_MUL, /* X X X X X */
- OPCODE_NOISE1, /* X */
- OPCODE_NOISE2, /* X */
- OPCODE_NOISE3, /* X */
- OPCODE_NOISE4, /* X */
- OPCODE_NOT, /* */
- OPCODE_NRM3, /* X */
- OPCODE_NRM4, /* X */
- OPCODE_OR, /* */
- OPCODE_PK2H, /* X */
- OPCODE_PK2US, /* X */
- OPCODE_PK4B, /* X */
- OPCODE_PK4UB, /* X */
- OPCODE_POW, /* X X X X */
- OPCODE_POPA, /* 3 */
- OPCODE_PRINT, /* X X */
- OPCODE_PUSHA, /* 3 */
- OPCODE_RCC, /* 1.1 */
- OPCODE_RCP, /* X X X X X */
- OPCODE_RET, /* 2 2 X */
- OPCODE_RFL, /* X X */
- OPCODE_RSQ, /* X X X X X */
- OPCODE_SCS, /* X */
- OPCODE_SEQ, /* 2 X X */
- OPCODE_SFL, /* 2 X */
- OPCODE_SGE, /* X X X X X */
- OPCODE_SGT, /* 2 X X */
- OPCODE_SIN, /* X 2 X X */
- OPCODE_SLE, /* 2 X X */
- OPCODE_SLT, /* X X X X X */
- OPCODE_SNE, /* 2 X X */
- OPCODE_SSG, /* 2 */
- OPCODE_STR, /* 2 X */
- OPCODE_SUB, /* X X 1.1 X X */
- OPCODE_SWZ, /* X X */
- OPCODE_TEX, /* X 3 X X */
- OPCODE_TXB, /* X 3 X */
- OPCODE_TXD, /* X X */
- OPCODE_TXL, /* 3 2 X */
- OPCODE_TXP, /* X X */
- OPCODE_TXP_NV, /* 3 X */
- OPCODE_TRUNC, /* X */
- OPCODE_UP2H, /* X */
- OPCODE_UP2US, /* X */
- OPCODE_UP4B, /* X */
- OPCODE_UP4UB, /* X */
- OPCODE_X2D, /* X */
- OPCODE_XOR, /* */
- OPCODE_XPD, /* X X X */
- MAX_OPCODE
-} gl_inst_opcode;
-
-
-/**
- * Number of bits for the src/dst register Index field.
- * This limits the size of temp/uniform register files.
- */
-#define INST_INDEX_BITS 10
-
-
-/**
- * Instruction source register.
- */
-struct prog_src_register
-{
- GLuint File:4; /**< One of the PROGRAM_* register file values. */
- GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
- * May be negative for relative addressing.
- */
- GLuint Swizzle:12;
- GLuint RelAddr:1;
-
- /** Take the component-wise absolute value */
- GLuint Abs:1;
-
- /**
- * Post-Abs negation.
- * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ
- * instruction which allows per-component negation.
- */
- GLuint Negate:4;
-
- /**
- * Is the register two-dimensional.
- * Two dimensional registers are of the
- * REGISTER[index][index2] format.
- * They are used by the geometry shaders where
- * the first index is the index within an array
- * and the second index is the semantic of the
- * array, e.g. gl_PositionIn[index] would become
- * INPUT[index][gl_PositionIn]
- */
- GLuint HasIndex2:1;
- GLuint RelAddr2:1;
- GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
- * May be negative for relative
- * addressing. */
-};
-
-
-/**
- * Instruction destination register.
- */
-struct prog_dst_register
-{
- GLuint File:4; /**< One of the PROGRAM_* register file values */
- GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
- GLuint WriteMask:4;
- GLuint RelAddr:1;
-
- /**
- * \name Conditional destination update control.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- /*@{*/
- /**
- * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
- * NE, TR, or UN). Dest reg is only written to if the matching
- * (swizzled) condition code value passes. When a conditional update mask
- * is not specified, this will be \c COND_TR.
- */
- GLuint CondMask:4;
-
- /**
- * Condition code swizzle value.
- */
- GLuint CondSwizzle:12;
-
- /**
- * Selects the condition code register to use for conditional destination
- * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
- * condition code register 0 is available. In NV_vertex_program3 mode,
- * condition code registers 0 and 1 are available.
- */
- GLuint CondSrc:1;
- /*@}*/
-};
-
-
-/**
- * Vertex/fragment program instruction.
- */
-struct prog_instruction
-{
- gl_inst_opcode Opcode;
- struct prog_src_register SrcReg[3];
- struct prog_dst_register DstReg;
-
- /**
- * Indicates that the instruction should update the condition code
- * register.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- GLuint CondUpdate:1;
-
- /**
- * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
- * condition code register that is to be updated.
- *
- * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
- * code register 0 is available. In GL_NV_vertex_program3 mode, condition
- * code registers 0 and 1 are available.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- GLuint CondDst:1;
-
- /**
- * Saturate each value of the vectored result to the range [0,1] or the
- * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
- * only available in NV_fragment_program2 mode.
- * Value is one of the SATURATE_* tokens.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
- */
- GLuint SaturateMode:2;
-
- /**
- * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option.
- */
- GLuint Precision:3;
-
- /**
- * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
- */
- /*@{*/
- /** Source texture unit. */
- GLuint TexSrcUnit:5;
-
- /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
- GLuint TexSrcTarget:3;
-
- /** True if tex instruction should do shadow comparison */
- GLuint TexShadow:1;
- /*@}*/
-
- /**
- * For BRA and CAL instructions, the location to jump to.
- * For BGNLOOP, points to ENDLOOP (and vice-versa).
- * For BRK, points to ENDLOOP
- * For IF, points to ELSE or ENDIF.
- * For ELSE, points to ENDIF.
- */
- GLint BranchTarget;
-
- /** for debugging purposes */
- const char *Comment;
-
- /** Arbitrary data. Used for OPCODE_PRINT and some drivers */
- void *Data;
-
- /** for driver use (try to remove someday) */
- GLint Aux;
-};
-
-
-extern void
-_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
-
-extern struct prog_instruction *
-_mesa_alloc_instructions(GLuint numInst);
-
-extern struct prog_instruction *
-_mesa_realloc_instructions(struct prog_instruction *oldInst,
- GLuint numOldInst, GLuint numNewInst);
-
-extern struct prog_instruction *
-_mesa_copy_instructions(struct prog_instruction *dest,
- const struct prog_instruction *src, GLuint n);
-
-extern void
-_mesa_free_instructions(struct prog_instruction *inst, GLuint count);
-
-extern GLuint
-_mesa_num_inst_src_regs(gl_inst_opcode opcode);
-
-extern GLuint
-_mesa_num_inst_dst_regs(gl_inst_opcode opcode);
-
-extern GLboolean
-_mesa_is_tex_instruction(gl_inst_opcode opcode);
-
-extern GLboolean
-_mesa_check_soa_dependencies(const struct prog_instruction *inst);
-
-extern const char *
-_mesa_opcode_string(gl_inst_opcode opcode);
-
-
-#endif /* PROG_INSTRUCTION_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file prog_instruction.h
+ *
+ * Vertex/fragment program instruction datatypes and constants.
+ *
+ * \author Brian Paul
+ * \author Keith Whitwell
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+
+#ifndef PROG_INSTRUCTION_H
+#define PROG_INSTRUCTION_H
+
+
+#include "main/glheader.h"
+
+
+/**
+ * Swizzle indexes.
+ * Do not change!
+ */
+/*@{*/
+#define SWIZZLE_X 0
+#define SWIZZLE_Y 1
+#define SWIZZLE_Z 2
+#define SWIZZLE_W 3
+#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
+#define SWIZZLE_ONE 5 /**< For SWZ instruction only */
+#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
+/*@}*/
+
+#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
+#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
+#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
+#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
+
+#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
+#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
+#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
+#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
+#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
+
+
+/**
+ * Writemask values, 1 bit per component.
+ */
+/*@{*/
+#define WRITEMASK_X 0x1
+#define WRITEMASK_Y 0x2
+#define WRITEMASK_XY 0x3
+#define WRITEMASK_Z 0x4
+#define WRITEMASK_XZ 0x5
+#define WRITEMASK_YZ 0x6
+#define WRITEMASK_XYZ 0x7
+#define WRITEMASK_W 0x8
+#define WRITEMASK_XW 0x9
+#define WRITEMASK_YW 0xa
+#define WRITEMASK_XYW 0xb
+#define WRITEMASK_ZW 0xc
+#define WRITEMASK_XZW 0xd
+#define WRITEMASK_YZW 0xe
+#define WRITEMASK_XYZW 0xf
+/*@}*/
+
+
+/**
+ * Condition codes
+ */
+/*@{*/
+#define COND_GT 1 /**< greater than zero */
+#define COND_EQ 2 /**< equal to zero */
+#define COND_LT 3 /**< less than zero */
+#define COND_UN 4 /**< unordered (NaN) */
+#define COND_GE 5 /**< greater than or equal to zero */
+#define COND_LE 6 /**< less than or equal to zero */
+#define COND_NE 7 /**< not equal to zero */
+#define COND_TR 8 /**< always true */
+#define COND_FL 9 /**< always false */
+/*@}*/
+
+
+/**
+ * Instruction precision for GL_NV_fragment_program
+ */
+/*@{*/
+#define FLOAT32 0x1
+#define FLOAT16 0x2
+#define FIXED12 0x4
+/*@}*/
+
+
+/**
+ * Saturation modes when storing values.
+ */
+/*@{*/
+#define SATURATE_OFF 0
+#define SATURATE_ZERO_ONE 1
+/*@}*/
+
+
+/**
+ * Per-component negation masks
+ */
+/*@{*/
+#define NEGATE_X 0x1
+#define NEGATE_Y 0x2
+#define NEGATE_Z 0x4
+#define NEGATE_W 0x8
+#define NEGATE_XYZ 0x7
+#define NEGATE_XYZW 0xf
+#define NEGATE_NONE 0x0
+/*@}*/
+
+
+/**
+ * Program instruction opcodes for vertex, fragment and geometry programs.
+ */
+typedef enum prog_opcode {
+ /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
+ /*------------------------------------------*/
+ OPCODE_NOP = 0, /* X */
+ OPCODE_ABS, /* X X 1.1 X */
+ OPCODE_ADD, /* X X X X X */
+ OPCODE_AND, /* */
+ OPCODE_ARA, /* 2 */
+ OPCODE_ARL, /* X X X */
+ OPCODE_ARL_NV, /* 2 */
+ OPCODE_ARR, /* 2 */
+ OPCODE_BGNLOOP, /* opt */
+ OPCODE_BGNSUB, /* opt */
+ OPCODE_BRA, /* 2 X */
+ OPCODE_BRK, /* 2 opt */
+ OPCODE_CAL, /* 2 2 X */
+ OPCODE_CMP, /* X X */
+ OPCODE_CONT, /* opt */
+ OPCODE_COS, /* X 2 X X */
+ OPCODE_DDX, /* X X */
+ OPCODE_DDY, /* X X */
+ OPCODE_DP2, /* 2 X */
+ OPCODE_DP2A, /* 2 */
+ OPCODE_DP3, /* X X X X X */
+ OPCODE_DP4, /* X X X X X */
+ OPCODE_DPH, /* X X 1.1 */
+ OPCODE_DST, /* X X X X */
+ OPCODE_ELSE, /* X */
+ OPCODE_EMIT_VERTEX,/* X */
+ OPCODE_END, /* X X X X opt */
+ OPCODE_END_PRIMITIVE,/* X */
+ OPCODE_ENDIF, /* opt */
+ OPCODE_ENDLOOP, /* opt */
+ OPCODE_ENDSUB, /* opt */
+ OPCODE_EX2, /* X X 2 X X */
+ OPCODE_EXP, /* X X X */
+ OPCODE_FLR, /* X X 2 X X */
+ OPCODE_FRC, /* X X 2 X X */
+ OPCODE_IF, /* opt */
+ OPCODE_KIL, /* X */
+ OPCODE_KIL_NV, /* X X */
+ OPCODE_LG2, /* X X 2 X X */
+ OPCODE_LIT, /* X X X X */
+ OPCODE_LOG, /* X X X */
+ OPCODE_LRP, /* X X X */
+ OPCODE_MAD, /* X X X X X */
+ OPCODE_MAX, /* X X X X X */
+ OPCODE_MIN, /* X X X X X */
+ OPCODE_MOV, /* X X X X X */
+ OPCODE_MUL, /* X X X X X */
+ OPCODE_NOISE1, /* X */
+ OPCODE_NOISE2, /* X */
+ OPCODE_NOISE3, /* X */
+ OPCODE_NOISE4, /* X */
+ OPCODE_NOT, /* */
+ OPCODE_NRM3, /* X */
+ OPCODE_NRM4, /* X */
+ OPCODE_OR, /* */
+ OPCODE_PK2H, /* X */
+ OPCODE_PK2US, /* X */
+ OPCODE_PK4B, /* X */
+ OPCODE_PK4UB, /* X */
+ OPCODE_POW, /* X X X X */
+ OPCODE_POPA, /* 3 */
+ OPCODE_PRINT, /* X X */
+ OPCODE_PUSHA, /* 3 */
+ OPCODE_RCC, /* 1.1 */
+ OPCODE_RCP, /* X X X X X */
+ OPCODE_RET, /* 2 2 X */
+ OPCODE_RFL, /* X X */
+ OPCODE_RSQ, /* X X X X X */
+ OPCODE_SCS, /* X */
+ OPCODE_SEQ, /* 2 X X */
+ OPCODE_SFL, /* 2 X */
+ OPCODE_SGE, /* X X X X X */
+ OPCODE_SGT, /* 2 X X */
+ OPCODE_SIN, /* X 2 X X */
+ OPCODE_SLE, /* 2 X X */
+ OPCODE_SLT, /* X X X X X */
+ OPCODE_SNE, /* 2 X X */
+ OPCODE_SSG, /* 2 */
+ OPCODE_STR, /* 2 X */
+ OPCODE_SUB, /* X X 1.1 X X */
+ OPCODE_SWZ, /* X X */
+ OPCODE_TEX, /* X 3 X X */
+ OPCODE_TXB, /* X 3 X */
+ OPCODE_TXD, /* X X */
+ OPCODE_TXL, /* 3 2 X */
+ OPCODE_TXP, /* X X */
+ OPCODE_TXP_NV, /* 3 X */
+ OPCODE_TRUNC, /* X */
+ OPCODE_UP2H, /* X */
+ OPCODE_UP2US, /* X */
+ OPCODE_UP4B, /* X */
+ OPCODE_UP4UB, /* X */
+ OPCODE_X2D, /* X */
+ OPCODE_XOR, /* */
+ OPCODE_XPD, /* X X X */
+ MAX_OPCODE
+} gl_inst_opcode;
+
+
+/**
+ * Number of bits for the src/dst register Index field.
+ * This limits the size of temp/uniform register files.
+ */
+#define INST_INDEX_BITS 11
+
+
+/**
+ * Instruction source register.
+ */
+struct prog_src_register
+{
+ GLuint File:4; /**< One of the PROGRAM_* register file values. */
+ GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ * May be negative for relative addressing.
+ */
+ GLuint Swizzle:12;
+ GLuint RelAddr:1;
+
+ /** Take the component-wise absolute value */
+ GLuint Abs:1;
+
+ /**
+ * Post-Abs negation.
+ * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ
+ * instruction which allows per-component negation.
+ */
+ GLuint Negate:4;
+
+ /**
+ * Is the register two-dimensional.
+ * Two dimensional registers are of the
+ * REGISTER[index][index2] format.
+ * They are used by the geometry shaders where
+ * the first index is the index within an array
+ * and the second index is the semantic of the
+ * array, e.g. gl_PositionIn[index] would become
+ * INPUT[index][gl_PositionIn]
+ */
+ GLuint HasIndex2:1;
+ GLuint RelAddr2:1;
+ GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ * May be negative for relative
+ * addressing. */
+};
+
+
+/**
+ * Instruction destination register.
+ */
+struct prog_dst_register
+{
+ GLuint File:4; /**< One of the PROGRAM_* register file values */
+ GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
+ GLuint WriteMask:4;
+ GLuint RelAddr:1;
+
+ /**
+ * \name Conditional destination update control.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+ * NV_vertex_program2_option.
+ */
+ /*@{*/
+ /**
+ * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
+ * NE, TR, or UN). Dest reg is only written to if the matching
+ * (swizzled) condition code value passes. When a conditional update mask
+ * is not specified, this will be \c COND_TR.
+ */
+ GLuint CondMask:4;
+
+ /**
+ * Condition code swizzle value.
+ */
+ GLuint CondSwizzle:12;
+
+ /**
+ * Selects the condition code register to use for conditional destination
+ * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
+ * condition code register 0 is available. In NV_vertex_program3 mode,
+ * condition code registers 0 and 1 are available.
+ */
+ GLuint CondSrc:1;
+ /*@}*/
+};
+
+
+/**
+ * Vertex/fragment program instruction.
+ */
+struct prog_instruction
+{
+ gl_inst_opcode Opcode;
+ struct prog_src_register SrcReg[3];
+ struct prog_dst_register DstReg;
+
+ /**
+ * Indicates that the instruction should update the condition code
+ * register.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+ * NV_vertex_program2_option.
+ */
+ GLuint CondUpdate:1;
+
+ /**
+ * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
+ * condition code register that is to be updated.
+ *
+ * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
+ * code register 0 is available. In GL_NV_vertex_program3 mode, condition
+ * code registers 0 and 1 are available.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
+ * NV_vertex_program2_option.
+ */
+ GLuint CondDst:1;
+
+ /**
+ * Saturate each value of the vectored result to the range [0,1] or the
+ * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
+ * only available in NV_fragment_program2 mode.
+ * Value is one of the SATURATE_* tokens.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
+ */
+ GLuint SaturateMode:2;
+
+ /**
+ * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
+ *
+ * \since
+ * NV_fragment_program, NV_fragment_program_option.
+ */
+ GLuint Precision:3;
+
+ /**
+ * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
+ */
+ /*@{*/
+ /** Source texture unit. */
+ GLuint TexSrcUnit:5;
+
+ /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
+ GLuint TexSrcTarget:3;
+
+ /** True if tex instruction should do shadow comparison */
+ GLuint TexShadow:1;
+ /*@}*/
+
+ /**
+ * For BRA and CAL instructions, the location to jump to.
+ * For BGNLOOP, points to ENDLOOP (and vice-versa).
+ * For BRK, points to ENDLOOP
+ * For IF, points to ELSE or ENDIF.
+ * For ELSE, points to ENDIF.
+ */
+ GLint BranchTarget;
+
+ /** for debugging purposes */
+ const char *Comment;
+
+ /** Arbitrary data. Used for OPCODE_PRINT and some drivers */
+ void *Data;
+
+ /** for driver use (try to remove someday) */
+ GLint Aux;
+};
+
+
+extern void
+_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
+
+extern struct prog_instruction *
+_mesa_alloc_instructions(GLuint numInst);
+
+extern struct prog_instruction *
+_mesa_realloc_instructions(struct prog_instruction *oldInst,
+ GLuint numOldInst, GLuint numNewInst);
+
+extern struct prog_instruction *
+_mesa_copy_instructions(struct prog_instruction *dest,
+ const struct prog_instruction *src, GLuint n);
+
+extern void
+_mesa_free_instructions(struct prog_instruction *inst, GLuint count);
+
+extern GLuint
+_mesa_num_inst_src_regs(gl_inst_opcode opcode);
+
+extern GLuint
+_mesa_num_inst_dst_regs(gl_inst_opcode opcode);
+
+extern GLboolean
+_mesa_is_tex_instruction(gl_inst_opcode opcode);
+
+extern GLboolean
+_mesa_check_soa_dependencies(const struct prog_instruction *inst);
+
+extern const char *
+_mesa_opcode_string(gl_inst_opcode opcode);
+
+
+#endif /* PROG_INSTRUCTION_H */
diff --git a/mesalib/src/mesa/program/prog_optimize.c b/mesalib/src/mesa/program/prog_optimize.c
index 0dc779073..892f5b6ec 100644
--- a/mesalib/src/mesa/program/prog_optimize.c
+++ b/mesalib/src/mesa/program/prog_optimize.c
@@ -1,1250 +1,1250 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_optimize.h"
-#include "prog_print.h"
-
-
-#define MAX_LOOP_NESTING 50
-/* MAX_PROGRAM_TEMPS is a low number (256), and we want to be able to
- * register allocate many temporary values into that small number of
- * temps. So allow large temporary indices coming into the register
- * allocator.
- */
-#define REG_ALLOCATE_MAX_PROGRAM_TEMPS ((1 << INST_INDEX_BITS) - 1)
-
-static GLboolean dbg = GL_FALSE;
-
-#define NO_MASK 0xf
-
-/**
- * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which
- * are read from the given src in this instruction, We also provide
- * one optional masks which may mask other components in the dst
- * register
- */
-static GLuint
-get_src_arg_mask(const struct prog_instruction *inst,
- GLuint arg, GLuint dst_mask)
-{
- GLuint read_mask, channel_mask;
- GLuint comp;
-
- ASSERT(arg < _mesa_num_inst_src_regs(inst->Opcode));
-
- /* Form the dst register, find the written channels */
- if (inst->CondUpdate) {
- channel_mask = WRITEMASK_XYZW;
- }
- else {
- switch (inst->Opcode) {
- case OPCODE_MOV:
- case OPCODE_MIN:
- case OPCODE_MAX:
- case OPCODE_ABS:
- case OPCODE_ADD:
- case OPCODE_MAD:
- case OPCODE_MUL:
- case OPCODE_SUB:
- channel_mask = inst->DstReg.WriteMask & dst_mask;
- break;
- case OPCODE_RCP:
- case OPCODE_SIN:
- case OPCODE_COS:
- case OPCODE_RSQ:
- case OPCODE_POW:
- case OPCODE_EX2:
- case OPCODE_LOG:
- channel_mask = WRITEMASK_X;
- break;
- case OPCODE_DP2:
- channel_mask = WRITEMASK_XY;
- break;
- case OPCODE_DP3:
- case OPCODE_XPD:
- channel_mask = WRITEMASK_XYZ;
- break;
- default:
- channel_mask = WRITEMASK_XYZW;
- break;
- }
- }
-
- /* Now, given the src swizzle and the written channels, find which
- * components are actually read
- */
- read_mask = 0x0;
- for (comp = 0; comp < 4; ++comp) {
- const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp);
- ASSERT(coord < 4);
- if (channel_mask & (1 << comp) && coord <= SWIZZLE_W)
- read_mask |= 1 << coord;
- }
-
- return read_mask;
-}
-
-
-/**
- * For a MOV instruction, compute a write mask when src register also has
- * a mask
- */
-static GLuint
-get_dst_mask_for_mov(const struct prog_instruction *mov, GLuint src_mask)
-{
- const GLuint mask = mov->DstReg.WriteMask;
- GLuint comp;
- GLuint updated_mask = 0x0;
-
- ASSERT(mov->Opcode == OPCODE_MOV);
-
- for (comp = 0; comp < 4; ++comp) {
- GLuint src_comp;
- if ((mask & (1 << comp)) == 0)
- continue;
- src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, comp);
- if ((src_mask & (1 << src_comp)) == 0)
- continue;
- updated_mask |= 1 << comp;
- }
-
- return updated_mask;
-}
-
-
-/**
- * Ensure that the swizzle is regular. That is, all of the swizzle
- * terms are SWIZZLE_X,Y,Z,W and not SWIZZLE_ZERO or SWIZZLE_ONE.
- */
-static GLboolean
-is_swizzle_regular(GLuint swz)
-{
- return GET_SWZ(swz,0) <= SWIZZLE_W &&
- GET_SWZ(swz,1) <= SWIZZLE_W &&
- GET_SWZ(swz,2) <= SWIZZLE_W &&
- GET_SWZ(swz,3) <= SWIZZLE_W;
-}
-
-
-/**
- * In 'prog' remove instruction[i] if removeFlags[i] == TRUE.
- * \return number of instructions removed
- */
-static GLuint
-remove_instructions(struct gl_program *prog, const GLboolean *removeFlags)
-{
- GLint i, removeEnd = 0, removeCount = 0;
- GLuint totalRemoved = 0;
-
- /* go backward */
- for (i = prog->NumInstructions - 1; i >= 0; i--) {
- if (removeFlags[i]) {
- totalRemoved++;
- if (removeCount == 0) {
- /* begin a run of instructions to remove */
- removeEnd = i;
- removeCount = 1;
- }
- else {
- /* extend the run of instructions to remove */
- removeCount++;
- }
- }
- else {
- /* don't remove this instruction, but check if the preceeding
- * instructions are to be removed.
- */
- if (removeCount > 0) {
- GLint removeStart = removeEnd - removeCount + 1;
- _mesa_delete_instructions(prog, removeStart, removeCount);
- removeStart = removeCount = 0; /* reset removal info */
- }
- }
- }
- /* Finish removing if the first instruction was to be removed. */
- if (removeCount > 0) {
- GLint removeStart = removeEnd - removeCount + 1;
- _mesa_delete_instructions(prog, removeStart, removeCount);
- }
- return totalRemoved;
-}
-
-
-/**
- * Remap register indexes according to map.
- * \param prog the program to search/replace
- * \param file the type of register file to search/replace
- * \param map maps old register indexes to new indexes
- */
-static void
-replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[])
-{
- GLuint i;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
- GLuint j;
- for (j = 0; j < numSrc; j++) {
- if (inst->SrcReg[j].File == file) {
- GLuint index = inst->SrcReg[j].Index;
- ASSERT(map[index] >= 0);
- inst->SrcReg[j].Index = map[index];
- }
- }
- if (inst->DstReg.File == file) {
- const GLuint index = inst->DstReg.Index;
- ASSERT(map[index] >= 0);
- inst->DstReg.Index = map[index];
- }
- }
-}
-
-
-/**
- * Remove dead instructions from the given program.
- * This is very primitive for now. Basically look for temp registers
- * that are written to but never read. Remove any instructions that
- * write to such registers. Be careful with condition code setters.
- */
-static GLboolean
-_mesa_remove_dead_code_global(struct gl_program *prog)
-{
- GLboolean tempRead[REG_ALLOCATE_MAX_PROGRAM_TEMPS][4];
- GLboolean *removeInst; /* per-instruction removal flag */
- GLuint i, rem = 0, comp;
-
- memset(tempRead, 0, sizeof(tempRead));
-
- if (dbg) {
- printf("Optimize: Begin dead code removal\n");
- /*_mesa_print_program(prog);*/
- }
-
- removeInst = (GLboolean *)
- calloc(1, prog->NumInstructions * sizeof(GLboolean));
-
- /* Determine which temps are read and written */
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
- const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
- GLuint j;
-
- /* check src regs */
- for (j = 0; j < numSrc; j++) {
- if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
- const GLuint index = inst->SrcReg[j].Index;
- GLuint read_mask;
- ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
- read_mask = get_src_arg_mask(inst, j, NO_MASK);
-
- if (inst->SrcReg[j].RelAddr) {
- if (dbg)
- printf("abort remove dead code (indirect temp)\n");
- goto done;
- }
-
- for (comp = 0; comp < 4; comp++) {
- const GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, comp);
- ASSERT(swz < 4);
- if ((read_mask & (1 << swz)) == 0)
- continue;
- if (swz <= SWIZZLE_W)
- tempRead[index][swz] = GL_TRUE;
- }
- }
- }
-
- /* check dst reg */
- if (inst->DstReg.File == PROGRAM_TEMPORARY) {
- const GLuint index = inst->DstReg.Index;
- ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
-
- if (inst->DstReg.RelAddr) {
- if (dbg)
- printf("abort remove dead code (indirect temp)\n");
- goto done;
- }
-
- if (inst->CondUpdate) {
- /* If we're writing to this register and setting condition
- * codes we cannot remove the instruction. Prevent removal
- * by setting the 'read' flag.
- */
- tempRead[index][0] = GL_TRUE;
- tempRead[index][1] = GL_TRUE;
- tempRead[index][2] = GL_TRUE;
- tempRead[index][3] = GL_TRUE;
- }
- }
- }
-
- /* find instructions that write to dead registers, flag for removal */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint numDst = _mesa_num_inst_dst_regs(inst->Opcode);
-
- if (numDst != 0 && inst->DstReg.File == PROGRAM_TEMPORARY) {
- GLint chan, index = inst->DstReg.Index;
-
- for (chan = 0; chan < 4; chan++) {
- if (!tempRead[index][chan] &&
- inst->DstReg.WriteMask & (1 << chan)) {
- if (dbg) {
- printf("Remove writemask on %u.%c\n", i,
- chan == 3 ? 'w' : 'x' + chan);
- }
- inst->DstReg.WriteMask &= ~(1 << chan);
- rem++;
- }
- }
-
- if (inst->DstReg.WriteMask == 0) {
- /* If we cleared all writes, the instruction can be removed. */
- if (dbg)
- printf("Remove instruction %u: \n", i);
- removeInst[i] = GL_TRUE;
- }
- }
- }
-
- /* now remove the instructions which aren't needed */
- rem = remove_instructions(prog, removeInst);
-
- if (dbg) {
- printf("Optimize: End dead code removal.\n");
- printf(" %u channel writes removed\n", rem);
- printf(" %u instructions removed\n", rem);
- /*_mesa_print_program(prog);*/
- }
-
-done:
- free(removeInst);
- return rem != 0;
-}
-
-
-enum inst_use
-{
- READ,
- WRITE,
- FLOW,
- END
-};
-
-
-/**
- * Scan forward in program from 'start' for the next occurances of TEMP[index].
- * We look if an instruction reads the component given by the masks and if they
- * are overwritten.
- * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator
- * that we can't look further.
- */
-static enum inst_use
-find_next_use(const struct gl_program *prog,
- GLuint start,
- GLuint index,
- GLuint mask)
-{
- GLuint i;
-
- for (i = start; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
- switch (inst->Opcode) {
- case OPCODE_BGNLOOP:
- case OPCODE_BGNSUB:
- case OPCODE_BRA:
- case OPCODE_CAL:
- case OPCODE_CONT:
- case OPCODE_IF:
- case OPCODE_ELSE:
- case OPCODE_ENDIF:
- case OPCODE_ENDLOOP:
- case OPCODE_ENDSUB:
- case OPCODE_RET:
- return FLOW;
- case OPCODE_END:
- return END;
- default:
- {
- const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
- GLuint j;
- for (j = 0; j < numSrc; j++) {
- if (inst->SrcReg[j].RelAddr ||
- (inst->SrcReg[j].File == PROGRAM_TEMPORARY &&
- inst->SrcReg[j].Index == index &&
- (get_src_arg_mask(inst,j,NO_MASK) & mask)))
- return READ;
- }
- if (_mesa_num_inst_dst_regs(inst->Opcode) == 1 &&
- inst->DstReg.File == PROGRAM_TEMPORARY &&
- inst->DstReg.Index == index) {
- mask &= ~inst->DstReg.WriteMask;
- if (mask == 0)
- return WRITE;
- }
- }
- }
- }
- return END;
-}
-
-
-/**
- * Is the given instruction opcode a flow-control opcode?
- * XXX maybe move this into prog_instruction.[ch]
- */
-static GLboolean
-_mesa_is_flow_control_opcode(enum prog_opcode opcode)
-{
- switch (opcode) {
- case OPCODE_BGNLOOP:
- case OPCODE_BGNSUB:
- case OPCODE_BRA:
- case OPCODE_CAL:
- case OPCODE_CONT:
- case OPCODE_IF:
- case OPCODE_ELSE:
- case OPCODE_END:
- case OPCODE_ENDIF:
- case OPCODE_ENDLOOP:
- case OPCODE_ENDSUB:
- case OPCODE_RET:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given instruction is a simple MOV (no conditional updating,
- * not relative addressing, no negation/abs, etc).
- */
-static GLboolean
-can_downward_mov_be_modifed(const struct prog_instruction *mov)
-{
- return
- mov->Opcode == OPCODE_MOV &&
- mov->CondUpdate == GL_FALSE &&
- mov->SrcReg[0].RelAddr == 0 &&
- mov->SrcReg[0].Negate == 0 &&
- mov->SrcReg[0].Abs == 0 &&
- mov->SrcReg[0].HasIndex2 == 0 &&
- mov->SrcReg[0].RelAddr2 == 0 &&
- mov->DstReg.RelAddr == 0 &&
- mov->DstReg.CondMask == COND_TR &&
- mov->SaturateMode == SATURATE_OFF;
-}
-
-
-static GLboolean
-can_upward_mov_be_modifed(const struct prog_instruction *mov)
-{
- return
- can_downward_mov_be_modifed(mov) &&
- mov->DstReg.File == PROGRAM_TEMPORARY;
-}
-
-
-/**
- * Try to remove use of extraneous MOV instructions, to free them up for dead
- * code removal.
- */
-static void
-_mesa_remove_extra_move_use(struct gl_program *prog)
-{
- GLuint i, j;
-
- if (dbg) {
- printf("Optimize: Begin remove extra move use\n");
- _mesa_print_program(prog);
- }
-
- /*
- * Look for sequences such as this:
- * MOV tmpX, arg0;
- * ...
- * FOO tmpY, tmpX, arg1;
- * and convert into:
- * MOV tmpX, arg0;
- * ...
- * FOO tmpY, arg0, arg1;
- */
-
- for (i = 0; i + 1 < prog->NumInstructions; i++) {
- const struct prog_instruction *mov = prog->Instructions + i;
- GLuint dst_mask, src_mask;
- if (can_upward_mov_be_modifed(mov) == GL_FALSE)
- continue;
-
- /* Scanning the code, we maintain the components which are still active in
- * these two masks
- */
- dst_mask = mov->DstReg.WriteMask;
- src_mask = get_src_arg_mask(mov, 0, NO_MASK);
-
- /* Walk through remaining instructions until the or src reg gets
- * rewritten or we get into some flow-control, eliminating the use of
- * this MOV.
- */
- for (j = i + 1; j < prog->NumInstructions; j++) {
- struct prog_instruction *inst2 = prog->Instructions + j;
- GLuint arg;
-
- if (_mesa_is_flow_control_opcode(inst2->Opcode))
- break;
-
- /* First rewrite this instruction's args if appropriate. */
- for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) {
- GLuint comp, read_mask;
-
- if (inst2->SrcReg[arg].File != mov->DstReg.File ||
- inst2->SrcReg[arg].Index != mov->DstReg.Index ||
- inst2->SrcReg[arg].RelAddr ||
- inst2->SrcReg[arg].Abs)
- continue;
- read_mask = get_src_arg_mask(inst2, arg, NO_MASK);
-
- /* Adjust the swizzles of inst2 to point at MOV's source if ALL the
- * components read still come from the mov instructions
- */
- if (is_swizzle_regular(inst2->SrcReg[arg].Swizzle) &&
- (read_mask & dst_mask) == read_mask) {
- for (comp = 0; comp < 4; comp++) {
- const GLuint inst2_swz =
- GET_SWZ(inst2->SrcReg[arg].Swizzle, comp);
- const GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz);
- inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp));
- inst2->SrcReg[arg].Swizzle |= s << (3 * comp);
- inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >>
- inst2_swz) & 0x1) << comp);
- }
- inst2->SrcReg[arg].File = mov->SrcReg[0].File;
- inst2->SrcReg[arg].Index = mov->SrcReg[0].Index;
- }
- }
-
- /* The source of MOV is written. This potentially deactivates some
- * components from the src and dst of the MOV instruction
- */
- if (inst2->DstReg.File == mov->DstReg.File &&
- (inst2->DstReg.RelAddr ||
- inst2->DstReg.Index == mov->DstReg.Index)) {
- dst_mask &= ~inst2->DstReg.WriteMask;
- src_mask = get_src_arg_mask(mov, 0, dst_mask);
- }
-
- /* Idem when the destination of mov is written */
- if (inst2->DstReg.File == mov->SrcReg[0].File &&
- (inst2->DstReg.RelAddr ||
- inst2->DstReg.Index == mov->SrcReg[0].Index)) {
- src_mask &= ~inst2->DstReg.WriteMask;
- dst_mask &= get_dst_mask_for_mov(mov, src_mask);
- }
- if (dst_mask == 0)
- break;
- }
- }
-
- if (dbg) {
- printf("Optimize: End remove extra move use.\n");
- /*_mesa_print_program(prog);*/
- }
-}
-
-
-/**
- * Complements dead_code_global. Try to remove code in block of code by
- * carefully monitoring the swizzles. Both functions should be merged into one
- * with a proper control flow graph
- */
-static GLboolean
-_mesa_remove_dead_code_local(struct gl_program *prog)
-{
- GLboolean *removeInst;
- GLuint i, arg, rem = 0;
-
- removeInst = (GLboolean *)
- calloc(1, prog->NumInstructions * sizeof(GLboolean));
-
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
- const GLuint index = inst->DstReg.Index;
- const GLuint mask = inst->DstReg.WriteMask;
- enum inst_use use;
-
- /* We must deactivate the pass as soon as some indirection is used */
- if (inst->DstReg.RelAddr)
- goto done;
- for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++)
- if (inst->SrcReg[arg].RelAddr)
- goto done;
-
- if (_mesa_is_flow_control_opcode(inst->Opcode) ||
- _mesa_num_inst_dst_regs(inst->Opcode) == 0 ||
- inst->DstReg.File != PROGRAM_TEMPORARY ||
- inst->DstReg.RelAddr)
- continue;
-
- use = find_next_use(prog, i+1, index, mask);
- if (use == WRITE || use == END)
- removeInst[i] = GL_TRUE;
- }
-
- rem = remove_instructions(prog, removeInst);
-
-done:
- free(removeInst);
- return rem != 0;
-}
-
-
-/**
- * Try to inject the destination of mov as the destination of inst and recompute
- * the swizzles operators for the sources of inst if required. Return GL_TRUE
- * of the substitution was possible, GL_FALSE otherwise
- */
-static GLboolean
-_mesa_merge_mov_into_inst(struct prog_instruction *inst,
- const struct prog_instruction *mov)
-{
- /* Indirection table which associates destination and source components for
- * the mov instruction
- */
- const GLuint mask = get_src_arg_mask(mov, 0, NO_MASK);
-
- /* Some components are not written by inst. We cannot remove the mov */
- if (mask != (inst->DstReg.WriteMask & mask))
- return GL_FALSE;
-
- /* Depending on the instruction, we may need to recompute the swizzles.
- * Also, some other instructions (like TEX) are not linear. We will only
- * consider completely active sources and destinations
- */
- switch (inst->Opcode) {
-
- /* Carstesian instructions: we compute the swizzle */
- case OPCODE_MOV:
- case OPCODE_MIN:
- case OPCODE_MAX:
- case OPCODE_ABS:
- case OPCODE_ADD:
- case OPCODE_MAD:
- case OPCODE_MUL:
- case OPCODE_SUB:
- {
- GLuint dst_to_src_comp[4] = {0,0,0,0};
- GLuint dst_comp, arg;
- for (dst_comp = 0; dst_comp < 4; ++dst_comp) {
- if (mov->DstReg.WriteMask & (1 << dst_comp)) {
- const GLuint src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, dst_comp);
- ASSERT(src_comp < 4);
- dst_to_src_comp[dst_comp] = src_comp;
- }
- }
-
- /* Patch each source of the instruction */
- for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++) {
- const GLuint arg_swz = inst->SrcReg[arg].Swizzle;
- inst->SrcReg[arg].Swizzle = 0;
-
- /* Reset each active component of the swizzle */
- for (dst_comp = 0; dst_comp < 4; ++dst_comp) {
- GLuint src_comp, arg_comp;
- if ((mov->DstReg.WriteMask & (1 << dst_comp)) == 0)
- continue;
- src_comp = dst_to_src_comp[dst_comp];
- ASSERT(src_comp < 4);
- arg_comp = GET_SWZ(arg_swz, src_comp);
- ASSERT(arg_comp < 4);
- inst->SrcReg[arg].Swizzle |= arg_comp << (3*dst_comp);
- }
- }
- inst->DstReg = mov->DstReg;
- return GL_TRUE;
- }
-
- /* Dot products and scalar instructions: we only change the destination */
- case OPCODE_RCP:
- case OPCODE_SIN:
- case OPCODE_COS:
- case OPCODE_RSQ:
- case OPCODE_POW:
- case OPCODE_EX2:
- case OPCODE_LOG:
- case OPCODE_DP2:
- case OPCODE_DP3:
- case OPCODE_DP4:
- inst->DstReg = mov->DstReg;
- return GL_TRUE;
-
- /* All other instructions require fully active components with no swizzle */
- default:
- if (mov->SrcReg[0].Swizzle != SWIZZLE_XYZW ||
- inst->DstReg.WriteMask != WRITEMASK_XYZW)
- return GL_FALSE;
- inst->DstReg = mov->DstReg;
- return GL_TRUE;
- }
-}
-
-
-/**
- * Try to remove extraneous MOV instructions from the given program.
- */
-static GLboolean
-_mesa_remove_extra_moves(struct gl_program *prog)
-{
- GLboolean *removeInst; /* per-instruction removal flag */
- GLuint i, rem = 0, nesting = 0;
-
- if (dbg) {
- printf("Optimize: Begin remove extra moves\n");
- _mesa_print_program(prog);
- }
-
- removeInst = (GLboolean *)
- calloc(1, prog->NumInstructions * sizeof(GLboolean));
-
- /*
- * Look for sequences such as this:
- * FOO tmpX, arg0, arg1;
- * MOV tmpY, tmpX;
- * and convert into:
- * FOO tmpY, arg0, arg1;
- */
-
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *mov = prog->Instructions + i;
-
- switch (mov->Opcode) {
- case OPCODE_BGNLOOP:
- case OPCODE_BGNSUB:
- case OPCODE_IF:
- nesting++;
- break;
- case OPCODE_ENDLOOP:
- case OPCODE_ENDSUB:
- case OPCODE_ENDIF:
- nesting--;
- break;
- case OPCODE_MOV:
- if (i > 0 &&
- can_downward_mov_be_modifed(mov) &&
- mov->SrcReg[0].File == PROGRAM_TEMPORARY &&
- nesting == 0)
- {
-
- /* see if this MOV can be removed */
- const GLuint id = mov->SrcReg[0].Index;
- struct prog_instruction *prevInst;
- GLuint prevI;
-
- /* get pointer to previous instruction */
- prevI = i - 1;
- while (prevI > 0 && removeInst[prevI])
- prevI--;
- prevInst = prog->Instructions + prevI;
-
- if (prevInst->DstReg.File == PROGRAM_TEMPORARY &&
- prevInst->DstReg.Index == id &&
- prevInst->DstReg.RelAddr == 0 &&
- prevInst->DstReg.CondSrc == 0 &&
- prevInst->DstReg.CondMask == COND_TR) {
-
- const GLuint dst_mask = prevInst->DstReg.WriteMask;
- enum inst_use next_use = find_next_use(prog, i+1, id, dst_mask);
-
- if (next_use == WRITE || next_use == END) {
- /* OK, we can safely remove this MOV instruction.
- * Transform:
- * prevI: FOO tempIndex, x, y;
- * i: MOV z, tempIndex;
- * Into:
- * prevI: FOO z, x, y;
- */
- if (_mesa_merge_mov_into_inst(prevInst, mov)) {
- removeInst[i] = GL_TRUE;
- if (dbg) {
- printf("Remove MOV at %u\n", i);
- printf("new prev inst %u: ", prevI);
- _mesa_print_instruction(prevInst);
- }
- }
- }
- }
- }
- break;
- default:
- ; /* nothing */
- }
- }
-
- /* now remove the instructions which aren't needed */
- rem = remove_instructions(prog, removeInst);
-
- free(removeInst);
-
- if (dbg) {
- printf("Optimize: End remove extra moves. %u instructions removed\n", rem);
- /*_mesa_print_program(prog);*/
- }
-
- return rem != 0;
-}
-
-
-/** A live register interval */
-struct interval
-{
- GLuint Reg; /** The temporary register index */
- GLuint Start, End; /** Start/end instruction numbers */
-};
-
-
-/** A list of register intervals */
-struct interval_list
-{
- GLuint Num;
- struct interval Intervals[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
-};
-
-
-static void
-append_interval(struct interval_list *list, const struct interval *inv)
-{
- list->Intervals[list->Num++] = *inv;
-}
-
-
-/** Insert interval inv into list, sorted by interval end */
-static void
-insert_interval_by_end(struct interval_list *list, const struct interval *inv)
-{
- /* XXX we could do a binary search insertion here since list is sorted */
- GLint i = list->Num - 1;
- while (i >= 0 && list->Intervals[i].End > inv->End) {
- list->Intervals[i + 1] = list->Intervals[i];
- i--;
- }
- list->Intervals[i + 1] = *inv;
- list->Num++;
-
-#ifdef DEBUG
- {
- GLuint i;
- for (i = 0; i + 1 < list->Num; i++) {
- ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End);
- }
- }
-#endif
-}
-
-
-/** Remove the given interval from the interval list */
-static void
-remove_interval(struct interval_list *list, const struct interval *inv)
-{
- /* XXX we could binary search since list is sorted */
- GLuint k;
- for (k = 0; k < list->Num; k++) {
- if (list->Intervals[k].Reg == inv->Reg) {
- /* found, remove it */
- ASSERT(list->Intervals[k].Start == inv->Start);
- ASSERT(list->Intervals[k].End == inv->End);
- while (k < list->Num - 1) {
- list->Intervals[k] = list->Intervals[k + 1];
- k++;
- }
- list->Num--;
- return;
- }
- }
-}
-
-
-/** called by qsort() */
-static int
-compare_start(const void *a, const void *b)
-{
- const struct interval *ia = (const struct interval *) a;
- const struct interval *ib = (const struct interval *) b;
- if (ia->Start < ib->Start)
- return -1;
- else if (ia->Start > ib->Start)
- return +1;
- else
- return 0;
-}
-
-
-/** sort the interval list according to interval starts */
-static void
-sort_interval_list_by_start(struct interval_list *list)
-{
- qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start);
-#ifdef DEBUG
- {
- GLuint i;
- for (i = 0; i + 1 < list->Num; i++) {
- ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start);
- }
- }
-#endif
-}
-
-struct loop_info
-{
- GLuint Start, End; /**< Start, end instructions of loop */
-};
-
-/**
- * Update the intermediate interval info for register 'index' and
- * instruction 'ic'.
- */
-static void
-update_interval(GLint intBegin[], GLint intEnd[],
- struct loop_info *loopStack, GLuint loopStackDepth,
- GLuint index, GLuint ic)
-{
- int i;
-
- /* If the register is used in a loop, extend its lifetime through the end
- * of the outermost loop that doesn't contain its definition.
- */
- for (i = 0; i < loopStackDepth; i++) {
- if (intBegin[index] < loopStack[i].Start) {
- ic = loopStack[i].End;
- break;
- }
- }
-
- ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
- if (intBegin[index] == -1) {
- ASSERT(intEnd[index] == -1);
- intBegin[index] = intEnd[index] = ic;
- }
- else {
- intEnd[index] = ic;
- }
-}
-
-
-/**
- * Find first/last instruction that references each temporary register.
- */
-GLboolean
-_mesa_find_temp_intervals(const struct prog_instruction *instructions,
- GLuint numInstructions,
- GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS],
- GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS])
-{
- struct loop_info loopStack[MAX_LOOP_NESTING];
- GLuint loopStackDepth = 0;
- GLuint i;
-
- for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){
- intBegin[i] = intEnd[i] = -1;
- }
-
- /* Scan instructions looking for temporary registers */
- for (i = 0; i < numInstructions; i++) {
- const struct prog_instruction *inst = instructions + i;
- if (inst->Opcode == OPCODE_BGNLOOP) {
- loopStack[loopStackDepth].Start = i;
- loopStack[loopStackDepth].End = inst->BranchTarget;
- loopStackDepth++;
- }
- else if (inst->Opcode == OPCODE_ENDLOOP) {
- loopStackDepth--;
- }
- else if (inst->Opcode == OPCODE_CAL) {
- return GL_FALSE;
- }
- else {
- const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/
- GLuint j;
- for (j = 0; j < numSrc; j++) {
- if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
- const GLuint index = inst->SrcReg[j].Index;
- if (inst->SrcReg[j].RelAddr)
- return GL_FALSE;
- update_interval(intBegin, intEnd, loopStack, loopStackDepth,
- index, i);
- }
- }
- if (inst->DstReg.File == PROGRAM_TEMPORARY) {
- const GLuint index = inst->DstReg.Index;
- if (inst->DstReg.RelAddr)
- return GL_FALSE;
- update_interval(intBegin, intEnd, loopStack, loopStackDepth,
- index, i);
- }
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Find the live intervals for each temporary register in the program.
- * For register R, the interval [A,B] indicates that R is referenced
- * from instruction A through instruction B.
- * Special consideration is needed for loops and subroutines.
- * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason
- */
-static GLboolean
-find_live_intervals(struct gl_program *prog,
- struct interval_list *liveIntervals)
-{
- GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
- GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
- GLuint i;
-
- /*
- * Note: we'll return GL_FALSE below if we find relative indexing
- * into the TEMP register file. We can't handle that yet.
- * We also give up on subroutines for now.
- */
-
- if (dbg) {
- printf("Optimize: Begin find intervals\n");
- }
-
- /* build intermediate arrays */
- if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions,
- intBegin, intEnd))
- return GL_FALSE;
-
- /* Build live intervals list from intermediate arrays */
- liveIntervals->Num = 0;
- for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) {
- if (intBegin[i] >= 0) {
- struct interval inv;
- inv.Reg = i;
- inv.Start = intBegin[i];
- inv.End = intEnd[i];
- append_interval(liveIntervals, &inv);
- }
- }
-
- /* Sort the list according to interval starts */
- sort_interval_list_by_start(liveIntervals);
-
- if (dbg) {
- /* print interval info */
- for (i = 0; i < liveIntervals->Num; i++) {
- const struct interval *inv = liveIntervals->Intervals + i;
- printf("Reg[%d] live [%d, %d]:",
- inv->Reg, inv->Start, inv->End);
- if (1) {
- GLuint j;
- for (j = 0; j < inv->Start; j++)
- printf(" ");
- for (j = inv->Start; j <= inv->End; j++)
- printf("x");
- }
- printf("\n");
- }
- }
-
- return GL_TRUE;
-}
-
-
-/** Scan the array of used register flags to find free entry */
-static GLint
-alloc_register(GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS])
-{
- GLuint k;
- for (k = 0; k < REG_ALLOCATE_MAX_PROGRAM_TEMPS; k++) {
- if (!usedRegs[k]) {
- usedRegs[k] = GL_TRUE;
- return k;
- }
- }
- return -1;
-}
-
-
-/**
- * This function implements "Linear Scan Register Allocation" to reduce
- * the number of temporary registers used by the program.
- *
- * We compute the "live interval" for all temporary registers then
- * examine the overlap of the intervals to allocate new registers.
- * Basically, if two intervals do not overlap, they can use the same register.
- */
-static void
-_mesa_reallocate_registers(struct gl_program *prog)
-{
- struct interval_list liveIntervals;
- GLint registerMap[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
- GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
- GLuint i;
- GLint maxTemp = -1;
-
- if (dbg) {
- printf("Optimize: Begin live-interval register reallocation\n");
- _mesa_print_program(prog);
- }
-
- for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){
- registerMap[i] = -1;
- usedRegs[i] = GL_FALSE;
- }
-
- if (!find_live_intervals(prog, &liveIntervals)) {
- if (dbg)
- printf("Aborting register reallocation\n");
- return;
- }
-
- {
- struct interval_list activeIntervals;
- activeIntervals.Num = 0;
-
- /* loop over live intervals, allocating a new register for each */
- for (i = 0; i < liveIntervals.Num; i++) {
- const struct interval *live = liveIntervals.Intervals + i;
-
- if (dbg)
- printf("Consider register %u\n", live->Reg);
-
- /* Expire old intervals. Intervals which have ended with respect
- * to the live interval can have their remapped registers freed.
- */
- {
- GLint j;
- for (j = 0; j < (GLint) activeIntervals.Num; j++) {
- const struct interval *inv = activeIntervals.Intervals + j;
- if (inv->End >= live->Start) {
- /* Stop now. Since the activeInterval list is sorted
- * we know we don't have to go further.
- */
- break;
- }
- else {
- /* Interval 'inv' has expired */
- const GLint regNew = registerMap[inv->Reg];
- ASSERT(regNew >= 0);
-
- if (dbg)
- printf(" expire interval for reg %u\n", inv->Reg);
-
- /* remove interval j from active list */
- remove_interval(&activeIntervals, inv);
- j--; /* counter-act j++ in for-loop above */
-
- /* return register regNew to the free pool */
- if (dbg)
- printf(" free reg %d\n", regNew);
- ASSERT(usedRegs[regNew] == GL_TRUE);
- usedRegs[regNew] = GL_FALSE;
- }
- }
- }
-
- /* find a free register for this live interval */
- {
- const GLint k = alloc_register(usedRegs);
- if (k < 0) {
- /* out of registers, give up */
- return;
- }
- registerMap[live->Reg] = k;
- maxTemp = MAX2(maxTemp, k);
- if (dbg)
- printf(" remap register %u -> %d\n", live->Reg, k);
- }
-
- /* Insert this live interval into the active list which is sorted
- * by increasing end points.
- */
- insert_interval_by_end(&activeIntervals, live);
- }
- }
-
- if (maxTemp + 1 < (GLint) liveIntervals.Num) {
- /* OK, we've reduced the number of registers needed.
- * Scan the program and replace all the old temporary register
- * indexes with the new indexes.
- */
- replace_regs(prog, PROGRAM_TEMPORARY, registerMap);
-
- prog->NumTemporaries = maxTemp + 1;
- }
-
- if (dbg) {
- printf("Optimize: End live-interval register reallocation\n");
- printf("Num temp regs before: %u after: %u\n",
- liveIntervals.Num, maxTemp + 1);
- _mesa_print_program(prog);
- }
-}
-
-
-#if 0
-static void
-print_it(GLcontext *ctx, struct gl_program *program, const char *txt) {
- fprintf(stderr, "%s (%u inst):\n", txt, program->NumInstructions);
- _mesa_print_program(program);
- _mesa_print_program_parameters(ctx, program);
- fprintf(stderr, "\n\n");
-}
-#endif
-
-
-/**
- * Apply optimizations to the given program to eliminate unnecessary
- * instructions, temp regs, etc.
- */
-void
-_mesa_optimize_program(GLcontext *ctx, struct gl_program *program)
-{
- GLboolean any_change;
-
- /* Stop when no modifications were output */
- do {
- any_change = GL_FALSE;
- _mesa_remove_extra_move_use(program);
- if (_mesa_remove_dead_code_global(program))
- any_change = GL_TRUE;
- if (_mesa_remove_extra_moves(program))
- any_change = GL_TRUE;
- if (_mesa_remove_dead_code_local(program))
- any_change = GL_TRUE;
- _mesa_reallocate_registers(program);
- } while (any_change);
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "program.h"
+#include "prog_instruction.h"
+#include "prog_optimize.h"
+#include "prog_print.h"
+
+
+#define MAX_LOOP_NESTING 50
+/* MAX_PROGRAM_TEMPS is a low number (256), and we want to be able to
+ * register allocate many temporary values into that small number of
+ * temps. So allow large temporary indices coming into the register
+ * allocator.
+ */
+#define REG_ALLOCATE_MAX_PROGRAM_TEMPS ((1 << INST_INDEX_BITS) - 1)
+
+static GLboolean dbg = GL_FALSE;
+
+#define NO_MASK 0xf
+
+/**
+ * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which
+ * are read from the given src in this instruction, We also provide
+ * one optional masks which may mask other components in the dst
+ * register
+ */
+static GLuint
+get_src_arg_mask(const struct prog_instruction *inst,
+ GLuint arg, GLuint dst_mask)
+{
+ GLuint read_mask, channel_mask;
+ GLuint comp;
+
+ ASSERT(arg < _mesa_num_inst_src_regs(inst->Opcode));
+
+ /* Form the dst register, find the written channels */
+ if (inst->CondUpdate) {
+ channel_mask = WRITEMASK_XYZW;
+ }
+ else {
+ switch (inst->Opcode) {
+ case OPCODE_MOV:
+ case OPCODE_MIN:
+ case OPCODE_MAX:
+ case OPCODE_ABS:
+ case OPCODE_ADD:
+ case OPCODE_MAD:
+ case OPCODE_MUL:
+ case OPCODE_SUB:
+ channel_mask = inst->DstReg.WriteMask & dst_mask;
+ break;
+ case OPCODE_RCP:
+ case OPCODE_SIN:
+ case OPCODE_COS:
+ case OPCODE_RSQ:
+ case OPCODE_POW:
+ case OPCODE_EX2:
+ case OPCODE_LOG:
+ channel_mask = WRITEMASK_X;
+ break;
+ case OPCODE_DP2:
+ channel_mask = WRITEMASK_XY;
+ break;
+ case OPCODE_DP3:
+ case OPCODE_XPD:
+ channel_mask = WRITEMASK_XYZ;
+ break;
+ default:
+ channel_mask = WRITEMASK_XYZW;
+ break;
+ }
+ }
+
+ /* Now, given the src swizzle and the written channels, find which
+ * components are actually read
+ */
+ read_mask = 0x0;
+ for (comp = 0; comp < 4; ++comp) {
+ const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp);
+ ASSERT(coord < 4);
+ if (channel_mask & (1 << comp) && coord <= SWIZZLE_W)
+ read_mask |= 1 << coord;
+ }
+
+ return read_mask;
+}
+
+
+/**
+ * For a MOV instruction, compute a write mask when src register also has
+ * a mask
+ */
+static GLuint
+get_dst_mask_for_mov(const struct prog_instruction *mov, GLuint src_mask)
+{
+ const GLuint mask = mov->DstReg.WriteMask;
+ GLuint comp;
+ GLuint updated_mask = 0x0;
+
+ ASSERT(mov->Opcode == OPCODE_MOV);
+
+ for (comp = 0; comp < 4; ++comp) {
+ GLuint src_comp;
+ if ((mask & (1 << comp)) == 0)
+ continue;
+ src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, comp);
+ if ((src_mask & (1 << src_comp)) == 0)
+ continue;
+ updated_mask |= 1 << comp;
+ }
+
+ return updated_mask;
+}
+
+
+/**
+ * Ensure that the swizzle is regular. That is, all of the swizzle
+ * terms are SWIZZLE_X,Y,Z,W and not SWIZZLE_ZERO or SWIZZLE_ONE.
+ */
+static GLboolean
+is_swizzle_regular(GLuint swz)
+{
+ return GET_SWZ(swz,0) <= SWIZZLE_W &&
+ GET_SWZ(swz,1) <= SWIZZLE_W &&
+ GET_SWZ(swz,2) <= SWIZZLE_W &&
+ GET_SWZ(swz,3) <= SWIZZLE_W;
+}
+
+
+/**
+ * In 'prog' remove instruction[i] if removeFlags[i] == TRUE.
+ * \return number of instructions removed
+ */
+static GLuint
+remove_instructions(struct gl_program *prog, const GLboolean *removeFlags)
+{
+ GLint i, removeEnd = 0, removeCount = 0;
+ GLuint totalRemoved = 0;
+
+ /* go backward */
+ for (i = prog->NumInstructions - 1; i >= 0; i--) {
+ if (removeFlags[i]) {
+ totalRemoved++;
+ if (removeCount == 0) {
+ /* begin a run of instructions to remove */
+ removeEnd = i;
+ removeCount = 1;
+ }
+ else {
+ /* extend the run of instructions to remove */
+ removeCount++;
+ }
+ }
+ else {
+ /* don't remove this instruction, but check if the preceeding
+ * instructions are to be removed.
+ */
+ if (removeCount > 0) {
+ GLint removeStart = removeEnd - removeCount + 1;
+ _mesa_delete_instructions(prog, removeStart, removeCount);
+ removeStart = removeCount = 0; /* reset removal info */
+ }
+ }
+ }
+ /* Finish removing if the first instruction was to be removed. */
+ if (removeCount > 0) {
+ GLint removeStart = removeEnd - removeCount + 1;
+ _mesa_delete_instructions(prog, removeStart, removeCount);
+ }
+ return totalRemoved;
+}
+
+
+/**
+ * Remap register indexes according to map.
+ * \param prog the program to search/replace
+ * \param file the type of register file to search/replace
+ * \param map maps old register indexes to new indexes
+ */
+static void
+replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[])
+{
+ GLuint i;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == file) {
+ GLuint index = inst->SrcReg[j].Index;
+ ASSERT(map[index] >= 0);
+ inst->SrcReg[j].Index = map[index];
+ }
+ }
+ if (inst->DstReg.File == file) {
+ const GLuint index = inst->DstReg.Index;
+ ASSERT(map[index] >= 0);
+ inst->DstReg.Index = map[index];
+ }
+ }
+}
+
+
+/**
+ * Remove dead instructions from the given program.
+ * This is very primitive for now. Basically look for temp registers
+ * that are written to but never read. Remove any instructions that
+ * write to such registers. Be careful with condition code setters.
+ */
+static GLboolean
+_mesa_remove_dead_code_global(struct gl_program *prog)
+{
+ GLboolean tempRead[REG_ALLOCATE_MAX_PROGRAM_TEMPS][4];
+ GLboolean *removeInst; /* per-instruction removal flag */
+ GLuint i, rem = 0, comp;
+
+ memset(tempRead, 0, sizeof(tempRead));
+
+ if (dbg) {
+ printf("Optimize: Begin dead code removal\n");
+ /*_mesa_print_program(prog);*/
+ }
+
+ removeInst = (GLboolean *)
+ calloc(1, prog->NumInstructions * sizeof(GLboolean));
+
+ /* Determine which temps are read and written */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+
+ /* check src regs */
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
+ const GLuint index = inst->SrcReg[j].Index;
+ GLuint read_mask;
+ ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
+ read_mask = get_src_arg_mask(inst, j, NO_MASK);
+
+ if (inst->SrcReg[j].RelAddr) {
+ if (dbg)
+ printf("abort remove dead code (indirect temp)\n");
+ goto done;
+ }
+
+ for (comp = 0; comp < 4; comp++) {
+ const GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, comp);
+ ASSERT(swz < 4);
+ if ((read_mask & (1 << swz)) == 0)
+ continue;
+ if (swz <= SWIZZLE_W)
+ tempRead[index][swz] = GL_TRUE;
+ }
+ }
+ }
+
+ /* check dst reg */
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ const GLuint index = inst->DstReg.Index;
+ ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
+
+ if (inst->DstReg.RelAddr) {
+ if (dbg)
+ printf("abort remove dead code (indirect temp)\n");
+ goto done;
+ }
+
+ if (inst->CondUpdate) {
+ /* If we're writing to this register and setting condition
+ * codes we cannot remove the instruction. Prevent removal
+ * by setting the 'read' flag.
+ */
+ tempRead[index][0] = GL_TRUE;
+ tempRead[index][1] = GL_TRUE;
+ tempRead[index][2] = GL_TRUE;
+ tempRead[index][3] = GL_TRUE;
+ }
+ }
+ }
+
+ /* find instructions that write to dead registers, flag for removal */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numDst = _mesa_num_inst_dst_regs(inst->Opcode);
+
+ if (numDst != 0 && inst->DstReg.File == PROGRAM_TEMPORARY) {
+ GLint chan, index = inst->DstReg.Index;
+
+ for (chan = 0; chan < 4; chan++) {
+ if (!tempRead[index][chan] &&
+ inst->DstReg.WriteMask & (1 << chan)) {
+ if (dbg) {
+ printf("Remove writemask on %u.%c\n", i,
+ chan == 3 ? 'w' : 'x' + chan);
+ }
+ inst->DstReg.WriteMask &= ~(1 << chan);
+ rem++;
+ }
+ }
+
+ if (inst->DstReg.WriteMask == 0) {
+ /* If we cleared all writes, the instruction can be removed. */
+ if (dbg)
+ printf("Remove instruction %u: \n", i);
+ removeInst[i] = GL_TRUE;
+ }
+ }
+ }
+
+ /* now remove the instructions which aren't needed */
+ rem = remove_instructions(prog, removeInst);
+
+ if (dbg) {
+ printf("Optimize: End dead code removal.\n");
+ printf(" %u channel writes removed\n", rem);
+ printf(" %u instructions removed\n", rem);
+ /*_mesa_print_program(prog);*/
+ }
+
+done:
+ free(removeInst);
+ return rem != 0;
+}
+
+
+enum inst_use
+{
+ READ,
+ WRITE,
+ FLOW,
+ END
+};
+
+
+/**
+ * Scan forward in program from 'start' for the next occurances of TEMP[index].
+ * We look if an instruction reads the component given by the masks and if they
+ * are overwritten.
+ * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator
+ * that we can't look further.
+ */
+static enum inst_use
+find_next_use(const struct gl_program *prog,
+ GLuint start,
+ GLuint index,
+ GLuint mask)
+{
+ GLuint i;
+
+ for (i = start; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ switch (inst->Opcode) {
+ case OPCODE_BGNLOOP:
+ case OPCODE_BGNSUB:
+ case OPCODE_BRA:
+ case OPCODE_CAL:
+ case OPCODE_CONT:
+ case OPCODE_IF:
+ case OPCODE_ELSE:
+ case OPCODE_ENDIF:
+ case OPCODE_ENDLOOP:
+ case OPCODE_ENDSUB:
+ case OPCODE_RET:
+ return FLOW;
+ case OPCODE_END:
+ return END;
+ default:
+ {
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].RelAddr ||
+ (inst->SrcReg[j].File == PROGRAM_TEMPORARY &&
+ inst->SrcReg[j].Index == index &&
+ (get_src_arg_mask(inst,j,NO_MASK) & mask)))
+ return READ;
+ }
+ if (_mesa_num_inst_dst_regs(inst->Opcode) == 1 &&
+ inst->DstReg.File == PROGRAM_TEMPORARY &&
+ inst->DstReg.Index == index) {
+ mask &= ~inst->DstReg.WriteMask;
+ if (mask == 0)
+ return WRITE;
+ }
+ }
+ }
+ }
+ return END;
+}
+
+
+/**
+ * Is the given instruction opcode a flow-control opcode?
+ * XXX maybe move this into prog_instruction.[ch]
+ */
+static GLboolean
+_mesa_is_flow_control_opcode(enum prog_opcode opcode)
+{
+ switch (opcode) {
+ case OPCODE_BGNLOOP:
+ case OPCODE_BGNSUB:
+ case OPCODE_BRA:
+ case OPCODE_CAL:
+ case OPCODE_CONT:
+ case OPCODE_IF:
+ case OPCODE_ELSE:
+ case OPCODE_END:
+ case OPCODE_ENDIF:
+ case OPCODE_ENDLOOP:
+ case OPCODE_ENDSUB:
+ case OPCODE_RET:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given instruction is a simple MOV (no conditional updating,
+ * not relative addressing, no negation/abs, etc).
+ */
+static GLboolean
+can_downward_mov_be_modifed(const struct prog_instruction *mov)
+{
+ return
+ mov->Opcode == OPCODE_MOV &&
+ mov->CondUpdate == GL_FALSE &&
+ mov->SrcReg[0].RelAddr == 0 &&
+ mov->SrcReg[0].Negate == 0 &&
+ mov->SrcReg[0].Abs == 0 &&
+ mov->SrcReg[0].HasIndex2 == 0 &&
+ mov->SrcReg[0].RelAddr2 == 0 &&
+ mov->DstReg.RelAddr == 0 &&
+ mov->DstReg.CondMask == COND_TR &&
+ mov->SaturateMode == SATURATE_OFF;
+}
+
+
+static GLboolean
+can_upward_mov_be_modifed(const struct prog_instruction *mov)
+{
+ return
+ can_downward_mov_be_modifed(mov) &&
+ mov->DstReg.File == PROGRAM_TEMPORARY;
+}
+
+
+/**
+ * Try to remove use of extraneous MOV instructions, to free them up for dead
+ * code removal.
+ */
+static void
+_mesa_remove_extra_move_use(struct gl_program *prog)
+{
+ GLuint i, j;
+
+ if (dbg) {
+ printf("Optimize: Begin remove extra move use\n");
+ _mesa_print_program(prog);
+ }
+
+ /*
+ * Look for sequences such as this:
+ * MOV tmpX, arg0;
+ * ...
+ * FOO tmpY, tmpX, arg1;
+ * and convert into:
+ * MOV tmpX, arg0;
+ * ...
+ * FOO tmpY, arg0, arg1;
+ */
+
+ for (i = 0; i + 1 < prog->NumInstructions; i++) {
+ const struct prog_instruction *mov = prog->Instructions + i;
+ GLuint dst_mask, src_mask;
+ if (can_upward_mov_be_modifed(mov) == GL_FALSE)
+ continue;
+
+ /* Scanning the code, we maintain the components which are still active in
+ * these two masks
+ */
+ dst_mask = mov->DstReg.WriteMask;
+ src_mask = get_src_arg_mask(mov, 0, NO_MASK);
+
+ /* Walk through remaining instructions until the or src reg gets
+ * rewritten or we get into some flow-control, eliminating the use of
+ * this MOV.
+ */
+ for (j = i + 1; j < prog->NumInstructions; j++) {
+ struct prog_instruction *inst2 = prog->Instructions + j;
+ GLuint arg;
+
+ if (_mesa_is_flow_control_opcode(inst2->Opcode))
+ break;
+
+ /* First rewrite this instruction's args if appropriate. */
+ for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) {
+ GLuint comp, read_mask;
+
+ if (inst2->SrcReg[arg].File != mov->DstReg.File ||
+ inst2->SrcReg[arg].Index != mov->DstReg.Index ||
+ inst2->SrcReg[arg].RelAddr ||
+ inst2->SrcReg[arg].Abs)
+ continue;
+ read_mask = get_src_arg_mask(inst2, arg, NO_MASK);
+
+ /* Adjust the swizzles of inst2 to point at MOV's source if ALL the
+ * components read still come from the mov instructions
+ */
+ if (is_swizzle_regular(inst2->SrcReg[arg].Swizzle) &&
+ (read_mask & dst_mask) == read_mask) {
+ for (comp = 0; comp < 4; comp++) {
+ const GLuint inst2_swz =
+ GET_SWZ(inst2->SrcReg[arg].Swizzle, comp);
+ const GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz);
+ inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp));
+ inst2->SrcReg[arg].Swizzle |= s << (3 * comp);
+ inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >>
+ inst2_swz) & 0x1) << comp);
+ }
+ inst2->SrcReg[arg].File = mov->SrcReg[0].File;
+ inst2->SrcReg[arg].Index = mov->SrcReg[0].Index;
+ }
+ }
+
+ /* The source of MOV is written. This potentially deactivates some
+ * components from the src and dst of the MOV instruction
+ */
+ if (inst2->DstReg.File == mov->DstReg.File &&
+ (inst2->DstReg.RelAddr ||
+ inst2->DstReg.Index == mov->DstReg.Index)) {
+ dst_mask &= ~inst2->DstReg.WriteMask;
+ src_mask = get_src_arg_mask(mov, 0, dst_mask);
+ }
+
+ /* Idem when the destination of mov is written */
+ if (inst2->DstReg.File == mov->SrcReg[0].File &&
+ (inst2->DstReg.RelAddr ||
+ inst2->DstReg.Index == mov->SrcReg[0].Index)) {
+ src_mask &= ~inst2->DstReg.WriteMask;
+ dst_mask &= get_dst_mask_for_mov(mov, src_mask);
+ }
+ if (dst_mask == 0)
+ break;
+ }
+ }
+
+ if (dbg) {
+ printf("Optimize: End remove extra move use.\n");
+ /*_mesa_print_program(prog);*/
+ }
+}
+
+
+/**
+ * Complements dead_code_global. Try to remove code in block of code by
+ * carefully monitoring the swizzles. Both functions should be merged into one
+ * with a proper control flow graph
+ */
+static GLboolean
+_mesa_remove_dead_code_local(struct gl_program *prog)
+{
+ GLboolean *removeInst;
+ GLuint i, arg, rem = 0;
+
+ removeInst = (GLboolean *)
+ calloc(1, prog->NumInstructions * sizeof(GLboolean));
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint index = inst->DstReg.Index;
+ const GLuint mask = inst->DstReg.WriteMask;
+ enum inst_use use;
+
+ /* We must deactivate the pass as soon as some indirection is used */
+ if (inst->DstReg.RelAddr)
+ goto done;
+ for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++)
+ if (inst->SrcReg[arg].RelAddr)
+ goto done;
+
+ if (_mesa_is_flow_control_opcode(inst->Opcode) ||
+ _mesa_num_inst_dst_regs(inst->Opcode) == 0 ||
+ inst->DstReg.File != PROGRAM_TEMPORARY ||
+ inst->DstReg.RelAddr)
+ continue;
+
+ use = find_next_use(prog, i+1, index, mask);
+ if (use == WRITE || use == END)
+ removeInst[i] = GL_TRUE;
+ }
+
+ rem = remove_instructions(prog, removeInst);
+
+done:
+ free(removeInst);
+ return rem != 0;
+}
+
+
+/**
+ * Try to inject the destination of mov as the destination of inst and recompute
+ * the swizzles operators for the sources of inst if required. Return GL_TRUE
+ * of the substitution was possible, GL_FALSE otherwise
+ */
+static GLboolean
+_mesa_merge_mov_into_inst(struct prog_instruction *inst,
+ const struct prog_instruction *mov)
+{
+ /* Indirection table which associates destination and source components for
+ * the mov instruction
+ */
+ const GLuint mask = get_src_arg_mask(mov, 0, NO_MASK);
+
+ /* Some components are not written by inst. We cannot remove the mov */
+ if (mask != (inst->DstReg.WriteMask & mask))
+ return GL_FALSE;
+
+ /* Depending on the instruction, we may need to recompute the swizzles.
+ * Also, some other instructions (like TEX) are not linear. We will only
+ * consider completely active sources and destinations
+ */
+ switch (inst->Opcode) {
+
+ /* Carstesian instructions: we compute the swizzle */
+ case OPCODE_MOV:
+ case OPCODE_MIN:
+ case OPCODE_MAX:
+ case OPCODE_ABS:
+ case OPCODE_ADD:
+ case OPCODE_MAD:
+ case OPCODE_MUL:
+ case OPCODE_SUB:
+ {
+ GLuint dst_to_src_comp[4] = {0,0,0,0};
+ GLuint dst_comp, arg;
+ for (dst_comp = 0; dst_comp < 4; ++dst_comp) {
+ if (mov->DstReg.WriteMask & (1 << dst_comp)) {
+ const GLuint src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, dst_comp);
+ ASSERT(src_comp < 4);
+ dst_to_src_comp[dst_comp] = src_comp;
+ }
+ }
+
+ /* Patch each source of the instruction */
+ for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++) {
+ const GLuint arg_swz = inst->SrcReg[arg].Swizzle;
+ inst->SrcReg[arg].Swizzle = 0;
+
+ /* Reset each active component of the swizzle */
+ for (dst_comp = 0; dst_comp < 4; ++dst_comp) {
+ GLuint src_comp, arg_comp;
+ if ((mov->DstReg.WriteMask & (1 << dst_comp)) == 0)
+ continue;
+ src_comp = dst_to_src_comp[dst_comp];
+ ASSERT(src_comp < 4);
+ arg_comp = GET_SWZ(arg_swz, src_comp);
+ ASSERT(arg_comp < 4);
+ inst->SrcReg[arg].Swizzle |= arg_comp << (3*dst_comp);
+ }
+ }
+ inst->DstReg = mov->DstReg;
+ return GL_TRUE;
+ }
+
+ /* Dot products and scalar instructions: we only change the destination */
+ case OPCODE_RCP:
+ case OPCODE_SIN:
+ case OPCODE_COS:
+ case OPCODE_RSQ:
+ case OPCODE_POW:
+ case OPCODE_EX2:
+ case OPCODE_LOG:
+ case OPCODE_DP2:
+ case OPCODE_DP3:
+ case OPCODE_DP4:
+ inst->DstReg = mov->DstReg;
+ return GL_TRUE;
+
+ /* All other instructions require fully active components with no swizzle */
+ default:
+ if (mov->SrcReg[0].Swizzle != SWIZZLE_XYZW ||
+ inst->DstReg.WriteMask != WRITEMASK_XYZW)
+ return GL_FALSE;
+ inst->DstReg = mov->DstReg;
+ return GL_TRUE;
+ }
+}
+
+
+/**
+ * Try to remove extraneous MOV instructions from the given program.
+ */
+static GLboolean
+_mesa_remove_extra_moves(struct gl_program *prog)
+{
+ GLboolean *removeInst; /* per-instruction removal flag */
+ GLuint i, rem = 0, nesting = 0;
+
+ if (dbg) {
+ printf("Optimize: Begin remove extra moves\n");
+ _mesa_print_program(prog);
+ }
+
+ removeInst = (GLboolean *)
+ calloc(1, prog->NumInstructions * sizeof(GLboolean));
+
+ /*
+ * Look for sequences such as this:
+ * FOO tmpX, arg0, arg1;
+ * MOV tmpY, tmpX;
+ * and convert into:
+ * FOO tmpY, arg0, arg1;
+ */
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *mov = prog->Instructions + i;
+
+ switch (mov->Opcode) {
+ case OPCODE_BGNLOOP:
+ case OPCODE_BGNSUB:
+ case OPCODE_IF:
+ nesting++;
+ break;
+ case OPCODE_ENDLOOP:
+ case OPCODE_ENDSUB:
+ case OPCODE_ENDIF:
+ nesting--;
+ break;
+ case OPCODE_MOV:
+ if (i > 0 &&
+ can_downward_mov_be_modifed(mov) &&
+ mov->SrcReg[0].File == PROGRAM_TEMPORARY &&
+ nesting == 0)
+ {
+
+ /* see if this MOV can be removed */
+ const GLuint id = mov->SrcReg[0].Index;
+ struct prog_instruction *prevInst;
+ GLuint prevI;
+
+ /* get pointer to previous instruction */
+ prevI = i - 1;
+ while (prevI > 0 && removeInst[prevI])
+ prevI--;
+ prevInst = prog->Instructions + prevI;
+
+ if (prevInst->DstReg.File == PROGRAM_TEMPORARY &&
+ prevInst->DstReg.Index == id &&
+ prevInst->DstReg.RelAddr == 0 &&
+ prevInst->DstReg.CondSrc == 0 &&
+ prevInst->DstReg.CondMask == COND_TR) {
+
+ const GLuint dst_mask = prevInst->DstReg.WriteMask;
+ enum inst_use next_use = find_next_use(prog, i+1, id, dst_mask);
+
+ if (next_use == WRITE || next_use == END) {
+ /* OK, we can safely remove this MOV instruction.
+ * Transform:
+ * prevI: FOO tempIndex, x, y;
+ * i: MOV z, tempIndex;
+ * Into:
+ * prevI: FOO z, x, y;
+ */
+ if (_mesa_merge_mov_into_inst(prevInst, mov)) {
+ removeInst[i] = GL_TRUE;
+ if (dbg) {
+ printf("Remove MOV at %u\n", i);
+ printf("new prev inst %u: ", prevI);
+ _mesa_print_instruction(prevInst);
+ }
+ }
+ }
+ }
+ }
+ break;
+ default:
+ ; /* nothing */
+ }
+ }
+
+ /* now remove the instructions which aren't needed */
+ rem = remove_instructions(prog, removeInst);
+
+ free(removeInst);
+
+ if (dbg) {
+ printf("Optimize: End remove extra moves. %u instructions removed\n", rem);
+ /*_mesa_print_program(prog);*/
+ }
+
+ return rem != 0;
+}
+
+
+/** A live register interval */
+struct interval
+{
+ GLuint Reg; /** The temporary register index */
+ GLuint Start, End; /** Start/end instruction numbers */
+};
+
+
+/** A list of register intervals */
+struct interval_list
+{
+ GLuint Num;
+ struct interval Intervals[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+};
+
+
+static void
+append_interval(struct interval_list *list, const struct interval *inv)
+{
+ list->Intervals[list->Num++] = *inv;
+}
+
+
+/** Insert interval inv into list, sorted by interval end */
+static void
+insert_interval_by_end(struct interval_list *list, const struct interval *inv)
+{
+ /* XXX we could do a binary search insertion here since list is sorted */
+ GLint i = list->Num - 1;
+ while (i >= 0 && list->Intervals[i].End > inv->End) {
+ list->Intervals[i + 1] = list->Intervals[i];
+ i--;
+ }
+ list->Intervals[i + 1] = *inv;
+ list->Num++;
+
+#ifdef DEBUG
+ {
+ GLuint i;
+ for (i = 0; i + 1 < list->Num; i++) {
+ ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End);
+ }
+ }
+#endif
+}
+
+
+/** Remove the given interval from the interval list */
+static void
+remove_interval(struct interval_list *list, const struct interval *inv)
+{
+ /* XXX we could binary search since list is sorted */
+ GLuint k;
+ for (k = 0; k < list->Num; k++) {
+ if (list->Intervals[k].Reg == inv->Reg) {
+ /* found, remove it */
+ ASSERT(list->Intervals[k].Start == inv->Start);
+ ASSERT(list->Intervals[k].End == inv->End);
+ while (k < list->Num - 1) {
+ list->Intervals[k] = list->Intervals[k + 1];
+ k++;
+ }
+ list->Num--;
+ return;
+ }
+ }
+}
+
+
+/** called by qsort() */
+static int
+compare_start(const void *a, const void *b)
+{
+ const struct interval *ia = (const struct interval *) a;
+ const struct interval *ib = (const struct interval *) b;
+ if (ia->Start < ib->Start)
+ return -1;
+ else if (ia->Start > ib->Start)
+ return +1;
+ else
+ return 0;
+}
+
+
+/** sort the interval list according to interval starts */
+static void
+sort_interval_list_by_start(struct interval_list *list)
+{
+ qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start);
+#ifdef DEBUG
+ {
+ GLuint i;
+ for (i = 0; i + 1 < list->Num; i++) {
+ ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start);
+ }
+ }
+#endif
+}
+
+struct loop_info
+{
+ GLuint Start, End; /**< Start, end instructions of loop */
+};
+
+/**
+ * Update the intermediate interval info for register 'index' and
+ * instruction 'ic'.
+ */
+static void
+update_interval(GLint intBegin[], GLint intEnd[],
+ struct loop_info *loopStack, GLuint loopStackDepth,
+ GLuint index, GLuint ic)
+{
+ int i;
+
+ /* If the register is used in a loop, extend its lifetime through the end
+ * of the outermost loop that doesn't contain its definition.
+ */
+ for (i = 0; i < loopStackDepth; i++) {
+ if (intBegin[index] < loopStack[i].Start) {
+ ic = loopStack[i].End;
+ break;
+ }
+ }
+
+ ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
+ if (intBegin[index] == -1) {
+ ASSERT(intEnd[index] == -1);
+ intBegin[index] = intEnd[index] = ic;
+ }
+ else {
+ intEnd[index] = ic;
+ }
+}
+
+
+/**
+ * Find first/last instruction that references each temporary register.
+ */
+GLboolean
+_mesa_find_temp_intervals(const struct prog_instruction *instructions,
+ GLuint numInstructions,
+ GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS],
+ GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS])
+{
+ struct loop_info loopStack[MAX_LOOP_NESTING];
+ GLuint loopStackDepth = 0;
+ GLuint i;
+
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){
+ intBegin[i] = intEnd[i] = -1;
+ }
+
+ /* Scan instructions looking for temporary registers */
+ for (i = 0; i < numInstructions; i++) {
+ const struct prog_instruction *inst = instructions + i;
+ if (inst->Opcode == OPCODE_BGNLOOP) {
+ loopStack[loopStackDepth].Start = i;
+ loopStack[loopStackDepth].End = inst->BranchTarget;
+ loopStackDepth++;
+ }
+ else if (inst->Opcode == OPCODE_ENDLOOP) {
+ loopStackDepth--;
+ }
+ else if (inst->Opcode == OPCODE_CAL) {
+ return GL_FALSE;
+ }
+ else {
+ const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
+ const GLuint index = inst->SrcReg[j].Index;
+ if (inst->SrcReg[j].RelAddr)
+ return GL_FALSE;
+ update_interval(intBegin, intEnd, loopStack, loopStackDepth,
+ index, i);
+ }
+ }
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ const GLuint index = inst->DstReg.Index;
+ if (inst->DstReg.RelAddr)
+ return GL_FALSE;
+ update_interval(intBegin, intEnd, loopStack, loopStackDepth,
+ index, i);
+ }
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Find the live intervals for each temporary register in the program.
+ * For register R, the interval [A,B] indicates that R is referenced
+ * from instruction A through instruction B.
+ * Special consideration is needed for loops and subroutines.
+ * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason
+ */
+static GLboolean
+find_live_intervals(struct gl_program *prog,
+ struct interval_list *liveIntervals)
+{
+ GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLuint i;
+
+ /*
+ * Note: we'll return GL_FALSE below if we find relative indexing
+ * into the TEMP register file. We can't handle that yet.
+ * We also give up on subroutines for now.
+ */
+
+ if (dbg) {
+ printf("Optimize: Begin find intervals\n");
+ }
+
+ /* build intermediate arrays */
+ if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions,
+ intBegin, intEnd))
+ return GL_FALSE;
+
+ /* Build live intervals list from intermediate arrays */
+ liveIntervals->Num = 0;
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) {
+ if (intBegin[i] >= 0) {
+ struct interval inv;
+ inv.Reg = i;
+ inv.Start = intBegin[i];
+ inv.End = intEnd[i];
+ append_interval(liveIntervals, &inv);
+ }
+ }
+
+ /* Sort the list according to interval starts */
+ sort_interval_list_by_start(liveIntervals);
+
+ if (dbg) {
+ /* print interval info */
+ for (i = 0; i < liveIntervals->Num; i++) {
+ const struct interval *inv = liveIntervals->Intervals + i;
+ printf("Reg[%d] live [%d, %d]:",
+ inv->Reg, inv->Start, inv->End);
+ if (1) {
+ GLuint j;
+ for (j = 0; j < inv->Start; j++)
+ printf(" ");
+ for (j = inv->Start; j <= inv->End; j++)
+ printf("x");
+ }
+ printf("\n");
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/** Scan the array of used register flags to find free entry */
+static GLint
+alloc_register(GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS])
+{
+ GLuint k;
+ for (k = 0; k < REG_ALLOCATE_MAX_PROGRAM_TEMPS; k++) {
+ if (!usedRegs[k]) {
+ usedRegs[k] = GL_TRUE;
+ return k;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * This function implements "Linear Scan Register Allocation" to reduce
+ * the number of temporary registers used by the program.
+ *
+ * We compute the "live interval" for all temporary registers then
+ * examine the overlap of the intervals to allocate new registers.
+ * Basically, if two intervals do not overlap, they can use the same register.
+ */
+static void
+_mesa_reallocate_registers(struct gl_program *prog)
+{
+ struct interval_list liveIntervals;
+ GLint registerMap[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLuint i;
+ GLint maxTemp = -1;
+
+ if (dbg) {
+ printf("Optimize: Begin live-interval register reallocation\n");
+ _mesa_print_program(prog);
+ }
+
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){
+ registerMap[i] = -1;
+ usedRegs[i] = GL_FALSE;
+ }
+
+ if (!find_live_intervals(prog, &liveIntervals)) {
+ if (dbg)
+ printf("Aborting register reallocation\n");
+ return;
+ }
+
+ {
+ struct interval_list activeIntervals;
+ activeIntervals.Num = 0;
+
+ /* loop over live intervals, allocating a new register for each */
+ for (i = 0; i < liveIntervals.Num; i++) {
+ const struct interval *live = liveIntervals.Intervals + i;
+
+ if (dbg)
+ printf("Consider register %u\n", live->Reg);
+
+ /* Expire old intervals. Intervals which have ended with respect
+ * to the live interval can have their remapped registers freed.
+ */
+ {
+ GLint j;
+ for (j = 0; j < (GLint) activeIntervals.Num; j++) {
+ const struct interval *inv = activeIntervals.Intervals + j;
+ if (inv->End >= live->Start) {
+ /* Stop now. Since the activeInterval list is sorted
+ * we know we don't have to go further.
+ */
+ break;
+ }
+ else {
+ /* Interval 'inv' has expired */
+ const GLint regNew = registerMap[inv->Reg];
+ ASSERT(regNew >= 0);
+
+ if (dbg)
+ printf(" expire interval for reg %u\n", inv->Reg);
+
+ /* remove interval j from active list */
+ remove_interval(&activeIntervals, inv);
+ j--; /* counter-act j++ in for-loop above */
+
+ /* return register regNew to the free pool */
+ if (dbg)
+ printf(" free reg %d\n", regNew);
+ ASSERT(usedRegs[regNew] == GL_TRUE);
+ usedRegs[regNew] = GL_FALSE;
+ }
+ }
+ }
+
+ /* find a free register for this live interval */
+ {
+ const GLint k = alloc_register(usedRegs);
+ if (k < 0) {
+ /* out of registers, give up */
+ return;
+ }
+ registerMap[live->Reg] = k;
+ maxTemp = MAX2(maxTemp, k);
+ if (dbg)
+ printf(" remap register %u -> %d\n", live->Reg, k);
+ }
+
+ /* Insert this live interval into the active list which is sorted
+ * by increasing end points.
+ */
+ insert_interval_by_end(&activeIntervals, live);
+ }
+ }
+
+ if (maxTemp + 1 < (GLint) liveIntervals.Num) {
+ /* OK, we've reduced the number of registers needed.
+ * Scan the program and replace all the old temporary register
+ * indexes with the new indexes.
+ */
+ replace_regs(prog, PROGRAM_TEMPORARY, registerMap);
+
+ prog->NumTemporaries = maxTemp + 1;
+ }
+
+ if (dbg) {
+ printf("Optimize: End live-interval register reallocation\n");
+ printf("Num temp regs before: %u after: %u\n",
+ liveIntervals.Num, maxTemp + 1);
+ _mesa_print_program(prog);
+ }
+}
+
+
+#if 0
+static void
+print_it(struct gl_context *ctx, struct gl_program *program, const char *txt) {
+ fprintf(stderr, "%s (%u inst):\n", txt, program->NumInstructions);
+ _mesa_print_program(program);
+ _mesa_print_program_parameters(ctx, program);
+ fprintf(stderr, "\n\n");
+}
+#endif
+
+
+/**
+ * Apply optimizations to the given program to eliminate unnecessary
+ * instructions, temp regs, etc.
+ */
+void
+_mesa_optimize_program(struct gl_context *ctx, struct gl_program *program)
+{
+ GLboolean any_change;
+
+ /* Stop when no modifications were output */
+ do {
+ any_change = GL_FALSE;
+ _mesa_remove_extra_move_use(program);
+ if (_mesa_remove_dead_code_global(program))
+ any_change = GL_TRUE;
+ if (_mesa_remove_extra_moves(program))
+ any_change = GL_TRUE;
+ if (_mesa_remove_dead_code_local(program))
+ any_change = GL_TRUE;
+ _mesa_reallocate_registers(program);
+ } while (any_change);
+}
+
diff --git a/mesalib/src/mesa/program/prog_optimize.h b/mesalib/src/mesa/program/prog_optimize.h
index 06cd9cb2c..8dc58ee52 100644
--- a/mesalib/src/mesa/program/prog_optimize.h
+++ b/mesalib/src/mesa/program/prog_optimize.h
@@ -1,46 +1,47 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PROG_OPT_H
-#define PROG_OPT_H
-
-
-#include "main/config.h"
-#include "main/mtypes.h"
-
-
-struct gl_program;
-struct prog_instruction;
-
-
-extern GLboolean
-_mesa_find_temp_intervals(const struct prog_instruction *instructions,
- GLuint numInstructions,
- GLint intBegin[MAX_PROGRAM_TEMPS],
- GLint intEnd[MAX_PROGRAM_TEMPS]);
-
-extern void
-_mesa_optimize_program(GLcontext *ctx, struct gl_program *program);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PROG_OPT_H
+#define PROG_OPT_H
+
+
+#include "main/config.h"
+#include "main/glheader.h"
+
+
+struct gl_context;
+struct gl_program;
+struct prog_instruction;
+
+
+extern GLboolean
+_mesa_find_temp_intervals(const struct prog_instruction *instructions,
+ GLuint numInstructions,
+ GLint intBegin[MAX_PROGRAM_TEMPS],
+ GLint intEnd[MAX_PROGRAM_TEMPS]);
+
+extern void
+_mesa_optimize_program(struct gl_context *ctx, struct gl_program *program);
+
+#endif
diff --git a/mesalib/src/mesa/program/prog_parameter.c b/mesalib/src/mesa/program/prog_parameter.c
index 6bf8a081b..157e31b56 100644
--- a/mesalib/src/mesa/program/prog_parameter.c
+++ b/mesalib/src/mesa/program/prog_parameter.c
@@ -1,665 +1,656 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_parameter.c
- * Program parameter lists and functions.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-
-
-struct gl_program_parameter_list *
-_mesa_new_parameter_list(void)
-{
- return CALLOC_STRUCT(gl_program_parameter_list);
-}
-
-
-struct gl_program_parameter_list *
-_mesa_new_parameter_list_sized(unsigned size)
-{
- struct gl_program_parameter_list *p = _mesa_new_parameter_list();
-
- if ((p != NULL) && (size != 0)) {
- p->Size = size;
-
- /* alloc arrays */
- p->Parameters = (struct gl_program_parameter *)
- calloc(1, size * sizeof(struct gl_program_parameter));
-
- p->ParameterValues = (GLfloat (*)[4])
- _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
-
-
- if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
- free(p->Parameters);
- _mesa_align_free(p->ParameterValues);
- free(p);
- p = NULL;
- }
- }
-
- return p;
-}
-
-
-/**
- * Free a parameter list and all its parameters
- */
-void
-_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
-{
- GLuint i;
- for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name)
- free((void *) paramList->Parameters[i].Name);
- }
- free(paramList->Parameters);
- if (paramList->ParameterValues)
- _mesa_align_free(paramList->ParameterValues);
- free(paramList);
-}
-
-
-/**
- * Add a new parameter to a parameter list.
- * Note that parameter values are usually 4-element GLfloat vectors.
- * When size > 4 we'll allocate a sequential block of parameters to
- * store all the values (in blocks of 4).
- *
- * \param paramList the list to add the parameter to
- * \param type type of parameter, such as
- * \param name the parameter name, will be duplicated/copied!
- * \param size number of elements in 'values' vector (1..4, or more)
- * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
- * \param values initial parameter value, up to 4 GLfloats, or NULL
- * \param state state indexes, or NULL
- * \return index of new parameter in the list, or -1 if error (out of mem)
- */
-GLint
-_mesa_add_parameter(struct gl_program_parameter_list *paramList,
- gl_register_file type, const char *name,
- GLuint size, GLenum datatype, const GLfloat *values,
- const gl_state_index state[STATE_LENGTH],
- GLbitfield flags)
-{
- const GLuint oldNum = paramList->NumParameters;
- const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
-
- assert(size > 0);
-
- if (oldNum + sz4 > paramList->Size) {
- /* Need to grow the parameter list array (alloc some extra) */
- paramList->Size = paramList->Size + 4 * sz4;
-
- /* realloc arrays */
- paramList->Parameters = (struct gl_program_parameter *)
- _mesa_realloc(paramList->Parameters,
- oldNum * sizeof(struct gl_program_parameter),
- paramList->Size * sizeof(struct gl_program_parameter));
-
- paramList->ParameterValues = (GLfloat (*)[4])
- _mesa_align_realloc(paramList->ParameterValues, /* old buf */
- oldNum * 4 * sizeof(GLfloat), /* old size */
- paramList->Size * 4 *sizeof(GLfloat), /* new sz */
- 16);
- }
-
- if (!paramList->Parameters ||
- !paramList->ParameterValues) {
- /* out of memory */
- paramList->NumParameters = 0;
- paramList->Size = 0;
- return -1;
- }
- else {
- GLuint i;
-
- paramList->NumParameters = oldNum + sz4;
-
- memset(&paramList->Parameters[oldNum], 0,
- sz4 * sizeof(struct gl_program_parameter));
-
- for (i = 0; i < sz4; i++) {
- struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
- p->Name = name ? _mesa_strdup(name) : NULL;
- p->Type = type;
- p->Size = size;
- p->DataType = datatype;
- p->Flags = flags;
- if (values) {
- COPY_4V(paramList->ParameterValues[oldNum + i], values);
- values += 4;
- p->Initialized = GL_TRUE;
- }
- else {
- /* silence valgrind */
- ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
- }
- size -= 4;
- }
-
- if (state) {
- for (i = 0; i < STATE_LENGTH; i++)
- paramList->Parameters[oldNum].StateIndexes[i] = state[i];
- }
-
- return (GLint) oldNum;
- }
-}
-
-
-/**
- * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
- * \return index of the new entry in the parameter list
- */
-GLint
-_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4])
-{
- return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, GL_NONE, values, NULL, 0x0);
-
-}
-
-
-/**
- * Add a new named constant to the parameter list.
- * This will be used when the program contains something like this:
- * PARAM myVals = { 0, 1, 2, 3 };
- *
- * \param paramList the parameter list
- * \param name the name for the constant
- * \param values four float values
- * \return index/position of the new parameter in the parameter list
- */
-GLint
-_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4],
- GLuint size)
-{
- /* first check if this is a duplicate constant */
- GLint pos;
- for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
- const GLfloat *pvals = paramList->ParameterValues[pos];
- if (pvals[0] == values[0] &&
- pvals[1] == values[1] &&
- pvals[2] == values[2] &&
- pvals[3] == values[3] &&
- strcmp(paramList->Parameters[pos].Name, name) == 0) {
- /* Same name and value is already in the param list - reuse it */
- return pos;
- }
- }
- /* not found, add new parameter */
- return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, GL_NONE, values, NULL, 0x0);
-}
-
-
-/**
- * Add a new unnamed constant to the parameter list. This will be used
- * when a fragment/vertex program contains something like this:
- * MOV r, { 0, 1, 2, 3 };
- * If swizzleOut is non-null we'll search the parameter list for an
- * existing instance of the constant which matches with a swizzle.
- *
- * \param paramList the parameter list
- * \param values four float values
- * \param swizzleOut returns swizzle mask for accessing the constant
- * \return index/position of the new parameter in the parameter list.
- */
-GLint
-_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
- const GLfloat values[4], GLuint size,
- GLuint *swizzleOut)
-{
- GLint pos;
- ASSERT(size >= 1);
- ASSERT(size <= 4);
-
- if (swizzleOut &&
- _mesa_lookup_parameter_constant(paramList, values,
- size, &pos, swizzleOut)) {
- return pos;
- }
-
- /* Look for empty space in an already unnamed constant parameter
- * to add this constant. This will only work for single-element
- * constants because we rely on smearing (i.e. .yyyy or .zzzz).
- */
- if (size == 1 && swizzleOut) {
- for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
- struct gl_program_parameter *p = paramList->Parameters + pos;
- if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
- /* ok, found room */
- GLfloat *pVal = paramList->ParameterValues[pos];
- GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
- pVal[p->Size] = values[0];
- p->Size++;
- *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
- return pos;
- }
- }
- }
-
- /* add a new parameter to store this constant */
- pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, GL_NONE, values, NULL, 0x0);
- if (pos >= 0 && swizzleOut) {
- if (size == 1)
- *swizzleOut = SWIZZLE_XXXX;
- else
- *swizzleOut = SWIZZLE_NOOP;
- }
- return pos;
-}
-
-/**
- * Add parameter representing a varying variable.
- */
-GLint
-_mesa_add_varying(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size, GLenum datatype,
- GLbitfield flags)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
- /* already in list */
- return i;
- }
- else {
- /*assert(size == 4);*/
- i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, datatype, NULL, NULL, flags);
- return i;
- }
-}
-
-
-/**
- * Add parameter representing a vertex program attribute.
- * \param size size of attribute (in floats), may be -1 if unknown
- * \param attrib the attribute index, or -1 if unknown
- */
-GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLenum datatype, GLint attrib)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0) {
- /* replace */
- if (attrib < 0)
- attrib = i;
- paramList->Parameters[i].StateIndexes[0] = attrib;
- }
- else {
- /* add */
- gl_state_index state[STATE_LENGTH];
- state[0] = (gl_state_index) attrib;
- if (size < 0)
- size = 4;
- i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, datatype, NULL, state, 0x0);
- }
- return i;
-}
-
-
-
-#if 0 /* not used yet */
-/**
- * Returns the number of 4-component registers needed to store a piece
- * of GL state. For matrices this may be as many as 4 registers,
- * everything else needs
- * just 1 register.
- */
-static GLuint
-sizeof_state_reference(const GLint *stateTokens)
-{
- if (stateTokens[0] == STATE_MATRIX) {
- GLuint rows = stateTokens[4] - stateTokens[3] + 1;
- assert(rows >= 1);
- assert(rows <= 4);
- return rows;
- }
- else {
- return 1;
- }
-}
-#endif
-
-
-/**
- * Add a new state reference to the parameter list.
- * This will be used when the program contains something like this:
- * PARAM ambient = state.material.front.ambient;
- *
- * \param paramList the parameter list
- * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
- * \return index of the new parameter.
- */
-GLint
-_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
- const gl_state_index stateTokens[STATE_LENGTH])
-{
- const GLuint size = 4; /* XXX fix */
- char *name;
- GLint index;
-
- /* Check if the state reference is already in the list */
- for (index = 0; index < (GLint) paramList->NumParameters; index++) {
- GLuint i, match = 0;
- for (i = 0; i < STATE_LENGTH; i++) {
- if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
- match++;
- }
- else {
- break;
- }
- }
- if (match == STATE_LENGTH) {
- /* this state reference is already in the parameter list */
- return index;
- }
- }
-
- name = _mesa_program_state_string(stateTokens);
- index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, GL_NONE,
- NULL, (gl_state_index *) stateTokens, 0x0);
- paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
-
- /* free name string here since we duplicated it in add_parameter() */
- free(name);
-
- return index;
-}
-
-
-/**
- * Lookup a parameter value by name in the given parameter list.
- * \return pointer to the float[4] values.
- */
-GLfloat *
-_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
- if (i < 0)
- return NULL;
- else
- return paramList->ParameterValues[i];
-}
-
-
-/**
- * Given a program parameter name, find its position in the list of parameters.
- * \param paramList the parameter list to search
- * \param nameLen length of name (in chars).
- * If length is negative, assume that name is null-terminated.
- * \param name the name to search for
- * \return index of parameter in the list.
- */
-GLint
-_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name)
-{
- GLint i;
-
- if (!paramList)
- return -1;
-
- if (nameLen == -1) {
- /* name is null-terminated */
- for (i = 0; i < (GLint) paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name &&
- strcmp(paramList->Parameters[i].Name, name) == 0)
- return i;
- }
- }
- else {
- /* name is not null-terminated, use nameLen */
- for (i = 0; i < (GLint) paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name &&
- strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
- && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
- return i;
- }
- }
- return -1;
-}
-
-
-/**
- * Look for a float vector in the given parameter list. The float vector
- * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
- * swizzling to find a match.
- * \param list the parameter list to search
- * \param v the float vector to search for
- * \param vSize number of element in v
- * \param posOut returns the position of the constant, if found
- * \param swizzleOut returns a swizzle mask describing location of the
- * vector elements if found.
- * \return GL_TRUE if found, GL_FALSE if not found
- */
-GLboolean
-_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
- const GLfloat v[], GLuint vSize,
- GLint *posOut, GLuint *swizzleOut)
-{
- GLuint i;
-
- assert(vSize >= 1);
- assert(vSize <= 4);
-
- if (!list) {
- *posOut = -1;
- return GL_FALSE;
- }
-
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
- if (!swizzleOut) {
- /* swizzle not allowed */
- GLuint j, match = 0;
- for (j = 0; j < vSize; j++) {
- if (v[j] == list->ParameterValues[i][j])
- match++;
- }
- if (match == vSize) {
- *posOut = i;
- return GL_TRUE;
- }
- }
- else {
- /* try matching w/ swizzle */
- if (vSize == 1) {
- /* look for v[0] anywhere within float[4] value */
- GLuint j;
- for (j = 0; j < list->Parameters[i].Size; j++) {
- if (list->ParameterValues[i][j] == v[0]) {
- /* found it */
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
- return GL_TRUE;
- }
- }
- }
- else if (vSize <= list->Parameters[i].Size) {
- /* see if we can match this constant (with a swizzle) */
- GLuint swz[4];
- GLuint match = 0, j, k;
- for (j = 0; j < vSize; j++) {
- if (v[j] == list->ParameterValues[i][j]) {
- swz[j] = j;
- match++;
- }
- else {
- for (k = 0; k < list->Parameters[i].Size; k++) {
- if (v[j] == list->ParameterValues[i][k]) {
- swz[j] = k;
- match++;
- break;
- }
- }
- }
- }
- /* smear last value to remaining positions */
- for (; j < 4; j++)
- swz[j] = swz[j-1];
-
- if (match == vSize) {
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- return GL_TRUE;
- }
- }
- }
- }
- }
-
- *posOut = -1;
- return GL_FALSE;
-}
-
-
-struct gl_program_parameter_list *
-_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
-{
- struct gl_program_parameter_list *clone;
- GLuint i;
-
- clone = _mesa_new_parameter_list();
- if (!clone)
- return NULL;
-
- /** Not too efficient, but correct */
- for (i = 0; i < list->NumParameters; i++) {
- struct gl_program_parameter *p = list->Parameters + i;
- struct gl_program_parameter *pCopy;
- GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
- list->ParameterValues[i], NULL, 0x0);
- ASSERT(j >= 0);
- pCopy = clone->Parameters + j;
- pCopy->Flags = p->Flags;
- /* copy state indexes */
- if (p->Type == PROGRAM_STATE_VAR) {
- GLint k;
- for (k = 0; k < STATE_LENGTH; k++) {
- pCopy->StateIndexes[k] = p->StateIndexes[k];
- }
- }
- else {
- clone->Parameters[j].Size = p->Size;
- }
-
- }
-
- clone->StateFlags = list->StateFlags;
-
- return clone;
-}
-
-
-/**
- * Return a new parameter list which is listA + listB.
- */
-struct gl_program_parameter_list *
-_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
- const struct gl_program_parameter_list *listB)
-{
- struct gl_program_parameter_list *list;
-
- if (listA) {
- list = _mesa_clone_parameter_list(listA);
- if (list && listB) {
- GLuint i;
- for (i = 0; i < listB->NumParameters; i++) {
- struct gl_program_parameter *param = listB->Parameters + i;
- _mesa_add_parameter(list, param->Type, param->Name, param->Size,
- param->DataType,
- listB->ParameterValues[i],
- param->StateIndexes,
- param->Flags);
- }
- }
- }
- else if (listB) {
- list = _mesa_clone_parameter_list(listB);
- }
- else {
- list = NULL;
- }
- return list;
-}
-
-
-
-/**
- * Find longest name of all uniform parameters in list.
- */
-GLuint
-_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
- gl_register_file type)
-{
- GLuint i, maxLen = 0;
- if (!list)
- return 0;
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == type) {
- GLuint len = strlen(list->Parameters[i].Name);
- if (len > maxLen)
- maxLen = len;
- }
- }
- return maxLen;
-}
-
-
-/**
- * Count the number of parameters in the last that match the given type.
- */
-GLuint
-_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
- gl_register_file type)
-{
- GLuint i, count = 0;
- if (list) {
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == type)
- count++;
- }
- }
- return count;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file prog_parameter.c
+ * Program parameter lists and functions.
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "prog_instruction.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
+
+
+struct gl_program_parameter_list *
+_mesa_new_parameter_list(void)
+{
+ return CALLOC_STRUCT(gl_program_parameter_list);
+}
+
+
+struct gl_program_parameter_list *
+_mesa_new_parameter_list_sized(unsigned size)
+{
+ struct gl_program_parameter_list *p = _mesa_new_parameter_list();
+
+ if ((p != NULL) && (size != 0)) {
+ p->Size = size;
+
+ /* alloc arrays */
+ p->Parameters = (struct gl_program_parameter *)
+ calloc(1, size * sizeof(struct gl_program_parameter));
+
+ p->ParameterValues = (GLfloat (*)[4])
+ _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
+
+
+ if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
+ free(p->Parameters);
+ _mesa_align_free(p->ParameterValues);
+ free(p);
+ p = NULL;
+ }
+ }
+
+ return p;
+}
+
+
+/**
+ * Free a parameter list and all its parameters
+ */
+void
+_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
+{
+ GLuint i;
+ for (i = 0; i < paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Name)
+ free((void *) paramList->Parameters[i].Name);
+ }
+ free(paramList->Parameters);
+ if (paramList->ParameterValues)
+ _mesa_align_free(paramList->ParameterValues);
+ free(paramList);
+}
+
+
+/**
+ * Add a new parameter to a parameter list.
+ * Note that parameter values are usually 4-element GLfloat vectors.
+ * When size > 4 we'll allocate a sequential block of parameters to
+ * store all the values (in blocks of 4).
+ *
+ * \param paramList the list to add the parameter to
+ * \param type type of parameter, such as
+ * \param name the parameter name, will be duplicated/copied!
+ * \param size number of elements in 'values' vector (1..4, or more)
+ * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
+ * \param values initial parameter value, up to 4 GLfloats, or NULL
+ * \param state state indexes, or NULL
+ * \return index of new parameter in the list, or -1 if error (out of mem)
+ */
+GLint
+_mesa_add_parameter(struct gl_program_parameter_list *paramList,
+ gl_register_file type, const char *name,
+ GLuint size, GLenum datatype, const GLfloat *values,
+ const gl_state_index state[STATE_LENGTH],
+ GLbitfield flags)
+{
+ const GLuint oldNum = paramList->NumParameters;
+ const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
+
+ assert(size > 0);
+
+ if (oldNum + sz4 > paramList->Size) {
+ /* Need to grow the parameter list array (alloc some extra) */
+ paramList->Size = paramList->Size + 4 * sz4;
+
+ /* realloc arrays */
+ paramList->Parameters = (struct gl_program_parameter *)
+ _mesa_realloc(paramList->Parameters,
+ oldNum * sizeof(struct gl_program_parameter),
+ paramList->Size * sizeof(struct gl_program_parameter));
+
+ paramList->ParameterValues = (GLfloat (*)[4])
+ _mesa_align_realloc(paramList->ParameterValues, /* old buf */
+ oldNum * 4 * sizeof(GLfloat), /* old size */
+ paramList->Size * 4 *sizeof(GLfloat), /* new sz */
+ 16);
+ }
+
+ if (!paramList->Parameters ||
+ !paramList->ParameterValues) {
+ /* out of memory */
+ paramList->NumParameters = 0;
+ paramList->Size = 0;
+ return -1;
+ }
+ else {
+ GLuint i;
+
+ paramList->NumParameters = oldNum + sz4;
+
+ memset(&paramList->Parameters[oldNum], 0,
+ sz4 * sizeof(struct gl_program_parameter));
+
+ for (i = 0; i < sz4; i++) {
+ struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
+ p->Name = name ? _mesa_strdup(name) : NULL;
+ p->Type = type;
+ p->Size = size;
+ p->DataType = datatype;
+ p->Flags = flags;
+ if (values) {
+ COPY_4V(paramList->ParameterValues[oldNum + i], values);
+ values += 4;
+ p->Initialized = GL_TRUE;
+ }
+ else {
+ /* silence valgrind */
+ ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
+ }
+ size -= 4;
+ }
+
+ if (state) {
+ for (i = 0; i < STATE_LENGTH; i++)
+ paramList->Parameters[oldNum].StateIndexes[i] = state[i];
+ }
+
+ return (GLint) oldNum;
+ }
+}
+
+
+/**
+ * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
+ * \return index of the new entry in the parameter list
+ */
+GLint
+_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
+ const char *name, const GLfloat values[4])
+{
+ return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
+ 4, GL_NONE, values, NULL, 0x0);
+
+}
+
+
+/**
+ * Add a new named constant to the parameter list.
+ * This will be used when the program contains something like this:
+ * PARAM myVals = { 0, 1, 2, 3 };
+ *
+ * \param paramList the parameter list
+ * \param name the name for the constant
+ * \param values four float values
+ * \return index/position of the new parameter in the parameter list
+ */
+GLint
+_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
+ const char *name, const GLfloat values[4],
+ GLuint size)
+{
+ /* first check if this is a duplicate constant */
+ GLint pos;
+ for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
+ const GLfloat *pvals = paramList->ParameterValues[pos];
+ if (pvals[0] == values[0] &&
+ pvals[1] == values[1] &&
+ pvals[2] == values[2] &&
+ pvals[3] == values[3] &&
+ strcmp(paramList->Parameters[pos].Name, name) == 0) {
+ /* Same name and value is already in the param list - reuse it */
+ return pos;
+ }
+ }
+ /* not found, add new parameter */
+ return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
+ size, GL_NONE, values, NULL, 0x0);
+}
+
+
+/**
+ * Add a new unnamed constant to the parameter list. This will be used
+ * when a fragment/vertex program contains something like this:
+ * MOV r, { 0, 1, 2, 3 };
+ * If swizzleOut is non-null we'll search the parameter list for an
+ * existing instance of the constant which matches with a swizzle.
+ *
+ * \param paramList the parameter list
+ * \param values four float values
+ * \param swizzleOut returns swizzle mask for accessing the constant
+ * \return index/position of the new parameter in the parameter list.
+ */
+GLint
+_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
+ const GLfloat values[4], GLuint size,
+ GLuint *swizzleOut)
+{
+ GLint pos;
+ ASSERT(size >= 1);
+ ASSERT(size <= 4);
+
+ if (swizzleOut &&
+ _mesa_lookup_parameter_constant(paramList, values,
+ size, &pos, swizzleOut)) {
+ return pos;
+ }
+
+ /* Look for empty space in an already unnamed constant parameter
+ * to add this constant. This will only work for single-element
+ * constants because we rely on smearing (i.e. .yyyy or .zzzz).
+ */
+ if (size == 1 && swizzleOut) {
+ for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
+ struct gl_program_parameter *p = paramList->Parameters + pos;
+ if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
+ /* ok, found room */
+ GLfloat *pVal = paramList->ParameterValues[pos];
+ GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
+ pVal[p->Size] = values[0];
+ p->Size++;
+ *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
+ return pos;
+ }
+ }
+ }
+
+ /* add a new parameter to store this constant */
+ pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
+ size, GL_NONE, values, NULL, 0x0);
+ if (pos >= 0 && swizzleOut) {
+ if (size == 1)
+ *swizzleOut = SWIZZLE_XXXX;
+ else
+ *swizzleOut = SWIZZLE_NOOP;
+ }
+ return pos;
+}
+
+/**
+ * Add parameter representing a varying variable.
+ */
+GLint
+_mesa_add_varying(struct gl_program_parameter_list *paramList,
+ const char *name, GLuint size, GLenum datatype,
+ GLbitfield flags)
+{
+ GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
+ if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
+ /* already in list */
+ return i;
+ }
+ else {
+ /*assert(size == 4);*/
+ i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
+ size, datatype, NULL, NULL, flags);
+ return i;
+ }
+}
+
+
+/**
+ * Add parameter representing a vertex program attribute.
+ * \param size size of attribute (in floats), may be -1 if unknown
+ * \param attrib the attribute index, or -1 if unknown
+ */
+GLint
+_mesa_add_attribute(struct gl_program_parameter_list *paramList,
+ const char *name, GLint size, GLenum datatype, GLint attrib)
+{
+ GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
+ if (i >= 0) {
+ /* replace */
+ if (attrib < 0)
+ attrib = i;
+ paramList->Parameters[i].StateIndexes[0] = attrib;
+ }
+ else {
+ /* add */
+ gl_state_index state[STATE_LENGTH];
+ state[0] = (gl_state_index) attrib;
+ if (size < 0)
+ size = 4;
+ i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
+ size, datatype, NULL, state, 0x0);
+ }
+ return i;
+}
+
+
+
+#if 0 /* not used yet */
+/**
+ * Returns the number of 4-component registers needed to store a piece
+ * of GL state. For matrices this may be as many as 4 registers,
+ * everything else needs
+ * just 1 register.
+ */
+static GLuint
+sizeof_state_reference(const GLint *stateTokens)
+{
+ if (stateTokens[0] == STATE_MATRIX) {
+ GLuint rows = stateTokens[4] - stateTokens[3] + 1;
+ assert(rows >= 1);
+ assert(rows <= 4);
+ return rows;
+ }
+ else {
+ return 1;
+ }
+}
+#endif
+
+
+/**
+ * Add a new state reference to the parameter list.
+ * This will be used when the program contains something like this:
+ * PARAM ambient = state.material.front.ambient;
+ *
+ * \param paramList the parameter list
+ * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
+ * \return index of the new parameter.
+ */
+GLint
+_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
+ const gl_state_index stateTokens[STATE_LENGTH])
+{
+ const GLuint size = 4; /* XXX fix */
+ char *name;
+ GLint index;
+
+ /* Check if the state reference is already in the list */
+ for (index = 0; index < (GLint) paramList->NumParameters; index++) {
+ if (!memcmp(paramList->Parameters[index].StateIndexes,
+ stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
+ return index;
+ }
+ }
+
+ name = _mesa_program_state_string(stateTokens);
+ index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
+ size, GL_NONE,
+ NULL, (gl_state_index *) stateTokens, 0x0);
+ paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
+
+ /* free name string here since we duplicated it in add_parameter() */
+ free(name);
+
+ return index;
+}
+
+
+/**
+ * Lookup a parameter value by name in the given parameter list.
+ * \return pointer to the float[4] values.
+ */
+GLfloat *
+_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
+ GLsizei nameLen, const char *name)
+{
+ GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
+ if (i < 0)
+ return NULL;
+ else
+ return paramList->ParameterValues[i];
+}
+
+
+/**
+ * Given a program parameter name, find its position in the list of parameters.
+ * \param paramList the parameter list to search
+ * \param nameLen length of name (in chars).
+ * If length is negative, assume that name is null-terminated.
+ * \param name the name to search for
+ * \return index of parameter in the list.
+ */
+GLint
+_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
+ GLsizei nameLen, const char *name)
+{
+ GLint i;
+
+ if (!paramList)
+ return -1;
+
+ if (nameLen == -1) {
+ /* name is null-terminated */
+ for (i = 0; i < (GLint) paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Name &&
+ strcmp(paramList->Parameters[i].Name, name) == 0)
+ return i;
+ }
+ }
+ else {
+ /* name is not null-terminated, use nameLen */
+ for (i = 0; i < (GLint) paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Name &&
+ strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
+ && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Look for a float vector in the given parameter list. The float vector
+ * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
+ * swizzling to find a match.
+ * \param list the parameter list to search
+ * \param v the float vector to search for
+ * \param vSize number of element in v
+ * \param posOut returns the position of the constant, if found
+ * \param swizzleOut returns a swizzle mask describing location of the
+ * vector elements if found.
+ * \return GL_TRUE if found, GL_FALSE if not found
+ */
+GLboolean
+_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
+ const GLfloat v[], GLuint vSize,
+ GLint *posOut, GLuint *swizzleOut)
+{
+ GLuint i;
+
+ assert(vSize >= 1);
+ assert(vSize <= 4);
+
+ if (!list) {
+ *posOut = -1;
+ return GL_FALSE;
+ }
+
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
+ if (!swizzleOut) {
+ /* swizzle not allowed */
+ GLuint j, match = 0;
+ for (j = 0; j < vSize; j++) {
+ if (v[j] == list->ParameterValues[i][j])
+ match++;
+ }
+ if (match == vSize) {
+ *posOut = i;
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* try matching w/ swizzle */
+ if (vSize == 1) {
+ /* look for v[0] anywhere within float[4] value */
+ GLuint j;
+ for (j = 0; j < list->Parameters[i].Size; j++) {
+ if (list->ParameterValues[i][j] == v[0]) {
+ /* found it */
+ *posOut = i;
+ *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
+ return GL_TRUE;
+ }
+ }
+ }
+ else if (vSize <= list->Parameters[i].Size) {
+ /* see if we can match this constant (with a swizzle) */
+ GLuint swz[4];
+ GLuint match = 0, j, k;
+ for (j = 0; j < vSize; j++) {
+ if (v[j] == list->ParameterValues[i][j]) {
+ swz[j] = j;
+ match++;
+ }
+ else {
+ for (k = 0; k < list->Parameters[i].Size; k++) {
+ if (v[j] == list->ParameterValues[i][k]) {
+ swz[j] = k;
+ match++;
+ break;
+ }
+ }
+ }
+ }
+ /* smear last value to remaining positions */
+ for (; j < 4; j++)
+ swz[j] = swz[j-1];
+
+ if (match == vSize) {
+ *posOut = i;
+ *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
+ return GL_TRUE;
+ }
+ }
+ }
+ }
+ }
+
+ *posOut = -1;
+ return GL_FALSE;
+}
+
+
+struct gl_program_parameter_list *
+_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
+{
+ struct gl_program_parameter_list *clone;
+ GLuint i;
+
+ clone = _mesa_new_parameter_list();
+ if (!clone)
+ return NULL;
+
+ /** Not too efficient, but correct */
+ for (i = 0; i < list->NumParameters; i++) {
+ struct gl_program_parameter *p = list->Parameters + i;
+ struct gl_program_parameter *pCopy;
+ GLuint size = MIN2(p->Size, 4);
+ GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
+ list->ParameterValues[i], NULL, 0x0);
+ ASSERT(j >= 0);
+ pCopy = clone->Parameters + j;
+ pCopy->Flags = p->Flags;
+ /* copy state indexes */
+ if (p->Type == PROGRAM_STATE_VAR) {
+ GLint k;
+ for (k = 0; k < STATE_LENGTH; k++) {
+ pCopy->StateIndexes[k] = p->StateIndexes[k];
+ }
+ }
+ else {
+ clone->Parameters[j].Size = p->Size;
+ }
+
+ }
+
+ clone->StateFlags = list->StateFlags;
+
+ return clone;
+}
+
+
+/**
+ * Return a new parameter list which is listA + listB.
+ */
+struct gl_program_parameter_list *
+_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
+ const struct gl_program_parameter_list *listB)
+{
+ struct gl_program_parameter_list *list;
+
+ if (listA) {
+ list = _mesa_clone_parameter_list(listA);
+ if (list && listB) {
+ GLuint i;
+ for (i = 0; i < listB->NumParameters; i++) {
+ struct gl_program_parameter *param = listB->Parameters + i;
+ _mesa_add_parameter(list, param->Type, param->Name, param->Size,
+ param->DataType,
+ listB->ParameterValues[i],
+ param->StateIndexes,
+ param->Flags);
+ }
+ }
+ }
+ else if (listB) {
+ list = _mesa_clone_parameter_list(listB);
+ }
+ else {
+ list = NULL;
+ }
+ return list;
+}
+
+
+
+/**
+ * Find longest name of all uniform parameters in list.
+ */
+GLuint
+_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
+ gl_register_file type)
+{
+ GLuint i, maxLen = 0;
+ if (!list)
+ return 0;
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == type) {
+ GLuint len = strlen(list->Parameters[i].Name);
+ if (len > maxLen)
+ maxLen = len;
+ }
+ }
+ return maxLen;
+}
+
+
+/**
+ * Count the number of parameters in the last that match the given type.
+ */
+GLuint
+_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
+ gl_register_file type)
+{
+ GLuint i, count = 0;
+ if (list) {
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == type)
+ count++;
+ }
+ }
+ return count;
+}
diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c
index 00aa6de96..de0ca1c4f 100644
--- a/mesalib/src/mesa/program/prog_print.c
+++ b/mesalib/src/mesa/program/prog_print.c
@@ -1,1086 +1,1084 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_print.c
- * Print vertex/fragment programs - for debugging.
- * \author Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_statevars.h"
-
-
-
-/**
- * Return string name for given program/register file.
- */
-static const char *
-file_string(gl_register_file f, gl_prog_print_mode mode)
-{
- switch (f) {
- case PROGRAM_TEMPORARY:
- return "TEMP";
- case PROGRAM_LOCAL_PARAM:
- return "LOCAL";
- case PROGRAM_ENV_PARAM:
- return "ENV";
- case PROGRAM_STATE_VAR:
- return "STATE";
- case PROGRAM_INPUT:
- return "INPUT";
- case PROGRAM_OUTPUT:
- return "OUTPUT";
- case PROGRAM_NAMED_PARAM:
- return "NAMED";
- case PROGRAM_CONSTANT:
- return "CONST";
- case PROGRAM_UNIFORM:
- return "UNIFORM";
- case PROGRAM_VARYING:
- return "VARYING";
- case PROGRAM_WRITE_ONLY:
- return "WRITE_ONLY";
- case PROGRAM_ADDRESS:
- return "ADDR";
- case PROGRAM_SAMPLER:
- return "SAMPLER";
- case PROGRAM_UNDEFINED:
- return "UNDEFINED";
- default:
- {
- static char s[20];
- _mesa_snprintf(s, sizeof(s), "FILE%u", f);
- return s;
- }
- }
-}
-
-
-/**
- * Return ARB_v/f_prog-style input attrib string.
- */
-static const char *
-arb_input_attrib_string(GLint index, GLenum progType)
-{
- /*
- * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens.
- */
- const char *vertAttribs[] = {
- "vertex.position",
- "vertex.weight",
- "vertex.normal",
- "vertex.color.primary",
- "vertex.color.secondary",
- "vertex.fogcoord",
- "vertex.(six)",
- "vertex.(seven)",
- "vertex.texcoord[0]",
- "vertex.texcoord[1]",
- "vertex.texcoord[2]",
- "vertex.texcoord[3]",
- "vertex.texcoord[4]",
- "vertex.texcoord[5]",
- "vertex.texcoord[6]",
- "vertex.texcoord[7]",
- "vertex.attrib[0]",
- "vertex.attrib[1]",
- "vertex.attrib[2]",
- "vertex.attrib[3]",
- "vertex.attrib[4]",
- "vertex.attrib[5]",
- "vertex.attrib[6]",
- "vertex.attrib[7]",
- "vertex.attrib[8]",
- "vertex.attrib[9]",
- "vertex.attrib[10]",
- "vertex.attrib[11]",
- "vertex.attrib[12]",
- "vertex.attrib[13]",
- "vertex.attrib[14]",
- "vertex.attrib[15]"
- };
- const char *fragAttribs[] = {
- "fragment.position",
- "fragment.color.primary",
- "fragment.color.secondary",
- "fragment.fogcoord",
- "fragment.texcoord[0]",
- "fragment.texcoord[1]",
- "fragment.texcoord[2]",
- "fragment.texcoord[3]",
- "fragment.texcoord[4]",
- "fragment.texcoord[5]",
- "fragment.texcoord[6]",
- "fragment.texcoord[7]",
- "fragment.varying[0]",
- "fragment.varying[1]",
- "fragment.varying[2]",
- "fragment.varying[3]",
- "fragment.varying[4]",
- "fragment.varying[5]",
- "fragment.varying[6]",
- "fragment.varying[7]"
- };
-
- /* sanity checks */
- assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
- assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
-
- if (progType == GL_VERTEX_PROGRAM_ARB) {
- assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0]));
- return vertAttribs[index];
- }
- else {
- assert(index < sizeof(fragAttribs) / sizeof(fragAttribs[0]));
- return fragAttribs[index];
- }
-}
-
-
-/**
- * Print a vertex program's InputsRead field in human-readable format.
- * For debugging.
- */
-void
-_mesa_print_vp_inputs(GLbitfield inputs)
-{
- printf("VP Inputs 0x%x: \n", inputs);
- while (inputs) {
- GLint attr = _mesa_ffs(inputs) - 1;
- const char *name = arb_input_attrib_string(attr,
- GL_VERTEX_PROGRAM_ARB);
- printf(" %d: %s\n", attr, name);
- inputs &= ~(1 << attr);
- }
-}
-
-
-/**
- * Print a fragment program's InputsRead field in human-readable format.
- * For debugging.
- */
-void
-_mesa_print_fp_inputs(GLbitfield inputs)
-{
- printf("FP Inputs 0x%x: \n", inputs);
- while (inputs) {
- GLint attr = _mesa_ffs(inputs) - 1;
- const char *name = arb_input_attrib_string(attr,
- GL_FRAGMENT_PROGRAM_ARB);
- printf(" %d: %s\n", attr, name);
- inputs &= ~(1 << attr);
- }
-}
-
-
-
-/**
- * Return ARB_v/f_prog-style output attrib string.
- */
-static const char *
-arb_output_attrib_string(GLint index, GLenum progType)
-{
- /*
- * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
- */
- const char *vertResults[] = {
- "result.position",
- "result.color.primary",
- "result.color.secondary",
- "result.fogcoord",
- "result.texcoord[0]",
- "result.texcoord[1]",
- "result.texcoord[2]",
- "result.texcoord[3]",
- "result.texcoord[4]",
- "result.texcoord[5]",
- "result.texcoord[6]",
- "result.texcoord[7]",
- "result.varying[0]",
- "result.varying[1]",
- "result.varying[2]",
- "result.varying[3]",
- "result.varying[4]",
- "result.varying[5]",
- "result.varying[6]",
- "result.varying[7]"
- };
- const char *fragResults[] = {
- "result.color",
- "result.color(half)",
- "result.depth",
- "result.color[0]",
- "result.color[1]",
- "result.color[2]",
- "result.color[3]"
- };
-
- if (progType == GL_VERTEX_PROGRAM_ARB) {
- assert(index < sizeof(vertResults) / sizeof(vertResults[0]));
- return vertResults[index];
- }
- else {
- assert(index < sizeof(fragResults) / sizeof(fragResults[0]));
- return fragResults[index];
- }
-}
-
-
-/**
- * Return string representation of the given register.
- * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined
- * by the ARB/NV program languages so we've taken some liberties here.
- * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc)
- * \param index number of the register in the register file
- * \param mode the output format/mode/style
- * \param prog pointer to containing program
- */
-static const char *
-reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode,
- GLboolean relAddr, const struct gl_program *prog,
- GLboolean hasIndex2, GLboolean relAddr2, GLint index2)
-{
- static char str[100];
- const char *addr = relAddr ? "ADDR+" : "";
-
- str[0] = 0;
-
- switch (mode) {
- case PROG_PRINT_DEBUG:
- sprintf(str, "%s[%s%d]", file_string(f, mode), addr, index);
- if (hasIndex2) {
- int offset = strlen(str);
- const char *addr2 = relAddr2 ? "ADDR+" : "";
- sprintf(str+offset, "[%s%d]", addr2, index2);
- }
- break;
-
- case PROG_PRINT_ARB:
- switch (f) {
- case PROGRAM_INPUT:
- sprintf(str, "%s", arb_input_attrib_string(index, prog->Target));
- break;
- case PROGRAM_OUTPUT:
- sprintf(str, "%s", arb_output_attrib_string(index, prog->Target));
- break;
- case PROGRAM_TEMPORARY:
- sprintf(str, "temp%d", index);
- break;
- case PROGRAM_ENV_PARAM:
- sprintf(str, "program.env[%s%d]", addr, index);
- break;
- case PROGRAM_LOCAL_PARAM:
- sprintf(str, "program.local[%s%d]", addr, index);
- break;
- case PROGRAM_VARYING: /* extension */
- sprintf(str, "varying[%s%d]", addr, index);
- break;
- case PROGRAM_CONSTANT: /* extension */
- sprintf(str, "constant[%s%d]", addr, index);
- break;
- case PROGRAM_UNIFORM: /* extension */
- sprintf(str, "uniform[%s%d]", addr, index);
- break;
- case PROGRAM_STATE_VAR:
- {
- struct gl_program_parameter *param
- = prog->Parameters->Parameters + index;
- char *state = _mesa_program_state_string(param->StateIndexes);
- sprintf(str, "%s", state);
- free(state);
- }
- break;
- case PROGRAM_ADDRESS:
- sprintf(str, "A%d", index);
- break;
- default:
- _mesa_problem(NULL, "bad file in reg_string()");
- }
- break;
-
- case PROG_PRINT_NV:
- switch (f) {
- case PROGRAM_INPUT:
- if (prog->Target == GL_VERTEX_PROGRAM_ARB)
- sprintf(str, "v[%d]", index);
- else
- sprintf(str, "f[%d]", index);
- break;
- case PROGRAM_OUTPUT:
- sprintf(str, "o[%d]", index);
- break;
- case PROGRAM_TEMPORARY:
- sprintf(str, "R%d", index);
- break;
- case PROGRAM_ENV_PARAM:
- sprintf(str, "c[%d]", index);
- break;
- case PROGRAM_VARYING: /* extension */
- sprintf(str, "varying[%s%d]", addr, index);
- break;
- case PROGRAM_UNIFORM: /* extension */
- sprintf(str, "uniform[%s%d]", addr, index);
- break;
- case PROGRAM_CONSTANT: /* extension */
- sprintf(str, "constant[%s%d]", addr, index);
- break;
- case PROGRAM_STATE_VAR: /* extension */
- sprintf(str, "state[%s%d]", addr, index);
- break;
- default:
- _mesa_problem(NULL, "bad file in reg_string()");
- }
- break;
-
- default:
- _mesa_problem(NULL, "bad mode in reg_string()");
- }
-
- return str;
-}
-
-
-/**
- * Return a string representation of the given swizzle word.
- * If extended is true, use extended (comma-separated) format.
- * \param swizzle the swizzle field
- * \param negateBase 4-bit negation vector
- * \param extended if true, also allow 0, 1 values
- */
-const char *
-_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended)
-{
- static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */
- static char s[20];
- GLuint i = 0;
-
- if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0)
- return ""; /* no swizzle/negation */
-
- if (!extended)
- s[i++] = '.';
-
- if (negateMask & NEGATE_X)
- s[i++] = '-';
- s[i++] = swz[GET_SWZ(swizzle, 0)];
-
- if (extended) {
- s[i++] = ',';
- }
-
- if (negateMask & NEGATE_Y)
- s[i++] = '-';
- s[i++] = swz[GET_SWZ(swizzle, 1)];
-
- if (extended) {
- s[i++] = ',';
- }
-
- if (negateMask & NEGATE_Z)
- s[i++] = '-';
- s[i++] = swz[GET_SWZ(swizzle, 2)];
-
- if (extended) {
- s[i++] = ',';
- }
-
- if (negateMask & NEGATE_W)
- s[i++] = '-';
- s[i++] = swz[GET_SWZ(swizzle, 3)];
-
- s[i] = 0;
- return s;
-}
-
-
-void
-_mesa_print_swizzle(GLuint swizzle)
-{
- if (swizzle == SWIZZLE_XYZW) {
- printf(".xyzw\n");
- }
- else {
- const char *s = _mesa_swizzle_string(swizzle, 0, 0);
- printf("%s\n", s);
- }
-}
-
-
-const char *
-_mesa_writemask_string(GLuint writeMask)
-{
- static char s[10];
- GLuint i = 0;
-
- if (writeMask == WRITEMASK_XYZW)
- return "";
-
- s[i++] = '.';
- if (writeMask & WRITEMASK_X)
- s[i++] = 'x';
- if (writeMask & WRITEMASK_Y)
- s[i++] = 'y';
- if (writeMask & WRITEMASK_Z)
- s[i++] = 'z';
- if (writeMask & WRITEMASK_W)
- s[i++] = 'w';
-
- s[i] = 0;
- return s;
-}
-
-
-const char *
-_mesa_condcode_string(GLuint condcode)
-{
- switch (condcode) {
- case COND_GT: return "GT";
- case COND_EQ: return "EQ";
- case COND_LT: return "LT";
- case COND_UN: return "UN";
- case COND_GE: return "GE";
- case COND_LE: return "LE";
- case COND_NE: return "NE";
- case COND_TR: return "TR";
- case COND_FL: return "FL";
- default: return "cond???";
- }
-}
-
-
-static void
-fprint_dst_reg(FILE * f,
- const struct prog_dst_register *dstReg,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
-{
- fprintf(f, "%s%s",
- reg_string((gl_register_file) dstReg->File,
- dstReg->Index, mode, dstReg->RelAddr, prog,
- GL_FALSE, GL_FALSE, 0),
- _mesa_writemask_string(dstReg->WriteMask));
-
- if (dstReg->CondMask != COND_TR) {
- fprintf(f, " (%s.%s)",
- _mesa_condcode_string(dstReg->CondMask),
- _mesa_swizzle_string(dstReg->CondSwizzle,
- GL_FALSE, GL_FALSE));
- }
-
-#if 0
- fprintf(f, "%s[%d]%s",
- file_string((gl_register_file) dstReg->File, mode),
- dstReg->Index,
- _mesa_writemask_string(dstReg->WriteMask));
-#endif
-}
-
-
-static void
-fprint_src_reg(FILE *f,
- const struct prog_src_register *srcReg,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
-{
- const char *abs = srcReg->Abs ? "|" : "";
-
- fprintf(f, "%s%s%s%s",
- abs,
- reg_string((gl_register_file) srcReg->File,
- srcReg->Index, mode, srcReg->RelAddr, prog,
- srcReg->HasIndex2, srcReg->RelAddr2, srcReg->Index2),
- _mesa_swizzle_string(srcReg->Swizzle,
- srcReg->Negate, GL_FALSE),
- abs);
-#if 0
- fprintf(f, "%s[%d]%s",
- file_string((gl_register_file) srcReg->File, mode),
- srcReg->Index,
- _mesa_swizzle_string(srcReg->Swizzle,
- srcReg->Negate, GL_FALSE));
-#endif
-}
-
-
-static void
-fprint_comment(FILE *f, const struct prog_instruction *inst)
-{
- if (inst->Comment)
- fprintf(f, "; # %s\n", inst->Comment);
- else
- fprintf(f, ";\n");
-}
-
-
-void
-_mesa_fprint_alu_instruction(FILE *f,
- const struct prog_instruction *inst,
- const char *opcode_string, GLuint numRegs,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
-{
- GLuint j;
-
- fprintf(f, "%s", opcode_string);
- if (inst->CondUpdate)
- fprintf(f, ".C");
-
- /* frag prog only */
- if (inst->SaturateMode == SATURATE_ZERO_ONE)
- fprintf(f, "_SAT");
-
- fprintf(f, " ");
- if (inst->DstReg.File != PROGRAM_UNDEFINED) {
- fprint_dst_reg(f, &inst->DstReg, mode, prog);
- }
- else {
- fprintf(f, " ???");
- }
-
- if (numRegs > 0)
- fprintf(f, ", ");
-
- for (j = 0; j < numRegs; j++) {
- fprint_src_reg(f, inst->SrcReg + j, mode, prog);
- if (j + 1 < numRegs)
- fprintf(f, ", ");
- }
-
- fprint_comment(f, inst);
-}
-
-
-void
-_mesa_print_alu_instruction(const struct prog_instruction *inst,
- const char *opcode_string, GLuint numRegs)
-{
- _mesa_fprint_alu_instruction(stderr, inst, opcode_string,
- numRegs, PROG_PRINT_DEBUG, NULL);
-}
-
-
-/**
- * Print a single vertex/fragment program instruction.
- */
-GLint
-_mesa_fprint_instruction_opt(FILE *f,
- const struct prog_instruction *inst,
- GLint indent,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
-{
- GLint i;
-
- if (inst->Opcode == OPCODE_ELSE ||
- inst->Opcode == OPCODE_ENDIF ||
- inst->Opcode == OPCODE_ENDLOOP ||
- inst->Opcode == OPCODE_ENDSUB) {
- indent -= 3;
- }
- for (i = 0; i < indent; i++) {
- fprintf(f, " ");
- }
-
- switch (inst->Opcode) {
- case OPCODE_PRINT:
- fprintf(f, "PRINT '%s'", (char *) inst->Data);
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- fprintf(f, ", ");
- fprintf(f, "%s[%d]%s",
- file_string((gl_register_file) inst->SrcReg[0].File,
- mode),
- inst->SrcReg[0].Index,
- _mesa_swizzle_string(inst->SrcReg[0].Swizzle,
- inst->SrcReg[0].Negate, GL_FALSE));
- }
- if (inst->Comment)
- fprintf(f, " # %s", inst->Comment);
- fprint_comment(f, inst);
- break;
- case OPCODE_SWZ:
- fprintf(f, "SWZ");
- if (inst->SaturateMode == SATURATE_ZERO_ONE)
- fprintf(f, "_SAT");
- fprintf(f, " ");
- fprint_dst_reg(f, &inst->DstReg, mode, prog);
- fprintf(f, ", %s[%d], %s",
- file_string((gl_register_file) inst->SrcReg[0].File,
- mode),
- inst->SrcReg[0].Index,
- _mesa_swizzle_string(inst->SrcReg[0].Swizzle,
- inst->SrcReg[0].Negate, GL_TRUE));
- fprint_comment(f, inst);
- break;
- case OPCODE_TEX:
- case OPCODE_TXP:
- case OPCODE_TXL:
- case OPCODE_TXB:
- fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
- if (inst->SaturateMode == SATURATE_ZERO_ONE)
- fprintf(f, "_SAT");
- fprintf(f, " ");
- fprint_dst_reg(f, &inst->DstReg, mode, prog);
- fprintf(f, ", ");
- fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
- fprintf(f, ", texture[%d], ", inst->TexSrcUnit);
- switch (inst->TexSrcTarget) {
- case TEXTURE_1D_INDEX: fprintf(f, "1D"); break;
- case TEXTURE_2D_INDEX: fprintf(f, "2D"); break;
- case TEXTURE_3D_INDEX: fprintf(f, "3D"); break;
- case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break;
- case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break;
- case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break;
- case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break;
- default:
- ;
- }
- if (inst->TexShadow)
- fprintf(f, " SHADOW");
- fprint_comment(f, inst);
- break;
-
- case OPCODE_KIL:
- fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
- fprintf(f, " ");
- fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
- fprint_comment(f, inst);
- break;
- case OPCODE_KIL_NV:
- fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
- fprintf(f, " ");
- fprintf(f, "%s.%s",
- _mesa_condcode_string(inst->DstReg.CondMask),
- _mesa_swizzle_string(inst->DstReg.CondSwizzle,
- GL_FALSE, GL_FALSE));
- fprint_comment(f, inst);
- break;
-
- case OPCODE_ARL:
- fprintf(f, "ARL ");
- fprint_dst_reg(f, &inst->DstReg, mode, prog);
- fprintf(f, ", ");
- fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
- fprint_comment(f, inst);
- break;
- case OPCODE_BRA:
- fprintf(f, "BRA %d (%s%s)",
- inst->BranchTarget,
- _mesa_condcode_string(inst->DstReg.CondMask),
- _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE));
- fprint_comment(f, inst);
- break;
- case OPCODE_IF:
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- /* Use ordinary register */
- fprintf(f, "IF ");
- fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
- fprintf(f, "; ");
- }
- else {
- /* Use cond codes */
- fprintf(f, "IF (%s%s);",
- _mesa_condcode_string(inst->DstReg.CondMask),
- _mesa_swizzle_string(inst->DstReg.CondSwizzle,
- 0, GL_FALSE));
- }
- fprintf(f, " # (if false, goto %d)", inst->BranchTarget);
- fprint_comment(f, inst);
- return indent + 3;
- case OPCODE_ELSE:
- fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget);
- return indent + 3;
- case OPCODE_ENDIF:
- fprintf(f, "ENDIF;\n");
- break;
- case OPCODE_BGNLOOP:
- fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget);
- return indent + 3;
- case OPCODE_ENDLOOP:
- fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget);
- break;
- case OPCODE_BRK:
- case OPCODE_CONT:
- fprintf(f, "%s (%s%s); # (goto %d)",
- _mesa_opcode_string(inst->Opcode),
- _mesa_condcode_string(inst->DstReg.CondMask),
- _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE),
- inst->BranchTarget);
- fprint_comment(f, inst);
- break;
-
- case OPCODE_BGNSUB:
- if (mode == PROG_PRINT_NV) {
- fprintf(f, "%s:\n", inst->Comment); /* comment is label */
- return indent;
- }
- else {
- fprintf(f, "BGNSUB");
- fprint_comment(f, inst);
- return indent + 3;
- }
- case OPCODE_ENDSUB:
- if (mode == PROG_PRINT_DEBUG) {
- fprintf(f, "ENDSUB");
- fprint_comment(f, inst);
- }
- break;
- case OPCODE_CAL:
- if (mode == PROG_PRINT_NV) {
- fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget);
- }
- else {
- fprintf(f, "CAL %u", inst->BranchTarget);
- fprint_comment(f, inst);
- }
- break;
- case OPCODE_RET:
- fprintf(f, "RET (%s%s)",
- _mesa_condcode_string(inst->DstReg.CondMask),
- _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE));
- fprint_comment(f, inst);
- break;
-
- case OPCODE_END:
- fprintf(f, "END\n");
- break;
- case OPCODE_NOP:
- if (mode == PROG_PRINT_DEBUG) {
- fprintf(f, "NOP");
- fprint_comment(f, inst);
- }
- else if (inst->Comment) {
- /* ARB/NV extensions don't have NOP instruction */
- fprintf(f, "# %s\n", inst->Comment);
- }
- break;
- case OPCODE_EMIT_VERTEX:
- fprintf(f, "EMIT_VERTEX\n");
- break;
- case OPCODE_END_PRIMITIVE:
- fprintf(f, "END_PRIMITIVE\n");
- break;
- /* XXX may need other special-case instructions */
- default:
- if (inst->Opcode < MAX_OPCODE) {
- /* typical alu instruction */
- _mesa_fprint_alu_instruction(f, inst,
- _mesa_opcode_string(inst->Opcode),
- _mesa_num_inst_src_regs(inst->Opcode),
- mode, prog);
- }
- else {
- _mesa_fprint_alu_instruction(f, inst,
- _mesa_opcode_string(inst->Opcode),
- 3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
- mode, prog);
- }
- break;
- }
- return indent;
-}
-
-
-GLint
-_mesa_print_instruction_opt(const struct prog_instruction *inst,
- GLint indent,
- gl_prog_print_mode mode,
- const struct gl_program *prog)
-{
- return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog);
-}
-
-
-void
-_mesa_print_instruction(const struct prog_instruction *inst)
-{
- /* note: 4th param should be ignored for PROG_PRINT_DEBUG */
- _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL);
-}
-
-
-
-/**
- * Print program, with options.
- */
-void
-_mesa_fprint_program_opt(FILE *f,
- const struct gl_program *prog,
- gl_prog_print_mode mode,
- GLboolean lineNumbers)
-{
- GLuint i, indent = 0;
-
- switch (prog->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- if (mode == PROG_PRINT_ARB)
- fprintf(f, "!!ARBvp1.0\n");
- else if (mode == PROG_PRINT_NV)
- fprintf(f, "!!VP1.0\n");
- else
- fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_NV:
- if (mode == PROG_PRINT_ARB)
- fprintf(f, "!!ARBfp1.0\n");
- else if (mode == PROG_PRINT_NV)
- fprintf(f, "!!FP1.0\n");
- else
- fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
- break;
- case MESA_GEOMETRY_PROGRAM:
- fprintf(f, "# Geometry Shader\n");
- }
-
- for (i = 0; i < prog->NumInstructions; i++) {
- if (lineNumbers)
- fprintf(f, "%3d: ", i);
- indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i,
- indent, mode, prog);
- }
-}
-
-
-/**
- * Print program to stderr, default options.
- */
-void
-_mesa_print_program(const struct gl_program *prog)
-{
- _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE);
-}
-
-
-/**
- * Return binary representation of 64-bit value (as a string).
- * Insert a comma to separate each group of 8 bits.
- * Note we return a pointer to local static storage so this is not
- * re-entrant, etc.
- * XXX move to imports.[ch] if useful elsewhere.
- */
-static const char *
-binary(GLbitfield64 val)
-{
- static char buf[80];
- GLint i, len = 0;
- for (i = 63; i >= 0; --i) {
- if (val & (BITFIELD64_BIT(i)))
- buf[len++] = '1';
- else if (len > 0 || i == 0)
- buf[len++] = '0';
- if (len > 0 && ((i-1) % 8) == 7)
- buf[len++] = ',';
- }
- buf[len] = '\0';
- return buf;
-}
-
-
-/**
- * Print all of a program's parameters/fields to given file.
- */
-static void
-_mesa_fprint_program_parameters(FILE *f,
- GLcontext *ctx,
- const struct gl_program *prog)
-{
- GLuint i;
-
- fprintf(f, "InputsRead: 0x%x (0b%s)\n",
- prog->InputsRead, binary(prog->InputsRead));
- fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n",
- (unsigned long long)prog->OutputsWritten,
- binary(prog->OutputsWritten));
- fprintf(f, "NumInstructions=%d\n", prog->NumInstructions);
- fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries);
- fprintf(f, "NumParameters=%d\n", prog->NumParameters);
- fprintf(f, "NumAttributes=%d\n", prog->NumAttributes);
- fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs);
- fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n",
- prog->IndirectRegisterFiles, binary(prog->IndirectRegisterFiles));
- fprintf(f, "SamplersUsed: 0x%x (0b%s)\n",
- prog->SamplersUsed, binary(prog->SamplersUsed));
- fprintf(f, "Samplers=[ ");
- for (i = 0; i < MAX_SAMPLERS; i++) {
- fprintf(f, "%d ", prog->SamplerUnits[i]);
- }
- fprintf(f, "]\n");
-
- _mesa_load_state_parameters(ctx, prog->Parameters);
-
-#if 0
- fprintf(f, "Local Params:\n");
- for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
- const GLfloat *p = prog->LocalParams[i];
- fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
- }
-#endif
- _mesa_print_parameter_list(prog->Parameters);
-}
-
-
-/**
- * Print all of a program's parameters/fields to stderr.
- */
-void
-_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
-{
- _mesa_fprint_program_parameters(stderr, ctx, prog);
-}
-
-
-/**
- * Print a program parameter list to given file.
- */
-static void
-_mesa_fprint_parameter_list(FILE *f,
- const struct gl_program_parameter_list *list)
-{
- const gl_prog_print_mode mode = PROG_PRINT_DEBUG;
- GLuint i;
-
- if (!list)
- return;
-
- if (0)
- fprintf(f, "param list %p\n", (void *) list);
- fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
- for (i = 0; i < list->NumParameters; i++){
- struct gl_program_parameter *param = list->Parameters + i;
- const GLfloat *v = list->ParameterValues[i];
- fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
- i, param->Size,
- file_string(list->Parameters[i].Type, mode),
- param->Name, v[0], v[1], v[2], v[3]);
- if (param->Flags & PROG_PARAM_BIT_CENTROID)
- fprintf(f, " Centroid");
- if (param->Flags & PROG_PARAM_BIT_INVARIANT)
- fprintf(f, " Invariant");
- if (param->Flags & PROG_PARAM_BIT_FLAT)
- fprintf(f, " Flat");
- if (param->Flags & PROG_PARAM_BIT_LINEAR)
- fprintf(f, " Linear");
- fprintf(f, "\n");
- }
-}
-
-
-/**
- * Print a program parameter list to stderr.
- */
-void
-_mesa_print_parameter_list(const struct gl_program_parameter_list *list)
-{
- _mesa_fprint_parameter_list(stderr, list);
-}
-
-
-/**
- * Write shader and associated info to a file.
- */
-void
-_mesa_write_shader_to_file(const struct gl_shader *shader)
-{
- const char *type;
- char filename[100];
- FILE *f;
-
- if (shader->Type == GL_FRAGMENT_SHADER)
- type = "frag";
- else if (shader->Type == GL_VERTEX_SHADER)
- type = "vert";
- else
- type = "geom";
-
- _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
- f = fopen(filename, "w");
- if (!f) {
- fprintf(stderr, "Unable to open %s for writing\n", filename);
- return;
- }
-
- fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
- fputs(shader->Source, f);
- fprintf(f, "\n");
-
- fprintf(f, "/* Compile status: %s */\n",
- shader->CompileStatus ? "ok" : "fail");
- fprintf(f, "/* Log Info: */\n");
- if (shader->InfoLog) {
- fputs(shader->InfoLog, f);
- }
- if (shader->CompileStatus && shader->Program) {
- fprintf(f, "/* GPU code */\n");
- fprintf(f, "/*\n");
- _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
- fprintf(f, "*/\n");
- fprintf(f, "/* Parameters / constants */\n");
- fprintf(f, "/*\n");
- _mesa_fprint_parameter_list(f, shader->Program->Parameters);
- fprintf(f, "*/\n");
- }
-
- fclose(f);
-}
-
-
-/**
- * Append the shader's uniform info/values to the shader log file.
- * The log file will typically have been created by the
- * _mesa_write_shader_to_file function.
- */
-void
-_mesa_append_uniforms_to_file(const struct gl_shader *shader,
- const struct gl_program *prog)
-{
- const char *type;
- char filename[100];
- FILE *f;
-
- if (shader->Type == GL_FRAGMENT_SHADER)
- type = "frag";
- else
- type = "vert";
-
- _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
- f = fopen(filename, "a"); /* append */
- if (!f) {
- fprintf(stderr, "Unable to open %s for appending\n", filename);
- return;
- }
-
- fprintf(f, "/* First-draw parameters / constants */\n");
- fprintf(f, "/*\n");
- _mesa_fprint_parameter_list(f, prog->Parameters);
- fprintf(f, "*/\n");
-
- fclose(f);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file prog_print.c
+ * Print vertex/fragment programs - for debugging.
+ * \author Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "prog_instruction.h"
+#include "prog_parameter.h"
+#include "prog_print.h"
+#include "prog_statevars.h"
+
+
+
+/**
+ * Return string name for given program/register file.
+ */
+const char *
+_mesa_register_file_name(gl_register_file f)
+{
+ switch (f) {
+ case PROGRAM_TEMPORARY:
+ return "TEMP";
+ case PROGRAM_LOCAL_PARAM:
+ return "LOCAL";
+ case PROGRAM_ENV_PARAM:
+ return "ENV";
+ case PROGRAM_STATE_VAR:
+ return "STATE";
+ case PROGRAM_INPUT:
+ return "INPUT";
+ case PROGRAM_OUTPUT:
+ return "OUTPUT";
+ case PROGRAM_NAMED_PARAM:
+ return "NAMED";
+ case PROGRAM_CONSTANT:
+ return "CONST";
+ case PROGRAM_UNIFORM:
+ return "UNIFORM";
+ case PROGRAM_VARYING:
+ return "VARYING";
+ case PROGRAM_WRITE_ONLY:
+ return "WRITE_ONLY";
+ case PROGRAM_ADDRESS:
+ return "ADDR";
+ case PROGRAM_SAMPLER:
+ return "SAMPLER";
+ case PROGRAM_UNDEFINED:
+ return "UNDEFINED";
+ default:
+ {
+ static char s[20];
+ _mesa_snprintf(s, sizeof(s), "FILE%u", f);
+ return s;
+ }
+ }
+}
+
+
+/**
+ * Return ARB_v/f_prog-style input attrib string.
+ */
+static const char *
+arb_input_attrib_string(GLint index, GLenum progType)
+{
+ /*
+ * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens.
+ */
+ const char *vertAttribs[] = {
+ "vertex.position",
+ "vertex.weight",
+ "vertex.normal",
+ "vertex.color.primary",
+ "vertex.color.secondary",
+ "vertex.fogcoord",
+ "vertex.(six)",
+ "vertex.(seven)",
+ "vertex.texcoord[0]",
+ "vertex.texcoord[1]",
+ "vertex.texcoord[2]",
+ "vertex.texcoord[3]",
+ "vertex.texcoord[4]",
+ "vertex.texcoord[5]",
+ "vertex.texcoord[6]",
+ "vertex.texcoord[7]",
+ "vertex.attrib[0]",
+ "vertex.attrib[1]",
+ "vertex.attrib[2]",
+ "vertex.attrib[3]",
+ "vertex.attrib[4]",
+ "vertex.attrib[5]",
+ "vertex.attrib[6]",
+ "vertex.attrib[7]",
+ "vertex.attrib[8]",
+ "vertex.attrib[9]",
+ "vertex.attrib[10]",
+ "vertex.attrib[11]",
+ "vertex.attrib[12]",
+ "vertex.attrib[13]",
+ "vertex.attrib[14]",
+ "vertex.attrib[15]"
+ };
+ const char *fragAttribs[] = {
+ "fragment.position",
+ "fragment.color.primary",
+ "fragment.color.secondary",
+ "fragment.fogcoord",
+ "fragment.texcoord[0]",
+ "fragment.texcoord[1]",
+ "fragment.texcoord[2]",
+ "fragment.texcoord[3]",
+ "fragment.texcoord[4]",
+ "fragment.texcoord[5]",
+ "fragment.texcoord[6]",
+ "fragment.texcoord[7]",
+ "fragment.varying[0]",
+ "fragment.varying[1]",
+ "fragment.varying[2]",
+ "fragment.varying[3]",
+ "fragment.varying[4]",
+ "fragment.varying[5]",
+ "fragment.varying[6]",
+ "fragment.varying[7]"
+ };
+
+ /* sanity checks */
+ assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
+ assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
+
+ if (progType == GL_VERTEX_PROGRAM_ARB) {
+ assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0]));
+ return vertAttribs[index];
+ }
+ else {
+ assert(index < sizeof(fragAttribs) / sizeof(fragAttribs[0]));
+ return fragAttribs[index];
+ }
+}
+
+
+/**
+ * Print a vertex program's InputsRead field in human-readable format.
+ * For debugging.
+ */
+void
+_mesa_print_vp_inputs(GLbitfield inputs)
+{
+ printf("VP Inputs 0x%x: \n", inputs);
+ while (inputs) {
+ GLint attr = _mesa_ffs(inputs) - 1;
+ const char *name = arb_input_attrib_string(attr,
+ GL_VERTEX_PROGRAM_ARB);
+ printf(" %d: %s\n", attr, name);
+ inputs &= ~(1 << attr);
+ }
+}
+
+
+/**
+ * Print a fragment program's InputsRead field in human-readable format.
+ * For debugging.
+ */
+void
+_mesa_print_fp_inputs(GLbitfield inputs)
+{
+ printf("FP Inputs 0x%x: \n", inputs);
+ while (inputs) {
+ GLint attr = _mesa_ffs(inputs) - 1;
+ const char *name = arb_input_attrib_string(attr,
+ GL_FRAGMENT_PROGRAM_ARB);
+ printf(" %d: %s\n", attr, name);
+ inputs &= ~(1 << attr);
+ }
+}
+
+
+
+/**
+ * Return ARB_v/f_prog-style output attrib string.
+ */
+static const char *
+arb_output_attrib_string(GLint index, GLenum progType)
+{
+ /*
+ * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
+ */
+ const char *vertResults[] = {
+ "result.position",
+ "result.color.primary",
+ "result.color.secondary",
+ "result.fogcoord",
+ "result.texcoord[0]",
+ "result.texcoord[1]",
+ "result.texcoord[2]",
+ "result.texcoord[3]",
+ "result.texcoord[4]",
+ "result.texcoord[5]",
+ "result.texcoord[6]",
+ "result.texcoord[7]",
+ "result.varying[0]",
+ "result.varying[1]",
+ "result.varying[2]",
+ "result.varying[3]",
+ "result.varying[4]",
+ "result.varying[5]",
+ "result.varying[6]",
+ "result.varying[7]"
+ };
+ const char *fragResults[] = {
+ "result.color",
+ "result.color(half)",
+ "result.depth",
+ "result.color[0]",
+ "result.color[1]",
+ "result.color[2]",
+ "result.color[3]"
+ };
+
+ if (progType == GL_VERTEX_PROGRAM_ARB) {
+ assert(index < sizeof(vertResults) / sizeof(vertResults[0]));
+ return vertResults[index];
+ }
+ else {
+ assert(index < sizeof(fragResults) / sizeof(fragResults[0]));
+ return fragResults[index];
+ }
+}
+
+
+/**
+ * Return string representation of the given register.
+ * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined
+ * by the ARB/NV program languages so we've taken some liberties here.
+ * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc)
+ * \param index number of the register in the register file
+ * \param mode the output format/mode/style
+ * \param prog pointer to containing program
+ */
+static const char *
+reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode,
+ GLboolean relAddr, const struct gl_program *prog,
+ GLboolean hasIndex2, GLboolean relAddr2, GLint index2)
+{
+ static char str[100];
+ const char *addr = relAddr ? "ADDR+" : "";
+
+ str[0] = 0;
+
+ switch (mode) {
+ case PROG_PRINT_DEBUG:
+ sprintf(str, "%s[%s%d]",
+ _mesa_register_file_name(f), addr, index);
+ if (hasIndex2) {
+ int offset = strlen(str);
+ const char *addr2 = relAddr2 ? "ADDR+" : "";
+ sprintf(str+offset, "[%s%d]", addr2, index2);
+ }
+ break;
+
+ case PROG_PRINT_ARB:
+ switch (f) {
+ case PROGRAM_INPUT:
+ sprintf(str, "%s", arb_input_attrib_string(index, prog->Target));
+ break;
+ case PROGRAM_OUTPUT:
+ sprintf(str, "%s", arb_output_attrib_string(index, prog->Target));
+ break;
+ case PROGRAM_TEMPORARY:
+ sprintf(str, "temp%d", index);
+ break;
+ case PROGRAM_ENV_PARAM:
+ sprintf(str, "program.env[%s%d]", addr, index);
+ break;
+ case PROGRAM_LOCAL_PARAM:
+ sprintf(str, "program.local[%s%d]", addr, index);
+ break;
+ case PROGRAM_VARYING: /* extension */
+ sprintf(str, "varying[%s%d]", addr, index);
+ break;
+ case PROGRAM_CONSTANT: /* extension */
+ sprintf(str, "constant[%s%d]", addr, index);
+ break;
+ case PROGRAM_UNIFORM: /* extension */
+ sprintf(str, "uniform[%s%d]", addr, index);
+ break;
+ case PROGRAM_STATE_VAR:
+ {
+ struct gl_program_parameter *param
+ = prog->Parameters->Parameters + index;
+ char *state = _mesa_program_state_string(param->StateIndexes);
+ sprintf(str, "%s", state);
+ free(state);
+ }
+ break;
+ case PROGRAM_ADDRESS:
+ sprintf(str, "A%d", index);
+ break;
+ default:
+ _mesa_problem(NULL, "bad file in reg_string()");
+ }
+ break;
+
+ case PROG_PRINT_NV:
+ switch (f) {
+ case PROGRAM_INPUT:
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB)
+ sprintf(str, "v[%d]", index);
+ else
+ sprintf(str, "f[%d]", index);
+ break;
+ case PROGRAM_OUTPUT:
+ sprintf(str, "o[%d]", index);
+ break;
+ case PROGRAM_TEMPORARY:
+ sprintf(str, "R%d", index);
+ break;
+ case PROGRAM_ENV_PARAM:
+ sprintf(str, "c[%d]", index);
+ break;
+ case PROGRAM_VARYING: /* extension */
+ sprintf(str, "varying[%s%d]", addr, index);
+ break;
+ case PROGRAM_UNIFORM: /* extension */
+ sprintf(str, "uniform[%s%d]", addr, index);
+ break;
+ case PROGRAM_CONSTANT: /* extension */
+ sprintf(str, "constant[%s%d]", addr, index);
+ break;
+ case PROGRAM_STATE_VAR: /* extension */
+ sprintf(str, "state[%s%d]", addr, index);
+ break;
+ default:
+ _mesa_problem(NULL, "bad file in reg_string()");
+ }
+ break;
+
+ default:
+ _mesa_problem(NULL, "bad mode in reg_string()");
+ }
+
+ return str;
+}
+
+
+/**
+ * Return a string representation of the given swizzle word.
+ * If extended is true, use extended (comma-separated) format.
+ * \param swizzle the swizzle field
+ * \param negateBase 4-bit negation vector
+ * \param extended if true, also allow 0, 1 values
+ */
+const char *
+_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended)
+{
+ static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */
+ static char s[20];
+ GLuint i = 0;
+
+ if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0)
+ return ""; /* no swizzle/negation */
+
+ if (!extended)
+ s[i++] = '.';
+
+ if (negateMask & NEGATE_X)
+ s[i++] = '-';
+ s[i++] = swz[GET_SWZ(swizzle, 0)];
+
+ if (extended) {
+ s[i++] = ',';
+ }
+
+ if (negateMask & NEGATE_Y)
+ s[i++] = '-';
+ s[i++] = swz[GET_SWZ(swizzle, 1)];
+
+ if (extended) {
+ s[i++] = ',';
+ }
+
+ if (negateMask & NEGATE_Z)
+ s[i++] = '-';
+ s[i++] = swz[GET_SWZ(swizzle, 2)];
+
+ if (extended) {
+ s[i++] = ',';
+ }
+
+ if (negateMask & NEGATE_W)
+ s[i++] = '-';
+ s[i++] = swz[GET_SWZ(swizzle, 3)];
+
+ s[i] = 0;
+ return s;
+}
+
+
+void
+_mesa_print_swizzle(GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_XYZW) {
+ printf(".xyzw\n");
+ }
+ else {
+ const char *s = _mesa_swizzle_string(swizzle, 0, 0);
+ printf("%s\n", s);
+ }
+}
+
+
+const char *
+_mesa_writemask_string(GLuint writeMask)
+{
+ static char s[10];
+ GLuint i = 0;
+
+ if (writeMask == WRITEMASK_XYZW)
+ return "";
+
+ s[i++] = '.';
+ if (writeMask & WRITEMASK_X)
+ s[i++] = 'x';
+ if (writeMask & WRITEMASK_Y)
+ s[i++] = 'y';
+ if (writeMask & WRITEMASK_Z)
+ s[i++] = 'z';
+ if (writeMask & WRITEMASK_W)
+ s[i++] = 'w';
+
+ s[i] = 0;
+ return s;
+}
+
+
+const char *
+_mesa_condcode_string(GLuint condcode)
+{
+ switch (condcode) {
+ case COND_GT: return "GT";
+ case COND_EQ: return "EQ";
+ case COND_LT: return "LT";
+ case COND_UN: return "UN";
+ case COND_GE: return "GE";
+ case COND_LE: return "LE";
+ case COND_NE: return "NE";
+ case COND_TR: return "TR";
+ case COND_FL: return "FL";
+ default: return "cond???";
+ }
+}
+
+
+static void
+fprint_dst_reg(FILE * f,
+ const struct prog_dst_register *dstReg,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
+{
+ fprintf(f, "%s%s",
+ reg_string((gl_register_file) dstReg->File,
+ dstReg->Index, mode, dstReg->RelAddr, prog,
+ GL_FALSE, GL_FALSE, 0),
+ _mesa_writemask_string(dstReg->WriteMask));
+
+ if (dstReg->CondMask != COND_TR) {
+ fprintf(f, " (%s.%s)",
+ _mesa_condcode_string(dstReg->CondMask),
+ _mesa_swizzle_string(dstReg->CondSwizzle,
+ GL_FALSE, GL_FALSE));
+ }
+
+#if 0
+ fprintf(f, "%s[%d]%s",
+ _mesa_register_file_name((gl_register_file) dstReg->File),
+ dstReg->Index,
+ _mesa_writemask_string(dstReg->WriteMask));
+#endif
+}
+
+
+static void
+fprint_src_reg(FILE *f,
+ const struct prog_src_register *srcReg,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
+{
+ const char *abs = srcReg->Abs ? "|" : "";
+
+ fprintf(f, "%s%s%s%s",
+ abs,
+ reg_string((gl_register_file) srcReg->File,
+ srcReg->Index, mode, srcReg->RelAddr, prog,
+ srcReg->HasIndex2, srcReg->RelAddr2, srcReg->Index2),
+ _mesa_swizzle_string(srcReg->Swizzle,
+ srcReg->Negate, GL_FALSE),
+ abs);
+#if 0
+ fprintf(f, "%s[%d]%s",
+ _mesa_register_file_name((gl_register_file) srcReg->File),
+ srcReg->Index,
+ _mesa_swizzle_string(srcReg->Swizzle,
+ srcReg->Negate, GL_FALSE));
+#endif
+}
+
+
+static void
+fprint_comment(FILE *f, const struct prog_instruction *inst)
+{
+ if (inst->Comment)
+ fprintf(f, "; # %s\n", inst->Comment);
+ else
+ fprintf(f, ";\n");
+}
+
+
+void
+_mesa_fprint_alu_instruction(FILE *f,
+ const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
+{
+ GLuint j;
+
+ fprintf(f, "%s", opcode_string);
+ if (inst->CondUpdate)
+ fprintf(f, ".C");
+
+ /* frag prog only */
+ if (inst->SaturateMode == SATURATE_ZERO_ONE)
+ fprintf(f, "_SAT");
+
+ fprintf(f, " ");
+ if (inst->DstReg.File != PROGRAM_UNDEFINED) {
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ }
+ else {
+ fprintf(f, " ???");
+ }
+
+ if (numRegs > 0)
+ fprintf(f, ", ");
+
+ for (j = 0; j < numRegs; j++) {
+ fprint_src_reg(f, inst->SrcReg + j, mode, prog);
+ if (j + 1 < numRegs)
+ fprintf(f, ", ");
+ }
+
+ fprint_comment(f, inst);
+}
+
+
+void
+_mesa_print_alu_instruction(const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs)
+{
+ _mesa_fprint_alu_instruction(stderr, inst, opcode_string,
+ numRegs, PROG_PRINT_DEBUG, NULL);
+}
+
+
+/**
+ * Print a single vertex/fragment program instruction.
+ */
+GLint
+_mesa_fprint_instruction_opt(FILE *f,
+ const struct prog_instruction *inst,
+ GLint indent,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
+{
+ GLint i;
+
+ if (inst->Opcode == OPCODE_ELSE ||
+ inst->Opcode == OPCODE_ENDIF ||
+ inst->Opcode == OPCODE_ENDLOOP ||
+ inst->Opcode == OPCODE_ENDSUB) {
+ indent -= 3;
+ }
+ for (i = 0; i < indent; i++) {
+ fprintf(f, " ");
+ }
+
+ switch (inst->Opcode) {
+ case OPCODE_PRINT:
+ fprintf(f, "PRINT '%s'", (char *) inst->Data);
+ if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
+ fprintf(f, ", ");
+ fprintf(f, "%s[%d]%s",
+ _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File),
+ inst->SrcReg[0].Index,
+ _mesa_swizzle_string(inst->SrcReg[0].Swizzle,
+ inst->SrcReg[0].Negate, GL_FALSE));
+ }
+ if (inst->Comment)
+ fprintf(f, " # %s", inst->Comment);
+ fprint_comment(f, inst);
+ break;
+ case OPCODE_SWZ:
+ fprintf(f, "SWZ");
+ if (inst->SaturateMode == SATURATE_ZERO_ONE)
+ fprintf(f, "_SAT");
+ fprintf(f, " ");
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ fprintf(f, ", %s[%d], %s",
+ _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File),
+ inst->SrcReg[0].Index,
+ _mesa_swizzle_string(inst->SrcReg[0].Swizzle,
+ inst->SrcReg[0].Negate, GL_TRUE));
+ fprint_comment(f, inst);
+ break;
+ case OPCODE_TEX:
+ case OPCODE_TXP:
+ case OPCODE_TXL:
+ case OPCODE_TXB:
+ fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
+ if (inst->SaturateMode == SATURATE_ZERO_ONE)
+ fprintf(f, "_SAT");
+ fprintf(f, " ");
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ fprintf(f, ", ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ fprintf(f, ", texture[%d], ", inst->TexSrcUnit);
+ switch (inst->TexSrcTarget) {
+ case TEXTURE_1D_INDEX: fprintf(f, "1D"); break;
+ case TEXTURE_2D_INDEX: fprintf(f, "2D"); break;
+ case TEXTURE_3D_INDEX: fprintf(f, "3D"); break;
+ case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break;
+ case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break;
+ case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break;
+ case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break;
+ default:
+ ;
+ }
+ if (inst->TexShadow)
+ fprintf(f, " SHADOW");
+ fprint_comment(f, inst);
+ break;
+
+ case OPCODE_KIL:
+ fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
+ fprintf(f, " ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ fprint_comment(f, inst);
+ break;
+ case OPCODE_KIL_NV:
+ fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
+ fprintf(f, " ");
+ fprintf(f, "%s.%s",
+ _mesa_condcode_string(inst->DstReg.CondMask),
+ _mesa_swizzle_string(inst->DstReg.CondSwizzle,
+ GL_FALSE, GL_FALSE));
+ fprint_comment(f, inst);
+ break;
+
+ case OPCODE_ARL:
+ fprintf(f, "ARL ");
+ fprint_dst_reg(f, &inst->DstReg, mode, prog);
+ fprintf(f, ", ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ fprint_comment(f, inst);
+ break;
+ case OPCODE_BRA:
+ fprintf(f, "BRA %d (%s%s)",
+ inst->BranchTarget,
+ _mesa_condcode_string(inst->DstReg.CondMask),
+ _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE));
+ fprint_comment(f, inst);
+ break;
+ case OPCODE_IF:
+ if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
+ /* Use ordinary register */
+ fprintf(f, "IF ");
+ fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
+ fprintf(f, "; ");
+ }
+ else {
+ /* Use cond codes */
+ fprintf(f, "IF (%s%s);",
+ _mesa_condcode_string(inst->DstReg.CondMask),
+ _mesa_swizzle_string(inst->DstReg.CondSwizzle,
+ 0, GL_FALSE));
+ }
+ fprintf(f, " # (if false, goto %d)", inst->BranchTarget);
+ fprint_comment(f, inst);
+ return indent + 3;
+ case OPCODE_ELSE:
+ fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget);
+ return indent + 3;
+ case OPCODE_ENDIF:
+ fprintf(f, "ENDIF;\n");
+ break;
+ case OPCODE_BGNLOOP:
+ fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget);
+ return indent + 3;
+ case OPCODE_ENDLOOP:
+ fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget);
+ break;
+ case OPCODE_BRK:
+ case OPCODE_CONT:
+ fprintf(f, "%s (%s%s); # (goto %d)",
+ _mesa_opcode_string(inst->Opcode),
+ _mesa_condcode_string(inst->DstReg.CondMask),
+ _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE),
+ inst->BranchTarget);
+ fprint_comment(f, inst);
+ break;
+
+ case OPCODE_BGNSUB:
+ if (mode == PROG_PRINT_NV) {
+ fprintf(f, "%s:\n", inst->Comment); /* comment is label */
+ return indent;
+ }
+ else {
+ fprintf(f, "BGNSUB");
+ fprint_comment(f, inst);
+ return indent + 3;
+ }
+ case OPCODE_ENDSUB:
+ if (mode == PROG_PRINT_DEBUG) {
+ fprintf(f, "ENDSUB");
+ fprint_comment(f, inst);
+ }
+ break;
+ case OPCODE_CAL:
+ if (mode == PROG_PRINT_NV) {
+ fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget);
+ }
+ else {
+ fprintf(f, "CAL %u", inst->BranchTarget);
+ fprint_comment(f, inst);
+ }
+ break;
+ case OPCODE_RET:
+ fprintf(f, "RET (%s%s)",
+ _mesa_condcode_string(inst->DstReg.CondMask),
+ _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE));
+ fprint_comment(f, inst);
+ break;
+
+ case OPCODE_END:
+ fprintf(f, "END\n");
+ break;
+ case OPCODE_NOP:
+ if (mode == PROG_PRINT_DEBUG) {
+ fprintf(f, "NOP");
+ fprint_comment(f, inst);
+ }
+ else if (inst->Comment) {
+ /* ARB/NV extensions don't have NOP instruction */
+ fprintf(f, "# %s\n", inst->Comment);
+ }
+ break;
+ case OPCODE_EMIT_VERTEX:
+ fprintf(f, "EMIT_VERTEX\n");
+ break;
+ case OPCODE_END_PRIMITIVE:
+ fprintf(f, "END_PRIMITIVE\n");
+ break;
+ /* XXX may need other special-case instructions */
+ default:
+ if (inst->Opcode < MAX_OPCODE) {
+ /* typical alu instruction */
+ _mesa_fprint_alu_instruction(f, inst,
+ _mesa_opcode_string(inst->Opcode),
+ _mesa_num_inst_src_regs(inst->Opcode),
+ mode, prog);
+ }
+ else {
+ _mesa_fprint_alu_instruction(f, inst,
+ _mesa_opcode_string(inst->Opcode),
+ 3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
+ mode, prog);
+ }
+ break;
+ }
+ return indent;
+}
+
+
+GLint
+_mesa_print_instruction_opt(const struct prog_instruction *inst,
+ GLint indent,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog)
+{
+ return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog);
+}
+
+
+void
+_mesa_print_instruction(const struct prog_instruction *inst)
+{
+ /* note: 4th param should be ignored for PROG_PRINT_DEBUG */
+ _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL);
+}
+
+
+
+/**
+ * Print program, with options.
+ */
+void
+_mesa_fprint_program_opt(FILE *f,
+ const struct gl_program *prog,
+ gl_prog_print_mode mode,
+ GLboolean lineNumbers)
+{
+ GLuint i, indent = 0;
+
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ if (mode == PROG_PRINT_ARB)
+ fprintf(f, "!!ARBvp1.0\n");
+ else if (mode == PROG_PRINT_NV)
+ fprintf(f, "!!VP1.0\n");
+ else
+ fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_FRAGMENT_PROGRAM_NV:
+ if (mode == PROG_PRINT_ARB)
+ fprintf(f, "!!ARBfp1.0\n");
+ else if (mode == PROG_PRINT_NV)
+ fprintf(f, "!!FP1.0\n");
+ else
+ fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ fprintf(f, "# Geometry Shader\n");
+ }
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ if (lineNumbers)
+ fprintf(f, "%3d: ", i);
+ indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i,
+ indent, mode, prog);
+ }
+}
+
+
+/**
+ * Print program to stderr, default options.
+ */
+void
+_mesa_print_program(const struct gl_program *prog)
+{
+ _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE);
+}
+
+
+/**
+ * Return binary representation of 64-bit value (as a string).
+ * Insert a comma to separate each group of 8 bits.
+ * Note we return a pointer to local static storage so this is not
+ * re-entrant, etc.
+ * XXX move to imports.[ch] if useful elsewhere.
+ */
+static const char *
+binary(GLbitfield64 val)
+{
+ static char buf[80];
+ GLint i, len = 0;
+ for (i = 63; i >= 0; --i) {
+ if (val & (BITFIELD64_BIT(i)))
+ buf[len++] = '1';
+ else if (len > 0 || i == 0)
+ buf[len++] = '0';
+ if (len > 0 && ((i-1) % 8) == 7)
+ buf[len++] = ',';
+ }
+ buf[len] = '\0';
+ return buf;
+}
+
+
+/**
+ * Print all of a program's parameters/fields to given file.
+ */
+static void
+_mesa_fprint_program_parameters(FILE *f,
+ struct gl_context *ctx,
+ const struct gl_program *prog)
+{
+ GLuint i;
+
+ fprintf(f, "InputsRead: 0x%x (0b%s)\n",
+ prog->InputsRead, binary(prog->InputsRead));
+ fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n",
+ (unsigned long long)prog->OutputsWritten,
+ binary(prog->OutputsWritten));
+ fprintf(f, "NumInstructions=%d\n", prog->NumInstructions);
+ fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries);
+ fprintf(f, "NumParameters=%d\n", prog->NumParameters);
+ fprintf(f, "NumAttributes=%d\n", prog->NumAttributes);
+ fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs);
+ fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n",
+ prog->IndirectRegisterFiles, binary(prog->IndirectRegisterFiles));
+ fprintf(f, "SamplersUsed: 0x%x (0b%s)\n",
+ prog->SamplersUsed, binary(prog->SamplersUsed));
+ fprintf(f, "Samplers=[ ");
+ for (i = 0; i < MAX_SAMPLERS; i++) {
+ fprintf(f, "%d ", prog->SamplerUnits[i]);
+ }
+ fprintf(f, "]\n");
+
+ _mesa_load_state_parameters(ctx, prog->Parameters);
+
+#if 0
+ fprintf(f, "Local Params:\n");
+ for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
+ const GLfloat *p = prog->LocalParams[i];
+ fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
+ }
+#endif
+ _mesa_print_parameter_list(prog->Parameters);
+}
+
+
+/**
+ * Print all of a program's parameters/fields to stderr.
+ */
+void
+_mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog)
+{
+ _mesa_fprint_program_parameters(stderr, ctx, prog);
+}
+
+
+/**
+ * Print a program parameter list to given file.
+ */
+static void
+_mesa_fprint_parameter_list(FILE *f,
+ const struct gl_program_parameter_list *list)
+{
+ GLuint i;
+
+ if (!list)
+ return;
+
+ if (0)
+ fprintf(f, "param list %p\n", (void *) list);
+ fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
+ for (i = 0; i < list->NumParameters; i++){
+ struct gl_program_parameter *param = list->Parameters + i;
+ const GLfloat *v = list->ParameterValues[i];
+ fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
+ i, param->Size,
+ _mesa_register_file_name(list->Parameters[i].Type),
+ param->Name, v[0], v[1], v[2], v[3]);
+ if (param->Flags & PROG_PARAM_BIT_CENTROID)
+ fprintf(f, " Centroid");
+ if (param->Flags & PROG_PARAM_BIT_INVARIANT)
+ fprintf(f, " Invariant");
+ if (param->Flags & PROG_PARAM_BIT_FLAT)
+ fprintf(f, " Flat");
+ if (param->Flags & PROG_PARAM_BIT_LINEAR)
+ fprintf(f, " Linear");
+ fprintf(f, "\n");
+ }
+}
+
+
+/**
+ * Print a program parameter list to stderr.
+ */
+void
+_mesa_print_parameter_list(const struct gl_program_parameter_list *list)
+{
+ _mesa_fprint_parameter_list(stderr, list);
+}
+
+
+/**
+ * Write shader and associated info to a file.
+ */
+void
+_mesa_write_shader_to_file(const struct gl_shader *shader)
+{
+ const char *type;
+ char filename[100];
+ FILE *f;
+
+ if (shader->Type == GL_FRAGMENT_SHADER)
+ type = "frag";
+ else if (shader->Type == GL_VERTEX_SHADER)
+ type = "vert";
+ else
+ type = "geom";
+
+ _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
+ f = fopen(filename, "w");
+ if (!f) {
+ fprintf(stderr, "Unable to open %s for writing\n", filename);
+ return;
+ }
+
+ fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
+ fputs(shader->Source, f);
+ fprintf(f, "\n");
+
+ fprintf(f, "/* Compile status: %s */\n",
+ shader->CompileStatus ? "ok" : "fail");
+ fprintf(f, "/* Log Info: */\n");
+ if (shader->InfoLog) {
+ fputs(shader->InfoLog, f);
+ }
+ if (shader->CompileStatus && shader->Program) {
+ fprintf(f, "/* GPU code */\n");
+ fprintf(f, "/*\n");
+ _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
+ fprintf(f, "*/\n");
+ fprintf(f, "/* Parameters / constants */\n");
+ fprintf(f, "/*\n");
+ _mesa_fprint_parameter_list(f, shader->Program->Parameters);
+ fprintf(f, "*/\n");
+ }
+
+ fclose(f);
+}
+
+
+/**
+ * Append the shader's uniform info/values to the shader log file.
+ * The log file will typically have been created by the
+ * _mesa_write_shader_to_file function.
+ */
+void
+_mesa_append_uniforms_to_file(const struct gl_shader *shader,
+ const struct gl_program *prog)
+{
+ const char *type;
+ char filename[100];
+ FILE *f;
+
+ if (shader->Type == GL_FRAGMENT_SHADER)
+ type = "frag";
+ else
+ type = "vert";
+
+ _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
+ f = fopen(filename, "a"); /* append */
+ if (!f) {
+ fprintf(stderr, "Unable to open %s for appending\n", filename);
+ return;
+ }
+
+ fprintf(f, "/* First-draw parameters / constants */\n");
+ fprintf(f, "/*\n");
+ _mesa_fprint_parameter_list(f, prog->Parameters);
+ fprintf(f, "*/\n");
+
+ fclose(f);
+}
diff --git a/mesalib/src/mesa/program/prog_print.h b/mesalib/src/mesa/program/prog_print.h
index 78b90aeb4..caeedb779 100644
--- a/mesalib/src/mesa/program/prog_print.h
+++ b/mesalib/src/mesa/program/prog_print.h
@@ -1,117 +1,120 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef PROG_PRINT_H
-#define PROG_PRINT_H
-
-#include <stdio.h>
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-
-struct gl_program;
-struct gl_program_parameter_list;
-struct gl_shader;
-struct prog_instruction;
-
-
-/**
- * The output style to use when printing programs.
- */
-typedef enum {
- PROG_PRINT_ARB,
- PROG_PRINT_NV,
- PROG_PRINT_DEBUG
-} gl_prog_print_mode;
-
-
-extern void
-_mesa_print_vp_inputs(GLbitfield inputs);
-
-extern void
-_mesa_print_fp_inputs(GLbitfield inputs);
-
-extern const char *
-_mesa_condcode_string(GLuint condcode);
-
-extern const char *
-_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
-
-const char *
-_mesa_writemask_string(GLuint writeMask);
-
-extern void
-_mesa_print_swizzle(GLuint swizzle);
-
-extern void
-_mesa_fprint_alu_instruction(FILE *f,
- const struct prog_instruction *inst,
- const char *opcode_string, GLuint numRegs,
- gl_prog_print_mode mode,
- const struct gl_program *prog);
-
-extern void
-_mesa_print_alu_instruction(const struct prog_instruction *inst,
- const char *opcode_string, GLuint numRegs);
-
-extern void
-_mesa_print_instruction(const struct prog_instruction *inst);
-
-extern GLint
-_mesa_fprint_instruction_opt(FILE *f,
- const struct prog_instruction *inst,
- GLint indent,
- gl_prog_print_mode mode,
- const struct gl_program *prog);
-
-extern GLint
-_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
- gl_prog_print_mode mode,
- const struct gl_program *prog);
-
-extern void
-_mesa_print_program(const struct gl_program *prog);
-
-extern void
-_mesa_fprint_program_opt(FILE *f,
- const struct gl_program *prog, gl_prog_print_mode mode,
- GLboolean lineNumbers);
-
-extern void
-_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog);
-
-extern void
-_mesa_print_parameter_list(const struct gl_program_parameter_list *list);
-
-
-extern void
-_mesa_write_shader_to_file(const struct gl_shader *shader);
-
-extern void
-_mesa_append_uniforms_to_file(const struct gl_shader *shader,
- const struct gl_program *prog);
-
-
-#endif /* PROG_PRINT_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PROG_PRINT_H
+#define PROG_PRINT_H
+
+#include <stdio.h>
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+
+struct gl_program;
+struct gl_program_parameter_list;
+struct gl_shader;
+struct prog_instruction;
+
+
+/**
+ * The output style to use when printing programs.
+ */
+typedef enum {
+ PROG_PRINT_ARB,
+ PROG_PRINT_NV,
+ PROG_PRINT_DEBUG
+} gl_prog_print_mode;
+
+
+extern const char *
+_mesa_register_file_name(gl_register_file f);
+
+extern void
+_mesa_print_vp_inputs(GLbitfield inputs);
+
+extern void
+_mesa_print_fp_inputs(GLbitfield inputs);
+
+extern const char *
+_mesa_condcode_string(GLuint condcode);
+
+extern const char *
+_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
+
+const char *
+_mesa_writemask_string(GLuint writeMask);
+
+extern void
+_mesa_print_swizzle(GLuint swizzle);
+
+extern void
+_mesa_fprint_alu_instruction(FILE *f,
+ const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog);
+
+extern void
+_mesa_print_alu_instruction(const struct prog_instruction *inst,
+ const char *opcode_string, GLuint numRegs);
+
+extern void
+_mesa_print_instruction(const struct prog_instruction *inst);
+
+extern GLint
+_mesa_fprint_instruction_opt(FILE *f,
+ const struct prog_instruction *inst,
+ GLint indent,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog);
+
+extern GLint
+_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
+ gl_prog_print_mode mode,
+ const struct gl_program *prog);
+
+extern void
+_mesa_print_program(const struct gl_program *prog);
+
+extern void
+_mesa_fprint_program_opt(FILE *f,
+ const struct gl_program *prog, gl_prog_print_mode mode,
+ GLboolean lineNumbers);
+
+extern void
+_mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog);
+
+extern void
+_mesa_print_parameter_list(const struct gl_program_parameter_list *list);
+
+
+extern void
+_mesa_write_shader_to_file(const struct gl_shader *shader);
+
+extern void
+_mesa_append_uniforms_to_file(const struct gl_shader *shader,
+ const struct gl_program *prog);
+
+
+#endif /* PROG_PRINT_H */
diff --git a/mesalib/src/mesa/program/prog_statevars.c b/mesalib/src/mesa/program/prog_statevars.c
index 2687f8ae2..df3c76d18 100644
--- a/mesalib/src/mesa/program/prog_statevars.c
+++ b/mesalib/src/mesa/program/prog_statevars.c
@@ -1,1189 +1,1182 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_statevars.c
- * Program state variable management.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "prog_statevars.h"
-#include "prog_parameter.h"
-
-
-/**
- * Use the list of tokens in the state[] array to find global GL state
- * and return it in <value>. Usually, four values are returned in <value>
- * but matrix queries may return as many as 16 values.
- * This function is used for ARB vertex/fragment programs.
- * The program parser will produce the state[] values.
- */
-static void
-_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
- GLfloat *value)
-{
- switch (state[0]) {
- case STATE_MATERIAL:
- {
- /* state[1] is either 0=front or 1=back side */
- const GLuint face = (GLuint) state[1];
- const struct gl_material *mat = &ctx->Light.Material;
- ASSERT(face == 0 || face == 1);
- /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
- ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
- /* XXX we could get rid of this switch entirely with a little
- * work in arbprogparse.c's parse_state_single_item().
- */
- /* state[2] is the material attribute */
- switch (state[2]) {
- case STATE_AMBIENT:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
- return;
- case STATE_DIFFUSE:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
- return;
- case STATE_SPECULAR:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
- return;
- case STATE_EMISSION:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
- return;
- case STATE_SHININESS:
- value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
- value[1] = 0.0F;
- value[2] = 0.0F;
- value[3] = 1.0F;
- return;
- default:
- _mesa_problem(ctx, "Invalid material state in fetch_state");
- return;
- }
- }
- case STATE_LIGHT:
- {
- /* state[1] is the light number */
- const GLuint ln = (GLuint) state[1];
- /* state[2] is the light attribute */
- switch (state[2]) {
- case STATE_AMBIENT:
- COPY_4V(value, ctx->Light.Light[ln].Ambient);
- return;
- case STATE_DIFFUSE:
- COPY_4V(value, ctx->Light.Light[ln].Diffuse);
- return;
- case STATE_SPECULAR:
- COPY_4V(value, ctx->Light.Light[ln].Specular);
- return;
- case STATE_POSITION:
- COPY_4V(value, ctx->Light.Light[ln].EyePosition);
- return;
- case STATE_ATTENUATION:
- value[0] = ctx->Light.Light[ln].ConstantAttenuation;
- value[1] = ctx->Light.Light[ln].LinearAttenuation;
- value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
- value[3] = ctx->Light.Light[ln].SpotExponent;
- return;
- case STATE_SPOT_DIRECTION:
- COPY_3V(value, ctx->Light.Light[ln].SpotDirection);
- value[3] = ctx->Light.Light[ln]._CosCutoff;
- return;
- case STATE_SPOT_CUTOFF:
- value[0] = ctx->Light.Light[ln].SpotCutoff;
- return;
- case STATE_HALF_VECTOR:
- {
- static const GLfloat eye_z[] = {0, 0, 1};
- GLfloat p[3];
- /* Compute infinite half angle vector:
- * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
- * light.EyePosition.w should be 0 for infinite lights.
- */
- COPY_3V(p, ctx->Light.Light[ln].EyePosition);
- NORMALIZE_3FV(p);
- ADD_3V(value, p, eye_z);
- NORMALIZE_3FV(value);
- value[3] = 1.0;
- }
- return;
- default:
- _mesa_problem(ctx, "Invalid light state in fetch_state");
- return;
- }
- }
- case STATE_LIGHTMODEL_AMBIENT:
- COPY_4V(value, ctx->Light.Model.Ambient);
- return;
- case STATE_LIGHTMODEL_SCENECOLOR:
- if (state[1] == 0) {
- /* front */
- GLint i;
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Model.Ambient[i]
- * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
- + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
- }
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
- }
- else {
- /* back */
- GLint i;
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Model.Ambient[i]
- * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
- + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
- }
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
- }
- return;
- case STATE_LIGHTPROD:
- {
- const GLuint ln = (GLuint) state[1];
- const GLuint face = (GLuint) state[2];
- GLint i;
- ASSERT(face == 0 || face == 1);
- switch (state[3]) {
- case STATE_AMBIENT:
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Light[ln].Ambient[i] *
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
- }
- /* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
- return;
- case STATE_DIFFUSE:
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Light[ln].Diffuse[i] *
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
- }
- /* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
- return;
- case STATE_SPECULAR:
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Light[ln].Specular[i] *
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
- }
- /* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
- return;
- default:
- _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
- return;
- }
- }
- case STATE_TEXGEN:
- {
- /* state[1] is the texture unit */
- const GLuint unit = (GLuint) state[1];
- /* state[2] is the texgen attribute */
- switch (state[2]) {
- case STATE_TEXGEN_EYE_S:
- COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
- return;
- case STATE_TEXGEN_EYE_T:
- COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
- return;
- case STATE_TEXGEN_EYE_R:
- COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
- return;
- case STATE_TEXGEN_EYE_Q:
- COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
- return;
- case STATE_TEXGEN_OBJECT_S:
- COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
- return;
- case STATE_TEXGEN_OBJECT_T:
- COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
- return;
- case STATE_TEXGEN_OBJECT_R:
- COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
- return;
- case STATE_TEXGEN_OBJECT_Q:
- COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
- return;
- default:
- _mesa_problem(ctx, "Invalid texgen state in fetch_state");
- return;
- }
- }
- case STATE_TEXENV_COLOR:
- {
- /* state[1] is the texture unit */
- const GLuint unit = (GLuint) state[1];
- COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
- }
- return;
- case STATE_FOG_COLOR:
- COPY_4V(value, ctx->Fog.Color);
- return;
- case STATE_FOG_PARAMS:
- value[0] = ctx->Fog.Density;
- value[1] = ctx->Fog.Start;
- value[2] = ctx->Fog.End;
- value[3] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
- return;
- case STATE_CLIPPLANE:
- {
- const GLuint plane = (GLuint) state[1];
- COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
- }
- return;
- case STATE_POINT_SIZE:
- value[0] = ctx->Point.Size;
- value[1] = ctx->Point.MinSize;
- value[2] = ctx->Point.MaxSize;
- value[3] = ctx->Point.Threshold;
- return;
- case STATE_POINT_ATTENUATION:
- value[0] = ctx->Point.Params[0];
- value[1] = ctx->Point.Params[1];
- value[2] = ctx->Point.Params[2];
- value[3] = 1.0F;
- return;
- case STATE_MODELVIEW_MATRIX:
- case STATE_PROJECTION_MATRIX:
- case STATE_MVP_MATRIX:
- case STATE_TEXTURE_MATRIX:
- case STATE_PROGRAM_MATRIX:
- case STATE_COLOR_MATRIX:
- {
- /* state[0] = modelview, projection, texture, etc. */
- /* state[1] = which texture matrix or program matrix */
- /* state[2] = first row to fetch */
- /* state[3] = last row to fetch */
- /* state[4] = transpose, inverse or invtrans */
- const GLmatrix *matrix;
- const gl_state_index mat = state[0];
- const GLuint index = (GLuint) state[1];
- const GLuint firstRow = (GLuint) state[2];
- const GLuint lastRow = (GLuint) state[3];
- const gl_state_index modifier = state[4];
- const GLfloat *m;
- GLuint row, i;
- ASSERT(firstRow >= 0);
- ASSERT(firstRow < 4);
- ASSERT(lastRow >= 0);
- ASSERT(lastRow < 4);
- if (mat == STATE_MODELVIEW_MATRIX) {
- matrix = ctx->ModelviewMatrixStack.Top;
- }
- else if (mat == STATE_PROJECTION_MATRIX) {
- matrix = ctx->ProjectionMatrixStack.Top;
- }
- else if (mat == STATE_MVP_MATRIX) {
- matrix = &ctx->_ModelProjectMatrix;
- }
- else if (mat == STATE_TEXTURE_MATRIX) {
- ASSERT(index < Elements(ctx->TextureMatrixStack));
- matrix = ctx->TextureMatrixStack[index].Top;
- }
- else if (mat == STATE_PROGRAM_MATRIX) {
- ASSERT(index < Elements(ctx->ProgramMatrixStack));
- matrix = ctx->ProgramMatrixStack[index].Top;
- }
- else if (mat == STATE_COLOR_MATRIX) {
- matrix = ctx->ColorMatrixStack.Top;
- }
- else {
- _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
- return;
- }
- if (modifier == STATE_MATRIX_INVERSE ||
- modifier == STATE_MATRIX_INVTRANS) {
- /* Be sure inverse is up to date:
- */
- _math_matrix_alloc_inv( (GLmatrix *) matrix );
- _math_matrix_analyse( (GLmatrix*) matrix );
- m = matrix->inv;
- }
- else {
- m = matrix->m;
- }
- if (modifier == STATE_MATRIX_TRANSPOSE ||
- modifier == STATE_MATRIX_INVTRANS) {
- for (i = 0, row = firstRow; row <= lastRow; row++) {
- value[i++] = m[row * 4 + 0];
- value[i++] = m[row * 4 + 1];
- value[i++] = m[row * 4 + 2];
- value[i++] = m[row * 4 + 3];
- }
- }
- else {
- for (i = 0, row = firstRow; row <= lastRow; row++) {
- value[i++] = m[row + 0];
- value[i++] = m[row + 4];
- value[i++] = m[row + 8];
- value[i++] = m[row + 12];
- }
- }
- }
- return;
- case STATE_DEPTH_RANGE:
- value[0] = ctx->Viewport.Near; /* near */
- value[1] = ctx->Viewport.Far; /* far */
- value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
- value[3] = 1.0;
- return;
- case STATE_FRAGMENT_PROGRAM:
- {
- /* state[1] = {STATE_ENV, STATE_LOCAL} */
- /* state[2] = parameter index */
- const int idx = (int) state[2];
- switch (state[1]) {
- case STATE_ENV:
- COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
- return;
- case STATE_LOCAL:
- COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
- return;
- default:
- _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
- return;
- }
- }
- return;
-
- case STATE_VERTEX_PROGRAM:
- {
- /* state[1] = {STATE_ENV, STATE_LOCAL} */
- /* state[2] = parameter index */
- const int idx = (int) state[2];
- switch (state[1]) {
- case STATE_ENV:
- COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
- return;
- case STATE_LOCAL:
- COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
- return;
- default:
- _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
- return;
- }
- }
- return;
-
- case STATE_NORMAL_SCALE:
- ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
- return;
-
- case STATE_INTERNAL:
- switch (state[1]) {
- case STATE_CURRENT_ATTRIB:
- {
- const GLuint idx = (GLuint) state[2];
- COPY_4V(value, ctx->Current.Attrib[idx]);
- }
- return;
-
- case STATE_NORMAL_SCALE:
- ASSIGN_4V(value,
- ctx->_ModelViewInvScale,
- ctx->_ModelViewInvScale,
- ctx->_ModelViewInvScale,
- 1);
- return;
-
- case STATE_TEXRECT_SCALE:
- /* Value = { 1/texWidth, 1/texHeight, 0, 1 }.
- * Used to convert unnormalized texcoords to normalized texcoords.
- */
- {
- const int unit = (int) state[2];
- const struct gl_texture_object *texObj
- = ctx->Texture.Unit[unit]._Current;
- if (texObj) {
- struct gl_texture_image *texImage = texObj->Image[0][0];
- ASSIGN_4V(value,
- (GLfloat) (1.0 / texImage->Width),
- (GLfloat) (1.0 / texImage->Height),
- 0.0f, 1.0f);
- }
- }
- return;
-
- case STATE_FOG_PARAMS_OPTIMIZED:
- /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
- * might be more expensive than EX2 on some hw, plus it needs
- * another constant (e) anyway. Linear fog can now be done with a
- * single MAD.
- * linear: fogcoord * -1/(end-start) + end/(end-start)
- * exp: 2^-(density/ln(2) * fogcoord)
- * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
- */
- value[0] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
- value[1] = ctx->Fog.End * -value[0];
- value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
- value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
- return;
-
- case STATE_POINT_SIZE_CLAMPED:
- {
- /* this includes implementation dependent limits, to avoid
- * another potentially necessary clamp.
- * Note: for sprites, point smooth (point AA) is ignored
- * and we'll clamp to MinPointSizeAA and MaxPointSize, because we
- * expect drivers will want to say their minimum for AA size is 0.0
- * but for non-AA it's 1.0 (because normal points with size below 1.0
- * need to get rounded up to 1.0, hence never disappear). GL does
- * not specify max clamp size for sprites, other than it needs to be
- * at least as large as max AA size, hence use non-AA size there.
- */
- GLfloat minImplSize;
- GLfloat maxImplSize;
- if (ctx->Point.PointSprite) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSizeAA;
- }
- else {
- minImplSize = ctx->Const.MinPointSize;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- value[0] = ctx->Point.Size;
- value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize;
- value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize;
- value[3] = ctx->Point.Threshold;
- }
- return;
- case STATE_POINT_SIZE_IMPL_CLAMP:
- {
- /* for implementation clamp only in vs */
- GLfloat minImplSize;
- GLfloat maxImplSize;
- if (ctx->Point.PointSprite) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSizeAA;
- }
- else {
- minImplSize = ctx->Const.MinPointSize;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- value[0] = ctx->Point.Size;
- value[1] = minImplSize;
- value[2] = maxImplSize;
- value[3] = ctx->Point.Threshold;
- }
- return;
- case STATE_LIGHT_SPOT_DIR_NORMALIZED:
- {
- /* here, state[2] is the light number */
- /* pre-normalize spot dir */
- const GLuint ln = (GLuint) state[2];
- COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection);
- value[3] = ctx->Light.Light[ln]._CosCutoff;
- }
- return;
-
- case STATE_LIGHT_POSITION:
- {
- const GLuint ln = (GLuint) state[2];
- COPY_4V(value, ctx->Light.Light[ln]._Position);
- }
- return;
-
- case STATE_LIGHT_POSITION_NORMALIZED:
- {
- const GLuint ln = (GLuint) state[2];
- COPY_4V(value, ctx->Light.Light[ln]._Position);
- NORMALIZE_3FV( value );
- }
- return;
-
- case STATE_LIGHT_HALF_VECTOR:
- {
- const GLuint ln = (GLuint) state[2];
- GLfloat p[3];
- /* Compute infinite half angle vector:
- * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
- * light.EyePosition.w should be 0 for infinite lights.
- */
- COPY_3V(p, ctx->Light.Light[ln]._Position);
- NORMALIZE_3FV(p);
- ADD_3V(value, p, ctx->_EyeZDir);
- NORMALIZE_3FV(value);
- value[3] = 1.0;
- }
- return;
-
- case STATE_PT_SCALE:
- value[0] = ctx->Pixel.RedScale;
- value[1] = ctx->Pixel.GreenScale;
- value[2] = ctx->Pixel.BlueScale;
- value[3] = ctx->Pixel.AlphaScale;
- return;
-
- case STATE_PT_BIAS:
- value[0] = ctx->Pixel.RedBias;
- value[1] = ctx->Pixel.GreenBias;
- value[2] = ctx->Pixel.BlueBias;
- value[3] = ctx->Pixel.AlphaBias;
- return;
-
- case STATE_PCM_SCALE:
- COPY_4V(value, ctx->Pixel.PostColorMatrixScale);
- return;
-
- case STATE_PCM_BIAS:
- COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
- return;
-
- case STATE_SHADOW_AMBIENT:
- {
- const int unit = (int) state[2];
- const struct gl_texture_object *texObj
- = ctx->Texture.Unit[unit]._Current;
- if (texObj) {
- value[0] =
- value[1] =
- value[2] =
- value[3] = texObj->CompareFailValue;
- }
- }
- return;
-
- case STATE_FB_SIZE:
- value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1);
- value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
- value[2] = 0.0F;
- value[3] = 0.0F;
- return;
-
- case STATE_ROT_MATRIX_0:
- {
- const int unit = (int) state[2];
- GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
- value[0] = rotMat22[0];
- value[1] = rotMat22[2];
- value[2] = 0.0;
- value[3] = 0.0;
- }
- return;
-
- case STATE_ROT_MATRIX_1:
- {
- const int unit = (int) state[2];
- GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
- value[0] = rotMat22[1];
- value[1] = rotMat22[3];
- value[2] = 0.0;
- value[3] = 0.0;
- }
- return;
-
- /* XXX: make sure new tokens added here are also handled in the
- * _mesa_program_state_flags() switch, below.
- */
- default:
- /* Unknown state indexes are silently ignored here.
- * Drivers may do something special.
- */
- return;
- }
- return;
-
- default:
- _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
- return;
- }
-}
-
-
-/**
- * Return a bitmask of the Mesa state flags (_NEW_* values) which would
- * indicate that the given context state may have changed.
- * The bitmask is used during validation to determine if we need to update
- * vertex/fragment program parameters (like "state.material.color") when
- * some GL state has changed.
- */
-GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
-{
- switch (state[0]) {
- case STATE_MATERIAL:
- case STATE_LIGHT:
- case STATE_LIGHTMODEL_AMBIENT:
- case STATE_LIGHTMODEL_SCENECOLOR:
- case STATE_LIGHTPROD:
- return _NEW_LIGHT;
-
- case STATE_TEXGEN:
- case STATE_TEXENV_COLOR:
- return _NEW_TEXTURE;
-
- case STATE_FOG_COLOR:
- case STATE_FOG_PARAMS:
- return _NEW_FOG;
-
- case STATE_CLIPPLANE:
- return _NEW_TRANSFORM;
-
- case STATE_POINT_SIZE:
- case STATE_POINT_ATTENUATION:
- return _NEW_POINT;
-
- case STATE_MODELVIEW_MATRIX:
- return _NEW_MODELVIEW;
- case STATE_PROJECTION_MATRIX:
- return _NEW_PROJECTION;
- case STATE_MVP_MATRIX:
- return _NEW_MODELVIEW | _NEW_PROJECTION;
- case STATE_TEXTURE_MATRIX:
- return _NEW_TEXTURE_MATRIX;
- case STATE_PROGRAM_MATRIX:
- return _NEW_TRACK_MATRIX;
- case STATE_COLOR_MATRIX:
- return _NEW_COLOR_MATRIX;
-
- case STATE_DEPTH_RANGE:
- return _NEW_VIEWPORT;
-
- case STATE_FRAGMENT_PROGRAM:
- case STATE_VERTEX_PROGRAM:
- return _NEW_PROGRAM;
-
- case STATE_NORMAL_SCALE:
- return _NEW_MODELVIEW;
-
- case STATE_INTERNAL:
- switch (state[1]) {
- case STATE_CURRENT_ATTRIB:
- return _NEW_CURRENT_ATTRIB;
-
- case STATE_NORMAL_SCALE:
- return _NEW_MODELVIEW;
-
- case STATE_TEXRECT_SCALE:
- case STATE_SHADOW_AMBIENT:
- case STATE_ROT_MATRIX_0:
- case STATE_ROT_MATRIX_1:
- return _NEW_TEXTURE;
- case STATE_FOG_PARAMS_OPTIMIZED:
- return _NEW_FOG;
- case STATE_POINT_SIZE_CLAMPED:
- case STATE_POINT_SIZE_IMPL_CLAMP:
- return _NEW_POINT | _NEW_MULTISAMPLE;
- case STATE_LIGHT_SPOT_DIR_NORMALIZED:
- case STATE_LIGHT_POSITION:
- case STATE_LIGHT_POSITION_NORMALIZED:
- case STATE_LIGHT_HALF_VECTOR:
- return _NEW_LIGHT;
-
- case STATE_PT_SCALE:
- case STATE_PT_BIAS:
- case STATE_PCM_SCALE:
- case STATE_PCM_BIAS:
- return _NEW_PIXEL;
-
- case STATE_FB_SIZE:
- return _NEW_BUFFERS;
-
- default:
- /* unknown state indexes are silently ignored and
- * no flag set, since it is handled by the driver.
- */
- return 0;
- }
-
- default:
- _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
- return 0;
- }
-}
-
-
-static void
-append(char *dst, const char *src)
-{
- while (*dst)
- dst++;
- while (*src)
- *dst++ = *src++;
- *dst = 0;
-}
-
-
-/**
- * Convert token 'k' to a string, append it onto 'dst' string.
- */
-static void
-append_token(char *dst, gl_state_index k)
-{
- switch (k) {
- case STATE_MATERIAL:
- append(dst, "material");
- break;
- case STATE_LIGHT:
- append(dst, "light");
- break;
- case STATE_LIGHTMODEL_AMBIENT:
- append(dst, "lightmodel.ambient");
- break;
- case STATE_LIGHTMODEL_SCENECOLOR:
- break;
- case STATE_LIGHTPROD:
- append(dst, "lightprod");
- break;
- case STATE_TEXGEN:
- append(dst, "texgen");
- break;
- case STATE_FOG_COLOR:
- append(dst, "fog.color");
- break;
- case STATE_FOG_PARAMS:
- append(dst, "fog.params");
- break;
- case STATE_CLIPPLANE:
- append(dst, "clip");
- break;
- case STATE_POINT_SIZE:
- append(dst, "point.size");
- break;
- case STATE_POINT_ATTENUATION:
- append(dst, "point.attenuation");
- break;
- case STATE_MODELVIEW_MATRIX:
- append(dst, "matrix.modelview");
- break;
- case STATE_PROJECTION_MATRIX:
- append(dst, "matrix.projection");
- break;
- case STATE_MVP_MATRIX:
- append(dst, "matrix.mvp");
- break;
- case STATE_TEXTURE_MATRIX:
- append(dst, "matrix.texture");
- break;
- case STATE_PROGRAM_MATRIX:
- append(dst, "matrix.program");
- break;
- case STATE_COLOR_MATRIX:
- append(dst, "matrix.color");
- break;
- case STATE_MATRIX_INVERSE:
- append(dst, ".inverse");
- break;
- case STATE_MATRIX_TRANSPOSE:
- append(dst, ".transpose");
- break;
- case STATE_MATRIX_INVTRANS:
- append(dst, ".invtrans");
- break;
- case STATE_AMBIENT:
- append(dst, ".ambient");
- break;
- case STATE_DIFFUSE:
- append(dst, ".diffuse");
- break;
- case STATE_SPECULAR:
- append(dst, ".specular");
- break;
- case STATE_EMISSION:
- append(dst, ".emission");
- break;
- case STATE_SHININESS:
- append(dst, "lshininess");
- break;
- case STATE_HALF_VECTOR:
- append(dst, ".half");
- break;
- case STATE_POSITION:
- append(dst, ".position");
- break;
- case STATE_ATTENUATION:
- append(dst, ".attenuation");
- break;
- case STATE_SPOT_DIRECTION:
- append(dst, ".spot.direction");
- break;
- case STATE_SPOT_CUTOFF:
- append(dst, ".spot.cutoff");
- break;
- case STATE_TEXGEN_EYE_S:
- append(dst, ".eye.s");
- break;
- case STATE_TEXGEN_EYE_T:
- append(dst, ".eye.t");
- break;
- case STATE_TEXGEN_EYE_R:
- append(dst, ".eye.r");
- break;
- case STATE_TEXGEN_EYE_Q:
- append(dst, ".eye.q");
- break;
- case STATE_TEXGEN_OBJECT_S:
- append(dst, ".object.s");
- break;
- case STATE_TEXGEN_OBJECT_T:
- append(dst, ".object.t");
- break;
- case STATE_TEXGEN_OBJECT_R:
- append(dst, ".object.r");
- break;
- case STATE_TEXGEN_OBJECT_Q:
- append(dst, ".object.q");
- break;
- case STATE_TEXENV_COLOR:
- append(dst, "texenv");
- break;
- case STATE_DEPTH_RANGE:
- append(dst, "depth.range");
- break;
- case STATE_VERTEX_PROGRAM:
- case STATE_FRAGMENT_PROGRAM:
- break;
- case STATE_ENV:
- append(dst, "env");
- break;
- case STATE_LOCAL:
- append(dst, "local");
- break;
- /* BEGIN internal state vars */
- case STATE_INTERNAL:
- append(dst, ".internal.");
- break;
- case STATE_CURRENT_ATTRIB:
- append(dst, "current");
- break;
- case STATE_NORMAL_SCALE:
- append(dst, "normalScale");
- break;
- case STATE_TEXRECT_SCALE:
- append(dst, "texrectScale");
- break;
- case STATE_FOG_PARAMS_OPTIMIZED:
- append(dst, "fogParamsOptimized");
- break;
- case STATE_POINT_SIZE_CLAMPED:
- append(dst, "pointSizeClamped");
- break;
- case STATE_POINT_SIZE_IMPL_CLAMP:
- append(dst, "pointSizeImplClamp");
- break;
- case STATE_LIGHT_SPOT_DIR_NORMALIZED:
- append(dst, "lightSpotDirNormalized");
- break;
- case STATE_LIGHT_POSITION:
- append(dst, "lightPosition");
- break;
- case STATE_LIGHT_POSITION_NORMALIZED:
- append(dst, "light.position.normalized");
- break;
- case STATE_LIGHT_HALF_VECTOR:
- append(dst, "lightHalfVector");
- break;
- case STATE_PT_SCALE:
- append(dst, "PTscale");
- break;
- case STATE_PT_BIAS:
- append(dst, "PTbias");
- break;
- case STATE_PCM_SCALE:
- append(dst, "PCMscale");
- break;
- case STATE_PCM_BIAS:
- append(dst, "PCMbias");
- break;
- case STATE_SHADOW_AMBIENT:
- append(dst, "CompareFailValue");
- break;
- case STATE_FB_SIZE:
- append(dst, "FbSize");
- break;
- case STATE_ROT_MATRIX_0:
- append(dst, "rotMatrixRow0");
- break;
- case STATE_ROT_MATRIX_1:
- append(dst, "rotMatrixRow1");
- break;
- default:
- /* probably STATE_INTERNAL_DRIVER+i (driver private state) */
- append(dst, "driverState");
- }
-}
-
-static void
-append_face(char *dst, GLint face)
-{
- if (face == 0)
- append(dst, "front.");
- else
- append(dst, "back.");
-}
-
-static void
-append_index(char *dst, GLint index)
-{
- char s[20];
- sprintf(s, "[%d]", index);
- append(dst, s);
-}
-
-/**
- * Make a string from the given state vector.
- * For example, return "state.matrix.texture[2].inverse".
- * Use free() to deallocate the string.
- */
-char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
-{
- char str[1000] = "";
- char tmp[30];
-
- append(str, "state.");
- append_token(str, state[0]);
-
- switch (state[0]) {
- case STATE_MATERIAL:
- append_face(str, state[1]);
- append_token(str, state[2]);
- break;
- case STATE_LIGHT:
- append_index(str, state[1]); /* light number [i]. */
- append_token(str, state[2]); /* coefficients */
- break;
- case STATE_LIGHTMODEL_AMBIENT:
- append(str, "lightmodel.ambient");
- break;
- case STATE_LIGHTMODEL_SCENECOLOR:
- if (state[1] == 0) {
- append(str, "lightmodel.front.scenecolor");
- }
- else {
- append(str, "lightmodel.back.scenecolor");
- }
- break;
- case STATE_LIGHTPROD:
- append_index(str, state[1]); /* light number [i]. */
- append_face(str, state[2]);
- append_token(str, state[3]);
- break;
- case STATE_TEXGEN:
- append_index(str, state[1]); /* tex unit [i] */
- append_token(str, state[2]); /* plane coef */
- break;
- case STATE_TEXENV_COLOR:
- append_index(str, state[1]); /* tex unit [i] */
- append(str, "color");
- break;
- case STATE_CLIPPLANE:
- append_index(str, state[1]); /* plane [i] */
- append(str, ".plane");
- break;
- case STATE_MODELVIEW_MATRIX:
- case STATE_PROJECTION_MATRIX:
- case STATE_MVP_MATRIX:
- case STATE_TEXTURE_MATRIX:
- case STATE_PROGRAM_MATRIX:
- case STATE_COLOR_MATRIX:
- {
- /* state[0] = modelview, projection, texture, etc. */
- /* state[1] = which texture matrix or program matrix */
- /* state[2] = first row to fetch */
- /* state[3] = last row to fetch */
- /* state[4] = transpose, inverse or invtrans */
- const gl_state_index mat = state[0];
- const GLuint index = (GLuint) state[1];
- const GLuint firstRow = (GLuint) state[2];
- const GLuint lastRow = (GLuint) state[3];
- const gl_state_index modifier = state[4];
- if (index ||
- mat == STATE_TEXTURE_MATRIX ||
- mat == STATE_PROGRAM_MATRIX)
- append_index(str, index);
- if (modifier)
- append_token(str, modifier);
- if (firstRow == lastRow)
- sprintf(tmp, ".row[%d]", firstRow);
- else
- sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
- append(str, tmp);
- }
- break;
- case STATE_POINT_SIZE:
- break;
- case STATE_POINT_ATTENUATION:
- break;
- case STATE_FOG_PARAMS:
- break;
- case STATE_FOG_COLOR:
- break;
- case STATE_DEPTH_RANGE:
- break;
- case STATE_FRAGMENT_PROGRAM:
- case STATE_VERTEX_PROGRAM:
- /* state[1] = {STATE_ENV, STATE_LOCAL} */
- /* state[2] = parameter index */
- append_token(str, state[1]);
- append_index(str, state[2]);
- break;
- case STATE_NORMAL_SCALE:
- break;
- case STATE_INTERNAL:
- append_token(str, state[1]);
- if (state[1] == STATE_CURRENT_ATTRIB)
- append_index(str, state[2]);
- break;
- default:
- _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
- break;
- }
-
- return _mesa_strdup(str);
-}
-
-
-/**
- * Loop over all the parameters in a parameter list. If the parameter
- * is a GL state reference, look up the current value of that state
- * variable and put it into the parameter's Value[4] array.
- * This would be called at glBegin time when using a fragment program.
- */
-void
-_mesa_load_state_parameters(GLcontext *ctx,
- struct gl_program_parameter_list *paramList)
-{
- GLuint i;
-
- if (!paramList)
- return;
-
- /*assert(ctx->Driver.NeedFlush == 0);*/
-
- for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
- _mesa_fetch_state(ctx,
- (gl_state_index *) paramList->Parameters[i].StateIndexes,
- paramList->ParameterValues[i]);
- }
- }
-}
-
-
-/**
- * Copy the 16 elements of a matrix into four consecutive program
- * registers starting at 'pos'.
- */
-static void
-load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
-{
- GLuint i;
- for (i = 0; i < 4; i++) {
- registers[pos + i][0] = mat[0 + i];
- registers[pos + i][1] = mat[4 + i];
- registers[pos + i][2] = mat[8 + i];
- registers[pos + i][3] = mat[12 + i];
- }
-}
-
-
-/**
- * As above, but transpose the matrix.
- */
-static void
-load_transpose_matrix(GLfloat registers[][4], GLuint pos,
- const GLfloat mat[16])
-{
- memcpy(registers[pos], mat, 16 * sizeof(GLfloat));
-}
-
-
-/**
- * Load current vertex program's parameter registers with tracked
- * matrices (if NV program). This only needs to be done per
- * glBegin/glEnd, not per-vertex.
- */
-void
-_mesa_load_tracked_matrices(GLcontext *ctx)
-{
- GLuint i;
-
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- /* point 'mat' at source matrix */
- GLmatrix *mat;
- if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
- mat = ctx->ModelviewMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
- mat = ctx->ProjectionMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
- GLuint unit = MIN2(ctx->Texture.CurrentUnit,
- Elements(ctx->TextureMatrixStack) - 1);
- mat = ctx->TextureMatrixStack[unit].Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
- mat = ctx->ColorMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
- /* XXX verify the combined matrix is up to date */
- mat = &ctx->_ModelProjectMatrix;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
- ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
- GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
- ASSERT(n < Elements(ctx->ProgramMatrixStack));
- mat = ctx->ProgramMatrixStack[n].Top;
- }
- else {
- /* no matrix is tracked, but we leave the register values as-is */
- assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
- continue;
- }
-
- /* load the matrix values into sequential registers */
- if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else {
- assert(ctx->VertexProgram.TrackMatrixTransform[i]
- == GL_INVERSE_TRANSPOSE_NV);
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file prog_statevars.c
+ * Program state variable management.
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "prog_statevars.h"
+#include "prog_parameter.h"
+
+
+/**
+ * Use the list of tokens in the state[] array to find global GL state
+ * and return it in <value>. Usually, four values are returned in <value>
+ * but matrix queries may return as many as 16 values.
+ * This function is used for ARB vertex/fragment programs.
+ * The program parser will produce the state[] values.
+ */
+static void
+_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
+ GLfloat *value)
+{
+ switch (state[0]) {
+ case STATE_MATERIAL:
+ {
+ /* state[1] is either 0=front or 1=back side */
+ const GLuint face = (GLuint) state[1];
+ const struct gl_material *mat = &ctx->Light.Material;
+ ASSERT(face == 0 || face == 1);
+ /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
+ ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
+ /* XXX we could get rid of this switch entirely with a little
+ * work in arbprogparse.c's parse_state_single_item().
+ */
+ /* state[2] is the material attribute */
+ switch (state[2]) {
+ case STATE_AMBIENT:
+ COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
+ return;
+ case STATE_DIFFUSE:
+ COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
+ return;
+ case STATE_SPECULAR:
+ COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
+ return;
+ case STATE_EMISSION:
+ COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
+ return;
+ case STATE_SHININESS:
+ value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
+ value[1] = 0.0F;
+ value[2] = 0.0F;
+ value[3] = 1.0F;
+ return;
+ default:
+ _mesa_problem(ctx, "Invalid material state in fetch_state");
+ return;
+ }
+ }
+ case STATE_LIGHT:
+ {
+ /* state[1] is the light number */
+ const GLuint ln = (GLuint) state[1];
+ /* state[2] is the light attribute */
+ switch (state[2]) {
+ case STATE_AMBIENT:
+ COPY_4V(value, ctx->Light.Light[ln].Ambient);
+ return;
+ case STATE_DIFFUSE:
+ COPY_4V(value, ctx->Light.Light[ln].Diffuse);
+ return;
+ case STATE_SPECULAR:
+ COPY_4V(value, ctx->Light.Light[ln].Specular);
+ return;
+ case STATE_POSITION:
+ COPY_4V(value, ctx->Light.Light[ln].EyePosition);
+ return;
+ case STATE_ATTENUATION:
+ value[0] = ctx->Light.Light[ln].ConstantAttenuation;
+ value[1] = ctx->Light.Light[ln].LinearAttenuation;
+ value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
+ value[3] = ctx->Light.Light[ln].SpotExponent;
+ return;
+ case STATE_SPOT_DIRECTION:
+ COPY_3V(value, ctx->Light.Light[ln].SpotDirection);
+ value[3] = ctx->Light.Light[ln]._CosCutoff;
+ return;
+ case STATE_SPOT_CUTOFF:
+ value[0] = ctx->Light.Light[ln].SpotCutoff;
+ return;
+ case STATE_HALF_VECTOR:
+ {
+ static const GLfloat eye_z[] = {0, 0, 1};
+ GLfloat p[3];
+ /* Compute infinite half angle vector:
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
+ * light.EyePosition.w should be 0 for infinite lights.
+ */
+ COPY_3V(p, ctx->Light.Light[ln].EyePosition);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, eye_z);
+ NORMALIZE_3FV(value);
+ value[3] = 1.0;
+ }
+ return;
+ default:
+ _mesa_problem(ctx, "Invalid light state in fetch_state");
+ return;
+ }
+ }
+ case STATE_LIGHTMODEL_AMBIENT:
+ COPY_4V(value, ctx->Light.Model.Ambient);
+ return;
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ if (state[1] == 0) {
+ /* front */
+ GLint i;
+ for (i = 0; i < 3; i++) {
+ value[i] = ctx->Light.Model.Ambient[i]
+ * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
+ + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
+ }
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+ }
+ else {
+ /* back */
+ GLint i;
+ for (i = 0; i < 3; i++) {
+ value[i] = ctx->Light.Model.Ambient[i]
+ * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
+ + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
+ }
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+ }
+ return;
+ case STATE_LIGHTPROD:
+ {
+ const GLuint ln = (GLuint) state[1];
+ const GLuint face = (GLuint) state[2];
+ GLint i;
+ ASSERT(face == 0 || face == 1);
+ switch (state[3]) {
+ case STATE_AMBIENT:
+ for (i = 0; i < 3; i++) {
+ value[i] = ctx->Light.Light[ln].Ambient[i] *
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
+ }
+ /* [3] = material alpha */
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
+ return;
+ case STATE_DIFFUSE:
+ for (i = 0; i < 3; i++) {
+ value[i] = ctx->Light.Light[ln].Diffuse[i] *
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
+ }
+ /* [3] = material alpha */
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
+ return;
+ case STATE_SPECULAR:
+ for (i = 0; i < 3; i++) {
+ value[i] = ctx->Light.Light[ln].Specular[i] *
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
+ }
+ /* [3] = material alpha */
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
+ return;
+ default:
+ _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
+ return;
+ }
+ }
+ case STATE_TEXGEN:
+ {
+ /* state[1] is the texture unit */
+ const GLuint unit = (GLuint) state[1];
+ /* state[2] is the texgen attribute */
+ switch (state[2]) {
+ case STATE_TEXGEN_EYE_S:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
+ return;
+ case STATE_TEXGEN_EYE_T:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
+ return;
+ case STATE_TEXGEN_EYE_R:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
+ return;
+ case STATE_TEXGEN_EYE_Q:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
+ return;
+ case STATE_TEXGEN_OBJECT_S:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
+ return;
+ case STATE_TEXGEN_OBJECT_T:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
+ return;
+ case STATE_TEXGEN_OBJECT_R:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
+ return;
+ case STATE_TEXGEN_OBJECT_Q:
+ COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
+ return;
+ default:
+ _mesa_problem(ctx, "Invalid texgen state in fetch_state");
+ return;
+ }
+ }
+ case STATE_TEXENV_COLOR:
+ {
+ /* state[1] is the texture unit */
+ const GLuint unit = (GLuint) state[1];
+ COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
+ }
+ return;
+ case STATE_FOG_COLOR:
+ COPY_4V(value, ctx->Fog.Color);
+ return;
+ case STATE_FOG_PARAMS:
+ value[0] = ctx->Fog.Density;
+ value[1] = ctx->Fog.Start;
+ value[2] = ctx->Fog.End;
+ value[3] = (ctx->Fog.End == ctx->Fog.Start)
+ ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
+ return;
+ case STATE_CLIPPLANE:
+ {
+ const GLuint plane = (GLuint) state[1];
+ COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
+ }
+ return;
+ case STATE_POINT_SIZE:
+ value[0] = ctx->Point.Size;
+ value[1] = ctx->Point.MinSize;
+ value[2] = ctx->Point.MaxSize;
+ value[3] = ctx->Point.Threshold;
+ return;
+ case STATE_POINT_ATTENUATION:
+ value[0] = ctx->Point.Params[0];
+ value[1] = ctx->Point.Params[1];
+ value[2] = ctx->Point.Params[2];
+ value[3] = 1.0F;
+ return;
+ case STATE_MODELVIEW_MATRIX:
+ case STATE_PROJECTION_MATRIX:
+ case STATE_MVP_MATRIX:
+ case STATE_TEXTURE_MATRIX:
+ case STATE_PROGRAM_MATRIX:
+ {
+ /* state[0] = modelview, projection, texture, etc. */
+ /* state[1] = which texture matrix or program matrix */
+ /* state[2] = first row to fetch */
+ /* state[3] = last row to fetch */
+ /* state[4] = transpose, inverse or invtrans */
+ const GLmatrix *matrix;
+ const gl_state_index mat = state[0];
+ const GLuint index = (GLuint) state[1];
+ const GLuint firstRow = (GLuint) state[2];
+ const GLuint lastRow = (GLuint) state[3];
+ const gl_state_index modifier = state[4];
+ const GLfloat *m;
+ GLuint row, i;
+ ASSERT(firstRow >= 0);
+ ASSERT(firstRow < 4);
+ ASSERT(lastRow >= 0);
+ ASSERT(lastRow < 4);
+ if (mat == STATE_MODELVIEW_MATRIX) {
+ matrix = ctx->ModelviewMatrixStack.Top;
+ }
+ else if (mat == STATE_PROJECTION_MATRIX) {
+ matrix = ctx->ProjectionMatrixStack.Top;
+ }
+ else if (mat == STATE_MVP_MATRIX) {
+ matrix = &ctx->_ModelProjectMatrix;
+ }
+ else if (mat == STATE_TEXTURE_MATRIX) {
+ ASSERT(index < Elements(ctx->TextureMatrixStack));
+ matrix = ctx->TextureMatrixStack[index].Top;
+ }
+ else if (mat == STATE_PROGRAM_MATRIX) {
+ ASSERT(index < Elements(ctx->ProgramMatrixStack));
+ matrix = ctx->ProgramMatrixStack[index].Top;
+ }
+ else {
+ _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
+ return;
+ }
+ if (modifier == STATE_MATRIX_INVERSE ||
+ modifier == STATE_MATRIX_INVTRANS) {
+ /* Be sure inverse is up to date:
+ */
+ _math_matrix_alloc_inv( (GLmatrix *) matrix );
+ _math_matrix_analyse( (GLmatrix*) matrix );
+ m = matrix->inv;
+ }
+ else {
+ m = matrix->m;
+ }
+ if (modifier == STATE_MATRIX_TRANSPOSE ||
+ modifier == STATE_MATRIX_INVTRANS) {
+ for (i = 0, row = firstRow; row <= lastRow; row++) {
+ value[i++] = m[row * 4 + 0];
+ value[i++] = m[row * 4 + 1];
+ value[i++] = m[row * 4 + 2];
+ value[i++] = m[row * 4 + 3];
+ }
+ }
+ else {
+ for (i = 0, row = firstRow; row <= lastRow; row++) {
+ value[i++] = m[row + 0];
+ value[i++] = m[row + 4];
+ value[i++] = m[row + 8];
+ value[i++] = m[row + 12];
+ }
+ }
+ }
+ return;
+ case STATE_DEPTH_RANGE:
+ value[0] = ctx->Viewport.Near; /* near */
+ value[1] = ctx->Viewport.Far; /* far */
+ value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
+ value[3] = 1.0;
+ return;
+ case STATE_FRAGMENT_PROGRAM:
+ {
+ /* state[1] = {STATE_ENV, STATE_LOCAL} */
+ /* state[2] = parameter index */
+ const int idx = (int) state[2];
+ switch (state[1]) {
+ case STATE_ENV:
+ COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
+ return;
+ case STATE_LOCAL:
+ COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
+ return;
+ default:
+ _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
+ return;
+ }
+ }
+ return;
+
+ case STATE_VERTEX_PROGRAM:
+ {
+ /* state[1] = {STATE_ENV, STATE_LOCAL} */
+ /* state[2] = parameter index */
+ const int idx = (int) state[2];
+ switch (state[1]) {
+ case STATE_ENV:
+ COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
+ return;
+ case STATE_LOCAL:
+ COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
+ return;
+ default:
+ _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
+ return;
+ }
+ }
+ return;
+
+ case STATE_NORMAL_SCALE:
+ ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
+ return;
+
+ case STATE_INTERNAL:
+ switch (state[1]) {
+ case STATE_CURRENT_ATTRIB:
+ {
+ const GLuint idx = (GLuint) state[2];
+ COPY_4V(value, ctx->Current.Attrib[idx]);
+ }
+ return;
+
+ case STATE_NORMAL_SCALE:
+ ASSIGN_4V(value,
+ ctx->_ModelViewInvScale,
+ ctx->_ModelViewInvScale,
+ ctx->_ModelViewInvScale,
+ 1);
+ return;
+
+ case STATE_TEXRECT_SCALE:
+ /* Value = { 1/texWidth, 1/texHeight, 0, 1 }.
+ * Used to convert unnormalized texcoords to normalized texcoords.
+ */
+ {
+ const int unit = (int) state[2];
+ const struct gl_texture_object *texObj
+ = ctx->Texture.Unit[unit]._Current;
+ if (texObj) {
+ struct gl_texture_image *texImage = texObj->Image[0][0];
+ ASSIGN_4V(value,
+ (GLfloat) (1.0 / texImage->Width),
+ (GLfloat) (1.0 / texImage->Height),
+ 0.0f, 1.0f);
+ }
+ }
+ return;
+
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
+ * might be more expensive than EX2 on some hw, plus it needs
+ * another constant (e) anyway. Linear fog can now be done with a
+ * single MAD.
+ * linear: fogcoord * -1/(end-start) + end/(end-start)
+ * exp: 2^-(density/ln(2) * fogcoord)
+ * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
+ */
+ value[0] = (ctx->Fog.End == ctx->Fog.Start)
+ ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
+ value[1] = ctx->Fog.End * -value[0];
+ value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
+ return;
+
+ case STATE_POINT_SIZE_CLAMPED:
+ {
+ /* this includes implementation dependent limits, to avoid
+ * another potentially necessary clamp.
+ * Note: for sprites, point smooth (point AA) is ignored
+ * and we'll clamp to MinPointSizeAA and MaxPointSize, because we
+ * expect drivers will want to say their minimum for AA size is 0.0
+ * but for non-AA it's 1.0 (because normal points with size below 1.0
+ * need to get rounded up to 1.0, hence never disappear). GL does
+ * not specify max clamp size for sprites, other than it needs to be
+ * at least as large as max AA size, hence use non-AA size there.
+ */
+ GLfloat minImplSize;
+ GLfloat maxImplSize;
+ if (ctx->Point.PointSprite) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSizeAA;
+ }
+ else {
+ minImplSize = ctx->Const.MinPointSize;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ value[0] = ctx->Point.Size;
+ value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize;
+ value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize;
+ value[3] = ctx->Point.Threshold;
+ }
+ return;
+ case STATE_POINT_SIZE_IMPL_CLAMP:
+ {
+ /* for implementation clamp only in vs */
+ GLfloat minImplSize;
+ GLfloat maxImplSize;
+ if (ctx->Point.PointSprite) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSizeAA;
+ }
+ else {
+ minImplSize = ctx->Const.MinPointSize;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ value[0] = ctx->Point.Size;
+ value[1] = minImplSize;
+ value[2] = maxImplSize;
+ value[3] = ctx->Point.Threshold;
+ }
+ return;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ {
+ /* here, state[2] is the light number */
+ /* pre-normalize spot dir */
+ const GLuint ln = (GLuint) state[2];
+ COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection);
+ value[3] = ctx->Light.Light[ln]._CosCutoff;
+ }
+ return;
+
+ case STATE_LIGHT_POSITION:
+ {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ }
+ return;
+
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV( value );
+ }
+ return;
+
+ case STATE_LIGHT_HALF_VECTOR:
+ {
+ const GLuint ln = (GLuint) state[2];
+ GLfloat p[3];
+ /* Compute infinite half angle vector:
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
+ * light.EyePosition.w should be 0 for infinite lights.
+ */
+ COPY_3V(p, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, ctx->_EyeZDir);
+ NORMALIZE_3FV(value);
+ value[3] = 1.0;
+ }
+ return;
+
+ case STATE_PT_SCALE:
+ value[0] = ctx->Pixel.RedScale;
+ value[1] = ctx->Pixel.GreenScale;
+ value[2] = ctx->Pixel.BlueScale;
+ value[3] = ctx->Pixel.AlphaScale;
+ return;
+
+ case STATE_PT_BIAS:
+ value[0] = ctx->Pixel.RedBias;
+ value[1] = ctx->Pixel.GreenBias;
+ value[2] = ctx->Pixel.BlueBias;
+ value[3] = ctx->Pixel.AlphaBias;
+ return;
+
+ case STATE_SHADOW_AMBIENT:
+ {
+ const int unit = (int) state[2];
+ const struct gl_texture_object *texObj
+ = ctx->Texture.Unit[unit]._Current;
+ if (texObj) {
+ value[0] =
+ value[1] =
+ value[2] =
+ value[3] = texObj->CompareFailValue;
+ }
+ }
+ return;
+
+ case STATE_FB_SIZE:
+ value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1);
+ value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
+ value[2] = 0.0F;
+ value[3] = 0.0F;
+ return;
+
+ case STATE_FB_WPOS_Y_TRANSFORM:
+ /* A driver may negate this conditional by using ZW swizzle
+ * instead of XY (based on e.g. some other state). */
+ if (ctx->DrawBuffer->Name != 0) {
+ /* Identity (XY) followed by flipping Y upside down (ZW). */
+ value[0] = 1.0F;
+ value[1] = 0.0F;
+ value[2] = -1.0F;
+ value[3] = (GLfloat) (ctx->DrawBuffer->Height - 1);
+ } else {
+ /* Flipping Y upside down (XY) followed by identity (ZW). */
+ value[0] = -1.0F;
+ value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
+ value[2] = 1.0F;
+ value[3] = 0.0F;
+ }
+ return;
+
+ case STATE_ROT_MATRIX_0:
+ {
+ const int unit = (int) state[2];
+ GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
+ value[0] = rotMat22[0];
+ value[1] = rotMat22[2];
+ value[2] = 0.0;
+ value[3] = 0.0;
+ }
+ return;
+
+ case STATE_ROT_MATRIX_1:
+ {
+ const int unit = (int) state[2];
+ GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
+ value[0] = rotMat22[1];
+ value[1] = rotMat22[3];
+ value[2] = 0.0;
+ value[3] = 0.0;
+ }
+ return;
+
+ /* XXX: make sure new tokens added here are also handled in the
+ * _mesa_program_state_flags() switch, below.
+ */
+ default:
+ /* Unknown state indexes are silently ignored here.
+ * Drivers may do something special.
+ */
+ return;
+ }
+ return;
+
+ default:
+ _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
+ return;
+ }
+}
+
+
+/**
+ * Return a bitmask of the Mesa state flags (_NEW_* values) which would
+ * indicate that the given context state may have changed.
+ * The bitmask is used during validation to determine if we need to update
+ * vertex/fragment program parameters (like "state.material.color") when
+ * some GL state has changed.
+ */
+GLbitfield
+_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
+{
+ switch (state[0]) {
+ case STATE_MATERIAL:
+ case STATE_LIGHT:
+ case STATE_LIGHTMODEL_AMBIENT:
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ case STATE_LIGHTPROD:
+ return _NEW_LIGHT;
+
+ case STATE_TEXGEN:
+ case STATE_TEXENV_COLOR:
+ return _NEW_TEXTURE;
+
+ case STATE_FOG_COLOR:
+ case STATE_FOG_PARAMS:
+ return _NEW_FOG;
+
+ case STATE_CLIPPLANE:
+ return _NEW_TRANSFORM;
+
+ case STATE_POINT_SIZE:
+ case STATE_POINT_ATTENUATION:
+ return _NEW_POINT;
+
+ case STATE_MODELVIEW_MATRIX:
+ return _NEW_MODELVIEW;
+ case STATE_PROJECTION_MATRIX:
+ return _NEW_PROJECTION;
+ case STATE_MVP_MATRIX:
+ return _NEW_MODELVIEW | _NEW_PROJECTION;
+ case STATE_TEXTURE_MATRIX:
+ return _NEW_TEXTURE_MATRIX;
+ case STATE_PROGRAM_MATRIX:
+ return _NEW_TRACK_MATRIX;
+
+ case STATE_DEPTH_RANGE:
+ return _NEW_VIEWPORT;
+
+ case STATE_FRAGMENT_PROGRAM:
+ case STATE_VERTEX_PROGRAM:
+ return _NEW_PROGRAM;
+
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+
+ case STATE_INTERNAL:
+ switch (state[1]) {
+ case STATE_CURRENT_ATTRIB:
+ return _NEW_CURRENT_ATTRIB;
+
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+
+ case STATE_TEXRECT_SCALE:
+ case STATE_SHADOW_AMBIENT:
+ case STATE_ROT_MATRIX_0:
+ case STATE_ROT_MATRIX_1:
+ return _NEW_TEXTURE;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ return _NEW_FOG;
+ case STATE_POINT_SIZE_CLAMPED:
+ case STATE_POINT_SIZE_IMPL_CLAMP:
+ return _NEW_POINT | _NEW_MULTISAMPLE;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ case STATE_LIGHT_POSITION:
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ case STATE_LIGHT_HALF_VECTOR:
+ return _NEW_LIGHT;
+
+ case STATE_PT_SCALE:
+ case STATE_PT_BIAS:
+ return _NEW_PIXEL;
+
+ case STATE_FB_SIZE:
+ case STATE_FB_WPOS_Y_TRANSFORM:
+ return _NEW_BUFFERS;
+
+ default:
+ /* unknown state indexes are silently ignored and
+ * no flag set, since it is handled by the driver.
+ */
+ return 0;
+ }
+
+ default:
+ _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
+ return 0;
+ }
+}
+
+
+static void
+append(char *dst, const char *src)
+{
+ while (*dst)
+ dst++;
+ while (*src)
+ *dst++ = *src++;
+ *dst = 0;
+}
+
+
+/**
+ * Convert token 'k' to a string, append it onto 'dst' string.
+ */
+static void
+append_token(char *dst, gl_state_index k)
+{
+ switch (k) {
+ case STATE_MATERIAL:
+ append(dst, "material");
+ break;
+ case STATE_LIGHT:
+ append(dst, "light");
+ break;
+ case STATE_LIGHTMODEL_AMBIENT:
+ append(dst, "lightmodel.ambient");
+ break;
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ break;
+ case STATE_LIGHTPROD:
+ append(dst, "lightprod");
+ break;
+ case STATE_TEXGEN:
+ append(dst, "texgen");
+ break;
+ case STATE_FOG_COLOR:
+ append(dst, "fog.color");
+ break;
+ case STATE_FOG_PARAMS:
+ append(dst, "fog.params");
+ break;
+ case STATE_CLIPPLANE:
+ append(dst, "clip");
+ break;
+ case STATE_POINT_SIZE:
+ append(dst, "point.size");
+ break;
+ case STATE_POINT_ATTENUATION:
+ append(dst, "point.attenuation");
+ break;
+ case STATE_MODELVIEW_MATRIX:
+ append(dst, "matrix.modelview");
+ break;
+ case STATE_PROJECTION_MATRIX:
+ append(dst, "matrix.projection");
+ break;
+ case STATE_MVP_MATRIX:
+ append(dst, "matrix.mvp");
+ break;
+ case STATE_TEXTURE_MATRIX:
+ append(dst, "matrix.texture");
+ break;
+ case STATE_PROGRAM_MATRIX:
+ append(dst, "matrix.program");
+ break;
+ case STATE_MATRIX_INVERSE:
+ append(dst, ".inverse");
+ break;
+ case STATE_MATRIX_TRANSPOSE:
+ append(dst, ".transpose");
+ break;
+ case STATE_MATRIX_INVTRANS:
+ append(dst, ".invtrans");
+ break;
+ case STATE_AMBIENT:
+ append(dst, ".ambient");
+ break;
+ case STATE_DIFFUSE:
+ append(dst, ".diffuse");
+ break;
+ case STATE_SPECULAR:
+ append(dst, ".specular");
+ break;
+ case STATE_EMISSION:
+ append(dst, ".emission");
+ break;
+ case STATE_SHININESS:
+ append(dst, "lshininess");
+ break;
+ case STATE_HALF_VECTOR:
+ append(dst, ".half");
+ break;
+ case STATE_POSITION:
+ append(dst, ".position");
+ break;
+ case STATE_ATTENUATION:
+ append(dst, ".attenuation");
+ break;
+ case STATE_SPOT_DIRECTION:
+ append(dst, ".spot.direction");
+ break;
+ case STATE_SPOT_CUTOFF:
+ append(dst, ".spot.cutoff");
+ break;
+ case STATE_TEXGEN_EYE_S:
+ append(dst, ".eye.s");
+ break;
+ case STATE_TEXGEN_EYE_T:
+ append(dst, ".eye.t");
+ break;
+ case STATE_TEXGEN_EYE_R:
+ append(dst, ".eye.r");
+ break;
+ case STATE_TEXGEN_EYE_Q:
+ append(dst, ".eye.q");
+ break;
+ case STATE_TEXGEN_OBJECT_S:
+ append(dst, ".object.s");
+ break;
+ case STATE_TEXGEN_OBJECT_T:
+ append(dst, ".object.t");
+ break;
+ case STATE_TEXGEN_OBJECT_R:
+ append(dst, ".object.r");
+ break;
+ case STATE_TEXGEN_OBJECT_Q:
+ append(dst, ".object.q");
+ break;
+ case STATE_TEXENV_COLOR:
+ append(dst, "texenv");
+ break;
+ case STATE_DEPTH_RANGE:
+ append(dst, "depth.range");
+ break;
+ case STATE_VERTEX_PROGRAM:
+ case STATE_FRAGMENT_PROGRAM:
+ break;
+ case STATE_ENV:
+ append(dst, "env");
+ break;
+ case STATE_LOCAL:
+ append(dst, "local");
+ break;
+ /* BEGIN internal state vars */
+ case STATE_INTERNAL:
+ append(dst, ".internal.");
+ break;
+ case STATE_CURRENT_ATTRIB:
+ append(dst, "current");
+ break;
+ case STATE_NORMAL_SCALE:
+ append(dst, "normalScale");
+ break;
+ case STATE_TEXRECT_SCALE:
+ append(dst, "texrectScale");
+ break;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ append(dst, "fogParamsOptimized");
+ break;
+ case STATE_POINT_SIZE_CLAMPED:
+ append(dst, "pointSizeClamped");
+ break;
+ case STATE_POINT_SIZE_IMPL_CLAMP:
+ append(dst, "pointSizeImplClamp");
+ break;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ append(dst, "lightSpotDirNormalized");
+ break;
+ case STATE_LIGHT_POSITION:
+ append(dst, "lightPosition");
+ break;
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ append(dst, "light.position.normalized");
+ break;
+ case STATE_LIGHT_HALF_VECTOR:
+ append(dst, "lightHalfVector");
+ break;
+ case STATE_PT_SCALE:
+ append(dst, "PTscale");
+ break;
+ case STATE_PT_BIAS:
+ append(dst, "PTbias");
+ break;
+ case STATE_SHADOW_AMBIENT:
+ append(dst, "CompareFailValue");
+ break;
+ case STATE_FB_SIZE:
+ append(dst, "FbSize");
+ break;
+ case STATE_FB_WPOS_Y_TRANSFORM:
+ append(dst, "FbWposYTransform");
+ break;
+ case STATE_ROT_MATRIX_0:
+ append(dst, "rotMatrixRow0");
+ break;
+ case STATE_ROT_MATRIX_1:
+ append(dst, "rotMatrixRow1");
+ break;
+ default:
+ /* probably STATE_INTERNAL_DRIVER+i (driver private state) */
+ append(dst, "driverState");
+ }
+}
+
+static void
+append_face(char *dst, GLint face)
+{
+ if (face == 0)
+ append(dst, "front.");
+ else
+ append(dst, "back.");
+}
+
+static void
+append_index(char *dst, GLint index)
+{
+ char s[20];
+ sprintf(s, "[%d]", index);
+ append(dst, s);
+}
+
+/**
+ * Make a string from the given state vector.
+ * For example, return "state.matrix.texture[2].inverse".
+ * Use free() to deallocate the string.
+ */
+char *
+_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
+{
+ char str[1000] = "";
+ char tmp[30];
+
+ append(str, "state.");
+ append_token(str, state[0]);
+
+ switch (state[0]) {
+ case STATE_MATERIAL:
+ append_face(str, state[1]);
+ append_token(str, state[2]);
+ break;
+ case STATE_LIGHT:
+ append_index(str, state[1]); /* light number [i]. */
+ append_token(str, state[2]); /* coefficients */
+ break;
+ case STATE_LIGHTMODEL_AMBIENT:
+ append(str, "lightmodel.ambient");
+ break;
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ if (state[1] == 0) {
+ append(str, "lightmodel.front.scenecolor");
+ }
+ else {
+ append(str, "lightmodel.back.scenecolor");
+ }
+ break;
+ case STATE_LIGHTPROD:
+ append_index(str, state[1]); /* light number [i]. */
+ append_face(str, state[2]);
+ append_token(str, state[3]);
+ break;
+ case STATE_TEXGEN:
+ append_index(str, state[1]); /* tex unit [i] */
+ append_token(str, state[2]); /* plane coef */
+ break;
+ case STATE_TEXENV_COLOR:
+ append_index(str, state[1]); /* tex unit [i] */
+ append(str, "color");
+ break;
+ case STATE_CLIPPLANE:
+ append_index(str, state[1]); /* plane [i] */
+ append(str, ".plane");
+ break;
+ case STATE_MODELVIEW_MATRIX:
+ case STATE_PROJECTION_MATRIX:
+ case STATE_MVP_MATRIX:
+ case STATE_TEXTURE_MATRIX:
+ case STATE_PROGRAM_MATRIX:
+ {
+ /* state[0] = modelview, projection, texture, etc. */
+ /* state[1] = which texture matrix or program matrix */
+ /* state[2] = first row to fetch */
+ /* state[3] = last row to fetch */
+ /* state[4] = transpose, inverse or invtrans */
+ const gl_state_index mat = state[0];
+ const GLuint index = (GLuint) state[1];
+ const GLuint firstRow = (GLuint) state[2];
+ const GLuint lastRow = (GLuint) state[3];
+ const gl_state_index modifier = state[4];
+ if (index ||
+ mat == STATE_TEXTURE_MATRIX ||
+ mat == STATE_PROGRAM_MATRIX)
+ append_index(str, index);
+ if (modifier)
+ append_token(str, modifier);
+ if (firstRow == lastRow)
+ sprintf(tmp, ".row[%d]", firstRow);
+ else
+ sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
+ append(str, tmp);
+ }
+ break;
+ case STATE_POINT_SIZE:
+ break;
+ case STATE_POINT_ATTENUATION:
+ break;
+ case STATE_FOG_PARAMS:
+ break;
+ case STATE_FOG_COLOR:
+ break;
+ case STATE_DEPTH_RANGE:
+ break;
+ case STATE_FRAGMENT_PROGRAM:
+ case STATE_VERTEX_PROGRAM:
+ /* state[1] = {STATE_ENV, STATE_LOCAL} */
+ /* state[2] = parameter index */
+ append_token(str, state[1]);
+ append_index(str, state[2]);
+ break;
+ case STATE_NORMAL_SCALE:
+ break;
+ case STATE_INTERNAL:
+ append_token(str, state[1]);
+ if (state[1] == STATE_CURRENT_ATTRIB)
+ append_index(str, state[2]);
+ break;
+ default:
+ _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
+ break;
+ }
+
+ return _mesa_strdup(str);
+}
+
+
+/**
+ * Loop over all the parameters in a parameter list. If the parameter
+ * is a GL state reference, look up the current value of that state
+ * variable and put it into the parameter's Value[4] array.
+ * Other parameter types never change or are explicitly set by the user
+ * with glUniform() or glProgramParameter(), etc.
+ * This would be called at glBegin time.
+ */
+void
+_mesa_load_state_parameters(struct gl_context *ctx,
+ struct gl_program_parameter_list *paramList)
+{
+ GLuint i;
+
+ if (!paramList)
+ return;
+
+ for (i = 0; i < paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
+ _mesa_fetch_state(ctx,
+ paramList->Parameters[i].StateIndexes,
+ paramList->ParameterValues[i]);
+ }
+ }
+}
+
+
+/**
+ * Copy the 16 elements of a matrix into four consecutive program
+ * registers starting at 'pos'.
+ */
+static void
+load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
+{
+ GLuint i;
+ for (i = 0; i < 4; i++) {
+ registers[pos + i][0] = mat[0 + i];
+ registers[pos + i][1] = mat[4 + i];
+ registers[pos + i][2] = mat[8 + i];
+ registers[pos + i][3] = mat[12 + i];
+ }
+}
+
+
+/**
+ * As above, but transpose the matrix.
+ */
+static void
+load_transpose_matrix(GLfloat registers[][4], GLuint pos,
+ const GLfloat mat[16])
+{
+ memcpy(registers[pos], mat, 16 * sizeof(GLfloat));
+}
+
+
+/**
+ * Load current vertex program's parameter registers with tracked
+ * matrices (if NV program). This only needs to be done per
+ * glBegin/glEnd, not per-vertex.
+ */
+void
+_mesa_load_tracked_matrices(struct gl_context *ctx)
+{
+ GLuint i;
+
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
+ /* point 'mat' at source matrix */
+ GLmatrix *mat;
+ if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
+ mat = ctx->ModelviewMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
+ mat = ctx->ProjectionMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
+ GLuint unit = MIN2(ctx->Texture.CurrentUnit,
+ Elements(ctx->TextureMatrixStack) - 1);
+ mat = ctx->TextureMatrixStack[unit].Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
+ /* XXX verify the combined matrix is up to date */
+ mat = &ctx->_ModelProjectMatrix;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
+ ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
+ GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
+ ASSERT(n < Elements(ctx->ProgramMatrixStack));
+ mat = ctx->ProgramMatrixStack[n].Top;
+ }
+ else {
+ /* no matrix is tracked, but we leave the register values as-is */
+ assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
+ continue;
+ }
+
+ /* load the matrix values into sequential registers */
+ if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
+ load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
+ _math_matrix_analyse(mat); /* update the inverse */
+ ASSERT(!_math_matrix_is_dirty(mat));
+ load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
+ load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
+ }
+ else {
+ assert(ctx->VertexProgram.TrackMatrixTransform[i]
+ == GL_INVERSE_TRANSPOSE_NV);
+ _math_matrix_analyse(mat); /* update the inverse */
+ ASSERT(!_math_matrix_is_dirty(mat));
+ load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/program/prog_statevars.h b/mesalib/src/mesa/program/prog_statevars.h
index 1753471ff..a92b77855 100644
--- a/mesalib/src/mesa/program/prog_statevars.h
+++ b/mesalib/src/mesa/program/prog_statevars.h
@@ -1,147 +1,147 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PROG_STATEVARS_H
-#define PROG_STATEVARS_H
-
-#include "main/mtypes.h"
-
-
-/**
- * Number of STATE_* values we need to address any GL state.
- * Used to dimension arrays.
- */
-#define STATE_LENGTH 5
-
-
-/**
- * Used for describing GL state referenced from inside ARB vertex and
- * fragment programs.
- * A string such as "state.light[0].ambient" gets translated into a
- * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
- *
- * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
- * always be the array index.
- */
-typedef enum gl_state_index_ {
- STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
-
- STATE_LIGHT,
- STATE_LIGHTMODEL_AMBIENT,
- STATE_LIGHTMODEL_SCENECOLOR,
- STATE_LIGHTPROD,
-
- STATE_TEXGEN,
-
- STATE_FOG_COLOR,
- STATE_FOG_PARAMS,
-
- STATE_CLIPPLANE,
-
- STATE_POINT_SIZE,
- STATE_POINT_ATTENUATION,
-
- STATE_MODELVIEW_MATRIX,
- STATE_PROJECTION_MATRIX,
- STATE_MVP_MATRIX,
- STATE_TEXTURE_MATRIX,
- STATE_PROGRAM_MATRIX,
- STATE_COLOR_MATRIX,
- STATE_MATRIX_INVERSE,
- STATE_MATRIX_TRANSPOSE,
- STATE_MATRIX_INVTRANS,
-
- STATE_AMBIENT,
- STATE_DIFFUSE,
- STATE_SPECULAR,
- STATE_EMISSION,
- STATE_SHININESS,
- STATE_HALF_VECTOR,
-
- STATE_POSITION, /**< xyzw = position */
- STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
- STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
- STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
-
- STATE_TEXGEN_EYE_S,
- STATE_TEXGEN_EYE_T,
- STATE_TEXGEN_EYE_R,
- STATE_TEXGEN_EYE_Q,
- STATE_TEXGEN_OBJECT_S,
- STATE_TEXGEN_OBJECT_T,
- STATE_TEXGEN_OBJECT_R,
- STATE_TEXGEN_OBJECT_Q,
-
- STATE_TEXENV_COLOR,
-
- STATE_DEPTH_RANGE,
-
- STATE_VERTEX_PROGRAM,
- STATE_FRAGMENT_PROGRAM,
-
- STATE_ENV,
- STATE_LOCAL,
-
- STATE_INTERNAL, /* Mesa additions */
- STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
- STATE_NORMAL_SCALE,
- STATE_TEXRECT_SCALE,
- STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
- STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
- STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
- STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
- STATE_LIGHT_POSITION, /* object vs eye space */
- STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
- STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
- STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
- STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
- STATE_PCM_SCALE, /**< Post color matrix RGBA scale */
- STATE_PCM_BIAS, /**< Post color matrix RGBA bias */
- STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
- STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
- STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */
- STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */
- STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
-} gl_state_index;
-
-
-
-extern void
-_mesa_load_state_parameters(GLcontext *ctx,
- struct gl_program_parameter_list *paramList);
-
-
-extern GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-
-
-extern char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
-
-
-extern void
-_mesa_load_tracked_matrices(GLcontext *ctx);
-
-
-#endif /* PROG_STATEVARS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PROG_STATEVARS_H
+#define PROG_STATEVARS_H
+
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_program_parameter_list;
+
+/**
+ * Number of STATE_* values we need to address any GL state.
+ * Used to dimension arrays.
+ */
+#define STATE_LENGTH 5
+
+
+/**
+ * Used for describing GL state referenced from inside ARB vertex and
+ * fragment programs.
+ * A string such as "state.light[0].ambient" gets translated into a
+ * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
+ *
+ * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
+ * always be the array index.
+ */
+typedef enum gl_state_index_ {
+ STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
+
+ STATE_LIGHT,
+ STATE_LIGHTMODEL_AMBIENT,
+ STATE_LIGHTMODEL_SCENECOLOR,
+ STATE_LIGHTPROD,
+
+ STATE_TEXGEN,
+
+ STATE_FOG_COLOR,
+ STATE_FOG_PARAMS,
+
+ STATE_CLIPPLANE,
+
+ STATE_POINT_SIZE,
+ STATE_POINT_ATTENUATION,
+
+ STATE_MODELVIEW_MATRIX,
+ STATE_PROJECTION_MATRIX,
+ STATE_MVP_MATRIX,
+ STATE_TEXTURE_MATRIX,
+ STATE_PROGRAM_MATRIX,
+ STATE_MATRIX_INVERSE,
+ STATE_MATRIX_TRANSPOSE,
+ STATE_MATRIX_INVTRANS,
+
+ STATE_AMBIENT,
+ STATE_DIFFUSE,
+ STATE_SPECULAR,
+ STATE_EMISSION,
+ STATE_SHININESS,
+ STATE_HALF_VECTOR,
+
+ STATE_POSITION, /**< xyzw = position */
+ STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
+ STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
+ STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
+
+ STATE_TEXGEN_EYE_S,
+ STATE_TEXGEN_EYE_T,
+ STATE_TEXGEN_EYE_R,
+ STATE_TEXGEN_EYE_Q,
+ STATE_TEXGEN_OBJECT_S,
+ STATE_TEXGEN_OBJECT_T,
+ STATE_TEXGEN_OBJECT_R,
+ STATE_TEXGEN_OBJECT_Q,
+
+ STATE_TEXENV_COLOR,
+
+ STATE_DEPTH_RANGE,
+
+ STATE_VERTEX_PROGRAM,
+ STATE_FRAGMENT_PROGRAM,
+
+ STATE_ENV,
+ STATE_LOCAL,
+
+ STATE_INTERNAL, /* Mesa additions */
+ STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
+ STATE_NORMAL_SCALE,
+ STATE_TEXRECT_SCALE,
+ STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
+ STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
+ STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_POSITION, /* object vs eye space */
+ STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
+ STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
+ STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
+ STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
+ STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
+ STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
+ STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height-1) if a FBO is bound, (-1, height-1, 1, 0) otherwise */
+ STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */
+ STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */
+ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
+} gl_state_index;
+
+
+
+extern void
+_mesa_load_state_parameters(struct gl_context *ctx,
+ struct gl_program_parameter_list *paramList);
+
+
+extern GLbitfield
+_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
+
+
+extern char *
+_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
+
+
+extern void
+_mesa_load_tracked_matrices(struct gl_context *ctx);
+
+
+#endif /* PROG_STATEVARS_H */
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c
index 06b9539bd..eff600685 100644
--- a/mesalib/src/mesa/program/program.c
+++ b/mesalib/src/mesa/program/program.c
@@ -1,976 +1,1073 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file program.c
- * Vertex and fragment program support functions.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/hash.h"
-#include "program.h"
-#include "prog_cache.h"
-#include "prog_parameter.h"
-#include "prog_instruction.h"
-
-
-/**
- * A pointer to this dummy program is put into the hash table when
- * glGenPrograms is called.
- */
-struct gl_program _mesa_DummyProgram;
-
-
-/**
- * Init context's vertex/fragment program state
- */
-void
-_mesa_init_program(GLcontext *ctx)
-{
- GLuint i;
-
- /*
- * If this assertion fails, we need to increase the field
- * size for register indexes (see INST_INDEX_BITS).
- */
- ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
- <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
- <= (1 << INST_INDEX_BITS));
-
- ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
-
- ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
- ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
-
- /* If this fails, increase prog_instruction::TexSrcUnit size */
- ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
-
- /* If this fails, increase prog_instruction::TexSrcTarget size */
- ASSERT(NUM_TEXTURE_TARGETS < (1 << 3));
-
- ctx->Program.ErrorPos = -1;
- ctx->Program.ErrorString = _mesa_strdup("");
-
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- ctx->VertexProgram.Enabled = GL_FALSE;
-#if FEATURE_es2_glsl
- ctx->VertexProgram.PointSizeEnabled =
- (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
-#else
- ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
-#endif
- ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- ctx->Shared->DefaultVertexProgram);
- assert(ctx->VertexProgram.Current);
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
- ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
- }
- ctx->VertexProgram.Cache = _mesa_new_program_cache();
-#endif
-
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
- ctx->FragmentProgram.Enabled = GL_FALSE;
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- ctx->Shared->DefaultFragmentProgram);
- assert(ctx->FragmentProgram.Current);
- ctx->FragmentProgram.Cache = _mesa_new_program_cache();
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- ctx->GeometryProgram.Enabled = GL_FALSE;
- /* right now by default we don't have a geometry program */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- NULL);
- ctx->GeometryProgram.Cache = _mesa_new_program_cache();
-#endif
-
- /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
- ctx->ATIFragmentShader.Enabled = GL_FALSE;
- ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
- assert(ctx->ATIFragmentShader.Current);
- ctx->ATIFragmentShader.Current->RefCount++;
-#endif
-}
-
-
-/**
- * Free a context's vertex/fragment program state
- */
-void
-_mesa_free_program_data(GLcontext *ctx)
-{
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
-#endif
-#if FEATURE_ARB_geometry_shader4
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
-#endif
- /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
- if (ctx->ATIFragmentShader.Current) {
- ctx->ATIFragmentShader.Current->RefCount--;
- if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
- free(ctx->ATIFragmentShader.Current);
- }
- }
-#endif
- free((void *) ctx->Program.ErrorString);
-}
-
-
-/**
- * Update the default program objects in the given context to reference those
- * specified in the shared state and release those referencing the old
- * shared state.
- */
-void
-_mesa_update_default_objects_program(GLcontext *ctx)
-{
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- (struct gl_vertex_program *)
- ctx->Shared->DefaultVertexProgram);
- assert(ctx->VertexProgram.Current);
-#endif
-
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- (struct gl_fragment_program *)
- ctx->Shared->DefaultFragmentProgram);
- assert(ctx->FragmentProgram.Current);
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- (struct gl_geometry_program *)
- ctx->Shared->DefaultGeometryProgram);
-#endif
-
- /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
- if (ctx->ATIFragmentShader.Current) {
- ctx->ATIFragmentShader.Current->RefCount--;
- if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
- free(ctx->ATIFragmentShader.Current);
- }
- }
- ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
- assert(ctx->ATIFragmentShader.Current);
- ctx->ATIFragmentShader.Current->RefCount++;
-#endif
-}
-
-
-/**
- * Set the vertex/fragment program error state (position and error string).
- * This is generally called from within the parsers.
- */
-void
-_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
-{
- ctx->Program.ErrorPos = pos;
- free((void *) ctx->Program.ErrorString);
- if (!string)
- string = "";
- ctx->Program.ErrorString = _mesa_strdup(string);
-}
-
-
-/**
- * Find the line number and column for 'pos' within 'string'.
- * Return a copy of the line which contains 'pos'. Free the line with
- * free().
- * \param string the program string
- * \param pos the position within the string
- * \param line returns the line number corresponding to 'pos'.
- * \param col returns the column number corresponding to 'pos'.
- * \return copy of the line containing 'pos'.
- */
-const GLubyte *
-_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col)
-{
- const GLubyte *lineStart = string;
- const GLubyte *p = string;
- GLubyte *s;
- int len;
-
- *line = 1;
-
- while (p != pos) {
- if (*p == (GLubyte) '\n') {
- (*line)++;
- lineStart = p + 1;
- }
- p++;
- }
-
- *col = (pos - lineStart) + 1;
-
- /* return copy of this line */
- while (*p != 0 && *p != '\n')
- p++;
- len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
- memcpy(s, lineStart, len);
- s[len] = 0;
-
- return s;
-}
-
-
-/**
- * Initialize a new vertex/fragment program object.
- */
-static struct gl_program *
-_mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog,
- GLenum target, GLuint id)
-{
- (void) ctx;
- if (prog) {
- GLuint i;
- memset(prog, 0, sizeof(*prog));
- prog->Id = id;
- prog->Target = target;
- prog->Resident = GL_TRUE;
- prog->RefCount = 1;
- prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
-
- /* default mapping from samplers to texture units */
- for (i = 0; i < MAX_SAMPLERS; i++)
- prog->SamplerUnits[i] = i;
- }
-
- return prog;
-}
-
-
-/**
- * Initialize a new fragment program object.
- */
-struct gl_program *
-_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog,
- GLenum target, GLuint id)
-{
- if (prog)
- return _mesa_init_program_struct( ctx, &prog->Base, target, id );
- else
- return NULL;
-}
-
-
-/**
- * Initialize a new vertex program object.
- */
-struct gl_program *
-_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
- GLenum target, GLuint id)
-{
- if (prog)
- return _mesa_init_program_struct( ctx, &prog->Base, target, id );
- else
- return NULL;
-}
-
-
-/**
- * Initialize a new geometry program object.
- */
-struct gl_program *
-_mesa_init_geometry_program( GLcontext *ctx, struct gl_geometry_program *prog,
- GLenum target, GLuint id)
-{
- if (prog)
- return _mesa_init_program_struct( ctx, &prog->Base, target, id );
- else
- return NULL;
-}
-
-
-/**
- * Allocate and initialize a new fragment/vertex program object but
- * don't put it into the program hash table. Called via
- * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
- * device driver function to implement OO deriviation with additional
- * types not understood by this function.
- *
- * \param ctx context
- * \param id program id/number
- * \param target program target/type
- * \return pointer to new program object
- */
-struct gl_program *
-_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
-{
- struct gl_program *prog;
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
- case GL_VERTEX_STATE_PROGRAM_NV:
- prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
- target, id );
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- case GL_FRAGMENT_PROGRAM_ARB:
- prog =_mesa_init_fragment_program(ctx,
- CALLOC_STRUCT(gl_fragment_program),
- target, id );
- break;
- case MESA_GEOMETRY_PROGRAM:
- prog = _mesa_init_geometry_program(ctx,
- CALLOC_STRUCT(gl_geometry_program),
- target, id);
- break;
- default:
- _mesa_problem(ctx, "bad target in _mesa_new_program");
- prog = NULL;
- }
- return prog;
-}
-
-
-/**
- * Delete a program and remove it from the hash table, ignoring the
- * reference count.
- * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
- * by a device driver function.
- */
-void
-_mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
-{
- (void) ctx;
- ASSERT(prog);
- ASSERT(prog->RefCount==0);
-
- if (prog == &_mesa_DummyProgram)
- return;
-
- if (prog->String)
- free(prog->String);
-
- _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
-
- if (prog->Parameters) {
- _mesa_free_parameter_list(prog->Parameters);
- }
- if (prog->Varying) {
- _mesa_free_parameter_list(prog->Varying);
- }
- if (prog->Attributes) {
- _mesa_free_parameter_list(prog->Attributes);
- }
-
- free(prog);
-}
-
-
-/**
- * Return the gl_program object for a given ID.
- * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
- * casts elsewhere.
- */
-struct gl_program *
-_mesa_lookup_program(GLcontext *ctx, GLuint id)
-{
- if (id)
- return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
- else
- return NULL;
-}
-
-
-/**
- * Reference counting for vertex/fragment programs
- */
-void
-_mesa_reference_program(GLcontext *ctx,
- struct gl_program **ptr,
- struct gl_program *prog)
-{
- assert(ptr);
- if (*ptr && prog) {
- /* sanity check */
- if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
- ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
- else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
- ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
- prog->Target == GL_FRAGMENT_PROGRAM_NV);
- else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
- ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
- }
- if (*ptr == prog) {
- return; /* no change */
- }
- if (*ptr) {
- GLboolean deleteFlag;
-
- /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
-#if 0
- printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
- *ptr, (*ptr)->Id,
- ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
- ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
- (*ptr)->RefCount - 1);
-#endif
- ASSERT((*ptr)->RefCount > 0);
- (*ptr)->RefCount--;
-
- deleteFlag = ((*ptr)->RefCount == 0);
- /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
-
- if (deleteFlag) {
- ASSERT(ctx);
- ctx->Driver.DeleteProgram(ctx, *ptr);
- }
-
- *ptr = NULL;
- }
-
- assert(!*ptr);
- if (prog) {
- /*_glthread_LOCK_MUTEX(prog->Mutex);*/
- prog->RefCount++;
-#if 0
- printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
- prog, prog->Id,
- (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
- (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
- prog->RefCount);
-#endif
- /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
- }
-
- *ptr = prog;
-}
-
-
-/**
- * Return a copy of a program.
- * XXX Problem here if the program object is actually OO-derivation
- * made by a device driver.
- */
-struct gl_program *
-_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
-{
- struct gl_program *clone;
-
- clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
- if (!clone)
- return NULL;
-
- assert(clone->Target == prog->Target);
- assert(clone->RefCount == 1);
-
- clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
- clone->Format = prog->Format;
- clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
- if (!clone->Instructions) {
- _mesa_reference_program(ctx, &clone, NULL);
- return NULL;
- }
- _mesa_copy_instructions(clone->Instructions, prog->Instructions,
- prog->NumInstructions);
- clone->InputsRead = prog->InputsRead;
- clone->OutputsWritten = prog->OutputsWritten;
- clone->SamplersUsed = prog->SamplersUsed;
- clone->ShadowSamplers = prog->ShadowSamplers;
- memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
-
- if (prog->Parameters)
- clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
- memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
- if (prog->Varying)
- clone->Varying = _mesa_clone_parameter_list(prog->Varying);
- if (prog->Attributes)
- clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
- memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
- clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
- clone->NumInstructions = prog->NumInstructions;
- clone->NumTemporaries = prog->NumTemporaries;
- clone->NumParameters = prog->NumParameters;
- clone->NumAttributes = prog->NumAttributes;
- clone->NumAddressRegs = prog->NumAddressRegs;
- clone->NumNativeInstructions = prog->NumNativeInstructions;
- clone->NumNativeTemporaries = prog->NumNativeTemporaries;
- clone->NumNativeParameters = prog->NumNativeParameters;
- clone->NumNativeAttributes = prog->NumNativeAttributes;
- clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
- clone->NumAluInstructions = prog->NumAluInstructions;
- clone->NumTexInstructions = prog->NumTexInstructions;
- clone->NumTexIndirections = prog->NumTexIndirections;
- clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
- clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
- clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
-
- switch (prog->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- {
- const struct gl_vertex_program *vp
- = (const struct gl_vertex_program *) prog;
- struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
- vpc->IsPositionInvariant = vp->IsPositionInvariant;
- vpc->IsNVProgram = vp->IsNVProgram;
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- {
- const struct gl_fragment_program *fp
- = (const struct gl_fragment_program *) prog;
- struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
- fpc->FogOption = fp->FogOption;
- fpc->UsesKill = fp->UsesKill;
- fpc->OriginUpperLeft = fp->OriginUpperLeft;
- fpc->PixelCenterInteger = fp->PixelCenterInteger;
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- {
- const struct gl_geometry_program *gp
- = (const struct gl_geometry_program *) prog;
- struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
- gpc->VerticesOut = gp->VerticesOut;
- gpc->InputType = gp->InputType;
- gpc->OutputType = gp->OutputType;
- }
- break;
- default:
- _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
- }
-
- return clone;
-}
-
-
-/**
- * Insert 'count' NOP instructions at 'start' in the given program.
- * Adjust branch targets accordingly.
- */
-GLboolean
-_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
-{
- const GLuint origLen = prog->NumInstructions;
- const GLuint newLen = origLen + count;
- struct prog_instruction *newInst;
- GLuint i;
-
- /* adjust branches */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->BranchTarget > 0) {
- if ((GLuint)inst->BranchTarget >= start) {
- inst->BranchTarget += count;
- }
- }
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- return GL_FALSE;
- }
-
- /* Copy 'start' instructions into new instruction buffer */
- _mesa_copy_instructions(newInst, prog->Instructions, start);
-
- /* init the new instructions */
- _mesa_init_instructions(newInst + start, count);
-
- /* Copy the remaining/tail instructions to new inst buffer */
- _mesa_copy_instructions(newInst + start + count,
- prog->Instructions + start,
- origLen - start);
-
- /* free old instructions */
- _mesa_free_instructions(prog->Instructions, origLen);
-
- /* install new instructions */
- prog->Instructions = newInst;
- prog->NumInstructions = newLen;
-
- return GL_TRUE;
-}
-
-/**
- * Delete 'count' instructions at 'start' in the given program.
- * Adjust branch targets accordingly.
- */
-GLboolean
-_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
-{
- const GLuint origLen = prog->NumInstructions;
- const GLuint newLen = origLen - count;
- struct prog_instruction *newInst;
- GLuint i;
-
- /* adjust branches */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->BranchTarget > 0) {
- if (inst->BranchTarget > (GLint) start) {
- inst->BranchTarget -= count;
- }
- }
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- return GL_FALSE;
- }
-
- /* Copy 'start' instructions into new instruction buffer */
- _mesa_copy_instructions(newInst, prog->Instructions, start);
-
- /* Copy the remaining/tail instructions to new inst buffer */
- _mesa_copy_instructions(newInst + start,
- prog->Instructions + start + count,
- newLen - start);
-
- /* free old instructions */
- _mesa_free_instructions(prog->Instructions, origLen);
-
- /* install new instructions */
- prog->Instructions = newInst;
- prog->NumInstructions = newLen;
-
- return GL_TRUE;
-}
-
-
-/**
- * Search instructions for registers that match (oldFile, oldIndex),
- * replacing them with (newFile, newIndex).
- */
-static void
-replace_registers(struct prog_instruction *inst, GLuint numInst,
- GLuint oldFile, GLuint oldIndex,
- GLuint newFile, GLuint newIndex)
-{
- GLuint i, j;
- for (i = 0; i < numInst; i++) {
- /* src regs */
- for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
- if (inst[i].SrcReg[j].File == oldFile &&
- inst[i].SrcReg[j].Index == oldIndex) {
- inst[i].SrcReg[j].File = newFile;
- inst[i].SrcReg[j].Index = newIndex;
- }
- }
- /* dst reg */
- if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
- inst[i].DstReg.File = newFile;
- inst[i].DstReg.Index = newIndex;
- }
- }
-}
-
-
-/**
- * Search instructions for references to program parameters. When found,
- * increment the parameter index by 'offset'.
- * Used when combining programs.
- */
-static void
-adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
- GLuint offset)
-{
- GLuint i, j;
- for (i = 0; i < numInst; i++) {
- for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
- GLuint f = inst[i].SrcReg[j].File;
- if (f == PROGRAM_CONSTANT ||
- f == PROGRAM_UNIFORM ||
- f == PROGRAM_STATE_VAR) {
- inst[i].SrcReg[j].Index += offset;
- }
- }
- }
-}
-
-
-/**
- * Combine two programs into one. Fix instructions so the outputs of
- * the first program go to the inputs of the second program.
- */
-struct gl_program *
-_mesa_combine_programs(GLcontext *ctx,
- const struct gl_program *progA,
- const struct gl_program *progB)
-{
- struct prog_instruction *newInst;
- struct gl_program *newProg;
- const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
- const GLuint lenB = progB->NumInstructions;
- const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
- const GLuint newLength = lenA + lenB;
- GLboolean usedTemps[MAX_PROGRAM_TEMPS];
- GLuint firstTemp = 0;
- GLbitfield inputsB;
- GLuint i;
-
- ASSERT(progA->Target == progB->Target);
-
- newInst = _mesa_alloc_instructions(newLength);
- if (!newInst)
- return GL_FALSE;
-
- _mesa_copy_instructions(newInst, progA->Instructions, lenA);
- _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
-
- /* adjust branch / instruction addresses for B's instructions */
- for (i = 0; i < lenB; i++) {
- newInst[lenA + i].BranchTarget += lenA;
- }
-
- newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
- newProg->Instructions = newInst;
- newProg->NumInstructions = newLength;
-
- /* find used temp regs (we may need new temps below) */
- _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
- usedTemps, MAX_PROGRAM_TEMPS);
-
- if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fprogA, *fprogB, *newFprog;
- GLbitfield progB_inputsRead = progB->InputsRead;
- GLint progB_colorFile, progB_colorIndex;
-
- fprogA = (struct gl_fragment_program *) progA;
- fprogB = (struct gl_fragment_program *) progB;
- newFprog = (struct gl_fragment_program *) newProg;
-
- newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
-
- /* We'll do a search and replace for instances
- * of progB_colorFile/progB_colorIndex below...
- */
- progB_colorFile = PROGRAM_INPUT;
- progB_colorIndex = FRAG_ATTRIB_COL0;
-
- /*
- * The fragment program may get color from a state var rather than
- * a fragment input (vertex output) if it's constant.
- * See the texenvprogram.c code.
- * So, search the program's parameter list now to see if the program
- * gets color from a state var instead of a conventional fragment
- * input register.
- */
- for (i = 0; i < progB->Parameters->NumParameters; i++) {
- struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
- if (p->Type == PROGRAM_STATE_VAR &&
- p->StateIndexes[0] == STATE_INTERNAL &&
- p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
- p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
- progB_inputsRead |= FRAG_BIT_COL0;
- progB_colorFile = PROGRAM_STATE_VAR;
- progB_colorIndex = i;
- break;
- }
- }
-
- /* Connect color outputs of fprogA to color inputs of fprogB, via a
- * new temporary register.
- */
- if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
- (progB_inputsRead & FRAG_BIT_COL0)) {
- GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
- firstTemp);
- if (tempReg < 0) {
- _mesa_problem(ctx, "No free temp regs found in "
- "_mesa_combine_programs(), using 31");
- tempReg = 31;
- }
- firstTemp = tempReg + 1;
-
- /* replace writes to result.color[0] with tempReg */
- replace_registers(newInst, lenA,
- PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
- PROGRAM_TEMPORARY, tempReg);
- /* replace reads from the input color with tempReg */
- replace_registers(newInst + lenA, lenB,
- progB_colorFile, progB_colorIndex, /* search for */
- PROGRAM_TEMPORARY, tempReg /* replace with */ );
- }
-
- /* compute combined program's InputsRead */
- inputsB = progB_inputsRead;
- if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
- inputsB &= ~(1 << FRAG_ATTRIB_COL0);
- }
- newProg->InputsRead = progA->InputsRead | inputsB;
- newProg->OutputsWritten = progB->OutputsWritten;
- newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
- }
- else {
- /* vertex program */
- assert(0); /* XXX todo */
- }
-
- /*
- * Merge parameters (uniforms, constants, etc)
- */
- newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
- progB->Parameters);
-
- adjust_param_indexes(newInst + lenA, lenB, numParamsA);
-
-
- return newProg;
-}
-
-
-/**
- * Populate the 'used' array with flags indicating which registers (TEMPs,
- * INPUTs, OUTPUTs, etc, are used by the given program.
- * \param file type of register to scan for
- * \param used returns true/false flags for in use / free
- * \param usedSize size of the 'used' array
- */
-void
-_mesa_find_used_registers(const struct gl_program *prog,
- gl_register_file file,
- GLboolean used[], GLuint usedSize)
-{
- GLuint i, j;
-
- memset(used, 0, usedSize);
-
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
- const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
-
- if (inst->DstReg.File == file) {
- ASSERT(inst->DstReg.Index < usedSize);
- if(inst->DstReg.Index < usedSize)
- used[inst->DstReg.Index] = GL_TRUE;
- }
-
- for (j = 0; j < n; j++) {
- if (inst->SrcReg[j].File == file) {
- ASSERT(inst->SrcReg[j].Index < usedSize);
- if(inst->SrcReg[j].Index < usedSize)
- used[inst->SrcReg[j].Index] = GL_TRUE;
- }
- }
- }
-}
-
-
-/**
- * Scan the given 'used' register flag array for the first entry
- * that's >= firstReg.
- * \param used vector of flags indicating registers in use (as returned
- * by _mesa_find_used_registers())
- * \param usedSize size of the 'used' array
- * \param firstReg first register to start searching at
- * \return index of unused register, or -1 if none.
- */
-GLint
-_mesa_find_free_register(const GLboolean used[],
- GLuint usedSize, GLuint firstReg)
-{
- GLuint i;
-
- assert(firstReg < usedSize);
-
- for (i = firstReg; i < usedSize; i++)
- if (!used[i])
- return i;
-
- return -1;
-}
-
-
-/**
- * "Post-process" a GPU program. This is intended to be used for debugging.
- * Example actions include no-op'ing instructions or changing instruction
- * behaviour.
- */
-void
-_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog)
-{
- static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
- GLuint i;
- GLuint whiteSwizzle;
- GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
- white, 4, &whiteSwizzle);
-
- (void) whiteIndex;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
-
- (void) n;
-
- if (_mesa_is_tex_instruction(inst->Opcode)) {
-#if 0
- /* replace TEX/TXP/TXB with MOV */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-#endif
-
-#if 0
- /* disable shadow texture mode */
- inst->TexShadow = 0;
-#endif
- }
-
- if (inst->Opcode == OPCODE_TXP) {
-#if 0
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_CONSTANT;
- inst->SrcReg[0].Index = whiteIndex;
- inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-#endif
-#if 0
- inst->TexShadow = 0;
-#endif
-#if 0
- inst->Opcode = OPCODE_TEX;
- inst->TexShadow = 0;
-#endif
- }
-
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file program.c
+ * Vertex and fragment program support functions.
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "program.h"
+#include "prog_cache.h"
+#include "prog_parameter.h"
+#include "prog_instruction.h"
+
+
+/**
+ * A pointer to this dummy program is put into the hash table when
+ * glGenPrograms is called.
+ */
+struct gl_program _mesa_DummyProgram;
+
+
+/**
+ * Init context's vertex/fragment program state
+ */
+void
+_mesa_init_program(struct gl_context *ctx)
+{
+ GLuint i;
+
+ /*
+ * If this assertion fails, we need to increase the field
+ * size for register indexes (see INST_INDEX_BITS).
+ */
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+ <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+ <= (1 << INST_INDEX_BITS));
+
+ ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+
+ /* If this fails, increase prog_instruction::TexSrcUnit size */
+ ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
+
+ /* If this fails, increase prog_instruction::TexSrcTarget size */
+ ASSERT(NUM_TEXTURE_TARGETS < (1 << 3));
+
+ ctx->Program.ErrorPos = -1;
+ ctx->Program.ErrorString = _mesa_strdup("");
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ ctx->VertexProgram.Enabled = GL_FALSE;
+#if FEATURE_es2_glsl
+ ctx->VertexProgram.PointSizeEnabled =
+ (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
+#else
+ ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
+#endif
+ ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
+ ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
+ ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
+ }
+ ctx->VertexProgram.Cache = _mesa_new_program_cache();
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ ctx->FragmentProgram.Enabled = GL_FALSE;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Cache = _mesa_new_program_cache();
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ ctx->GeometryProgram.Enabled = GL_FALSE;
+ /* right now by default we don't have a geometry program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
+ NULL);
+ ctx->GeometryProgram.Cache = _mesa_new_program_cache();
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ ctx->ATIFragmentShader.Enabled = GL_FALSE;
+ ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
+ * Free a context's vertex/fragment program state
+ */
+void
+_mesa_free_program_data(struct gl_context *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
+#endif
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
+#endif
+#if FEATURE_ARB_geometry_shader4
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
+#endif
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ free(ctx->ATIFragmentShader.Current);
+ }
+ }
+#endif
+ free((void *) ctx->Program.ErrorString);
+}
+
+
+/**
+ * Update the default program objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_program(struct gl_context *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ (struct gl_vertex_program *)
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ (struct gl_fragment_program *)
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
+ (struct gl_geometry_program *)
+ ctx->Shared->DefaultGeometryProgram);
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ free(ctx->ATIFragmentShader.Current);
+ }
+ }
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
+ * Set the vertex/fragment program error state (position and error string).
+ * This is generally called from within the parsers.
+ */
+void
+_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
+{
+ ctx->Program.ErrorPos = pos;
+ free((void *) ctx->Program.ErrorString);
+ if (!string)
+ string = "";
+ ctx->Program.ErrorString = _mesa_strdup(string);
+}
+
+
+/**
+ * Find the line number and column for 'pos' within 'string'.
+ * Return a copy of the line which contains 'pos'. Free the line with
+ * free().
+ * \param string the program string
+ * \param pos the position within the string
+ * \param line returns the line number corresponding to 'pos'.
+ * \param col returns the column number corresponding to 'pos'.
+ * \return copy of the line containing 'pos'.
+ */
+const GLubyte *
+_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
+ GLint *line, GLint *col)
+{
+ const GLubyte *lineStart = string;
+ const GLubyte *p = string;
+ GLubyte *s;
+ int len;
+
+ *line = 1;
+
+ while (p != pos) {
+ if (*p == (GLubyte) '\n') {
+ (*line)++;
+ lineStart = p + 1;
+ }
+ p++;
+ }
+
+ *col = (pos - lineStart) + 1;
+
+ /* return copy of this line */
+ while (*p != 0 && *p != '\n')
+ p++;
+ len = p - lineStart;
+ s = (GLubyte *) malloc(len + 1);
+ memcpy(s, lineStart, len);
+ s[len] = 0;
+
+ return s;
+}
+
+
+/**
+ * Initialize a new vertex/fragment program object.
+ */
+static struct gl_program *
+_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
+ GLenum target, GLuint id)
+{
+ (void) ctx;
+ if (prog) {
+ GLuint i;
+ memset(prog, 0, sizeof(*prog));
+ prog->Id = id;
+ prog->Target = target;
+ prog->Resident = GL_TRUE;
+ prog->RefCount = 1;
+ prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+ /* default mapping from samplers to texture units */
+ for (i = 0; i < MAX_SAMPLERS; i++)
+ prog->SamplerUnits[i] = i;
+ }
+
+ return prog;
+}
+
+
+/**
+ * Initialize a new fragment program object.
+ */
+struct gl_program *
+_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Initialize a new vertex program object.
+ */
+struct gl_program *
+_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Initialize a new geometry program object.
+ */
+struct gl_program *
+_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Allocate and initialize a new fragment/vertex program object but
+ * don't put it into the program hash table. Called via
+ * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
+ * device driver function to implement OO deriviation with additional
+ * types not understood by this function.
+ *
+ * \param ctx context
+ * \param id program id/number
+ * \param target program target/type
+ * \return pointer to new program object
+ */
+struct gl_program *
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
+{
+ struct gl_program *prog;
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+ case GL_VERTEX_STATE_PROGRAM_NV:
+ prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
+ target, id );
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ prog =_mesa_init_fragment_program(ctx,
+ CALLOC_STRUCT(gl_fragment_program),
+ target, id );
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ prog = _mesa_init_geometry_program(ctx,
+ CALLOC_STRUCT(gl_geometry_program),
+ target, id);
+ break;
+ default:
+ _mesa_problem(ctx, "bad target in _mesa_new_program");
+ prog = NULL;
+ }
+ return prog;
+}
+
+
+/**
+ * Delete a program and remove it from the hash table, ignoring the
+ * reference count.
+ * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
+ * by a device driver function.
+ */
+void
+_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ (void) ctx;
+ ASSERT(prog);
+ ASSERT(prog->RefCount==0);
+
+ if (prog == &_mesa_DummyProgram)
+ return;
+
+ if (prog->String)
+ free(prog->String);
+
+ _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+
+ if (prog->Parameters) {
+ _mesa_free_parameter_list(prog->Parameters);
+ }
+ if (prog->Varying) {
+ _mesa_free_parameter_list(prog->Varying);
+ }
+ if (prog->Attributes) {
+ _mesa_free_parameter_list(prog->Attributes);
+ }
+
+ free(prog);
+}
+
+
+/**
+ * Return the gl_program object for a given ID.
+ * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
+ * casts elsewhere.
+ */
+struct gl_program *
+_mesa_lookup_program(struct gl_context *ctx, GLuint id)
+{
+ if (id)
+ return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ else
+ return NULL;
+}
+
+
+/**
+ * Reference counting for vertex/fragment programs
+ */
+void
+_mesa_reference_program(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog)
+{
+ assert(ptr);
+ if (*ptr && prog) {
+ /* sanity check */
+ if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
+ prog->Target == GL_FRAGMENT_PROGRAM_NV);
+ else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
+ ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
+ }
+ if (*ptr == prog) {
+ return; /* no change */
+ }
+ if (*ptr) {
+ GLboolean deleteFlag;
+
+ /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
+#if 0
+ printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
+ *ptr, (*ptr)->Id,
+ ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
+ ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+ (*ptr)->RefCount - 1);
+#endif
+ ASSERT((*ptr)->RefCount > 0);
+ (*ptr)->RefCount--;
+
+ deleteFlag = ((*ptr)->RefCount == 0);
+ /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
+
+ if (deleteFlag) {
+ ASSERT(ctx);
+ ctx->Driver.DeleteProgram(ctx, *ptr);
+ }
+
+ *ptr = NULL;
+ }
+
+ assert(!*ptr);
+ if (prog) {
+ /*_glthread_LOCK_MUTEX(prog->Mutex);*/
+ prog->RefCount++;
+#if 0
+ printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
+ prog, prog->Id,
+ (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
+ (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+ prog->RefCount);
+#endif
+ /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
+ }
+
+ *ptr = prog;
+}
+
+
+/**
+ * Return a copy of a program.
+ * XXX Problem here if the program object is actually OO-derivation
+ * made by a device driver.
+ */
+struct gl_program *
+_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
+{
+ struct gl_program *clone;
+
+ clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
+ if (!clone)
+ return NULL;
+
+ assert(clone->Target == prog->Target);
+ assert(clone->RefCount == 1);
+
+ clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
+ clone->Format = prog->Format;
+ clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
+ if (!clone->Instructions) {
+ _mesa_reference_program(ctx, &clone, NULL);
+ return NULL;
+ }
+ _mesa_copy_instructions(clone->Instructions, prog->Instructions,
+ prog->NumInstructions);
+ clone->InputsRead = prog->InputsRead;
+ clone->OutputsWritten = prog->OutputsWritten;
+ clone->SamplersUsed = prog->SamplersUsed;
+ clone->ShadowSamplers = prog->ShadowSamplers;
+ memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
+
+ if (prog->Parameters)
+ clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
+ memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ if (prog->Varying)
+ clone->Varying = _mesa_clone_parameter_list(prog->Varying);
+ if (prog->Attributes)
+ clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
+ memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
+ clone->NumInstructions = prog->NumInstructions;
+ clone->NumTemporaries = prog->NumTemporaries;
+ clone->NumParameters = prog->NumParameters;
+ clone->NumAttributes = prog->NumAttributes;
+ clone->NumAddressRegs = prog->NumAddressRegs;
+ clone->NumNativeInstructions = prog->NumNativeInstructions;
+ clone->NumNativeTemporaries = prog->NumNativeTemporaries;
+ clone->NumNativeParameters = prog->NumNativeParameters;
+ clone->NumNativeAttributes = prog->NumNativeAttributes;
+ clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
+ clone->NumAluInstructions = prog->NumAluInstructions;
+ clone->NumTexInstructions = prog->NumTexInstructions;
+ clone->NumTexIndirections = prog->NumTexIndirections;
+ clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
+ clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
+ clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
+
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ const struct gl_vertex_program *vp
+ = (const struct gl_vertex_program *) prog;
+ struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
+ vpc->IsPositionInvariant = vp->IsPositionInvariant;
+ vpc->IsNVProgram = vp->IsNVProgram;
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ const struct gl_fragment_program *fp
+ = (const struct gl_fragment_program *) prog;
+ struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
+ fpc->FogOption = fp->FogOption;
+ fpc->UsesKill = fp->UsesKill;
+ fpc->OriginUpperLeft = fp->OriginUpperLeft;
+ fpc->PixelCenterInteger = fp->PixelCenterInteger;
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ const struct gl_geometry_program *gp
+ = (const struct gl_geometry_program *) prog;
+ struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
+ gpc->VerticesOut = gp->VerticesOut;
+ gpc->InputType = gp->InputType;
+ gpc->OutputType = gp->OutputType;
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
+ }
+
+ return clone;
+}
+
+
+/**
+ * Insert 'count' NOP instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen + count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if ((GLuint)inst->BranchTarget >= start) {
+ inst->BranchTarget += count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* init the new instructions */
+ _mesa_init_instructions(newInst + start, count);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start + count,
+ prog->Instructions + start,
+ origLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+/**
+ * Delete 'count' instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen - count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if (inst->BranchTarget > (GLint) start) {
+ inst->BranchTarget -= count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start,
+ prog->Instructions + start + count,
+ newLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Search instructions for registers that match (oldFile, oldIndex),
+ * replacing them with (newFile, newIndex).
+ */
+static void
+replace_registers(struct prog_instruction *inst, GLuint numInst,
+ GLuint oldFile, GLuint oldIndex,
+ GLuint newFile, GLuint newIndex)
+{
+ GLuint i, j;
+ for (i = 0; i < numInst; i++) {
+ /* src regs */
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
+ if (inst[i].SrcReg[j].File == oldFile &&
+ inst[i].SrcReg[j].Index == oldIndex) {
+ inst[i].SrcReg[j].File = newFile;
+ inst[i].SrcReg[j].Index = newIndex;
+ }
+ }
+ /* dst reg */
+ if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
+ inst[i].DstReg.File = newFile;
+ inst[i].DstReg.Index = newIndex;
+ }
+ }
+}
+
+
+/**
+ * Search instructions for references to program parameters. When found,
+ * increment the parameter index by 'offset'.
+ * Used when combining programs.
+ */
+static void
+adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
+ GLuint offset)
+{
+ GLuint i, j;
+ for (i = 0; i < numInst; i++) {
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
+ GLuint f = inst[i].SrcReg[j].File;
+ if (f == PROGRAM_CONSTANT ||
+ f == PROGRAM_UNIFORM ||
+ f == PROGRAM_STATE_VAR) {
+ inst[i].SrcReg[j].Index += offset;
+ }
+ }
+ }
+}
+
+
+/**
+ * Combine two programs into one. Fix instructions so the outputs of
+ * the first program go to the inputs of the second program.
+ */
+struct gl_program *
+_mesa_combine_programs(struct gl_context *ctx,
+ const struct gl_program *progA,
+ const struct gl_program *progB)
+{
+ struct prog_instruction *newInst;
+ struct gl_program *newProg;
+ const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
+ const GLuint lenB = progB->NumInstructions;
+ const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
+ const GLuint newLength = lenA + lenB;
+ GLboolean usedTemps[MAX_PROGRAM_TEMPS];
+ GLuint firstTemp = 0;
+ GLbitfield inputsB;
+ GLuint i;
+
+ ASSERT(progA->Target == progB->Target);
+
+ newInst = _mesa_alloc_instructions(newLength);
+ if (!newInst)
+ return GL_FALSE;
+
+ _mesa_copy_instructions(newInst, progA->Instructions, lenA);
+ _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
+
+ /* adjust branch / instruction addresses for B's instructions */
+ for (i = 0; i < lenB; i++) {
+ newInst[lenA + i].BranchTarget += lenA;
+ }
+
+ newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
+ newProg->Instructions = newInst;
+ newProg->NumInstructions = newLength;
+
+ /* find used temp regs (we may need new temps below) */
+ _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
+ usedTemps, MAX_PROGRAM_TEMPS);
+
+ if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct gl_fragment_program *fprogA, *fprogB, *newFprog;
+ GLbitfield progB_inputsRead = progB->InputsRead;
+ GLint progB_colorFile, progB_colorIndex;
+
+ fprogA = (struct gl_fragment_program *) progA;
+ fprogB = (struct gl_fragment_program *) progB;
+ newFprog = (struct gl_fragment_program *) newProg;
+
+ newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+
+ /* We'll do a search and replace for instances
+ * of progB_colorFile/progB_colorIndex below...
+ */
+ progB_colorFile = PROGRAM_INPUT;
+ progB_colorIndex = FRAG_ATTRIB_COL0;
+
+ /*
+ * The fragment program may get color from a state var rather than
+ * a fragment input (vertex output) if it's constant.
+ * See the texenvprogram.c code.
+ * So, search the program's parameter list now to see if the program
+ * gets color from a state var instead of a conventional fragment
+ * input register.
+ */
+ for (i = 0; i < progB->Parameters->NumParameters; i++) {
+ struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
+ if (p->Type == PROGRAM_STATE_VAR &&
+ p->StateIndexes[0] == STATE_INTERNAL &&
+ p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
+ (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
+ progB_inputsRead |= FRAG_BIT_COL0;
+ progB_colorFile = PROGRAM_STATE_VAR;
+ progB_colorIndex = i;
+ break;
+ }
+ }
+
+ /* Connect color outputs of fprogA to color inputs of fprogB, via a
+ * new temporary register.
+ */
+ if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
+ (progB_inputsRead & FRAG_BIT_COL0)) {
+ GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
+ firstTemp);
+ if (tempReg < 0) {
+ _mesa_problem(ctx, "No free temp regs found in "
+ "_mesa_combine_programs(), using 31");
+ tempReg = 31;
+ }
+ firstTemp = tempReg + 1;
+
+ /* replace writes to result.color[0] with tempReg */
+ replace_registers(newInst, lenA,
+ PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
+ PROGRAM_TEMPORARY, tempReg);
+ /* replace reads from the input color with tempReg */
+ replace_registers(newInst + lenA, lenB,
+ progB_colorFile, progB_colorIndex, /* search for */
+ PROGRAM_TEMPORARY, tempReg /* replace with */ );
+ }
+
+ /* compute combined program's InputsRead */
+ inputsB = progB_inputsRead;
+ if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
+ inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+ }
+ newProg->InputsRead = progA->InputsRead | inputsB;
+ newProg->OutputsWritten = progB->OutputsWritten;
+ newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
+ }
+ else {
+ /* vertex program */
+ assert(0); /* XXX todo */
+ }
+
+ /*
+ * Merge parameters (uniforms, constants, etc)
+ */
+ newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
+ progB->Parameters);
+
+ adjust_param_indexes(newInst + lenA, lenB, numParamsA);
+
+
+ return newProg;
+}
+
+
+/**
+ * Populate the 'used' array with flags indicating which registers (TEMPs,
+ * INPUTs, OUTPUTs, etc, are used by the given program.
+ * \param file type of register to scan for
+ * \param used returns true/false flags for in use / free
+ * \param usedSize size of the 'used' array
+ */
+void
+_mesa_find_used_registers(const struct gl_program *prog,
+ gl_register_file file,
+ GLboolean used[], GLuint usedSize)
+{
+ GLuint i, j;
+
+ memset(used, 0, usedSize);
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+ if (inst->DstReg.File == file) {
+ ASSERT(inst->DstReg.Index < usedSize);
+ if(inst->DstReg.Index < usedSize)
+ used[inst->DstReg.Index] = GL_TRUE;
+ }
+
+ for (j = 0; j < n; j++) {
+ if (inst->SrcReg[j].File == file) {
+ ASSERT(inst->SrcReg[j].Index < usedSize);
+ if(inst->SrcReg[j].Index < usedSize)
+ used[inst->SrcReg[j].Index] = GL_TRUE;
+ }
+ }
+ }
+}
+
+
+/**
+ * Scan the given 'used' register flag array for the first entry
+ * that's >= firstReg.
+ * \param used vector of flags indicating registers in use (as returned
+ * by _mesa_find_used_registers())
+ * \param usedSize size of the 'used' array
+ * \param firstReg first register to start searching at
+ * \return index of unused register, or -1 if none.
+ */
+GLint
+_mesa_find_free_register(const GLboolean used[],
+ GLuint usedSize, GLuint firstReg)
+{
+ GLuint i;
+
+ assert(firstReg < usedSize);
+
+ for (i = firstReg; i < usedSize; i++)
+ if (!used[i])
+ return i;
+
+ return -1;
+}
+
+
+
+/**
+ * Check if the given register index is valid (doesn't exceed implementation-
+ * dependent limits).
+ * \return GL_TRUE if OK, GL_FALSE if bad index
+ */
+GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+ gl_shader_type shaderType,
+ gl_register_file file, GLint index)
+{
+ const struct gl_program_constants *c;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ c = &ctx->Const.VertexProgram;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ c = &ctx->Const.FragmentProgram;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ c = &ctx->Const.GeometryProgram;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "unexpected shader type in _mesa_valid_register_index()");
+ return GL_FALSE;
+ }
+
+ switch (file) {
+ case PROGRAM_UNDEFINED:
+ return GL_TRUE; /* XXX or maybe false? */
+
+ case PROGRAM_TEMPORARY:
+ return index >= 0 && index < c->MaxTemps;
+
+ case PROGRAM_ENV_PARAM:
+ return index >= 0 && index < c->MaxEnvParams;
+
+ case PROGRAM_LOCAL_PARAM:
+ return index >= 0 && index < c->MaxLocalParams;
+
+ case PROGRAM_NAMED_PARAM:
+ return index >= 0 && index < c->MaxParameters;
+
+ case PROGRAM_UNIFORM:
+ case PROGRAM_STATE_VAR:
+ /* aka constant buffer */
+ return index >= 0 && index < c->MaxUniformComponents / 4;
+
+ case PROGRAM_CONSTANT:
+ /* constant buffer w/ possible relative negative addressing */
+ return (index > (int) c->MaxUniformComponents / -4 &&
+ index < c->MaxUniformComponents / 4);
+
+ case PROGRAM_INPUT:
+ if (index < 0)
+ return GL_FALSE;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
+ case MESA_SHADER_FRAGMENT:
+ return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ case MESA_SHADER_GEOMETRY:
+ return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ default:
+ return GL_FALSE;
+ }
+
+ case PROGRAM_OUTPUT:
+ if (index < 0)
+ return GL_FALSE;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
+ case MESA_SHADER_FRAGMENT:
+ return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
+ case MESA_SHADER_GEOMETRY:
+ return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
+ default:
+ return GL_FALSE;
+ }
+
+ case PROGRAM_ADDRESS:
+ return index >= 0 && index < c->MaxAddressRegs;
+
+ default:
+ _mesa_problem(ctx,
+ "unexpected register file in _mesa_valid_register_index()");
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * "Post-process" a GPU program. This is intended to be used for debugging.
+ * Example actions include no-op'ing instructions or changing instruction
+ * behaviour.
+ */
+void
+_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
+ GLuint i;
+ GLuint whiteSwizzle;
+ GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
+ white, 4, &whiteSwizzle);
+
+ (void) whiteIndex;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+ (void) n;
+
+ if (_mesa_is_tex_instruction(inst->Opcode)) {
+#if 0
+ /* replace TEX/TXP/TXB with MOV */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+
+#if 0
+ /* disable shadow texture mode */
+ inst->TexShadow = 0;
+#endif
+ }
+
+ if (inst->Opcode == OPCODE_TXP) {
+#if 0
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].File = PROGRAM_CONSTANT;
+ inst->SrcReg[0].Index = whiteIndex;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+#if 0
+ inst->TexShadow = 0;
+#endif
+#if 0
+ inst->Opcode = OPCODE_TEX;
+ inst->TexShadow = 0;
+#endif
+ }
+
+ }
+}
diff --git a/mesalib/src/mesa/program/program.h b/mesalib/src/mesa/program/program.h
index f8f379808..dcf8d1c25 100644
--- a/mesalib/src/mesa/program/program.h
+++ b/mesalib/src/mesa/program/program.h
@@ -1,203 +1,210 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file program.c
- * Vertex and fragment program support functions.
- * \author Brian Paul
- */
-
-
-/**
- * \mainpage Mesa vertex and fragment program module
- *
- * This module or directory contains most of the code for vertex and
- * fragment programs and shaders, including state management, parsers,
- * and (some) software routines for executing programs
- */
-
-#ifndef PROGRAM_H
-#define PROGRAM_H
-
-#include "main/mtypes.h"
-
-
-extern struct gl_program _mesa_DummyProgram;
-
-
-extern void
-_mesa_init_program(GLcontext *ctx);
-
-extern void
-_mesa_free_program_data(GLcontext *ctx);
-
-extern void
-_mesa_update_default_objects_program(GLcontext *ctx);
-
-extern void
-_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
-
-extern const GLubyte *
-_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col);
-
-
-extern struct gl_program *
-_mesa_init_vertex_program(GLcontext *ctx,
- struct gl_vertex_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_fragment_program(GLcontext *ctx,
- struct gl_fragment_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_geometry_program(GLcontext *ctx,
- struct gl_geometry_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
-
-extern void
-_mesa_delete_program(GLcontext *ctx, struct gl_program *prog);
-
-extern struct gl_program *
-_mesa_lookup_program(GLcontext *ctx, GLuint id);
-
-extern void
-_mesa_reference_program(GLcontext *ctx,
- struct gl_program **ptr,
- struct gl_program *prog);
-
-static INLINE void
-_mesa_reference_vertprog(GLcontext *ctx,
- struct gl_vertex_program **ptr,
- struct gl_vertex_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static INLINE void
-_mesa_reference_fragprog(GLcontext *ctx,
- struct gl_fragment_program **ptr,
- struct gl_fragment_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static INLINE void
-_mesa_reference_geomprog(GLcontext *ctx,
- struct gl_geometry_program **ptr,
- struct gl_geometry_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-extern struct gl_program *
-_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
-
-static INLINE struct gl_vertex_program *
-_mesa_clone_vertex_program(GLcontext *ctx,
- const struct gl_vertex_program *prog)
-{
- return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
-}
-
-static INLINE struct gl_geometry_program *
-_mesa_clone_geometry_program(GLcontext *ctx,
- const struct gl_geometry_program *prog)
-{
- return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base);
-}
-
-static INLINE struct gl_fragment_program *
-_mesa_clone_fragment_program(GLcontext *ctx,
- const struct gl_fragment_program *prog)
-{
- return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
-}
-
-
-extern GLboolean
-_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
-
-extern GLboolean
-_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
-
-extern struct gl_program *
-_mesa_combine_programs(GLcontext *ctx,
- const struct gl_program *progA,
- const struct gl_program *progB);
-
-extern void
-_mesa_find_used_registers(const struct gl_program *prog,
- gl_register_file file,
- GLboolean used[], GLuint usedSize);
-
-extern GLint
-_mesa_find_free_register(const GLboolean used[],
- GLuint maxRegs, GLuint firstReg);
-
-extern void
-_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog);
-
-/* keep these in the same order as TGSI_PROCESSOR_* */
-
-static INLINE GLuint
-_mesa_program_target_to_index(GLenum v)
-{
- switch(v)
- {
- case GL_VERTEX_PROGRAM_ARB:
- return MESA_SHADER_VERTEX;
- case GL_FRAGMENT_PROGRAM_ARB:
- return MESA_SHADER_FRAGMENT;
- case GL_GEOMETRY_PROGRAM_NV:
- return MESA_SHADER_GEOMETRY;
- default:
- ASSERT(0);
- return ~0;
- }
-}
-
-static INLINE GLenum
-_mesa_program_index_to_target(GLuint i)
-{
- GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV,
- };
- if(i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-#endif /* PROGRAM_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file program.c
+ * Vertex and fragment program support functions.
+ * \author Brian Paul
+ */
+
+
+/**
+ * \mainpage Mesa vertex and fragment program module
+ *
+ * This module or directory contains most of the code for vertex and
+ * fragment programs and shaders, including state management, parsers,
+ * and (some) software routines for executing programs
+ */
+
+#ifndef PROGRAM_H
+#define PROGRAM_H
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+
+
+extern struct gl_program _mesa_DummyProgram;
+
+
+extern void
+_mesa_init_program(struct gl_context *ctx);
+
+extern void
+_mesa_free_program_data(struct gl_context *ctx);
+
+extern void
+_mesa_update_default_objects_program(struct gl_context *ctx);
+
+extern void
+_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
+
+extern const GLubyte *
+_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
+ GLint *line, GLint *col);
+
+
+extern struct gl_program *
+_mesa_init_vertex_program(struct gl_context *ctx,
+ struct gl_vertex_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_init_fragment_program(struct gl_context *ctx,
+ struct gl_fragment_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_init_geometry_program(struct gl_context *ctx,
+ struct gl_geometry_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
+
+extern void
+_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
+
+extern struct gl_program *
+_mesa_lookup_program(struct gl_context *ctx, GLuint id);
+
+extern void
+_mesa_reference_program(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog);
+
+static INLINE void
+_mesa_reference_vertprog(struct gl_context *ctx,
+ struct gl_vertex_program **ptr,
+ struct gl_vertex_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+_mesa_reference_fragprog(struct gl_context *ctx,
+ struct gl_fragment_program **ptr,
+ struct gl_fragment_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+_mesa_reference_geomprog(struct gl_context *ctx,
+ struct gl_geometry_program **ptr,
+ struct gl_geometry_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+extern struct gl_program *
+_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog);
+
+static INLINE struct gl_vertex_program *
+_mesa_clone_vertex_program(struct gl_context *ctx,
+ const struct gl_vertex_program *prog)
+{
+ return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+static INLINE struct gl_geometry_program *
+_mesa_clone_geometry_program(struct gl_context *ctx,
+ const struct gl_geometry_program *prog)
+{
+ return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+static INLINE struct gl_fragment_program *
+_mesa_clone_fragment_program(struct gl_context *ctx,
+ const struct gl_fragment_program *prog)
+{
+ return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+
+extern GLboolean
+_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
+
+extern GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
+
+extern struct gl_program *
+_mesa_combine_programs(struct gl_context *ctx,
+ const struct gl_program *progA,
+ const struct gl_program *progB);
+
+extern void
+_mesa_find_used_registers(const struct gl_program *prog,
+ gl_register_file file,
+ GLboolean used[], GLuint usedSize);
+
+extern GLint
+_mesa_find_free_register(const GLboolean used[],
+ GLuint maxRegs, GLuint firstReg);
+
+
+extern GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+ gl_shader_type shaderType,
+ gl_register_file file, GLint index);
+
+extern void
+_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog);
+
+/* keep these in the same order as TGSI_PROCESSOR_* */
+
+static INLINE GLuint
+_mesa_program_target_to_index(GLenum v)
+{
+ switch(v)
+ {
+ case GL_VERTEX_PROGRAM_ARB:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_PROGRAM_NV:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ ASSERT(0);
+ return ~0;
+ }
+}
+
+static INLINE GLenum
+_mesa_program_index_to_target(GLuint i)
+{
+ GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_PROGRAM_ARB,
+ GL_FRAGMENT_PROGRAM_ARB,
+ GL_GEOMETRY_PROGRAM_NV,
+ };
+ if(i >= MESA_SHADER_TYPES)
+ return 0;
+ else
+ return enums[i];
+}
+
+#endif /* PROGRAM_H */
diff --git a/mesalib/src/mesa/program/program_parse.tab.c b/mesalib/src/mesa/program/program_parse.tab.c
index 08ead30de..80735af85 100644
--- a/mesalib/src/mesa/program/program_parse.tab.c
+++ b/mesalib/src/mesa/program/program_parse.tab.c
@@ -1,5730 +1,5730 @@
-
-/* A Bison parser, made by GNU Bison 2.4.1. */
-
-/* Skeleton implementation for Bison's Yacc-like parsers in C
-
- Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006
- Free Software Foundation, Inc.
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
-
-/* As a special exception, you may create a larger work that contains
- part or all of the Bison parser skeleton and distribute that work
- under terms of your choice, so long as that work isn't itself a
- parser generator using the skeleton or a modified version thereof
- as a parser skeleton. Alternatively, if you modify or redistribute
- the parser skeleton itself, you may (at your option) remove this
- special exception, which will cause the skeleton and the resulting
- Bison output files to be licensed under the GNU General Public
- License without this special exception.
-
- This special exception was added by the Free Software Foundation in
- version 2.2 of Bison. */
-
-/* C LALR(1) parser skeleton written by Richard Stallman, by
- simplifying the original so-called "semantic" parser. */
-
-/* All symbols defined below should begin with yy or YY, to avoid
- infringing on user name space. This should be done even for local
- variables, as they might otherwise be expanded by user macros.
- There are some unavoidable exceptions within include files to
- define necessary library symbols; they are noted "INFRINGES ON
- USER NAME SPACE" below. */
-
-/* Identify Bison output. */
-#define YYBISON 1
-
-/* Bison version. */
-#define YYBISON_VERSION "2.4.1"
-
-/* Skeleton name. */
-#define YYSKELETON_NAME "yacc.c"
-
-/* Pure parsers. */
-#define YYPURE 1
-
-/* Push parsers. */
-#define YYPUSH 0
-
-/* Pull parsers. */
-#define YYPULL 1
-
-/* Using locations. */
-#define YYLSP_NEEDED 1
-
-
-
-/* Copy the first part of user declarations. */
-
-/* Line 189 of yacc.c */
-#line 1 "program_parse.y"
-
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_parameter_layout.h"
-#include "program/prog_statevars.h"
-#include "program/prog_instruction.h"
-
-#include "program/symbol_table.h"
-#include "program/program_parser.h"
-
-extern void *yy_scan_string(char *);
-extern void yy_delete_buffer(void *);
-
-static struct asm_symbol *declare_variable(struct asm_parser_state *state,
- char *name, enum asm_type t, struct YYLTYPE *locp);
-
-static int add_state_reference(struct gl_program_parameter_list *param_list,
- const gl_state_index tokens[STATE_LENGTH]);
-
-static int initialize_symbol_from_state(struct gl_program *prog,
- struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
-
-static int initialize_symbol_from_param(struct gl_program *prog,
- struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
-
-static int initialize_symbol_from_const(struct gl_program *prog,
- struct asm_symbol *param_var, const struct asm_vector *vec,
- GLboolean allowSwizzle);
-
-static int yyparse(struct asm_parser_state *state);
-
-static char *make_error_string(const char *fmt, ...);
-
-static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state,
- const char *s);
-
-static int validate_inputs(struct YYLTYPE *locp,
- struct asm_parser_state *state);
-
-static void init_dst_reg(struct prog_dst_register *r);
-
-static void set_dst_reg(struct prog_dst_register *r,
- gl_register_file file, GLint index);
-
-static void init_src_reg(struct asm_src_register *r);
-
-static void set_src_reg(struct asm_src_register *r,
- gl_register_file file, GLint index);
-
-static void set_src_reg_swz(struct asm_src_register *r,
- gl_register_file file, GLint index, GLuint swizzle);
-
-static void asm_instruction_set_operands(struct asm_instruction *inst,
- const struct prog_dst_register *dst, const struct asm_src_register *src0,
- const struct asm_src_register *src1, const struct asm_src_register *src2);
-
-static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op,
- const struct prog_dst_register *dst, const struct asm_src_register *src0,
- const struct asm_src_register *src1, const struct asm_src_register *src2);
-
-static struct asm_instruction *asm_instruction_copy_ctor(
- const struct prog_instruction *base, const struct prog_dst_register *dst,
- const struct asm_src_register *src0, const struct asm_src_register *src1,
- const struct asm_src_register *src2);
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE (!FALSE)
-#endif
-
-#define YYLLOC_DEFAULT(Current, Rhs, N) \
- do { \
- if (YYID(N)) { \
- (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
- (Current).position = YYRHSLOC(Rhs, 1).position; \
- (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
- } else { \
- (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
- (Current).last_line = (Current).first_line; \
- (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \
- (Current).last_column = (Current).first_column; \
- (Current).position = YYRHSLOC(Rhs, 0).position \
- + (Current).first_column; \
- } \
- } while(YYID(0))
-
-#define YYLEX_PARAM state->scanner
-
-
-/* Line 189 of yacc.c */
-#line 193 "program_parse.tab.c"
-
-/* Enabling traces. */
-#ifndef YYDEBUG
-# define YYDEBUG 0
-#endif
-
-/* Enabling verbose error messages. */
-#ifdef YYERROR_VERBOSE
-# undef YYERROR_VERBOSE
-# define YYERROR_VERBOSE 1
-#else
-# define YYERROR_VERBOSE 1
-#endif
-
-/* Enabling the token table. */
-#ifndef YYTOKEN_TABLE
-# define YYTOKEN_TABLE 0
-#endif
-
-
-/* Tokens. */
-#ifndef YYTOKENTYPE
-# define YYTOKENTYPE
- /* Put the tokens into the symbol table, so that GDB and other debuggers
- know about them. */
- enum yytokentype {
- ARBvp_10 = 258,
- ARBfp_10 = 259,
- ADDRESS = 260,
- ALIAS = 261,
- ATTRIB = 262,
- OPTION = 263,
- OUTPUT = 264,
- PARAM = 265,
- TEMP = 266,
- END = 267,
- BIN_OP = 268,
- BINSC_OP = 269,
- SAMPLE_OP = 270,
- SCALAR_OP = 271,
- TRI_OP = 272,
- VECTOR_OP = 273,
- ARL = 274,
- KIL = 275,
- SWZ = 276,
- TXD_OP = 277,
- INTEGER = 278,
- REAL = 279,
- AMBIENT = 280,
- ATTENUATION = 281,
- BACK = 282,
- CLIP = 283,
- COLOR = 284,
- DEPTH = 285,
- DIFFUSE = 286,
- DIRECTION = 287,
- EMISSION = 288,
- ENV = 289,
- EYE = 290,
- FOG = 291,
- FOGCOORD = 292,
- FRAGMENT = 293,
- FRONT = 294,
- HALF = 295,
- INVERSE = 296,
- INVTRANS = 297,
- LIGHT = 298,
- LIGHTMODEL = 299,
- LIGHTPROD = 300,
- LOCAL = 301,
- MATERIAL = 302,
- MAT_PROGRAM = 303,
- MATRIX = 304,
- MATRIXINDEX = 305,
- MODELVIEW = 306,
- MVP = 307,
- NORMAL = 308,
- OBJECT = 309,
- PALETTE = 310,
- PARAMS = 311,
- PLANE = 312,
- POINT_TOK = 313,
- POINTSIZE = 314,
- POSITION = 315,
- PRIMARY = 316,
- PROGRAM = 317,
- PROJECTION = 318,
- RANGE = 319,
- RESULT = 320,
- ROW = 321,
- SCENECOLOR = 322,
- SECONDARY = 323,
- SHININESS = 324,
- SIZE_TOK = 325,
- SPECULAR = 326,
- SPOT = 327,
- STATE = 328,
- TEXCOORD = 329,
- TEXENV = 330,
- TEXGEN = 331,
- TEXGEN_Q = 332,
- TEXGEN_R = 333,
- TEXGEN_S = 334,
- TEXGEN_T = 335,
- TEXTURE = 336,
- TRANSPOSE = 337,
- TEXTURE_UNIT = 338,
- TEX_1D = 339,
- TEX_2D = 340,
- TEX_3D = 341,
- TEX_CUBE = 342,
- TEX_RECT = 343,
- TEX_SHADOW1D = 344,
- TEX_SHADOW2D = 345,
- TEX_SHADOWRECT = 346,
- TEX_ARRAY1D = 347,
- TEX_ARRAY2D = 348,
- TEX_ARRAYSHADOW1D = 349,
- TEX_ARRAYSHADOW2D = 350,
- VERTEX = 351,
- VTXATTRIB = 352,
- WEIGHT = 353,
- IDENTIFIER = 354,
- USED_IDENTIFIER = 355,
- MASK4 = 356,
- MASK3 = 357,
- MASK2 = 358,
- MASK1 = 359,
- SWIZZLE = 360,
- DOT_DOT = 361,
- DOT = 362
- };
-#endif
-
-
-
-#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
-typedef union YYSTYPE
-{
-
-/* Line 214 of yacc.c */
-#line 126 "program_parse.y"
-
- struct asm_instruction *inst;
- struct asm_symbol *sym;
- struct asm_symbol temp_sym;
- struct asm_swizzle_mask swiz_mask;
- struct asm_src_register src_reg;
- struct prog_dst_register dst_reg;
- struct prog_instruction temp_inst;
- char *string;
- unsigned result;
- unsigned attrib;
- int integer;
- float real;
- gl_state_index state[STATE_LENGTH];
- int negate;
- struct asm_vector vector;
- gl_inst_opcode opcode;
-
- struct {
- unsigned swz;
- unsigned rgba_valid:1;
- unsigned xyzw_valid:1;
- unsigned negate:1;
- } ext_swizzle;
-
-
-
-/* Line 214 of yacc.c */
-#line 364 "program_parse.tab.c"
-} YYSTYPE;
-# define YYSTYPE_IS_TRIVIAL 1
-# define yystype YYSTYPE /* obsolescent; will be withdrawn */
-# define YYSTYPE_IS_DECLARED 1
-#endif
-
-#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
-typedef struct YYLTYPE
-{
- int first_line;
- int first_column;
- int last_line;
- int last_column;
-} YYLTYPE;
-# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
-# define YYLTYPE_IS_DECLARED 1
-# define YYLTYPE_IS_TRIVIAL 1
-#endif
-
-
-/* Copy the second part of user declarations. */
-
-/* Line 264 of yacc.c */
-#line 271 "program_parse.y"
-
-extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param,
- void *yyscanner);
-
-
-/* Line 264 of yacc.c */
-#line 395 "program_parse.tab.c"
-
-#ifdef short
-# undef short
-#endif
-
-#ifdef YYTYPE_UINT8
-typedef YYTYPE_UINT8 yytype_uint8;
-#else
-typedef unsigned char yytype_uint8;
-#endif
-
-#ifdef YYTYPE_INT8
-typedef YYTYPE_INT8 yytype_int8;
-#elif (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-typedef signed char yytype_int8;
-#else
-typedef short int yytype_int8;
-#endif
-
-#ifdef YYTYPE_UINT16
-typedef YYTYPE_UINT16 yytype_uint16;
-#else
-typedef unsigned short int yytype_uint16;
-#endif
-
-#ifdef YYTYPE_INT16
-typedef YYTYPE_INT16 yytype_int16;
-#else
-typedef short int yytype_int16;
-#endif
-
-#ifndef YYSIZE_T
-# ifdef __SIZE_TYPE__
-# define YYSIZE_T __SIZE_TYPE__
-# elif defined size_t
-# define YYSIZE_T size_t
-# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
-# define YYSIZE_T size_t
-# else
-# define YYSIZE_T unsigned int
-# endif
-#endif
-
-#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
-
-#ifndef YY_
-# if YYENABLE_NLS
-# if ENABLE_NLS
-# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
-# define YY_(msgid) dgettext ("bison-runtime", msgid)
-# endif
-# endif
-# ifndef YY_
-# define YY_(msgid) msgid
-# endif
-#endif
-
-/* Suppress unused-variable warnings by "using" E. */
-#if ! defined lint || defined __GNUC__
-# define YYUSE(e) ((void) (e))
-#else
-# define YYUSE(e) /* empty */
-#endif
-
-/* Identity function, used to suppress warnings about constant conditions. */
-#ifndef lint
-# define YYID(n) (n)
-#else
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static int
-YYID (int yyi)
-#else
-static int
-YYID (yyi)
- int yyi;
-#endif
-{
- return yyi;
-}
-#endif
-
-#if ! defined yyoverflow || YYERROR_VERBOSE
-
-/* The parser invokes alloca or malloc; define the necessary symbols. */
-
-# ifdef YYSTACK_USE_ALLOCA
-# if YYSTACK_USE_ALLOCA
-# ifdef __GNUC__
-# define YYSTACK_ALLOC __builtin_alloca
-# elif defined __BUILTIN_VA_ARG_INCR
-# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
-# elif defined _AIX
-# define YYSTACK_ALLOC __alloca
-# elif defined _MSC_VER
-# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
-# define alloca _alloca
-# else
-# define YYSTACK_ALLOC alloca
-# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# ifndef _STDLIB_H
-# define _STDLIB_H 1
-# endif
-# endif
-# endif
-# endif
-# endif
-
-# ifdef YYSTACK_ALLOC
- /* Pacify GCC's `empty if-body' warning. */
-# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
-# ifndef YYSTACK_ALLOC_MAXIMUM
- /* The OS might guarantee only one guard page at the bottom of the stack,
- and a page size can be as small as 4096 bytes. So we cannot safely
- invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
- to allow for a few compiler-allocated temporary stack slots. */
-# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
-# endif
-# else
-# define YYSTACK_ALLOC YYMALLOC
-# define YYSTACK_FREE YYFREE
-# ifndef YYSTACK_ALLOC_MAXIMUM
-# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
-# endif
-# if (defined __cplusplus && ! defined _STDLIB_H \
- && ! ((defined YYMALLOC || defined malloc) \
- && (defined YYFREE || defined free)))
-# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
-# ifndef _STDLIB_H
-# define _STDLIB_H 1
-# endif
-# endif
-# ifndef YYMALLOC
-# define YYMALLOC malloc
-# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
-# endif
-# endif
-# ifndef YYFREE
-# define YYFREE free
-# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-void free (void *); /* INFRINGES ON USER NAME SPACE */
-# endif
-# endif
-# endif
-#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
-
-
-#if (! defined yyoverflow \
- && (! defined __cplusplus \
- || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
- && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
-
-/* A type that is properly aligned for any stack member. */
-union yyalloc
-{
- yytype_int16 yyss_alloc;
- YYSTYPE yyvs_alloc;
- YYLTYPE yyls_alloc;
-};
-
-/* The size of the maximum gap between one aligned stack and the next. */
-# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
-
-/* The size of an array large to enough to hold all stacks, each with
- N elements. */
-# define YYSTACK_BYTES(N) \
- ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
- + 2 * YYSTACK_GAP_MAXIMUM)
-
-/* Copy COUNT objects from FROM to TO. The source and destination do
- not overlap. */
-# ifndef YYCOPY
-# if defined __GNUC__ && 1 < __GNUC__
-# define YYCOPY(To, From, Count) \
- __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
-# else
-# define YYCOPY(To, From, Count) \
- do \
- { \
- YYSIZE_T yyi; \
- for (yyi = 0; yyi < (Count); yyi++) \
- (To)[yyi] = (From)[yyi]; \
- } \
- while (YYID (0))
-# endif
-# endif
-
-/* Relocate STACK from its old location to the new one. The
- local variables YYSIZE and YYSTACKSIZE give the old and new number of
- elements in the stack, and YYPTR gives the new location of the
- stack. Advance YYPTR to a properly aligned location for the next
- stack. */
-# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
- do \
- { \
- YYSIZE_T yynewbytes; \
- YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
- Stack = &yyptr->Stack_alloc; \
- yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
- yyptr += yynewbytes / sizeof (*yyptr); \
- } \
- while (YYID (0))
-
-#endif
-
-/* YYFINAL -- State number of the termination state. */
-#define YYFINAL 5
-/* YYLAST -- Last index in YYTABLE. */
-#define YYLAST 396
-
-/* YYNTOKENS -- Number of terminals. */
-#define YYNTOKENS 120
-/* YYNNTS -- Number of nonterminals. */
-#define YYNNTS 143
-/* YYNRULES -- Number of rules. */
-#define YYNRULES 282
-/* YYNRULES -- Number of states. */
-#define YYNSTATES 475
-
-/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
-#define YYUNDEFTOK 2
-#define YYMAXUTOK 362
-
-#define YYTRANSLATE(YYX) \
- ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
-
-/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
-static const yytype_uint8 yytranslate[] =
-{
- 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 115, 116, 2, 113, 109, 114, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 108,
- 2, 117, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 111, 2, 112, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 118, 110, 119, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
- 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
- 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
- 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
- 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
- 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
- 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
- 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
- 105, 106, 107
-};
-
-#if YYDEBUG
-/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
- YYRHS. */
-static const yytype_uint16 yyprhs[] =
-{
- 0, 0, 3, 8, 10, 12, 15, 16, 20, 23,
- 24, 27, 30, 32, 34, 36, 38, 40, 42, 44,
- 46, 48, 50, 52, 54, 59, 64, 69, 76, 83,
- 92, 101, 104, 107, 120, 123, 125, 127, 129, 131,
- 133, 135, 137, 139, 141, 143, 145, 147, 154, 157,
- 162, 165, 167, 171, 177, 181, 184, 192, 195, 197,
- 199, 201, 203, 208, 210, 212, 214, 216, 218, 220,
- 222, 226, 227, 230, 233, 235, 237, 239, 241, 243,
- 245, 247, 249, 251, 252, 254, 256, 258, 260, 261,
- 265, 269, 270, 273, 276, 278, 280, 282, 284, 286,
- 288, 290, 292, 297, 300, 303, 305, 308, 310, 313,
- 315, 318, 323, 328, 330, 331, 335, 337, 339, 342,
- 344, 347, 349, 351, 355, 362, 363, 365, 368, 373,
- 375, 379, 381, 383, 385, 387, 389, 391, 393, 395,
- 397, 399, 402, 405, 408, 411, 414, 417, 420, 423,
- 426, 429, 432, 435, 439, 441, 443, 445, 451, 453,
- 455, 457, 460, 462, 464, 467, 469, 472, 479, 481,
- 485, 487, 489, 491, 493, 495, 500, 502, 504, 506,
- 508, 510, 512, 515, 517, 519, 525, 527, 530, 532,
- 534, 540, 543, 544, 551, 555, 556, 558, 560, 562,
- 564, 566, 569, 571, 573, 576, 581, 586, 587, 591,
- 593, 595, 597, 600, 602, 604, 606, 608, 614, 616,
- 620, 626, 632, 634, 638, 644, 646, 648, 650, 652,
- 654, 656, 658, 660, 662, 666, 672, 680, 690, 693,
- 696, 698, 700, 701, 702, 707, 709, 710, 711, 715,
- 719, 721, 727, 730, 733, 736, 739, 743, 746, 750,
- 751, 753, 755, 756, 758, 760, 761, 763, 765, 766,
- 768, 770, 771, 775, 776, 780, 781, 785, 787, 789,
- 791, 796, 798
-};
-
-/* YYRHS -- A `-1'-separated list of the rules' RHS. */
-static const yytype_int16 yyrhs[] =
-{
- 121, 0, -1, 122, 123, 125, 12, -1, 3, -1,
- 4, -1, 123, 124, -1, -1, 8, 262, 108, -1,
- 125, 126, -1, -1, 127, 108, -1, 170, 108, -1,
- 128, -1, 129, -1, 130, -1, 131, -1, 132, -1,
- 133, -1, 134, -1, 135, -1, 141, -1, 136, -1,
- 137, -1, 138, -1, 19, 146, 109, 142, -1, 18,
- 145, 109, 144, -1, 16, 145, 109, 142, -1, 14,
- 145, 109, 142, 109, 142, -1, 13, 145, 109, 144,
- 109, 144, -1, 17, 145, 109, 144, 109, 144, 109,
- 144, -1, 15, 145, 109, 144, 109, 139, 109, 140,
- -1, 20, 144, -1, 20, 166, -1, 22, 145, 109,
- 144, 109, 144, 109, 144, 109, 139, 109, 140, -1,
- 83, 256, -1, 84, -1, 85, -1, 86, -1, 87,
- -1, 88, -1, 89, -1, 90, -1, 91, -1, 92,
- -1, 93, -1, 94, -1, 95, -1, 21, 145, 109,
- 150, 109, 147, -1, 241, 143, -1, 241, 110, 143,
- 110, -1, 150, 162, -1, 238, -1, 241, 150, 163,
- -1, 241, 110, 150, 163, 110, -1, 151, 164, 165,
- -1, 159, 161, -1, 148, 109, 148, 109, 148, 109,
- 148, -1, 241, 149, -1, 23, -1, 262, -1, 100,
- -1, 172, -1, 152, 111, 153, 112, -1, 186, -1,
- 249, -1, 100, -1, 100, -1, 154, -1, 155, -1,
- 23, -1, 159, 160, 156, -1, -1, 113, 157, -1,
- 114, 158, -1, 23, -1, 23, -1, 100, -1, 104,
- -1, 104, -1, 104, -1, 104, -1, 101, -1, 105,
- -1, -1, 101, -1, 102, -1, 103, -1, 104, -1,
- -1, 115, 166, 116, -1, 115, 167, 116, -1, -1,
- 168, 163, -1, 169, 163, -1, 99, -1, 100, -1,
- 171, -1, 178, -1, 242, -1, 245, -1, 248, -1,
- 261, -1, 7, 99, 117, 172, -1, 96, 173, -1,
- 38, 177, -1, 60, -1, 98, 175, -1, 53, -1,
- 29, 254, -1, 37, -1, 74, 255, -1, 50, 111,
- 176, 112, -1, 97, 111, 174, 112, -1, 23, -1,
- -1, 111, 176, 112, -1, 23, -1, 60, -1, 29,
- 254, -1, 37, -1, 74, 255, -1, 179, -1, 180,
- -1, 10, 99, 182, -1, 10, 99, 111, 181, 112,
- 183, -1, -1, 23, -1, 117, 185, -1, 117, 118,
- 184, 119, -1, 187, -1, 184, 109, 187, -1, 189,
- -1, 225, -1, 235, -1, 189, -1, 225, -1, 236,
- -1, 188, -1, 226, -1, 235, -1, 189, -1, 73,
- 213, -1, 73, 190, -1, 73, 192, -1, 73, 195,
- -1, 73, 197, -1, 73, 203, -1, 73, 199, -1,
- 73, 206, -1, 73, 208, -1, 73, 210, -1, 73,
- 212, -1, 73, 224, -1, 47, 253, 191, -1, 201,
- -1, 33, -1, 69, -1, 43, 111, 202, 112, 193,
- -1, 201, -1, 60, -1, 26, -1, 72, 194, -1,
- 40, -1, 32, -1, 44, 196, -1, 25, -1, 253,
- 67, -1, 45, 111, 202, 112, 253, 198, -1, 201,
- -1, 75, 257, 200, -1, 29, -1, 25, -1, 31,
- -1, 71, -1, 23, -1, 76, 255, 204, 205, -1,
- 35, -1, 54, -1, 79, -1, 80, -1, 78, -1,
- 77, -1, 36, 207, -1, 29, -1, 56, -1, 28,
- 111, 209, 112, 57, -1, 23, -1, 58, 211, -1,
- 70, -1, 26, -1, 215, 66, 111, 218, 112, -1,
- 215, 214, -1, -1, 66, 111, 218, 106, 218, 112,
- -1, 49, 219, 216, -1, -1, 217, -1, 41, -1,
- 82, -1, 42, -1, 23, -1, 51, 220, -1, 63,
- -1, 52, -1, 81, 255, -1, 55, 111, 222, 112,
- -1, 48, 111, 223, 112, -1, -1, 111, 221, 112,
- -1, 23, -1, 23, -1, 23, -1, 30, 64, -1,
- 229, -1, 232, -1, 227, -1, 230, -1, 62, 34,
- 111, 228, 112, -1, 233, -1, 233, 106, 233, -1,
- 62, 34, 111, 233, 112, -1, 62, 46, 111, 231,
- 112, -1, 234, -1, 234, 106, 234, -1, 62, 46,
- 111, 234, 112, -1, 23, -1, 23, -1, 237, -1,
- 239, -1, 238, -1, 239, -1, 240, -1, 24, -1,
- 23, -1, 118, 240, 119, -1, 118, 240, 109, 240,
- 119, -1, 118, 240, 109, 240, 109, 240, 119, -1,
- 118, 240, 109, 240, 109, 240, 109, 240, 119, -1,
- 241, 24, -1, 241, 23, -1, 113, -1, 114, -1,
- -1, -1, 244, 11, 243, 247, -1, 262, -1, -1,
- -1, 5, 246, 247, -1, 247, 109, 99, -1, 99,
- -1, 244, 9, 99, 117, 249, -1, 65, 60, -1,
- 65, 37, -1, 65, 250, -1, 65, 59, -1, 65,
- 74, 255, -1, 65, 30, -1, 29, 251, 252, -1,
- -1, 39, -1, 27, -1, -1, 61, -1, 68, -1,
- -1, 39, -1, 27, -1, -1, 61, -1, 68, -1,
- -1, 111, 258, 112, -1, -1, 111, 259, 112, -1,
- -1, 111, 260, 112, -1, 23, -1, 23, -1, 23,
- -1, 6, 99, 117, 100, -1, 99, -1, 100, -1
-};
-
-/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
-static const yytype_uint16 yyrline[] =
-{
- 0, 278, 278, 281, 289, 301, 302, 305, 329, 330,
- 333, 348, 351, 356, 363, 364, 365, 366, 367, 368,
- 369, 372, 373, 374, 377, 383, 389, 395, 402, 408,
- 415, 459, 464, 474, 518, 524, 525, 526, 527, 528,
- 529, 530, 531, 532, 533, 534, 535, 538, 550, 558,
- 575, 582, 601, 612, 632, 657, 664, 697, 704, 719,
- 774, 817, 826, 848, 858, 862, 891, 910, 910, 912,
- 919, 931, 932, 933, 936, 950, 964, 984, 995, 1007,
- 1009, 1010, 1011, 1012, 1015, 1015, 1015, 1015, 1016, 1019,
- 1023, 1028, 1035, 1042, 1049, 1072, 1095, 1096, 1097, 1098,
- 1099, 1100, 1103, 1122, 1126, 1132, 1136, 1140, 1144, 1153,
- 1162, 1166, 1171, 1177, 1188, 1188, 1189, 1191, 1195, 1199,
- 1203, 1209, 1209, 1211, 1229, 1255, 1258, 1269, 1275, 1281,
- 1282, 1289, 1295, 1301, 1309, 1315, 1321, 1329, 1335, 1341,
- 1349, 1350, 1353, 1354, 1355, 1356, 1357, 1358, 1359, 1360,
- 1361, 1362, 1363, 1366, 1375, 1379, 1383, 1389, 1398, 1402,
- 1406, 1415, 1419, 1425, 1431, 1438, 1443, 1451, 1461, 1463,
- 1471, 1477, 1481, 1485, 1491, 1502, 1511, 1515, 1520, 1524,
- 1528, 1532, 1538, 1545, 1549, 1555, 1563, 1574, 1581, 1585,
- 1591, 1601, 1612, 1616, 1634, 1643, 1646, 1652, 1656, 1660,
- 1666, 1677, 1682, 1687, 1692, 1697, 1702, 1710, 1713, 1718,
- 1731, 1739, 1750, 1758, 1758, 1760, 1760, 1762, 1772, 1777,
- 1784, 1794, 1803, 1808, 1815, 1825, 1835, 1847, 1847, 1848,
- 1848, 1850, 1860, 1868, 1878, 1886, 1894, 1903, 1914, 1918,
- 1924, 1925, 1926, 1929, 1929, 1932, 1967, 1971, 1971, 1974,
- 1981, 1990, 2004, 2013, 2022, 2026, 2035, 2044, 2055, 2062,
- 2067, 2076, 2088, 2091, 2100, 2111, 2112, 2113, 2116, 2117,
- 2118, 2121, 2122, 2125, 2126, 2129, 2130, 2133, 2144, 2155,
- 2166, 2192, 2193
-};
-#endif
-
-#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
-/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
- First, the terminals, then, starting at YYNTOKENS, nonterminals. */
-static const char *const yytname[] =
-{
- "$end", "error", "$undefined", "ARBvp_10", "ARBfp_10", "ADDRESS",
- "ALIAS", "ATTRIB", "OPTION", "OUTPUT", "PARAM", "TEMP", "END", "BIN_OP",
- "BINSC_OP", "SAMPLE_OP", "SCALAR_OP", "TRI_OP", "VECTOR_OP", "ARL",
- "KIL", "SWZ", "TXD_OP", "INTEGER", "REAL", "AMBIENT", "ATTENUATION",
- "BACK", "CLIP", "COLOR", "DEPTH", "DIFFUSE", "DIRECTION", "EMISSION",
- "ENV", "EYE", "FOG", "FOGCOORD", "FRAGMENT", "FRONT", "HALF", "INVERSE",
- "INVTRANS", "LIGHT", "LIGHTMODEL", "LIGHTPROD", "LOCAL", "MATERIAL",
- "MAT_PROGRAM", "MATRIX", "MATRIXINDEX", "MODELVIEW", "MVP", "NORMAL",
- "OBJECT", "PALETTE", "PARAMS", "PLANE", "POINT_TOK", "POINTSIZE",
- "POSITION", "PRIMARY", "PROGRAM", "PROJECTION", "RANGE", "RESULT", "ROW",
- "SCENECOLOR", "SECONDARY", "SHININESS", "SIZE_TOK", "SPECULAR", "SPOT",
- "STATE", "TEXCOORD", "TEXENV", "TEXGEN", "TEXGEN_Q", "TEXGEN_R",
- "TEXGEN_S", "TEXGEN_T", "TEXTURE", "TRANSPOSE", "TEXTURE_UNIT", "TEX_1D",
- "TEX_2D", "TEX_3D", "TEX_CUBE", "TEX_RECT", "TEX_SHADOW1D",
- "TEX_SHADOW2D", "TEX_SHADOWRECT", "TEX_ARRAY1D", "TEX_ARRAY2D",
- "TEX_ARRAYSHADOW1D", "TEX_ARRAYSHADOW2D", "VERTEX", "VTXATTRIB",
- "WEIGHT", "IDENTIFIER", "USED_IDENTIFIER", "MASK4", "MASK3", "MASK2",
- "MASK1", "SWIZZLE", "DOT_DOT", "DOT", "';'", "','", "'|'", "'['", "']'",
- "'+'", "'-'", "'('", "')'", "'='", "'{'", "'}'", "$accept", "program",
- "language", "optionSequence", "option", "statementSequence", "statement",
- "instruction", "ALU_instruction", "TexInstruction", "ARL_instruction",
- "VECTORop_instruction", "SCALARop_instruction", "BINSCop_instruction",
- "BINop_instruction", "TRIop_instruction", "SAMPLE_instruction",
- "KIL_instruction", "TXD_instruction", "texImageUnit", "texTarget",
- "SWZ_instruction", "scalarSrcReg", "scalarUse", "swizzleSrcReg",
- "maskedDstReg", "maskedAddrReg", "extendedSwizzle", "extSwizComp",
- "extSwizSel", "srcReg", "dstReg", "progParamArray", "progParamArrayMem",
- "progParamArrayAbs", "progParamArrayRel", "addrRegRelOffset",
- "addrRegPosOffset", "addrRegNegOffset", "addrReg", "addrComponent",
- "addrWriteMask", "scalarSuffix", "swizzleSuffix", "optionalMask",
- "optionalCcMask", "ccTest", "ccTest2", "ccMaskRule", "ccMaskRule2",
- "namingStatement", "ATTRIB_statement", "attribBinding", "vtxAttribItem",
- "vtxAttribNum", "vtxOptWeightNum", "vtxWeightNum", "fragAttribItem",
- "PARAM_statement", "PARAM_singleStmt", "PARAM_multipleStmt",
- "optArraySize", "paramSingleInit", "paramMultipleInit",
- "paramMultInitList", "paramSingleItemDecl", "paramSingleItemUse",
- "paramMultipleItem", "stateMultipleItem", "stateSingleItem",
- "stateMaterialItem", "stateMatProperty", "stateLightItem",
- "stateLightProperty", "stateSpotProperty", "stateLightModelItem",
- "stateLModProperty", "stateLightProdItem", "stateLProdProperty",
- "stateTexEnvItem", "stateTexEnvProperty", "ambDiffSpecProperty",
- "stateLightNumber", "stateTexGenItem", "stateTexGenType",
- "stateTexGenCoord", "stateFogItem", "stateFogProperty",
- "stateClipPlaneItem", "stateClipPlaneNum", "statePointItem",
- "statePointProperty", "stateMatrixRow", "stateMatrixRows",
- "optMatrixRows", "stateMatrixItem", "stateOptMatModifier",
- "stateMatModifier", "stateMatrixRowNum", "stateMatrixName",
- "stateOptModMatNum", "stateModMatNum", "statePaletteMatNum",
- "stateProgramMatNum", "stateDepthItem", "programSingleItem",
- "programMultipleItem", "progEnvParams", "progEnvParamNums",
- "progEnvParam", "progLocalParams", "progLocalParamNums",
- "progLocalParam", "progEnvParamNum", "progLocalParamNum",
- "paramConstDecl", "paramConstUse", "paramConstScalarDecl",
- "paramConstScalarUse", "paramConstVector", "signedFloatConstant",
- "optionalSign", "TEMP_statement", "@1", "optVarSize",
- "ADDRESS_statement", "@2", "varNameList", "OUTPUT_statement",
- "resultBinding", "resultColBinding", "optResultFaceType",
- "optResultColorType", "optFaceType", "optColorType",
- "optTexCoordUnitNum", "optTexImageUnitNum", "optLegacyTexUnitNum",
- "texCoordUnitNum", "texImageUnitNum", "legacyTexUnitNum",
- "ALIAS_statement", "string", 0
-};
-#endif
-
-# ifdef YYPRINT
-/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
- token YYLEX-NUM. */
-static const yytype_uint16 yytoknum[] =
-{
- 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
- 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
- 275, 276, 277, 278, 279, 280, 281, 282, 283, 284,
- 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
- 295, 296, 297, 298, 299, 300, 301, 302, 303, 304,
- 305, 306, 307, 308, 309, 310, 311, 312, 313, 314,
- 315, 316, 317, 318, 319, 320, 321, 322, 323, 324,
- 325, 326, 327, 328, 329, 330, 331, 332, 333, 334,
- 335, 336, 337, 338, 339, 340, 341, 342, 343, 344,
- 345, 346, 347, 348, 349, 350, 351, 352, 353, 354,
- 355, 356, 357, 358, 359, 360, 361, 362, 59, 44,
- 124, 91, 93, 43, 45, 40, 41, 61, 123, 125
-};
-# endif
-
-/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
-static const yytype_uint16 yyr1[] =
-{
- 0, 120, 121, 122, 122, 123, 123, 124, 125, 125,
- 126, 126, 127, 127, 128, 128, 128, 128, 128, 128,
- 128, 129, 129, 129, 130, 131, 132, 133, 134, 135,
- 136, 137, 137, 138, 139, 140, 140, 140, 140, 140,
- 140, 140, 140, 140, 140, 140, 140, 141, 142, 142,
- 143, 143, 144, 144, 145, 146, 147, 148, 149, 149,
- 150, 150, 150, 150, 151, 151, 152, 153, 153, 154,
- 155, 156, 156, 156, 157, 158, 159, 160, 161, 162,
- 163, 163, 163, 163, 164, 164, 164, 164, 164, 165,
- 165, 165, 166, 167, 168, 169, 170, 170, 170, 170,
- 170, 170, 171, 172, 172, 173, 173, 173, 173, 173,
- 173, 173, 173, 174, 175, 175, 176, 177, 177, 177,
- 177, 178, 178, 179, 180, 181, 181, 182, 183, 184,
- 184, 185, 185, 185, 186, 186, 186, 187, 187, 187,
- 188, 188, 189, 189, 189, 189, 189, 189, 189, 189,
- 189, 189, 189, 190, 191, 191, 191, 192, 193, 193,
- 193, 193, 193, 194, 195, 196, 196, 197, 198, 199,
- 200, 201, 201, 201, 202, 203, 204, 204, 205, 205,
- 205, 205, 206, 207, 207, 208, 209, 210, 211, 211,
- 212, 213, 214, 214, 215, 216, 216, 217, 217, 217,
- 218, 219, 219, 219, 219, 219, 219, 220, 220, 221,
- 222, 223, 224, 225, 225, 226, 226, 227, 228, 228,
- 229, 230, 231, 231, 232, 233, 234, 235, 235, 236,
- 236, 237, 238, 238, 239, 239, 239, 239, 240, 240,
- 241, 241, 241, 243, 242, 244, 244, 246, 245, 247,
- 247, 248, 249, 249, 249, 249, 249, 249, 250, 251,
- 251, 251, 252, 252, 252, 253, 253, 253, 254, 254,
- 254, 255, 255, 256, 256, 257, 257, 258, 259, 260,
- 261, 262, 262
-};
-
-/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
-static const yytype_uint8 yyr2[] =
-{
- 0, 2, 4, 1, 1, 2, 0, 3, 2, 0,
- 2, 2, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 4, 4, 4, 6, 6, 8,
- 8, 2, 2, 12, 2, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 6, 2, 4,
- 2, 1, 3, 5, 3, 2, 7, 2, 1, 1,
- 1, 1, 4, 1, 1, 1, 1, 1, 1, 1,
- 3, 0, 2, 2, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 0, 1, 1, 1, 1, 0, 3,
- 3, 0, 2, 2, 1, 1, 1, 1, 1, 1,
- 1, 1, 4, 2, 2, 1, 2, 1, 2, 1,
- 2, 4, 4, 1, 0, 3, 1, 1, 2, 1,
- 2, 1, 1, 3, 6, 0, 1, 2, 4, 1,
- 3, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 3, 1, 1, 1, 5, 1, 1,
- 1, 2, 1, 1, 2, 1, 2, 6, 1, 3,
- 1, 1, 1, 1, 1, 4, 1, 1, 1, 1,
- 1, 1, 2, 1, 1, 5, 1, 2, 1, 1,
- 5, 2, 0, 6, 3, 0, 1, 1, 1, 1,
- 1, 2, 1, 1, 2, 4, 4, 0, 3, 1,
- 1, 1, 2, 1, 1, 1, 1, 5, 1, 3,
- 5, 5, 1, 3, 5, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 3, 5, 7, 9, 2, 2,
- 1, 1, 0, 0, 4, 1, 0, 0, 3, 3,
- 1, 5, 2, 2, 2, 2, 3, 2, 3, 0,
- 1, 1, 0, 1, 1, 0, 1, 1, 0, 1,
- 1, 0, 3, 0, 3, 0, 3, 1, 1, 1,
- 4, 1, 1
-};
-
-/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
- STATE-NUM when YYTABLE doesn't specify something else to do. Zero
- means the default is an error. */
-static const yytype_uint16 yydefact[] =
-{
- 0, 3, 4, 0, 6, 1, 9, 0, 5, 246,
- 281, 282, 0, 247, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 242, 0, 0, 8, 0,
- 12, 13, 14, 15, 16, 17, 18, 19, 21, 22,
- 23, 20, 0, 96, 97, 121, 122, 98, 0, 99,
- 100, 101, 245, 7, 0, 0, 0, 0, 0, 65,
- 0, 88, 64, 0, 0, 0, 0, 0, 76, 0,
- 0, 94, 240, 241, 31, 32, 83, 0, 0, 0,
- 10, 11, 0, 243, 250, 248, 0, 0, 125, 242,
- 123, 259, 257, 253, 255, 252, 271, 254, 242, 84,
- 85, 86, 87, 91, 242, 242, 242, 242, 242, 242,
- 78, 55, 81, 80, 82, 92, 233, 232, 0, 0,
- 0, 0, 60, 0, 242, 83, 0, 61, 63, 134,
- 135, 213, 214, 136, 229, 230, 0, 242, 0, 0,
- 0, 280, 102, 126, 0, 127, 131, 132, 133, 227,
- 228, 231, 0, 261, 260, 262, 0, 256, 0, 0,
- 54, 0, 0, 0, 26, 0, 25, 24, 268, 119,
- 117, 271, 104, 0, 0, 0, 0, 0, 0, 265,
- 0, 265, 0, 0, 275, 271, 142, 143, 144, 145,
- 147, 146, 148, 149, 150, 151, 0, 152, 268, 109,
- 0, 107, 105, 271, 0, 114, 103, 83, 0, 52,
- 0, 0, 0, 0, 244, 249, 0, 239, 238, 263,
- 264, 258, 277, 0, 242, 95, 0, 0, 83, 242,
- 0, 48, 0, 51, 0, 242, 269, 270, 118, 120,
- 0, 0, 0, 212, 183, 184, 182, 0, 165, 267,
- 266, 164, 0, 0, 0, 0, 207, 203, 0, 202,
- 271, 195, 189, 188, 187, 0, 0, 0, 0, 108,
- 0, 110, 0, 0, 106, 0, 242, 234, 69, 0,
- 67, 68, 0, 242, 242, 251, 0, 124, 272, 28,
- 89, 90, 93, 27, 0, 79, 50, 273, 0, 0,
- 225, 0, 226, 0, 186, 0, 174, 0, 166, 0,
- 171, 172, 155, 156, 173, 153, 154, 0, 0, 201,
- 0, 204, 197, 199, 198, 194, 196, 279, 0, 170,
- 169, 176, 177, 0, 0, 116, 0, 113, 0, 0,
- 53, 0, 62, 77, 71, 47, 0, 0, 0, 242,
- 49, 0, 34, 0, 242, 220, 224, 0, 0, 265,
- 211, 0, 209, 0, 210, 0, 276, 181, 180, 178,
- 179, 175, 200, 0, 111, 112, 115, 242, 235, 0,
- 0, 70, 242, 58, 57, 59, 242, 0, 0, 0,
- 129, 137, 140, 138, 215, 216, 139, 278, 0, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
- 46, 30, 29, 185, 160, 162, 159, 0, 157, 158,
- 0, 206, 208, 205, 190, 0, 74, 72, 75, 73,
- 0, 0, 0, 0, 141, 192, 242, 128, 274, 163,
- 161, 167, 168, 242, 236, 242, 0, 0, 0, 0,
- 191, 130, 0, 0, 0, 0, 218, 0, 222, 0,
- 237, 242, 0, 217, 0, 221, 0, 0, 56, 33,
- 219, 223, 0, 0, 193
-};
-
-/* YYDEFGOTO[NTERM-NUM]. */
-static const yytype_int16 yydefgoto[] =
-{
- -1, 3, 4, 6, 8, 9, 28, 29, 30, 31,
- 32, 33, 34, 35, 36, 37, 38, 39, 40, 298,
- 411, 41, 161, 231, 74, 60, 69, 345, 346, 384,
- 232, 61, 126, 279, 280, 281, 381, 427, 429, 70,
- 344, 111, 296, 115, 103, 160, 75, 227, 76, 228,
- 42, 43, 127, 206, 338, 274, 336, 172, 44, 45,
- 46, 144, 90, 287, 389, 145, 128, 390, 391, 129,
- 186, 315, 187, 418, 440, 188, 251, 189, 441, 190,
- 330, 316, 307, 191, 333, 371, 192, 246, 193, 305,
- 194, 264, 195, 434, 450, 196, 325, 326, 373, 261,
- 319, 363, 365, 361, 197, 130, 393, 394, 455, 131,
- 395, 457, 132, 301, 303, 396, 133, 149, 134, 135,
- 151, 77, 47, 139, 48, 49, 54, 85, 50, 62,
- 97, 155, 221, 252, 238, 157, 352, 266, 223, 398,
- 328, 51, 12
-};
-
-/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
- STATE-NUM. */
-#define YYPACT_NINF -401
-static const yytype_int16 yypact[] =
-{
- 193, -401, -401, 27, -401, -401, 62, 143, -401, 24,
- -401, -401, -30, -401, -18, 12, 83, -401, 15, 15,
- 15, 15, 15, 15, 67, 61, 15, 15, -401, 127,
- -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
- -401, -401, 144, -401, -401, -401, -401, -401, 204, -401,
- -401, -401, -401, -401, 155, 136, 138, 34, 140, -401,
- 147, 108, -401, 150, 156, 157, 158, 160, -401, 162,
- 159, -401, -401, -401, -401, -401, 102, -13, 163, 164,
- -401, -401, 165, -401, -401, 166, 170, 10, 235, 0,
- -401, 141, -401, -401, -401, -401, 167, -401, 131, -401,
- -401, -401, -401, 168, 131, 131, 131, 131, 131, 131,
- -401, -401, -401, -401, -401, -401, -401, -401, 104, 97,
- 114, 38, 169, 30, 131, 102, 171, -401, -401, -401,
- -401, -401, -401, -401, -401, -401, 30, 131, 172, 155,
- 175, -401, -401, -401, 173, -401, -401, -401, -401, -401,
- -401, -401, 223, -401, -401, 123, 253, -401, 177, 149,
- -401, 178, -10, 181, -401, 182, -401, -401, 134, -401,
- -401, 167, -401, 183, 184, 185, 213, 99, 186, 154,
- 187, 146, 153, 7, 188, 167, -401, -401, -401, -401,
- -401, -401, -401, -401, -401, -401, 215, -401, 134, -401,
- 190, -401, -401, 167, 191, 192, -401, 102, -48, -401,
- 1, 195, 196, 214, 166, -401, 189, -401, -401, -401,
- -401, -401, -401, 180, 131, -401, 194, 197, 102, 131,
- 30, -401, 203, 205, 201, 131, -401, -401, -401, -401,
- 285, 288, 289, -401, -401, -401, -401, 291, -401, -401,
- -401, -401, 248, 291, 33, 206, 207, -401, 208, -401,
- 167, 14, -401, -401, -401, 293, 292, 92, 209, -401,
- 299, -401, 301, 299, -401, 216, 131, -401, -401, 217,
- -401, -401, 221, 131, 131, -401, 212, -401, -401, -401,
- -401, -401, -401, -401, 218, -401, -401, 220, 224, 225,
- -401, 226, -401, 227, -401, 228, -401, 230, -401, 231,
- -401, -401, -401, -401, -401, -401, -401, 304, 309, -401,
- 312, -401, -401, -401, -401, -401, -401, -401, 232, -401,
- -401, -401, -401, 161, 313, -401, 233, -401, 234, 238,
- -401, 13, -401, -401, 137, -401, 242, -15, 243, 3,
- -401, 314, -401, 133, 131, -401, -401, 296, 94, 146,
- -401, 245, -401, 246, -401, 247, -401, -401, -401, -401,
- -401, -401, -401, 249, -401, -401, -401, 131, -401, 332,
- 337, -401, 131, -401, -401, -401, 131, 142, 114, 28,
- -401, -401, -401, -401, -401, -401, -401, -401, 250, -401,
- -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
- -401, -401, -401, -401, -401, -401, -401, 331, -401, -401,
- 68, -401, -401, -401, -401, 43, -401, -401, -401, -401,
- 255, 256, 257, 258, -401, 300, 3, -401, -401, -401,
- -401, -401, -401, 131, -401, 131, 201, 285, 288, 259,
- -401, -401, 252, 264, 265, 263, 261, 266, 270, 313,
- -401, 131, 133, -401, 285, -401, 288, 80, -401, -401,
- -401, -401, 313, 267, -401
-};
-
-/* YYPGOTO[NTERM-NUM]. */
-static const yytype_int16 yypgoto[] =
-{
- -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
- -401, -401, -401, -401, -401, -401, -401, -401, -401, -69,
- -82, -401, -100, 151, -86, 210, -401, -401, -366, -401,
- -54, -401, -401, -401, -401, -401, -401, -401, -401, 174,
- -401, -401, -401, -118, -401, -401, 229, -401, -401, -401,
- -401, -401, 295, -401, -401, -401, 110, -401, -401, -401,
- -401, -401, -401, -401, -401, -401, -401, -51, -401, -88,
- -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
- -401, -311, 139, -401, -401, -401, -401, -401, -401, -401,
- -401, -401, -401, -401, -401, -2, -401, -401, -400, -401,
- -401, -401, -401, -401, -401, 298, -401, -401, -401, -401,
- -401, -401, -401, -390, -295, 302, -401, -401, -136, -87,
- -120, -89, -401, -401, -401, -401, -401, 251, -401, 176,
- -401, -401, -401, -176, 198, -153, -401, -401, -401, -401,
- -401, -401, -6
-};
-
-/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
- positive, shift that token. If negative, reduce the rule which
- number is the opposite. If zero, do what YYDEFACT says.
- If YYTABLE_NINF, syntax error. */
-#define YYTABLE_NINF -230
-static const yytype_int16 yytable[] =
-{
- 152, 146, 150, 52, 208, 254, 164, 209, 383, 167,
- 116, 117, 158, 116, 117, 162, 430, 162, 239, 163,
- 162, 165, 166, 125, 278, 118, 233, 5, 118, 13,
- 14, 15, 267, 262, 16, 152, 17, 18, 19, 20,
- 21, 22, 23, 24, 25, 26, 27, 419, 118, 119,
- 271, 212, 119, 116, 117, 322, 323, 456, 310, 467,
- 120, 276, 119, 120, 311, 387, 312, 198, 118, 207,
- 7, 277, 473, 120, 470, 199, 388, 263, 53, 453,
- 58, 55, 211, 121, 10, 11, 121, 122, 200, 275,
- 122, 201, 119, 310, 233, 468, 324, 123, 202, 311,
- 230, 68, 313, 120, 314, 124, 121, 321, 124, 442,
- 292, 56, 203, 72, 73, 59, 72, 73, 124, 310,
- 414, 124, 377, 10, 11, 311, 121, 331, 244, 293,
- 122, 173, 378, 168, 415, 204, 205, 436, 289, 314,
- 162, 169, 175, 174, 176, 88, 332, 437, 124, 299,
- 177, 89, 443, 458, 416, 245, 341, 178, 179, 180,
- 71, 181, 444, 182, 170, 314, 417, 68, 153, 91,
- 92, 471, 183, 249, 72, 73, 432, 93, 171, 248,
- 154, 249, 57, 420, 219, 250, 472, 152, 433, 184,
- 185, 220, 424, 250, 347, 236, 1, 2, 348, 94,
- 95, 255, 237, 112, 256, 257, 113, 114, 258, 99,
- 100, 101, 102, 82, 96, 83, 259, 399, 400, 401,
- 402, 403, 404, 405, 406, 407, 408, 409, 410, 63,
- 64, 65, 66, 67, 260, 80, 78, 79, 367, 368,
- 369, 370, 10, 11, 72, 73, 217, 218, 71, 225,
- 379, 380, 81, 86, 84, 87, 98, 425, 143, 104,
- 152, 392, 150, 110, 138, 105, 106, 107, 412, 108,
- 141, 109, 136, 137, 215, 140, 222, 243, 156, 58,
- -66, 268, 210, 159, 297, 216, 224, 229, 152, 213,
- 234, 235, 288, 347, 240, 241, 242, 247, 253, 265,
- 431, 270, 272, 273, 283, 284, 286, 295, 300, -229,
- 290, 302, 304, 291, 306, 308, 327, 317, 318, 320,
- 334, 329, 335, 452, 337, 343, 340, 360, 350, 342,
- 349, 351, 362, 353, 354, 364, 372, 397, 355, 356,
- 357, 385, 358, 359, 366, 374, 375, 152, 392, 150,
- 376, 382, 386, 413, 152, 426, 347, 421, 422, 423,
- 428, 424, 438, 439, 445, 446, 449, 464, 447, 448,
- 459, 460, 347, 461, 462, 463, 466, 454, 465, 474,
- 469, 294, 142, 339, 282, 451, 435, 147, 226, 285,
- 214, 148, 309, 0, 0, 0, 269
-};
-
-static const yytype_int16 yycheck[] =
-{
- 89, 89, 89, 9, 124, 181, 106, 125, 23, 109,
- 23, 24, 98, 23, 24, 104, 382, 106, 171, 105,
- 109, 107, 108, 77, 23, 38, 162, 0, 38, 5,
- 6, 7, 185, 26, 10, 124, 12, 13, 14, 15,
- 16, 17, 18, 19, 20, 21, 22, 358, 38, 62,
- 203, 137, 62, 23, 24, 41, 42, 447, 25, 459,
- 73, 109, 62, 73, 31, 62, 33, 29, 38, 123,
- 8, 119, 472, 73, 464, 37, 73, 70, 108, 445,
- 65, 99, 136, 96, 99, 100, 96, 100, 50, 207,
- 100, 53, 62, 25, 230, 461, 82, 110, 60, 31,
- 110, 100, 69, 73, 71, 118, 96, 260, 118, 420,
- 228, 99, 74, 113, 114, 100, 113, 114, 118, 25,
- 26, 118, 109, 99, 100, 31, 96, 35, 29, 229,
- 100, 34, 119, 29, 40, 97, 98, 109, 224, 71,
- 229, 37, 28, 46, 30, 111, 54, 119, 118, 235,
- 36, 117, 109, 448, 60, 56, 276, 43, 44, 45,
- 99, 47, 119, 49, 60, 71, 72, 100, 27, 29,
- 30, 466, 58, 27, 113, 114, 34, 37, 74, 25,
- 39, 27, 99, 359, 61, 39, 106, 276, 46, 75,
- 76, 68, 112, 39, 283, 61, 3, 4, 284, 59,
- 60, 48, 68, 101, 51, 52, 104, 105, 55, 101,
- 102, 103, 104, 9, 74, 11, 63, 84, 85, 86,
- 87, 88, 89, 90, 91, 92, 93, 94, 95, 19,
- 20, 21, 22, 23, 81, 108, 26, 27, 77, 78,
- 79, 80, 99, 100, 113, 114, 23, 24, 99, 100,
- 113, 114, 108, 117, 99, 117, 109, 377, 23, 109,
- 349, 349, 349, 104, 99, 109, 109, 109, 354, 109,
- 100, 109, 109, 109, 99, 109, 23, 64, 111, 65,
- 111, 66, 111, 115, 83, 112, 109, 109, 377, 117,
- 109, 109, 112, 382, 111, 111, 111, 111, 111, 111,
- 386, 111, 111, 111, 109, 109, 117, 104, 23, 104,
- 116, 23, 23, 116, 23, 67, 23, 111, 111, 111,
- 111, 29, 23, 443, 23, 104, 110, 23, 110, 112,
- 118, 111, 23, 109, 109, 23, 23, 23, 112, 112,
- 112, 347, 112, 112, 112, 112, 112, 436, 436, 436,
- 112, 109, 109, 57, 443, 23, 445, 112, 112, 112,
- 23, 112, 112, 32, 109, 109, 66, 106, 111, 111,
- 111, 119, 461, 109, 109, 112, 106, 446, 112, 112,
- 462, 230, 87, 273, 210, 436, 388, 89, 159, 213,
- 139, 89, 253, -1, -1, -1, 198
-};
-
-/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
- symbol of state STATE-NUM. */
-static const yytype_uint16 yystos[] =
-{
- 0, 3, 4, 121, 122, 0, 123, 8, 124, 125,
- 99, 100, 262, 5, 6, 7, 10, 12, 13, 14,
- 15, 16, 17, 18, 19, 20, 21, 22, 126, 127,
- 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
- 138, 141, 170, 171, 178, 179, 180, 242, 244, 245,
- 248, 261, 262, 108, 246, 99, 99, 99, 65, 100,
- 145, 151, 249, 145, 145, 145, 145, 145, 100, 146,
- 159, 99, 113, 114, 144, 166, 168, 241, 145, 145,
- 108, 108, 9, 11, 99, 247, 117, 117, 111, 117,
- 182, 29, 30, 37, 59, 60, 74, 250, 109, 101,
- 102, 103, 104, 164, 109, 109, 109, 109, 109, 109,
- 104, 161, 101, 104, 105, 163, 23, 24, 38, 62,
- 73, 96, 100, 110, 118, 150, 152, 172, 186, 189,
- 225, 229, 232, 236, 238, 239, 109, 109, 99, 243,
- 109, 100, 172, 23, 181, 185, 189, 225, 235, 237,
- 239, 240, 241, 27, 39, 251, 111, 255, 144, 115,
- 165, 142, 241, 144, 142, 144, 144, 142, 29, 37,
- 60, 74, 177, 34, 46, 28, 30, 36, 43, 44,
- 45, 47, 49, 58, 75, 76, 190, 192, 195, 197,
- 199, 203, 206, 208, 210, 212, 215, 224, 29, 37,
- 50, 53, 60, 74, 97, 98, 173, 150, 240, 163,
- 111, 150, 144, 117, 247, 99, 112, 23, 24, 61,
- 68, 252, 23, 258, 109, 100, 166, 167, 169, 109,
- 110, 143, 150, 238, 109, 109, 61, 68, 254, 255,
- 111, 111, 111, 64, 29, 56, 207, 111, 25, 27,
- 39, 196, 253, 111, 253, 48, 51, 52, 55, 63,
- 81, 219, 26, 70, 211, 111, 257, 255, 66, 254,
- 111, 255, 111, 111, 175, 163, 109, 119, 23, 153,
- 154, 155, 159, 109, 109, 249, 117, 183, 112, 144,
- 116, 116, 163, 142, 143, 104, 162, 83, 139, 144,
- 23, 233, 23, 234, 23, 209, 23, 202, 67, 202,
- 25, 31, 33, 69, 71, 191, 201, 111, 111, 220,
- 111, 255, 41, 42, 82, 216, 217, 23, 260, 29,
- 200, 35, 54, 204, 111, 23, 176, 23, 174, 176,
- 110, 240, 112, 104, 160, 147, 148, 241, 144, 118,
- 110, 111, 256, 109, 109, 112, 112, 112, 112, 112,
- 23, 223, 23, 221, 23, 222, 112, 77, 78, 79,
- 80, 205, 23, 218, 112, 112, 112, 109, 119, 113,
- 114, 156, 109, 23, 149, 262, 109, 62, 73, 184,
- 187, 188, 189, 226, 227, 230, 235, 23, 259, 84,
- 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
- 95, 140, 144, 57, 26, 40, 60, 72, 193, 201,
- 253, 112, 112, 112, 112, 240, 23, 157, 23, 158,
- 148, 144, 34, 46, 213, 215, 109, 119, 112, 32,
- 194, 198, 201, 109, 119, 109, 109, 111, 111, 66,
- 214, 187, 240, 148, 139, 228, 233, 231, 234, 111,
- 119, 109, 109, 112, 106, 112, 106, 218, 148, 140,
- 233, 234, 106, 218, 112
-};
-
-#define yyerrok (yyerrstatus = 0)
-#define yyclearin (yychar = YYEMPTY)
-#define YYEMPTY (-2)
-#define YYEOF 0
-
-#define YYACCEPT goto yyacceptlab
-#define YYABORT goto yyabortlab
-#define YYERROR goto yyerrorlab
-
-
-/* Like YYERROR except do call yyerror. This remains here temporarily
- to ease the transition to the new meaning of YYERROR, for GCC.
- Once GCC version 2 has supplanted version 1, this can go. */
-
-#define YYFAIL goto yyerrlab
-
-#define YYRECOVERING() (!!yyerrstatus)
-
-#define YYBACKUP(Token, Value) \
-do \
- if (yychar == YYEMPTY && yylen == 1) \
- { \
- yychar = (Token); \
- yylval = (Value); \
- yytoken = YYTRANSLATE (yychar); \
- YYPOPSTACK (1); \
- goto yybackup; \
- } \
- else \
- { \
- yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \
- YYERROR; \
- } \
-while (YYID (0))
-
-
-#define YYTERROR 1
-#define YYERRCODE 256
-
-
-/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
- If N is 0, then set CURRENT to the empty location which ends
- the previous symbol: RHS[0] (always defined). */
-
-#define YYRHSLOC(Rhs, K) ((Rhs)[K])
-#ifndef YYLLOC_DEFAULT
-# define YYLLOC_DEFAULT(Current, Rhs, N) \
- do \
- if (YYID (N)) \
- { \
- (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
- (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
- } \
- else \
- { \
- (Current).first_line = (Current).last_line = \
- YYRHSLOC (Rhs, 0).last_line; \
- (Current).first_column = (Current).last_column = \
- YYRHSLOC (Rhs, 0).last_column; \
- } \
- while (YYID (0))
-#endif
-
-
-/* YY_LOCATION_PRINT -- Print the location on the stream.
- This macro was not mandated originally: define only if we know
- we won't break user code: when these are the locations we know. */
-
-#ifndef YY_LOCATION_PRINT
-# if YYLTYPE_IS_TRIVIAL
-# define YY_LOCATION_PRINT(File, Loc) \
- fprintf (File, "%d.%d-%d.%d", \
- (Loc).first_line, (Loc).first_column, \
- (Loc).last_line, (Loc).last_column)
-# else
-# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
-# endif
-#endif
-
-
-/* YYLEX -- calling `yylex' with the right arguments. */
-
-#ifdef YYLEX_PARAM
-# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM)
-#else
-# define YYLEX yylex (&yylval, &yylloc, scanner)
-#endif
-
-/* Enable debugging if requested. */
-#if YYDEBUG
-
-# ifndef YYFPRINTF
-# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
-# define YYFPRINTF fprintf
-# endif
-
-# define YYDPRINTF(Args) \
-do { \
- if (yydebug) \
- YYFPRINTF Args; \
-} while (YYID (0))
-
-# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
-do { \
- if (yydebug) \
- { \
- YYFPRINTF (stderr, "%s ", Title); \
- yy_symbol_print (stderr, \
- Type, Value, Location, state); \
- YYFPRINTF (stderr, "\n"); \
- } \
-} while (YYID (0))
-
-
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-/*ARGSUSED*/
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state)
-#else
-static void
-yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state)
- FILE *yyoutput;
- int yytype;
- YYSTYPE const * const yyvaluep;
- YYLTYPE const * const yylocationp;
- struct asm_parser_state *state;
-#endif
-{
- if (!yyvaluep)
- return;
- YYUSE (yylocationp);
- YYUSE (state);
-# ifdef YYPRINT
- if (yytype < YYNTOKENS)
- YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
-# else
- YYUSE (yyoutput);
-# endif
- switch (yytype)
- {
- default:
- break;
- }
-}
-
-
-/*--------------------------------.
-| Print this symbol on YYOUTPUT. |
-`--------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state)
-#else
-static void
-yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state)
- FILE *yyoutput;
- int yytype;
- YYSTYPE const * const yyvaluep;
- YYLTYPE const * const yylocationp;
- struct asm_parser_state *state;
-#endif
-{
- if (yytype < YYNTOKENS)
- YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
- else
- YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
-
- YY_LOCATION_PRINT (yyoutput, *yylocationp);
- YYFPRINTF (yyoutput, ": ");
- yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state);
- YYFPRINTF (yyoutput, ")");
-}
-
-/*------------------------------------------------------------------.
-| yy_stack_print -- Print the state stack from its BOTTOM up to its |
-| TOP (included). |
-`------------------------------------------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
-#else
-static void
-yy_stack_print (yybottom, yytop)
- yytype_int16 *yybottom;
- yytype_int16 *yytop;
-#endif
-{
- YYFPRINTF (stderr, "Stack now");
- for (; yybottom <= yytop; yybottom++)
- {
- int yybot = *yybottom;
- YYFPRINTF (stderr, " %d", yybot);
- }
- YYFPRINTF (stderr, "\n");
-}
-
-# define YY_STACK_PRINT(Bottom, Top) \
-do { \
- if (yydebug) \
- yy_stack_print ((Bottom), (Top)); \
-} while (YYID (0))
-
-
-/*------------------------------------------------.
-| Report that the YYRULE is going to be reduced. |
-`------------------------------------------------*/
-
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct asm_parser_state *state)
-#else
-static void
-yy_reduce_print (yyvsp, yylsp, yyrule, state)
- YYSTYPE *yyvsp;
- YYLTYPE *yylsp;
- int yyrule;
- struct asm_parser_state *state;
-#endif
-{
- int yynrhs = yyr2[yyrule];
- int yyi;
- unsigned long int yylno = yyrline[yyrule];
- YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
- yyrule - 1, yylno);
- /* The symbols being reduced. */
- for (yyi = 0; yyi < yynrhs; yyi++)
- {
- YYFPRINTF (stderr, " $%d = ", yyi + 1);
- yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
- &(yyvsp[(yyi + 1) - (yynrhs)])
- , &(yylsp[(yyi + 1) - (yynrhs)]) , state);
- YYFPRINTF (stderr, "\n");
- }
-}
-
-# define YY_REDUCE_PRINT(Rule) \
-do { \
- if (yydebug) \
- yy_reduce_print (yyvsp, yylsp, Rule, state); \
-} while (YYID (0))
-
-/* Nonzero means print parse trace. It is left uninitialized so that
- multiple parsers can coexist. */
-int yydebug;
-#else /* !YYDEBUG */
-# define YYDPRINTF(Args)
-# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
-# define YY_STACK_PRINT(Bottom, Top)
-# define YY_REDUCE_PRINT(Rule)
-#endif /* !YYDEBUG */
-
-
-/* YYINITDEPTH -- initial size of the parser's stacks. */
-#ifndef YYINITDEPTH
-# define YYINITDEPTH 200
-#endif
-
-/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
- if the built-in stack extension method is used).
-
- Do not make this value too large; the results are undefined if
- YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
- evaluated with infinite-precision integer arithmetic. */
-
-#ifndef YYMAXDEPTH
-# define YYMAXDEPTH 10000
-#endif
-
-
-
-#if YYERROR_VERBOSE
-
-# ifndef yystrlen
-# if defined __GLIBC__ && defined _STRING_H
-# define yystrlen strlen
-# else
-/* Return the length of YYSTR. */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static YYSIZE_T
-yystrlen (const char *yystr)
-#else
-static YYSIZE_T
-yystrlen (yystr)
- const char *yystr;
-#endif
-{
- YYSIZE_T yylen;
- for (yylen = 0; yystr[yylen]; yylen++)
- continue;
- return yylen;
-}
-# endif
-# endif
-
-# ifndef yystpcpy
-# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
-# define yystpcpy stpcpy
-# else
-/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
- YYDEST. */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static char *
-yystpcpy (char *yydest, const char *yysrc)
-#else
-static char *
-yystpcpy (yydest, yysrc)
- char *yydest;
- const char *yysrc;
-#endif
-{
- char *yyd = yydest;
- const char *yys = yysrc;
-
- while ((*yyd++ = *yys++) != '\0')
- continue;
-
- return yyd - 1;
-}
-# endif
-# endif
-
-# ifndef yytnamerr
-/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
- quotes and backslashes, so that it's suitable for yyerror. The
- heuristic is that double-quoting is unnecessary unless the string
- contains an apostrophe, a comma, or backslash (other than
- backslash-backslash). YYSTR is taken from yytname. If YYRES is
- null, do not copy; instead, return the length of what the result
- would have been. */
-static YYSIZE_T
-yytnamerr (char *yyres, const char *yystr)
-{
- if (*yystr == '"')
- {
- YYSIZE_T yyn = 0;
- char const *yyp = yystr;
-
- for (;;)
- switch (*++yyp)
- {
- case '\'':
- case ',':
- goto do_not_strip_quotes;
-
- case '\\':
- if (*++yyp != '\\')
- goto do_not_strip_quotes;
- /* Fall through. */
- default:
- if (yyres)
- yyres[yyn] = *yyp;
- yyn++;
- break;
-
- case '"':
- if (yyres)
- yyres[yyn] = '\0';
- return yyn;
- }
- do_not_strip_quotes: ;
- }
-
- if (! yyres)
- return yystrlen (yystr);
-
- return yystpcpy (yyres, yystr) - yyres;
-}
-# endif
-
-/* Copy into YYRESULT an error message about the unexpected token
- YYCHAR while in state YYSTATE. Return the number of bytes copied,
- including the terminating null byte. If YYRESULT is null, do not
- copy anything; just return the number of bytes that would be
- copied. As a special case, return 0 if an ordinary "syntax error"
- message will do. Return YYSIZE_MAXIMUM if overflow occurs during
- size calculation. */
-static YYSIZE_T
-yysyntax_error (char *yyresult, int yystate, int yychar)
-{
- int yyn = yypact[yystate];
-
- if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
- return 0;
- else
- {
- int yytype = YYTRANSLATE (yychar);
- YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
- YYSIZE_T yysize = yysize0;
- YYSIZE_T yysize1;
- int yysize_overflow = 0;
- enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
- char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
- int yyx;
-
-# if 0
- /* This is so xgettext sees the translatable formats that are
- constructed on the fly. */
- YY_("syntax error, unexpected %s");
- YY_("syntax error, unexpected %s, expecting %s");
- YY_("syntax error, unexpected %s, expecting %s or %s");
- YY_("syntax error, unexpected %s, expecting %s or %s or %s");
- YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
-# endif
- char *yyfmt;
- char const *yyf;
- static char const yyunexpected[] = "syntax error, unexpected %s";
- static char const yyexpecting[] = ", expecting %s";
- static char const yyor[] = " or %s";
- char yyformat[sizeof yyunexpected
- + sizeof yyexpecting - 1
- + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
- * (sizeof yyor - 1))];
- char const *yyprefix = yyexpecting;
-
- /* Start YYX at -YYN if negative to avoid negative indexes in
- YYCHECK. */
- int yyxbegin = yyn < 0 ? -yyn : 0;
-
- /* Stay within bounds of both yycheck and yytname. */
- int yychecklim = YYLAST - yyn + 1;
- int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
- int yycount = 1;
-
- yyarg[0] = yytname[yytype];
- yyfmt = yystpcpy (yyformat, yyunexpected);
-
- for (yyx = yyxbegin; yyx < yyxend; ++yyx)
- if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
- {
- if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
- {
- yycount = 1;
- yysize = yysize0;
- yyformat[sizeof yyunexpected - 1] = '\0';
- break;
- }
- yyarg[yycount++] = yytname[yyx];
- yysize1 = yysize + yytnamerr (0, yytname[yyx]);
- yysize_overflow |= (yysize1 < yysize);
- yysize = yysize1;
- yyfmt = yystpcpy (yyfmt, yyprefix);
- yyprefix = yyor;
- }
-
- yyf = YY_(yyformat);
- yysize1 = yysize + yystrlen (yyf);
- yysize_overflow |= (yysize1 < yysize);
- yysize = yysize1;
-
- if (yysize_overflow)
- return YYSIZE_MAXIMUM;
-
- if (yyresult)
- {
- /* Avoid sprintf, as that infringes on the user's name space.
- Don't have undefined behavior even if the translation
- produced a string with the wrong number of "%s"s. */
- char *yyp = yyresult;
- int yyi = 0;
- while ((*yyp = *yyf) != '\0')
- {
- if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
- {
- yyp += yytnamerr (yyp, yyarg[yyi++]);
- yyf += 2;
- }
- else
- {
- yyp++;
- yyf++;
- }
- }
- }
- return yysize;
- }
-}
-#endif /* YYERROR_VERBOSE */
-
-
-/*-----------------------------------------------.
-| Release the memory associated to this symbol. |
-`-----------------------------------------------*/
-
-/*ARGSUSED*/
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-static void
-yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct asm_parser_state *state)
-#else
-static void
-yydestruct (yymsg, yytype, yyvaluep, yylocationp, state)
- const char *yymsg;
- int yytype;
- YYSTYPE *yyvaluep;
- YYLTYPE *yylocationp;
- struct asm_parser_state *state;
-#endif
-{
- YYUSE (yyvaluep);
- YYUSE (yylocationp);
- YYUSE (state);
-
- if (!yymsg)
- yymsg = "Deleting";
- YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
-
- switch (yytype)
- {
-
- default:
- break;
- }
-}
-
-/* Prevent warnings from -Wmissing-prototypes. */
-#ifdef YYPARSE_PARAM
-#if defined __STDC__ || defined __cplusplus
-int yyparse (void *YYPARSE_PARAM);
-#else
-int yyparse ();
-#endif
-#else /* ! YYPARSE_PARAM */
-#if defined __STDC__ || defined __cplusplus
-int yyparse (struct asm_parser_state *state);
-#else
-int yyparse ();
-#endif
-#endif /* ! YYPARSE_PARAM */
-
-
-
-
-
-/*-------------------------.
-| yyparse or yypush_parse. |
-`-------------------------*/
-
-#ifdef YYPARSE_PARAM
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-int
-yyparse (void *YYPARSE_PARAM)
-#else
-int
-yyparse (YYPARSE_PARAM)
- void *YYPARSE_PARAM;
-#endif
-#else /* ! YYPARSE_PARAM */
-#if (defined __STDC__ || defined __C99__FUNC__ \
- || defined __cplusplus || defined _MSC_VER)
-int
-yyparse (struct asm_parser_state *state)
-#else
-int
-yyparse (state)
- struct asm_parser_state *state;
-#endif
-#endif
-{
-/* The lookahead symbol. */
-int yychar;
-
-/* The semantic value of the lookahead symbol. */
-YYSTYPE yylval;
-
-/* Location data for the lookahead symbol. */
-YYLTYPE yylloc;
-
- /* Number of syntax errors so far. */
- int yynerrs;
-
- int yystate;
- /* Number of tokens to shift before error messages enabled. */
- int yyerrstatus;
-
- /* The stacks and their tools:
- `yyss': related to states.
- `yyvs': related to semantic values.
- `yyls': related to locations.
-
- Refer to the stacks thru separate pointers, to allow yyoverflow
- to reallocate them elsewhere. */
-
- /* The state stack. */
- yytype_int16 yyssa[YYINITDEPTH];
- yytype_int16 *yyss;
- yytype_int16 *yyssp;
-
- /* The semantic value stack. */
- YYSTYPE yyvsa[YYINITDEPTH];
- YYSTYPE *yyvs;
- YYSTYPE *yyvsp;
-
- /* The location stack. */
- YYLTYPE yylsa[YYINITDEPTH];
- YYLTYPE *yyls;
- YYLTYPE *yylsp;
-
- /* The locations where the error started and ended. */
- YYLTYPE yyerror_range[2];
-
- YYSIZE_T yystacksize;
-
- int yyn;
- int yyresult;
- /* Lookahead token as an internal (translated) token number. */
- int yytoken;
- /* The variables used to return semantic value and location from the
- action routines. */
- YYSTYPE yyval;
- YYLTYPE yyloc;
-
-#if YYERROR_VERBOSE
- /* Buffer for error messages, and its allocated size. */
- char yymsgbuf[128];
- char *yymsg = yymsgbuf;
- YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
-#endif
-
-#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
-
- /* The number of symbols on the RHS of the reduced rule.
- Keep to zero when no symbol should be popped. */
- int yylen = 0;
-
- yytoken = 0;
- yyss = yyssa;
- yyvs = yyvsa;
- yyls = yylsa;
- yystacksize = YYINITDEPTH;
-
- YYDPRINTF ((stderr, "Starting parse\n"));
-
- yystate = 0;
- yyerrstatus = 0;
- yynerrs = 0;
- yychar = YYEMPTY; /* Cause a token to be read. */
-
- /* Initialize stack pointers.
- Waste one element of value and location stack
- so that they stay on the same level as the state stack.
- The wasted elements are never initialized. */
- yyssp = yyss;
- yyvsp = yyvs;
- yylsp = yyls;
-
-#if YYLTYPE_IS_TRIVIAL
- /* Initialize the default location before parsing starts. */
- yylloc.first_line = yylloc.last_line = 1;
- yylloc.first_column = yylloc.last_column = 1;
-#endif
-
- goto yysetstate;
-
-/*------------------------------------------------------------.
-| yynewstate -- Push a new state, which is found in yystate. |
-`------------------------------------------------------------*/
- yynewstate:
- /* In all cases, when you get here, the value and location stacks
- have just been pushed. So pushing a state here evens the stacks. */
- yyssp++;
-
- yysetstate:
- *yyssp = yystate;
-
- if (yyss + yystacksize - 1 <= yyssp)
- {
- /* Get the current used size of the three stacks, in elements. */
- YYSIZE_T yysize = yyssp - yyss + 1;
-
-#ifdef yyoverflow
- {
- /* Give user a chance to reallocate the stack. Use copies of
- these so that the &'s don't force the real ones into
- memory. */
- YYSTYPE *yyvs1 = yyvs;
- yytype_int16 *yyss1 = yyss;
- YYLTYPE *yyls1 = yyls;
-
- /* Each stack pointer address is followed by the size of the
- data in use in that stack, in bytes. This used to be a
- conditional around just the two extra args, but that might
- be undefined if yyoverflow is a macro. */
- yyoverflow (YY_("memory exhausted"),
- &yyss1, yysize * sizeof (*yyssp),
- &yyvs1, yysize * sizeof (*yyvsp),
- &yyls1, yysize * sizeof (*yylsp),
- &yystacksize);
-
- yyls = yyls1;
- yyss = yyss1;
- yyvs = yyvs1;
- }
-#else /* no yyoverflow */
-# ifndef YYSTACK_RELOCATE
- goto yyexhaustedlab;
-# else
- /* Extend the stack our own way. */
- if (YYMAXDEPTH <= yystacksize)
- goto yyexhaustedlab;
- yystacksize *= 2;
- if (YYMAXDEPTH < yystacksize)
- yystacksize = YYMAXDEPTH;
-
- {
- yytype_int16 *yyss1 = yyss;
- union yyalloc *yyptr =
- (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
- if (! yyptr)
- goto yyexhaustedlab;
- YYSTACK_RELOCATE (yyss_alloc, yyss);
- YYSTACK_RELOCATE (yyvs_alloc, yyvs);
- YYSTACK_RELOCATE (yyls_alloc, yyls);
-# undef YYSTACK_RELOCATE
- if (yyss1 != yyssa)
- YYSTACK_FREE (yyss1);
- }
-# endif
-#endif /* no yyoverflow */
-
- yyssp = yyss + yysize - 1;
- yyvsp = yyvs + yysize - 1;
- yylsp = yyls + yysize - 1;
-
- YYDPRINTF ((stderr, "Stack size increased to %lu\n",
- (unsigned long int) yystacksize));
-
- if (yyss + yystacksize - 1 <= yyssp)
- YYABORT;
- }
-
- YYDPRINTF ((stderr, "Entering state %d\n", yystate));
-
- if (yystate == YYFINAL)
- YYACCEPT;
-
- goto yybackup;
-
-/*-----------.
-| yybackup. |
-`-----------*/
-yybackup:
-
- /* Do appropriate processing given the current state. Read a
- lookahead token if we need one and don't already have one. */
-
- /* First try to decide what to do without reference to lookahead token. */
- yyn = yypact[yystate];
- if (yyn == YYPACT_NINF)
- goto yydefault;
-
- /* Not known => get a lookahead token if don't already have one. */
-
- /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
- if (yychar == YYEMPTY)
- {
- YYDPRINTF ((stderr, "Reading a token: "));
- yychar = YYLEX;
- }
-
- if (yychar <= YYEOF)
- {
- yychar = yytoken = YYEOF;
- YYDPRINTF ((stderr, "Now at end of input.\n"));
- }
- else
- {
- yytoken = YYTRANSLATE (yychar);
- YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
- }
-
- /* If the proper action on seeing token YYTOKEN is to reduce or to
- detect an error, take that action. */
- yyn += yytoken;
- if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
- goto yydefault;
- yyn = yytable[yyn];
- if (yyn <= 0)
- {
- if (yyn == 0 || yyn == YYTABLE_NINF)
- goto yyerrlab;
- yyn = -yyn;
- goto yyreduce;
- }
-
- /* Count tokens shifted since error; after three, turn off error
- status. */
- if (yyerrstatus)
- yyerrstatus--;
-
- /* Shift the lookahead token. */
- YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
-
- /* Discard the shifted token. */
- yychar = YYEMPTY;
-
- yystate = yyn;
- *++yyvsp = yylval;
- *++yylsp = yylloc;
- goto yynewstate;
-
-
-/*-----------------------------------------------------------.
-| yydefault -- do the default action for the current state. |
-`-----------------------------------------------------------*/
-yydefault:
- yyn = yydefact[yystate];
- if (yyn == 0)
- goto yyerrlab;
- goto yyreduce;
-
-
-/*-----------------------------.
-| yyreduce -- Do a reduction. |
-`-----------------------------*/
-yyreduce:
- /* yyn is the number of a rule to reduce with. */
- yylen = yyr2[yyn];
-
- /* If YYLEN is nonzero, implement the default value of the action:
- `$$ = $1'.
-
- Otherwise, the following line sets YYVAL to garbage.
- This behavior is undocumented and Bison
- users should not rely upon it. Assigning to YYVAL
- unconditionally makes the parser a bit smaller, and it avoids a
- GCC warning that YYVAL may be used uninitialized. */
- yyval = yyvsp[1-yylen];
-
- /* Default location. */
- YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
- YY_REDUCE_PRINT (yyn);
- switch (yyn)
- {
- case 3:
-
-/* Line 1455 of yacc.c */
-#line 282 "program_parse.y"
- {
- if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid fragment program header");
-
- }
- state->mode = ARB_vertex;
- ;}
- break;
-
- case 4:
-
-/* Line 1455 of yacc.c */
-#line 290 "program_parse.y"
- {
- if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex program header");
- }
- state->mode = ARB_fragment;
-
- state->option.TexRect =
- (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE);
- ;}
- break;
-
- case 7:
-
-/* Line 1455 of yacc.c */
-#line 306 "program_parse.y"
- {
- int valid = 0;
-
- if (state->mode == ARB_vertex) {
- valid = _mesa_ARBvp_parse_option(state, (yyvsp[(2) - (3)].string));
- } else if (state->mode == ARB_fragment) {
- valid = _mesa_ARBfp_parse_option(state, (yyvsp[(2) - (3)].string));
- }
-
-
- free((yyvsp[(2) - (3)].string));
-
- if (!valid) {
- const char *const err_str = (state->mode == ARB_vertex)
- ? "invalid ARB vertex program option"
- : "invalid ARB fragment program option";
-
- yyerror(& (yylsp[(2) - (3)]), state, err_str);
- YYERROR;
- }
- ;}
- break;
-
- case 10:
-
-/* Line 1455 of yacc.c */
-#line 334 "program_parse.y"
- {
- if ((yyvsp[(1) - (2)].inst) != NULL) {
- if (state->inst_tail == NULL) {
- state->inst_head = (yyvsp[(1) - (2)].inst);
- } else {
- state->inst_tail->next = (yyvsp[(1) - (2)].inst);
- }
-
- state->inst_tail = (yyvsp[(1) - (2)].inst);
- (yyvsp[(1) - (2)].inst)->next = NULL;
-
- state->prog->NumInstructions++;
- }
- ;}
- break;
-
- case 12:
-
-/* Line 1455 of yacc.c */
-#line 352 "program_parse.y"
- {
- (yyval.inst) = (yyvsp[(1) - (1)].inst);
- state->prog->NumAluInstructions++;
- ;}
- break;
-
- case 13:
-
-/* Line 1455 of yacc.c */
-#line 357 "program_parse.y"
- {
- (yyval.inst) = (yyvsp[(1) - (1)].inst);
- state->prog->NumTexInstructions++;
- ;}
- break;
-
- case 24:
-
-/* Line 1455 of yacc.c */
-#line 378 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_ctor(OPCODE_ARL, & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL);
- ;}
- break;
-
- case 25:
-
-/* Line 1455 of yacc.c */
-#line 384 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL);
- ;}
- break;
-
- case 26:
-
-/* Line 1455 of yacc.c */
-#line 390 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL);
- ;}
- break;
-
- case 27:
-
-/* Line 1455 of yacc.c */
-#line 396 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL);
- ;}
- break;
-
- case 28:
-
-/* Line 1455 of yacc.c */
-#line 403 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL);
- ;}
- break;
-
- case 29:
-
-/* Line 1455 of yacc.c */
-#line 410 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), & (yyvsp[(6) - (8)].src_reg), & (yyvsp[(8) - (8)].src_reg));
- ;}
- break;
-
- case 30:
-
-/* Line 1455 of yacc.c */
-#line 416 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), NULL, NULL);
- if ((yyval.inst) != NULL) {
- const GLbitfield tex_mask = (1U << (yyvsp[(6) - (8)].integer));
- GLbitfield shadow_tex = 0;
- GLbitfield target_mask = 0;
-
-
- (yyval.inst)->Base.TexSrcUnit = (yyvsp[(6) - (8)].integer);
-
- if ((yyvsp[(8) - (8)].integer) < 0) {
- shadow_tex = tex_mask;
-
- (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(8) - (8)].integer);
- (yyval.inst)->Base.TexShadow = 1;
- } else {
- (yyval.inst)->Base.TexSrcTarget = (yyvsp[(8) - (8)].integer);
- }
-
- target_mask = (1U << (yyval.inst)->Base.TexSrcTarget);
-
- /* If this texture unit was previously accessed and that access
- * had a different texture target, generate an error.
- *
- * If this texture unit was previously accessed and that access
- * had a different shadow mode, generate an error.
- */
- if ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != 0)
- && ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != target_mask)
- || ((state->prog->ShadowSamplers & tex_mask)
- != shadow_tex))) {
- yyerror(& (yylsp[(8) - (8)]), state,
- "multiple targets used on one texture image unit");
- YYERROR;
- }
-
-
- state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] |= target_mask;
- state->prog->ShadowSamplers |= shadow_tex;
- }
- ;}
- break;
-
- case 31:
-
-/* Line 1455 of yacc.c */
-#line 460 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_ctor(OPCODE_KIL, NULL, & (yyvsp[(2) - (2)].src_reg), NULL, NULL);
- state->fragment.UsesKill = 1;
- ;}
- break;
-
- case 32:
-
-/* Line 1455 of yacc.c */
-#line 465 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL);
- (yyval.inst)->Base.DstReg.CondMask = (yyvsp[(2) - (2)].dst_reg).CondMask;
- (yyval.inst)->Base.DstReg.CondSwizzle = (yyvsp[(2) - (2)].dst_reg).CondSwizzle;
- (yyval.inst)->Base.DstReg.CondSrc = (yyvsp[(2) - (2)].dst_reg).CondSrc;
- state->fragment.UsesKill = 1;
- ;}
- break;
-
- case 33:
-
-/* Line 1455 of yacc.c */
-#line 475 "program_parse.y"
- {
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (12)].temp_inst), & (yyvsp[(2) - (12)].dst_reg), & (yyvsp[(4) - (12)].src_reg), & (yyvsp[(6) - (12)].src_reg), & (yyvsp[(8) - (12)].src_reg));
- if ((yyval.inst) != NULL) {
- const GLbitfield tex_mask = (1U << (yyvsp[(10) - (12)].integer));
- GLbitfield shadow_tex = 0;
- GLbitfield target_mask = 0;
-
-
- (yyval.inst)->Base.TexSrcUnit = (yyvsp[(10) - (12)].integer);
-
- if ((yyvsp[(12) - (12)].integer) < 0) {
- shadow_tex = tex_mask;
-
- (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(12) - (12)].integer);
- (yyval.inst)->Base.TexShadow = 1;
- } else {
- (yyval.inst)->Base.TexSrcTarget = (yyvsp[(12) - (12)].integer);
- }
-
- target_mask = (1U << (yyval.inst)->Base.TexSrcTarget);
-
- /* If this texture unit was previously accessed and that access
- * had a different texture target, generate an error.
- *
- * If this texture unit was previously accessed and that access
- * had a different shadow mode, generate an error.
- */
- if ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != 0)
- && ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != target_mask)
- || ((state->prog->ShadowSamplers & tex_mask)
- != shadow_tex))) {
- yyerror(& (yylsp[(12) - (12)]), state,
- "multiple targets used on one texture image unit");
- YYERROR;
- }
-
-
- state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] |= target_mask;
- state->prog->ShadowSamplers |= shadow_tex;
- }
- ;}
- break;
-
- case 34:
-
-/* Line 1455 of yacc.c */
-#line 519 "program_parse.y"
- {
- (yyval.integer) = (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 35:
-
-/* Line 1455 of yacc.c */
-#line 524 "program_parse.y"
- { (yyval.integer) = TEXTURE_1D_INDEX; ;}
- break;
-
- case 36:
-
-/* Line 1455 of yacc.c */
-#line 525 "program_parse.y"
- { (yyval.integer) = TEXTURE_2D_INDEX; ;}
- break;
-
- case 37:
-
-/* Line 1455 of yacc.c */
-#line 526 "program_parse.y"
- { (yyval.integer) = TEXTURE_3D_INDEX; ;}
- break;
-
- case 38:
-
-/* Line 1455 of yacc.c */
-#line 527 "program_parse.y"
- { (yyval.integer) = TEXTURE_CUBE_INDEX; ;}
- break;
-
- case 39:
-
-/* Line 1455 of yacc.c */
-#line 528 "program_parse.y"
- { (yyval.integer) = TEXTURE_RECT_INDEX; ;}
- break;
-
- case 40:
-
-/* Line 1455 of yacc.c */
-#line 529 "program_parse.y"
- { (yyval.integer) = -TEXTURE_1D_INDEX; ;}
- break;
-
- case 41:
-
-/* Line 1455 of yacc.c */
-#line 530 "program_parse.y"
- { (yyval.integer) = -TEXTURE_2D_INDEX; ;}
- break;
-
- case 42:
-
-/* Line 1455 of yacc.c */
-#line 531 "program_parse.y"
- { (yyval.integer) = -TEXTURE_RECT_INDEX; ;}
- break;
-
- case 43:
-
-/* Line 1455 of yacc.c */
-#line 532 "program_parse.y"
- { (yyval.integer) = TEXTURE_1D_ARRAY_INDEX; ;}
- break;
-
- case 44:
-
-/* Line 1455 of yacc.c */
-#line 533 "program_parse.y"
- { (yyval.integer) = TEXTURE_2D_ARRAY_INDEX; ;}
- break;
-
- case 45:
-
-/* Line 1455 of yacc.c */
-#line 534 "program_parse.y"
- { (yyval.integer) = -TEXTURE_1D_ARRAY_INDEX; ;}
- break;
-
- case 46:
-
-/* Line 1455 of yacc.c */
-#line 535 "program_parse.y"
- { (yyval.integer) = -TEXTURE_2D_ARRAY_INDEX; ;}
- break;
-
- case 47:
-
-/* Line 1455 of yacc.c */
-#line 539 "program_parse.y"
- {
- /* FIXME: Is this correct? Should the extenedSwizzle be applied
- * FIXME: to the existing swizzle?
- */
- (yyvsp[(4) - (6)].src_reg).Base.Swizzle = (yyvsp[(6) - (6)].swiz_mask).swizzle;
- (yyvsp[(4) - (6)].src_reg).Base.Negate = (yyvsp[(6) - (6)].swiz_mask).mask;
-
- (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), NULL, NULL);
- ;}
- break;
-
- case 48:
-
-/* Line 1455 of yacc.c */
-#line 551 "program_parse.y"
- {
- (yyval.src_reg) = (yyvsp[(2) - (2)].src_reg);
-
- if ((yyvsp[(1) - (2)].negate)) {
- (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
- }
- ;}
- break;
-
- case 49:
-
-/* Line 1455 of yacc.c */
-#line 559 "program_parse.y"
- {
- (yyval.src_reg) = (yyvsp[(3) - (4)].src_reg);
-
- if (!state->option.NV_fragment) {
- yyerror(& (yylsp[(2) - (4)]), state, "unexpected character '|'");
- YYERROR;
- }
-
- if ((yyvsp[(1) - (4)].negate)) {
- (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
- }
-
- (yyval.src_reg).Base.Abs = 1;
- ;}
- break;
-
- case 50:
-
-/* Line 1455 of yacc.c */
-#line 576 "program_parse.y"
- {
- (yyval.src_reg) = (yyvsp[(1) - (2)].src_reg);
-
- (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle,
- (yyvsp[(2) - (2)].swiz_mask).swizzle);
- ;}
- break;
-
- case 51:
-
-/* Line 1455 of yacc.c */
-#line 583 "program_parse.y"
- {
- struct asm_symbol temp_sym;
-
- if (!state->option.NV_fragment) {
- yyerror(& (yylsp[(1) - (1)]), state, "expected scalar suffix");
- YYERROR;
- }
-
- memset(& temp_sym, 0, sizeof(temp_sym));
- temp_sym.param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & temp_sym, & (yyvsp[(1) - (1)].vector), GL_TRUE);
-
- set_src_reg_swz(& (yyval.src_reg), PROGRAM_CONSTANT,
- temp_sym.param_binding_begin,
- temp_sym.param_binding_swizzle);
- ;}
- break;
-
- case 52:
-
-/* Line 1455 of yacc.c */
-#line 602 "program_parse.y"
- {
- (yyval.src_reg) = (yyvsp[(2) - (3)].src_reg);
-
- if ((yyvsp[(1) - (3)].negate)) {
- (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
- }
-
- (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle,
- (yyvsp[(3) - (3)].swiz_mask).swizzle);
- ;}
- break;
-
- case 53:
-
-/* Line 1455 of yacc.c */
-#line 613 "program_parse.y"
- {
- (yyval.src_reg) = (yyvsp[(3) - (5)].src_reg);
-
- if (!state->option.NV_fragment) {
- yyerror(& (yylsp[(2) - (5)]), state, "unexpected character '|'");
- YYERROR;
- }
-
- if ((yyvsp[(1) - (5)].negate)) {
- (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
- }
-
- (yyval.src_reg).Base.Abs = 1;
- (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle,
- (yyvsp[(4) - (5)].swiz_mask).swizzle);
- ;}
- break;
-
- case 54:
-
-/* Line 1455 of yacc.c */
-#line 633 "program_parse.y"
- {
- (yyval.dst_reg) = (yyvsp[(1) - (3)].dst_reg);
- (yyval.dst_reg).WriteMask = (yyvsp[(2) - (3)].swiz_mask).mask;
- (yyval.dst_reg).CondMask = (yyvsp[(3) - (3)].dst_reg).CondMask;
- (yyval.dst_reg).CondSwizzle = (yyvsp[(3) - (3)].dst_reg).CondSwizzle;
- (yyval.dst_reg).CondSrc = (yyvsp[(3) - (3)].dst_reg).CondSrc;
-
- if ((yyval.dst_reg).File == PROGRAM_OUTPUT) {
- /* Technically speaking, this should check that it is in
- * vertex program mode. However, PositionInvariant can never be
- * set in fragment program mode, so it is somewhat irrelevant.
- */
- if (state->option.PositionInvariant
- && ((yyval.dst_reg).Index == VERT_RESULT_HPOS)) {
- yyerror(& (yylsp[(1) - (3)]), state, "position-invariant programs cannot "
- "write position");
- YYERROR;
- }
-
- state->prog->OutputsWritten |= BITFIELD64_BIT((yyval.dst_reg).Index);
- }
- ;}
- break;
-
- case 55:
-
-/* Line 1455 of yacc.c */
-#line 658 "program_parse.y"
- {
- set_dst_reg(& (yyval.dst_reg), PROGRAM_ADDRESS, 0);
- (yyval.dst_reg).WriteMask = (yyvsp[(2) - (2)].swiz_mask).mask;
- ;}
- break;
-
- case 56:
-
-/* Line 1455 of yacc.c */
-#line 665 "program_parse.y"
- {
- const unsigned xyzw_valid =
- ((yyvsp[(1) - (7)].ext_swizzle).xyzw_valid << 0)
- | ((yyvsp[(3) - (7)].ext_swizzle).xyzw_valid << 1)
- | ((yyvsp[(5) - (7)].ext_swizzle).xyzw_valid << 2)
- | ((yyvsp[(7) - (7)].ext_swizzle).xyzw_valid << 3);
- const unsigned rgba_valid =
- ((yyvsp[(1) - (7)].ext_swizzle).rgba_valid << 0)
- | ((yyvsp[(3) - (7)].ext_swizzle).rgba_valid << 1)
- | ((yyvsp[(5) - (7)].ext_swizzle).rgba_valid << 2)
- | ((yyvsp[(7) - (7)].ext_swizzle).rgba_valid << 3);
-
- /* All of the swizzle components have to be valid in either RGBA
- * or XYZW. Note that 0 and 1 are valid in both, so both masks
- * can have some bits set.
- *
- * We somewhat deviate from the spec here. It would be really hard
- * to figure out which component is the error, and there probably
- * isn't a lot of benefit.
- */
- if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) {
- yyerror(& (yylsp[(1) - (7)]), state, "cannot combine RGBA and XYZW swizzle "
- "components");
- YYERROR;
- }
-
- (yyval.swiz_mask).swizzle = MAKE_SWIZZLE4((yyvsp[(1) - (7)].ext_swizzle).swz, (yyvsp[(3) - (7)].ext_swizzle).swz, (yyvsp[(5) - (7)].ext_swizzle).swz, (yyvsp[(7) - (7)].ext_swizzle).swz);
- (yyval.swiz_mask).mask = ((yyvsp[(1) - (7)].ext_swizzle).negate) | ((yyvsp[(3) - (7)].ext_swizzle).negate << 1) | ((yyvsp[(5) - (7)].ext_swizzle).negate << 2)
- | ((yyvsp[(7) - (7)].ext_swizzle).negate << 3);
- ;}
- break;
-
- case 57:
-
-/* Line 1455 of yacc.c */
-#line 698 "program_parse.y"
- {
- (yyval.ext_swizzle) = (yyvsp[(2) - (2)].ext_swizzle);
- (yyval.ext_swizzle).negate = ((yyvsp[(1) - (2)].negate)) ? 1 : 0;
- ;}
- break;
-
- case 58:
-
-/* Line 1455 of yacc.c */
-#line 705 "program_parse.y"
- {
- if (((yyvsp[(1) - (1)].integer) != 0) && ((yyvsp[(1) - (1)].integer) != 1)) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector");
- YYERROR;
- }
-
- (yyval.ext_swizzle).swz = ((yyvsp[(1) - (1)].integer) == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE;
-
- /* 0 and 1 are valid for both RGBA swizzle names and XYZW
- * swizzle names.
- */
- (yyval.ext_swizzle).xyzw_valid = 1;
- (yyval.ext_swizzle).rgba_valid = 1;
- ;}
- break;
-
- case 59:
-
-/* Line 1455 of yacc.c */
-#line 720 "program_parse.y"
- {
- char s;
-
- if (strlen((yyvsp[(1) - (1)].string)) > 1) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector");
- YYERROR;
- }
-
- s = (yyvsp[(1) - (1)].string)[0];
- free((yyvsp[(1) - (1)].string));
-
- switch (s) {
- case 'x':
- (yyval.ext_swizzle).swz = SWIZZLE_X;
- (yyval.ext_swizzle).xyzw_valid = 1;
- break;
- case 'y':
- (yyval.ext_swizzle).swz = SWIZZLE_Y;
- (yyval.ext_swizzle).xyzw_valid = 1;
- break;
- case 'z':
- (yyval.ext_swizzle).swz = SWIZZLE_Z;
- (yyval.ext_swizzle).xyzw_valid = 1;
- break;
- case 'w':
- (yyval.ext_swizzle).swz = SWIZZLE_W;
- (yyval.ext_swizzle).xyzw_valid = 1;
- break;
-
- case 'r':
- (yyval.ext_swizzle).swz = SWIZZLE_X;
- (yyval.ext_swizzle).rgba_valid = 1;
- break;
- case 'g':
- (yyval.ext_swizzle).swz = SWIZZLE_Y;
- (yyval.ext_swizzle).rgba_valid = 1;
- break;
- case 'b':
- (yyval.ext_swizzle).swz = SWIZZLE_Z;
- (yyval.ext_swizzle).rgba_valid = 1;
- break;
- case 'a':
- (yyval.ext_swizzle).swz = SWIZZLE_W;
- (yyval.ext_swizzle).rgba_valid = 1;
- break;
-
- default:
- yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector");
- YYERROR;
- break;
- }
- ;}
- break;
-
- case 60:
-
-/* Line 1455 of yacc.c */
-#line 775 "program_parse.y"
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
-
- free((yyvsp[(1) - (1)].string));
-
- if (s == NULL) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
- YYERROR;
- } else if ((s->type != at_param) && (s->type != at_temp)
- && (s->type != at_attrib)) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
- YYERROR;
- } else if ((s->type == at_param) && s->param_is_array) {
- yyerror(& (yylsp[(1) - (1)]), state, "non-array access to array PARAM");
- YYERROR;
- }
-
- init_src_reg(& (yyval.src_reg));
- switch (s->type) {
- case at_temp:
- set_src_reg(& (yyval.src_reg), PROGRAM_TEMPORARY, s->temp_binding);
- break;
- case at_param:
- set_src_reg_swz(& (yyval.src_reg), s->param_binding_type,
- s->param_binding_begin,
- s->param_binding_swizzle);
- break;
- case at_attrib:
- set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, s->attrib_binding);
- state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index);
-
- if (!validate_inputs(& (yylsp[(1) - (1)]), state)) {
- YYERROR;
- }
- break;
-
- default:
- YYERROR;
- break;
- }
- ;}
- break;
-
- case 61:
-
-/* Line 1455 of yacc.c */
-#line 818 "program_parse.y"
- {
- set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, (yyvsp[(1) - (1)].attrib));
- state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index);
-
- if (!validate_inputs(& (yylsp[(1) - (1)]), state)) {
- YYERROR;
- }
- ;}
- break;
-
- case 62:
-
-/* Line 1455 of yacc.c */
-#line 827 "program_parse.y"
- {
- if (! (yyvsp[(3) - (4)].src_reg).Base.RelAddr
- && ((unsigned) (yyvsp[(3) - (4)].src_reg).Base.Index >= (yyvsp[(1) - (4)].sym)->param_binding_length)) {
- yyerror(& (yylsp[(3) - (4)]), state, "out of bounds array access");
- YYERROR;
- }
-
- init_src_reg(& (yyval.src_reg));
- (yyval.src_reg).Base.File = (yyvsp[(1) - (4)].sym)->param_binding_type;
-
- if ((yyvsp[(3) - (4)].src_reg).Base.RelAddr) {
- state->prog->IndirectRegisterFiles |= (1 << (yyval.src_reg).Base.File);
- (yyvsp[(1) - (4)].sym)->param_accessed_indirectly = 1;
-
- (yyval.src_reg).Base.RelAddr = 1;
- (yyval.src_reg).Base.Index = (yyvsp[(3) - (4)].src_reg).Base.Index;
- (yyval.src_reg).Symbol = (yyvsp[(1) - (4)].sym);
- } else {
- (yyval.src_reg).Base.Index = (yyvsp[(1) - (4)].sym)->param_binding_begin + (yyvsp[(3) - (4)].src_reg).Base.Index;
- }
- ;}
- break;
-
- case 63:
-
-/* Line 1455 of yacc.c */
-#line 849 "program_parse.y"
- {
- gl_register_file file = ((yyvsp[(1) - (1)].temp_sym).name != NULL)
- ? (yyvsp[(1) - (1)].temp_sym).param_binding_type
- : PROGRAM_CONSTANT;
- set_src_reg_swz(& (yyval.src_reg), file, (yyvsp[(1) - (1)].temp_sym).param_binding_begin,
- (yyvsp[(1) - (1)].temp_sym).param_binding_swizzle);
- ;}
- break;
-
- case 64:
-
-/* Line 1455 of yacc.c */
-#line 859 "program_parse.y"
- {
- set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, (yyvsp[(1) - (1)].result));
- ;}
- break;
-
- case 65:
-
-/* Line 1455 of yacc.c */
-#line 863 "program_parse.y"
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
-
- free((yyvsp[(1) - (1)].string));
-
- if (s == NULL) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
- YYERROR;
- } else if ((s->type != at_output) && (s->type != at_temp)) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
- YYERROR;
- }
-
- switch (s->type) {
- case at_temp:
- set_dst_reg(& (yyval.dst_reg), PROGRAM_TEMPORARY, s->temp_binding);
- break;
- case at_output:
- set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, s->output_binding);
- break;
- default:
- set_dst_reg(& (yyval.dst_reg), s->param_binding_type, s->param_binding_begin);
- break;
- }
- ;}
- break;
-
- case 66:
-
-/* Line 1455 of yacc.c */
-#line 892 "program_parse.y"
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
-
- free((yyvsp[(1) - (1)].string));
-
- if (s == NULL) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
- YYERROR;
- } else if ((s->type != at_param) || !s->param_is_array) {
- yyerror(& (yylsp[(1) - (1)]), state, "array access to non-PARAM variable");
- YYERROR;
- } else {
- (yyval.sym) = s;
- }
- ;}
- break;
-
- case 69:
-
-/* Line 1455 of yacc.c */
-#line 913 "program_parse.y"
- {
- init_src_reg(& (yyval.src_reg));
- (yyval.src_reg).Base.Index = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 70:
-
-/* Line 1455 of yacc.c */
-#line 920 "program_parse.y"
- {
- /* FINISHME: Add support for multiple address registers.
- */
- /* FINISHME: Add support for 4-component address registers.
- */
- init_src_reg(& (yyval.src_reg));
- (yyval.src_reg).Base.RelAddr = 1;
- (yyval.src_reg).Base.Index = (yyvsp[(3) - (3)].integer);
- ;}
- break;
-
- case 71:
-
-/* Line 1455 of yacc.c */
-#line 931 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 72:
-
-/* Line 1455 of yacc.c */
-#line 932 "program_parse.y"
- { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;}
- break;
-
- case 73:
-
-/* Line 1455 of yacc.c */
-#line 933 "program_parse.y"
- { (yyval.integer) = -(yyvsp[(2) - (2)].integer); ;}
- break;
-
- case 74:
-
-/* Line 1455 of yacc.c */
-#line 937 "program_parse.y"
- {
- if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 4095)) {
- char s[100];
- _mesa_snprintf(s, sizeof(s),
- "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer));
- yyerror(& (yylsp[(1) - (1)]), state, s);
- YYERROR;
- } else {
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- }
- ;}
- break;
-
- case 75:
-
-/* Line 1455 of yacc.c */
-#line 951 "program_parse.y"
- {
- if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 4096)) {
- char s[100];
- _mesa_snprintf(s, sizeof(s),
- "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer));
- yyerror(& (yylsp[(1) - (1)]), state, s);
- YYERROR;
- } else {
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- }
- ;}
- break;
-
- case 76:
-
-/* Line 1455 of yacc.c */
-#line 965 "program_parse.y"
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
-
- free((yyvsp[(1) - (1)].string));
-
- if (s == NULL) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid array member");
- YYERROR;
- } else if (s->type != at_address) {
- yyerror(& (yylsp[(1) - (1)]), state,
- "invalid variable for indexed array access");
- YYERROR;
- } else {
- (yyval.sym) = s;
- }
- ;}
- break;
-
- case 77:
-
-/* Line 1455 of yacc.c */
-#line 985 "program_parse.y"
- {
- if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid address component selector");
- YYERROR;
- } else {
- (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask);
- }
- ;}
- break;
-
- case 78:
-
-/* Line 1455 of yacc.c */
-#line 996 "program_parse.y"
- {
- if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) {
- yyerror(& (yylsp[(1) - (1)]), state,
- "address register write mask must be \".x\"");
- YYERROR;
- } else {
- (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask);
- }
- ;}
- break;
-
- case 83:
-
-/* Line 1455 of yacc.c */
-#line 1012 "program_parse.y"
- { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;}
- break;
-
- case 88:
-
-/* Line 1455 of yacc.c */
-#line 1016 "program_parse.y"
- { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;}
- break;
-
- case 89:
-
-/* Line 1455 of yacc.c */
-#line 1020 "program_parse.y"
- {
- (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg);
- ;}
- break;
-
- case 90:
-
-/* Line 1455 of yacc.c */
-#line 1024 "program_parse.y"
- {
- (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg);
- ;}
- break;
-
- case 91:
-
-/* Line 1455 of yacc.c */
-#line 1028 "program_parse.y"
- {
- (yyval.dst_reg).CondMask = COND_TR;
- (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP;
- (yyval.dst_reg).CondSrc = 0;
- ;}
- break;
-
- case 92:
-
-/* Line 1455 of yacc.c */
-#line 1036 "program_parse.y"
- {
- (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg);
- (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle;
- ;}
- break;
-
- case 93:
-
-/* Line 1455 of yacc.c */
-#line 1043 "program_parse.y"
- {
- (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg);
- (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle;
- ;}
- break;
-
- case 94:
-
-/* Line 1455 of yacc.c */
-#line 1050 "program_parse.y"
- {
- const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string));
- if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) {
- char *const err_str =
- make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string));
-
- yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL)
- ? err_str : "invalid condition code");
-
- if (err_str != NULL) {
- free(err_str);
- }
-
- YYERROR;
- }
-
- (yyval.dst_reg).CondMask = cond;
- (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP;
- (yyval.dst_reg).CondSrc = 0;
- ;}
- break;
-
- case 95:
-
-/* Line 1455 of yacc.c */
-#line 1073 "program_parse.y"
- {
- const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string));
- if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) {
- char *const err_str =
- make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string));
-
- yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL)
- ? err_str : "invalid condition code");
-
- if (err_str != NULL) {
- free(err_str);
- }
-
- YYERROR;
- }
-
- (yyval.dst_reg).CondMask = cond;
- (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP;
- (yyval.dst_reg).CondSrc = 0;
- ;}
- break;
-
- case 102:
-
-/* Line 1455 of yacc.c */
-#line 1104 "program_parse.y"
- {
- struct asm_symbol *const s =
- declare_variable(state, (yyvsp[(2) - (4)].string), at_attrib, & (yylsp[(2) - (4)]));
-
- if (s == NULL) {
- free((yyvsp[(2) - (4)].string));
- YYERROR;
- } else {
- s->attrib_binding = (yyvsp[(4) - (4)].attrib);
- state->InputsBound |= (1U << s->attrib_binding);
-
- if (!validate_inputs(& (yylsp[(4) - (4)]), state)) {
- YYERROR;
- }
- }
- ;}
- break;
-
- case 103:
-
-/* Line 1455 of yacc.c */
-#line 1123 "program_parse.y"
- {
- (yyval.attrib) = (yyvsp[(2) - (2)].attrib);
- ;}
- break;
-
- case 104:
-
-/* Line 1455 of yacc.c */
-#line 1127 "program_parse.y"
- {
- (yyval.attrib) = (yyvsp[(2) - (2)].attrib);
- ;}
- break;
-
- case 105:
-
-/* Line 1455 of yacc.c */
-#line 1133 "program_parse.y"
- {
- (yyval.attrib) = VERT_ATTRIB_POS;
- ;}
- break;
-
- case 106:
-
-/* Line 1455 of yacc.c */
-#line 1137 "program_parse.y"
- {
- (yyval.attrib) = VERT_ATTRIB_WEIGHT;
- ;}
- break;
-
- case 107:
-
-/* Line 1455 of yacc.c */
-#line 1141 "program_parse.y"
- {
- (yyval.attrib) = VERT_ATTRIB_NORMAL;
- ;}
- break;
-
- case 108:
-
-/* Line 1455 of yacc.c */
-#line 1145 "program_parse.y"
- {
- if (!state->ctx->Extensions.EXT_secondary_color) {
- yyerror(& (yylsp[(2) - (2)]), state, "GL_EXT_secondary_color not supported");
- YYERROR;
- }
-
- (yyval.attrib) = VERT_ATTRIB_COLOR0 + (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 109:
-
-/* Line 1455 of yacc.c */
-#line 1154 "program_parse.y"
- {
- if (!state->ctx->Extensions.EXT_fog_coord) {
- yyerror(& (yylsp[(1) - (1)]), state, "GL_EXT_fog_coord not supported");
- YYERROR;
- }
-
- (yyval.attrib) = VERT_ATTRIB_FOG;
- ;}
- break;
-
- case 110:
-
-/* Line 1455 of yacc.c */
-#line 1163 "program_parse.y"
- {
- (yyval.attrib) = VERT_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 111:
-
-/* Line 1455 of yacc.c */
-#line 1167 "program_parse.y"
- {
- yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported");
- YYERROR;
- ;}
- break;
-
- case 112:
-
-/* Line 1455 of yacc.c */
-#line 1172 "program_parse.y"
- {
- (yyval.attrib) = VERT_ATTRIB_GENERIC0 + (yyvsp[(3) - (4)].integer);
- ;}
- break;
-
- case 113:
-
-/* Line 1455 of yacc.c */
-#line 1178 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxAttribs) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex attribute reference");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 117:
-
-/* Line 1455 of yacc.c */
-#line 1192 "program_parse.y"
- {
- (yyval.attrib) = FRAG_ATTRIB_WPOS;
- ;}
- break;
-
- case 118:
-
-/* Line 1455 of yacc.c */
-#line 1196 "program_parse.y"
- {
- (yyval.attrib) = FRAG_ATTRIB_COL0 + (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 119:
-
-/* Line 1455 of yacc.c */
-#line 1200 "program_parse.y"
- {
- (yyval.attrib) = FRAG_ATTRIB_FOGC;
- ;}
- break;
-
- case 120:
-
-/* Line 1455 of yacc.c */
-#line 1204 "program_parse.y"
- {
- (yyval.attrib) = FRAG_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 123:
-
-/* Line 1455 of yacc.c */
-#line 1212 "program_parse.y"
- {
- struct asm_symbol *const s =
- declare_variable(state, (yyvsp[(2) - (3)].string), at_param, & (yylsp[(2) - (3)]));
-
- if (s == NULL) {
- free((yyvsp[(2) - (3)].string));
- YYERROR;
- } else {
- s->param_binding_type = (yyvsp[(3) - (3)].temp_sym).param_binding_type;
- s->param_binding_begin = (yyvsp[(3) - (3)].temp_sym).param_binding_begin;
- s->param_binding_length = (yyvsp[(3) - (3)].temp_sym).param_binding_length;
- s->param_binding_swizzle = (yyvsp[(3) - (3)].temp_sym).param_binding_swizzle;
- s->param_is_array = 0;
- }
- ;}
- break;
-
- case 124:
-
-/* Line 1455 of yacc.c */
-#line 1230 "program_parse.y"
- {
- if (((yyvsp[(4) - (6)].integer) != 0) && ((unsigned) (yyvsp[(4) - (6)].integer) != (yyvsp[(6) - (6)].temp_sym).param_binding_length)) {
- free((yyvsp[(2) - (6)].string));
- yyerror(& (yylsp[(4) - (6)]), state,
- "parameter array size and number of bindings must match");
- YYERROR;
- } else {
- struct asm_symbol *const s =
- declare_variable(state, (yyvsp[(2) - (6)].string), (yyvsp[(6) - (6)].temp_sym).type, & (yylsp[(2) - (6)]));
-
- if (s == NULL) {
- free((yyvsp[(2) - (6)].string));
- YYERROR;
- } else {
- s->param_binding_type = (yyvsp[(6) - (6)].temp_sym).param_binding_type;
- s->param_binding_begin = (yyvsp[(6) - (6)].temp_sym).param_binding_begin;
- s->param_binding_length = (yyvsp[(6) - (6)].temp_sym).param_binding_length;
- s->param_binding_swizzle = SWIZZLE_XYZW;
- s->param_is_array = 1;
- }
- }
- ;}
- break;
-
- case 125:
-
-/* Line 1455 of yacc.c */
-#line 1255 "program_parse.y"
- {
- (yyval.integer) = 0;
- ;}
- break;
-
- case 126:
-
-/* Line 1455 of yacc.c */
-#line 1259 "program_parse.y"
- {
- if (((yyvsp[(1) - (1)].integer) < 1) || ((unsigned) (yyvsp[(1) - (1)].integer) > state->limits->MaxParameters)) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid parameter array size");
- YYERROR;
- } else {
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- }
- ;}
- break;
-
- case 127:
-
-/* Line 1455 of yacc.c */
-#line 1270 "program_parse.y"
- {
- (yyval.temp_sym) = (yyvsp[(2) - (2)].temp_sym);
- ;}
- break;
-
- case 128:
-
-/* Line 1455 of yacc.c */
-#line 1276 "program_parse.y"
- {
- (yyval.temp_sym) = (yyvsp[(3) - (4)].temp_sym);
- ;}
- break;
-
- case 130:
-
-/* Line 1455 of yacc.c */
-#line 1283 "program_parse.y"
- {
- (yyvsp[(1) - (3)].temp_sym).param_binding_length += (yyvsp[(3) - (3)].temp_sym).param_binding_length;
- (yyval.temp_sym) = (yyvsp[(1) - (3)].temp_sym);
- ;}
- break;
-
- case 131:
-
-/* Line 1455 of yacc.c */
-#line 1290 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
- ;}
- break;
-
- case 132:
-
-/* Line 1455 of yacc.c */
-#line 1296 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
- ;}
- break;
-
- case 133:
-
-/* Line 1455 of yacc.c */
-#line 1302 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE);
- ;}
- break;
-
- case 134:
-
-/* Line 1455 of yacc.c */
-#line 1310 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
- ;}
- break;
-
- case 135:
-
-/* Line 1455 of yacc.c */
-#line 1316 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
- ;}
- break;
-
- case 136:
-
-/* Line 1455 of yacc.c */
-#line 1322 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE);
- ;}
- break;
-
- case 137:
-
-/* Line 1455 of yacc.c */
-#line 1330 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
- ;}
- break;
-
- case 138:
-
-/* Line 1455 of yacc.c */
-#line 1336 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
- ;}
- break;
-
- case 139:
-
-/* Line 1455 of yacc.c */
-#line 1342 "program_parse.y"
- {
- memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
- (yyval.temp_sym).param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_FALSE);
- ;}
- break;
-
- case 140:
-
-/* Line 1455 of yacc.c */
-#line 1349 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(1) - (1)].state), sizeof((yyval.state))); ;}
- break;
-
- case 141:
-
-/* Line 1455 of yacc.c */
-#line 1350 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 142:
-
-/* Line 1455 of yacc.c */
-#line 1353 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 143:
-
-/* Line 1455 of yacc.c */
-#line 1354 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 144:
-
-/* Line 1455 of yacc.c */
-#line 1355 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 145:
-
-/* Line 1455 of yacc.c */
-#line 1356 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 146:
-
-/* Line 1455 of yacc.c */
-#line 1357 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 147:
-
-/* Line 1455 of yacc.c */
-#line 1358 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 148:
-
-/* Line 1455 of yacc.c */
-#line 1359 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 149:
-
-/* Line 1455 of yacc.c */
-#line 1360 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 150:
-
-/* Line 1455 of yacc.c */
-#line 1361 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 151:
-
-/* Line 1455 of yacc.c */
-#line 1362 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 152:
-
-/* Line 1455 of yacc.c */
-#line 1363 "program_parse.y"
- { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
- break;
-
- case 153:
-
-/* Line 1455 of yacc.c */
-#line 1367 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_MATERIAL;
- (yyval.state)[1] = (yyvsp[(2) - (3)].integer);
- (yyval.state)[2] = (yyvsp[(3) - (3)].integer);
- ;}
- break;
-
- case 154:
-
-/* Line 1455 of yacc.c */
-#line 1376 "program_parse.y"
- {
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 155:
-
-/* Line 1455 of yacc.c */
-#line 1380 "program_parse.y"
- {
- (yyval.integer) = STATE_EMISSION;
- ;}
- break;
-
- case 156:
-
-/* Line 1455 of yacc.c */
-#line 1384 "program_parse.y"
- {
- (yyval.integer) = STATE_SHININESS;
- ;}
- break;
-
- case 157:
-
-/* Line 1455 of yacc.c */
-#line 1390 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_LIGHT;
- (yyval.state)[1] = (yyvsp[(3) - (5)].integer);
- (yyval.state)[2] = (yyvsp[(5) - (5)].integer);
- ;}
- break;
-
- case 158:
-
-/* Line 1455 of yacc.c */
-#line 1399 "program_parse.y"
- {
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 159:
-
-/* Line 1455 of yacc.c */
-#line 1403 "program_parse.y"
- {
- (yyval.integer) = STATE_POSITION;
- ;}
- break;
-
- case 160:
-
-/* Line 1455 of yacc.c */
-#line 1407 "program_parse.y"
- {
- if (!state->ctx->Extensions.EXT_point_parameters) {
- yyerror(& (yylsp[(1) - (1)]), state, "GL_ARB_point_parameters not supported");
- YYERROR;
- }
-
- (yyval.integer) = STATE_ATTENUATION;
- ;}
- break;
-
- case 161:
-
-/* Line 1455 of yacc.c */
-#line 1416 "program_parse.y"
- {
- (yyval.integer) = (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 162:
-
-/* Line 1455 of yacc.c */
-#line 1420 "program_parse.y"
- {
- (yyval.integer) = STATE_HALF_VECTOR;
- ;}
- break;
-
- case 163:
-
-/* Line 1455 of yacc.c */
-#line 1426 "program_parse.y"
- {
- (yyval.integer) = STATE_SPOT_DIRECTION;
- ;}
- break;
-
- case 164:
-
-/* Line 1455 of yacc.c */
-#line 1432 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(2) - (2)].state)[0];
- (yyval.state)[1] = (yyvsp[(2) - (2)].state)[1];
- ;}
- break;
-
- case 165:
-
-/* Line 1455 of yacc.c */
-#line 1439 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_LIGHTMODEL_AMBIENT;
- ;}
- break;
-
- case 166:
-
-/* Line 1455 of yacc.c */
-#line 1444 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_LIGHTMODEL_SCENECOLOR;
- (yyval.state)[1] = (yyvsp[(1) - (2)].integer);
- ;}
- break;
-
- case 167:
-
-/* Line 1455 of yacc.c */
-#line 1452 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_LIGHTPROD;
- (yyval.state)[1] = (yyvsp[(3) - (6)].integer);
- (yyval.state)[2] = (yyvsp[(5) - (6)].integer);
- (yyval.state)[3] = (yyvsp[(6) - (6)].integer);
- ;}
- break;
-
- case 169:
-
-/* Line 1455 of yacc.c */
-#line 1464 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = (yyvsp[(3) - (3)].integer);
- (yyval.state)[1] = (yyvsp[(2) - (3)].integer);
- ;}
- break;
-
- case 170:
-
-/* Line 1455 of yacc.c */
-#line 1472 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXENV_COLOR;
- ;}
- break;
-
- case 171:
-
-/* Line 1455 of yacc.c */
-#line 1478 "program_parse.y"
- {
- (yyval.integer) = STATE_AMBIENT;
- ;}
- break;
-
- case 172:
-
-/* Line 1455 of yacc.c */
-#line 1482 "program_parse.y"
- {
- (yyval.integer) = STATE_DIFFUSE;
- ;}
- break;
-
- case 173:
-
-/* Line 1455 of yacc.c */
-#line 1486 "program_parse.y"
- {
- (yyval.integer) = STATE_SPECULAR;
- ;}
- break;
-
- case 174:
-
-/* Line 1455 of yacc.c */
-#line 1492 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxLights) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid light selector");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 175:
-
-/* Line 1455 of yacc.c */
-#line 1503 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_TEXGEN;
- (yyval.state)[1] = (yyvsp[(2) - (4)].integer);
- (yyval.state)[2] = (yyvsp[(3) - (4)].integer) + (yyvsp[(4) - (4)].integer);
- ;}
- break;
-
- case 176:
-
-/* Line 1455 of yacc.c */
-#line 1512 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXGEN_EYE_S;
- ;}
- break;
-
- case 177:
-
-/* Line 1455 of yacc.c */
-#line 1516 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXGEN_OBJECT_S;
- ;}
- break;
-
- case 178:
-
-/* Line 1455 of yacc.c */
-#line 1521 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S;
- ;}
- break;
-
- case 179:
-
-/* Line 1455 of yacc.c */
-#line 1525 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S;
- ;}
- break;
-
- case 180:
-
-/* Line 1455 of yacc.c */
-#line 1529 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S;
- ;}
- break;
-
- case 181:
-
-/* Line 1455 of yacc.c */
-#line 1533 "program_parse.y"
- {
- (yyval.integer) = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S;
- ;}
- break;
-
- case 182:
-
-/* Line 1455 of yacc.c */
-#line 1539 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 183:
-
-/* Line 1455 of yacc.c */
-#line 1546 "program_parse.y"
- {
- (yyval.integer) = STATE_FOG_COLOR;
- ;}
- break;
-
- case 184:
-
-/* Line 1455 of yacc.c */
-#line 1550 "program_parse.y"
- {
- (yyval.integer) = STATE_FOG_PARAMS;
- ;}
- break;
-
- case 185:
-
-/* Line 1455 of yacc.c */
-#line 1556 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_CLIPPLANE;
- (yyval.state)[1] = (yyvsp[(3) - (5)].integer);
- ;}
- break;
-
- case 186:
-
-/* Line 1455 of yacc.c */
-#line 1564 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxClipPlanes) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid clip plane selector");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 187:
-
-/* Line 1455 of yacc.c */
-#line 1575 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 188:
-
-/* Line 1455 of yacc.c */
-#line 1582 "program_parse.y"
- {
- (yyval.integer) = STATE_POINT_SIZE;
- ;}
- break;
-
- case 189:
-
-/* Line 1455 of yacc.c */
-#line 1586 "program_parse.y"
- {
- (yyval.integer) = STATE_POINT_ATTENUATION;
- ;}
- break;
-
- case 190:
-
-/* Line 1455 of yacc.c */
-#line 1592 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(1) - (5)].state)[0];
- (yyval.state)[1] = (yyvsp[(1) - (5)].state)[1];
- (yyval.state)[2] = (yyvsp[(4) - (5)].integer);
- (yyval.state)[3] = (yyvsp[(4) - (5)].integer);
- (yyval.state)[4] = (yyvsp[(1) - (5)].state)[2];
- ;}
- break;
-
- case 191:
-
-/* Line 1455 of yacc.c */
-#line 1602 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(1) - (2)].state)[0];
- (yyval.state)[1] = (yyvsp[(1) - (2)].state)[1];
- (yyval.state)[2] = (yyvsp[(2) - (2)].state)[2];
- (yyval.state)[3] = (yyvsp[(2) - (2)].state)[3];
- (yyval.state)[4] = (yyvsp[(1) - (2)].state)[2];
- ;}
- break;
-
- case 192:
-
-/* Line 1455 of yacc.c */
-#line 1612 "program_parse.y"
- {
- (yyval.state)[2] = 0;
- (yyval.state)[3] = 3;
- ;}
- break;
-
- case 193:
-
-/* Line 1455 of yacc.c */
-#line 1617 "program_parse.y"
- {
- /* It seems logical that the matrix row range specifier would have
- * to specify a range or more than one row (i.e., $5 > $3).
- * However, the ARB_vertex_program spec says "a program will fail
- * to load if <a> is greater than <b>." This means that $3 == $5
- * is valid.
- */
- if ((yyvsp[(3) - (6)].integer) > (yyvsp[(5) - (6)].integer)) {
- yyerror(& (yylsp[(3) - (6)]), state, "invalid matrix row range");
- YYERROR;
- }
-
- (yyval.state)[2] = (yyvsp[(3) - (6)].integer);
- (yyval.state)[3] = (yyvsp[(5) - (6)].integer);
- ;}
- break;
-
- case 194:
-
-/* Line 1455 of yacc.c */
-#line 1635 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(2) - (3)].state)[0];
- (yyval.state)[1] = (yyvsp[(2) - (3)].state)[1];
- (yyval.state)[2] = (yyvsp[(3) - (3)].integer);
- ;}
- break;
-
- case 195:
-
-/* Line 1455 of yacc.c */
-#line 1643 "program_parse.y"
- {
- (yyval.integer) = 0;
- ;}
- break;
-
- case 196:
-
-/* Line 1455 of yacc.c */
-#line 1647 "program_parse.y"
- {
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 197:
-
-/* Line 1455 of yacc.c */
-#line 1653 "program_parse.y"
- {
- (yyval.integer) = STATE_MATRIX_INVERSE;
- ;}
- break;
-
- case 198:
-
-/* Line 1455 of yacc.c */
-#line 1657 "program_parse.y"
- {
- (yyval.integer) = STATE_MATRIX_TRANSPOSE;
- ;}
- break;
-
- case 199:
-
-/* Line 1455 of yacc.c */
-#line 1661 "program_parse.y"
- {
- (yyval.integer) = STATE_MATRIX_INVTRANS;
- ;}
- break;
-
- case 200:
-
-/* Line 1455 of yacc.c */
-#line 1667 "program_parse.y"
- {
- if ((yyvsp[(1) - (1)].integer) > 3) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid matrix row reference");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 201:
-
-/* Line 1455 of yacc.c */
-#line 1678 "program_parse.y"
- {
- (yyval.state)[0] = STATE_MODELVIEW_MATRIX;
- (yyval.state)[1] = (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 202:
-
-/* Line 1455 of yacc.c */
-#line 1683 "program_parse.y"
- {
- (yyval.state)[0] = STATE_PROJECTION_MATRIX;
- (yyval.state)[1] = 0;
- ;}
- break;
-
- case 203:
-
-/* Line 1455 of yacc.c */
-#line 1688 "program_parse.y"
- {
- (yyval.state)[0] = STATE_MVP_MATRIX;
- (yyval.state)[1] = 0;
- ;}
- break;
-
- case 204:
-
-/* Line 1455 of yacc.c */
-#line 1693 "program_parse.y"
- {
- (yyval.state)[0] = STATE_TEXTURE_MATRIX;
- (yyval.state)[1] = (yyvsp[(2) - (2)].integer);
- ;}
- break;
-
- case 205:
-
-/* Line 1455 of yacc.c */
-#line 1698 "program_parse.y"
- {
- yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported");
- YYERROR;
- ;}
- break;
-
- case 206:
-
-/* Line 1455 of yacc.c */
-#line 1703 "program_parse.y"
- {
- (yyval.state)[0] = STATE_PROGRAM_MATRIX;
- (yyval.state)[1] = (yyvsp[(3) - (4)].integer);
- ;}
- break;
-
- case 207:
-
-/* Line 1455 of yacc.c */
-#line 1710 "program_parse.y"
- {
- (yyval.integer) = 0;
- ;}
- break;
-
- case 208:
-
-/* Line 1455 of yacc.c */
-#line 1714 "program_parse.y"
- {
- (yyval.integer) = (yyvsp[(2) - (3)].integer);
- ;}
- break;
-
- case 209:
-
-/* Line 1455 of yacc.c */
-#line 1719 "program_parse.y"
- {
- /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix
- * zero is valid.
- */
- if ((yyvsp[(1) - (1)].integer) != 0) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid modelview matrix index");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 210:
-
-/* Line 1455 of yacc.c */
-#line 1732 "program_parse.y"
- {
- /* Since GL_ARB_matrix_palette isn't supported, just let any value
- * through here. The error will be generated later.
- */
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 211:
-
-/* Line 1455 of yacc.c */
-#line 1740 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxProgramMatrices) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid program matrix selector");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 212:
-
-/* Line 1455 of yacc.c */
-#line 1751 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = STATE_DEPTH_RANGE;
- ;}
- break;
-
- case 217:
-
-/* Line 1455 of yacc.c */
-#line 1763 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = state->state_param_enum;
- (yyval.state)[1] = STATE_ENV;
- (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0];
- (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1];
- ;}
- break;
-
- case 218:
-
-/* Line 1455 of yacc.c */
-#line 1773 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(1) - (1)].integer);
- (yyval.state)[1] = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 219:
-
-/* Line 1455 of yacc.c */
-#line 1778 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(1) - (3)].integer);
- (yyval.state)[1] = (yyvsp[(3) - (3)].integer);
- ;}
- break;
-
- case 220:
-
-/* Line 1455 of yacc.c */
-#line 1785 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = state->state_param_enum;
- (yyval.state)[1] = STATE_ENV;
- (yyval.state)[2] = (yyvsp[(4) - (5)].integer);
- (yyval.state)[3] = (yyvsp[(4) - (5)].integer);
- ;}
- break;
-
- case 221:
-
-/* Line 1455 of yacc.c */
-#line 1795 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = state->state_param_enum;
- (yyval.state)[1] = STATE_LOCAL;
- (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0];
- (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1];
- ;}
- break;
-
- case 222:
-
-/* Line 1455 of yacc.c */
-#line 1804 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(1) - (1)].integer);
- (yyval.state)[1] = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 223:
-
-/* Line 1455 of yacc.c */
-#line 1809 "program_parse.y"
- {
- (yyval.state)[0] = (yyvsp[(1) - (3)].integer);
- (yyval.state)[1] = (yyvsp[(3) - (3)].integer);
- ;}
- break;
-
- case 224:
-
-/* Line 1455 of yacc.c */
-#line 1816 "program_parse.y"
- {
- memset((yyval.state), 0, sizeof((yyval.state)));
- (yyval.state)[0] = state->state_param_enum;
- (yyval.state)[1] = STATE_LOCAL;
- (yyval.state)[2] = (yyvsp[(4) - (5)].integer);
- (yyval.state)[3] = (yyvsp[(4) - (5)].integer);
- ;}
- break;
-
- case 225:
-
-/* Line 1455 of yacc.c */
-#line 1826 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxEnvParams) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid environment parameter reference");
- YYERROR;
- }
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 226:
-
-/* Line 1455 of yacc.c */
-#line 1836 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxLocalParams) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid local parameter reference");
- YYERROR;
- }
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 231:
-
-/* Line 1455 of yacc.c */
-#line 1851 "program_parse.y"
- {
- (yyval.vector).count = 4;
- (yyval.vector).data[0] = (yyvsp[(1) - (1)].real);
- (yyval.vector).data[1] = (yyvsp[(1) - (1)].real);
- (yyval.vector).data[2] = (yyvsp[(1) - (1)].real);
- (yyval.vector).data[3] = (yyvsp[(1) - (1)].real);
- ;}
- break;
-
- case 232:
-
-/* Line 1455 of yacc.c */
-#line 1861 "program_parse.y"
- {
- (yyval.vector).count = 1;
- (yyval.vector).data[0] = (yyvsp[(1) - (1)].real);
- (yyval.vector).data[1] = (yyvsp[(1) - (1)].real);
- (yyval.vector).data[2] = (yyvsp[(1) - (1)].real);
- (yyval.vector).data[3] = (yyvsp[(1) - (1)].real);
- ;}
- break;
-
- case 233:
-
-/* Line 1455 of yacc.c */
-#line 1869 "program_parse.y"
- {
- (yyval.vector).count = 1;
- (yyval.vector).data[0] = (float) (yyvsp[(1) - (1)].integer);
- (yyval.vector).data[1] = (float) (yyvsp[(1) - (1)].integer);
- (yyval.vector).data[2] = (float) (yyvsp[(1) - (1)].integer);
- (yyval.vector).data[3] = (float) (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 234:
-
-/* Line 1455 of yacc.c */
-#line 1879 "program_parse.y"
- {
- (yyval.vector).count = 4;
- (yyval.vector).data[0] = (yyvsp[(2) - (3)].real);
- (yyval.vector).data[1] = 0.0f;
- (yyval.vector).data[2] = 0.0f;
- (yyval.vector).data[3] = 1.0f;
- ;}
- break;
-
- case 235:
-
-/* Line 1455 of yacc.c */
-#line 1887 "program_parse.y"
- {
- (yyval.vector).count = 4;
- (yyval.vector).data[0] = (yyvsp[(2) - (5)].real);
- (yyval.vector).data[1] = (yyvsp[(4) - (5)].real);
- (yyval.vector).data[2] = 0.0f;
- (yyval.vector).data[3] = 1.0f;
- ;}
- break;
-
- case 236:
-
-/* Line 1455 of yacc.c */
-#line 1896 "program_parse.y"
- {
- (yyval.vector).count = 4;
- (yyval.vector).data[0] = (yyvsp[(2) - (7)].real);
- (yyval.vector).data[1] = (yyvsp[(4) - (7)].real);
- (yyval.vector).data[2] = (yyvsp[(6) - (7)].real);
- (yyval.vector).data[3] = 1.0f;
- ;}
- break;
-
- case 237:
-
-/* Line 1455 of yacc.c */
-#line 1905 "program_parse.y"
- {
- (yyval.vector).count = 4;
- (yyval.vector).data[0] = (yyvsp[(2) - (9)].real);
- (yyval.vector).data[1] = (yyvsp[(4) - (9)].real);
- (yyval.vector).data[2] = (yyvsp[(6) - (9)].real);
- (yyval.vector).data[3] = (yyvsp[(8) - (9)].real);
- ;}
- break;
-
- case 238:
-
-/* Line 1455 of yacc.c */
-#line 1915 "program_parse.y"
- {
- (yyval.real) = ((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].real) : (yyvsp[(2) - (2)].real);
- ;}
- break;
-
- case 239:
-
-/* Line 1455 of yacc.c */
-#line 1919 "program_parse.y"
- {
- (yyval.real) = (float)(((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].integer) : (yyvsp[(2) - (2)].integer));
- ;}
- break;
-
- case 240:
-
-/* Line 1455 of yacc.c */
-#line 1924 "program_parse.y"
- { (yyval.negate) = FALSE; ;}
- break;
-
- case 241:
-
-/* Line 1455 of yacc.c */
-#line 1925 "program_parse.y"
- { (yyval.negate) = TRUE; ;}
- break;
-
- case 242:
-
-/* Line 1455 of yacc.c */
-#line 1926 "program_parse.y"
- { (yyval.negate) = FALSE; ;}
- break;
-
- case 243:
-
-/* Line 1455 of yacc.c */
-#line 1929 "program_parse.y"
- { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;}
- break;
-
- case 245:
-
-/* Line 1455 of yacc.c */
-#line 1933 "program_parse.y"
- {
- /* NV_fragment_program_option defines the size qualifiers in a
- * fairly broken way. "SHORT" or "LONG" can optionally be used
- * before TEMP or OUTPUT. However, neither is a reserved word!
- * This means that we have to parse it as an identifier, then check
- * to make sure it's one of the valid values. *sigh*
- *
- * In addition, the grammar in the extension spec does *not* allow
- * the size specifier to be optional, but all known implementations
- * do.
- */
- if (!state->option.NV_fragment) {
- yyerror(& (yylsp[(1) - (1)]), state, "unexpected IDENTIFIER");
- YYERROR;
- }
-
- if (strcmp("SHORT", (yyvsp[(1) - (1)].string)) == 0) {
- } else if (strcmp("LONG", (yyvsp[(1) - (1)].string)) == 0) {
- } else {
- char *const err_str =
- make_error_string("invalid storage size specifier \"%s\"",
- (yyvsp[(1) - (1)].string));
-
- yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL)
- ? err_str : "invalid storage size specifier");
-
- if (err_str != NULL) {
- free(err_str);
- }
-
- YYERROR;
- }
- ;}
- break;
-
- case 246:
-
-/* Line 1455 of yacc.c */
-#line 1967 "program_parse.y"
- {
- ;}
- break;
-
- case 247:
-
-/* Line 1455 of yacc.c */
-#line 1971 "program_parse.y"
- { (yyval.integer) = (yyvsp[(1) - (1)].integer); ;}
- break;
-
- case 249:
-
-/* Line 1455 of yacc.c */
-#line 1975 "program_parse.y"
- {
- if (!declare_variable(state, (yyvsp[(3) - (3)].string), (yyvsp[(0) - (3)].integer), & (yylsp[(3) - (3)]))) {
- free((yyvsp[(3) - (3)].string));
- YYERROR;
- }
- ;}
- break;
-
- case 250:
-
-/* Line 1455 of yacc.c */
-#line 1982 "program_parse.y"
- {
- if (!declare_variable(state, (yyvsp[(1) - (1)].string), (yyvsp[(0) - (1)].integer), & (yylsp[(1) - (1)]))) {
- free((yyvsp[(1) - (1)].string));
- YYERROR;
- }
- ;}
- break;
-
- case 251:
-
-/* Line 1455 of yacc.c */
-#line 1991 "program_parse.y"
- {
- struct asm_symbol *const s =
- declare_variable(state, (yyvsp[(3) - (5)].string), at_output, & (yylsp[(3) - (5)]));
-
- if (s == NULL) {
- free((yyvsp[(3) - (5)].string));
- YYERROR;
- } else {
- s->output_binding = (yyvsp[(5) - (5)].result);
- }
- ;}
- break;
-
- case 252:
-
-/* Line 1455 of yacc.c */
-#line 2005 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.result) = VERT_RESULT_HPOS;
- } else {
- yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 253:
-
-/* Line 1455 of yacc.c */
-#line 2014 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.result) = VERT_RESULT_FOGC;
- } else {
- yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 254:
-
-/* Line 1455 of yacc.c */
-#line 2023 "program_parse.y"
- {
- (yyval.result) = (yyvsp[(2) - (2)].result);
- ;}
- break;
-
- case 255:
-
-/* Line 1455 of yacc.c */
-#line 2027 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.result) = VERT_RESULT_PSIZ;
- } else {
- yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 256:
-
-/* Line 1455 of yacc.c */
-#line 2036 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.result) = VERT_RESULT_TEX0 + (yyvsp[(3) - (3)].integer);
- } else {
- yyerror(& (yylsp[(2) - (3)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 257:
-
-/* Line 1455 of yacc.c */
-#line 2045 "program_parse.y"
- {
- if (state->mode == ARB_fragment) {
- (yyval.result) = FRAG_RESULT_DEPTH;
- } else {
- yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 258:
-
-/* Line 1455 of yacc.c */
-#line 2056 "program_parse.y"
- {
- (yyval.result) = (yyvsp[(2) - (3)].integer) + (yyvsp[(3) - (3)].integer);
- ;}
- break;
-
- case 259:
-
-/* Line 1455 of yacc.c */
-#line 2062 "program_parse.y"
- {
- (yyval.integer) = (state->mode == ARB_vertex)
- ? VERT_RESULT_COL0
- : FRAG_RESULT_COLOR;
- ;}
- break;
-
- case 260:
-
-/* Line 1455 of yacc.c */
-#line 2068 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.integer) = VERT_RESULT_COL0;
- } else {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 261:
-
-/* Line 1455 of yacc.c */
-#line 2077 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.integer) = VERT_RESULT_BFC0;
- } else {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 262:
-
-/* Line 1455 of yacc.c */
-#line 2088 "program_parse.y"
- {
- (yyval.integer) = 0;
- ;}
- break;
-
- case 263:
-
-/* Line 1455 of yacc.c */
-#line 2092 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.integer) = 0;
- } else {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 264:
-
-/* Line 1455 of yacc.c */
-#line 2101 "program_parse.y"
- {
- if (state->mode == ARB_vertex) {
- (yyval.integer) = 1;
- } else {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
- YYERROR;
- }
- ;}
- break;
-
- case 265:
-
-/* Line 1455 of yacc.c */
-#line 2111 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 266:
-
-/* Line 1455 of yacc.c */
-#line 2112 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 267:
-
-/* Line 1455 of yacc.c */
-#line 2113 "program_parse.y"
- { (yyval.integer) = 1; ;}
- break;
-
- case 268:
-
-/* Line 1455 of yacc.c */
-#line 2116 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 269:
-
-/* Line 1455 of yacc.c */
-#line 2117 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 270:
-
-/* Line 1455 of yacc.c */
-#line 2118 "program_parse.y"
- { (yyval.integer) = 1; ;}
- break;
-
- case 271:
-
-/* Line 1455 of yacc.c */
-#line 2121 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 272:
-
-/* Line 1455 of yacc.c */
-#line 2122 "program_parse.y"
- { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;}
- break;
-
- case 273:
-
-/* Line 1455 of yacc.c */
-#line 2125 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 274:
-
-/* Line 1455 of yacc.c */
-#line 2126 "program_parse.y"
- { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;}
- break;
-
- case 275:
-
-/* Line 1455 of yacc.c */
-#line 2129 "program_parse.y"
- { (yyval.integer) = 0; ;}
- break;
-
- case 276:
-
-/* Line 1455 of yacc.c */
-#line 2130 "program_parse.y"
- { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;}
- break;
-
- case 277:
-
-/* Line 1455 of yacc.c */
-#line 2134 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureCoordUnits) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid texture coordinate unit selector");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 278:
-
-/* Line 1455 of yacc.c */
-#line 2145 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureImageUnits) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid texture image unit selector");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 279:
-
-/* Line 1455 of yacc.c */
-#line 2156 "program_parse.y"
- {
- if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureUnits) {
- yyerror(& (yylsp[(1) - (1)]), state, "invalid texture unit selector");
- YYERROR;
- }
-
- (yyval.integer) = (yyvsp[(1) - (1)].integer);
- ;}
- break;
-
- case 280:
-
-/* Line 1455 of yacc.c */
-#line 2167 "program_parse.y"
- {
- struct asm_symbol *exist = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(2) - (4)].string));
- struct asm_symbol *target = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(4) - (4)].string));
-
- free((yyvsp[(4) - (4)].string));
-
- if (exist != NULL) {
- char m[1000];
- _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", (yyvsp[(2) - (4)].string));
- free((yyvsp[(2) - (4)].string));
- yyerror(& (yylsp[(2) - (4)]), state, m);
- YYERROR;
- } else if (target == NULL) {
- free((yyvsp[(2) - (4)].string));
- yyerror(& (yylsp[(4) - (4)]), state,
- "undefined variable binding in ALIAS statement");
- YYERROR;
- } else {
- _mesa_symbol_table_add_symbol(state->st, 0, (yyvsp[(2) - (4)].string), target);
- }
- ;}
- break;
-
-
-
-/* Line 1455 of yacc.c */
-#line 4938 "program_parse.tab.c"
- default: break;
- }
- YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
-
- YYPOPSTACK (yylen);
- yylen = 0;
- YY_STACK_PRINT (yyss, yyssp);
-
- *++yyvsp = yyval;
- *++yylsp = yyloc;
-
- /* Now `shift' the result of the reduction. Determine what state
- that goes to, based on the state we popped back to and the rule
- number reduced by. */
-
- yyn = yyr1[yyn];
-
- yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
- if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
- yystate = yytable[yystate];
- else
- yystate = yydefgoto[yyn - YYNTOKENS];
-
- goto yynewstate;
-
-
-/*------------------------------------.
-| yyerrlab -- here on detecting error |
-`------------------------------------*/
-yyerrlab:
- /* If not already recovering from an error, report this error. */
- if (!yyerrstatus)
- {
- ++yynerrs;
-#if ! YYERROR_VERBOSE
- yyerror (&yylloc, state, YY_("syntax error"));
-#else
- {
- YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
- if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
- {
- YYSIZE_T yyalloc = 2 * yysize;
- if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
- yyalloc = YYSTACK_ALLOC_MAXIMUM;
- if (yymsg != yymsgbuf)
- YYSTACK_FREE (yymsg);
- yymsg = (char *) YYSTACK_ALLOC (yyalloc);
- if (yymsg)
- yymsg_alloc = yyalloc;
- else
- {
- yymsg = yymsgbuf;
- yymsg_alloc = sizeof yymsgbuf;
- }
- }
-
- if (0 < yysize && yysize <= yymsg_alloc)
- {
- (void) yysyntax_error (yymsg, yystate, yychar);
- yyerror (&yylloc, state, yymsg);
- }
- else
- {
- yyerror (&yylloc, state, YY_("syntax error"));
- if (yysize != 0)
- goto yyexhaustedlab;
- }
- }
-#endif
- }
-
- yyerror_range[0] = yylloc;
-
- if (yyerrstatus == 3)
- {
- /* If just tried and failed to reuse lookahead token after an
- error, discard it. */
-
- if (yychar <= YYEOF)
- {
- /* Return failure if at end of input. */
- if (yychar == YYEOF)
- YYABORT;
- }
- else
- {
- yydestruct ("Error: discarding",
- yytoken, &yylval, &yylloc, state);
- yychar = YYEMPTY;
- }
- }
-
- /* Else will try to reuse lookahead token after shifting the error
- token. */
- goto yyerrlab1;
-
-
-/*---------------------------------------------------.
-| yyerrorlab -- error raised explicitly by YYERROR. |
-`---------------------------------------------------*/
-yyerrorlab:
-
- /* Pacify compilers like GCC when the user code never invokes
- YYERROR and the label yyerrorlab therefore never appears in user
- code. */
- if (/*CONSTCOND*/ 0)
- goto yyerrorlab;
-
- yyerror_range[0] = yylsp[1-yylen];
- /* Do not reclaim the symbols of the rule which action triggered
- this YYERROR. */
- YYPOPSTACK (yylen);
- yylen = 0;
- YY_STACK_PRINT (yyss, yyssp);
- yystate = *yyssp;
- goto yyerrlab1;
-
-
-/*-------------------------------------------------------------.
-| yyerrlab1 -- common code for both syntax error and YYERROR. |
-`-------------------------------------------------------------*/
-yyerrlab1:
- yyerrstatus = 3; /* Each real token shifted decrements this. */
-
- for (;;)
- {
- yyn = yypact[yystate];
- if (yyn != YYPACT_NINF)
- {
- yyn += YYTERROR;
- if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
- {
- yyn = yytable[yyn];
- if (0 < yyn)
- break;
- }
- }
-
- /* Pop the current state because it cannot handle the error token. */
- if (yyssp == yyss)
- YYABORT;
-
- yyerror_range[0] = *yylsp;
- yydestruct ("Error: popping",
- yystos[yystate], yyvsp, yylsp, state);
- YYPOPSTACK (1);
- yystate = *yyssp;
- YY_STACK_PRINT (yyss, yyssp);
- }
-
- *++yyvsp = yylval;
-
- yyerror_range[1] = yylloc;
- /* Using YYLLOC is tempting, but would change the location of
- the lookahead. YYLOC is available though. */
- YYLLOC_DEFAULT (yyloc, (yyerror_range - 1), 2);
- *++yylsp = yyloc;
-
- /* Shift the error token. */
- YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
-
- yystate = yyn;
- goto yynewstate;
-
-
-/*-------------------------------------.
-| yyacceptlab -- YYACCEPT comes here. |
-`-------------------------------------*/
-yyacceptlab:
- yyresult = 0;
- goto yyreturn;
-
-/*-----------------------------------.
-| yyabortlab -- YYABORT comes here. |
-`-----------------------------------*/
-yyabortlab:
- yyresult = 1;
- goto yyreturn;
-
-#if !defined(yyoverflow) || YYERROR_VERBOSE
-/*-------------------------------------------------.
-| yyexhaustedlab -- memory exhaustion comes here. |
-`-------------------------------------------------*/
-yyexhaustedlab:
- yyerror (&yylloc, state, YY_("memory exhausted"));
- yyresult = 2;
- /* Fall through. */
-#endif
-
-yyreturn:
- if (yychar != YYEMPTY)
- yydestruct ("Cleanup: discarding lookahead",
- yytoken, &yylval, &yylloc, state);
- /* Do not reclaim the symbols of the rule which action triggered
- this YYABORT or YYACCEPT. */
- YYPOPSTACK (yylen);
- YY_STACK_PRINT (yyss, yyssp);
- while (yyssp != yyss)
- {
- yydestruct ("Cleanup: popping",
- yystos[*yyssp], yyvsp, yylsp, state);
- YYPOPSTACK (1);
- }
-#ifndef yyoverflow
- if (yyss != yyssa)
- YYSTACK_FREE (yyss);
-#endif
-#if YYERROR_VERBOSE
- if (yymsg != yymsgbuf)
- YYSTACK_FREE (yymsg);
-#endif
- /* Make sure YYID is used. */
- return YYID (yyresult);
-}
-
-
-
-/* Line 1675 of yacc.c */
-#line 2196 "program_parse.y"
-
-
-void
-asm_instruction_set_operands(struct asm_instruction *inst,
- const struct prog_dst_register *dst,
- const struct asm_src_register *src0,
- const struct asm_src_register *src1,
- const struct asm_src_register *src2)
-{
- /* In the core ARB extensions only the KIL instruction doesn't have a
- * destination register.
- */
- if (dst == NULL) {
- init_dst_reg(& inst->Base.DstReg);
- } else {
- inst->Base.DstReg = *dst;
- }
-
- /* The only instruction that doesn't have any source registers is the
- * condition-code based KIL instruction added by NV_fragment_program_option.
- */
- if (src0 != NULL) {
- inst->Base.SrcReg[0] = src0->Base;
- inst->SrcReg[0] = *src0;
- } else {
- init_src_reg(& inst->SrcReg[0]);
- }
-
- if (src1 != NULL) {
- inst->Base.SrcReg[1] = src1->Base;
- inst->SrcReg[1] = *src1;
- } else {
- init_src_reg(& inst->SrcReg[1]);
- }
-
- if (src2 != NULL) {
- inst->Base.SrcReg[2] = src2->Base;
- inst->SrcReg[2] = *src2;
- } else {
- init_src_reg(& inst->SrcReg[2]);
- }
-}
-
-
-struct asm_instruction *
-asm_instruction_ctor(gl_inst_opcode op,
- const struct prog_dst_register *dst,
- const struct asm_src_register *src0,
- const struct asm_src_register *src1,
- const struct asm_src_register *src2)
-{
- struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
-
- if (inst) {
- _mesa_init_instructions(& inst->Base, 1);
- inst->Base.Opcode = op;
-
- asm_instruction_set_operands(inst, dst, src0, src1, src2);
- }
-
- return inst;
-}
-
-
-struct asm_instruction *
-asm_instruction_copy_ctor(const struct prog_instruction *base,
- const struct prog_dst_register *dst,
- const struct asm_src_register *src0,
- const struct asm_src_register *src1,
- const struct asm_src_register *src2)
-{
- struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
-
- if (inst) {
- _mesa_init_instructions(& inst->Base, 1);
- inst->Base.Opcode = base->Opcode;
- inst->Base.CondUpdate = base->CondUpdate;
- inst->Base.CondDst = base->CondDst;
- inst->Base.SaturateMode = base->SaturateMode;
- inst->Base.Precision = base->Precision;
-
- asm_instruction_set_operands(inst, dst, src0, src1, src2);
- }
-
- return inst;
-}
-
-
-void
-init_dst_reg(struct prog_dst_register *r)
-{
- memset(r, 0, sizeof(*r));
- r->File = PROGRAM_UNDEFINED;
- r->WriteMask = WRITEMASK_XYZW;
- r->CondMask = COND_TR;
- r->CondSwizzle = SWIZZLE_NOOP;
-}
-
-
-/** Like init_dst_reg() but set the File and Index fields. */
-void
-set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index)
-{
- const GLint maxIndex = 1 << INST_INDEX_BITS;
- const GLint minIndex = 0;
- ASSERT(index >= minIndex);
- (void) minIndex;
- ASSERT(index <= maxIndex);
- (void) maxIndex;
- ASSERT(file == PROGRAM_TEMPORARY ||
- file == PROGRAM_ADDRESS ||
- file == PROGRAM_OUTPUT);
- memset(r, 0, sizeof(*r));
- r->File = file;
- r->Index = index;
- r->WriteMask = WRITEMASK_XYZW;
- r->CondMask = COND_TR;
- r->CondSwizzle = SWIZZLE_NOOP;
-}
-
-
-void
-init_src_reg(struct asm_src_register *r)
-{
- memset(r, 0, sizeof(*r));
- r->Base.File = PROGRAM_UNDEFINED;
- r->Base.Swizzle = SWIZZLE_NOOP;
- r->Symbol = NULL;
-}
-
-
-/** Like init_src_reg() but set the File and Index fields.
- * \return GL_TRUE if a valid src register, GL_FALSE otherwise
- */
-void
-set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index)
-{
- set_src_reg_swz(r, file, index, SWIZZLE_XYZW);
-}
-
-
-void
-set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index,
- GLuint swizzle)
-{
- const GLint maxIndex = (1 << INST_INDEX_BITS) - 1;
- const GLint minIndex = -(1 << INST_INDEX_BITS);
- ASSERT(file < PROGRAM_FILE_MAX);
- ASSERT(index >= minIndex);
- (void) minIndex;
- ASSERT(index <= maxIndex);
- (void) maxIndex;
- memset(r, 0, sizeof(*r));
- r->Base.File = file;
- r->Base.Index = index;
- r->Base.Swizzle = swizzle;
- r->Symbol = NULL;
-}
-
-
-/**
- * Validate the set of inputs used by a program
- *
- * Validates that legal sets of inputs are used by the program. In this case
- * "used" included both reading the input or binding the input to a name using
- * the \c ATTRIB command.
- *
- * \return
- * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise.
- */
-int
-validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state)
-{
- const int inputs = state->prog->InputsRead | state->InputsBound;
-
- if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) {
- yyerror(locp, state, "illegal use of generic attribute and name attribute");
- return 0;
- }
-
- return 1;
-}
-
-
-struct asm_symbol *
-declare_variable(struct asm_parser_state *state, char *name, enum asm_type t,
- struct YYLTYPE *locp)
-{
- struct asm_symbol *s = NULL;
- struct asm_symbol *exist = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, name);
-
-
- if (exist != NULL) {
- yyerror(locp, state, "redeclared identifier");
- } else {
- s = calloc(1, sizeof(struct asm_symbol));
- s->name = name;
- s->type = t;
-
- switch (t) {
- case at_temp:
- if (state->prog->NumTemporaries >= state->limits->MaxTemps) {
- yyerror(locp, state, "too many temporaries declared");
- free(s);
- return NULL;
- }
-
- s->temp_binding = state->prog->NumTemporaries;
- state->prog->NumTemporaries++;
- break;
-
- case at_address:
- if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) {
- yyerror(locp, state, "too many address registers declared");
- free(s);
- return NULL;
- }
-
- /* FINISHME: Add support for multiple address registers.
- */
- state->prog->NumAddressRegs++;
- break;
-
- default:
- break;
- }
-
- _mesa_symbol_table_add_symbol(state->st, 0, s->name, s);
- s->next = state->sym;
- state->sym = s;
- }
-
- return s;
-}
-
-
-int add_state_reference(struct gl_program_parameter_list *param_list,
- const gl_state_index tokens[STATE_LENGTH])
-{
- const GLuint size = 4; /* XXX fix */
- char *name;
- GLint index;
-
- name = _mesa_program_state_string(tokens);
- index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name,
- size, GL_NONE, NULL, tokens, 0x0);
- param_list->StateFlags |= _mesa_program_state_flags(tokens);
-
- /* free name string here since we duplicated it in add_parameter() */
- free(name);
-
- return index;
-}
-
-
-int
-initialize_symbol_from_state(struct gl_program *prog,
- struct asm_symbol *param_var,
- const gl_state_index tokens[STATE_LENGTH])
-{
- int idx = -1;
- gl_state_index state_tokens[STATE_LENGTH];
-
-
- memcpy(state_tokens, tokens, sizeof(state_tokens));
-
- param_var->type = at_param;
- param_var->param_binding_type = PROGRAM_STATE_VAR;
-
- /* If we are adding a STATE_MATRIX that has multiple rows, we need to
- * unroll it and call add_state_reference() for each row
- */
- if ((state_tokens[0] == STATE_MODELVIEW_MATRIX ||
- state_tokens[0] == STATE_PROJECTION_MATRIX ||
- state_tokens[0] == STATE_MVP_MATRIX ||
- state_tokens[0] == STATE_TEXTURE_MATRIX ||
- state_tokens[0] == STATE_PROGRAM_MATRIX)
- && (state_tokens[2] != state_tokens[3])) {
- int row;
- const int first_row = state_tokens[2];
- const int last_row = state_tokens[3];
-
- for (row = first_row; row <= last_row; row++) {
- state_tokens[2] = state_tokens[3] = row;
-
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
-
- param_var->param_binding_length++;
- }
- }
- else {
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
- }
-
- return idx;
-}
-
-
-int
-initialize_symbol_from_param(struct gl_program *prog,
- struct asm_symbol *param_var,
- const gl_state_index tokens[STATE_LENGTH])
-{
- int idx = -1;
- gl_state_index state_tokens[STATE_LENGTH];
-
-
- memcpy(state_tokens, tokens, sizeof(state_tokens));
-
- assert((state_tokens[0] == STATE_VERTEX_PROGRAM)
- || (state_tokens[0] == STATE_FRAGMENT_PROGRAM));
- assert((state_tokens[1] == STATE_ENV)
- || (state_tokens[1] == STATE_LOCAL));
-
- /*
- * The param type is STATE_VAR. The program parameter entry will
- * effectively be a pointer into the LOCAL or ENV parameter array.
- */
- param_var->type = at_param;
- param_var->param_binding_type = PROGRAM_STATE_VAR;
-
- /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
- * we need to unroll it and call add_state_reference() for each row
- */
- if (state_tokens[2] != state_tokens[3]) {
- int row;
- const int first_row = state_tokens[2];
- const int last_row = state_tokens[3];
-
- for (row = first_row; row <= last_row; row++) {
- state_tokens[2] = state_tokens[3] = row;
-
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
- }
- }
- else {
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
- }
-
- return idx;
-}
-
-
-/**
- * Put a float/vector constant/literal into the parameter list.
- * \param param_var returns info about the parameter/constant's location,
- * binding, type, etc.
- * \param vec the vector/constant to add
- * \param allowSwizzle if true, try to consolidate constants which only differ
- * by a swizzle. We don't want to do this when building
- * arrays of constants that may be indexed indirectly.
- * \return index of the constant in the parameter list.
- */
-int
-initialize_symbol_from_const(struct gl_program *prog,
- struct asm_symbol *param_var,
- const struct asm_vector *vec,
- GLboolean allowSwizzle)
-{
- unsigned swizzle;
- const int idx = _mesa_add_unnamed_constant(prog->Parameters,
- vec->data, vec->count,
- allowSwizzle ? &swizzle : NULL);
-
- param_var->type = at_param;
- param_var->param_binding_type = PROGRAM_CONSTANT;
-
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
-
- return idx;
-}
-
-
-char *
-make_error_string(const char *fmt, ...)
-{
- int length;
- char *str;
- va_list args;
-
-
- /* Call vsnprintf once to determine how large the final string is. Call it
- * again to do the actual formatting. from the vsnprintf manual page:
- *
- * Upon successful return, these functions return the number of
- * characters printed (not including the trailing '\0' used to end
- * output to strings).
- */
- va_start(args, fmt);
- length = 1 + vsnprintf(NULL, 0, fmt, args);
- va_end(args);
-
- str = malloc(length);
- if (str) {
- va_start(args, fmt);
- vsnprintf(str, length, fmt, args);
- va_end(args);
- }
-
- return str;
-}
-
-
-void
-yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s)
-{
- char *err_str;
-
-
- err_str = make_error_string("glProgramStringARB(%s)\n", s);
- if (err_str) {
- _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str);
- free(err_str);
- }
-
- err_str = make_error_string("line %u, char %u: error: %s\n",
- locp->first_line, locp->first_column, s);
- _mesa_set_program_error(state->ctx, locp->position, err_str);
-
- if (err_str) {
- free(err_str);
- }
-}
-
-
-GLboolean
-_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
- GLsizei len, struct asm_parser_state *state)
-{
- struct asm_instruction *inst;
- unsigned i;
- GLubyte *strz;
- GLboolean result = GL_FALSE;
- void *temp;
- struct asm_symbol *sym;
-
- state->ctx = ctx;
- state->prog->Target = target;
- state->prog->Parameters = _mesa_new_parameter_list();
-
- /* Make a copy of the program string and force it to be NUL-terminated.
- */
- strz = (GLubyte *) malloc(len + 1);
- if (strz == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return GL_FALSE;
- }
- memcpy (strz, str, len);
- strz[len] = '\0';
-
- state->prog->String = strz;
-
- state->st = _mesa_symbol_table_ctor();
-
- state->limits = (target == GL_VERTEX_PROGRAM_ARB)
- ? & ctx->Const.VertexProgram
- : & ctx->Const.FragmentProgram;
-
- state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
- state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
- state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
- state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
- state->MaxLights = ctx->Const.MaxLights;
- state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices;
-
- state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB)
- ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM;
-
- _mesa_set_program_error(ctx, -1, NULL);
-
- _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len);
- yyparse(state);
- _mesa_program_lexer_dtor(state->scanner);
-
-
- if (ctx->Program.ErrorPos != -1) {
- goto error;
- }
-
- if (! _mesa_layout_parameters(state)) {
- struct YYLTYPE loc;
-
- loc.first_line = 0;
- loc.first_column = 0;
- loc.position = len;
-
- yyerror(& loc, state, "invalid PARAM usage");
- goto error;
- }
-
-
-
- /* Add one instruction to store the "END" instruction.
- */
- state->prog->Instructions =
- _mesa_alloc_instructions(state->prog->NumInstructions + 1);
- inst = state->inst_head;
- for (i = 0; i < state->prog->NumInstructions; i++) {
- struct asm_instruction *const temp = inst->next;
-
- state->prog->Instructions[i] = inst->Base;
- inst = temp;
- }
-
- /* Finally, tag on an OPCODE_END instruction */
- {
- const GLuint numInst = state->prog->NumInstructions;
- _mesa_init_instructions(state->prog->Instructions + numInst, 1);
- state->prog->Instructions[numInst].Opcode = OPCODE_END;
- }
- state->prog->NumInstructions++;
-
- state->prog->NumParameters = state->prog->Parameters->NumParameters;
- state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead);
-
- /*
- * Initialize native counts to logical counts. The device driver may
- * change them if program is translated into a hardware program.
- */
- state->prog->NumNativeInstructions = state->prog->NumInstructions;
- state->prog->NumNativeTemporaries = state->prog->NumTemporaries;
- state->prog->NumNativeParameters = state->prog->NumParameters;
- state->prog->NumNativeAttributes = state->prog->NumAttributes;
- state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs;
-
- result = GL_TRUE;
-
-error:
- for (inst = state->inst_head; inst != NULL; inst = temp) {
- temp = inst->next;
- free(inst);
- }
-
- state->inst_head = NULL;
- state->inst_tail = NULL;
-
- for (sym = state->sym; sym != NULL; sym = temp) {
- temp = sym->next;
-
- free((void *) sym->name);
- free(sym);
- }
- state->sym = NULL;
-
- _mesa_symbol_table_dtor(state->st);
- state->st = NULL;
-
- return result;
-}
-
+
+/* A Bison parser, made by GNU Bison 2.4.1. */
+
+/* Skeleton implementation for Bison's Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006
+ Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+/* C LALR(1) parser skeleton written by Richard Stallman, by
+ simplifying the original so-called "semantic" parser. */
+
+/* All symbols defined below should begin with yy or YY, to avoid
+ infringing on user name space. This should be done even for local
+ variables, as they might otherwise be expanded by user macros.
+ There are some unavoidable exceptions within include files to
+ define necessary library symbols; they are noted "INFRINGES ON
+ USER NAME SPACE" below. */
+
+/* Identify Bison output. */
+#define YYBISON 1
+
+/* Bison version. */
+#define YYBISON_VERSION "2.4.1"
+
+/* Skeleton name. */
+#define YYSKELETON_NAME "yacc.c"
+
+/* Pure parsers. */
+#define YYPURE 1
+
+/* Push parsers. */
+#define YYPUSH 0
+
+/* Pull parsers. */
+#define YYPULL 1
+
+/* Using locations. */
+#define YYLSP_NEEDED 1
+
+
+
+/* Copy the first part of user declarations. */
+
+/* Line 189 of yacc.c */
+#line 1 "program_parse.y"
+
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_parameter_layout.h"
+#include "program/prog_statevars.h"
+#include "program/prog_instruction.h"
+
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
+
+extern void *yy_scan_string(char *);
+extern void yy_delete_buffer(void *);
+
+static struct asm_symbol *declare_variable(struct asm_parser_state *state,
+ char *name, enum asm_type t, struct YYLTYPE *locp);
+
+static int add_state_reference(struct gl_program_parameter_list *param_list,
+ const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_state(struct gl_program *prog,
+ struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_param(struct gl_program *prog,
+ struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_const(struct gl_program *prog,
+ struct asm_symbol *param_var, const struct asm_vector *vec,
+ GLboolean allowSwizzle);
+
+static int yyparse(struct asm_parser_state *state);
+
+static char *make_error_string(const char *fmt, ...);
+
+static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state,
+ const char *s);
+
+static int validate_inputs(struct YYLTYPE *locp,
+ struct asm_parser_state *state);
+
+static void init_dst_reg(struct prog_dst_register *r);
+
+static void set_dst_reg(struct prog_dst_register *r,
+ gl_register_file file, GLint index);
+
+static void init_src_reg(struct asm_src_register *r);
+
+static void set_src_reg(struct asm_src_register *r,
+ gl_register_file file, GLint index);
+
+static void set_src_reg_swz(struct asm_src_register *r,
+ gl_register_file file, GLint index, GLuint swizzle);
+
+static void asm_instruction_set_operands(struct asm_instruction *inst,
+ const struct prog_dst_register *dst, const struct asm_src_register *src0,
+ const struct asm_src_register *src1, const struct asm_src_register *src2);
+
+static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op,
+ const struct prog_dst_register *dst, const struct asm_src_register *src0,
+ const struct asm_src_register *src1, const struct asm_src_register *src2);
+
+static struct asm_instruction *asm_instruction_copy_ctor(
+ const struct prog_instruction *base, const struct prog_dst_register *dst,
+ const struct asm_src_register *src0, const struct asm_src_register *src1,
+ const struct asm_src_register *src2);
+
+#ifndef FALSE
+#define FALSE 0
+#define TRUE (!FALSE)
+#endif
+
+#define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do { \
+ if (YYID(N)) { \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
+ (Current).position = YYRHSLOC(Rhs, 1).position; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
+ } else { \
+ (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
+ (Current).last_line = (Current).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \
+ (Current).last_column = (Current).first_column; \
+ (Current).position = YYRHSLOC(Rhs, 0).position \
+ + (Current).first_column; \
+ } \
+ } while(YYID(0))
+
+#define YYLEX_PARAM state->scanner
+
+
+/* Line 189 of yacc.c */
+#line 193 "program_parse.tab.c"
+
+/* Enabling traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+
+/* Enabling verbose error messages. */
+#ifdef YYERROR_VERBOSE
+# undef YYERROR_VERBOSE
+# define YYERROR_VERBOSE 1
+#else
+# define YYERROR_VERBOSE 1
+#endif
+
+/* Enabling the token table. */
+#ifndef YYTOKEN_TABLE
+# define YYTOKEN_TABLE 0
+#endif
+
+
+/* Tokens. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ /* Put the tokens into the symbol table, so that GDB and other debuggers
+ know about them. */
+ enum yytokentype {
+ ARBvp_10 = 258,
+ ARBfp_10 = 259,
+ ADDRESS = 260,
+ ALIAS = 261,
+ ATTRIB = 262,
+ OPTION = 263,
+ OUTPUT = 264,
+ PARAM = 265,
+ TEMP = 266,
+ END = 267,
+ BIN_OP = 268,
+ BINSC_OP = 269,
+ SAMPLE_OP = 270,
+ SCALAR_OP = 271,
+ TRI_OP = 272,
+ VECTOR_OP = 273,
+ ARL = 274,
+ KIL = 275,
+ SWZ = 276,
+ TXD_OP = 277,
+ INTEGER = 278,
+ REAL = 279,
+ AMBIENT = 280,
+ ATTENUATION = 281,
+ BACK = 282,
+ CLIP = 283,
+ COLOR = 284,
+ DEPTH = 285,
+ DIFFUSE = 286,
+ DIRECTION = 287,
+ EMISSION = 288,
+ ENV = 289,
+ EYE = 290,
+ FOG = 291,
+ FOGCOORD = 292,
+ FRAGMENT = 293,
+ FRONT = 294,
+ HALF = 295,
+ INVERSE = 296,
+ INVTRANS = 297,
+ LIGHT = 298,
+ LIGHTMODEL = 299,
+ LIGHTPROD = 300,
+ LOCAL = 301,
+ MATERIAL = 302,
+ MAT_PROGRAM = 303,
+ MATRIX = 304,
+ MATRIXINDEX = 305,
+ MODELVIEW = 306,
+ MVP = 307,
+ NORMAL = 308,
+ OBJECT = 309,
+ PALETTE = 310,
+ PARAMS = 311,
+ PLANE = 312,
+ POINT_TOK = 313,
+ POINTSIZE = 314,
+ POSITION = 315,
+ PRIMARY = 316,
+ PROGRAM = 317,
+ PROJECTION = 318,
+ RANGE = 319,
+ RESULT = 320,
+ ROW = 321,
+ SCENECOLOR = 322,
+ SECONDARY = 323,
+ SHININESS = 324,
+ SIZE_TOK = 325,
+ SPECULAR = 326,
+ SPOT = 327,
+ STATE = 328,
+ TEXCOORD = 329,
+ TEXENV = 330,
+ TEXGEN = 331,
+ TEXGEN_Q = 332,
+ TEXGEN_R = 333,
+ TEXGEN_S = 334,
+ TEXGEN_T = 335,
+ TEXTURE = 336,
+ TRANSPOSE = 337,
+ TEXTURE_UNIT = 338,
+ TEX_1D = 339,
+ TEX_2D = 340,
+ TEX_3D = 341,
+ TEX_CUBE = 342,
+ TEX_RECT = 343,
+ TEX_SHADOW1D = 344,
+ TEX_SHADOW2D = 345,
+ TEX_SHADOWRECT = 346,
+ TEX_ARRAY1D = 347,
+ TEX_ARRAY2D = 348,
+ TEX_ARRAYSHADOW1D = 349,
+ TEX_ARRAYSHADOW2D = 350,
+ VERTEX = 351,
+ VTXATTRIB = 352,
+ WEIGHT = 353,
+ IDENTIFIER = 354,
+ USED_IDENTIFIER = 355,
+ MASK4 = 356,
+ MASK3 = 357,
+ MASK2 = 358,
+ MASK1 = 359,
+ SWIZZLE = 360,
+ DOT_DOT = 361,
+ DOT = 362
+ };
+#endif
+
+
+
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+typedef union YYSTYPE
+{
+
+/* Line 214 of yacc.c */
+#line 126 "program_parse.y"
+
+ struct asm_instruction *inst;
+ struct asm_symbol *sym;
+ struct asm_symbol temp_sym;
+ struct asm_swizzle_mask swiz_mask;
+ struct asm_src_register src_reg;
+ struct prog_dst_register dst_reg;
+ struct prog_instruction temp_inst;
+ char *string;
+ unsigned result;
+ unsigned attrib;
+ int integer;
+ float real;
+ gl_state_index state[STATE_LENGTH];
+ int negate;
+ struct asm_vector vector;
+ gl_inst_opcode opcode;
+
+ struct {
+ unsigned swz;
+ unsigned rgba_valid:1;
+ unsigned xyzw_valid:1;
+ unsigned negate:1;
+ } ext_swizzle;
+
+
+
+/* Line 214 of yacc.c */
+#line 364 "program_parse.tab.c"
+} YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define yystype YYSTYPE /* obsolescent; will be withdrawn */
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+} YYLTYPE;
+# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+/* Copy the second part of user declarations. */
+
+/* Line 264 of yacc.c */
+#line 271 "program_parse.y"
+
+extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param,
+ void *yyscanner);
+
+
+/* Line 264 of yacc.c */
+#line 395 "program_parse.tab.c"
+
+#ifdef short
+# undef short
+#endif
+
+#ifdef YYTYPE_UINT8
+typedef YYTYPE_UINT8 yytype_uint8;
+#else
+typedef unsigned char yytype_uint8;
+#endif
+
+#ifdef YYTYPE_INT8
+typedef YYTYPE_INT8 yytype_int8;
+#elif (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+typedef signed char yytype_int8;
+#else
+typedef short int yytype_int8;
+#endif
+
+#ifdef YYTYPE_UINT16
+typedef YYTYPE_UINT16 yytype_uint16;
+#else
+typedef unsigned short int yytype_uint16;
+#endif
+
+#ifdef YYTYPE_INT16
+typedef YYTYPE_INT16 yytype_int16;
+#else
+typedef short int yytype_int16;
+#endif
+
+#ifndef YYSIZE_T
+# ifdef __SIZE_TYPE__
+# define YYSIZE_T __SIZE_TYPE__
+# elif defined size_t
+# define YYSIZE_T size_t
+# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
+# define YYSIZE_T size_t
+# else
+# define YYSIZE_T unsigned int
+# endif
+#endif
+
+#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
+
+#ifndef YY_
+# if YYENABLE_NLS
+# if ENABLE_NLS
+# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
+# define YY_(msgid) dgettext ("bison-runtime", msgid)
+# endif
+# endif
+# ifndef YY_
+# define YY_(msgid) msgid
+# endif
+#endif
+
+/* Suppress unused-variable warnings by "using" E. */
+#if ! defined lint || defined __GNUC__
+# define YYUSE(e) ((void) (e))
+#else
+# define YYUSE(e) /* empty */
+#endif
+
+/* Identity function, used to suppress warnings about constant conditions. */
+#ifndef lint
+# define YYID(n) (n)
+#else
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static int
+YYID (int yyi)
+#else
+static int
+YYID (yyi)
+ int yyi;
+#endif
+{
+ return yyi;
+}
+#endif
+
+#if ! defined yyoverflow || YYERROR_VERBOSE
+
+/* The parser invokes alloca or malloc; define the necessary symbols. */
+
+# ifdef YYSTACK_USE_ALLOCA
+# if YYSTACK_USE_ALLOCA
+# ifdef __GNUC__
+# define YYSTACK_ALLOC __builtin_alloca
+# elif defined __BUILTIN_VA_ARG_INCR
+# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
+# elif defined _AIX
+# define YYSTACK_ALLOC __alloca
+# elif defined _MSC_VER
+# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
+# define alloca _alloca
+# else
+# define YYSTACK_ALLOC alloca
+# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# endif
+# endif
+# endif
+
+# ifdef YYSTACK_ALLOC
+ /* Pacify GCC's `empty if-body' warning. */
+# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0))
+# ifndef YYSTACK_ALLOC_MAXIMUM
+ /* The OS might guarantee only one guard page at the bottom of the stack,
+ and a page size can be as small as 4096 bytes. So we cannot safely
+ invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
+ to allow for a few compiler-allocated temporary stack slots. */
+# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
+# endif
+# else
+# define YYSTACK_ALLOC YYMALLOC
+# define YYSTACK_FREE YYFREE
+# ifndef YYSTACK_ALLOC_MAXIMUM
+# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
+# endif
+# if (defined __cplusplus && ! defined _STDLIB_H \
+ && ! ((defined YYMALLOC || defined malloc) \
+ && (defined YYFREE || defined free)))
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef _STDLIB_H
+# define _STDLIB_H 1
+# endif
+# endif
+# ifndef YYMALLOC
+# define YYMALLOC malloc
+# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# ifndef YYFREE
+# define YYFREE free
+# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+void free (void *); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# endif
+#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
+
+
+#if (! defined yyoverflow \
+ && (! defined __cplusplus \
+ || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
+ && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
+
+/* A type that is properly aligned for any stack member. */
+union yyalloc
+{
+ yytype_int16 yyss_alloc;
+ YYSTYPE yyvs_alloc;
+ YYLTYPE yyls_alloc;
+};
+
+/* The size of the maximum gap between one aligned stack and the next. */
+# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
+
+/* The size of an array large to enough to hold all stacks, each with
+ N elements. */
+# define YYSTACK_BYTES(N) \
+ ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
+ + 2 * YYSTACK_GAP_MAXIMUM)
+
+/* Copy COUNT objects from FROM to TO. The source and destination do
+ not overlap. */
+# ifndef YYCOPY
+# if defined __GNUC__ && 1 < __GNUC__
+# define YYCOPY(To, From, Count) \
+ __builtin_memcpy (To, From, (Count) * sizeof (*(From)))
+# else
+# define YYCOPY(To, From, Count) \
+ do \
+ { \
+ YYSIZE_T yyi; \
+ for (yyi = 0; yyi < (Count); yyi++) \
+ (To)[yyi] = (From)[yyi]; \
+ } \
+ while (YYID (0))
+# endif
+# endif
+
+/* Relocate STACK from its old location to the new one. The
+ local variables YYSIZE and YYSTACKSIZE give the old and new number of
+ elements in the stack, and YYPTR gives the new location of the
+ stack. Advance YYPTR to a properly aligned location for the next
+ stack. */
+# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
+ do \
+ { \
+ YYSIZE_T yynewbytes; \
+ YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
+ Stack = &yyptr->Stack_alloc; \
+ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
+ yyptr += yynewbytes / sizeof (*yyptr); \
+ } \
+ while (YYID (0))
+
+#endif
+
+/* YYFINAL -- State number of the termination state. */
+#define YYFINAL 5
+/* YYLAST -- Last index in YYTABLE. */
+#define YYLAST 396
+
+/* YYNTOKENS -- Number of terminals. */
+#define YYNTOKENS 120
+/* YYNNTS -- Number of nonterminals. */
+#define YYNNTS 143
+/* YYNRULES -- Number of rules. */
+#define YYNRULES 282
+/* YYNRULES -- Number of states. */
+#define YYNSTATES 475
+
+/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */
+#define YYUNDEFTOK 2
+#define YYMAXUTOK 362
+
+#define YYTRANSLATE(YYX) \
+ ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
+
+/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */
+static const yytype_uint8 yytranslate[] =
+{
+ 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 115, 116, 2, 113, 109, 114, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 108,
+ 2, 117, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 111, 2, 112, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 118, 110, 119, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
+ 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
+ 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107
+};
+
+#if YYDEBUG
+/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in
+ YYRHS. */
+static const yytype_uint16 yyprhs[] =
+{
+ 0, 0, 3, 8, 10, 12, 15, 16, 20, 23,
+ 24, 27, 30, 32, 34, 36, 38, 40, 42, 44,
+ 46, 48, 50, 52, 54, 59, 64, 69, 76, 83,
+ 92, 101, 104, 107, 120, 123, 125, 127, 129, 131,
+ 133, 135, 137, 139, 141, 143, 145, 147, 154, 157,
+ 162, 165, 167, 171, 177, 181, 184, 192, 195, 197,
+ 199, 201, 203, 208, 210, 212, 214, 216, 218, 220,
+ 222, 226, 227, 230, 233, 235, 237, 239, 241, 243,
+ 245, 247, 249, 251, 252, 254, 256, 258, 260, 261,
+ 265, 269, 270, 273, 276, 278, 280, 282, 284, 286,
+ 288, 290, 292, 297, 300, 303, 305, 308, 310, 313,
+ 315, 318, 323, 328, 330, 331, 335, 337, 339, 342,
+ 344, 347, 349, 351, 355, 362, 363, 365, 368, 373,
+ 375, 379, 381, 383, 385, 387, 389, 391, 393, 395,
+ 397, 399, 402, 405, 408, 411, 414, 417, 420, 423,
+ 426, 429, 432, 435, 439, 441, 443, 445, 451, 453,
+ 455, 457, 460, 462, 464, 467, 469, 472, 479, 481,
+ 485, 487, 489, 491, 493, 495, 500, 502, 504, 506,
+ 508, 510, 512, 515, 517, 519, 525, 527, 530, 532,
+ 534, 540, 543, 544, 551, 555, 556, 558, 560, 562,
+ 564, 566, 569, 571, 573, 576, 581, 586, 587, 591,
+ 593, 595, 597, 600, 602, 604, 606, 608, 614, 616,
+ 620, 626, 632, 634, 638, 644, 646, 648, 650, 652,
+ 654, 656, 658, 660, 662, 666, 672, 680, 690, 693,
+ 696, 698, 700, 701, 702, 707, 709, 710, 711, 715,
+ 719, 721, 727, 730, 733, 736, 739, 743, 746, 750,
+ 751, 753, 755, 756, 758, 760, 761, 763, 765, 766,
+ 768, 770, 771, 775, 776, 780, 781, 785, 787, 789,
+ 791, 796, 798
+};
+
+/* YYRHS -- A `-1'-separated list of the rules' RHS. */
+static const yytype_int16 yyrhs[] =
+{
+ 121, 0, -1, 122, 123, 125, 12, -1, 3, -1,
+ 4, -1, 123, 124, -1, -1, 8, 262, 108, -1,
+ 125, 126, -1, -1, 127, 108, -1, 170, 108, -1,
+ 128, -1, 129, -1, 130, -1, 131, -1, 132, -1,
+ 133, -1, 134, -1, 135, -1, 141, -1, 136, -1,
+ 137, -1, 138, -1, 19, 146, 109, 142, -1, 18,
+ 145, 109, 144, -1, 16, 145, 109, 142, -1, 14,
+ 145, 109, 142, 109, 142, -1, 13, 145, 109, 144,
+ 109, 144, -1, 17, 145, 109, 144, 109, 144, 109,
+ 144, -1, 15, 145, 109, 144, 109, 139, 109, 140,
+ -1, 20, 144, -1, 20, 166, -1, 22, 145, 109,
+ 144, 109, 144, 109, 144, 109, 139, 109, 140, -1,
+ 83, 256, -1, 84, -1, 85, -1, 86, -1, 87,
+ -1, 88, -1, 89, -1, 90, -1, 91, -1, 92,
+ -1, 93, -1, 94, -1, 95, -1, 21, 145, 109,
+ 150, 109, 147, -1, 241, 143, -1, 241, 110, 143,
+ 110, -1, 150, 162, -1, 238, -1, 241, 150, 163,
+ -1, 241, 110, 150, 163, 110, -1, 151, 164, 165,
+ -1, 159, 161, -1, 148, 109, 148, 109, 148, 109,
+ 148, -1, 241, 149, -1, 23, -1, 262, -1, 100,
+ -1, 172, -1, 152, 111, 153, 112, -1, 186, -1,
+ 249, -1, 100, -1, 100, -1, 154, -1, 155, -1,
+ 23, -1, 159, 160, 156, -1, -1, 113, 157, -1,
+ 114, 158, -1, 23, -1, 23, -1, 100, -1, 104,
+ -1, 104, -1, 104, -1, 104, -1, 101, -1, 105,
+ -1, -1, 101, -1, 102, -1, 103, -1, 104, -1,
+ -1, 115, 166, 116, -1, 115, 167, 116, -1, -1,
+ 168, 163, -1, 169, 163, -1, 99, -1, 100, -1,
+ 171, -1, 178, -1, 242, -1, 245, -1, 248, -1,
+ 261, -1, 7, 99, 117, 172, -1, 96, 173, -1,
+ 38, 177, -1, 60, -1, 98, 175, -1, 53, -1,
+ 29, 254, -1, 37, -1, 74, 255, -1, 50, 111,
+ 176, 112, -1, 97, 111, 174, 112, -1, 23, -1,
+ -1, 111, 176, 112, -1, 23, -1, 60, -1, 29,
+ 254, -1, 37, -1, 74, 255, -1, 179, -1, 180,
+ -1, 10, 99, 182, -1, 10, 99, 111, 181, 112,
+ 183, -1, -1, 23, -1, 117, 185, -1, 117, 118,
+ 184, 119, -1, 187, -1, 184, 109, 187, -1, 189,
+ -1, 225, -1, 235, -1, 189, -1, 225, -1, 236,
+ -1, 188, -1, 226, -1, 235, -1, 189, -1, 73,
+ 213, -1, 73, 190, -1, 73, 192, -1, 73, 195,
+ -1, 73, 197, -1, 73, 203, -1, 73, 199, -1,
+ 73, 206, -1, 73, 208, -1, 73, 210, -1, 73,
+ 212, -1, 73, 224, -1, 47, 253, 191, -1, 201,
+ -1, 33, -1, 69, -1, 43, 111, 202, 112, 193,
+ -1, 201, -1, 60, -1, 26, -1, 72, 194, -1,
+ 40, -1, 32, -1, 44, 196, -1, 25, -1, 253,
+ 67, -1, 45, 111, 202, 112, 253, 198, -1, 201,
+ -1, 75, 257, 200, -1, 29, -1, 25, -1, 31,
+ -1, 71, -1, 23, -1, 76, 255, 204, 205, -1,
+ 35, -1, 54, -1, 79, -1, 80, -1, 78, -1,
+ 77, -1, 36, 207, -1, 29, -1, 56, -1, 28,
+ 111, 209, 112, 57, -1, 23, -1, 58, 211, -1,
+ 70, -1, 26, -1, 215, 66, 111, 218, 112, -1,
+ 215, 214, -1, -1, 66, 111, 218, 106, 218, 112,
+ -1, 49, 219, 216, -1, -1, 217, -1, 41, -1,
+ 82, -1, 42, -1, 23, -1, 51, 220, -1, 63,
+ -1, 52, -1, 81, 255, -1, 55, 111, 222, 112,
+ -1, 48, 111, 223, 112, -1, -1, 111, 221, 112,
+ -1, 23, -1, 23, -1, 23, -1, 30, 64, -1,
+ 229, -1, 232, -1, 227, -1, 230, -1, 62, 34,
+ 111, 228, 112, -1, 233, -1, 233, 106, 233, -1,
+ 62, 34, 111, 233, 112, -1, 62, 46, 111, 231,
+ 112, -1, 234, -1, 234, 106, 234, -1, 62, 46,
+ 111, 234, 112, -1, 23, -1, 23, -1, 237, -1,
+ 239, -1, 238, -1, 239, -1, 240, -1, 24, -1,
+ 23, -1, 118, 240, 119, -1, 118, 240, 109, 240,
+ 119, -1, 118, 240, 109, 240, 109, 240, 119, -1,
+ 118, 240, 109, 240, 109, 240, 109, 240, 119, -1,
+ 241, 24, -1, 241, 23, -1, 113, -1, 114, -1,
+ -1, -1, 244, 11, 243, 247, -1, 262, -1, -1,
+ -1, 5, 246, 247, -1, 247, 109, 99, -1, 99,
+ -1, 244, 9, 99, 117, 249, -1, 65, 60, -1,
+ 65, 37, -1, 65, 250, -1, 65, 59, -1, 65,
+ 74, 255, -1, 65, 30, -1, 29, 251, 252, -1,
+ -1, 39, -1, 27, -1, -1, 61, -1, 68, -1,
+ -1, 39, -1, 27, -1, -1, 61, -1, 68, -1,
+ -1, 111, 258, 112, -1, -1, 111, 259, 112, -1,
+ -1, 111, 260, 112, -1, 23, -1, 23, -1, 23,
+ -1, 6, 99, 117, 100, -1, 99, -1, 100, -1
+};
+
+/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
+static const yytype_uint16 yyrline[] =
+{
+ 0, 278, 278, 281, 289, 301, 302, 305, 329, 330,
+ 333, 348, 351, 356, 363, 364, 365, 366, 367, 368,
+ 369, 372, 373, 374, 377, 383, 389, 395, 402, 408,
+ 415, 459, 464, 474, 518, 524, 525, 526, 527, 528,
+ 529, 530, 531, 532, 533, 534, 535, 538, 550, 558,
+ 575, 582, 601, 612, 632, 657, 664, 697, 704, 719,
+ 774, 817, 826, 848, 858, 862, 891, 910, 910, 912,
+ 919, 931, 932, 933, 936, 950, 964, 984, 995, 1007,
+ 1009, 1010, 1011, 1012, 1015, 1015, 1015, 1015, 1016, 1019,
+ 1023, 1028, 1035, 1042, 1049, 1072, 1095, 1096, 1097, 1098,
+ 1099, 1100, 1103, 1122, 1126, 1132, 1136, 1140, 1144, 1153,
+ 1162, 1166, 1171, 1177, 1188, 1188, 1189, 1191, 1195, 1199,
+ 1203, 1209, 1209, 1211, 1229, 1255, 1258, 1269, 1275, 1281,
+ 1282, 1289, 1295, 1301, 1309, 1315, 1321, 1329, 1335, 1341,
+ 1349, 1350, 1353, 1354, 1355, 1356, 1357, 1358, 1359, 1360,
+ 1361, 1362, 1363, 1366, 1375, 1379, 1383, 1389, 1398, 1402,
+ 1406, 1415, 1419, 1425, 1431, 1438, 1443, 1451, 1461, 1463,
+ 1471, 1477, 1481, 1485, 1491, 1502, 1511, 1515, 1520, 1524,
+ 1528, 1532, 1538, 1545, 1549, 1555, 1563, 1574, 1581, 1585,
+ 1591, 1601, 1612, 1616, 1634, 1643, 1646, 1652, 1656, 1660,
+ 1666, 1677, 1682, 1687, 1692, 1697, 1702, 1710, 1713, 1718,
+ 1731, 1739, 1750, 1758, 1758, 1760, 1760, 1762, 1772, 1777,
+ 1784, 1794, 1803, 1808, 1815, 1825, 1835, 1847, 1847, 1848,
+ 1848, 1850, 1860, 1868, 1878, 1886, 1894, 1903, 1914, 1918,
+ 1924, 1925, 1926, 1929, 1929, 1932, 1967, 1971, 1971, 1974,
+ 1981, 1990, 2004, 2013, 2022, 2026, 2035, 2044, 2055, 2062,
+ 2067, 2076, 2088, 2091, 2100, 2111, 2112, 2113, 2116, 2117,
+ 2118, 2121, 2122, 2125, 2126, 2129, 2130, 2133, 2144, 2155,
+ 2166, 2192, 2193
+};
+#endif
+
+#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE
+/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
+ First, the terminals, then, starting at YYNTOKENS, nonterminals. */
+static const char *const yytname[] =
+{
+ "$end", "error", "$undefined", "ARBvp_10", "ARBfp_10", "ADDRESS",
+ "ALIAS", "ATTRIB", "OPTION", "OUTPUT", "PARAM", "TEMP", "END", "BIN_OP",
+ "BINSC_OP", "SAMPLE_OP", "SCALAR_OP", "TRI_OP", "VECTOR_OP", "ARL",
+ "KIL", "SWZ", "TXD_OP", "INTEGER", "REAL", "AMBIENT", "ATTENUATION",
+ "BACK", "CLIP", "COLOR", "DEPTH", "DIFFUSE", "DIRECTION", "EMISSION",
+ "ENV", "EYE", "FOG", "FOGCOORD", "FRAGMENT", "FRONT", "HALF", "INVERSE",
+ "INVTRANS", "LIGHT", "LIGHTMODEL", "LIGHTPROD", "LOCAL", "MATERIAL",
+ "MAT_PROGRAM", "MATRIX", "MATRIXINDEX", "MODELVIEW", "MVP", "NORMAL",
+ "OBJECT", "PALETTE", "PARAMS", "PLANE", "POINT_TOK", "POINTSIZE",
+ "POSITION", "PRIMARY", "PROGRAM", "PROJECTION", "RANGE", "RESULT", "ROW",
+ "SCENECOLOR", "SECONDARY", "SHININESS", "SIZE_TOK", "SPECULAR", "SPOT",
+ "STATE", "TEXCOORD", "TEXENV", "TEXGEN", "TEXGEN_Q", "TEXGEN_R",
+ "TEXGEN_S", "TEXGEN_T", "TEXTURE", "TRANSPOSE", "TEXTURE_UNIT", "TEX_1D",
+ "TEX_2D", "TEX_3D", "TEX_CUBE", "TEX_RECT", "TEX_SHADOW1D",
+ "TEX_SHADOW2D", "TEX_SHADOWRECT", "TEX_ARRAY1D", "TEX_ARRAY2D",
+ "TEX_ARRAYSHADOW1D", "TEX_ARRAYSHADOW2D", "VERTEX", "VTXATTRIB",
+ "WEIGHT", "IDENTIFIER", "USED_IDENTIFIER", "MASK4", "MASK3", "MASK2",
+ "MASK1", "SWIZZLE", "DOT_DOT", "DOT", "';'", "','", "'|'", "'['", "']'",
+ "'+'", "'-'", "'('", "')'", "'='", "'{'", "'}'", "$accept", "program",
+ "language", "optionSequence", "option", "statementSequence", "statement",
+ "instruction", "ALU_instruction", "TexInstruction", "ARL_instruction",
+ "VECTORop_instruction", "SCALARop_instruction", "BINSCop_instruction",
+ "BINop_instruction", "TRIop_instruction", "SAMPLE_instruction",
+ "KIL_instruction", "TXD_instruction", "texImageUnit", "texTarget",
+ "SWZ_instruction", "scalarSrcReg", "scalarUse", "swizzleSrcReg",
+ "maskedDstReg", "maskedAddrReg", "extendedSwizzle", "extSwizComp",
+ "extSwizSel", "srcReg", "dstReg", "progParamArray", "progParamArrayMem",
+ "progParamArrayAbs", "progParamArrayRel", "addrRegRelOffset",
+ "addrRegPosOffset", "addrRegNegOffset", "addrReg", "addrComponent",
+ "addrWriteMask", "scalarSuffix", "swizzleSuffix", "optionalMask",
+ "optionalCcMask", "ccTest", "ccTest2", "ccMaskRule", "ccMaskRule2",
+ "namingStatement", "ATTRIB_statement", "attribBinding", "vtxAttribItem",
+ "vtxAttribNum", "vtxOptWeightNum", "vtxWeightNum", "fragAttribItem",
+ "PARAM_statement", "PARAM_singleStmt", "PARAM_multipleStmt",
+ "optArraySize", "paramSingleInit", "paramMultipleInit",
+ "paramMultInitList", "paramSingleItemDecl", "paramSingleItemUse",
+ "paramMultipleItem", "stateMultipleItem", "stateSingleItem",
+ "stateMaterialItem", "stateMatProperty", "stateLightItem",
+ "stateLightProperty", "stateSpotProperty", "stateLightModelItem",
+ "stateLModProperty", "stateLightProdItem", "stateLProdProperty",
+ "stateTexEnvItem", "stateTexEnvProperty", "ambDiffSpecProperty",
+ "stateLightNumber", "stateTexGenItem", "stateTexGenType",
+ "stateTexGenCoord", "stateFogItem", "stateFogProperty",
+ "stateClipPlaneItem", "stateClipPlaneNum", "statePointItem",
+ "statePointProperty", "stateMatrixRow", "stateMatrixRows",
+ "optMatrixRows", "stateMatrixItem", "stateOptMatModifier",
+ "stateMatModifier", "stateMatrixRowNum", "stateMatrixName",
+ "stateOptModMatNum", "stateModMatNum", "statePaletteMatNum",
+ "stateProgramMatNum", "stateDepthItem", "programSingleItem",
+ "programMultipleItem", "progEnvParams", "progEnvParamNums",
+ "progEnvParam", "progLocalParams", "progLocalParamNums",
+ "progLocalParam", "progEnvParamNum", "progLocalParamNum",
+ "paramConstDecl", "paramConstUse", "paramConstScalarDecl",
+ "paramConstScalarUse", "paramConstVector", "signedFloatConstant",
+ "optionalSign", "TEMP_statement", "@1", "optVarSize",
+ "ADDRESS_statement", "@2", "varNameList", "OUTPUT_statement",
+ "resultBinding", "resultColBinding", "optResultFaceType",
+ "optResultColorType", "optFaceType", "optColorType",
+ "optTexCoordUnitNum", "optTexImageUnitNum", "optLegacyTexUnitNum",
+ "texCoordUnitNum", "texImageUnitNum", "legacyTexUnitNum",
+ "ALIAS_statement", "string", 0
+};
+#endif
+
+# ifdef YYPRINT
+/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to
+ token YYLEX-NUM. */
+static const yytype_uint16 yytoknum[] =
+{
+ 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, 276, 277, 278, 279, 280, 281, 282, 283, 284,
+ 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
+ 295, 296, 297, 298, 299, 300, 301, 302, 303, 304,
+ 305, 306, 307, 308, 309, 310, 311, 312, 313, 314,
+ 315, 316, 317, 318, 319, 320, 321, 322, 323, 324,
+ 325, 326, 327, 328, 329, 330, 331, 332, 333, 334,
+ 335, 336, 337, 338, 339, 340, 341, 342, 343, 344,
+ 345, 346, 347, 348, 349, 350, 351, 352, 353, 354,
+ 355, 356, 357, 358, 359, 360, 361, 362, 59, 44,
+ 124, 91, 93, 43, 45, 40, 41, 61, 123, 125
+};
+# endif
+
+/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
+static const yytype_uint16 yyr1[] =
+{
+ 0, 120, 121, 122, 122, 123, 123, 124, 125, 125,
+ 126, 126, 127, 127, 128, 128, 128, 128, 128, 128,
+ 128, 129, 129, 129, 130, 131, 132, 133, 134, 135,
+ 136, 137, 137, 138, 139, 140, 140, 140, 140, 140,
+ 140, 140, 140, 140, 140, 140, 140, 141, 142, 142,
+ 143, 143, 144, 144, 145, 146, 147, 148, 149, 149,
+ 150, 150, 150, 150, 151, 151, 152, 153, 153, 154,
+ 155, 156, 156, 156, 157, 158, 159, 160, 161, 162,
+ 163, 163, 163, 163, 164, 164, 164, 164, 164, 165,
+ 165, 165, 166, 167, 168, 169, 170, 170, 170, 170,
+ 170, 170, 171, 172, 172, 173, 173, 173, 173, 173,
+ 173, 173, 173, 174, 175, 175, 176, 177, 177, 177,
+ 177, 178, 178, 179, 180, 181, 181, 182, 183, 184,
+ 184, 185, 185, 185, 186, 186, 186, 187, 187, 187,
+ 188, 188, 189, 189, 189, 189, 189, 189, 189, 189,
+ 189, 189, 189, 190, 191, 191, 191, 192, 193, 193,
+ 193, 193, 193, 194, 195, 196, 196, 197, 198, 199,
+ 200, 201, 201, 201, 202, 203, 204, 204, 205, 205,
+ 205, 205, 206, 207, 207, 208, 209, 210, 211, 211,
+ 212, 213, 214, 214, 215, 216, 216, 217, 217, 217,
+ 218, 219, 219, 219, 219, 219, 219, 220, 220, 221,
+ 222, 223, 224, 225, 225, 226, 226, 227, 228, 228,
+ 229, 230, 231, 231, 232, 233, 234, 235, 235, 236,
+ 236, 237, 238, 238, 239, 239, 239, 239, 240, 240,
+ 241, 241, 241, 243, 242, 244, 244, 246, 245, 247,
+ 247, 248, 249, 249, 249, 249, 249, 249, 250, 251,
+ 251, 251, 252, 252, 252, 253, 253, 253, 254, 254,
+ 254, 255, 255, 256, 256, 257, 257, 258, 259, 260,
+ 261, 262, 262
+};
+
+/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */
+static const yytype_uint8 yyr2[] =
+{
+ 0, 2, 4, 1, 1, 2, 0, 3, 2, 0,
+ 2, 2, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 4, 4, 4, 6, 6, 8,
+ 8, 2, 2, 12, 2, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 6, 2, 4,
+ 2, 1, 3, 5, 3, 2, 7, 2, 1, 1,
+ 1, 1, 4, 1, 1, 1, 1, 1, 1, 1,
+ 3, 0, 2, 2, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 0, 1, 1, 1, 1, 0, 3,
+ 3, 0, 2, 2, 1, 1, 1, 1, 1, 1,
+ 1, 1, 4, 2, 2, 1, 2, 1, 2, 1,
+ 2, 4, 4, 1, 0, 3, 1, 1, 2, 1,
+ 2, 1, 1, 3, 6, 0, 1, 2, 4, 1,
+ 3, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 3, 1, 1, 1, 5, 1, 1,
+ 1, 2, 1, 1, 2, 1, 2, 6, 1, 3,
+ 1, 1, 1, 1, 1, 4, 1, 1, 1, 1,
+ 1, 1, 2, 1, 1, 5, 1, 2, 1, 1,
+ 5, 2, 0, 6, 3, 0, 1, 1, 1, 1,
+ 1, 2, 1, 1, 2, 4, 4, 0, 3, 1,
+ 1, 1, 2, 1, 1, 1, 1, 5, 1, 3,
+ 5, 5, 1, 3, 5, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 3, 5, 7, 9, 2, 2,
+ 1, 1, 0, 0, 4, 1, 0, 0, 3, 3,
+ 1, 5, 2, 2, 2, 2, 3, 2, 3, 0,
+ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1,
+ 1, 0, 3, 0, 3, 0, 3, 1, 1, 1,
+ 4, 1, 1
+};
+
+/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state
+ STATE-NUM when YYTABLE doesn't specify something else to do. Zero
+ means the default is an error. */
+static const yytype_uint16 yydefact[] =
+{
+ 0, 3, 4, 0, 6, 1, 9, 0, 5, 246,
+ 281, 282, 0, 247, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 242, 0, 0, 8, 0,
+ 12, 13, 14, 15, 16, 17, 18, 19, 21, 22,
+ 23, 20, 0, 96, 97, 121, 122, 98, 0, 99,
+ 100, 101, 245, 7, 0, 0, 0, 0, 0, 65,
+ 0, 88, 64, 0, 0, 0, 0, 0, 76, 0,
+ 0, 94, 240, 241, 31, 32, 83, 0, 0, 0,
+ 10, 11, 0, 243, 250, 248, 0, 0, 125, 242,
+ 123, 259, 257, 253, 255, 252, 271, 254, 242, 84,
+ 85, 86, 87, 91, 242, 242, 242, 242, 242, 242,
+ 78, 55, 81, 80, 82, 92, 233, 232, 0, 0,
+ 0, 0, 60, 0, 242, 83, 0, 61, 63, 134,
+ 135, 213, 214, 136, 229, 230, 0, 242, 0, 0,
+ 0, 280, 102, 126, 0, 127, 131, 132, 133, 227,
+ 228, 231, 0, 261, 260, 262, 0, 256, 0, 0,
+ 54, 0, 0, 0, 26, 0, 25, 24, 268, 119,
+ 117, 271, 104, 0, 0, 0, 0, 0, 0, 265,
+ 0, 265, 0, 0, 275, 271, 142, 143, 144, 145,
+ 147, 146, 148, 149, 150, 151, 0, 152, 268, 109,
+ 0, 107, 105, 271, 0, 114, 103, 83, 0, 52,
+ 0, 0, 0, 0, 244, 249, 0, 239, 238, 263,
+ 264, 258, 277, 0, 242, 95, 0, 0, 83, 242,
+ 0, 48, 0, 51, 0, 242, 269, 270, 118, 120,
+ 0, 0, 0, 212, 183, 184, 182, 0, 165, 267,
+ 266, 164, 0, 0, 0, 0, 207, 203, 0, 202,
+ 271, 195, 189, 188, 187, 0, 0, 0, 0, 108,
+ 0, 110, 0, 0, 106, 0, 242, 234, 69, 0,
+ 67, 68, 0, 242, 242, 251, 0, 124, 272, 28,
+ 89, 90, 93, 27, 0, 79, 50, 273, 0, 0,
+ 225, 0, 226, 0, 186, 0, 174, 0, 166, 0,
+ 171, 172, 155, 156, 173, 153, 154, 0, 0, 201,
+ 0, 204, 197, 199, 198, 194, 196, 279, 0, 170,
+ 169, 176, 177, 0, 0, 116, 0, 113, 0, 0,
+ 53, 0, 62, 77, 71, 47, 0, 0, 0, 242,
+ 49, 0, 34, 0, 242, 220, 224, 0, 0, 265,
+ 211, 0, 209, 0, 210, 0, 276, 181, 180, 178,
+ 179, 175, 200, 0, 111, 112, 115, 242, 235, 0,
+ 0, 70, 242, 58, 57, 59, 242, 0, 0, 0,
+ 129, 137, 140, 138, 215, 216, 139, 278, 0, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 30, 29, 185, 160, 162, 159, 0, 157, 158,
+ 0, 206, 208, 205, 190, 0, 74, 72, 75, 73,
+ 0, 0, 0, 0, 141, 192, 242, 128, 274, 163,
+ 161, 167, 168, 242, 236, 242, 0, 0, 0, 0,
+ 191, 130, 0, 0, 0, 0, 218, 0, 222, 0,
+ 237, 242, 0, 217, 0, 221, 0, 0, 56, 33,
+ 219, 223, 0, 0, 193
+};
+
+/* YYDEFGOTO[NTERM-NUM]. */
+static const yytype_int16 yydefgoto[] =
+{
+ -1, 3, 4, 6, 8, 9, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 298,
+ 411, 41, 161, 231, 74, 60, 69, 345, 346, 384,
+ 232, 61, 126, 279, 280, 281, 381, 427, 429, 70,
+ 344, 111, 296, 115, 103, 160, 75, 227, 76, 228,
+ 42, 43, 127, 206, 338, 274, 336, 172, 44, 45,
+ 46, 144, 90, 287, 389, 145, 128, 390, 391, 129,
+ 186, 315, 187, 418, 440, 188, 251, 189, 441, 190,
+ 330, 316, 307, 191, 333, 371, 192, 246, 193, 305,
+ 194, 264, 195, 434, 450, 196, 325, 326, 373, 261,
+ 319, 363, 365, 361, 197, 130, 393, 394, 455, 131,
+ 395, 457, 132, 301, 303, 396, 133, 149, 134, 135,
+ 151, 77, 47, 139, 48, 49, 54, 85, 50, 62,
+ 97, 155, 221, 252, 238, 157, 352, 266, 223, 398,
+ 328, 51, 12
+};
+
+/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
+ STATE-NUM. */
+#define YYPACT_NINF -401
+static const yytype_int16 yypact[] =
+{
+ 193, -401, -401, 27, -401, -401, 62, 143, -401, 24,
+ -401, -401, -30, -401, -18, 12, 83, -401, 15, 15,
+ 15, 15, 15, 15, 67, 61, 15, 15, -401, 127,
+ -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
+ -401, -401, 144, -401, -401, -401, -401, -401, 204, -401,
+ -401, -401, -401, -401, 155, 136, 138, 34, 140, -401,
+ 147, 108, -401, 150, 156, 157, 158, 160, -401, 162,
+ 159, -401, -401, -401, -401, -401, 102, -13, 163, 164,
+ -401, -401, 165, -401, -401, 166, 170, 10, 235, 0,
+ -401, 141, -401, -401, -401, -401, 167, -401, 131, -401,
+ -401, -401, -401, 168, 131, 131, 131, 131, 131, 131,
+ -401, -401, -401, -401, -401, -401, -401, -401, 104, 97,
+ 114, 38, 169, 30, 131, 102, 171, -401, -401, -401,
+ -401, -401, -401, -401, -401, -401, 30, 131, 172, 155,
+ 175, -401, -401, -401, 173, -401, -401, -401, -401, -401,
+ -401, -401, 223, -401, -401, 123, 253, -401, 177, 149,
+ -401, 178, -10, 181, -401, 182, -401, -401, 134, -401,
+ -401, 167, -401, 183, 184, 185, 213, 99, 186, 154,
+ 187, 146, 153, 7, 188, 167, -401, -401, -401, -401,
+ -401, -401, -401, -401, -401, -401, 215, -401, 134, -401,
+ 190, -401, -401, 167, 191, 192, -401, 102, -48, -401,
+ 1, 195, 196, 214, 166, -401, 189, -401, -401, -401,
+ -401, -401, -401, 180, 131, -401, 194, 197, 102, 131,
+ 30, -401, 203, 205, 201, 131, -401, -401, -401, -401,
+ 285, 288, 289, -401, -401, -401, -401, 291, -401, -401,
+ -401, -401, 248, 291, 33, 206, 207, -401, 208, -401,
+ 167, 14, -401, -401, -401, 293, 292, 92, 209, -401,
+ 299, -401, 301, 299, -401, 216, 131, -401, -401, 217,
+ -401, -401, 221, 131, 131, -401, 212, -401, -401, -401,
+ -401, -401, -401, -401, 218, -401, -401, 220, 224, 225,
+ -401, 226, -401, 227, -401, 228, -401, 230, -401, 231,
+ -401, -401, -401, -401, -401, -401, -401, 304, 309, -401,
+ 312, -401, -401, -401, -401, -401, -401, -401, 232, -401,
+ -401, -401, -401, 161, 313, -401, 233, -401, 234, 238,
+ -401, 13, -401, -401, 137, -401, 242, -15, 243, 3,
+ -401, 314, -401, 133, 131, -401, -401, 296, 94, 146,
+ -401, 245, -401, 246, -401, 247, -401, -401, -401, -401,
+ -401, -401, -401, 249, -401, -401, -401, 131, -401, 332,
+ 337, -401, 131, -401, -401, -401, 131, 142, 114, 28,
+ -401, -401, -401, -401, -401, -401, -401, -401, 250, -401,
+ -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
+ -401, -401, -401, -401, -401, -401, -401, 331, -401, -401,
+ 68, -401, -401, -401, -401, 43, -401, -401, -401, -401,
+ 255, 256, 257, 258, -401, 300, 3, -401, -401, -401,
+ -401, -401, -401, 131, -401, 131, 201, 285, 288, 259,
+ -401, -401, 252, 264, 265, 263, 261, 266, 270, 313,
+ -401, 131, 133, -401, 285, -401, 288, 80, -401, -401,
+ -401, -401, 313, 267, -401
+};
+
+/* YYPGOTO[NTERM-NUM]. */
+static const yytype_int16 yypgoto[] =
+{
+ -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
+ -401, -401, -401, -401, -401, -401, -401, -401, -401, -69,
+ -82, -401, -100, 151, -86, 210, -401, -401, -366, -401,
+ -54, -401, -401, -401, -401, -401, -401, -401, -401, 174,
+ -401, -401, -401, -118, -401, -401, 229, -401, -401, -401,
+ -401, -401, 295, -401, -401, -401, 110, -401, -401, -401,
+ -401, -401, -401, -401, -401, -401, -401, -51, -401, -88,
+ -401, -401, -401, -401, -401, -401, -401, -401, -401, -401,
+ -401, -311, 139, -401, -401, -401, -401, -401, -401, -401,
+ -401, -401, -401, -401, -401, -2, -401, -401, -400, -401,
+ -401, -401, -401, -401, -401, 298, -401, -401, -401, -401,
+ -401, -401, -401, -390, -295, 302, -401, -401, -136, -87,
+ -120, -89, -401, -401, -401, -401, -401, 251, -401, 176,
+ -401, -401, -401, -176, 198, -153, -401, -401, -401, -401,
+ -401, -401, -6
+};
+
+/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If
+ positive, shift that token. If negative, reduce the rule which
+ number is the opposite. If zero, do what YYDEFACT says.
+ If YYTABLE_NINF, syntax error. */
+#define YYTABLE_NINF -230
+static const yytype_int16 yytable[] =
+{
+ 152, 146, 150, 52, 208, 254, 164, 209, 383, 167,
+ 116, 117, 158, 116, 117, 162, 430, 162, 239, 163,
+ 162, 165, 166, 125, 278, 118, 233, 5, 118, 13,
+ 14, 15, 267, 262, 16, 152, 17, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 27, 419, 118, 119,
+ 271, 212, 119, 116, 117, 322, 323, 456, 310, 467,
+ 120, 276, 119, 120, 311, 387, 312, 198, 118, 207,
+ 7, 277, 473, 120, 470, 199, 388, 263, 53, 453,
+ 58, 55, 211, 121, 10, 11, 121, 122, 200, 275,
+ 122, 201, 119, 310, 233, 468, 324, 123, 202, 311,
+ 230, 68, 313, 120, 314, 124, 121, 321, 124, 442,
+ 292, 56, 203, 72, 73, 59, 72, 73, 124, 310,
+ 414, 124, 377, 10, 11, 311, 121, 331, 244, 293,
+ 122, 173, 378, 168, 415, 204, 205, 436, 289, 314,
+ 162, 169, 175, 174, 176, 88, 332, 437, 124, 299,
+ 177, 89, 443, 458, 416, 245, 341, 178, 179, 180,
+ 71, 181, 444, 182, 170, 314, 417, 68, 153, 91,
+ 92, 471, 183, 249, 72, 73, 432, 93, 171, 248,
+ 154, 249, 57, 420, 219, 250, 472, 152, 433, 184,
+ 185, 220, 424, 250, 347, 236, 1, 2, 348, 94,
+ 95, 255, 237, 112, 256, 257, 113, 114, 258, 99,
+ 100, 101, 102, 82, 96, 83, 259, 399, 400, 401,
+ 402, 403, 404, 405, 406, 407, 408, 409, 410, 63,
+ 64, 65, 66, 67, 260, 80, 78, 79, 367, 368,
+ 369, 370, 10, 11, 72, 73, 217, 218, 71, 225,
+ 379, 380, 81, 86, 84, 87, 98, 425, 143, 104,
+ 152, 392, 150, 110, 138, 105, 106, 107, 412, 108,
+ 141, 109, 136, 137, 215, 140, 222, 243, 156, 58,
+ -66, 268, 210, 159, 297, 216, 224, 229, 152, 213,
+ 234, 235, 288, 347, 240, 241, 242, 247, 253, 265,
+ 431, 270, 272, 273, 283, 284, 286, 295, 300, -229,
+ 290, 302, 304, 291, 306, 308, 327, 317, 318, 320,
+ 334, 329, 335, 452, 337, 343, 340, 360, 350, 342,
+ 349, 351, 362, 353, 354, 364, 372, 397, 355, 356,
+ 357, 385, 358, 359, 366, 374, 375, 152, 392, 150,
+ 376, 382, 386, 413, 152, 426, 347, 421, 422, 423,
+ 428, 424, 438, 439, 445, 446, 449, 464, 447, 448,
+ 459, 460, 347, 461, 462, 463, 466, 454, 465, 474,
+ 469, 294, 142, 339, 282, 451, 435, 147, 226, 285,
+ 214, 148, 309, 0, 0, 0, 269
+};
+
+static const yytype_int16 yycheck[] =
+{
+ 89, 89, 89, 9, 124, 181, 106, 125, 23, 109,
+ 23, 24, 98, 23, 24, 104, 382, 106, 171, 105,
+ 109, 107, 108, 77, 23, 38, 162, 0, 38, 5,
+ 6, 7, 185, 26, 10, 124, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 358, 38, 62,
+ 203, 137, 62, 23, 24, 41, 42, 447, 25, 459,
+ 73, 109, 62, 73, 31, 62, 33, 29, 38, 123,
+ 8, 119, 472, 73, 464, 37, 73, 70, 108, 445,
+ 65, 99, 136, 96, 99, 100, 96, 100, 50, 207,
+ 100, 53, 62, 25, 230, 461, 82, 110, 60, 31,
+ 110, 100, 69, 73, 71, 118, 96, 260, 118, 420,
+ 228, 99, 74, 113, 114, 100, 113, 114, 118, 25,
+ 26, 118, 109, 99, 100, 31, 96, 35, 29, 229,
+ 100, 34, 119, 29, 40, 97, 98, 109, 224, 71,
+ 229, 37, 28, 46, 30, 111, 54, 119, 118, 235,
+ 36, 117, 109, 448, 60, 56, 276, 43, 44, 45,
+ 99, 47, 119, 49, 60, 71, 72, 100, 27, 29,
+ 30, 466, 58, 27, 113, 114, 34, 37, 74, 25,
+ 39, 27, 99, 359, 61, 39, 106, 276, 46, 75,
+ 76, 68, 112, 39, 283, 61, 3, 4, 284, 59,
+ 60, 48, 68, 101, 51, 52, 104, 105, 55, 101,
+ 102, 103, 104, 9, 74, 11, 63, 84, 85, 86,
+ 87, 88, 89, 90, 91, 92, 93, 94, 95, 19,
+ 20, 21, 22, 23, 81, 108, 26, 27, 77, 78,
+ 79, 80, 99, 100, 113, 114, 23, 24, 99, 100,
+ 113, 114, 108, 117, 99, 117, 109, 377, 23, 109,
+ 349, 349, 349, 104, 99, 109, 109, 109, 354, 109,
+ 100, 109, 109, 109, 99, 109, 23, 64, 111, 65,
+ 111, 66, 111, 115, 83, 112, 109, 109, 377, 117,
+ 109, 109, 112, 382, 111, 111, 111, 111, 111, 111,
+ 386, 111, 111, 111, 109, 109, 117, 104, 23, 104,
+ 116, 23, 23, 116, 23, 67, 23, 111, 111, 111,
+ 111, 29, 23, 443, 23, 104, 110, 23, 110, 112,
+ 118, 111, 23, 109, 109, 23, 23, 23, 112, 112,
+ 112, 347, 112, 112, 112, 112, 112, 436, 436, 436,
+ 112, 109, 109, 57, 443, 23, 445, 112, 112, 112,
+ 23, 112, 112, 32, 109, 109, 66, 106, 111, 111,
+ 111, 119, 461, 109, 109, 112, 106, 446, 112, 112,
+ 462, 230, 87, 273, 210, 436, 388, 89, 159, 213,
+ 139, 89, 253, -1, -1, -1, 198
+};
+
+/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
+ symbol of state STATE-NUM. */
+static const yytype_uint16 yystos[] =
+{
+ 0, 3, 4, 121, 122, 0, 123, 8, 124, 125,
+ 99, 100, 262, 5, 6, 7, 10, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 126, 127,
+ 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
+ 138, 141, 170, 171, 178, 179, 180, 242, 244, 245,
+ 248, 261, 262, 108, 246, 99, 99, 99, 65, 100,
+ 145, 151, 249, 145, 145, 145, 145, 145, 100, 146,
+ 159, 99, 113, 114, 144, 166, 168, 241, 145, 145,
+ 108, 108, 9, 11, 99, 247, 117, 117, 111, 117,
+ 182, 29, 30, 37, 59, 60, 74, 250, 109, 101,
+ 102, 103, 104, 164, 109, 109, 109, 109, 109, 109,
+ 104, 161, 101, 104, 105, 163, 23, 24, 38, 62,
+ 73, 96, 100, 110, 118, 150, 152, 172, 186, 189,
+ 225, 229, 232, 236, 238, 239, 109, 109, 99, 243,
+ 109, 100, 172, 23, 181, 185, 189, 225, 235, 237,
+ 239, 240, 241, 27, 39, 251, 111, 255, 144, 115,
+ 165, 142, 241, 144, 142, 144, 144, 142, 29, 37,
+ 60, 74, 177, 34, 46, 28, 30, 36, 43, 44,
+ 45, 47, 49, 58, 75, 76, 190, 192, 195, 197,
+ 199, 203, 206, 208, 210, 212, 215, 224, 29, 37,
+ 50, 53, 60, 74, 97, 98, 173, 150, 240, 163,
+ 111, 150, 144, 117, 247, 99, 112, 23, 24, 61,
+ 68, 252, 23, 258, 109, 100, 166, 167, 169, 109,
+ 110, 143, 150, 238, 109, 109, 61, 68, 254, 255,
+ 111, 111, 111, 64, 29, 56, 207, 111, 25, 27,
+ 39, 196, 253, 111, 253, 48, 51, 52, 55, 63,
+ 81, 219, 26, 70, 211, 111, 257, 255, 66, 254,
+ 111, 255, 111, 111, 175, 163, 109, 119, 23, 153,
+ 154, 155, 159, 109, 109, 249, 117, 183, 112, 144,
+ 116, 116, 163, 142, 143, 104, 162, 83, 139, 144,
+ 23, 233, 23, 234, 23, 209, 23, 202, 67, 202,
+ 25, 31, 33, 69, 71, 191, 201, 111, 111, 220,
+ 111, 255, 41, 42, 82, 216, 217, 23, 260, 29,
+ 200, 35, 54, 204, 111, 23, 176, 23, 174, 176,
+ 110, 240, 112, 104, 160, 147, 148, 241, 144, 118,
+ 110, 111, 256, 109, 109, 112, 112, 112, 112, 112,
+ 23, 223, 23, 221, 23, 222, 112, 77, 78, 79,
+ 80, 205, 23, 218, 112, 112, 112, 109, 119, 113,
+ 114, 156, 109, 23, 149, 262, 109, 62, 73, 184,
+ 187, 188, 189, 226, 227, 230, 235, 23, 259, 84,
+ 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
+ 95, 140, 144, 57, 26, 40, 60, 72, 193, 201,
+ 253, 112, 112, 112, 112, 240, 23, 157, 23, 158,
+ 148, 144, 34, 46, 213, 215, 109, 119, 112, 32,
+ 194, 198, 201, 109, 119, 109, 109, 111, 111, 66,
+ 214, 187, 240, 148, 139, 228, 233, 231, 234, 111,
+ 119, 109, 109, 112, 106, 112, 106, 218, 148, 140,
+ 233, 234, 106, 218, 112
+};
+
+#define yyerrok (yyerrstatus = 0)
+#define yyclearin (yychar = YYEMPTY)
+#define YYEMPTY (-2)
+#define YYEOF 0
+
+#define YYACCEPT goto yyacceptlab
+#define YYABORT goto yyabortlab
+#define YYERROR goto yyerrorlab
+
+
+/* Like YYERROR except do call yyerror. This remains here temporarily
+ to ease the transition to the new meaning of YYERROR, for GCC.
+ Once GCC version 2 has supplanted version 1, this can go. */
+
+#define YYFAIL goto yyerrlab
+
+#define YYRECOVERING() (!!yyerrstatus)
+
+#define YYBACKUP(Token, Value) \
+do \
+ if (yychar == YYEMPTY && yylen == 1) \
+ { \
+ yychar = (Token); \
+ yylval = (Value); \
+ yytoken = YYTRANSLATE (yychar); \
+ YYPOPSTACK (1); \
+ goto yybackup; \
+ } \
+ else \
+ { \
+ yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \
+ YYERROR; \
+ } \
+while (YYID (0))
+
+
+#define YYTERROR 1
+#define YYERRCODE 256
+
+
+/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
+ If N is 0, then set CURRENT to the empty location which ends
+ the previous symbol: RHS[0] (always defined). */
+
+#define YYRHSLOC(Rhs, K) ((Rhs)[K])
+#ifndef YYLLOC_DEFAULT
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do \
+ if (YYID (N)) \
+ { \
+ (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC (Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC (Rhs, 0).last_column; \
+ } \
+ while (YYID (0))
+#endif
+
+
+/* YY_LOCATION_PRINT -- Print the location on the stream.
+ This macro was not mandated originally: define only if we know
+ we won't break user code: when these are the locations we know. */
+
+#ifndef YY_LOCATION_PRINT
+# if YYLTYPE_IS_TRIVIAL
+# define YY_LOCATION_PRINT(File, Loc) \
+ fprintf (File, "%d.%d-%d.%d", \
+ (Loc).first_line, (Loc).first_column, \
+ (Loc).last_line, (Loc).last_column)
+# else
+# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
+# endif
+#endif
+
+
+/* YYLEX -- calling `yylex' with the right arguments. */
+
+#ifdef YYLEX_PARAM
+# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM)
+#else
+# define YYLEX yylex (&yylval, &yylloc, scanner)
+#endif
+
+/* Enable debugging if requested. */
+#if YYDEBUG
+
+# ifndef YYFPRINTF
+# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
+# define YYFPRINTF fprintf
+# endif
+
+# define YYDPRINTF(Args) \
+do { \
+ if (yydebug) \
+ YYFPRINTF Args; \
+} while (YYID (0))
+
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
+do { \
+ if (yydebug) \
+ { \
+ YYFPRINTF (stderr, "%s ", Title); \
+ yy_symbol_print (stderr, \
+ Type, Value, Location, state); \
+ YYFPRINTF (stderr, "\n"); \
+ } \
+} while (YYID (0))
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state)
+#else
+static void
+yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+ YYLTYPE const * const yylocationp;
+ struct asm_parser_state *state;
+#endif
+{
+ if (!yyvaluep)
+ return;
+ YYUSE (yylocationp);
+ YYUSE (state);
+# ifdef YYPRINT
+ if (yytype < YYNTOKENS)
+ YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
+# else
+ YYUSE (yyoutput);
+# endif
+ switch (yytype)
+ {
+ default:
+ break;
+ }
+}
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state)
+#else
+static void
+yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state)
+ FILE *yyoutput;
+ int yytype;
+ YYSTYPE const * const yyvaluep;
+ YYLTYPE const * const yylocationp;
+ struct asm_parser_state *state;
+#endif
+{
+ if (yytype < YYNTOKENS)
+ YYFPRINTF (yyoutput, "token %s (", yytname[yytype]);
+ else
+ YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]);
+
+ YY_LOCATION_PRINT (yyoutput, *yylocationp);
+ YYFPRINTF (yyoutput, ": ");
+ yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state);
+ YYFPRINTF (yyoutput, ")");
+}
+
+/*------------------------------------------------------------------.
+| yy_stack_print -- Print the state stack from its BOTTOM up to its |
+| TOP (included). |
+`------------------------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
+#else
+static void
+yy_stack_print (yybottom, yytop)
+ yytype_int16 *yybottom;
+ yytype_int16 *yytop;
+#endif
+{
+ YYFPRINTF (stderr, "Stack now");
+ for (; yybottom <= yytop; yybottom++)
+ {
+ int yybot = *yybottom;
+ YYFPRINTF (stderr, " %d", yybot);
+ }
+ YYFPRINTF (stderr, "\n");
+}
+
+# define YY_STACK_PRINT(Bottom, Top) \
+do { \
+ if (yydebug) \
+ yy_stack_print ((Bottom), (Top)); \
+} while (YYID (0))
+
+
+/*------------------------------------------------.
+| Report that the YYRULE is going to be reduced. |
+`------------------------------------------------*/
+
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct asm_parser_state *state)
+#else
+static void
+yy_reduce_print (yyvsp, yylsp, yyrule, state)
+ YYSTYPE *yyvsp;
+ YYLTYPE *yylsp;
+ int yyrule;
+ struct asm_parser_state *state;
+#endif
+{
+ int yynrhs = yyr2[yyrule];
+ int yyi;
+ unsigned long int yylno = yyrline[yyrule];
+ YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
+ yyrule - 1, yylno);
+ /* The symbols being reduced. */
+ for (yyi = 0; yyi < yynrhs; yyi++)
+ {
+ YYFPRINTF (stderr, " $%d = ", yyi + 1);
+ yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi],
+ &(yyvsp[(yyi + 1) - (yynrhs)])
+ , &(yylsp[(yyi + 1) - (yynrhs)]) , state);
+ YYFPRINTF (stderr, "\n");
+ }
+}
+
+# define YY_REDUCE_PRINT(Rule) \
+do { \
+ if (yydebug) \
+ yy_reduce_print (yyvsp, yylsp, Rule, state); \
+} while (YYID (0))
+
+/* Nonzero means print parse trace. It is left uninitialized so that
+ multiple parsers can coexist. */
+int yydebug;
+#else /* !YYDEBUG */
+# define YYDPRINTF(Args)
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
+# define YY_STACK_PRINT(Bottom, Top)
+# define YY_REDUCE_PRINT(Rule)
+#endif /* !YYDEBUG */
+
+
+/* YYINITDEPTH -- initial size of the parser's stacks. */
+#ifndef YYINITDEPTH
+# define YYINITDEPTH 200
+#endif
+
+/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
+ if the built-in stack extension method is used).
+
+ Do not make this value too large; the results are undefined if
+ YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
+ evaluated with infinite-precision integer arithmetic. */
+
+#ifndef YYMAXDEPTH
+# define YYMAXDEPTH 10000
+#endif
+
+
+
+#if YYERROR_VERBOSE
+
+# ifndef yystrlen
+# if defined __GLIBC__ && defined _STRING_H
+# define yystrlen strlen
+# else
+/* Return the length of YYSTR. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static YYSIZE_T
+yystrlen (const char *yystr)
+#else
+static YYSIZE_T
+yystrlen (yystr)
+ const char *yystr;
+#endif
+{
+ YYSIZE_T yylen;
+ for (yylen = 0; yystr[yylen]; yylen++)
+ continue;
+ return yylen;
+}
+# endif
+# endif
+
+# ifndef yystpcpy
+# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
+# define yystpcpy stpcpy
+# else
+/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
+ YYDEST. */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static char *
+yystpcpy (char *yydest, const char *yysrc)
+#else
+static char *
+yystpcpy (yydest, yysrc)
+ char *yydest;
+ const char *yysrc;
+#endif
+{
+ char *yyd = yydest;
+ const char *yys = yysrc;
+
+ while ((*yyd++ = *yys++) != '\0')
+ continue;
+
+ return yyd - 1;
+}
+# endif
+# endif
+
+# ifndef yytnamerr
+/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
+ quotes and backslashes, so that it's suitable for yyerror. The
+ heuristic is that double-quoting is unnecessary unless the string
+ contains an apostrophe, a comma, or backslash (other than
+ backslash-backslash). YYSTR is taken from yytname. If YYRES is
+ null, do not copy; instead, return the length of what the result
+ would have been. */
+static YYSIZE_T
+yytnamerr (char *yyres, const char *yystr)
+{
+ if (*yystr == '"')
+ {
+ YYSIZE_T yyn = 0;
+ char const *yyp = yystr;
+
+ for (;;)
+ switch (*++yyp)
+ {
+ case '\'':
+ case ',':
+ goto do_not_strip_quotes;
+
+ case '\\':
+ if (*++yyp != '\\')
+ goto do_not_strip_quotes;
+ /* Fall through. */
+ default:
+ if (yyres)
+ yyres[yyn] = *yyp;
+ yyn++;
+ break;
+
+ case '"':
+ if (yyres)
+ yyres[yyn] = '\0';
+ return yyn;
+ }
+ do_not_strip_quotes: ;
+ }
+
+ if (! yyres)
+ return yystrlen (yystr);
+
+ return yystpcpy (yyres, yystr) - yyres;
+}
+# endif
+
+/* Copy into YYRESULT an error message about the unexpected token
+ YYCHAR while in state YYSTATE. Return the number of bytes copied,
+ including the terminating null byte. If YYRESULT is null, do not
+ copy anything; just return the number of bytes that would be
+ copied. As a special case, return 0 if an ordinary "syntax error"
+ message will do. Return YYSIZE_MAXIMUM if overflow occurs during
+ size calculation. */
+static YYSIZE_T
+yysyntax_error (char *yyresult, int yystate, int yychar)
+{
+ int yyn = yypact[yystate];
+
+ if (! (YYPACT_NINF < yyn && yyn <= YYLAST))
+ return 0;
+ else
+ {
+ int yytype = YYTRANSLATE (yychar);
+ YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]);
+ YYSIZE_T yysize = yysize0;
+ YYSIZE_T yysize1;
+ int yysize_overflow = 0;
+ enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
+ char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
+ int yyx;
+
+# if 0
+ /* This is so xgettext sees the translatable formats that are
+ constructed on the fly. */
+ YY_("syntax error, unexpected %s");
+ YY_("syntax error, unexpected %s, expecting %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s");
+ YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s");
+# endif
+ char *yyfmt;
+ char const *yyf;
+ static char const yyunexpected[] = "syntax error, unexpected %s";
+ static char const yyexpecting[] = ", expecting %s";
+ static char const yyor[] = " or %s";
+ char yyformat[sizeof yyunexpected
+ + sizeof yyexpecting - 1
+ + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2)
+ * (sizeof yyor - 1))];
+ char const *yyprefix = yyexpecting;
+
+ /* Start YYX at -YYN if negative to avoid negative indexes in
+ YYCHECK. */
+ int yyxbegin = yyn < 0 ? -yyn : 0;
+
+ /* Stay within bounds of both yycheck and yytname. */
+ int yychecklim = YYLAST - yyn + 1;
+ int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
+ int yycount = 1;
+
+ yyarg[0] = yytname[yytype];
+ yyfmt = yystpcpy (yyformat, yyunexpected);
+
+ for (yyx = yyxbegin; yyx < yyxend; ++yyx)
+ if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR)
+ {
+ if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
+ {
+ yycount = 1;
+ yysize = yysize0;
+ yyformat[sizeof yyunexpected - 1] = '\0';
+ break;
+ }
+ yyarg[yycount++] = yytname[yyx];
+ yysize1 = yysize + yytnamerr (0, yytname[yyx]);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+ yyfmt = yystpcpy (yyfmt, yyprefix);
+ yyprefix = yyor;
+ }
+
+ yyf = YY_(yyformat);
+ yysize1 = yysize + yystrlen (yyf);
+ yysize_overflow |= (yysize1 < yysize);
+ yysize = yysize1;
+
+ if (yysize_overflow)
+ return YYSIZE_MAXIMUM;
+
+ if (yyresult)
+ {
+ /* Avoid sprintf, as that infringes on the user's name space.
+ Don't have undefined behavior even if the translation
+ produced a string with the wrong number of "%s"s. */
+ char *yyp = yyresult;
+ int yyi = 0;
+ while ((*yyp = *yyf) != '\0')
+ {
+ if (*yyp == '%' && yyf[1] == 's' && yyi < yycount)
+ {
+ yyp += yytnamerr (yyp, yyarg[yyi++]);
+ yyf += 2;
+ }
+ else
+ {
+ yyp++;
+ yyf++;
+ }
+ }
+ }
+ return yysize;
+ }
+}
+#endif /* YYERROR_VERBOSE */
+
+
+/*-----------------------------------------------.
+| Release the memory associated to this symbol. |
+`-----------------------------------------------*/
+
+/*ARGSUSED*/
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+static void
+yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct asm_parser_state *state)
+#else
+static void
+yydestruct (yymsg, yytype, yyvaluep, yylocationp, state)
+ const char *yymsg;
+ int yytype;
+ YYSTYPE *yyvaluep;
+ YYLTYPE *yylocationp;
+ struct asm_parser_state *state;
+#endif
+{
+ YYUSE (yyvaluep);
+ YYUSE (yylocationp);
+ YYUSE (state);
+
+ if (!yymsg)
+ yymsg = "Deleting";
+ YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
+
+ switch (yytype)
+ {
+
+ default:
+ break;
+ }
+}
+
+/* Prevent warnings from -Wmissing-prototypes. */
+#ifdef YYPARSE_PARAM
+#if defined __STDC__ || defined __cplusplus
+int yyparse (void *YYPARSE_PARAM);
+#else
+int yyparse ();
+#endif
+#else /* ! YYPARSE_PARAM */
+#if defined __STDC__ || defined __cplusplus
+int yyparse (struct asm_parser_state *state);
+#else
+int yyparse ();
+#endif
+#endif /* ! YYPARSE_PARAM */
+
+
+
+
+
+/*-------------------------.
+| yyparse or yypush_parse. |
+`-------------------------*/
+
+#ifdef YYPARSE_PARAM
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (void *YYPARSE_PARAM)
+#else
+int
+yyparse (YYPARSE_PARAM)
+ void *YYPARSE_PARAM;
+#endif
+#else /* ! YYPARSE_PARAM */
+#if (defined __STDC__ || defined __C99__FUNC__ \
+ || defined __cplusplus || defined _MSC_VER)
+int
+yyparse (struct asm_parser_state *state)
+#else
+int
+yyparse (state)
+ struct asm_parser_state *state;
+#endif
+#endif
+{
+/* The lookahead symbol. */
+int yychar;
+
+/* The semantic value of the lookahead symbol. */
+YYSTYPE yylval;
+
+/* Location data for the lookahead symbol. */
+YYLTYPE yylloc;
+
+ /* Number of syntax errors so far. */
+ int yynerrs;
+
+ int yystate;
+ /* Number of tokens to shift before error messages enabled. */
+ int yyerrstatus;
+
+ /* The stacks and their tools:
+ `yyss': related to states.
+ `yyvs': related to semantic values.
+ `yyls': related to locations.
+
+ Refer to the stacks thru separate pointers, to allow yyoverflow
+ to reallocate them elsewhere. */
+
+ /* The state stack. */
+ yytype_int16 yyssa[YYINITDEPTH];
+ yytype_int16 *yyss;
+ yytype_int16 *yyssp;
+
+ /* The semantic value stack. */
+ YYSTYPE yyvsa[YYINITDEPTH];
+ YYSTYPE *yyvs;
+ YYSTYPE *yyvsp;
+
+ /* The location stack. */
+ YYLTYPE yylsa[YYINITDEPTH];
+ YYLTYPE *yyls;
+ YYLTYPE *yylsp;
+
+ /* The locations where the error started and ended. */
+ YYLTYPE yyerror_range[2];
+
+ YYSIZE_T yystacksize;
+
+ int yyn;
+ int yyresult;
+ /* Lookahead token as an internal (translated) token number. */
+ int yytoken;
+ /* The variables used to return semantic value and location from the
+ action routines. */
+ YYSTYPE yyval;
+ YYLTYPE yyloc;
+
+#if YYERROR_VERBOSE
+ /* Buffer for error messages, and its allocated size. */
+ char yymsgbuf[128];
+ char *yymsg = yymsgbuf;
+ YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
+#endif
+
+#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
+
+ /* The number of symbols on the RHS of the reduced rule.
+ Keep to zero when no symbol should be popped. */
+ int yylen = 0;
+
+ yytoken = 0;
+ yyss = yyssa;
+ yyvs = yyvsa;
+ yyls = yylsa;
+ yystacksize = YYINITDEPTH;
+
+ YYDPRINTF ((stderr, "Starting parse\n"));
+
+ yystate = 0;
+ yyerrstatus = 0;
+ yynerrs = 0;
+ yychar = YYEMPTY; /* Cause a token to be read. */
+
+ /* Initialize stack pointers.
+ Waste one element of value and location stack
+ so that they stay on the same level as the state stack.
+ The wasted elements are never initialized. */
+ yyssp = yyss;
+ yyvsp = yyvs;
+ yylsp = yyls;
+
+#if YYLTYPE_IS_TRIVIAL
+ /* Initialize the default location before parsing starts. */
+ yylloc.first_line = yylloc.last_line = 1;
+ yylloc.first_column = yylloc.last_column = 1;
+#endif
+
+ goto yysetstate;
+
+/*------------------------------------------------------------.
+| yynewstate -- Push a new state, which is found in yystate. |
+`------------------------------------------------------------*/
+ yynewstate:
+ /* In all cases, when you get here, the value and location stacks
+ have just been pushed. So pushing a state here evens the stacks. */
+ yyssp++;
+
+ yysetstate:
+ *yyssp = yystate;
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ {
+ /* Get the current used size of the three stacks, in elements. */
+ YYSIZE_T yysize = yyssp - yyss + 1;
+
+#ifdef yyoverflow
+ {
+ /* Give user a chance to reallocate the stack. Use copies of
+ these so that the &'s don't force the real ones into
+ memory. */
+ YYSTYPE *yyvs1 = yyvs;
+ yytype_int16 *yyss1 = yyss;
+ YYLTYPE *yyls1 = yyls;
+
+ /* Each stack pointer address is followed by the size of the
+ data in use in that stack, in bytes. This used to be a
+ conditional around just the two extra args, but that might
+ be undefined if yyoverflow is a macro. */
+ yyoverflow (YY_("memory exhausted"),
+ &yyss1, yysize * sizeof (*yyssp),
+ &yyvs1, yysize * sizeof (*yyvsp),
+ &yyls1, yysize * sizeof (*yylsp),
+ &yystacksize);
+
+ yyls = yyls1;
+ yyss = yyss1;
+ yyvs = yyvs1;
+ }
+#else /* no yyoverflow */
+# ifndef YYSTACK_RELOCATE
+ goto yyexhaustedlab;
+# else
+ /* Extend the stack our own way. */
+ if (YYMAXDEPTH <= yystacksize)
+ goto yyexhaustedlab;
+ yystacksize *= 2;
+ if (YYMAXDEPTH < yystacksize)
+ yystacksize = YYMAXDEPTH;
+
+ {
+ yytype_int16 *yyss1 = yyss;
+ union yyalloc *yyptr =
+ (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
+ if (! yyptr)
+ goto yyexhaustedlab;
+ YYSTACK_RELOCATE (yyss_alloc, yyss);
+ YYSTACK_RELOCATE (yyvs_alloc, yyvs);
+ YYSTACK_RELOCATE (yyls_alloc, yyls);
+# undef YYSTACK_RELOCATE
+ if (yyss1 != yyssa)
+ YYSTACK_FREE (yyss1);
+ }
+# endif
+#endif /* no yyoverflow */
+
+ yyssp = yyss + yysize - 1;
+ yyvsp = yyvs + yysize - 1;
+ yylsp = yyls + yysize - 1;
+
+ YYDPRINTF ((stderr, "Stack size increased to %lu\n",
+ (unsigned long int) yystacksize));
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ YYABORT;
+ }
+
+ YYDPRINTF ((stderr, "Entering state %d\n", yystate));
+
+ if (yystate == YYFINAL)
+ YYACCEPT;
+
+ goto yybackup;
+
+/*-----------.
+| yybackup. |
+`-----------*/
+yybackup:
+
+ /* Do appropriate processing given the current state. Read a
+ lookahead token if we need one and don't already have one. */
+
+ /* First try to decide what to do without reference to lookahead token. */
+ yyn = yypact[yystate];
+ if (yyn == YYPACT_NINF)
+ goto yydefault;
+
+ /* Not known => get a lookahead token if don't already have one. */
+
+ /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
+ if (yychar == YYEMPTY)
+ {
+ YYDPRINTF ((stderr, "Reading a token: "));
+ yychar = YYLEX;
+ }
+
+ if (yychar <= YYEOF)
+ {
+ yychar = yytoken = YYEOF;
+ YYDPRINTF ((stderr, "Now at end of input.\n"));
+ }
+ else
+ {
+ yytoken = YYTRANSLATE (yychar);
+ YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
+ }
+
+ /* If the proper action on seeing token YYTOKEN is to reduce or to
+ detect an error, take that action. */
+ yyn += yytoken;
+ if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
+ goto yydefault;
+ yyn = yytable[yyn];
+ if (yyn <= 0)
+ {
+ if (yyn == 0 || yyn == YYTABLE_NINF)
+ goto yyerrlab;
+ yyn = -yyn;
+ goto yyreduce;
+ }
+
+ /* Count tokens shifted since error; after three, turn off error
+ status. */
+ if (yyerrstatus)
+ yyerrstatus--;
+
+ /* Shift the lookahead token. */
+ YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
+
+ /* Discard the shifted token. */
+ yychar = YYEMPTY;
+
+ yystate = yyn;
+ *++yyvsp = yylval;
+ *++yylsp = yylloc;
+ goto yynewstate;
+
+
+/*-----------------------------------------------------------.
+| yydefault -- do the default action for the current state. |
+`-----------------------------------------------------------*/
+yydefault:
+ yyn = yydefact[yystate];
+ if (yyn == 0)
+ goto yyerrlab;
+ goto yyreduce;
+
+
+/*-----------------------------.
+| yyreduce -- Do a reduction. |
+`-----------------------------*/
+yyreduce:
+ /* yyn is the number of a rule to reduce with. */
+ yylen = yyr2[yyn];
+
+ /* If YYLEN is nonzero, implement the default value of the action:
+ `$$ = $1'.
+
+ Otherwise, the following line sets YYVAL to garbage.
+ This behavior is undocumented and Bison
+ users should not rely upon it. Assigning to YYVAL
+ unconditionally makes the parser a bit smaller, and it avoids a
+ GCC warning that YYVAL may be used uninitialized. */
+ yyval = yyvsp[1-yylen];
+
+ /* Default location. */
+ YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
+ YY_REDUCE_PRINT (yyn);
+ switch (yyn)
+ {
+ case 3:
+
+/* Line 1455 of yacc.c */
+#line 282 "program_parse.y"
+ {
+ if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid fragment program header");
+
+ }
+ state->mode = ARB_vertex;
+ ;}
+ break;
+
+ case 4:
+
+/* Line 1455 of yacc.c */
+#line 290 "program_parse.y"
+ {
+ if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex program header");
+ }
+ state->mode = ARB_fragment;
+
+ state->option.TexRect =
+ (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE);
+ ;}
+ break;
+
+ case 7:
+
+/* Line 1455 of yacc.c */
+#line 306 "program_parse.y"
+ {
+ int valid = 0;
+
+ if (state->mode == ARB_vertex) {
+ valid = _mesa_ARBvp_parse_option(state, (yyvsp[(2) - (3)].string));
+ } else if (state->mode == ARB_fragment) {
+ valid = _mesa_ARBfp_parse_option(state, (yyvsp[(2) - (3)].string));
+ }
+
+
+ free((yyvsp[(2) - (3)].string));
+
+ if (!valid) {
+ const char *const err_str = (state->mode == ARB_vertex)
+ ? "invalid ARB vertex program option"
+ : "invalid ARB fragment program option";
+
+ yyerror(& (yylsp[(2) - (3)]), state, err_str);
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 10:
+
+/* Line 1455 of yacc.c */
+#line 334 "program_parse.y"
+ {
+ if ((yyvsp[(1) - (2)].inst) != NULL) {
+ if (state->inst_tail == NULL) {
+ state->inst_head = (yyvsp[(1) - (2)].inst);
+ } else {
+ state->inst_tail->next = (yyvsp[(1) - (2)].inst);
+ }
+
+ state->inst_tail = (yyvsp[(1) - (2)].inst);
+ (yyvsp[(1) - (2)].inst)->next = NULL;
+
+ state->prog->NumInstructions++;
+ }
+ ;}
+ break;
+
+ case 12:
+
+/* Line 1455 of yacc.c */
+#line 352 "program_parse.y"
+ {
+ (yyval.inst) = (yyvsp[(1) - (1)].inst);
+ state->prog->NumAluInstructions++;
+ ;}
+ break;
+
+ case 13:
+
+/* Line 1455 of yacc.c */
+#line 357 "program_parse.y"
+ {
+ (yyval.inst) = (yyvsp[(1) - (1)].inst);
+ state->prog->NumTexInstructions++;
+ ;}
+ break;
+
+ case 24:
+
+/* Line 1455 of yacc.c */
+#line 378 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_ctor(OPCODE_ARL, & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL);
+ ;}
+ break;
+
+ case 25:
+
+/* Line 1455 of yacc.c */
+#line 384 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL);
+ ;}
+ break;
+
+ case 26:
+
+/* Line 1455 of yacc.c */
+#line 390 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL);
+ ;}
+ break;
+
+ case 27:
+
+/* Line 1455 of yacc.c */
+#line 396 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL);
+ ;}
+ break;
+
+ case 28:
+
+/* Line 1455 of yacc.c */
+#line 403 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL);
+ ;}
+ break;
+
+ case 29:
+
+/* Line 1455 of yacc.c */
+#line 410 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), & (yyvsp[(6) - (8)].src_reg), & (yyvsp[(8) - (8)].src_reg));
+ ;}
+ break;
+
+ case 30:
+
+/* Line 1455 of yacc.c */
+#line 416 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), NULL, NULL);
+ if ((yyval.inst) != NULL) {
+ const GLbitfield tex_mask = (1U << (yyvsp[(6) - (8)].integer));
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ (yyval.inst)->Base.TexSrcUnit = (yyvsp[(6) - (8)].integer);
+
+ if ((yyvsp[(8) - (8)].integer) < 0) {
+ shadow_tex = tex_mask;
+
+ (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(8) - (8)].integer);
+ (yyval.inst)->Base.TexShadow = 1;
+ } else {
+ (yyval.inst)->Base.TexSrcTarget = (yyvsp[(8) - (8)].integer);
+ }
+
+ target_mask = (1U << (yyval.inst)->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != 0)
+ && ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& (yylsp[(8) - (8)]), state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ ;}
+ break;
+
+ case 31:
+
+/* Line 1455 of yacc.c */
+#line 460 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_ctor(OPCODE_KIL, NULL, & (yyvsp[(2) - (2)].src_reg), NULL, NULL);
+ state->fragment.UsesKill = 1;
+ ;}
+ break;
+
+ case 32:
+
+/* Line 1455 of yacc.c */
+#line 465 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL);
+ (yyval.inst)->Base.DstReg.CondMask = (yyvsp[(2) - (2)].dst_reg).CondMask;
+ (yyval.inst)->Base.DstReg.CondSwizzle = (yyvsp[(2) - (2)].dst_reg).CondSwizzle;
+ (yyval.inst)->Base.DstReg.CondSrc = (yyvsp[(2) - (2)].dst_reg).CondSrc;
+ state->fragment.UsesKill = 1;
+ ;}
+ break;
+
+ case 33:
+
+/* Line 1455 of yacc.c */
+#line 475 "program_parse.y"
+ {
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (12)].temp_inst), & (yyvsp[(2) - (12)].dst_reg), & (yyvsp[(4) - (12)].src_reg), & (yyvsp[(6) - (12)].src_reg), & (yyvsp[(8) - (12)].src_reg));
+ if ((yyval.inst) != NULL) {
+ const GLbitfield tex_mask = (1U << (yyvsp[(10) - (12)].integer));
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ (yyval.inst)->Base.TexSrcUnit = (yyvsp[(10) - (12)].integer);
+
+ if ((yyvsp[(12) - (12)].integer) < 0) {
+ shadow_tex = tex_mask;
+
+ (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(12) - (12)].integer);
+ (yyval.inst)->Base.TexShadow = 1;
+ } else {
+ (yyval.inst)->Base.TexSrcTarget = (yyvsp[(12) - (12)].integer);
+ }
+
+ target_mask = (1U << (yyval.inst)->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != 0)
+ && ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& (yylsp[(12) - (12)]), state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ ;}
+ break;
+
+ case 34:
+
+/* Line 1455 of yacc.c */
+#line 519 "program_parse.y"
+ {
+ (yyval.integer) = (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 35:
+
+/* Line 1455 of yacc.c */
+#line 524 "program_parse.y"
+ { (yyval.integer) = TEXTURE_1D_INDEX; ;}
+ break;
+
+ case 36:
+
+/* Line 1455 of yacc.c */
+#line 525 "program_parse.y"
+ { (yyval.integer) = TEXTURE_2D_INDEX; ;}
+ break;
+
+ case 37:
+
+/* Line 1455 of yacc.c */
+#line 526 "program_parse.y"
+ { (yyval.integer) = TEXTURE_3D_INDEX; ;}
+ break;
+
+ case 38:
+
+/* Line 1455 of yacc.c */
+#line 527 "program_parse.y"
+ { (yyval.integer) = TEXTURE_CUBE_INDEX; ;}
+ break;
+
+ case 39:
+
+/* Line 1455 of yacc.c */
+#line 528 "program_parse.y"
+ { (yyval.integer) = TEXTURE_RECT_INDEX; ;}
+ break;
+
+ case 40:
+
+/* Line 1455 of yacc.c */
+#line 529 "program_parse.y"
+ { (yyval.integer) = -TEXTURE_1D_INDEX; ;}
+ break;
+
+ case 41:
+
+/* Line 1455 of yacc.c */
+#line 530 "program_parse.y"
+ { (yyval.integer) = -TEXTURE_2D_INDEX; ;}
+ break;
+
+ case 42:
+
+/* Line 1455 of yacc.c */
+#line 531 "program_parse.y"
+ { (yyval.integer) = -TEXTURE_RECT_INDEX; ;}
+ break;
+
+ case 43:
+
+/* Line 1455 of yacc.c */
+#line 532 "program_parse.y"
+ { (yyval.integer) = TEXTURE_1D_ARRAY_INDEX; ;}
+ break;
+
+ case 44:
+
+/* Line 1455 of yacc.c */
+#line 533 "program_parse.y"
+ { (yyval.integer) = TEXTURE_2D_ARRAY_INDEX; ;}
+ break;
+
+ case 45:
+
+/* Line 1455 of yacc.c */
+#line 534 "program_parse.y"
+ { (yyval.integer) = -TEXTURE_1D_ARRAY_INDEX; ;}
+ break;
+
+ case 46:
+
+/* Line 1455 of yacc.c */
+#line 535 "program_parse.y"
+ { (yyval.integer) = -TEXTURE_2D_ARRAY_INDEX; ;}
+ break;
+
+ case 47:
+
+/* Line 1455 of yacc.c */
+#line 539 "program_parse.y"
+ {
+ /* FIXME: Is this correct? Should the extenedSwizzle be applied
+ * FIXME: to the existing swizzle?
+ */
+ (yyvsp[(4) - (6)].src_reg).Base.Swizzle = (yyvsp[(6) - (6)].swiz_mask).swizzle;
+ (yyvsp[(4) - (6)].src_reg).Base.Negate = (yyvsp[(6) - (6)].swiz_mask).mask;
+
+ (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), NULL, NULL);
+ ;}
+ break;
+
+ case 48:
+
+/* Line 1455 of yacc.c */
+#line 551 "program_parse.y"
+ {
+ (yyval.src_reg) = (yyvsp[(2) - (2)].src_reg);
+
+ if ((yyvsp[(1) - (2)].negate)) {
+ (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
+ }
+ ;}
+ break;
+
+ case 49:
+
+/* Line 1455 of yacc.c */
+#line 559 "program_parse.y"
+ {
+ (yyval.src_reg) = (yyvsp[(3) - (4)].src_reg);
+
+ if (!state->option.NV_fragment) {
+ yyerror(& (yylsp[(2) - (4)]), state, "unexpected character '|'");
+ YYERROR;
+ }
+
+ if ((yyvsp[(1) - (4)].negate)) {
+ (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
+ }
+
+ (yyval.src_reg).Base.Abs = 1;
+ ;}
+ break;
+
+ case 50:
+
+/* Line 1455 of yacc.c */
+#line 576 "program_parse.y"
+ {
+ (yyval.src_reg) = (yyvsp[(1) - (2)].src_reg);
+
+ (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle,
+ (yyvsp[(2) - (2)].swiz_mask).swizzle);
+ ;}
+ break;
+
+ case 51:
+
+/* Line 1455 of yacc.c */
+#line 583 "program_parse.y"
+ {
+ struct asm_symbol temp_sym;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& (yylsp[(1) - (1)]), state, "expected scalar suffix");
+ YYERROR;
+ }
+
+ memset(& temp_sym, 0, sizeof(temp_sym));
+ temp_sym.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & temp_sym, & (yyvsp[(1) - (1)].vector), GL_TRUE);
+
+ set_src_reg_swz(& (yyval.src_reg), PROGRAM_CONSTANT,
+ temp_sym.param_binding_begin,
+ temp_sym.param_binding_swizzle);
+ ;}
+ break;
+
+ case 52:
+
+/* Line 1455 of yacc.c */
+#line 602 "program_parse.y"
+ {
+ (yyval.src_reg) = (yyvsp[(2) - (3)].src_reg);
+
+ if ((yyvsp[(1) - (3)].negate)) {
+ (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
+ }
+
+ (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle,
+ (yyvsp[(3) - (3)].swiz_mask).swizzle);
+ ;}
+ break;
+
+ case 53:
+
+/* Line 1455 of yacc.c */
+#line 613 "program_parse.y"
+ {
+ (yyval.src_reg) = (yyvsp[(3) - (5)].src_reg);
+
+ if (!state->option.NV_fragment) {
+ yyerror(& (yylsp[(2) - (5)]), state, "unexpected character '|'");
+ YYERROR;
+ }
+
+ if ((yyvsp[(1) - (5)].negate)) {
+ (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate;
+ }
+
+ (yyval.src_reg).Base.Abs = 1;
+ (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle,
+ (yyvsp[(4) - (5)].swiz_mask).swizzle);
+ ;}
+ break;
+
+ case 54:
+
+/* Line 1455 of yacc.c */
+#line 633 "program_parse.y"
+ {
+ (yyval.dst_reg) = (yyvsp[(1) - (3)].dst_reg);
+ (yyval.dst_reg).WriteMask = (yyvsp[(2) - (3)].swiz_mask).mask;
+ (yyval.dst_reg).CondMask = (yyvsp[(3) - (3)].dst_reg).CondMask;
+ (yyval.dst_reg).CondSwizzle = (yyvsp[(3) - (3)].dst_reg).CondSwizzle;
+ (yyval.dst_reg).CondSrc = (yyvsp[(3) - (3)].dst_reg).CondSrc;
+
+ if ((yyval.dst_reg).File == PROGRAM_OUTPUT) {
+ /* Technically speaking, this should check that it is in
+ * vertex program mode. However, PositionInvariant can never be
+ * set in fragment program mode, so it is somewhat irrelevant.
+ */
+ if (state->option.PositionInvariant
+ && ((yyval.dst_reg).Index == VERT_RESULT_HPOS)) {
+ yyerror(& (yylsp[(1) - (3)]), state, "position-invariant programs cannot "
+ "write position");
+ YYERROR;
+ }
+
+ state->prog->OutputsWritten |= BITFIELD64_BIT((yyval.dst_reg).Index);
+ }
+ ;}
+ break;
+
+ case 55:
+
+/* Line 1455 of yacc.c */
+#line 658 "program_parse.y"
+ {
+ set_dst_reg(& (yyval.dst_reg), PROGRAM_ADDRESS, 0);
+ (yyval.dst_reg).WriteMask = (yyvsp[(2) - (2)].swiz_mask).mask;
+ ;}
+ break;
+
+ case 56:
+
+/* Line 1455 of yacc.c */
+#line 665 "program_parse.y"
+ {
+ const unsigned xyzw_valid =
+ ((yyvsp[(1) - (7)].ext_swizzle).xyzw_valid << 0)
+ | ((yyvsp[(3) - (7)].ext_swizzle).xyzw_valid << 1)
+ | ((yyvsp[(5) - (7)].ext_swizzle).xyzw_valid << 2)
+ | ((yyvsp[(7) - (7)].ext_swizzle).xyzw_valid << 3);
+ const unsigned rgba_valid =
+ ((yyvsp[(1) - (7)].ext_swizzle).rgba_valid << 0)
+ | ((yyvsp[(3) - (7)].ext_swizzle).rgba_valid << 1)
+ | ((yyvsp[(5) - (7)].ext_swizzle).rgba_valid << 2)
+ | ((yyvsp[(7) - (7)].ext_swizzle).rgba_valid << 3);
+
+ /* All of the swizzle components have to be valid in either RGBA
+ * or XYZW. Note that 0 and 1 are valid in both, so both masks
+ * can have some bits set.
+ *
+ * We somewhat deviate from the spec here. It would be really hard
+ * to figure out which component is the error, and there probably
+ * isn't a lot of benefit.
+ */
+ if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) {
+ yyerror(& (yylsp[(1) - (7)]), state, "cannot combine RGBA and XYZW swizzle "
+ "components");
+ YYERROR;
+ }
+
+ (yyval.swiz_mask).swizzle = MAKE_SWIZZLE4((yyvsp[(1) - (7)].ext_swizzle).swz, (yyvsp[(3) - (7)].ext_swizzle).swz, (yyvsp[(5) - (7)].ext_swizzle).swz, (yyvsp[(7) - (7)].ext_swizzle).swz);
+ (yyval.swiz_mask).mask = ((yyvsp[(1) - (7)].ext_swizzle).negate) | ((yyvsp[(3) - (7)].ext_swizzle).negate << 1) | ((yyvsp[(5) - (7)].ext_swizzle).negate << 2)
+ | ((yyvsp[(7) - (7)].ext_swizzle).negate << 3);
+ ;}
+ break;
+
+ case 57:
+
+/* Line 1455 of yacc.c */
+#line 698 "program_parse.y"
+ {
+ (yyval.ext_swizzle) = (yyvsp[(2) - (2)].ext_swizzle);
+ (yyval.ext_swizzle).negate = ((yyvsp[(1) - (2)].negate)) ? 1 : 0;
+ ;}
+ break;
+
+ case 58:
+
+/* Line 1455 of yacc.c */
+#line 705 "program_parse.y"
+ {
+ if (((yyvsp[(1) - (1)].integer) != 0) && ((yyvsp[(1) - (1)].integer) != 1)) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector");
+ YYERROR;
+ }
+
+ (yyval.ext_swizzle).swz = ((yyvsp[(1) - (1)].integer) == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE;
+
+ /* 0 and 1 are valid for both RGBA swizzle names and XYZW
+ * swizzle names.
+ */
+ (yyval.ext_swizzle).xyzw_valid = 1;
+ (yyval.ext_swizzle).rgba_valid = 1;
+ ;}
+ break;
+
+ case 59:
+
+/* Line 1455 of yacc.c */
+#line 720 "program_parse.y"
+ {
+ char s;
+
+ if (strlen((yyvsp[(1) - (1)].string)) > 1) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector");
+ YYERROR;
+ }
+
+ s = (yyvsp[(1) - (1)].string)[0];
+ free((yyvsp[(1) - (1)].string));
+
+ switch (s) {
+ case 'x':
+ (yyval.ext_swizzle).swz = SWIZZLE_X;
+ (yyval.ext_swizzle).xyzw_valid = 1;
+ break;
+ case 'y':
+ (yyval.ext_swizzle).swz = SWIZZLE_Y;
+ (yyval.ext_swizzle).xyzw_valid = 1;
+ break;
+ case 'z':
+ (yyval.ext_swizzle).swz = SWIZZLE_Z;
+ (yyval.ext_swizzle).xyzw_valid = 1;
+ break;
+ case 'w':
+ (yyval.ext_swizzle).swz = SWIZZLE_W;
+ (yyval.ext_swizzle).xyzw_valid = 1;
+ break;
+
+ case 'r':
+ (yyval.ext_swizzle).swz = SWIZZLE_X;
+ (yyval.ext_swizzle).rgba_valid = 1;
+ break;
+ case 'g':
+ (yyval.ext_swizzle).swz = SWIZZLE_Y;
+ (yyval.ext_swizzle).rgba_valid = 1;
+ break;
+ case 'b':
+ (yyval.ext_swizzle).swz = SWIZZLE_Z;
+ (yyval.ext_swizzle).rgba_valid = 1;
+ break;
+ case 'a':
+ (yyval.ext_swizzle).swz = SWIZZLE_W;
+ (yyval.ext_swizzle).rgba_valid = 1;
+ break;
+
+ default:
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector");
+ YYERROR;
+ break;
+ }
+ ;}
+ break;
+
+ case 60:
+
+/* Line 1455 of yacc.c */
+#line 775 "program_parse.y"
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
+
+ free((yyvsp[(1) - (1)].string));
+
+ if (s == NULL) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_param) && (s->type != at_temp)
+ && (s->type != at_attrib)) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type == at_param) && s->param_is_array) {
+ yyerror(& (yylsp[(1) - (1)]), state, "non-array access to array PARAM");
+ YYERROR;
+ }
+
+ init_src_reg(& (yyval.src_reg));
+ switch (s->type) {
+ case at_temp:
+ set_src_reg(& (yyval.src_reg), PROGRAM_TEMPORARY, s->temp_binding);
+ break;
+ case at_param:
+ set_src_reg_swz(& (yyval.src_reg), s->param_binding_type,
+ s->param_binding_begin,
+ s->param_binding_swizzle);
+ break;
+ case at_attrib:
+ set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, s->attrib_binding);
+ state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index);
+
+ if (!validate_inputs(& (yylsp[(1) - (1)]), state)) {
+ YYERROR;
+ }
+ break;
+
+ default:
+ YYERROR;
+ break;
+ }
+ ;}
+ break;
+
+ case 61:
+
+/* Line 1455 of yacc.c */
+#line 818 "program_parse.y"
+ {
+ set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, (yyvsp[(1) - (1)].attrib));
+ state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index);
+
+ if (!validate_inputs(& (yylsp[(1) - (1)]), state)) {
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 62:
+
+/* Line 1455 of yacc.c */
+#line 827 "program_parse.y"
+ {
+ if (! (yyvsp[(3) - (4)].src_reg).Base.RelAddr
+ && ((unsigned) (yyvsp[(3) - (4)].src_reg).Base.Index >= (yyvsp[(1) - (4)].sym)->param_binding_length)) {
+ yyerror(& (yylsp[(3) - (4)]), state, "out of bounds array access");
+ YYERROR;
+ }
+
+ init_src_reg(& (yyval.src_reg));
+ (yyval.src_reg).Base.File = (yyvsp[(1) - (4)].sym)->param_binding_type;
+
+ if ((yyvsp[(3) - (4)].src_reg).Base.RelAddr) {
+ state->prog->IndirectRegisterFiles |= (1 << (yyval.src_reg).Base.File);
+ (yyvsp[(1) - (4)].sym)->param_accessed_indirectly = 1;
+
+ (yyval.src_reg).Base.RelAddr = 1;
+ (yyval.src_reg).Base.Index = (yyvsp[(3) - (4)].src_reg).Base.Index;
+ (yyval.src_reg).Symbol = (yyvsp[(1) - (4)].sym);
+ } else {
+ (yyval.src_reg).Base.Index = (yyvsp[(1) - (4)].sym)->param_binding_begin + (yyvsp[(3) - (4)].src_reg).Base.Index;
+ }
+ ;}
+ break;
+
+ case 63:
+
+/* Line 1455 of yacc.c */
+#line 849 "program_parse.y"
+ {
+ gl_register_file file = ((yyvsp[(1) - (1)].temp_sym).name != NULL)
+ ? (yyvsp[(1) - (1)].temp_sym).param_binding_type
+ : PROGRAM_CONSTANT;
+ set_src_reg_swz(& (yyval.src_reg), file, (yyvsp[(1) - (1)].temp_sym).param_binding_begin,
+ (yyvsp[(1) - (1)].temp_sym).param_binding_swizzle);
+ ;}
+ break;
+
+ case 64:
+
+/* Line 1455 of yacc.c */
+#line 859 "program_parse.y"
+ {
+ set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, (yyvsp[(1) - (1)].result));
+ ;}
+ break;
+
+ case 65:
+
+/* Line 1455 of yacc.c */
+#line 863 "program_parse.y"
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
+
+ free((yyvsp[(1) - (1)].string));
+
+ if (s == NULL) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_output) && (s->type != at_temp)) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
+ YYERROR;
+ }
+
+ switch (s->type) {
+ case at_temp:
+ set_dst_reg(& (yyval.dst_reg), PROGRAM_TEMPORARY, s->temp_binding);
+ break;
+ case at_output:
+ set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, s->output_binding);
+ break;
+ default:
+ set_dst_reg(& (yyval.dst_reg), s->param_binding_type, s->param_binding_begin);
+ break;
+ }
+ ;}
+ break;
+
+ case 66:
+
+/* Line 1455 of yacc.c */
+#line 892 "program_parse.y"
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
+
+ free((yyvsp[(1) - (1)].string));
+
+ if (s == NULL) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_param) || !s->param_is_array) {
+ yyerror(& (yylsp[(1) - (1)]), state, "array access to non-PARAM variable");
+ YYERROR;
+ } else {
+ (yyval.sym) = s;
+ }
+ ;}
+ break;
+
+ case 69:
+
+/* Line 1455 of yacc.c */
+#line 913 "program_parse.y"
+ {
+ init_src_reg(& (yyval.src_reg));
+ (yyval.src_reg).Base.Index = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 70:
+
+/* Line 1455 of yacc.c */
+#line 920 "program_parse.y"
+ {
+ /* FINISHME: Add support for multiple address registers.
+ */
+ /* FINISHME: Add support for 4-component address registers.
+ */
+ init_src_reg(& (yyval.src_reg));
+ (yyval.src_reg).Base.RelAddr = 1;
+ (yyval.src_reg).Base.Index = (yyvsp[(3) - (3)].integer);
+ ;}
+ break;
+
+ case 71:
+
+/* Line 1455 of yacc.c */
+#line 931 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 72:
+
+/* Line 1455 of yacc.c */
+#line 932 "program_parse.y"
+ { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;}
+ break;
+
+ case 73:
+
+/* Line 1455 of yacc.c */
+#line 933 "program_parse.y"
+ { (yyval.integer) = -(yyvsp[(2) - (2)].integer); ;}
+ break;
+
+ case 74:
+
+/* Line 1455 of yacc.c */
+#line 937 "program_parse.y"
+ {
+ if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 4095)) {
+ char s[100];
+ _mesa_snprintf(s, sizeof(s),
+ "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer));
+ yyerror(& (yylsp[(1) - (1)]), state, s);
+ YYERROR;
+ } else {
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ }
+ ;}
+ break;
+
+ case 75:
+
+/* Line 1455 of yacc.c */
+#line 951 "program_parse.y"
+ {
+ if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 4096)) {
+ char s[100];
+ _mesa_snprintf(s, sizeof(s),
+ "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer));
+ yyerror(& (yylsp[(1) - (1)]), state, s);
+ YYERROR;
+ } else {
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ }
+ ;}
+ break;
+
+ case 76:
+
+/* Line 1455 of yacc.c */
+#line 965 "program_parse.y"
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string));
+
+ free((yyvsp[(1) - (1)].string));
+
+ if (s == NULL) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid array member");
+ YYERROR;
+ } else if (s->type != at_address) {
+ yyerror(& (yylsp[(1) - (1)]), state,
+ "invalid variable for indexed array access");
+ YYERROR;
+ } else {
+ (yyval.sym) = s;
+ }
+ ;}
+ break;
+
+ case 77:
+
+/* Line 1455 of yacc.c */
+#line 985 "program_parse.y"
+ {
+ if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid address component selector");
+ YYERROR;
+ } else {
+ (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask);
+ }
+ ;}
+ break;
+
+ case 78:
+
+/* Line 1455 of yacc.c */
+#line 996 "program_parse.y"
+ {
+ if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) {
+ yyerror(& (yylsp[(1) - (1)]), state,
+ "address register write mask must be \".x\"");
+ YYERROR;
+ } else {
+ (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask);
+ }
+ ;}
+ break;
+
+ case 83:
+
+/* Line 1455 of yacc.c */
+#line 1012 "program_parse.y"
+ { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;}
+ break;
+
+ case 88:
+
+/* Line 1455 of yacc.c */
+#line 1016 "program_parse.y"
+ { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;}
+ break;
+
+ case 89:
+
+/* Line 1455 of yacc.c */
+#line 1020 "program_parse.y"
+ {
+ (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg);
+ ;}
+ break;
+
+ case 90:
+
+/* Line 1455 of yacc.c */
+#line 1024 "program_parse.y"
+ {
+ (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg);
+ ;}
+ break;
+
+ case 91:
+
+/* Line 1455 of yacc.c */
+#line 1028 "program_parse.y"
+ {
+ (yyval.dst_reg).CondMask = COND_TR;
+ (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP;
+ (yyval.dst_reg).CondSrc = 0;
+ ;}
+ break;
+
+ case 92:
+
+/* Line 1455 of yacc.c */
+#line 1036 "program_parse.y"
+ {
+ (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg);
+ (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle;
+ ;}
+ break;
+
+ case 93:
+
+/* Line 1455 of yacc.c */
+#line 1043 "program_parse.y"
+ {
+ (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg);
+ (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle;
+ ;}
+ break;
+
+ case 94:
+
+/* Line 1455 of yacc.c */
+#line 1050 "program_parse.y"
+ {
+ const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string));
+ if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) {
+ char *const err_str =
+ make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string));
+
+ yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL)
+ ? err_str : "invalid condition code");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+
+ (yyval.dst_reg).CondMask = cond;
+ (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP;
+ (yyval.dst_reg).CondSrc = 0;
+ ;}
+ break;
+
+ case 95:
+
+/* Line 1455 of yacc.c */
+#line 1073 "program_parse.y"
+ {
+ const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string));
+ if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) {
+ char *const err_str =
+ make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string));
+
+ yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL)
+ ? err_str : "invalid condition code");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+
+ (yyval.dst_reg).CondMask = cond;
+ (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP;
+ (yyval.dst_reg).CondSrc = 0;
+ ;}
+ break;
+
+ case 102:
+
+/* Line 1455 of yacc.c */
+#line 1104 "program_parse.y"
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, (yyvsp[(2) - (4)].string), at_attrib, & (yylsp[(2) - (4)]));
+
+ if (s == NULL) {
+ free((yyvsp[(2) - (4)].string));
+ YYERROR;
+ } else {
+ s->attrib_binding = (yyvsp[(4) - (4)].attrib);
+ state->InputsBound |= (1U << s->attrib_binding);
+
+ if (!validate_inputs(& (yylsp[(4) - (4)]), state)) {
+ YYERROR;
+ }
+ }
+ ;}
+ break;
+
+ case 103:
+
+/* Line 1455 of yacc.c */
+#line 1123 "program_parse.y"
+ {
+ (yyval.attrib) = (yyvsp[(2) - (2)].attrib);
+ ;}
+ break;
+
+ case 104:
+
+/* Line 1455 of yacc.c */
+#line 1127 "program_parse.y"
+ {
+ (yyval.attrib) = (yyvsp[(2) - (2)].attrib);
+ ;}
+ break;
+
+ case 105:
+
+/* Line 1455 of yacc.c */
+#line 1133 "program_parse.y"
+ {
+ (yyval.attrib) = VERT_ATTRIB_POS;
+ ;}
+ break;
+
+ case 106:
+
+/* Line 1455 of yacc.c */
+#line 1137 "program_parse.y"
+ {
+ (yyval.attrib) = VERT_ATTRIB_WEIGHT;
+ ;}
+ break;
+
+ case 107:
+
+/* Line 1455 of yacc.c */
+#line 1141 "program_parse.y"
+ {
+ (yyval.attrib) = VERT_ATTRIB_NORMAL;
+ ;}
+ break;
+
+ case 108:
+
+/* Line 1455 of yacc.c */
+#line 1145 "program_parse.y"
+ {
+ if (!state->ctx->Extensions.EXT_secondary_color) {
+ yyerror(& (yylsp[(2) - (2)]), state, "GL_EXT_secondary_color not supported");
+ YYERROR;
+ }
+
+ (yyval.attrib) = VERT_ATTRIB_COLOR0 + (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 109:
+
+/* Line 1455 of yacc.c */
+#line 1154 "program_parse.y"
+ {
+ if (!state->ctx->Extensions.EXT_fog_coord) {
+ yyerror(& (yylsp[(1) - (1)]), state, "GL_EXT_fog_coord not supported");
+ YYERROR;
+ }
+
+ (yyval.attrib) = VERT_ATTRIB_FOG;
+ ;}
+ break;
+
+ case 110:
+
+/* Line 1455 of yacc.c */
+#line 1163 "program_parse.y"
+ {
+ (yyval.attrib) = VERT_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 111:
+
+/* Line 1455 of yacc.c */
+#line 1167 "program_parse.y"
+ {
+ yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported");
+ YYERROR;
+ ;}
+ break;
+
+ case 112:
+
+/* Line 1455 of yacc.c */
+#line 1172 "program_parse.y"
+ {
+ (yyval.attrib) = VERT_ATTRIB_GENERIC0 + (yyvsp[(3) - (4)].integer);
+ ;}
+ break;
+
+ case 113:
+
+/* Line 1455 of yacc.c */
+#line 1178 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxAttribs) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex attribute reference");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 117:
+
+/* Line 1455 of yacc.c */
+#line 1192 "program_parse.y"
+ {
+ (yyval.attrib) = FRAG_ATTRIB_WPOS;
+ ;}
+ break;
+
+ case 118:
+
+/* Line 1455 of yacc.c */
+#line 1196 "program_parse.y"
+ {
+ (yyval.attrib) = FRAG_ATTRIB_COL0 + (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 119:
+
+/* Line 1455 of yacc.c */
+#line 1200 "program_parse.y"
+ {
+ (yyval.attrib) = FRAG_ATTRIB_FOGC;
+ ;}
+ break;
+
+ case 120:
+
+/* Line 1455 of yacc.c */
+#line 1204 "program_parse.y"
+ {
+ (yyval.attrib) = FRAG_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 123:
+
+/* Line 1455 of yacc.c */
+#line 1212 "program_parse.y"
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, (yyvsp[(2) - (3)].string), at_param, & (yylsp[(2) - (3)]));
+
+ if (s == NULL) {
+ free((yyvsp[(2) - (3)].string));
+ YYERROR;
+ } else {
+ s->param_binding_type = (yyvsp[(3) - (3)].temp_sym).param_binding_type;
+ s->param_binding_begin = (yyvsp[(3) - (3)].temp_sym).param_binding_begin;
+ s->param_binding_length = (yyvsp[(3) - (3)].temp_sym).param_binding_length;
+ s->param_binding_swizzle = (yyvsp[(3) - (3)].temp_sym).param_binding_swizzle;
+ s->param_is_array = 0;
+ }
+ ;}
+ break;
+
+ case 124:
+
+/* Line 1455 of yacc.c */
+#line 1230 "program_parse.y"
+ {
+ if (((yyvsp[(4) - (6)].integer) != 0) && ((unsigned) (yyvsp[(4) - (6)].integer) != (yyvsp[(6) - (6)].temp_sym).param_binding_length)) {
+ free((yyvsp[(2) - (6)].string));
+ yyerror(& (yylsp[(4) - (6)]), state,
+ "parameter array size and number of bindings must match");
+ YYERROR;
+ } else {
+ struct asm_symbol *const s =
+ declare_variable(state, (yyvsp[(2) - (6)].string), (yyvsp[(6) - (6)].temp_sym).type, & (yylsp[(2) - (6)]));
+
+ if (s == NULL) {
+ free((yyvsp[(2) - (6)].string));
+ YYERROR;
+ } else {
+ s->param_binding_type = (yyvsp[(6) - (6)].temp_sym).param_binding_type;
+ s->param_binding_begin = (yyvsp[(6) - (6)].temp_sym).param_binding_begin;
+ s->param_binding_length = (yyvsp[(6) - (6)].temp_sym).param_binding_length;
+ s->param_binding_swizzle = SWIZZLE_XYZW;
+ s->param_is_array = 1;
+ }
+ }
+ ;}
+ break;
+
+ case 125:
+
+/* Line 1455 of yacc.c */
+#line 1255 "program_parse.y"
+ {
+ (yyval.integer) = 0;
+ ;}
+ break;
+
+ case 126:
+
+/* Line 1455 of yacc.c */
+#line 1259 "program_parse.y"
+ {
+ if (((yyvsp[(1) - (1)].integer) < 1) || ((unsigned) (yyvsp[(1) - (1)].integer) > state->limits->MaxParameters)) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid parameter array size");
+ YYERROR;
+ } else {
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ }
+ ;}
+ break;
+
+ case 127:
+
+/* Line 1455 of yacc.c */
+#line 1270 "program_parse.y"
+ {
+ (yyval.temp_sym) = (yyvsp[(2) - (2)].temp_sym);
+ ;}
+ break;
+
+ case 128:
+
+/* Line 1455 of yacc.c */
+#line 1276 "program_parse.y"
+ {
+ (yyval.temp_sym) = (yyvsp[(3) - (4)].temp_sym);
+ ;}
+ break;
+
+ case 130:
+
+/* Line 1455 of yacc.c */
+#line 1283 "program_parse.y"
+ {
+ (yyvsp[(1) - (3)].temp_sym).param_binding_length += (yyvsp[(3) - (3)].temp_sym).param_binding_length;
+ (yyval.temp_sym) = (yyvsp[(1) - (3)].temp_sym);
+ ;}
+ break;
+
+ case 131:
+
+/* Line 1455 of yacc.c */
+#line 1290 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
+ ;}
+ break;
+
+ case 132:
+
+/* Line 1455 of yacc.c */
+#line 1296 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
+ ;}
+ break;
+
+ case 133:
+
+/* Line 1455 of yacc.c */
+#line 1302 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE);
+ ;}
+ break;
+
+ case 134:
+
+/* Line 1455 of yacc.c */
+#line 1310 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
+ ;}
+ break;
+
+ case 135:
+
+/* Line 1455 of yacc.c */
+#line 1316 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
+ ;}
+ break;
+
+ case 136:
+
+/* Line 1455 of yacc.c */
+#line 1322 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE);
+ ;}
+ break;
+
+ case 137:
+
+/* Line 1455 of yacc.c */
+#line 1330 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
+ ;}
+ break;
+
+ case 138:
+
+/* Line 1455 of yacc.c */
+#line 1336 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state));
+ ;}
+ break;
+
+ case 139:
+
+/* Line 1455 of yacc.c */
+#line 1342 "program_parse.y"
+ {
+ memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym)));
+ (yyval.temp_sym).param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_FALSE);
+ ;}
+ break;
+
+ case 140:
+
+/* Line 1455 of yacc.c */
+#line 1349 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(1) - (1)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 141:
+
+/* Line 1455 of yacc.c */
+#line 1350 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 142:
+
+/* Line 1455 of yacc.c */
+#line 1353 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 143:
+
+/* Line 1455 of yacc.c */
+#line 1354 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 144:
+
+/* Line 1455 of yacc.c */
+#line 1355 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 145:
+
+/* Line 1455 of yacc.c */
+#line 1356 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 146:
+
+/* Line 1455 of yacc.c */
+#line 1357 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 147:
+
+/* Line 1455 of yacc.c */
+#line 1358 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 148:
+
+/* Line 1455 of yacc.c */
+#line 1359 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 149:
+
+/* Line 1455 of yacc.c */
+#line 1360 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 150:
+
+/* Line 1455 of yacc.c */
+#line 1361 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 151:
+
+/* Line 1455 of yacc.c */
+#line 1362 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 152:
+
+/* Line 1455 of yacc.c */
+#line 1363 "program_parse.y"
+ { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;}
+ break;
+
+ case 153:
+
+/* Line 1455 of yacc.c */
+#line 1367 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_MATERIAL;
+ (yyval.state)[1] = (yyvsp[(2) - (3)].integer);
+ (yyval.state)[2] = (yyvsp[(3) - (3)].integer);
+ ;}
+ break;
+
+ case 154:
+
+/* Line 1455 of yacc.c */
+#line 1376 "program_parse.y"
+ {
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 155:
+
+/* Line 1455 of yacc.c */
+#line 1380 "program_parse.y"
+ {
+ (yyval.integer) = STATE_EMISSION;
+ ;}
+ break;
+
+ case 156:
+
+/* Line 1455 of yacc.c */
+#line 1384 "program_parse.y"
+ {
+ (yyval.integer) = STATE_SHININESS;
+ ;}
+ break;
+
+ case 157:
+
+/* Line 1455 of yacc.c */
+#line 1390 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_LIGHT;
+ (yyval.state)[1] = (yyvsp[(3) - (5)].integer);
+ (yyval.state)[2] = (yyvsp[(5) - (5)].integer);
+ ;}
+ break;
+
+ case 158:
+
+/* Line 1455 of yacc.c */
+#line 1399 "program_parse.y"
+ {
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 159:
+
+/* Line 1455 of yacc.c */
+#line 1403 "program_parse.y"
+ {
+ (yyval.integer) = STATE_POSITION;
+ ;}
+ break;
+
+ case 160:
+
+/* Line 1455 of yacc.c */
+#line 1407 "program_parse.y"
+ {
+ if (!state->ctx->Extensions.EXT_point_parameters) {
+ yyerror(& (yylsp[(1) - (1)]), state, "GL_ARB_point_parameters not supported");
+ YYERROR;
+ }
+
+ (yyval.integer) = STATE_ATTENUATION;
+ ;}
+ break;
+
+ case 161:
+
+/* Line 1455 of yacc.c */
+#line 1416 "program_parse.y"
+ {
+ (yyval.integer) = (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 162:
+
+/* Line 1455 of yacc.c */
+#line 1420 "program_parse.y"
+ {
+ (yyval.integer) = STATE_HALF_VECTOR;
+ ;}
+ break;
+
+ case 163:
+
+/* Line 1455 of yacc.c */
+#line 1426 "program_parse.y"
+ {
+ (yyval.integer) = STATE_SPOT_DIRECTION;
+ ;}
+ break;
+
+ case 164:
+
+/* Line 1455 of yacc.c */
+#line 1432 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(2) - (2)].state)[0];
+ (yyval.state)[1] = (yyvsp[(2) - (2)].state)[1];
+ ;}
+ break;
+
+ case 165:
+
+/* Line 1455 of yacc.c */
+#line 1439 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_LIGHTMODEL_AMBIENT;
+ ;}
+ break;
+
+ case 166:
+
+/* Line 1455 of yacc.c */
+#line 1444 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_LIGHTMODEL_SCENECOLOR;
+ (yyval.state)[1] = (yyvsp[(1) - (2)].integer);
+ ;}
+ break;
+
+ case 167:
+
+/* Line 1455 of yacc.c */
+#line 1452 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_LIGHTPROD;
+ (yyval.state)[1] = (yyvsp[(3) - (6)].integer);
+ (yyval.state)[2] = (yyvsp[(5) - (6)].integer);
+ (yyval.state)[3] = (yyvsp[(6) - (6)].integer);
+ ;}
+ break;
+
+ case 169:
+
+/* Line 1455 of yacc.c */
+#line 1464 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = (yyvsp[(3) - (3)].integer);
+ (yyval.state)[1] = (yyvsp[(2) - (3)].integer);
+ ;}
+ break;
+
+ case 170:
+
+/* Line 1455 of yacc.c */
+#line 1472 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXENV_COLOR;
+ ;}
+ break;
+
+ case 171:
+
+/* Line 1455 of yacc.c */
+#line 1478 "program_parse.y"
+ {
+ (yyval.integer) = STATE_AMBIENT;
+ ;}
+ break;
+
+ case 172:
+
+/* Line 1455 of yacc.c */
+#line 1482 "program_parse.y"
+ {
+ (yyval.integer) = STATE_DIFFUSE;
+ ;}
+ break;
+
+ case 173:
+
+/* Line 1455 of yacc.c */
+#line 1486 "program_parse.y"
+ {
+ (yyval.integer) = STATE_SPECULAR;
+ ;}
+ break;
+
+ case 174:
+
+/* Line 1455 of yacc.c */
+#line 1492 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxLights) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid light selector");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 175:
+
+/* Line 1455 of yacc.c */
+#line 1503 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_TEXGEN;
+ (yyval.state)[1] = (yyvsp[(2) - (4)].integer);
+ (yyval.state)[2] = (yyvsp[(3) - (4)].integer) + (yyvsp[(4) - (4)].integer);
+ ;}
+ break;
+
+ case 176:
+
+/* Line 1455 of yacc.c */
+#line 1512 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXGEN_EYE_S;
+ ;}
+ break;
+
+ case 177:
+
+/* Line 1455 of yacc.c */
+#line 1516 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXGEN_OBJECT_S;
+ ;}
+ break;
+
+ case 178:
+
+/* Line 1455 of yacc.c */
+#line 1521 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S;
+ ;}
+ break;
+
+ case 179:
+
+/* Line 1455 of yacc.c */
+#line 1525 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S;
+ ;}
+ break;
+
+ case 180:
+
+/* Line 1455 of yacc.c */
+#line 1529 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S;
+ ;}
+ break;
+
+ case 181:
+
+/* Line 1455 of yacc.c */
+#line 1533 "program_parse.y"
+ {
+ (yyval.integer) = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S;
+ ;}
+ break;
+
+ case 182:
+
+/* Line 1455 of yacc.c */
+#line 1539 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 183:
+
+/* Line 1455 of yacc.c */
+#line 1546 "program_parse.y"
+ {
+ (yyval.integer) = STATE_FOG_COLOR;
+ ;}
+ break;
+
+ case 184:
+
+/* Line 1455 of yacc.c */
+#line 1550 "program_parse.y"
+ {
+ (yyval.integer) = STATE_FOG_PARAMS;
+ ;}
+ break;
+
+ case 185:
+
+/* Line 1455 of yacc.c */
+#line 1556 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_CLIPPLANE;
+ (yyval.state)[1] = (yyvsp[(3) - (5)].integer);
+ ;}
+ break;
+
+ case 186:
+
+/* Line 1455 of yacc.c */
+#line 1564 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxClipPlanes) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid clip plane selector");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 187:
+
+/* Line 1455 of yacc.c */
+#line 1575 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 188:
+
+/* Line 1455 of yacc.c */
+#line 1582 "program_parse.y"
+ {
+ (yyval.integer) = STATE_POINT_SIZE;
+ ;}
+ break;
+
+ case 189:
+
+/* Line 1455 of yacc.c */
+#line 1586 "program_parse.y"
+ {
+ (yyval.integer) = STATE_POINT_ATTENUATION;
+ ;}
+ break;
+
+ case 190:
+
+/* Line 1455 of yacc.c */
+#line 1592 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(1) - (5)].state)[0];
+ (yyval.state)[1] = (yyvsp[(1) - (5)].state)[1];
+ (yyval.state)[2] = (yyvsp[(4) - (5)].integer);
+ (yyval.state)[3] = (yyvsp[(4) - (5)].integer);
+ (yyval.state)[4] = (yyvsp[(1) - (5)].state)[2];
+ ;}
+ break;
+
+ case 191:
+
+/* Line 1455 of yacc.c */
+#line 1602 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(1) - (2)].state)[0];
+ (yyval.state)[1] = (yyvsp[(1) - (2)].state)[1];
+ (yyval.state)[2] = (yyvsp[(2) - (2)].state)[2];
+ (yyval.state)[3] = (yyvsp[(2) - (2)].state)[3];
+ (yyval.state)[4] = (yyvsp[(1) - (2)].state)[2];
+ ;}
+ break;
+
+ case 192:
+
+/* Line 1455 of yacc.c */
+#line 1612 "program_parse.y"
+ {
+ (yyval.state)[2] = 0;
+ (yyval.state)[3] = 3;
+ ;}
+ break;
+
+ case 193:
+
+/* Line 1455 of yacc.c */
+#line 1617 "program_parse.y"
+ {
+ /* It seems logical that the matrix row range specifier would have
+ * to specify a range or more than one row (i.e., $5 > $3).
+ * However, the ARB_vertex_program spec says "a program will fail
+ * to load if <a> is greater than <b>." This means that $3 == $5
+ * is valid.
+ */
+ if ((yyvsp[(3) - (6)].integer) > (yyvsp[(5) - (6)].integer)) {
+ yyerror(& (yylsp[(3) - (6)]), state, "invalid matrix row range");
+ YYERROR;
+ }
+
+ (yyval.state)[2] = (yyvsp[(3) - (6)].integer);
+ (yyval.state)[3] = (yyvsp[(5) - (6)].integer);
+ ;}
+ break;
+
+ case 194:
+
+/* Line 1455 of yacc.c */
+#line 1635 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(2) - (3)].state)[0];
+ (yyval.state)[1] = (yyvsp[(2) - (3)].state)[1];
+ (yyval.state)[2] = (yyvsp[(3) - (3)].integer);
+ ;}
+ break;
+
+ case 195:
+
+/* Line 1455 of yacc.c */
+#line 1643 "program_parse.y"
+ {
+ (yyval.integer) = 0;
+ ;}
+ break;
+
+ case 196:
+
+/* Line 1455 of yacc.c */
+#line 1647 "program_parse.y"
+ {
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 197:
+
+/* Line 1455 of yacc.c */
+#line 1653 "program_parse.y"
+ {
+ (yyval.integer) = STATE_MATRIX_INVERSE;
+ ;}
+ break;
+
+ case 198:
+
+/* Line 1455 of yacc.c */
+#line 1657 "program_parse.y"
+ {
+ (yyval.integer) = STATE_MATRIX_TRANSPOSE;
+ ;}
+ break;
+
+ case 199:
+
+/* Line 1455 of yacc.c */
+#line 1661 "program_parse.y"
+ {
+ (yyval.integer) = STATE_MATRIX_INVTRANS;
+ ;}
+ break;
+
+ case 200:
+
+/* Line 1455 of yacc.c */
+#line 1667 "program_parse.y"
+ {
+ if ((yyvsp[(1) - (1)].integer) > 3) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid matrix row reference");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 201:
+
+/* Line 1455 of yacc.c */
+#line 1678 "program_parse.y"
+ {
+ (yyval.state)[0] = STATE_MODELVIEW_MATRIX;
+ (yyval.state)[1] = (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 202:
+
+/* Line 1455 of yacc.c */
+#line 1683 "program_parse.y"
+ {
+ (yyval.state)[0] = STATE_PROJECTION_MATRIX;
+ (yyval.state)[1] = 0;
+ ;}
+ break;
+
+ case 203:
+
+/* Line 1455 of yacc.c */
+#line 1688 "program_parse.y"
+ {
+ (yyval.state)[0] = STATE_MVP_MATRIX;
+ (yyval.state)[1] = 0;
+ ;}
+ break;
+
+ case 204:
+
+/* Line 1455 of yacc.c */
+#line 1693 "program_parse.y"
+ {
+ (yyval.state)[0] = STATE_TEXTURE_MATRIX;
+ (yyval.state)[1] = (yyvsp[(2) - (2)].integer);
+ ;}
+ break;
+
+ case 205:
+
+/* Line 1455 of yacc.c */
+#line 1698 "program_parse.y"
+ {
+ yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported");
+ YYERROR;
+ ;}
+ break;
+
+ case 206:
+
+/* Line 1455 of yacc.c */
+#line 1703 "program_parse.y"
+ {
+ (yyval.state)[0] = STATE_PROGRAM_MATRIX;
+ (yyval.state)[1] = (yyvsp[(3) - (4)].integer);
+ ;}
+ break;
+
+ case 207:
+
+/* Line 1455 of yacc.c */
+#line 1710 "program_parse.y"
+ {
+ (yyval.integer) = 0;
+ ;}
+ break;
+
+ case 208:
+
+/* Line 1455 of yacc.c */
+#line 1714 "program_parse.y"
+ {
+ (yyval.integer) = (yyvsp[(2) - (3)].integer);
+ ;}
+ break;
+
+ case 209:
+
+/* Line 1455 of yacc.c */
+#line 1719 "program_parse.y"
+ {
+ /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix
+ * zero is valid.
+ */
+ if ((yyvsp[(1) - (1)].integer) != 0) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid modelview matrix index");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 210:
+
+/* Line 1455 of yacc.c */
+#line 1732 "program_parse.y"
+ {
+ /* Since GL_ARB_matrix_palette isn't supported, just let any value
+ * through here. The error will be generated later.
+ */
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 211:
+
+/* Line 1455 of yacc.c */
+#line 1740 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxProgramMatrices) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid program matrix selector");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 212:
+
+/* Line 1455 of yacc.c */
+#line 1751 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = STATE_DEPTH_RANGE;
+ ;}
+ break;
+
+ case 217:
+
+/* Line 1455 of yacc.c */
+#line 1763 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = state->state_param_enum;
+ (yyval.state)[1] = STATE_ENV;
+ (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0];
+ (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1];
+ ;}
+ break;
+
+ case 218:
+
+/* Line 1455 of yacc.c */
+#line 1773 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(1) - (1)].integer);
+ (yyval.state)[1] = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 219:
+
+/* Line 1455 of yacc.c */
+#line 1778 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(1) - (3)].integer);
+ (yyval.state)[1] = (yyvsp[(3) - (3)].integer);
+ ;}
+ break;
+
+ case 220:
+
+/* Line 1455 of yacc.c */
+#line 1785 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = state->state_param_enum;
+ (yyval.state)[1] = STATE_ENV;
+ (yyval.state)[2] = (yyvsp[(4) - (5)].integer);
+ (yyval.state)[3] = (yyvsp[(4) - (5)].integer);
+ ;}
+ break;
+
+ case 221:
+
+/* Line 1455 of yacc.c */
+#line 1795 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = state->state_param_enum;
+ (yyval.state)[1] = STATE_LOCAL;
+ (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0];
+ (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1];
+ ;}
+ break;
+
+ case 222:
+
+/* Line 1455 of yacc.c */
+#line 1804 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(1) - (1)].integer);
+ (yyval.state)[1] = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 223:
+
+/* Line 1455 of yacc.c */
+#line 1809 "program_parse.y"
+ {
+ (yyval.state)[0] = (yyvsp[(1) - (3)].integer);
+ (yyval.state)[1] = (yyvsp[(3) - (3)].integer);
+ ;}
+ break;
+
+ case 224:
+
+/* Line 1455 of yacc.c */
+#line 1816 "program_parse.y"
+ {
+ memset((yyval.state), 0, sizeof((yyval.state)));
+ (yyval.state)[0] = state->state_param_enum;
+ (yyval.state)[1] = STATE_LOCAL;
+ (yyval.state)[2] = (yyvsp[(4) - (5)].integer);
+ (yyval.state)[3] = (yyvsp[(4) - (5)].integer);
+ ;}
+ break;
+
+ case 225:
+
+/* Line 1455 of yacc.c */
+#line 1826 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxEnvParams) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid environment parameter reference");
+ YYERROR;
+ }
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 226:
+
+/* Line 1455 of yacc.c */
+#line 1836 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxLocalParams) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid local parameter reference");
+ YYERROR;
+ }
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 231:
+
+/* Line 1455 of yacc.c */
+#line 1851 "program_parse.y"
+ {
+ (yyval.vector).count = 4;
+ (yyval.vector).data[0] = (yyvsp[(1) - (1)].real);
+ (yyval.vector).data[1] = (yyvsp[(1) - (1)].real);
+ (yyval.vector).data[2] = (yyvsp[(1) - (1)].real);
+ (yyval.vector).data[3] = (yyvsp[(1) - (1)].real);
+ ;}
+ break;
+
+ case 232:
+
+/* Line 1455 of yacc.c */
+#line 1861 "program_parse.y"
+ {
+ (yyval.vector).count = 1;
+ (yyval.vector).data[0] = (yyvsp[(1) - (1)].real);
+ (yyval.vector).data[1] = (yyvsp[(1) - (1)].real);
+ (yyval.vector).data[2] = (yyvsp[(1) - (1)].real);
+ (yyval.vector).data[3] = (yyvsp[(1) - (1)].real);
+ ;}
+ break;
+
+ case 233:
+
+/* Line 1455 of yacc.c */
+#line 1869 "program_parse.y"
+ {
+ (yyval.vector).count = 1;
+ (yyval.vector).data[0] = (float) (yyvsp[(1) - (1)].integer);
+ (yyval.vector).data[1] = (float) (yyvsp[(1) - (1)].integer);
+ (yyval.vector).data[2] = (float) (yyvsp[(1) - (1)].integer);
+ (yyval.vector).data[3] = (float) (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 234:
+
+/* Line 1455 of yacc.c */
+#line 1879 "program_parse.y"
+ {
+ (yyval.vector).count = 4;
+ (yyval.vector).data[0] = (yyvsp[(2) - (3)].real);
+ (yyval.vector).data[1] = 0.0f;
+ (yyval.vector).data[2] = 0.0f;
+ (yyval.vector).data[3] = 1.0f;
+ ;}
+ break;
+
+ case 235:
+
+/* Line 1455 of yacc.c */
+#line 1887 "program_parse.y"
+ {
+ (yyval.vector).count = 4;
+ (yyval.vector).data[0] = (yyvsp[(2) - (5)].real);
+ (yyval.vector).data[1] = (yyvsp[(4) - (5)].real);
+ (yyval.vector).data[2] = 0.0f;
+ (yyval.vector).data[3] = 1.0f;
+ ;}
+ break;
+
+ case 236:
+
+/* Line 1455 of yacc.c */
+#line 1896 "program_parse.y"
+ {
+ (yyval.vector).count = 4;
+ (yyval.vector).data[0] = (yyvsp[(2) - (7)].real);
+ (yyval.vector).data[1] = (yyvsp[(4) - (7)].real);
+ (yyval.vector).data[2] = (yyvsp[(6) - (7)].real);
+ (yyval.vector).data[3] = 1.0f;
+ ;}
+ break;
+
+ case 237:
+
+/* Line 1455 of yacc.c */
+#line 1905 "program_parse.y"
+ {
+ (yyval.vector).count = 4;
+ (yyval.vector).data[0] = (yyvsp[(2) - (9)].real);
+ (yyval.vector).data[1] = (yyvsp[(4) - (9)].real);
+ (yyval.vector).data[2] = (yyvsp[(6) - (9)].real);
+ (yyval.vector).data[3] = (yyvsp[(8) - (9)].real);
+ ;}
+ break;
+
+ case 238:
+
+/* Line 1455 of yacc.c */
+#line 1915 "program_parse.y"
+ {
+ (yyval.real) = ((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].real) : (yyvsp[(2) - (2)].real);
+ ;}
+ break;
+
+ case 239:
+
+/* Line 1455 of yacc.c */
+#line 1919 "program_parse.y"
+ {
+ (yyval.real) = (float)(((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].integer) : (yyvsp[(2) - (2)].integer));
+ ;}
+ break;
+
+ case 240:
+
+/* Line 1455 of yacc.c */
+#line 1924 "program_parse.y"
+ { (yyval.negate) = FALSE; ;}
+ break;
+
+ case 241:
+
+/* Line 1455 of yacc.c */
+#line 1925 "program_parse.y"
+ { (yyval.negate) = TRUE; ;}
+ break;
+
+ case 242:
+
+/* Line 1455 of yacc.c */
+#line 1926 "program_parse.y"
+ { (yyval.negate) = FALSE; ;}
+ break;
+
+ case 243:
+
+/* Line 1455 of yacc.c */
+#line 1929 "program_parse.y"
+ { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;}
+ break;
+
+ case 245:
+
+/* Line 1455 of yacc.c */
+#line 1933 "program_parse.y"
+ {
+ /* NV_fragment_program_option defines the size qualifiers in a
+ * fairly broken way. "SHORT" or "LONG" can optionally be used
+ * before TEMP or OUTPUT. However, neither is a reserved word!
+ * This means that we have to parse it as an identifier, then check
+ * to make sure it's one of the valid values. *sigh*
+ *
+ * In addition, the grammar in the extension spec does *not* allow
+ * the size specifier to be optional, but all known implementations
+ * do.
+ */
+ if (!state->option.NV_fragment) {
+ yyerror(& (yylsp[(1) - (1)]), state, "unexpected IDENTIFIER");
+ YYERROR;
+ }
+
+ if (strcmp("SHORT", (yyvsp[(1) - (1)].string)) == 0) {
+ } else if (strcmp("LONG", (yyvsp[(1) - (1)].string)) == 0) {
+ } else {
+ char *const err_str =
+ make_error_string("invalid storage size specifier \"%s\"",
+ (yyvsp[(1) - (1)].string));
+
+ yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL)
+ ? err_str : "invalid storage size specifier");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 246:
+
+/* Line 1455 of yacc.c */
+#line 1967 "program_parse.y"
+ {
+ ;}
+ break;
+
+ case 247:
+
+/* Line 1455 of yacc.c */
+#line 1971 "program_parse.y"
+ { (yyval.integer) = (yyvsp[(1) - (1)].integer); ;}
+ break;
+
+ case 249:
+
+/* Line 1455 of yacc.c */
+#line 1975 "program_parse.y"
+ {
+ if (!declare_variable(state, (yyvsp[(3) - (3)].string), (yyvsp[(0) - (3)].integer), & (yylsp[(3) - (3)]))) {
+ free((yyvsp[(3) - (3)].string));
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 250:
+
+/* Line 1455 of yacc.c */
+#line 1982 "program_parse.y"
+ {
+ if (!declare_variable(state, (yyvsp[(1) - (1)].string), (yyvsp[(0) - (1)].integer), & (yylsp[(1) - (1)]))) {
+ free((yyvsp[(1) - (1)].string));
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 251:
+
+/* Line 1455 of yacc.c */
+#line 1991 "program_parse.y"
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, (yyvsp[(3) - (5)].string), at_output, & (yylsp[(3) - (5)]));
+
+ if (s == NULL) {
+ free((yyvsp[(3) - (5)].string));
+ YYERROR;
+ } else {
+ s->output_binding = (yyvsp[(5) - (5)].result);
+ }
+ ;}
+ break;
+
+ case 252:
+
+/* Line 1455 of yacc.c */
+#line 2005 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.result) = VERT_RESULT_HPOS;
+ } else {
+ yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 253:
+
+/* Line 1455 of yacc.c */
+#line 2014 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.result) = VERT_RESULT_FOGC;
+ } else {
+ yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 254:
+
+/* Line 1455 of yacc.c */
+#line 2023 "program_parse.y"
+ {
+ (yyval.result) = (yyvsp[(2) - (2)].result);
+ ;}
+ break;
+
+ case 255:
+
+/* Line 1455 of yacc.c */
+#line 2027 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.result) = VERT_RESULT_PSIZ;
+ } else {
+ yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 256:
+
+/* Line 1455 of yacc.c */
+#line 2036 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.result) = VERT_RESULT_TEX0 + (yyvsp[(3) - (3)].integer);
+ } else {
+ yyerror(& (yylsp[(2) - (3)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 257:
+
+/* Line 1455 of yacc.c */
+#line 2045 "program_parse.y"
+ {
+ if (state->mode == ARB_fragment) {
+ (yyval.result) = FRAG_RESULT_DEPTH;
+ } else {
+ yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 258:
+
+/* Line 1455 of yacc.c */
+#line 2056 "program_parse.y"
+ {
+ (yyval.result) = (yyvsp[(2) - (3)].integer) + (yyvsp[(3) - (3)].integer);
+ ;}
+ break;
+
+ case 259:
+
+/* Line 1455 of yacc.c */
+#line 2062 "program_parse.y"
+ {
+ (yyval.integer) = (state->mode == ARB_vertex)
+ ? VERT_RESULT_COL0
+ : FRAG_RESULT_COLOR;
+ ;}
+ break;
+
+ case 260:
+
+/* Line 1455 of yacc.c */
+#line 2068 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.integer) = VERT_RESULT_COL0;
+ } else {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 261:
+
+/* Line 1455 of yacc.c */
+#line 2077 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.integer) = VERT_RESULT_BFC0;
+ } else {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 262:
+
+/* Line 1455 of yacc.c */
+#line 2088 "program_parse.y"
+ {
+ (yyval.integer) = 0;
+ ;}
+ break;
+
+ case 263:
+
+/* Line 1455 of yacc.c */
+#line 2092 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.integer) = 0;
+ } else {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 264:
+
+/* Line 1455 of yacc.c */
+#line 2101 "program_parse.y"
+ {
+ if (state->mode == ARB_vertex) {
+ (yyval.integer) = 1;
+ } else {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name");
+ YYERROR;
+ }
+ ;}
+ break;
+
+ case 265:
+
+/* Line 1455 of yacc.c */
+#line 2111 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 266:
+
+/* Line 1455 of yacc.c */
+#line 2112 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 267:
+
+/* Line 1455 of yacc.c */
+#line 2113 "program_parse.y"
+ { (yyval.integer) = 1; ;}
+ break;
+
+ case 268:
+
+/* Line 1455 of yacc.c */
+#line 2116 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 269:
+
+/* Line 1455 of yacc.c */
+#line 2117 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 270:
+
+/* Line 1455 of yacc.c */
+#line 2118 "program_parse.y"
+ { (yyval.integer) = 1; ;}
+ break;
+
+ case 271:
+
+/* Line 1455 of yacc.c */
+#line 2121 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 272:
+
+/* Line 1455 of yacc.c */
+#line 2122 "program_parse.y"
+ { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;}
+ break;
+
+ case 273:
+
+/* Line 1455 of yacc.c */
+#line 2125 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 274:
+
+/* Line 1455 of yacc.c */
+#line 2126 "program_parse.y"
+ { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;}
+ break;
+
+ case 275:
+
+/* Line 1455 of yacc.c */
+#line 2129 "program_parse.y"
+ { (yyval.integer) = 0; ;}
+ break;
+
+ case 276:
+
+/* Line 1455 of yacc.c */
+#line 2130 "program_parse.y"
+ { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;}
+ break;
+
+ case 277:
+
+/* Line 1455 of yacc.c */
+#line 2134 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureCoordUnits) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid texture coordinate unit selector");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 278:
+
+/* Line 1455 of yacc.c */
+#line 2145 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureImageUnits) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid texture image unit selector");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 279:
+
+/* Line 1455 of yacc.c */
+#line 2156 "program_parse.y"
+ {
+ if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureUnits) {
+ yyerror(& (yylsp[(1) - (1)]), state, "invalid texture unit selector");
+ YYERROR;
+ }
+
+ (yyval.integer) = (yyvsp[(1) - (1)].integer);
+ ;}
+ break;
+
+ case 280:
+
+/* Line 1455 of yacc.c */
+#line 2167 "program_parse.y"
+ {
+ struct asm_symbol *exist = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(2) - (4)].string));
+ struct asm_symbol *target = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(4) - (4)].string));
+
+ free((yyvsp[(4) - (4)].string));
+
+ if (exist != NULL) {
+ char m[1000];
+ _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", (yyvsp[(2) - (4)].string));
+ free((yyvsp[(2) - (4)].string));
+ yyerror(& (yylsp[(2) - (4)]), state, m);
+ YYERROR;
+ } else if (target == NULL) {
+ free((yyvsp[(2) - (4)].string));
+ yyerror(& (yylsp[(4) - (4)]), state,
+ "undefined variable binding in ALIAS statement");
+ YYERROR;
+ } else {
+ _mesa_symbol_table_add_symbol(state->st, 0, (yyvsp[(2) - (4)].string), target);
+ }
+ ;}
+ break;
+
+
+
+/* Line 1455 of yacc.c */
+#line 4938 "program_parse.tab.c"
+ default: break;
+ }
+ YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
+
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+
+ *++yyvsp = yyval;
+ *++yylsp = yyloc;
+
+ /* Now `shift' the result of the reduction. Determine what state
+ that goes to, based on the state we popped back to and the rule
+ number reduced by. */
+
+ yyn = yyr1[yyn];
+
+ yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
+ if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
+ yystate = yytable[yystate];
+ else
+ yystate = yydefgoto[yyn - YYNTOKENS];
+
+ goto yynewstate;
+
+
+/*------------------------------------.
+| yyerrlab -- here on detecting error |
+`------------------------------------*/
+yyerrlab:
+ /* If not already recovering from an error, report this error. */
+ if (!yyerrstatus)
+ {
+ ++yynerrs;
+#if ! YYERROR_VERBOSE
+ yyerror (&yylloc, state, YY_("syntax error"));
+#else
+ {
+ YYSIZE_T yysize = yysyntax_error (0, yystate, yychar);
+ if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM)
+ {
+ YYSIZE_T yyalloc = 2 * yysize;
+ if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM))
+ yyalloc = YYSTACK_ALLOC_MAXIMUM;
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+ yymsg = (char *) YYSTACK_ALLOC (yyalloc);
+ if (yymsg)
+ yymsg_alloc = yyalloc;
+ else
+ {
+ yymsg = yymsgbuf;
+ yymsg_alloc = sizeof yymsgbuf;
+ }
+ }
+
+ if (0 < yysize && yysize <= yymsg_alloc)
+ {
+ (void) yysyntax_error (yymsg, yystate, yychar);
+ yyerror (&yylloc, state, yymsg);
+ }
+ else
+ {
+ yyerror (&yylloc, state, YY_("syntax error"));
+ if (yysize != 0)
+ goto yyexhaustedlab;
+ }
+ }
+#endif
+ }
+
+ yyerror_range[0] = yylloc;
+
+ if (yyerrstatus == 3)
+ {
+ /* If just tried and failed to reuse lookahead token after an
+ error, discard it. */
+
+ if (yychar <= YYEOF)
+ {
+ /* Return failure if at end of input. */
+ if (yychar == YYEOF)
+ YYABORT;
+ }
+ else
+ {
+ yydestruct ("Error: discarding",
+ yytoken, &yylval, &yylloc, state);
+ yychar = YYEMPTY;
+ }
+ }
+
+ /* Else will try to reuse lookahead token after shifting the error
+ token. */
+ goto yyerrlab1;
+
+
+/*---------------------------------------------------.
+| yyerrorlab -- error raised explicitly by YYERROR. |
+`---------------------------------------------------*/
+yyerrorlab:
+
+ /* Pacify compilers like GCC when the user code never invokes
+ YYERROR and the label yyerrorlab therefore never appears in user
+ code. */
+ if (/*CONSTCOND*/ 0)
+ goto yyerrorlab;
+
+ yyerror_range[0] = yylsp[1-yylen];
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYERROR. */
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+ yystate = *yyssp;
+ goto yyerrlab1;
+
+
+/*-------------------------------------------------------------.
+| yyerrlab1 -- common code for both syntax error and YYERROR. |
+`-------------------------------------------------------------*/
+yyerrlab1:
+ yyerrstatus = 3; /* Each real token shifted decrements this. */
+
+ for (;;)
+ {
+ yyn = yypact[yystate];
+ if (yyn != YYPACT_NINF)
+ {
+ yyn += YYTERROR;
+ if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
+ {
+ yyn = yytable[yyn];
+ if (0 < yyn)
+ break;
+ }
+ }
+
+ /* Pop the current state because it cannot handle the error token. */
+ if (yyssp == yyss)
+ YYABORT;
+
+ yyerror_range[0] = *yylsp;
+ yydestruct ("Error: popping",
+ yystos[yystate], yyvsp, yylsp, state);
+ YYPOPSTACK (1);
+ yystate = *yyssp;
+ YY_STACK_PRINT (yyss, yyssp);
+ }
+
+ *++yyvsp = yylval;
+
+ yyerror_range[1] = yylloc;
+ /* Using YYLLOC is tempting, but would change the location of
+ the lookahead. YYLOC is available though. */
+ YYLLOC_DEFAULT (yyloc, (yyerror_range - 1), 2);
+ *++yylsp = yyloc;
+
+ /* Shift the error token. */
+ YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
+
+ yystate = yyn;
+ goto yynewstate;
+
+
+/*-------------------------------------.
+| yyacceptlab -- YYACCEPT comes here. |
+`-------------------------------------*/
+yyacceptlab:
+ yyresult = 0;
+ goto yyreturn;
+
+/*-----------------------------------.
+| yyabortlab -- YYABORT comes here. |
+`-----------------------------------*/
+yyabortlab:
+ yyresult = 1;
+ goto yyreturn;
+
+#if !defined(yyoverflow) || YYERROR_VERBOSE
+/*-------------------------------------------------.
+| yyexhaustedlab -- memory exhaustion comes here. |
+`-------------------------------------------------*/
+yyexhaustedlab:
+ yyerror (&yylloc, state, YY_("memory exhausted"));
+ yyresult = 2;
+ /* Fall through. */
+#endif
+
+yyreturn:
+ if (yychar != YYEMPTY)
+ yydestruct ("Cleanup: discarding lookahead",
+ yytoken, &yylval, &yylloc, state);
+ /* Do not reclaim the symbols of the rule which action triggered
+ this YYABORT or YYACCEPT. */
+ YYPOPSTACK (yylen);
+ YY_STACK_PRINT (yyss, yyssp);
+ while (yyssp != yyss)
+ {
+ yydestruct ("Cleanup: popping",
+ yystos[*yyssp], yyvsp, yylsp, state);
+ YYPOPSTACK (1);
+ }
+#ifndef yyoverflow
+ if (yyss != yyssa)
+ YYSTACK_FREE (yyss);
+#endif
+#if YYERROR_VERBOSE
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+#endif
+ /* Make sure YYID is used. */
+ return YYID (yyresult);
+}
+
+
+
+/* Line 1675 of yacc.c */
+#line 2196 "program_parse.y"
+
+
+void
+asm_instruction_set_operands(struct asm_instruction *inst,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ /* In the core ARB extensions only the KIL instruction doesn't have a
+ * destination register.
+ */
+ if (dst == NULL) {
+ init_dst_reg(& inst->Base.DstReg);
+ } else {
+ inst->Base.DstReg = *dst;
+ }
+
+ /* The only instruction that doesn't have any source registers is the
+ * condition-code based KIL instruction added by NV_fragment_program_option.
+ */
+ if (src0 != NULL) {
+ inst->Base.SrcReg[0] = src0->Base;
+ inst->SrcReg[0] = *src0;
+ } else {
+ init_src_reg(& inst->SrcReg[0]);
+ }
+
+ if (src1 != NULL) {
+ inst->Base.SrcReg[1] = src1->Base;
+ inst->SrcReg[1] = *src1;
+ } else {
+ init_src_reg(& inst->SrcReg[1]);
+ }
+
+ if (src2 != NULL) {
+ inst->Base.SrcReg[2] = src2->Base;
+ inst->SrcReg[2] = *src2;
+ } else {
+ init_src_reg(& inst->SrcReg[2]);
+ }
+}
+
+
+struct asm_instruction *
+asm_instruction_ctor(gl_inst_opcode op,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
+
+ if (inst) {
+ _mesa_init_instructions(& inst->Base, 1);
+ inst->Base.Opcode = op;
+
+ asm_instruction_set_operands(inst, dst, src0, src1, src2);
+ }
+
+ return inst;
+}
+
+
+struct asm_instruction *
+asm_instruction_copy_ctor(const struct prog_instruction *base,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
+
+ if (inst) {
+ _mesa_init_instructions(& inst->Base, 1);
+ inst->Base.Opcode = base->Opcode;
+ inst->Base.CondUpdate = base->CondUpdate;
+ inst->Base.CondDst = base->CondDst;
+ inst->Base.SaturateMode = base->SaturateMode;
+ inst->Base.Precision = base->Precision;
+
+ asm_instruction_set_operands(inst, dst, src0, src1, src2);
+ }
+
+ return inst;
+}
+
+
+void
+init_dst_reg(struct prog_dst_register *r)
+{
+ memset(r, 0, sizeof(*r));
+ r->File = PROGRAM_UNDEFINED;
+ r->WriteMask = WRITEMASK_XYZW;
+ r->CondMask = COND_TR;
+ r->CondSwizzle = SWIZZLE_NOOP;
+}
+
+
+/** Like init_dst_reg() but set the File and Index fields. */
+void
+set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index)
+{
+ const GLint maxIndex = 1 << INST_INDEX_BITS;
+ const GLint minIndex = 0;
+ ASSERT(index >= minIndex);
+ (void) minIndex;
+ ASSERT(index <= maxIndex);
+ (void) maxIndex;
+ ASSERT(file == PROGRAM_TEMPORARY ||
+ file == PROGRAM_ADDRESS ||
+ file == PROGRAM_OUTPUT);
+ memset(r, 0, sizeof(*r));
+ r->File = file;
+ r->Index = index;
+ r->WriteMask = WRITEMASK_XYZW;
+ r->CondMask = COND_TR;
+ r->CondSwizzle = SWIZZLE_NOOP;
+}
+
+
+void
+init_src_reg(struct asm_src_register *r)
+{
+ memset(r, 0, sizeof(*r));
+ r->Base.File = PROGRAM_UNDEFINED;
+ r->Base.Swizzle = SWIZZLE_NOOP;
+ r->Symbol = NULL;
+}
+
+
+/** Like init_src_reg() but set the File and Index fields.
+ * \return GL_TRUE if a valid src register, GL_FALSE otherwise
+ */
+void
+set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index)
+{
+ set_src_reg_swz(r, file, index, SWIZZLE_XYZW);
+}
+
+
+void
+set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index,
+ GLuint swizzle)
+{
+ const GLint maxIndex = (1 << INST_INDEX_BITS) - 1;
+ const GLint minIndex = -(1 << INST_INDEX_BITS);
+ ASSERT(file < PROGRAM_FILE_MAX);
+ ASSERT(index >= minIndex);
+ (void) minIndex;
+ ASSERT(index <= maxIndex);
+ (void) maxIndex;
+ memset(r, 0, sizeof(*r));
+ r->Base.File = file;
+ r->Base.Index = index;
+ r->Base.Swizzle = swizzle;
+ r->Symbol = NULL;
+}
+
+
+/**
+ * Validate the set of inputs used by a program
+ *
+ * Validates that legal sets of inputs are used by the program. In this case
+ * "used" included both reading the input or binding the input to a name using
+ * the \c ATTRIB command.
+ *
+ * \return
+ * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise.
+ */
+int
+validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state)
+{
+ const int inputs = state->prog->InputsRead | state->InputsBound;
+
+ if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) {
+ yyerror(locp, state, "illegal use of generic attribute and name attribute");
+ return 0;
+ }
+
+ return 1;
+}
+
+
+struct asm_symbol *
+declare_variable(struct asm_parser_state *state, char *name, enum asm_type t,
+ struct YYLTYPE *locp)
+{
+ struct asm_symbol *s = NULL;
+ struct asm_symbol *exist = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, name);
+
+
+ if (exist != NULL) {
+ yyerror(locp, state, "redeclared identifier");
+ } else {
+ s = calloc(1, sizeof(struct asm_symbol));
+ s->name = name;
+ s->type = t;
+
+ switch (t) {
+ case at_temp:
+ if (state->prog->NumTemporaries >= state->limits->MaxTemps) {
+ yyerror(locp, state, "too many temporaries declared");
+ free(s);
+ return NULL;
+ }
+
+ s->temp_binding = state->prog->NumTemporaries;
+ state->prog->NumTemporaries++;
+ break;
+
+ case at_address:
+ if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) {
+ yyerror(locp, state, "too many address registers declared");
+ free(s);
+ return NULL;
+ }
+
+ /* FINISHME: Add support for multiple address registers.
+ */
+ state->prog->NumAddressRegs++;
+ break;
+
+ default:
+ break;
+ }
+
+ _mesa_symbol_table_add_symbol(state->st, 0, s->name, s);
+ s->next = state->sym;
+ state->sym = s;
+ }
+
+ return s;
+}
+
+
+int add_state_reference(struct gl_program_parameter_list *param_list,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ const GLuint size = 4; /* XXX fix */
+ char *name;
+ GLint index;
+
+ name = _mesa_program_state_string(tokens);
+ index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name,
+ size, GL_NONE, NULL, tokens, 0x0);
+ param_list->StateFlags |= _mesa_program_state_flags(tokens);
+
+ /* free name string here since we duplicated it in add_parameter() */
+ free(name);
+
+ return index;
+}
+
+
+int
+initialize_symbol_from_state(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ int idx = -1;
+ gl_state_index state_tokens[STATE_LENGTH];
+
+
+ memcpy(state_tokens, tokens, sizeof(state_tokens));
+
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+
+ /* If we are adding a STATE_MATRIX that has multiple rows, we need to
+ * unroll it and call add_state_reference() for each row
+ */
+ if ((state_tokens[0] == STATE_MODELVIEW_MATRIX ||
+ state_tokens[0] == STATE_PROJECTION_MATRIX ||
+ state_tokens[0] == STATE_MVP_MATRIX ||
+ state_tokens[0] == STATE_TEXTURE_MATRIX ||
+ state_tokens[0] == STATE_PROGRAM_MATRIX)
+ && (state_tokens[2] != state_tokens[3])) {
+ int row;
+ const int first_row = state_tokens[2];
+ const int last_row = state_tokens[3];
+
+ for (row = first_row; row <= last_row; row++) {
+ state_tokens[2] = state_tokens[3] = row;
+
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+
+ param_var->param_binding_length++;
+ }
+ }
+ else {
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+
+ return idx;
+}
+
+
+int
+initialize_symbol_from_param(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ int idx = -1;
+ gl_state_index state_tokens[STATE_LENGTH];
+
+
+ memcpy(state_tokens, tokens, sizeof(state_tokens));
+
+ assert((state_tokens[0] == STATE_VERTEX_PROGRAM)
+ || (state_tokens[0] == STATE_FRAGMENT_PROGRAM));
+ assert((state_tokens[1] == STATE_ENV)
+ || (state_tokens[1] == STATE_LOCAL));
+
+ /*
+ * The param type is STATE_VAR. The program parameter entry will
+ * effectively be a pointer into the LOCAL or ENV parameter array.
+ */
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+
+ /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
+ * we need to unroll it and call add_state_reference() for each row
+ */
+ if (state_tokens[2] != state_tokens[3]) {
+ int row;
+ const int first_row = state_tokens[2];
+ const int last_row = state_tokens[3];
+
+ for (row = first_row; row <= last_row; row++) {
+ state_tokens[2] = state_tokens[3] = row;
+
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+ }
+ else {
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+
+ return idx;
+}
+
+
+/**
+ * Put a float/vector constant/literal into the parameter list.
+ * \param param_var returns info about the parameter/constant's location,
+ * binding, type, etc.
+ * \param vec the vector/constant to add
+ * \param allowSwizzle if true, try to consolidate constants which only differ
+ * by a swizzle. We don't want to do this when building
+ * arrays of constants that may be indexed indirectly.
+ * \return index of the constant in the parameter list.
+ */
+int
+initialize_symbol_from_const(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const struct asm_vector *vec,
+ GLboolean allowSwizzle)
+{
+ unsigned swizzle;
+ const int idx = _mesa_add_unnamed_constant(prog->Parameters,
+ vec->data, vec->count,
+ allowSwizzle ? &swizzle : NULL);
+
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_CONSTANT;
+
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+
+ return idx;
+}
+
+
+char *
+make_error_string(const char *fmt, ...)
+{
+ int length;
+ char *str;
+ va_list args;
+
+
+ /* Call vsnprintf once to determine how large the final string is. Call it
+ * again to do the actual formatting. from the vsnprintf manual page:
+ *
+ * Upon successful return, these functions return the number of
+ * characters printed (not including the trailing '\0' used to end
+ * output to strings).
+ */
+ va_start(args, fmt);
+ length = 1 + vsnprintf(NULL, 0, fmt, args);
+ va_end(args);
+
+ str = malloc(length);
+ if (str) {
+ va_start(args, fmt);
+ vsnprintf(str, length, fmt, args);
+ va_end(args);
+ }
+
+ return str;
+}
+
+
+void
+yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s)
+{
+ char *err_str;
+
+
+ err_str = make_error_string("glProgramStringARB(%s)\n", s);
+ if (err_str) {
+ _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str);
+ free(err_str);
+ }
+
+ err_str = make_error_string("line %u, char %u: error: %s\n",
+ locp->first_line, locp->first_column, s);
+ _mesa_set_program_error(state->ctx, locp->position, err_str);
+
+ if (err_str) {
+ free(err_str);
+ }
+}
+
+
+GLboolean
+_mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *str,
+ GLsizei len, struct asm_parser_state *state)
+{
+ struct asm_instruction *inst;
+ unsigned i;
+ GLubyte *strz;
+ GLboolean result = GL_FALSE;
+ void *temp;
+ struct asm_symbol *sym;
+
+ state->ctx = ctx;
+ state->prog->Target = target;
+ state->prog->Parameters = _mesa_new_parameter_list();
+
+ /* Make a copy of the program string and force it to be NUL-terminated.
+ */
+ strz = (GLubyte *) malloc(len + 1);
+ if (strz == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return GL_FALSE;
+ }
+ memcpy (strz, str, len);
+ strz[len] = '\0';
+
+ state->prog->String = strz;
+
+ state->st = _mesa_symbol_table_ctor();
+
+ state->limits = (target == GL_VERTEX_PROGRAM_ARB)
+ ? & ctx->Const.VertexProgram
+ : & ctx->Const.FragmentProgram;
+
+ state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
+ state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ state->MaxLights = ctx->Const.MaxLights;
+ state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices;
+
+ state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB)
+ ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM;
+
+ _mesa_set_program_error(ctx, -1, NULL);
+
+ _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len);
+ yyparse(state);
+ _mesa_program_lexer_dtor(state->scanner);
+
+
+ if (ctx->Program.ErrorPos != -1) {
+ goto error;
+ }
+
+ if (! _mesa_layout_parameters(state)) {
+ struct YYLTYPE loc;
+
+ loc.first_line = 0;
+ loc.first_column = 0;
+ loc.position = len;
+
+ yyerror(& loc, state, "invalid PARAM usage");
+ goto error;
+ }
+
+
+
+ /* Add one instruction to store the "END" instruction.
+ */
+ state->prog->Instructions =
+ _mesa_alloc_instructions(state->prog->NumInstructions + 1);
+ inst = state->inst_head;
+ for (i = 0; i < state->prog->NumInstructions; i++) {
+ struct asm_instruction *const temp = inst->next;
+
+ state->prog->Instructions[i] = inst->Base;
+ inst = temp;
+ }
+
+ /* Finally, tag on an OPCODE_END instruction */
+ {
+ const GLuint numInst = state->prog->NumInstructions;
+ _mesa_init_instructions(state->prog->Instructions + numInst, 1);
+ state->prog->Instructions[numInst].Opcode = OPCODE_END;
+ }
+ state->prog->NumInstructions++;
+
+ state->prog->NumParameters = state->prog->Parameters->NumParameters;
+ state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead);
+
+ /*
+ * Initialize native counts to logical counts. The device driver may
+ * change them if program is translated into a hardware program.
+ */
+ state->prog->NumNativeInstructions = state->prog->NumInstructions;
+ state->prog->NumNativeTemporaries = state->prog->NumTemporaries;
+ state->prog->NumNativeParameters = state->prog->NumParameters;
+ state->prog->NumNativeAttributes = state->prog->NumAttributes;
+ state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs;
+
+ result = GL_TRUE;
+
+error:
+ for (inst = state->inst_head; inst != NULL; inst = temp) {
+ temp = inst->next;
+ free(inst);
+ }
+
+ state->inst_head = NULL;
+ state->inst_tail = NULL;
+
+ for (sym = state->sym; sym != NULL; sym = temp) {
+ temp = sym->next;
+
+ free((void *) sym->name);
+ free(sym);
+ }
+ state->sym = NULL;
+
+ _mesa_symbol_table_dtor(state->st);
+ state->st = NULL;
+
+ return result;
+}
+
diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y
index cf621ae42..a85977e2e 100644
--- a/mesalib/src/mesa/program/program_parse.y
+++ b/mesalib/src/mesa/program/program_parse.y
@@ -1,2768 +1,2768 @@
-%{
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_parameter_layout.h"
-#include "program/prog_statevars.h"
-#include "program/prog_instruction.h"
-
-#include "program/symbol_table.h"
-#include "program/program_parser.h"
-
-extern void *yy_scan_string(char *);
-extern void yy_delete_buffer(void *);
-
-static struct asm_symbol *declare_variable(struct asm_parser_state *state,
- char *name, enum asm_type t, struct YYLTYPE *locp);
-
-static int add_state_reference(struct gl_program_parameter_list *param_list,
- const gl_state_index tokens[STATE_LENGTH]);
-
-static int initialize_symbol_from_state(struct gl_program *prog,
- struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
-
-static int initialize_symbol_from_param(struct gl_program *prog,
- struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
-
-static int initialize_symbol_from_const(struct gl_program *prog,
- struct asm_symbol *param_var, const struct asm_vector *vec,
- GLboolean allowSwizzle);
-
-static int yyparse(struct asm_parser_state *state);
-
-static char *make_error_string(const char *fmt, ...);
-
-static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state,
- const char *s);
-
-static int validate_inputs(struct YYLTYPE *locp,
- struct asm_parser_state *state);
-
-static void init_dst_reg(struct prog_dst_register *r);
-
-static void set_dst_reg(struct prog_dst_register *r,
- gl_register_file file, GLint index);
-
-static void init_src_reg(struct asm_src_register *r);
-
-static void set_src_reg(struct asm_src_register *r,
- gl_register_file file, GLint index);
-
-static void set_src_reg_swz(struct asm_src_register *r,
- gl_register_file file, GLint index, GLuint swizzle);
-
-static void asm_instruction_set_operands(struct asm_instruction *inst,
- const struct prog_dst_register *dst, const struct asm_src_register *src0,
- const struct asm_src_register *src1, const struct asm_src_register *src2);
-
-static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op,
- const struct prog_dst_register *dst, const struct asm_src_register *src0,
- const struct asm_src_register *src1, const struct asm_src_register *src2);
-
-static struct asm_instruction *asm_instruction_copy_ctor(
- const struct prog_instruction *base, const struct prog_dst_register *dst,
- const struct asm_src_register *src0, const struct asm_src_register *src1,
- const struct asm_src_register *src2);
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE (!FALSE)
-#endif
-
-#define YYLLOC_DEFAULT(Current, Rhs, N) \
- do { \
- if (YYID(N)) { \
- (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
- (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
- (Current).position = YYRHSLOC(Rhs, 1).position; \
- (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
- (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
- } else { \
- (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
- (Current).last_line = (Current).first_line; \
- (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \
- (Current).last_column = (Current).first_column; \
- (Current).position = YYRHSLOC(Rhs, 0).position \
- + (Current).first_column; \
- } \
- } while(YYID(0))
-
-#define YYLEX_PARAM state->scanner
-%}
-
-%pure-parser
-%locations
-%parse-param { struct asm_parser_state *state }
-%error-verbose
-%lex-param { void *scanner }
-
-%union {
- struct asm_instruction *inst;
- struct asm_symbol *sym;
- struct asm_symbol temp_sym;
- struct asm_swizzle_mask swiz_mask;
- struct asm_src_register src_reg;
- struct prog_dst_register dst_reg;
- struct prog_instruction temp_inst;
- char *string;
- unsigned result;
- unsigned attrib;
- int integer;
- float real;
- gl_state_index state[STATE_LENGTH];
- int negate;
- struct asm_vector vector;
- gl_inst_opcode opcode;
-
- struct {
- unsigned swz;
- unsigned rgba_valid:1;
- unsigned xyzw_valid:1;
- unsigned negate:1;
- } ext_swizzle;
-}
-
-%token ARBvp_10 ARBfp_10
-
-/* Tokens for assembler pseudo-ops */
-%token <integer> ADDRESS
-%token ALIAS ATTRIB
-%token OPTION OUTPUT
-%token PARAM
-%token <integer> TEMP
-%token END
-
- /* Tokens for instructions */
-%token <temp_inst> BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP
-%token <temp_inst> ARL KIL SWZ TXD_OP
-
-%token <integer> INTEGER
-%token <real> REAL
-
-%token AMBIENT ATTENUATION
-%token BACK
-%token CLIP COLOR
-%token DEPTH DIFFUSE DIRECTION
-%token EMISSION ENV EYE
-%token FOG FOGCOORD FRAGMENT FRONT
-%token HALF
-%token INVERSE INVTRANS
-%token LIGHT LIGHTMODEL LIGHTPROD LOCAL
-%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP
-%token NORMAL
-%token OBJECT
-%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION
-%token RANGE RESULT ROW
-%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE
-%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE
-%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT
-%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT
-%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D
-%token VERTEX VTXATTRIB
-%token WEIGHT
-
-%token <string> IDENTIFIER USED_IDENTIFIER
-%type <string> string
-%token <swiz_mask> MASK4 MASK3 MASK2 MASK1 SWIZZLE
-%token DOT_DOT
-%token DOT
-
-%type <inst> instruction ALU_instruction TexInstruction
-%type <inst> ARL_instruction VECTORop_instruction
-%type <inst> SCALARop_instruction BINSCop_instruction BINop_instruction
-%type <inst> TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction
-%type <inst> KIL_instruction
-
-%type <dst_reg> dstReg maskedDstReg maskedAddrReg
-%type <src_reg> srcReg scalarUse scalarSrcReg swizzleSrcReg
-%type <swiz_mask> scalarSuffix swizzleSuffix extendedSwizzle
-%type <ext_swizzle> extSwizComp extSwizSel
-%type <swiz_mask> optionalMask
-
-%type <sym> progParamArray
-%type <integer> addrRegRelOffset addrRegPosOffset addrRegNegOffset
-%type <src_reg> progParamArrayMem progParamArrayAbs progParamArrayRel
-%type <sym> addrReg
-%type <swiz_mask> addrComponent addrWriteMask
-
-%type <dst_reg> ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask
-
-%type <result> resultBinding resultColBinding
-%type <integer> optFaceType optColorType
-%type <integer> optResultFaceType optResultColorType
-
-%type <integer> optTexImageUnitNum texImageUnitNum
-%type <integer> optTexCoordUnitNum texCoordUnitNum
-%type <integer> optLegacyTexUnitNum legacyTexUnitNum
-%type <integer> texImageUnit texTarget
-%type <integer> vtxAttribNum
-
-%type <attrib> attribBinding vtxAttribItem fragAttribItem
-
-%type <temp_sym> paramSingleInit paramSingleItemDecl
-%type <integer> optArraySize
-
-%type <state> stateSingleItem stateMultipleItem
-%type <state> stateMaterialItem
-%type <state> stateLightItem stateLightModelItem stateLightProdItem
-%type <state> stateTexGenItem stateFogItem stateClipPlaneItem statePointItem
-%type <state> stateMatrixItem stateMatrixRow stateMatrixRows
-%type <state> stateTexEnvItem stateDepthItem
-
-%type <state> stateLModProperty
-%type <state> stateMatrixName optMatrixRows
-
-%type <integer> stateMatProperty
-%type <integer> stateLightProperty stateSpotProperty
-%type <integer> stateLightNumber stateLProdProperty
-%type <integer> stateTexGenType stateTexGenCoord
-%type <integer> stateTexEnvProperty
-%type <integer> stateFogProperty
-%type <integer> stateClipPlaneNum
-%type <integer> statePointProperty
-
-%type <integer> stateOptMatModifier stateMatModifier stateMatrixRowNum
-%type <integer> stateOptModMatNum stateModMatNum statePaletteMatNum
-%type <integer> stateProgramMatNum
-
-%type <integer> ambDiffSpecProperty
-
-%type <state> programSingleItem progEnvParam progLocalParam
-%type <state> programMultipleItem progEnvParams progLocalParams
-
-%type <temp_sym> paramMultipleInit paramMultInitList paramMultipleItem
-%type <temp_sym> paramSingleItemUse
-
-%type <integer> progEnvParamNum progLocalParamNum
-%type <state> progEnvParamNums progLocalParamNums
-
-%type <vector> paramConstDecl paramConstUse
-%type <vector> paramConstScalarDecl paramConstScalarUse paramConstVector
-%type <real> signedFloatConstant
-%type <negate> optionalSign
-
-%{
-extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param,
- void *yyscanner);
-%}
-
-%%
-
-program: language optionSequence statementSequence END
- ;
-
-language: ARBvp_10
- {
- if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) {
- yyerror(& @1, state, "invalid fragment program header");
-
- }
- state->mode = ARB_vertex;
- }
- | ARBfp_10
- {
- if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) {
- yyerror(& @1, state, "invalid vertex program header");
- }
- state->mode = ARB_fragment;
-
- state->option.TexRect =
- (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE);
- }
- ;
-
-optionSequence: optionSequence option
- |
- ;
-
-option: OPTION string ';'
- {
- int valid = 0;
-
- if (state->mode == ARB_vertex) {
- valid = _mesa_ARBvp_parse_option(state, $2);
- } else if (state->mode == ARB_fragment) {
- valid = _mesa_ARBfp_parse_option(state, $2);
- }
-
-
- free($2);
-
- if (!valid) {
- const char *const err_str = (state->mode == ARB_vertex)
- ? "invalid ARB vertex program option"
- : "invalid ARB fragment program option";
-
- yyerror(& @2, state, err_str);
- YYERROR;
- }
- }
- ;
-
-statementSequence: statementSequence statement
- |
- ;
-
-statement: instruction ';'
- {
- if ($1 != NULL) {
- if (state->inst_tail == NULL) {
- state->inst_head = $1;
- } else {
- state->inst_tail->next = $1;
- }
-
- state->inst_tail = $1;
- $1->next = NULL;
-
- state->prog->NumInstructions++;
- }
- }
- | namingStatement ';'
- ;
-
-instruction: ALU_instruction
- {
- $$ = $1;
- state->prog->NumAluInstructions++;
- }
- | TexInstruction
- {
- $$ = $1;
- state->prog->NumTexInstructions++;
- }
- ;
-
-ALU_instruction: ARL_instruction
- | VECTORop_instruction
- | SCALARop_instruction
- | BINSCop_instruction
- | BINop_instruction
- | TRIop_instruction
- | SWZ_instruction
- ;
-
-TexInstruction: SAMPLE_instruction
- | KIL_instruction
- | TXD_instruction
- ;
-
-ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg
- {
- $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL);
- }
- ;
-
-VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
- }
- ;
-
-SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
- }
- ;
-
-BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL);
- }
- ;
-
-
-BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL);
- }
- ;
-
-TRIop_instruction: TRI_OP maskedDstReg ','
- swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8);
- }
- ;
-
-SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
- if ($$ != NULL) {
- const GLbitfield tex_mask = (1U << $6);
- GLbitfield shadow_tex = 0;
- GLbitfield target_mask = 0;
-
-
- $$->Base.TexSrcUnit = $6;
-
- if ($8 < 0) {
- shadow_tex = tex_mask;
-
- $$->Base.TexSrcTarget = -$8;
- $$->Base.TexShadow = 1;
- } else {
- $$->Base.TexSrcTarget = $8;
- }
-
- target_mask = (1U << $$->Base.TexSrcTarget);
-
- /* If this texture unit was previously accessed and that access
- * had a different texture target, generate an error.
- *
- * If this texture unit was previously accessed and that access
- * had a different shadow mode, generate an error.
- */
- if ((state->prog->TexturesUsed[$6] != 0)
- && ((state->prog->TexturesUsed[$6] != target_mask)
- || ((state->prog->ShadowSamplers & tex_mask)
- != shadow_tex))) {
- yyerror(& @8, state,
- "multiple targets used on one texture image unit");
- YYERROR;
- }
-
-
- state->prog->TexturesUsed[$6] |= target_mask;
- state->prog->ShadowSamplers |= shadow_tex;
- }
- }
- ;
-
-KIL_instruction: KIL swizzleSrcReg
- {
- $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL);
- state->fragment.UsesKill = 1;
- }
- | KIL ccTest
- {
- $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL);
- $$->Base.DstReg.CondMask = $2.CondMask;
- $$->Base.DstReg.CondSwizzle = $2.CondSwizzle;
- $$->Base.DstReg.CondSrc = $2.CondSrc;
- state->fragment.UsesKill = 1;
- }
- ;
-
-TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
- {
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8);
- if ($$ != NULL) {
- const GLbitfield tex_mask = (1U << $10);
- GLbitfield shadow_tex = 0;
- GLbitfield target_mask = 0;
-
-
- $$->Base.TexSrcUnit = $10;
-
- if ($12 < 0) {
- shadow_tex = tex_mask;
-
- $$->Base.TexSrcTarget = -$12;
- $$->Base.TexShadow = 1;
- } else {
- $$->Base.TexSrcTarget = $12;
- }
-
- target_mask = (1U << $$->Base.TexSrcTarget);
-
- /* If this texture unit was previously accessed and that access
- * had a different texture target, generate an error.
- *
- * If this texture unit was previously accessed and that access
- * had a different shadow mode, generate an error.
- */
- if ((state->prog->TexturesUsed[$10] != 0)
- && ((state->prog->TexturesUsed[$10] != target_mask)
- || ((state->prog->ShadowSamplers & tex_mask)
- != shadow_tex))) {
- yyerror(& @12, state,
- "multiple targets used on one texture image unit");
- YYERROR;
- }
-
-
- state->prog->TexturesUsed[$10] |= target_mask;
- state->prog->ShadowSamplers |= shadow_tex;
- }
- }
- ;
-
-texImageUnit: TEXTURE_UNIT optTexImageUnitNum
- {
- $$ = $2;
- }
- ;
-
-texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; }
- | TEX_2D { $$ = TEXTURE_2D_INDEX; }
- | TEX_3D { $$ = TEXTURE_3D_INDEX; }
- | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; }
- | TEX_RECT { $$ = TEXTURE_RECT_INDEX; }
- | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; }
- | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; }
- | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; }
- | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; }
- | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; }
- | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; }
- | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; }
- ;
-
-SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle
- {
- /* FIXME: Is this correct? Should the extenedSwizzle be applied
- * FIXME: to the existing swizzle?
- */
- $4.Base.Swizzle = $6.swizzle;
- $4.Base.Negate = $6.mask;
-
- $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
- }
- ;
-
-scalarSrcReg: optionalSign scalarUse
- {
- $$ = $2;
-
- if ($1) {
- $$.Base.Negate = ~$$.Base.Negate;
- }
- }
- | optionalSign '|' scalarUse '|'
- {
- $$ = $3;
-
- if (!state->option.NV_fragment) {
- yyerror(& @2, state, "unexpected character '|'");
- YYERROR;
- }
-
- if ($1) {
- $$.Base.Negate = ~$$.Base.Negate;
- }
-
- $$.Base.Abs = 1;
- }
- ;
-
-scalarUse: srcReg scalarSuffix
- {
- $$ = $1;
-
- $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
- $2.swizzle);
- }
- | paramConstScalarUse
- {
- struct asm_symbol temp_sym;
-
- if (!state->option.NV_fragment) {
- yyerror(& @1, state, "expected scalar suffix");
- YYERROR;
- }
-
- memset(& temp_sym, 0, sizeof(temp_sym));
- temp_sym.param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE);
-
- set_src_reg_swz(& $$, PROGRAM_CONSTANT,
- temp_sym.param_binding_begin,
- temp_sym.param_binding_swizzle);
- }
- ;
-
-swizzleSrcReg: optionalSign srcReg swizzleSuffix
- {
- $$ = $2;
-
- if ($1) {
- $$.Base.Negate = ~$$.Base.Negate;
- }
-
- $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
- $3.swizzle);
- }
- | optionalSign '|' srcReg swizzleSuffix '|'
- {
- $$ = $3;
-
- if (!state->option.NV_fragment) {
- yyerror(& @2, state, "unexpected character '|'");
- YYERROR;
- }
-
- if ($1) {
- $$.Base.Negate = ~$$.Base.Negate;
- }
-
- $$.Base.Abs = 1;
- $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
- $4.swizzle);
- }
-
- ;
-
-maskedDstReg: dstReg optionalMask optionalCcMask
- {
- $$ = $1;
- $$.WriteMask = $2.mask;
- $$.CondMask = $3.CondMask;
- $$.CondSwizzle = $3.CondSwizzle;
- $$.CondSrc = $3.CondSrc;
-
- if ($$.File == PROGRAM_OUTPUT) {
- /* Technically speaking, this should check that it is in
- * vertex program mode. However, PositionInvariant can never be
- * set in fragment program mode, so it is somewhat irrelevant.
- */
- if (state->option.PositionInvariant
- && ($$.Index == VERT_RESULT_HPOS)) {
- yyerror(& @1, state, "position-invariant programs cannot "
- "write position");
- YYERROR;
- }
-
- state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index);
- }
- }
- ;
-
-maskedAddrReg: addrReg addrWriteMask
- {
- set_dst_reg(& $$, PROGRAM_ADDRESS, 0);
- $$.WriteMask = $2.mask;
- }
- ;
-
-extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp
- {
- const unsigned xyzw_valid =
- ($1.xyzw_valid << 0)
- | ($3.xyzw_valid << 1)
- | ($5.xyzw_valid << 2)
- | ($7.xyzw_valid << 3);
- const unsigned rgba_valid =
- ($1.rgba_valid << 0)
- | ($3.rgba_valid << 1)
- | ($5.rgba_valid << 2)
- | ($7.rgba_valid << 3);
-
- /* All of the swizzle components have to be valid in either RGBA
- * or XYZW. Note that 0 and 1 are valid in both, so both masks
- * can have some bits set.
- *
- * We somewhat deviate from the spec here. It would be really hard
- * to figure out which component is the error, and there probably
- * isn't a lot of benefit.
- */
- if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) {
- yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle "
- "components");
- YYERROR;
- }
-
- $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz);
- $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2)
- | ($7.negate << 3);
- }
- ;
-
-extSwizComp: optionalSign extSwizSel
- {
- $$ = $2;
- $$.negate = ($1) ? 1 : 0;
- }
- ;
-
-extSwizSel: INTEGER
- {
- if (($1 != 0) && ($1 != 1)) {
- yyerror(& @1, state, "invalid extended swizzle selector");
- YYERROR;
- }
-
- $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE;
-
- /* 0 and 1 are valid for both RGBA swizzle names and XYZW
- * swizzle names.
- */
- $$.xyzw_valid = 1;
- $$.rgba_valid = 1;
- }
- | string
- {
- char s;
-
- if (strlen($1) > 1) {
- yyerror(& @1, state, "invalid extended swizzle selector");
- YYERROR;
- }
-
- s = $1[0];
- free($1);
-
- switch (s) {
- case 'x':
- $$.swz = SWIZZLE_X;
- $$.xyzw_valid = 1;
- break;
- case 'y':
- $$.swz = SWIZZLE_Y;
- $$.xyzw_valid = 1;
- break;
- case 'z':
- $$.swz = SWIZZLE_Z;
- $$.xyzw_valid = 1;
- break;
- case 'w':
- $$.swz = SWIZZLE_W;
- $$.xyzw_valid = 1;
- break;
-
- case 'r':
- $$.swz = SWIZZLE_X;
- $$.rgba_valid = 1;
- break;
- case 'g':
- $$.swz = SWIZZLE_Y;
- $$.rgba_valid = 1;
- break;
- case 'b':
- $$.swz = SWIZZLE_Z;
- $$.rgba_valid = 1;
- break;
- case 'a':
- $$.swz = SWIZZLE_W;
- $$.rgba_valid = 1;
- break;
-
- default:
- yyerror(& @1, state, "invalid extended swizzle selector");
- YYERROR;
- break;
- }
- }
- ;
-
-srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, $1);
-
- free($1);
-
- if (s == NULL) {
- yyerror(& @1, state, "invalid operand variable");
- YYERROR;
- } else if ((s->type != at_param) && (s->type != at_temp)
- && (s->type != at_attrib)) {
- yyerror(& @1, state, "invalid operand variable");
- YYERROR;
- } else if ((s->type == at_param) && s->param_is_array) {
- yyerror(& @1, state, "non-array access to array PARAM");
- YYERROR;
- }
-
- init_src_reg(& $$);
- switch (s->type) {
- case at_temp:
- set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding);
- break;
- case at_param:
- set_src_reg_swz(& $$, s->param_binding_type,
- s->param_binding_begin,
- s->param_binding_swizzle);
- break;
- case at_attrib:
- set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding);
- state->prog->InputsRead |= (1U << $$.Base.Index);
-
- if (!validate_inputs(& @1, state)) {
- YYERROR;
- }
- break;
-
- default:
- YYERROR;
- break;
- }
- }
- | attribBinding
- {
- set_src_reg(& $$, PROGRAM_INPUT, $1);
- state->prog->InputsRead |= (1U << $$.Base.Index);
-
- if (!validate_inputs(& @1, state)) {
- YYERROR;
- }
- }
- | progParamArray '[' progParamArrayMem ']'
- {
- if (! $3.Base.RelAddr
- && ((unsigned) $3.Base.Index >= $1->param_binding_length)) {
- yyerror(& @3, state, "out of bounds array access");
- YYERROR;
- }
-
- init_src_reg(& $$);
- $$.Base.File = $1->param_binding_type;
-
- if ($3.Base.RelAddr) {
- state->prog->IndirectRegisterFiles |= (1 << $$.Base.File);
- $1->param_accessed_indirectly = 1;
-
- $$.Base.RelAddr = 1;
- $$.Base.Index = $3.Base.Index;
- $$.Symbol = $1;
- } else {
- $$.Base.Index = $1->param_binding_begin + $3.Base.Index;
- }
- }
- | paramSingleItemUse
- {
- gl_register_file file = ($1.name != NULL)
- ? $1.param_binding_type
- : PROGRAM_CONSTANT;
- set_src_reg_swz(& $$, file, $1.param_binding_begin,
- $1.param_binding_swizzle);
- }
- ;
-
-dstReg: resultBinding
- {
- set_dst_reg(& $$, PROGRAM_OUTPUT, $1);
- }
- | USED_IDENTIFIER /* temporaryReg | vertexResultReg */
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, $1);
-
- free($1);
-
- if (s == NULL) {
- yyerror(& @1, state, "invalid operand variable");
- YYERROR;
- } else if ((s->type != at_output) && (s->type != at_temp)) {
- yyerror(& @1, state, "invalid operand variable");
- YYERROR;
- }
-
- switch (s->type) {
- case at_temp:
- set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding);
- break;
- case at_output:
- set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding);
- break;
- default:
- set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin);
- break;
- }
- }
- ;
-
-progParamArray: USED_IDENTIFIER
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, $1);
-
- free($1);
-
- if (s == NULL) {
- yyerror(& @1, state, "invalid operand variable");
- YYERROR;
- } else if ((s->type != at_param) || !s->param_is_array) {
- yyerror(& @1, state, "array access to non-PARAM variable");
- YYERROR;
- } else {
- $$ = s;
- }
- }
- ;
-
-progParamArrayMem: progParamArrayAbs | progParamArrayRel;
-
-progParamArrayAbs: INTEGER
- {
- init_src_reg(& $$);
- $$.Base.Index = $1;
- }
- ;
-
-progParamArrayRel: addrReg addrComponent addrRegRelOffset
- {
- /* FINISHME: Add support for multiple address registers.
- */
- /* FINISHME: Add support for 4-component address registers.
- */
- init_src_reg(& $$);
- $$.Base.RelAddr = 1;
- $$.Base.Index = $3;
- }
- ;
-
-addrRegRelOffset: { $$ = 0; }
- | '+' addrRegPosOffset { $$ = $2; }
- | '-' addrRegNegOffset { $$ = -$2; }
- ;
-
-addrRegPosOffset: INTEGER
- {
- if (($1 < 0) || ($1 > 4095)) {
- char s[100];
- _mesa_snprintf(s, sizeof(s),
- "relative address offset too large (%d)", $1);
- yyerror(& @1, state, s);
- YYERROR;
- } else {
- $$ = $1;
- }
- }
- ;
-
-addrRegNegOffset: INTEGER
- {
- if (($1 < 0) || ($1 > 4096)) {
- char s[100];
- _mesa_snprintf(s, sizeof(s),
- "relative address offset too large (%d)", $1);
- yyerror(& @1, state, s);
- YYERROR;
- } else {
- $$ = $1;
- }
- }
- ;
-
-addrReg: USED_IDENTIFIER
- {
- struct asm_symbol *const s = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, $1);
-
- free($1);
-
- if (s == NULL) {
- yyerror(& @1, state, "invalid array member");
- YYERROR;
- } else if (s->type != at_address) {
- yyerror(& @1, state,
- "invalid variable for indexed array access");
- YYERROR;
- } else {
- $$ = s;
- }
- }
- ;
-
-addrComponent: MASK1
- {
- if ($1.mask != WRITEMASK_X) {
- yyerror(& @1, state, "invalid address component selector");
- YYERROR;
- } else {
- $$ = $1;
- }
- }
- ;
-
-addrWriteMask: MASK1
- {
- if ($1.mask != WRITEMASK_X) {
- yyerror(& @1, state,
- "address register write mask must be \".x\"");
- YYERROR;
- } else {
- $$ = $1;
- }
- }
- ;
-
-scalarSuffix: MASK1;
-
-swizzleSuffix: MASK1
- | MASK4
- | SWIZZLE
- | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; }
- ;
-
-optionalMask: MASK4 | MASK3 | MASK2 | MASK1
- | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; }
- ;
-
-optionalCcMask: '(' ccTest ')'
- {
- $$ = $2;
- }
- | '(' ccTest2 ')'
- {
- $$ = $2;
- }
- |
- {
- $$.CondMask = COND_TR;
- $$.CondSwizzle = SWIZZLE_NOOP;
- $$.CondSrc = 0;
- }
- ;
-
-ccTest: ccMaskRule swizzleSuffix
- {
- $$ = $1;
- $$.CondSwizzle = $2.swizzle;
- }
- ;
-
-ccTest2: ccMaskRule2 swizzleSuffix
- {
- $$ = $1;
- $$.CondSwizzle = $2.swizzle;
- }
- ;
-
-ccMaskRule: IDENTIFIER
- {
- const int cond = _mesa_parse_cc($1);
- if ((cond == 0) || ($1[2] != '\0')) {
- char *const err_str =
- make_error_string("invalid condition code \"%s\"", $1);
-
- yyerror(& @1, state, (err_str != NULL)
- ? err_str : "invalid condition code");
-
- if (err_str != NULL) {
- free(err_str);
- }
-
- YYERROR;
- }
-
- $$.CondMask = cond;
- $$.CondSwizzle = SWIZZLE_NOOP;
- $$.CondSrc = 0;
- }
- ;
-
-ccMaskRule2: USED_IDENTIFIER
- {
- const int cond = _mesa_parse_cc($1);
- if ((cond == 0) || ($1[2] != '\0')) {
- char *const err_str =
- make_error_string("invalid condition code \"%s\"", $1);
-
- yyerror(& @1, state, (err_str != NULL)
- ? err_str : "invalid condition code");
-
- if (err_str != NULL) {
- free(err_str);
- }
-
- YYERROR;
- }
-
- $$.CondMask = cond;
- $$.CondSwizzle = SWIZZLE_NOOP;
- $$.CondSrc = 0;
- }
- ;
-
-namingStatement: ATTRIB_statement
- | PARAM_statement
- | TEMP_statement
- | ADDRESS_statement
- | OUTPUT_statement
- | ALIAS_statement
- ;
-
-ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding
- {
- struct asm_symbol *const s =
- declare_variable(state, $2, at_attrib, & @2);
-
- if (s == NULL) {
- free($2);
- YYERROR;
- } else {
- s->attrib_binding = $4;
- state->InputsBound |= (1U << s->attrib_binding);
-
- if (!validate_inputs(& @4, state)) {
- YYERROR;
- }
- }
- }
- ;
-
-attribBinding: VERTEX vtxAttribItem
- {
- $$ = $2;
- }
- | FRAGMENT fragAttribItem
- {
- $$ = $2;
- }
- ;
-
-vtxAttribItem: POSITION
- {
- $$ = VERT_ATTRIB_POS;
- }
- | WEIGHT vtxOptWeightNum
- {
- $$ = VERT_ATTRIB_WEIGHT;
- }
- | NORMAL
- {
- $$ = VERT_ATTRIB_NORMAL;
- }
- | COLOR optColorType
- {
- if (!state->ctx->Extensions.EXT_secondary_color) {
- yyerror(& @2, state, "GL_EXT_secondary_color not supported");
- YYERROR;
- }
-
- $$ = VERT_ATTRIB_COLOR0 + $2;
- }
- | FOGCOORD
- {
- if (!state->ctx->Extensions.EXT_fog_coord) {
- yyerror(& @1, state, "GL_EXT_fog_coord not supported");
- YYERROR;
- }
-
- $$ = VERT_ATTRIB_FOG;
- }
- | TEXCOORD optTexCoordUnitNum
- {
- $$ = VERT_ATTRIB_TEX0 + $2;
- }
- | MATRIXINDEX '[' vtxWeightNum ']'
- {
- yyerror(& @1, state, "GL_ARB_matrix_palette not supported");
- YYERROR;
- }
- | VTXATTRIB '[' vtxAttribNum ']'
- {
- $$ = VERT_ATTRIB_GENERIC0 + $3;
- }
- ;
-
-vtxAttribNum: INTEGER
- {
- if ((unsigned) $1 >= state->limits->MaxAttribs) {
- yyerror(& @1, state, "invalid vertex attribute reference");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-vtxOptWeightNum: | '[' vtxWeightNum ']';
-vtxWeightNum: INTEGER;
-
-fragAttribItem: POSITION
- {
- $$ = FRAG_ATTRIB_WPOS;
- }
- | COLOR optColorType
- {
- $$ = FRAG_ATTRIB_COL0 + $2;
- }
- | FOGCOORD
- {
- $$ = FRAG_ATTRIB_FOGC;
- }
- | TEXCOORD optTexCoordUnitNum
- {
- $$ = FRAG_ATTRIB_TEX0 + $2;
- }
- ;
-
-PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt;
-
-PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit
- {
- struct asm_symbol *const s =
- declare_variable(state, $2, at_param, & @2);
-
- if (s == NULL) {
- free($2);
- YYERROR;
- } else {
- s->param_binding_type = $3.param_binding_type;
- s->param_binding_begin = $3.param_binding_begin;
- s->param_binding_length = $3.param_binding_length;
- s->param_binding_swizzle = $3.param_binding_swizzle;
- s->param_is_array = 0;
- }
- }
- ;
-
-PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit
- {
- if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) {
- free($2);
- yyerror(& @4, state,
- "parameter array size and number of bindings must match");
- YYERROR;
- } else {
- struct asm_symbol *const s =
- declare_variable(state, $2, $6.type, & @2);
-
- if (s == NULL) {
- free($2);
- YYERROR;
- } else {
- s->param_binding_type = $6.param_binding_type;
- s->param_binding_begin = $6.param_binding_begin;
- s->param_binding_length = $6.param_binding_length;
- s->param_binding_swizzle = SWIZZLE_XYZW;
- s->param_is_array = 1;
- }
- }
- }
- ;
-
-optArraySize:
- {
- $$ = 0;
- }
- | INTEGER
- {
- if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) {
- yyerror(& @1, state, "invalid parameter array size");
- YYERROR;
- } else {
- $$ = $1;
- }
- }
- ;
-
-paramSingleInit: '=' paramSingleItemDecl
- {
- $$ = $2;
- }
- ;
-
-paramMultipleInit: '=' '{' paramMultInitList '}'
- {
- $$ = $3;
- }
- ;
-
-paramMultInitList: paramMultipleItem
- | paramMultInitList ',' paramMultipleItem
- {
- $1.param_binding_length += $3.param_binding_length;
- $$ = $1;
- }
- ;
-
-paramSingleItemDecl: stateSingleItem
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_state(state->prog, & $$, $1);
- }
- | programSingleItem
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_param(state->prog, & $$, $1);
- }
- | paramConstDecl
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE);
- }
- ;
-
-paramSingleItemUse: stateSingleItem
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_state(state->prog, & $$, $1);
- }
- | programSingleItem
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_param(state->prog, & $$, $1);
- }
- | paramConstUse
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE);
- }
- ;
-
-paramMultipleItem: stateMultipleItem
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_state(state->prog, & $$, $1);
- }
- | programMultipleItem
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_param(state->prog, & $$, $1);
- }
- | paramConstDecl
- {
- memset(& $$, 0, sizeof($$));
- $$.param_binding_begin = ~0;
- initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE);
- }
- ;
-
-stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); }
- | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); }
- ;
-
-stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateLightItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateFogItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); }
- | STATE statePointItem { memcpy($$, $2, sizeof($$)); }
- | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); }
- | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); }
- ;
-
-stateMaterialItem: MATERIAL optFaceType stateMatProperty
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_MATERIAL;
- $$[1] = $2;
- $$[2] = $3;
- }
- ;
-
-stateMatProperty: ambDiffSpecProperty
- {
- $$ = $1;
- }
- | EMISSION
- {
- $$ = STATE_EMISSION;
- }
- | SHININESS
- {
- $$ = STATE_SHININESS;
- }
- ;
-
-stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_LIGHT;
- $$[1] = $3;
- $$[2] = $5;
- }
- ;
-
-stateLightProperty: ambDiffSpecProperty
- {
- $$ = $1;
- }
- | POSITION
- {
- $$ = STATE_POSITION;
- }
- | ATTENUATION
- {
- if (!state->ctx->Extensions.EXT_point_parameters) {
- yyerror(& @1, state, "GL_ARB_point_parameters not supported");
- YYERROR;
- }
-
- $$ = STATE_ATTENUATION;
- }
- | SPOT stateSpotProperty
- {
- $$ = $2;
- }
- | HALF
- {
- $$ = STATE_HALF_VECTOR;
- }
- ;
-
-stateSpotProperty: DIRECTION
- {
- $$ = STATE_SPOT_DIRECTION;
- }
- ;
-
-stateLightModelItem: LIGHTMODEL stateLModProperty
- {
- $$[0] = $2[0];
- $$[1] = $2[1];
- }
- ;
-
-stateLModProperty: AMBIENT
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_LIGHTMODEL_AMBIENT;
- }
- | optFaceType SCENECOLOR
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_LIGHTMODEL_SCENECOLOR;
- $$[1] = $1;
- }
- ;
-
-stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_LIGHTPROD;
- $$[1] = $3;
- $$[2] = $5;
- $$[3] = $6;
- }
- ;
-
-stateLProdProperty: ambDiffSpecProperty;
-
-stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty
- {
- memset($$, 0, sizeof($$));
- $$[0] = $3;
- $$[1] = $2;
- }
- ;
-
-stateTexEnvProperty: COLOR
- {
- $$ = STATE_TEXENV_COLOR;
- }
- ;
-
-ambDiffSpecProperty: AMBIENT
- {
- $$ = STATE_AMBIENT;
- }
- | DIFFUSE
- {
- $$ = STATE_DIFFUSE;
- }
- | SPECULAR
- {
- $$ = STATE_SPECULAR;
- }
- ;
-
-stateLightNumber: INTEGER
- {
- if ((unsigned) $1 >= state->MaxLights) {
- yyerror(& @1, state, "invalid light selector");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_TEXGEN;
- $$[1] = $2;
- $$[2] = $3 + $4;
- }
- ;
-
-stateTexGenType: EYE
- {
- $$ = STATE_TEXGEN_EYE_S;
- }
- | OBJECT
- {
- $$ = STATE_TEXGEN_OBJECT_S;
- }
- ;
-stateTexGenCoord: TEXGEN_S
- {
- $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S;
- }
- | TEXGEN_T
- {
- $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S;
- }
- | TEXGEN_R
- {
- $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S;
- }
- | TEXGEN_Q
- {
- $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S;
- }
- ;
-
-stateFogItem: FOG stateFogProperty
- {
- memset($$, 0, sizeof($$));
- $$[0] = $2;
- }
- ;
-
-stateFogProperty: COLOR
- {
- $$ = STATE_FOG_COLOR;
- }
- | PARAMS
- {
- $$ = STATE_FOG_PARAMS;
- }
- ;
-
-stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_CLIPPLANE;
- $$[1] = $3;
- }
- ;
-
-stateClipPlaneNum: INTEGER
- {
- if ((unsigned) $1 >= state->MaxClipPlanes) {
- yyerror(& @1, state, "invalid clip plane selector");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-statePointItem: POINT_TOK statePointProperty
- {
- memset($$, 0, sizeof($$));
- $$[0] = $2;
- }
- ;
-
-statePointProperty: SIZE_TOK
- {
- $$ = STATE_POINT_SIZE;
- }
- | ATTENUATION
- {
- $$ = STATE_POINT_ATTENUATION;
- }
- ;
-
-stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']'
- {
- $$[0] = $1[0];
- $$[1] = $1[1];
- $$[2] = $4;
- $$[3] = $4;
- $$[4] = $1[2];
- }
- ;
-
-stateMatrixRows: stateMatrixItem optMatrixRows
- {
- $$[0] = $1[0];
- $$[1] = $1[1];
- $$[2] = $2[2];
- $$[3] = $2[3];
- $$[4] = $1[2];
- }
- ;
-
-optMatrixRows:
- {
- $$[2] = 0;
- $$[3] = 3;
- }
- | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']'
- {
- /* It seems logical that the matrix row range specifier would have
- * to specify a range or more than one row (i.e., $5 > $3).
- * However, the ARB_vertex_program spec says "a program will fail
- * to load if <a> is greater than <b>." This means that $3 == $5
- * is valid.
- */
- if ($3 > $5) {
- yyerror(& @3, state, "invalid matrix row range");
- YYERROR;
- }
-
- $$[2] = $3;
- $$[3] = $5;
- }
- ;
-
-stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier
- {
- $$[0] = $2[0];
- $$[1] = $2[1];
- $$[2] = $3;
- }
- ;
-
-stateOptMatModifier:
- {
- $$ = 0;
- }
- | stateMatModifier
- {
- $$ = $1;
- }
- ;
-
-stateMatModifier: INVERSE
- {
- $$ = STATE_MATRIX_INVERSE;
- }
- | TRANSPOSE
- {
- $$ = STATE_MATRIX_TRANSPOSE;
- }
- | INVTRANS
- {
- $$ = STATE_MATRIX_INVTRANS;
- }
- ;
-
-stateMatrixRowNum: INTEGER
- {
- if ($1 > 3) {
- yyerror(& @1, state, "invalid matrix row reference");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-stateMatrixName: MODELVIEW stateOptModMatNum
- {
- $$[0] = STATE_MODELVIEW_MATRIX;
- $$[1] = $2;
- }
- | PROJECTION
- {
- $$[0] = STATE_PROJECTION_MATRIX;
- $$[1] = 0;
- }
- | MVP
- {
- $$[0] = STATE_MVP_MATRIX;
- $$[1] = 0;
- }
- | TEXTURE optTexCoordUnitNum
- {
- $$[0] = STATE_TEXTURE_MATRIX;
- $$[1] = $2;
- }
- | PALETTE '[' statePaletteMatNum ']'
- {
- yyerror(& @1, state, "GL_ARB_matrix_palette not supported");
- YYERROR;
- }
- | MAT_PROGRAM '[' stateProgramMatNum ']'
- {
- $$[0] = STATE_PROGRAM_MATRIX;
- $$[1] = $3;
- }
- ;
-
-stateOptModMatNum:
- {
- $$ = 0;
- }
- | '[' stateModMatNum ']'
- {
- $$ = $2;
- }
- ;
-stateModMatNum: INTEGER
- {
- /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix
- * zero is valid.
- */
- if ($1 != 0) {
- yyerror(& @1, state, "invalid modelview matrix index");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-statePaletteMatNum: INTEGER
- {
- /* Since GL_ARB_matrix_palette isn't supported, just let any value
- * through here. The error will be generated later.
- */
- $$ = $1;
- }
- ;
-stateProgramMatNum: INTEGER
- {
- if ((unsigned) $1 >= state->MaxProgramMatrices) {
- yyerror(& @1, state, "invalid program matrix selector");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-stateDepthItem: DEPTH RANGE
- {
- memset($$, 0, sizeof($$));
- $$[0] = STATE_DEPTH_RANGE;
- }
- ;
-
-
-programSingleItem: progEnvParam | progLocalParam;
-
-programMultipleItem: progEnvParams | progLocalParams;
-
-progEnvParams: PROGRAM ENV '[' progEnvParamNums ']'
- {
- memset($$, 0, sizeof($$));
- $$[0] = state->state_param_enum;
- $$[1] = STATE_ENV;
- $$[2] = $4[0];
- $$[3] = $4[1];
- }
- ;
-
-progEnvParamNums: progEnvParamNum
- {
- $$[0] = $1;
- $$[1] = $1;
- }
- | progEnvParamNum DOT_DOT progEnvParamNum
- {
- $$[0] = $1;
- $$[1] = $3;
- }
- ;
-
-progEnvParam: PROGRAM ENV '[' progEnvParamNum ']'
- {
- memset($$, 0, sizeof($$));
- $$[0] = state->state_param_enum;
- $$[1] = STATE_ENV;
- $$[2] = $4;
- $$[3] = $4;
- }
- ;
-
-progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']'
- {
- memset($$, 0, sizeof($$));
- $$[0] = state->state_param_enum;
- $$[1] = STATE_LOCAL;
- $$[2] = $4[0];
- $$[3] = $4[1];
- }
-
-progLocalParamNums: progLocalParamNum
- {
- $$[0] = $1;
- $$[1] = $1;
- }
- | progLocalParamNum DOT_DOT progLocalParamNum
- {
- $$[0] = $1;
- $$[1] = $3;
- }
- ;
-
-progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']'
- {
- memset($$, 0, sizeof($$));
- $$[0] = state->state_param_enum;
- $$[1] = STATE_LOCAL;
- $$[2] = $4;
- $$[3] = $4;
- }
- ;
-
-progEnvParamNum: INTEGER
- {
- if ((unsigned) $1 >= state->limits->MaxEnvParams) {
- yyerror(& @1, state, "invalid environment parameter reference");
- YYERROR;
- }
- $$ = $1;
- }
- ;
-
-progLocalParamNum: INTEGER
- {
- if ((unsigned) $1 >= state->limits->MaxLocalParams) {
- yyerror(& @1, state, "invalid local parameter reference");
- YYERROR;
- }
- $$ = $1;
- }
- ;
-
-
-
-paramConstDecl: paramConstScalarDecl | paramConstVector;
-paramConstUse: paramConstScalarUse | paramConstVector;
-
-paramConstScalarDecl: signedFloatConstant
- {
- $$.count = 4;
- $$.data[0] = $1;
- $$.data[1] = $1;
- $$.data[2] = $1;
- $$.data[3] = $1;
- }
- ;
-
-paramConstScalarUse: REAL
- {
- $$.count = 1;
- $$.data[0] = $1;
- $$.data[1] = $1;
- $$.data[2] = $1;
- $$.data[3] = $1;
- }
- | INTEGER
- {
- $$.count = 1;
- $$.data[0] = (float) $1;
- $$.data[1] = (float) $1;
- $$.data[2] = (float) $1;
- $$.data[3] = (float) $1;
- }
- ;
-
-paramConstVector: '{' signedFloatConstant '}'
- {
- $$.count = 4;
- $$.data[0] = $2;
- $$.data[1] = 0.0f;
- $$.data[2] = 0.0f;
- $$.data[3] = 1.0f;
- }
- | '{' signedFloatConstant ',' signedFloatConstant '}'
- {
- $$.count = 4;
- $$.data[0] = $2;
- $$.data[1] = $4;
- $$.data[2] = 0.0f;
- $$.data[3] = 1.0f;
- }
- | '{' signedFloatConstant ',' signedFloatConstant ','
- signedFloatConstant '}'
- {
- $$.count = 4;
- $$.data[0] = $2;
- $$.data[1] = $4;
- $$.data[2] = $6;
- $$.data[3] = 1.0f;
- }
- | '{' signedFloatConstant ',' signedFloatConstant ','
- signedFloatConstant ',' signedFloatConstant '}'
- {
- $$.count = 4;
- $$.data[0] = $2;
- $$.data[1] = $4;
- $$.data[2] = $6;
- $$.data[3] = $8;
- }
- ;
-
-signedFloatConstant: optionalSign REAL
- {
- $$ = ($1) ? -$2 : $2;
- }
- | optionalSign INTEGER
- {
- $$ = (float)(($1) ? -$2 : $2);
- }
- ;
-
-optionalSign: '+' { $$ = FALSE; }
- | '-' { $$ = TRUE; }
- | { $$ = FALSE; }
- ;
-
-TEMP_statement: optVarSize TEMP { $<integer>$ = $2; } varNameList
- ;
-
-optVarSize: string
- {
- /* NV_fragment_program_option defines the size qualifiers in a
- * fairly broken way. "SHORT" or "LONG" can optionally be used
- * before TEMP or OUTPUT. However, neither is a reserved word!
- * This means that we have to parse it as an identifier, then check
- * to make sure it's one of the valid values. *sigh*
- *
- * In addition, the grammar in the extension spec does *not* allow
- * the size specifier to be optional, but all known implementations
- * do.
- */
- if (!state->option.NV_fragment) {
- yyerror(& @1, state, "unexpected IDENTIFIER");
- YYERROR;
- }
-
- if (strcmp("SHORT", $1) == 0) {
- } else if (strcmp("LONG", $1) == 0) {
- } else {
- char *const err_str =
- make_error_string("invalid storage size specifier \"%s\"",
- $1);
-
- yyerror(& @1, state, (err_str != NULL)
- ? err_str : "invalid storage size specifier");
-
- if (err_str != NULL) {
- free(err_str);
- }
-
- YYERROR;
- }
- }
- |
- {
- }
- ;
-
-ADDRESS_statement: ADDRESS { $<integer>$ = $1; } varNameList
- ;
-
-varNameList: varNameList ',' IDENTIFIER
- {
- if (!declare_variable(state, $3, $<integer>0, & @3)) {
- free($3);
- YYERROR;
- }
- }
- | IDENTIFIER
- {
- if (!declare_variable(state, $1, $<integer>0, & @1)) {
- free($1);
- YYERROR;
- }
- }
- ;
-
-OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding
- {
- struct asm_symbol *const s =
- declare_variable(state, $3, at_output, & @3);
-
- if (s == NULL) {
- free($3);
- YYERROR;
- } else {
- s->output_binding = $5;
- }
- }
- ;
-
-resultBinding: RESULT POSITION
- {
- if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_HPOS;
- } else {
- yyerror(& @2, state, "invalid program result name");
- YYERROR;
- }
- }
- | RESULT FOGCOORD
- {
- if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_FOGC;
- } else {
- yyerror(& @2, state, "invalid program result name");
- YYERROR;
- }
- }
- | RESULT resultColBinding
- {
- $$ = $2;
- }
- | RESULT POINTSIZE
- {
- if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_PSIZ;
- } else {
- yyerror(& @2, state, "invalid program result name");
- YYERROR;
- }
- }
- | RESULT TEXCOORD optTexCoordUnitNum
- {
- if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_TEX0 + $3;
- } else {
- yyerror(& @2, state, "invalid program result name");
- YYERROR;
- }
- }
- | RESULT DEPTH
- {
- if (state->mode == ARB_fragment) {
- $$ = FRAG_RESULT_DEPTH;
- } else {
- yyerror(& @2, state, "invalid program result name");
- YYERROR;
- }
- }
- ;
-
-resultColBinding: COLOR optResultFaceType optResultColorType
- {
- $$ = $2 + $3;
- }
- ;
-
-optResultFaceType:
- {
- $$ = (state->mode == ARB_vertex)
- ? VERT_RESULT_COL0
- : FRAG_RESULT_COLOR;
- }
- | FRONT
- {
- if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_COL0;
- } else {
- yyerror(& @1, state, "invalid program result name");
- YYERROR;
- }
- }
- | BACK
- {
- if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_BFC0;
- } else {
- yyerror(& @1, state, "invalid program result name");
- YYERROR;
- }
- }
- ;
-
-optResultColorType:
- {
- $$ = 0;
- }
- | PRIMARY
- {
- if (state->mode == ARB_vertex) {
- $$ = 0;
- } else {
- yyerror(& @1, state, "invalid program result name");
- YYERROR;
- }
- }
- | SECONDARY
- {
- if (state->mode == ARB_vertex) {
- $$ = 1;
- } else {
- yyerror(& @1, state, "invalid program result name");
- YYERROR;
- }
- }
- ;
-
-optFaceType: { $$ = 0; }
- | FRONT { $$ = 0; }
- | BACK { $$ = 1; }
- ;
-
-optColorType: { $$ = 0; }
- | PRIMARY { $$ = 0; }
- | SECONDARY { $$ = 1; }
- ;
-
-optTexCoordUnitNum: { $$ = 0; }
- | '[' texCoordUnitNum ']' { $$ = $2; }
- ;
-
-optTexImageUnitNum: { $$ = 0; }
- | '[' texImageUnitNum ']' { $$ = $2; }
- ;
-
-optLegacyTexUnitNum: { $$ = 0; }
- | '[' legacyTexUnitNum ']' { $$ = $2; }
- ;
-
-texCoordUnitNum: INTEGER
- {
- if ((unsigned) $1 >= state->MaxTextureCoordUnits) {
- yyerror(& @1, state, "invalid texture coordinate unit selector");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-texImageUnitNum: INTEGER
- {
- if ((unsigned) $1 >= state->MaxTextureImageUnits) {
- yyerror(& @1, state, "invalid texture image unit selector");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-legacyTexUnitNum: INTEGER
- {
- if ((unsigned) $1 >= state->MaxTextureUnits) {
- yyerror(& @1, state, "invalid texture unit selector");
- YYERROR;
- }
-
- $$ = $1;
- }
- ;
-
-ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER
- {
- struct asm_symbol *exist = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, $2);
- struct asm_symbol *target = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, $4);
-
- free($4);
-
- if (exist != NULL) {
- char m[1000];
- _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2);
- free($2);
- yyerror(& @2, state, m);
- YYERROR;
- } else if (target == NULL) {
- free($2);
- yyerror(& @4, state,
- "undefined variable binding in ALIAS statement");
- YYERROR;
- } else {
- _mesa_symbol_table_add_symbol(state->st, 0, $2, target);
- }
- }
- ;
-
-string: IDENTIFIER
- | USED_IDENTIFIER
- ;
-
-%%
-
-void
-asm_instruction_set_operands(struct asm_instruction *inst,
- const struct prog_dst_register *dst,
- const struct asm_src_register *src0,
- const struct asm_src_register *src1,
- const struct asm_src_register *src2)
-{
- /* In the core ARB extensions only the KIL instruction doesn't have a
- * destination register.
- */
- if (dst == NULL) {
- init_dst_reg(& inst->Base.DstReg);
- } else {
- inst->Base.DstReg = *dst;
- }
-
- /* The only instruction that doesn't have any source registers is the
- * condition-code based KIL instruction added by NV_fragment_program_option.
- */
- if (src0 != NULL) {
- inst->Base.SrcReg[0] = src0->Base;
- inst->SrcReg[0] = *src0;
- } else {
- init_src_reg(& inst->SrcReg[0]);
- }
-
- if (src1 != NULL) {
- inst->Base.SrcReg[1] = src1->Base;
- inst->SrcReg[1] = *src1;
- } else {
- init_src_reg(& inst->SrcReg[1]);
- }
-
- if (src2 != NULL) {
- inst->Base.SrcReg[2] = src2->Base;
- inst->SrcReg[2] = *src2;
- } else {
- init_src_reg(& inst->SrcReg[2]);
- }
-}
-
-
-struct asm_instruction *
-asm_instruction_ctor(gl_inst_opcode op,
- const struct prog_dst_register *dst,
- const struct asm_src_register *src0,
- const struct asm_src_register *src1,
- const struct asm_src_register *src2)
-{
- struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
-
- if (inst) {
- _mesa_init_instructions(& inst->Base, 1);
- inst->Base.Opcode = op;
-
- asm_instruction_set_operands(inst, dst, src0, src1, src2);
- }
-
- return inst;
-}
-
-
-struct asm_instruction *
-asm_instruction_copy_ctor(const struct prog_instruction *base,
- const struct prog_dst_register *dst,
- const struct asm_src_register *src0,
- const struct asm_src_register *src1,
- const struct asm_src_register *src2)
-{
- struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
-
- if (inst) {
- _mesa_init_instructions(& inst->Base, 1);
- inst->Base.Opcode = base->Opcode;
- inst->Base.CondUpdate = base->CondUpdate;
- inst->Base.CondDst = base->CondDst;
- inst->Base.SaturateMode = base->SaturateMode;
- inst->Base.Precision = base->Precision;
-
- asm_instruction_set_operands(inst, dst, src0, src1, src2);
- }
-
- return inst;
-}
-
-
-void
-init_dst_reg(struct prog_dst_register *r)
-{
- memset(r, 0, sizeof(*r));
- r->File = PROGRAM_UNDEFINED;
- r->WriteMask = WRITEMASK_XYZW;
- r->CondMask = COND_TR;
- r->CondSwizzle = SWIZZLE_NOOP;
-}
-
-
-/** Like init_dst_reg() but set the File and Index fields. */
-void
-set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index)
-{
- const GLint maxIndex = 1 << INST_INDEX_BITS;
- const GLint minIndex = 0;
- ASSERT(index >= minIndex);
- (void) minIndex;
- ASSERT(index <= maxIndex);
- (void) maxIndex;
- ASSERT(file == PROGRAM_TEMPORARY ||
- file == PROGRAM_ADDRESS ||
- file == PROGRAM_OUTPUT);
- memset(r, 0, sizeof(*r));
- r->File = file;
- r->Index = index;
- r->WriteMask = WRITEMASK_XYZW;
- r->CondMask = COND_TR;
- r->CondSwizzle = SWIZZLE_NOOP;
-}
-
-
-void
-init_src_reg(struct asm_src_register *r)
-{
- memset(r, 0, sizeof(*r));
- r->Base.File = PROGRAM_UNDEFINED;
- r->Base.Swizzle = SWIZZLE_NOOP;
- r->Symbol = NULL;
-}
-
-
-/** Like init_src_reg() but set the File and Index fields.
- * \return GL_TRUE if a valid src register, GL_FALSE otherwise
- */
-void
-set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index)
-{
- set_src_reg_swz(r, file, index, SWIZZLE_XYZW);
-}
-
-
-void
-set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index,
- GLuint swizzle)
-{
- const GLint maxIndex = (1 << INST_INDEX_BITS) - 1;
- const GLint minIndex = -(1 << INST_INDEX_BITS);
- ASSERT(file < PROGRAM_FILE_MAX);
- ASSERT(index >= minIndex);
- (void) minIndex;
- ASSERT(index <= maxIndex);
- (void) maxIndex;
- memset(r, 0, sizeof(*r));
- r->Base.File = file;
- r->Base.Index = index;
- r->Base.Swizzle = swizzle;
- r->Symbol = NULL;
-}
-
-
-/**
- * Validate the set of inputs used by a program
- *
- * Validates that legal sets of inputs are used by the program. In this case
- * "used" included both reading the input or binding the input to a name using
- * the \c ATTRIB command.
- *
- * \return
- * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise.
- */
-int
-validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state)
-{
- const int inputs = state->prog->InputsRead | state->InputsBound;
-
- if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) {
- yyerror(locp, state, "illegal use of generic attribute and name attribute");
- return 0;
- }
-
- return 1;
-}
-
-
-struct asm_symbol *
-declare_variable(struct asm_parser_state *state, char *name, enum asm_type t,
- struct YYLTYPE *locp)
-{
- struct asm_symbol *s = NULL;
- struct asm_symbol *exist = (struct asm_symbol *)
- _mesa_symbol_table_find_symbol(state->st, 0, name);
-
-
- if (exist != NULL) {
- yyerror(locp, state, "redeclared identifier");
- } else {
- s = calloc(1, sizeof(struct asm_symbol));
- s->name = name;
- s->type = t;
-
- switch (t) {
- case at_temp:
- if (state->prog->NumTemporaries >= state->limits->MaxTemps) {
- yyerror(locp, state, "too many temporaries declared");
- free(s);
- return NULL;
- }
-
- s->temp_binding = state->prog->NumTemporaries;
- state->prog->NumTemporaries++;
- break;
-
- case at_address:
- if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) {
- yyerror(locp, state, "too many address registers declared");
- free(s);
- return NULL;
- }
-
- /* FINISHME: Add support for multiple address registers.
- */
- state->prog->NumAddressRegs++;
- break;
-
- default:
- break;
- }
-
- _mesa_symbol_table_add_symbol(state->st, 0, s->name, s);
- s->next = state->sym;
- state->sym = s;
- }
-
- return s;
-}
-
-
-int add_state_reference(struct gl_program_parameter_list *param_list,
- const gl_state_index tokens[STATE_LENGTH])
-{
- const GLuint size = 4; /* XXX fix */
- char *name;
- GLint index;
-
- name = _mesa_program_state_string(tokens);
- index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name,
- size, GL_NONE, NULL, tokens, 0x0);
- param_list->StateFlags |= _mesa_program_state_flags(tokens);
-
- /* free name string here since we duplicated it in add_parameter() */
- free(name);
-
- return index;
-}
-
-
-int
-initialize_symbol_from_state(struct gl_program *prog,
- struct asm_symbol *param_var,
- const gl_state_index tokens[STATE_LENGTH])
-{
- int idx = -1;
- gl_state_index state_tokens[STATE_LENGTH];
-
-
- memcpy(state_tokens, tokens, sizeof(state_tokens));
-
- param_var->type = at_param;
- param_var->param_binding_type = PROGRAM_STATE_VAR;
-
- /* If we are adding a STATE_MATRIX that has multiple rows, we need to
- * unroll it and call add_state_reference() for each row
- */
- if ((state_tokens[0] == STATE_MODELVIEW_MATRIX ||
- state_tokens[0] == STATE_PROJECTION_MATRIX ||
- state_tokens[0] == STATE_MVP_MATRIX ||
- state_tokens[0] == STATE_TEXTURE_MATRIX ||
- state_tokens[0] == STATE_PROGRAM_MATRIX)
- && (state_tokens[2] != state_tokens[3])) {
- int row;
- const int first_row = state_tokens[2];
- const int last_row = state_tokens[3];
-
- for (row = first_row; row <= last_row; row++) {
- state_tokens[2] = state_tokens[3] = row;
-
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
-
- param_var->param_binding_length++;
- }
- }
- else {
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
- }
-
- return idx;
-}
-
-
-int
-initialize_symbol_from_param(struct gl_program *prog,
- struct asm_symbol *param_var,
- const gl_state_index tokens[STATE_LENGTH])
-{
- int idx = -1;
- gl_state_index state_tokens[STATE_LENGTH];
-
-
- memcpy(state_tokens, tokens, sizeof(state_tokens));
-
- assert((state_tokens[0] == STATE_VERTEX_PROGRAM)
- || (state_tokens[0] == STATE_FRAGMENT_PROGRAM));
- assert((state_tokens[1] == STATE_ENV)
- || (state_tokens[1] == STATE_LOCAL));
-
- /*
- * The param type is STATE_VAR. The program parameter entry will
- * effectively be a pointer into the LOCAL or ENV parameter array.
- */
- param_var->type = at_param;
- param_var->param_binding_type = PROGRAM_STATE_VAR;
-
- /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
- * we need to unroll it and call add_state_reference() for each row
- */
- if (state_tokens[2] != state_tokens[3]) {
- int row;
- const int first_row = state_tokens[2];
- const int last_row = state_tokens[3];
-
- for (row = first_row; row <= last_row; row++) {
- state_tokens[2] = state_tokens[3] = row;
-
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
- }
- }
- else {
- idx = add_state_reference(prog->Parameters, state_tokens);
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
- }
-
- return idx;
-}
-
-
-/**
- * Put a float/vector constant/literal into the parameter list.
- * \param param_var returns info about the parameter/constant's location,
- * binding, type, etc.
- * \param vec the vector/constant to add
- * \param allowSwizzle if true, try to consolidate constants which only differ
- * by a swizzle. We don't want to do this when building
- * arrays of constants that may be indexed indirectly.
- * \return index of the constant in the parameter list.
- */
-int
-initialize_symbol_from_const(struct gl_program *prog,
- struct asm_symbol *param_var,
- const struct asm_vector *vec,
- GLboolean allowSwizzle)
-{
- unsigned swizzle;
- const int idx = _mesa_add_unnamed_constant(prog->Parameters,
- vec->data, vec->count,
- allowSwizzle ? &swizzle : NULL);
-
- param_var->type = at_param;
- param_var->param_binding_type = PROGRAM_CONSTANT;
-
- if (param_var->param_binding_begin == ~0U) {
- param_var->param_binding_begin = idx;
- param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW;
- }
- param_var->param_binding_length++;
-
- return idx;
-}
-
-
-char *
-make_error_string(const char *fmt, ...)
-{
- int length;
- char *str;
- va_list args;
-
-
- /* Call vsnprintf once to determine how large the final string is. Call it
- * again to do the actual formatting. from the vsnprintf manual page:
- *
- * Upon successful return, these functions return the number of
- * characters printed (not including the trailing '\0' used to end
- * output to strings).
- */
- va_start(args, fmt);
- length = 1 + vsnprintf(NULL, 0, fmt, args);
- va_end(args);
-
- str = malloc(length);
- if (str) {
- va_start(args, fmt);
- vsnprintf(str, length, fmt, args);
- va_end(args);
- }
-
- return str;
-}
-
-
-void
-yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s)
-{
- char *err_str;
-
-
- err_str = make_error_string("glProgramStringARB(%s)\n", s);
- if (err_str) {
- _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str);
- free(err_str);
- }
-
- err_str = make_error_string("line %u, char %u: error: %s\n",
- locp->first_line, locp->first_column, s);
- _mesa_set_program_error(state->ctx, locp->position, err_str);
-
- if (err_str) {
- free(err_str);
- }
-}
-
-
-GLboolean
-_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str,
- GLsizei len, struct asm_parser_state *state)
-{
- struct asm_instruction *inst;
- unsigned i;
- GLubyte *strz;
- GLboolean result = GL_FALSE;
- void *temp;
- struct asm_symbol *sym;
-
- state->ctx = ctx;
- state->prog->Target = target;
- state->prog->Parameters = _mesa_new_parameter_list();
-
- /* Make a copy of the program string and force it to be NUL-terminated.
- */
- strz = (GLubyte *) malloc(len + 1);
- if (strz == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return GL_FALSE;
- }
- memcpy (strz, str, len);
- strz[len] = '\0';
-
- state->prog->String = strz;
-
- state->st = _mesa_symbol_table_ctor();
-
- state->limits = (target == GL_VERTEX_PROGRAM_ARB)
- ? & ctx->Const.VertexProgram
- : & ctx->Const.FragmentProgram;
-
- state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
- state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
- state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
- state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
- state->MaxLights = ctx->Const.MaxLights;
- state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices;
-
- state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB)
- ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM;
-
- _mesa_set_program_error(ctx, -1, NULL);
-
- _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len);
- yyparse(state);
- _mesa_program_lexer_dtor(state->scanner);
-
-
- if (ctx->Program.ErrorPos != -1) {
- goto error;
- }
-
- if (! _mesa_layout_parameters(state)) {
- struct YYLTYPE loc;
-
- loc.first_line = 0;
- loc.first_column = 0;
- loc.position = len;
-
- yyerror(& loc, state, "invalid PARAM usage");
- goto error;
- }
-
-
-
- /* Add one instruction to store the "END" instruction.
- */
- state->prog->Instructions =
- _mesa_alloc_instructions(state->prog->NumInstructions + 1);
- inst = state->inst_head;
- for (i = 0; i < state->prog->NumInstructions; i++) {
- struct asm_instruction *const temp = inst->next;
-
- state->prog->Instructions[i] = inst->Base;
- inst = temp;
- }
-
- /* Finally, tag on an OPCODE_END instruction */
- {
- const GLuint numInst = state->prog->NumInstructions;
- _mesa_init_instructions(state->prog->Instructions + numInst, 1);
- state->prog->Instructions[numInst].Opcode = OPCODE_END;
- }
- state->prog->NumInstructions++;
-
- state->prog->NumParameters = state->prog->Parameters->NumParameters;
- state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead);
-
- /*
- * Initialize native counts to logical counts. The device driver may
- * change them if program is translated into a hardware program.
- */
- state->prog->NumNativeInstructions = state->prog->NumInstructions;
- state->prog->NumNativeTemporaries = state->prog->NumTemporaries;
- state->prog->NumNativeParameters = state->prog->NumParameters;
- state->prog->NumNativeAttributes = state->prog->NumAttributes;
- state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs;
-
- result = GL_TRUE;
-
-error:
- for (inst = state->inst_head; inst != NULL; inst = temp) {
- temp = inst->next;
- free(inst);
- }
-
- state->inst_head = NULL;
- state->inst_tail = NULL;
-
- for (sym = state->sym; sym != NULL; sym = temp) {
- temp = sym->next;
-
- free((void *) sym->name);
- free(sym);
- }
- state->sym = NULL;
-
- _mesa_symbol_table_dtor(state->st);
- state->st = NULL;
-
- return result;
-}
+%{
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_parameter_layout.h"
+#include "program/prog_statevars.h"
+#include "program/prog_instruction.h"
+
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
+
+extern void *yy_scan_string(char *);
+extern void yy_delete_buffer(void *);
+
+static struct asm_symbol *declare_variable(struct asm_parser_state *state,
+ char *name, enum asm_type t, struct YYLTYPE *locp);
+
+static int add_state_reference(struct gl_program_parameter_list *param_list,
+ const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_state(struct gl_program *prog,
+ struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_param(struct gl_program *prog,
+ struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
+
+static int initialize_symbol_from_const(struct gl_program *prog,
+ struct asm_symbol *param_var, const struct asm_vector *vec,
+ GLboolean allowSwizzle);
+
+static int yyparse(struct asm_parser_state *state);
+
+static char *make_error_string(const char *fmt, ...);
+
+static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state,
+ const char *s);
+
+static int validate_inputs(struct YYLTYPE *locp,
+ struct asm_parser_state *state);
+
+static void init_dst_reg(struct prog_dst_register *r);
+
+static void set_dst_reg(struct prog_dst_register *r,
+ gl_register_file file, GLint index);
+
+static void init_src_reg(struct asm_src_register *r);
+
+static void set_src_reg(struct asm_src_register *r,
+ gl_register_file file, GLint index);
+
+static void set_src_reg_swz(struct asm_src_register *r,
+ gl_register_file file, GLint index, GLuint swizzle);
+
+static void asm_instruction_set_operands(struct asm_instruction *inst,
+ const struct prog_dst_register *dst, const struct asm_src_register *src0,
+ const struct asm_src_register *src1, const struct asm_src_register *src2);
+
+static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op,
+ const struct prog_dst_register *dst, const struct asm_src_register *src0,
+ const struct asm_src_register *src1, const struct asm_src_register *src2);
+
+static struct asm_instruction *asm_instruction_copy_ctor(
+ const struct prog_instruction *base, const struct prog_dst_register *dst,
+ const struct asm_src_register *src0, const struct asm_src_register *src1,
+ const struct asm_src_register *src2);
+
+#ifndef FALSE
+#define FALSE 0
+#define TRUE (!FALSE)
+#endif
+
+#define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do { \
+ if (YYID(N)) { \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
+ (Current).position = YYRHSLOC(Rhs, 1).position; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
+ } else { \
+ (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
+ (Current).last_line = (Current).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \
+ (Current).last_column = (Current).first_column; \
+ (Current).position = YYRHSLOC(Rhs, 0).position \
+ + (Current).first_column; \
+ } \
+ } while(YYID(0))
+
+#define YYLEX_PARAM state->scanner
+%}
+
+%pure-parser
+%locations
+%parse-param { struct asm_parser_state *state }
+%error-verbose
+%lex-param { void *scanner }
+
+%union {
+ struct asm_instruction *inst;
+ struct asm_symbol *sym;
+ struct asm_symbol temp_sym;
+ struct asm_swizzle_mask swiz_mask;
+ struct asm_src_register src_reg;
+ struct prog_dst_register dst_reg;
+ struct prog_instruction temp_inst;
+ char *string;
+ unsigned result;
+ unsigned attrib;
+ int integer;
+ float real;
+ gl_state_index state[STATE_LENGTH];
+ int negate;
+ struct asm_vector vector;
+ gl_inst_opcode opcode;
+
+ struct {
+ unsigned swz;
+ unsigned rgba_valid:1;
+ unsigned xyzw_valid:1;
+ unsigned negate:1;
+ } ext_swizzle;
+}
+
+%token ARBvp_10 ARBfp_10
+
+/* Tokens for assembler pseudo-ops */
+%token <integer> ADDRESS
+%token ALIAS ATTRIB
+%token OPTION OUTPUT
+%token PARAM
+%token <integer> TEMP
+%token END
+
+ /* Tokens for instructions */
+%token <temp_inst> BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP
+%token <temp_inst> ARL KIL SWZ TXD_OP
+
+%token <integer> INTEGER
+%token <real> REAL
+
+%token AMBIENT ATTENUATION
+%token BACK
+%token CLIP COLOR
+%token DEPTH DIFFUSE DIRECTION
+%token EMISSION ENV EYE
+%token FOG FOGCOORD FRAGMENT FRONT
+%token HALF
+%token INVERSE INVTRANS
+%token LIGHT LIGHTMODEL LIGHTPROD LOCAL
+%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP
+%token NORMAL
+%token OBJECT
+%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION
+%token RANGE RESULT ROW
+%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE
+%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE
+%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT
+%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT
+%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D
+%token VERTEX VTXATTRIB
+%token WEIGHT
+
+%token <string> IDENTIFIER USED_IDENTIFIER
+%type <string> string
+%token <swiz_mask> MASK4 MASK3 MASK2 MASK1 SWIZZLE
+%token DOT_DOT
+%token DOT
+
+%type <inst> instruction ALU_instruction TexInstruction
+%type <inst> ARL_instruction VECTORop_instruction
+%type <inst> SCALARop_instruction BINSCop_instruction BINop_instruction
+%type <inst> TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction
+%type <inst> KIL_instruction
+
+%type <dst_reg> dstReg maskedDstReg maskedAddrReg
+%type <src_reg> srcReg scalarUse scalarSrcReg swizzleSrcReg
+%type <swiz_mask> scalarSuffix swizzleSuffix extendedSwizzle
+%type <ext_swizzle> extSwizComp extSwizSel
+%type <swiz_mask> optionalMask
+
+%type <sym> progParamArray
+%type <integer> addrRegRelOffset addrRegPosOffset addrRegNegOffset
+%type <src_reg> progParamArrayMem progParamArrayAbs progParamArrayRel
+%type <sym> addrReg
+%type <swiz_mask> addrComponent addrWriteMask
+
+%type <dst_reg> ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask
+
+%type <result> resultBinding resultColBinding
+%type <integer> optFaceType optColorType
+%type <integer> optResultFaceType optResultColorType
+
+%type <integer> optTexImageUnitNum texImageUnitNum
+%type <integer> optTexCoordUnitNum texCoordUnitNum
+%type <integer> optLegacyTexUnitNum legacyTexUnitNum
+%type <integer> texImageUnit texTarget
+%type <integer> vtxAttribNum
+
+%type <attrib> attribBinding vtxAttribItem fragAttribItem
+
+%type <temp_sym> paramSingleInit paramSingleItemDecl
+%type <integer> optArraySize
+
+%type <state> stateSingleItem stateMultipleItem
+%type <state> stateMaterialItem
+%type <state> stateLightItem stateLightModelItem stateLightProdItem
+%type <state> stateTexGenItem stateFogItem stateClipPlaneItem statePointItem
+%type <state> stateMatrixItem stateMatrixRow stateMatrixRows
+%type <state> stateTexEnvItem stateDepthItem
+
+%type <state> stateLModProperty
+%type <state> stateMatrixName optMatrixRows
+
+%type <integer> stateMatProperty
+%type <integer> stateLightProperty stateSpotProperty
+%type <integer> stateLightNumber stateLProdProperty
+%type <integer> stateTexGenType stateTexGenCoord
+%type <integer> stateTexEnvProperty
+%type <integer> stateFogProperty
+%type <integer> stateClipPlaneNum
+%type <integer> statePointProperty
+
+%type <integer> stateOptMatModifier stateMatModifier stateMatrixRowNum
+%type <integer> stateOptModMatNum stateModMatNum statePaletteMatNum
+%type <integer> stateProgramMatNum
+
+%type <integer> ambDiffSpecProperty
+
+%type <state> programSingleItem progEnvParam progLocalParam
+%type <state> programMultipleItem progEnvParams progLocalParams
+
+%type <temp_sym> paramMultipleInit paramMultInitList paramMultipleItem
+%type <temp_sym> paramSingleItemUse
+
+%type <integer> progEnvParamNum progLocalParamNum
+%type <state> progEnvParamNums progLocalParamNums
+
+%type <vector> paramConstDecl paramConstUse
+%type <vector> paramConstScalarDecl paramConstScalarUse paramConstVector
+%type <real> signedFloatConstant
+%type <negate> optionalSign
+
+%{
+extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param,
+ void *yyscanner);
+%}
+
+%%
+
+program: language optionSequence statementSequence END
+ ;
+
+language: ARBvp_10
+ {
+ if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) {
+ yyerror(& @1, state, "invalid fragment program header");
+
+ }
+ state->mode = ARB_vertex;
+ }
+ | ARBfp_10
+ {
+ if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) {
+ yyerror(& @1, state, "invalid vertex program header");
+ }
+ state->mode = ARB_fragment;
+
+ state->option.TexRect =
+ (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE);
+ }
+ ;
+
+optionSequence: optionSequence option
+ |
+ ;
+
+option: OPTION string ';'
+ {
+ int valid = 0;
+
+ if (state->mode == ARB_vertex) {
+ valid = _mesa_ARBvp_parse_option(state, $2);
+ } else if (state->mode == ARB_fragment) {
+ valid = _mesa_ARBfp_parse_option(state, $2);
+ }
+
+
+ free($2);
+
+ if (!valid) {
+ const char *const err_str = (state->mode == ARB_vertex)
+ ? "invalid ARB vertex program option"
+ : "invalid ARB fragment program option";
+
+ yyerror(& @2, state, err_str);
+ YYERROR;
+ }
+ }
+ ;
+
+statementSequence: statementSequence statement
+ |
+ ;
+
+statement: instruction ';'
+ {
+ if ($1 != NULL) {
+ if (state->inst_tail == NULL) {
+ state->inst_head = $1;
+ } else {
+ state->inst_tail->next = $1;
+ }
+
+ state->inst_tail = $1;
+ $1->next = NULL;
+
+ state->prog->NumInstructions++;
+ }
+ }
+ | namingStatement ';'
+ ;
+
+instruction: ALU_instruction
+ {
+ $$ = $1;
+ state->prog->NumAluInstructions++;
+ }
+ | TexInstruction
+ {
+ $$ = $1;
+ state->prog->NumTexInstructions++;
+ }
+ ;
+
+ALU_instruction: ARL_instruction
+ | VECTORop_instruction
+ | SCALARop_instruction
+ | BINSCop_instruction
+ | BINop_instruction
+ | TRIop_instruction
+ | SWZ_instruction
+ ;
+
+TexInstruction: SAMPLE_instruction
+ | KIL_instruction
+ | TXD_instruction
+ ;
+
+ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg
+ {
+ $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL);
+ }
+ ;
+
+
+BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL);
+ }
+ ;
+
+TRIop_instruction: TRI_OP maskedDstReg ','
+ swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8);
+ }
+ ;
+
+SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ if ($$ != NULL) {
+ const GLbitfield tex_mask = (1U << $6);
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ $$->Base.TexSrcUnit = $6;
+
+ if ($8 < 0) {
+ shadow_tex = tex_mask;
+
+ $$->Base.TexSrcTarget = -$8;
+ $$->Base.TexShadow = 1;
+ } else {
+ $$->Base.TexSrcTarget = $8;
+ }
+
+ target_mask = (1U << $$->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[$6] != 0)
+ && ((state->prog->TexturesUsed[$6] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& @8, state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[$6] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ }
+ ;
+
+KIL_instruction: KIL swizzleSrcReg
+ {
+ $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL);
+ state->fragment.UsesKill = 1;
+ }
+ | KIL ccTest
+ {
+ $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL);
+ $$->Base.DstReg.CondMask = $2.CondMask;
+ $$->Base.DstReg.CondSwizzle = $2.CondSwizzle;
+ $$->Base.DstReg.CondSrc = $2.CondSrc;
+ state->fragment.UsesKill = 1;
+ }
+ ;
+
+TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
+ {
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8);
+ if ($$ != NULL) {
+ const GLbitfield tex_mask = (1U << $10);
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ $$->Base.TexSrcUnit = $10;
+
+ if ($12 < 0) {
+ shadow_tex = tex_mask;
+
+ $$->Base.TexSrcTarget = -$12;
+ $$->Base.TexShadow = 1;
+ } else {
+ $$->Base.TexSrcTarget = $12;
+ }
+
+ target_mask = (1U << $$->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[$10] != 0)
+ && ((state->prog->TexturesUsed[$10] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& @12, state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[$10] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ }
+ ;
+
+texImageUnit: TEXTURE_UNIT optTexImageUnitNum
+ {
+ $$ = $2;
+ }
+ ;
+
+texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; }
+ | TEX_2D { $$ = TEXTURE_2D_INDEX; }
+ | TEX_3D { $$ = TEXTURE_3D_INDEX; }
+ | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; }
+ | TEX_RECT { $$ = TEXTURE_RECT_INDEX; }
+ | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; }
+ | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; }
+ | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; }
+ | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; }
+ | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; }
+ | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; }
+ | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; }
+ ;
+
+SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle
+ {
+ /* FIXME: Is this correct? Should the extenedSwizzle be applied
+ * FIXME: to the existing swizzle?
+ */
+ $4.Base.Swizzle = $6.swizzle;
+ $4.Base.Negate = $6.mask;
+
+ $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL);
+ }
+ ;
+
+scalarSrcReg: optionalSign scalarUse
+ {
+ $$ = $2;
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+ }
+ | optionalSign '|' scalarUse '|'
+ {
+ $$ = $3;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& @2, state, "unexpected character '|'");
+ YYERROR;
+ }
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+
+ $$.Base.Abs = 1;
+ }
+ ;
+
+scalarUse: srcReg scalarSuffix
+ {
+ $$ = $1;
+
+ $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
+ $2.swizzle);
+ }
+ | paramConstScalarUse
+ {
+ struct asm_symbol temp_sym;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& @1, state, "expected scalar suffix");
+ YYERROR;
+ }
+
+ memset(& temp_sym, 0, sizeof(temp_sym));
+ temp_sym.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE);
+
+ set_src_reg_swz(& $$, PROGRAM_CONSTANT,
+ temp_sym.param_binding_begin,
+ temp_sym.param_binding_swizzle);
+ }
+ ;
+
+swizzleSrcReg: optionalSign srcReg swizzleSuffix
+ {
+ $$ = $2;
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+
+ $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
+ $3.swizzle);
+ }
+ | optionalSign '|' srcReg swizzleSuffix '|'
+ {
+ $$ = $3;
+
+ if (!state->option.NV_fragment) {
+ yyerror(& @2, state, "unexpected character '|'");
+ YYERROR;
+ }
+
+ if ($1) {
+ $$.Base.Negate = ~$$.Base.Negate;
+ }
+
+ $$.Base.Abs = 1;
+ $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle,
+ $4.swizzle);
+ }
+
+ ;
+
+maskedDstReg: dstReg optionalMask optionalCcMask
+ {
+ $$ = $1;
+ $$.WriteMask = $2.mask;
+ $$.CondMask = $3.CondMask;
+ $$.CondSwizzle = $3.CondSwizzle;
+ $$.CondSrc = $3.CondSrc;
+
+ if ($$.File == PROGRAM_OUTPUT) {
+ /* Technically speaking, this should check that it is in
+ * vertex program mode. However, PositionInvariant can never be
+ * set in fragment program mode, so it is somewhat irrelevant.
+ */
+ if (state->option.PositionInvariant
+ && ($$.Index == VERT_RESULT_HPOS)) {
+ yyerror(& @1, state, "position-invariant programs cannot "
+ "write position");
+ YYERROR;
+ }
+
+ state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index);
+ }
+ }
+ ;
+
+maskedAddrReg: addrReg addrWriteMask
+ {
+ set_dst_reg(& $$, PROGRAM_ADDRESS, 0);
+ $$.WriteMask = $2.mask;
+ }
+ ;
+
+extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp
+ {
+ const unsigned xyzw_valid =
+ ($1.xyzw_valid << 0)
+ | ($3.xyzw_valid << 1)
+ | ($5.xyzw_valid << 2)
+ | ($7.xyzw_valid << 3);
+ const unsigned rgba_valid =
+ ($1.rgba_valid << 0)
+ | ($3.rgba_valid << 1)
+ | ($5.rgba_valid << 2)
+ | ($7.rgba_valid << 3);
+
+ /* All of the swizzle components have to be valid in either RGBA
+ * or XYZW. Note that 0 and 1 are valid in both, so both masks
+ * can have some bits set.
+ *
+ * We somewhat deviate from the spec here. It would be really hard
+ * to figure out which component is the error, and there probably
+ * isn't a lot of benefit.
+ */
+ if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) {
+ yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle "
+ "components");
+ YYERROR;
+ }
+
+ $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz);
+ $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2)
+ | ($7.negate << 3);
+ }
+ ;
+
+extSwizComp: optionalSign extSwizSel
+ {
+ $$ = $2;
+ $$.negate = ($1) ? 1 : 0;
+ }
+ ;
+
+extSwizSel: INTEGER
+ {
+ if (($1 != 0) && ($1 != 1)) {
+ yyerror(& @1, state, "invalid extended swizzle selector");
+ YYERROR;
+ }
+
+ $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE;
+
+ /* 0 and 1 are valid for both RGBA swizzle names and XYZW
+ * swizzle names.
+ */
+ $$.xyzw_valid = 1;
+ $$.rgba_valid = 1;
+ }
+ | string
+ {
+ char s;
+
+ if (strlen($1) > 1) {
+ yyerror(& @1, state, "invalid extended swizzle selector");
+ YYERROR;
+ }
+
+ s = $1[0];
+ free($1);
+
+ switch (s) {
+ case 'x':
+ $$.swz = SWIZZLE_X;
+ $$.xyzw_valid = 1;
+ break;
+ case 'y':
+ $$.swz = SWIZZLE_Y;
+ $$.xyzw_valid = 1;
+ break;
+ case 'z':
+ $$.swz = SWIZZLE_Z;
+ $$.xyzw_valid = 1;
+ break;
+ case 'w':
+ $$.swz = SWIZZLE_W;
+ $$.xyzw_valid = 1;
+ break;
+
+ case 'r':
+ $$.swz = SWIZZLE_X;
+ $$.rgba_valid = 1;
+ break;
+ case 'g':
+ $$.swz = SWIZZLE_Y;
+ $$.rgba_valid = 1;
+ break;
+ case 'b':
+ $$.swz = SWIZZLE_Z;
+ $$.rgba_valid = 1;
+ break;
+ case 'a':
+ $$.swz = SWIZZLE_W;
+ $$.rgba_valid = 1;
+ break;
+
+ default:
+ yyerror(& @1, state, "invalid extended swizzle selector");
+ YYERROR;
+ break;
+ }
+ }
+ ;
+
+srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_param) && (s->type != at_temp)
+ && (s->type != at_attrib)) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type == at_param) && s->param_is_array) {
+ yyerror(& @1, state, "non-array access to array PARAM");
+ YYERROR;
+ }
+
+ init_src_reg(& $$);
+ switch (s->type) {
+ case at_temp:
+ set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding);
+ break;
+ case at_param:
+ set_src_reg_swz(& $$, s->param_binding_type,
+ s->param_binding_begin,
+ s->param_binding_swizzle);
+ break;
+ case at_attrib:
+ set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding);
+ state->prog->InputsRead |= (1U << $$.Base.Index);
+
+ if (!validate_inputs(& @1, state)) {
+ YYERROR;
+ }
+ break;
+
+ default:
+ YYERROR;
+ break;
+ }
+ }
+ | attribBinding
+ {
+ set_src_reg(& $$, PROGRAM_INPUT, $1);
+ state->prog->InputsRead |= (1U << $$.Base.Index);
+
+ if (!validate_inputs(& @1, state)) {
+ YYERROR;
+ }
+ }
+ | progParamArray '[' progParamArrayMem ']'
+ {
+ if (! $3.Base.RelAddr
+ && ((unsigned) $3.Base.Index >= $1->param_binding_length)) {
+ yyerror(& @3, state, "out of bounds array access");
+ YYERROR;
+ }
+
+ init_src_reg(& $$);
+ $$.Base.File = $1->param_binding_type;
+
+ if ($3.Base.RelAddr) {
+ state->prog->IndirectRegisterFiles |= (1 << $$.Base.File);
+ $1->param_accessed_indirectly = 1;
+
+ $$.Base.RelAddr = 1;
+ $$.Base.Index = $3.Base.Index;
+ $$.Symbol = $1;
+ } else {
+ $$.Base.Index = $1->param_binding_begin + $3.Base.Index;
+ }
+ }
+ | paramSingleItemUse
+ {
+ gl_register_file file = ($1.name != NULL)
+ ? $1.param_binding_type
+ : PROGRAM_CONSTANT;
+ set_src_reg_swz(& $$, file, $1.param_binding_begin,
+ $1.param_binding_swizzle);
+ }
+ ;
+
+dstReg: resultBinding
+ {
+ set_dst_reg(& $$, PROGRAM_OUTPUT, $1);
+ }
+ | USED_IDENTIFIER /* temporaryReg | vertexResultReg */
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_output) && (s->type != at_temp)) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ }
+
+ switch (s->type) {
+ case at_temp:
+ set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding);
+ break;
+ case at_output:
+ set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding);
+ break;
+ default:
+ set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin);
+ break;
+ }
+ }
+ ;
+
+progParamArray: USED_IDENTIFIER
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid operand variable");
+ YYERROR;
+ } else if ((s->type != at_param) || !s->param_is_array) {
+ yyerror(& @1, state, "array access to non-PARAM variable");
+ YYERROR;
+ } else {
+ $$ = s;
+ }
+ }
+ ;
+
+progParamArrayMem: progParamArrayAbs | progParamArrayRel;
+
+progParamArrayAbs: INTEGER
+ {
+ init_src_reg(& $$);
+ $$.Base.Index = $1;
+ }
+ ;
+
+progParamArrayRel: addrReg addrComponent addrRegRelOffset
+ {
+ /* FINISHME: Add support for multiple address registers.
+ */
+ /* FINISHME: Add support for 4-component address registers.
+ */
+ init_src_reg(& $$);
+ $$.Base.RelAddr = 1;
+ $$.Base.Index = $3;
+ }
+ ;
+
+addrRegRelOffset: { $$ = 0; }
+ | '+' addrRegPosOffset { $$ = $2; }
+ | '-' addrRegNegOffset { $$ = -$2; }
+ ;
+
+addrRegPosOffset: INTEGER
+ {
+ if (($1 < 0) || ($1 > 4095)) {
+ char s[100];
+ _mesa_snprintf(s, sizeof(s),
+ "relative address offset too large (%d)", $1);
+ yyerror(& @1, state, s);
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+addrRegNegOffset: INTEGER
+ {
+ if (($1 < 0) || ($1 > 4096)) {
+ char s[100];
+ _mesa_snprintf(s, sizeof(s),
+ "relative address offset too large (%d)", $1);
+ yyerror(& @1, state, s);
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+addrReg: USED_IDENTIFIER
+ {
+ struct asm_symbol *const s = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $1);
+
+ free($1);
+
+ if (s == NULL) {
+ yyerror(& @1, state, "invalid array member");
+ YYERROR;
+ } else if (s->type != at_address) {
+ yyerror(& @1, state,
+ "invalid variable for indexed array access");
+ YYERROR;
+ } else {
+ $$ = s;
+ }
+ }
+ ;
+
+addrComponent: MASK1
+ {
+ if ($1.mask != WRITEMASK_X) {
+ yyerror(& @1, state, "invalid address component selector");
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+addrWriteMask: MASK1
+ {
+ if ($1.mask != WRITEMASK_X) {
+ yyerror(& @1, state,
+ "address register write mask must be \".x\"");
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+scalarSuffix: MASK1;
+
+swizzleSuffix: MASK1
+ | MASK4
+ | SWIZZLE
+ | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; }
+ ;
+
+optionalMask: MASK4 | MASK3 | MASK2 | MASK1
+ | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; }
+ ;
+
+optionalCcMask: '(' ccTest ')'
+ {
+ $$ = $2;
+ }
+ | '(' ccTest2 ')'
+ {
+ $$ = $2;
+ }
+ |
+ {
+ $$.CondMask = COND_TR;
+ $$.CondSwizzle = SWIZZLE_NOOP;
+ $$.CondSrc = 0;
+ }
+ ;
+
+ccTest: ccMaskRule swizzleSuffix
+ {
+ $$ = $1;
+ $$.CondSwizzle = $2.swizzle;
+ }
+ ;
+
+ccTest2: ccMaskRule2 swizzleSuffix
+ {
+ $$ = $1;
+ $$.CondSwizzle = $2.swizzle;
+ }
+ ;
+
+ccMaskRule: IDENTIFIER
+ {
+ const int cond = _mesa_parse_cc($1);
+ if ((cond == 0) || ($1[2] != '\0')) {
+ char *const err_str =
+ make_error_string("invalid condition code \"%s\"", $1);
+
+ yyerror(& @1, state, (err_str != NULL)
+ ? err_str : "invalid condition code");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+
+ $$.CondMask = cond;
+ $$.CondSwizzle = SWIZZLE_NOOP;
+ $$.CondSrc = 0;
+ }
+ ;
+
+ccMaskRule2: USED_IDENTIFIER
+ {
+ const int cond = _mesa_parse_cc($1);
+ if ((cond == 0) || ($1[2] != '\0')) {
+ char *const err_str =
+ make_error_string("invalid condition code \"%s\"", $1);
+
+ yyerror(& @1, state, (err_str != NULL)
+ ? err_str : "invalid condition code");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+
+ $$.CondMask = cond;
+ $$.CondSwizzle = SWIZZLE_NOOP;
+ $$.CondSrc = 0;
+ }
+ ;
+
+namingStatement: ATTRIB_statement
+ | PARAM_statement
+ | TEMP_statement
+ | ADDRESS_statement
+ | OUTPUT_statement
+ | ALIAS_statement
+ ;
+
+ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, $2, at_attrib, & @2);
+
+ if (s == NULL) {
+ free($2);
+ YYERROR;
+ } else {
+ s->attrib_binding = $4;
+ state->InputsBound |= (1U << s->attrib_binding);
+
+ if (!validate_inputs(& @4, state)) {
+ YYERROR;
+ }
+ }
+ }
+ ;
+
+attribBinding: VERTEX vtxAttribItem
+ {
+ $$ = $2;
+ }
+ | FRAGMENT fragAttribItem
+ {
+ $$ = $2;
+ }
+ ;
+
+vtxAttribItem: POSITION
+ {
+ $$ = VERT_ATTRIB_POS;
+ }
+ | WEIGHT vtxOptWeightNum
+ {
+ $$ = VERT_ATTRIB_WEIGHT;
+ }
+ | NORMAL
+ {
+ $$ = VERT_ATTRIB_NORMAL;
+ }
+ | COLOR optColorType
+ {
+ if (!state->ctx->Extensions.EXT_secondary_color) {
+ yyerror(& @2, state, "GL_EXT_secondary_color not supported");
+ YYERROR;
+ }
+
+ $$ = VERT_ATTRIB_COLOR0 + $2;
+ }
+ | FOGCOORD
+ {
+ if (!state->ctx->Extensions.EXT_fog_coord) {
+ yyerror(& @1, state, "GL_EXT_fog_coord not supported");
+ YYERROR;
+ }
+
+ $$ = VERT_ATTRIB_FOG;
+ }
+ | TEXCOORD optTexCoordUnitNum
+ {
+ $$ = VERT_ATTRIB_TEX0 + $2;
+ }
+ | MATRIXINDEX '[' vtxWeightNum ']'
+ {
+ yyerror(& @1, state, "GL_ARB_matrix_palette not supported");
+ YYERROR;
+ }
+ | VTXATTRIB '[' vtxAttribNum ']'
+ {
+ $$ = VERT_ATTRIB_GENERIC0 + $3;
+ }
+ ;
+
+vtxAttribNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->limits->MaxAttribs) {
+ yyerror(& @1, state, "invalid vertex attribute reference");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+vtxOptWeightNum: | '[' vtxWeightNum ']';
+vtxWeightNum: INTEGER;
+
+fragAttribItem: POSITION
+ {
+ $$ = FRAG_ATTRIB_WPOS;
+ }
+ | COLOR optColorType
+ {
+ $$ = FRAG_ATTRIB_COL0 + $2;
+ }
+ | FOGCOORD
+ {
+ $$ = FRAG_ATTRIB_FOGC;
+ }
+ | TEXCOORD optTexCoordUnitNum
+ {
+ $$ = FRAG_ATTRIB_TEX0 + $2;
+ }
+ ;
+
+PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt;
+
+PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, $2, at_param, & @2);
+
+ if (s == NULL) {
+ free($2);
+ YYERROR;
+ } else {
+ s->param_binding_type = $3.param_binding_type;
+ s->param_binding_begin = $3.param_binding_begin;
+ s->param_binding_length = $3.param_binding_length;
+ s->param_binding_swizzle = $3.param_binding_swizzle;
+ s->param_is_array = 0;
+ }
+ }
+ ;
+
+PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit
+ {
+ if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) {
+ free($2);
+ yyerror(& @4, state,
+ "parameter array size and number of bindings must match");
+ YYERROR;
+ } else {
+ struct asm_symbol *const s =
+ declare_variable(state, $2, $6.type, & @2);
+
+ if (s == NULL) {
+ free($2);
+ YYERROR;
+ } else {
+ s->param_binding_type = $6.param_binding_type;
+ s->param_binding_begin = $6.param_binding_begin;
+ s->param_binding_length = $6.param_binding_length;
+ s->param_binding_swizzle = SWIZZLE_XYZW;
+ s->param_is_array = 1;
+ }
+ }
+ }
+ ;
+
+optArraySize:
+ {
+ $$ = 0;
+ }
+ | INTEGER
+ {
+ if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) {
+ yyerror(& @1, state, "invalid parameter array size");
+ YYERROR;
+ } else {
+ $$ = $1;
+ }
+ }
+ ;
+
+paramSingleInit: '=' paramSingleItemDecl
+ {
+ $$ = $2;
+ }
+ ;
+
+paramMultipleInit: '=' '{' paramMultInitList '}'
+ {
+ $$ = $3;
+ }
+ ;
+
+paramMultInitList: paramMultipleItem
+ | paramMultInitList ',' paramMultipleItem
+ {
+ $1.param_binding_length += $3.param_binding_length;
+ $$ = $1;
+ }
+ ;
+
+paramSingleItemDecl: stateSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & $$, $1);
+ }
+ | programSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & $$, $1);
+ }
+ | paramConstDecl
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE);
+ }
+ ;
+
+paramSingleItemUse: stateSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & $$, $1);
+ }
+ | programSingleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & $$, $1);
+ }
+ | paramConstUse
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE);
+ }
+ ;
+
+paramMultipleItem: stateMultipleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_state(state->prog, & $$, $1);
+ }
+ | programMultipleItem
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_param(state->prog, & $$, $1);
+ }
+ | paramConstDecl
+ {
+ memset(& $$, 0, sizeof($$));
+ $$.param_binding_begin = ~0;
+ initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE);
+ }
+ ;
+
+stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); }
+ | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); }
+ ;
+
+stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateLightItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateFogItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); }
+ | STATE statePointItem { memcpy($$, $2, sizeof($$)); }
+ | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); }
+ | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); }
+ ;
+
+stateMaterialItem: MATERIAL optFaceType stateMatProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_MATERIAL;
+ $$[1] = $2;
+ $$[2] = $3;
+ }
+ ;
+
+stateMatProperty: ambDiffSpecProperty
+ {
+ $$ = $1;
+ }
+ | EMISSION
+ {
+ $$ = STATE_EMISSION;
+ }
+ | SHININESS
+ {
+ $$ = STATE_SHININESS;
+ }
+ ;
+
+stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHT;
+ $$[1] = $3;
+ $$[2] = $5;
+ }
+ ;
+
+stateLightProperty: ambDiffSpecProperty
+ {
+ $$ = $1;
+ }
+ | POSITION
+ {
+ $$ = STATE_POSITION;
+ }
+ | ATTENUATION
+ {
+ if (!state->ctx->Extensions.EXT_point_parameters) {
+ yyerror(& @1, state, "GL_ARB_point_parameters not supported");
+ YYERROR;
+ }
+
+ $$ = STATE_ATTENUATION;
+ }
+ | SPOT stateSpotProperty
+ {
+ $$ = $2;
+ }
+ | HALF
+ {
+ $$ = STATE_HALF_VECTOR;
+ }
+ ;
+
+stateSpotProperty: DIRECTION
+ {
+ $$ = STATE_SPOT_DIRECTION;
+ }
+ ;
+
+stateLightModelItem: LIGHTMODEL stateLModProperty
+ {
+ $$[0] = $2[0];
+ $$[1] = $2[1];
+ }
+ ;
+
+stateLModProperty: AMBIENT
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHTMODEL_AMBIENT;
+ }
+ | optFaceType SCENECOLOR
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHTMODEL_SCENECOLOR;
+ $$[1] = $1;
+ }
+ ;
+
+stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_LIGHTPROD;
+ $$[1] = $3;
+ $$[2] = $5;
+ $$[3] = $6;
+ }
+ ;
+
+stateLProdProperty: ambDiffSpecProperty;
+
+stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = $3;
+ $$[1] = $2;
+ }
+ ;
+
+stateTexEnvProperty: COLOR
+ {
+ $$ = STATE_TEXENV_COLOR;
+ }
+ ;
+
+ambDiffSpecProperty: AMBIENT
+ {
+ $$ = STATE_AMBIENT;
+ }
+ | DIFFUSE
+ {
+ $$ = STATE_DIFFUSE;
+ }
+ | SPECULAR
+ {
+ $$ = STATE_SPECULAR;
+ }
+ ;
+
+stateLightNumber: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxLights) {
+ yyerror(& @1, state, "invalid light selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_TEXGEN;
+ $$[1] = $2;
+ $$[2] = $3 + $4;
+ }
+ ;
+
+stateTexGenType: EYE
+ {
+ $$ = STATE_TEXGEN_EYE_S;
+ }
+ | OBJECT
+ {
+ $$ = STATE_TEXGEN_OBJECT_S;
+ }
+ ;
+stateTexGenCoord: TEXGEN_S
+ {
+ $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S;
+ }
+ | TEXGEN_T
+ {
+ $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S;
+ }
+ | TEXGEN_R
+ {
+ $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S;
+ }
+ | TEXGEN_Q
+ {
+ $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S;
+ }
+ ;
+
+stateFogItem: FOG stateFogProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = $2;
+ }
+ ;
+
+stateFogProperty: COLOR
+ {
+ $$ = STATE_FOG_COLOR;
+ }
+ | PARAMS
+ {
+ $$ = STATE_FOG_PARAMS;
+ }
+ ;
+
+stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_CLIPPLANE;
+ $$[1] = $3;
+ }
+ ;
+
+stateClipPlaneNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxClipPlanes) {
+ yyerror(& @1, state, "invalid clip plane selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+statePointItem: POINT_TOK statePointProperty
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = $2;
+ }
+ ;
+
+statePointProperty: SIZE_TOK
+ {
+ $$ = STATE_POINT_SIZE;
+ }
+ | ATTENUATION
+ {
+ $$ = STATE_POINT_ATTENUATION;
+ }
+ ;
+
+stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']'
+ {
+ $$[0] = $1[0];
+ $$[1] = $1[1];
+ $$[2] = $4;
+ $$[3] = $4;
+ $$[4] = $1[2];
+ }
+ ;
+
+stateMatrixRows: stateMatrixItem optMatrixRows
+ {
+ $$[0] = $1[0];
+ $$[1] = $1[1];
+ $$[2] = $2[2];
+ $$[3] = $2[3];
+ $$[4] = $1[2];
+ }
+ ;
+
+optMatrixRows:
+ {
+ $$[2] = 0;
+ $$[3] = 3;
+ }
+ | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']'
+ {
+ /* It seems logical that the matrix row range specifier would have
+ * to specify a range or more than one row (i.e., $5 > $3).
+ * However, the ARB_vertex_program spec says "a program will fail
+ * to load if <a> is greater than <b>." This means that $3 == $5
+ * is valid.
+ */
+ if ($3 > $5) {
+ yyerror(& @3, state, "invalid matrix row range");
+ YYERROR;
+ }
+
+ $$[2] = $3;
+ $$[3] = $5;
+ }
+ ;
+
+stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier
+ {
+ $$[0] = $2[0];
+ $$[1] = $2[1];
+ $$[2] = $3;
+ }
+ ;
+
+stateOptMatModifier:
+ {
+ $$ = 0;
+ }
+ | stateMatModifier
+ {
+ $$ = $1;
+ }
+ ;
+
+stateMatModifier: INVERSE
+ {
+ $$ = STATE_MATRIX_INVERSE;
+ }
+ | TRANSPOSE
+ {
+ $$ = STATE_MATRIX_TRANSPOSE;
+ }
+ | INVTRANS
+ {
+ $$ = STATE_MATRIX_INVTRANS;
+ }
+ ;
+
+stateMatrixRowNum: INTEGER
+ {
+ if ($1 > 3) {
+ yyerror(& @1, state, "invalid matrix row reference");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+stateMatrixName: MODELVIEW stateOptModMatNum
+ {
+ $$[0] = STATE_MODELVIEW_MATRIX;
+ $$[1] = $2;
+ }
+ | PROJECTION
+ {
+ $$[0] = STATE_PROJECTION_MATRIX;
+ $$[1] = 0;
+ }
+ | MVP
+ {
+ $$[0] = STATE_MVP_MATRIX;
+ $$[1] = 0;
+ }
+ | TEXTURE optTexCoordUnitNum
+ {
+ $$[0] = STATE_TEXTURE_MATRIX;
+ $$[1] = $2;
+ }
+ | PALETTE '[' statePaletteMatNum ']'
+ {
+ yyerror(& @1, state, "GL_ARB_matrix_palette not supported");
+ YYERROR;
+ }
+ | MAT_PROGRAM '[' stateProgramMatNum ']'
+ {
+ $$[0] = STATE_PROGRAM_MATRIX;
+ $$[1] = $3;
+ }
+ ;
+
+stateOptModMatNum:
+ {
+ $$ = 0;
+ }
+ | '[' stateModMatNum ']'
+ {
+ $$ = $2;
+ }
+ ;
+stateModMatNum: INTEGER
+ {
+ /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix
+ * zero is valid.
+ */
+ if ($1 != 0) {
+ yyerror(& @1, state, "invalid modelview matrix index");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+statePaletteMatNum: INTEGER
+ {
+ /* Since GL_ARB_matrix_palette isn't supported, just let any value
+ * through here. The error will be generated later.
+ */
+ $$ = $1;
+ }
+ ;
+stateProgramMatNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxProgramMatrices) {
+ yyerror(& @1, state, "invalid program matrix selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+stateDepthItem: DEPTH RANGE
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = STATE_DEPTH_RANGE;
+ }
+ ;
+
+
+programSingleItem: progEnvParam | progLocalParam;
+
+programMultipleItem: progEnvParams | progLocalParams;
+
+progEnvParams: PROGRAM ENV '[' progEnvParamNums ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_ENV;
+ $$[2] = $4[0];
+ $$[3] = $4[1];
+ }
+ ;
+
+progEnvParamNums: progEnvParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $1;
+ }
+ | progEnvParamNum DOT_DOT progEnvParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $3;
+ }
+ ;
+
+progEnvParam: PROGRAM ENV '[' progEnvParamNum ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_ENV;
+ $$[2] = $4;
+ $$[3] = $4;
+ }
+ ;
+
+progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_LOCAL;
+ $$[2] = $4[0];
+ $$[3] = $4[1];
+ }
+
+progLocalParamNums: progLocalParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $1;
+ }
+ | progLocalParamNum DOT_DOT progLocalParamNum
+ {
+ $$[0] = $1;
+ $$[1] = $3;
+ }
+ ;
+
+progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']'
+ {
+ memset($$, 0, sizeof($$));
+ $$[0] = state->state_param_enum;
+ $$[1] = STATE_LOCAL;
+ $$[2] = $4;
+ $$[3] = $4;
+ }
+ ;
+
+progEnvParamNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->limits->MaxEnvParams) {
+ yyerror(& @1, state, "invalid environment parameter reference");
+ YYERROR;
+ }
+ $$ = $1;
+ }
+ ;
+
+progLocalParamNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->limits->MaxLocalParams) {
+ yyerror(& @1, state, "invalid local parameter reference");
+ YYERROR;
+ }
+ $$ = $1;
+ }
+ ;
+
+
+
+paramConstDecl: paramConstScalarDecl | paramConstVector;
+paramConstUse: paramConstScalarUse | paramConstVector;
+
+paramConstScalarDecl: signedFloatConstant
+ {
+ $$.count = 4;
+ $$.data[0] = $1;
+ $$.data[1] = $1;
+ $$.data[2] = $1;
+ $$.data[3] = $1;
+ }
+ ;
+
+paramConstScalarUse: REAL
+ {
+ $$.count = 1;
+ $$.data[0] = $1;
+ $$.data[1] = $1;
+ $$.data[2] = $1;
+ $$.data[3] = $1;
+ }
+ | INTEGER
+ {
+ $$.count = 1;
+ $$.data[0] = (float) $1;
+ $$.data[1] = (float) $1;
+ $$.data[2] = (float) $1;
+ $$.data[3] = (float) $1;
+ }
+ ;
+
+paramConstVector: '{' signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = 0.0f;
+ $$.data[2] = 0.0f;
+ $$.data[3] = 1.0f;
+ }
+ | '{' signedFloatConstant ',' signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = $4;
+ $$.data[2] = 0.0f;
+ $$.data[3] = 1.0f;
+ }
+ | '{' signedFloatConstant ',' signedFloatConstant ','
+ signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = $4;
+ $$.data[2] = $6;
+ $$.data[3] = 1.0f;
+ }
+ | '{' signedFloatConstant ',' signedFloatConstant ','
+ signedFloatConstant ',' signedFloatConstant '}'
+ {
+ $$.count = 4;
+ $$.data[0] = $2;
+ $$.data[1] = $4;
+ $$.data[2] = $6;
+ $$.data[3] = $8;
+ }
+ ;
+
+signedFloatConstant: optionalSign REAL
+ {
+ $$ = ($1) ? -$2 : $2;
+ }
+ | optionalSign INTEGER
+ {
+ $$ = (float)(($1) ? -$2 : $2);
+ }
+ ;
+
+optionalSign: '+' { $$ = FALSE; }
+ | '-' { $$ = TRUE; }
+ | { $$ = FALSE; }
+ ;
+
+TEMP_statement: optVarSize TEMP { $<integer>$ = $2; } varNameList
+ ;
+
+optVarSize: string
+ {
+ /* NV_fragment_program_option defines the size qualifiers in a
+ * fairly broken way. "SHORT" or "LONG" can optionally be used
+ * before TEMP or OUTPUT. However, neither is a reserved word!
+ * This means that we have to parse it as an identifier, then check
+ * to make sure it's one of the valid values. *sigh*
+ *
+ * In addition, the grammar in the extension spec does *not* allow
+ * the size specifier to be optional, but all known implementations
+ * do.
+ */
+ if (!state->option.NV_fragment) {
+ yyerror(& @1, state, "unexpected IDENTIFIER");
+ YYERROR;
+ }
+
+ if (strcmp("SHORT", $1) == 0) {
+ } else if (strcmp("LONG", $1) == 0) {
+ } else {
+ char *const err_str =
+ make_error_string("invalid storage size specifier \"%s\"",
+ $1);
+
+ yyerror(& @1, state, (err_str != NULL)
+ ? err_str : "invalid storage size specifier");
+
+ if (err_str != NULL) {
+ free(err_str);
+ }
+
+ YYERROR;
+ }
+ }
+ |
+ {
+ }
+ ;
+
+ADDRESS_statement: ADDRESS { $<integer>$ = $1; } varNameList
+ ;
+
+varNameList: varNameList ',' IDENTIFIER
+ {
+ if (!declare_variable(state, $3, $<integer>0, & @3)) {
+ free($3);
+ YYERROR;
+ }
+ }
+ | IDENTIFIER
+ {
+ if (!declare_variable(state, $1, $<integer>0, & @1)) {
+ free($1);
+ YYERROR;
+ }
+ }
+ ;
+
+OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding
+ {
+ struct asm_symbol *const s =
+ declare_variable(state, $3, at_output, & @3);
+
+ if (s == NULL) {
+ free($3);
+ YYERROR;
+ } else {
+ s->output_binding = $5;
+ }
+ }
+ ;
+
+resultBinding: RESULT POSITION
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_HPOS;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT FOGCOORD
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_FOGC;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT resultColBinding
+ {
+ $$ = $2;
+ }
+ | RESULT POINTSIZE
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_PSIZ;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT TEXCOORD optTexCoordUnitNum
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_TEX0 + $3;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | RESULT DEPTH
+ {
+ if (state->mode == ARB_fragment) {
+ $$ = FRAG_RESULT_DEPTH;
+ } else {
+ yyerror(& @2, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ ;
+
+resultColBinding: COLOR optResultFaceType optResultColorType
+ {
+ $$ = $2 + $3;
+ }
+ ;
+
+optResultFaceType:
+ {
+ $$ = (state->mode == ARB_vertex)
+ ? VERT_RESULT_COL0
+ : FRAG_RESULT_COLOR;
+ }
+ | FRONT
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_COL0;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | BACK
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_BFC0;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ ;
+
+optResultColorType:
+ {
+ $$ = 0;
+ }
+ | PRIMARY
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = 0;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ | SECONDARY
+ {
+ if (state->mode == ARB_vertex) {
+ $$ = 1;
+ } else {
+ yyerror(& @1, state, "invalid program result name");
+ YYERROR;
+ }
+ }
+ ;
+
+optFaceType: { $$ = 0; }
+ | FRONT { $$ = 0; }
+ | BACK { $$ = 1; }
+ ;
+
+optColorType: { $$ = 0; }
+ | PRIMARY { $$ = 0; }
+ | SECONDARY { $$ = 1; }
+ ;
+
+optTexCoordUnitNum: { $$ = 0; }
+ | '[' texCoordUnitNum ']' { $$ = $2; }
+ ;
+
+optTexImageUnitNum: { $$ = 0; }
+ | '[' texImageUnitNum ']' { $$ = $2; }
+ ;
+
+optLegacyTexUnitNum: { $$ = 0; }
+ | '[' legacyTexUnitNum ']' { $$ = $2; }
+ ;
+
+texCoordUnitNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxTextureCoordUnits) {
+ yyerror(& @1, state, "invalid texture coordinate unit selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+texImageUnitNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxTextureImageUnits) {
+ yyerror(& @1, state, "invalid texture image unit selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+legacyTexUnitNum: INTEGER
+ {
+ if ((unsigned) $1 >= state->MaxTextureUnits) {
+ yyerror(& @1, state, "invalid texture unit selector");
+ YYERROR;
+ }
+
+ $$ = $1;
+ }
+ ;
+
+ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER
+ {
+ struct asm_symbol *exist = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $2);
+ struct asm_symbol *target = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, $4);
+
+ free($4);
+
+ if (exist != NULL) {
+ char m[1000];
+ _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2);
+ free($2);
+ yyerror(& @2, state, m);
+ YYERROR;
+ } else if (target == NULL) {
+ free($2);
+ yyerror(& @4, state,
+ "undefined variable binding in ALIAS statement");
+ YYERROR;
+ } else {
+ _mesa_symbol_table_add_symbol(state->st, 0, $2, target);
+ }
+ }
+ ;
+
+string: IDENTIFIER
+ | USED_IDENTIFIER
+ ;
+
+%%
+
+void
+asm_instruction_set_operands(struct asm_instruction *inst,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ /* In the core ARB extensions only the KIL instruction doesn't have a
+ * destination register.
+ */
+ if (dst == NULL) {
+ init_dst_reg(& inst->Base.DstReg);
+ } else {
+ inst->Base.DstReg = *dst;
+ }
+
+ /* The only instruction that doesn't have any source registers is the
+ * condition-code based KIL instruction added by NV_fragment_program_option.
+ */
+ if (src0 != NULL) {
+ inst->Base.SrcReg[0] = src0->Base;
+ inst->SrcReg[0] = *src0;
+ } else {
+ init_src_reg(& inst->SrcReg[0]);
+ }
+
+ if (src1 != NULL) {
+ inst->Base.SrcReg[1] = src1->Base;
+ inst->SrcReg[1] = *src1;
+ } else {
+ init_src_reg(& inst->SrcReg[1]);
+ }
+
+ if (src2 != NULL) {
+ inst->Base.SrcReg[2] = src2->Base;
+ inst->SrcReg[2] = *src2;
+ } else {
+ init_src_reg(& inst->SrcReg[2]);
+ }
+}
+
+
+struct asm_instruction *
+asm_instruction_ctor(gl_inst_opcode op,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
+
+ if (inst) {
+ _mesa_init_instructions(& inst->Base, 1);
+ inst->Base.Opcode = op;
+
+ asm_instruction_set_operands(inst, dst, src0, src1, src2);
+ }
+
+ return inst;
+}
+
+
+struct asm_instruction *
+asm_instruction_copy_ctor(const struct prog_instruction *base,
+ const struct prog_dst_register *dst,
+ const struct asm_src_register *src0,
+ const struct asm_src_register *src1,
+ const struct asm_src_register *src2)
+{
+ struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction);
+
+ if (inst) {
+ _mesa_init_instructions(& inst->Base, 1);
+ inst->Base.Opcode = base->Opcode;
+ inst->Base.CondUpdate = base->CondUpdate;
+ inst->Base.CondDst = base->CondDst;
+ inst->Base.SaturateMode = base->SaturateMode;
+ inst->Base.Precision = base->Precision;
+
+ asm_instruction_set_operands(inst, dst, src0, src1, src2);
+ }
+
+ return inst;
+}
+
+
+void
+init_dst_reg(struct prog_dst_register *r)
+{
+ memset(r, 0, sizeof(*r));
+ r->File = PROGRAM_UNDEFINED;
+ r->WriteMask = WRITEMASK_XYZW;
+ r->CondMask = COND_TR;
+ r->CondSwizzle = SWIZZLE_NOOP;
+}
+
+
+/** Like init_dst_reg() but set the File and Index fields. */
+void
+set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index)
+{
+ const GLint maxIndex = 1 << INST_INDEX_BITS;
+ const GLint minIndex = 0;
+ ASSERT(index >= minIndex);
+ (void) minIndex;
+ ASSERT(index <= maxIndex);
+ (void) maxIndex;
+ ASSERT(file == PROGRAM_TEMPORARY ||
+ file == PROGRAM_ADDRESS ||
+ file == PROGRAM_OUTPUT);
+ memset(r, 0, sizeof(*r));
+ r->File = file;
+ r->Index = index;
+ r->WriteMask = WRITEMASK_XYZW;
+ r->CondMask = COND_TR;
+ r->CondSwizzle = SWIZZLE_NOOP;
+}
+
+
+void
+init_src_reg(struct asm_src_register *r)
+{
+ memset(r, 0, sizeof(*r));
+ r->Base.File = PROGRAM_UNDEFINED;
+ r->Base.Swizzle = SWIZZLE_NOOP;
+ r->Symbol = NULL;
+}
+
+
+/** Like init_src_reg() but set the File and Index fields.
+ * \return GL_TRUE if a valid src register, GL_FALSE otherwise
+ */
+void
+set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index)
+{
+ set_src_reg_swz(r, file, index, SWIZZLE_XYZW);
+}
+
+
+void
+set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index,
+ GLuint swizzle)
+{
+ const GLint maxIndex = (1 << INST_INDEX_BITS) - 1;
+ const GLint minIndex = -(1 << INST_INDEX_BITS);
+ ASSERT(file < PROGRAM_FILE_MAX);
+ ASSERT(index >= minIndex);
+ (void) minIndex;
+ ASSERT(index <= maxIndex);
+ (void) maxIndex;
+ memset(r, 0, sizeof(*r));
+ r->Base.File = file;
+ r->Base.Index = index;
+ r->Base.Swizzle = swizzle;
+ r->Symbol = NULL;
+}
+
+
+/**
+ * Validate the set of inputs used by a program
+ *
+ * Validates that legal sets of inputs are used by the program. In this case
+ * "used" included both reading the input or binding the input to a name using
+ * the \c ATTRIB command.
+ *
+ * \return
+ * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise.
+ */
+int
+validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state)
+{
+ const int inputs = state->prog->InputsRead | state->InputsBound;
+
+ if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) {
+ yyerror(locp, state, "illegal use of generic attribute and name attribute");
+ return 0;
+ }
+
+ return 1;
+}
+
+
+struct asm_symbol *
+declare_variable(struct asm_parser_state *state, char *name, enum asm_type t,
+ struct YYLTYPE *locp)
+{
+ struct asm_symbol *s = NULL;
+ struct asm_symbol *exist = (struct asm_symbol *)
+ _mesa_symbol_table_find_symbol(state->st, 0, name);
+
+
+ if (exist != NULL) {
+ yyerror(locp, state, "redeclared identifier");
+ } else {
+ s = calloc(1, sizeof(struct asm_symbol));
+ s->name = name;
+ s->type = t;
+
+ switch (t) {
+ case at_temp:
+ if (state->prog->NumTemporaries >= state->limits->MaxTemps) {
+ yyerror(locp, state, "too many temporaries declared");
+ free(s);
+ return NULL;
+ }
+
+ s->temp_binding = state->prog->NumTemporaries;
+ state->prog->NumTemporaries++;
+ break;
+
+ case at_address:
+ if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) {
+ yyerror(locp, state, "too many address registers declared");
+ free(s);
+ return NULL;
+ }
+
+ /* FINISHME: Add support for multiple address registers.
+ */
+ state->prog->NumAddressRegs++;
+ break;
+
+ default:
+ break;
+ }
+
+ _mesa_symbol_table_add_symbol(state->st, 0, s->name, s);
+ s->next = state->sym;
+ state->sym = s;
+ }
+
+ return s;
+}
+
+
+int add_state_reference(struct gl_program_parameter_list *param_list,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ const GLuint size = 4; /* XXX fix */
+ char *name;
+ GLint index;
+
+ name = _mesa_program_state_string(tokens);
+ index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name,
+ size, GL_NONE, NULL, tokens, 0x0);
+ param_list->StateFlags |= _mesa_program_state_flags(tokens);
+
+ /* free name string here since we duplicated it in add_parameter() */
+ free(name);
+
+ return index;
+}
+
+
+int
+initialize_symbol_from_state(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ int idx = -1;
+ gl_state_index state_tokens[STATE_LENGTH];
+
+
+ memcpy(state_tokens, tokens, sizeof(state_tokens));
+
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+
+ /* If we are adding a STATE_MATRIX that has multiple rows, we need to
+ * unroll it and call add_state_reference() for each row
+ */
+ if ((state_tokens[0] == STATE_MODELVIEW_MATRIX ||
+ state_tokens[0] == STATE_PROJECTION_MATRIX ||
+ state_tokens[0] == STATE_MVP_MATRIX ||
+ state_tokens[0] == STATE_TEXTURE_MATRIX ||
+ state_tokens[0] == STATE_PROGRAM_MATRIX)
+ && (state_tokens[2] != state_tokens[3])) {
+ int row;
+ const int first_row = state_tokens[2];
+ const int last_row = state_tokens[3];
+
+ for (row = first_row; row <= last_row; row++) {
+ state_tokens[2] = state_tokens[3] = row;
+
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+
+ param_var->param_binding_length++;
+ }
+ }
+ else {
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+
+ return idx;
+}
+
+
+int
+initialize_symbol_from_param(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const gl_state_index tokens[STATE_LENGTH])
+{
+ int idx = -1;
+ gl_state_index state_tokens[STATE_LENGTH];
+
+
+ memcpy(state_tokens, tokens, sizeof(state_tokens));
+
+ assert((state_tokens[0] == STATE_VERTEX_PROGRAM)
+ || (state_tokens[0] == STATE_FRAGMENT_PROGRAM));
+ assert((state_tokens[1] == STATE_ENV)
+ || (state_tokens[1] == STATE_LOCAL));
+
+ /*
+ * The param type is STATE_VAR. The program parameter entry will
+ * effectively be a pointer into the LOCAL or ENV parameter array.
+ */
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+
+ /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
+ * we need to unroll it and call add_state_reference() for each row
+ */
+ if (state_tokens[2] != state_tokens[3]) {
+ int row;
+ const int first_row = state_tokens[2];
+ const int last_row = state_tokens[3];
+
+ for (row = first_row; row <= last_row; row++) {
+ state_tokens[2] = state_tokens[3] = row;
+
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+ }
+ else {
+ idx = add_state_reference(prog->Parameters, state_tokens);
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+ }
+
+ return idx;
+}
+
+
+/**
+ * Put a float/vector constant/literal into the parameter list.
+ * \param param_var returns info about the parameter/constant's location,
+ * binding, type, etc.
+ * \param vec the vector/constant to add
+ * \param allowSwizzle if true, try to consolidate constants which only differ
+ * by a swizzle. We don't want to do this when building
+ * arrays of constants that may be indexed indirectly.
+ * \return index of the constant in the parameter list.
+ */
+int
+initialize_symbol_from_const(struct gl_program *prog,
+ struct asm_symbol *param_var,
+ const struct asm_vector *vec,
+ GLboolean allowSwizzle)
+{
+ unsigned swizzle;
+ const int idx = _mesa_add_unnamed_constant(prog->Parameters,
+ vec->data, vec->count,
+ allowSwizzle ? &swizzle : NULL);
+
+ param_var->type = at_param;
+ param_var->param_binding_type = PROGRAM_CONSTANT;
+
+ if (param_var->param_binding_begin == ~0U) {
+ param_var->param_binding_begin = idx;
+ param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW;
+ }
+ param_var->param_binding_length++;
+
+ return idx;
+}
+
+
+char *
+make_error_string(const char *fmt, ...)
+{
+ int length;
+ char *str;
+ va_list args;
+
+
+ /* Call vsnprintf once to determine how large the final string is. Call it
+ * again to do the actual formatting. from the vsnprintf manual page:
+ *
+ * Upon successful return, these functions return the number of
+ * characters printed (not including the trailing '\0' used to end
+ * output to strings).
+ */
+ va_start(args, fmt);
+ length = 1 + vsnprintf(NULL, 0, fmt, args);
+ va_end(args);
+
+ str = malloc(length);
+ if (str) {
+ va_start(args, fmt);
+ vsnprintf(str, length, fmt, args);
+ va_end(args);
+ }
+
+ return str;
+}
+
+
+void
+yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s)
+{
+ char *err_str;
+
+
+ err_str = make_error_string("glProgramStringARB(%s)\n", s);
+ if (err_str) {
+ _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str);
+ free(err_str);
+ }
+
+ err_str = make_error_string("line %u, char %u: error: %s\n",
+ locp->first_line, locp->first_column, s);
+ _mesa_set_program_error(state->ctx, locp->position, err_str);
+
+ if (err_str) {
+ free(err_str);
+ }
+}
+
+
+GLboolean
+_mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *str,
+ GLsizei len, struct asm_parser_state *state)
+{
+ struct asm_instruction *inst;
+ unsigned i;
+ GLubyte *strz;
+ GLboolean result = GL_FALSE;
+ void *temp;
+ struct asm_symbol *sym;
+
+ state->ctx = ctx;
+ state->prog->Target = target;
+ state->prog->Parameters = _mesa_new_parameter_list();
+
+ /* Make a copy of the program string and force it to be NUL-terminated.
+ */
+ strz = (GLubyte *) malloc(len + 1);
+ if (strz == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return GL_FALSE;
+ }
+ memcpy (strz, str, len);
+ strz[len] = '\0';
+
+ state->prog->String = strz;
+
+ state->st = _mesa_symbol_table_ctor();
+
+ state->limits = (target == GL_VERTEX_PROGRAM_ARB)
+ ? & ctx->Const.VertexProgram
+ : & ctx->Const.FragmentProgram;
+
+ state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
+ state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits;
+ state->MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ state->MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ state->MaxLights = ctx->Const.MaxLights;
+ state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices;
+
+ state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB)
+ ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM;
+
+ _mesa_set_program_error(ctx, -1, NULL);
+
+ _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len);
+ yyparse(state);
+ _mesa_program_lexer_dtor(state->scanner);
+
+
+ if (ctx->Program.ErrorPos != -1) {
+ goto error;
+ }
+
+ if (! _mesa_layout_parameters(state)) {
+ struct YYLTYPE loc;
+
+ loc.first_line = 0;
+ loc.first_column = 0;
+ loc.position = len;
+
+ yyerror(& loc, state, "invalid PARAM usage");
+ goto error;
+ }
+
+
+
+ /* Add one instruction to store the "END" instruction.
+ */
+ state->prog->Instructions =
+ _mesa_alloc_instructions(state->prog->NumInstructions + 1);
+ inst = state->inst_head;
+ for (i = 0; i < state->prog->NumInstructions; i++) {
+ struct asm_instruction *const temp = inst->next;
+
+ state->prog->Instructions[i] = inst->Base;
+ inst = temp;
+ }
+
+ /* Finally, tag on an OPCODE_END instruction */
+ {
+ const GLuint numInst = state->prog->NumInstructions;
+ _mesa_init_instructions(state->prog->Instructions + numInst, 1);
+ state->prog->Instructions[numInst].Opcode = OPCODE_END;
+ }
+ state->prog->NumInstructions++;
+
+ state->prog->NumParameters = state->prog->Parameters->NumParameters;
+ state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead);
+
+ /*
+ * Initialize native counts to logical counts. The device driver may
+ * change them if program is translated into a hardware program.
+ */
+ state->prog->NumNativeInstructions = state->prog->NumInstructions;
+ state->prog->NumNativeTemporaries = state->prog->NumTemporaries;
+ state->prog->NumNativeParameters = state->prog->NumParameters;
+ state->prog->NumNativeAttributes = state->prog->NumAttributes;
+ state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs;
+
+ result = GL_TRUE;
+
+error:
+ for (inst = state->inst_head; inst != NULL; inst = temp) {
+ temp = inst->next;
+ free(inst);
+ }
+
+ state->inst_head = NULL;
+ state->inst_tail = NULL;
+
+ for (sym = state->sym; sym != NULL; sym = temp) {
+ temp = sym->next;
+
+ free((void *) sym->name);
+ free(sym);
+ }
+ state->sym = NULL;
+
+ _mesa_symbol_table_dtor(state->st);
+ state->st = NULL;
+
+ return result;
+}
diff --git a/mesalib/src/mesa/program/program_parser.h b/mesalib/src/mesa/program/program_parser.h
index be952d4b9..ff2f4f25f 100644
--- a/mesalib/src/mesa/program/program_parser.h
+++ b/mesalib/src/mesa/program/program_parser.h
@@ -1,302 +1,299 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#pragma once
-
-#include "main/config.h"
-
-#ifndef MTYPES_H
-struct __GLcontextRec;
-typedef struct __GLcontextRec GLcontext;
-#endif
-
-enum asm_type {
- at_none,
- at_address,
- at_attrib,
- at_param,
- at_temp,
- at_output
-};
-
-struct asm_symbol {
- struct asm_symbol *next; /**< List linkage for freeing. */
- const char *name;
- enum asm_type type;
- unsigned attrib_binding;
- unsigned output_binding; /**< Output / result register number. */
-
- /**
- * One of PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, or PROGRAM_ENV_PARAM.
- */
- unsigned param_binding_type;
-
- /**
- * Offset into the program_parameter_list where the tokens representing our
- * bound state (or constants) start.
- */
- unsigned param_binding_begin;
-
- /**
- * Constants put into the parameter list may be swizzled. This
- * field contain's the symbol's swizzle. (SWIZZLE_X/Y/Z/W)
- */
- unsigned param_binding_swizzle;
-
- /* This is how many entries in the program_parameter_list we take up
- * with our state tokens or constants. Note that this is _not_ the same as
- * the number of param registers we eventually use.
- */
- unsigned param_binding_length;
-
- /**
- * Index of the temp register assigned to this variable.
- */
- unsigned temp_binding;
-
- /**
- * Flag whether or not a PARAM is an array
- */
- unsigned param_is_array:1;
-
-
- /**
- * Flag whether or not a PARAM array is accessed indirectly
- */
- unsigned param_accessed_indirectly:1;
-
-
- /**
- * \brief Is first pass of parameter layout done with this variable?
- *
- * The parameter layout routine operates in two passes. This flag tracks
- * whether or not the first pass has handled this variable.
- *
- * \sa _mesa_layout_parameters
- */
- unsigned pass1_done:1;
-};
-
-
-struct asm_vector {
- unsigned count;
- float data[4];
-};
-
-
-struct asm_swizzle_mask {
- unsigned swizzle:12;
- unsigned mask:4;
-};
-
-
-struct asm_src_register {
- struct prog_src_register Base;
-
- /**
- * Symbol associated with indirect access to parameter arrays.
- *
- * If \c Base::RelAddr is 1, this will point to the symbol for the parameter
- * that is being dereferenced. Further, \c Base::Index will be the offset
- * from the address register being used.
- */
- struct asm_symbol *Symbol;
-};
-
-
-struct asm_instruction {
- struct prog_instruction Base;
- struct asm_instruction *next;
- struct asm_src_register SrcReg[3];
-};
-
-
-struct asm_parser_state {
- GLcontext *ctx;
- struct gl_program *prog;
-
- /**
- * Per-program target limits
- */
- struct gl_program_constants *limits;
-
- struct _mesa_symbol_table *st;
-
- /**
- * Linked list of symbols
- *
- * This list is \b only used when cleaning up compiler state and freeing
- * memory.
- */
- struct asm_symbol *sym;
-
- /**
- * State for the lexer.
- */
- void *scanner;
-
- /**
- * Linked list of instructions generated during parsing.
- */
- /*@{*/
- struct asm_instruction *inst_head;
- struct asm_instruction *inst_tail;
- /*@}*/
-
-
- /**
- * Selected limits copied from gl_constants
- *
- * These are limits from the GL context, but various bits in the program
- * must be validated against these values.
- */
- /*@{*/
- unsigned MaxTextureCoordUnits;
- unsigned MaxTextureImageUnits;
- unsigned MaxTextureUnits;
- unsigned MaxClipPlanes;
- unsigned MaxLights;
- unsigned MaxProgramMatrices;
- /*@}*/
-
- /**
- * Value to use in state vector accessors for environment and local
- * parameters
- */
- unsigned state_param_enum;
-
-
- /**
- * Input attributes bound to specific names
- *
- * This is only needed so that errors can be properly produced when
- * multiple ATTRIB statements bind illegal combinations of vertex
- * attributes.
- */
- unsigned InputsBound;
-
- enum {
- invalid_mode = 0,
- ARB_vertex,
- ARB_fragment
- } mode;
-
- struct {
- unsigned PositionInvariant:1;
- unsigned Fog:2;
- unsigned PrecisionHint:2;
- unsigned DrawBuffers:1;
- unsigned Shadow:1;
- unsigned TexRect:1;
- unsigned TexArray:1;
- unsigned NV_fragment:1;
- unsigned OriginUpperLeft:1;
- unsigned PixelCenterInteger:1;
- } option;
-
- struct {
- unsigned UsesKill:1;
- } fragment;
-};
-
-#define OPTION_NONE 0
-#define OPTION_FOG_EXP 1
-#define OPTION_FOG_EXP2 2
-#define OPTION_FOG_LINEAR 3
-#define OPTION_NICEST 1
-#define OPTION_FASTEST 2
-
-typedef struct YYLTYPE {
- int first_line;
- int first_column;
- int last_line;
- int last_column;
- int position;
-} YYLTYPE;
-
-#define YYLTYPE_IS_DECLARED 1
-#define YYLTYPE_IS_TRIVIAL 1
-
-
-extern GLboolean _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
- const GLubyte *str, GLsizei len, struct asm_parser_state *state);
-
-
-
-/* From program_lexer.l. */
-extern void _mesa_program_lexer_dtor(void *scanner);
-
-extern void _mesa_program_lexer_ctor(void **scanner,
- struct asm_parser_state *state, const char *string, size_t len);
-
-
-/**
- *\name From program_parse_extra.c
- */
-/*@{*/
-
-/**
- * Parses and processes an option string to an ARB vertex program
- *
- * \return
- * Non-zero on success, zero on failure.
- */
-extern int _mesa_ARBvp_parse_option(struct asm_parser_state *state,
- const char *option);
-
-/**
- * Parses and processes an option string to an ARB fragment program
- *
- * \return
- * Non-zero on success, zero on failure.
- */
-extern int _mesa_ARBfp_parse_option(struct asm_parser_state *state,
- const char *option);
-
-/**
- * Parses and processes instruction suffixes
- *
- * Instruction suffixes, such as \c _SAT, are processed. The relevant bits
- * are set in \c inst. If suffixes are encountered that are either not known
- * or not supported by the modes and options set in \c state, zero will be
- * returned.
- *
- * \return
- * Non-zero on success, zero on failure.
- */
-extern int _mesa_parse_instruction_suffix(const struct asm_parser_state *state,
- const char *suffix, struct prog_instruction *inst);
-
-/**
- * Parses a condition code name
- *
- * The condition code names (e.g., \c LT, \c GT, \c NE) were added to assembly
- * shaders with the \c GL_NV_fragment_program_option extension. This function
- * converts a string representation into one of the \c COND_ macros.
- *
- * \return
- * One of the \c COND_ macros defined in prog_instruction.h on success or zero
- * on failure.
- */
-extern int _mesa_parse_cc(const char *s);
-
-/*@}*/
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#pragma once
+
+#include "main/config.h"
+
+struct gl_context;
+
+enum asm_type {
+ at_none,
+ at_address,
+ at_attrib,
+ at_param,
+ at_temp,
+ at_output
+};
+
+struct asm_symbol {
+ struct asm_symbol *next; /**< List linkage for freeing. */
+ const char *name;
+ enum asm_type type;
+ unsigned attrib_binding;
+ unsigned output_binding; /**< Output / result register number. */
+
+ /**
+ * One of PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, or PROGRAM_ENV_PARAM.
+ */
+ unsigned param_binding_type;
+
+ /**
+ * Offset into the program_parameter_list where the tokens representing our
+ * bound state (or constants) start.
+ */
+ unsigned param_binding_begin;
+
+ /**
+ * Constants put into the parameter list may be swizzled. This
+ * field contain's the symbol's swizzle. (SWIZZLE_X/Y/Z/W)
+ */
+ unsigned param_binding_swizzle;
+
+ /* This is how many entries in the program_parameter_list we take up
+ * with our state tokens or constants. Note that this is _not_ the same as
+ * the number of param registers we eventually use.
+ */
+ unsigned param_binding_length;
+
+ /**
+ * Index of the temp register assigned to this variable.
+ */
+ unsigned temp_binding;
+
+ /**
+ * Flag whether or not a PARAM is an array
+ */
+ unsigned param_is_array:1;
+
+
+ /**
+ * Flag whether or not a PARAM array is accessed indirectly
+ */
+ unsigned param_accessed_indirectly:1;
+
+
+ /**
+ * \brief Is first pass of parameter layout done with this variable?
+ *
+ * The parameter layout routine operates in two passes. This flag tracks
+ * whether or not the first pass has handled this variable.
+ *
+ * \sa _mesa_layout_parameters
+ */
+ unsigned pass1_done:1;
+};
+
+
+struct asm_vector {
+ unsigned count;
+ float data[4];
+};
+
+
+struct asm_swizzle_mask {
+ unsigned swizzle:12;
+ unsigned mask:4;
+};
+
+
+struct asm_src_register {
+ struct prog_src_register Base;
+
+ /**
+ * Symbol associated with indirect access to parameter arrays.
+ *
+ * If \c Base::RelAddr is 1, this will point to the symbol for the parameter
+ * that is being dereferenced. Further, \c Base::Index will be the offset
+ * from the address register being used.
+ */
+ struct asm_symbol *Symbol;
+};
+
+
+struct asm_instruction {
+ struct prog_instruction Base;
+ struct asm_instruction *next;
+ struct asm_src_register SrcReg[3];
+};
+
+
+struct asm_parser_state {
+ struct gl_context *ctx;
+ struct gl_program *prog;
+
+ /**
+ * Per-program target limits
+ */
+ struct gl_program_constants *limits;
+
+ struct _mesa_symbol_table *st;
+
+ /**
+ * Linked list of symbols
+ *
+ * This list is \b only used when cleaning up compiler state and freeing
+ * memory.
+ */
+ struct asm_symbol *sym;
+
+ /**
+ * State for the lexer.
+ */
+ void *scanner;
+
+ /**
+ * Linked list of instructions generated during parsing.
+ */
+ /*@{*/
+ struct asm_instruction *inst_head;
+ struct asm_instruction *inst_tail;
+ /*@}*/
+
+
+ /**
+ * Selected limits copied from gl_constants
+ *
+ * These are limits from the GL context, but various bits in the program
+ * must be validated against these values.
+ */
+ /*@{*/
+ unsigned MaxTextureCoordUnits;
+ unsigned MaxTextureImageUnits;
+ unsigned MaxTextureUnits;
+ unsigned MaxClipPlanes;
+ unsigned MaxLights;
+ unsigned MaxProgramMatrices;
+ /*@}*/
+
+ /**
+ * Value to use in state vector accessors for environment and local
+ * parameters
+ */
+ unsigned state_param_enum;
+
+
+ /**
+ * Input attributes bound to specific names
+ *
+ * This is only needed so that errors can be properly produced when
+ * multiple ATTRIB statements bind illegal combinations of vertex
+ * attributes.
+ */
+ unsigned InputsBound;
+
+ enum {
+ invalid_mode = 0,
+ ARB_vertex,
+ ARB_fragment
+ } mode;
+
+ struct {
+ unsigned PositionInvariant:1;
+ unsigned Fog:2;
+ unsigned PrecisionHint:2;
+ unsigned DrawBuffers:1;
+ unsigned Shadow:1;
+ unsigned TexRect:1;
+ unsigned TexArray:1;
+ unsigned NV_fragment:1;
+ unsigned OriginUpperLeft:1;
+ unsigned PixelCenterInteger:1;
+ } option;
+
+ struct {
+ unsigned UsesKill:1;
+ } fragment;
+};
+
+#define OPTION_NONE 0
+#define OPTION_FOG_EXP 1
+#define OPTION_FOG_EXP2 2
+#define OPTION_FOG_LINEAR 3
+#define OPTION_NICEST 1
+#define OPTION_FASTEST 2
+
+typedef struct YYLTYPE {
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+ int position;
+} YYLTYPE;
+
+#define YYLTYPE_IS_DECLARED 1
+#define YYLTYPE_IS_TRIVIAL 1
+
+
+extern GLboolean _mesa_parse_arb_program(struct gl_context *ctx, GLenum target,
+ const GLubyte *str, GLsizei len, struct asm_parser_state *state);
+
+
+
+/* From program_lexer.l. */
+extern void _mesa_program_lexer_dtor(void *scanner);
+
+extern void _mesa_program_lexer_ctor(void **scanner,
+ struct asm_parser_state *state, const char *string, size_t len);
+
+
+/**
+ *\name From program_parse_extra.c
+ */
+/*@{*/
+
+/**
+ * Parses and processes an option string to an ARB vertex program
+ *
+ * \return
+ * Non-zero on success, zero on failure.
+ */
+extern int _mesa_ARBvp_parse_option(struct asm_parser_state *state,
+ const char *option);
+
+/**
+ * Parses and processes an option string to an ARB fragment program
+ *
+ * \return
+ * Non-zero on success, zero on failure.
+ */
+extern int _mesa_ARBfp_parse_option(struct asm_parser_state *state,
+ const char *option);
+
+/**
+ * Parses and processes instruction suffixes
+ *
+ * Instruction suffixes, such as \c _SAT, are processed. The relevant bits
+ * are set in \c inst. If suffixes are encountered that are either not known
+ * or not supported by the modes and options set in \c state, zero will be
+ * returned.
+ *
+ * \return
+ * Non-zero on success, zero on failure.
+ */
+extern int _mesa_parse_instruction_suffix(const struct asm_parser_state *state,
+ const char *suffix, struct prog_instruction *inst);
+
+/**
+ * Parses a condition code name
+ *
+ * The condition code names (e.g., \c LT, \c GT, \c NE) were added to assembly
+ * shaders with the \c GL_NV_fragment_program_option extension. This function
+ * converts a string representation into one of the \c COND_ macros.
+ *
+ * \return
+ * One of the \c COND_ macros defined in prog_instruction.h on success or zero
+ * on failure.
+ */
+extern int _mesa_parse_cc(const char *s);
+
+/*@}*/
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c
index fb2ebe633..6601f7416 100644
--- a/mesalib/src/mesa/program/programopt.c
+++ b/mesalib/src/mesa/program/programopt.c
@@ -1,669 +1,669 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file programopt.c
- * Vertex/Fragment program optimizations and transformations for program
- * options, etc.
- *
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-#include "program.h"
-#include "programopt.h"
-#include "prog_instruction.h"
-
-
-/**
- * This function inserts instructions for coordinate modelview * projection
- * into a vertex program.
- * May be used to implement the position_invariant option.
- */
-static void
-_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog)
-{
- struct prog_instruction *newInst;
- const GLuint origLen = vprog->Base.NumInstructions;
- const GLuint newLen = origLen + 4;
- GLuint i;
-
- /*
- * Setup state references for the modelview/projection matrix.
- * XXX we should check if these state vars are already declared.
- */
- static const gl_state_index mvpState[4][STATE_LENGTH] = {
- { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
- { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
- { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
- { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */
- };
- GLint mvpRef[4];
-
- for (i = 0; i < 4; i++) {
- mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
- mvpState[i]);
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glProgramString(inserting position_invariant code)");
- return;
- }
-
- /*
- * Generated instructions:
- * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
- * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
- * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
- * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
- */
- _mesa_init_instructions(newInst, 4);
- for (i = 0; i < 4; i++) {
- newInst[i].Opcode = OPCODE_DP4;
- newInst[i].DstReg.File = PROGRAM_OUTPUT;
- newInst[i].DstReg.Index = VERT_RESULT_HPOS;
- newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
- newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
- newInst[i].SrcReg[0].Index = mvpRef[i];
- newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
- newInst[i].SrcReg[1].File = PROGRAM_INPUT;
- newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
- newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
- }
-
- /* Append original instructions after new instructions */
- _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
-
- /* free old instructions */
- _mesa_free_instructions(vprog->Base.Instructions, origLen);
-
- /* install new instructions */
- vprog->Base.Instructions = newInst;
- vprog->Base.NumInstructions = newLen;
- vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
-}
-
-
-static void
-_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog)
-{
- struct prog_instruction *newInst;
- const GLuint origLen = vprog->Base.NumInstructions;
- const GLuint newLen = origLen + 4;
- GLuint hposTemp;
- GLuint i;
-
- /*
- * Setup state references for the modelview/projection matrix.
- * XXX we should check if these state vars are already declared.
- */
- static const gl_state_index mvpState[4][STATE_LENGTH] = {
- { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
- { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
- { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
- { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
- };
- GLint mvpRef[4];
-
- for (i = 0; i < 4; i++) {
- mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
- mvpState[i]);
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glProgramString(inserting position_invariant code)");
- return;
- }
-
- /* TEMP hposTemp; */
- hposTemp = vprog->Base.NumTemporaries++;
-
- /*
- * Generated instructions:
- * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
- * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
- * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
- * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
- */
- _mesa_init_instructions(newInst, 4);
-
- newInst[0].Opcode = OPCODE_MUL;
- newInst[0].DstReg.File = PROGRAM_TEMPORARY;
- newInst[0].DstReg.Index = hposTemp;
- newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
- newInst[0].SrcReg[0].File = PROGRAM_INPUT;
- newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
- newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
- newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
- newInst[0].SrcReg[1].Index = mvpRef[0];
- newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
-
- for (i = 1; i <= 2; i++) {
- newInst[i].Opcode = OPCODE_MAD;
- newInst[i].DstReg.File = PROGRAM_TEMPORARY;
- newInst[i].DstReg.Index = hposTemp;
- newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
- newInst[i].SrcReg[0].File = PROGRAM_INPUT;
- newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
- newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
- newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
- newInst[i].SrcReg[1].Index = mvpRef[i];
- newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
- newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
- newInst[i].SrcReg[2].Index = hposTemp;
- newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
- }
-
- newInst[3].Opcode = OPCODE_MAD;
- newInst[3].DstReg.File = PROGRAM_OUTPUT;
- newInst[3].DstReg.Index = VERT_RESULT_HPOS;
- newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
- newInst[3].SrcReg[0].File = PROGRAM_INPUT;
- newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
- newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
- newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
- newInst[3].SrcReg[1].Index = mvpRef[3];
- newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
- newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
- newInst[3].SrcReg[2].Index = hposTemp;
- newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
-
-
- /* Append original instructions after new instructions */
- _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
-
- /* free old instructions */
- _mesa_free_instructions(vprog->Base.Instructions, origLen);
-
- /* install new instructions */
- vprog->Base.Instructions = newInst;
- vprog->Base.NumInstructions = newLen;
- vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
-}
-
-
-void
-_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
-{
- if (ctx->mvp_with_dp4)
- _mesa_insert_mvp_dp4_code( ctx, vprog );
- else
- _mesa_insert_mvp_mad_code( ctx, vprog );
-}
-
-
-
-
-
-
-/**
- * Append extra instructions onto the given fragment program to implement
- * the fog mode specified by fprog->FogOption.
- * The fragment.fogcoord input is used to compute the fog blend factor.
- *
- * XXX with a little work, this function could be adapted to add fog code
- * to vertex programs too.
- */
-void
-_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
-{
- static const gl_state_index fogPStateOpt[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
- static const gl_state_index fogColorState[STATE_LENGTH]
- = { STATE_FOG_COLOR, 0, 0, 0, 0};
- struct prog_instruction *newInst, *inst;
- const GLuint origLen = fprog->Base.NumInstructions;
- const GLuint newLen = origLen + 5;
- GLuint i;
- GLint fogPRefOpt, fogColorRef; /* state references */
- GLuint colorTemp, fogFactorTemp; /* temporary registerss */
-
- if (fprog->FogOption == GL_NONE) {
- _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
- " with FogOption == GL_NONE");
- return;
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glProgramString(inserting fog_option code)");
- return;
- }
-
- /* Copy orig instructions into new instruction buffer */
- _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
-
- /* PARAM fogParamsRefOpt = internal optimized fog params; */
- fogPRefOpt
- = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
- /* PARAM fogColorRef = state.fog.color; */
- fogColorRef
- = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
-
- /* TEMP colorTemp; */
- colorTemp = fprog->Base.NumTemporaries++;
- /* TEMP fogFactorTemp; */
- fogFactorTemp = fprog->Base.NumTemporaries++;
-
- /* Scan program to find where result.color is written */
- inst = newInst;
- for (i = 0; i < fprog->Base.NumInstructions; i++) {
- if (inst->Opcode == OPCODE_END)
- break;
- if (inst->DstReg.File == PROGRAM_OUTPUT &&
- inst->DstReg.Index == FRAG_RESULT_COLOR) {
- /* change the instruction to write to colorTemp w/ clamping */
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = colorTemp;
- inst->SaturateMode = SATURATE_ZERO_ONE;
- /* don't break (may be several writes to result.color) */
- }
- inst++;
- }
- assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
-
- _mesa_init_instructions(inst, 5);
-
- /* emit instructions to compute fog blending factor */
- if (fprog->FogOption == GL_LINEAR) {
- /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
- inst->Opcode = OPCODE_MAD;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_INPUT;
- inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[1].File = PROGRAM_STATE_VAR;
- inst->SrcReg[1].Index = fogPRefOpt;
- inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[2].File = PROGRAM_STATE_VAR;
- inst->SrcReg[2].Index = fogPRefOpt;
- inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
- inst->SaturateMode = SATURATE_ZERO_ONE;
- inst++;
- }
- else {
- ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
- /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
- /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
- /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
- inst->Opcode = OPCODE_MUL;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_STATE_VAR;
- inst->SrcReg[0].Index = fogPRefOpt;
- inst->SrcReg[0].Swizzle
- = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
- inst->SrcReg[1].File = PROGRAM_INPUT;
- inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
- inst++;
- if (fprog->FogOption == GL_EXP2) {
- /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
- inst->Opcode = OPCODE_MUL;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[1].File = PROGRAM_TEMPORARY;
- inst->SrcReg[1].Index = fogFactorTemp;
- inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
- inst++;
- }
- /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
- inst->Opcode = OPCODE_EX2;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Negate = NEGATE_XYZW;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SaturateMode = SATURATE_ZERO_ONE;
- inst++;
- }
- /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
- inst->Opcode = OPCODE_LRP;
- inst->DstReg.File = PROGRAM_OUTPUT;
- inst->DstReg.Index = FRAG_RESULT_COLOR;
- inst->DstReg.WriteMask = WRITEMASK_XYZ;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[1].File = PROGRAM_TEMPORARY;
- inst->SrcReg[1].Index = colorTemp;
- inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
- inst->SrcReg[2].File = PROGRAM_STATE_VAR;
- inst->SrcReg[2].Index = fogColorRef;
- inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
- inst++;
- /* MOV result.color.w, colorTemp.x; # copy alpha */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.File = PROGRAM_OUTPUT;
- inst->DstReg.Index = FRAG_RESULT_COLOR;
- inst->DstReg.WriteMask = WRITEMASK_W;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = colorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
- inst++;
- /* END; */
- inst->Opcode = OPCODE_END;
- inst++;
-
- /* free old instructions */
- _mesa_free_instructions(fprog->Base.Instructions, origLen);
-
- /* install new instructions */
- fprog->Base.Instructions = newInst;
- fprog->Base.NumInstructions = inst - newInst;
- fprog->Base.InputsRead |= FRAG_BIT_FOGC;
- /* XXX do this? fprog->FogOption = GL_NONE; */
-}
-
-
-
-static GLboolean
-is_texture_instruction(const struct prog_instruction *inst)
-{
- switch (inst->Opcode) {
- case OPCODE_TEX:
- case OPCODE_TXB:
- case OPCODE_TXD:
- case OPCODE_TXL:
- case OPCODE_TXP:
- case OPCODE_TXP_NV:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Count the number of texure indirections in the given program.
- * The program's NumTexIndirections field will be updated.
- * See the GL_ARB_fragment_program spec (issue 24) for details.
- * XXX we count texture indirections in texenvprogram.c (maybe use this code
- * instead and elsewhere).
- */
-void
-_mesa_count_texture_indirections(struct gl_program *prog)
-{
- GLuint indirections = 1;
- GLbitfield tempsOutput = 0x0;
- GLbitfield aluTemps = 0x0;
- GLuint i;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
-
- if (is_texture_instruction(inst)) {
- if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
- (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
- ((inst->Opcode != OPCODE_KIL) &&
- (inst->DstReg.File == PROGRAM_TEMPORARY) &&
- (aluTemps & (1 << inst->DstReg.Index))))
- {
- indirections++;
- tempsOutput = 0x0;
- aluTemps = 0x0;
- }
- }
- else {
- GLuint j;
- for (j = 0; j < 3; j++) {
- if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
- aluTemps |= (1 << inst->SrcReg[j].Index);
- }
- if (inst->DstReg.File == PROGRAM_TEMPORARY)
- aluTemps |= (1 << inst->DstReg.Index);
- }
-
- if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
- tempsOutput |= (1 << inst->DstReg.Index);
- }
-
- prog->NumTexIndirections = indirections;
-}
-
-
-/**
- * Count number of texture instructions in given program and update the
- * program's NumTexInstructions field.
- */
-void
-_mesa_count_texture_instructions(struct gl_program *prog)
-{
- GLuint i;
- prog->NumTexInstructions = 0;
- for (i = 0; i < prog->NumInstructions; i++) {
- prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
- }
-}
-
-
-/**
- * Scan/rewrite program to remove reads of custom (output) registers.
- * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
- * (for vertex shaders).
- * In GLSL shaders, varying vars can be read and written.
- * On some hardware, trying to read an output register causes trouble.
- * So, rewrite the program to use a temporary register in this case.
- */
-void
-_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
-{
- GLuint i;
- GLint outputMap[VERT_RESULT_MAX];
- GLuint numVaryingReads = 0;
- GLboolean usedTemps[MAX_PROGRAM_TEMPS];
- GLuint firstTemp = 0;
-
- _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
- usedTemps, MAX_PROGRAM_TEMPS);
-
- assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
- assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- outputMap[i] = -1;
-
- /* look for instructions which read from varying vars */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
- GLuint j;
- for (j = 0; j < numSrc; j++) {
- if (inst->SrcReg[j].File == type) {
- /* replace the read with a temp reg */
- const GLuint var = inst->SrcReg[j].Index;
- if (outputMap[var] == -1) {
- numVaryingReads++;
- outputMap[var] = _mesa_find_free_register(usedTemps,
- MAX_PROGRAM_TEMPS,
- firstTemp);
- firstTemp = outputMap[var] + 1;
- }
- inst->SrcReg[j].File = PROGRAM_TEMPORARY;
- inst->SrcReg[j].Index = outputMap[var];
- }
- }
- }
-
- if (numVaryingReads == 0)
- return; /* nothing to be done */
-
- /* look for instructions which write to the varying vars identified above */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->DstReg.File == type &&
- outputMap[inst->DstReg.Index] >= 0) {
- /* change inst to write to the temp reg, instead of the varying */
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = outputMap[inst->DstReg.Index];
- }
- }
-
- /* insert new instructions to copy the temp vars to the varying vars */
- {
- struct prog_instruction *inst;
- GLint endPos, var;
-
- /* Look for END instruction and insert the new varying writes */
- endPos = -1;
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->Opcode == OPCODE_END) {
- endPos = i;
- _mesa_insert_instructions(prog, i, numVaryingReads);
- break;
- }
- }
-
- assert(endPos >= 0);
-
- /* insert new MOV instructions here */
- inst = prog->Instructions + endPos;
- for (var = 0; var < VERT_RESULT_MAX; var++) {
- if (outputMap[var] >= 0) {
- /* MOV VAR[var], TEMP[tmp]; */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.File = type;
- inst->DstReg.Index = var;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = outputMap[var];
- inst++;
- }
- }
- }
-}
-
-
-/**
- * Make the given fragment program into a "no-op" shader.
- * Actually, just copy the incoming fragment color (or texcoord)
- * to the output color.
- * This is for debug/test purposes.
- */
-void
-_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog)
-{
- struct prog_instruction *inst;
- GLuint inputAttr;
-
- inst = _mesa_alloc_instructions(2);
- if (!inst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
- return;
- }
-
- _mesa_init_instructions(inst, 2);
-
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = FRAG_RESULT_COLOR;
- inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & FRAG_BIT_COL0)
- inputAttr = FRAG_ATTRIB_COL0;
- else
- inputAttr = FRAG_ATTRIB_TEX0;
- inst[0].SrcReg[0].Index = inputAttr;
-
- inst[1].Opcode = OPCODE_END;
-
- _mesa_free_instructions(prog->Base.Instructions,
- prog->Base.NumInstructions);
-
- prog->Base.Instructions = inst;
- prog->Base.NumInstructions = 2;
- prog->Base.InputsRead = 1 << inputAttr;
- prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
-}
-
-
-/**
- * \sa _mesa_nop_fragment_program
- * Replace the given vertex program with a "no-op" program that just
- * transforms vertex position and emits color.
- */
-void
-_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog)
-{
- struct prog_instruction *inst;
- GLuint inputAttr;
-
- /*
- * Start with a simple vertex program that emits color.
- */
- inst = _mesa_alloc_instructions(2);
- if (!inst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
- return;
- }
-
- _mesa_init_instructions(inst, 2);
-
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = VERT_RESULT_COL0;
- inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & VERT_BIT_COLOR0)
- inputAttr = VERT_ATTRIB_COLOR0;
- else
- inputAttr = VERT_ATTRIB_TEX0;
- inst[0].SrcReg[0].Index = inputAttr;
-
- inst[1].Opcode = OPCODE_END;
-
- _mesa_free_instructions(prog->Base.Instructions,
- prog->Base.NumInstructions);
-
- prog->Base.Instructions = inst;
- prog->Base.NumInstructions = 2;
- prog->Base.InputsRead = 1 << inputAttr;
- prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
-
- /*
- * Now insert code to do standard modelview/projection transformation.
- */
- _mesa_insert_mvp_code(ctx, prog);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file programopt.c
+ * Vertex/Fragment program optimizations and transformations for program
+ * options, etc.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
+#include "program.h"
+#include "programopt.h"
+#include "prog_instruction.h"
+
+
+/**
+ * This function inserts instructions for coordinate modelview * projection
+ * into a vertex program.
+ * May be used to implement the position_invariant option.
+ */
+static void
+_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
+{
+ struct prog_instruction *newInst;
+ const GLuint origLen = vprog->Base.NumInstructions;
+ const GLuint newLen = origLen + 4;
+ GLuint i;
+
+ /*
+ * Setup state references for the modelview/projection matrix.
+ * XXX we should check if these state vars are already declared.
+ */
+ static const gl_state_index mvpState[4][STATE_LENGTH] = {
+ { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
+ { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
+ { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
+ { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */
+ };
+ GLint mvpRef[4];
+
+ for (i = 0; i < 4; i++) {
+ mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
+ mvpState[i]);
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glProgramString(inserting position_invariant code)");
+ return;
+ }
+
+ /*
+ * Generated instructions:
+ * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
+ * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
+ * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
+ * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
+ */
+ _mesa_init_instructions(newInst, 4);
+ for (i = 0; i < 4; i++) {
+ newInst[i].Opcode = OPCODE_DP4;
+ newInst[i].DstReg.File = PROGRAM_OUTPUT;
+ newInst[i].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
+ newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
+ newInst[i].SrcReg[0].Index = mvpRef[i];
+ newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
+ newInst[i].SrcReg[1].File = PROGRAM_INPUT;
+ newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
+ newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ }
+
+ /* Append original instructions after new instructions */
+ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
+
+ /* free old instructions */
+ _mesa_free_instructions(vprog->Base.Instructions, origLen);
+
+ /* install new instructions */
+ vprog->Base.Instructions = newInst;
+ vprog->Base.NumInstructions = newLen;
+ vprog->Base.InputsRead |= VERT_BIT_POS;
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
+}
+
+
+static void
+_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
+{
+ struct prog_instruction *newInst;
+ const GLuint origLen = vprog->Base.NumInstructions;
+ const GLuint newLen = origLen + 4;
+ GLuint hposTemp;
+ GLuint i;
+
+ /*
+ * Setup state references for the modelview/projection matrix.
+ * XXX we should check if these state vars are already declared.
+ */
+ static const gl_state_index mvpState[4][STATE_LENGTH] = {
+ { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
+ { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
+ { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
+ { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
+ };
+ GLint mvpRef[4];
+
+ for (i = 0; i < 4; i++) {
+ mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
+ mvpState[i]);
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glProgramString(inserting position_invariant code)");
+ return;
+ }
+
+ /* TEMP hposTemp; */
+ hposTemp = vprog->Base.NumTemporaries++;
+
+ /*
+ * Generated instructions:
+ * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
+ * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
+ * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
+ * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
+ */
+ _mesa_init_instructions(newInst, 4);
+
+ newInst[0].Opcode = OPCODE_MUL;
+ newInst[0].DstReg.File = PROGRAM_TEMPORARY;
+ newInst[0].DstReg.Index = hposTemp;
+ newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
+ newInst[0].SrcReg[0].File = PROGRAM_INPUT;
+ newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
+ newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
+ newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
+ newInst[0].SrcReg[1].Index = mvpRef[0];
+ newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+
+ for (i = 1; i <= 2; i++) {
+ newInst[i].Opcode = OPCODE_MAD;
+ newInst[i].DstReg.File = PROGRAM_TEMPORARY;
+ newInst[i].DstReg.Index = hposTemp;
+ newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
+ newInst[i].SrcReg[0].File = PROGRAM_INPUT;
+ newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
+ newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
+ newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
+ newInst[i].SrcReg[1].Index = mvpRef[i];
+ newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
+ newInst[i].SrcReg[2].Index = hposTemp;
+ newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
+ }
+
+ newInst[3].Opcode = OPCODE_MAD;
+ newInst[3].DstReg.File = PROGRAM_OUTPUT;
+ newInst[3].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
+ newInst[3].SrcReg[0].File = PROGRAM_INPUT;
+ newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
+ newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
+ newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
+ newInst[3].SrcReg[1].Index = mvpRef[3];
+ newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
+ newInst[3].SrcReg[2].Index = hposTemp;
+ newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
+
+
+ /* Append original instructions after new instructions */
+ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
+
+ /* free old instructions */
+ _mesa_free_instructions(vprog->Base.Instructions, origLen);
+
+ /* install new instructions */
+ vprog->Base.Instructions = newInst;
+ vprog->Base.NumInstructions = newLen;
+ vprog->Base.InputsRead |= VERT_BIT_POS;
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
+}
+
+
+void
+_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
+{
+ if (ctx->mvp_with_dp4)
+ _mesa_insert_mvp_dp4_code( ctx, vprog );
+ else
+ _mesa_insert_mvp_mad_code( ctx, vprog );
+}
+
+
+
+
+
+
+/**
+ * Append extra instructions onto the given fragment program to implement
+ * the fog mode specified by fprog->FogOption.
+ * The fragment.fogcoord input is used to compute the fog blend factor.
+ *
+ * XXX with a little work, this function could be adapted to add fog code
+ * to vertex programs too.
+ */
+void
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
+{
+ static const gl_state_index fogPStateOpt[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
+ static const gl_state_index fogColorState[STATE_LENGTH]
+ = { STATE_FOG_COLOR, 0, 0, 0, 0};
+ struct prog_instruction *newInst, *inst;
+ const GLuint origLen = fprog->Base.NumInstructions;
+ const GLuint newLen = origLen + 5;
+ GLuint i;
+ GLint fogPRefOpt, fogColorRef; /* state references */
+ GLuint colorTemp, fogFactorTemp; /* temporary registerss */
+
+ if (fprog->FogOption == GL_NONE) {
+ _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
+ " with FogOption == GL_NONE");
+ return;
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glProgramString(inserting fog_option code)");
+ return;
+ }
+
+ /* Copy orig instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
+
+ /* PARAM fogParamsRefOpt = internal optimized fog params; */
+ fogPRefOpt
+ = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
+ /* PARAM fogColorRef = state.fog.color; */
+ fogColorRef
+ = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
+
+ /* TEMP colorTemp; */
+ colorTemp = fprog->Base.NumTemporaries++;
+ /* TEMP fogFactorTemp; */
+ fogFactorTemp = fprog->Base.NumTemporaries++;
+
+ /* Scan program to find where result.color is written */
+ inst = newInst;
+ for (i = 0; i < fprog->Base.NumInstructions; i++) {
+ if (inst->Opcode == OPCODE_END)
+ break;
+ if (inst->DstReg.File == PROGRAM_OUTPUT &&
+ inst->DstReg.Index == FRAG_RESULT_COLOR) {
+ /* change the instruction to write to colorTemp w/ clamping */
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = colorTemp;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
+ /* don't break (may be several writes to result.color) */
+ }
+ inst++;
+ }
+ assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
+
+ _mesa_init_instructions(inst, 5);
+
+ /* emit instructions to compute fog blending factor */
+ if (fprog->FogOption == GL_LINEAR) {
+ /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
+ inst->Opcode = OPCODE_MAD;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_INPUT;
+ inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
+ inst->SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[1].Index = fogPRefOpt;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
+ inst->SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[2].Index = fogPRefOpt;
+ inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
+ inst++;
+ }
+ else {
+ ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
+ /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
+ /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
+ /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
+ inst->Opcode = OPCODE_MUL;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[0].Index = fogPRefOpt;
+ inst->SrcReg[0].Swizzle
+ = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
+ inst->SrcReg[1].File = PROGRAM_INPUT;
+ inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
+ inst++;
+ if (fprog->FogOption == GL_EXP2) {
+ /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
+ inst->Opcode = OPCODE_MUL;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
+ inst->SrcReg[1].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[1].Index = fogFactorTemp;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
+ inst++;
+ }
+ /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
+ inst->Opcode = OPCODE_EX2;
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = fogFactorTemp;
+ inst->DstReg.WriteMask = WRITEMASK_X;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].Negate = NEGATE_XYZW;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
+ inst++;
+ }
+ /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
+ inst->Opcode = OPCODE_LRP;
+ inst->DstReg.File = PROGRAM_OUTPUT;
+ inst->DstReg.Index = FRAG_RESULT_COLOR;
+ inst->DstReg.WriteMask = WRITEMASK_XYZ;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
+ inst->SrcReg[1].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[1].Index = colorTemp;
+ inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ inst->SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[2].Index = fogColorRef;
+ inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
+ inst++;
+ /* MOV result.color.w, colorTemp.x; # copy alpha */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.File = PROGRAM_OUTPUT;
+ inst->DstReg.Index = FRAG_RESULT_COLOR;
+ inst->DstReg.WriteMask = WRITEMASK_W;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = colorTemp;
+ inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
+ inst++;
+ /* END; */
+ inst->Opcode = OPCODE_END;
+ inst++;
+
+ /* free old instructions */
+ _mesa_free_instructions(fprog->Base.Instructions, origLen);
+
+ /* install new instructions */
+ fprog->Base.Instructions = newInst;
+ fprog->Base.NumInstructions = inst - newInst;
+ fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+ /* XXX do this? fprog->FogOption = GL_NONE; */
+}
+
+
+
+static GLboolean
+is_texture_instruction(const struct prog_instruction *inst)
+{
+ switch (inst->Opcode) {
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXD:
+ case OPCODE_TXL:
+ case OPCODE_TXP:
+ case OPCODE_TXP_NV:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Count the number of texure indirections in the given program.
+ * The program's NumTexIndirections field will be updated.
+ * See the GL_ARB_fragment_program spec (issue 24) for details.
+ * XXX we count texture indirections in texenvprogram.c (maybe use this code
+ * instead and elsewhere).
+ */
+void
+_mesa_count_texture_indirections(struct gl_program *prog)
+{
+ GLuint indirections = 1;
+ GLbitfield tempsOutput = 0x0;
+ GLbitfield aluTemps = 0x0;
+ GLuint i;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+
+ if (is_texture_instruction(inst)) {
+ if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
+ (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
+ ((inst->Opcode != OPCODE_KIL) &&
+ (inst->DstReg.File == PROGRAM_TEMPORARY) &&
+ (aluTemps & (1 << inst->DstReg.Index))))
+ {
+ indirections++;
+ tempsOutput = 0x0;
+ aluTemps = 0x0;
+ }
+ }
+ else {
+ GLuint j;
+ for (j = 0; j < 3; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
+ aluTemps |= (1 << inst->SrcReg[j].Index);
+ }
+ if (inst->DstReg.File == PROGRAM_TEMPORARY)
+ aluTemps |= (1 << inst->DstReg.Index);
+ }
+
+ if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
+ tempsOutput |= (1 << inst->DstReg.Index);
+ }
+
+ prog->NumTexIndirections = indirections;
+}
+
+
+/**
+ * Count number of texture instructions in given program and update the
+ * program's NumTexInstructions field.
+ */
+void
+_mesa_count_texture_instructions(struct gl_program *prog)
+{
+ GLuint i;
+ prog->NumTexInstructions = 0;
+ for (i = 0; i < prog->NumInstructions; i++) {
+ prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
+ }
+}
+
+
+/**
+ * Scan/rewrite program to remove reads of custom (output) registers.
+ * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
+ * (for vertex shaders).
+ * In GLSL shaders, varying vars can be read and written.
+ * On some hardware, trying to read an output register causes trouble.
+ * So, rewrite the program to use a temporary register in this case.
+ */
+void
+_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
+{
+ GLuint i;
+ GLint outputMap[VERT_RESULT_MAX];
+ GLuint numVaryingReads = 0;
+ GLboolean usedTemps[MAX_PROGRAM_TEMPS];
+ GLuint firstTemp = 0;
+
+ _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
+ usedTemps, MAX_PROGRAM_TEMPS);
+
+ assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
+
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ outputMap[i] = -1;
+
+ /* look for instructions which read from varying vars */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == type) {
+ /* replace the read with a temp reg */
+ const GLuint var = inst->SrcReg[j].Index;
+ if (outputMap[var] == -1) {
+ numVaryingReads++;
+ outputMap[var] = _mesa_find_free_register(usedTemps,
+ MAX_PROGRAM_TEMPS,
+ firstTemp);
+ firstTemp = outputMap[var] + 1;
+ }
+ inst->SrcReg[j].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[j].Index = outputMap[var];
+ }
+ }
+ }
+
+ if (numVaryingReads == 0)
+ return; /* nothing to be done */
+
+ /* look for instructions which write to the varying vars identified above */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->DstReg.File == type &&
+ outputMap[inst->DstReg.Index] >= 0) {
+ /* change inst to write to the temp reg, instead of the varying */
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = outputMap[inst->DstReg.Index];
+ }
+ }
+
+ /* insert new instructions to copy the temp vars to the varying vars */
+ {
+ struct prog_instruction *inst;
+ GLint endPos, var;
+
+ /* Look for END instruction and insert the new varying writes */
+ endPos = -1;
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->Opcode == OPCODE_END) {
+ endPos = i;
+ _mesa_insert_instructions(prog, i, numVaryingReads);
+ break;
+ }
+ }
+
+ assert(endPos >= 0);
+
+ /* insert new MOV instructions here */
+ inst = prog->Instructions + endPos;
+ for (var = 0; var < VERT_RESULT_MAX; var++) {
+ if (outputMap[var] >= 0) {
+ /* MOV VAR[var], TEMP[tmp]; */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.File = type;
+ inst->DstReg.Index = var;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = outputMap[var];
+ inst++;
+ }
+ }
+ }
+}
+
+
+/**
+ * Make the given fragment program into a "no-op" shader.
+ * Actually, just copy the incoming fragment color (or texcoord)
+ * to the output color.
+ * This is for debug/test purposes.
+ */
+void
+_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
+{
+ struct prog_instruction *inst;
+ GLuint inputAttr;
+
+ inst = _mesa_alloc_instructions(2);
+ if (!inst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
+ return;
+ }
+
+ _mesa_init_instructions(inst, 2);
+
+ inst[0].Opcode = OPCODE_MOV;
+ inst[0].DstReg.File = PROGRAM_OUTPUT;
+ inst[0].DstReg.Index = FRAG_RESULT_COLOR;
+ inst[0].SrcReg[0].File = PROGRAM_INPUT;
+ if (prog->Base.InputsRead & FRAG_BIT_COL0)
+ inputAttr = FRAG_ATTRIB_COL0;
+ else
+ inputAttr = FRAG_ATTRIB_TEX0;
+ inst[0].SrcReg[0].Index = inputAttr;
+
+ inst[1].Opcode = OPCODE_END;
+
+ _mesa_free_instructions(prog->Base.Instructions,
+ prog->Base.NumInstructions);
+
+ prog->Base.Instructions = inst;
+ prog->Base.NumInstructions = 2;
+ prog->Base.InputsRead = 1 << inputAttr;
+ prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
+}
+
+
+/**
+ * \sa _mesa_nop_fragment_program
+ * Replace the given vertex program with a "no-op" program that just
+ * transforms vertex position and emits color.
+ */
+void
+_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
+{
+ struct prog_instruction *inst;
+ GLuint inputAttr;
+
+ /*
+ * Start with a simple vertex program that emits color.
+ */
+ inst = _mesa_alloc_instructions(2);
+ if (!inst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
+ return;
+ }
+
+ _mesa_init_instructions(inst, 2);
+
+ inst[0].Opcode = OPCODE_MOV;
+ inst[0].DstReg.File = PROGRAM_OUTPUT;
+ inst[0].DstReg.Index = VERT_RESULT_COL0;
+ inst[0].SrcReg[0].File = PROGRAM_INPUT;
+ if (prog->Base.InputsRead & VERT_BIT_COLOR0)
+ inputAttr = VERT_ATTRIB_COLOR0;
+ else
+ inputAttr = VERT_ATTRIB_TEX0;
+ inst[0].SrcReg[0].Index = inputAttr;
+
+ inst[1].Opcode = OPCODE_END;
+
+ _mesa_free_instructions(prog->Base.Instructions,
+ prog->Base.NumInstructions);
+
+ prog->Base.Instructions = inst;
+ prog->Base.NumInstructions = 2;
+ prog->Base.InputsRead = 1 << inputAttr;
+ prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
+
+ /*
+ * Now insert code to do standard modelview/projection transformation.
+ */
+ _mesa_insert_mvp_code(ctx, prog);
+}
diff --git a/mesalib/src/mesa/program/programopt.h b/mesalib/src/mesa/program/programopt.h
index 4af6357f9..2e07d8989 100644
--- a/mesalib/src/mesa/program/programopt.h
+++ b/mesalib/src/mesa/program/programopt.h
@@ -1,53 +1,53 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef PROGRAMOPT_H
-#define PROGRAMOPT_H 1
-
-#include "main/mtypes.h"
-
-extern void
-_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog);
-
-extern void
-_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog);
-
-extern void
-_mesa_count_texture_indirections(struct gl_program *prog);
-
-extern void
-_mesa_count_texture_instructions(struct gl_program *prog);
-
-extern void
-_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type);
-
-extern void
-_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog);
-
-extern void
-_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog);
-
-
-#endif /* PROGRAMOPT_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PROGRAMOPT_H
+#define PROGRAMOPT_H 1
+
+#include "main/mtypes.h"
+
+extern void
+_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog);
+
+extern void
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
+
+extern void
+_mesa_count_texture_indirections(struct gl_program *prog);
+
+extern void
+_mesa_count_texture_instructions(struct gl_program *prog);
+
+extern void
+_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type);
+
+extern void
+_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog);
+
+extern void
+_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog);
+
+
+#endif /* PROGRAMOPT_H */
diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c
new file mode 100644
index 000000000..93e0cbe78
--- /dev/null
+++ b/mesalib/src/mesa/program/register_allocate.c
@@ -0,0 +1,425 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file register_allocate.c
+ *
+ * Graph-coloring register allocator.
+ */
+
+#include <talloc.h>
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "register_allocate.h"
+
+struct ra_reg {
+ char *name;
+ GLboolean *conflicts;
+};
+
+struct ra_regs {
+ struct ra_reg *regs;
+ unsigned int count;
+
+ struct ra_class **classes;
+ unsigned int class_count;
+};
+
+struct ra_class {
+ GLboolean *regs;
+
+ /**
+ * p_B in Runeson/Nyström paper.
+ *
+ * This is "how many regs are in the set."
+ */
+ unsigned int p;
+
+ /**
+ * q_B,C in Runeson/Nyström paper.
+ */
+ unsigned int *q;
+};
+
+struct ra_node {
+ GLboolean *adjacency;
+ unsigned int class;
+ unsigned int adjacency_count;
+ unsigned int reg;
+ GLboolean in_stack;
+ float spill_cost;
+};
+
+struct ra_graph {
+ struct ra_regs *regs;
+ /**
+ * the variables that need register allocation.
+ */
+ struct ra_node *nodes;
+ unsigned int count; /**< count of nodes. */
+
+ unsigned int *stack;
+ unsigned int stack_count;
+};
+
+struct ra_regs *
+ra_alloc_reg_set(unsigned int count)
+{
+ unsigned int i;
+ struct ra_regs *regs;
+
+ regs = talloc_zero(NULL, struct ra_regs);
+ regs->count = count;
+ regs->regs = talloc_zero_array(regs, struct ra_reg, count);
+
+ for (i = 0; i < count; i++) {
+ regs->regs[i].conflicts = talloc_zero_array(regs->regs, GLboolean, count);
+ regs->regs[i].conflicts[i] = GL_TRUE;
+ }
+
+ return regs;
+}
+
+void
+ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2)
+{
+ regs->regs[r1].conflicts[r2] = GL_TRUE;
+ regs->regs[r2].conflicts[r1] = GL_TRUE;
+}
+
+unsigned int
+ra_alloc_reg_class(struct ra_regs *regs)
+{
+ struct ra_class *class;
+
+ regs->classes = talloc_realloc(regs, regs->classes,
+ struct ra_class *,
+ regs->class_count + 1);
+
+ class = talloc_zero(regs, struct ra_class);
+ regs->classes[regs->class_count] = class;
+
+ class->regs = talloc_zero_array(class, GLboolean, regs->count);
+
+ return regs->class_count++;
+}
+
+void
+ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r)
+{
+ struct ra_class *class = regs->classes[c];
+
+ class->regs[r] = GL_TRUE;
+ class->p++;
+}
+
+/**
+ * Must be called after all conflicts and register classes have been
+ * set up and before the register set is used for allocation.
+ */
+void
+ra_set_finalize(struct ra_regs *regs)
+{
+ unsigned int b, c;
+
+ for (b = 0; b < regs->class_count; b++) {
+ regs->classes[b]->q = talloc_array(regs, unsigned int, regs->class_count);
+ }
+
+ /* Compute, for each class B and C, how many regs of B an
+ * allocation to C could conflict with.
+ */
+ for (b = 0; b < regs->class_count; b++) {
+ for (c = 0; c < regs->class_count; c++) {
+ unsigned int rc;
+ int max_conflicts = 0;
+
+ for (rc = 0; rc < regs->count; rc++) {
+ unsigned int rb;
+ int conflicts = 0;
+
+ if (!regs->classes[c]->regs[rc])
+ continue;
+
+ for (rb = 0; rb < regs->count; rb++) {
+ if (regs->classes[b]->regs[rb] &&
+ regs->regs[rb].conflicts[rc])
+ conflicts++;
+ }
+ max_conflicts = MAX2(max_conflicts, conflicts);
+ }
+ regs->classes[b]->q[c] = max_conflicts;
+ }
+ }
+}
+
+struct ra_graph *
+ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
+{
+ struct ra_graph *g;
+ unsigned int i;
+
+ g = talloc_zero(regs, struct ra_graph);
+ g->regs = regs;
+ g->nodes = talloc_zero_array(g, struct ra_node, count);
+ g->count = count;
+
+ g->stack = talloc_zero_array(g, unsigned int, count);
+
+ for (i = 0; i < count; i++) {
+ g->nodes[i].adjacency = talloc_zero_array(g, GLboolean, count);
+ g->nodes[i].adjacency[i] = GL_TRUE;
+ g->nodes[i].reg = ~0;
+ }
+
+ return g;
+}
+
+void
+ra_set_node_class(struct ra_graph *g,
+ unsigned int n, unsigned int class)
+{
+ g->nodes[n].class = class;
+}
+
+void
+ra_add_node_interference(struct ra_graph *g,
+ unsigned int n1, unsigned int n2)
+{
+ if (g->nodes[n1].adjacency[n2])
+ return;
+
+ g->nodes[n1].adjacency[n2] = GL_TRUE;
+ g->nodes[n2].adjacency_count++;
+ g->nodes[n2].adjacency[n1] = GL_TRUE;
+ g->nodes[n2].adjacency_count++;
+}
+
+static GLboolean pq_test(struct ra_graph *g, unsigned int n)
+{
+ unsigned int j;
+ unsigned int q = 0;
+ int n_class = g->nodes[n].class;
+
+ for (j = 0; j < g->count; j++) {
+ if (j == n || g->nodes[j].in_stack)
+ continue;
+
+ if (g->nodes[n].adjacency[j]) {
+ unsigned int j_class = g->nodes[j].class;
+ q += g->regs->classes[n_class]->q[j_class];
+ }
+ }
+
+ return q < g->regs->classes[n_class]->p;
+}
+
+/**
+ * Simplifies the interference graph by pushing all
+ * trivially-colorable nodes into a stack of nodes to be colored,
+ * removing them from the graph, and rinsing and repeating.
+ *
+ * Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE
+ * means that either spilling will be required, or optimistic coloring
+ * should be applied.
+ */
+GLboolean
+ra_simplify(struct ra_graph *g)
+{
+ GLboolean progress = GL_TRUE;
+ int i;
+
+ while (progress) {
+ progress = GL_FALSE;
+
+ for (i = g->count - 1; i >= 0; i--) {
+ if (g->nodes[i].in_stack)
+ continue;
+
+ if (pq_test(g, i)) {
+ g->stack[g->stack_count] = i;
+ g->stack_count++;
+ g->nodes[i].in_stack = GL_TRUE;
+ progress = GL_TRUE;
+ }
+ }
+ }
+
+ for (i = 0; i < g->count; i++) {
+ if (!g->nodes[i].in_stack)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Pops nodes from the stack back into the graph, coloring them with
+ * registers as they go.
+ *
+ * If all nodes were trivially colorable, then this must succeed. If
+ * not (optimistic coloring), then it may return GL_FALSE;
+ */
+GLboolean
+ra_select(struct ra_graph *g)
+{
+ int i;
+
+ while (g->stack_count != 0) {
+ unsigned int r;
+ int n = g->stack[g->stack_count - 1];
+ struct ra_class *c = g->regs->classes[g->nodes[n].class];
+
+ /* Find the lowest-numbered reg which is not used by a member
+ * of the graph adjacent to us.
+ */
+ for (r = 0; r < g->regs->count; r++) {
+ if (!c->regs[r])
+ continue;
+
+ /* Check if any of our neighbors conflict with this register choice. */
+ for (i = 0; i < g->count; i++) {
+ if (g->nodes[n].adjacency[i] &&
+ !g->nodes[i].in_stack &&
+ g->regs->regs[r].conflicts[g->nodes[i].reg]) {
+ break;
+ }
+ }
+ if (i == g->count)
+ break;
+ }
+ if (r == g->regs->count)
+ return GL_FALSE;
+
+ g->nodes[n].reg = r;
+ g->nodes[n].in_stack = GL_FALSE;
+ g->stack_count--;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Optimistic register coloring: Just push the remaining nodes
+ * on the stack. They'll be colored first in ra_select(), and
+ * if they succeed then the locally-colorable nodes are still
+ * locally-colorable and the rest of the register allocation
+ * will succeed.
+ */
+void
+ra_optimistic_color(struct ra_graph *g)
+{
+ unsigned int i;
+
+ for (i = 0; i < g->count; i++) {
+ if (g->nodes[i].in_stack)
+ continue;
+
+ g->stack[g->stack_count] = i;
+ g->stack_count++;
+ g->nodes[i].in_stack = GL_TRUE;
+ }
+}
+
+GLboolean
+ra_allocate_no_spills(struct ra_graph *g)
+{
+ if (!ra_simplify(g)) {
+ ra_optimistic_color(g);
+ }
+ return ra_select(g);
+}
+
+unsigned int
+ra_get_node_reg(struct ra_graph *g, unsigned int n)
+{
+ return g->nodes[n].reg;
+}
+
+static float
+ra_get_spill_benefit(struct ra_graph *g, unsigned int n)
+{
+ int j;
+ float benefit = 0;
+ int n_class = g->nodes[n].class;
+
+ /* Define the benefit of eliminating an interference between n, j
+ * through spilling as q(C, B) / p(C). This is similar to the
+ * "count number of edges" approach of traditional graph coloring,
+ * but takes classes into account.
+ */
+ for (j = 0; j < g->count; j++) {
+ if (j != n && g->nodes[n].adjacency[j]) {
+ unsigned int j_class = g->nodes[j].class;
+ benefit += ((float)g->regs->classes[n_class]->q[j_class] /
+ g->regs->classes[n_class]->p);
+ break;
+ }
+ }
+
+ return benefit;
+}
+
+/**
+ * Returns a node number to be spilled according to the cost/benefit using
+ * the pq test, or -1 if there are no spillable nodes.
+ */
+int
+ra_get_best_spill_node(struct ra_graph *g)
+{
+ unsigned int best_node = -1;
+ unsigned int best_benefit = 0.0;
+ unsigned int n;
+
+ for (n = 0; n < g->count; n++) {
+ float cost = g->nodes[n].spill_cost;
+ float benefit;
+
+ if (cost <= 0.0)
+ continue;
+
+ benefit = ra_get_spill_benefit(g, n);
+
+ if (benefit / cost > best_benefit) {
+ best_benefit = benefit / cost;
+ best_node = n;
+ }
+ }
+
+ return best_node;
+}
+
+/**
+ * Only nodes with a spill cost set (cost != 0.0) will be considered
+ * for register spilling.
+ */
+void
+ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost)
+{
+ g->nodes[n].spill_cost = cost;
+}
diff --git a/mesalib/src/mesa/program/register_allocate.h b/mesalib/src/mesa/program/register_allocate.h
new file mode 100644
index 000000000..bb9e2740a
--- /dev/null
+++ b/mesalib/src/mesa/program/register_allocate.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+struct ra_class;
+struct ra_regs;
+
+/* @{
+ * Register set setup.
+ *
+ * This should be done once at backend initializaion, as
+ * ra_set_finalize is O(r^2*c^2). The registers may be virtual
+ * registers, such as aligned register pairs that conflict with the
+ * two real registers from which they are composed.
+ */
+struct ra_regs *ra_alloc_reg_set(unsigned int count);
+unsigned int ra_alloc_reg_class(struct ra_regs *regs);
+void ra_add_reg_conflict(struct ra_regs *regs,
+ unsigned int r1, unsigned int r2);
+void ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int reg);
+void ra_set_finalize(struct ra_regs *regs);
+/** @} */
+
+/** @{ Interference graph setup.
+ *
+ * Each interference graph node is a virtual variable in the IL. It
+ * is up to the user to ra_set_node_class() for the virtual variable,
+ * and compute live ranges and ra_node_interfere() between conflicting
+ * live ranges.
+ */
+struct ra_graph *ra_alloc_interference_graph(struct ra_regs *regs,
+ unsigned int count);
+void ra_set_node_class(struct ra_graph *g, unsigned int n, unsigned int c);
+void ra_add_node_interference(struct ra_graph *g,
+ unsigned int n1, unsigned int n2);
+/** @} */
+
+/** @{ Graph-coloring register allocation */
+GLboolean ra_simplify(struct ra_graph *g);
+void ra_optimistic_color(struct ra_graph *g);
+GLboolean ra_select(struct ra_graph *g);
+GLboolean ra_allocate_no_spills(struct ra_graph *g);
+
+unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n);
+void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost);
+int ra_get_best_spill_node(struct ra_graph *g);
+/** @} */
+
diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp
new file mode 100644
index 000000000..cd44467a3
--- /dev/null
+++ b/mesalib/src/mesa/program/sampler.cpp
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <cstdio>
+#include "ir.h"
+#include "glsl_types.h"
+#include "ir_visitor.h"
+
+extern "C" {
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+}
+
+static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
+
+static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
+ va_end(args);
+
+ prog->LinkStatus = GL_FALSE;
+}
+
+class get_sampler_name : public ir_hierarchical_visitor
+{
+public:
+ get_sampler_name(ir_dereference *last,
+ struct gl_shader_program *shader_program)
+ {
+ this->mem_ctx = talloc_new(NULL);
+ this->shader_program = shader_program;
+ this->name = NULL;
+ this->offset = 0;
+ this->last = last;
+ }
+
+ ~get_sampler_name()
+ {
+ talloc_free(this->mem_ctx);
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ this->name = ir->var->name;
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
+ {
+ this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
+ return visit_continue;
+ }
+
+ virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
+ {
+ ir_constant *index = ir->array_index->as_constant();
+ int i;
+
+ if (index) {
+ i = index->value.i[0];
+ } else {
+ /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
+ * while GLSL 1.30 requires that the array indices be
+ * constant integer expressions. We don't expect any driver
+ * to actually work with a really variable array index, so
+ * all that would work would be an unrolled loop counter that ends
+ * up being constant above.
+ */
+ shader_program->InfoLog =
+ talloc_asprintf_append(shader_program->InfoLog,
+ "warning: Variable sampler array index "
+ "unsupported.\nThis feature of the language "
+ "was removed in GLSL 1.20 and is unlikely "
+ "to be supported for 1.10 in Mesa.\n");
+ i = 0;
+ }
+ if (ir != last) {
+ this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ } else {
+ offset = i;
+ }
+ return visit_continue;
+ }
+
+ struct gl_shader_program *shader_program;
+ const char *name;
+ void *mem_ctx;
+ int offset;
+ ir_dereference *last;
+};
+
+extern "C" {
+int
+_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
+ struct gl_shader_program *shader_program,
+ const struct gl_program *prog)
+{
+ get_sampler_name getname(sampler, shader_program);
+
+ sampler->accept(&getname);
+
+ GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
+ getname.name);
+
+ if (index < 0) {
+ fail_link(shader_program,
+ "failed to find sampler named %s.\n", getname.name);
+ return 0;
+ }
+
+ index += getname.offset;
+
+ return prog->Parameters->ParameterValues[index][0];
+}
+}
diff --git a/mesalib/src/mesa/program/sampler.h b/mesalib/src/mesa/program/sampler.h
new file mode 100644
index 000000000..c76d7077b
--- /dev/null
+++ b/mesalib/src/mesa/program/sampler.h
@@ -0,0 +1,29 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+int
+_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
+ struct gl_shader_program *shader_program,
+ const struct gl_program *prog);
diff --git a/mesalib/src/mesa/program/symbol_table.c b/mesalib/src/mesa/program/symbol_table.c
index 09e7cb44e..45aeb97b1 100644
--- a/mesalib/src/mesa/program/symbol_table.c
+++ b/mesalib/src/mesa/program/symbol_table.c
@@ -1,413 +1,488 @@
-/*
- * Copyright © 2008 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/imports.h"
-#include "symbol_table.h"
-#include "hash_table.h"
-
-struct symbol {
- /**
- * Link to the next symbol in the table with the same name
- *
- * The linked list of symbols with the same name is ordered by scope
- * from inner-most to outer-most.
- */
- struct symbol *next_with_same_name;
-
-
- /**
- * Link to the next symbol in the table with the same scope
- *
- * The linked list of symbols with the same scope is unordered. Symbols
- * in this list my have unique names.
- */
- struct symbol *next_with_same_scope;
-
-
- /**
- * Header information for the list of symbols with the same name.
- */
- struct symbol_header *hdr;
-
-
- /**
- * Name space of the symbol
- *
- * Name space are arbitrary user assigned integers. No two symbols can
- * exist in the same name space at the same scope level.
- */
- int name_space;
-
- /** Scope depth where this symbol was defined. */
- unsigned depth;
-
- /**
- * Arbitrary user supplied data.
- */
- void *data;
-};
-
-
-/**
- */
-struct symbol_header {
- /** Linkage in list of all headers in a given symbol table. */
- struct symbol_header *next;
-
- /** Symbol name. */
- char *name;
-
- /** Linked list of symbols with the same name. */
- struct symbol *symbols;
-};
-
-
-/**
- * Element of the scope stack.
- */
-struct scope_level {
- /** Link to next (inner) scope level. */
- struct scope_level *next;
-
- /** Linked list of symbols with the same scope. */
- struct symbol *symbols;
-};
-
-
-/**
- *
- */
-struct _mesa_symbol_table {
- /** Hash table containing all symbols in the symbol table. */
- struct hash_table *ht;
-
- /** Top of scope stack. */
- struct scope_level *current_scope;
-
- /** List of all symbol headers in the table. */
- struct symbol_header *hdr;
-
- /** Current scope depth. */
- unsigned depth;
-};
-
-
-struct _mesa_symbol_table_iterator {
- /**
- * Name space of symbols returned by this iterator.
- */
- int name_space;
-
-
- /**
- * Currently iterated symbol
- *
- * The next call to \c _mesa_symbol_table_iterator_get will return this
- * value. It will also update this value to the value that should be
- * returned by the next call.
- */
- struct symbol *curr;
-};
-
-
-static void
-check_symbol_table(struct _mesa_symbol_table *table)
-{
-#if 1
- struct scope_level *scope;
-
- for (scope = table->current_scope; scope != NULL; scope = scope->next) {
- struct symbol *sym;
-
- for (sym = scope->symbols
- ; sym != NULL
- ; sym = sym->next_with_same_name) {
- const struct symbol_header *const hdr = sym->hdr;
- struct symbol *sym2;
-
- for (sym2 = hdr->symbols
- ; sym2 != NULL
- ; sym2 = sym2->next_with_same_name) {
- assert(sym2->hdr == hdr);
- }
- }
- }
-#endif
-}
-
-void
-_mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table)
-{
- struct scope_level *const scope = table->current_scope;
- struct symbol *sym = scope->symbols;
-
- table->current_scope = scope->next;
- table->depth--;
-
- free(scope);
-
- while (sym != NULL) {
- struct symbol *const next = sym->next_with_same_scope;
- struct symbol_header *const hdr = sym->hdr;
-
- assert(hdr->symbols == sym);
-
- hdr->symbols = sym->next_with_same_name;
-
- free(sym);
-
- sym = next;
- }
-
- check_symbol_table(table);
-}
-
-
-void
-_mesa_symbol_table_push_scope(struct _mesa_symbol_table *table)
-{
- struct scope_level *const scope = calloc(1, sizeof(*scope));
-
- scope->next = table->current_scope;
- table->current_scope = scope;
- table->depth++;
-}
-
-
-static struct symbol_header *
-find_symbol(struct _mesa_symbol_table *table, const char *name)
-{
- return (struct symbol_header *) hash_table_find(table->ht, name);
-}
-
-
-struct _mesa_symbol_table_iterator *
-_mesa_symbol_table_iterator_ctor(struct _mesa_symbol_table *table,
- int name_space, const char *name)
-{
- struct _mesa_symbol_table_iterator *iter = calloc(1, sizeof(*iter));
- struct symbol_header *const hdr = find_symbol(table, name);
-
- iter->name_space = name_space;
-
- if (hdr != NULL) {
- struct symbol *sym;
-
- for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
- assert(sym->hdr == hdr);
-
- if ((name_space == -1) || (sym->name_space == name_space)) {
- iter->curr = sym;
- break;
- }
- }
- }
-
- return iter;
-}
-
-
-void
-_mesa_symbol_table_iterator_dtor(struct _mesa_symbol_table_iterator *iter)
-{
- free(iter);
-}
-
-
-void *
-_mesa_symbol_table_iterator_get(struct _mesa_symbol_table_iterator *iter)
-{
- return (iter->curr == NULL) ? NULL : iter->curr->data;
-}
-
-
-int
-_mesa_symbol_table_iterator_next(struct _mesa_symbol_table_iterator *iter)
-{
- struct symbol_header *hdr;
-
- if (iter->curr == NULL) {
- return 0;
- }
-
- hdr = iter->curr->hdr;
- iter->curr = iter->curr->next_with_same_name;
-
- while (iter->curr != NULL) {
- assert(iter->curr->hdr == hdr);
-
- if ((iter->name_space == -1)
- || (iter->curr->name_space == iter->name_space)) {
- return 1;
- }
-
- iter->curr = iter->curr->next_with_same_name;
- }
-
- return 0;
-}
-
-
-/**
- * Determine the scope "distance" of a symbol from the current scope
- *
- * \return
- * A non-negative number for the number of scopes between the current scope
- * and the scope where a symbol was defined. A value of zero means the current
- * scope. A negative number if the symbol does not exist.
- */
-int
-_mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
- int name_space, const char *name)
-{
- struct symbol_header *const hdr = find_symbol(table, name);
- struct symbol *sym;
-
- if (hdr != NULL) {
- for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
- assert(sym->hdr == hdr);
-
- if ((name_space == -1) || (sym->name_space == name_space)) {
- assert(sym->depth <= table->depth);
- return sym->depth - table->depth;
- }
- }
- }
-
- return -1;
-}
-
-
-void *
-_mesa_symbol_table_find_symbol(struct _mesa_symbol_table *table,
- int name_space, const char *name)
-{
- struct symbol_header *const hdr = find_symbol(table, name);
-
- if (hdr != NULL) {
- struct symbol *sym;
-
-
- for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
- assert(sym->hdr == hdr);
-
- if ((name_space == -1) || (sym->name_space == name_space)) {
- return sym->data;
- }
- }
- }
-
- return NULL;
-}
-
-
-int
-_mesa_symbol_table_add_symbol(struct _mesa_symbol_table *table,
- int name_space, const char *name,
- void *declaration)
-{
- struct symbol_header *hdr;
- struct symbol *sym;
-
- check_symbol_table(table);
-
- hdr = find_symbol(table, name);
-
- check_symbol_table(table);
-
- if (hdr == NULL) {
- hdr = calloc(1, sizeof(*hdr));
- hdr->name = strdup(name);
-
- hash_table_insert(table->ht, hdr, hdr->name);
- hdr->next = table->hdr;
- table->hdr = hdr;
- }
-
- check_symbol_table(table);
-
- /* If the symbol already exists in this namespace at this scope, it cannot
- * be added to the table.
- */
- for (sym = hdr->symbols
- ; (sym != NULL) && (sym->name_space != name_space)
- ; sym = sym->next_with_same_name) {
- /* empty */
- }
-
- if (sym && (sym->depth == table->depth))
- return -1;
-
- sym = calloc(1, sizeof(*sym));
- sym->next_with_same_name = hdr->symbols;
- sym->next_with_same_scope = table->current_scope->symbols;
- sym->hdr = hdr;
- sym->name_space = name_space;
- sym->data = declaration;
- sym->depth = table->depth;
-
- assert(sym->hdr == hdr);
-
- hdr->symbols = sym;
- table->current_scope->symbols = sym;
-
- check_symbol_table(table);
- return 0;
-}
-
-
-struct _mesa_symbol_table *
-_mesa_symbol_table_ctor(void)
-{
- struct _mesa_symbol_table *table = calloc(1, sizeof(*table));
-
- if (table != NULL) {
- table->ht = hash_table_ctor(32, hash_table_string_hash,
- hash_table_string_compare);
-
- _mesa_symbol_table_push_scope(table);
- }
-
- return table;
-}
-
-
-void
-_mesa_symbol_table_dtor(struct _mesa_symbol_table *table)
-{
- struct symbol_header *hdr;
- struct symbol_header *next;
-
- while (table->current_scope != NULL) {
- _mesa_symbol_table_pop_scope(table);
- }
-
- for (hdr = table->hdr; hdr != NULL; hdr = next) {
- next = hdr->next;
- free(hdr->name);
- free(hdr);
- }
-
- hash_table_dtor(table->ht);
- free(table);
-}
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/imports.h"
+#include "symbol_table.h"
+#include "hash_table.h"
+
+struct symbol {
+ /**
+ * Link to the next symbol in the table with the same name
+ *
+ * The linked list of symbols with the same name is ordered by scope
+ * from inner-most to outer-most.
+ */
+ struct symbol *next_with_same_name;
+
+
+ /**
+ * Link to the next symbol in the table with the same scope
+ *
+ * The linked list of symbols with the same scope is unordered. Symbols
+ * in this list my have unique names.
+ */
+ struct symbol *next_with_same_scope;
+
+
+ /**
+ * Header information for the list of symbols with the same name.
+ */
+ struct symbol_header *hdr;
+
+
+ /**
+ * Name space of the symbol
+ *
+ * Name space are arbitrary user assigned integers. No two symbols can
+ * exist in the same name space at the same scope level.
+ */
+ int name_space;
+
+ /** Scope depth where this symbol was defined. */
+ unsigned depth;
+
+ /**
+ * Arbitrary user supplied data.
+ */
+ void *data;
+};
+
+
+/**
+ */
+struct symbol_header {
+ /** Linkage in list of all headers in a given symbol table. */
+ struct symbol_header *next;
+
+ /** Symbol name. */
+ char *name;
+
+ /** Linked list of symbols with the same name. */
+ struct symbol *symbols;
+};
+
+
+/**
+ * Element of the scope stack.
+ */
+struct scope_level {
+ /** Link to next (inner) scope level. */
+ struct scope_level *next;
+
+ /** Linked list of symbols with the same scope. */
+ struct symbol *symbols;
+};
+
+
+/**
+ *
+ */
+struct _mesa_symbol_table {
+ /** Hash table containing all symbols in the symbol table. */
+ struct hash_table *ht;
+
+ /** Top of scope stack. */
+ struct scope_level *current_scope;
+
+ /** List of all symbol headers in the table. */
+ struct symbol_header *hdr;
+
+ /** Current scope depth. */
+ unsigned depth;
+};
+
+
+struct _mesa_symbol_table_iterator {
+ /**
+ * Name space of symbols returned by this iterator.
+ */
+ int name_space;
+
+
+ /**
+ * Currently iterated symbol
+ *
+ * The next call to \c _mesa_symbol_table_iterator_get will return this
+ * value. It will also update this value to the value that should be
+ * returned by the next call.
+ */
+ struct symbol *curr;
+};
+
+
+static void
+check_symbol_table(struct _mesa_symbol_table *table)
+{
+#if 1
+ struct scope_level *scope;
+
+ for (scope = table->current_scope; scope != NULL; scope = scope->next) {
+ struct symbol *sym;
+
+ for (sym = scope->symbols
+ ; sym != NULL
+ ; sym = sym->next_with_same_name) {
+ const struct symbol_header *const hdr = sym->hdr;
+ struct symbol *sym2;
+
+ for (sym2 = hdr->symbols
+ ; sym2 != NULL
+ ; sym2 = sym2->next_with_same_name) {
+ assert(sym2->hdr == hdr);
+ }
+ }
+ }
+#endif
+}
+
+void
+_mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table)
+{
+ struct scope_level *const scope = table->current_scope;
+ struct symbol *sym = scope->symbols;
+
+ table->current_scope = scope->next;
+ table->depth--;
+
+ free(scope);
+
+ while (sym != NULL) {
+ struct symbol *const next = sym->next_with_same_scope;
+ struct symbol_header *const hdr = sym->hdr;
+
+ assert(hdr->symbols == sym);
+
+ hdr->symbols = sym->next_with_same_name;
+
+ free(sym);
+
+ sym = next;
+ }
+
+ check_symbol_table(table);
+}
+
+
+void
+_mesa_symbol_table_push_scope(struct _mesa_symbol_table *table)
+{
+ struct scope_level *const scope = calloc(1, sizeof(*scope));
+
+ scope->next = table->current_scope;
+ table->current_scope = scope;
+ table->depth++;
+}
+
+
+static struct symbol_header *
+find_symbol(struct _mesa_symbol_table *table, const char *name)
+{
+ return (struct symbol_header *) hash_table_find(table->ht, name);
+}
+
+
+struct _mesa_symbol_table_iterator *
+_mesa_symbol_table_iterator_ctor(struct _mesa_symbol_table *table,
+ int name_space, const char *name)
+{
+ struct _mesa_symbol_table_iterator *iter = calloc(1, sizeof(*iter));
+ struct symbol_header *const hdr = find_symbol(table, name);
+
+ iter->name_space = name_space;
+
+ if (hdr != NULL) {
+ struct symbol *sym;
+
+ for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
+ assert(sym->hdr == hdr);
+
+ if ((name_space == -1) || (sym->name_space == name_space)) {
+ iter->curr = sym;
+ break;
+ }
+ }
+ }
+
+ return iter;
+}
+
+
+void
+_mesa_symbol_table_iterator_dtor(struct _mesa_symbol_table_iterator *iter)
+{
+ free(iter);
+}
+
+
+void *
+_mesa_symbol_table_iterator_get(struct _mesa_symbol_table_iterator *iter)
+{
+ return (iter->curr == NULL) ? NULL : iter->curr->data;
+}
+
+
+int
+_mesa_symbol_table_iterator_next(struct _mesa_symbol_table_iterator *iter)
+{
+ struct symbol_header *hdr;
+
+ if (iter->curr == NULL) {
+ return 0;
+ }
+
+ hdr = iter->curr->hdr;
+ iter->curr = iter->curr->next_with_same_name;
+
+ while (iter->curr != NULL) {
+ assert(iter->curr->hdr == hdr);
+
+ if ((iter->name_space == -1)
+ || (iter->curr->name_space == iter->name_space)) {
+ return 1;
+ }
+
+ iter->curr = iter->curr->next_with_same_name;
+ }
+
+ return 0;
+}
+
+
+/**
+ * Determine the scope "distance" of a symbol from the current scope
+ *
+ * \return
+ * A non-negative number for the number of scopes between the current scope
+ * and the scope where a symbol was defined. A value of zero means the current
+ * scope. A negative number if the symbol does not exist.
+ */
+int
+_mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
+ int name_space, const char *name)
+{
+ struct symbol_header *const hdr = find_symbol(table, name);
+ struct symbol *sym;
+
+ if (hdr != NULL) {
+ for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
+ assert(sym->hdr == hdr);
+
+ if ((name_space == -1) || (sym->name_space == name_space)) {
+ assert(sym->depth <= table->depth);
+ return sym->depth - table->depth;
+ }
+ }
+ }
+
+ return -1;
+}
+
+
+void *
+_mesa_symbol_table_find_symbol(struct _mesa_symbol_table *table,
+ int name_space, const char *name)
+{
+ struct symbol_header *const hdr = find_symbol(table, name);
+
+ if (hdr != NULL) {
+ struct symbol *sym;
+
+
+ for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) {
+ assert(sym->hdr == hdr);
+
+ if ((name_space == -1) || (sym->name_space == name_space)) {
+ return sym->data;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+
+int
+_mesa_symbol_table_add_symbol(struct _mesa_symbol_table *table,
+ int name_space, const char *name,
+ void *declaration)
+{
+ struct symbol_header *hdr;
+ struct symbol *sym;
+
+ check_symbol_table(table);
+
+ hdr = find_symbol(table, name);
+
+ check_symbol_table(table);
+
+ if (hdr == NULL) {
+ hdr = calloc(1, sizeof(*hdr));
+ hdr->name = strdup(name);
+
+ hash_table_insert(table->ht, hdr, hdr->name);
+ hdr->next = table->hdr;
+ table->hdr = hdr;
+ }
+
+ check_symbol_table(table);
+
+ /* If the symbol already exists in this namespace at this scope, it cannot
+ * be added to the table.
+ */
+ for (sym = hdr->symbols
+ ; (sym != NULL) && (sym->name_space != name_space)
+ ; sym = sym->next_with_same_name) {
+ /* empty */
+ }
+
+ if (sym && (sym->depth == table->depth))
+ return -1;
+
+ sym = calloc(1, sizeof(*sym));
+ sym->next_with_same_name = hdr->symbols;
+ sym->next_with_same_scope = table->current_scope->symbols;
+ sym->hdr = hdr;
+ sym->name_space = name_space;
+ sym->data = declaration;
+ sym->depth = table->depth;
+
+ assert(sym->hdr == hdr);
+
+ hdr->symbols = sym;
+ table->current_scope->symbols = sym;
+
+ check_symbol_table(table);
+ return 0;
+}
+
+
+int
+_mesa_symbol_table_add_global_symbol(struct _mesa_symbol_table *table,
+ int name_space, const char *name,
+ void *declaration)
+{
+ struct symbol_header *hdr;
+ struct symbol *sym;
+ struct symbol *curr;
+ struct scope_level *top_scope;
+
+ check_symbol_table(table);
+
+ hdr = find_symbol(table, name);
+
+ check_symbol_table(table);
+
+ if (hdr == NULL) {
+ hdr = calloc(1, sizeof(*hdr));
+ hdr->name = strdup(name);
+
+ hash_table_insert(table->ht, hdr, hdr->name);
+ hdr->next = table->hdr;
+ table->hdr = hdr;
+ }
+
+ check_symbol_table(table);
+
+ /* If the symbol already exists in this namespace at this scope, it cannot
+ * be added to the table.
+ */
+ for (sym = hdr->symbols
+ ; (sym != NULL) && (sym->name_space != name_space)
+ ; sym = sym->next_with_same_name) {
+ /* empty */
+ }
+
+ if (sym && sym->depth == 0)
+ return -1;
+
+ /* Find the top-level scope */
+ for (top_scope = table->current_scope
+ ; top_scope->next != NULL
+ ; top_scope = top_scope->next) {
+ /* empty */
+ }
+
+ sym = calloc(1, sizeof(*sym));
+ sym->next_with_same_scope = top_scope->symbols;
+ sym->hdr = hdr;
+ sym->name_space = name_space;
+ sym->data = declaration;
+
+ assert(sym->hdr == hdr);
+
+ /* Since next_with_same_name is ordered by scope, we need to append the
+ * new symbol to the _end_ of the list.
+ */
+ if (hdr->symbols == NULL) {
+ hdr->symbols = sym;
+ } else {
+ for (curr = hdr->symbols
+ ; curr->next_with_same_name != NULL
+ ; curr = curr->next_with_same_name) {
+ /* empty */
+ }
+ curr->next_with_same_name = sym;
+ }
+ top_scope->symbols = sym;
+
+ check_symbol_table(table);
+ return 0;
+}
+
+
+
+struct _mesa_symbol_table *
+_mesa_symbol_table_ctor(void)
+{
+ struct _mesa_symbol_table *table = calloc(1, sizeof(*table));
+
+ if (table != NULL) {
+ table->ht = hash_table_ctor(32, hash_table_string_hash,
+ hash_table_string_compare);
+
+ _mesa_symbol_table_push_scope(table);
+ }
+
+ return table;
+}
+
+
+void
+_mesa_symbol_table_dtor(struct _mesa_symbol_table *table)
+{
+ struct symbol_header *hdr;
+ struct symbol_header *next;
+
+ while (table->current_scope != NULL) {
+ _mesa_symbol_table_pop_scope(table);
+ }
+
+ for (hdr = table->hdr; hdr != NULL; hdr = next) {
+ next = hdr->next;
+ free(hdr->name);
+ free(hdr);
+ }
+
+ hash_table_dtor(table->ht);
+ free(table);
+}
diff --git a/mesalib/src/mesa/program/symbol_table.h b/mesalib/src/mesa/program/symbol_table.h
index 1d570fc1a..1de29a8f0 100644
--- a/mesalib/src/mesa/program/symbol_table.h
+++ b/mesalib/src/mesa/program/symbol_table.h
@@ -1,58 +1,62 @@
-/*
- * Copyright © 2008 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#ifndef MESA_SYMBOL_TABLE_H
-#define MESA_SYMBOL_TABLE_H
-
-struct _mesa_symbol_table;
-struct _mesa_symbol_table_iterator;
-
-extern void _mesa_symbol_table_push_scope(struct _mesa_symbol_table *table);
-
-extern void _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table);
-
-extern int _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *symtab,
- int name_space, const char *name, void *declaration);
-
-extern int _mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
- int name_space, const char *name);
-
-extern void *_mesa_symbol_table_find_symbol(
- struct _mesa_symbol_table *symtab, int name_space, const char *name);
-
-extern struct _mesa_symbol_table *_mesa_symbol_table_ctor(void);
-
-extern void _mesa_symbol_table_dtor(struct _mesa_symbol_table *);
-
-extern struct _mesa_symbol_table_iterator *_mesa_symbol_table_iterator_ctor(
- struct _mesa_symbol_table *table, int name_space, const char *name);
-
-extern void _mesa_symbol_table_iterator_dtor(
- struct _mesa_symbol_table_iterator *);
-
-extern void *_mesa_symbol_table_iterator_get(
- struct _mesa_symbol_table_iterator *iter);
-
-extern int _mesa_symbol_table_iterator_next(
- struct _mesa_symbol_table_iterator *iter);
-
-#endif /* MESA_SYMBOL_TABLE_H */
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#ifndef MESA_SYMBOL_TABLE_H
+#define MESA_SYMBOL_TABLE_H
+
+struct _mesa_symbol_table;
+struct _mesa_symbol_table_iterator;
+
+extern void _mesa_symbol_table_push_scope(struct _mesa_symbol_table *table);
+
+extern void _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table);
+
+extern int _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *symtab,
+ int name_space, const char *name, void *declaration);
+
+extern int _mesa_symbol_table_add_global_symbol(
+ struct _mesa_symbol_table *symtab, int name_space, const char *name,
+ void *declaration);
+
+extern int _mesa_symbol_table_symbol_scope(struct _mesa_symbol_table *table,
+ int name_space, const char *name);
+
+extern void *_mesa_symbol_table_find_symbol(
+ struct _mesa_symbol_table *symtab, int name_space, const char *name);
+
+extern struct _mesa_symbol_table *_mesa_symbol_table_ctor(void);
+
+extern void _mesa_symbol_table_dtor(struct _mesa_symbol_table *);
+
+extern struct _mesa_symbol_table_iterator *_mesa_symbol_table_iterator_ctor(
+ struct _mesa_symbol_table *table, int name_space, const char *name);
+
+extern void _mesa_symbol_table_iterator_dtor(
+ struct _mesa_symbol_table_iterator *);
+
+extern void *_mesa_symbol_table_iterator_get(
+ struct _mesa_symbol_table_iterator *iter);
+
+extern int _mesa_symbol_table_iterator_next(
+ struct _mesa_symbol_table_iterator *iter);
+
+#endif /* MESA_SYMBOL_TABLE_H */
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak
index b35d09335..b10881c55 100644
--- a/mesalib/src/mesa/sources.mak
+++ b/mesalib/src/mesa/sources.mak
@@ -1,365 +1,368 @@
-### Lists of source files, included by Makefiles
-
-# this is part of MAIN_SOURCES
-MAIN_ES_SOURCES = \
- main/api_exec_es1.c \
- main/api_exec_es2.c
-
-MAIN_SOURCES = \
- main/api_arrayelt.c \
- main/api_exec.c \
- main/api_loopback.c \
- main/api_noop.c \
- main/api_validate.c \
- main/accum.c \
- main/arbprogram.c \
- main/atifragshader.c \
- main/attrib.c \
- main/arrayobj.c \
- main/blend.c \
- main/bufferobj.c \
- main/buffers.c \
- main/clear.c \
- main/clip.c \
- main/colortab.c \
- main/condrender.c \
- main/context.c \
- main/convolve.c \
- main/cpuinfo.c \
- main/debug.c \
- main/depth.c \
- main/depthstencil.c \
- main/dlist.c \
- main/dlopen.c \
- main/drawpix.c \
- main/drawtex.c \
- main/enable.c \
- main/enums.c \
- main/eval.c \
- main/execmem.c \
- main/extensions.c \
- main/fbobject.c \
- main/feedback.c \
- main/ffvertex_prog.c \
- main/fog.c \
- main/formats.c \
- main/framebuffer.c \
- main/get.c \
- main/getstring.c \
- main/hash.c \
- main/hint.c \
- main/histogram.c \
- main/image.c \
- main/imports.c \
- main/light.c \
- main/lines.c \
- main/matrix.c \
- main/mipmap.c \
- main/mm.c \
- main/multisample.c \
- main/nvprogram.c \
- main/pixel.c \
- main/pixelstore.c \
- main/points.c \
- main/polygon.c \
- main/queryobj.c \
- main/querymatrix.c \
- main/rastpos.c \
- main/readpix.c \
- main/remap.c \
- main/renderbuffer.c \
- main/scissor.c \
- main/shaderapi.c \
- main/shaderobj.c \
- main/shared.c \
- main/state.c \
- main/stencil.c \
- main/syncobj.c \
- main/texcompress.c \
- main/texcompress_s3tc.c \
- main/texcompress_fxt1.c \
- main/texenv.c \
- main/texenvprogram.c \
- main/texfetch.c \
- main/texformat.c \
- main/texgen.c \
- main/texgetimage.c \
- main/teximage.c \
- main/texobj.c \
- main/texpal.c \
- main/texparam.c \
- main/texrender.c \
- main/texstate.c \
- main/texstore.c \
- main/transformfeedback.c \
- main/uniforms.c \
- main/varray.c \
- main/version.c \
- main/viewport.c \
- main/vtxfmt.c \
- $(MAIN_ES_SOURCES)
-
-MATH_SOURCES = \
- math/m_debug_clip.c \
- math/m_debug_norm.c \
- math/m_debug_xform.c \
- math/m_eval.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c
-
-MATH_XFORM_SOURCES = \
- math/m_xform.c
-
-SWRAST_SOURCES = \
- swrast/s_aaline.c \
- swrast/s_aatriangle.c \
- swrast/s_accum.c \
- swrast/s_alpha.c \
- swrast/s_atifragshader.c \
- swrast/s_bitmap.c \
- swrast/s_blend.c \
- swrast/s_blit.c \
- swrast/s_clear.c \
- swrast/s_copypix.c \
- swrast/s_context.c \
- swrast/s_depth.c \
- swrast/s_drawpix.c \
- swrast/s_feedback.c \
- swrast/s_fog.c \
- swrast/s_fragprog.c \
- swrast/s_lines.c \
- swrast/s_logic.c \
- swrast/s_masking.c \
- swrast/s_points.c \
- swrast/s_readpix.c \
- swrast/s_span.c \
- swrast/s_stencil.c \
- swrast/s_texcombine.c \
- swrast/s_texfilter.c \
- swrast/s_triangle.c \
- swrast/s_zoom.c
-
-SWRAST_SETUP_SOURCES = \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c
-
-TNL_SOURCES = \
- tnl/t_context.c \
- tnl/t_pipeline.c \
- tnl/t_draw.c \
- tnl/t_rasterpos.c \
- tnl/t_vb_program.c \
- tnl/t_vb_render.c \
- tnl/t_vb_texgen.c \
- tnl/t_vb_texmat.c \
- tnl/t_vb_vertex.c \
- tnl/t_vb_cull.c \
- tnl/t_vb_fog.c \
- tnl/t_vb_light.c \
- tnl/t_vb_normals.c \
- tnl/t_vb_points.c \
- tnl/t_vp_build.c \
- tnl/t_vertex.c \
- tnl/t_vertex_sse.c \
- tnl/t_vertex_generic.c
-
-VBO_SOURCES = \
- vbo/vbo_context.c \
- vbo/vbo_exec.c \
- vbo/vbo_exec_api.c \
- vbo/vbo_exec_array.c \
- vbo/vbo_exec_draw.c \
- vbo/vbo_exec_eval.c \
- vbo/vbo_rebase.c \
- vbo/vbo_split.c \
- vbo/vbo_split_copy.c \
- vbo/vbo_split_inplace.c \
- vbo/vbo_save.c \
- vbo/vbo_save_api.c \
- vbo/vbo_save_draw.c \
- vbo/vbo_save_loopback.c
-
-STATETRACKER_SOURCES = \
- state_tracker/st_atom.c \
- state_tracker/st_atom_blend.c \
- state_tracker/st_atom_clip.c \
- state_tracker/st_atom_constbuf.c \
- state_tracker/st_atom_depth.c \
- state_tracker/st_atom_framebuffer.c \
- state_tracker/st_atom_msaa.c \
- state_tracker/st_atom_pixeltransfer.c \
- state_tracker/st_atom_sampler.c \
- state_tracker/st_atom_scissor.c \
- state_tracker/st_atom_shader.c \
- state_tracker/st_atom_rasterizer.c \
- state_tracker/st_atom_stipple.c \
- state_tracker/st_atom_texture.c \
- state_tracker/st_atom_viewport.c \
- state_tracker/st_cb_accum.c \
- state_tracker/st_cb_bitmap.c \
- state_tracker/st_cb_blit.c \
- state_tracker/st_cb_bufferobjects.c \
- state_tracker/st_cb_clear.c \
- state_tracker/st_cb_condrender.c \
- state_tracker/st_cb_flush.c \
- state_tracker/st_cb_drawpixels.c \
- state_tracker/st_cb_drawtex.c \
- state_tracker/st_cb_eglimage.c \
- state_tracker/st_cb_fbo.c \
- state_tracker/st_cb_feedback.c \
- state_tracker/st_cb_program.c \
- state_tracker/st_cb_queryobj.c \
- state_tracker/st_cb_rasterpos.c \
- state_tracker/st_cb_readpixels.c \
- state_tracker/st_cb_strings.c \
- state_tracker/st_cb_texture.c \
- state_tracker/st_cb_viewport.c \
- state_tracker/st_cb_xformfb.c \
- state_tracker/st_context.c \
- state_tracker/st_debug.c \
- state_tracker/st_draw.c \
- state_tracker/st_draw_feedback.c \
- state_tracker/st_extensions.c \
- state_tracker/st_format.c \
- state_tracker/st_gen_mipmap.c \
- state_tracker/st_manager.c \
- state_tracker/st_mesa_to_tgsi.c \
- state_tracker/st_program.c \
- state_tracker/st_texture.c
-
-PROGRAM_SOURCES = \
- program/arbprogparse.c \
- program/hash_table.c \
- program/lex.yy.c \
- program/nvfragparse.c \
- program/nvvertparse.c \
- program/program.c \
- program/program_parse.tab.c \
- program/program_parse_extra.c \
- program/prog_cache.c \
- program/prog_execute.c \
- program/prog_instruction.c \
- program/prog_noise.c \
- program/prog_optimize.c \
- program/prog_parameter.c \
- program/prog_parameter_layout.c \
- program/prog_print.c \
- program/prog_statevars.c \
- program/prog_uniform.c \
- program/programopt.c \
- program/symbol_table.c
-
-SHADER_CXX_SOURCES = \
- program/ir_to_mesa.cpp
-
-ASM_C_SOURCES = \
- x86/common_x86.c \
- x86/x86_xform.c \
- x86/3dnow.c \
- x86/sse.c \
- x86/rtasm/x86sse.c \
- sparc/sparc.c \
- ppc/common_ppc.c \
- x86-64/x86-64.c
-
-X86_SOURCES = \
- x86/common_x86_asm.S \
- x86/x86_xform2.S \
- x86/x86_xform3.S \
- x86/x86_xform4.S \
- x86/x86_cliptest.S \
- x86/mmx_blend.S \
- x86/3dnow_xform1.S \
- x86/3dnow_xform2.S \
- x86/3dnow_xform3.S \
- x86/3dnow_xform4.S \
- x86/3dnow_normal.S \
- x86/sse_xform1.S \
- x86/sse_xform2.S \
- x86/sse_xform3.S \
- x86/sse_xform4.S \
- x86/sse_normal.S \
- x86/read_rgba_span_x86.S
-
-X86-64_SOURCES = \
- x86-64/xform4.S
-
-SPARC_SOURCES = \
- sparc/clip.S \
- sparc/norm.S \
- sparc/xform.S
-
-COMMON_DRIVER_SOURCES = \
- drivers/common/driverfuncs.c \
- drivers/common/meta.c
-
-
-# Sources for building non-Gallium drivers
-MESA_SOURCES = \
- $(MAIN_SOURCES) \
- $(MATH_SOURCES) \
- $(MATH_XFORM_SOURCES) \
- $(VBO_SOURCES) \
- $(TNL_SOURCES) \
- $(PROGRAM_SOURCES) \
- $(SWRAST_SOURCES) \
- $(SWRAST_SETUP_SOURCES) \
- $(COMMON_DRIVER_SOURCES)\
- $(ASM_C_SOURCES)
-
-MESA_CXX_SOURCES = \
- $(SHADER_CXX_SOURCES)
-
-# Sources for building Gallium drivers
-MESA_GALLIUM_SOURCES = \
- $(MAIN_SOURCES) \
- $(MATH_SOURCES) \
- $(VBO_SOURCES) \
- $(STATETRACKER_SOURCES) \
- $(PROGRAM_SOURCES) \
- ppc/common_ppc.c \
- x86/common_x86.c
-
-MESA_GALLIUM_CXX_SOURCES = \
- $(SHADER_CXX_SOURCES)
-
-# All the core C sources, for dependency checking
-ALL_SOURCES = \
- $(MESA_SOURCES) \
- $(MESA_CXX_SOURCES) \
- $(MESA_ASM_SOURCES) \
- $(STATETRACKER_SOURCES)
-
-
-### Object files
-
-MESA_OBJECTS = \
- $(MESA_SOURCES:.c=.o) \
- $(MESA_CXX_SOURCES:.cpp=.o) \
- $(MESA_ASM_SOURCES:.S=.o)
-
-MESA_GALLIUM_OBJECTS = \
- $(MESA_GALLIUM_SOURCES:.c=.o) \
- $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
- $(MESA_ASM_SOURCES:.S=.o)
-
-
-COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
-
-
-### Other archives/libraries
-
-GLSL_LIBS = \
- $(TOP)/src/glsl/libglsl.a
-
-
-### Include directories
-
-INCLUDE_DIRS = \
- -I$(TOP)/include \
- -I$(TOP)/src/glsl \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/mapi \
- -I$(TOP)/src/gallium/include \
- -I$(TOP)/src/gallium/auxiliary
+### Lists of source files, included by Makefiles
+
+# this is part of MAIN_SOURCES
+MAIN_ES_SOURCES = \
+ main/api_exec_es1.c \
+ main/api_exec_es2.c
+
+MAIN_SOURCES = \
+ main/api_arrayelt.c \
+ main/api_exec.c \
+ main/api_loopback.c \
+ main/api_noop.c \
+ main/api_validate.c \
+ main/accum.c \
+ main/arbprogram.c \
+ main/atifragshader.c \
+ main/attrib.c \
+ main/arrayobj.c \
+ main/blend.c \
+ main/bufferobj.c \
+ main/buffers.c \
+ main/clear.c \
+ main/clip.c \
+ main/colortab.c \
+ main/condrender.c \
+ main/context.c \
+ main/convolve.c \
+ main/cpuinfo.c \
+ main/debug.c \
+ main/depth.c \
+ main/depthstencil.c \
+ main/dlist.c \
+ main/dlopen.c \
+ main/drawpix.c \
+ main/drawtex.c \
+ main/enable.c \
+ main/enums.c \
+ main/eval.c \
+ main/execmem.c \
+ main/extensions.c \
+ main/fbobject.c \
+ main/feedback.c \
+ main/ffvertex_prog.c \
+ main/fog.c \
+ main/formats.c \
+ main/framebuffer.c \
+ main/get.c \
+ main/getstring.c \
+ main/hash.c \
+ main/hint.c \
+ main/histogram.c \
+ main/image.c \
+ main/imports.c \
+ main/light.c \
+ main/lines.c \
+ main/matrix.c \
+ main/mipmap.c \
+ main/mm.c \
+ main/multisample.c \
+ main/nvprogram.c \
+ main/pack.c \
+ main/pixel.c \
+ main/pixelstore.c \
+ main/pixeltransfer.c \
+ main/points.c \
+ main/polygon.c \
+ main/queryobj.c \
+ main/querymatrix.c \
+ main/rastpos.c \
+ main/readpix.c \
+ main/remap.c \
+ main/renderbuffer.c \
+ main/scissor.c \
+ main/shaderapi.c \
+ main/shaderobj.c \
+ main/shared.c \
+ main/state.c \
+ main/stencil.c \
+ main/syncobj.c \
+ main/texcompress.c \
+ main/texcompress_s3tc.c \
+ main/texcompress_fxt1.c \
+ main/texenv.c \
+ main/texenvprogram.c \
+ main/texfetch.c \
+ main/texformat.c \
+ main/texgen.c \
+ main/texgetimage.c \
+ main/teximage.c \
+ main/texobj.c \
+ main/texpal.c \
+ main/texparam.c \
+ main/texrender.c \
+ main/texstate.c \
+ main/texstore.c \
+ main/transformfeedback.c \
+ main/uniforms.c \
+ main/varray.c \
+ main/version.c \
+ main/viewport.c \
+ main/vtxfmt.c \
+ $(MAIN_ES_SOURCES)
+
+MATH_SOURCES = \
+ math/m_debug_clip.c \
+ math/m_debug_norm.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c
+
+MATH_XFORM_SOURCES = \
+ math/m_xform.c
+
+SWRAST_SOURCES = \
+ swrast/s_aaline.c \
+ swrast/s_aatriangle.c \
+ swrast/s_accum.c \
+ swrast/s_alpha.c \
+ swrast/s_atifragshader.c \
+ swrast/s_bitmap.c \
+ swrast/s_blend.c \
+ swrast/s_blit.c \
+ swrast/s_clear.c \
+ swrast/s_copypix.c \
+ swrast/s_context.c \
+ swrast/s_depth.c \
+ swrast/s_drawpix.c \
+ swrast/s_feedback.c \
+ swrast/s_fog.c \
+ swrast/s_fragprog.c \
+ swrast/s_lines.c \
+ swrast/s_logic.c \
+ swrast/s_masking.c \
+ swrast/s_points.c \
+ swrast/s_readpix.c \
+ swrast/s_span.c \
+ swrast/s_stencil.c \
+ swrast/s_texcombine.c \
+ swrast/s_texfilter.c \
+ swrast/s_triangle.c \
+ swrast/s_zoom.c
+
+SWRAST_SETUP_SOURCES = \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c
+
+TNL_SOURCES = \
+ tnl/t_context.c \
+ tnl/t_pipeline.c \
+ tnl/t_draw.c \
+ tnl/t_rasterpos.c \
+ tnl/t_vb_program.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vp_build.c \
+ tnl/t_vertex.c \
+ tnl/t_vertex_sse.c \
+ tnl/t_vertex_generic.c
+
+VBO_SOURCES = \
+ vbo/vbo_context.c \
+ vbo/vbo_exec.c \
+ vbo/vbo_exec_api.c \
+ vbo/vbo_exec_array.c \
+ vbo/vbo_exec_draw.c \
+ vbo/vbo_exec_eval.c \
+ vbo/vbo_rebase.c \
+ vbo/vbo_split.c \
+ vbo/vbo_split_copy.c \
+ vbo/vbo_split_inplace.c \
+ vbo/vbo_save.c \
+ vbo/vbo_save_api.c \
+ vbo/vbo_save_draw.c \
+ vbo/vbo_save_loopback.c
+
+STATETRACKER_SOURCES = \
+ state_tracker/st_atom.c \
+ state_tracker/st_atom_blend.c \
+ state_tracker/st_atom_clip.c \
+ state_tracker/st_atom_constbuf.c \
+ state_tracker/st_atom_depth.c \
+ state_tracker/st_atom_framebuffer.c \
+ state_tracker/st_atom_msaa.c \
+ state_tracker/st_atom_pixeltransfer.c \
+ state_tracker/st_atom_sampler.c \
+ state_tracker/st_atom_scissor.c \
+ state_tracker/st_atom_shader.c \
+ state_tracker/st_atom_rasterizer.c \
+ state_tracker/st_atom_stipple.c \
+ state_tracker/st_atom_texture.c \
+ state_tracker/st_atom_viewport.c \
+ state_tracker/st_cb_accum.c \
+ state_tracker/st_cb_bitmap.c \
+ state_tracker/st_cb_blit.c \
+ state_tracker/st_cb_bufferobjects.c \
+ state_tracker/st_cb_clear.c \
+ state_tracker/st_cb_condrender.c \
+ state_tracker/st_cb_flush.c \
+ state_tracker/st_cb_drawpixels.c \
+ state_tracker/st_cb_drawtex.c \
+ state_tracker/st_cb_eglimage.c \
+ state_tracker/st_cb_fbo.c \
+ state_tracker/st_cb_feedback.c \
+ state_tracker/st_cb_program.c \
+ state_tracker/st_cb_queryobj.c \
+ state_tracker/st_cb_rasterpos.c \
+ state_tracker/st_cb_readpixels.c \
+ state_tracker/st_cb_strings.c \
+ state_tracker/st_cb_texture.c \
+ state_tracker/st_cb_viewport.c \
+ state_tracker/st_cb_xformfb.c \
+ state_tracker/st_context.c \
+ state_tracker/st_debug.c \
+ state_tracker/st_draw.c \
+ state_tracker/st_draw_feedback.c \
+ state_tracker/st_extensions.c \
+ state_tracker/st_format.c \
+ state_tracker/st_gen_mipmap.c \
+ state_tracker/st_manager.c \
+ state_tracker/st_mesa_to_tgsi.c \
+ state_tracker/st_program.c \
+ state_tracker/st_texture.c
+
+PROGRAM_SOURCES = \
+ program/arbprogparse.c \
+ program/hash_table.c \
+ program/lex.yy.c \
+ program/nvfragparse.c \
+ program/nvvertparse.c \
+ program/program.c \
+ program/program_parse.tab.c \
+ program/program_parse_extra.c \
+ program/prog_cache.c \
+ program/prog_execute.c \
+ program/prog_instruction.c \
+ program/prog_noise.c \
+ program/prog_optimize.c \
+ program/prog_parameter.c \
+ program/prog_parameter_layout.c \
+ program/prog_print.c \
+ program/prog_statevars.c \
+ program/prog_uniform.c \
+ program/programopt.c \
+ program/register_allocate.c \
+ program/symbol_table.c
+
+SHADER_CXX_SOURCES = \
+ program/ir_to_mesa.cpp \
+ program/sampler.cpp
+
+ASM_C_SOURCES = \
+ x86/common_x86.c \
+ x86/x86_xform.c \
+ x86/3dnow.c \
+ x86/sse.c \
+ x86/rtasm/x86sse.c \
+ sparc/sparc.c \
+ ppc/common_ppc.c \
+ x86-64/x86-64.c
+
+X86_SOURCES = \
+ x86/common_x86_asm.S \
+ x86/x86_xform2.S \
+ x86/x86_xform3.S \
+ x86/x86_xform4.S \
+ x86/x86_cliptest.S \
+ x86/mmx_blend.S \
+ x86/3dnow_xform1.S \
+ x86/3dnow_xform2.S \
+ x86/3dnow_xform3.S \
+ x86/3dnow_xform4.S \
+ x86/3dnow_normal.S \
+ x86/sse_xform1.S \
+ x86/sse_xform2.S \
+ x86/sse_xform3.S \
+ x86/sse_xform4.S \
+ x86/sse_normal.S \
+ x86/read_rgba_span_x86.S
+
+X86-64_SOURCES = \
+ x86-64/xform4.S
+
+SPARC_SOURCES = \
+ sparc/clip.S \
+ sparc/norm.S \
+ sparc/xform.S
+
+COMMON_DRIVER_SOURCES = \
+ drivers/common/driverfuncs.c \
+ drivers/common/meta.c
+
+
+# Sources for building non-Gallium drivers
+MESA_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(MATH_XFORM_SOURCES) \
+ $(VBO_SOURCES) \
+ $(TNL_SOURCES) \
+ $(PROGRAM_SOURCES) \
+ $(SWRAST_SOURCES) \
+ $(SWRAST_SETUP_SOURCES) \
+ $(COMMON_DRIVER_SOURCES)\
+ $(ASM_C_SOURCES)
+
+MESA_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
+
+# Sources for building Gallium drivers
+MESA_GALLIUM_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(VBO_SOURCES) \
+ $(STATETRACKER_SOURCES) \
+ $(PROGRAM_SOURCES) \
+ ppc/common_ppc.c \
+ x86/common_x86.c
+
+MESA_GALLIUM_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
+
+# All the core C sources, for dependency checking
+ALL_SOURCES = \
+ $(MESA_SOURCES) \
+ $(MESA_CXX_SOURCES) \
+ $(MESA_ASM_SOURCES) \
+ $(STATETRACKER_SOURCES)
+
+
+### Object files
+
+MESA_OBJECTS = \
+ $(MESA_SOURCES:.c=.o) \
+ $(MESA_CXX_SOURCES:.cpp=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+MESA_GALLIUM_OBJECTS = \
+ $(MESA_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+
+COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
+
+
+### Other archives/libraries
+
+GLSL_LIBS = \
+ $(TOP)/src/glsl/libglsl.a
+
+
+### Include directories
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/glsl \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary
diff --git a/mesalib/src/mesa/state_tracker/Makefile b/mesalib/src/mesa/state_tracker/Makefile
new file mode 100644
index 000000000..4a38ca8f1
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/Makefile
@@ -0,0 +1,2 @@
+default:
+ cd ../.. ; make \ No newline at end of file
diff --git a/mesalib/src/mesa/state_tracker/st_atom.c b/mesalib/src/mesa/state_tracker/st_atom.c
new file mode 100644
index 000000000..ff1f61afe
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bitmap.h"
+#include "st_program.h"
+#include "st_manager.h"
+
+
+/**
+ * This is used to initialize st->atoms[].
+ */
+static const struct st_tracked_state *atoms[] =
+{
+ &st_update_depth_stencil_alpha,
+ &st_update_clip,
+
+ &st_finalize_textures,
+ &st_update_fp,
+ &st_update_gp,
+ &st_update_vp,
+
+ &st_update_rasterizer,
+ &st_update_polygon_stipple,
+ &st_update_viewport,
+ &st_update_scissor,
+ &st_update_blend,
+ &st_update_sampler,
+ &st_update_texture,
+ &st_update_framebuffer,
+ &st_update_msaa,
+ &st_update_vs_constants,
+ &st_update_gs_constants,
+ &st_update_fs_constants,
+ &st_update_pixel_transfer
+};
+
+
+void st_init_atoms( struct st_context *st )
+{
+ /* no-op */
+}
+
+
+void st_destroy_atoms( struct st_context *st )
+{
+ /* no-op */
+}
+
+
+/***********************************************************************
+ */
+
+static GLboolean check_state( const struct st_state_flags *a,
+ const struct st_state_flags *b )
+{
+ return ((a->mesa & b->mesa) ||
+ (a->st & b->st));
+}
+
+static void accumulate_state( struct st_state_flags *a,
+ const struct st_state_flags *b )
+{
+ a->mesa |= b->mesa;
+ a->st |= b->st;
+}
+
+
+static void xor_states( struct st_state_flags *result,
+ const struct st_state_flags *a,
+ const struct st_state_flags *b )
+{
+ result->mesa = a->mesa ^ b->mesa;
+ result->st = a->st ^ b->st;
+}
+
+
+/* Too complex to figure out, just check every time:
+ */
+static void check_program_state( struct st_context *st )
+{
+ struct gl_context *ctx = st->ctx;
+
+ if (ctx->VertexProgram._Current != &st->vp->Base)
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+
+ if (ctx->FragmentProgram._Current != &st->fp->Base)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+
+ if (ctx->GeometryProgram._Current != &st->gp->Base)
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+}
+
+
+/***********************************************************************
+ * Update all derived state:
+ */
+
+void st_validate_state( struct st_context *st )
+{
+ struct st_state_flags *state = &st->dirty;
+ GLuint i;
+
+ /* The bitmap cache is immune to pixel unpack changes.
+ * Note that GLUT makes several calls to glPixelStore for each
+ * bitmap char it draws so this is an important check.
+ */
+ if (state->mesa & ~_NEW_PACKUNPACK)
+ st_flush_bitmap_cache(st);
+
+ check_program_state( st );
+
+ st_manager_validate_framebuffers(st);
+
+ if (state->st == 0)
+ return;
+
+ /*printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st);*/
+
+ if (1) {
+ /* Debug version which enforces various sanity checks on the
+ * state flags which are generated and checked to help ensure
+ * state atoms are ordered correctly in the list.
+ */
+ struct st_state_flags examined, prev;
+ memset(&examined, 0, sizeof(examined));
+ prev = *state;
+
+ for (i = 0; i < Elements(atoms); i++) {
+ const struct st_tracked_state *atom = atoms[i];
+ struct st_state_flags generated;
+
+ /*printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st);*/
+
+ if (!(atom->dirty.mesa || atom->dirty.st) ||
+ !atom->update) {
+ printf("malformed atom %s\n", atom->name);
+ assert(0);
+ }
+
+ if (check_state(state, &atom->dirty)) {
+ atoms[i]->update( st );
+ /*printf("after: %x\n", atom->dirty.mesa);*/
+ }
+
+ accumulate_state(&examined, &atom->dirty);
+
+ /* generated = (prev ^ state)
+ * if (examined & generated)
+ * fail;
+ */
+ xor_states(&generated, &prev, state);
+ assert(!check_state(&examined, &generated));
+ prev = *state;
+ }
+ /*printf("\n");*/
+
+ }
+ else {
+ for (i = 0; i < Elements(atoms); i++) {
+ if (check_state(state, &atoms[i]->dirty))
+ atoms[i]->update( st );
+ }
+ }
+
+ memset(state, 0, sizeof(*state));
+}
+
+
+
diff --git a/mesalib/src/mesa/state_tracker/st_atom.h b/mesalib/src/mesa/state_tracker/st_atom.h
new file mode 100644
index 000000000..aec5785e6
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom.h
@@ -0,0 +1,72 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_ATOM_H
+#define ST_ATOM_H
+
+#include "main/glheader.h"
+
+struct st_context;
+struct st_tracked_state;
+
+void st_init_atoms( struct st_context *st );
+void st_destroy_atoms( struct st_context *st );
+
+
+void st_validate_state( struct st_context *st );
+
+
+extern const struct st_tracked_state st_update_framebuffer;
+extern const struct st_tracked_state st_update_clip;
+extern const struct st_tracked_state st_update_depth_stencil_alpha;
+extern const struct st_tracked_state st_update_fp;
+extern const struct st_tracked_state st_update_gp;
+extern const struct st_tracked_state st_update_vp;
+extern const struct st_tracked_state st_update_rasterizer;
+extern const struct st_tracked_state st_update_polygon_stipple;
+extern const struct st_tracked_state st_update_viewport;
+extern const struct st_tracked_state st_update_scissor;
+extern const struct st_tracked_state st_update_blend;
+extern const struct st_tracked_state st_update_msaa;
+extern const struct st_tracked_state st_update_sampler;
+extern const struct st_tracked_state st_update_texture;
+extern const struct st_tracked_state st_finalize_textures;
+extern const struct st_tracked_state st_update_fs_constants;
+extern const struct st_tracked_state st_update_gs_constants;
+extern const struct st_tracked_state st_update_vs_constants;
+extern const struct st_tracked_state st_update_pixel_transfer;
+
+
+GLuint st_compare_func_to_pipe(GLenum func);
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_atom_blend.c b/mesalib/src/mesa/state_tracker/st_atom_blend.c
new file mode 100644
index 000000000..e60bbd36f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_blend.c
@@ -0,0 +1,286 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+#include "main/macros.h"
+
+/**
+ * Convert GLenum blend tokens to pipe tokens.
+ * Both blend factors and blend funcs are accepted.
+ */
+static GLuint
+translate_blend(GLenum blend)
+{
+ switch (blend) {
+ /* blend functions */
+ case GL_FUNC_ADD:
+ return PIPE_BLEND_ADD;
+ case GL_FUNC_SUBTRACT:
+ return PIPE_BLEND_SUBTRACT;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return PIPE_BLEND_REVERSE_SUBTRACT;
+ case GL_MIN:
+ return PIPE_BLEND_MIN;
+ case GL_MAX:
+ return PIPE_BLEND_MAX;
+
+ /* blend factors */
+ case GL_ONE:
+ return PIPE_BLENDFACTOR_ONE;
+ case GL_SRC_COLOR:
+ return PIPE_BLENDFACTOR_SRC_COLOR;
+ case GL_SRC_ALPHA:
+ return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return PIPE_BLENDFACTOR_DST_ALPHA;
+ case GL_DST_COLOR:
+ return PIPE_BLENDFACTOR_DST_COLOR;
+ case GL_SRC_ALPHA_SATURATE:
+ return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return PIPE_BLENDFACTOR_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return PIPE_BLENDFACTOR_CONST_ALPHA;
+ /*
+ return PIPE_BLENDFACTOR_SRC1_COLOR;
+ return PIPE_BLENDFACTOR_SRC1_ALPHA;
+ */
+ case GL_ZERO:
+ return PIPE_BLENDFACTOR_ZERO;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return PIPE_BLENDFACTOR_INV_SRC_COLOR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case GL_ONE_MINUS_DST_COLOR:
+ return PIPE_BLENDFACTOR_INV_DST_COLOR;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return PIPE_BLENDFACTOR_INV_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return PIPE_BLENDFACTOR_INV_CONST_ALPHA;
+ /*
+ return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
+ return PIPE_BLENDFACTOR_INV_SRC1_ALPHA;
+ */
+ default:
+ assert("invalid GL token in translate_blend()" == NULL);
+ return 0;
+ }
+}
+
+
+/**
+ * Convert GLenum logicop tokens to pipe tokens.
+ */
+static GLuint
+translate_logicop(GLenum logicop)
+{
+ switch (logicop) {
+ case GL_CLEAR:
+ return PIPE_LOGICOP_CLEAR;
+ case GL_NOR:
+ return PIPE_LOGICOP_NOR;
+ case GL_AND_INVERTED:
+ return PIPE_LOGICOP_AND_INVERTED;
+ case GL_COPY_INVERTED:
+ return PIPE_LOGICOP_COPY_INVERTED;
+ case GL_AND_REVERSE:
+ return PIPE_LOGICOP_AND_REVERSE;
+ case GL_INVERT:
+ return PIPE_LOGICOP_INVERT;
+ case GL_XOR:
+ return PIPE_LOGICOP_XOR;
+ case GL_NAND:
+ return PIPE_LOGICOP_NAND;
+ case GL_AND:
+ return PIPE_LOGICOP_AND;
+ case GL_EQUIV:
+ return PIPE_LOGICOP_EQUIV;
+ case GL_NOOP:
+ return PIPE_LOGICOP_NOOP;
+ case GL_OR_INVERTED:
+ return PIPE_LOGICOP_OR_INVERTED;
+ case GL_COPY:
+ return PIPE_LOGICOP_COPY;
+ case GL_OR_REVERSE:
+ return PIPE_LOGICOP_OR_REVERSE;
+ case GL_OR:
+ return PIPE_LOGICOP_OR;
+ case GL_SET:
+ return PIPE_LOGICOP_SET;
+ default:
+ assert("invalid GL token in translate_logicop()" == NULL);
+ return 0;
+ }
+}
+
+/**
+ * Figure out if colormasks are different per rt.
+ */
+static GLboolean
+colormask_per_rt(struct gl_context *ctx)
+{
+ /* a bit suboptimal have to compare lots of values */
+ unsigned i;
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) {
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+/**
+ * Figure out if blend enables are different per rt.
+ */
+static GLboolean
+blend_per_rt(struct gl_context *ctx)
+{
+ if (ctx->Color.BlendEnabled &&
+ (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) {
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+static void
+update_blend( struct st_context *st )
+{
+ struct pipe_blend_state *blend = &st->state.blend;
+ unsigned num_state = 1;
+ unsigned i;
+
+ memset(blend, 0, sizeof(*blend));
+
+ if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) {
+ num_state = st->ctx->Const.MaxDrawBuffers;
+ blend->independent_blend_enable = 1;
+ }
+ /* Note it is impossible to correctly deal with EXT_blend_logic_op and
+ EXT_draw_buffers2/EXT_blend_equation_separate at the same time.
+ These combinations would require support for per-rt logicop enables
+ and separate alpha/rgb logicop/blend support respectively. Neither
+ possible in gallium nor most hardware. Assume these combinations
+ don't happen. */
+ if (st->ctx->Color.ColorLogicOpEnabled ||
+ (st->ctx->Color.BlendEnabled &&
+ st->ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) {
+ /* logicop enabled */
+ blend->logicop_enable = 1;
+ blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
+ }
+ else if (st->ctx->Color.BlendEnabled) {
+ /* blending enabled */
+ for (i = 0; i < num_state; i++) {
+
+ blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
+
+ blend->rt[i].rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB);
+ if (st->ctx->Color.BlendEquationRGB == GL_MIN ||
+ st->ctx->Color.BlendEquationRGB == GL_MAX) {
+ /* Min/max are special */
+ blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rt[i].rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB);
+ blend->rt[i].rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB);
+ }
+
+ blend->rt[i].alpha_func = translate_blend(st->ctx->Color.BlendEquationA);
+ if (st->ctx->Color.BlendEquationA == GL_MIN ||
+ st->ctx->Color.BlendEquationA == GL_MAX) {
+ /* Min/max are special */
+ blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rt[i].alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA);
+ blend->rt[i].alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA);
+ }
+ }
+ }
+ else {
+ /* no blending / logicop */
+ }
+
+ /* Colormask - maybe reverse these bits? */
+ for (i = 0; i < num_state; i++) {
+ if (st->ctx->Color.ColorMask[i][0])
+ blend->rt[i].colormask |= PIPE_MASK_R;
+ if (st->ctx->Color.ColorMask[i][1])
+ blend->rt[i].colormask |= PIPE_MASK_G;
+ if (st->ctx->Color.ColorMask[i][2])
+ blend->rt[i].colormask |= PIPE_MASK_B;
+ if (st->ctx->Color.ColorMask[i][3])
+ blend->rt[i].colormask |= PIPE_MASK_A;
+ }
+
+ if (st->ctx->Color.DitherFlag)
+ blend->dither = 1;
+
+ if (st->ctx->Multisample.Enabled) {
+ /* unlike in gallium/d3d10 these operations are only performed
+ if msaa is enabled */
+ if (st->ctx->Multisample.SampleAlphaToCoverage)
+ blend->alpha_to_coverage = 1;
+ if (st->ctx->Multisample.SampleAlphaToOne)
+ blend->alpha_to_one = 1;
+ }
+
+ cso_set_blend(st->cso_context, blend);
+
+ {
+ struct pipe_blend_color bc;
+ COPY_4FV(bc.color, st->ctx->Color.BlendColor);
+ cso_set_blend_color(st->cso_context, &bc);
+ }
+}
+
+
+const struct st_tracked_state st_update_blend = {
+ "st_update_blend", /* name */
+ { /* dirty */
+ (_NEW_COLOR | _NEW_MULTISAMPLE), /* XXX _NEW_BLEND someday? */ /* mesa */
+ 0, /* st */
+ },
+ update_blend, /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_clip.c b/mesalib/src/mesa/state_tracker/st_atom_clip.c
new file mode 100644
index 000000000..24d479a74
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_clip.c
@@ -0,0 +1,75 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "st_context.h"
+#include "pipe/p_context.h"
+#include "st_atom.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/* Second state atom for user clip planes:
+ */
+static void update_clip( struct st_context *st )
+{
+ struct pipe_clip_state clip;
+ GLuint i;
+
+ memset(&clip, 0, sizeof(clip));
+
+ for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) {
+ if (st->ctx->Transform.ClipPlanesEnabled & (1 << i)) {
+ memcpy(clip.ucp[clip.nr],
+ st->ctx->Transform._ClipUserPlane[i],
+ sizeof(clip.ucp[0]));
+ clip.nr++;
+ }
+ }
+
+ clip.depth_clamp = st->ctx->Transform.DepthClamp != GL_FALSE;
+
+ if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) {
+ st->state.clip = clip;
+ cso_set_clip(st->cso_context, &clip);
+ }
+}
+
+
+const struct st_tracked_state st_update_clip = {
+ "st_update_clip", /* name */
+ { /* dirty */
+ (_NEW_TRANSFORM), /* mesa */
+ 0, /* st */
+ },
+ update_clip /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_constbuf.c b/mesalib/src/mesa/state_tracker/st_atom_constbuf.c
new file mode 100644
index 000000000..5672215f7
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_constbuf.c
@@ -0,0 +1,171 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_program.h"
+
+
+/**
+ * Pass the given program parameters to the graphics pipe as a
+ * constant buffer.
+ * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
+ */
+void st_upload_constants( struct st_context *st,
+ struct gl_program_parameter_list *params,
+ unsigned shader_type)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource **cbuf = &st->state.constants[shader_type];
+
+ assert(shader_type == PIPE_SHADER_VERTEX ||
+ shader_type == PIPE_SHADER_FRAGMENT ||
+ shader_type == PIPE_SHADER_GEOMETRY);
+
+ /* update constants */
+ if (params && params->NumParameters) {
+ const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+
+ /* Update the constants which come from fixed-function state, such as
+ * transformation matrices, fog factors, etc. The rest of the values in
+ * the parameters list are explicitly set by the user with glUniform,
+ * glProgramParameter(), etc.
+ */
+ _mesa_load_state_parameters(st->ctx, params);
+
+ /* We always need to get a new buffer, to keep the drivers simple and
+ * avoid gratuitous rendering synchronization.
+ */
+ pipe_resource_reference(cbuf, NULL );
+ *cbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
+ paramBytes );
+
+ if (ST_DEBUG & DEBUG_CONSTANTS) {
+ debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
+ __FUNCTION__, shader_type, params->NumParameters,
+ params->StateFlags);
+ _mesa_print_parameter_list(params);
+ }
+
+ /* load Mesa constants into the constant buffer */
+ pipe_buffer_write(st->pipe, *cbuf,
+ 0, paramBytes,
+ params->ParameterValues);
+
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
+ }
+ else if (*cbuf) {
+ st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
+
+ pipe_resource_reference(cbuf, NULL);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
+ }
+}
+
+
+/**
+ * Vertex shader:
+ */
+static void update_vs_constants(struct st_context *st )
+{
+ struct st_vertex_program *vp = st->vp;
+ struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
+
+ st_upload_constants( st, params, PIPE_SHADER_VERTEX );
+}
+
+
+const struct st_tracked_state st_update_vs_constants = {
+ "st_update_vs_constants", /* name */
+ { /* dirty */
+ (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
+ ST_NEW_VERTEX_PROGRAM, /* st */
+ },
+ update_vs_constants /* update */
+};
+
+
+
+/**
+ * Fragment shader:
+ */
+static void update_fs_constants(struct st_context *st )
+{
+ struct st_fragment_program *fp = st->fp;
+ struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
+
+ st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
+}
+
+
+const struct st_tracked_state st_update_fs_constants = {
+ "st_update_fs_constants", /* name */
+ { /* dirty */
+ (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM, /* st */
+ },
+ update_fs_constants /* update */
+};
+
+/* Geometry shader:
+ */
+static void update_gs_constants(struct st_context *st )
+{
+ struct st_geometry_program *gp = st->gp;
+ struct gl_program_parameter_list *params;
+
+ if (gp) {
+ params = gp->Base.Base.Parameters;
+ st_upload_constants( st, params, PIPE_SHADER_GEOMETRY );
+ }
+}
+
+const struct st_tracked_state st_update_gs_constants = {
+ "st_update_gs_constants", /* name */
+ { /* dirty */
+ (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
+ ST_NEW_GEOMETRY_PROGRAM, /* st */
+ },
+ update_gs_constants /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_constbuf.h b/mesalib/src/mesa/state_tracker/st_atom_constbuf.h
new file mode 100644
index 000000000..d53654ee6
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_constbuf.h
@@ -0,0 +1,41 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_ATOM_CONSTBUF_H
+#define ST_ATOM_CONSTBUF_H
+
+struct gl_program_parameter_list;
+struct st_context;
+
+
+void st_upload_constants( struct st_context *st,
+ struct gl_program_parameter_list *params,
+ unsigned id);
+
+
+#endif /* ST_ATOM_CONSTBUF_H */
diff --git a/mesalib/src/mesa/state_tracker/st_atom_depth.c b/mesalib/src/mesa/state_tracker/st_atom_depth.c
new file mode 100644
index 000000000..e8e8db41d
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_depth.c
@@ -0,0 +1,160 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ * Zack Rusin
+ */
+
+
+#include <assert.h>
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Convert an OpenGL compare mode to a pipe tokens.
+ */
+GLuint
+st_compare_func_to_pipe(GLenum func)
+{
+ /* Same values, just biased */
+ assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
+ assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
+ assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
+ assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
+ assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
+ assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
+ assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
+ assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
+ assert(func >= GL_NEVER);
+ assert(func <= GL_ALWAYS);
+ return func - GL_NEVER;
+}
+
+
+/**
+ * Convert GLenum stencil op tokens to pipe tokens.
+ */
+static GLuint
+gl_stencil_op_to_pipe(GLenum func)
+{
+ switch (func) {
+ case GL_KEEP:
+ return PIPE_STENCIL_OP_KEEP;
+ case GL_ZERO:
+ return PIPE_STENCIL_OP_ZERO;
+ case GL_REPLACE:
+ return PIPE_STENCIL_OP_REPLACE;
+ case GL_INCR:
+ return PIPE_STENCIL_OP_INCR;
+ case GL_DECR:
+ return PIPE_STENCIL_OP_DECR;
+ case GL_INCR_WRAP:
+ return PIPE_STENCIL_OP_INCR_WRAP;
+ case GL_DECR_WRAP:
+ return PIPE_STENCIL_OP_DECR_WRAP;
+ case GL_INVERT:
+ return PIPE_STENCIL_OP_INVERT;
+ default:
+ assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL);
+ return 0;
+ }
+}
+
+static void
+update_depth_stencil_alpha(struct st_context *st)
+{
+ struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
+ struct pipe_stencil_ref sr;
+ struct gl_context *ctx = st->ctx;
+
+ memset(dsa, 0, sizeof(*dsa));
+ memset(&sr, 0, sizeof(sr));
+
+ if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
+ dsa->depth.enabled = 1;
+ dsa->depth.writemask = ctx->Depth.Mask;
+ dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
+ }
+
+ if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
+ dsa->stencil[0].enabled = 1;
+ dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
+ dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
+ dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
+ dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
+ dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
+ dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff;
+
+ if (ctx->Stencil._TestTwoSide) {
+ const GLuint back = ctx->Stencil._BackFace;
+ dsa->stencil[1].enabled = 1;
+ dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);
+ dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
+ dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
+ dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
+ dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
+ dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
+ sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
+ }
+ else {
+ /* This should be unnecessary. Drivers must not expect this to
+ * contain valid data, except the enabled bit
+ */
+ dsa->stencil[1] = dsa->stencil[0];
+ dsa->stencil[1].enabled = 0;
+ sr.ref_value[1] = sr.ref_value[0];
+ }
+ }
+
+ if (ctx->Color.AlphaEnabled) {
+ dsa->alpha.enabled = 1;
+ dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);
+ dsa->alpha.ref_value = ctx->Color.AlphaRef;
+ }
+
+ cso_set_depth_stencil_alpha(st->cso_context, dsa);
+ cso_set_stencil_ref(st->cso_context, &sr);
+}
+
+
+const struct st_tracked_state st_update_depth_stencil_alpha = {
+ "st_update_depth_stencil", /* name */
+ { /* dirty */
+ (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
+ 0, /* st */
+ },
+ update_depth_stencil_alpha /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c
new file mode 100644
index 000000000..3ba690200
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -0,0 +1,180 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_fbo.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "cso_cache/cso_context.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+
+
+
+/**
+ * When doing GL render to texture, we have to be sure that finalize_texture()
+ * didn't yank out the pipe_resource that we earlier created a surface for.
+ * Check for that here and create a new surface if needed.
+ */
+static void
+update_renderbuffer_surface(struct st_context *st,
+ struct st_renderbuffer *strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *resource = strb->rtt->pt;
+ int rtt_width = strb->Base.Width;
+ int rtt_height = strb->Base.Height;
+
+ if (!strb->surface ||
+ strb->surface->texture != resource ||
+ strb->surface->width != rtt_width ||
+ strb->surface->height != rtt_height) {
+ GLuint level;
+ /* find matching mipmap level size */
+ for (level = 0; level <= resource->last_level; level++) {
+ if (u_minify(resource->width0, level) == rtt_width &&
+ u_minify(resource->height0, level) == rtt_height) {
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = resource->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ strb->surface = pipe->create_surface(pipe,
+ resource,
+ &surf_tmpl);
+#if 0
+ printf("-- alloc new surface %d x %d into tex %p\n",
+ strb->surface->width, strb->surface->height,
+ texture);
+#endif
+ break;
+ }
+ }
+ }
+}
+
+
+/**
+ * Update framebuffer state (color, depth, stencil, etc. buffers)
+ */
+static void
+update_framebuffer_state( struct st_context *st )
+{
+ struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb;
+ GLuint i;
+
+ framebuffer->width = fb->Width;
+ framebuffer->height = fb->Height;
+
+ /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
+
+ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
+ * to determine which surfaces to draw to
+ */
+ framebuffer->nr_cbufs = 0;
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+ if (strb) {
+ /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+
+ if (strb->surface) {
+ pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+ strb->surface);
+ framebuffer->nr_cbufs++;
+ }
+ strb->defined = GL_TRUE; /* we'll be drawing something */
+ }
+ }
+ for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+ }
+
+ /*
+ * Depth/Stencil renderbuffer/surface.
+ */
+ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ }
+ else {
+ strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ assert(strb->surface);
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ }
+ else
+ pipe_surface_reference(&framebuffer->zsbuf, NULL);
+ }
+
+#ifdef DEBUG
+ /* Make sure the resource binding flags were set properly */
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+ }
+ if (framebuffer->zsbuf) {
+ assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+ }
+#endif
+
+ cso_set_framebuffer(st->cso_context, framebuffer);
+}
+
+
+const struct st_tracked_state st_update_framebuffer = {
+ "st_update_framebuffer", /* name */
+ { /* dirty */
+ _NEW_BUFFERS, /* mesa */
+ ST_NEW_FRAMEBUFFER, /* st */
+ },
+ update_framebuffer_state /* update */
+};
+
diff --git a/mesalib/src/mesa/state_tracker/st_atom_msaa.c b/mesalib/src/mesa/state_tracker/st_atom_msaa.c
new file mode 100644
index 000000000..73f0ff160
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_msaa.c
@@ -0,0 +1,83 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "st_context.h"
+#include "pipe/p_context.h"
+#include "st_atom.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/* Second state atom for user clip planes:
+ */
+static void update_sample_mask( struct st_context *st )
+{
+ unsigned sample_mask = 0xffffffff;
+ unsigned sample_count = 1;
+ struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+
+ /* dependency here on bound surface (or rather, sample count) is worrying */
+ if (framebuffer->zsbuf)
+ sample_count = framebuffer->zsbuf->texture->nr_samples;
+ else if (framebuffer->cbufs[0])
+ sample_count = framebuffer->cbufs[0]->texture->nr_samples;
+
+ if (st->ctx->Multisample.Enabled && sample_count > 1) {
+ /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
+ if (st->ctx->Multisample.SampleCoverage) {
+ unsigned nr_bits;
+ nr_bits = st->ctx->Multisample.SampleCoverageValue * (float)sample_count;
+ /* there's lot of ways how to do this. We just use first few bits,
+ since we have no knowledge of sample positions here. When
+ app-supplied mask though is used too might need to be smarter.
+ Also, there's a interface restriction here in theory it is
+ encouraged this mask not be the same at each pixel. */
+ sample_mask = (1 << nr_bits) - 1;
+ if (st->ctx->Multisample.SampleCoverageInvert)
+ sample_mask = ~sample_mask;
+ }
+ /* TODO merge with app-supplied sample mask */
+ }
+
+ /* mask off unused bits or don't care? */
+
+ if (sample_mask != st->state.sample_mask) {
+ st->state.sample_mask = sample_mask;
+ cso_set_sample_mask(st->cso_context, sample_mask);
+ }
+}
+
+
+const struct st_tracked_state st_update_msaa = {
+ "st_update_msaa", /* name */
+ { /* dirty */
+ (_NEW_MULTISAMPLE | _NEW_BUFFERS), /* mesa */
+ ST_NEW_FRAMEBUFFER, /* st */
+ },
+ update_sample_mask /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
new file mode 100644
index 000000000..a9e05c9c4
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -0,0 +1,354 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Generate fragment programs to implement pixel transfer ops, such as
+ * scale/bias, colortable, convolution...
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "program/program.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_texture.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "util/u_pack_color.h"
+
+
+struct state_key
+{
+ GLuint scaleAndBias:1;
+ GLuint pixelMaps:1;
+
+#if 0
+ GLfloat Maps[3][256][4];
+ int NumMaps;
+ GLint NumStages;
+ pipeline_stage Stages[STAGE_MAX];
+ GLboolean StagesUsed[STAGE_MAX];
+ GLfloat Scale1[4], Bias1[4];
+ GLfloat Scale2[4], Bias2[4];
+#endif
+};
+
+static void
+make_state_key(struct gl_context *ctx, struct state_key *key)
+{
+ memset(key, 0, sizeof(*key));
+
+ if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ key->scaleAndBias = 1;
+ }
+
+ key->pixelMaps = ctx->Pixel.MapColorFlag;
+}
+
+
+static struct pipe_resource *
+create_color_map_texture(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *pt;
+ enum pipe_format format;
+ const uint texSize = 256; /* simple, and usually perfect */
+
+ /* find an RGBA texture format */
+ format = st_choose_format(pipe->screen, GL_RGBA,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
+
+ /* create texture for color map/table */
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
+ texSize, texSize, 1, PIPE_BIND_SAMPLER_VIEW);
+ return pt;
+}
+
+
+/**
+ * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
+ */
+static void
+load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *transfer;
+ const GLuint rSize = ctx->PixelMaps.RtoR.Size;
+ const GLuint gSize = ctx->PixelMaps.GtoG.Size;
+ const GLuint bSize = ctx->PixelMaps.BtoB.Size;
+ const GLuint aSize = ctx->PixelMaps.AtoA.Size;
+ const uint texSize = pt->width0;
+ uint *dest;
+ uint i, j;
+
+ transfer = pipe_get_transfer(st_context(ctx)->pipe,
+ pt, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize);
+ dest = (uint *) pipe_transfer_map(pipe, transfer);
+
+ /* Pack four 1D maps into a 2D texture:
+ * R map is placed horizontally, indexed by S, in channel 0
+ * G map is placed vertically, indexed by T, in channel 1
+ * B map is placed horizontally, indexed by S, in channel 2
+ * A map is placed vertically, indexed by T, in channel 3
+ */
+ for (i = 0; i < texSize; i++) {
+ for (j = 0; j < texSize; j++) {
+ union util_color uc;
+ int k = (i * texSize + j);
+ ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
+ ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
+ ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
+ ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
+ util_pack_color_ub(r, g, b, a, pt->format, &uc);
+ *(dest + k) = uc.ui;
+ }
+ }
+
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+}
+
+
+
+#define MAX_INST 100
+
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ */
+static struct gl_fragment_program *
+get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
+{
+ struct st_context *st = st_context(ctx);
+ struct prog_instruction inst[MAX_INST];
+ struct gl_program_parameter_list *params;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint colorTemp = 0;
+
+ fp = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!fp)
+ return NULL;
+
+ params = _mesa_new_parameter_list();
+
+ /*
+ * Get initial pixel color from the texture.
+ * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
+ */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_INPUT;
+ inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ inst[ic].TexSrcUnit = 0;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
+ fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
+ fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+
+ if (key->scaleAndBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
+ GLfloat scale[4], bias[4];
+ GLint scale_p, bias_p;
+
+ scale[0] = ctx->Pixel.RedScale;
+ scale[1] = ctx->Pixel.GreenScale;
+ scale[2] = ctx->Pixel.BlueScale;
+ scale[3] = ctx->Pixel.AlphaScale;
+ bias[0] = ctx->Pixel.RedBias;
+ bias[1] = ctx->Pixel.GreenBias;
+ bias[2] = ctx->Pixel.BlueBias;
+ bias[3] = ctx->Pixel.AlphaBias;
+
+ scale_p = _mesa_add_state_reference(params, scale_state);
+ bias_p = _mesa_add_state_reference(params, bias_state);
+
+ /* MAD colorTemp, colorTemp, scale, bias; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MAD;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = scale_p;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[2].Index = bias_p;
+ ic++;
+ }
+
+ if (key->pixelMaps) {
+ const GLuint temp = 1;
+
+ /* create the colormap/texture now if not already done */
+ if (!st->pixel_xfer.pixelmap_texture) {
+ st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+ st->pixel_xfer.pixelmap_sampler_view =
+ st_create_texture_sampler_view(st->pipe,
+ st->pixel_xfer.pixelmap_texture);
+ }
+
+ /* with a little effort, we can do four pixel map look-ups with
+ * two TEX instructions:
+ */
+
+ /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
+ SWIZZLE_Z, SWIZZLE_W);
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* MOV colorTemp, temp; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = temp;
+ ic++;
+
+ fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
+ }
+
+ /* Modify last instruction's dst reg to write to result.color */
+ {
+ struct prog_instruction *last = &inst[ic - 1];
+ last->DstReg.File = PROGRAM_OUTPUT;
+ last->DstReg.Index = FRAG_RESULT_COLOR;
+ }
+
+ /* END; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_END;
+ ic++;
+
+ assert(ic <= MAX_INST);
+
+
+ fp->Base.Instructions = _mesa_alloc_instructions(ic);
+ if (!fp->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating pixel transfer program");
+ return NULL;
+ }
+
+ _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
+ fp->Base.NumInstructions = ic;
+ fp->Base.Parameters = params;
+
+#if 0
+ printf("========= pixel transfer prog\n");
+ _mesa_print_program(&fp->Base);
+ _mesa_print_parameter_list(fp->Base.Parameters);
+#endif
+
+ return fp;
+}
+
+
+
+/**
+ * Update st->pixel_xfer.program in response to new pixel-transfer state.
+ */
+static void
+update_pixel_transfer(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct state_key key;
+ struct gl_fragment_program *fp;
+
+ make_state_key(st->ctx, &key);
+
+ fp = (struct gl_fragment_program *)
+ _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
+ if (!fp) {
+ fp = get_pixel_transfer_program(st->ctx, &key);
+ _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
+ &key, sizeof(key), &fp->Base);
+ }
+
+ if (ctx->Pixel.MapColorFlag) {
+ load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
+ }
+ st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
+
+ st->pixel_xfer.program = (struct st_fragment_program *) fp;
+}
+
+
+
+const struct st_tracked_state st_update_pixel_transfer = {
+ "st_update_pixel_transfer", /* name */
+ { /* dirty */
+ _NEW_PIXEL, /* mesa */
+ 0, /* st */
+ },
+ update_pixel_transfer /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
new file mode 100644
index 000000000..4936385d2
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -0,0 +1,272 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/macros.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+
+static GLuint translate_fill( GLenum mode )
+{
+ switch (mode) {
+ case GL_POINT:
+ return PIPE_POLYGON_MODE_POINT;
+ case GL_LINE:
+ return PIPE_POLYGON_MODE_LINE;
+ case GL_FILL:
+ return PIPE_POLYGON_MODE_FILL;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+static void update_raster_state( struct st_context *st )
+{
+ struct gl_context *ctx = st->ctx;
+ struct pipe_rasterizer_state *raster = &st->state.rasterizer;
+ const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
+ uint i;
+
+ memset(raster, 0, sizeof(*raster));
+
+ /* _NEW_POLYGON, _NEW_BUFFERS
+ */
+ {
+ raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
+
+ /* XXX
+ * I think the intention here is that user-created framebuffer objects
+ * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
+ * Flipping Y changes CW to CCW and vice-versa.
+ * But this is an implementation/driver-specific artifact - remove...
+ */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
+ raster->front_ccw ^= 1;
+ }
+
+ /* _NEW_LIGHT
+ */
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ raster->flatshade = 1;
+
+ if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
+ raster->flatshade_first = 1;
+
+ /* _NEW_LIGHT | _NEW_PROGRAM
+ *
+ * Back-face colors can come from traditional lighting (when
+ * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
+ * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
+ */
+ if (ctx->VertexProgram._Current) {
+ if (ctx->VertexProgram._Enabled ||
+ (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus)) {
+ /* user-defined vertex program or shader */
+ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
+ }
+ else {
+ /* TNL-generated program */
+ raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
+ }
+ }
+ else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
+ raster->light_twoside = 1;
+ }
+
+ /* _NEW_POLYGON
+ */
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_FRONT:
+ raster->cull_face = PIPE_FACE_FRONT;
+ break;
+ case GL_BACK:
+ raster->cull_face = PIPE_FACE_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
+ break;
+ }
+ }
+ else {
+ raster->cull_face = PIPE_FACE_NONE;
+ }
+
+ /* _NEW_POLYGON
+ */
+ {
+ raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
+ raster->fill_back = translate_fill( ctx->Polygon.BackMode );
+
+ /* Simplify when culling is active:
+ */
+ if (raster->cull_face & PIPE_FACE_FRONT) {
+ raster->fill_front = raster->fill_back;
+ }
+
+ if (raster->cull_face & PIPE_FACE_BACK) {
+ raster->fill_back = raster->fill_front;
+ }
+ }
+
+ /* _NEW_POLYGON
+ */
+ if (ctx->Polygon.OffsetUnits != 0.0 ||
+ ctx->Polygon.OffsetFactor != 0.0) {
+ raster->offset_point = ctx->Polygon.OffsetPoint;
+ raster->offset_line = ctx->Polygon.OffsetLine;
+ raster->offset_tri = ctx->Polygon.OffsetFill;
+ }
+
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill) {
+ raster->offset_units = ctx->Polygon.OffsetUnits;
+ raster->offset_scale = ctx->Polygon.OffsetFactor;
+ }
+
+ if (ctx->Polygon.SmoothFlag)
+ raster->poly_smooth = 1;
+
+ if (ctx->Polygon.StippleFlag)
+ raster->poly_stipple_enable = 1;
+
+ /* _NEW_POINT
+ */
+ raster->point_size = ctx->Point.Size;
+
+ if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
+ raster->point_smooth = 1;
+
+ /* _NEW_POINT | _NEW_PROGRAM
+ */
+ if (ctx->Point.PointSprite) {
+ /* origin */
+ if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
+ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
+ else
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
+
+ /* Coord replacement flags. If bit 'k' is set that means
+ * that we need to replace GENERIC[k] attrib with an automatically
+ * computed texture coord.
+ */
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ctx->Point.CoordReplace[i]) {
+ raster->sprite_coord_enable |= 1 << i;
+ }
+ }
+ if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
+ raster->sprite_coord_enable |=
+ 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
+ }
+
+ raster->point_quad_rasterization = 1;
+ }
+
+ /* ST_NEW_VERTEX_PROGRAM
+ */
+ if (vertProg) {
+ if (vertProg->Base.Id == 0) {
+ if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
+ /* generated program which emits point size */
+ raster->point_size_per_vertex = TRUE;
+ }
+ }
+ else if (ctx->VertexProgram.PointSizeEnabled) {
+ /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
+ raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
+ }
+ }
+ if (!raster->point_size_per_vertex) {
+ /* clamp size now */
+ raster->point_size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
+ }
+
+ /* _NEW_LINE
+ */
+ raster->line_smooth = ctx->Line.SmoothFlag;
+ if (ctx->Line.SmoothFlag) {
+ raster->line_width = CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
+ }
+ else {
+ raster->line_width = CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
+ }
+
+ raster->line_stipple_enable = ctx->Line.StippleFlag;
+ raster->line_stipple_pattern = ctx->Line.StipplePattern;
+ /* GL stipple factor is in [1,256], remap to [0, 255] here */
+ raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
+
+ /* _NEW_MULTISAMPLE */
+ if (ctx->Multisample._Enabled || st->force_msaa)
+ raster->multisample = 1;
+
+ /* _NEW_SCISSOR */
+ if (ctx->Scissor.Enabled)
+ raster->scissor = 1;
+
+ raster->gl_rasterization_rules = 1;
+
+ cso_set_rasterizer(st->cso_context, raster);
+}
+
+const struct st_tracked_state st_update_rasterizer = {
+ "st_update_rasterizer", /* name */
+ {
+ (_NEW_BUFFERS |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_MULTISAMPLE |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_PROGRAM |
+ _NEW_SCISSOR), /* mesa state dependencies*/
+ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
+ },
+ update_raster_state /* update function */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
new file mode 100644
index 000000000..c9dfe248f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
@@ -0,0 +1,270 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_cb_texture.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Convert GLenum texcoord wrap tokens to pipe tokens.
+ */
+static GLuint
+gl_wrap_xlate(GLenum wrap)
+{
+ switch (wrap) {
+ case GL_REPEAT:
+ return PIPE_TEX_WRAP_REPEAT;
+ case GL_CLAMP:
+ return PIPE_TEX_WRAP_CLAMP;
+ case GL_CLAMP_TO_EDGE:
+ return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ case GL_CLAMP_TO_BORDER:
+ return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return PIPE_TEX_WRAP_MIRROR_REPEAT;
+ case GL_MIRROR_CLAMP_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLuint
+gl_filter_to_mip_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return PIPE_TEX_MIPFILTER_NONE;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ return PIPE_TEX_MIPFILTER_NEAREST;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_MIPFILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_MIPFILTER_NONE;
+ }
+}
+
+
+static GLuint
+gl_filter_to_img_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_NEAREST;
+
+ case GL_LINEAR:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_FILTER_NEAREST;
+ }
+}
+
+
+static void
+xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
+{
+ switch (baseFormat) {
+ case GL_RED:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = 0.0F;
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RG:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RGB:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = colorIn[2];
+ colorOut[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_LUMINANCE:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_INTENSITY:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+ break;
+ default:
+ COPY_4V(colorOut, colorIn);
+ }
+}
+
+
+static void
+update_samplers(struct st_context *st)
+{
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_samplers = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_state *sampler = st->state.samplers + su;
+
+ memset(sampler, 0, sizeof(*sampler));
+
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texobj;
+ struct gl_texture_image *teximg;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texobj = st->ctx->Texture.Unit[texUnit]._Current;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
+
+ teximg = texobj->Image[0][texobj->BaseLevel];
+
+ sampler->wrap_s = gl_wrap_xlate(texobj->WrapS);
+ sampler->wrap_t = gl_wrap_xlate(texobj->WrapT);
+ sampler->wrap_r = gl_wrap_xlate(texobj->WrapR);
+
+ sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+
+ if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+ sampler->normalized_coords = 1;
+
+ sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+
+ sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
+ if (sampler->min_lod < texobj->BaseLevel)
+ sampler->min_lod = texobj->BaseLevel;
+
+ sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel,
+ (texobj->MaxLod + texobj->BaseLevel));
+ if (sampler->max_lod < sampler->min_lod) {
+ /* The GL spec doesn't seem to specify what to do in this case.
+ * Swap the values.
+ */
+ float tmp = sampler->max_lod;
+ sampler->max_lod = sampler->min_lod;
+ sampler->min_lod = tmp;
+ assert(sampler->min_lod <= sampler->max_lod);
+ }
+
+ xlate_border_color(texobj->BorderColor.f,
+ teximg ? teximg->_BaseFormat : GL_RGBA,
+ sampler->border_color);
+
+ sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy);
+
+ /* only care about ARB_shadow, not SGI shadow */
+ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
+ = st_compare_func_to_pipe(texobj->CompareFunc);
+ }
+
+ st->state.num_samplers = su + 1;
+
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, sampler);
+ if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
+ cso_single_vertex_sampler(st->cso_context, su, sampler);
+ }
+ }
+ else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, NULL);
+ if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
+ cso_single_vertex_sampler(st->cso_context, su, NULL);
+ }
+ }
+ }
+
+ cso_single_sampler_done(st->cso_context);
+ if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ cso_single_vertex_sampler_done(st->cso_context);
+ }
+}
+
+
+const struct st_tracked_state st_update_sampler = {
+ "st_update_sampler", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ update_samplers /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_scissor.c b/mesalib/src/mesa/state_tracker/st_atom_scissor.c
new file mode 100644
index 000000000..495a3ea25
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_scissor.c
@@ -0,0 +1,100 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/macros.h"
+#include "st_context.h"
+#include "pipe/p_context.h"
+#include "st_atom.h"
+
+
+/**
+ * Scissor depends on the scissor box, and the framebuffer dimensions.
+ */
+static void
+update_scissor( struct st_context *st )
+{
+ struct pipe_scissor_state scissor;
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ GLint miny, maxy;
+
+ scissor.minx = 0;
+ scissor.miny = 0;
+ scissor.maxx = fb->Width;
+ scissor.maxy = fb->Height;
+
+ if (st->ctx->Scissor.Enabled) {
+ /* need to be careful here with xmax or ymax < 0 */
+ GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width);
+ GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height);
+
+ if (st->ctx->Scissor.X > (GLint)scissor.minx)
+ scissor.minx = st->ctx->Scissor.X;
+ if (st->ctx->Scissor.Y > (GLint)scissor.miny)
+ scissor.miny = st->ctx->Scissor.Y;
+
+ if (xmax < (GLint) scissor.maxx)
+ scissor.maxx = xmax;
+ if (ymax < (GLint) scissor.maxy)
+ scissor.maxy = ymax;
+
+ /* check for null space */
+ if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)
+ scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0;
+ }
+
+ /* Now invert Y if needed.
+ * Gallium drivers use the convention Y=0=top for surfaces.
+ */
+ if (st_fb_orientation(fb) == Y_0_TOP) {
+ miny = fb->Height - scissor.maxy;
+ maxy = fb->Height - scissor.miny;
+ scissor.miny = miny;
+ scissor.maxy = maxy;
+ }
+
+ if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) {
+ /* state has changed */
+ st->state.scissor = scissor; /* struct copy */
+ st->pipe->set_scissor_state(st->pipe, &scissor); /* activate */
+ }
+}
+
+
+const struct st_tracked_state st_update_scissor = {
+ "st_update_scissor", /* name */
+ { /* dirty */
+ (_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */
+ 0, /* st */
+ },
+ update_scissor /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_shader.c b/mesalib/src/mesa/state_tracker/st_atom_shader.c
new file mode 100644
index 000000000..383bb2a1b
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_shader.c
@@ -0,0 +1,198 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * State validation for vertex/fragment shaders.
+ * Note that we have to delay most vertex/fragment shader translation
+ * until rendering time since the linkage between the vertex outputs and
+ * fragment inputs can vary depending on the pairing of shaders.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "program/program.h"
+
+#include "pipe/p_context.h"
+
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_program.h"
+
+
+/**
+ * Return pointer to a pass-through fragment shader.
+ * This shader is used when a texture is missing/incomplete.
+ */
+static void *
+get_passthrough_fs(struct st_context *st)
+{
+ if (!st->passthrough_fs) {
+ st->passthrough_fs =
+ util_make_fragment_passthrough_shader(st->pipe);
+ }
+
+ return st->passthrough_fs;
+}
+
+
+/**
+ * Update fragment program state/atom. This involves translating the
+ * Mesa fragment program into a gallium fragment program and binding it.
+ */
+static void
+update_fp( struct st_context *st )
+{
+ struct st_fragment_program *stfp;
+ struct st_fp_variant_key key;
+
+ assert(st->ctx->FragmentProgram._Current);
+ stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
+ assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->fp_variant = st_get_fp_variant(st, stfp, &key);
+
+ st_reference_fragprog(st, &st->fp, stfp);
+
+ if (st->missing_textures) {
+ /* use a pass-through frag shader that uses no textures */
+ void *fs = get_passthrough_fs(st);
+ cso_set_fragment_shader_handle(st->cso_context, fs);
+ }
+ else {
+ cso_set_fragment_shader_handle(st->cso_context,
+ st->fp_variant->driver_shader);
+ }
+}
+
+
+const struct st_tracked_state st_update_fp = {
+ "st_update_fp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM /* st */
+ },
+ update_fp /* update */
+};
+
+
+
+/**
+ * Update vertex program state/atom. This involves translating the
+ * Mesa vertex program into a gallium fragment program and binding it.
+ */
+static void
+update_vp( struct st_context *st )
+{
+ struct st_vertex_program *stvp;
+ struct st_vp_variant_key key;
+
+ /* find active shader and params -- Should be covered by
+ * ST_NEW_VERTEX_PROGRAM
+ */
+ assert(st->ctx->VertexProgram._Current);
+ stvp = st_vertex_program(st->ctx->VertexProgram._Current);
+ assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
+
+ memset(&key, 0, sizeof key);
+ key.st = st; /* variants are per-context */
+
+ /* When this is true, we will add an extra input to the vertex
+ * shader translation (for edgeflags), an extra output with
+ * edgeflag semantics, and extend the vertex shader to pass through
+ * the input to the output. We'll need to use similar logic to set
+ * up the extra vertex_element input for edgeflags.
+ * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
+ */
+ key.passthrough_edgeflags = (st->vertdata_edgeflags && (
+ st->ctx->Polygon.FrontMode != GL_FILL ||
+ st->ctx->Polygon.BackMode != GL_FILL));
+
+ st->vp_variant = st_get_vp_variant(st, stvp, &key);
+
+ st_reference_vertprog(st, &st->vp, stvp);
+
+ cso_set_vertex_shader_handle(st->cso_context,
+ st->vp_variant->driver_shader);
+
+ st->vertex_result_to_slot = stvp->result_to_output;
+}
+
+
+const struct st_tracked_state st_update_vp = {
+ "st_update_vp", /* name */
+ { /* dirty */
+ _NEW_POLYGON, /* mesa */
+ ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
+ },
+ update_vp /* update */
+};
+
+
+
+static void
+update_gp( struct st_context *st )
+{
+ struct st_geometry_program *stgp;
+ struct st_gp_variant_key key;
+
+ if (!st->ctx->GeometryProgram._Current) {
+ cso_set_geometry_shader_handle(st->cso_context, NULL);
+ return;
+ }
+
+ stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
+ assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->gp_variant = st_get_gp_variant(st, stgp, &key);
+
+ st_reference_geomprog(st, &st->gp, stgp);
+
+ cso_set_geometry_shader_handle(st->cso_context,
+ st->gp_variant->driver_shader);
+}
+
+const struct st_tracked_state st_update_gp = {
+ "st_update_gp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_GEOMETRY_PROGRAM /* st */
+ },
+ update_gp /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_shader.h b/mesalib/src/mesa/state_tracker/st_atom_shader.h
new file mode 100644
index 000000000..fbb3a4137
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_shader.h
@@ -0,0 +1,41 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_ATOM_SHADER_H
+#define ST_ATOM_SHADER_H
+
+
+struct st_context;
+struct translated_vertex_program;
+
+extern void
+st_free_translated_vertex_programs(struct st_context *st,
+ struct translated_vertex_program *xvp);
+
+
+#endif /* ST_ATOM_SHADER_H */
diff --git a/mesalib/src/mesa/state_tracker/st_atom_stipple.c b/mesalib/src/mesa/state_tracker/st_atom_stipple.c
new file mode 100644
index 000000000..5efea315c
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_stipple.c
@@ -0,0 +1,93 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * \brief polygon stipple state
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include <assert.h>
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+
+/**
+ * OpenGL's polygon stipple is indexed with window coordinates in which
+ * the origin (0,0) is the lower-left corner of the window.
+ * With Gallium, the origin is the upper-left corner of the window.
+ * To convert GL's polygon stipple to what gallium expects we need to
+ * invert the pattern vertically and rotate the stipple rows according
+ * to the window height.
+ */
+static void
+invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight)
+{
+ GLuint i;
+
+ for (i = 0; i < 32; i++) {
+ dest[i] = src[(winHeight - 1 - i) & 0x1f];
+ }
+}
+
+
+
+static void
+update_stipple( struct st_context *st )
+{
+ const GLuint sz = sizeof(st->state.poly_stipple);
+ assert(sz == sizeof(st->ctx->PolygonStipple));
+
+ if (memcmp(st->state.poly_stipple, st->ctx->PolygonStipple, sz)) {
+ /* state has changed */
+ struct pipe_poly_stipple newStipple;
+
+ memcpy(st->state.poly_stipple, st->ctx->PolygonStipple, sz);
+
+ invert_stipple(newStipple.stipple, st->ctx->PolygonStipple,
+ st->ctx->DrawBuffer->Height);
+
+ st->pipe->set_polygon_stipple(st->pipe, &newStipple);
+ }
+}
+
+
+/** Update the stipple when the pattern or window height changes */
+const struct st_tracked_state st_update_polygon_stipple = {
+ "st_update_polygon_stipple", /* name */
+ { /* dirty */
+ (_NEW_POLYGONSTIPPLE |
+ _NEW_BUFFERS), /* mesa */
+ 0, /* st */
+ },
+ update_stipple /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
new file mode 100644
index 000000000..37eae9401
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -0,0 +1,308 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+#include "program/prog_instruction.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_texture.h"
+#include "st_format.h"
+#include "st_cb_texture.h"
+#include "pipe/p_context.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+/**
+ * Combine depth texture mode with "swizzle" so that depth mode swizzling
+ * takes place before texture swizzling, and return the resulting swizzle.
+ * If the format is not a depth format, return "swizzle" unchanged.
+ *
+ * \param format PIPE_FORMAT_*.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
+ */
+static GLuint apply_depthmode(enum pipe_format format,
+ GLuint swizzle, GLenum depthmode)
+{
+ const struct util_format_description *desc =
+ util_format_description(format);
+ unsigned char swiz[4];
+ unsigned i;
+
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
+ /* Not a depth format. */
+ return swizzle;
+ }
+
+ for (i = 0; i < 4; i++)
+ swiz[i] = GET_SWZ(swizzle, i);
+
+ switch (depthmode) {
+ case GL_LUMINANCE:
+ /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_INTENSITY:
+ /* Rewrite reads from XYZW to XXXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] <= SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_ALPHA:
+ /* Rewrite reads from W to X, and reads from XYZ to 000. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ case GL_RED:
+ /* Rewrite reads W to 1, XYZ to X00 */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ }
+
+ return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
+}
+
+/**
+ * Return TRUE if the swizzling described by "swizzle" and
+ * "depthmode" (for depth textures only) is different from the swizzling
+ * set in the given sampler view.
+ *
+ * \param sv A sampler view.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
+ */
+static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
+ GLuint swizzle, GLenum depthmode)
+{
+ swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
+
+ if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
+ (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
+ (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
+ (sv->swizzle_a != GET_SWZ(swizzle, 3)))
+ return true;
+ return false;
+}
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
+ struct st_texture_object *stObj,
+ enum pipe_format format)
+
+{
+ struct pipe_sampler_view templ;
+ GLuint swizzle = apply_depthmode(stObj->pt->format,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode);
+
+ u_sampler_view_default_template(&templ,
+ stObj->pt,
+ format);
+
+ if (swizzle != SWIZZLE_NOOP) {
+ templ.swizzle_r = GET_SWZ(swizzle, 0);
+ templ.swizzle_g = GET_SWZ(swizzle, 1);
+ templ.swizzle_b = GET_SWZ(swizzle, 2);
+ templ.swizzle_a = GET_SWZ(swizzle, 3);
+ }
+
+ return pipe->create_sampler_view(pipe, stObj->pt, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
+ struct pipe_context *pipe,
+ enum pipe_format format)
+
+{
+ if (!stObj || !stObj->pt) {
+ return NULL;
+ }
+
+ if (!stObj->sampler_view) {
+ stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
+ }
+
+ return stObj->sampler_view;
+}
+
+static void
+update_textures(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_textures = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_view *sampler_view = NULL;
+ enum pipe_format st_view_format;
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texObj;
+ struct st_texture_object *stObj;
+ GLboolean retval;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texObj = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (!texObj) {
+ texObj = st_get_default_texture(st);
+ }
+ stObj = st_texture_object(texObj);
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ continue;
+ }
+
+ st_view_format = stObj->pt->format;
+ {
+ struct st_texture_image *firstImage;
+ enum pipe_format firstImageFormat;
+ firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+
+ firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+ if (firstImageFormat != stObj->pt->format)
+ st_view_format = firstImageFormat;
+
+ }
+ st->state.num_textures = su + 1;
+
+ /* if sampler view has changed dereference it */
+ if (stObj->sampler_view)
+ if (check_sampler_swizzle(stObj->sampler_view,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode) ||
+ (st_view_format != stObj->sampler_view->format))
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+
+ sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
+ }
+ pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
+ }
+
+ cso_set_fragment_sampler_views(st->cso_context,
+ st->state.num_textures,
+ st->state.sampler_views);
+ if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ cso_set_vertex_sampler_views(st->cso_context,
+ MIN2(st->state.num_textures,
+ st->ctx->Const.MaxVertexTextureImageUnits),
+ st->state.sampler_views);
+ }
+}
+
+
+const struct st_tracked_state st_update_texture = {
+ "st_update_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM, /* st */
+ },
+ update_textures /* update */
+};
+
+
+
+
+static void
+finalize_textures(struct st_context *st)
+{
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLboolean prev_missing_textures = st->missing_textures;
+ GLuint su;
+
+ st->missing_textures = GL_FALSE;
+
+ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+ if (fprog->Base.SamplersUsed & (1 << su)) {
+ const GLuint texUnit = fprog->Base.SamplerUnits[su];
+ struct gl_texture_object *texObj
+ = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (texObj) {
+ GLboolean retval;
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ st->missing_textures = GL_TRUE;
+ continue;
+ }
+ }
+ }
+ }
+
+ if (prev_missing_textures != st->missing_textures)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+}
+
+
+
+const struct st_tracked_state st_finalize_textures = {
+ "st_finalize_textures", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ finalize_textures /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_atom_viewport.c b/mesalib/src/mesa/state_tracker/st_atom_viewport.c
new file mode 100644
index 000000000..0cde4d0ec
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_viewport.c
@@ -0,0 +1,90 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/context.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "cso_cache/cso_context.h"
+
+/**
+ * Update the viewport transformation matrix. Depends on:
+ * - viewport pos/size
+ * - depthrange
+ * - window pos/size or FBO size
+ */
+static void
+update_viewport( struct st_context *st )
+{
+ struct gl_context *ctx = st->ctx;
+ GLfloat yScale, yBias;
+
+ /* _NEW_BUFFERS
+ */
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ yScale = -1;
+ yBias = (GLfloat)ctx->DrawBuffer->Height;
+ }
+ else {
+ yScale = 1.0;
+ yBias = 0.0;
+ }
+
+ /* _NEW_VIEWPORT
+ */
+ {
+ GLfloat x = (GLfloat)ctx->Viewport.X;
+ GLfloat y = (GLfloat)ctx->Viewport.Y;
+ GLfloat z = ctx->Viewport.Near;
+ GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
+ GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
+ GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
+
+ st->state.viewport.scale[0] = half_width;
+ st->state.viewport.scale[1] = half_height * yScale;
+ st->state.viewport.scale[2] = half_depth;
+ st->state.viewport.scale[3] = 1.0;
+
+ st->state.viewport.translate[0] = half_width + x;
+ st->state.viewport.translate[1] = (half_height + y) * yScale + yBias;
+ st->state.viewport.translate[2] = half_depth + z;
+ st->state.viewport.translate[3] = 0.0;
+
+ cso_set_viewport(st->cso_context, &st->state.viewport);
+ }
+}
+
+
+const struct st_tracked_state st_update_viewport = {
+ "st_update_viewport", /* name */
+ { /* dirty */
+ _NEW_BUFFERS | _NEW_VIEWPORT, /* mesa */
+ 0, /* st */
+ },
+ update_viewport /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_cache.h b/mesalib/src/mesa/state_tracker/st_cache.h
new file mode 100644
index 000000000..52c1b378d
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cache.h
@@ -0,0 +1,69 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin <zack@tungstengraphics.com>
+ */
+
+#ifndef ST_CACHE_H
+#define ST_CACHE_H
+
+struct pipe_blend_state;
+struct pipe_depth_stencil_alpha_state;
+struct pipe_rasterizer_state;
+struct pipe_sampler_state;
+struct pipe_shader_state;
+struct st_context;
+
+
+const struct cso_blend *
+st_cached_blend_state(struct st_context *st,
+ const struct pipe_blend_state *blend);
+
+const struct cso_sampler *
+st_cached_sampler_state(struct st_context *st,
+ const struct pipe_sampler_state *sampler);
+
+const struct cso_depth_stencil_alpha *
+st_cached_depth_stencil_alpha_state(struct st_context *st,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil);
+
+const struct cso_rasterizer *
+st_cached_rasterizer_state(struct st_context *st,
+ const struct pipe_rasterizer_state *raster);
+
+const struct cso_fragment_shader *
+st_cached_fs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
+
+
+const struct cso_vertex_shader *
+st_cached_vs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_cb_accum.c b/mesalib/src/mesa/state_tracker/st_cb_accum.c
new file mode 100644
index 000000000..743c9b525
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_accum.c
@@ -0,0 +1,339 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_cb_accum.h"
+#include "st_cb_fbo.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_tile.h"
+
+
+#if FEATURE_accum
+
+/**
+ * For hardware that supports deep color buffers, we could accelerate
+ * most/all the accum operations with blending/texturing.
+ * For now, just use the get/put_tile() functions and do things in software.
+ */
+
+
+void
+st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+
+ if(!data)
+ return;
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
+ GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
+ GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
+ GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width; j++) {
+ dst[0] = r;
+ dst[1] = g;
+ dst[2] = b;
+ dst[3] = a;
+ dst += 4;
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
+ }
+}
+
+
+/** For ADD/MULT */
+static void
+accum_mad(struct gl_context *ctx, GLfloat scale, GLfloat bias,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb)
+{
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = SHORT_TO_FLOAT(*acc) * scale + bias;
+ *acc++ = FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+}
+
+
+static void
+accum_accum(struct st_context *st, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+ GLfloat *buf;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ color_trans = pipe_get_transfer(st->pipe,
+ color_strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const GLfloat *color = buf;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = *color++ * value;
+ *acc++ += FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ free(buf);
+ pipe->transfer_destroy(pipe, color_trans);
+}
+
+
+static void
+accum_load(struct st_context *st, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+ GLfloat *buf;
+
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ color_trans = pipe_get_transfer(st->pipe, color_strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const GLfloat *color = buf;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = *color++ * value;
+ *acc++ = FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ free(buf);
+ pipe->transfer_destroy(pipe, color_trans);
+}
+
+
+static void
+accum_return(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ const GLubyte *colormask = ctx->Color.ColorMask[0];
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ const GLubyte *data = acc_strb->data;
+ GLfloat *buf;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3])
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ color_trans = pipe_get_transfer(st_context(ctx)->pipe,
+ color_strb->texture, 0, 0,
+ usage,
+ xpos, ypos,
+ width, height);
+
+ if (usage & PIPE_TRANSFER_READ)
+ pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLfloat *color = buf;
+ int i, j, ch;
+ for (i = 0; i < height; i++) {
+ const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width; j++) {
+ for (ch = 0; ch < 4; ch++) {
+ if (colormask[ch]) {
+ GLfloat val = SHORT_TO_FLOAT(*acc * value);
+ *color = CLAMP(val, 0.0f, 1.0f);
+ }
+ else {
+ /* No change */
+ }
+ ++acc;
+ ++color;
+ }
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ pipe_put_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+
+ free(buf);
+ pipe->transfer_destroy(pipe, color_trans);
+}
+
+
+static void
+st_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_renderbuffer *acc_strb
+ = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+ struct st_renderbuffer *color_strb
+ = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+
+ if(!acc_strb->data)
+ return;
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+void st_init_accum_functions(struct dd_function_table *functions)
+{
+ functions->Accum = st_Accum;
+}
+
+#endif /* FEATURE_accum */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_accum.h b/mesalib/src/mesa/state_tracker/st_cb_accum.h
new file mode 100644
index 000000000..90feddd6f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_accum.h
@@ -0,0 +1,63 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_ACCUM_H
+#define ST_CB_ACCUM_H
+
+
+#include "main/mfeatures.h"
+
+struct dd_function_table;
+struct gl_context;
+struct gl_renderbuffer;
+
+#if FEATURE_accum
+
+extern void
+st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
+
+extern void st_init_accum_functions(struct dd_function_table *functions);
+
+#else
+
+#include "main/compiler.h"
+
+static INLINE void
+st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+st_init_accum_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_accum */
+
+#endif /* ST_CB_ACCUM_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
new file mode 100644
index 000000000..6a3c06d54
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
@@ -0,0 +1,889 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_program.h"
+#include "st_cb_bitmap.h"
+#include "st_texture.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+#include "program/prog_instruction.h"
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_drawpix
+
+/**
+ * glBitmaps are drawn as textured quads. The user's bitmap pattern
+ * is stored in a texture image. An alpha8 texture format is used.
+ * The fragment shader samples a bit (texel) from the texture, then
+ * discards the fragment if the bit is off.
+ *
+ * Note that we actually store the inverse image of the bitmap to
+ * simplify the fragment program. An "on" bit gets stored as texel=0x0
+ * and an "off" bit is stored as texel=0xff. Then we kill the
+ * fragment if the negated texel value is less than zero.
+ */
+
+
+/**
+ * The bitmap cache attempts to accumulate multiple glBitmap calls in a
+ * buffer which is then rendered en mass upon a flush, state change, etc.
+ * A wide, short buffer is used to target the common case of a series
+ * of glBitmap calls being used to draw text.
+ */
+static GLboolean UseBitmapCache = GL_TRUE;
+
+
+#define BITMAP_CACHE_WIDTH 512
+#define BITMAP_CACHE_HEIGHT 32
+
+struct bitmap_cache
+{
+ /** Window pos to render the cached image */
+ GLint xpos, ypos;
+ /** Bounds of region used in window coords */
+ GLint xmin, ymin, xmax, ymax;
+
+ GLfloat color[4];
+
+ /** Bitmap's Z position */
+ GLfloat zpos;
+
+ struct pipe_resource *texture;
+ struct pipe_transfer *trans;
+
+ GLboolean empty;
+
+ /** An I8 texture image: */
+ ubyte *buffer;
+};
+
+
+/** Epsilon for Z comparisons */
+#define Z_EPSILON 1e-06
+
+
+/**
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
+ */
+static struct st_fragment_program *
+make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_fragment_program *stfp;
+ struct gl_program *p;
+ GLuint ic = 0;
+
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = 3;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
+ p->Instructions[ic].DstReg.Index = 0;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = samplerIndex;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
+ p->Instructions[ic].Opcode = OPCODE_KIL;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+
+ if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
+ p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
+
+ p->Instructions[ic].SrcReg[0].Index = 0;
+ p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
+ ic++;
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0;
+ p->OutputsWritten = 0x0;
+ p->SamplersUsed = (1 << samplerIndex);
+
+ stfp = (struct st_fragment_program *) p;
+ stfp->Base.UsesKill = GL_TRUE;
+
+ return stfp;
+}
+
+
+static int
+find_free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Combine basic bitmap fragment program with the user-defined program.
+ * \param st current context
+ * \param fpIn the incoming fragment program
+ * \param fpOut the new fragment program which does fragment culling
+ * \param bitmap_sampler sampler number for the bitmap texture
+ */
+void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler)
+{
+ struct st_fragment_program *bitmap_prog;
+ struct gl_program *newProg;
+ uint sampler;
+
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ sampler = find_free_bit(fpIn->Base.SamplersUsed);
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
+
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
+
+#if 0
+ {
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
+ }
+#endif
+
+ /* return results */
+ *fpOut = (struct gl_fragment_program *) newProg;
+ *bitmap_sampler = sampler;
+}
+
+
+/**
+ * Copy user-provide bitmap bits into texture buffer, expanding
+ * bits into texels.
+ * "On" bits will set texels to 0x0.
+ * "Off" bits will not modify texels.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+static void
+unpack_bitmap(struct st_context *st,
+ GLint px, GLint py, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ ubyte *destBuffer, uint destStride)
+{
+ destBuffer += py * destStride + px;
+
+ _mesa_expand_bitmap(width, height, unpack, bitmap,
+ destBuffer, destStride, 0x0);
+}
+
+
+/**
+ * Create a texture which represents a bitmap image.
+ */
+static struct pipe_resource *
+make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *transfer;
+ ubyte *dest;
+ struct pipe_resource *pt;
+
+ /* PBO source... */
+ bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
+ if (!bitmap) {
+ return NULL;
+ }
+
+ /**
+ * Create texture to hold bitmap pattern.
+ */
+ pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
+ 0, width, height, 1,
+ PIPE_BIND_SAMPLER_VIEW);
+ if (!pt) {
+ _mesa_unmap_pbo_source(ctx, unpack);
+ return NULL;
+ }
+
+ transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
+
+ dest = pipe_transfer_map(pipe, transfer);
+
+ /* Put image into texture transfer */
+ memset(dest, 0xff, height * transfer->stride);
+ unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
+ dest, transfer->stride);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+
+ /* Release transfer */
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+
+ return pt;
+}
+
+static GLuint
+setup_bitmap_vertex_data(struct st_context *st, bool normalized,
+ int x, int y, int width, int height,
+ float z, const float color[4])
+{
+ struct pipe_context *pipe = st->pipe;
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+ const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
+ GLuint i;
+
+ if(!normalized)
+ {
+ sRight = width;
+ tBot = height;
+ }
+
+ /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
+ * no_flush) updates to buffers where we know there is no conflict
+ * with previous data. Currently using max_slots > 1 will cause
+ * synchronous rendering if the driver flushes its command buffers
+ * between one bitmap and the next. Our flush hook below isn't
+ * sufficient to catch this as the driver doesn't tell us when it
+ * flushes its own command buffers. Until this gets fixed, pay the
+ * price of allocating a new buffer for each bitmap cache-flush to
+ * avoid synchronous rendering.
+ */
+ if (st->bitmap.vbuf_slot >= max_slots) {
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+ }
+
+ if (!st->bitmap.vbuf) {
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ max_slots *
+ sizeof(st->bitmap.vertices));
+ }
+
+ /* Positions are in clip coords since we need to do clipping in case
+ * the bitmap quad goes beyond the window bounds.
+ */
+ st->bitmap.vertices[0][0][0] = clip_x0;
+ st->bitmap.vertices[0][0][1] = clip_y0;
+ st->bitmap.vertices[0][2][0] = sLeft;
+ st->bitmap.vertices[0][2][1] = tTop;
+
+ st->bitmap.vertices[1][0][0] = clip_x1;
+ st->bitmap.vertices[1][0][1] = clip_y0;
+ st->bitmap.vertices[1][2][0] = sRight;
+ st->bitmap.vertices[1][2][1] = tTop;
+
+ st->bitmap.vertices[2][0][0] = clip_x1;
+ st->bitmap.vertices[2][0][1] = clip_y1;
+ st->bitmap.vertices[2][2][0] = sRight;
+ st->bitmap.vertices[2][2][1] = tBot;
+
+ st->bitmap.vertices[3][0][0] = clip_x0;
+ st->bitmap.vertices[3][0][1] = clip_y1;
+ st->bitmap.vertices[3][2][0] = sLeft;
+ st->bitmap.vertices[3][2][1] = tBot;
+
+ /* same for all verts: */
+ for (i = 0; i < 4; i++) {
+ st->bitmap.vertices[i][0][2] = z;
+ st->bitmap.vertices[i][0][3] = 1.0;
+ st->bitmap.vertices[i][1][0] = color[0];
+ st->bitmap.vertices[i][1][1] = color[1];
+ st->bitmap.vertices[i][1][2] = color[2];
+ st->bitmap.vertices[i][1][3] = color[3];
+ st->bitmap.vertices[i][2][2] = 0.0; /*R*/
+ st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
+ }
+
+ /* put vertex data into vbuf */
+ pipe_buffer_write_nooverlap(st->pipe,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot
+ * sizeof(st->bitmap.vertices),
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
+
+ return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
+}
+
+
+
+/**
+ * Render a glBitmap by drawing a textured quad
+ */
+static void
+draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ struct pipe_sampler_view *sv,
+ const GLfloat *color)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ struct st_fp_variant *fpv;
+ struct st_fp_variant_key key;
+ GLuint maxSize;
+ GLuint offset;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ key.bitmap = GL_TRUE;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ /* As an optimization, Mesa's fragment programs will sometimes get the
+ * primary color from a statevar/constant rather than a varying variable.
+ * when that's the case, we need to ensure that we use the 'color'
+ * parameter and not the current attribute color (which may have changed
+ * through glRasterPos and state validation.
+ * So, we force the proper color here. Not elegant, but it works.
+ */
+ {
+ GLfloat colorSave[4];
+ COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
+ }
+
+
+ /* limit checks */
+ /* XXX if the bitmap is larger than the max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
+ cso_save_viewport(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+
+ /* rasterizer state: just scissor */
+ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &st->bitmap.rasterizer);
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, fpv->driver_shader);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, st->bitmap.vs);
+
+ /* user samplers, plus our bitmap sampler */
+ {
+ struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
+ uint i;
+ for (i = 0; i < st->state.num_samplers; i++) {
+ samplers[i] = &st->state.samplers[i];
+ }
+ samplers[fpv->bitmap_sampler] =
+ &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
+ }
+
+ /* user textures, plus the bitmap texture */
+ {
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
+ memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
+ sampler_views[fpv->bitmap_sampler] = sv;
+ cso_set_fragment_sampler_views(cso, num, sampler_views);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 0.5f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.5f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0 - 1.0;
+
+ /* draw textured quad */
+ offset = setup_bitmap_vertex_data(st,
+ sv->texture->target != PIPE_TEXTURE_RECT,
+ x, y, width, height, z, color);
+
+ util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 3); /* attribs/vert */
+
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
+ cso_restore_viewport(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+}
+
+
+static void
+reset_cache(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
+ cache->empty = GL_TRUE;
+
+ cache->xmin = 1000000;
+ cache->xmax = -1000000;
+ cache->ymin = 1000000;
+ cache->ymax = -1000000;
+
+ if (cache->trans) {
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ assert(!cache->texture);
+
+ /* allocate a new texture */
+ cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
+ st->bitmap.tex_format, 0,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ 1,
+ PIPE_BIND_SAMPLER_VIEW);
+}
+
+
+/** Print bitmap image to stdout (debug) */
+static void
+print_cache(const struct bitmap_cache *cache)
+{
+ int i, j, k;
+
+ for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
+ k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
+ for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
+ if (cache->buffer[k])
+ printf("X");
+ else
+ printf(" ");
+ k++;
+ }
+ printf("\n");
+ }
+}
+
+
+/**
+ * Create gallium pipe_transfer object for the bitmap cache.
+ */
+static void
+create_cache_trans(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (cache->trans)
+ return;
+
+ /* Map the texture transfer.
+ * Subsequent glBitmap calls will write into the texture image.
+ */
+ cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ BITMAP_CACHE_WIDTH,
+ BITMAP_CACHE_HEIGHT);
+ cache->buffer = pipe_transfer_map(pipe, cache->trans);
+
+ /* init image to all 0xff */
+ memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
+}
+
+
+/**
+ * If there's anything in the bitmap cache, draw/flush it now.
+ */
+void
+st_flush_bitmap_cache(struct st_context *st)
+{
+ if (!st->bitmap.cache->empty) {
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->ctx->DrawBuffer) {
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_sampler_view *sv;
+
+ assert(cache->xmin <= cache->xmax);
+
+/* printf("flush size %d x %d at %d, %d\n",
+ cache->xmax - cache->xmin,
+ cache->ymax - cache->ymin,
+ cache->xpos, cache->ypos);
+*/
+
+ /* The texture transfer has been mapped until now.
+ * So unmap and release the texture transfer before drawing.
+ */
+ if (cache->trans) {
+ if (0)
+ print_cache(cache);
+ pipe_transfer_unmap(pipe, cache->trans);
+ cache->buffer = NULL;
+
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ sv = st_create_texture_sampler_view(st->pipe, cache->texture);
+ if (sv) {
+ draw_bitmap_quad(st->ctx,
+ cache->xpos,
+ cache->ypos,
+ cache->zpos,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ sv,
+ cache->color);
+
+ pipe_sampler_view_reference(&sv, NULL);
+ }
+ }
+
+ /* release/free the texture */
+ pipe_resource_reference(&cache->texture, NULL);
+
+ reset_cache(st);
+ }
+}
+
+
+/**
+ * Flush bitmap cache and release vertex buffer.
+ */
+void
+st_flush_bitmap( struct st_context *st )
+{
+ st_flush_bitmap_cache(st);
+
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+}
+
+
+/**
+ * Try to accumulate this glBitmap call in the bitmap cache.
+ * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
+ */
+static GLboolean
+accum_bitmap(struct st_context *st,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ struct bitmap_cache *cache = st->bitmap.cache;
+ int px = -999, py = -999;
+ const GLfloat z = st->ctx->Current.RasterPos[2];
+
+ if (width > BITMAP_CACHE_WIDTH ||
+ height > BITMAP_CACHE_HEIGHT)
+ return GL_FALSE; /* too big to cache */
+
+ if (!cache->empty) {
+ px = x - cache->xpos; /* pos in buffer */
+ py = y - cache->ypos;
+ if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
+ py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
+ !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
+ ((fabs(z - cache->zpos) > Z_EPSILON))) {
+ /* This bitmap would extend beyond cache bounds, or the bitmap
+ * color is changing
+ * so flush and continue.
+ */
+ st_flush_bitmap_cache(st);
+ }
+ }
+
+ if (cache->empty) {
+ /* Initialize. Center bitmap vertically in the buffer. */
+ px = 0;
+ py = (BITMAP_CACHE_HEIGHT - height) / 2;
+ cache->xpos = x;
+ cache->ypos = y - py;
+ cache->zpos = z;
+ cache->empty = GL_FALSE;
+ COPY_4FV(cache->color, st->ctx->Current.RasterColor);
+ }
+
+ assert(px != -999);
+ assert(py != -999);
+
+ if (x < cache->xmin)
+ cache->xmin = x;
+ if (y < cache->ymin)
+ cache->ymin = y;
+ if (x + width > cache->xmax)
+ cache->xmax = x + width;
+ if (y + height > cache->ymax)
+ cache->ymax = y + height;
+
+ /* create the transfer if needed */
+ create_cache_trans(st);
+
+ unpack_bitmap(st, px, py, width, height, unpack, bitmap,
+ cache->buffer, BITMAP_CACHE_WIDTH);
+
+ return GL_TRUE; /* accumulated */
+}
+
+
+
+/**
+ * Called via ctx->Driver.Bitmap()
+ */
+static void
+st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_resource *pt;
+
+ if (width == 0 || height == 0)
+ return;
+
+ st_validate_state(st);
+
+ if (!st->bitmap.vs) {
+ /* create pass-through vertex shader now */
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0, 0 };
+ st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
+ semantic_names,
+ semantic_indexes);
+ }
+
+ if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
+ return;
+
+ pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
+ if (pt) {
+ struct pipe_sampler_view *sv =
+ st_create_texture_sampler_view(st->pipe, pt);
+
+ assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
+
+ if (sv) {
+ draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height, sv,
+ st->ctx->Current.RasterColor);
+
+ pipe_sampler_view_reference(&sv, NULL);
+ }
+
+ /* release/free the texture */
+ pipe_resource_reference(&pt, NULL);
+ }
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap_functions(struct dd_function_table *functions)
+{
+ functions->Bitmap = st_Bitmap;
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap(struct st_context *st)
+{
+ struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ /* init sampler state once */
+ memset(sampler, 0, sizeof(*sampler));
+ sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ st->bitmap.samplers[1] = *sampler;
+ st->bitmap.samplers[1].normalized_coords = 1;
+
+ /* init baseline rasterizer state once */
+ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
+ st->bitmap.rasterizer.gl_rasterization_rules = 1;
+
+ /* find a usable texture format */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
+ }
+ else {
+ /* XXX support more formats */
+ assert(0);
+ }
+
+ /* alloc bitmap cache object */
+ st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
+
+ reset_cache(st);
+}
+
+
+/** Per-context tear-down */
+void
+st_destroy_bitmap(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->bitmap.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
+ st->bitmap.vs = NULL;
+ }
+
+ if (st->bitmap.vbuf) {
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf = NULL;
+ }
+
+ if (cache) {
+ if (cache->trans) {
+ pipe_transfer_unmap(pipe, cache->trans);
+ pipe->transfer_destroy(pipe, cache->trans);
+ }
+ pipe_resource_reference(&st->bitmap.cache->texture, NULL);
+ free(st->bitmap.cache);
+ st->bitmap.cache = NULL;
+ }
+}
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.h b/mesalib/src/mesa/state_tracker/st_cb_bitmap.h
new file mode 100644
index 000000000..a0d2f9faa
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.h
@@ -0,0 +1,95 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_BITMAP_H
+#define ST_CB_BITMAP_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+struct st_context;
+struct gl_fragment_program;
+struct st_fragment_program;
+
+#if FEATURE_drawpix
+
+extern void
+st_init_bitmap_functions(struct dd_function_table *functions);
+
+extern void
+st_init_bitmap(struct st_context *st);
+
+extern void
+st_destroy_bitmap(struct st_context *st);
+
+extern void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler);
+
+extern void
+st_flush_bitmap_cache(struct st_context *st);
+
+/* Flush bitmap cache and release vertex buffer. Needed at end of
+ * frame to avoid synchronous rendering.
+ */
+extern void
+st_flush_bitmap(struct st_context *st);
+
+#else
+
+static INLINE void
+st_init_bitmap_functions(struct dd_function_table *functions)
+{
+}
+
+static INLINE void
+st_init_bitmap(struct st_context *st)
+{
+}
+
+static INLINE void
+st_destroy_bitmap(struct st_context *st)
+{
+}
+
+static INLINE void
+st_flush_bitmap_cache(struct st_context *st)
+{
+}
+
+static INLINE void
+st_flush_bitmap(struct st_context *st)
+{
+}
+
+#endif /* FEATURE_drawpix */
+
+#endif /* ST_CB_BITMAP_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c
new file mode 100644
index 000000000..466e1a85f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c
@@ -0,0 +1,207 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_cb_blit.h"
+#include "st_cb_fbo.h"
+
+#include "util/u_blit.h"
+
+
+void
+st_init_blit(struct st_context *st)
+{
+ st->blit = util_create_blit(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_blit(struct st_context *st)
+{
+ util_destroy_blit(st->blit);
+ st->blit = NULL;
+}
+
+
+#if FEATURE_EXT_framebuffer_blit
+
+static void
+st_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ struct st_context *st = st_context(ctx);
+ const uint pFilter = ((filter == GL_NEAREST)
+ ? PIPE_TEX_MIPFILTER_NEAREST
+ : PIPE_TEX_MIPFILTER_LINEAR);
+ struct gl_framebuffer *readFB = ctx->ReadBuffer;
+ struct gl_framebuffer *drawFB = ctx->DrawBuffer;
+
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
+ return; /* nothing to draw/blit */
+ }
+
+ if (st_fb_orientation(drawFB) == Y_0_TOP) {
+ /* invert Y for dest */
+ dstY0 = drawFB->Height - dstY0;
+ dstY1 = drawFB->Height - dstY1;
+ }
+
+ if (st_fb_orientation(readFB) == Y_0_TOP) {
+ /* invert Y for src */
+ srcY0 = readFB->Height - srcY0;
+ srcY1 = readFB->Height - srcY1;
+ }
+
+ if (srcY0 > srcY1 && dstY0 > dstY1) {
+ /* Both src and dst are upside down. Swap Y to make it
+ * right-side up to increase odds of using a fast path.
+ * Recall that all Gallium raster coords have Y=0=top.
+ */
+ GLint tmp;
+ tmp = srcY0;
+ srcY0 = srcY1;
+ srcY1 = tmp;
+ tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ struct gl_renderbuffer_attachment *srcAtt =
+ &readFB->Attachment[readFB->_ColorReadBufferIndex];
+
+ if(srcAtt->Type == GL_TEXTURE) {
+ struct st_texture_object *srcObj =
+ st_texture_object(srcAtt->Texture);
+ struct st_renderbuffer *dstRb =
+ st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
+ struct pipe_surface *dstSurf = dstRb->surface;
+
+ if (!srcObj->pt)
+ return;
+
+ util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
+ srcX0, srcY0, srcX1, srcY1,
+ srcAtt->Zoffset + srcAtt->CubeMapFace,
+ dstSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ else {
+ struct st_renderbuffer *srcRb =
+ st_renderbuffer(readFB->_ColorReadBuffer);
+ struct st_renderbuffer *dstRb =
+ st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
+ struct pipe_surface *srcSurf = srcRb->surface;
+ struct pipe_surface *dstSurf = dstRb->surface;
+
+ util_blit_pixels(st->blit,
+ srcRb->texture, srcSurf->u.tex.level,
+ srcX0, srcY0, srcX1, srcY1,
+ srcSurf->u.tex.first_layer,
+ dstSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ }
+
+ if (mask & depthStencil) {
+ /* depth and/or stencil blit */
+
+ /* get src/dst depth surfaces */
+ struct gl_renderbuffer_attachment *srcDepth =
+ &readFB->Attachment[BUFFER_DEPTH];
+ struct gl_renderbuffer_attachment *dstDepth =
+ &drawFB->Attachment[BUFFER_DEPTH];
+ struct gl_renderbuffer_attachment *srcStencil =
+ &readFB->Attachment[BUFFER_STENCIL];
+ struct gl_renderbuffer_attachment *dstStencil =
+ &drawFB->Attachment[BUFFER_STENCIL];
+
+ struct st_renderbuffer *srcDepthRb =
+ st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+ struct st_renderbuffer *dstDepthRb =
+ st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+ struct pipe_surface *dstDepthSurf =
+ dstDepthRb ? dstDepthRb->surface : NULL;
+
+ if ((mask & depthStencil) == depthStencil &&
+ st_is_depth_stencil_combined(srcDepth, srcStencil) &&
+ st_is_depth_stencil_combined(dstDepth, dstStencil)) {
+
+ /* Blitting depth and stencil values between combined
+ * depth/stencil buffers. This is the ideal case for such buffers.
+ */
+ util_blit_pixels(st->blit,
+ srcDepthRb->texture,
+ srcDepthRb->surface->u.tex.level,
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->u.tex.first_layer,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ else {
+ /* blitting depth and stencil separately */
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ util_blit_pixels(st->blit, srcDepthRb->texture,
+ srcDepthRb->surface->u.tex.level,
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->u.tex.first_layer,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* blit stencil only */
+ _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
+ }
+ }
+ }
+}
+
+
+void
+st_init_blit_functions(struct dd_function_table *functions)
+{
+ functions->BlitFramebuffer = st_BlitFramebuffer;
+}
+
+#endif /* FEATURE_EXT_framebuffer_blit */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.h b/mesalib/src/mesa/state_tracker/st_cb_blit.h
new file mode 100644
index 000000000..fac11f364
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_blit.h
@@ -0,0 +1,58 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_BLIT_H
+#define ST_CB_BLIT_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+struct st_context;
+
+
+extern void
+st_init_blit(struct st_context *st);
+
+extern void
+st_destroy_blit(struct st_context *st);
+
+#if FEATURE_EXT_framebuffer_blit
+
+extern void
+st_init_blit_functions(struct dd_function_table *functions);
+
+#else
+
+static INLINE void
+st_init_blit_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_EXT_framebuffer_blit */
+
+#endif /* ST_CB_BLIT_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
new file mode 100644
index 000000000..ba8a8cf89
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -0,0 +1,447 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Functions for pixel buffer objects and vertex/element buffer objects.
+ */
+
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/arrayobj.h"
+#include "main/bufferobj.h"
+
+#include "st_context.h"
+#include "st_cb_bufferobjects.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+
+/**
+ * There is some duplication between mesa's bufferobjects and our
+ * bufmgr buffers. Both have an integer handle and a hashtable to
+ * lookup an opaque structure. It would be nice if the handles and
+ * internal structure where somehow shared.
+ */
+static struct gl_buffer_object *
+st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
+{
+ struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
+
+ if (!st_obj)
+ return NULL;
+
+ _mesa_initialize_buffer_object(&st_obj->Base, name, target);
+
+ return &st_obj->Base;
+}
+
+
+
+/**
+ * Deallocate/free a vertex/pixel buffer object.
+ * Called via glDeleteBuffersARB().
+ */
+static void
+st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ assert(obj->RefCount == 0);
+ assert(st_obj->transfer == NULL);
+
+ if (st_obj->buffer)
+ pipe_resource_reference(&st_obj->buffer, NULL);
+
+ free(st_obj);
+}
+
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by size + offset extends beyond the end of the buffer or
+ * if data is NULL, no copy is performed.
+ * Called via glBufferSubDataARB().
+ */
+static void
+st_bufferobj_subdata(struct gl_context *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* we may be called from VBO code, so double-check params here */
+ ASSERT(offset >= 0);
+ ASSERT(size >= 0);
+ ASSERT(offset + size <= obj->Size);
+
+ if (!size)
+ return;
+
+ /*
+ * According to ARB_vertex_buffer_object specification, if data is null,
+ * then the contents of the buffer object's data store is undefined. We just
+ * ignore, and leave it unchanged.
+ */
+ if (!data)
+ return;
+
+ /* Now that transfers are per-context, we don't have to figure out
+ * flushing here. Usually drivers won't need to flush in this case
+ * even if the buffer is currently referenced by hardware - they
+ * just queue the upload as dma rather than mapping the underlying
+ * buffer directly.
+ */
+ pipe_buffer_write(st_context(ctx)->pipe,
+ st_obj->buffer,
+ offset, size, data);
+}
+
+
+/**
+ * Called via glGetBufferSubDataARB().
+ */
+static void
+st_bufferobj_get_subdata(struct gl_context *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* we may be called from VBO code, so double-check params here */
+ ASSERT(offset >= 0);
+ ASSERT(size >= 0);
+ ASSERT(offset + size <= obj->Size);
+
+ if (!size)
+ return;
+
+ pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
+ offset, size, data);
+}
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
+ */
+static GLboolean
+st_bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const GLvoid * data,
+ GLenum usage,
+ struct gl_buffer_object *obj)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ unsigned buffer_usage;
+
+ st_obj->Base.Size = size;
+ st_obj->Base.Usage = usage;
+
+ switch(target) {
+ case GL_PIXEL_PACK_BUFFER_ARB:
+ case GL_PIXEL_UNPACK_BUFFER_ARB:
+ buffer_usage = PIPE_BIND_RENDER_TARGET;
+ break;
+ case GL_ARRAY_BUFFER_ARB:
+ buffer_usage = PIPE_BIND_VERTEX_BUFFER;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ buffer_usage = PIPE_BIND_INDEX_BUFFER;
+ break;
+ default:
+ buffer_usage = 0;
+ }
+
+ pipe_resource_reference( &st_obj->buffer, NULL );
+
+ if (size != 0) {
+ st_obj->buffer = pipe_buffer_create(pipe->screen, buffer_usage, size);
+
+ if (!st_obj->buffer) {
+ return GL_FALSE;
+ }
+
+ if (data)
+ pipe_buffer_write(st_context(ctx)->pipe, st_obj->buffer, 0,
+ size, data);
+ return GL_TRUE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Dummy data whose's pointer is used for zero size buffers or ranges.
+ */
+static long st_bufferobj_zero_length = 0;
+
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static void *
+st_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ uint flags;
+
+ switch (access) {
+ case GL_WRITE_ONLY:
+ flags = PIPE_TRANSFER_WRITE;
+ break;
+ case GL_READ_ONLY:
+ flags = PIPE_TRANSFER_READ;
+ break;
+ case GL_READ_WRITE:
+ default:
+ flags = PIPE_TRANSFER_READ_WRITE;
+ break;
+ }
+
+ /* Handle zero-size buffers here rather than in drivers */
+ if (obj->Size == 0) {
+ obj->Pointer = &st_bufferobj_zero_length;
+ }
+ else {
+ obj->Pointer = pipe_buffer_map(st_context(ctx)->pipe,
+ st_obj->buffer,
+ flags,
+ &st_obj->transfer);
+ }
+
+ if (obj->Pointer) {
+ obj->Offset = 0;
+ obj->Length = obj->Size;
+ }
+ return obj->Pointer;
+}
+
+
+/**
+ * Called via glMapBufferRange().
+ */
+static void *
+st_bufferobj_map_range(struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ enum pipe_transfer_usage flags = 0x0;
+
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= PIPE_TRANSFER_WRITE;
+
+ if (access & GL_MAP_READ_BIT)
+ flags |= PIPE_TRANSFER_READ;
+
+ if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
+ flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
+
+ if (access & GL_MAP_INVALIDATE_RANGE_BIT)
+ flags |= PIPE_TRANSFER_DISCARD;
+
+ if (access & GL_MAP_INVALIDATE_BUFFER_BIT)
+ flags |= PIPE_TRANSFER_DISCARD;
+
+ if (access & GL_MAP_UNSYNCHRONIZED_BIT)
+ flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
+
+ /* ... other flags ...
+ */
+
+ if (access & MESA_MAP_NOWAIT_BIT)
+ flags |= PIPE_TRANSFER_DONTBLOCK;
+
+ assert(offset >= 0);
+ assert(length >= 0);
+ assert(offset < obj->Size);
+ assert(offset + length <= obj->Size);
+
+ /*
+ * We go out of way here to hide the degenerate yet valid case of zero
+ * length range from the pipe driver.
+ */
+ if (!length) {
+ obj->Pointer = &st_bufferobj_zero_length;
+ }
+ else {
+ obj->Pointer = pipe_buffer_map_range(pipe,
+ st_obj->buffer,
+ offset, length,
+ flags,
+ &st_obj->transfer);
+ if (obj->Pointer) {
+ obj->Pointer = (ubyte *) obj->Pointer + offset;
+ }
+ }
+
+ if (obj->Pointer) {
+ obj->Offset = offset;
+ obj->Length = length;
+ obj->AccessFlags = access;
+ }
+
+ return obj->Pointer;
+}
+
+
+static void
+st_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* Subrange is relative to mapped range */
+ assert(offset >= 0);
+ assert(length >= 0);
+ assert(offset + length <= obj->Length);
+ assert(obj->Pointer);
+
+ if (!length)
+ return;
+
+ pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
+ obj->Offset + offset, length);
+}
+
+
+/**
+ * Called via glUnmapBufferARB().
+ */
+static GLboolean
+st_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ if (obj->Length)
+ pipe_buffer_unmap(pipe, st_obj->transfer);
+
+ st_obj->transfer = NULL;
+ obj->Pointer = NULL;
+ obj->Offset = 0;
+ obj->Length = 0;
+ return GL_TRUE;
+}
+
+
+/**
+ * Called via glCopyBufferSubData().
+ */
+static void
+st_copy_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *srcObj = st_buffer_object(src);
+ struct st_buffer_object *dstObj = st_buffer_object(dst);
+ struct pipe_transfer *src_transfer;
+ struct pipe_transfer *dst_transfer;
+ ubyte *srcPtr, *dstPtr;
+
+ if(!size)
+ return;
+
+ /* buffer should not already be mapped */
+ assert(!src->Pointer);
+ assert(!dst->Pointer);
+
+ srcPtr = (ubyte *) pipe_buffer_map_range(pipe,
+ srcObj->buffer,
+ readOffset, size,
+ PIPE_TRANSFER_READ,
+ &src_transfer);
+
+ dstPtr = (ubyte *) pipe_buffer_map_range(pipe,
+ dstObj->buffer,
+ writeOffset, size,
+ PIPE_TRANSFER_WRITE,
+ &dst_transfer);
+
+ if (srcPtr && dstPtr)
+ memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+
+ pipe_buffer_unmap(pipe, src_transfer);
+ pipe_buffer_unmap(pipe, dst_transfer);
+}
+
+
+/* TODO: if buffer wasn't created with appropriate usage flags, need
+ * to recreate it now and copy contents -- or possibly create a
+ * gallium entrypoint to extend the usage flags and let the driver
+ * decide if a copy is necessary.
+ */
+void
+st_bufferobj_validate_usage(struct st_context *st,
+ struct st_buffer_object *obj,
+ unsigned usage)
+{
+}
+
+
+void
+st_init_bufferobject_functions(struct dd_function_table *functions)
+{
+ functions->NewBufferObject = st_bufferobj_alloc;
+ functions->DeleteBuffer = st_bufferobj_free;
+ functions->BufferData = st_bufferobj_data;
+ functions->BufferSubData = st_bufferobj_subdata;
+ functions->GetBufferSubData = st_bufferobj_get_subdata;
+ functions->MapBuffer = st_bufferobj_map;
+ functions->MapBufferRange = st_bufferobj_map_range;
+ functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
+ functions->UnmapBuffer = st_bufferobj_unmap;
+ functions->CopyBufferSubData = st_copy_buffer_subdata;
+
+ /* For GL_APPLE_vertex_array_object */
+ functions->NewArrayObject = _mesa_new_array_object;
+ functions->DeleteArrayObject = _mesa_delete_array_object;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h
new file mode 100644
index 000000000..16abaa856
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_BUFFEROBJECTS_H
+#define ST_CB_BUFFEROBJECTS_H
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+
+struct dd_function_table;
+struct pipe_resource;
+struct st_context;
+
+/**
+ * State_tracker vertex/pixel buffer object, derived from Mesa's
+ * gl_buffer_object.
+ */
+struct st_buffer_object
+{
+ struct gl_buffer_object Base;
+ struct pipe_resource *buffer; /* GPU storage */
+ struct pipe_transfer *transfer; /* In-progress map information */
+};
+
+
+/** cast wrapper */
+static INLINE struct st_buffer_object *
+st_buffer_object(struct gl_buffer_object *obj)
+{
+ return (struct st_buffer_object *) obj;
+}
+
+
+extern void
+st_bufferobj_validate_usage(struct st_context *st,
+ struct st_buffer_object *obj,
+ unsigned usage);
+
+
+extern void
+st_init_bufferobject_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c
new file mode 100644
index 000000000..7dd63798d
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c
@@ -0,0 +1,563 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ * Michel Dänzer
+ */
+
+#include "main/glheader.h"
+#include "main/formats.h"
+#include "main/macros.h"
+#include "program/prog_instruction.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_accum.h"
+#include "st_cb_clear.h"
+#include "st_cb_fbo.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_simple_shaders.h"
+#include "util/u_draw_quad.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Do per-context initialization for glClear.
+ */
+void
+st_init_clear(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *pscreen = st->pipe->screen;
+
+ memset(&st->clear, 0, sizeof(st->clear));
+
+ st->clear.raster.gl_rasterization_rules = 1;
+ st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE);
+
+ /* fragment shader state: color pass-through program */
+ st->clear.fs = util_make_fragment_passthrough_shader(pipe);
+
+ /* vertex shader state: color/position pass-through */
+ {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR };
+ const uint semantic_indexes[] = { 0, 0 };
+ st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2,
+ semantic_names,
+ semantic_indexes);
+ }
+}
+
+
+/**
+ * Free per-context state for glClear.
+ */
+void
+st_destroy_clear(struct st_context *st)
+{
+ if (st->clear.fs) {
+ cso_delete_fragment_shader(st->cso_context, st->clear.fs);
+ st->clear.fs = NULL;
+ }
+ if (st->clear.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->clear.vs);
+ st->clear.vs = NULL;
+ }
+ if (st->clear.vbuf) {
+ pipe_resource_reference(&st->clear.vbuf, NULL);
+ st->clear.vbuf = NULL;
+ }
+}
+
+
+/**
+ * Draw a screen-aligned quadrilateral.
+ * Coords are clip coords with y=0=bottom.
+ */
+static void
+draw_quad(struct st_context *st,
+ float x0, float y0, float x1, float y1, GLfloat z,
+ const GLfloat color[4])
+{
+ struct pipe_context *pipe = st->pipe;
+
+ /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
+ * no_flush) updates to buffers where we know there is no conflict
+ * with previous data. Currently using max_slots > 1 will cause
+ * synchronous rendering if the driver flushes its command buffers
+ * between one bitmap and the next. Our flush hook below isn't
+ * sufficient to catch this as the driver doesn't tell us when it
+ * flushes its own command buffers. Until this gets fixed, pay the
+ * price of allocating a new buffer for each bitmap cache-flush to
+ * avoid synchronous rendering.
+ */
+ const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */
+ GLuint i;
+
+ if (st->clear.vbuf_slot >= max_slots) {
+ pipe_resource_reference(&st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+ }
+
+ if (!st->clear.vbuf) {
+ st->clear.vbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ max_slots * sizeof(st->clear.vertices));
+ }
+
+ /* positions */
+ st->clear.vertices[0][0][0] = x0;
+ st->clear.vertices[0][0][1] = y0;
+
+ st->clear.vertices[1][0][0] = x1;
+ st->clear.vertices[1][0][1] = y0;
+
+ st->clear.vertices[2][0][0] = x1;
+ st->clear.vertices[2][0][1] = y1;
+
+ st->clear.vertices[3][0][0] = x0;
+ st->clear.vertices[3][0][1] = y1;
+
+ /* same for all verts: */
+ for (i = 0; i < 4; i++) {
+ st->clear.vertices[i][0][2] = z;
+ st->clear.vertices[i][0][3] = 1.0;
+ st->clear.vertices[i][1][0] = color[0];
+ st->clear.vertices[i][1][1] = color[1];
+ st->clear.vertices[i][1][2] = color[2];
+ st->clear.vertices[i][1][3] = color[3];
+ }
+
+ /* put vertex data into vbuf */
+ pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf,
+ st->clear.vbuf_slot
+ * sizeof(st->clear.vertices),
+ sizeof(st->clear.vertices),
+ st->clear.vertices);
+
+ /* draw */
+ util_draw_vertex_buffer(pipe,
+ st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ /* Increment slot */
+ st->clear.vbuf_slot++;
+}
+
+
+
+/**
+ * Do glClear by drawing a quadrilateral.
+ * The vertices of the quad will be computed from the
+ * ctx->DrawBuffer->_X/Ymin/max fields.
+ */
+static void
+clear_with_quad(struct gl_context *ctx,
+ GLboolean color, GLboolean depth, GLboolean stencil)
+{
+ struct st_context *st = st_context(ctx);
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
+ const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
+ const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
+
+ /*
+ printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
+ color ? "color, " : "",
+ depth ? "depth, " : "",
+ stencil ? "stencil" : "",
+ x0, y0,
+ x1, y1);
+ */
+
+ cso_save_blend(st->cso_context);
+ cso_save_stencil_ref(st->cso_context);
+ cso_save_depth_stencil_alpha(st->cso_context);
+ cso_save_rasterizer(st->cso_context);
+ cso_save_viewport(st->cso_context);
+ cso_save_clip(st->cso_context);
+ cso_save_fragment_shader(st->cso_context);
+ cso_save_vertex_shader(st->cso_context);
+ cso_save_vertex_elements(st->cso_context);
+
+ /* blend state: RGBA masking */
+ {
+ struct pipe_blend_state blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ if (color) {
+ if (ctx->Color.ColorMask[0][0])
+ blend.rt[0].colormask |= PIPE_MASK_R;
+ if (ctx->Color.ColorMask[0][1])
+ blend.rt[0].colormask |= PIPE_MASK_G;
+ if (ctx->Color.ColorMask[0][2])
+ blend.rt[0].colormask |= PIPE_MASK_B;
+ if (ctx->Color.ColorMask[0][3])
+ blend.rt[0].colormask |= PIPE_MASK_A;
+ if (st->ctx->Color.DitherFlag)
+ blend.dither = 1;
+ }
+ cso_set_blend(st->cso_context, &blend);
+ }
+
+ /* depth_stencil state: always pass/set to ref value */
+ {
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ memset(&depth_stencil, 0, sizeof(depth_stencil));
+ if (depth) {
+ depth_stencil.depth.enabled = 1;
+ depth_stencil.depth.writemask = 1;
+ depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
+ }
+
+ if (stencil) {
+ struct pipe_stencil_ref stencil_ref;
+ memset(&stencil_ref, 0, sizeof(stencil_ref));
+ depth_stencil.stencil[0].enabled = 1;
+ depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
+ depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
+ depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
+ depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
+ depth_stencil.stencil[0].valuemask = 0xff;
+ depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ stencil_ref.ref_value[0] = ctx->Stencil.Clear;
+ cso_set_stencil_ref(st->cso_context, &stencil_ref);
+ }
+
+ cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
+ }
+
+ cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw);
+
+ cso_set_rasterizer(st->cso_context, &st->clear.raster);
+
+ /* viewport state: viewport matching window dims */
+ {
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * fb_width;
+ vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * fb_width;
+ vp.translate[1] = 0.5f * fb_height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(st->cso_context, &vp);
+ }
+
+ cso_set_clip(st->cso_context, &st->clear.clip);
+ cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
+ cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
+
+ /* draw quad matching scissor rect (XXX verify coord round-off) */
+ draw_quad(st, x0, y0, x1, y1,
+ (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
+
+ /* Restore pipe state */
+ cso_restore_blend(st->cso_context);
+ cso_restore_stencil_ref(st->cso_context);
+ cso_restore_depth_stencil_alpha(st->cso_context);
+ cso_restore_rasterizer(st->cso_context);
+ cso_restore_viewport(st->cso_context);
+ cso_restore_clip(st->cso_context);
+ cso_restore_fragment_shader(st->cso_context);
+ cso_restore_vertex_shader(st->cso_context);
+ cso_restore_vertex_elements(st->cso_context);
+}
+
+
+/**
+ * Determine if we need to clear the depth buffer by drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+ if (ctx->Scissor.Enabled &&
+ (ctx->Scissor.X != 0 ||
+ ctx->Scissor.Y != 0 ||
+ ctx->Scissor.Width < rb->Width ||
+ ctx->Scissor.Height < rb->Height))
+ return GL_TRUE;
+
+ if (!ctx->Color.ColorMask[0][0] ||
+ !ctx->Color.ColorMask[0][1] ||
+ !ctx->Color.ColorMask[0][2] ||
+ !ctx->Color.ColorMask[0][3])
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Determine if we need to clear the combiend depth/stencil buffer by
+ * drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+ const GLuint stencilMax = 0xff;
+ GLboolean maskStencil
+ = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
+
+ assert(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_Z24_S8 ||
+ rb->Format == MESA_FORMAT_S8_Z24);
+
+ if (ctx->Scissor.Enabled &&
+ (ctx->Scissor.X != 0 ||
+ ctx->Scissor.Y != 0 ||
+ ctx->Scissor.Width < rb->Width ||
+ ctx->Scissor.Height < rb->Height))
+ return GL_TRUE;
+
+ if (maskStencil)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Determine if we need to clear the depth buffer by drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ boolean ds_separate)
+{
+ const struct st_renderbuffer *strb = st_renderbuffer(rb);
+ const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format);
+
+ if (ctx->Scissor.Enabled &&
+ (ctx->Scissor.X != 0 ||
+ ctx->Scissor.Y != 0 ||
+ ctx->Scissor.Width < rb->Width ||
+ ctx->Scissor.Height < rb->Height))
+ return GL_TRUE;
+
+ if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Determine if we need to clear the stencil buffer by drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ boolean ds_separate)
+{
+ const struct st_renderbuffer *strb = st_renderbuffer(rb);
+ const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format);
+ const GLuint stencilMax = 0xff;
+ const GLboolean maskStencil
+ = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
+
+ assert(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_Z24_S8 ||
+ rb->Format == MESA_FORMAT_S8_Z24);
+
+ if (maskStencil)
+ return GL_TRUE;
+
+ if (ctx->Scissor.Enabled &&
+ (ctx->Scissor.X != 0 ||
+ ctx->Scissor.Y != 0 ||
+ ctx->Scissor.Width < rb->Width ||
+ ctx->Scissor.Height < rb->Height))
+ return GL_TRUE;
+
+ /* This is correct, but it is necessary to look at the depth clear
+ * value held in the surface when it comes time to issue the clear,
+ * rather than taking depth and stencil clear values from the
+ * current state.
+ */
+ if (!ds_separate && isDS && ctx->DrawBuffer->Visual.depthBits > 0)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Called when we need to flush.
+ */
+void
+st_flush_clear(struct st_context *st)
+{
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_resource_reference(&st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+}
+
+
+
+/**
+ * Called via ctx->Driver.Clear()
+ */
+static void
+st_Clear(struct gl_context *ctx, GLbitfield mask)
+{
+ static const GLbitfield BUFFER_BITS_DS
+ = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+ struct st_context *st = st_context(ctx);
+ struct gl_renderbuffer *depthRb
+ = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *stencilRb
+ = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ GLbitfield quad_buffers = 0x0;
+ GLbitfield clear_buffers = 0x0;
+ GLuint i;
+
+ /* This makes sure the pipe has the latest scissor, etc values */
+ st_validate_state( st );
+
+ if (mask & BUFFER_BITS_COLOR) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
+
+ if (mask & (1 << b)) {
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[b].Renderbuffer;
+ struct st_renderbuffer *strb;
+
+ assert(rb);
+
+ strb = st_renderbuffer(rb);
+
+ if (!strb->surface)
+ continue;
+
+ if (check_clear_color_with_quad( ctx, rb ))
+ quad_buffers |= PIPE_CLEAR_COLOR;
+ else
+ clear_buffers |= PIPE_CLEAR_COLOR;
+ }
+ }
+ }
+
+ if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {
+ /* clearing combined depth + stencil */
+ struct st_renderbuffer *strb = st_renderbuffer(depthRb);
+
+ if (strb->surface) {
+ if (check_clear_depth_stencil_with_quad(ctx, depthRb))
+ quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ else
+ clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ }
+ }
+ else {
+ /* separate depth/stencil clears */
+ /* I don't think truly separate buffers are actually possible in gallium or hw? */
+ if (mask & BUFFER_BIT_DEPTH) {
+ struct st_renderbuffer *strb = st_renderbuffer(depthRb);
+
+ if (strb->surface) {
+ if (check_clear_depth_with_quad(ctx, depthRb,
+ st->clear.enable_ds_separate))
+ quad_buffers |= PIPE_CLEAR_DEPTH;
+ else
+ clear_buffers |= PIPE_CLEAR_DEPTH;
+ }
+ }
+ if (mask & BUFFER_BIT_STENCIL) {
+ struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
+
+ if (strb->surface) {
+ if (check_clear_stencil_with_quad(ctx, stencilRb,
+ st->clear.enable_ds_separate))
+ quad_buffers |= PIPE_CLEAR_STENCIL;
+ else
+ clear_buffers |= PIPE_CLEAR_STENCIL;
+ }
+ }
+ }
+
+ /*
+ * If we're going to use clear_with_quad() for any reason, use it for
+ * everything possible.
+ */
+ if (quad_buffers) {
+ quad_buffers |= clear_buffers;
+ clear_with_quad(ctx,
+ quad_buffers & PIPE_CLEAR_COLOR,
+ quad_buffers & PIPE_CLEAR_DEPTH,
+ quad_buffers & PIPE_CLEAR_STENCIL);
+ } else if (clear_buffers) {
+ /* driver cannot know it can clear everything if the buffer
+ * is a combined depth/stencil buffer but this wasn't actually
+ * required from the visual. Hence fix this up to avoid potential
+ * read-modify-write in the driver.
+ */
+ if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) &&
+ ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ (depthRb == stencilRb) &&
+ (ctx->DrawBuffer->Visual.depthBits == 0 ||
+ ctx->DrawBuffer->Visual.stencilBits == 0))
+ clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
+ ctx->Depth.Clear, ctx->Stencil.Clear);
+ }
+ if (mask & BUFFER_BIT_ACCUM)
+ st_clear_accum_buffer(ctx,
+ ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+}
+
+
+void
+st_init_clear_functions(struct dd_function_table *functions)
+{
+ functions->Clear = st_Clear;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.h b/mesalib/src/mesa/state_tracker/st_cb_clear.h
new file mode 100644
index 000000000..8eafae5a4
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_clear.h
@@ -0,0 +1,52 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_CLEAR_H
+#define ST_CB_CLEAR_H
+
+
+struct dd_function_table;
+struct st_context;
+
+extern void
+st_init_clear(struct st_context *st);
+
+
+extern void
+st_destroy_clear(struct st_context *st);
+
+extern void
+st_flush_clear(struct st_context *st);
+
+
+extern void
+st_init_clear_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_CLEAR_H */
+
diff --git a/mesalib/src/mesa/state_tracker/st_cb_condrender.c b/mesalib/src/mesa/state_tracker/st_cb_condrender.c
new file mode 100644
index 000000000..679527569
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_condrender.c
@@ -0,0 +1,96 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glBegin/EndCondtionalRender functions
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_condrender.h"
+
+
+/**
+ * Called via ctx->Driver.BeginConditionalRender()
+ */
+static void
+st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
+ GLenum mode)
+{
+ struct st_query_object *stq = st_query_object(q);
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ uint m;
+
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ m = PIPE_RENDER_COND_WAIT;
+ break;
+ case GL_QUERY_NO_WAIT:
+ m = PIPE_RENDER_COND_NO_WAIT;
+ break;
+ case GL_QUERY_BY_REGION_WAIT:
+ m = PIPE_RENDER_COND_BY_REGION_WAIT;
+ break;
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
+ break;
+ default:
+ assert(0 && "bad mode in st_BeginConditionalRender");
+ m = PIPE_RENDER_COND_WAIT;
+ }
+
+ pipe->render_condition(pipe, stq->pq, m);
+}
+
+
+/**
+ * Called via ctx->Driver.BeginConditionalRender()
+ */
+static void
+st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ (void) q;
+ pipe->render_condition(pipe, NULL, 0);
+}
+
+
+
+void st_init_cond_render_functions(struct dd_function_table *functions)
+{
+ functions->BeginConditionalRender = st_BeginConditionalRender;
+ functions->EndConditionalRender = st_EndConditionalRender;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_condrender.h b/mesalib/src/mesa/state_tracker/st_cb_condrender.h
new file mode 100644
index 000000000..24eb09258
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_condrender.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_CONDRENDER_H
+#define ST_CB_CONDRENDER_H
+
+
+struct dd_function_table;
+
+extern void st_init_cond_render_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
new file mode 100644
index 000000000..8a63192d7
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -0,0 +1,1362 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+#include "program/prog_instruction.h"
+
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_format.h"
+#include "st_program.h"
+#include "st_texture.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "tgsi/tgsi_ureg.h"
+#include "util/u_draw_quad.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_math.h"
+#include "util/u_tile.h"
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_drawpix
+
+/**
+ * Check if the given program is:
+ * 0: MOVE result.color, fragment.color;
+ * 1: END;
+ */
+static GLboolean
+is_passthrough_program(const struct gl_fragment_program *prog)
+{
+ if (prog->Base.NumInstructions == 2) {
+ const struct prog_instruction *inst = prog->Base.Instructions;
+ if (inst[0].Opcode == OPCODE_MOV &&
+ inst[1].Opcode == OPCODE_END &&
+ inst[0].DstReg.File == PROGRAM_OUTPUT &&
+ inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
+ inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
+ inst[0].SrcReg[0].File == PROGRAM_INPUT &&
+ inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+ inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Make fragment shader for glDraw/CopyPixels. This shader is made
+ * by combining the pixel transfer shader with the user-defined shader.
+ * \param fpIn the current/incoming fragment program
+ * \param fpOut returns the combined fragment program
+ */
+void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut)
+{
+ struct gl_program *newProg;
+
+ if (is_passthrough_program(fpIn)) {
+ newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
+ &st->pixel_xfer.program->Base);
+ }
+ else {
+#if 0
+ /* debug */
+ printf("Base program:\n");
+ _mesa_print_program(&fpIn->Base);
+ printf("DrawPix program:\n");
+ _mesa_print_program(&st->pixel_xfer.program->Base.Base);
+#endif
+ newProg = _mesa_combine_programs(st->ctx,
+ &st->pixel_xfer.program->Base.Base,
+ &fpIn->Base);
+ }
+
+#if 0
+ /* debug */
+ printf("Combined DrawPixels program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
+#endif
+
+ *fpOut = (struct gl_fragment_program *) newProg;
+}
+
+
+/**
+ * Create fragment program that does a TEX() instruction to get a Z and/or
+ * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
+ * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
+ * Pass fragment color through as-is.
+ * \return pointer to the gl_fragment program
+ */
+struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct gl_context *ctx = st->ctx;
+ struct gl_program *p;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint shaderIndex = write_depth * 2 + write_stencil;
+
+ assert(shaderIndex < Elements(st->drawpix.shaders));
+
+ if (st->drawpix.shaders[shaderIndex]) {
+ /* already have the proper shader */
+ return st->drawpix.shaders[shaderIndex];
+ }
+
+ /*
+ * Create shader now
+ */
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = write_depth ? 2 : 1;
+ p->NumInstructions += write_stencil ? 1 : 0;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ if (write_depth) {
+ /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 0;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ }
+
+ if (write_stencil) {
+ /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 1;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ }
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+ p->OutputsWritten = 0;
+ if (write_depth)
+ p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
+ if (write_stencil)
+ p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
+
+ p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+ if (write_stencil)
+ p->SamplersUsed |= 1 << 1;
+
+ fp = (struct gl_fragment_program *) p;
+
+ /* save the new shader */
+ st->drawpix.shaders[shaderIndex] = fp;
+
+ return fp;
+}
+
+
+/**
+ * Create a simple vertex shader that just passes through the
+ * vertex position and texcoord (and optionally, color).
+ */
+static void *
+make_passthrough_vertex_shader(struct st_context *st,
+ GLboolean passColor)
+{
+ if (!st->drawpix.vert_shaders[passColor]) {
+ struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+
+ if (ureg == NULL)
+ return NULL;
+
+ /* MOV result.pos, vertex.pos; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
+ ureg_DECL_vs_input( ureg, 0 ));
+
+ /* MOV result.texcoord0, vertex.attr[1]; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
+ ureg_DECL_vs_input( ureg, 1 ));
+
+ if (passColor) {
+ /* MOV result.color0, vertex.attr[2]; */
+ ureg_MOV(ureg,
+ ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
+ ureg_DECL_vs_input( ureg, 2 ));
+ }
+
+ ureg_END( ureg );
+
+ st->drawpix.vert_shaders[passColor] =
+ ureg_create_shader_and_destroy( ureg, st->pipe );
+ }
+
+ return st->drawpix.vert_shaders[passColor];
+}
+
+
+/**
+ * Return a texture base format for drawing/copying an image
+ * of the given format.
+ */
+static GLenum
+base_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ return GL_RGBA;
+ }
+}
+
+
+/**
+ * Return a texture internalFormat for drawing/copying an image
+ * of the given format and type.
+ */
+static GLenum
+internal_format(GLenum format, GLenum type)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ if (_mesa_is_integer_format(format)) {
+ switch (type) {
+ case GL_BYTE:
+ return GL_RGBA8I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8UI;
+ case GL_SHORT:
+ return GL_RGBA16I;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16UI;
+ case GL_INT:
+ return GL_RGBA32I;
+ case GL_UNSIGNED_INT:
+ return GL_RGBA32UI;
+ default:
+ assert(0 && "Unexpected type in internal_format()");
+ return GL_RGBA_INTEGER;
+ }
+ }
+ else {
+ return GL_RGBA;
+ }
+ }
+}
+
+
+/**
+ * Create a temporary texture to hold an image of the given size.
+ * If width, height are not POT and the driver only handles POT textures,
+ * allocate the next larger size of texture that is POT.
+ */
+static struct pipe_resource *
+alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
+ enum pipe_format texFormat)
+{
+ struct pipe_resource *pt;
+
+ pt = st_texture_create(st, st->internal_target, texFormat, 0,
+ width, height, 1, PIPE_BIND_SAMPLER_VIEW);
+
+ return pt;
+}
+
+
+/**
+ * Make texture containing an image for glDrawPixels image.
+ * If 'pixels' is NULL, leave the texture image data undefined.
+ */
+static struct pipe_resource *
+make_texture(struct st_context *st,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct gl_context *ctx = st->ctx;
+ struct pipe_context *pipe = st->pipe;
+ gl_format mformat;
+ struct pipe_resource *pt;
+ enum pipe_format pipeFormat;
+ GLuint cpp;
+ GLenum baseFormat, intFormat;
+
+ baseFormat = base_format(format);
+ intFormat = internal_format(format, type);
+
+ mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
+ format, type, GL_FALSE);
+ assert(mformat);
+
+ pipeFormat = st_mesa_format_to_pipe_format(mformat);
+ assert(pipeFormat);
+ cpp = util_format_get_blocksize(pipeFormat);
+
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ if (!pixels)
+ return NULL;
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, pipeFormat);
+ if (!pt) {
+ _mesa_unmap_pbo_source(ctx, unpack);
+ return NULL;
+ }
+
+ {
+ struct pipe_transfer *transfer;
+ static const GLuint dstImageOffsets = 0;
+ GLboolean success;
+ GLubyte *dest;
+ const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
+
+ /* we'll do pixel transfer in a fragment shader */
+ ctx->_ImageTransferState = 0x0;
+
+ transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ width, height);
+
+ /* map texture transfer */
+ dest = pipe_transfer_map(pipe, transfer);
+
+
+ /* Put image into texture transfer.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+ success = _mesa_texstore(ctx, 2, /* dims */
+ baseFormat, /* baseInternalFormat */
+ mformat, /* gl_format */
+ dest, /* dest */
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ transfer->stride, /* dstRowStride, bytes */
+ &dstImageOffsets, /* dstImageOffsets */
+ width, height, 1, /* size */
+ format, type, /* src format/type */
+ pixels, /* data source */
+ unpack);
+
+ /* unmap */
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+
+ assert(success);
+
+ /* restore */
+ ctx->_ImageTransferState = imageTransferStateSave;
+ }
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+
+ return pt;
+}
+
+
+/**
+ * Draw quad with texcoords and optional color.
+ * Coords are gallium window coords with y=0=top.
+ * \param color may be null
+ * \param invertTex if true, flip texcoords vertically
+ */
+static void
+draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
+ GLfloat x1, GLfloat y1, const GLfloat *color,
+ GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
+
+ /* setup vertex data */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
+ const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
+ const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
+ const GLfloat sLeft = 0.0f, sRight = maxXcoord;
+ const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
+ const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
+ GLuint i;
+
+ /* upper-left */
+ verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
+ verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
+
+ /* upper-right */
+ verts[1][0][0] = clip_x1;
+ verts[1][0][1] = clip_y0;
+
+ /* lower-right */
+ verts[2][0][0] = clip_x1;
+ verts[2][0][1] = clip_y1;
+
+ /* lower-left */
+ verts[3][0][0] = clip_x0;
+ verts[3][0][1] = clip_y1;
+
+ verts[0][1][0] = sLeft; /* v[0].attr[1].S */
+ verts[0][1][1] = tTop; /* v[0].attr[1].T */
+ verts[1][1][0] = sRight;
+ verts[1][1][1] = tTop;
+ verts[2][1][0] = sRight;
+ verts[2][1][1] = tBot;
+ verts[3][1][0] = sLeft;
+ verts[3][1][1] = tBot;
+
+ /* same for all verts: */
+ if (color) {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /* v[i].attr[0].z */
+ verts[i][0][3] = 1.0f; /* v[i].attr[0].w */
+ verts[i][2][0] = color[0]; /* v[i].attr[2].r */
+ verts[i][2][1] = color[1]; /* v[i].attr[2].g */
+ verts[i][2][2] = color[2]; /* v[i].attr[2].b */
+ verts[i][2][3] = color[3]; /* v[i].attr[2].a */
+ verts[i][1][2] = 0.0f; /* v[i].attr[1].R */
+ verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */
+ }
+ }
+ else {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /*Z*/
+ verts[i][0][3] = 1.0f; /*W*/
+ verts[i][1][2] = 0.0f; /*R*/
+ verts[i][1][3] = 1.0f; /*Q*/
+ }
+ }
+ }
+
+ {
+ struct pipe_resource *buf;
+
+ /* allocate/load buffer object with vertex data */
+ buf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ sizeof(verts));
+ pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
+
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_QUADS,
+ 4, /* verts */
+ 3); /* attribs/vert */
+ pipe_resource_reference(&buf, NULL);
+ }
+}
+
+
+
+static void
+draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ GLfloat zoomX, GLfloat zoomY,
+ struct pipe_sampler_view **sv,
+ int num_sampler_view,
+ void *driver_vp,
+ void *driver_fp,
+ const GLfloat *color,
+ GLboolean invertTex,
+ GLboolean write_depth, GLboolean write_stencil)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ GLfloat x0, y0, x1, y1;
+ GLsizei maxSize;
+ boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
+
+ /* limit checks */
+ /* XXX if DrawPixels image is larger than max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= maxSize);
+ assert(height <= maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_viewport(cso);
+ cso_save_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ if (write_stencil) {
+ cso_save_depth_stencil_alpha(cso);
+ cso_save_blend(cso);
+ }
+
+ /* rasterizer state: just scissor */
+ {
+ struct pipe_rasterizer_state rasterizer;
+ memset(&rasterizer, 0, sizeof(rasterizer));
+ rasterizer.gl_rasterization_rules = 1;
+ rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &rasterizer);
+ }
+
+ if (write_stencil) {
+ /* Stencil writing bypasses the normal fragment pipeline to
+ * disable color writing and set stencil test to always pass.
+ */
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_blend_state blend;
+
+ /* depth/stencil */
+ memset(&dsa, 0, sizeof(dsa));
+ dsa.stencil[0].enabled = 1;
+ dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
+ if (write_depth) {
+ /* writing depth+stencil: depth test always passes */
+ dsa.depth.enabled = 1;
+ dsa.depth.writemask = ctx->Depth.Mask;
+ dsa.depth.func = PIPE_FUNC_ALWAYS;
+ }
+ cso_set_depth_stencil_alpha(cso, &dsa);
+
+ /* blend (colormask) */
+ memset(&blend, 0, sizeof(blend));
+ cso_set_blend(cso, &blend);
+ }
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, driver_fp);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, driver_vp);
+
+
+ /* texture sampling state: */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = normalized;
+
+ cso_single_sampler(cso, 0, &sampler);
+ if (num_sampler_view > 1) {
+ cso_single_sampler(cso, 1, &sampler);
+ }
+ cso_single_sampler_done(cso);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const float w = (float) ctx->DrawBuffer->Width;
+ const float h = (float) ctx->DrawBuffer->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * w;
+ vp.scale[1] = -0.5f * h;
+ vp.scale[2] = 0.5f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * w;
+ vp.translate[1] = 0.5f * h;
+ vp.translate[2] = 0.5f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+ /* texture state: */
+ cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
+
+ /* Compute Gallium window coords (y=0=top) with pixel zoom.
+ * Recall that these coords are transformed by the current
+ * vertex shader and viewport transformation.
+ */
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
+ invertTex = !invertTex;
+ }
+
+ x0 = (GLfloat) x;
+ x1 = x + width * ctx->Pixel.ZoomX;
+ y0 = (GLfloat) y;
+ y1 = y + height * ctx->Pixel.ZoomY;
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0 - 1.0;
+
+ draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
+ normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
+ normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_viewport(cso);
+ cso_restore_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ if (write_stencil) {
+ cso_restore_depth_stencil_alpha(cso);
+ cso_restore_blend(cso);
+ }
+}
+
+
+/**
+ * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
+ * can't use a fragment shader to write stencil values.
+ */
+static void
+draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *strb;
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *pt;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ GLint skipPixels;
+ ubyte *stmap;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
+
+ if (!zoom) {
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
+ &clippedUnpack)) {
+ /* totally clipped */
+ return;
+ }
+ }
+
+ strb = st_renderbuffer(ctx->DrawBuffer->
+ Attachment[BUFFER_STENCIL].Renderbuffer);
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - height;
+ }
+
+ if(format != GL_DEPTH_STENCIL &&
+ util_format_get_component_bits(strb->format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
+ usage, x, y,
+ width, height);
+
+ stmap = pipe_transfer_map(pipe, pt);
+
+ pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
+ assert(pixels);
+
+ /* if width > MAX_WIDTH, have to process image in chunks */
+ skipPixels = 0;
+ while (skipPixels < width) {
+ const GLint spanX = skipPixels;
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ for (row = 0; row < height; row++) {
+ GLubyte sValues[MAX_WIDTH];
+ GLuint zValues[MAX_WIDTH];
+ GLenum destType = GL_UNSIGNED_BYTE;
+ const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
+ width, height,
+ format, type,
+ row, skipPixels);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
+ type, source, &clippedUnpack,
+ ctx->_ImageTransferState);
+
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
+ (1 << 24) - 1, type, source,
+ &clippedUnpack);
+ }
+
+ if (zoom) {
+ _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
+ "zoom not complete");
+ }
+
+ {
+ GLint spanY;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ spanY = height - row - 1;
+ }
+ else {
+ spanY = row;
+ }
+
+ /* now pack the stencil (and Z) values in the dest format */
+ switch (pt->resource->format) {
+ case PIPE_FORMAT_S8_USCALED:
+ {
+ ubyte *dest = stmap + spanY * pt->stride + spanX;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ memcpy(dest, sValues, spanWidth);
+ }
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = zValues[k] | (sValues[k] << 24);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ skipPixels += spanWidth;
+ }
+
+ _mesa_unmap_pbo_source(ctx, &clippedUnpack);
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, pt);
+ pipe->transfer_destroy(pipe, pt);
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for RGBA data.
+ */
+static struct st_fp_variant *
+get_color_fp_variant(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
+ ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 ||
+ ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 ||
+ ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 ||
+ ctx->Pixel.AlphaScale != 1.0);
+ key.pixelMaps = ctx->Pixel.MapColorFlag;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for depth/stencil data.
+ */
+static struct st_fp_variant *
+get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.drawpixels_z = write_depth;
+ key.drawpixels_stencil = write_stencil;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Called via ctx->Driver.DrawPixels()
+ */
+static void
+st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
+{
+ void *driver_vp, *driver_fp;
+ struct st_context *st = st_context(ctx);
+ const GLfloat *color;
+ struct pipe_context *pipe = st->pipe;
+ GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
+ struct pipe_sampler_view *sv[2];
+ int num_sampler_view = 1;
+ enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+ struct st_fp_variant *fpv;
+
+ if (format == GL_DEPTH_STENCIL)
+ write_stencil = write_depth = GL_TRUE;
+ else if (format == GL_STENCIL_INDEX)
+ write_stencil = GL_TRUE;
+ else if (format == GL_DEPTH_COMPONENT)
+ write_depth = GL_TRUE;
+
+ if (write_stencil) {
+ enum pipe_format tex_format;
+ /* can we write to stencil if not fallback */
+ if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
+ goto stencil_fallback;
+
+ tex_format = st_choose_format(st->pipe->screen, base_format(format),
+ PIPE_TEXTURE_2D,
+ 0, PIPE_BIND_SAMPLER_VIEW);
+ if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
+ stencil_format = PIPE_FORMAT_X24S8_USCALED;
+ else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
+ stencil_format = PIPE_FORMAT_S8X24_USCALED;
+ else
+ stencil_format = PIPE_FORMAT_S8_USCALED;
+ if (stencil_format == PIPE_FORMAT_NONE)
+ goto stencil_fallback;
+ }
+
+ /* Mesa state should be up to date by now */
+ assert(ctx->NewState == 0x0);
+
+ st_validate_state(st);
+
+ /*
+ * Get vertex/fragment shaders
+ */
+ if (write_depth || write_stencil) {
+ fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
+
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+
+ color = ctx->Current.RasterColor;
+ }
+ else {
+ fpv = get_color_fp_variant(st);
+
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
+ color = NULL;
+ if (st->pixel_xfer.pixelmap_enabled) {
+ sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ num_sampler_view++;
+ }
+ }
+
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+ /* draw with textured quad */
+ {
+ struct pipe_resource *pt
+ = make_texture(st, width, height, format, type, unpack, pixels);
+ if (pt) {
+ sv[0] = st_create_texture_sampler_view(st->pipe, pt);
+
+ if (sv[0]) {
+ if (write_stencil) {
+ sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
+ stencil_format);
+ num_sampler_view++;
+ }
+
+ draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ num_sampler_view,
+ driver_vp,
+ driver_fp,
+ color, GL_FALSE, write_depth, write_stencil);
+ pipe_sampler_view_reference(&sv[0], NULL);
+ if (num_sampler_view > 1)
+ pipe_sampler_view_reference(&sv[1], NULL);
+ }
+ pipe_resource_reference(&pt, NULL);
+ }
+ }
+ return;
+
+stencil_fallback:
+ draw_stencil_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
+}
+
+
+
+/**
+ * Software fallback for glCopyPixels(GL_STENCIL).
+ */
+static void
+copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty)
+{
+ struct st_renderbuffer *rbDraw;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *ptDraw;
+ ubyte *drawMap;
+ ubyte *buffer;
+ int i;
+
+ buffer = malloc(width * height * sizeof(ubyte));
+ if (!buffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
+ return;
+ }
+
+ /* Get the dest renderbuffer. If there's a wrapper, use the
+ * underlying renderbuffer.
+ */
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ if (rbDraw->Base.Wrapped)
+ rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
+
+ /* this will do stencil pixel transfer ops */
+ st_read_stencil_pixels(ctx, srcx, srcy, width, height,
+ GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
+ &ctx->DefaultPacking, buffer);
+
+ if (0) {
+ /* debug code: dump stencil values */
+ GLint row, col;
+ for (row = 0; row < height; row++) {
+ printf("%3d: ", row);
+ for (col = 0; col < width; col++) {
+ printf("%02x ", buffer[col + row * width]);
+ }
+ printf("\n");
+ }
+ }
+
+ if (util_format_get_component_bits(rbDraw->format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ dsty = rbDraw->Base.Height - dsty - height;
+ }
+
+ ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
+ rbDraw->texture, 0, 0,
+ usage, dstx, dsty,
+ width, height);
+
+ assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
+ assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
+
+ /* map the stencil buffer */
+ drawMap = pipe_transfer_map(pipe, ptDraw);
+
+ /* draw */
+ /* XXX PixelZoom not handled yet */
+ for (i = 0; i < height; i++) {
+ ubyte *dst;
+ const ubyte *src;
+ int y;
+
+ y = i;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = height - y - 1;
+ }
+
+ dst = drawMap + y * ptDraw->stride;
+ src = buffer + i * width;
+
+ switch (ptDraw->resource->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ assert(usage == PIPE_TRANSFER_READ_WRITE);
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ assert(usage == PIPE_TRANSFER_WRITE);
+ memcpy(dst, src, width);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ free(buffer);
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, ptDraw);
+ pipe->transfer_destroy(pipe, ptDraw);
+}
+
+
+static void
+st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct st_renderbuffer *rbRead;
+ void *driver_vp, *driver_fp;
+ struct pipe_resource *pt;
+ struct pipe_sampler_view *sv[2];
+ int num_sampler_view = 1;
+ GLfloat *color;
+ enum pipe_format srcFormat, texFormat;
+ GLboolean invertTex = GL_FALSE;
+ GLint readX, readY, readW, readH;
+ GLuint sample_count;
+ struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
+ struct st_fp_variant *fpv;
+
+ st_validate_state(st);
+
+ if (type == GL_STENCIL) {
+ /* can't use texturing to do stencil */
+ copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
+ return;
+ }
+
+ /*
+ * Get vertex/fragment shaders
+ */
+ if (type == GL_COLOR) {
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ color = NULL;
+
+ fpv = get_color_fp_variant(st);
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
+ if (st->pixel_xfer.pixelmap_enabled) {
+ sv[1] = st->pixel_xfer.pixelmap_sampler_view;
+ num_sampler_view++;
+ }
+ }
+ else {
+ assert(type == GL_DEPTH);
+ rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+
+ fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
+ driver_fp = fpv->driver_shader;
+
+ driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+ }
+
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+
+ if (rbRead->Base.Wrapped)
+ rbRead = st_renderbuffer(rbRead->Base.Wrapped);
+
+ sample_count = rbRead->texture->nr_samples;
+ /* I believe this would be legal, presumably would need to do a resolve
+ for color, and for depth/stencil spec says to just use one of the
+ depth/stencil samples per pixel? Need some transfer clarifications. */
+ assert(sample_count < 2);
+
+ srcFormat = rbRead->texture->format;
+
+ if (screen->is_format_supported(screen, srcFormat, st->internal_target,
+ sample_count,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ texFormat = srcFormat;
+ }
+ else {
+ /* srcFormat can't be used as a texture format */
+ if (type == GL_DEPTH) {
+ texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
+ st->internal_target, sample_count,
+ PIPE_BIND_DEPTH_STENCIL);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ else {
+ /* default color format */
+ texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
+ sample_count, PIPE_BIND_SAMPLER_VIEW);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ }
+
+ /* Invert src region if needed */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcy = ctx->ReadBuffer->Height - srcy - height;
+ invertTex = !invertTex;
+ }
+
+ /* Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
+ readW = MAX2(0, readW);
+ readH = MAX2(0, readH);
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, texFormat);
+ if (!pt)
+ return;
+
+ sv[0] = st_create_texture_sampler_view(st->pipe, pt);
+ if (!sv[0]) {
+ pipe_resource_reference(&pt, NULL);
+ return;
+ }
+
+ /* Make temporary texture which is a copy of the src region.
+ */
+ if (srcFormat == texFormat) {
+ struct pipe_box src_box;
+ u_box_2d(readX, readY, readW, readH, &src_box);
+ /* copy source framebuffer surface into mipmap/texture */
+ pipe->resource_copy_region(pipe,
+ pt, /* dest tex */
+ 0,
+ pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
+ rbRead->texture, /* src tex */
+ 0,
+ &src_box);
+
+ }
+ else {
+ /* CPU-based fallback/conversion */
+ struct pipe_transfer *ptRead =
+ pipe_get_transfer(st->pipe, rbRead->texture, 0, 0,
+ PIPE_TRANSFER_READ,
+ readX, readY, readW, readH);
+ struct pipe_transfer *ptTex;
+ enum pipe_transfer_usage transfer_usage;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
+ 0, 0, width, height);
+
+ /* copy image from ptRead surface to ptTex surface */
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
+ pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, buf);
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
+ pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, buf);
+ free(buf);
+ }
+
+ pipe->transfer_destroy(pipe, ptRead);
+ pipe->transfer_destroy(pipe, ptTex);
+ }
+
+ /* OK, the texture 'pt' contains the src image/pixels. Now draw a
+ * textured quad with that texture.
+ */
+ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ sv,
+ num_sampler_view,
+ driver_vp,
+ driver_fp,
+ color, invertTex, GL_FALSE, GL_FALSE);
+
+ pipe_resource_reference(&pt, NULL);
+ pipe_sampler_view_reference(&sv[0], NULL);
+}
+
+
+
+void st_init_drawpixels_functions(struct dd_function_table *functions)
+{
+ functions->DrawPixels = st_DrawPixels;
+ functions->CopyPixels = st_CopyPixels;
+}
+
+
+void
+st_destroy_drawpix(struct st_context *st)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(st->drawpix.shaders); i++) {
+ if (st->drawpix.shaders[i])
+ _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
+ }
+
+ st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
+ if (st->drawpix.vert_shaders[0])
+ ureg_free_tokens(st->drawpix.vert_shaders[0]);
+ if (st->drawpix.vert_shaders[1])
+ ureg_free_tokens(st->drawpix.vert_shaders[1]);
+}
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.h b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.h
new file mode 100644
index 000000000..aa0f491fe
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.h
@@ -0,0 +1,69 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_DRAWPIXELS_H
+#define ST_CB_DRAWPIXELS_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+struct st_context;
+
+#if FEATURE_drawpix
+
+extern void st_init_drawpixels_functions(struct dd_function_table *functions);
+
+extern void
+st_destroy_drawpix(struct st_context *st);
+
+extern void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut);
+
+extern struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil);
+
+#else
+
+static INLINE void
+st_init_drawpixels_functions(struct dd_function_table *functions)
+{
+}
+
+static INLINE void
+st_destroy_drawpix(struct st_context *st)
+{
+}
+
+#endif /* FEATURE_drawpix */
+
+#endif /* ST_CB_DRAWPIXELS_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
new file mode 100644
index 000000000..083742b1c
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
@@ -0,0 +1,303 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+/**
+ * Implementation of glDrawTex() for GL_OES_draw_tex
+ */
+
+
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_drawtex.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_OES_draw_texture
+
+
+struct cached_shader
+{
+ void *handle;
+
+ uint num_attribs;
+ uint semantic_names[2 + MAX_TEXTURE_UNITS];
+ uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+};
+
+#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
+
+/**
+ * Simple linear list cache.
+ * Most of the time there'll only be one cached shader.
+ */
+static struct cached_shader CachedShaders[MAX_SHADERS];
+static GLuint NumCachedShaders = 0;
+
+
+static void *
+lookup_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes)
+{
+ GLuint i, j;
+
+ /* look for existing shader with same attributes */
+ for (i = 0; i < NumCachedShaders; i++) {
+ if (CachedShaders[i].num_attribs == num_attribs) {
+ GLboolean match = GL_TRUE;
+ for (j = 0; j < num_attribs; j++) {
+ if (semantic_names[j] != CachedShaders[i].semantic_names[j] ||
+ semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) {
+ match = GL_FALSE;
+ break;
+ }
+ }
+ if (match)
+ return CachedShaders[i].handle;
+ }
+ }
+
+ /* not found - create new one now */
+ if (NumCachedShaders >= MAX_SHADERS) {
+ return NULL;
+ }
+
+ CachedShaders[i].num_attribs = num_attribs;
+ for (j = 0; j < num_attribs; j++) {
+ CachedShaders[i].semantic_names[j] = semantic_names[j];
+ CachedShaders[i].semantic_indexes[j] = semantic_indexes[j];
+ }
+
+ CachedShaders[i].handle =
+ util_make_vertex_passthrough_shader(pipe,
+ num_attribs,
+ semantic_names,
+ semantic_indexes);
+ NumCachedShaders++;
+
+ return CachedShaders[i].handle;
+}
+
+static void
+st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = ctx->st->cso_context;
+ struct pipe_resource *vbuffer;
+ struct pipe_transfer *vbuffer_transfer;
+ GLuint i, numTexCoords, numAttribs;
+ GLboolean emitColor;
+ uint semantic_names[2 + MAX_TEXTURE_UNITS];
+ uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+ struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
+ GLbitfield inputs = VERT_BIT_POS;
+
+ st_validate_state(st);
+
+ /* determine if we need vertex color */
+ if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
+ emitColor = GL_TRUE;
+ else
+ emitColor = GL_FALSE;
+
+ /* determine how many enabled sets of texcoords */
+ numTexCoords = 0;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+ inputs |= VERT_BIT_TEX(i);
+ numTexCoords++;
+ }
+ }
+
+ /* total number of attributes per vertex */
+ numAttribs = 1 + emitColor + numTexCoords;
+
+
+ /* create the vertex buffer */
+ vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+ numAttribs * 4 * 4 * sizeof(GLfloat));
+
+ /* load vertex buffer */
+ {
+#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \
+ do { \
+ GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \
+ assert(k < 4 * 4 * numAttribs); \
+ vbuf[k + 0] = X; \
+ vbuf[k + 1] = Y; \
+ vbuf[k + 2] = Z; \
+ vbuf[k + 3] = W; \
+ } while (0)
+
+ const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height;
+ GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer,
+ PIPE_TRANSFER_WRITE,
+ &vbuffer_transfer);
+ GLuint attr;
+
+ z = CLAMP(z, 0.0f, 1.0f);
+
+ /* positions (in clip coords) */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+
+ SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */
+ SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */
+ SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */
+ SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */
+
+ semantic_names[0] = TGSI_SEMANTIC_POSITION;
+ semantic_indexes[0] = 0;
+ }
+
+ /* colors */
+ if (emitColor) {
+ const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]);
+ SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]);
+ SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]);
+ SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]);
+ semantic_names[1] = TGSI_SEMANTIC_COLOR;
+ semantic_indexes[1] = 0;
+ attr = 2;
+ }
+ else {
+ attr = 1;
+ }
+
+ /* texcoords */
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+ struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
+ struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
+ const GLfloat wt = (GLfloat) img->Width;
+ const GLfloat ht = (GLfloat) img->Height;
+ const GLfloat s0 = obj->CropRect[0] / wt;
+ const GLfloat t0 = obj->CropRect[1] / ht;
+ const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt;
+ const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht;
+
+ /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/
+ SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */
+ SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */
+ SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */
+ SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */
+
+ semantic_names[attr] = TGSI_SEMANTIC_GENERIC;
+ semantic_indexes[attr] = 0;
+
+ attr++;
+ }
+ }
+
+ pipe_buffer_unmap(pipe, vbuffer_transfer);
+
+#undef SET_ATTRIB
+ }
+
+
+ cso_save_viewport(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+
+ {
+ void *vs = lookup_shader(pipe, numAttribs,
+ semantic_names, semantic_indexes);
+ cso_set_vertex_shader_handle(cso, vs);
+ }
+
+ for (i = 0; i < numAttribs; i++) {
+ velements[i].src_offset = i * 4 * sizeof(float);
+ velements[i].instance_divisor = 0;
+ velements[i].vertex_buffer_index = 0;
+ velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+ cso_set_vertex_elements(cso, numAttribs, velements);
+
+ /* viewport state: viewport matching window dims */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+
+ util_draw_vertex_buffer(pipe, vbuffer,
+ 0, /* offset */
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ numAttribs); /* attribs/vert */
+
+
+ pipe_resource_reference(&vbuffer, NULL);
+
+ /* restore state */
+ cso_restore_viewport(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+}
+
+
+void
+st_init_drawtex_functions(struct dd_function_table *functions)
+{
+ functions->DrawTex = st_DrawTex;
+}
+
+
+/**
+ * Free any cached shaders
+ */
+void
+st_destroy_drawtex(struct st_context *st)
+{
+ GLuint i;
+ for (i = 0; i < NumCachedShaders; i++) {
+ cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle);
+ }
+ NumCachedShaders = 0;
+}
+
+
+#endif /* FEATURE_OES_draw_texture */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.h b/mesalib/src/mesa/state_tracker/st_cb_drawtex.h
new file mode 100644
index 000000000..48cf45e1f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.h
@@ -0,0 +1,40 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_DRAWTEX_H
+#define ST_CB_DRAWTEX_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+struct st_context;
+
+#if FEATURE_OES_draw_texture
+
+extern void
+st_init_drawtex_functions(struct dd_function_table *functions);
+
+extern void
+st_destroy_drawtex(struct st_context *st);
+
+#else
+
+static INLINE void
+st_init_drawtex_functions(struct dd_function_table *functions)
+{
+}
+
+static INLINE void
+st_destroy_drawtex(struct st_context *st)
+{
+}
+
+#endif /* FEATURE_OES_draw_texture */
+
+#endif /* ST_CB_DRAWTEX_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_eglimage.c b/mesalib/src/mesa/state_tracker/st_cb_eglimage.c
new file mode 100644
index 000000000..0f5175713
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_eglimage.c
@@ -0,0 +1,169 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "main/texobj.h"
+#include "main/texfetch.h"
+#include "main/teximage.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "st_cb_eglimage.h"
+#include "st_cb_fbo.h"
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_format.h"
+#include "st_manager.h"
+
+#if FEATURE_OES_EGL_image
+
+/**
+ * Return the base format just like _mesa_base_fbo_format does.
+ */
+static GLenum
+st_pipe_format_to_base_format(enum pipe_format format)
+{
+ GLenum base_format;
+
+ if (util_format_is_depth_or_stencil(format)) {
+ if (util_format_is_depth_and_stencil(format)) {
+ base_format = GL_DEPTH_STENCIL;
+ }
+ else {
+ if (format == PIPE_FORMAT_S8_USCALED)
+ base_format = GL_STENCIL_INDEX;
+ else
+ base_format = GL_DEPTH_COMPONENT;
+ }
+ }
+ else {
+ /* is this enough? */
+ if (util_format_has_alpha(format))
+ base_format = GL_RGBA;
+ else
+ base_format = GL_RGB;
+ }
+
+ return base_format;
+}
+
+static void
+st_egl_image_target_renderbuffer_storage(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLeglImageOES image_handle)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ struct pipe_surface *ps;
+ unsigned usage;
+
+ usage = PIPE_BIND_RENDER_TARGET;
+ ps = st_manager_get_egl_image_surface(st, (void *) image_handle, usage);
+ if (ps) {
+ strb->Base.Width = ps->width;
+ strb->Base.Height = ps->height;
+ strb->Base.Format = st_pipe_format_to_mesa_format(ps->format);
+ strb->Base.DataType = st_format_datatype(ps->format);
+ strb->Base._BaseFormat = st_pipe_format_to_base_format(ps->format);
+ strb->Base.InternalFormat = strb->Base._BaseFormat;
+
+ pipe_surface_reference(&strb->surface, ps);
+ pipe_resource_reference(&strb->texture, ps->texture);
+
+ pipe_surface_reference(&ps, NULL);
+ }
+}
+
+static void
+st_bind_surface(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ struct pipe_surface *ps)
+{
+ struct st_texture_object *stObj;
+ struct st_texture_image *stImage;
+ GLenum internalFormat;
+ gl_format texFormat;
+
+ /* map pipe format to base format */
+ if (util_format_get_component_bits(ps->format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
+ internalFormat = GL_RGBA;
+ else
+ internalFormat = GL_RGB;
+
+ stObj = st_texture_object(texObj);
+ stImage = st_texture_image(texImage);
+
+ /* switch to surface based */
+ if (!stObj->surface_based) {
+ _mesa_clear_texture_object(ctx, texObj);
+ stObj->surface_based = GL_TRUE;
+ }
+
+ texFormat = st_pipe_format_to_mesa_format(ps->format);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ ps->width, ps->height, 1, 0, internalFormat,
+ texFormat);
+
+ /* FIXME create a non-default sampler view from the pipe_surface? */
+ pipe_resource_reference(&stObj->pt, ps->texture);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+
+ stObj->width0 = ps->width;
+ stObj->height0 = ps->height;
+ stObj->depth0 = 1;
+
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+}
+
+static void
+st_egl_image_target_texture_2d(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_surface *ps;
+ unsigned usage;
+
+ usage = PIPE_BIND_SAMPLER_VIEW;
+ ps = st_manager_get_egl_image_surface(st, (void *) image_handle, usage);
+ if (ps) {
+ st_bind_surface(ctx, target, texObj, texImage, ps);
+ pipe_surface_reference(&ps, NULL);
+ }
+}
+
+void
+st_init_eglimage_functions(struct dd_function_table *functions)
+{
+ functions->EGLImageTargetTexture2D = st_egl_image_target_texture_2d;
+ functions->EGLImageTargetRenderbufferStorage = st_egl_image_target_renderbuffer_storage;
+}
+
+#endif /* FEATURE_OES_EGL_image */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_eglimage.h b/mesalib/src/mesa/state_tracker/st_cb_eglimage.h
new file mode 100644
index 000000000..8757d08ff
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_eglimage.h
@@ -0,0 +1,50 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ST_CB_EGLIMAGE_H
+#define ST_CB_EGLIMAGE_H
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+
+#if FEATURE_OES_EGL_image
+
+extern void
+st_init_eglimage_functions(struct dd_function_table *functions);
+
+#else
+
+static INLINE void
+st_init_eglimage_functions(struct dd_function_table *functions)
+{
+}
+
+#endif
+
+#endif /* ST_CB_EGLIMAGE_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
new file mode 100644
index 000000000..4bc01100a
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
@@ -0,0 +1,617 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Framebuffer/renderbuffer functions.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/macros.h"
+#include "main/renderbuffer.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_fbo.h"
+#include "st_cb_flush.h"
+#include "st_format.h"
+#include "st_texture.h"
+#include "st_manager.h"
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_surface.h"
+
+
+/**
+ * gl_renderbuffer::AllocStorage()
+ * This is called to allocate the original drawing surface, and
+ * during window resize.
+ */
+static GLboolean
+st_renderbuffer_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ enum pipe_format format;
+ struct pipe_surface surf_tmpl;
+
+ if (strb->format != PIPE_FORMAT_NONE)
+ format = strb->format;
+ else
+ format = st_choose_renderbuffer_format(screen, internalFormat, rb->NumSamples);
+
+ /* init renderbuffer fields */
+ strb->Base.Width = width;
+ strb->Base.Height = height;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base.DataType = st_format_datatype(format);
+
+ strb->defined = GL_FALSE; /* undefined contents now */
+
+ if (strb->software) {
+ size_t size;
+
+ free(strb->data);
+
+ assert(strb->format != PIPE_FORMAT_NONE);
+
+ strb->stride = util_format_get_stride(strb->format, width);
+ size = util_format_get_2d_size(strb->format, strb->stride, height);
+
+ strb->data = malloc(size);
+
+ return strb->data != NULL;
+ }
+ else {
+ struct pipe_resource template;
+
+ /* Free the old surface and texture
+ */
+ pipe_surface_reference( &strb->surface, NULL );
+ pipe_resource_reference( &strb->texture, NULL );
+ pipe_sampler_view_reference(&strb->sampler_view, NULL);
+
+ /* Setup new texture template.
+ */
+ memset(&template, 0, sizeof(template));
+ template.target = st->internal_target;
+ template.format = format;
+ template.width0 = width;
+ template.height0 = height;
+ template.depth0 = 1;
+ template.array_size = 1;
+ template.last_level = 0;
+ template.nr_samples = rb->NumSamples;
+ if (util_format_is_depth_or_stencil(format)) {
+ template.bind = PIPE_BIND_DEPTH_STENCIL;
+ }
+ else {
+ template.bind = (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_RENDER_TARGET);
+ }
+
+ strb->texture = screen->resource_create(screen, &template);
+
+ if (!strb->texture)
+ return FALSE;
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
+ strb->surface = pipe->create_surface(pipe,
+ strb->texture,
+ &surf_tmpl);
+ if (strb->surface) {
+ assert(strb->surface->texture);
+ assert(strb->surface->format);
+ assert(strb->surface->width == width);
+ assert(strb->surface->height == height);
+ }
+
+ return strb->surface != NULL;
+ }
+}
+
+
+/**
+ * gl_renderbuffer::Delete()
+ */
+static void
+st_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ ASSERT(strb);
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_resource_reference(&strb->texture, NULL);
+ pipe_sampler_view_reference(&strb->sampler_view, NULL);
+ free(strb->data);
+ free(strb);
+}
+
+
+/**
+ * gl_renderbuffer::GetPointer()
+ */
+static void *
+null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ /* By returning NULL we force all software rendering to go through
+ * the span routines.
+ */
+#if 0
+ assert(0); /* Should never get called with softpipe */
+#endif
+ return NULL;
+}
+
+
+/**
+ * Called via ctx->Driver.NewFramebuffer()
+ */
+static struct gl_framebuffer *
+st_new_framebuffer(struct gl_context *ctx, GLuint name)
+{
+ /* XXX not sure we need to subclass gl_framebuffer for pipe */
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+
+/**
+ * Called via ctx->Driver.NewRenderbuffer()
+ */
+static struct gl_renderbuffer *
+st_new_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
+ if (strb) {
+ _mesa_init_renderbuffer(&strb->Base, name);
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+ strb->format = PIPE_FORMAT_NONE;
+ return &strb->Base;
+ }
+ return NULL;
+}
+
+
+/**
+ * Allocate a renderbuffer for a an on-screen window (not a user-created
+ * renderbuffer). The window system code determines the format.
+ */
+struct gl_renderbuffer *
+st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
+{
+ struct st_renderbuffer *strb;
+
+ strb = ST_CALLOC_STRUCT(st_renderbuffer);
+ if (!strb) {
+ _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&strb->Base, 0);
+ strb->Base.ClassID = 0x4242; /* just a unique value */
+ strb->Base.NumSamples = samples;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base.DataType = st_format_datatype(format);
+ strb->format = format;
+ strb->software = sw;
+
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ strb->Base.InternalFormat = GL_RGBA;
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
+ break;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ strb->Base.InternalFormat = GL_RGBA16;
+ break;
+ case PIPE_FORMAT_R8_UNORM:
+ strb->Base.InternalFormat = GL_R8;
+ break;
+ case PIPE_FORMAT_R8G8_UNORM:
+ strb->Base.InternalFormat = GL_RG8;
+ break;
+ case PIPE_FORMAT_R16_UNORM:
+ strb->Base.InternalFormat = GL_R16;
+ break;
+ case PIPE_FORMAT_R16G16_UNORM:
+ strb->Base.InternalFormat = GL_RG16;
+ break;
+ default:
+ _mesa_problem(NULL,
+ "Unexpected format in st_new_renderbuffer_fb");
+ free(strb);
+ return NULL;
+ }
+
+ /* st-specific methods */
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+
+ /* surface is allocated in st_renderbuffer_alloc_storage() */
+ strb->surface = NULL;
+
+ return &strb->Base;
+}
+
+
+
+
+/**
+ * Called via ctx->Driver.BindFramebufferEXT().
+ */
+static void
+st_bind_framebuffer(struct gl_context *ctx, GLenum target,
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
+{
+
+}
+
+/**
+ * Called by ctx->Driver.FramebufferRenderbuffer
+ */
+static void
+st_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX no need for derivation? */
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+}
+
+
+/**
+ * Called by ctx->Driver.RenderTexture
+ */
+static void
+st_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *strb;
+ struct gl_renderbuffer *rb;
+ struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
+ struct st_texture_object *stObj;
+ const struct gl_texture_image *texImage;
+ struct pipe_surface surf_tmpl;
+
+ /* When would this fail? Perhaps assert? */
+ if (!pt)
+ return;
+
+ /* get pointer to texture image we're rendeing to */
+ texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+ /* create new renderbuffer which wraps the texture image */
+ rb = st_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
+ return;
+ }
+
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+ assert(rb->RefCount == 1);
+ rb->AllocStorage = NULL; /* should not get called */
+ strb = st_renderbuffer(rb);
+
+ assert(strb->Base.RefCount > 0);
+
+ /* get the texture for the texture object */
+ stObj = st_texture_object(att->Texture);
+
+ /* point renderbuffer at texobject */
+ strb->rtt = stObj;
+ strb->rtt_level = att->TextureLevel;
+ strb->rtt_face = att->CubeMapFace;
+ strb->rtt_slice = att->Zoffset;
+
+ rb->Width = texImage->Width2;
+ rb->Height = texImage->Height2;
+ rb->_BaseFormat = texImage->_BaseFormat;
+ /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
+
+ /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
+
+ pipe_resource_reference( &strb->texture, pt );
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ pipe_sampler_view_reference(&strb->sampler_view,
+ st_get_texture_sampler_view(stObj, pipe));
+
+ assert(strb->rtt_level <= strb->texture->last_level);
+
+ /* new surface for rendering into the texture */
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = strb->texture->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = strb->rtt_level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
+ strb->surface = pipe->create_surface(pipe,
+ strb->texture,
+ &surf_tmpl);
+
+ strb->format = pt->format;
+
+ strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
+ strb->Base.DataType = st_format_datatype(pt->format);
+
+ /*
+ printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
+ att->Texture, pt, strb->surface, rb->Width, rb->Height);
+ */
+
+ /* Invalidate buffer state so that the pipe's framebuffer state
+ * gets updated.
+ * That's where the new renderbuffer (which we just created) gets
+ * passed to the pipe as a (color/depth) render target.
+ */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Called via ctx->Driver.FinishRenderTexture.
+ */
+static void
+st_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
+
+ if (!strb)
+ return;
+
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ strb->rtt = NULL;
+
+ /*
+ printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
+ */
+
+ /* restore previous framebuffer state */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Validate a renderbuffer attachment for a particular set of bindings.
+ */
+static GLboolean
+st_validate_attachment(struct pipe_screen *screen,
+ const struct gl_renderbuffer_attachment *att,
+ unsigned bindings)
+{
+ const struct st_texture_object *stObj = st_texture_object(att->Texture);
+
+ /* Only validate texture attachments for now, since
+ * st_renderbuffer_alloc_storage makes sure that
+ * the format is supported.
+ */
+ if (att->Type != GL_TEXTURE)
+ return GL_TRUE;
+
+ if (!stObj)
+ return GL_FALSE;
+
+ return screen->is_format_supported(screen, stObj->pt->format,
+ PIPE_TEXTURE_2D,
+ stObj->pt->nr_samples, bindings, 0);
+}
+
+
+/**
+ * Check if two renderbuffer attachments name a combined depth/stencil
+ * renderbuffer.
+ */
+GLboolean
+st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
+ const struct gl_renderbuffer_attachment *stencil)
+{
+ assert(depth && stencil);
+
+ if (depth->Type == stencil->Type) {
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer == stencil->Renderbuffer)
+ return GL_TRUE;
+
+ if (depth->Type == GL_TEXTURE &&
+ depth->Texture == stencil->Texture)
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Check that the framebuffer configuration is valid in terms of what
+ * the driver can support.
+ *
+ * For Gallium we only supports combined Z+stencil, not separate buffers.
+ */
+static void
+st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ const struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ const struct gl_renderbuffer_attachment *stencil =
+ &fb->Attachment[BUFFER_STENCIL];
+ GLuint i;
+
+ if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ stencil->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer != stencil->Renderbuffer) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_TEXTURE &&
+ stencil->Type == GL_TEXTURE &&
+ depth->Texture != stencil->Texture) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+
+ if (!st_validate_attachment(screen,
+ depth,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (!st_validate_attachment(screen,
+ stencil,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ if (!st_validate_attachment(screen,
+ &fb->Attachment[BUFFER_COLOR0 + i],
+ PIPE_BIND_RENDER_TARGET)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ }
+}
+
+
+/**
+ * Called via glDrawBuffer.
+ */
+static void
+st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
+{
+ struct st_context *st = st_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint i;
+
+ (void) count;
+ (void) buffers;
+
+ /* add the renderbuffers on demand */
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
+ st_manager_add_color_renderbuffer(st, fb, idx);
+ }
+}
+
+
+/**
+ * Called via glReadBuffer.
+ */
+static void
+st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
+{
+ struct st_context *st = st_context(ctx);
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+
+ (void) buffer;
+
+ /* add the renderbuffer on demand */
+ st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
+}
+
+
+void st_init_fbo_functions(struct dd_function_table *functions)
+{
+#if FEATURE_EXT_framebuffer_object
+ functions->NewFramebuffer = st_new_framebuffer;
+ functions->NewRenderbuffer = st_new_renderbuffer;
+ functions->BindFramebuffer = st_bind_framebuffer;
+ functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
+ functions->RenderTexture = st_render_texture;
+ functions->FinishRenderTexture = st_finish_render_texture;
+ functions->ValidateFramebuffer = st_validate_framebuffer;
+#endif
+ /* no longer needed by core Mesa, drivers handle resizes...
+ functions->ResizeBuffers = st_resize_buffers;
+ */
+
+ functions->DrawBuffers = st_DrawBuffers;
+ functions->ReadBuffer = st_ReadBuffer;
+}
+
+/* XXX unused ? */
+struct pipe_sampler_view *
+st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
+ struct pipe_context *pipe)
+{
+ if (!rb->sampler_view) {
+ rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
+ }
+
+ return rb->sampler_view;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.h b/mesalib/src/mesa/state_tracker/st_cb_fbo.h
new file mode 100644
index 000000000..228be8fed
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.h
@@ -0,0 +1,96 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_FBO_H
+#define ST_CB_FBO_H
+
+#include "main/compiler.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+
+struct dd_function_table;
+struct pipe_context;
+
+/**
+ * Derived renderbuffer class. Just need to add a pointer to the
+ * pipe surface.
+ */
+struct st_renderbuffer
+{
+ struct gl_renderbuffer Base;
+ struct pipe_resource *texture;
+ struct pipe_surface *surface; /* temporary view into texture */
+ struct pipe_sampler_view *sampler_view;
+ enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */
+ GLboolean defined; /**< defined contents? */
+
+ /**
+ * Used only when hardware accumulation buffers are not supported.
+ */
+ boolean software;
+ size_t stride;
+ void *data;
+
+ struct st_texture_object *rtt; /**< GL render to texture's texture */
+ int rtt_level, rtt_face, rtt_slice;
+
+ /** Render to texture state */
+ struct pipe_resource *texture_save;
+ struct pipe_surface *surface_save;
+ struct pipe_sampler_view *sampler_view_save;
+};
+
+
+static INLINE struct st_renderbuffer *
+st_renderbuffer(struct gl_renderbuffer *rb)
+{
+ return (struct st_renderbuffer *) rb;
+}
+
+
+extern struct gl_renderbuffer *
+st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw);
+
+extern void
+st_init_fbo_functions(struct dd_function_table *functions);
+
+/* XXX unused ? */
+extern struct pipe_sampler_view *
+st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
+ struct pipe_context *pipe);
+
+
+extern GLboolean
+st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
+ const struct gl_renderbuffer_attachment *stencil);
+
+
+#endif /* ST_CB_FBO_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_feedback.c b/mesalib/src/mesa/state_tracker/st_cb_feedback.c
new file mode 100644
index 000000000..6717c4c7a
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_feedback.c
@@ -0,0 +1,308 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * GL_SELECT and GL_FEEDBACK render modes.
+ * Basically, we use a private instance of the 'draw' module for doing
+ * selection/feedback. It would be nice to use the transform_feedback
+ * hardware feature, but it's defined as happening pre-clip and we want
+ * post-clipped primitives. Also, there's concerns about the efficiency
+ * of using the hardware for this anyway.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/feedback.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_draw.h"
+#include "st_cb_feedback.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_pipe.h"
+
+
+#if FEATURE_feedback
+
+/**
+ * This is actually used for both feedback and selection.
+ */
+struct feedback_stage
+{
+ struct draw_stage stage; /**< Base class */
+ struct gl_context *ctx; /**< Rendering context */
+ GLboolean reset_stipple_counter;
+};
+
+
+/**********************************************************************
+ * GL Feedback functions
+ **********************************************************************/
+
+static INLINE struct feedback_stage *
+feedback_stage( struct draw_stage *stage )
+{
+ return (struct feedback_stage *)stage;
+}
+
+
+static void
+feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
+ const struct vertex_header *v)
+{
+ const struct st_context *st = st_context(ctx);
+ GLfloat win[4];
+ const GLfloat *color, *texcoord;
+ GLuint slot;
+
+ /* Recall that Y=0=Top of window for Gallium wincoords */
+ win[0] = v->data[0][0];
+ win[1] = ctx->DrawBuffer->Height - v->data[0][1];
+ win[2] = v->data[0][2];
+ win[3] = 1.0F / v->data[0][3];
+
+ /* XXX
+ * When we compute vertex layout, save info about position of the
+ * color and texcoord attribs to use here.
+ */
+
+ slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
+ if (slot != ~0U)
+ color = v->data[slot];
+ else
+ color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+
+ slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
+ if (slot != ~0U)
+ texcoord = v->data[slot];
+ else
+ texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+
+ _mesa_feedback_vertex(ctx, win, color, texcoord);
+}
+
+
+static void
+feedback_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ struct draw_context *draw = stage->draw;
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
+ feedback_vertex(fs->ctx, draw, prim->v[0]);
+ feedback_vertex(fs->ctx, draw, prim->v[1]);
+ feedback_vertex(fs->ctx, draw, prim->v[2]);
+}
+
+
+static void
+feedback_line( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ struct draw_context *draw = stage->draw;
+ if (fs->reset_stipple_counter) {
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
+ fs->reset_stipple_counter = GL_FALSE;
+ }
+ else {
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
+ }
+ feedback_vertex(fs->ctx, draw, prim->v[0]);
+ feedback_vertex(fs->ctx, draw, prim->v[1]);
+}
+
+
+static void
+feedback_point( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ struct draw_context *draw = stage->draw;
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
+ feedback_vertex(fs->ctx, draw, prim->v[0]);
+}
+
+
+static void
+feedback_flush( struct draw_stage *stage, unsigned flags )
+{
+ /* no-op */
+}
+
+
+static void
+feedback_reset_stipple_counter( struct draw_stage *stage )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ fs->reset_stipple_counter = GL_TRUE;
+}
+
+
+static void
+feedback_destroy( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+/**
+ * Create GL feedback drawing stage.
+ */
+static struct draw_stage *
+draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
+{
+ struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
+
+ fs->stage.draw = draw;
+ fs->stage.next = NULL;
+ fs->stage.point = feedback_point;
+ fs->stage.line = feedback_line;
+ fs->stage.tri = feedback_tri;
+ fs->stage.flush = feedback_flush;
+ fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
+ fs->stage.destroy = feedback_destroy;
+ fs->ctx = ctx;
+
+ return &fs->stage;
+}
+
+
+
+/**********************************************************************
+ * GL Selection functions
+ **********************************************************************/
+
+static void
+select_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
+ _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
+ _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
+}
+
+static void
+select_line( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
+ _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
+}
+
+
+static void
+select_point( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
+}
+
+
+static void
+select_flush( struct draw_stage *stage, unsigned flags )
+{
+ /* no-op */
+}
+
+
+static void
+select_reset_stipple_counter( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+static void
+select_destroy( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+
+/**
+ * Create GL selection mode drawing stage.
+ */
+static struct draw_stage *
+draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
+{
+ struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
+
+ fs->stage.draw = draw;
+ fs->stage.next = NULL;
+ fs->stage.point = select_point;
+ fs->stage.line = select_line;
+ fs->stage.tri = select_tri;
+ fs->stage.flush = select_flush;
+ fs->stage.reset_stipple_counter = select_reset_stipple_counter;
+ fs->stage.destroy = select_destroy;
+ fs->ctx = ctx;
+
+ return &fs->stage;
+}
+
+
+static void
+st_RenderMode(struct gl_context *ctx, GLenum newMode )
+{
+ struct st_context *st = st_context(ctx);
+ struct draw_context *draw = st->draw;
+
+ if (newMode == GL_RENDER) {
+ /* restore normal VBO draw function */
+ vbo_set_draw_func(ctx, st_draw_vbo);
+ }
+ else if (newMode == GL_SELECT) {
+ if (!st->selection_stage)
+ st->selection_stage = draw_glselect_stage(ctx, draw);
+ draw_set_rasterize_stage(draw, st->selection_stage);
+ /* Plug in new vbo draw function */
+ vbo_set_draw_func(ctx, st_feedback_draw_vbo);
+ }
+ else {
+ if (!st->feedback_stage)
+ st->feedback_stage = draw_glfeedback_stage(ctx, draw);
+ draw_set_rasterize_stage(draw, st->feedback_stage);
+ /* Plug in new vbo draw function */
+ vbo_set_draw_func(ctx, st_feedback_draw_vbo);
+ /* need to generate/use a vertex program that emits pos/color/tex */
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ }
+}
+
+
+
+void st_init_feedback_functions(struct dd_function_table *functions)
+{
+ functions->RenderMode = st_RenderMode;
+}
+
+#endif /* FEATURE_feedback */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_feedback.h b/mesalib/src/mesa/state_tracker/st_cb_feedback.h
new file mode 100644
index 000000000..761542dcd
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_feedback.h
@@ -0,0 +1,51 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_FEEDBACK_H
+#define ST_CB_FEEDBACK_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+
+#if FEATURE_feedback
+
+extern void
+st_init_feedback_functions(struct dd_function_table *functions);
+
+#else
+
+static INLINE void
+st_init_feedback_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_feedback */
+
+#endif /* ST_CB_FEEDBACK_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c
new file mode 100644
index 000000000..31189f360
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c
@@ -0,0 +1,164 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "st_context.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_flush.h"
+#include "st_cb_clear.h"
+#include "st_cb_fbo.h"
+#include "st_manager.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_blit.h"
+
+
+/** Check if we have a front color buffer and if it's been drawn to. */
+static INLINE GLboolean
+is_front_buffer_dirty(struct st_context *st)
+{
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ return strb && strb->defined;
+}
+
+
+/**
+ * Tell the screen to display the front color buffer on-screen.
+ */
+static void
+display_front_buffer(struct st_context *st)
+{
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+
+ if (strb) {
+ /* Hook for copying "fake" frontbuffer if necessary:
+ */
+ st_manager_flush_frontbuffer(st);
+ }
+}
+
+
+void st_flush( struct st_context *st, uint pipeFlushFlags,
+ struct pipe_fence_handle **fence )
+{
+ FLUSH_CURRENT(st->ctx, 0);
+
+ /* Release any vertex buffers that might potentially be accessed in
+ * successive frames:
+ */
+ st_flush_bitmap(st);
+ st_flush_clear(st);
+ util_blit_flush(st->blit);
+ util_gen_mipmap_flush(st->gen_mipmap);
+
+ st->pipe->flush( st->pipe, pipeFlushFlags, fence );
+}
+
+
+/**
+ * Flush, and wait for completion.
+ */
+void st_finish( struct st_context *st )
+{
+ struct pipe_fence_handle *fence = NULL;
+
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
+
+ if(fence) {
+ st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
+ st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
+ }
+}
+
+
+
+/**
+ * Called via ctx->Driver.Flush()
+ */
+static void st_glFlush(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+
+ /* Don't call st_finish() here. It is not the state tracker's
+ * responsibilty to inject sleeps in the hope of avoiding buffer
+ * synchronization issues. Calling finish() here will just hide
+ * problems that need to be fixed elsewhere.
+ */
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.Finish()
+ */
+static void st_glFinish(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+
+ st_finish(st);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+void st_init_flush_functions(struct dd_function_table *functions)
+{
+ functions->Flush = st_glFlush;
+ functions->Finish = st_glFinish;
+
+ /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
+ * This is unnecessary and degrades performance. Luckily we have some
+ * scope to work around this, as the externally-visible behaviour of
+ * Finish() is identical to Flush() in all cases - no differences in
+ * rendering or ReadPixels are visible if we opt not to wait here.
+ *
+ * Only set this up on windows to avoid suprise elsewhere.
+ */
+#ifdef PIPE_OS_WINDOWS
+ functions->Finish = st_glFlush;
+#endif
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.h b/mesalib/src/mesa/state_tracker/st_cb_flush.h
new file mode 100644
index 000000000..234713675
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_flush.h
@@ -0,0 +1,51 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_FLUSH_H
+#define ST_CB_FLUSH_H
+
+
+#include "pipe/p_compiler.h"
+
+struct dd_function_table;
+struct pipe_fence_handle;
+struct st_context;
+
+extern void
+st_init_flush_functions(struct dd_function_table *functions);
+
+extern void
+st_flush(struct st_context *st, uint pipeFlushFlags,
+ struct pipe_fence_handle **fence);
+
+extern void
+st_finish(struct st_context *st);
+
+
+#endif /* ST_CB_FLUSH_H */
+
diff --git a/mesalib/src/mesa/state_tracker/st_cb_program.c b/mesalib/src/mesa/state_tracker/st_cb_program.c
new file mode 100644
index 000000000..5096528a3
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_program.c
@@ -0,0 +1,245 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/shaderapi.h"
+#include "program/prog_instruction.h"
+#include "program/program.h"
+
+#include "cso_cache/cso_context.h"
+#include "draw/draw_context.h"
+
+#include "st_context.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_cb_program.h"
+
+
+
+/**
+ * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
+ * fragment program.
+ */
+static void
+st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
+{
+ struct st_context *st = st_context(ctx);
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+ break;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
+ * (vertex shader + fragment shader).
+ */
+static void
+st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+}
+
+
+/**
+ * Called via ctx->Driver.NewProgram() to allocate a new vertex or
+ * fragment program.
+ */
+static struct gl_program *
+st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
+{
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: {
+ struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
+ return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
+ }
+
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_FRAGMENT_PROGRAM_NV: {
+ struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
+ return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
+ }
+
+ case MESA_GEOMETRY_PROGRAM: {
+ struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
+ return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
+ }
+
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.DeleteProgram()
+ */
+static void
+st_delete_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ struct st_context *st = st_context(ctx);
+
+ switch( prog->Target ) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+ st_release_vp_variants( st, stvp );
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) prog;
+
+ st_release_gp_variants(st, stgp);
+
+ if (stgp->tgsi.tokens) {
+ st_free_tokens((void *) stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
+
+ st_release_fp_variants(st, stfp);
+
+ if (stfp->tgsi.tokens) {
+ st_free_tokens(stfp->tgsi.tokens);
+ stfp->tgsi.tokens = NULL;
+ }
+ }
+ break;
+ default:
+ assert(0); /* problem */
+ }
+
+ /* delete base class */
+ _mesa_delete_program( ctx, prog );
+}
+
+
+/**
+ * Called via ctx->Driver.IsProgramNative()
+ */
+static GLboolean
+st_is_program_native(struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog)
+{
+ return GL_TRUE;
+}
+
+
+/**
+ * Called via ctx->Driver.ProgramStringNotify()
+ * Called when the program's text/code is changed. We have to free
+ * all shader variants and corresponding gallium shaders when this happens.
+ */
+static GLboolean
+st_program_string_notify( struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ struct st_context *st = st_context(ctx);
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+
+ st_release_fp_variants(st, stfp);
+
+ if (stfp->tgsi.tokens) {
+ st_free_tokens(stfp->tgsi.tokens);
+ stfp->tgsi.tokens = NULL;
+ }
+
+ if (st->fp == stfp)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ }
+ else if (target == MESA_GEOMETRY_PROGRAM) {
+ struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
+
+ st_release_gp_variants(st, stgp);
+
+ if (stgp->tgsi.tokens) {
+ st_free_tokens((void *) stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+
+ if (st->gp == stgp)
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+ }
+ else if (target == GL_VERTEX_PROGRAM_ARB) {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+
+ st_release_vp_variants( st, stvp );
+
+ if (st->vp == stvp)
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ }
+
+ /* XXX check if program is legal, within limits */
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the program and shader-related device driver functions.
+ */
+void
+st_init_program_functions(struct dd_function_table *functions)
+{
+ functions->BindProgram = st_bind_program;
+ functions->UseProgram = st_use_program;
+ functions->NewProgram = st_new_program;
+ functions->DeleteProgram = st_delete_program;
+ functions->IsProgramNative = st_is_program_native;
+ functions->ProgramStringNotify = st_program_string_notify;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_program.h b/mesalib/src/mesa/state_tracker/st_cb_program.h
new file mode 100644
index 000000000..05d03e1e6
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_program.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_PROGRAM_H
+#define ST_CB_PROGRAM_H
+
+
+struct dd_function_table;
+
+extern void
+st_init_program_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_cb_queryobj.c b/mesalib/src/mesa/state_tracker/st_cb_queryobj.c
new file mode 100644
index 000000000..c589d7568
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_queryobj.c
@@ -0,0 +1,176 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glBegin/EndQuery interface to pipe
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_cb_queryobj.h"
+
+
+#if FEATURE_queryobj
+
+static struct gl_query_object *
+st_NewQueryObject(struct gl_context *ctx, GLuint id)
+{
+ struct st_query_object *stq = ST_CALLOC_STRUCT(st_query_object);
+ if (stq) {
+ stq->base.Id = id;
+ stq->base.Ready = GL_TRUE;
+ stq->pq = NULL;
+ stq->type = PIPE_QUERY_TYPES; /* an invalid value */
+ return &stq->base;
+ }
+ return NULL;
+}
+
+
+
+static void
+st_DeleteQuery(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ if (stq->pq) {
+ pipe->destroy_query(pipe, stq->pq);
+ stq->pq = NULL;
+ }
+
+ free(stq);
+}
+
+
+static void
+st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+ unsigned type;
+
+ /* convert GL query type to Gallium query type */
+ switch (q->Target) {
+ case GL_SAMPLES_PASSED_ARB:
+ type = PIPE_QUERY_OCCLUSION_COUNTER;
+ break;
+ case GL_PRIMITIVES_GENERATED:
+ type = PIPE_QUERY_PRIMITIVES_GENERATED;
+ break;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ type = PIPE_QUERY_PRIMITIVES_EMITTED;
+ break;
+ case GL_TIME_ELAPSED_EXT:
+ type = PIPE_QUERY_TIME_ELAPSED;
+ break;
+ default:
+ assert(0 && "unexpected query target in st_BeginQuery()");
+ return;
+ }
+
+ if (stq->pq && stq->type != type) {
+ /* free old query of different type */
+ pipe->destroy_query(pipe, stq->pq);
+ stq->pq = NULL;
+ stq->type = PIPE_QUERY_TYPES; /* an invalid value */
+ }
+
+ if (!stq->pq) {
+ stq->pq = pipe->create_query(pipe, type);
+ stq->type = type;
+ }
+
+ assert(stq->type == type);
+
+ pipe->begin_query(pipe, stq->pq);
+}
+
+
+static void
+st_EndQuery(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ pipe->end_query(pipe, stq->pq);
+}
+
+
+static void
+st_WaitQuery(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ /* this function should only be called if we don't have a ready result */
+ assert(!stq->base.Ready);
+
+ while (!stq->base.Ready &&
+ !pipe->get_query_result(pipe,
+ stq->pq,
+ TRUE,
+ &q->Result))
+ {
+ /* nothing */
+ }
+
+ q->Ready = GL_TRUE;
+}
+
+
+static void
+st_CheckQuery(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_query_object *stq = st_query_object(q);
+ assert(!q->Ready); /* we should not get called if Ready is TRUE */
+ q->Ready = pipe->get_query_result(pipe, stq->pq, FALSE, &q->Result);
+}
+
+
+
+
+void st_init_query_functions(struct dd_function_table *functions)
+{
+ functions->NewQueryObject = st_NewQueryObject;
+ functions->DeleteQuery = st_DeleteQuery;
+ functions->BeginQuery = st_BeginQuery;
+ functions->EndQuery = st_EndQuery;
+ functions->WaitQuery = st_WaitQuery;
+ functions->CheckQuery = st_CheckQuery;
+}
+
+#endif /* FEATURE_queryobj */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_queryobj.h b/mesalib/src/mesa/state_tracker/st_cb_queryobj.h
new file mode 100644
index 000000000..c755211b2
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_queryobj.h
@@ -0,0 +1,69 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_QUERYOBJ_H
+#define ST_CB_QUERYOBJ_H
+
+
+#include "main/mtypes.h"
+
+/**
+ * Subclass of gl_query_object
+ */
+struct st_query_object
+{
+ struct gl_query_object base;
+ struct pipe_query *pq;
+ unsigned type; /**< PIPE_QUERY_x */
+};
+
+
+/**
+ * Cast wrapper
+ */
+static INLINE struct st_query_object *
+st_query_object(struct gl_query_object *q)
+{
+ return (struct st_query_object *) q;
+}
+
+
+#if FEATURE_queryobj
+
+extern void
+st_init_query_functions(struct dd_function_table *functions);
+
+#else
+
+static INLINE void
+st_init_query_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_queryobj */
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c b/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c
new file mode 100644
index 000000000..873560f45
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -0,0 +1,271 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * glRasterPos implementation. Basically render a GL_POINT with our
+ * private draw module. Plug in a special "rasterpos" stage at the end
+ * of the 'draw' pipeline to capture the results and update the current
+ * raster pos attributes.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/feedback.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_cb_rasterpos.h"
+#include "draw/draw_context.h"
+#include "draw/draw_pipe.h"
+#include "vbo/vbo.h"
+
+
+#if FEATURE_rastpos
+
+/**
+ * Our special drawing pipeline stage (replaces rasterization).
+ */
+struct rastpos_stage
+{
+ struct draw_stage stage; /**< Base class */
+ struct gl_context *ctx; /**< Rendering context */
+
+ /* vertex attrib info we can setup once and re-use */
+ struct gl_client_array array[VERT_ATTRIB_MAX];
+ const struct gl_client_array *arrays[VERT_ATTRIB_MAX];
+ struct _mesa_prim prim;
+};
+
+
+static INLINE struct rastpos_stage *
+rastpos_stage( struct draw_stage *stage )
+{
+ return (struct rastpos_stage *) stage;
+}
+
+static void
+rastpos_flush( struct draw_stage *stage, unsigned flags )
+{
+ /* no-op */
+}
+
+static void
+rastpos_reset_stipple_counter( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+static void
+rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ /* should never get here */
+ assert(0);
+}
+
+static void
+rastpos_line( struct draw_stage *stage, struct prim_header *prim )
+{
+ /* should never get here */
+ assert(0);
+}
+
+static void
+rastpos_destroy(struct draw_stage *stage)
+{
+ free(stage);
+}
+
+
+/**
+ * Update a raster pos attribute from the vertex result if it's present,
+ * else copy the current attrib.
+ */
+static void
+update_attrib(struct gl_context *ctx, const GLuint *outputMapping,
+ const struct vertex_header *vert,
+ GLfloat *dest,
+ GLuint result, GLuint defaultAttrib)
+{
+ const GLfloat *src;
+ const GLuint k = outputMapping[result];
+ if (k != ~0U)
+ src = vert->data[k];
+ else
+ src = ctx->Current.Attrib[defaultAttrib];
+ COPY_4V(dest, src);
+}
+
+
+/**
+ * Normally, this function would render a GL_POINT.
+ */
+static void
+rastpos_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct rastpos_stage *rs = rastpos_stage(stage);
+ struct gl_context *ctx = rs->ctx;
+ struct st_context *st = st_context(ctx);
+ const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
+ const GLuint *outputMapping = st->vertex_result_to_slot;
+ const GLfloat *pos;
+ GLuint i;
+
+ /* if we get here, we didn't get clipped */
+ ctx->Current.RasterPosValid = GL_TRUE;
+
+ /* update raster pos */
+ pos = prim->v[0]->data[0];
+ ctx->Current.RasterPos[0] = pos[0];
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
+ ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
+ else
+ ctx->Current.RasterPos[1] = pos[1];
+ ctx->Current.RasterPos[2] = pos[2];
+ ctx->Current.RasterPos[3] = pos[3];
+
+ /* update other raster attribs */
+ update_attrib(ctx, outputMapping, prim->v[0],
+ ctx->Current.RasterColor,
+ VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
+
+ update_attrib(ctx, outputMapping, prim->v[0],
+ ctx->Current.RasterSecondaryColor,
+ VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ update_attrib(ctx, outputMapping, prim->v[0],
+ ctx->Current.RasterTexCoords[i],
+ VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
+ }
+
+ if (ctx->RenderMode == GL_SELECT) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+}
+
+
+/**
+ * Create rasterpos "drawing" stage.
+ */
+static struct rastpos_stage *
+new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
+{
+ struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
+ GLuint i;
+
+ rs->stage.draw = draw;
+ rs->stage.next = NULL;
+ rs->stage.point = rastpos_point;
+ rs->stage.line = rastpos_line;
+ rs->stage.tri = rastpos_tri;
+ rs->stage.flush = rastpos_flush;
+ rs->stage.destroy = rastpos_destroy;
+ rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
+ rs->stage.destroy = rastpos_destroy;
+ rs->ctx = ctx;
+
+ for (i = 0; i < Elements(rs->array); i++) {
+ rs->array[i].Size = 4;
+ rs->array[i].Type = GL_FLOAT;
+ rs->array[i].Format = GL_RGBA;
+ rs->array[i].Stride = 0;
+ rs->array[i].StrideB = 0;
+ rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
+ rs->array[i].Enabled = GL_TRUE;
+ rs->array[i].Normalized = GL_TRUE;
+ rs->array[i].BufferObj = NULL;
+ rs->arrays[i] = &rs->array[i];
+ }
+
+ rs->prim.mode = GL_POINTS;
+ rs->prim.indexed = 0;
+ rs->prim.begin = 1;
+ rs->prim.end = 1;
+ rs->prim.weak = 0;
+ rs->prim.start = 0;
+ rs->prim.count = 1;
+
+ return rs;
+}
+
+
+static void
+st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
+{
+ struct st_context *st = st_context(ctx);
+ struct draw_context *draw = st->draw;
+ struct rastpos_stage *rs;
+
+ if (st->rastpos_stage) {
+ /* get rastpos stage info */
+ rs = rastpos_stage(st->rastpos_stage);
+ }
+ else {
+ /* create rastpos draw stage */
+ rs = new_draw_rastpos_stage(ctx, draw);
+ st->rastpos_stage = &rs->stage;
+ }
+
+ /* plug our rastpos stage into the draw module */
+ draw_set_rasterize_stage(st->draw, st->rastpos_stage);
+
+ /* make sure everything's up to date */
+ st_validate_state(st);
+
+ /* This will get set only if rastpos_point(), above, gets called */
+ ctx->Current.RasterPosValid = GL_FALSE;
+
+ /* All vertex attribs but position were previously initialized above.
+ * Just plug in position pointer now.
+ */
+ rs->array[0].Ptr = (GLubyte *) v;
+
+ /* draw the point */
+ st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, GL_TRUE, 0, 1);
+
+ /* restore draw's rasterization stage depending on rendermode */
+ if (ctx->RenderMode == GL_FEEDBACK) {
+ draw_set_rasterize_stage(draw, st->feedback_stage);
+ }
+ else if (ctx->RenderMode == GL_SELECT) {
+ draw_set_rasterize_stage(draw, st->selection_stage);
+ }
+}
+
+
+
+void st_init_rasterpos_functions(struct dd_function_table *functions)
+{
+ functions->RasterPos = st_RasterPos;
+}
+
+#endif /* FEATURE_rastpos */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_rasterpos.h b/mesalib/src/mesa/state_tracker/st_cb_rasterpos.h
new file mode 100644
index 000000000..35fe92046
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_rasterpos.h
@@ -0,0 +1,49 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_RASTERPOS_H
+#define ST_CB_RASTERPOS_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+
+#if FEATURE_rastpos
+
+extern void st_init_rasterpos_functions(struct dd_function_table *functions);
+
+#else
+
+static INLINE void
+st_init_rasterpos_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_rastpos */
+
+#endif /* ST_CB_RASTERPOS_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
new file mode 100644
index 000000000..a03e53a50
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
@@ -0,0 +1,554 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glReadPixels interface to pipe
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/image.h"
+#include "main/pack.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_tile.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+
+/**
+ * Special case for reading stencil buffer.
+ * For color/depth we use get_tile(). For stencil, map the stencil buffer.
+ */
+void
+st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
+ struct pipe_transfer *pt;
+ ubyte *stmap;
+ GLint j;
+
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - height;
+ }
+
+ /* Create a read transfer from the renderbuffer's texture */
+
+ pt = pipe_get_transfer(pipe, strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ x, y, width, height);
+
+ /* map the stencil buffer */
+ stmap = pipe_transfer_map(pipe, pt);
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ /* process image row by row */
+ for (j = 0; j < height; j++) {
+ GLvoid *dest;
+ GLstencil sValues[MAX_WIDTH];
+ GLfloat zValues[MAX_WIDTH];
+ GLint srcY;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ srcY = height - j - 1;
+ }
+ else {
+ srcY = j;
+ }
+
+ /* get stencil (and Z) values */
+ switch (pt->resource->format) {
+ case PIPE_FORMAT_S8_USCALED:
+ {
+ const ubyte *src = stmap + srcY * pt->stride;
+ memcpy(sValues, src, width);
+ }
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ if (format == GL_DEPTH_STENCIL) {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ const GLfloat scale = 1.0f / (0xffffff);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] >> 24;
+ zValues[k] = (src[k] & 0xffffff) * scale;
+ }
+ }
+ else {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] >> 24;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ if (format == GL_DEPTH_STENCIL) {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ const GLfloat scale = 1.0f / (0xffffff);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] & 0xff;
+ zValues[k] = (src[k] >> 8) * scale;
+ }
+ }
+ else {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] & 0xff;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* store */
+ dest = _mesa_image_address2d(packing, pixels, width, height,
+ format, type, j, 0);
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_pack_depth_stencil_span(ctx, width, dest,
+ zValues, sValues, packing);
+ }
+ else {
+ _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing);
+ }
+ }
+
+ /* unmap the stencil buffer */
+ pipe_transfer_unmap(pipe, pt);
+ pipe->transfer_destroy(pipe, pt);
+}
+
+
+/**
+ * Return renderbuffer to use for reading color pixels for glRead/CopyPixel
+ * commands.
+ */
+struct st_renderbuffer *
+st_get_color_read_renderbuffer(struct gl_context *ctx)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->_ColorReadBuffer);
+
+ return strb;
+}
+
+
+/**
+ * Try to do glReadPixels in a fast manner for common cases.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ enum combination {
+ A8R8G8B8_UNORM_TO_RGBA_UBYTE,
+ A8R8G8B8_UNORM_TO_RGB_UBYTE,
+ A8R8G8B8_UNORM_TO_BGRA_UINT
+ } combo;
+
+ if (ctx->_ImageTransferState)
+ return GL_FALSE;
+
+ if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
+ }
+ else {
+ return GL_FALSE;
+ }
+
+ /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
+
+ {
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_transfer *trans;
+ const GLubyte *map;
+ GLubyte *dst;
+ GLint row, col, dy, dstStride;
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* convert GL Y to Gallium Y */
+ y = strb->texture->height0 - y - height;
+ }
+
+ trans = pipe_get_transfer(pipe, strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ x, y, width, height);
+ if (!trans) {
+ return GL_FALSE;
+ }
+
+ map = pipe_transfer_map(pipe, trans);
+ if (!map) {
+ pipe->transfer_destroy(pipe, trans);
+ return GL_FALSE;
+ }
+
+ /* We always write to the user/dest buffer from low addr to high addr
+ * but the read order depends on renderbuffer orientation
+ */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* read source rows from bottom to top */
+ y = height - 1;
+ dy = -1;
+ }
+ else {
+ /* read source rows from top to bottom */
+ y = 0;
+ dy = 1;
+ }
+
+ dst = _mesa_image_address2d(pack, dest, width, height,
+ format, type, 0, 0);
+ dstStride = _mesa_image_row_stride(pack, width, format, type);
+
+ switch (combo) {
+ case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * trans->stride;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*4+0] = (pixel >> 16) & 0xff;
+ dst[col*4+1] = (pixel >> 8) & 0xff;
+ dst[col*4+2] = (pixel >> 0) & 0xff;
+ dst[col*4+3] = (pixel >> 24) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_RGB_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * trans->stride;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*3+0] = (pixel >> 16) & 0xff;
+ dst[col*3+1] = (pixel >> 8) & 0xff;
+ dst[col*3+2] = (pixel >> 0) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_BGRA_UINT:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * trans->stride;
+ memcpy(dst, src, 4 * width);
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ default:
+ ; /* nothing */
+ }
+
+ pipe_transfer_unmap(pipe, trans);
+ pipe->transfer_destroy(pipe, trans);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do glReadPixels by getting rows from the framebuffer transfer with
+ * get_tile(). Convert to requested format/type with Mesa image routines.
+ * Image transfer ops are done in software too.
+ */
+static void
+st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLfloat (*temp)[4];
+ const GLbitfield transferOps = ctx->_ImageTransferState;
+ GLsizei i, j;
+ GLint yStep, dfStride;
+ GLfloat *df;
+ struct st_renderbuffer *strb;
+ struct gl_pixelstore_attrib clippedPacking = *pack;
+ struct pipe_transfer *trans;
+
+ assert(ctx->ReadBuffer->Width > 0);
+
+ st_validate_state(st);
+
+ /* Do all needed clipping here, so that we can forget about it later */
+ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
+ /* The ReadPixels transfer is totally outside the window bounds */
+ return;
+ }
+
+ st_flush_bitmap_cache(st);
+
+ dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest);
+ if (!dest)
+ return;
+
+ if (format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_STENCIL) {
+ st_read_stencil_pixels(ctx, x, y, width, height,
+ format, type, pack, dest);
+ return;
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+ }
+ else {
+ /* Read color buffer */
+ strb = st_get_color_read_renderbuffer(ctx);
+ }
+
+ if (!strb)
+ return;
+
+ /* try a fast-path readpixels before anything else */
+ if (st_fast_readpixels(ctx, strb, x, y, width, height,
+ format, type, pack, dest)) {
+ /* success! */
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+ return;
+ }
+
+ /* allocate temp pixel row buffer */
+ temp = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+ if (!temp) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
+
+ if (format == GL_RGBA && type == GL_FLOAT) {
+ /* write tile(row) directly into user's buffer */
+ df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
+ height, format, type, 0, 0);
+ dfStride = width * 4;
+ }
+ else {
+ /* write tile(row) into temp row buffer */
+ df = (GLfloat *) temp;
+ dfStride = 0;
+ }
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* convert GL Y to Gallium Y */
+ y = strb->Base.Height - y - height;
+ }
+
+ /* Create a read transfer from the renderbuffer's texture */
+ trans = pipe_get_transfer(pipe, strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ x, y, width, height);
+
+ /* determine bottom-to-top vs. top-to-bottom order */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ y = height - 1;
+ yStep = -1;
+ }
+ else {
+ y = 0;
+ yStep = 1;
+ }
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ /*
+ * Copy pixels from pipe_transfer to user memory
+ */
+ {
+ /* dest of first pixel in client memory */
+ GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
+ height, format, type, 0, 0);
+ /* dest row stride */
+ const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
+ format, type);
+
+ if (trans->resource->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ trans->resource->format == PIPE_FORMAT_Z24X8_UNORM) {
+ if (format == GL_DEPTH_COMPONENT) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / ((1 << 24) - 1);
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* XXX: unreachable code -- should be before st_read_stencil_pixels */
+ assert(format == GL_DEPTH_STENCIL_EXT);
+ for (i = 0; i < height; i++) {
+ GLuint *zshort = (GLuint *)dst;
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0);
+ y += yStep;
+ /* Reverse into 24/8 */
+ for (j = 0; j < width; j++) {
+ zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24);
+ }
+ dst += dstStride;
+ }
+ }
+ }
+ else if (trans->resource->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
+ trans->resource->format == PIPE_FORMAT_X8Z24_UNORM) {
+ if (format == GL_DEPTH_COMPONENT) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / ((1 << 24) - 1);
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff));
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* XXX: unreachable code -- should be before st_read_stencil_pixels */
+ assert(format == GL_DEPTH_STENCIL_EXT);
+ for (i = 0; i < height; i++) {
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0);
+ y += yStep;
+ dst += dstStride;
+ }
+ }
+ }
+ else if (trans->resource->format == PIPE_FORMAT_Z16_UNORM) {
+ for (i = 0; i < height; i++) {
+ GLushort ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / 0xffff;
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ztemp[j]);
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else if (trans->resource->format == PIPE_FORMAT_Z32_UNORM) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / 0xffffffff;
+ pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ztemp[j]);
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* RGBA format */
+ /* Do a row at a time to flip image data vertically */
+ for (i = 0; i < height; i++) {
+ pipe_get_tile_rgba(pipe, trans, 0, y, width, 1, df);
+ y += yStep;
+ df += dfStride;
+ if (!dfStride) {
+ _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
+ &clippedPacking, transferOps);
+ dst += dstStride;
+ }
+ }
+ }
+ }
+
+ free(temp);
+
+ pipe->transfer_destroy(pipe, trans);
+
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+}
+
+
+void st_init_readpixels_functions(struct dd_function_table *functions)
+{
+ functions->ReadPixels = st_readpixels;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.h b/mesalib/src/mesa/state_tracker/st_cb_readpixels.h
new file mode 100644
index 000000000..fba1a6540
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.h
@@ -0,0 +1,52 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_READPIXELS_H
+#define ST_CB_READPIXELS_H
+
+#include "main/glheader.h"
+
+struct dd_function_table;
+struct gl_context;
+struct gl_pixelstore_attrib;
+
+extern struct st_renderbuffer *
+st_get_color_read_renderbuffer(struct gl_context *ctx);
+
+extern void
+st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels);
+
+extern void
+st_init_readpixels_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_READPIXELS_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_strings.c b/mesalib/src/mesa/state_tracker/st_cb_strings.c
new file mode 100644
index 000000000..b382273ea
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_strings.c
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_string.h"
+#include "st_context.h"
+#include "st_cb_strings.h"
+
+#define ST_VERSION_STRING "0.4"
+
+static const GLubyte *
+st_get_string(struct gl_context * ctx, GLenum name)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+
+ switch (name) {
+ case GL_VENDOR: {
+ const char *vendor = screen->get_vendor( screen );
+ util_snprintf(st->vendor, sizeof(st->vendor), "%s", vendor);
+ return (GLubyte *) st->vendor;
+ }
+
+ case GL_RENDERER:
+ util_snprintf(st->renderer, sizeof(st->renderer), "Gallium %s on %s",
+ ST_VERSION_STRING,
+ screen->get_name( screen ));
+
+ return (GLubyte *) st->renderer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+void st_init_string_functions(struct dd_function_table *functions)
+{
+ functions->GetString = st_get_string;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_strings.h b/mesalib/src/mesa/state_tracker/st_cb_strings.h
new file mode 100644
index 000000000..5b4fc2a72
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_strings.h
@@ -0,0 +1,40 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_STRINGS_H
+#define ST_CB_STRINGS_H
+
+
+struct dd_function_table;
+
+extern void
+st_init_string_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_CLEAR_H */
+
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
new file mode 100644
index 000000000..0bd312154
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -0,0 +1,2016 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/mfeatures.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mipmap.h"
+#include "main/pack.h"
+#include "main/pixeltransfer.h"
+#include "main/texcompress.h"
+#include "main/texfetch.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+
+#include "state_tracker/st_debug.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "state_tracker/st_cb_flush.h"
+#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_format.h"
+#include "state_tracker/st_texture.h"
+#include "state_tracker/st_gen_mipmap.h"
+#include "state_tracker/st_atom.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_tile.h"
+#include "util/u_blit.h"
+#include "util/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_sampler.h"
+#include "util/u_math.h"
+#include "util/u_box.h"
+
+#define DBG if (0) printf
+
+
+static enum pipe_texture_target
+gl_target_to_pipe(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return PIPE_TEXTURE_1D;
+
+ case GL_TEXTURE_2D:
+ return PIPE_TEXTURE_2D;
+
+ case GL_TEXTURE_RECTANGLE_NV:
+ return PIPE_TEXTURE_RECT;
+
+ case GL_TEXTURE_3D:
+ return PIPE_TEXTURE_3D;
+
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return PIPE_TEXTURE_CUBE;
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/** called via ctx->Driver.NewTextureImage() */
+static struct gl_texture_image *
+st_NewTextureImage(struct gl_context * ctx)
+{
+ DBG("%s\n", __FUNCTION__);
+ (void) ctx;
+ return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
+}
+
+
+/** called via ctx->Driver.NewTextureObject() */
+static struct gl_texture_object *
+st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
+{
+ struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
+
+ DBG("%s\n", __FUNCTION__);
+ _mesa_initialize_texture_object(&obj->base, name, target);
+
+ return &obj->base;
+}
+
+/** called via ctx->Driver.DeleteTextureObject() */
+static void
+st_DeleteTextureObject(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ if (stObj->pt)
+ pipe_resource_reference(&stObj->pt, NULL);
+ if (stObj->sampler_view) {
+ if (stObj->sampler_view->context != st->pipe) {
+ /* Take "ownership" of this texture sampler view by setting
+ * its context pointer to this context. This avoids potential
+ * crashes when the texture object is shared among contexts
+ * and the original/owner context has already been destroyed.
+ */
+ stObj->sampler_view->context = st->pipe;
+ }
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ _mesa_delete_texture_object(ctx, texObj);
+}
+
+
+/** called via ctx->Driver.FreeTexImageData() */
+static void
+st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (stImage->pt) {
+ pipe_resource_reference(&stImage->pt, NULL);
+ }
+
+ if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ texImage->Data = NULL;
+ }
+}
+
+
+/**
+ * From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ * XXX Put this in src/mesa/main/imports.h ???
+ */
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
+static INLINE void *
+__memcpy(void *to, const void *from, size_t n)
+{
+ int d0, d1, d2;
+ __asm__ __volatile__("rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
+ :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
+ :"memory");
+ return (to);
+}
+#else
+#define __memcpy(a,b,c) memcpy(a,b,c)
+#endif
+
+
+/**
+ * The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static void *
+do_memcpy(void *dest, const void *src, size_t n)
+{
+ if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
+ return __memcpy(dest, src, n);
+ }
+ else
+ return memcpy(dest, src, n);
+}
+
+
+/**
+ * Return default texture resource binding bitmask for the given format.
+ */
+static GLuint
+default_bindings(struct st_context *st, enum pipe_format format)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ const unsigned target = PIPE_TEXTURE_2D;
+ const unsigned geom = 0x0;
+ unsigned bindings;
+
+ if (util_format_is_depth_or_stencil(format))
+ bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
+ else
+ bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+
+ if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ return bindings;
+ else
+ return PIPE_BIND_SAMPLER_VIEW;
+}
+
+
+/** Return number of image dimensions (1, 2 or 3) for a texture target. */
+static GLuint
+get_texture_dims(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return 2;
+ case GL_TEXTURE_3D:
+ return 3;
+ default:
+ assert(0 && "invalid texture target in get_texture_dims()");
+ return 1;
+ }
+}
+
+
+/**
+ * Try to allocate a pipe_resource object for the given st_texture_object.
+ *
+ * We use the given st_texture_image as a clue to determine the size of the
+ * mipmap image at level=0.
+ *
+ * \return GL_TRUE for success, GL_FALSE if out of memory.
+ */
+static GLboolean
+guess_and_alloc_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ const struct st_texture_image *stImage)
+{
+ const GLuint dims = get_texture_dims(stObj->base.Target);
+ GLuint level, lastLevel, width, height, depth;
+ GLuint bindings;
+ enum pipe_format fmt;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(!stObj->pt);
+
+ level = stImage->level;
+ width = stImage->base.Width2; /* size w/out border */
+ height = stImage->base.Height2;
+ depth = stImage->base.Depth2;
+
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+
+ /* Depending on the image's size, we can't always make a guess here.
+ */
+ if (level > 0) {
+ if ( (dims >= 1 && width == 1) ||
+ (dims >= 2 && height == 1) ||
+ (dims >= 3 && depth == 1) ) {
+ /* we can't determine the image size at level=0 */
+ stObj->width0 = stObj->height0 = stObj->depth0 = 0;
+ /* this is not an out of memory error */
+ return GL_TRUE;
+ }
+ }
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width != 1)
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ level--;
+ }
+
+ assert(level == 0);
+
+ /* At this point, (width x height x depth) is the expected size of
+ * the level=0 mipmap image.
+ */
+
+ /* Guess a reasonable value for lastLevel. With OpenGL we have no
+ * idea how many mipmap levels will be in a texture until we start
+ * to render with it. Make an educated guess here but be prepared
+ * to re-allocating a texture buffer with space for more (or fewer)
+ * mipmap levels later.
+ */
+ if ((stObj->base.MinFilter == GL_NEAREST ||
+ stObj->base.MinFilter == GL_LINEAR ||
+ stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
+ !stObj->base.GenerateMipmap &&
+ stImage->level == 0) {
+ /* only alloc space for a single mipmap level */
+ lastLevel = 0;
+ }
+ else {
+ /* alloc space for a full mipmap */
+ GLuint l2width = util_logbase2(width);
+ GLuint l2height = util_logbase2(height);
+ GLuint l2depth = util_logbase2(depth);
+ lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
+ }
+
+ /* Save the level=0 dimensions */
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
+
+ fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
+
+ bindings = default_bindings(st, fmt);
+
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ fmt,
+ lastLevel,
+ width,
+ height,
+ depth,
+ bindings);
+
+ DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
+
+ return stObj->pt != NULL;
+}
+
+
+/**
+ * Adjust pixel unpack params and image dimensions to strip off the
+ * texture border.
+ * Gallium doesn't support texture borders. They've seldem been used
+ * and seldom been implemented correctly anyway.
+ * \param unpackNew returns the new pixel unpack parameters
+ */
+static void
+strip_texture_border(GLint border,
+ GLint *width, GLint *height, GLint *depth,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_pixelstore_attrib *unpackNew)
+{
+ assert(border > 0); /* sanity check */
+
+ *unpackNew = *unpack;
+
+ if (unpackNew->RowLength == 0)
+ unpackNew->RowLength = *width;
+
+ if (depth && unpackNew->ImageHeight == 0)
+ unpackNew->ImageHeight = *height;
+
+ unpackNew->SkipPixels += border;
+ if (height)
+ unpackNew->SkipRows += border;
+ if (depth)
+ unpackNew->SkipImages += border;
+
+ assert(*width >= 3);
+ *width = *width - 2 * border;
+ if (height && *height >= 3)
+ *height = *height - 2 * border;
+ if (depth && *depth >= 3)
+ *depth = *depth - 2 * border;
+}
+
+
+/**
+ * Try to do texture compression via rendering. If the Gallium driver
+ * can render into a compressed surface this will allow us to do texture
+ * compression.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+compress_with_blit(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_image *texImage)
+{
+ const GLuint dstImageOffsets[1] = {0};
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ gl_format mesa_format;
+ struct pipe_resource templ;
+ struct pipe_resource *src_tex;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *src_view;
+ struct pipe_surface *dst_surface, surf_tmpl;
+ struct pipe_transfer *tex_xfer;
+ void *map;
+
+ if (!stImage->pt) {
+ /* XXX: Can this happen? Should we assert? */
+ return GL_FALSE;
+ }
+
+ /* get destination surface (in the compressed texture) */
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stImage->pt->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = stImage->level;
+ surf_tmpl.u.tex.first_layer = stImage->face;
+ surf_tmpl.u.tex.last_layer = stImage->face;
+ dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
+ if (!dst_surface) {
+ /* can't render into this format (or other problem) */
+ return GL_FALSE;
+ }
+
+ /* Choose format for the temporary RGBA texture image.
+ */
+ mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
+ assert(mesa_format);
+ if (!mesa_format)
+ return GL_FALSE;
+
+ /* Create the temporary source texture
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = st->internal_target;
+ templ.format = st_mesa_format_to_pipe_format(mesa_format);
+ templ.width0 = width;
+ templ.height0 = height;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.last_level = 0;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW;
+ src_tex = screen->resource_create(screen, &templ);
+
+ if (!src_tex)
+ return GL_FALSE;
+
+ /* Put user's tex data into the temporary texture
+ */
+ tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
+ 0, 0, /* layer, level are zero */
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height); /* x, y, w, h */
+ map = pipe_transfer_map(pipe, tex_xfer);
+
+ _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
+ map, /* dest ptr */
+ 0, 0, 0, /* dest x/y/z offset */
+ tex_xfer->stride, /* dest row stride (bytes) */
+ dstImageOffsets, /* image offsets (for 3D only) */
+ width, height, 1, /* size */
+ format, type, /* source format/type */
+ pixels, /* source data */
+ unpack); /* source data packing */
+
+ pipe_transfer_unmap(pipe, tex_xfer);
+ pipe->transfer_destroy(pipe, tex_xfer);
+
+ /* Create temporary sampler view */
+ u_sampler_view_default_template(&view_templ,
+ src_tex,
+ src_tex->format);
+ src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
+
+
+ /* copy / compress image */
+ util_blit_pixels_tex(st->blit,
+ src_view, /* sampler view (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ xoffset, yoffset, /* dst x0, y0 */
+ xoffset + width, /* dst x1 */
+ yoffset + height, /* dst y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ pipe_surface_reference(&dst_surface, NULL);
+ pipe_resource_reference(&src_tex, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do glTexImage1/2/3D().
+ */
+static void
+st_TexImage(struct gl_context * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLsizei imageSize, GLboolean compressed_src)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride = 0;
+ struct gl_pixelstore_attrib unpackNB;
+ enum pipe_transfer_usage transfer_usage = 0;
+
+ DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
+
+ /* switch to "normal" */
+ if (stObj->surface_based) {
+ gl_format texFormat;
+
+ _mesa_clear_texture_object(ctx, texObj);
+ pipe_resource_reference(&stObj->pt, NULL);
+
+ /* oops, need to init this image again */
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format, type);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth, border,
+ internalFormat, texFormat);
+
+ stObj->surface_based = GL_FALSE;
+ }
+
+ /* gallium does not support texture borders, strip it off */
+ if (border) {
+ strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
+ unpack = &unpackNB;
+ texImage->Width = width;
+ texImage->Height = height;
+ texImage->Depth = depth;
+ texImage->Border = 0;
+ border = 0;
+ }
+ else {
+ assert(texImage->Width == width);
+ assert(texImage->Height == height);
+ assert(texImage->Depth == depth);
+ }
+
+ stImage->face = _mesa_tex_target_to_face(target);
+ stImage->level = level;
+
+ _mesa_set_fetch_functions(texImage, dims);
+
+ /* Release the reference to a potentially orphaned buffer.
+ * Release any old malloced memory.
+ */
+ if (stImage->pt) {
+ pipe_resource_reference(&stImage->pt, NULL);
+ assert(!texImage->Data);
+ }
+ else if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ }
+
+ /*
+ * See if the new image is somehow incompatible with the existing
+ * mipmap. If so, free the old mipmap.
+ */
+ if (stObj->pt) {
+ if (level > (GLint) stObj->pt->last_level ||
+ !st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+ DBG("release it\n");
+ pipe_resource_reference(&stObj->pt, NULL);
+ assert(!stObj->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ }
+
+ if (width == 0 || height == 0 || depth == 0) {
+ /* stop after freeing old image */
+ return;
+ }
+
+ if (!stObj->pt) {
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ /* Probably out of memory.
+ * Try flushing any pending rendering, then retry.
+ */
+ st_finish(st);
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+ }
+ }
+
+ assert(!stImage->pt);
+
+ /* Check if this texture image can live inside the texture object's buffer.
+ * If so, store the image there. Otherwise the image will temporarily live
+ * in its own buffer.
+ */
+ if (stObj->pt &&
+ st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+ assert(stImage->pt);
+ }
+
+ if (!stImage->pt)
+ DBG("XXX: Image did not fit into texture - storing in local memory!\n");
+
+ /* Pixel data may come from regular user memory or a PBO. For the later,
+ * do bounds checking and map the PBO to read pixels data from it.
+ *
+ * XXX we should try to use a GPU-accelerated path to copy the image data
+ * from the PBO to the texture.
+ */
+ if (compressed_src) {
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
+ unpack,
+ "glCompressedTexImage");
+ }
+ else {
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
+ format, type,
+ pixels, unpack, "glTexImage");
+ }
+
+ /* See if we can do texture compression with a blit/render.
+ */
+ if (!compressed_src &&
+ !ctx->Mesa_DXTn &&
+ _mesa_is_format_compressed(texImage->TexFormat) &&
+ screen->is_format_supported(screen,
+ stImage->pt->format,
+ stImage->pt->target, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ if (!pixels)
+ goto done;
+
+ if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
+ format, type, pixels, unpack, texImage)) {
+ goto done;
+ }
+ }
+
+ /*
+ * Prepare to store the texture data. Either map the gallium texture buffer
+ * memory or malloc space for it.
+ */
+ if (stImage->pt) {
+ /* Store the image in the gallium texture memory buffer */
+ if (format == GL_DEPTH_COMPONENT &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ transfer_usage, 0, 0, width, height);
+ if(stImage->transfer)
+ dstRowStride = stImage->transfer->stride;
+ }
+ else {
+ /* Allocate regular memory and store the image there temporarily. */
+ GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
+ width, height, depth);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
+
+ texImage->Data = _mesa_align_malloc(imageSize, 16);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+
+ if (!pixels) {
+ /* We've allocated texture memory, but have no pixel data - all done. */
+ goto done;
+ }
+
+ DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
+ width, height, depth, width, dstRowStride);
+
+ /* Copy user texture image into the texture buffer.
+ */
+ if (compressed_src) {
+ const GLuint srcRowStride =
+ _mesa_format_row_stride(texImage->TexFormat, width);
+ if (dstRowStride == srcRowStride) {
+ memcpy(texImage->Data, pixels, imageSize);
+ }
+ else {
+ char *dst = texImage->Data;
+ const char *src = pixels;
+ GLuint i, bw, bh, lines;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ lines = (height + bh - 1) / bh;
+
+ for (i = 0; i < lines; ++i) {
+ memcpy(dst, src, srcRowStride);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+ else {
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(unpack, width, height, format, type);
+ GLint i;
+ const GLubyte *src = (const GLubyte *) pixels;
+
+ for (i = 0; i < depth; i++) {
+ if (!_mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, unpack)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage, i + 1,
+ transfer_usage, 0, 0,
+ width, height);
+ src += srcImageStride;
+ }
+ }
+ }
+
+done:
+ _mesa_unmap_teximage_pbo(ctx, unpack);
+
+ if (stImage->pt && texImage->Data) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_TexImage3D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack, texObj, texImage,
+ 0, GL_FALSE);
+}
+
+
+static void
+st_TexImage2D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
+}
+
+
+static void
+st_TexImage1D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
+}
+
+
+static void
+st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
+}
+
+
+
+/**
+ * glGetTexImage() helper: decompress a compressed texture by rendering
+ * a textured quad. Store the results in the user's buffer.
+ */
+static void
+decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_sampler_view *src_view =
+ st_get_texture_sampler_view(stObj, pipe);
+ const GLuint width = texImage->Width;
+ const GLuint height = texImage->Height;
+ struct pipe_surface *dst_surface;
+ struct pipe_resource *dst_texture;
+ struct pipe_transfer *tex_xfer;
+ unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
+ PIPE_BIND_TRANSFER_READ);
+
+ /* create temp / dest surface */
+ if (!util_create_rgba_surface(pipe, width, height, bind,
+ &dst_texture, &dst_surface)) {
+ _mesa_problem(ctx, "util_create_rgba_surface() failed "
+ "in decompress_with_blit()");
+ return;
+ }
+
+ /* blit/render/decompress */
+ util_blit_pixels_tex(st->blit,
+ src_view, /* pipe_resource (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ 0, 0, /* dst x0, y0 */
+ width, height, /* dst x1, y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ /* map the dst_surface so we can read from it */
+ tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
+ dst_texture, 0, 0,
+ PIPE_TRANSFER_READ,
+ 0, 0, width, height);
+
+ pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
+
+ /* copy/pack data into user buffer */
+ if (st_equal_formats(stImage->pt->format, format, type)) {
+ /* memcpy */
+ const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
+ ubyte *map = pipe_transfer_map(pipe, tex_xfer);
+ GLuint row;
+ for (row = 0; row < height; row++) {
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+ memcpy(dest, map, bytesPerRow);
+ map += tex_xfer->stride;
+ }
+ pipe_transfer_unmap(pipe, tex_xfer);
+ }
+ else {
+ /* format translation via floats */
+ GLuint row;
+ for (row = 0; row < height; row++) {
+ const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
+ GLfloat rgba[4 * MAX_WIDTH];
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback format translation\n", __FUNCTION__);
+
+ /* get float[4] rgba row from surface */
+ pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
+ type, dest, &ctx->Pack, transferOps);
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+
+ pipe->transfer_destroy(pipe, tex_xfer);
+
+ /* destroy the temp / dest surface */
+ util_destroy_rgba_surface(dst_texture, dst_surface);
+}
+
+
+
+/**
+ * Need to map texture image into memory before copying image data,
+ * then unmap it.
+ */
+static void
+st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, GLboolean compressed_dst)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLuint dstImageStride =
+ _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
+ format, type);
+ GLuint depth, i;
+ GLubyte *dest;
+
+ if (stImage->pt &&
+ util_format_is_s3tc(stImage->pt->format) &&
+ !compressed_dst) {
+ /* Need to decompress the texture.
+ * We'll do this by rendering a textured quad.
+ * Note that we only expect RGBA formats (no Z/depth formats).
+ */
+ decompress_with_blit(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ return;
+ }
+
+ /* Map */
+ if (stImage->pt) {
+ /* Image is stored in hardware format in a buffer managed by the
+ * kernel. Need to explicitly map and unmap it.
+ */
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ PIPE_TRANSFER_READ, 0, 0,
+ stImage->base.Width,
+ stImage->base.Height);
+ /* compute stride in texels from stride in bytes */
+ texImage->RowStride = stImage->transfer->stride
+ * util_format_get_blockwidth(stImage->pt->format)
+ / util_format_get_blocksize(stImage->pt->format);
+ }
+ else {
+ /* Otherwise, the image should actually be stored in
+ * texImage->Data. This is pretty confusing for
+ * everybody, I'd much prefer to separate the two functions of
+ * texImage->Data - storage for texture images in main memory
+ * and access (ie mappings) of images. In other words, we'd
+ * create a new texImage->Map field and leave Data simply for
+ * storage.
+ */
+ assert(texImage->Data);
+ }
+
+ depth = texImage->Depth;
+ texImage->Depth = 1;
+
+ dest = (GLubyte *) pixels;
+
+ _mesa_set_fetch_functions(texImage, get_texture_dims(target));
+
+ for (i = 0; i < depth; i++) {
+ if (compressed_dst) {
+ _mesa_get_compressed_teximage(ctx, target, level, dest,
+ texObj, texImage);
+ }
+ else {
+ _mesa_get_teximage(ctx, target, level, format, type, dest,
+ texObj, texImage);
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage, i + 1,
+ PIPE_TRANSFER_READ, 0, 0,
+ stImage->base.Width,
+ stImage->base.Height);
+ dest += dstImageStride;
+ }
+ }
+
+ texImage->Depth = depth;
+
+ /* Unmap */
+ if (stImage->pt) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
+ GL_FALSE);
+}
+
+
+static void
+st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
+ GL_TRUE);
+}
+
+
+
+static void
+st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride;
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(packing, width, height, format, type);
+ GLint i;
+ const GLubyte *src;
+ /* init to silence warning only: */
+ enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
+
+ DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, width, height);
+
+ pixels =
+ _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
+ type, pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ /* See if we can do texture compression with a blit/render.
+ */
+ if (!ctx->Mesa_DXTn &&
+ _mesa_is_format_compressed(texImage->TexFormat) &&
+ screen->is_format_supported(screen,
+ stImage->pt->format,
+ stImage->pt->target, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ if (compress_with_blit(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texImage)) {
+ goto done;
+ }
+ }
+
+ /* Map buffer if necessary. Need to lock to prevent other contexts
+ * from uploading the buffer under us.
+ */
+ if (stImage->pt) {
+ if (format == GL_DEPTH_COMPONENT &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ texImage->Data = st_texture_image_map(st, stImage, zoffset,
+ transfer_usage,
+ xoffset, yoffset,
+ width, height);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ goto done;
+ }
+
+ src = (const GLubyte *) pixels;
+ dstRowStride = stImage->transfer->stride;
+
+ for (i = 0; i < depth; i++) {
+ if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage,
+ zoffset + i + 1,
+ transfer_usage,
+ xoffset, yoffset,
+ width, height);
+ src += srcImageStride;
+ }
+ }
+
+done:
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ if (stImage->pt && texImage->Data) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+
+static void
+st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type,
+ pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, type, pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+static void
+st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ int srcBlockStride;
+ int dstBlockStride;
+ int y;
+ enum pipe_format pformat;
+
+ if (stImage->pt) {
+ pformat = stImage->pt->format;
+
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ PIPE_TRANSFER_WRITE,
+ xoffset, yoffset,
+ width, height);
+
+ srcBlockStride = util_format_get_stride(pformat, width);
+ dstBlockStride = stImage->transfer->stride;
+ } else {
+ assert(stImage->pt);
+ /* TODO find good values for block and strides */
+ /* TODO also adjust texImage->data for yoffset/xoffset */
+ return;
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
+ return;
+ }
+
+ assert(xoffset % util_format_get_blockwidth(pformat) == 0);
+ assert(yoffset % util_format_get_blockheight(pformat) == 0);
+
+ for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
+ /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
+ const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
+ char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
+ memcpy(dst, src, util_format_get_stride(pformat, width));
+ }
+
+ if (stImage->pt) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+
+/**
+ * Do a CopyTexSubImage operation using a read transfer from the source,
+ * a write transfer to the destination and get_tile()/put_tile() to access
+ * the pixels/texels.
+ *
+ * Note: srcY=0=TOP of renderbuffer
+ */
+static void
+fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
+ struct st_renderbuffer *strb,
+ struct st_texture_image *stImage,
+ GLenum baseFormat,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *src_trans;
+ GLvoid *texDest;
+ enum pipe_transfer_usage transfer_usage;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ assert(width <= MAX_WIDTH);
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = strb->Base.Height - srcY - height;
+ }
+
+ src_trans = pipe_get_transfer(st_context(ctx)->pipe,
+ strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ srcX, srcY,
+ width, height);
+
+ if ((baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ /* XXX this used to ignore destZ param */
+ texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
+ destX, destY, width, height);
+
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) {
+ const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
+ ctx->Pixel.DepthBias != 0.0F);
+ GLint row, yStep;
+
+ /* determine bottom-to-top vs. top-to-bottom order for src buffer */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = height - 1;
+ yStep = -1;
+ }
+ else {
+ srcY = 0;
+ yStep = 1;
+ }
+
+ /* To avoid a large temp memory allocation, do copy row by row */
+ for (row = 0; row < height; row++, srcY += yStep) {
+ uint data[MAX_WIDTH];
+ pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
+ if (scaleOrBias) {
+ _mesa_scale_and_bias_depth_uint(ctx, width, data);
+ }
+ pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
+ }
+ }
+ else {
+ /* RGBA format */
+ GLfloat *tempSrc =
+ (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ if (tempSrc && texDest) {
+ const GLint dims = 2;
+ const GLint dstRowStride = stImage->transfer->stride;
+ struct gl_texture_image *texImage = &stImage->base;
+ struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ unpack.Invert = GL_TRUE;
+ }
+
+ /* get float/RGBA image from framebuffer */
+ /* XXX this usually involves a lot of int/float conversion.
+ * try to avoid that someday.
+ */
+ pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
+
+ /* Store into texture memory.
+ * Note that this does some special things such as pixel transfer
+ * ops and format conversion. In particular, if the dest tex format
+ * is actually RGBA but the user created the texture as GL_RGB we
+ * need to fill-in/override the alpha channel with 1.0.
+ */
+ _mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texDest,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ GL_RGBA, GL_FLOAT, tempSrc, /* src */
+ &unpack);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (tempSrc)
+ free(tempSrc);
+ }
+
+ st_texture_image_unmap(st, stImage);
+ pipe->transfer_destroy(pipe, src_trans);
+}
+
+
+
+/**
+ * If the format of the src renderbuffer and the format of the dest
+ * texture are compatible (in terms of blitting), return a TGSI writemask
+ * to be used during the blit.
+ * If the src/dest are incompatible, return 0.
+ */
+static unsigned
+compatible_src_dst_formats(struct gl_context *ctx,
+ const struct gl_renderbuffer *src,
+ const struct gl_texture_image *dst)
+{
+ /* Get logical base formats for the src and dest.
+ * That is, use the user-requested formats and not the actual, device-
+ * chosen formats.
+ * For example, the user may have requested an A8 texture but the
+ * driver may actually be using an RGBA texture format. When we
+ * copy/blit to that texture, we only want to copy the Alpha channel
+ * and not the RGB channels.
+ *
+ * Similarly, when the src FBO was created an RGB format may have been
+ * requested but the driver actually chose an RGBA format. In that case,
+ * we don't want to copy the undefined Alpha channel to the dest texture
+ * (it should be 1.0).
+ */
+ const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
+ const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
+
+ /**
+ * XXX when we have red-only and red/green renderbuffers we'll need
+ * to add more cases here (or implement a general-purpose routine that
+ * queries the existance of the R,G,B,A channels in the src and dest).
+ */
+ if (srcFormat == dstFormat) {
+ /* This is the same as matching_base_formats, which should
+ * always pass, as it did previously.
+ */
+ return TGSI_WRITEMASK_XYZW;
+ }
+ else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
+ /* Make sure that A in the dest is 1. The actual src format
+ * may be RGBA and have undefined A values.
+ */
+ return TGSI_WRITEMASK_XYZ;
+ }
+ else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
+ /* Make sure that A in the dest is 1. The actual dst format
+ * may be RGBA and will need A=1 to provide proper alpha values
+ * when sampled later.
+ */
+ return TGSI_WRITEMASK_XYZ;
+ }
+ else {
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s failed for src %s, dst %s\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(srcFormat),
+ _mesa_lookup_enum_by_nr(dstFormat));
+
+ /* Otherwise fail.
+ */
+ return 0;
+ }
+}
+
+
+
+/**
+ * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
+ * Note that the region to copy has already been clipped so we know we
+ * won't read from outside the source renderbuffer's bounds.
+ *
+ * Note: srcY=0=Bottom of renderbuffer (GL convention)
+ */
+static void
+st_copy_texsubimage(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLenum texBaseFormat = texImage->_BaseFormat;
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ enum pipe_format dest_format, src_format;
+ GLboolean use_fallback = GL_TRUE;
+ GLboolean matching_base_formats;
+ GLuint format_writemask, sample_count;
+ struct pipe_surface *dest_surface = NULL;
+ GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
+
+ /* make sure finalize_textures has been called?
+ */
+ if (0) st_validate_state(st);
+
+ /* determine if copying depth or color data */
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ texBaseFormat == GL_DEPTH_STENCIL) {
+ strb = st_renderbuffer(fb->_DepthBuffer);
+ }
+ else {
+ /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
+ strb = st_renderbuffer(fb->_ColorReadBuffer);
+ }
+
+ if (!strb || !strb->surface || !stImage->pt) {
+ debug_printf("%s: null strb or stImage\n", __FUNCTION__);
+ return;
+ }
+
+ sample_count = strb->surface->texture->nr_samples;
+ /* I believe this would be legal, presumably would need to do a resolve
+ for color, and for depth/stencil spec says to just use one of the
+ depth/stencil samples per pixel? Need some transfer clarifications. */
+ assert(sample_count < 2);
+
+ if (srcX < 0) {
+ width -= -srcX;
+ destX += -srcX;
+ srcX = 0;
+ }
+
+ if (srcY < 0) {
+ height -= -srcY;
+ destY += -srcY;
+ srcY = 0;
+ }
+
+ if (destX < 0) {
+ width -= -destX;
+ srcX += -destX;
+ destX = 0;
+ }
+
+ if (destY < 0) {
+ height -= -destY;
+ srcY += -destY;
+ destY = 0;
+ }
+
+ if (width < 0 || height < 0)
+ return;
+
+
+ assert(strb);
+ assert(strb->surface);
+ assert(stImage->pt);
+
+ src_format = strb->surface->format;
+ dest_format = stImage->pt->format;
+
+ /*
+ * Determine if the src framebuffer and dest texture have the same
+ * base format. We need this to detect a case such as the framebuffer
+ * being GL_RGBA but the texture being GL_RGB. If the actual hardware
+ * texture format stores RGBA we need to set A=1 (overriding the
+ * framebuffer's alpha values). We can't do that with the blit or
+ * textured-quad paths.
+ */
+ matching_base_formats =
+ (_mesa_get_format_base_format(strb->Base.Format) ==
+ _mesa_get_format_base_format(texImage->TexFormat));
+ format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
+
+ if (ctx->_ImageTransferState == 0x0) {
+
+ if (matching_base_formats &&
+ src_format == dest_format &&
+ !do_flip)
+ {
+ /* use surface_copy() / blit */
+ struct pipe_box src_box;
+ u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
+ width, height, &src_box);
+
+ /* for resource_copy_region(), y=0=top, always */
+ pipe->resource_copy_region(pipe,
+ /* dest */
+ stImage->pt,
+ stImage->level,
+ destX, destY, destZ + stImage->face,
+ /* src */
+ strb->texture,
+ strb->surface->u.tex.level,
+ &src_box);
+ use_fallback = GL_FALSE;
+ }
+ else if (format_writemask &&
+ texBaseFormat != GL_DEPTH_COMPONENT &&
+ texBaseFormat != GL_DEPTH_STENCIL &&
+ screen->is_format_supported(screen, src_format,
+ PIPE_TEXTURE_2D, sample_count,
+ PIPE_BIND_SAMPLER_VIEW,
+ 0) &&
+ screen->is_format_supported(screen, dest_format,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET,
+ 0)) {
+ /* draw textured quad to do the copy */
+ GLint srcY0, srcY1;
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stImage->pt->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = stImage->level;
+ surf_tmpl.u.tex.first_layer = stImage->face + destZ;
+ surf_tmpl.u.tex.last_layer = stImage->face + destZ;
+
+ dest_surface = pipe->create_surface(pipe, stImage->pt,
+ &surf_tmpl);
+
+ if (do_flip) {
+ srcY1 = strb->Base.Height - srcY - height;
+ srcY0 = srcY1 + height;
+ }
+ else {
+ srcY0 = srcY;
+ srcY1 = srcY0 + height;
+ }
+
+ util_blit_pixels_writemask(st->blit,
+ strb->texture,
+ strb->surface->u.tex.level,
+ srcX, srcY0,
+ srcX + width, srcY1,
+ strb->surface->u.tex.first_layer,
+ dest_surface,
+ destX, destY,
+ destX + width, destY + height,
+ 0.0, PIPE_TEX_MIPFILTER_NEAREST,
+ format_writemask);
+ use_fallback = GL_FALSE;
+ }
+
+ if (dest_surface)
+ pipe_surface_reference(&dest_surface, NULL);
+ }
+
+ if (use_fallback) {
+ /* software fallback */
+ fallback_copy_texsubimage(ctx, target, level,
+ strb, stImage, texBaseFormat,
+ destX, destY, destZ,
+ srcX, srcY, width, height);
+ }
+}
+
+
+
+static void
+st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, 1); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ const GLint yoffset = 0, zoffset = 0;
+ const GLsizei height = 1;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const GLint zoffset = 0;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+/**
+ * Copy image data from stImage into the texture object 'stObj' at level
+ * 'dstLevel'.
+ */
+static void
+copy_image_data_to_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ GLuint dstLevel,
+ struct st_texture_image *stImage)
+{
+ /* debug checks */
+ {
+ const struct gl_texture_image *dstImage =
+ stObj->base.Image[stImage->face][stImage->level];
+ assert(dstImage);
+ assert(dstImage->Width == stImage->base.Width);
+ assert(dstImage->Height == stImage->base.Height);
+ assert(dstImage->Depth == stImage->base.Depth);
+ }
+
+ if (stImage->pt) {
+ /* Copy potentially with the blitter:
+ */
+ st_texture_image_copy(st->pipe,
+ stObj->pt, dstLevel, /* dest texture, level */
+ stImage->pt, stImage->level, /* src texture, level */
+ stImage->face);
+
+ pipe_resource_reference(&stImage->pt, NULL);
+ }
+ else if (stImage->base.Data) {
+ st_texture_image_data(st,
+ stObj->pt,
+ stImage->face,
+ dstLevel,
+ stImage->base.Data,
+ stImage->base.RowStride *
+ util_format_get_blocksize(stObj->pt->format),
+ stImage->base.RowStride *
+ stImage->base.Height *
+ util_format_get_blocksize(stObj->pt->format));
+ _mesa_align_free(stImage->base.Data);
+ stImage->base.Data = NULL;
+ }
+
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+}
+
+
+/**
+ * Called during state validation. When this function is finished,
+ * the texture object should be ready for rendering.
+ * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
+ */
+GLboolean
+st_finalize_texture(struct gl_context *ctx,
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(tObj);
+ const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ struct st_texture_image *firstImage;
+ enum pipe_format firstImageFormat;
+
+ if (stObj->base._Complete) {
+ /* The texture is complete and we know exactly how many mipmap levels
+ * are present/needed. This is conditional because we may be called
+ * from the st_generate_mipmap() function when the texture object is
+ * incomplete. In that case, we'll have set stObj->lastLevel before
+ * we get here.
+ */
+ if (stObj->base.MinFilter == GL_LINEAR ||
+ stObj->base.MinFilter == GL_NEAREST)
+ stObj->lastLevel = stObj->base.BaseLevel;
+ else
+ stObj->lastLevel = stObj->base._MaxLevel;
+ }
+
+ firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ assert(firstImage);
+
+ /* If both firstImage and stObj point to a texture which can contain
+ * all active images, favour firstImage. Note that because of the
+ * completeness requirement, we know that the image dimensions
+ * will match.
+ */
+ if (firstImage->pt &&
+ stObj->pt &&
+ firstImage->pt != stObj->pt &&
+ firstImage->pt->last_level >= stObj->pt->last_level) {
+ pipe_resource_reference(&stObj->pt, firstImage->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+
+ /* Find gallium format for the Mesa texture */
+ firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+
+ /* If we already have a gallium texture, check that it matches the texture
+ * object's format, target, size, num_levels, etc.
+ */
+ if (stObj->pt) {
+ if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
+ !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
+ stObj->pt->last_level < stObj->lastLevel ||
+ stObj->pt->width0 != stObj->width0 ||
+ stObj->pt->height0 != stObj->height0 ||
+ stObj->pt->depth0 != stObj->depth0)
+ {
+ /* The gallium texture does not match the Mesa texture so delete the
+ * gallium texture now. We'll make a new one below.
+ */
+ pipe_resource_reference(&stObj->pt, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+ }
+
+ /* May need to create a new gallium texture:
+ */
+ if (!stObj->pt) {
+ GLuint bindings = default_bindings(st, firstImageFormat);
+
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ firstImageFormat,
+ stObj->lastLevel,
+ stObj->width0,
+ stObj->height0,
+ stObj->depth0,
+ bindings);
+
+ if (!stObj->pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
+ }
+
+ /* Pull in any images not in the object's texture:
+ */
+ for (face = 0; face < nr_faces; face++) {
+ GLuint level;
+ for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
+ struct st_texture_image *stImage =
+ st_texture_image(stObj->base.Image[face][level]);
+
+ /* Need to import images in main memory or held in other textures.
+ */
+ if (stImage && stObj->pt != stImage->pt) {
+ copy_image_data_to_texture(st, stObj, level, stImage);
+ }
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Returns pointer to a default/dummy texture.
+ * This is typically used when the current shader has tex/sample instructions
+ * but the user has not provided a (any) texture(s).
+ */
+struct gl_texture_object *
+st_get_default_texture(struct st_context *st)
+{
+ if (!st->default_texture) {
+ static const GLenum target = GL_TEXTURE_2D;
+ GLubyte pixels[16][16][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImg;
+ GLuint i, j;
+
+ /* The ARB_fragment_program spec says (0,0,0,1) should be returned
+ * when attempting to sample incomplete textures.
+ */
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ pixels[i][j][0] = 0;
+ pixels[i][j][1] = 0;
+ pixels[i][j][2] = 0;
+ pixels[i][j][3] = 255;
+ }
+ }
+
+ texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
+
+ texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
+
+ _mesa_init_teximage_fields(st->ctx, target, texImg,
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, MESA_FORMAT_RGBA8888);
+
+ st_TexImage(st->ctx, 2, target,
+ 0, GL_RGBA, /* level, intformat */
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels,
+ &st->ctx->DefaultPacking,
+ texObj, texImg,
+ 0, 0);
+
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+ texObj->_Complete = GL_TRUE;
+
+ st->default_texture = texObj;
+ }
+ return st->default_texture;
+}
+
+
+void
+st_init_texture_functions(struct dd_function_table *functions)
+{
+ functions->ChooseTextureFormat = st_ChooseTextureFormat;
+ functions->TexImage1D = st_TexImage1D;
+ functions->TexImage2D = st_TexImage2D;
+ functions->TexImage3D = st_TexImage3D;
+ functions->TexSubImage1D = st_TexSubImage1D;
+ functions->TexSubImage2D = st_TexSubImage2D;
+ functions->TexSubImage3D = st_TexSubImage3D;
+ functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
+ functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
+ functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
+ functions->CopyTexImage1D = st_CopyTexImage1D;
+ functions->CopyTexImage2D = st_CopyTexImage2D;
+ functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
+ functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
+ functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
+ functions->GenerateMipmap = st_generate_mipmap;
+
+ functions->GetTexImage = st_GetTexImage;
+
+ /* compressed texture functions */
+ functions->CompressedTexImage2D = st_CompressedTexImage2D;
+ functions->GetCompressedTexImage = st_GetCompressedTexImage;
+
+ functions->NewTextureObject = st_NewTextureObject;
+ functions->NewTextureImage = st_NewTextureImage;
+ functions->DeleteTexture = st_DeleteTextureObject;
+ functions->FreeTexImageData = st_FreeTextureImageData;
+
+ functions->TextureMemCpy = do_memcpy;
+
+ /* XXX Temporary until we can query pipe's texture sizes */
+ functions->TestProxyTexImage = _mesa_test_proxy_teximage;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.h b/mesalib/src/mesa/state_tracker/st_cb_texture.h
new file mode 100644
index 000000000..81671b074
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_TEXTURE_H
+#define ST_CB_TEXTURE_H
+
+
+#include "main/glheader.h"
+
+struct dd_function_table;
+struct gl_context;
+struct gl_texture_object;
+struct pipe_context;
+struct st_context;
+
+extern GLboolean
+st_finalize_texture(struct gl_context *ctx,
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj);
+
+
+extern struct gl_texture_object *
+st_get_default_texture(struct st_context *st);
+
+
+extern void
+st_init_texture_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_TEXTURE_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_viewport.c b/mesalib/src/mesa/state_tracker/st_cb_viewport.c
new file mode 100644
index 000000000..a61e3d4d4
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_viewport.c
@@ -0,0 +1,71 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "st_context.h"
+#include "st_cb_viewport.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_atomic.h"
+
+/**
+ * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
+ * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
+ * We'll only return non-null for window system framebuffers.
+ * Note that this function may fail.
+ */
+static INLINE struct st_framebuffer *
+st_ws_framebuffer(struct gl_framebuffer *fb)
+{
+ /* FBO cannot be casted. See st_new_framebuffer */
+ return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL);
+}
+
+static void st_viewport(struct gl_context * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ struct st_context *st = ctx->st;
+ struct st_framebuffer *stdraw;
+ struct st_framebuffer *stread;
+
+ if (!st->invalidate_on_gl_viewport)
+ return;
+
+ stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
+ stread = st_ws_framebuffer(st->ctx->ReadBuffer);
+
+ if (stdraw)
+ p_atomic_set(&stdraw->revalidate, TRUE);
+ if (stread && stread != stdraw)
+ p_atomic_set(&stread->revalidate, TRUE);
+}
+
+void st_init_viewport_functions(struct dd_function_table *functions)
+{
+ functions->Viewport = st_viewport;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_viewport.h b/mesalib/src/mesa/state_tracker/st_cb_viewport.h
new file mode 100644
index 000000000..7307aba1b
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_viewport.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_VIEWPORT_H
+#define ST_CB_VIEWPORT_H
+
+struct dd_function_table;
+
+extern void
+st_init_viewport_functions(struct dd_function_table *functions);
+
+#endif /* ST_CB_VIEW_PORT_H */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_xformfb.c b/mesalib/src/mesa/state_tracker/st_cb_xformfb.c
new file mode 100644
index 000000000..f4440a5f5
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_xformfb.c
@@ -0,0 +1,133 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Transform feedback functions.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/transformfeedback.h"
+
+#include "st_cb_xformfb.h"
+
+
+#if FEATURE_EXT_transform_feedback
+
+#if 0
+static struct gl_transform_feedback_object *
+st_new_transform_feedback(struct gl_context *ctx, GLuint name)
+{
+ struct gl_transform_feedback_object *obj;
+ obj = CALLOC_STRUCT(gl_transform_feedback_object);
+ if (obj) {
+ obj->Name = name;
+ obj->RefCount = 1;
+ }
+ return obj;
+}
+#endif
+
+#if 0
+static void
+st_delete_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ GLuint i;
+
+ for (i = 0; i < Elements(obj->Buffers); i++) {
+ _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
+ }
+
+ free(obj);
+}
+#endif
+
+
+static void
+st_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ /* to-do */
+}
+
+
+static void
+st_end_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* to-do */
+}
+
+
+static void
+st_pause_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* to-do */
+}
+
+
+static void
+st_resume_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ /* to-do */
+}
+
+
+static void
+st_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ /* XXX to do */
+ /*
+ * Get number of vertices in obj's feedback buffer.
+ * Call ctx->Exec.DrawArrays(mode, 0, count);
+ */
+}
+
+
+void
+st_init_xformfb_functions(struct dd_function_table *functions)
+{
+ /* let core Mesa plug in its functions */
+ _mesa_init_transform_feedback_functions(functions);
+
+ /* then override a few: */
+ functions->BeginTransformFeedback = st_begin_transform_feedback;
+ functions->EndTransformFeedback = st_end_transform_feedback;
+ functions->PauseTransformFeedback = st_pause_transform_feedback;
+ functions->ResumeTransformFeedback = st_resume_transform_feedback;
+ functions->DrawTransformFeedback = st_draw_transform_feedback;
+}
+
+#endif /* FEATURE_EXT_transform_feedback */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_xformfb.h b/mesalib/src/mesa/state_tracker/st_cb_xformfb.h
new file mode 100644
index 000000000..f18b68bdb
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_cb_xformfb.h
@@ -0,0 +1,50 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_XFORMFB_H
+#define ST_CB_XFORMFB_H
+
+
+#include "main/compiler.h"
+
+struct dd_function_table;
+
+#if FEATURE_EXT_transform_feedback
+
+extern void
+st_init_xformfb_functions(struct dd_function_table *functions);
+
+#else
+
+static INLINE void
+st_init_xformfb_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_EXT_transform_feedback */
+
+#endif /* ST_CB_XFORMFB_H */
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
new file mode 100644
index 000000000..4656930ac
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -0,0 +1,299 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/shaderobj.h"
+#include "program/prog_cache.h"
+#include "vbo/vbo.h"
+#include "glapi/glapi.h"
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_cb_accum.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_blit.h"
+#include "st_cb_bufferobjects.h"
+#include "st_cb_clear.h"
+#include "st_cb_condrender.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_rasterpos.h"
+#include "st_cb_drawtex.h"
+#include "st_cb_eglimage.h"
+#include "st_cb_fbo.h"
+#include "st_cb_feedback.h"
+#include "st_cb_program.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_texture.h"
+#include "st_cb_xformfb.h"
+#include "st_cb_flush.h"
+#include "st_cb_strings.h"
+#include "st_cb_viewport.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_extensions.h"
+#include "st_gen_mipmap.h"
+#include "st_program.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
+
+
+/**
+ * Called via ctx->Driver.UpdateState()
+ */
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.mesa |= new_state;
+ st->dirty.st |= ST_NEW_MESA;
+
+ /* This is the only core Mesa module we depend upon.
+ * No longer use swrast, swsetup, tnl.
+ */
+ _vbo_InvalidateState(ctx, new_state);
+}
+
+
+/**
+ * Check for multisample env var override.
+ */
+int
+st_get_msaa(void)
+{
+ const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
+ if (msaa)
+ return atoi(msaa);
+ return 0;
+}
+
+
+static struct st_context *
+st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
+{
+ uint i;
+ struct st_context *st = ST_CALLOC_STRUCT( st_context );
+
+ ctx->st = st;
+
+ st->ctx = ctx;
+ st->pipe = pipe;
+
+ /* XXX: this is one-off, per-screen init: */
+ st_debug_init();
+
+ /* state tracker needs the VBO module */
+ _vbo_CreateContext(ctx);
+
+ st->dirty.mesa = ~0;
+ st->dirty.st = ~0;
+
+ st->cso_context = cso_create_context(pipe);
+
+ st_init_atoms( st );
+ st_init_bitmap(st);
+ st_init_clear(st);
+ st_init_draw( st );
+ st_init_generate_mipmap(st);
+ st_init_blit(st);
+
+ if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
+ st->internal_target = PIPE_TEXTURE_2D;
+ else
+ st->internal_target = PIPE_TEXTURE_RECT;
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ st->state.sampler_list[i] = &st->state.samplers[i];
+
+ for (i = 0; i < 3; i++) {
+ memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
+ st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
+ st->velems_util_draw[i].instance_divisor = 0;
+ st->velems_util_draw[i].vertex_buffer_index = 0;
+ st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
+ /* we want all vertex data to be placed in buffer objects */
+ vbo_use_buffer_objects(ctx);
+
+ /* Need these flags:
+ */
+ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+
+ st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+
+ st->pixel_xfer.cache = _mesa_new_program_cache();
+
+ st->force_msaa = st_get_msaa();
+
+ /* GL limits and extensions */
+ st_init_limits(st);
+ st_init_extensions(st);
+
+ return st;
+}
+
+
+struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share)
+{
+ struct gl_context *ctx;
+ struct gl_context *shareCtx = share ? share->ctx : NULL;
+ struct dd_function_table funcs;
+
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
+ memset(&funcs, 0, sizeof(funcs));
+ st_init_driver_functions(&funcs);
+
+ ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
+
+ /* XXX: need a capability bit in gallium to query if the pipe
+ * driver prefers DP4 or MUL/MAD for vertex transformation.
+ */
+ if (debug_get_option_mesa_mvp_dp4())
+ _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
+
+ return st_create_context_priv(ctx, pipe);
+}
+
+
+static void st_destroy_context_priv( struct st_context *st )
+{
+ uint i;
+
+ st_destroy_atoms( st );
+ st_destroy_draw( st );
+ st_destroy_generate_mipmap(st);
+ st_destroy_blit(st);
+ st_destroy_clear(st);
+ st_destroy_bitmap(st);
+ st_destroy_drawpix(st);
+ st_destroy_drawtex(st);
+
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
+ }
+
+ for (i = 0; i < Elements(st->state.constants); i++) {
+ if (st->state.constants[i]) {
+ pipe_resource_reference(&st->state.constants[i], NULL);
+ }
+ }
+
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
+ free( st );
+}
+
+
+void st_destroy_context( struct st_context *st )
+{
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ struct gl_context *ctx = st->ctx;
+ GLuint i;
+
+ /* need to unbind and destroy CSO objects before anything else */
+ cso_release_all(st->cso_context);
+
+ st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_vertprog(st, &st->vp, NULL);
+
+ /* release framebuffer surfaces */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
+ }
+ pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
+
+ pipe->set_index_buffer(pipe, NULL);
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ pipe->set_constant_buffer(pipe, i, 0, NULL);
+ pipe_resource_reference(&st->state.constants[i], NULL);
+ }
+
+ _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
+
+ _vbo_DestroyContext(st->ctx);
+
+ st_destroy_program_variants(st);
+
+ _mesa_free_context_data(ctx);
+
+ st_destroy_context_priv(st);
+
+ cso_destroy_context(cso);
+
+ pipe->destroy( pipe );
+
+ free(ctx);
+}
+
+
+void st_init_driver_functions(struct dd_function_table *functions)
+{
+ _mesa_init_shader_object_functions(functions);
+
+ st_init_accum_functions(functions);
+ st_init_blit_functions(functions);
+ st_init_bufferobject_functions(functions);
+ st_init_clear_functions(functions);
+ st_init_bitmap_functions(functions);
+ st_init_drawpixels_functions(functions);
+ st_init_rasterpos_functions(functions);
+
+ st_init_drawtex_functions(functions);
+
+ st_init_eglimage_functions(functions);
+
+ st_init_fbo_functions(functions);
+ st_init_feedback_functions(functions);
+ st_init_program_functions(functions);
+ st_init_query_functions(functions);
+ st_init_cond_render_functions(functions);
+ st_init_readpixels_functions(functions);
+ st_init_texture_functions(functions);
+ st_init_flush_functions(functions);
+ st_init_string_functions(functions);
+ st_init_viewport_functions(functions);
+
+ st_init_xformfb_functions(functions);
+
+ functions->UpdateState = st_invalidate_state;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
new file mode 100644
index 000000000..348a5827d
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -0,0 +1,271 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CONTEXT_H
+#define ST_CONTEXT_H
+
+#include "main/mtypes.h"
+#include "pipe/p_state.h"
+#include "state_tracker/st_api.h"
+
+struct bitmap_cache;
+struct blit_state;
+struct dd_function_table;
+struct draw_context;
+struct draw_stage;
+struct gen_mipmap_state;
+struct st_context;
+struct st_fragment_program;
+
+
+#define ST_NEW_MESA 0x1 /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM 0x2
+#define ST_NEW_VERTEX_PROGRAM 0x4
+#define ST_NEW_FRAMEBUFFER 0x8
+#define ST_NEW_EDGEFLAGS_DATA 0x10
+#define ST_NEW_GEOMETRY_PROGRAM 0x20
+
+
+struct st_state_flags {
+ GLuint mesa;
+ GLuint st;
+};
+
+struct st_tracked_state {
+ const char *name;
+ struct st_state_flags dirty;
+ void (*update)( struct st_context *st );
+};
+
+
+
+struct st_context
+{
+ struct st_context_iface iface;
+
+ struct gl_context *ctx;
+
+ struct pipe_context *pipe;
+
+ struct draw_context *draw; /**< For selection/feedback/rastpos only */
+ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
+ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+ struct draw_stage *rastpos_stage; /**< For glRasterPos */
+
+
+ /* On old libGL's for linux we need to invalidate the drawables
+ * on glViewpport calls, this is set via a option.
+ */
+ boolean invalidate_on_gl_viewport;
+
+ /* Some state is contained in constant objects.
+ * Other state is just parameter values.
+ */
+ struct {
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_clip_state clip;
+ struct pipe_resource *constants[PIPE_SHADER_TYPES];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ unsigned sample_mask;
+
+ GLuint num_samplers;
+ GLuint num_textures;
+
+ GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
+ } state;
+
+ struct {
+ struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
+ } constants;
+
+ /* XXX unused: */
+ struct {
+ struct gl_fragment_program *fragment_program;
+ } cb;
+
+ char vendor[100];
+ char renderer[100];
+
+ struct st_state_flags dirty;
+
+ GLboolean missing_textures;
+ GLboolean vertdata_edgeflags;
+
+ /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ const GLuint *vertex_result_to_slot;
+
+ struct st_vertex_program *vp; /**< Currently bound vertex program */
+ struct st_fragment_program *fp; /**< Currently bound fragment program */
+ struct st_geometry_program *gp; /**< Currently bound geometry program */
+
+ struct st_vp_variant *vp_variant;
+ struct st_fp_variant *fp_variant;
+ struct st_gp_variant *gp_variant;
+
+ struct gl_texture_object *default_texture;
+
+ struct {
+ struct gl_program_cache *cache;
+ struct st_fragment_program *program; /**< cur pixel transfer prog */
+ GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ GLuint combined_prog_sn;
+ struct pipe_resource *pixelmap_texture;
+ struct pipe_sampler_view *pixelmap_sampler_view;
+ boolean pixelmap_enabled; /**< use the pixelmap texture? */
+ } pixel_xfer;
+
+ /** for glBitmap */
+ struct {
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[2];
+ enum pipe_format tex_format;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_resource *vbuf;
+ unsigned vbuf_slot; /* next free slot in vbuf */
+ struct bitmap_cache *cache;
+ } bitmap;
+
+ /** for glDraw/CopyPixels */
+ struct {
+ struct gl_fragment_program *shaders[4];
+ void *vert_shaders[2]; /**< ureg shaders */
+ } drawpix;
+
+ /** for glClear */
+ struct {
+ struct pipe_rasterizer_state raster;
+ struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
+ void *vs;
+ void *fs;
+ float vertices[4][2][4]; /**< vertex pos + color */
+ struct pipe_resource *vbuf;
+ unsigned vbuf_slot;
+ boolean enable_ds_separate;
+ } clear;
+
+ /** used for anything using util_draw_vertex_buffer */
+ struct pipe_vertex_element velems_util_draw[3];
+
+ void *passthrough_fs; /**< simple pass-through frag shader */
+
+ enum pipe_texture_target internal_target;
+ struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
+
+ struct cso_context *cso_context;
+
+ int force_msaa;
+ void *winsys_drawable_handle;
+};
+
+
+/* Need this so that we can implement Mesa callbacks in this module.
+ */
+static INLINE struct st_context *st_context(struct gl_context *ctx)
+{
+ return ctx->st;
+}
+
+
+/**
+ * Wrapper for struct gl_framebuffer.
+ * This is an opaque type to the outside world.
+ */
+struct st_framebuffer
+{
+ struct gl_framebuffer Base;
+ void *Private;
+
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
+ unsigned num_statts;
+ int32_t revalidate;
+};
+
+
+extern void st_init_driver_functions(struct dd_function_table *functions);
+
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
+
+
+
+#define Y_0_TOP 1
+#define Y_0_BOTTOM 2
+
+static INLINE GLuint
+st_fb_orientation(const struct gl_framebuffer *fb)
+{
+ if (fb && fb->Name == 0) {
+ /* Drawing into a window (on-screen buffer).
+ *
+ * Negate Y scale to flip image vertically.
+ * The NDC Y coords prior to viewport transformation are in the range
+ * [y=-1=bottom, y=1=top]
+ * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
+ * H is the window height.
+ * Use the viewport transformation to invert Y.
+ */
+ return Y_0_TOP;
+ }
+ else {
+ /* Drawing into user-created FBO (very likely a texture).
+ *
+ * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
+ */
+ return Y_0_BOTTOM;
+ }
+}
+
+
+/** clear-alloc a struct-sized object, with casting */
+#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+
+
+extern int
+st_get_msaa(void);
+
+extern struct st_context *
+st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share);
+
+extern void
+st_destroy_context(struct st_context *st);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_debug.c b/mesalib/src/mesa/state_tracker/st_debug.c
new file mode 100644
index 000000000..ee7d78a4f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_debug.c
@@ -0,0 +1,102 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/context.h"
+#include "program/prog_print.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "cso_cache/cso_cache.h"
+
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_program.h"
+
+
+
+#ifdef DEBUG
+int ST_DEBUG = 0;
+
+static const struct debug_named_value st_debug_flags[] = {
+ { "mesa", DEBUG_MESA, NULL },
+ { "tgsi", DEBUG_TGSI, NULL },
+ { "constants",DEBUG_CONSTANTS, NULL },
+ { "pipe", DEBUG_PIPE, NULL },
+ { "tex", DEBUG_TEX, NULL },
+ { "fallback", DEBUG_FALLBACK, NULL },
+ { "screen", DEBUG_SCREEN, NULL },
+ { "query", DEBUG_QUERY, NULL },
+ DEBUG_NAMED_VALUE_END
+};
+
+DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
+#endif
+
+
+void
+st_debug_init(void)
+{
+#ifdef DEBUG
+ ST_DEBUG = debug_get_option_st_debug();
+#endif
+}
+
+
+
+/**
+ * Print current state. May be called from inside gdb to see currently
+ * bound vertex/fragment shaders and associated constants.
+ */
+void
+st_print_current(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = st_context(ctx);
+
+#if 0
+ int i;
+
+ printf("Vertex Transform Inputs:\n");
+ for (i = 0; i < st->vp->state.num_inputs; i++) {
+ printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
+ }
+#endif
+
+ if (st->vp->variants)
+ tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
+ if (st->vp->Base.Base.Parameters)
+ _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
+
+ tgsi_dump( st->fp->tgsi.tokens, 0 );
+ if (st->fp->Base.Base.Parameters)
+ _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
+}
+
+
diff --git a/mesalib/src/mesa/state_tracker/st_debug.h b/mesalib/src/mesa/state_tracker/st_debug.h
new file mode 100644
index 000000000..07864845f
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_debug.h
@@ -0,0 +1,72 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_DEBUG_H
+#define ST_DEBUG_H
+
+#include "pipe/p_compiler.h"
+#include "util/u_debug.h"
+
+extern void
+st_print_current(void);
+
+
+#define DEBUG_MESA 0x1
+#define DEBUG_TGSI 0x2
+#define DEBUG_CONSTANTS 0x4
+#define DEBUG_PIPE 0x8
+#define DEBUG_TEX 0x10
+#define DEBUG_FALLBACK 0x20
+#define DEBUG_QUERY 0x40
+#define DEBUG_SCREEN 0x80
+
+#ifdef DEBUG
+extern int ST_DEBUG;
+#define DBSTR(x) x
+#else
+#define ST_DEBUG 0
+#define DBSTR(x) ""
+#endif
+
+void st_debug_init( void );
+
+static INLINE void
+ST_DBG( unsigned flag, const char *fmt, ... )
+{
+ if (ST_DEBUG & flag)
+ {
+ va_list args;
+
+ va_start( args, fmt );
+ debug_vprintf( fmt, args );
+ va_end( args );
+ }
+}
+
+
+#endif /* ST_DEBUG_H */
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c
new file mode 100644
index 000000000..163d2d36e
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_draw.c
@@ -0,0 +1,777 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * This file implements the st_draw_vbo() function which is called from
+ * Mesa's VBO module. All point/line/triangle rendering is done through
+ * this function whether the user called glBegin/End, glDrawArrays,
+ * glDrawElements, glEvalMesh, or glCalList, etc.
+ *
+ * We basically convert the VBO's vertex attribute/array information into
+ * Gallium vertex state, bind the vertex buffer objects and call
+ * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "program/prog_uniform.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_prim.h"
+#include "util/u_draw_quad.h"
+#include "draw/draw_context.h"
+#include "cso_cache/cso_context.h"
+
+
+static GLuint double_types[4] = {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint half_float_types[4] = {
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16B16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_FLOAT
+};
+
+static GLuint uint_types_norm[4] = {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[4] = {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint int_types_norm[4] = {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[4] = {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint ushort_types_norm[4] = {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[4] = {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint short_types_norm[4] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[4] = {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint ubyte_types_norm[4] = {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[4] = {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint byte_types_norm[4] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[4] = {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+};
+
+static GLuint fixed_types[4] = {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+};
+
+
+
+/**
+ * Return a PIPE_FORMAT_x for the given GL datatype and size.
+ */
+GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized)
+{
+ assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
+ type == GL_FIXED || type == GL_HALF_FLOAT);
+ assert(size >= 1);
+ assert(size <= 4);
+ assert(format == GL_RGBA || format == GL_BGRA);
+
+ if (format == GL_BGRA) {
+ /* this is an odd-ball case */
+ assert(type == GL_UNSIGNED_BYTE);
+ assert(normalized);
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+
+ if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_norm[size-1];
+ case GL_SHORT: return short_types_norm[size-1];
+ case GL_BYTE: return byte_types_norm[size-1];
+ case GL_UNSIGNED_INT: return uint_types_norm[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_scale[size-1];
+ case GL_SHORT: return short_types_scale[size-1];
+ case GL_BYTE: return byte_types_scale[size-1];
+ case GL_UNSIGNED_INT: return uint_types_scale[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ return 0; /* silence compiler warning */
+}
+
+
+
+
+
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ * \param userSpace returns whether the arrays are in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ GLboolean *userSpace)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ GLuint num_client_arrays = 0;
+ const GLubyte *client_addr = NULL;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
+ const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
+
+ if (firstStride < 0) {
+ firstStride = stride;
+ }
+ else if (firstStride != stride) {
+ return GL_FALSE;
+ }
+
+ if (!bufObj || !bufObj->Name) {
+ num_client_arrays++;
+ /* Try to detect if the client-space arrays are
+ * "close" to each other.
+ */
+ if (!client_addr) {
+ client_addr = arrays[mesaAttr]->Ptr;
+ }
+ else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
+ /* arrays start too far apart */
+ return GL_FALSE;
+ }
+ }
+ else if (!firstBufObj) {
+ firstBufObj = bufObj;
+ }
+ else if (bufObj != firstBufObj) {
+ return GL_FALSE;
+ }
+ }
+
+ *userSpace = (num_client_arrays == vpv->num_inputs);
+ /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
+ (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Compute the memory range occupied by the arrays.
+ */
+static void
+get_arrays_bounds(const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ const GLubyte **low, const GLubyte **high)
+{
+ const GLubyte *low_addr = NULL;
+ const GLubyte *high_addr = NULL;
+ GLuint attr;
+
+ /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const GLint stride = arrays[mesaAttr]->StrideB;
+ const GLubyte *start = arrays[mesaAttr]->Ptr;
+ const unsigned sz = (arrays[mesaAttr]->Size *
+ _mesa_sizeof_type(arrays[mesaAttr]->Type));
+ const GLubyte *end = start + (max_index * stride) + sz;
+
+ /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
+ attr, stride, sz, start, end); */
+
+ if (attr == 0) {
+ low_addr = start;
+ high_addr = end;
+ }
+ else {
+ low_addr = MIN2(low_addr, start);
+ high_addr = MAX2(high_addr, end);
+ }
+ }
+
+ *low = low_addr;
+ *high = high_addr;
+}
+
+
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_interleaved_attribs(struct gl_context *ctx,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ GLboolean userSpace,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[])
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLuint attr;
+ const GLubyte *offset0 = NULL;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
+
+ if (attr == 0) {
+ const GLubyte *low, *high;
+
+ get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
+ /* debug_printf("buffer range: %p %p range %d max index %u\n",
+ low, high, high - low, max_index); */
+
+ offset0 = low;
+ if (userSpace) {
+ vbuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffer->buffer_offset = 0;
+ }
+ else {
+ vbuffer->buffer = NULL;
+ pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = pointer_to_offset(low);
+ }
+ vbuffer->stride = stride; /* in bytes */
+ vbuffer->max_index = max_index;
+ }
+
+ velements[attr].src_offset =
+ (unsigned) (arrays[mesaAttr]->Ptr - offset0);
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_non_interleaved_attribs(struct gl_context *ctx,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ GLboolean *userSpace,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[])
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLuint attr;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ *userSpace = GL_FALSE;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+ /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
+
+ vbuffer[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
+ vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
+ velements[attr].src_offset = 0;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes;
+ /*printf("user-space array %d stride %d\n", attr, stride);*/
+
+ *userSpace = GL_TRUE;
+
+ /* wrap user data */
+ if (arrays[mesaAttr]->Ptr) {
+ /* user's vertex array */
+ if (arrays[mesaAttr]->StrideB) {
+ bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ }
+ else {
+ bytes = arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type);
+ }
+ vbuffer[attr].buffer =
+ pipe_user_buffer_create(pipe->screen,
+ (void *) arrays[mesaAttr]->Ptr, bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer =
+ pipe_user_buffer_create(pipe->screen,
+ (void *) ctx->Current.Attrib[mesaAttr],
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ stride = 0;
+ }
+
+ vbuffer[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ assert(velements[attr].src_offset <= 2048); /* 11-bit field */
+
+ /* common-case setup */
+ vbuffer[attr].stride = stride; /* in bytes */
+ vbuffer[attr].max_index = max_index;
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format
+ = st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+static void
+setup_index_buffer(struct gl_context *ctx,
+ const struct _mesa_index_buffer *ib,
+ struct pipe_index_buffer *ibuffer)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ memset(ibuffer, 0, sizeof(*ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer->index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer->index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer->index_size = 1;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ /* get/create the index buffer object */
+ if (bufobj && bufobj->Name) {
+ /* elements/indexes are in a real VBO */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
+ ibuffer->offset = pointer_to_offset(ib->ptr);
+ }
+ else {
+ /* element/indicies are in user space memory */
+ ibuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
+ ib->count * ibuffer->index_size,
+ PIPE_BIND_INDEX_BUFFER);
+ }
+ }
+}
+
+/**
+ * Prior to drawing, check that any uniforms referenced by the
+ * current shader have been set. If a uniform has not been set,
+ * issue a warning.
+ */
+static void
+check_uniforms(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL || !shProg[j]->LinkStatus)
+ continue;
+
+ for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
+ const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
+ if (!u->Initialized) {
+ _mesa_warning(ctx,
+ "Using shader with uninitialized uniform: %s",
+ u->Name);
+ }
+ }
+ }
+}
+
+
+/**
+ * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
+ * the corresponding Gallium type.
+ */
+static unsigned
+translate_prim(const struct gl_context *ctx, unsigned prim)
+{
+ /* GL prims should match Gallium prims, spot-check a few */
+ assert(GL_POINTS == PIPE_PRIM_POINTS);
+ assert(GL_QUADS == PIPE_PRIM_QUADS);
+ assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
+
+ /* Avoid quadstrips if it's easy to do so:
+ * Note: it's imporant to do the correct trimming if we change the prim type!
+ * We do that wherever this function is called.
+ */
+ if (prim == GL_QUAD_STRIP &&
+ ctx->Light.ShadeModel != GL_FLAT &&
+ ctx->Polygon.FrontMode == GL_FILL &&
+ ctx->Polygon.BackMode == GL_FILL)
+ prim = GL_TRIANGLE_STRIP;
+
+ return prim;
+}
+
+
+
+/**
+ * This function gets plugged into the VBO module and is called when
+ * we have something to render.
+ * Basically, translate the information into the format expected by gallium.
+ */
+void
+st_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ const struct st_vertex_program *vp;
+ const struct st_vp_variant *vpv;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ GLuint attr;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ struct pipe_index_buffer ibuffer;
+ GLboolean userSpace = GL_FALSE;
+ GLboolean vertDataEdgeFlags;
+ struct pipe_draw_info info;
+ unsigned i;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ /* Gallium probably doesn't want this in some cases. */
+ if (!index_bounds_valid)
+ if (!vbo_all_varyings_in_vbos(arrays))
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ /* sanity check for pointer arithmetic below */
+ assert(sizeof(arrays[0]->Ptr[0]) == 1);
+
+ vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
+ arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
+ if (vertDataEdgeFlags != st->vertdata_edgeflags) {
+ st->vertdata_edgeflags = vertDataEdgeFlags;
+ st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ }
+
+ st_validate_state(st);
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vpv = st->vp_variant;
+
+#if 0
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ check_uniforms(ctx);
+ }
+#else
+ (void) check_uniforms;
+#endif
+
+ memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
+ /*printf("Draw interleaved\n");*/
+ setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
+ vbuffer, velements);
+ num_vbuffers = 1;
+ num_velements = vpv->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
+ }
+ else {
+ /*printf("Draw non-interleaved\n");*/
+ setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
+ &userSpace, vbuffer, velements);
+ num_vbuffers = vpv->num_inputs;
+ num_velements = vpv->num_inputs;
+ }
+
+#if 0
+ {
+ GLuint i;
+ for (i = 0; i < num_vbuffers; i++) {
+ printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
+ printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
+ printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
+ printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
+ }
+ for (i = 0; i < num_velements; i++) {
+ printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
+ printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
+ printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
+ }
+ }
+#endif
+
+ pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
+ cso_set_vertex_elements(st->cso_context, num_velements, velements);
+
+ setup_index_buffer(ctx, ib, &ibuffer);
+ pipe->set_index_buffer(pipe, &ibuffer);
+
+ util_draw_init_info(&info);
+ if (ib) {
+ info.indexed = TRUE;
+ if (min_index != ~0 && max_index != ~0) {
+ info.min_index = min_index;
+ info.max_index = max_index;
+ }
+ }
+
+ info.primitive_restart = st->ctx->Array.PrimitiveRestart;
+ info.restart_index = st->ctx->Array.RestartIndex;
+
+ /* do actual drawing */
+ for (i = 0; i < nr_prims; i++) {
+ info.mode = translate_prim( ctx, prims[i].mode );
+ info.start = prims[i].start;
+ info.count = prims[i].count;
+ info.instance_count = prims[i].num_instances;
+ info.index_bias = prims[i].basevertex;
+ if (!ib) {
+ info.min_index = info.start;
+ info.max_index = info.start + info.count - 1;
+ }
+
+ if (u_trim_pipe_prim(info.mode, &info.count))
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+
+ /* unreference buffers (frees wrapped user-space buffer objects) */
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_resource_reference(&vbuffer[attr].buffer, NULL);
+ assert(!vbuffer[attr].buffer);
+ }
+
+ if (userSpace)
+ {
+ pipe->set_vertex_buffers(pipe, 0, NULL);
+ }
+}
+
+
+void st_init_draw( struct st_context *st )
+{
+ struct gl_context *ctx = st->ctx;
+
+ vbo_set_draw_func(ctx, st_draw_vbo);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ st->draw = draw_create(st->pipe); /* for selection/feedback */
+
+ /* Disable draw options that might convert points/lines to tris, etc.
+ * as that would foul-up feedback/selection mode.
+ */
+ draw_wide_line_threshold(st->draw, 1000.0f);
+ draw_wide_point_threshold(st->draw, 1000.0f);
+ draw_enable_line_stipple(st->draw, FALSE);
+ draw_enable_point_sprites(st->draw, FALSE);
+#endif
+}
+
+
+void st_destroy_draw( struct st_context *st )
+{
+#if FEATURE_feedback || FEATURE_rastpos
+ draw_destroy(st->draw);
+#endif
+}
+
+
diff --git a/mesalib/src/mesa/state_tracker/st_draw.h b/mesalib/src/mesa/state_tracker/st_draw.h
new file mode 100644
index 000000000..6c8b78c76
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_draw.h
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright 2004 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_DRAW_H
+#define ST_DRAW_H
+
+#include "main/compiler.h"
+#include "main/glheader.h"
+
+struct _mesa_index_buffer;
+struct _mesa_prim;
+struct gl_client_array;
+struct gl_context;
+struct st_context;
+
+void st_init_draw( struct st_context *st );
+
+void st_destroy_draw( struct st_context *st );
+
+extern void
+st_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index);
+
+extern void
+st_feedback_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index);
+
+/* Internal function:
+ */
+extern GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized);
+
+
+/**
+ * When drawing with VBOs, the addresses specified with
+ * glVertex/Color/TexCoordPointer() are really offsets into the VBO, not real
+ * addresses. At some point we need to convert those pointers to offsets.
+ * This function is basically a cast wrapper to avoid warnings when building
+ * in 64-bit mode.
+ */
+static INLINE unsigned
+pointer_to_offset(const void *ptr)
+{
+ return (unsigned) (((unsigned long) ptr) & 0xffffffffUL);
+}
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c
new file mode 100644
index 000000000..b05e660ae
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c
@@ -0,0 +1,286 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_rastpos
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(struct gl_context *ctx)
+{
+#if 0
+ struct st_context *st = st_context(ctx);
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer ibuffer;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *ib_transfer = NULL;
+ struct pipe_transfer *cb_transfer;
+ GLuint attr, i;
+ ubyte *mapped_constants;
+ const void *mapped_indices = NULL;
+
+ assert(draw);
+
+ st_validate_state(st);
+
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vs = &st->vp_variant->tgsi;
+
+ if (!st->vp_variant->draw_shader) {
+ st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
+ draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ memset(&ibuffer, 0, sizeof(ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer.index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer.index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer.index_size = 1;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ if (bufobj && bufobj->Name) {
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
+ ibuffer.offset = pointer_to_offset(ib->ptr);
+
+ mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
+ PIPE_TRANSFER_READ, &ib_transfer);
+ }
+ else {
+ /* skip setting ibuffer.buffer as the draw module does not use it */
+ mapped_indices = ib->ptr;
+ }
+
+ draw_set_index_buffer(draw, &ibuffer);
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+ }
+
+ /* map constant buffers */
+ mapped_constants = pipe_buffer_map(pipe,
+ st->state.constants[PIPE_SHADER_VERTEX],
+ PIPE_TRANSFER_READ,
+ &cb_transfer);
+ draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
+ mapped_constants,
+ st->state.constants[PIPE_SHADER_VERTEX]->width0);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /* unmap constant buffers */
+ pipe_buffer_unmap(pipe, cb_transfer);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (draw->pt.vertex_buffer[i].buffer) {
+ pipe_buffer_unmap(pipe, vb_transfer[i]);
+ pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ }
+
+ if (ib) {
+ draw_set_mapped_index_buffer(draw, NULL);
+ draw_set_index_buffer(draw, NULL);
+
+ if (ib_transfer)
+ pipe_buffer_unmap(pipe, ib_transfer);
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+ }
+}
+
+#endif /* FEATURE_feedback || FEATURE_rastpos */
+
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
new file mode 100644
index 000000000..c80811a07
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -0,0 +1,462 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "st_context.h"
+#include "st_extensions.h"
+
+
+static int _min(int a, int b)
+{
+ return (a < b) ? a : b;
+}
+
+static float _maxf(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+static int _clamp(int a, int min, int max)
+{
+ if (a < min)
+ return min;
+ else if (a > max)
+ return max;
+ else
+ return a;
+}
+
+
+/**
+ * Query driver to get implementation limits.
+ * Note that we have to limit/clamp against Mesa's internal limits too.
+ */
+void st_init_limits(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_constants *c = &st->ctx->Const;
+ gl_shader_type sh;
+
+ c->MaxTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->Max3DTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
+ MAX_3D_TEXTURE_LEVELS);
+
+ c->MaxCubeTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
+ MAX_CUBE_TEXTURE_LEVELS);
+
+ c->MaxTextureRectSize
+ = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+
+ c->MaxTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
+ MAX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxVertexTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxCombinedTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
+ c->MaxTextureCoordUnits
+ = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+
+ c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+
+ c->MaxDrawBuffers
+ = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ c->MaxLineWidth
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
+ c->MaxLineWidthAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
+
+ c->MaxPointSize
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
+ c->MaxPointSizeAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
+ /* these are not queryable. Note that GL basically mandates a 1.0 minimum
+ * for non-aa sizes, but we can go down to 0.0 for aa points.
+ */
+ c->MinPointSize = 1.0f;
+ c->MinPointSizeAA = 0.0f;
+
+ c->MaxTextureMaxAnisotropy
+ = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
+
+ c->MaxTextureLodBias
+ = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
+
+ c->MaxDrawBuffers
+ = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ /* Quads always follow GL provoking rules. */
+ c->QuadsFollowProvokingVertexConvention = GL_FALSE;
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
+ struct gl_shader_compiler_options *options =
+ &st->ctx->ShaderCompilerOptions[sh];
+ struct gl_program_constants *pc;
+
+ switch (sh) {
+ case PIPE_SHADER_FRAGMENT:
+ pc = &c->FragmentProgram;
+ break;
+ case PIPE_SHADER_VERTEX:
+ pc = &c->VertexProgram;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pc = &c->GeometryProgram;
+ break;
+ default:
+ assert(0);
+ continue;
+ }
+
+ pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+ pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+ pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
+ pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+
+ options->EmitNoNoise = TRUE;
+
+ /* TODO: make these more fine-grained if anyone needs it */
+ options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+ options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+
+ options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+ options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
+ options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
+ options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
+ options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
+
+ if(options->EmitNoLoops)
+ options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+ }
+
+ /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
+ * and is set in MaxNativeAttribs. It's always 2 colors + N generic
+ * attributes. The GLSL compiler never uses COLORn for varyings, so we
+ * subtract the 2 colors to get the maximum number of varyings (generic
+ * attributes) supported by a driver. */
+ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
+ c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
+
+ /* XXX we'll need a better query here someday */
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ c->GLSLVersion = 120;
+ }
+}
+
+
+/**
+ * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
+ * which GL extensions are supported.
+ * Quite a few extensions are always supported because they are standard
+ * features or can be built on top of other gallium features.
+ * Some fine tuning may still be needed.
+ */
+void st_init_extensions(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_context *ctx = st->ctx;
+
+ /*
+ * Extensions that are supported by all Gallium drivers:
+ */
+ ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multisample = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ ctx->Extensions.ARB_texture_compression = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+ ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_texgen_reflection = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+#if 0
+ /* possibly could support the following two */
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+
+#if FEATURE_OES_EGL_image
+ ctx->Extensions.OES_EGL_image = GL_TRUE;
+#endif
+#if FEATURE_OES_draw_texture
+ ctx->Extensions.OES_draw_texture = GL_TRUE;
+#endif
+
+ ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+
+ /*
+ * Extensions that depend on the driver/hardware:
+ */
+ if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
+ ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ /* GL_NV_point_sprite is not supported by gallium because we don't
+ * support the GL_POINT_SPRITE_R_MODE_NV option.
+ */
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
+ ctx->Extensions.EXT_timer_query = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
+ }
+
+ /* GL_EXT_packed_depth_stencil requires both the ability to render to
+ * a depth/stencil buffer and texture from depth/stencil source.
+ */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+
+ /* sRGB support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ }
+
+ /* s3tc support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ (ctx->Mesa_DXTn ||
+ screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0))) {
+ ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
+ ctx->Extensions.S3_s3tc = GL_TRUE;
+ }
+
+ /* ycbcr support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ }
+
+ /* GL_ARB_framebuffer_object */
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ /* we support always support GL_EXT_framebuffer_blit */
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+ }
+
+ if (st->pipe->render_condition) {
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ }
+
+ /* GL_ARB_half_float_vertex */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER, 0)) {
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ }
+
+#if 0 /* not yet */
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+ ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+ }
+#endif
+
+ if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
+ ctx->Extensions.NV_primitive_restart = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
+ ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.h b/mesalib/src/mesa/state_tracker/st_extensions.h
new file mode 100644
index 000000000..f29f9e1cf
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_extensions.h
@@ -0,0 +1,40 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_EXTENSIONS_H
+#define ST_EXTENSIONS_H
+
+
+struct st_context;
+
+extern void st_init_limits(struct st_context *st);
+
+extern void st_init_extensions(struct st_context *st);
+
+
+#endif /* ST_EXTENSIONS_H */
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
new file mode 100644
index 000000000..11253d11a
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -0,0 +1,1090 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008-2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Mesa / Gallium format conversion and format selection code.
+ * \author Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/texstore.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "st_context.h"
+#include "st_format.h"
+
+
+static GLuint
+format_max_bits(enum pipe_format format)
+{
+ GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0);
+
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0));
+ size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1));
+ return size;
+}
+
+
+/**
+ * Return basic GL datatype for the given gallium format.
+ */
+GLenum
+st_format_datatype(enum pipe_format format)
+{
+ const struct util_format_description *desc;
+
+ desc = util_format_description(format);
+ assert(desc);
+
+ if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
+ if (format == PIPE_FORMAT_B5G5R5A1_UNORM ||
+ format == PIPE_FORMAT_B5G6R5_UNORM) {
+ return GL_UNSIGNED_SHORT;
+ }
+ else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
+ format == PIPE_FORMAT_Z24X8_UNORM ||
+ format == PIPE_FORMAT_X8Z24_UNORM) {
+ return GL_UNSIGNED_INT_24_8;
+ }
+ else {
+ const GLuint size = format_max_bits(format);
+ if (size == 8) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return GL_UNSIGNED_BYTE;
+ else
+ return GL_BYTE;
+ }
+ else if (size == 16) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return GL_UNSIGNED_SHORT;
+ else
+ return GL_SHORT;
+ }
+ else {
+ assert( size <= 32 );
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return GL_UNSIGNED_INT;
+ else
+ return GL_INT;
+ }
+ }
+ }
+ else if (format == PIPE_FORMAT_UYVY) {
+ return GL_UNSIGNED_SHORT;
+ }
+ else if (format == PIPE_FORMAT_YUYV) {
+ return GL_UNSIGNED_SHORT;
+ }
+ else {
+ /* compressed format? */
+ assert(0);
+ }
+
+ assert(0);
+ return GL_NONE;
+}
+
+
+/**
+ * Translate Mesa format to Gallium format.
+ */
+enum pipe_format
+st_mesa_format_to_pipe_format(gl_format mesaFormat)
+{
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGBA8888:
+ return PIPE_FORMAT_A8B8G8R8_UNORM;
+ case MESA_FORMAT_RGBA8888_REV:
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+ case MESA_FORMAT_ARGB8888:
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ case MESA_FORMAT_ARGB8888_REV:
+ return PIPE_FORMAT_A8R8G8B8_UNORM;
+ case MESA_FORMAT_XRGB8888:
+ return PIPE_FORMAT_B8G8R8X8_UNORM;
+ case MESA_FORMAT_XRGB8888_REV:
+ return PIPE_FORMAT_X8R8G8B8_UNORM;
+ case MESA_FORMAT_ARGB1555:
+ return PIPE_FORMAT_B5G5R5A1_UNORM;
+ case MESA_FORMAT_ARGB4444:
+ return PIPE_FORMAT_B4G4R4A4_UNORM;
+ case MESA_FORMAT_RGB565:
+ return PIPE_FORMAT_B5G6R5_UNORM;
+ case MESA_FORMAT_RGB332:
+ return PIPE_FORMAT_B2G3R3_UNORM;
+ case MESA_FORMAT_ARGB2101010:
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ case MESA_FORMAT_AL44:
+ return PIPE_FORMAT_L4A4_UNORM;
+ case MESA_FORMAT_AL88:
+ return PIPE_FORMAT_L8A8_UNORM;
+ case MESA_FORMAT_AL1616:
+ return PIPE_FORMAT_L16A16_UNORM;
+ case MESA_FORMAT_A8:
+ return PIPE_FORMAT_A8_UNORM;
+ case MESA_FORMAT_A16:
+ return PIPE_FORMAT_A16_UNORM;
+ case MESA_FORMAT_L8:
+ return PIPE_FORMAT_L8_UNORM;
+ case MESA_FORMAT_L16:
+ return PIPE_FORMAT_L16_UNORM;
+ case MESA_FORMAT_I8:
+ return PIPE_FORMAT_I8_UNORM;
+ case MESA_FORMAT_I16:
+ return PIPE_FORMAT_I16_UNORM;
+ case MESA_FORMAT_Z16:
+ return PIPE_FORMAT_Z16_UNORM;
+ case MESA_FORMAT_Z32:
+ return PIPE_FORMAT_Z32_UNORM;
+ case MESA_FORMAT_Z24_S8:
+ return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
+ case MESA_FORMAT_S8_Z24:
+ return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
+ case MESA_FORMAT_Z24_X8:
+ return PIPE_FORMAT_X8Z24_UNORM;
+ case MESA_FORMAT_X8_Z24:
+ return PIPE_FORMAT_Z24X8_UNORM;
+ case MESA_FORMAT_S8:
+ return PIPE_FORMAT_S8_USCALED;
+ case MESA_FORMAT_YCBCR:
+ return PIPE_FORMAT_UYVY;
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return PIPE_FORMAT_DXT1_RGB;
+ case MESA_FORMAT_RGBA_DXT1:
+ return PIPE_FORMAT_DXT1_RGBA;
+ case MESA_FORMAT_RGBA_DXT3:
+ return PIPE_FORMAT_DXT3_RGBA;
+ case MESA_FORMAT_RGBA_DXT5:
+ return PIPE_FORMAT_DXT5_RGBA;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return PIPE_FORMAT_DXT1_SRGB;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return PIPE_FORMAT_DXT1_SRGBA;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return PIPE_FORMAT_DXT3_SRGBA;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return PIPE_FORMAT_DXT5_SRGBA;
+#endif
+#endif
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SLA8:
+ return PIPE_FORMAT_L8A8_SRGB;
+ case MESA_FORMAT_SL8:
+ return PIPE_FORMAT_L8_SRGB;
+ case MESA_FORMAT_SRGB8:
+ return PIPE_FORMAT_R8G8B8_SRGB;
+ case MESA_FORMAT_SRGBA8:
+ return PIPE_FORMAT_A8B8G8R8_SRGB;
+ case MESA_FORMAT_SARGB8:
+ return PIPE_FORMAT_B8G8R8A8_SRGB;
+#endif
+ case MESA_FORMAT_R8:
+ return PIPE_FORMAT_R8_UNORM;
+ case MESA_FORMAT_R16:
+ return PIPE_FORMAT_R16_UNORM;
+ case MESA_FORMAT_RG88:
+ return PIPE_FORMAT_R8G8_UNORM;
+ case MESA_FORMAT_RG1616:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case MESA_FORMAT_RGBA_16:
+ return PIPE_FORMAT_R16G16B16A16_UNORM;
+
+ /* signed int formats */
+ case MESA_FORMAT_RGBA_INT8:
+ return PIPE_FORMAT_R8G8B8A8_SSCALED;
+ case MESA_FORMAT_RGBA_INT16:
+ return PIPE_FORMAT_R16G16B16A16_SSCALED;
+ case MESA_FORMAT_RGBA_INT32:
+ return PIPE_FORMAT_R32G32B32A32_SSCALED;
+
+ /* unsigned int formats */
+ case MESA_FORMAT_RGBA_UINT8:
+ return PIPE_FORMAT_R8G8B8A8_USCALED;
+ case MESA_FORMAT_RGBA_UINT16:
+ return PIPE_FORMAT_R16G16B16A16_USCALED;
+ case MESA_FORMAT_RGBA_UINT32:
+ return PIPE_FORMAT_R32G32B32A32_USCALED;
+
+ default:
+ assert(0);
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Translate Gallium format to Mesa format.
+ */
+gl_format
+st_pipe_format_to_mesa_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return MESA_FORMAT_RGBA8888;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return MESA_FORMAT_RGBA8888_REV;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return MESA_FORMAT_ARGB8888;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return MESA_FORMAT_ARGB8888_REV;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ return MESA_FORMAT_XRGB8888;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ return MESA_FORMAT_XRGB8888_REV;
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ return MESA_FORMAT_ARGB1555;
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ return MESA_FORMAT_ARGB4444;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return MESA_FORMAT_RGB565;
+ case PIPE_FORMAT_B2G3R3_UNORM:
+ return MESA_FORMAT_RGB332;
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ return MESA_FORMAT_ARGB2101010;
+ case PIPE_FORMAT_L4A4_UNORM:
+ return MESA_FORMAT_AL44;
+ case PIPE_FORMAT_L8A8_UNORM:
+ return MESA_FORMAT_AL88;
+ case PIPE_FORMAT_L16A16_UNORM:
+ return MESA_FORMAT_AL1616;
+ case PIPE_FORMAT_A8_UNORM:
+ return MESA_FORMAT_A8;
+ case PIPE_FORMAT_A16_UNORM:
+ return MESA_FORMAT_A16;
+ case PIPE_FORMAT_L8_UNORM:
+ return MESA_FORMAT_L8;
+ case PIPE_FORMAT_L16_UNORM:
+ return MESA_FORMAT_L16;
+ case PIPE_FORMAT_I8_UNORM:
+ return MESA_FORMAT_I8;
+ case PIPE_FORMAT_I16_UNORM:
+ return MESA_FORMAT_I16;
+ case PIPE_FORMAT_S8_USCALED:
+ return MESA_FORMAT_S8;
+
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ return MESA_FORMAT_RGBA_16;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA_16;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ return MESA_FORMAT_Z16;
+ case PIPE_FORMAT_Z32_UNORM:
+ return MESA_FORMAT_Z32;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return MESA_FORMAT_Z24_S8;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ return MESA_FORMAT_Z24_X8;
+ case PIPE_FORMAT_Z24X8_UNORM:
+ return MESA_FORMAT_X8_Z24;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ return MESA_FORMAT_S8_Z24;
+
+ case PIPE_FORMAT_UYVY:
+ return MESA_FORMAT_YCBCR;
+ case PIPE_FORMAT_YUYV:
+ return MESA_FORMAT_YCBCR_REV;
+
+#if FEATURE_texture_s3tc
+ case PIPE_FORMAT_DXT1_RGB:
+ return MESA_FORMAT_RGB_DXT1;
+ case PIPE_FORMAT_DXT1_RGBA:
+ return MESA_FORMAT_RGBA_DXT1;
+ case PIPE_FORMAT_DXT3_RGBA:
+ return MESA_FORMAT_RGBA_DXT3;
+ case PIPE_FORMAT_DXT5_RGBA:
+ return MESA_FORMAT_RGBA_DXT5;
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_DXT1_SRGB:
+ return MESA_FORMAT_SRGB_DXT1;
+ case PIPE_FORMAT_DXT1_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case PIPE_FORMAT_DXT3_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case PIPE_FORMAT_DXT5_SRGBA:
+ return MESA_FORMAT_SRGBA_DXT5;
+#endif
+#endif
+
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_L8A8_SRGB:
+ return MESA_FORMAT_SLA8;
+ case PIPE_FORMAT_L8_SRGB:
+ return MESA_FORMAT_SL8;
+ case PIPE_FORMAT_R8G8B8_SRGB:
+ return MESA_FORMAT_SRGB8;
+ case PIPE_FORMAT_A8B8G8R8_SRGB:
+ return MESA_FORMAT_SRGBA8;
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ return MESA_FORMAT_SARGB8;
+#endif
+
+ case PIPE_FORMAT_R8_UNORM:
+ return MESA_FORMAT_R8;
+ case PIPE_FORMAT_R16_UNORM:
+ return MESA_FORMAT_R16;
+ case PIPE_FORMAT_R8G8_UNORM:
+ return MESA_FORMAT_RG88;
+ case PIPE_FORMAT_R16G16_UNORM:
+ return MESA_FORMAT_RG1616;
+
+ /* signed int formats */
+ case PIPE_FORMAT_R8G8B8A8_SSCALED:
+ return MESA_FORMAT_RGBA_INT8;
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ return MESA_FORMAT_RGBA_INT16;
+ case PIPE_FORMAT_R32G32B32A32_SSCALED:
+ return MESA_FORMAT_RGBA_INT32;
+
+ /* unsigned int formats */
+ case PIPE_FORMAT_R8G8B8A8_USCALED:
+ return MESA_FORMAT_RGBA_UINT8;
+ case PIPE_FORMAT_R16G16B16A16_USCALED:
+ return MESA_FORMAT_RGBA_UINT16;
+ case PIPE_FORMAT_R32G32B32A32_USCALED:
+ return MESA_FORMAT_RGBA_UINT32;
+
+ default:
+ assert(0);
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Return first supported format from the given list.
+ */
+static enum pipe_format
+find_supported_format(struct pipe_screen *screen,
+ const enum pipe_format formats[],
+ uint num_formats,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ uint i;
+ for (i = 0; i < num_formats; i++) {
+ if (screen->is_format_supported(screen, formats[i], target,
+ sample_count, tex_usage, geom_flags)) {
+ return formats[i];
+ }
+ }
+ return PIPE_FORMAT_NONE;
+}
+
+
+/**
+ * Find an RGBA format supported by the context/winsys.
+ */
+static enum pipe_format
+default_rgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
+ PIPE_FORMAT_B5G6R5_UNORM
+ };
+ return find_supported_format(screen, colorFormats, Elements(colorFormats),
+ target, sample_count, tex_usage, geom_flags);
+}
+
+
+/**
+ * Find an RGB format supported by the context/winsys.
+ */
+static enum pipe_format
+default_rgb_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_B8G8R8X8_UNORM,
+ PIPE_FORMAT_X8R8G8B8_UNORM,
+ PIPE_FORMAT_X8B8G8R8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
+ PIPE_FORMAT_B5G6R5_UNORM
+ };
+ return find_supported_format(screen, colorFormats, Elements(colorFormats),
+ target, sample_count, tex_usage, geom_flags);
+}
+
+/**
+ * Find an sRGBA format supported by the context/winsys.
+ */
+static enum pipe_format
+default_srgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_FORMAT_A8B8G8R8_SRGB,
+ };
+ return find_supported_format(screen, colorFormats, Elements(colorFormats),
+ target, sample_count, tex_usage, geom_flags);
+}
+
+
+/**
+ * Given an OpenGL internalFormat value for a texture or surface, return
+ * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
+ * This is called during glTexImage2D, for example.
+ *
+ * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus
+ * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if
+ * we want render-to-texture ability.
+ *
+ * \param internalFormat the user value passed to glTexImage2D
+ * \param target one of PIPE_TEXTURE_x
+ * \param bindings bitmask of PIPE_BIND_x flags.
+ */
+enum pipe_format
+st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
+ enum pipe_texture_target target, unsigned sample_count,
+ unsigned bindings)
+{
+ unsigned geom_flags = 0; /* we don't care about POT vs. NPOT here, yet */
+
+ switch (internalFormat) {
+ case GL_RGB10:
+ case GL_RGB10_A2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B10G10R10A2_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ /* Pass through. */
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ return default_rgb_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_R16G16B16A16_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_R16G16B16A16_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B4G4R4A4_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_B4G4R4A4_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_RGB5_A1:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_B5G5R5A1_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_R3_G3_B2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B2G3R3_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_B2G3R3_UNORM;
+ /* Pass through. */
+ case GL_RGB5:
+ case GL_RGB4:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B5G6R5_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_B5G6R5_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
+ target, sample_count, bindings,
+ geom_flags ))
+ return PIPE_FORMAT_B5G5R5A1_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A16_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_A16_UNORM;
+ /* Pass through. */
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_COMPRESSED_ALPHA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L16_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_L16_UNORM;
+ /* Pass through. */
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_COMPRESSED_LUMINANCE:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_L8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L16A16_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_L16A16_UNORM;
+ /* Pass through. */
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_LUMINANCE4_ALPHA4:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L4A4_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_L4A4_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_I16_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_I16_UNORM;
+ /* Pass through. */
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_COMPRESSED_INTENSITY:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target,
+ sample_count, bindings, geom_flags ))
+ return PIPE_FORMAT_I8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_YCBCR_MESA:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, target,
+ sample_count, bindings, geom_flags)) {
+ return PIPE_FORMAT_UYVY;
+ }
+ if (screen->is_format_supported(screen, PIPE_FORMAT_YUYV, target,
+ sample_count, bindings, geom_flags)) {
+ return PIPE_FORMAT_YUYV;
+ }
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RED:
+ case GL_COMPRESSED_RG:
+ case GL_COMPRESSED_RGB:
+ /* can only sample from compressed formats */
+ if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
+ return PIPE_FORMAT_NONE;
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
+ target, sample_count, bindings,
+ geom_flags))
+ return PIPE_FORMAT_DXT1_RGB;
+ else
+ return default_rgb_format(screen, target, sample_count, bindings,
+ geom_flags);
+
+ case GL_COMPRESSED_RGBA:
+ /* can only sample from compressed formats */
+ if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
+ return PIPE_FORMAT_NONE;
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
+ target, sample_count, bindings,
+ geom_flags))
+ return PIPE_FORMAT_DXT3_RGBA;
+ else
+ return default_rgba_format(screen, target, sample_count, bindings,
+ geom_flags);
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
+ target, sample_count, bindings,
+ geom_flags))
+ return PIPE_FORMAT_DXT1_RGB;
+ else
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA,
+ target, sample_count, bindings,
+ geom_flags))
+ return PIPE_FORMAT_DXT1_RGBA;
+ else
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
+ target, sample_count, bindings,
+ geom_flags))
+ return PIPE_FORMAT_DXT3_RGBA;
+ else
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ target, sample_count, bindings,
+ geom_flags))
+ return PIPE_FORMAT_DXT5_RGBA;
+ else
+ return PIPE_FORMAT_NONE;
+
+#if 0
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+#endif
+
+ case GL_DEPTH_COMPONENT16:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z16_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_Z16_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT24:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ target, sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ target, sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT32:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_Z32_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_FORMAT_Z16_UNORM
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings, geom_flags);
+ }
+
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_S8_USCALED,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings, geom_flags);
+ }
+
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings, geom_flags);
+ }
+
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ return default_srgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_SRGB, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_DXT1_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return PIPE_FORMAT_DXT1_SRGBA;
+
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_SRGBA, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_DXT3_SRGBA;
+ return default_srgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return PIPE_FORMAT_DXT5_SRGBA;
+
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_SRGB, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_L8A8_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8_SRGB, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_L8_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings,
+ geom_flags );
+
+ case GL_RED:
+ case GL_R8:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R8_UNORM;
+ return PIPE_FORMAT_NONE;
+ case GL_RG:
+ case GL_RG8:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R8G8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_R16:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R16_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RG16:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R16G16_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RED_RGTC1:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_RGTC1_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_RGTC1_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_RG_RGTC2:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_RGTC2_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_RGTC2_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ /* signed/unsigned integer formats.
+ * XXX Mesa only has formats for RGBA signed/unsigned integer formats.
+ * If/when new formats are added this code should be updated.
+ */
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ /* fall-through */
+ case GL_RGBA8I_EXT:
+ case GL_RGB8I_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SSCALED,
+ target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R8G8B8A8_SSCALED;
+ return PIPE_FORMAT_NONE;
+ case GL_RGBA16I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SSCALED,
+ target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R16G16B16A16_SSCALED;
+ return PIPE_FORMAT_NONE;
+ case GL_RGBA32I_EXT:
+ case GL_RGB32I_EXT:
+ case GL_ALPHA32I_EXT:
+ case GL_INTENSITY32I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ /* xxx */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SSCALED,
+ target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R32G32B32A32_SSCALED;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA8UI_EXT:
+ case GL_RGB8UI_EXT:
+ case GL_ALPHA8UI_EXT:
+ case GL_INTENSITY8UI_EXT:
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_USCALED,
+ target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R8G8B8A8_USCALED;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA16UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_USCALED,
+ target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R16G16B16A16_USCALED;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGBA32UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_USCALED,
+ target,
+ sample_count, bindings, geom_flags))
+ return PIPE_FORMAT_R32G32B32A32_USCALED;
+ return PIPE_FORMAT_NONE;
+
+ default:
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
+ */
+enum pipe_format
+st_choose_renderbuffer_format(struct pipe_screen *screen,
+ GLenum internalFormat, unsigned sample_count)
+{
+ uint usage;
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
+ usage = PIPE_BIND_DEPTH_STENCIL;
+ else
+ usage = PIPE_BIND_RENDER_TARGET;
+ return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D,
+ sample_count, usage);
+}
+
+
+/**
+ * Called via ctx->Driver.chooseTextureFormat().
+ */
+gl_format
+st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ enum pipe_format pFormat;
+ uint bindings;
+
+ (void) format;
+ (void) type;
+
+ /* GL textures may wind up being render targets, but we don't know
+ * that in advance. Specify potential render target flags now.
+ */
+ bindings = PIPE_BIND_SAMPLER_VIEW;
+ if (renderable == GL_TRUE) {
+ if (_mesa_is_depth_format(internalFormat) ||
+ _mesa_is_depth_or_stencil_format(internalFormat))
+ bindings |= PIPE_BIND_DEPTH_STENCIL;
+ else
+ bindings |= PIPE_BIND_RENDER_TARGET;
+ }
+
+ pFormat = st_choose_format(screen, internalFormat,
+ PIPE_TEXTURE_2D, 0, bindings);
+
+ if (pFormat == PIPE_FORMAT_NONE) {
+ /* try choosing format again, this time without render target bindings */
+ pFormat = st_choose_format(screen, internalFormat,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
+ }
+
+ if (pFormat == PIPE_FORMAT_NONE) {
+ /* no luck at all */
+ return MESA_FORMAT_NONE;
+ }
+
+ return st_pipe_format_to_mesa_format(pFormat);
+}
+
+gl_format
+st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type)
+{
+ boolean want_renderable =
+ internalFormat == 3 || internalFormat == 4 ||
+ internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+ internalFormat == GL_RGB8 || internalFormat == GL_RGBA8;
+
+ return st_ChooseTextureFormat_renderable(ctx, internalFormat,
+ format, type, want_renderable);
+}
+
+/**
+ * Test if a gallium format is equivalent to a GL format/type.
+ */
+GLboolean
+st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type)
+{
+ switch (pFormat) {
+ case PIPE_FORMAT_A8B8G8R8_UNORM:
+ return format == GL_RGBA && type == GL_UNSIGNED_BYTE;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return format == GL_BGRA && type == GL_UNSIGNED_BYTE;
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5;
+ /* XXX more combos... */
+ default:
+ return GL_FALSE;
+ }
+}
+
+GLboolean
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
+{
+ if (format1 == format2)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
+ format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
+ format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
+ format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
+ format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h
new file mode 100644
index 000000000..ffcaf402a
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_format.h
@@ -0,0 +1,80 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_FORMAT_H
+#define ST_FORMAT_H
+
+#include "main/formats.h"
+#include "main/glheader.h"
+
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+
+struct gl_context;
+struct pipe_screen;
+
+extern GLenum
+st_format_datatype(enum pipe_format format);
+
+
+extern enum pipe_format
+st_mesa_format_to_pipe_format(gl_format mesaFormat);
+
+extern gl_format
+st_pipe_format_to_mesa_format(enum pipe_format pipeFormat);
+
+
+extern enum pipe_format
+st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
+ enum pipe_texture_target target, unsigned sample_count,
+ unsigned tex_usage);
+
+extern enum pipe_format
+st_choose_renderbuffer_format(struct pipe_screen *screen,
+ GLenum internalFormat, unsigned sample_count);
+
+
+gl_format
+st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
+ GLenum format, GLenum type, GLboolean renderable);
+
+extern gl_format
+st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
+ GLenum format, GLenum type);
+
+
+extern GLboolean
+st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type);
+
+/* can we use a sampler view to translate these formats
+ only used to make TFP so far */
+extern GLboolean
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
+
+#endif /* ST_FORMAT_H */
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
new file mode 100644
index 000000000..a7dfbea1a
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
@@ -0,0 +1,423 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/mipmap.h"
+#include "main/teximage.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_gen_mipmap.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_gen_mipmap.h"
+#include "st_cb_texture.h"
+
+
+/**
+ * one-time init for generate mipmap
+ * XXX Note: there may be other times we need no-op/simple state like this.
+ * In that case, some code refactoring would be good.
+ */
+void
+st_init_generate_mipmap(struct st_context *st)
+{
+ st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_generate_mipmap(struct st_context *st)
+{
+ util_destroy_gen_mipmap(st->gen_mipmap);
+ st->gen_mipmap = NULL;
+}
+
+
+/**
+ * Generate mipmap levels using hardware rendering.
+ * \return TRUE if successful, FALSE if not possible
+ */
+static boolean
+st_render_mipmap(struct st_context *st,
+ GLenum target,
+ struct st_texture_object *stObj,
+ uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
+ const uint face = _mesa_tex_target_to_face(target);
+
+ assert(psv->texture == stObj->pt);
+#if 0
+ assert(target != GL_TEXTURE_3D); /* implemented but untested */
+#endif
+
+ /* check if we can render in the texture's format */
+ /* XXX should probably kill this and always use util_gen_mipmap
+ since this implements a sw fallback as well */
+ if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
+ 0, PIPE_BIND_RENDER_TARGET, 0)) {
+ return FALSE;
+ }
+
+ util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
+ PIPE_TEX_FILTER_LINEAR);
+
+ return TRUE;
+}
+
+
+/**
+ * Helper function to decompress an image. The result is a 32-bpp RGBA
+ * image with stride==width.
+ */
+static void
+decompress_image(enum pipe_format format,
+ const uint8_t *src, uint8_t *dst,
+ unsigned width, unsigned height)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ const uint bw = util_format_get_blockwidth(format);
+ const uint bh = util_format_get_blockheight(format);
+ const uint dst_stride = 4 * MAX2(width, bw);
+ const uint src_stride = util_format_get_stride(format, width);
+
+ desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
+
+ if (width < bw || height < bh) {
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst[p + 0] = dst[0];
+ dst[p + 1] = dst[1];
+ dst[p + 2] = dst[2];
+ dst[p + 3] = dst[3];
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Helper function to compress an image. The source is a 32-bpp RGBA image
+ * with stride==width.
+ */
+static void
+compress_image(enum pipe_format format,
+ const uint8_t *src, uint8_t *dst,
+ unsigned width, unsigned height)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ const uint dst_stride = util_format_get_stride(format, width);
+ const uint src_stride = 4 * width;
+
+ desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
+}
+
+
+/**
+ * Software fallback for generate mipmap levels.
+ */
+static void
+fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_resource *pt = st_get_texobj_resource(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ const uint lastLevel = pt->last_level;
+ const uint face = _mesa_tex_target_to_face(target);
+ uint dstLevel;
+ GLenum datatype;
+ GLuint comps;
+ GLboolean compressed;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ assert(target != GL_TEXTURE_3D); /* not done yet */
+
+ compressed =
+ _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
+
+ if (compressed) {
+ datatype = GL_UNSIGNED_BYTE;
+ comps = 4;
+ }
+ else {
+ _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
+ &datatype, &comps);
+ assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
+ }
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const uint srcWidth = u_minify(pt->width0, srcLevel);
+ const uint srcHeight = u_minify(pt->height0, srcLevel);
+ const uint srcDepth = u_minify(pt->depth0, srcLevel);
+ const uint dstWidth = u_minify(pt->width0, dstLevel);
+ const uint dstHeight = u_minify(pt->height0, dstLevel);
+ const uint dstDepth = u_minify(pt->depth0, dstLevel);
+ struct pipe_transfer *srcTrans, *dstTrans;
+ const ubyte *srcData;
+ ubyte *dstData;
+ int srcStride, dstStride;
+
+ srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
+ face,
+ PIPE_TRANSFER_READ, 0, 0,
+ srcWidth, srcHeight);
+
+ dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
+ face,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ dstWidth, dstHeight);
+
+ srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
+ dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
+
+ srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
+ dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
+
+ /* this cannot work correctly for 3d since it does
+ not respect layerStride. */
+ if (compressed) {
+ const enum pipe_format format = pt->format;
+ const uint bw = util_format_get_blockwidth(format);
+ const uint bh = util_format_get_blockheight(format);
+ const uint srcWidth2 = align(srcWidth, bw);
+ const uint srcHeight2 = align(srcHeight, bh);
+ const uint dstWidth2 = align(dstWidth, bw);
+ const uint dstHeight2 = align(dstHeight, bh);
+ uint8_t *srcTemp, *dstTemp;
+
+ assert(comps == 4);
+
+ srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
+ dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
+
+ /* decompress the src image: srcData -> srcTemp */
+ decompress_image(format, srcData, srcTemp, srcWidth, srcHeight);
+
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ srcWidth2, srcHeight2, srcDepth,
+ srcTemp,
+ srcWidth2, /* stride in texels */
+ dstWidth2, dstHeight2, dstDepth,
+ dstTemp,
+ dstWidth2); /* stride in texels */
+
+ /* compress the new image: dstTemp -> dstData */
+ compress_image(format, dstTemp, dstData, dstWidth, dstHeight);
+
+ free(srcTemp);
+ free(dstTemp);
+ }
+ else {
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ srcWidth, srcHeight, srcDepth,
+ srcData,
+ srcStride, /* stride in texels */
+ dstWidth, dstHeight, dstDepth,
+ dstData,
+ dstStride); /* stride in texels */
+ }
+
+ pipe_transfer_unmap(pipe, srcTrans);
+ pipe_transfer_unmap(pipe, dstTrans);
+
+ pipe->transfer_destroy(pipe, srcTrans);
+ pipe->transfer_destroy(pipe, dstTrans);
+ }
+}
+
+
+/**
+ * Compute the expected number of mipmap levels in the texture given
+ * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
+ * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
+ * levels should be generated.
+ */
+static GLuint
+compute_num_levels(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target)
+{
+ if (target == GL_TEXTURE_RECTANGLE_ARB) {
+ return 1;
+ }
+ else {
+ const struct gl_texture_image *baseImage =
+ _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ GLuint size, numLevels;
+
+ size = MAX2(baseImage->Width2, baseImage->Height2);
+ size = MAX2(size, baseImage->Depth2);
+
+ numLevels = texObj->BaseLevel;
+
+ while (size > 0) {
+ numLevels++;
+ size >>= 1;
+ }
+
+ numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
+
+ assert(numLevels >= 1);
+
+ return numLevels;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.GenerateMipmap().
+ */
+void
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_resource *pt = st_get_texobj_resource(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ uint lastLevel;
+ uint dstLevel;
+
+ if (!pt)
+ return;
+
+ /* not sure if this ultimately actually should work,
+ but we're not supporting multisampled textures yet. */
+ assert(pt->nr_samples < 2);
+
+ /* find expected last mipmap level to generate*/
+ lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+
+ if (lastLevel == 0)
+ return;
+
+ if (pt->last_level < lastLevel) {
+ /* The current gallium texture doesn't have space for all the
+ * mipmap levels we need to generate. So allocate a new texture.
+ */
+ struct pipe_resource *oldTex = stObj->pt;
+
+ /* create new texture with space for more levels */
+ stObj->pt = st_texture_create(st,
+ oldTex->target,
+ oldTex->format,
+ lastLevel,
+ oldTex->width0,
+ oldTex->height0,
+ oldTex->depth0,
+ oldTex->bind);
+
+ /* The texture isn't in a "complete" state yet so set the expected
+ * lastLevel here, since it won't get done in st_finalize_texture().
+ */
+ stObj->lastLevel = lastLevel;
+
+ /* This will copy the old texture's base image into the new texture
+ * which we just allocated.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+
+ /* release the old tex (will likely be freed too) */
+ pipe_resource_reference(&oldTex, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+
+ pt = stObj->pt;
+ }
+ else {
+ /* Make sure that the base texture image data is present in the
+ * texture buffer.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+ }
+
+ assert(pt->last_level >= lastLevel);
+
+ /* Try to generate the mipmap by rendering/texturing. If that fails,
+ * use the software fallback.
+ */
+ if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
+ /* since the util code actually also has a fallback, should
+ probably make it never fail and kill this */
+ fallback_generate_mipmap(ctx, target, texObj);
+ }
+
+ /* Fill in the Mesa gl_texture_image fields */
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const struct gl_texture_image *srcImage
+ = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
+ struct gl_texture_image *dstImage;
+ struct st_texture_image *stImage;
+ uint dstWidth = u_minify(pt->width0, dstLevel);
+ uint dstHeight = u_minify(pt->height0, dstLevel);
+ uint dstDepth = u_minify(pt->depth0, dstLevel);
+ uint border = srcImage->Border;
+
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+
+ stImage = st_texture_image(dstImage);
+ stImage->level = dstLevel;
+
+ pipe_resource_reference(&stImage->pt, pt);
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.h b/mesalib/src/mesa/state_tracker/st_gen_mipmap.h
new file mode 100644
index 000000000..8a361a1f6
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.h
@@ -0,0 +1,52 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_GEN_MIPMAP_H
+#define ST_GEN_MIPMAP_H
+
+
+#include "main/glheader.h"
+
+struct gl_context;
+struct gl_texture_object;
+struct st_context;
+
+extern void
+st_init_generate_mipmap(struct st_context *st);
+
+
+extern void
+st_destroy_generate_mipmap(struct st_context *st);
+
+
+extern void
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+
+#endif /* ST_GEN_MIPMAP_H */
diff --git a/mesalib/src/mesa/state_tracker/st_gl_api.h b/mesalib/src/mesa/state_tracker/st_gl_api.h
new file mode 100644
index 000000000..59782d0d5
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_gl_api.h
@@ -0,0 +1,7 @@
+
+#ifndef ST_GL_API_H
+#define ST_GL_API_H
+
+struct st_api *st_gl_api_create(void);
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c
new file mode 100644
index 000000000..74d402daa
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_manager.c
@@ -0,0 +1,924 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "state_tracker/st_gl_api.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "util/u_pointer.h"
+#include "util/u_inlines.h"
+#include "util/u_atomic.h"
+#include "util/u_surface.h"
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/texstate.h"
+#include "main/framebuffer.h"
+#include "main/fbobject.h"
+#include "main/renderbuffer.h"
+#include "main/version.h"
+#include "st_texture.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_cb_fbo.h"
+#include "st_cb_flush.h"
+#include "st_manager.h"
+
+/**
+ * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
+ * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
+ * We'll only return non-null for window system framebuffers.
+ * Note that this function may fail.
+ */
+static INLINE struct st_framebuffer *
+st_ws_framebuffer(struct gl_framebuffer *fb)
+{
+ /* FBO cannot be casted. See st_new_framebuffer */
+ return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL);
+}
+
+/**
+ * Map an attachment to a buffer index.
+ */
+static INLINE gl_buffer_index
+attachment_to_buffer_index(enum st_attachment_type statt)
+{
+ gl_buffer_index index;
+
+ switch (statt) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ index = BUFFER_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_LEFT:
+ index = BUFFER_BACK_LEFT;
+ break;
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ index = BUFFER_FRONT_RIGHT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ index = BUFFER_BACK_RIGHT;
+ break;
+ case ST_ATTACHMENT_DEPTH_STENCIL:
+ index = BUFFER_DEPTH;
+ break;
+ case ST_ATTACHMENT_ACCUM:
+ index = BUFFER_ACCUM;
+ break;
+ case ST_ATTACHMENT_SAMPLE:
+ default:
+ index = BUFFER_COUNT;
+ break;
+ }
+
+ return index;
+}
+
+/**
+ * Map a buffer index to an attachment.
+ */
+static INLINE enum st_attachment_type
+buffer_index_to_attachment(gl_buffer_index index)
+{
+ enum st_attachment_type statt;
+
+ switch (index) {
+ case BUFFER_FRONT_LEFT:
+ statt = ST_ATTACHMENT_FRONT_LEFT;
+ break;
+ case BUFFER_BACK_LEFT:
+ statt = ST_ATTACHMENT_BACK_LEFT;
+ break;
+ case BUFFER_FRONT_RIGHT:
+ statt = ST_ATTACHMENT_FRONT_RIGHT;
+ break;
+ case BUFFER_BACK_RIGHT:
+ statt = ST_ATTACHMENT_BACK_RIGHT;
+ break;
+ case BUFFER_DEPTH:
+ statt = ST_ATTACHMENT_DEPTH_STENCIL;
+ break;
+ case BUFFER_ACCUM:
+ statt = ST_ATTACHMENT_ACCUM;
+ break;
+ default:
+ statt = ST_ATTACHMENT_INVALID;
+ break;
+ }
+
+ return statt;
+}
+
+/**
+ * Validate a framebuffer to make sure up-to-date pipe_textures are used.
+ */
+static void
+st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
+ uint width, height;
+ unsigned i;
+ boolean changed = FALSE;
+
+ if (!p_atomic_read(&stfb->revalidate))
+ return;
+
+ /* validate the fb */
+ if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures))
+ return;
+
+ width = stfb->Base.Width;
+ height = stfb->Base.Height;
+
+ for (i = 0; i < stfb->num_statts; i++) {
+ struct st_renderbuffer *strb;
+ struct pipe_surface *ps, surf_tmpl;
+ gl_buffer_index idx;
+
+ if (!textures[i])
+ continue;
+
+ idx = attachment_to_buffer_index(stfb->statts[i]);
+ if (idx >= BUFFER_COUNT) {
+ pipe_resource_reference(&textures[i], NULL);
+ continue;
+ }
+
+ strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
+ assert(strb);
+ if (strb->texture == textures[i]) {
+ pipe_resource_reference(&textures[i], NULL);
+ continue;
+ }
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, textures[i],
+ PIPE_BIND_RENDER_TARGET);
+ ps = pipe->create_surface(pipe, textures[i], &surf_tmpl);
+ if (ps) {
+ pipe_surface_reference(&strb->surface, ps);
+ pipe_resource_reference(&strb->texture, ps->texture);
+ /* ownership transfered */
+ pipe_surface_reference(&ps, NULL);
+
+ changed = TRUE;
+
+ strb->Base.Width = strb->surface->width;
+ strb->Base.Height = strb->surface->height;
+
+ width = strb->Base.Width;
+ height = strb->Base.Height;
+ }
+
+ pipe_resource_reference(&textures[i], NULL);
+ }
+
+ if (changed) {
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
+
+ assert(stfb->Base.Width == width);
+ assert(stfb->Base.Height == height);
+ }
+
+ p_atomic_set(&stfb->revalidate, FALSE);
+}
+
+/**
+ * Update the attachments to validate by looping the existing renderbuffers.
+ */
+static void
+st_framebuffer_update_attachments(struct st_framebuffer *stfb)
+{
+ gl_buffer_index idx;
+
+ stfb->num_statts = 0;
+ for (idx = 0; idx < BUFFER_COUNT; idx++) {
+ struct st_renderbuffer *strb;
+ enum st_attachment_type statt;
+
+ strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
+ if (!strb || strb->software)
+ continue;
+
+ statt = buffer_index_to_attachment(idx);
+ if (statt != ST_ATTACHMENT_INVALID &&
+ st_visual_have_buffers(stfb->iface->visual, 1 << statt))
+ stfb->statts[stfb->num_statts++] = statt;
+ }
+
+ p_atomic_set(&stfb->revalidate, TRUE);
+}
+
+/**
+ * Add a renderbuffer to the framebuffer.
+ */
+static boolean
+st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
+ gl_buffer_index idx)
+{
+ struct gl_renderbuffer *rb;
+ enum pipe_format format;
+ int samples;
+ boolean sw;
+
+ if (!stfb->iface)
+ return FALSE;
+
+ /* do not distinguish depth/stencil buffers */
+ if (idx == BUFFER_STENCIL)
+ idx = BUFFER_DEPTH;
+
+ switch (idx) {
+ case BUFFER_DEPTH:
+ format = stfb->iface->visual->depth_stencil_format;
+ sw = FALSE;
+ break;
+ case BUFFER_ACCUM:
+ format = stfb->iface->visual->accum_format;
+ sw = TRUE;
+ break;
+ default:
+ format = stfb->iface->visual->color_format;
+ sw = FALSE;
+ break;
+ }
+
+ if (format == PIPE_FORMAT_NONE)
+ return FALSE;
+
+ samples = stfb->iface->visual->samples;
+ if (!samples)
+ samples = st_get_msaa();
+
+ rb = st_new_renderbuffer_fb(format, samples, sw);
+ if (!rb)
+ return FALSE;
+
+ if (idx != BUFFER_DEPTH) {
+ _mesa_add_renderbuffer(&stfb->Base, idx, rb);
+ }
+ else {
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
+ }
+
+ return TRUE;
+}
+
+/**
+ * Intialize a struct gl_config from a visual.
+ */
+static void
+st_visual_to_context_mode(const struct st_visual *visual,
+ struct gl_config *mode)
+{
+ memset(mode, 0, sizeof(*mode));
+
+ if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
+ mode->doubleBufferMode = GL_TRUE;
+ if (st_visual_have_buffers(visual,
+ ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
+ mode->stereoMode = GL_TRUE;
+
+ if (visual->color_format != PIPE_FORMAT_NONE) {
+ mode->rgbMode = GL_TRUE;
+
+ mode->redBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 0);
+ mode->greenBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 1);
+ mode->blueBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 2);
+ mode->alphaBits =
+ util_format_get_component_bits(visual->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3);
+
+ mode->rgbBits = mode->redBits +
+ mode->greenBits + mode->blueBits + mode->alphaBits;
+ }
+
+ if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
+ mode->depthBits =
+ util_format_get_component_bits(visual->depth_stencil_format,
+ UTIL_FORMAT_COLORSPACE_ZS, 0);
+ mode->stencilBits =
+ util_format_get_component_bits(visual->depth_stencil_format,
+ UTIL_FORMAT_COLORSPACE_ZS, 1);
+
+ mode->haveDepthBuffer = mode->depthBits > 0;
+ mode->haveStencilBuffer = mode->stencilBits > 0;
+ }
+
+ if (visual->accum_format != PIPE_FORMAT_NONE) {
+ mode->haveAccumBuffer = GL_TRUE;
+
+ mode->accumRedBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 0);
+ mode->accumGreenBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 1);
+ mode->accumBlueBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 2);
+ mode->accumAlphaBits =
+ util_format_get_component_bits(visual->accum_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3);
+ }
+
+ if (visual->samples) {
+ mode->sampleBuffers = 1;
+ mode->samples = visual->samples;
+ }
+}
+
+/**
+ * Determine the default draw or read buffer from a visual.
+ */
+static void
+st_visual_to_default_buffer(const struct st_visual *visual,
+ GLenum *buffer, GLint *index)
+{
+ enum st_attachment_type statt;
+ GLenum buf;
+ gl_buffer_index idx;
+
+ statt = visual->render_buffer;
+ /* do nothing if an invalid render buffer is specified */
+ if (statt == ST_ATTACHMENT_INVALID ||
+ !st_visual_have_buffers(visual, 1 << statt))
+ return;
+
+ switch (statt) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ buf = GL_FRONT_LEFT;
+ idx = BUFFER_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_LEFT:
+ buf = GL_BACK_LEFT;
+ idx = BUFFER_BACK_LEFT;
+ break;
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ buf = GL_FRONT_RIGHT;
+ idx = BUFFER_FRONT_RIGHT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ buf = GL_BACK_RIGHT;
+ idx = BUFFER_BACK_RIGHT;
+ break;
+ default:
+ buf = GL_NONE;
+ idx = BUFFER_COUNT;
+ break;
+ }
+
+ if (buf != GL_NONE) {
+ if (buffer)
+ *buffer = buf;
+ if (index)
+ *index = idx;
+ }
+}
+
+/**
+ * Create a framebuffer from a manager interface.
+ */
+static struct st_framebuffer *
+st_framebuffer_create(struct st_framebuffer_iface *stfbi)
+{
+ struct st_framebuffer *stfb;
+ struct gl_config mode;
+ gl_buffer_index idx;
+
+ stfb = CALLOC_STRUCT(st_framebuffer);
+ if (!stfb)
+ return NULL;
+
+ /* for FBO-only context */
+ if (!stfbi) {
+ struct gl_framebuffer *base = _mesa_get_incomplete_framebuffer();
+
+ stfb->Base = *base;
+
+ return stfb;
+ }
+
+ st_visual_to_context_mode(stfbi->visual, &mode);
+ _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
+
+ /* modify the draw/read buffers of the fb */
+ st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0],
+ &stfb->Base._ColorDrawBufferIndexes[0]);
+ st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer,
+ &stfb->Base._ColorReadBufferIndex);
+
+ stfb->iface = stfbi;
+
+ /* add the color buffer */
+ idx = stfb->Base._ColorDrawBufferIndexes[0];
+ if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
+ FREE(stfb);
+ return NULL;
+ }
+
+ st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
+ st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
+
+ st_framebuffer_update_attachments(stfb);
+
+ stfb->Base.Initialized = GL_TRUE;
+
+ return stfb;
+}
+
+/**
+ * Reference a framebuffer.
+ */
+static void
+st_framebuffer_reference(struct st_framebuffer **ptr,
+ struct st_framebuffer *stfb)
+{
+ struct gl_framebuffer *fb = &stfb->Base;
+ _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
+}
+
+static void
+st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stfbi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_framebuffer *stfb;
+
+ /* either draw or read winsys fb */
+ stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
+ if (!stfb || stfb->iface != stfbi)
+ stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
+
+ if (stfb && stfb->iface == stfbi) {
+ p_atomic_set(&stfb->revalidate, TRUE);
+ }
+ else {
+ /* This function is probably getting called when we've detected a
+ * change in a window's size but the currently bound context is
+ * not bound to that window.
+ * If the st_framebuffer_iface structure had a pointer to the
+ * corresponding st_framebuffer we'd be able to handle this.
+ */
+ }
+}
+
+static void
+st_context_flush(struct st_context_iface *stctxi, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ st_flush(st, flags, fence);
+ if (flags & PIPE_FLUSH_RENDER_CACHE)
+ st_manager_flush_frontbuffer(st);
+}
+
+static boolean
+st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target,
+ int level, enum pipe_format internal_format,
+ struct pipe_resource *tex, boolean mipmap)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct gl_context *ctx = st->ctx;
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_object *stObj;
+ struct st_texture_image *stImage;
+ GLenum internalFormat;
+ GLuint width, height, depth;
+
+ switch (target) {
+ case ST_TEXTURE_1D:
+ target = GL_TEXTURE_1D;
+ break;
+ case ST_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ case ST_TEXTURE_3D:
+ target = GL_TEXTURE_3D;
+ break;
+ case ST_TEXTURE_RECT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ break;
+ default:
+ return FALSE;
+ break;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ stObj = st_texture_object(texObj);
+ /* switch to surface based */
+ if (!stObj->surface_based) {
+ _mesa_clear_texture_object(ctx, texObj);
+ stObj->surface_based = GL_TRUE;
+ }
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ stImage = st_texture_image(texImage);
+ if (tex) {
+ gl_format texFormat;
+
+ /*
+ * XXX When internal_format and tex->format differ, st_finalize_texture
+ * needs to allocate a new texture with internal_format and copy the
+ * texture here into the new one. It will result in surface_copy being
+ * called on surfaces whose formats differ.
+ *
+ * To avoid that, internal_format is (wrongly) ignored here. A sane fix
+ * is to use a sampler view.
+ */
+ if (!st_sampler_compat_formats(tex->format, internal_format))
+ internal_format = tex->format;
+
+ if (util_format_get_component_bits(internal_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
+ internalFormat = GL_RGBA;
+ else
+ internalFormat = GL_RGB;
+
+ texFormat = st_ChooseTextureFormat(ctx, internalFormat,
+ GL_RGBA, GL_UNSIGNED_BYTE);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ tex->width0, tex->height0, 1, 0,
+ internalFormat, texFormat);
+
+ width = tex->width0;
+ height = tex->height0;
+ depth = tex->depth0;
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width != 1)
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ level--;
+ }
+ }
+ else {
+ _mesa_clear_texture_image(ctx, texImage);
+ width = height = depth = 0;
+ }
+
+ pipe_resource_reference(&stImage->pt, tex);
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
+
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_unlock_texture(ctx, texObj);
+
+ return TRUE;
+}
+
+static void
+st_context_copy(struct st_context_iface *stctxi,
+ struct st_context_iface *stsrci, unsigned mask)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_context *src = (struct st_context *) stsrci;
+
+ _mesa_copy_context(src->ctx, st->ctx, mask);
+}
+
+static boolean
+st_context_share(struct st_context_iface *stctxi,
+ struct st_context_iface *stsrci)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_context *src = (struct st_context *) stsrci;
+
+ return _mesa_share_state(st->ctx, src->ctx);
+}
+
+static void
+st_context_destroy(struct st_context_iface *stctxi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ st_destroy_context(st);
+}
+
+static struct st_context_iface *
+st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
+ const struct st_context_attribs *attribs,
+ struct st_context_iface *shared_stctxi)
+{
+ struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
+ struct st_context *st;
+ struct pipe_context *pipe;
+ struct gl_config mode;
+ gl_api api;
+
+ if (!(stapi->profile_mask & (1 << attribs->profile)))
+ return NULL;
+
+ switch (attribs->profile) {
+ case ST_PROFILE_DEFAULT:
+ api = API_OPENGL;
+ break;
+ case ST_PROFILE_OPENGL_ES1:
+ api = API_OPENGLES;
+ break;
+ case ST_PROFILE_OPENGL_ES2:
+ api = API_OPENGLES2;
+ break;
+ case ST_PROFILE_OPENGL_CORE:
+ default:
+ return NULL;
+ break;
+ }
+
+ pipe = smapi->screen->context_create(smapi->screen, NULL);
+ if (!pipe)
+ return NULL;
+
+ st_visual_to_context_mode(&attribs->visual, &mode);
+ st = st_create_context(api, pipe, &mode, shared_ctx);
+ if (!st) {
+ pipe->destroy(pipe);
+ return NULL;
+ }
+
+ /* need to perform version check */
+ if (attribs->major > 1 || attribs->minor > 0) {
+ _mesa_compute_version(st->ctx);
+
+ if (st->ctx->VersionMajor < attribs->major ||
+ st->ctx->VersionMajor < attribs->minor) {
+ st_destroy_context(st);
+ return NULL;
+ }
+ }
+
+ st->invalidate_on_gl_viewport =
+ smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
+
+ st->iface.destroy = st_context_destroy;
+ st->iface.notify_invalid_framebuffer =
+ st_context_notify_invalid_framebuffer;
+ st->iface.flush = st_context_flush;
+ st->iface.teximage = st_context_teximage;
+ st->iface.copy = st_context_copy;
+ st->iface.share = st_context_share;
+ st->iface.st_context_private = (void *) smapi;
+
+ return &st->iface;
+}
+
+static boolean
+st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stdrawi,
+ struct st_framebuffer_iface *streadi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+ struct st_framebuffer *stdraw, *stread, *stfb;
+ boolean ret;
+
+ _glapi_check_multithread();
+
+ if (st) {
+ /* reuse/create the draw fb */
+ stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer);
+ if (stfb && stfb->iface == stdrawi) {
+ stdraw = NULL;
+ st_framebuffer_reference(&stdraw, stfb);
+ }
+ else {
+ stdraw = st_framebuffer_create(stdrawi);
+ }
+
+ /* reuse/create the read fb */
+ stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer);
+ if (!stfb || stfb->iface != streadi)
+ stfb = stdraw;
+ if (stfb && stfb->iface == streadi) {
+ stread = NULL;
+ st_framebuffer_reference(&stread, stfb);
+ }
+ else {
+ stread = st_framebuffer_create(streadi);
+ }
+
+ if (stdraw && stread) {
+ st_framebuffer_validate(stdraw, st);
+ if (stread != stdraw)
+ st_framebuffer_validate(stread, st);
+
+ /* modify the draw/read buffers of the context */
+ if (stdraw->iface) {
+ st_visual_to_default_buffer(stdraw->iface->visual,
+ &st->ctx->Color.DrawBuffer[0], NULL);
+ }
+ if (stread->iface) {
+ st_visual_to_default_buffer(stread->iface->visual,
+ &st->ctx->Pixel.ReadBuffer, NULL);
+ }
+
+ ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
+ }
+ else {
+ ret = FALSE;
+ }
+
+ st_framebuffer_reference(&stdraw, NULL);
+ st_framebuffer_reference(&stread, NULL);
+ }
+ else {
+ ret = _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return ret;
+}
+
+static struct st_context_iface *
+st_api_get_current(struct st_api *stapi)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = (ctx) ? ctx->st : NULL;
+
+ return (st) ? &st->iface : NULL;
+}
+
+static st_proc_t
+st_api_get_proc_address(struct st_api *stapi, const char *procname)
+{
+ return (st_proc_t) _glapi_get_proc_address(procname);
+}
+
+static void
+st_api_destroy(struct st_api *stapi)
+{
+}
+
+/**
+ * Flush the front buffer if the current context renders to the front buffer.
+ */
+void
+st_manager_flush_frontbuffer(struct st_context *st)
+{
+ struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
+ struct st_renderbuffer *strb = NULL;
+
+ if (stfb)
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ if (!strb)
+ return;
+
+ /* never a dummy fb */
+ assert(stfb->iface);
+ stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
+}
+
+/**
+ * Return the surface of an EGLImage.
+ * FIXME: I think this should operate on resources, not surfaces
+ */
+struct pipe_surface *
+st_manager_get_egl_image_surface(struct st_context *st,
+ void *eglimg, unsigned usage)
+{
+ struct st_manager *smapi =
+ (struct st_manager *) st->iface.st_context_private;
+ struct st_egl_image stimg;
+ struct pipe_surface *ps, surf_tmpl;
+
+ if (!smapi || !smapi->get_egl_image)
+ return NULL;
+
+ memset(&stimg, 0, sizeof(stimg));
+ if (!smapi->get_egl_image(smapi, eglimg, &stimg))
+ return NULL;
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stimg.texture->format;
+ surf_tmpl.usage = usage;
+ surf_tmpl.u.tex.level = stimg.level;
+ surf_tmpl.u.tex.first_layer = stimg.layer;
+ surf_tmpl.u.tex.last_layer = stimg.layer;
+ ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
+ pipe_resource_reference(&stimg.texture, NULL);
+
+ return ps;
+}
+
+/**
+ * Re-validate the framebuffers.
+ */
+void
+st_manager_validate_framebuffers(struct st_context *st)
+{
+ struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
+ struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
+
+ if (stdraw)
+ st_framebuffer_validate(stdraw, st);
+ if (stread && stread != stdraw)
+ st_framebuffer_validate(stread, st);
+}
+
+/**
+ * Add a color renderbuffer on demand.
+ */
+boolean
+st_manager_add_color_renderbuffer(struct st_context *st, struct gl_framebuffer *fb,
+ gl_buffer_index idx)
+{
+ struct st_framebuffer *stfb = st_ws_framebuffer(fb);
+
+ /* FBO */
+ if (!stfb)
+ return FALSE;
+
+ if (stfb->Base.Attachment[idx].Renderbuffer)
+ return TRUE;
+
+ switch (idx) {
+ case BUFFER_FRONT_LEFT:
+ case BUFFER_BACK_LEFT:
+ case BUFFER_FRONT_RIGHT:
+ case BUFFER_BACK_RIGHT:
+ break;
+ default:
+ return FALSE;
+ break;
+ }
+
+ if (!st_framebuffer_add_renderbuffer(stfb, idx))
+ return FALSE;
+
+ st_framebuffer_update_attachments(stfb);
+ st_invalidate_state(st->ctx, _NEW_BUFFERS);
+
+ return TRUE;
+}
+
+static const struct st_api st_gl_api = {
+ "Mesa " MESA_VERSION_STRING,
+ ST_API_OPENGL,
+#if FEATURE_GL
+ ST_PROFILE_DEFAULT_MASK |
+#endif
+#if FEATURE_ES1
+ ST_PROFILE_OPENGL_ES1_MASK |
+#endif
+#if FEATURE_ES2
+ ST_PROFILE_OPENGL_ES2_MASK |
+#endif
+ 0,
+ st_api_destroy,
+ st_api_get_proc_address,
+ st_api_create_context,
+ st_api_make_current,
+ st_api_get_current,
+};
+
+struct st_api *
+st_gl_api_create(void)
+{
+ return (struct st_api *) &st_gl_api;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_manager.h b/mesalib/src/mesa/state_tracker/st_manager.h
new file mode 100644
index 000000000..ffe394cc4
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_manager.h
@@ -0,0 +1,52 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ST_MANAGER_H
+#define ST_MANAGER_H
+
+#include "main/mtypes.h"
+
+#include "pipe/p_compiler.h"
+
+struct st_context;
+
+struct pipe_surface *
+st_manager_get_egl_image_surface(struct st_context *st,
+ void *eglimg, unsigned usage);
+
+void
+st_manager_flush_frontbuffer(struct st_context *st);
+
+void
+st_manager_validate_framebuffers(struct st_context *st);
+
+boolean
+st_manager_add_color_renderbuffer(struct st_context *st, struct gl_framebuffer *fb,
+ gl_buffer_index idx);
+
+#endif /* ST_MANAGER_H */
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
new file mode 100644
index 000000000..1a64c503a
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -0,0 +1,1206 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * \author
+ * Michal Krol,
+ * Keith Whitwell
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_ureg.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_context.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "util/u_debug.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
+ (1 << PROGRAM_ENV_PARAM) | \
+ (1 << PROGRAM_STATE_VAR) | \
+ (1 << PROGRAM_NAMED_PARAM) | \
+ (1 << PROGRAM_CONSTANT) | \
+ (1 << PROGRAM_UNIFORM))
+
+
+struct label {
+ unsigned branch_target;
+ unsigned token;
+};
+
+
+/**
+ * Intermediate state used during shader translation.
+ */
+struct st_translate {
+ struct ureg_program *ureg;
+
+ struct ureg_dst temps[MAX_PROGRAM_TEMPS];
+ struct ureg_src *constants;
+ struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
+ struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
+ struct ureg_dst address[1];
+ struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+
+ /* Extra info for handling point size clamping in vertex shader */
+ struct ureg_dst pointSizeResult; /**< Actual point size output register */
+ struct ureg_src pointSizeConst; /**< Point size range constant register */
+ GLint pointSizeOutIndex; /**< Temp point size output register */
+ GLboolean prevInstWrotePointSize;
+
+ const GLuint *inputMapping;
+ const GLuint *outputMapping;
+
+ /* For every instruction that contains a label (eg CALL), keep
+ * details so that we can go back afterwards and emit the correct
+ * tgsi instruction number for each label.
+ */
+ struct label *labels;
+ unsigned labels_size;
+ unsigned labels_count;
+
+ /* Keep a record of the tgsi instruction number that each mesa
+ * instruction starts at, will be used to fix up labels after
+ * translation.
+ */
+ unsigned *insn;
+ unsigned insn_size;
+ unsigned insn_count;
+
+ unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
+
+ boolean error;
+};
+
+
+/**
+ * Make note of a branch to a label in the TGSI code.
+ * After we've emitted all instructions, we'll go over the list
+ * of labels built here and patch the TGSI code with the actual
+ * location of each label.
+ */
+static unsigned *get_label( struct st_translate *t,
+ unsigned branch_target )
+{
+ unsigned i;
+
+ if (t->labels_count + 1 >= t->labels_size) {
+ unsigned old_size = t->labels_size;
+ t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
+ t->labels = REALLOC( t->labels,
+ old_size * sizeof t->labels[0],
+ t->labels_size * sizeof t->labels[0] );
+ if (t->labels == NULL) {
+ static unsigned dummy;
+ t->error = TRUE;
+ return &dummy;
+ }
+ }
+
+ i = t->labels_count++;
+ t->labels[i].branch_target = branch_target;
+ return &t->labels[i].token;
+}
+
+
+/**
+ * Called prior to emitting the TGSI code for each Mesa instruction.
+ * Allocate additional space for instructions if needed.
+ * Update the insn[] array so the next Mesa instruction points to
+ * the next TGSI instruction.
+ */
+static void set_insn_start( struct st_translate *t,
+ unsigned start )
+{
+ if (t->insn_count + 1 >= t->insn_size) {
+ unsigned old_size = t->insn_size;
+ t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
+ t->insn = REALLOC( t->insn,
+ old_size * sizeof t->insn[0],
+ t->insn_size * sizeof t->insn[0] );
+ if (t->insn == NULL) {
+ t->error = TRUE;
+ return;
+ }
+ }
+
+ t->insn[t->insn_count++] = start;
+}
+
+
+/**
+ * Map a Mesa dst register to a TGSI ureg_dst register.
+ */
+static struct ureg_dst
+dst_register( struct st_translate *t,
+ gl_register_file file,
+ GLuint index )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return ureg_dst_undef();
+
+ case PROGRAM_TEMPORARY:
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary( t->ureg );
+
+ return t->temps[index];
+
+ case PROGRAM_OUTPUT:
+ if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
+ t->prevInstWrotePointSize = GL_TRUE;
+
+ if (t->procType == TGSI_PROCESSOR_VERTEX)
+ assert(index < VERT_RESULT_MAX);
+ else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
+ assert(index < FRAG_RESULT_MAX);
+ else
+ assert(index < GEOM_RESULT_MAX);
+
+ assert(t->outputMapping[index] < Elements(t->outputs));
+
+ return t->outputs[t->outputMapping[index]];
+
+ case PROGRAM_ADDRESS:
+ return t->address[index];
+
+ default:
+ debug_assert( 0 );
+ return ureg_dst_undef();
+ }
+}
+
+
+/**
+ * Map a Mesa src register to a TGSI ureg_src register.
+ */
+static struct ureg_src
+src_register( struct st_translate *t,
+ gl_register_file file,
+ GLint index )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return ureg_src_undef();
+
+ case PROGRAM_TEMPORARY:
+ assert(index >= 0);
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary( t->ureg );
+ assert(index < Elements(t->temps));
+ return ureg_src(t->temps[index]);
+
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_UNIFORM:
+ assert(index >= 0);
+ return t->constants[index];
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT: /* ie, immediate */
+ if (index < 0)
+ return ureg_DECL_constant( t->ureg, 0 );
+ else
+ return t->constants[index];
+
+ case PROGRAM_INPUT:
+ assert(t->inputMapping[index] < Elements(t->inputs));
+ return t->inputs[t->inputMapping[index]];
+
+ case PROGRAM_OUTPUT:
+ assert(t->outputMapping[index] < Elements(t->outputs));
+ return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
+
+ case PROGRAM_ADDRESS:
+ return ureg_src(t->address[index]);
+
+ default:
+ debug_assert( 0 );
+ return ureg_src_undef();
+ }
+}
+
+
+/**
+ * Map mesa texture target to TGSI texture target.
+ */
+static unsigned
+translate_texture_target( GLuint textarget,
+ GLboolean shadow )
+{
+ if (shadow) {
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D;
+ case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D;
+ case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT;
+ default: break;
+ }
+ }
+
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D;
+ case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D;
+ case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
+ case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
+ case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
+ default:
+ debug_assert( 0 );
+ return TGSI_TEXTURE_1D;
+ }
+}
+
+
+/**
+ * Create a TGSI ureg_dst register from a Mesa dest register.
+ */
+static struct ureg_dst
+translate_dst( struct st_translate *t,
+ const struct prog_dst_register *DstReg,
+ boolean saturate )
+{
+ struct ureg_dst dst = dst_register( t,
+ DstReg->File,
+ DstReg->Index );
+
+ dst = ureg_writemask( dst,
+ DstReg->WriteMask );
+
+ if (saturate)
+ dst = ureg_saturate( dst );
+
+ if (DstReg->RelAddr)
+ dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) );
+
+ return dst;
+}
+
+
+/**
+ * Create a TGSI ureg_src register from a Mesa src register.
+ */
+static struct ureg_src
+translate_src( struct st_translate *t,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+
+ if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) {
+ src = src_register( t, SrcReg->File, SrcReg->Index2 );
+ if (SrcReg->RelAddr2)
+ src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]),
+ SrcReg->Index);
+ else
+ src = ureg_src_dimension( src, SrcReg->Index);
+ }
+
+ src = ureg_swizzle( src,
+ GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3);
+
+ if (SrcReg->Negate == NEGATE_XYZW)
+ src = ureg_negate(src);
+
+ if (SrcReg->Abs)
+ src = ureg_abs(src);
+
+ if (SrcReg->RelAddr) {
+ src = ureg_src_indirect( src, ureg_src(t->address[0]));
+ if (SrcReg->File != PROGRAM_INPUT &&
+ SrcReg->File != PROGRAM_OUTPUT) {
+ /* If SrcReg->Index was negative, it was set to zero in
+ * src_register(). Reassign it now. But don't do this
+ * for input/output regs since they get remapped while
+ * const buffers don't.
+ */
+ src.Index = SrcReg->Index;
+ }
+ }
+
+ return src;
+}
+
+
+static struct ureg_src swizzle_4v( struct ureg_src src,
+ const unsigned *swz )
+{
+ return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] );
+}
+
+
+/**
+ * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG:
+ *
+ * SWZ dst, src.x-y10
+ *
+ * becomes:
+ *
+ * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0}
+ */
+static void emit_swz( struct st_translate *t,
+ struct ureg_dst dst,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+
+ unsigned negate_mask = SrcReg->Negate;
+
+ unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 |
+ (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 |
+ (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 |
+ (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3);
+
+ unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 |
+ (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 |
+ (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 |
+ (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3);
+
+ unsigned negative_one_mask = one_mask & negate_mask;
+ unsigned positive_one_mask = one_mask & ~negate_mask;
+
+ struct ureg_src imm;
+ unsigned i;
+ unsigned mul_swizzle[4] = {0,0,0,0};
+ unsigned add_swizzle[4] = {0,0,0,0};
+ unsigned src_swizzle[4] = {0,0,0,0};
+ boolean need_add = FALSE;
+ boolean need_mul = FALSE;
+
+ if (dst.WriteMask == 0)
+ return;
+
+ /* Is this just a MOV?
+ */
+ if (zero_mask == 0 &&
+ one_mask == 0 &&
+ (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW))
+ {
+ ureg_MOV( ureg, dst, translate_src( t, SrcReg ));
+ return;
+ }
+
+#define IMM_ZERO 0
+#define IMM_ONE 1
+#define IMM_NEG_ONE 2
+
+ imm = ureg_imm3f( ureg, 0, 1, -1 );
+
+ for (i = 0; i < 4; i++) {
+ unsigned bit = 1 << i;
+
+ if (dst.WriteMask & bit) {
+ if (positive_one_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_ONE;
+ need_add = TRUE;
+ }
+ else if (negative_one_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_NEG_ONE;
+ need_add = TRUE;
+ }
+ else if (zero_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_ZERO;
+ need_add = TRUE;
+ }
+ else {
+ add_swizzle[i] = IMM_ZERO;
+ src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i);
+ need_mul = TRUE;
+ if (negate_mask & bit) {
+ mul_swizzle[i] = IMM_NEG_ONE;
+ }
+ else {
+ mul_swizzle[i] = IMM_ONE;
+ }
+ }
+ }
+ }
+
+ if (need_mul && need_add) {
+ ureg_MAD( ureg,
+ dst,
+ swizzle_4v( src, src_swizzle ),
+ swizzle_4v( imm, mul_swizzle ),
+ swizzle_4v( imm, add_swizzle ) );
+ }
+ else if (need_mul) {
+ ureg_MUL( ureg,
+ dst,
+ swizzle_4v( src, src_swizzle ),
+ swizzle_4v( imm, mul_swizzle ) );
+ }
+ else if (need_add) {
+ ureg_MOV( ureg,
+ dst,
+ swizzle_4v( imm, add_swizzle ) );
+ }
+ else {
+ debug_assert(0);
+ }
+
+#undef IMM_ZERO
+#undef IMM_ONE
+#undef IMM_NEG_ONE
+}
+
+
+/**
+ * Negate the value of DDY to match GL semantics where (0,0) is the
+ * lower-left corner of the window.
+ * Note that the GL_ARB_fragment_coord_conventions extension will
+ * effect this someday.
+ */
+static void emit_ddy( struct st_translate *t,
+ struct ureg_dst dst,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_src src = translate_src( t, SrcReg );
+ src = ureg_negate( src );
+ ureg_DDY( ureg, dst, src );
+}
+
+
+
+static unsigned
+translate_opcode( unsigned op )
+{
+ switch( op ) {
+ case OPCODE_ARL:
+ return TGSI_OPCODE_ARL;
+ case OPCODE_ABS:
+ return TGSI_OPCODE_ABS;
+ case OPCODE_ADD:
+ return TGSI_OPCODE_ADD;
+ case OPCODE_BGNLOOP:
+ return TGSI_OPCODE_BGNLOOP;
+ case OPCODE_BGNSUB:
+ return TGSI_OPCODE_BGNSUB;
+ case OPCODE_BRA:
+ return TGSI_OPCODE_BRA;
+ case OPCODE_BRK:
+ return TGSI_OPCODE_BRK;
+ case OPCODE_CAL:
+ return TGSI_OPCODE_CAL;
+ case OPCODE_CMP:
+ return TGSI_OPCODE_CMP;
+ case OPCODE_CONT:
+ return TGSI_OPCODE_CONT;
+ case OPCODE_COS:
+ return TGSI_OPCODE_COS;
+ case OPCODE_DDX:
+ return TGSI_OPCODE_DDX;
+ case OPCODE_DDY:
+ return TGSI_OPCODE_DDY;
+ case OPCODE_DP2:
+ return TGSI_OPCODE_DP2;
+ case OPCODE_DP2A:
+ return TGSI_OPCODE_DP2A;
+ case OPCODE_DP3:
+ return TGSI_OPCODE_DP3;
+ case OPCODE_DP4:
+ return TGSI_OPCODE_DP4;
+ case OPCODE_DPH:
+ return TGSI_OPCODE_DPH;
+ case OPCODE_DST:
+ return TGSI_OPCODE_DST;
+ case OPCODE_ELSE:
+ return TGSI_OPCODE_ELSE;
+ case OPCODE_EMIT_VERTEX:
+ return TGSI_OPCODE_EMIT;
+ case OPCODE_END_PRIMITIVE:
+ return TGSI_OPCODE_ENDPRIM;
+ case OPCODE_ENDIF:
+ return TGSI_OPCODE_ENDIF;
+ case OPCODE_ENDLOOP:
+ return TGSI_OPCODE_ENDLOOP;
+ case OPCODE_ENDSUB:
+ return TGSI_OPCODE_ENDSUB;
+ case OPCODE_EX2:
+ return TGSI_OPCODE_EX2;
+ case OPCODE_EXP:
+ return TGSI_OPCODE_EXP;
+ case OPCODE_FLR:
+ return TGSI_OPCODE_FLR;
+ case OPCODE_FRC:
+ return TGSI_OPCODE_FRC;
+ case OPCODE_IF:
+ return TGSI_OPCODE_IF;
+ case OPCODE_TRUNC:
+ return TGSI_OPCODE_TRUNC;
+ case OPCODE_KIL:
+ return TGSI_OPCODE_KIL;
+ case OPCODE_KIL_NV:
+ return TGSI_OPCODE_KILP;
+ case OPCODE_LG2:
+ return TGSI_OPCODE_LG2;
+ case OPCODE_LOG:
+ return TGSI_OPCODE_LOG;
+ case OPCODE_LIT:
+ return TGSI_OPCODE_LIT;
+ case OPCODE_LRP:
+ return TGSI_OPCODE_LRP;
+ case OPCODE_MAD:
+ return TGSI_OPCODE_MAD;
+ case OPCODE_MAX:
+ return TGSI_OPCODE_MAX;
+ case OPCODE_MIN:
+ return TGSI_OPCODE_MIN;
+ case OPCODE_MOV:
+ return TGSI_OPCODE_MOV;
+ case OPCODE_MUL:
+ return TGSI_OPCODE_MUL;
+ case OPCODE_NOP:
+ return TGSI_OPCODE_NOP;
+ case OPCODE_NRM3:
+ return TGSI_OPCODE_NRM;
+ case OPCODE_NRM4:
+ return TGSI_OPCODE_NRM4;
+ case OPCODE_POW:
+ return TGSI_OPCODE_POW;
+ case OPCODE_RCP:
+ return TGSI_OPCODE_RCP;
+ case OPCODE_RET:
+ return TGSI_OPCODE_RET;
+ case OPCODE_RSQ:
+ return TGSI_OPCODE_RSQ;
+ case OPCODE_SCS:
+ return TGSI_OPCODE_SCS;
+ case OPCODE_SEQ:
+ return TGSI_OPCODE_SEQ;
+ case OPCODE_SGE:
+ return TGSI_OPCODE_SGE;
+ case OPCODE_SGT:
+ return TGSI_OPCODE_SGT;
+ case OPCODE_SIN:
+ return TGSI_OPCODE_SIN;
+ case OPCODE_SLE:
+ return TGSI_OPCODE_SLE;
+ case OPCODE_SLT:
+ return TGSI_OPCODE_SLT;
+ case OPCODE_SNE:
+ return TGSI_OPCODE_SNE;
+ case OPCODE_SSG:
+ return TGSI_OPCODE_SSG;
+ case OPCODE_SUB:
+ return TGSI_OPCODE_SUB;
+ case OPCODE_TEX:
+ return TGSI_OPCODE_TEX;
+ case OPCODE_TXB:
+ return TGSI_OPCODE_TXB;
+ case OPCODE_TXD:
+ return TGSI_OPCODE_TXD;
+ case OPCODE_TXL:
+ return TGSI_OPCODE_TXL;
+ case OPCODE_TXP:
+ return TGSI_OPCODE_TXP;
+ case OPCODE_XPD:
+ return TGSI_OPCODE_XPD;
+ case OPCODE_END:
+ return TGSI_OPCODE_END;
+ default:
+ debug_assert( 0 );
+ return TGSI_OPCODE_NOP;
+ }
+}
+
+
+static void
+compile_instruction(
+ struct st_translate *t,
+ const struct prog_instruction *inst )
+{
+ struct ureg_program *ureg = t->ureg;
+ GLuint i;
+ struct ureg_dst dst[1];
+ struct ureg_src src[4];
+ unsigned num_dst;
+ unsigned num_src;
+
+ num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
+ num_src = _mesa_num_inst_src_regs( inst->Opcode );
+
+ if (num_dst)
+ dst[0] = translate_dst( t,
+ &inst->DstReg,
+ inst->SaturateMode );
+
+ for (i = 0; i < num_src; i++)
+ src[i] = translate_src( t, &inst->SrcReg[i] );
+
+ switch( inst->Opcode ) {
+ case OPCODE_SWZ:
+ emit_swz( t, dst[0], &inst->SrcReg[0] );
+ return;
+
+ case OPCODE_BGNLOOP:
+ case OPCODE_CAL:
+ case OPCODE_ELSE:
+ case OPCODE_ENDLOOP:
+ case OPCODE_IF:
+ debug_assert(num_dst == 0);
+ ureg_label_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ src, num_src,
+ get_label( t, inst->BranchTarget ));
+ return;
+
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXD:
+ case OPCODE_TXL:
+ case OPCODE_TXP:
+ src[num_src++] = t->samplers[inst->TexSrcUnit];
+ ureg_tex_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ translate_texture_target( inst->TexSrcTarget,
+ inst->TexShadow ),
+ src, num_src );
+ return;
+
+ case OPCODE_SCS:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+
+ case OPCODE_XPD:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+
+ case OPCODE_NOISE1:
+ case OPCODE_NOISE2:
+ case OPCODE_NOISE3:
+ case OPCODE_NOISE4:
+ /* At some point, a motivated person could add a better
+ * implementation of noise. Currently not even the nvidia
+ * binary drivers do anything more than this. In any case, the
+ * place to do this is in the GL state tracker, not the poor
+ * driver.
+ */
+ ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) );
+ break;
+
+ case OPCODE_DDY:
+ emit_ddy( t, dst[0], &inst->SrcReg[0] );
+ break;
+
+ default:
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+ }
+}
+
+
+/**
+ * Emit the TGSI instructions to adjust the WPOS pixel center convention
+ */
+static void
+emit_adjusted_wpos( struct st_translate *t,
+ const struct gl_program *program, GLfloat value)
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* Note that we bias X and Y and pass Z and W through unchanged.
+ * The shader might also use gl_FragCoord.w and .z.
+ */
+ ureg_ADD(ureg, wpos_temp, wpos_input,
+ ureg_imm4f(ureg, value, value, 0.0f, 0.0f));
+
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit the TGSI instructions for inverting the WPOS y coordinate.
+ * This code is unavoidable because it also depends on whether
+ * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
+ */
+static void
+emit_wpos_inversion( struct st_translate *t,
+ const struct gl_program *program,
+ boolean invert)
+{
+ struct ureg_program *ureg = t->ureg;
+
+ /* Fragment program uses fragment position input.
+ * Need to replace instances of INPUT[WPOS] with temp T
+ * where T = INPUT[WPOS] by y is inverted.
+ */
+ static const gl_state_index wposTransformState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
+
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
+ wposTransformState);
+
+ struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
+ struct ureg_dst wpos_temp;
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* MOV wpos_temp, input[wpos]
+ */
+ if (wpos_input.File == TGSI_FILE_TEMPORARY)
+ wpos_temp = ureg_dst(wpos_input);
+ else {
+ wpos_temp = ureg_DECL_temporary( ureg );
+ ureg_MOV( ureg, wpos_temp, wpos_input );
+ }
+
+ if (invert) {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 0),
+ ureg_scalar(wpostrans, 1));
+ } else {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 2),
+ ureg_scalar(wpostrans, 3));
+ }
+
+ /* Use wpos_temp as position input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit fragment position/ooordinate code.
+ */
+static void
+emit_wpos(struct st_context *st,
+ struct st_translate *t,
+ const struct gl_program *program,
+ struct ureg_program *ureg)
+{
+ const struct gl_fragment_program *fp =
+ (const struct gl_fragment_program *) program;
+ struct pipe_screen *pscreen = st->pipe->screen;
+ boolean invert = FALSE;
+
+ if (fp->OriginUpperLeft) {
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ invert = TRUE;
+ }
+ else
+ assert(0);
+ }
+ else {
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
+ invert = TRUE;
+ else
+ assert(0);
+ }
+
+ if (fp->PixelCenterInteger) {
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
+ emit_adjusted_wpos(t, program, invert ? 0.5f : -0.5f);
+ else
+ assert(0);
+ }
+ else {
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ emit_adjusted_wpos(t, program, invert ? -0.5f : 0.5f);
+ }
+ else
+ assert(0);
+ }
+
+ /* we invert after adjustment so that we avoid the MOV to temporary,
+ * and reuse the adjustment ADD instead */
+ emit_wpos_inversion(t, program, invert);
+}
+
+
+/**
+ * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
+ * TGSI uses +1 for front, -1 for back.
+ * This function converts the TGSI value to the GL value. Simply clamping/
+ * saturating the value to [0,1] does the job.
+ */
+static void
+emit_face_var( struct st_translate *t,
+ const struct gl_program *program )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
+ struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+
+ /* MOV_SAT face_temp, input[face]
+ */
+ face_temp = ureg_saturate( face_temp );
+ ureg_MOV( ureg, face_temp, face_input );
+
+ /* Use face_temp as face input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+}
+
+
+static void
+emit_edgeflags( struct st_translate *t,
+ const struct gl_program *program )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
+ struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
+
+ ureg_MOV( ureg, edge_dst, edge_src );
+}
+
+
+/**
+ * Translate Mesa program to TGSI format.
+ * \param program the program to translate
+ * \param numInputs number of input registers used
+ * \param inputMapping maps Mesa fragment program inputs to TGSI generic
+ * input indexes
+ * \param inputSemanticName the TGSI_SEMANTIC flag for each input
+ * \param inputSemanticIndex the semantic index (ex: which texcoord) for
+ * each input
+ * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
+ * \param numOutputs number of output registers used
+ * \param outputMapping maps Mesa fragment program outputs to TGSI
+ * generic outputs
+ * \param outputSemanticName the TGSI_SEMANTIC flag for each output
+ * \param outputSemanticIndex the semantic index (ex: which texcoord) for
+ * each output
+ *
+ * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
+ */
+enum pipe_error
+st_translate_mesa_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags )
+{
+ struct st_translate translate, *t;
+ unsigned i;
+ enum pipe_error ret = PIPE_OK;
+
+ assert(numInputs <= Elements(t->inputs));
+ assert(numOutputs <= Elements(t->outputs));
+
+ t = &translate;
+ memset(t, 0, sizeof *t);
+
+ t->procType = procType;
+ t->inputMapping = inputMapping;
+ t->outputMapping = outputMapping;
+ t->ureg = ureg;
+ t->pointSizeOutIndex = -1;
+ t->prevInstWrotePointSize = GL_FALSE;
+
+ /*_mesa_print_program(program);*/
+
+ /*
+ * Declare input attributes.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ for (i = 0; i < numInputs; i++) {
+ if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) {
+ t->inputs[i] = ureg_DECL_fs_input_cyl(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i],
+ TGSI_CYLINDRICAL_WRAP_X);
+ }
+ else {
+ t->inputs[i] = ureg_DECL_fs_input(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i]);
+ }
+ }
+
+ if (program->InputsRead & FRAG_BIT_WPOS) {
+ /* Must do this after setting up t->inputs, and before
+ * emitting constant references, below:
+ */
+ emit_wpos(st_context(ctx), t, program, ureg);
+ }
+
+ if (program->InputsRead & FRAG_BIT_FACE) {
+ emit_face_var( t, program );
+ }
+
+ /*
+ * Declare output attributes.
+ */
+ for (i = 0; i < numOutputs; i++) {
+ switch (outputSemanticName[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_POSITION, /* Z / Depth */
+ outputSemanticIndex[i] );
+
+ t->outputs[i] = ureg_writemask( t->outputs[i],
+ TGSI_WRITEMASK_Z );
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_STENCIL, /* Stencil */
+ outputSemanticIndex[i] );
+ t->outputs[i] = ureg_writemask( t->outputs[i],
+ TGSI_WRITEMASK_Y );
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_COLOR,
+ outputSemanticIndex[i] );
+ break;
+ default:
+ debug_assert(0);
+ return 0;
+ }
+ }
+ }
+ else if (procType == TGSI_PROCESSOR_GEOMETRY) {
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_gs_input(ureg,
+ i,
+ inputSemanticName[i],
+ inputSemanticIndex[i]);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output( ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i] );
+ }
+ }
+ else {
+ assert(procType == TGSI_PROCESSOR_VERTEX);
+
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_vs_input(ureg, i);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output( ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i] );
+ if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) {
+ /* Writing to the point size result register requires special
+ * handling to implement clamping.
+ */
+ static const gl_state_index pointSizeClampState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 };
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned pointSizeClampConst =
+ _mesa_add_state_reference(program->Parameters,
+ pointSizeClampState);
+ struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg );
+ t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst );
+ t->pointSizeResult = t->outputs[i];
+ t->pointSizeOutIndex = i;
+ t->outputs[i] = psizregtemp;
+ }
+ }
+ if (passthrough_edgeflags)
+ emit_edgeflags( t, program );
+ }
+
+ /* Declare address register.
+ */
+ if (program->NumAddressRegs > 0) {
+ debug_assert( program->NumAddressRegs == 1 );
+ t->address[0] = ureg_DECL_address( ureg );
+ }
+
+ if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
+ /* If temps are accessed with indirect addressing, declare temporaries
+ * in sequential order. Else, we declare them on demand elsewhere.
+ */
+ for (i = 0; i < program->NumTemporaries; i++) {
+ /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
+ t->temps[i] = ureg_DECL_temporary( t->ureg );
+ }
+ }
+
+ /* Emit constants and immediates. Mesa uses a single index space
+ * for these, so we put all the translated regs in t->constants.
+ */
+ if (program->Parameters) {
+ t->constants = CALLOC( program->Parameters->NumParameters,
+ sizeof t->constants[0] );
+ if (t->constants == NULL) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out;
+ }
+
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
+ switch (program->Parameters->Parameters[i].Type) {
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_UNIFORM:
+ t->constants[i] = ureg_DECL_constant( ureg, i );
+ break;
+
+ /* Emit immediates only when there's no indirect addressing of
+ * the const buffer.
+ * FIXME: Be smarter and recognize param arrays:
+ * indirect addressing is only valid within the referenced
+ * array.
+ */
+ case PROGRAM_CONSTANT:
+ if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST)
+ t->constants[i] = ureg_DECL_constant( ureg, i );
+ else
+ t->constants[i] =
+ ureg_DECL_immediate( ureg,
+ program->Parameters->ParameterValues[i],
+ 4 );
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ /* texture samplers */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (program->SamplersUsed & (1 << i)) {
+ t->samplers[i] = ureg_DECL_sampler( ureg, i );
+ }
+ }
+
+ /* Emit each instruction in turn:
+ */
+ for (i = 0; i < program->NumInstructions; i++) {
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ compile_instruction( t, &program->Instructions[i] );
+
+ if (t->prevInstWrotePointSize && program->Id) {
+ /* The previous instruction wrote to the (fake) vertex point size
+ * result register. Now we need to clamp that value to the min/max
+ * point size range, putting the result into the real point size
+ * register.
+ * Note that we can't do this easily at the end of program due to
+ * possible early return.
+ */
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ ureg_MAX( t->ureg,
+ ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 1,1,1,1));
+ ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 2,2,2,2));
+ }
+ t->prevInstWrotePointSize = GL_FALSE;
+ }
+
+ /* Fix up all emitted labels:
+ */
+ for (i = 0; i < t->labels_count; i++) {
+ ureg_fixup_label( ureg,
+ t->labels[i].token,
+ t->insn[t->labels[i].branch_target] );
+ }
+
+out:
+ FREE(t->insn);
+ FREE(t->labels);
+ FREE(t->constants);
+
+ if (t->error) {
+ debug_printf("%s: translate error flag set\n", __FUNCTION__);
+ }
+
+ return ret;
+}
+
+
+/**
+ * Tokens cannot be free with free otherwise the builtin gallium
+ * malloc debugging will get confused.
+ */
+void
+st_free_tokens(const struct tgsi_token *tokens)
+{
+ FREE((void *)tokens);
+}
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h
new file mode 100644
index 000000000..aa42fc0cc
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_MESA_TO_TGSI_H
+#define ST_MESA_TO_TGSI_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#include "main/glheader.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_defines.h"
+
+struct gl_context;
+struct gl_program;
+struct tgsi_token;
+struct ureg_program;
+
+
+enum pipe_error
+st_translate_mesa_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags );
+
+void
+st_free_tokens(const struct tgsi_token *tokens);
+
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* ST_MESA_TO_TGSI_H */
+
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c
new file mode 100644
index 000000000..59165be04
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_program.c
@@ -0,0 +1,1151 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/hash.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/programopt.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "st_debug.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
+#include "st_context.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "cso_cache/cso_context.h"
+
+
+
+/**
+ * Delete a vertex program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
+{
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+#endif
+
+ if (vpv->tgsi.tokens)
+ st_free_tokens(vpv->tgsi.tokens);
+
+ FREE( vpv );
+}
+
+
+
+/**
+ * Clean out any old compilations:
+ */
+void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp )
+{
+ struct st_vp_variant *vpv;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ delete_vp_variant(st, vpv);
+ vpv = next;
+ }
+
+ stvp->variants = NULL;
+}
+
+
+
+/**
+ * Delete a fragment program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+
+ FREE(fpv);
+}
+
+
+/**
+ * Free all variants of a fragment program.
+ */
+void
+st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_variant *fpv;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ delete_fp_variant(st, fpv);
+ fpv = next;
+ }
+
+ stfp->variants = NULL;
+}
+
+
+/**
+ * Delete a geometry program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
+{
+ if (gpv->driver_shader)
+ cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
+
+ FREE(gpv);
+}
+
+
+/**
+ * Free all variants of a geometry program.
+ */
+void
+st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
+{
+ struct st_gp_variant *gpv;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ delete_gp_variant(st, gpv);
+ gpv = next;
+ }
+
+ stgp->variants = NULL;
+}
+
+
+
+
+/**
+ * Translate a Mesa vertex shader into a TGSI shader.
+ * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * to TGSI output slots
+ * \param tokensOut destination for TGSI tokens
+ * \return pointer to cached pipe_shader object.
+ */
+static void
+st_prepare_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp)
+{
+ GLuint attr;
+
+ stvp->num_inputs = 0;
+ stvp->num_outputs = 0;
+
+ if (stvp->Base.IsPositionInvariant)
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+
+ assert(stvp->Base.Base.NumInstructions > 1);
+
+ /*
+ * Determine number of inputs, the mappings between VERT_ATTRIB_x
+ * and TGSI generic input indexes, plus input attrib semantic info.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ stvp->input_to_index[attr] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = attr;
+ stvp->num_inputs++;
+ }
+ }
+ /* bit of a hack, presetup potentially unused edgeflag input */
+ stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG;
+
+ /* Compute mapping of vertex program outputs to slots.
+ */
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
+ stvp->result_to_output[attr] = ~0;
+ }
+ else {
+ unsigned slot = stvp->num_outputs++;
+
+ stvp->result_to_output[attr] = slot;
+
+ switch (attr) {
+ case VERT_RESULT_HPOS:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_BFC0:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_BFC1:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_FOGC:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_PSIZ:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ stvp->output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_EDGE:
+ assert(0);
+ break;
+
+ case VERT_RESULT_TEX0:
+ case VERT_RESULT_TEX1:
+ case VERT_RESULT_TEX2:
+ case VERT_RESULT_TEX3:
+ case VERT_RESULT_TEX4:
+ case VERT_RESULT_TEX5:
+ case VERT_RESULT_TEX6:
+ case VERT_RESULT_TEX7:
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ break;
+
+ case VERT_RESULT_VAR0:
+ default:
+ assert(attr < VERT_RESULT_MAX);
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
+ FRAG_ATTRIB_TEX0 +
+ attr -
+ VERT_RESULT_VAR0);
+ break;
+ }
+ }
+ }
+ /* similar hack to above, presetup potentially unused edgeflag output */
+ stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
+ stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
+ stvp->output_semantic_index[stvp->num_outputs] = 0;
+}
+
+
+/**
+ * Translate a vertex program to create a new variant.
+ */
+static struct st_vp_variant *
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
+ struct pipe_context *pipe = st->pipe;
+ struct ureg_program *ureg;
+ enum pipe_error error;
+ unsigned num_outputs;
+
+ st_prepare_vertex_program( st, stvp );
+
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL) {
+ FREE(vpv);
+ return NULL;
+ }
+
+ vpv->key = *key;
+
+ vpv->num_inputs = stvp->num_inputs;
+ num_outputs = stvp->num_outputs;
+ if (key->passthrough_edgeflags) {
+ vpv->num_inputs++;
+ num_outputs++;
+ }
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stvp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
+ debug_printf("\n");
+ }
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
+
+ if (error)
+ goto fail;
+
+ vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ if (!vpv->tgsi.tokens)
+ goto fail;
+
+ ureg_destroy( ureg );
+
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( vpv->tgsi.tokens, 0 );
+ debug_printf("\n");
+ }
+
+ return vpv;
+
+fail:
+ debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__);
+ _mesa_print_program(&stvp->Base.Base);
+ debug_assert(0);
+
+ ureg_destroy( ureg );
+ return NULL;
+}
+
+
+/**
+ * Find/create a vertex program variant.
+ */
+struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv;
+
+ /* Search for existing variant */
+ for (vpv = stvp->variants; vpv; vpv = vpv->next) {
+ if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!vpv) {
+ /* create now */
+ vpv = st_translate_vertex_program(st, stvp, key);
+ if (vpv) {
+ /* insert into list */
+ vpv->next = stvp->variants;
+ stvp->variants = vpv;
+ }
+ }
+
+ return vpv;
+}
+
+
+/**
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
+ */
+static struct st_fp_variant *
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+
+ if (!variant)
+ return NULL;
+
+ assert(!(key->bitmap && key->drawpixels));
+
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp;
+
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
+
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp;
+
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
+ }
+ else {
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ }
+ stfp = st_fragment_program(fp);
+ }
+
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
+ GLboolean write_all = GL_FALSE;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ }
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
+ }
+ }
+
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
+
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+ }
+
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ variant->key = *key;
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+ debug_printf("\n");
+ }
+
+ return variant;
+}
+
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct st_fp_variant *fpv;
+
+ /* Search for existing variant */
+ for (fpv = stfp->variants; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+static struct st_gp_variant *
+st_translate_geometry_program(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ GLuint inputMapping[GEOM_ATTRIB_MAX];
+ GLuint outputMapping[GEOM_RESULT_MAX];
+ struct pipe_context *pipe = st->pipe;
+ enum pipe_error error;
+ GLuint attr;
+ const GLbitfield inputsRead = stgp->Base.Base.InputsRead;
+ GLuint vslot = 0;
+ GLuint num_generic = 0;
+
+ uint gs_num_inputs = 0;
+ uint gs_builtin_inputs = 0;
+ uint gs_array_offset = 0;
+
+ ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint gs_num_outputs = 0;
+
+ GLint i;
+ GLuint maxSlot = 0;
+ struct ureg_program *ureg;
+
+ struct st_gp_variant *gpv;
+
+ gpv = CALLOC_STRUCT(st_gp_variant);
+ if (!gpv)
+ return NULL;
+
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
+
+ ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
+ if (ureg == NULL) {
+ FREE(gpv);
+ return NULL;
+ }
+
+ /* which vertex output goes to the first geometry input */
+ vslot = 0;
+
+ memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputMapping, 0, sizeof(outputMapping));
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = gs_num_inputs;
+
+ gs_num_inputs++;
+
+ inputMapping[attr] = slot;
+
+ stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs;
+ stgp->input_to_index[attr] = vslot;
+ stgp->index_to_input[vslot] = attr;
+ ++vslot;
+
+ if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
+ gs_array_offset += 2;
+ } else
+ ++gs_builtin_inputs;
+
+#if 0
+ debug_printf("input map at %d = %d\n",
+ slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
+#endif
+
+ switch (attr) {
+ case GEOM_ATTRIB_PRIMITIVE_ID:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_POSITION:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR0:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_COLOR1:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stgp->input_semantic_index[slot] = 1;
+ break;
+ case GEOM_ATTRIB_FOG_FRAG_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stgp->input_semantic_index[slot] = 0;
+ break;
+ case GEOM_ATTRIB_TEX_COORD:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ break;
+ case GEOM_ATTRIB_VAR0:
+ /* fall-through */
+ default:
+ stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stgp->input_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ /* initialize output semantics to defaults */
+ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
+ gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[i] = 0;
+ }
+
+ num_generic = 0;
+ /*
+ * Determine number of outputs, the (default) output register
+ * mapping and the semantic information for each output.
+ */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
+ GLuint slot;
+
+ slot = gs_num_outputs;
+ gs_num_outputs++;
+ outputMapping[attr] = slot;
+
+ switch (attr) {
+ case GEOM_RESULT_POS:
+ assert(slot == 0);
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_COL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_SCOL0:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_SCOL1:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ gs_output_semantic_index[slot] = 1;
+ break;
+ case GEOM_RESULT_FOGC:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_PSIZ:
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ gs_output_semantic_index[slot] = 0;
+ break;
+ case GEOM_RESULT_TEX0:
+ case GEOM_RESULT_TEX1:
+ case GEOM_RESULT_TEX2:
+ case GEOM_RESULT_TEX3:
+ case GEOM_RESULT_TEX4:
+ case GEOM_RESULT_TEX5:
+ case GEOM_RESULT_TEX6:
+ case GEOM_RESULT_TEX7:
+ /* fall-through */
+ case GEOM_RESULT_VAR0:
+ /* fall-through */
+ default:
+ assert(slot < Elements(gs_output_semantic_name));
+ /* use default semantic info */
+ gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ gs_output_semantic_index[slot] = num_generic++;
+ }
+ }
+ }
+
+ assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
+
+ /* find max output slot referenced to compute gs_num_outputs */
+ for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
+ maxSlot = outputMapping[attr];
+ }
+ gs_num_outputs = maxSlot + 1;
+
+#if 0 /* debug */
+ {
+ GLuint i;
+ printf("outputMapping? %d\n", outputMapping ? 1 : 0);
+ if (outputMapping) {
+ printf("attr -> slot\n");
+ for (i = 0; i < 16; i++) {
+ printf(" %2d %3d\n", i, outputMapping[i]);
+ }
+ }
+ printf("slot sem_name sem_index\n");
+ for (i = 0; i < gs_num_outputs; i++) {
+ printf(" %2d %d %d\n",
+ i,
+ gs_output_semantic_name[i],
+ gs_output_semantic_index[i]);
+ }
+ }
+#endif
+
+ /* free old shader state, if any */
+ if (stgp->tgsi.tokens) {
+ st_free_tokens(stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+
+ ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
+ ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
+ ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE);
+
+ stgp->num_inputs = gs_num_inputs;
+ stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+ gpv->key = *key;
+
+ if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
+ _mesa_print_program(&stgp->Base.Base);
+ debug_printf("\n");
+ }
+
+ if (ST_DEBUG & DEBUG_TGSI) {
+ tgsi_dump(stgp->tgsi.tokens, 0);
+ debug_printf("\n");
+ }
+
+ return gpv;
+}
+
+
+/**
+ * Get/create geometry program variant.
+ */
+struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ struct st_gp_variant *gpv;
+
+ /* Search for existing variant */
+ for (gpv = stgp->variants; gpv; gpv = gpv->next) {
+ if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!gpv) {
+ /* create new */
+ gpv = st_translate_geometry_program(st, stgp, key);
+ if (gpv) {
+ /* insert into list */
+ gpv->next = stgp->variants;
+ stgp->variants = gpv;
+ }
+ }
+
+ return gpv;
+}
+
+
+
+
+/**
+ * Debug- print current shader text
+ */
+void
+st_print_shaders(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL)
+ continue;
+
+ for (i = 0; i < shProg[j]->NumShaders; i++) {
+ struct gl_shader *sh;
+
+ switch (shProg[j]->Shaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_GEOMETRY_SHADER_ARB:
+ sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
+ break;
+ case GL_FRAGMENT_SHADER:
+ sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
+ break;
+ default:
+ assert(0);
+ sh = NULL;
+ break;
+ }
+
+ if (sh != NULL) {
+ printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
+ printf("%s\n", sh->Source);
+ }
+ }
+ }
+}
+
+
+/**
+ * Vert/Geom/Frag programs have per-context variants. Free all the
+ * variants attached to the given program which match the given context.
+ */
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *program)
+{
+ if (!program)
+ return;
+
+ switch (program->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ if (vpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_vp_variant(st, vpv);
+ }
+ else {
+ prevPtr = &vpv->next;
+ }
+ vpv = next;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) program;
+ struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_fp_variant(st, fpv);
+ }
+ else {
+ prevPtr = &fpv->next;
+ }
+ fpv = next;
+ }
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) program;
+ struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ if (gpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_gp_variant(st, gpv);
+ }
+ else {
+ prevPtr = &gpv->next;
+ }
+ gpv = next;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected program target in "
+ "destroy_program_variants_cb()");
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the shader's program variants
+ * which match the given context.
+ */
+static void
+destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_shader *shader = (struct gl_shader *) data;
+
+ switch (shader->Type) {
+ case GL_SHADER_PROGRAM_MESA:
+ {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ GLuint i;
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ destroy_program_variants(st, shProg->Shaders[i]->Program);
+ }
+
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->VertexProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->FragmentProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->GeometryProgram);
+ }
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ {
+ destroy_program_variants(st, shader->Program);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the program variants which match
+ * the given context.
+ */
+static void
+destroy_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_program *program = (struct gl_program *) data;
+ destroy_program_variants(st, program);
+}
+
+
+/**
+ * Walk over all shaders and programs to delete any variants which
+ * belong to the given context.
+ * This is called during context tear-down.
+ */
+void
+st_destroy_program_variants(struct st_context *st)
+{
+ /* ARB vert/frag program */
+ _mesa_HashWalk(st->ctx->Shared->Programs,
+ destroy_program_variants_cb, st);
+
+ /* GLSL vert/frag/geom shaders */
+ _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
+ destroy_shader_program_variants_cb, st);
+}
diff --git a/mesalib/src/mesa/state_tracker/st_program.h b/mesalib/src/mesa/state_tracker/st_program.h
new file mode 100644
index 000000000..a240d4ef4
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_program.h
@@ -0,0 +1,300 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_PROGRAM_H
+#define ST_PROGRAM_H
+
+#include "main/mtypes.h"
+#include "program/program.h"
+#include "pipe/p_state.h"
+#include "st_context.h"
+
+
+/** Fragment program variant key */
+struct st_fp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+
+ /** for glBitmap */
+ GLuint bitmap:1; /**< glBitmap variant? */
+
+ /** for glDrawPixels */
+ GLuint drawpixels:1; /**< glDrawPixels variant */
+ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
+ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
+ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
+ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+};
+
+
+/**
+ * Variant of a fragment program.
+ */
+struct st_fp_variant
+{
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_variant_key key;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For glBitmap variants */
+ struct gl_program_parameter_list *parameters;
+ uint bitmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_variant *next;
+};
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_fragment_program
+{
+ struct gl_fragment_program Base;
+
+ struct pipe_shader_state tgsi;
+
+ struct st_fp_variant *variants;
+};
+
+
+
+/** Vertex program variant key */
+struct st_vp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+ boolean passthrough_edgeflags;
+};
+
+
+/**
+ * This represents a vertex program, especially translated to match
+ * the inputs of a particular fragment shader.
+ */
+struct st_vp_variant
+{
+ /* Parameters which generated this translated version of a vertex
+ * shader:
+ */
+ struct st_vp_variant_key key;
+
+ /**
+ * TGSI tokens (to later generate a 'draw' module shader for
+ * selection/feedback/rasterpos)
+ */
+ struct pipe_shader_state tgsi;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For using our private draw module (glRasterPos) */
+ struct draw_vertex_shader *draw_shader;
+
+ /** Next in linked list */
+ struct st_vp_variant *next;
+
+ /** similar to that in st_vertex_program, but with edgeflags info too */
+ GLuint num_inputs;
+};
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_vertex_program
+{
+ struct gl_vertex_program Base; /**< The Mesa vertex program */
+
+ /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[VERT_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+ GLuint num_inputs;
+
+ /** Maps VERT_RESULT_x to slot */
+ GLuint result_to_output[VERT_RESULT_MAX];
+ ubyte output_semantic_name[VERT_RESULT_MAX];
+ ubyte output_semantic_index[VERT_RESULT_MAX];
+ GLuint num_outputs;
+
+ /** List of translated variants of this vertex program.
+ */
+ struct st_vp_variant *variants;
+};
+
+
+
+/** Geometry program variant key */
+struct st_gp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+ /* no other fields yet */
+};
+
+
+/**
+ * Geometry program variant.
+ */
+struct st_gp_variant
+{
+ /* Parameters which generated this translated version of a vertex */
+ struct st_gp_variant_key key;
+
+ void *driver_shader;
+
+ struct st_gp_variant *next;
+};
+
+
+/**
+ * Derived from Mesa gl_geometry_program:
+ */
+struct st_geometry_program
+{
+ struct gl_geometry_program Base; /**< The Mesa geometry program */
+
+ /** map GP input back to VP output */
+ GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+
+ /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[GEOM_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+
+ GLuint num_inputs;
+
+ GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
+ GLuint num_input_slots;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+
+ struct pipe_shader_state tgsi;
+
+ struct st_gp_variant *variants;
+};
+
+
+
+static INLINE struct st_fragment_program *
+st_fragment_program( struct gl_fragment_program *fp )
+{
+ return (struct st_fragment_program *)fp;
+}
+
+
+static INLINE struct st_vertex_program *
+st_vertex_program( struct gl_vertex_program *vp )
+{
+ return (struct st_vertex_program *)vp;
+}
+
+static INLINE struct st_geometry_program *
+st_geometry_program( struct gl_geometry_program *gp )
+{
+ return (struct st_geometry_program *)gp;
+}
+
+static INLINE void
+st_reference_vertprog(struct st_context *st,
+ struct st_vertex_program **ptr,
+ struct st_vertex_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_geomprog(struct st_context *st,
+ struct st_geometry_program **ptr,
+ struct st_geometry_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+
+extern struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key);
+
+
+extern struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key);
+
+
+extern struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key);
+
+
+
+extern void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp );
+
+extern void
+st_release_fp_variants( struct st_context *st,
+ struct st_fragment_program *stfp );
+
+extern void
+st_release_gp_variants(struct st_context *st,
+ struct st_geometry_program *stgp);
+
+
+extern void
+st_print_shaders(struct gl_context *ctx);
+
+extern void
+st_destroy_program_variants(struct st_context *st);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c
new file mode 100644
index 000000000..4d4b238ef
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_texture.c
@@ -0,0 +1,316 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_texture.h"
+#include "st_cb_fbo.h"
+#include "main/enums.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_rect.h"
+#include "util/u_math.h"
+
+
+#define DBG if(0) printf
+
+
+/**
+ * Allocate a new pipe_resource object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution). last_level indicates how many mipmap levels
+ * to allocate storage for. For non-mipmapped textures, this will be zero.
+ */
+struct pipe_resource *
+st_texture_create(struct st_context *st,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint bind )
+{
+ struct pipe_resource pt, *newtex;
+ struct pipe_screen *screen = st->pipe->screen;
+
+ assert(target < PIPE_MAX_TEXTURE_TYPES);
+ assert(width0 > 0);
+ assert(height0 > 0);
+ assert(depth0 > 0);
+
+ DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(format), last_level);
+
+ assert(format);
+ assert(screen->is_format_supported(screen, format, target, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0));
+
+ memset(&pt, 0, sizeof(pt));
+ pt.target = target;
+ pt.format = format;
+ pt.last_level = last_level;
+ pt.width0 = width0;
+ pt.height0 = height0;
+ pt.depth0 = depth0;
+ pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : 1);
+ pt.usage = PIPE_USAGE_DEFAULT;
+ pt.bind = bind;
+ pt.flags = 0;
+
+ newtex = screen->resource_create(screen, &pt);
+
+ assert(!newtex || pipe_is_referenced(&newtex->reference));
+
+ return newtex;
+}
+
+
+/**
+ * Check if a texture image can be pulled into a unified mipmap texture.
+ */
+GLboolean
+st_texture_match_image(const struct pipe_resource *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level)
+{
+ /* Images with borders are never pulled into mipmap textures.
+ */
+ if (image->Border)
+ return GL_FALSE;
+
+ /* Check if this image's format matches the established texture's format.
+ */
+ if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
+ return GL_FALSE;
+
+ /* Test if this image's size matches what's expected in the
+ * established texture.
+ */
+ if (image->Width != u_minify(pt->width0, level) ||
+ image->Height != u_minify(pt->height0, level) ||
+ image->Depth != u_minify(pt->depth0, level))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Map a texture image and return the address for a particular 2D face/slice/
+ * layer. The stImage indicates the cube face and mipmap level. The slice
+ * of the 3D texture is passed in 'zoffset'.
+ * \param usage one of the PIPE_TRANSFER_x values
+ * \param x, y, w, h the region of interest of the 2D image.
+ * \return address of mapping or NULL if any error
+ */
+GLubyte *
+st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
+ GLuint zoffset, enum pipe_transfer_usage usage,
+ GLuint x, GLuint y, GLuint w, GLuint h)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *pt = stImage->pt;
+
+ DBG("%s \n", __FUNCTION__);
+
+ stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
+ stImage->face + zoffset,
+ usage, x, y, w, h);
+
+ if (stImage->transfer)
+ return pipe_transfer_map(pipe, stImage->transfer);
+ else
+ return NULL;
+}
+
+
+void
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ DBG("%s\n", __FUNCTION__);
+
+ pipe_transfer_unmap(pipe, stImage->transfer);
+
+ pipe->transfer_destroy(pipe, stImage->transfer);
+}
+
+
+
+/**
+ * Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+static void
+st_surface_data(struct pipe_context *pipe,
+ struct pipe_transfer *dst,
+ unsigned dstx, unsigned dsty,
+ const void *src, unsigned src_stride,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height)
+{
+ void *map = pipe_transfer_map(pipe, dst);
+
+ assert(dst->resource);
+ util_copy_rect(map,
+ dst->resource->format,
+ dst->stride,
+ dstx, dsty,
+ width, height,
+ src, src_stride,
+ srcx, srcy);
+
+ pipe_transfer_unmap(pipe, dst);
+}
+
+
+/* Upload data for a particular image.
+ */
+void
+st_texture_image_data(struct st_context *st,
+ struct pipe_resource *dst,
+ GLuint face,
+ GLuint level,
+ void *src,
+ GLuint src_row_stride, GLuint src_image_stride)
+{
+ struct pipe_context *pipe = st->pipe;
+ GLuint depth = u_minify(dst->depth0, level);
+ GLuint i;
+ const GLubyte *srcUB = src;
+ struct pipe_transfer *dst_transfer;
+
+ DBG("%s\n", __FUNCTION__);
+
+ for (i = 0; i < depth; i++) {
+ dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ u_minify(dst->width0, level),
+ u_minify(dst->height0, level));
+
+ st_surface_data(pipe, dst_transfer,
+ 0, 0, /* dstx, dsty */
+ srcUB,
+ src_row_stride,
+ 0, 0, /* source x, y */
+ u_minify(dst->width0, level),
+ u_minify(dst->height0, level)); /* width, height */
+
+ pipe->transfer_destroy(pipe, dst_transfer);
+
+ srcUB += src_image_stride;
+ }
+}
+
+
+/**
+ * For debug only: get/print center pixel in the src resource.
+ */
+static void
+print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
+{
+ struct pipe_transfer *xfer;
+ struct pipe_box region;
+ ubyte *map;
+
+ region.x = src->width0 / 2;
+ region.y = src->height0 / 2;
+ region.z = 0;
+ region.width = 1;
+ region.height = 1;
+ region.depth = 1;
+
+ xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, &region);
+ map = pipe->transfer_map(pipe, xfer);
+
+ printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
+
+ pipe->transfer_unmap(pipe, xfer);
+ pipe->transfer_destroy(pipe, xfer);
+}
+
+
+/**
+ * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
+ * This is used to copy mipmap images from one texture buffer to another.
+ * This typically happens when our initial guess at the total texture size
+ * is incorrect (see the guess_and_alloc_texture() function).
+ */
+void
+st_texture_image_copy(struct pipe_context *pipe,
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src, GLuint srcLevel,
+ GLuint face)
+{
+ GLuint width = u_minify(dst->width0, dstLevel);
+ GLuint height = u_minify(dst->height0, dstLevel);
+ GLuint depth = u_minify(dst->depth0, dstLevel);
+ struct pipe_box src_box;
+ GLuint i;
+
+ assert(u_minify(src->width0, srcLevel) == width);
+ assert(u_minify(src->height0, srcLevel) == height);
+ assert(u_minify(src->depth0, srcLevel) == depth);
+
+ src_box.x = 0;
+ src_box.y = 0;
+ src_box.width = width;
+ src_box.height = height;
+ src_box.depth = 1;
+ /* Loop over 3D image slices */
+ /* could (and probably should) use "true" 3d box here -
+ but drivers can't quite handle it yet */
+ for (i = face; i < face + depth; i++) {
+ src_box.z = i;
+
+ if (0) {
+ print_center_pixel(pipe, src);
+ }
+
+ pipe->resource_copy_region(pipe,
+ dst,
+ dstLevel,
+ 0, 0, i,/* destX, Y, Z */
+ src,
+ srcLevel,
+ &src_box);
+ }
+}
+
diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h
new file mode 100644
index 000000000..53d97101d
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_texture.h
@@ -0,0 +1,225 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_TEXTURE_H
+#define ST_TEXTURE_H
+
+
+#include "pipe/p_context.h"
+#include "util/u_sampler.h"
+
+#include "main/mtypes.h"
+
+
+struct pipe_resource;
+
+
+/**
+ * Subclass of gl_texure_image.
+ */
+struct st_texture_image
+{
+ struct gl_texture_image base;
+
+ /* These aren't stored in gl_texture_image
+ */
+ GLuint level;
+ GLuint face;
+
+ /* If stImage->pt != NULL, image data is stored here.
+ * Else if stImage->base.Data != NULL, image is stored there.
+ * Else there is no image data.
+ */
+ struct pipe_resource *pt;
+
+ struct pipe_transfer *transfer;
+};
+
+
+/**
+ * Subclass of gl_texure_object.
+ */
+struct st_texture_object
+{
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The texture must include at levels [0..lastLevel] once validated:
+ */
+ GLuint lastLevel;
+
+ /** The size of the level=0 mipmap image */
+ GLuint width0, height0, depth0;
+
+ /* On validation any active images held in main memory or in other
+ * textures will be copied to this texture and the old storage freed.
+ */
+ struct pipe_resource *pt;
+
+ /* Default sampler view attached to this texture object. Created lazily
+ * on first binding.
+ */
+ struct pipe_sampler_view *sampler_view;
+
+ /* True if there is/was a surface bound to this texture object. It helps
+ * track whether the texture object is surface based or not.
+ */
+ GLboolean surface_based;
+};
+
+
+static INLINE struct st_texture_image *
+st_texture_image(struct gl_texture_image *img)
+{
+ return (struct st_texture_image *) img;
+}
+
+static INLINE struct st_texture_object *
+st_texture_object(struct gl_texture_object *obj)
+{
+ return (struct st_texture_object *) obj;
+}
+
+
+static INLINE struct pipe_resource *
+st_get_texobj_resource(struct gl_texture_object *texObj)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ return stObj ? stObj->pt : NULL;
+}
+
+
+static INLINE struct pipe_resource *
+st_get_stobj_resource(struct st_texture_object *stObj)
+{
+ return stObj ? stObj->pt : NULL;
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *texture)
+{
+ struct pipe_sampler_view templ;
+
+ u_sampler_view_default_template(&templ,
+ texture,
+ texture->format);
+
+ return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_format(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ enum pipe_format format)
+{
+ struct pipe_sampler_view templ;
+
+ u_sampler_view_default_template(&templ,
+ texture,
+ format);
+
+ return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view(struct st_texture_object *stObj,
+ struct pipe_context *pipe)
+
+{
+ if (!stObj || !stObj->pt) {
+ return NULL;
+ }
+
+ if (!stObj->sampler_view) {
+ stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
+ }
+
+ return stObj->sampler_view;
+}
+
+
+extern struct pipe_resource *
+st_texture_create(struct st_context *st,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint tex_usage );
+
+
+/* Check if an image fits into an existing texture object.
+ */
+extern GLboolean
+st_texture_match_image(const struct pipe_resource *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level);
+
+/* Return a pointer to an image within a texture. Return image stride as
+ * well.
+ */
+extern GLubyte *
+st_texture_image_map(struct st_context *st,
+ struct st_texture_image *stImage,
+ GLuint zoffset,
+ enum pipe_transfer_usage usage,
+ unsigned x, unsigned y,
+ unsigned w, unsigned h);
+
+extern void
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage);
+
+
+/* Return pointers to each 2d slice within an image. Indexed by depth
+ * value.
+ */
+extern const GLuint *
+st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
+
+
+/* Upload an image into a texture
+ */
+extern void
+st_texture_image_data(struct st_context *st,
+ struct pipe_resource *dst,
+ GLuint face, GLuint level, void *src,
+ GLuint src_row_pitch, GLuint src_image_pitch);
+
+
+/* Copy an image between two textures
+ */
+extern void
+st_texture_image_copy(struct pipe_context *pipe,
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src, GLuint srcLevel,
+ GLuint face);
+
+#endif
diff --git a/mesalib/src/mesa/swrast/NOTES b/mesalib/src/mesa/swrast/NOTES
new file mode 100644
index 000000000..d6f991ee8
--- /dev/null
+++ b/mesalib/src/mesa/swrast/NOTES
@@ -0,0 +1,55 @@
+INTRODUCTION
+
+Mesa's native software rasterizer. This module provides the fallback
+paths for rasterization operations and states that aren't accelerated
+in hardware drivers, and as the full rasterization engine in software
+drivers.
+
+The swrast module 'stands alone', relying only on interfaces to core
+mesa and it's own driver interface. It knows nothing about the tnl or
+other modules, allowing it to be used for fallback paths in future tnl
+schemes without modification.
+
+As well as providing triangle/line/point rasterization functionality,
+the module provides implementations of the pixel operations
+(ReadPixels, etc), and texture operations (CopyTexSubImage) which may
+be plugged in to the core Mesa driver interface where accelerated
+versions of these operations are unavailable.
+
+
+STATE
+
+To create and destroy the module:
+
+ GLboolean _swrast_CreateContext( struct gl_context *ctx );
+ void _swrast_DestroyContext( struct gl_context *ctx );
+
+This module tracks state changes internally and maintains derived
+values based on the current state. For this to work, the driver
+ensure the following funciton is called whenever the state changes and
+the swsetup module is 'awake':
+
+ void _swrast_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+There is no explicit call to put the swrast module to sleep.
+
+
+CUSTOMIZATION
+
+ void (*choose_point)( struct gl_context * );
+ void (*choose_line)( struct gl_context * );
+ void (*choose_triangle)( struct gl_context * );
+
+Drivers may add additional triangle/line/point functions to swrast by
+overriding these functions. It is necessary for the driver to be very
+careful that it doesn't return an inappropriate function, eg a
+rasterization function in feedback mode. See the X11 driver for
+examples.
+
+DRIVER INTERFACE
+
+The swrast device driver provides swrast primarily with span- and
+pixel- level interfaces to a framebuffer, with a few additional hooks
+for locking and setting the read buffer.
+
+See the definition of struct swrast_device_driver in swrast.h. \ No newline at end of file
diff --git a/mesalib/src/mesa/swrast/s_aaline.c b/mesalib/src/mesa/swrast/s_aaline.c
index 6ba4604e6..be817f326 100644
--- a/mesalib/src/mesa/swrast/s_aaline.c
+++ b/mesalib/src/mesa/swrast/s_aaline.c
@@ -1,492 +1,492 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "swrast/s_aaline.h"
-#include "swrast/s_context.h"
-#include "swrast/s_span.h"
-#include "swrast/swrast.h"
-
-
-#define SUB_PIXEL 4
-
-
-/*
- * Info about the AA line we're rendering
- */
-struct LineInfo
-{
- GLfloat x0, y0; /* start */
- GLfloat x1, y1; /* end */
- GLfloat dx, dy; /* direction vector */
- GLfloat len; /* length */
- GLfloat halfWidth; /* half of line width */
- GLfloat xAdj, yAdj; /* X and Y adjustment for quad corners around line */
- /* for coverage computation */
- GLfloat qx0, qy0; /* quad vertices */
- GLfloat qx1, qy1;
- GLfloat qx2, qy2;
- GLfloat qx3, qy3;
- GLfloat ex0, ey0; /* quad edge vectors */
- GLfloat ex1, ey1;
- GLfloat ex2, ey2;
- GLfloat ex3, ey3;
-
- /* DO_Z */
- GLfloat zPlane[4];
- /* DO_RGBA - always enabled */
- GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
- /* DO_ATTRIBS */
- GLfloat wPlane[4];
- GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
- GLfloat lambda[FRAG_ATTRIB_MAX];
- GLfloat texWidth[FRAG_ATTRIB_MAX];
- GLfloat texHeight[FRAG_ATTRIB_MAX];
-
- SWspan span;
-};
-
-
-
-/*
- * Compute the equation of a plane used to interpolate line fragment data
- * such as color, Z, texture coords, etc.
- * Input: (x0, y0) and (x1,y1) are the endpoints of the line.
- * z0, and z1 are the end point values to interpolate.
- * Output: plane - the plane equation.
- *
- * Note: we don't really have enough parameters to specify a plane.
- * We take the endpoints of the line and compute a plane such that
- * the cross product of the line vector and the plane normal is
- * parallel to the projection plane.
- */
-static void
-compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1,
- GLfloat z0, GLfloat z1, GLfloat plane[4])
-{
-#if 0
- /* original */
- const GLfloat px = x1 - x0;
- const GLfloat py = y1 - y0;
- const GLfloat pz = z1 - z0;
- const GLfloat qx = -py;
- const GLfloat qy = px;
- const GLfloat qz = 0;
- const GLfloat a = py * qz - pz * qy;
- const GLfloat b = pz * qx - px * qz;
- const GLfloat c = px * qy - py * qx;
- const GLfloat d = -(a * x0 + b * y0 + c * z0);
- plane[0] = a;
- plane[1] = b;
- plane[2] = c;
- plane[3] = d;
-#else
- /* simplified */
- const GLfloat px = x1 - x0;
- const GLfloat py = y1 - y0;
- const GLfloat pz = z0 - z1;
- const GLfloat a = pz * px;
- const GLfloat b = pz * py;
- const GLfloat c = px * px + py * py;
- const GLfloat d = -(a * x0 + b * y0 + c * z0);
- if (a == 0.0 && b == 0.0 && c == 0.0 && d == 0.0) {
- plane[0] = 0.0;
- plane[1] = 0.0;
- plane[2] = 1.0;
- plane[3] = 0.0;
- }
- else {
- plane[0] = a;
- plane[1] = b;
- plane[2] = c;
- plane[3] = d;
- }
-#endif
-}
-
-
-static INLINE void
-constant_plane(GLfloat value, GLfloat plane[4])
-{
- plane[0] = 0.0;
- plane[1] = 0.0;
- plane[2] = -1.0;
- plane[3] = value;
-}
-
-
-static INLINE GLfloat
-solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
- return z;
-}
-
-#define SOLVE_PLANE(X, Y, PLANE) \
- ((PLANE[3] + PLANE[0] * (X) + PLANE[1] * (Y)) / -PLANE[2])
-
-
-/*
- * Return 1 / solve_plane().
- */
-static INLINE GLfloat
-solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
- if (denom == 0.0)
- return 0.0;
- else
- return -plane[2] / denom;
-}
-
-
-/*
- * Solve plane and return clamped GLchan value.
- */
-static INLINE GLchan
-solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
-#if CHAN_TYPE == GL_FLOAT
- return CLAMP(z, 0.0F, CHAN_MAXF);
-#else
- if (z < 0)
- return 0;
- else if (z > CHAN_MAX)
- return CHAN_MAX;
- return (GLchan) IROUND_POS(z);
-#endif
-}
-
-
-/*
- * Compute mipmap level of detail.
- */
-static INLINE GLfloat
-compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
- GLfloat invQ, GLfloat width, GLfloat height)
-{
- GLfloat dudx = sPlane[0] / sPlane[2] * invQ * width;
- GLfloat dudy = sPlane[1] / sPlane[2] * invQ * width;
- GLfloat dvdx = tPlane[0] / tPlane[2] * invQ * height;
- GLfloat dvdy = tPlane[1] / tPlane[2] * invQ * height;
- GLfloat r1 = dudx * dudx + dudy * dudy;
- GLfloat r2 = dvdx * dvdx + dvdy * dvdy;
- GLfloat rho2 = r1 + r2;
- /* return log base 2 of rho */
- if (rho2 == 0.0F)
- return 0.0;
- else
- return (GLfloat) (LOGF(rho2) * 1.442695 * 0.5);/* 1.442695 = 1/log(2) */
-}
-
-
-
-
-/*
- * Fill in the samples[] array with the (x,y) subpixel positions of
- * xSamples * ySamples sample positions.
- * Note that the four corner samples are put into the first four
- * positions of the array. This allows us to optimize for the common
- * case of all samples being inside the polygon.
- */
-static void
-make_sample_table(GLint xSamples, GLint ySamples, GLfloat samples[][2])
-{
- const GLfloat dx = 1.0F / (GLfloat) xSamples;
- const GLfloat dy = 1.0F / (GLfloat) ySamples;
- GLint x, y;
- GLint i;
-
- i = 4;
- for (x = 0; x < xSamples; x++) {
- for (y = 0; y < ySamples; y++) {
- GLint j;
- if (x == 0 && y == 0) {
- /* lower left */
- j = 0;
- }
- else if (x == xSamples - 1 && y == 0) {
- /* lower right */
- j = 1;
- }
- else if (x == 0 && y == ySamples - 1) {
- /* upper left */
- j = 2;
- }
- else if (x == xSamples - 1 && y == ySamples - 1) {
- /* upper right */
- j = 3;
- }
- else {
- j = i++;
- }
- samples[j][0] = x * dx + 0.5F * dx;
- samples[j][1] = y * dy + 0.5F * dy;
- }
- }
-}
-
-
-
-/*
- * Compute how much of the given pixel's area is inside the rectangle
- * defined by vertices v0, v1, v2, v3.
- * Vertices MUST be specified in counter-clockwise order.
- * Return: coverage in [0, 1].
- */
-static GLfloat
-compute_coveragef(const struct LineInfo *info,
- GLint winx, GLint winy)
-{
- static GLfloat samples[SUB_PIXEL * SUB_PIXEL][2];
- static GLboolean haveSamples = GL_FALSE;
- const GLfloat x = (GLfloat) winx;
- const GLfloat y = (GLfloat) winy;
- GLint stop = 4, i;
- GLfloat insideCount = SUB_PIXEL * SUB_PIXEL;
-
- if (!haveSamples) {
- make_sample_table(SUB_PIXEL, SUB_PIXEL, samples);
- haveSamples = GL_TRUE;
- }
-
-#if 0 /*DEBUG*/
- {
- const GLfloat area = dx0 * dy1 - dx1 * dy0;
- assert(area >= 0.0);
- }
-#endif
-
- for (i = 0; i < stop; i++) {
- const GLfloat sx = x + samples[i][0];
- const GLfloat sy = y + samples[i][1];
- const GLfloat fx0 = sx - info->qx0;
- const GLfloat fy0 = sy - info->qy0;
- const GLfloat fx1 = sx - info->qx1;
- const GLfloat fy1 = sy - info->qy1;
- const GLfloat fx2 = sx - info->qx2;
- const GLfloat fy2 = sy - info->qy2;
- const GLfloat fx3 = sx - info->qx3;
- const GLfloat fy3 = sy - info->qy3;
- /* cross product determines if sample is inside or outside each edge */
- GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0);
- GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1);
- GLfloat cross2 = (info->ex2 * fy2 - info->ey2 * fx2);
- GLfloat cross3 = (info->ex3 * fy3 - info->ey3 * fx3);
- /* Check if the sample is exactly on an edge. If so, let cross be a
- * positive or negative value depending on the direction of the edge.
- */
- if (cross0 == 0.0F)
- cross0 = info->ex0 + info->ey0;
- if (cross1 == 0.0F)
- cross1 = info->ex1 + info->ey1;
- if (cross2 == 0.0F)
- cross2 = info->ex2 + info->ey2;
- if (cross3 == 0.0F)
- cross3 = info->ex3 + info->ey3;
- if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) {
- /* point is outside quadrilateral */
- insideCount -= 1.0F;
- stop = SUB_PIXEL * SUB_PIXEL;
- }
- }
- if (stop == 4)
- return 1.0F;
- else
- return insideCount * (1.0F / (SUB_PIXEL * SUB_PIXEL));
-}
-
-
-typedef void (*plot_func)(GLcontext *ctx, struct LineInfo *line,
- int ix, int iy);
-
-
-
-/*
- * Draw an AA line segment (called many times per line when stippling)
- */
-static void
-segment(GLcontext *ctx,
- struct LineInfo *line,
- plot_func plot,
- GLfloat t0, GLfloat t1)
-{
- const GLfloat absDx = (line->dx < 0.0F) ? -line->dx : line->dx;
- const GLfloat absDy = (line->dy < 0.0F) ? -line->dy : line->dy;
- /* compute the actual segment's endpoints */
- const GLfloat x0 = line->x0 + t0 * line->dx;
- const GLfloat y0 = line->y0 + t0 * line->dy;
- const GLfloat x1 = line->x0 + t1 * line->dx;
- const GLfloat y1 = line->y0 + t1 * line->dy;
-
- /* compute vertices of the line-aligned quadrilateral */
- line->qx0 = x0 - line->yAdj;
- line->qy0 = y0 + line->xAdj;
- line->qx1 = x0 + line->yAdj;
- line->qy1 = y0 - line->xAdj;
- line->qx2 = x1 + line->yAdj;
- line->qy2 = y1 - line->xAdj;
- line->qx3 = x1 - line->yAdj;
- line->qy3 = y1 + line->xAdj;
- /* compute the quad's edge vectors (for coverage calc) */
- line->ex0 = line->qx1 - line->qx0;
- line->ey0 = line->qy1 - line->qy0;
- line->ex1 = line->qx2 - line->qx1;
- line->ey1 = line->qy2 - line->qy1;
- line->ex2 = line->qx3 - line->qx2;
- line->ey2 = line->qy3 - line->qy2;
- line->ex3 = line->qx0 - line->qx3;
- line->ey3 = line->qy0 - line->qy3;
-
- if (absDx > absDy) {
- /* X-major line */
- GLfloat dydx = line->dy / line->dx;
- GLfloat xLeft, xRight, yBot, yTop;
- GLint ix, ixRight;
- if (x0 < x1) {
- xLeft = x0 - line->halfWidth;
- xRight = x1 + line->halfWidth;
- if (line->dy >= 0.0) {
- yBot = y0 - 3.0F * line->halfWidth;
- yTop = y0 + line->halfWidth;
- }
- else {
- yBot = y0 - line->halfWidth;
- yTop = y0 + 3.0F * line->halfWidth;
- }
- }
- else {
- xLeft = x1 - line->halfWidth;
- xRight = x0 + line->halfWidth;
- if (line->dy <= 0.0) {
- yBot = y1 - 3.0F * line->halfWidth;
- yTop = y1 + line->halfWidth;
- }
- else {
- yBot = y1 - line->halfWidth;
- yTop = y1 + 3.0F * line->halfWidth;
- }
- }
-
- /* scan along the line, left-to-right */
- ixRight = (GLint) (xRight + 1.0F);
-
- /*printf("avg span height: %g\n", yTop - yBot);*/
- for (ix = (GLint) xLeft; ix < ixRight; ix++) {
- const GLint iyBot = (GLint) yBot;
- const GLint iyTop = (GLint) (yTop + 1.0F);
- GLint iy;
- /* scan across the line, bottom-to-top */
- for (iy = iyBot; iy < iyTop; iy++) {
- (*plot)(ctx, line, ix, iy);
- }
- yBot += dydx;
- yTop += dydx;
- }
- }
- else {
- /* Y-major line */
- GLfloat dxdy = line->dx / line->dy;
- GLfloat yBot, yTop, xLeft, xRight;
- GLint iy, iyTop;
- if (y0 < y1) {
- yBot = y0 - line->halfWidth;
- yTop = y1 + line->halfWidth;
- if (line->dx >= 0.0) {
- xLeft = x0 - 3.0F * line->halfWidth;
- xRight = x0 + line->halfWidth;
- }
- else {
- xLeft = x0 - line->halfWidth;
- xRight = x0 + 3.0F * line->halfWidth;
- }
- }
- else {
- yBot = y1 - line->halfWidth;
- yTop = y0 + line->halfWidth;
- if (line->dx <= 0.0) {
- xLeft = x1 - 3.0F * line->halfWidth;
- xRight = x1 + line->halfWidth;
- }
- else {
- xLeft = x1 - line->halfWidth;
- xRight = x1 + 3.0F * line->halfWidth;
- }
- }
-
- /* scan along the line, bottom-to-top */
- iyTop = (GLint) (yTop + 1.0F);
-
- /*printf("avg span width: %g\n", xRight - xLeft);*/
- for (iy = (GLint) yBot; iy < iyTop; iy++) {
- const GLint ixLeft = (GLint) xLeft;
- const GLint ixRight = (GLint) (xRight + 1.0F);
- GLint ix;
- /* scan across the line, left-to-right */
- for (ix = ixLeft; ix < ixRight; ix++) {
- (*plot)(ctx, line, ix, iy);
- }
- xLeft += dxdy;
- xRight += dxdy;
- }
- }
-}
-
-
-#define NAME(x) aa_rgba_##x
-#define DO_Z
-#include "s_aalinetemp.h"
-
-
-#define NAME(x) aa_general_rgba_##x
-#define DO_Z
-#define DO_ATTRIBS
-#include "s_aalinetemp.h"
-
-
-
-void
-_swrast_choose_aa_line_function(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- ASSERT(ctx->Line.SmoothFlag);
-
- if (ctx->Texture._EnabledCoordUnits != 0
- || ctx->FragmentProgram._Current
- || (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- || ctx->Fog.ColorSumEnabled
- || swrast->_FogEnabled) {
- swrast->Line = aa_general_rgba_line;
- }
- else {
- swrast->Line = aa_rgba_line;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "swrast/s_aaline.h"
+#include "swrast/s_context.h"
+#include "swrast/s_span.h"
+#include "swrast/swrast.h"
+
+
+#define SUB_PIXEL 4
+
+
+/*
+ * Info about the AA line we're rendering
+ */
+struct LineInfo
+{
+ GLfloat x0, y0; /* start */
+ GLfloat x1, y1; /* end */
+ GLfloat dx, dy; /* direction vector */
+ GLfloat len; /* length */
+ GLfloat halfWidth; /* half of line width */
+ GLfloat xAdj, yAdj; /* X and Y adjustment for quad corners around line */
+ /* for coverage computation */
+ GLfloat qx0, qy0; /* quad vertices */
+ GLfloat qx1, qy1;
+ GLfloat qx2, qy2;
+ GLfloat qx3, qy3;
+ GLfloat ex0, ey0; /* quad edge vectors */
+ GLfloat ex1, ey1;
+ GLfloat ex2, ey2;
+ GLfloat ex3, ey3;
+
+ /* DO_Z */
+ GLfloat zPlane[4];
+ /* DO_RGBA - always enabled */
+ GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
+ /* DO_ATTRIBS */
+ GLfloat wPlane[4];
+ GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
+ GLfloat lambda[FRAG_ATTRIB_MAX];
+ GLfloat texWidth[FRAG_ATTRIB_MAX];
+ GLfloat texHeight[FRAG_ATTRIB_MAX];
+
+ SWspan span;
+};
+
+
+
+/*
+ * Compute the equation of a plane used to interpolate line fragment data
+ * such as color, Z, texture coords, etc.
+ * Input: (x0, y0) and (x1,y1) are the endpoints of the line.
+ * z0, and z1 are the end point values to interpolate.
+ * Output: plane - the plane equation.
+ *
+ * Note: we don't really have enough parameters to specify a plane.
+ * We take the endpoints of the line and compute a plane such that
+ * the cross product of the line vector and the plane normal is
+ * parallel to the projection plane.
+ */
+static void
+compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1,
+ GLfloat z0, GLfloat z1, GLfloat plane[4])
+{
+#if 0
+ /* original */
+ const GLfloat px = x1 - x0;
+ const GLfloat py = y1 - y0;
+ const GLfloat pz = z1 - z0;
+ const GLfloat qx = -py;
+ const GLfloat qy = px;
+ const GLfloat qz = 0;
+ const GLfloat a = py * qz - pz * qy;
+ const GLfloat b = pz * qx - px * qz;
+ const GLfloat c = px * qy - py * qx;
+ const GLfloat d = -(a * x0 + b * y0 + c * z0);
+ plane[0] = a;
+ plane[1] = b;
+ plane[2] = c;
+ plane[3] = d;
+#else
+ /* simplified */
+ const GLfloat px = x1 - x0;
+ const GLfloat py = y1 - y0;
+ const GLfloat pz = z0 - z1;
+ const GLfloat a = pz * px;
+ const GLfloat b = pz * py;
+ const GLfloat c = px * px + py * py;
+ const GLfloat d = -(a * x0 + b * y0 + c * z0);
+ if (a == 0.0 && b == 0.0 && c == 0.0 && d == 0.0) {
+ plane[0] = 0.0;
+ plane[1] = 0.0;
+ plane[2] = 1.0;
+ plane[3] = 0.0;
+ }
+ else {
+ plane[0] = a;
+ plane[1] = b;
+ plane[2] = c;
+ plane[3] = d;
+ }
+#endif
+}
+
+
+static INLINE void
+constant_plane(GLfloat value, GLfloat plane[4])
+{
+ plane[0] = 0.0;
+ plane[1] = 0.0;
+ plane[2] = -1.0;
+ plane[3] = value;
+}
+
+
+static INLINE GLfloat
+solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
+{
+ const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+ return z;
+}
+
+#define SOLVE_PLANE(X, Y, PLANE) \
+ ((PLANE[3] + PLANE[0] * (X) + PLANE[1] * (Y)) / -PLANE[2])
+
+
+/*
+ * Return 1 / solve_plane().
+ */
+static INLINE GLfloat
+solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
+{
+ const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
+ if (denom == 0.0)
+ return 0.0;
+ else
+ return -plane[2] / denom;
+}
+
+
+/*
+ * Solve plane and return clamped GLchan value.
+ */
+static INLINE GLchan
+solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
+{
+ const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+#if CHAN_TYPE == GL_FLOAT
+ return CLAMP(z, 0.0F, CHAN_MAXF);
+#else
+ if (z < 0)
+ return 0;
+ else if (z > CHAN_MAX)
+ return CHAN_MAX;
+ return (GLchan) IROUND_POS(z);
+#endif
+}
+
+
+/*
+ * Compute mipmap level of detail.
+ */
+static INLINE GLfloat
+compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
+ GLfloat invQ, GLfloat width, GLfloat height)
+{
+ GLfloat dudx = sPlane[0] / sPlane[2] * invQ * width;
+ GLfloat dudy = sPlane[1] / sPlane[2] * invQ * width;
+ GLfloat dvdx = tPlane[0] / tPlane[2] * invQ * height;
+ GLfloat dvdy = tPlane[1] / tPlane[2] * invQ * height;
+ GLfloat r1 = dudx * dudx + dudy * dudy;
+ GLfloat r2 = dvdx * dvdx + dvdy * dvdy;
+ GLfloat rho2 = r1 + r2;
+ /* return log base 2 of rho */
+ if (rho2 == 0.0F)
+ return 0.0;
+ else
+ return (GLfloat) (LOGF(rho2) * 1.442695 * 0.5);/* 1.442695 = 1/log(2) */
+}
+
+
+
+
+/*
+ * Fill in the samples[] array with the (x,y) subpixel positions of
+ * xSamples * ySamples sample positions.
+ * Note that the four corner samples are put into the first four
+ * positions of the array. This allows us to optimize for the common
+ * case of all samples being inside the polygon.
+ */
+static void
+make_sample_table(GLint xSamples, GLint ySamples, GLfloat samples[][2])
+{
+ const GLfloat dx = 1.0F / (GLfloat) xSamples;
+ const GLfloat dy = 1.0F / (GLfloat) ySamples;
+ GLint x, y;
+ GLint i;
+
+ i = 4;
+ for (x = 0; x < xSamples; x++) {
+ for (y = 0; y < ySamples; y++) {
+ GLint j;
+ if (x == 0 && y == 0) {
+ /* lower left */
+ j = 0;
+ }
+ else if (x == xSamples - 1 && y == 0) {
+ /* lower right */
+ j = 1;
+ }
+ else if (x == 0 && y == ySamples - 1) {
+ /* upper left */
+ j = 2;
+ }
+ else if (x == xSamples - 1 && y == ySamples - 1) {
+ /* upper right */
+ j = 3;
+ }
+ else {
+ j = i++;
+ }
+ samples[j][0] = x * dx + 0.5F * dx;
+ samples[j][1] = y * dy + 0.5F * dy;
+ }
+ }
+}
+
+
+
+/*
+ * Compute how much of the given pixel's area is inside the rectangle
+ * defined by vertices v0, v1, v2, v3.
+ * Vertices MUST be specified in counter-clockwise order.
+ * Return: coverage in [0, 1].
+ */
+static GLfloat
+compute_coveragef(const struct LineInfo *info,
+ GLint winx, GLint winy)
+{
+ static GLfloat samples[SUB_PIXEL * SUB_PIXEL][2];
+ static GLboolean haveSamples = GL_FALSE;
+ const GLfloat x = (GLfloat) winx;
+ const GLfloat y = (GLfloat) winy;
+ GLint stop = 4, i;
+ GLfloat insideCount = SUB_PIXEL * SUB_PIXEL;
+
+ if (!haveSamples) {
+ make_sample_table(SUB_PIXEL, SUB_PIXEL, samples);
+ haveSamples = GL_TRUE;
+ }
+
+#if 0 /*DEBUG*/
+ {
+ const GLfloat area = dx0 * dy1 - dx1 * dy0;
+ assert(area >= 0.0);
+ }
+#endif
+
+ for (i = 0; i < stop; i++) {
+ const GLfloat sx = x + samples[i][0];
+ const GLfloat sy = y + samples[i][1];
+ const GLfloat fx0 = sx - info->qx0;
+ const GLfloat fy0 = sy - info->qy0;
+ const GLfloat fx1 = sx - info->qx1;
+ const GLfloat fy1 = sy - info->qy1;
+ const GLfloat fx2 = sx - info->qx2;
+ const GLfloat fy2 = sy - info->qy2;
+ const GLfloat fx3 = sx - info->qx3;
+ const GLfloat fy3 = sy - info->qy3;
+ /* cross product determines if sample is inside or outside each edge */
+ GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0);
+ GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1);
+ GLfloat cross2 = (info->ex2 * fy2 - info->ey2 * fx2);
+ GLfloat cross3 = (info->ex3 * fy3 - info->ey3 * fx3);
+ /* Check if the sample is exactly on an edge. If so, let cross be a
+ * positive or negative value depending on the direction of the edge.
+ */
+ if (cross0 == 0.0F)
+ cross0 = info->ex0 + info->ey0;
+ if (cross1 == 0.0F)
+ cross1 = info->ex1 + info->ey1;
+ if (cross2 == 0.0F)
+ cross2 = info->ex2 + info->ey2;
+ if (cross3 == 0.0F)
+ cross3 = info->ex3 + info->ey3;
+ if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) {
+ /* point is outside quadrilateral */
+ insideCount -= 1.0F;
+ stop = SUB_PIXEL * SUB_PIXEL;
+ }
+ }
+ if (stop == 4)
+ return 1.0F;
+ else
+ return insideCount * (1.0F / (SUB_PIXEL * SUB_PIXEL));
+}
+
+
+typedef void (*plot_func)(struct gl_context *ctx, struct LineInfo *line,
+ int ix, int iy);
+
+
+
+/*
+ * Draw an AA line segment (called many times per line when stippling)
+ */
+static void
+segment(struct gl_context *ctx,
+ struct LineInfo *line,
+ plot_func plot,
+ GLfloat t0, GLfloat t1)
+{
+ const GLfloat absDx = (line->dx < 0.0F) ? -line->dx : line->dx;
+ const GLfloat absDy = (line->dy < 0.0F) ? -line->dy : line->dy;
+ /* compute the actual segment's endpoints */
+ const GLfloat x0 = line->x0 + t0 * line->dx;
+ const GLfloat y0 = line->y0 + t0 * line->dy;
+ const GLfloat x1 = line->x0 + t1 * line->dx;
+ const GLfloat y1 = line->y0 + t1 * line->dy;
+
+ /* compute vertices of the line-aligned quadrilateral */
+ line->qx0 = x0 - line->yAdj;
+ line->qy0 = y0 + line->xAdj;
+ line->qx1 = x0 + line->yAdj;
+ line->qy1 = y0 - line->xAdj;
+ line->qx2 = x1 + line->yAdj;
+ line->qy2 = y1 - line->xAdj;
+ line->qx3 = x1 - line->yAdj;
+ line->qy3 = y1 + line->xAdj;
+ /* compute the quad's edge vectors (for coverage calc) */
+ line->ex0 = line->qx1 - line->qx0;
+ line->ey0 = line->qy1 - line->qy0;
+ line->ex1 = line->qx2 - line->qx1;
+ line->ey1 = line->qy2 - line->qy1;
+ line->ex2 = line->qx3 - line->qx2;
+ line->ey2 = line->qy3 - line->qy2;
+ line->ex3 = line->qx0 - line->qx3;
+ line->ey3 = line->qy0 - line->qy3;
+
+ if (absDx > absDy) {
+ /* X-major line */
+ GLfloat dydx = line->dy / line->dx;
+ GLfloat xLeft, xRight, yBot, yTop;
+ GLint ix, ixRight;
+ if (x0 < x1) {
+ xLeft = x0 - line->halfWidth;
+ xRight = x1 + line->halfWidth;
+ if (line->dy >= 0.0) {
+ yBot = y0 - 3.0F * line->halfWidth;
+ yTop = y0 + line->halfWidth;
+ }
+ else {
+ yBot = y0 - line->halfWidth;
+ yTop = y0 + 3.0F * line->halfWidth;
+ }
+ }
+ else {
+ xLeft = x1 - line->halfWidth;
+ xRight = x0 + line->halfWidth;
+ if (line->dy <= 0.0) {
+ yBot = y1 - 3.0F * line->halfWidth;
+ yTop = y1 + line->halfWidth;
+ }
+ else {
+ yBot = y1 - line->halfWidth;
+ yTop = y1 + 3.0F * line->halfWidth;
+ }
+ }
+
+ /* scan along the line, left-to-right */
+ ixRight = (GLint) (xRight + 1.0F);
+
+ /*printf("avg span height: %g\n", yTop - yBot);*/
+ for (ix = (GLint) xLeft; ix < ixRight; ix++) {
+ const GLint iyBot = (GLint) yBot;
+ const GLint iyTop = (GLint) (yTop + 1.0F);
+ GLint iy;
+ /* scan across the line, bottom-to-top */
+ for (iy = iyBot; iy < iyTop; iy++) {
+ (*plot)(ctx, line, ix, iy);
+ }
+ yBot += dydx;
+ yTop += dydx;
+ }
+ }
+ else {
+ /* Y-major line */
+ GLfloat dxdy = line->dx / line->dy;
+ GLfloat yBot, yTop, xLeft, xRight;
+ GLint iy, iyTop;
+ if (y0 < y1) {
+ yBot = y0 - line->halfWidth;
+ yTop = y1 + line->halfWidth;
+ if (line->dx >= 0.0) {
+ xLeft = x0 - 3.0F * line->halfWidth;
+ xRight = x0 + line->halfWidth;
+ }
+ else {
+ xLeft = x0 - line->halfWidth;
+ xRight = x0 + 3.0F * line->halfWidth;
+ }
+ }
+ else {
+ yBot = y1 - line->halfWidth;
+ yTop = y0 + line->halfWidth;
+ if (line->dx <= 0.0) {
+ xLeft = x1 - 3.0F * line->halfWidth;
+ xRight = x1 + line->halfWidth;
+ }
+ else {
+ xLeft = x1 - line->halfWidth;
+ xRight = x1 + 3.0F * line->halfWidth;
+ }
+ }
+
+ /* scan along the line, bottom-to-top */
+ iyTop = (GLint) (yTop + 1.0F);
+
+ /*printf("avg span width: %g\n", xRight - xLeft);*/
+ for (iy = (GLint) yBot; iy < iyTop; iy++) {
+ const GLint ixLeft = (GLint) xLeft;
+ const GLint ixRight = (GLint) (xRight + 1.0F);
+ GLint ix;
+ /* scan across the line, left-to-right */
+ for (ix = ixLeft; ix < ixRight; ix++) {
+ (*plot)(ctx, line, ix, iy);
+ }
+ xLeft += dxdy;
+ xRight += dxdy;
+ }
+ }
+}
+
+
+#define NAME(x) aa_rgba_##x
+#define DO_Z
+#include "s_aalinetemp.h"
+
+
+#define NAME(x) aa_general_rgba_##x
+#define DO_Z
+#define DO_ATTRIBS
+#include "s_aalinetemp.h"
+
+
+
+void
+_swrast_choose_aa_line_function(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ ASSERT(ctx->Line.SmoothFlag);
+
+ if (ctx->Texture._EnabledCoordUnits != 0
+ || ctx->FragmentProgram._Current
+ || (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ || ctx->Fog.ColorSumEnabled
+ || swrast->_FogEnabled) {
+ swrast->Line = aa_general_rgba_line;
+ }
+ else {
+ swrast->Line = aa_rgba_line;
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_aaline.h b/mesalib/src/mesa/swrast/s_aaline.h
index 922eb230e..993c12eab 100644
--- a/mesalib/src/mesa/swrast/s_aaline.h
+++ b/mesalib/src/mesa/swrast/s_aaline.h
@@ -1,38 +1,38 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_AALINE_H
-#define S_AALINE_H
-
-
-#include "main/mtypes.h"
-
-
-extern void
-_swrast_choose_aa_line_function(GLcontext *ctx);
-
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_AALINE_H
+#define S_AALINE_H
+
+
+struct gl_context;
+
+
+extern void
+_swrast_choose_aa_line_function(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h
index c28d47a67..7c535669b 100644
--- a/mesalib/src/mesa/swrast/s_aalinetemp.h
+++ b/mesalib/src/mesa/swrast/s_aalinetemp.h
@@ -1,242 +1,242 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Antialiased line template.
- */
-
-
-/*
- * Function to render each fragment in the AA line.
- * \param ix - integer fragment window X coordiante
- * \param iy - integer fragment window Y coordiante
- */
-static void
-NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLfloat fx = (GLfloat) ix;
- const GLfloat fy = (GLfloat) iy;
- const GLfloat coverage = compute_coveragef(line, ix, iy);
- const GLuint i = line->span.end;
-
- (void) swrast;
-
- if (coverage == 0.0)
- return;
-
- line->span.end++;
- line->span.array->coverage[i] = coverage;
- line->span.array->x[i] = ix;
- line->span.array->y[i] = iy;
-
- /*
- * Compute Z, color, texture coords, fog for the fragment by
- * solving the plane equations at (ix,iy).
- */
-#ifdef DO_Z
- line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
-#endif
- line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
- line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
- line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
- line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
-#if defined(DO_ATTRIBS)
- ATTRIB_LOOP_BEGIN
- GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
- && !ctx->FragmentProgram._Current) {
- /* texcoord w/ divide by Q */
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
- GLuint c;
- for (c = 0; c < 3; c++) {
- attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
- }
- line->span.array->lambda[unit][i]
- = compute_lambda(line->attrPlane[attr][0],
- line->attrPlane[attr][1], invQ,
- line->texWidth[attr], line->texHeight[attr]);
- }
- else {
- /* non-texture attrib */
- const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
- GLuint c;
- for (c = 0; c < 4; c++) {
- attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
- }
- }
- ATTRIB_LOOP_END
-#endif
-
- if (line->span.end == MAX_WIDTH) {
- _swrast_write_rgba_span(ctx, &(line->span));
- line->span.end = 0; /* reset counter */
- }
-}
-
-
-
-/*
- * Line setup
- */
-static void
-NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat tStart, tEnd; /* segment start, end along line length */
- GLboolean inSegment;
- GLint iLen, i;
-
- /* Init the LineInfo struct */
- struct LineInfo line;
- line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
- line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
- line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
- line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
- line.dx = line.x1 - line.x0;
- line.dy = line.y1 - line.y0;
- line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
- line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidthAA,
- ctx->Const.MaxLineWidthAA);
-
- if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
- return;
-
- INIT_SPAN(line.span, GL_LINE);
- line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
- line.span.facing = swrast->PointLineFacing;
- line.xAdj = line.dx / line.len * line.halfWidth;
- line.yAdj = line.dy / line.len * line.halfWidth;
-
-#ifdef DO_Z
- line.span.arrayMask |= SPAN_Z;
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
-#endif
- line.span.arrayMask |= SPAN_RGBA;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
- }
- else {
- constant_plane(v1->color[RCOMP], line.rPlane);
- constant_plane(v1->color[GCOMP], line.gPlane);
- constant_plane(v1->color[BCOMP], line.bPlane);
- constant_plane(v1->color[ACOMP], line.aPlane);
- }
-#if defined(DO_ATTRIBS)
- {
- const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
- line.span.arrayMask |= SPAN_LAMBDA;
- compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
- ATTRIB_LOOP_BEGIN
- GLuint c;
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- for (c = 0; c < 4; c++) {
- constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
- }
- }
- else {
- for (c = 0; c < 4; c++) {
- const GLfloat a0 = v0->attrib[attr][c] * invW0;
- const GLfloat a1 = v1->attrib[attr][c] * invW1;
- compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
- line.attrPlane[attr][c]);
- }
- }
- line.span.arrayAttribs |= (1 << attr);
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
- line.texWidth[attr] = (GLfloat) texImage->Width;
- line.texHeight[attr] = (GLfloat) texImage->Height;
- }
- ATTRIB_LOOP_END
- }
-#endif
-
- tStart = tEnd = 0.0;
- inSegment = GL_FALSE;
- iLen = (GLint) line.len;
-
- if (ctx->Line.StippleFlag) {
- for (i = 0; i < iLen; i++) {
- const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
- if ((1 << bit) & ctx->Line.StipplePattern) {
- /* stipple bit is on */
- const GLfloat t = (GLfloat) i / (GLfloat) line.len;
- if (!inSegment) {
- /* start new segment */
- inSegment = GL_TRUE;
- tStart = t;
- }
- else {
- /* still in the segment, extend it */
- tEnd = t;
- }
- }
- else {
- /* stipple bit is off */
- if (inSegment && (tEnd > tStart)) {
- /* draw the segment */
- segment(ctx, &line, NAME(plot), tStart, tEnd);
- inSegment = GL_FALSE;
- }
- else {
- /* still between segments, do nothing */
- }
- }
- swrast->StippleCounter++;
- }
-
- if (inSegment) {
- /* draw the final segment of the line */
- segment(ctx, &line, NAME(plot), tStart, 1.0F);
- }
- }
- else {
- /* non-stippled */
- segment(ctx, &line, NAME(plot), 0.0, 1.0);
- }
-
- _swrast_write_rgba_span(ctx, &(line.span));
-}
-
-
-
-
-#undef DO_Z
-#undef DO_ATTRIBS
-#undef NAME
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Antialiased line template.
+ */
+
+
+/*
+ * Function to render each fragment in the AA line.
+ * \param ix - integer fragment window X coordiante
+ * \param iy - integer fragment window Y coordiante
+ */
+static void
+NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLfloat fx = (GLfloat) ix;
+ const GLfloat fy = (GLfloat) iy;
+ const GLfloat coverage = compute_coveragef(line, ix, iy);
+ const GLuint i = line->span.end;
+
+ (void) swrast;
+
+ if (coverage == 0.0)
+ return;
+
+ line->span.end++;
+ line->span.array->coverage[i] = coverage;
+ line->span.array->x[i] = ix;
+ line->span.array->y[i] = iy;
+
+ /*
+ * Compute Z, color, texture coords, fog for the fragment by
+ * solving the plane equations at (ix,iy).
+ */
+#ifdef DO_Z
+ line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
+#endif
+ line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
+ line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
+ line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
+ line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
+#if defined(DO_ATTRIBS)
+ ATTRIB_LOOP_BEGIN
+ GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
+ && !ctx->FragmentProgram._Current) {
+ /* texcoord w/ divide by Q */
+ const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
+ GLuint c;
+ for (c = 0; c < 3; c++) {
+ attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
+ }
+ line->span.array->lambda[unit][i]
+ = compute_lambda(line->attrPlane[attr][0],
+ line->attrPlane[attr][1], invQ,
+ line->texWidth[attr], line->texHeight[attr]);
+ }
+ else {
+ /* non-texture attrib */
+ const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
+ }
+ }
+ ATTRIB_LOOP_END
+#endif
+
+ if (line->span.end == MAX_WIDTH) {
+ _swrast_write_rgba_span(ctx, &(line->span));
+ line->span.end = 0; /* reset counter */
+ }
+}
+
+
+
+/*
+ * Line setup
+ */
+static void
+NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat tStart, tEnd; /* segment start, end along line length */
+ GLboolean inSegment;
+ GLint iLen, i;
+
+ /* Init the LineInfo struct */
+ struct LineInfo line;
+ line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
+ line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
+ line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
+ line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
+ line.dx = line.x1 - line.x0;
+ line.dy = line.y1 - line.y0;
+ line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
+ line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
+
+ if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
+ return;
+
+ INIT_SPAN(line.span, GL_LINE);
+ line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
+ line.span.facing = swrast->PointLineFacing;
+ line.xAdj = line.dx / line.len * line.halfWidth;
+ line.yAdj = line.dy / line.len * line.halfWidth;
+
+#ifdef DO_Z
+ line.span.arrayMask |= SPAN_Z;
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
+#endif
+ line.span.arrayMask |= SPAN_RGBA;
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
+ compute_plane(line.x0, line.y0, line.x1, line.y1,
+ v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
+ }
+ else {
+ constant_plane(v1->color[RCOMP], line.rPlane);
+ constant_plane(v1->color[GCOMP], line.gPlane);
+ constant_plane(v1->color[BCOMP], line.bPlane);
+ constant_plane(v1->color[ACOMP], line.aPlane);
+ }
+#if defined(DO_ATTRIBS)
+ {
+ const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+ line.span.arrayMask |= SPAN_LAMBDA;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ for (c = 0; c < 4; c++) {
+ constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
+ }
+ }
+ else {
+ for (c = 0; c < 4; c++) {
+ const GLfloat a0 = v0->attrib[attr][c] * invW0;
+ const GLfloat a1 = v1->attrib[attr][c] * invW1;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
+ line.attrPlane[attr][c]);
+ }
+ }
+ line.span.arrayAttribs |= (1 << attr);
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
+ line.texWidth[attr] = (GLfloat) texImage->Width;
+ line.texHeight[attr] = (GLfloat) texImage->Height;
+ }
+ ATTRIB_LOOP_END
+ }
+#endif
+
+ tStart = tEnd = 0.0;
+ inSegment = GL_FALSE;
+ iLen = (GLint) line.len;
+
+ if (ctx->Line.StippleFlag) {
+ for (i = 0; i < iLen; i++) {
+ const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
+ if ((1 << bit) & ctx->Line.StipplePattern) {
+ /* stipple bit is on */
+ const GLfloat t = (GLfloat) i / (GLfloat) line.len;
+ if (!inSegment) {
+ /* start new segment */
+ inSegment = GL_TRUE;
+ tStart = t;
+ }
+ else {
+ /* still in the segment, extend it */
+ tEnd = t;
+ }
+ }
+ else {
+ /* stipple bit is off */
+ if (inSegment && (tEnd > tStart)) {
+ /* draw the segment */
+ segment(ctx, &line, NAME(plot), tStart, tEnd);
+ inSegment = GL_FALSE;
+ }
+ else {
+ /* still between segments, do nothing */
+ }
+ }
+ swrast->StippleCounter++;
+ }
+
+ if (inSegment) {
+ /* draw the final segment of the line */
+ segment(ctx, &line, NAME(plot), tStart, 1.0F);
+ }
+ }
+ else {
+ /* non-stippled */
+ segment(ctx, &line, NAME(plot), 0.0, 1.0);
+ }
+
+ _swrast_write_rgba_span(ctx, &(line.span));
+}
+
+
+
+
+#undef DO_Z
+#undef DO_ATTRIBS
+#undef NAME
diff --git a/mesalib/src/mesa/swrast/s_aatriangle.c b/mesalib/src/mesa/swrast/s_aatriangle.c
index 1d90f322a..ba92fc14a 100644
--- a/mesalib/src/mesa/swrast/s_aatriangle.c
+++ b/mesalib/src/mesa/swrast/s_aatriangle.c
@@ -1,317 +1,316 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Antialiased Triangle rasterizers
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "s_aatriangle.h"
-#include "s_context.h"
-#include "s_span.h"
-
-
-/*
- * Compute coefficients of a plane using the X,Y coords of the v0, v1, v2
- * vertices and the given Z values.
- * A point (x,y,z) lies on plane iff a*x+b*y+c*z+d = 0.
- */
-static INLINE void
-compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[],
- GLfloat z0, GLfloat z1, GLfloat z2, GLfloat plane[4])
-{
- const GLfloat px = v1[0] - v0[0];
- const GLfloat py = v1[1] - v0[1];
- const GLfloat pz = z1 - z0;
-
- const GLfloat qx = v2[0] - v0[0];
- const GLfloat qy = v2[1] - v0[1];
- const GLfloat qz = z2 - z0;
-
- /* Crossproduct "(a,b,c):= dv1 x dv2" is orthogonal to plane. */
- const GLfloat a = py * qz - pz * qy;
- const GLfloat b = pz * qx - px * qz;
- const GLfloat c = px * qy - py * qx;
- /* Point on the plane = "r*(a,b,c) + w", with fixed "r" depending
- on the distance of plane from origin and arbitrary "w" parallel
- to the plane. */
- /* The scalar product "(r*(a,b,c)+w)*(a,b,c)" is "r*(a^2+b^2+c^2)",
- which is equal to "-d" below. */
- const GLfloat d = -(a * v0[0] + b * v0[1] + c * z0);
-
- plane[0] = a;
- plane[1] = b;
- plane[2] = c;
- plane[3] = d;
-}
-
-
-/*
- * Compute coefficients of a plane with a constant Z value.
- */
-static INLINE void
-constant_plane(GLfloat value, GLfloat plane[4])
-{
- plane[0] = 0.0;
- plane[1] = 0.0;
- plane[2] = -1.0;
- plane[3] = value;
-}
-
-#define CONSTANT_PLANE(VALUE, PLANE) \
-do { \
- PLANE[0] = 0.0F; \
- PLANE[1] = 0.0F; \
- PLANE[2] = -1.0F; \
- PLANE[3] = VALUE; \
-} while (0)
-
-
-
-/*
- * Solve plane equation for Z at (X,Y).
- */
-static INLINE GLfloat
-solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- ASSERT(plane[2] != 0.0F);
- return (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
-}
-
-
-#define SOLVE_PLANE(X, Y, PLANE) \
- ((PLANE[3] + PLANE[0] * (X) + PLANE[1] * (Y)) / -PLANE[2])
-
-
-/*
- * Return 1 / solve_plane().
- */
-static INLINE GLfloat
-solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
- if (denom == 0.0F)
- return 0.0F;
- else
- return -plane[2] / denom;
-}
-
-
-/*
- * Solve plane and return clamped GLchan value.
- */
-static INLINE GLchan
-solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
-#if CHAN_TYPE == GL_FLOAT
- return CLAMP(z, 0.0F, CHAN_MAXF);
-#else
- if (z < 0)
- return 0;
- else if (z > CHAN_MAX)
- return CHAN_MAX;
- return (GLchan) IROUND_POS(z);
-#endif
-}
-
-
-static INLINE GLfloat
-plane_dx(const GLfloat plane[4])
-{
- return -plane[0] / plane[2];
-}
-
-static INLINE GLfloat
-plane_dy(const GLfloat plane[4])
-{
- return -plane[1] / plane[2];
-}
-
-
-
-/*
- * Compute how much (area) of the given pixel is inside the triangle.
- * Vertices MUST be specified in counter-clockwise order.
- * Return: coverage in [0, 1].
- */
-static GLfloat
-compute_coveragef(const GLfloat v0[3], const GLfloat v1[3],
- const GLfloat v2[3], GLint winx, GLint winy)
-{
- /* Given a position [0,3]x[0,3] return the sub-pixel sample position.
- * Contributed by Ray Tice.
- *
- * Jitter sample positions -
- * - average should be .5 in x & y for each column
- * - each of the 16 rows and columns should be used once
- * - the rectangle formed by the first four points
- * should contain the other points
- * - the distrubition should be fairly even in any given direction
- *
- * The pattern drawn below isn't optimal, but it's better than a regular
- * grid. In the drawing, the center of each subpixel is surrounded by
- * four dots. The "x" marks the jittered position relative to the
- * subpixel center.
- */
-#define POS(a, b) (0.5+a*4+b)/16
- static const GLfloat samples[16][2] = {
- /* start with the four corners */
- { POS(0, 2), POS(0, 0) },
- { POS(3, 3), POS(0, 2) },
- { POS(0, 0), POS(3, 1) },
- { POS(3, 1), POS(3, 3) },
- /* continue with interior samples */
- { POS(1, 1), POS(0, 1) },
- { POS(2, 0), POS(0, 3) },
- { POS(0, 3), POS(1, 3) },
- { POS(1, 2), POS(1, 0) },
- { POS(2, 3), POS(1, 2) },
- { POS(3, 2), POS(1, 1) },
- { POS(0, 1), POS(2, 2) },
- { POS(1, 0), POS(2, 1) },
- { POS(2, 1), POS(2, 3) },
- { POS(3, 0), POS(2, 0) },
- { POS(1, 3), POS(3, 0) },
- { POS(2, 2), POS(3, 2) }
- };
-
- const GLfloat x = (GLfloat) winx;
- const GLfloat y = (GLfloat) winy;
- const GLfloat dx0 = v1[0] - v0[0];
- const GLfloat dy0 = v1[1] - v0[1];
- const GLfloat dx1 = v2[0] - v1[0];
- const GLfloat dy1 = v2[1] - v1[1];
- const GLfloat dx2 = v0[0] - v2[0];
- const GLfloat dy2 = v0[1] - v2[1];
- GLint stop = 4, i;
- GLfloat insideCount = 16.0F;
-
-#ifdef DEBUG
- {
- const GLfloat area = dx0 * dy1 - dx1 * dy0;
- ASSERT(area >= 0.0);
- }
-#endif
-
- for (i = 0; i < stop; i++) {
- const GLfloat sx = x + samples[i][0];
- const GLfloat sy = y + samples[i][1];
- /* cross product determines if sample is inside or outside each edge */
- GLfloat cross = (dx0 * (sy - v0[1]) - dy0 * (sx - v0[0]));
- /* Check if the sample is exactly on an edge. If so, let cross be a
- * positive or negative value depending on the direction of the edge.
- */
- if (cross == 0.0F)
- cross = dx0 + dy0;
- if (cross < 0.0F) {
- /* sample point is outside first edge */
- insideCount -= 1.0F;
- stop = 16;
- }
- else {
- /* sample point is inside first edge */
- cross = (dx1 * (sy - v1[1]) - dy1 * (sx - v1[0]));
- if (cross == 0.0F)
- cross = dx1 + dy1;
- if (cross < 0.0F) {
- /* sample point is outside second edge */
- insideCount -= 1.0F;
- stop = 16;
- }
- else {
- /* sample point is inside first and second edges */
- cross = (dx2 * (sy - v2[1]) - dy2 * (sx - v2[0]));
- if (cross == 0.0F)
- cross = dx2 + dy2;
- if (cross < 0.0F) {
- /* sample point is outside third edge */
- insideCount -= 1.0F;
- stop = 16;
- }
- }
- }
- }
- if (stop == 4)
- return 1.0F;
- else
- return insideCount * (1.0F / 16.0F);
-}
-
-
-
-static void
-rgba_aa_tri(GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
-#define DO_Z
-#include "s_aatritemp.h"
-}
-
-
-static void
-general_aa_tri(GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
-#define DO_Z
-#define DO_ATTRIBS
-#include "s_aatritemp.h"
-}
-
-
-
-/*
- * Examine GL state and set swrast->Triangle to an
- * appropriate antialiased triangle rasterizer function.
- */
-void
-_swrast_set_aa_triangle_function(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- ASSERT(ctx->Polygon.SmoothFlag);
-
- if (ctx->Texture._EnabledCoordUnits != 0
- || ctx->FragmentProgram._Current
- || swrast->_FogEnabled
- || NEED_SECONDARY_COLOR(ctx)) {
- SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
- }
- else {
- SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
- }
-
- ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Antialiased Triangle rasterizers
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "s_aatriangle.h"
+#include "s_context.h"
+#include "s_span.h"
+
+
+/*
+ * Compute coefficients of a plane using the X,Y coords of the v0, v1, v2
+ * vertices and the given Z values.
+ * A point (x,y,z) lies on plane iff a*x+b*y+c*z+d = 0.
+ */
+static INLINE void
+compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[],
+ GLfloat z0, GLfloat z1, GLfloat z2, GLfloat plane[4])
+{
+ const GLfloat px = v1[0] - v0[0];
+ const GLfloat py = v1[1] - v0[1];
+ const GLfloat pz = z1 - z0;
+
+ const GLfloat qx = v2[0] - v0[0];
+ const GLfloat qy = v2[1] - v0[1];
+ const GLfloat qz = z2 - z0;
+
+ /* Crossproduct "(a,b,c):= dv1 x dv2" is orthogonal to plane. */
+ const GLfloat a = py * qz - pz * qy;
+ const GLfloat b = pz * qx - px * qz;
+ const GLfloat c = px * qy - py * qx;
+ /* Point on the plane = "r*(a,b,c) + w", with fixed "r" depending
+ on the distance of plane from origin and arbitrary "w" parallel
+ to the plane. */
+ /* The scalar product "(r*(a,b,c)+w)*(a,b,c)" is "r*(a^2+b^2+c^2)",
+ which is equal to "-d" below. */
+ const GLfloat d = -(a * v0[0] + b * v0[1] + c * z0);
+
+ plane[0] = a;
+ plane[1] = b;
+ plane[2] = c;
+ plane[3] = d;
+}
+
+
+/*
+ * Compute coefficients of a plane with a constant Z value.
+ */
+static INLINE void
+constant_plane(GLfloat value, GLfloat plane[4])
+{
+ plane[0] = 0.0;
+ plane[1] = 0.0;
+ plane[2] = -1.0;
+ plane[3] = value;
+}
+
+#define CONSTANT_PLANE(VALUE, PLANE) \
+do { \
+ PLANE[0] = 0.0F; \
+ PLANE[1] = 0.0F; \
+ PLANE[2] = -1.0F; \
+ PLANE[3] = VALUE; \
+} while (0)
+
+
+
+/*
+ * Solve plane equation for Z at (X,Y).
+ */
+static INLINE GLfloat
+solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
+{
+ ASSERT(plane[2] != 0.0F);
+ return (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+}
+
+
+#define SOLVE_PLANE(X, Y, PLANE) \
+ ((PLANE[3] + PLANE[0] * (X) + PLANE[1] * (Y)) / -PLANE[2])
+
+
+/*
+ * Return 1 / solve_plane().
+ */
+static INLINE GLfloat
+solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
+{
+ const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
+ if (denom == 0.0F)
+ return 0.0F;
+ else
+ return -plane[2] / denom;
+}
+
+
+/*
+ * Solve plane and return clamped GLchan value.
+ */
+static INLINE GLchan
+solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
+{
+ const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+#if CHAN_TYPE == GL_FLOAT
+ return CLAMP(z, 0.0F, CHAN_MAXF);
+#else
+ if (z < 0)
+ return 0;
+ else if (z > CHAN_MAX)
+ return CHAN_MAX;
+ return (GLchan) IROUND_POS(z);
+#endif
+}
+
+
+static INLINE GLfloat
+plane_dx(const GLfloat plane[4])
+{
+ return -plane[0] / plane[2];
+}
+
+static INLINE GLfloat
+plane_dy(const GLfloat plane[4])
+{
+ return -plane[1] / plane[2];
+}
+
+
+
+/*
+ * Compute how much (area) of the given pixel is inside the triangle.
+ * Vertices MUST be specified in counter-clockwise order.
+ * Return: coverage in [0, 1].
+ */
+static GLfloat
+compute_coveragef(const GLfloat v0[3], const GLfloat v1[3],
+ const GLfloat v2[3], GLint winx, GLint winy)
+{
+ /* Given a position [0,3]x[0,3] return the sub-pixel sample position.
+ * Contributed by Ray Tice.
+ *
+ * Jitter sample positions -
+ * - average should be .5 in x & y for each column
+ * - each of the 16 rows and columns should be used once
+ * - the rectangle formed by the first four points
+ * should contain the other points
+ * - the distrubition should be fairly even in any given direction
+ *
+ * The pattern drawn below isn't optimal, but it's better than a regular
+ * grid. In the drawing, the center of each subpixel is surrounded by
+ * four dots. The "x" marks the jittered position relative to the
+ * subpixel center.
+ */
+#define POS(a, b) (0.5+a*4+b)/16
+ static const GLfloat samples[16][2] = {
+ /* start with the four corners */
+ { POS(0, 2), POS(0, 0) },
+ { POS(3, 3), POS(0, 2) },
+ { POS(0, 0), POS(3, 1) },
+ { POS(3, 1), POS(3, 3) },
+ /* continue with interior samples */
+ { POS(1, 1), POS(0, 1) },
+ { POS(2, 0), POS(0, 3) },
+ { POS(0, 3), POS(1, 3) },
+ { POS(1, 2), POS(1, 0) },
+ { POS(2, 3), POS(1, 2) },
+ { POS(3, 2), POS(1, 1) },
+ { POS(0, 1), POS(2, 2) },
+ { POS(1, 0), POS(2, 1) },
+ { POS(2, 1), POS(2, 3) },
+ { POS(3, 0), POS(2, 0) },
+ { POS(1, 3), POS(3, 0) },
+ { POS(2, 2), POS(3, 2) }
+ };
+
+ const GLfloat x = (GLfloat) winx;
+ const GLfloat y = (GLfloat) winy;
+ const GLfloat dx0 = v1[0] - v0[0];
+ const GLfloat dy0 = v1[1] - v0[1];
+ const GLfloat dx1 = v2[0] - v1[0];
+ const GLfloat dy1 = v2[1] - v1[1];
+ const GLfloat dx2 = v0[0] - v2[0];
+ const GLfloat dy2 = v0[1] - v2[1];
+ GLint stop = 4, i;
+ GLfloat insideCount = 16.0F;
+
+#ifdef DEBUG
+ {
+ const GLfloat area = dx0 * dy1 - dx1 * dy0;
+ ASSERT(area >= 0.0);
+ }
+#endif
+
+ for (i = 0; i < stop; i++) {
+ const GLfloat sx = x + samples[i][0];
+ const GLfloat sy = y + samples[i][1];
+ /* cross product determines if sample is inside or outside each edge */
+ GLfloat cross = (dx0 * (sy - v0[1]) - dy0 * (sx - v0[0]));
+ /* Check if the sample is exactly on an edge. If so, let cross be a
+ * positive or negative value depending on the direction of the edge.
+ */
+ if (cross == 0.0F)
+ cross = dx0 + dy0;
+ if (cross < 0.0F) {
+ /* sample point is outside first edge */
+ insideCount -= 1.0F;
+ stop = 16;
+ }
+ else {
+ /* sample point is inside first edge */
+ cross = (dx1 * (sy - v1[1]) - dy1 * (sx - v1[0]));
+ if (cross == 0.0F)
+ cross = dx1 + dy1;
+ if (cross < 0.0F) {
+ /* sample point is outside second edge */
+ insideCount -= 1.0F;
+ stop = 16;
+ }
+ else {
+ /* sample point is inside first and second edges */
+ cross = (dx2 * (sy - v2[1]) - dy2 * (sx - v2[0]));
+ if (cross == 0.0F)
+ cross = dx2 + dy2;
+ if (cross < 0.0F) {
+ /* sample point is outside third edge */
+ insideCount -= 1.0F;
+ stop = 16;
+ }
+ }
+ }
+ }
+ if (stop == 4)
+ return 1.0F;
+ else
+ return insideCount * (1.0F / 16.0F);
+}
+
+
+
+static void
+rgba_aa_tri(struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+#define DO_Z
+#include "s_aatritemp.h"
+}
+
+
+static void
+general_aa_tri(struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+#define DO_Z
+#define DO_ATTRIBS
+#include "s_aatritemp.h"
+}
+
+
+
+/*
+ * Examine GL state and set swrast->Triangle to an
+ * appropriate antialiased triangle rasterizer function.
+ */
+void
+_swrast_set_aa_triangle_function(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ ASSERT(ctx->Polygon.SmoothFlag);
+
+ if (ctx->Texture._EnabledCoordUnits != 0
+ || ctx->FragmentProgram._Current
+ || swrast->_FogEnabled
+ || NEED_SECONDARY_COLOR(ctx)) {
+ SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
+ }
+ else {
+ SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
+ }
+
+ ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
+}
diff --git a/mesalib/src/mesa/swrast/s_aatriangle.h b/mesalib/src/mesa/swrast/s_aatriangle.h
index 9aed41a19..dec637920 100644
--- a/mesalib/src/mesa/swrast/s_aatriangle.h
+++ b/mesalib/src/mesa/swrast/s_aatriangle.h
@@ -1,38 +1,38 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_AATRIANGLE_H
-#define S_AATRIANGLE_H
-
-
-#include "main/mtypes.h"
-
-
-extern void
-_swrast_set_aa_triangle_function(GLcontext *ctx);
-
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_AATRIANGLE_H
+#define S_AATRIANGLE_H
+
+
+struct gl_context;
+
+
+extern void
+_swrast_set_aa_triangle_function(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_aatritemp.h b/mesalib/src/mesa/swrast/s_aatritemp.h
index 5c1c6d904..4136df3a7 100644
--- a/mesalib/src/mesa/swrast/s_aatritemp.h
+++ b/mesalib/src/mesa/swrast/s_aatritemp.h
@@ -1,331 +1,331 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Antialiased Triangle Rasterizer Template
- *
- * This file is #include'd to generate custom AA triangle rasterizers.
- * NOTE: this code hasn't been optimized yet. That'll come after it
- * works correctly.
- *
- * The following macros may be defined to indicate what auxillary information
- * must be copmuted across the triangle:
- * DO_Z - if defined, compute Z values
- * DO_ATTRIBS - if defined, compute texcoords, varying, etc.
- */
-
-/*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLfloat *p0 = v0->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *p1 = v1->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *p2 = v2->attrib[FRAG_ATTRIB_WPOS];
- const SWvertex *vMin, *vMid, *vMax;
- GLint iyMin, iyMax;
- GLfloat yMin, yMax;
- GLboolean ltor;
- GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
-
- SWspan span;
-
-#ifdef DO_Z
- GLfloat zPlane[4];
-#endif
- GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
-#if defined(DO_ATTRIBS)
- GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
- GLfloat wPlane[4]; /* win[3] */
-#endif
- GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
-
- (void) swrast;
-
- INIT_SPAN(span, GL_POLYGON);
- span.arrayMask = SPAN_COVERAGE;
-
- /* determine bottom to top order of vertices */
- {
- GLfloat y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat y2 = v2->attrib[FRAG_ATTRIB_WPOS][1];
- if (y0 <= y1) {
- if (y1 <= y2) {
- vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */
- }
- else if (y2 <= y0) {
- vMin = v2; vMid = v0; vMax = v1; /* y2<=y0<=y1 */
- }
- else {
- vMin = v0; vMid = v2; vMax = v1; bf = -bf; /* y0<=y2<=y1 */
- }
- }
- else {
- if (y0 <= y2) {
- vMin = v1; vMid = v0; vMax = v2; bf = -bf; /* y1<=y0<=y2 */
- }
- else if (y2 <= y1) {
- vMin = v2; vMid = v1; vMax = v0; bf = -bf; /* y2<=y1<=y0 */
- }
- else {
- vMin = v1; vMid = v2; vMax = v0; /* y1<=y2<=y0 */
- }
- }
- }
-
- majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
- majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
-
- /* front/back-face determination and cullling */
- {
- const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
- const GLfloat area = majDx * botDy - botDx * majDy;
- /* Do backface culling */
- if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
- return;
- ltor = (GLboolean) (area < 0.0F);
-
- span.facing = area * swrast->_BackfaceSign > 0.0F;
- }
-
- /* Plane equation setup:
- * We evaluate plane equations at window (x,y) coordinates in order
- * to compute color, Z, fog, texcoords, etc. This isn't terribly
- * efficient but it's easy and reliable.
- */
-#ifdef DO_Z
- compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
- span.arrayMask |= SPAN_Z;
-#endif
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane);
- compute_plane(p0, p1, p2, v0->color[GCOMP], v1->color[GCOMP], v2->color[GCOMP], gPlane);
- compute_plane(p0, p1, p2, v0->color[BCOMP], v1->color[BCOMP], v2->color[BCOMP], bPlane);
- compute_plane(p0, p1, p2, v0->color[ACOMP], v1->color[ACOMP], v2->color[ACOMP], aPlane);
- }
- else {
- constant_plane(v2->color[RCOMP], rPlane);
- constant_plane(v2->color[GCOMP], gPlane);
- constant_plane(v2->color[BCOMP], bPlane);
- constant_plane(v2->color[ACOMP], aPlane);
- }
- span.arrayMask |= SPAN_RGBA;
-#if defined(DO_ATTRIBS)
- {
- const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW2 = v2->attrib[FRAG_ATTRIB_WPOS][3];
- compute_plane(p0, p1, p2, invW0, invW1, invW2, wPlane);
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = plane_dx(wPlane);
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = plane_dy(wPlane);
- ATTRIB_LOOP_BEGIN
- GLuint c;
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- for (c = 0; c < 4; c++) {
- constant_plane(v2->attrib[attr][c] * invW2, attrPlane[attr][c]);
- }
- }
- else {
- for (c = 0; c < 4; c++) {
- const GLfloat a0 = v0->attrib[attr][c] * invW0;
- const GLfloat a1 = v1->attrib[attr][c] * invW1;
- const GLfloat a2 = v2->attrib[attr][c] * invW2;
- compute_plane(p0, p1, p2, a0, a1, a2, attrPlane[attr][c]);
- }
- }
- for (c = 0; c < 4; c++) {
- span.attrStepX[attr][c] = plane_dx(attrPlane[attr][c]);
- span.attrStepY[attr][c] = plane_dy(attrPlane[attr][c]);
- }
- ATTRIB_LOOP_END
- }
-#endif
-
- /* Begin bottom-to-top scan over the triangle.
- * The long edge will either be on the left or right side of the
- * triangle. We always scan from the long edge toward the shorter
- * edges, stopping when we find that coverage = 0. If the long edge
- * is on the left we scan left-to-right. Else, we scan right-to-left.
- */
- yMin = vMin->attrib[FRAG_ATTRIB_WPOS][1];
- yMax = vMax->attrib[FRAG_ATTRIB_WPOS][1];
- iyMin = (GLint) yMin;
- iyMax = (GLint) yMax + 1;
-
- if (ltor) {
- /* scan left to right */
- const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat dxdy = majDx / majDy;
- const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
- GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
- GLint iy;
- for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
- GLint ix, startX = (GLint) (x - xAdj);
- GLuint count;
- GLfloat coverage = 0.0F;
-
- /* skip over fragments with zero coverage */
- while (startX < MAX_WIDTH) {
- coverage = compute_coveragef(pMin, pMid, pMax, startX, iy);
- if (coverage > 0.0F)
- break;
- startX++;
- }
-
- /* enter interior of triangle */
- ix = startX;
-
-#if defined(DO_ATTRIBS)
- /* compute attributes at left-most fragment */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
- ATTRIB_LOOP_BEGIN
- GLuint c;
- for (c = 0; c < 4; c++) {
- span.attrStart[attr][c] = solve_plane(ix + 0.5F, iy + 0.5F, attrPlane[attr][c]);
- }
- ATTRIB_LOOP_END
-#endif
-
- count = 0;
- while (coverage > 0.0F) {
- /* (cx,cy) = center of fragment */
- const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
- SWspanarrays *array = span.array;
- array->coverage[count] = coverage;
-#ifdef DO_Z
- array->z[count] = (GLuint) solve_plane(cx, cy, zPlane);
-#endif
- array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
- array->rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
- array->rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
- array->rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
- ix++;
- count++;
- coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
- }
-
- if (ix <= startX)
- continue;
-
- span.x = startX;
- span.y = iy;
- span.end = (GLuint) ix - (GLuint) startX;
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- else {
- /* scan right to left */
- const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat dxdy = majDx / majDy;
- const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
- GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
- GLint iy;
- for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
- GLint ix, left, startX = (GLint) (x + xAdj);
- GLuint count, n;
- GLfloat coverage = 0.0F;
-
- /* make sure we're not past the window edge */
- if (startX >= ctx->DrawBuffer->_Xmax) {
- startX = ctx->DrawBuffer->_Xmax - 1;
- }
-
- /* skip fragments with zero coverage */
- while (startX > 0) {
- coverage = compute_coveragef(pMin, pMax, pMid, startX, iy);
- if (coverage > 0.0F)
- break;
- startX--;
- }
-
- /* enter interior of triangle */
- ix = startX;
- count = 0;
- while (coverage > 0.0F) {
- /* (cx,cy) = center of fragment */
- const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
- SWspanarrays *array = span.array;
- ASSERT(ix >= 0);
- array->coverage[ix] = coverage;
-#ifdef DO_Z
- array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);
-#endif
- array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
- array->rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
- array->rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
- array->rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
- ix--;
- count++;
- coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
- }
-
-#if defined(DO_ATTRIBS)
- /* compute attributes at left-most fragment */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane);
- ATTRIB_LOOP_BEGIN
- GLuint c;
- for (c = 0; c < 4; c++) {
- span.attrStart[attr][c] = solve_plane(ix + 1.5F, iy + 0.5F, attrPlane[attr][c]);
- }
- ATTRIB_LOOP_END
-#endif
-
- if (startX <= ix)
- continue;
-
- n = (GLuint) startX - (GLuint) ix;
-
- left = ix + 1;
-
- /* shift all values to the left */
- /* XXX this is temporary */
- {
- SWspanarrays *array = span.array;
- GLint j;
- for (j = 0; j < (GLint) n; j++) {
- array->coverage[j] = array->coverage[j + left];
- COPY_CHAN4(array->rgba[j], array->rgba[j + left]);
-#ifdef DO_Z
- array->z[j] = array->z[j + left];
-#endif
- }
- }
-
- span.x = left;
- span.y = iy;
- span.end = n;
- _swrast_write_rgba_span(ctx, &span);
- }
- }
-}
-
-
-#undef DO_Z
-#undef DO_ATTRIBS
-#undef DO_OCCLUSION_TEST
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Antialiased Triangle Rasterizer Template
+ *
+ * This file is #include'd to generate custom AA triangle rasterizers.
+ * NOTE: this code hasn't been optimized yet. That'll come after it
+ * works correctly.
+ *
+ * The following macros may be defined to indicate what auxillary information
+ * must be copmuted across the triangle:
+ * DO_Z - if defined, compute Z values
+ * DO_ATTRIBS - if defined, compute texcoords, varying, etc.
+ */
+
+/*void triangle( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLfloat *p0 = v0->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *p1 = v1->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *p2 = v2->attrib[FRAG_ATTRIB_WPOS];
+ const SWvertex *vMin, *vMid, *vMax;
+ GLint iyMin, iyMax;
+ GLfloat yMin, yMax;
+ GLboolean ltor;
+ GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
+
+ SWspan span;
+
+#ifdef DO_Z
+ GLfloat zPlane[4];
+#endif
+ GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
+#if defined(DO_ATTRIBS)
+ GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
+ GLfloat wPlane[4]; /* win[3] */
+#endif
+ GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
+
+ (void) swrast;
+
+ INIT_SPAN(span, GL_POLYGON);
+ span.arrayMask = SPAN_COVERAGE;
+
+ /* determine bottom to top order of vertices */
+ {
+ GLfloat y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat y2 = v2->attrib[FRAG_ATTRIB_WPOS][1];
+ if (y0 <= y1) {
+ if (y1 <= y2) {
+ vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */
+ }
+ else if (y2 <= y0) {
+ vMin = v2; vMid = v0; vMax = v1; /* y2<=y0<=y1 */
+ }
+ else {
+ vMin = v0; vMid = v2; vMax = v1; bf = -bf; /* y0<=y2<=y1 */
+ }
+ }
+ else {
+ if (y0 <= y2) {
+ vMin = v1; vMid = v0; vMax = v2; bf = -bf; /* y1<=y0<=y2 */
+ }
+ else if (y2 <= y1) {
+ vMin = v2; vMid = v1; vMax = v0; bf = -bf; /* y2<=y1<=y0 */
+ }
+ else {
+ vMin = v1; vMid = v2; vMax = v0; /* y1<=y2<=y0 */
+ }
+ }
+ }
+
+ majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
+ majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+
+ /* front/back-face determination and cullling */
+ {
+ const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat area = majDx * botDy - botDx * majDy;
+ /* Do backface culling */
+ if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
+ return;
+ ltor = (GLboolean) (area < 0.0F);
+
+ span.facing = area * swrast->_BackfaceSign > 0.0F;
+ }
+
+ /* Plane equation setup:
+ * We evaluate plane equations at window (x,y) coordinates in order
+ * to compute color, Z, fog, texcoords, etc. This isn't terribly
+ * efficient but it's easy and reliable.
+ */
+#ifdef DO_Z
+ compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
+ span.arrayMask |= SPAN_Z;
+#endif
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane);
+ compute_plane(p0, p1, p2, v0->color[GCOMP], v1->color[GCOMP], v2->color[GCOMP], gPlane);
+ compute_plane(p0, p1, p2, v0->color[BCOMP], v1->color[BCOMP], v2->color[BCOMP], bPlane);
+ compute_plane(p0, p1, p2, v0->color[ACOMP], v1->color[ACOMP], v2->color[ACOMP], aPlane);
+ }
+ else {
+ constant_plane(v2->color[RCOMP], rPlane);
+ constant_plane(v2->color[GCOMP], gPlane);
+ constant_plane(v2->color[BCOMP], bPlane);
+ constant_plane(v2->color[ACOMP], aPlane);
+ }
+ span.arrayMask |= SPAN_RGBA;
+#if defined(DO_ATTRIBS)
+ {
+ const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW2 = v2->attrib[FRAG_ATTRIB_WPOS][3];
+ compute_plane(p0, p1, p2, invW0, invW1, invW2, wPlane);
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = plane_dx(wPlane);
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = plane_dy(wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ for (c = 0; c < 4; c++) {
+ constant_plane(v2->attrib[attr][c] * invW2, attrPlane[attr][c]);
+ }
+ }
+ else {
+ for (c = 0; c < 4; c++) {
+ const GLfloat a0 = v0->attrib[attr][c] * invW0;
+ const GLfloat a1 = v1->attrib[attr][c] * invW1;
+ const GLfloat a2 = v2->attrib[attr][c] * invW2;
+ compute_plane(p0, p1, p2, a0, a1, a2, attrPlane[attr][c]);
+ }
+ }
+ for (c = 0; c < 4; c++) {
+ span.attrStepX[attr][c] = plane_dx(attrPlane[attr][c]);
+ span.attrStepY[attr][c] = plane_dy(attrPlane[attr][c]);
+ }
+ ATTRIB_LOOP_END
+ }
+#endif
+
+ /* Begin bottom-to-top scan over the triangle.
+ * The long edge will either be on the left or right side of the
+ * triangle. We always scan from the long edge toward the shorter
+ * edges, stopping when we find that coverage = 0. If the long edge
+ * is on the left we scan left-to-right. Else, we scan right-to-left.
+ */
+ yMin = vMin->attrib[FRAG_ATTRIB_WPOS][1];
+ yMax = vMax->attrib[FRAG_ATTRIB_WPOS][1];
+ iyMin = (GLint) yMin;
+ iyMax = (GLint) yMax + 1;
+
+ if (ltor) {
+ /* scan left to right */
+ const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat dxdy = majDx / majDy;
+ const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
+ GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
+ GLint iy;
+ for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
+ GLint ix, startX = (GLint) (x - xAdj);
+ GLuint count;
+ GLfloat coverage = 0.0F;
+
+ /* skip over fragments with zero coverage */
+ while (startX < MAX_WIDTH) {
+ coverage = compute_coveragef(pMin, pMid, pMax, startX, iy);
+ if (coverage > 0.0F)
+ break;
+ startX++;
+ }
+
+ /* enter interior of triangle */
+ ix = startX;
+
+#if defined(DO_ATTRIBS)
+ /* compute attributes at left-most fragment */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ span.attrStart[attr][c] = solve_plane(ix + 0.5F, iy + 0.5F, attrPlane[attr][c]);
+ }
+ ATTRIB_LOOP_END
+#endif
+
+ count = 0;
+ while (coverage > 0.0F) {
+ /* (cx,cy) = center of fragment */
+ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
+ SWspanarrays *array = span.array;
+ array->coverage[count] = coverage;
+#ifdef DO_Z
+ array->z[count] = (GLuint) solve_plane(cx, cy, zPlane);
+#endif
+ array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
+ array->rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
+ array->rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
+ array->rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+ ix++;
+ count++;
+ coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
+ }
+
+ if (ix <= startX)
+ continue;
+
+ span.x = startX;
+ span.y = iy;
+ span.end = (GLuint) ix - (GLuint) startX;
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ else {
+ /* scan right to left */
+ const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat dxdy = majDx / majDy;
+ const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
+ GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
+ GLint iy;
+ for (iy = iyMin; iy < iyMax; iy++, x += dxdy) {
+ GLint ix, left, startX = (GLint) (x + xAdj);
+ GLuint count, n;
+ GLfloat coverage = 0.0F;
+
+ /* make sure we're not past the window edge */
+ if (startX >= ctx->DrawBuffer->_Xmax) {
+ startX = ctx->DrawBuffer->_Xmax - 1;
+ }
+
+ /* skip fragments with zero coverage */
+ while (startX > 0) {
+ coverage = compute_coveragef(pMin, pMax, pMid, startX, iy);
+ if (coverage > 0.0F)
+ break;
+ startX--;
+ }
+
+ /* enter interior of triangle */
+ ix = startX;
+ count = 0;
+ while (coverage > 0.0F) {
+ /* (cx,cy) = center of fragment */
+ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
+ SWspanarrays *array = span.array;
+ ASSERT(ix >= 0);
+ array->coverage[ix] = coverage;
+#ifdef DO_Z
+ array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);
+#endif
+ array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
+ array->rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
+ array->rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
+ array->rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
+ ix--;
+ count++;
+ coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
+ }
+
+#if defined(DO_ATTRIBS)
+ /* compute attributes at left-most fragment */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ span.attrStart[attr][c] = solve_plane(ix + 1.5F, iy + 0.5F, attrPlane[attr][c]);
+ }
+ ATTRIB_LOOP_END
+#endif
+
+ if (startX <= ix)
+ continue;
+
+ n = (GLuint) startX - (GLuint) ix;
+
+ left = ix + 1;
+
+ /* shift all values to the left */
+ /* XXX this is temporary */
+ {
+ SWspanarrays *array = span.array;
+ GLint j;
+ for (j = 0; j < (GLint) n; j++) {
+ array->coverage[j] = array->coverage[j + left];
+ COPY_CHAN4(array->rgba[j], array->rgba[j + left]);
+#ifdef DO_Z
+ array->z[j] = array->z[j + left];
+#endif
+ }
+ }
+
+ span.x = left;
+ span.y = iy;
+ span.end = n;
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+}
+
+
+#undef DO_Z
+#undef DO_ATTRIBS
+#undef DO_OCCLUSION_TEST
diff --git a/mesalib/src/mesa/swrast/s_accum.c b/mesalib/src/mesa/swrast/s_accum.c
index 854e106b7..560a1d143 100644
--- a/mesalib/src/mesa/swrast/s_accum.c
+++ b/mesalib/src/mesa/swrast/s_accum.c
@@ -1,594 +1,594 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "s_accum.h"
-#include "s_context.h"
-#include "s_masking.h"
-#include "s_span.h"
-
-
-/* XXX this would have to change for accum buffers with more or less
- * than 16 bits per color channel.
- */
-#define ACCUM_SCALE16 32767.0F
-
-
-/*
- * Accumulation buffer notes
- *
- * Normally, accumulation buffer values are GLshorts with values in
- * [-32767, 32767] which represent floating point colors in [-1, 1],
- * as defined by the OpenGL specification.
- *
- * We optimize for the common case used for full-scene antialiasing:
- * // start with accum buffer cleared to zero
- * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
- * glAccum(GL_ACCUM, w);
- * ...
- * glAccum(GL_ACCUM, w);
- * glAccum(GL_RETURN, 1.0);
- * That is, we start with an empty accumulation buffer and accumulate
- * n images, each with weight w = 1/n.
- * In this scenario, we can simply store unscaled integer values in
- * the accum buffer instead of scaled integers. We'll also keep track
- * of the w value so when we do GL_RETURN we simply divide the accumulated
- * values by n (n=1/w).
- * This lets us avoid _many_ int->float->int conversions.
- */
-
-
-#if CHAN_BITS == 8
-/* enable the optimization */
-#define USE_OPTIMIZED_ACCUM 1
-#else
-#define USE_OPTIMIZED_ACCUM 0
-#endif
-
-
-/**
- * This is called when we fall out of optimized/unscaled accum buffer mode.
- * That is, we convert each unscaled accum buffer value into a scaled value
- * representing the range[-1, 1].
- */
-static void
-rescale_accum( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
-
- assert(rb);
- assert(rb->_BaseFormat == GL_RGBA);
- /* add other types in future? */
- assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
- assert(swrast->_IntegerAccumMode);
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* directly-addressable memory */
- GLuint y;
- for (y = 0; y < rb->Height; y++) {
- GLuint i;
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y);
- for (i = 0; i < 4 * rb->Width; i++) {
- acc[i] = (GLshort) (acc[i] * s);
- }
- }
- }
- else {
- /* use get/put row funcs */
- GLuint y;
- for (y = 0; y < rb->Height; y++) {
- GLshort accRow[MAX_WIDTH * 4];
- GLuint i;
- rb->GetRow(ctx, rb, rb->Width, 0, y, accRow);
- for (i = 0; i < 4 * rb->Width; i++) {
- accRow[i] = (GLshort) (accRow[i] * s);
- }
- rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL);
- }
- }
-
- swrast->_IntegerAccumMode = GL_FALSE;
-}
-
-
-
-/**
- * Clear the accumulation Buffer.
- */
-void
-_swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint x, y, width, height;
-
- /* No accumulation buffer! Not an error. */
- if (!rb || !rb->Data)
- return;
-
- assert(rb->_BaseFormat == GL_RGBA);
- /* add other types in future? */
- assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
-
- /* bounds, with scissor */
- x = ctx->DrawBuffer->_Xmin;
- y = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat accScale = 32767.0;
- GLshort clearVal[4];
- GLuint i;
-
- clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale);
- clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale);
- clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale);
- clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale);
-
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
- }
- }
- else {
- /* someday support other sizes */
- }
-
- /* update optimized accum state vars */
- if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
- ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
-#if USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
- }
- else {
- swrast->_IntegerAccumMode = GL_FALSE;
- }
-}
-
-
-static void
-accum_add(GLcontext *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-
- assert(rb);
-
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLshort incr = (GLshort) (value * ACCUM_SCALE16);
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- for (j = 0; j < 4 * width; j++) {
- acc[j] += incr;
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort accRow[4 * MAX_WIDTH];
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
- for (j = 0; j < 4 * width; j++) {
- accRow[j] += incr;
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-static void
-accum_mult(GLcontext *ctx, GLfloat mult,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-
- assert(rb);
-
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- for (j = 0; j < 4 * width; j++) {
- acc[j] = (GLshort) (acc[j] * mult);
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort accRow[4 * MAX_WIDTH];
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
- for (j = 0; j < 4 * width; j++) {
- accRow[j] = (GLshort) (accRow[j] * mult);
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-static void
-accum_accum(GLcontext *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
-
- assert(rb);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no read buffer - OK */
- return;
- }
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
- swrast->_IntegerAccumScaler = value;
- if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
- GLshort accumRow[4 * MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
-
- for (i = 0; i < height; i++) {
- GLshort *acc;
- if (directAccess) {
- acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- }
- else {
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* read colors from color buffer */
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, CHAN_TYPE, rgba);
-
- /* do accumulation */
- if (swrast->_IntegerAccumMode) {
- /* simply add integer color values into accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] += rgba[j][RCOMP];
- acc[j * 4 + 1] += rgba[j][GCOMP];
- acc[j * 4 + 2] += rgba[j][BCOMP];
- acc[j * 4 + 3] += rgba[j][ACOMP];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
- acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
- acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
- acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
- }
- }
-
- if (!directAccess) {
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-static void
-accum_load(GLcontext *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
-
- assert(rb);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no read buffer - OK */
- return;
- }
-
- /* This is a change to go into optimized accum buffer mode */
- if (value > 0.0 && value <= 1.0) {
-#if USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = value;
- }
- else {
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
- }
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
- GLshort accumRow[4 * MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
-
- for (i = 0; i < height; i++) {
- GLshort *acc;
- if (directAccess) {
- acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- }
- else {
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* read colors from color buffer */
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, CHAN_TYPE, rgba);
-
- /* do load */
- if (swrast->_IntegerAccumMode) {
- /* just copy values in */
- GLint j;
- assert(swrast->_IntegerAccumScaler > 0.0);
- assert(swrast->_IntegerAccumScaler <= 1.0);
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] = rgba[j][RCOMP];
- acc[j * 4 + 1] = rgba[j][GCOMP];
- acc[j * 4 + 2] = rgba[j][BCOMP];
- acc[j * 4 + 3] = rgba[j][ACOMP];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
- acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
- acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
- acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
- }
- }
-
- if (!directAccess) {
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
- }
- }
- }
-}
-
-
-static void
-accum_return(GLcontext *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess
- = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
-
- static GLchan multTable[32768];
- static GLfloat prevMult = 0.0;
- const GLfloat mult = swrast->_IntegerAccumScaler;
- const GLint max = MIN2((GLint) (256 / mult), 32767);
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode && value != 1.0)
- rescale_accum(ctx);
-
- if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
- /* build lookup table to avoid many floating point multiplies */
- GLint j;
- assert(swrast->_IntegerAccumScaler <= 1.0);
- if (mult != prevMult) {
- for (j = 0; j < max; j++)
- multTable[j] = IROUND((GLfloat) j * mult);
- prevMult = mult;
- }
- }
-
- if (accumRb->DataType == GL_SHORT ||
- accumRb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
- GLuint buffer;
- GLint i;
-
- /* XXX maybe transpose the 'i' and 'buffer' loops??? */
- for (i = 0; i < height; i++) {
- GLshort accumRow[4 * MAX_WIDTH];
- GLshort *acc;
- SWspan span;
-
- /* init color span */
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_RGBA;
- span.x = xpos;
- span.y = ypos + i;
-
- if (directAccess) {
- acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
- }
- else {
- accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* get the colors to return */
- if (swrast->_IntegerAccumMode) {
- GLint j;
- for (j = 0; j < width; j++) {
- ASSERT(acc[j * 4 + 0] < max);
- ASSERT(acc[j * 4 + 1] < max);
- ASSERT(acc[j * 4 + 2] < max);
- ASSERT(acc[j * 4 + 3] < max);
- span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
- span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
- span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
- span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
-#if CHAN_BITS==32
- GLchan r = acc[j * 4 + 0] * scale;
- GLchan g = acc[j * 4 + 1] * scale;
- GLchan b = acc[j * 4 + 2] * scale;
- GLchan a = acc[j * 4 + 3] * scale;
-#else
- GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
- GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
- GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
- GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
-#endif
- span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
- span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
- span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
- span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
- }
- }
-
- /* store colors */
- for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
- const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
- !ctx->Color.ColorMask[buffer][GCOMP] ||
- !ctx->Color.ColorMask[buffer][BCOMP] ||
- !ctx->Color.ColorMask[buffer][ACOMP]);
- if (masking) {
- _swrast_mask_rgba_span(ctx, rb, &span, buffer);
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-/**
- * Software fallback for glAccum.
- */
-void
-_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLint xpos, ypos, width, height;
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
- _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
- return;
- }
-
- swrast_render_start(ctx);
-
- /* Compute region after calling swrast_render_start() so that we know the
- * drawbuffer's size/bounds are up to date.
- */
- xpos = ctx->DrawBuffer->_Xmin;
- ypos = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- accum_add(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_MULT:
- if (value != 1.0F) {
- accum_mult(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_ACCUM:
- if (value != 0.0F) {
- accum_accum(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_LOAD:
- accum_load(ctx, value, xpos, ypos, width, height);
- break;
- case GL_RETURN:
- accum_return(ctx, value, xpos, ypos, width, height);
- break;
- default:
- _mesa_problem(ctx, "invalid mode in _swrast_Accum()");
- break;
- }
-
- swrast_render_finish(ctx);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+
+#include "s_accum.h"
+#include "s_context.h"
+#include "s_masking.h"
+#include "s_span.h"
+
+
+/* XXX this would have to change for accum buffers with more or less
+ * than 16 bits per color channel.
+ */
+#define ACCUM_SCALE16 32767.0F
+
+
+/*
+ * Accumulation buffer notes
+ *
+ * Normally, accumulation buffer values are GLshorts with values in
+ * [-32767, 32767] which represent floating point colors in [-1, 1],
+ * as defined by the OpenGL specification.
+ *
+ * We optimize for the common case used for full-scene antialiasing:
+ * // start with accum buffer cleared to zero
+ * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
+ * glAccum(GL_ACCUM, w);
+ * ...
+ * glAccum(GL_ACCUM, w);
+ * glAccum(GL_RETURN, 1.0);
+ * That is, we start with an empty accumulation buffer and accumulate
+ * n images, each with weight w = 1/n.
+ * In this scenario, we can simply store unscaled integer values in
+ * the accum buffer instead of scaled integers. We'll also keep track
+ * of the w value so when we do GL_RETURN we simply divide the accumulated
+ * values by n (n=1/w).
+ * This lets us avoid _many_ int->float->int conversions.
+ */
+
+
+#if CHAN_BITS == 8
+/* enable the optimization */
+#define USE_OPTIMIZED_ACCUM 1
+#else
+#define USE_OPTIMIZED_ACCUM 0
+#endif
+
+
+/**
+ * This is called when we fall out of optimized/unscaled accum buffer mode.
+ * That is, we convert each unscaled accum buffer value into a scaled value
+ * representing the range[-1, 1].
+ */
+static void
+rescale_accum( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
+
+ assert(rb);
+ assert(rb->_BaseFormat == GL_RGBA);
+ /* add other types in future? */
+ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
+ assert(swrast->_IntegerAccumMode);
+
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* directly-addressable memory */
+ GLuint y;
+ for (y = 0; y < rb->Height; y++) {
+ GLuint i;
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y);
+ for (i = 0; i < 4 * rb->Width; i++) {
+ acc[i] = (GLshort) (acc[i] * s);
+ }
+ }
+ }
+ else {
+ /* use get/put row funcs */
+ GLuint y;
+ for (y = 0; y < rb->Height; y++) {
+ GLshort accRow[MAX_WIDTH * 4];
+ GLuint i;
+ rb->GetRow(ctx, rb, rb->Width, 0, y, accRow);
+ for (i = 0; i < 4 * rb->Width; i++) {
+ accRow[i] = (GLshort) (accRow[i] * s);
+ }
+ rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL);
+ }
+ }
+
+ swrast->_IntegerAccumMode = GL_FALSE;
+}
+
+
+
+/**
+ * Clear the accumulation Buffer.
+ */
+void
+_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint x, y, width, height;
+
+ /* No accumulation buffer! Not an error. */
+ if (!rb || !rb->Data)
+ return;
+
+ assert(rb->_BaseFormat == GL_RGBA);
+ /* add other types in future? */
+ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
+
+ /* bounds, with scissor */
+ x = ctx->DrawBuffer->_Xmin;
+ y = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat accScale = 32767.0;
+ GLshort clearVal[4];
+ GLuint i;
+
+ clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale);
+ clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale);
+ clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale);
+ clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale);
+
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
+ }
+ }
+ else {
+ /* someday support other sizes */
+ }
+
+ /* update optimized accum state vars */
+ if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
+ ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
+#if USE_OPTIMIZED_ACCUM
+ swrast->_IntegerAccumMode = GL_TRUE;
+#else
+ swrast->_IntegerAccumMode = GL_FALSE;
+#endif
+ swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
+ }
+ else {
+ swrast->_IntegerAccumMode = GL_FALSE;
+ }
+}
+
+
+static void
+accum_add(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+
+ assert(rb);
+
+ /* Leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLshort incr = (GLshort) (value * ACCUM_SCALE16);
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ for (j = 0; j < 4 * width; j++) {
+ acc[j] += incr;
+ }
+ }
+ }
+ else {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort accRow[4 * MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
+ for (j = 0; j < 4 * width; j++) {
+ accRow[j] += incr;
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+static void
+accum_mult(struct gl_context *ctx, GLfloat mult,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+
+ assert(rb);
+
+ /* Leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ for (j = 0; j < 4 * width; j++) {
+ acc[j] = (GLshort) (acc[j] * mult);
+ }
+ }
+ }
+ else {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort accRow[4 * MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
+ for (j = 0; j < 4 * width; j++) {
+ accRow[j] = (GLshort) (accRow[j] * mult);
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+static void
+accum_accum(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
+
+ assert(rb);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no read buffer - OK */
+ return;
+ }
+
+ /* May have to leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
+ swrast->_IntegerAccumScaler = value;
+ if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLchan rgba[MAX_WIDTH][4];
+ GLint i;
+
+ for (i = 0; i < height; i++) {
+ GLshort *acc;
+ if (directAccess) {
+ acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ }
+ else {
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* read colors from color buffer */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
+ xpos, ypos + i, CHAN_TYPE, rgba);
+
+ /* do accumulation */
+ if (swrast->_IntegerAccumMode) {
+ /* simply add integer color values into accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] += rgba[j][RCOMP];
+ acc[j * 4 + 1] += rgba[j][GCOMP];
+ acc[j * 4 + 2] += rgba[j][BCOMP];
+ acc[j * 4 + 3] += rgba[j][ACOMP];
+ }
+ }
+ else {
+ /* scaled integer (or float) accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
+ acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
+ acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
+ acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
+ }
+ }
+
+ if (!directAccess) {
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+static void
+accum_load(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
+
+ assert(rb);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no read buffer - OK */
+ return;
+ }
+
+ /* This is a change to go into optimized accum buffer mode */
+ if (value > 0.0 && value <= 1.0) {
+#if USE_OPTIMIZED_ACCUM
+ swrast->_IntegerAccumMode = GL_TRUE;
+#else
+ swrast->_IntegerAccumMode = GL_FALSE;
+#endif
+ swrast->_IntegerAccumScaler = value;
+ }
+ else {
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+ }
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLchan rgba[MAX_WIDTH][4];
+ GLint i;
+
+ for (i = 0; i < height; i++) {
+ GLshort *acc;
+ if (directAccess) {
+ acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ }
+ else {
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* read colors from color buffer */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
+ xpos, ypos + i, CHAN_TYPE, rgba);
+
+ /* do load */
+ if (swrast->_IntegerAccumMode) {
+ /* just copy values in */
+ GLint j;
+ assert(swrast->_IntegerAccumScaler > 0.0);
+ assert(swrast->_IntegerAccumScaler <= 1.0);
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] = rgba[j][RCOMP];
+ acc[j * 4 + 1] = rgba[j][GCOMP];
+ acc[j * 4 + 2] = rgba[j][BCOMP];
+ acc[j * 4 + 3] = rgba[j][ACOMP];
+ }
+ }
+ else {
+ /* scaled integer (or float) accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
+ acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
+ acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
+ acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
+ }
+ }
+
+ if (!directAccess) {
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
+ }
+ }
+ }
+}
+
+
+static void
+accum_return(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess
+ = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
+
+ static GLchan multTable[32768];
+ static GLfloat prevMult = 0.0;
+ const GLfloat mult = swrast->_IntegerAccumScaler;
+ const GLint max = MIN2((GLint) (256 / mult), 32767);
+
+ /* May have to leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode && value != 1.0)
+ rescale_accum(ctx);
+
+ if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
+ /* build lookup table to avoid many floating point multiplies */
+ GLint j;
+ assert(swrast->_IntegerAccumScaler <= 1.0);
+ if (mult != prevMult) {
+ for (j = 0; j < max; j++)
+ multTable[j] = IROUND((GLfloat) j * mult);
+ prevMult = mult;
+ }
+ }
+
+ if (accumRb->DataType == GL_SHORT ||
+ accumRb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
+ GLuint buffer;
+ GLint i;
+
+ /* XXX maybe transpose the 'i' and 'buffer' loops??? */
+ for (i = 0; i < height; i++) {
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLshort *acc;
+ SWspan span;
+
+ /* init color span */
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_RGBA;
+ span.x = xpos;
+ span.y = ypos + i;
+
+ if (directAccess) {
+ acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
+ }
+ else {
+ accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* get the colors to return */
+ if (swrast->_IntegerAccumMode) {
+ GLint j;
+ for (j = 0; j < width; j++) {
+ ASSERT(acc[j * 4 + 0] < max);
+ ASSERT(acc[j * 4 + 1] < max);
+ ASSERT(acc[j * 4 + 2] < max);
+ ASSERT(acc[j * 4 + 3] < max);
+ span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
+ span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
+ span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
+ span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
+ }
+ }
+ else {
+ /* scaled integer (or float) accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+#if CHAN_BITS==32
+ GLchan r = acc[j * 4 + 0] * scale;
+ GLchan g = acc[j * 4 + 1] * scale;
+ GLchan b = acc[j * 4 + 2] * scale;
+ GLchan a = acc[j * 4 + 3] * scale;
+#else
+ GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
+ GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
+ GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
+ GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
+#endif
+ span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
+ span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
+ span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
+ span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
+ }
+ }
+
+ /* store colors */
+ for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
+ const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
+ !ctx->Color.ColorMask[buffer][GCOMP] ||
+ !ctx->Color.ColorMask[buffer][BCOMP] ||
+ !ctx->Color.ColorMask[buffer][ACOMP]);
+ if (masking) {
+ _swrast_mask_rgba_span(ctx, rb, &span, buffer);
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+/**
+ * Software fallback for glAccum.
+ */
+void
+_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLint xpos, ypos, width, height;
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
+ return;
+ }
+
+ swrast_render_start(ctx);
+
+ /* Compute region after calling swrast_render_start() so that we know the
+ * drawbuffer's size/bounds are up to date.
+ */
+ xpos = ctx->DrawBuffer->_Xmin;
+ ypos = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_add(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mult(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(ctx, value, xpos, ypos, width, height);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid mode in _swrast_Accum()");
+ break;
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_accum.h b/mesalib/src/mesa/swrast/s_accum.h
index 42e38cf02..bdd6ac326 100644
--- a/mesalib/src/mesa/swrast/s_accum.h
+++ b/mesalib/src/mesa/swrast/s_accum.h
@@ -1,37 +1,38 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_ACCUM_H
-#define S_ACCUM_H
-
-
-#include "main/mtypes.h"
-
-
-extern void
-_swrast_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_ACCUM_H
+#define S_ACCUM_H
+
+
+struct gl_context;
+struct gl_renderbuffer;
+
+
+extern void
+_swrast_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_alpha.c b/mesalib/src/mesa/swrast/s_alpha.c
index 509477433..798b506e4 100644
--- a/mesalib/src/mesa/swrast/s_alpha.c
+++ b/mesalib/src/mesa/swrast/s_alpha.c
@@ -1,160 +1,160 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file swrast/s_alpha.c
- * \brief Functions to apply alpha test.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-
-#include "s_alpha.h"
-#include "s_context.h"
-
-
-#define ALPHA_TEST(ALPHA, LOOP_CODE) \
-do { \
- switch (ctx->Color.AlphaFunc) { \
- case GL_LESS: \
- for (i = 0; i < n; i++) { \
- mask[i] &= (ALPHA < ref); \
- LOOP_CODE; \
- } \
- break; \
- case GL_LEQUAL: \
- for (i = 0; i < n; i++) { \
- mask[i] &= (ALPHA <= ref); \
- LOOP_CODE; \
- } \
- break; \
- case GL_GEQUAL: \
- for (i = 0; i < n; i++) { \
- mask[i] &= (ALPHA >= ref); \
- LOOP_CODE; \
- } \
- break; \
- case GL_GREATER: \
- for (i = 0; i < n; i++) { \
- mask[i] &= (ALPHA > ref); \
- LOOP_CODE; \
- } \
- break; \
- case GL_NOTEQUAL: \
- for (i = 0; i < n; i++) { \
- mask[i] &= (ALPHA != ref); \
- LOOP_CODE; \
- } \
- break; \
- case GL_EQUAL: \
- for (i = 0; i < n; i++) { \
- mask[i] &= (ALPHA == ref); \
- LOOP_CODE; \
- } \
- break; \
- default: \
- _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \
- return 0; \
- } \
-} while (0)
-
-
-
-/**
- * Perform the alpha test for an array of pixels.
- * For pixels that fail the test, mask[i] will be set to 0.
- * \return 0 if all pixels in the span failed the alpha test,
- * 1 if one or more pixels passed the alpha test.
- */
-GLint
-_swrast_alpha_test(const GLcontext *ctx, SWspan *span)
-{
- const GLuint n = span->end;
- GLubyte *mask = span->array->mask;
- GLuint i;
-
- if (ctx->Color.AlphaFunc == GL_ALWAYS) {
- /* do nothing */
- return 1;
- }
- else if (ctx->Color.AlphaFunc == GL_NEVER) {
- /* All pixels failed - caller should check for this return value and
- * act accordingly.
- */
- span->writeAll = GL_FALSE;
- return 0;
- }
-
- if (span->arrayMask & SPAN_RGBA) {
- /* Use array's alpha values */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- GLubyte ref;
- CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
- ALPHA_TEST(rgba[i][ACOMP], ;);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- GLushort ref;
- CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
- ALPHA_TEST(rgba[i][ACOMP], ;);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- const GLfloat ref = ctx->Color.AlphaRef;
- ALPHA_TEST(rgba[i][ACOMP], ;);
- }
- }
- else {
- /* Interpolate alpha values */
- ASSERT(span->interpMask & SPAN_RGBA);
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- const GLfixed alphaStep = span->alphaStep;
- GLfixed alpha = span->alpha;
- GLubyte ref;
- CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
- ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- const GLfixed alphaStep = span->alphaStep;
- GLfixed alpha = span->alpha;
- GLushort ref;
- CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
- ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
- }
- else {
- const GLfloat alphaStep = FixedToFloat(span->alphaStep);
- GLfloat alpha = FixedToFloat(span->alpha);
- const GLfloat ref = ctx->Color.AlphaRef;
- ALPHA_TEST(alpha, alpha += alphaStep);
- }
- }
-
- span->writeAll = GL_FALSE;
-
- /* XXX examine mask[] values? */
- return 1;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file swrast/s_alpha.c
+ * \brief Functions to apply alpha test.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+
+#include "s_alpha.h"
+#include "s_context.h"
+
+
+#define ALPHA_TEST(ALPHA, LOOP_CODE) \
+do { \
+ switch (ctx->Color.AlphaFunc) { \
+ case GL_LESS: \
+ for (i = 0; i < n; i++) { \
+ mask[i] &= (ALPHA < ref); \
+ LOOP_CODE; \
+ } \
+ break; \
+ case GL_LEQUAL: \
+ for (i = 0; i < n; i++) { \
+ mask[i] &= (ALPHA <= ref); \
+ LOOP_CODE; \
+ } \
+ break; \
+ case GL_GEQUAL: \
+ for (i = 0; i < n; i++) { \
+ mask[i] &= (ALPHA >= ref); \
+ LOOP_CODE; \
+ } \
+ break; \
+ case GL_GREATER: \
+ for (i = 0; i < n; i++) { \
+ mask[i] &= (ALPHA > ref); \
+ LOOP_CODE; \
+ } \
+ break; \
+ case GL_NOTEQUAL: \
+ for (i = 0; i < n; i++) { \
+ mask[i] &= (ALPHA != ref); \
+ LOOP_CODE; \
+ } \
+ break; \
+ case GL_EQUAL: \
+ for (i = 0; i < n; i++) { \
+ mask[i] &= (ALPHA == ref); \
+ LOOP_CODE; \
+ } \
+ break; \
+ default: \
+ _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \
+ return 0; \
+ } \
+} while (0)
+
+
+
+/**
+ * Perform the alpha test for an array of pixels.
+ * For pixels that fail the test, mask[i] will be set to 0.
+ * \return 0 if all pixels in the span failed the alpha test,
+ * 1 if one or more pixels passed the alpha test.
+ */
+GLint
+_swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
+{
+ const GLuint n = span->end;
+ GLubyte *mask = span->array->mask;
+ GLuint i;
+
+ if (ctx->Color.AlphaFunc == GL_ALWAYS) {
+ /* do nothing */
+ return 1;
+ }
+ else if (ctx->Color.AlphaFunc == GL_NEVER) {
+ /* All pixels failed - caller should check for this return value and
+ * act accordingly.
+ */
+ span->writeAll = GL_FALSE;
+ return 0;
+ }
+
+ if (span->arrayMask & SPAN_RGBA) {
+ /* Use array's alpha values */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ GLubyte ref;
+ CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
+ ALPHA_TEST(rgba[i][ACOMP], ;);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ GLushort ref;
+ CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
+ ALPHA_TEST(rgba[i][ACOMP], ;);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ const GLfloat ref = ctx->Color.AlphaRef;
+ ALPHA_TEST(rgba[i][ACOMP], ;);
+ }
+ }
+ else {
+ /* Interpolate alpha values */
+ ASSERT(span->interpMask & SPAN_RGBA);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ const GLfixed alphaStep = span->alphaStep;
+ GLfixed alpha = span->alpha;
+ GLubyte ref;
+ CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
+ ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ const GLfixed alphaStep = span->alphaStep;
+ GLfixed alpha = span->alpha;
+ GLushort ref;
+ CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
+ ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
+ }
+ else {
+ const GLfloat alphaStep = FixedToFloat(span->alphaStep);
+ GLfloat alpha = FixedToFloat(span->alpha);
+ const GLfloat ref = ctx->Color.AlphaRef;
+ ALPHA_TEST(alpha, alpha += alphaStep);
+ }
+ }
+
+ span->writeAll = GL_FALSE;
+
+ /* XXX examine mask[] values? */
+ return 1;
+}
diff --git a/mesalib/src/mesa/swrast/s_alpha.h b/mesalib/src/mesa/swrast/s_alpha.h
index 239484a97..ac5cd8dab 100644
--- a/mesalib/src/mesa/swrast/s_alpha.h
+++ b/mesalib/src/mesa/swrast/s_alpha.h
@@ -1,39 +1,39 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_ALPHA_H
-#define S_ALPHA_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern GLint
-_swrast_alpha_test( const GLcontext *ctx, SWspan *span );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_ALPHA_H
+#define S_ALPHA_H
+
+
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+
+extern GLint
+_swrast_alpha_test( const struct gl_context *ctx, SWspan *span );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_atifragshader.c b/mesalib/src/mesa/swrast/s_atifragshader.c
index 1338b6802..6019eea5e 100644
--- a/mesalib/src/mesa/swrast/s_atifragshader.c
+++ b/mesalib/src/mesa/swrast/s_atifragshader.c
@@ -1,604 +1,604 @@
-/*
- * Copyright (C) 2004 David Airlie All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/atifragshader.h"
-#include "swrast/s_atifragshader.h"
-#include "swrast/s_context.h"
-
-
-/**
- * State for executing ATI fragment shader.
- */
-struct atifs_machine
-{
- GLfloat Registers[6][4]; /** six temporary registers */
- GLfloat PrevPassRegisters[6][4];
- GLfloat Inputs[2][4]; /** Primary, secondary input colors */
-};
-
-
-
-/**
- * Fetch a texel.
- */
-static void
-fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda,
- GLuint unit, GLfloat color[4])
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- /* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat(*)[4]) texcoord,
- &lambda, (GLfloat (*)[4]) color);
-}
-
-static void
-apply_swizzle(GLfloat values[4], GLuint swizzle)
-{
- GLfloat s, t, r, q;
-
- s = values[0];
- t = values[1];
- r = values[2];
- q = values[3];
-
- switch (swizzle) {
- case GL_SWIZZLE_STR_ATI:
- values[0] = s;
- values[1] = t;
- values[2] = r;
- break;
- case GL_SWIZZLE_STQ_ATI:
- values[0] = s;
- values[1] = t;
- values[2] = q;
- break;
- case GL_SWIZZLE_STR_DR_ATI:
- values[0] = s / r;
- values[1] = t / r;
- values[2] = 1 / r;
- break;
- case GL_SWIZZLE_STQ_DQ_ATI:
-/* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */
- if (q == 0.0F)
- q = 0.000000001F;
- values[0] = s / q;
- values[1] = t / q;
- values[2] = 1.0F / q;
- break;
- }
- values[3] = 0.0;
-}
-
-static void
-apply_src_rep(GLint optype, GLuint rep, GLfloat * val)
-{
- GLint i;
- GLint start, end;
- if (!rep)
- return;
-
- start = optype ? 3 : 0;
- end = 4;
-
- for (i = start; i < end; i++) {
- switch (rep) {
- case GL_RED:
- val[i] = val[0];
- break;
- case GL_GREEN:
- val[i] = val[1];
- break;
- case GL_BLUE:
- val[i] = val[2];
- break;
- case GL_ALPHA:
- val[i] = val[3];
- break;
- }
- }
-}
-
-static void
-apply_src_mod(GLint optype, GLuint mod, GLfloat * val)
-{
- GLint i;
- GLint start, end;
-
- if (!mod)
- return;
-
- start = optype ? 3 : 0;
- end = 4;
-
- for (i = start; i < end; i++) {
- if (mod & GL_COMP_BIT_ATI)
- val[i] = 1 - val[i];
-
- if (mod & GL_BIAS_BIT_ATI)
- val[i] = val[i] - 0.5F;
-
- if (mod & GL_2X_BIT_ATI)
- val[i] = 2 * val[i];
-
- if (mod & GL_NEGATE_BIT_ATI)
- val[i] = -val[i];
- }
-}
-
-static void
-apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val)
-{
- GLint i;
- GLint has_sat = mod & GL_SATURATE_BIT_ATI;
- GLint start, end;
-
- mod &= ~GL_SATURATE_BIT_ATI;
-
- start = optype ? 3 : 0;
- end = optype ? 4 : 3;
-
- for (i = start; i < end; i++) {
- switch (mod) {
- case GL_2X_BIT_ATI:
- val[i] = 2 * val[i];
- break;
- case GL_4X_BIT_ATI:
- val[i] = 4 * val[i];
- break;
- case GL_8X_BIT_ATI:
- val[i] = 8 * val[i];
- break;
- case GL_HALF_BIT_ATI:
- val[i] = val[i] * 0.5F;
- break;
- case GL_QUARTER_BIT_ATI:
- val[i] = val[i] * 0.25F;
- break;
- case GL_EIGHTH_BIT_ATI:
- val[i] = val[i] * 0.125F;
- break;
- }
-
- if (has_sat) {
- if (val[i] < 0.0F)
- val[i] = 0.0F;
- else if (val[i] > 1.0F)
- val[i] = 1.0F;
- }
- else {
- if (val[i] < -8.0F)
- val[i] = -8.0F;
- else if (val[i] > 8.0F)
- val[i] = 8.0F;
- }
- }
-}
-
-
-static void
-write_dst_addr(GLuint optype, GLuint mod, GLuint mask, GLfloat * src,
- GLfloat * dst)
-{
- GLint i;
- apply_dst_mod(optype, mod, src);
-
- if (optype == ATI_FRAGMENT_SHADER_COLOR_OP) {
- if (mask) {
- if (mask & GL_RED_BIT_ATI)
- dst[0] = src[0];
-
- if (mask & GL_GREEN_BIT_ATI)
- dst[1] = src[1];
-
- if (mask & GL_BLUE_BIT_ATI)
- dst[2] = src[2];
- }
- else {
- for (i = 0; i < 3; i++)
- dst[i] = src[i];
- }
- }
- else
- dst[3] = src[3];
-}
-
-static void
-finish_pass(struct atifs_machine *machine)
-{
- GLint i;
-
- for (i = 0; i < 6; i++) {
- COPY_4V(machine->PrevPassRegisters[i], machine->Registers[i]);
- }
-}
-
-struct ati_fs_opcode_st ati_fs_opcodes[] = {
- {GL_ADD_ATI, 2},
- {GL_SUB_ATI, 2},
- {GL_MUL_ATI, 2},
- {GL_MAD_ATI, 3},
- {GL_LERP_ATI, 3},
- {GL_MOV_ATI, 1},
- {GL_CND_ATI, 3},
- {GL_CND0_ATI, 3},
- {GL_DOT2_ADD_ATI, 3},
- {GL_DOT3_ATI, 2},
- {GL_DOT4_ATI, 2}
-};
-
-
-
-static void
-handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
- const SWspan *span, GLuint column, GLuint idx)
-{
- GLuint swizzle = texinst->swizzle;
- GLuint pass_tex = texinst->src;
-
- if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
- pass_tex -= GL_TEXTURE0_ARB;
- COPY_4V(machine->Registers[idx],
- span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
- }
- else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
- pass_tex -= GL_REG_0_ATI;
- COPY_4V(machine->Registers[idx], machine->PrevPassRegisters[pass_tex]);
- }
- apply_swizzle(machine->Registers[idx], swizzle);
-
-}
-
-static void
-handle_sample_op(GLcontext * ctx, struct atifs_machine *machine,
- struct atifs_setupinst *texinst, const SWspan *span,
- GLuint column, GLuint idx)
-{
-/* sample from unit idx using texinst->src as coords */
- GLuint swizzle = texinst->swizzle;
- GLuint coord_source = texinst->src;
- GLfloat tex_coords[4] = { 0 };
-
- if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
- coord_source -= GL_TEXTURE0_ARB;
- COPY_4V(tex_coords,
- span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]);
- }
- else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
- coord_source -= GL_REG_0_ATI;
- COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]);
- }
- apply_swizzle(tex_coords, swizzle);
- fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]);
-}
-
-#define SETUP_SRC_REG(optype, i, x) \
-do { \
- COPY_4V(src[optype][i], x); \
-} while (0)
-
-
-
-/**
- * Execute the given fragment shader.
- * NOTE: we do everything in single-precision floating point
- * \param ctx - rendering context
- * \param shader - the shader to execute
- * \param machine - virtual machine state
- * \param span - the SWspan we're operating on
- * \param column - which pixel [i] we're operating on in the span
- */
-static void
-execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader,
- struct atifs_machine *machine, const SWspan *span,
- GLuint column)
-{
- GLuint pc;
- struct atifs_instruction *inst;
- struct atifs_setupinst *texinst;
- GLint optype;
- GLuint i;
- GLint j, pass;
- GLint dstreg;
- GLfloat src[2][3][4];
- GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 };
- GLfloat ones[4] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat dst[2][4], *dstp;
-
- for (pass = 0; pass < shader->NumPasses; pass++) {
- if (pass > 0)
- finish_pass(machine);
- for (j = 0; j < MAX_NUM_FRAGMENT_REGISTERS_ATI; j++) {
- texinst = &shader->SetupInst[pass][j];
- if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP)
- handle_pass_op(machine, texinst, span, column, j);
- else if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP)
- handle_sample_op(ctx, machine, texinst, span, column, j);
- }
-
- for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
- inst = &shader->Instructions[pass][pc];
-
- /* setup the source registers for color and alpha ops */
- for (optype = 0; optype < 2; optype++) {
- for (i = 0; i < inst->ArgCount[optype]; i++) {
- GLint index = inst->SrcReg[optype][i].Index;
-
- if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI)
- SETUP_SRC_REG(optype, i,
- machine->Registers[index - GL_REG_0_ATI]);
- else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) {
- if (shader->LocalConstDef & (1 << (index - GL_CON_0_ATI))) {
- SETUP_SRC_REG(optype, i,
- shader->Constants[index - GL_CON_0_ATI]);
- } else {
- SETUP_SRC_REG(optype, i,
- ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]);
- }
- }
- else if (index == GL_ONE)
- SETUP_SRC_REG(optype, i, ones);
- else if (index == GL_ZERO)
- SETUP_SRC_REG(optype, i, zeros);
- else if (index == GL_PRIMARY_COLOR_EXT)
- SETUP_SRC_REG(optype, i,
- machine->Inputs[ATI_FS_INPUT_PRIMARY]);
- else if (index == GL_SECONDARY_INTERPOLATOR_ATI)
- SETUP_SRC_REG(optype, i,
- machine->Inputs[ATI_FS_INPUT_SECONDARY]);
-
- apply_src_rep(optype, inst->SrcReg[optype][i].argRep,
- src[optype][i]);
- apply_src_mod(optype, inst->SrcReg[optype][i].argMod,
- src[optype][i]);
- }
- }
-
- /* Execute the operations - color then alpha */
- for (optype = 0; optype < 2; optype++) {
- if (inst->Opcode[optype]) {
- switch (inst->Opcode[optype]) {
- case GL_ADD_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- src[optype][0][i] + src[optype][1][i];
- }
- else
- dst[optype][3] = src[optype][0][3] + src[optype][1][3];
- break;
- case GL_SUB_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- src[optype][0][i] - src[optype][1][i];
- }
- else
- dst[optype][3] = src[optype][0][3] - src[optype][1][3];
- break;
- case GL_MUL_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- src[optype][0][i] * src[optype][1][i];
- }
- else
- dst[optype][3] = src[optype][0][3] * src[optype][1][3];
- break;
- case GL_MAD_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- src[optype][0][i] * src[optype][1][i] +
- src[optype][2][i];
- }
- else
- dst[optype][3] =
- src[optype][0][3] * src[optype][1][3] +
- src[optype][2][3];
- break;
- case GL_LERP_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- src[optype][0][i] * src[optype][1][i] + (1 -
- src
- [optype]
- [0][i]) *
- src[optype][2][i];
- }
- else
- dst[optype][3] =
- src[optype][0][3] * src[optype][1][3] + (1 -
- src[optype]
- [0][3]) *
- src[optype][2][3];
- break;
-
- case GL_MOV_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] = src[optype][0][i];
- }
- else
- dst[optype][3] = src[optype][0][3];
- break;
- case GL_CND_ATI:
- if (!optype) {
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- (src[optype][2][i] >
- 0.5) ? src[optype][0][i] : src[optype][1][i];
- }
- }
- else {
- dst[optype][3] =
- (src[optype][2][3] >
- 0.5) ? src[optype][0][3] : src[optype][1][3];
- }
- break;
-
- case GL_CND0_ATI:
- if (!optype)
- for (i = 0; i < 3; i++) {
- dst[optype][i] =
- (src[optype][2][i] >=
- 0) ? src[optype][0][i] : src[optype][1][i];
- }
- else {
- dst[optype][3] =
- (src[optype][2][3] >=
- 0) ? src[optype][0][3] : src[optype][1][3];
- }
- break;
- case GL_DOT2_ADD_ATI:
- {
- GLfloat result;
-
- /* DOT 2 always uses the source from the color op */
- /* could save recalculation of dot products for alpha inst */
- result = src[0][0][0] * src[0][1][0] +
- src[0][0][1] * src[0][1][1] + src[0][2][2];
- if (!optype) {
- for (i = 0; i < 3; i++) {
- dst[optype][i] = result;
- }
- }
- else
- dst[optype][3] = result;
- }
- break;
- case GL_DOT3_ATI:
- {
- GLfloat result;
-
- /* DOT 3 always uses the source from the color op */
- result = src[0][0][0] * src[0][1][0] +
- src[0][0][1] * src[0][1][1] +
- src[0][0][2] * src[0][1][2];
-
- if (!optype) {
- for (i = 0; i < 3; i++) {
- dst[optype][i] = result;
- }
- }
- else
- dst[optype][3] = result;
- }
- break;
- case GL_DOT4_ATI:
- {
- GLfloat result;
-
- /* DOT 4 always uses the source from the color op */
- result = src[0][0][0] * src[0][1][0] +
- src[0][0][1] * src[0][1][1] +
- src[0][0][2] * src[0][1][2] +
- src[0][0][3] * src[0][1][3];
- if (!optype) {
- for (i = 0; i < 3; i++) {
- dst[optype][i] = result;
- }
- }
- else
- dst[optype][3] = result;
- }
- break;
-
- }
- }
- }
-
- /* write out the destination registers */
- for (optype = 0; optype < 2; optype++) {
- if (inst->Opcode[optype]) {
- dstreg = inst->DstReg[optype].Index;
- dstp = machine->Registers[dstreg - GL_REG_0_ATI];
-
- if ((optype == 0) || ((inst->Opcode[1] != GL_DOT2_ADD_ATI) &&
- (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI)))
- write_dst_addr(optype, inst->DstReg[optype].dstMod,
- inst->DstReg[optype].dstMask, dst[optype],
- dstp);
- else
- write_dst_addr(1, inst->DstReg[0].dstMod, 0, dst[1], dstp);
- }
- }
- }
- }
-}
-
-
-/**
- * Init fragment shader virtual machine state.
- */
-static void
-init_machine(GLcontext * ctx, struct atifs_machine *machine,
- const struct ati_fragment_shader *shader,
- const SWspan *span, GLuint col)
-{
- GLfloat (*inputs)[4] = machine->Inputs;
- GLint i, j;
-
- for (i = 0; i < 6; i++) {
- for (j = 0; j < 4; j++)
- machine->Registers[i][j] = 0.0;
- }
-
- COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]);
- COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]);
-}
-
-
-
-/**
- * Execute the current ATI shader program, operating on the given span.
- */
-void
-_swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
-{
- const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
- struct atifs_machine machine;
- GLuint i;
-
- /* incoming colors should be floats */
- ASSERT(span->array->ChanType == GL_FLOAT);
-
- for (i = 0; i < span->end; i++) {
- if (span->array->mask[i]) {
- init_machine(ctx, &machine, shader, span, i);
-
- execute_shader(ctx, shader, &machine, span, i);
-
- /* store result color */
- {
- const GLfloat *colOut = machine.Registers[0];
- /*fprintf(stderr,"outputs %f %f %f %f\n",
- colOut[0], colOut[1], colOut[2], colOut[3]); */
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut);
- }
- }
- }
-}
+/*
+ * Copyright (C) 2004 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/atifragshader.h"
+#include "swrast/s_atifragshader.h"
+#include "swrast/s_context.h"
+
+
+/**
+ * State for executing ATI fragment shader.
+ */
+struct atifs_machine
+{
+ GLfloat Registers[6][4]; /** six temporary registers */
+ GLfloat PrevPassRegisters[6][4];
+ GLfloat Inputs[2][4]; /** Primary, secondary input colors */
+};
+
+
+
+/**
+ * Fetch a texel.
+ */
+static void
+fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4])
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* XXX use a float-valued TextureSample routine here!!! */
+ swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat(*)[4]) texcoord,
+ &lambda, (GLfloat (*)[4]) color);
+}
+
+static void
+apply_swizzle(GLfloat values[4], GLuint swizzle)
+{
+ GLfloat s, t, r, q;
+
+ s = values[0];
+ t = values[1];
+ r = values[2];
+ q = values[3];
+
+ switch (swizzle) {
+ case GL_SWIZZLE_STR_ATI:
+ values[0] = s;
+ values[1] = t;
+ values[2] = r;
+ break;
+ case GL_SWIZZLE_STQ_ATI:
+ values[0] = s;
+ values[1] = t;
+ values[2] = q;
+ break;
+ case GL_SWIZZLE_STR_DR_ATI:
+ values[0] = s / r;
+ values[1] = t / r;
+ values[2] = 1 / r;
+ break;
+ case GL_SWIZZLE_STQ_DQ_ATI:
+/* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */
+ if (q == 0.0F)
+ q = 0.000000001F;
+ values[0] = s / q;
+ values[1] = t / q;
+ values[2] = 1.0F / q;
+ break;
+ }
+ values[3] = 0.0;
+}
+
+static void
+apply_src_rep(GLint optype, GLuint rep, GLfloat * val)
+{
+ GLint i;
+ GLint start, end;
+ if (!rep)
+ return;
+
+ start = optype ? 3 : 0;
+ end = 4;
+
+ for (i = start; i < end; i++) {
+ switch (rep) {
+ case GL_RED:
+ val[i] = val[0];
+ break;
+ case GL_GREEN:
+ val[i] = val[1];
+ break;
+ case GL_BLUE:
+ val[i] = val[2];
+ break;
+ case GL_ALPHA:
+ val[i] = val[3];
+ break;
+ }
+ }
+}
+
+static void
+apply_src_mod(GLint optype, GLuint mod, GLfloat * val)
+{
+ GLint i;
+ GLint start, end;
+
+ if (!mod)
+ return;
+
+ start = optype ? 3 : 0;
+ end = 4;
+
+ for (i = start; i < end; i++) {
+ if (mod & GL_COMP_BIT_ATI)
+ val[i] = 1 - val[i];
+
+ if (mod & GL_BIAS_BIT_ATI)
+ val[i] = val[i] - 0.5F;
+
+ if (mod & GL_2X_BIT_ATI)
+ val[i] = 2 * val[i];
+
+ if (mod & GL_NEGATE_BIT_ATI)
+ val[i] = -val[i];
+ }
+}
+
+static void
+apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val)
+{
+ GLint i;
+ GLint has_sat = mod & GL_SATURATE_BIT_ATI;
+ GLint start, end;
+
+ mod &= ~GL_SATURATE_BIT_ATI;
+
+ start = optype ? 3 : 0;
+ end = optype ? 4 : 3;
+
+ for (i = start; i < end; i++) {
+ switch (mod) {
+ case GL_2X_BIT_ATI:
+ val[i] = 2 * val[i];
+ break;
+ case GL_4X_BIT_ATI:
+ val[i] = 4 * val[i];
+ break;
+ case GL_8X_BIT_ATI:
+ val[i] = 8 * val[i];
+ break;
+ case GL_HALF_BIT_ATI:
+ val[i] = val[i] * 0.5F;
+ break;
+ case GL_QUARTER_BIT_ATI:
+ val[i] = val[i] * 0.25F;
+ break;
+ case GL_EIGHTH_BIT_ATI:
+ val[i] = val[i] * 0.125F;
+ break;
+ }
+
+ if (has_sat) {
+ if (val[i] < 0.0F)
+ val[i] = 0.0F;
+ else if (val[i] > 1.0F)
+ val[i] = 1.0F;
+ }
+ else {
+ if (val[i] < -8.0F)
+ val[i] = -8.0F;
+ else if (val[i] > 8.0F)
+ val[i] = 8.0F;
+ }
+ }
+}
+
+
+static void
+write_dst_addr(GLuint optype, GLuint mod, GLuint mask, GLfloat * src,
+ GLfloat * dst)
+{
+ GLint i;
+ apply_dst_mod(optype, mod, src);
+
+ if (optype == ATI_FRAGMENT_SHADER_COLOR_OP) {
+ if (mask) {
+ if (mask & GL_RED_BIT_ATI)
+ dst[0] = src[0];
+
+ if (mask & GL_GREEN_BIT_ATI)
+ dst[1] = src[1];
+
+ if (mask & GL_BLUE_BIT_ATI)
+ dst[2] = src[2];
+ }
+ else {
+ for (i = 0; i < 3; i++)
+ dst[i] = src[i];
+ }
+ }
+ else
+ dst[3] = src[3];
+}
+
+static void
+finish_pass(struct atifs_machine *machine)
+{
+ GLint i;
+
+ for (i = 0; i < 6; i++) {
+ COPY_4V(machine->PrevPassRegisters[i], machine->Registers[i]);
+ }
+}
+
+struct ati_fs_opcode_st ati_fs_opcodes[] = {
+ {GL_ADD_ATI, 2},
+ {GL_SUB_ATI, 2},
+ {GL_MUL_ATI, 2},
+ {GL_MAD_ATI, 3},
+ {GL_LERP_ATI, 3},
+ {GL_MOV_ATI, 1},
+ {GL_CND_ATI, 3},
+ {GL_CND0_ATI, 3},
+ {GL_DOT2_ADD_ATI, 3},
+ {GL_DOT3_ATI, 2},
+ {GL_DOT4_ATI, 2}
+};
+
+
+
+static void
+handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
+ const SWspan *span, GLuint column, GLuint idx)
+{
+ GLuint swizzle = texinst->swizzle;
+ GLuint pass_tex = texinst->src;
+
+ if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
+ pass_tex -= GL_TEXTURE0_ARB;
+ COPY_4V(machine->Registers[idx],
+ span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
+ }
+ else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
+ pass_tex -= GL_REG_0_ATI;
+ COPY_4V(machine->Registers[idx], machine->PrevPassRegisters[pass_tex]);
+ }
+ apply_swizzle(machine->Registers[idx], swizzle);
+
+}
+
+static void
+handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine,
+ struct atifs_setupinst *texinst, const SWspan *span,
+ GLuint column, GLuint idx)
+{
+/* sample from unit idx using texinst->src as coords */
+ GLuint swizzle = texinst->swizzle;
+ GLuint coord_source = texinst->src;
+ GLfloat tex_coords[4] = { 0 };
+
+ if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
+ coord_source -= GL_TEXTURE0_ARB;
+ COPY_4V(tex_coords,
+ span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]);
+ }
+ else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
+ coord_source -= GL_REG_0_ATI;
+ COPY_4V(tex_coords, machine->PrevPassRegisters[coord_source]);
+ }
+ apply_swizzle(tex_coords, swizzle);
+ fetch_texel(ctx, tex_coords, 0.0F, idx, machine->Registers[idx]);
+}
+
+#define SETUP_SRC_REG(optype, i, x) \
+do { \
+ COPY_4V(src[optype][i], x); \
+} while (0)
+
+
+
+/**
+ * Execute the given fragment shader.
+ * NOTE: we do everything in single-precision floating point
+ * \param ctx - rendering context
+ * \param shader - the shader to execute
+ * \param machine - virtual machine state
+ * \param span - the SWspan we're operating on
+ * \param column - which pixel [i] we're operating on in the span
+ */
+static void
+execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader,
+ struct atifs_machine *machine, const SWspan *span,
+ GLuint column)
+{
+ GLuint pc;
+ struct atifs_instruction *inst;
+ struct atifs_setupinst *texinst;
+ GLint optype;
+ GLuint i;
+ GLint j, pass;
+ GLint dstreg;
+ GLfloat src[2][3][4];
+ GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 };
+ GLfloat ones[4] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat dst[2][4], *dstp;
+
+ for (pass = 0; pass < shader->NumPasses; pass++) {
+ if (pass > 0)
+ finish_pass(machine);
+ for (j = 0; j < MAX_NUM_FRAGMENT_REGISTERS_ATI; j++) {
+ texinst = &shader->SetupInst[pass][j];
+ if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP)
+ handle_pass_op(machine, texinst, span, column, j);
+ else if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP)
+ handle_sample_op(ctx, machine, texinst, span, column, j);
+ }
+
+ for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
+ inst = &shader->Instructions[pass][pc];
+
+ /* setup the source registers for color and alpha ops */
+ for (optype = 0; optype < 2; optype++) {
+ for (i = 0; i < inst->ArgCount[optype]; i++) {
+ GLint index = inst->SrcReg[optype][i].Index;
+
+ if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI)
+ SETUP_SRC_REG(optype, i,
+ machine->Registers[index - GL_REG_0_ATI]);
+ else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) {
+ if (shader->LocalConstDef & (1 << (index - GL_CON_0_ATI))) {
+ SETUP_SRC_REG(optype, i,
+ shader->Constants[index - GL_CON_0_ATI]);
+ } else {
+ SETUP_SRC_REG(optype, i,
+ ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]);
+ }
+ }
+ else if (index == GL_ONE)
+ SETUP_SRC_REG(optype, i, ones);
+ else if (index == GL_ZERO)
+ SETUP_SRC_REG(optype, i, zeros);
+ else if (index == GL_PRIMARY_COLOR_EXT)
+ SETUP_SRC_REG(optype, i,
+ machine->Inputs[ATI_FS_INPUT_PRIMARY]);
+ else if (index == GL_SECONDARY_INTERPOLATOR_ATI)
+ SETUP_SRC_REG(optype, i,
+ machine->Inputs[ATI_FS_INPUT_SECONDARY]);
+
+ apply_src_rep(optype, inst->SrcReg[optype][i].argRep,
+ src[optype][i]);
+ apply_src_mod(optype, inst->SrcReg[optype][i].argMod,
+ src[optype][i]);
+ }
+ }
+
+ /* Execute the operations - color then alpha */
+ for (optype = 0; optype < 2; optype++) {
+ if (inst->Opcode[optype]) {
+ switch (inst->Opcode[optype]) {
+ case GL_ADD_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] + src[optype][1][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3] + src[optype][1][3];
+ break;
+ case GL_SUB_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] - src[optype][1][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3] - src[optype][1][3];
+ break;
+ case GL_MUL_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] * src[optype][1][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3] * src[optype][1][3];
+ break;
+ case GL_MAD_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] * src[optype][1][i] +
+ src[optype][2][i];
+ }
+ else
+ dst[optype][3] =
+ src[optype][0][3] * src[optype][1][3] +
+ src[optype][2][3];
+ break;
+ case GL_LERP_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ src[optype][0][i] * src[optype][1][i] + (1 -
+ src
+ [optype]
+ [0][i]) *
+ src[optype][2][i];
+ }
+ else
+ dst[optype][3] =
+ src[optype][0][3] * src[optype][1][3] + (1 -
+ src[optype]
+ [0][3]) *
+ src[optype][2][3];
+ break;
+
+ case GL_MOV_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = src[optype][0][i];
+ }
+ else
+ dst[optype][3] = src[optype][0][3];
+ break;
+ case GL_CND_ATI:
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ (src[optype][2][i] >
+ 0.5) ? src[optype][0][i] : src[optype][1][i];
+ }
+ }
+ else {
+ dst[optype][3] =
+ (src[optype][2][3] >
+ 0.5) ? src[optype][0][3] : src[optype][1][3];
+ }
+ break;
+
+ case GL_CND0_ATI:
+ if (!optype)
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] =
+ (src[optype][2][i] >=
+ 0) ? src[optype][0][i] : src[optype][1][i];
+ }
+ else {
+ dst[optype][3] =
+ (src[optype][2][3] >=
+ 0) ? src[optype][0][3] : src[optype][1][3];
+ }
+ break;
+ case GL_DOT2_ADD_ATI:
+ {
+ GLfloat result;
+
+ /* DOT 2 always uses the source from the color op */
+ /* could save recalculation of dot products for alpha inst */
+ result = src[0][0][0] * src[0][1][0] +
+ src[0][0][1] * src[0][1][1] + src[0][2][2];
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = result;
+ }
+ }
+ else
+ dst[optype][3] = result;
+ }
+ break;
+ case GL_DOT3_ATI:
+ {
+ GLfloat result;
+
+ /* DOT 3 always uses the source from the color op */
+ result = src[0][0][0] * src[0][1][0] +
+ src[0][0][1] * src[0][1][1] +
+ src[0][0][2] * src[0][1][2];
+
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = result;
+ }
+ }
+ else
+ dst[optype][3] = result;
+ }
+ break;
+ case GL_DOT4_ATI:
+ {
+ GLfloat result;
+
+ /* DOT 4 always uses the source from the color op */
+ result = src[0][0][0] * src[0][1][0] +
+ src[0][0][1] * src[0][1][1] +
+ src[0][0][2] * src[0][1][2] +
+ src[0][0][3] * src[0][1][3];
+ if (!optype) {
+ for (i = 0; i < 3; i++) {
+ dst[optype][i] = result;
+ }
+ }
+ else
+ dst[optype][3] = result;
+ }
+ break;
+
+ }
+ }
+ }
+
+ /* write out the destination registers */
+ for (optype = 0; optype < 2; optype++) {
+ if (inst->Opcode[optype]) {
+ dstreg = inst->DstReg[optype].Index;
+ dstp = machine->Registers[dstreg - GL_REG_0_ATI];
+
+ if ((optype == 0) || ((inst->Opcode[1] != GL_DOT2_ADD_ATI) &&
+ (inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI)))
+ write_dst_addr(optype, inst->DstReg[optype].dstMod,
+ inst->DstReg[optype].dstMask, dst[optype],
+ dstp);
+ else
+ write_dst_addr(1, inst->DstReg[0].dstMod, 0, dst[1], dstp);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Init fragment shader virtual machine state.
+ */
+static void
+init_machine(struct gl_context * ctx, struct atifs_machine *machine,
+ const struct ati_fragment_shader *shader,
+ const SWspan *span, GLuint col)
+{
+ GLfloat (*inputs)[4] = machine->Inputs;
+ GLint i, j;
+
+ for (i = 0; i < 6; i++) {
+ for (j = 0; j < 4; j++)
+ machine->Registers[i][j] = 0.0;
+ }
+
+ COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]);
+}
+
+
+
+/**
+ * Execute the current ATI shader program, operating on the given span.
+ */
+void
+_swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span)
+{
+ const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
+ struct atifs_machine machine;
+ GLuint i;
+
+ /* incoming colors should be floats */
+ ASSERT(span->array->ChanType == GL_FLOAT);
+
+ for (i = 0; i < span->end; i++) {
+ if (span->array->mask[i]) {
+ init_machine(ctx, &machine, shader, span, i);
+
+ execute_shader(ctx, shader, &machine, span, i);
+
+ /* store result color */
+ {
+ const GLfloat *colOut = machine.Registers[0];
+ /*fprintf(stderr,"outputs %f %f %f %f\n",
+ colOut[0], colOut[1], colOut[2], colOut[3]); */
+ COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut);
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_atifragshader.h b/mesalib/src/mesa/swrast/s_atifragshader.h
index cce455a04..16ed86fd7 100644
--- a/mesalib/src/mesa/swrast/s_atifragshader.h
+++ b/mesalib/src/mesa/swrast/s_atifragshader.h
@@ -1,38 +1,38 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2003 David Airlie All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_ATIFRAGSHADER_H
-#define S_ATIFRAGSHADER_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern void
-_swrast_exec_fragment_shader( GLcontext *ctx, SWspan *span );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2003 David Airlie All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_ATIFRAGSHADER_H
+#define S_ATIFRAGSHADER_H
+
+
+#include "s_span.h"
+
+struct gl_context;
+
+extern void
+_swrast_exec_fragment_shader( struct gl_context *ctx, SWspan *span );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_bitmap.c b/mesalib/src/mesa/swrast/s_bitmap.c
index da730213a..9b52e9053 100644
--- a/mesalib/src/mesa/swrast/s_bitmap.c
+++ b/mesalib/src/mesa/swrast/s_bitmap.c
@@ -1,222 +1,222 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file swrast/s_bitmap.c
- * \brief glBitmap rendering.
- * \author Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/condrender.h"
-#include "main/image.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_span.h"
-
-
-
-/**
- * Render a bitmap.
- * Called via ctx->Driver.Bitmap()
- * All parameter error checking will have been done before this is called.
- */
-void
-_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap )
-{
- GLint row, col;
- GLuint count = 0;
- SWspan span;
-
- ASSERT(ctx->RenderMode == GL_RENDER);
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't draw */
-
- bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap);
- if (!bitmap)
- return;
-
- swrast_render_start(ctx);
-
- if (SWRAST_CONTEXT(ctx)->NewState)
- _swrast_validate_derived( ctx );
-
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_XY;
- _swrast_span_default_attribs(ctx, &span);
-
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
- bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
-
- if (unpack->LsbFirst) {
- /* Lsb first */
- GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
- if (*src & mask) {
- span.array->x[count] = px + col;
- span.array->y[count] = py + row;
- count++;
- }
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 1)
- src++;
- }
- else {
- /* Msb first */
- GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
- if (*src & mask) {
- span.array->x[count] = px + col;
- span.array->y[count] = py + row;
- count++;
- }
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 128)
- src++;
- }
-
- if (count + width >= MAX_WIDTH || row + 1 == height) {
- /* flush the span */
- span.end = count;
- _swrast_write_rgba_span(ctx, &span);
- span.end = 0;
- count = 0;
- }
- }
-
- swrast_render_finish(ctx);
-
- _mesa_unmap_pbo_source(ctx, unpack);
-}
-
-
-#if 0
-/*
- * XXX this is another way to implement Bitmap. Use horizontal runs of
- * fragments, initializing the mask array to indicate which fragments to
- * draw or skip.
- */
-void
-_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLint row, col;
- SWspan span;
-
- ASSERT(ctx->RenderMode == GL_RENDER);
- ASSERT(bitmap);
-
- swrast_render_start(ctx);
-
- if (SWRAST_CONTEXT(ctx)->NewState)
- _swrast_validate_derived( ctx );
-
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_MASK;
- _swrast_span_default_attribs(ctx, &span);
-
- /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
- span.x = px;
- span.y = py;
- /*span.end = width;*/
-
- for (row=0; row<height; row++, span.y++) {
- const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
- bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
-
- if (unpack->LsbFirst) {
- /* Lsb first */
- GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
- for (col=0; col<width; col++) {
- span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
-
- _swrast_write_rgba_span(ctx, &span);
-
- /* get ready for next row */
- if (mask != 1)
- src++;
- }
- else {
- /* Msb first */
- GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
- for (col=0; col<width; col++) {
- span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
-
- _swrast_write_rgba_span(ctx, &span);
-
- /* get ready for next row */
- if (mask != 128)
- src++;
- }
- }
-
- swrast_render_finish(ctx);
-}
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file swrast/s_bitmap.c
+ * \brief glBitmap rendering.
+ * \author Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/condrender.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_span.h"
+
+
+
+/**
+ * Render a bitmap.
+ * Called via ctx->Driver.Bitmap()
+ * All parameter error checking will have been done before this is called.
+ */
+void
+_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ GLint row, col;
+ GLuint count = 0;
+ SWspan span;
+
+ ASSERT(ctx->RenderMode == GL_RENDER);
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
+ bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap);
+ if (!bitmap)
+ return;
+
+ swrast_render_start(ctx);
+
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived( ctx );
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_XY;
+ _swrast_span_default_attribs(ctx, &span);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ span.array->x[count] = px + col;
+ span.array->y[count] = py + row;
+ count++;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ span.array->x[count] = px + col;
+ span.array->y[count] = py + row;
+ count++;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ if (count + width >= MAX_WIDTH || row + 1 == height) {
+ /* flush the span */
+ span.end = count;
+ _swrast_write_rgba_span(ctx, &span);
+ span.end = 0;
+ count = 0;
+ }
+ }
+
+ swrast_render_finish(ctx);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+}
+
+
+#if 0
+/*
+ * XXX this is another way to implement Bitmap. Use horizontal runs of
+ * fragments, initializing the mask array to indicate which fragments to
+ * draw or skip.
+ */
+void
+_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLint row, col;
+ SWspan span;
+
+ ASSERT(ctx->RenderMode == GL_RENDER);
+ ASSERT(bitmap);
+
+ swrast_render_start(ctx);
+
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived( ctx );
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_MASK;
+ _swrast_span_default_attribs(ctx, &span);
+
+ /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
+ span.x = px;
+ span.y = py;
+ /*span.end = width;*/
+
+ for (row=0; row<height; row++, span.y++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col=0; col<width; col++) {
+ span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ _swrast_write_rgba_span(ctx, &span);
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col=0; col<width; col++) {
+ span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ _swrast_write_rgba_span(ctx, &span);
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
+#endif
diff --git a/mesalib/src/mesa/swrast/s_blend.c b/mesalib/src/mesa/swrast/s_blend.c
index 5b090c72c..d2684b79e 100644
--- a/mesalib/src/mesa/swrast/s_blend.c
+++ b/mesalib/src/mesa/swrast/s_blend.c
@@ -1,1002 +1,1014 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file swrast/s_blend.c
- * \brief software blending.
- * \author Brian Paul
- *
- * Only a few blend modes have been optimized (min, max, transparency, add)
- * more optimized cases can easily be added if needed.
- * Celestia uses glBlendFunc(GL_SRC_ALPHA, GL_ONE), for example.
- */
-
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-
-#include "s_blend.h"
-#include "s_context.h"
-#include "s_span.h"
-
-
-#if defined(USE_MMX_ASM)
-#include "x86/mmx.h"
-#include "x86/common_x86_asm.h"
-#define _BLENDAPI _ASMAPI
-#else
-#define _BLENDAPI
-#endif
-
-
-/**
- * Integer divide by 255
- * Declare "int divtemp" before using.
- * This satisfies Glean and should be reasonably fast.
- * Contributed by Nathan Hand.
- */
-#define DIV255(X) (divtemp = (X), ((divtemp << 8) + divtemp + 256) >> 16)
-
-
-
-/**
- * Special case for glBlendFunc(GL_ZERO, GL_ONE).
- * No-op means the framebuffer values remain unchanged.
- * Any chanType ok.
- */
-static void _BLENDAPI
-blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLint bytes;
-
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
- (void) ctx;
-
- /* just memcpy */
- if (chanType == GL_UNSIGNED_BYTE)
- bytes = 4 * n * sizeof(GLubyte);
- else if (chanType == GL_UNSIGNED_SHORT)
- bytes = 4 * n * sizeof(GLushort);
- else
- bytes = 4 * n * sizeof(GLfloat);
-
- memcpy(src, dst, bytes);
-}
-
-
-/**
- * Special case for glBlendFunc(GL_ONE, GL_ZERO)
- * Any chanType ok.
- */
-static void _BLENDAPI
-blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
- ASSERT(ctx->Color.BlendDstRGB == GL_ZERO);
- (void) ctx;
- (void) n;
- (void) mask;
- (void) src;
- (void) dst;
-}
-
-
-/**
- * Common transparency blending mode:
- * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
- */
-static void _BLENDAPI
-blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
- const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
- GLuint i;
-
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(chanType == GL_UNSIGNED_BYTE);
-
- (void) ctx;
-
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- const GLint t = rgba[i][ACOMP]; /* t is in [0, 255] */
- if (t == 0) {
- /* 0% alpha */
- COPY_4UBV(rgba[i], dest[i]);
- }
- else if (t != 255) {
- GLint divtemp;
- const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP];
- const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP];
- const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP];
- const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP];
- ASSERT(r <= 255);
- ASSERT(g <= 255);
- ASSERT(b <= 255);
- ASSERT(a <= 255);
- rgba[i][RCOMP] = (GLubyte) r;
- rgba[i][GCOMP] = (GLubyte) g;
- rgba[i][BCOMP] = (GLubyte) b;
- rgba[i][ACOMP] = (GLubyte) a;
- }
- }
- }
-}
-
-
-static void _BLENDAPI
-blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLushort (*rgba)[4] = (GLushort (*)[4]) src;
- const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
- GLuint i;
-
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(chanType == GL_UNSIGNED_SHORT);
-
- (void) ctx;
-
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- const GLint t = rgba[i][ACOMP];
- if (t == 0) {
- /* 0% alpha */
- COPY_4V(rgba[i], dest[i]);
- }
- else if (t != 65535) {
- const GLfloat tt = (GLfloat) t / 65535.0F;
- GLushort r = (GLushort) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]);
- GLushort g = (GLushort) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]);
- GLushort b = (GLushort) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]);
- GLushort a = (GLushort) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]);
- ASSIGN_4V(rgba[i], r, g, b, a);
- }
- }
- }
-}
-
-
-static void _BLENDAPI
-blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
- const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
- GLuint i;
-
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
- ASSERT(chanType == GL_FLOAT);
-
- (void) ctx;
-
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- const GLfloat t = rgba[i][ACOMP]; /* t in [0, 1] */
- if (t == 0.0F) {
- /* 0% alpha */
- COPY_4V(rgba[i], dest[i]);
- }
- else if (t != 1.0F) {
- GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * t + dest[i][RCOMP];
- GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * t + dest[i][GCOMP];
- GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * t + dest[i][BCOMP];
- GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * t + dest[i][ACOMP];
- ASSIGN_4V(rgba[i], r, g, b, a);
- }
- }
- }
-}
-
-
-
-/**
- * Add src and dest: glBlendFunc(GL_ONE, GL_ONE).
- * Any chanType ok.
- */
-static void _BLENDAPI
-blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLuint i;
-
- ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
- ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
- ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
- (void) ctx;
-
- if (chanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
- const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
- GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
- GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
- GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
- rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
- rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
- rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
- rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
- }
- }
- }
- else if (chanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = (GLushort (*)[4]) src;
- const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
- GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
- GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
- GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
- rgba[i][RCOMP] = (GLshort) MIN2( r, 255 );
- rgba[i][GCOMP] = (GLshort) MIN2( g, 255 );
- rgba[i][BCOMP] = (GLshort) MIN2( b, 255 );
- rgba[i][ACOMP] = (GLshort) MIN2( a, 255 );
- }
- }
- }
- else {
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
- const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
- ASSERT(chanType == GL_FLOAT);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- /* don't RGB clamp to max */
- rgba[i][RCOMP] += dest[i][RCOMP];
- rgba[i][GCOMP] += dest[i][GCOMP];
- rgba[i][BCOMP] += dest[i][BCOMP];
- rgba[i][ACOMP] += dest[i][ACOMP];
- }
- }
- }
-}
-
-
-
-/**
- * Blend min function.
- * Any chanType ok.
- */
-static void _BLENDAPI
-blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_MIN);
- ASSERT(ctx->Color.BlendEquationA == GL_MIN);
- (void) ctx;
-
- if (chanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
- const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
- }
- }
- else if (chanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = (GLushort (*)[4]) src;
- const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
- }
- }
- else {
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
- const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
- ASSERT(chanType == GL_FLOAT);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
- }
- }
-}
-
-
-/**
- * Blend max function.
- * Any chanType ok.
- */
-static void _BLENDAPI
-blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLuint i;
- ASSERT(ctx->Color.BlendEquationRGB == GL_MAX);
- ASSERT(ctx->Color.BlendEquationA == GL_MAX);
- (void) ctx;
-
- if (chanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
- const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
- }
- }
- else if (chanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = (GLushort (*)[4]) src;
- const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
- }
- }
- else {
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
- const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
- ASSERT(chanType == GL_FLOAT);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
- rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
- rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
- rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
- }
- }
- }
-}
-
-
-
-/**
- * Modulate: result = src * dest
- * Any chanType ok.
- */
-static void _BLENDAPI
-blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst, GLenum chanType)
-{
- GLuint i;
- (void) ctx;
-
- if (chanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
- const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLint divtemp;
- rgba[i][RCOMP] = DIV255(rgba[i][RCOMP] * dest[i][RCOMP]);
- rgba[i][GCOMP] = DIV255(rgba[i][GCOMP] * dest[i][GCOMP]);
- rgba[i][BCOMP] = DIV255(rgba[i][BCOMP] * dest[i][BCOMP]);
- rgba[i][ACOMP] = DIV255(rgba[i][ACOMP] * dest[i][ACOMP]);
- }
- }
- }
- else if (chanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = (GLushort (*)[4]) src;
- const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16;
- rgba[i][GCOMP] = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16;
- rgba[i][BCOMP] = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16;
- rgba[i][ACOMP] = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16;
- }
- }
- }
- else {
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
- const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
- ASSERT(chanType == GL_FLOAT);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP];
- rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP];
- rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP];
- rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP];
- }
- }
- }
-}
-
-
-/**
- * Do any blending operation, using floating point.
- * \param n number of pixels
- * \param mask fragment writemask array
- * \param rgba array of incoming (and modified) pixels
- * \param dest array of pixels from the dest color buffer
- */
-static void
-blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLfloat rgba[][4], GLfloat dest[][4],
- GLenum chanType)
-{
- GLuint i;
-
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- /* Incoming/source Color */
- const GLfloat Rs = rgba[i][RCOMP];
- const GLfloat Gs = rgba[i][GCOMP];
- const GLfloat Bs = rgba[i][BCOMP];
- const GLfloat As = rgba[i][ACOMP];
-
- /* Frame buffer/dest color */
- const GLfloat Rd = dest[i][RCOMP];
- const GLfloat Gd = dest[i][GCOMP];
- const GLfloat Bd = dest[i][BCOMP];
- const GLfloat Ad = dest[i][ACOMP];
-
- GLfloat sR, sG, sB, sA; /* Source factor */
- GLfloat dR, dG, dB, dA; /* Dest factor */
- GLfloat r, g, b, a; /* result color */
-
- /* XXX for the case of constant blend terms we could init
- * the sX and dX variables just once before the loop.
- */
-
- /* Source RGB factor */
- switch (ctx->Color.BlendSrcRGB) {
- case GL_ZERO:
- sR = sG = sB = 0.0F;
- break;
- case GL_ONE:
- sR = sG = sB = 1.0F;
- break;
- case GL_DST_COLOR:
- sR = Rd;
- sG = Gd;
- sB = Bd;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- sR = 1.0F - Rd;
- sG = 1.0F - Gd;
- sB = 1.0F - Bd;
- break;
- case GL_SRC_ALPHA:
- sR = sG = sB = As;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- sR = sG = sB = 1.0F - As;
- break;
- case GL_DST_ALPHA:
- sR = sG = sB = Ad;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- sR = sG = sB = 1.0F - Ad;
- break;
- case GL_SRC_ALPHA_SATURATE:
- if (As < 1.0F - Ad) {
- sR = sG = sB = As;
- }
- else {
- sR = sG = sB = 1.0F - Ad;
- }
- break;
- case GL_CONSTANT_COLOR:
- sR = ctx->Color.BlendColor[0];
- sG = ctx->Color.BlendColor[1];
- sB = ctx->Color.BlendColor[2];
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- sR = 1.0F - ctx->Color.BlendColor[0];
- sG = 1.0F - ctx->Color.BlendColor[1];
- sB = 1.0F - ctx->Color.BlendColor[2];
- break;
- case GL_CONSTANT_ALPHA:
- sR = sG = sB = ctx->Color.BlendColor[3];
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
- break;
- case GL_SRC_COLOR:
- sR = Rs;
- sG = Gs;
- sB = Bs;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- sR = 1.0F - Rs;
- sG = 1.0F - Gs;
- sB = 1.0F - Bs;
- break;
- default:
- /* this should never happen */
- _mesa_problem(ctx, "Bad blend source RGB factor in blend_general_float");
- return;
- }
-
- /* Source Alpha factor */
- switch (ctx->Color.BlendSrcA) {
- case GL_ZERO:
- sA = 0.0F;
- break;
- case GL_ONE:
- sA = 1.0F;
- break;
- case GL_DST_COLOR:
- sA = Ad;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- sA = 1.0F - Ad;
- break;
- case GL_SRC_ALPHA:
- sA = As;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- sA = 1.0F - As;
- break;
- case GL_DST_ALPHA:
- sA = Ad;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- sA = 1.0F - Ad;
- break;
- case GL_SRC_ALPHA_SATURATE:
- sA = 1.0;
- break;
- case GL_CONSTANT_COLOR:
- sA = ctx->Color.BlendColor[3];
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- sA = 1.0F - ctx->Color.BlendColor[3];
- break;
- case GL_CONSTANT_ALPHA:
- sA = ctx->Color.BlendColor[3];
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- sA = 1.0F - ctx->Color.BlendColor[3];
- break;
- case GL_SRC_COLOR:
- sA = As;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- sA = 1.0F - As;
- break;
- default:
- /* this should never happen */
- sA = 0.0F;
- _mesa_problem(ctx, "Bad blend source A factor in blend_general_float");
- return;
- }
-
- /* Dest RGB factor */
- switch (ctx->Color.BlendDstRGB) {
- case GL_ZERO:
- dR = dG = dB = 0.0F;
- break;
- case GL_ONE:
- dR = dG = dB = 1.0F;
- break;
- case GL_SRC_COLOR:
- dR = Rs;
- dG = Gs;
- dB = Bs;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- dR = 1.0F - Rs;
- dG = 1.0F - Gs;
- dB = 1.0F - Bs;
- break;
- case GL_SRC_ALPHA:
- dR = dG = dB = As;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- dR = dG = dB = 1.0F - As;
- break;
- case GL_DST_ALPHA:
- dR = dG = dB = Ad;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- dR = dG = dB = 1.0F - Ad;
- break;
- case GL_CONSTANT_COLOR:
- dR = ctx->Color.BlendColor[0];
- dG = ctx->Color.BlendColor[1];
- dB = ctx->Color.BlendColor[2];
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- dR = 1.0F - ctx->Color.BlendColor[0];
- dG = 1.0F - ctx->Color.BlendColor[1];
- dB = 1.0F - ctx->Color.BlendColor[2];
- break;
- case GL_CONSTANT_ALPHA:
- dR = dG = dB = ctx->Color.BlendColor[3];
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
- break;
- case GL_DST_COLOR:
- dR = Rd;
- dG = Gd;
- dB = Bd;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- dR = 1.0F - Rd;
- dG = 1.0F - Gd;
- dB = 1.0F - Bd;
- break;
- default:
- /* this should never happen */
- dR = dG = dB = 0.0F;
- _mesa_problem(ctx, "Bad blend dest RGB factor in blend_general_float");
- return;
- }
-
- /* Dest Alpha factor */
- switch (ctx->Color.BlendDstA) {
- case GL_ZERO:
- dA = 0.0F;
- break;
- case GL_ONE:
- dA = 1.0F;
- break;
- case GL_SRC_COLOR:
- dA = As;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- dA = 1.0F - As;
- break;
- case GL_SRC_ALPHA:
- dA = As;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- dA = 1.0F - As;
- break;
- case GL_DST_ALPHA:
- dA = Ad;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- dA = 1.0F - Ad;
- break;
- case GL_CONSTANT_COLOR:
- dA = ctx->Color.BlendColor[3];
- break;
- case GL_ONE_MINUS_CONSTANT_COLOR:
- dA = 1.0F - ctx->Color.BlendColor[3];
- break;
- case GL_CONSTANT_ALPHA:
- dA = ctx->Color.BlendColor[3];
- break;
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- dA = 1.0F - ctx->Color.BlendColor[3];
- break;
- case GL_DST_COLOR:
- dA = Ad;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- dA = 1.0F - Ad;
- break;
- default:
- /* this should never happen */
- dA = 0.0F;
- _mesa_problem(ctx, "Bad blend dest A factor in blend_general_float");
- return;
- }
-
- /* compute the blended RGB */
- switch (ctx->Color.BlendEquationRGB) {
- case GL_FUNC_ADD:
- r = Rs * sR + Rd * dR;
- g = Gs * sG + Gd * dG;
- b = Bs * sB + Bd * dB;
- a = As * sA + Ad * dA;
- break;
- case GL_FUNC_SUBTRACT:
- r = Rs * sR - Rd * dR;
- g = Gs * sG - Gd * dG;
- b = Bs * sB - Bd * dB;
- a = As * sA - Ad * dA;
- break;
- case GL_FUNC_REVERSE_SUBTRACT:
- r = Rd * dR - Rs * sR;
- g = Gd * dG - Gs * sG;
- b = Bd * dB - Bs * sB;
- a = Ad * dA - As * sA;
- break;
- case GL_MIN:
- r = MIN2( Rd, Rs );
- g = MIN2( Gd, Gs );
- b = MIN2( Bd, Bs );
- break;
- case GL_MAX:
- r = MAX2( Rd, Rs );
- g = MAX2( Gd, Gs );
- b = MAX2( Bd, Bs );
- break;
- default:
- /* should never get here */
- r = g = b = 0.0F; /* silence uninitialized var warning */
- _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
- return;
- }
-
- /* compute the blended alpha */
- switch (ctx->Color.BlendEquationA) {
- case GL_FUNC_ADD:
- a = As * sA + Ad * dA;
- break;
- case GL_FUNC_SUBTRACT:
- a = As * sA - Ad * dA;
- break;
- case GL_FUNC_REVERSE_SUBTRACT:
- a = Ad * dA - As * sA;
- break;
- case GL_MIN:
- a = MIN2( Ad, As );
- break;
- case GL_MAX:
- a = MAX2( Ad, As );
- break;
- default:
- /* should never get here */
- a = 0.0F; /* silence uninitialized var warning */
- _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
- return;
- }
-
- /* final clamping */
-#if 0
- rgba[i][RCOMP] = MAX2( r, 0.0F );
- rgba[i][GCOMP] = MAX2( g, 0.0F );
- rgba[i][BCOMP] = MAX2( b, 0.0F );
- rgba[i][ACOMP] = CLAMP( a, 0.0F, 1.0F );
-#else
- ASSIGN_4V(rgba[i], r, g, b, a);
-#endif
- }
- }
-}
-
-
-/**
- * Do any blending operation, any chanType.
- */
-static void
-blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[],
- void *src, const void *dst, GLenum chanType)
-{
- GLfloat rgbaF[MAX_WIDTH][4], destF[MAX_WIDTH][4];
-
- if (chanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
- const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
- GLuint i;
- /* convert ubytes to floats */
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]);
- rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]);
- rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]);
- rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]);
- destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]);
- destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]);
- destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]);
- destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]);
- }
- }
- /* do blend */
- blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
- /* convert back to ubytes */
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]);
- }
- }
- }
- else if (chanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = (GLushort (*)[4]) src;
- const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
- GLuint i;
- /* convert ushorts to floats */
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- rgbaF[i][RCOMP] = USHORT_TO_FLOAT(rgba[i][RCOMP]);
- rgbaF[i][GCOMP] = USHORT_TO_FLOAT(rgba[i][GCOMP]);
- rgbaF[i][BCOMP] = USHORT_TO_FLOAT(rgba[i][BCOMP]);
- rgbaF[i][ACOMP] = USHORT_TO_FLOAT(rgba[i][ACOMP]);
- destF[i][RCOMP] = USHORT_TO_FLOAT(dest[i][RCOMP]);
- destF[i][GCOMP] = USHORT_TO_FLOAT(dest[i][GCOMP]);
- destF[i][BCOMP] = USHORT_TO_FLOAT(dest[i][BCOMP]);
- destF[i][ACOMP] = USHORT_TO_FLOAT(dest[i][ACOMP]);
- }
- }
- /* do blend */
- blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
- /* convert back to ushorts */
- for (i = 0; i < n; i++) {
- if (mask[i]) {
- UNCLAMPED_FLOAT_TO_USHORT(rgba[i][RCOMP], rgbaF[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(rgba[i][GCOMP], rgbaF[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(rgba[i][BCOMP], rgbaF[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(rgba[i][ACOMP], rgbaF[i][ACOMP]);
- }
- }
- }
- else {
- blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src,
- (GLfloat (*)[4]) dst, chanType);
- }
-}
-
-
-
-/**
- * Analyze current blending parameters to pick fastest blending function.
- * Result: the ctx->Color.BlendFunc pointer is updated.
- */
-void
-_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLenum eq = ctx->Color.BlendEquationRGB;
- const GLenum srcRGB = ctx->Color.BlendSrcRGB;
- const GLenum dstRGB = ctx->Color.BlendDstRGB;
- const GLenum srcA = ctx->Color.BlendSrcA;
- const GLenum dstA = ctx->Color.BlendDstA;
-
- if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) {
- swrast->BlendFunc = blend_general;
- }
- else if (eq == GL_MIN) {
- /* Note: GL_MIN ignores the blending weight factors */
-#if defined(USE_MMX_ASM)
- if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
- swrast->BlendFunc = _mesa_mmx_blend_min;
- }
- else
-#endif
- swrast->BlendFunc = blend_min;
- }
- else if (eq == GL_MAX) {
- /* Note: GL_MAX ignores the blending weight factors */
-#if defined(USE_MMX_ASM)
- if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
- swrast->BlendFunc = _mesa_mmx_blend_max;
- }
- else
-#endif
- swrast->BlendFunc = blend_max;
- }
- else if (srcRGB != srcA || dstRGB != dstA) {
- swrast->BlendFunc = blend_general;
- }
- else if (eq == GL_FUNC_ADD && srcRGB == GL_SRC_ALPHA
- && dstRGB == GL_ONE_MINUS_SRC_ALPHA) {
-#if defined(USE_MMX_ASM)
- if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
- swrast->BlendFunc = _mesa_mmx_blend_transparency;
- }
- else
-#endif
- {
- if (chanType == GL_UNSIGNED_BYTE)
- swrast->BlendFunc = blend_transparency_ubyte;
- else if (chanType == GL_UNSIGNED_SHORT)
- swrast->BlendFunc = blend_transparency_ushort;
- else
- swrast->BlendFunc = blend_transparency_float;
- }
- }
- else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ONE) {
-#if defined(USE_MMX_ASM)
- if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
- swrast->BlendFunc = _mesa_mmx_blend_add;
- }
- else
-#endif
- swrast->BlendFunc = blend_add;
- }
- else if (((eq == GL_FUNC_ADD || eq == GL_FUNC_REVERSE_SUBTRACT)
- && (srcRGB == GL_ZERO && dstRGB == GL_SRC_COLOR))
- ||
- ((eq == GL_FUNC_ADD || eq == GL_FUNC_SUBTRACT)
- && (srcRGB == GL_DST_COLOR && dstRGB == GL_ZERO))) {
-#if defined(USE_MMX_ASM)
- if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
- swrast->BlendFunc = _mesa_mmx_blend_modulate;
- }
- else
-#endif
- swrast->BlendFunc = blend_modulate;
- }
- else if (eq == GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) {
- swrast->BlendFunc = blend_noop;
- }
- else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) {
- swrast->BlendFunc = blend_replace;
- }
- else {
- swrast->BlendFunc = blend_general;
- }
-}
-
-
-
-/**
- * Apply the blending operator to a span of pixels.
- * We can handle horizontal runs of pixels (spans) or arrays of x/y
- * pixel coordinates.
- */
-void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- void *rbPixels;
-
- ASSERT(span->end <= MAX_WIDTH);
- ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(rb->DataType == span->array->ChanType);
- ASSERT(!ctx->Color._LogicOpEnabled);
-
- rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
-
- swrast->BlendFunc(ctx, span->end, span->array->mask,
- span->array->rgba, rbPixels, span->array->ChanType);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file swrast/s_blend.c
+ * \brief software blending.
+ * \author Brian Paul
+ *
+ * Only a few blend modes have been optimized (min, max, transparency, add)
+ * more optimized cases can easily be added if needed.
+ * Celestia uses glBlendFunc(GL_SRC_ALPHA, GL_ONE), for example.
+ */
+
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_span.h"
+
+
+#if defined(USE_MMX_ASM)
+#include "x86/mmx.h"
+#include "x86/common_x86_asm.h"
+#define _BLENDAPI _ASMAPI
+#else
+#define _BLENDAPI
+#endif
+
+
+/**
+ * Integer divide by 255
+ * Declare "int divtemp" before using.
+ * This satisfies Glean and should be reasonably fast.
+ * Contributed by Nathan Hand.
+ */
+#define DIV255(X) (divtemp = (X), ((divtemp << 8) + divtemp + 256) >> 16)
+
+
+
+/**
+ * Special case for glBlendFunc(GL_ZERO, GL_ONE).
+ * No-op means the framebuffer values remain unchanged.
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLint bytes;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
+ (void) ctx;
+
+ /* just memcpy */
+ if (chanType == GL_UNSIGNED_BYTE)
+ bytes = 4 * n * sizeof(GLubyte);
+ else if (chanType == GL_UNSIGNED_SHORT)
+ bytes = 4 * n * sizeof(GLushort);
+ else
+ bytes = 4 * n * sizeof(GLfloat);
+
+ memcpy(src, dst, bytes);
+}
+
+
+/**
+ * Special case for glBlendFunc(GL_ONE, GL_ZERO)
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ZERO);
+ (void) ctx;
+ (void) n;
+ (void) mask;
+ (void) src;
+ (void) dst;
+}
+
+
+/**
+ * Common transparency blending mode:
+ * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
+ */
+static void _BLENDAPI
+blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(chanType == GL_UNSIGNED_BYTE);
+
+ (void) ctx;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLint t = rgba[i][ACOMP]; /* t is in [0, 255] */
+ if (t == 0) {
+ /* 0% alpha */
+ COPY_4UBV(rgba[i], dest[i]);
+ }
+ else if (t != 255) {
+ GLint divtemp;
+ const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP];
+ const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP];
+ const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP];
+ const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP];
+ ASSERT(r <= 255);
+ ASSERT(g <= 255);
+ ASSERT(b <= 255);
+ ASSERT(a <= 255);
+ rgba[i][RCOMP] = (GLubyte) r;
+ rgba[i][GCOMP] = (GLubyte) g;
+ rgba[i][BCOMP] = (GLubyte) b;
+ rgba[i][ACOMP] = (GLubyte) a;
+ }
+ }
+ }
+}
+
+
+static void _BLENDAPI
+blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(chanType == GL_UNSIGNED_SHORT);
+
+ (void) ctx;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLint t = rgba[i][ACOMP];
+ if (t == 0) {
+ /* 0% alpha */
+ COPY_4V(rgba[i], dest[i]);
+ }
+ else if (t != 65535) {
+ const GLfloat tt = (GLfloat) t / 65535.0F;
+ GLushort r = (GLushort) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]);
+ GLushort g = (GLushort) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]);
+ GLushort b = (GLushort) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]);
+ GLushort a = (GLushort) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]);
+ ASSIGN_4V(rgba[i], r, g, b, a);
+ }
+ }
+ }
+}
+
+
+static void _BLENDAPI
+blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(chanType == GL_FLOAT);
+
+ (void) ctx;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLfloat t = rgba[i][ACOMP]; /* t in [0, 1] */
+ if (t == 0.0F) {
+ /* 0% alpha */
+ COPY_4V(rgba[i], dest[i]);
+ }
+ else if (t != 1.0F) {
+ GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * t + dest[i][RCOMP];
+ GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * t + dest[i][GCOMP];
+ GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * t + dest[i][BCOMP];
+ GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * t + dest[i][ACOMP];
+ ASSIGN_4V(rgba[i], r, g, b, a);
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Add src and dest: glBlendFunc(GL_ONE, GL_ONE).
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
+ GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
+ GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
+ GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
+ rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
+ rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
+ rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
+ rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
+ GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
+ GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
+ GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
+ rgba[i][RCOMP] = (GLshort) MIN2( r, 255 );
+ rgba[i][GCOMP] = (GLshort) MIN2( g, 255 );
+ rgba[i][BCOMP] = (GLshort) MIN2( b, 255 );
+ rgba[i][ACOMP] = (GLshort) MIN2( a, 255 );
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ /* don't RGB clamp to max */
+ rgba[i][RCOMP] += dest[i][RCOMP];
+ rgba[i][GCOMP] += dest[i][GCOMP];
+ rgba[i][BCOMP] += dest[i][BCOMP];
+ rgba[i][ACOMP] += dest[i][ACOMP];
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Blend min function.
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+ ASSERT(ctx->Color.BlendEquationRGB == GL_MIN);
+ ASSERT(ctx->Color.BlendEquationA == GL_MIN);
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+}
+
+
+/**
+ * Blend max function.
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+ ASSERT(ctx->Color.BlendEquationRGB == GL_MAX);
+ ASSERT(ctx->Color.BlendEquationA == GL_MAX);
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Modulate: result = src * dest
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLint divtemp;
+ rgba[i][RCOMP] = DIV255(rgba[i][RCOMP] * dest[i][RCOMP]);
+ rgba[i][GCOMP] = DIV255(rgba[i][GCOMP] * dest[i][GCOMP]);
+ rgba[i][BCOMP] = DIV255(rgba[i][BCOMP] * dest[i][BCOMP]);
+ rgba[i][ACOMP] = DIV255(rgba[i][ACOMP] * dest[i][ACOMP]);
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16;
+ rgba[i][GCOMP] = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16;
+ rgba[i][BCOMP] = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16;
+ rgba[i][ACOMP] = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16;
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP];
+ rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP];
+ }
+ }
+ }
+}
+
+
+/**
+ * Do any blending operation, using floating point.
+ * \param n number of pixels
+ * \param mask fragment writemask array
+ * \param rgba array of incoming (and modified) pixels
+ * \param dest array of pixels from the dest color buffer
+ */
+static void
+blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLfloat rgba[][4], GLfloat dest[][4],
+ GLenum chanType)
+{
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ /* Incoming/source Color */
+ const GLfloat Rs = rgba[i][RCOMP];
+ const GLfloat Gs = rgba[i][GCOMP];
+ const GLfloat Bs = rgba[i][BCOMP];
+ const GLfloat As = rgba[i][ACOMP];
+
+ /* Frame buffer/dest color */
+ const GLfloat Rd = dest[i][RCOMP];
+ const GLfloat Gd = dest[i][GCOMP];
+ const GLfloat Bd = dest[i][BCOMP];
+ const GLfloat Ad = dest[i][ACOMP];
+
+ GLfloat sR, sG, sB, sA; /* Source factor */
+ GLfloat dR, dG, dB, dA; /* Dest factor */
+ GLfloat r, g, b, a; /* result color */
+
+ /* XXX for the case of constant blend terms we could init
+ * the sX and dX variables just once before the loop.
+ */
+
+ /* Source RGB factor */
+ switch (ctx->Color.BlendSrcRGB) {
+ case GL_ZERO:
+ sR = sG = sB = 0.0F;
+ break;
+ case GL_ONE:
+ sR = sG = sB = 1.0F;
+ break;
+ case GL_DST_COLOR:
+ sR = Rd;
+ sG = Gd;
+ sB = Bd;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ sR = 1.0F - Rd;
+ sG = 1.0F - Gd;
+ sB = 1.0F - Bd;
+ break;
+ case GL_SRC_ALPHA:
+ sR = sG = sB = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ sR = sG = sB = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ sR = sG = sB = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ sR = sG = sB = 1.0F - Ad;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ if (As < 1.0F - Ad) {
+ sR = sG = sB = As;
+ }
+ else {
+ sR = sG = sB = 1.0F - Ad;
+ }
+ break;
+ case GL_CONSTANT_COLOR:
+ sR = ctx->Color.BlendColor[0];
+ sG = ctx->Color.BlendColor[1];
+ sB = ctx->Color.BlendColor[2];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ sR = 1.0F - ctx->Color.BlendColor[0];
+ sG = 1.0F - ctx->Color.BlendColor[1];
+ sB = 1.0F - ctx->Color.BlendColor[2];
+ break;
+ case GL_CONSTANT_ALPHA:
+ sR = sG = sB = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_SRC_COLOR:
+ sR = Rs;
+ sG = Gs;
+ sB = Bs;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ sR = 1.0F - Rs;
+ sG = 1.0F - Gs;
+ sB = 1.0F - Bs;
+ break;
+ default:
+ /* this should never happen */
+ _mesa_problem(ctx, "Bad blend source RGB factor in blend_general_float");
+ return;
+ }
+
+ /* Source Alpha factor */
+ switch (ctx->Color.BlendSrcA) {
+ case GL_ZERO:
+ sA = 0.0F;
+ break;
+ case GL_ONE:
+ sA = 1.0F;
+ break;
+ case GL_DST_COLOR:
+ sA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ sA = 1.0F - Ad;
+ break;
+ case GL_SRC_ALPHA:
+ sA = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ sA = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ sA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ sA = 1.0F - Ad;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ sA = 1.0;
+ break;
+ case GL_CONSTANT_COLOR:
+ sA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ sA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_CONSTANT_ALPHA:
+ sA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ sA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_SRC_COLOR:
+ sA = As;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ sA = 1.0F - As;
+ break;
+ default:
+ /* this should never happen */
+ sA = 0.0F;
+ _mesa_problem(ctx, "Bad blend source A factor in blend_general_float");
+ return;
+ }
+
+ /* Dest RGB factor */
+ switch (ctx->Color.BlendDstRGB) {
+ case GL_ZERO:
+ dR = dG = dB = 0.0F;
+ break;
+ case GL_ONE:
+ dR = dG = dB = 1.0F;
+ break;
+ case GL_SRC_COLOR:
+ dR = Rs;
+ dG = Gs;
+ dB = Bs;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ dR = 1.0F - Rs;
+ dG = 1.0F - Gs;
+ dB = 1.0F - Bs;
+ break;
+ case GL_SRC_ALPHA:
+ dR = dG = dB = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ dR = dG = dB = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ dR = dG = dB = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ dR = dG = dB = 1.0F - Ad;
+ break;
+ case GL_CONSTANT_COLOR:
+ dR = ctx->Color.BlendColor[0];
+ dG = ctx->Color.BlendColor[1];
+ dB = ctx->Color.BlendColor[2];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ dR = 1.0F - ctx->Color.BlendColor[0];
+ dG = 1.0F - ctx->Color.BlendColor[1];
+ dB = 1.0F - ctx->Color.BlendColor[2];
+ break;
+ case GL_CONSTANT_ALPHA:
+ dR = dG = dB = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_DST_COLOR:
+ dR = Rd;
+ dG = Gd;
+ dB = Bd;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ dR = 1.0F - Rd;
+ dG = 1.0F - Gd;
+ dB = 1.0F - Bd;
+ break;
+ default:
+ /* this should never happen */
+ dR = dG = dB = 0.0F;
+ _mesa_problem(ctx, "Bad blend dest RGB factor in blend_general_float");
+ return;
+ }
+
+ /* Dest Alpha factor */
+ switch (ctx->Color.BlendDstA) {
+ case GL_ZERO:
+ dA = 0.0F;
+ break;
+ case GL_ONE:
+ dA = 1.0F;
+ break;
+ case GL_SRC_COLOR:
+ dA = As;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ dA = 1.0F - As;
+ break;
+ case GL_SRC_ALPHA:
+ dA = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ dA = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ dA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ dA = 1.0F - Ad;
+ break;
+ case GL_CONSTANT_COLOR:
+ dA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ dA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_CONSTANT_ALPHA:
+ dA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ dA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_DST_COLOR:
+ dA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ dA = 1.0F - Ad;
+ break;
+ default:
+ /* this should never happen */
+ dA = 0.0F;
+ _mesa_problem(ctx, "Bad blend dest A factor in blend_general_float");
+ return;
+ }
+
+ /* compute the blended RGB */
+ switch (ctx->Color.BlendEquationRGB) {
+ case GL_FUNC_ADD:
+ r = Rs * sR + Rd * dR;
+ g = Gs * sG + Gd * dG;
+ b = Bs * sB + Bd * dB;
+ a = As * sA + Ad * dA;
+ break;
+ case GL_FUNC_SUBTRACT:
+ r = Rs * sR - Rd * dR;
+ g = Gs * sG - Gd * dG;
+ b = Bs * sB - Bd * dB;
+ a = As * sA - Ad * dA;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ r = Rd * dR - Rs * sR;
+ g = Gd * dG - Gs * sG;
+ b = Bd * dB - Bs * sB;
+ a = Ad * dA - As * sA;
+ break;
+ case GL_MIN:
+ r = MIN2( Rd, Rs );
+ g = MIN2( Gd, Gs );
+ b = MIN2( Bd, Bs );
+ break;
+ case GL_MAX:
+ r = MAX2( Rd, Rs );
+ g = MAX2( Gd, Gs );
+ b = MAX2( Bd, Bs );
+ break;
+ default:
+ /* should never get here */
+ r = g = b = 0.0F; /* silence uninitialized var warning */
+ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
+ return;
+ }
+
+ /* compute the blended alpha */
+ switch (ctx->Color.BlendEquationA) {
+ case GL_FUNC_ADD:
+ a = As * sA + Ad * dA;
+ break;
+ case GL_FUNC_SUBTRACT:
+ a = As * sA - Ad * dA;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ a = Ad * dA - As * sA;
+ break;
+ case GL_MIN:
+ a = MIN2( Ad, As );
+ break;
+ case GL_MAX:
+ a = MAX2( Ad, As );
+ break;
+ default:
+ /* should never get here */
+ a = 0.0F; /* silence uninitialized var warning */
+ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
+ return;
+ }
+
+ /* final clamping */
+#if 0
+ rgba[i][RCOMP] = MAX2( r, 0.0F );
+ rgba[i][GCOMP] = MAX2( g, 0.0F );
+ rgba[i][BCOMP] = MAX2( b, 0.0F );
+ rgba[i][ACOMP] = CLAMP( a, 0.0F, 1.0F );
+#else
+ ASSIGN_4V(rgba[i], r, g, b, a);
+#endif
+ }
+ }
+}
+
+
+/**
+ * Do any blending operation, any chanType.
+ */
+static void
+blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ void *src, const void *dst, GLenum chanType)
+{
+ GLfloat (*rgbaF)[4], (*destF)[4];
+
+ rgbaF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+ destF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+ if (!rgbaF || !destF) {
+ free(rgbaF);
+ free(destF);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "blending");
+ return;
+ }
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ GLuint i;
+ /* convert ubytes to floats */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]);
+ rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]);
+ rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]);
+ rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]);
+ destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]);
+ destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]);
+ destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]);
+ destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]);
+ }
+ }
+ /* do blend */
+ blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
+ /* convert back to ubytes */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]);
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ GLuint i;
+ /* convert ushorts to floats */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ rgbaF[i][RCOMP] = USHORT_TO_FLOAT(rgba[i][RCOMP]);
+ rgbaF[i][GCOMP] = USHORT_TO_FLOAT(rgba[i][GCOMP]);
+ rgbaF[i][BCOMP] = USHORT_TO_FLOAT(rgba[i][BCOMP]);
+ rgbaF[i][ACOMP] = USHORT_TO_FLOAT(rgba[i][ACOMP]);
+ destF[i][RCOMP] = USHORT_TO_FLOAT(dest[i][RCOMP]);
+ destF[i][GCOMP] = USHORT_TO_FLOAT(dest[i][GCOMP]);
+ destF[i][BCOMP] = USHORT_TO_FLOAT(dest[i][BCOMP]);
+ destF[i][ACOMP] = USHORT_TO_FLOAT(dest[i][ACOMP]);
+ }
+ }
+ /* do blend */
+ blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
+ /* convert back to ushorts */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][RCOMP], rgbaF[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][GCOMP], rgbaF[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][BCOMP], rgbaF[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][ACOMP], rgbaF[i][ACOMP]);
+ }
+ }
+ }
+ else {
+ blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src,
+ (GLfloat (*)[4]) dst, chanType);
+ }
+
+ free(rgbaF);
+ free(destF);
+}
+
+
+
+/**
+ * Analyze current blending parameters to pick fastest blending function.
+ * Result: the ctx->Color.BlendFunc pointer is updated.
+ */
+void
+_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLenum eq = ctx->Color.BlendEquationRGB;
+ const GLenum srcRGB = ctx->Color.BlendSrcRGB;
+ const GLenum dstRGB = ctx->Color.BlendDstRGB;
+ const GLenum srcA = ctx->Color.BlendSrcA;
+ const GLenum dstA = ctx->Color.BlendDstA;
+
+ if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) {
+ swrast->BlendFunc = blend_general;
+ }
+ else if (eq == GL_MIN) {
+ /* Note: GL_MIN ignores the blending weight factors */
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_min;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_min;
+ }
+ else if (eq == GL_MAX) {
+ /* Note: GL_MAX ignores the blending weight factors */
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_max;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_max;
+ }
+ else if (srcRGB != srcA || dstRGB != dstA) {
+ swrast->BlendFunc = blend_general;
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_SRC_ALPHA
+ && dstRGB == GL_ONE_MINUS_SRC_ALPHA) {
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_transparency;
+ }
+ else
+#endif
+ {
+ if (chanType == GL_UNSIGNED_BYTE)
+ swrast->BlendFunc = blend_transparency_ubyte;
+ else if (chanType == GL_UNSIGNED_SHORT)
+ swrast->BlendFunc = blend_transparency_ushort;
+ else
+ swrast->BlendFunc = blend_transparency_float;
+ }
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ONE) {
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_add;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_add;
+ }
+ else if (((eq == GL_FUNC_ADD || eq == GL_FUNC_REVERSE_SUBTRACT)
+ && (srcRGB == GL_ZERO && dstRGB == GL_SRC_COLOR))
+ ||
+ ((eq == GL_FUNC_ADD || eq == GL_FUNC_SUBTRACT)
+ && (srcRGB == GL_DST_COLOR && dstRGB == GL_ZERO))) {
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_modulate;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_modulate;
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) {
+ swrast->BlendFunc = blend_noop;
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) {
+ swrast->BlendFunc = blend_replace;
+ }
+ else {
+ swrast->BlendFunc = blend_general;
+ }
+}
+
+
+
+/**
+ * Apply the blending operator to a span of pixels.
+ * We can handle horizontal runs of pixels (spans) or arrays of x/y
+ * pixel coordinates.
+ */
+void
+_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ void *rbPixels;
+
+ ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(rb->DataType == span->array->ChanType);
+ ASSERT(!ctx->Color._LogicOpEnabled);
+
+ rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
+
+ swrast->BlendFunc(ctx, span->end, span->array->mask,
+ span->array->rgba, rbPixels, span->array->ChanType);
+}
diff --git a/mesalib/src/mesa/swrast/s_blend.h b/mesalib/src/mesa/swrast/s_blend.h
index 9cedde3bf..8ecff52cf 100644
--- a/mesalib/src/mesa/swrast/s_blend.h
+++ b/mesalib/src/mesa/swrast/s_blend.h
@@ -1,42 +1,45 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_BLEND_H
-#define S_BLEND_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span);
-
-
-extern void
-_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_BLEND_H
+#define S_BLEND_H
+
+
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
+
+
+extern void
+_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span);
+
+
+extern void
+_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType);
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_blit.c b/mesalib/src/mesa/swrast/s_blit.c
index 753f3136f..2dd11399f 100644
--- a/mesalib/src/mesa/swrast/s_blit.c
+++ b/mesalib/src/mesa/swrast/s_blit.c
@@ -1,619 +1,619 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/condrender.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "s_context.h"
-
-
-#define ABS(X) ((X) < 0 ? -(X) : (X))
-
-
-/**
- * Generate a row resampler function for GL_NEAREST mode.
- */
-#define RESAMPLE(NAME, PIXELTYPE, SIZE) \
-static void \
-NAME(GLint srcWidth, GLint dstWidth, \
- const GLvoid *srcBuffer, GLvoid *dstBuffer, \
- GLboolean flip) \
-{ \
- const PIXELTYPE *src = (const PIXELTYPE *) srcBuffer;\
- PIXELTYPE *dst = (PIXELTYPE *) dstBuffer; \
- GLint dstCol; \
- \
- if (flip) { \
- for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
- GLint srcCol = (dstCol * srcWidth) / dstWidth; \
- ASSERT(srcCol >= 0); \
- ASSERT(srcCol < srcWidth); \
- srcCol = srcWidth - 1 - srcCol; /* flip */ \
- if (SIZE == 1) { \
- dst[dstCol] = src[srcCol]; \
- } \
- else if (SIZE == 2) { \
- dst[dstCol*2+0] = src[srcCol*2+0]; \
- dst[dstCol*2+1] = src[srcCol*2+1]; \
- } \
- else if (SIZE == 4) { \
- dst[dstCol*4+0] = src[srcCol*4+0]; \
- dst[dstCol*4+1] = src[srcCol*4+1]; \
- dst[dstCol*4+2] = src[srcCol*4+2]; \
- dst[dstCol*4+3] = src[srcCol*4+3]; \
- } \
- } \
- } \
- else { \
- for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
- GLint srcCol = (dstCol * srcWidth) / dstWidth; \
- ASSERT(srcCol >= 0); \
- ASSERT(srcCol < srcWidth); \
- if (SIZE == 1) { \
- dst[dstCol] = src[srcCol]; \
- } \
- else if (SIZE == 2) { \
- dst[dstCol*2+0] = src[srcCol*2+0]; \
- dst[dstCol*2+1] = src[srcCol*2+1]; \
- } \
- else if (SIZE == 4) { \
- dst[dstCol*4+0] = src[srcCol*4+0]; \
- dst[dstCol*4+1] = src[srcCol*4+1]; \
- dst[dstCol*4+2] = src[srcCol*4+2]; \
- dst[dstCol*4+3] = src[srcCol*4+3]; \
- } \
- } \
- } \
-}
-
-/**
- * Resamplers for 1, 2, 4, 8 and 16-byte pixels.
- */
-RESAMPLE(resample_row_1, GLubyte, 1)
-RESAMPLE(resample_row_2, GLushort, 1)
-RESAMPLE(resample_row_4, GLuint, 1)
-RESAMPLE(resample_row_8, GLuint, 2)
-RESAMPLE(resample_row_16, GLuint, 4)
-
-
-/**
- * Blit color, depth or stencil with GL_NEAREST filtering.
- */
-static void
-blit_nearest(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield buffer)
-{
- struct gl_renderbuffer *readRb, *drawRb;
-
- const GLint srcWidth = ABS(srcX1 - srcX0);
- const GLint dstWidth = ABS(dstX1 - dstX0);
- const GLint srcHeight = ABS(srcY1 - srcY0);
- const GLint dstHeight = ABS(dstY1 - dstY0);
-
- const GLint srcXpos = MIN2(srcX0, srcX1);
- const GLint srcYpos = MIN2(srcY0, srcY1);
- const GLint dstXpos = MIN2(dstX0, dstX1);
- const GLint dstYpos = MIN2(dstY0, dstY1);
-
- const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
- const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
-
- GLint dstRow;
-
- GLint comps, pixelSize;
- GLvoid *srcBuffer, *dstBuffer;
- GLint prevY = -1;
-
- typedef void (*resample_func)(GLint srcWidth, GLint dstWidth,
- const GLvoid *srcBuffer, GLvoid *dstBuffer,
- GLboolean flip);
- resample_func resampleRow;
-
- switch (buffer) {
- case GL_COLOR_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_ColorReadBuffer;
- drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- comps = 4;
- break;
- case GL_DEPTH_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_DepthBuffer;
- drawRb = ctx->DrawBuffer->_DepthBuffer;
- comps = 1;
- break;
- case GL_STENCIL_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_StencilBuffer;
- drawRb = ctx->DrawBuffer->_StencilBuffer;
- comps = 1;
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer in blit_nearest()");
- return;
- }
-
- switch (readRb->DataType) {
- case GL_UNSIGNED_BYTE:
- pixelSize = comps * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- pixelSize = comps * sizeof(GLushort);
- break;
- case GL_UNSIGNED_INT:
- pixelSize = comps * sizeof(GLuint);
- break;
- case GL_FLOAT:
- pixelSize = comps * sizeof(GLfloat);
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
- readRb->DataType);
- return;
- }
-
- /* choose row resampler */
- switch (pixelSize) {
- case 1:
- resampleRow = resample_row_1;
- break;
- case 2:
- resampleRow = resample_row_2;
- break;
- case 4:
- resampleRow = resample_row_4;
- break;
- case 8:
- resampleRow = resample_row_8;
- break;
- case 16:
- resampleRow = resample_row_16;
- break;
- default:
- _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
- pixelSize);
- return;
- }
-
- /* allocate the src/dst row buffers */
- srcBuffer = malloc(pixelSize * srcWidth);
- if (!srcBuffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- dstBuffer = malloc(pixelSize * dstWidth);
- if (!dstBuffer) {
- free(srcBuffer);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
- for (dstRow = 0; dstRow < dstHeight; dstRow++) {
- const GLint dstY = dstYpos + dstRow;
- GLint srcRow = (dstRow * srcHeight) / dstHeight;
- GLint srcY;
-
- ASSERT(srcRow >= 0);
- ASSERT(srcRow < srcHeight);
-
- if (invertY) {
- srcRow = srcHeight - 1 - srcRow;
- }
-
- srcY = srcYpos + srcRow;
-
- /* get pixel row from source and resample to match dest width */
- if (prevY != srcY) {
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY, srcBuffer);
- (*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
- prevY = srcY;
- }
-
- /* store pixel row in destination */
- drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
- }
-
- free(srcBuffer);
- free(dstBuffer);
-}
-
-
-
-#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
-
-static INLINE GLfloat
-lerp_2d(GLfloat a, GLfloat b,
- GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
-{
- const GLfloat temp0 = LERP(a, v00, v10);
- const GLfloat temp1 = LERP(a, v01, v11);
- return LERP(b, temp0, temp1);
-}
-
-
-/**
- * Bilinear interpolation of two source rows.
- * GLubyte pixels.
- */
-static void
-resample_linear_row_ub(GLint srcWidth, GLint dstWidth,
- const GLvoid *srcBuffer0, const GLvoid *srcBuffer1,
- GLvoid *dstBuffer, GLboolean flip, GLfloat rowWeight)
-{
- const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
- const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
- GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
- const GLfloat dstWidthF = (GLfloat) dstWidth;
- GLint dstCol;
-
- for (dstCol = 0; dstCol < dstWidth; dstCol++) {
- const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
- GLint srcCol0 = IFLOOR(srcCol);
- GLint srcCol1 = srcCol0 + 1;
- GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
- GLfloat red, green, blue, alpha;
-
- ASSERT(srcCol0 >= 0);
- ASSERT(srcCol0 < srcWidth);
- ASSERT(srcCol1 <= srcWidth);
-
- if (srcCol1 == srcWidth) {
- /* last column fudge */
- srcCol1--;
- colWeight = 0.0;
- }
-
- if (flip) {
- srcCol0 = srcWidth - 1 - srcCol0;
- srcCol1 = srcWidth - 1 - srcCol1;
- }
-
- red = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][RCOMP], srcColor0[srcCol1][RCOMP],
- srcColor1[srcCol0][RCOMP], srcColor1[srcCol1][RCOMP]);
- green = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][GCOMP], srcColor0[srcCol1][GCOMP],
- srcColor1[srcCol0][GCOMP], srcColor1[srcCol1][GCOMP]);
- blue = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][BCOMP], srcColor0[srcCol1][BCOMP],
- srcColor1[srcCol0][BCOMP], srcColor1[srcCol1][BCOMP]);
- alpha = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][ACOMP], srcColor0[srcCol1][ACOMP],
- srcColor1[srcCol0][ACOMP], srcColor1[srcCol1][ACOMP]);
-
- dstColor[dstCol][RCOMP] = IFLOOR(red);
- dstColor[dstCol][GCOMP] = IFLOOR(green);
- dstColor[dstCol][BCOMP] = IFLOOR(blue);
- dstColor[dstCol][ACOMP] = IFLOOR(alpha);
- }
-}
-
-
-
-/**
- * Bilinear filtered blit (color only).
- */
-static void
-blit_linear(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
-{
- struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
- struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
-
- const GLint srcWidth = ABS(srcX1 - srcX0);
- const GLint dstWidth = ABS(dstX1 - dstX0);
- const GLint srcHeight = ABS(srcY1 - srcY0);
- const GLint dstHeight = ABS(dstY1 - dstY0);
- const GLfloat dstHeightF = (GLfloat) dstHeight;
-
- const GLint srcXpos = MIN2(srcX0, srcX1);
- const GLint srcYpos = MIN2(srcY0, srcY1);
- const GLint dstXpos = MIN2(dstX0, dstX1);
- const GLint dstYpos = MIN2(dstY0, dstY1);
-
- const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
- const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
-
- GLint dstRow;
-
- GLint pixelSize;
- GLvoid *srcBuffer0, *srcBuffer1;
- GLint srcBufferY0 = -1, srcBufferY1 = -1;
- GLvoid *dstBuffer;
-
- switch (readRb->DataType) {
- case GL_UNSIGNED_BYTE:
- pixelSize = 4 * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- pixelSize = 4 * sizeof(GLushort);
- break;
- case GL_UNSIGNED_INT:
- pixelSize = 4 * sizeof(GLuint);
- break;
- case GL_FLOAT:
- pixelSize = 4 * sizeof(GLfloat);
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
- readRb->DataType);
- return;
- }
-
- /* Allocate the src/dst row buffers.
- * Keep two adjacent src rows around for bilinear sampling.
- */
- srcBuffer0 = malloc(pixelSize * srcWidth);
- if (!srcBuffer0) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- srcBuffer1 = malloc(pixelSize * srcWidth);
- if (!srcBuffer1) {
- free(srcBuffer0);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- dstBuffer = malloc(pixelSize * dstWidth);
- if (!dstBuffer) {
- free(srcBuffer0);
- free(srcBuffer1);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
- for (dstRow = 0; dstRow < dstHeight; dstRow++) {
- const GLint dstY = dstYpos + dstRow;
- const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
- GLint srcRow0 = IFLOOR(srcRow);
- GLint srcRow1 = srcRow0 + 1;
- GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
-
- ASSERT(srcRow >= 0);
- ASSERT(srcRow < srcHeight);
-
- if (srcRow1 == srcHeight) {
- /* last row fudge */
- srcRow1 = srcRow0;
- rowWeight = 0.0;
- }
-
- if (invertY) {
- srcRow0 = srcHeight - 1 - srcRow0;
- srcRow1 = srcHeight - 1 - srcRow1;
- }
-
- srcY0 = srcYpos + srcRow0;
- srcY1 = srcYpos + srcRow1;
-
- /* get the two source rows */
- if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
- /* use same source row buffers again */
- }
- else if (srcY0 == srcBufferY1) {
- /* move buffer1 into buffer0 by swapping pointers */
- GLvoid *tmp = srcBuffer0;
- srcBuffer0 = srcBuffer1;
- srcBuffer1 = tmp;
- /* get y1 row */
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
- srcBufferY0 = srcY0;
- srcBufferY1 = srcY1;
- }
- else {
- /* get both new rows */
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY0, srcBuffer0);
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
- srcBufferY0 = srcY0;
- srcBufferY1 = srcY1;
- }
-
- if (readRb->DataType == GL_UNSIGNED_BYTE) {
- resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
- dstBuffer, invertX, rowWeight);
- }
- else {
- _mesa_problem(ctx, "Unsupported color channel type in sw blit");
- break;
- }
-
- /* store pixel row in destination */
- drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
- }
-
- free(srcBuffer0);
- free(srcBuffer1);
- free(dstBuffer);
-}
-
-
-/**
- * Simple case: Blit color, depth or stencil with no scaling or flipping.
- * XXX we could easily support vertical flipping here.
- */
-static void
-simple_blit(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield buffer)
-{
- struct gl_renderbuffer *readRb, *drawRb;
- const GLint width = srcX1 - srcX0;
- const GLint height = srcY1 - srcY0;
- GLint row, srcY, dstY, yStep;
- GLint comps, bytesPerRow;
- void *rowBuffer;
-
- /* only one buffer */
- ASSERT(_mesa_bitcount(buffer) == 1);
- /* no flipping checks */
- ASSERT(srcX0 < srcX1);
- ASSERT(srcY0 < srcY1);
- ASSERT(dstX0 < dstX1);
- ASSERT(dstY0 < dstY1);
- /* size checks */
- ASSERT(srcX1 - srcX0 == dstX1 - dstX0);
- ASSERT(srcY1 - srcY0 == dstY1 - dstY0);
-
- /* determine if copy should be bottom-to-top or top-to-bottom */
- if (srcY0 > dstY0) {
- /* src above dst: copy bottom-to-top */
- yStep = 1;
- srcY = srcY0;
- dstY = dstY0;
- }
- else {
- /* src below dst: copy top-to-bottom */
- yStep = -1;
- srcY = srcY1 - 1;
- dstY = dstY1 - 1;
- }
-
- switch (buffer) {
- case GL_COLOR_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_ColorReadBuffer;
- drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- comps = 4;
- break;
- case GL_DEPTH_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_DepthBuffer;
- drawRb = ctx->DrawBuffer->_DepthBuffer;
- comps = 1;
- break;
- case GL_STENCIL_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_StencilBuffer;
- drawRb = ctx->DrawBuffer->_StencilBuffer;
- comps = 1;
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer in simple_blit()");
- return;
- }
-
- ASSERT(readRb->DataType == drawRb->DataType);
-
- /* compute bytes per row */
- switch (readRb->DataType) {
- case GL_UNSIGNED_BYTE:
- bytesPerRow = comps * width * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- bytesPerRow = comps * width * sizeof(GLushort);
- break;
- case GL_UNSIGNED_INT:
- bytesPerRow = comps * width * sizeof(GLuint);
- break;
- case GL_FLOAT:
- bytesPerRow = comps * width * sizeof(GLfloat);
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer type in simple_blit");
- return;
- }
-
- /* allocate the row buffer */
- rowBuffer = malloc(bytesPerRow);
- if (!rowBuffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
- for (row = 0; row < height; row++) {
- readRb->GetRow(ctx, readRb, width, srcX0, srcY, rowBuffer);
- drawRb->PutRow(ctx, drawRb, width, dstX0, dstY, rowBuffer, NULL);
- srcY += yStep;
- dstY += yStep;
- }
-
- free(rowBuffer);
-}
-
-
-/**
- * Software fallback for glBlitFramebufferEXT().
- */
-void
-_swrast_BlitFramebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- static const GLbitfield buffers[3] = {
- GL_COLOR_BUFFER_BIT,
- GL_DEPTH_BUFFER_BIT,
- GL_STENCIL_BUFFER_BIT
- };
- GLint i;
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't clear */
-
- if (!ctx->DrawBuffer->_NumColorDrawBuffers)
- return;
-
- if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
- return;
- }
-
- swrast_render_start(ctx);
-
- if (srcX1 - srcX0 == dstX1 - dstX0 &&
- srcY1 - srcY0 == dstY1 - dstY0 &&
- srcX0 < srcX1 &&
- srcY0 < srcY1 &&
- dstX0 < dstX1 &&
- dstY0 < dstY1) {
- /* no stretching or flipping.
- * filter doesn't matter.
- */
- for (i = 0; i < 3; i++) {
- if (mask & buffers[i]) {
- simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, buffers[i]);
- }
- }
- }
- else {
- if (filter == GL_NEAREST) {
- for (i = 0; i < 3; i++) {
- if (mask & buffers[i]) {
- blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, buffers[i]);
- }
- }
- }
- else {
- ASSERT(filter == GL_LINEAR);
- if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */
- blit_linear(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1);
- }
- }
- }
-
- swrast_render_finish(ctx);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/condrender.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "s_context.h"
+
+
+#define ABS(X) ((X) < 0 ? -(X) : (X))
+
+
+/**
+ * Generate a row resampler function for GL_NEAREST mode.
+ */
+#define RESAMPLE(NAME, PIXELTYPE, SIZE) \
+static void \
+NAME(GLint srcWidth, GLint dstWidth, \
+ const GLvoid *srcBuffer, GLvoid *dstBuffer, \
+ GLboolean flip) \
+{ \
+ const PIXELTYPE *src = (const PIXELTYPE *) srcBuffer;\
+ PIXELTYPE *dst = (PIXELTYPE *) dstBuffer; \
+ GLint dstCol; \
+ \
+ if (flip) { \
+ for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
+ GLint srcCol = (dstCol * srcWidth) / dstWidth; \
+ ASSERT(srcCol >= 0); \
+ ASSERT(srcCol < srcWidth); \
+ srcCol = srcWidth - 1 - srcCol; /* flip */ \
+ if (SIZE == 1) { \
+ dst[dstCol] = src[srcCol]; \
+ } \
+ else if (SIZE == 2) { \
+ dst[dstCol*2+0] = src[srcCol*2+0]; \
+ dst[dstCol*2+1] = src[srcCol*2+1]; \
+ } \
+ else if (SIZE == 4) { \
+ dst[dstCol*4+0] = src[srcCol*4+0]; \
+ dst[dstCol*4+1] = src[srcCol*4+1]; \
+ dst[dstCol*4+2] = src[srcCol*4+2]; \
+ dst[dstCol*4+3] = src[srcCol*4+3]; \
+ } \
+ } \
+ } \
+ else { \
+ for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
+ GLint srcCol = (dstCol * srcWidth) / dstWidth; \
+ ASSERT(srcCol >= 0); \
+ ASSERT(srcCol < srcWidth); \
+ if (SIZE == 1) { \
+ dst[dstCol] = src[srcCol]; \
+ } \
+ else if (SIZE == 2) { \
+ dst[dstCol*2+0] = src[srcCol*2+0]; \
+ dst[dstCol*2+1] = src[srcCol*2+1]; \
+ } \
+ else if (SIZE == 4) { \
+ dst[dstCol*4+0] = src[srcCol*4+0]; \
+ dst[dstCol*4+1] = src[srcCol*4+1]; \
+ dst[dstCol*4+2] = src[srcCol*4+2]; \
+ dst[dstCol*4+3] = src[srcCol*4+3]; \
+ } \
+ } \
+ } \
+}
+
+/**
+ * Resamplers for 1, 2, 4, 8 and 16-byte pixels.
+ */
+RESAMPLE(resample_row_1, GLubyte, 1)
+RESAMPLE(resample_row_2, GLushort, 1)
+RESAMPLE(resample_row_4, GLuint, 1)
+RESAMPLE(resample_row_8, GLuint, 2)
+RESAMPLE(resample_row_16, GLuint, 4)
+
+
+/**
+ * Blit color, depth or stencil with GL_NEAREST filtering.
+ */
+static void
+blit_nearest(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield buffer)
+{
+ struct gl_renderbuffer *readRb, *drawRb;
+
+ const GLint srcWidth = ABS(srcX1 - srcX0);
+ const GLint dstWidth = ABS(dstX1 - dstX0);
+ const GLint srcHeight = ABS(srcY1 - srcY0);
+ const GLint dstHeight = ABS(dstY1 - dstY0);
+
+ const GLint srcXpos = MIN2(srcX0, srcX1);
+ const GLint srcYpos = MIN2(srcY0, srcY1);
+ const GLint dstXpos = MIN2(dstX0, dstX1);
+ const GLint dstYpos = MIN2(dstY0, dstY1);
+
+ const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
+ const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
+
+ GLint dstRow;
+
+ GLint comps, pixelSize;
+ GLvoid *srcBuffer, *dstBuffer;
+ GLint prevY = -1;
+
+ typedef void (*resample_func)(GLint srcWidth, GLint dstWidth,
+ const GLvoid *srcBuffer, GLvoid *dstBuffer,
+ GLboolean flip);
+ resample_func resampleRow;
+
+ switch (buffer) {
+ case GL_COLOR_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_ColorReadBuffer;
+ drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ comps = 4;
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_DepthBuffer;
+ drawRb = ctx->DrawBuffer->_DepthBuffer;
+ comps = 1;
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_StencilBuffer;
+ drawRb = ctx->DrawBuffer->_StencilBuffer;
+ comps = 1;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer in blit_nearest()");
+ return;
+ }
+
+ switch (readRb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ pixelSize = comps * sizeof(GLubyte);
+ break;
+ case GL_UNSIGNED_SHORT:
+ pixelSize = comps * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_INT:
+ pixelSize = comps * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ pixelSize = comps * sizeof(GLfloat);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
+ readRb->DataType);
+ return;
+ }
+
+ /* choose row resampler */
+ switch (pixelSize) {
+ case 1:
+ resampleRow = resample_row_1;
+ break;
+ case 2:
+ resampleRow = resample_row_2;
+ break;
+ case 4:
+ resampleRow = resample_row_4;
+ break;
+ case 8:
+ resampleRow = resample_row_8;
+ break;
+ case 16:
+ resampleRow = resample_row_16;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
+ pixelSize);
+ return;
+ }
+
+ /* allocate the src/dst row buffers */
+ srcBuffer = malloc(pixelSize * srcWidth);
+ if (!srcBuffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+ dstBuffer = malloc(pixelSize * dstWidth);
+ if (!dstBuffer) {
+ free(srcBuffer);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+
+ for (dstRow = 0; dstRow < dstHeight; dstRow++) {
+ const GLint dstY = dstYpos + dstRow;
+ GLint srcRow = (dstRow * srcHeight) / dstHeight;
+ GLint srcY;
+
+ ASSERT(srcRow >= 0);
+ ASSERT(srcRow < srcHeight);
+
+ if (invertY) {
+ srcRow = srcHeight - 1 - srcRow;
+ }
+
+ srcY = srcYpos + srcRow;
+
+ /* get pixel row from source and resample to match dest width */
+ if (prevY != srcY) {
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY, srcBuffer);
+ (*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
+ prevY = srcY;
+ }
+
+ /* store pixel row in destination */
+ drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
+ }
+
+ free(srcBuffer);
+ free(dstBuffer);
+}
+
+
+
+#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
+
+static INLINE GLfloat
+lerp_2d(GLfloat a, GLfloat b,
+ GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
+{
+ const GLfloat temp0 = LERP(a, v00, v10);
+ const GLfloat temp1 = LERP(a, v01, v11);
+ return LERP(b, temp0, temp1);
+}
+
+
+/**
+ * Bilinear interpolation of two source rows.
+ * GLubyte pixels.
+ */
+static void
+resample_linear_row_ub(GLint srcWidth, GLint dstWidth,
+ const GLvoid *srcBuffer0, const GLvoid *srcBuffer1,
+ GLvoid *dstBuffer, GLboolean flip, GLfloat rowWeight)
+{
+ const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
+ const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
+ GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
+ const GLfloat dstWidthF = (GLfloat) dstWidth;
+ GLint dstCol;
+
+ for (dstCol = 0; dstCol < dstWidth; dstCol++) {
+ const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
+ GLint srcCol0 = IFLOOR(srcCol);
+ GLint srcCol1 = srcCol0 + 1;
+ GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
+ GLfloat red, green, blue, alpha;
+
+ ASSERT(srcCol0 >= 0);
+ ASSERT(srcCol0 < srcWidth);
+ ASSERT(srcCol1 <= srcWidth);
+
+ if (srcCol1 == srcWidth) {
+ /* last column fudge */
+ srcCol1--;
+ colWeight = 0.0;
+ }
+
+ if (flip) {
+ srcCol0 = srcWidth - 1 - srcCol0;
+ srcCol1 = srcWidth - 1 - srcCol1;
+ }
+
+ red = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][RCOMP], srcColor0[srcCol1][RCOMP],
+ srcColor1[srcCol0][RCOMP], srcColor1[srcCol1][RCOMP]);
+ green = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][GCOMP], srcColor0[srcCol1][GCOMP],
+ srcColor1[srcCol0][GCOMP], srcColor1[srcCol1][GCOMP]);
+ blue = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][BCOMP], srcColor0[srcCol1][BCOMP],
+ srcColor1[srcCol0][BCOMP], srcColor1[srcCol1][BCOMP]);
+ alpha = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][ACOMP], srcColor0[srcCol1][ACOMP],
+ srcColor1[srcCol0][ACOMP], srcColor1[srcCol1][ACOMP]);
+
+ dstColor[dstCol][RCOMP] = IFLOOR(red);
+ dstColor[dstCol][GCOMP] = IFLOOR(green);
+ dstColor[dstCol][BCOMP] = IFLOOR(blue);
+ dstColor[dstCol][ACOMP] = IFLOOR(alpha);
+ }
+}
+
+
+
+/**
+ * Bilinear filtered blit (color only).
+ */
+static void
+blit_linear(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
+{
+ struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
+ struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+
+ const GLint srcWidth = ABS(srcX1 - srcX0);
+ const GLint dstWidth = ABS(dstX1 - dstX0);
+ const GLint srcHeight = ABS(srcY1 - srcY0);
+ const GLint dstHeight = ABS(dstY1 - dstY0);
+ const GLfloat dstHeightF = (GLfloat) dstHeight;
+
+ const GLint srcXpos = MIN2(srcX0, srcX1);
+ const GLint srcYpos = MIN2(srcY0, srcY1);
+ const GLint dstXpos = MIN2(dstX0, dstX1);
+ const GLint dstYpos = MIN2(dstY0, dstY1);
+
+ const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
+ const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
+
+ GLint dstRow;
+
+ GLint pixelSize;
+ GLvoid *srcBuffer0, *srcBuffer1;
+ GLint srcBufferY0 = -1, srcBufferY1 = -1;
+ GLvoid *dstBuffer;
+
+ switch (readRb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ pixelSize = 4 * sizeof(GLubyte);
+ break;
+ case GL_UNSIGNED_SHORT:
+ pixelSize = 4 * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_INT:
+ pixelSize = 4 * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ pixelSize = 4 * sizeof(GLfloat);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
+ readRb->DataType);
+ return;
+ }
+
+ /* Allocate the src/dst row buffers.
+ * Keep two adjacent src rows around for bilinear sampling.
+ */
+ srcBuffer0 = malloc(pixelSize * srcWidth);
+ if (!srcBuffer0) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+ srcBuffer1 = malloc(pixelSize * srcWidth);
+ if (!srcBuffer1) {
+ free(srcBuffer0);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+ dstBuffer = malloc(pixelSize * dstWidth);
+ if (!dstBuffer) {
+ free(srcBuffer0);
+ free(srcBuffer1);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+
+ for (dstRow = 0; dstRow < dstHeight; dstRow++) {
+ const GLint dstY = dstYpos + dstRow;
+ const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
+ GLint srcRow0 = IFLOOR(srcRow);
+ GLint srcRow1 = srcRow0 + 1;
+ GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
+
+ ASSERT(srcRow >= 0);
+ ASSERT(srcRow < srcHeight);
+
+ if (srcRow1 == srcHeight) {
+ /* last row fudge */
+ srcRow1 = srcRow0;
+ rowWeight = 0.0;
+ }
+
+ if (invertY) {
+ srcRow0 = srcHeight - 1 - srcRow0;
+ srcRow1 = srcHeight - 1 - srcRow1;
+ }
+
+ srcY0 = srcYpos + srcRow0;
+ srcY1 = srcYpos + srcRow1;
+
+ /* get the two source rows */
+ if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
+ /* use same source row buffers again */
+ }
+ else if (srcY0 == srcBufferY1) {
+ /* move buffer1 into buffer0 by swapping pointers */
+ GLvoid *tmp = srcBuffer0;
+ srcBuffer0 = srcBuffer1;
+ srcBuffer1 = tmp;
+ /* get y1 row */
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
+ srcBufferY0 = srcY0;
+ srcBufferY1 = srcY1;
+ }
+ else {
+ /* get both new rows */
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY0, srcBuffer0);
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
+ srcBufferY0 = srcY0;
+ srcBufferY1 = srcY1;
+ }
+
+ if (readRb->DataType == GL_UNSIGNED_BYTE) {
+ resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
+ dstBuffer, invertX, rowWeight);
+ }
+ else {
+ _mesa_problem(ctx, "Unsupported color channel type in sw blit");
+ break;
+ }
+
+ /* store pixel row in destination */
+ drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
+ }
+
+ free(srcBuffer0);
+ free(srcBuffer1);
+ free(dstBuffer);
+}
+
+
+/**
+ * Simple case: Blit color, depth or stencil with no scaling or flipping.
+ * XXX we could easily support vertical flipping here.
+ */
+static void
+simple_blit(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield buffer)
+{
+ struct gl_renderbuffer *readRb, *drawRb;
+ const GLint width = srcX1 - srcX0;
+ const GLint height = srcY1 - srcY0;
+ GLint row, srcY, dstY, yStep;
+ GLint comps, bytesPerRow;
+ void *rowBuffer;
+
+ /* only one buffer */
+ ASSERT(_mesa_bitcount(buffer) == 1);
+ /* no flipping checks */
+ ASSERT(srcX0 < srcX1);
+ ASSERT(srcY0 < srcY1);
+ ASSERT(dstX0 < dstX1);
+ ASSERT(dstY0 < dstY1);
+ /* size checks */
+ ASSERT(srcX1 - srcX0 == dstX1 - dstX0);
+ ASSERT(srcY1 - srcY0 == dstY1 - dstY0);
+
+ /* determine if copy should be bottom-to-top or top-to-bottom */
+ if (srcY0 > dstY0) {
+ /* src above dst: copy bottom-to-top */
+ yStep = 1;
+ srcY = srcY0;
+ dstY = dstY0;
+ }
+ else {
+ /* src below dst: copy top-to-bottom */
+ yStep = -1;
+ srcY = srcY1 - 1;
+ dstY = dstY1 - 1;
+ }
+
+ switch (buffer) {
+ case GL_COLOR_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_ColorReadBuffer;
+ drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ comps = 4;
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_DepthBuffer;
+ drawRb = ctx->DrawBuffer->_DepthBuffer;
+ comps = 1;
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_StencilBuffer;
+ drawRb = ctx->DrawBuffer->_StencilBuffer;
+ comps = 1;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer in simple_blit()");
+ return;
+ }
+
+ ASSERT(readRb->DataType == drawRb->DataType);
+
+ /* compute bytes per row */
+ switch (readRb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ bytesPerRow = comps * width * sizeof(GLubyte);
+ break;
+ case GL_UNSIGNED_SHORT:
+ bytesPerRow = comps * width * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_INT:
+ bytesPerRow = comps * width * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ bytesPerRow = comps * width * sizeof(GLfloat);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer type in simple_blit");
+ return;
+ }
+
+ /* allocate the row buffer */
+ rowBuffer = malloc(bytesPerRow);
+ if (!rowBuffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+
+ for (row = 0; row < height; row++) {
+ readRb->GetRow(ctx, readRb, width, srcX0, srcY, rowBuffer);
+ drawRb->PutRow(ctx, drawRb, width, dstX0, dstY, rowBuffer, NULL);
+ srcY += yStep;
+ dstY += yStep;
+ }
+
+ free(rowBuffer);
+}
+
+
+/**
+ * Software fallback for glBlitFramebufferEXT().
+ */
+void
+_swrast_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ static const GLbitfield buffers[3] = {
+ GL_COLOR_BUFFER_BIT,
+ GL_DEPTH_BUFFER_BIT,
+ GL_STENCIL_BUFFER_BIT
+ };
+ GLint i;
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't clear */
+
+ if (!ctx->DrawBuffer->_NumColorDrawBuffers)
+ return;
+
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
+ return;
+ }
+
+ swrast_render_start(ctx);
+
+ if (srcX1 - srcX0 == dstX1 - dstX0 &&
+ srcY1 - srcY0 == dstY1 - dstY0 &&
+ srcX0 < srcX1 &&
+ srcY0 < srcY1 &&
+ dstX0 < dstX1 &&
+ dstY0 < dstY1) {
+ /* no stretching or flipping.
+ * filter doesn't matter.
+ */
+ for (i = 0; i < 3; i++) {
+ if (mask & buffers[i]) {
+ simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, buffers[i]);
+ }
+ }
+ }
+ else {
+ if (filter == GL_NEAREST) {
+ for (i = 0; i < 3; i++) {
+ if (mask & buffers[i]) {
+ blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, buffers[i]);
+ }
+ }
+ }
+ else {
+ ASSERT(filter == GL_LINEAR);
+ if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */
+ blit_linear(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1);
+ }
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_clear.c b/mesalib/src/mesa/swrast/s_clear.c
index efe500ae2..fac092f1e 100644
--- a/mesalib/src/mesa/swrast/s_clear.c
+++ b/mesalib/src/mesa/swrast/s_clear.c
@@ -1,230 +1,230 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/condrender.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "s_accum.h"
-#include "s_context.h"
-#include "s_depth.h"
-#include "s_masking.h"
-#include "s_stencil.h"
-
-
-/**
- * Clear the color buffer when glColorMask is in effect.
- */
-static void
-clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint buf)
-{
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- SWspan span;
- GLint i;
-
- ASSERT(rb->PutRow);
-
- /* Initialize color span with clear color */
- /* XXX optimize for clearcolor == black/zero (bzero) */
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_RGBA;
- span.array->ChanType = rb->DataType;
- if (span.array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte clearColor[4];
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
- for (i = 0; i < width; i++) {
- COPY_4UBV(span.array->rgba[i], clearColor);
- }
- }
- else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort clearColor[4];
- UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
- UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
- UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
- UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
- for (i = 0; i < width; i++) {
- COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
- }
- }
- else {
- ASSERT(span.array->ChanType == GL_FLOAT);
- for (i = 0; i < width; i++) {
- CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
- CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
- CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
- CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
- }
- }
-
- /* Note that masking will change the color values, but only the
- * channels for which the write mask is GL_FALSE. The channels
- * which which are write-enabled won't get modified.
- */
- for (i = 0; i < height; i++) {
- span.x = x;
- span.y = y + i;
- _swrast_mask_rgba_span(ctx, rb, &span, buf);
- /* write masked row */
- rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
- }
-}
-
-
-/**
- * Clear an rgba color buffer without channel masking.
- */
-static void
-clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf)
-{
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- GLubyte clear8[4];
- GLushort clear16[4];
- GLvoid *clearVal;
- GLint i;
-
- ASSERT(ctx->Color.ColorMask[buf][0] &&
- ctx->Color.ColorMask[buf][1] &&
- ctx->Color.ColorMask[buf][2] &&
- ctx->Color.ColorMask[buf][3]);
-
- ASSERT(rb->PutMonoRow);
-
- switch (rb->DataType) {
- case GL_UNSIGNED_BYTE:
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
- clearVal = clear8;
- break;
- case GL_UNSIGNED_SHORT:
- UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
- UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
- UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
- UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
- clearVal = clear16;
- break;
- case GL_FLOAT:
- clearVal = ctx->Color.ClearColor;
- break;
- default:
- _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
- return;
- }
-
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
- }
-}
-
-
-/**
- * Clear the front/back/left/right/aux color buffers.
- * This function is usually only called if the device driver can't
- * clear its own color buffers for some reason (such as with masking).
- */
-static void
-clear_color_buffers(GLcontext *ctx)
-{
- GLuint buf;
-
- for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
- if (ctx->Color.ColorMask[buf][0] == 0 ||
- ctx->Color.ColorMask[buf][1] == 0 ||
- ctx->Color.ColorMask[buf][2] == 0 ||
- ctx->Color.ColorMask[buf][3] == 0) {
- clear_rgba_buffer_with_masking(ctx, rb, buf);
- }
- else {
- clear_rgba_buffer(ctx, rb, buf);
- }
- }
-}
-
-
-/**
- * Called via the device driver's ctx->Driver.Clear() function if the
- * device driver can't clear one or more of the buffers itself.
- * \param buffers bitfield of BUFFER_BIT_* values indicating which
- * renderbuffers are to be cleared.
- * \param all if GL_TRUE, clear whole buffer, else clear specified region.
- */
-void
-_swrast_Clear(GLcontext *ctx, GLbitfield buffers)
-{
-#ifdef DEBUG_FOO
- {
- const GLbitfield legalBits =
- BUFFER_BIT_FRONT_LEFT |
- BUFFER_BIT_FRONT_RIGHT |
- BUFFER_BIT_BACK_LEFT |
- BUFFER_BIT_BACK_RIGHT |
- BUFFER_BIT_DEPTH |
- BUFFER_BIT_STENCIL |
- BUFFER_BIT_ACCUM |
- BUFFER_BIT_AUX0;
- assert((buffers & (~legalBits)) == 0);
- }
-#endif
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't clear */
-
- swrast_render_start(ctx);
-
- /* do software clearing here */
- if (buffers) {
- if ((buffers & BUFFER_BITS_COLOR)
- && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
- clear_color_buffers(ctx);
- }
- if (buffers & BUFFER_BIT_DEPTH) {
- _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
- }
- if (buffers & BUFFER_BIT_ACCUM) {
- _swrast_clear_accum_buffer(ctx,
- ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
- }
- if (buffers & BUFFER_BIT_STENCIL) {
- _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
- }
- }
-
- swrast_render_finish(ctx);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/condrender.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "s_accum.h"
+#include "s_context.h"
+#include "s_depth.h"
+#include "s_masking.h"
+#include "s_stencil.h"
+
+
+/**
+ * Clear the color buffer when glColorMask is in effect.
+ */
+static void
+clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint buf)
+{
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ SWspan span;
+ GLint i;
+
+ ASSERT(rb->PutRow);
+
+ /* Initialize color span with clear color */
+ /* XXX optimize for clearcolor == black/zero (bzero) */
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_RGBA;
+ span.array->ChanType = rb->DataType;
+ if (span.array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte clearColor[4];
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+ for (i = 0; i < width; i++) {
+ COPY_4UBV(span.array->rgba[i], clearColor);
+ }
+ }
+ else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort clearColor[4];
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+ for (i = 0; i < width; i++) {
+ COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
+ }
+ }
+ else {
+ ASSERT(span.array->ChanType == GL_FLOAT);
+ for (i = 0; i < width; i++) {
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
+ }
+ }
+
+ /* Note that masking will change the color values, but only the
+ * channels for which the write mask is GL_FALSE. The channels
+ * which which are write-enabled won't get modified.
+ */
+ for (i = 0; i < height; i++) {
+ span.x = x;
+ span.y = y + i;
+ _swrast_mask_rgba_span(ctx, rb, &span, buf);
+ /* write masked row */
+ rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
+ }
+}
+
+
+/**
+ * Clear an rgba color buffer without channel masking.
+ */
+static void
+clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf)
+{
+ const GLint x = ctx->DrawBuffer->_Xmin;
+ const GLint y = ctx->DrawBuffer->_Ymin;
+ const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ GLubyte clear8[4];
+ GLushort clear16[4];
+ GLvoid *clearVal;
+ GLint i;
+
+ ASSERT(ctx->Color.ColorMask[buf][0] &&
+ ctx->Color.ColorMask[buf][1] &&
+ ctx->Color.ColorMask[buf][2] &&
+ ctx->Color.ColorMask[buf][3]);
+
+ ASSERT(rb->PutMonoRow);
+
+ switch (rb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
+ clearVal = clear8;
+ break;
+ case GL_UNSIGNED_SHORT:
+ UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
+ clearVal = clear16;
+ break;
+ case GL_FLOAT:
+ clearVal = ctx->Color.ClearColor;
+ break;
+ default:
+ _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
+ return;
+ }
+
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
+ }
+}
+
+
+/**
+ * Clear the front/back/left/right/aux color buffers.
+ * This function is usually only called if the device driver can't
+ * clear its own color buffers for some reason (such as with masking).
+ */
+static void
+clear_color_buffers(struct gl_context *ctx)
+{
+ GLuint buf;
+
+ for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
+ if (ctx->Color.ColorMask[buf][0] == 0 ||
+ ctx->Color.ColorMask[buf][1] == 0 ||
+ ctx->Color.ColorMask[buf][2] == 0 ||
+ ctx->Color.ColorMask[buf][3] == 0) {
+ clear_rgba_buffer_with_masking(ctx, rb, buf);
+ }
+ else {
+ clear_rgba_buffer(ctx, rb, buf);
+ }
+ }
+}
+
+
+/**
+ * Called via the device driver's ctx->Driver.Clear() function if the
+ * device driver can't clear one or more of the buffers itself.
+ * \param buffers bitfield of BUFFER_BIT_* values indicating which
+ * renderbuffers are to be cleared.
+ * \param all if GL_TRUE, clear whole buffer, else clear specified region.
+ */
+void
+_swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+#ifdef DEBUG_FOO
+ {
+ const GLbitfield legalBits =
+ BUFFER_BIT_FRONT_LEFT |
+ BUFFER_BIT_FRONT_RIGHT |
+ BUFFER_BIT_BACK_LEFT |
+ BUFFER_BIT_BACK_RIGHT |
+ BUFFER_BIT_DEPTH |
+ BUFFER_BIT_STENCIL |
+ BUFFER_BIT_ACCUM |
+ BUFFER_BIT_AUX0;
+ assert((buffers & (~legalBits)) == 0);
+ }
+#endif
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't clear */
+
+ swrast_render_start(ctx);
+
+ /* do software clearing here */
+ if (buffers) {
+ if ((buffers & BUFFER_BITS_COLOR)
+ && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
+ clear_color_buffers(ctx);
+ }
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
+ }
+ if (buffers & BUFFER_BIT_ACCUM) {
+ _swrast_clear_accum_buffer(ctx,
+ ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+ }
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c
index f76a2b68e..b0c9880b1 100644
--- a/mesalib/src/mesa/swrast/s_context.c
+++ b/mesalib/src/mesa/swrast/s_context.c
@@ -1,957 +1,957 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/bufferobj.h"
-#include "main/colormac.h"
-#include "main/mtypes.h"
-#include "main/teximage.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "swrast.h"
-#include "s_blend.h"
-#include "s_context.h"
-#include "s_lines.h"
-#include "s_points.h"
-#include "s_span.h"
-#include "s_triangle.h"
-#include "s_texfilter.h"
-
-
-/**
- * Recompute the value of swrast->_RasterMask, etc. according to
- * the current context. The _RasterMask field can be easily tested by
- * drivers to determine certain basic GL state (does the primitive need
- * stenciling, logic-op, fog, etc?).
- */
-static void
-_swrast_update_rasterflags( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLbitfield rasterMask = 0;
- GLuint i;
-
- if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
- if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
- if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
- if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
- if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!ctx->Color.ColorMask[i][0] ||
- !ctx->Color.ColorMask[i][1] ||
- !ctx->Color.ColorMask[i][2] ||
- !ctx->Color.ColorMask[i][3]) {
- rasterMask |= MASKING_BIT;
- break;
- }
- }
- if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
- rasterMask |= CLIP_BIT;
- }
-
- if (ctx->Query.CurrentOcclusionObject)
- rasterMask |= OCCLUSION_BIT;
-
-
- /* If we're not drawing to exactly one color buffer set the
- * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
- * buffers or the RGBA or CI mask disables all writes.
- */
- if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
- /* more than one color buffer designated for writing (or zero buffers) */
- rasterMask |= MULTI_DRAW_BIT;
- }
-
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (ctx->Color.ColorMask[i][0] +
- ctx->Color.ColorMask[i][1] +
- ctx->Color.ColorMask[i][2] +
- ctx->Color.ColorMask[i][3] == 0) {
- rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
- break;
- }
- }
-
-
- if (ctx->FragmentProgram._Current) {
- rasterMask |= FRAGPROG_BIT;
- }
-
- if (ctx->ATIFragmentShader._Enabled) {
- rasterMask |= ATIFRAGSHADER_BIT;
- }
-
-#if CHAN_TYPE == GL_FLOAT
- if (ctx->Color.ClampFragmentColor == GL_TRUE) {
- rasterMask |= CLAMPING_BIT;
- }
-#endif
-
- SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
-}
-
-
-/**
- * Examine polygon cull state to compute the _BackfaceCullSign field.
- * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
- * and 1 if culling front-faces. The Polygon FrontFace state also
- * factors in.
- */
-static void
-_swrast_update_polygon( GLcontext *ctx )
-{
- GLfloat backface_sign;
-
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- backface_sign = -1.0F;
- break;
- case GL_FRONT:
- backface_sign = 1.0F;
- break;
- case GL_FRONT_AND_BACK:
- /* fallthrough */
- default:
- backface_sign = 0.0F;
- }
- }
- else {
- backface_sign = 0.0F;
- }
-
- SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
-
- /* This is for front/back-face determination, but not for culling */
- SWRAST_CONTEXT(ctx)->_BackfaceSign
- = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
-}
-
-
-
-/**
- * Update the _PreferPixelFog field to indicate if we need to compute
- * fog blend factors (from the fog coords) per-fragment.
- */
-static void
-_swrast_update_fog_hint( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- ctx->FragmentProgram._Current ||
- (ctx->Hint.Fog == GL_NICEST &&
- swrast->AllowPixelFog));
-}
-
-
-
-/**
- * Update the swrast->_TextureCombinePrimary flag.
- */
-static void
-_swrast_update_texture_env( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->_TextureCombinePrimary = GL_FALSE;
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const struct gl_tex_env_combine_state *combine =
- ctx->Texture.Unit[i]._CurrentCombine;
- GLuint term;
- for (term = 0; term < combine->_NumArgsRGB; term++) {
- if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
- swrast->_TextureCombinePrimary = GL_TRUE;
- return;
- }
- if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
- swrast->_TextureCombinePrimary = GL_TRUE;
- return;
- }
- }
- }
-}
-
-
-/**
- * Determine if we can defer texturing/shading until after Z/stencil
- * testing. This potentially allows us to skip texturing/shading for
- * lots of fragments.
- */
-static void
-_swrast_update_deferred_texture(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (ctx->Color.AlphaEnabled) {
- /* alpha test depends on post-texture/shader colors */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else {
- const struct gl_fragment_program *fprog
- = ctx->FragmentProgram._Current;
- if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
- /* Z comes from fragment program/shader */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else if (fprog && fprog->UsesKill) {
- swrast->_DeferredTexture = GL_FALSE;
- }
- else if (ctx->Query.CurrentOcclusionObject) {
- /* occlusion query depends on shader discard/kill results */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else {
- swrast->_DeferredTexture = GL_TRUE;
- }
- }
-}
-
-
-/**
- * Update swrast->_FogColor and swrast->_FogEnable values.
- */
-static void
-_swrast_update_fog_state( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
-
- /* determine if fog is needed, and if so, which fog mode */
- swrast->_FogEnabled = GL_FALSE;
- if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
- if (fp->FogOption != GL_NONE) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = fp->FogOption;
- }
- }
- else if (ctx->Fog.Enabled) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = ctx->Fog.Mode;
- }
-}
-
-
-/**
- * Update state for running fragment programs. Basically, load the
- * program parameters with current state values.
- */
-static void
-_swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
-{
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (fp) {
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
- }
-}
-
-
-/**
- * See if we can do early diffuse+specular (primary+secondary) color
- * add per vertex instead of per-fragment.
- */
-static void
-_swrast_update_specular_vertex_add(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
-
- swrast->SpecularVertexAdd = (separateSpecular
- && ctx->Texture._EnabledUnits == 0x0
- && !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled);
-}
-
-
-#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
- _NEW_PROGRAM_CONSTANTS | \
- _NEW_TEXTURE | \
- _NEW_HINT | \
- _NEW_POLYGON )
-
-/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
- */
-#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_POLYGON| \
- _NEW_DEPTH| \
- _NEW_STENCIL| \
- _NEW_COLOR| \
- _NEW_TEXTURE| \
- _SWRAST_NEW_RASTERMASK| \
- _NEW_LIGHT| \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_LINE| \
- _NEW_TEXTURE| \
- _NEW_LIGHT| \
- _NEW_FOG| \
- _NEW_DEPTH | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE | \
- _NEW_POINT | \
- _NEW_TEXTURE | \
- _NEW_LIGHT | \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
-
-#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
-
-#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
-
-
-
-/**
- * Stub for swrast->Triangle to select a true triangle function
- * after a state change.
- */
-static void
-_swrast_validate_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_triangle( ctx );
- ASSERT(swrast->Triangle);
-
- if (swrast->SpecularVertexAdd) {
- /* separate specular color, but no texture */
- swrast->SpecTriangle = swrast->Triangle;
- swrast->Triangle = _swrast_add_spec_terms_triangle;
- }
-
- swrast->Triangle( ctx, v0, v1, v2 );
-}
-
-/**
- * Called via swrast->Line. Examine current GL state and choose a software
- * line routine. Then call it.
- */
-static void
-_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_line( ctx );
- ASSERT(swrast->Line);
-
- if (swrast->SpecularVertexAdd) {
- swrast->SpecLine = swrast->Line;
- swrast->Line = _swrast_add_spec_terms_line;
- }
-
- swrast->Line( ctx, v0, v1 );
-}
-
-/**
- * Called via swrast->Point. Examine current GL state and choose a software
- * point routine. Then call it.
- */
-static void
-_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_point( ctx );
-
- if (swrast->SpecularVertexAdd) {
- swrast->SpecPoint = swrast->Point;
- swrast->Point = _swrast_add_spec_terms_point;
- }
-
- swrast->Point( ctx, v0 );
-}
-
-
-/**
- * Called via swrast->BlendFunc. Examine GL state to choose a blending
- * function, then call it.
- */
-static void _ASMAPI
-_swrast_validate_blend_func(GLcontext *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx ); /* why is this needed? */
- _swrast_choose_blend_func( ctx, chanType );
-
- swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
-}
-
-
-/**
- * Make sure we have texture image data for all the textures we may need
- * for subsequent rendering.
- */
-static void
-_swrast_validate_texture_images(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
- /* no textures enabled, or no way to validate images! */
- return;
- }
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
- ASSERT(texObj);
- if (texObj) {
- GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- for (face = 0; face < numFaces; face++) {
- GLint lvl;
- for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
- struct gl_texture_image *texImg = texObj->Image[face][lvl];
- if (texImg && !texImg->Data) {
- swrast->ValidateTextureImage(ctx, texObj, face, lvl);
- ASSERT(texObj->Image[face][lvl]->Data);
- }
- }
- }
- }
- }
- }
-}
-
-
-/**
- * Free the texture image data attached to all currently enabled
- * textures. Meant to be called by device drivers when transitioning
- * from software to hardware rendering.
- */
-void
-_swrast_eject_texture_images(GLcontext *ctx)
-{
- GLuint u;
-
- if (!ctx->Texture._EnabledUnits) {
- /* no textures enabled */
- return;
- }
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
- ASSERT(texObj);
- if (texObj) {
- GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- for (face = 0; face < numFaces; face++) {
- GLint lvl;
- for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
- struct gl_texture_image *texImg = texObj->Image[face][lvl];
- if (texImg && texImg->Data) {
- _mesa_free_texmemory(texImg->Data);
- texImg->Data = NULL;
- }
- }
- }
- }
- }
- }
-}
-
-
-
-static void
-_swrast_sleep( GLcontext *ctx, GLbitfield new_state )
-{
- (void) ctx; (void) new_state;
-}
-
-
-static void
-_swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->NewState |= new_state;
-
- /* After 10 statechanges without any swrast functions being called,
- * put the module to sleep.
- */
- if (++swrast->StateChanges > 10) {
- swrast->InvalidateState = _swrast_sleep;
- swrast->NewState = ~0;
- new_state = ~0;
- }
-
- if (new_state & swrast->InvalidateTriangleMask)
- swrast->Triangle = _swrast_validate_triangle;
-
- if (new_state & swrast->InvalidateLineMask)
- swrast->Line = _swrast_validate_line;
-
- if (new_state & swrast->InvalidatePointMask)
- swrast->Point = _swrast_validate_point;
-
- if (new_state & _SWRAST_NEW_BLEND_FUNC)
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
- for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
- swrast->TextureSample[i] = NULL;
-}
-
-
-void
-_swrast_update_texture_samplers(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- if (!swrast)
- return; /* pipe hack */
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
- /* Note: If tObj is NULL, the sample function will be a simple
- * function that just returns opaque black (0,0,0,1).
- */
- swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
- }
-}
-
-
-/**
- * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
- * swrast->_ActiveAtttribMask.
- */
-static void
-_swrast_update_active_attribs(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint attribsMask;
-
- /*
- * Compute _ActiveAttribsMask = which fragment attributes are needed.
- */
- if (ctx->FragmentProgram._Current) {
- /* fragment program/shader */
- attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
- attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
- }
- else if (ctx->ATIFragmentShader._Enabled) {
- attribsMask = ~0; /* XXX fix me */
- }
- else {
- /* fixed function */
- attribsMask = 0x0;
-
-#if CHAN_TYPE == GL_FLOAT
- attribsMask |= FRAG_BIT_COL0;
-#endif
-
- if (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- attribsMask |= FRAG_BIT_COL1;
- }
-
- if (swrast->_FogEnabled)
- attribsMask |= FRAG_BIT_FOGC;
-
- attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
- }
-
- swrast->_ActiveAttribMask = attribsMask;
-
- /* Update _ActiveAttribs[] list */
- {
- GLuint i, num = 0;
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (attribsMask & (1 << i)) {
- swrast->_ActiveAttribs[num++] = i;
- /* how should this attribute be interpolated? */
- if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
- swrast->_InterpMode[i] = ctx->Light.ShadeModel;
- else
- swrast->_InterpMode[i] = GL_SMOOTH;
- }
- }
- swrast->_NumActiveAttribs = num;
- }
-}
-
-
-void
-_swrast_validate_derived( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->NewState) {
- if (swrast->NewState & _NEW_POLYGON)
- _swrast_update_polygon( ctx );
-
- if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
- _swrast_update_fog_hint( ctx );
-
- if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
- _swrast_update_texture_env( ctx );
-
- if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
- _swrast_update_fog_state( ctx );
-
- if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
- _swrast_update_fragment_program( ctx, swrast->NewState );
-
- if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
- _swrast_update_texture_samplers( ctx );
- _swrast_validate_texture_images(ctx);
- }
-
- if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
- _swrast_update_deferred_texture(ctx);
-
- if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
- _swrast_update_rasterflags( ctx );
-
- if (swrast->NewState & (_NEW_DEPTH |
- _NEW_FOG |
- _NEW_LIGHT |
- _NEW_PROGRAM |
- _NEW_TEXTURE))
- _swrast_update_active_attribs(ctx);
-
- if (swrast->NewState & (_NEW_FOG |
- _NEW_PROGRAM |
- _NEW_LIGHT |
- _NEW_TEXTURE))
- _swrast_update_specular_vertex_add(ctx);
-
- swrast->NewState = 0;
- swrast->StateChanges = 0;
- swrast->InvalidateState = _swrast_invalidate_state;
- }
-}
-
-#define SWRAST_DEBUG 0
-
-/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
- */
-void
-_swrast_Quad( GLcontext *ctx,
- const SWvertex *v0, const SWvertex *v1,
- const SWvertex *v2, const SWvertex *v3 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Quad\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- _swrast_print_vertex( ctx, v3 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
-}
-
-void
-_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Triangle\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
-}
-
-void
-_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Line\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- }
- SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
-}
-
-void
-_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Point\n");
- _swrast_print_vertex( ctx, v0 );
- }
- SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
-}
-
-void
-_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_InvalidateState\n");
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
-}
-
-void
-_swrast_ResetLineStipple( GLcontext *ctx )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
- }
- SWRAST_CONTEXT(ctx)->StippleCounter = 0;
-}
-
-void
-_swrast_SetFacing(GLcontext *ctx, GLuint facing)
-{
- SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
-}
-
-void
-_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
-}
-
-void
-_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
-}
-
-
-GLboolean
-_swrast_CreateContext( GLcontext *ctx )
-{
- GLuint i;
- SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_CreateContext\n");
- }
-
- if (!swrast)
- return GL_FALSE;
-
- swrast->NewState = ~0;
-
- swrast->choose_point = _swrast_choose_point;
- swrast->choose_line = _swrast_choose_line;
- swrast->choose_triangle = _swrast_choose_triangle;
-
- swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
- swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
- swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
-
- swrast->Point = _swrast_validate_point;
- swrast->Line = _swrast_validate_line;
- swrast->Triangle = _swrast_validate_triangle;
- swrast->InvalidateState = _swrast_sleep;
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- swrast->AllowVertexFog = GL_TRUE;
- swrast->AllowPixelFog = GL_TRUE;
-
- /* Optimized Accum buffer */
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
-
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- swrast->TextureSample[i] = NULL;
-
- swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
- if (!swrast->SpanArrays) {
- FREE(swrast);
- return GL_FALSE;
- }
- swrast->SpanArrays->ChanType = CHAN_TYPE;
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
-#else
- swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
-#endif
-
- /* init point span buffer */
- swrast->PointSpan.primitive = GL_POINT;
- swrast->PointSpan.end = 0;
- swrast->PointSpan.facing = 0;
- swrast->PointSpan.array = swrast->SpanArrays;
-
- swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
- MAX_WIDTH * 4 * sizeof(GLfloat));
- if (!swrast->TexelBuffer) {
- FREE(swrast->SpanArrays);
- FREE(swrast);
- return GL_FALSE;
- }
-
- ctx->swrast_context = swrast;
-
- return GL_TRUE;
-}
-
-void
-_swrast_DestroyContext( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_DestroyContext\n");
- }
-
- FREE( swrast->SpanArrays );
- if (swrast->ZoomedArrays)
- FREE( swrast->ZoomedArrays );
- FREE( swrast->TexelBuffer );
- FREE( swrast );
-
- ctx->swrast_context = 0;
-}
-
-
-struct swrast_device_driver *
-_swrast_GetDeviceDriverReference( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- return &swrast->Driver;
-}
-
-void
-_swrast_flush( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /* flush any pending fragments from rendering points */
- if (swrast->PointSpan.end > 0) {
- _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
- swrast->PointSpan.end = 0;
- }
-}
-
-void
-_swrast_render_primitive( GLcontext *ctx, GLenum prim )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
- _swrast_flush(ctx);
- }
- swrast->Primitive = prim;
-}
-
-
-void
-_swrast_render_start( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart( ctx );
- swrast->PointSpan.end = 0;
-}
-
-void
-_swrast_render_finish( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish( ctx );
-
- _swrast_flush(ctx);
-}
-
-
-#define SWRAST_DEBUG_VERTICES 0
-
-void
-_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
-{
- GLuint i;
-
- if (SWRAST_DEBUG_VERTICES) {
- _mesa_debug(ctx, "win %f %f %f %f\n",
- v->attrib[FRAG_ATTRIB_WPOS][0],
- v->attrib[FRAG_ATTRIB_WPOS][1],
- v->attrib[FRAG_ATTRIB_WPOS][2],
- v->attrib[FRAG_ATTRIB_WPOS][3]);
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
- v->attrib[FRAG_ATTRIB_TEX0 + i][0],
- v->attrib[FRAG_ATTRIB_TEX0 + i][1],
- v->attrib[FRAG_ATTRIB_TEX0 + i][2],
- v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
-
-#if CHAN_TYPE == GL_FLOAT
- _mesa_debug(ctx, "color %f %f %f %f\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
-#else
- _mesa_debug(ctx, "color %d %d %d %d\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
-#endif
- _mesa_debug(ctx, "spec %g %g %g %g\n",
- v->attrib[FRAG_ATTRIB_COL1][0],
- v->attrib[FRAG_ATTRIB_COL1][1],
- v->attrib[FRAG_ATTRIB_COL1][2],
- v->attrib[FRAG_ATTRIB_COL1][3]);
- _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
- _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
- _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
- _mesa_debug(ctx, "\n");
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+#include "main/colormac.h"
+#include "main/mtypes.h"
+#include "main/teximage.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "swrast.h"
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_lines.h"
+#include "s_points.h"
+#include "s_span.h"
+#include "s_triangle.h"
+#include "s_texfilter.h"
+
+
+/**
+ * Recompute the value of swrast->_RasterMask, etc. according to
+ * the current context. The _RasterMask field can be easily tested by
+ * drivers to determine certain basic GL state (does the primitive need
+ * stenciling, logic-op, fog, etc?).
+ */
+static void
+_swrast_update_rasterflags( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLbitfield rasterMask = 0;
+ GLuint i;
+
+ if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
+ if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
+ if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
+ if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
+ if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
+ if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!ctx->Color.ColorMask[i][0] ||
+ !ctx->Color.ColorMask[i][1] ||
+ !ctx->Color.ColorMask[i][2] ||
+ !ctx->Color.ColorMask[i][3]) {
+ rasterMask |= MASKING_BIT;
+ break;
+ }
+ }
+ if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
+ if ( ctx->Viewport.X < 0
+ || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
+ || ctx->Viewport.Y < 0
+ || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ rasterMask |= CLIP_BIT;
+ }
+
+ if (ctx->Query.CurrentOcclusionObject)
+ rasterMask |= OCCLUSION_BIT;
+
+
+ /* If we're not drawing to exactly one color buffer set the
+ * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
+ * buffers or the RGBA or CI mask disables all writes.
+ */
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ /* more than one color buffer designated for writing (or zero buffers) */
+ rasterMask |= MULTI_DRAW_BIT;
+ }
+
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (ctx->Color.ColorMask[i][0] +
+ ctx->Color.ColorMask[i][1] +
+ ctx->Color.ColorMask[i][2] +
+ ctx->Color.ColorMask[i][3] == 0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
+ break;
+ }
+ }
+
+
+ if (ctx->FragmentProgram._Current) {
+ rasterMask |= FRAGPROG_BIT;
+ }
+
+ if (ctx->ATIFragmentShader._Enabled) {
+ rasterMask |= ATIFRAGSHADER_BIT;
+ }
+
+#if CHAN_TYPE == GL_FLOAT
+ if (ctx->Color.ClampFragmentColor == GL_TRUE) {
+ rasterMask |= CLAMPING_BIT;
+ }
+#endif
+
+ SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
+}
+
+
+/**
+ * Examine polygon cull state to compute the _BackfaceCullSign field.
+ * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
+ * and 1 if culling front-faces. The Polygon FrontFace state also
+ * factors in.
+ */
+static void
+_swrast_update_polygon( struct gl_context *ctx )
+{
+ GLfloat backface_sign;
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ backface_sign = -1.0F;
+ break;
+ case GL_FRONT:
+ backface_sign = 1.0F;
+ break;
+ case GL_FRONT_AND_BACK:
+ /* fallthrough */
+ default:
+ backface_sign = 0.0F;
+ }
+ }
+ else {
+ backface_sign = 0.0F;
+ }
+
+ SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
+
+ /* This is for front/back-face determination, but not for culling */
+ SWRAST_CONTEXT(ctx)->_BackfaceSign
+ = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
+}
+
+
+
+/**
+ * Update the _PreferPixelFog field to indicate if we need to compute
+ * fog blend factors (from the fog coords) per-fragment.
+ */
+static void
+_swrast_update_fog_hint( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
+ ctx->FragmentProgram._Current ||
+ (ctx->Hint.Fog == GL_NICEST &&
+ swrast->AllowPixelFog));
+}
+
+
+
+/**
+ * Update the swrast->_TextureCombinePrimary flag.
+ */
+static void
+_swrast_update_texture_env( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ swrast->_TextureCombinePrimary = GL_FALSE;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const struct gl_tex_env_combine_state *combine =
+ ctx->Texture.Unit[i]._CurrentCombine;
+ GLuint term;
+ for (term = 0; term < combine->_NumArgsRGB; term++) {
+ if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
+ swrast->_TextureCombinePrimary = GL_TRUE;
+ return;
+ }
+ if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
+ swrast->_TextureCombinePrimary = GL_TRUE;
+ return;
+ }
+ }
+ }
+}
+
+
+/**
+ * Determine if we can defer texturing/shading until after Z/stencil
+ * testing. This potentially allows us to skip texturing/shading for
+ * lots of fragments.
+ */
+static void
+_swrast_update_deferred_texture(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (ctx->Color.AlphaEnabled) {
+ /* alpha test depends on post-texture/shader colors */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else {
+ const struct gl_fragment_program *fprog
+ = ctx->FragmentProgram._Current;
+ if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
+ /* Z comes from fragment program/shader */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else if (fprog && fprog->UsesKill) {
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else if (ctx->Query.CurrentOcclusionObject) {
+ /* occlusion query depends on shader discard/kill results */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else {
+ swrast->_DeferredTexture = GL_TRUE;
+ }
+ }
+}
+
+
+/**
+ * Update swrast->_FogColor and swrast->_FogEnable values.
+ */
+static void
+_swrast_update_fog_state( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+
+ /* determine if fog is needed, and if so, which fog mode */
+ swrast->_FogEnabled = GL_FALSE;
+ if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
+ if (fp->FogOption != GL_NONE) {
+ swrast->_FogEnabled = GL_TRUE;
+ swrast->_FogMode = fp->FogOption;
+ }
+ }
+ else if (ctx->Fog.Enabled) {
+ swrast->_FogEnabled = GL_TRUE;
+ swrast->_FogMode = ctx->Fog.Mode;
+ }
+}
+
+
+/**
+ * Update state for running fragment programs. Basically, load the
+ * program parameters with current state values.
+ */
+static void
+_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
+{
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ if (fp) {
+ _mesa_load_state_parameters(ctx, fp->Base.Parameters);
+ }
+}
+
+
+/**
+ * See if we can do early diffuse+specular (primary+secondary) color
+ * add per vertex instead of per-fragment.
+ */
+static void
+_swrast_update_specular_vertex_add(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
+
+ swrast->SpecularVertexAdd = (separateSpecular
+ && ctx->Texture._EnabledUnits == 0x0
+ && !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled);
+}
+
+
+#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
+ _NEW_PROGRAM_CONSTANTS | \
+ _NEW_TEXTURE | \
+ _NEW_HINT | \
+ _NEW_POLYGON )
+
+/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
+ */
+#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_POLYGON| \
+ _NEW_DEPTH| \
+ _NEW_STENCIL| \
+ _NEW_COLOR| \
+ _NEW_TEXTURE| \
+ _SWRAST_NEW_RASTERMASK| \
+ _NEW_LIGHT| \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_LINE| \
+ _NEW_TEXTURE| \
+ _NEW_LIGHT| \
+ _NEW_FOG| \
+ _NEW_DEPTH | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE | \
+ _NEW_POINT | \
+ _NEW_TEXTURE | \
+ _NEW_LIGHT | \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
+
+#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
+
+#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
+
+
+
+/**
+ * Stub for swrast->Triangle to select a true triangle function
+ * after a state change.
+ */
+static void
+_swrast_validate_triangle( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_triangle( ctx );
+ ASSERT(swrast->Triangle);
+
+ if (swrast->SpecularVertexAdd) {
+ /* separate specular color, but no texture */
+ swrast->SpecTriangle = swrast->Triangle;
+ swrast->Triangle = _swrast_add_spec_terms_triangle;
+ }
+
+ swrast->Triangle( ctx, v0, v1, v2 );
+}
+
+/**
+ * Called via swrast->Line. Examine current GL state and choose a software
+ * line routine. Then call it.
+ */
+static void
+_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_line( ctx );
+ ASSERT(swrast->Line);
+
+ if (swrast->SpecularVertexAdd) {
+ swrast->SpecLine = swrast->Line;
+ swrast->Line = _swrast_add_spec_terms_line;
+ }
+
+ swrast->Line( ctx, v0, v1 );
+}
+
+/**
+ * Called via swrast->Point. Examine current GL state and choose a software
+ * point routine. Then call it.
+ */
+static void
+_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_point( ctx );
+
+ if (swrast->SpecularVertexAdd) {
+ swrast->SpecPoint = swrast->Point;
+ swrast->Point = _swrast_add_spec_terms_point;
+ }
+
+ swrast->Point( ctx, v0 );
+}
+
+
+/**
+ * Called via swrast->BlendFunc. Examine GL state to choose a blending
+ * function, then call it.
+ */
+static void _ASMAPI
+_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx ); /* why is this needed? */
+ _swrast_choose_blend_func( ctx, chanType );
+
+ swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
+}
+
+
+/**
+ * Make sure we have texture image data for all the textures we may need
+ * for subsequent rendering.
+ */
+static void
+_swrast_validate_texture_images(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint u;
+
+ if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
+ /* no textures enabled, or no way to validate images! */
+ return;
+ }
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
+ ASSERT(texObj);
+ if (texObj) {
+ GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ for (face = 0; face < numFaces; face++) {
+ GLint lvl;
+ for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
+ struct gl_texture_image *texImg = texObj->Image[face][lvl];
+ if (texImg && !texImg->Data) {
+ swrast->ValidateTextureImage(ctx, texObj, face, lvl);
+ ASSERT(texObj->Image[face][lvl]->Data);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Free the texture image data attached to all currently enabled
+ * textures. Meant to be called by device drivers when transitioning
+ * from software to hardware rendering.
+ */
+void
+_swrast_eject_texture_images(struct gl_context *ctx)
+{
+ GLuint u;
+
+ if (!ctx->Texture._EnabledUnits) {
+ /* no textures enabled */
+ return;
+ }
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
+ ASSERT(texObj);
+ if (texObj) {
+ GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ for (face = 0; face < numFaces; face++) {
+ GLint lvl;
+ for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
+ struct gl_texture_image *texImg = texObj->Image[face][lvl];
+ if (texImg && texImg->Data) {
+ _mesa_free_texmemory(texImg->Data);
+ texImg->Data = NULL;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+static void
+_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
+{
+ (void) ctx; (void) new_state;
+}
+
+
+static void
+_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ swrast->NewState |= new_state;
+
+ /* After 10 statechanges without any swrast functions being called,
+ * put the module to sleep.
+ */
+ if (++swrast->StateChanges > 10) {
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->NewState = ~0;
+ new_state = ~0;
+ }
+
+ if (new_state & swrast->InvalidateTriangleMask)
+ swrast->Triangle = _swrast_validate_triangle;
+
+ if (new_state & swrast->InvalidateLineMask)
+ swrast->Line = _swrast_validate_line;
+
+ if (new_state & swrast->InvalidatePointMask)
+ swrast->Point = _swrast_validate_point;
+
+ if (new_state & _SWRAST_NEW_BLEND_FUNC)
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
+ for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
+ swrast->TextureSample[i] = NULL;
+}
+
+
+void
+_swrast_update_texture_samplers(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint u;
+
+ if (!swrast)
+ return; /* pipe hack */
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
+ /* Note: If tObj is NULL, the sample function will be a simple
+ * function that just returns opaque black (0,0,0,1).
+ */
+ swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
+ }
+}
+
+
+/**
+ * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
+ * swrast->_ActiveAtttribMask.
+ */
+static void
+_swrast_update_active_attribs(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint attribsMask;
+
+ /*
+ * Compute _ActiveAttribsMask = which fragment attributes are needed.
+ */
+ if (ctx->FragmentProgram._Current) {
+ /* fragment program/shader */
+ attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
+ attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
+ }
+ else if (ctx->ATIFragmentShader._Enabled) {
+ attribsMask = ~0; /* XXX fix me */
+ }
+ else {
+ /* fixed function */
+ attribsMask = 0x0;
+
+#if CHAN_TYPE == GL_FLOAT
+ attribsMask |= FRAG_BIT_COL0;
+#endif
+
+ if (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
+ attribsMask |= FRAG_BIT_COL1;
+ }
+
+ if (swrast->_FogEnabled)
+ attribsMask |= FRAG_BIT_FOGC;
+
+ attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
+ }
+
+ swrast->_ActiveAttribMask = attribsMask;
+
+ /* Update _ActiveAttribs[] list */
+ {
+ GLuint i, num = 0;
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (attribsMask & (1 << i)) {
+ swrast->_ActiveAttribs[num++] = i;
+ /* how should this attribute be interpolated? */
+ if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
+ swrast->_InterpMode[i] = ctx->Light.ShadeModel;
+ else
+ swrast->_InterpMode[i] = GL_SMOOTH;
+ }
+ }
+ swrast->_NumActiveAttribs = num;
+ }
+}
+
+
+void
+_swrast_validate_derived( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (swrast->NewState) {
+ if (swrast->NewState & _NEW_POLYGON)
+ _swrast_update_polygon( ctx );
+
+ if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
+ _swrast_update_fog_hint( ctx );
+
+ if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
+ _swrast_update_texture_env( ctx );
+
+ if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
+ _swrast_update_fog_state( ctx );
+
+ if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
+ _swrast_update_fragment_program( ctx, swrast->NewState );
+
+ if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
+ _swrast_update_texture_samplers( ctx );
+ _swrast_validate_texture_images(ctx);
+ }
+
+ if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
+ _swrast_update_deferred_texture(ctx);
+
+ if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
+ _swrast_update_rasterflags( ctx );
+
+ if (swrast->NewState & (_NEW_DEPTH |
+ _NEW_FOG |
+ _NEW_LIGHT |
+ _NEW_PROGRAM |
+ _NEW_TEXTURE))
+ _swrast_update_active_attribs(ctx);
+
+ if (swrast->NewState & (_NEW_FOG |
+ _NEW_PROGRAM |
+ _NEW_LIGHT |
+ _NEW_TEXTURE))
+ _swrast_update_specular_vertex_add(ctx);
+
+ swrast->NewState = 0;
+ swrast->StateChanges = 0;
+ swrast->InvalidateState = _swrast_invalidate_state;
+ }
+}
+
+#define SWRAST_DEBUG 0
+
+/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
+ */
+void
+_swrast_Quad( struct gl_context *ctx,
+ const SWvertex *v0, const SWvertex *v1,
+ const SWvertex *v2, const SWvertex *v3 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Quad\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ _swrast_print_vertex( ctx, v3 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
+}
+
+void
+_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Triangle\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
+}
+
+void
+_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Line\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ }
+ SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
+}
+
+void
+_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Point\n");
+ _swrast_print_vertex( ctx, v0 );
+ }
+ SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
+}
+
+void
+_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_InvalidateState\n");
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
+}
+
+void
+_swrast_ResetLineStipple( struct gl_context *ctx )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
+ }
+ SWRAST_CONTEXT(ctx)->StippleCounter = 0;
+}
+
+void
+_swrast_SetFacing(struct gl_context *ctx, GLuint facing)
+{
+ SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
+}
+
+void
+_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
+}
+
+void
+_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
+}
+
+
+GLboolean
+_swrast_CreateContext( struct gl_context *ctx )
+{
+ GLuint i;
+ SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_CreateContext\n");
+ }
+
+ if (!swrast)
+ return GL_FALSE;
+
+ swrast->NewState = ~0;
+
+ swrast->choose_point = _swrast_choose_point;
+ swrast->choose_line = _swrast_choose_line;
+ swrast->choose_triangle = _swrast_choose_triangle;
+
+ swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
+ swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
+ swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
+
+ swrast->Point = _swrast_validate_point;
+ swrast->Line = _swrast_validate_line;
+ swrast->Triangle = _swrast_validate_triangle;
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ swrast->AllowVertexFog = GL_TRUE;
+ swrast->AllowPixelFog = GL_TRUE;
+
+ /* Optimized Accum buffer */
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
+ swrast->TextureSample[i] = NULL;
+
+ swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
+ if (!swrast->SpanArrays) {
+ FREE(swrast);
+ return GL_FALSE;
+ }
+ swrast->SpanArrays->ChanType = CHAN_TYPE;
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
+ swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
+#else
+ swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
+#endif
+
+ /* init point span buffer */
+ swrast->PointSpan.primitive = GL_POINT;
+ swrast->PointSpan.end = 0;
+ swrast->PointSpan.facing = 0;
+ swrast->PointSpan.array = swrast->SpanArrays;
+
+ swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
+ MAX_WIDTH * 4 * sizeof(GLfloat));
+ if (!swrast->TexelBuffer) {
+ FREE(swrast->SpanArrays);
+ FREE(swrast);
+ return GL_FALSE;
+ }
+
+ ctx->swrast_context = swrast;
+
+ return GL_TRUE;
+}
+
+void
+_swrast_DestroyContext( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_DestroyContext\n");
+ }
+
+ FREE( swrast->SpanArrays );
+ if (swrast->ZoomedArrays)
+ FREE( swrast->ZoomedArrays );
+ FREE( swrast->TexelBuffer );
+ FREE( swrast );
+
+ ctx->swrast_context = 0;
+}
+
+
+struct swrast_device_driver *
+_swrast_GetDeviceDriverReference( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ return &swrast->Driver;
+}
+
+void
+_swrast_flush( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /* flush any pending fragments from rendering points */
+ if (swrast->PointSpan.end > 0) {
+ _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
+ swrast->PointSpan.end = 0;
+ }
+}
+
+void
+_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
+ _swrast_flush(ctx);
+ }
+ swrast->Primitive = prim;
+}
+
+
+void
+_swrast_render_start( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart( ctx );
+ swrast->PointSpan.end = 0;
+}
+
+void
+_swrast_render_finish( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish( ctx );
+
+ _swrast_flush(ctx);
+}
+
+
+#define SWRAST_DEBUG_VERTICES 0
+
+void
+_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
+{
+ GLuint i;
+
+ if (SWRAST_DEBUG_VERTICES) {
+ _mesa_debug(ctx, "win %f %f %f %f\n",
+ v->attrib[FRAG_ATTRIB_WPOS][0],
+ v->attrib[FRAG_ATTRIB_WPOS][1],
+ v->attrib[FRAG_ATTRIB_WPOS][2],
+ v->attrib[FRAG_ATTRIB_WPOS][3]);
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
+ v->attrib[FRAG_ATTRIB_TEX0 + i][0],
+ v->attrib[FRAG_ATTRIB_TEX0 + i][1],
+ v->attrib[FRAG_ATTRIB_TEX0 + i][2],
+ v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
+
+#if CHAN_TYPE == GL_FLOAT
+ _mesa_debug(ctx, "color %f %f %f %f\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+#else
+ _mesa_debug(ctx, "color %d %d %d %d\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+#endif
+ _mesa_debug(ctx, "spec %g %g %g %g\n",
+ v->attrib[FRAG_ATTRIB_COL1][0],
+ v->attrib[FRAG_ATTRIB_COL1][1],
+ v->attrib[FRAG_ATTRIB_COL1][2],
+ v->attrib[FRAG_ATTRIB_COL1][3]);
+ _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
+ _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
+ _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
+ _mesa_debug(ctx, "\n");
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h
index 6d81f7476..7535832ab 100644
--- a/mesalib/src/mesa/swrast/s_context.h
+++ b/mesalib/src/mesa/swrast/s_context.h
@@ -1,349 +1,349 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file swrast/s_context.h
- * \brief Software rasterization context and private types.
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/**
- * \mainpage swrast module
- *
- * This module, software rasterization, contains the software fallback
- * routines for drawing points, lines, triangles, bitmaps and images.
- * All rendering boils down to writing spans (arrays) of pixels with
- * particular colors. The span-writing routines must be implemented
- * by the device driver.
- */
-
-
-#ifndef S_CONTEXT_H
-#define S_CONTEXT_H
-
-#include "main/compiler.h"
-#include "main/mtypes.h"
-#include "program/prog_execute.h"
-#include "swrast.h"
-#include "s_span.h"
-
-
-typedef void (*texture_sample_func)(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4]);
-
-typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
- const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType);
-
-typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
-
-typedef void (*swrast_line_func)( GLcontext *ctx,
- const SWvertex *, const SWvertex *);
-
-typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
- const SWvertex *, const SWvertex *);
-
-
-typedef void (*validate_texture_image_func)(GLcontext *ctx,
- struct gl_texture_object *texObj,
- GLuint face, GLuint level);
-
-
-/**
- * \defgroup Bitmasks
- * Bitmasks to indicate which rasterization options are enabled
- * (RasterMask)
- */
-/*@{*/
-#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
-#define BLEND_BIT 0x002 /**< Blend pixels */
-#define DEPTH_BIT 0x004 /**< Depth-test pixels */
-#define FOG_BIT 0x008 /**< Fog pixels */
-#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
-#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
-#define STENCIL_BIT 0x040 /**< Stencil pixels */
-#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
-#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
- /**< buffer or no buffers. */
-#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
-#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
-#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
-#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
-#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
-/*@}*/
-
-#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
- _NEW_SCISSOR| \
- _NEW_COLOR| \
- _NEW_DEPTH| \
- _NEW_FOG| \
- _NEW_PROGRAM| \
- _NEW_STENCIL| \
- _NEW_TEXTURE| \
- _NEW_VIEWPORT| \
- _NEW_DEPTH)
-
-
-/**
- * \struct SWcontext
- * \brief Per-context state that's private to the software rasterizer module.
- */
-typedef struct
-{
- /** Driver interface:
- */
- struct swrast_device_driver Driver;
-
- /** Configuration mechanisms to make software rasterizer match
- * characteristics of the hardware rasterizer (if present):
- */
- GLboolean AllowVertexFog;
- GLboolean AllowPixelFog;
-
- /** Derived values, invalidated on statechanges, updated from
- * _swrast_validate_derived():
- */
- GLbitfield _RasterMask;
- GLfloat _BackfaceSign; /** +1 or -1 */
- GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
- GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
- GLboolean _TextureCombinePrimary;
- GLboolean _FogEnabled;
- GLboolean _DeferredTexture;
- GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
-
- /** List/array of the fragment attributes to interpolate */
- GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
- /** Same info, but as a bitmask */
- GLbitfield _ActiveAttribMask;
- /** Number of fragment attributes to interpolate */
- GLuint _NumActiveAttribs;
- /** Indicates how each attrib is to be interpolated (lines/tris) */
- GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
-
- /* Accum buffer temporaries.
- */
- GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
- GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
-
- /* Working values:
- */
- GLuint StippleCounter; /**< Line stipple counter */
- GLuint PointLineFacing;
- GLbitfield NewState;
- GLuint StateChanges;
- GLenum Primitive; /* current primitive being drawn (ala glBegin) */
- GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
-
- void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
-
- /**
- * When the NewState mask intersects these masks, we invalidate the
- * Point/Line/Triangle function pointers below.
- */
- /*@{*/
- GLbitfield InvalidatePointMask;
- GLbitfield InvalidateLineMask;
- GLbitfield InvalidateTriangleMask;
- /*@}*/
-
- /**
- * Device drivers plug in functions for these callbacks.
- * Will be called when the GL state change mask intersects the above masks.
- */
- /*@{*/
- void (*choose_point)( GLcontext * );
- void (*choose_line)( GLcontext * );
- void (*choose_triangle)( GLcontext * );
- /*@}*/
-
- /**
- * Current point, line and triangle drawing functions.
- */
- /*@{*/
- swrast_point_func Point;
- swrast_line_func Line;
- swrast_tri_func Triangle;
- /*@}*/
-
- /**
- * Placeholders for when separate specular (or secondary color) is
- * enabled but texturing is not.
- */
- /*@{*/
- swrast_point_func SpecPoint;
- swrast_line_func SpecLine;
- swrast_tri_func SpecTriangle;
- /*@}*/
-
- /**
- * Typically, we'll allocate a sw_span structure as a local variable
- * and set its 'array' pointer to point to this object. The reason is
- * this object is big and causes problems when allocated on the stack
- * on some systems.
- */
- SWspanarrays *SpanArrays;
- SWspanarrays *ZoomedArrays; /**< For pixel zooming */
-
- /**
- * Used to buffer N GL_POINTS, instead of rendering one by one.
- */
- SWspan PointSpan;
-
- /** Internal hooks, kept up to date by the same mechanism as above.
- */
- blend_func BlendFunc;
- texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
-
- /** Buffer for saving the sampled texture colors.
- * Needed for GL_ARB_texture_env_crossbar implementation.
- */
- GLfloat *TexelBuffer;
-
- validate_texture_image_func ValidateTextureImage;
-
- /** State used during execution of fragment programs */
- struct gl_program_machine FragProgMachine;
-
-} SWcontext;
-
-
-extern void
-_swrast_validate_derived( GLcontext *ctx );
-
-extern void
-_swrast_update_texture_samplers(GLcontext *ctx);
-
-
-/** Return SWcontext for the given GLcontext */
-static INLINE SWcontext *
-SWRAST_CONTEXT(GLcontext *ctx)
-{
- return (SWcontext *) ctx->swrast_context;
-}
-
-/** const version of above */
-static INLINE const SWcontext *
-CONST_SWRAST_CONTEXT(const GLcontext *ctx)
-{
- return (const SWcontext *) ctx->swrast_context;
-}
-
-
-/**
- * Called prior to framebuffer reading/writing.
- * For drivers that rely on swrast for fallback rendering, this is the
- * driver's opportunity to map renderbuffers and textures.
- */
-static INLINE void
-swrast_render_start(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart(ctx);
-}
-
-
-/** Called after framebuffer reading/writing */
-static INLINE void
-swrast_render_finish(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish(ctx);
-}
-
-
-
-/**
- * Size of an RGBA pixel, in bytes, for given datatype.
- */
-#define RGBA_PIXEL_SIZE(TYPE) \
- ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
- ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
- : 4 * sizeof(GLfloat)))
-
-
-
-/*
- * Fixed point arithmetic macros
- */
-#ifndef FIXED_FRAC_BITS
-#define FIXED_FRAC_BITS 11
-#endif
-
-#define FIXED_SHIFT FIXED_FRAC_BITS
-#define FIXED_ONE (1 << FIXED_SHIFT)
-#define FIXED_HALF (1 << (FIXED_SHIFT-1))
-#define FIXED_FRAC_MASK (FIXED_ONE - 1)
-#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
-#define FIXED_EPSILON 1
-#define FIXED_SCALE ((float) FIXED_ONE)
-#define FIXED_DBL_SCALE ((double) FIXED_ONE)
-#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
-#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
-#define IntToFixed(I) ((I) << FIXED_SHIFT)
-#define FixedToInt(X) ((X) >> FIXED_SHIFT)
-#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
-#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
-#define FixedFloor(X) ((X) & FIXED_INT_MASK)
-#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
-#define PosFloatToFixed(X) FloatToFixed(X)
-#define SignedFloatToFixed(X) FloatToFixed(X)
-
-
-
-/*
- * XXX these macros are just bandages for now in order to make
- * CHAN_BITS==32 compile cleanly.
- * These should probably go elsewhere at some point.
- */
-#if CHAN_TYPE == GL_FLOAT
-#define ChanToFixed(X) (X)
-#define FixedToChan(X) (X)
-#else
-#define ChanToFixed(X) IntToFixed(X)
-#define FixedToChan(X) FixedToInt(X)
-#endif
-
-
-/**
- * For looping over fragment attributes in the pointe, line
- * triangle rasterizers.
- */
-#define ATTRIB_LOOP_BEGIN \
- { \
- GLuint a; \
- for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
- const GLuint attr = swrast->_ActiveAttribs[a];
-
-#define ATTRIB_LOOP_END } }
-
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file swrast/s_context.h
+ * \brief Software rasterization context and private types.
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/**
+ * \mainpage swrast module
+ *
+ * This module, software rasterization, contains the software fallback
+ * routines for drawing points, lines, triangles, bitmaps and images.
+ * All rendering boils down to writing spans (arrays) of pixels with
+ * particular colors. The span-writing routines must be implemented
+ * by the device driver.
+ */
+
+
+#ifndef S_CONTEXT_H
+#define S_CONTEXT_H
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_execute.h"
+#include "swrast.h"
+#include "s_span.h"
+
+
+typedef void (*texture_sample_func)(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4]);
+
+typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
+ const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType);
+
+typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
+
+typedef void (*swrast_line_func)( struct gl_context *ctx,
+ const SWvertex *, const SWvertex *);
+
+typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
+ const SWvertex *, const SWvertex *);
+
+
+typedef void (*validate_texture_image_func)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level);
+
+
+/**
+ * \defgroup Bitmasks
+ * Bitmasks to indicate which rasterization options are enabled
+ * (RasterMask)
+ */
+/*@{*/
+#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
+#define BLEND_BIT 0x002 /**< Blend pixels */
+#define DEPTH_BIT 0x004 /**< Depth-test pixels */
+#define FOG_BIT 0x008 /**< Fog pixels */
+#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
+#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
+#define STENCIL_BIT 0x040 /**< Stencil pixels */
+#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
+#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
+ /**< buffer or no buffers. */
+#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
+#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
+#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
+#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
+#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
+/*@}*/
+
+#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
+ _NEW_SCISSOR| \
+ _NEW_COLOR| \
+ _NEW_DEPTH| \
+ _NEW_FOG| \
+ _NEW_PROGRAM| \
+ _NEW_STENCIL| \
+ _NEW_TEXTURE| \
+ _NEW_VIEWPORT| \
+ _NEW_DEPTH)
+
+
+/**
+ * \struct SWcontext
+ * \brief Per-context state that's private to the software rasterizer module.
+ */
+typedef struct
+{
+ /** Driver interface:
+ */
+ struct swrast_device_driver Driver;
+
+ /** Configuration mechanisms to make software rasterizer match
+ * characteristics of the hardware rasterizer (if present):
+ */
+ GLboolean AllowVertexFog;
+ GLboolean AllowPixelFog;
+
+ /** Derived values, invalidated on statechanges, updated from
+ * _swrast_validate_derived():
+ */
+ GLbitfield _RasterMask;
+ GLfloat _BackfaceSign; /** +1 or -1 */
+ GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
+ GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
+ GLboolean _TextureCombinePrimary;
+ GLboolean _FogEnabled;
+ GLboolean _DeferredTexture;
+ GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
+
+ /** List/array of the fragment attributes to interpolate */
+ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+ /** Same info, but as a bitmask */
+ GLbitfield _ActiveAttribMask;
+ /** Number of fragment attributes to interpolate */
+ GLuint _NumActiveAttribs;
+ /** Indicates how each attrib is to be interpolated (lines/tris) */
+ GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
+
+ /* Accum buffer temporaries.
+ */
+ GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
+ GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
+
+ /* Working values:
+ */
+ GLuint StippleCounter; /**< Line stipple counter */
+ GLuint PointLineFacing;
+ GLbitfield NewState;
+ GLuint StateChanges;
+ GLenum Primitive; /* current primitive being drawn (ala glBegin) */
+ GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
+
+ void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
+
+ /**
+ * When the NewState mask intersects these masks, we invalidate the
+ * Point/Line/Triangle function pointers below.
+ */
+ /*@{*/
+ GLbitfield InvalidatePointMask;
+ GLbitfield InvalidateLineMask;
+ GLbitfield InvalidateTriangleMask;
+ /*@}*/
+
+ /**
+ * Device drivers plug in functions for these callbacks.
+ * Will be called when the GL state change mask intersects the above masks.
+ */
+ /*@{*/
+ void (*choose_point)( struct gl_context * );
+ void (*choose_line)( struct gl_context * );
+ void (*choose_triangle)( struct gl_context * );
+ /*@}*/
+
+ /**
+ * Current point, line and triangle drawing functions.
+ */
+ /*@{*/
+ swrast_point_func Point;
+ swrast_line_func Line;
+ swrast_tri_func Triangle;
+ /*@}*/
+
+ /**
+ * Placeholders for when separate specular (or secondary color) is
+ * enabled but texturing is not.
+ */
+ /*@{*/
+ swrast_point_func SpecPoint;
+ swrast_line_func SpecLine;
+ swrast_tri_func SpecTriangle;
+ /*@}*/
+
+ /**
+ * Typically, we'll allocate a sw_span structure as a local variable
+ * and set its 'array' pointer to point to this object. The reason is
+ * this object is big and causes problems when allocated on the stack
+ * on some systems.
+ */
+ SWspanarrays *SpanArrays;
+ SWspanarrays *ZoomedArrays; /**< For pixel zooming */
+
+ /**
+ * Used to buffer N GL_POINTS, instead of rendering one by one.
+ */
+ SWspan PointSpan;
+
+ /** Internal hooks, kept up to date by the same mechanism as above.
+ */
+ blend_func BlendFunc;
+ texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
+
+ /** Buffer for saving the sampled texture colors.
+ * Needed for GL_ARB_texture_env_crossbar implementation.
+ */
+ GLfloat *TexelBuffer;
+
+ validate_texture_image_func ValidateTextureImage;
+
+ /** State used during execution of fragment programs */
+ struct gl_program_machine FragProgMachine;
+
+} SWcontext;
+
+
+extern void
+_swrast_validate_derived( struct gl_context *ctx );
+
+extern void
+_swrast_update_texture_samplers(struct gl_context *ctx);
+
+
+/** Return SWcontext for the given struct gl_context */
+static INLINE SWcontext *
+SWRAST_CONTEXT(struct gl_context *ctx)
+{
+ return (SWcontext *) ctx->swrast_context;
+}
+
+/** const version of above */
+static INLINE const SWcontext *
+CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
+{
+ return (const SWcontext *) ctx->swrast_context;
+}
+
+
+/**
+ * Called prior to framebuffer reading/writing.
+ * For drivers that rely on swrast for fallback rendering, this is the
+ * driver's opportunity to map renderbuffers and textures.
+ */
+static INLINE void
+swrast_render_start(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart(ctx);
+}
+
+
+/** Called after framebuffer reading/writing */
+static INLINE void
+swrast_render_finish(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish(ctx);
+}
+
+
+
+/**
+ * Size of an RGBA pixel, in bytes, for given datatype.
+ */
+#define RGBA_PIXEL_SIZE(TYPE) \
+ ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
+ ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
+ : 4 * sizeof(GLfloat)))
+
+
+
+/*
+ * Fixed point arithmetic macros
+ */
+#ifndef FIXED_FRAC_BITS
+#define FIXED_FRAC_BITS 11
+#endif
+
+#define FIXED_SHIFT FIXED_FRAC_BITS
+#define FIXED_ONE (1 << FIXED_SHIFT)
+#define FIXED_HALF (1 << (FIXED_SHIFT-1))
+#define FIXED_FRAC_MASK (FIXED_ONE - 1)
+#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
+#define FIXED_EPSILON 1
+#define FIXED_SCALE ((float) FIXED_ONE)
+#define FIXED_DBL_SCALE ((double) FIXED_ONE)
+#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
+#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
+#define IntToFixed(I) ((I) << FIXED_SHIFT)
+#define FixedToInt(X) ((X) >> FIXED_SHIFT)
+#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
+#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
+#define FixedFloor(X) ((X) & FIXED_INT_MASK)
+#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
+#define PosFloatToFixed(X) FloatToFixed(X)
+#define SignedFloatToFixed(X) FloatToFixed(X)
+
+
+
+/*
+ * XXX these macros are just bandages for now in order to make
+ * CHAN_BITS==32 compile cleanly.
+ * These should probably go elsewhere at some point.
+ */
+#if CHAN_TYPE == GL_FLOAT
+#define ChanToFixed(X) (X)
+#define FixedToChan(X) (X)
+#else
+#define ChanToFixed(X) IntToFixed(X)
+#define FixedToChan(X) FixedToInt(X)
+#endif
+
+
+/**
+ * For looping over fragment attributes in the pointe, line
+ * triangle rasterizers.
+ */
+#define ATTRIB_LOOP_BEGIN \
+ { \
+ GLuint a; \
+ for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
+ const GLuint attr = swrast->_ActiveAttribs[a];
+
+#define ATTRIB_LOOP_END } }
+
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_copypix.c b/mesalib/src/mesa/swrast/s_copypix.c
index f4f0c8a33..e249e4ad5 100644
--- a/mesalib/src/mesa/swrast/s_copypix.c
+++ b/mesalib/src/mesa/swrast/s_copypix.c
@@ -1,827 +1,720 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/condrender.h"
-#include "main/convolve.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "s_context.h"
-#include "s_depth.h"
-#include "s_span.h"
-#include "s_stencil.h"
-#include "s_zoom.h"
-
-
-
-/**
- * Determine if there's overlap in an image copy.
- * This test also compensates for the fact that copies are done from
- * bottom to top and overlaps can sometimes be handled correctly
- * without making a temporary image copy.
- * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
- */
-static GLboolean
-regions_overlap(GLint srcx, GLint srcy,
- GLint dstx, GLint dsty,
- GLint width, GLint height,
- GLfloat zoomX, GLfloat zoomY)
-{
- if (zoomX == 1.0 && zoomY == 1.0) {
- /* no zoom */
- if (srcx >= dstx + width || (srcx + width <= dstx)) {
- return GL_FALSE;
- }
- else if (srcy < dsty) { /* this is OK */
- return GL_FALSE;
- }
- else if (srcy > dsty + height) {
- return GL_FALSE;
- }
- else {
- return GL_TRUE;
- }
- }
- else {
- /* add one pixel of slop when zooming, just to be safe */
- if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
- /* src is completely right of dest */
- return GL_FALSE;
- }
- else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
- /* src is completely left of dest */
- return GL_FALSE;
- }
- else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
- /* src is completely below dest */
- return GL_FALSE;
- }
- else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
- /* src is completely above dest */
- return GL_FALSE;
- }
- else {
- return GL_TRUE;
- }
- }
-}
-
-
-/**
- * RGBA copypixels with convolution.
- */
-static void
-copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
- GLint width, GLint height, GLint destx, GLint desty)
-{
- GLint row;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
- const GLbitfield transferOps = ctx->_ImageTransferState;
- const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
- || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
- GLfloat *dest, *tmpImage, *convImage;
- SWspan span;
-
- INIT_SPAN(span, GL_BITMAP);
- _swrast_span_default_attribs(ctx, &span);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0;
-
- /* allocate space for GLfloat image */
- tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
- return;
- }
- convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!convImage) {
- free(tmpImage);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
- return;
- }
-
- /* read source image as float/RGBA */
- dest = tmpImage;
- for (row = 0; row < height; row++) {
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, srcy + row, GL_FLOAT, dest);
- dest += 4 * width;
- }
-
- /* do the image transfer ops which preceed convolution */
- for (row = 0; row < height; row++) {
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
- _mesa_apply_rgba_transfer_ops(ctx,
- transferOps & IMAGE_PRE_CONVOLUTION_BITS,
- width, rgba);
- }
-
- /* do convolution */
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
- }
- free(tmpImage);
-
- /* do remaining post-convolution image transfer ops */
- for (row = 0; row < height; row++) {
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
- _mesa_apply_rgba_transfer_ops(ctx,
- transferOps & IMAGE_POST_CONVOLUTION_BITS,
- width, rgba);
- }
-
- if (!sink) {
- /* write the new image */
- for (row = 0; row < height; row++) {
- const GLfloat *src = convImage + row * width * 4;
- GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
-
- /* copy convolved colors into span array */
- memcpy(rgba, src, width * 4 * sizeof(GLfloat));
-
- /* write span */
- span.x = destx;
- span.y = desty + row;
- span.end = width;
- span.array->ChanType = GL_FLOAT;
- if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- /* restore this */
- span.array->ChanType = CHAN_TYPE;
- }
-
- free(convImage);
-}
-
-
-/**
- * RGBA copypixels
- */
-static void
-copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
- GLint width, GLint height, GLint destx, GLint desty)
-{
- GLfloat *tmpImage, *p;
- GLint sy, dy, stepy, row;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
- GLint overlapping;
- GLuint transferOps = ctx->_ImageTransferState;
- SWspan span;
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no readbuffer - OK */
- return;
- }
-
- if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
- copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
- return;
- }
- else if (ctx->Pixel.Convolution1DEnabled) {
- /* make sure we don't apply 1D convolution */
- transferOps &= ~(IMAGE_CONVOLUTION_BIT |
- IMAGE_POST_CONVOLUTION_SCALE_BIAS);
- }
-
- if (ctx->DrawBuffer == ctx->ReadBuffer) {
- overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
- ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
- }
- else {
- overlapping = GL_FALSE;
- }
-
- /* Determine if copy should be done bottom-to-top or top-to-bottom */
- if (!overlapping && srcy < desty) {
- /* top-down max-to-min */
- sy = srcy + height - 1;
- dy = desty + height - 1;
- stepy = -1;
- }
- else {
- /* bottom-up min-to-max */
- sy = srcy;
- dy = desty;
- stepy = 1;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- _swrast_span_default_attribs(ctx, &span);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
-
- if (overlapping) {
- tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat) * 4);
- if (!tmpImage) {
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
- return;
- }
- /* read the source image as RGBA/float */
- p = tmpImage;
- for (row = 0; row < height; row++) {
- _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, sy + row, GL_FLOAT, p );
- p += width * 4;
- }
- p = tmpImage;
- }
- else {
- tmpImage = NULL; /* silence compiler warnings */
- p = NULL;
- }
-
- ASSERT(width < MAX_WIDTH);
-
- for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
- GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
-
- /* Get row/span of source pixels */
- if (overlapping) {
- /* get from buffered image */
- memcpy(rgba, p, width * sizeof(GLfloat) * 4);
- p += width * 4;
- }
- else {
- /* get from framebuffer */
- _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, sy, GL_FLOAT, rgba );
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
- (GLfloat (*)[4]) rgba);
- }
-
- /* Write color span */
- span.x = destx;
- span.y = dy;
- span.end = width;
- span.array->ChanType = GL_FLOAT;
- if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
- }
-
- span.array->ChanType = CHAN_TYPE; /* restore */
-
- if (overlapping)
- free(tmpImage);
-}
-
-
-/**
- * Convert floating point Z values to integer Z values with pixel transfer's
- * Z scale and bias.
- */
-static void
-scale_and_bias_z(GLcontext *ctx, GLuint width,
- const GLfloat depth[], GLuint z[])
-{
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
- GLuint i;
-
- if (depthMax <= 0xffffff &&
- ctx->Pixel.DepthScale == 1.0 &&
- ctx->Pixel.DepthBias == 0.0) {
- /* no scale or bias and no clamping and no worry of overflow */
- const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
- for (i = 0; i < width; i++) {
- z[i] = (GLuint) (depth[i] * depthMaxF);
- }
- }
- else {
- /* need to be careful with overflow */
- const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
- for (i = 0; i < width; i++) {
- GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- d = CLAMP(d, 0.0, 1.0) * depthMaxF;
- if (d >= depthMaxF)
- z[i] = depthMax;
- else
- z[i] = (GLuint) d;
- }
- }
-}
-
-
-
-/*
- * TODO: Optimize!!!!
- */
-static void
-copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
- GLint width, GLint height,
- GLint destx, GLint desty )
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *readRb = fb->_DepthBuffer;
- GLfloat *p, *tmpImage;
- GLint sy, dy, stepy;
- GLint j;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
- GLint overlapping;
- SWspan span;
-
- if (!readRb) {
- /* no readbuffer - OK */
- return;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- _swrast_span_default_attribs(ctx, &span);
- span.arrayMask = SPAN_Z;
-
- if (ctx->DrawBuffer == ctx->ReadBuffer) {
- overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
- ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
- }
- else {
- overlapping = GL_FALSE;
- }
-
- /* Determine if copy should be bottom-to-top or top-to-bottom */
- if (!overlapping && srcy < desty) {
- /* top-down max-to-min */
- sy = srcy + height - 1;
- dy = desty + height - 1;
- stepy = -1;
- }
- else {
- /* bottom-up min-to-max */
- sy = srcy;
- dy = desty;
- stepy = 1;
- }
-
- if (overlapping) {
- GLint ssy = sy;
- tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat));
- if (!tmpImage) {
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
- return;
- }
- p = tmpImage;
- for (j = 0; j < height; j++, ssy += stepy) {
- _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
- p += width;
- }
- p = tmpImage;
- }
- else {
- tmpImage = NULL; /* silence compiler warning */
- p = NULL;
- }
-
- for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- GLfloat depth[MAX_WIDTH];
- /* get depth values */
- if (overlapping) {
- memcpy(depth, p, width * sizeof(GLfloat));
- p += width;
- }
- else {
- _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
- }
-
- /* apply scale and bias */
- scale_and_bias_z(ctx, width, depth, span.array->z);
-
- /* write depth values */
- span.x = destx;
- span.y = dy;
- span.end = width;
- if (zoom)
- _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
- else
- _swrast_write_rgba_span(ctx, &span);
- }
-
- if (overlapping)
- free(tmpImage);
-}
-
-
-
-static void
-copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
- GLint width, GLint height,
- GLint destx, GLint desty )
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- GLint sy, dy, stepy;
- GLint j;
- GLstencil *p, *tmpImage;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
- GLint overlapping;
-
- if (!rb) {
- /* no readbuffer - OK */
- return;
- }
-
- if (ctx->DrawBuffer == ctx->ReadBuffer) {
- overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
- ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
- }
- else {
- overlapping = GL_FALSE;
- }
-
- /* Determine if copy should be bottom-to-top or top-to-bottom */
- if (!overlapping && srcy < desty) {
- /* top-down max-to-min */
- sy = srcy + height - 1;
- dy = desty + height - 1;
- stepy = -1;
- }
- else {
- /* bottom-up min-to-max */
- sy = srcy;
- dy = desty;
- stepy = 1;
- }
-
- if (overlapping) {
- GLint ssy = sy;
- tmpImage = (GLstencil *) malloc(width * height * sizeof(GLstencil));
- if (!tmpImage) {
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
- return;
- }
- p = tmpImage;
- for (j = 0; j < height; j++, ssy += stepy) {
- _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
- p += width;
- }
- p = tmpImage;
- }
- else {
- tmpImage = NULL; /* silence compiler warning */
- p = NULL;
- }
-
- for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- GLstencil stencil[MAX_WIDTH];
-
- /* Get stencil values */
- if (overlapping) {
- memcpy(stencil, p, width * sizeof(GLstencil));
- p += width;
- }
- else {
- _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
- }
-
- _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
-
- /* Write stencil values */
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
- destx, dy, stencil);
- }
- else {
- _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
- }
- }
-
- if (overlapping)
- free(tmpImage);
-}
-
-
-/**
- * This isn't terribly efficient. If a driver really has combined
- * depth/stencil buffers the driver should implement an optimized
- * CopyPixels function.
- */
-static void
-copy_depth_stencil_pixels(GLcontext *ctx,
- const GLint srcX, const GLint srcY,
- const GLint width, const GLint height,
- const GLint destX, const GLint destY)
-{
- struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
- GLint sy, dy, stepy;
- GLint j;
- GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
- GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
- const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
- const GLuint stencilMask = ctx->Stencil.WriteMask[0];
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
- const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- GLint overlapping;
-
- depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
- depthReadRb = ctx->ReadBuffer->_DepthBuffer;
- stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
-
- ASSERT(depthDrawRb);
- ASSERT(depthReadRb);
- ASSERT(stencilReadRb);
-
- if (ctx->DrawBuffer == ctx->ReadBuffer) {
- overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
- ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
- }
- else {
- overlapping = GL_FALSE;
- }
-
- /* Determine if copy should be bottom-to-top or top-to-bottom */
- if (!overlapping && srcY < destY) {
- /* top-down max-to-min */
- sy = srcY + height - 1;
- dy = destY + height - 1;
- stepy = -1;
- }
- else {
- /* bottom-up min-to-max */
- sy = srcY;
- dy = destY;
- stepy = 1;
- }
-
- if (overlapping) {
- GLint ssy = sy;
-
- if (stencilMask != 0x0) {
- tempStencilImage
- = (GLstencil *) malloc(width * height * sizeof(GLstencil));
- if (!tempStencilImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
- return;
- }
-
- /* get copy of stencil pixels */
- stencilPtr = tempStencilImage;
- for (j = 0; j < height; j++, ssy += stepy) {
- _swrast_read_stencil_span(ctx, stencilReadRb,
- width, srcX, ssy, stencilPtr);
- stencilPtr += width;
- }
- stencilPtr = tempStencilImage;
- }
-
- if (ctx->Depth.Mask) {
- tempDepthImage
- = (GLfloat *) malloc(width * height * sizeof(GLfloat));
- if (!tempDepthImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
- free(tempStencilImage);
- return;
- }
-
- /* get copy of depth pixels */
- depthPtr = tempDepthImage;
- for (j = 0; j < height; j++, ssy += stepy) {
- _swrast_read_depth_span_float(ctx, depthReadRb,
- width, srcX, ssy, depthPtr);
- depthPtr += width;
- }
- depthPtr = tempDepthImage;
- }
- }
-
- for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- if (stencilMask != 0x0) {
- GLstencil stencil[MAX_WIDTH];
-
- /* Get stencil values */
- if (overlapping) {
- memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
- stencilPtr += width;
- }
- else {
- _swrast_read_stencil_span(ctx, stencilReadRb,
- width, srcX, sy, stencil);
- }
-
- _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
-
- /* Write values */
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
- destX, dy, stencil);
- }
- else {
- _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
- }
- }
-
- if (ctx->Depth.Mask) {
- GLfloat depth[MAX_WIDTH];
- GLuint zVals32[MAX_WIDTH];
- GLushort zVals16[MAX_WIDTH];
- GLvoid *zVals;
- GLuint zBytes;
-
- /* get depth values */
- if (overlapping) {
- memcpy(depth, depthPtr, width * sizeof(GLfloat));
- depthPtr += width;
- }
- else {
- _swrast_read_depth_span_float(ctx, depthReadRb,
- width, srcX, sy, depth);
- }
-
- /* scale & bias */
- if (scaleOrBias) {
- _mesa_scale_and_bias_depth(ctx, width, depth);
- }
- /* convert to integer Z values */
- if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
- GLint k;
- for (k = 0; k < width; k++)
- zVals16[k] = (GLushort) (depth[k] * depthScale);
- zVals = zVals16;
- zBytes = 2;
- }
- else {
- GLint k;
- for (k = 0; k < width; k++)
- zVals32[k] = (GLuint) (depth[k] * depthScale);
- zVals = zVals32;
- zBytes = 4;
- }
-
- /* Write values */
- if (zoom) {
- _swrast_write_zoomed_z_span(ctx, destX, destY, width,
- destX, dy, zVals);
- }
- else {
- _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
- }
- }
- }
-
- if (tempStencilImage)
- free(tempStencilImage);
-
- if (tempDepthImage)
- free(tempDepthImage);
-}
-
-
-
-/**
- * Try to do a fast copy pixels.
- */
-static GLboolean
-fast_copy_pixels(GLcontext *ctx,
- GLint srcX, GLint srcY, GLsizei width, GLsizei height,
- GLint dstX, GLint dstY, GLenum type)
-{
- struct gl_framebuffer *srcFb = ctx->ReadBuffer;
- struct gl_framebuffer *dstFb = ctx->DrawBuffer;
- struct gl_renderbuffer *srcRb, *dstRb;
- GLint row, yStep;
-
- if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
- ctx->Pixel.ZoomX != 1.0F ||
- ctx->Pixel.ZoomY != 1.0F ||
- ctx->_ImageTransferState) {
- /* can't handle these */
- return GL_FALSE;
- }
-
- if (type == GL_COLOR) {
- if (dstFb->_NumColorDrawBuffers != 1)
- return GL_FALSE;
- srcRb = srcFb->_ColorReadBuffer;
- dstRb = dstFb->_ColorDrawBuffers[0];
- }
- else if (type == GL_STENCIL) {
- srcRb = srcFb->_StencilBuffer;
- dstRb = dstFb->_StencilBuffer;
- }
- else if (type == GL_DEPTH) {
- srcRb = srcFb->_DepthBuffer;
- dstRb = dstFb->_DepthBuffer;
- }
- else {
- ASSERT(type == GL_DEPTH_STENCIL_EXT);
- /* XXX correct? */
- srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
- dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
- }
-
- /* src and dst renderbuffers must be same format and type */
- if (!srcRb || !dstRb ||
- srcRb->DataType != dstRb->DataType ||
- srcRb->_BaseFormat != dstRb->_BaseFormat) {
- return GL_FALSE;
- }
-
- /* clipping not supported */
- if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
- srcY < 0 || srcY + height > (GLint) srcFb->Height ||
- dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
- dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
- return GL_FALSE;
- }
-
- /* overlapping src/dst doesn't matter, just determine Y direction */
- if (srcY < dstY) {
- /* top-down max-to-min */
- srcY = srcY + height - 1;
- dstY = dstY + height - 1;
- yStep = -1;
- }
- else {
- /* bottom-up min-to-max */
- yStep = 1;
- }
-
- for (row = 0; row < height; row++) {
- GLuint temp[MAX_WIDTH][4];
- srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
- dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
- srcY += yStep;
- dstY += yStep;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Do software-based glCopyPixels.
- * By time we get here, all parameters will have been error-checked.
- */
-void
-_swrast_CopyPixels( GLcontext *ctx,
- GLint srcx, GLint srcy, GLsizei width, GLsizei height,
- GLint destx, GLint desty, GLenum type )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- swrast_render_start(ctx);
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't copy */
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
- switch (type) {
- case GL_COLOR:
- copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
- break;
- case GL_DEPTH:
- copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
- break;
- case GL_STENCIL:
- copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
- break;
- case GL_DEPTH_STENCIL_EXT:
- copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
- break;
- default:
- _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
- }
- }
-
- swrast_render_finish(ctx);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/condrender.h"
+#include "main/macros.h"
+#include "main/pixeltransfer.h"
+#include "main/imports.h"
+
+#include "s_context.h"
+#include "s_depth.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_zoom.h"
+
+
+
+/**
+ * Determine if there's overlap in an image copy.
+ * This test also compensates for the fact that copies are done from
+ * bottom to top and overlaps can sometimes be handled correctly
+ * without making a temporary image copy.
+ * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
+ */
+static GLboolean
+regions_overlap(GLint srcx, GLint srcy,
+ GLint dstx, GLint dsty,
+ GLint width, GLint height,
+ GLfloat zoomX, GLfloat zoomY)
+{
+ if (zoomX == 1.0 && zoomY == 1.0) {
+ /* no zoom */
+ if (srcx >= dstx + width || (srcx + width <= dstx)) {
+ return GL_FALSE;
+ }
+ else if (srcy < dsty) { /* this is OK */
+ return GL_FALSE;
+ }
+ else if (srcy > dsty + height) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* add one pixel of slop when zooming, just to be safe */
+ if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
+ /* src is completely right of dest */
+ return GL_FALSE;
+ }
+ else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
+ /* src is completely left of dest */
+ return GL_FALSE;
+ }
+ else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
+ /* src is completely below dest */
+ return GL_FALSE;
+ }
+ else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
+ /* src is completely above dest */
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+ }
+}
+
+
+/**
+ * RGBA copypixels
+ */
+static void
+copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLint width, GLint height, GLint destx, GLint desty)
+{
+ GLfloat *tmpImage, *p;
+ GLint sy, dy, stepy, row;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
+ GLint overlapping;
+ GLuint transferOps = ctx->_ImageTransferState;
+ SWspan span;
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no readbuffer - OK */
+ return;
+ }
+
+ if (ctx->DrawBuffer == ctx->ReadBuffer) {
+ overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
+ }
+ else {
+ overlapping = GL_FALSE;
+ }
+
+ /* Determine if copy should be done bottom-to-top or top-to-bottom */
+ if (!overlapping && srcy < desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
+
+ if (overlapping) {
+ tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat) * 4);
+ if (!tmpImage) {
+ _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
+ return;
+ }
+ /* read the source image as RGBA/float */
+ p = tmpImage;
+ for (row = 0; row < height; row++) {
+ _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
+ width, srcx, sy + row, GL_FLOAT, p );
+ p += width * 4;
+ }
+ p = tmpImage;
+ }
+ else {
+ tmpImage = NULL; /* silence compiler warnings */
+ p = NULL;
+ }
+
+ ASSERT(width < MAX_WIDTH);
+
+ for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
+ GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
+
+ /* Get row/span of source pixels */
+ if (overlapping) {
+ /* get from buffered image */
+ memcpy(rgba, p, width * sizeof(GLfloat) * 4);
+ p += width * 4;
+ }
+ else {
+ /* get from framebuffer */
+ _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
+ width, srcx, sy, GL_FLOAT, rgba );
+ }
+
+ if (transferOps) {
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
+ (GLfloat (*)[4]) rgba);
+ }
+
+ /* Write color span */
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ span.array->ChanType = GL_FLOAT;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+
+ span.array->ChanType = CHAN_TYPE; /* restore */
+
+ if (overlapping)
+ free(tmpImage);
+}
+
+
+/**
+ * Convert floating point Z values to integer Z values with pixel transfer's
+ * Z scale and bias.
+ */
+static void
+scale_and_bias_z(struct gl_context *ctx, GLuint width,
+ const GLfloat depth[], GLuint z[])
+{
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
+ GLuint i;
+
+ if (depthMax <= 0xffffff &&
+ ctx->Pixel.DepthScale == 1.0 &&
+ ctx->Pixel.DepthBias == 0.0) {
+ /* no scale or bias and no clamping and no worry of overflow */
+ const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
+ for (i = 0; i < width; i++) {
+ z[i] = (GLuint) (depth[i] * depthMaxF);
+ }
+ }
+ else {
+ /* need to be careful with overflow */
+ const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
+ for (i = 0; i < width; i++) {
+ GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
+ d = CLAMP(d, 0.0, 1.0) * depthMaxF;
+ if (d >= depthMaxF)
+ z[i] = depthMax;
+ else
+ z[i] = (GLuint) d;
+ }
+ }
+}
+
+
+
+/*
+ * TODO: Optimize!!!!
+ */
+static void
+copy_depth_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLint width, GLint height,
+ GLint destx, GLint desty )
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *readRb = fb->_DepthBuffer;
+ GLfloat *p, *tmpImage;
+ GLint sy, dy, stepy;
+ GLint j;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
+ GLint overlapping;
+ SWspan span;
+
+ if (!readRb) {
+ /* no readbuffer - OK */
+ return;
+ }
+
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_Z;
+
+ if (ctx->DrawBuffer == ctx->ReadBuffer) {
+ overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
+ }
+ else {
+ overlapping = GL_FALSE;
+ }
+
+ /* Determine if copy should be bottom-to-top or top-to-bottom */
+ if (!overlapping && srcy < desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ if (overlapping) {
+ GLint ssy = sy;
+ tmpImage = (GLfloat *) malloc(width * height * sizeof(GLfloat));
+ if (!tmpImage) {
+ _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
+ return;
+ }
+ p = tmpImage;
+ for (j = 0; j < height; j++, ssy += stepy) {
+ _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
+ p += width;
+ }
+ p = tmpImage;
+ }
+ else {
+ tmpImage = NULL; /* silence compiler warning */
+ p = NULL;
+ }
+
+ for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
+ GLfloat depth[MAX_WIDTH];
+ /* get depth values */
+ if (overlapping) {
+ memcpy(depth, p, width * sizeof(GLfloat));
+ p += width;
+ }
+ else {
+ _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
+ }
+
+ /* apply scale and bias */
+ scale_and_bias_z(ctx, width, depth, span.array->z);
+
+ /* write depth values */
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ if (zoom)
+ _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
+ else
+ _swrast_write_rgba_span(ctx, &span);
+ }
+
+ if (overlapping)
+ free(tmpImage);
+}
+
+
+
+static void
+copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLint width, GLint height,
+ GLint destx, GLint desty )
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ GLint sy, dy, stepy;
+ GLint j;
+ GLstencil *p, *tmpImage;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
+ GLint overlapping;
+
+ if (!rb) {
+ /* no readbuffer - OK */
+ return;
+ }
+
+ if (ctx->DrawBuffer == ctx->ReadBuffer) {
+ overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
+ }
+ else {
+ overlapping = GL_FALSE;
+ }
+
+ /* Determine if copy should be bottom-to-top or top-to-bottom */
+ if (!overlapping && srcy < desty) {
+ /* top-down max-to-min */
+ sy = srcy + height - 1;
+ dy = desty + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcy;
+ dy = desty;
+ stepy = 1;
+ }
+
+ if (overlapping) {
+ GLint ssy = sy;
+ tmpImage = (GLstencil *) malloc(width * height * sizeof(GLstencil));
+ if (!tmpImage) {
+ _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
+ return;
+ }
+ p = tmpImage;
+ for (j = 0; j < height; j++, ssy += stepy) {
+ _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
+ p += width;
+ }
+ p = tmpImage;
+ }
+ else {
+ tmpImage = NULL; /* silence compiler warning */
+ p = NULL;
+ }
+
+ for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
+ GLstencil stencil[MAX_WIDTH];
+
+ /* Get stencil values */
+ if (overlapping) {
+ memcpy(stencil, p, width * sizeof(GLstencil));
+ p += width;
+ }
+ else {
+ _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
+ }
+
+ _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
+
+ /* Write stencil values */
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
+ destx, dy, stencil);
+ }
+ else {
+ _swrast_write_stencil_span( ctx, width, destx, dy, stencil );
+ }
+ }
+
+ if (overlapping)
+ free(tmpImage);
+}
+
+
+/**
+ * This isn't terribly efficient. If a driver really has combined
+ * depth/stencil buffers the driver should implement an optimized
+ * CopyPixels function.
+ */
+static void
+copy_depth_stencil_pixels(struct gl_context *ctx,
+ const GLint srcX, const GLint srcY,
+ const GLint width, const GLint height,
+ const GLint destX, const GLint destY)
+{
+ struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
+ GLint sy, dy, stepy;
+ GLint j;
+ GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
+ GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
+ const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
+ const GLuint stencilMask = ctx->Stencil.WriteMask[0];
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ GLint overlapping;
+
+ depthDrawRb = ctx->DrawBuffer->_DepthBuffer;
+ depthReadRb = ctx->ReadBuffer->_DepthBuffer;
+ stencilReadRb = ctx->ReadBuffer->_StencilBuffer;
+
+ ASSERT(depthDrawRb);
+ ASSERT(depthReadRb);
+ ASSERT(stencilReadRb);
+
+ if (ctx->DrawBuffer == ctx->ReadBuffer) {
+ overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
+ ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
+ }
+ else {
+ overlapping = GL_FALSE;
+ }
+
+ /* Determine if copy should be bottom-to-top or top-to-bottom */
+ if (!overlapping && srcY < destY) {
+ /* top-down max-to-min */
+ sy = srcY + height - 1;
+ dy = destY + height - 1;
+ stepy = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ sy = srcY;
+ dy = destY;
+ stepy = 1;
+ }
+
+ if (overlapping) {
+ GLint ssy = sy;
+
+ if (stencilMask != 0x0) {
+ tempStencilImage
+ = (GLstencil *) malloc(width * height * sizeof(GLstencil));
+ if (!tempStencilImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
+ return;
+ }
+
+ /* get copy of stencil pixels */
+ stencilPtr = tempStencilImage;
+ for (j = 0; j < height; j++, ssy += stepy) {
+ _swrast_read_stencil_span(ctx, stencilReadRb,
+ width, srcX, ssy, stencilPtr);
+ stencilPtr += width;
+ }
+ stencilPtr = tempStencilImage;
+ }
+
+ if (ctx->Depth.Mask) {
+ tempDepthImage
+ = (GLfloat *) malloc(width * height * sizeof(GLfloat));
+ if (!tempDepthImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
+ free(tempStencilImage);
+ return;
+ }
+
+ /* get copy of depth pixels */
+ depthPtr = tempDepthImage;
+ for (j = 0; j < height; j++, ssy += stepy) {
+ _swrast_read_depth_span_float(ctx, depthReadRb,
+ width, srcX, ssy, depthPtr);
+ depthPtr += width;
+ }
+ depthPtr = tempDepthImage;
+ }
+ }
+
+ for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
+ if (stencilMask != 0x0) {
+ GLstencil stencil[MAX_WIDTH];
+
+ /* Get stencil values */
+ if (overlapping) {
+ memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
+ stencilPtr += width;
+ }
+ else {
+ _swrast_read_stencil_span(ctx, stencilReadRb,
+ width, srcX, sy, stencil);
+ }
+
+ _mesa_apply_stencil_transfer_ops(ctx, width, stencil);
+
+ /* Write values */
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
+ destX, dy, stencil);
+ }
+ else {
+ _swrast_write_stencil_span( ctx, width, destX, dy, stencil );
+ }
+ }
+
+ if (ctx->Depth.Mask) {
+ GLfloat depth[MAX_WIDTH];
+ GLuint zVals32[MAX_WIDTH];
+ GLushort zVals16[MAX_WIDTH];
+ GLvoid *zVals;
+ GLuint zBytes;
+
+ /* get depth values */
+ if (overlapping) {
+ memcpy(depth, depthPtr, width * sizeof(GLfloat));
+ depthPtr += width;
+ }
+ else {
+ _swrast_read_depth_span_float(ctx, depthReadRb,
+ width, srcX, sy, depth);
+ }
+
+ /* scale & bias */
+ if (scaleOrBias) {
+ _mesa_scale_and_bias_depth(ctx, width, depth);
+ }
+ /* convert to integer Z values */
+ if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
+ GLint k;
+ for (k = 0; k < width; k++)
+ zVals16[k] = (GLushort) (depth[k] * depthScale);
+ zVals = zVals16;
+ zBytes = 2;
+ }
+ else {
+ GLint k;
+ for (k = 0; k < width; k++)
+ zVals32[k] = (GLuint) (depth[k] * depthScale);
+ zVals = zVals32;
+ zBytes = 4;
+ }
+
+ /* Write values */
+ if (zoom) {
+ _swrast_write_zoomed_z_span(ctx, destX, destY, width,
+ destX, dy, zVals);
+ }
+ else {
+ _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
+ }
+ }
+ }
+
+ if (tempStencilImage)
+ free(tempStencilImage);
+
+ if (tempDepthImage)
+ free(tempDepthImage);
+}
+
+
+
+/**
+ * Try to do a fast copy pixels.
+ */
+static GLboolean
+fast_copy_pixels(struct gl_context *ctx,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ struct gl_framebuffer *srcFb = ctx->ReadBuffer;
+ struct gl_framebuffer *dstFb = ctx->DrawBuffer;
+ struct gl_renderbuffer *srcRb, *dstRb;
+ GLint row, yStep;
+
+ if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
+ ctx->Pixel.ZoomX != 1.0F ||
+ ctx->Pixel.ZoomY != 1.0F ||
+ ctx->_ImageTransferState) {
+ /* can't handle these */
+ return GL_FALSE;
+ }
+
+ if (type == GL_COLOR) {
+ if (dstFb->_NumColorDrawBuffers != 1)
+ return GL_FALSE;
+ srcRb = srcFb->_ColorReadBuffer;
+ dstRb = dstFb->_ColorDrawBuffers[0];
+ }
+ else if (type == GL_STENCIL) {
+ srcRb = srcFb->_StencilBuffer;
+ dstRb = dstFb->_StencilBuffer;
+ }
+ else if (type == GL_DEPTH) {
+ srcRb = srcFb->_DepthBuffer;
+ dstRb = dstFb->_DepthBuffer;
+ }
+ else {
+ ASSERT(type == GL_DEPTH_STENCIL_EXT);
+ /* XXX correct? */
+ srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ }
+
+ /* src and dst renderbuffers must be same format and type */
+ if (!srcRb || !dstRb ||
+ srcRb->DataType != dstRb->DataType ||
+ srcRb->_BaseFormat != dstRb->_BaseFormat) {
+ return GL_FALSE;
+ }
+
+ /* clipping not supported */
+ if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
+ srcY < 0 || srcY + height > (GLint) srcFb->Height ||
+ dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
+ dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
+ return GL_FALSE;
+ }
+
+ /* overlapping src/dst doesn't matter, just determine Y direction */
+ if (srcY < dstY) {
+ /* top-down max-to-min */
+ srcY = srcY + height - 1;
+ dstY = dstY + height - 1;
+ yStep = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ yStep = 1;
+ }
+
+ for (row = 0; row < height; row++) {
+ GLuint temp[MAX_WIDTH][4];
+ srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
+ dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
+ srcY += yStep;
+ dstY += yStep;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do software-based glCopyPixels.
+ * By time we get here, all parameters will have been error-checked.
+ */
+void
+_swrast_CopyPixels( struct gl_context *ctx,
+ GLint srcx, GLint srcy, GLsizei width, GLsizei height,
+ GLint destx, GLint desty, GLenum type )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ swrast_render_start(ctx);
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't copy */
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
+ switch (type) {
+ case GL_COLOR:
+ copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ break;
+ case GL_DEPTH:
+ copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ break;
+ case GL_STENCIL:
+ copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c
index f952fd6ba..90b9ee572 100644
--- a/mesalib/src/mesa/swrast/s_depth.c
+++ b/mesalib/src/mesa/swrast/s_depth.c
@@ -1,1484 +1,1484 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/formats.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "s_depth.h"
-#include "s_span.h"
-
-
-/**
- * Do depth test for a horizontal span of fragments.
- * Input: zbuffer - array of z values in the zbuffer
- * z - array of fragment z values
- * Return: number of fragments which pass the test.
- */
-static GLuint
-depth_test_span16( GLcontext *ctx, GLuint n,
- GLushort zbuffer[], const GLuint z[], GLubyte mask[] )
-{
- GLuint passed = 0;
-
- /* switch cases ordered from most frequent to less frequent */
- switch (ctx->Depth.Func) {
- case GL_LESS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- if (z[i] < zbuffer[i]) {
- /* pass */
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- if (z[i] < zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_LEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] <= zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] <= zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] >= zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] >= zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GREATER:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] > zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] > zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_NOTEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] != zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] != zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_EQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] == zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] == zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_ALWAYS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- }
- }
- else {
- /* Don't update Z buffer or mask */
- passed = n;
- }
- break;
- case GL_NEVER:
- memset(mask, 0, n * sizeof(GLubyte));
- break;
- default:
- _mesa_problem(ctx, "Bad depth func in depth_test_span16");
- }
-
- return passed;
-}
-
-
-static GLuint
-depth_test_span32( GLcontext *ctx, GLuint n,
- GLuint zbuffer[], const GLuint z[], GLubyte mask[] )
-{
- GLuint passed = 0;
-
- /* switch cases ordered from most frequent to less frequent */
- switch (ctx->Depth.Func) {
- case GL_LESS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- if (z[i] < zbuffer[i]) {
- /* pass */
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- if (z[i] < zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_LEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] <= zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] <= zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] >= zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] >= zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GREATER:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] > zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] > zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_NOTEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] != zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] != zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_EQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] == zbuffer[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- if (z[i] == zbuffer[i]) {
- /* pass */
- passed++;
- }
- else {
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_ALWAYS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0;i<n;i++) {
- if (mask[i]) {
- zbuffer[i] = z[i];
- passed++;
- }
- }
- }
- else {
- /* Don't update Z buffer or mask */
- passed = n;
- }
- break;
- case GL_NEVER:
- memset(mask, 0, n * sizeof(GLubyte));
- break;
- default:
- _mesa_problem(ctx, "Bad depth func in depth_test_span32");
- }
-
- return passed;
-}
-
-
-
-/**
- * Clamp fragment Z values to the depth near/far range (glDepthRange()).
- * This is used when GL_ARB_depth_clamp/GL_DEPTH_CLAMP is turned on.
- * In that case, vertexes are not clipped against the near/far planes
- * so rasterization will produce fragment Z values outside the usual
- * [0,1] range.
- */
-void
-_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- const GLuint count = span->end;
- GLint *zValues = (GLint *) span->array->z; /* sign change */
- GLint min, max;
- GLfloat min_f, max_f;
- GLuint i;
-
- if (ctx->Viewport.Near < ctx->Viewport.Far) {
- min_f = ctx->Viewport.Near;
- max_f = ctx->Viewport.Far;
- } else {
- min_f = ctx->Viewport.Far;
- max_f = ctx->Viewport.Near;
- }
-
- /* Convert floating point values in [0,1] to device Z coordinates in
- * [0, DepthMax].
- * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
- *
- * XXX this all falls apart if we have 31 or more bits of Z because
- * the triangle rasterization code produces unsigned Z values. Negative
- * vertex Z values come out as large fragment Z uints.
- */
- min = (GLint) (min_f * fb->_DepthMaxF);
- max = (GLint) (max_f * fb->_DepthMaxF);
- if (max < 0)
- max = 0x7fffffff; /* catch over flow for 30-bit z */
-
- /* Note that we do the comparisons here using signed integers.
- */
- for (i = 0; i < count; i++) {
- if (zValues[i] < min)
- zValues[i] = min;
- if (zValues[i] > max)
- zValues[i] = max;
- }
-}
-
-
-
-/*
- * Apply depth test to span of fragments.
- */
-static GLuint
-depth_test_span( GLcontext *ctx, SWspan *span)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- const GLint x = span->x;
- const GLint y = span->y;
- const GLuint count = span->end;
- const GLuint *zValues = span->array->z;
- GLubyte *mask = span->array->mask;
- GLuint passed;
-
- ASSERT((span->arrayMask & SPAN_XY) == 0);
- ASSERT(span->arrayMask & SPAN_Z);
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* Directly access buffer */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort *zbuffer = (GLushort *) rb->GetPointer(ctx, rb, x, y);
- passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
- }
- else {
- GLuint *zbuffer = (GLuint *) rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
- }
- }
- else {
- /* read depth values from buffer, test, write back */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort zbuffer[MAX_WIDTH];
- rb->GetRow(ctx, rb, count, x, y, zbuffer);
- passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
- rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
- }
- else {
- GLuint zbuffer[MAX_WIDTH];
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- rb->GetRow(ctx, rb, count, x, y, zbuffer);
- passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
- rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
- }
- }
-
- if (passed < count) {
- span->writeAll = GL_FALSE;
- }
- return passed;
-}
-
-
-
-#define Z_ADDRESS(X, Y) (zStart + (Y) * stride + (X))
-
-
-/*
- * Do depth testing for an array of fragments at assorted locations.
- */
-static void
-direct_depth_test_pixels16(GLcontext *ctx, GLushort *zStart, GLuint stride,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint z[], GLubyte mask[] )
-{
- /* switch cases ordered from most frequent to less frequent */
- switch (ctx->Depth.Func) {
- case GL_LESS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] < *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] < *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_LEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] <= *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] <= *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] >= *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] >= *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GREATER:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] > *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] > *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_NOTEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] != *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] != *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_EQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] == *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] == *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_ALWAYS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLushort *zptr = Z_ADDRESS(x[i], y[i]);
- *zptr = z[i];
- }
- }
- }
- else {
- /* Don't update Z buffer or mask */
- }
- break;
- case GL_NEVER:
- /* depth test never passes */
- memset(mask, 0, n * sizeof(GLubyte));
- break;
- default:
- _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
- }
-}
-
-
-
-/*
- * Do depth testing for an array of fragments with direct access to zbuffer.
- */
-static void
-direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint z[], GLubyte mask[] )
-{
- /* switch cases ordered from most frequent to less frequent */
- switch (ctx->Depth.Func) {
- case GL_LESS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] < *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] < *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_LEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] <= *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] <= *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] >= *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] >= *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GREATER:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] > *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] > *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_NOTEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] != *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] != *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_EQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] == *zptr) {
- /* pass */
- *zptr = z[i];
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- else {
- /* Don't update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- if (z[i] == *zptr) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_ALWAYS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- GLuint i;
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLuint *zptr = Z_ADDRESS(x[i], y[i]);
- *zptr = z[i];
- }
- }
- }
- else {
- /* Don't update Z buffer or mask */
- }
- break;
- case GL_NEVER:
- /* depth test never passes */
- memset(mask, 0, n * sizeof(GLubyte));
- break;
- default:
- _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
- }
-}
-
-
-
-
-static GLuint
-depth_test_pixels( GLcontext *ctx, SWspan *span )
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- const GLuint count = span->end;
- const GLint *x = span->array->x;
- const GLint *y = span->array->y;
- const GLuint *z = span->array->z;
- GLubyte *mask = span->array->mask;
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* Directly access values */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort *zStart = (GLushort *) rb->Data;
- GLuint stride = rb->Width;
- direct_depth_test_pixels16(ctx, zStart, stride, count, x, y, z, mask);
- }
- else {
- GLuint *zStart = (GLuint *) rb->Data;
- GLuint stride = rb->Width;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- direct_depth_test_pixels32(ctx, zStart, stride, count, x, y, z, mask);
- }
- }
- else {
- /* read depth values from buffer, test, write back */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort zbuffer[MAX_WIDTH];
- _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort));
- depth_test_span16(ctx, count, zbuffer, z, mask);
- rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
- }
- else {
- GLuint zbuffer[MAX_WIDTH];
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint));
- depth_test_span32(ctx, count, zbuffer, z, mask);
- rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
- }
- }
-
- return count; /* not really correct, but OK */
-}
-
-
-/**
- * Apply depth (Z) buffer testing to the span.
- * \return approx number of pixels that passed (only zero is reliable)
- */
-GLuint
-_swrast_depth_test_span( GLcontext *ctx, SWspan *span)
-{
- if (span->arrayMask & SPAN_XY)
- return depth_test_pixels(ctx, span);
- else
- return depth_test_span(ctx, span);
-}
-
-
-/**
- * GL_EXT_depth_bounds_test extension.
- * Discard fragments depending on whether the corresponding Z-buffer
- * values are outside the depth bounds test range.
- * Note: we test the Z buffer values, not the fragment Z values!
- * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
- */
-GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span )
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
- GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
- GLubyte *mask = span->array->mask;
- const GLuint count = span->end;
- GLuint i;
- GLboolean anyPass = GL_FALSE;
-
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- /* get 16-bit values */
- GLushort zbuffer16[MAX_WIDTH], *zbuffer;
- if (span->arrayMask & SPAN_XY) {
- _swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
- zbuffer16, sizeof(GLushort));
- zbuffer = zbuffer16;
- }
- else {
- zbuffer = (GLushort*) rb->GetPointer(ctx, rb, span->x, span->y);
- if (!zbuffer) {
- rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer16);
- zbuffer = zbuffer16;
- }
- }
- assert(zbuffer);
-
- /* Now do the tests */
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- if (zbuffer[i] < zMin || zbuffer[i] > zMax)
- mask[i] = GL_FALSE;
- else
- anyPass = GL_TRUE;
- }
- }
- }
- else {
- /* get 32-bit values */
- GLuint zbuffer32[MAX_WIDTH], *zbuffer;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- if (span->arrayMask & SPAN_XY) {
- _swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
- zbuffer32, sizeof(GLuint));
- zbuffer = zbuffer32;
- }
- else {
- zbuffer = (GLuint*) rb->GetPointer(ctx, rb, span->x, span->y);
- if (!zbuffer) {
- rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer32);
- zbuffer = zbuffer32;
- }
- }
- assert(zbuffer);
-
- /* Now do the tests */
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- if (zbuffer[i] < zMin || zbuffer[i] > zMax)
- mask[i] = GL_FALSE;
- else
- anyPass = GL_TRUE;
- }
- }
- }
-
- return anyPass;
-}
-
-
-
-/**********************************************************************/
-/***** Read Depth Buffer *****/
-/**********************************************************************/
-
-
-/**
- * Read a span of depth values from the given depth renderbuffer, returning
- * the values as GLfloats.
- * This function does clipping to prevent reading outside the depth buffer's
- * bounds. Though the clipping is redundant when we're called from
- * _swrast_ReadPixels.
- */
-void
-_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLfloat depth[] )
-{
- const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-
- if (!rb) {
- /* really only doing this to prevent FP exceptions later */
- memset(depth, 0, n * sizeof(GLfloat));
- return;
- }
-
- ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
-
- if (y < 0 || y >= (GLint) rb->Height ||
- x + n <= 0 || x >= (GLint) rb->Width) {
- /* span is completely outside framebuffer */
- memset(depth, 0, n * sizeof(GLfloat));
- return;
- }
-
- if (x < 0) {
- GLint dx = -x;
- GLint i;
- for (i = 0; i < dx; i++)
- depth[i] = 0.0;
- x = 0;
- n -= dx;
- depth += dx;
- }
- if (x + n > (GLint) rb->Width) {
- GLint dx = x + n - (GLint) rb->Width;
- GLint i;
- for (i = 0; i < dx; i++)
- depth[n - i - 1] = 0.0;
- n -= dx;
- }
- if (n <= 0) {
- return;
- }
-
- if (rb->DataType == GL_UNSIGNED_INT) {
- GLuint temp[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, n, x, y, temp);
- for (i = 0; i < n; i++) {
- depth[i] = temp[i] * scale;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort temp[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, n, x, y, temp);
- for (i = 0; i < n; i++) {
- depth[i] = temp[i] * scale;
- }
- }
- else {
- _mesa_problem(ctx, "Invalid depth renderbuffer data type");
- }
-}
-
-
-/**
- * As above, but return 32-bit GLuint values.
- */
-void
-_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] )
-{
- GLuint depthBits;
-
- if (!rb) {
- /* really only doing this to prevent FP exceptions later */
- memset(depth, 0, n * sizeof(GLuint));
- return;
- }
-
- depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS);
-
- ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
-
- if (y < 0 || y >= (GLint) rb->Height ||
- x + n <= 0 || x >= (GLint) rb->Width) {
- /* span is completely outside framebuffer */
- memset(depth, 0, n * sizeof(GLfloat));
- return;
- }
-
- if (x < 0) {
- GLint dx = -x;
- GLint i;
- for (i = 0; i < dx; i++)
- depth[i] = 0;
- x = 0;
- n -= dx;
- depth += dx;
- }
- if (x + n > (GLint) rb->Width) {
- GLint dx = x + n - (GLint) rb->Width;
- GLint i;
- for (i = 0; i < dx; i++)
- depth[n - i - 1] = 0;
- n -= dx;
- }
- if (n <= 0) {
- return;
- }
-
- if (rb->DataType == GL_UNSIGNED_INT) {
- rb->GetRow(ctx, rb, n, x, y, depth);
- if (depthBits < 32) {
- GLuint shift = 32 - depthBits;
- GLint i;
- for (i = 0; i < n; i++) {
- GLuint z = depth[i];
- depth[i] = z << shift; /* XXX lsb bits? */
- }
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort temp[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, n, x, y, temp);
- if (depthBits == 16) {
- for (i = 0; i < n; i++) {
- GLuint z = temp[i];
- depth[i] = (z << 16) | z;
- }
- }
- else {
- GLuint shift = 16 - depthBits;
- for (i = 0; i < n; i++) {
- GLuint z = temp[i];
- depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */
- }
- }
- }
- else {
- _mesa_problem(ctx, "Invalid depth renderbuffer data type");
- }
-}
-
-
-
-/**
- * Clear the given z/depth renderbuffer.
- */
-void
-_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
-{
- GLuint clearValue;
- GLint x, y, width, height;
-
- if (!rb || !ctx->Depth.Mask) {
- /* no depth buffer, or writing to it is disabled */
- return;
- }
-
- /* compute integer clearing value */
- if (ctx->Depth.Clear == 1.0) {
- clearValue = ctx->DrawBuffer->_DepthMax;
- }
- else {
- clearValue = (GLuint) (ctx->Depth.Clear * ctx->DrawBuffer->_DepthMaxF);
- }
-
- assert(rb->_BaseFormat == GL_DEPTH_COMPONENT);
-
- /* compute region to clear */
- x = ctx->DrawBuffer->_Xmin;
- y = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* Direct buffer access is possible. Either this is just malloc'd
- * memory, or perhaps the driver mmap'd the zbuffer memory.
- */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- if ((clearValue & 0xff) == ((clearValue >> 8) & 0xff) &&
- ((GLushort *) rb->GetPointer(ctx, rb, 0, 0) + width ==
- (GLushort *) rb->GetPointer(ctx, rb, 0, 1))) {
- /* optimized case */
- GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y);
- GLuint len = width * height * sizeof(GLushort);
- memset(dst, (clearValue & 0xff), len);
- }
- else {
- /* general case */
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y + i);
- for (j = 0; j < width; j++) {
- dst[j] = clearValue;
- }
- }
- }
- }
- else {
- GLint i, j;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < height; i++) {
- GLuint *dst = (GLuint *) rb->GetPointer(ctx, rb, x, y + i);
- for (j = 0; j < width; j++) {
- dst[j] = clearValue;
- }
- }
- }
- }
- else {
- /* Direct access not possible. Use PutRow to write new values. */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort clearVal16 = (GLushort) (clearValue & 0xffff);
- GLint i;
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, &clearVal16, NULL);
- }
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- GLint i;
- ASSERT(sizeof(clearValue) == sizeof(GLuint));
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, &clearValue, NULL);
- }
- }
- else {
- _mesa_problem(ctx, "bad depth renderbuffer DataType");
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/formats.h"
+#include "main/macros.h"
+#include "main/imports.h"
+
+#include "s_depth.h"
+#include "s_span.h"
+
+
+/**
+ * Do depth test for a horizontal span of fragments.
+ * Input: zbuffer - array of z values in the zbuffer
+ * z - array of fragment z values
+ * Return: number of fragments which pass the test.
+ */
+static GLuint
+depth_test_span16( struct gl_context *ctx, GLuint n,
+ GLushort zbuffer[], const GLuint z[], GLubyte mask[] )
+{
+ GLuint passed = 0;
+
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Depth.Func) {
+ case GL_LESS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ if (z[i] < zbuffer[i]) {
+ /* pass */
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ if (z[i] < zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] <= zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] <= zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] >= zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] >= zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GREATER:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] > zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] > zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] != zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] != zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_EQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] == zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] == zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer or mask */
+ passed = n;
+ }
+ break;
+ case GL_NEVER:
+ memset(mask, 0, n * sizeof(GLubyte));
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth func in depth_test_span16");
+ }
+
+ return passed;
+}
+
+
+static GLuint
+depth_test_span32( struct gl_context *ctx, GLuint n,
+ GLuint zbuffer[], const GLuint z[], GLubyte mask[] )
+{
+ GLuint passed = 0;
+
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Depth.Func) {
+ case GL_LESS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ if (z[i] < zbuffer[i]) {
+ /* pass */
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ if (z[i] < zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] <= zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] <= zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] >= zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] >= zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GREATER:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] > zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] > zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] != zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] != zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_EQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] == zbuffer[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ if (z[i] == zbuffer[i]) {
+ /* pass */
+ passed++;
+ }
+ else {
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ zbuffer[i] = z[i];
+ passed++;
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer or mask */
+ passed = n;
+ }
+ break;
+ case GL_NEVER:
+ memset(mask, 0, n * sizeof(GLubyte));
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth func in depth_test_span32");
+ }
+
+ return passed;
+}
+
+
+
+/**
+ * Clamp fragment Z values to the depth near/far range (glDepthRange()).
+ * This is used when GL_ARB_depth_clamp/GL_DEPTH_CLAMP is turned on.
+ * In that case, vertexes are not clipped against the near/far planes
+ * so rasterization will produce fragment Z values outside the usual
+ * [0,1] range.
+ */
+void
+_swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span )
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ const GLuint count = span->end;
+ GLint *zValues = (GLint *) span->array->z; /* sign change */
+ GLint min, max;
+ GLfloat min_f, max_f;
+ GLuint i;
+
+ if (ctx->Viewport.Near < ctx->Viewport.Far) {
+ min_f = ctx->Viewport.Near;
+ max_f = ctx->Viewport.Far;
+ } else {
+ min_f = ctx->Viewport.Far;
+ max_f = ctx->Viewport.Near;
+ }
+
+ /* Convert floating point values in [0,1] to device Z coordinates in
+ * [0, DepthMax].
+ * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
+ *
+ * XXX this all falls apart if we have 31 or more bits of Z because
+ * the triangle rasterization code produces unsigned Z values. Negative
+ * vertex Z values come out as large fragment Z uints.
+ */
+ min = (GLint) (min_f * fb->_DepthMaxF);
+ max = (GLint) (max_f * fb->_DepthMaxF);
+ if (max < 0)
+ max = 0x7fffffff; /* catch over flow for 30-bit z */
+
+ /* Note that we do the comparisons here using signed integers.
+ */
+ for (i = 0; i < count; i++) {
+ if (zValues[i] < min)
+ zValues[i] = min;
+ if (zValues[i] > max)
+ zValues[i] = max;
+ }
+}
+
+
+
+/*
+ * Apply depth test to span of fragments.
+ */
+static GLuint
+depth_test_span( struct gl_context *ctx, SWspan *span)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ const GLint x = span->x;
+ const GLint y = span->y;
+ const GLuint count = span->end;
+ const GLuint *zValues = span->array->z;
+ GLubyte *mask = span->array->mask;
+ GLuint passed;
+
+ ASSERT((span->arrayMask & SPAN_XY) == 0);
+ ASSERT(span->arrayMask & SPAN_Z);
+
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* Directly access buffer */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort *zbuffer = (GLushort *) rb->GetPointer(ctx, rb, x, y);
+ passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
+ }
+ else {
+ GLuint *zbuffer = (GLuint *) rb->GetPointer(ctx, rb, x, y);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
+ }
+ }
+ else {
+ /* read depth values from buffer, test, write back */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort zbuffer[MAX_WIDTH];
+ rb->GetRow(ctx, rb, count, x, y, zbuffer);
+ passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
+ rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
+ }
+ else {
+ GLuint zbuffer[MAX_WIDTH];
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ rb->GetRow(ctx, rb, count, x, y, zbuffer);
+ passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
+ rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
+ }
+ }
+
+ if (passed < count) {
+ span->writeAll = GL_FALSE;
+ }
+ return passed;
+}
+
+
+
+#define Z_ADDRESS(X, Y) (zStart + (Y) * stride + (X))
+
+
+/*
+ * Do depth testing for an array of fragments at assorted locations.
+ */
+static void
+direct_depth_test_pixels16(struct gl_context *ctx, GLushort *zStart, GLuint stride,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint z[], GLubyte mask[] )
+{
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Depth.Func) {
+ case GL_LESS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] < *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] < *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] <= *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] <= *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] >= *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] >= *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GREATER:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] > *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] > *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] != *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] != *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_EQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] == *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] == *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLushort *zptr = Z_ADDRESS(x[i], y[i]);
+ *zptr = z[i];
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer or mask */
+ }
+ break;
+ case GL_NEVER:
+ /* depth test never passes */
+ memset(mask, 0, n * sizeof(GLubyte));
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
+ }
+}
+
+
+
+/*
+ * Do depth testing for an array of fragments with direct access to zbuffer.
+ */
+static void
+direct_depth_test_pixels32(struct gl_context *ctx, GLuint *zStart, GLuint stride,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint z[], GLubyte mask[] )
+{
+ /* switch cases ordered from most frequent to less frequent */
+ switch (ctx->Depth.Func) {
+ case GL_LESS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] < *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] < *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] <= *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] <= *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] >= *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] >= *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_GREATER:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] > *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] > *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] != *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] != *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_EQUAL:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] == *zptr) {
+ /* pass */
+ *zptr = z[i];
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ if (z[i] == *zptr) {
+ /* pass */
+ }
+ else {
+ /* fail */
+ mask[i] = 0;
+ }
+ }
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ if (ctx->Depth.Mask) {
+ /* Update Z buffer */
+ GLuint i;
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ GLuint *zptr = Z_ADDRESS(x[i], y[i]);
+ *zptr = z[i];
+ }
+ }
+ }
+ else {
+ /* Don't update Z buffer or mask */
+ }
+ break;
+ case GL_NEVER:
+ /* depth test never passes */
+ memset(mask, 0, n * sizeof(GLubyte));
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth func in direct_depth_test_pixels");
+ }
+}
+
+
+
+
+static GLuint
+depth_test_pixels( struct gl_context *ctx, SWspan *span )
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ const GLuint count = span->end;
+ const GLint *x = span->array->x;
+ const GLint *y = span->array->y;
+ const GLuint *z = span->array->z;
+ GLubyte *mask = span->array->mask;
+
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* Directly access values */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort *zStart = (GLushort *) rb->Data;
+ GLuint stride = rb->Width;
+ direct_depth_test_pixels16(ctx, zStart, stride, count, x, y, z, mask);
+ }
+ else {
+ GLuint *zStart = (GLuint *) rb->Data;
+ GLuint stride = rb->Width;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ direct_depth_test_pixels32(ctx, zStart, stride, count, x, y, z, mask);
+ }
+ }
+ else {
+ /* read depth values from buffer, test, write back */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort zbuffer[MAX_WIDTH];
+ _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort));
+ depth_test_span16(ctx, count, zbuffer, z, mask);
+ rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
+ }
+ else {
+ GLuint zbuffer[MAX_WIDTH];
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint));
+ depth_test_span32(ctx, count, zbuffer, z, mask);
+ rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
+ }
+ }
+
+ return count; /* not really correct, but OK */
+}
+
+
+/**
+ * Apply depth (Z) buffer testing to the span.
+ * \return approx number of pixels that passed (only zero is reliable)
+ */
+GLuint
+_swrast_depth_test_span( struct gl_context *ctx, SWspan *span)
+{
+ if (span->arrayMask & SPAN_XY)
+ return depth_test_pixels(ctx, span);
+ else
+ return depth_test_span(ctx, span);
+}
+
+
+/**
+ * GL_EXT_depth_bounds_test extension.
+ * Discard fragments depending on whether the corresponding Z-buffer
+ * values are outside the depth bounds test range.
+ * Note: we test the Z buffer values, not the fragment Z values!
+ * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
+ */
+GLboolean
+_swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span )
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
+ GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);
+ GLubyte *mask = span->array->mask;
+ const GLuint count = span->end;
+ GLuint i;
+ GLboolean anyPass = GL_FALSE;
+
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ /* get 16-bit values */
+ GLushort zbuffer16[MAX_WIDTH], *zbuffer;
+ if (span->arrayMask & SPAN_XY) {
+ _swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
+ zbuffer16, sizeof(GLushort));
+ zbuffer = zbuffer16;
+ }
+ else {
+ zbuffer = (GLushort*) rb->GetPointer(ctx, rb, span->x, span->y);
+ if (!zbuffer) {
+ rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer16);
+ zbuffer = zbuffer16;
+ }
+ }
+ assert(zbuffer);
+
+ /* Now do the tests */
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ if (zbuffer[i] < zMin || zbuffer[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* get 32-bit values */
+ GLuint zbuffer32[MAX_WIDTH], *zbuffer;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ if (span->arrayMask & SPAN_XY) {
+ _swrast_get_values(ctx, rb, count, span->array->x, span->array->y,
+ zbuffer32, sizeof(GLuint));
+ zbuffer = zbuffer32;
+ }
+ else {
+ zbuffer = (GLuint*) rb->GetPointer(ctx, rb, span->x, span->y);
+ if (!zbuffer) {
+ rb->GetRow(ctx, rb, count, span->x, span->y, zbuffer32);
+ zbuffer = zbuffer32;
+ }
+ }
+ assert(zbuffer);
+
+ /* Now do the tests */
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ if (zbuffer[i] < zMin || zbuffer[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+
+ return anyPass;
+}
+
+
+
+/**********************************************************************/
+/***** Read Depth Buffer *****/
+/**********************************************************************/
+
+
+/**
+ * Read a span of depth values from the given depth renderbuffer, returning
+ * the values as GLfloats.
+ * This function does clipping to prevent reading outside the depth buffer's
+ * bounds. Though the clipping is redundant when we're called from
+ * _swrast_ReadPixels.
+ */
+void
+_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] )
+{
+ const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+
+ if (!rb) {
+ /* really only doing this to prevent FP exceptions later */
+ memset(depth, 0, n * sizeof(GLfloat));
+ return;
+ }
+
+ ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
+
+ if (y < 0 || y >= (GLint) rb->Height ||
+ x + n <= 0 || x >= (GLint) rb->Width) {
+ /* span is completely outside framebuffer */
+ memset(depth, 0, n * sizeof(GLfloat));
+ return;
+ }
+
+ if (x < 0) {
+ GLint dx = -x;
+ GLint i;
+ for (i = 0; i < dx; i++)
+ depth[i] = 0.0;
+ x = 0;
+ n -= dx;
+ depth += dx;
+ }
+ if (x + n > (GLint) rb->Width) {
+ GLint dx = x + n - (GLint) rb->Width;
+ GLint i;
+ for (i = 0; i < dx; i++)
+ depth[n - i - 1] = 0.0;
+ n -= dx;
+ }
+ if (n <= 0) {
+ return;
+ }
+
+ if (rb->DataType == GL_UNSIGNED_INT) {
+ GLuint temp[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, n, x, y, temp);
+ for (i = 0; i < n; i++) {
+ depth[i] = temp[i] * scale;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort temp[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, n, x, y, temp);
+ for (i = 0; i < n; i++) {
+ depth[i] = temp[i] * scale;
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Invalid depth renderbuffer data type");
+ }
+}
+
+
+/**
+ * As above, but return 32-bit GLuint values.
+ */
+void
+_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] )
+{
+ GLuint depthBits;
+
+ if (!rb) {
+ /* really only doing this to prevent FP exceptions later */
+ memset(depth, 0, n * sizeof(GLuint));
+ return;
+ }
+
+ depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS);
+
+ ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
+
+ if (y < 0 || y >= (GLint) rb->Height ||
+ x + n <= 0 || x >= (GLint) rb->Width) {
+ /* span is completely outside framebuffer */
+ memset(depth, 0, n * sizeof(GLfloat));
+ return;
+ }
+
+ if (x < 0) {
+ GLint dx = -x;
+ GLint i;
+ for (i = 0; i < dx; i++)
+ depth[i] = 0;
+ x = 0;
+ n -= dx;
+ depth += dx;
+ }
+ if (x + n > (GLint) rb->Width) {
+ GLint dx = x + n - (GLint) rb->Width;
+ GLint i;
+ for (i = 0; i < dx; i++)
+ depth[n - i - 1] = 0;
+ n -= dx;
+ }
+ if (n <= 0) {
+ return;
+ }
+
+ if (rb->DataType == GL_UNSIGNED_INT) {
+ rb->GetRow(ctx, rb, n, x, y, depth);
+ if (depthBits < 32) {
+ GLuint shift = 32 - depthBits;
+ GLint i;
+ for (i = 0; i < n; i++) {
+ GLuint z = depth[i];
+ depth[i] = z << shift; /* XXX lsb bits? */
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort temp[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, n, x, y, temp);
+ if (depthBits == 16) {
+ for (i = 0; i < n; i++) {
+ GLuint z = temp[i];
+ depth[i] = (z << 16) | z;
+ }
+ }
+ else {
+ GLuint shift = 16 - depthBits;
+ for (i = 0; i < n; i++) {
+ GLuint z = temp[i];
+ depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */
+ }
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Invalid depth renderbuffer data type");
+ }
+}
+
+
+
+/**
+ * Clear the given z/depth renderbuffer.
+ */
+void
+_swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
+{
+ GLuint clearValue;
+ GLint x, y, width, height;
+
+ if (!rb || !ctx->Depth.Mask) {
+ /* no depth buffer, or writing to it is disabled */
+ return;
+ }
+
+ /* compute integer clearing value */
+ if (ctx->Depth.Clear == 1.0) {
+ clearValue = ctx->DrawBuffer->_DepthMax;
+ }
+ else {
+ clearValue = (GLuint) (ctx->Depth.Clear * ctx->DrawBuffer->_DepthMaxF);
+ }
+
+ assert(rb->_BaseFormat == GL_DEPTH_COMPONENT);
+
+ /* compute region to clear */
+ x = ctx->DrawBuffer->_Xmin;
+ y = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* Direct buffer access is possible. Either this is just malloc'd
+ * memory, or perhaps the driver mmap'd the zbuffer memory.
+ */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ if ((clearValue & 0xff) == ((clearValue >> 8) & 0xff) &&
+ ((GLushort *) rb->GetPointer(ctx, rb, 0, 0) + width ==
+ (GLushort *) rb->GetPointer(ctx, rb, 0, 1))) {
+ /* optimized case */
+ GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y);
+ GLuint len = width * height * sizeof(GLushort);
+ memset(dst, (clearValue & 0xff), len);
+ }
+ else {
+ /* general case */
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLushort *dst = (GLushort *) rb->GetPointer(ctx, rb, x, y + i);
+ for (j = 0; j < width; j++) {
+ dst[j] = clearValue;
+ }
+ }
+ }
+ }
+ else {
+ GLint i, j;
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ for (i = 0; i < height; i++) {
+ GLuint *dst = (GLuint *) rb->GetPointer(ctx, rb, x, y + i);
+ for (j = 0; j < width; j++) {
+ dst[j] = clearValue;
+ }
+ }
+ }
+ }
+ else {
+ /* Direct access not possible. Use PutRow to write new values. */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort clearVal16 = (GLushort) (clearValue & 0xffff);
+ GLint i;
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, &clearVal16, NULL);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ GLint i;
+ ASSERT(sizeof(clearValue) == sizeof(GLuint));
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, &clearValue, NULL);
+ }
+ }
+ else {
+ _mesa_problem(ctx, "bad depth renderbuffer DataType");
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_depth.h b/mesalib/src/mesa/swrast/s_depth.h
index 878d242f5..a35ed66bc 100644
--- a/mesalib/src/mesa/swrast/s_depth.h
+++ b/mesalib/src/mesa/swrast/s_depth.h
@@ -1,58 +1,61 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_DEPTH_H
-#define S_DEPTH_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
-
-extern void
-_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span );
-
-extern GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
-
-
-extern void
-_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLfloat depth[] );
-
-
-extern void
-_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] );
-
-
-extern void
-_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_DEPTH_H
+#define S_DEPTH_H
+
+
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
+
+
+extern GLuint
+_swrast_depth_test_span( struct gl_context *ctx, SWspan *span);
+
+extern void
+_swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span );
+
+extern GLboolean
+_swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span );
+
+
+extern void
+_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] );
+
+
+extern void
+_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
+
+
+extern void
+_swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c
index 3cec3a7a2..cca75784a 100644
--- a/mesalib/src/mesa/swrast/s_drawpix.c
+++ b/mesalib/src/mesa/swrast/s_drawpix.c
@@ -1,824 +1,752 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/condrender.h"
-#include "main/context.h"
-#include "main/convolve.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/state.h"
-
-#include "s_context.h"
-#include "s_span.h"
-#include "s_stencil.h"
-#include "s_zoom.h"
-
-
-
-/**
- * Try to do a fast and simple RGB(a) glDrawPixels.
- * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
- */
-static GLboolean
-fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *userUnpack,
- const GLvoid *pixels)
-{
- const GLint imgX = x, imgY = y;
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- GLenum rbType;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLboolean simpleZoom;
- GLint yStep; /* +1 or -1 */
- struct gl_pixelstore_attrib unpack;
- GLint destX, destY, drawWidth, drawHeight; /* post clipping */
-
- if (!rb)
- return GL_TRUE; /* no-op */
-
- rbType = rb->DataType;
-
- if ((swrast->_RasterMask & ~CLIP_BIT) ||
- ctx->Texture._EnabledCoordUnits ||
- userUnpack->SwapBytes ||
- ctx->_ImageTransferState) {
- /* can't handle any of those conditions */
- return GL_FALSE;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0;
- _swrast_span_default_attribs(ctx, &span);
-
- /* copy input params since clipping may change them */
- unpack = *userUnpack;
- destX = x;
- destY = y;
- drawWidth = width;
- drawHeight = height;
-
- /* check for simple zooming and clipping */
- if (ctx->Pixel.ZoomX == 1.0F &&
- (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
- if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
- &drawWidth, &drawHeight, &unpack)) {
- /* image was completely clipped: no-op, all done */
- return GL_TRUE;
- }
- simpleZoom = GL_TRUE;
- yStep = (GLint) ctx->Pixel.ZoomY;
- ASSERT(yStep == 1 || yStep == -1);
- }
- else {
- /* non-simple zooming */
- simpleZoom = GL_FALSE;
- yStep = 1;
- if (unpack.RowLength == 0)
- unpack.RowLength = width;
- }
-
- /*
- * Ready to draw!
- */
-
- if (format == GL_RGBA && type == rbType) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
- height, format, type, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(&unpack, width,
- format, type);
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += srcStride;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- span.x = destX;
- span.y = destY + row;
- span.end = drawWidth;
- span.array->ChanType = rbType;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
- src += srcStride;
- }
- span.array->ChanType = CHAN_TYPE;
- }
- return GL_TRUE;
- }
-
- if (format == GL_RGB && type == rbType) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
- height, format, type, 0, 0);
- const GLint srcStride = _mesa_image_row_stride(&unpack, width,
- format, type);
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += srcStride;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- span.array->ChanType = rbType;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
- src += srcStride;
- destY++;
- }
- span.array->ChanType = CHAN_TYPE;
- }
- return GL_TRUE;
- }
-
- /* Remaining cases haven't been tested with alignment != 1 */
- if (userUnpack->Alignment != 1)
- return GL_FALSE;
-
- if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
- if (simpleZoom) {
- /* no zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLchan rgb[MAX_WIDTH][3];
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLchan rgb[MAX_WIDTH][3];
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- rgb[i][0] = src[i];
- rgb[i][1] = src[i];
- rgb[i][2] = src[i];
- }
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
- src += unpack.RowLength;
- destY++;
- }
- }
- return GL_TRUE;
- }
-
- if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
- if (simpleZoom) {
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- GLint i;
- const GLchan *ptr = src;
- for (i = 0;i<drawWidth;i++) {
- span.array->rgba[i][0] = *ptr;
- span.array->rgba[i][1] = *ptr;
- span.array->rgba[i][2] = *ptr++;
- span.array->rgba[i][3] = *ptr++;
- }
- rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba, NULL);
- src += unpack.RowLength*2;
- destY += yStep;
- }
- }
- else {
- /* with zooming */
- GLint row;
- ASSERT(drawWidth <= MAX_WIDTH);
- for (row = 0; row < drawHeight; row++) {
- const GLchan *ptr = src;
- GLint i;
- for (i = 0;i<drawWidth;i++) {
- span.array->rgba[i][0] = *ptr;
- span.array->rgba[i][1] = *ptr;
- span.array->rgba[i][2] = *ptr++;
- span.array->rgba[i][3] = *ptr++;
- }
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba);
- src += unpack.RowLength*2;
- destY++;
- }
- }
- return GL_TRUE;
- }
-
- if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
- const GLubyte *src = (const GLubyte *) pixels
- + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
- if (rbType == GL_UNSIGNED_BYTE) {
- /* convert ubyte/CI data to ubyte/RGBA */
- if (simpleZoom) {
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->rgba8);
- rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->rgba8, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- }
- else {
- /* ubyte/CI to ubyte/RGBA with zooming */
- GLint row;
- for (row = 0; row < drawHeight; row++) {
- ASSERT(drawWidth <= MAX_WIDTH);
- _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->rgba8);
- span.x = destX;
- span.y = destY;
- span.end = drawWidth;
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba8);
- src += unpack.RowLength;
- destY++;
- }
- }
- return GL_TRUE;
- }
- }
-
- /* can't handle this pixel format and/or data type */
- return GL_FALSE;
-}
-
-
-
-/*
- * Draw stencil image.
- */
-static void
-draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- GLint skipPixels;
-
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- const GLint spanY = y + row;
- GLstencil values[MAX_WIDTH];
- GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
- ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_COLOR_INDEX, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
- spanX, spanY, values);
- }
- else {
- _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
- }
- }
- skipPixels += spanWidth;
- }
-}
-
-
-/*
- * Draw depth image.
- */
-static void
-draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- SWspan span;
-
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_Z;
- _swrast_span_default_attribs(ctx, &span);
-
- if (type == GL_UNSIGNED_SHORT
- && ctx->DrawBuffer->Visual.depthBits == 16
- && !scaleOrBias
- && !zoom
- && width <= MAX_WIDTH
- && !unpack->SwapBytes) {
- /* Special case: directly write 16-bit depth values */
- GLint row;
- for (row = 0; row < height; row++) {
- const GLushort *zSrc = (const GLushort *)
- _mesa_image_address2d(unpack, pixels, width, height,
- GL_DEPTH_COMPONENT, type, row, 0);
- GLint i;
- for (i = 0; i < width; i++)
- span.array->z[i] = zSrc[i];
- span.x = x;
- span.y = y + row;
- span.end = width;
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- else if (type == GL_UNSIGNED_INT
- && !scaleOrBias
- && !zoom
- && width <= MAX_WIDTH
- && !unpack->SwapBytes) {
- /* Special case: shift 32-bit values down to Visual.depthBits */
- const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
- GLint row;
- for (row = 0; row < height; row++) {
- const GLuint *zSrc = (const GLuint *)
- _mesa_image_address2d(unpack, pixels, width, height,
- GL_DEPTH_COMPONENT, type, row, 0);
- if (shift == 0) {
- memcpy(span.array->z, zSrc, width * sizeof(GLuint));
- }
- else {
- GLint col;
- for (col = 0; col < width; col++)
- span.array->z[col] = zSrc[col] >> shift;
- }
- span.x = x;
- span.y = y + row;
- span.end = width;
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- else {
- /* General case */
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
- GLint skipPixels = 0;
-
- /* in case width > MAX_WIDTH do the copy in chunks */
- while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- ASSERT(span.end <= MAX_WIDTH);
- for (row = 0; row < height; row++) {
- const GLvoid *zSrc = _mesa_image_address2d(unpack,
- pixels, width, height,
- GL_DEPTH_COMPONENT, type,
- row, skipPixels);
-
- /* Set these for each row since the _swrast_write_* function may
- * change them while clipping.
- */
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
-
- _mesa_unpack_depth_span(ctx, spanWidth,
- GL_UNSIGNED_INT, span.array->z, depthMax,
- type, zSrc, unpack);
- if (zoom) {
- _swrast_write_zoomed_depth_span(ctx, x, y, &span);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
- }
- skipPixels += spanWidth;
- }
- }
-}
-
-
-
-/**
- * Draw RGBA image.
- */
-static void
-draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLint imgX = x, imgY = y;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLfloat *convImage = NULL;
- GLbitfield transferOps = ctx->_ImageTransferState;
- SWspan span;
-
- /* Try an optimized glDrawPixels first */
- if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
- unpack, pixels)) {
- return;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- _swrast_span_default_attribs(ctx, &span);
- span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
-
- if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
- /* Convolution has to be handled specially. We'll create an
- * intermediate image, applying all pixel transfer operations
- * up to convolution. Then we'll convolve the image. Then
- * we'll proceed with the rest of the transfer operations and
- * rasterize the image.
- */
- GLint row;
- GLfloat *dest, *tmpImage;
-
- tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
- return;
- }
- convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!convImage) {
- free(tmpImage);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
- return;
- }
-
- /* Unpack the image and apply transfer ops up to convolution */
- dest = tmpImage;
- for (row = 0; row < height; row++) {
- const GLvoid *source = _mesa_image_address2d(unpack,
- pixels, width, height, format, type, row, 0);
- _mesa_unpack_color_span_float(ctx, width, GL_RGBA, (GLfloat *) dest,
- format, type, source, unpack,
- transferOps & IMAGE_PRE_CONVOLUTION_BITS);
- dest += width * 4;
- }
-
- /* do convolution */
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
- }
- free(tmpImage);
-
- /* continue transfer ops and draw the convolved image */
- unpack = &ctx->DefaultPacking;
- pixels = convImage;
- format = GL_RGBA;
- type = GL_FLOAT;
- transferOps &= IMAGE_POST_CONVOLUTION_BITS;
- }
- else if (ctx->Pixel.Convolution1DEnabled) {
- /* we only want to apply 1D convolution to glTexImage1D */
- transferOps &= ~(IMAGE_CONVOLUTION_BIT |
- IMAGE_POST_CONVOLUTION_SCALE_BIAS);
- }
-
- if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
- ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
- ctx->Color.ClampFragmentColor != GL_FALSE) {
- /* need to clamp colors before applying fragment ops */
- transferOps |= IMAGE_CLAMP_BIT;
- }
-
- /*
- * General solution
- */
- {
- const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
- || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
- const GLbitfield interpMask = span.interpMask;
- const GLbitfield arrayMask = span.arrayMask;
- const GLint srcStride
- = _mesa_image_row_stride(unpack, width, format, type);
- GLint skipPixels = 0;
- /* use span array for temp color storage */
- GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
-
- /* if the span is wider than MAX_WIDTH we have to do it in chunks */
- while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- const GLubyte *source
- = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
- width, height, format,
- type, 0, skipPixels);
- GLint row;
-
- for (row = 0; row < height; row++) {
- /* get image row as float/RGBA */
- _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
- format, type, source, unpack,
- transferOps);
- /* draw the span */
- if (!sink) {
- /* Set these for each row since the _swrast_write_* functions
- * may change them while clipping/rendering.
- */
- span.array->ChanType = GL_FLOAT;
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
- span.arrayMask = arrayMask;
- span.interpMask = interpMask;
- if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
- }
-
- source += srcStride;
- } /* for row */
-
- skipPixels += spanWidth;
- } /* while skipPixels < width */
-
- /* XXX this is ugly/temporary, to undo above change */
- span.array->ChanType = CHAN_TYPE;
- }
-
- if (convImage) {
- free(convImage);
- }
-}
-
-
-/**
- * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
- * The only per-pixel operations that apply are depth scale/bias,
- * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
- * and pixel zoom.
- * Also, only the depth buffer and stencil buffers are touched, not the
- * color buffer(s).
- */
-static void
-draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- const GLint imgX = x, imgY = y;
- const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
- const GLuint stencilMask = ctx->Stencil.WriteMask[0];
- const GLuint stencilType = (STENCIL_BITS == 8) ?
- GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- struct gl_renderbuffer *depthRb, *stencilRb;
- struct gl_pixelstore_attrib clippedUnpack = *unpack;
-
- if (!zoom) {
- if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
- &clippedUnpack)) {
- /* totally clipped */
- return;
- }
- }
-
- depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
- ASSERT(depthRb);
- ASSERT(stencilRb);
-
- if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- depthRb == stencilRb &&
- !scaleOrBias &&
- !zoom &&
- ctx->Depth.Mask &&
- (stencilMask & 0xff) == 0xff) {
- /* This is the ideal case.
- * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
- * Plus, no pixel transfer ops, zooming, or masking needed.
- */
- GLint i;
- for (i = 0; i < height; i++) {
- const GLuint *src = (const GLuint *)
- _mesa_image_address2d(&clippedUnpack, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
- depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
- }
- }
- else {
- /* sub-optimal cases:
- * Separate depth/stencil buffers, or pixel transfer ops required.
- */
- /* XXX need to handle very wide images (skippixels) */
- GLint i;
-
- depthRb = ctx->DrawBuffer->_DepthBuffer;
- stencilRb = ctx->DrawBuffer->_StencilBuffer;
-
- for (i = 0; i < height; i++) {
- const GLuint *depthStencilSrc = (const GLuint *)
- _mesa_image_address2d(&clippedUnpack, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
-
- if (ctx->Depth.Mask) {
- if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
- /* fast path 24-bit zbuffer */
- GLuint zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 8;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
- /* fast path 16-bit zbuffer */
- GLushort zValues[MAX_WIDTH];
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
- for (j = 0; j < width; j++) {
- zValues[j] = depthStencilSrc[j] >> 16;
- }
- if (zoom)
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
- x, y + i, zValues);
- else
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- else {
- /* general case */
- GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
- _mesa_unpack_depth_span(ctx, width,
- depthRb->DataType, zValues, depthMax,
- type, depthStencilSrc, &clippedUnpack);
- if (zoom) {
- _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
- y + i, zValues);
- }
- else {
- depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
- }
- }
- }
-
- if (stencilMask != 0x0) {
- GLstencil stencilValues[MAX_WIDTH];
- /* get stencil values, with shift/offset/mapping */
- _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
- type, depthStencilSrc, &clippedUnpack,
- ctx->_ImageTransferState);
- if (zoom)
- _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
- x, y + i, stencilValues);
- else
- _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
- }
- }
- }
-}
-
-
-/**
- * Execute software-based glDrawPixels.
- * By time we get here, all error checking will have been done.
- */
-void
-_swrast_DrawPixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean save_vp_override = ctx->VertexProgram._Overriden;
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't draw */
-
- /* We are creating fragments directly, without going through vertex
- * programs.
- *
- * This override flag tells the fragment processing code that its input
- * comes from a non-standard source, and it may therefore not rely on
- * optimizations that assume e.g. constant color if there is no color
- * vertex array.
- */
- _mesa_set_vp_override(ctx, GL_TRUE);
-
- swrast_render_start(ctx);
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
- if (!pixels) {
- swrast_render_finish(ctx);
- _mesa_set_vp_override(ctx, save_vp_override);
- return;
- }
-
- switch (format) {
- case GL_STENCIL_INDEX:
- draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
- break;
- case GL_DEPTH_COMPONENT:
- draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
- break;
- case GL_COLOR_INDEX:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
- break;
- case GL_DEPTH_STENCIL_EXT:
- draw_depth_stencil_pixels(ctx, x, y, width, height,
- type, unpack, pixels);
- break;
- default:
- _mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
- /* don't return yet, clean-up */
- }
-
- swrast_render_finish(ctx);
- _mesa_set_vp_override(ctx, save_vp_override);
-
- _mesa_unmap_pbo_source(ctx, unpack);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/condrender.h"
+#include "main/context.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/pixeltransfer.h"
+#include "main/state.h"
+
+#include "s_context.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_zoom.h"
+
+
+
+/**
+ * Try to do a fast and simple RGB(a) glDrawPixels.
+ * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
+ */
+static GLboolean
+fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *userUnpack,
+ const GLvoid *pixels)
+{
+ const GLint imgX = x, imgY = y;
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ GLenum rbType;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLboolean simpleZoom;
+ GLint yStep; /* +1 or -1 */
+ struct gl_pixelstore_attrib unpack;
+ GLint destX, destY, drawWidth, drawHeight; /* post clipping */
+
+ if (!rb)
+ return GL_TRUE; /* no-op */
+
+ rbType = rb->DataType;
+
+ if ((swrast->_RasterMask & ~CLIP_BIT) ||
+ ctx->Texture._EnabledCoordUnits ||
+ userUnpack->SwapBytes ||
+ ctx->_ImageTransferState) {
+ /* can't handle any of those conditions */
+ return GL_FALSE;
+ }
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0;
+ _swrast_span_default_attribs(ctx, &span);
+
+ /* copy input params since clipping may change them */
+ unpack = *userUnpack;
+ destX = x;
+ destY = y;
+ drawWidth = width;
+ drawHeight = height;
+
+ /* check for simple zooming and clipping */
+ if (ctx->Pixel.ZoomX == 1.0F &&
+ (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
+ if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
+ &drawWidth, &drawHeight, &unpack)) {
+ /* image was completely clipped: no-op, all done */
+ return GL_TRUE;
+ }
+ simpleZoom = GL_TRUE;
+ yStep = (GLint) ctx->Pixel.ZoomY;
+ ASSERT(yStep == 1 || yStep == -1);
+ }
+ else {
+ /* non-simple zooming */
+ simpleZoom = GL_FALSE;
+ yStep = 1;
+ if (unpack.RowLength == 0)
+ unpack.RowLength = width;
+ }
+
+ /*
+ * Ready to draw!
+ */
+
+ if (format == GL_RGBA && type == rbType) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
+ if (simpleZoom) {
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
+ src += srcStride;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ span.x = destX;
+ span.y = destY + row;
+ span.end = drawWidth;
+ span.array->ChanType = rbType;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
+ src += srcStride;
+ }
+ span.array->ChanType = CHAN_TYPE;
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_RGB && type == rbType) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
+ if (simpleZoom) {
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
+ src += srcStride;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ span.array->ChanType = rbType;
+ _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
+ src += srcStride;
+ destY++;
+ }
+ span.array->ChanType = CHAN_TYPE;
+ }
+ return GL_TRUE;
+ }
+
+ /* Remaining cases haven't been tested with alignment != 1 */
+ if (userUnpack->Alignment != 1)
+ return GL_FALSE;
+
+ if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+ const GLchan *src = (const GLchan *) pixels
+ + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
+ if (simpleZoom) {
+ /* no zooming */
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ GLchan rgb[MAX_WIDTH][3];
+ GLint i;
+ for (i = 0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
+ src += unpack.RowLength;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ GLchan rgb[MAX_WIDTH][3];
+ GLint i;
+ for (i = 0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
+ src += unpack.RowLength;
+ destY++;
+ }
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+ const GLchan *src = (const GLchan *) pixels
+ + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
+ if (simpleZoom) {
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ GLint i;
+ const GLchan *ptr = src;
+ for (i = 0;i<drawWidth;i++) {
+ span.array->rgba[i][0] = *ptr;
+ span.array->rgba[i][1] = *ptr;
+ span.array->rgba[i][2] = *ptr++;
+ span.array->rgba[i][3] = *ptr++;
+ }
+ rb->PutRow(ctx, rb, drawWidth, destX, destY,
+ span.array->rgba, NULL);
+ src += unpack.RowLength*2;
+ destY += yStep;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ ASSERT(drawWidth <= MAX_WIDTH);
+ for (row = 0; row < drawHeight; row++) {
+ const GLchan *ptr = src;
+ GLint i;
+ for (i = 0;i<drawWidth;i++) {
+ span.array->rgba[i][0] = *ptr;
+ span.array->rgba[i][1] = *ptr;
+ span.array->rgba[i][2] = *ptr++;
+ span.array->rgba[i][3] = *ptr++;
+ }
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+ span.array->rgba);
+ src += unpack.RowLength*2;
+ destY++;
+ }
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
+ const GLubyte *src = (const GLubyte *) pixels
+ + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
+ if (rbType == GL_UNSIGNED_BYTE) {
+ /* convert ubyte/CI data to ubyte/RGBA */
+ if (simpleZoom) {
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ ASSERT(drawWidth <= MAX_WIDTH);
+ _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
+ span.array->rgba8);
+ rb->PutRow(ctx, rb, drawWidth, destX, destY,
+ span.array->rgba8, NULL);
+ src += unpack.RowLength;
+ destY += yStep;
+ }
+ }
+ else {
+ /* ubyte/CI to ubyte/RGBA with zooming */
+ GLint row;
+ for (row = 0; row < drawHeight; row++) {
+ ASSERT(drawWidth <= MAX_WIDTH);
+ _mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
+ span.array->rgba8);
+ span.x = destX;
+ span.y = destY;
+ span.end = drawWidth;
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+ span.array->rgba8);
+ src += unpack.RowLength;
+ destY++;
+ }
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* can't handle this pixel format and/or data type */
+ return GL_FALSE;
+}
+
+
+
+/*
+ * Draw stencil image.
+ */
+static void
+draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ GLint skipPixels;
+
+ /* if width > MAX_WIDTH, have to process image in chunks */
+ skipPixels = 0;
+ while (skipPixels < width) {
+ const GLint spanX = x + skipPixels;
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ for (row = 0; row < height; row++) {
+ const GLint spanY = y + row;
+ GLstencil values[MAX_WIDTH];
+ GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
+ ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_COLOR_INDEX, type,
+ row, skipPixels);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
+ spanX, spanY, values);
+ }
+ else {
+ _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
+ }
+ }
+ skipPixels += spanWidth;
+ }
+}
+
+
+/*
+ * Draw depth image.
+ */
+static void
+draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ SWspan span;
+
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_Z;
+ _swrast_span_default_attribs(ctx, &span);
+
+ if (type == GL_UNSIGNED_SHORT
+ && ctx->DrawBuffer->Visual.depthBits == 16
+ && !scaleOrBias
+ && !zoom
+ && width <= MAX_WIDTH
+ && !unpack->SwapBytes) {
+ /* Special case: directly write 16-bit depth values */
+ GLint row;
+ for (row = 0; row < height; row++) {
+ const GLushort *zSrc = (const GLushort *)
+ _mesa_image_address2d(unpack, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, row, 0);
+ GLint i;
+ for (i = 0; i < width; i++)
+ span.array->z[i] = zSrc[i];
+ span.x = x;
+ span.y = y + row;
+ span.end = width;
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ else if (type == GL_UNSIGNED_INT
+ && !scaleOrBias
+ && !zoom
+ && width <= MAX_WIDTH
+ && !unpack->SwapBytes) {
+ /* Special case: shift 32-bit values down to Visual.depthBits */
+ const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ const GLuint *zSrc = (const GLuint *)
+ _mesa_image_address2d(unpack, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, row, 0);
+ if (shift == 0) {
+ memcpy(span.array->z, zSrc, width * sizeof(GLuint));
+ }
+ else {
+ GLint col;
+ for (col = 0; col < width; col++)
+ span.array->z[col] = zSrc[col] >> shift;
+ }
+ span.x = x;
+ span.y = y + row;
+ span.end = width;
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ else {
+ /* General case */
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
+ GLint skipPixels = 0;
+
+ /* in case width > MAX_WIDTH do the copy in chunks */
+ while (skipPixels < width) {
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ ASSERT(span.end <= MAX_WIDTH);
+ for (row = 0; row < height; row++) {
+ const GLvoid *zSrc = _mesa_image_address2d(unpack,
+ pixels, width, height,
+ GL_DEPTH_COMPONENT, type,
+ row, skipPixels);
+
+ /* Set these for each row since the _swrast_write_* function may
+ * change them while clipping.
+ */
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+
+ _mesa_unpack_depth_span(ctx, spanWidth,
+ GL_UNSIGNED_INT, span.array->z, depthMax,
+ type, zSrc, unpack);
+ if (zoom) {
+ _swrast_write_zoomed_depth_span(ctx, x, y, &span);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
+ }
+ skipPixels += spanWidth;
+ }
+ }
+}
+
+
+
+/**
+ * Draw RGBA image.
+ */
+static void
+draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ const GLint imgX = x, imgY = y;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ GLfloat *convImage = NULL;
+ GLbitfield transferOps = ctx->_ImageTransferState;
+ SWspan span;
+
+ /* Try an optimized glDrawPixels first */
+ if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels)) {
+ return;
+ }
+
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
+
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
+ ctx->Color.ClampFragmentColor != GL_FALSE) {
+ /* need to clamp colors before applying fragment ops */
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ /*
+ * General solution
+ */
+ {
+ const GLbitfield interpMask = span.interpMask;
+ const GLbitfield arrayMask = span.arrayMask;
+ const GLint srcStride
+ = _mesa_image_row_stride(unpack, width, format, type);
+ GLint skipPixels = 0;
+ /* use span array for temp color storage */
+ GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
+
+ /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+ while (skipPixels < width) {
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLubyte *source
+ = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
+ width, height, format,
+ type, 0, skipPixels);
+ GLint row;
+
+ for (row = 0; row < height; row++) {
+ /* get image row as float/RGBA */
+ _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
+ format, type, source, unpack,
+ transferOps);
+ /* Set these for each row since the _swrast_write_* functions
+ * may change them while clipping/rendering.
+ */
+ span.array->ChanType = GL_FLOAT;
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+ span.arrayMask = arrayMask;
+ span.interpMask = interpMask;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
+
+ source += srcStride;
+ } /* for row */
+
+ skipPixels += spanWidth;
+ } /* while skipPixels < width */
+
+ /* XXX this is ugly/temporary, to undo above change */
+ span.array->ChanType = CHAN_TYPE;
+ }
+
+ if (convImage) {
+ free(convImage);
+ }
+}
+
+
+/**
+ * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
+ * The only per-pixel operations that apply are depth scale/bias,
+ * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
+ * and pixel zoom.
+ * Also, only the depth buffer and stencil buffers are touched, not the
+ * color buffer(s).
+ */
+static void
+draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLint imgX = x, imgY = y;
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
+ const GLuint stencilMask = ctx->Stencil.WriteMask[0];
+ const GLuint stencilType = (STENCIL_BITS == 8) ?
+ GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ struct gl_renderbuffer *depthRb, *stencilRb;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
+
+ if (!zoom) {
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
+ &clippedUnpack)) {
+ /* totally clipped */
+ return;
+ }
+ }
+
+ depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ ASSERT(depthRb);
+ ASSERT(stencilRb);
+
+ if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ depthRb == stencilRb &&
+ !scaleOrBias &&
+ !zoom &&
+ ctx->Depth.Mask &&
+ (stencilMask & 0xff) == 0xff) {
+ /* This is the ideal case.
+ * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
+ * Plus, no pixel transfer ops, zooming, or masking needed.
+ */
+ GLint i;
+ for (i = 0; i < height; i++) {
+ const GLuint *src = (const GLuint *)
+ _mesa_image_address2d(&clippedUnpack, pixels, width, height,
+ GL_DEPTH_STENCIL_EXT, type, i, 0);
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
+ }
+ }
+ else {
+ /* sub-optimal cases:
+ * Separate depth/stencil buffers, or pixel transfer ops required.
+ */
+ /* XXX need to handle very wide images (skippixels) */
+ GLint i;
+
+ depthRb = ctx->DrawBuffer->_DepthBuffer;
+ stencilRb = ctx->DrawBuffer->_StencilBuffer;
+
+ for (i = 0; i < height; i++) {
+ const GLuint *depthStencilSrc = (const GLuint *)
+ _mesa_image_address2d(&clippedUnpack, pixels, width, height,
+ GL_DEPTH_STENCIL_EXT, type, i, 0);
+
+ if (ctx->Depth.Mask) {
+ if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
+ /* fast path 24-bit zbuffer */
+ GLuint zValues[MAX_WIDTH];
+ GLint j;
+ ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
+ for (j = 0; j < width; j++) {
+ zValues[j] = depthStencilSrc[j] >> 8;
+ }
+ if (zoom)
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
+ x, y + i, zValues);
+ else
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ }
+ else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
+ /* fast path 16-bit zbuffer */
+ GLushort zValues[MAX_WIDTH];
+ GLint j;
+ ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
+ for (j = 0; j < width; j++) {
+ zValues[j] = depthStencilSrc[j] >> 16;
+ }
+ if (zoom)
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
+ x, y + i, zValues);
+ else
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ }
+ else {
+ /* general case */
+ GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
+ _mesa_unpack_depth_span(ctx, width,
+ depthRb->DataType, zValues, depthMax,
+ type, depthStencilSrc, &clippedUnpack);
+ if (zoom) {
+ _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
+ y + i, zValues);
+ }
+ else {
+ depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+ }
+ }
+ }
+
+ if (stencilMask != 0x0) {
+ GLstencil stencilValues[MAX_WIDTH];
+ /* get stencil values, with shift/offset/mapping */
+ _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
+ type, depthStencilSrc, &clippedUnpack,
+ ctx->_ImageTransferState);
+ if (zoom)
+ _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
+ x, y + i, stencilValues);
+ else
+ _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
+ }
+ }
+ }
+}
+
+
+/**
+ * Execute software-based glDrawPixels.
+ * By time we get here, all error checking will have been done.
+ */
+void
+_swrast_DrawPixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean save_vp_override = ctx->VertexProgram._Overriden;
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
+ /* We are creating fragments directly, without going through vertex
+ * programs.
+ *
+ * This override flag tells the fragment processing code that its input
+ * comes from a non-standard source, and it may therefore not rely on
+ * optimizations that assume e.g. constant color if there is no color
+ * vertex array.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
+ swrast_render_start(ctx);
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ if (!pixels) {
+ swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
+ return;
+ }
+
+ /*
+ * By time we get here, all error checking should have been done.
+ */
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
+ break;
+ case GL_DEPTH_COMPONENT:
+ draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
+ break;
+ default:
+ /* all other formats should be color formats */
+ draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
+ }
+
+ swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+}
diff --git a/mesalib/src/mesa/swrast/s_feedback.c b/mesalib/src/mesa/swrast/s_feedback.c
index 6ac8ac73b..e548bf9c3 100644
--- a/mesalib/src/mesa/swrast/s_feedback.c
+++ b/mesalib/src/mesa/swrast/s_feedback.c
@@ -1,138 +1,138 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/feedback.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_triangle.h"
-
-
-
-static void
-feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
-{
- GLfloat win[4];
- const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
- const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
-
- win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
- win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
- win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
- win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
-
- _mesa_feedback_vertex(ctx, win, color, vtc);
-}
-
-
-/*
- * Put triangle in feedback buffer.
- */
-void
-_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2)
-{
- if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
- _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
- _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
-
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex(ctx, v0, v0);
- feedback_vertex(ctx, v1, v1);
- feedback_vertex(ctx, v2, v2);
- }
- else {
- feedback_vertex(ctx, v0, v2);
- feedback_vertex(ctx, v1, v2);
- feedback_vertex(ctx, v2, v2);
- }
- }
-}
-
-
-void
-_swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1)
-{
- GLenum token = GL_LINE_TOKEN;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->StippleCounter == 0)
- token = GL_LINE_RESET_TOKEN;
-
- _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
-
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex(ctx, v0, v0);
- feedback_vertex(ctx, v1, v1);
- }
- else {
- feedback_vertex(ctx, v0, v1);
- feedback_vertex(ctx, v1, v1);
- }
-
- swrast->StippleCounter++;
-}
-
-
-void
-_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
-{
- _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
- feedback_vertex(ctx, v, v);
-}
-
-
-void
-_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2)
-{
- if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
- const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-
- _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- }
-}
-
-
-void
-_swrast_select_line(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
-{
- const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-}
-
-
-void
-_swrast_select_point(GLcontext *ctx, const SWvertex *v)
-{
- const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/feedback.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_triangle.h"
+
+
+
+static void
+feedback_vertex(struct gl_context * ctx, const SWvertex * v, const SWvertex * pv)
+{
+ GLfloat win[4];
+ const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
+ const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
+
+ win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
+ win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
+ win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
+ win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
+
+ _mesa_feedback_vertex(ctx, win, color, vtc);
+}
+
+
+/*
+ * Put triangle in feedback buffer.
+ */
+void
+_swrast_feedback_triangle(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
+{
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
+
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ feedback_vertex(ctx, v2, v2);
+ }
+ else {
+ feedback_vertex(ctx, v0, v2);
+ feedback_vertex(ctx, v1, v2);
+ feedback_vertex(ctx, v2, v2);
+ }
+ }
+}
+
+
+void
+_swrast_feedback_line(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1)
+{
+ GLenum token = GL_LINE_TOKEN;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (swrast->StippleCounter == 0)
+ token = GL_LINE_RESET_TOKEN;
+
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
+
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ }
+ else {
+ feedback_vertex(ctx, v0, v1);
+ feedback_vertex(ctx, v1, v1);
+ }
+
+ swrast->StippleCounter++;
+}
+
+
+void
+_swrast_feedback_point(struct gl_context *ctx, const SWvertex *v)
+{
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ feedback_vertex(ctx, v, v);
+}
+
+
+void
+_swrast_select_triangle(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
+{
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
+ const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+
+ _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ }
+}
+
+
+void
+_swrast_select_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
+{
+ const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+}
+
+
+void
+_swrast_select_point(struct gl_context *ctx, const SWvertex *v)
+{
+ const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+}
diff --git a/mesalib/src/mesa/swrast/s_feedback.h b/mesalib/src/mesa/swrast/s_feedback.h
index 9feab75db..f0ca2c0e6 100644
--- a/mesalib/src/mesa/swrast/s_feedback.h
+++ b/mesalib/src/mesa/swrast/s_feedback.h
@@ -1,50 +1,50 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_FEEDBACK_H
-#define S_FEEDBACK_H
-
-
-#include "swrast.h"
-
-
-extern void _swrast_feedback_point( GLcontext *ctx, const SWvertex *v );
-
-extern void _swrast_feedback_line( GLcontext *ctx,
- const SWvertex *v1, const SWvertex *v2 );
-
-extern void _swrast_feedback_triangle( GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 );
-
-extern void _swrast_select_point( GLcontext *ctx, const SWvertex *v );
-
-extern void _swrast_select_line( GLcontext *ctx,
- const SWvertex *v1, const SWvertex *v2 );
-
-extern void _swrast_select_triangle( GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 );
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_FEEDBACK_H
+#define S_FEEDBACK_H
+
+
+#include "swrast.h"
+
+
+extern void _swrast_feedback_point( struct gl_context *ctx, const SWvertex *v );
+
+extern void _swrast_feedback_line( struct gl_context *ctx,
+ const SWvertex *v1, const SWvertex *v2 );
+
+extern void _swrast_feedback_triangle( struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 );
+
+extern void _swrast_select_point( struct gl_context *ctx, const SWvertex *v );
+
+extern void _swrast_select_line( struct gl_context *ctx,
+ const SWvertex *v1, const SWvertex *v2 );
+
+extern void _swrast_select_triangle( struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 );
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_fog.c b/mesalib/src/mesa/swrast/s_fog.c
index 689500a61..5acb5f4d1 100644
--- a/mesalib/src/mesa/swrast/s_fog.c
+++ b/mesalib/src/mesa/swrast/s_fog.c
@@ -1,244 +1,244 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_fog.h"
-
-
-/**
- * Used to convert current raster distance to a fog factor in [0,1].
- */
-GLfloat
-_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
-{
- GLfloat d, f;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- if (ctx->Fog.Start == ctx->Fog.End)
- d = 1.0F;
- else
- d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- f = (ctx->Fog.End - z) * d;
- return CLAMP(f, 0.0F, 1.0F);
- case GL_EXP:
- d = ctx->Fog.Density;
- f = EXPF(-d * z);
- f = CLAMP(f, 0.0F, 1.0F);
- return f;
- case GL_EXP2:
- d = ctx->Fog.Density;
- f = EXPF(-(d * d * z * z));
- f = CLAMP(f, 0.0F, 1.0F);
- return f;
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
- return 0.0;
- }
-}
-
-
-#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
-
-#define EXP_FOG(f, coord) f = EXPF(density * coord)
-
-#define EXP2_FOG(f, coord) \
-do { \
- GLfloat tmp = negDensitySquared * coord * coord; \
- if (tmp < FLT_MIN_10_EXP) \
- tmp = FLT_MIN_10_EXP; \
- f = EXPF(tmp); \
- } while(0)
-
-
-#define BLEND_FOG(f, coord) f = coord
-
-
-
-/**
- * Template code for computing fog blend factor and applying it to colors.
- * \param TYPE either GLubyte, GLushort or GLfloat.
- * \param COMPUTE_F code to compute the fog blend factor, f.
- */
-#define FOG_LOOP(TYPE, FOG_FUNC) \
-if (span->arrayAttribs & FRAG_BIT_FOGC) { \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
- const GLfloat c = FABSF(fogCoord); \
- GLfloat f, oneMinusF; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- } \
-} \
-else { \
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
- const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat c = FABSF(fogCoord) / w; \
- GLfloat f, oneMinusF; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- fogCoord += fogStep; \
- w += wStep; \
- } \
-}
-
-/**
- * Apply fog to a span of RGBA pixels.
- * The fog value are either in the span->array->fog array or interpolated from
- * the fog/fogStep values.
- * They fog values are either fog coordinates (Z) or fog blend factors.
- * _PreferPixelFog should be in sync with that state!
- */
-void
-_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
-{
- const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
- GLfloat rFog, gFog, bFog;
-
- ASSERT(swrast->_FogEnabled);
- ASSERT(span->arrayMask & SPAN_RGBA);
-
- /* compute (scaled) fog color */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- rFog = ctx->Fog.Color[RCOMP] * 255.0F;
- gFog = ctx->Fog.Color[GCOMP] * 255.0F;
- bFog = ctx->Fog.Color[BCOMP] * 255.0F;
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
- gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
- bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
- }
- else {
- rFog = ctx->Fog.Color[RCOMP];
- gFog = ctx->Fog.Color[GCOMP];
- bFog = ctx->Fog.Color[BCOMP];
- }
-
- if (swrast->_PreferPixelFog) {
- /* The span's fog values are fog coordinates, now compute blend factors
- * and blend the fragment colors with the fog color.
- */
- switch (swrast->_FogMode) {
- case GL_LINEAR:
- {
- const GLfloat fogEnd = ctx->Fog.End;
- const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
- ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, LINEAR_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, LINEAR_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, LINEAR_FOG);
- }
- }
- break;
-
- case GL_EXP:
- {
- const GLfloat density = -ctx->Fog.Density;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, EXP_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, EXP_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, EXP_FOG);
- }
- }
- break;
-
- case GL_EXP2:
- {
- const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, EXP2_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, EXP2_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, EXP2_FOG);
- }
- }
- break;
-
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
- return;
- }
- }
- else {
- /* The span's fog start/step/array values are blend factors in [0,1].
- * They were previously computed per-vertex.
- */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, BLEND_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, BLEND_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, BLEND_FOG);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_fog.h"
+
+
+/**
+ * Used to convert current raster distance to a fog factor in [0,1].
+ */
+GLfloat
+_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z)
+{
+ GLfloat d, f;
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ if (ctx->Fog.Start == ctx->Fog.End)
+ d = 1.0F;
+ else
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ f = (ctx->Fog.End - z) * d;
+ return CLAMP(f, 0.0F, 1.0F);
+ case GL_EXP:
+ d = ctx->Fog.Density;
+ f = EXPF(-d * z);
+ f = CLAMP(f, 0.0F, 1.0F);
+ return f;
+ case GL_EXP2:
+ d = ctx->Fog.Density;
+ f = EXPF(-(d * d * z * z));
+ f = CLAMP(f, 0.0F, 1.0F);
+ return f;
+ default:
+ _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
+ return 0.0;
+ }
+}
+
+
+#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
+
+#define EXP_FOG(f, coord) f = EXPF(density * coord)
+
+#define EXP2_FOG(f, coord) \
+do { \
+ GLfloat tmp = negDensitySquared * coord * coord; \
+ if (tmp < FLT_MIN_10_EXP) \
+ tmp = FLT_MIN_10_EXP; \
+ f = EXPF(tmp); \
+ } while(0)
+
+
+#define BLEND_FOG(f, coord) f = coord
+
+
+
+/**
+ * Template code for computing fog blend factor and applying it to colors.
+ * \param TYPE either GLubyte, GLushort or GLfloat.
+ * \param COMPUTE_F code to compute the fog blend factor, f.
+ */
+#define FOG_LOOP(TYPE, FOG_FUNC) \
+if (span->arrayAttribs & FRAG_BIT_FOGC) { \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
+ const GLfloat c = FABSF(fogCoord); \
+ GLfloat f, oneMinusF; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ } \
+} \
+else { \
+ const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
+ GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
+ const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat c = FABSF(fogCoord) / w; \
+ GLfloat f, oneMinusF; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ fogCoord += fogStep; \
+ w += wStep; \
+ } \
+}
+
+/**
+ * Apply fog to a span of RGBA pixels.
+ * The fog value are either in the span->array->fog array or interpolated from
+ * the fog/fogStep values.
+ * They fog values are either fog coordinates (Z) or fog blend factors.
+ * _PreferPixelFog should be in sync with that state!
+ */
+void
+_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
+{
+ const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
+ GLfloat rFog, gFog, bFog;
+
+ ASSERT(swrast->_FogEnabled);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+
+ /* compute (scaled) fog color */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ rFog = ctx->Fog.Color[RCOMP] * 255.0F;
+ gFog = ctx->Fog.Color[GCOMP] * 255.0F;
+ bFog = ctx->Fog.Color[BCOMP] * 255.0F;
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
+ gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
+ bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
+ }
+ else {
+ rFog = ctx->Fog.Color[RCOMP];
+ gFog = ctx->Fog.Color[GCOMP];
+ bFog = ctx->Fog.Color[BCOMP];
+ }
+
+ if (swrast->_PreferPixelFog) {
+ /* The span's fog values are fog coordinates, now compute blend factors
+ * and blend the fragment colors with the fog color.
+ */
+ switch (swrast->_FogMode) {
+ case GL_LINEAR:
+ {
+ const GLfloat fogEnd = ctx->Fog.End;
+ const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
+ ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, LINEAR_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, LINEAR_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, LINEAR_FOG);
+ }
+ }
+ break;
+
+ case GL_EXP:
+ {
+ const GLfloat density = -ctx->Fog.Density;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, EXP_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, EXP_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, EXP_FOG);
+ }
+ }
+ break;
+
+ case GL_EXP2:
+ {
+ const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, EXP2_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, EXP2_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, EXP2_FOG);
+ }
+ }
+ break;
+
+ default:
+ _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
+ return;
+ }
+ }
+ else {
+ /* The span's fog start/step/array values are blend factors in [0,1].
+ * They were previously computed per-vertex.
+ */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, BLEND_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, BLEND_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, BLEND_FOG);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_fog.h b/mesalib/src/mesa/swrast/s_fog.h
index a496746d1..eed9b8bdd 100644
--- a/mesalib/src/mesa/swrast/s_fog.h
+++ b/mesalib/src/mesa/swrast/s_fog.h
@@ -1,41 +1,42 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_FOG_H
-#define S_FOG_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern GLfloat
-_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z);
-
-extern void
-_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span );
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_FOG_H
+#define S_FOG_H
+
+
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+
+extern GLfloat
+_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z);
+
+extern void
+_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span );
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c
index 9facb44d9..2608d5373 100644
--- a/mesalib/src/mesa/swrast/s_fragprog.c
+++ b/mesalib/src/mesa/swrast/s_fragprog.c
@@ -1,277 +1,277 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "program/prog_instruction.h"
-
-#include "s_context.h"
-#include "s_fragprog.h"
-#include "s_span.h"
-
-
-/**
- * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
- * and return results in 'colorOut'.
- */
-static INLINE void
-swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
-{
- if (swizzle == SWIZZLE_NOOP) {
- COPY_4V(colorOut, texel);
- }
- else {
- GLfloat vector[6];
- vector[SWIZZLE_X] = texel[0];
- vector[SWIZZLE_Y] = texel[1];
- vector[SWIZZLE_Z] = texel[2];
- vector[SWIZZLE_W] = texel[3];
- vector[SWIZZLE_ZERO] = 0.0F;
- vector[SWIZZLE_ONE] = 1.0F;
- colorOut[0] = vector[GET_SWZ(swizzle, 0)];
- colorOut[1] = vector[GET_SWZ(swizzle, 1)];
- colorOut[2] = vector[GET_SWZ(swizzle, 2)];
- colorOut[3] = vector[GET_SWZ(swizzle, 3)];
- }
-}
-
-
-/**
- * Fetch a texel with given lod.
- * Called via machine->FetchTexelLod()
- */
-static void
-fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
- GLuint unit, GLfloat color[4] )
-{
- const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
-
- if (texObj) {
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat rgba[4];
-
- lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
-
- swrast->TextureSample[unit](ctx, texObj, 1,
- (const GLfloat (*)[4]) texcoord,
- &lambda, &rgba);
- swizzle_texel(rgba, color, texObj->_Swizzle);
- }
- else {
- ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
- }
-}
-
-
-/**
- * Fetch a texel with the given partial derivatives to compute a level
- * of detail in the mipmap.
- * Called via machine->FetchTexelDeriv()
- * \param lodBias the lod bias which may be specified by a TXB instruction,
- * otherwise zero.
- */
-static void
-fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
- const GLfloat texdx[4], const GLfloat texdy[4],
- GLfloat lodBias, GLuint unit, GLfloat color[4] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *texObj = texUnit->_Current;
-
- if (texObj) {
- const struct gl_texture_image *texImg =
- texObj->Image[0][texObj->BaseLevel];
- const GLfloat texW = (GLfloat) texImg->WidthScale;
- const GLfloat texH = (GLfloat) texImg->HeightScale;
- GLfloat lambda;
- GLfloat rgba[4];
-
- lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
- texdx[1], texdy[1], /* dt/dx, dt/dy */
- texdx[3], texdy[3], /* dq/dx, dq/dy */
- texW, texH,
- texcoord[0], texcoord[1], texcoord[3],
- 1.0F / texcoord[3]);
-
- lambda += lodBias + texUnit->LodBias + texObj->LodBias;
-
- lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
-
- swrast->TextureSample[unit](ctx, texObj, 1,
- (const GLfloat (*)[4]) texcoord,
- &lambda, &rgba);
- swizzle_texel(rgba, color, texObj->_Swizzle);
- }
- else {
- ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
- }
-}
-
-
-/**
- * Initialize the virtual fragment program machine state prior to running
- * fragment program on a fragment. This involves initializing the input
- * registers, condition codes, etc.
- * \param machine the virtual machine state to init
- * \param program the fragment program we're about to run
- * \param span the span of pixels we'll operate on
- * \param col which element (column) of the span we'll operate on
- */
-static void
-init_machine(GLcontext *ctx, struct gl_program_machine *machine,
- const struct gl_fragment_program *program,
- const SWspan *span, GLuint col)
-{
- GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
-
- if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
- /* Clear temporary registers (undefined for ARB_f_p) */
- memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
- }
-
- /* ARB_fragment_coord_conventions */
- if (program->OriginUpperLeft)
- wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];
- if (!program->PixelCenterInteger) {
- wpos[0] += 0.5F;
- wpos[1] += 0.5F;
- }
-
- /* Setup pointer to input attributes */
- machine->Attribs = span->array->attribs;
-
- machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
- machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
- machine->NumDeriv = FRAG_ATTRIB_MAX;
-
- machine->Samplers = program->Base.SamplerUnits;
-
- /* if running a GLSL program (not ARB_fragment_program) */
- if (ctx->Shader.CurrentProgram) {
- /* Store front/back facing value */
- machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
- }
-
- machine->CurElement = col;
-
- /* init condition codes */
- machine->CondCodes[0] = COND_EQ;
- machine->CondCodes[1] = COND_EQ;
- machine->CondCodes[2] = COND_EQ;
- machine->CondCodes[3] = COND_EQ;
-
- /* init call stack */
- machine->StackDepth = 0;
-
- machine->FetchTexelLod = fetch_texel_lod;
- machine->FetchTexelDeriv = fetch_texel_deriv;
-}
-
-
-/**
- * Run fragment program on the pixels in span from 'start' to 'end' - 1.
- */
-static void
-run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
- const GLbitfield64 outputsWritten = program->Base.OutputsWritten;
- struct gl_program_machine *machine = &swrast->FragProgMachine;
- GLuint i;
-
- for (i = start; i < end; i++) {
- if (span->array->mask[i]) {
- init_machine(ctx, machine, program, span, i);
-
- if (_mesa_execute_program(ctx, &program->Base, machine)) {
-
- /* Store result color */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
- machine->Outputs[FRAG_RESULT_COLOR]);
- }
- else {
- /* Multiple drawbuffers / render targets
- * Note that colors beyond 0 and 1 will overwrite other
- * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
- */
- GLuint buf;
- for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) {
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
- machine->Outputs[FRAG_RESULT_DATA0 + buf]);
- }
- }
- }
-
- /* Store result depth/z */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
- if (depth <= 0.0)
- span->array->z[i] = 0;
- else if (depth >= 1.0)
- span->array->z[i] = ctx->DrawBuffer->_DepthMax;
- else
- span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
- }
- }
- else {
- /* killed fragment */
- span->array->mask[i] = GL_FALSE;
- span->writeAll = GL_FALSE;
- }
- }
- }
-}
-
-
-/**
- * Execute the current fragment program for all the fragments
- * in the given span.
- */
-void
-_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
-{
- const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
-
- /* incoming colors should be floats */
- if (program->Base.InputsRead & FRAG_BIT_COL0) {
- ASSERT(span->array->ChanType == GL_FLOAT);
- }
-
- run_program(ctx, span, 0, span->end);
-
- if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- span->interpMask &= ~SPAN_RGBA;
- span->arrayMask |= SPAN_RGBA;
- }
-
- if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- span->interpMask &= ~SPAN_Z;
- span->arrayMask |= SPAN_Z;
- }
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "program/prog_instruction.h"
+
+#include "s_context.h"
+#include "s_fragprog.h"
+#include "s_span.h"
+
+
+/**
+ * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
+ * and return results in 'colorOut'.
+ */
+static INLINE void
+swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_NOOP) {
+ COPY_4V(colorOut, texel);
+ }
+ else {
+ GLfloat vector[6];
+ vector[SWIZZLE_X] = texel[0];
+ vector[SWIZZLE_Y] = texel[1];
+ vector[SWIZZLE_Z] = texel[2];
+ vector[SWIZZLE_W] = texel[3];
+ vector[SWIZZLE_ZERO] = 0.0F;
+ vector[SWIZZLE_ONE] = 1.0F;
+ colorOut[0] = vector[GET_SWZ(swizzle, 0)];
+ colorOut[1] = vector[GET_SWZ(swizzle, 1)];
+ colorOut[2] = vector[GET_SWZ(swizzle, 2)];
+ colorOut[3] = vector[GET_SWZ(swizzle, 3)];
+ }
+}
+
+
+/**
+ * Fetch a texel with given lod.
+ * Called via machine->FetchTexelLod()
+ */
+static void
+fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4] )
+{
+ const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
+
+ if (texObj) {
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat rgba[4];
+
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
+
+ swrast->TextureSample[unit](ctx, texObj, 1,
+ (const GLfloat (*)[4]) texcoord,
+ &lambda, &rgba);
+ swizzle_texel(rgba, color, texObj->_Swizzle);
+ }
+ else {
+ ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
+ }
+}
+
+
+/**
+ * Fetch a texel with the given partial derivatives to compute a level
+ * of detail in the mipmap.
+ * Called via machine->FetchTexelDeriv()
+ * \param lodBias the lod bias which may be specified by a TXB instruction,
+ * otherwise zero.
+ */
+static void
+fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
+ const GLfloat texdx[4], const GLfloat texdy[4],
+ GLfloat lodBias, GLuint unit, GLfloat color[4] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *texObj = texUnit->_Current;
+
+ if (texObj) {
+ const struct gl_texture_image *texImg =
+ texObj->Image[0][texObj->BaseLevel];
+ const GLfloat texW = (GLfloat) texImg->WidthScale;
+ const GLfloat texH = (GLfloat) texImg->HeightScale;
+ GLfloat lambda;
+ GLfloat rgba[4];
+
+ lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
+ texdx[1], texdy[1], /* dt/dx, dt/dy */
+ texdx[3], texdy[3], /* dq/dx, dq/dy */
+ texW, texH,
+ texcoord[0], texcoord[1], texcoord[3],
+ 1.0F / texcoord[3]);
+
+ lambda += lodBias + texUnit->LodBias + texObj->LodBias;
+
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
+
+ swrast->TextureSample[unit](ctx, texObj, 1,
+ (const GLfloat (*)[4]) texcoord,
+ &lambda, &rgba);
+ swizzle_texel(rgba, color, texObj->_Swizzle);
+ }
+ else {
+ ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
+ }
+}
+
+
+/**
+ * Initialize the virtual fragment program machine state prior to running
+ * fragment program on a fragment. This involves initializing the input
+ * registers, condition codes, etc.
+ * \param machine the virtual machine state to init
+ * \param program the fragment program we're about to run
+ * \param span the span of pixels we'll operate on
+ * \param col which element (column) of the span we'll operate on
+ */
+static void
+init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
+ const struct gl_fragment_program *program,
+ const SWspan *span, GLuint col)
+{
+ GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
+
+ if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
+ /* Clear temporary registers (undefined for ARB_f_p) */
+ memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
+ }
+
+ /* ARB_fragment_coord_conventions */
+ if (program->OriginUpperLeft)
+ wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];
+ if (!program->PixelCenterInteger) {
+ wpos[0] += 0.5F;
+ wpos[1] += 0.5F;
+ }
+
+ /* Setup pointer to input attributes */
+ machine->Attribs = span->array->attribs;
+
+ machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
+ machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
+ machine->NumDeriv = FRAG_ATTRIB_MAX;
+
+ machine->Samplers = program->Base.SamplerUnits;
+
+ /* if running a GLSL program (not ARB_fragment_program) */
+ if (ctx->Shader.CurrentFragmentProgram) {
+ /* Store front/back facing value */
+ machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
+ }
+
+ machine->CurElement = col;
+
+ /* init condition codes */
+ machine->CondCodes[0] = COND_EQ;
+ machine->CondCodes[1] = COND_EQ;
+ machine->CondCodes[2] = COND_EQ;
+ machine->CondCodes[3] = COND_EQ;
+
+ /* init call stack */
+ machine->StackDepth = 0;
+
+ machine->FetchTexelLod = fetch_texel_lod;
+ machine->FetchTexelDeriv = fetch_texel_deriv;
+}
+
+
+/**
+ * Run fragment program on the pixels in span from 'start' to 'end' - 1.
+ */
+static void
+run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
+ const GLbitfield64 outputsWritten = program->Base.OutputsWritten;
+ struct gl_program_machine *machine = &swrast->FragProgMachine;
+ GLuint i;
+
+ for (i = start; i < end; i++) {
+ if (span->array->mask[i]) {
+ init_machine(ctx, machine, program, span, i);
+
+ if (_mesa_execute_program(ctx, &program->Base, machine)) {
+
+ /* Store result color */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
+ COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
+ machine->Outputs[FRAG_RESULT_COLOR]);
+ }
+ else {
+ /* Multiple drawbuffers / render targets
+ * Note that colors beyond 0 and 1 will overwrite other
+ * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
+ */
+ GLuint buf;
+ for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) {
+ COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
+ machine->Outputs[FRAG_RESULT_DATA0 + buf]);
+ }
+ }
+ }
+
+ /* Store result depth/z */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
+ if (depth <= 0.0)
+ span->array->z[i] = 0;
+ else if (depth >= 1.0)
+ span->array->z[i] = ctx->DrawBuffer->_DepthMax;
+ else
+ span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
+ }
+ }
+ else {
+ /* killed fragment */
+ span->array->mask[i] = GL_FALSE;
+ span->writeAll = GL_FALSE;
+ }
+ }
+ }
+}
+
+
+/**
+ * Execute the current fragment program for all the fragments
+ * in the given span.
+ */
+void
+_swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span )
+{
+ const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
+
+ /* incoming colors should be floats */
+ if (program->Base.InputsRead & FRAG_BIT_COL0) {
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ }
+
+ run_program(ctx, span, 0, span->end);
+
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
+ span->interpMask &= ~SPAN_RGBA;
+ span->arrayMask |= SPAN_RGBA;
+ }
+
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ span->interpMask &= ~SPAN_Z;
+ span->arrayMask |= SPAN_Z;
+ }
+}
+
diff --git a/mesalib/src/mesa/swrast/s_fragprog.h b/mesalib/src/mesa/swrast/s_fragprog.h
index 92b9d01e1..bd5fe6877 100644
--- a/mesalib/src/mesa/swrast/s_fragprog.h
+++ b/mesalib/src/mesa/swrast/s_fragprog.h
@@ -1,39 +1,40 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_FRAGPROG_H
-#define S_FRAGPROG_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern void
-_swrast_exec_fragment_program(GLcontext *ctx, SWspan *span);
-
-
-#endif /* S_FRAGPROG_H */
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_FRAGPROG_H
+#define S_FRAGPROG_H
+
+
+#include "s_span.h"
+
+struct gl_context;
+
+
+extern void
+_swrast_exec_fragment_program(struct gl_context *ctx, SWspan *span);
+
+
+#endif /* S_FRAGPROG_H */
+
diff --git a/mesalib/src/mesa/swrast/s_lines.c b/mesalib/src/mesa/swrast/s_lines.c
index 7db5af4ae..aba403308 100644
--- a/mesalib/src/mesa/swrast/s_lines.c
+++ b/mesalib/src/mesa/swrast/s_lines.c
@@ -1,268 +1,268 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "s_aaline.h"
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_lines.h"
-#include "s_span.h"
-
-
-/*
- * Init the mask[] array to implement a line stipple.
- */
-static void
-compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i < len; i++) {
- GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
- if ((1 << bit) & ctx->Line.StipplePattern) {
- mask[i] = GL_TRUE;
- }
- else {
- mask[i] = GL_FALSE;
- }
- swrast->StippleCounter++;
- }
-}
-
-
-/*
- * To draw a wide line we can simply redraw the span N times, side by side.
- */
-static void
-draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
-{
- const GLint width = (GLint) CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
- GLint start;
-
- ASSERT(span->end < MAX_WIDTH);
-
- if (width & 1)
- start = width / 2;
- else
- start = width / 2 - 1;
-
- if (xMajor) {
- GLint *y = span->array->y;
- GLuint i;
- GLint w;
- for (w = 0; w < width; w++) {
- if (w == 0) {
- for (i = 0; i < span->end; i++)
- y[i] -= start;
- }
- else {
- for (i = 0; i < span->end; i++)
- y[i]++;
- }
- _swrast_write_rgba_span(ctx, span);
- }
- }
- else {
- GLint *x = span->array->x;
- GLuint i;
- GLint w;
- for (w = 0; w < width; w++) {
- if (w == 0) {
- for (i = 0; i < span->end; i++)
- x[i] -= start;
- }
- else {
- for (i = 0; i < span->end; i++)
- x[i]++;
- }
- _swrast_write_rgba_span(ctx, span);
- }
- }
-}
-
-
-
-/**********************************************************************/
-/***** Rasterization *****/
-/**********************************************************************/
-
-/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
-#define NAME simple_no_z_rgba_line
-#define INTERP_RGBA
-#define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span);
-#include "s_linetemp.h"
-
-
-/* Z, fog, wide, stipple RGBA line */
-#define NAME rgba_line
-#define INTERP_RGBA
-#define INTERP_Z
-#define RENDER_SPAN(span) \
- if (ctx->Line.StippleFlag) { \
- span.arrayMask |= SPAN_MASK; \
- compute_stipple_mask(ctx, span.end, span.array->mask); \
- } \
- if (ctx->Line.Width > 1.0) { \
- draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
- } \
- else { \
- _swrast_write_rgba_span(ctx, &span); \
- }
-#include "s_linetemp.h"
-
-
-/* General-purpose line (any/all features). */
-#define NAME general_line
-#define INTERP_RGBA
-#define INTERP_Z
-#define INTERP_ATTRIBS
-#define RENDER_SPAN(span) \
- if (ctx->Line.StippleFlag) { \
- span.arrayMask |= SPAN_MASK; \
- compute_stipple_mask(ctx, span.end, span.array->mask); \
- } \
- if (ctx->Line.Width > 1.0) { \
- draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
- } \
- else { \
- _swrast_write_rgba_span(ctx, &span); \
- }
-#include "s_linetemp.h"
-
-
-
-void
-_swrast_add_spec_terms_line(GLcontext *ctx,
- const SWvertex *v0, const SWvertex *v1)
-{
- SWvertex *ncv0 = (SWvertex *)v0;
- SWvertex *ncv1 = (SWvertex *)v1;
- GLfloat rSum, gSum, bSum;
- GLchan cSave[2][4];
-
- /* save original colors */
- COPY_CHAN4(cSave[0], ncv0->color);
- COPY_CHAN4(cSave[1], ncv1->color);
- /* sum v0 */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
- /* sum v1 */
- rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
- /* draw */
- SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
- /* restore original colors */
- COPY_CHAN4( ncv0->attrib[FRAG_ATTRIB_COL0], cSave[0] );
- COPY_CHAN4( ncv1->attrib[FRAG_ATTRIB_COL0], cSave[1] );
-}
-
-
-
-#ifdef DEBUG
-
-/* record the current line function name */
-static const char *lineFuncName = NULL;
-
-#define USE(lineFunc) \
-do { \
- lineFuncName = #lineFunc; \
- /*printf("%s\n", lineFuncName);*/ \
- swrast->Line = lineFunc; \
-} while (0)
-
-#else
-
-#define USE(lineFunc) swrast->Line = lineFunc
-
-#endif
-
-
-
-/**
- * Determine which line drawing function to use given the current
- * rendering context.
- *
- * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
- * tests to this code.
- */
-void
-_swrast_choose_line( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean specular = (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
-
- if (ctx->RenderMode == GL_RENDER) {
- if (ctx->Line.SmoothFlag) {
- /* antialiased lines */
- _swrast_choose_aa_line_function(ctx);
- ASSERT(swrast->Line);
- }
- else if (ctx->Texture._EnabledCoordUnits
- || ctx->FragmentProgram._Current
- || swrast->_FogEnabled
- || specular) {
- USE(general_line);
- }
- else if (ctx->Depth.Test
- || ctx->Line.Width != 1.0
- || ctx->Line.StippleFlag) {
- /* no texture, but Z, fog, width>1, stipple, etc. */
-#if CHAN_BITS == 32
- USE(general_line);
-#else
- USE(rgba_line);
-#endif
- }
- else {
- ASSERT(!ctx->Depth.Test);
- ASSERT(ctx->Line.Width == 1.0);
- /* simple lines */
- USE(simple_no_z_rgba_line);
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- USE(_swrast_feedback_line);
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- USE(_swrast_select_line);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "s_aaline.h"
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_lines.h"
+#include "s_span.h"
+
+
+/*
+ * Init the mask[] array to implement a line stipple.
+ */
+static void
+compute_stipple_mask( struct gl_context *ctx, GLuint len, GLubyte mask[] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ for (i = 0; i < len; i++) {
+ GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
+ if ((1 << bit) & ctx->Line.StipplePattern) {
+ mask[i] = GL_TRUE;
+ }
+ else {
+ mask[i] = GL_FALSE;
+ }
+ swrast->StippleCounter++;
+ }
+}
+
+
+/*
+ * To draw a wide line we can simply redraw the span N times, side by side.
+ */
+static void
+draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor )
+{
+ const GLint width = (GLint) CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
+ GLint start;
+
+ ASSERT(span->end < MAX_WIDTH);
+
+ if (width & 1)
+ start = width / 2;
+ else
+ start = width / 2 - 1;
+
+ if (xMajor) {
+ GLint *y = span->array->y;
+ GLuint i;
+ GLint w;
+ for (w = 0; w < width; w++) {
+ if (w == 0) {
+ for (i = 0; i < span->end; i++)
+ y[i] -= start;
+ }
+ else {
+ for (i = 0; i < span->end; i++)
+ y[i]++;
+ }
+ _swrast_write_rgba_span(ctx, span);
+ }
+ }
+ else {
+ GLint *x = span->array->x;
+ GLuint i;
+ GLint w;
+ for (w = 0; w < width; w++) {
+ if (w == 0) {
+ for (i = 0; i < span->end; i++)
+ x[i] -= start;
+ }
+ else {
+ for (i = 0; i < span->end; i++)
+ x[i]++;
+ }
+ _swrast_write_rgba_span(ctx, span);
+ }
+ }
+}
+
+
+
+/**********************************************************************/
+/***** Rasterization *****/
+/**********************************************************************/
+
+/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
+#define NAME simple_no_z_rgba_line
+#define INTERP_RGBA
+#define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span);
+#include "s_linetemp.h"
+
+
+/* Z, fog, wide, stipple RGBA line */
+#define NAME rgba_line
+#define INTERP_RGBA
+#define INTERP_Z
+#define RENDER_SPAN(span) \
+ if (ctx->Line.StippleFlag) { \
+ span.arrayMask |= SPAN_MASK; \
+ compute_stipple_mask(ctx, span.end, span.array->mask); \
+ } \
+ if (ctx->Line.Width > 1.0) { \
+ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
+ } \
+ else { \
+ _swrast_write_rgba_span(ctx, &span); \
+ }
+#include "s_linetemp.h"
+
+
+/* General-purpose line (any/all features). */
+#define NAME general_line
+#define INTERP_RGBA
+#define INTERP_Z
+#define INTERP_ATTRIBS
+#define RENDER_SPAN(span) \
+ if (ctx->Line.StippleFlag) { \
+ span.arrayMask |= SPAN_MASK; \
+ compute_stipple_mask(ctx, span.end, span.array->mask); \
+ } \
+ if (ctx->Line.Width > 1.0) { \
+ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
+ } \
+ else { \
+ _swrast_write_rgba_span(ctx, &span); \
+ }
+#include "s_linetemp.h"
+
+
+
+void
+_swrast_add_spec_terms_line(struct gl_context *ctx,
+ const SWvertex *v0, const SWvertex *v1)
+{
+ SWvertex *ncv0 = (SWvertex *)v0;
+ SWvertex *ncv1 = (SWvertex *)v1;
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[2][4];
+
+ /* save original colors */
+ COPY_CHAN4(cSave[0], ncv0->color);
+ COPY_CHAN4(cSave[1], ncv1->color);
+ /* sum v0 */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* sum v1 */
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
+ /* draw */
+ SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
+ /* restore original colors */
+ COPY_CHAN4( ncv0->attrib[FRAG_ATTRIB_COL0], cSave[0] );
+ COPY_CHAN4( ncv1->attrib[FRAG_ATTRIB_COL0], cSave[1] );
+}
+
+
+
+#ifdef DEBUG
+
+/* record the current line function name */
+static const char *lineFuncName = NULL;
+
+#define USE(lineFunc) \
+do { \
+ lineFuncName = #lineFunc; \
+ /*printf("%s\n", lineFuncName);*/ \
+ swrast->Line = lineFunc; \
+} while (0)
+
+#else
+
+#define USE(lineFunc) swrast->Line = lineFunc
+
+#endif
+
+
+
+/**
+ * Determine which line drawing function to use given the current
+ * rendering context.
+ *
+ * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
+ * tests to this code.
+ */
+void
+_swrast_choose_line( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean specular = (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
+
+ if (ctx->RenderMode == GL_RENDER) {
+ if (ctx->Line.SmoothFlag) {
+ /* antialiased lines */
+ _swrast_choose_aa_line_function(ctx);
+ ASSERT(swrast->Line);
+ }
+ else if (ctx->Texture._EnabledCoordUnits
+ || ctx->FragmentProgram._Current
+ || swrast->_FogEnabled
+ || specular) {
+ USE(general_line);
+ }
+ else if (ctx->Depth.Test
+ || ctx->Line.Width != 1.0
+ || ctx->Line.StippleFlag) {
+ /* no texture, but Z, fog, width>1, stipple, etc. */
+#if CHAN_BITS == 32
+ USE(general_line);
+#else
+ USE(rgba_line);
+#endif
+ }
+ else {
+ ASSERT(!ctx->Depth.Test);
+ ASSERT(ctx->Line.Width == 1.0);
+ /* simple lines */
+ USE(simple_no_z_rgba_line);
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ USE(_swrast_feedback_line);
+ }
+ else {
+ ASSERT(ctx->RenderMode == GL_SELECT);
+ USE(_swrast_select_line);
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_lines.h b/mesalib/src/mesa/swrast/s_lines.h
index 22979a02b..0f95eecab 100644
--- a/mesalib/src/mesa/swrast/s_lines.h
+++ b/mesalib/src/mesa/swrast/s_lines.h
@@ -1,41 +1,41 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_LINES_H
-#define S_LINES_H
-
-#include "swrast.h"
-
-void
-_swrast_choose_line( GLcontext *ctx );
-
-void
-_swrast_add_spec_terms_line( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1 );
-
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_LINES_H
+#define S_LINES_H
+
+#include "swrast.h"
+
+void
+_swrast_choose_line( struct gl_context *ctx );
+
+void
+_swrast_add_spec_terms_line( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1 );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_linetemp.h b/mesalib/src/mesa/swrast/s_linetemp.h
index 033431df2..bd94ca40a 100644
--- a/mesalib/src/mesa/swrast/s_linetemp.h
+++ b/mesalib/src/mesa/swrast/s_linetemp.h
@@ -1,402 +1,402 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Line Rasterizer Template
- *
- * This file is #include'd to generate custom line rasterizers.
- *
- * The following macros may be defined to indicate what auxillary information
- * must be interplated along the line:
- * INTERP_Z - if defined, interpolate Z values
- * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
- *
- * When one can directly address pixels in the color buffer the following
- * macros can be defined and used to directly compute pixel addresses during
- * rasterization (see pixelPtr):
- * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
- * BYTES_PER_ROW - number of bytes per row in the color buffer
- * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
- * Y==0 at bottom of screen and increases upward.
- *
- * Similarly, for direct depth buffer access, this type is used for depth
- * buffer addressing:
- * DEPTH_TYPE - either GLushort or GLuint
- *
- * Optionally, one may provide one-time setup code
- * SETUP_CODE - code which is to be executed once per line
- *
- * To actually "plot" each pixel the PLOT macro must be defined...
- * PLOT(X,Y) - code to plot a pixel. Example:
- * if (Z < *zPtr) {
- * *zPtr = Z;
- * color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
- * FixedToInt(b0) );
- * put_pixel( X, Y, color );
- * }
- *
- * This code was designed for the origin to be in the lower-left corner.
- *
- */
-
-
-static void
-NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLuint interpFlags = 0;
- GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
- GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
- GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
- GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
- GLint dx, dy;
- GLint numPixels;
- GLint xstep, ystep;
-#if defined(DEPTH_TYPE)
- const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
- const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
- struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
-#define FixedToDepth(F) ((F) >> fixedToDepthShift)
- GLint zPtrXstep, zPtrYstep;
- DEPTH_TYPE *zPtr;
-#elif defined(INTERP_Z)
- const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
-#endif
-#ifdef PIXEL_ADDRESS
- PIXEL_TYPE *pixelPtr;
- GLint pixelXstep, pixelYstep;
-#endif
-
-#ifdef SETUP_CODE
- SETUP_CODE
-#endif
-
- (void) swrast;
-
- /* Cull primitives with malformed coordinates.
- */
- {
- GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
- + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
- if (IS_INF_OR_NAN(tmp))
- return;
- }
-
- /*
- printf("%s():\n", __FUNCTION__);
- printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
- vert0->attrib[FRAG_ATTRIB_WPOS][0],
- vert0->attrib[FRAG_ATTRIB_WPOS][1],
- vert0->attrib[FRAG_ATTRIB_WPOS][2],
- vert1->attrib[FRAG_ATTRIB_WPOS][0],
- vert1->attrib[FRAG_ATTRIB_WPOS][1],
- vert1->attrib[FRAG_ATTRIB_WPOS][2]);
- printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
- vert0->color[0], vert0->color[1], vert0->color[2],
- vert1->color[0], vert1->color[1], vert1->color[2]);
- printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
- vert0->specular[0], vert0->specular[1], vert0->specular[2],
- vert1->specular[0], vert1->specular[1], vert1->specular[2]);
- */
-
-/*
- * Despite being clipped to the view volume, the line's window coordinates
- * may just lie outside the window bounds. That is, if the legal window
- * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
- * This quick and dirty code nudges the endpoints inside the window if
- * necessary.
- */
-#ifdef CLIP_HACK
- {
- GLint w = ctx->DrawBuffer->Width;
- GLint h = ctx->DrawBuffer->Height;
- if ((x0==w) | (x1==w)) {
- if ((x0==w) & (x1==w))
- return;
- x0 -= x0==w;
- x1 -= x1==w;
- }
- if ((y0==h) | (y1==h)) {
- if ((y0==h) & (y1==h))
- return;
- y0 -= y0==h;
- y1 -= y1==h;
- }
- }
-#endif
-
- dx = x1 - x0;
- dy = y1 - y0;
- if (dx == 0 && dy == 0)
- return;
-
- /*
- printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
- vert0->attrib[FRAG_ATTRIB_COL1][0],
- vert0->attrib[FRAG_ATTRIB_COL1][1],
- vert0->attrib[FRAG_ATTRIB_COL1][2],
- vert0->attrib[FRAG_ATTRIB_COL1][3],
- vert1->attrib[FRAG_ATTRIB_COL1][0],
- vert1->attrib[FRAG_ATTRIB_COL1][1],
- vert1->attrib[FRAG_ATTRIB_COL1][2],
- vert1->attrib[FRAG_ATTRIB_COL1][3]);
- */
-
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0);
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
-#endif
-
- if (dx<0) {
- dx = -dx; /* make positive */
- xstep = -1;
-#ifdef DEPTH_TYPE
- zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelXstep = -((GLint)sizeof(PIXEL_TYPE));
-#endif
- }
- else {
- xstep = 1;
-#ifdef DEPTH_TYPE
- zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelXstep = ((GLint)sizeof(PIXEL_TYPE));
-#endif
- }
-
- if (dy<0) {
- dy = -dy; /* make positive */
- ystep = -1;
-#ifdef DEPTH_TYPE
- zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelYstep = BYTES_PER_ROW;
-#endif
- }
- else {
- ystep = 1;
-#ifdef DEPTH_TYPE
- zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE));
-#endif
-#ifdef PIXEL_ADDRESS
- pixelYstep = -(BYTES_PER_ROW);
-#endif
- }
-
- ASSERT(dx >= 0);
- ASSERT(dy >= 0);
-
- numPixels = MAX2(dx, dy);
-
- /*
- * Span setup: compute start and step values for all interpolated values.
- */
- interpFlags |= SPAN_RGBA;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- span.red = ChanToFixed(vert0->color[0]);
- span.green = ChanToFixed(vert0->color[1]);
- span.blue = ChanToFixed(vert0->color[2]);
- span.alpha = ChanToFixed(vert0->color[3]);
- span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels;
- span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels;
- span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels;
- span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels;
- }
- else {
- span.red = ChanToFixed(vert1->color[0]);
- span.green = ChanToFixed(vert1->color[1]);
- span.blue = ChanToFixed(vert1->color[2]);
- span.alpha = ChanToFixed(vert1->color[3]);
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
- span.alphaStep = 0;
- }
-#if defined(INTERP_Z) || defined(DEPTH_TYPE)
- interpFlags |= SPAN_Z;
- {
- if (depthBits <= 16) {
- span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
- span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
- }
- else {
- /* don't use fixed point */
- span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
- span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
- }
- }
-#endif
-#if defined(INTERP_ATTRIBS)
- {
- const GLfloat invLen = 1.0F / numPixels;
- const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
-
- span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
-
- ATTRIB_LOOP_BEGIN
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- COPY_4V(span.attrStart[attr], vert1->attrib[attr]);
- ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
- }
- else {
- GLuint c;
- for (c = 0; c < 4; c++) {
- float da;
- span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c];
- da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c];
- span.attrStepX[attr][c] = da * invLen;
- }
- }
- ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
- ATTRIB_LOOP_END
- }
-#endif
-
- INIT_SPAN(span, GL_LINE);
- span.end = numPixels;
- span.interpMask = interpFlags;
- span.arrayMask = SPAN_XY;
-
- span.facing = swrast->PointLineFacing;
-
-
- /*
- * Draw
- */
-
- if (dx > dy) {
- /*** X-major line ***/
- GLint i;
- GLint errorInc = dy+dy;
- GLint error = errorInc-dx;
- GLint errorDec = error-dx;
-
- for (i = 0; i < dx; i++) {
-#ifdef DEPTH_TYPE
- GLuint Z = FixedToDepth(span.z);
-#endif
-#ifdef PLOT
- PLOT( x0, y0 );
-#else
- span.array->x[i] = x0;
- span.array->y[i] = y0;
-#endif
- x0 += xstep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
- span.z += span.zStep;
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
-#endif
- if (error < 0) {
- error += errorInc;
- }
- else {
- error += errorDec;
- y0 += ystep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
-#endif
- }
- }
- }
- else {
- /*** Y-major line ***/
- GLint i;
- GLint errorInc = dx+dx;
- GLint error = errorInc-dy;
- GLint errorDec = error-dy;
-
- for (i=0;i<dy;i++) {
-#ifdef DEPTH_TYPE
- GLuint Z = FixedToDepth(span.z);
-#endif
-#ifdef PLOT
- PLOT( x0, y0 );
-#else
- span.array->x[i] = x0;
- span.array->y[i] = y0;
-#endif
- y0 += ystep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
- span.z += span.zStep;
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
-#endif
- if (error<0) {
- error += errorInc;
- }
- else {
- error += errorDec;
- x0 += xstep;
-#ifdef DEPTH_TYPE
- zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
-#endif
-#ifdef PIXEL_ADDRESS
- pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
-#endif
- }
- }
- }
-
-#ifdef RENDER_SPAN
- RENDER_SPAN( span );
-#endif
-
- (void)span;
-
-}
-
-
-#undef NAME
-#undef INTERP_Z
-#undef INTERP_ATTRIBS
-#undef PIXEL_ADDRESS
-#undef PIXEL_TYPE
-#undef DEPTH_TYPE
-#undef BYTES_PER_ROW
-#undef SETUP_CODE
-#undef PLOT
-#undef CLIP_HACK
-#undef FixedToDepth
-#undef RENDER_SPAN
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Line Rasterizer Template
+ *
+ * This file is #include'd to generate custom line rasterizers.
+ *
+ * The following macros may be defined to indicate what auxillary information
+ * must be interplated along the line:
+ * INTERP_Z - if defined, interpolate Z values
+ * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
+ *
+ * When one can directly address pixels in the color buffer the following
+ * macros can be defined and used to directly compute pixel addresses during
+ * rasterization (see pixelPtr):
+ * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
+ * BYTES_PER_ROW - number of bytes per row in the color buffer
+ * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
+ * Y==0 at bottom of screen and increases upward.
+ *
+ * Similarly, for direct depth buffer access, this type is used for depth
+ * buffer addressing:
+ * DEPTH_TYPE - either GLushort or GLuint
+ *
+ * Optionally, one may provide one-time setup code
+ * SETUP_CODE - code which is to be executed once per line
+ *
+ * To actually "plot" each pixel the PLOT macro must be defined...
+ * PLOT(X,Y) - code to plot a pixel. Example:
+ * if (Z < *zPtr) {
+ * *zPtr = Z;
+ * color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
+ * FixedToInt(b0) );
+ * put_pixel( X, Y, color );
+ * }
+ *
+ * This code was designed for the origin to be in the lower-left corner.
+ *
+ */
+
+
+static void
+NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLuint interpFlags = 0;
+ GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
+ GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
+ GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint dx, dy;
+ GLint numPixels;
+ GLint xstep, ystep;
+#if defined(DEPTH_TYPE)
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
+ const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
+ struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+#define FixedToDepth(F) ((F) >> fixedToDepthShift)
+ GLint zPtrXstep, zPtrYstep;
+ DEPTH_TYPE *zPtr;
+#elif defined(INTERP_Z)
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
+#endif
+#ifdef PIXEL_ADDRESS
+ PIXEL_TYPE *pixelPtr;
+ GLint pixelXstep, pixelYstep;
+#endif
+
+#ifdef SETUP_CODE
+ SETUP_CODE
+#endif
+
+ (void) swrast;
+
+ /* Cull primitives with malformed coordinates.
+ */
+ {
+ GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
+ + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
+ if (IS_INF_OR_NAN(tmp))
+ return;
+ }
+
+ /*
+ printf("%s():\n", __FUNCTION__);
+ printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
+ vert0->attrib[FRAG_ATTRIB_WPOS][0],
+ vert0->attrib[FRAG_ATTRIB_WPOS][1],
+ vert0->attrib[FRAG_ATTRIB_WPOS][2],
+ vert1->attrib[FRAG_ATTRIB_WPOS][0],
+ vert1->attrib[FRAG_ATTRIB_WPOS][1],
+ vert1->attrib[FRAG_ATTRIB_WPOS][2]);
+ printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
+ vert0->color[0], vert0->color[1], vert0->color[2],
+ vert1->color[0], vert1->color[1], vert1->color[2]);
+ printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
+ vert0->specular[0], vert0->specular[1], vert0->specular[2],
+ vert1->specular[0], vert1->specular[1], vert1->specular[2]);
+ */
+
+/*
+ * Despite being clipped to the view volume, the line's window coordinates
+ * may just lie outside the window bounds. That is, if the legal window
+ * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
+ * This quick and dirty code nudges the endpoints inside the window if
+ * necessary.
+ */
+#ifdef CLIP_HACK
+ {
+ GLint w = ctx->DrawBuffer->Width;
+ GLint h = ctx->DrawBuffer->Height;
+ if ((x0==w) | (x1==w)) {
+ if ((x0==w) & (x1==w))
+ return;
+ x0 -= x0==w;
+ x1 -= x1==w;
+ }
+ if ((y0==h) | (y1==h)) {
+ if ((y0==h) & (y1==h))
+ return;
+ y0 -= y0==h;
+ y1 -= y1==h;
+ }
+ }
+#endif
+
+ dx = x1 - x0;
+ dy = y1 - y0;
+ if (dx == 0 && dy == 0)
+ return;
+
+ /*
+ printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
+ vert0->attrib[FRAG_ATTRIB_COL1][0],
+ vert0->attrib[FRAG_ATTRIB_COL1][1],
+ vert0->attrib[FRAG_ATTRIB_COL1][2],
+ vert0->attrib[FRAG_ATTRIB_COL1][3],
+ vert1->attrib[FRAG_ATTRIB_COL1][0],
+ vert1->attrib[FRAG_ATTRIB_COL1][1],
+ vert1->attrib[FRAG_ATTRIB_COL1][2],
+ vert1->attrib[FRAG_ATTRIB_COL1][3]);
+ */
+
+#ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0);
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
+#endif
+
+ if (dx<0) {
+ dx = -dx; /* make positive */
+ xstep = -1;
+#ifdef DEPTH_TYPE
+ zPtrXstep = -((GLint)sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelXstep = -((GLint)sizeof(PIXEL_TYPE));
+#endif
+ }
+ else {
+ xstep = 1;
+#ifdef DEPTH_TYPE
+ zPtrXstep = ((GLint)sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelXstep = ((GLint)sizeof(PIXEL_TYPE));
+#endif
+ }
+
+ if (dy<0) {
+ dy = -dy; /* make positive */
+ ystep = -1;
+#ifdef DEPTH_TYPE
+ zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelYstep = BYTES_PER_ROW;
+#endif
+ }
+ else {
+ ystep = 1;
+#ifdef DEPTH_TYPE
+ zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE));
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelYstep = -(BYTES_PER_ROW);
+#endif
+ }
+
+ ASSERT(dx >= 0);
+ ASSERT(dy >= 0);
+
+ numPixels = MAX2(dx, dy);
+
+ /*
+ * Span setup: compute start and step values for all interpolated values.
+ */
+ interpFlags |= SPAN_RGBA;
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ span.red = ChanToFixed(vert0->color[0]);
+ span.green = ChanToFixed(vert0->color[1]);
+ span.blue = ChanToFixed(vert0->color[2]);
+ span.alpha = ChanToFixed(vert0->color[3]);
+ span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels;
+ span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels;
+ span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels;
+ span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels;
+ }
+ else {
+ span.red = ChanToFixed(vert1->color[0]);
+ span.green = ChanToFixed(vert1->color[1]);
+ span.blue = ChanToFixed(vert1->color[2]);
+ span.alpha = ChanToFixed(vert1->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+ }
+#if defined(INTERP_Z) || defined(DEPTH_TYPE)
+ interpFlags |= SPAN_Z;
+ {
+ if (depthBits <= 16) {
+ span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
+ span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2]
+ - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
+ }
+ else {
+ /* don't use fixed point */
+ span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
+ span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2]
+ - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
+ }
+ }
+#endif
+#if defined(INTERP_ATTRIBS)
+ {
+ const GLfloat invLen = 1.0F / numPixels;
+ const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
+
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+
+ ATTRIB_LOOP_BEGIN
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ COPY_4V(span.attrStart[attr], vert1->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
+ }
+ else {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ float da;
+ span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c];
+ da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c];
+ span.attrStepX[attr][c] = da * invLen;
+ }
+ }
+ ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
+ ATTRIB_LOOP_END
+ }
+#endif
+
+ INIT_SPAN(span, GL_LINE);
+ span.end = numPixels;
+ span.interpMask = interpFlags;
+ span.arrayMask = SPAN_XY;
+
+ span.facing = swrast->PointLineFacing;
+
+
+ /*
+ * Draw
+ */
+
+ if (dx > dy) {
+ /*** X-major line ***/
+ GLint i;
+ GLint errorInc = dy+dy;
+ GLint error = errorInc-dx;
+ GLint errorDec = error-dx;
+
+ for (i = 0; i < dx; i++) {
+#ifdef DEPTH_TYPE
+ GLuint Z = FixedToDepth(span.z);
+#endif
+#ifdef PLOT
+ PLOT( x0, y0 );
+#else
+ span.array->x[i] = x0;
+ span.array->y[i] = y0;
+#endif
+ x0 += xstep;
+#ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
+ span.z += span.zStep;
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
+#endif
+ if (error < 0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+ y0 += ystep;
+#ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
+#endif
+ }
+ }
+ }
+ else {
+ /*** Y-major line ***/
+ GLint i;
+ GLint errorInc = dx+dx;
+ GLint error = errorInc-dy;
+ GLint errorDec = error-dy;
+
+ for (i=0;i<dy;i++) {
+#ifdef DEPTH_TYPE
+ GLuint Z = FixedToDepth(span.z);
+#endif
+#ifdef PLOT
+ PLOT( x0, y0 );
+#else
+ span.array->x[i] = x0;
+ span.array->y[i] = y0;
+#endif
+ y0 += ystep;
+#ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep);
+ span.z += span.zStep;
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
+#endif
+ if (error<0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+ x0 += xstep;
+#ifdef DEPTH_TYPE
+ zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep);
+#endif
+#ifdef PIXEL_ADDRESS
+ pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
+#endif
+ }
+ }
+ }
+
+#ifdef RENDER_SPAN
+ RENDER_SPAN( span );
+#endif
+
+ (void)span;
+
+}
+
+
+#undef NAME
+#undef INTERP_Z
+#undef INTERP_ATTRIBS
+#undef PIXEL_ADDRESS
+#undef PIXEL_TYPE
+#undef DEPTH_TYPE
+#undef BYTES_PER_ROW
+#undef SETUP_CODE
+#undef PLOT
+#undef CLIP_HACK
+#undef FixedToDepth
+#undef RENDER_SPAN
diff --git a/mesalib/src/mesa/swrast/s_logic.c b/mesalib/src/mesa/swrast/s_logic.c
index c36a16e66..2f0c0ea7c 100644
--- a/mesalib/src/mesa/swrast/s_logic.c
+++ b/mesalib/src/mesa/swrast/s_logic.c
@@ -1,219 +1,219 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_logic.h"
-#include "s_span.h"
-
-
-/**
- * We do all logic ops on 4-byte GLuints.
- * Depending on bytes per pixel, the mask array elements correspond to
- * 1, 2 or 4 GLuints.
- */
-#define LOGIC_OP_LOOP(MODE, MASKSTRIDE) \
-do { \
- GLuint i; \
- switch (MODE) { \
- case GL_CLEAR: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = 0; \
- } \
- } \
- break; \
- case GL_SET: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~0; \
- } \
- } \
- break; \
- case GL_COPY: \
- /* do nothing */ \
- break; \
- case GL_COPY_INVERTED: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~src[i]; \
- } \
- } \
- break; \
- case GL_NOOP: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = dest[i]; \
- } \
- } \
- break; \
- case GL_INVERT: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~dest[i]; \
- } \
- } \
- break; \
- case GL_AND: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] &= dest[i]; \
- } \
- } \
- break; \
- case GL_NAND: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~(src[i] & dest[i]); \
- } \
- } \
- break; \
- case GL_OR: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] |= dest[i]; \
- } \
- } \
- break; \
- case GL_NOR: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~(src[i] | dest[i]); \
- } \
- } \
- break; \
- case GL_XOR: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] ^= dest[i]; \
- } \
- } \
- break; \
- case GL_EQUIV: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~(src[i] ^ dest[i]); \
- } \
- } \
- break; \
- case GL_AND_REVERSE: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = src[i] & ~dest[i]; \
- } \
- } \
- break; \
- case GL_AND_INVERTED: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~src[i] & dest[i]; \
- } \
- } \
- break; \
- case GL_OR_REVERSE: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = src[i] | ~dest[i]; \
- } \
- } \
- break; \
- case GL_OR_INVERTED: \
- for (i = 0; i < n; i++) { \
- if (mask[i / MASKSTRIDE]) { \
- src[i] = ~src[i] | dest[i]; \
- } \
- } \
- break; \
- default: \
- _mesa_problem(ctx, "bad logicop mode");\
- } \
-} while (0)
-
-
-
-static INLINE void
-logicop_uint1(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
- const GLubyte mask[])
-{
- LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
-}
-
-
-static INLINE void
-logicop_uint2(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
- const GLubyte mask[])
-{
- LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
-}
-
-
-static INLINE void
-logicop_uint4(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
- const GLubyte mask[])
-{
- LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
-}
-
-
-
-/**
- * Apply the current logic operator to a span of RGBA pixels.
- * We can handle horizontal runs of pixels (spans) or arrays of x/y
- * pixel coordinates.
- */
-void
-_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span)
-{
- void *rbPixels;
-
- ASSERT(span->end < MAX_WIDTH);
- ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(rb->DataType == span->array->ChanType);
-
- rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
-
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- /* treat 4*GLubyte as GLuint */
- logicop_uint1(ctx, span->end,
- (GLuint *) span->array->rgba8,
- (const GLuint *) rbPixels, span->array->mask);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- /* treat 2*GLushort as GLuint */
- logicop_uint2(ctx, 2 * span->end,
- (GLuint *) span->array->rgba16,
- (const GLuint *) rbPixels, span->array->mask);
- }
- else {
- logicop_uint4(ctx, 4 * span->end,
- (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
- (const GLuint *) rbPixels, span->array->mask);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_logic.h"
+#include "s_span.h"
+
+
+/**
+ * We do all logic ops on 4-byte GLuints.
+ * Depending on bytes per pixel, the mask array elements correspond to
+ * 1, 2 or 4 GLuints.
+ */
+#define LOGIC_OP_LOOP(MODE, MASKSTRIDE) \
+do { \
+ GLuint i; \
+ switch (MODE) { \
+ case GL_CLEAR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = 0; \
+ } \
+ } \
+ break; \
+ case GL_SET: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~0; \
+ } \
+ } \
+ break; \
+ case GL_COPY: \
+ /* do nothing */ \
+ break; \
+ case GL_COPY_INVERTED: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~src[i]; \
+ } \
+ } \
+ break; \
+ case GL_NOOP: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_INVERT: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_AND: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] &= dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_NAND: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~(src[i] & dest[i]); \
+ } \
+ } \
+ break; \
+ case GL_OR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] |= dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_NOR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~(src[i] | dest[i]); \
+ } \
+ } \
+ break; \
+ case GL_XOR: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] ^= dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_EQUIV: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~(src[i] ^ dest[i]); \
+ } \
+ } \
+ break; \
+ case GL_AND_REVERSE: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = src[i] & ~dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_AND_INVERTED: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~src[i] & dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_OR_REVERSE: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = src[i] | ~dest[i]; \
+ } \
+ } \
+ break; \
+ case GL_OR_INVERTED: \
+ for (i = 0; i < n; i++) { \
+ if (mask[i / MASKSTRIDE]) { \
+ src[i] = ~src[i] | dest[i]; \
+ } \
+ } \
+ break; \
+ default: \
+ _mesa_problem(ctx, "bad logicop mode");\
+ } \
+} while (0)
+
+
+
+static INLINE void
+logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+ const GLubyte mask[])
+{
+ LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
+}
+
+
+static INLINE void
+logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+ const GLubyte mask[])
+{
+ LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
+}
+
+
+static INLINE void
+logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+ const GLubyte mask[])
+{
+ LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
+}
+
+
+
+/**
+ * Apply the current logic operator to a span of RGBA pixels.
+ * We can handle horizontal runs of pixels (spans) or arrays of x/y
+ * pixel coordinates.
+ */
+void
+_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span)
+{
+ void *rbPixels;
+
+ ASSERT(span->end < MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(rb->DataType == span->array->ChanType);
+
+ rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
+
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ /* treat 4*GLubyte as GLuint */
+ logicop_uint1(ctx, span->end,
+ (GLuint *) span->array->rgba8,
+ (const GLuint *) rbPixels, span->array->mask);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ /* treat 2*GLushort as GLuint */
+ logicop_uint2(ctx, 2 * span->end,
+ (GLuint *) span->array->rgba16,
+ (const GLuint *) rbPixels, span->array->mask);
+ }
+ else {
+ logicop_uint4(ctx, 4 * span->end,
+ (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
+ (const GLuint *) rbPixels, span->array->mask);
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_logic.h b/mesalib/src/mesa/swrast/s_logic.h
index d60951334..39713b990 100644
--- a/mesalib/src/mesa/swrast/s_logic.h
+++ b/mesalib/src/mesa/swrast/s_logic.h
@@ -1,38 +1,40 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_LOGIC_H
-#define S_LOGIC_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-extern void
-_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_LOGIC_H
+#define S_LOGIC_H
+
+
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
+
+extern void
+_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span);
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_masking.c b/mesalib/src/mesa/swrast/s_masking.c
index e38d90f19..6ee29d4b3 100644
--- a/mesalib/src/mesa/swrast/s_masking.c
+++ b/mesalib/src/mesa/swrast/s_masking.c
@@ -1,103 +1,103 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Implement the effect of glColorMask and glIndexMask in software.
- */
-
-
-#include "main/glheader.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_masking.h"
-#include "s_span.h"
-
-
-/**
- * Apply the color mask to a span of rgba values.
- */
-void
-_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span, GLuint buf)
-{
- const GLuint n = span->end;
- void *rbPixels;
-
- ASSERT(n < MAX_WIDTH);
- ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(rb->DataType == span->array->ChanType);
-
- rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
-
- /*
- * Do component masking.
- * Note that we're not using span->array->mask[] here. We could...
- */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- /* treat 4xGLubyte as 1xGLuint */
- const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]);
- const GLuint dstMask = ~srcMask;
- const GLuint *dst = (const GLuint *) rbPixels;
- GLuint *src = (GLuint *) span->array->rgba8;
- GLuint i;
- for (i = 0; i < n; i++) {
- src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
- }
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- /* 2-byte components */
- /* XXX try to use 64-bit arithmetic someday */
- const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
- const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
- const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
- const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
- const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
- GLushort (*src)[4] = span->array->rgba16;
- GLuint i;
- for (i = 0; i < n; i++) {
- src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
- src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
- src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
- src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
- }
- }
- else {
- /* 4-byte components */
- const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
- const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
- const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
- const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
- const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
- GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];
- GLuint i;
- for (i = 0; i < n; i++) {
- src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
- src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
- src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
- src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Implement the effect of glColorMask and glIndexMask in software.
+ */
+
+
+#include "main/glheader.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_masking.h"
+#include "s_span.h"
+
+
+/**
+ * Apply the color mask to a span of rgba values.
+ */
+void
+_swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span, GLuint buf)
+{
+ const GLuint n = span->end;
+ void *rbPixels;
+
+ ASSERT(n < MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(rb->DataType == span->array->ChanType);
+
+ rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
+
+ /*
+ * Do component masking.
+ * Note that we're not using span->array->mask[] here. We could...
+ */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ /* treat 4xGLubyte as 1xGLuint */
+ const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]);
+ const GLuint dstMask = ~srcMask;
+ const GLuint *dst = (const GLuint *) rbPixels;
+ GLuint *src = (GLuint *) span->array->rgba8;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
+ }
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ /* 2-byte components */
+ /* XXX try to use 64-bit arithmetic someday */
+ const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
+ const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
+ const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
+ const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
+ const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
+ GLushort (*src)[4] = span->array->rgba16;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
+ src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
+ src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
+ src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
+ }
+ }
+ else {
+ /* 4-byte components */
+ const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
+ const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
+ const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
+ const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
+ const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
+ GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
+ src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
+ src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
+ src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_masking.h b/mesalib/src/mesa/swrast/s_masking.h
index cb000da0f..7ab02cc7a 100644
--- a/mesalib/src/mesa/swrast/s_masking.h
+++ b/mesalib/src/mesa/swrast/s_masking.h
@@ -1,38 +1,41 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_MASKING_H
-#define S_MASKING_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern void
-_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span, GLuint buf);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_MASKING_H
+#define S_MASKING_H
+
+
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
+
+
+extern void
+_swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span, GLuint buf);
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_points.c b/mesalib/src/mesa/swrast/s_points.c
index 12431662c..a46be8f58 100644
--- a/mesalib/src/mesa/swrast/s_points.c
+++ b/mesalib/src/mesa/swrast/s_points.c
@@ -1,572 +1,572 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_points.h"
-#include "s_span.h"
-
-
-/**
- * Used to cull points with invalid coords
- */
-#define CULL_INVALID(V) \
- do { \
- float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \
- + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \
- if (IS_INF_OR_NAN(tmp)) \
- return; \
- } while(0)
-
-
-
-/**
- * Get/compute the point size.
- * The size may come from a vertex shader, or computed with attentuation
- * or just the glPointSize value.
- * Must also clamp to user-defined range and implmentation limits.
- */
-static INLINE GLfloat
-get_size(const GLcontext *ctx, const SWvertex *vert, GLboolean smoothed)
-{
- GLfloat size;
-
- if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
- /* use vertex's point size */
- size = vert->pointSize;
- }
- else {
- /* use constant point size */
- size = ctx->Point.Size;
- }
- /* always clamp to user-specified limits */
- size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize);
- /* clamp to implementation limits */
- if (smoothed)
- size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA);
- else
- size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
-
- return size;
-}
-
-
-/**
- * Draw a point sprite
- */
-static void
-sprite_point(GLcontext *ctx, const SWvertex *vert)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLfloat size;
- GLuint tCoords[MAX_TEXTURE_COORD_UNITS + 1];
- GLuint numTcoords = 0;
- GLfloat t0, dtdy;
-
- CULL_INVALID(vert);
-
- /* z coord */
- if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- else
- span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- span.zStep = 0;
-
- size = get_size(ctx, vert, GL_FALSE);
-
- /* span init */
- INIT_SPAN(span, GL_POINT);
- span.interpMask = SPAN_Z | SPAN_RGBA;
-
- span.facing = swrast->PointLineFacing;
-
- span.red = ChanToFixed(vert->color[0]);
- span.green = ChanToFixed(vert->color[1]);
- span.blue = ChanToFixed(vert->color[2]);
- span.alpha = ChanToFixed(vert->color[3]);
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
- span.alphaStep = 0;
-
- /* need these for fragment programs */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
-
- {
- GLfloat s, r, dsdx;
-
- /* texcoord / pointcoord interpolants */
- s = 0.0F;
- dsdx = 1.0F / size;
- if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
- dtdy = 1.0F / size;
- t0 = 0.5F * dtdy;
- }
- else {
- /* GL_UPPER_LEFT */
- dtdy = -1.0F / size;
- t0 = 1.0F + 0.5F * dtdy;
- }
-
- ATTRIB_LOOP_BEGIN
- if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) {
- /* a texcoord attribute */
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- ASSERT(u < Elements(ctx->Point.CoordReplace));
- if (ctx->Point.CoordReplace[u]) {
- tCoords[numTcoords++] = attr;
-
- if (ctx->Point.SpriteRMode == GL_ZERO)
- r = 0.0F;
- else if (ctx->Point.SpriteRMode == GL_S)
- r = vert->attrib[attr][0];
- else /* GL_R */
- r = vert->attrib[attr][2];
-
- span.attrStart[attr][0] = s;
- span.attrStart[attr][1] = 0.0; /* overwritten below */
- span.attrStart[attr][2] = r;
- span.attrStart[attr][3] = 1.0;
-
- span.attrStepX[attr][0] = dsdx;
- span.attrStepX[attr][1] = 0.0;
- span.attrStepX[attr][2] = 0.0;
- span.attrStepX[attr][3] = 0.0;
-
- span.attrStepY[attr][0] = 0.0;
- span.attrStepY[attr][1] = dtdy;
- span.attrStepY[attr][2] = 0.0;
- span.attrStepY[attr][3] = 0.0;
-
- continue;
- }
- }
- else if (attr == FRAG_ATTRIB_PNTC) {
- /* GLSL gl_PointCoord.xy (.zw undefined) */
- span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
- span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
- span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
- span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
- span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
- span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
- tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
- continue;
- }
- /* use vertex's texcoord/attrib */
- COPY_4V(span.attrStart[attr], vert->attrib[attr]);
- ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
- ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
- ATTRIB_LOOP_END;
- }
-
- /* compute pos, bounds and render */
- {
- const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
- GLint iSize = (GLint) (size + 0.5F);
- GLint xmin, xmax, ymin, ymax, iy;
- GLint iRadius;
- GLfloat tcoord = t0;
-
- iSize = MAX2(1, iSize);
- iRadius = iSize / 2;
-
- if (iSize & 1) {
- /* odd size */
- xmin = (GLint) (x - iRadius);
- xmax = (GLint) (x + iRadius);
- ymin = (GLint) (y - iRadius);
- ymax = (GLint) (y + iRadius);
- }
- else {
- /* even size */
- /* 0.501 factor allows conformance to pass */
- xmin = (GLint) (x + 0.501) - iRadius;
- xmax = xmin + iSize - 1;
- ymin = (GLint) (y + 0.501) - iRadius;
- ymax = ymin + iSize - 1;
- }
-
- /* render spans */
- for (iy = ymin; iy <= ymax; iy++) {
- GLuint i;
- /* setup texcoord T for this row */
- for (i = 0; i < numTcoords; i++) {
- span.attrStart[tCoords[i]][1] = tcoord;
- }
-
- /* these might get changed by span clipping */
- span.x = xmin;
- span.y = iy;
- span.end = xmax - xmin + 1;
-
- _swrast_write_rgba_span(ctx, &span);
-
- tcoord += dtdy;
- }
- }
-}
-
-
-/**
- * Draw smooth/antialiased point. RGB or CI mode.
- */
-static void
-smooth_point(GLcontext *ctx, const SWvertex *vert)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLfloat size, alphaAtten;
-
- CULL_INVALID(vert);
-
- /* z coord */
- if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- else
- span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- span.zStep = 0;
-
- size = get_size(ctx, vert, GL_TRUE);
-
- /* alpha attenuation / fade factor */
- if (ctx->Multisample._Enabled) {
- if (vert->pointSize >= ctx->Point.Threshold) {
- alphaAtten = 1.0F;
- }
- else {
- GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
- alphaAtten = dsize * dsize;
- }
- }
- else {
- alphaAtten = 1.0;
- }
- (void) alphaAtten; /* not used */
-
- /* span init */
- INIT_SPAN(span, GL_POINT);
- span.interpMask = SPAN_Z | SPAN_RGBA;
- span.arrayMask = SPAN_COVERAGE | SPAN_MASK;
-
- span.facing = swrast->PointLineFacing;
-
- span.red = ChanToFixed(vert->color[0]);
- span.green = ChanToFixed(vert->color[1]);
- span.blue = ChanToFixed(vert->color[2]);
- span.alpha = ChanToFixed(vert->color[3]);
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
- span.alphaStep = 0;
-
- /* need these for fragment programs */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
-
- ATTRIB_LOOP_BEGIN
- COPY_4V(span.attrStart[attr], vert->attrib[attr]);
- ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
- ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
- ATTRIB_LOOP_END
-
- /* compute pos, bounds and render */
- {
- const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
- const GLfloat radius = 0.5F * size;
- const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- const GLfloat rmax = radius + 0.7071F;
- const GLfloat rmin2 = MAX2(0.0F, rmin * rmin);
- const GLfloat rmax2 = rmax * rmax;
- const GLfloat cscale = 1.0F / (rmax2 - rmin2);
- const GLint xmin = (GLint) (x - radius);
- const GLint xmax = (GLint) (x + radius);
- const GLint ymin = (GLint) (y - radius);
- const GLint ymax = (GLint) (y + radius);
- GLint ix, iy;
-
- for (iy = ymin; iy <= ymax; iy++) {
-
- /* these might get changed by span clipping */
- span.x = xmin;
- span.y = iy;
- span.end = xmax - xmin + 1;
-
- /* compute coverage for each pixel in span */
- for (ix = xmin; ix <= xmax; ix++) {
- const GLfloat dx = ix - x + 0.5F;
- const GLfloat dy = iy - y + 0.5F;
- const GLfloat dist2 = dx * dx + dy * dy;
- GLfloat coverage;
-
- if (dist2 < rmax2) {
- if (dist2 >= rmin2) {
- /* compute partial coverage */
- coverage = 1.0F - (dist2 - rmin2) * cscale;
- }
- else {
- /* full coverage */
- coverage = 1.0F;
- }
- span.array->mask[ix - xmin] = 1;
- }
- else {
- /* zero coverage - fragment outside the radius */
- coverage = 0.0;
- span.array->mask[ix - xmin] = 0;
- }
- span.array->coverage[ix - xmin] = coverage;
- }
-
- /* render span */
- _swrast_write_rgba_span(ctx, &span);
-
- }
- }
-}
-
-
-/**
- * Draw large (size >= 1) non-AA point. RGB or CI mode.
- */
-static void
-large_point(GLcontext *ctx, const SWvertex *vert)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan span;
- GLfloat size;
-
- CULL_INVALID(vert);
-
- /* z coord */
- if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- else
- span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- span.zStep = 0;
-
- size = get_size(ctx, vert, GL_FALSE);
-
- /* span init */
- INIT_SPAN(span, GL_POINT);
- span.arrayMask = SPAN_XY;
- span.facing = swrast->PointLineFacing;
-
- span.interpMask = SPAN_Z | SPAN_RGBA;
- span.red = ChanToFixed(vert->color[0]);
- span.green = ChanToFixed(vert->color[1]);
- span.blue = ChanToFixed(vert->color[2]);
- span.alpha = ChanToFixed(vert->color[3]);
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
- span.alphaStep = 0;
-
- /* need these for fragment programs */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
-
- ATTRIB_LOOP_BEGIN
- COPY_4V(span.attrStart[attr], vert->attrib[attr]);
- ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
- ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
- ATTRIB_LOOP_END
-
- /* compute pos, bounds and render */
- {
- const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
- GLint iSize = (GLint) (size + 0.5F);
- GLint xmin, xmax, ymin, ymax, ix, iy;
- GLint iRadius;
-
- iSize = MAX2(1, iSize);
- iRadius = iSize / 2;
-
- if (iSize & 1) {
- /* odd size */
- xmin = (GLint) (x - iRadius);
- xmax = (GLint) (x + iRadius);
- ymin = (GLint) (y - iRadius);
- ymax = (GLint) (y + iRadius);
- }
- else {
- /* even size */
- /* 0.501 factor allows conformance to pass */
- xmin = (GLint) (x + 0.501) - iRadius;
- xmax = xmin + iSize - 1;
- ymin = (GLint) (y + 0.501) - iRadius;
- ymax = ymin + iSize - 1;
- }
-
- /* generate fragments */
- span.end = 0;
- for (iy = ymin; iy <= ymax; iy++) {
- for (ix = xmin; ix <= xmax; ix++) {
- span.array->x[span.end] = ix;
- span.array->y[span.end] = iy;
- span.end++;
- }
- }
- assert(span.end <= MAX_WIDTH);
- _swrast_write_rgba_span(ctx, &span);
- }
-}
-
-
-/**
- * Draw size=1, single-pixel point
- */
-static void
-pixel_point(GLcontext *ctx, const SWvertex *vert)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /*
- * Note that unlike the other functions, we put single-pixel points
- * into a special span array in order to render as many points as
- * possible with a single _swrast_write_rgba_span() call.
- */
- SWspan *span = &(swrast->PointSpan);
- GLuint count;
-
- CULL_INVALID(vert);
-
- /* Span init */
- span->interpMask = 0;
- span->arrayMask = SPAN_XY | SPAN_Z;
- span->arrayMask |= SPAN_RGBA;
- /*span->arrayMask |= SPAN_LAMBDA;*/
- span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
-
- /* need these for fragment programs */
- span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
-
- /* check if we need to flush */
- if (span->end >= MAX_WIDTH ||
- (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
- span->facing != swrast->PointLineFacing) {
- if (span->end > 0) {
- _swrast_write_rgba_span(ctx, span);
- span->end = 0;
- }
- }
-
- count = span->end;
-
- span->facing = swrast->PointLineFacing;
-
- /* fragment attributes */
- span->array->rgba[count][RCOMP] = vert->color[0];
- span->array->rgba[count][GCOMP] = vert->color[1];
- span->array->rgba[count][BCOMP] = vert->color[2];
- span->array->rgba[count][ACOMP] = vert->color[3];
-
- ATTRIB_LOOP_BEGIN
- COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]);
- ATTRIB_LOOP_END
-
- /* fragment position */
- span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
- span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
- span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
-
- span->end = count + 1;
- ASSERT(span->end <= MAX_WIDTH);
-}
-
-
-/**
- * Add specular color to primary color, draw point, restore original
- * primary color.
- */
-void
-_swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0)
-{
- SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */
- GLfloat rSum, gSum, bSum;
- GLchan cSave[4];
-
- /* save */
- COPY_CHAN4(cSave, ncv0->color);
- /* sum */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
- /* draw */
- SWRAST_CONTEXT(ctx)->SpecPoint(ctx, ncv0);
- /* restore */
- COPY_CHAN4(ncv0->color, cSave);
-}
-
-
-/**
- * Examine current state to determine which point drawing function to use.
- */
-void
-_swrast_choose_point(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLfloat size = CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize);
-
- if (ctx->RenderMode == GL_RENDER) {
- if (ctx->Point.PointSprite) {
- swrast->Point = sprite_point;
- }
- else if (ctx->Point.SmoothFlag) {
- swrast->Point = smooth_point;
- }
- else if (size > 1.0 ||
- ctx->Point._Attenuated ||
- ctx->VertexProgram.PointSizeEnabled) {
- swrast->Point = large_point;
- }
- else {
- swrast->Point = pixel_point;
- }
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- swrast->Point = _swrast_feedback_point;
- }
- else {
- /* GL_SELECT mode */
- swrast->Point = _swrast_select_point;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_points.h"
+#include "s_span.h"
+
+
+/**
+ * Used to cull points with invalid coords
+ */
+#define CULL_INVALID(V) \
+ do { \
+ float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \
+ + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \
+ if (IS_INF_OR_NAN(tmp)) \
+ return; \
+ } while(0)
+
+
+
+/**
+ * Get/compute the point size.
+ * The size may come from a vertex shader, or computed with attentuation
+ * or just the glPointSize value.
+ * Must also clamp to user-defined range and implmentation limits.
+ */
+static INLINE GLfloat
+get_size(const struct gl_context *ctx, const SWvertex *vert, GLboolean smoothed)
+{
+ GLfloat size;
+
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
+ /* use vertex's point size */
+ size = vert->pointSize;
+ }
+ else {
+ /* use constant point size */
+ size = ctx->Point.Size;
+ }
+ /* always clamp to user-specified limits */
+ size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize);
+ /* clamp to implementation limits */
+ if (smoothed)
+ size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA);
+ else
+ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
+
+ return size;
+}
+
+
+/**
+ * Draw a point sprite
+ */
+static void
+sprite_point(struct gl_context *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLfloat size;
+ GLuint tCoords[MAX_TEXTURE_COORD_UNITS + 1];
+ GLuint numTcoords = 0;
+ GLfloat t0, dtdy;
+
+ CULL_INVALID(vert);
+
+ /* z coord */
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ else
+ span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.zStep = 0;
+
+ size = get_size(ctx, vert, GL_FALSE);
+
+ /* span init */
+ INIT_SPAN(span, GL_POINT);
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+
+ span.facing = swrast->PointLineFacing;
+
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+
+ /* need these for fragment programs */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ {
+ GLfloat s, r, dsdx;
+
+ /* texcoord / pointcoord interpolants */
+ s = 0.0F;
+ dsdx = 1.0F / size;
+ if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
+ dtdy = 1.0F / size;
+ t0 = 0.5F * dtdy;
+ }
+ else {
+ /* GL_UPPER_LEFT */
+ dtdy = -1.0F / size;
+ t0 = 1.0F + 0.5F * dtdy;
+ }
+
+ ATTRIB_LOOP_BEGIN
+ if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) {
+ /* a texcoord attribute */
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ ASSERT(u < Elements(ctx->Point.CoordReplace));
+ if (ctx->Point.CoordReplace[u]) {
+ tCoords[numTcoords++] = attr;
+
+ if (ctx->Point.SpriteRMode == GL_ZERO)
+ r = 0.0F;
+ else if (ctx->Point.SpriteRMode == GL_S)
+ r = vert->attrib[attr][0];
+ else /* GL_R */
+ r = vert->attrib[attr][2];
+
+ span.attrStart[attr][0] = s;
+ span.attrStart[attr][1] = 0.0; /* overwritten below */
+ span.attrStart[attr][2] = r;
+ span.attrStart[attr][3] = 1.0;
+
+ span.attrStepX[attr][0] = dsdx;
+ span.attrStepX[attr][1] = 0.0;
+ span.attrStepX[attr][2] = 0.0;
+ span.attrStepX[attr][3] = 0.0;
+
+ span.attrStepY[attr][0] = 0.0;
+ span.attrStepY[attr][1] = dtdy;
+ span.attrStepY[attr][2] = 0.0;
+ span.attrStepY[attr][3] = 0.0;
+
+ continue;
+ }
+ }
+ else if (attr == FRAG_ATTRIB_PNTC) {
+ /* GLSL gl_PointCoord.xy (.zw undefined) */
+ span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
+ span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
+ span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
+ span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
+ tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
+ continue;
+ }
+ /* use vertex's texcoord/attrib */
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END;
+ }
+
+ /* compute pos, bounds and render */
+ {
+ const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint iSize = (GLint) (size + 0.5F);
+ GLint xmin, xmax, ymin, ymax, iy;
+ GLint iRadius;
+ GLfloat tcoord = t0;
+
+ iSize = MAX2(1, iSize);
+ iRadius = iSize / 2;
+
+ if (iSize & 1) {
+ /* odd size */
+ xmin = (GLint) (x - iRadius);
+ xmax = (GLint) (x + iRadius);
+ ymin = (GLint) (y - iRadius);
+ ymax = (GLint) (y + iRadius);
+ }
+ else {
+ /* even size */
+ /* 0.501 factor allows conformance to pass */
+ xmin = (GLint) (x + 0.501) - iRadius;
+ xmax = xmin + iSize - 1;
+ ymin = (GLint) (y + 0.501) - iRadius;
+ ymax = ymin + iSize - 1;
+ }
+
+ /* render spans */
+ for (iy = ymin; iy <= ymax; iy++) {
+ GLuint i;
+ /* setup texcoord T for this row */
+ for (i = 0; i < numTcoords; i++) {
+ span.attrStart[tCoords[i]][1] = tcoord;
+ }
+
+ /* these might get changed by span clipping */
+ span.x = xmin;
+ span.y = iy;
+ span.end = xmax - xmin + 1;
+
+ _swrast_write_rgba_span(ctx, &span);
+
+ tcoord += dtdy;
+ }
+ }
+}
+
+
+/**
+ * Draw smooth/antialiased point. RGB or CI mode.
+ */
+static void
+smooth_point(struct gl_context *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLfloat size, alphaAtten;
+
+ CULL_INVALID(vert);
+
+ /* z coord */
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ else
+ span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.zStep = 0;
+
+ size = get_size(ctx, vert, GL_TRUE);
+
+ /* alpha attenuation / fade factor */
+ if (ctx->Multisample._Enabled) {
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ alphaAtten = 1.0F;
+ }
+ else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
+ alphaAtten = dsize * dsize;
+ }
+ }
+ else {
+ alphaAtten = 1.0;
+ }
+ (void) alphaAtten; /* not used */
+
+ /* span init */
+ INIT_SPAN(span, GL_POINT);
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+ span.arrayMask = SPAN_COVERAGE | SPAN_MASK;
+
+ span.facing = swrast->PointLineFacing;
+
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+
+ /* need these for fragment programs */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END
+
+ /* compute pos, bounds and render */
+ {
+ const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat radius = 0.5F * size;
+ const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ const GLfloat rmax = radius + 0.7071F;
+ const GLfloat rmin2 = MAX2(0.0F, rmin * rmin);
+ const GLfloat rmax2 = rmax * rmax;
+ const GLfloat cscale = 1.0F / (rmax2 - rmin2);
+ const GLint xmin = (GLint) (x - radius);
+ const GLint xmax = (GLint) (x + radius);
+ const GLint ymin = (GLint) (y - radius);
+ const GLint ymax = (GLint) (y + radius);
+ GLint ix, iy;
+
+ for (iy = ymin; iy <= ymax; iy++) {
+
+ /* these might get changed by span clipping */
+ span.x = xmin;
+ span.y = iy;
+ span.end = xmax - xmin + 1;
+
+ /* compute coverage for each pixel in span */
+ for (ix = xmin; ix <= xmax; ix++) {
+ const GLfloat dx = ix - x + 0.5F;
+ const GLfloat dy = iy - y + 0.5F;
+ const GLfloat dist2 = dx * dx + dy * dy;
+ GLfloat coverage;
+
+ if (dist2 < rmax2) {
+ if (dist2 >= rmin2) {
+ /* compute partial coverage */
+ coverage = 1.0F - (dist2 - rmin2) * cscale;
+ }
+ else {
+ /* full coverage */
+ coverage = 1.0F;
+ }
+ span.array->mask[ix - xmin] = 1;
+ }
+ else {
+ /* zero coverage - fragment outside the radius */
+ coverage = 0.0;
+ span.array->mask[ix - xmin] = 0;
+ }
+ span.array->coverage[ix - xmin] = coverage;
+ }
+
+ /* render span */
+ _swrast_write_rgba_span(ctx, &span);
+
+ }
+ }
+}
+
+
+/**
+ * Draw large (size >= 1) non-AA point. RGB or CI mode.
+ */
+static void
+large_point(struct gl_context *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLfloat size;
+
+ CULL_INVALID(vert);
+
+ /* z coord */
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ else
+ span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.zStep = 0;
+
+ size = get_size(ctx, vert, GL_FALSE);
+
+ /* span init */
+ INIT_SPAN(span, GL_POINT);
+ span.arrayMask = SPAN_XY;
+ span.facing = swrast->PointLineFacing;
+
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+
+ /* need these for fragment programs */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END
+
+ /* compute pos, bounds and render */
+ {
+ const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint iSize = (GLint) (size + 0.5F);
+ GLint xmin, xmax, ymin, ymax, ix, iy;
+ GLint iRadius;
+
+ iSize = MAX2(1, iSize);
+ iRadius = iSize / 2;
+
+ if (iSize & 1) {
+ /* odd size */
+ xmin = (GLint) (x - iRadius);
+ xmax = (GLint) (x + iRadius);
+ ymin = (GLint) (y - iRadius);
+ ymax = (GLint) (y + iRadius);
+ }
+ else {
+ /* even size */
+ /* 0.501 factor allows conformance to pass */
+ xmin = (GLint) (x + 0.501) - iRadius;
+ xmax = xmin + iSize - 1;
+ ymin = (GLint) (y + 0.501) - iRadius;
+ ymax = ymin + iSize - 1;
+ }
+
+ /* generate fragments */
+ span.end = 0;
+ for (iy = ymin; iy <= ymax; iy++) {
+ for (ix = xmin; ix <= xmax; ix++) {
+ span.array->x[span.end] = ix;
+ span.array->y[span.end] = iy;
+ span.end++;
+ }
+ }
+ assert(span.end <= MAX_WIDTH);
+ _swrast_write_rgba_span(ctx, &span);
+ }
+}
+
+
+/**
+ * Draw size=1, single-pixel point
+ */
+static void
+pixel_point(struct gl_context *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /*
+ * Note that unlike the other functions, we put single-pixel points
+ * into a special span array in order to render as many points as
+ * possible with a single _swrast_write_rgba_span() call.
+ */
+ SWspan *span = &(swrast->PointSpan);
+ GLuint count;
+
+ CULL_INVALID(vert);
+
+ /* Span init */
+ span->interpMask = 0;
+ span->arrayMask = SPAN_XY | SPAN_Z;
+ span->arrayMask |= SPAN_RGBA;
+ /*span->arrayMask |= SPAN_LAMBDA;*/
+ span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
+
+ /* need these for fragment programs */
+ span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ /* check if we need to flush */
+ if (span->end >= MAX_WIDTH ||
+ (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
+ span->facing != swrast->PointLineFacing) {
+ if (span->end > 0) {
+ _swrast_write_rgba_span(ctx, span);
+ span->end = 0;
+ }
+ }
+
+ count = span->end;
+
+ span->facing = swrast->PointLineFacing;
+
+ /* fragment attributes */
+ span->array->rgba[count][RCOMP] = vert->color[0];
+ span->array->rgba[count][GCOMP] = vert->color[1];
+ span->array->rgba[count][BCOMP] = vert->color[2];
+ span->array->rgba[count][ACOMP] = vert->color[3];
+
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]);
+ ATTRIB_LOOP_END
+
+ /* fragment position */
+ span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
+ span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
+ span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+
+ span->end = count + 1;
+ ASSERT(span->end <= MAX_WIDTH);
+}
+
+
+/**
+ * Add specular color to primary color, draw point, restore original
+ * primary color.
+ */
+void
+_swrast_add_spec_terms_point(struct gl_context *ctx, const SWvertex *v0)
+{
+ SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[4];
+
+ /* save */
+ COPY_CHAN4(cSave, ncv0->color);
+ /* sum */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* draw */
+ SWRAST_CONTEXT(ctx)->SpecPoint(ctx, ncv0);
+ /* restore */
+ COPY_CHAN4(ncv0->color, cSave);
+}
+
+
+/**
+ * Examine current state to determine which point drawing function to use.
+ */
+void
+_swrast_choose_point(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLfloat size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
+
+ if (ctx->RenderMode == GL_RENDER) {
+ if (ctx->Point.PointSprite) {
+ swrast->Point = sprite_point;
+ }
+ else if (ctx->Point.SmoothFlag) {
+ swrast->Point = smooth_point;
+ }
+ else if (size > 1.0 ||
+ ctx->Point._Attenuated ||
+ ctx->VertexProgram.PointSizeEnabled) {
+ swrast->Point = large_point;
+ }
+ else {
+ swrast->Point = pixel_point;
+ }
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ swrast->Point = _swrast_feedback_point;
+ }
+ else {
+ /* GL_SELECT mode */
+ swrast->Point = _swrast_select_point;
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_points.h b/mesalib/src/mesa/swrast/s_points.h
index 9e39c601e..d99470bfe 100644
--- a/mesalib/src/mesa/swrast/s_points.h
+++ b/mesalib/src/mesa/swrast/s_points.h
@@ -1,39 +1,39 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_POINTS_H
-#define S_POINTS_H
-
-#include "swrast.h"
-
-extern void
-_swrast_choose_point( GLcontext *ctx );
-
-extern void
-_swrast_add_spec_terms_point( GLcontext *ctx,
- const SWvertex *v0 );
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_POINTS_H
+#define S_POINTS_H
+
+#include "swrast.h"
+
+extern void
+_swrast_choose_point( struct gl_context *ctx );
+
+extern void
+_swrast_add_spec_terms_point( struct gl_context *ctx,
+ const SWvertex *v0 );
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c
index 1de481248..61399010b 100644
--- a/mesalib/src/mesa/swrast/s_readpix.c
+++ b/mesalib/src/mesa/swrast/s_readpix.c
@@ -1,578 +1,508 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/colormac.h"
-#include "main/convolve.h"
-#include "main/feedback.h"
-#include "main/formats.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/state.h"
-
-#include "s_context.h"
-#include "s_depth.h"
-#include "s_span.h"
-#include "s_stencil.h"
-
-
-/**
- * Read pixels for format=GL_DEPTH_COMPONENT.
- */
-static void
-read_depth_pixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- const GLboolean biasOrScale
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
-
- if (!rb)
- return;
-
- /* clipping should have been done already */
- ASSERT(x >= 0);
- ASSERT(y >= 0);
- ASSERT(x + width <= (GLint) rb->Width);
- ASSERT(y + height <= (GLint) rb->Height);
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
-
- if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
- && !biasOrScale && !packing->SwapBytes) {
- /* Special case: directly read 16-bit unsigned depth values. */
- GLint j;
- ASSERT(rb->Format == MESA_FORMAT_Z16);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- for (j = 0; j < height; j++, y++) {
- void *dest =_mesa_image_address2d(packing, pixels, width, height,
- GL_DEPTH_COMPONENT, type, j, 0);
- rb->GetRow(ctx, rb, width, x, y, dest);
- }
- }
- else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24
- && !biasOrScale && !packing->SwapBytes) {
- /* Special case: directly read 24-bit unsigned depth values. */
- GLint j;
- ASSERT(rb->Format == MESA_FORMAT_X8_Z24 ||
- rb->Format == MESA_FORMAT_S8_Z24 ||
- rb->Format == MESA_FORMAT_Z24_X8 ||
- rb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8);
- for (j = 0; j < height; j++, y++) {
- GLuint *dest = (GLuint *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_DEPTH_COMPONENT, type, j, 0);
- GLint k;
- rb->GetRow(ctx, rb, width, x, y, dest);
- /* convert range from 24-bit to 32-bit */
- if (rb->Format == MESA_FORMAT_X8_Z24 ||
- rb->Format == MESA_FORMAT_S8_Z24) {
- for (k = 0; k < width; k++) {
- /* Note: put MSByte of 24-bit value into LSByte */
- dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff);
- }
- }
- else {
- for (k = 0; k < width; k++) {
- /* Note: fill in LSByte by replication */
- dest[k] = dest[k] | ((dest[k] >> 8) & 0xff);
- }
- }
- }
- }
- else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
- && !biasOrScale && !packing->SwapBytes) {
- /* Special case: directly read 32-bit unsigned depth values. */
- GLint j;
- ASSERT(rb->Format == MESA_FORMAT_Z32);
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (j = 0; j < height; j++, y++) {
- void *dest = _mesa_image_address2d(packing, pixels, width, height,
- GL_DEPTH_COMPONENT, type, j, 0);
- rb->GetRow(ctx, rb, width, x, y, dest);
- }
- }
- else {
- /* General case (slower) */
- GLint j;
- for (j = 0; j < height; j++, y++) {
- GLfloat depthValues[MAX_WIDTH];
- GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
- GL_DEPTH_COMPONENT, type, j, 0);
- _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
- _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
- }
- }
-}
-
-
-/**
- * Read pixels for format=GL_STENCIL_INDEX.
- */
-static void
-read_stencil_pixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- GLint j;
-
- if (!rb)
- return;
-
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
-
- /* process image row by row */
- for (j=0;j<height;j++,y++) {
- GLvoid *dest;
- GLstencil stencil[MAX_WIDTH];
-
- _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
-
- dest = _mesa_image_address2d(packing, pixels, width, height,
- GL_STENCIL_INDEX, type, j, 0);
-
- _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
- }
-}
-
-
-
-/**
- * Optimized glReadPixels for particular pixel formats when pixel
- * scaling, biasing, mapping, etc. are disabled.
- * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
- */
-static GLboolean
-fast_read_rgba_pixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- GLbitfield transferOps)
-{
- struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
-
- if (!rb)
- return GL_FALSE;
-
- ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
- rb->_BaseFormat == GL_ALPHA);
-
- /* clipping should have already been done */
- ASSERT(x + width <= (GLint) rb->Width);
- ASSERT(y + height <= (GLint) rb->Height);
-
- /* check for things we can't handle here */
- if (transferOps ||
- packing->SwapBytes ||
- packing->LsbFirst) {
- return GL_FALSE;
- }
-
- if (format == GL_RGBA && rb->DataType == type) {
- const GLint dstStride = _mesa_image_row_stride(packing, width,
- format, type);
- GLubyte *dest
- = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
- format, type, 0, 0);
- GLint row;
- ASSERT(rb->GetRow);
- for (row = 0; row < height; row++) {
- rb->GetRow(ctx, rb, width, x, y + row, dest);
- dest += dstStride;
- }
- return GL_TRUE;
- }
-
- if (format == GL_RGB &&
- rb->DataType == GL_UNSIGNED_BYTE &&
- type == GL_UNSIGNED_BYTE) {
- const GLint dstStride = _mesa_image_row_stride(packing, width,
- format, type);
- GLubyte *dest
- = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
- format, type, 0, 0);
- GLint row;
- ASSERT(rb->GetRow);
- for (row = 0; row < height; row++) {
- GLubyte tempRow[MAX_WIDTH][4];
- GLint col;
- rb->GetRow(ctx, rb, width, x, y + row, tempRow);
- /* convert RGBA to RGB */
- for (col = 0; col < width; col++) {
- dest[col * 3 + 0] = tempRow[col][0];
- dest[col * 3 + 1] = tempRow[col][1];
- dest[col * 3 + 2] = tempRow[col][2];
- }
- dest += dstStride;
- }
- return GL_TRUE;
- }
-
- /* not handled */
- return GL_FALSE;
-}
-
-
-/**
- * When we're using a low-precision color buffer (like 16-bit 5/6/5)
- * we have to adjust our color values a bit to pass conformance.
- * The problem is when a 5 or 6-bit color value is converted to an 8-bit
- * value and then a floating point value, the floating point values don't
- * increment uniformly as the 5 or 6-bit value is incremented.
- *
- * This function adjusts floating point values to compensate.
- */
-static void
-adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
-{
- const GLuint rShift = 8 - fb->Visual.redBits;
- const GLuint gShift = 8 - fb->Visual.greenBits;
- const GLuint bShift = 8 - fb->Visual.blueBits;
- GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
- GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
- GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
- GLuint i;
-
- if (fb->Visual.redBits == 0)
- rScale = 0;
- if (fb->Visual.greenBits == 0)
- gScale = 0;
- if (fb->Visual.blueBits == 0)
- bScale = 0;
-
- for (i = 0; i < n; i++) {
- GLint r, g, b;
- /* convert float back to ubyte */
- CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
- /* using only the N most significant bits of the ubyte value, convert to
- * float in [0,1].
- */
- rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
- rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
- rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
- }
-}
-
-
-
-/*
- * Read R, G, B, A, RGB, L, or LA pixels.
- */
-static void
-read_rgba_pixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLbitfield transferOps = ctx->_ImageTransferState;
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
-
- if (!rb)
- return;
-
- if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
- (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
- rb->DataType != GL_FLOAT)))
- transferOps |= IMAGE_CLAMP_BIT;
-
- /* Try optimized path first */
- if (fast_read_rgba_pixels(ctx, x, y, width, height,
- format, type, pixels, packing, transferOps)) {
- return; /* done! */
- }
-
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
-
- if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
- GLfloat *dest, *src, *tmpImage, *convImage;
- GLint row;
-
- tmpImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!tmpImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
- return;
- }
- convImage = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- if (!convImage) {
- free(tmpImage);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
- return;
- }
-
- /* read full RGBA, FLOAT image */
- dest = tmpImage;
- for (row = 0; row < height; row++, y++) {
- _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest);
- _mesa_apply_rgba_transfer_ops(ctx,
- transferOps & IMAGE_PRE_CONVOLUTION_BITS,
- width, (GLfloat (*)[4]) dest);
- dest += width * 4;
- }
-
- /* do convolution */
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
- }
- free(tmpImage);
-
- /* finish transfer ops and pack the resulting image */
- src = convImage;
- for (row = 0; row < height; row++) {
- GLvoid *dest;
- dest = _mesa_image_address2d(packing, pixels, width, height,
- format, type, row, 0);
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) src,
- format, type, dest, packing,
- transferOps & IMAGE_POST_CONVOLUTION_BITS);
- src += width * 4;
- }
- free(convImage);
- }
- else {
- /* no convolution */
- const GLint dstStride
- = _mesa_image_row_stride(packing, width, format, type);
- GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
- GLint row;
- GLubyte *dst
- = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
- format, type, 0, 0);
-
- /* make sure we don't apply 1D convolution */
- transferOps &= ~(IMAGE_CONVOLUTION_BIT |
- IMAGE_POST_CONVOLUTION_SCALE_BIAS);
-
- for (row = 0; row < height; row++, y++) {
-
- /* Get float rgba pixels */
- _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
-
- /* apply fudge factor for shallow color buffers */
- if (fb->Visual.redBits < 8 ||
- fb->Visual.greenBits < 8 ||
- fb->Visual.blueBits < 8) {
- adjust_colors(fb, width, rgba);
- }
-
- /* pack the row of RGBA pixels into user's buffer */
- _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
- packing, transferOps);
-
- dst += dstStride;
- }
- }
-}
-
-
-/**
- * Read combined depth/stencil values.
- * We'll have already done error checking to be sure the expected
- * depth and stencil buffers really exist.
- */
-static void
-read_depth_stencil_pixels(GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- const GLboolean scaleOrBias
- = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLboolean stencilTransfer = ctx->Pixel.IndexShift
- || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
- struct gl_renderbuffer *depthRb, *stencilRb;
-
- depthRb = ctx->ReadBuffer->_DepthBuffer;
- stencilRb = ctx->ReadBuffer->_StencilBuffer;
-
- if (!depthRb || !stencilRb)
- return;
-
- depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
-
- if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
- depthRb == stencilRb &&
- !scaleOrBias &&
- !stencilTransfer) {
- /* This is the ideal case.
- * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
- * Plus, no pixel transfer ops to worry about!
- */
- GLint i;
- GLint dstStride = _mesa_image_row_stride(packing, width,
- GL_DEPTH_STENCIL_EXT, type);
- GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
- width, height,
- GL_DEPTH_STENCIL_EXT,
- type, 0, 0);
- for (i = 0; i < height; i++) {
- depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
- dst += dstStride;
- }
- }
- else {
- /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
- * or we need pixel transfer.
- */
- GLint i;
- depthRb = ctx->ReadBuffer->_DepthBuffer;
- stencilRb = ctx->ReadBuffer->_StencilBuffer;
-
- for (i = 0; i < height; i++) {
- GLstencil stencilVals[MAX_WIDTH];
-
- GLuint *depthStencilDst = (GLuint *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_DEPTH_STENCIL_EXT, type, i, 0);
-
- _swrast_read_stencil_span(ctx, stencilRb, width,
- x, y + i, stencilVals);
-
- if (!scaleOrBias && !stencilTransfer
- && ctx->ReadBuffer->Visual.depthBits == 24) {
- /* ideal case */
- GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
- GLint j;
- ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
- /* note, we've already been clipped */
- depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
- for (j = 0; j < width; j++) {
- depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
- }
- }
- else {
- /* general case */
- GLfloat depthVals[MAX_WIDTH];
- _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
- depthVals);
- _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
- depthVals, stencilVals, packing);
- }
- }
- }
-}
-
-
-
-/**
- * Software fallback routine for ctx->Driver.ReadPixels().
- * By time we get here, all error checking will have been done.
- */
-void
-_swrast_ReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *pixels )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_pixelstore_attrib clippedPacking = *packing;
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- /* Need to do swrast_render_start() before clipping or anything else
- * since this is where a driver may grab the hw lock and get an updated
- * window size.
- */
- swrast_render_start(ctx);
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- /* Do all needed clipping here, so that we can forget about it later */
- if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
- /* The ReadPixels region is totally outside the window bounds */
- swrast_render_finish(ctx);
- return;
- }
-
- pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
- if (!pixels)
- return;
-
- switch (format) {
- case GL_STENCIL_INDEX:
- read_stencil_pixels(ctx, x, y, width, height, type, pixels,
- &clippedPacking);
- break;
- case GL_DEPTH_COMPONENT:
- read_depth_pixels(ctx, x, y, width, height, type, pixels,
- &clippedPacking);
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_RGB:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- case GL_BGR:
- case GL_BGRA:
- case GL_ABGR_EXT:
- read_rgba_pixels(ctx, x, y, width, height,
- format, type, pixels, &clippedPacking);
- break;
- case GL_DEPTH_STENCIL_EXT:
- read_depth_stencil_pixels(ctx, x, y, width, height,
- type, pixels, &clippedPacking);
- break;
- default:
- _mesa_problem(ctx, "unexpected format in _swrast_ReadPixels");
- /* don't return yet, clean-up */
- }
-
- swrast_render_finish(ctx);
-
- _mesa_unmap_pbo_dest(ctx, &clippedPacking);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/colormac.h"
+#include "main/feedback.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/pack.h"
+#include "main/state.h"
+
+#include "s_context.h"
+#include "s_depth.h"
+#include "s_span.h"
+#include "s_stencil.h"
+
+
+/**
+ * Read pixels for format=GL_DEPTH_COMPONENT.
+ */
+static void
+read_depth_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ const GLboolean biasOrScale
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+
+ if (!rb)
+ return;
+
+ /* clipping should have been done already */
+ ASSERT(x >= 0);
+ ASSERT(y >= 0);
+ ASSERT(x + width <= (GLint) rb->Width);
+ ASSERT(y + height <= (GLint) rb->Height);
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16
+ && !biasOrScale && !packing->SwapBytes) {
+ /* Special case: directly read 16-bit unsigned depth values. */
+ GLint j;
+ ASSERT(rb->Format == MESA_FORMAT_Z16);
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ for (j = 0; j < height; j++, y++) {
+ void *dest =_mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ rb->GetRow(ctx, rb, width, x, y, dest);
+ }
+ }
+ else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24
+ && !biasOrScale && !packing->SwapBytes) {
+ /* Special case: directly read 24-bit unsigned depth values. */
+ GLint j;
+ ASSERT(rb->Format == MESA_FORMAT_X8_Z24 ||
+ rb->Format == MESA_FORMAT_S8_Z24 ||
+ rb->Format == MESA_FORMAT_Z24_X8 ||
+ rb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+ rb->DataType == GL_UNSIGNED_INT_24_8);
+ for (j = 0; j < height; j++, y++) {
+ GLuint *dest = (GLuint *)
+ _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ GLint k;
+ rb->GetRow(ctx, rb, width, x, y, dest);
+ /* convert range from 24-bit to 32-bit */
+ if (rb->Format == MESA_FORMAT_X8_Z24 ||
+ rb->Format == MESA_FORMAT_S8_Z24) {
+ for (k = 0; k < width; k++) {
+ /* Note: put MSByte of 24-bit value into LSByte */
+ dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff);
+ }
+ }
+ else {
+ for (k = 0; k < width; k++) {
+ /* Note: fill in LSByte by replication */
+ dest[k] = dest[k] | ((dest[k] >> 8) & 0xff);
+ }
+ }
+ }
+ }
+ else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32
+ && !biasOrScale && !packing->SwapBytes) {
+ /* Special case: directly read 32-bit unsigned depth values. */
+ GLint j;
+ ASSERT(rb->Format == MESA_FORMAT_Z32);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ for (j = 0; j < height; j++, y++) {
+ void *dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ rb->GetRow(ctx, rb, width, x, y, dest);
+ }
+ }
+ else {
+ /* General case (slower) */
+ GLint j;
+ for (j = 0; j < height; j++, y++) {
+ GLfloat depthValues[MAX_WIDTH];
+ GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_COMPONENT, type, j, 0);
+ _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues);
+ _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing);
+ }
+ }
+}
+
+
+/**
+ * Read pixels for format=GL_STENCIL_INDEX.
+ */
+static void
+read_stencil_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ GLint j;
+
+ if (!rb)
+ return;
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ /* process image row by row */
+ for (j=0;j<height;j++,y++) {
+ GLvoid *dest;
+ GLstencil stencil[MAX_WIDTH];
+
+ _swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
+
+ dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_STENCIL_INDEX, type, j, 0);
+
+ _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
+ }
+}
+
+
+
+/**
+ * Optimized glReadPixels for particular pixel formats when pixel
+ * scaling, biasing, mapping, etc. are disabled.
+ * \return GL_TRUE if success, GL_FALSE if unable to do the readpixels
+ */
+static GLboolean
+fast_read_rgba_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ GLbitfield transferOps)
+{
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+
+ if (!rb)
+ return GL_FALSE;
+
+ ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_ALPHA);
+
+ /* clipping should have already been done */
+ ASSERT(x + width <= (GLint) rb->Width);
+ ASSERT(y + height <= (GLint) rb->Height);
+
+ /* check for things we can't handle here */
+ if (transferOps ||
+ packing->SwapBytes ||
+ packing->LsbFirst) {
+ return GL_FALSE;
+ }
+
+ if (format == GL_RGBA && rb->DataType == type) {
+ const GLint dstStride = _mesa_image_row_stride(packing, width,
+ format, type);
+ GLubyte *dest
+ = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+ GLint row;
+ ASSERT(rb->GetRow);
+ for (row = 0; row < height; row++) {
+ rb->GetRow(ctx, rb, width, x, y + row, dest);
+ dest += dstStride;
+ }
+ return GL_TRUE;
+ }
+
+ if (format == GL_RGB &&
+ rb->DataType == GL_UNSIGNED_BYTE &&
+ type == GL_UNSIGNED_BYTE) {
+ const GLint dstStride = _mesa_image_row_stride(packing, width,
+ format, type);
+ GLubyte *dest
+ = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+ GLint row;
+ ASSERT(rb->GetRow);
+ for (row = 0; row < height; row++) {
+ GLubyte tempRow[MAX_WIDTH][4];
+ GLint col;
+ rb->GetRow(ctx, rb, width, x, y + row, tempRow);
+ /* convert RGBA to RGB */
+ for (col = 0; col < width; col++) {
+ dest[col * 3 + 0] = tempRow[col][0];
+ dest[col * 3 + 1] = tempRow[col][1];
+ dest[col * 3 + 2] = tempRow[col][2];
+ }
+ dest += dstStride;
+ }
+ return GL_TRUE;
+ }
+
+ /* not handled */
+ return GL_FALSE;
+}
+
+
+/**
+ * When we're using a low-precision color buffer (like 16-bit 5/6/5)
+ * we have to adjust our color values a bit to pass conformance.
+ * The problem is when a 5 or 6-bit color value is converted to an 8-bit
+ * value and then a floating point value, the floating point values don't
+ * increment uniformly as the 5 or 6-bit value is incremented.
+ *
+ * This function adjusts floating point values to compensate.
+ */
+static void
+adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
+{
+ const GLuint rShift = 8 - fb->Visual.redBits;
+ const GLuint gShift = 8 - fb->Visual.greenBits;
+ const GLuint bShift = 8 - fb->Visual.blueBits;
+ GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
+ GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
+ GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
+ GLuint i;
+
+ if (fb->Visual.redBits == 0)
+ rScale = 0;
+ if (fb->Visual.greenBits == 0)
+ gScale = 0;
+ if (fb->Visual.blueBits == 0)
+ bScale = 0;
+
+ for (i = 0; i < n; i++) {
+ GLint r, g, b;
+ /* convert float back to ubyte */
+ CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]);
+ /* using only the N most significant bits of the ubyte value, convert to
+ * float in [0,1].
+ */
+ rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale;
+ rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale;
+ rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale;
+ }
+}
+
+
+
+/*
+ * Read R, G, B, A, RGB, L, or LA pixels.
+ */
+static void
+read_rgba_pixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLbitfield transferOps = ctx->_ImageTransferState;
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
+
+ if (!rb)
+ return;
+
+ if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
+ (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
+ rb->DataType != GL_FLOAT)))
+ transferOps |= IMAGE_CLAMP_BIT;
+
+ /* Try optimized path first */
+ if (fast_read_rgba_pixels(ctx, x, y, width, height,
+ format, type, pixels, packing, transferOps)) {
+ return; /* done! */
+ }
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ do {
+ const GLint dstStride
+ = _mesa_image_row_stride(packing, width, format, type);
+ GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
+ GLint row;
+ GLubyte *dst
+ = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+
+ for (row = 0; row < height; row++, y++) {
+
+ /* Get float rgba pixels */
+ _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
+
+ /* apply fudge factor for shallow color buffers */
+ if (fb->Visual.redBits < 8 ||
+ fb->Visual.greenBits < 8 ||
+ fb->Visual.blueBits < 8) {
+ adjust_colors(fb, width, rgba);
+ }
+
+ /* pack the row of RGBA pixels into user's buffer */
+ _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst,
+ packing, transferOps);
+
+ dst += dstStride;
+ }
+ } while (0);
+}
+
+
+/**
+ * Read combined depth/stencil values.
+ * We'll have already done error checking to be sure the expected
+ * depth and stencil buffers really exist.
+ */
+static void
+read_depth_stencil_pixels(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing )
+{
+ const GLboolean scaleOrBias
+ = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
+ const GLboolean stencilTransfer = ctx->Pixel.IndexShift
+ || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
+ struct gl_renderbuffer *depthRb, *stencilRb;
+
+ depthRb = ctx->ReadBuffer->_DepthBuffer;
+ stencilRb = ctx->ReadBuffer->_StencilBuffer;
+
+ if (!depthRb || !stencilRb)
+ return;
+
+ depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+
+ if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
+ depthRb == stencilRb &&
+ !scaleOrBias &&
+ !stencilTransfer) {
+ /* This is the ideal case.
+ * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
+ * Plus, no pixel transfer ops to worry about!
+ */
+ GLint i;
+ GLint dstStride = _mesa_image_row_stride(packing, width,
+ GL_DEPTH_STENCIL_EXT, type);
+ GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
+ width, height,
+ GL_DEPTH_STENCIL_EXT,
+ type, 0, 0);
+ for (i = 0; i < height; i++) {
+ depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
+ * or we need pixel transfer.
+ */
+ GLint i;
+ depthRb = ctx->ReadBuffer->_DepthBuffer;
+ stencilRb = ctx->ReadBuffer->_StencilBuffer;
+
+ for (i = 0; i < height; i++) {
+ GLstencil stencilVals[MAX_WIDTH];
+
+ GLuint *depthStencilDst = (GLuint *)
+ _mesa_image_address2d(packing, pixels, width, height,
+ GL_DEPTH_STENCIL_EXT, type, i, 0);
+
+ _swrast_read_stencil_span(ctx, stencilRb, width,
+ x, y + i, stencilVals);
+
+ if (!scaleOrBias && !stencilTransfer
+ && ctx->ReadBuffer->Visual.depthBits == 24) {
+ /* ideal case */
+ GLuint zVals[MAX_WIDTH]; /* 24-bit values! */
+ GLint j;
+ ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
+ /* note, we've already been clipped */
+ depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals);
+ for (j = 0; j < width; j++) {
+ depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff);
+ }
+ }
+ else {
+ /* general case */
+ GLfloat depthVals[MAX_WIDTH];
+ _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
+ depthVals);
+ _mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
+ depthVals, stencilVals, packing);
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Software fallback routine for ctx->Driver.ReadPixels().
+ * By time we get here, all error checking will have been done.
+ */
+void
+_swrast_ReadPixels( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_pixelstore_attrib clippedPacking = *packing;
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ /* Need to do swrast_render_start() before clipping or anything else
+ * since this is where a driver may grab the hw lock and get an updated
+ * window size.
+ */
+ swrast_render_start(ctx);
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ /* Do all needed clipping here, so that we can forget about it later */
+ if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
+
+ pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
+
+ if (pixels) {
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ read_stencil_pixels(ctx, x, y, width, height, type, pixels,
+ &clippedPacking);
+ break;
+ case GL_DEPTH_COMPONENT:
+ read_depth_pixels(ctx, x, y, width, height, type, pixels,
+ &clippedPacking);
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
+ &clippedPacking);
+ break;
+ default:
+ /* all other formats should be color formats */
+ read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
+ &clippedPacking);
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+ }
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c
index 28c82990e..029c88b29 100644
--- a/mesalib/src/mesa/swrast/s_span.c
+++ b/mesalib/src/mesa/swrast/s_span.c
@@ -1,1502 +1,1502 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file swrast/s_span.c
- * \brief Span processing functions used by all rasterization functions.
- * This is where all the per-fragment tests are performed
- * \author Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/image.h"
-
-#include "s_atifragshader.h"
-#include "s_alpha.h"
-#include "s_blend.h"
-#include "s_context.h"
-#include "s_depth.h"
-#include "s_fog.h"
-#include "s_logic.h"
-#include "s_masking.h"
-#include "s_fragprog.h"
-#include "s_span.h"
-#include "s_stencil.h"
-#include "s_texcombine.h"
-
-
-/**
- * Set default fragment attributes for the span using the
- * current raster values. Used prior to glDraw/CopyPixels
- * and glBitmap.
- */
-void
-_swrast_span_default_attribs(GLcontext *ctx, SWspan *span)
-{
- GLchan r, g, b, a;
- /* Z*/
- {
- const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
- if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
- else {
- GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
- tmpf = MIN2(tmpf, depthMax);
- span->z = (GLint)tmpf;
- }
- span->zStep = 0;
- span->interpMask |= SPAN_Z;
- }
-
- /* W (for perspective correction) */
- span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0;
- span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0;
- span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
-
- /* primary color, or color index */
- UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]);
-#if CHAN_TYPE == GL_FLOAT
- span->red = r;
- span->green = g;
- span->blue = b;
- span->alpha = a;
-#else
- span->red = IntToFixed(r);
- span->green = IntToFixed(g);
- span->blue = IntToFixed(b);
- span->alpha = IntToFixed(a);
-#endif
- span->redStep = 0;
- span->greenStep = 0;
- span->blueStep = 0;
- span->alphaStep = 0;
- span->interpMask |= SPAN_RGBA;
-
- COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
- ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
-
- /* Secondary color */
- if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)
- {
- COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor);
- ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
- }
-
- /* fog */
- {
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat fogVal; /* a coord or a blend factor */
- if (swrast->_PreferPixelFog) {
- /* fog blend factors will be computed from fog coordinates per pixel */
- fogVal = ctx->Current.RasterDistance;
- }
- else {
- /* fog blend factor should be computed from fogcoord now */
- fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
- }
- span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
- span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
- span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
- }
-
- /* texcoords */
- {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- const GLuint attr = FRAG_ATTRIB_TEX0 + i;
- const GLfloat *tc = ctx->Current.RasterTexCoords[i];
- if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) {
- COPY_4V(span->attrStart[attr], tc);
- }
- else if (tc[3] > 0.0F) {
- /* use (s/q, t/q, r/q, 1) */
- span->attrStart[attr][0] = tc[0] / tc[3];
- span->attrStart[attr][1] = tc[1] / tc[3];
- span->attrStart[attr][2] = tc[2] / tc[3];
- span->attrStart[attr][3] = 1.0;
- }
- else {
- ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F);
- }
- ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F);
- ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F);
- }
- }
-}
-
-
-/**
- * Interpolate the active attributes (and'd with attrMask) to
- * fill in span->array->attribs[].
- * Perspective correction will be done. The point/line/triangle function
- * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
- */
-static INLINE void
-interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- /*
- * Don't overwrite existing array values, such as colors that may have
- * been produced by glDraw/CopyPixels.
- */
- attrMask &= ~span->arrayAttribs;
-
- ATTRIB_LOOP_BEGIN
- if (attrMask & (1 << attr)) {
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
- const GLfloat dv0dx = span->attrStepX[attr][0];
- const GLfloat dv1dx = span->attrStepX[attr][1];
- const GLfloat dv2dx = span->attrStepX[attr][2];
- const GLfloat dv3dx = span->attrStepX[attr][3];
- GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx;
- GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx;
- GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx;
- GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx;
- GLuint k;
- for (k = 0; k < span->end; k++) {
- const GLfloat invW = 1.0f / w;
- span->array->attribs[attr][k][0] = v0 * invW;
- span->array->attribs[attr][k][1] = v1 * invW;
- span->array->attribs[attr][k][2] = v2 * invW;
- span->array->attribs[attr][k][3] = v3 * invW;
- v0 += dv0dx;
- v1 += dv1dx;
- v2 += dv2dx;
- v3 += dv3dx;
- w += dwdx;
- }
- ASSERT((span->arrayAttribs & (1 << attr)) == 0);
- span->arrayAttribs |= (1 << attr);
- }
- ATTRIB_LOOP_END
-}
-
-
-/**
- * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
- * color array.
- */
-static INLINE void
-interpolate_int_colors(GLcontext *ctx, SWspan *span)
-{
- const GLuint n = span->end;
- GLuint i;
-
-#if CHAN_BITS != 32
- ASSERT(!(span->arrayMask & SPAN_RGBA));
-#endif
-
- switch (span->array->ChanType) {
-#if CHAN_BITS != 32
- case GL_UNSIGNED_BYTE:
- {
- GLubyte (*rgba)[4] = span->array->rgba8;
- if (span->interpMask & SPAN_FLAT) {
- GLubyte color[4];
- color[RCOMP] = FixedToInt(span->red);
- color[GCOMP] = FixedToInt(span->green);
- color[BCOMP] = FixedToInt(span->blue);
- color[ACOMP] = FixedToInt(span->alpha);
- for (i = 0; i < n; i++) {
- COPY_4UBV(rgba[i], color);
- }
- }
- else {
- GLfixed r = span->red;
- GLfixed g = span->green;
- GLfixed b = span->blue;
- GLfixed a = span->alpha;
- GLint dr = span->redStep;
- GLint dg = span->greenStep;
- GLint db = span->blueStep;
- GLint da = span->alphaStep;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = FixedToChan(r);
- rgba[i][GCOMP] = FixedToChan(g);
- rgba[i][BCOMP] = FixedToChan(b);
- rgba[i][ACOMP] = FixedToChan(a);
- r += dr;
- g += dg;
- b += db;
- a += da;
- }
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort (*rgba)[4] = span->array->rgba16;
- if (span->interpMask & SPAN_FLAT) {
- GLushort color[4];
- color[RCOMP] = FixedToInt(span->red);
- color[GCOMP] = FixedToInt(span->green);
- color[BCOMP] = FixedToInt(span->blue);
- color[ACOMP] = FixedToInt(span->alpha);
- for (i = 0; i < n; i++) {
- COPY_4V(rgba[i], color);
- }
- }
- else {
- GLushort (*rgba)[4] = span->array->rgba16;
- GLfixed r, g, b, a;
- GLint dr, dg, db, da;
- r = span->red;
- g = span->green;
- b = span->blue;
- a = span->alpha;
- dr = span->redStep;
- dg = span->greenStep;
- db = span->blueStep;
- da = span->alphaStep;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = FixedToChan(r);
- rgba[i][GCOMP] = FixedToChan(g);
- rgba[i][BCOMP] = FixedToChan(b);
- rgba[i][ACOMP] = FixedToChan(a);
- r += dr;
- g += dg;
- b += db;
- a += da;
- }
- }
- }
- break;
-#endif
- case GL_FLOAT:
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
- break;
- default:
- _mesa_problem(NULL, "bad datatype in interpolate_int_colors");
- }
- span->arrayMask |= SPAN_RGBA;
-}
-
-
-/**
- * Populate the FRAG_ATTRIB_COL0 array.
- */
-static INLINE void
-interpolate_float_colors(SWspan *span)
-{
- GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- const GLuint n = span->end;
- GLuint i;
-
- assert(!(span->arrayAttribs & FRAG_BIT_COL0));
-
- if (span->arrayMask & SPAN_RGBA) {
- /* convert array of int colors */
- for (i = 0; i < n; i++) {
- col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]);
- col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]);
- col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]);
- col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]);
- }
- }
- else {
- /* interpolate red/green/blue/alpha to get float colors */
- ASSERT(span->interpMask & SPAN_RGBA);
- if (span->interpMask & SPAN_FLAT) {
- GLfloat r = FixedToFloat(span->red);
- GLfloat g = FixedToFloat(span->green);
- GLfloat b = FixedToFloat(span->blue);
- GLfloat a = FixedToFloat(span->alpha);
- for (i = 0; i < n; i++) {
- ASSIGN_4V(col0[i], r, g, b, a);
- }
- }
- else {
- GLfloat r = FixedToFloat(span->red);
- GLfloat g = FixedToFloat(span->green);
- GLfloat b = FixedToFloat(span->blue);
- GLfloat a = FixedToFloat(span->alpha);
- GLfloat dr = FixedToFloat(span->redStep);
- GLfloat dg = FixedToFloat(span->greenStep);
- GLfloat db = FixedToFloat(span->blueStep);
- GLfloat da = FixedToFloat(span->alphaStep);
- for (i = 0; i < n; i++) {
- col0[i][0] = r;
- col0[i][1] = g;
- col0[i][2] = b;
- col0[i][3] = a;
- r += dr;
- g += dg;
- b += db;
- a += da;
- }
- }
- }
-
- span->arrayAttribs |= FRAG_BIT_COL0;
- span->array->ChanType = GL_FLOAT;
-}
-
-
-
-/**
- * Fill in the span.zArray array from the span->z, zStep values.
- */
-void
-_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
-{
- const GLuint n = span->end;
- GLuint i;
-
- ASSERT(!(span->arrayMask & SPAN_Z));
-
- if (ctx->DrawBuffer->Visual.depthBits <= 16) {
- GLfixed zval = span->z;
- GLuint *z = span->array->z;
- for (i = 0; i < n; i++) {
- z[i] = FixedToInt(zval);
- zval += span->zStep;
- }
- }
- else {
- /* Deep Z buffer, no fixed->int shift */
- GLuint zval = span->z;
- GLuint *z = span->array->z;
- for (i = 0; i < n; i++) {
- z[i] = zval;
- zval += span->zStep;
- }
- }
- span->interpMask &= ~SPAN_Z;
- span->arrayMask |= SPAN_Z;
-}
-
-
-/**
- * Compute mipmap LOD from partial derivatives.
- * This the ideal solution, as given in the OpenGL spec.
- */
-GLfloat
-_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
- GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
- GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
-{
- GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ);
- GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ);
- GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ);
- GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ);
- GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx);
- GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy);
- GLfloat rho = MAX2(x, y);
- GLfloat lambda = LOG2(rho);
- return lambda;
-}
-
-
-/**
- * Compute mipmap LOD from partial derivatives.
- * This is a faster approximation than above function.
- */
-#if 0
-GLfloat
-_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
- GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
- GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
-{
- GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ;
- GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ;
- GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ;
- GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ;
- GLfloat maxU, maxV, rho, lambda;
- dsdx2 = FABSF(dsdx2);
- dsdy2 = FABSF(dsdy2);
- dtdx2 = FABSF(dtdx2);
- dtdy2 = FABSF(dtdy2);
- maxU = MAX2(dsdx2, dsdy2) * texW;
- maxV = MAX2(dtdx2, dtdy2) * texH;
- rho = MAX2(maxU, maxV);
- lambda = LOG2(rho);
- return lambda;
-}
-#endif
-
-
-/**
- * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the
- * using the attrStart/Step values.
- *
- * This function only used during fixed-function fragment processing.
- *
- * Note: in the places where we divide by Q (or mult by invQ) we're
- * really doing two things: perspective correction and texcoord
- * projection. Remember, for texcoord (s,t,r,q) we need to index
- * texels with (s/q, t/q, r/q).
- */
-static void
-interpolate_texcoords(GLcontext *ctx, SWspan *span)
-{
- const GLuint maxUnit
- = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1;
- GLuint u;
-
- /* XXX CoordUnits vs. ImageUnits */
- for (u = 0; u < maxUnit; u++) {
- if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
- const GLuint attr = FRAG_ATTRIB_TEX0 + u;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- GLfloat texW, texH;
- GLboolean needLambda;
- GLfloat (*texcoord)[4] = span->array->attribs[attr];
- GLfloat *lambda = span->array->lambda[u];
- const GLfloat dsdx = span->attrStepX[attr][0];
- const GLfloat dsdy = span->attrStepY[attr][0];
- const GLfloat dtdx = span->attrStepX[attr][1];
- const GLfloat dtdy = span->attrStepY[attr][1];
- const GLfloat drdx = span->attrStepX[attr][2];
- const GLfloat dqdx = span->attrStepX[attr][3];
- const GLfloat dqdy = span->attrStepY[attr][3];
- GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx;
- GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx;
- GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx;
- GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx;
-
- if (obj) {
- const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
- needLambda = (obj->MinFilter != obj->MagFilter)
- || ctx->FragmentProgram._Current;
- texW = img->WidthScale;
- texH = img->HeightScale;
- }
- else {
- /* using a fragment program */
- texW = 1.0;
- texH = 1.0;
- needLambda = GL_FALSE;
- }
-
- if (needLambda) {
- GLuint i;
- if (ctx->FragmentProgram._Current
- || ctx->ATIFragmentShader._Enabled) {
- /* do perspective correction but don't divide s, t, r by q */
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
- for (i = 0; i < span->end; i++) {
- const GLfloat invW = 1.0F / w;
- texcoord[i][0] = s * invW;
- texcoord[i][1] = t * invW;
- texcoord[i][2] = r * invW;
- texcoord[i][3] = q * invW;
- lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy,
- dqdx, dqdy, texW, texH,
- s, t, q, invW);
- s += dsdx;
- t += dtdx;
- r += drdx;
- q += dqdx;
- w += dwdx;
- }
- }
- else {
- for (i = 0; i < span->end; i++) {
- const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
- texcoord[i][0] = s * invQ;
- texcoord[i][1] = t * invQ;
- texcoord[i][2] = r * invQ;
- texcoord[i][3] = q;
- lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy,
- dqdx, dqdy, texW, texH,
- s, t, q, invQ);
- s += dsdx;
- t += dtdx;
- r += drdx;
- q += dqdx;
- }
- }
- span->arrayMask |= SPAN_LAMBDA;
- }
- else {
- GLuint i;
- if (ctx->FragmentProgram._Current ||
- ctx->ATIFragmentShader._Enabled) {
- /* do perspective correction but don't divide s, t, r by q */
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
- for (i = 0; i < span->end; i++) {
- const GLfloat invW = 1.0F / w;
- texcoord[i][0] = s * invW;
- texcoord[i][1] = t * invW;
- texcoord[i][2] = r * invW;
- texcoord[i][3] = q * invW;
- lambda[i] = 0.0;
- s += dsdx;
- t += dtdx;
- r += drdx;
- q += dqdx;
- w += dwdx;
- }
- }
- else if (dqdx == 0.0F) {
- /* Ortho projection or polygon's parallel to window X axis */
- const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
- for (i = 0; i < span->end; i++) {
- texcoord[i][0] = s * invQ;
- texcoord[i][1] = t * invQ;
- texcoord[i][2] = r * invQ;
- texcoord[i][3] = q;
- lambda[i] = 0.0;
- s += dsdx;
- t += dtdx;
- r += drdx;
- }
- }
- else {
- for (i = 0; i < span->end; i++) {
- const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
- texcoord[i][0] = s * invQ;
- texcoord[i][1] = t * invQ;
- texcoord[i][2] = r * invQ;
- texcoord[i][3] = q;
- lambda[i] = 0.0;
- s += dsdx;
- t += dtdx;
- r += drdx;
- q += dqdx;
- }
- }
- } /* lambda */
- } /* if */
- } /* for */
-}
-
-
-/**
- * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
- */
-static INLINE void
-interpolate_wpos(GLcontext *ctx, SWspan *span)
-{
- GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
- GLuint i;
- const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- GLfloat w, dw;
-
- if (span->arrayMask & SPAN_XY) {
- for (i = 0; i < span->end; i++) {
- wpos[i][0] = (GLfloat) span->array->x[i];
- wpos[i][1] = (GLfloat) span->array->y[i];
- }
- }
- else {
- for (i = 0; i < span->end; i++) {
- wpos[i][0] = (GLfloat) span->x + i;
- wpos[i][1] = (GLfloat) span->y;
- }
- }
-
- dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw;
- for (i = 0; i < span->end; i++) {
- wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
- wpos[i][3] = w;
- w += dw;
- }
-}
-
-
-/**
- * Apply the current polygon stipple pattern to a span of pixels.
- */
-static INLINE void
-stipple_polygon_span(GLcontext *ctx, SWspan *span)
-{
- GLubyte *mask = span->array->mask;
-
- ASSERT(ctx->Polygon.StippleFlag);
-
- if (span->arrayMask & SPAN_XY) {
- /* arrays of x/y pixel coords */
- GLuint i;
- for (i = 0; i < span->end; i++) {
- const GLint col = span->array->x[i] % 32;
- const GLint row = span->array->y[i] % 32;
- const GLuint stipple = ctx->PolygonStipple[row];
- if (((1 << col) & stipple) == 0) {
- mask[i] = 0;
- }
- }
- }
- else {
- /* horizontal span of pixels */
- const GLuint highBit = 1 << 31;
- const GLuint stipple = ctx->PolygonStipple[span->y % 32];
- GLuint i, m = highBit >> (GLuint) (span->x % 32);
- for (i = 0; i < span->end; i++) {
- if ((m & stipple) == 0) {
- mask[i] = 0;
- }
- m = m >> 1;
- if (m == 0) {
- m = highBit;
- }
- }
- }
- span->writeAll = GL_FALSE;
-}
-
-
-/**
- * Clip a pixel span to the current buffer/window boundaries:
- * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish
- * window clipping and scissoring.
- * Return: GL_TRUE some pixels still visible
- * GL_FALSE nothing visible
- */
-static INLINE GLuint
-clip_span( GLcontext *ctx, SWspan *span )
-{
- const GLint xmin = ctx->DrawBuffer->_Xmin;
- const GLint xmax = ctx->DrawBuffer->_Xmax;
- const GLint ymin = ctx->DrawBuffer->_Ymin;
- const GLint ymax = ctx->DrawBuffer->_Ymax;
-
- span->leftClip = 0;
-
- if (span->arrayMask & SPAN_XY) {
- /* arrays of x/y pixel coords */
- const GLint *x = span->array->x;
- const GLint *y = span->array->y;
- const GLint n = span->end;
- GLubyte *mask = span->array->mask;
- GLint i;
- if (span->arrayMask & SPAN_MASK) {
- /* note: using & intead of && to reduce branches */
- for (i = 0; i < n; i++) {
- mask[i] &= (x[i] >= xmin) & (x[i] < xmax)
- & (y[i] >= ymin) & (y[i] < ymax);
- }
- }
- else {
- /* note: using & intead of && to reduce branches */
- for (i = 0; i < n; i++) {
- mask[i] = (x[i] >= xmin) & (x[i] < xmax)
- & (y[i] >= ymin) & (y[i] < ymax);
- }
- }
- return GL_TRUE; /* some pixels visible */
- }
- else {
- /* horizontal span of pixels */
- const GLint x = span->x;
- const GLint y = span->y;
- GLint n = span->end;
-
- /* Trivial rejection tests */
- if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) {
- span->end = 0;
- return GL_FALSE; /* all pixels clipped */
- }
-
- /* Clip to right */
- if (x + n > xmax) {
- ASSERT(x < xmax);
- n = span->end = xmax - x;
- }
-
- /* Clip to the left */
- if (x < xmin) {
- const GLint leftClip = xmin - x;
- GLuint i;
-
- ASSERT(leftClip > 0);
- ASSERT(x + n > xmin);
-
- /* Clip 'leftClip' pixels from the left side.
- * The span->leftClip field will be applied when we interpolate
- * fragment attributes.
- * For arrays of values, shift them left.
- */
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (span->interpMask & (1 << i)) {
- GLuint j;
- for (j = 0; j < 4; j++) {
- span->attrStart[i][j] += leftClip * span->attrStepX[i][j];
- }
- }
- }
-
- span->red += leftClip * span->redStep;
- span->green += leftClip * span->greenStep;
- span->blue += leftClip * span->blueStep;
- span->alpha += leftClip * span->alphaStep;
- span->index += leftClip * span->indexStep;
- span->z += leftClip * span->zStep;
- span->intTex[0] += leftClip * span->intTexStep[0];
- span->intTex[1] += leftClip * span->intTexStep[1];
-
-#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \
- memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0]))
-
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (span->arrayAttribs & (1 << i)) {
- /* shift array elements left by 'leftClip' */
- SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip);
- }
- }
-
- SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip);
- SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip);
- SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip);
- SHIFT_ARRAY(span->array->x, leftClip, n - leftClip);
- SHIFT_ARRAY(span->array->y, leftClip, n - leftClip);
- SHIFT_ARRAY(span->array->z, leftClip, n - leftClip);
- SHIFT_ARRAY(span->array->index, leftClip, n - leftClip);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip);
- }
- SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip);
-
-#undef SHIFT_ARRAY
-
- span->leftClip = leftClip;
- span->x = xmin;
- span->end -= leftClip;
- span->writeAll = GL_FALSE;
- }
-
- ASSERT(span->x >= xmin);
- ASSERT(span->x + span->end <= xmax);
- ASSERT(span->y >= ymin);
- ASSERT(span->y < ymax);
-
- return GL_TRUE; /* some pixels visible */
- }
-}
-
-
-/**
- * Add specular colors to primary colors.
- * Only called during fixed-function operation.
- * Result is float color array (FRAG_ATTRIB_COL0).
- */
-static INLINE void
-add_specular(GLcontext *ctx, SWspan *span)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLubyte *mask = span->array->mask;
- GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
- GLuint i;
-
- ASSERT(!ctx->FragmentProgram._Current);
- ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
- (void) swrast; /* silence warning */
-
- if (span->array->ChanType == GL_FLOAT) {
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
- }
- }
- else {
- /* need float colors */
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_float_colors(span);
- }
- }
-
- if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) {
- /* XXX could avoid this and interpolate COL1 in the loop below */
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL1);
- }
-
- ASSERT(span->arrayAttribs & FRAG_BIT_COL0);
- ASSERT(span->arrayAttribs & FRAG_BIT_COL1);
-
- for (i = 0; i < span->end; i++) {
- if (mask[i]) {
- col0[i][0] += col1[i][0];
- col0[i][1] += col1[i][1];
- col0[i][2] += col1[i][2];
- }
- }
-
- span->array->ChanType = GL_FLOAT;
-}
-
-
-/**
- * Apply antialiasing coverage value to alpha values.
- */
-static INLINE void
-apply_aa_coverage(SWspan *span)
-{
- const GLfloat *coverage = span->array->coverage;
- GLuint i;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- for (i = 0; i < span->end; i++) {
- const GLfloat a = rgba[i][ACOMP] * coverage[i];
- rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0);
- ASSERT(coverage[i] >= 0.0);
- ASSERT(coverage[i] <= 1.0);
- }
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- for (i = 0; i < span->end; i++) {
- const GLfloat a = rgba[i][ACOMP] * coverage[i];
- rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0);
- }
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- for (i = 0; i < span->end; i++) {
- rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i];
- /* clamp later */
- }
- }
-}
-
-
-/**
- * Clamp span's float colors to [0,1]
- */
-static INLINE void
-clamp_colors(SWspan *span)
-{
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- GLuint i;
- ASSERT(span->array->ChanType == GL_FLOAT);
- for (i = 0; i < span->end; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- }
-}
-
-
-/**
- * Convert the span's color arrays to the given type.
- * The only way 'output' can be greater than zero is when we have a fragment
- * program that writes to gl_FragData[1] or higher.
- * \param output which fragment program color output is being processed
- */
-static INLINE void
-convert_color_type(SWspan *span, GLenum newType, GLuint output)
-{
- GLvoid *src, *dst;
-
- if (output > 0 || span->array->ChanType == GL_FLOAT) {
- src = span->array->attribs[FRAG_ATTRIB_COL0 + output];
- span->array->ChanType = GL_FLOAT;
- }
- else if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- src = span->array->rgba8;
- }
- else {
- ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT);
- src = span->array->rgba16;
- }
-
- if (newType == GL_UNSIGNED_BYTE) {
- dst = span->array->rgba8;
- }
- else if (newType == GL_UNSIGNED_SHORT) {
- dst = span->array->rgba16;
- }
- else {
- dst = span->array->attribs[FRAG_ATTRIB_COL0];
- }
-
- _mesa_convert_colors(span->array->ChanType, src,
- newType, dst,
- span->end, span->array->mask);
-
- span->array->ChanType = newType;
- span->array->rgba = dst;
-}
-
-
-
-/**
- * Apply fragment shader, fragment program or normal texturing to span.
- */
-static INLINE void
-shade_texture_span(GLcontext *ctx, SWspan *span)
-{
- GLbitfield inputsRead;
-
- /* Determine which fragment attributes are actually needed */
- if (ctx->FragmentProgram._Current) {
- inputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
- }
- else {
- /* XXX we could be a bit smarter about this */
- inputsRead = ~0;
- }
-
- if (ctx->FragmentProgram._Current ||
- ctx->ATIFragmentShader._Enabled) {
- /* programmable shading */
- if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
- convert_color_type(span, GL_FLOAT, 0);
- }
- else {
- span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0];
- }
-
- if (span->primitive != GL_POINT ||
- (span->interpMask & SPAN_RGBA) ||
- ctx->Point.PointSprite) {
- /* for single-pixel points, we populated the arrays already */
- interpolate_active_attribs(ctx, span, ~0);
- }
- span->array->ChanType = GL_FLOAT;
-
- if (!(span->arrayMask & SPAN_Z))
- _swrast_span_interpolate_z (ctx, span);
-
-#if 0
- if (inputsRead & FRAG_BIT_WPOS)
-#else
- /* XXX always interpolate wpos so that DDX/DDY work */
-#endif
- interpolate_wpos(ctx, span);
-
- /* Run fragment program/shader now */
- if (ctx->FragmentProgram._Current) {
- _swrast_exec_fragment_program(ctx, span);
- }
- else {
- ASSERT(ctx->ATIFragmentShader._Enabled);
- _swrast_exec_fragment_shader(ctx, span);
- }
- }
- else if (ctx->Texture._EnabledCoordUnits) {
- /* conventional texturing */
-
-#if CHAN_BITS == 32
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_int_colors(ctx, span);
- }
-#else
- if (!(span->arrayMask & SPAN_RGBA))
- interpolate_int_colors(ctx, span);
-#endif
- if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0)
- interpolate_texcoords(ctx, span);
-
- _swrast_texture_span(ctx, span);
- }
-}
-
-
-
-/**
- * Apply all the per-fragment operations to a span.
- * This now includes texturing (_swrast_write_texture_span() is history).
- * This function may modify any of the array values in the span.
- * span->interpMask and span->arrayMask may be changed but will be restored
- * to their original values before returning.
- */
-void
-_swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
- const GLbitfield origInterpMask = span->interpMask;
- const GLbitfield origArrayMask = span->arrayMask;
- const GLbitfield origArrayAttribs = span->arrayAttribs;
- const GLenum origChanType = span->array->ChanType;
- void * const origRgba = span->array->rgba;
- const GLboolean shader = (ctx->FragmentProgram._Current
- || ctx->ATIFragmentShader._Enabled);
- const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- /*
- printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__,
- span->interpMask, span->arrayMask);
- */
-
- ASSERT(span->primitive == GL_POINT ||
- span->primitive == GL_LINE ||
- span->primitive == GL_POLYGON ||
- span->primitive == GL_BITMAP);
-
- /* Fragment write masks */
- if (span->arrayMask & SPAN_MASK) {
- /* mask was initialized by caller, probably glBitmap */
- span->writeAll = GL_FALSE;
- }
- else {
- memset(span->array->mask, 1, span->end);
- span->writeAll = GL_TRUE;
- }
-
- /* Clip to window/scissor box */
- if (!clip_span(ctx, span)) {
- return;
- }
-
- ASSERT(span->end <= MAX_WIDTH);
-
- /* Depth bounds test */
- if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
- if (!_swrast_depth_bounds_test(ctx, span)) {
- return;
- }
- }
-
-#ifdef DEBUG
- /* Make sure all fragments are within window bounds */
- if (span->arrayMask & SPAN_XY) {
- /* array of pixel locations */
- GLuint i;
- for (i = 0; i < span->end; i++) {
- if (span->array->mask[i]) {
- assert(span->array->x[i] >= fb->_Xmin);
- assert(span->array->x[i] < fb->_Xmax);
- assert(span->array->y[i] >= fb->_Ymin);
- assert(span->array->y[i] < fb->_Ymax);
- }
- }
- }
-#endif
-
- /* Polygon Stippling */
- if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
- stipple_polygon_span(ctx, span);
- }
-
- /* This is the normal place to compute the fragment color/Z
- * from texturing or shading.
- */
- if (shaderOrTexture && !swrast->_DeferredTexture) {
- shade_texture_span(ctx, span);
- }
-
- /* Do the alpha test */
- if (ctx->Color.AlphaEnabled) {
- if (!_swrast_alpha_test(ctx, span)) {
- /* all fragments failed test */
- goto end;
- }
- }
-
- /* Stencil and Z testing */
- if (ctx->Stencil._Enabled || ctx->Depth.Test) {
- if (!(span->arrayMask & SPAN_Z))
- _swrast_span_interpolate_z(ctx, span);
-
- if (ctx->Transform.DepthClamp)
- _swrast_depth_clamp_span(ctx, span);
-
- if (ctx->Stencil._Enabled) {
- /* Combined Z/stencil tests */
- if (!_swrast_stencil_and_ztest_span(ctx, span)) {
- /* all fragments failed test */
- goto end;
- }
- }
- else if (fb->Visual.depthBits > 0) {
- /* Just regular depth testing */
- ASSERT(ctx->Depth.Test);
- ASSERT(span->arrayMask & SPAN_Z);
- if (!_swrast_depth_test_span(ctx, span)) {
- /* all fragments failed test */
- goto end;
- }
- }
- }
-
- if (ctx->Query.CurrentOcclusionObject) {
- /* update count of 'passed' fragments */
- struct gl_query_object *q = ctx->Query.CurrentOcclusionObject;
- GLuint i;
- for (i = 0; i < span->end; i++)
- q->Result += span->array->mask[i];
- }
-
- /* We had to wait until now to check for glColorMask(0,0,0,0) because of
- * the occlusion test.
- */
- if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) {
- /* no colors to write */
- goto end;
- }
-
- /* If we were able to defer fragment color computation to now, there's
- * a good chance that many fragments will have already been killed by
- * Z/stencil testing.
- */
- if (shaderOrTexture && swrast->_DeferredTexture) {
- shade_texture_span(ctx, span);
- }
-
-#if CHAN_BITS == 32
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
- }
-#else
- if ((span->arrayMask & SPAN_RGBA) == 0) {
- interpolate_int_colors(ctx, span);
- }
-#endif
-
- ASSERT(span->arrayMask & SPAN_RGBA);
-
- if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) {
- /* Add primary and specular (diffuse + specular) colors */
- if (!shader) {
- if (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- add_specular(ctx, span);
- }
- }
- }
-
- /* Fog */
- if (swrast->_FogEnabled) {
- _swrast_fog_rgba_span(ctx, span);
- }
-
- /* Antialias coverage application */
- if (span->arrayMask & SPAN_COVERAGE) {
- apply_aa_coverage(span);
- }
-
- /* Clamp color/alpha values over the range [0.0, 1.0] before storage */
- if (ctx->Color.ClampFragmentColor == GL_TRUE &&
- span->array->ChanType == GL_FLOAT) {
- clamp_colors(span);
- }
-
- /*
- * Write to renderbuffers.
- * Depending on glDrawBuffer() state and the which color outputs are
- * written by the fragment shader, we may either replicate one color to
- * all renderbuffers or write a different color to each renderbuffer.
- * multiFragOutputs=TRUE for the later case.
- */
- {
- const GLuint numBuffers = fb->_NumColorDrawBuffers;
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- const GLboolean multiFragOutputs =
- (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0));
- GLuint buf;
-
- for (buf = 0; buf < numBuffers; buf++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
-
- /* color[fragOutput] will be written to buffer[buf] */
-
- if (rb) {
- GLchan rgbaSave[MAX_WIDTH][4];
- const GLuint fragOutput = multiFragOutputs ? buf : 0;
-
- /* set span->array->rgba to colors for render buffer's datatype */
- if (rb->DataType != span->array->ChanType || fragOutput > 0) {
- convert_color_type(span, rb->DataType, fragOutput);
- }
- else {
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- span->array->rgba = span->array->rgba8;
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- span->array->rgba = (void *) span->array->rgba16;
- }
- else {
- span->array->rgba = (void *)
- span->array->attribs[FRAG_ATTRIB_COL0];
- }
- }
-
- if (!multiFragOutputs && numBuffers > 1) {
- /* save colors for second, third renderbuffer writes */
- memcpy(rgbaSave, span->array->rgba,
- 4 * span->end * sizeof(GLchan));
- }
-
- ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
- rb->_BaseFormat == GL_ALPHA);
-
- if (ctx->Color._LogicOpEnabled) {
- _swrast_logicop_rgba_span(ctx, rb, span);
- }
- else if ((ctx->Color.BlendEnabled >> buf) & 1) {
- _swrast_blend_span(ctx, rb, span);
- }
-
- if (colorMask[buf] != 0xffffffff) {
- _swrast_mask_rgba_span(ctx, rb, span, buf);
- }
-
- if (span->arrayMask & SPAN_XY) {
- /* array of pixel coords */
- ASSERT(rb->PutValues);
- rb->PutValues(ctx, rb, span->end,
- span->array->x, span->array->y,
- span->array->rgba, span->array->mask);
- }
- else {
- /* horizontal run of pixels */
- ASSERT(rb->PutRow);
- rb->PutRow(ctx, rb, span->end, span->x, span->y,
- span->array->rgba,
- span->writeAll ? NULL: span->array->mask);
- }
-
- if (!multiFragOutputs && numBuffers > 1) {
- /* restore original span values */
- memcpy(span->array->rgba, rgbaSave,
- 4 * span->end * sizeof(GLchan));
- }
-
- } /* if rb */
- } /* for buf */
- }
-
-end:
- /* restore these values before returning */
- span->interpMask = origInterpMask;
- span->arrayMask = origArrayMask;
- span->arrayAttribs = origArrayAttribs;
- span->array->ChanType = origChanType;
- span->array->rgba = origRgba;
-}
-
-
-/**
- * Read RGBA pixels from a renderbuffer. Clipping will be done to prevent
- * reading ouside the buffer's boundaries.
- * \param dstType datatype for returned colors
- * \param rgba the returned colors
- */
-void
-_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLenum dstType,
- GLvoid *rgba)
-{
- const GLint bufWidth = (GLint) rb->Width;
- const GLint bufHeight = (GLint) rb->Height;
-
- if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
- /* completely above, below, or right */
- /* XXX maybe leave rgba values undefined? */
- memset(rgba, 0, 4 * n * sizeof(GLchan));
- }
- else {
- GLint skip, length;
- if (x < 0) {
- /* left edge clipping */
- skip = -x;
- length = (GLint) n - skip;
- if (length < 0) {
- /* completely left of window */
- return;
- }
- if (length > bufWidth) {
- length = bufWidth;
- }
- }
- else if ((GLint) (x + n) > bufWidth) {
- /* right edge clipping */
- skip = 0;
- length = bufWidth - x;
- if (length < 0) {
- /* completely to right of window */
- return;
- }
- }
- else {
- /* no clipping */
- skip = 0;
- length = (GLint) n;
- }
-
- ASSERT(rb);
- ASSERT(rb->GetRow);
- ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA ||
- rb->_BaseFormat == GL_ALPHA);
-
- if (rb->DataType == dstType) {
- rb->GetRow(ctx, rb, length, x + skip, y,
- (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(rb->DataType));
- }
- else {
- GLuint temp[MAX_WIDTH * 4];
- rb->GetRow(ctx, rb, length, x + skip, y, temp);
- _mesa_convert_colors(rb->DataType, temp,
- dstType, (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(dstType),
- length, NULL);
- }
- }
-}
-
-
-/**
- * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid
- * reading values outside the buffer bounds.
- * We can use this for reading any format/type of renderbuffer.
- * \param valueSize is the size in bytes of each value (pixel) put into the
- * values array.
- */
-void
-_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values, GLuint valueSize)
-{
- GLuint i, inCount = 0, inStart = 0;
-
- for (i = 0; i < count; i++) {
- if (x[i] >= 0 && y[i] >= 0 &&
- x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) {
- /* inside */
- if (inCount == 0)
- inStart = i;
- inCount++;
- }
- else {
- if (inCount > 0) {
- /* read [inStart, inStart + inCount) */
- rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart,
- (GLubyte *) values + inStart * valueSize);
- inCount = 0;
- }
- }
- }
- if (inCount > 0) {
- /* read last values */
- rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart,
- (GLubyte *) values + inStart * valueSize);
- }
-}
-
-
-/**
- * Wrapper for gl_renderbuffer::PutRow() which does clipping.
- * \param valueSize size of each value (pixel) in bytes
- */
-void
-_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const GLvoid *values, GLuint valueSize)
-{
- GLint skip = 0;
-
- if (y < 0 || y >= (GLint) rb->Height)
- return; /* above or below */
-
- if (x + (GLint) count <= 0 || x >= (GLint) rb->Width)
- return; /* entirely left or right */
-
- if ((GLint) (x + count) > (GLint) rb->Width) {
- /* right clip */
- GLint clip = x + count - rb->Width;
- count -= clip;
- }
-
- if (x < 0) {
- /* left clip */
- skip = -x;
- x = 0;
- count -= skip;
- }
-
- rb->PutRow(ctx, rb, count, x, y,
- (const GLubyte *) values + skip * valueSize, NULL);
-}
-
-
-/**
- * Wrapper for gl_renderbuffer::GetRow() which does clipping.
- * \param valueSize size of each value (pixel) in bytes
- */
-void
-_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- GLvoid *values, GLuint valueSize)
-{
- GLint skip = 0;
-
- if (y < 0 || y >= (GLint) rb->Height)
- return; /* above or below */
-
- if (x + (GLint) count <= 0 || x >= (GLint) rb->Width)
- return; /* entirely left or right */
-
- if (x + count > rb->Width) {
- /* right clip */
- GLint clip = x + count - rb->Width;
- count -= clip;
- }
-
- if (x < 0) {
- /* left clip */
- skip = -x;
- x = 0;
- count -= skip;
- }
-
- rb->GetRow(ctx, rb, count, x, y, (GLubyte *) values + skip * valueSize);
-}
-
-
-/**
- * Get RGBA pixels from the given renderbuffer.
- * Used by blending, logicop and masking functions.
- * \return pointer to the colors we read.
- */
-void *
-_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span)
-{
- const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType);
- void *rbPixels;
-
- /* Point rbPixels to a temporary space */
- rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1];
-
- /* Get destination values from renderbuffer */
- if (span->arrayMask & SPAN_XY) {
- _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
- rbPixels, pixelSize);
- }
- else {
- _swrast_get_row(ctx, rb, span->end, span->x, span->y,
- rbPixels, pixelSize);
- }
-
- return rbPixels;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file swrast/s_span.c
+ * \brief Span processing functions used by all rasterization functions.
+ * This is where all the per-fragment tests are performed
+ * \author Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/image.h"
+
+#include "s_atifragshader.h"
+#include "s_alpha.h"
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_depth.h"
+#include "s_fog.h"
+#include "s_logic.h"
+#include "s_masking.h"
+#include "s_fragprog.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_texcombine.h"
+
+
+/**
+ * Set default fragment attributes for the span using the
+ * current raster values. Used prior to glDraw/CopyPixels
+ * and glBitmap.
+ */
+void
+_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
+{
+ GLchan r, g, b, a;
+ /* Z*/
+ {
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
+ else {
+ GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
+ tmpf = MIN2(tmpf, depthMax);
+ span->z = (GLint)tmpf;
+ }
+ span->zStep = 0;
+ span->interpMask |= SPAN_Z;
+ }
+
+ /* W (for perspective correction) */
+ span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0;
+ span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0;
+ span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+
+ /* primary color, or color index */
+ UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]);
+#if CHAN_TYPE == GL_FLOAT
+ span->red = r;
+ span->green = g;
+ span->blue = b;
+ span->alpha = a;
+#else
+ span->red = IntToFixed(r);
+ span->green = IntToFixed(g);
+ span->blue = IntToFixed(b);
+ span->alpha = IntToFixed(a);
+#endif
+ span->redStep = 0;
+ span->greenStep = 0;
+ span->blueStep = 0;
+ span->alphaStep = 0;
+ span->interpMask |= SPAN_RGBA;
+
+ COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
+ ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
+
+ /* Secondary color */
+ if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)
+ {
+ COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor);
+ ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
+ }
+
+ /* fog */
+ {
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat fogVal; /* a coord or a blend factor */
+ if (swrast->_PreferPixelFog) {
+ /* fog blend factors will be computed from fog coordinates per pixel */
+ fogVal = ctx->Current.RasterDistance;
+ }
+ else {
+ /* fog blend factor should be computed from fogcoord now */
+ fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ }
+ span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
+ span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
+ span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
+ }
+
+ /* texcoords */
+ {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ const GLuint attr = FRAG_ATTRIB_TEX0 + i;
+ const GLfloat *tc = ctx->Current.RasterTexCoords[i];
+ if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) {
+ COPY_4V(span->attrStart[attr], tc);
+ }
+ else if (tc[3] > 0.0F) {
+ /* use (s/q, t/q, r/q, 1) */
+ span->attrStart[attr][0] = tc[0] / tc[3];
+ span->attrStart[attr][1] = tc[1] / tc[3];
+ span->attrStart[attr][2] = tc[2] / tc[3];
+ span->attrStart[attr][3] = 1.0;
+ }
+ else {
+ ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F);
+ }
+ ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F);
+ ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ }
+}
+
+
+/**
+ * Interpolate the active attributes (and'd with attrMask) to
+ * fill in span->array->attribs[].
+ * Perspective correction will be done. The point/line/triangle function
+ * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
+ */
+static INLINE void
+interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask)
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /*
+ * Don't overwrite existing array values, such as colors that may have
+ * been produced by glDraw/CopyPixels.
+ */
+ attrMask &= ~span->arrayAttribs;
+
+ ATTRIB_LOOP_BEGIN
+ if (attrMask & (1 << attr)) {
+ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+ const GLfloat dv0dx = span->attrStepX[attr][0];
+ const GLfloat dv1dx = span->attrStepX[attr][1];
+ const GLfloat dv2dx = span->attrStepX[attr][2];
+ const GLfloat dv3dx = span->attrStepX[attr][3];
+ GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx;
+ GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx;
+ GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx;
+ GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx;
+ GLuint k;
+ for (k = 0; k < span->end; k++) {
+ const GLfloat invW = 1.0f / w;
+ span->array->attribs[attr][k][0] = v0 * invW;
+ span->array->attribs[attr][k][1] = v1 * invW;
+ span->array->attribs[attr][k][2] = v2 * invW;
+ span->array->attribs[attr][k][3] = v3 * invW;
+ v0 += dv0dx;
+ v1 += dv1dx;
+ v2 += dv2dx;
+ v3 += dv3dx;
+ w += dwdx;
+ }
+ ASSERT((span->arrayAttribs & (1 << attr)) == 0);
+ span->arrayAttribs |= (1 << attr);
+ }
+ ATTRIB_LOOP_END
+}
+
+
+/**
+ * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
+ * color array.
+ */
+static INLINE void
+interpolate_int_colors(struct gl_context *ctx, SWspan *span)
+{
+ const GLuint n = span->end;
+ GLuint i;
+
+#if CHAN_BITS != 32
+ ASSERT(!(span->arrayMask & SPAN_RGBA));
+#endif
+
+ switch (span->array->ChanType) {
+#if CHAN_BITS != 32
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ if (span->interpMask & SPAN_FLAT) {
+ GLubyte color[4];
+ color[RCOMP] = FixedToInt(span->red);
+ color[GCOMP] = FixedToInt(span->green);
+ color[BCOMP] = FixedToInt(span->blue);
+ color[ACOMP] = FixedToInt(span->alpha);
+ for (i = 0; i < n; i++) {
+ COPY_4UBV(rgba[i], color);
+ }
+ }
+ else {
+ GLfixed r = span->red;
+ GLfixed g = span->green;
+ GLfixed b = span->blue;
+ GLfixed a = span->alpha;
+ GLint dr = span->redStep;
+ GLint dg = span->greenStep;
+ GLint db = span->blueStep;
+ GLint da = span->alphaStep;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = FixedToChan(r);
+ rgba[i][GCOMP] = FixedToChan(g);
+ rgba[i][BCOMP] = FixedToChan(b);
+ rgba[i][ACOMP] = FixedToChan(a);
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ if (span->interpMask & SPAN_FLAT) {
+ GLushort color[4];
+ color[RCOMP] = FixedToInt(span->red);
+ color[GCOMP] = FixedToInt(span->green);
+ color[BCOMP] = FixedToInt(span->blue);
+ color[ACOMP] = FixedToInt(span->alpha);
+ for (i = 0; i < n; i++) {
+ COPY_4V(rgba[i], color);
+ }
+ }
+ else {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ GLfixed r, g, b, a;
+ GLint dr, dg, db, da;
+ r = span->red;
+ g = span->green;
+ b = span->blue;
+ a = span->alpha;
+ dr = span->redStep;
+ dg = span->greenStep;
+ db = span->blueStep;
+ da = span->alphaStep;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = FixedToChan(r);
+ rgba[i][GCOMP] = FixedToChan(g);
+ rgba[i][BCOMP] = FixedToChan(b);
+ rgba[i][ACOMP] = FixedToChan(a);
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+ }
+ }
+ break;
+#endif
+ case GL_FLOAT:
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+ break;
+ default:
+ _mesa_problem(NULL, "bad datatype in interpolate_int_colors");
+ }
+ span->arrayMask |= SPAN_RGBA;
+}
+
+
+/**
+ * Populate the FRAG_ATTRIB_COL0 array.
+ */
+static INLINE void
+interpolate_float_colors(SWspan *span)
+{
+ GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ const GLuint n = span->end;
+ GLuint i;
+
+ assert(!(span->arrayAttribs & FRAG_BIT_COL0));
+
+ if (span->arrayMask & SPAN_RGBA) {
+ /* convert array of int colors */
+ for (i = 0; i < n; i++) {
+ col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]);
+ col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]);
+ col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]);
+ col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]);
+ }
+ }
+ else {
+ /* interpolate red/green/blue/alpha to get float colors */
+ ASSERT(span->interpMask & SPAN_RGBA);
+ if (span->interpMask & SPAN_FLAT) {
+ GLfloat r = FixedToFloat(span->red);
+ GLfloat g = FixedToFloat(span->green);
+ GLfloat b = FixedToFloat(span->blue);
+ GLfloat a = FixedToFloat(span->alpha);
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(col0[i], r, g, b, a);
+ }
+ }
+ else {
+ GLfloat r = FixedToFloat(span->red);
+ GLfloat g = FixedToFloat(span->green);
+ GLfloat b = FixedToFloat(span->blue);
+ GLfloat a = FixedToFloat(span->alpha);
+ GLfloat dr = FixedToFloat(span->redStep);
+ GLfloat dg = FixedToFloat(span->greenStep);
+ GLfloat db = FixedToFloat(span->blueStep);
+ GLfloat da = FixedToFloat(span->alphaStep);
+ for (i = 0; i < n; i++) {
+ col0[i][0] = r;
+ col0[i][1] = g;
+ col0[i][2] = b;
+ col0[i][3] = a;
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+ }
+ }
+
+ span->arrayAttribs |= FRAG_BIT_COL0;
+ span->array->ChanType = GL_FLOAT;
+}
+
+
+
+/**
+ * Fill in the span.zArray array from the span->z, zStep values.
+ */
+void
+_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span )
+{
+ const GLuint n = span->end;
+ GLuint i;
+
+ ASSERT(!(span->arrayMask & SPAN_Z));
+
+ if (ctx->DrawBuffer->Visual.depthBits <= 16) {
+ GLfixed zval = span->z;
+ GLuint *z = span->array->z;
+ for (i = 0; i < n; i++) {
+ z[i] = FixedToInt(zval);
+ zval += span->zStep;
+ }
+ }
+ else {
+ /* Deep Z buffer, no fixed->int shift */
+ GLuint zval = span->z;
+ GLuint *z = span->array->z;
+ for (i = 0; i < n; i++) {
+ z[i] = zval;
+ zval += span->zStep;
+ }
+ }
+ span->interpMask &= ~SPAN_Z;
+ span->arrayMask |= SPAN_Z;
+}
+
+
+/**
+ * Compute mipmap LOD from partial derivatives.
+ * This the ideal solution, as given in the OpenGL spec.
+ */
+GLfloat
+_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
+ GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
+ GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
+{
+ GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ);
+ GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ);
+ GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ);
+ GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ);
+ GLfloat x = SQRTF(dudx * dudx + dvdx * dvdx);
+ GLfloat y = SQRTF(dudy * dudy + dvdy * dvdy);
+ GLfloat rho = MAX2(x, y);
+ GLfloat lambda = LOG2(rho);
+ return lambda;
+}
+
+
+/**
+ * Compute mipmap LOD from partial derivatives.
+ * This is a faster approximation than above function.
+ */
+#if 0
+GLfloat
+_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
+ GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
+ GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
+{
+ GLfloat dsdx2 = (s + dsdx) / (q + dqdx) - s * invQ;
+ GLfloat dtdx2 = (t + dtdx) / (q + dqdx) - t * invQ;
+ GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ;
+ GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ;
+ GLfloat maxU, maxV, rho, lambda;
+ dsdx2 = FABSF(dsdx2);
+ dsdy2 = FABSF(dsdy2);
+ dtdx2 = FABSF(dtdx2);
+ dtdy2 = FABSF(dtdy2);
+ maxU = MAX2(dsdx2, dsdy2) * texW;
+ maxV = MAX2(dtdx2, dtdy2) * texH;
+ rho = MAX2(maxU, maxV);
+ lambda = LOG2(rho);
+ return lambda;
+}
+#endif
+
+
+/**
+ * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the
+ * using the attrStart/Step values.
+ *
+ * This function only used during fixed-function fragment processing.
+ *
+ * Note: in the places where we divide by Q (or mult by invQ) we're
+ * really doing two things: perspective correction and texcoord
+ * projection. Remember, for texcoord (s,t,r,q) we need to index
+ * texels with (s/q, t/q, r/q).
+ */
+static void
+interpolate_texcoords(struct gl_context *ctx, SWspan *span)
+{
+ const GLuint maxUnit
+ = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1;
+ GLuint u;
+
+ /* XXX CoordUnits vs. ImageUnits */
+ for (u = 0; u < maxUnit; u++) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
+ const GLuint attr = FRAG_ATTRIB_TEX0 + u;
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
+ GLfloat texW, texH;
+ GLboolean needLambda;
+ GLfloat (*texcoord)[4] = span->array->attribs[attr];
+ GLfloat *lambda = span->array->lambda[u];
+ const GLfloat dsdx = span->attrStepX[attr][0];
+ const GLfloat dsdy = span->attrStepY[attr][0];
+ const GLfloat dtdx = span->attrStepX[attr][1];
+ const GLfloat dtdy = span->attrStepY[attr][1];
+ const GLfloat drdx = span->attrStepX[attr][2];
+ const GLfloat dqdx = span->attrStepX[attr][3];
+ const GLfloat dqdy = span->attrStepY[attr][3];
+ GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx;
+ GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx;
+ GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx;
+ GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx;
+
+ if (obj) {
+ const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
+ needLambda = (obj->MinFilter != obj->MagFilter)
+ || ctx->FragmentProgram._Current;
+ texW = img->WidthScale;
+ texH = img->HeightScale;
+ }
+ else {
+ /* using a fragment program */
+ texW = 1.0;
+ texH = 1.0;
+ needLambda = GL_FALSE;
+ }
+
+ if (needLambda) {
+ GLuint i;
+ if (ctx->FragmentProgram._Current
+ || ctx->ATIFragmentShader._Enabled) {
+ /* do perspective correction but don't divide s, t, r by q */
+ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
+ for (i = 0; i < span->end; i++) {
+ const GLfloat invW = 1.0F / w;
+ texcoord[i][0] = s * invW;
+ texcoord[i][1] = t * invW;
+ texcoord[i][2] = r * invW;
+ texcoord[i][3] = q * invW;
+ lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy,
+ dqdx, dqdy, texW, texH,
+ s, t, q, invW);
+ s += dsdx;
+ t += dtdx;
+ r += drdx;
+ q += dqdx;
+ w += dwdx;
+ }
+ }
+ else {
+ for (i = 0; i < span->end; i++) {
+ const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
+ texcoord[i][0] = s * invQ;
+ texcoord[i][1] = t * invQ;
+ texcoord[i][2] = r * invQ;
+ texcoord[i][3] = q;
+ lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy,
+ dqdx, dqdy, texW, texH,
+ s, t, q, invQ);
+ s += dsdx;
+ t += dtdx;
+ r += drdx;
+ q += dqdx;
+ }
+ }
+ span->arrayMask |= SPAN_LAMBDA;
+ }
+ else {
+ GLuint i;
+ if (ctx->FragmentProgram._Current ||
+ ctx->ATIFragmentShader._Enabled) {
+ /* do perspective correction but don't divide s, t, r by q */
+ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
+ for (i = 0; i < span->end; i++) {
+ const GLfloat invW = 1.0F / w;
+ texcoord[i][0] = s * invW;
+ texcoord[i][1] = t * invW;
+ texcoord[i][2] = r * invW;
+ texcoord[i][3] = q * invW;
+ lambda[i] = 0.0;
+ s += dsdx;
+ t += dtdx;
+ r += drdx;
+ q += dqdx;
+ w += dwdx;
+ }
+ }
+ else if (dqdx == 0.0F) {
+ /* Ortho projection or polygon's parallel to window X axis */
+ const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
+ for (i = 0; i < span->end; i++) {
+ texcoord[i][0] = s * invQ;
+ texcoord[i][1] = t * invQ;
+ texcoord[i][2] = r * invQ;
+ texcoord[i][3] = q;
+ lambda[i] = 0.0;
+ s += dsdx;
+ t += dtdx;
+ r += drdx;
+ }
+ }
+ else {
+ for (i = 0; i < span->end; i++) {
+ const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
+ texcoord[i][0] = s * invQ;
+ texcoord[i][1] = t * invQ;
+ texcoord[i][2] = r * invQ;
+ texcoord[i][3] = q;
+ lambda[i] = 0.0;
+ s += dsdx;
+ t += dtdx;
+ r += drdx;
+ q += dqdx;
+ }
+ }
+ } /* lambda */
+ } /* if */
+ } /* for */
+}
+
+
+/**
+ * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
+ */
+static INLINE void
+interpolate_wpos(struct gl_context *ctx, SWspan *span)
+{
+ GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
+ GLuint i;
+ const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ GLfloat w, dw;
+
+ if (span->arrayMask & SPAN_XY) {
+ for (i = 0; i < span->end; i++) {
+ wpos[i][0] = (GLfloat) span->array->x[i];
+ wpos[i][1] = (GLfloat) span->array->y[i];
+ }
+ }
+ else {
+ for (i = 0; i < span->end; i++) {
+ wpos[i][0] = (GLfloat) span->x + i;
+ wpos[i][1] = (GLfloat) span->y;
+ }
+ }
+
+ dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw;
+ for (i = 0; i < span->end; i++) {
+ wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
+ wpos[i][3] = w;
+ w += dw;
+ }
+}
+
+
+/**
+ * Apply the current polygon stipple pattern to a span of pixels.
+ */
+static INLINE void
+stipple_polygon_span(struct gl_context *ctx, SWspan *span)
+{
+ GLubyte *mask = span->array->mask;
+
+ ASSERT(ctx->Polygon.StippleFlag);
+
+ if (span->arrayMask & SPAN_XY) {
+ /* arrays of x/y pixel coords */
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ const GLint col = span->array->x[i] % 32;
+ const GLint row = span->array->y[i] % 32;
+ const GLuint stipple = ctx->PolygonStipple[row];
+ if (((1 << col) & stipple) == 0) {
+ mask[i] = 0;
+ }
+ }
+ }
+ else {
+ /* horizontal span of pixels */
+ const GLuint highBit = 1 << 31;
+ const GLuint stipple = ctx->PolygonStipple[span->y % 32];
+ GLuint i, m = highBit >> (GLuint) (span->x % 32);
+ for (i = 0; i < span->end; i++) {
+ if ((m & stipple) == 0) {
+ mask[i] = 0;
+ }
+ m = m >> 1;
+ if (m == 0) {
+ m = highBit;
+ }
+ }
+ }
+ span->writeAll = GL_FALSE;
+}
+
+
+/**
+ * Clip a pixel span to the current buffer/window boundaries:
+ * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish
+ * window clipping and scissoring.
+ * Return: GL_TRUE some pixels still visible
+ * GL_FALSE nothing visible
+ */
+static INLINE GLuint
+clip_span( struct gl_context *ctx, SWspan *span )
+{
+ const GLint xmin = ctx->DrawBuffer->_Xmin;
+ const GLint xmax = ctx->DrawBuffer->_Xmax;
+ const GLint ymin = ctx->DrawBuffer->_Ymin;
+ const GLint ymax = ctx->DrawBuffer->_Ymax;
+
+ span->leftClip = 0;
+
+ if (span->arrayMask & SPAN_XY) {
+ /* arrays of x/y pixel coords */
+ const GLint *x = span->array->x;
+ const GLint *y = span->array->y;
+ const GLint n = span->end;
+ GLubyte *mask = span->array->mask;
+ GLint i;
+ if (span->arrayMask & SPAN_MASK) {
+ /* note: using & intead of && to reduce branches */
+ for (i = 0; i < n; i++) {
+ mask[i] &= (x[i] >= xmin) & (x[i] < xmax)
+ & (y[i] >= ymin) & (y[i] < ymax);
+ }
+ }
+ else {
+ /* note: using & intead of && to reduce branches */
+ for (i = 0; i < n; i++) {
+ mask[i] = (x[i] >= xmin) & (x[i] < xmax)
+ & (y[i] >= ymin) & (y[i] < ymax);
+ }
+ }
+ return GL_TRUE; /* some pixels visible */
+ }
+ else {
+ /* horizontal span of pixels */
+ const GLint x = span->x;
+ const GLint y = span->y;
+ GLint n = span->end;
+
+ /* Trivial rejection tests */
+ if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) {
+ span->end = 0;
+ return GL_FALSE; /* all pixels clipped */
+ }
+
+ /* Clip to right */
+ if (x + n > xmax) {
+ ASSERT(x < xmax);
+ n = span->end = xmax - x;
+ }
+
+ /* Clip to the left */
+ if (x < xmin) {
+ const GLint leftClip = xmin - x;
+ GLuint i;
+
+ ASSERT(leftClip > 0);
+ ASSERT(x + n > xmin);
+
+ /* Clip 'leftClip' pixels from the left side.
+ * The span->leftClip field will be applied when we interpolate
+ * fragment attributes.
+ * For arrays of values, shift them left.
+ */
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (span->interpMask & (1 << i)) {
+ GLuint j;
+ for (j = 0; j < 4; j++) {
+ span->attrStart[i][j] += leftClip * span->attrStepX[i][j];
+ }
+ }
+ }
+
+ span->red += leftClip * span->redStep;
+ span->green += leftClip * span->greenStep;
+ span->blue += leftClip * span->blueStep;
+ span->alpha += leftClip * span->alphaStep;
+ span->index += leftClip * span->indexStep;
+ span->z += leftClip * span->zStep;
+ span->intTex[0] += leftClip * span->intTexStep[0];
+ span->intTex[1] += leftClip * span->intTexStep[1];
+
+#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \
+ memcpy(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0]))
+
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (span->arrayAttribs & (1 << i)) {
+ /* shift array elements left by 'leftClip' */
+ SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip);
+ }
+ }
+
+ SHIFT_ARRAY(span->array->mask, leftClip, n - leftClip);
+ SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip);
+ SHIFT_ARRAY(span->array->rgba16, leftClip, n - leftClip);
+ SHIFT_ARRAY(span->array->x, leftClip, n - leftClip);
+ SHIFT_ARRAY(span->array->y, leftClip, n - leftClip);
+ SHIFT_ARRAY(span->array->z, leftClip, n - leftClip);
+ SHIFT_ARRAY(span->array->index, leftClip, n - leftClip);
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ SHIFT_ARRAY(span->array->lambda[i], leftClip, n - leftClip);
+ }
+ SHIFT_ARRAY(span->array->coverage, leftClip, n - leftClip);
+
+#undef SHIFT_ARRAY
+
+ span->leftClip = leftClip;
+ span->x = xmin;
+ span->end -= leftClip;
+ span->writeAll = GL_FALSE;
+ }
+
+ ASSERT(span->x >= xmin);
+ ASSERT(span->x + span->end <= xmax);
+ ASSERT(span->y >= ymin);
+ ASSERT(span->y < ymax);
+
+ return GL_TRUE; /* some pixels visible */
+ }
+}
+
+
+/**
+ * Add specular colors to primary colors.
+ * Only called during fixed-function operation.
+ * Result is float color array (FRAG_ATTRIB_COL0).
+ */
+static INLINE void
+add_specular(struct gl_context *ctx, SWspan *span)
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLubyte *mask = span->array->mask;
+ GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
+ GLuint i;
+
+ ASSERT(!ctx->FragmentProgram._Current);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
+ (void) swrast; /* silence warning */
+
+ if (span->array->ChanType == GL_FLOAT) {
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+ }
+ }
+ else {
+ /* need float colors */
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_float_colors(span);
+ }
+ }
+
+ if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) {
+ /* XXX could avoid this and interpolate COL1 in the loop below */
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL1);
+ }
+
+ ASSERT(span->arrayAttribs & FRAG_BIT_COL0);
+ ASSERT(span->arrayAttribs & FRAG_BIT_COL1);
+
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ col0[i][0] += col1[i][0];
+ col0[i][1] += col1[i][1];
+ col0[i][2] += col1[i][2];
+ }
+ }
+
+ span->array->ChanType = GL_FLOAT;
+}
+
+
+/**
+ * Apply antialiasing coverage value to alpha values.
+ */
+static INLINE void
+apply_aa_coverage(SWspan *span)
+{
+ const GLfloat *coverage = span->array->coverage;
+ GLuint i;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ for (i = 0; i < span->end; i++) {
+ const GLfloat a = rgba[i][ACOMP] * coverage[i];
+ rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0);
+ ASSERT(coverage[i] >= 0.0);
+ ASSERT(coverage[i] <= 1.0);
+ }
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ for (i = 0; i < span->end; i++) {
+ const GLfloat a = rgba[i][ACOMP] * coverage[i];
+ rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0);
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ for (i = 0; i < span->end; i++) {
+ rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i];
+ /* clamp later */
+ }
+ }
+}
+
+
+/**
+ * Clamp span's float colors to [0,1]
+ */
+static INLINE void
+clamp_colors(SWspan *span)
+{
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLuint i;
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ for (i = 0; i < span->end; i++) {
+ rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+ rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+ rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+ rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+ }
+}
+
+
+/**
+ * Convert the span's color arrays to the given type.
+ * The only way 'output' can be greater than zero is when we have a fragment
+ * program that writes to gl_FragData[1] or higher.
+ * \param output which fragment program color output is being processed
+ */
+static INLINE void
+convert_color_type(SWspan *span, GLenum newType, GLuint output)
+{
+ GLvoid *src, *dst;
+
+ if (output > 0 || span->array->ChanType == GL_FLOAT) {
+ src = span->array->attribs[FRAG_ATTRIB_COL0 + output];
+ span->array->ChanType = GL_FLOAT;
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ src = span->array->rgba8;
+ }
+ else {
+ ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT);
+ src = span->array->rgba16;
+ }
+
+ if (newType == GL_UNSIGNED_BYTE) {
+ dst = span->array->rgba8;
+ }
+ else if (newType == GL_UNSIGNED_SHORT) {
+ dst = span->array->rgba16;
+ }
+ else {
+ dst = span->array->attribs[FRAG_ATTRIB_COL0];
+ }
+
+ _mesa_convert_colors(span->array->ChanType, src,
+ newType, dst,
+ span->end, span->array->mask);
+
+ span->array->ChanType = newType;
+ span->array->rgba = dst;
+}
+
+
+
+/**
+ * Apply fragment shader, fragment program or normal texturing to span.
+ */
+static INLINE void
+shade_texture_span(struct gl_context *ctx, SWspan *span)
+{
+ GLbitfield inputsRead;
+
+ /* Determine which fragment attributes are actually needed */
+ if (ctx->FragmentProgram._Current) {
+ inputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
+ }
+ else {
+ /* XXX we could be a bit smarter about this */
+ inputsRead = ~0;
+ }
+
+ if (ctx->FragmentProgram._Current ||
+ ctx->ATIFragmentShader._Enabled) {
+ /* programmable shading */
+ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
+ convert_color_type(span, GL_FLOAT, 0);
+ }
+ else {
+ span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0];
+ }
+
+ if (span->primitive != GL_POINT ||
+ (span->interpMask & SPAN_RGBA) ||
+ ctx->Point.PointSprite) {
+ /* for single-pixel points, we populated the arrays already */
+ interpolate_active_attribs(ctx, span, ~0);
+ }
+ span->array->ChanType = GL_FLOAT;
+
+ if (!(span->arrayMask & SPAN_Z))
+ _swrast_span_interpolate_z (ctx, span);
+
+#if 0
+ if (inputsRead & FRAG_BIT_WPOS)
+#else
+ /* XXX always interpolate wpos so that DDX/DDY work */
+#endif
+ interpolate_wpos(ctx, span);
+
+ /* Run fragment program/shader now */
+ if (ctx->FragmentProgram._Current) {
+ _swrast_exec_fragment_program(ctx, span);
+ }
+ else {
+ ASSERT(ctx->ATIFragmentShader._Enabled);
+ _swrast_exec_fragment_shader(ctx, span);
+ }
+ }
+ else if (ctx->Texture._EnabledCoordUnits) {
+ /* conventional texturing */
+
+#if CHAN_BITS == 32
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_int_colors(ctx, span);
+ }
+#else
+ if (!(span->arrayMask & SPAN_RGBA))
+ interpolate_int_colors(ctx, span);
+#endif
+ if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0)
+ interpolate_texcoords(ctx, span);
+
+ _swrast_texture_span(ctx, span);
+ }
+}
+
+
+
+/**
+ * Apply all the per-fragment operations to a span.
+ * This now includes texturing (_swrast_write_texture_span() is history).
+ * This function may modify any of the array values in the span.
+ * span->interpMask and span->arrayMask may be changed but will be restored
+ * to their original values before returning.
+ */
+void
+_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
+{
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
+ const GLbitfield origInterpMask = span->interpMask;
+ const GLbitfield origArrayMask = span->arrayMask;
+ const GLbitfield origArrayAttribs = span->arrayAttribs;
+ const GLenum origChanType = span->array->ChanType;
+ void * const origRgba = span->array->rgba;
+ const GLboolean shader = (ctx->FragmentProgram._Current
+ || ctx->ATIFragmentShader._Enabled);
+ const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ /*
+ printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__,
+ span->interpMask, span->arrayMask);
+ */
+
+ ASSERT(span->primitive == GL_POINT ||
+ span->primitive == GL_LINE ||
+ span->primitive == GL_POLYGON ||
+ span->primitive == GL_BITMAP);
+
+ /* Fragment write masks */
+ if (span->arrayMask & SPAN_MASK) {
+ /* mask was initialized by caller, probably glBitmap */
+ span->writeAll = GL_FALSE;
+ }
+ else {
+ memset(span->array->mask, 1, span->end);
+ span->writeAll = GL_TRUE;
+ }
+
+ /* Clip to window/scissor box */
+ if (!clip_span(ctx, span)) {
+ return;
+ }
+
+ ASSERT(span->end <= MAX_WIDTH);
+
+ /* Depth bounds test */
+ if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
+ if (!_swrast_depth_bounds_test(ctx, span)) {
+ return;
+ }
+ }
+
+#ifdef DEBUG
+ /* Make sure all fragments are within window bounds */
+ if (span->arrayMask & SPAN_XY) {
+ /* array of pixel locations */
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ if (span->array->mask[i]) {
+ assert(span->array->x[i] >= fb->_Xmin);
+ assert(span->array->x[i] < fb->_Xmax);
+ assert(span->array->y[i] >= fb->_Ymin);
+ assert(span->array->y[i] < fb->_Ymax);
+ }
+ }
+ }
+#endif
+
+ /* Polygon Stippling */
+ if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
+ stipple_polygon_span(ctx, span);
+ }
+
+ /* This is the normal place to compute the fragment color/Z
+ * from texturing or shading.
+ */
+ if (shaderOrTexture && !swrast->_DeferredTexture) {
+ shade_texture_span(ctx, span);
+ }
+
+ /* Do the alpha test */
+ if (ctx->Color.AlphaEnabled) {
+ if (!_swrast_alpha_test(ctx, span)) {
+ /* all fragments failed test */
+ goto end;
+ }
+ }
+
+ /* Stencil and Z testing */
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
+ if (!(span->arrayMask & SPAN_Z))
+ _swrast_span_interpolate_z(ctx, span);
+
+ if (ctx->Transform.DepthClamp)
+ _swrast_depth_clamp_span(ctx, span);
+
+ if (ctx->Stencil._Enabled) {
+ /* Combined Z/stencil tests */
+ if (!_swrast_stencil_and_ztest_span(ctx, span)) {
+ /* all fragments failed test */
+ goto end;
+ }
+ }
+ else if (fb->Visual.depthBits > 0) {
+ /* Just regular depth testing */
+ ASSERT(ctx->Depth.Test);
+ ASSERT(span->arrayMask & SPAN_Z);
+ if (!_swrast_depth_test_span(ctx, span)) {
+ /* all fragments failed test */
+ goto end;
+ }
+ }
+ }
+
+ if (ctx->Query.CurrentOcclusionObject) {
+ /* update count of 'passed' fragments */
+ struct gl_query_object *q = ctx->Query.CurrentOcclusionObject;
+ GLuint i;
+ for (i = 0; i < span->end; i++)
+ q->Result += span->array->mask[i];
+ }
+
+ /* We had to wait until now to check for glColorMask(0,0,0,0) because of
+ * the occlusion test.
+ */
+ if (fb->_NumColorDrawBuffers == 1 && colorMask[0] == 0x0) {
+ /* no colors to write */
+ goto end;
+ }
+
+ /* If we were able to defer fragment color computation to now, there's
+ * a good chance that many fragments will have already been killed by
+ * Z/stencil testing.
+ */
+ if (shaderOrTexture && swrast->_DeferredTexture) {
+ shade_texture_span(ctx, span);
+ }
+
+#if CHAN_BITS == 32
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+ }
+#else
+ if ((span->arrayMask & SPAN_RGBA) == 0) {
+ interpolate_int_colors(ctx, span);
+ }
+#endif
+
+ ASSERT(span->arrayMask & SPAN_RGBA);
+
+ if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) {
+ /* Add primary and specular (diffuse + specular) colors */
+ if (!shader) {
+ if (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
+ add_specular(ctx, span);
+ }
+ }
+ }
+
+ /* Fog */
+ if (swrast->_FogEnabled) {
+ _swrast_fog_rgba_span(ctx, span);
+ }
+
+ /* Antialias coverage application */
+ if (span->arrayMask & SPAN_COVERAGE) {
+ apply_aa_coverage(span);
+ }
+
+ /* Clamp color/alpha values over the range [0.0, 1.0] before storage */
+ if (ctx->Color.ClampFragmentColor == GL_TRUE &&
+ span->array->ChanType == GL_FLOAT) {
+ clamp_colors(span);
+ }
+
+ /*
+ * Write to renderbuffers.
+ * Depending on glDrawBuffer() state and the which color outputs are
+ * written by the fragment shader, we may either replicate one color to
+ * all renderbuffers or write a different color to each renderbuffer.
+ * multiFragOutputs=TRUE for the later case.
+ */
+ {
+ const GLuint numBuffers = fb->_NumColorDrawBuffers;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ const GLboolean multiFragOutputs =
+ (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0));
+ GLuint buf;
+
+ for (buf = 0; buf < numBuffers; buf++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
+
+ /* color[fragOutput] will be written to buffer[buf] */
+
+ if (rb) {
+ GLchan rgbaSave[MAX_WIDTH][4];
+ const GLuint fragOutput = multiFragOutputs ? buf : 0;
+
+ /* set span->array->rgba to colors for render buffer's datatype */
+ if (rb->DataType != span->array->ChanType || fragOutput > 0) {
+ convert_color_type(span, rb->DataType, fragOutput);
+ }
+ else {
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ span->array->rgba = span->array->rgba8;
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ span->array->rgba = (void *) span->array->rgba16;
+ }
+ else {
+ span->array->rgba = (void *)
+ span->array->attribs[FRAG_ATTRIB_COL0];
+ }
+ }
+
+ if (!multiFragOutputs && numBuffers > 1) {
+ /* save colors for second, third renderbuffer writes */
+ memcpy(rgbaSave, span->array->rgba,
+ 4 * span->end * sizeof(GLchan));
+ }
+
+ ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_ALPHA);
+
+ if (ctx->Color._LogicOpEnabled) {
+ _swrast_logicop_rgba_span(ctx, rb, span);
+ }
+ else if ((ctx->Color.BlendEnabled >> buf) & 1) {
+ _swrast_blend_span(ctx, rb, span);
+ }
+
+ if (colorMask[buf] != 0xffffffff) {
+ _swrast_mask_rgba_span(ctx, rb, span, buf);
+ }
+
+ if (span->arrayMask & SPAN_XY) {
+ /* array of pixel coords */
+ ASSERT(rb->PutValues);
+ rb->PutValues(ctx, rb, span->end,
+ span->array->x, span->array->y,
+ span->array->rgba, span->array->mask);
+ }
+ else {
+ /* horizontal run of pixels */
+ ASSERT(rb->PutRow);
+ rb->PutRow(ctx, rb, span->end, span->x, span->y,
+ span->array->rgba,
+ span->writeAll ? NULL: span->array->mask);
+ }
+
+ if (!multiFragOutputs && numBuffers > 1) {
+ /* restore original span values */
+ memcpy(span->array->rgba, rgbaSave,
+ 4 * span->end * sizeof(GLchan));
+ }
+
+ } /* if rb */
+ } /* for buf */
+ }
+
+end:
+ /* restore these values before returning */
+ span->interpMask = origInterpMask;
+ span->arrayMask = origArrayMask;
+ span->arrayAttribs = origArrayAttribs;
+ span->array->ChanType = origChanType;
+ span->array->rgba = origRgba;
+}
+
+
+/**
+ * Read RGBA pixels from a renderbuffer. Clipping will be done to prevent
+ * reading ouside the buffer's boundaries.
+ * \param dstType datatype for returned colors
+ * \param rgba the returned colors
+ */
+void
+_swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLenum dstType,
+ GLvoid *rgba)
+{
+ const GLint bufWidth = (GLint) rb->Width;
+ const GLint bufHeight = (GLint) rb->Height;
+
+ if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
+ /* completely above, below, or right */
+ /* XXX maybe leave rgba values undefined? */
+ memset(rgba, 0, 4 * n * sizeof(GLchan));
+ }
+ else {
+ GLint skip, length;
+ if (x < 0) {
+ /* left edge clipping */
+ skip = -x;
+ length = (GLint) n - skip;
+ if (length < 0) {
+ /* completely left of window */
+ return;
+ }
+ if (length > bufWidth) {
+ length = bufWidth;
+ }
+ }
+ else if ((GLint) (x + n) > bufWidth) {
+ /* right edge clipping */
+ skip = 0;
+ length = bufWidth - x;
+ if (length < 0) {
+ /* completely to right of window */
+ return;
+ }
+ }
+ else {
+ /* no clipping */
+ skip = 0;
+ length = (GLint) n;
+ }
+
+ ASSERT(rb);
+ ASSERT(rb->GetRow);
+ ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA ||
+ rb->_BaseFormat == GL_ALPHA);
+
+ if (rb->DataType == dstType) {
+ rb->GetRow(ctx, rb, length, x + skip, y,
+ (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(rb->DataType));
+ }
+ else {
+ GLuint temp[MAX_WIDTH * 4];
+ rb->GetRow(ctx, rb, length, x + skip, y, temp);
+ _mesa_convert_colors(rb->DataType, temp,
+ dstType, (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(dstType),
+ length, NULL);
+ }
+ }
+}
+
+
+/**
+ * Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid
+ * reading values outside the buffer bounds.
+ * We can use this for reading any format/type of renderbuffer.
+ * \param valueSize is the size in bytes of each value (pixel) put into the
+ * values array.
+ */
+void
+_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values, GLuint valueSize)
+{
+ GLuint i, inCount = 0, inStart = 0;
+
+ for (i = 0; i < count; i++) {
+ if (x[i] >= 0 && y[i] >= 0 &&
+ x[i] < (GLint) rb->Width && y[i] < (GLint) rb->Height) {
+ /* inside */
+ if (inCount == 0)
+ inStart = i;
+ inCount++;
+ }
+ else {
+ if (inCount > 0) {
+ /* read [inStart, inStart + inCount) */
+ rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart,
+ (GLubyte *) values + inStart * valueSize);
+ inCount = 0;
+ }
+ }
+ }
+ if (inCount > 0) {
+ /* read last values */
+ rb->GetValues(ctx, rb, inCount, x + inStart, y + inStart,
+ (GLubyte *) values + inStart * valueSize);
+ }
+}
+
+
+/**
+ * Wrapper for gl_renderbuffer::PutRow() which does clipping.
+ * \param valueSize size of each value (pixel) in bytes
+ */
+void
+_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const GLvoid *values, GLuint valueSize)
+{
+ GLint skip = 0;
+
+ if (y < 0 || y >= (GLint) rb->Height)
+ return; /* above or below */
+
+ if (x + (GLint) count <= 0 || x >= (GLint) rb->Width)
+ return; /* entirely left or right */
+
+ if ((GLint) (x + count) > (GLint) rb->Width) {
+ /* right clip */
+ GLint clip = x + count - rb->Width;
+ count -= clip;
+ }
+
+ if (x < 0) {
+ /* left clip */
+ skip = -x;
+ x = 0;
+ count -= skip;
+ }
+
+ rb->PutRow(ctx, rb, count, x, y,
+ (const GLubyte *) values + skip * valueSize, NULL);
+}
+
+
+/**
+ * Wrapper for gl_renderbuffer::GetRow() which does clipping.
+ * \param valueSize size of each value (pixel) in bytes
+ */
+void
+_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ GLvoid *values, GLuint valueSize)
+{
+ GLint skip = 0;
+
+ if (y < 0 || y >= (GLint) rb->Height)
+ return; /* above or below */
+
+ if (x + (GLint) count <= 0 || x >= (GLint) rb->Width)
+ return; /* entirely left or right */
+
+ if (x + count > rb->Width) {
+ /* right clip */
+ GLint clip = x + count - rb->Width;
+ count -= clip;
+ }
+
+ if (x < 0) {
+ /* left clip */
+ skip = -x;
+ x = 0;
+ count -= skip;
+ }
+
+ rb->GetRow(ctx, rb, count, x, y, (GLubyte *) values + skip * valueSize);
+}
+
+
+/**
+ * Get RGBA pixels from the given renderbuffer.
+ * Used by blending, logicop and masking functions.
+ * \return pointer to the colors we read.
+ */
+void *
+_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span)
+{
+ const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType);
+ void *rbPixels;
+
+ /* Point rbPixels to a temporary space */
+ rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1];
+
+ /* Get destination values from renderbuffer */
+ if (span->arrayMask & SPAN_XY) {
+ _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
+ rbPixels, pixelSize);
+ }
+ else {
+ _swrast_get_row(ctx, rb, span->end, span->x, span->y,
+ rbPixels, pixelSize);
+ }
+
+ return rbPixels;
+}
diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h
index aaf1fec2a..d3cce304f 100644
--- a/mesalib/src/mesa/swrast/s_span.h
+++ b/mesalib/src/mesa/swrast/s_span.h
@@ -1,218 +1,223 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_SPAN_H
-#define S_SPAN_H
-
-
-#include "swrast.h"
-
-
-/**
- * \defgroup SpanFlags
- * Special bitflags to describe span data.
- *
- * In general, the point/line/triangle functions interpolate/emit the
- * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
- * Some things don't fit into that, though, so we have these flags.
- */
-/*@{*/
-#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
-#define SPAN_Z 0x02 /**< interpMask and arrayMask */
-#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
-#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
-#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
-#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
-#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
-/*@}*/
-
-
-/**
- * \sw_span_arrays
- * \brief Arrays of fragment values.
- *
- * These will either be computed from the span x/xStep values or
- * filled in by glDraw/CopyPixels, etc.
- * These arrays are separated out of sw_span to conserve memory.
- */
-typedef struct sw_span_arrays
-{
- /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
- /* XXX someday look at transposing first two indexes for better memory
- * access pattern.
- */
- GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
-
- /** This mask indicates which fragments are alive or culled */
- GLubyte mask[MAX_WIDTH];
-
- GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
-
- /** Attribute arrays that don't fit into attribs[] array above */
- /*@{*/
- GLubyte rgba8[MAX_WIDTH][4];
- GLushort rgba16[MAX_WIDTH][4];
- GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
- GLint x[MAX_WIDTH]; /**< fragment X coords */
- GLint y[MAX_WIDTH]; /**< fragment Y coords */
- GLuint z[MAX_WIDTH]; /**< fragment Z coords */
- GLuint index[MAX_WIDTH]; /**< Color indexes */
- GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
- GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
- /*@}*/
-} SWspanarrays;
-
-
-/**
- * The SWspan structure describes the colors, Z, fogcoord, texcoords,
- * etc for either a horizontal run or an array of independent pixels.
- * We can either specify a base/step to indicate interpolated values, or
- * fill in explicit arrays of values. The interpMask and arrayMask bitfields
- * indicate which attributes are active interpolants or arrays, respectively.
- *
- * It would be interesting to experiment with multiprocessor rasterization
- * with this structure. The triangle rasterizer could simply emit a
- * stream of these structures which would be consumed by one or more
- * span-processing threads which could run in parallel.
- */
-typedef struct sw_span
-{
- /** Coord of first fragment in horizontal span/run */
- GLint x, y;
-
- /** Number of fragments in the span */
- GLuint end;
-
- /** for clipping left edge of spans */
- GLuint leftClip;
-
- /** This flag indicates that mask[] array is effectively filled with ones */
- GLboolean writeAll;
-
- /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
- GLenum primitive;
-
- /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
- GLuint facing;
-
- /**
- * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
- * which of the attrStart/StepX/StepY variables are relevant.
- */
- GLbitfield interpMask;
-
- /** Fragment attribute interpolants */
- GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
- GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
- GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
-
- /* XXX the rest of these will go away eventually... */
-
- /* For horizontal spans, step is the partial derivative wrt X.
- * For lines, step is the delta from one fragment to the next.
- */
- GLfixed red, redStep;
- GLfixed green, greenStep;
- GLfixed blue, blueStep;
- GLfixed alpha, alphaStep;
- GLfixed index, indexStep;
- GLfixed z, zStep; /**< XXX z should probably be GLuint */
- GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */
-
- /**
- * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
- * which of the fragment arrays in the span_arrays struct are relevant.
- */
- GLbitfield arrayMask;
-
- GLbitfield arrayAttribs;
-
- /**
- * We store the arrays of fragment values in a separate struct so
- * that we can allocate sw_span structs on the stack without using
- * a lot of memory. The span_arrays struct is about 1.4MB while the
- * sw_span struct is only about 512 bytes.
- */
- SWspanarrays *array;
-} SWspan;
-
-
-
-#define INIT_SPAN(S, PRIMITIVE) \
-do { \
- (S).primitive = (PRIMITIVE); \
- (S).interpMask = 0x0; \
- (S).arrayMask = 0x0; \
- (S).arrayAttribs = 0x0; \
- (S).end = 0; \
- (S).leftClip = 0; \
- (S).facing = 0; \
- (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
-} while (0)
-
-
-
-extern void
-_swrast_span_default_attribs(GLcontext *ctx, SWspan *span);
-
-extern void
-_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span );
-
-extern GLfloat
-_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
- GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
- GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
-
-
-extern void
-_swrast_write_rgba_span( GLcontext *ctx, SWspan *span);
-
-
-extern void
-_swrast_read_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
-
-extern void
-_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values, GLuint valueSize);
-
-extern void
-_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const GLvoid *values, GLuint valueSize);
-
-extern void
-_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- GLvoid *values, GLuint valueSize);
-
-
-extern void *
-_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_SPAN_H
+#define S_SPAN_H
+
+
+#include "main/config.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+
+struct gl_context;
+struct gl_renderbuffer;
+
+
+/**
+ * \defgroup SpanFlags
+ * Special bitflags to describe span data.
+ *
+ * In general, the point/line/triangle functions interpolate/emit the
+ * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
+ * Some things don't fit into that, though, so we have these flags.
+ */
+/*@{*/
+#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
+#define SPAN_Z 0x02 /**< interpMask and arrayMask */
+#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
+#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
+#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
+#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
+#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
+/*@}*/
+
+
+/**
+ * \sw_span_arrays
+ * \brief Arrays of fragment values.
+ *
+ * These will either be computed from the span x/xStep values or
+ * filled in by glDraw/CopyPixels, etc.
+ * These arrays are separated out of sw_span to conserve memory.
+ */
+typedef struct sw_span_arrays
+{
+ /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
+ /* XXX someday look at transposing first two indexes for better memory
+ * access pattern.
+ */
+ GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
+
+ /** This mask indicates which fragments are alive or culled */
+ GLubyte mask[MAX_WIDTH];
+
+ GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
+
+ /** Attribute arrays that don't fit into attribs[] array above */
+ /*@{*/
+ GLubyte rgba8[MAX_WIDTH][4];
+ GLushort rgba16[MAX_WIDTH][4];
+ GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
+ GLint x[MAX_WIDTH]; /**< fragment X coords */
+ GLint y[MAX_WIDTH]; /**< fragment Y coords */
+ GLuint z[MAX_WIDTH]; /**< fragment Z coords */
+ GLuint index[MAX_WIDTH]; /**< Color indexes */
+ GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
+ GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
+ /*@}*/
+} SWspanarrays;
+
+
+/**
+ * The SWspan structure describes the colors, Z, fogcoord, texcoords,
+ * etc for either a horizontal run or an array of independent pixels.
+ * We can either specify a base/step to indicate interpolated values, or
+ * fill in explicit arrays of values. The interpMask and arrayMask bitfields
+ * indicate which attributes are active interpolants or arrays, respectively.
+ *
+ * It would be interesting to experiment with multiprocessor rasterization
+ * with this structure. The triangle rasterizer could simply emit a
+ * stream of these structures which would be consumed by one or more
+ * span-processing threads which could run in parallel.
+ */
+typedef struct sw_span
+{
+ /** Coord of first fragment in horizontal span/run */
+ GLint x, y;
+
+ /** Number of fragments in the span */
+ GLuint end;
+
+ /** for clipping left edge of spans */
+ GLuint leftClip;
+
+ /** This flag indicates that mask[] array is effectively filled with ones */
+ GLboolean writeAll;
+
+ /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
+ GLenum primitive;
+
+ /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
+ GLuint facing;
+
+ /**
+ * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
+ * which of the attrStart/StepX/StepY variables are relevant.
+ */
+ GLbitfield interpMask;
+
+ /** Fragment attribute interpolants */
+ GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
+ GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
+ GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
+
+ /* XXX the rest of these will go away eventually... */
+
+ /* For horizontal spans, step is the partial derivative wrt X.
+ * For lines, step is the delta from one fragment to the next.
+ */
+ GLfixed red, redStep;
+ GLfixed green, greenStep;
+ GLfixed blue, blueStep;
+ GLfixed alpha, alphaStep;
+ GLfixed index, indexStep;
+ GLfixed z, zStep; /**< XXX z should probably be GLuint */
+ GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */
+
+ /**
+ * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
+ * which of the fragment arrays in the span_arrays struct are relevant.
+ */
+ GLbitfield arrayMask;
+
+ GLbitfield arrayAttribs;
+
+ /**
+ * We store the arrays of fragment values in a separate struct so
+ * that we can allocate sw_span structs on the stack without using
+ * a lot of memory. The span_arrays struct is about 1.4MB while the
+ * sw_span struct is only about 512 bytes.
+ */
+ SWspanarrays *array;
+} SWspan;
+
+
+
+#define INIT_SPAN(S, PRIMITIVE) \
+do { \
+ (S).primitive = (PRIMITIVE); \
+ (S).interpMask = 0x0; \
+ (S).arrayMask = 0x0; \
+ (S).arrayAttribs = 0x0; \
+ (S).end = 0; \
+ (S).leftClip = 0; \
+ (S).facing = 0; \
+ (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
+} while (0)
+
+
+
+extern void
+_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span);
+
+extern void
+_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span );
+
+extern GLfloat
+_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
+ GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
+ GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
+
+
+extern void
+_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span);
+
+
+extern void
+_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
+
+extern void
+_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values, GLuint valueSize);
+
+extern void
+_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const GLvoid *values, GLuint valueSize);
+
+extern void
+_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ GLvoid *values, GLuint valueSize);
+
+
+extern void *
+_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span);
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_spantemp.h b/mesalib/src/mesa/swrast/s_spantemp.h
index 2948a90f6..125d19638 100644
--- a/mesalib/src/mesa/swrast/s_spantemp.h
+++ b/mesalib/src/mesa/swrast/s_spantemp.h
@@ -1,221 +1,221 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Templates for the span/pixel-array write/read functions called via
- * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues
- * and PutMonoValues functions.
- *
- * Define the following macros before including this file:
- * NAME(BASE) to generate the function name (i.e. add prefix or suffix)
- * RB_TYPE the renderbuffer DataType
- * SPAN_VARS to declare any local variables
- * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel
- * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel
- * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer
- * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer
- *
- * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates
- * for the pixels to be stored. This is useful when dithering and probably
- * ignored otherwise.
- */
-
-#include "main/macros.h"
-
-
-#if !defined(RB_COMPONENTS)
-#define RB_COMPONENTS 4
-#endif
-
-
-static void
-NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y, void *values )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- INIT_PIXEL_PTR(pixel, x, y);
- for (i = 0; i < count; i++) {
- FETCH_PIXEL(dest[i], pixel);
- INC_PIXEL_PTR(pixel);
- }
- (void) rb;
-}
-
-
-static void
-NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[], void *values )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- for (i = 0; i < count; i++) {
- INIT_PIXEL_PTR(pixel, x[i], y[i]);
- FETCH_PIXEL(dest[i], pixel);
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- INIT_PIXEL_PTR(pixel, x, y);
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- STORE_PIXEL(pixel, x + i, y, src[i]);
- }
- INC_PIXEL_PTR(pixel);
- }
- }
- else {
- for (i = 0; i < count; i++) {
- STORE_PIXEL(pixel, x + i, y, src[i]);
- INC_PIXEL_PTR(pixel);
- }
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
- GLuint i;
- INIT_PIXEL_PTR(pixel, x, y);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
-#ifdef STORE_PIXEL_RGB
- STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
-#else
- STORE_PIXEL(pixel, x + i, y, src[i]);
-#endif
- }
- INC_PIXEL_PTR(pixel);
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE *src = (const RB_TYPE *) value;
- GLuint i;
- INIT_PIXEL_PTR(pixel, x, y);
- if (mask) {
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- STORE_PIXEL(pixel, x + i, y, src);
- }
- INC_PIXEL_PTR(pixel);
- }
- }
- else {
- for (i = 0; i < count; i++) {
- STORE_PIXEL(pixel, x + i, y, src);
- INC_PIXEL_PTR(pixel);
- }
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
- GLuint i;
- ASSERT(mask);
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- INIT_PIXEL_PTR(pixel, x[i], y[i]);
- STORE_PIXEL(pixel, x[i], y[i], src[i]);
- }
- }
- (void) rb;
-}
-
-
-static void
-NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte mask[] )
-{
-#ifdef SPAN_VARS
- SPAN_VARS
-#endif
- const RB_TYPE *src = (const RB_TYPE *) value;
- GLuint i;
- ASSERT(mask);
- for (i = 0; i < count; i++) {
- if (mask[i]) {
- INIT_PIXEL_PTR(pixel, x[i], y[i]);
- STORE_PIXEL(pixel, x[i], y[i], src);
- }
- }
- (void) rb;
-}
-
-
-#undef NAME
-#undef RB_TYPE
-#undef RB_COMPONENTS
-#undef SPAN_VARS
-#undef INIT_PIXEL_PTR
-#undef INC_PIXEL_PTR
-#undef STORE_PIXEL
-#undef STORE_PIXEL_RGB
-#undef FETCH_PIXEL
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Templates for the span/pixel-array write/read functions called via
+ * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues
+ * and PutMonoValues functions.
+ *
+ * Define the following macros before including this file:
+ * NAME(BASE) to generate the function name (i.e. add prefix or suffix)
+ * RB_TYPE the renderbuffer DataType
+ * SPAN_VARS to declare any local variables
+ * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel
+ * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel
+ * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer
+ * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer
+ *
+ * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates
+ * for the pixels to be stored. This is useful when dithering and probably
+ * ignored otherwise.
+ */
+
+#include "main/macros.h"
+
+
+#if !defined(RB_COMPONENTS)
+#define RB_COMPONENTS 4
+#endif
+
+
+static void
+NAME(get_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+ FETCH_PIXEL(dest[i], pixel);
+ INC_PIXEL_PTR(pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(get_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ INIT_PIXEL_PTR(pixel, x[i], y[i]);
+ FETCH_PIXEL(dest[i], pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ INIT_PIXEL_PTR(pixel, x, y);
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+ }
+ INC_PIXEL_PTR(pixel);
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+ INC_PIXEL_PTR(pixel);
+ }
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_row_rgb)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values;
+ GLuint i;
+ INIT_PIXEL_PTR(pixel, x, y);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+#ifdef STORE_PIXEL_RGB
+ STORE_PIXEL_RGB(pixel, x + i, y, src[i]);
+#else
+ STORE_PIXEL(pixel, x + i, y, src[i]);
+#endif
+ }
+ INC_PIXEL_PTR(pixel);
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_mono_row)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE *src = (const RB_TYPE *) value;
+ GLuint i;
+ INIT_PIXEL_PTR(pixel, x, y);
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ STORE_PIXEL(pixel, x + i, y, src);
+ }
+ INC_PIXEL_PTR(pixel);
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ STORE_PIXEL(pixel, x + i, y, src);
+ INC_PIXEL_PTR(pixel);
+ }
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values;
+ GLuint i;
+ ASSERT(mask);
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ INIT_PIXEL_PTR(pixel, x[i], y[i]);
+ STORE_PIXEL(pixel, x[i], y[i], src[i]);
+ }
+ }
+ (void) rb;
+}
+
+
+static void
+NAME(put_mono_values)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte mask[] )
+{
+#ifdef SPAN_VARS
+ SPAN_VARS
+#endif
+ const RB_TYPE *src = (const RB_TYPE *) value;
+ GLuint i;
+ ASSERT(mask);
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ INIT_PIXEL_PTR(pixel, x[i], y[i]);
+ STORE_PIXEL(pixel, x[i], y[i], src);
+ }
+ }
+ (void) rb;
+}
+
+
+#undef NAME
+#undef RB_TYPE
+#undef RB_COMPONENTS
+#undef SPAN_VARS
+#undef INIT_PIXEL_PTR
+#undef INC_PIXEL_PTR
+#undef STORE_PIXEL
+#undef STORE_PIXEL_RGB
+#undef FETCH_PIXEL
diff --git a/mesalib/src/mesa/swrast/s_stencil.c b/mesalib/src/mesa/swrast/s_stencil.c
index aa74b21ee..999fe3c3f 100644
--- a/mesalib/src/mesa/swrast/s_stencil.c
+++ b/mesalib/src/mesa/swrast/s_stencil.c
@@ -1,1245 +1,1245 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-
-#include "s_context.h"
-#include "s_depth.h"
-#include "s_stencil.h"
-#include "s_span.h"
-
-
-
-/* Stencil Logic:
-
-IF stencil test fails THEN
- Apply fail-op to stencil value
- Don't write the pixel (RGBA,Z)
-ELSE
- IF doing depth test && depth test fails THEN
- Apply zfail-op to stencil value
- Write RGBA and Z to appropriate buffers
- ELSE
- Apply zpass-op to stencil value
-ENDIF
-
-*/
-
-
-/**
- * Apply the given stencil operator to the array of stencil values.
- * Don't touch stencil[i] if mask[i] is zero.
- * Input: n - size of stencil array
- * oper - the stencil buffer operator
- * face - 0 or 1 for front or back face operation
- * stencil - array of stencil values
- * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
- * Output: stencil - modified values
- */
-static void
-apply_stencil_op( const GLcontext *ctx, GLenum oper, GLuint face,
- GLuint n, GLstencil stencil[], const GLubyte mask[] )
-{
- const GLstencil ref = ctx->Stencil.Ref[face];
- const GLstencil wrtmask = ctx->Stencil.WriteMask[face];
- const GLstencil invmask = (GLstencil) (~wrtmask);
- const GLstencil stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- GLuint i;
-
- switch (oper) {
- case GL_KEEP:
- /* do nothing */
- break;
- case GL_ZERO:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- stencil[i] = 0;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- stencil[i] = (GLstencil) (stencil[i] & invmask);
- }
- }
- }
- break;
- case GL_REPLACE:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- stencil[i] = ref;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref));
- }
- }
- }
- break;
- case GL_INCR:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- if (s < stencilMax) {
- stencil[i] = (GLstencil) (s+1);
- }
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- /* VERIFY logic of adding 1 to a write-masked value */
- GLstencil s = stencil[i];
- if (s < stencilMax) {
- stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
- }
- }
- }
- }
- break;
- case GL_DECR:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- if (s>0) {
- stencil[i] = (GLstencil) (s-1);
- }
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- /* VERIFY logic of subtracting 1 to a write-masked value */
- GLstencil s = stencil[i];
- if (s>0) {
- stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
- }
- }
- }
- }
- break;
- case GL_INCR_WRAP_EXT:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- stencil[i]++;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
- }
- }
- }
- break;
- case GL_DECR_WRAP_EXT:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- stencil[i]--;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
- }
- }
- }
- break;
- case GL_INVERT:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- stencil[i] = (GLstencil) ~s;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil s = stencil[i];
- stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s));
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "Bad stencil op in apply_stencil_op");
- }
-}
-
-
-
-
-/**
- * Apply stencil test to an array of stencil values (before depth buffering).
- * Input: face - 0 or 1 for front or back-face polygons
- * n - number of pixels in the array
- * stencil - array of [n] stencil values
- * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
- * Output: mask - pixels which fail the stencil test will have their
- * mask flag set to 0.
- * stencil - updated stencil values (where the test passed)
- * Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
- */
-static GLboolean
-do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
- GLubyte mask[] )
-{
- GLubyte fail[MAX_WIDTH];
- GLboolean allfail = GL_FALSE;
- GLuint i;
- const GLuint valueMask = ctx->Stencil.ValueMask[face];
- const GLstencil r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- GLstencil s;
-
- ASSERT(n <= MAX_WIDTH);
-
- /*
- * Perform stencil test. The results of this operation are stored
- * in the fail[] array:
- * IF fail[i] is non-zero THEN
- * the stencil fail operator is to be applied
- * ELSE
- * the stencil fail operator is not to be applied
- * ENDIF
- */
- switch (ctx->Stencil.Function[face]) {
- case GL_NEVER:
- /* never pass; always fail */
- for (i=0;i<n;i++) {
- if (mask[i]) {
- mask[i] = 0;
- fail[i] = 1;
- }
- else {
- fail[i] = 0;
- }
- }
- allfail = GL_TRUE;
- break;
- case GL_LESS:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- s = (GLstencil) (stencil[i] & valueMask);
- if (r < s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_LEQUAL:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- s = (GLstencil) (stencil[i] & valueMask);
- if (r <= s) {
- /* pass */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_GREATER:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- s = (GLstencil) (stencil[i] & valueMask);
- if (r > s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_GEQUAL:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- s = (GLstencil) (stencil[i] & valueMask);
- if (r >= s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_EQUAL:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- s = (GLstencil) (stencil[i] & valueMask);
- if (r == s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_NOTEQUAL:
- for (i=0;i<n;i++) {
- if (mask[i]) {
- s = (GLstencil) (stencil[i] & valueMask);
- if (r != s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_ALWAYS:
- /* always pass */
- for (i=0;i<n;i++) {
- fail[i] = 0;
- }
- break;
- default:
- _mesa_problem(ctx, "Bad stencil func in gl_stencil_span");
- return 0;
- }
-
- if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
- apply_stencil_op( ctx, ctx->Stencil.FailFunc[face], face, n, stencil, fail );
- }
-
- return !allfail;
-}
-
-
-/**
- * Compute the zpass/zfail masks by comparing the pre- and post-depth test
- * masks.
- */
-static INLINE void
-compute_pass_fail_masks(GLuint n, const GLubyte origMask[],
- const GLubyte newMask[],
- GLubyte passMask[], GLubyte failMask[])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- ASSERT(newMask[i] == 0 || newMask[i] == 1);
- passMask[i] = origMask[i] & newMask[i];
- failMask[i] = origMask[i] & (newMask[i] ^ 1);
- }
-}
-
-
-/**
- * Apply stencil and depth testing to the span of pixels.
- * Both software and hardware stencil buffers are acceptable.
- * Input: n - number of pixels in the span
- * x, y - location of leftmost pixel in span
- * z - array [n] of z values
- * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
- * Output: mask - array [n] of flags (1=stencil and depth test passed)
- * Return: GL_FALSE - all fragments failed the testing
- * GL_TRUE - one or more fragments passed the testing
- *
- */
-static GLboolean
-stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- GLstencil stencilRow[MAX_WIDTH];
- GLstencil *stencil;
- const GLuint n = span->end;
- const GLint x = span->x;
- const GLint y = span->y;
- GLubyte *mask = span->array->mask;
-
- ASSERT((span->arrayMask & SPAN_XY) == 0);
- ASSERT(ctx->Stencil.Enabled);
- ASSERT(n <= MAX_WIDTH);
-#ifdef DEBUG
- if (ctx->Depth.Test) {
- ASSERT(span->arrayMask & SPAN_Z);
- }
-#endif
-
- stencil = (GLstencil *) rb->GetPointer(ctx, rb, x, y);
- if (!stencil) {
- rb->GetRow(ctx, rb, n, x, y, stencilRow);
- stencil = stencilRow;
- }
-
- /*
- * Apply the stencil test to the fragments.
- * failMask[i] is 1 if the stencil test failed.
- */
- if (do_stencil_test( ctx, face, n, stencil, mask ) == GL_FALSE) {
- /* all fragments failed the stencil test, we're done. */
- span->writeAll = GL_FALSE;
- if (!rb->GetPointer(ctx, rb, 0, 0)) {
- /* put updated stencil values into buffer */
- rb->PutRow(ctx, rb, n, x, y, stencil, NULL);
- }
- return GL_FALSE;
- }
-
- /*
- * Some fragments passed the stencil test, apply depth test to them
- * and apply Zpass and Zfail stencil ops.
- */
- if (ctx->Depth.Test == GL_FALSE) {
- /*
- * No depth buffer, just apply zpass stencil function to active pixels.
- */
- apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face, n, stencil, mask );
- }
- else {
- /*
- * Perform depth buffering, then apply zpass or zfail stencil function.
- */
- GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
-
- /* save the current mask bits */
- memcpy(origMask, mask, n * sizeof(GLubyte));
-
- /* apply the depth test */
- _swrast_depth_test_span(ctx, span);
-
- compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
-
- /* apply the pass and fail operations */
- if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
- apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face,
- n, stencil, failMask );
- }
- if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
- apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face,
- n, stencil, passMask );
- }
- }
-
- /*
- * Write updated stencil values back into hardware stencil buffer.
- */
- if (!rb->GetPointer(ctx, rb, 0, 0)) {
- rb->PutRow(ctx, rb, n, x, y, stencil, NULL);
- }
-
- span->writeAll = GL_FALSE;
-
- return GL_TRUE; /* one or more fragments passed both tests */
-}
-
-
-
-/*
- * Return the address of a stencil buffer value given the window coords:
- */
-#define STENCIL_ADDRESS(X, Y) (stencilStart + (Y) * stride + (X))
-
-
-
-/**
- * Apply the given stencil operator for each pixel in the array whose
- * mask flag is set.
- * \note This is for software stencil buffers only.
- * Input: n - number of pixels in the span
- * x, y - array of [n] pixels
- * operator - the stencil buffer operator
- * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
- */
-static void
-apply_stencil_op_to_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLenum oper, GLuint face, const GLubyte mask[] )
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- const GLstencil stencilMax = (1 << fb->Visual.stencilBits) - 1;
- const GLstencil ref = ctx->Stencil.Ref[face];
- const GLstencil wrtmask = ctx->Stencil.WriteMask[face];
- const GLstencil invmask = (GLstencil) (~wrtmask);
- GLuint i;
- GLstencil *stencilStart = (GLubyte *) rb->Data;
- const GLuint stride = rb->Width;
-
- ASSERT(rb->GetPointer(ctx, rb, 0, 0));
- ASSERT(sizeof(GLstencil) == 1);
-
- switch (oper) {
- case GL_KEEP:
- /* do nothing */
- break;
- case GL_ZERO:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = 0;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) (invmask & *sptr);
- }
- }
- }
- break;
- case GL_REPLACE:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = ref;
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref));
- }
- }
- }
- break;
- case GL_INCR:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- if (*sptr < stencilMax) {
- *sptr = (GLstencil) (*sptr + 1);
- }
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- if (*sptr < stencilMax) {
- *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
- }
- }
- }
- }
- break;
- case GL_DECR:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- if (*sptr>0) {
- *sptr = (GLstencil) (*sptr - 1);
- }
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- if (*sptr>0) {
- *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
- }
- }
- }
- }
- break;
- case GL_INCR_WRAP_EXT:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) (*sptr + 1);
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
- }
- }
- }
- break;
- case GL_DECR_WRAP_EXT:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) (*sptr - 1);
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
- }
- }
- }
- break;
- case GL_INVERT:
- if (invmask==0) {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) (~*sptr);
- }
- }
- }
- else {
- for (i=0;i<n;i++) {
- if (mask[i]) {
- GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr));
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "Bad stencilop in apply_stencil_op_to_pixels");
- }
-}
-
-
-
-/**
- * Apply stencil test to an array of pixels before depth buffering.
- *
- * \note Used for software stencil buffer only.
- * Input: n - number of pixels in the span
- * x, y - array of [n] pixels to stencil
- * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
- * Output: mask - pixels which fail the stencil test will have their
- * mask flag set to 0.
- * \return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
- */
-static GLboolean
-stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
- const GLint x[], const GLint y[], GLubyte mask[] )
-{
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- GLubyte fail[MAX_WIDTH];
- GLstencil r, s;
- GLuint i;
- GLboolean allfail = GL_FALSE;
- const GLuint valueMask = ctx->Stencil.ValueMask[face];
- const GLstencil *stencilStart = (GLstencil *) rb->Data;
- const GLuint stride = rb->Width;
-
- ASSERT(rb->GetPointer(ctx, rb, 0, 0));
- ASSERT(sizeof(GLstencil) == 1);
-
- /*
- * Perform stencil test. The results of this operation are stored
- * in the fail[] array:
- * IF fail[i] is non-zero THEN
- * the stencil fail operator is to be applied
- * ELSE
- * the stencil fail operator is not to be applied
- * ENDIF
- */
-
- switch (ctx->Stencil.Function[face]) {
- case GL_NEVER:
- /* always fail */
- for (i=0;i<n;i++) {
- if (mask[i]) {
- mask[i] = 0;
- fail[i] = 1;
- }
- else {
- fail[i] = 0;
- }
- }
- allfail = GL_TRUE;
- break;
- case GL_LESS:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = (GLstencil) (*sptr & valueMask);
- if (r < s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_LEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = (GLstencil) (*sptr & valueMask);
- if (r <= s) {
- /* pass */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_GREATER:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = (GLstencil) (*sptr & valueMask);
- if (r > s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_GEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = (GLstencil) (*sptr & valueMask);
- if (r >= s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_EQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = (GLstencil) (*sptr & valueMask);
- if (r == s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_NOTEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
- for (i=0;i<n;i++) {
- if (mask[i]) {
- const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = (GLstencil) (*sptr & valueMask);
- if (r != s) {
- /* passed */
- fail[i] = 0;
- }
- else {
- fail[i] = 1;
- mask[i] = 0;
- }
- }
- else {
- fail[i] = 0;
- }
- }
- break;
- case GL_ALWAYS:
- /* always pass */
- for (i=0;i<n;i++) {
- fail[i] = 0;
- }
- break;
- default:
- _mesa_problem(ctx, "Bad stencil func in gl_stencil_pixels");
- return 0;
- }
-
- if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
- apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc[face],
- face, fail );
- }
-
- return !allfail;
-}
-
-
-
-
-/**
- * Apply stencil and depth testing to an array of pixels.
- * This is used both for software and hardware stencil buffers.
- *
- * The comments in this function are a bit sparse but the code is
- * almost identical to stencil_and_ztest_span(), which is well
- * commented.
- *
- * Input: n - number of pixels in the array
- * x, y - array of [n] pixel positions
- * z - array [n] of z values
- * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
- * Output: mask - array [n] of flags (1=stencil and depth test passed)
- * Return: GL_FALSE - all fragments failed the testing
- * GL_TRUE - one or more fragments passed the testing
- */
-static GLboolean
-stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
-{
- GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- const GLuint n = span->end;
- const GLint *x = span->array->x;
- const GLint *y = span->array->y;
- GLubyte *mask = span->array->mask;
-
- ASSERT(span->arrayMask & SPAN_XY);
- ASSERT(ctx->Stencil.Enabled);
- ASSERT(n <= MAX_WIDTH);
-
- if (!rb->GetPointer(ctx, rb, 0, 0)) {
- /* No direct access */
- GLstencil stencil[MAX_WIDTH];
-
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte));
-
- memcpy(origMask, mask, n * sizeof(GLubyte));
-
- (void) do_stencil_test(ctx, face, n, stencil, mask);
-
- if (ctx->Depth.Test == GL_FALSE) {
- apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
- n, stencil, mask);
- }
- else {
- GLubyte tmpMask[MAX_WIDTH];
- memcpy(tmpMask, mask, n * sizeof(GLubyte));
-
- _swrast_depth_test_span(ctx, span);
-
- compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask);
-
- if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
- apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face,
- n, stencil, failMask);
- }
- if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
- apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
- n, stencil, passMask);
- }
- }
-
- /* Write updated stencil values into hardware stencil buffer */
- rb->PutValues(ctx, rb, n, x, y, stencil, origMask);
-
- return GL_TRUE;
- }
- else {
- /* Direct access to stencil buffer */
-
- if (stencil_test_pixels(ctx, face, n, x, y, mask) == GL_FALSE) {
- /* all fragments failed the stencil test, we're done. */
- return GL_FALSE;
- }
-
- if (ctx->Depth.Test==GL_FALSE) {
- apply_stencil_op_to_pixels(ctx, n, x, y,
- ctx->Stencil.ZPassFunc[face], face, mask);
- }
- else {
- memcpy(origMask, mask, n * sizeof(GLubyte));
-
- _swrast_depth_test_span(ctx, span);
-
- compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
-
- if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
- apply_stencil_op_to_pixels(ctx, n, x, y,
- ctx->Stencil.ZFailFunc[face],
- face, failMask);
- }
- if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
- apply_stencil_op_to_pixels(ctx, n, x, y,
- ctx->Stencil.ZPassFunc[face],
- face, passMask);
- }
- }
-
- return GL_TRUE; /* one or more fragments passed both tests */
- }
-}
-
-
-/**
- * /return GL_TRUE = one or more fragments passed,
- * GL_FALSE = all fragments failed.
- */
-GLboolean
-_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
-{
- const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
-
- if (span->arrayMask & SPAN_XY)
- return stencil_and_ztest_pixels(ctx, span, face);
- else
- return stencil_and_ztest_span(ctx, span, face);
-}
-
-
-#if 0
-GLuint
-clip_span(GLuint bufferWidth, GLuint bufferHeight,
- GLint x, GLint y, GLuint *count)
-{
- GLuint n = *count;
- GLuint skipPixels = 0;
-
- if (y < 0 || y >= bufferHeight || x + n <= 0 || x >= bufferWidth) {
- /* totally out of bounds */
- n = 0;
- }
- else {
- /* left clip */
- if (x < 0) {
- skipPixels = -x;
- x = 0;
- n -= skipPixels;
- }
- /* right clip */
- if (x + n > bufferWidth) {
- GLint dx = x + n - bufferWidth;
- n -= dx;
- }
- }
-
- *count = n;
-
- return skipPixels;
-}
-#endif
-
-
-/**
- * Return a span of stencil values from the stencil buffer.
- * Used for glRead/CopyPixels
- * Input: n - how many pixels
- * x,y - location of first pixel
- * Output: stencil - the array of stencil values
- */
-void
-_swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLstencil stencil[])
-{
- if (y < 0 || y >= (GLint) rb->Height ||
- x + n <= 0 || x >= (GLint) rb->Width) {
- /* span is completely outside framebuffer */
- return; /* undefined values OK */
- }
-
- if (x < 0) {
- GLint dx = -x;
- x = 0;
- n -= dx;
- stencil += dx;
- }
- if (x + n > (GLint) rb->Width) {
- GLint dx = x + n - rb->Width;
- n -= dx;
- }
- if (n <= 0) {
- return;
- }
-
- rb->GetRow(ctx, rb, n, x, y, stencil);
-}
-
-
-
-/**
- * Write a span of stencil values to the stencil buffer. This function
- * applies the stencil write mask when needed.
- * Used for glDraw/CopyPixels
- * Input: n - how many pixels
- * x, y - location of first pixel
- * stencil - the array of stencil values
- */
-void
-_swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y,
- const GLstencil stencil[] )
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
- const GLuint stencilMask = ctx->Stencil.WriteMask[0];
-
- if (y < 0 || y >= (GLint) rb->Height ||
- x + n <= 0 || x >= (GLint) rb->Width) {
- /* span is completely outside framebuffer */
- return; /* undefined values OK */
- }
- if (x < 0) {
- GLint dx = -x;
- x = 0;
- n -= dx;
- stencil += dx;
- }
- if (x + n > (GLint) rb->Width) {
- GLint dx = x + n - rb->Width;
- n -= dx;
- }
- if (n <= 0) {
- return;
- }
-
- if ((stencilMask & stencilMax) != stencilMax) {
- /* need to apply writemask */
- GLstencil destVals[MAX_WIDTH], newVals[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, n, x, y, destVals);
- for (i = 0; i < n; i++) {
- newVals[i]
- = (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask);
- }
- rb->PutRow(ctx, rb, n, x, y, newVals, NULL);
- }
- else {
- rb->PutRow(ctx, rb, n, x, y, stencil, NULL);
- }
-}
-
-
-
-/**
- * Clear the stencil buffer.
- */
-void
-_swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
-{
- const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
- const GLuint mask = ctx->Stencil.WriteMask[0];
- const GLuint invMask = ~mask;
- const GLuint clearVal = (ctx->Stencil.Clear & mask);
- const GLuint stencilMax = (1 << stencilBits) - 1;
- GLint x, y, width, height;
-
- if (!rb || mask == 0)
- return;
-
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE ||
- rb->DataType == GL_UNSIGNED_SHORT);
-
- ASSERT(rb->_BaseFormat == GL_STENCIL_INDEX);
-
- /* compute region to clear */
- x = ctx->DrawBuffer->_Xmin;
- y = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* Direct buffer access */
- if ((mask & stencilMax) != stencilMax) {
- /* need to mask the clear */
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLubyte *stencil = (GLubyte*) rb->GetPointer(ctx, rb, x, y + i);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLushort *stencil = (GLushort*) rb->GetPointer(ctx, rb, x, y + i);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- }
- }
- }
- else {
- /* no bit masking */
- if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) {
- /* optimized case */
- /* Note: bottom-to-top raster assumed! */
- GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y);
- GLuint len = width * height * sizeof(GLubyte);
- memset(stencil, clearVal, len);
- }
- else {
- /* general case */
- GLint i;
- for (i = 0; i < height; i++) {
- GLvoid *stencil = rb->GetPointer(ctx, rb, x, y + i);
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- memset(stencil, clearVal, width);
- }
- else {
- _mesa_memset16((short unsigned int*) stencil, clearVal, width);
- }
- }
- }
- }
- }
- else {
- /* no direct access */
- if ((mask & stencilMax) != stencilMax) {
- /* need to mask the clear */
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLubyte stencil[MAX_WIDTH];
- rb->GetRow(ctx, rb, width, x, y + i, stencil);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL);
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLushort stencil[MAX_WIDTH];
- rb->GetRow(ctx, rb, width, x, y + i, stencil);
- for (j = 0; j < width; j++) {
- stencil[j] = (stencil[j] & invMask) | clearVal;
- }
- rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL);
- }
- }
- }
- else {
- /* no bit masking */
- const GLubyte clear8 = (GLubyte) clearVal;
- const GLushort clear16 = (GLushort) clearVal;
- const void *clear;
- GLint i;
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- clear = &clear8;
- }
- else {
- clear = &clear16;
- }
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, clear, NULL);
- }
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+
+#include "s_context.h"
+#include "s_depth.h"
+#include "s_stencil.h"
+#include "s_span.h"
+
+
+
+/* Stencil Logic:
+
+IF stencil test fails THEN
+ Apply fail-op to stencil value
+ Don't write the pixel (RGBA,Z)
+ELSE
+ IF doing depth test && depth test fails THEN
+ Apply zfail-op to stencil value
+ Write RGBA and Z to appropriate buffers
+ ELSE
+ Apply zpass-op to stencil value
+ENDIF
+
+*/
+
+
+/**
+ * Apply the given stencil operator to the array of stencil values.
+ * Don't touch stencil[i] if mask[i] is zero.
+ * Input: n - size of stencil array
+ * oper - the stencil buffer operator
+ * face - 0 or 1 for front or back face operation
+ * stencil - array of stencil values
+ * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
+ * Output: stencil - modified values
+ */
+static void
+apply_stencil_op( const struct gl_context *ctx, GLenum oper, GLuint face,
+ GLuint n, GLstencil stencil[], const GLubyte mask[] )
+{
+ const GLstencil ref = ctx->Stencil.Ref[face];
+ const GLstencil wrtmask = ctx->Stencil.WriteMask[face];
+ const GLstencil invmask = (GLstencil) (~wrtmask);
+ const GLstencil stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ GLuint i;
+
+ switch (oper) {
+ case GL_KEEP:
+ /* do nothing */
+ break;
+ case GL_ZERO:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ stencil[i] = 0;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ stencil[i] = (GLstencil) (stencil[i] & invmask);
+ }
+ }
+ }
+ break;
+ case GL_REPLACE:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ stencil[i] = ref;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref));
+ }
+ }
+ }
+ break;
+ case GL_INCR:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ if (s < stencilMax) {
+ stencil[i] = (GLstencil) (s+1);
+ }
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ /* VERIFY logic of adding 1 to a write-masked value */
+ GLstencil s = stencil[i];
+ if (s < stencilMax) {
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
+ }
+ }
+ }
+ }
+ break;
+ case GL_DECR:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ if (s>0) {
+ stencil[i] = (GLstencil) (s-1);
+ }
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ /* VERIFY logic of subtracting 1 to a write-masked value */
+ GLstencil s = stencil[i];
+ if (s>0) {
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
+ }
+ }
+ }
+ }
+ break;
+ case GL_INCR_WRAP_EXT:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ stencil[i]++;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
+ }
+ }
+ }
+ break;
+ case GL_DECR_WRAP_EXT:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ stencil[i]--;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
+ }
+ }
+ }
+ break;
+ case GL_INVERT:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ stencil[i] = (GLstencil) ~s;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil s = stencil[i];
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s));
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad stencil op in apply_stencil_op");
+ }
+}
+
+
+
+
+/**
+ * Apply stencil test to an array of stencil values (before depth buffering).
+ * Input: face - 0 or 1 for front or back-face polygons
+ * n - number of pixels in the array
+ * stencil - array of [n] stencil values
+ * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
+ * Output: mask - pixels which fail the stencil test will have their
+ * mask flag set to 0.
+ * stencil - updated stencil values (where the test passed)
+ * Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
+ */
+static GLboolean
+do_stencil_test( struct gl_context *ctx, GLuint face, GLuint n, GLstencil stencil[],
+ GLubyte mask[] )
+{
+ GLubyte fail[MAX_WIDTH];
+ GLboolean allfail = GL_FALSE;
+ GLuint i;
+ const GLuint valueMask = ctx->Stencil.ValueMask[face];
+ const GLstencil r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ GLstencil s;
+
+ ASSERT(n <= MAX_WIDTH);
+
+ /*
+ * Perform stencil test. The results of this operation are stored
+ * in the fail[] array:
+ * IF fail[i] is non-zero THEN
+ * the stencil fail operator is to be applied
+ * ELSE
+ * the stencil fail operator is not to be applied
+ * ENDIF
+ */
+ switch (ctx->Stencil.Function[face]) {
+ case GL_NEVER:
+ /* never pass; always fail */
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ mask[i] = 0;
+ fail[i] = 1;
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ allfail = GL_TRUE;
+ break;
+ case GL_LESS:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ s = (GLstencil) (stencil[i] & valueMask);
+ if (r < s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ s = (GLstencil) (stencil[i] & valueMask);
+ if (r <= s) {
+ /* pass */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_GREATER:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ s = (GLstencil) (stencil[i] & valueMask);
+ if (r > s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ s = (GLstencil) (stencil[i] & valueMask);
+ if (r >= s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_EQUAL:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ s = (GLstencil) (stencil[i] & valueMask);
+ if (r == s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ s = (GLstencil) (stencil[i] & valueMask);
+ if (r != s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ /* always pass */
+ for (i=0;i<n;i++) {
+ fail[i] = 0;
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad stencil func in gl_stencil_span");
+ return 0;
+ }
+
+ if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
+ apply_stencil_op( ctx, ctx->Stencil.FailFunc[face], face, n, stencil, fail );
+ }
+
+ return !allfail;
+}
+
+
+/**
+ * Compute the zpass/zfail masks by comparing the pre- and post-depth test
+ * masks.
+ */
+static INLINE void
+compute_pass_fail_masks(GLuint n, const GLubyte origMask[],
+ const GLubyte newMask[],
+ GLubyte passMask[], GLubyte failMask[])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ ASSERT(newMask[i] == 0 || newMask[i] == 1);
+ passMask[i] = origMask[i] & newMask[i];
+ failMask[i] = origMask[i] & (newMask[i] ^ 1);
+ }
+}
+
+
+/**
+ * Apply stencil and depth testing to the span of pixels.
+ * Both software and hardware stencil buffers are acceptable.
+ * Input: n - number of pixels in the span
+ * x, y - location of leftmost pixel in span
+ * z - array [n] of z values
+ * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
+ * Output: mask - array [n] of flags (1=stencil and depth test passed)
+ * Return: GL_FALSE - all fragments failed the testing
+ * GL_TRUE - one or more fragments passed the testing
+ *
+ */
+static GLboolean
+stencil_and_ztest_span(struct gl_context *ctx, SWspan *span, GLuint face)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ GLstencil stencilRow[MAX_WIDTH];
+ GLstencil *stencil;
+ const GLuint n = span->end;
+ const GLint x = span->x;
+ const GLint y = span->y;
+ GLubyte *mask = span->array->mask;
+
+ ASSERT((span->arrayMask & SPAN_XY) == 0);
+ ASSERT(ctx->Stencil.Enabled);
+ ASSERT(n <= MAX_WIDTH);
+#ifdef DEBUG
+ if (ctx->Depth.Test) {
+ ASSERT(span->arrayMask & SPAN_Z);
+ }
+#endif
+
+ stencil = (GLstencil *) rb->GetPointer(ctx, rb, x, y);
+ if (!stencil) {
+ rb->GetRow(ctx, rb, n, x, y, stencilRow);
+ stencil = stencilRow;
+ }
+
+ /*
+ * Apply the stencil test to the fragments.
+ * failMask[i] is 1 if the stencil test failed.
+ */
+ if (do_stencil_test( ctx, face, n, stencil, mask ) == GL_FALSE) {
+ /* all fragments failed the stencil test, we're done. */
+ span->writeAll = GL_FALSE;
+ if (!rb->GetPointer(ctx, rb, 0, 0)) {
+ /* put updated stencil values into buffer */
+ rb->PutRow(ctx, rb, n, x, y, stencil, NULL);
+ }
+ return GL_FALSE;
+ }
+
+ /*
+ * Some fragments passed the stencil test, apply depth test to them
+ * and apply Zpass and Zfail stencil ops.
+ */
+ if (ctx->Depth.Test == GL_FALSE) {
+ /*
+ * No depth buffer, just apply zpass stencil function to active pixels.
+ */
+ apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face, n, stencil, mask );
+ }
+ else {
+ /*
+ * Perform depth buffering, then apply zpass or zfail stencil function.
+ */
+ GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
+
+ /* save the current mask bits */
+ memcpy(origMask, mask, n * sizeof(GLubyte));
+
+ /* apply the depth test */
+ _swrast_depth_test_span(ctx, span);
+
+ compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
+
+ /* apply the pass and fail operations */
+ if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
+ apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face,
+ n, stencil, failMask );
+ }
+ if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
+ apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face,
+ n, stencil, passMask );
+ }
+ }
+
+ /*
+ * Write updated stencil values back into hardware stencil buffer.
+ */
+ if (!rb->GetPointer(ctx, rb, 0, 0)) {
+ rb->PutRow(ctx, rb, n, x, y, stencil, NULL);
+ }
+
+ span->writeAll = GL_FALSE;
+
+ return GL_TRUE; /* one or more fragments passed both tests */
+}
+
+
+
+/*
+ * Return the address of a stencil buffer value given the window coords:
+ */
+#define STENCIL_ADDRESS(X, Y) (stencilStart + (Y) * stride + (X))
+
+
+
+/**
+ * Apply the given stencil operator for each pixel in the array whose
+ * mask flag is set.
+ * \note This is for software stencil buffers only.
+ * Input: n - number of pixels in the span
+ * x, y - array of [n] pixels
+ * operator - the stencil buffer operator
+ * mask - array [n] of flag: 1=apply operator, 0=don't apply operator
+ */
+static void
+apply_stencil_op_to_pixels( struct gl_context *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLenum oper, GLuint face, const GLubyte mask[] )
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ const GLstencil stencilMax = (1 << fb->Visual.stencilBits) - 1;
+ const GLstencil ref = ctx->Stencil.Ref[face];
+ const GLstencil wrtmask = ctx->Stencil.WriteMask[face];
+ const GLstencil invmask = (GLstencil) (~wrtmask);
+ GLuint i;
+ GLstencil *stencilStart = (GLubyte *) rb->Data;
+ const GLuint stride = rb->Width;
+
+ ASSERT(rb->GetPointer(ctx, rb, 0, 0));
+ ASSERT(sizeof(GLstencil) == 1);
+
+ switch (oper) {
+ case GL_KEEP:
+ /* do nothing */
+ break;
+ case GL_ZERO:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = 0;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) (invmask & *sptr);
+ }
+ }
+ }
+ break;
+ case GL_REPLACE:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = ref;
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref));
+ }
+ }
+ }
+ break;
+ case GL_INCR:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ if (*sptr < stencilMax) {
+ *sptr = (GLstencil) (*sptr + 1);
+ }
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ if (*sptr < stencilMax) {
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
+ }
+ }
+ }
+ }
+ break;
+ case GL_DECR:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ if (*sptr>0) {
+ *sptr = (GLstencil) (*sptr - 1);
+ }
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ if (*sptr>0) {
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
+ }
+ }
+ }
+ }
+ break;
+ case GL_INCR_WRAP_EXT:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) (*sptr + 1);
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
+ }
+ }
+ }
+ break;
+ case GL_DECR_WRAP_EXT:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) (*sptr - 1);
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
+ }
+ }
+ }
+ break;
+ case GL_INVERT:
+ if (invmask==0) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) (~*sptr);
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr));
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad stencilop in apply_stencil_op_to_pixels");
+ }
+}
+
+
+
+/**
+ * Apply stencil test to an array of pixels before depth buffering.
+ *
+ * \note Used for software stencil buffer only.
+ * Input: n - number of pixels in the span
+ * x, y - array of [n] pixels to stencil
+ * mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
+ * Output: mask - pixels which fail the stencil test will have their
+ * mask flag set to 0.
+ * \return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
+ */
+static GLboolean
+stencil_test_pixels( struct gl_context *ctx, GLuint face, GLuint n,
+ const GLint x[], const GLint y[], GLubyte mask[] )
+{
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ GLubyte fail[MAX_WIDTH];
+ GLstencil r, s;
+ GLuint i;
+ GLboolean allfail = GL_FALSE;
+ const GLuint valueMask = ctx->Stencil.ValueMask[face];
+ const GLstencil *stencilStart = (GLstencil *) rb->Data;
+ const GLuint stride = rb->Width;
+
+ ASSERT(rb->GetPointer(ctx, rb, 0, 0));
+ ASSERT(sizeof(GLstencil) == 1);
+
+ /*
+ * Perform stencil test. The results of this operation are stored
+ * in the fail[] array:
+ * IF fail[i] is non-zero THEN
+ * the stencil fail operator is to be applied
+ * ELSE
+ * the stencil fail operator is not to be applied
+ * ENDIF
+ */
+
+ switch (ctx->Stencil.Function[face]) {
+ case GL_NEVER:
+ /* always fail */
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ mask[i] = 0;
+ fail[i] = 1;
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ allfail = GL_TRUE;
+ break;
+ case GL_LESS:
+ r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
+ s = (GLstencil) (*sptr & valueMask);
+ if (r < s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_LEQUAL:
+ r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
+ s = (GLstencil) (*sptr & valueMask);
+ if (r <= s) {
+ /* pass */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_GREATER:
+ r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
+ s = (GLstencil) (*sptr & valueMask);
+ if (r > s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_GEQUAL:
+ r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
+ s = (GLstencil) (*sptr & valueMask);
+ if (r >= s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_EQUAL:
+ r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
+ s = (GLstencil) (*sptr & valueMask);
+ if (r == s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_NOTEQUAL:
+ r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
+ s = (GLstencil) (*sptr & valueMask);
+ if (r != s) {
+ /* passed */
+ fail[i] = 0;
+ }
+ else {
+ fail[i] = 1;
+ mask[i] = 0;
+ }
+ }
+ else {
+ fail[i] = 0;
+ }
+ }
+ break;
+ case GL_ALWAYS:
+ /* always pass */
+ for (i=0;i<n;i++) {
+ fail[i] = 0;
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad stencil func in gl_stencil_pixels");
+ return 0;
+ }
+
+ if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
+ apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc[face],
+ face, fail );
+ }
+
+ return !allfail;
+}
+
+
+
+
+/**
+ * Apply stencil and depth testing to an array of pixels.
+ * This is used both for software and hardware stencil buffers.
+ *
+ * The comments in this function are a bit sparse but the code is
+ * almost identical to stencil_and_ztest_span(), which is well
+ * commented.
+ *
+ * Input: n - number of pixels in the array
+ * x, y - array of [n] pixel positions
+ * z - array [n] of z values
+ * mask - array [n] of flags (1=test this pixel, 0=skip the pixel)
+ * Output: mask - array [n] of flags (1=stencil and depth test passed)
+ * Return: GL_FALSE - all fragments failed the testing
+ * GL_TRUE - one or more fragments passed the testing
+ */
+static GLboolean
+stencil_and_ztest_pixels( struct gl_context *ctx, SWspan *span, GLuint face )
+{
+ GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ const GLuint n = span->end;
+ const GLint *x = span->array->x;
+ const GLint *y = span->array->y;
+ GLubyte *mask = span->array->mask;
+
+ ASSERT(span->arrayMask & SPAN_XY);
+ ASSERT(ctx->Stencil.Enabled);
+ ASSERT(n <= MAX_WIDTH);
+
+ if (!rb->GetPointer(ctx, rb, 0, 0)) {
+ /* No direct access */
+ GLstencil stencil[MAX_WIDTH];
+
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte));
+
+ memcpy(origMask, mask, n * sizeof(GLubyte));
+
+ (void) do_stencil_test(ctx, face, n, stencil, mask);
+
+ if (ctx->Depth.Test == GL_FALSE) {
+ apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
+ n, stencil, mask);
+ }
+ else {
+ GLubyte tmpMask[MAX_WIDTH];
+ memcpy(tmpMask, mask, n * sizeof(GLubyte));
+
+ _swrast_depth_test_span(ctx, span);
+
+ compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask);
+
+ if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
+ apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face,
+ n, stencil, failMask);
+ }
+ if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
+ apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
+ n, stencil, passMask);
+ }
+ }
+
+ /* Write updated stencil values into hardware stencil buffer */
+ rb->PutValues(ctx, rb, n, x, y, stencil, origMask);
+
+ return GL_TRUE;
+ }
+ else {
+ /* Direct access to stencil buffer */
+
+ if (stencil_test_pixels(ctx, face, n, x, y, mask) == GL_FALSE) {
+ /* all fragments failed the stencil test, we're done. */
+ return GL_FALSE;
+ }
+
+ if (ctx->Depth.Test==GL_FALSE) {
+ apply_stencil_op_to_pixels(ctx, n, x, y,
+ ctx->Stencil.ZPassFunc[face], face, mask);
+ }
+ else {
+ memcpy(origMask, mask, n * sizeof(GLubyte));
+
+ _swrast_depth_test_span(ctx, span);
+
+ compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
+
+ if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
+ apply_stencil_op_to_pixels(ctx, n, x, y,
+ ctx->Stencil.ZFailFunc[face],
+ face, failMask);
+ }
+ if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
+ apply_stencil_op_to_pixels(ctx, n, x, y,
+ ctx->Stencil.ZPassFunc[face],
+ face, passMask);
+ }
+ }
+
+ return GL_TRUE; /* one or more fragments passed both tests */
+ }
+}
+
+
+/**
+ * /return GL_TRUE = one or more fragments passed,
+ * GL_FALSE = all fragments failed.
+ */
+GLboolean
+_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
+{
+ const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
+
+ if (span->arrayMask & SPAN_XY)
+ return stencil_and_ztest_pixels(ctx, span, face);
+ else
+ return stencil_and_ztest_span(ctx, span, face);
+}
+
+
+#if 0
+GLuint
+clip_span(GLuint bufferWidth, GLuint bufferHeight,
+ GLint x, GLint y, GLuint *count)
+{
+ GLuint n = *count;
+ GLuint skipPixels = 0;
+
+ if (y < 0 || y >= bufferHeight || x + n <= 0 || x >= bufferWidth) {
+ /* totally out of bounds */
+ n = 0;
+ }
+ else {
+ /* left clip */
+ if (x < 0) {
+ skipPixels = -x;
+ x = 0;
+ n -= skipPixels;
+ }
+ /* right clip */
+ if (x + n > bufferWidth) {
+ GLint dx = x + n - bufferWidth;
+ n -= dx;
+ }
+ }
+
+ *count = n;
+
+ return skipPixels;
+}
+#endif
+
+
+/**
+ * Return a span of stencil values from the stencil buffer.
+ * Used for glRead/CopyPixels
+ * Input: n - how many pixels
+ * x,y - location of first pixel
+ * Output: stencil - the array of stencil values
+ */
+void
+_swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLstencil stencil[])
+{
+ if (y < 0 || y >= (GLint) rb->Height ||
+ x + n <= 0 || x >= (GLint) rb->Width) {
+ /* span is completely outside framebuffer */
+ return; /* undefined values OK */
+ }
+
+ if (x < 0) {
+ GLint dx = -x;
+ x = 0;
+ n -= dx;
+ stencil += dx;
+ }
+ if (x + n > (GLint) rb->Width) {
+ GLint dx = x + n - rb->Width;
+ n -= dx;
+ }
+ if (n <= 0) {
+ return;
+ }
+
+ rb->GetRow(ctx, rb, n, x, y, stencil);
+}
+
+
+
+/**
+ * Write a span of stencil values to the stencil buffer. This function
+ * applies the stencil write mask when needed.
+ * Used for glDraw/CopyPixels
+ * Input: n - how many pixels
+ * x, y - location of first pixel
+ * stencil - the array of stencil values
+ */
+void
+_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
+ const GLstencil stencil[] )
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
+ const GLuint stencilMask = ctx->Stencil.WriteMask[0];
+
+ if (y < 0 || y >= (GLint) rb->Height ||
+ x + n <= 0 || x >= (GLint) rb->Width) {
+ /* span is completely outside framebuffer */
+ return; /* undefined values OK */
+ }
+ if (x < 0) {
+ GLint dx = -x;
+ x = 0;
+ n -= dx;
+ stencil += dx;
+ }
+ if (x + n > (GLint) rb->Width) {
+ GLint dx = x + n - rb->Width;
+ n -= dx;
+ }
+ if (n <= 0) {
+ return;
+ }
+
+ if ((stencilMask & stencilMax) != stencilMax) {
+ /* need to apply writemask */
+ GLstencil destVals[MAX_WIDTH], newVals[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, n, x, y, destVals);
+ for (i = 0; i < n; i++) {
+ newVals[i]
+ = (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask);
+ }
+ rb->PutRow(ctx, rb, n, x, y, newVals, NULL);
+ }
+ else {
+ rb->PutRow(ctx, rb, n, x, y, stencil, NULL);
+ }
+}
+
+
+
+/**
+ * Clear the stencil buffer.
+ */
+void
+_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
+{
+ const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
+ const GLuint mask = ctx->Stencil.WriteMask[0];
+ const GLuint invMask = ~mask;
+ const GLuint clearVal = (ctx->Stencil.Clear & mask);
+ const GLuint stencilMax = (1 << stencilBits) - 1;
+ GLint x, y, width, height;
+
+ if (!rb || mask == 0)
+ return;
+
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE ||
+ rb->DataType == GL_UNSIGNED_SHORT);
+
+ ASSERT(rb->_BaseFormat == GL_STENCIL_INDEX);
+
+ /* compute region to clear */
+ x = ctx->DrawBuffer->_Xmin;
+ y = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* Direct buffer access */
+ if ((mask & stencilMax) != stencilMax) {
+ /* need to mask the clear */
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLubyte *stencil = (GLubyte*) rb->GetPointer(ctx, rb, x, y + i);
+ for (j = 0; j < width; j++) {
+ stencil[j] = (stencil[j] & invMask) | clearVal;
+ }
+ }
+ }
+ else {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLushort *stencil = (GLushort*) rb->GetPointer(ctx, rb, x, y + i);
+ for (j = 0; j < width; j++) {
+ stencil[j] = (stencil[j] & invMask) | clearVal;
+ }
+ }
+ }
+ }
+ else {
+ /* no bit masking */
+ if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) {
+ /* optimized case */
+ /* Note: bottom-to-top raster assumed! */
+ GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y);
+ GLuint len = width * height * sizeof(GLubyte);
+ memset(stencil, clearVal, len);
+ }
+ else {
+ /* general case */
+ GLint i;
+ for (i = 0; i < height; i++) {
+ GLvoid *stencil = rb->GetPointer(ctx, rb, x, y + i);
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ memset(stencil, clearVal, width);
+ }
+ else {
+ _mesa_memset16((short unsigned int*) stencil, clearVal, width);
+ }
+ }
+ }
+ }
+ }
+ else {
+ /* no direct access */
+ if ((mask & stencilMax) != stencilMax) {
+ /* need to mask the clear */
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLubyte stencil[MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, x, y + i, stencil);
+ for (j = 0; j < width; j++) {
+ stencil[j] = (stencil[j] & invMask) | clearVal;
+ }
+ rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL);
+ }
+ }
+ else {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLushort stencil[MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, x, y + i, stencil);
+ for (j = 0; j < width; j++) {
+ stencil[j] = (stencil[j] & invMask) | clearVal;
+ }
+ rb->PutRow(ctx, rb, width, x, y + i, stencil, NULL);
+ }
+ }
+ }
+ else {
+ /* no bit masking */
+ const GLubyte clear8 = (GLubyte) clearVal;
+ const GLushort clear16 = (GLushort) clearVal;
+ const void *clear;
+ GLint i;
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ clear = &clear8;
+ }
+ else {
+ clear = &clear16;
+ }
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, clear, NULL);
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_stencil.h b/mesalib/src/mesa/swrast/s_stencil.h
index c076ebbe2..0bcfb799f 100644
--- a/mesalib/src/mesa/swrast/s_stencil.h
+++ b/mesalib/src/mesa/swrast/s_stencil.h
@@ -1,53 +1,53 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_STENCIL_H
-#define S_STENCIL_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-
-extern GLboolean
-_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span);
-
-
-extern void
-_swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLstencil stencil[]);
-
-
-extern void
-_swrast_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
- const GLstencil stencil[] );
-
-
-extern void
-_swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_STENCIL_H
+#define S_STENCIL_H
+
+
+#include "main/mtypes.h"
+#include "s_span.h"
+
+
+
+extern GLboolean
+_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span);
+
+
+extern void
+_swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLstencil stencil[]);
+
+
+extern void
+_swrast_write_stencil_span( struct gl_context *ctx, GLint n, GLint x, GLint y,
+ const GLstencil stencil[] );
+
+
+extern void
+_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c
index 2ac0aaa24..672cd77bf 100644
--- a/mesalib/src/mesa/swrast/s_texcombine.c
+++ b/mesalib/src/mesa/swrast/s_texcombine.c
@@ -1,709 +1,742 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/image.h"
-#include "main/imports.h"
-#include "program/prog_instruction.h"
-
-#include "s_context.h"
-#include "s_texcombine.h"
-
-
-/**
- * Pointer to array of float[4]
- * This type makes the code below more concise and avoids a lot of casting.
- */
-typedef float (*float4_array)[4];
-
-
-/**
- * Return array of texels for given unit.
- */
-static INLINE float4_array
-get_texel_array(SWcontext *swrast, GLuint unit)
-{
- return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4);
-}
-
-
-
-/**
- * Do texture application for:
- * GL_EXT_texture_env_combine
- * GL_ARB_texture_env_combine
- * GL_EXT_texture_env_dot3
- * GL_ARB_texture_env_dot3
- * GL_ATI_texture_env_combine3
- * GL_NV_texture_env_combine4
- * conventional GL texture env modes
- *
- * \param ctx rendering context
- * \param unit the texture combiner unit
- * \param n number of fragments to process (span width)
- * \param primary_rgba incoming fragment color array
- * \param texelBuffer pointer to texel colors for all texture units
- *
- * \param rgba incoming/result fragment colors
- */
-static void
-texture_combine( GLcontext *ctx, GLuint unit, GLuint n,
- const float4_array primary_rgba,
- const GLfloat *texelBuffer,
- GLchan (*rgbaChan)[4] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
- const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
- float4_array argRGB[MAX_COMBINER_TERMS];
- float4_array argA[MAX_COMBINER_TERMS];
- const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB);
- const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA);
- const GLuint numArgsRGB = combine->_NumArgsRGB;
- const GLuint numArgsA = combine->_NumArgsA;
- GLfloat ccolor[MAX_COMBINER_TERMS][MAX_WIDTH][4]; /* temp color buffers */
- GLfloat rgba[MAX_WIDTH][4];
- GLuint i, term;
-
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
- }
-
- /*
- printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
- combine->ModeRGB,
- combine->ModeA,
- combine->SourceRGB[0],
- combine->SourceA[0],
- combine->SourceRGB[1],
- combine->SourceA[1]);
- */
-
- /*
- * Do operand setup for up to 4 operands. Loop over the terms.
- */
- for (term = 0; term < numArgsRGB; term++) {
- const GLenum srcRGB = combine->SourceRGB[term];
- const GLenum operandRGB = combine->OperandRGB[term];
-
- switch (srcRGB) {
- case GL_TEXTURE:
- argRGB[term] = get_texel_array(swrast, unit);
- break;
- case GL_PRIMARY_COLOR:
- argRGB[term] = primary_rgba;
- break;
- case GL_PREVIOUS:
- argRGB[term] = rgba;
- break;
- case GL_CONSTANT:
- {
- float4_array c = ccolor[term];
- GLfloat red = textureUnit->EnvColor[0];
- GLfloat green = textureUnit->EnvColor[1];
- GLfloat blue = textureUnit->EnvColor[2];
- GLfloat alpha = textureUnit->EnvColor[3];
- for (i = 0; i < n; i++) {
- ASSIGN_4V(c[i], red, green, blue, alpha);
- }
- argRGB[term] = ccolor[term];
- }
- break;
- /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
- */
- case GL_ZERO:
- {
- float4_array c = ccolor[term];
- for (i = 0; i < n; i++) {
- ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
- }
- argRGB[term] = ccolor[term];
- }
- break;
- case GL_ONE:
- {
- float4_array c = ccolor[term];
- for (i = 0; i < n; i++) {
- ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
- }
- argRGB[term] = ccolor[term];
- }
- break;
- default:
- /* ARB_texture_env_crossbar source */
- {
- const GLuint srcUnit = srcRGB - GL_TEXTURE0;
- ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
- if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
- return;
- argRGB[term] = get_texel_array(swrast, srcUnit);
- }
- }
-
- if (operandRGB != GL_SRC_COLOR) {
- float4_array src = argRGB[term];
- float4_array dst = ccolor[term];
-
- /* point to new arg[term] storage */
- argRGB[term] = ccolor[term];
-
- switch (operandRGB) {
- case GL_ONE_MINUS_SRC_COLOR:
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] = 1.0F - src[i][RCOMP];
- dst[i][GCOMP] = 1.0F - src[i][GCOMP];
- dst[i][BCOMP] = 1.0F - src[i][BCOMP];
- }
- break;
- case GL_SRC_ALPHA:
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = src[i][ACOMP];
- }
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- for (i = 0; i < n; i++) {
- dst[i][RCOMP] =
- dst[i][GCOMP] =
- dst[i][BCOMP] = 1.0F - src[i][ACOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "Bad operandRGB");
- }
- }
- }
-
- /*
- * Set up the argA[term] pointers
- */
- for (term = 0; term < numArgsA; term++) {
- const GLenum srcA = combine->SourceA[term];
- const GLenum operandA = combine->OperandA[term];
-
- switch (srcA) {
- case GL_TEXTURE:
- argA[term] = get_texel_array(swrast, unit);
- break;
- case GL_PRIMARY_COLOR:
- argA[term] = primary_rgba;
- break;
- case GL_PREVIOUS:
- argA[term] = rgba;
- break;
- case GL_CONSTANT:
- {
- float4_array c = ccolor[term];
- GLfloat alpha = textureUnit->EnvColor[3];
- for (i = 0; i < n; i++)
- c[i][ACOMP] = alpha;
- argA[term] = ccolor[term];
- }
- break;
- /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
- */
- case GL_ZERO:
- {
- float4_array c = ccolor[term];
- for (i = 0; i < n; i++)
- c[i][ACOMP] = 0.0F;
- argA[term] = ccolor[term];
- }
- break;
- case GL_ONE:
- {
- float4_array c = ccolor[term];
- for (i = 0; i < n; i++)
- c[i][ACOMP] = 1.0F;
- argA[term] = ccolor[term];
- }
- break;
- default:
- /* ARB_texture_env_crossbar source */
- {
- const GLuint srcUnit = srcA - GL_TEXTURE0;
- ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
- if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
- return;
- argA[term] = get_texel_array(swrast, srcUnit);
- }
- }
-
- if (operandA == GL_ONE_MINUS_SRC_ALPHA) {
- float4_array src = argA[term];
- float4_array dst = ccolor[term];
- argA[term] = ccolor[term];
- for (i = 0; i < n; i++) {
- dst[i][ACOMP] = 1.0F - src[i][ACOMP];
- }
- }
- }
-
- /* RGB channel combine */
- {
- float4_array arg0 = argRGB[0];
- float4_array arg1 = argRGB[1];
- float4_array arg2 = argRGB[2];
- float4_array arg3 = argRGB[3];
-
- switch (combine->ModeRGB) {
- case GL_REPLACE:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB;
- rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB;
- rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB;
- }
- break;
- case GL_MODULATE:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB;
- rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB;
- rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB;
- }
- break;
- case GL_ADD:
- if (textureUnit->EnvMode == GL_COMBINE4_NV) {
- /* (a * b) + (c * d) */
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
- arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
- arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
- arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB;
- }
- }
- else {
- /* 2-term addition */
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB;
- }
- }
- break;
- case GL_ADD_SIGNED:
- if (textureUnit->EnvMode == GL_COMBINE4_NV) {
- /* (a * b) + (c * d) - 0.5 */
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
- arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
- arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
- arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB;
- }
- }
- break;
- case GL_INTERPOLATE:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
- arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
- arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
- arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB;
- }
- break;
- case GL_SUBTRACT:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB;
- }
- break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- /* Do not scale the result by 1 2 or 4 */
- for (i = 0; i < n; i++) {
- GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
- (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
- (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
- * 4.0F;
- dot = CLAMP(dot, 0.0F, 1.0F);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
- }
- break;
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- /* DO scale the result by 1 2 or 4 */
- for (i = 0; i < n; i++) {
- GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
- (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
- (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
- * 4.0F * scaleRGB;
- dot = CLAMP(dot, 0.0F, 1.0F);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
- }
- break;
- case GL_MODULATE_ADD_ATI:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
- arg1[i][RCOMP]) * scaleRGB;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
- arg1[i][GCOMP]) * scaleRGB;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
- arg1[i][BCOMP]) * scaleRGB;
- }
- break;
- case GL_MODULATE_SIGNED_ADD_ATI:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
- arg1[i][RCOMP] - 0.5F) * scaleRGB;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
- arg1[i][GCOMP] - 0.5F) * scaleRGB;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
- arg1[i][BCOMP] - 0.5F) * scaleRGB;
- }
- break;
- case GL_MODULATE_SUBTRACT_ATI:
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
- arg1[i][RCOMP]) * scaleRGB;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
- arg1[i][GCOMP]) * scaleRGB;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
- arg1[i][BCOMP]) * scaleRGB;
- }
- break;
- case GL_BUMP_ENVMAP_ATI:
- /* this produces a fixed rgba color, and the coord calc is done elsewhere */
- for (i = 0; i < n; i++) {
- /* rgba result is 0,0,0,1 */
- rgba[i][RCOMP] = 0.0;
- rgba[i][GCOMP] = 0.0;
- rgba[i][BCOMP] = 0.0;
- rgba[i][ACOMP] = 1.0;
- }
- return; /* no alpha processing */
- default:
- _mesa_problem(ctx, "invalid combine mode");
- }
- }
-
- /* Alpha channel combine */
- {
- float4_array arg0 = argA[0];
- float4_array arg1 = argA[1];
- float4_array arg2 = argA[2];
- float4_array arg3 = argA[3];
-
- switch (combine->ModeA) {
- case GL_REPLACE:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA;
- }
- break;
- case GL_MODULATE:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA;
- }
- break;
- case GL_ADD:
- if (textureUnit->EnvMode == GL_COMBINE4_NV) {
- /* (a * b) + (c * d) */
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
- arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA;
- }
- }
- else {
- /* two-term add */
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA;
- }
- }
- break;
- case GL_ADD_SIGNED:
- if (textureUnit->EnvMode == GL_COMBINE4_NV) {
- /* (a * b) + (c * d) - 0.5 */
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
- arg2[i][ACOMP] * arg3[i][ACOMP] -
- 0.5F) * scaleA;
- }
- }
- else {
- /* a + b - 0.5 */
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA;
- }
- }
- break;
- case GL_INTERPOLATE:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
- arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
- * scaleA;
- }
- break;
- case GL_SUBTRACT:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA;
- }
- break;
- case GL_MODULATE_ADD_ATI:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
- + arg1[i][ACOMP]) * scaleA;
- }
- break;
- case GL_MODULATE_SIGNED_ADD_ATI:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
- arg1[i][ACOMP] - 0.5F) * scaleA;
- }
- break;
- case GL_MODULATE_SUBTRACT_ATI:
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
- - arg1[i][ACOMP]) * scaleA;
- }
- break;
- default:
- _mesa_problem(ctx, "invalid combine mode");
- }
- }
-
- /* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining.
- * This is kind of a kludge. It would have been better if the spec
- * were written such that the GL_COMBINE_ALPHA value could be set to
- * GL_DOT3.
- */
- if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
- combine->ModeRGB == GL_DOT3_RGBA) {
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = rgba[i][RCOMP];
- }
- }
-
- for (i = 0; i < n; i++) {
- UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
- }
-}
-
-
-/**
- * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
- * See GL_EXT_texture_swizzle.
- */
-static void
-swizzle_texels(GLuint swizzle, GLuint count, float4_array texels)
-{
- const GLuint swzR = GET_SWZ(swizzle, 0);
- const GLuint swzG = GET_SWZ(swizzle, 1);
- const GLuint swzB = GET_SWZ(swizzle, 2);
- const GLuint swzA = GET_SWZ(swizzle, 3);
- GLfloat vector[6];
- GLuint i;
-
- vector[SWIZZLE_ZERO] = 0;
- vector[SWIZZLE_ONE] = 1.0F;
-
- for (i = 0; i < count; i++) {
- vector[SWIZZLE_X] = texels[i][0];
- vector[SWIZZLE_Y] = texels[i][1];
- vector[SWIZZLE_Z] = texels[i][2];
- vector[SWIZZLE_W] = texels[i][3];
- texels[i][RCOMP] = vector[swzR];
- texels[i][GCOMP] = vector[swzG];
- texels[i][BCOMP] = vector[swzB];
- texels[i][ACOMP] = vector[swzA];
- }
-}
-
-
-/**
- * Apply texture mapping to a span of fragments.
- */
-void
-_swrast_texture_span( GLcontext *ctx, SWspan *span )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat primary_rgba[MAX_WIDTH][4];
- GLuint unit;
-
- ASSERT(span->end <= MAX_WIDTH);
-
- /*
- * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
- */
- if (swrast->_TextureCombinePrimary) {
- GLuint i;
- for (i = 0; i < span->end; i++) {
- primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
- primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
- primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
- primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
- }
- }
-
- /* First must sample all bump maps */
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- if (texUnit->_ReallyEnabled &&
- texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
- const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
- span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
- float4_array targetcoords =
- span->array->attribs[FRAG_ATTRIB_TEX0 +
- ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
-
- const struct gl_texture_object *curObj = texUnit->_Current;
- GLfloat *lambda = span->array->lambda[unit];
- float4_array texels = get_texel_array(swrast, unit);
- GLuint i;
- GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0];
- GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1];
- GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2];
- GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3];
-
- /* adjust texture lod (lambda) */
- if (span->arrayMask & SPAN_LAMBDA) {
- if (texUnit->LodBias + curObj->LodBias != 0.0F) {
- /* apply LOD bias, but don't clamp yet */
- const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
- -ctx->Const.MaxTextureLodBias,
- ctx->Const.MaxTextureLodBias);
- GLuint i;
- for (i = 0; i < span->end; i++) {
- lambda[i] += bias;
- }
- }
-
- if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
- /* apply LOD clamping to lambda */
- const GLfloat min = curObj->MinLod;
- const GLfloat max = curObj->MaxLod;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLfloat l = lambda[i];
- lambda[i] = CLAMP(l, min, max);
- }
- }
- }
-
- /* Sample the texture (span->end = number of fragments) */
- swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
- texcoords, lambda, texels );
-
- /* manipulate the span values of the bump target
- not sure this can work correctly even ignoring
- the problem that channel is unsigned */
- for (i = 0; i < span->end; i++) {
- targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] *
- rotMatrix01) / targetcoords[i][3];
- targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] *
- rotMatrix11) / targetcoords[i][3];
- }
- }
- }
-
- /*
- * Must do all texture sampling before combining in order to
- * accomodate GL_ARB_texture_env_crossbar.
- */
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->_ReallyEnabled &&
- texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
- const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
- span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
- const struct gl_texture_object *curObj = texUnit->_Current;
- GLfloat *lambda = span->array->lambda[unit];
- float4_array texels = get_texel_array(swrast, unit);
-
- /* adjust texture lod (lambda) */
- if (span->arrayMask & SPAN_LAMBDA) {
- if (texUnit->LodBias + curObj->LodBias != 0.0F) {
- /* apply LOD bias, but don't clamp yet */
- const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
- -ctx->Const.MaxTextureLodBias,
- ctx->Const.MaxTextureLodBias);
- GLuint i;
- for (i = 0; i < span->end; i++) {
- lambda[i] += bias;
- }
- }
-
- if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
- /* apply LOD clamping to lambda */
- const GLfloat min = curObj->MinLod;
- const GLfloat max = curObj->MaxLod;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLfloat l = lambda[i];
- lambda[i] = CLAMP(l, min, max);
- }
- }
- }
-
- /* Sample the texture (span->end = number of fragments) */
- swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
- texcoords, lambda, texels );
-
- /* GL_SGI_texture_color_table */
- if (texUnit->ColorTableEnabled) {
- _mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels);
- }
-
- /* GL_EXT_texture_swizzle */
- if (curObj->_Swizzle != SWIZZLE_NOOP) {
- swizzle_texels(curObj->_Swizzle, span->end, texels);
- }
- }
- }
-
- /*
- * OK, now apply the texture (aka texture combine/blend).
- * We modify the span->color.rgba values.
- */
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- texture_combine( ctx, unit, span->end,
- primary_rgba,
- swrast->TexelBuffer,
- span->array->rgba );
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+#include "main/pixeltransfer.h"
+#include "program/prog_instruction.h"
+
+#include "s_context.h"
+#include "s_texcombine.h"
+
+
+/**
+ * Pointer to array of float[4]
+ * This type makes the code below more concise and avoids a lot of casting.
+ */
+typedef float (*float4_array)[4];
+
+
+/**
+ * Return array of texels for given unit.
+ */
+static INLINE float4_array
+get_texel_array(SWcontext *swrast, GLuint unit)
+{
+ return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4);
+}
+
+
+
+/**
+ * Do texture application for:
+ * GL_EXT_texture_env_combine
+ * GL_ARB_texture_env_combine
+ * GL_EXT_texture_env_dot3
+ * GL_ARB_texture_env_dot3
+ * GL_ATI_texture_env_combine3
+ * GL_NV_texture_env_combine4
+ * conventional GL texture env modes
+ *
+ * \param ctx rendering context
+ * \param unit the texture combiner unit
+ * \param n number of fragments to process (span width)
+ * \param primary_rgba incoming fragment color array
+ * \param texelBuffer pointer to texel colors for all texture units
+ *
+ * \param rgba incoming/result fragment colors
+ */
+static void
+texture_combine( struct gl_context *ctx, GLuint unit, GLuint n,
+ const float4_array primary_rgba,
+ const GLfloat *texelBuffer,
+ GLchan (*rgbaChan)[4] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
+ const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
+ float4_array argRGB[MAX_COMBINER_TERMS];
+ float4_array argA[MAX_COMBINER_TERMS];
+ const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB);
+ const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA);
+ const GLuint numArgsRGB = combine->_NumArgsRGB;
+ const GLuint numArgsA = combine->_NumArgsA;
+ float4_array ccolor[4], rgba;
+ GLuint i, term;
+
+ /* alloc temp pixel buffers */
+ rgba = (float4_array) malloc(4 * n * sizeof(GLfloat));
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
+ return;
+ }
+
+ for (i = 0; i < numArgsRGB || i < numArgsA; i++) {
+ ccolor[i] = (float4_array) malloc(4 * n * sizeof(GLfloat));
+ if (!ccolor[i]) {
+ while (i) {
+ free(ccolor[i]);
+ i--;
+ }
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
+ return;
+ }
+ }
+
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
+
+ /*
+ printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
+ combine->ModeRGB,
+ combine->ModeA,
+ combine->SourceRGB[0],
+ combine->SourceA[0],
+ combine->SourceRGB[1],
+ combine->SourceA[1]);
+ */
+
+ /*
+ * Do operand setup for up to 4 operands. Loop over the terms.
+ */
+ for (term = 0; term < numArgsRGB; term++) {
+ const GLenum srcRGB = combine->SourceRGB[term];
+ const GLenum operandRGB = combine->OperandRGB[term];
+
+ switch (srcRGB) {
+ case GL_TEXTURE:
+ argRGB[term] = get_texel_array(swrast, unit);
+ break;
+ case GL_PRIMARY_COLOR:
+ argRGB[term] = primary_rgba;
+ break;
+ case GL_PREVIOUS:
+ argRGB[term] = rgba;
+ break;
+ case GL_CONSTANT:
+ {
+ float4_array c = ccolor[term];
+ GLfloat red = textureUnit->EnvColor[0];
+ GLfloat green = textureUnit->EnvColor[1];
+ GLfloat blue = textureUnit->EnvColor[2];
+ GLfloat alpha = textureUnit->EnvColor[3];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], red, green, blue, alpha);
+ }
+ argRGB[term] = ccolor[term];
+ }
+ break;
+ /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
+ */
+ case GL_ZERO:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ argRGB[term] = ccolor[term];
+ }
+ break;
+ case GL_ONE:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
+ }
+ argRGB[term] = ccolor[term];
+ }
+ break;
+ default:
+ /* ARB_texture_env_crossbar source */
+ {
+ const GLuint srcUnit = srcRGB - GL_TEXTURE0;
+ ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
+ if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ goto end;
+ argRGB[term] = get_texel_array(swrast, srcUnit);
+ }
+ }
+
+ if (operandRGB != GL_SRC_COLOR) {
+ float4_array src = argRGB[term];
+ float4_array dst = ccolor[term];
+
+ /* point to new arg[term] storage */
+ argRGB[term] = ccolor[term];
+
+ switch (operandRGB) {
+ case GL_ONE_MINUS_SRC_COLOR:
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = 1.0F - src[i][RCOMP];
+ dst[i][GCOMP] = 1.0F - src[i][GCOMP];
+ dst[i][BCOMP] = 1.0F - src[i][BCOMP];
+ }
+ break;
+ case GL_SRC_ALPHA:
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = src[i][ACOMP];
+ }
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 1.0F - src[i][ACOMP];
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad operandRGB");
+ }
+ }
+ }
+
+ /*
+ * Set up the argA[term] pointers
+ */
+ for (term = 0; term < numArgsA; term++) {
+ const GLenum srcA = combine->SourceA[term];
+ const GLenum operandA = combine->OperandA[term];
+
+ switch (srcA) {
+ case GL_TEXTURE:
+ argA[term] = get_texel_array(swrast, unit);
+ break;
+ case GL_PRIMARY_COLOR:
+ argA[term] = primary_rgba;
+ break;
+ case GL_PREVIOUS:
+ argA[term] = rgba;
+ break;
+ case GL_CONSTANT:
+ {
+ float4_array c = ccolor[term];
+ GLfloat alpha = textureUnit->EnvColor[3];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = alpha;
+ argA[term] = ccolor[term];
+ }
+ break;
+ /* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
+ */
+ case GL_ZERO:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 0.0F;
+ argA[term] = ccolor[term];
+ }
+ break;
+ case GL_ONE:
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 1.0F;
+ argA[term] = ccolor[term];
+ }
+ break;
+ default:
+ /* ARB_texture_env_crossbar source */
+ {
+ const GLuint srcUnit = srcA - GL_TEXTURE0;
+ ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
+ if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
+ goto end;
+ argA[term] = get_texel_array(swrast, srcUnit);
+ }
+ }
+
+ if (operandA == GL_ONE_MINUS_SRC_ALPHA) {
+ float4_array src = argA[term];
+ float4_array dst = ccolor[term];
+ argA[term] = ccolor[term];
+ for (i = 0; i < n; i++) {
+ dst[i][ACOMP] = 1.0F - src[i][ACOMP];
+ }
+ }
+ }
+
+ /* RGB channel combine */
+ {
+ float4_array arg0 = argRGB[0];
+ float4_array arg1 = argRGB[1];
+ float4_array arg2 = argRGB[2];
+ float4_array arg3 = argRGB[3];
+
+ switch (combine->ModeRGB) {
+ case GL_REPLACE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB;
+ }
+ break;
+ case GL_MODULATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB;
+ }
+ break;
+ case GL_ADD:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB;
+ }
+ }
+ else {
+ /* 2-term addition */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB;
+ }
+ }
+ break;
+ case GL_ADD_SIGNED:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB;
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB;
+ }
+ }
+ break;
+ case GL_INTERPOLATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
+ arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
+ arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
+ arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB;
+ }
+ break;
+ case GL_SUBTRACT:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB;
+ }
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ /* Do not scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
+ (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
+ (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
+ * 4.0F;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
+ }
+ break;
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ /* DO scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
+ (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
+ (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
+ * 4.0F * scaleRGB;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
+ }
+ break;
+ case GL_MODULATE_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP]) * scaleRGB;
+ }
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP] - 0.5F) * scaleRGB;
+ }
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
+ arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
+ arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
+ arg1[i][BCOMP]) * scaleRGB;
+ }
+ break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* this produces a fixed rgba color, and the coord calc is done elsewhere */
+ for (i = 0; i < n; i++) {
+ /* rgba result is 0,0,0,1 */
+ rgba[i][RCOMP] = 0.0;
+ rgba[i][GCOMP] = 0.0;
+ rgba[i][BCOMP] = 0.0;
+ rgba[i][ACOMP] = 1.0;
+ }
+ goto end; /* no alpha processing */
+ default:
+ _mesa_problem(ctx, "invalid combine mode");
+ }
+ }
+
+ /* Alpha channel combine */
+ {
+ float4_array arg0 = argA[0];
+ float4_array arg1 = argA[1];
+ float4_array arg2 = argA[2];
+ float4_array arg3 = argA[3];
+
+ switch (combine->ModeA) {
+ case GL_REPLACE:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA;
+ }
+ break;
+ case GL_MODULATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA;
+ }
+ break;
+ case GL_ADD:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+ arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA;
+ }
+ }
+ else {
+ /* two-term add */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA;
+ }
+ }
+ break;
+ case GL_ADD_SIGNED:
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+ arg2[i][ACOMP] * arg3[i][ACOMP] -
+ 0.5F) * scaleA;
+ }
+ }
+ else {
+ /* a + b - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA;
+ }
+ }
+ break;
+ case GL_INTERPOLATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
+ arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
+ * scaleA;
+ }
+ break;
+ case GL_SUBTRACT:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA;
+ }
+ break;
+ case GL_MODULATE_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ + arg1[i][ACOMP]) * scaleA;
+ }
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
+ arg1[i][ACOMP] - 0.5F) * scaleA;
+ }
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ - arg1[i][ACOMP]) * scaleA;
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "invalid combine mode");
+ }
+ }
+
+ /* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining.
+ * This is kind of a kludge. It would have been better if the spec
+ * were written such that the GL_COMBINE_ALPHA value could be set to
+ * GL_DOT3.
+ */
+ if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
+ combine->ModeRGB == GL_DOT3_RGBA) {
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = rgba[i][RCOMP];
+ }
+ }
+
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
+
+end:
+ for (i = 0; i < numArgsRGB || i < numArgsA; i++) {
+ free(ccolor[i]);
+ }
+ free(rgba);
+}
+
+
+/**
+ * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
+ * See GL_EXT_texture_swizzle.
+ */
+static void
+swizzle_texels(GLuint swizzle, GLuint count, float4_array texels)
+{
+ const GLuint swzR = GET_SWZ(swizzle, 0);
+ const GLuint swzG = GET_SWZ(swizzle, 1);
+ const GLuint swzB = GET_SWZ(swizzle, 2);
+ const GLuint swzA = GET_SWZ(swizzle, 3);
+ GLfloat vector[6];
+ GLuint i;
+
+ vector[SWIZZLE_ZERO] = 0;
+ vector[SWIZZLE_ONE] = 1.0F;
+
+ for (i = 0; i < count; i++) {
+ vector[SWIZZLE_X] = texels[i][0];
+ vector[SWIZZLE_Y] = texels[i][1];
+ vector[SWIZZLE_Z] = texels[i][2];
+ vector[SWIZZLE_W] = texels[i][3];
+ texels[i][RCOMP] = vector[swzR];
+ texels[i][GCOMP] = vector[swzG];
+ texels[i][BCOMP] = vector[swzB];
+ texels[i][ACOMP] = vector[swzA];
+ }
+}
+
+
+/**
+ * Apply texture mapping to a span of fragments.
+ */
+void
+_swrast_texture_span( struct gl_context *ctx, SWspan *span )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ float4_array primary_rgba;
+ GLuint unit;
+
+ primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat));
+
+ if (!primary_rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span");
+ return;
+ }
+
+ ASSERT(span->end <= MAX_WIDTH);
+
+ /*
+ * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
+ */
+ if (swrast->_TextureCombinePrimary) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
+ primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
+ primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
+ primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
+ }
+ }
+
+ /* First must sample all bump maps */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (texUnit->_ReallyEnabled &&
+ texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ float4_array targetcoords =
+ span->array->attribs[FRAG_ATTRIB_TEX0 +
+ ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
+
+ const struct gl_texture_object *curObj = texUnit->_Current;
+ GLfloat *lambda = span->array->lambda[unit];
+ float4_array texels = get_texel_array(swrast, unit);
+ GLuint i;
+ GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0];
+ GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1];
+ GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2];
+ GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3];
+
+ /* adjust texture lod (lambda) */
+ if (span->arrayMask & SPAN_LAMBDA) {
+ if (texUnit->LodBias + curObj->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
+ -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ lambda[i] += bias;
+ }
+ }
+
+ if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
+ /* apply LOD clamping to lambda */
+ const GLfloat min = curObj->MinLod;
+ const GLfloat max = curObj->MaxLod;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLfloat l = lambda[i];
+ lambda[i] = CLAMP(l, min, max);
+ }
+ }
+ }
+
+ /* Sample the texture (span->end = number of fragments) */
+ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
+ texcoords, lambda, texels );
+
+ /* manipulate the span values of the bump target
+ not sure this can work correctly even ignoring
+ the problem that channel is unsigned */
+ for (i = 0; i < span->end; i++) {
+ targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] *
+ rotMatrix01) / targetcoords[i][3];
+ targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] *
+ rotMatrix11) / targetcoords[i][3];
+ }
+ }
+ }
+
+ /*
+ * Must do all texture sampling before combining in order to
+ * accomodate GL_ARB_texture_env_crossbar.
+ */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ if (texUnit->_ReallyEnabled &&
+ texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ const struct gl_texture_object *curObj = texUnit->_Current;
+ GLfloat *lambda = span->array->lambda[unit];
+ float4_array texels = get_texel_array(swrast, unit);
+
+ /* adjust texture lod (lambda) */
+ if (span->arrayMask & SPAN_LAMBDA) {
+ if (texUnit->LodBias + curObj->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
+ -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ lambda[i] += bias;
+ }
+ }
+
+ if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
+ /* apply LOD clamping to lambda */
+ const GLfloat min = curObj->MinLod;
+ const GLfloat max = curObj->MaxLod;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLfloat l = lambda[i];
+ lambda[i] = CLAMP(l, min, max);
+ }
+ }
+ }
+
+ /* Sample the texture (span->end = number of fragments) */
+ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
+ texcoords, lambda, texels );
+
+ /* GL_SGI_texture_color_table */
+ if (texUnit->ColorTableEnabled) {
+ _mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels);
+ }
+
+ /* GL_EXT_texture_swizzle */
+ if (curObj->_Swizzle != SWIZZLE_NOOP) {
+ swizzle_texels(curObj->_Swizzle, span->end, texels);
+ }
+ }
+ }
+
+ /*
+ * OK, now apply the texture (aka texture combine/blend).
+ * We modify the span->color.rgba values.
+ */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ texture_combine( ctx, unit, span->end,
+ primary_rgba,
+ swrast->TexelBuffer,
+ span->array->rgba );
+ }
+ }
+
+ free(primary_rgba);
+}
diff --git a/mesalib/src/mesa/swrast/s_texcombine.h b/mesalib/src/mesa/swrast/s_texcombine.h
index 4f5dfbe1a..3897acd69 100644
--- a/mesalib/src/mesa/swrast/s_texcombine.h
+++ b/mesalib/src/mesa/swrast/s_texcombine.h
@@ -1,36 +1,37 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_TEXCOMBINE_H
-#define S_TEXCOMBINE_H
-
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-extern void
-_swrast_texture_span( GLcontext *ctx, SWspan *span );
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_TEXCOMBINE_H
+#define S_TEXCOMBINE_H
+
+
+#include "s_span.h"
+
+struct gl_context;
+
+extern void
+_swrast_texture_span( struct gl_context *ctx, SWspan *span );
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c
index 3fc554c5a..f39bd8a38 100644
--- a/mesalib/src/mesa/swrast/s_texfilter.c
+++ b/mesalib/src/mesa/swrast/s_texfilter.c
@@ -1,3300 +1,3312 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/imports.h"
-#include "main/texformat.h"
-
-#include "s_context.h"
-#include "s_texfilter.h"
-
-
-/*
- * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes
- * see 1-pixel bands of improperly weighted linear-filtered textures.
- * The tests/texwrap.c demo is a good test.
- * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0.
- * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x).
- */
-#define FRAC(f) ((f) - IFLOOR(f))
-
-
-
-/**
- * Linear interpolation macro
- */
-#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
-
-
-/**
- * Do 2D/biliner interpolation of float values.
- * v00, v10, v01 and v11 are typically four texture samples in a square/box.
- * a and b are the horizontal and vertical interpolants.
- * It's important that this function is inlined when compiled with
- * optimization! If we find that's not true on some systems, convert
- * to a macro.
- */
-static INLINE GLfloat
-lerp_2d(GLfloat a, GLfloat b,
- GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
-{
- const GLfloat temp0 = LERP(a, v00, v10);
- const GLfloat temp1 = LERP(a, v01, v11);
- return LERP(b, temp0, temp1);
-}
-
-
-/**
- * Do 3D/trilinear interpolation of float values.
- * \sa lerp_2d
- */
-static INLINE GLfloat
-lerp_3d(GLfloat a, GLfloat b, GLfloat c,
- GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110,
- GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111)
-{
- const GLfloat temp00 = LERP(a, v000, v100);
- const GLfloat temp10 = LERP(a, v010, v110);
- const GLfloat temp01 = LERP(a, v001, v101);
- const GLfloat temp11 = LERP(a, v011, v111);
- const GLfloat temp0 = LERP(b, temp00, temp10);
- const GLfloat temp1 = LERP(b, temp01, temp11);
- return LERP(c, temp0, temp1);
-}
-
-
-/**
- * Do linear interpolation of colors.
- */
-static INLINE void
-lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4])
-{
- result[0] = LERP(t, a[0], b[0]);
- result[1] = LERP(t, a[1], b[1]);
- result[2] = LERP(t, a[2], b[2]);
- result[3] = LERP(t, a[3], b[3]);
-}
-
-
-/**
- * Do bilinear interpolation of colors.
- */
-static INLINE void
-lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b,
- const GLfloat t00[4], const GLfloat t10[4],
- const GLfloat t01[4], const GLfloat t11[4])
-{
- result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]);
- result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]);
- result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]);
- result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]);
-}
-
-
-/**
- * Do trilinear interpolation of colors.
- */
-static INLINE void
-lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c,
- const GLfloat t000[4], const GLfloat t100[4],
- const GLfloat t010[4], const GLfloat t110[4],
- const GLfloat t001[4], const GLfloat t101[4],
- const GLfloat t011[4], const GLfloat t111[4])
-{
- GLuint k;
- /* compiler should unroll these short loops */
- for (k = 0; k < 4; k++) {
- result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k],
- t001[k], t101[k], t011[k], t111[k]);
- }
-}
-
-
-/**
- * If A is a signed integer, A % B doesn't give the right value for A < 0
- * (in terms of texture repeat). Just casting to unsigned fixes that.
- */
-#define REMAINDER(A, B) (((A) + (B) * 1024) % (B))
-
-
-/**
- * Used to compute texel locations for linear sampling.
- * Input:
- * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
- * s = texcoord in [0,1]
- * size = width (or height or depth) of texture
- * Output:
- * i0, i1 = returns two nearest texel indexes
- * weight = returns blend factor between texels
- */
-static INLINE void
-linear_texel_locations(GLenum wrapMode,
- const struct gl_texture_image *img,
- GLint size, GLfloat s,
- GLint *i0, GLint *i1, GLfloat *weight)
-{
- GLfloat u;
- switch (wrapMode) {
- case GL_REPEAT:
- u = s * size - 0.5F;
- if (img->_IsPowerOfTwo) {
- *i0 = IFLOOR(u) & (size - 1);
- *i1 = (*i0 + 1) & (size - 1);
- }
- else {
- *i0 = REMAINDER(IFLOOR(u), size);
- *i1 = REMAINDER(*i0 + 1, size);
- }
- break;
- case GL_CLAMP_TO_EDGE:
- if (s <= 0.0F)
- u = 0.0F;
- else if (s >= 1.0F)
- u = (GLfloat) size;
- else
- u = s * size;
- u -= 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- if (*i0 < 0)
- *i0 = 0;
- if (*i1 >= (GLint) size)
- *i1 = size - 1;
- break;
- case GL_CLAMP_TO_BORDER:
- {
- const GLfloat min = -1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- if (s <= min)
- u = min * size;
- else if (s >= max)
- u = max * size;
- else
- u = s * size;
- u -= 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- }
- break;
- case GL_MIRRORED_REPEAT:
- {
- const GLint flr = IFLOOR(s);
- if (flr & 1)
- u = 1.0F - (s - (GLfloat) flr);
- else
- u = s - (GLfloat) flr;
- u = (u * size) - 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- if (*i0 < 0)
- *i0 = 0;
- if (*i1 >= (GLint) size)
- *i1 = size - 1;
- }
- break;
- case GL_MIRROR_CLAMP_EXT:
- u = FABSF(s);
- if (u >= 1.0F)
- u = (GLfloat) size;
- else
- u *= size;
- u -= 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- u = FABSF(s);
- if (u >= 1.0F)
- u = (GLfloat) size;
- else
- u *= size;
- u -= 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- if (*i0 < 0)
- *i0 = 0;
- if (*i1 >= (GLint) size)
- *i1 = size - 1;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- {
- const GLfloat min = -1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- u = FABSF(s);
- if (u <= min)
- u = min * size;
- else if (u >= max)
- u = max * size;
- else
- u *= size;
- u -= 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- }
- break;
- case GL_CLAMP:
- if (s <= 0.0F)
- u = 0.0F;
- else if (s >= 1.0F)
- u = (GLfloat) size;
- else
- u = s * size;
- u -= 0.5F;
- *i0 = IFLOOR(u);
- *i1 = *i0 + 1;
- break;
- default:
- _mesa_problem(NULL, "Bad wrap mode");
- u = 0.0F;
- }
- *weight = FRAC(u);
-}
-
-
-/**
- * Used to compute texel location for nearest sampling.
- */
-static INLINE GLint
-nearest_texel_location(GLenum wrapMode,
- const struct gl_texture_image *img,
- GLint size, GLfloat s)
-{
- GLint i;
-
- switch (wrapMode) {
- case GL_REPEAT:
- /* s limited to [0,1) */
- /* i limited to [0,size-1] */
- i = IFLOOR(s * size);
- if (img->_IsPowerOfTwo)
- i &= (size - 1);
- else
- i = REMAINDER(i, size);
- return i;
- case GL_CLAMP_TO_EDGE:
- {
- /* s limited to [min,max] */
- /* i limited to [0, size-1] */
- const GLfloat min = 1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- if (s < min)
- i = 0;
- else if (s > max)
- i = size - 1;
- else
- i = IFLOOR(s * size);
- }
- return i;
- case GL_CLAMP_TO_BORDER:
- {
- /* s limited to [min,max] */
- /* i limited to [-1, size] */
- const GLfloat min = -1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- if (s <= min)
- i = -1;
- else if (s >= max)
- i = size;
- else
- i = IFLOOR(s * size);
- }
- return i;
- case GL_MIRRORED_REPEAT:
- {
- const GLfloat min = 1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- const GLint flr = IFLOOR(s);
- GLfloat u;
- if (flr & 1)
- u = 1.0F - (s - (GLfloat) flr);
- else
- u = s - (GLfloat) flr;
- if (u < min)
- i = 0;
- else if (u > max)
- i = size - 1;
- else
- i = IFLOOR(u * size);
- }
- return i;
- case GL_MIRROR_CLAMP_EXT:
- {
- /* s limited to [0,1] */
- /* i limited to [0,size-1] */
- const GLfloat u = FABSF(s);
- if (u <= 0.0F)
- i = 0;
- else if (u >= 1.0F)
- i = size - 1;
- else
- i = IFLOOR(u * size);
- }
- return i;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- {
- /* s limited to [min,max] */
- /* i limited to [0, size-1] */
- const GLfloat min = 1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- const GLfloat u = FABSF(s);
- if (u < min)
- i = 0;
- else if (u > max)
- i = size - 1;
- else
- i = IFLOOR(u * size);
- }
- return i;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- {
- /* s limited to [min,max] */
- /* i limited to [0, size-1] */
- const GLfloat min = -1.0F / (2.0F * size);
- const GLfloat max = 1.0F - min;
- const GLfloat u = FABSF(s);
- if (u < min)
- i = -1;
- else if (u > max)
- i = size;
- else
- i = IFLOOR(u * size);
- }
- return i;
- case GL_CLAMP:
- /* s limited to [0,1] */
- /* i limited to [0,size-1] */
- if (s <= 0.0F)
- i = 0;
- else if (s >= 1.0F)
- i = size - 1;
- else
- i = IFLOOR(s * size);
- return i;
- default:
- _mesa_problem(NULL, "Bad wrap mode");
- return 0;
- }
-}
-
-
-/* Power of two image sizes only */
-static INLINE void
-linear_repeat_texel_location(GLuint size, GLfloat s,
- GLint *i0, GLint *i1, GLfloat *weight)
-{
- GLfloat u = s * size - 0.5F;
- *i0 = IFLOOR(u) & (size - 1);
- *i1 = (*i0 + 1) & (size - 1);
- *weight = FRAC(u);
-}
-
-
-/**
- * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode.
- */
-static INLINE GLint
-clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max)
-{
- switch (wrapMode) {
- case GL_CLAMP:
- return IFLOOR( CLAMP(coord, 0.0F, max - 1) );
- case GL_CLAMP_TO_EDGE:
- return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) );
- case GL_CLAMP_TO_BORDER:
- return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) );
- default:
- _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest");
- return 0;
- }
-}
-
-
-/**
- * As above, but GL_LINEAR filtering.
- */
-static INLINE void
-clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
- GLint *i0out, GLint *i1out, GLfloat *weight)
-{
- GLfloat fcol;
- GLint i0, i1;
- switch (wrapMode) {
- case GL_CLAMP:
- /* Not exactly what the spec says, but it matches NVIDIA output */
- fcol = CLAMP(coord - 0.5F, 0.0F, max - 1);
- i0 = IFLOOR(fcol);
- i1 = i0 + 1;
- break;
- case GL_CLAMP_TO_EDGE:
- fcol = CLAMP(coord, 0.5F, max - 0.5F);
- fcol -= 0.5F;
- i0 = IFLOOR(fcol);
- i1 = i0 + 1;
- if (i1 > max - 1)
- i1 = max - 1;
- break;
- case GL_CLAMP_TO_BORDER:
- fcol = CLAMP(coord, -0.5F, max + 0.5F);
- fcol -= 0.5F;
- i0 = IFLOOR(fcol);
- i1 = i0 + 1;
- break;
- default:
- _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear");
- i0 = i1 = 0;
- fcol = 0.0F;
- }
- *i0out = i0;
- *i1out = i1;
- *weight = FRAC(fcol);
-}
-
-
-/**
- * Compute slice/image to use for 1D or 2D array texture.
- */
-static INLINE GLint
-tex_array_slice(GLfloat coord, GLsizei size)
-{
- GLint slice = IFLOOR(coord + 0.5f);
- slice = CLAMP(slice, 0, size - 1);
- return slice;
-}
-
-
-/**
- * Compute nearest integer texcoords for given texobj and coordinate.
- * NOTE: only used for depth texture sampling.
- */
-static INLINE void
-nearest_texcoord(const struct gl_texture_object *texObj,
- GLuint level,
- const GLfloat texcoord[4],
- GLint *i, GLint *j, GLint *k)
-{
- const struct gl_texture_image *img = texObj->Image[0][level];
- const GLint width = img->Width;
- const GLint height = img->Height;
- const GLint depth = img->Depth;
-
- switch (texObj->Target) {
- case GL_TEXTURE_RECTANGLE_ARB:
- *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width);
- *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
- *k = 0;
- break;
- case GL_TEXTURE_1D:
- *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
- *j = 0;
- *k = 0;
- break;
- case GL_TEXTURE_2D:
- *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
- *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
- *k = 0;
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
- *j = tex_array_slice(texcoord[1], height);
- *k = 0;
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
- *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
- *k = tex_array_slice(texcoord[2], depth);
- break;
- default:
- *i = *j = *k = 0;
- }
-}
-
-
-/**
- * Compute linear integer texcoords for given texobj and coordinate.
- * NOTE: only used for depth texture sampling.
- */
-static INLINE void
-linear_texcoord(const struct gl_texture_object *texObj,
- GLuint level,
- const GLfloat texcoord[4],
- GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice,
- GLfloat *wi, GLfloat *wj)
-{
- const struct gl_texture_image *img = texObj->Image[0][level];
- const GLint width = img->Width;
- const GLint height = img->Height;
- const GLint depth = img->Depth;
-
- switch (texObj->Target) {
- case GL_TEXTURE_RECTANGLE_ARB:
- clamp_rect_coord_linear(texObj->WrapS, texcoord[0],
- width, i0, i1, wi);
- clamp_rect_coord_linear(texObj->WrapT, texcoord[1],
- height, j0, j1, wj);
- *slice = 0;
- break;
-
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- linear_texel_locations(texObj->WrapS, img, width,
- texcoord[0], i0, i1, wi);
- linear_texel_locations(texObj->WrapT, img, height,
- texcoord[1], j0, j1, wj);
- *slice = 0;
- break;
-
- case GL_TEXTURE_1D_ARRAY_EXT:
- linear_texel_locations(texObj->WrapS, img, width,
- texcoord[0], i0, i1, wi);
- *j0 = tex_array_slice(texcoord[1], height);
- *j1 = *j0;
- *slice = 0;
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- linear_texel_locations(texObj->WrapS, img, width,
- texcoord[0], i0, i1, wi);
- linear_texel_locations(texObj->WrapT, img, height,
- texcoord[1], j0, j1, wj);
- *slice = tex_array_slice(texcoord[2], depth);
- break;
-
- default:
- *slice = 0;
- }
-}
-
-
-
-/**
- * For linear interpolation between mipmap levels N and N+1, this function
- * computes N.
- */
-static INLINE GLint
-linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
-{
- if (lambda < 0.0F)
- return tObj->BaseLevel;
- else if (lambda > tObj->_MaxLambda)
- return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
- else
- return (GLint) (tObj->BaseLevel + lambda);
-}
-
-
-/**
- * Compute the nearest mipmap level to take texels from.
- */
-static INLINE GLint
-nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
-{
- GLfloat l;
- GLint level;
- if (lambda <= 0.5F)
- l = 0.0F;
- else if (lambda > tObj->_MaxLambda + 0.4999F)
- l = tObj->_MaxLambda + 0.4999F;
- else
- l = lambda;
- level = (GLint) (tObj->BaseLevel + l + 0.5F);
- if (level > tObj->_MaxLevel)
- level = tObj->_MaxLevel;
- return level;
-}
-
-
-
-/*
- * Bitflags for texture border color sampling.
- */
-#define I0BIT 1
-#define I1BIT 2
-#define J0BIT 4
-#define J1BIT 8
-#define K0BIT 16
-#define K1BIT 32
-
-
-
-/**
- * The lambda[] array values are always monotonic. Either the whole span
- * will be minified, magnified, or split between the two. This function
- * determines the subranges in [0, n-1] that are to be minified or magnified.
- */
-static INLINE void
-compute_min_mag_ranges(const struct gl_texture_object *tObj,
- GLuint n, const GLfloat lambda[],
- GLuint *minStart, GLuint *minEnd,
- GLuint *magStart, GLuint *magEnd)
-{
- GLfloat minMagThresh;
-
- /* we shouldn't be here if minfilter == magfilter */
- ASSERT(tObj->MinFilter != tObj->MagFilter);
-
- /* This bit comes from the OpenGL spec: */
- if (tObj->MagFilter == GL_LINEAR
- && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST ||
- tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) {
- minMagThresh = 0.5F;
- }
- else {
- minMagThresh = 0.0F;
- }
-
-#if 0
- /* DEBUG CODE: Verify that lambda[] is monotonic.
- * We can't really use this because the inaccuracy in the LOG2 function
- * causes this test to fail, yet the resulting texturing is correct.
- */
- if (n > 1) {
- GLuint i;
- printf("lambda delta = %g\n", lambda[0] - lambda[n-1]);
- if (lambda[0] >= lambda[n-1]) { /* decreasing */
- for (i = 0; i < n - 1; i++) {
- ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10));
- }
- }
- else { /* increasing */
- for (i = 0; i < n - 1; i++) {
- ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10));
- }
- }
- }
-#endif /* DEBUG */
-
- if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) {
- /* magnification for whole span */
- *magStart = 0;
- *magEnd = n;
- *minStart = *minEnd = 0;
- }
- else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) {
- /* minification for whole span */
- *minStart = 0;
- *minEnd = n;
- *magStart = *magEnd = 0;
- }
- else {
- /* a mix of minification and magnification */
- GLuint i;
- if (lambda[0] > minMagThresh) {
- /* start with minification */
- for (i = 1; i < n; i++) {
- if (lambda[i] <= minMagThresh)
- break;
- }
- *minStart = 0;
- *minEnd = i;
- *magStart = i;
- *magEnd = n;
- }
- else {
- /* start with magnification */
- for (i = 1; i < n; i++) {
- if (lambda[i] > minMagThresh)
- break;
- }
- *magStart = 0;
- *magEnd = i;
- *minStart = i;
- *minEnd = n;
- }
- }
-
-#if 0
- /* Verify the min/mag Start/End values
- * We don't use this either (see above)
- */
- {
- GLint i;
- for (i = 0; i < n; i++) {
- if (lambda[i] > minMagThresh) {
- /* minification */
- ASSERT(i >= *minStart);
- ASSERT(i < *minEnd);
- }
- else {
- /* magnification */
- ASSERT(i >= *magStart);
- ASSERT(i < *magEnd);
- }
- }
- }
-#endif
-}
-
-
-/**
- * When we sample the border color, it must be interpreted according to
- * the base texture format. Ex: if the texture base format it GL_ALPHA,
- * we return (0,0,0,BorderAlpha).
- */
-static INLINE void
-get_border_color(const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- GLfloat rgba[4])
-{
- switch (img->_BaseFormat) {
- case GL_RGB:
- rgba[0] = tObj->BorderColor.f[0];
- rgba[1] = tObj->BorderColor.f[1];
- rgba[2] = tObj->BorderColor.f[2];
- rgba[3] = 1.0F;
- break;
- case GL_ALPHA:
- rgba[0] = rgba[1] = rgba[2] = 0.0;
- rgba[3] = tObj->BorderColor.f[3];
- break;
- case GL_LUMINANCE:
- rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
- rgba[3] = 1.0;
- break;
- case GL_LUMINANCE_ALPHA:
- rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
- rgba[3] = tObj->BorderColor.f[3];
- break;
- case GL_INTENSITY:
- rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0];
- break;
- default:
- COPY_4V(rgba, tObj->BorderColor.f);
- }
-}
-
-
-/**********************************************************************/
-/* 1-D Texture Sampling Functions */
-/**********************************************************************/
-
-/**
- * Return the texture sample for coordinate (s) using GL_NEAREST filter.
- */
-static INLINE void
-sample_1d_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4], GLfloat rgba[4])
-{
- const GLint width = img->Width2; /* without border, power of two */
- GLint i;
- i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
- /* skip over the border, if any */
- i += img->Border;
- if (i < 0 || i >= (GLint) img->Width) {
- /* Need this test for GL_CLAMP_TO_BORDER mode */
- get_border_color(tObj, img, rgba);
- }
- else {
- img->FetchTexelf(img, i, 0, 0, rgba);
- }
-}
-
-
-/**
- * Return the texture sample for coordinate (s) using GL_LINEAR filter.
- */
-static INLINE void
-sample_1d_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4], GLfloat rgba[4])
-{
- const GLint width = img->Width2;
- GLint i0, i1;
- GLbitfield useBorderColor = 0x0;
- GLfloat a;
- GLfloat t0[4], t1[4]; /* texels */
-
- linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
-
- if (img->Border) {
- i0 += img->Border;
- i1 += img->Border;
- }
- else {
- if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
- if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
- }
-
- /* fetch texel colors */
- if (useBorderColor & I0BIT) {
- get_border_color(tObj, img, t0);
- }
- else {
- img->FetchTexelf(img, i0, 0, 0, t0);
- }
- if (useBorderColor & I1BIT) {
- get_border_color(tObj, img, t1);
- }
- else {
- img->FetchTexelf(img, i1, 0, 0, t1);
- }
-
- lerp_rgba(rgba, a, t0, t1);
-}
-
-
-static void
-sample_1d_nearest_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_1d_linear_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_1d_nearest_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4];
- const GLfloat f = FRAC(lambda[i]);
- sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_1d_linear_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4];
- const GLfloat f = FRAC(lambda[i]);
- sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-/** Sample 1D texture, nearest filtering for both min/magnification */
-static void
-sample_nearest_1d( GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4] )
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 1D texture, linear filtering for both min/magnification */
-static void
-sample_linear_1d( GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4] )
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 1D texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_1d( GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4] )
-{
- GLuint minStart, minEnd; /* texels with minification */
- GLuint magStart, magEnd; /* texels with magnification */
- GLuint i;
-
- ASSERT(lambda != NULL);
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- /* do the minified texels */
- const GLuint m = minEnd - minStart;
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- for (i = minStart; i < minEnd; i++)
- sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = minStart; i < minEnd; i++)
- sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_1d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_1d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_1d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sample_1d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- default:
- _mesa_problem(ctx, "Bad min filter in sample_1d_texture");
- return;
- }
- }
-
- if (magStart < magEnd) {
- /* do the magnified texels */
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- for (i = magStart; i < magEnd; i++)
- sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = magStart; i < magEnd; i++)
- sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- default:
- _mesa_problem(ctx, "Bad mag filter in sample_1d_texture");
- return;
- }
- }
-}
-
-
-/**********************************************************************/
-/* 2-D Texture Sampling Functions */
-/**********************************************************************/
-
-
-/**
- * Return the texture sample for coordinate (s,t) using GL_NEAREST filter.
- */
-static INLINE void
-sample_2d_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[])
-{
- const GLint width = img->Width2; /* without border, power of two */
- const GLint height = img->Height2; /* without border, power of two */
- GLint i, j;
- (void) ctx;
-
- i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
- j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
-
- /* skip over the border, if any */
- i += img->Border;
- j += img->Border;
-
- if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
- /* Need this test for GL_CLAMP_TO_BORDER mode */
- get_border_color(tObj, img, rgba);
- }
- else {
- img->FetchTexelf(img, i, j, 0, rgba);
- }
-}
-
-
-/**
- * Return the texture sample for coordinate (s,t) using GL_LINEAR filter.
- * New sampling code contributed by Lynn Quam <quam@ai.sri.com>.
- */
-static INLINE void
-sample_2d_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[])
-{
- const GLint width = img->Width2;
- const GLint height = img->Height2;
- GLint i0, j0, i1, j1;
- GLbitfield useBorderColor = 0x0;
- GLfloat a, b;
- GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
-
- linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
- linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
-
- if (img->Border) {
- i0 += img->Border;
- i1 += img->Border;
- j0 += img->Border;
- j1 += img->Border;
- }
- else {
- if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
- if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
- if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
- if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
- }
-
- /* fetch four texel colors */
- if (useBorderColor & (I0BIT | J0BIT)) {
- get_border_color(tObj, img, t00);
- }
- else {
- img->FetchTexelf(img, i0, j0, 0, t00);
- }
- if (useBorderColor & (I1BIT | J0BIT)) {
- get_border_color(tObj, img, t10);
- }
- else {
- img->FetchTexelf(img, i1, j0, 0, t10);
- }
- if (useBorderColor & (I0BIT | J1BIT)) {
- get_border_color(tObj, img, t01);
- }
- else {
- img->FetchTexelf(img, i0, j1, 0, t01);
- }
- if (useBorderColor & (I1BIT | J1BIT)) {
- get_border_color(tObj, img, t11);
- }
- else {
- img->FetchTexelf(img, i1, j1, 0, t11);
- }
-
- lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
-}
-
-
-/**
- * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT.
- * We don't have to worry about the texture border.
- */
-static INLINE void
-sample_2d_linear_repeat(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[])
-{
- const GLint width = img->Width2;
- const GLint height = img->Height2;
- GLint i0, j0, i1, j1;
- GLfloat wi, wj;
- GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
-
- (void) ctx;
-
- ASSERT(tObj->WrapS == GL_REPEAT);
- ASSERT(tObj->WrapT == GL_REPEAT);
- ASSERT(img->Border == 0);
- ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
- ASSERT(img->_IsPowerOfTwo);
-
- linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
- linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
-
- img->FetchTexelf(img, i0, j0, 0, t00);
- img->FetchTexelf(img, i1, j0, 0, t10);
- img->FetchTexelf(img, i0, j1, 0, t01);
- img->FetchTexelf(img, i1, j1, 0, t11);
-
- lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
-}
-
-
-static void
-sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_2d_linear_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_2d_nearest_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_2d_linear_mipmap_linear( GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4] )
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_2d_linear_mipmap_linear_repeat(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- ASSERT(tObj->WrapS == GL_REPEAT);
- ASSERT(tObj->WrapT == GL_REPEAT);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ],
- texcoord[i], t0);
- sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1],
- texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-/** Sample 2D texture, nearest filtering for both min/magnification */
-static void
-sample_nearest_2d(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 2D texture, linear filtering for both min/magnification */
-static void
-sample_linear_2d(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- if (tObj->WrapS == GL_REPEAT &&
- tObj->WrapT == GL_REPEAT &&
- image->_IsPowerOfTwo &&
- image->Border == 0) {
- for (i = 0; i < n; i++) {
- sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
- }
- }
-}
-
-
-/**
- * Optimized 2-D texture sampling:
- * S and T wrap mode == GL_REPEAT
- * GL_NEAREST min/mag filter
- * No border,
- * RowStride == Width,
- * Format = GL_RGB
- */
-static void
-opt_sample_rgb_2d(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
- const GLfloat width = (GLfloat) img->Width;
- const GLfloat height = (GLfloat) img->Height;
- const GLint colMask = img->Width - 1;
- const GLint rowMask = img->Height - 1;
- const GLint shift = img->WidthLog2;
- GLuint k;
- (void) ctx;
- (void) lambda;
- ASSERT(tObj->WrapS==GL_REPEAT);
- ASSERT(tObj->WrapT==GL_REPEAT);
- ASSERT(img->Border==0);
- ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
- ASSERT(img->_IsPowerOfTwo);
-
- for (k=0; k<n; k++) {
- GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
- GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
- GLint pos = (j << shift) | i;
- GLubyte *texel = ((GLubyte *) img->Data) + 3*pos;
- rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
- rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
- rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
- }
-}
-
-
-/**
- * Optimized 2-D texture sampling:
- * S and T wrap mode == GL_REPEAT
- * GL_NEAREST min/mag filter
- * No border
- * RowStride == Width,
- * Format = GL_RGBA
- */
-static void
-opt_sample_rgba_2d(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
- const GLfloat width = (GLfloat) img->Width;
- const GLfloat height = (GLfloat) img->Height;
- const GLint colMask = img->Width - 1;
- const GLint rowMask = img->Height - 1;
- const GLint shift = img->WidthLog2;
- GLuint i;
- (void) ctx;
- (void) lambda;
- ASSERT(tObj->WrapS==GL_REPEAT);
- ASSERT(tObj->WrapT==GL_REPEAT);
- ASSERT(img->Border==0);
- ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
- ASSERT(img->_IsPowerOfTwo);
-
- for (i = 0; i < n; i++) {
- const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
- const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
- const GLint pos = (row << shift) | col;
- const GLuint texel = *((GLuint *) img->Data + pos);
- rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) );
- rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
- rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff );
- rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff );
- }
-}
-
-
-/** Sample 2D texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_2d(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
- GLuint minStart, minEnd; /* texels with minification */
- GLuint magStart, magEnd; /* texels with magnification */
-
- const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
- && (tObj->WrapT == GL_REPEAT)
- && (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
- && (tImg->_BaseFormat != GL_COLOR_INDEX)
- && tImg->_IsPowerOfTwo;
-
- ASSERT(lambda != NULL);
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- /* do the minified texels */
- const GLuint m = minEnd - minStart;
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- if (repeatNoBorderPOT) {
- switch (tImg->TexFormat) {
- case MESA_FORMAT_RGB888:
- opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
- NULL, rgba + minStart);
- break;
- case MESA_FORMAT_RGBA8888:
- opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
- NULL, rgba + minStart);
- break;
- default:
- sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
- NULL, rgba + minStart );
- }
- }
- else {
- sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
- NULL, rgba + minStart);
- }
- break;
- case GL_LINEAR:
- sample_linear_2d(ctx, tObj, m, texcoords + minStart,
- NULL, rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_2d_nearest_mipmap_nearest(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- if (repeatNoBorderPOT)
- sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m,
- texcoords + minStart, lambda + minStart, rgba + minStart);
- else
- sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- default:
- _mesa_problem(ctx, "Bad min filter in sample_2d_texture");
- return;
- }
- }
-
- if (magStart < magEnd) {
- /* do the magnified texels */
- const GLuint m = magEnd - magStart;
-
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- if (repeatNoBorderPOT) {
- switch (tImg->TexFormat) {
- case MESA_FORMAT_RGB888:
- opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
- NULL, rgba + magStart);
- break;
- case MESA_FORMAT_RGBA8888:
- opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
- NULL, rgba + magStart);
- break;
- default:
- sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
- NULL, rgba + magStart );
- }
- }
- else {
- sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
- NULL, rgba + magStart);
- }
- break;
- case GL_LINEAR:
- sample_linear_2d(ctx, tObj, m, texcoords + magStart,
- NULL, rgba + magStart);
- break;
- default:
- _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d");
- }
- }
-}
-
-
-
-/**********************************************************************/
-/* 3-D Texture Sampling Functions */
-/**********************************************************************/
-
-/**
- * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
- */
-static INLINE void
-sample_3d_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[4])
-{
- const GLint width = img->Width2; /* without border, power of two */
- const GLint height = img->Height2; /* without border, power of two */
- const GLint depth = img->Depth2; /* without border, power of two */
- GLint i, j, k;
- (void) ctx;
-
- i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
- j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
- k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]);
-
- if (i < 0 || i >= (GLint) img->Width ||
- j < 0 || j >= (GLint) img->Height ||
- k < 0 || k >= (GLint) img->Depth) {
- /* Need this test for GL_CLAMP_TO_BORDER mode */
- get_border_color(tObj, img, rgba);
- }
- else {
- img->FetchTexelf(img, i, j, k, rgba);
- }
-}
-
-
-/**
- * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
- */
-static void
-sample_3d_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[4])
-{
- const GLint width = img->Width2;
- const GLint height = img->Height2;
- const GLint depth = img->Depth2;
- GLint i0, j0, k0, i1, j1, k1;
- GLbitfield useBorderColor = 0x0;
- GLfloat a, b, c;
- GLfloat t000[4], t010[4], t001[4], t011[4];
- GLfloat t100[4], t110[4], t101[4], t111[4];
-
- linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
- linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
- linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c);
-
- if (img->Border) {
- i0 += img->Border;
- i1 += img->Border;
- j0 += img->Border;
- j1 += img->Border;
- k0 += img->Border;
- k1 += img->Border;
- }
- else {
- /* check if sampling texture border color */
- if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
- if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
- if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
- if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
- if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT;
- if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT;
- }
-
- /* Fetch texels */
- if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
- get_border_color(tObj, img, t000);
- }
- else {
- img->FetchTexelf(img, i0, j0, k0, t000);
- }
- if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
- get_border_color(tObj, img, t100);
- }
- else {
- img->FetchTexelf(img, i1, j0, k0, t100);
- }
- if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
- get_border_color(tObj, img, t010);
- }
- else {
- img->FetchTexelf(img, i0, j1, k0, t010);
- }
- if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
- get_border_color(tObj, img, t110);
- }
- else {
- img->FetchTexelf(img, i1, j1, k0, t110);
- }
-
- if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
- get_border_color(tObj, img, t001);
- }
- else {
- img->FetchTexelf(img, i0, j0, k1, t001);
- }
- if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
- get_border_color(tObj, img, t101);
- }
- else {
- img->FetchTexelf(img, i1, j0, k1, t101);
- }
- if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
- get_border_color(tObj, img, t011);
- }
- else {
- img->FetchTexelf(img, i0, j1, k1, t011);
- }
- if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
- get_border_color(tObj, img, t111);
- }
- else {
- img->FetchTexelf(img, i1, j1, k1, t111);
- }
-
- /* trilinear interpolation of samples */
- lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111);
-}
-
-
-static void
-sample_3d_nearest_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4] )
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_3d_linear_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_3d_nearest_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_3d_linear_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-/** Sample 3D texture, nearest filtering for both min/magnification */
-static void
-sample_nearest_3d(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 3D texture, linear filtering for both min/magnification */
-static void
-sample_linear_3d(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 3D texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_3d(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint minStart, minEnd; /* texels with minification */
- GLuint magStart, magEnd; /* texels with magnification */
- GLuint i;
-
- ASSERT(lambda != NULL);
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- /* do the minified texels */
- GLuint m = minEnd - minStart;
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- for (i = minStart; i < minEnd; i++)
- sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = minStart; i < minEnd; i++)
- sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_3d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_3d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_3d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sample_3d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- default:
- _mesa_problem(ctx, "Bad min filter in sample_3d_texture");
- return;
- }
- }
-
- if (magStart < magEnd) {
- /* do the magnified texels */
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- for (i = magStart; i < magEnd; i++)
- sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = magStart; i < magEnd; i++)
- sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- default:
- _mesa_problem(ctx, "Bad mag filter in sample_3d_texture");
- return;
- }
- }
-}
-
-
-/**********************************************************************/
-/* Texture Cube Map Sampling Functions */
-/**********************************************************************/
-
-/**
- * Choose one of six sides of a texture cube map given the texture
- * coord (rx,ry,rz). Return pointer to corresponding array of texture
- * images.
- */
-static const struct gl_texture_image **
-choose_cube_face(const struct gl_texture_object *texObj,
- const GLfloat texcoord[4], GLfloat newCoord[4])
-{
- /*
- major axis
- direction target sc tc ma
- ---------- ------------------------------- --- --- ---
- +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
- -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
- +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
- -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
- +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
- -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
- */
- const GLfloat rx = texcoord[0];
- const GLfloat ry = texcoord[1];
- const GLfloat rz = texcoord[2];
- const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
- GLuint face;
- GLfloat sc, tc, ma;
-
- if (arx >= ary && arx >= arz) {
- if (rx >= 0.0F) {
- face = FACE_POS_X;
- sc = -rz;
- tc = -ry;
- ma = arx;
- }
- else {
- face = FACE_NEG_X;
- sc = rz;
- tc = -ry;
- ma = arx;
- }
- }
- else if (ary >= arx && ary >= arz) {
- if (ry >= 0.0F) {
- face = FACE_POS_Y;
- sc = rx;
- tc = rz;
- ma = ary;
- }
- else {
- face = FACE_NEG_Y;
- sc = rx;
- tc = -rz;
- ma = ary;
- }
- }
- else {
- if (rz > 0.0F) {
- face = FACE_POS_Z;
- sc = rx;
- tc = -ry;
- ma = arz;
- }
- else {
- face = FACE_NEG_Z;
- sc = -rx;
- tc = -ry;
- ma = arz;
- }
- }
-
- {
- const float ima = 1.0F / ma;
- newCoord[0] = ( sc * ima + 1.0F ) * 0.5F;
- newCoord[1] = ( tc * ima + 1.0F ) * 0.5F;
- }
-
- return (const struct gl_texture_image **) texObj->Image[face];
-}
-
-
-static void
-sample_nearest_cube(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint i;
- (void) lambda;
- for (i = 0; i < n; i++) {
- const struct gl_texture_image **images;
- GLfloat newCoord[4];
- images = choose_cube_face(tObj, texcoords[i], newCoord);
- sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel],
- newCoord, rgba[i]);
- }
-}
-
-
-static void
-sample_linear_cube(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- (void) lambda;
- for (i = 0; i < n; i++) {
- const struct gl_texture_image **images;
- GLfloat newCoord[4];
- images = choose_cube_face(tObj, texcoords[i], newCoord);
- sample_2d_linear(ctx, tObj, images[tObj->BaseLevel],
- newCoord, rgba[i]);
- }
-}
-
-
-static void
-sample_cube_nearest_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- const struct gl_texture_image **images;
- GLfloat newCoord[4];
- GLint level;
- images = choose_cube_face(tObj, texcoord[i], newCoord);
-
- /* XXX we actually need to recompute lambda here based on the newCoords.
- * But we would need the texcoords of adjacent fragments to compute that
- * properly, and we don't have those here.
- * For now, do an approximation: subtracting 1 from the chosen mipmap
- * level seems to work in some test cases.
- * The same adjustment is done in the next few functions.
- */
- level = nearest_mipmap_level(tObj, lambda[i]);
- level = MAX2(level - 1, 0);
-
- sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]);
- }
-}
-
-
-static void
-sample_cube_linear_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- const struct gl_texture_image **images;
- GLfloat newCoord[4];
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- level = MAX2(level - 1, 0); /* see comment above */
- images = choose_cube_face(tObj, texcoord[i], newCoord);
- sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]);
- }
-}
-
-
-static void
-sample_cube_nearest_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- const struct gl_texture_image **images;
- GLfloat newCoord[4];
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- level = MAX2(level - 1, 0); /* see comment above */
- images = choose_cube_face(tObj, texcoord[i], newCoord);
- if (level >= tObj->_MaxLevel) {
- sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel],
- newCoord, rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0);
- sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_cube_linear_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- const struct gl_texture_image **images;
- GLfloat newCoord[4];
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- level = MAX2(level - 1, 0); /* see comment above */
- images = choose_cube_face(tObj, texcoord[i], newCoord);
- if (level >= tObj->_MaxLevel) {
- sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel],
- newCoord, rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4];
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_linear(ctx, tObj, images[level ], newCoord, t0);
- sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-/** Sample cube texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_cube(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint minStart, minEnd; /* texels with minification */
- GLuint magStart, magEnd; /* texels with magnification */
-
- ASSERT(lambda != NULL);
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- /* do the minified texels */
- const GLuint m = minEnd - minStart;
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- sample_nearest_cube(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR:
- sample_linear_cube(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_cube_nearest_mipmap_nearest(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_cube_linear_mipmap_nearest(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_cube_nearest_mipmap_linear(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sample_cube_linear_mipmap_linear(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- default:
- _mesa_problem(ctx, "Bad min filter in sample_lambda_cube");
- }
- }
-
- if (magStart < magEnd) {
- /* do the magnified texels */
- const GLuint m = magEnd - magStart;
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- sample_nearest_cube(ctx, tObj, m, texcoords + magStart,
- lambda + magStart, rgba + magStart);
- break;
- case GL_LINEAR:
- sample_linear_cube(ctx, tObj, m, texcoords + magStart,
- lambda + magStart, rgba + magStart);
- break;
- default:
- _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube");
- }
- }
-}
-
-
-/**********************************************************************/
-/* Texture Rectangle Sampling Functions */
-/**********************************************************************/
-
-
-static void
-sample_nearest_rect(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- const struct gl_texture_image *img = tObj->Image[0][0];
- const GLint width = img->Width;
- const GLint height = img->Height;
- GLuint i;
-
- (void) ctx;
- (void) lambda;
-
- ASSERT(tObj->WrapS == GL_CLAMP ||
- tObj->WrapS == GL_CLAMP_TO_EDGE ||
- tObj->WrapS == GL_CLAMP_TO_BORDER);
- ASSERT(tObj->WrapT == GL_CLAMP ||
- tObj->WrapT == GL_CLAMP_TO_EDGE ||
- tObj->WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
-
- for (i = 0; i < n; i++) {
- GLint row, col;
- col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
- row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
- if (col < 0 || col >= width || row < 0 || row >= height)
- get_border_color(tObj, img, rgba[i]);
- else
- img->FetchTexelf(img, col, row, 0, rgba[i]);
- }
-}
-
-
-static void
-sample_linear_rect(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- const struct gl_texture_image *img = tObj->Image[0][0];
- const GLint width = img->Width;
- const GLint height = img->Height;
- GLuint i;
-
- (void) ctx;
- (void) lambda;
-
- ASSERT(tObj->WrapS == GL_CLAMP ||
- tObj->WrapS == GL_CLAMP_TO_EDGE ||
- tObj->WrapS == GL_CLAMP_TO_BORDER);
- ASSERT(tObj->WrapT == GL_CLAMP ||
- tObj->WrapT == GL_CLAMP_TO_EDGE ||
- tObj->WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
-
- for (i = 0; i < n; i++) {
- GLint i0, j0, i1, j1;
- GLfloat t00[4], t01[4], t10[4], t11[4];
- GLfloat a, b;
- GLbitfield useBorderColor = 0x0;
-
- clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width,
- &i0, &i1, &a);
- clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height,
- &j0, &j1, &b);
-
- /* compute integer rows/columns */
- if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
- if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
- if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
- if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
-
- /* get four texel samples */
- if (useBorderColor & (I0BIT | J0BIT))
- get_border_color(tObj, img, t00);
- else
- img->FetchTexelf(img, i0, j0, 0, t00);
-
- if (useBorderColor & (I1BIT | J0BIT))
- get_border_color(tObj, img, t10);
- else
- img->FetchTexelf(img, i1, j0, 0, t10);
-
- if (useBorderColor & (I0BIT | J1BIT))
- get_border_color(tObj, img, t01);
- else
- img->FetchTexelf(img, i0, j1, 0, t01);
-
- if (useBorderColor & (I1BIT | J1BIT))
- get_border_color(tObj, img, t11);
- else
- img->FetchTexelf(img, i1, j1, 0, t11);
-
- lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
- }
-}
-
-
-/** Sample Rect texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_rect(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint minStart, minEnd, magStart, magEnd;
-
- /* We only need lambda to decide between minification and magnification.
- * There is no mipmapping with rectangular textures.
- */
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- if (tObj->MinFilter == GL_NEAREST) {
- sample_nearest_rect(ctx, tObj, minEnd - minStart,
- texcoords + minStart, NULL, rgba + minStart);
- }
- else {
- sample_linear_rect(ctx, tObj, minEnd - minStart,
- texcoords + minStart, NULL, rgba + minStart);
- }
- }
- if (magStart < magEnd) {
- if (tObj->MagFilter == GL_NEAREST) {
- sample_nearest_rect(ctx, tObj, magEnd - magStart,
- texcoords + magStart, NULL, rgba + magStart);
- }
- else {
- sample_linear_rect(ctx, tObj, magEnd - magStart,
- texcoords + magStart, NULL, rgba + magStart);
- }
- }
-}
-
-
-/**********************************************************************/
-/* 2D Texture Array Sampling Functions */
-/**********************************************************************/
-
-/**
- * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
- */
-static void
-sample_2d_array_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[4])
-{
- const GLint width = img->Width2; /* without border, power of two */
- const GLint height = img->Height2; /* without border, power of two */
- const GLint depth = img->Depth;
- GLint i, j;
- GLint array;
- (void) ctx;
-
- i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
- j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
- array = tex_array_slice(texcoord[2], depth);
-
- if (i < 0 || i >= (GLint) img->Width ||
- j < 0 || j >= (GLint) img->Height ||
- array < 0 || array >= (GLint) img->Depth) {
- /* Need this test for GL_CLAMP_TO_BORDER mode */
- get_border_color(tObj, img, rgba);
- }
- else {
- img->FetchTexelf(img, i, j, array, rgba);
- }
-}
-
-
-/**
- * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
- */
-static void
-sample_2d_array_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[4])
-{
- const GLint width = img->Width2;
- const GLint height = img->Height2;
- const GLint depth = img->Depth;
- GLint i0, j0, i1, j1;
- GLint array;
- GLbitfield useBorderColor = 0x0;
- GLfloat a, b;
- GLfloat t00[4], t01[4], t10[4], t11[4];
-
- linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
- linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
- array = tex_array_slice(texcoord[2], depth);
-
- if (array < 0 || array >= depth) {
- COPY_4V(rgba, tObj->BorderColor.f);
- }
- else {
- if (img->Border) {
- i0 += img->Border;
- i1 += img->Border;
- j0 += img->Border;
- j1 += img->Border;
- }
- else {
- /* check if sampling texture border color */
- if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
- if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
- if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
- if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
- }
-
- /* Fetch texels */
- if (useBorderColor & (I0BIT | J0BIT)) {
- get_border_color(tObj, img, t00);
- }
- else {
- img->FetchTexelf(img, i0, j0, array, t00);
- }
- if (useBorderColor & (I1BIT | J0BIT)) {
- get_border_color(tObj, img, t10);
- }
- else {
- img->FetchTexelf(img, i1, j0, array, t10);
- }
- if (useBorderColor & (I0BIT | J1BIT)) {
- get_border_color(tObj, img, t01);
- }
- else {
- img->FetchTexelf(img, i0, j1, array, t01);
- }
- if (useBorderColor & (I1BIT | J1BIT)) {
- get_border_color(tObj, img, t11);
- }
- else {
- img->FetchTexelf(img, i1, j1, array, t11);
- }
-
- /* trilinear interpolation of samples */
- lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
- }
-}
-
-
-static void
-sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
- rgba[i]);
- }
-}
-
-
-static void
-sample_2d_array_linear_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_2d_array_linear(ctx, tObj, tObj->Image[0][level],
- texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ],
- texcoord[i], t0);
- sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1],
- texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ],
- texcoord[i], t0);
- sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1],
- texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-/** Sample 2D Array texture, nearest filtering for both min/magnification */
-static void
-sample_nearest_2d_array(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-
-/** Sample 2D Array texture, linear filtering for both min/magnification */
-static void
-sample_linear_2d_array(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 2D Array texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_2d_array(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint minStart, minEnd; /* texels with minification */
- GLuint magStart, magEnd; /* texels with magnification */
- GLuint i;
-
- ASSERT(lambda != NULL);
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- /* do the minified texels */
- GLuint m = minEnd - minStart;
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- for (i = minStart; i < minEnd; i++)
- sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = minStart; i < minEnd; i++)
- sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart,
- rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_2d_array_linear_mipmap_nearest(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart,
- rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_2d_array_nearest_mipmap_linear(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart,
- rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sample_2d_array_linear_mipmap_linear(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart,
- rgba + minStart);
- break;
- default:
- _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture");
- return;
- }
- }
-
- if (magStart < magEnd) {
- /* do the magnified texels */
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- for (i = magStart; i < magEnd; i++)
- sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = magStart; i < magEnd; i++)
- sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- default:
- _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture");
- return;
- }
- }
-}
-
-
-
-
-/**********************************************************************/
-/* 1D Texture Array Sampling Functions */
-/**********************************************************************/
-
-/**
- * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
- */
-static void
-sample_1d_array_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[4])
-{
- const GLint width = img->Width2; /* without border, power of two */
- const GLint height = img->Height;
- GLint i;
- GLint array;
- (void) ctx;
-
- i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
- array = tex_array_slice(texcoord[1], height);
-
- if (i < 0 || i >= (GLint) img->Width ||
- array < 0 || array >= (GLint) img->Height) {
- /* Need this test for GL_CLAMP_TO_BORDER mode */
- get_border_color(tObj, img, rgba);
- }
- else {
- img->FetchTexelf(img, i, array, 0, rgba);
- }
-}
-
-
-/**
- * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
- */
-static void
-sample_1d_array_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- const GLfloat texcoord[4],
- GLfloat rgba[4])
-{
- const GLint width = img->Width2;
- const GLint height = img->Height;
- GLint i0, i1;
- GLint array;
- GLbitfield useBorderColor = 0x0;
- GLfloat a;
- GLfloat t0[4], t1[4];
-
- linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
- array = tex_array_slice(texcoord[1], height);
-
- if (img->Border) {
- i0 += img->Border;
- i1 += img->Border;
- }
- else {
- /* check if sampling texture border color */
- if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
- if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
- }
-
- if (array < 0 || array >= height) useBorderColor |= K0BIT;
-
- /* Fetch texels */
- if (useBorderColor & (I0BIT | K0BIT)) {
- get_border_color(tObj, img, t0);
- }
- else {
- img->FetchTexelf(img, i0, array, 0, t0);
- }
- if (useBorderColor & (I1BIT | K0BIT)) {
- get_border_color(tObj, img, t1);
- }
- else {
- img->FetchTexelf(img, i1, array, 0, t1);
- }
-
- /* bilinear interpolation of samples */
- lerp_rgba(rgba, a, t0, t1);
-}
-
-
-static void
-sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
- rgba[i]);
- }
-}
-
-
-static void
-sample_1d_array_linear_mipmap_nearest(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
- sample_1d_array_linear(ctx, tObj, tObj->Image[0][level],
- texcoord[i], rgba[i]);
- }
-}
-
-
-static void
-sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-static void
-sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- ASSERT(lambda != NULL);
- for (i = 0; i < n; i++) {
- GLint level = linear_mipmap_level(tObj, lambda[i]);
- if (level >= tObj->_MaxLevel) {
- sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
- texcoord[i], rgba[i]);
- }
- else {
- GLfloat t0[4], t1[4]; /* texels */
- const GLfloat f = FRAC(lambda[i]);
- sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
- sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
- lerp_rgba(rgba[i], f, t0, t1);
- }
- }
-}
-
-
-/** Sample 1D Array texture, nearest filtering for both min/magnification */
-static void
-sample_nearest_1d_array(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 1D Array texture, linear filtering for both min/magnification */
-static void
-sample_linear_1d_array(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4])
-{
- GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
- (void) lambda;
- for (i = 0; i < n; i++) {
- sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
- }
-}
-
-
-/** Sample 1D Array texture, using lambda to choose between min/magnification */
-static void
-sample_lambda_1d_array(GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint minStart, minEnd; /* texels with minification */
- GLuint magStart, magEnd; /* texels with magnification */
- GLuint i;
-
- ASSERT(lambda != NULL);
- compute_min_mag_ranges(tObj, n, lambda,
- &minStart, &minEnd, &magStart, &magEnd);
-
- if (minStart < minEnd) {
- /* do the minified texels */
- GLuint m = minEnd - minStart;
- switch (tObj->MinFilter) {
- case GL_NEAREST:
- for (i = minStart; i < minEnd; i++)
- sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = minStart; i < minEnd; i++)
- sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- sample_1d_array_linear_mipmap_nearest(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart,
- rgba + minStart);
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
- lambda + minStart, rgba + minStart);
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- sample_1d_array_linear_mipmap_linear(ctx, tObj, m,
- texcoords + minStart,
- lambda + minStart,
- rgba + minStart);
- break;
- default:
- _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture");
- return;
- }
- }
-
- if (magStart < magEnd) {
- /* do the magnified texels */
- switch (tObj->MagFilter) {
- case GL_NEAREST:
- for (i = magStart; i < magEnd; i++)
- sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- case GL_LINEAR:
- for (i = magStart; i < magEnd; i++)
- sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
- texcoords[i], rgba[i]);
- break;
- default:
- _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture");
- return;
- }
- }
-}
-
-
-/**
- * Compare texcoord against depth sample. Return 1.0 or the ambient value.
- */
-static INLINE GLfloat
-shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample,
- GLfloat ambient)
-{
- switch (function) {
- case GL_LEQUAL:
- return (coord <= depthSample) ? 1.0F : ambient;
- case GL_GEQUAL:
- return (coord >= depthSample) ? 1.0F : ambient;
- case GL_LESS:
- return (coord < depthSample) ? 1.0F : ambient;
- case GL_GREATER:
- return (coord > depthSample) ? 1.0F : ambient;
- case GL_EQUAL:
- return (coord == depthSample) ? 1.0F : ambient;
- case GL_NOTEQUAL:
- return (coord != depthSample) ? 1.0F : ambient;
- case GL_ALWAYS:
- return 1.0F;
- case GL_NEVER:
- return ambient;
- case GL_NONE:
- return depthSample;
- default:
- _mesa_problem(NULL, "Bad compare func in shadow_compare");
- return ambient;
- }
-}
-
-
-/**
- * Compare texcoord against four depth samples.
- */
-static INLINE GLfloat
-shadow_compare4(GLenum function, GLfloat coord,
- GLfloat depth00, GLfloat depth01,
- GLfloat depth10, GLfloat depth11,
- GLfloat ambient, GLfloat wi, GLfloat wj)
-{
- const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F;
- GLfloat luminance = 1.0F;
-
- switch (function) {
- case GL_LEQUAL:
- if (depth00 <= coord) luminance -= d;
- if (depth01 <= coord) luminance -= d;
- if (depth10 <= coord) luminance -= d;
- if (depth11 <= coord) luminance -= d;
- return luminance;
- case GL_GEQUAL:
- if (depth00 >= coord) luminance -= d;
- if (depth01 >= coord) luminance -= d;
- if (depth10 >= coord) luminance -= d;
- if (depth11 >= coord) luminance -= d;
- return luminance;
- case GL_LESS:
- if (depth00 < coord) luminance -= d;
- if (depth01 < coord) luminance -= d;
- if (depth10 < coord) luminance -= d;
- if (depth11 < coord) luminance -= d;
- return luminance;
- case GL_GREATER:
- if (depth00 > coord) luminance -= d;
- if (depth01 > coord) luminance -= d;
- if (depth10 > coord) luminance -= d;
- if (depth11 > coord) luminance -= d;
- return luminance;
- case GL_EQUAL:
- if (depth00 == coord) luminance -= d;
- if (depth01 == coord) luminance -= d;
- if (depth10 == coord) luminance -= d;
- if (depth11 == coord) luminance -= d;
- return luminance;
- case GL_NOTEQUAL:
- if (depth00 != coord) luminance -= d;
- if (depth01 != coord) luminance -= d;
- if (depth10 != coord) luminance -= d;
- if (depth11 != coord) luminance -= d;
- return luminance;
- case GL_ALWAYS:
- return 0.0;
- case GL_NEVER:
- return ambient;
- case GL_NONE:
- /* ordinary bilinear filtering */
- return lerp_2d(wi, wj, depth00, depth10, depth01, depth11);
- default:
- _mesa_problem(NULL, "Bad compare func in sample_depth_texture");
- return 0.0F;
- }
-}
-
-
-/**
- * Choose the mipmap level to use when sampling from a depth texture.
- */
-static int
-choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda)
-{
- GLint level;
-
- lambda = CLAMP(lambda, tObj->MinLod, tObj->MaxLod);
-
- level = (GLint) lambda;
-
- level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel);
-
- return level;
-}
-
-
-/**
- * Sample a shadow/depth texture. This function is incomplete. It doesn't
- * check for minification vs. magnification, etc.
- */
-static void
-sample_depth_texture( GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat texel[][4] )
-{
- const GLint level = choose_depth_texture_level(tObj, lambda[0]);
- const struct gl_texture_image *img = tObj->Image[0][level];
- const GLint width = img->Width;
- const GLint height = img->Height;
- const GLint depth = img->Depth;
- const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
- ? 3 : 2;
- GLfloat ambient;
- GLenum function;
- GLfloat result;
-
- ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT ||
- img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
-
- ASSERT(tObj->Target == GL_TEXTURE_1D ||
- tObj->Target == GL_TEXTURE_2D ||
- tObj->Target == GL_TEXTURE_RECTANGLE_NV ||
- tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
- tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
-
- ambient = tObj->CompareFailValue;
-
- /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
-
- function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ?
- tObj->CompareFunc : GL_NONE;
-
- if (tObj->MagFilter == GL_NEAREST) {
- GLuint i;
- for (i = 0; i < n; i++) {
- GLfloat depthSample;
- GLint col, row, slice;
-
- nearest_texcoord(tObj, level, texcoords[i], &col, &row, &slice);
-
- if (col >= 0 && row >= 0 && col < width && row < height &&
- slice >= 0 && slice < depth) {
- img->FetchTexelf(img, col, row, slice, &depthSample);
- }
- else {
- depthSample = tObj->BorderColor.f[0];
- }
-
- result = shadow_compare(function, texcoords[i][compare_coord],
- depthSample, ambient);
-
- switch (tObj->DepthMode) {
- case GL_LUMINANCE:
- ASSIGN_4V(texel[i], result, result, result, 1.0F);
- break;
- case GL_INTENSITY:
- ASSIGN_4V(texel[i], result, result, result, result);
- break;
- case GL_ALPHA:
- ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
- break;
- default:
- _mesa_problem(ctx, "Bad depth texture mode");
- }
- }
- }
- else {
- GLuint i;
- ASSERT(tObj->MagFilter == GL_LINEAR);
- for (i = 0; i < n; i++) {
- GLfloat depth00, depth01, depth10, depth11;
- GLint i0, i1, j0, j1;
- GLint slice;
- GLfloat wi, wj;
- GLuint useBorderTexel;
-
- linear_texcoord(tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice,
- &wi, &wj);
-
- useBorderTexel = 0;
- if (img->Border) {
- i0 += img->Border;
- i1 += img->Border;
- if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
- j0 += img->Border;
- j1 += img->Border;
- }
- }
- else {
- if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT;
- if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT;
- if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT;
- if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT;
- }
-
- if (slice < 0 || slice >= (GLint) depth) {
- depth00 = tObj->BorderColor.f[0];
- depth01 = tObj->BorderColor.f[0];
- depth10 = tObj->BorderColor.f[0];
- depth11 = tObj->BorderColor.f[0];
- }
- else {
- /* get four depth samples from the texture */
- if (useBorderTexel & (I0BIT | J0BIT)) {
- depth00 = tObj->BorderColor.f[0];
- }
- else {
- img->FetchTexelf(img, i0, j0, slice, &depth00);
- }
- if (useBorderTexel & (I1BIT | J0BIT)) {
- depth10 = tObj->BorderColor.f[0];
- }
- else {
- img->FetchTexelf(img, i1, j0, slice, &depth10);
- }
-
- if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
- if (useBorderTexel & (I0BIT | J1BIT)) {
- depth01 = tObj->BorderColor.f[0];
- }
- else {
- img->FetchTexelf(img, i0, j1, slice, &depth01);
- }
- if (useBorderTexel & (I1BIT | J1BIT)) {
- depth11 = tObj->BorderColor.f[0];
- }
- else {
- img->FetchTexelf(img, i1, j1, slice, &depth11);
- }
- }
- else {
- depth01 = depth00;
- depth11 = depth10;
- }
- }
-
- result = shadow_compare4(function, texcoords[i][compare_coord],
- depth00, depth01, depth10, depth11,
- ambient, wi, wj);
-
- switch (tObj->DepthMode) {
- case GL_LUMINANCE:
- ASSIGN_4V(texel[i], result, result, result, 1.0F);
- break;
- case GL_INTENSITY:
- ASSIGN_4V(texel[i], result, result, result, result);
- break;
- case GL_ALPHA:
- ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
- break;
- default:
- _mesa_problem(ctx, "Bad depth texture mode");
- }
-
- } /* for */
- } /* if filter */
-}
-
-
-/**
- * We use this function when a texture object is in an "incomplete" state.
- * When a fragment program attempts to sample an incomplete texture we
- * return black (see issue 23 in GL_ARB_fragment_program spec).
- * Note: fragment programs don't observe the texture enable/disable flags.
- */
-static void
-null_sample_func( GLcontext *ctx,
- const struct gl_texture_object *tObj, GLuint n,
- const GLfloat texcoords[][4], const GLfloat lambda[],
- GLfloat rgba[][4])
-{
- GLuint i;
- (void) ctx;
- (void) tObj;
- (void) texcoords;
- (void) lambda;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = 1.0;
- }
-}
-
-
-/**
- * Choose the texture sampling function for the given texture object.
- */
-texture_sample_func
-_swrast_choose_texture_sample_func( GLcontext *ctx,
- const struct gl_texture_object *t )
-{
- if (!t || !t->_Complete) {
- return &null_sample_func;
- }
- else {
- const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
- const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat;
-
- switch (t->Target) {
- case GL_TEXTURE_1D:
- if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
- return &sample_depth_texture;
- }
- else if (needLambda) {
- return &sample_lambda_1d;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_1d;
- }
- else {
- ASSERT(t->MinFilter == GL_NEAREST);
- return &sample_nearest_1d;
- }
- case GL_TEXTURE_2D:
- if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
- return &sample_depth_texture;
- }
- else if (needLambda) {
- return &sample_lambda_2d;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_2d;
- }
- else {
- /* check for a few optimized cases */
- const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
- ASSERT(t->MinFilter == GL_NEAREST);
- if (t->WrapS == GL_REPEAT &&
- t->WrapT == GL_REPEAT &&
- img->_IsPowerOfTwo &&
- img->Border == 0 &&
- img->TexFormat == MESA_FORMAT_RGB888) {
- return &opt_sample_rgb_2d;
- }
- else if (t->WrapS == GL_REPEAT &&
- t->WrapT == GL_REPEAT &&
- img->_IsPowerOfTwo &&
- img->Border == 0 &&
- img->TexFormat == MESA_FORMAT_RGBA8888) {
- return &opt_sample_rgba_2d;
- }
- else {
- return &sample_nearest_2d;
- }
- }
- case GL_TEXTURE_3D:
- if (needLambda) {
- return &sample_lambda_3d;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_3d;
- }
- else {
- ASSERT(t->MinFilter == GL_NEAREST);
- return &sample_nearest_3d;
- }
- case GL_TEXTURE_CUBE_MAP:
- if (needLambda) {
- return &sample_lambda_cube;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_cube;
- }
- else {
- ASSERT(t->MinFilter == GL_NEAREST);
- return &sample_nearest_cube;
- }
- case GL_TEXTURE_RECTANGLE_NV:
- if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
- return &sample_depth_texture;
- }
- else if (needLambda) {
- return &sample_lambda_rect;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_rect;
- }
- else {
- ASSERT(t->MinFilter == GL_NEAREST);
- return &sample_nearest_rect;
- }
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (needLambda) {
- return &sample_lambda_1d_array;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_1d_array;
- }
- else {
- ASSERT(t->MinFilter == GL_NEAREST);
- return &sample_nearest_1d_array;
- }
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (needLambda) {
- return &sample_lambda_2d_array;
- }
- else if (t->MinFilter == GL_LINEAR) {
- return &sample_linear_2d_array;
- }
- else {
- ASSERT(t->MinFilter == GL_NEAREST);
- return &sample_nearest_2d_array;
- }
- default:
- _mesa_problem(ctx,
- "invalid target in _swrast_choose_texture_sample_func");
- return &null_sample_func;
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+#include "main/texformat.h"
+
+#include "s_context.h"
+#include "s_texfilter.h"
+
+
+/*
+ * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes
+ * see 1-pixel bands of improperly weighted linear-filtered textures.
+ * The tests/texwrap.c demo is a good test.
+ * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0.
+ * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x).
+ */
+#define FRAC(f) ((f) - IFLOOR(f))
+
+
+
+/**
+ * Linear interpolation macro
+ */
+#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
+
+
+/**
+ * Do 2D/biliner interpolation of float values.
+ * v00, v10, v01 and v11 are typically four texture samples in a square/box.
+ * a and b are the horizontal and vertical interpolants.
+ * It's important that this function is inlined when compiled with
+ * optimization! If we find that's not true on some systems, convert
+ * to a macro.
+ */
+static INLINE GLfloat
+lerp_2d(GLfloat a, GLfloat b,
+ GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
+{
+ const GLfloat temp0 = LERP(a, v00, v10);
+ const GLfloat temp1 = LERP(a, v01, v11);
+ return LERP(b, temp0, temp1);
+}
+
+
+/**
+ * Do 3D/trilinear interpolation of float values.
+ * \sa lerp_2d
+ */
+static INLINE GLfloat
+lerp_3d(GLfloat a, GLfloat b, GLfloat c,
+ GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110,
+ GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111)
+{
+ const GLfloat temp00 = LERP(a, v000, v100);
+ const GLfloat temp10 = LERP(a, v010, v110);
+ const GLfloat temp01 = LERP(a, v001, v101);
+ const GLfloat temp11 = LERP(a, v011, v111);
+ const GLfloat temp0 = LERP(b, temp00, temp10);
+ const GLfloat temp1 = LERP(b, temp01, temp11);
+ return LERP(c, temp0, temp1);
+}
+
+
+/**
+ * Do linear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4])
+{
+ result[0] = LERP(t, a[0], b[0]);
+ result[1] = LERP(t, a[1], b[1]);
+ result[2] = LERP(t, a[2], b[2]);
+ result[3] = LERP(t, a[3], b[3]);
+}
+
+
+/**
+ * Do bilinear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b,
+ const GLfloat t00[4], const GLfloat t10[4],
+ const GLfloat t01[4], const GLfloat t11[4])
+{
+ result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]);
+ result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]);
+ result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]);
+ result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]);
+}
+
+
+/**
+ * Do trilinear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c,
+ const GLfloat t000[4], const GLfloat t100[4],
+ const GLfloat t010[4], const GLfloat t110[4],
+ const GLfloat t001[4], const GLfloat t101[4],
+ const GLfloat t011[4], const GLfloat t111[4])
+{
+ GLuint k;
+ /* compiler should unroll these short loops */
+ for (k = 0; k < 4; k++) {
+ result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k],
+ t001[k], t101[k], t011[k], t111[k]);
+ }
+}
+
+
+/**
+ * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the
+ * right results for A<0. Casting to A to be unsigned only works if B
+ * is a power of two. Adding a bias to A (which is a multiple of B)
+ * avoids the problems with A < 0 (for reasonable A) without using a
+ * conditional.
+ */
+#define REMAINDER(A, B) (((A) + (B) * 1024) % (B))
+
+
+/**
+ * Used to compute texel locations for linear sampling.
+ * Input:
+ * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
+ * s = texcoord in [0,1]
+ * size = width (or height or depth) of texture
+ * Output:
+ * i0, i1 = returns two nearest texel indexes
+ * weight = returns blend factor between texels
+ */
+static INLINE void
+linear_texel_locations(GLenum wrapMode,
+ const struct gl_texture_image *img,
+ GLint size, GLfloat s,
+ GLint *i0, GLint *i1, GLfloat *weight)
+{
+ GLfloat u;
+ switch (wrapMode) {
+ case GL_REPEAT:
+ u = s * size - 0.5F;
+ if (img->_IsPowerOfTwo) {
+ *i0 = IFLOOR(u) & (size - 1);
+ *i1 = (*i0 + 1) & (size - 1);
+ }
+ else {
+ *i0 = REMAINDER(IFLOOR(u), size);
+ *i1 = REMAINDER(*i0 + 1, size);
+ }
+ break;
+ case GL_CLAMP_TO_EDGE:
+ if (s <= 0.0F)
+ u = 0.0F;
+ else if (s >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (GLint) size)
+ *i1 = size - 1;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ {
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ if (s <= min)
+ u = min * size;
+ else if (s >= max)
+ u = max * size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ }
+ break;
+ case GL_MIRRORED_REPEAT:
+ {
+ const GLint flr = IFLOOR(s);
+ if (flr & 1)
+ u = 1.0F - (s - (GLfloat) flr);
+ else
+ u = s - (GLfloat) flr;
+ u = (u * size) - 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (GLint) size)
+ *i1 = size - 1;
+ }
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ u = FABSF(s);
+ if (u >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ u = FABSF(s);
+ if (u >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ if (*i0 < 0)
+ *i0 = 0;
+ if (*i1 >= (GLint) size)
+ *i1 = size - 1;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ {
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ u = FABSF(s);
+ if (u <= min)
+ u = min * size;
+ else if (u >= max)
+ u = max * size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ }
+ break;
+ case GL_CLAMP:
+ if (s <= 0.0F)
+ u = 0.0F;
+ else if (s >= 1.0F)
+ u = (GLfloat) size;
+ else
+ u = s * size;
+ u -= 0.5F;
+ *i0 = IFLOOR(u);
+ *i1 = *i0 + 1;
+ break;
+ default:
+ _mesa_problem(NULL, "Bad wrap mode");
+ u = 0.0F;
+ }
+ *weight = FRAC(u);
+}
+
+
+/**
+ * Used to compute texel location for nearest sampling.
+ */
+static INLINE GLint
+nearest_texel_location(GLenum wrapMode,
+ const struct gl_texture_image *img,
+ GLint size, GLfloat s)
+{
+ GLint i;
+
+ switch (wrapMode) {
+ case GL_REPEAT:
+ /* s limited to [0,1) */
+ /* i limited to [0,size-1] */
+ i = IFLOOR(s * size);
+ if (img->_IsPowerOfTwo)
+ i &= (size - 1);
+ else
+ i = REMAINDER(i, size);
+ return i;
+ case GL_CLAMP_TO_EDGE:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const GLfloat min = 1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ if (s < min)
+ i = 0;
+ else if (s > max)
+ i = size - 1;
+ else
+ i = IFLOOR(s * size);
+ }
+ return i;
+ case GL_CLAMP_TO_BORDER:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [-1, size] */
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ if (s <= min)
+ i = -1;
+ else if (s >= max)
+ i = size;
+ else
+ i = IFLOOR(s * size);
+ }
+ return i;
+ case GL_MIRRORED_REPEAT:
+ {
+ const GLfloat min = 1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ const GLint flr = IFLOOR(s);
+ GLfloat u;
+ if (flr & 1)
+ u = 1.0F - (s - (GLfloat) flr);
+ else
+ u = s - (GLfloat) flr;
+ if (u < min)
+ i = 0;
+ else if (u > max)
+ i = size - 1;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_MIRROR_CLAMP_EXT:
+ {
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ const GLfloat u = FABSF(s);
+ if (u <= 0.0F)
+ i = 0;
+ else if (u >= 1.0F)
+ i = size - 1;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const GLfloat min = 1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ const GLfloat u = FABSF(s);
+ if (u < min)
+ i = 0;
+ else if (u > max)
+ i = size - 1;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const GLfloat min = -1.0F / (2.0F * size);
+ const GLfloat max = 1.0F - min;
+ const GLfloat u = FABSF(s);
+ if (u < min)
+ i = -1;
+ else if (u > max)
+ i = size;
+ else
+ i = IFLOOR(u * size);
+ }
+ return i;
+ case GL_CLAMP:
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ if (s <= 0.0F)
+ i = 0;
+ else if (s >= 1.0F)
+ i = size - 1;
+ else
+ i = IFLOOR(s * size);
+ return i;
+ default:
+ _mesa_problem(NULL, "Bad wrap mode");
+ return 0;
+ }
+}
+
+
+/* Power of two image sizes only */
+static INLINE void
+linear_repeat_texel_location(GLuint size, GLfloat s,
+ GLint *i0, GLint *i1, GLfloat *weight)
+{
+ GLfloat u = s * size - 0.5F;
+ *i0 = IFLOOR(u) & (size - 1);
+ *i1 = (*i0 + 1) & (size - 1);
+ *weight = FRAC(u);
+}
+
+
+/**
+ * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode.
+ */
+static INLINE GLint
+clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max)
+{
+ switch (wrapMode) {
+ case GL_CLAMP:
+ return IFLOOR( CLAMP(coord, 0.0F, max - 1) );
+ case GL_CLAMP_TO_EDGE:
+ return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) );
+ case GL_CLAMP_TO_BORDER:
+ return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) );
+ default:
+ _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest");
+ return 0;
+ }
+}
+
+
+/**
+ * As above, but GL_LINEAR filtering.
+ */
+static INLINE void
+clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
+ GLint *i0out, GLint *i1out, GLfloat *weight)
+{
+ GLfloat fcol;
+ GLint i0, i1;
+ switch (wrapMode) {
+ case GL_CLAMP:
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ fcol = CLAMP(coord - 0.5F, 0.0F, max - 1);
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ fcol = CLAMP(coord, 0.5F, max - 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ if (i1 > max - 1)
+ i1 = max - 1;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ fcol = CLAMP(coord, -0.5F, max + 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ break;
+ default:
+ _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear");
+ i0 = i1 = 0;
+ fcol = 0.0F;
+ }
+ *i0out = i0;
+ *i1out = i1;
+ *weight = FRAC(fcol);
+}
+
+
+/**
+ * Compute slice/image to use for 1D or 2D array texture.
+ */
+static INLINE GLint
+tex_array_slice(GLfloat coord, GLsizei size)
+{
+ GLint slice = IFLOOR(coord + 0.5f);
+ slice = CLAMP(slice, 0, size - 1);
+ return slice;
+}
+
+
+/**
+ * Compute nearest integer texcoords for given texobj and coordinate.
+ * NOTE: only used for depth texture sampling.
+ */
+static INLINE void
+nearest_texcoord(const struct gl_texture_object *texObj,
+ GLuint level,
+ const GLfloat texcoord[4],
+ GLint *i, GLint *j, GLint *k)
+{
+ const struct gl_texture_image *img = texObj->Image[0][level];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width);
+ *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *k = 0;
+ break;
+ case GL_TEXTURE_1D:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = 0;
+ *k = 0;
+ break;
+ case GL_TEXTURE_2D:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
+ *k = 0;
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = tex_array_slice(texcoord[1], height);
+ *k = 0;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
+ *k = tex_array_slice(texcoord[2], depth);
+ break;
+ default:
+ *i = *j = *k = 0;
+ }
+}
+
+
+/**
+ * Compute linear integer texcoords for given texobj and coordinate.
+ * NOTE: only used for depth texture sampling.
+ */
+static INLINE void
+linear_texcoord(const struct gl_texture_object *texObj,
+ GLuint level,
+ const GLfloat texcoord[4],
+ GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice,
+ GLfloat *wi, GLfloat *wj)
+{
+ const struct gl_texture_image *img = texObj->Image[0][level];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ clamp_rect_coord_linear(texObj->WrapS, texcoord[0],
+ width, i0, i1, wi);
+ clamp_rect_coord_linear(texObj->WrapT, texcoord[1],
+ height, j0, j1, wj);
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ linear_texel_locations(texObj->WrapT, img, height,
+ texcoord[1], j0, j1, wj);
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ *j0 = tex_array_slice(texcoord[1], height);
+ *j1 = *j0;
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ linear_texel_locations(texObj->WrapT, img, height,
+ texcoord[1], j0, j1, wj);
+ *slice = tex_array_slice(texcoord[2], depth);
+ break;
+
+ default:
+ *slice = 0;
+ }
+}
+
+
+
+/**
+ * For linear interpolation between mipmap levels N and N+1, this function
+ * computes N.
+ */
+static INLINE GLint
+linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
+{
+ if (lambda < 0.0F)
+ return tObj->BaseLevel;
+ else if (lambda > tObj->_MaxLambda)
+ return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
+ else
+ return (GLint) (tObj->BaseLevel + lambda);
+}
+
+
+/**
+ * Compute the nearest mipmap level to take texels from.
+ */
+static INLINE GLint
+nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
+{
+ GLfloat l;
+ GLint level;
+ if (lambda <= 0.5F)
+ l = 0.0F;
+ else if (lambda > tObj->_MaxLambda + 0.4999F)
+ l = tObj->_MaxLambda + 0.4999F;
+ else
+ l = lambda;
+ level = (GLint) (tObj->BaseLevel + l + 0.5F);
+ if (level > tObj->_MaxLevel)
+ level = tObj->_MaxLevel;
+ return level;
+}
+
+
+
+/*
+ * Bitflags for texture border color sampling.
+ */
+#define I0BIT 1
+#define I1BIT 2
+#define J0BIT 4
+#define J1BIT 8
+#define K0BIT 16
+#define K1BIT 32
+
+
+
+/**
+ * The lambda[] array values are always monotonic. Either the whole span
+ * will be minified, magnified, or split between the two. This function
+ * determines the subranges in [0, n-1] that are to be minified or magnified.
+ */
+static INLINE void
+compute_min_mag_ranges(const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat lambda[],
+ GLuint *minStart, GLuint *minEnd,
+ GLuint *magStart, GLuint *magEnd)
+{
+ GLfloat minMagThresh;
+
+ /* we shouldn't be here if minfilter == magfilter */
+ ASSERT(tObj->MinFilter != tObj->MagFilter);
+
+ /* This bit comes from the OpenGL spec: */
+ if (tObj->MagFilter == GL_LINEAR
+ && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST ||
+ tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) {
+ minMagThresh = 0.5F;
+ }
+ else {
+ minMagThresh = 0.0F;
+ }
+
+#if 0
+ /* DEBUG CODE: Verify that lambda[] is monotonic.
+ * We can't really use this because the inaccuracy in the LOG2 function
+ * causes this test to fail, yet the resulting texturing is correct.
+ */
+ if (n > 1) {
+ GLuint i;
+ printf("lambda delta = %g\n", lambda[0] - lambda[n-1]);
+ if (lambda[0] >= lambda[n-1]) { /* decreasing */
+ for (i = 0; i < n - 1; i++) {
+ ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10));
+ }
+ }
+ else { /* increasing */
+ for (i = 0; i < n - 1; i++) {
+ ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10));
+ }
+ }
+ }
+#endif /* DEBUG */
+
+ if (lambda[0] <= minMagThresh && (n <= 1 || lambda[n-1] <= minMagThresh)) {
+ /* magnification for whole span */
+ *magStart = 0;
+ *magEnd = n;
+ *minStart = *minEnd = 0;
+ }
+ else if (lambda[0] > minMagThresh && (n <=1 || lambda[n-1] > minMagThresh)) {
+ /* minification for whole span */
+ *minStart = 0;
+ *minEnd = n;
+ *magStart = *magEnd = 0;
+ }
+ else {
+ /* a mix of minification and magnification */
+ GLuint i;
+ if (lambda[0] > minMagThresh) {
+ /* start with minification */
+ for (i = 1; i < n; i++) {
+ if (lambda[i] <= minMagThresh)
+ break;
+ }
+ *minStart = 0;
+ *minEnd = i;
+ *magStart = i;
+ *magEnd = n;
+ }
+ else {
+ /* start with magnification */
+ for (i = 1; i < n; i++) {
+ if (lambda[i] > minMagThresh)
+ break;
+ }
+ *magStart = 0;
+ *magEnd = i;
+ *minStart = i;
+ *minEnd = n;
+ }
+ }
+
+#if 0
+ /* Verify the min/mag Start/End values
+ * We don't use this either (see above)
+ */
+ {
+ GLint i;
+ for (i = 0; i < n; i++) {
+ if (lambda[i] > minMagThresh) {
+ /* minification */
+ ASSERT(i >= *minStart);
+ ASSERT(i < *minEnd);
+ }
+ else {
+ /* magnification */
+ ASSERT(i >= *magStart);
+ ASSERT(i < *magEnd);
+ }
+ }
+ }
+#endif
+}
+
+
+/**
+ * When we sample the border color, it must be interpreted according to
+ * the base texture format. Ex: if the texture base format it GL_ALPHA,
+ * we return (0,0,0,BorderAlpha).
+ */
+static INLINE void
+get_border_color(const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ GLfloat rgba[4])
+{
+ switch (img->_BaseFormat) {
+ case GL_RGB:
+ rgba[0] = tObj->BorderColor.f[0];
+ rgba[1] = tObj->BorderColor.f[1];
+ rgba[2] = tObj->BorderColor.f[2];
+ rgba[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = 0.0;
+ rgba[3] = tObj->BorderColor.f[3];
+ break;
+ case GL_LUMINANCE:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
+ rgba[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
+ rgba[3] = tObj->BorderColor.f[3];
+ break;
+ case GL_INTENSITY:
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0];
+ break;
+ default:
+ COPY_4V(rgba, tObj->BorderColor.f);
+ }
+}
+
+
+/**********************************************************************/
+/* 1-D Texture Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s) using GL_NEAREST filter.
+ */
+static INLINE void
+sample_1d_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4], GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ GLint i;
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ /* skip over the border, if any */
+ i += img->Border;
+ if (i < 0 || i >= (GLint) img->Width) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, 0, 0, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s) using GL_LINEAR filter.
+ */
+static INLINE void
+sample_1d_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4], GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ GLint i0, i1;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a;
+ GLfloat t0[4], t1[4]; /* texels */
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ }
+ else {
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ }
+
+ /* fetch texel colors */
+ if (useBorderColor & I0BIT) {
+ get_border_color(tObj, img, t0);
+ }
+ else {
+ img->FetchTexelf(img, i0, 0, 0, t0);
+ }
+ if (useBorderColor & I1BIT) {
+ get_border_color(tObj, img, t1);
+ }
+ else {
+ img->FetchTexelf(img, i1, 0, 0, t1);
+ }
+
+ lerp_rgba(rgba, a, t0, t1);
+}
+
+
+static void
+sample_1d_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4];
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_1d_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4];
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 1D texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_1d( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4] )
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D texture, linear filtering for both min/magnification */
+static void
+sample_linear_1d( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4] )
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_1d( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4] )
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_1d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_1d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_1d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_1d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_1d_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_1d_texture");
+ return;
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* 2-D Texture Sampling Functions */
+/**********************************************************************/
+
+
+/**
+ * Return the texture sample for coordinate (s,t) using GL_NEAREST filter.
+ */
+static INLINE void
+sample_2d_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ GLint i, j;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
+
+ /* skip over the border, if any */
+ i += img->Border;
+ j += img->Border;
+
+ if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, j, 0, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t) using GL_LINEAR filter.
+ * New sampling code contributed by Lynn Quam <quam@ai.sri.com>.
+ */
+static INLINE void
+sample_2d_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ GLint i0, j0, i1, j1;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a, b;
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ else {
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ }
+
+ /* fetch four texel colors */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ get_border_color(tObj, img, t00);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, 0, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ get_border_color(tObj, img, t10);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, 0, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ get_border_color(tObj, img, t01);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, 0, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ get_border_color(tObj, img, t11);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, 0, t11);
+ }
+
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+}
+
+
+/**
+ * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT.
+ * We don't have to worry about the texture border.
+ */
+static INLINE void
+sample_2d_linear_repeat(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ GLint i0, j0, i1, j1;
+ GLfloat wi, wj;
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+
+ (void) ctx;
+
+ ASSERT(tObj->WrapS == GL_REPEAT);
+ ASSERT(tObj->WrapT == GL_REPEAT);
+ ASSERT(img->Border == 0);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_IsPowerOfTwo);
+
+ linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
+ linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
+
+ img->FetchTexelf(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i1, j1, 0, t11);
+
+ lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
+}
+
+
+static void
+sample_2d_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_linear_mipmap_linear( struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4] )
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ ASSERT(tObj->WrapS == GL_REPEAT);
+ ASSERT(tObj->WrapT == GL_REPEAT);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ],
+ texcoord[i], t0);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1],
+ texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 2D texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 2D texture, linear filtering for both min/magnification */
+static void
+sample_linear_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ if (tObj->WrapS == GL_REPEAT &&
+ tObj->WrapT == GL_REPEAT &&
+ image->_IsPowerOfTwo &&
+ image->Border == 0) {
+ for (i = 0; i < n; i++) {
+ sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+ }
+ else {
+ for (i = 0; i < n; i++) {
+ sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+ }
+}
+
+
+/**
+ * Optimized 2-D texture sampling:
+ * S and T wrap mode == GL_REPEAT
+ * GL_NEAREST min/mag filter
+ * No border,
+ * RowStride == Width,
+ * Format = GL_RGB
+ */
+static void
+opt_sample_rgb_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const GLfloat width = (GLfloat) img->Width;
+ const GLfloat height = (GLfloat) img->Height;
+ const GLint colMask = img->Width - 1;
+ const GLint rowMask = img->Height - 1;
+ const GLint shift = img->WidthLog2;
+ GLuint k;
+ (void) ctx;
+ (void) lambda;
+ ASSERT(tObj->WrapS==GL_REPEAT);
+ ASSERT(tObj->WrapT==GL_REPEAT);
+ ASSERT(img->Border==0);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
+ ASSERT(img->_IsPowerOfTwo);
+
+ for (k=0; k<n; k++) {
+ GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
+ GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
+ GLint pos = (j << shift) | i;
+ GLubyte *texel = ((GLubyte *) img->Data) + 3*pos;
+ rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
+ rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
+ rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
+ rgba[k][ACOMP] = 1.0F;
+ }
+}
+
+
+/**
+ * Optimized 2-D texture sampling:
+ * S and T wrap mode == GL_REPEAT
+ * GL_NEAREST min/mag filter
+ * No border
+ * RowStride == Width,
+ * Format = GL_RGBA
+ */
+static void
+opt_sample_rgba_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const GLfloat width = (GLfloat) img->Width;
+ const GLfloat height = (GLfloat) img->Height;
+ const GLint colMask = img->Width - 1;
+ const GLint rowMask = img->Height - 1;
+ const GLint shift = img->WidthLog2;
+ GLuint i;
+ (void) ctx;
+ (void) lambda;
+ ASSERT(tObj->WrapS==GL_REPEAT);
+ ASSERT(tObj->WrapT==GL_REPEAT);
+ ASSERT(img->Border==0);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
+ ASSERT(img->_IsPowerOfTwo);
+
+ for (i = 0; i < n; i++) {
+ const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
+ const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
+ const GLint pos = (row << shift) | col;
+ const GLuint texel = *((GLuint *) img->Data + pos);
+ rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) );
+ rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
+ rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff );
+ rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff );
+ }
+}
+
+
+/** Sample 2D texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_2d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+
+ const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
+ && (tObj->WrapT == GL_REPEAT)
+ && (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
+ && (tImg->_BaseFormat != GL_COLOR_INDEX)
+ && tImg->_IsPowerOfTwo;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ if (repeatNoBorderPOT) {
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
+ opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ case MESA_FORMAT_RGBA8888:
+ opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ default:
+ sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart );
+ }
+ }
+ else {
+ sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ }
+ break;
+ case GL_LINEAR:
+ sample_linear_2d(ctx, tObj, m, texcoords + minStart,
+ NULL, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_nearest_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (repeatNoBorderPOT)
+ sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m,
+ texcoords + minStart, lambda + minStart, rgba + minStart);
+ else
+ sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_2d_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ const GLuint m = magEnd - magStart;
+
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ if (repeatNoBorderPOT) {
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
+ opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ case MESA_FORMAT_RGBA8888:
+ opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ default:
+ sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart );
+ }
+ }
+ else {
+ sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ }
+ break;
+ case GL_LINEAR:
+ sample_linear_2d(ctx, tObj, m, texcoords + magStart,
+ NULL, rgba + magStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_lambda_2d");
+ }
+ }
+}
+
+
+
+/**********************************************************************/
+/* 3-D Texture Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static INLINE void
+sample_3d_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ const GLint depth = img->Depth2; /* without border, power of two */
+ GLint i, j, k;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
+ k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ j < 0 || j >= (GLint) img->Height ||
+ k < 0 || k >= (GLint) img->Depth) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, j, k, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_3d_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ const GLint depth = img->Depth2;
+ GLint i0, j0, k0, i1, j1, k1;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a, b, c;
+ GLfloat t000[4], t010[4], t001[4], t011[4];
+ GLfloat t100[4], t110[4], t101[4], t111[4];
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
+ linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ k0 += img->Border;
+ k1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ if (k0 < 0 || k0 >= depth) useBorderColor |= K0BIT;
+ if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT;
+ }
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
+ get_border_color(tObj, img, t000);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, k0, t000);
+ }
+ if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
+ get_border_color(tObj, img, t100);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, k0, t100);
+ }
+ if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
+ get_border_color(tObj, img, t010);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, k0, t010);
+ }
+ if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
+ get_border_color(tObj, img, t110);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, k0, t110);
+ }
+
+ if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
+ get_border_color(tObj, img, t001);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, k1, t001);
+ }
+ if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
+ get_border_color(tObj, img, t101);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, k1, t101);
+ }
+ if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
+ get_border_color(tObj, img, t011);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, k1, t011);
+ }
+ if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
+ get_border_color(tObj, img, t111);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, k1, t111);
+ }
+
+ /* trilinear interpolation of samples */
+ lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111);
+}
+
+
+static void
+sample_3d_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4] )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_3d_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_3d_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_3d_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 3D texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_3d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 3D texture, linear filtering for both min/magnification */
+static void
+sample_linear_3d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 3D texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_3d(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_3d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_3d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_3d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_3d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_3d_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_3d_texture");
+ return;
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* Texture Cube Map Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Choose one of six sides of a texture cube map given the texture
+ * coord (rx,ry,rz). Return pointer to corresponding array of texture
+ * images.
+ */
+static const struct gl_texture_image **
+choose_cube_face(const struct gl_texture_object *texObj,
+ const GLfloat texcoord[4], GLfloat newCoord[4])
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const GLfloat rx = texcoord[0];
+ const GLfloat ry = texcoord[1];
+ const GLfloat rz = texcoord[2];
+ const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
+ GLuint face;
+ GLfloat sc, tc, ma;
+
+ if (arx >= ary && arx >= arz) {
+ if (rx >= 0.0F) {
+ face = FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary >= arx && ary >= arz) {
+ if (ry >= 0.0F) {
+ face = FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ {
+ const float ima = 1.0F / ma;
+ newCoord[0] = ( sc * ima + 1.0F ) * 0.5F;
+ newCoord[1] = ( tc * ima + 1.0F ) * 0.5F;
+ }
+
+ return (const struct gl_texture_image **) texObj->Image[face];
+}
+
+
+static void
+sample_nearest_cube(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ images = choose_cube_face(tObj, texcoords[i], newCoord);
+ sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel],
+ newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_linear_cube(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ images = choose_cube_face(tObj, texcoords[i], newCoord);
+ sample_2d_linear(ctx, tObj, images[tObj->BaseLevel],
+ newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_cube_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level;
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+
+ /* XXX we actually need to recompute lambda here based on the newCoords.
+ * But we would need the texcoords of adjacent fragments to compute that
+ * properly, and we don't have those here.
+ * For now, do an approximation: subtracting 1 from the chosen mipmap
+ * level seems to work in some test cases.
+ * The same adjustment is done in the next few functions.
+ */
+ level = nearest_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0);
+
+ sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_cube_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+ sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]);
+ }
+}
+
+
+static void
+sample_cube_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel],
+ newCoord, rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0);
+ sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_cube_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ const struct gl_texture_image **images;
+ GLfloat newCoord[4];
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
+ images = choose_cube_face(tObj, texcoord[i], newCoord);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel],
+ newCoord, rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4];
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_linear(ctx, tObj, images[level ], newCoord, t0);
+ sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample cube texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_cube(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ const GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ sample_nearest_cube(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR:
+ sample_linear_cube(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_cube_nearest_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_cube_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_cube_nearest_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_cube_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_lambda_cube");
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ const GLuint m = magEnd - magStart;
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ sample_nearest_cube(ctx, tObj, m, texcoords + magStart,
+ lambda + magStart, rgba + magStart);
+ break;
+ case GL_LINEAR:
+ sample_linear_cube(ctx, tObj, m, texcoords + magStart,
+ lambda + magStart, rgba + magStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_lambda_cube");
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* Texture Rectangle Sampling Functions */
+/**********************************************************************/
+
+
+static void
+sample_nearest_rect(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][0];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ GLuint i;
+
+ (void) ctx;
+ (void) lambda;
+
+ ASSERT(tObj->WrapS == GL_CLAMP ||
+ tObj->WrapS == GL_CLAMP_TO_EDGE ||
+ tObj->WrapS == GL_CLAMP_TO_BORDER);
+ ASSERT(tObj->WrapT == GL_CLAMP ||
+ tObj->WrapT == GL_CLAMP_TO_EDGE ||
+ tObj->WrapT == GL_CLAMP_TO_BORDER);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
+
+ for (i = 0; i < n; i++) {
+ GLint row, col;
+ col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
+ row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ if (col < 0 || col >= width || row < 0 || row >= height)
+ get_border_color(tObj, img, rgba[i]);
+ else
+ img->FetchTexelf(img, col, row, 0, rgba[i]);
+ }
+}
+
+
+static void
+sample_linear_rect(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ const struct gl_texture_image *img = tObj->Image[0][0];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ GLuint i;
+
+ (void) ctx;
+ (void) lambda;
+
+ ASSERT(tObj->WrapS == GL_CLAMP ||
+ tObj->WrapS == GL_CLAMP_TO_EDGE ||
+ tObj->WrapS == GL_CLAMP_TO_BORDER);
+ ASSERT(tObj->WrapT == GL_CLAMP ||
+ tObj->WrapT == GL_CLAMP_TO_EDGE ||
+ tObj->WrapT == GL_CLAMP_TO_BORDER);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
+
+ for (i = 0; i < n; i++) {
+ GLint i0, j0, i1, j1;
+ GLfloat t00[4], t01[4], t10[4], t11[4];
+ GLfloat a, b;
+ GLbitfield useBorderColor = 0x0;
+
+ clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width,
+ &i0, &i1, &a);
+ clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height,
+ &j0, &j1, &b);
+
+ /* compute integer rows/columns */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+
+ /* get four texel samples */
+ if (useBorderColor & (I0BIT | J0BIT))
+ get_border_color(tObj, img, t00);
+ else
+ img->FetchTexelf(img, i0, j0, 0, t00);
+
+ if (useBorderColor & (I1BIT | J0BIT))
+ get_border_color(tObj, img, t10);
+ else
+ img->FetchTexelf(img, i1, j0, 0, t10);
+
+ if (useBorderColor & (I0BIT | J1BIT))
+ get_border_color(tObj, img, t01);
+ else
+ img->FetchTexelf(img, i0, j1, 0, t01);
+
+ if (useBorderColor & (I1BIT | J1BIT))
+ get_border_color(tObj, img, t11);
+ else
+ img->FetchTexelf(img, i1, j1, 0, t11);
+
+ lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
+ }
+}
+
+
+/** Sample Rect texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_rect(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd, magStart, magEnd;
+
+ /* We only need lambda to decide between minification and magnification.
+ * There is no mipmapping with rectangular textures.
+ */
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ if (tObj->MinFilter == GL_NEAREST) {
+ sample_nearest_rect(ctx, tObj, minEnd - minStart,
+ texcoords + minStart, NULL, rgba + minStart);
+ }
+ else {
+ sample_linear_rect(ctx, tObj, minEnd - minStart,
+ texcoords + minStart, NULL, rgba + minStart);
+ }
+ }
+ if (magStart < magEnd) {
+ if (tObj->MagFilter == GL_NEAREST) {
+ sample_nearest_rect(ctx, tObj, magEnd - magStart,
+ texcoords + magStart, NULL, rgba + magStart);
+ }
+ else {
+ sample_linear_rect(ctx, tObj, magEnd - magStart,
+ texcoords + magStart, NULL, rgba + magStart);
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* 2D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_2d_array_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ const GLint depth = img->Depth;
+ GLint i, j;
+ GLint array;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
+ array = tex_array_slice(texcoord[2], depth);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ j < 0 || j >= (GLint) img->Height ||
+ array < 0 || array >= (GLint) img->Depth) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, j, array, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_2d_array_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ const GLint depth = img->Depth;
+ GLint i0, j0, i1, j1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a, b;
+ GLfloat t00[4], t01[4], t10[4], t11[4];
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
+ array = tex_array_slice(texcoord[2], depth);
+
+ if (array < 0 || array >= depth) {
+ COPY_4V(rgba, tObj->BorderColor.f);
+ }
+ else {
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ }
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ get_border_color(tObj, img, t00);
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, array, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ get_border_color(tObj, img, t10);
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, array, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ get_border_color(tObj, img, t01);
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, array, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ get_border_color(tObj, img, t11);
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, array, t11);
+ }
+
+ /* trilinear interpolation of samples */
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+ }
+}
+
+
+static void
+sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ],
+ texcoord[i], t0);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1],
+ texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ],
+ texcoord[i], t0);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1],
+ texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 2D Array texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_2d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+
+/** Sample 2D Array texture, linear filtering for both min/magnification */
+static void
+sample_linear_2d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 2D Array texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_2d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_array_nearest_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_2d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture");
+ return;
+ }
+ }
+}
+
+
+
+
+/**********************************************************************/
+/* 1D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_1d_array_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height;
+ GLint i;
+ GLint array;
+ (void) ctx;
+
+ i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
+ array = tex_array_slice(texcoord[1], height);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ array < 0 || array >= (GLint) img->Height) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ get_border_color(tObj, img, rgba);
+ }
+ else {
+ img->FetchTexelf(img, i, array, 0, rgba);
+ }
+}
+
+
+/**
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_1d_array_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLfloat rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height;
+ GLint i0, i1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a;
+ GLfloat t0[4], t1[4];
+
+ linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
+ array = tex_array_slice(texcoord[1], height);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ }
+
+ if (array < 0 || array >= height) useBorderColor |= K0BIT;
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | K0BIT)) {
+ get_border_color(tObj, img, t0);
+ }
+ else {
+ img->FetchTexelf(img, i0, array, 0, t0);
+ }
+ if (useBorderColor & (I1BIT | K0BIT)) {
+ get_border_color(tObj, img, t1);
+ }
+ else {
+ img->FetchTexelf(img, i1, array, 0, t1);
+ }
+
+ /* bilinear interpolation of samples */
+ lerp_rgba(rgba, a, t0, t1);
+}
+
+
+static void
+sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_linear(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLfloat t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+/** Sample 1D Array texture, nearest filtering for both min/magnification */
+static void
+sample_nearest_1d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D Array texture, linear filtering for both min/magnification */
+static void
+sample_linear_1d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/** Sample 1D Array texture, using lambda to choose between min/magnification */
+static void
+sample_lambda_1d_array(struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_1d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_1d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture");
+ return;
+ }
+ }
+}
+
+
+/**
+ * Compare texcoord against depth sample. Return 1.0 or the ambient value.
+ */
+static INLINE GLfloat
+shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample,
+ GLfloat ambient)
+{
+ switch (function) {
+ case GL_LEQUAL:
+ return (coord <= depthSample) ? 1.0F : ambient;
+ case GL_GEQUAL:
+ return (coord >= depthSample) ? 1.0F : ambient;
+ case GL_LESS:
+ return (coord < depthSample) ? 1.0F : ambient;
+ case GL_GREATER:
+ return (coord > depthSample) ? 1.0F : ambient;
+ case GL_EQUAL:
+ return (coord == depthSample) ? 1.0F : ambient;
+ case GL_NOTEQUAL:
+ return (coord != depthSample) ? 1.0F : ambient;
+ case GL_ALWAYS:
+ return 1.0F;
+ case GL_NEVER:
+ return ambient;
+ case GL_NONE:
+ return depthSample;
+ default:
+ _mesa_problem(NULL, "Bad compare func in shadow_compare");
+ return ambient;
+ }
+}
+
+
+/**
+ * Compare texcoord against four depth samples.
+ */
+static INLINE GLfloat
+shadow_compare4(GLenum function, GLfloat coord,
+ GLfloat depth00, GLfloat depth01,
+ GLfloat depth10, GLfloat depth11,
+ GLfloat ambient, GLfloat wi, GLfloat wj)
+{
+ const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F;
+ GLfloat luminance = 1.0F;
+
+ switch (function) {
+ case GL_LEQUAL:
+ if (depth00 <= coord) luminance -= d;
+ if (depth01 <= coord) luminance -= d;
+ if (depth10 <= coord) luminance -= d;
+ if (depth11 <= coord) luminance -= d;
+ return luminance;
+ case GL_GEQUAL:
+ if (depth00 >= coord) luminance -= d;
+ if (depth01 >= coord) luminance -= d;
+ if (depth10 >= coord) luminance -= d;
+ if (depth11 >= coord) luminance -= d;
+ return luminance;
+ case GL_LESS:
+ if (depth00 < coord) luminance -= d;
+ if (depth01 < coord) luminance -= d;
+ if (depth10 < coord) luminance -= d;
+ if (depth11 < coord) luminance -= d;
+ return luminance;
+ case GL_GREATER:
+ if (depth00 > coord) luminance -= d;
+ if (depth01 > coord) luminance -= d;
+ if (depth10 > coord) luminance -= d;
+ if (depth11 > coord) luminance -= d;
+ return luminance;
+ case GL_EQUAL:
+ if (depth00 == coord) luminance -= d;
+ if (depth01 == coord) luminance -= d;
+ if (depth10 == coord) luminance -= d;
+ if (depth11 == coord) luminance -= d;
+ return luminance;
+ case GL_NOTEQUAL:
+ if (depth00 != coord) luminance -= d;
+ if (depth01 != coord) luminance -= d;
+ if (depth10 != coord) luminance -= d;
+ if (depth11 != coord) luminance -= d;
+ return luminance;
+ case GL_ALWAYS:
+ return 0.0;
+ case GL_NEVER:
+ return ambient;
+ case GL_NONE:
+ /* ordinary bilinear filtering */
+ return lerp_2d(wi, wj, depth00, depth10, depth01, depth11);
+ default:
+ _mesa_problem(NULL, "Bad compare func in sample_depth_texture");
+ return 0.0F;
+ }
+}
+
+
+/**
+ * Choose the mipmap level to use when sampling from a depth texture.
+ */
+static int
+choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda)
+{
+ GLint level;
+
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* no mipmapping - use base level */
+ level = tObj->BaseLevel;
+ }
+ else {
+ /* choose mipmap level */
+ lambda = CLAMP(lambda, tObj->MinLod, tObj->MaxLod);
+ level = (GLint) lambda;
+ level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel);
+ }
+
+ return level;
+}
+
+
+/**
+ * Sample a shadow/depth texture. This function is incomplete. It doesn't
+ * check for minification vs. magnification, etc.
+ */
+static void
+sample_depth_texture( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat texel[][4] )
+{
+ const GLint level = choose_depth_texture_level(tObj, lambda[0]);
+ const struct gl_texture_image *img = tObj->Image[0][level];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+ const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
+ ? 3 : 2;
+ GLfloat ambient;
+ GLenum function;
+ GLfloat result;
+
+ ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT ||
+ img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+
+ ASSERT(tObj->Target == GL_TEXTURE_1D ||
+ tObj->Target == GL_TEXTURE_2D ||
+ tObj->Target == GL_TEXTURE_RECTANGLE_NV ||
+ tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
+
+ ambient = tObj->CompareFailValue;
+
+ /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
+
+ function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ?
+ tObj->CompareFunc : GL_NONE;
+
+ if (tObj->MagFilter == GL_NEAREST) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLfloat depthSample;
+ GLint col, row, slice;
+
+ nearest_texcoord(tObj, level, texcoords[i], &col, &row, &slice);
+
+ if (col >= 0 && row >= 0 && col < width && row < height &&
+ slice >= 0 && slice < depth) {
+ img->FetchTexelf(img, col, row, slice, &depthSample);
+ }
+ else {
+ depthSample = tObj->BorderColor.f[0];
+ }
+
+ result = shadow_compare(function, texcoords[i][compare_coord],
+ depthSample, ambient);
+
+ switch (tObj->DepthMode) {
+ case GL_LUMINANCE:
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
+ break;
+ case GL_INTENSITY:
+ ASSIGN_4V(texel[i], result, result, result, result);
+ break;
+ case GL_ALPHA:
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
+ break;
+ case GL_RED:
+ ASSIGN_4V(texel[i], result, 0.0F, 0.0F, 1.0F);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth texture mode");
+ }
+ }
+ }
+ else {
+ GLuint i;
+ ASSERT(tObj->MagFilter == GL_LINEAR);
+ for (i = 0; i < n; i++) {
+ GLfloat depth00, depth01, depth10, depth11;
+ GLint i0, i1, j0, j1;
+ GLint slice;
+ GLfloat wi, wj;
+ GLuint useBorderTexel;
+
+ linear_texcoord(tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice,
+ &wi, &wj);
+
+ useBorderTexel = 0;
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ }
+ else {
+ if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT;
+ if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT;
+ if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT;
+ if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT;
+ }
+
+ if (slice < 0 || slice >= (GLint) depth) {
+ depth00 = tObj->BorderColor.f[0];
+ depth01 = tObj->BorderColor.f[0];
+ depth10 = tObj->BorderColor.f[0];
+ depth11 = tObj->BorderColor.f[0];
+ }
+ else {
+ /* get four depth samples from the texture */
+ if (useBorderTexel & (I0BIT | J0BIT)) {
+ depth00 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, slice, &depth00);
+ }
+ if (useBorderTexel & (I1BIT | J0BIT)) {
+ depth10 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, slice, &depth10);
+ }
+
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ if (useBorderTexel & (I0BIT | J1BIT)) {
+ depth01 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, slice, &depth01);
+ }
+ if (useBorderTexel & (I1BIT | J1BIT)) {
+ depth11 = tObj->BorderColor.f[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, slice, &depth11);
+ }
+ }
+ else {
+ depth01 = depth00;
+ depth11 = depth10;
+ }
+ }
+
+ result = shadow_compare4(function, texcoords[i][compare_coord],
+ depth00, depth01, depth10, depth11,
+ ambient, wi, wj);
+
+ switch (tObj->DepthMode) {
+ case GL_LUMINANCE:
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
+ break;
+ case GL_INTENSITY:
+ ASSIGN_4V(texel[i], result, result, result, result);
+ break;
+ case GL_ALPHA:
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad depth texture mode");
+ }
+
+ } /* for */
+ } /* if filter */
+}
+
+
+/**
+ * We use this function when a texture object is in an "incomplete" state.
+ * When a fragment program attempts to sample an incomplete texture we
+ * return black (see issue 23 in GL_ARB_fragment_program spec).
+ * Note: fragment programs don't observe the texture enable/disable flags.
+ */
+static void
+null_sample_func( struct gl_context *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLfloat rgba[][4])
+{
+ GLuint i;
+ (void) ctx;
+ (void) tObj;
+ (void) texcoords;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = 1.0;
+ }
+}
+
+
+/**
+ * Choose the texture sampling function for the given texture object.
+ */
+texture_sample_func
+_swrast_choose_texture_sample_func( struct gl_context *ctx,
+ const struct gl_texture_object *t )
+{
+ if (!t || !t->_Complete) {
+ return &null_sample_func;
+ }
+ else {
+ const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
+ const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat;
+
+ switch (t->Target) {
+ case GL_TEXTURE_1D:
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
+ return &sample_lambda_1d;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_1d;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_1d;
+ }
+ case GL_TEXTURE_2D:
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
+ return &sample_lambda_2d;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_2d;
+ }
+ else {
+ /* check for a few optimized cases */
+ const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+ ASSERT(t->MinFilter == GL_NEAREST);
+ if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ img->_IsPowerOfTwo &&
+ img->Border == 0 &&
+ img->TexFormat == MESA_FORMAT_RGB888) {
+ return &opt_sample_rgb_2d;
+ }
+ else if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ img->_IsPowerOfTwo &&
+ img->Border == 0 &&
+ img->TexFormat == MESA_FORMAT_RGBA8888) {
+ return &opt_sample_rgba_2d;
+ }
+ else {
+ return &sample_nearest_2d;
+ }
+ }
+ case GL_TEXTURE_3D:
+ if (needLambda) {
+ return &sample_lambda_3d;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_3d;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_3d;
+ }
+ case GL_TEXTURE_CUBE_MAP:
+ if (needLambda) {
+ return &sample_lambda_cube;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_cube;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_cube;
+ }
+ case GL_TEXTURE_RECTANGLE_NV:
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return &sample_depth_texture;
+ }
+ else if (needLambda) {
+ return &sample_lambda_rect;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_rect;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_rect;
+ }
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_1d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_1d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_1d_array;
+ }
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_2d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_2d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_2d_array;
+ }
+ default:
+ _mesa_problem(ctx,
+ "invalid target in _swrast_choose_texture_sample_func");
+ return &null_sample_func;
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_texfilter.h b/mesalib/src/mesa/swrast/s_texfilter.h
index eceab5965..fd7e5776f 100644
--- a/mesalib/src/mesa/swrast/s_texfilter.h
+++ b/mesalib/src/mesa/swrast/s_texfilter.h
@@ -1,39 +1,41 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_TEXFILTER_H
-#define S_TEXFILTER_H
-
-
-#include "main/mtypes.h"
-#include "s_context.h"
-
-
-extern texture_sample_func
-_swrast_choose_texture_sample_func( GLcontext *ctx,
- const struct gl_texture_object *tObj );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_TEXFILTER_H
+#define S_TEXFILTER_H
+
+
+#include "s_context.h"
+
+struct gl_context;
+struct gl_texture_object;
+
+
+extern texture_sample_func
+_swrast_choose_texture_sample_func( struct gl_context *ctx,
+ const struct gl_texture_object *tObj );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c
index d1b369bcd..93826b7ce 100644
--- a/mesalib/src/mesa/swrast/s_triangle.c
+++ b/mesalib/src/mesa/swrast/s_triangle.c
@@ -1,1142 +1,1142 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * When the device driver doesn't implement triangle rasterization it
- * can hook in _swrast_Triangle, which eventually calls one of these
- * functions to draw triangles.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/texformat.h"
-#include "program/prog_instruction.h"
-
-#include "s_aatriangle.h"
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_span.h"
-#include "s_triangle.h"
-
-
-/**
- * Test if a triangle should be culled. Used for feedback and selection mode.
- * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise.
- */
-GLboolean
-_swrast_culltriangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat c = ex*fy-ey*fx;
-
- if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-
-/*
- * Render a flat-shaded RGBA triangle.
- */
-#define NAME flat_rgba_triangle
-#define INTERP_Z 1
-#define SETUP_CODE \
- ASSERT(ctx->Texture._EnabledCoordUnits == 0);\
- ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
- span.interpMask |= SPAN_RGBA; \
- span.red = ChanToFixed(v2->color[0]); \
- span.green = ChanToFixed(v2->color[1]); \
- span.blue = ChanToFixed(v2->color[2]); \
- span.alpha = ChanToFixed(v2->color[3]); \
- span.redStep = 0; \
- span.greenStep = 0; \
- span.blueStep = 0; \
- span.alphaStep = 0;
-#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
-#include "s_tritemp.h"
-
-
-
-/*
- * Render a smooth-shaded RGBA triangle.
- */
-#define NAME smooth_rgba_triangle
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define SETUP_CODE \
- { \
- /* texturing must be off */ \
- ASSERT(ctx->Texture._EnabledCoordUnits == 0); \
- ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
- }
-#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
-#include "s_tritemp.h"
-
-
-
-/*
- * Render an RGB, GL_DECAL, textured triangle.
- * Interpolate S,T only w/out mipmapping or perspective correction.
- *
- * No fog. No depth testing.
- */
-#define NAME simple_textured_triangle
-#define INTERP_INT_TEX 1
-#define S_SCALE twidth
-#define T_SCALE theight
-
-#define SETUP_CODE \
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- const struct gl_texture_object *obj = \
- ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const struct gl_texture_image *texImg = \
- obj->Image[0][obj->BaseLevel]; \
- const GLfloat twidth = (GLfloat) texImg->Width; \
- const GLfloat theight = (GLfloat) texImg->Height; \
- const GLint twidth_log2 = texImg->WidthLog2; \
- const GLubyte *texture = (const GLubyte *) texImg->Data; \
- const GLint smask = texImg->Width - 1; \
- const GLint tmask = texImg->Height - 1; \
- ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
- if (!rb || !texture) { \
- return; \
- }
-
-#define RENDER_SPAN( span ) \
- GLuint i; \
- GLubyte rgb[MAX_WIDTH][3]; \
- span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
- span.intTex[1] -= FIXED_HALF; \
- for (i = 0; i < span.end; i++) { \
- GLint s = FixedToInt(span.intTex[0]) & smask; \
- GLint t = FixedToInt(span.intTex[1]) & tmask; \
- GLint pos = (t << twidth_log2) + s; \
- pos = pos + pos + pos; /* multiply by 3 */ \
- rgb[i][RCOMP] = texture[pos+2]; \
- rgb[i][GCOMP] = texture[pos+1]; \
- rgb[i][BCOMP] = texture[pos+0]; \
- span.intTex[0] += span.intTexStep[0]; \
- span.intTex[1] += span.intTexStep[1]; \
- } \
- rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL);
-
-#include "s_tritemp.h"
-
-
-
-/*
- * Render an RGB, GL_DECAL, textured triangle.
- * Interpolate S,T, GL_LESS depth test, w/out mipmapping or
- * perspective correction.
- * Depth buffer bits must be <= sizeof(DEFAULT_SOFTWARE_DEPTH_TYPE)
- *
- * No fog.
- */
-#define NAME simple_z_textured_triangle
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_INT_TEX 1
-#define S_SCALE twidth
-#define T_SCALE theight
-
-#define SETUP_CODE \
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- const struct gl_texture_object *obj = \
- ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const struct gl_texture_image *texImg = \
- obj->Image[0][obj->BaseLevel]; \
- const GLfloat twidth = (GLfloat) texImg->Width; \
- const GLfloat theight = (GLfloat) texImg->Height; \
- const GLint twidth_log2 = texImg->WidthLog2; \
- const GLubyte *texture = (const GLubyte *) texImg->Data; \
- const GLint smask = texImg->Width - 1; \
- const GLint tmask = texImg->Height - 1; \
- ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
- if (!rb || !texture) { \
- return; \
- }
-
-#define RENDER_SPAN( span ) \
- GLuint i; \
- GLubyte rgb[MAX_WIDTH][3]; \
- span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
- span.intTex[1] -= FIXED_HALF; \
- for (i = 0; i < span.end; i++) { \
- const GLuint z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- GLint s = FixedToInt(span.intTex[0]) & smask; \
- GLint t = FixedToInt(span.intTex[1]) & tmask; \
- GLint pos = (t << twidth_log2) + s; \
- pos = pos + pos + pos; /* multiply by 3 */ \
- rgb[i][RCOMP] = texture[pos+2]; \
- rgb[i][GCOMP] = texture[pos+1]; \
- rgb[i][BCOMP] = texture[pos+0]; \
- zRow[i] = z; \
- span.array->mask[i] = 1; \
- } \
- else { \
- span.array->mask[i] = 0; \
- } \
- span.intTex[0] += span.intTexStep[0]; \
- span.intTex[1] += span.intTexStep[1]; \
- span.z += span.zStep; \
- } \
- rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask);
-
-#include "s_tritemp.h"
-
-
-#if CHAN_TYPE != GL_FLOAT
-
-struct affine_info
-{
- GLenum filter;
- GLenum format;
- GLenum envmode;
- GLint smask, tmask;
- GLint twidth_log2;
- const GLchan *texture;
- GLfixed er, eg, eb, ea;
- GLint tbytesline, tsize;
-};
-
-
-static INLINE GLint
-ilerp(GLint t, GLint a, GLint b)
-{
- return a + ((t * (b - a)) >> FIXED_SHIFT);
-}
-
-static INLINE GLint
-ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11)
-{
- const GLint temp0 = ilerp(ia, v00, v10);
- const GLint temp1 = ilerp(ia, v01, v11);
- return ilerp(ib, temp0, temp1);
-}
-
-
-/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA
- * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD
- * texture env modes.
- */
-static INLINE void
-affine_span(GLcontext *ctx, SWspan *span,
- struct affine_info *info)
-{
- GLchan sample[4]; /* the filtered texture sample */
- const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
-
- /* Instead of defining a function for each mode, a test is done
- * between the outer and inner loops. This is to reduce code size
- * and complexity. Observe that an optimizing compiler kills
- * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
- */
-
-#define NEAREST_RGB \
- sample[RCOMP] = tex00[2]; \
- sample[GCOMP] = tex00[1]; \
- sample[BCOMP] = tex00[0]; \
- sample[ACOMP] = CHAN_MAX;
-
-#define LINEAR_RGB \
- sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
- sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
- sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
- sample[ACOMP] = CHAN_MAX;
-
-#define NEAREST_RGBA \
- sample[RCOMP] = tex00[3]; \
- sample[GCOMP] = tex00[2]; \
- sample[BCOMP] = tex00[1]; \
- sample[ACOMP] = tex00[0];
-
-#define LINEAR_RGBA \
- sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\
- sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
- sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
- sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0])
-
-#define MODULATE \
- dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \
- dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \
- dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
- dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8)
-
-#define DECAL \
- dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \
- ((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \
- >> (FIXED_SHIFT + 8); \
- dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \
- ((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \
- >> (FIXED_SHIFT + 8); \
- dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \
- ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \
- >> (FIXED_SHIFT + 8); \
- dest[ACOMP] = FixedToInt(span->alpha)
-
-#define BLEND \
- dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \
- + (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \
- dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \
- + (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \
- dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \
- + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
- dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8)
-
-#define REPLACE COPY_CHAN4(dest, sample)
-
-#define ADD \
- { \
- GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \
- GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \
- GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \
- dest[RCOMP] = MIN2(rSum, CHAN_MAX); \
- dest[GCOMP] = MIN2(gSum, CHAN_MAX); \
- dest[BCOMP] = MIN2(bSum, CHAN_MAX); \
- dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \
- }
-
-/* shortcuts */
-
-#define NEAREST_RGB_REPLACE \
- NEAREST_RGB; \
- dest[0] = sample[0]; \
- dest[1] = sample[1]; \
- dest[2] = sample[2]; \
- dest[3] = FixedToInt(span->alpha);
-
-#define NEAREST_RGBA_REPLACE \
- dest[RCOMP] = tex00[3]; \
- dest[GCOMP] = tex00[2]; \
- dest[BCOMP] = tex00[1]; \
- dest[ACOMP] = tex00[0]
-
-#define SPAN_NEAREST(DO_TEX, COMPS) \
- for (i = 0; i < span->end; i++) { \
- /* Isn't it necessary to use FixedFloor below?? */ \
- GLint s = FixedToInt(span->intTex[0]) & info->smask; \
- GLint t = FixedToInt(span->intTex[1]) & info->tmask; \
- GLint pos = (t << info->twidth_log2) + s; \
- const GLchan *tex00 = info->texture + COMPS * pos; \
- DO_TEX; \
- span->red += span->redStep; \
- span->green += span->greenStep; \
- span->blue += span->blueStep; \
- span->alpha += span->alphaStep; \
- span->intTex[0] += span->intTexStep[0]; \
- span->intTex[1] += span->intTexStep[1]; \
- dest += 4; \
- }
-
-#define SPAN_LINEAR(DO_TEX, COMPS) \
- for (i = 0; i < span->end; i++) { \
- /* Isn't it necessary to use FixedFloor below?? */ \
- const GLint s = FixedToInt(span->intTex[0]) & info->smask; \
- const GLint t = FixedToInt(span->intTex[1]) & info->tmask; \
- const GLfixed sf = span->intTex[0] & FIXED_FRAC_MASK; \
- const GLfixed tf = span->intTex[1] & FIXED_FRAC_MASK; \
- const GLint pos = (t << info->twidth_log2) + s; \
- const GLchan *tex00 = info->texture + COMPS * pos; \
- const GLchan *tex10 = tex00 + info->tbytesline; \
- const GLchan *tex01 = tex00 + COMPS; \
- const GLchan *tex11 = tex10 + COMPS; \
- if (t == info->tmask) { \
- tex10 -= info->tsize; \
- tex11 -= info->tsize; \
- } \
- if (s == info->smask) { \
- tex01 -= info->tbytesline; \
- tex11 -= info->tbytesline; \
- } \
- DO_TEX; \
- span->red += span->redStep; \
- span->green += span->greenStep; \
- span->blue += span->blueStep; \
- span->alpha += span->alphaStep; \
- span->intTex[0] += span->intTexStep[0]; \
- span->intTex[1] += span->intTexStep[1]; \
- dest += 4; \
- }
-
-
- GLuint i;
- GLchan *dest = span->array->rgba[0];
-
- /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
- ctx->Texture._EnabledCoordUnits = 0x0;
-
- span->intTex[0] -= FIXED_HALF;
- span->intTex[1] -= FIXED_HALF;
- switch (info->filter) {
- case GL_NEAREST:
- switch (info->format) {
- case MESA_FORMAT_RGB888:
- switch (info->envmode) {
- case GL_MODULATE:
- SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
- break;
- case GL_DECAL:
- case GL_REPLACE:
- SPAN_NEAREST(NEAREST_RGB_REPLACE,3);
- break;
- case GL_BLEND:
- SPAN_NEAREST(NEAREST_RGB;BLEND,3);
- break;
- case GL_ADD:
- SPAN_NEAREST(NEAREST_RGB;ADD,3);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode in SPAN_LINEAR");
- return;
- }
- break;
- case MESA_FORMAT_RGBA8888:
- switch(info->envmode) {
- case GL_MODULATE:
- SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
- break;
- case GL_DECAL:
- SPAN_NEAREST(NEAREST_RGBA;DECAL,4);
- break;
- case GL_BLEND:
- SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
- break;
- case GL_ADD:
- SPAN_NEAREST(NEAREST_RGBA;ADD,4);
- break;
- case GL_REPLACE:
- SPAN_NEAREST(NEAREST_RGBA_REPLACE,4);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (2) in SPAN_LINEAR");
- return;
- }
- break;
- }
- break;
-
- case GL_LINEAR:
- span->intTex[0] -= FIXED_HALF;
- span->intTex[1] -= FIXED_HALF;
- switch (info->format) {
- case MESA_FORMAT_RGB888:
- switch (info->envmode) {
- case GL_MODULATE:
- SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
- break;
- case GL_DECAL:
- case GL_REPLACE:
- SPAN_LINEAR(LINEAR_RGB;REPLACE,3);
- break;
- case GL_BLEND:
- SPAN_LINEAR(LINEAR_RGB;BLEND,3);
- break;
- case GL_ADD:
- SPAN_LINEAR(LINEAR_RGB;ADD,3);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (3) in SPAN_LINEAR");
- return;
- }
- break;
- case MESA_FORMAT_RGBA8888:
- switch (info->envmode) {
- case GL_MODULATE:
- SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
- break;
- case GL_DECAL:
- SPAN_LINEAR(LINEAR_RGBA;DECAL,4);
- break;
- case GL_BLEND:
- SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
- break;
- case GL_ADD:
- SPAN_LINEAR(LINEAR_RGBA;ADD,4);
- break;
- case GL_REPLACE:
- SPAN_LINEAR(LINEAR_RGBA;REPLACE,4);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (4) in SPAN_LINEAR");
- return;
- }
- break;
- }
- break;
- }
- span->interpMask &= ~SPAN_RGBA;
- ASSERT(span->arrayMask & SPAN_RGBA);
-
- _swrast_write_rgba_span(ctx, span);
-
- /* re-enable texture units */
- ctx->Texture._EnabledCoordUnits = texEnableSave;
-
-#undef SPAN_NEAREST
-#undef SPAN_LINEAR
-}
-
-
-
-/*
- * Render an RGB/RGBA textured triangle without perspective correction.
- */
-#define NAME affine_textured_triangle
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_INT_TEX 1
-#define S_SCALE twidth
-#define T_SCALE theight
-
-#define SETUP_CODE \
- struct affine_info info; \
- struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- const struct gl_texture_object *obj = \
- ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const struct gl_texture_image *texImg = \
- obj->Image[0][obj->BaseLevel]; \
- const GLfloat twidth = (GLfloat) texImg->Width; \
- const GLfloat theight = (GLfloat) texImg->Height; \
- info.texture = (const GLchan *) texImg->Data; \
- info.twidth_log2 = texImg->WidthLog2; \
- info.smask = texImg->Width - 1; \
- info.tmask = texImg->Height - 1; \
- info.format = texImg->TexFormat; \
- info.filter = obj->MinFilter; \
- info.envmode = unit->EnvMode; \
- info.er = 0; \
- info.eg = 0; \
- info.eb = 0; \
- span.arrayMask |= SPAN_RGBA; \
- \
- if (info.envmode == GL_BLEND) { \
- /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \
- info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \
- info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \
- info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \
- info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \
- } \
- if (!info.texture) { \
- /* this shouldn't happen */ \
- return; \
- } \
- \
- switch (info.format) { \
- case MESA_FORMAT_RGB888: \
- info.tbytesline = texImg->Width * 3; \
- break; \
- case MESA_FORMAT_RGBA8888: \
- info.tbytesline = texImg->Width * 4; \
- break; \
- default: \
- _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\
- return; \
- } \
- info.tsize = texImg->Height * info.tbytesline;
-
-#define RENDER_SPAN( span ) affine_span(ctx, &span, &info);
-
-#include "s_tritemp.h"
-
-
-
-struct persp_info
-{
- GLenum filter;
- GLenum format;
- GLenum envmode;
- GLint smask, tmask;
- GLint twidth_log2;
- const GLchan *texture;
- GLfixed er, eg, eb, ea; /* texture env color */
- GLint tbytesline, tsize;
-};
-
-
-static INLINE void
-fast_persp_span(GLcontext *ctx, SWspan *span,
- struct persp_info *info)
-{
- GLchan sample[4]; /* the filtered texture sample */
-
- /* Instead of defining a function for each mode, a test is done
- * between the outer and inner loops. This is to reduce code size
- * and complexity. Observe that an optimizing compiler kills
- * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
- */
-#define SPAN_NEAREST(DO_TEX,COMP) \
- for (i = 0; i < span->end; i++) { \
- GLdouble invQ = tex_coord[2] ? \
- (1.0 / tex_coord[2]) : 1.0; \
- GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \
- GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \
- GLint s = IFLOOR(s_tmp) & info->smask; \
- GLint t = IFLOOR(t_tmp) & info->tmask; \
- GLint pos = (t << info->twidth_log2) + s; \
- const GLchan *tex00 = info->texture + COMP * pos; \
- DO_TEX; \
- span->red += span->redStep; \
- span->green += span->greenStep; \
- span->blue += span->blueStep; \
- span->alpha += span->alphaStep; \
- tex_coord[0] += tex_step[0]; \
- tex_coord[1] += tex_step[1]; \
- tex_coord[2] += tex_step[2]; \
- dest += 4; \
- }
-
-#define SPAN_LINEAR(DO_TEX,COMP) \
- for (i = 0; i < span->end; i++) { \
- GLdouble invQ = tex_coord[2] ? \
- (1.0 / tex_coord[2]) : 1.0; \
- const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \
- const GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \
- const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \
- const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \
- const GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \
- const GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \
- const GLfixed sf = s_fix & FIXED_FRAC_MASK; \
- const GLfixed tf = t_fix & FIXED_FRAC_MASK; \
- const GLint pos = (t << info->twidth_log2) + s; \
- const GLchan *tex00 = info->texture + COMP * pos; \
- const GLchan *tex10 = tex00 + info->tbytesline; \
- const GLchan *tex01 = tex00 + COMP; \
- const GLchan *tex11 = tex10 + COMP; \
- if (t == info->tmask) { \
- tex10 -= info->tsize; \
- tex11 -= info->tsize; \
- } \
- if (s == info->smask) { \
- tex01 -= info->tbytesline; \
- tex11 -= info->tbytesline; \
- } \
- DO_TEX; \
- span->red += span->redStep; \
- span->green += span->greenStep; \
- span->blue += span->blueStep; \
- span->alpha += span->alphaStep; \
- tex_coord[0] += tex_step[0]; \
- tex_coord[1] += tex_step[1]; \
- tex_coord[2] += tex_step[2]; \
- dest += 4; \
- }
-
- GLuint i;
- GLfloat tex_coord[3], tex_step[3];
- GLchan *dest = span->array->rgba[0];
-
- const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
- ctx->Texture._EnabledCoordUnits = 0;
-
- tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
- tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
- tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
- tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
- /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */
- tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3];
- tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3];
-
- switch (info->filter) {
- case GL_NEAREST:
- switch (info->format) {
- case MESA_FORMAT_RGB888:
- switch (info->envmode) {
- case GL_MODULATE:
- SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
- break;
- case GL_DECAL:
- case GL_REPLACE:
- SPAN_NEAREST(NEAREST_RGB_REPLACE,3);
- break;
- case GL_BLEND:
- SPAN_NEAREST(NEAREST_RGB;BLEND,3);
- break;
- case GL_ADD:
- SPAN_NEAREST(NEAREST_RGB;ADD,3);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (5) in SPAN_LINEAR");
- return;
- }
- break;
- case MESA_FORMAT_RGBA8888:
- switch(info->envmode) {
- case GL_MODULATE:
- SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
- break;
- case GL_DECAL:
- SPAN_NEAREST(NEAREST_RGBA;DECAL,4);
- break;
- case GL_BLEND:
- SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
- break;
- case GL_ADD:
- SPAN_NEAREST(NEAREST_RGBA;ADD,4);
- break;
- case GL_REPLACE:
- SPAN_NEAREST(NEAREST_RGBA_REPLACE,4);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (6) in SPAN_LINEAR");
- return;
- }
- break;
- }
- break;
-
- case GL_LINEAR:
- switch (info->format) {
- case MESA_FORMAT_RGB888:
- switch (info->envmode) {
- case GL_MODULATE:
- SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
- break;
- case GL_DECAL:
- case GL_REPLACE:
- SPAN_LINEAR(LINEAR_RGB;REPLACE,3);
- break;
- case GL_BLEND:
- SPAN_LINEAR(LINEAR_RGB;BLEND,3);
- break;
- case GL_ADD:
- SPAN_LINEAR(LINEAR_RGB;ADD,3);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (7) in SPAN_LINEAR");
- return;
- }
- break;
- case MESA_FORMAT_RGBA8888:
- switch (info->envmode) {
- case GL_MODULATE:
- SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
- break;
- case GL_DECAL:
- SPAN_LINEAR(LINEAR_RGBA;DECAL,4);
- break;
- case GL_BLEND:
- SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
- break;
- case GL_ADD:
- SPAN_LINEAR(LINEAR_RGBA;ADD,4);
- break;
- case GL_REPLACE:
- SPAN_LINEAR(LINEAR_RGBA;REPLACE,4);
- break;
- default:
- _mesa_problem(ctx, "bad tex env mode (8) in SPAN_LINEAR");
- return;
- }
- break;
- }
- break;
- }
-
- ASSERT(span->arrayMask & SPAN_RGBA);
- _swrast_write_rgba_span(ctx, span);
-
-#undef SPAN_NEAREST
-#undef SPAN_LINEAR
-
- /* restore state */
- ctx->Texture._EnabledCoordUnits = texEnableSave;
-}
-
-
-/*
- * Render an perspective corrected RGB/RGBA textured triangle.
- * The Q (aka V in Mesa) coordinate must be zero such that the divide
- * by interpolated Q/W comes out right.
- *
- */
-#define NAME persp_textured_triangle
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_ATTRIBS 1
-
-#define SETUP_CODE \
- struct persp_info info; \
- const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- const struct gl_texture_object *obj = \
- ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
- const struct gl_texture_image *texImg = \
- obj->Image[0][obj->BaseLevel]; \
- info.texture = (const GLchan *) texImg->Data; \
- info.twidth_log2 = texImg->WidthLog2; \
- info.smask = texImg->Width - 1; \
- info.tmask = texImg->Height - 1; \
- info.format = texImg->TexFormat; \
- info.filter = obj->MinFilter; \
- info.envmode = unit->EnvMode; \
- info.er = 0; \
- info.eg = 0; \
- info.eb = 0; \
- \
- if (info.envmode == GL_BLEND) { \
- /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \
- info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \
- info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \
- info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \
- info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \
- } \
- if (!info.texture) { \
- /* this shouldn't happen */ \
- return; \
- } \
- \
- switch (info.format) { \
- case MESA_FORMAT_RGB888: \
- info.tbytesline = texImg->Width * 3; \
- break; \
- case MESA_FORMAT_RGBA8888: \
- info.tbytesline = texImg->Width * 4; \
- break; \
- default: \
- _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\
- return; \
- } \
- info.tsize = texImg->Height * info.tbytesline;
-
-#define RENDER_SPAN( span ) \
- span.interpMask &= ~SPAN_RGBA; \
- span.arrayMask |= SPAN_RGBA; \
- fast_persp_span(ctx, &span, &info);
-
-#include "s_tritemp.h"
-
-#endif /*CHAN_TYPE != GL_FLOAT*/
-
-
-
-/*
- * Render an RGBA triangle with arbitrary attributes.
- */
-#define NAME general_triangle
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_ATTRIBS 1
-#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
-#include "s_tritemp.h"
-
-
-
-
-/*
- * Special tri function for occlusion testing
- */
-#define NAME occlusion_zless_triangle
-#define INTERP_Z 1
-#define SETUP_CODE \
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \
- struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \
- ASSERT(ctx->Depth.Test); \
- ASSERT(!ctx->Depth.Mask); \
- ASSERT(ctx->Depth.Func == GL_LESS); \
- if (!q) { \
- return; \
- }
-#define RENDER_SPAN( span ) \
- if (rb->Format == MESA_FORMAT_Z16) { \
- GLuint i; \
- const GLushort *zRow = (const GLushort *) \
- rb->GetPointer(ctx, rb, span.x, span.y); \
- for (i = 0; i < span.end; i++) { \
- GLuint z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- q->Result++; \
- } \
- span.z += span.zStep; \
- } \
- } \
- else { \
- GLuint i; \
- const GLuint *zRow = (const GLuint *) \
- rb->GetPointer(ctx, rb, span.x, span.y); \
- for (i = 0; i < span.end; i++) { \
- if ((GLuint)span.z < zRow[i]) { \
- q->Result++; \
- } \
- span.z += span.zStep; \
- } \
- }
-#include "s_tritemp.h"
-
-
-
-static void
-nodraw_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- (void) (ctx && v0 && v1 && v2);
-}
-
-
-/*
- * This is used when separate specular color is enabled, but not
- * texturing. We add the specular color to the primary color,
- * draw the triangle, then restore the original primary color.
- * Inefficient, but seldom needed.
- */
-void
-_swrast_add_spec_terms_triangle(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2)
-{
- SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */
- SWvertex *ncv1 = (SWvertex *)v1;
- SWvertex *ncv2 = (SWvertex *)v2;
- GLfloat rSum, gSum, bSum;
- GLchan cSave[3][4];
-
- /* save original colors */
- COPY_CHAN4( cSave[0], ncv0->color );
- COPY_CHAN4( cSave[1], ncv1->color );
- COPY_CHAN4( cSave[2], ncv2->color );
- /* sum v0 */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
- /* sum v1 */
- rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
- /* sum v2 */
- rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2];
- UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum);
- UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum);
- /* draw */
- SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 );
- /* restore original colors */
- COPY_CHAN4( ncv0->color, cSave[0] );
- COPY_CHAN4( ncv1->color, cSave[1] );
- COPY_CHAN4( ncv2->color, cSave[2] );
-}
-
-
-
-#ifdef DEBUG
-
-/* record the current triangle function name */
-const char *_mesa_triFuncName = NULL;
-
-#define USE(triFunc) \
-do { \
- _mesa_triFuncName = #triFunc; \
- /*printf("%s\n", _mesa_triFuncName);*/ \
- swrast->Triangle = triFunc; \
-} while (0)
-
-#else
-
-#define USE(triFunc) swrast->Triangle = triFunc;
-
-#endif
-
-
-
-
-/*
- * Determine which triangle rendering function to use given the current
- * rendering context.
- *
- * Please update the summary flag _SWRAST_NEW_TRIANGLE if you add or
- * remove tests to this code.
- */
-void
-_swrast_choose_triangle( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
- USE(nodraw_triangle);
- return;
- }
-
- if (ctx->RenderMode==GL_RENDER) {
-
- if (ctx->Polygon.SmoothFlag) {
- _swrast_set_aa_triangle_function(ctx);
- ASSERT(swrast->Triangle);
- return;
- }
-
- /* special case for occlusion testing */
- if (ctx->Query.CurrentOcclusionObject &&
- ctx->Depth.Test &&
- ctx->Depth.Mask == GL_FALSE &&
- ctx->Depth.Func == GL_LESS &&
- !ctx->Stencil._Enabled) {
- if (ctx->Color.ColorMask[0][0] == 0 &&
- ctx->Color.ColorMask[0][1] == 0 &&
- ctx->Color.ColorMask[0][2] == 0 &&
- ctx->Color.ColorMask[0][3] == 0) {
- USE(occlusion_zless_triangle);
- return;
- }
- }
-
- /*
- * XXX should examine swrast->_ActiveAttribMask to determine what
- * needs to be interpolated.
- */
- if (ctx->Texture._EnabledCoordUnits ||
- ctx->FragmentProgram._Current ||
- ctx->ATIFragmentShader._Enabled ||
- NEED_SECONDARY_COLOR(ctx) ||
- swrast->_FogEnabled) {
- /* Ugh, we do a _lot_ of tests to pick the best textured tri func */
- const struct gl_texture_object *texObj2D;
- const struct gl_texture_image *texImg;
- GLenum minFilter, magFilter, envMode;
- gl_format format;
- texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
-
- texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
- format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
- minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE;
- magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE;
- envMode = ctx->Texture.Unit[0].EnvMode;
-
- /* First see if we can use an optimized 2-D texture function */
- if (ctx->Texture._EnabledCoordUnits == 0x1
- && !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled
- && ctx->Texture._EnabledUnits == 0x1
- && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
- && texObj2D->WrapS == GL_REPEAT
- && texObj2D->WrapT == GL_REPEAT
- && texObj2D->_Swizzle == SWIZZLE_NOOP
- && texImg->_IsPowerOfTwo
- && texImg->Border == 0
- && texImg->Width == texImg->RowStride
- && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888)
- && minFilter == magFilter
- && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
- && !swrast->_FogEnabled
- && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT
- && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
- if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
- if (minFilter == GL_NEAREST
- && format == MESA_FORMAT_RGB888
- && (envMode == GL_REPLACE || envMode == GL_DECAL)
- && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)
- && ctx->Depth.Func == GL_LESS
- && ctx->Depth.Mask == GL_TRUE)
- || swrast->_RasterMask == TEXTURE_BIT)
- && ctx->Polygon.StippleFlag == GL_FALSE
- && ctx->DrawBuffer->Visual.depthBits <= 16) {
- if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) {
- USE(simple_z_textured_triangle);
- }
- else {
- USE(simple_textured_triangle);
- }
- }
- else {
-#if CHAN_BITS != 8
- USE(general_triangle);
-#else
- if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) {
- /* We only handle RGBA8888 correctly on little endian
- * in the optimized code above.
- */
- USE(general_triangle);
- }
- else {
- USE(affine_textured_triangle);
- }
-#endif
- }
- }
- else {
-#if CHAN_BITS != 8
- USE(general_triangle);
-#else
- USE(persp_textured_triangle);
-#endif
- }
- }
- else {
- /* general case textured triangles */
- USE(general_triangle);
- }
- }
- else {
- ASSERT(!swrast->_FogEnabled);
- ASSERT(!NEED_SECONDARY_COLOR(ctx));
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- /* smooth shaded, no texturing, stippled or some raster ops */
-#if CHAN_BITS != 8
- USE(general_triangle);
-#else
- USE(smooth_rgba_triangle);
-#endif
- }
- else {
- /* flat shaded, no texturing, stippled or some raster ops */
-#if CHAN_BITS != 8
- USE(general_triangle);
-#else
- USE(flat_rgba_triangle);
-#endif
- }
- }
- }
- else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(_swrast_feedback_triangle);
- }
- else {
- /* GL_SELECT mode */
- USE(_swrast_select_triangle);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * When the device driver doesn't implement triangle rasterization it
+ * can hook in _swrast_Triangle, which eventually calls one of these
+ * functions to draw triangles.
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "program/prog_instruction.h"
+
+#include "s_aatriangle.h"
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_span.h"
+#include "s_triangle.h"
+
+
+/**
+ * Test if a triangle should be culled. Used for feedback and selection mode.
+ * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise.
+ */
+GLboolean
+_swrast_culltriangle( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat c = ex*fy-ey*fx;
+
+ if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+
+/*
+ * Render a flat-shaded RGBA triangle.
+ */
+#define NAME flat_rgba_triangle
+#define INTERP_Z 1
+#define SETUP_CODE \
+ ASSERT(ctx->Texture._EnabledCoordUnits == 0);\
+ ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
+ span.interpMask |= SPAN_RGBA; \
+ span.red = ChanToFixed(v2->color[0]); \
+ span.green = ChanToFixed(v2->color[1]); \
+ span.blue = ChanToFixed(v2->color[2]); \
+ span.alpha = ChanToFixed(v2->color[3]); \
+ span.redStep = 0; \
+ span.greenStep = 0; \
+ span.blueStep = 0; \
+ span.alphaStep = 0;
+#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
+#include "s_tritemp.h"
+
+
+
+/*
+ * Render a smooth-shaded RGBA triangle.
+ */
+#define NAME smooth_rgba_triangle
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define SETUP_CODE \
+ { \
+ /* texturing must be off */ \
+ ASSERT(ctx->Texture._EnabledCoordUnits == 0); \
+ ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
+ }
+#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
+#include "s_tritemp.h"
+
+
+
+/*
+ * Render an RGB, GL_DECAL, textured triangle.
+ * Interpolate S,T only w/out mipmapping or perspective correction.
+ *
+ * No fog. No depth testing.
+ */
+#define NAME simple_textured_triangle
+#define INTERP_INT_TEX 1
+#define S_SCALE twidth
+#define T_SCALE theight
+
+#define SETUP_CODE \
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
+ const struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ const GLfloat twidth = (GLfloat) texImg->Width; \
+ const GLfloat theight = (GLfloat) texImg->Height; \
+ const GLint twidth_log2 = texImg->WidthLog2; \
+ const GLubyte *texture = (const GLubyte *) texImg->Data; \
+ const GLint smask = texImg->Width - 1; \
+ const GLint tmask = texImg->Height - 1; \
+ ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
+ if (!rb || !texture) { \
+ return; \
+ }
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLubyte rgb[MAX_WIDTH][3]; \
+ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
+ span.intTex[1] -= FIXED_HALF; \
+ for (i = 0; i < span.end; i++) { \
+ GLint s = FixedToInt(span.intTex[0]) & smask; \
+ GLint t = FixedToInt(span.intTex[1]) & tmask; \
+ GLint pos = (t << twidth_log2) + s; \
+ pos = pos + pos + pos; /* multiply by 3 */ \
+ rgb[i][RCOMP] = texture[pos+2]; \
+ rgb[i][GCOMP] = texture[pos+1]; \
+ rgb[i][BCOMP] = texture[pos+0]; \
+ span.intTex[0] += span.intTexStep[0]; \
+ span.intTex[1] += span.intTexStep[1]; \
+ } \
+ rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL);
+
+#include "s_tritemp.h"
+
+
+
+/*
+ * Render an RGB, GL_DECAL, textured triangle.
+ * Interpolate S,T, GL_LESS depth test, w/out mipmapping or
+ * perspective correction.
+ * Depth buffer bits must be <= sizeof(DEFAULT_SOFTWARE_DEPTH_TYPE)
+ *
+ * No fog.
+ */
+#define NAME simple_z_textured_triangle
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_INT_TEX 1
+#define S_SCALE twidth
+#define T_SCALE theight
+
+#define SETUP_CODE \
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
+ const struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ const GLfloat twidth = (GLfloat) texImg->Width; \
+ const GLfloat theight = (GLfloat) texImg->Height; \
+ const GLint twidth_log2 = texImg->WidthLog2; \
+ const GLubyte *texture = (const GLubyte *) texImg->Data; \
+ const GLint smask = texImg->Width - 1; \
+ const GLint tmask = texImg->Height - 1; \
+ ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \
+ if (!rb || !texture) { \
+ return; \
+ }
+
+#define RENDER_SPAN( span ) \
+ GLuint i; \
+ GLubyte rgb[MAX_WIDTH][3]; \
+ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
+ span.intTex[1] -= FIXED_HALF; \
+ for (i = 0; i < span.end; i++) { \
+ const GLuint z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ GLint s = FixedToInt(span.intTex[0]) & smask; \
+ GLint t = FixedToInt(span.intTex[1]) & tmask; \
+ GLint pos = (t << twidth_log2) + s; \
+ pos = pos + pos + pos; /* multiply by 3 */ \
+ rgb[i][RCOMP] = texture[pos+2]; \
+ rgb[i][GCOMP] = texture[pos+1]; \
+ rgb[i][BCOMP] = texture[pos+0]; \
+ zRow[i] = z; \
+ span.array->mask[i] = 1; \
+ } \
+ else { \
+ span.array->mask[i] = 0; \
+ } \
+ span.intTex[0] += span.intTexStep[0]; \
+ span.intTex[1] += span.intTexStep[1]; \
+ span.z += span.zStep; \
+ } \
+ rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask);
+
+#include "s_tritemp.h"
+
+
+#if CHAN_TYPE != GL_FLOAT
+
+struct affine_info
+{
+ GLenum filter;
+ GLenum format;
+ GLenum envmode;
+ GLint smask, tmask;
+ GLint twidth_log2;
+ const GLchan *texture;
+ GLfixed er, eg, eb, ea;
+ GLint tbytesline, tsize;
+};
+
+
+static INLINE GLint
+ilerp(GLint t, GLint a, GLint b)
+{
+ return a + ((t * (b - a)) >> FIXED_SHIFT);
+}
+
+static INLINE GLint
+ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11)
+{
+ const GLint temp0 = ilerp(ia, v00, v10);
+ const GLint temp1 = ilerp(ia, v01, v11);
+ return ilerp(ib, temp0, temp1);
+}
+
+
+/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA
+ * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD
+ * texture env modes.
+ */
+static INLINE void
+affine_span(struct gl_context *ctx, SWspan *span,
+ struct affine_info *info)
+{
+ GLchan sample[4]; /* the filtered texture sample */
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
+
+ /* Instead of defining a function for each mode, a test is done
+ * between the outer and inner loops. This is to reduce code size
+ * and complexity. Observe that an optimizing compiler kills
+ * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
+ */
+
+#define NEAREST_RGB \
+ sample[RCOMP] = tex00[2]; \
+ sample[GCOMP] = tex00[1]; \
+ sample[BCOMP] = tex00[0]; \
+ sample[ACOMP] = CHAN_MAX;
+
+#define LINEAR_RGB \
+ sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
+ sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
+ sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\
+ sample[ACOMP] = CHAN_MAX;
+
+#define NEAREST_RGBA \
+ sample[RCOMP] = tex00[3]; \
+ sample[GCOMP] = tex00[2]; \
+ sample[BCOMP] = tex00[1]; \
+ sample[ACOMP] = tex00[0];
+
+#define LINEAR_RGBA \
+ sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\
+ sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\
+ sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\
+ sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0])
+
+#define MODULATE \
+ dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \
+ dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \
+ dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \
+ dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8)
+
+#define DECAL \
+ dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \
+ ((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \
+ >> (FIXED_SHIFT + 8); \
+ dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \
+ ((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \
+ >> (FIXED_SHIFT + 8); \
+ dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \
+ ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \
+ >> (FIXED_SHIFT + 8); \
+ dest[ACOMP] = FixedToInt(span->alpha)
+
+#define BLEND \
+ dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \
+ + (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \
+ dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \
+ + (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \
+ dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \
+ + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \
+ dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8)
+
+#define REPLACE COPY_CHAN4(dest, sample)
+
+#define ADD \
+ { \
+ GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \
+ GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \
+ GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \
+ dest[RCOMP] = MIN2(rSum, CHAN_MAX); \
+ dest[GCOMP] = MIN2(gSum, CHAN_MAX); \
+ dest[BCOMP] = MIN2(bSum, CHAN_MAX); \
+ dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \
+ }
+
+/* shortcuts */
+
+#define NEAREST_RGB_REPLACE \
+ NEAREST_RGB; \
+ dest[0] = sample[0]; \
+ dest[1] = sample[1]; \
+ dest[2] = sample[2]; \
+ dest[3] = FixedToInt(span->alpha);
+
+#define NEAREST_RGBA_REPLACE \
+ dest[RCOMP] = tex00[3]; \
+ dest[GCOMP] = tex00[2]; \
+ dest[BCOMP] = tex00[1]; \
+ dest[ACOMP] = tex00[0]
+
+#define SPAN_NEAREST(DO_TEX, COMPS) \
+ for (i = 0; i < span->end; i++) { \
+ /* Isn't it necessary to use FixedFloor below?? */ \
+ GLint s = FixedToInt(span->intTex[0]) & info->smask; \
+ GLint t = FixedToInt(span->intTex[1]) & info->tmask; \
+ GLint pos = (t << info->twidth_log2) + s; \
+ const GLchan *tex00 = info->texture + COMPS * pos; \
+ DO_TEX; \
+ span->red += span->redStep; \
+ span->green += span->greenStep; \
+ span->blue += span->blueStep; \
+ span->alpha += span->alphaStep; \
+ span->intTex[0] += span->intTexStep[0]; \
+ span->intTex[1] += span->intTexStep[1]; \
+ dest += 4; \
+ }
+
+#define SPAN_LINEAR(DO_TEX, COMPS) \
+ for (i = 0; i < span->end; i++) { \
+ /* Isn't it necessary to use FixedFloor below?? */ \
+ const GLint s = FixedToInt(span->intTex[0]) & info->smask; \
+ const GLint t = FixedToInt(span->intTex[1]) & info->tmask; \
+ const GLfixed sf = span->intTex[0] & FIXED_FRAC_MASK; \
+ const GLfixed tf = span->intTex[1] & FIXED_FRAC_MASK; \
+ const GLint pos = (t << info->twidth_log2) + s; \
+ const GLchan *tex00 = info->texture + COMPS * pos; \
+ const GLchan *tex10 = tex00 + info->tbytesline; \
+ const GLchan *tex01 = tex00 + COMPS; \
+ const GLchan *tex11 = tex10 + COMPS; \
+ if (t == info->tmask) { \
+ tex10 -= info->tsize; \
+ tex11 -= info->tsize; \
+ } \
+ if (s == info->smask) { \
+ tex01 -= info->tbytesline; \
+ tex11 -= info->tbytesline; \
+ } \
+ DO_TEX; \
+ span->red += span->redStep; \
+ span->green += span->greenStep; \
+ span->blue += span->blueStep; \
+ span->alpha += span->alphaStep; \
+ span->intTex[0] += span->intTexStep[0]; \
+ span->intTex[1] += span->intTexStep[1]; \
+ dest += 4; \
+ }
+
+
+ GLuint i;
+ GLchan *dest = span->array->rgba[0];
+
+ /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
+ ctx->Texture._EnabledCoordUnits = 0x0;
+
+ span->intTex[0] -= FIXED_HALF;
+ span->intTex[1] -= FIXED_HALF;
+ switch (info->filter) {
+ case GL_NEAREST:
+ switch (info->format) {
+ case MESA_FORMAT_RGB888:
+ switch (info->envmode) {
+ case GL_MODULATE:
+ SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
+ break;
+ case GL_DECAL:
+ case GL_REPLACE:
+ SPAN_NEAREST(NEAREST_RGB_REPLACE,3);
+ break;
+ case GL_BLEND:
+ SPAN_NEAREST(NEAREST_RGB;BLEND,3);
+ break;
+ case GL_ADD:
+ SPAN_NEAREST(NEAREST_RGB;ADD,3);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode in SPAN_LINEAR");
+ return;
+ }
+ break;
+ case MESA_FORMAT_RGBA8888:
+ switch(info->envmode) {
+ case GL_MODULATE:
+ SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
+ break;
+ case GL_DECAL:
+ SPAN_NEAREST(NEAREST_RGBA;DECAL,4);
+ break;
+ case GL_BLEND:
+ SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
+ break;
+ case GL_ADD:
+ SPAN_NEAREST(NEAREST_RGBA;ADD,4);
+ break;
+ case GL_REPLACE:
+ SPAN_NEAREST(NEAREST_RGBA_REPLACE,4);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (2) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ }
+ break;
+
+ case GL_LINEAR:
+ span->intTex[0] -= FIXED_HALF;
+ span->intTex[1] -= FIXED_HALF;
+ switch (info->format) {
+ case MESA_FORMAT_RGB888:
+ switch (info->envmode) {
+ case GL_MODULATE:
+ SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
+ break;
+ case GL_DECAL:
+ case GL_REPLACE:
+ SPAN_LINEAR(LINEAR_RGB;REPLACE,3);
+ break;
+ case GL_BLEND:
+ SPAN_LINEAR(LINEAR_RGB;BLEND,3);
+ break;
+ case GL_ADD:
+ SPAN_LINEAR(LINEAR_RGB;ADD,3);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (3) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ case MESA_FORMAT_RGBA8888:
+ switch (info->envmode) {
+ case GL_MODULATE:
+ SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
+ break;
+ case GL_DECAL:
+ SPAN_LINEAR(LINEAR_RGBA;DECAL,4);
+ break;
+ case GL_BLEND:
+ SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
+ break;
+ case GL_ADD:
+ SPAN_LINEAR(LINEAR_RGBA;ADD,4);
+ break;
+ case GL_REPLACE:
+ SPAN_LINEAR(LINEAR_RGBA;REPLACE,4);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (4) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ }
+ break;
+ }
+ span->interpMask &= ~SPAN_RGBA;
+ ASSERT(span->arrayMask & SPAN_RGBA);
+
+ _swrast_write_rgba_span(ctx, span);
+
+ /* re-enable texture units */
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
+
+#undef SPAN_NEAREST
+#undef SPAN_LINEAR
+}
+
+
+
+/*
+ * Render an RGB/RGBA textured triangle without perspective correction.
+ */
+#define NAME affine_textured_triangle
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define INTERP_INT_TEX 1
+#define S_SCALE twidth
+#define T_SCALE theight
+
+#define SETUP_CODE \
+ struct affine_info info; \
+ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
+ const struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ const GLfloat twidth = (GLfloat) texImg->Width; \
+ const GLfloat theight = (GLfloat) texImg->Height; \
+ info.texture = (const GLchan *) texImg->Data; \
+ info.twidth_log2 = texImg->WidthLog2; \
+ info.smask = texImg->Width - 1; \
+ info.tmask = texImg->Height - 1; \
+ info.format = texImg->TexFormat; \
+ info.filter = obj->MinFilter; \
+ info.envmode = unit->EnvMode; \
+ info.er = 0; \
+ info.eg = 0; \
+ info.eb = 0; \
+ span.arrayMask |= SPAN_RGBA; \
+ \
+ if (info.envmode == GL_BLEND) { \
+ /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \
+ info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \
+ info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \
+ info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \
+ info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \
+ } \
+ if (!info.texture) { \
+ /* this shouldn't happen */ \
+ return; \
+ } \
+ \
+ switch (info.format) { \
+ case MESA_FORMAT_RGB888: \
+ info.tbytesline = texImg->Width * 3; \
+ break; \
+ case MESA_FORMAT_RGBA8888: \
+ info.tbytesline = texImg->Width * 4; \
+ break; \
+ default: \
+ _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\
+ return; \
+ } \
+ info.tsize = texImg->Height * info.tbytesline;
+
+#define RENDER_SPAN( span ) affine_span(ctx, &span, &info);
+
+#include "s_tritemp.h"
+
+
+
+struct persp_info
+{
+ GLenum filter;
+ GLenum format;
+ GLenum envmode;
+ GLint smask, tmask;
+ GLint twidth_log2;
+ const GLchan *texture;
+ GLfixed er, eg, eb, ea; /* texture env color */
+ GLint tbytesline, tsize;
+};
+
+
+static INLINE void
+fast_persp_span(struct gl_context *ctx, SWspan *span,
+ struct persp_info *info)
+{
+ GLchan sample[4]; /* the filtered texture sample */
+
+ /* Instead of defining a function for each mode, a test is done
+ * between the outer and inner loops. This is to reduce code size
+ * and complexity. Observe that an optimizing compiler kills
+ * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST).
+ */
+#define SPAN_NEAREST(DO_TEX,COMP) \
+ for (i = 0; i < span->end; i++) { \
+ GLdouble invQ = tex_coord[2] ? \
+ (1.0 / tex_coord[2]) : 1.0; \
+ GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \
+ GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \
+ GLint s = IFLOOR(s_tmp) & info->smask; \
+ GLint t = IFLOOR(t_tmp) & info->tmask; \
+ GLint pos = (t << info->twidth_log2) + s; \
+ const GLchan *tex00 = info->texture + COMP * pos; \
+ DO_TEX; \
+ span->red += span->redStep; \
+ span->green += span->greenStep; \
+ span->blue += span->blueStep; \
+ span->alpha += span->alphaStep; \
+ tex_coord[0] += tex_step[0]; \
+ tex_coord[1] += tex_step[1]; \
+ tex_coord[2] += tex_step[2]; \
+ dest += 4; \
+ }
+
+#define SPAN_LINEAR(DO_TEX,COMP) \
+ for (i = 0; i < span->end; i++) { \
+ GLdouble invQ = tex_coord[2] ? \
+ (1.0 / tex_coord[2]) : 1.0; \
+ const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \
+ const GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \
+ const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \
+ const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \
+ const GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \
+ const GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \
+ const GLfixed sf = s_fix & FIXED_FRAC_MASK; \
+ const GLfixed tf = t_fix & FIXED_FRAC_MASK; \
+ const GLint pos = (t << info->twidth_log2) + s; \
+ const GLchan *tex00 = info->texture + COMP * pos; \
+ const GLchan *tex10 = tex00 + info->tbytesline; \
+ const GLchan *tex01 = tex00 + COMP; \
+ const GLchan *tex11 = tex10 + COMP; \
+ if (t == info->tmask) { \
+ tex10 -= info->tsize; \
+ tex11 -= info->tsize; \
+ } \
+ if (s == info->smask) { \
+ tex01 -= info->tbytesline; \
+ tex11 -= info->tbytesline; \
+ } \
+ DO_TEX; \
+ span->red += span->redStep; \
+ span->green += span->greenStep; \
+ span->blue += span->blueStep; \
+ span->alpha += span->alphaStep; \
+ tex_coord[0] += tex_step[0]; \
+ tex_coord[1] += tex_step[1]; \
+ tex_coord[2] += tex_step[2]; \
+ dest += 4; \
+ }
+
+ GLuint i;
+ GLfloat tex_coord[3], tex_step[3];
+ GLchan *dest = span->array->rgba[0];
+
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
+ ctx->Texture._EnabledCoordUnits = 0;
+
+ tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
+ tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
+ tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
+ tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
+ /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */
+ tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3];
+ tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3];
+
+ switch (info->filter) {
+ case GL_NEAREST:
+ switch (info->format) {
+ case MESA_FORMAT_RGB888:
+ switch (info->envmode) {
+ case GL_MODULATE:
+ SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
+ break;
+ case GL_DECAL:
+ case GL_REPLACE:
+ SPAN_NEAREST(NEAREST_RGB_REPLACE,3);
+ break;
+ case GL_BLEND:
+ SPAN_NEAREST(NEAREST_RGB;BLEND,3);
+ break;
+ case GL_ADD:
+ SPAN_NEAREST(NEAREST_RGB;ADD,3);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (5) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ case MESA_FORMAT_RGBA8888:
+ switch(info->envmode) {
+ case GL_MODULATE:
+ SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
+ break;
+ case GL_DECAL:
+ SPAN_NEAREST(NEAREST_RGBA;DECAL,4);
+ break;
+ case GL_BLEND:
+ SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
+ break;
+ case GL_ADD:
+ SPAN_NEAREST(NEAREST_RGBA;ADD,4);
+ break;
+ case GL_REPLACE:
+ SPAN_NEAREST(NEAREST_RGBA_REPLACE,4);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (6) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ }
+ break;
+
+ case GL_LINEAR:
+ switch (info->format) {
+ case MESA_FORMAT_RGB888:
+ switch (info->envmode) {
+ case GL_MODULATE:
+ SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
+ break;
+ case GL_DECAL:
+ case GL_REPLACE:
+ SPAN_LINEAR(LINEAR_RGB;REPLACE,3);
+ break;
+ case GL_BLEND:
+ SPAN_LINEAR(LINEAR_RGB;BLEND,3);
+ break;
+ case GL_ADD:
+ SPAN_LINEAR(LINEAR_RGB;ADD,3);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (7) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ case MESA_FORMAT_RGBA8888:
+ switch (info->envmode) {
+ case GL_MODULATE:
+ SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
+ break;
+ case GL_DECAL:
+ SPAN_LINEAR(LINEAR_RGBA;DECAL,4);
+ break;
+ case GL_BLEND:
+ SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
+ break;
+ case GL_ADD:
+ SPAN_LINEAR(LINEAR_RGBA;ADD,4);
+ break;
+ case GL_REPLACE:
+ SPAN_LINEAR(LINEAR_RGBA;REPLACE,4);
+ break;
+ default:
+ _mesa_problem(ctx, "bad tex env mode (8) in SPAN_LINEAR");
+ return;
+ }
+ break;
+ }
+ break;
+ }
+
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ _swrast_write_rgba_span(ctx, span);
+
+#undef SPAN_NEAREST
+#undef SPAN_LINEAR
+
+ /* restore state */
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
+}
+
+
+/*
+ * Render an perspective corrected RGB/RGBA textured triangle.
+ * The Q (aka V in Mesa) coordinate must be zero such that the divide
+ * by interpolated Q/W comes out right.
+ *
+ */
+#define NAME persp_textured_triangle
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define INTERP_ATTRIBS 1
+
+#define SETUP_CODE \
+ struct persp_info info; \
+ const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
+ const struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
+ const struct gl_texture_image *texImg = \
+ obj->Image[0][obj->BaseLevel]; \
+ info.texture = (const GLchan *) texImg->Data; \
+ info.twidth_log2 = texImg->WidthLog2; \
+ info.smask = texImg->Width - 1; \
+ info.tmask = texImg->Height - 1; \
+ info.format = texImg->TexFormat; \
+ info.filter = obj->MinFilter; \
+ info.envmode = unit->EnvMode; \
+ info.er = 0; \
+ info.eg = 0; \
+ info.eb = 0; \
+ \
+ if (info.envmode == GL_BLEND) { \
+ /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \
+ info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \
+ info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \
+ info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \
+ info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \
+ } \
+ if (!info.texture) { \
+ /* this shouldn't happen */ \
+ return; \
+ } \
+ \
+ switch (info.format) { \
+ case MESA_FORMAT_RGB888: \
+ info.tbytesline = texImg->Width * 3; \
+ break; \
+ case MESA_FORMAT_RGBA8888: \
+ info.tbytesline = texImg->Width * 4; \
+ break; \
+ default: \
+ _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\
+ return; \
+ } \
+ info.tsize = texImg->Height * info.tbytesline;
+
+#define RENDER_SPAN( span ) \
+ span.interpMask &= ~SPAN_RGBA; \
+ span.arrayMask |= SPAN_RGBA; \
+ fast_persp_span(ctx, &span, &info);
+
+#include "s_tritemp.h"
+
+#endif /*CHAN_TYPE != GL_FLOAT*/
+
+
+
+/*
+ * Render an RGBA triangle with arbitrary attributes.
+ */
+#define NAME general_triangle
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define INTERP_ATTRIBS 1
+#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
+#include "s_tritemp.h"
+
+
+
+
+/*
+ * Special tri function for occlusion testing
+ */
+#define NAME occlusion_zless_triangle
+#define INTERP_Z 1
+#define SETUP_CODE \
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \
+ struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \
+ ASSERT(ctx->Depth.Test); \
+ ASSERT(!ctx->Depth.Mask); \
+ ASSERT(ctx->Depth.Func == GL_LESS); \
+ if (!q) { \
+ return; \
+ }
+#define RENDER_SPAN( span ) \
+ if (rb->Format == MESA_FORMAT_Z16) { \
+ GLuint i; \
+ const GLushort *zRow = (const GLushort *) \
+ rb->GetPointer(ctx, rb, span.x, span.y); \
+ for (i = 0; i < span.end; i++) { \
+ GLuint z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ q->Result++; \
+ } \
+ span.z += span.zStep; \
+ } \
+ } \
+ else { \
+ GLuint i; \
+ const GLuint *zRow = (const GLuint *) \
+ rb->GetPointer(ctx, rb, span.x, span.y); \
+ for (i = 0; i < span.end; i++) { \
+ if ((GLuint)span.z < zRow[i]) { \
+ q->Result++; \
+ } \
+ span.z += span.zStep; \
+ } \
+ }
+#include "s_tritemp.h"
+
+
+
+static void
+nodraw_triangle( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ (void) (ctx && v0 && v1 && v2);
+}
+
+
+/*
+ * This is used when separate specular color is enabled, but not
+ * texturing. We add the specular color to the primary color,
+ * draw the triangle, then restore the original primary color.
+ * Inefficient, but seldom needed.
+ */
+void
+_swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
+{
+ SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */
+ SWvertex *ncv1 = (SWvertex *)v1;
+ SWvertex *ncv2 = (SWvertex *)v2;
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[3][4];
+
+ /* save original colors */
+ COPY_CHAN4( cSave[0], ncv0->color );
+ COPY_CHAN4( cSave[1], ncv1->color );
+ COPY_CHAN4( cSave[2], ncv2->color );
+ /* sum v0 */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* sum v1 */
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
+ /* sum v2 */
+ rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum);
+ /* draw */
+ SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 );
+ /* restore original colors */
+ COPY_CHAN4( ncv0->color, cSave[0] );
+ COPY_CHAN4( ncv1->color, cSave[1] );
+ COPY_CHAN4( ncv2->color, cSave[2] );
+}
+
+
+
+#ifdef DEBUG
+
+/* record the current triangle function name */
+const char *_mesa_triFuncName = NULL;
+
+#define USE(triFunc) \
+do { \
+ _mesa_triFuncName = #triFunc; \
+ /*printf("%s\n", _mesa_triFuncName);*/ \
+ swrast->Triangle = triFunc; \
+} while (0)
+
+#else
+
+#define USE(triFunc) swrast->Triangle = triFunc;
+
+#endif
+
+
+
+
+/*
+ * Determine which triangle rendering function to use given the current
+ * rendering context.
+ *
+ * Please update the summary flag _SWRAST_NEW_TRIANGLE if you add or
+ * remove tests to this code.
+ */
+void
+_swrast_choose_triangle( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (ctx->Polygon.CullFlag &&
+ ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
+ USE(nodraw_triangle);
+ return;
+ }
+
+ if (ctx->RenderMode==GL_RENDER) {
+
+ if (ctx->Polygon.SmoothFlag) {
+ _swrast_set_aa_triangle_function(ctx);
+ ASSERT(swrast->Triangle);
+ return;
+ }
+
+ /* special case for occlusion testing */
+ if (ctx->Query.CurrentOcclusionObject &&
+ ctx->Depth.Test &&
+ ctx->Depth.Mask == GL_FALSE &&
+ ctx->Depth.Func == GL_LESS &&
+ !ctx->Stencil._Enabled) {
+ if (ctx->Color.ColorMask[0][0] == 0 &&
+ ctx->Color.ColorMask[0][1] == 0 &&
+ ctx->Color.ColorMask[0][2] == 0 &&
+ ctx->Color.ColorMask[0][3] == 0) {
+ USE(occlusion_zless_triangle);
+ return;
+ }
+ }
+
+ /*
+ * XXX should examine swrast->_ActiveAttribMask to determine what
+ * needs to be interpolated.
+ */
+ if (ctx->Texture._EnabledCoordUnits ||
+ ctx->FragmentProgram._Current ||
+ ctx->ATIFragmentShader._Enabled ||
+ NEED_SECONDARY_COLOR(ctx) ||
+ swrast->_FogEnabled) {
+ /* Ugh, we do a _lot_ of tests to pick the best textured tri func */
+ const struct gl_texture_object *texObj2D;
+ const struct gl_texture_image *texImg;
+ GLenum minFilter, magFilter, envMode;
+ gl_format format;
+ texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
+
+ texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
+ format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
+ minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE;
+ magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE;
+ envMode = ctx->Texture.Unit[0].EnvMode;
+
+ /* First see if we can use an optimized 2-D texture function */
+ if (ctx->Texture._EnabledCoordUnits == 0x1
+ && !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && ctx->Texture._EnabledUnits == 0x1
+ && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
+ && texObj2D->WrapS == GL_REPEAT
+ && texObj2D->WrapT == GL_REPEAT
+ && texObj2D->_Swizzle == SWIZZLE_NOOP
+ && texImg->_IsPowerOfTwo
+ && texImg->Border == 0
+ && texImg->Width == texImg->RowStride
+ && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888)
+ && minFilter == magFilter
+ && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
+ && !swrast->_FogEnabled
+ && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT
+ && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
+ if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
+ if (minFilter == GL_NEAREST
+ && format == MESA_FORMAT_RGB888
+ && (envMode == GL_REPLACE || envMode == GL_DECAL)
+ && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)
+ && ctx->Depth.Func == GL_LESS
+ && ctx->Depth.Mask == GL_TRUE)
+ || swrast->_RasterMask == TEXTURE_BIT)
+ && ctx->Polygon.StippleFlag == GL_FALSE
+ && ctx->DrawBuffer->Visual.depthBits <= 16) {
+ if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) {
+ USE(simple_z_textured_triangle);
+ }
+ else {
+ USE(simple_textured_triangle);
+ }
+ }
+ else {
+#if CHAN_BITS != 8
+ USE(general_triangle);
+#else
+ if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) {
+ /* We only handle RGBA8888 correctly on little endian
+ * in the optimized code above.
+ */
+ USE(general_triangle);
+ }
+ else {
+ USE(affine_textured_triangle);
+ }
+#endif
+ }
+ }
+ else {
+#if CHAN_BITS != 8
+ USE(general_triangle);
+#else
+ USE(persp_textured_triangle);
+#endif
+ }
+ }
+ else {
+ /* general case textured triangles */
+ USE(general_triangle);
+ }
+ }
+ else {
+ ASSERT(!swrast->_FogEnabled);
+ ASSERT(!NEED_SECONDARY_COLOR(ctx));
+ if (ctx->Light.ShadeModel==GL_SMOOTH) {
+ /* smooth shaded, no texturing, stippled or some raster ops */
+#if CHAN_BITS != 8
+ USE(general_triangle);
+#else
+ USE(smooth_rgba_triangle);
+#endif
+ }
+ else {
+ /* flat shaded, no texturing, stippled or some raster ops */
+#if CHAN_BITS != 8
+ USE(general_triangle);
+#else
+ USE(flat_rgba_triangle);
+#endif
+ }
+ }
+ }
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ USE(_swrast_feedback_triangle);
+ }
+ else {
+ /* GL_SELECT mode */
+ USE(_swrast_select_triangle);
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_triangle.h b/mesalib/src/mesa/swrast/s_triangle.h
index b81932c73..bde5dd58b 100644
--- a/mesalib/src/mesa/swrast/s_triangle.h
+++ b/mesalib/src/mesa/swrast/s_triangle.h
@@ -1,50 +1,50 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_TRIANGLES_H
-#define S_TRIANGLES_H
-
-
-#include "swrast.h"
-
-
-extern GLboolean
-_swrast_culltriangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2);
-
-extern void
-_swrast_choose_triangle( GLcontext *ctx );
-
-extern void
-_swrast_add_spec_terms_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 );
-
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_TRIANGLES_H
+#define S_TRIANGLES_H
+
+
+#include "swrast.h"
+
+
+extern GLboolean
+_swrast_culltriangle( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2);
+
+extern void
+_swrast_choose_triangle( struct gl_context *ctx );
+
+extern void
+_swrast_add_spec_terms_triangle( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 );
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_tritemp.h b/mesalib/src/mesa/swrast/s_tritemp.h
index 0aa8739f4..340c410ca 100644
--- a/mesalib/src/mesa/swrast/s_tritemp.h
+++ b/mesalib/src/mesa/swrast/s_tritemp.h
@@ -1,929 +1,929 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Triangle Rasterizer Template
- *
- * This file is #include'd to generate custom triangle rasterizers.
- *
- * The following macros may be defined to indicate what auxillary information
- * must be interpolated across the triangle:
- * INTERP_Z - if defined, interpolate integer Z values
- * INTERP_RGB - if defined, interpolate integer RGB values
- * INTERP_ALPHA - if defined, interpolate integer Alpha values
- * INTERP_INT_TEX - if defined, interpolate integer ST texcoords
- * (fast, simple 2-D texture mapping, without
- * perspective correction)
- * INTERP_ATTRIBS - if defined, interpolate arbitrary attribs (texcoords,
- * varying vars, etc) This also causes W to be
- * computed for perspective correction).
- *
- * When one can directly address pixels in the color buffer the following
- * macros can be defined and used to compute pixel addresses during
- * rasterization (see pRow):
- * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
- * BYTES_PER_ROW - number of bytes per row in the color buffer
- * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
- * Y==0 at bottom of screen and increases upward.
- *
- * Similarly, for direct depth buffer access, this type is used for depth
- * buffer addressing (see zRow):
- * DEPTH_TYPE - either GLushort or GLuint
- *
- * Optionally, one may provide one-time setup code per triangle:
- * SETUP_CODE - code which is to be executed once per triangle
- *
- * The following macro MUST be defined:
- * RENDER_SPAN(span) - code to write a span of pixels.
- *
- * This code was designed for the origin to be in the lower-left corner.
- *
- * Inspired by triangle rasterizer code written by Allen Akin. Thanks Allen!
- *
- *
- * Some notes on rasterization accuracy:
- *
- * This code uses fixed point arithmetic (the GLfixed type) to iterate
- * over the triangle edges and interpolate ancillary data (such as Z,
- * color, secondary color, etc). The number of fractional bits in
- * GLfixed and the value of SUB_PIXEL_BITS has a direct bearing on the
- * accuracy of rasterization.
- *
- * If SUB_PIXEL_BITS=4 then we'll snap the vertices to the nearest
- * 1/16 of a pixel. If we're walking up a long, nearly vertical edge
- * (dx=1/16, dy=1024) we'll need 4 + 10 = 14 fractional bits in
- * GLfixed to walk the edge without error. If the maximum viewport
- * height is 4K pixels, then we'll need 4 + 12 = 16 fractional bits.
- *
- * Historically, Mesa has used 11 fractional bits in GLfixed, snaps
- * vertices to 1/16 pixel and allowed a maximum viewport height of 2K
- * pixels. 11 fractional bits is actually insufficient for accurately
- * rasterizing some triangles. More recently, the maximum viewport
- * height was increased to 4K pixels. Thus, Mesa should be using 16
- * fractional bits in GLfixed. Unfortunately, there may be some issues
- * with setting FIXED_FRAC_BITS=16, such as multiplication overflow.
- * This will have to be examined in some detail...
- *
- * For now, if you find rasterization errors, particularly with tall,
- * sliver triangles, try increasing FIXED_FRAC_BITS and/or decreasing
- * SUB_PIXEL_BITS.
- */
-
-
-/*
- * Some code we unfortunately need to prevent negative interpolated colors.
- */
-#ifndef CLAMP_INTERPOLANT
-#define CLAMP_INTERPOLANT(CHANNEL, CHANNELSTEP, LEN) \
-do { \
- GLfixed endVal = span.CHANNEL + (LEN) * span.CHANNELSTEP; \
- if (endVal < 0) { \
- span.CHANNEL -= endVal; \
- } \
- if (span.CHANNEL < 0) { \
- span.CHANNEL = 0; \
- } \
-} while (0)
-#endif
-
-
-static void NAME(GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- typedef struct {
- const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */
- GLfloat dx; /* X(v1) - X(v0) */
- GLfloat dy; /* Y(v1) - Y(v0) */
- GLfloat dxdy; /* dx/dy */
- GLfixed fdxdy; /* dx/dy in fixed-point */
- GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */
- GLfixed fsx; /* first sample point x coord */
- GLfixed fsy;
- GLfixed fx0; /* fixed pt X of lower endpoint */
- GLint lines; /* number of lines to be sampled on this edge */
- } EdgeT;
-
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
-#ifdef INTERP_Z
- const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
- const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
- const GLfloat maxDepth = ctx->DrawBuffer->_DepthMaxF;
-#define FixedToDepth(F) ((F) >> fixedToDepthShift)
-#endif
- EdgeT eMaj, eTop, eBot;
- GLfloat oneOverArea;
- const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */
- GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
- const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
- GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
-
- SWspan span;
-
- (void) swrast;
-
- INIT_SPAN(span, GL_POLYGON);
- span.y = 0; /* silence warnings */
-
-#ifdef INTERP_Z
- (void) fixedToDepthShift;
-#endif
-
- /*
- printf("%s()\n", __FUNCTION__);
- printf(" %g, %g, %g\n",
- v0->attrib[FRAG_ATTRIB_WPOS][0],
- v0->attrib[FRAG_ATTRIB_WPOS][1],
- v0->attrib[FRAG_ATTRIB_WPOS][2]);
- printf(" %g, %g, %g\n",
- v1->attrib[FRAG_ATTRIB_WPOS][0],
- v1->attrib[FRAG_ATTRIB_WPOS][1],
- v1->attrib[FRAG_ATTRIB_WPOS][2]);
- printf(" %g, %g, %g\n",
- v2->attrib[FRAG_ATTRIB_WPOS][0],
- v2->attrib[FRAG_ATTRIB_WPOS][1],
- v2->attrib[FRAG_ATTRIB_WPOS][2]);
- */
-
- /* Compute fixed point x,y coords w/ half-pixel offsets and snapping.
- * And find the order of the 3 vertices along the Y axis.
- */
- {
- const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
- const GLfixed fy1 = FloatToFixed(v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
- const GLfixed fy2 = FloatToFixed(v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
- if (fy0 <= fy1) {
- if (fy1 <= fy2) {
- /* y0 <= y1 <= y2 */
- vMin = v0; vMid = v1; vMax = v2;
- vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2;
- }
- else if (fy2 <= fy0) {
- /* y2 <= y0 <= y1 */
- vMin = v2; vMid = v0; vMax = v1;
- vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1;
- }
- else {
- /* y0 <= y2 <= y1 */
- vMin = v0; vMid = v2; vMax = v1;
- vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1;
- bf = -bf;
- }
- }
- else {
- if (fy0 <= fy2) {
- /* y1 <= y0 <= y2 */
- vMin = v1; vMid = v0; vMax = v2;
- vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2;
- bf = -bf;
- }
- else if (fy2 <= fy1) {
- /* y2 <= y1 <= y0 */
- vMin = v2; vMid = v1; vMax = v0;
- vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0;
- bf = -bf;
- }
- else {
- /* y1 <= y2 <= y0 */
- vMin = v1; vMid = v2; vMax = v0;
- vMin_fy = fy1; vMid_fy = fy2; vMax_fy = fy0;
- }
- }
-
- /* fixed point X coords */
- vMin_fx = FloatToFixed(vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
- vMid_fx = FloatToFixed(vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
- vMax_fx = FloatToFixed(vMax->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
- }
-
- /* vertex/edge relationship */
- eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */
- eTop.v0 = vMid; eTop.v1 = vMax;
- eBot.v0 = vMin; eBot.v1 = vMid;
-
- /* compute deltas for each edge: vertex[upper] - vertex[lower] */
- eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
- eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
- eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
- eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
- eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
- eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
-
- /* compute area, oneOverArea and perform backface culling */
- {
- const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
-
- if (IS_INF_OR_NAN(area) || area == 0.0F)
- return;
-
- if (area * bf * swrast->_BackfaceCullSign < 0.0)
- return;
-
- oneOverArea = 1.0F / area;
-
- /* 0 = front, 1 = back */
- span.facing = oneOverArea * bf > 0.0F;
- }
-
- /* Edge setup. For a triangle strip these could be reused... */
- {
- eMaj.fsy = FixedCeil(vMin_fy);
- eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy));
- if (eMaj.lines > 0) {
- eMaj.dxdy = eMaj.dx / eMaj.dy;
- eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy);
- eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */
- eMaj.fx0 = vMin_fx;
- eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy);
- }
- else {
- return; /*CULLED*/
- }
-
- eTop.fsy = FixedCeil(vMid_fy);
- eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy));
- if (eTop.lines > 0) {
- eTop.dxdy = eTop.dx / eTop.dy;
- eTop.fdxdy = SignedFloatToFixed(eTop.dxdy);
- eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */
- eTop.fx0 = vMid_fx;
- eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy);
- }
-
- eBot.fsy = FixedCeil(vMin_fy);
- eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy));
- if (eBot.lines > 0) {
- eBot.dxdy = eBot.dx / eBot.dy;
- eBot.fdxdy = SignedFloatToFixed(eBot.dxdy);
- eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */
- eBot.fx0 = vMin_fx;
- eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy);
- }
- }
-
- /*
- * Conceptually, we view a triangle as two subtriangles
- * separated by a perfectly horizontal line. The edge that is
- * intersected by this line is one with maximal absolute dy; we
- * call it a ``major'' edge. The other two edges are the
- * ``top'' edge (for the upper subtriangle) and the ``bottom''
- * edge (for the lower subtriangle). If either of these two
- * edges is horizontal or very close to horizontal, the
- * corresponding subtriangle might cover zero sample points;
- * we take care to handle such cases, for performance as well
- * as correctness.
- *
- * By stepping rasterization parameters along the major edge,
- * we can avoid recomputing them at the discontinuity where
- * the top and bottom edges meet. However, this forces us to
- * be able to scan both left-to-right and right-to-left.
- * Also, we must determine whether the major edge is at the
- * left or right side of the triangle. We do this by
- * computing the magnitude of the cross-product of the major
- * and top edges. Since this magnitude depends on the sine of
- * the angle between the two edges, its sign tells us whether
- * we turn to the left or to the right when travelling along
- * the major edge to the top edge, and from this we infer
- * whether the major edge is on the left or the right.
- *
- * Serendipitously, this cross-product magnitude is also a
- * value we need to compute the iteration parameter
- * derivatives for the triangle, and it can be used to perform
- * backface culling because its sign tells us whether the
- * triangle is clockwise or counterclockwise. In this code we
- * refer to it as ``area'' because it's also proportional to
- * the pixel area of the triangle.
- */
-
- {
- GLint scan_from_left_to_right; /* true if scanning left-to-right */
-
- /*
- * Execute user-supplied setup code
- */
-#ifdef SETUP_CODE
- SETUP_CODE
-#endif
-
- scan_from_left_to_right = (oneOverArea < 0.0F);
-
-
- /* compute d?/dx and d?/dy derivatives */
-#ifdef INTERP_Z
- span.interpMask |= SPAN_Z;
- {
- GLfloat eMaj_dz = vMax->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
- GLfloat eBot_dz = vMid->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
- span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
- if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth ||
- span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
- /* probably a sliver triangle */
- span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0;
- span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0;
- }
- else {
- span.attrStepY[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
- }
- if (depthBits <= 16)
- span.zStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_WPOS][2]);
- else
- span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2];
- }
-#endif
-#ifdef INTERP_RGB
- span.interpMask |= SPAN_RGBA;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- GLfloat eMaj_dr = (GLfloat) (vMax->color[RCOMP] - vMin->color[RCOMP]);
- GLfloat eBot_dr = (GLfloat) (vMid->color[RCOMP] - vMin->color[RCOMP]);
- GLfloat eMaj_dg = (GLfloat) (vMax->color[GCOMP] - vMin->color[GCOMP]);
- GLfloat eBot_dg = (GLfloat) (vMid->color[GCOMP] - vMin->color[GCOMP]);
- GLfloat eMaj_db = (GLfloat) (vMax->color[BCOMP] - vMin->color[BCOMP]);
- GLfloat eBot_db = (GLfloat) (vMid->color[BCOMP] - vMin->color[BCOMP]);
-# ifdef INTERP_ALPHA
- GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]);
- GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]);
-# endif
- span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
- span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
- span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
- span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
- span.redStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]);
- span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]);
- span.blueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]);
-# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
- span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
- span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]);
-# endif /* INTERP_ALPHA */
- }
- else {
- ASSERT(ctx->Light.ShadeModel == GL_FLAT);
- span.interpMask |= SPAN_FLAT;
- span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F;
- span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F;
- span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F;
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
-# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
- span.alphaStep = 0;
-# endif
- }
-#endif /* INTERP_RGB */
-#ifdef INTERP_INT_TEX
- {
- GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
- GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
- GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
- GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
- span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
- span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
- span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
- span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]);
- span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]);
- }
-#endif
-#ifdef INTERP_ATTRIBS
- {
- /* attrib[FRAG_ATTRIB_WPOS][3] is 1/W */
- const GLfloat wMax = vMax->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat wMin = vMin->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat wMid = vMid->attrib[FRAG_ATTRIB_WPOS][3];
- {
- const GLfloat eMaj_dw = wMax - wMin;
- const GLfloat eBot_dw = wMid - wMin;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
- }
- ATTRIB_LOOP_BEGIN
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
- }
- else {
- GLuint c;
- for (c = 0; c < 4; c++) {
- GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin;
- GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin;
- span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
- span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
- }
- }
- ATTRIB_LOOP_END
- }
-#endif
-
- /*
- * We always sample at pixel centers. However, we avoid
- * explicit half-pixel offsets in this code by incorporating
- * the proper offset in each of x and y during the
- * transformation to window coordinates.
- *
- * We also apply the usual rasterization rules to prevent
- * cracks and overlaps. A pixel is considered inside a
- * subtriangle if it meets all of four conditions: it is on or
- * to the right of the left edge, strictly to the left of the
- * right edge, on or below the top edge, and strictly above
- * the bottom edge. (Some edges may be degenerate.)
- *
- * The following discussion assumes left-to-right scanning
- * (that is, the major edge is on the left); the right-to-left
- * case is a straightforward variation.
- *
- * We start by finding the half-integral y coordinate that is
- * at or below the top of the triangle. This gives us the
- * first scan line that could possibly contain pixels that are
- * inside the triangle.
- *
- * Next we creep down the major edge until we reach that y,
- * and compute the corresponding x coordinate on the edge.
- * Then we find the half-integral x that lies on or just
- * inside the edge. This is the first pixel that might lie in
- * the interior of the triangle. (We won't know for sure
- * until we check the other edges.)
- *
- * As we rasterize the triangle, we'll step down the major
- * edge. For each step in y, we'll move an integer number
- * of steps in x. There are two possible x step sizes, which
- * we'll call the ``inner'' step (guaranteed to land on the
- * edge or inside it) and the ``outer'' step (guaranteed to
- * land on the edge or outside it). The inner and outer steps
- * differ by one. During rasterization we maintain an error
- * term that indicates our distance from the true edge, and
- * select either the inner step or the outer step, whichever
- * gets us to the first pixel that falls inside the triangle.
- *
- * All parameters (z, red, etc.) as well as the buffer
- * addresses for color and z have inner and outer step values,
- * so that we can increment them appropriately. This method
- * eliminates the need to adjust parameters by creeping a
- * sub-pixel amount into the triangle at each scanline.
- */
-
- {
- GLint subTriangle;
- GLfixed fxLeftEdge = 0, fxRightEdge = 0;
- GLfixed fdxLeftEdge = 0, fdxRightEdge = 0;
- GLfixed fError = 0, fdError = 0;
-#ifdef PIXEL_ADDRESS
- PIXEL_TYPE *pRow = NULL;
- GLint dPRowOuter = 0, dPRowInner; /* offset in bytes */
-#endif
-#ifdef INTERP_Z
-# ifdef DEPTH_TYPE
- struct gl_renderbuffer *zrb
- = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- DEPTH_TYPE *zRow = NULL;
- GLint dZRowOuter = 0, dZRowInner; /* offset in bytes */
-# endif
- GLuint zLeft = 0;
- GLfixed fdzOuter = 0, fdzInner;
-#endif
-#ifdef INTERP_RGB
- GLint rLeft = 0, fdrOuter = 0, fdrInner;
- GLint gLeft = 0, fdgOuter = 0, fdgInner;
- GLint bLeft = 0, fdbOuter = 0, fdbInner;
-#endif
-#ifdef INTERP_ALPHA
- GLint aLeft = 0, fdaOuter = 0, fdaInner;
-#endif
-#ifdef INTERP_INT_TEX
- GLfixed sLeft=0, dsOuter=0, dsInner;
- GLfixed tLeft=0, dtOuter=0, dtInner;
-#endif
-#ifdef INTERP_ATTRIBS
- GLfloat wLeft = 0, dwOuter = 0, dwInner;
- GLfloat attrLeft[FRAG_ATTRIB_MAX][4];
- GLfloat daOuter[FRAG_ATTRIB_MAX][4], daInner[FRAG_ATTRIB_MAX][4];
-#endif
-
- for (subTriangle=0; subTriangle<=1; subTriangle++) {
- EdgeT *eLeft, *eRight;
- int setupLeft, setupRight;
- int lines;
-
- if (subTriangle==0) {
- /* bottom half */
- if (scan_from_left_to_right) {
- eLeft = &eMaj;
- eRight = &eBot;
- lines = eRight->lines;
- setupLeft = 1;
- setupRight = 1;
- }
- else {
- eLeft = &eBot;
- eRight = &eMaj;
- lines = eLeft->lines;
- setupLeft = 1;
- setupRight = 1;
- }
- }
- else {
- /* top half */
- if (scan_from_left_to_right) {
- eLeft = &eMaj;
- eRight = &eTop;
- lines = eRight->lines;
- setupLeft = 0;
- setupRight = 1;
- }
- else {
- eLeft = &eTop;
- eRight = &eMaj;
- lines = eLeft->lines;
- setupLeft = 1;
- setupRight = 0;
- }
- if (lines == 0)
- return;
- }
-
- if (setupLeft && eLeft->lines > 0) {
- const SWvertex *vLower = eLeft->v0;
- const GLfixed fsy = eLeft->fsy;
- const GLfixed fsx = eLeft->fsx; /* no fractional part */
- const GLfixed fx = FixedCeil(fsx); /* no fractional part */
- const GLfixed adjx = (GLfixed) (fx - eLeft->fx0); /* SCALED! */
- const GLfixed adjy = (GLfixed) eLeft->adjy; /* SCALED! */
- GLint idxOuter;
- GLfloat dxOuter;
- GLfixed fdxOuter;
-
- fError = fx - fsx - FIXED_ONE;
- fxLeftEdge = fsx - FIXED_EPSILON;
- fdxLeftEdge = eLeft->fdxdy;
- fdxOuter = FixedFloor(fdxLeftEdge - FIXED_EPSILON);
- fdError = fdxOuter - fdxLeftEdge + FIXED_ONE;
- idxOuter = FixedToInt(fdxOuter);
- dxOuter = (GLfloat) idxOuter;
- span.y = FixedToInt(fsy);
-
- /* silence warnings on some compilers */
- (void) dxOuter;
- (void) adjx;
- (void) adjy;
- (void) vLower;
-
-#ifdef PIXEL_ADDRESS
- {
- pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y);
- dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
- /* negative because Y=0 at bottom and increases upward */
- }
-#endif
- /*
- * Now we need the set of parameter (z, color, etc.) values at
- * the point (fx, fsy). This gives us properly-sampled parameter
- * values that we can step from pixel to pixel. Furthermore,
- * although we might have intermediate results that overflow
- * the normal parameter range when we step temporarily outside
- * the triangle, we shouldn't overflow or underflow for any
- * pixel that's actually inside the triangle.
- */
-
-#ifdef INTERP_Z
- {
- GLfloat z0 = vLower->attrib[FRAG_ATTRIB_WPOS][2];
- if (depthBits <= 16) {
- /* interpolate fixed-pt values */
- GLfloat tmp = (z0 * FIXED_SCALE
- + span.attrStepX[FRAG_ATTRIB_WPOS][2] * adjx
- + span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF;
- if (tmp < MAX_GLUINT / 2)
- zLeft = (GLfixed) tmp;
- else
- zLeft = MAX_GLUINT / 2;
- fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] +
- dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
- }
- else {
- /* interpolate depth values w/out scaling */
- zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
- + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
- fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] +
- dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
- }
-# ifdef DEPTH_TYPE
- zRow = (DEPTH_TYPE *)
- zrb->GetPointer(ctx, zrb, FixedToInt(fxLeftEdge), span.y);
- dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
-# endif
- }
-#endif
-#ifdef INTERP_RGB
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
- gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
- bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
- fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
- fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
- fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
-# ifdef INTERP_ALPHA
- aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
- fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
-# endif
- }
- else {
- ASSERT(ctx->Light.ShadeModel == GL_FLAT);
- rLeft = ChanToFixed(v2->color[RCOMP]);
- gLeft = ChanToFixed(v2->color[GCOMP]);
- bLeft = ChanToFixed(v2->color[BCOMP]);
- fdrOuter = fdgOuter = fdbOuter = 0;
-# ifdef INTERP_ALPHA
- aLeft = ChanToFixed(v2->color[ACOMP]);
- fdaOuter = 0;
-# endif
- }
-#endif /* INTERP_RGB */
-
-
-#ifdef INTERP_INT_TEX
- {
- GLfloat s0, t0;
- s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
- sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
- + span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
- dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
-
- t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
- tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
- + span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
- dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
- }
-#endif
-#ifdef INTERP_ATTRIBS
- {
- const GLuint attr = FRAG_ATTRIB_WPOS;
- wLeft = vLower->attrib[FRAG_ATTRIB_WPOS][3]
- + (span.attrStepX[attr][3] * adjx
- + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
- dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
- }
- ATTRIB_LOOP_BEGIN
- const GLfloat invW = vLower->attrib[FRAG_ATTRIB_WPOS][3];
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- GLuint c;
- for (c = 0; c < 4; c++) {
- attrLeft[attr][c] = v2->attrib[attr][c] * invW;
- daOuter[attr][c] = 0.0;
- }
- }
- else {
- GLuint c;
- for (c = 0; c < 4; c++) {
- const GLfloat a = vLower->attrib[attr][c] * invW;
- attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx
- + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE);
- daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c];
- }
- }
- ATTRIB_LOOP_END
-#endif
- } /*if setupLeft*/
-
-
- if (setupRight && eRight->lines>0) {
- fxRightEdge = eRight->fsx - FIXED_EPSILON;
- fdxRightEdge = eRight->fdxdy;
- }
-
- if (lines==0) {
- continue;
- }
-
-
- /* Rasterize setup */
-#ifdef PIXEL_ADDRESS
- dPRowInner = dPRowOuter + sizeof(PIXEL_TYPE);
-#endif
-#ifdef INTERP_Z
-# ifdef DEPTH_TYPE
- dZRowInner = dZRowOuter + sizeof(DEPTH_TYPE);
-# endif
- fdzInner = fdzOuter + span.zStep;
-#endif
-#ifdef INTERP_RGB
- fdrInner = fdrOuter + span.redStep;
- fdgInner = fdgOuter + span.greenStep;
- fdbInner = fdbOuter + span.blueStep;
-#endif
-#ifdef INTERP_ALPHA
- fdaInner = fdaOuter + span.alphaStep;
-#endif
-#ifdef INTERP_INT_TEX
- dsInner = dsOuter + span.intTexStep[0];
- dtInner = dtOuter + span.intTexStep[1];
-#endif
-#ifdef INTERP_ATTRIBS
- dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
- ATTRIB_LOOP_BEGIN
- GLuint c;
- for (c = 0; c < 4; c++) {
- daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c];
- }
- ATTRIB_LOOP_END
-#endif
-
- while (lines > 0) {
- /* initialize the span interpolants to the leftmost value */
- /* ff = fixed-pt fragment */
- const GLint right = FixedToInt(fxRightEdge);
- span.x = FixedToInt(fxLeftEdge);
- if (right <= span.x)
- span.end = 0;
- else
- span.end = right - span.x;
-
-#ifdef INTERP_Z
- span.z = zLeft;
-#endif
-#ifdef INTERP_RGB
- span.red = rLeft;
- span.green = gLeft;
- span.blue = bLeft;
-#endif
-#ifdef INTERP_ALPHA
- span.alpha = aLeft;
-#endif
-#ifdef INTERP_INT_TEX
- span.intTex[0] = sLeft;
- span.intTex[1] = tLeft;
-#endif
-
-#ifdef INTERP_ATTRIBS
- span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
- ATTRIB_LOOP_BEGIN
- GLuint c;
- for (c = 0; c < 4; c++) {
- span.attrStart[attr][c] = attrLeft[attr][c];
- }
- ATTRIB_LOOP_END
-#endif
-
- /* This is where we actually generate fragments */
- /* XXX the test for span.y > 0 _shouldn't_ be needed but
- * it fixes a problem on 64-bit Opterons (bug 4842).
- */
- if (span.end > 0 && span.y >= 0) {
- const GLint len = span.end - 1;
- (void) len;
-#ifdef INTERP_RGB
- CLAMP_INTERPOLANT(red, redStep, len);
- CLAMP_INTERPOLANT(green, greenStep, len);
- CLAMP_INTERPOLANT(blue, blueStep, len);
-#endif
-#ifdef INTERP_ALPHA
- CLAMP_INTERPOLANT(alpha, alphaStep, len);
-#endif
- {
- RENDER_SPAN( span );
- }
- }
-
- /*
- * Advance to the next scan line. Compute the
- * new edge coordinates, and adjust the
- * pixel-center x coordinate so that it stays
- * on or inside the major edge.
- */
- span.y++;
- lines--;
-
- fxLeftEdge += fdxLeftEdge;
- fxRightEdge += fdxRightEdge;
-
- fError += fdError;
- if (fError >= 0) {
- fError -= FIXED_ONE;
-
-#ifdef PIXEL_ADDRESS
- pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter);
-#endif
-#ifdef INTERP_Z
-# ifdef DEPTH_TYPE
- zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowOuter);
-# endif
- zLeft += fdzOuter;
-#endif
-#ifdef INTERP_RGB
- rLeft += fdrOuter;
- gLeft += fdgOuter;
- bLeft += fdbOuter;
-#endif
-#ifdef INTERP_ALPHA
- aLeft += fdaOuter;
-#endif
-#ifdef INTERP_INT_TEX
- sLeft += dsOuter;
- tLeft += dtOuter;
-#endif
-#ifdef INTERP_ATTRIBS
- wLeft += dwOuter;
- ATTRIB_LOOP_BEGIN
- GLuint c;
- for (c = 0; c < 4; c++) {
- attrLeft[attr][c] += daOuter[attr][c];
- }
- ATTRIB_LOOP_END
-#endif
- }
- else {
-#ifdef PIXEL_ADDRESS
- pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowInner);
-#endif
-#ifdef INTERP_Z
-# ifdef DEPTH_TYPE
- zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowInner);
-# endif
- zLeft += fdzInner;
-#endif
-#ifdef INTERP_RGB
- rLeft += fdrInner;
- gLeft += fdgInner;
- bLeft += fdbInner;
-#endif
-#ifdef INTERP_ALPHA
- aLeft += fdaInner;
-#endif
-#ifdef INTERP_INT_TEX
- sLeft += dsInner;
- tLeft += dtInner;
-#endif
-#ifdef INTERP_ATTRIBS
- wLeft += dwInner;
- ATTRIB_LOOP_BEGIN
- GLuint c;
- for (c = 0; c < 4; c++) {
- attrLeft[attr][c] += daInner[attr][c];
- }
- ATTRIB_LOOP_END
-#endif
- }
- } /*while lines>0*/
-
- } /* for subTriangle */
-
- }
- }
-}
-
-#undef SETUP_CODE
-#undef RENDER_SPAN
-
-#undef PIXEL_TYPE
-#undef BYTES_PER_ROW
-#undef PIXEL_ADDRESS
-#undef DEPTH_TYPE
-
-#undef INTERP_Z
-#undef INTERP_RGB
-#undef INTERP_ALPHA
-#undef INTERP_INT_TEX
-#undef INTERP_ATTRIBS
-
-#undef S_SCALE
-#undef T_SCALE
-
-#undef FixedToDepth
-
-#undef NAME
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Triangle Rasterizer Template
+ *
+ * This file is #include'd to generate custom triangle rasterizers.
+ *
+ * The following macros may be defined to indicate what auxillary information
+ * must be interpolated across the triangle:
+ * INTERP_Z - if defined, interpolate integer Z values
+ * INTERP_RGB - if defined, interpolate integer RGB values
+ * INTERP_ALPHA - if defined, interpolate integer Alpha values
+ * INTERP_INT_TEX - if defined, interpolate integer ST texcoords
+ * (fast, simple 2-D texture mapping, without
+ * perspective correction)
+ * INTERP_ATTRIBS - if defined, interpolate arbitrary attribs (texcoords,
+ * varying vars, etc) This also causes W to be
+ * computed for perspective correction).
+ *
+ * When one can directly address pixels in the color buffer the following
+ * macros can be defined and used to compute pixel addresses during
+ * rasterization (see pRow):
+ * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
+ * BYTES_PER_ROW - number of bytes per row in the color buffer
+ * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
+ * Y==0 at bottom of screen and increases upward.
+ *
+ * Similarly, for direct depth buffer access, this type is used for depth
+ * buffer addressing (see zRow):
+ * DEPTH_TYPE - either GLushort or GLuint
+ *
+ * Optionally, one may provide one-time setup code per triangle:
+ * SETUP_CODE - code which is to be executed once per triangle
+ *
+ * The following macro MUST be defined:
+ * RENDER_SPAN(span) - code to write a span of pixels.
+ *
+ * This code was designed for the origin to be in the lower-left corner.
+ *
+ * Inspired by triangle rasterizer code written by Allen Akin. Thanks Allen!
+ *
+ *
+ * Some notes on rasterization accuracy:
+ *
+ * This code uses fixed point arithmetic (the GLfixed type) to iterate
+ * over the triangle edges and interpolate ancillary data (such as Z,
+ * color, secondary color, etc). The number of fractional bits in
+ * GLfixed and the value of SUB_PIXEL_BITS has a direct bearing on the
+ * accuracy of rasterization.
+ *
+ * If SUB_PIXEL_BITS=4 then we'll snap the vertices to the nearest
+ * 1/16 of a pixel. If we're walking up a long, nearly vertical edge
+ * (dx=1/16, dy=1024) we'll need 4 + 10 = 14 fractional bits in
+ * GLfixed to walk the edge without error. If the maximum viewport
+ * height is 4K pixels, then we'll need 4 + 12 = 16 fractional bits.
+ *
+ * Historically, Mesa has used 11 fractional bits in GLfixed, snaps
+ * vertices to 1/16 pixel and allowed a maximum viewport height of 2K
+ * pixels. 11 fractional bits is actually insufficient for accurately
+ * rasterizing some triangles. More recently, the maximum viewport
+ * height was increased to 4K pixels. Thus, Mesa should be using 16
+ * fractional bits in GLfixed. Unfortunately, there may be some issues
+ * with setting FIXED_FRAC_BITS=16, such as multiplication overflow.
+ * This will have to be examined in some detail...
+ *
+ * For now, if you find rasterization errors, particularly with tall,
+ * sliver triangles, try increasing FIXED_FRAC_BITS and/or decreasing
+ * SUB_PIXEL_BITS.
+ */
+
+
+/*
+ * Some code we unfortunately need to prevent negative interpolated colors.
+ */
+#ifndef CLAMP_INTERPOLANT
+#define CLAMP_INTERPOLANT(CHANNEL, CHANNELSTEP, LEN) \
+do { \
+ GLfixed endVal = span.CHANNEL + (LEN) * span.CHANNELSTEP; \
+ if (endVal < 0) { \
+ span.CHANNEL -= endVal; \
+ } \
+ if (span.CHANNEL < 0) { \
+ span.CHANNEL = 0; \
+ } \
+} while (0)
+#endif
+
+
+static void NAME(struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ typedef struct {
+ const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */
+ GLfloat dx; /* X(v1) - X(v0) */
+ GLfloat dy; /* Y(v1) - Y(v0) */
+ GLfloat dxdy; /* dx/dy */
+ GLfixed fdxdy; /* dx/dy in fixed-point */
+ GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */
+ GLfixed fsx; /* first sample point x coord */
+ GLfixed fsy;
+ GLfixed fx0; /* fixed pt X of lower endpoint */
+ GLint lines; /* number of lines to be sampled on this edge */
+ } EdgeT;
+
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+#ifdef INTERP_Z
+ const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
+ const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
+ const GLfloat maxDepth = ctx->DrawBuffer->_DepthMaxF;
+#define FixedToDepth(F) ((F) >> fixedToDepthShift)
+#endif
+ EdgeT eMaj, eTop, eBot;
+ GLfloat oneOverArea;
+ const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */
+ GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
+ const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
+ GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
+
+ SWspan span;
+
+ (void) swrast;
+
+ INIT_SPAN(span, GL_POLYGON);
+ span.y = 0; /* silence warnings */
+
+#ifdef INTERP_Z
+ (void) fixedToDepthShift;
+#endif
+
+ /*
+ printf("%s()\n", __FUNCTION__);
+ printf(" %g, %g, %g\n",
+ v0->attrib[FRAG_ATTRIB_WPOS][0],
+ v0->attrib[FRAG_ATTRIB_WPOS][1],
+ v0->attrib[FRAG_ATTRIB_WPOS][2]);
+ printf(" %g, %g, %g\n",
+ v1->attrib[FRAG_ATTRIB_WPOS][0],
+ v1->attrib[FRAG_ATTRIB_WPOS][1],
+ v1->attrib[FRAG_ATTRIB_WPOS][2]);
+ printf(" %g, %g, %g\n",
+ v2->attrib[FRAG_ATTRIB_WPOS][0],
+ v2->attrib[FRAG_ATTRIB_WPOS][1],
+ v2->attrib[FRAG_ATTRIB_WPOS][2]);
+ */
+
+ /* Compute fixed point x,y coords w/ half-pixel offsets and snapping.
+ * And find the order of the 3 vertices along the Y axis.
+ */
+ {
+ const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+ const GLfixed fy1 = FloatToFixed(v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+ const GLfixed fy2 = FloatToFixed(v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+ if (fy0 <= fy1) {
+ if (fy1 <= fy2) {
+ /* y0 <= y1 <= y2 */
+ vMin = v0; vMid = v1; vMax = v2;
+ vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2;
+ }
+ else if (fy2 <= fy0) {
+ /* y2 <= y0 <= y1 */
+ vMin = v2; vMid = v0; vMax = v1;
+ vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1;
+ }
+ else {
+ /* y0 <= y2 <= y1 */
+ vMin = v0; vMid = v2; vMax = v1;
+ vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1;
+ bf = -bf;
+ }
+ }
+ else {
+ if (fy0 <= fy2) {
+ /* y1 <= y0 <= y2 */
+ vMin = v1; vMid = v0; vMax = v2;
+ vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2;
+ bf = -bf;
+ }
+ else if (fy2 <= fy1) {
+ /* y2 <= y1 <= y0 */
+ vMin = v2; vMid = v1; vMax = v0;
+ vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0;
+ bf = -bf;
+ }
+ else {
+ /* y1 <= y2 <= y0 */
+ vMin = v1; vMid = v2; vMax = v0;
+ vMin_fy = fy1; vMid_fy = fy2; vMax_fy = fy0;
+ }
+ }
+
+ /* fixed point X coords */
+ vMin_fx = FloatToFixed(vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+ vMid_fx = FloatToFixed(vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+ vMax_fx = FloatToFixed(vMax->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+ }
+
+ /* vertex/edge relationship */
+ eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */
+ eTop.v0 = vMid; eTop.v1 = vMax;
+ eBot.v0 = vMin; eBot.v1 = vMid;
+
+ /* compute deltas for each edge: vertex[upper] - vertex[lower] */
+ eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
+ eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
+ eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
+ eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
+ eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
+ eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
+
+ /* compute area, oneOverArea and perform backface culling */
+ {
+ const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
+
+ if (IS_INF_OR_NAN(area) || area == 0.0F)
+ return;
+
+ if (area * bf * swrast->_BackfaceCullSign < 0.0)
+ return;
+
+ oneOverArea = 1.0F / area;
+
+ /* 0 = front, 1 = back */
+ span.facing = oneOverArea * bf > 0.0F;
+ }
+
+ /* Edge setup. For a triangle strip these could be reused... */
+ {
+ eMaj.fsy = FixedCeil(vMin_fy);
+ eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy));
+ if (eMaj.lines > 0) {
+ eMaj.dxdy = eMaj.dx / eMaj.dy;
+ eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy);
+ eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */
+ eMaj.fx0 = vMin_fx;
+ eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy);
+ }
+ else {
+ return; /*CULLED*/
+ }
+
+ eTop.fsy = FixedCeil(vMid_fy);
+ eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy));
+ if (eTop.lines > 0) {
+ eTop.dxdy = eTop.dx / eTop.dy;
+ eTop.fdxdy = SignedFloatToFixed(eTop.dxdy);
+ eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */
+ eTop.fx0 = vMid_fx;
+ eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy);
+ }
+
+ eBot.fsy = FixedCeil(vMin_fy);
+ eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy));
+ if (eBot.lines > 0) {
+ eBot.dxdy = eBot.dx / eBot.dy;
+ eBot.fdxdy = SignedFloatToFixed(eBot.dxdy);
+ eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */
+ eBot.fx0 = vMin_fx;
+ eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy);
+ }
+ }
+
+ /*
+ * Conceptually, we view a triangle as two subtriangles
+ * separated by a perfectly horizontal line. The edge that is
+ * intersected by this line is one with maximal absolute dy; we
+ * call it a ``major'' edge. The other two edges are the
+ * ``top'' edge (for the upper subtriangle) and the ``bottom''
+ * edge (for the lower subtriangle). If either of these two
+ * edges is horizontal or very close to horizontal, the
+ * corresponding subtriangle might cover zero sample points;
+ * we take care to handle such cases, for performance as well
+ * as correctness.
+ *
+ * By stepping rasterization parameters along the major edge,
+ * we can avoid recomputing them at the discontinuity where
+ * the top and bottom edges meet. However, this forces us to
+ * be able to scan both left-to-right and right-to-left.
+ * Also, we must determine whether the major edge is at the
+ * left or right side of the triangle. We do this by
+ * computing the magnitude of the cross-product of the major
+ * and top edges. Since this magnitude depends on the sine of
+ * the angle between the two edges, its sign tells us whether
+ * we turn to the left or to the right when travelling along
+ * the major edge to the top edge, and from this we infer
+ * whether the major edge is on the left or the right.
+ *
+ * Serendipitously, this cross-product magnitude is also a
+ * value we need to compute the iteration parameter
+ * derivatives for the triangle, and it can be used to perform
+ * backface culling because its sign tells us whether the
+ * triangle is clockwise or counterclockwise. In this code we
+ * refer to it as ``area'' because it's also proportional to
+ * the pixel area of the triangle.
+ */
+
+ {
+ GLint scan_from_left_to_right; /* true if scanning left-to-right */
+
+ /*
+ * Execute user-supplied setup code
+ */
+#ifdef SETUP_CODE
+ SETUP_CODE
+#endif
+
+ scan_from_left_to_right = (oneOverArea < 0.0F);
+
+
+ /* compute d?/dx and d?/dy derivatives */
+#ifdef INTERP_Z
+ span.interpMask |= SPAN_Z;
+ {
+ GLfloat eMaj_dz = vMax->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
+ GLfloat eBot_dz = vMid->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
+ span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
+ if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth ||
+ span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
+ /* probably a sliver triangle */
+ span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0;
+ }
+ else {
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
+ }
+ if (depthBits <= 16)
+ span.zStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ else
+ span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2];
+ }
+#endif
+#ifdef INTERP_RGB
+ span.interpMask |= SPAN_RGBA;
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ GLfloat eMaj_dr = (GLfloat) (vMax->color[RCOMP] - vMin->color[RCOMP]);
+ GLfloat eBot_dr = (GLfloat) (vMid->color[RCOMP] - vMin->color[RCOMP]);
+ GLfloat eMaj_dg = (GLfloat) (vMax->color[GCOMP] - vMin->color[GCOMP]);
+ GLfloat eBot_dg = (GLfloat) (vMid->color[GCOMP] - vMin->color[GCOMP]);
+ GLfloat eMaj_db = (GLfloat) (vMax->color[BCOMP] - vMin->color[BCOMP]);
+ GLfloat eBot_db = (GLfloat) (vMid->color[BCOMP] - vMin->color[BCOMP]);
+# ifdef INTERP_ALPHA
+ GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]);
+ GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]);
+# endif
+ span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
+ span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
+ span.attrStepX[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
+ span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
+ span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
+ span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
+ span.redStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]);
+ span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]);
+ span.blueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]);
+# ifdef INTERP_ALPHA
+ span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+ span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+ span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]);
+# endif /* INTERP_ALPHA */
+ }
+ else {
+ ASSERT(ctx->Light.ShadeModel == GL_FLAT);
+ span.interpMask |= SPAN_FLAT;
+ span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F;
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+# ifdef INTERP_ALPHA
+ span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
+ span.alphaStep = 0;
+# endif
+ }
+#endif /* INTERP_RGB */
+#ifdef INTERP_INT_TEX
+ {
+ GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
+ GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
+ GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
+ GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
+ span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
+ span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
+ span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
+ span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
+ span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]);
+ span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+ }
+#endif
+#ifdef INTERP_ATTRIBS
+ {
+ /* attrib[FRAG_ATTRIB_WPOS][3] is 1/W */
+ const GLfloat wMax = vMax->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat wMin = vMin->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat wMid = vMid->attrib[FRAG_ATTRIB_WPOS][3];
+ {
+ const GLfloat eMaj_dw = wMax - wMin;
+ const GLfloat eBot_dw = wMid - wMin;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
+ }
+ ATTRIB_LOOP_BEGIN
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
+ }
+ else {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin;
+ GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin;
+ span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+ span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+ }
+ }
+ ATTRIB_LOOP_END
+ }
+#endif
+
+ /*
+ * We always sample at pixel centers. However, we avoid
+ * explicit half-pixel offsets in this code by incorporating
+ * the proper offset in each of x and y during the
+ * transformation to window coordinates.
+ *
+ * We also apply the usual rasterization rules to prevent
+ * cracks and overlaps. A pixel is considered inside a
+ * subtriangle if it meets all of four conditions: it is on or
+ * to the right of the left edge, strictly to the left of the
+ * right edge, on or below the top edge, and strictly above
+ * the bottom edge. (Some edges may be degenerate.)
+ *
+ * The following discussion assumes left-to-right scanning
+ * (that is, the major edge is on the left); the right-to-left
+ * case is a straightforward variation.
+ *
+ * We start by finding the half-integral y coordinate that is
+ * at or below the top of the triangle. This gives us the
+ * first scan line that could possibly contain pixels that are
+ * inside the triangle.
+ *
+ * Next we creep down the major edge until we reach that y,
+ * and compute the corresponding x coordinate on the edge.
+ * Then we find the half-integral x that lies on or just
+ * inside the edge. This is the first pixel that might lie in
+ * the interior of the triangle. (We won't know for sure
+ * until we check the other edges.)
+ *
+ * As we rasterize the triangle, we'll step down the major
+ * edge. For each step in y, we'll move an integer number
+ * of steps in x. There are two possible x step sizes, which
+ * we'll call the ``inner'' step (guaranteed to land on the
+ * edge or inside it) and the ``outer'' step (guaranteed to
+ * land on the edge or outside it). The inner and outer steps
+ * differ by one. During rasterization we maintain an error
+ * term that indicates our distance from the true edge, and
+ * select either the inner step or the outer step, whichever
+ * gets us to the first pixel that falls inside the triangle.
+ *
+ * All parameters (z, red, etc.) as well as the buffer
+ * addresses for color and z have inner and outer step values,
+ * so that we can increment them appropriately. This method
+ * eliminates the need to adjust parameters by creeping a
+ * sub-pixel amount into the triangle at each scanline.
+ */
+
+ {
+ GLint subTriangle;
+ GLfixed fxLeftEdge = 0, fxRightEdge = 0;
+ GLfixed fdxLeftEdge = 0, fdxRightEdge = 0;
+ GLfixed fError = 0, fdError = 0;
+#ifdef PIXEL_ADDRESS
+ PIXEL_TYPE *pRow = NULL;
+ GLint dPRowOuter = 0, dPRowInner; /* offset in bytes */
+#endif
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ struct gl_renderbuffer *zrb
+ = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ DEPTH_TYPE *zRow = NULL;
+ GLint dZRowOuter = 0, dZRowInner; /* offset in bytes */
+# endif
+ GLuint zLeft = 0;
+ GLfixed fdzOuter = 0, fdzInner;
+#endif
+#ifdef INTERP_RGB
+ GLint rLeft = 0, fdrOuter = 0, fdrInner;
+ GLint gLeft = 0, fdgOuter = 0, fdgInner;
+ GLint bLeft = 0, fdbOuter = 0, fdbInner;
+#endif
+#ifdef INTERP_ALPHA
+ GLint aLeft = 0, fdaOuter = 0, fdaInner;
+#endif
+#ifdef INTERP_INT_TEX
+ GLfixed sLeft=0, dsOuter=0, dsInner;
+ GLfixed tLeft=0, dtOuter=0, dtInner;
+#endif
+#ifdef INTERP_ATTRIBS
+ GLfloat wLeft = 0, dwOuter = 0, dwInner;
+ GLfloat attrLeft[FRAG_ATTRIB_MAX][4];
+ GLfloat daOuter[FRAG_ATTRIB_MAX][4], daInner[FRAG_ATTRIB_MAX][4];
+#endif
+
+ for (subTriangle=0; subTriangle<=1; subTriangle++) {
+ EdgeT *eLeft, *eRight;
+ int setupLeft, setupRight;
+ int lines;
+
+ if (subTriangle==0) {
+ /* bottom half */
+ if (scan_from_left_to_right) {
+ eLeft = &eMaj;
+ eRight = &eBot;
+ lines = eRight->lines;
+ setupLeft = 1;
+ setupRight = 1;
+ }
+ else {
+ eLeft = &eBot;
+ eRight = &eMaj;
+ lines = eLeft->lines;
+ setupLeft = 1;
+ setupRight = 1;
+ }
+ }
+ else {
+ /* top half */
+ if (scan_from_left_to_right) {
+ eLeft = &eMaj;
+ eRight = &eTop;
+ lines = eRight->lines;
+ setupLeft = 0;
+ setupRight = 1;
+ }
+ else {
+ eLeft = &eTop;
+ eRight = &eMaj;
+ lines = eLeft->lines;
+ setupLeft = 1;
+ setupRight = 0;
+ }
+ if (lines == 0)
+ return;
+ }
+
+ if (setupLeft && eLeft->lines > 0) {
+ const SWvertex *vLower = eLeft->v0;
+ const GLfixed fsy = eLeft->fsy;
+ const GLfixed fsx = eLeft->fsx; /* no fractional part */
+ const GLfixed fx = FixedCeil(fsx); /* no fractional part */
+ const GLfixed adjx = (GLfixed) (fx - eLeft->fx0); /* SCALED! */
+ const GLfixed adjy = (GLfixed) eLeft->adjy; /* SCALED! */
+ GLint idxOuter;
+ GLfloat dxOuter;
+ GLfixed fdxOuter;
+
+ fError = fx - fsx - FIXED_ONE;
+ fxLeftEdge = fsx - FIXED_EPSILON;
+ fdxLeftEdge = eLeft->fdxdy;
+ fdxOuter = FixedFloor(fdxLeftEdge - FIXED_EPSILON);
+ fdError = fdxOuter - fdxLeftEdge + FIXED_ONE;
+ idxOuter = FixedToInt(fdxOuter);
+ dxOuter = (GLfloat) idxOuter;
+ span.y = FixedToInt(fsy);
+
+ /* silence warnings on some compilers */
+ (void) dxOuter;
+ (void) adjx;
+ (void) adjy;
+ (void) vLower;
+
+#ifdef PIXEL_ADDRESS
+ {
+ pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y);
+ dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
+ /* negative because Y=0 at bottom and increases upward */
+ }
+#endif
+ /*
+ * Now we need the set of parameter (z, color, etc.) values at
+ * the point (fx, fsy). This gives us properly-sampled parameter
+ * values that we can step from pixel to pixel. Furthermore,
+ * although we might have intermediate results that overflow
+ * the normal parameter range when we step temporarily outside
+ * the triangle, we shouldn't overflow or underflow for any
+ * pixel that's actually inside the triangle.
+ */
+
+#ifdef INTERP_Z
+ {
+ GLfloat z0 = vLower->attrib[FRAG_ATTRIB_WPOS][2];
+ if (depthBits <= 16) {
+ /* interpolate fixed-pt values */
+ GLfloat tmp = (z0 * FIXED_SCALE
+ + span.attrStepX[FRAG_ATTRIB_WPOS][2] * adjx
+ + span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF;
+ if (tmp < MAX_GLUINT / 2)
+ zLeft = (GLfixed) tmp;
+ else
+ zLeft = MAX_GLUINT / 2;
+ fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] +
+ dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ }
+ else {
+ /* interpolate depth values w/out scaling */
+ zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
+ + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
+ fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] +
+ dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ }
+# ifdef DEPTH_TYPE
+ zRow = (DEPTH_TYPE *)
+ zrb->GetPointer(ctx, zrb, FixedToInt(fxLeftEdge), span.y);
+ dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
+# endif
+ }
+#endif
+#ifdef INTERP_RGB
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
+ gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
+ bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
+ fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
+ fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
+ fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
+# ifdef INTERP_ALPHA
+ aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
+ fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
+# endif
+ }
+ else {
+ ASSERT(ctx->Light.ShadeModel == GL_FLAT);
+ rLeft = ChanToFixed(v2->color[RCOMP]);
+ gLeft = ChanToFixed(v2->color[GCOMP]);
+ bLeft = ChanToFixed(v2->color[BCOMP]);
+ fdrOuter = fdgOuter = fdbOuter = 0;
+# ifdef INTERP_ALPHA
+ aLeft = ChanToFixed(v2->color[ACOMP]);
+ fdaOuter = 0;
+# endif
+ }
+#endif /* INTERP_RGB */
+
+
+#ifdef INTERP_INT_TEX
+ {
+ GLfloat s0, t0;
+ s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
+ sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
+ + span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
+ dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
+
+ t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
+ tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
+ + span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
+ dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+ }
+#endif
+#ifdef INTERP_ATTRIBS
+ {
+ const GLuint attr = FRAG_ATTRIB_WPOS;
+ wLeft = vLower->attrib[FRAG_ATTRIB_WPOS][3]
+ + (span.attrStepX[attr][3] * adjx
+ + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
+ dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
+ }
+ ATTRIB_LOOP_BEGIN
+ const GLfloat invW = vLower->attrib[FRAG_ATTRIB_WPOS][3];
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attrLeft[attr][c] = v2->attrib[attr][c] * invW;
+ daOuter[attr][c] = 0.0;
+ }
+ }
+ else {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ const GLfloat a = vLower->attrib[attr][c] * invW;
+ attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx
+ + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE);
+ daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c];
+ }
+ }
+ ATTRIB_LOOP_END
+#endif
+ } /*if setupLeft*/
+
+
+ if (setupRight && eRight->lines>0) {
+ fxRightEdge = eRight->fsx - FIXED_EPSILON;
+ fdxRightEdge = eRight->fdxdy;
+ }
+
+ if (lines==0) {
+ continue;
+ }
+
+
+ /* Rasterize setup */
+#ifdef PIXEL_ADDRESS
+ dPRowInner = dPRowOuter + sizeof(PIXEL_TYPE);
+#endif
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ dZRowInner = dZRowOuter + sizeof(DEPTH_TYPE);
+# endif
+ fdzInner = fdzOuter + span.zStep;
+#endif
+#ifdef INTERP_RGB
+ fdrInner = fdrOuter + span.redStep;
+ fdgInner = fdgOuter + span.greenStep;
+ fdbInner = fdbOuter + span.blueStep;
+#endif
+#ifdef INTERP_ALPHA
+ fdaInner = fdaOuter + span.alphaStep;
+#endif
+#ifdef INTERP_INT_TEX
+ dsInner = dsOuter + span.intTexStep[0];
+ dtInner = dtOuter + span.intTexStep[1];
+#endif
+#ifdef INTERP_ATTRIBS
+ dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c];
+ }
+ ATTRIB_LOOP_END
+#endif
+
+ while (lines > 0) {
+ /* initialize the span interpolants to the leftmost value */
+ /* ff = fixed-pt fragment */
+ const GLint right = FixedToInt(fxRightEdge);
+ span.x = FixedToInt(fxLeftEdge);
+ if (right <= span.x)
+ span.end = 0;
+ else
+ span.end = right - span.x;
+
+#ifdef INTERP_Z
+ span.z = zLeft;
+#endif
+#ifdef INTERP_RGB
+ span.red = rLeft;
+ span.green = gLeft;
+ span.blue = bLeft;
+#endif
+#ifdef INTERP_ALPHA
+ span.alpha = aLeft;
+#endif
+#ifdef INTERP_INT_TEX
+ span.intTex[0] = sLeft;
+ span.intTex[1] = tLeft;
+#endif
+
+#ifdef INTERP_ATTRIBS
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ span.attrStart[attr][c] = attrLeft[attr][c];
+ }
+ ATTRIB_LOOP_END
+#endif
+
+ /* This is where we actually generate fragments */
+ /* XXX the test for span.y > 0 _shouldn't_ be needed but
+ * it fixes a problem on 64-bit Opterons (bug 4842).
+ */
+ if (span.end > 0 && span.y >= 0) {
+ const GLint len = span.end - 1;
+ (void) len;
+#ifdef INTERP_RGB
+ CLAMP_INTERPOLANT(red, redStep, len);
+ CLAMP_INTERPOLANT(green, greenStep, len);
+ CLAMP_INTERPOLANT(blue, blueStep, len);
+#endif
+#ifdef INTERP_ALPHA
+ CLAMP_INTERPOLANT(alpha, alphaStep, len);
+#endif
+ {
+ RENDER_SPAN( span );
+ }
+ }
+
+ /*
+ * Advance to the next scan line. Compute the
+ * new edge coordinates, and adjust the
+ * pixel-center x coordinate so that it stays
+ * on or inside the major edge.
+ */
+ span.y++;
+ lines--;
+
+ fxLeftEdge += fdxLeftEdge;
+ fxRightEdge += fdxRightEdge;
+
+ fError += fdError;
+ if (fError >= 0) {
+ fError -= FIXED_ONE;
+
+#ifdef PIXEL_ADDRESS
+ pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter);
+#endif
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowOuter);
+# endif
+ zLeft += fdzOuter;
+#endif
+#ifdef INTERP_RGB
+ rLeft += fdrOuter;
+ gLeft += fdgOuter;
+ bLeft += fdbOuter;
+#endif
+#ifdef INTERP_ALPHA
+ aLeft += fdaOuter;
+#endif
+#ifdef INTERP_INT_TEX
+ sLeft += dsOuter;
+ tLeft += dtOuter;
+#endif
+#ifdef INTERP_ATTRIBS
+ wLeft += dwOuter;
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attrLeft[attr][c] += daOuter[attr][c];
+ }
+ ATTRIB_LOOP_END
+#endif
+ }
+ else {
+#ifdef PIXEL_ADDRESS
+ pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowInner);
+#endif
+#ifdef INTERP_Z
+# ifdef DEPTH_TYPE
+ zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowInner);
+# endif
+ zLeft += fdzInner;
+#endif
+#ifdef INTERP_RGB
+ rLeft += fdrInner;
+ gLeft += fdgInner;
+ bLeft += fdbInner;
+#endif
+#ifdef INTERP_ALPHA
+ aLeft += fdaInner;
+#endif
+#ifdef INTERP_INT_TEX
+ sLeft += dsInner;
+ tLeft += dtInner;
+#endif
+#ifdef INTERP_ATTRIBS
+ wLeft += dwInner;
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attrLeft[attr][c] += daInner[attr][c];
+ }
+ ATTRIB_LOOP_END
+#endif
+ }
+ } /*while lines>0*/
+
+ } /* for subTriangle */
+
+ }
+ }
+}
+
+#undef SETUP_CODE
+#undef RENDER_SPAN
+
+#undef PIXEL_TYPE
+#undef BYTES_PER_ROW
+#undef PIXEL_ADDRESS
+#undef DEPTH_TYPE
+
+#undef INTERP_Z
+#undef INTERP_RGB
+#undef INTERP_ALPHA
+#undef INTERP_INT_TEX
+#undef INTERP_ATTRIBS
+
+#undef S_SCALE
+#undef T_SCALE
+
+#undef FixedToDepth
+
+#undef NAME
diff --git a/mesalib/src/mesa/swrast/s_zoom.c b/mesalib/src/mesa/swrast/s_zoom.c
index f224627d5..3b99bf754 100644
--- a/mesalib/src/mesa/swrast/s_zoom.c
+++ b/mesalib/src/mesa/swrast/s_zoom.c
@@ -1,433 +1,433 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/colormac.h"
-
-#include "s_context.h"
-#include "s_span.h"
-#include "s_stencil.h"
-#include "s_zoom.h"
-
-
-/**
- * Compute the bounds of the region resulting from zooming a pixel span.
- * The resulting region will be entirely inside the window/scissor bounds
- * so no additional clipping is needed.
- * \param imageX, imageY position of the mage being drawn (gl WindowPos)
- * \param spanX, spanY position of span being drawing
- * \param width number of pixels in span
- * \param x0, x1 returned X bounds of zoomed region [x0, x1)
- * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
- * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
- */
-static GLboolean
-compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
- GLint spanX, GLint spanY, GLint width,
- GLint *x0, GLint *x1, GLint *y0, GLint *y1)
-{
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLint c0, c1, r0, r1;
-
- ASSERT(spanX >= imageX);
- ASSERT(spanY >= imageY);
-
- /*
- * Compute destination columns: [c0, c1)
- */
- c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
- c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
- if (c1 < c0) {
- /* swap */
- GLint tmp = c1;
- c1 = c0;
- c0 = tmp;
- }
- c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
- c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
- if (c0 == c1) {
- return GL_FALSE; /* no width */
- }
-
- /*
- * Compute destination rows: [r0, r1)
- */
- r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
- r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
- if (r1 < r0) {
- /* swap */
- GLint tmp = r1;
- r1 = r0;
- r0 = tmp;
- }
- r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
- r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
- if (r0 == r1) {
- return GL_FALSE; /* no height */
- }
-
- *x0 = c0;
- *x1 = c1;
- *y0 = r0;
- *y1 = r1;
-
- return GL_TRUE;
-}
-
-
-/**
- * Convert a zoomed x image coordinate back to an unzoomed x coord.
- * 'zx' is screen position of a pixel in the zoomed image, who's left edge
- * is at 'imageX'.
- * return corresponding x coord in the original, unzoomed image.
- * This can use this for unzooming X or Y values.
- */
-static INLINE GLint
-unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
-{
- /*
- zx = imageX + (x - imageX) * zoomX;
- zx - imageX = (x - imageX) * zoomX;
- (zx - imageX) / zoomX = x - imageX;
- */
- GLint x;
- if (zoomX < 0.0)
- zx++;
- x = imageX + (GLint) ((zx - imageX) / zoomX);
- return x;
-}
-
-
-
-/**
- * Helper function called from _swrast_write_zoomed_rgba/rgb/
- * index/depth_span().
- */
-static void
-zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
- const GLvoid *src, GLenum format )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan zoomed;
- GLint x0, x1, y0, y1;
- GLint zoomedWidth;
-
- if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
- &x0, &x1, &y0, &y1)) {
- return; /* totally clipped */
- }
-
- if (!swrast->ZoomedArrays) {
- /* allocate on demand */
- swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
- if (!swrast->ZoomedArrays)
- return;
- }
-
- zoomedWidth = x1 - x0;
- ASSERT(zoomedWidth > 0);
- ASSERT(zoomedWidth <= MAX_WIDTH);
-
- /* no pixel arrays! must be horizontal spans. */
- ASSERT((span->arrayMask & SPAN_XY) == 0);
- ASSERT(span->primitive == GL_BITMAP);
-
- INIT_SPAN(zoomed, GL_BITMAP);
- zoomed.x = x0;
- zoomed.end = zoomedWidth;
- zoomed.array = swrast->ZoomedArrays;
- zoomed.array->ChanType = span->array->ChanType;
- if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
- zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
- else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
- zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
- else
- zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
-
- COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
- COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
- COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
-
- zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
- zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
-
- if (format == GL_RGBA || format == GL_RGB) {
- /* copy Z info */
- zoomed.z = span->z;
- zoomed.zStep = span->zStep;
- /* we'll generate an array of colorss */
- zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
- zoomed.arrayMask |= SPAN_RGBA;
- zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
- ASSERT(span->arrayMask & SPAN_RGBA);
- }
- else if (format == GL_DEPTH_COMPONENT) {
- /* Copy color info */
- zoomed.red = span->red;
- zoomed.green = span->green;
- zoomed.blue = span->blue;
- zoomed.alpha = span->alpha;
- zoomed.redStep = span->redStep;
- zoomed.greenStep = span->greenStep;
- zoomed.blueStep = span->blueStep;
- zoomed.alphaStep = span->alphaStep;
- /* we'll generate an array of depth values */
- zoomed.interpMask = span->interpMask & ~SPAN_Z;
- zoomed.arrayMask |= SPAN_Z;
- ASSERT(span->arrayMask & SPAN_Z);
- }
- else {
- _mesa_problem(ctx, "Bad format in zoom_span");
- return;
- }
-
- /* zoom the span horizontally */
- if (format == GL_RGBA) {
- if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < (GLint) span->end);
- COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
- }
- }
- else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
- const GLushort (*rgba)[4] = (const GLushort (*)[4]) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < (GLint) span->end);
- COPY_4V(zoomed.array->rgba16[i], rgba[j]);
- }
- }
- else {
- const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < span->end);
- COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
- }
- }
- }
- else if (format == GL_RGB) {
- if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < (GLint) span->end);
- zoomed.array->rgba8[i][0] = rgb[j][0];
- zoomed.array->rgba8[i][1] = rgb[j][1];
- zoomed.array->rgba8[i][2] = rgb[j][2];
- zoomed.array->rgba8[i][3] = 0xff;
- }
- }
- else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
- const GLushort (*rgb)[3] = (const GLushort (*)[3]) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < (GLint) span->end);
- zoomed.array->rgba16[i][0] = rgb[j][0];
- zoomed.array->rgba16[i][1] = rgb[j][1];
- zoomed.array->rgba16[i][2] = rgb[j][2];
- zoomed.array->rgba16[i][3] = 0xffff;
- }
- }
- else {
- const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < span->end);
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
- }
- }
- }
- else if (format == GL_DEPTH_COMPONENT) {
- const GLuint *zValues = (const GLuint *) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < (GLint) span->end);
- zoomed.array->z[i] = zValues[j];
- }
- /* Now, fall into the RGB path below */
- format = GL_RGBA;
- }
-
- /* write the span in rows [r0, r1) */
- if (format == GL_RGBA || format == GL_RGB) {
- /* Writing the span may modify the colors, so make a backup now if we're
- * going to call _swrast_write_zoomed_span() more than once.
- * Also, clipping may change the span end value, so store it as well.
- */
- const GLint end = zoomed.end; /* save */
- GLuint rgbaSave[MAX_WIDTH][4];
- const GLint pixelSize =
- (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
- ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
- : 4 * sizeof(GLfloat));
- if (y1 - y0 > 1) {
- memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize);
- }
- for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
- _swrast_write_rgba_span(ctx, &zoomed);
- zoomed.end = end; /* restore */
- if (y1 - y0 > 1) {
- /* restore the colors */
- memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize);
- }
- }
- }
-}
-
-
-void
-_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span, const GLvoid *rgba)
-{
- zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA);
-}
-
-
-void
-_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span, const GLvoid *rgb)
-{
- zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB);
-}
-
-
-void
-_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span)
-{
- zoom_span(ctx, imgX, imgY, span,
- (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
-}
-
-
-/**
- * Zoom/write stencil values.
- * No per-fragment operations are applied.
- */
-void
-_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
- GLint width, GLint spanX, GLint spanY,
- const GLstencil stencil[])
-{
- GLstencil zoomedVals[MAX_WIDTH];
- GLint x0, x1, y0, y1, y;
- GLint i, zoomedWidth;
-
- if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
- &x0, &x1, &y0, &y1)) {
- return; /* totally clipped */
- }
-
- zoomedWidth = x1 - x0;
- ASSERT(zoomedWidth > 0);
- ASSERT(zoomedWidth <= MAX_WIDTH);
-
- /* zoom the span horizontally */
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
- ASSERT(j >= 0);
- ASSERT(j < width);
- zoomedVals[i] = stencil[j];
- }
-
- /* write the zoomed spans */
- for (y = y0; y < y1; y++) {
- _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
- }
-}
-
-
-/**
- * Zoom/write z values (16 or 32-bit).
- * No per-fragment operations are applied.
- */
-void
-_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
- GLint width, GLint spanX, GLint spanY,
- const GLvoid *z)
-{
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
- GLushort zoomedVals16[MAX_WIDTH];
- GLuint zoomedVals32[MAX_WIDTH];
- GLint x0, x1, y0, y1, y;
- GLint i, zoomedWidth;
-
- if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
- &x0, &x1, &y0, &y1)) {
- return; /* totally clipped */
- }
-
- zoomedWidth = x1 - x0;
- ASSERT(zoomedWidth > 0);
- ASSERT(zoomedWidth <= MAX_WIDTH);
-
- /* zoom the span horizontally */
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
- ASSERT(j >= 0);
- ASSERT(j < width);
- zoomedVals16[i] = ((GLushort *) z)[j];
- }
- z = zoomedVals16;
- }
- else {
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
- ASSERT(j >= 0);
- ASSERT(j < width);
- zoomedVals32[i] = ((GLuint *) z)[j];
- }
- z = zoomedVals32;
- }
-
- /* write the zoomed spans */
- for (y = y0; y < y1; y++) {
- rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+
+#include "s_context.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_zoom.h"
+
+
+/**
+ * Compute the bounds of the region resulting from zooming a pixel span.
+ * The resulting region will be entirely inside the window/scissor bounds
+ * so no additional clipping is needed.
+ * \param imageX, imageY position of the mage being drawn (gl WindowPos)
+ * \param spanX, spanY position of span being drawing
+ * \param width number of pixels in span
+ * \param x0, x1 returned X bounds of zoomed region [x0, x1)
+ * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
+ * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
+ */
+static GLboolean
+compute_zoomed_bounds(struct gl_context *ctx, GLint imageX, GLint imageY,
+ GLint spanX, GLint spanY, GLint width,
+ GLint *x0, GLint *x1, GLint *y0, GLint *y1)
+{
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLint c0, c1, r0, r1;
+
+ ASSERT(spanX >= imageX);
+ ASSERT(spanY >= imageY);
+
+ /*
+ * Compute destination columns: [c0, c1)
+ */
+ c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
+ c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
+ if (c1 < c0) {
+ /* swap */
+ GLint tmp = c1;
+ c1 = c0;
+ c0 = tmp;
+ }
+ c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
+ c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
+ if (c0 == c1) {
+ return GL_FALSE; /* no width */
+ }
+
+ /*
+ * Compute destination rows: [r0, r1)
+ */
+ r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
+ r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
+ if (r1 < r0) {
+ /* swap */
+ GLint tmp = r1;
+ r1 = r0;
+ r0 = tmp;
+ }
+ r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
+ r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
+ if (r0 == r1) {
+ return GL_FALSE; /* no height */
+ }
+
+ *x0 = c0;
+ *x1 = c1;
+ *y0 = r0;
+ *y1 = r1;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Convert a zoomed x image coordinate back to an unzoomed x coord.
+ * 'zx' is screen position of a pixel in the zoomed image, who's left edge
+ * is at 'imageX'.
+ * return corresponding x coord in the original, unzoomed image.
+ * This can use this for unzooming X or Y values.
+ */
+static INLINE GLint
+unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
+{
+ /*
+ zx = imageX + (x - imageX) * zoomX;
+ zx - imageX = (x - imageX) * zoomX;
+ (zx - imageX) / zoomX = x - imageX;
+ */
+ GLint x;
+ if (zoomX < 0.0)
+ zx++;
+ x = imageX + (GLint) ((zx - imageX) / zoomX);
+ return x;
+}
+
+
+
+/**
+ * Helper function called from _swrast_write_zoomed_rgba/rgb/
+ * index/depth_span().
+ */
+static void
+zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
+ const GLvoid *src, GLenum format )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan zoomed;
+ GLint x0, x1, y0, y1;
+ GLint zoomedWidth;
+
+ if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
+ &x0, &x1, &y0, &y1)) {
+ return; /* totally clipped */
+ }
+
+ if (!swrast->ZoomedArrays) {
+ /* allocate on demand */
+ swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
+ if (!swrast->ZoomedArrays)
+ return;
+ }
+
+ zoomedWidth = x1 - x0;
+ ASSERT(zoomedWidth > 0);
+ ASSERT(zoomedWidth <= MAX_WIDTH);
+
+ /* no pixel arrays! must be horizontal spans. */
+ ASSERT((span->arrayMask & SPAN_XY) == 0);
+ ASSERT(span->primitive == GL_BITMAP);
+
+ INIT_SPAN(zoomed, GL_BITMAP);
+ zoomed.x = x0;
+ zoomed.end = zoomedWidth;
+ zoomed.array = swrast->ZoomedArrays;
+ zoomed.array->ChanType = span->array->ChanType;
+ if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
+ else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
+ else
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
+
+ COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
+ COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
+ COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
+
+ zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
+ zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
+ zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
+
+ if (format == GL_RGBA || format == GL_RGB) {
+ /* copy Z info */
+ zoomed.z = span->z;
+ zoomed.zStep = span->zStep;
+ /* we'll generate an array of colorss */
+ zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
+ zoomed.arrayMask |= SPAN_RGBA;
+ zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ /* Copy color info */
+ zoomed.red = span->red;
+ zoomed.green = span->green;
+ zoomed.blue = span->blue;
+ zoomed.alpha = span->alpha;
+ zoomed.redStep = span->redStep;
+ zoomed.greenStep = span->greenStep;
+ zoomed.blueStep = span->blueStep;
+ zoomed.alphaStep = span->alphaStep;
+ /* we'll generate an array of depth values */
+ zoomed.interpMask = span->interpMask & ~SPAN_Z;
+ zoomed.arrayMask |= SPAN_Z;
+ ASSERT(span->arrayMask & SPAN_Z);
+ }
+ else {
+ _mesa_problem(ctx, "Bad format in zoom_span");
+ return;
+ }
+
+ /* zoom the span horizontally */
+ if (format == GL_RGBA) {
+ if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
+ }
+ }
+ else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
+ const GLushort (*rgba)[4] = (const GLushort (*)[4]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ COPY_4V(zoomed.array->rgba16[i], rgba[j]);
+ }
+ }
+ else {
+ const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < span->end);
+ COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
+ }
+ }
+ }
+ else if (format == GL_RGB) {
+ if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ zoomed.array->rgba8[i][0] = rgb[j][0];
+ zoomed.array->rgba8[i][1] = rgb[j][1];
+ zoomed.array->rgba8[i][2] = rgb[j][2];
+ zoomed.array->rgba8[i][3] = 0xff;
+ }
+ }
+ else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
+ const GLushort (*rgb)[3] = (const GLushort (*)[3]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ zoomed.array->rgba16[i][0] = rgb[j][0];
+ zoomed.array->rgba16[i][1] = rgb[j][1];
+ zoomed.array->rgba16[i][2] = rgb[j][2];
+ zoomed.array->rgba16[i][3] = 0xffff;
+ }
+ }
+ else {
+ const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < span->end);
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
+ }
+ }
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ const GLuint *zValues = (const GLuint *) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ zoomed.array->z[i] = zValues[j];
+ }
+ /* Now, fall into the RGB path below */
+ format = GL_RGBA;
+ }
+
+ /* write the span in rows [r0, r1) */
+ if (format == GL_RGBA || format == GL_RGB) {
+ /* Writing the span may modify the colors, so make a backup now if we're
+ * going to call _swrast_write_zoomed_span() more than once.
+ * Also, clipping may change the span end value, so store it as well.
+ */
+ const GLint end = zoomed.end; /* save */
+ GLuint rgbaSave[MAX_WIDTH][4];
+ const GLint pixelSize =
+ (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
+ ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
+ : 4 * sizeof(GLfloat));
+ if (y1 - y0 > 1) {
+ memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize);
+ }
+ for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
+ _swrast_write_rgba_span(ctx, &zoomed);
+ zoomed.end = end; /* restore */
+ if (y1 - y0 > 1) {
+ /* restore the colors */
+ memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize);
+ }
+ }
+ }
+}
+
+
+void
+_swrast_write_zoomed_rgba_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span, const GLvoid *rgba)
+{
+ zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA);
+}
+
+
+void
+_swrast_write_zoomed_rgb_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span, const GLvoid *rgb)
+{
+ zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB);
+}
+
+
+void
+_swrast_write_zoomed_depth_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span)
+{
+ zoom_span(ctx, imgX, imgY, span,
+ (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
+}
+
+
+/**
+ * Zoom/write stencil values.
+ * No per-fragment operations are applied.
+ */
+void
+_swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLstencil stencil[])
+{
+ GLstencil zoomedVals[MAX_WIDTH];
+ GLint x0, x1, y0, y1, y;
+ GLint i, zoomedWidth;
+
+ if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
+ &x0, &x1, &y0, &y1)) {
+ return; /* totally clipped */
+ }
+
+ zoomedWidth = x1 - x0;
+ ASSERT(zoomedWidth > 0);
+ ASSERT(zoomedWidth <= MAX_WIDTH);
+
+ /* zoom the span horizontally */
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals[i] = stencil[j];
+ }
+
+ /* write the zoomed spans */
+ for (y = y0; y < y1; y++) {
+ _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
+ }
+}
+
+
+/**
+ * Zoom/write z values (16 or 32-bit).
+ * No per-fragment operations are applied.
+ */
+void
+_swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLvoid *z)
+{
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
+ GLushort zoomedVals16[MAX_WIDTH];
+ GLuint zoomedVals32[MAX_WIDTH];
+ GLint x0, x1, y0, y1, y;
+ GLint i, zoomedWidth;
+
+ if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
+ &x0, &x1, &y0, &y1)) {
+ return; /* totally clipped */
+ }
+
+ zoomedWidth = x1 - x0;
+ ASSERT(zoomedWidth > 0);
+ ASSERT(zoomedWidth <= MAX_WIDTH);
+
+ /* zoom the span horizontally */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals16[i] = ((GLushort *) z)[j];
+ }
+ z = zoomedVals16;
+ }
+ else {
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals32[i] = ((GLuint *) z)[j];
+ }
+ z = zoomedVals32;
+ }
+
+ /* write the zoomed spans */
+ for (y = y0; y < y1; y++) {
+ rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_zoom.h b/mesalib/src/mesa/swrast/s_zoom.h
index 09f624efa..b8d17b5a4 100644
--- a/mesalib/src/mesa/swrast/s_zoom.h
+++ b/mesalib/src/mesa/swrast/s_zoom.h
@@ -1,56 +1,56 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef S_ZOOM_H
-#define S_ZOOM_H
-
-#include "main/mtypes.h"
-#include "s_span.h"
-
-
-extern void
-_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span, const GLvoid *rgba);
-
-extern void
-_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span, const GLvoid *rgb);
-
-extern void
-_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span);
-
-
-extern void
-_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
- GLint width, GLint spanX, GLint spanY,
- const GLstencil stencil[]);
-
-extern void
-_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
- GLint width, GLint spanX, GLint spanY,
- const GLvoid *z);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef S_ZOOM_H
+#define S_ZOOM_H
+
+#include "main/mtypes.h"
+#include "s_span.h"
+
+
+extern void
+_swrast_write_zoomed_rgba_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span, const GLvoid *rgba);
+
+extern void
+_swrast_write_zoomed_rgb_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span, const GLvoid *rgb);
+
+extern void
+_swrast_write_zoomed_depth_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span);
+
+
+extern void
+_swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLstencil stencil[]);
+
+extern void
+_swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLvoid *z);
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h
index c01cf7d1f..2db536c7b 100644
--- a/mesalib/src/mesa/swrast/swrast.h
+++ b/mesalib/src/mesa/swrast/swrast.h
@@ -1,232 +1,232 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/**
- * \file swrast/swrast.h
- * \brief Public interface to the software rasterization functions.
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#ifndef SWRAST_H
-#define SWRAST_H
-
-#include "main/mtypes.h"
-
-/**
- * \struct SWvertex
- * \brief Data-structure to handle vertices in the software rasterizer.
- *
- * The software rasterizer now uses this format for vertices. Thus a
- * 'RasterSetup' stage or other translation is required between the
- * tnl module and the swrast rasterization functions. This serves to
- * isolate the swrast module from the internals of the tnl module, and
- * improve its usefulness as a fallback mechanism for hardware
- * drivers.
- *
- * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
- * vertex because of the tnl clipping code.
-
- * wpos[0] and [1] are the screen-coords of SWvertex.
- * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
- * wpos[3] is 1/w where w is the clip-space W coord. This is the value
- * that clip{XYZ} were multiplied by to get ndc{XYZ}.
- *
- * Full software drivers:
- * - Register the rastersetup and triangle functions from
- * utils/software_helper.
- * - On statechange, update the rasterization pointers in that module.
- *
- * Rasterization hardware drivers:
- * - Keep native rastersetup.
- * - Implement native twoside,offset and unfilled triangle setup.
- * - Implement a translator from native vertices to swrast vertices.
- * - On partial fallback (mix of accelerated and unaccelerated
- * prims), call a pass-through function which translates native
- * vertices to SWvertices and calls the appropriate swrast function.
- * - On total fallback (vertex format insufficient for state or all
- * primitives unaccelerated), hook in swrast_setup instead.
- */
-typedef struct {
- GLfloat attrib[FRAG_ATTRIB_MAX][4];
- GLchan color[4]; /** integer color */
- GLfloat pointSize;
-} SWvertex;
-
-
-#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
-
-
-struct swrast_device_driver;
-
-
-/* These are the public-access functions exported from swrast.
- */
-
-extern GLboolean
-_swrast_CreateContext( GLcontext *ctx );
-
-extern void
-_swrast_DestroyContext( GLcontext *ctx );
-
-/* Get a (non-const) reference to the device driver struct for swrast.
- */
-extern struct swrast_device_driver *
-_swrast_GetDeviceDriverReference( GLcontext *ctx );
-
-extern void
-_swrast_Bitmap( GLcontext *ctx,
- GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
-
-extern void
-_swrast_CopyPixels( GLcontext *ctx,
- GLint srcx, GLint srcy,
- GLint destx, GLint desty,
- GLsizei width, GLsizei height,
- GLenum type );
-
-extern void
-_swrast_DrawPixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
-extern void
-_swrast_ReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *pixels );
-
-extern void
-_swrast_BlitFramebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
-extern void
-_swrast_Clear(GLcontext *ctx, GLbitfield buffers);
-
-extern void
-_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
-
-
-
-/* Reset the stipple counter
- */
-extern void
-_swrast_ResetLineStipple( GLcontext *ctx );
-
-/**
- * Indicates front/back facing for subsequent points/lines when drawing
- * unfilled polygons. Needed for two-side stencil.
- */
-extern void
-_swrast_SetFacing(GLcontext *ctx, GLuint facing);
-
-/* These will always render the correct point/line/triangle for the
- * current state.
- *
- * For flatshaded primitives, the provoking vertex is the final one.
- */
-extern void
-_swrast_Point( GLcontext *ctx, const SWvertex *v );
-
-extern void
-_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
-
-extern void
-_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 );
-
-extern void
-_swrast_Quad( GLcontext *ctx,
- const SWvertex *v0, const SWvertex *v1,
- const SWvertex *v2, const SWvertex *v3);
-
-extern void
-_swrast_flush( GLcontext *ctx );
-
-extern void
-_swrast_render_primitive( GLcontext *ctx, GLenum mode );
-
-extern void
-_swrast_render_start( GLcontext *ctx );
-
-extern void
-_swrast_render_finish( GLcontext *ctx );
-
-/* Tell the software rasterizer about core state changes.
- */
-extern void
-_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state );
-
-/* Configure software rasterizer to match hardware rasterizer characteristics:
- */
-extern void
-_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
-
-extern void
-_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
-
-/* Debug:
- */
-extern void
-_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
-
-
-
-extern void
-_swrast_eject_texture_images(GLcontext *ctx);
-
-
-
-/**
- * The driver interface for the software rasterizer.
- * XXX this may go away.
- * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
- */
-struct swrast_device_driver {
- /*
- * These are called before and after accessing renderbuffers during
- * software rasterization.
- *
- * These are a suitable place for grabbing/releasing hardware locks.
- *
- * NOTE: The swrast triangle/line/point routines *DO NOT* call
- * these functions. Locking in that case must be organized by the
- * driver by other mechanisms.
- */
- void (*SpanRenderStart)(GLcontext *ctx);
- void (*SpanRenderFinish)(GLcontext *ctx);
-};
-
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * \file swrast/swrast.h
+ * \brief Public interface to the software rasterization functions.
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SWRAST_H
+#define SWRAST_H
+
+#include "main/mtypes.h"
+
+/**
+ * \struct SWvertex
+ * \brief Data-structure to handle vertices in the software rasterizer.
+ *
+ * The software rasterizer now uses this format for vertices. Thus a
+ * 'RasterSetup' stage or other translation is required between the
+ * tnl module and the swrast rasterization functions. This serves to
+ * isolate the swrast module from the internals of the tnl module, and
+ * improve its usefulness as a fallback mechanism for hardware
+ * drivers.
+ *
+ * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * vertex because of the tnl clipping code.
+
+ * wpos[0] and [1] are the screen-coords of SWvertex.
+ * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
+ * wpos[3] is 1/w where w is the clip-space W coord. This is the value
+ * that clip{XYZ} were multiplied by to get ndc{XYZ}.
+ *
+ * Full software drivers:
+ * - Register the rastersetup and triangle functions from
+ * utils/software_helper.
+ * - On statechange, update the rasterization pointers in that module.
+ *
+ * Rasterization hardware drivers:
+ * - Keep native rastersetup.
+ * - Implement native twoside,offset and unfilled triangle setup.
+ * - Implement a translator from native vertices to swrast vertices.
+ * - On partial fallback (mix of accelerated and unaccelerated
+ * prims), call a pass-through function which translates native
+ * vertices to SWvertices and calls the appropriate swrast function.
+ * - On total fallback (vertex format insufficient for state or all
+ * primitives unaccelerated), hook in swrast_setup instead.
+ */
+typedef struct {
+ GLfloat attrib[FRAG_ATTRIB_MAX][4];
+ GLchan color[4]; /** integer color */
+ GLfloat pointSize;
+} SWvertex;
+
+
+#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+
+
+struct swrast_device_driver;
+
+
+/* These are the public-access functions exported from swrast.
+ */
+
+extern GLboolean
+_swrast_CreateContext( struct gl_context *ctx );
+
+extern void
+_swrast_DestroyContext( struct gl_context *ctx );
+
+/* Get a (non-const) reference to the device driver struct for swrast.
+ */
+extern struct swrast_device_driver *
+_swrast_GetDeviceDriverReference( struct gl_context *ctx );
+
+extern void
+_swrast_Bitmap( struct gl_context *ctx,
+ GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+
+extern void
+_swrast_CopyPixels( struct gl_context *ctx,
+ GLint srcx, GLint srcy,
+ GLint destx, GLint desty,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+extern void
+_swrast_DrawPixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
+
+extern void
+_swrast_ReadPixels( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *pixels );
+
+extern void
+_swrast_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+extern void
+_swrast_Clear(struct gl_context *ctx, GLbitfield buffers);
+
+extern void
+_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value);
+
+
+
+/* Reset the stipple counter
+ */
+extern void
+_swrast_ResetLineStipple( struct gl_context *ctx );
+
+/**
+ * Indicates front/back facing for subsequent points/lines when drawing
+ * unfilled polygons. Needed for two-side stencil.
+ */
+extern void
+_swrast_SetFacing(struct gl_context *ctx, GLuint facing);
+
+/* These will always render the correct point/line/triangle for the
+ * current state.
+ *
+ * For flatshaded primitives, the provoking vertex is the final one.
+ */
+extern void
+_swrast_Point( struct gl_context *ctx, const SWvertex *v );
+
+extern void
+_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 );
+
+extern void
+_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 );
+
+extern void
+_swrast_Quad( struct gl_context *ctx,
+ const SWvertex *v0, const SWvertex *v1,
+ const SWvertex *v2, const SWvertex *v3);
+
+extern void
+_swrast_flush( struct gl_context *ctx );
+
+extern void
+_swrast_render_primitive( struct gl_context *ctx, GLenum mode );
+
+extern void
+_swrast_render_start( struct gl_context *ctx );
+
+extern void
+_swrast_render_finish( struct gl_context *ctx );
+
+/* Tell the software rasterizer about core state changes.
+ */
+extern void
+_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
+
+/* Configure software rasterizer to match hardware rasterizer characteristics:
+ */
+extern void
+_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
+
+extern void
+_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
+
+/* Debug:
+ */
+extern void
+_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v );
+
+
+
+extern void
+_swrast_eject_texture_images(struct gl_context *ctx);
+
+
+
+/**
+ * The driver interface for the software rasterizer.
+ * XXX this may go away.
+ * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
+ */
+struct swrast_device_driver {
+ /*
+ * These are called before and after accessing renderbuffers during
+ * software rasterization.
+ *
+ * These are a suitable place for grabbing/releasing hardware locks.
+ *
+ * NOTE: The swrast triangle/line/point routines *DO NOT* call
+ * these functions. Locking in that case must be organized by the
+ * driver by other mechanisms.
+ */
+ void (*SpanRenderStart)(struct gl_context *ctx);
+ void (*SpanRenderFinish)(struct gl_context *ctx);
+};
+
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast_setup/NOTES b/mesalib/src/mesa/swrast_setup/NOTES
new file mode 100644
index 000000000..b5d2c503e
--- /dev/null
+++ b/mesalib/src/mesa/swrast_setup/NOTES
@@ -0,0 +1,65 @@
+INTRODUCTION
+
+A helper module which provides glue to bind the software rasterizer to
+the software t&l module. The main task of this module is to build
+swrast vertices from the t&l vertex_buffer structs, and to use them to
+perform triangle setup functions not implemented in the software
+rasterizer.
+
+The module implements a full set of functions to plug into the
+t_vb_render.c driver interface (tnl->Driver.Render.*).
+
+There are strong advantages to decoupling the software rasterizer from
+the t&l module, primarily allowing hardware drivers better control
+over fallbacks, the removal of implicit knowledge about the software
+rasterizer in the t&l module, allowing the two modules to evolve
+independently and allowing either to be substituted with equivalent
+functionality from another codebase.
+
+This module implements triangle/quad setup for offset, unfilled and
+twoside-lit triangles. The software rasterizer doesn't handle these
+primitives directly.
+
+Hardware rasterization drivers typically use this module in situations
+where no hardware rasterization is possible, ie during total
+fallbacks.
+
+STATE
+
+To create and destroy the module:
+
+ GLboolean _swsetup_CreateContext( struct gl_context *ctx );
+ void _swsetup_DestroyContext( struct gl_context *ctx );
+
+The module is not active by default, and must be installed by calling
+_swrast_Wakeup(). This function installs internal swrast_setup
+functions into all the tnl->Driver.Render driver hooks, thus taking
+over the task of rasterization entirely:
+
+ void _swrast_Wakeup( struct gl_context *ctx );
+
+
+This module tracks state changes internally and maintains derived
+values based on the current state. For this to work, the driver
+ensure the following funciton is called whenever the state changes and
+the swsetup module is 'awake':
+
+ void _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+There is no explicit call to put the swsetup module to sleep. Simply
+install other function pointers into all the tnl->Driver.Render.*
+hooks, and (optionally) cease calling _swsetup_InvalidateState().
+
+DRIVER INTERFACE
+
+The module offers a minimal driver interface:
+
+ void (*Start)( struct gl_context *ctx );
+ void (*Finish)( struct gl_context *ctx );
+
+These are called before and after the completion of all swrast drawing
+activity. As swrast doesn't call callbacks during triangle, line or
+point rasterization, these are necessary to provide locking hooks for
+some drivers. They may otherwise be left null.
+
+
diff --git a/mesalib/src/mesa/swrast_setup/ss_context.c b/mesalib/src/mesa/swrast_setup/ss_context.c
index 0fcb7c77a..384cf425a 100644
--- a/mesalib/src/mesa/swrast_setup/ss_context.c
+++ b/mesalib/src/mesa/swrast_setup/ss_context.c
@@ -1,306 +1,306 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/colormac.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-#include "swrast_setup.h"
-#include "ss_context.h"
-#include "ss_triangle.h"
-
-
-/* Need to check lighting state and vertex program state to know
- * if two-sided lighting is in effect.
- */
-#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
-
-
-#define VARYING_EMIT_STYLE EMIT_4F
-
-
-GLboolean
-_swsetup_CreateContext( GLcontext *ctx )
-{
- SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
-
- if (!swsetup)
- return GL_FALSE;
-
- ctx->swsetup_context = swsetup;
-
- swsetup->NewState = ~0;
- _swsetup_trifuncs_init( ctx );
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- sizeof(SWvertex) );
-
-
- return GL_TRUE;
-}
-
-void
-_swsetup_DestroyContext( GLcontext *ctx )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
-
- if (swsetup) {
- FREE(swsetup);
- ctx->swsetup_context = 0;
- }
-
- _tnl_free_vertices( ctx );
-}
-
-static void
-_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
-{
- SWSETUP_CONTEXT(ctx)->render_prim = mode;
- _swrast_render_primitive( ctx, mode );
-}
-
-
-/**
- * Helper macros for setup_vertex_format()
- */
-#define SWZ ((SWvertex *)0)
-#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
-
-#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
-do { \
- map[e].attrib = (ATTR); \
- map[e].format = (STYLE); \
- map[e].offset = SWOffset(MEMBER); \
- e++; \
-} while (0)
-
-
-/**
- * Tell the tnl module how to build SWvertex objects for swrast.
- * We'll build the map[] array with that info and pass it to
- * _tnl_install_attrs().
- */
-static void
-setup_vertex_format(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- GLboolean intColors = !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled
- && ctx->RenderMode == GL_RENDER
- && CHAN_TYPE != GL_FLOAT;
-
- if (intColors != swsetup->intColors ||
- !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
- swsetup->last_index_bitset)) {
- DECLARE_RENDERINPUTS(index_bitset);
- struct tnl_attr_map map[_TNL_ATTRIB_MAX];
- unsigned int i, e = 0;
-
- swsetup->intColors = intColors;
-
- RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
-
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
- if (swsetup->intColors)
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
- else
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
- }
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
- }
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
- const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
- EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
- }
-
- if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
- {
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
- attrib[FRAG_ATTRIB_TEX0 + i] );
- }
- }
- }
-
- /* shader varying vars */
- if (RENDERINPUTS_TEST_RANGE( index_bitset,
- _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
- for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
- attrib[FRAG_ATTRIB_VAR0 + i] );
- }
- }
- }
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
- EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
-
- _tnl_install_attrs( ctx, map, e,
- ctx->Viewport._WindowMap.m,
- sizeof(SWvertex) );
-
- RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
- }
-}
-
-
-/**
- * Prepare to render a vertex buffer.
- * Called via tnl->Driver.Render.Start.
- */
-static void
-_swsetup_RenderStart( GLcontext *ctx )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
-
- if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
- _swsetup_choose_trifuncs(ctx);
- }
-
- if (swsetup->NewState & _NEW_PROGRAM) {
- RENDERINPUTS_ZERO( swsetup->last_index_bitset );
- }
-
- swsetup->NewState = 0;
-
- /* This will change if drawing unfilled tris */
- _swrast_SetFacing(ctx, 0);
-
- _swrast_render_start(ctx);
-
- /* Important */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
-
- setup_vertex_format(ctx);
-}
-
-
-/*
- * We patch this function into tnl->Driver.Render.Finish.
- * It's called when we finish rendering a vertex buffer.
- */
-static void
-_swsetup_RenderFinish( GLcontext *ctx )
-{
- _swrast_render_finish( ctx );
-}
-
-void
-_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state )
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- swsetup->NewState |= new_state;
- _tnl_invalidate_vertex_state( ctx, new_state );
-}
-
-
-void
-_swsetup_Wakeup( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
-
- tnl->Driver.Render.Start = _swsetup_RenderStart;
- tnl->Driver.Render.Finish = _swsetup_RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
- tnl->Driver.Render.Interp = _tnl_interp;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
- /* points */
- /* line */
- /* triangle */
- /* quad */
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.Multipass = 0;
-
- _tnl_invalidate_vertices( ctx, ~0 );
- _tnl_need_projected_coords( ctx, GL_TRUE );
- _swsetup_InvalidateState( ctx, ~0 );
-
- swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
- RENDERINPUTS_ZERO( swsetup->last_index_bitset );
-}
-
-
-/**
- * Populate a swrast SWvertex from an attrib-style vertex.
- */
-void
-_swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
-{
- const GLfloat *m = ctx->Viewport._WindowMap.m;
- GLfloat tmp[4];
- GLuint i;
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
-
- dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
- dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
- dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
- dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
-
- /** XXX try to limit these loops someday */
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
- dest->attrib[FRAG_ATTRIB_TEX0 + i] );
-
- for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
- dest->attrib[FRAG_ATTRIB_VAR0 + i] );
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
- dest->attrib[FRAG_ATTRIB_COL0] );
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
- dest->attrib[FRAG_ATTRIB_COL1]);
-
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
- dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
-
- /* XXX See _tnl_get_attr about pointsize ... */
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
- dest->pointSize = tmp[0];
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+#include "swrast_setup.h"
+#include "ss_context.h"
+#include "ss_triangle.h"
+
+
+/* Need to check lighting state and vertex program state to know
+ * if two-sided lighting is in effect.
+ */
+#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
+
+
+#define VARYING_EMIT_STYLE EMIT_4F
+
+
+GLboolean
+_swsetup_CreateContext( struct gl_context *ctx )
+{
+ SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
+
+ if (!swsetup)
+ return GL_FALSE;
+
+ ctx->swsetup_context = swsetup;
+
+ swsetup->NewState = ~0;
+ _swsetup_trifuncs_init( ctx );
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ sizeof(SWvertex) );
+
+
+ return GL_TRUE;
+}
+
+void
+_swsetup_DestroyContext( struct gl_context *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ if (swsetup) {
+ FREE(swsetup);
+ ctx->swsetup_context = 0;
+ }
+
+ _tnl_free_vertices( ctx );
+}
+
+static void
+_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
+{
+ SWSETUP_CONTEXT(ctx)->render_prim = mode;
+ _swrast_render_primitive( ctx, mode );
+}
+
+
+/**
+ * Helper macros for setup_vertex_format()
+ */
+#define SWZ ((SWvertex *)0)
+#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
+
+#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
+do { \
+ map[e].attrib = (ATTR); \
+ map[e].format = (STYLE); \
+ map[e].offset = SWOffset(MEMBER); \
+ e++; \
+} while (0)
+
+
+/**
+ * Tell the tnl module how to build SWvertex objects for swrast.
+ * We'll build the map[] array with that info and pass it to
+ * _tnl_install_attrs().
+ */
+static void
+setup_vertex_format(struct gl_context *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ GLboolean intColors = !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
+ && CHAN_TYPE != GL_FLOAT;
+
+ if (intColors != swsetup->intColors ||
+ !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
+ swsetup->last_index_bitset)) {
+ DECLARE_RENDERINPUTS(index_bitset);
+ struct tnl_attr_map map[_TNL_ATTRIB_MAX];
+ unsigned int i, e = 0;
+
+ swsetup->intColors = intColors;
+
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
+ if (swsetup->intColors)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ }
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ }
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
+ const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ }
+
+ if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
+ {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
+ attrib[FRAG_ATTRIB_TEX0 + i] );
+ }
+ }
+ }
+
+ /* shader varying vars */
+ if (RENDERINPUTS_TEST_RANGE( index_bitset,
+ _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
+ EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
+ attrib[FRAG_ATTRIB_VAR0 + i] );
+ }
+ }
+ }
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
+
+ _tnl_install_attrs( ctx, map, e,
+ ctx->Viewport._WindowMap.m,
+ sizeof(SWvertex) );
+
+ RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
+ }
+}
+
+
+/**
+ * Prepare to render a vertex buffer.
+ * Called via tnl->Driver.Render.Start.
+ */
+static void
+_swsetup_RenderStart( struct gl_context *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
+ _swsetup_choose_trifuncs(ctx);
+ }
+
+ if (swsetup->NewState & _NEW_PROGRAM) {
+ RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+ }
+
+ swsetup->NewState = 0;
+
+ /* This will change if drawing unfilled tris */
+ _swrast_SetFacing(ctx, 0);
+
+ _swrast_render_start(ctx);
+
+ /* Important */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+
+ setup_vertex_format(ctx);
+}
+
+
+/*
+ * We patch this function into tnl->Driver.Render.Finish.
+ * It's called when we finish rendering a vertex buffer.
+ */
+static void
+_swsetup_RenderFinish( struct gl_context *ctx )
+{
+ _swrast_render_finish( ctx );
+}
+
+void
+_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ swsetup->NewState |= new_state;
+ _tnl_invalidate_vertex_state( ctx, new_state );
+}
+
+
+void
+_swsetup_Wakeup( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ tnl->Driver.Render.Start = _swsetup_RenderStart;
+ tnl->Driver.Render.Finish = _swsetup_RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
+ tnl->Driver.Render.Interp = _tnl_interp;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
+ /* points */
+ /* line */
+ /* triangle */
+ /* quad */
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.Multipass = 0;
+
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_need_projected_coords( ctx, GL_TRUE );
+ _swsetup_InvalidateState( ctx, ~0 );
+
+ swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
+ RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+}
+
+
+/**
+ * Populate a swrast SWvertex from an attrib-style vertex.
+ */
+void
+_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
+{
+ const GLfloat *m = ctx->Viewport._WindowMap.m;
+ GLfloat tmp[4];
+ GLuint i;
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
+
+ dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
+
+ /** XXX try to limit these loops someday */
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
+ dest->attrib[FRAG_ATTRIB_TEX0 + i] );
+
+ for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
+ dest->attrib[FRAG_ATTRIB_VAR0 + i] );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
+ dest->attrib[FRAG_ATTRIB_COL0] );
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
+ dest->attrib[FRAG_ATTRIB_COL1]);
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
+ dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
+
+ /* XXX See _tnl_get_attr about pointsize ... */
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
+ dest->pointSize = tmp[0];
+}
+
diff --git a/mesalib/src/mesa/swrast_setup/ss_triangle.c b/mesalib/src/mesa/swrast_setup/ss_triangle.c
index f22bc52f0..4fc9a0756 100644
--- a/mesalib/src/mesa/swrast_setup/ss_triangle.c
+++ b/mesalib/src/mesa/swrast_setup/ss_triangle.c
@@ -1,265 +1,265 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-
-#include "tnl/t_context.h"
-
-#include "ss_triangle.h"
-#include "ss_context.h"
-
-#define SS_OFFSET_BIT 0x1
-#define SS_TWOSIDE_BIT 0x2
-#define SS_UNFILLED_BIT 0x4
-#define SS_MAX_TRIFUNC 0x8
-
-static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC];
-static tnl_quad_func quad_tab[SS_MAX_TRIFUNC];
-
-
-/*
- * Render a triangle respecting edge flags.
- */
-typedef void (* swsetup_edge_render_prim_tri)(GLcontext *ctx,
- const GLubyte *ef,
- GLuint e0,
- GLuint e1,
- GLuint e2,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2);
-
-/*
- * Render a triangle using lines and respecting edge flags.
- */
-static void
-_swsetup_edge_render_line_tri(GLcontext *ctx,
- const GLubyte *ef,
- GLuint e0,
- GLuint e1,
- GLuint e2,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
-
- if (swsetup->render_prim == GL_POLYGON) {
- if (ef[e2]) _swrast_Line( ctx, v2, v0 );
- if (ef[e0]) _swrast_Line( ctx, v0, v1 );
- if (ef[e1]) _swrast_Line( ctx, v1, v2 );
- } else {
- if (ef[e0]) _swrast_Line( ctx, v0, v1 );
- if (ef[e1]) _swrast_Line( ctx, v1, v2 );
- if (ef[e2]) _swrast_Line( ctx, v2, v0 );
- }
-}
-
-/*
- * Render a triangle using points and respecting edge flags.
- */
-static void
-_swsetup_edge_render_point_tri(GLcontext *ctx,
- const GLubyte *ef,
- GLuint e0,
- GLuint e1,
- GLuint e2,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
- if (ef[e0]) _swrast_Point( ctx, v0 );
- if (ef[e1]) _swrast_Point( ctx, v1 );
- if (ef[e2]) _swrast_Point( ctx, v2 );
-
- _swrast_flush(ctx);
-}
-
-/*
- * Render a triangle respecting cull and shade model.
- */
-static void _swsetup_render_tri(GLcontext *ctx,
- GLuint e0,
- GLuint e1,
- GLuint e2,
- GLuint facing,
- swsetup_edge_render_prim_tri render)
-{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte *ef = VB->EdgeFlag;
- SWvertex *verts = swsetup->verts;
- SWvertex *v0 = &verts[e0];
- SWvertex *v1 = &verts[e1];
- SWvertex *v2 = &verts[e2];
-
- /* cull testing */
- if (ctx->Polygon.CullFlag) {
- if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
- return;
- if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
- return;
- }
-
- _swrast_SetFacing(ctx, facing);
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- GLchan c[2][4];
- GLfloat s[2][4];
-
- /* save colors/indexes for v0, v1 vertices */
- COPY_CHAN4(c[0], v0->color);
- COPY_CHAN4(c[1], v1->color);
- COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
-
- /* copy v2 color/indexes to v0, v1 indexes */
- COPY_CHAN4(v0->color, v2->color);
- COPY_CHAN4(v1->color, v2->color);
- COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
-
- render(ctx, ef, e0, e1, e2, v0, v1, v2);
-
- COPY_CHAN4(v0->color, c[0]);
- COPY_CHAN4(v1->color, c[1]);
- COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
- COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
- }
- else {
- render(ctx, ef, e0, e1, e2, v0, v1, v2);
- }
-}
-
-#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
-#define SS_SPEC(a,b) COPY_4V(a,b)
-#define SS_IND(a,b) (a = b)
-
-#define IND (0)
-#define TAG(x) x##_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_OFFSET_BIT)
-#define TAG(x) x##_offset_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_TWOSIDE_BIT)
-#define TAG(x) x##_twoside_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
-#define TAG(x) x##_offset_twoside_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_UNFILLED_BIT)
-#define TAG(x) x##_unfilled_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled_rgba
-#include "ss_tritmp.h"
-
-#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
-#define TAG(x) x##_offset_twoside_unfilled_rgba
-#include "ss_tritmp.h"
-
-
-void _swsetup_trifuncs_init( GLcontext *ctx )
-{
- (void) ctx;
-
- init_rgba();
- init_offset_rgba();
- init_twoside_rgba();
- init_offset_twoside_rgba();
- init_unfilled_rgba();
- init_offset_unfilled_rgba();
- init_twoside_unfilled_rgba();
- init_offset_twoside_unfilled_rgba();
-}
-
-
-static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
- GLuint i;
-
- if (VB->Elts) {
- for (i = first; i < last; i++)
- if (VB->ClipMask[VB->Elts[i]] == 0)
- _swrast_Point( ctx, &verts[VB->Elts[i]] );
- }
- else {
- for (i = first; i < last; i++)
- if (VB->ClipMask[i] == 0)
- _swrast_Point( ctx, &verts[i] );
- }
-}
-
-static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 )
-{
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
- _swrast_Line( ctx, &verts[v0], &verts[v1] );
-}
-
-
-
-void _swsetup_choose_trifuncs( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint ind = 0;
-
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill)
- ind |= SS_OFFSET_BIT;
-
- if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
- (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled))
- ind |= SS_TWOSIDE_BIT;
-
- /* We piggyback the two-sided stencil front/back determination on the
- * unfilled triangle path.
- */
- if (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL ||
- (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide))
- ind |= SS_UNFILLED_BIT;
-
- tnl->Driver.Render.Triangle = tri_tab[ind];
- tnl->Driver.Render.Quad = quad_tab[ind];
- tnl->Driver.Render.Line = swsetup_line;
- tnl->Driver.Render.Points = swsetup_points;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "tnl/t_context.h"
+
+#include "ss_triangle.h"
+#include "ss_context.h"
+
+#define SS_OFFSET_BIT 0x1
+#define SS_TWOSIDE_BIT 0x2
+#define SS_UNFILLED_BIT 0x4
+#define SS_MAX_TRIFUNC 0x8
+
+static tnl_triangle_func tri_tab[SS_MAX_TRIFUNC];
+static tnl_quad_func quad_tab[SS_MAX_TRIFUNC];
+
+
+/*
+ * Render a triangle respecting edge flags.
+ */
+typedef void (* swsetup_edge_render_prim_tri)(struct gl_context *ctx,
+ const GLubyte *ef,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2);
+
+/*
+ * Render a triangle using lines and respecting edge flags.
+ */
+static void
+_swsetup_edge_render_line_tri(struct gl_context *ctx,
+ const GLubyte *ef,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+
+ if (swsetup->render_prim == GL_POLYGON) {
+ if (ef[e2]) _swrast_Line( ctx, v2, v0 );
+ if (ef[e0]) _swrast_Line( ctx, v0, v1 );
+ if (ef[e1]) _swrast_Line( ctx, v1, v2 );
+ } else {
+ if (ef[e0]) _swrast_Line( ctx, v0, v1 );
+ if (ef[e1]) _swrast_Line( ctx, v1, v2 );
+ if (ef[e2]) _swrast_Line( ctx, v2, v0 );
+ }
+}
+
+/*
+ * Render a triangle using points and respecting edge flags.
+ */
+static void
+_swsetup_edge_render_point_tri(struct gl_context *ctx,
+ const GLubyte *ef,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ if (ef[e0]) _swrast_Point( ctx, v0 );
+ if (ef[e1]) _swrast_Point( ctx, v1 );
+ if (ef[e2]) _swrast_Point( ctx, v2 );
+
+ _swrast_flush(ctx);
+}
+
+/*
+ * Render a triangle respecting cull and shade model.
+ */
+static void _swsetup_render_tri(struct gl_context *ctx,
+ GLuint e0,
+ GLuint e1,
+ GLuint e2,
+ GLuint facing,
+ swsetup_edge_render_prim_tri render)
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte *ef = VB->EdgeFlag;
+ SWvertex *verts = swsetup->verts;
+ SWvertex *v0 = &verts[e0];
+ SWvertex *v1 = &verts[e1];
+ SWvertex *v2 = &verts[e2];
+
+ /* cull testing */
+ if (ctx->Polygon.CullFlag) {
+ if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
+ return;
+ if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
+ return;
+ }
+
+ _swrast_SetFacing(ctx, facing);
+
+ if (ctx->Light.ShadeModel == GL_FLAT) {
+ GLchan c[2][4];
+ GLfloat s[2][4];
+
+ /* save colors/indexes for v0, v1 vertices */
+ COPY_CHAN4(c[0], v0->color);
+ COPY_CHAN4(c[1], v1->color);
+ COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
+
+ /* copy v2 color/indexes to v0, v1 indexes */
+ COPY_CHAN4(v0->color, v2->color);
+ COPY_CHAN4(v1->color, v2->color);
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+
+ render(ctx, ef, e0, e1, e2, v0, v1, v2);
+
+ COPY_CHAN4(v0->color, c[0]);
+ COPY_CHAN4(v1->color, c[1]);
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
+ }
+ else {
+ render(ctx, ef, e0, e1, e2, v0, v1, v2);
+ }
+}
+
+#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
+#define SS_SPEC(a,b) COPY_4V(a,b)
+#define SS_IND(a,b) (a = b)
+
+#define IND (0)
+#define TAG(x) x##_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT)
+#define TAG(x) x##_offset_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_TWOSIDE_BIT)
+#define TAG(x) x##_twoside_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
+#define TAG(x) x##_offset_twoside_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_UNFILLED_BIT)
+#define TAG(x) x##_unfilled_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled_rgba
+#include "ss_tritmp.h"
+
+#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
+#define TAG(x) x##_offset_twoside_unfilled_rgba
+#include "ss_tritmp.h"
+
+
+void _swsetup_trifuncs_init( struct gl_context *ctx )
+{
+ (void) ctx;
+
+ init_rgba();
+ init_offset_rgba();
+ init_twoside_rgba();
+ init_offset_twoside_rgba();
+ init_unfilled_rgba();
+ init_offset_unfilled_rgba();
+ init_twoside_unfilled_rgba();
+ init_offset_twoside_unfilled_rgba();
+}
+
+
+static void swsetup_points( struct gl_context *ctx, GLuint first, GLuint last )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
+ GLuint i;
+
+ if (VB->Elts) {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[VB->Elts[i]] == 0)
+ _swrast_Point( ctx, &verts[VB->Elts[i]] );
+ }
+ else {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[i] == 0)
+ _swrast_Point( ctx, &verts[i] );
+ }
+}
+
+static void swsetup_line( struct gl_context *ctx, GLuint v0, GLuint v1 )
+{
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
+ _swrast_Line( ctx, &verts[v0], &verts[v1] );
+}
+
+
+
+void _swsetup_choose_trifuncs( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint ind = 0;
+
+ if (ctx->Polygon.OffsetPoint ||
+ ctx->Polygon.OffsetLine ||
+ ctx->Polygon.OffsetFill)
+ ind |= SS_OFFSET_BIT;
+
+ if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
+ (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled))
+ ind |= SS_TWOSIDE_BIT;
+
+ /* We piggyback the two-sided stencil front/back determination on the
+ * unfilled triangle path.
+ */
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL ||
+ (ctx->Stencil.Enabled && ctx->Stencil._TestTwoSide))
+ ind |= SS_UNFILLED_BIT;
+
+ tnl->Driver.Render.Triangle = tri_tab[ind];
+ tnl->Driver.Render.Quad = quad_tab[ind];
+ tnl->Driver.Render.Line = swsetup_line;
+ tnl->Driver.Render.Points = swsetup_points;
+}
diff --git a/mesalib/src/mesa/swrast_setup/ss_triangle.h b/mesalib/src/mesa/swrast_setup/ss_triangle.h
index ac553cbd0..e21a9749a 100644
--- a/mesalib/src/mesa/swrast_setup/ss_triangle.h
+++ b/mesalib/src/mesa/swrast_setup/ss_triangle.h
@@ -1,38 +1,38 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#ifndef SS_TRIANGLE_H
-#define SS_TRIANGLE_H
-
-#include "main/mtypes.h"
-
-
-void _swsetup_trifuncs_init( GLcontext *ctx );
-void _swsetup_choose_trifuncs( GLcontext *ctx );
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SS_TRIANGLE_H
+#define SS_TRIANGLE_H
+
+struct gl_context;
+
+
+void _swsetup_trifuncs_init( struct gl_context *ctx );
+void _swsetup_choose_trifuncs( struct gl_context *ctx );
+
+#endif
diff --git a/mesalib/src/mesa/swrast_setup/ss_tritmp.h b/mesalib/src/mesa/swrast_setup/ss_tritmp.h
index 8e9fa1bd5..9b2b7cf6a 100644
--- a/mesalib/src/mesa/swrast_setup/ss_tritmp.h
+++ b/mesalib/src/mesa/swrast_setup/ss_tritmp.h
@@ -1,248 +1,248 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-/**
- * This is where we handle assigning vertex colors based on front/back
- * facing, compute polygon offset and handle glPolygonMode().
- */
-static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
- SWvertex *v[3];
- GLfloat z[3];
- GLfloat offset, oz0, oz1, oz2;
- GLenum mode = GL_FILL;
- GLuint facing = 0;
- GLchan saved_color[3][4] = { { 0 } };
- GLfloat saved_col0[3][4] = { { 0 } };
- GLfloat saved_spec[3][4] = { { 0 } };
-
- v[0] = &verts[e0];
- v[1] = &verts[e1];
- v[2] = &verts[e2];
-
- if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
- {
- GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat cc = ex*fy - ey*fx;
-
- if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
- {
- facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
-
- if (IND & SS_UNFILLED_BIT)
- mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
-
- if (facing == 1) {
- if (IND & SS_TWOSIDE_BIT) {
- if (VB->BackfaceColorPtr) {
- GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
-
- if (swsetup->intColors) {
- COPY_CHAN4(saved_color[0], v[0]->color);
- COPY_CHAN4(saved_color[1], v[1]->color);
- COPY_CHAN4(saved_color[2], v[2]->color);
- }
- else {
- COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
- COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
- COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
- }
-
- if (VB->BackfaceColorPtr->stride) {
- if (swsetup->intColors) {
- SS_COLOR(v[0]->color, vbcolor[e0]);
- SS_COLOR(v[1]->color, vbcolor[e1]);
- SS_COLOR(v[2]->color, vbcolor[e2]);
- }
- else {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
- }
- }
- else {
- /* flat shade */
- if (swsetup->intColors) {
- SS_COLOR(v[0]->color, vbcolor[0]);
- SS_COLOR(v[1]->color, vbcolor[0]);
- SS_COLOR(v[2]->color, vbcolor[0]);
- }
- else {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
- }
- }
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
-
- COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
-
- if (VB->BackfaceSecondaryColorPtr->stride) {
- SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
- SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
- SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
- }
- else {
- SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
- SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
- SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
- }
- }
- }
- }
- }
-
- if (IND & SS_OFFSET_BIT) {
- const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
- /* save original Z values (restored later) */
- z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
- z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
- z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
- /* Note that Z values are already scaled to [0,65535] (for example)
- * so no MRD value is used here.
- */
- offset = ctx->Polygon.OffsetUnits;
- if (cc * cc > 1e-16) {
- const GLfloat ez = z[0] - z[2];
- const GLfloat fz = z[1] - z[2];
- const GLfloat oneOverArea = 1.0F / cc;
- const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
- const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
- offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
- }
- /* new Z values */
- oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
- oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
- oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
- }
- }
-
- if (mode == GL_POINT) {
- if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
- }
- _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
- } else if (mode == GL_LINE) {
- if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
- }
- _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
- } else {
- if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
- }
- _swrast_Triangle( ctx, v[0], v[1], v[2] );
- }
-
- /*
- * Restore original vertex colors, etc.
- */
- if (IND & SS_OFFSET_BIT) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
- }
-
- if (IND & SS_TWOSIDE_BIT) {
- if (facing == 1) {
- if (VB->BackfaceColorPtr) {
- if (swsetup->intColors) {
- COPY_CHAN4(v[0]->color, saved_color[0]);
- COPY_CHAN4(v[1]->color, saved_color[1]);
- COPY_CHAN4(v[2]->color, saved_color[2]);
- }
- else {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
- }
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
- }
- }
- }
-}
-
-
-
-/* Need to fixup edgeflags when decomposing to triangles:
- */
-static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint v3 )
-{
- if (IND & SS_UNFILLED_BIT) {
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */
- GLubyte ef1 = VB->EdgeFlag[v1];
- GLubyte ef3 = VB->EdgeFlag[v3];
- VB->EdgeFlag[v1] = 0;
- TAG(triangle)( ctx, v0, v1, v3 );
- VB->EdgeFlag[v1] = ef1;
- VB->EdgeFlag[v3] = 0;
- TAG(triangle)( ctx, v1, v2, v3 );
- VB->EdgeFlag[v3] = ef3;
- }
- } else {
- TAG(triangle)( ctx, v0, v1, v3 );
- TAG(triangle)( ctx, v1, v2, v3 );
- }
-}
-
-
-
-
-static void TAG(init)( void )
-{
- tri_tab[IND] = TAG(triangle);
- quad_tab[IND] = TAG(quadfunc);
-}
-
-
-#undef IND
-#undef TAG
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+/**
+ * This is where we handle assigning vertex colors based on front/back
+ * facing, compute polygon offset and handle glPolygonMode().
+ */
+static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
+ SWvertex *v[3];
+ GLfloat z[3];
+ GLfloat offset, oz0, oz1, oz2;
+ GLenum mode = GL_FILL;
+ GLuint facing = 0;
+ GLchan saved_color[3][4] = { { 0 } };
+ GLfloat saved_col0[3][4] = { { 0 } };
+ GLfloat saved_spec[3][4] = { { 0 } };
+
+ v[0] = &verts[e0];
+ v[1] = &verts[e1];
+ v[2] = &verts[e2];
+
+ if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
+ {
+ GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat cc = ex*fy - ey*fx;
+
+ if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
+ {
+ facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
+
+ if (IND & SS_UNFILLED_BIT)
+ mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
+
+ if (facing == 1) {
+ if (IND & SS_TWOSIDE_BIT) {
+ if (VB->BackfaceColorPtr) {
+ GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data;
+
+ if (swsetup->intColors) {
+ COPY_CHAN4(saved_color[0], v[0]->color);
+ COPY_CHAN4(saved_color[1], v[1]->color);
+ COPY_CHAN4(saved_color[2], v[2]->color);
+ }
+ else {
+ COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
+ COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
+ COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
+ }
+
+ if (VB->BackfaceColorPtr->stride) {
+ if (swsetup->intColors) {
+ SS_COLOR(v[0]->color, vbcolor[e0]);
+ SS_COLOR(v[1]->color, vbcolor[e1]);
+ SS_COLOR(v[2]->color, vbcolor[e2]);
+ }
+ else {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
+ }
+ }
+ else {
+ /* flat shade */
+ if (swsetup->intColors) {
+ SS_COLOR(v[0]->color, vbcolor[0]);
+ SS_COLOR(v[1]->color, vbcolor[0]);
+ SS_COLOR(v[2]->color, vbcolor[0]);
+ }
+ else {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ }
+ }
+ }
+
+ if (VB->BackfaceSecondaryColorPtr) {
+ GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
+
+ COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
+
+ if (VB->BackfaceSecondaryColorPtr->stride) {
+ SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
+ SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
+ SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
+ }
+ else {
+ SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+ SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+ SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+ }
+ }
+ }
+ }
+ }
+
+ if (IND & SS_OFFSET_BIT) {
+ const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
+ /* save original Z values (restored later) */
+ z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
+ z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
+ z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
+ /* Note that Z values are already scaled to [0,65535] (for example)
+ * so no MRD value is used here.
+ */
+ offset = ctx->Polygon.OffsetUnits;
+ if (cc * cc > 1e-16) {
+ const GLfloat ez = z[0] - z[2];
+ const GLfloat fz = z[1] - z[2];
+ const GLfloat oneOverArea = 1.0F / cc;
+ const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
+ const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
+ offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
+ }
+ /* new Z values */
+ oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
+ oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
+ oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
+ }
+ }
+
+ if (mode == GL_POINT) {
+ if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+ }
+ _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
+ } else if (mode == GL_LINE) {
+ if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+ }
+ _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
+ } else {
+ if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+ }
+ _swrast_Triangle( ctx, v[0], v[1], v[2] );
+ }
+
+ /*
+ * Restore original vertex colors, etc.
+ */
+ if (IND & SS_OFFSET_BIT) {
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
+ }
+
+ if (IND & SS_TWOSIDE_BIT) {
+ if (facing == 1) {
+ if (VB->BackfaceColorPtr) {
+ if (swsetup->intColors) {
+ COPY_CHAN4(v[0]->color, saved_color[0]);
+ COPY_CHAN4(v[1]->color, saved_color[1]);
+ COPY_CHAN4(v[2]->color, saved_color[2]);
+ }
+ else {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
+ }
+ }
+
+ if (VB->BackfaceSecondaryColorPtr) {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
+ }
+ }
+ }
+}
+
+
+
+/* Need to fixup edgeflags when decomposing to triangles:
+ */
+static void TAG(quadfunc)( struct gl_context *ctx, GLuint v0,
+ GLuint v1, GLuint v2, GLuint v3 )
+{
+ if (IND & SS_UNFILLED_BIT) {
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */
+ GLubyte ef1 = VB->EdgeFlag[v1];
+ GLubyte ef3 = VB->EdgeFlag[v3];
+ VB->EdgeFlag[v1] = 0;
+ TAG(triangle)( ctx, v0, v1, v3 );
+ VB->EdgeFlag[v1] = ef1;
+ VB->EdgeFlag[v3] = 0;
+ TAG(triangle)( ctx, v1, v2, v3 );
+ VB->EdgeFlag[v3] = ef3;
+ }
+ } else {
+ TAG(triangle)( ctx, v0, v1, v3 );
+ TAG(triangle)( ctx, v1, v2, v3 );
+ }
+}
+
+
+
+
+static void TAG(init)( void )
+{
+ tri_tab[IND] = TAG(triangle);
+ quad_tab[IND] = TAG(quadfunc);
+}
+
+
+#undef IND
+#undef TAG
diff --git a/mesalib/src/mesa/swrast_setup/ss_vb.h b/mesalib/src/mesa/swrast_setup/ss_vb.h
index 944a3b78d..35d5da6f7 100644
--- a/mesalib/src/mesa/swrast_setup/ss_vb.h
+++ b/mesalib/src/mesa/swrast_setup/ss_vb.h
@@ -1,37 +1,37 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#ifndef SS_VB_H
-#define SS_VB_H
-
-#include "main/mtypes.h"
-
-void _swsetup_vb_init( GLcontext *ctx );
-void _swsetup_choose_rastersetup_func( GLcontext *ctx );
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SS_VB_H
+#define SS_VB_H
+
+struct gl_context;
+
+void _swsetup_vb_init( struct gl_context *ctx );
+void _swsetup_choose_rastersetup_func( struct gl_context *ctx );
+
+#endif
diff --git a/mesalib/src/mesa/swrast_setup/swrast_setup.h b/mesalib/src/mesa/swrast_setup/swrast_setup.h
index 5dcbe2675..6d82ef58f 100644
--- a/mesalib/src/mesa/swrast_setup/swrast_setup.h
+++ b/mesalib/src/mesa/swrast_setup/swrast_setup.h
@@ -1,61 +1,61 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Public interface to the swrast_setup module. This module provides
- * an implementation of the driver interface to t_vb_render.c, and uses
- * the software rasterizer (swrast) to perform actual rasterization.
- *
- * The internals of the implementation are private, but can be hooked
- * into tnl at any time (except between RenderStart/RenderEnd) by
- * calling _swsetup_Wakeup().
- */
-
-#ifndef SWRAST_SETUP_H
-#define SWRAST_SETUP_H
-
-#include "swrast/swrast.h"
-
-extern GLboolean
-_swsetup_CreateContext( GLcontext *ctx );
-
-extern void
-_swsetup_DestroyContext( GLcontext *ctx );
-
-extern void
-_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
-
-extern void
-_swsetup_Wakeup( GLcontext *ctx );
-
-/* Helper function to translate a hardware vertex (as understood by
- * the tnl/t_vertex.c code) to a swrast vertex.
- */
-extern void
-_swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest );
-
-#endif
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Public interface to the swrast_setup module. This module provides
+ * an implementation of the driver interface to t_vb_render.c, and uses
+ * the software rasterizer (swrast) to perform actual rasterization.
+ *
+ * The internals of the implementation are private, but can be hooked
+ * into tnl at any time (except between RenderStart/RenderEnd) by
+ * calling _swsetup_Wakeup().
+ */
+
+#ifndef SWRAST_SETUP_H
+#define SWRAST_SETUP_H
+
+#include "swrast/swrast.h"
+
+extern GLboolean
+_swsetup_CreateContext( struct gl_context *ctx );
+
+extern void
+_swsetup_DestroyContext( struct gl_context *ctx );
+
+extern void
+_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+extern void
+_swsetup_Wakeup( struct gl_context *ctx );
+
+/* Helper function to translate a hardware vertex (as understood by
+ * the tnl/t_vertex.c code) to a swrast vertex.
+ */
+extern void
+_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest );
+
+#endif
diff --git a/mesalib/src/mesa/tnl/NOTES b/mesalib/src/mesa/tnl/NOTES
new file mode 100644
index 000000000..9a35e948b
--- /dev/null
+++ b/mesalib/src/mesa/tnl/NOTES
@@ -0,0 +1,102 @@
+INTRODUCTION
+
+A generic, configurable software implementation of GL transformation &
+lighting.
+
+This module provides an implementation of the routines required by the
+'vtxfmt' mechanism of core mesa for tnl functionality in all
+combinations of compile and execute modes.
+
+Most current drivers use the tnl module exclusively to provide this
+functionality, though there is an experimental alternate
+implementation provided by the tnl_dd/t_dd_imm_* files which can
+handle a small subset of GL states in execute mode only.
+
+
+STATE
+
+To create and destroy the module:
+
+ GLboolean _tnl_CreateContext( struct gl_context *ctx );
+ void _tnl_DestroyContext( struct gl_context *ctx );
+
+The module is not active by default, and must be installed by calling
+_tnl_Wakeup(). This function installs internal tnl functions into all
+the vtxfmt dispatch hooks, thus taking over the task of transformation
+and lighting entirely:
+
+ void _tnl_wakeup_exec( struct gl_context *ctx );
+ void _tnl_wakeup_save_exec( struct gl_context *ctx );
+
+
+This module tracks state changes internally and maintains derived
+values based on the current state. For this to work, the driver
+ensure the following funciton is called whenever the state changes and
+the swsetup module is 'awake':
+
+ void _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+There is no explicit call to put the tnl module to sleep. Simply
+install other function pointers into all the vtxfmt dispatch slots,
+and (optionally) cease calling _tnl_InvalidateState().
+
+CUSTOMIZATION
+
+The module provides customizability through several mechanisms. The
+most important is by allowing drivers to specify the pipeline through
+which vertex data is passed, including its eventual transfer to
+rasterization hardware (or software).
+
+The default pipeline is specified in t_pipeline.c, and is usually a
+starting point for driver pipelines. Some drivers will remove a stage
+where hardware provides support for the implemented operation (for
+instance fog where per-pixel hardware fog is available, as in the dri
+tdfx driver), or add stages to shortcircuit latter operations (for
+example taking advantage of hardware support for strips and other
+higher-level primitives (for example the radeon driver).
+
+In addition, the following functions provide further tweaks:
+
+extern void
+_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
+
+ - Direct the default vertex transformation stage to
+ produce/not produce projected clip coordinates.
+
+extern void
+_tnl_need_dlist_loopback( struct gl_context *ctx, GLboolean flag );
+
+ - Direct the display list component of the tnl module to
+ replay display lists as 'glVertex' type calls, rather than
+ passing the display list data directly into the tnl pipeline
+ mechanism.
+
+ This allows display lists to be replayed by the tnl module
+ even when the module is not strictly active.
+
+
+extern void
+_tnl_need_dlist_norm_lengths( struct gl_context *ctx, GLboolean flag );
+
+ - Direct the display list component to enable/disable caching
+ 1/length values for display list normals. Doing so is
+ ususally helpful when lighting is performed in software, but
+ wasteful otherwise.
+
+
+DRIVER INTERFACE
+
+The module itself offers a minimal driver interface:
+
+ void (*RunPipeline)( struct gl_context *ctx );
+
+Normally this is set to _tnl_RunPipeline(), however the driver can use
+this hook to wrap checks or other code around this call.
+
+In addition, the driver interface for the default render pipeline
+stage is housed in the tnl context struct (this could be cleaner).
+
+
+RENDER DRIVER INTERFACE
+
+See t_context.h for the definition and explanation of this. \ No newline at end of file
diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c
index f27c8ad9d..f27f2d090 100644
--- a/mesalib/src/mesa/tnl/t_context.c
+++ b/mesalib/src/mesa/tnl/t_context.c
@@ -1,223 +1,223 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/light.h"
-#include "math/m_translate.h"
-#include "math/m_xform.h"
-
-#include "tnl.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-
-#include "vbo/vbo.h"
-
-GLboolean
-_tnl_CreateContext( GLcontext *ctx )
-{
- TNLcontext *tnl;
-
- /* Create the TNLcontext structure
- */
- ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
-
- if (!tnl) {
- return GL_FALSE;
- }
-
- /* Initialize the VB.
- */
- tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
-
-
- /* Initialize tnl state.
- */
- if (ctx->VertexProgram._MaintainTnlProgram) {
- _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
- } else {
- _tnl_install_pipeline( ctx, _tnl_default_pipeline );
- }
-
- tnl->NeedNdcCoords = GL_TRUE;
- tnl->AllowVertexFog = GL_TRUE;
- tnl->AllowPixelFog = GL_TRUE;
-
- /* Set a few default values in the driver struct.
- */
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
-
- tnl->nr_blocks = 0;
-
- /* plug in the VBO drawing function */
- vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
-
- _math_init_transformation();
- _math_init_translate();
-
- return GL_TRUE;
-}
-
-
-void
-_tnl_DestroyContext( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_destroy_pipeline( ctx );
-
- FREE(tnl);
- ctx->swtnl_context = NULL;
-}
-
-
-void
-_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- GLuint i;
-
- if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
- ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
- tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog) && !fp;
- }
-
- tnl->pipeline.new_state |= new_state;
-
- /* Calculate tnl->render_inputs. This bitmask indicates which vertex
- * attributes need to be emitted to the rasterizer.
- */
- RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
-
- if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
- }
-
- if (NEED_SECONDARY_COLOR(ctx))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
- }
- }
-
- if (ctx->Fog.Enabled) {
- /* fixed-function fog */
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
- }
- else if (fp) {
- if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
- /* fragment program needs fog coord */
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
- }
- }
-
- if (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL)
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
-
- if (ctx->RenderMode == GL_FEEDBACK)
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
-
- if (ctx->Point._Attenuated ||
- (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
-
- /* check for varying vars which are written by the vertex program */
- if (vp) {
- GLuint i;
- for (i = 0; i < MAX_VARYING; i++) {
- if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
- RENDERINPUTS_SET(tnl->render_inputs_bitset,
- _TNL_ATTRIB_GENERIC(i));
- }
- }
- }
-}
-
-
-void
-_tnl_wakeup( GLcontext *ctx )
-{
- /* Assume we haven't been getting state updates either:
- */
- _tnl_InvalidateState( ctx, ~0 );
-
-#if 0
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
- }
-#endif
-}
-
-
-
-
-/**
- * Drivers call this function to tell the TCL module whether or not
- * it wants Normalized Device Coords (NDC) computed. I.e. whether
- * we should "Divide-by-W". Software renders will want that.
- */
-void
-_tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->NeedNdcCoords = mode;
-}
-
-void
-_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->AllowVertexFog = value;
- tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
-
-}
-
-void
-_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->AllowPixelFog = value;
- tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/light.h"
+#include "math/m_translate.h"
+#include "math/m_xform.h"
+
+#include "tnl.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+
+#include "vbo/vbo.h"
+
+GLboolean
+_tnl_CreateContext( struct gl_context *ctx )
+{
+ TNLcontext *tnl;
+
+ /* Create the TNLcontext structure
+ */
+ ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
+
+ if (!tnl) {
+ return GL_FALSE;
+ }
+
+ /* Initialize the VB.
+ */
+ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
+
+
+ /* Initialize tnl state.
+ */
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
+ } else {
+ _tnl_install_pipeline( ctx, _tnl_default_pipeline );
+ }
+
+ tnl->NeedNdcCoords = GL_TRUE;
+ tnl->AllowVertexFog = GL_TRUE;
+ tnl->AllowPixelFog = GL_TRUE;
+
+ /* Set a few default values in the driver struct.
+ */
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+
+ tnl->nr_blocks = 0;
+
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
+
+ _math_init_transformation();
+ _math_init_translate();
+
+ return GL_TRUE;
+}
+
+
+void
+_tnl_DestroyContext( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ _tnl_destroy_pipeline( ctx );
+
+ FREE(tnl);
+ ctx->swtnl_context = NULL;
+}
+
+
+void
+_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ GLuint i;
+
+ if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
+ ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !fp;
+ }
+
+ tnl->pipeline.new_state |= new_state;
+
+ /* Calculate tnl->render_inputs. This bitmask indicates which vertex
+ * attributes need to be emitted to the rasterizer.
+ */
+ RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+
+ if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ }
+
+ if (NEED_SECONDARY_COLOR(ctx))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
+ (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
+ }
+ }
+
+ if (ctx->Fog.Enabled) {
+ /* fixed-function fog */
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+ }
+ else if (fp) {
+ if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
+ /* fragment program needs fog coord */
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+ }
+ }
+
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
+
+ if (ctx->RenderMode == GL_FEEDBACK)
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
+
+ if (ctx->Point._Attenuated ||
+ (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
+
+ /* check for varying vars which are written by the vertex program */
+ if (vp) {
+ GLuint i;
+ for (i = 0; i < MAX_VARYING; i++) {
+ if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ RENDERINPUTS_SET(tnl->render_inputs_bitset,
+ _TNL_ATTRIB_GENERIC(i));
+ }
+ }
+ }
+}
+
+
+void
+_tnl_wakeup( struct gl_context *ctx )
+{
+ /* Assume we haven't been getting state updates either:
+ */
+ _tnl_InvalidateState( ctx, ~0 );
+
+#if 0
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ }
+#endif
+}
+
+
+
+
+/**
+ * Drivers call this function to tell the TCL module whether or not
+ * it wants Normalized Device Coords (NDC) computed. I.e. whether
+ * we should "Divide-by-W". Software renders will want that.
+ */
+void
+_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->NeedNdcCoords = mode;
+}
+
+void
+_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->AllowVertexFog = value;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
+
+}
+
+void
+_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->AllowPixelFog = value;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
+}
+
diff --git a/mesalib/src/mesa/tnl/t_context.h b/mesalib/src/mesa/tnl/t_context.h
index 258906f79..ecc4e2aa4 100644
--- a/mesalib/src/mesa/tnl/t_context.h
+++ b/mesalib/src/mesa/tnl/t_context.h
@@ -1,545 +1,545 @@
-/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_context.h
- * \brief TnL module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-/**
- * \mainpage The TNL-module
- *
- * TNL stands for "transform and lighting", i.e. this module implements
- * a pipeline that receives as input a buffer of vertices and does all
- * necessary transformations (rotations, clipping, vertex shader etc.)
- * and passes then the output to the rasterizer.
- *
- * The tnl_pipeline contains the array of all stages, which should be
- * applied. Each stage is a black-box, which is described by an
- * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
- * stages to the vertex_buffer TNLcontext::vb, where the vertex data
- * is stored. The last stage in the pipeline is the rasterizer.
- *
- */
-
-
-#ifndef _T_CONTEXT_H
-#define _T_CONTEXT_H
-
-#include "main/glheader.h"
-#include "main/bitset.h"
-#include "main/mtypes.h"
-
-#include "math/m_vector.h"
-
-#include "vbo/vbo.h"
-
-#define MAX_PIPELINE_STAGES 30
-
-/*
- * Note: The first attributes match the VERT_ATTRIB_* definitions
- * in mtypes.h. However, the tnl module has additional attributes
- * for materials, color indexes, edge flags, etc.
- */
-/* Although it's nice to use these as bit indexes in a DWORD flag, we
- * could manage without if necessary. Another limit currently is the
- * number of bits allocated for these numbers in places like vertex
- * program instruction formats and register layouts.
- */
-/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
- * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
- * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
- * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
- * attribs want (16).
- */
-enum {
- _TNL_ATTRIB_POS = 0,
- _TNL_ATTRIB_WEIGHT = 1,
- _TNL_ATTRIB_NORMAL = 2,
- _TNL_ATTRIB_COLOR0 = 3,
- _TNL_ATTRIB_COLOR1 = 4,
- _TNL_ATTRIB_FOG = 5,
- _TNL_ATTRIB_COLOR_INDEX = 6,
- _TNL_ATTRIB_EDGEFLAG = 7,
- _TNL_ATTRIB_TEX0 = 8,
- _TNL_ATTRIB_TEX1 = 9,
- _TNL_ATTRIB_TEX2 = 10,
- _TNL_ATTRIB_TEX3 = 11,
- _TNL_ATTRIB_TEX4 = 12,
- _TNL_ATTRIB_TEX5 = 13,
- _TNL_ATTRIB_TEX6 = 14,
- _TNL_ATTRIB_TEX7 = 15,
-
- _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
- _TNL_ATTRIB_GENERIC1 = 17,
- _TNL_ATTRIB_GENERIC2 = 18,
- _TNL_ATTRIB_GENERIC3 = 19,
- _TNL_ATTRIB_GENERIC4 = 20,
- _TNL_ATTRIB_GENERIC5 = 21,
- _TNL_ATTRIB_GENERIC6 = 22,
- _TNL_ATTRIB_GENERIC7 = 23,
- _TNL_ATTRIB_GENERIC8 = 24,
- _TNL_ATTRIB_GENERIC9 = 25,
- _TNL_ATTRIB_GENERIC10 = 26,
- _TNL_ATTRIB_GENERIC11 = 27,
- _TNL_ATTRIB_GENERIC12 = 28,
- _TNL_ATTRIB_GENERIC13 = 29,
- _TNL_ATTRIB_GENERIC14 = 30,
- _TNL_ATTRIB_GENERIC15 = 31,
-
- /* These alias with the generics, but they are not active
- * concurrently, so it's not a problem. The TNL module
- * doesn't have to do anything about this as this is how they
- * are passed into the _draw_prims callback.
- *
- * When we generate fixed-function replacement programs (in
- * t_vp_build.c currently), they refer to the appropriate
- * generic attribute in order to pick up per-vertex material
- * data.
- */
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
- _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
- _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
- _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
- _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
- _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
- _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
- _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
- _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
- _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
- _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
-
- /* This is really a VERT_RESULT, not an attrib. Need to fix
- * tnl to understand the difference.
- */
- _TNL_ATTRIB_POINTSIZE = 16,
-
- _TNL_ATTRIB_MAX = 32
-} ;
-
-#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
-#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
-
-/* special index used for handing invalid glVertexAttribute() indices */
-#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
-
-/**
- * Handy attribute ranges:
- */
-#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
-#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
-
-#define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
-#define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
-
-#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
-#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
-
-/* Number of available generic attributes */
-#define _TNL_NUM_GENERIC 16
-
-/* Number of attributes used for evaluators */
-#define _TNL_NUM_EVAL 16
-
-
-#define PRIM_BEGIN 0x10
-#define PRIM_END 0x20
-#define PRIM_MODE_MASK 0x0f
-
-static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
-{
- GLuint flag;
- flag = prim->mode;
- if (prim->begin) flag |= PRIM_BEGIN;
- if (prim->end) flag |= PRIM_END;
- return flag;
-}
-
-
-
-
-/**
- * Contains the current state of a running pipeline.
- */
-struct vertex_buffer
-{
- GLuint Size; /**< Max vertices per vertex buffer, constant */
-
- /* Constant over the pipeline.
- */
- GLuint Count; /**< Number of vertices currently in buffer */
-
- /* Pointers to current data. Most of the data is in AttribPtr -- all of
- * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
- * such as backface color or eye-space coordinates, they are stored
- * here.
- */
- GLuint *Elts;
- GLvector4f *EyePtr; /* _TNL_BIT_POS */
- GLvector4f *ClipPtr; /* _TNL_BIT_POS */
- GLvector4f *NdcPtr; /* _TNL_BIT_POS */
- GLubyte ClipOrMask; /* _TNL_BIT_POS */
- GLubyte ClipAndMask; /* _TNL_BIT_POS */
- GLubyte *ClipMask; /* _TNL_BIT_POS */
- GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
- GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
- GLvector4f *BackfaceIndexPtr;
- GLvector4f *BackfaceColorPtr;
- GLvector4f *BackfaceSecondaryColorPtr;
-
- const struct _mesa_prim *Primitive;
- GLuint PrimitiveCount;
-
- /* Inputs to the vertex program stage */
- GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
-};
-
-
-/**
- * Describes an individual operation on the pipeline.
- */
-struct tnl_pipeline_stage
-{
- const char *name;
-
- /* Private data for the pipeline stage:
- */
- void *privatePtr;
-
- /* Allocate private data
- */
- GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
-
- /* Free private data.
- */
- void (*destroy)( struct tnl_pipeline_stage * );
-
- /* Called on any statechange or input array size change or
- * input array change to/from zero stride.
- */
- void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
-
- /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
- * encodes all inputs to thee struct which have changed. If
- * non-zero, recompute all affected outputs of the stage, otherwise
- * execute any 'sideeffects' of the stage.
- *
- * Return value: GL_TRUE - keep going
- * GL_FALSE - finished pipeline
- */
- GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
-};
-
-
-
-/** Contains the array of all pipeline stages.
- * The default values are defined at the end of t_pipeline.c
- */
-struct tnl_pipeline {
-
- GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
- GLuint last_attrib_size[_TNL_ATTRIB_MAX];
- GLuint input_changes;
- GLuint new_state;
-
- struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
- GLuint nr_stages;
-};
-
-struct tnl_clipspace;
-struct tnl_clipspace_attr;
-
-typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
- GLfloat *out,
- const GLubyte *v );
-
-typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
- GLubyte *v,
- const GLfloat *in );
-
-typedef void (*tnl_emit_func)( GLcontext *ctx,
- GLuint count,
- GLubyte *dest );
-
-
-/**
- * Describes how to convert/move a vertex attribute from a vertex array
- * to a vertex structure.
- */
-struct tnl_clipspace_attr
-{
- GLuint attrib; /* which vertex attrib (0=position, etc) */
- GLuint format;
- GLuint vertoffset; /* position of the attrib in the vertex struct */
- GLuint vertattrsize; /* size of the attribute in bytes */
- GLubyte *inputptr;
- GLuint inputstride;
- GLuint inputsize;
- const tnl_insert_func *insert;
- tnl_insert_func emit;
- tnl_extract_func extract;
- const GLfloat *vp; /* NDC->Viewport mapping matrix */
-};
-
-
-
-
-typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
-typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
-typedef void (*tnl_triangle_func)( GLcontext *ctx,
- GLuint v1, GLuint v2, GLuint v3 );
-typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
- GLuint v3, GLuint v4 );
-typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
- GLuint flags );
-typedef void (*tnl_interp_func)( GLcontext *ctx,
- GLfloat t, GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary );
-typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
-typedef void (*tnl_setup_func)( GLcontext *ctx,
- GLuint start, GLuint end,
- GLuint new_inputs);
-
-
-struct tnl_attr_type {
- GLuint format;
- GLuint size;
- GLuint stride;
- GLuint offset;
-};
-
-struct tnl_clipspace_fastpath {
- GLuint vertex_size;
- GLuint attr_count;
- GLboolean match_strides;
-
- struct tnl_attr_type *attr;
-
- tnl_emit_func func;
- struct tnl_clipspace_fastpath *next;
-};
-
-/**
- * Used to describe conversion of vertex arrays to vertex structures.
- * I.e. Structure of arrays to arrays of structs.
- */
-struct tnl_clipspace
-{
- GLboolean need_extras;
-
- GLuint new_inputs;
-
- GLubyte *vertex_buf;
- GLuint vertex_size;
- GLuint max_vertex_size;
-
- struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
- GLuint attr_count;
-
- tnl_emit_func emit;
- tnl_interp_func interp;
- tnl_copy_pv_func copy_pv;
-
- /* Parameters and constants for codegen:
- */
- GLboolean need_viewport;
- GLfloat vp_scale[4];
- GLfloat vp_xlate[4];
- GLfloat chan_scale[4];
- GLfloat identity[4];
-
- struct tnl_clipspace_fastpath *fastpath;
-
- void (*codegen_emit)( GLcontext *ctx );
-};
-
-
-struct tnl_device_driver
-{
- /***
- *** TNL Pipeline
- ***/
-
- void (*RunPipeline)(GLcontext *ctx);
- /* Replaces PipelineStart/PipelineFinish -- intended to allow
- * drivers to wrap _tnl_run_pipeline() with code to validate state
- * and grab/release hardware locks.
- */
-
- void (*NotifyMaterialChange)(GLcontext *ctx);
- /* Alert tnl-aware drivers of changes to material.
- */
-
- /***
- *** Rendering -- These functions called only from t_vb_render.c
- ***/
- struct
- {
- void (*Start)(GLcontext *ctx);
- void (*Finish)(GLcontext *ctx);
- /* Called before and after all rendering operations, including DrawPixels,
- * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
- * These are a suitable place for grabbing/releasing hardware locks.
- */
-
- void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
- /* Called between RenderStart() and RenderFinish() to indicate the
- * type of primitive we're about to draw. Mode will be one of the
- * modes accepted by glBegin().
- */
-
- tnl_interp_func Interp;
- /* The interp function is called by the clipping routines when we need
- * to generate an interpolated vertex. All pertinant vertex ancilliary
- * data should be computed by interpolating between the 'in' and 'out'
- * vertices.
- */
-
- tnl_copy_pv_func CopyPV;
- /* The copy function is used to make a copy of a vertex. All pertinant
- * vertex attributes should be copied.
- */
-
- void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
- /* Render a polygon with <n> vertices whose indexes are in the <elts>
- * array.
- */
-
- void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
- /* Render a line between the two vertices given by indexes v0 and v1. */
-
- tnl_points_func Points; /* must now respect vb->elts */
- tnl_line_func Line;
- tnl_triangle_func Triangle;
- tnl_quad_func Quad;
- /* These functions are called in order to render points, lines,
- * triangles and quads. These are only called via the T&L module.
- */
-
- tnl_render_func *PrimTabVerts;
- tnl_render_func *PrimTabElts;
- /* Render whole unclipped primitives (points, lines, linestrips,
- * lineloops, etc). The tables are indexed by the GL enum of the
- * primitive to be rendered. RenderTabVerts is used for non-indexed
- * arrays of vertices. RenderTabElts is used for indexed arrays of
- * vertices.
- */
-
- void (*ResetLineStipple)( GLcontext *ctx );
- /* Reset the hardware's line stipple counter.
- */
-
- tnl_setup_func BuildVertices;
- /* This function is called whenever new vertices are required for
- * rendering. The vertices in question are those n such that start
- * <= n < end. The new_inputs parameter indicates those fields of
- * the vertex which need to be updated, if only a partial repair of
- * the vertex is required.
- *
- * This function is called only from _tnl_render_stage in tnl/t_render.c.
- */
-
-
- GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
- /* Driver may request additional render passes by returning GL_TRUE
- * when this function is called. This function will be called
- * after the first pass, and passes will be made until the function
- * returns GL_FALSE. If no function is registered, only one pass
- * is made.
- *
- * This function will be first invoked with passno == 1.
- */
- } Render;
-};
-
-
-#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
-#define RENDERINPUTS_COPY BITSET64_COPY
-#define RENDERINPUTS_EQUAL BITSET64_EQUAL
-#define RENDERINPUTS_ZERO BITSET64_ZERO
-#define RENDERINPUTS_ONES BITSET64_ONES
-#define RENDERINPUTS_TEST BITSET64_TEST
-#define RENDERINPUTS_SET BITSET64_SET
-#define RENDERINPUTS_CLEAR BITSET64_CLEAR
-#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
-#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
-#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
-
-
-/**
- * Context state for T&L context.
- */
-typedef struct
-{
- /* Driver interface.
- */
- struct tnl_device_driver Driver;
-
- /* Pipeline
- */
- struct tnl_pipeline pipeline;
- struct vertex_buffer vb;
-
- /* Clipspace/ndc/window vertex managment:
- */
- struct tnl_clipspace clipspace;
-
- /* Probably need a better configuration mechanism:
- */
- GLboolean NeedNdcCoords;
- GLboolean AllowVertexFog;
- GLboolean AllowPixelFog;
- GLboolean _DoVertexFog; /* eval fog function at each vertex? */
-
- DECLARE_RENDERINPUTS(render_inputs_bitset);
-
- GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
-
- /* Temp storage for t_draw.c:
- */
- GLubyte *block[VERT_ATTRIB_MAX];
- GLuint nr_blocks;
-
-} TNLcontext;
-
-
-
-#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
-
-
-#define TYPE_IDX(t) ((t) & 0xf)
-#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-
-
-extern void
-tnl_clip_prepare(GLcontext *ctx);
-
-
-#endif
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file t_context.h
+ * \brief TnL module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+/**
+ * \mainpage The TNL-module
+ *
+ * TNL stands for "transform and lighting", i.e. this module implements
+ * a pipeline that receives as input a buffer of vertices and does all
+ * necessary transformations (rotations, clipping, vertex shader etc.)
+ * and passes then the output to the rasterizer.
+ *
+ * The tnl_pipeline contains the array of all stages, which should be
+ * applied. Each stage is a black-box, which is described by an
+ * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
+ * stages to the vertex_buffer TNLcontext::vb, where the vertex data
+ * is stored. The last stage in the pipeline is the rasterizer.
+ *
+ */
+
+
+#ifndef _T_CONTEXT_H
+#define _T_CONTEXT_H
+
+#include "main/glheader.h"
+#include "main/bitset.h"
+#include "main/mtypes.h"
+
+#include "math/m_vector.h"
+
+#include "vbo/vbo.h"
+
+#define MAX_PIPELINE_STAGES 30
+
+/*
+ * Note: The first attributes match the VERT_ATTRIB_* definitions
+ * in mtypes.h. However, the tnl module has additional attributes
+ * for materials, color indexes, edge flags, etc.
+ */
+/* Although it's nice to use these as bit indexes in a DWORD flag, we
+ * could manage without if necessary. Another limit currently is the
+ * number of bits allocated for these numbers in places like vertex
+ * program instruction formats and register layouts.
+ */
+/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
+ * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
+ * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
+ * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
+ * attribs want (16).
+ */
+enum {
+ _TNL_ATTRIB_POS = 0,
+ _TNL_ATTRIB_WEIGHT = 1,
+ _TNL_ATTRIB_NORMAL = 2,
+ _TNL_ATTRIB_COLOR0 = 3,
+ _TNL_ATTRIB_COLOR1 = 4,
+ _TNL_ATTRIB_FOG = 5,
+ _TNL_ATTRIB_COLOR_INDEX = 6,
+ _TNL_ATTRIB_EDGEFLAG = 7,
+ _TNL_ATTRIB_TEX0 = 8,
+ _TNL_ATTRIB_TEX1 = 9,
+ _TNL_ATTRIB_TEX2 = 10,
+ _TNL_ATTRIB_TEX3 = 11,
+ _TNL_ATTRIB_TEX4 = 12,
+ _TNL_ATTRIB_TEX5 = 13,
+ _TNL_ATTRIB_TEX6 = 14,
+ _TNL_ATTRIB_TEX7 = 15,
+
+ _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
+ _TNL_ATTRIB_GENERIC1 = 17,
+ _TNL_ATTRIB_GENERIC2 = 18,
+ _TNL_ATTRIB_GENERIC3 = 19,
+ _TNL_ATTRIB_GENERIC4 = 20,
+ _TNL_ATTRIB_GENERIC5 = 21,
+ _TNL_ATTRIB_GENERIC6 = 22,
+ _TNL_ATTRIB_GENERIC7 = 23,
+ _TNL_ATTRIB_GENERIC8 = 24,
+ _TNL_ATTRIB_GENERIC9 = 25,
+ _TNL_ATTRIB_GENERIC10 = 26,
+ _TNL_ATTRIB_GENERIC11 = 27,
+ _TNL_ATTRIB_GENERIC12 = 28,
+ _TNL_ATTRIB_GENERIC13 = 29,
+ _TNL_ATTRIB_GENERIC14 = 30,
+ _TNL_ATTRIB_GENERIC15 = 31,
+
+ /* These alias with the generics, but they are not active
+ * concurrently, so it's not a problem. The TNL module
+ * doesn't have to do anything about this as this is how they
+ * are passed into the _draw_prims callback.
+ *
+ * When we generate fixed-function replacement programs (in
+ * t_vp_build.c currently), they refer to the appropriate
+ * generic attribute in order to pick up per-vertex material
+ * data.
+ */
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
+ _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
+ _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
+ _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
+ _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
+ _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
+ _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
+ _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
+ _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
+ _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
+ _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
+ _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
+
+ /* This is really a VERT_RESULT, not an attrib. Need to fix
+ * tnl to understand the difference.
+ */
+ _TNL_ATTRIB_POINTSIZE = 16,
+
+ _TNL_ATTRIB_MAX = 32
+} ;
+
+#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
+#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
+
+/* special index used for handing invalid glVertexAttribute() indices */
+#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
+
+/**
+ * Handy attribute ranges:
+ */
+#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
+#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
+
+#define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
+#define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
+
+#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
+#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
+
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
+
+/* Number of available generic attributes */
+#define _TNL_NUM_GENERIC 16
+
+/* Number of attributes used for evaluators */
+#define _TNL_NUM_EVAL 16
+
+
+#define PRIM_BEGIN 0x10
+#define PRIM_END 0x20
+#define PRIM_MODE_MASK 0x0f
+
+static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+{
+ GLuint flag;
+ flag = prim->mode;
+ if (prim->begin) flag |= PRIM_BEGIN;
+ if (prim->end) flag |= PRIM_END;
+ return flag;
+}
+
+
+
+
+/**
+ * Contains the current state of a running pipeline.
+ */
+struct vertex_buffer
+{
+ GLuint Size; /**< Max vertices per vertex buffer, constant */
+
+ /* Constant over the pipeline.
+ */
+ GLuint Count; /**< Number of vertices currently in buffer */
+
+ /* Pointers to current data. Most of the data is in AttribPtr -- all of
+ * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
+ * such as backface color or eye-space coordinates, they are stored
+ * here.
+ */
+ GLuint *Elts;
+ GLvector4f *EyePtr; /* _TNL_BIT_POS */
+ GLvector4f *ClipPtr; /* _TNL_BIT_POS */
+ GLvector4f *NdcPtr; /* _TNL_BIT_POS */
+ GLubyte ClipOrMask; /* _TNL_BIT_POS */
+ GLubyte ClipAndMask; /* _TNL_BIT_POS */
+ GLubyte *ClipMask; /* _TNL_BIT_POS */
+ GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
+ GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
+ GLvector4f *BackfaceIndexPtr;
+ GLvector4f *BackfaceColorPtr;
+ GLvector4f *BackfaceSecondaryColorPtr;
+
+ const struct _mesa_prim *Primitive;
+ GLuint PrimitiveCount;
+
+ /* Inputs to the vertex program stage */
+ GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
+};
+
+
+/**
+ * Describes an individual operation on the pipeline.
+ */
+struct tnl_pipeline_stage
+{
+ const char *name;
+
+ /* Private data for the pipeline stage:
+ */
+ void *privatePtr;
+
+ /* Allocate private data
+ */
+ GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
+
+ /* Free private data.
+ */
+ void (*destroy)( struct tnl_pipeline_stage * );
+
+ /* Called on any statechange or input array size change or
+ * input array change to/from zero stride.
+ */
+ void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
+
+ /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
+ * encodes all inputs to thee struct which have changed. If
+ * non-zero, recompute all affected outputs of the stage, otherwise
+ * execute any 'sideeffects' of the stage.
+ *
+ * Return value: GL_TRUE - keep going
+ * GL_FALSE - finished pipeline
+ */
+ GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
+};
+
+
+
+/** Contains the array of all pipeline stages.
+ * The default values are defined at the end of t_pipeline.c
+ */
+struct tnl_pipeline {
+
+ GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
+ GLuint last_attrib_size[_TNL_ATTRIB_MAX];
+ GLuint input_changes;
+ GLuint new_state;
+
+ struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
+ GLuint nr_stages;
+};
+
+struct tnl_clipspace;
+struct tnl_clipspace_attr;
+
+typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
+ GLfloat *out,
+ const GLubyte *v );
+
+typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
+ GLubyte *v,
+ const GLfloat *in );
+
+typedef void (*tnl_emit_func)( struct gl_context *ctx,
+ GLuint count,
+ GLubyte *dest );
+
+
+/**
+ * Describes how to convert/move a vertex attribute from a vertex array
+ * to a vertex structure.
+ */
+struct tnl_clipspace_attr
+{
+ GLuint attrib; /* which vertex attrib (0=position, etc) */
+ GLuint format;
+ GLuint vertoffset; /* position of the attrib in the vertex struct */
+ GLuint vertattrsize; /* size of the attribute in bytes */
+ GLubyte *inputptr;
+ GLuint inputstride;
+ GLuint inputsize;
+ const tnl_insert_func *insert;
+ tnl_insert_func emit;
+ tnl_extract_func extract;
+ const GLfloat *vp; /* NDC->Viewport mapping matrix */
+};
+
+
+
+
+typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
+typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
+typedef void (*tnl_triangle_func)( struct gl_context *ctx,
+ GLuint v1, GLuint v2, GLuint v3 );
+typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
+ GLuint v3, GLuint v4 );
+typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
+ GLuint flags );
+typedef void (*tnl_interp_func)( struct gl_context *ctx,
+ GLfloat t, GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
+typedef void (*tnl_setup_func)( struct gl_context *ctx,
+ GLuint start, GLuint end,
+ GLuint new_inputs);
+
+
+struct tnl_attr_type {
+ GLuint format;
+ GLuint size;
+ GLuint stride;
+ GLuint offset;
+};
+
+struct tnl_clipspace_fastpath {
+ GLuint vertex_size;
+ GLuint attr_count;
+ GLboolean match_strides;
+
+ struct tnl_attr_type *attr;
+
+ tnl_emit_func func;
+ struct tnl_clipspace_fastpath *next;
+};
+
+/**
+ * Used to describe conversion of vertex arrays to vertex structures.
+ * I.e. Structure of arrays to arrays of structs.
+ */
+struct tnl_clipspace
+{
+ GLboolean need_extras;
+
+ GLuint new_inputs;
+
+ GLubyte *vertex_buf;
+ GLuint vertex_size;
+ GLuint max_vertex_size;
+
+ struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
+ GLuint attr_count;
+
+ tnl_emit_func emit;
+ tnl_interp_func interp;
+ tnl_copy_pv_func copy_pv;
+
+ /* Parameters and constants for codegen:
+ */
+ GLboolean need_viewport;
+ GLfloat vp_scale[4];
+ GLfloat vp_xlate[4];
+ GLfloat chan_scale[4];
+ GLfloat identity[4];
+
+ struct tnl_clipspace_fastpath *fastpath;
+
+ void (*codegen_emit)( struct gl_context *ctx );
+};
+
+
+struct tnl_device_driver
+{
+ /***
+ *** TNL Pipeline
+ ***/
+
+ void (*RunPipeline)(struct gl_context *ctx);
+ /* Replaces PipelineStart/PipelineFinish -- intended to allow
+ * drivers to wrap _tnl_run_pipeline() with code to validate state
+ * and grab/release hardware locks.
+ */
+
+ void (*NotifyMaterialChange)(struct gl_context *ctx);
+ /* Alert tnl-aware drivers of changes to material.
+ */
+
+ /***
+ *** Rendering -- These functions called only from t_vb_render.c
+ ***/
+ struct
+ {
+ void (*Start)(struct gl_context *ctx);
+ void (*Finish)(struct gl_context *ctx);
+ /* Called before and after all rendering operations, including DrawPixels,
+ * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
+ * These are a suitable place for grabbing/releasing hardware locks.
+ */
+
+ void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
+ /* Called between RenderStart() and RenderFinish() to indicate the
+ * type of primitive we're about to draw. Mode will be one of the
+ * modes accepted by glBegin().
+ */
+
+ tnl_interp_func Interp;
+ /* The interp function is called by the clipping routines when we need
+ * to generate an interpolated vertex. All pertinant vertex ancilliary
+ * data should be computed by interpolating between the 'in' and 'out'
+ * vertices.
+ */
+
+ tnl_copy_pv_func CopyPV;
+ /* The copy function is used to make a copy of a vertex. All pertinant
+ * vertex attributes should be copied.
+ */
+
+ void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
+ /* Render a polygon with <n> vertices whose indexes are in the <elts>
+ * array.
+ */
+
+ void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
+ /* Render a line between the two vertices given by indexes v0 and v1. */
+
+ tnl_points_func Points; /* must now respect vb->elts */
+ tnl_line_func Line;
+ tnl_triangle_func Triangle;
+ tnl_quad_func Quad;
+ /* These functions are called in order to render points, lines,
+ * triangles and quads. These are only called via the T&L module.
+ */
+
+ tnl_render_func *PrimTabVerts;
+ tnl_render_func *PrimTabElts;
+ /* Render whole unclipped primitives (points, lines, linestrips,
+ * lineloops, etc). The tables are indexed by the GL enum of the
+ * primitive to be rendered. RenderTabVerts is used for non-indexed
+ * arrays of vertices. RenderTabElts is used for indexed arrays of
+ * vertices.
+ */
+
+ void (*ResetLineStipple)( struct gl_context *ctx );
+ /* Reset the hardware's line stipple counter.
+ */
+
+ tnl_setup_func BuildVertices;
+ /* This function is called whenever new vertices are required for
+ * rendering. The vertices in question are those n such that start
+ * <= n < end. The new_inputs parameter indicates those fields of
+ * the vertex which need to be updated, if only a partial repair of
+ * the vertex is required.
+ *
+ * This function is called only from _tnl_render_stage in tnl/t_render.c.
+ */
+
+
+ GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
+ /* Driver may request additional render passes by returning GL_TRUE
+ * when this function is called. This function will be called
+ * after the first pass, and passes will be made until the function
+ * returns GL_FALSE. If no function is registered, only one pass
+ * is made.
+ *
+ * This function will be first invoked with passno == 1.
+ */
+ } Render;
+};
+
+
+#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
+#define RENDERINPUTS_COPY BITSET64_COPY
+#define RENDERINPUTS_EQUAL BITSET64_EQUAL
+#define RENDERINPUTS_ZERO BITSET64_ZERO
+#define RENDERINPUTS_ONES BITSET64_ONES
+#define RENDERINPUTS_TEST BITSET64_TEST
+#define RENDERINPUTS_SET BITSET64_SET
+#define RENDERINPUTS_CLEAR BITSET64_CLEAR
+#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
+#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
+#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
+
+
+/**
+ * Context state for T&L context.
+ */
+typedef struct
+{
+ /* Driver interface.
+ */
+ struct tnl_device_driver Driver;
+
+ /* Pipeline
+ */
+ struct tnl_pipeline pipeline;
+ struct vertex_buffer vb;
+
+ /* Clipspace/ndc/window vertex managment:
+ */
+ struct tnl_clipspace clipspace;
+
+ /* Probably need a better configuration mechanism:
+ */
+ GLboolean NeedNdcCoords;
+ GLboolean AllowVertexFog;
+ GLboolean AllowPixelFog;
+ GLboolean _DoVertexFog; /* eval fog function at each vertex? */
+
+ DECLARE_RENDERINPUTS(render_inputs_bitset);
+
+ GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
+
+ /* Temp storage for t_draw.c:
+ */
+ GLubyte *block[VERT_ATTRIB_MAX];
+ GLuint nr_blocks;
+
+} TNLcontext;
+
+
+
+#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
+
+
+#define TYPE_IDX(t) ((t) & 0xf)
+#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
+
+
+extern void
+tnl_clip_prepare(struct gl_context *ctx);
+
+
+#endif
diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c
index fdde29425..6f152ad53 100644
--- a/mesalib/src/mesa/tnl/t_draw.c
+++ b/mesalib/src/mesa/tnl/t_draw.c
@@ -1,487 +1,487 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/condrender.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/enums.h"
-
-#include "t_context.h"
-#include "tnl.h"
-
-
-
-static GLubyte *get_space(GLcontext *ctx, GLuint bytes)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLubyte *space = malloc(bytes);
-
- tnl->block[tnl->nr_blocks++] = space;
- return space;
-}
-
-
-static void free_space(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
- for (i = 0; i < tnl->nr_blocks; i++)
- free(tnl->block[i]);
- tnl->nr_blocks = 0;
-}
-
-
-/* Convert the incoming array to GLfloats. Understands the
- * array->Normalized flag and selects the correct conversion method.
- */
-#define CONVERT( TYPE, MACRO ) do { \
- GLuint i, j; \
- if (input->Normalized) { \
- for (i = 0; i < count; i++) { \
- const TYPE *in = (TYPE *)ptr; \
- for (j = 0; j < sz; j++) { \
- *fptr++ = MACRO(*in); \
- in++; \
- } \
- ptr += input->StrideB; \
- } \
- } else { \
- for (i = 0; i < count; i++) { \
- const TYPE *in = (TYPE *)ptr; \
- for (j = 0; j < sz; j++) { \
- *fptr++ = (GLfloat)(*in); \
- in++; \
- } \
- ptr += input->StrideB; \
- } \
- } \
-} while (0)
-
-
-/**
- * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
- * \param ptr input/ubyte array
- * \param fptr output/float array
- */
-static void
-convert_bgra_to_float(const struct gl_client_array *input,
- const GLubyte *ptr, GLfloat *fptr,
- GLuint count )
-{
- GLuint i;
- assert(input->Normalized);
- assert(input->Size == 4);
- for (i = 0; i < count; i++) {
- const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */
- *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */
- *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */
- *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */
- *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */
- ptr += input->StrideB;
- }
-}
-
-static void
-convert_half_to_float(const struct gl_client_array *input,
- const GLubyte *ptr, GLfloat *fptr,
- GLuint count, GLuint sz)
-{
- GLuint i, j;
-
- for (i = 0; i < count; i++) {
- GLhalfARB *in = (GLhalfARB *)ptr;
-
- for (j = 0; j < sz; j++) {
- *fptr++ = _mesa_half_to_float(in[j]);
- }
- ptr += input->StrideB;
- }
-}
-
-/* Adjust pointer to point at first requested element, convert to
- * floating point, populate VB->AttribPtr[].
- */
-static void _tnl_import_array( GLcontext *ctx,
- GLuint attrib,
- GLuint count,
- const struct gl_client_array *input,
- const GLubyte *ptr )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint stride = input->StrideB;
-
- if (input->Type != GL_FLOAT) {
- const GLuint sz = input->Size;
- GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
- GLfloat *fptr = (GLfloat *)buf;
-
- switch (input->Type) {
- case GL_BYTE:
- CONVERT(GLbyte, BYTE_TO_FLOAT);
- break;
- case GL_UNSIGNED_BYTE:
- if (input->Format == GL_BGRA) {
- /* See GL_EXT_vertex_array_bgra */
- convert_bgra_to_float(input, ptr, fptr, count);
- }
- else {
- CONVERT(GLubyte, UBYTE_TO_FLOAT);
- }
- break;
- case GL_SHORT:
- CONVERT(GLshort, SHORT_TO_FLOAT);
- break;
- case GL_UNSIGNED_SHORT:
- CONVERT(GLushort, USHORT_TO_FLOAT);
- break;
- case GL_INT:
- CONVERT(GLint, INT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT:
- CONVERT(GLuint, UINT_TO_FLOAT);
- break;
- case GL_DOUBLE:
- CONVERT(GLdouble, (GLfloat));
- break;
- case GL_HALF_FLOAT:
- convert_half_to_float(input, ptr, fptr, count, sz);
- break;
- default:
- assert(0);
- break;
- }
-
- ptr = buf;
- stride = sz * sizeof(GLfloat);
- }
-
- VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
- VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
- VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
- VB->AttribPtr[attrib]->count = count;
- VB->AttribPtr[attrib]->stride = stride;
- VB->AttribPtr[attrib]->size = input->Size;
-
- /* This should die, but so should the whole GLvector4f concept:
- */
- VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
- VEC_NOT_WRITEABLE |
- (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
-
- VB->AttribPtr[attrib]->storage = NULL;
-}
-
-#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
-
-
-static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
- const GLvector4f *input,
- GLuint count)
-{
- const GLubyte *ptr = (const GLubyte *)input->data;
- const GLuint stride = input->stride;
- GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
- GLboolean *bptr = space;
- GLuint i;
-
- for (i = 0; i < count; i++) {
- *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
- ptr += stride;
- }
-
- return space;
-}
-
-
-static void bind_inputs( GLcontext *ctx,
- const struct gl_client_array *inputs[],
- GLint count,
- struct gl_buffer_object **bo,
- GLuint *nr_bo )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
-
- /* Map all the VBOs
- */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- const void *ptr;
-
- if (inputs[i]->BufferObj->Name) {
- if (!inputs[i]->BufferObj->Pointer) {
- bo[*nr_bo] = inputs[i]->BufferObj;
- (*nr_bo)++;
- ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER,
- GL_READ_ONLY_ARB,
- inputs[i]->BufferObj);
-
- assert(inputs[i]->BufferObj->Pointer);
- }
-
- ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
- inputs[i]->Ptr);
- }
- else
- ptr = inputs[i]->Ptr;
-
- /* Just make sure the array is floating point, otherwise convert to
- * temporary storage.
- *
- * XXX: remove the GLvector4f type at some stage and just use
- * client arrays.
- */
- _tnl_import_array(ctx, i, count, inputs[i], ptr);
- }
-
- /* We process only the vertices between min & max index:
- */
- VB->Count = count;
-
- /* These should perhaps be part of _TNL_ATTRIB_* */
- VB->BackfaceColorPtr = NULL;
- VB->BackfaceIndexPtr = NULL;
- VB->BackfaceSecondaryColorPtr = NULL;
-
- /* Clipping and drawing code still requires this to be a packed
- * array of ubytes which can be written into. TODO: Fix and
- * remove.
- */
- if (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL)
- {
- VB->EdgeFlag = _tnl_import_edgeflag( ctx,
- VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
- VB->Count );
- }
- else {
- /* the data previously pointed to by EdgeFlag may have been freed */
- VB->EdgeFlag = NULL;
- }
-}
-
-
-/* Translate indices to GLuints and store in VB->Elts.
- */
-static void bind_indices( GLcontext *ctx,
- const struct _mesa_index_buffer *ib,
- struct gl_buffer_object **bo,
- GLuint *nr_bo)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- void *ptr;
-
- if (!ib) {
- VB->Elts = NULL;
- return;
- }
-
- if (ib->obj->Name && !ib->obj->Pointer) {
- bo[*nr_bo] = ib->obj;
- (*nr_bo)++;
- ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY_ARB,
- ib->obj);
-
- assert(ib->obj->Pointer);
- }
-
- ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
-
- if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
- VB->Elts = (GLuint *) ptr;
- }
- else {
- GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
- VB->Elts = elts;
-
- if (ib->type == GL_UNSIGNED_INT) {
- const GLuint *in = (GLuint *)ptr;
- for (i = 0; i < ib->count; i++)
- *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
- }
- else if (ib->type == GL_UNSIGNED_SHORT) {
- const GLushort *in = (GLushort *)ptr;
- for (i = 0; i < ib->count; i++)
- *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
- }
- else {
- const GLubyte *in = (GLubyte *)ptr;
- for (i = 0; i < ib->count; i++)
- *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
- }
- }
-}
-
-static void bind_prims( GLcontext *ctx,
- const struct _mesa_prim *prim,
- GLuint nr_prims )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
-
- VB->Primitive = prim;
- VB->PrimitiveCount = nr_prims;
-}
-
-static void unmap_vbos( GLcontext *ctx,
- struct gl_buffer_object **bo,
- GLuint nr_bo )
-{
- GLuint i;
- for (i = 0; i < nr_bo; i++) {
- ctx->Driver.UnmapBuffer(ctx,
- 0, /* target -- I don't see why this would be needed */
- bo[i]);
- }
-}
-
-
-void _tnl_vbo_draw_prims(GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index)
-{
- if (!index_bounds_valid)
- vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
-
- _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
-}
-
-/* This is the main entrypoint into the slimmed-down software tnl
- * module. In a regular swtnl driver, this can be plugged straight
- * into the vbo->Driver.DrawPrims() callback.
- */
-void _tnl_draw_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const GLuint TEST_SPLIT = 0;
- const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
- GLint max_basevertex = prim->basevertex;
- GLuint i;
-
- /* Mesa core state should have been validated already */
- assert(ctx->NewState == 0x0);
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't draw */
-
- for (i = 1; i < nr_prims; i++)
- max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
-
- if (0)
- {
- printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
- for (i = 0; i < nr_prims; i++)
- printf("prim %d: %s start %d count %d\n", i,
- _mesa_lookup_enum_by_nr(prim[i].mode),
- prim[i].start,
- prim[i].count);
- }
-
- if (min_index) {
- /* We always translate away calls with min_index != 0.
- */
- vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
- min_index, max_index,
- _tnl_vbo_draw_prims );
- return;
- }
- else if ((GLint)max_index + max_basevertex > max) {
- /* The software TNL pipeline has a fixed amount of storage for
- * vertices and it is necessary to split incoming drawing commands
- * if they exceed that limit.
- */
- struct split_limits limits;
- limits.max_verts = max;
- limits.max_vb_size = ~0;
- limits.max_indices = ~0;
-
- /* This will split the buffers one way or another and
- * recursively call back into this function.
- */
- vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
- 0, max_index + prim->basevertex,
- _tnl_vbo_draw_prims,
- &limits );
- }
- else {
- /* May need to map a vertex buffer object for every attribute plus
- * one for the index buffer.
- */
- struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
- GLuint nr_bo = 0;
-
- for (i = 0; i < nr_prims;) {
- GLuint this_nr_prims;
-
- /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
- * will rebase the elements to the basevertex, and we'll only
- * emit strings of prims with the same basevertex in one draw call.
- */
- for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
- this_nr_prims++) {
- if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
- break;
- }
-
- /* Binding inputs may imply mapping some vertex buffer objects.
- * They will need to be unmapped below.
- */
- bind_prims(ctx, &prim[i], this_nr_prims);
- bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
- bo, &nr_bo);
- bind_indices(ctx, ib, bo, &nr_bo);
-
- TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
-
- unmap_vbos(ctx, bo, nr_bo);
- free_space(ctx);
-
- i += this_nr_prims;
- }
- }
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/condrender.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
+
+#include "t_context.h"
+#include "tnl.h"
+
+
+
+static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLubyte *space = malloc(bytes);
+
+ tnl->block[tnl->nr_blocks++] = space;
+ return space;
+}
+
+
+static void free_space(struct gl_context *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+ for (i = 0; i < tnl->nr_blocks; i++)
+ free(tnl->block[i]);
+ tnl->nr_blocks = 0;
+}
+
+
+/* Convert the incoming array to GLfloats. Understands the
+ * array->Normalized flag and selects the correct conversion method.
+ */
+#define CONVERT( TYPE, MACRO ) do { \
+ GLuint i, j; \
+ if (input->Normalized) { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = MACRO(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } else { \
+ for (i = 0; i < count; i++) { \
+ const TYPE *in = (TYPE *)ptr; \
+ for (j = 0; j < sz; j++) { \
+ *fptr++ = (GLfloat)(*in); \
+ in++; \
+ } \
+ ptr += input->StrideB; \
+ } \
+ } \
+} while (0)
+
+
+/**
+ * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
+ * \param ptr input/ubyte array
+ * \param fptr output/float array
+ */
+static void
+convert_bgra_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count )
+{
+ GLuint i;
+ assert(input->Normalized);
+ assert(input->Size == 4);
+ for (i = 0; i < count; i++) {
+ const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */
+ *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */
+ *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */
+ *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */
+ *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */
+ ptr += input->StrideB;
+ }
+}
+
+static void
+convert_half_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count, GLuint sz)
+{
+ GLuint i, j;
+
+ for (i = 0; i < count; i++) {
+ GLhalfARB *in = (GLhalfARB *)ptr;
+
+ for (j = 0; j < sz; j++) {
+ *fptr++ = _mesa_half_to_float(in[j]);
+ }
+ ptr += input->StrideB;
+ }
+}
+
+/* Adjust pointer to point at first requested element, convert to
+ * floating point, populate VB->AttribPtr[].
+ */
+static void _tnl_import_array( struct gl_context *ctx,
+ GLuint attrib,
+ GLuint count,
+ const struct gl_client_array *input,
+ const GLubyte *ptr )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint stride = input->StrideB;
+
+ if (input->Type != GL_FLOAT) {
+ const GLuint sz = input->Size;
+ GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
+ GLfloat *fptr = (GLfloat *)buf;
+
+ switch (input->Type) {
+ case GL_BYTE:
+ CONVERT(GLbyte, BYTE_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_BYTE:
+ if (input->Format == GL_BGRA) {
+ /* See GL_EXT_vertex_array_bgra */
+ convert_bgra_to_float(input, ptr, fptr, count);
+ }
+ else {
+ CONVERT(GLubyte, UBYTE_TO_FLOAT);
+ }
+ break;
+ case GL_SHORT:
+ CONVERT(GLshort, SHORT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CONVERT(GLushort, USHORT_TO_FLOAT);
+ break;
+ case GL_INT:
+ CONVERT(GLint, INT_TO_FLOAT);
+ break;
+ case GL_UNSIGNED_INT:
+ CONVERT(GLuint, UINT_TO_FLOAT);
+ break;
+ case GL_DOUBLE:
+ CONVERT(GLdouble, (GLfloat));
+ break;
+ case GL_HALF_FLOAT:
+ convert_half_to_float(input, ptr, fptr, count, sz);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ ptr = buf;
+ stride = sz * sizeof(GLfloat);
+ }
+
+ VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
+ VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
+ VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
+ VB->AttribPtr[attrib]->count = count;
+ VB->AttribPtr[attrib]->stride = stride;
+ VB->AttribPtr[attrib]->size = input->Size;
+
+ /* This should die, but so should the whole GLvector4f concept:
+ */
+ VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
+ VEC_NOT_WRITEABLE |
+ (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
+
+ VB->AttribPtr[attrib]->storage = NULL;
+}
+
+#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
+
+
+static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
+ const GLvector4f *input,
+ GLuint count)
+{
+ const GLubyte *ptr = (const GLubyte *)input->data;
+ const GLuint stride = input->stride;
+ GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
+ GLboolean *bptr = space;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
+ ptr += stride;
+ }
+
+ return space;
+}
+
+
+static void bind_inputs( struct gl_context *ctx,
+ const struct gl_client_array *inputs[],
+ GLint count,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ /* Map all the VBOs
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ const void *ptr;
+
+ if (inputs[i]->BufferObj->Name) {
+ if (!inputs[i]->BufferObj->Pointer) {
+ bo[*nr_bo] = inputs[i]->BufferObj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ inputs[i]->BufferObj);
+
+ assert(inputs[i]->BufferObj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
+ inputs[i]->Ptr);
+ }
+ else
+ ptr = inputs[i]->Ptr;
+
+ /* Just make sure the array is floating point, otherwise convert to
+ * temporary storage.
+ *
+ * XXX: remove the GLvector4f type at some stage and just use
+ * client arrays.
+ */
+ _tnl_import_array(ctx, i, count, inputs[i], ptr);
+ }
+
+ /* We process only the vertices between min & max index:
+ */
+ VB->Count = count;
+
+ /* These should perhaps be part of _TNL_ATTRIB_* */
+ VB->BackfaceColorPtr = NULL;
+ VB->BackfaceIndexPtr = NULL;
+ VB->BackfaceSecondaryColorPtr = NULL;
+
+ /* Clipping and drawing code still requires this to be a packed
+ * array of ubytes which can be written into. TODO: Fix and
+ * remove.
+ */
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ {
+ VB->EdgeFlag = _tnl_import_edgeflag( ctx,
+ VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
+ VB->Count );
+ }
+ else {
+ /* the data previously pointed to by EdgeFlag may have been freed */
+ VB->EdgeFlag = NULL;
+ }
+}
+
+
+/* Translate indices to GLuints and store in VB->Elts.
+ */
+static void bind_indices( struct gl_context *ctx,
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ void *ptr;
+
+ if (!ib) {
+ VB->Elts = NULL;
+ return;
+ }
+
+ if (ib->obj->Name && !ib->obj->Pointer) {
+ bo[*nr_bo] = ib->obj;
+ (*nr_bo)++;
+ ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ ib->obj);
+
+ assert(ib->obj->Pointer);
+ }
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
+ VB->Elts = (GLuint *) ptr;
+ }
+ else {
+ GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
+ VB->Elts = elts;
+
+ if (ib->type == GL_UNSIGNED_INT) {
+ const GLuint *in = (GLuint *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
+ }
+ else if (ib->type == GL_UNSIGNED_SHORT) {
+ const GLushort *in = (GLushort *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
+ }
+ else {
+ const GLubyte *in = (GLubyte *)ptr;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
+ }
+ }
+}
+
+static void bind_prims( struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ VB->Primitive = prim;
+ VB->PrimitiveCount = nr_prims;
+}
+
+static void unmap_vbos( struct gl_context *ctx,
+ struct gl_buffer_object **bo,
+ GLuint nr_bo )
+{
+ GLuint i;
+ for (i = 0; i < nr_bo; i++) {
+ ctx->Driver.UnmapBuffer(ctx,
+ 0, /* target -- I don't see why this would be needed */
+ bo[i]);
+ }
+}
+
+
+void _tnl_vbo_draw_prims(struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
+
+ _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
+}
+
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the vbo->Driver.DrawPrims() callback.
+ */
+void _tnl_draw_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const GLuint TEST_SPLIT = 0;
+ const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
+ GLint max_basevertex = prim->basevertex;
+ GLuint i;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ if (!_mesa_check_conditional_render(ctx))
+ return; /* don't draw */
+
+ for (i = 1; i < nr_prims; i++)
+ max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
+
+ if (0)
+ {
+ printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ for (i = 0; i < nr_prims; i++)
+ printf("prim %d: %s start %d count %d\n", i,
+ _mesa_lookup_enum_by_nr(prim[i].mode),
+ prim[i].start,
+ prim[i].count);
+ }
+
+ if (min_index) {
+ /* We always translate away calls with min_index != 0.
+ */
+ vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index,
+ _tnl_vbo_draw_prims );
+ return;
+ }
+ else if ((GLint)max_index + max_basevertex > max) {
+ /* The software TNL pipeline has a fixed amount of storage for
+ * vertices and it is necessary to split incoming drawing commands
+ * if they exceed that limit.
+ */
+ struct split_limits limits;
+ limits.max_verts = max;
+ limits.max_vb_size = ~0;
+ limits.max_indices = ~0;
+
+ /* This will split the buffers one way or another and
+ * recursively call back into this function.
+ */
+ vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
+ 0, max_index + prim->basevertex,
+ _tnl_vbo_draw_prims,
+ &limits );
+ }
+ else {
+ /* May need to map a vertex buffer object for every attribute plus
+ * one for the index buffer.
+ */
+ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
+ GLuint nr_bo = 0;
+
+ for (i = 0; i < nr_prims;) {
+ GLuint this_nr_prims;
+
+ /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
+ * will rebase the elements to the basevertex, and we'll only
+ * emit strings of prims with the same basevertex in one draw call.
+ */
+ for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
+ this_nr_prims++) {
+ if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
+ break;
+ }
+
+ /* Binding inputs may imply mapping some vertex buffer objects.
+ * They will need to be unmapped below.
+ */
+ bind_prims(ctx, &prim[i], this_nr_prims);
+ bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
+ bo, &nr_bo);
+ bind_indices(ctx, ib, bo, &nr_bo);
+
+ TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+
+ unmap_vbos(ctx, bo, nr_bo);
+ free_space(ctx);
+
+ i += this_nr_prims;
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/tnl/t_pipeline.c b/mesalib/src/mesa/tnl/t_pipeline.c
index 36fcd074c..27d7ecff7 100644
--- a/mesalib/src/mesa/tnl/t_pipeline.c
+++ b/mesalib/src/mesa/tnl/t_pipeline.c
@@ -1,210 +1,210 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-#include "t_vp_build.h"
-#include "t_vertex.h"
-
-void _tnl_install_pipeline( GLcontext *ctx,
- const struct tnl_pipeline_stage **stages )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- tnl->pipeline.new_state = ~0;
-
- /* Create a writeable copy of each stage.
- */
- for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
- struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
- memcpy(s, stages[i], sizeof(*s));
- if (s->create)
- s->create(ctx, s);
- }
-
- tnl->pipeline.nr_stages = i;
-}
-
-void _tnl_destroy_pipeline( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0 ; i < tnl->pipeline.nr_stages ; i++) {
- struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
- if (s->destroy)
- s->destroy(s);
- }
-
- tnl->pipeline.nr_stages = 0;
-}
-
-
-
-static GLuint check_input_changes( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i <= _TNL_LAST_MAT; i++) {
- if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
- tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
- tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
- tnl->pipeline.last_attrib_stride[i] = tnl->vb.AttribPtr[i]->stride;
- tnl->pipeline.input_changes |= 1<<i;
- }
- }
-
- return tnl->pipeline.input_changes;
-}
-
-
-static GLuint check_output_changes( GLcontext *ctx )
-{
-#if 0
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
- tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
- tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
- tnl->last_result_stride[i] = tnl->vb.ResultPtr[i]->stride;
- tnl->pipeline.output_changes |= 1<<i;
- }
- }
-
- if (tnl->pipeline.output_changes)
- tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes );
-
- return tnl->pipeline.output_changes;
-#else
- return ~0;
-#endif
-}
-
-
-void _tnl_run_pipeline( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- unsigned short __tmp;
- GLuint i;
-
- if (!tnl->vb.Count)
- return;
-
- /* Check for changed input sizes or change in stride to/from zero
- * (ie const or non-const).
- */
- if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
- if (ctx->VertexProgram._MaintainTnlProgram)
- _tnl_UpdateFixedFunctionProgram( ctx );
-
- for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
- struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
- if (s->validate)
- s->validate( ctx, s );
- }
-
- tnl->pipeline.new_state = 0;
- tnl->pipeline.input_changes = 0;
-
- /* Pipeline can only change its output in response to either a
- * statechange or an input size/stride change. No other changes
- * are allowed.
- */
- if (check_output_changes( ctx ))
- _tnl_notify_pipeline_output_change( ctx );
- }
-
- START_FAST_MATH(__tmp);
-
- for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
- struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
- if (!s->run( ctx, s ))
- break;
- }
-
- END_FAST_MATH(__tmp);
-}
-
-
-
-/* The default pipeline. This is useful for software rasterizers, and
- * simple hardware rasterizers. For customization, I don't recommend
- * tampering with the internals of these stages in the way that
- * drivers did in Mesa 3.4. These stages are basically black boxes,
- * and should be left intact.
- *
- * To customize the pipeline, consider:
- *
- * - removing redundant stages (making sure that the software rasterizer
- * can cope with this on fallback paths). An example is fog
- * coordinate generation, which is not required in the FX driver.
- *
- * - replacing general-purpose machine-independent stages with
- * general-purpose machine-specific stages. There is no example of
- * this to date, though it must be borne in mind that all subsequent
- * stages that reference the output of the new stage must cope with
- * any machine-specific data introduced. This may not be easy
- * unless there are no such stages (ie the new stage is the last in
- * the pipe).
- *
- * - inserting optimized (but specialized) stages ahead of the
- * general-purpose fallback implementation. For example, the old
- * fastpath mechanism, which only works when the VB->Elts input is
- * available, can be duplicated by placing the fastpath stage at the
- * head of this pipeline. Such specialized stages are currently
- * constrained to have no outputs (ie. they must either finish the *
- * pipeline by returning GL_FALSE from run(), or do nothing).
- *
- * Some work can be done to lift some of the restrictions in the final
- * case, if it becomes necessary to do so.
- */
-const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
- &_tnl_vertex_program_stage,
- &_tnl_fog_coordinate_stage,
- &_tnl_render_stage,
- NULL
-};
-
-const struct tnl_pipeline_stage *_tnl_vp_pipeline[] = {
- &_tnl_vertex_program_stage,
- &_tnl_render_stage,
- NULL
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "t_vp_build.h"
+#include "t_vertex.h"
+
+void _tnl_install_pipeline( struct gl_context *ctx,
+ const struct tnl_pipeline_stage **stages )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+
+ tnl->pipeline.new_state = ~0;
+
+ /* Create a writeable copy of each stage.
+ */
+ for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ memcpy(s, stages[i], sizeof(*s));
+ if (s->create)
+ s->create(ctx, s);
+ }
+
+ tnl->pipeline.nr_stages = i;
+}
+
+void _tnl_destroy_pipeline( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+
+ for (i = 0 ; i < tnl->pipeline.nr_stages ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ if (s->destroy)
+ s->destroy(s);
+ }
+
+ tnl->pipeline.nr_stages = 0;
+}
+
+
+
+static GLuint check_input_changes( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint i;
+
+ for (i = 0; i <= _TNL_LAST_MAT; i++) {
+ if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
+ tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
+ tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
+ tnl->pipeline.last_attrib_stride[i] = tnl->vb.AttribPtr[i]->stride;
+ tnl->pipeline.input_changes |= 1<<i;
+ }
+ }
+
+ return tnl->pipeline.input_changes;
+}
+
+
+static GLuint check_output_changes( struct gl_context *ctx )
+{
+#if 0
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
+ tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
+ tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
+ tnl->last_result_stride[i] = tnl->vb.ResultPtr[i]->stride;
+ tnl->pipeline.output_changes |= 1<<i;
+ }
+ }
+
+ if (tnl->pipeline.output_changes)
+ tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes );
+
+ return tnl->pipeline.output_changes;
+#else
+ return ~0;
+#endif
+}
+
+
+void _tnl_run_pipeline( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ unsigned short __tmp;
+ GLuint i;
+
+ if (!tnl->vb.Count)
+ return;
+
+ /* Check for changed input sizes or change in stride to/from zero
+ * (ie const or non-const).
+ */
+ if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
+ if (ctx->VertexProgram._MaintainTnlProgram)
+ _tnl_UpdateFixedFunctionProgram( ctx );
+
+ for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ if (s->validate)
+ s->validate( ctx, s );
+ }
+
+ tnl->pipeline.new_state = 0;
+ tnl->pipeline.input_changes = 0;
+
+ /* Pipeline can only change its output in response to either a
+ * statechange or an input size/stride change. No other changes
+ * are allowed.
+ */
+ if (check_output_changes( ctx ))
+ _tnl_notify_pipeline_output_change( ctx );
+ }
+
+ START_FAST_MATH(__tmp);
+
+ for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
+ struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
+ if (!s->run( ctx, s ))
+ break;
+ }
+
+ END_FAST_MATH(__tmp);
+}
+
+
+
+/* The default pipeline. This is useful for software rasterizers, and
+ * simple hardware rasterizers. For customization, I don't recommend
+ * tampering with the internals of these stages in the way that
+ * drivers did in Mesa 3.4. These stages are basically black boxes,
+ * and should be left intact.
+ *
+ * To customize the pipeline, consider:
+ *
+ * - removing redundant stages (making sure that the software rasterizer
+ * can cope with this on fallback paths). An example is fog
+ * coordinate generation, which is not required in the FX driver.
+ *
+ * - replacing general-purpose machine-independent stages with
+ * general-purpose machine-specific stages. There is no example of
+ * this to date, though it must be borne in mind that all subsequent
+ * stages that reference the output of the new stage must cope with
+ * any machine-specific data introduced. This may not be easy
+ * unless there are no such stages (ie the new stage is the last in
+ * the pipe).
+ *
+ * - inserting optimized (but specialized) stages ahead of the
+ * general-purpose fallback implementation. For example, the old
+ * fastpath mechanism, which only works when the VB->Elts input is
+ * available, can be duplicated by placing the fastpath stage at the
+ * head of this pipeline. Such specialized stages are currently
+ * constrained to have no outputs (ie. they must either finish the *
+ * pipeline by returning GL_FALSE from run(), or do nothing).
+ *
+ * Some work can be done to lift some of the restrictions in the final
+ * case, if it becomes necessary to do so.
+ */
+const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_tnl_vertex_program_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_render_stage,
+ NULL
+};
+
+const struct tnl_pipeline_stage *_tnl_vp_pipeline[] = {
+ &_tnl_vertex_program_stage,
+ &_tnl_render_stage,
+ NULL
+};
diff --git a/mesalib/src/mesa/tnl/t_pipeline.h b/mesalib/src/mesa/tnl/t_pipeline.h
index d110010f0..579207889 100644
--- a/mesalib/src/mesa/tnl/t_pipeline.h
+++ b/mesalib/src/mesa/tnl/t_pipeline.h
@@ -1,74 +1,73 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-
-#ifndef _T_PIPELINE_H_
-#define _T_PIPELINE_H_
-
-#include "main/mtypes.h"
-#include "t_context.h"
-
-extern void _tnl_run_pipeline( GLcontext *ctx );
-
-extern void _tnl_destroy_pipeline( GLcontext *ctx );
-
-extern void _tnl_install_pipeline( GLcontext *ctx,
- const struct tnl_pipeline_stage **stages );
-
-
-/* These are implemented in the t_vb_*.c files:
- */
-extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage;
-extern const struct tnl_pipeline_stage _tnl_vertex_cull_stage;
-extern const struct tnl_pipeline_stage _tnl_normal_transform_stage;
-extern const struct tnl_pipeline_stage _tnl_lighting_stage;
-extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;
-extern const struct tnl_pipeline_stage _tnl_texgen_stage;
-extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;
-extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
-extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
-extern const struct tnl_pipeline_stage _tnl_render_stage;
-
-/* Shorthand to plug in the default pipeline:
- */
-extern const struct tnl_pipeline_stage *_tnl_default_pipeline[];
-extern const struct tnl_pipeline_stage *_tnl_vp_pipeline[];
-
-
-/* Convenience routines provided by t_vb_render.c:
- */
-extern tnl_render_func _tnl_render_tab_elts[];
-extern tnl_render_func _tnl_render_tab_verts[];
-
-extern void _tnl_RenderClippedPolygon( GLcontext *ctx,
- const GLuint *elts, GLuint n );
-
-extern void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#ifndef _T_PIPELINE_H_
+#define _T_PIPELINE_H_
+
+#include "main/mtypes.h"
+#include "t_context.h"
+
+extern void _tnl_run_pipeline( struct gl_context *ctx );
+
+extern void _tnl_destroy_pipeline( struct gl_context *ctx );
+
+extern void _tnl_install_pipeline( struct gl_context *ctx,
+ const struct tnl_pipeline_stage **stages );
+
+
+/* These are implemented in the t_vb_*.c files:
+ */
+extern const struct tnl_pipeline_stage _tnl_vertex_transform_stage;
+extern const struct tnl_pipeline_stage _tnl_normal_transform_stage;
+extern const struct tnl_pipeline_stage _tnl_lighting_stage;
+extern const struct tnl_pipeline_stage _tnl_fog_coordinate_stage;
+extern const struct tnl_pipeline_stage _tnl_texgen_stage;
+extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;
+extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
+extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
+extern const struct tnl_pipeline_stage _tnl_render_stage;
+
+/* Shorthand to plug in the default pipeline:
+ */
+extern const struct tnl_pipeline_stage *_tnl_default_pipeline[];
+extern const struct tnl_pipeline_stage *_tnl_vp_pipeline[];
+
+
+/* Convenience routines provided by t_vb_render.c:
+ */
+extern tnl_render_func _tnl_render_tab_elts[];
+extern tnl_render_func _tnl_render_tab_verts[];
+
+extern void _tnl_RenderClippedPolygon( struct gl_context *ctx,
+ const GLuint *elts, GLuint n );
+
+extern void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj );
+
+
+#endif
diff --git a/mesalib/src/mesa/tnl/t_rasterpos.c b/mesalib/src/mesa/tnl/t_rasterpos.c
index d82d5b507..78aa8880f 100644
--- a/mesalib/src/mesa/tnl/t_rasterpos.c
+++ b/mesalib/src/mesa/tnl/t_rasterpos.c
@@ -1,486 +1,486 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/feedback.h"
-#include "main/light.h"
-#include "main/macros.h"
-#include "main/simple_list.h"
-#include "main/mtypes.h"
-
-#include "math/m_matrix.h"
-#include "tnl/tnl.h"
-
-
-
-/**
- * Clip a point against the view volume.
- *
- * \param v vertex vector describing the point to clip.
- *
- * \return zero if outside view volume, or one if inside.
- */
-static GLuint
-viewclip_point_xy( const GLfloat v[] )
-{
- if ( v[0] > v[3] || v[0] < -v[3]
- || v[1] > v[3] || v[1] < -v[3] ) {
- return 0;
- }
- else {
- return 1;
- }
-}
-
-
-/**
- * Clip a point against the far/near Z clipping planes.
- *
- * \param v vertex vector describing the point to clip.
- *
- * \return zero if outside view volume, or one if inside.
- */
-static GLuint
-viewclip_point_z( const GLfloat v[] )
-{
- if (v[2] > v[3] || v[2] < -v[3] ) {
- return 0;
- }
- else {
- return 1;
- }
-}
-
-
-/**
- * Clip a point against the user clipping planes.
- *
- * \param ctx GL context.
- * \param v vertex vector describing the point to clip.
- *
- * \return zero if the point was clipped, or one otherwise.
- */
-static GLuint
-userclip_point( GLcontext *ctx, const GLfloat v[] )
-{
- GLuint p;
-
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
- + v[1] * ctx->Transform._ClipUserPlane[p][1]
- + v[2] * ctx->Transform._ClipUserPlane[p][2]
- + v[3] * ctx->Transform._ClipUserPlane[p][3];
- if (dot < 0.0F) {
- return 0;
- }
- }
- }
-
- return 1;
-}
-
-
-/**
- * Compute lighting for the raster position. Both RGB and CI modes computed.
- * \param ctx the context
- * \param vertex vertex location
- * \param normal normal vector
- * \param Rcolor returned color
- * \param Rspec returned specular color (if separate specular enabled)
- * \param Rindex returned color index
- */
-static void
-shade_rastpos(GLcontext *ctx,
- const GLfloat vertex[4],
- const GLfloat normal[3],
- GLfloat Rcolor[4],
- GLfloat Rspec[4])
-{
- /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
- const struct gl_light *light;
- GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
- GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */
-
- _mesa_validate_all_lighting_tables( ctx );
-
- COPY_3V(diffuseColor, base[0]);
- diffuseColor[3] = CLAMP(
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
- ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0);
-
- foreach (light, &ctx->Light.EnabledList) {
- GLfloat attenuation = 1.0;
- GLfloat VP[3]; /* vector from vertex to light pos */
- GLfloat n_dot_VP;
- GLfloat diffuseContrib[3], specularContrib[3];
-
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- /* light at infinity */
- COPY_3V(VP, light->_VP_inf_norm);
- attenuation = light->_VP_inf_spot_attenuation;
- }
- else {
- /* local/positional light */
- GLfloat d;
-
- /* VP = vector from vertex pos to light[i].pos */
- SUB_3V(VP, light->_Position, vertex);
- /* d = length(VP) */
- d = (GLfloat) LEN_3FV( VP );
- if (d > 1.0e-6) {
- /* normalize VP */
- GLfloat invd = 1.0F / d;
- SELF_SCALE_SCALAR_3V(VP, invd);
- }
-
- /* atti */
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
- light->QuadraticAttenuation));
-
- if (light->_Flags & LIGHT_SPOT) {
- GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
-
- if (PV_dot_dir<light->_CosCutoff) {
- continue;
- }
- else {
- double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- int k = (int) x;
- GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
- + (x-k)*light->_SpotExpTable[k][1]);
- attenuation *= spot;
- }
- }
- }
-
- if (attenuation < 1e-3)
- continue;
-
- n_dot_VP = DOT3( normal, VP );
-
- if (n_dot_VP < 0.0F) {
- ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
- continue;
- }
-
- /* Ambient + diffuse */
- COPY_3V(diffuseContrib, light->_MatAmbient[0]);
- ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
- diffuseCI += n_dot_VP * light->_dli * attenuation;
-
- /* Specular */
- {
- const GLfloat *h;
- GLfloat n_dot_h;
-
- ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0);
-
- if (ctx->Light.Model.LocalViewer) {
- GLfloat v[3];
- COPY_3V(v, vertex);
- NORMALIZE_3FV(v);
- SUB_3V(VP, VP, v);
- NORMALIZE_3FV(VP);
- h = VP;
- }
- else if (light->_Flags & LIGHT_POSITIONAL) {
- ACC_3V(VP, ctx->_EyeZDir);
- NORMALIZE_3FV(VP);
- h = VP;
- }
- else {
- h = light->_h_inf_norm;
- }
-
- n_dot_h = DOT3(normal, h);
-
- if (n_dot_h > 0.0F) {
- GLfloat spec_coef;
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
-
- if (spec_coef > 1.0e-10) {
- if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
- ACC_SCALE_SCALAR_3V( specularContrib, spec_coef,
- light->_MatSpecular[0]);
- }
- else {
- ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
- light->_MatSpecular[0]);
- }
- /*assert(light->_sli > 0.0);*/
- specularCI += spec_coef * light->_sli * attenuation;
- }
- }
- }
-
- ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
- ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
- }
-
- Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
- Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
- Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
- Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
- Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F);
- Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F);
- Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F);
- Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F);
-}
-
-
-/**
- * Do texgen needed for glRasterPos.
- * \param ctx rendering context
- * \param vObj object-space vertex coordinate
- * \param vEye eye-space vertex coordinate
- * \param normal vertex normal
- * \param unit texture unit number
- * \param texcoord incoming texcoord and resulting texcoord
- */
-static void
-compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
- const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
-{
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- /* always compute sphere map terms, just in case */
- GLfloat u[3], two_nu, rx, ry, rz, m, mInv;
- COPY_3V(u, vEye);
- NORMALIZE_3FV(u);
- two_nu = 2.0F * DOT3(normal, u);
- rx = u[0] - normal[0] * two_nu;
- ry = u[1] - normal[1] * two_nu;
- rz = u[2] - normal[2] * two_nu;
- m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F);
- if (m > 0.0F)
- mInv = 0.5F * _mesa_inv_sqrtf(m);
- else
- mInv = 0.0F;
-
- if (texUnit->TexGenEnabled & S_BIT) {
- switch (texUnit->GenS.Mode) {
- case GL_OBJECT_LINEAR:
- texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
- break;
- case GL_EYE_LINEAR:
- texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
- break;
- case GL_SPHERE_MAP:
- texcoord[0] = rx * mInv + 0.5F;
- break;
- case GL_REFLECTION_MAP:
- texcoord[0] = rx;
- break;
- case GL_NORMAL_MAP:
- texcoord[0] = normal[0];
- break;
- default:
- _mesa_problem(ctx, "Bad S texgen in compute_texgen()");
- return;
- }
- }
-
- if (texUnit->TexGenEnabled & T_BIT) {
- switch (texUnit->GenT.Mode) {
- case GL_OBJECT_LINEAR:
- texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
- break;
- case GL_EYE_LINEAR:
- texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
- break;
- case GL_SPHERE_MAP:
- texcoord[1] = ry * mInv + 0.5F;
- break;
- case GL_REFLECTION_MAP:
- texcoord[1] = ry;
- break;
- case GL_NORMAL_MAP:
- texcoord[1] = normal[1];
- break;
- default:
- _mesa_problem(ctx, "Bad T texgen in compute_texgen()");
- return;
- }
- }
-
- if (texUnit->TexGenEnabled & R_BIT) {
- switch (texUnit->GenR.Mode) {
- case GL_OBJECT_LINEAR:
- texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
- break;
- case GL_EYE_LINEAR:
- texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
- break;
- case GL_REFLECTION_MAP:
- texcoord[2] = rz;
- break;
- case GL_NORMAL_MAP:
- texcoord[2] = normal[2];
- break;
- default:
- _mesa_problem(ctx, "Bad R texgen in compute_texgen()");
- return;
- }
- }
-
- if (texUnit->TexGenEnabled & Q_BIT) {
- switch (texUnit->GenQ.Mode) {
- case GL_OBJECT_LINEAR:
- texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
- break;
- case GL_EYE_LINEAR:
- texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);
- break;
- default:
- _mesa_problem(ctx, "Bad Q texgen in compute_texgen()");
- return;
- }
- }
-}
-
-
-/**
- * glRasterPos transformation. Typically called via ctx->Driver.RasterPos().
- * XXX some of this code (such as viewport xform, clip testing and setting
- * of ctx->Current.Raster* fields) could get lifted up into the
- * main/rasterpos.c code.
- *
- * \param vObj vertex position in object space
- */
-void
-_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4])
-{
- if (ctx->VertexProgram._Enabled) {
- /* XXX implement this */
- _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos");
- return;
- }
- else {
- GLfloat eye[4], clip[4], ndc[3], d;
- GLfloat *norm, eyenorm[3];
- GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
-
- /* apply modelview matrix: eye = MV * obj */
- TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
- /* apply projection matrix: clip = Proj * eye */
- TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
-
- /* clip to view volume. */
- if (!ctx->Transform.DepthClamp) {
- if (viewclip_point_z(clip) == 0) {
- ctx->Current.RasterPosValid = GL_FALSE;
- return;
- }
- }
- if (!ctx->Transform.RasterPositionUnclipped) {
- if (viewclip_point_xy(clip) == 0) {
- ctx->Current.RasterPosValid = GL_FALSE;
- return;
- }
- }
-
- /* clip to user clipping planes */
- if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) {
- ctx->Current.RasterPosValid = GL_FALSE;
- return;
- }
-
- /* ndc = clip / W */
- d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3];
- ndc[0] = clip[0] * d;
- ndc[1] = clip[1] * d;
- ndc[2] = clip[2] * d;
- /* wincoord = viewport_mapping(ndc) */
- ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
- + ctx->Viewport._WindowMap.m[MAT_TX]);
- ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
- + ctx->Viewport._WindowMap.m[MAT_TY]);
- ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
- + ctx->Viewport._WindowMap.m[MAT_TZ])
- / ctx->DrawBuffer->_DepthMaxF;
- ctx->Current.RasterPos[3] = clip[3];
-
- if (ctx->Transform.DepthClamp) {
- ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
- ctx->Viewport.Near,
- ctx->Viewport.Far);
- }
-
- /* compute raster distance */
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
- else
- ctx->Current.RasterDistance =
- SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
-
- /* compute transformed normal vector (for lighting or texgen) */
- if (ctx->_NeedEyeCoords) {
- const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv;
- TRANSFORM_NORMAL( eyenorm, objnorm, inv );
- norm = eyenorm;
- }
- else {
- norm = objnorm;
- }
-
- /* update raster color */
- if (ctx->Light.Enabled) {
- /* lighting */
- shade_rastpos( ctx, vObj, norm,
- ctx->Current.RasterColor,
- ctx->Current.RasterSecondaryColor );
- }
- else {
- /* use current color */
- COPY_4FV(ctx->Current.RasterColor,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- COPY_4FV(ctx->Current.RasterSecondaryColor,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
- }
-
- /* texture coords */
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- GLfloat tc[4];
- COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]);
- if (ctx->Texture.Unit[u].TexGenEnabled) {
- compute_texgen(ctx, vObj, eye, norm, u, tc);
- }
- TRANSFORM_POINT(ctx->Current.RasterTexCoords[u],
- ctx->TextureMatrixStack[u].Top->m, tc);
- }
- }
-
- ctx->Current.RasterPosValid = GL_TRUE;
- }
-
- if (ctx->RenderMode == GL_SELECT) {
- _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/feedback.h"
+#include "main/light.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/mtypes.h"
+
+#include "math/m_matrix.h"
+#include "tnl/tnl.h"
+
+
+
+/**
+ * Clip a point against the view volume.
+ *
+ * \param v vertex vector describing the point to clip.
+ *
+ * \return zero if outside view volume, or one if inside.
+ */
+static GLuint
+viewclip_point_xy( const GLfloat v[] )
+{
+ if ( v[0] > v[3] || v[0] < -v[3]
+ || v[1] > v[3] || v[1] < -v[3] ) {
+ return 0;
+ }
+ else {
+ return 1;
+ }
+}
+
+
+/**
+ * Clip a point against the far/near Z clipping planes.
+ *
+ * \param v vertex vector describing the point to clip.
+ *
+ * \return zero if outside view volume, or one if inside.
+ */
+static GLuint
+viewclip_point_z( const GLfloat v[] )
+{
+ if (v[2] > v[3] || v[2] < -v[3] ) {
+ return 0;
+ }
+ else {
+ return 1;
+ }
+}
+
+
+/**
+ * Clip a point against the user clipping planes.
+ *
+ * \param ctx GL context.
+ * \param v vertex vector describing the point to clip.
+ *
+ * \return zero if the point was clipped, or one otherwise.
+ */
+static GLuint
+userclip_point( struct gl_context *ctx, const GLfloat v[] )
+{
+ GLuint p;
+
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
+ + v[1] * ctx->Transform._ClipUserPlane[p][1]
+ + v[2] * ctx->Transform._ClipUserPlane[p][2]
+ + v[3] * ctx->Transform._ClipUserPlane[p][3];
+ if (dot < 0.0F) {
+ return 0;
+ }
+ }
+ }
+
+ return 1;
+}
+
+
+/**
+ * Compute lighting for the raster position. Both RGB and CI modes computed.
+ * \param ctx the context
+ * \param vertex vertex location
+ * \param normal normal vector
+ * \param Rcolor returned color
+ * \param Rspec returned specular color (if separate specular enabled)
+ * \param Rindex returned color index
+ */
+static void
+shade_rastpos(struct gl_context *ctx,
+ const GLfloat vertex[4],
+ const GLfloat normal[3],
+ GLfloat Rcolor[4],
+ GLfloat Rspec[4])
+{
+ /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
+ const struct gl_light *light;
+ GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
+ GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */
+
+ _mesa_validate_all_lighting_tables( ctx );
+
+ COPY_3V(diffuseColor, base[0]);
+ diffuseColor[3] = CLAMP(
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
+ ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0);
+
+ foreach (light, &ctx->Light.EnabledList) {
+ GLfloat attenuation = 1.0;
+ GLfloat VP[3]; /* vector from vertex to light pos */
+ GLfloat n_dot_VP;
+ GLfloat diffuseContrib[3], specularContrib[3];
+
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* light at infinity */
+ COPY_3V(VP, light->_VP_inf_norm);
+ attenuation = light->_VP_inf_spot_attenuation;
+ }
+ else {
+ /* local/positional light */
+ GLfloat d;
+
+ /* VP = vector from vertex pos to light[i].pos */
+ SUB_3V(VP, light->_Position, vertex);
+ /* d = length(VP) */
+ d = (GLfloat) LEN_3FV( VP );
+ if (d > 1.0e-6) {
+ /* normalize VP */
+ GLfloat invd = 1.0F / d;
+ SELF_SCALE_SCALAR_3V(VP, invd);
+ }
+
+ /* atti */
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
+ light->QuadraticAttenuation));
+
+ if (light->_Flags & LIGHT_SPOT) {
+ GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
+
+ if (PV_dot_dir<light->_CosCutoff) {
+ continue;
+ }
+ else {
+ double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ int k = (int) x;
+ GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ + (x-k)*light->_SpotExpTable[k][1]);
+ attenuation *= spot;
+ }
+ }
+ }
+
+ if (attenuation < 1e-3)
+ continue;
+
+ n_dot_VP = DOT3( normal, VP );
+
+ if (n_dot_VP < 0.0F) {
+ ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
+ continue;
+ }
+
+ /* Ambient + diffuse */
+ COPY_3V(diffuseContrib, light->_MatAmbient[0]);
+ ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
+ diffuseCI += n_dot_VP * light->_dli * attenuation;
+
+ /* Specular */
+ {
+ const GLfloat *h;
+ GLfloat n_dot_h;
+
+ ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0);
+
+ if (ctx->Light.Model.LocalViewer) {
+ GLfloat v[3];
+ COPY_3V(v, vertex);
+ NORMALIZE_3FV(v);
+ SUB_3V(VP, VP, v);
+ NORMALIZE_3FV(VP);
+ h = VP;
+ }
+ else if (light->_Flags & LIGHT_POSITIONAL) {
+ ACC_3V(VP, ctx->_EyeZDir);
+ NORMALIZE_3FV(VP);
+ h = VP;
+ }
+ else {
+ h = light->_h_inf_norm;
+ }
+
+ n_dot_h = DOT3(normal, h);
+
+ if (n_dot_h > 0.0F) {
+ GLfloat spec_coef;
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
+
+ if (spec_coef > 1.0e-10) {
+ if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
+ ACC_SCALE_SCALAR_3V( specularContrib, spec_coef,
+ light->_MatSpecular[0]);
+ }
+ else {
+ ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
+ light->_MatSpecular[0]);
+ }
+ /*assert(light->_sli > 0.0);*/
+ specularCI += spec_coef * light->_sli * attenuation;
+ }
+ }
+ }
+
+ ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
+ ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
+ }
+
+ Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
+ Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
+ Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
+ Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
+ Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F);
+ Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F);
+ Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F);
+ Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F);
+}
+
+
+/**
+ * Do texgen needed for glRasterPos.
+ * \param ctx rendering context
+ * \param vObj object-space vertex coordinate
+ * \param vEye eye-space vertex coordinate
+ * \param normal vertex normal
+ * \param unit texture unit number
+ * \param texcoord incoming texcoord and resulting texcoord
+ */
+static void
+compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
+ const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
+{
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ /* always compute sphere map terms, just in case */
+ GLfloat u[3], two_nu, rx, ry, rz, m, mInv;
+ COPY_3V(u, vEye);
+ NORMALIZE_3FV(u);
+ two_nu = 2.0F * DOT3(normal, u);
+ rx = u[0] - normal[0] * two_nu;
+ ry = u[1] - normal[1] * two_nu;
+ rz = u[2] - normal[2] * two_nu;
+ m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F);
+ if (m > 0.0F)
+ mInv = 0.5F * _mesa_inv_sqrtf(m);
+ else
+ mInv = 0.0F;
+
+ if (texUnit->TexGenEnabled & S_BIT) {
+ switch (texUnit->GenS.Mode) {
+ case GL_OBJECT_LINEAR:
+ texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
+ break;
+ case GL_EYE_LINEAR:
+ texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
+ break;
+ case GL_SPHERE_MAP:
+ texcoord[0] = rx * mInv + 0.5F;
+ break;
+ case GL_REFLECTION_MAP:
+ texcoord[0] = rx;
+ break;
+ case GL_NORMAL_MAP:
+ texcoord[0] = normal[0];
+ break;
+ default:
+ _mesa_problem(ctx, "Bad S texgen in compute_texgen()");
+ return;
+ }
+ }
+
+ if (texUnit->TexGenEnabled & T_BIT) {
+ switch (texUnit->GenT.Mode) {
+ case GL_OBJECT_LINEAR:
+ texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
+ break;
+ case GL_EYE_LINEAR:
+ texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
+ break;
+ case GL_SPHERE_MAP:
+ texcoord[1] = ry * mInv + 0.5F;
+ break;
+ case GL_REFLECTION_MAP:
+ texcoord[1] = ry;
+ break;
+ case GL_NORMAL_MAP:
+ texcoord[1] = normal[1];
+ break;
+ default:
+ _mesa_problem(ctx, "Bad T texgen in compute_texgen()");
+ return;
+ }
+ }
+
+ if (texUnit->TexGenEnabled & R_BIT) {
+ switch (texUnit->GenR.Mode) {
+ case GL_OBJECT_LINEAR:
+ texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
+ break;
+ case GL_EYE_LINEAR:
+ texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
+ break;
+ case GL_REFLECTION_MAP:
+ texcoord[2] = rz;
+ break;
+ case GL_NORMAL_MAP:
+ texcoord[2] = normal[2];
+ break;
+ default:
+ _mesa_problem(ctx, "Bad R texgen in compute_texgen()");
+ return;
+ }
+ }
+
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ switch (texUnit->GenQ.Mode) {
+ case GL_OBJECT_LINEAR:
+ texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
+ break;
+ case GL_EYE_LINEAR:
+ texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad Q texgen in compute_texgen()");
+ return;
+ }
+ }
+}
+
+
+/**
+ * glRasterPos transformation. Typically called via ctx->Driver.RasterPos().
+ * XXX some of this code (such as viewport xform, clip testing and setting
+ * of ctx->Current.Raster* fields) could get lifted up into the
+ * main/rasterpos.c code.
+ *
+ * \param vObj vertex position in object space
+ */
+void
+_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
+{
+ if (ctx->VertexProgram._Enabled) {
+ /* XXX implement this */
+ _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos");
+ return;
+ }
+ else {
+ GLfloat eye[4], clip[4], ndc[3], d;
+ GLfloat *norm, eyenorm[3];
+ GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+
+ /* apply modelview matrix: eye = MV * obj */
+ TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
+ /* apply projection matrix: clip = Proj * eye */
+ TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
+
+ /* clip to view volume. */
+ if (!ctx->Transform.DepthClamp) {
+ if (viewclip_point_z(clip) == 0) {
+ ctx->Current.RasterPosValid = GL_FALSE;
+ return;
+ }
+ }
+ if (!ctx->Transform.RasterPositionUnclipped) {
+ if (viewclip_point_xy(clip) == 0) {
+ ctx->Current.RasterPosValid = GL_FALSE;
+ return;
+ }
+ }
+
+ /* clip to user clipping planes */
+ if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) {
+ ctx->Current.RasterPosValid = GL_FALSE;
+ return;
+ }
+
+ /* ndc = clip / W */
+ d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3];
+ ndc[0] = clip[0] * d;
+ ndc[1] = clip[1] * d;
+ ndc[2] = clip[2] * d;
+ /* wincoord = viewport_mapping(ndc) */
+ ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
+ + ctx->Viewport._WindowMap.m[MAT_TX]);
+ ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
+ + ctx->Viewport._WindowMap.m[MAT_TY]);
+ ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
+ + ctx->Viewport._WindowMap.m[MAT_TZ])
+ / ctx->DrawBuffer->_DepthMaxF;
+ ctx->Current.RasterPos[3] = clip[3];
+
+ if (ctx->Transform.DepthClamp) {
+ ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
+ ctx->Viewport.Near,
+ ctx->Viewport.Far);
+ }
+
+ /* compute raster distance */
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
+ ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ else
+ ctx->Current.RasterDistance =
+ SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
+
+ /* compute transformed normal vector (for lighting or texgen) */
+ if (ctx->_NeedEyeCoords) {
+ const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv;
+ TRANSFORM_NORMAL( eyenorm, objnorm, inv );
+ norm = eyenorm;
+ }
+ else {
+ norm = objnorm;
+ }
+
+ /* update raster color */
+ if (ctx->Light.Enabled) {
+ /* lighting */
+ shade_rastpos( ctx, vObj, norm,
+ ctx->Current.RasterColor,
+ ctx->Current.RasterSecondaryColor );
+ }
+ else {
+ /* use current color */
+ COPY_4FV(ctx->Current.RasterColor,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ COPY_4FV(ctx->Current.RasterSecondaryColor,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
+ }
+
+ /* texture coords */
+ {
+ GLuint u;
+ for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
+ GLfloat tc[4];
+ COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]);
+ if (ctx->Texture.Unit[u].TexGenEnabled) {
+ compute_texgen(ctx, vObj, eye, norm, u, tc);
+ }
+ TRANSFORM_POINT(ctx->Current.RasterTexCoords[u],
+ ctx->TextureMatrixStack[u].Top->m, tc);
+ }
+ }
+
+ ctx->Current.RasterPosValid = GL_TRUE;
+ }
+
+ if (ctx->RenderMode == GL_SELECT) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+}
diff --git a/mesalib/src/mesa/tnl/t_vb_cliptmp.h b/mesalib/src/mesa/tnl/t_vb_cliptmp.h
index 8cc36e666..b67aaddda 100644
--- a/mesalib/src/mesa/tnl/t_vb_cliptmp.h
+++ b/mesalib/src/mesa/tnl/t_vb_cliptmp.h
@@ -1,320 +1,320 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
-
-#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
-do { \
- if (mask & PLANE_BIT) { \
- GLuint idxPrev = inlist[0]; \
- GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
- GLuint outcount = 0; \
- GLuint i; \
- \
- inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
- for (i = 1; i <= n; i++) { \
- GLuint idx = inlist[i]; \
- GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
- \
- if (!IS_NEGATIVE(dpPrev)) { \
- outlist[outcount++] = idxPrev; \
- } \
- \
- if (DIFFERENT_SIGNS(dp, dpPrev)) { \
- if (IS_NEGATIVE(dp)) { \
- /* Going out of bounds. Avoid division by zero as we \
- * know dp != dpPrev from DIFFERENT_SIGNS, above. \
- */ \
- GLfloat t = dp / (dp - dpPrev); \
- INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
- interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
- } else { \
- /* Coming back in. \
- */ \
- GLfloat t = dpPrev / (dpPrev - dp); \
- INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
- interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
- } \
- outlist[outcount++] = newvert++; \
- } \
- \
- idxPrev = idx; \
- dpPrev = dp; \
- } \
- \
- if (outcount < 3) \
- return; \
- \
- { \
- GLuint *tmp = inlist; \
- inlist = outlist; \
- outlist = tmp; \
- n = outcount; \
- } \
- } \
-} while (0)
-
-
-#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
-do { \
- if (mask & PLANE_BIT) { \
- const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
- const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
- const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
- const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
- \
- /* For regular clipping, we know from the clipmask that one \
- * (or both) of these must be negative (otherwise we wouldn't \
- * be here). \
- * For userclip, there is only a single bit for all active \
- * planes, so we can end up here when there is nothing to do, \
- * hence the second IS_NEGATIVE() test: \
- */ \
- if (neg_dp0 && neg_dp1) \
- return; /* both vertices outside clip plane: discard */ \
- \
- if (neg_dp1) { \
- GLfloat t = dp1 / (dp1 - dp0); \
- if (t > t1) t1 = t; \
- } else if (neg_dp0) { \
- GLfloat t = dp0 / (dp0 - dp1); \
- if (t > t0) t0 = t; \
- } \
- if (t0 + t1 >= 1.0) \
- return; /* discard */ \
- } \
-} while (0)
-
-
-
-/* Clip a line against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint newvert = VB->Count;
- GLfloat t0 = 0;
- GLfloat t1 = 0;
- GLuint p;
- const GLuint v0_orig = v0;
-
- if (mask & CLIP_FRUSTUM_BITS) {
- LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (VB->ClipMask[v0]) {
- INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
- interp( ctx, t0, newvert, v0, v1, GL_FALSE );
- v0 = newvert;
- newvert++;
- }
- else {
- ASSERT(t0 == 0.0);
- }
-
- /* Note: we need to use vertex v0_orig when computing the new
- * interpolated/clipped vertex position, not the current v0 which
- * may have got set when we clipped the other end of the line!
- */
- if (VB->ClipMask[v1]) {
- INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
- interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
-
- if (ctx->Light.ShadeModel == GL_FLAT)
- tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
-
- v1 = newvert;
-
- newvert++;
- }
- else {
- ASSERT(t1 == 0.0);
- }
-
- tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
-}
-
-
-/* Clip a triangle against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLuint newvert = VB->Count;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v2;
- GLuint vlist[2][MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist[0], *outlist = vlist[1];
- GLuint p;
- GLuint n = 3;
-
- ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
-
- if (0) {
- /* print pre-clip vertex coords */
- GLuint i, j;
- printf("pre clip:\n");
- for (i = 0; i < n; i++) {
- j = inlist[i];
- printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
- assert(!IS_INF_OR_NAN(coord[j][0]));
- assert(!IS_INF_OR_NAN(coord[j][1]));
- assert(!IS_INF_OR_NAN(coord[j][2]));
- assert(!IS_INF_OR_NAN(coord[j][3]));
- }
- }
-
-
- if (mask & CLIP_FRUSTUM_BITS) {
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->Count );
- tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
- }
- }
-
- if (0) {
- /* print post-clip vertex coords */
- GLuint i, j;
- printf("post clip:\n");
- for (i = 0; i < n; i++) {
- j = inlist[i];
- printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
- }
- }
-
- tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
-}
-
-
-/* Clip a quad against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
- GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLuint newvert = VB->Count;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v3;
- GLuint vlist[2][MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist[0], *outlist = vlist[1];
- GLuint p;
- GLuint n = 4;
-
- ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
-
- if (mask & CLIP_FRUSTUM_BITS) {
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->Count );
- tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
- }
- }
-
- tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
-}
-
-#undef W
-#undef Z
-#undef Y
-#undef X
-#undef SIZE
-#undef TAG
-#undef POLY_CLIP
-#undef LINE_CLIP
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
+
+#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
+do { \
+ if (mask & PLANE_BIT) { \
+ GLuint idxPrev = inlist[0]; \
+ GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
+ GLuint outcount = 0; \
+ GLuint i; \
+ \
+ inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
+ for (i = 1; i <= n; i++) { \
+ GLuint idx = inlist[i]; \
+ GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
+ \
+ if (!IS_NEGATIVE(dpPrev)) { \
+ outlist[outcount++] = idxPrev; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ if (IS_NEGATIVE(dp)) { \
+ /* Going out of bounds. Avoid division by zero as we \
+ * know dp != dpPrev from DIFFERENT_SIGNS, above. \
+ */ \
+ GLfloat t = dp / (dp - dpPrev); \
+ INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
+ interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
+ } else { \
+ /* Coming back in. \
+ */ \
+ GLfloat t = dpPrev / (dpPrev - dp); \
+ INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
+ interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
+ } \
+ outlist[outcount++] = newvert++; \
+ } \
+ \
+ idxPrev = idx; \
+ dpPrev = dp; \
+ } \
+ \
+ if (outcount < 3) \
+ return; \
+ \
+ { \
+ GLuint *tmp = inlist; \
+ inlist = outlist; \
+ outlist = tmp; \
+ n = outcount; \
+ } \
+ } \
+} while (0)
+
+
+#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
+do { \
+ if (mask & PLANE_BIT) { \
+ const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
+ const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
+ const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
+ const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
+ \
+ /* For regular clipping, we know from the clipmask that one \
+ * (or both) of these must be negative (otherwise we wouldn't \
+ * be here). \
+ * For userclip, there is only a single bit for all active \
+ * planes, so we can end up here when there is nothing to do, \
+ * hence the second IS_NEGATIVE() test: \
+ */ \
+ if (neg_dp0 && neg_dp1) \
+ return; /* both vertices outside clip plane: discard */ \
+ \
+ if (neg_dp1) { \
+ GLfloat t = dp1 / (dp1 - dp0); \
+ if (t > t1) t1 = t; \
+ } else if (neg_dp0) { \
+ GLfloat t = dp0 / (dp0 - dp1); \
+ if (t > t0) t0 = t; \
+ } \
+ if (t0 + t1 >= 1.0) \
+ return; /* discard */ \
+ } \
+} while (0)
+
+
+
+/* Clip a line against the viewport and user clip planes.
+ */
+static INLINE void
+TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_interp_func interp = tnl->Driver.Render.Interp;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint newvert = VB->Count;
+ GLfloat t0 = 0;
+ GLfloat t1 = 0;
+ GLuint p;
+ const GLuint v0_orig = v0;
+
+ if (mask & CLIP_FRUSTUM_BITS) {
+ LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+ }
+
+ if (mask & CLIP_USER_BIT) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
+ }
+ }
+ }
+
+ if (VB->ClipMask[v0]) {
+ INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
+ interp( ctx, t0, newvert, v0, v1, GL_FALSE );
+ v0 = newvert;
+ newvert++;
+ }
+ else {
+ ASSERT(t0 == 0.0);
+ }
+
+ /* Note: we need to use vertex v0_orig when computing the new
+ * interpolated/clipped vertex position, not the current v0 which
+ * may have got set when we clipped the other end of the line!
+ */
+ if (VB->ClipMask[v1]) {
+ INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
+ interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
+
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
+
+ v1 = newvert;
+
+ newvert++;
+ }
+ else {
+ ASSERT(t1 == 0.0);
+ }
+
+ tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
+}
+
+
+/* Clip a triangle against the viewport and user clip planes.
+ */
+static INLINE void
+TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_interp_func interp = tnl->Driver.Render.Interp;
+ GLuint newvert = VB->Count;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint pv = v2;
+ GLuint vlist[2][MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist[0], *outlist = vlist[1];
+ GLuint p;
+ GLuint n = 3;
+
+ ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
+
+ if (0) {
+ /* print pre-clip vertex coords */
+ GLuint i, j;
+ printf("pre clip:\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ assert(!IS_INF_OR_NAN(coord[j][0]));
+ assert(!IS_INF_OR_NAN(coord[j][1]));
+ assert(!IS_INF_OR_NAN(coord[j][2]));
+ assert(!IS_INF_OR_NAN(coord[j][3]));
+ }
+ }
+
+
+ if (mask & CLIP_FRUSTUM_BITS) {
+ POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+ }
+
+ if (mask & CLIP_USER_BIT) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ }
+ }
+ }
+
+ if (ctx->Light.ShadeModel == GL_FLAT) {
+ if (pv != inlist[0]) {
+ ASSERT( inlist[0] >= VB->Count );
+ tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
+ }
+ }
+
+ if (0) {
+ /* print post-clip vertex coords */
+ GLuint i, j;
+ printf("post clip:\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ }
+ }
+
+ tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
+}
+
+
+/* Clip a quad against the viewport and user clip planes.
+ */
+static INLINE void
+TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+ GLubyte mask )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_interp_func interp = tnl->Driver.Render.Interp;
+ GLuint newvert = VB->Count;
+ GLfloat (*coord)[4] = VB->ClipPtr->data;
+ GLuint pv = v3;
+ GLuint vlist[2][MAX_CLIPPED_VERTICES];
+ GLuint *inlist = vlist[0], *outlist = vlist[1];
+ GLuint p;
+ GLuint n = 4;
+
+ ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
+
+ if (mask & CLIP_FRUSTUM_BITS) {
+ POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+ }
+
+ if (mask & CLIP_USER_BIT) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ }
+ }
+ }
+
+ if (ctx->Light.ShadeModel == GL_FLAT) {
+ if (pv != inlist[0]) {
+ ASSERT( inlist[0] >= VB->Count );
+ tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
+ }
+ }
+
+ tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
+}
+
+#undef W
+#undef Z
+#undef Y
+#undef X
+#undef SIZE
+#undef TAG
+#undef POLY_CLIP
+#undef LINE_CLIP
diff --git a/mesalib/src/mesa/tnl/t_vb_cull.c b/mesalib/src/mesa/tnl/t_vb_cull.c
deleted file mode 100644
index 22df71667..000000000
--- a/mesalib/src/mesa/tnl/t_vb_cull.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-
-/* EXT_vertex_cull. Not really a big win, but probably depends on
- * your application. This stage not included in the default pipeline.
- */
-static GLboolean run_cull_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
-
- const GLfloat a = ctx->Transform.CullObjPos[0];
- const GLfloat b = ctx->Transform.CullObjPos[1];
- const GLfloat c = ctx->Transform.CullObjPos[2];
- GLfloat *norm = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
- GLuint stride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
- GLuint count = VB->Count;
- GLuint i;
-
- if (ctx->VertexProgram._Current ||
- !ctx->Transform.CullVertexFlag)
- return GL_TRUE;
-
- VB->ClipOrMask &= ~CLIP_CULL_BIT;
- VB->ClipAndMask |= CLIP_CULL_BIT;
-
- for (i = 0 ; i < count ; i++) {
- GLfloat dp = (norm[0] * a +
- norm[1] * b +
- norm[2] * c);
-
- if (dp < 0) {
- VB->ClipMask[i] |= CLIP_CULL_BIT;
- VB->ClipOrMask |= CLIP_CULL_BIT;
- }
- else {
- VB->ClipMask[i] &= ~CLIP_CULL_BIT;
- VB->ClipAndMask &= ~CLIP_CULL_BIT;
- }
-
- STRIDE_F(norm, stride);
- }
-
- return !(VB->ClipAndMask & CLIP_CULL_BIT);
-}
-
-
-
-const struct tnl_pipeline_stage _tnl_vertex_cull_stage =
-{
- "EXT_cull_vertex",
- NULL, /* private data */
- NULL, /* ctr */
- NULL, /* destructor */
- NULL,
- run_cull_stage /* run -- initially set to init */
-};
diff --git a/mesalib/src/mesa/tnl/t_vb_fog.c b/mesalib/src/mesa/tnl/t_vb_fog.c
index 9faae24ec..3e5c99735 100644
--- a/mesalib/src/mesa/tnl/t_vb_fog.c
+++ b/mesalib/src/mesa/tnl/t_vb_fog.c
@@ -1,276 +1,276 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-struct fog_stage_data {
- GLvector4f fogcoord; /* has actual storage allocated */
-};
-
-#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
-
-#define FOG_EXP_TABLE_SIZE 256
-#define FOG_MAX (10.0)
-#define EXP_FOG_MAX .0006595
-#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
-static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
-static GLfloat inited = 0;
-
-#if 1
-#define NEG_EXP( result, narg ) \
-do { \
- GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
- GLint k = (GLint) f; \
- if (k > FOG_EXP_TABLE_SIZE-2) \
- result = (GLfloat) EXP_FOG_MAX; \
- else \
- result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
-} while (0)
-#else
-#define NEG_EXP( result, narg ) \
-do { \
- result = exp(-narg); \
-} while (0)
-#endif
-
-
-/**
- * Initialize the exp_table[] lookup table for approximating exp().
- */
-static void
-init_static_data( void )
-{
- GLfloat f = 0.0F;
- GLint i = 0;
- for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
- exp_table[i] = EXPF(-f);
- }
- inited = 1;
-}
-
-
-/**
- * Compute per-vertex fog blend factors from fog coordinates by
- * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
- * Fog coordinates are distances from the eye (typically between the
- * near and far clip plane distances).
- * Note that fogcoords may be negative, if eye z is source absolute
- * value must be taken earlier.
- * Fog blend factors are in the range [0,1].
- */
-static void
-compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
-{
- GLfloat end = ctx->Fog.End;
- GLfloat *v = in->start;
- GLuint stride = in->stride;
- GLuint n = in->count;
- GLfloat (*data)[4] = out->data;
- GLfloat d;
- GLuint i;
-
- out->count = in->count;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- if (ctx->Fog.Start == ctx->Fog.End)
- d = 1.0F;
- else
- d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- const GLfloat z = *v;
- GLfloat f = (end - z) * d;
- data[i][0] = CLAMP(f, 0.0F, 1.0F);
- }
- break;
- case GL_EXP:
- d = ctx->Fog.Density;
- for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
- const GLfloat z = *v;
- NEG_EXP( data[i][0], d * z );
- }
- break;
- case GL_EXP2:
- d = ctx->Fog.Density*ctx->Fog.Density;
- for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- const GLfloat z = *v;
- NEG_EXP( data[i][0], d * z * z );
- }
- break;
- default:
- _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
- return;
- }
-}
-
-
-static GLboolean
-run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct fog_stage_data *store = FOG_STAGE_DATA(stage);
- GLvector4f *input;
-
-
- if (!ctx->Fog.Enabled)
- return GL_TRUE;
-
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) {
- GLuint i;
- GLfloat *coord;
- /* Fog is computed from vertex or fragment Z values */
- /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */
- /* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;
-
- if (!ctx->_NeedEyeCoords) {
- /* compute fog coords from object coords */
- const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
- GLfloat plane[4];
-
- /* Use this to store calculated eye z values:
- */
- input = &store->fogcoord;
-
- plane[0] = m[2];
- plane[1] = m[6];
- plane[2] = m[10];
- plane[3] = m[14];
- /* Full eye coords weren't required, just calculate the
- * eye Z values.
- */
- _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size]
- ( (GLfloat *) input->data,
- 4 * sizeof(GLfloat),
- VB->AttribPtr[_TNL_ATTRIB_POS], plane );
-
- input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
-
- /* make sure coords are really positive
- NOTE should avoid going through array twice */
- coord = input->start;
- for (i = 0; i < input->count; i++) {
- *coord = FABSF(*coord);
- STRIDE_F(coord, input->stride);
- }
- }
- else {
- /* fog coordinates = eye Z coordinates - need to copy for ABS */
- input = &store->fogcoord;
-
- if (VB->EyePtr->size < 2)
- _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
-
- input->stride = 4 * sizeof(GLfloat);
- input->count = VB->EyePtr->count;
- coord = VB->EyePtr->start;
- for (i = 0 ; i < VB->EyePtr->count; i++) {
- input->data[i][0] = FABSF(coord[2]);
- STRIDE_F(coord, VB->EyePtr->stride);
- }
- }
- }
- else {
- /* use glFogCoord() coordinates */
- input = VB->AttribPtr[_TNL_ATTRIB_FOG]; /* source data */
-
- /* input->count may be one if glFogCoord was only called once
- * before glBegin. But we need to compute fog for all vertices.
- */
- input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
-
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */
- }
-
- if (tnl->_DoVertexFog) {
- /* compute blend factors from fog coordinates */
- compute_fog_blend_factors( ctx, VB->AttribPtr[_TNL_ATTRIB_FOG], input );
- }
- else {
- /* results = incoming fog coords (compute fog per-fragment later) */
- VB->AttribPtr[_TNL_ATTRIB_FOG] = input;
- }
-
- return GL_TRUE;
-}
-
-
-
-/* Called the first time stage->run() is invoked.
- */
-static GLboolean
-alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct fog_stage_data *store;
- stage->privatePtr = MALLOC(sizeof(*store));
- store = FOG_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
-
- if (!inited)
- init_static_data();
-
- return GL_TRUE;
-}
-
-
-static void
-free_fog_data(struct tnl_pipeline_stage *stage)
-{
- struct fog_stage_data *store = FOG_STAGE_DATA(stage);
- if (store) {
- _mesa_vector4f_free( &store->fogcoord );
- FREE( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-const struct tnl_pipeline_stage _tnl_fog_coordinate_stage =
-{
- "build fog coordinates", /* name */
- NULL, /* private_data */
- alloc_fog_data, /* dtr */
- free_fog_data, /* dtr */
- NULL, /* check */
- run_fog_stage /* run -- initially set to init. */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+struct fog_stage_data {
+ GLvector4f fogcoord; /* has actual storage allocated */
+};
+
+#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
+
+#define FOG_EXP_TABLE_SIZE 256
+#define FOG_MAX (10.0)
+#define EXP_FOG_MAX .0006595
+#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
+static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
+static GLfloat inited = 0;
+
+#if 1
+#define NEG_EXP( result, narg ) \
+do { \
+ GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \
+ GLint k = (GLint) f; \
+ if (k > FOG_EXP_TABLE_SIZE-2) \
+ result = (GLfloat) EXP_FOG_MAX; \
+ else \
+ result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
+} while (0)
+#else
+#define NEG_EXP( result, narg ) \
+do { \
+ result = exp(-narg); \
+} while (0)
+#endif
+
+
+/**
+ * Initialize the exp_table[] lookup table for approximating exp().
+ */
+static void
+init_static_data( void )
+{
+ GLfloat f = 0.0F;
+ GLint i = 0;
+ for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
+ exp_table[i] = EXPF(-f);
+ }
+ inited = 1;
+}
+
+
+/**
+ * Compute per-vertex fog blend factors from fog coordinates by
+ * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
+ * Fog coordinates are distances from the eye (typically between the
+ * near and far clip plane distances).
+ * Note that fogcoords may be negative, if eye z is source absolute
+ * value must be taken earlier.
+ * Fog blend factors are in the range [0,1].
+ */
+static void
+compute_fog_blend_factors(struct gl_context *ctx, GLvector4f *out, const GLvector4f *in)
+{
+ GLfloat end = ctx->Fog.End;
+ GLfloat *v = in->start;
+ GLuint stride = in->stride;
+ GLuint n = in->count;
+ GLfloat (*data)[4] = out->data;
+ GLfloat d;
+ GLuint i;
+
+ out->count = in->count;
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ if (ctx->Fog.Start == ctx->Fog.End)
+ d = 1.0F;
+ else
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ const GLfloat z = *v;
+ GLfloat f = (end - z) * d;
+ data[i][0] = CLAMP(f, 0.0F, 1.0F);
+ }
+ break;
+ case GL_EXP:
+ d = ctx->Fog.Density;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
+ const GLfloat z = *v;
+ NEG_EXP( data[i][0], d * z );
+ }
+ break;
+ case GL_EXP2:
+ d = ctx->Fog.Density*ctx->Fog.Density;
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
+ const GLfloat z = *v;
+ NEG_EXP( data[i][0], d * z * z );
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Bad fog mode in make_fog_coord");
+ return;
+ }
+}
+
+
+static GLboolean
+run_fog_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct fog_stage_data *store = FOG_STAGE_DATA(stage);
+ GLvector4f *input;
+
+
+ if (!ctx->Fog.Enabled)
+ return GL_TRUE;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) {
+ GLuint i;
+ GLfloat *coord;
+ /* Fog is computed from vertex or fragment Z values */
+ /* source = VB->AttribPtr[_TNL_ATTRIB_POS] or VB->EyePtr coords */
+ /* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord;
+
+ if (!ctx->_NeedEyeCoords) {
+ /* compute fog coords from object coords */
+ const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
+ GLfloat plane[4];
+
+ /* Use this to store calculated eye z values:
+ */
+ input = &store->fogcoord;
+
+ plane[0] = m[2];
+ plane[1] = m[6];
+ plane[2] = m[10];
+ plane[3] = m[14];
+ /* Full eye coords weren't required, just calculate the
+ * eye Z values.
+ */
+ _mesa_dotprod_tab[VB->AttribPtr[_TNL_ATTRIB_POS]->size]
+ ( (GLfloat *) input->data,
+ 4 * sizeof(GLfloat),
+ VB->AttribPtr[_TNL_ATTRIB_POS], plane );
+
+ input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
+
+ /* make sure coords are really positive
+ NOTE should avoid going through array twice */
+ coord = input->start;
+ for (i = 0; i < input->count; i++) {
+ *coord = FABSF(*coord);
+ STRIDE_F(coord, input->stride);
+ }
+ }
+ else {
+ /* fog coordinates = eye Z coordinates - need to copy for ABS */
+ input = &store->fogcoord;
+
+ if (VB->EyePtr->size < 2)
+ _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
+
+ input->stride = 4 * sizeof(GLfloat);
+ input->count = VB->EyePtr->count;
+ coord = VB->EyePtr->start;
+ for (i = 0 ; i < VB->EyePtr->count; i++) {
+ input->data[i][0] = FABSF(coord[2]);
+ STRIDE_F(coord, VB->EyePtr->stride);
+ }
+ }
+ }
+ else {
+ /* use glFogCoord() coordinates */
+ input = VB->AttribPtr[_TNL_ATTRIB_FOG]; /* source data */
+
+ /* input->count may be one if glFogCoord was only called once
+ * before glBegin. But we need to compute fog for all vertices.
+ */
+ input->count = VB->AttribPtr[_TNL_ATTRIB_POS]->count;
+
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = &store->fogcoord; /* dest data */
+ }
+
+ if (tnl->_DoVertexFog) {
+ /* compute blend factors from fog coordinates */
+ compute_fog_blend_factors( ctx, VB->AttribPtr[_TNL_ATTRIB_FOG], input );
+ }
+ else {
+ /* results = incoming fog coords (compute fog per-fragment later) */
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = input;
+ }
+
+ return GL_TRUE;
+}
+
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean
+alloc_fog_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct fog_stage_data *store;
+ stage->privatePtr = MALLOC(sizeof(*store));
+ store = FOG_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
+
+ if (!inited)
+ init_static_data();
+
+ return GL_TRUE;
+}
+
+
+static void
+free_fog_data(struct tnl_pipeline_stage *stage)
+{
+ struct fog_stage_data *store = FOG_STAGE_DATA(stage);
+ if (store) {
+ _mesa_vector4f_free( &store->fogcoord );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+const struct tnl_pipeline_stage _tnl_fog_coordinate_stage =
+{
+ "build fog coordinates", /* name */
+ NULL, /* private_data */
+ alloc_fog_data, /* dtr */
+ free_fog_data, /* dtr */
+ NULL, /* check */
+ run_fog_stage /* run -- initially set to init. */
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_light.c b/mesalib/src/mesa/tnl/t_vb_light.c
index e7309aaac..0760e6630 100644
--- a/mesalib/src/mesa/tnl/t_vb_light.c
+++ b/mesalib/src/mesa/tnl/t_vb_light.c
@@ -1,343 +1,343 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/light.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/simple_list.h"
-#include "main/mtypes.h"
-
-#include "math/m_translate.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-#define LIGHT_TWOSIDE 0x1
-#define LIGHT_MATERIAL 0x2
-#define MAX_LIGHT_FUNC 0x4
-
-typedef void (*light_func)( GLcontext *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input );
-
-/**
- * Information for updating current material attributes from vertex color,
- * for GL_COLOR_MATERIAL.
- */
-struct material_cursor {
- const GLfloat *ptr; /* points to src vertex color (in VB array) */
- GLuint stride; /* stride to next vertex color (bytes) */
- GLfloat *current; /* points to material attribute to update */
- GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
-};
-
-/**
- * Data private to this pipeline stage.
- */
-struct light_stage_data {
- GLvector4f Input;
- GLvector4f LitColor[2];
- GLvector4f LitSecondary[2];
- light_func *light_func_tab;
-
- struct material_cursor mat[MAT_ATTRIB_MAX];
- GLuint mat_count;
- GLuint mat_bitmask;
-};
-
-
-#define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->privatePtr))
-
-
-
-/**
- * In the case of colormaterial, the effected material attributes
- * should already have been bound to point to the incoming color data,
- * prior to running the pipeline.
- * This function copies the vertex's color to the material attributes
- * which are tracking glColor.
- * It's called per-vertex in the lighting loop.
- */
-static void
-update_materials(GLcontext *ctx, struct light_stage_data *store)
-{
- GLuint i;
-
- for (i = 0 ; i < store->mat_count ; i++) {
- /* update the material */
- COPY_CLEAN_4V(store->mat[i].current, store->mat[i].size, store->mat[i].ptr);
- /* increment src vertex color pointer */
- STRIDE_F(store->mat[i].ptr, store->mat[i].stride);
- }
-
- /* recompute derived light/material values */
- _mesa_update_material( ctx, store->mat_bitmask );
- /* XXX we should only call this if we're tracking/changing the specular
- * exponent.
- */
- _mesa_validate_all_lighting_tables( ctx );
-}
-
-
-/**
- * Prepare things prior to running the lighting stage.
- * Return number of material attributes which will track vertex color.
- */
-static GLuint
-prepare_materials(GLcontext *ctx,
- struct vertex_buffer *VB, struct light_stage_data *store)
-{
- GLuint i;
-
- store->mat_count = 0;
- store->mat_bitmask = 0;
-
- /* Examine the ColorMaterialBitmask to determine which materials
- * track vertex color. Override the material attribute's pointer
- * with the color pointer for each one.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- const GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (bitmask & (1<<i))
- VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- }
-
- /* Now, for each material attribute that's tracking vertex color, save
- * some values (ptr, stride, size, current) that we'll need in
- * update_materials(), above, that'll actually copy the vertex color to
- * the material attribute(s).
- */
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- if (VB->AttribPtr[i]->stride) {
- const GLuint j = store->mat_count++;
- const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
- store->mat[j].ptr = VB->AttribPtr[i]->start;
- store->mat[j].stride = VB->AttribPtr[i]->stride;
- store->mat[j].size = VB->AttribPtr[i]->size;
- store->mat[j].current = ctx->Light.Material.Attrib[attr];
- store->mat_bitmask |= (1<<attr);
- }
- }
-
- /* FIXME: Is this already done?
- */
- _mesa_update_material( ctx, ~0 );
- _mesa_validate_all_lighting_tables( ctx );
-
- return store->mat_count;
-}
-
-/* Tables for all the shading functions.
- */
-static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC];
-static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC];
-
-#define TAG(x) x
-#define IDX (0)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_twoside
-#define IDX (LIGHT_TWOSIDE)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_material
-#define IDX (LIGHT_MATERIAL)
-#include "t_vb_lighttmp.h"
-
-#define TAG(x) x##_twoside_material
-#define IDX (LIGHT_TWOSIDE|LIGHT_MATERIAL)
-#include "t_vb_lighttmp.h"
-
-
-static void init_lighting_tables( void )
-{
- static int done;
-
- if (!done) {
- init_light_tab();
- init_light_tab_twoside();
- init_light_tab_material();
- init_light_tab_twoside_material();
- done = 1;
- }
-}
-
-
-static GLboolean run_lighting( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
- GLuint idx;
-
- if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
- return GL_TRUE;
-
- /* Make sure we can talk about position x,y and z:
- */
- if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) {
-
- _math_trans_4f( store->Input.data,
- VB->AttribPtr[_TNL_ATTRIB_POS]->data,
- VB->AttribPtr[_TNL_ATTRIB_POS]->stride,
- GL_FLOAT,
- VB->AttribPtr[_TNL_ATTRIB_POS]->size,
- 0,
- VB->Count );
-
- if (input->size <= 2) {
- /* Clean z.
- */
- _mesa_vector4f_clean_elem(&store->Input, VB->Count, 2);
- }
-
- if (input->size <= 1) {
- /* Clean y.
- */
- _mesa_vector4f_clean_elem(&store->Input, VB->Count, 1);
- }
-
- input = &store->Input;
- }
-
- idx = 0;
-
- if (prepare_materials( ctx, VB, store ))
- idx |= LIGHT_MATERIAL;
-
- if (ctx->Light.Model.TwoSide)
- idx |= LIGHT_TWOSIDE;
-
- /* The individual functions know about replaying side-effects
- * vs. full re-execution.
- */
- store->light_func_tab[idx]( ctx, VB, stage, input );
-
- return GL_TRUE;
-}
-
-
-/* Called in place of do_lighting when the light table may have changed.
- */
-static void validate_lighting( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- light_func *tab;
-
- if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
- return;
-
- if (ctx->Light._NeedVertices) {
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- tab = _tnl_light_spec_tab;
- else
- tab = _tnl_light_tab;
- }
- else {
- if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
- tab = _tnl_light_fast_single_tab;
- else
- tab = _tnl_light_fast_tab;
- }
-
-
- LIGHT_STAGE_DATA(stage)->light_func_tab = tab;
-
- /* This and the above should only be done on _NEW_LIGHT:
- */
- TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
-}
-
-
-
-/* Called the first time stage->run is called. In effect, don't
- * allocate data until the first time the stage is run.
- */
-static GLboolean init_lighting( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct light_stage_data *store;
- GLuint size = tnl->vb.Size;
-
- stage->privatePtr = MALLOC(sizeof(*store));
- store = LIGHT_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- /* Do onetime init.
- */
- init_lighting_tables();
-
- _mesa_vector4f_alloc( &store->Input, 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitColor[0], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 );
- _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 );
-
- store->LitColor[0].size = 4;
- store->LitColor[1].size = 4;
- store->LitSecondary[0].size = 3;
- store->LitSecondary[1].size = 3;
-
- return GL_TRUE;
-}
-
-
-
-
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
-
- if (store) {
- _mesa_vector4f_free( &store->Input );
- _mesa_vector4f_free( &store->LitColor[0] );
- _mesa_vector4f_free( &store->LitColor[1] );
- _mesa_vector4f_free( &store->LitSecondary[0] );
- _mesa_vector4f_free( &store->LitSecondary[1] );
- FREE( store );
- stage->privatePtr = NULL;
- }
-}
-
-const struct tnl_pipeline_stage _tnl_lighting_stage =
-{
- "lighting", /* name */
- NULL, /* private_data */
- init_lighting,
- dtr, /* destroy */
- validate_lighting,
- run_lighting
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/light.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/mtypes.h"
+
+#include "math/m_translate.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+#define LIGHT_TWOSIDE 0x1
+#define LIGHT_MATERIAL 0x2
+#define MAX_LIGHT_FUNC 0x4
+
+typedef void (*light_func)( struct gl_context *ctx,
+ struct vertex_buffer *VB,
+ struct tnl_pipeline_stage *stage,
+ GLvector4f *input );
+
+/**
+ * Information for updating current material attributes from vertex color,
+ * for GL_COLOR_MATERIAL.
+ */
+struct material_cursor {
+ const GLfloat *ptr; /* points to src vertex color (in VB array) */
+ GLuint stride; /* stride to next vertex color (bytes) */
+ GLfloat *current; /* points to material attribute to update */
+ GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
+};
+
+/**
+ * Data private to this pipeline stage.
+ */
+struct light_stage_data {
+ GLvector4f Input;
+ GLvector4f LitColor[2];
+ GLvector4f LitSecondary[2];
+ light_func *light_func_tab;
+
+ struct material_cursor mat[MAT_ATTRIB_MAX];
+ GLuint mat_count;
+ GLuint mat_bitmask;
+};
+
+
+#define LIGHT_STAGE_DATA(stage) ((struct light_stage_data *)(stage->privatePtr))
+
+
+
+/**
+ * In the case of colormaterial, the effected material attributes
+ * should already have been bound to point to the incoming color data,
+ * prior to running the pipeline.
+ * This function copies the vertex's color to the material attributes
+ * which are tracking glColor.
+ * It's called per-vertex in the lighting loop.
+ */
+static void
+update_materials(struct gl_context *ctx, struct light_stage_data *store)
+{
+ GLuint i;
+
+ for (i = 0 ; i < store->mat_count ; i++) {
+ /* update the material */
+ COPY_CLEAN_4V(store->mat[i].current, store->mat[i].size, store->mat[i].ptr);
+ /* increment src vertex color pointer */
+ STRIDE_F(store->mat[i].ptr, store->mat[i].stride);
+ }
+
+ /* recompute derived light/material values */
+ _mesa_update_material( ctx, store->mat_bitmask );
+ /* XXX we should only call this if we're tracking/changing the specular
+ * exponent.
+ */
+ _mesa_validate_all_lighting_tables( ctx );
+}
+
+
+/**
+ * Prepare things prior to running the lighting stage.
+ * Return number of material attributes which will track vertex color.
+ */
+static GLuint
+prepare_materials(struct gl_context *ctx,
+ struct vertex_buffer *VB, struct light_stage_data *store)
+{
+ GLuint i;
+
+ store->mat_count = 0;
+ store->mat_bitmask = 0;
+
+ /* Examine the ColorMaterialBitmask to determine which materials
+ * track vertex color. Override the material attribute's pointer
+ * with the color pointer for each one.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ const GLuint bitmask = ctx->Light.ColorMaterialBitmask;
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
+ }
+
+ /* Now, for each material attribute that's tracking vertex color, save
+ * some values (ptr, stride, size, current) that we'll need in
+ * update_materials(), above, that'll actually copy the vertex color to
+ * the material attribute(s).
+ */
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ if (VB->AttribPtr[i]->stride) {
+ const GLuint j = store->mat_count++;
+ const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
+ store->mat[j].ptr = VB->AttribPtr[i]->start;
+ store->mat[j].stride = VB->AttribPtr[i]->stride;
+ store->mat[j].size = VB->AttribPtr[i]->size;
+ store->mat[j].current = ctx->Light.Material.Attrib[attr];
+ store->mat_bitmask |= (1<<attr);
+ }
+ }
+
+ /* FIXME: Is this already done?
+ */
+ _mesa_update_material( ctx, ~0 );
+ _mesa_validate_all_lighting_tables( ctx );
+
+ return store->mat_count;
+}
+
+/* Tables for all the shading functions.
+ */
+static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC];
+static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC];
+
+#define TAG(x) x
+#define IDX (0)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_twoside
+#define IDX (LIGHT_TWOSIDE)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_material
+#define IDX (LIGHT_MATERIAL)
+#include "t_vb_lighttmp.h"
+
+#define TAG(x) x##_twoside_material
+#define IDX (LIGHT_TWOSIDE|LIGHT_MATERIAL)
+#include "t_vb_lighttmp.h"
+
+
+static void init_lighting_tables( void )
+{
+ static int done;
+
+ if (!done) {
+ init_light_tab();
+ init_light_tab_twoside();
+ init_light_tab_material();
+ init_light_tab_twoside_material();
+ done = 1;
+ }
+}
+
+
+static GLboolean run_lighting( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS];
+ GLuint idx;
+
+ if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ /* Make sure we can talk about position x,y and z:
+ */
+ if (input->size <= 2 && input == VB->AttribPtr[_TNL_ATTRIB_POS]) {
+
+ _math_trans_4f( store->Input.data,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->data,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->stride,
+ GL_FLOAT,
+ VB->AttribPtr[_TNL_ATTRIB_POS]->size,
+ 0,
+ VB->Count );
+
+ if (input->size <= 2) {
+ /* Clean z.
+ */
+ _mesa_vector4f_clean_elem(&store->Input, VB->Count, 2);
+ }
+
+ if (input->size <= 1) {
+ /* Clean y.
+ */
+ _mesa_vector4f_clean_elem(&store->Input, VB->Count, 1);
+ }
+
+ input = &store->Input;
+ }
+
+ idx = 0;
+
+ if (prepare_materials( ctx, VB, store ))
+ idx |= LIGHT_MATERIAL;
+
+ if (ctx->Light.Model.TwoSide)
+ idx |= LIGHT_TWOSIDE;
+
+ /* The individual functions know about replaying side-effects
+ * vs. full re-execution.
+ */
+ store->light_func_tab[idx]( ctx, VB, stage, input );
+
+ return GL_TRUE;
+}
+
+
+/* Called in place of do_lighting when the light table may have changed.
+ */
+static void validate_lighting( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ light_func *tab;
+
+ if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
+ return;
+
+ if (ctx->Light._NeedVertices) {
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ tab = _tnl_light_spec_tab;
+ else
+ tab = _tnl_light_tab;
+ }
+ else {
+ if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
+ tab = _tnl_light_fast_single_tab;
+ else
+ tab = _tnl_light_fast_tab;
+ }
+
+
+ LIGHT_STAGE_DATA(stage)->light_func_tab = tab;
+
+ /* This and the above should only be done on _NEW_LIGHT:
+ */
+ TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
+}
+
+
+
+/* Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean init_lighting( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct light_stage_data *store;
+ GLuint size = tnl->vb.Size;
+
+ stage->privatePtr = MALLOC(sizeof(*store));
+ store = LIGHT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ /* Do onetime init.
+ */
+ init_lighting_tables();
+
+ _mesa_vector4f_alloc( &store->Input, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitColor[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 );
+ _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 );
+
+ store->LitColor[0].size = 4;
+ store->LitColor[1].size = 4;
+ store->LitSecondary[0].size = 3;
+ store->LitSecondary[1].size = 3;
+
+ return GL_TRUE;
+}
+
+
+
+
+static void dtr( struct tnl_pipeline_stage *stage )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+
+ if (store) {
+ _mesa_vector4f_free( &store->Input );
+ _mesa_vector4f_free( &store->LitColor[0] );
+ _mesa_vector4f_free( &store->LitColor[1] );
+ _mesa_vector4f_free( &store->LitSecondary[0] );
+ _mesa_vector4f_free( &store->LitSecondary[1] );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+const struct tnl_pipeline_stage _tnl_lighting_stage =
+{
+ "lighting", /* name */
+ NULL, /* private_data */
+ init_lighting,
+ dtr, /* destroy */
+ validate_lighting,
+ run_lighting
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_lighttmp.h b/mesalib/src/mesa/tnl/t_vb_lighttmp.h
index 0a98c6b02..63b817ab6 100644
--- a/mesalib/src/mesa/tnl/t_vb_lighttmp.h
+++ b/mesalib/src/mesa/tnl/t_vb_lighttmp.h
@@ -1,651 +1,651 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Authors:
- * Brian Paul
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#if IDX & LIGHT_TWOSIDE
-# define NR_SIDES 2
-#else
-# define NR_SIDES 1
-#endif
-
-
-/* define TRACE to trace lighting code */
-/* #define TRACE 1 */
-
-/*
- * ctx is the current context
- * VB is the vertex buffer
- * stage is the lighting stage-private data
- * input is the vector of eye or object-space vertex coordinates
- */
-static void TAG(light_rgba_spec)( GLcontext *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- GLfloat (*base)[3] = ctx->Light._BaseColor;
- GLfloat sumA[2];
- GLuint j;
-
- const GLuint vstride = input->stride;
- const GLfloat *vertex = (GLfloat *)input->data;
- const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
- const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
-
- GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
- GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data;
-#if IDX & LIGHT_TWOSIDE
- GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
- GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data;
-#endif
-
- const GLuint nr = VB->Count;
-
-#ifdef TRACE
- fprintf(stderr, "%s\n", __FUNCTION__ );
-#endif
-
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0];
- sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
-
-#if IDX & LIGHT_TWOSIDE
- VB->BackfaceColorPtr = &store->LitColor[1];
- VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1];
- sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-#endif
-
-
- store->LitColor[0].stride = 16;
- store->LitColor[1].stride = 16;
-
- for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
- GLfloat sum[2][3], spec[2][3];
- struct gl_light *light;
-
-#if IDX & LIGHT_MATERIAL
- update_materials( ctx, store );
- sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
-#if IDX & LIGHT_TWOSIDE
- sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-#endif
-#endif
-
- COPY_3V(sum[0], base[0]);
- ZERO_3V(spec[0]);
-
-#if IDX & LIGHT_TWOSIDE
- COPY_3V(sum[1], base[1]);
- ZERO_3V(spec[1]);
-#endif
-
- /* Add contribution from each enabled light source */
- foreach (light, &ctx->Light.EnabledList) {
- GLfloat n_dot_h;
- GLfloat correction;
- GLint side;
- GLfloat contrib[3];
- GLfloat attenuation;
- GLfloat VP[3]; /* unit vector from vertex to light */
- GLfloat n_dot_VP; /* n dot VP */
- GLfloat *h;
-
- /* compute VP and attenuation */
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- /* directional light */
- COPY_3V(VP, light->_VP_inf_norm);
- attenuation = light->_VP_inf_spot_attenuation;
- }
- else {
- GLfloat d; /* distance from vertex to light */
-
- SUB_3V(VP, light->_Position, vertex);
-
- d = (GLfloat) LEN_3FV( VP );
-
- if (d > 1e-6) {
- GLfloat invd = 1.0F / d;
- SELF_SCALE_SCALAR_3V(VP, invd);
- }
-
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
- light->QuadraticAttenuation));
-
- /* spotlight attenuation */
- if (light->_Flags & LIGHT_SPOT) {
- GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
-
- if (PV_dot_dir<light->_CosCutoff) {
- continue; /* this light makes no contribution */
- }
- else {
- GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- GLint k = (GLint) x;
- GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
- + (x-k)*light->_SpotExpTable[k][1]);
- attenuation *= spot;
- }
- }
- }
-
- if (attenuation < 1e-3)
- continue; /* this light makes no contribution */
-
- /* Compute dot product or normal and vector from V to light pos */
- n_dot_VP = DOT3( normal, VP );
-
- /* Which side gets the diffuse & specular terms? */
- if (n_dot_VP < 0.0F) {
- ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
-#if IDX & LIGHT_TWOSIDE
- side = 1;
- correction = -1;
- n_dot_VP = -n_dot_VP;
-#else
- continue;
-#endif
- }
- else {
-#if IDX & LIGHT_TWOSIDE
- ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
-#endif
- side = 0;
- correction = 1;
- }
-
- /* diffuse term */
- COPY_3V(contrib, light->_MatAmbient[side]);
- ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
- ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib );
-
- /* specular term - cannibalize VP... */
- if (ctx->Light.Model.LocalViewer) {
- GLfloat v[3];
- COPY_3V(v, vertex);
- NORMALIZE_3FV(v);
- SUB_3V(VP, VP, v); /* h = VP + VPe */
- h = VP;
- NORMALIZE_3FV(h);
- }
- else if (light->_Flags & LIGHT_POSITIONAL) {
- h = VP;
- ACC_3V(h, ctx->_EyeZDir);
- NORMALIZE_3FV(h);
- }
- else {
- h = light->_h_inf_norm;
- }
-
- n_dot_h = correction * DOT3(normal, h);
-
- if (n_dot_h > 0.0F) {
- GLfloat spec_coef;
- struct gl_shine_tab *tab = ctx->_ShineTable[side];
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
-
- if (spec_coef > 1.0e-10) {
- spec_coef *= attenuation;
- ACC_SCALE_SCALAR_3V( spec[side], spec_coef,
- light->_MatSpecular[side]);
- }
- }
- } /*loop over lights*/
-
- COPY_3V( Fcolor[j], sum[0] );
- COPY_3V( Fspec[j], spec[0] );
- Fcolor[j][3] = sumA[0];
-
-#if IDX & LIGHT_TWOSIDE
- COPY_3V( Bcolor[j], sum[1] );
- COPY_3V( Bspec[j], spec[1] );
- Bcolor[j][3] = sumA[1];
-#endif
- }
-}
-
-
-static void TAG(light_rgba)( GLcontext *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- GLuint j;
-
- GLfloat (*base)[3] = ctx->Light._BaseColor;
- GLfloat sumA[2];
-
- const GLuint vstride = input->stride;
- const GLfloat *vertex = (GLfloat *) input->data;
- const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
- const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
-
- GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
-#if IDX & LIGHT_TWOSIDE
- GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
-#endif
-
- const GLuint nr = VB->Count;
-
-#ifdef TRACE
- fprintf(stderr, "%s\n", __FUNCTION__ );
-#endif
-
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
- sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
-
-#if IDX & LIGHT_TWOSIDE
- VB->BackfaceColorPtr = &store->LitColor[1];
- sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-#endif
-
- store->LitColor[0].stride = 16;
- store->LitColor[1].stride = 16;
-
- for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
- GLfloat sum[2][3];
- struct gl_light *light;
-
-#if IDX & LIGHT_MATERIAL
- update_materials( ctx, store );
- sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
-#if IDX & LIGHT_TWOSIDE
- sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-#endif
-#endif
-
- COPY_3V(sum[0], base[0]);
-
-#if IDX & LIGHT_TWOSIDE
- COPY_3V(sum[1], base[1]);
-#endif
-
- /* Add contribution from each enabled light source */
- foreach (light, &ctx->Light.EnabledList) {
-
- GLfloat n_dot_h;
- GLfloat correction;
- GLint side;
- GLfloat contrib[3];
- GLfloat attenuation = 1.0;
- GLfloat VP[3]; /* unit vector from vertex to light */
- GLfloat n_dot_VP; /* n dot VP */
- GLfloat *h;
-
- /* compute VP and attenuation */
- if (!(light->_Flags & LIGHT_POSITIONAL)) {
- /* directional light */
- COPY_3V(VP, light->_VP_inf_norm);
- attenuation = light->_VP_inf_spot_attenuation;
- }
- else {
- GLfloat d; /* distance from vertex to light */
-
-
- SUB_3V(VP, light->_Position, vertex);
-
- d = (GLfloat) LEN_3FV( VP );
-
- if ( d > 1e-6) {
- GLfloat invd = 1.0F / d;
- SELF_SCALE_SCALAR_3V(VP, invd);
- }
-
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
- light->QuadraticAttenuation));
-
- /* spotlight attenuation */
- if (light->_Flags & LIGHT_SPOT) {
- GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
-
- if (PV_dot_dir<light->_CosCutoff) {
- continue; /* this light makes no contribution */
- }
- else {
- GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
- GLint k = (GLint) x;
- GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
- + (x-k)*light->_SpotExpTable[k][1]);
- attenuation *= spot;
- }
- }
- }
-
- if (attenuation < 1e-3)
- continue; /* this light makes no contribution */
-
- /* Compute dot product or normal and vector from V to light pos */
- n_dot_VP = DOT3( normal, VP );
-
- /* which side are we lighting? */
- if (n_dot_VP < 0.0F) {
- ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
-#if IDX & LIGHT_TWOSIDE
- side = 1;
- correction = -1;
- n_dot_VP = -n_dot_VP;
-#else
- continue;
-#endif
- }
- else {
-#if IDX & LIGHT_TWOSIDE
- ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
-#endif
- side = 0;
- correction = 1;
- }
-
- COPY_3V(contrib, light->_MatAmbient[side]);
-
- /* diffuse term */
- ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
-
- /* specular term - cannibalize VP... */
- {
- if (ctx->Light.Model.LocalViewer) {
- GLfloat v[3];
- COPY_3V(v, vertex);
- NORMALIZE_3FV(v);
- SUB_3V(VP, VP, v); /* h = VP + VPe */
- h = VP;
- NORMALIZE_3FV(h);
- }
- else if (light->_Flags & LIGHT_POSITIONAL) {
- h = VP;
- ACC_3V(h, ctx->_EyeZDir);
- NORMALIZE_3FV(h);
- }
- else {
- h = light->_h_inf_norm;
- }
-
- n_dot_h = correction * DOT3(normal, h);
-
- if (n_dot_h > 0.0F)
- {
- GLfloat spec_coef;
- struct gl_shine_tab *tab = ctx->_ShineTable[side];
-
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
-
- ACC_SCALE_SCALAR_3V( contrib, spec_coef,
- light->_MatSpecular[side]);
- }
- }
-
- ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib );
- }
-
- COPY_3V( Fcolor[j], sum[0] );
- Fcolor[j][3] = sumA[0];
-
-#if IDX & LIGHT_TWOSIDE
- COPY_3V( Bcolor[j], sum[1] );
- Bcolor[j][3] = sumA[1];
-#endif
- }
-}
-
-
-
-
-/* As below, but with just a single light.
- */
-static void TAG(light_fast_rgba_single)( GLcontext *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input )
-
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
- const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
- GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
-#if IDX & LIGHT_TWOSIDE
- GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
-#endif
- const struct gl_light *light = ctx->Light.EnabledList.next;
- GLuint j = 0;
- GLfloat base[2][4];
-#if IDX & LIGHT_MATERIAL
- const GLuint nr = VB->Count;
-#else
- const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
-#endif
-
-#ifdef TRACE
- fprintf(stderr, "%s\n", __FUNCTION__ );
-#endif
-
- (void) input; /* doesn't refer to Eye or Obj */
-
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
-#if IDX & LIGHT_TWOSIDE
- VB->BackfaceColorPtr = &store->LitColor[1];
-#endif
-
- if (nr > 1) {
- store->LitColor[0].stride = 16;
- store->LitColor[1].stride = 16;
- }
- else {
- store->LitColor[0].stride = 0;
- store->LitColor[1].stride = 0;
- }
-
- for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
-
- GLfloat n_dot_VP;
-
-#if IDX & LIGHT_MATERIAL
- update_materials( ctx, store );
-#endif
-
- /* No attenuation, so incoporate _MatAmbient into base color.
- */
-#if !(IDX & LIGHT_MATERIAL)
- if ( j == 0 )
-#endif
- {
- COPY_3V(base[0], light->_MatAmbient[0]);
- ACC_3V(base[0], ctx->Light._BaseColor[0] );
- base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
-
-#if IDX & LIGHT_TWOSIDE
- COPY_3V(base[1], light->_MatAmbient[1]);
- ACC_3V(base[1], ctx->Light._BaseColor[1]);
- base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-#endif
- }
-
- n_dot_VP = DOT3(normal, light->_VP_inf_norm);
-
- if (n_dot_VP < 0.0F) {
-#if IDX & LIGHT_TWOSIDE
- GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
- GLfloat sum[3];
- COPY_3V(sum, base[1]);
- ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
- if (n_dot_h > 0.0F) {
- GLfloat spec;
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
- }
- COPY_3V(Bcolor[j], sum );
- Bcolor[j][3] = base[1][3];
-#endif
- COPY_4FV(Fcolor[j], base[0]);
- }
- else {
- GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
- GLfloat sum[3];
- COPY_3V(sum, base[0]);
- ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
- if (n_dot_h > 0.0F) {
- GLfloat spec;
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
-
- }
- COPY_3V(Fcolor[j], sum );
- Fcolor[j][3] = base[0][3];
-#if IDX & LIGHT_TWOSIDE
- COPY_4FV(Bcolor[j], base[1]);
-#endif
- }
- }
-}
-
-
-/* Light infinite lights
- */
-static void TAG(light_fast_rgba)( GLcontext *ctx,
- struct vertex_buffer *VB,
- struct tnl_pipeline_stage *stage,
- GLvector4f *input )
-{
- struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- GLfloat sumA[2];
- const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
- const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
- GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
-#if IDX & LIGHT_TWOSIDE
- GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
-#endif
- GLuint j = 0;
-#if IDX & LIGHT_MATERIAL
- const GLuint nr = VB->Count;
-#else
- const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
-#endif
- const struct gl_light *light;
-
-#ifdef TRACE
- fprintf(stderr, "%s %d\n", __FUNCTION__, nr );
-#endif
-
- (void) input;
-
- sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
- sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
-#if IDX & LIGHT_TWOSIDE
- VB->BackfaceColorPtr = &store->LitColor[1];
-#endif
-
- if (nr > 1) {
- store->LitColor[0].stride = 16;
- store->LitColor[1].stride = 16;
- }
- else {
- store->LitColor[0].stride = 0;
- store->LitColor[1].stride = 0;
- }
-
- for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
-
- GLfloat sum[2][3];
-
-#if IDX & LIGHT_MATERIAL
- update_materials( ctx, store );
-
- sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
-#if IDX & LIGHT_TWOSIDE
- sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
-#endif
-#endif
-
-
- COPY_3V(sum[0], ctx->Light._BaseColor[0]);
-#if IDX & LIGHT_TWOSIDE
- COPY_3V(sum[1], ctx->Light._BaseColor[1]);
-#endif
-
- foreach (light, &ctx->Light.EnabledList) {
- GLfloat n_dot_h, n_dot_VP, spec;
-
- ACC_3V(sum[0], light->_MatAmbient[0]);
-#if IDX & LIGHT_TWOSIDE
- ACC_3V(sum[1], light->_MatAmbient[1]);
-#endif
-
- n_dot_VP = DOT3(normal, light->_VP_inf_norm);
-
- if (n_dot_VP > 0.0F) {
- ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
- n_dot_h = DOT3(normal, light->_h_inf_norm);
- if (n_dot_h > 0.0F) {
- struct gl_shine_tab *tab = ctx->_ShineTable[0];
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]);
- }
- }
-#if IDX & LIGHT_TWOSIDE
- else {
- ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
- n_dot_h = -DOT3(normal, light->_h_inf_norm);
- if (n_dot_h > 0.0F) {
- struct gl_shine_tab *tab = ctx->_ShineTable[1];
- GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]);
- }
- }
-#endif
- }
-
- COPY_3V( Fcolor[j], sum[0] );
- Fcolor[j][3] = sumA[0];
-
-#if IDX & LIGHT_TWOSIDE
- COPY_3V( Bcolor[j], sum[1] );
- Bcolor[j][3] = sumA[1];
-#endif
- }
-}
-
-
-
-
-static void TAG(init_light_tab)( void )
-{
- _tnl_light_tab[IDX] = TAG(light_rgba);
- _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba);
- _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single);
- _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec);
-}
-
-
-#undef TAG
-#undef IDX
-#undef NR_SIDES
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Authors:
+ * Brian Paul
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#if IDX & LIGHT_TWOSIDE
+# define NR_SIDES 2
+#else
+# define NR_SIDES 1
+#endif
+
+
+/* define TRACE to trace lighting code */
+/* #define TRACE 1 */
+
+/*
+ * ctx is the current context
+ * VB is the vertex buffer
+ * stage is the lighting stage-private data
+ * input is the vector of eye or object-space vertex coordinates
+ */
+static void TAG(light_rgba_spec)( struct gl_context *ctx,
+ struct vertex_buffer *VB,
+ struct tnl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLfloat (*base)[3] = ctx->Light._BaseColor;
+ GLfloat sumA[2];
+ GLuint j;
+
+ const GLuint vstride = input->stride;
+ const GLfloat *vertex = (GLfloat *)input->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
+
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+ GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data;
+#if IDX & LIGHT_TWOSIDE
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
+ GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data;
+#endif
+
+ const GLuint nr = VB->Count;
+
+#ifdef TRACE
+ fprintf(stderr, "%s\n", __FUNCTION__ );
+#endif
+
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0];
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+
+#if IDX & LIGHT_TWOSIDE
+ VB->BackfaceColorPtr = &store->LitColor[1];
+ VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1];
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+#endif
+
+
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
+
+ for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
+ GLfloat sum[2][3], spec[2][3];
+ struct gl_light *light;
+
+#if IDX & LIGHT_MATERIAL
+ update_materials( ctx, store );
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+#if IDX & LIGHT_TWOSIDE
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+#endif
+#endif
+
+ COPY_3V(sum[0], base[0]);
+ ZERO_3V(spec[0]);
+
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V(sum[1], base[1]);
+ ZERO_3V(spec[1]);
+#endif
+
+ /* Add contribution from each enabled light source */
+ foreach (light, &ctx->Light.EnabledList) {
+ GLfloat n_dot_h;
+ GLfloat correction;
+ GLint side;
+ GLfloat contrib[3];
+ GLfloat attenuation;
+ GLfloat VP[3]; /* unit vector from vertex to light */
+ GLfloat n_dot_VP; /* n dot VP */
+ GLfloat *h;
+
+ /* compute VP and attenuation */
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* directional light */
+ COPY_3V(VP, light->_VP_inf_norm);
+ attenuation = light->_VP_inf_spot_attenuation;
+ }
+ else {
+ GLfloat d; /* distance from vertex to light */
+
+ SUB_3V(VP, light->_Position, vertex);
+
+ d = (GLfloat) LEN_3FV( VP );
+
+ if (d > 1e-6) {
+ GLfloat invd = 1.0F / d;
+ SELF_SCALE_SCALAR_3V(VP, invd);
+ }
+
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
+ light->QuadraticAttenuation));
+
+ /* spotlight attenuation */
+ if (light->_Flags & LIGHT_SPOT) {
+ GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
+
+ if (PV_dot_dir<light->_CosCutoff) {
+ continue; /* this light makes no contribution */
+ }
+ else {
+ GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ GLint k = (GLint) x;
+ GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ + (x-k)*light->_SpotExpTable[k][1]);
+ attenuation *= spot;
+ }
+ }
+ }
+
+ if (attenuation < 1e-3)
+ continue; /* this light makes no contribution */
+
+ /* Compute dot product or normal and vector from V to light pos */
+ n_dot_VP = DOT3( normal, VP );
+
+ /* Which side gets the diffuse & specular terms? */
+ if (n_dot_VP < 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
+#if IDX & LIGHT_TWOSIDE
+ side = 1;
+ correction = -1;
+ n_dot_VP = -n_dot_VP;
+#else
+ continue;
+#endif
+ }
+ else {
+#if IDX & LIGHT_TWOSIDE
+ ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
+#endif
+ side = 0;
+ correction = 1;
+ }
+
+ /* diffuse term */
+ COPY_3V(contrib, light->_MatAmbient[side]);
+ ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
+ ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib );
+
+ /* specular term - cannibalize VP... */
+ if (ctx->Light.Model.LocalViewer) {
+ GLfloat v[3];
+ COPY_3V(v, vertex);
+ NORMALIZE_3FV(v);
+ SUB_3V(VP, VP, v); /* h = VP + VPe */
+ h = VP;
+ NORMALIZE_3FV(h);
+ }
+ else if (light->_Flags & LIGHT_POSITIONAL) {
+ h = VP;
+ ACC_3V(h, ctx->_EyeZDir);
+ NORMALIZE_3FV(h);
+ }
+ else {
+ h = light->_h_inf_norm;
+ }
+
+ n_dot_h = correction * DOT3(normal, h);
+
+ if (n_dot_h > 0.0F) {
+ GLfloat spec_coef;
+ struct gl_shine_tab *tab = ctx->_ShineTable[side];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
+
+ if (spec_coef > 1.0e-10) {
+ spec_coef *= attenuation;
+ ACC_SCALE_SCALAR_3V( spec[side], spec_coef,
+ light->_MatSpecular[side]);
+ }
+ }
+ } /*loop over lights*/
+
+ COPY_3V( Fcolor[j], sum[0] );
+ COPY_3V( Fspec[j], spec[0] );
+ Fcolor[j][3] = sumA[0];
+
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V( Bcolor[j], sum[1] );
+ COPY_3V( Bspec[j], spec[1] );
+ Bcolor[j][3] = sumA[1];
+#endif
+ }
+}
+
+
+static void TAG(light_rgba)( struct gl_context *ctx,
+ struct vertex_buffer *VB,
+ struct tnl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLuint j;
+
+ GLfloat (*base)[3] = ctx->Light._BaseColor;
+ GLfloat sumA[2];
+
+ const GLuint vstride = input->stride;
+ const GLfloat *vertex = (GLfloat *) input->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
+
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+#if IDX & LIGHT_TWOSIDE
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
+#endif
+
+ const GLuint nr = VB->Count;
+
+#ifdef TRACE
+ fprintf(stderr, "%s\n", __FUNCTION__ );
+#endif
+
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+
+#if IDX & LIGHT_TWOSIDE
+ VB->BackfaceColorPtr = &store->LitColor[1];
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+#endif
+
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
+
+ for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
+ GLfloat sum[2][3];
+ struct gl_light *light;
+
+#if IDX & LIGHT_MATERIAL
+ update_materials( ctx, store );
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+#if IDX & LIGHT_TWOSIDE
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+#endif
+#endif
+
+ COPY_3V(sum[0], base[0]);
+
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V(sum[1], base[1]);
+#endif
+
+ /* Add contribution from each enabled light source */
+ foreach (light, &ctx->Light.EnabledList) {
+
+ GLfloat n_dot_h;
+ GLfloat correction;
+ GLint side;
+ GLfloat contrib[3];
+ GLfloat attenuation = 1.0;
+ GLfloat VP[3]; /* unit vector from vertex to light */
+ GLfloat n_dot_VP; /* n dot VP */
+ GLfloat *h;
+
+ /* compute VP and attenuation */
+ if (!(light->_Flags & LIGHT_POSITIONAL)) {
+ /* directional light */
+ COPY_3V(VP, light->_VP_inf_norm);
+ attenuation = light->_VP_inf_spot_attenuation;
+ }
+ else {
+ GLfloat d; /* distance from vertex to light */
+
+
+ SUB_3V(VP, light->_Position, vertex);
+
+ d = (GLfloat) LEN_3FV( VP );
+
+ if ( d > 1e-6) {
+ GLfloat invd = 1.0F / d;
+ SELF_SCALE_SCALAR_3V(VP, invd);
+ }
+
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
+ light->QuadraticAttenuation));
+
+ /* spotlight attenuation */
+ if (light->_Flags & LIGHT_SPOT) {
+ GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
+
+ if (PV_dot_dir<light->_CosCutoff) {
+ continue; /* this light makes no contribution */
+ }
+ else {
+ GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1);
+ GLint k = (GLint) x;
+ GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
+ + (x-k)*light->_SpotExpTable[k][1]);
+ attenuation *= spot;
+ }
+ }
+ }
+
+ if (attenuation < 1e-3)
+ continue; /* this light makes no contribution */
+
+ /* Compute dot product or normal and vector from V to light pos */
+ n_dot_VP = DOT3( normal, VP );
+
+ /* which side are we lighting? */
+ if (n_dot_VP < 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
+#if IDX & LIGHT_TWOSIDE
+ side = 1;
+ correction = -1;
+ n_dot_VP = -n_dot_VP;
+#else
+ continue;
+#endif
+ }
+ else {
+#if IDX & LIGHT_TWOSIDE
+ ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
+#endif
+ side = 0;
+ correction = 1;
+ }
+
+ COPY_3V(contrib, light->_MatAmbient[side]);
+
+ /* diffuse term */
+ ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
+
+ /* specular term - cannibalize VP... */
+ {
+ if (ctx->Light.Model.LocalViewer) {
+ GLfloat v[3];
+ COPY_3V(v, vertex);
+ NORMALIZE_3FV(v);
+ SUB_3V(VP, VP, v); /* h = VP + VPe */
+ h = VP;
+ NORMALIZE_3FV(h);
+ }
+ else if (light->_Flags & LIGHT_POSITIONAL) {
+ h = VP;
+ ACC_3V(h, ctx->_EyeZDir);
+ NORMALIZE_3FV(h);
+ }
+ else {
+ h = light->_h_inf_norm;
+ }
+
+ n_dot_h = correction * DOT3(normal, h);
+
+ if (n_dot_h > 0.0F)
+ {
+ GLfloat spec_coef;
+ struct gl_shine_tab *tab = ctx->_ShineTable[side];
+
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
+
+ ACC_SCALE_SCALAR_3V( contrib, spec_coef,
+ light->_MatSpecular[side]);
+ }
+ }
+
+ ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib );
+ }
+
+ COPY_3V( Fcolor[j], sum[0] );
+ Fcolor[j][3] = sumA[0];
+
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V( Bcolor[j], sum[1] );
+ Bcolor[j][3] = sumA[1];
+#endif
+ }
+}
+
+
+
+
+/* As below, but with just a single light.
+ */
+static void TAG(light_fast_rgba_single)( struct gl_context *ctx,
+ struct vertex_buffer *VB,
+ struct tnl_pipeline_stage *stage,
+ GLvector4f *input )
+
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+#if IDX & LIGHT_TWOSIDE
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
+#endif
+ const struct gl_light *light = ctx->Light.EnabledList.next;
+ GLuint j = 0;
+ GLfloat base[2][4];
+#if IDX & LIGHT_MATERIAL
+ const GLuint nr = VB->Count;
+#else
+ const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
+#endif
+
+#ifdef TRACE
+ fprintf(stderr, "%s\n", __FUNCTION__ );
+#endif
+
+ (void) input; /* doesn't refer to Eye or Obj */
+
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
+#if IDX & LIGHT_TWOSIDE
+ VB->BackfaceColorPtr = &store->LitColor[1];
+#endif
+
+ if (nr > 1) {
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
+ }
+ else {
+ store->LitColor[0].stride = 0;
+ store->LitColor[1].stride = 0;
+ }
+
+ for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
+
+ GLfloat n_dot_VP;
+
+#if IDX & LIGHT_MATERIAL
+ update_materials( ctx, store );
+#endif
+
+ /* No attenuation, so incoporate _MatAmbient into base color.
+ */
+#if !(IDX & LIGHT_MATERIAL)
+ if ( j == 0 )
+#endif
+ {
+ COPY_3V(base[0], light->_MatAmbient[0]);
+ ACC_3V(base[0], ctx->Light._BaseColor[0] );
+ base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V(base[1], light->_MatAmbient[1]);
+ ACC_3V(base[1], ctx->Light._BaseColor[1]);
+ base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+#endif
+ }
+
+ n_dot_VP = DOT3(normal, light->_VP_inf_norm);
+
+ if (n_dot_VP < 0.0F) {
+#if IDX & LIGHT_TWOSIDE
+ GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
+ GLfloat sum[3];
+ COPY_3V(sum, base[1]);
+ ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
+ if (n_dot_h > 0.0F) {
+ GLfloat spec;
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
+ }
+ COPY_3V(Bcolor[j], sum );
+ Bcolor[j][3] = base[1][3];
+#endif
+ COPY_4FV(Fcolor[j], base[0]);
+ }
+ else {
+ GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
+ GLfloat sum[3];
+ COPY_3V(sum, base[0]);
+ ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
+ if (n_dot_h > 0.0F) {
+ GLfloat spec;
+ GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
+
+ }
+ COPY_3V(Fcolor[j], sum );
+ Fcolor[j][3] = base[0][3];
+#if IDX & LIGHT_TWOSIDE
+ COPY_4FV(Bcolor[j], base[1]);
+#endif
+ }
+ }
+}
+
+
+/* Light infinite lights
+ */
+static void TAG(light_fast_rgba)( struct gl_context *ctx,
+ struct vertex_buffer *VB,
+ struct tnl_pipeline_stage *stage,
+ GLvector4f *input )
+{
+ struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
+ GLfloat sumA[2];
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
+ GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+#if IDX & LIGHT_TWOSIDE
+ GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
+#endif
+ GLuint j = 0;
+#if IDX & LIGHT_MATERIAL
+ const GLuint nr = VB->Count;
+#else
+ const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
+#endif
+ const struct gl_light *light;
+
+#ifdef TRACE
+ fprintf(stderr, "%s %d\n", __FUNCTION__, nr );
+#endif
+
+ (void) input;
+
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
+#if IDX & LIGHT_TWOSIDE
+ VB->BackfaceColorPtr = &store->LitColor[1];
+#endif
+
+ if (nr > 1) {
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
+ }
+ else {
+ store->LitColor[0].stride = 0;
+ store->LitColor[1].stride = 0;
+ }
+
+ for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
+
+ GLfloat sum[2][3];
+
+#if IDX & LIGHT_MATERIAL
+ update_materials( ctx, store );
+
+ sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
+#if IDX & LIGHT_TWOSIDE
+ sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
+#endif
+#endif
+
+
+ COPY_3V(sum[0], ctx->Light._BaseColor[0]);
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V(sum[1], ctx->Light._BaseColor[1]);
+#endif
+
+ foreach (light, &ctx->Light.EnabledList) {
+ GLfloat n_dot_h, n_dot_VP, spec;
+
+ ACC_3V(sum[0], light->_MatAmbient[0]);
+#if IDX & LIGHT_TWOSIDE
+ ACC_3V(sum[1], light->_MatAmbient[1]);
+#endif
+
+ n_dot_VP = DOT3(normal, light->_VP_inf_norm);
+
+ if (n_dot_VP > 0.0F) {
+ ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
+ n_dot_h = DOT3(normal, light->_h_inf_norm);
+ if (n_dot_h > 0.0F) {
+ struct gl_shine_tab *tab = ctx->_ShineTable[0];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]);
+ }
+ }
+#if IDX & LIGHT_TWOSIDE
+ else {
+ ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
+ n_dot_h = -DOT3(normal, light->_h_inf_norm);
+ if (n_dot_h > 0.0F) {
+ struct gl_shine_tab *tab = ctx->_ShineTable[1];
+ GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
+ ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]);
+ }
+ }
+#endif
+ }
+
+ COPY_3V( Fcolor[j], sum[0] );
+ Fcolor[j][3] = sumA[0];
+
+#if IDX & LIGHT_TWOSIDE
+ COPY_3V( Bcolor[j], sum[1] );
+ Bcolor[j][3] = sumA[1];
+#endif
+ }
+}
+
+
+
+
+static void TAG(init_light_tab)( void )
+{
+ _tnl_light_tab[IDX] = TAG(light_rgba);
+ _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba);
+ _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single);
+ _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec);
+}
+
+
+#undef TAG
+#undef IDX
+#undef NR_SIDES
diff --git a/mesalib/src/mesa/tnl/t_vb_normals.c b/mesalib/src/mesa/tnl/t_vb_normals.c
index c2aa65567..94e8d0ab5 100644
--- a/mesalib/src/mesa/tnl/t_vb_normals.c
+++ b/mesalib/src/mesa/tnl/t_vb_normals.c
@@ -1,187 +1,187 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-struct normal_stage_data {
- normal_func NormalTransform;
- GLvector4f normal;
-};
-
-#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
-
-
-static GLboolean
-run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- const GLfloat *lengths;
-
- if (!store->NormalTransform)
- return GL_TRUE;
-
- /* We can only use the display list's saved normal lengths if we've
- * got a transformation matrix with uniform scaling.
- */
- if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
- lengths = NULL;
- else
- lengths = VB->NormalLengthPtr;
-
- store->NormalTransform( ctx->ModelviewMatrixStack.Top,
- ctx->_ModelViewInvScale,
- VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */
- lengths,
- &store->normal ); /* resulting normals */
-
- if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) {
- store->normal.stride = 4 * sizeof(GLfloat);
- }
- else {
- store->normal.stride = 0;
- }
-
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
-
- VB->NormalLengthPtr = NULL; /* no longer valid */
- return GL_TRUE;
-}
-
-
-/**
- * Examine current GL state and set the store->NormalTransform pointer
- * to point to the appropriate normal transformation routine.
- */
-static void
-validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
-
- if (ctx->VertexProgram._Current ||
- (!ctx->Light.Enabled &&
- !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
- store->NormalTransform = NULL;
- return;
- }
-
- if (ctx->_NeedEyeCoords) {
- /* Eye coordinates are needed, for whatever reasons.
- * Do lighting in eye coordinates, as the GL spec says.
- */
- GLuint transform = NORM_TRANSFORM_NO_ROT;
-
- if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
- /* need to do full (3x3) matrix transform */
- transform = NORM_TRANSFORM;
- }
-
- if (ctx->Transform.Normalize) {
- store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
- }
- else if (ctx->Transform.RescaleNormals &&
- ctx->_ModelViewInvScale != 1.0) {
- store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
- }
- else {
- store->NormalTransform = _mesa_normal_tab[transform];
- }
- }
- else {
- /* We don't need eye coordinates.
- * Do lighting in object coordinates. Thus, we don't need to fully
- * transform normal vectors (just leave them in object coordinates)
- * but we still need to do normalization/rescaling if enabled.
- */
- if (ctx->Transform.Normalize) {
- store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
- }
- else if (!ctx->Transform.RescaleNormals &&
- ctx->_ModelViewInvScale != 1.0) {
- store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
- }
- else {
- store->NormalTransform = NULL;
- }
- }
-}
-
-
-/**
- * Allocate stage's private data (storage for transformed normals).
- */
-static GLboolean
-alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct normal_stage_data *store;
-
- stage->privatePtr = malloc(sizeof(*store));
- store = NORMAL_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
- return GL_TRUE;
-}
-
-
-/**
- * Free stage's private data.
- */
-static void
-free_normal_data(struct tnl_pipeline_stage *stage)
-{
- struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- if (store) {
- _mesa_vector4f_free( &store->normal );
- free( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-const struct tnl_pipeline_stage _tnl_normal_transform_stage =
-{
- "normal transform", /* name */
- NULL, /* privatePtr */
- alloc_normal_data, /* create */
- free_normal_data, /* destroy */
- validate_normal_stage, /* validate */
- run_normal_stage /* run */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+struct normal_stage_data {
+ normal_func NormalTransform;
+ GLvector4f normal;
+};
+
+#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
+
+
+static GLboolean
+run_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLfloat *lengths;
+
+ if (!store->NormalTransform)
+ return GL_TRUE;
+
+ /* We can only use the display list's saved normal lengths if we've
+ * got a transformation matrix with uniform scaling.
+ */
+ if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
+ lengths = NULL;
+ else
+ lengths = VB->NormalLengthPtr;
+
+ store->NormalTransform( ctx->ModelviewMatrixStack.Top,
+ ctx->_ModelViewInvScale,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */
+ lengths,
+ &store->normal ); /* resulting normals */
+
+ if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) {
+ store->normal.stride = 4 * sizeof(GLfloat);
+ }
+ else {
+ store->normal.stride = 0;
+ }
+
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
+
+ VB->NormalLengthPtr = NULL; /* no longer valid */
+ return GL_TRUE;
+}
+
+
+/**
+ * Examine current GL state and set the store->NormalTransform pointer
+ * to point to the appropriate normal transformation routine.
+ */
+static void
+validate_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
+
+ if (ctx->VertexProgram._Current ||
+ (!ctx->Light.Enabled &&
+ !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
+ store->NormalTransform = NULL;
+ return;
+ }
+
+ if (ctx->_NeedEyeCoords) {
+ /* Eye coordinates are needed, for whatever reasons.
+ * Do lighting in eye coordinates, as the GL spec says.
+ */
+ GLuint transform = NORM_TRANSFORM_NO_ROT;
+
+ if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
+ /* need to do full (3x3) matrix transform */
+ transform = NORM_TRANSFORM;
+ }
+
+ if (ctx->Transform.Normalize) {
+ store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
+ }
+ else if (ctx->Transform.RescaleNormals &&
+ ctx->_ModelViewInvScale != 1.0) {
+ store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
+ }
+ else {
+ store->NormalTransform = _mesa_normal_tab[transform];
+ }
+ }
+ else {
+ /* We don't need eye coordinates.
+ * Do lighting in object coordinates. Thus, we don't need to fully
+ * transform normal vectors (just leave them in object coordinates)
+ * but we still need to do normalization/rescaling if enabled.
+ */
+ if (ctx->Transform.Normalize) {
+ store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
+ }
+ else if (!ctx->Transform.RescaleNormals &&
+ ctx->_ModelViewInvScale != 1.0) {
+ store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
+ }
+ else {
+ store->NormalTransform = NULL;
+ }
+ }
+}
+
+
+/**
+ * Allocate stage's private data (storage for transformed normals).
+ */
+static GLboolean
+alloc_normal_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct normal_stage_data *store;
+
+ stage->privatePtr = malloc(sizeof(*store));
+ store = NORMAL_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
+ return GL_TRUE;
+}
+
+
+/**
+ * Free stage's private data.
+ */
+static void
+free_normal_data(struct tnl_pipeline_stage *stage)
+{
+ struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
+ if (store) {
+ _mesa_vector4f_free( &store->normal );
+ free( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+const struct tnl_pipeline_stage _tnl_normal_transform_stage =
+{
+ "normal transform", /* name */
+ NULL, /* privatePtr */
+ alloc_normal_data, /* create */
+ free_normal_data, /* destroy */
+ validate_normal_stage, /* validate */
+ run_normal_stage /* run */
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_points.c b/mesalib/src/mesa/tnl/t_vb_points.c
index 20634c80d..1bf961a6d 100644
--- a/mesalib/src/mesa/tnl/t_vb_points.c
+++ b/mesalib/src/mesa/tnl/t_vb_points.c
@@ -1,114 +1,114 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/dd.h"
-#include "main/imports.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-struct point_stage_data {
- GLvector4f PointSize;
-};
-
-#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)
-
-
-/**
- * Compute point size for each vertex from the vertex eye-space Z
- * coordinate and the point size attenuation factors.
- * Only done when point size attenuation is enabled and vertex program is
- * disabled.
- */
-static GLboolean
-run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
- struct point_stage_data *store = POINT_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;
- const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat);
- const GLfloat p0 = ctx->Point.Params[0];
- const GLfloat p1 = ctx->Point.Params[1];
- const GLfloat p2 = ctx->Point.Params[2];
- const GLfloat pointSize = ctx->Point.Size;
- GLfloat (*size)[4] = store->PointSize.data;
- GLuint i;
-
- for (i = 0; i < VB->Count; i++) {
- const GLfloat dist = FABSF(*eyeCoord);
- const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
- size[i][0] = pointSize * atten; /* clamping done in rasterization */
- eyeCoord += eyeCoordStride;
- }
-
- VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->PointSize;
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-alloc_point_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct point_stage_data *store;
- stage->privatePtr = malloc(sizeof(*store));
- store = POINT_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- _mesa_vector4f_alloc( &store->PointSize, 0, VB->Size, 32 );
- return GL_TRUE;
-}
-
-
-static void
-free_point_data(struct tnl_pipeline_stage *stage)
-{
- struct point_stage_data *store = POINT_STAGE_DATA(stage);
- if (store) {
- _mesa_vector4f_free( &store->PointSize );
- free( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-const struct tnl_pipeline_stage _tnl_point_attenuation_stage =
-{
- "point size attenuation", /* name */
- NULL, /* stage private data */
- alloc_point_data, /* alloc data */
- free_point_data, /* destructor */
- NULL,
- run_point_stage /* run */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/dd.h"
+#include "main/imports.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+struct point_stage_data {
+ GLvector4f PointSize;
+};
+
+#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)
+
+
+/**
+ * Compute point size for each vertex from the vertex eye-space Z
+ * coordinate and the point size attenuation factors.
+ * Only done when point size attenuation is enabled and vertex program is
+ * disabled.
+ */
+static GLboolean
+run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
+ struct point_stage_data *store = POINT_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;
+ const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat);
+ const GLfloat p0 = ctx->Point.Params[0];
+ const GLfloat p1 = ctx->Point.Params[1];
+ const GLfloat p2 = ctx->Point.Params[2];
+ const GLfloat pointSize = ctx->Point.Size;
+ GLfloat (*size)[4] = store->PointSize.data;
+ GLuint i;
+
+ for (i = 0; i < VB->Count; i++) {
+ const GLfloat dist = FABSF(*eyeCoord);
+ const GLfloat q = p0 + dist * (p1 + dist * p2);
+ const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
+ size[i][0] = pointSize * atten; /* clamping done in rasterization */
+ eyeCoord += eyeCoordStride;
+ }
+
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->PointSize;
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+alloc_point_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct point_stage_data *store;
+ stage->privatePtr = malloc(sizeof(*store));
+ store = POINT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ _mesa_vector4f_alloc( &store->PointSize, 0, VB->Size, 32 );
+ return GL_TRUE;
+}
+
+
+static void
+free_point_data(struct tnl_pipeline_stage *stage)
+{
+ struct point_stage_data *store = POINT_STAGE_DATA(stage);
+ if (store) {
+ _mesa_vector4f_free( &store->PointSize );
+ free( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+const struct tnl_pipeline_stage _tnl_point_attenuation_stage =
+{
+ "point size attenuation", /* name */
+ NULL, /* stage private data */
+ alloc_point_data, /* alloc data */
+ free_point_data, /* destructor */
+ NULL,
+ run_point_stage /* run */
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c
index f3a338ef1..ea5717a7a 100644
--- a/mesalib/src/mesa/tnl/t_vb_program.c
+++ b/mesalib/src/mesa/tnl/t_vb_program.c
@@ -1,569 +1,571 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file tnl/t_vb_program.c
- * \brief Pipeline stage for executing vertex programs.
- * \author Brian Paul, Keith Whitwell
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "math/m_xform.h"
-#include "program/prog_instruction.h"
-#include "program/prog_statevars.h"
-#include "program/prog_execute.h"
-#include "swrast/s_context.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-
-#ifdef NAN_CHECK
-/** Check for NaNs and very large values */
-static INLINE void
-check_float(float x)
-{
- assert(!IS_INF_OR_NAN(x));
- assert(1.0e-15 <= x && x <= 1.0e15);
-}
-#endif
-
-
-/*!
- * Private storage for the vertex program pipeline stage.
- */
-struct vp_stage_data {
- /** The results of running the vertex program go into these arrays. */
- GLvector4f results[VERT_RESULT_MAX];
-
- GLvector4f ndcCoords; /**< normalized device coords */
- GLubyte *clipmask; /**< clip flags */
- GLubyte ormask, andmask; /**< for clipping */
-};
-
-
-#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
-
-
-static void
-userclip( GLcontext *ctx,
- GLvector4f *clip,
- GLubyte *clipmask,
- GLubyte *clipormask,
- GLubyte *clipandmask )
-{
- GLuint p;
-
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- GLuint nr, i;
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- GLfloat *coord = (GLfloat *)clip->data;
- GLuint stride = clip->stride;
- GLuint count = clip->count;
-
- for (nr = 0, i = 0 ; i < count ; i++) {
- GLfloat dp = (coord[0] * a +
- coord[1] * b +
- coord[2] * c +
- coord[3] * d);
-
- if (dp < 0) {
- nr++;
- clipmask[i] |= CLIP_USER_BIT;
- }
-
- STRIDE_F(coord, stride);
- }
-
- if (nr > 0) {
- *clipormask |= CLIP_USER_BIT;
- if (nr == count) {
- *clipandmask |= CLIP_USER_BIT;
- return;
- }
- }
- }
- }
-}
-
-
-static GLboolean
-do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- /* Cliptest and perspective divide. Clip functions must clear
- * the clipmask.
- */
- store->ormask = 0;
- store->andmask = CLIP_FRUSTUM_BITS;
-
- tnl_clip_prepare(ctx);
-
- if (tnl->NeedNdcCoords) {
- VB->NdcPtr =
- _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
- &store->ndcCoords,
- store->clipmask,
- &store->ormask,
- &store->andmask,
- !ctx->Transform.DepthClamp );
- }
- else {
- VB->NdcPtr = NULL;
- _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
- NULL,
- store->clipmask,
- &store->ormask,
- &store->andmask,
- !ctx->Transform.DepthClamp );
- }
-
- if (store->andmask) {
- /* All vertices are outside the frustum */
- return GL_FALSE;
- }
-
- /* Test userclip planes. This contributes to VB->ClipMask.
- */
- /** XXX NEW_SLANG _Enabled ??? */
- if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
- ctx->VertexProgram.Current->IsPositionInvariant)) {
- userclip( ctx,
- VB->ClipPtr,
- store->clipmask,
- &store->ormask,
- &store->andmask );
-
- if (store->andmask) {
- return GL_FALSE;
- }
- }
-
- VB->ClipAndMask = store->andmask;
- VB->ClipOrMask = store->ormask;
- VB->ClipMask = store->clipmask;
-
- return GL_TRUE;
-}
-
-
-/**
- * XXX the texture sampling code in this module is a bit of a hack.
- * The texture sampling code is in swrast, though it doesn't have any
- * real dependencies on the rest of swrast. It should probably be
- * moved into main/ someday.
- */
-static void
-vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
- GLuint unit, GLfloat color[4])
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- /* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
- &lambda, (GLfloat (*)[4]) color);
-}
-
-
-/**
- * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
- * string has been parsed.
- */
-GLboolean
-_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
-{
- /* No-op.
- * If we had derived anything from the program that was private to this
- * stage we'd recompute/validate it here.
- */
- return GL_TRUE;
-}
-
-
-/**
- * Initialize virtual machine state prior to executing vertex program.
- */
-static void
-init_machine(GLcontext *ctx, struct gl_program_machine *machine)
-{
- /* Input registers get initialized from the current vertex attribs */
- memcpy(machine->VertAttribs, ctx->Current.Attrib,
- MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
-
- if (ctx->VertexProgram._Current->IsNVProgram) {
- GLuint i;
- /* Output/result regs are initialized to [0,0,0,1] */
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
- ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
- }
- /* Temp regs are initialized to [0,0,0,0] */
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
- ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
- }
- for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
- ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
- }
- }
-
- machine->NumDeriv = 0;
-
- /* init condition codes */
- machine->CondCodes[0] = COND_EQ;
- machine->CondCodes[1] = COND_EQ;
- machine->CondCodes[2] = COND_EQ;
- machine->CondCodes[3] = COND_EQ;
-
- /* init call stack */
- machine->StackDepth = 0;
-
- machine->FetchTexelLod = vp_fetch_texel;
- machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
-
- machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
-}
-
-
-/**
- * Map the texture images which the vertex program will access (if any).
- */
-static void
-map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
-{
- GLuint u;
-
- if (!ctx->Driver.MapTexture)
- return;
-
- for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
- if (vp->Base.TexturesUsed[u]) {
- /* Note: _Current *should* correspond to the target indicated
- * in TexturesUsed[u].
- */
- ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
- }
- }
-}
-
-
-/**
- * Unmap the texture images which were used by the vertex program (if any).
- */
-static void
-unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
-{
- GLuint u;
-
- if (!ctx->Driver.MapTexture)
- return;
-
- for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
- if (vp->Base.TexturesUsed[u]) {
- /* Note: _Current *should* correspond to the target indicated
- * in TexturesUsed[u].
- */
- ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
- }
- }
-}
-
-
-/**
- * This function executes vertex programs
- */
-static GLboolean
-run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vp_stage_data *store = VP_STAGE_DATA(stage);
- struct vertex_buffer *VB = &tnl->vb;
- struct gl_vertex_program *program = ctx->VertexProgram._Current;
- struct gl_program_machine machine;
- GLuint outputs[VERT_RESULT_MAX], numOutputs;
- GLuint i, j;
-
- if (!program)
- return GL_TRUE;
-
- if (program->IsNVProgram) {
- _mesa_load_tracked_matrices(ctx);
- }
- else {
- /* ARB program or vertex shader */
- _mesa_load_state_parameters(ctx, program->Base.Parameters);
- }
-
- /* make list of outputs to save some time below */
- numOutputs = 0;
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
- outputs[numOutputs++] = i;
- }
- }
-
- map_textures(ctx, program);
-
- for (i = 0; i < VB->Count; i++) {
- GLuint attr;
-
- init_machine(ctx, &machine);
-
-#if 0
- printf("Input %d: %f, %f, %f, %f\n", i,
- VB->AttribPtr[0]->data[i][0],
- VB->AttribPtr[0]->data[i][1],
- VB->AttribPtr[0]->data[i][2],
- VB->AttribPtr[0]->data[i][3]);
- printf(" color: %f, %f, %f, %f\n",
- VB->AttribPtr[3]->data[i][0],
- VB->AttribPtr[3]->data[i][1],
- VB->AttribPtr[3]->data[i][2],
- VB->AttribPtr[3]->data[i][3]);
- printf(" normal: %f, %f, %f, %f\n",
- VB->AttribPtr[2]->data[i][0],
- VB->AttribPtr[2]->data[i][1],
- VB->AttribPtr[2]->data[i][2],
- VB->AttribPtr[2]->data[i][3]);
-#endif
-
- /* the vertex array case */
- for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- if (program->Base.InputsRead & (1 << attr)) {
- const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
- const GLuint size = VB->AttribPtr[attr]->size;
- const GLuint stride = VB->AttribPtr[attr]->stride;
- const GLfloat *data = (GLfloat *) (ptr + stride * i);
-#ifdef NAN_CHECK
- check_float(data[0]);
- check_float(data[1]);
- check_float(data[2]);
- check_float(data[3]);
-#endif
- COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
- }
- }
-
- /* execute the program */
- _mesa_execute_program(ctx, &program->Base, &machine);
-
- /* copy the output registers into the VB->attribs arrays */
- for (j = 0; j < numOutputs; j++) {
- const GLuint attr = outputs[j];
-#ifdef NAN_CHECK
- check_float(machine.Outputs[attr][0]);
- check_float(machine.Outputs[attr][1]);
- check_float(machine.Outputs[attr][2]);
- check_float(machine.Outputs[attr][3]);
-#endif
- COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
- }
-
- /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
- if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
- store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
- store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
- store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
- }
-#ifdef NAN_CHECK
- ASSERT(machine.Outputs[0][3] != 0.0F);
-#endif
-#if 0
- printf("HPOS: %f %f %f %f\n",
- machine.Outputs[0][0],
- machine.Outputs[0][1],
- machine.Outputs[0][2],
- machine.Outputs[0][3]);
-#endif
- }
-
- unmap_textures(ctx, program);
-
- /* Fixup fog and point size results if needed */
- if (program->IsNVProgram) {
- if (ctx->Fog.Enabled &&
- (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
- for (i = 0; i < VB->Count; i++) {
- store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
- }
- }
-
- if (ctx->VertexProgram.PointSizeEnabled &&
- (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
- for (i = 0; i < VB->Count; i++) {
- store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
- }
- }
- }
-
- if (program->IsPositionInvariant) {
- /* We need the exact same transform as in the fixed function path here
- * to guarantee invariance, depending on compiler optimization flags
- * results could be different otherwise.
- */
- VB->ClipPtr = TransformRaw( &store->results[0],
- &ctx->_ModelProjectMatrix,
- VB->AttribPtr[0] );
-
- /* Drivers expect this to be clean to element 4...
- */
- switch (VB->ClipPtr->size) {
- case 1:
- /* impossible */
- case 2:
- _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
- /* fall-through */
- case 3:
- _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
- /* fall-through */
- case 4:
- break;
- }
- }
- else {
- /* Setup the VB pointers so that the next pipeline stages get
- * their data from the right place (the program output arrays).
- */
- VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
- VB->ClipPtr->size = 4;
- VB->ClipPtr->count = VB->Count;
- }
-
- VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
- VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
- VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
- VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
- VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
- VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
- = &store->results[VERT_RESULT_TEX0 + i];
- }
-
- for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
- /* Note: varying results get put into the generic attributes */
- VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
- = &store->results[VERT_RESULT_VAR0 + i];
- }
- }
-
-
- /* Perform NDC and cliptest operations:
- */
- return do_ndc_cliptest(ctx, store);
-}
-
-
-/**
- * Called the first time stage->run is called. In effect, don't
- * allocate data until the first time the stage is run.
- */
-static GLboolean
-init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &(tnl->vb);
- struct vp_stage_data *store;
- const GLuint size = VB->Size;
- GLuint i;
-
- stage->privatePtr = MALLOC(sizeof(*store));
- store = VP_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- /* Allocate arrays of vertex output values */
- for (i = 0; i < VERT_RESULT_MAX; i++) {
- _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
- store->results[i].size = 4;
- }
-
- /* a few other misc allocations */
- _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
- store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
-
- return GL_TRUE;
-}
-
-
-/**
- * Destructor for this pipeline stage.
- */
-static void
-dtr(struct tnl_pipeline_stage *stage)
-{
- struct vp_stage_data *store = VP_STAGE_DATA(stage);
-
- if (store) {
- GLuint i;
-
- /* free the vertex program result arrays */
- for (i = 0; i < VERT_RESULT_MAX; i++)
- _mesa_vector4f_free( &store->results[i] );
-
- /* free misc arrays */
- _mesa_vector4f_free( &store->ndcCoords );
- _mesa_align_free( store->clipmask );
-
- FREE( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-static void
-validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- if (ctx->VertexProgram._Current) {
- _swrast_update_texture_samplers(ctx);
- }
-}
-
-
-
-/**
- * Public description of this pipeline stage.
- */
-const struct tnl_pipeline_stage _tnl_vertex_program_stage =
-{
- "vertex-program",
- NULL, /* private_data */
- init_vp, /* create */
- dtr, /* destroy */
- validate_vp_stage, /* validate */
- run_vp /* run -- initially set to ctr */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file tnl/t_vb_program.c
+ * \brief Pipeline stage for executing vertex programs.
+ * \author Brian Paul, Keith Whitwell
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "math/m_xform.h"
+#include "program/prog_instruction.h"
+#include "program/prog_statevars.h"
+#include "program/prog_execute.h"
+#include "swrast/s_context.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+#ifdef NAN_CHECK
+/** Check for NaNs and very large values */
+static INLINE void
+check_float(float x)
+{
+ assert(!IS_INF_OR_NAN(x));
+ assert(1.0e-15 <= x && x <= 1.0e15);
+}
+#endif
+
+
+/*!
+ * Private storage for the vertex program pipeline stage.
+ */
+struct vp_stage_data {
+ /** The results of running the vertex program go into these arrays. */
+ GLvector4f results[VERT_RESULT_MAX];
+
+ GLvector4f ndcCoords; /**< normalized device coords */
+ GLubyte *clipmask; /**< clip flags */
+ GLubyte ormask, andmask; /**< for clipping */
+
+ struct gl_program_machine machine;
+};
+
+
+#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
+
+
+static void
+userclip( struct gl_context *ctx,
+ GLvector4f *clip,
+ GLubyte *clipmask,
+ GLubyte *clipormask,
+ GLubyte *clipandmask )
+{
+ GLuint p;
+
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ GLuint nr, i;
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ GLfloat *coord = (GLfloat *)clip->data;
+ GLuint stride = clip->stride;
+ GLuint count = clip->count;
+
+ for (nr = 0, i = 0 ; i < count ; i++) {
+ GLfloat dp = (coord[0] * a +
+ coord[1] * b +
+ coord[2] * c +
+ coord[3] * d);
+
+ if (dp < 0) {
+ nr++;
+ clipmask[i] |= CLIP_USER_BIT;
+ }
+
+ STRIDE_F(coord, stride);
+ }
+
+ if (nr > 0) {
+ *clipormask |= CLIP_USER_BIT;
+ if (nr == count) {
+ *clipandmask |= CLIP_USER_BIT;
+ return;
+ }
+ }
+ }
+ }
+}
+
+
+static GLboolean
+do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ store->ormask = 0;
+ store->andmask = CLIP_FRUSTUM_BITS;
+
+ tnl_clip_prepare(ctx);
+
+ if (tnl->NeedNdcCoords) {
+ VB->NdcPtr =
+ _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &store->ndcCoords,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask,
+ !ctx->Transform.DepthClamp );
+ }
+ else {
+ VB->NdcPtr = NULL;
+ _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ NULL,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask,
+ !ctx->Transform.DepthClamp );
+ }
+
+ if (store->andmask) {
+ /* All vertices are outside the frustum */
+ return GL_FALSE;
+ }
+
+ /* Test userclip planes. This contributes to VB->ClipMask.
+ */
+ /** XXX NEW_SLANG _Enabled ??? */
+ if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
+ ctx->VertexProgram.Current->IsPositionInvariant)) {
+ userclip( ctx,
+ VB->ClipPtr,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask) {
+ return GL_FALSE;
+ }
+ }
+
+ VB->ClipAndMask = store->andmask;
+ VB->ClipOrMask = store->ormask;
+ VB->ClipMask = store->clipmask;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * XXX the texture sampling code in this module is a bit of a hack.
+ * The texture sampling code is in swrast, though it doesn't have any
+ * real dependencies on the rest of swrast. It should probably be
+ * moved into main/ someday.
+ */
+static void
+vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4])
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* XXX use a float-valued TextureSample routine here!!! */
+ swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat (*)[4]) texcoord,
+ &lambda, (GLfloat (*)[4]) color);
+}
+
+
+/**
+ * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
+ * string has been parsed.
+ */
+GLboolean
+_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
+{
+ /* No-op.
+ * If we had derived anything from the program that was private to this
+ * stage we'd recompute/validate it here.
+ */
+ return GL_TRUE;
+}
+
+
+/**
+ * Initialize virtual machine state prior to executing vertex program.
+ */
+static void
+init_machine(struct gl_context *ctx, struct gl_program_machine *machine)
+{
+ /* Input registers get initialized from the current vertex attribs */
+ memcpy(machine->VertAttribs, ctx->Current.Attrib,
+ MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
+
+ if (ctx->VertexProgram._Current->IsNVProgram) {
+ GLuint i;
+ /* Output/result regs are initialized to [0,0,0,1] */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
+ ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
+ }
+ /* Temp regs are initialized to [0,0,0,0] */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
+ ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
+ ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
+ }
+ }
+
+ machine->NumDeriv = 0;
+
+ /* init condition codes */
+ machine->CondCodes[0] = COND_EQ;
+ machine->CondCodes[1] = COND_EQ;
+ machine->CondCodes[2] = COND_EQ;
+ machine->CondCodes[3] = COND_EQ;
+
+ /* init call stack */
+ machine->StackDepth = 0;
+
+ machine->FetchTexelLod = vp_fetch_texel;
+ machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
+
+ machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
+}
+
+
+/**
+ * Map the texture images which the vertex program will access (if any).
+ */
+static void
+map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
+{
+ GLuint u;
+
+ if (!ctx->Driver.MapTexture)
+ return;
+
+ for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
+ if (vp->Base.TexturesUsed[u]) {
+ /* Note: _Current *should* correspond to the target indicated
+ * in TexturesUsed[u].
+ */
+ ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ }
+ }
+}
+
+
+/**
+ * Unmap the texture images which were used by the vertex program (if any).
+ */
+static void
+unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
+{
+ GLuint u;
+
+ if (!ctx->Driver.MapTexture)
+ return;
+
+ for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
+ if (vp->Base.TexturesUsed[u]) {
+ /* Note: _Current *should* correspond to the target indicated
+ * in TexturesUsed[u].
+ */
+ ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ }
+ }
+}
+
+
+/**
+ * This function executes vertex programs
+ */
+static GLboolean
+run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vp_stage_data *store = VP_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct gl_vertex_program *program = ctx->VertexProgram._Current;
+ struct gl_program_machine *machine = &store->machine;
+ GLuint outputs[VERT_RESULT_MAX], numOutputs;
+ GLuint i, j;
+
+ if (!program)
+ return GL_TRUE;
+
+ if (program->IsNVProgram) {
+ _mesa_load_tracked_matrices(ctx);
+ }
+ else {
+ /* ARB program or vertex shader */
+ _mesa_load_state_parameters(ctx, program->Base.Parameters);
+ }
+
+ /* make list of outputs to save some time below */
+ numOutputs = 0;
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
+ outputs[numOutputs++] = i;
+ }
+ }
+
+ map_textures(ctx, program);
+
+ for (i = 0; i < VB->Count; i++) {
+ GLuint attr;
+
+ init_machine(ctx, machine);
+
+#if 0
+ printf("Input %d: %f, %f, %f, %f\n", i,
+ VB->AttribPtr[0]->data[i][0],
+ VB->AttribPtr[0]->data[i][1],
+ VB->AttribPtr[0]->data[i][2],
+ VB->AttribPtr[0]->data[i][3]);
+ printf(" color: %f, %f, %f, %f\n",
+ VB->AttribPtr[3]->data[i][0],
+ VB->AttribPtr[3]->data[i][1],
+ VB->AttribPtr[3]->data[i][2],
+ VB->AttribPtr[3]->data[i][3]);
+ printf(" normal: %f, %f, %f, %f\n",
+ VB->AttribPtr[2]->data[i][0],
+ VB->AttribPtr[2]->data[i][1],
+ VB->AttribPtr[2]->data[i][2],
+ VB->AttribPtr[2]->data[i][3]);
+#endif
+
+ /* the vertex array case */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (program->Base.InputsRead & (1 << attr)) {
+ const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
+ const GLuint size = VB->AttribPtr[attr]->size;
+ const GLuint stride = VB->AttribPtr[attr]->stride;
+ const GLfloat *data = (GLfloat *) (ptr + stride * i);
+#ifdef NAN_CHECK
+ check_float(data[0]);
+ check_float(data[1]);
+ check_float(data[2]);
+ check_float(data[3]);
+#endif
+ COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
+ }
+ }
+
+ /* execute the program */
+ _mesa_execute_program(ctx, &program->Base, machine);
+
+ /* copy the output registers into the VB->attribs arrays */
+ for (j = 0; j < numOutputs; j++) {
+ const GLuint attr = outputs[j];
+#ifdef NAN_CHECK
+ check_float(machine->Outputs[attr][0]);
+ check_float(machine->Outputs[attr][1]);
+ check_float(machine->Outputs[attr][2]);
+ check_float(machine->Outputs[attr][3]);
+#endif
+ COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
+ }
+
+ /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
+ store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
+ store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
+ store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
+ }
+#ifdef NAN_CHECK
+ ASSERT(machine->Outputs[0][3] != 0.0F);
+#endif
+#if 0
+ printf("HPOS: %f %f %f %f\n",
+ machine->Outputs[0][0],
+ machine->Outputs[0][1],
+ machine->Outputs[0][2],
+ machine->Outputs[0][3]);
+#endif
+ }
+
+ unmap_textures(ctx, program);
+
+ /* Fixup fog and point size results if needed */
+ if (program->IsNVProgram) {
+ if (ctx->Fog.Enabled &&
+ (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
+ for (i = 0; i < VB->Count; i++) {
+ store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
+ }
+ }
+
+ if (ctx->VertexProgram.PointSizeEnabled &&
+ (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
+ for (i = 0; i < VB->Count; i++) {
+ store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
+ }
+ }
+ }
+
+ if (program->IsPositionInvariant) {
+ /* We need the exact same transform as in the fixed function path here
+ * to guarantee invariance, depending on compiler optimization flags
+ * results could be different otherwise.
+ */
+ VB->ClipPtr = TransformRaw( &store->results[0],
+ &ctx->_ModelProjectMatrix,
+ VB->AttribPtr[0] );
+
+ /* Drivers expect this to be clean to element 4...
+ */
+ switch (VB->ClipPtr->size) {
+ case 1:
+ /* impossible */
+ case 2:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ /* fall-through */
+ case 3:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ /* fall-through */
+ case 4:
+ break;
+ }
+ }
+ else {
+ /* Setup the VB pointers so that the next pipeline stages get
+ * their data from the right place (the program output arrays).
+ */
+ VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
+ VB->ClipPtr->size = 4;
+ VB->ClipPtr->count = VB->Count;
+ }
+
+ VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
+ VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
+ VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
+ VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
+ VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
+ = &store->results[VERT_RESULT_TEX0 + i];
+ }
+
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ /* Note: varying results get put into the generic attributes */
+ VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
+ = &store->results[VERT_RESULT_VAR0 + i];
+ }
+ }
+
+
+ /* Perform NDC and cliptest operations:
+ */
+ return do_ndc_cliptest(ctx, store);
+}
+
+
+/**
+ * Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean
+init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &(tnl->vb);
+ struct vp_stage_data *store;
+ const GLuint size = VB->Size;
+ GLuint i;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = VP_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ /* Allocate arrays of vertex output values */
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
+ store->results[i].size = 4;
+ }
+
+ /* a few other misc allocations */
+ _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
+ store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Destructor for this pipeline stage.
+ */
+static void
+dtr(struct tnl_pipeline_stage *stage)
+{
+ struct vp_stage_data *store = VP_STAGE_DATA(stage);
+
+ if (store) {
+ GLuint i;
+
+ /* free the vertex program result arrays */
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ _mesa_vector4f_free( &store->results[i] );
+
+ /* free misc arrays */
+ _mesa_vector4f_free( &store->ndcCoords );
+ _mesa_align_free( store->clipmask );
+
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+static void
+validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ if (ctx->VertexProgram._Current) {
+ _swrast_update_texture_samplers(ctx);
+ }
+}
+
+
+
+/**
+ * Public description of this pipeline stage.
+ */
+const struct tnl_pipeline_stage _tnl_vertex_program_stage =
+{
+ "vertex-program",
+ NULL, /* private_data */
+ init_vp, /* create */
+ dtr, /* destroy */
+ validate_vp_stage, /* validate */
+ run_vp /* run -- initially set to ctr */
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_render.c b/mesalib/src/mesa/tnl/t_vb_render.c
index 7d991009a..64dabca98 100644
--- a/mesalib/src/mesa/tnl/t_vb_render.c
+++ b/mesalib/src/mesa/tnl/t_vb_render.c
@@ -1,348 +1,348 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-/*
- * Render whole vertex buffers, including projection of vertices from
- * clip space and clipping of primitives.
- *
- * This file makes calls to project vertices and to the point, line
- * and triangle rasterizers via the function pointers:
- *
- * context->Driver.Render.*
- *
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "math/m_xform.h"
-
-#include "t_pipeline.h"
-
-
-
-/**********************************************************************/
-/* Clip single primitives */
-/**********************************************************************/
-
-
-#define W(i) coord[i][3]
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 4
-#define TAG(x) x##_4
-#include "t_vb_cliptmp.h"
-
-
-
-/**********************************************************************/
-/* Clip and render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* This does NOT include the CLIP_USER_BIT! */
-#define CLIPMASK (CLIP_FRUSTUM_BITS | CLIP_CULL_BIT)
-
-
-/* Vertices, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte ormask = c1|c2; \
- if (!ormask) \
- LineFunc( ctx, v1, v2 ); \
- else if (!(c1 & c2 & CLIPMASK)) \
- clip_line_4( ctx, v1, v2, ormask ); \
-} while (0)
-
-#define RENDER_TRI( v1, v2, v3 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
- GLubyte ormask = c1|c2|c3; \
- if (!ormask) \
- TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & CLIPMASK)) \
- clip_tri_4( ctx, v1, v2, v3, ormask ); \
-} while (0)
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte c3 = mask[v3], c4 = mask[v4]; \
- GLubyte ormask = c1|c2|c3|c4; \
- if (!ormask) \
- QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & CLIPMASK)) \
- clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
-} while (0)
-
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const GLubyte *mask = VB->ClipMask; \
- const GLuint sz = VB->ClipPtr->size; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz; (void) stipple;
-
-#define TAG(x) clip_##x##_verts
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
-#define PRESERVE_VB_DEFS
-#include "t_vb_rendertmp.h"
-
-
-
-/* Elts, with the possibility of clipping.
- */
-#undef ELT
-#undef TAG
-#define ELT(x) elt[x]
-#define TAG(x) clip_##x##_elts
-#include "t_vb_rendertmp.h"
-
-/* TODO: do this for all primitives, verts and elts:
- */
-static void clip_elt_triangles( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
- struct vertex_buffer *VB = &tnl->vb;
- const GLuint * const elt = VB->Elts;
- GLubyte *mask = VB->ClipMask;
- GLuint last = count-2;
- GLuint j;
- (void) flags;
-
- tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
-
- for (j=start; j < last; j+=3 ) {
- GLubyte c1 = mask[elt[j]];
- GLubyte c2 = mask[elt[j+1]];
- GLubyte c3 = mask[elt[j+2]];
- GLubyte ormask = c1|c2|c3;
- if (ormask) {
- if (start < j)
- render_tris( ctx, start, j, 0 );
- if (!(c1&c2&c3&CLIPMASK))
- clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
- start = j+3;
- }
- }
-
- if (start < j)
- render_tris( ctx, start, j, 0 );
-}
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, no clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
- LineFunc( ctx, v1, v2 )
-
-#define RENDER_TRI( v1, v2, v3 ) \
- TriangleFunc( ctx, v1, v2, v3 )
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
- QuadFunc( ctx, v1, v2, v3, v4 )
-
-#define TAG(x) _tnl_##x##_verts
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) stipple
-
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RENDER_TAB_QUALIFIER
-#define PRESERVE_VB_DEFS
-#include "t_vb_rendertmp.h"
-
-
-/* Elts, no clipping.
- */
-#undef ELT
-#define TAG(x) _tnl_##x##_elts
-#define ELT(x) elt[x]
-#include "t_vb_rendertmp.h"
-
-
-/**********************************************************************/
-/* Helper functions for drivers */
-/**********************************************************************/
-
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
-
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
-}
-
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-
-
-
-/**********************************************************************/
-/* Clip and render whole vertex buffers */
-/**********************************************************************/
-
-
-static GLboolean run_render( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_render_func *tab;
- GLint pass = 0;
-
- /* Allow the drivers to lock before projected verts are built so
- * that window coordinates are guarenteed not to change before
- * rendering.
- */
- ASSERT(tnl->Driver.Render.Start);
-
- tnl->Driver.Render.Start( ctx );
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
-
- if (VB->ClipOrMask) {
- tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
- clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
- }
- else {
- tab = (VB->Elts ?
- tnl->Driver.Render.PrimTabElts :
- tnl->Driver.Render.PrimTabVerts);
- }
-
- do
- {
- GLuint i;
-
- for (i = 0 ; i < VB->PrimitiveCount ; i++)
- {
- GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
- GLuint start = VB->Primitive[i].start;
- GLuint length = VB->Primitive[i].count;
-
- assert((prim & PRIM_MODE_MASK) <= GL_POLYGON);
-
- if (MESA_VERBOSE & VERBOSE_PRIMS)
- _mesa_debug(NULL, "MESA prim %s %d..%d\n",
- _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
- start, start+length);
-
- if (length)
- tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
- tnl->Driver.Render.Finish( ctx );
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-
-
-
-const struct tnl_pipeline_stage _tnl_render_stage =
-{
- "render", /* name */
- NULL, /* private data */
- NULL, /* creator */
- NULL, /* destructor */
- NULL, /* validate */
- run_render /* run */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+/*
+ * Render whole vertex buffers, including projection of vertices from
+ * clip space and clipping of primitives.
+ *
+ * This file makes calls to project vertices and to the point, line
+ * and triangle rasterizers via the function pointers:
+ *
+ * context->Driver.Render.*
+ *
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "math/m_xform.h"
+
+#include "t_pipeline.h"
+
+
+
+/**********************************************************************/
+/* Clip single primitives */
+/**********************************************************************/
+
+
+#define W(i) coord[i][3]
+#define Z(i) coord[i][2]
+#define Y(i) coord[i][1]
+#define X(i) coord[i][0]
+#define SIZE 4
+#define TAG(x) x##_4
+#include "t_vb_cliptmp.h"
+
+
+
+/**********************************************************************/
+/* Clip and render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* This does NOT include the CLIP_USER_BIT! */
+#define CLIPMASK (CLIP_FRUSTUM_BITS | CLIP_CULL_BIT)
+
+
+/* Vertices, with the possibility of clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte ormask = c1|c2; \
+ if (!ormask) \
+ LineFunc( ctx, v1, v2 ); \
+ else if (!(c1 & c2 & CLIPMASK)) \
+ clip_line_4( ctx, v1, v2, ormask ); \
+} while (0)
+
+#define RENDER_TRI( v1, v2, v3 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
+ GLubyte ormask = c1|c2|c3; \
+ if (!ormask) \
+ TriangleFunc( ctx, v1, v2, v3 ); \
+ else if (!(c1 & c2 & c3 & CLIPMASK)) \
+ clip_tri_4( ctx, v1, v2, v3, ormask ); \
+} while (0)
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+do { \
+ GLubyte c1 = mask[v1], c2 = mask[v2]; \
+ GLubyte c3 = mask[v3], c4 = mask[v4]; \
+ GLubyte ormask = c1|c2|c3|c4; \
+ if (!ormask) \
+ QuadFunc( ctx, v1, v2, v3, v4 ); \
+ else if (!(c1 & c2 & c3 & c4 & CLIPMASK)) \
+ clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
+} while (0)
+
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const GLubyte *mask = VB->ClipMask; \
+ const GLuint sz = VB->ClipPtr->size; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) mask; (void) sz; (void) stipple;
+
+#define TAG(x) clip_##x##_verts
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
+#define PRESERVE_VB_DEFS
+#include "t_vb_rendertmp.h"
+
+
+
+/* Elts, with the possibility of clipping.
+ */
+#undef ELT
+#undef TAG
+#define ELT(x) elt[x]
+#define TAG(x) clip_##x##_elts
+#include "t_vb_rendertmp.h"
+
+/* TODO: do this for all primitives, verts and elts:
+ */
+static void clip_elt_triangles( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
+ struct vertex_buffer *VB = &tnl->vb;
+ const GLuint * const elt = VB->Elts;
+ GLubyte *mask = VB->ClipMask;
+ GLuint last = count-2;
+ GLuint j;
+ (void) flags;
+
+ tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
+
+ for (j=start; j < last; j+=3 ) {
+ GLubyte c1 = mask[elt[j]];
+ GLubyte c2 = mask[elt[j+1]];
+ GLubyte c3 = mask[elt[j+2]];
+ GLubyte ormask = c1|c2|c3;
+ if (ormask) {
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+ if (!(c1&c2&c3&CLIPMASK))
+ clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
+ start = j+3;
+ }
+ }
+
+ if (start < j)
+ render_tris( ctx, start, j, 0 );
+}
+
+/**********************************************************************/
+/* Render whole begin/end objects */
+/**********************************************************************/
+
+#define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+
+/* Vertices, no clipping.
+ */
+#define RENDER_POINTS( start, count ) \
+ tnl->Driver.Render.Points( ctx, start, count )
+
+#define RENDER_LINE( v1, v2 ) \
+ LineFunc( ctx, v1, v2 )
+
+#define RENDER_TRI( v1, v2, v3 ) \
+ TriangleFunc( ctx, v1, v2, v3 )
+
+#define RENDER_QUAD( v1, v2, v3, v4 ) \
+ QuadFunc( ctx, v1, v2, v3, v4 )
+
+#define TAG(x) _tnl_##x##_verts
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) stipple
+
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
+#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
+#define RENDER_TAB_QUALIFIER
+#define PRESERVE_VB_DEFS
+#include "t_vb_rendertmp.h"
+
+
+/* Elts, no clipping.
+ */
+#undef ELT
+#define TAG(x) _tnl_##x##_elts
+#define ELT(x) elt[x]
+#include "t_vb_rendertmp.h"
+
+
+/**********************************************************************/
+/* Helper functions for drivers */
+/**********************************************************************/
+
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint *tmp = VB->Elts;
+
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+}
+
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+
+
+
+/**********************************************************************/
+/* Clip and render whole vertex buffers */
+/**********************************************************************/
+
+
+static GLboolean run_render( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ tnl_render_func *tab;
+ GLint pass = 0;
+
+ /* Allow the drivers to lock before projected verts are built so
+ * that window coordinates are guarenteed not to change before
+ * rendering.
+ */
+ ASSERT(tnl->Driver.Render.Start);
+
+ tnl->Driver.Render.Start( ctx );
+
+ ASSERT(tnl->Driver.Render.BuildVertices);
+ ASSERT(tnl->Driver.Render.PrimitiveNotify);
+ ASSERT(tnl->Driver.Render.Points);
+ ASSERT(tnl->Driver.Render.Line);
+ ASSERT(tnl->Driver.Render.Triangle);
+ ASSERT(tnl->Driver.Render.Quad);
+ ASSERT(tnl->Driver.Render.ResetLineStipple);
+ ASSERT(tnl->Driver.Render.Interp);
+ ASSERT(tnl->Driver.Render.CopyPV);
+ ASSERT(tnl->Driver.Render.ClippedLine);
+ ASSERT(tnl->Driver.Render.ClippedPolygon);
+ ASSERT(tnl->Driver.Render.Finish);
+
+ tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
+
+ if (VB->ClipOrMask) {
+ tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
+ clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
+ }
+ else {
+ tab = (VB->Elts ?
+ tnl->Driver.Render.PrimTabElts :
+ tnl->Driver.Render.PrimTabVerts);
+ }
+
+ do
+ {
+ GLuint i;
+
+ for (i = 0 ; i < VB->PrimitiveCount ; i++)
+ {
+ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
+ GLuint start = VB->Primitive[i].start;
+ GLuint length = VB->Primitive[i].count;
+
+ assert((prim & PRIM_MODE_MASK) <= GL_POLYGON);
+
+ if (MESA_VERBOSE & VERBOSE_PRIMS)
+ _mesa_debug(NULL, "MESA prim %s %d..%d\n",
+ _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
+ start, start+length);
+
+ if (length)
+ tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
+ }
+ } while (tnl->Driver.Render.Multipass &&
+ tnl->Driver.Render.Multipass( ctx, ++pass ));
+
+ tnl->Driver.Render.Finish( ctx );
+
+ return GL_FALSE; /* finished the pipe */
+}
+
+
+/**********************************************************************/
+/* Render pipeline stage */
+/**********************************************************************/
+
+
+
+
+
+const struct tnl_pipeline_stage _tnl_render_stage =
+{
+ "render", /* name */
+ NULL, /* private data */
+ NULL, /* creator */
+ NULL, /* destructor */
+ NULL, /* validate */
+ run_render /* run */
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_rendertmp.h b/mesalib/src/mesa/tnl/t_vb_rendertmp.h
index 75f6f55bd..92dbf219d 100644
--- a/mesalib/src/mesa/tnl/t_vb_rendertmp.h
+++ b/mesalib/src/mesa/tnl/t_vb_rendertmp.h
@@ -1,486 +1,486 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#ifndef POSTFIX
-#define POSTFIX
-#endif
-
-#ifndef INIT
-#define INIT(x)
-#endif
-
-#ifndef NEED_EDGEFLAG_SETUP
-#define NEED_EDGEFLAG_SETUP 0
-#define EDGEFLAG_GET(a) 0
-#define EDGEFLAG_SET(a,b) (void)b
-#endif
-
-#ifndef RESET_STIPPLE
-#define RESET_STIPPLE
-#endif
-
-#ifndef TEST_PRIM_END
-#define TEST_PRIM_END(prim) (flags & PRIM_END)
-#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN)
-#endif
-
-#ifndef ELT
-#define ELT(x) x
-#endif
-
-#ifndef RENDER_TAB_QUALIFIER
-#define RENDER_TAB_QUALIFIER static
-#endif
-
-static void TAG(render_points)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_POINTS);
- RENDER_POINTS( start, count );
- POSTFIX;
-}
-
-static void TAG(render_lines)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_LINES);
- for (j=start+1; j<count; j+=2 ) {
- RESET_STIPPLE;
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_LINE( ELT(j-1), ELT(j) );
- else
- RENDER_LINE( ELT(j), ELT(j-1) );
- }
- POSTFIX;
-}
-
-
-static void TAG(render_line_strip)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_LINE_STRIP);
-
- if (TEST_PRIM_BEGIN(flags)) {
- RESET_STIPPLE;
- }
-
- for (j=start+1; j<count; j++ ) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_LINE( ELT(j-1), ELT(j) );
- else
- RENDER_LINE( ELT(j), ELT(j-1) );
- }
- POSTFIX;
-}
-
-
-static void TAG(render_line_loop)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint i;
- LOCAL_VARS;
-
- (void) flags;
-
- INIT(GL_LINE_LOOP);
-
- if (start+1 < count) {
- if (TEST_PRIM_BEGIN(flags)) {
- RESET_STIPPLE;
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_LINE( ELT(start), ELT(start+1) );
- else
- RENDER_LINE( ELT(start+1), ELT(start) );
- }
-
- for ( i = start+2 ; i < count ; i++) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_LINE( ELT(i-1), ELT(i) );
- else
- RENDER_LINE( ELT(i), ELT(i-1) );
- }
-
- if ( TEST_PRIM_END(flags)) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_LINE( ELT(count-1), ELT(start) );
- else
- RENDER_LINE( ELT(start), ELT(count-1) );
- }
- }
-
- POSTFIX;
-}
-
-
-static void TAG(render_triangles)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_TRIANGLES);
- if (NEED_EDGEFLAG_SETUP) {
- for (j=start+2; j<count; j+=3) {
- /* Leave the edgeflags as supplied by the user.
- */
- RESET_STIPPLE;
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
- else
- RENDER_TRI( ELT(j-1), ELT(j), ELT(j-2) );
- }
- } else {
- for (j=start+2; j<count; j+=3) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
- else
- RENDER_TRI( ELT(j-1), ELT(j), ELT(j-2) );
- }
- }
- POSTFIX;
-}
-
-
-
-static void TAG(render_tri_strip)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- GLuint parity = 0;
- LOCAL_VARS;
-
- INIT(GL_TRIANGLE_STRIP);
- if (NEED_EDGEFLAG_SETUP) {
- for (j=start+2;j<count;j++,parity^=1) {
- GLuint ej2, ej1, ej;
- GLboolean ef2, ef1, ef;
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
- ej2 = ELT(j-2+parity);
- ej1 = ELT(j-1-parity);
- ej = ELT(j);
- }
- else {
- ej2 = ELT(j-1+parity);
- ej1 = ELT(j-parity);
- ej = ELT(j-2);
- }
- ef2 = EDGEFLAG_GET( ej2 );
- ef1 = EDGEFLAG_GET( ej1 );
- ef = EDGEFLAG_GET( ej );
- if (TEST_PRIM_BEGIN(flags)) {
- RESET_STIPPLE;
- }
- EDGEFLAG_SET( ej2, GL_TRUE );
- EDGEFLAG_SET( ej1, GL_TRUE );
- EDGEFLAG_SET( ej, GL_TRUE );
- RENDER_TRI( ej2, ej1, ej );
- EDGEFLAG_SET( ej2, ef2 );
- EDGEFLAG_SET( ej1, ef1 );
- EDGEFLAG_SET( ej, ef );
- }
- } else {
- for (j=start+2; j<count ; j++, parity^=1) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );
- else
- RENDER_TRI( ELT(j-1+parity), ELT(j-parity), ELT(j-2) );
- }
- }
- POSTFIX;
-}
-
-
-static void TAG(render_tri_fan)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_TRIANGLE_FAN);
- if (NEED_EDGEFLAG_SETUP) {
- for (j=start+2;j<count;j++) {
- /* For trifans, all edges are boundary.
- */
- GLuint ejs = ELT(start);
- GLuint ej1 = ELT(j-1);
- GLuint ej = ELT(j);
- GLboolean efs = EDGEFLAG_GET( ejs );
- GLboolean ef1 = EDGEFLAG_GET( ej1 );
- GLboolean ef = EDGEFLAG_GET( ej );
- if (TEST_PRIM_BEGIN(flags)) {
- RESET_STIPPLE;
- }
- EDGEFLAG_SET( ejs, GL_TRUE );
- EDGEFLAG_SET( ej1, GL_TRUE );
- EDGEFLAG_SET( ej, GL_TRUE );
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_TRI( ejs, ej1, ej);
- else
- RENDER_TRI( ej, ejs, ej1);
- EDGEFLAG_SET( ejs, efs );
- EDGEFLAG_SET( ej1, ef1 );
- EDGEFLAG_SET( ej, ef );
- }
- } else {
- for (j=start+2;j<count;j++) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
- RENDER_TRI( ELT(start), ELT(j-1), ELT(j) );
- else
- RENDER_TRI( ELT(j), ELT(start), ELT(j-1) );
- }
- }
-
- POSTFIX;
-}
-
-
-static void TAG(render_poly)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j = start+2;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_POLYGON);
- if (NEED_EDGEFLAG_SETUP) {
- GLboolean efstart = EDGEFLAG_GET( ELT(start) );
- GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
-
- /* If the primitive does not begin here, the first edge
- * is non-boundary.
- */
- if (!TEST_PRIM_BEGIN(flags))
- EDGEFLAG_SET( ELT(start), GL_FALSE );
- else {
- RESET_STIPPLE;
- }
-
- /* If the primitive does not end here, the final edge is
- * non-boundary.
- */
- if (!TEST_PRIM_END(flags))
- EDGEFLAG_SET( ELT(count-1), GL_FALSE );
-
- /* Draw the first triangles (possibly zero)
- */
- if (j+1<count) {
- GLboolean ef = EDGEFLAG_GET( ELT(j) );
- EDGEFLAG_SET( ELT(j), GL_FALSE );
- RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
- EDGEFLAG_SET( ELT(j), ef );
- j++;
-
- /* Don't render the first edge again:
- */
- EDGEFLAG_SET( ELT(start), GL_FALSE );
-
- for (;j+1<count;j++) {
- GLboolean efj = EDGEFLAG_GET( ELT(j) );
- EDGEFLAG_SET( ELT(j), GL_FALSE );
- RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
- EDGEFLAG_SET( ELT(j), efj );
- }
- }
-
- /* Draw the last or only triangle
- */
- if (j < count)
- RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
-
- /* Restore the first and last edgeflags:
- */
- EDGEFLAG_SET( ELT(count-1), efcount );
- EDGEFLAG_SET( ELT(start), efstart );
-
- }
- else {
- for (j=start+2;j<count;j++) {
- RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
- }
- }
- POSTFIX;
-}
-
-static void TAG(render_quads)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_QUADS);
- if (NEED_EDGEFLAG_SETUP) {
- for (j=start+3; j<count; j+=4) {
- /* Use user-specified edgeflags for quads.
- */
- RESET_STIPPLE;
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
- !ctx->Const.QuadsFollowProvokingVertexConvention)
- RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
- else
- RENDER_QUAD( ELT(j-2), ELT(j-1), ELT(j), ELT(j-3) );
- }
- } else {
- for (j=start+3; j<count; j+=4) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
- !ctx->Const.QuadsFollowProvokingVertexConvention)
- RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
- else
- RENDER_QUAD( ELT(j-2), ELT(j-1), ELT(j), ELT(j-3) );
- }
- }
- POSTFIX;
-}
-
-static void TAG(render_quad_strip)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- GLuint j;
- LOCAL_VARS;
- (void) flags;
-
- INIT(GL_QUAD_STRIP);
- if (NEED_EDGEFLAG_SETUP) {
- for (j=start+3;j<count;j+=2) {
- /* All edges are boundary. Set edgeflags to 1, draw the
- * quad, and restore them to the original values.
- */
- GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );
- GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );
- GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );
- GLboolean ef = EDGEFLAG_GET( ELT(j) );
- if (TEST_PRIM_BEGIN(flags)) {
- RESET_STIPPLE;
- }
- EDGEFLAG_SET( ELT(j-3), GL_TRUE );
- EDGEFLAG_SET( ELT(j-2), GL_TRUE );
- EDGEFLAG_SET( ELT(j-1), GL_TRUE );
- EDGEFLAG_SET( ELT(j), GL_TRUE );
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
- !ctx->Const.QuadsFollowProvokingVertexConvention)
- RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
- else
- RENDER_QUAD( ELT(j-2), ELT(j), ELT(j-1), ELT(j-3) );
- EDGEFLAG_SET( ELT(j-3), ef3 );
- EDGEFLAG_SET( ELT(j-2), ef2 );
- EDGEFLAG_SET( ELT(j-1), ef1 );
- EDGEFLAG_SET( ELT(j), ef );
- }
- } else {
- for (j=start+3;j<count;j+=2) {
- if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
- !ctx->Const.QuadsFollowProvokingVertexConvention)
- RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
- else
- RENDER_QUAD( ELT(j-2), ELT(j), ELT(j-1), ELT(j-3) );
- }
- }
- POSTFIX;
-}
-
-static void TAG(render_noop)( GLcontext *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- (void)(ctx && start && count && flags);
-}
-
-RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- TAG(render_points),
- TAG(render_lines),
- TAG(render_line_loop),
- TAG(render_line_strip),
- TAG(render_triangles),
- TAG(render_tri_strip),
- TAG(render_tri_fan),
- TAG(render_quads),
- TAG(render_quad_strip),
- TAG(render_poly),
- TAG(render_noop),
-};
-
-
-
-#ifndef PRESERVE_VB_DEFS
-#undef RENDER_TRI
-#undef RENDER_QUAD
-#undef RENDER_LINE
-#undef RENDER_POINTS
-#undef LOCAL_VARS
-#undef INIT
-#undef POSTFIX
-#undef RESET_STIPPLE
-#undef DBG
-#undef ELT
-#undef RENDER_TAB_QUALIFIER
-#endif
-
-#ifndef PRESERVE_TAG
-#undef TAG
-#endif
-
-#undef PRESERVE_VB_DEFS
-#undef PRESERVE_TAG
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef POSTFIX
+#define POSTFIX
+#endif
+
+#ifndef INIT
+#define INIT(x)
+#endif
+
+#ifndef NEED_EDGEFLAG_SETUP
+#define NEED_EDGEFLAG_SETUP 0
+#define EDGEFLAG_GET(a) 0
+#define EDGEFLAG_SET(a,b) (void)b
+#endif
+
+#ifndef RESET_STIPPLE
+#define RESET_STIPPLE
+#endif
+
+#ifndef TEST_PRIM_END
+#define TEST_PRIM_END(prim) (flags & PRIM_END)
+#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN)
+#endif
+
+#ifndef ELT
+#define ELT(x) x
+#endif
+
+#ifndef RENDER_TAB_QUALIFIER
+#define RENDER_TAB_QUALIFIER static
+#endif
+
+static void TAG(render_points)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POINTS);
+ RENDER_POINTS( start, count );
+ POSTFIX;
+}
+
+static void TAG(render_lines)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_LINES);
+ for (j=start+1; j<count; j+=2 ) {
+ RESET_STIPPLE;
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_LINE( ELT(j-1), ELT(j) );
+ else
+ RENDER_LINE( ELT(j), ELT(j-1) );
+ }
+ POSTFIX;
+}
+
+
+static void TAG(render_line_strip)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_LINE_STRIP);
+
+ if (TEST_PRIM_BEGIN(flags)) {
+ RESET_STIPPLE;
+ }
+
+ for (j=start+1; j<count; j++ ) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_LINE( ELT(j-1), ELT(j) );
+ else
+ RENDER_LINE( ELT(j), ELT(j-1) );
+ }
+ POSTFIX;
+}
+
+
+static void TAG(render_line_loop)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint i;
+ LOCAL_VARS;
+
+ (void) flags;
+
+ INIT(GL_LINE_LOOP);
+
+ if (start+1 < count) {
+ if (TEST_PRIM_BEGIN(flags)) {
+ RESET_STIPPLE;
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_LINE( ELT(start), ELT(start+1) );
+ else
+ RENDER_LINE( ELT(start+1), ELT(start) );
+ }
+
+ for ( i = start+2 ; i < count ; i++) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_LINE( ELT(i-1), ELT(i) );
+ else
+ RENDER_LINE( ELT(i), ELT(i-1) );
+ }
+
+ if ( TEST_PRIM_END(flags)) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_LINE( ELT(count-1), ELT(start) );
+ else
+ RENDER_LINE( ELT(start), ELT(count-1) );
+ }
+ }
+
+ POSTFIX;
+}
+
+
+static void TAG(render_triangles)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_TRIANGLES);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+2; j<count; j+=3) {
+ /* Leave the edgeflags as supplied by the user.
+ */
+ RESET_STIPPLE;
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
+ else
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(j-2) );
+ }
+ } else {
+ for (j=start+2; j<count; j+=3) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
+ else
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(j-2) );
+ }
+ }
+ POSTFIX;
+}
+
+
+
+static void TAG(render_tri_strip)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ GLuint parity = 0;
+ LOCAL_VARS;
+
+ INIT(GL_TRIANGLE_STRIP);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+2;j<count;j++,parity^=1) {
+ GLuint ej2, ej1, ej;
+ GLboolean ef2, ef1, ef;
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
+ ej2 = ELT(j-2+parity);
+ ej1 = ELT(j-1-parity);
+ ej = ELT(j);
+ }
+ else {
+ ej2 = ELT(j-1+parity);
+ ej1 = ELT(j-parity);
+ ej = ELT(j-2);
+ }
+ ef2 = EDGEFLAG_GET( ej2 );
+ ef1 = EDGEFLAG_GET( ej1 );
+ ef = EDGEFLAG_GET( ej );
+ if (TEST_PRIM_BEGIN(flags)) {
+ RESET_STIPPLE;
+ }
+ EDGEFLAG_SET( ej2, GL_TRUE );
+ EDGEFLAG_SET( ej1, GL_TRUE );
+ EDGEFLAG_SET( ej, GL_TRUE );
+ RENDER_TRI( ej2, ej1, ej );
+ EDGEFLAG_SET( ej2, ef2 );
+ EDGEFLAG_SET( ej1, ef1 );
+ EDGEFLAG_SET( ej, ef );
+ }
+ } else {
+ for (j=start+2; j<count ; j++, parity^=1) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );
+ else
+ RENDER_TRI( ELT(j-1+parity), ELT(j-parity), ELT(j-2) );
+ }
+ }
+ POSTFIX;
+}
+
+
+static void TAG(render_tri_fan)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_TRIANGLE_FAN);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+2;j<count;j++) {
+ /* For trifans, all edges are boundary.
+ */
+ GLuint ejs = ELT(start);
+ GLuint ej1 = ELT(j-1);
+ GLuint ej = ELT(j);
+ GLboolean efs = EDGEFLAG_GET( ejs );
+ GLboolean ef1 = EDGEFLAG_GET( ej1 );
+ GLboolean ef = EDGEFLAG_GET( ej );
+ if (TEST_PRIM_BEGIN(flags)) {
+ RESET_STIPPLE;
+ }
+ EDGEFLAG_SET( ejs, GL_TRUE );
+ EDGEFLAG_SET( ej1, GL_TRUE );
+ EDGEFLAG_SET( ej, GL_TRUE );
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_TRI( ejs, ej1, ej);
+ else
+ RENDER_TRI( ej, ejs, ej1);
+ EDGEFLAG_SET( ejs, efs );
+ EDGEFLAG_SET( ej1, ef1 );
+ EDGEFLAG_SET( ej, ef );
+ }
+ } else {
+ for (j=start+2;j<count;j++) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j) );
+ else
+ RENDER_TRI( ELT(j), ELT(start), ELT(j-1) );
+ }
+ }
+
+ POSTFIX;
+}
+
+
+static void TAG(render_poly)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j = start+2;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_POLYGON);
+ if (NEED_EDGEFLAG_SETUP) {
+ GLboolean efstart = EDGEFLAG_GET( ELT(start) );
+ GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
+
+ /* If the primitive does not begin here, the first edge
+ * is non-boundary.
+ */
+ if (!TEST_PRIM_BEGIN(flags))
+ EDGEFLAG_SET( ELT(start), GL_FALSE );
+ else {
+ RESET_STIPPLE;
+ }
+
+ /* If the primitive does not end here, the final edge is
+ * non-boundary.
+ */
+ if (!TEST_PRIM_END(flags))
+ EDGEFLAG_SET( ELT(count-1), GL_FALSE );
+
+ /* Draw the first triangles (possibly zero)
+ */
+ if (j+1<count) {
+ GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ EDGEFLAG_SET( ELT(j), GL_FALSE );
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
+ EDGEFLAG_SET( ELT(j), ef );
+ j++;
+
+ /* Don't render the first edge again:
+ */
+ EDGEFLAG_SET( ELT(start), GL_FALSE );
+
+ for (;j+1<count;j++) {
+ GLboolean efj = EDGEFLAG_GET( ELT(j) );
+ EDGEFLAG_SET( ELT(j), GL_FALSE );
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
+ EDGEFLAG_SET( ELT(j), efj );
+ }
+ }
+
+ /* Draw the last or only triangle
+ */
+ if (j < count)
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
+
+ /* Restore the first and last edgeflags:
+ */
+ EDGEFLAG_SET( ELT(count-1), efcount );
+ EDGEFLAG_SET( ELT(start), efstart );
+
+ }
+ else {
+ for (j=start+2;j<count;j++) {
+ RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
+ }
+ }
+ POSTFIX;
+}
+
+static void TAG(render_quads)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_QUADS);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+3; j<count; j+=4) {
+ /* Use user-specified edgeflags for quads.
+ */
+ RESET_STIPPLE;
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
+ !ctx->Const.QuadsFollowProvokingVertexConvention)
+ RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
+ else
+ RENDER_QUAD( ELT(j-2), ELT(j-1), ELT(j), ELT(j-3) );
+ }
+ } else {
+ for (j=start+3; j<count; j+=4) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
+ !ctx->Const.QuadsFollowProvokingVertexConvention)
+ RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
+ else
+ RENDER_QUAD( ELT(j-2), ELT(j-1), ELT(j), ELT(j-3) );
+ }
+ }
+ POSTFIX;
+}
+
+static void TAG(render_quad_strip)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ GLuint j;
+ LOCAL_VARS;
+ (void) flags;
+
+ INIT(GL_QUAD_STRIP);
+ if (NEED_EDGEFLAG_SETUP) {
+ for (j=start+3;j<count;j+=2) {
+ /* All edges are boundary. Set edgeflags to 1, draw the
+ * quad, and restore them to the original values.
+ */
+ GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );
+ GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );
+ GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );
+ GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ if (TEST_PRIM_BEGIN(flags)) {
+ RESET_STIPPLE;
+ }
+ EDGEFLAG_SET( ELT(j-3), GL_TRUE );
+ EDGEFLAG_SET( ELT(j-2), GL_TRUE );
+ EDGEFLAG_SET( ELT(j-1), GL_TRUE );
+ EDGEFLAG_SET( ELT(j), GL_TRUE );
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
+ !ctx->Const.QuadsFollowProvokingVertexConvention)
+ RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
+ else
+ RENDER_QUAD( ELT(j-2), ELT(j), ELT(j-1), ELT(j-3) );
+ EDGEFLAG_SET( ELT(j-3), ef3 );
+ EDGEFLAG_SET( ELT(j-2), ef2 );
+ EDGEFLAG_SET( ELT(j-1), ef1 );
+ EDGEFLAG_SET( ELT(j), ef );
+ }
+ } else {
+ for (j=start+3;j<count;j+=2) {
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT ||
+ !ctx->Const.QuadsFollowProvokingVertexConvention)
+ RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
+ else
+ RENDER_QUAD( ELT(j-2), ELT(j), ELT(j-1), ELT(j-3) );
+ }
+ }
+ POSTFIX;
+}
+
+static void TAG(render_noop)( struct gl_context *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint flags )
+{
+ (void)(ctx && start && count && flags);
+}
+
+RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(struct gl_context *,
+ GLuint,
+ GLuint,
+ GLuint) =
+{
+ TAG(render_points),
+ TAG(render_lines),
+ TAG(render_line_loop),
+ TAG(render_line_strip),
+ TAG(render_triangles),
+ TAG(render_tri_strip),
+ TAG(render_tri_fan),
+ TAG(render_quads),
+ TAG(render_quad_strip),
+ TAG(render_poly),
+ TAG(render_noop),
+};
+
+
+
+#ifndef PRESERVE_VB_DEFS
+#undef RENDER_TRI
+#undef RENDER_QUAD
+#undef RENDER_LINE
+#undef RENDER_POINTS
+#undef LOCAL_VARS
+#undef INIT
+#undef POSTFIX
+#undef RESET_STIPPLE
+#undef DBG
+#undef ELT
+#undef RENDER_TAB_QUALIFIER
+#endif
+
+#ifndef PRESERVE_TAG
+#undef TAG
+#endif
+
+#undef PRESERVE_VB_DEFS
+#undef PRESERVE_TAG
diff --git a/mesalib/src/mesa/tnl/t_vb_texgen.c b/mesalib/src/mesa/tnl/t_vb_texgen.c
index 950e0f54e..228808461 100644
--- a/mesalib/src/mesa/tnl/t_vb_texgen.c
+++ b/mesalib/src/mesa/tnl/t_vb_texgen.c
@@ -1,609 +1,609 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Brian Paul
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/*
- * Regarding GL_NV_texgen_reflection:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-/***********************************************************************
- * Automatic texture coordinate generation (texgen) code.
- */
-
-
-struct texgen_stage_data;
-
-typedef void (*texgen_func)( GLcontext *ctx,
- struct texgen_stage_data *store,
- GLuint unit);
-
-
-struct texgen_stage_data {
-
- /* Per-texunit derived state.
- */
- GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
- texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
-
- /* Temporary values used in texgen.
- */
- GLfloat (*tmp_f)[3];
- GLfloat *tmp_m;
-
- /* Buffered outputs of the stage.
- */
- GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
-};
-
-
-#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
-
-
-
-static GLuint all_bits[5] = {
- 0,
- VEC_SIZE_1,
- VEC_SIZE_2,
- VEC_SIZE_3,
- VEC_SIZE_4,
-};
-
-#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
-
-#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
-#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV)
-
-
-
-static void build_m3( GLfloat f[][3], GLfloat m[],
- const GLvector4f *normal,
- const GLvector4f *eye )
-{
- GLuint stride = eye->stride;
- GLfloat *coord = (GLfloat *)eye->start;
- GLuint count = eye->count;
- const GLfloat *norm = normal->start;
- GLuint i;
-
- for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
- GLfloat u[3], two_nu, fx, fy, fz;
- COPY_3V( u, coord );
- NORMALIZE_3FV( u );
- two_nu = 2.0F * DOT3(norm,u);
- fx = f[i][0] = u[0] - norm[0] * two_nu;
- fy = f[i][1] = u[1] - norm[1] * two_nu;
- fz = f[i][2] = u[2] - norm[2] * two_nu;
- m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
- if (m[i] != 0.0F) {
- m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
- }
- }
-}
-
-
-
-static void build_m2( GLfloat f[][3], GLfloat m[],
- const GLvector4f *normal,
- const GLvector4f *eye )
-{
- GLuint stride = eye->stride;
- GLfloat *coord = eye->start;
- GLuint count = eye->count;
-
- GLfloat *norm = normal->start;
- GLuint i;
-
- for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
- GLfloat u[3], two_nu, fx, fy, fz;
- COPY_2V( u, coord );
- u[2] = 0;
- NORMALIZE_3FV( u );
- two_nu = 2.0F * DOT3(norm,u);
- fx = f[i][0] = u[0] - norm[0] * two_nu;
- fy = f[i][1] = u[1] - norm[1] * two_nu;
- fz = f[i][2] = u[2] - norm[2] * two_nu;
- m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
- if (m[i] != 0.0F) {
- m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
- }
- }
-}
-
-
-
-typedef void (*build_m_func)( GLfloat f[][3],
- GLfloat m[],
- const GLvector4f *normal,
- const GLvector4f *eye );
-
-
-static build_m_func build_m_tab[5] = {
- NULL,
- NULL,
- build_m2,
- build_m3,
- build_m3
-};
-
-
-/* This is unusual in that we respect the stride of the output vector
- * (f). This allows us to pass in either a texcoord vector4f, or a
- * temporary vector3f.
- */
-static void build_f3( GLfloat *f,
- GLuint fstride,
- const GLvector4f *normal,
- const GLvector4f *eye )
-{
- GLuint stride = eye->stride;
- GLfloat *coord = eye->start;
- GLuint count = eye->count;
-
- GLfloat *norm = normal->start;
- GLuint i;
-
- for (i=0;i<count;i++) {
- GLfloat u[3], two_nu;
- COPY_3V( u, coord );
- NORMALIZE_3FV( u );
- two_nu = 2.0F * DOT3(norm,u);
- f[0] = u[0] - norm[0] * two_nu;
- f[1] = u[1] - norm[1] * two_nu;
- f[2] = u[2] - norm[2] * two_nu;
- STRIDE_F(coord,stride);
- STRIDE_F(f,fstride);
- STRIDE_F(norm, normal->stride);
- }
-}
-
-
-static void build_f2( GLfloat *f,
- GLuint fstride,
- const GLvector4f *normal,
- const GLvector4f *eye )
-{
- GLuint stride = eye->stride;
- GLfloat *coord = eye->start;
- GLuint count = eye->count;
- GLfloat *norm = normal->start;
- GLuint i;
-
- for (i=0;i<count;i++) {
-
- GLfloat u[3], two_nu;
- COPY_2V( u, coord );
- u[2] = 0;
- NORMALIZE_3FV( u );
- two_nu = 2.0F * DOT3(norm,u);
- f[0] = u[0] - norm[0] * two_nu;
- f[1] = u[1] - norm[1] * two_nu;
- f[2] = u[2] - norm[2] * two_nu;
-
- STRIDE_F(coord,stride);
- STRIDE_F(f,fstride);
- STRIDE_F(norm, normal->stride);
- }
-}
-
-typedef void (*build_f_func)( GLfloat *f,
- GLuint fstride,
- const GLvector4f *normal_vec,
- const GLvector4f *eye );
-
-
-
-/* Just treat 4-vectors as 3-vectors.
- */
-static build_f_func build_f_tab[5] = {
- NULL,
- NULL,
- build_f2,
- build_f3,
- build_f3
-};
-
-
-
-/* Special case texgen functions.
- */
-static void texgen_reflection_map_nv( GLcontext *ctx,
- struct texgen_stage_data *store,
- GLuint unit )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
- GLvector4f *out = &store->texcoord[unit];
-
- build_f_tab[VB->EyePtr->size]( out->start,
- out->stride,
- VB->AttribPtr[_TNL_ATTRIB_NORMAL],
- VB->EyePtr );
-
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
- out->count = VB->Count;
- out->size = MAX2(in->size, 3);
- if (in->size == 4)
- _mesa_copy_tab[0x8]( out, in );
-}
-
-
-
-static void texgen_normal_map_nv( GLcontext *ctx,
- struct texgen_stage_data *store,
- GLuint unit )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
- GLvector4f *out = &store->texcoord[unit];
- GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
- GLuint count = VB->Count;
- GLuint i;
- const GLfloat *norm = normal->start;
-
- for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
- texcoord[i][0] = norm[0];
- texcoord[i][1] = norm[1];
- texcoord[i][2] = norm[2];
- }
-
-
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
- out->count = count;
- out->size = MAX2(in->size, 3);
- if (in->size == 4)
- _mesa_copy_tab[0x8]( out, in );
-}
-
-
-static void texgen_sphere_map( GLcontext *ctx,
- struct texgen_stage_data *store,
- GLuint unit )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
- GLvector4f *out = &store->texcoord[unit];
- GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
- GLuint count = VB->Count;
- GLuint i;
- GLfloat (*f)[3] = store->tmp_f;
- GLfloat *m = store->tmp_m;
-
- (build_m_tab[VB->EyePtr->size])( store->tmp_f,
- store->tmp_m,
- VB->AttribPtr[_TNL_ATTRIB_NORMAL],
- VB->EyePtr );
-
- out->size = MAX2(in->size,2);
-
- for (i=0;i<count;i++) {
- texcoord[i][0] = f[i][0] * m[i] + 0.5F;
- texcoord[i][1] = f[i][1] * m[i] + 0.5F;
- }
-
- out->count = count;
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
- if (in->size > 2)
- _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
-}
-
-
-
-static void texgen( GLcontext *ctx,
- struct texgen_stage_data *store,
- GLuint unit )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
- GLvector4f *out = &store->texcoord[unit];
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
- const GLvector4f *eye = VB->EyePtr;
- const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- const GLfloat *m = store->tmp_m;
- const GLuint count = VB->Count;
- GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
- GLfloat (*f)[3] = store->tmp_f;
- GLuint copy;
-
- if (texUnit->_GenFlags & TEXGEN_NEED_M) {
- build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
- } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
- build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
- }
-
-
- out->size = MAX2(in->size, store->TexgenSize[unit]);
- out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
- out->count = count;
-
- copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
- if (copy)
- _mesa_copy_tab[copy]( out, in );
-
- if (texUnit->TexGenEnabled & S_BIT) {
- GLuint i;
- switch (texUnit->GenS.Mode) {
- case GL_OBJECT_LINEAR:
- _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
- sizeof(out->data[0]), obj,
- texUnit->GenS.ObjectPlane );
- break;
- case GL_EYE_LINEAR:
- _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
- sizeof(out->data[0]), eye,
- texUnit->GenS.EyePlane );
- break;
- case GL_SPHERE_MAP:
- for (i = 0; i < count; i++)
- texcoord[i][0] = f[i][0] * m[i] + 0.5F;
- break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
- texcoord[i][0] = f[i][0];
- break;
- case GL_NORMAL_MAP_NV: {
- const GLfloat *norm = normal->start;
- for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
- texcoord[i][0] = norm[0];
- }
- break;
- }
- default:
- _mesa_problem(ctx, "Bad S texgen");
- }
- }
-
- if (texUnit->TexGenEnabled & T_BIT) {
- GLuint i;
- switch (texUnit->GenT.Mode) {
- case GL_OBJECT_LINEAR:
- _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
- sizeof(out->data[0]), obj,
- texUnit->GenT.ObjectPlane );
- break;
- case GL_EYE_LINEAR:
- _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
- sizeof(out->data[0]), eye,
- texUnit->GenT.EyePlane );
- break;
- case GL_SPHERE_MAP:
- for (i = 0; i < count; i++)
- texcoord[i][1] = f[i][1] * m[i] + 0.5F;
- break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
- texcoord[i][1] = f[i][1];
- break;
- case GL_NORMAL_MAP_NV: {
- const GLfloat *norm = normal->start;
- for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
- texcoord[i][1] = norm[1];
- }
- break;
- }
- default:
- _mesa_problem(ctx, "Bad T texgen");
- }
- }
-
- if (texUnit->TexGenEnabled & R_BIT) {
- GLuint i;
- switch (texUnit->GenR.Mode) {
- case GL_OBJECT_LINEAR:
- _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
- sizeof(out->data[0]), obj,
- texUnit->GenR.ObjectPlane );
- break;
- case GL_EYE_LINEAR:
- _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
- sizeof(out->data[0]), eye,
- texUnit->GenR.EyePlane );
- break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
- texcoord[i][2] = f[i][2];
- break;
- case GL_NORMAL_MAP_NV: {
- const GLfloat *norm = normal->start;
- for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
- texcoord[i][2] = norm[2];
- }
- break;
- }
- default:
- _mesa_problem(ctx, "Bad R texgen");
- }
- }
-
- if (texUnit->TexGenEnabled & Q_BIT) {
- switch (texUnit->GenQ.Mode) {
- case GL_OBJECT_LINEAR:
- _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
- sizeof(out->data[0]), obj,
- texUnit->GenQ.ObjectPlane );
- break;
- case GL_EYE_LINEAR:
- _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
- sizeof(out->data[0]), eye,
- texUnit->GenQ.EyePlane );
- break;
- default:
- _mesa_problem(ctx, "Bad Q texgen");
- }
- }
-}
-
-
-
-
-static GLboolean run_texgen_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
- GLuint i;
-
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
- return GL_TRUE;
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (texUnit->TexGenEnabled) {
-
- store->TexgenFunc[i]( ctx, store, i );
-
- VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
- }
- }
-
- return GL_TRUE;
-}
-
-
-static void validate_texgen_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
- GLuint i;
-
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
- return;
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (texUnit->TexGenEnabled) {
- GLuint sz;
-
- if (texUnit->TexGenEnabled & Q_BIT)
- sz = 4;
- else if (texUnit->TexGenEnabled & R_BIT)
- sz = 3;
- else if (texUnit->TexGenEnabled & T_BIT)
- sz = 2;
- else
- sz = 1;
-
- store->TexgenSize[i] = sz;
- store->TexgenFunc[i] = texgen; /* general solution */
-
- /* look for special texgen cases */
- if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
- if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
- store->TexgenFunc[i] = texgen_reflection_map_nv;
- }
- else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
- store->TexgenFunc[i] = texgen_normal_map_nv;
- }
- }
- else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
- texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
- store->TexgenFunc[i] = texgen_sphere_map;
- }
- }
- }
-}
-
-
-
-
-
-/* Called the first time stage->run() is invoked.
- */
-static GLboolean alloc_texgen_data( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct texgen_stage_data *store;
- GLuint i;
-
- stage->privatePtr = CALLOC(sizeof(*store));
- store = TEXGEN_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
-
- store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
- store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
-
- return GL_TRUE;
-}
-
-
-static void free_texgen_data( struct tnl_pipeline_stage *stage )
-
-{
- struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
- GLuint i;
-
- if (store) {
- for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
- if (store->texcoord[i].data)
- _mesa_vector4f_free( &store->texcoord[i] );
-
-
- if (store->tmp_f) FREE( store->tmp_f );
- if (store->tmp_m) FREE( store->tmp_m );
- FREE( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-
-const struct tnl_pipeline_stage _tnl_texgen_stage =
-{
- "texgen", /* name */
- NULL, /* private data */
- alloc_texgen_data, /* destructor */
- free_texgen_data, /* destructor */
- validate_texgen_stage, /* check */
- run_texgen_stage /* run -- initially set to alloc data */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/*
+ * Regarding GL_NV_texgen_reflection:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+/***********************************************************************
+ * Automatic texture coordinate generation (texgen) code.
+ */
+
+
+struct texgen_stage_data;
+
+typedef void (*texgen_func)( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit);
+
+
+struct texgen_stage_data {
+
+ /* Per-texunit derived state.
+ */
+ GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
+ texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
+
+ /* Temporary values used in texgen.
+ */
+ GLfloat (*tmp_f)[3];
+ GLfloat *tmp_m;
+
+ /* Buffered outputs of the stage.
+ */
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
+};
+
+
+#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
+
+
+
+static GLuint all_bits[5] = {
+ 0,
+ VEC_SIZE_1,
+ VEC_SIZE_2,
+ VEC_SIZE_3,
+ VEC_SIZE_4,
+};
+
+#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
+
+#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
+#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV)
+
+
+
+static void build_m3( GLfloat f[][3], GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = (GLfloat *)eye->start;
+ GLuint count = eye->count;
+ const GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
+ GLfloat u[3], two_nu, fx, fy, fz;
+ COPY_3V( u, coord );
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ fx = f[i][0] = u[0] - norm[0] * two_nu;
+ fy = f[i][1] = u[1] - norm[1] * two_nu;
+ fz = f[i][2] = u[2] - norm[2] * two_nu;
+ m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
+ if (m[i] != 0.0F) {
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
+ }
+ }
+}
+
+
+
+static void build_m2( GLfloat f[][3], GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
+ GLfloat u[3], two_nu, fx, fy, fz;
+ COPY_2V( u, coord );
+ u[2] = 0;
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ fx = f[i][0] = u[0] - norm[0] * two_nu;
+ fy = f[i][1] = u[1] - norm[1] * two_nu;
+ fz = f[i][2] = u[2] - norm[2] * two_nu;
+ m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
+ if (m[i] != 0.0F) {
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
+ }
+ }
+}
+
+
+
+typedef void (*build_m_func)( GLfloat f[][3],
+ GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye );
+
+
+static build_m_func build_m_tab[5] = {
+ NULL,
+ NULL,
+ build_m2,
+ build_m3,
+ build_m3
+};
+
+
+/* This is unusual in that we respect the stride of the output vector
+ * (f). This allows us to pass in either a texcoord vector4f, or a
+ * temporary vector3f.
+ */
+static void build_f3( GLfloat *f,
+ GLuint fstride,
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++) {
+ GLfloat u[3], two_nu;
+ COPY_3V( u, coord );
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ f[0] = u[0] - norm[0] * two_nu;
+ f[1] = u[1] - norm[1] * two_nu;
+ f[2] = u[2] - norm[2] * two_nu;
+ STRIDE_F(coord,stride);
+ STRIDE_F(f,fstride);
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+
+static void build_f2( GLfloat *f,
+ GLuint fstride,
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++) {
+
+ GLfloat u[3], two_nu;
+ COPY_2V( u, coord );
+ u[2] = 0;
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ f[0] = u[0] - norm[0] * two_nu;
+ f[1] = u[1] - norm[1] * two_nu;
+ f[2] = u[2] - norm[2] * two_nu;
+
+ STRIDE_F(coord,stride);
+ STRIDE_F(f,fstride);
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+typedef void (*build_f_func)( GLfloat *f,
+ GLuint fstride,
+ const GLvector4f *normal_vec,
+ const GLvector4f *eye );
+
+
+
+/* Just treat 4-vectors as 3-vectors.
+ */
+static build_f_func build_f_tab[5] = {
+ NULL,
+ NULL,
+ build_f2,
+ build_f3,
+ build_f3
+};
+
+
+
+/* Special case texgen functions.
+ */
+static void texgen_reflection_map_nv( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+
+ build_f_tab[VB->EyePtr->size]( out->start,
+ out->stride,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
+ VB->EyePtr );
+
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = VB->Count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ _mesa_copy_tab[0x8]( out, in );
+}
+
+
+
+static void texgen_normal_map_nv( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+ GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
+ GLuint count = VB->Count;
+ GLuint i;
+ const GLfloat *norm = normal->start;
+
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][0] = norm[0];
+ texcoord[i][1] = norm[1];
+ texcoord[i][2] = norm[2];
+ }
+
+
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ _mesa_copy_tab[0x8]( out, in );
+}
+
+
+static void texgen_sphere_map( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
+ GLuint count = VB->Count;
+ GLuint i;
+ GLfloat (*f)[3] = store->tmp_f;
+ GLfloat *m = store->tmp_m;
+
+ (build_m_tab[VB->EyePtr->size])( store->tmp_f,
+ store->tmp_m,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
+ VB->EyePtr );
+
+ out->size = MAX2(in->size,2);
+
+ for (i=0;i<count;i++) {
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
+ }
+
+ out->count = count;
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
+ if (in->size > 2)
+ _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
+}
+
+
+
+static void texgen( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
+ const GLvector4f *eye = VB->EyePtr;
+ const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ const GLfloat *m = store->tmp_m;
+ const GLuint count = VB->Count;
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
+ GLfloat (*f)[3] = store->tmp_f;
+ GLuint copy;
+
+ if (texUnit->_GenFlags & TEXGEN_NEED_M) {
+ build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
+ } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
+ build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
+ }
+
+
+ out->size = MAX2(in->size, store->TexgenSize[unit]);
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
+ out->count = count;
+
+ copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
+ if (copy)
+ _mesa_copy_tab[copy]( out, in );
+
+ if (texUnit->TexGenEnabled & S_BIT) {
+ GLuint i;
+ switch (texUnit->GenS.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
+ sizeof(out->data[0]), obj,
+ texUnit->GenS.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
+ sizeof(out->data[0]), eye,
+ texUnit->GenS.EyePlane );
+ break;
+ case GL_SPHERE_MAP:
+ for (i = 0; i < count; i++)
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][0] = f[i][0];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][0] = norm[0];
+ }
+ break;
+ }
+ default:
+ _mesa_problem(ctx, "Bad S texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & T_BIT) {
+ GLuint i;
+ switch (texUnit->GenT.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
+ sizeof(out->data[0]), obj,
+ texUnit->GenT.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
+ sizeof(out->data[0]), eye,
+ texUnit->GenT.EyePlane );
+ break;
+ case GL_SPHERE_MAP:
+ for (i = 0; i < count; i++)
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][1] = f[i][1];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][1] = norm[1];
+ }
+ break;
+ }
+ default:
+ _mesa_problem(ctx, "Bad T texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & R_BIT) {
+ GLuint i;
+ switch (texUnit->GenR.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
+ sizeof(out->data[0]), obj,
+ texUnit->GenR.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
+ sizeof(out->data[0]), eye,
+ texUnit->GenR.EyePlane );
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][2] = f[i][2];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
+ texcoord[i][2] = norm[2];
+ }
+ break;
+ }
+ default:
+ _mesa_problem(ctx, "Bad R texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ switch (texUnit->GenQ.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
+ sizeof(out->data[0]), obj,
+ texUnit->GenQ.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
+ sizeof(out->data[0]), eye,
+ texUnit->GenQ.EyePlane );
+ break;
+ default:
+ _mesa_problem(ctx, "Bad Q texgen");
+ }
+ }
+}
+
+
+
+
+static GLboolean run_texgen_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->TexGenEnabled) {
+
+ store->TexgenFunc[i]( ctx, store, i );
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+static void validate_texgen_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ return;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->TexGenEnabled) {
+ GLuint sz;
+
+ if (texUnit->TexGenEnabled & Q_BIT)
+ sz = 4;
+ else if (texUnit->TexGenEnabled & R_BIT)
+ sz = 3;
+ else if (texUnit->TexGenEnabled & T_BIT)
+ sz = 2;
+ else
+ sz = 1;
+
+ store->TexgenSize[i] = sz;
+ store->TexgenFunc[i] = texgen; /* general solution */
+
+ /* look for special texgen cases */
+ if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
+ if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
+ store->TexgenFunc[i] = texgen_reflection_map_nv;
+ }
+ else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
+ store->TexgenFunc[i] = texgen_normal_map_nv;
+ }
+ }
+ else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
+ texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
+ store->TexgenFunc[i] = texgen_sphere_map;
+ }
+ }
+ }
+}
+
+
+
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texgen_data( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store;
+ GLuint i;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = TEXGEN_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
+ store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
+
+ return GL_TRUE;
+}
+
+
+static void free_texgen_data( struct tnl_pipeline_stage *stage )
+
+{
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
+ if (store->texcoord[i].data)
+ _mesa_vector4f_free( &store->texcoord[i] );
+
+
+ if (store->tmp_f) FREE( store->tmp_f );
+ if (store->tmp_m) FREE( store->tmp_m );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+
+const struct tnl_pipeline_stage _tnl_texgen_stage =
+{
+ "texgen", /* name */
+ NULL, /* private data */
+ alloc_texgen_data, /* destructor */
+ free_texgen_data, /* destructor */
+ validate_texgen_stage, /* check */
+ run_texgen_stage /* run -- initially set to alloc data */
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_texmat.c b/mesalib/src/mesa/tnl/t_vb_texmat.c
index 985d137e5..7b30946c8 100644
--- a/mesalib/src/mesa/tnl/t_vb_texmat.c
+++ b/mesalib/src/mesa/tnl/t_vb_texmat.c
@@ -1,128 +1,128 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-/* Is there any real benefit seperating texmat from texgen? It means
- * we need two lots of intermediate storage. Any changes to
- * _NEW_TEXTURE will invalidate both sets -- it's only on changes to
- * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
- *
- * However, the seperation of this code from the complex texgen stuff
- * is very appealing.
- */
-struct texmat_stage_data {
- GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
-};
-
-#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
-
-
-
-static GLboolean run_texmat_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLuint i;
-
- if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current)
- return GL_TRUE;
-
- /* ENABLE_TEXMAT implies that the texture matrix is not the
- * identity, so we don't have to check that here.
- */
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
- if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
- (void) TransformRaw( &store->texcoord[i],
- ctx->TextureMatrixStack[i].Top,
- VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
-
- VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
- }
- }
-
- return GL_TRUE;
-}
-
-
-/* Called the first time stage->run() is invoked.
- */
-static GLboolean alloc_texmat_data( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct texmat_stage_data *store;
- GLuint i;
-
- stage->privatePtr = CALLOC(sizeof(*store));
- store = TEXMAT_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
-
- return GL_TRUE;
-}
-
-
-static void free_texmat_data( struct tnl_pipeline_stage *stage )
-{
- struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
- GLuint i;
-
- if (store) {
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
- if (store->texcoord[i].data)
- _mesa_vector4f_free( &store->texcoord[i] );
- FREE( store );
- stage->privatePtr = NULL;
- }
-}
-
-
-
-const struct tnl_pipeline_stage _tnl_texture_transform_stage =
-{
- "texture transform", /* name */
- NULL, /* private data */
- alloc_texmat_data,
- free_texmat_data, /* destructor */
- NULL,
- run_texmat_stage,
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+/* Is there any real benefit seperating texmat from texgen? It means
+ * we need two lots of intermediate storage. Any changes to
+ * _NEW_TEXTURE will invalidate both sets -- it's only on changes to
+ * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
+ *
+ * However, the seperation of this code from the complex texgen stuff
+ * is very appealing.
+ */
+struct texmat_stage_data {
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
+};
+
+#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
+
+
+
+static GLboolean run_texmat_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint i;
+
+ if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ /* ENABLE_TEXMAT implies that the texture matrix is not the
+ * identity, so we don't have to check that here.
+ */
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
+ if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
+ (void) TransformRaw( &store->texcoord[i],
+ ctx->TextureMatrixStack[i].Top,
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texmat_data( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texmat_stage_data *store;
+ GLuint i;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = TEXMAT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ return GL_TRUE;
+}
+
+
+static void free_texmat_data( struct tnl_pipeline_stage *stage )
+{
+ struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ if (store->texcoord[i].data)
+ _mesa_vector4f_free( &store->texcoord[i] );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+
+const struct tnl_pipeline_stage _tnl_texture_transform_stage =
+{
+ "texture transform", /* name */
+ NULL, /* private data */
+ alloc_texmat_data,
+ free_texmat_data, /* destructor */
+ NULL,
+ run_texmat_stage,
+};
diff --git a/mesalib/src/mesa/tnl/t_vb_vertex.c b/mesalib/src/mesa/tnl/t_vb_vertex.c
index 453479227..a77959410 100644
--- a/mesalib/src/mesa/tnl/t_vb_vertex.c
+++ b/mesalib/src/mesa/tnl/t_vb_vertex.c
@@ -1,283 +1,283 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "math/m_xform.h"
-
-#include "t_context.h"
-#include "t_pipeline.h"
-
-
-
-struct vertex_stage_data {
- GLvector4f eye;
- GLvector4f clip;
- GLvector4f proj;
- GLubyte *clipmask;
- GLubyte ormask;
- GLubyte andmask;
-};
-
-#define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->privatePtr)
-
-
-
-
-/* This function implements cliptesting for user-defined clip planes.
- * The clipping of primitives to these planes is implemented in
- * t_render_clip.h.
- */
-#define USER_CLIPTEST(NAME, SZ) \
-static void NAME( GLcontext *ctx, \
- GLvector4f *clip, \
- GLubyte *clipmask, \
- GLubyte *clipormask, \
- GLubyte *clipandmask ) \
-{ \
- GLuint p; \
- \
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { \
- GLuint nr, i; \
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \
- GLfloat *coord = (GLfloat *)clip->data; \
- GLuint stride = clip->stride; \
- GLuint count = clip->count; \
- \
- for (nr = 0, i = 0 ; i < count ; i++) { \
- GLfloat dp = coord[0] * a + coord[1] * b; \
- if (SZ > 2) dp += coord[2] * c; \
- if (SZ > 3) dp += coord[3] * d; else dp += d; \
- \
- if (dp < 0) { \
- nr++; \
- clipmask[i] |= CLIP_USER_BIT; \
- } \
- \
- STRIDE_F(coord, stride); \
- } \
- \
- if (nr > 0) { \
- *clipormask |= CLIP_USER_BIT; \
- if (nr == count) { \
- *clipandmask |= CLIP_USER_BIT; \
- return; \
- } \
- } \
- } \
-}
-
-
-USER_CLIPTEST(userclip2, 2)
-USER_CLIPTEST(userclip3, 3)
-USER_CLIPTEST(userclip4, 4)
-
-static void (*(usercliptab[5]))( GLcontext *,
- GLvector4f *, GLubyte *,
- GLubyte *, GLubyte * ) =
-{
- NULL,
- NULL,
- userclip2,
- userclip3,
- userclip4
-};
-
-
-void
-tnl_clip_prepare(GLcontext *ctx)
-{
- /* Neither the x86 nor sparc asm cliptest functions have been updated
- * for ARB_depth_clamp, so force the C paths.
- */
- if (ctx->Transform.DepthClamp) {
- static GLboolean c_funcs_installed = GL_FALSE;
- if (!c_funcs_installed) {
- init_c_cliptest();
- c_funcs_installed = GL_TRUE;
- }
- }
-}
-
-
-
-static GLboolean run_vertex_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
-
- if (ctx->VertexProgram._Current)
- return GL_TRUE;
-
- tnl_clip_prepare(ctx);
-
- if (ctx->_NeedEyeCoords) {
- /* Separate modelview transformation:
- * Use combined ModelProject to avoid some depth artifacts
- */
- if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
- VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- else
- VB->EyePtr = TransformRaw( &store->eye,
- ctx->ModelviewMatrixStack.Top,
- VB->AttribPtr[_TNL_ATTRIB_POS]);
- }
-
- VB->ClipPtr = TransformRaw( &store->clip,
- &ctx->_ModelProjectMatrix,
- VB->AttribPtr[_TNL_ATTRIB_POS] );
-
- /* Drivers expect this to be clean to element 4...
- */
- switch (VB->ClipPtr->size) {
- case 1:
- /* impossible */
- case 2:
- _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
- /* fall-through */
- case 3:
- _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
- /* fall-through */
- case 4:
- break;
- }
-
-
- /* Cliptest and perspective divide. Clip functions must clear
- * the clipmask.
- */
- store->ormask = 0;
- store->andmask = CLIP_FRUSTUM_BITS;
-
- if (tnl->NeedNdcCoords) {
- VB->NdcPtr =
- _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
- &store->proj,
- store->clipmask,
- &store->ormask,
- &store->andmask,
- !ctx->Transform.DepthClamp );
- }
- else {
- VB->NdcPtr = NULL;
- _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
- NULL,
- store->clipmask,
- &store->ormask,
- &store->andmask,
- !ctx->Transform.DepthClamp );
- }
-
- if (store->andmask)
- return GL_FALSE;
-
-
- /* Test userclip planes. This contributes to VB->ClipMask, so
- * is essentially required to be in this stage.
- */
- if (ctx->Transform.ClipPlanesEnabled) {
- usercliptab[VB->ClipPtr->size]( ctx,
- VB->ClipPtr,
- store->clipmask,
- &store->ormask,
- &store->andmask );
-
- if (store->andmask)
- return GL_FALSE;
- }
-
- VB->ClipAndMask = store->andmask;
- VB->ClipOrMask = store->ormask;
- VB->ClipMask = store->clipmask;
-
- return GL_TRUE;
-}
-
-
-static GLboolean init_vertex_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct vertex_stage_data *store;
- GLuint size = VB->Size;
-
- stage->privatePtr = CALLOC(sizeof(*store));
- store = VERTEX_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
- _mesa_vector4f_alloc( &store->clip, 0, size, 32 );
- _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
-
- store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
-
- if (!store->clipmask ||
- !store->eye.data ||
- !store->clip.data ||
- !store->proj.data)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
-
- if (store) {
- _mesa_vector4f_free( &store->eye );
- _mesa_vector4f_free( &store->clip );
- _mesa_vector4f_free( &store->proj );
- _mesa_align_free( store->clipmask );
- FREE(store);
- stage->privatePtr = NULL;
- stage->run = init_vertex_stage;
- }
-}
-
-
-const struct tnl_pipeline_stage _tnl_vertex_transform_stage =
-{
- "modelview/project/cliptest/divide",
- NULL, /* private data */
- init_vertex_stage,
- dtr, /* destructor */
- NULL,
- run_vertex_stage /* run -- initially set to init */
-};
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+
+struct vertex_stage_data {
+ GLvector4f eye;
+ GLvector4f clip;
+ GLvector4f proj;
+ GLubyte *clipmask;
+ GLubyte ormask;
+ GLubyte andmask;
+};
+
+#define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->privatePtr)
+
+
+
+
+/* This function implements cliptesting for user-defined clip planes.
+ * The clipping of primitives to these planes is implemented in
+ * t_render_clip.h.
+ */
+#define USER_CLIPTEST(NAME, SZ) \
+static void NAME( struct gl_context *ctx, \
+ GLvector4f *clip, \
+ GLubyte *clipmask, \
+ GLubyte *clipormask, \
+ GLubyte *clipandmask ) \
+{ \
+ GLuint p; \
+ \
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { \
+ GLuint nr, i; \
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \
+ GLfloat *coord = (GLfloat *)clip->data; \
+ GLuint stride = clip->stride; \
+ GLuint count = clip->count; \
+ \
+ for (nr = 0, i = 0 ; i < count ; i++) { \
+ GLfloat dp = coord[0] * a + coord[1] * b; \
+ if (SZ > 2) dp += coord[2] * c; \
+ if (SZ > 3) dp += coord[3] * d; else dp += d; \
+ \
+ if (dp < 0) { \
+ nr++; \
+ clipmask[i] |= CLIP_USER_BIT; \
+ } \
+ \
+ STRIDE_F(coord, stride); \
+ } \
+ \
+ if (nr > 0) { \
+ *clipormask |= CLIP_USER_BIT; \
+ if (nr == count) { \
+ *clipandmask |= CLIP_USER_BIT; \
+ return; \
+ } \
+ } \
+ } \
+}
+
+
+USER_CLIPTEST(userclip2, 2)
+USER_CLIPTEST(userclip3, 3)
+USER_CLIPTEST(userclip4, 4)
+
+static void (*(usercliptab[5]))( struct gl_context *,
+ GLvector4f *, GLubyte *,
+ GLubyte *, GLubyte * ) =
+{
+ NULL,
+ NULL,
+ userclip2,
+ userclip3,
+ userclip4
+};
+
+
+void
+tnl_clip_prepare(struct gl_context *ctx)
+{
+ /* Neither the x86 nor sparc asm cliptest functions have been updated
+ * for ARB_depth_clamp, so force the C paths.
+ */
+ if (ctx->Transform.DepthClamp) {
+ static GLboolean c_funcs_installed = GL_FALSE;
+ if (!c_funcs_installed) {
+ init_c_cliptest();
+ c_funcs_installed = GL_TRUE;
+ }
+ }
+}
+
+
+
+static GLboolean run_vertex_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ tnl_clip_prepare(ctx);
+
+ if (ctx->_NeedEyeCoords) {
+ /* Separate modelview transformation:
+ * Use combined ModelProject to avoid some depth artifacts
+ */
+ if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
+ VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS];
+ else
+ VB->EyePtr = TransformRaw( &store->eye,
+ ctx->ModelviewMatrixStack.Top,
+ VB->AttribPtr[_TNL_ATTRIB_POS]);
+ }
+
+ VB->ClipPtr = TransformRaw( &store->clip,
+ &ctx->_ModelProjectMatrix,
+ VB->AttribPtr[_TNL_ATTRIB_POS] );
+
+ /* Drivers expect this to be clean to element 4...
+ */
+ switch (VB->ClipPtr->size) {
+ case 1:
+ /* impossible */
+ case 2:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ /* fall-through */
+ case 3:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ /* fall-through */
+ case 4:
+ break;
+ }
+
+
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ store->ormask = 0;
+ store->andmask = CLIP_FRUSTUM_BITS;
+
+ if (tnl->NeedNdcCoords) {
+ VB->NdcPtr =
+ _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &store->proj,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask,
+ !ctx->Transform.DepthClamp );
+ }
+ else {
+ VB->NdcPtr = NULL;
+ _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ NULL,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask,
+ !ctx->Transform.DepthClamp );
+ }
+
+ if (store->andmask)
+ return GL_FALSE;
+
+
+ /* Test userclip planes. This contributes to VB->ClipMask, so
+ * is essentially required to be in this stage.
+ */
+ if (ctx->Transform.ClipPlanesEnabled) {
+ usercliptab[VB->ClipPtr->size]( ctx,
+ VB->ClipPtr,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask)
+ return GL_FALSE;
+ }
+
+ VB->ClipAndMask = store->andmask;
+ VB->ClipOrMask = store->ormask;
+ VB->ClipMask = store->clipmask;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean init_vertex_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_stage_data *store;
+ GLuint size = VB->Size;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = VERTEX_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->clip, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
+
+ store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
+
+ if (!store->clipmask ||
+ !store->eye.data ||
+ !store->clip.data ||
+ !store->proj.data)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static void dtr( struct tnl_pipeline_stage *stage )
+{
+ struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
+
+ if (store) {
+ _mesa_vector4f_free( &store->eye );
+ _mesa_vector4f_free( &store->clip );
+ _mesa_vector4f_free( &store->proj );
+ _mesa_align_free( store->clipmask );
+ FREE(store);
+ stage->privatePtr = NULL;
+ stage->run = init_vertex_stage;
+ }
+}
+
+
+const struct tnl_pipeline_stage _tnl_vertex_transform_stage =
+{
+ "modelview/project/cliptest/divide",
+ NULL, /* private data */
+ init_vertex_stage,
+ dtr, /* destructor */
+ NULL,
+ run_vertex_stage /* run -- initially set to init */
+};
diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c
index c1b157023..0ca324402 100644
--- a/mesalib/src/mesa/tnl/t_vertex.c
+++ b/mesalib/src/mesa/tnl/t_vertex.c
@@ -1,564 +1,564 @@
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-
-#include "t_context.h"
-#include "t_vertex.h"
-
-#define DBG 0
-
-/* Build and manage clipspace/ndc/window vertices.
- */
-
-static GLboolean match_fastpath( struct tnl_clipspace *vtx,
- const struct tnl_clipspace_fastpath *fp)
-{
- GLuint j;
-
- if (vtx->attr_count != fp->attr_count)
- return GL_FALSE;
-
- for (j = 0; j < vtx->attr_count; j++)
- if (vtx->attr[j].format != fp->attr[j].format ||
- vtx->attr[j].inputsize != fp->attr[j].size ||
- vtx->attr[j].vertoffset != fp->attr[j].offset)
- return GL_FALSE;
-
- if (fp->match_strides) {
- if (vtx->vertex_size != fp->vertex_size)
- return GL_FALSE;
-
- for (j = 0; j < vtx->attr_count; j++)
- if (vtx->attr[j].inputstride != fp->attr[j].stride)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
-{
- struct tnl_clipspace_fastpath *fp = vtx->fastpath;
-
- for ( ; fp ; fp = fp->next) {
- if (match_fastpath(vtx, fp)) {
- vtx->emit = fp->func;
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void _tnl_register_fastpath( struct tnl_clipspace *vtx,
- GLboolean match_strides )
-{
- struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
- GLuint i;
-
- fastpath->vertex_size = vtx->vertex_size;
- fastpath->attr_count = vtx->attr_count;
- fastpath->match_strides = match_strides;
- fastpath->func = vtx->emit;
- fastpath->attr = (struct tnl_attr_type *)
- malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
-
- for (i = 0; i < vtx->attr_count; i++) {
- fastpath->attr[i].format = vtx->attr[i].format;
- fastpath->attr[i].stride = vtx->attr[i].inputstride;
- fastpath->attr[i].size = vtx->attr[i].inputsize;
- fastpath->attr[i].offset = vtx->attr[i].vertoffset;
- }
-
- fastpath->next = vtx->fastpath;
- vtx->fastpath = fastpath;
-}
-
-
-
-/***********************************************************************
- * Build codegen functions or return generic ones:
- */
-static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
- a[j].inputstride = vptr->stride;
- a[j].inputsize = vptr->size;
- a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
- }
-
- vtx->emit = NULL;
-
- /* Does this match an existing (hardwired, codegen or known-bad)
- * fastpath?
- */
- if (search_fastpath_emit(vtx)) {
- /* Use this result. If it is null, then it is already known
- * that the current state will fail for codegen and there is no
- * point trying again.
- */
- }
- else if (vtx->codegen_emit) {
- vtx->codegen_emit(ctx);
- }
-
- if (!vtx->emit) {
- _tnl_generate_hardwired_emit(ctx);
- }
-
- /* Otherwise use the generic version:
- */
- if (!vtx->emit)
- vtx->emit = _tnl_generic_emit;
-
- vtx->emit( ctx, count, dest );
-}
-
-
-
-static void choose_interp_func( GLcontext *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- if (vtx->need_extras &&
- (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
- vtx->interp = _tnl_generic_interp_extras;
- } else {
- vtx->interp = _tnl_generic_interp;
- }
-
- vtx->interp( ctx, t, edst, eout, ein, force_boundary );
-}
-
-
-static void choose_copy_pv_func( GLcontext *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- if (vtx->need_extras &&
- (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
- vtx->copy_pv = _tnl_generic_copy_pv_extras;
- } else {
- vtx->copy_pv = _tnl_generic_copy_pv;
- }
-
- vtx->copy_pv( ctx, edst, esrc );
-}
-
-
-/***********************************************************************
- * Public entrypoints, mostly dispatch to the above:
- */
-
-
-/* Interpolate between two vertices to produce a third:
- */
-void _tnl_interp( GLcontext *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->interp( ctx, t, edst, eout, ein, force_boundary );
-}
-
-/* Copy colors from one vertex to another:
- */
-void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->copy_pv( ctx, edst, esrc );
-}
-
-
-/* Extract a named attribute from a hardware vertex. Will have to
- * reverse any viewport transformation, swizzling or other conversions
- * which may have been applied:
- */
-void _tnl_get_attr( GLcontext *ctx, const void *vin,
- GLenum attr, GLfloat *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
- return;
- }
- }
-
- /* Else return the value from ctx->Current.
- */
- if (attr == _TNL_ATTRIB_POINTSIZE) {
- /* If the hardware vertex doesn't have point size then use size from
- * GLcontext. XXX this will be wrong if drawing attenuated points!
- */
- dest[0] = ctx->Point.Size;
- }
- else {
- memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
- }
-}
-
-
-/* Complementary operation to the above.
- */
-void _tnl_set_attr( GLcontext *ctx, void *vout,
- GLenum attr, const GLfloat *src )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
- return;
- }
- }
-}
-
-
-void *_tnl_get_vertex( GLcontext *ctx, GLuint nr )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- return vtx->vertex_buf + nr * vtx->vertex_size;
-}
-
-void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state )
-{
- if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->new_inputs = ~0;
- vtx->interp = choose_interp_func;
- vtx->copy_pv = choose_copy_pv_func;
- }
-}
-
-static void invalidate_funcs( struct tnl_clipspace *vtx )
-{
- vtx->emit = choose_emit_func;
- vtx->interp = choose_interp_func;
- vtx->copy_pv = choose_copy_pv_func;
- vtx->new_inputs = ~0;
-}
-
-GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
- GLuint nr, const GLfloat *vp,
- GLuint unpacked_size )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint offset = 0;
- GLuint i, j;
-
- assert(nr < _TNL_ATTRIB_MAX);
- assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
-
- vtx->new_inputs = ~0;
- vtx->need_viewport = GL_FALSE;
-
- if (vp) {
- vtx->need_viewport = GL_TRUE;
- }
-
- for (j = 0, i = 0; i < nr; i++) {
- const GLuint format = map[i].format;
- if (format == EMIT_PAD) {
- if (DBG)
- printf("%d: pad %d, offset %d\n", i,
- map[i].offset, offset);
-
- offset += map[i].offset;
-
- }
- else {
- GLuint tmpoffset;
-
- if (unpacked_size)
- tmpoffset = map[i].offset;
- else
- tmpoffset = offset;
-
- if (vtx->attr_count != j ||
- vtx->attr[j].attrib != map[i].attrib ||
- vtx->attr[j].format != format ||
- vtx->attr[j].vertoffset != tmpoffset) {
- invalidate_funcs(vtx);
-
- vtx->attr[j].attrib = map[i].attrib;
- vtx->attr[j].format = format;
- vtx->attr[j].vp = vp;
- vtx->attr[j].insert = _tnl_format_info[format].insert;
- vtx->attr[j].extract = _tnl_format_info[format].extract;
- vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
- vtx->attr[j].vertoffset = tmpoffset;
- }
-
-
- if (DBG)
- printf("%d: %s, vp %p, offset %d\n", i,
- _tnl_format_info[format].name, (void *)vp,
- vtx->attr[j].vertoffset);
-
- offset += _tnl_format_info[format].attrsize;
- j++;
- }
- }
-
- vtx->attr_count = j;
-
- if (unpacked_size)
- vtx->vertex_size = unpacked_size;
- else
- vtx->vertex_size = offset;
-
- assert(vtx->vertex_size <= vtx->max_vertex_size);
- return vtx->vertex_size;
-}
-
-
-
-void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->new_inputs |= newinputs;
-}
-
-
-/* This event has broader use beyond this file - will move elsewhere
- * and probably invoke a driver callback.
- */
-void _tnl_notify_pipeline_output_change( GLcontext *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- invalidate_funcs(vtx);
-}
-
-
-static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint count = vtx->attr_count;
- GLuint j;
-
- diff -= 1;
- for (j=0; j<count; ++j) {
- register GLvector4f *vptr = VB->AttribPtr[a->attrib];
- (a++)->inputptr += diff*vptr->stride;
- }
-}
-
-static void update_input_ptrs( GLcontext *ctx, GLuint start )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < count; j++) {
- GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
-
- if (vtx->emit != choose_emit_func) {
- assert(a[j].inputstride == vptr->stride);
- assert(a[j].inputsize == vptr->size);
- }
-
- a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
- }
-
- if (a->vp) {
- vtx->vp_scale[0] = a->vp[MAT_SX];
- vtx->vp_scale[1] = a->vp[MAT_SY];
- vtx->vp_scale[2] = a->vp[MAT_SZ];
- vtx->vp_scale[3] = 1.0;
- vtx->vp_xlate[0] = a->vp[MAT_TX];
- vtx->vp_xlate[1] = a->vp[MAT_TY];
- vtx->vp_xlate[2] = a->vp[MAT_TZ];
- vtx->vp_xlate[3] = 0.0;
- }
-}
-
-
-void _tnl_build_vertices( GLcontext *ctx,
- GLuint start,
- GLuint end,
- GLuint newinputs )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- update_input_ptrs( ctx, start );
- vtx->emit( ctx, end - start,
- (GLubyte *)(vtx->vertex_buf +
- start * vtx->vertex_size));
-}
-
-/* Emit VB vertices start..end to dest. Note that VB vertex at
- * postion start will be emitted to dest at position zero.
- */
-void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
- GLuint start,
- GLuint end,
- void *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- update_input_ptrs(ctx, start);
- /* Note: dest should not be adjusted for non-zero 'start' values:
- */
- vtx->emit( ctx, end - start, (GLubyte*) dest );
- return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
-}
-
-/* Emit indexed VB vertices start..end to dest. Note that VB vertex at
- * postion start will be emitted to dest at position zero.
- */
-
-void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
- const GLuint *elts,
- GLuint start,
- GLuint end,
- void *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint oldIndex;
- GLubyte *cdest = dest;
-
- update_input_ptrs(ctx, oldIndex = elts[start++]);
- vtx->emit( ctx, 1, cdest );
- cdest += vtx->vertex_size;
-
- for (; start < end; ++start) {
- adjust_input_ptrs(ctx, elts[start] - oldIndex);
- oldIndex = elts[start];
- vtx->emit( ctx, 1, cdest);
- cdest += vtx->vertex_size;
- }
-
- return (void *) cdest;
-}
-
-
-void _tnl_init_vertices( GLcontext *ctx,
- GLuint vb_size,
- GLuint max_vertex_size )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
-
- vtx->need_extras = GL_TRUE;
- if (max_vertex_size > vtx->max_vertex_size) {
- _tnl_free_vertices( ctx );
- vtx->max_vertex_size = max_vertex_size;
- vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 );
- invalidate_funcs(vtx);
- }
-
- switch(CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- vtx->chan_scale[0] = 255.0;
- vtx->chan_scale[1] = 255.0;
- vtx->chan_scale[2] = 255.0;
- vtx->chan_scale[3] = 255.0;
- break;
- case GL_UNSIGNED_SHORT:
- vtx->chan_scale[0] = 65535.0;
- vtx->chan_scale[1] = 65535.0;
- vtx->chan_scale[2] = 65535.0;
- vtx->chan_scale[3] = 65535.0;
- break;
- default:
- vtx->chan_scale[0] = 1.0;
- vtx->chan_scale[1] = 1.0;
- vtx->chan_scale[2] = 1.0;
- vtx->chan_scale[3] = 1.0;
- break;
- }
-
- vtx->identity[0] = 0.0;
- vtx->identity[1] = 0.0;
- vtx->identity[2] = 0.0;
- vtx->identity[3] = 1.0;
-
- vtx->codegen_emit = NULL;
-
-#ifdef USE_SSE_ASM
- if (!_mesa_getenv("MESA_NO_CODEGEN"))
- vtx->codegen_emit = _tnl_generate_sse_emit;
-#endif
-}
-
-
-void _tnl_free_vertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (tnl) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_fastpath *fp, *tmp;
-
- if (vtx->vertex_buf) {
- _mesa_align_free(vtx->vertex_buf);
- vtx->vertex_buf = NULL;
- }
-
- for (fp = vtx->fastpath ; fp ; fp = tmp) {
- tmp = fp->next;
- FREE(fp->attr);
-
- /* KW: At the moment, fp->func is constrained to be allocated by
- * _mesa_exec_alloc(), as the hardwired fastpaths in
- * t_vertex_generic.c are handled specially. It would be nice
- * to unify them, but this probably won't change until this
- * module gets another overhaul.
- */
- _mesa_exec_free((void *) fp->func);
- FREE(fp);
- }
-
- vtx->fastpath = NULL;
- }
-}
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+
+#include "t_context.h"
+#include "t_vertex.h"
+
+#define DBG 0
+
+/* Build and manage clipspace/ndc/window vertices.
+ */
+
+static GLboolean match_fastpath( struct tnl_clipspace *vtx,
+ const struct tnl_clipspace_fastpath *fp)
+{
+ GLuint j;
+
+ if (vtx->attr_count != fp->attr_count)
+ return GL_FALSE;
+
+ for (j = 0; j < vtx->attr_count; j++)
+ if (vtx->attr[j].format != fp->attr[j].format ||
+ vtx->attr[j].inputsize != fp->attr[j].size ||
+ vtx->attr[j].vertoffset != fp->attr[j].offset)
+ return GL_FALSE;
+
+ if (fp->match_strides) {
+ if (vtx->vertex_size != fp->vertex_size)
+ return GL_FALSE;
+
+ for (j = 0; j < vtx->attr_count; j++)
+ if (vtx->attr[j].inputstride != fp->attr[j].stride)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
+{
+ struct tnl_clipspace_fastpath *fp = vtx->fastpath;
+
+ for ( ; fp ; fp = fp->next) {
+ if (match_fastpath(vtx, fp)) {
+ vtx->emit = fp->func;
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+void _tnl_register_fastpath( struct tnl_clipspace *vtx,
+ GLboolean match_strides )
+{
+ struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
+ GLuint i;
+
+ fastpath->vertex_size = vtx->vertex_size;
+ fastpath->attr_count = vtx->attr_count;
+ fastpath->match_strides = match_strides;
+ fastpath->func = vtx->emit;
+ fastpath->attr = (struct tnl_attr_type *)
+ malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
+
+ for (i = 0; i < vtx->attr_count; i++) {
+ fastpath->attr[i].format = vtx->attr[i].format;
+ fastpath->attr[i].stride = vtx->attr[i].inputstride;
+ fastpath->attr[i].size = vtx->attr[i].inputsize;
+ fastpath->attr[i].offset = vtx->attr[i].vertoffset;
+ }
+
+ fastpath->next = vtx->fastpath;
+ vtx->fastpath = fastpath;
+}
+
+
+
+/***********************************************************************
+ * Build codegen functions or return generic ones:
+ */
+static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
+ a[j].inputstride = vptr->stride;
+ a[j].inputsize = vptr->size;
+ a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
+ }
+
+ vtx->emit = NULL;
+
+ /* Does this match an existing (hardwired, codegen or known-bad)
+ * fastpath?
+ */
+ if (search_fastpath_emit(vtx)) {
+ /* Use this result. If it is null, then it is already known
+ * that the current state will fail for codegen and there is no
+ * point trying again.
+ */
+ }
+ else if (vtx->codegen_emit) {
+ vtx->codegen_emit(ctx);
+ }
+
+ if (!vtx->emit) {
+ _tnl_generate_hardwired_emit(ctx);
+ }
+
+ /* Otherwise use the generic version:
+ */
+ if (!vtx->emit)
+ vtx->emit = _tnl_generic_emit;
+
+ vtx->emit( ctx, count, dest );
+}
+
+
+
+static void choose_interp_func( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ if (vtx->need_extras &&
+ (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ vtx->interp = _tnl_generic_interp_extras;
+ } else {
+ vtx->interp = _tnl_generic_interp;
+ }
+
+ vtx->interp( ctx, t, edst, eout, ein, force_boundary );
+}
+
+
+static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ if (vtx->need_extras &&
+ (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ vtx->copy_pv = _tnl_generic_copy_pv_extras;
+ } else {
+ vtx->copy_pv = _tnl_generic_copy_pv;
+ }
+
+ vtx->copy_pv( ctx, edst, esrc );
+}
+
+
+/***********************************************************************
+ * Public entrypoints, mostly dispatch to the above:
+ */
+
+
+/* Interpolate between two vertices to produce a third:
+ */
+void _tnl_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->interp( ctx, t, edst, eout, ein, force_boundary );
+}
+
+/* Copy colors from one vertex to another:
+ */
+void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->copy_pv( ctx, edst, esrc );
+}
+
+
+/* Extract a named attribute from a hardware vertex. Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied:
+ */
+void _tnl_get_attr( struct gl_context *ctx, const void *vin,
+ GLenum attr, GLfloat *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == attr) {
+ a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
+ return;
+ }
+ }
+
+ /* Else return the value from ctx->Current.
+ */
+ if (attr == _TNL_ATTRIB_POINTSIZE) {
+ /* If the hardware vertex doesn't have point size then use size from
+ * struct gl_context. XXX this will be wrong if drawing attenuated points!
+ */
+ dest[0] = ctx->Point.Size;
+ }
+ else {
+ memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ }
+}
+
+
+/* Complementary operation to the above.
+ */
+void _tnl_set_attr( struct gl_context *ctx, void *vout,
+ GLenum attr, const GLfloat *src )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == attr) {
+ a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
+ return;
+ }
+ }
+}
+
+
+void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ return vtx->vertex_buf + nr * vtx->vertex_size;
+}
+
+void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->new_inputs = ~0;
+ vtx->interp = choose_interp_func;
+ vtx->copy_pv = choose_copy_pv_func;
+ }
+}
+
+static void invalidate_funcs( struct tnl_clipspace *vtx )
+{
+ vtx->emit = choose_emit_func;
+ vtx->interp = choose_interp_func;
+ vtx->copy_pv = choose_copy_pv_func;
+ vtx->new_inputs = ~0;
+}
+
+GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
+ GLuint nr, const GLfloat *vp,
+ GLuint unpacked_size )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint offset = 0;
+ GLuint i, j;
+
+ assert(nr < _TNL_ATTRIB_MAX);
+ assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
+
+ vtx->new_inputs = ~0;
+ vtx->need_viewport = GL_FALSE;
+
+ if (vp) {
+ vtx->need_viewport = GL_TRUE;
+ }
+
+ for (j = 0, i = 0; i < nr; i++) {
+ const GLuint format = map[i].format;
+ if (format == EMIT_PAD) {
+ if (DBG)
+ printf("%d: pad %d, offset %d\n", i,
+ map[i].offset, offset);
+
+ offset += map[i].offset;
+
+ }
+ else {
+ GLuint tmpoffset;
+
+ if (unpacked_size)
+ tmpoffset = map[i].offset;
+ else
+ tmpoffset = offset;
+
+ if (vtx->attr_count != j ||
+ vtx->attr[j].attrib != map[i].attrib ||
+ vtx->attr[j].format != format ||
+ vtx->attr[j].vertoffset != tmpoffset) {
+ invalidate_funcs(vtx);
+
+ vtx->attr[j].attrib = map[i].attrib;
+ vtx->attr[j].format = format;
+ vtx->attr[j].vp = vp;
+ vtx->attr[j].insert = _tnl_format_info[format].insert;
+ vtx->attr[j].extract = _tnl_format_info[format].extract;
+ vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
+ vtx->attr[j].vertoffset = tmpoffset;
+ }
+
+
+ if (DBG)
+ printf("%d: %s, vp %p, offset %d\n", i,
+ _tnl_format_info[format].name, (void *)vp,
+ vtx->attr[j].vertoffset);
+
+ offset += _tnl_format_info[format].attrsize;
+ j++;
+ }
+ }
+
+ vtx->attr_count = j;
+
+ if (unpacked_size)
+ vtx->vertex_size = unpacked_size;
+ else
+ vtx->vertex_size = offset;
+
+ assert(vtx->vertex_size <= vtx->max_vertex_size);
+ return vtx->vertex_size;
+}
+
+
+
+void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->new_inputs |= newinputs;
+}
+
+
+/* This event has broader use beyond this file - will move elsewhere
+ * and probably invoke a driver callback.
+ */
+void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ invalidate_funcs(vtx);
+}
+
+
+static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint count = vtx->attr_count;
+ GLuint j;
+
+ diff -= 1;
+ for (j=0; j<count; ++j) {
+ register GLvector4f *vptr = VB->AttribPtr[a->attrib];
+ (a++)->inputptr += diff*vptr->stride;
+ }
+}
+
+static void update_input_ptrs( struct gl_context *ctx, GLuint start )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < count; j++) {
+ GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
+
+ if (vtx->emit != choose_emit_func) {
+ assert(a[j].inputstride == vptr->stride);
+ assert(a[j].inputsize == vptr->size);
+ }
+
+ a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
+ }
+
+ if (a->vp) {
+ vtx->vp_scale[0] = a->vp[MAT_SX];
+ vtx->vp_scale[1] = a->vp[MAT_SY];
+ vtx->vp_scale[2] = a->vp[MAT_SZ];
+ vtx->vp_scale[3] = 1.0;
+ vtx->vp_xlate[0] = a->vp[MAT_TX];
+ vtx->vp_xlate[1] = a->vp[MAT_TY];
+ vtx->vp_xlate[2] = a->vp[MAT_TZ];
+ vtx->vp_xlate[3] = 0.0;
+ }
+}
+
+
+void _tnl_build_vertices( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ GLuint newinputs )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ update_input_ptrs( ctx, start );
+ vtx->emit( ctx, end - start,
+ (GLubyte *)(vtx->vertex_buf +
+ start * vtx->vertex_size));
+}
+
+/* Emit VB vertices start..end to dest. Note that VB vertex at
+ * postion start will be emitted to dest at position zero.
+ */
+void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ void *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ update_input_ptrs(ctx, start);
+ /* Note: dest should not be adjusted for non-zero 'start' values:
+ */
+ vtx->emit( ctx, end - start, (GLubyte*) dest );
+ return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
+}
+
+/* Emit indexed VB vertices start..end to dest. Note that VB vertex at
+ * postion start will be emitted to dest at position zero.
+ */
+
+void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint oldIndex;
+ GLubyte *cdest = dest;
+
+ update_input_ptrs(ctx, oldIndex = elts[start++]);
+ vtx->emit( ctx, 1, cdest );
+ cdest += vtx->vertex_size;
+
+ for (; start < end; ++start) {
+ adjust_input_ptrs(ctx, elts[start] - oldIndex);
+ oldIndex = elts[start];
+ vtx->emit( ctx, 1, cdest);
+ cdest += vtx->vertex_size;
+ }
+
+ return (void *) cdest;
+}
+
+
+void _tnl_init_vertices( struct gl_context *ctx,
+ GLuint vb_size,
+ GLuint max_vertex_size )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
+
+ vtx->need_extras = GL_TRUE;
+ if (max_vertex_size > vtx->max_vertex_size) {
+ _tnl_free_vertices( ctx );
+ vtx->max_vertex_size = max_vertex_size;
+ vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 );
+ invalidate_funcs(vtx);
+ }
+
+ switch(CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ vtx->chan_scale[0] = 255.0;
+ vtx->chan_scale[1] = 255.0;
+ vtx->chan_scale[2] = 255.0;
+ vtx->chan_scale[3] = 255.0;
+ break;
+ case GL_UNSIGNED_SHORT:
+ vtx->chan_scale[0] = 65535.0;
+ vtx->chan_scale[1] = 65535.0;
+ vtx->chan_scale[2] = 65535.0;
+ vtx->chan_scale[3] = 65535.0;
+ break;
+ default:
+ vtx->chan_scale[0] = 1.0;
+ vtx->chan_scale[1] = 1.0;
+ vtx->chan_scale[2] = 1.0;
+ vtx->chan_scale[3] = 1.0;
+ break;
+ }
+
+ vtx->identity[0] = 0.0;
+ vtx->identity[1] = 0.0;
+ vtx->identity[2] = 0.0;
+ vtx->identity[3] = 1.0;
+
+ vtx->codegen_emit = NULL;
+
+#ifdef USE_SSE_ASM
+ if (!_mesa_getenv("MESA_NO_CODEGEN"))
+ vtx->codegen_emit = _tnl_generate_sse_emit;
+#endif
+}
+
+
+void _tnl_free_vertices( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ if (tnl) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_fastpath *fp, *tmp;
+
+ if (vtx->vertex_buf) {
+ _mesa_align_free(vtx->vertex_buf);
+ vtx->vertex_buf = NULL;
+ }
+
+ for (fp = vtx->fastpath ; fp ; fp = tmp) {
+ tmp = fp->next;
+ FREE(fp->attr);
+
+ /* KW: At the moment, fp->func is constrained to be allocated by
+ * _mesa_exec_alloc(), as the hardwired fastpaths in
+ * t_vertex_generic.c are handled specially. It would be nice
+ * to unify them, but this probably won't change until this
+ * module gets another overhaul.
+ */
+ _mesa_exec_free((void *) fp->func);
+ FREE(fp);
+ }
+
+ vtx->fastpath = NULL;
+ }
+}
diff --git a/mesalib/src/mesa/tnl/t_vertex.h b/mesalib/src/mesa/tnl/t_vertex.h
index 2dfd7b57f..580961037 100644
--- a/mesalib/src/mesa/tnl/t_vertex.h
+++ b/mesalib/src/mesa/tnl/t_vertex.h
@@ -1,181 +1,181 @@
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#ifndef _TNL_VERTEX_H
-#define _TNL_VERTEX_H
-
-#include "main/mtypes.h"
-#include "t_context.h"
-
-/* New mechanism to specify hardware vertices so that tnl can build
- * and manipulate them directly.
- */
-
-
-/* It will probably be necessary to allow drivers to specify new
- * emit-styles to cover all the wierd and wacky things out there.
- */
-enum tnl_attr_format {
- EMIT_1F,
- EMIT_2F,
- EMIT_3F,
- EMIT_4F,
- EMIT_2F_VIEWPORT, /* do viewport transform and emit */
- EMIT_3F_VIEWPORT, /* do viewport transform and emit */
- EMIT_4F_VIEWPORT, /* do viewport transform and emit */
- EMIT_3F_XYW, /* for projective texture */
- EMIT_1UB_1F, /* for fog coordinate */
- EMIT_3UB_3F_RGB, /* for specular color */
- EMIT_3UB_3F_BGR, /* for specular color */
- EMIT_4UB_4F_RGBA, /* for color */
- EMIT_4UB_4F_BGRA, /* for color */
- EMIT_4UB_4F_ARGB, /* for color */
- EMIT_4UB_4F_ABGR, /* for color */
- EMIT_4CHAN_4F_RGBA, /* for swrast color */
- EMIT_PAD, /* leave a hole of 'offset' bytes */
- EMIT_MAX
-};
-
-struct tnl_attr_map {
- GLuint attrib; /* _TNL_ATTRIB_ enum */
- enum tnl_attr_format format;
- GLuint offset;
-};
-
-struct tnl_format_info {
- const char *name;
- tnl_extract_func extract;
- tnl_insert_func insert[4];
- const GLuint attrsize;
-};
-
-extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
-
-
-/* Interpolate between two vertices to produce a third:
- */
-extern void _tnl_interp( GLcontext *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary );
-
-/* Copy colors from one vertex to another:
- */
-extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
-
-
-/* Extract a named attribute from a hardware vertex. Will have to
- * reverse any viewport transformation, swizzling or other conversions
- * which may have been applied:
- */
-extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
- GLfloat *dest );
-
-/* Complementary to the above.
- */
-extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib,
- const GLfloat *src );
-
-
-extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
-
-extern GLuint _tnl_install_attrs( GLcontext *ctx,
- const struct tnl_attr_map *map,
- GLuint nr, const GLfloat *vp,
- GLuint unpacked_size );
-
-extern void _tnl_free_vertices( GLcontext *ctx );
-
-extern void _tnl_init_vertices( GLcontext *ctx,
- GLuint vb_size,
- GLuint max_vertex_size );
-
-extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
- GLuint start,
- GLuint end,
- void *dest );
-
-/* This function isn't optimal. Check out
- * gallium/auxilary/translate for a more comprehensive implementation of
- * the same functionality.
- */
-
-extern void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
- const GLuint *elts,
- GLuint start,
- GLuint end,
- void *dest );
-
-
-extern void _tnl_build_vertices( GLcontext *ctx,
- GLuint start,
- GLuint end,
- GLuint newinputs );
-
-extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
-
-extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
-
-extern void _tnl_notify_pipeline_output_change( GLcontext *ctx );
-
-
-#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
-
-/* Internal function:
- */
-void _tnl_register_fastpath( struct tnl_clipspace *vtx,
- GLboolean match_strides );
-
-
-/* t_vertex_generic.c -- Internal functions for t_vertex.c
- */
-void _tnl_generic_copy_pv_extras( GLcontext *ctx,
- GLuint dst, GLuint src );
-
-void _tnl_generic_interp_extras( GLcontext *ctx,
- GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary );
-
-void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
-
-void _tnl_generic_interp( GLcontext *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary );
-
-void _tnl_generic_emit( GLcontext *ctx,
- GLuint count,
- GLubyte *v );
-
-void _tnl_generate_hardwired_emit( GLcontext *ctx );
-
-/* t_vertex_sse.c -- Internal functions for t_vertex.c
- */
-void _tnl_generate_sse_emit( GLcontext *ctx );
-
-#endif
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#ifndef _TNL_VERTEX_H
+#define _TNL_VERTEX_H
+
+#include "main/mtypes.h"
+#include "t_context.h"
+
+/* New mechanism to specify hardware vertices so that tnl can build
+ * and manipulate them directly.
+ */
+
+
+/* It will probably be necessary to allow drivers to specify new
+ * emit-styles to cover all the wierd and wacky things out there.
+ */
+enum tnl_attr_format {
+ EMIT_1F,
+ EMIT_2F,
+ EMIT_3F,
+ EMIT_4F,
+ EMIT_2F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_3F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_4F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_3F_XYW, /* for projective texture */
+ EMIT_1UB_1F, /* for fog coordinate */
+ EMIT_3UB_3F_RGB, /* for specular color */
+ EMIT_3UB_3F_BGR, /* for specular color */
+ EMIT_4UB_4F_RGBA, /* for color */
+ EMIT_4UB_4F_BGRA, /* for color */
+ EMIT_4UB_4F_ARGB, /* for color */
+ EMIT_4UB_4F_ABGR, /* for color */
+ EMIT_4CHAN_4F_RGBA, /* for swrast color */
+ EMIT_PAD, /* leave a hole of 'offset' bytes */
+ EMIT_MAX
+};
+
+struct tnl_attr_map {
+ GLuint attrib; /* _TNL_ATTRIB_ enum */
+ enum tnl_attr_format format;
+ GLuint offset;
+};
+
+struct tnl_format_info {
+ const char *name;
+ tnl_extract_func extract;
+ tnl_insert_func insert[4];
+ const GLuint attrsize;
+};
+
+extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
+
+
+/* Interpolate between two vertices to produce a third:
+ */
+extern void _tnl_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary );
+
+/* Copy colors from one vertex to another:
+ */
+extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
+
+
+/* Extract a named attribute from a hardware vertex. Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied:
+ */
+extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
+ GLfloat *dest );
+
+/* Complementary to the above.
+ */
+extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib,
+ const GLfloat *src );
+
+
+extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );
+
+extern GLuint _tnl_install_attrs( struct gl_context *ctx,
+ const struct tnl_attr_map *map,
+ GLuint nr, const GLfloat *vp,
+ GLuint unpacked_size );
+
+extern void _tnl_free_vertices( struct gl_context *ctx );
+
+extern void _tnl_init_vertices( struct gl_context *ctx,
+ GLuint vb_size,
+ GLuint max_vertex_size );
+
+extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ void *dest );
+
+/* This function isn't optimal. Check out
+ * gallium/auxilary/translate for a more comprehensive implementation of
+ * the same functionality.
+ */
+
+extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest );
+
+
+extern void _tnl_build_vertices( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ GLuint newinputs );
+
+extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );
+
+extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );
+
+extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );
+
+
+#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
+
+/* Internal function:
+ */
+void _tnl_register_fastpath( struct tnl_clipspace *vtx,
+ GLboolean match_strides );
+
+
+/* t_vertex_generic.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
+ GLuint dst, GLuint src );
+
+void _tnl_generic_interp_extras( struct gl_context *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
+
+void _tnl_generic_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary );
+
+void _tnl_generic_emit( struct gl_context *ctx,
+ GLuint count,
+ GLubyte *v );
+
+void _tnl_generate_hardwired_emit( struct gl_context *ctx );
+
+/* t_vertex_sse.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generate_sse_emit( struct gl_context *ctx );
+
+#endif
diff --git a/mesalib/src/mesa/tnl/t_vertex_generic.c b/mesalib/src/mesa/tnl/t_vertex_generic.c
index b1ea14246..144b3669d 100644
--- a/mesalib/src/mesa/tnl/t_vertex_generic.c
+++ b/mesalib/src/mesa/tnl/t_vertex_generic.c
@@ -1,1155 +1,1155 @@
-
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "t_context.h"
-#include "t_vertex.h"
-
-
-#if 0
-#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
-#else
-#define DEBUG_INSERT
-#endif
-
-
-/*
- * These functions take the NDC coordinates pointed to by 'in', apply the
- * NDC->Viewport mapping and store the results at 'v'.
- */
-
-static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
- out[2] = vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
-}
-
-static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[14];
-}
-
-static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
- out[2] = vp[14];
-}
-
-static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
-}
-
-static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
-}
-
-
-/*
- * These functions do the same as above, except for the viewport mapping.
- */
-
-static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[3];
-}
-
-static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- (void) a; (void) v; (void) in;
- DEBUG_INSERT;
- exit(1);
-}
-
-static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
-}
-
-static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
-}
-
-
-static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
-}
-
-static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
-}
-
-static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
-}
-
-static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a; (void) v; (void) in;
-}
-
-static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
-}
-
-static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- c[1] = 0;
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- v[2] = 0x00;
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- v[2] = 0x00;
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
-}
-
-static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
-}
-
-static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
-}
-
-
-static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
-}
-
-
-/***********************************************************************
- * Functions to perform the reverse operations to the above, for
- * swrast translation and clip-interpolation.
- *
- * Currently always extracts a full 4 floats.
- */
-
-static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
-
- /* Although included for completeness, the position coordinate is
- * usually handled differently during clipping.
- */
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = (in[2] - vp[14]) / vp[10];
- out[3] = in[3];
-}
-
-static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = (in[2] - vp[14]) / vp[10];
- out[3] = 1;
-}
-
-
-static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = 0;
- out[3] = 1;
-}
-
-
-static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = in[2];
-}
-
-
-static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-
-static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
-
- out[0] = CHAN_TO_FLOAT(c[0]);
- out[1] = CHAN_TO_FLOAT(c[1]);
- out[2] = CHAN_TO_FLOAT(c[2]);
- out[3] = CHAN_TO_FLOAT(c[3]);
-}
-
-static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[0] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[2] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[2] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[0] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-
-const struct tnl_format_info _tnl_format_info[EMIT_MAX] =
-{
- { "1f",
- extract_1f,
- { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
- sizeof(GLfloat) },
-
- { "2f",
- extract_2f,
- { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f",
- extract_3f,
- { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f",
- extract_4f,
- { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
- 4 * sizeof(GLfloat) },
-
- { "2f_viewport",
- extract_2f_viewport,
- { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
- insert_2f_viewport_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f_viewport",
- extract_3f_viewport,
- { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
- insert_3f_viewport_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f_viewport",
- extract_4f_viewport,
- { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
- insert_4f_viewport_4 },
- 4 * sizeof(GLfloat) },
-
- { "3f_xyw",
- extract_3f_xyw,
- { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
- insert_3f_xyw_4 },
- 3 * sizeof(GLfloat) },
-
- { "1ub_1f",
- extract_1ub_1f,
- { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
- sizeof(GLubyte) },
-
- { "3ub_3f_rgb",
- extract_3ub_3f_rgb,
- { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
- insert_3ub_3f_rgb_3 },
- 3 * sizeof(GLubyte) },
-
- { "3ub_3f_bgr",
- extract_3ub_3f_bgr,
- { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
- insert_3ub_3f_bgr_3 },
- 3 * sizeof(GLubyte) },
-
- { "4ub_4f_rgba",
- extract_4ub_4f_rgba,
- { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
- insert_4ub_4f_rgba_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_bgra",
- extract_4ub_4f_bgra,
- { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
- insert_4ub_4f_bgra_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_argb",
- extract_4ub_4f_argb,
- { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
- insert_4ub_4f_argb_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_abgr",
- extract_4ub_4f_abgr,
- { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
- insert_4ub_4f_abgr_4 },
- 4 * sizeof(GLubyte) },
-
- { "4chan_4f_rgba",
- extract_4chan_4f_rgba,
- { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
- insert_4chan_4f_rgba_4 },
- 4 * sizeof(GLchan) },
-
- { "pad",
- NULL,
- { NULL, NULL, NULL, NULL },
- 0 }
-
-};
-
-
-
-
-/***********************************************************************
- * Hardwired fastpaths for emitting whole vertices or groups of
- * vertices
- */
-#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
-static void NAME( GLcontext *ctx, \
- GLuint count, \
- GLubyte *v ) \
-{ \
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \
- struct tnl_clipspace_attr *a = vtx->attr; \
- GLuint i; \
- \
- for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \
- if (NR > 0) { \
- F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
- a[0].inputptr += a[0].inputstride; \
- } \
- \
- if (NR > 1) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
- } \
- \
- if (NR > 2) { \
- F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
- a[2].inputptr += a[2].inputstride; \
- } \
- \
- if (NR > 3) { \
- F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
- a[3].inputptr += a[3].inputstride; \
- } \
- \
- if (NR > 4) { \
- F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
- a[4].inputptr += a[4].inputstride; \
- } \
- } \
-}
-
-
-#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
- insert_null, insert_null, NAME)
-
-#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
- insert_null, NAME)
-
-#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
- insert_null, NAME)
-
-
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
-EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
-
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
-EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
-
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
-EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
-
-
-/* Use the codegen paths to select one of a number of hardwired
- * fastpaths.
- */
-void _tnl_generate_hardwired_emit( GLcontext *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- tnl_emit_func func = NULL;
-
- /* Does it fit a hardwired fastpath? Help! this is growing out of
- * control!
- */
- switch (vtx->attr_count) {
- case 2:
- if (vtx->attr[0].emit == insert_3f_viewport_3) {
- if (vtx->attr[1].emit == insert_4ub_4f_bgra_4)
- func = emit_viewport3_bgra4;
- else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4)
- func = emit_viewport3_rgba4;
- }
- else if (vtx->attr[0].emit == insert_3f_3 &&
- vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- func = emit_xyz3_rgba4;
- }
- break;
- case 3:
- if (vtx->attr[2].emit == insert_2f_2) {
- if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- if (vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2;
- else if (vtx->attr[0].emit == insert_4f_4)
- func = emit_xyzw4_rgba4_st2;
- }
- else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
- vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2;
- }
- break;
- case 4:
- if (vtx->attr[2].emit == insert_2f_2 &&
- vtx->attr[3].emit == insert_2f_2) {
- if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- if (vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2_st2;
- else if (vtx->attr[0].emit == insert_4f_4)
- func = emit_xyzw4_rgba4_st2_st2;
- }
- else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
- vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2_st2;
- }
- break;
- }
-
- vtx->emit = func;
-}
-
-/***********************************************************************
- * Generic (non-codegen) functions for whole vertices or groups of
- * vertices
- */
-
-void _tnl_generic_emit( GLcontext *ctx,
- GLuint count,
- GLubyte *v )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- const GLuint stride = vtx->vertex_size;
- GLuint i, j;
-
- for (i = 0 ; i < count ; i++, v += stride) {
- for (j = 0; j < attr_count; j++) {
- GLfloat *in = (GLfloat *)a[j].inputptr;
- a[j].inputptr += a[j].inputstride;
- a[j].emit( &a[j], v + a[j].vertoffset, in );
- }
- }
-}
-
-
-void _tnl_generic_interp( GLcontext *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
- const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
- GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
- (void) force_boundary;
-
- if (tnl->NeedNdcCoords) {
- const GLfloat *dstclip = VB->ClipPtr->data[edst];
- if (dstclip[3] != 0.0) {
- const GLfloat w = 1.0f / dstclip[3];
- GLfloat pos[4];
-
- pos[0] = dstclip[0] * w;
- pos[1] = dstclip[1] * w;
- pos[2] = dstclip[2] * w;
- pos[3] = w;
-
- a[0].insert[4-1]( &a[0], vdst, pos );
- }
- }
- else {
- a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] );
- }
-
-
- for (j = 1; j < attr_count; j++) {
- GLfloat fin[4], fout[4], fdst[4];
-
- a[j].extract( &a[j], fin, vin + a[j].vertoffset );
- a[j].extract( &a[j], fout, vout + a[j].vertoffset );
-
- INTERP_F( t, fdst[3], fout[3], fin[3] );
- INTERP_F( t, fdst[2], fout[2], fin[2] );
- INTERP_F( t, fdst[1], fout[1], fin[1] );
- INTERP_F( t, fdst[0], fout[0], fin[0] );
-
- a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
- }
-}
-
-
-/* Extract color attributes from one vertex and insert them into
- * another. (Shortcircuit extract/insert with memcpy).
- */
-void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
- GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
- a[j].attrib == VERT_ATTRIB_COLOR1) {
-
- memcpy( vdst + a[j].vertoffset,
- vsrc + a[j].vertoffset,
- a[j].vertattrsize );
- }
- }
-}
-
-
-/* Helper functions for hardware which doesn't put back colors and/or
- * edgeflags into vertices.
- */
-void _tnl_generic_interp_extras( GLcontext *ctx,
- GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* If stride is zero, BackfaceColorPtr is constant across the VB, so
- * there is no point interpolating between two values as they will
- * be identical. In all other cases, this value is generated by
- * t_vb_lighttmp.h and has a stride of 4 dwords.
- */
- if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
- assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
-
- INTERP_4F( t,
- VB->BackfaceColorPtr->data[dst],
- VB->BackfaceColorPtr->data[out],
- VB->BackfaceColorPtr->data[in] );
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
-
- INTERP_3F( t,
- VB->BackfaceSecondaryColorPtr->data[dst],
- VB->BackfaceSecondaryColorPtr->data[out],
- VB->BackfaceSecondaryColorPtr->data[in] );
- }
-
- if (VB->BackfaceIndexPtr) {
- VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
- VB->BackfaceIndexPtr->data[out][0],
- VB->BackfaceIndexPtr->data[in][0] );
- }
-
- if (VB->EdgeFlag) {
- VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
- }
-
- _tnl_generic_interp(ctx, t, dst, out, in, force_boundary);
-}
-
-void _tnl_generic_copy_pv_extras( GLcontext *ctx,
- GLuint dst, GLuint src )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* See above comment:
- */
- if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
- COPY_4FV( VB->BackfaceColorPtr->data[dst],
- VB->BackfaceColorPtr->data[src] );
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
- VB->BackfaceSecondaryColorPtr->data[src] );
- }
-
- if (VB->BackfaceIndexPtr) {
- VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
- }
-
- _tnl_generic_copy_pv(ctx, dst, src);
-}
-
-
+
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "t_context.h"
+#include "t_vertex.h"
+
+
+#if 0
+#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#else
+#define DEBUG_INSERT
+#endif
+
+
+/*
+ * These functions take the NDC coordinates pointed to by 'in', apply the
+ * NDC->Viewport mapping and store the results at 'v'.
+ */
+
+static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[10] * in[2] + vp[14];
+ out[3] = in[3];
+}
+
+static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[10] * in[2] + vp[14];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[14];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[13];
+ out[2] = vp[14];
+ out[3] = 1;
+}
+
+static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[10] * in[2] + vp[14];
+}
+
+static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[14];
+}
+
+static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[13];
+ out[2] = vp[14];
+}
+
+static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+}
+
+static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[13];
+}
+
+
+/*
+ * These functions do the same as above, except for the viewport mapping.
+ */
+
+static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = in[3];
+}
+
+static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[3];
+}
+
+static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ (void) a; (void) v; (void) in;
+ DEBUG_INSERT;
+ exit(1);
+}
+
+static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+}
+
+static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+}
+
+static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+}
+
+
+static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+}
+
+static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = 0;
+}
+
+static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+}
+
+static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a; (void) v; (void) in;
+}
+
+static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
+}
+
+static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ c[2] = 0;
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ c[1] = 0;
+ c[2] = 0;
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[2] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ v[1] = 0;
+ v[2] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[0] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ v[1] = 0;
+ v[0] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
+}
+
+static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ v[3] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ v[2] = 0x00;
+ v[3] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
+}
+
+static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ v[1] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ v[2] = 0x00;
+ v[1] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+}
+
+static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[2] = 0;
+}
+
+static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ v[1] = 0;
+ v[2] = 0;
+}
+
+static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+}
+
+static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[0] = 0;
+}
+
+static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ v[1] = 0;
+ v[0] = 0;
+}
+
+
+static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+}
+
+
+/***********************************************************************
+ * Functions to perform the reverse operations to the above, for
+ * swrast translation and clip-interpolation.
+ *
+ * Currently always extracts a full 4 floats.
+ */
+
+static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+
+ /* Although included for completeness, the position coordinate is
+ * usually handled differently during clipping.
+ */
+ DEBUG_INSERT;
+ out[0] = (in[0] - vp[12]) / vp[0];
+ out[1] = (in[1] - vp[13]) / vp[5];
+ out[2] = (in[2] - vp[14]) / vp[10];
+ out[3] = in[3];
+}
+
+static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = (in[0] - vp[12]) / vp[0];
+ out[1] = (in[1] - vp[13]) / vp[5];
+ out[2] = (in[2] - vp[14]) / vp[10];
+ out[3] = 1;
+}
+
+
+static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = (in[0] - vp[12]) / vp[0];
+ out[1] = (in[1] - vp[13]) / vp[5];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+
+static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = in[3];
+}
+
+static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = in[2];
+}
+
+
+static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+}
+
+
+static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+
+ out[0] = CHAN_TO_FLOAT(c[0]);
+ out[1] = CHAN_TO_FLOAT(c[1]);
+ out[2] = CHAN_TO_FLOAT(c[2]);
+ out[3] = CHAN_TO_FLOAT(c[3]);
+}
+
+static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[2] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[2] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[0] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[3] = UBYTE_TO_FLOAT(v[0]);
+ out[0] = UBYTE_TO_FLOAT(v[1]);
+ out[1] = UBYTE_TO_FLOAT(v[2]);
+ out[2] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[3] = UBYTE_TO_FLOAT(v[0]);
+ out[2] = UBYTE_TO_FLOAT(v[1]);
+ out[1] = UBYTE_TO_FLOAT(v[2]);
+ out[0] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[2] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = 1;
+}
+
+static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[2] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[0] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = 1;
+}
+
+static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+
+const struct tnl_format_info _tnl_format_info[EMIT_MAX] =
+{
+ { "1f",
+ extract_1f,
+ { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
+ sizeof(GLfloat) },
+
+ { "2f",
+ extract_2f,
+ { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
+ 2 * sizeof(GLfloat) },
+
+ { "3f",
+ extract_3f,
+ { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
+ 3 * sizeof(GLfloat) },
+
+ { "4f",
+ extract_4f,
+ { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
+ 4 * sizeof(GLfloat) },
+
+ { "2f_viewport",
+ extract_2f_viewport,
+ { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
+ insert_2f_viewport_2 },
+ 2 * sizeof(GLfloat) },
+
+ { "3f_viewport",
+ extract_3f_viewport,
+ { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
+ insert_3f_viewport_3 },
+ 3 * sizeof(GLfloat) },
+
+ { "4f_viewport",
+ extract_4f_viewport,
+ { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
+ insert_4f_viewport_4 },
+ 4 * sizeof(GLfloat) },
+
+ { "3f_xyw",
+ extract_3f_xyw,
+ { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
+ insert_3f_xyw_4 },
+ 3 * sizeof(GLfloat) },
+
+ { "1ub_1f",
+ extract_1ub_1f,
+ { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
+ sizeof(GLubyte) },
+
+ { "3ub_3f_rgb",
+ extract_3ub_3f_rgb,
+ { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
+ insert_3ub_3f_rgb_3 },
+ 3 * sizeof(GLubyte) },
+
+ { "3ub_3f_bgr",
+ extract_3ub_3f_bgr,
+ { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
+ insert_3ub_3f_bgr_3 },
+ 3 * sizeof(GLubyte) },
+
+ { "4ub_4f_rgba",
+ extract_4ub_4f_rgba,
+ { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
+ insert_4ub_4f_rgba_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_bgra",
+ extract_4ub_4f_bgra,
+ { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
+ insert_4ub_4f_bgra_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_argb",
+ extract_4ub_4f_argb,
+ { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
+ insert_4ub_4f_argb_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_abgr",
+ extract_4ub_4f_abgr,
+ { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
+ insert_4ub_4f_abgr_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4chan_4f_rgba",
+ extract_4chan_4f_rgba,
+ { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
+ insert_4chan_4f_rgba_4 },
+ 4 * sizeof(GLchan) },
+
+ { "pad",
+ NULL,
+ { NULL, NULL, NULL, NULL },
+ 0 }
+
+};
+
+
+
+
+/***********************************************************************
+ * Hardwired fastpaths for emitting whole vertices or groups of
+ * vertices
+ */
+#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
+static void NAME( struct gl_context *ctx, \
+ GLuint count, \
+ GLubyte *v ) \
+{ \
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \
+ struct tnl_clipspace_attr *a = vtx->attr; \
+ GLuint i; \
+ \
+ for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \
+ if (NR > 0) { \
+ F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
+ a[0].inputptr += a[0].inputstride; \
+ } \
+ \
+ if (NR > 1) { \
+ F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
+ a[1].inputptr += a[1].inputstride; \
+ } \
+ \
+ if (NR > 2) { \
+ F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
+ a[2].inputptr += a[2].inputstride; \
+ } \
+ \
+ if (NR > 3) { \
+ F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
+ a[3].inputptr += a[3].inputstride; \
+ } \
+ \
+ if (NR > 4) { \
+ F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
+ a[4].inputptr += a[4].inputstride; \
+ } \
+ } \
+}
+
+
+#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
+ insert_null, insert_null, NAME)
+
+#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
+ insert_null, NAME)
+
+#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
+ insert_null, NAME)
+
+
+EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
+EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
+EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
+
+EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
+EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
+EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
+
+EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
+EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
+EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
+
+
+/* Use the codegen paths to select one of a number of hardwired
+ * fastpaths.
+ */
+void _tnl_generate_hardwired_emit( struct gl_context *ctx )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ tnl_emit_func func = NULL;
+
+ /* Does it fit a hardwired fastpath? Help! this is growing out of
+ * control!
+ */
+ switch (vtx->attr_count) {
+ case 2:
+ if (vtx->attr[0].emit == insert_3f_viewport_3) {
+ if (vtx->attr[1].emit == insert_4ub_4f_bgra_4)
+ func = emit_viewport3_bgra4;
+ else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4)
+ func = emit_viewport3_rgba4;
+ }
+ else if (vtx->attr[0].emit == insert_3f_3 &&
+ vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
+ func = emit_xyz3_rgba4;
+ }
+ break;
+ case 3:
+ if (vtx->attr[2].emit == insert_2f_2) {
+ if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
+ if (vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_rgba4_st2;
+ else if (vtx->attr[0].emit == insert_4f_4)
+ func = emit_xyzw4_rgba4_st2;
+ }
+ else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
+ vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_bgra4_st2;
+ }
+ break;
+ case 4:
+ if (vtx->attr[2].emit == insert_2f_2 &&
+ vtx->attr[3].emit == insert_2f_2) {
+ if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
+ if (vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_rgba4_st2_st2;
+ else if (vtx->attr[0].emit == insert_4f_4)
+ func = emit_xyzw4_rgba4_st2_st2;
+ }
+ else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
+ vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_bgra4_st2_st2;
+ }
+ break;
+ }
+
+ vtx->emit = func;
+}
+
+/***********************************************************************
+ * Generic (non-codegen) functions for whole vertices or groups of
+ * vertices
+ */
+
+void _tnl_generic_emit( struct gl_context *ctx,
+ GLuint count,
+ GLubyte *v )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ const GLuint stride = vtx->vertex_size;
+ GLuint i, j;
+
+ for (i = 0 ; i < count ; i++, v += stride) {
+ for (j = 0; j < attr_count; j++) {
+ GLfloat *in = (GLfloat *)a[j].inputptr;
+ a[j].inputptr += a[j].inputstride;
+ a[j].emit( &a[j], v + a[j].vertoffset, in );
+ }
+ }
+}
+
+
+void _tnl_generic_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
+ const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
+ GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+ (void) force_boundary;
+
+ if (tnl->NeedNdcCoords) {
+ const GLfloat *dstclip = VB->ClipPtr->data[edst];
+ if (dstclip[3] != 0.0) {
+ const GLfloat w = 1.0f / dstclip[3];
+ GLfloat pos[4];
+
+ pos[0] = dstclip[0] * w;
+ pos[1] = dstclip[1] * w;
+ pos[2] = dstclip[2] * w;
+ pos[3] = w;
+
+ a[0].insert[4-1]( &a[0], vdst, pos );
+ }
+ }
+ else {
+ a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] );
+ }
+
+
+ for (j = 1; j < attr_count; j++) {
+ GLfloat fin[4], fout[4], fdst[4];
+
+ a[j].extract( &a[j], fin, vin + a[j].vertoffset );
+ a[j].extract( &a[j], fout, vout + a[j].vertoffset );
+
+ INTERP_F( t, fdst[3], fout[3], fin[3] );
+ INTERP_F( t, fdst[2], fout[2], fin[2] );
+ INTERP_F( t, fdst[1], fout[1], fin[1] );
+ INTERP_F( t, fdst[0], fout[0], fin[0] );
+
+ a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
+ }
+}
+
+
+/* Extract color attributes from one vertex and insert them into
+ * another. (Shortcircuit extract/insert with memcpy).
+ */
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
+ GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
+ a[j].attrib == VERT_ATTRIB_COLOR1) {
+
+ memcpy( vdst + a[j].vertoffset,
+ vsrc + a[j].vertoffset,
+ a[j].vertattrsize );
+ }
+ }
+}
+
+
+/* Helper functions for hardware which doesn't put back colors and/or
+ * edgeflags into vertices.
+ */
+void _tnl_generic_interp_extras( struct gl_context *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* If stride is zero, BackfaceColorPtr is constant across the VB, so
+ * there is no point interpolating between two values as they will
+ * be identical. In all other cases, this value is generated by
+ * t_vb_lighttmp.h and has a stride of 4 dwords.
+ */
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
+
+ INTERP_4F( t,
+ VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[out],
+ VB->BackfaceColorPtr->data[in] );
+ }
+
+ if (VB->BackfaceSecondaryColorPtr) {
+ assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
+
+ INTERP_3F( t,
+ VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[out],
+ VB->BackfaceSecondaryColorPtr->data[in] );
+ }
+
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
+ VB->BackfaceIndexPtr->data[out][0],
+ VB->BackfaceIndexPtr->data[in][0] );
+ }
+
+ if (VB->EdgeFlag) {
+ VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
+ }
+
+ _tnl_generic_interp(ctx, t, dst, out, in, force_boundary);
+}
+
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
+ GLuint dst, GLuint src )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* See above comment:
+ */
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ COPY_4FV( VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[src] );
+ }
+
+ if (VB->BackfaceSecondaryColorPtr) {
+ COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[src] );
+ }
+
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
+ }
+
+ _tnl_generic_copy_pv(ctx, dst, src);
+}
+
+
diff --git a/mesalib/src/mesa/tnl/t_vertex_sse.c b/mesalib/src/mesa/tnl/t_vertex_sse.c
index 98058f3bd..f164cd77e 100644
--- a/mesalib/src/mesa/tnl/t_vertex_sse.c
+++ b/mesalib/src/mesa/tnl/t_vertex_sse.c
@@ -1,684 +1,684 @@
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "t_context.h"
-#include "t_vertex.h"
-
-#if defined(USE_SSE_ASM)
-
-#include "x86/rtasm/x86sse.h"
-#include "x86/common_x86_asm.h"
-
-
-/**
- * Number of bytes to allocate for generated SSE functions
- */
-#define MAX_SSE_CODE_SIZE 1024
-
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-
-struct x86_program {
- struct x86_function func;
-
- GLcontext *ctx;
- GLboolean inputs_safe;
- GLboolean outputs_safe;
- GLboolean have_sse2;
-
- struct x86_reg identity;
- struct x86_reg chan0;
-};
-
-
-static struct x86_reg get_identity( struct x86_program *p )
-{
- return p->identity;
-}
-
-static void emit_load4f_4( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_load4f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Have to jump through some hoops:
- *
- * c 0 0 0
- * c 0 0 1
- * 0 0 c 1
- * a b c 1
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
- sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Initialize from identity, then pull in low two words:
- */
- sse_movups(&p->func, dest, get_identity(p));
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Pull in low word, then swizzle in identity */
- sse_movss(&p->func, dest, arg0);
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
-}
-
-
-
-static void emit_load3f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Over-reads by 1 dword - potential SEGV if input is a vertex
- * array.
- */
- if (p->inputs_safe) {
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* c 0 0 0
- * c c c c
- * a b c c
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
- sse_movlps(&p->func, dest, arg0);
- }
-}
-
-static void emit_load3f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- emit_load4f_2(p, dest, arg0);
-}
-
-static void emit_load3f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Loading from memory erases the upper bits. */
- sse_movss(&p->func, dest, arg0);
-}
-
-static void emit_load2f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load2f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Loading from memory erases the upper bits. */
- sse_movss(&p->func, dest, arg0);
-}
-
-static void emit_load1f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-static void (*load[4][4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) = {
- { emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1 },
-
- { emit_load2f_1,
- emit_load2f_2,
- emit_load2f_2,
- emit_load2f_2 },
-
- { emit_load3f_1,
- emit_load3f_2,
- emit_load3f_3,
- emit_load3f_3 },
-
- { emit_load4f_1,
- emit_load4f_2,
- emit_load4f_3,
- emit_load4f_4 }
-};
-
-static void emit_load( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg src,
- GLuint src_sz)
-{
- load[sz-1][src_sz-1](p, dest, src);
-}
-
-static void emit_store4f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_store3f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- if (p->outputs_safe) {
- /* Emit the extra dword anyway. This may hurt writecombining,
- * may cause other problems.
- */
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* Alternate strategy - emit two, shuffle, emit one.
- */
- sse_movlps(&p->func, dest, arg0);
- sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
- sse_movss(&p->func, x86_make_disp(dest,8), arg0);
- }
-}
-
-static void emit_store2f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_store1f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-
-static void (*store[4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) =
-{
- emit_store1f,
- emit_store2f,
- emit_store3f,
- emit_store4f
-};
-
-static void emit_store( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg temp )
-
-{
- store[sz-1](p, dest, temp);
-}
-
-static void emit_pack_store_4ub( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg temp )
-{
- /* Scale by 255.0
- */
- sse_mulps(&p->func, temp, p->chan0);
-
- if (p->have_sse2) {
- sse2_cvtps2dq(&p->func, temp, temp);
- sse2_packssdw(&p->func, temp, temp);
- sse2_packuswb(&p->func, temp, temp);
- sse_movss(&p->func, dest, temp);
- }
- else {
- struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
- struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
- sse_cvtps2pi(&p->func, mmx0, temp);
- sse_movhlps(&p->func, temp, temp);
- sse_cvtps2pi(&p->func, mmx1, temp);
- mmx_packssdw(&p->func, mmx0, mmx1);
- mmx_packuswb(&p->func, mmx0, mmx0);
- mmx_movd(&p->func, dest, mmx0);
- }
-}
-
-static GLint get_offset( const void *a, const void *b )
-{
- return (const char *)b - (const char *)a;
-}
-
-/* Not much happens here. Eventually use this function to try and
- * avoid saving/reloading the source pointers each vertex (if some of
- * them can fit in registers).
- */
-static void get_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vtxREG,
- struct tnl_clipspace_attr *a )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
- struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
-
- /* Load current a[j].inputptr
- */
- x86_mov(&p->func, srcREG, ptr_to_src);
-}
-
-static void update_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vtxREG,
- struct tnl_clipspace_attr *a )
-{
- if (a->inputstride) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
- struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
-
- /* add a[j].inputstride (hardcoded value - could just as easily
- * pull the stride value from memory each time).
- */
- x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
-
- /* save new value of a[j].inputptr
- */
- x86_mov(&p->func, ptr_to_src, srcREG);
- }
-}
-
-
-/* Lots of hardcoding
- *
- * EAX -- pointer to current output vertex
- * ECX -- pointer to current attribute
- *
- */
-static GLboolean build_vertex_emit( struct x86_program *p )
-{
- GLcontext *ctx = p->ctx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint j = 0;
-
- struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
- struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
- struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
- struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI);
- struct x86_reg temp = x86_make_reg(file_XMM, 0);
- struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
- struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
- struct x86_reg temp2 = x86_make_reg(file_XMM, 3);
- GLubyte *fixup, *label;
-
- /* Push a few regs?
- */
- x86_push(&p->func, countEBP);
- x86_push(&p->func, vtxESI);
-
-
- /* Get vertex count, compare to zero
- */
- x86_xor(&p->func, srcECX, srcECX);
- x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
- x86_cmp(&p->func, countEBP, srcECX);
- fixup = x86_jcc_forward(&p->func, cc_E);
-
- /* Initialize destination register.
- */
- x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
-
- /* Dereference ctx to get tnl, then vtx:
- */
- x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1));
- x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context)));
- vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace));
-
-
- /* Possibly load vp0, vp1 for viewport calcs:
- */
- if (vtx->need_viewport) {
- sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0])));
- sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0])));
- }
-
- /* always load, needed or not:
- */
- sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0])));
- sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0])));
-
- /* Note address for loop jump */
- label = x86_get_label(&p->func);
-
- /* Emit code for each of the attributes. Currently routes
- * everything through SSE registers, even when it might be more
- * efficient to stick with regular old x86. No optimization or
- * other tricks - enough new ground to cover here just getting
- * things working.
- */
- while (j < vtx->attr_count) {
- struct tnl_clipspace_attr *a = &vtx->attr[j];
- struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
-
- /* Now, load an XMM reg from src, perhaps transform, then save.
- * Could be shortcircuited in specific cases:
- */
- switch (a->format) {
- case EMIT_1F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 1, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_2F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F:
- /* Potentially the worst case - hardcode 2+1 copying:
- */
- if (0) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- else {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- if (a->inputsize > 2) {
- emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
- emit_store(p, x86_make_disp(dest,8), 1, temp);
- }
- else {
- sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
- }
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- break;
- case EMIT_4F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_2F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F_XYW:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
-
- case EMIT_1UB_1F:
- /* Test for PAD3 + 1UB:
- */
- if (j > 0 &&
- a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
- {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
- emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- else {
- printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
- return GL_FALSE;
- }
- break;
- case EMIT_3UB_3F_RGB:
- case EMIT_3UB_3F_BGR:
- /* Test for 3UB + PAD1:
- */
- if (j == vtx->attr_count - 1 ||
- a[1].vertoffset >= a->vertoffset + 4) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- /* Test for 3UB + 1UB:
- */
- else if (j < vtx->attr_count - 1 &&
- a[1].format == EMIT_1UB_1F &&
- a[1].vertoffset == a->vertoffset + 3) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- update_src_ptr(p, srcECX, vtxESI, a);
-
- /* Make room for incoming value:
- */
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
-
- get_src_ptr(p, srcECX, vtxESI, &a[1]);
- emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize);
- sse_movss(&p->func, temp, temp2);
- update_src_ptr(p, srcECX, vtxESI, &a[1]);
-
- /* Rearrange and possibly do BGR conversion:
- */
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- else
- sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
-
- emit_pack_store_4ub(p, dest, temp);
- j++; /* NOTE: two attrs consumed */
- }
- else {
- printf("Can't emit 3ub\n");
- return GL_FALSE; /* add this later */
- }
- break;
-
- case EMIT_4UB_4F_RGBA:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_BGRA:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_ARGB:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_ABGR:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4CHAN_4F_RGBA:
- switch (CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case GL_FLOAT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case GL_UNSIGNED_SHORT:
- default:
- printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
- return GL_FALSE;
- }
- break;
- default:
- printf("unknown a[%d].format %d\n", j, a->format);
- return GL_FALSE; /* catch any new opcodes */
- }
-
- /* Increment j by at least 1 - may have been incremented above also:
- */
- j++;
- }
-
- /* Next vertex:
- */
- x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size));
-
- /* decr count, loop if not zero
- */
- x86_dec(&p->func, countEBP);
- x86_test(&p->func, countEBP, countEBP);
- x86_jcc(&p->func, cc_NZ, label);
-
- /* Exit mmx state?
- */
- if (p->func.need_emms)
- mmx_emms(&p->func);
-
- /* Land forward jump here:
- */
- x86_fixup_fwd_jump(&p->func, fixup);
-
- /* Pop regs and return
- */
- x86_pop(&p->func, x86_get_base_reg(vtxESI));
- x86_pop(&p->func, countEBP);
- x86_ret(&p->func);
-
- assert(!vtx->emit);
- vtx->emit = (tnl_emit_func)x86_get_func(&p->func);
-
- assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );
- return GL_TRUE;
-}
-
-
-
-void _tnl_generate_sse_emit( GLcontext *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct x86_program p;
-
- if (!cpu_has_xmm) {
- vtx->codegen_emit = NULL;
- return;
- }
-
- memset(&p, 0, sizeof(p));
-
- p.ctx = ctx;
- p.inputs_safe = 0; /* for now */
- p.outputs_safe = 0; /* for now */
- p.have_sse2 = cpu_has_xmm2;
- p.identity = x86_make_reg(file_XMM, 6);
- p.chan0 = x86_make_reg(file_XMM, 7);
-
- if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
- vtx->emit = NULL;
- return;
- }
-
- if (build_vertex_emit(&p)) {
- _tnl_register_fastpath( vtx, GL_TRUE );
- }
- else {
- /* Note the failure so that we don't keep trying to codegen an
- * impossible state:
- */
- _tnl_register_fastpath( vtx, GL_FALSE );
- x86_release_func(&p.func);
- }
-}
-
-#else
-
-void _tnl_generate_sse_emit( GLcontext *ctx )
-{
- /* Dummy version for when USE_SSE_ASM not defined */
-}
-
-#endif
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "t_context.h"
+#include "t_vertex.h"
+
+#if defined(USE_SSE_ASM)
+
+#include "x86/rtasm/x86sse.h"
+#include "x86/common_x86_asm.h"
+
+
+/**
+ * Number of bytes to allocate for generated SSE functions
+ */
+#define MAX_SSE_CODE_SIZE 1024
+
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+
+struct x86_program {
+ struct x86_function func;
+
+ struct gl_context *ctx;
+ GLboolean inputs_safe;
+ GLboolean outputs_safe;
+ GLboolean have_sse2;
+
+ struct x86_reg identity;
+ struct x86_reg chan0;
+};
+
+
+static struct x86_reg get_identity( struct x86_program *p )
+{
+ return p->identity;
+}
+
+static void emit_load4f_4( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_load4f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Have to jump through some hoops:
+ *
+ * c 0 0 0
+ * c 0 0 1
+ * 0 0 c 1
+ * a b c 1
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+ sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Initialize from identity, then pull in low two words:
+ */
+ sse_movups(&p->func, dest, get_identity(p));
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Pull in low word, then swizzle in identity */
+ sse_movss(&p->func, dest, arg0);
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+}
+
+
+
+static void emit_load3f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Over-reads by 1 dword - potential SEGV if input is a vertex
+ * array.
+ */
+ if (p->inputs_safe) {
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* c 0 0 0
+ * c c c c
+ * a b c c
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
+ sse_movlps(&p->func, dest, arg0);
+ }
+}
+
+static void emit_load3f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_2(p, dest, arg0);
+}
+
+static void emit_load3f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Loading from memory erases the upper bits. */
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void emit_load2f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load2f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Loading from memory erases the upper bits. */
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void emit_load1f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void (*load[4][4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) = {
+ { emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1 },
+
+ { emit_load2f_1,
+ emit_load2f_2,
+ emit_load2f_2,
+ emit_load2f_2 },
+
+ { emit_load3f_1,
+ emit_load3f_2,
+ emit_load3f_3,
+ emit_load3f_3 },
+
+ { emit_load4f_1,
+ emit_load4f_2,
+ emit_load4f_3,
+ emit_load4f_4 }
+};
+
+static void emit_load( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg src,
+ GLuint src_sz)
+{
+ load[sz-1][src_sz-1](p, dest, src);
+}
+
+static void emit_store4f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_store3f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ if (p->outputs_safe) {
+ /* Emit the extra dword anyway. This may hurt writecombining,
+ * may cause other problems.
+ */
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* Alternate strategy - emit two, shuffle, emit one.
+ */
+ sse_movlps(&p->func, dest, arg0);
+ sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
+ sse_movss(&p->func, x86_make_disp(dest,8), arg0);
+ }
+}
+
+static void emit_store2f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_store1f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+
+static void (*store[4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) =
+{
+ emit_store1f,
+ emit_store2f,
+ emit_store3f,
+ emit_store4f
+};
+
+static void emit_store( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg temp )
+
+{
+ store[sz-1](p, dest, temp);
+}
+
+static void emit_pack_store_4ub( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg temp )
+{
+ /* Scale by 255.0
+ */
+ sse_mulps(&p->func, temp, p->chan0);
+
+ if (p->have_sse2) {
+ sse2_cvtps2dq(&p->func, temp, temp);
+ sse2_packssdw(&p->func, temp, temp);
+ sse2_packuswb(&p->func, temp, temp);
+ sse_movss(&p->func, dest, temp);
+ }
+ else {
+ struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
+ struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
+ sse_cvtps2pi(&p->func, mmx0, temp);
+ sse_movhlps(&p->func, temp, temp);
+ sse_cvtps2pi(&p->func, mmx1, temp);
+ mmx_packssdw(&p->func, mmx0, mmx1);
+ mmx_packuswb(&p->func, mmx0, mmx0);
+ mmx_movd(&p->func, dest, mmx0);
+ }
+}
+
+static GLint get_offset( const void *a, const void *b )
+{
+ return (const char *)b - (const char *)a;
+}
+
+/* Not much happens here. Eventually use this function to try and
+ * avoid saving/reloading the source pointers each vertex (if some of
+ * them can fit in registers).
+ */
+static void get_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vtxREG,
+ struct tnl_clipspace_attr *a )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
+ struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
+
+ /* Load current a[j].inputptr
+ */
+ x86_mov(&p->func, srcREG, ptr_to_src);
+}
+
+static void update_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vtxREG,
+ struct tnl_clipspace_attr *a )
+{
+ if (a->inputstride) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
+ struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
+
+ /* add a[j].inputstride (hardcoded value - could just as easily
+ * pull the stride value from memory each time).
+ */
+ x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
+
+ /* save new value of a[j].inputptr
+ */
+ x86_mov(&p->func, ptr_to_src, srcREG);
+ }
+}
+
+
+/* Lots of hardcoding
+ *
+ * EAX -- pointer to current output vertex
+ * ECX -- pointer to current attribute
+ *
+ */
+static GLboolean build_vertex_emit( struct x86_program *p )
+{
+ struct gl_context *ctx = p->ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint j = 0;
+
+ struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
+ struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
+ struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
+ struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI);
+ struct x86_reg temp = x86_make_reg(file_XMM, 0);
+ struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
+ struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
+ struct x86_reg temp2 = x86_make_reg(file_XMM, 3);
+ GLubyte *fixup, *label;
+
+ /* Push a few regs?
+ */
+ x86_push(&p->func, countEBP);
+ x86_push(&p->func, vtxESI);
+
+
+ /* Get vertex count, compare to zero
+ */
+ x86_xor(&p->func, srcECX, srcECX);
+ x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
+ x86_cmp(&p->func, countEBP, srcECX);
+ fixup = x86_jcc_forward(&p->func, cc_E);
+
+ /* Initialize destination register.
+ */
+ x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
+
+ /* Dereference ctx to get tnl, then vtx:
+ */
+ x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1));
+ x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context)));
+ vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace));
+
+
+ /* Possibly load vp0, vp1 for viewport calcs:
+ */
+ if (vtx->need_viewport) {
+ sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0])));
+ sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0])));
+ }
+
+ /* always load, needed or not:
+ */
+ sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0])));
+ sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0])));
+
+ /* Note address for loop jump */
+ label = x86_get_label(&p->func);
+
+ /* Emit code for each of the attributes. Currently routes
+ * everything through SSE registers, even when it might be more
+ * efficient to stick with regular old x86. No optimization or
+ * other tricks - enough new ground to cover here just getting
+ * things working.
+ */
+ while (j < vtx->attr_count) {
+ struct tnl_clipspace_attr *a = &vtx->attr[j];
+ struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
+
+ /* Now, load an XMM reg from src, perhaps transform, then save.
+ * Could be shortcircuited in specific cases:
+ */
+ switch (a->format) {
+ case EMIT_1F:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 1, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_2F:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_3F:
+ /* Potentially the worst case - hardcode 2+1 copying:
+ */
+ if (0) {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ else {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ if (a->inputsize > 2) {
+ emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
+ emit_store(p, x86_make_disp(dest,8), 1, temp);
+ }
+ else {
+ sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
+ }
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ break;
+ case EMIT_4F:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_2F_VIEWPORT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_3F_VIEWPORT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4F_VIEWPORT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_3F_XYW:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+
+ case EMIT_1UB_1F:
+ /* Test for PAD3 + 1UB:
+ */
+ if (j > 0 &&
+ a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
+ {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
+ emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ else {
+ printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
+ return GL_FALSE;
+ }
+ break;
+ case EMIT_3UB_3F_RGB:
+ case EMIT_3UB_3F_BGR:
+ /* Test for 3UB + PAD1:
+ */
+ if (j == vtx->attr_count - 1 ||
+ a[1].vertoffset >= a->vertoffset + 4) {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ /* Test for 3UB + 1UB:
+ */
+ else if (j < vtx->attr_count - 1 &&
+ a[1].format == EMIT_1UB_1F &&
+ a[1].vertoffset == a->vertoffset + 3) {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ update_src_ptr(p, srcECX, vtxESI, a);
+
+ /* Make room for incoming value:
+ */
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+
+ get_src_ptr(p, srcECX, vtxESI, &a[1]);
+ emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize);
+ sse_movss(&p->func, temp, temp2);
+ update_src_ptr(p, srcECX, vtxESI, &a[1]);
+
+ /* Rearrange and possibly do BGR conversion:
+ */
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ else
+ sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
+
+ emit_pack_store_4ub(p, dest, temp);
+ j++; /* NOTE: two attrs consumed */
+ }
+ else {
+ printf("Can't emit 3ub\n");
+ return GL_FALSE; /* add this later */
+ }
+ break;
+
+ case EMIT_4UB_4F_RGBA:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4UB_4F_BGRA:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4UB_4F_ARGB:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4UB_4F_ABGR:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4CHAN_4F_RGBA:
+ switch (CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case GL_FLOAT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case GL_UNSIGNED_SHORT:
+ default:
+ printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
+ return GL_FALSE;
+ }
+ break;
+ default:
+ printf("unknown a[%d].format %d\n", j, a->format);
+ return GL_FALSE; /* catch any new opcodes */
+ }
+
+ /* Increment j by at least 1 - may have been incremented above also:
+ */
+ j++;
+ }
+
+ /* Next vertex:
+ */
+ x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size));
+
+ /* decr count, loop if not zero
+ */
+ x86_dec(&p->func, countEBP);
+ x86_test(&p->func, countEBP, countEBP);
+ x86_jcc(&p->func, cc_NZ, label);
+
+ /* Exit mmx state?
+ */
+ if (p->func.need_emms)
+ mmx_emms(&p->func);
+
+ /* Land forward jump here:
+ */
+ x86_fixup_fwd_jump(&p->func, fixup);
+
+ /* Pop regs and return
+ */
+ x86_pop(&p->func, x86_get_base_reg(vtxESI));
+ x86_pop(&p->func, countEBP);
+ x86_ret(&p->func);
+
+ assert(!vtx->emit);
+ vtx->emit = (tnl_emit_func)x86_get_func(&p->func);
+
+ assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );
+ return GL_TRUE;
+}
+
+
+
+void _tnl_generate_sse_emit( struct gl_context *ctx )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct x86_program p;
+
+ if (!cpu_has_xmm) {
+ vtx->codegen_emit = NULL;
+ return;
+ }
+
+ memset(&p, 0, sizeof(p));
+
+ p.ctx = ctx;
+ p.inputs_safe = 0; /* for now */
+ p.outputs_safe = 0; /* for now */
+ p.have_sse2 = cpu_has_xmm2;
+ p.identity = x86_make_reg(file_XMM, 6);
+ p.chan0 = x86_make_reg(file_XMM, 7);
+
+ if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
+ vtx->emit = NULL;
+ return;
+ }
+
+ if (build_vertex_emit(&p)) {
+ _tnl_register_fastpath( vtx, GL_TRUE );
+ }
+ else {
+ /* Note the failure so that we don't keep trying to codegen an
+ * impossible state:
+ */
+ _tnl_register_fastpath( vtx, GL_FALSE );
+ x86_release_func(&p.func);
+ }
+}
+
+#else
+
+void _tnl_generate_sse_emit( struct gl_context *ctx )
+{
+ /* Dummy version for when USE_SSE_ASM not defined */
+}
+
+#endif
diff --git a/mesalib/src/mesa/tnl/t_vp_build.c b/mesalib/src/mesa/tnl/t_vp_build.c
index 735937bbe..d0bada3bc 100644
--- a/mesalib/src/mesa/tnl/t_vp_build.c
+++ b/mesalib/src/mesa/tnl/t_vp_build.c
@@ -1,60 +1,60 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 2007 Tungsten Graphics All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_vp_build.c
- * Create a vertex program to execute the current fixed function T&L pipeline.
- * \author Keith Whitwell
- */
-
-
-#include "main/glheader.h"
-#include "main/ffvertex_prog.h"
-#include "main/dd.h"
-#include "t_vp_build.h"
-
-
-/**
- * XXX This should go away someday, but still referenced by some drivers...
- */
-void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
-{
- const struct gl_vertex_program *prev = ctx->VertexProgram._Current;
-
- if (!ctx->VertexProgram._Current ||
- ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
- ctx->VertexProgram._Current
- = ctx->VertexProgram._TnlProgram
- = _mesa_get_fixed_func_vertex_program(ctx);
- }
-
- /* Tell the driver about the change. Could define a new target for
- * this?
- */
- if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- (struct gl_program *) ctx->VertexProgram._Current);
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 2007 Tungsten Graphics All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file t_vp_build.c
+ * Create a vertex program to execute the current fixed function T&L pipeline.
+ * \author Keith Whitwell
+ */
+
+
+#include "main/glheader.h"
+#include "main/ffvertex_prog.h"
+#include "main/dd.h"
+#include "t_vp_build.h"
+
+
+/**
+ * XXX This should go away someday, but still referenced by some drivers...
+ */
+void _tnl_UpdateFixedFunctionProgram( struct gl_context *ctx )
+{
+ const struct gl_vertex_program *prev = ctx->VertexProgram._Current;
+
+ if (!ctx->VertexProgram._Current ||
+ ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
+ ctx->VertexProgram._Current
+ = ctx->VertexProgram._TnlProgram
+ = _mesa_get_fixed_func_vertex_program(ctx);
+ }
+
+ /* Tell the driver about the change. Could define a new target for
+ * this?
+ */
+ if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) {
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ (struct gl_program *) ctx->VertexProgram._Current);
+ }
+}
diff --git a/mesalib/src/mesa/tnl/t_vp_build.h b/mesalib/src/mesa/tnl/t_vp_build.h
index d6ebc66c0..e5133e052 100644
--- a/mesalib/src/mesa/tnl/t_vp_build.h
+++ b/mesalib/src/mesa/tnl/t_vp_build.h
@@ -1,42 +1,42 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Tungsten Graphics All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef T_VP_BUILD_H
-#define T_VP_BUILD_H
-
-#include "main/mtypes.h"
-
-#define TNL_FIXED_FUNCTION_STATE_FLAGS (_NEW_PROGRAM | \
- _NEW_LIGHT | \
- _NEW_TEXTURE | \
- _NEW_TEXTURE_MATRIX | \
- _NEW_TRANSFORM | \
- _NEW_FOG | \
- _NEW_POINT)
-
-extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx );
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Tungsten Graphics All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef T_VP_BUILD_H
+#define T_VP_BUILD_H
+
+#include "main/mtypes.h"
+
+#define TNL_FIXED_FUNCTION_STATE_FLAGS (_NEW_PROGRAM | \
+ _NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_TEXTURE_MATRIX | \
+ _NEW_TRANSFORM | \
+ _NEW_FOG | \
+ _NEW_POINT)
+
+extern void _tnl_UpdateFixedFunctionProgram( struct gl_context *ctx );
+
+#endif
diff --git a/mesalib/src/mesa/tnl/tnl.h b/mesalib/src/mesa/tnl/tnl.h
index 2c0d1fef7..9966878da 100644
--- a/mesalib/src/mesa/tnl/tnl.h
+++ b/mesalib/src/mesa/tnl/tnl.h
@@ -1,100 +1,100 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#ifndef _TNL_H
-#define _TNL_H
-
-#include "main/mtypes.h"
-
-
-
-/* These are the public-access functions exported from tnl. (A few
- * more are currently hooked into dispatch directly by the module
- * itself.)
- */
-extern GLboolean
-_tnl_CreateContext( GLcontext *ctx );
-
-extern void
-_tnl_DestroyContext( GLcontext *ctx );
-
-extern void
-_tnl_InvalidateState( GLcontext *ctx, GLuint new_state );
-
-/* Functions to revive the tnl module after being unhooked from
- * dispatch and/or driver callbacks.
- */
-
-extern void
-_tnl_wakeup( GLcontext *ctx );
-
-/* Driver configuration options:
- */
-extern void
-_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
-
-
-/* Control whether T&L does per-vertex fog
- */
-extern void
-_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
-
-extern void
-_tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value );
-
-extern GLboolean
-_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
-
-struct _mesa_prim;
-struct _mesa_index_buffer;
-
-void
-_tnl_draw_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index);
-
-void
-_tnl_vbo_draw_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index);
-
-extern void
-_mesa_load_tracked_matrices(GLcontext *ctx);
-
-extern void
-_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef _TNL_H
+#define _TNL_H
+
+#include "main/mtypes.h"
+
+
+
+/* These are the public-access functions exported from tnl. (A few
+ * more are currently hooked into dispatch directly by the module
+ * itself.)
+ */
+extern GLboolean
+_tnl_CreateContext( struct gl_context *ctx );
+
+extern void
+_tnl_DestroyContext( struct gl_context *ctx );
+
+extern void
+_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+/* Functions to revive the tnl module after being unhooked from
+ * dispatch and/or driver callbacks.
+ */
+
+extern void
+_tnl_wakeup( struct gl_context *ctx );
+
+/* Driver configuration options:
+ */
+extern void
+_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
+
+
+/* Control whether T&L does per-vertex fog
+ */
+extern void
+_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
+
+extern void
+_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
+
+extern GLboolean
+_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program);
+
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
+void
+_tnl_vbo_draw_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index);
+
+extern void
+_mesa_load_tracked_matrices(struct gl_context *ctx);
+
+extern void
+_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h
index 07d31f6ce..3575aa749 100644
--- a/mesalib/src/mesa/vbo/vbo.h
+++ b/mesalib/src/mesa/vbo/vbo.h
@@ -1,168 +1,170 @@
-/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vbo_context.h
- * \brief VBO builder module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-#ifndef _VBO_H
-#define _VBO_H
-
-#include "main/mtypes.h"
-
-struct _mesa_prim {
- GLuint mode:8;
- GLuint indexed:1;
- GLuint begin:1;
- GLuint end:1;
- GLuint weak:1;
- GLuint pad:20;
-
- GLuint start;
- GLuint count;
- GLint basevertex;
- GLsizei num_instances;
-};
-
-/* Would like to call this a "vbo_index_buffer", but this would be
- * confusing as the indices are not neccessarily yet in a non-null
- * buffer object.
- */
-struct _mesa_index_buffer {
- GLuint count;
- GLenum type;
- struct gl_buffer_object *obj;
- const void *ptr;
-};
-
-
-
-GLboolean _vbo_CreateContext( GLcontext *ctx );
-void _vbo_DestroyContext( GLcontext *ctx );
-void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state );
-
-
-typedef void (*vbo_draw_func)( GLcontext *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index );
-
-
-
-
-/* Utility function to cope with various constraints on tnl modules or
- * hardware. This can be used to split an incoming set of arrays and
- * primitives against the following constraints:
- * - Maximum number of indices in index buffer.
- * - Maximum number of vertices referenced by index buffer.
- * - Maximum hardware vertex buffer size.
- */
-struct split_limits {
- GLuint max_verts;
- GLuint max_indices;
- GLuint max_vb_size; /* bytes */
-};
-
-
-void vbo_split_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits );
-
-
-/* Helpers for dealing translating away non-zero min_index.
- */
-GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
-
-void vbo_rebase_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw );
-void
-vbo_get_minmax_index(GLcontext *ctx, const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index);
-
-void vbo_use_buffer_objects(GLcontext *ctx);
-
-
-void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
-
-
-void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-
-void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
-
-void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-
-void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
-
-void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
-
-void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x);
-
-void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-
-void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-
-void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
-
-#endif
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+#ifndef _VBO_H
+#define _VBO_H
+
+#include "main/mtypes.h"
+
+struct _mesa_prim {
+ GLuint mode:8;
+ GLuint indexed:1;
+ GLuint begin:1;
+ GLuint end:1;
+ GLuint weak:1;
+ GLuint no_current_update:1;
+ GLuint pad:19;
+
+ GLuint start;
+ GLuint count;
+ GLint basevertex;
+ GLsizei num_instances;
+};
+
+/* Would like to call this a "vbo_index_buffer", but this would be
+ * confusing as the indices are not neccessarily yet in a non-null
+ * buffer object.
+ */
+struct _mesa_index_buffer {
+ GLuint count;
+ GLenum type;
+ struct gl_buffer_object *obj;
+ const void *ptr;
+};
+
+
+
+GLboolean _vbo_CreateContext( struct gl_context *ctx );
+void _vbo_DestroyContext( struct gl_context *ctx );
+void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+
+
+typedef void (*vbo_draw_func)( struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
+
+/* Utility function to cope with various constraints on tnl modules or
+ * hardware. This can be used to split an incoming set of arrays and
+ * primitives against the following constraints:
+ * - Maximum number of indices in index buffer.
+ * - Maximum number of vertices referenced by index buffer.
+ * - Maximum hardware vertex buffer size.
+ */
+struct split_limits {
+ GLuint max_verts;
+ GLuint max_indices;
+ GLuint max_vb_size; /* bytes */
+};
+
+
+void vbo_split_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+
+/* Helpers for dealing translating away non-zero min_index.
+ */
+GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
+GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
+
+void vbo_rebase_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw );
+void
+vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index);
+
+void vbo_use_buffer_objects(struct gl_context *ctx);
+
+
+void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
index 7a889b8e2..654f0eaae 100644
--- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
@@ -1,486 +1,740 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
-#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
-#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
-#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
-#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
-
-#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
-
-static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2F( VBO_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( VBO_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2F( VBO_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( VBO_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_COLOR1, v );
-}
-
-
-static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b );
-}
-
-static void GLAPIENTRY TAG(Indexf)( GLfloat f )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_INDEX, f );
-}
-
-static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
-{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_INDEX, f );
-}
-
-
-static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4FV( attr, v );
-}
-
-
-static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR1F(0, x);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR1FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
- GLfloat y )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR2F(0, x, y);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR2FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR3F(0, x, y, z);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR3FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR4F(0, x, y, z, w);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
- else
- ERROR();
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
- ATTR4FV(0, v);
- else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
- else
- ERROR();
-}
-
-
-/* In addition to supporting NV_vertex_program, these entrypoints are
- * used by the display list and other code specifically because of
- * their property of aliasing with other attributes. (See
- * vbo_save_loopback.c)
- */
-static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR1F(index, x);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR1FV(index, v);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
- GLfloat y )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR2F(index, x, y);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR2FV(index, v);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR3F(index, x, y, z);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR3FV(index, v);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR4F(index, x, y, z, w);
-}
-
-static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
- ATTR4FV(index, v);
-}
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* Colormaterial conflicts are dealt with later.
- */
-static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- switch (pname) {
- case GL_EMISSION:
- MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- ERROR();
- return;
- }
-}
-
-
-#undef ATTR1FV
-#undef ATTR2FV
-#undef ATTR3FV
-#undef ATTR4FV
-
-#undef ATTR1F
-#undef ATTR2F
-#undef ATTR3F
-#undef ATTR4F
-
-#undef MAT
-#undef MAT_ATTR
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* float */
+#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
+#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+/* int */
+#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+
+/* uint */
+#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+
+
+static void GLAPIENTRY
+TAG(Vertex2f)(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_POS, x, y);
+}
+
+static void GLAPIENTRY
+TAG(Vertex2fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_POS, v);
+}
+
+static void GLAPIENTRY
+TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_POS, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Vertex3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_POS, v);
+}
+
+static void GLAPIENTRY
+TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(Vertex4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_POS, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(TexCoord1f)(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_TEX0, x);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord1fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord2f)(GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_TEX0, x, y);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord2fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_TEX0, v);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(TexCoord4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_TEX0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Normal3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_NORMAL, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfEXT)(GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_FOG, x);
+}
+
+
+
+static void GLAPIENTRY
+TAG(FogCoordfvEXT)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_FOG, v);
+}
+
+static void GLAPIENTRY
+TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(Color3fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR0, v);
+}
+
+static void GLAPIENTRY
+TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(Color4fv)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_COLOR0, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fvEXT)(const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR1, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(EdgeFlag)(GLboolean b)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
+}
+
+
+
+static void GLAPIENTRY
+TAG(Indexf)(GLfloat f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_INDEX, f);
+}
+
+static void GLAPIENTRY
+TAG(Indexfv)(const GLfloat * f)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_INDEX, f);
+}
+
+
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1F(attr, x);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR1FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2F(attr, x, y);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR2FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3F(attr, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR3FV(attr, v);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4F(attr, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
+ ATTR4FV(attr, v);
+}
+
+
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1F(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2F(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3F(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4F(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4FV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+
+
+/* Integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1i)(GLuint index, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1I(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2I(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3I(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4I(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+
+
+/* Unsigned integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1UI(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UI(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UI(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UI(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+
+
+/* In addition to supporting NV_vertex_program, these entrypoints are
+ * used by the display list and other code specifically because of
+ * their property of aliasing with other attributes. (See
+ * vbo_save_loopback.c)
+ */
+static void GLAPIENTRY
+TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1F(index, x);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR1FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2F(index, x, y);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR2FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3F(index, x, y, z);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib3fvNV)(GLuint index,
+ const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR3FV(index, v);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4F(index, x, y, z, w);
+}
+
+static void GLAPIENTRY
+TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
+ ATTR4FV(index, v);
+}
+
+
+
+#define MAT( ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ MAT_ATTR( ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ MAT_ATTR( ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/* Colormaterial conflicts are dealt with later.
+ */
+static void GLAPIENTRY
+TAG(Materialfv)(GLenum face, GLenum pname,
+ const GLfloat * params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ switch (pname) {
+ case GL_EMISSION:
+ MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
+ break;
+ case GL_AMBIENT:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ break;
+ case GL_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ case GL_SPECULAR:
+ MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
+ break;
+ case GL_SHININESS:
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
+ break;
+ case GL_COLOR_INDEXES:
+ MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ default:
+ ERROR();
+ return;
+ }
+}
+
+
+#undef ATTR1FV
+#undef ATTR2FV
+#undef ATTR3FV
+#undef ATTR4FV
+
+#undef ATTR1F
+#undef ATTR2F
+#undef ATTR3F
+#undef ATTR4F
+
+#undef MAT
+#undef MAT_ATTR
diff --git a/mesalib/src/mesa/vbo/vbo_context.c b/mesalib/src/mesa/vbo/vbo_context.c
index 580850574..67a6091ba 100644
--- a/mesalib/src/mesa/vbo/vbo_context.c
+++ b/mesalib/src/mesa/vbo/vbo_context.c
@@ -1,247 +1,247 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/api_arrayelt.h"
-#include "main/bufferobj.h"
-#include "math/m_eval.h"
-#include "vbo.h"
-#include "vbo_context.h"
-
-
-
-#define NR_LEGACY_ATTRIBS 16
-#define NR_GENERIC_ATTRIBS 16
-#define NR_MAT_ATTRIBS 12
-
-
-static GLuint check_size( const GLfloat *attr )
-{
- if (attr[3] != 1.0) return 4;
- if (attr[2] != 0.0) return 3;
- if (attr[1] != 0.0) return 2;
- return 1;
-}
-
-
-static void init_legacy_currval(GLcontext *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct gl_client_array *arrays = vbo->legacy_currval;
- GLuint i;
-
- memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
-
- /* Set up a constant (StrideB == 0) array for each current
- * attribute:
- */
- for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
- struct gl_client_array *cl = &arrays[i];
-
- /* Size will have to be determined at runtime:
- */
- cl->Size = check_size(ctx->Current.Attrib[i]);
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Enabled = 1;
- cl->Type = GL_FLOAT;
- cl->Format = GL_RGBA;
- cl->Ptr = (const void *)ctx->Current.Attrib[i];
- _mesa_reference_buffer_object(ctx, &cl->BufferObj,
- ctx->Shared->NullBufferObj);
- }
-}
-
-
-static void init_generic_currval(GLcontext *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct gl_client_array *arrays = vbo->generic_currval;
- GLuint i;
-
- memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
-
- for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
- struct gl_client_array *cl = &arrays[i];
-
- /* This will have to be determined at runtime:
- */
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Format = GL_RGBA;
- cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Enabled = 1;
- _mesa_reference_buffer_object(ctx, &cl->BufferObj,
- ctx->Shared->NullBufferObj);
- }
-}
-
-
-static void init_mat_currval(GLcontext *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct gl_client_array *arrays = vbo->mat_currval;
- GLuint i;
-
- ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
-
- memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
-
- /* Set up a constant (StrideB == 0) array for each current
- * attribute:
- */
- for (i = 0; i < NR_MAT_ATTRIBS; i++) {
- struct gl_client_array *cl = &arrays[i];
-
- /* Size is fixed for the material attributes, for others will
- * be determined at runtime:
- */
- switch (i - VERT_ATTRIB_GENERIC0) {
- case MAT_ATTRIB_FRONT_SHININESS:
- case MAT_ATTRIB_BACK_SHININESS:
- cl->Size = 1;
- break;
- case MAT_ATTRIB_FRONT_INDEXES:
- case MAT_ATTRIB_BACK_INDEXES:
- cl->Size = 3;
- break;
- default:
- cl->Size = 4;
- break;
- }
-
- cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
- cl->Type = GL_FLOAT;
- cl->Format = GL_RGBA;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Enabled = 1;
- _mesa_reference_buffer_object(ctx, &cl->BufferObj,
- ctx->Shared->NullBufferObj);
- }
-}
-
-
-GLboolean _vbo_CreateContext( GLcontext *ctx )
-{
- struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
-
- ctx->swtnl_im = (void *)vbo;
-
- /* Initialize the arrayelt helper
- */
- if (!ctx->aelt_context &&
- !_ae_create_context( ctx )) {
- return GL_FALSE;
- }
-
- /* TODO: remove these pointers.
- */
- vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
- vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
- vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
-
- init_legacy_currval( ctx );
- init_generic_currval( ctx );
- init_mat_currval( ctx );
-
- /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
- * of vertex program active.
- */
- {
- GLuint i;
-
- /* When no vertex program, pull in the material attributes in
- * the 16..32 generic range.
- */
- for (i = 0; i < 16; i++)
- vbo->map_vp_none[i] = i;
- for (i = 0; i < 12; i++)
- vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
- for (i = 0; i < 4; i++)
- vbo->map_vp_none[28+i] = i;
-
- for (i = 0; i < Elements(vbo->map_vp_arb); i++)
- vbo->map_vp_arb[i] = i;
- }
-
-
- /* Hook our functions into exec and compile dispatch tables. These
- * will pretty much be permanently installed, which means that the
- * vtxfmt mechanism can be removed now.
- */
- vbo_exec_init( ctx );
- if (ctx->API == API_OPENGL)
- vbo_save_init( ctx );
-
- _math_init_eval();
-
- return GL_TRUE;
-}
-
-
-void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state )
-{
- _ae_invalidate_state(ctx, new_state);
- vbo_exec_invalidate_state(ctx, new_state);
-}
-
-
-void _vbo_DestroyContext( GLcontext *ctx )
-{
- struct vbo_context *vbo = vbo_context(ctx);
-
- if (ctx->aelt_context) {
- _ae_destroy_context( ctx );
- ctx->aelt_context = NULL;
- }
-
- if (vbo) {
- GLuint i;
-
- for (i = 0; i < VBO_ATTRIB_MAX; i++) {
- _mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL);
- }
-
- vbo_exec_destroy(ctx);
- if (ctx->API == API_OPENGL)
- vbo_save_destroy(ctx);
- FREE(vbo);
- ctx->swtnl_im = NULL;
- }
-}
-
-
-void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- vbo->draw_prims = func;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/api_arrayelt.h"
+#include "main/bufferobj.h"
+#include "math/m_eval.h"
+#include "vbo.h"
+#include "vbo_context.h"
+
+
+
+#define NR_LEGACY_ATTRIBS 16
+#define NR_GENERIC_ATTRIBS 16
+#define NR_MAT_ATTRIBS 12
+
+
+static GLuint check_size( const GLfloat *attr )
+{
+ if (attr[3] != 1.0) return 4;
+ if (attr[2] != 0.0) return 3;
+ if (attr[1] != 0.0) return 2;
+ return 1;
+}
+
+
+static void init_legacy_currval(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->legacy_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* Size will have to be determined at runtime:
+ */
+ cl->Size = check_size(ctx->Current.Attrib[i]);
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->Type = GL_FLOAT;
+ cl->Format = GL_RGBA;
+ cl->Ptr = (const void *)ctx->Current.Attrib[i];
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
+ }
+}
+
+
+static void init_generic_currval(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->generic_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
+
+ for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* This will have to be determined at runtime:
+ */
+ cl->Size = 1;
+ cl->Type = GL_FLOAT;
+ cl->Format = GL_RGBA;
+ cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
+ }
+}
+
+
+static void init_mat_currval(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->mat_currval;
+ GLuint i;
+
+ ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
+
+ memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < NR_MAT_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* Size is fixed for the material attributes, for others will
+ * be determined at runtime:
+ */
+ switch (i - VERT_ATTRIB_GENERIC0) {
+ case MAT_ATTRIB_FRONT_SHININESS:
+ case MAT_ATTRIB_BACK_SHININESS:
+ cl->Size = 1;
+ break;
+ case MAT_ATTRIB_FRONT_INDEXES:
+ case MAT_ATTRIB_BACK_INDEXES:
+ cl->Size = 3;
+ break;
+ default:
+ cl->Size = 4;
+ break;
+ }
+
+ cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
+ cl->Type = GL_FLOAT;
+ cl->Format = GL_RGBA;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ _mesa_reference_buffer_object(ctx, &cl->BufferObj,
+ ctx->Shared->NullBufferObj);
+ }
+}
+
+
+GLboolean _vbo_CreateContext( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
+
+ ctx->swtnl_im = (void *)vbo;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx )) {
+ return GL_FALSE;
+ }
+
+ /* TODO: remove these pointers.
+ */
+ vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
+ vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
+ vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
+
+ init_legacy_currval( ctx );
+ init_generic_currval( ctx );
+ init_mat_currval( ctx );
+
+ /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
+ * of vertex program active.
+ */
+ {
+ GLuint i;
+
+ /* When no vertex program, pull in the material attributes in
+ * the 16..32 generic range.
+ */
+ for (i = 0; i < 16; i++)
+ vbo->map_vp_none[i] = i;
+ for (i = 0; i < 12; i++)
+ vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
+ for (i = 0; i < 4; i++)
+ vbo->map_vp_none[28+i] = i;
+
+ for (i = 0; i < Elements(vbo->map_vp_arb); i++)
+ vbo->map_vp_arb[i] = i;
+ }
+
+
+ /* Hook our functions into exec and compile dispatch tables. These
+ * will pretty much be permanently installed, which means that the
+ * vtxfmt mechanism can be removed now.
+ */
+ vbo_exec_init( ctx );
+ if (ctx->API == API_OPENGL)
+ vbo_save_init( ctx );
+
+ _math_init_eval();
+
+ return GL_TRUE;
+}
+
+
+void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
+{
+ _ae_invalidate_state(ctx, new_state);
+ vbo_exec_invalidate_state(ctx, new_state);
+}
+
+
+void _vbo_DestroyContext( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ if (vbo) {
+ GLuint i;
+
+ for (i = 0; i < VBO_ATTRIB_MAX; i++) {
+ _mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL);
+ }
+
+ vbo_exec_destroy(ctx);
+ if (ctx->API == API_OPENGL)
+ vbo_save_destroy(ctx);
+ FREE(vbo);
+ ctx->swtnl_im = NULL;
+ }
+}
+
+
+void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ vbo->draw_prims = func;
+}
+
diff --git a/mesalib/src/mesa/vbo/vbo_context.h b/mesalib/src/mesa/vbo/vbo_context.h
index 00cfc522a..91953958b 100644
--- a/mesalib/src/mesa/vbo/vbo_context.h
+++ b/mesalib/src/mesa/vbo/vbo_context.h
@@ -1,112 +1,112 @@
-/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vbo_context.h
- * \brief VBO builder module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-/**
- * \mainpage The VBO builder module
- *
- * This module hooks into the GL dispatch table and catches all vertex
- * building and drawing commands, such as glVertex3f, glBegin and
- * glDrawArrays. The module stores all incoming vertex data as arrays
- * in GL vertex buffer objects (VBOs), and translates all drawing
- * commands into calls to a driver supplied DrawPrimitives() callback.
- *
- * The module captures both immediate mode and display list drawing,
- * and manages the allocation, reference counting and deallocation of
- * vertex buffer objects itself.
- *
- * The DrawPrimitives() callback can be either implemented by the
- * driver itself or hooked to the tnl module's _tnl_draw_primitives()
- * function for hardware without tnl capablilties or during fallbacks.
- */
-
-
-#ifndef _VBO_CONTEXT_H
-#define _VBO_CONTEXT_H
-
-#include "vbo.h"
-#include "vbo_attrib.h"
-#include "vbo_exec.h"
-#include "vbo_save.h"
-
-
-struct vbo_context {
- struct gl_client_array currval[VBO_ATTRIB_MAX];
-
- /* These point into the above. TODO: remove.
- */
- struct gl_client_array *legacy_currval;
- struct gl_client_array *generic_currval;
- struct gl_client_array *mat_currval;
-
- GLuint map_vp_none[VERT_ATTRIB_MAX];
- GLuint map_vp_arb[VERT_ATTRIB_MAX];
-
- GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
- GLfloat CurrentFloatEdgeFlag;
-
-
- struct vbo_exec_context exec;
-#if FEATURE_dlist
- struct vbo_save_context save;
-#endif
-
- /* Callback into the driver. This must always succeed, the driver
- * is responsible for initiating any fallback actions required:
- */
- vbo_draw_func draw_prims;
-};
-
-
-static INLINE struct vbo_context *vbo_context(GLcontext *ctx)
-{
- return (struct vbo_context *)(ctx->swtnl_im);
-}
-
-
-/**
- * Return VP_x token to indicate whether we're running fixed-function
- * vertex transformation, an NV vertex program or ARB vertex program/shader.
- */
-static INLINE enum vp_mode
-get_program_mode( GLcontext *ctx )
-{
- if (!ctx->VertexProgram._Current)
- return VP_NONE;
- else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
- return VP_NONE;
- else if (ctx->VertexProgram._Current->IsNVProgram)
- return VP_NV;
- else
- return VP_ARB;
-}
-
-
-#endif
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+/**
+ * \mainpage The VBO builder module
+ *
+ * This module hooks into the GL dispatch table and catches all vertex
+ * building and drawing commands, such as glVertex3f, glBegin and
+ * glDrawArrays. The module stores all incoming vertex data as arrays
+ * in GL vertex buffer objects (VBOs), and translates all drawing
+ * commands into calls to a driver supplied DrawPrimitives() callback.
+ *
+ * The module captures both immediate mode and display list drawing,
+ * and manages the allocation, reference counting and deallocation of
+ * vertex buffer objects itself.
+ *
+ * The DrawPrimitives() callback can be either implemented by the
+ * driver itself or hooked to the tnl module's _tnl_draw_primitives()
+ * function for hardware without tnl capablilties or during fallbacks.
+ */
+
+
+#ifndef _VBO_CONTEXT_H
+#define _VBO_CONTEXT_H
+
+#include "vbo.h"
+#include "vbo_attrib.h"
+#include "vbo_exec.h"
+#include "vbo_save.h"
+
+
+struct vbo_context {
+ struct gl_client_array currval[VBO_ATTRIB_MAX];
+
+ /* These point into the above. TODO: remove.
+ */
+ struct gl_client_array *legacy_currval;
+ struct gl_client_array *generic_currval;
+ struct gl_client_array *mat_currval;
+
+ GLuint map_vp_none[VERT_ATTRIB_MAX];
+ GLuint map_vp_arb[VERT_ATTRIB_MAX];
+
+ GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
+ GLfloat CurrentFloatEdgeFlag;
+
+
+ struct vbo_exec_context exec;
+#if FEATURE_dlist
+ struct vbo_save_context save;
+#endif
+
+ /* Callback into the driver. This must always succeed, the driver
+ * is responsible for initiating any fallback actions required:
+ */
+ vbo_draw_func draw_prims;
+};
+
+
+static INLINE struct vbo_context *vbo_context(struct gl_context *ctx)
+{
+ return (struct vbo_context *)(ctx->swtnl_im);
+}
+
+
+/**
+ * Return VP_x token to indicate whether we're running fixed-function
+ * vertex transformation, an NV vertex program or ARB vertex program/shader.
+ */
+static INLINE enum vp_mode
+get_program_mode( struct gl_context *ctx )
+{
+ if (!ctx->VertexProgram._Current)
+ return VP_NONE;
+ else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
+ return VP_NONE;
+ else if (ctx->VertexProgram._Current->IsNVProgram)
+ return VP_NV;
+ else
+ return VP_ARB;
+}
+
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c
index 046fa8105..7793aa238 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.c
+++ b/mesalib/src/mesa/vbo/vbo_exec.c
@@ -1,92 +1,92 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/api_arrayelt.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/vtxfmt.h"
-#include "vbo_context.h"
-
-
-
-void vbo_exec_init( GLcontext *ctx )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- exec->ctx = ctx;
-
- /* Initialize the arrayelt helper
- */
- if (!ctx->aelt_context &&
- !_ae_create_context( ctx ))
- return;
-
- vbo_exec_vtx_init( exec );
- vbo_exec_array_init( exec );
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
-
- ctx->Driver.NeedFlush = 0;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
- ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
-
- vbo_exec_invalidate_state( ctx, ~0 );
-}
-
-
-void vbo_exec_destroy( GLcontext *ctx )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- if (ctx->aelt_context) {
- _ae_destroy_context( ctx );
- ctx->aelt_context = NULL;
- }
-
- vbo_exec_vtx_destroy( exec );
- vbo_exec_array_destroy( exec );
-}
-
-
-/**
- * Really want to install these callbacks to a central facility to be
- * invoked according to the state flags. That will have to wait for a
- * mesa rework:
- */
-void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
- exec->eval.recalculate_maps = 1;
-
- _ae_invalidate_state(ctx, new_state);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/vtxfmt.h"
+#include "vbo_context.h"
+
+
+
+void vbo_exec_init( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ exec->ctx = ctx;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx ))
+ return;
+
+ vbo_exec_vtx_init( exec );
+ vbo_exec_array_init( exec );
+
+ /* Hook our functions into exec and compile dispatch tables.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+
+ ctx->Driver.NeedFlush = 0;
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
+ ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
+
+ vbo_exec_invalidate_state( ctx, ~0 );
+}
+
+
+void vbo_exec_destroy( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ vbo_exec_vtx_destroy( exec );
+ vbo_exec_array_destroy( exec );
+}
+
+
+/**
+ * Really want to install these callbacks to a central facility to be
+ * invoked according to the state flags. That will have to wait for a
+ * mesa rework:
+ */
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
+ exec->eval.recalculate_maps = 1;
+
+ _ae_invalidate_state(ctx, new_state);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h
index 33494f0ce..be3028941 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.h
+++ b/mesalib/src/mesa/vbo/vbo_exec.h
@@ -1,198 +1,198 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#ifndef __VBO_EXEC_H__
-#define __VBO_EXEC_H__
-
-#include "main/mtypes.h"
-#include "vbo.h"
-#include "vbo_attrib.h"
-
-
-#define VBO_MAX_PRIM 64
-
-/* Wierd implementation stuff:
- */
-#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
-#define VBO_MAX_ATTR_CODEGEN 16
-#define ERROR_ATTRIB 16
-
-
-/** Current vertex program mode */
-enum vp_mode {
- VP_NONE, /**< fixed function */
- VP_NV, /**< NV vertex program */
- VP_ARB /**< ARB vertex program or GLSL vertex shader */
-};
-
-
-struct vbo_exec_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct vbo_exec_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-
-
-struct vbo_exec_copied_vtx {
- GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-
-typedef void (*vbo_attrfv_func)( const GLfloat * );
-
-
-struct vbo_exec_context
-{
- GLcontext *ctx;
- GLvertexformat vtxfmt;
-
- struct {
- struct gl_buffer_object *bufferobj;
-
- GLuint vertex_size; /* in dwords */
-
- struct _mesa_prim prim[VBO_MAX_PRIM];
- GLuint prim_count;
-
- GLfloat *buffer_map;
- GLfloat *buffer_ptr; /* cursor, points into buffer */
- GLuint buffer_used; /* in bytes */
- GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
-
- GLuint vert_count;
- GLuint max_vert;
- struct vbo_exec_copied_vtx copied;
-
- GLubyte attrsz[VBO_ATTRIB_MAX];
- GLubyte active_sz[VBO_ATTRIB_MAX];
-
- GLfloat *attrptr[VBO_ATTRIB_MAX];
- struct gl_client_array arrays[VERT_ATTRIB_MAX];
-
- /* According to program mode, the values above plus current
- * values are squashed down to the 32 attributes passed to the
- * vertex program below:
- */
- enum vp_mode program_mode;
- GLuint enabled_flags;
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
- } vtx;
-
-
- struct {
- GLboolean recalculate_maps;
- struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
- struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
- } eval;
-
- struct {
- enum vp_mode program_mode;
- GLuint enabled_flags;
- GLuint array_obj;
-
- /* These just mirror the current arrayobj (todo: make arrayobj
- * look like this and remove the mirror):
- */
- const struct gl_client_array *legacy_array[16];
- const struct gl_client_array *generic_array[16];
-
- /* Arrays and current values manipulated according to program
- * mode, etc. These are the attributes as seen by vertex
- * programs:
- */
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
- } array;
-
-#ifdef DEBUG
- GLint flush_call_depth;
-#endif
-};
-
-
-
-/* External API:
- */
-void vbo_exec_init( GLcontext *ctx );
-void vbo_exec_destroy( GLcontext *ctx );
-void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
-void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap );
-
-void vbo_exec_BeginVertices( GLcontext *ctx );
-void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags );
-
-
-/* Internal functions:
- */
-void vbo_exec_array_init( struct vbo_exec_context *exec );
-void vbo_exec_array_destroy( struct vbo_exec_context *exec );
-
-
-void vbo_exec_vtx_init( struct vbo_exec_context *exec );
-void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
-
-#if FEATURE_beginend
-
-void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
-void vbo_exec_vtx_map( struct vbo_exec_context *exec );
-
-#else /* FEATURE_beginend */
-
-static INLINE void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
-{
-}
-
-static INLINE void
-vbo_exec_vtx_map( struct vbo_exec_context *exec )
-{
-}
-
-#endif /* FEATURE_beginend */
-
-void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
-
-void vbo_exec_eval_update( struct vbo_exec_context *exec );
-
-void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
- GLfloat u, GLfloat v );
-
-void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
- GLfloat u);
-
-#endif
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef __VBO_EXEC_H__
+#define __VBO_EXEC_H__
+
+#include "main/mtypes.h"
+#include "vbo.h"
+#include "vbo_attrib.h"
+
+
+#define VBO_MAX_PRIM 64
+
+/* Wierd implementation stuff:
+ */
+#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
+#define VBO_MAX_ATTR_CODEGEN 16
+#define ERROR_ATTRIB 16
+
+
+/** Current vertex program mode */
+enum vp_mode {
+ VP_NONE, /**< fixed function */
+ VP_NV, /**< NV vertex program */
+ VP_ARB /**< ARB vertex program or GLSL vertex shader */
+};
+
+
+struct vbo_exec_eval1_map {
+ struct gl_1d_map *map;
+ GLuint sz;
+};
+
+struct vbo_exec_eval2_map {
+ struct gl_2d_map *map;
+ GLuint sz;
+};
+
+
+
+struct vbo_exec_copied_vtx {
+ GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+typedef void (*vbo_attrfv_func)( const GLfloat * );
+
+
+struct vbo_exec_context
+{
+ struct gl_context *ctx;
+ GLvertexformat vtxfmt;
+
+ struct {
+ struct gl_buffer_object *bufferobj;
+
+ GLuint vertex_size; /* in dwords */
+
+ struct _mesa_prim prim[VBO_MAX_PRIM];
+ GLuint prim_count;
+
+ GLfloat *buffer_map;
+ GLfloat *buffer_ptr; /* cursor, points into buffer */
+ GLuint buffer_used; /* in bytes */
+ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
+
+ GLuint vert_count;
+ GLuint max_vert;
+ struct vbo_exec_copied_vtx copied;
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
+ struct gl_client_array arrays[VERT_ATTRIB_MAX];
+
+ /* According to program mode, the values above plus current
+ * values are squashed down to the 32 attributes passed to the
+ * vertex program below:
+ */
+ enum vp_mode program_mode;
+ GLuint enabled_flags;
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } vtx;
+
+
+ struct {
+ GLboolean recalculate_maps;
+ struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
+ struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
+ } eval;
+
+ struct {
+ enum vp_mode program_mode;
+ GLuint enabled_flags;
+ GLuint array_obj;
+
+ /* These just mirror the current arrayobj (todo: make arrayobj
+ * look like this and remove the mirror):
+ */
+ const struct gl_client_array *legacy_array[16];
+ const struct gl_client_array *generic_array[16];
+
+ /* Arrays and current values manipulated according to program
+ * mode, etc. These are the attributes as seen by vertex
+ * programs:
+ */
+ const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ } array;
+
+#ifdef DEBUG
+ GLint flush_call_depth;
+#endif
+};
+
+
+
+/* External API:
+ */
+void vbo_exec_init( struct gl_context *ctx );
+void vbo_exec_destroy( struct gl_context *ctx );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );
+
+void vbo_exec_BeginVertices( struct gl_context *ctx );
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
+
+
+/* Internal functions:
+ */
+void vbo_exec_array_init( struct vbo_exec_context *exec );
+void vbo_exec_array_destroy( struct vbo_exec_context *exec );
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec );
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
+
+#if FEATURE_beginend
+
+void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
+void vbo_exec_vtx_map( struct vbo_exec_context *exec );
+
+#else /* FEATURE_beginend */
+
+static INLINE void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+{
+}
+
+static INLINE void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+}
+
+#endif /* FEATURE_beginend */
+
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
+
+void vbo_exec_eval_update( struct vbo_exec_context *exec );
+
+void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
+ GLfloat u, GLfloat v );
+
+void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
+ GLfloat u);
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c
index 9df75a840..b6ced258e 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_api.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_api.c
@@ -1,1032 +1,1079 @@
-/**************************************************************************
-
-Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/vtxfmt.h"
-#include "main/dlist.h"
-#include "main/eval.h"
-#include "main/state.h"
-#include "main/light.h"
-#include "main/api_arrayelt.h"
-#include "main/api_noop.h"
-#include "main/dispatch.h"
-
-#include "vbo_context.h"
-
-#ifdef ERROR
-#undef ERROR
-#endif
-
-
-/** ID/name for immediate-mode VBO */
-#define IMM_BUFFER_NAME 0xaabbccdd
-
-
-static void reset_attrfv( struct vbo_exec_context *exec );
-
-
-/**
- * Close off the last primitive, execute the buffer, restart the
- * primitive.
- */
-static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
-{
- if (exec->vtx.prim_count == 0) {
- exec->vtx.copied.nr = 0;
- exec->vtx.vert_count = 0;
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- }
- else {
- GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
- GLuint last_count;
-
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- GLint i = exec->vtx.prim_count - 1;
- assert(i >= 0);
- exec->vtx.prim[i].count = (exec->vtx.vert_count -
- exec->vtx.prim[i].start);
- }
-
- last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
-
- /* Execute the buffer and save copied vertices.
- */
- if (exec->vtx.vert_count)
- vbo_exec_vtx_flush( exec, GL_FALSE );
- else {
- exec->vtx.prim_count = 0;
- exec->vtx.copied.nr = 0;
- }
-
- /* Emit a glBegin to start the new list.
- */
- assert(exec->vtx.prim_count == 0);
-
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
- exec->vtx.prim[0].start = 0;
- exec->vtx.prim[0].count = 0;
- exec->vtx.prim_count++;
-
- if (exec->vtx.copied.nr == last_count)
- exec->vtx.prim[0].begin = last_begin;
- }
- }
-}
-
-
-/**
- * Deal with buffer wrapping where provoked by the vertex buffer
- * filling up, as opposed to upgrade_vertex().
- */
-void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
-{
- GLfloat *data = exec->vtx.copied.buffer;
- GLuint i;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to exec->vtx.copied.
- */
- vbo_exec_wrap_buffers( exec );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
-
- for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
- memcpy( exec->vtx.buffer_ptr, data,
- exec->vtx.vertex_size * sizeof(GLfloat));
- exec->vtx.buffer_ptr += exec->vtx.vertex_size;
- data += exec->vtx.vertex_size;
- exec->vtx.vert_count++;
- }
-
- exec->vtx.copied.nr = 0;
-}
-
-
-/**
- * Copy the active vertex's values to the ctx->Current fields.
- */
-static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
- struct vbo_context *vbo = vbo_context(ctx);
- GLuint i;
-
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- if (exec->vtx.attrsz[i]) {
- /* Note: the exec->vtx.current[i] pointers point into the
- * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
- */
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- GLfloat tmp[4];
-
- COPY_CLEAN_4V(tmp,
- exec->vtx.attrsz[i],
- exec->vtx.attrptr[i]);
-
- if (memcmp(current, tmp, sizeof(tmp)) != 0)
- {
- memcpy(current, tmp, sizeof(tmp));
-
- /* Given that we explicitly state size here, there is no need
- * for the COPY_CLEAN above, could just copy 16 bytes and be
- * done. The only problem is when Mesa accesses ctx->Current
- * directly.
- */
- vbo->currval[i].Size = exec->vtx.attrsz[i];
-
- /* This triggers rather too much recalculation of Mesa state
- * that doesn't get used (eg light positions).
- */
- if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= VBO_ATTRIB_MAT_BACK_INDEXES)
- ctx->NewState |= _NEW_LIGHT;
-
- ctx->NewState |= _NEW_CURRENT_ATTRIB;
- }
- }
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled &&
- exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
- _mesa_update_color_material(ctx,
- ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
- }
-}
-
-
-static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
- struct vbo_context *vbo = vbo_context(ctx);
- GLint i;
-
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- switch (exec->vtx.attrsz[i]) {
- case 4: exec->vtx.attrptr[i][3] = current[3];
- case 3: exec->vtx.attrptr[i][2] = current[2];
- case 2: exec->vtx.attrptr[i][1] = current[1];
- case 1: exec->vtx.attrptr[i][0] = current[0];
- break;
- }
- }
-}
-
-
-/**
- * Flush existing data, set new attrib size, replay copied vertices.
- */
-static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
- GLuint attr,
- GLuint newsz )
-{
- GLcontext *ctx = exec->ctx;
- struct vbo_context *vbo = vbo_context(ctx);
- GLint lastcount = exec->vtx.vert_count;
- GLfloat *tmp;
- GLuint oldsz;
- GLuint i;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to exec->vtx.copied.
- */
- vbo_exec_wrap_buffers( exec );
-
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- vbo_exec_copy_to_current( exec );
-
-
- /* Heuristic: Attempt to isolate attributes received outside
- * begin/end so that they don't bloat the vertices.
- */
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- exec->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- exec->vtx.vertex_size) {
- reset_attrfv( exec );
- }
-
- /* Fix up sizes:
- */
- oldsz = exec->vtx.attrsz[attr];
- exec->vtx.attrsz[attr] = newsz;
-
- exec->vtx.vertex_size += newsz - oldsz;
- exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
- (exec->vtx.vertex_size * sizeof(GLfloat)));
- exec->vtx.vert_count = 0;
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
-
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) {
- if (exec->vtx.attrsz[i]) {
- exec->vtx.attrptr[i] = tmp;
- tmp += exec->vtx.attrsz[i];
- }
- else
- exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- vbo_exec_copy_from_current( exec );
-
- /* Replay stored vertices to translate them
- * to new format here.
- *
- * -- No need to replay - just copy piecewise
- */
- if (exec->vtx.copied.nr)
- {
- GLfloat *data = exec->vtx.copied.buffer;
- GLfloat *dest = exec->vtx.buffer_ptr;
- GLuint j;
-
- assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
-
- for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
- for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
- if (exec->vtx.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- } else {
- const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
- COPY_SZ_4V( dest, newsz, current );
- dest += newsz;
- }
- }
- else {
- GLuint sz = exec->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
- }
- }
- }
- }
-
- exec->vtx.buffer_ptr = dest;
- exec->vtx.vert_count += exec->vtx.copied.nr;
- exec->vtx.copied.nr = 0;
- }
-}
-
-
-static void vbo_exec_fixup_vertex( GLcontext *ctx,
- GLuint attr, GLuint sz )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- int i;
-
- if (sz > exec->vtx.attrsz[attr]) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- vbo_exec_wrap_upgrade_vertex( exec, attr, sz );
- }
- else if (sz < exec->vtx.active_sz[attr]) {
- static const GLfloat id[4] = { 0, 0, 0, 1 };
-
- /* New size is smaller - just need to fill in some
- * zeros. Don't need to flush or wrap.
- */
- for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++)
- exec->vtx.attrptr[attr][i-1] = id[i-1];
- }
-
- exec->vtx.active_sz[attr] = sz;
-
- /* Does setting NeedFlush belong here? Necessitates resetting
- * vtxfmt on each flush (otherwise flags won't get reset
- * afterwards).
- */
- if (attr == 0)
- exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
-}
-
-
-#if FEATURE_beginend
-
-/*
- */
-#define ATTR( A, N, V0, V1, V2, V3 ) \
-do { \
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
- \
- if (exec->vtx.active_sz[A] != N) \
- vbo_exec_fixup_vertex(ctx, A, N); \
- \
- { \
- GLfloat *dest = exec->vtx.attrptr[A]; \
- if (N>0) dest[0] = V0; \
- if (N>1) dest[1] = V1; \
- if (N>2) dest[2] = V2; \
- if (N>3) dest[3] = V3; \
- } \
- \
- if ((A) == 0) { \
- GLuint i; \
- \
- for (i = 0; i < exec->vtx.vertex_size; i++) \
- exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
- \
- exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
- exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
- \
- if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
- vbo_exec_vtx_wrap( exec ); \
- } \
-} while (0)
-
-
-#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
-#define TAG(x) vbo_##x
-
-#include "vbo_attrib_tmp.h"
-
-
-
-
-
-#if FEATURE_evaluators
-
-static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT( ctx );
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- {
- GLint i;
- if (exec->eval.recalculate_maps)
- vbo_exec_eval_update( exec );
-
- for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
- if (exec->eval.map1[i].map)
- if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
- vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
- }
- }
-
-
- memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
- exec->vtx.vertex_size * sizeof(GLfloat));
-
- vbo_exec_do_EvalCoord1f( exec, u );
-
- memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
- exec->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT( ctx );
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- {
- GLint i;
- if (exec->eval.recalculate_maps)
- vbo_exec_eval_update( exec );
-
- for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
- if (exec->eval.map2[i].map)
- if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
- vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
- }
-
- if (ctx->Eval.AutoNormal)
- if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
- vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
- }
-
- memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
- exec->vtx.vertex_size * sizeof(GLfloat));
-
- vbo_exec_do_EvalCoord2f( exec, u, v );
-
- memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
- exec->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
-{
- vbo_exec_EvalCoord1f( u[0] );
-}
-
-static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
-{
- vbo_exec_EvalCoord2f( u[0], u[1] );
-}
-
-static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
- (GLfloat) ctx->Eval.MapGrid1un);
- GLfloat u = i * du + ctx->Eval.MapGrid1u1;
-
- vbo_exec_EvalCoord1f( u );
-}
-
-
-static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
- (GLfloat) ctx->Eval.MapGrid2un);
- GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
- (GLfloat) ctx->Eval.MapGrid2vn);
- GLfloat u = i * du + ctx->Eval.MapGrid2u1;
- GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
-
- vbo_exec_EvalCoord2f( u, v );
-}
-
-/* use noop eval mesh */
-#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
-#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2
-
-#endif /* FEATURE_evaluators */
-
-
-/**
- * Called via glBegin.
- */
-static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- int i;
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
-
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
-
- if (!_mesa_valid_to_render(ctx, "glBegin")) {
- return;
- }
-
- /* Heuristic: attempt to isolate attributes occuring outside
- * begin/end pairs.
- */
- if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
-
- i = exec->vtx.prim_count++;
- exec->vtx.prim[i].mode = mode;
- exec->vtx.prim[i].begin = 1;
- exec->vtx.prim[i].end = 0;
- exec->vtx.prim[i].indexed = 0;
- exec->vtx.prim[i].weak = 0;
- exec->vtx.prim[i].pad = 0;
- exec->vtx.prim[i].start = exec->vtx.vert_count;
- exec->vtx.prim[i].count = 0;
- exec->vtx.prim[i].num_instances = 1;
-
- ctx->Driver.CurrentExecPrimitive = mode;
- }
- else
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
-
-}
-
-
-/**
- * Called via glEnd.
- */
-static void GLAPIENTRY vbo_exec_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- int idx = exec->vtx.vert_count;
- int i = exec->vtx.prim_count - 1;
-
- exec->vtx.prim[i].end = 1;
- exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
-
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- if (exec->vtx.prim_count == VBO_MAX_PRIM)
- vbo_exec_vtx_flush( exec, GL_FALSE );
- }
- else
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
-}
-
-
-static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
-{
- GLvertexformat *vfmt = &exec->vtxfmt;
-
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
-
- vfmt->Begin = vbo_exec_Begin;
- vfmt->End = vbo_exec_End;
-
- _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
- _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
-
- vfmt->Rectf = _mesa_noop_Rectf;
-
- /* from attrib_tmp.h:
- */
- vfmt->Color3f = vbo_Color3f;
- vfmt->Color3fv = vbo_Color3fv;
- vfmt->Color4f = vbo_Color4f;
- vfmt->Color4fv = vbo_Color4fv;
- vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
- vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
- vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
- vfmt->Normal3f = vbo_Normal3f;
- vfmt->Normal3fv = vbo_Normal3fv;
- vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = vbo_TexCoord1f;
- vfmt->TexCoord1fv = vbo_TexCoord1fv;
- vfmt->TexCoord2f = vbo_TexCoord2f;
- vfmt->TexCoord2fv = vbo_TexCoord2fv;
- vfmt->TexCoord3f = vbo_TexCoord3f;
- vfmt->TexCoord3fv = vbo_TexCoord3fv;
- vfmt->TexCoord4f = vbo_TexCoord4f;
- vfmt->TexCoord4fv = vbo_TexCoord4fv;
- vfmt->Vertex2f = vbo_Vertex2f;
- vfmt->Vertex2fv = vbo_Vertex2fv;
- vfmt->Vertex3f = vbo_Vertex3f;
- vfmt->Vertex3fv = vbo_Vertex3fv;
- vfmt->Vertex4f = vbo_Vertex4f;
- vfmt->Vertex4fv = vbo_Vertex4fv;
-
- vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
-
- vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
-
- vfmt->Materialfv = vbo_Materialfv;
-
- vfmt->EdgeFlag = vbo_EdgeFlag;
- vfmt->Indexf = vbo_Indexf;
- vfmt->Indexfv = vbo_Indexfv;
-
-}
-
-
-#else /* FEATURE_beginend */
-
-
-#define ATTR( A, N, V0, V1, V2, V3 ) \
-do { \
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
- \
- /* FLUSH_UPDATE_CURRENT needs to be set manually */ \
- exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- \
- if (exec->vtx.active_sz[A] != N) \
- vbo_exec_fixup_vertex(ctx, A, N); \
- \
- { \
- GLfloat *dest = exec->vtx.attrptr[A]; \
- if (N>0) dest[0] = V0; \
- if (N>1) dest[1] = V1; \
- if (N>2) dest[2] = V2; \
- if (N>3) dest[3] = V3; \
- } \
-} while (0)
-
-#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
-#define TAG(x) vbo_##x
-
-#include "vbo_attrib_tmp.h"
-
-static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
-{
- /* silence warnings */
- (void) vbo_Color3f;
- (void) vbo_Color3fv;
- (void) vbo_Color4f;
- (void) vbo_Color4fv;
- (void) vbo_FogCoordfEXT;
- (void) vbo_FogCoordfvEXT;
- (void) vbo_MultiTexCoord1f;
- (void) vbo_MultiTexCoord1fv;
- (void) vbo_MultiTexCoord2f;
- (void) vbo_MultiTexCoord2fv;
- (void) vbo_MultiTexCoord3f;
- (void) vbo_MultiTexCoord3fv;
- (void) vbo_MultiTexCoord4f;
- (void) vbo_MultiTexCoord4fv;
- (void) vbo_Normal3f;
- (void) vbo_Normal3fv;
- (void) vbo_SecondaryColor3fEXT;
- (void) vbo_SecondaryColor3fvEXT;
- (void) vbo_TexCoord1f;
- (void) vbo_TexCoord1fv;
- (void) vbo_TexCoord2f;
- (void) vbo_TexCoord2fv;
- (void) vbo_TexCoord3f;
- (void) vbo_TexCoord3fv;
- (void) vbo_TexCoord4f;
- (void) vbo_TexCoord4fv;
- (void) vbo_Vertex2f;
- (void) vbo_Vertex2fv;
- (void) vbo_Vertex3f;
- (void) vbo_Vertex3fv;
- (void) vbo_Vertex4f;
- (void) vbo_Vertex4fv;
-
- (void) vbo_VertexAttrib1fARB;
- (void) vbo_VertexAttrib1fvARB;
- (void) vbo_VertexAttrib2fARB;
- (void) vbo_VertexAttrib2fvARB;
- (void) vbo_VertexAttrib3fARB;
- (void) vbo_VertexAttrib3fvARB;
- (void) vbo_VertexAttrib4fARB;
- (void) vbo_VertexAttrib4fvARB;
-
- (void) vbo_VertexAttrib1fNV;
- (void) vbo_VertexAttrib1fvNV;
- (void) vbo_VertexAttrib2fNV;
- (void) vbo_VertexAttrib2fvNV;
- (void) vbo_VertexAttrib3fNV;
- (void) vbo_VertexAttrib3fvNV;
- (void) vbo_VertexAttrib4fNV;
- (void) vbo_VertexAttrib4fvNV;
-
- (void) vbo_Materialfv;
-
- (void) vbo_EdgeFlag;
- (void) vbo_Indexf;
- (void) vbo_Indexfv;
-}
-
-
-#endif /* FEATURE_beginend */
-
-
-/**
- * Tell the VBO module to use a real OpenGL vertex buffer object to
- * store accumulated immediate-mode vertex data.
- * This replaces the malloced buffer which was created in
- * vb_exec_vtx_init() below.
- */
-void vbo_use_buffer_objects(GLcontext *ctx)
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- /* Any buffer name but 0 can be used here since this bufferobj won't
- * go into the bufferobj hashtable.
- */
- GLuint bufName = IMM_BUFFER_NAME;
- GLenum target = GL_ARRAY_BUFFER_ARB;
- GLenum usage = GL_STREAM_DRAW_ARB;
- GLsizei size = VBO_VERT_BUFFER_SIZE;
-
- /* Make sure this func is only used once */
- assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
- if (exec->vtx.buffer_map) {
- _mesa_align_free(exec->vtx.buffer_map);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- }
-
- /* Allocate a real buffer object now */
- _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
- exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
- ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
-}
-
-
-
-void vbo_exec_vtx_init( struct vbo_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
- struct vbo_context *vbo = vbo_context(ctx);
- GLuint i;
-
- /* Allocate a buffer object. Will just reuse this object
- * continuously, unless vbo_use_buffer_objects() is called to enable
- * use of real VBOs.
- */
- _mesa_reference_buffer_object(ctx,
- &exec->vtx.bufferobj,
- ctx->Shared->NullBufferObj);
-
- ASSERT(!exec->vtx.buffer_map);
- exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
-
- vbo_exec_vtxfmt_init( exec );
-
- /* Hook our functions into the dispatch table.
- */
- _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
-
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
- ASSERT(i < Elements(exec->vtx.attrsz));
- exec->vtx.attrsz[i] = 0;
- ASSERT(i < Elements(exec->vtx.active_sz));
- exec->vtx.active_sz[i] = 0;
- }
- for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
- ASSERT(i < Elements(exec->vtx.inputs));
- ASSERT(i < Elements(exec->vtx.arrays));
- exec->vtx.inputs[i] = &exec->vtx.arrays[i];
- }
-
- {
- struct gl_client_array *arrays = exec->vtx.arrays;
- unsigned i;
-
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
-
- for (i = 0; i < 16; ++i) {
- arrays[i ].BufferObj = NULL;
- arrays[i + 16].BufferObj = NULL;
- _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
- vbo->legacy_currval[i].BufferObj);
- _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
- vbo->generic_currval[i].BufferObj);
- }
- }
-
- exec->vtx.vertex_size = 0;
-}
-
-
-void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
-{
- /* using a real VBO for vertex data */
- GLcontext *ctx = exec->ctx;
- unsigned i;
-
- /* True VBOs should already be unmapped
- */
- if (exec->vtx.buffer_map) {
- ASSERT(exec->vtx.bufferobj->Name == 0 ||
- exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
- if (exec->vtx.bufferobj->Name == 0) {
- _mesa_align_free(exec->vtx.buffer_map);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- }
- }
-
- /* Drop any outstanding reference to the vertex buffer
- */
- for (i = 0; i < Elements(exec->vtx.arrays); i++) {
- _mesa_reference_buffer_object(ctx,
- &exec->vtx.arrays[i].BufferObj,
- NULL);
- }
-
- /* Free the vertex buffer. Unmap first if needed.
- */
- if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj);
- }
- _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
-}
-
-void vbo_exec_BeginVertices( GLcontext *ctx )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (0) printf("%s\n", __FUNCTION__);
- vbo_exec_vtx_map( exec );
-
- assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
- exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- if (exec->vtx.vert_count || unmap) {
- vbo_exec_vtx_flush( exec, unmap );
- }
-
- if (exec->vtx.vertex_size) {
- vbo_exec_copy_to_current( exec );
- reset_attrfv( exec );
- }
-}
-
-
-/**
- * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
- */
-void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
-#ifdef DEBUG
- /* debug check: make sure we don't get called recursively */
- exec->flush_call_depth++;
- assert(exec->flush_call_depth == 1);
-#endif
-
- if (0) printf("%s\n", __FUNCTION__);
-
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- if (0) printf("%s - inside begin/end\n", __FUNCTION__);
-#ifdef DEBUG
- exec->flush_call_depth--;
- assert(exec->flush_call_depth == 0);
-#endif
- return;
- }
-
- vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
-
- /* Need to do this to ensure BeginVertices gets called again:
- */
- if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) {
- _mesa_restore_exec_vtxfmt( ctx );
- exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
- }
-
- exec->ctx->Driver.NeedFlush &= ~flags;
-
-#ifdef DEBUG
- exec->flush_call_depth--;
- assert(exec->flush_call_depth == 0);
-#endif
-}
-
-
-static void reset_attrfv( struct vbo_exec_context *exec )
-{
- GLuint i;
-
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
- exec->vtx.attrsz[i] = 0;
- exec->vtx.active_sz[i] = 0;
- }
-
- exec->vtx.vertex_size = 0;
-}
-
-
-void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
-{
- vbo_Color4f(r, g, b, a);
-}
-
-
-void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
-{
- vbo_Normal3f(x, y, z);
-}
-
-
-void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- vbo_MultiTexCoord4f(target, s, t, r, q);
-}
-
-
-void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
-{
- vbo_Materialfv(face, pname, params);
-}
-
-
-void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
-{
- GLfloat p[4];
- p[0] = param;
- p[1] = p[2] = p[3] = 0.0F;
- vbo_Materialfv(face, pname, p);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- vbo_VertexAttrib4fARB(index, x, y, z, w);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
-{
- vbo_VertexAttrib1fARB(indx, x);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- vbo_VertexAttrib1fvARB(indx, values);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- vbo_VertexAttrib2fARB(indx, x, y);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- vbo_VertexAttrib2fvARB(indx, values);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- vbo_VertexAttrib3fARB(indx, x, y, z);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- vbo_VertexAttrib3fvARB(indx, values);
-}
-
-
-void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- vbo_VertexAttrib4fvARB(indx, values);
-}
+/**************************************************************************
+
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/vtxfmt.h"
+#include "main/dlist.h"
+#include "main/eval.h"
+#include "main/state.h"
+#include "main/light.h"
+#include "main/api_arrayelt.h"
+#include "main/api_noop.h"
+#include "main/dispatch.h"
+
+#include "vbo_context.h"
+
+#ifdef ERROR
+#undef ERROR
+#endif
+
+
+/** ID/name for immediate-mode VBO */
+#define IMM_BUFFER_NAME 0xaabbccdd
+
+
+static void reset_attrfv( struct vbo_exec_context *exec );
+
+
+/**
+ * Close off the last primitive, execute the buffer, restart the
+ * primitive.
+ */
+static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
+{
+ if (exec->vtx.prim_count == 0) {
+ exec->vtx.copied.nr = 0;
+ exec->vtx.vert_count = 0;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+ else {
+ GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
+ GLuint last_count;
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ GLint i = exec->vtx.prim_count - 1;
+ assert(i >= 0);
+ exec->vtx.prim[i].count = (exec->vtx.vert_count -
+ exec->vtx.prim[i].start);
+ }
+
+ last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
+
+ /* Execute the buffer and save copied vertices.
+ */
+ if (exec->vtx.vert_count)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+ else {
+ exec->vtx.prim_count = 0;
+ exec->vtx.copied.nr = 0;
+ }
+
+ /* Emit a glBegin to start the new list.
+ */
+ assert(exec->vtx.prim_count == 0);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
+ exec->vtx.prim[0].start = 0;
+ exec->vtx.prim[0].count = 0;
+ exec->vtx.prim_count++;
+
+ if (exec->vtx.copied.nr == last_count)
+ exec->vtx.prim[0].begin = last_begin;
+ }
+ }
+}
+
+
+/**
+ * Deal with buffer wrapping where provoked by the vertex buffer
+ * filling up, as opposed to upgrade_vertex().
+ */
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
+{
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ vbo_exec_wrap_buffers( exec );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ memcpy( exec->vtx.buffer_ptr, data,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size;
+ data += exec->vtx.vertex_size;
+ exec->vtx.vert_count++;
+ }
+
+ exec->vtx.copied.nr = 0;
+}
+
+
+/**
+ * Copy the active vertex's values to the ctx->Current fields.
+ */
+static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLuint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ /* Note: the exec->vtx.current[i] pointers point into the
+ * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
+ */
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ if (memcmp(current, tmp, sizeof(tmp)) != 0)
+ {
+ memcpy(current, tmp, sizeof(tmp));
+
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled &&
+ exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
+ _mesa_update_color_material(ctx,
+ ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+}
+
+
+static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ switch (exec->vtx.attrsz[i]) {
+ case 4: exec->vtx.attrptr[i][3] = current[3];
+ case 3: exec->vtx.attrptr[i][2] = current[2];
+ case 2: exec->vtx.attrptr[i][1] = current[1];
+ case 1: exec->vtx.attrptr[i][0] = current[0];
+ break;
+ }
+ }
+}
+
+
+/**
+ * Flush existing data, set new attrib size, replay copied vertices.
+ */
+static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
+ GLuint attr,
+ GLuint newsz )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLint lastcount = exec->vtx.vert_count;
+ GLfloat *old_attrptr[VBO_ATTRIB_MAX];
+ GLuint old_vtx_size = exec->vtx.vertex_size;
+ GLuint oldsz = exec->vtx.attrsz[attr];
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ vbo_exec_wrap_buffers( exec );
+
+ if (unlikely(exec->vtx.copied.nr)) {
+ /* We're in the middle of a primitive, keep the old vertex
+ * format around to be able to translate the copied vertices to
+ * the new format.
+ */
+ memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
+ }
+
+ if (unlikely(oldsz)) {
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the
+ * case when the attribute already exists in the vertex and is
+ * having its size increased.
+ */
+ vbo_exec_copy_to_current( exec );
+ }
+
+ /* Heuristic: Attempt to isolate attributes received outside
+ * begin/end so that they don't bloat the vertices.
+ */
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
+ !oldsz && lastcount > 8 && exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+
+ /* Fix up sizes:
+ */
+ exec->vtx.attrsz[attr] = newsz;
+ exec->vtx.vertex_size += newsz - oldsz;
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+ exec->vtx.vert_count = 0;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ if (unlikely(oldsz)) {
+ /* Size changed, recalculate all the attrptr[] values
+ */
+ GLfloat *tmp = exec->vtx.vertex;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ exec->vtx.attrptr[i] = tmp;
+ tmp += exec->vtx.attrsz[i];
+ }
+ else
+ exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
+ }
+
+ /* Copy from current to repopulate the vertex with correct
+ * values.
+ */
+ vbo_exec_copy_from_current( exec );
+
+ } else {
+ /* Just have to append the new attribute at the end */
+ exec->vtx.attrptr[attr] = exec->vtx.vertex +
+ exec->vtx.vertex_size - newsz;
+ }
+
+ /* Replay stored vertices to translate them
+ * to new format here.
+ *
+ * -- No need to replay - just copy piecewise
+ */
+ if (unlikely(exec->vtx.copied.nr)) {
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLfloat *dest = exec->vtx.buffer_ptr;
+ GLuint j;
+
+ assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
+ GLuint sz = exec->vtx.attrsz[j];
+
+ if (sz) {
+ GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+
+ if (j == attr) {
+ if (oldsz) {
+ GLfloat tmp[4];
+ COPY_CLEAN_4V(tmp, oldsz, data + old_offset);
+ COPY_SZ_4V(dest + new_offset, newsz, tmp);
+ } else {
+ GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+ COPY_SZ_4V(dest + new_offset, sz, current);
+ }
+ }
+ else {
+ COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
+ }
+ }
+ }
+
+ data += old_vtx_size;
+ dest += exec->vtx.vertex_size;
+ }
+
+ exec->vtx.buffer_ptr = dest;
+ exec->vtx.vert_count += exec->vtx.copied.nr;
+ exec->vtx.copied.nr = 0;
+ }
+}
+
+
+static void vbo_exec_fixup_vertex( struct gl_context *ctx,
+ GLuint attr, GLuint sz )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int i;
+
+ if (sz > exec->vtx.attrsz[attr]) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ vbo_exec_wrap_upgrade_vertex( exec, attr, sz );
+ }
+ else if (sz < exec->vtx.active_sz[attr]) {
+ static const GLfloat id[4] = { 0, 0, 0, 1 };
+
+ /* New size is smaller - just need to fill in some
+ * zeros. Don't need to flush or wrap.
+ */
+ for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++)
+ exec->vtx.attrptr[attr][i-1] = id[i-1];
+ }
+
+ exec->vtx.active_sz[attr] = sz;
+
+ /* Does setting NeedFlush belong here? Necessitates resetting
+ * vtxfmt on each flush (otherwise flags won't get reset
+ * afterwards).
+ */
+ if (attr == 0)
+ exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+}
+
+
+/*
+ */
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
+ \
+ if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ ctx->Driver.BeginVertices( ctx ); \
+ if (unlikely(exec->vtx.active_sz[A] != N)) \
+ vbo_exec_fixup_vertex(ctx, A, N); \
+ \
+ { \
+ GLfloat *dest = exec->vtx.attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+ \
+ if ((A) == 0) { \
+ GLuint i; \
+ \
+ for (i = 0; i < exec->vtx.vertex_size; i++) \
+ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
+ \
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
+ exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
+ \
+ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
+ vbo_exec_vtx_wrap( exec ); \
+ } \
+} while (0)
+
+
+#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
+#define TAG(x) vbo_##x
+
+#include "vbo_attrib_tmp.h"
+
+
+#if FEATURE_beginend
+
+
+#if FEATURE_evaluators
+
+static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ vbo_exec_eval_update( exec );
+
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
+ if (exec->eval.map1[i].map)
+ if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
+ }
+ }
+
+
+ memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ vbo_exec_do_EvalCoord1f( exec, u );
+
+ memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ vbo_exec_eval_update( exec );
+
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
+ if (exec->eval.map2[i].map)
+ if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
+ }
+
+ if (ctx->Eval.AutoNormal)
+ if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
+ vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
+ }
+
+ memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ vbo_exec_do_EvalCoord2f( exec, u, v );
+
+ memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
+{
+ vbo_exec_EvalCoord1f( u[0] );
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
+{
+ vbo_exec_EvalCoord2f( u[0], u[1] );
+}
+
+static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
+ (GLfloat) ctx->Eval.MapGrid1un);
+ GLfloat u = i * du + ctx->Eval.MapGrid1u1;
+
+ vbo_exec_EvalCoord1f( u );
+}
+
+
+static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
+ (GLfloat) ctx->Eval.MapGrid2un);
+ GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
+ (GLfloat) ctx->Eval.MapGrid2vn);
+ GLfloat u = i * du + ctx->Eval.MapGrid2u1;
+ GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
+
+ vbo_exec_EvalCoord2f( u, v );
+}
+
+/* use noop eval mesh */
+#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
+#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2
+
+#endif /* FEATURE_evaluators */
+
+
+/**
+ * Called via glBegin.
+ */
+static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int i;
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+
+ CALL_Begin(ctx->Exec, (mode));
+ return;
+ }
+
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
+ return;
+ }
+
+ /* Heuristic: attempt to isolate attributes occuring outside
+ * begin/end pairs.
+ */
+ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
+ vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
+
+ i = exec->vtx.prim_count++;
+ exec->vtx.prim[i].mode = mode;
+ exec->vtx.prim[i].begin = 1;
+ exec->vtx.prim[i].end = 0;
+ exec->vtx.prim[i].indexed = 0;
+ exec->vtx.prim[i].weak = 0;
+ exec->vtx.prim[i].pad = 0;
+ exec->vtx.prim[i].start = exec->vtx.vert_count;
+ exec->vtx.prim[i].count = 0;
+ exec->vtx.prim[i].num_instances = 1;
+
+ ctx->Driver.CurrentExecPrimitive = mode;
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
+
+}
+
+
+/**
+ * Called via glEnd.
+ */
+static void GLAPIENTRY vbo_exec_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int idx = exec->vtx.vert_count;
+ int i = exec->vtx.prim_count - 1;
+
+ exec->vtx.prim[i].end = 1;
+ exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
+
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+
+ if (exec->vtx.prim_count == VBO_MAX_PRIM)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+}
+
+
+/**
+ * Called via glPrimitiveRestartNV()
+ */
+static void GLAPIENTRY
+vbo_exec_PrimitiveRestartNV(void)
+{
+ GLenum curPrim;
+ GET_CURRENT_CONTEXT( ctx );
+
+ curPrim = ctx->Driver.CurrentExecPrimitive;
+
+ if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
+ }
+ else {
+ vbo_exec_End();
+ vbo_exec_Begin(curPrim);
+ }
+}
+
+
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ GLvertexformat *vfmt = &exec->vtxfmt;
+
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = vbo_exec_Begin;
+ vfmt->End = vbo_exec_End;
+ vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
+ _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ /* from attrib_tmp.h:
+ */
+ vfmt->Color3f = vbo_Color3f;
+ vfmt->Color3fv = vbo_Color3fv;
+ vfmt->Color4f = vbo_Color4f;
+ vfmt->Color4fv = vbo_Color4fv;
+ vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
+ vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
+ vfmt->Normal3f = vbo_Normal3f;
+ vfmt->Normal3fv = vbo_Normal3fv;
+ vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = vbo_TexCoord1f;
+ vfmt->TexCoord1fv = vbo_TexCoord1fv;
+ vfmt->TexCoord2f = vbo_TexCoord2f;
+ vfmt->TexCoord2fv = vbo_TexCoord2fv;
+ vfmt->TexCoord3f = vbo_TexCoord3f;
+ vfmt->TexCoord3fv = vbo_TexCoord3fv;
+ vfmt->TexCoord4f = vbo_TexCoord4f;
+ vfmt->TexCoord4fv = vbo_TexCoord4fv;
+ vfmt->Vertex2f = vbo_Vertex2f;
+ vfmt->Vertex2fv = vbo_Vertex2fv;
+ vfmt->Vertex3f = vbo_Vertex3f;
+ vfmt->Vertex3fv = vbo_Vertex3fv;
+ vfmt->Vertex4f = vbo_Vertex4f;
+ vfmt->Vertex4fv = vbo_Vertex4fv;
+
+ vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
+
+ /* integer-valued */
+ vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
+ vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
+ vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
+ vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
+
+ vfmt->Materialfv = vbo_Materialfv;
+
+ vfmt->EdgeFlag = vbo_EdgeFlag;
+ vfmt->Indexf = vbo_Indexf;
+ vfmt->Indexfv = vbo_Indexfv;
+
+}
+
+
+#else /* FEATURE_beginend */
+
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ /* silence warnings */
+ (void) vbo_Color3f;
+ (void) vbo_Color3fv;
+ (void) vbo_Color4f;
+ (void) vbo_Color4fv;
+ (void) vbo_FogCoordfEXT;
+ (void) vbo_FogCoordfvEXT;
+ (void) vbo_MultiTexCoord1f;
+ (void) vbo_MultiTexCoord1fv;
+ (void) vbo_MultiTexCoord2f;
+ (void) vbo_MultiTexCoord2fv;
+ (void) vbo_MultiTexCoord3f;
+ (void) vbo_MultiTexCoord3fv;
+ (void) vbo_MultiTexCoord4f;
+ (void) vbo_MultiTexCoord4fv;
+ (void) vbo_Normal3f;
+ (void) vbo_Normal3fv;
+ (void) vbo_SecondaryColor3fEXT;
+ (void) vbo_SecondaryColor3fvEXT;
+ (void) vbo_TexCoord1f;
+ (void) vbo_TexCoord1fv;
+ (void) vbo_TexCoord2f;
+ (void) vbo_TexCoord2fv;
+ (void) vbo_TexCoord3f;
+ (void) vbo_TexCoord3fv;
+ (void) vbo_TexCoord4f;
+ (void) vbo_TexCoord4fv;
+ (void) vbo_Vertex2f;
+ (void) vbo_Vertex2fv;
+ (void) vbo_Vertex3f;
+ (void) vbo_Vertex3fv;
+ (void) vbo_Vertex4f;
+ (void) vbo_Vertex4fv;
+
+ (void) vbo_VertexAttrib1fARB;
+ (void) vbo_VertexAttrib1fvARB;
+ (void) vbo_VertexAttrib2fARB;
+ (void) vbo_VertexAttrib2fvARB;
+ (void) vbo_VertexAttrib3fARB;
+ (void) vbo_VertexAttrib3fvARB;
+ (void) vbo_VertexAttrib4fARB;
+ (void) vbo_VertexAttrib4fvARB;
+
+ (void) vbo_VertexAttrib1fNV;
+ (void) vbo_VertexAttrib1fvNV;
+ (void) vbo_VertexAttrib2fNV;
+ (void) vbo_VertexAttrib2fvNV;
+ (void) vbo_VertexAttrib3fNV;
+ (void) vbo_VertexAttrib3fvNV;
+ (void) vbo_VertexAttrib4fNV;
+ (void) vbo_VertexAttrib4fvNV;
+
+ (void) vbo_Materialfv;
+
+ (void) vbo_EdgeFlag;
+ (void) vbo_Indexf;
+ (void) vbo_Indexfv;
+}
+
+
+#endif /* FEATURE_beginend */
+
+
+/**
+ * Tell the VBO module to use a real OpenGL vertex buffer object to
+ * store accumulated immediate-mode vertex data.
+ * This replaces the malloced buffer which was created in
+ * vb_exec_vtx_init() below.
+ */
+void vbo_use_buffer_objects(struct gl_context *ctx)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ /* Any buffer name but 0 can be used here since this bufferobj won't
+ * go into the bufferobj hashtable.
+ */
+ GLuint bufName = IMM_BUFFER_NAME;
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+ GLenum usage = GL_STREAM_DRAW_ARB;
+ GLsizei size = VBO_VERT_BUFFER_SIZE;
+
+ /* Make sure this func is only used once */
+ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
+ if (exec->vtx.buffer_map) {
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+
+ /* Allocate a real buffer object now */
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+ exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
+ ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
+}
+
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLuint i;
+
+ /* Allocate a buffer object. Will just reuse this object
+ * continuously, unless vbo_use_buffer_objects() is called to enable
+ * use of real VBOs.
+ */
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.bufferobj,
+ ctx->Shared->NullBufferObj);
+
+ ASSERT(!exec->vtx.buffer_map);
+ exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ vbo_exec_vtxfmt_init( exec );
+
+ /* Hook our functions into the dispatch table.
+ */
+ _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ ASSERT(i < Elements(exec->vtx.attrsz));
+ exec->vtx.attrsz[i] = 0;
+ ASSERT(i < Elements(exec->vtx.active_sz));
+ exec->vtx.active_sz[i] = 0;
+ }
+ for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
+ ASSERT(i < Elements(exec->vtx.inputs));
+ ASSERT(i < Elements(exec->vtx.arrays));
+ exec->vtx.inputs[i] = &exec->vtx.arrays[i];
+ }
+
+ {
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ unsigned i;
+
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+
+ for (i = 0; i < 16; ++i) {
+ arrays[i ].BufferObj = NULL;
+ arrays[i + 16].BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
+ vbo->legacy_currval[i].BufferObj);
+ _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
+ vbo->generic_currval[i].BufferObj);
+ }
+ }
+
+ exec->vtx.vertex_size = 0;
+}
+
+
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
+{
+ /* using a real VBO for vertex data */
+ struct gl_context *ctx = exec->ctx;
+ unsigned i;
+
+ /* True VBOs should already be unmapped
+ */
+ if (exec->vtx.buffer_map) {
+ ASSERT(exec->vtx.bufferobj->Name == 0 ||
+ exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
+ if (exec->vtx.bufferobj->Name == 0) {
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+ }
+
+ /* Drop any outstanding reference to the vertex buffer
+ */
+ for (i = 0; i < Elements(exec->vtx.arrays); i++) {
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.arrays[i].BufferObj,
+ NULL);
+ }
+
+ /* Free the vertex buffer. Unmap first if needed.
+ */
+ if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj);
+ }
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+}
+
+void vbo_exec_BeginVertices( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ if (0) printf("%s\n", __FUNCTION__);
+ vbo_exec_vtx_map( exec );
+
+ assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
+ exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
+}
+
+void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}
+
+
+/**
+ * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
+ */
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+#ifdef DEBUG
+ /* debug check: make sure we don't get called recursively */
+ exec->flush_call_depth++;
+ assert(exec->flush_call_depth == 1);
+#endif
+
+ if (0) printf("%s\n", __FUNCTION__);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ if (0) printf("%s - inside begin/end\n", __FUNCTION__);
+#ifdef DEBUG
+ exec->flush_call_depth--;
+ assert(exec->flush_call_depth == 0);
+#endif
+ return;
+ }
+
+ vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
+
+ /* Need to do this to ensure BeginVertices gets called again:
+ */
+ if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
+ exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+
+ exec->ctx->Driver.NeedFlush &= ~flags;
+
+#ifdef DEBUG
+ exec->flush_call_depth--;
+ assert(exec->flush_call_depth == 0);
+#endif
+}
+
+
+static void reset_attrfv( struct vbo_exec_context *exec )
+{
+ GLuint i;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ exec->vtx.attrsz[i] = 0;
+ exec->vtx.active_sz[i] = 0;
+ }
+
+ exec->vtx.vertex_size = 0;
+}
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ vbo_Color4f(r, g, b, a);
+}
+
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ vbo_Normal3f(x, y, z);
+}
+
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ vbo_MultiTexCoord4f(target, s, t, r, q);
+}
+
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ vbo_Materialfv(face, pname, params);
+}
+
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param)
+{
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ vbo_Materialfv(face, pname, p);
+}
+
+
+/**
+ * A special version of glVertexAttrib4f that does not treat index 0 as
+ * VBO_ATTRIB_POS.
+ */
+static void
+VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
+ else
+ ERROR();
+}
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ VertexAttrib4f_nopos(index, x, y, z, w);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x)
+{
+ VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c
index 1759e5788..5b3a06f3b 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_array.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_array.c
@@ -1,1213 +1,1277 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/state.h"
-#include "main/api_validate.h"
-#include "main/varray.h"
-#include "main/bufferobj.h"
-#include "main/enums.h"
-#include "main/macros.h"
-
-#include "vbo_context.h"
-
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- */
-void
-vbo_get_minmax_index(GLcontext *ctx,
- const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index)
-{
- GLuint i;
- GLuint count = prim->count;
- const void *indices;
-
- if (_mesa_is_bufferobj(ib->obj)) {
- const GLvoid *map =
- ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, ib->obj);
- indices = ADD_POINTERS(map, ib->ptr);
- } else {
- indices = ib->ptr;
- }
-
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = ui_indices[count-1];
- GLuint min_ui = ui_indices[0];
- for (i = 0; i < count; i++) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- *min_index = min_ui;
- *max_index = max_ui;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = us_indices[count-1];
- GLuint min_us = us_indices[0];
- for (i = 0; i < count; i++) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- *min_index = min_us;
- *max_index = max_us;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = ub_indices[count-1];
- GLuint min_ub = ub_indices[0];
- for (i = 0; i < count; i++) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- *min_index = min_ub;
- *max_index = max_ub;
- break;
- }
- default:
- assert(0);
- break;
- }
-
- if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
- }
-}
-
-
-/**
- * Check that element 'j' of the array has reasonable data.
- * Map VBO if needed.
- * For debugging purposes; not normally used.
- */
-static void
-check_array_data(GLcontext *ctx, struct gl_client_array *array,
- GLuint attrib, GLuint j)
-{
- if (array->Enabled) {
- const void *data = array->Ptr;
- if (_mesa_is_bufferobj(array->BufferObj)) {
- if (!array->BufferObj->Pointer) {
- /* need to map now */
- array->BufferObj->Pointer =
- ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, array->BufferObj);
- }
- data = ADD_POINTERS(data, array->BufferObj->Pointer);
- }
- switch (array->Type) {
- case GL_FLOAT:
- {
- GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
- GLint k;
- for (k = 0; k < array->Size; k++) {
- if (IS_INF_OR_NAN(f[k]) ||
- f[k] >= 1.0e20 || f[k] <= -1.0e10) {
- printf("Bad array data:\n");
- printf(" Element[%u].%u = %f\n", j, k, f[k]);
- printf(" Array %u at %p\n", attrib, (void* ) array);
- printf(" Type 0x%x, Size %d, Stride %d\n",
- array->Type, array->Size, array->Stride);
- printf(" Address/offset %p in Buffer Object %u\n",
- array->Ptr, array->BufferObj->Name);
- f[k] = 1.0; /* XXX replace the bad value! */
- }
- /*assert(!IS_INF_OR_NAN(f[k]));*/
- }
- }
- break;
- default:
- ;
- }
- }
-}
-
-
-/**
- * Unmap the buffer object referenced by given array, if mapped.
- */
-static void
-unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
-{
- if (array->Enabled &&
- _mesa_is_bufferobj(array->BufferObj) &&
- _mesa_bufferobj_mapped(array->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
- }
-}
-
-
-/**
- * Examine the array's data for NaNs, etc.
- * For debug purposes; not normally used.
- */
-static void
-check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
- const void *elements, GLint basevertex)
-{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- const void *elemMap;
- GLint i, k;
-
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- elemMap = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
- elements = ADD_POINTERS(elements, elemMap);
- }
-
- for (i = 0; i < count; i++) {
- GLuint j;
-
- /* j = element[i] */
- switch (elemType) {
- case GL_UNSIGNED_BYTE:
- j = ((const GLubyte *) elements)[i];
- break;
- case GL_UNSIGNED_SHORT:
- j = ((const GLushort *) elements)[i];
- break;
- case GL_UNSIGNED_INT:
- j = ((const GLuint *) elements)[i];
- break;
- default:
- assert(0);
- }
-
- /* check element j of each enabled array */
- check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
- check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
- check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
- check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
- for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
- check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
- }
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- check_array_data(ctx, &arrayObj->VertexAttrib[k],
- VERT_ATTRIB_GENERIC0 + k, j);
- }
- }
-
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
- }
-
- unmap_array_buffer(ctx, &arrayObj->Vertex);
- unmap_array_buffer(ctx, &arrayObj->Normal);
- unmap_array_buffer(ctx, &arrayObj->Color);
- for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
- unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
- }
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
- }
-}
-
-
-/**
- * Check array data, looking for NaNs, etc.
- */
-static void
-check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
-{
- /* TO DO */
-}
-
-
-/**
- * Print info/data for glDrawArrays(), for debugging.
- */
-static void
-print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
- GLenum mode, GLint start, GLsizei count)
-{
- int i;
-
- printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
- mode, start, count);
-
- for (i = 0; i < 32; i++) {
- GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
- GLint stride = exec->array.inputs[i]->Stride;
- printf("attr %2d: size %d stride %d enabled %d "
- "ptr %p Bufobj %u\n",
- i,
- exec->array.inputs[i]->Size,
- stride,
- /*exec->array.inputs[i]->Enabled,*/
- exec->array.legacy_array[i]->Enabled,
- exec->array.inputs[i]->Ptr,
- bufName);
-
- if (bufName) {
- struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
- GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY_ARB, buf);
- int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
- float *f = (float *) (p + offset);
- int *k = (int *) f;
- int i;
- int n = (count * stride) / 4;
- if (n > 32)
- n = 32;
- printf(" Data at offset %d:\n", offset);
- for (i = 0; i < n; i++) {
- printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
- }
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
- }
- }
-}
-
-
-/**
- * Bind the VBO executor to the current vertex array object prior
- * to drawing.
- *
- * Just translate the arrayobj into a sane layout.
- */
-static void
-bind_array_obj(GLcontext *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint i;
-
- /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
- * rather than as individual named arrays. Then this function can
- * go away.
- */
- exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
- exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
- exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
- exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
- exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
- exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
- exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
- if (arrayObj->PointSize.Enabled) {
- /* this aliases COLOR_INDEX */
- exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
- }
- exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
-
- for (i = 0; i < Elements(arrayObj->TexCoord); i++)
- exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
-
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
- assert(i < Elements(exec->array.generic_array));
- exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
- }
-
- exec->array.array_obj = arrayObj->Name;
-}
-
-
-/**
- * Set the vbo->exec->inputs[] pointers to point to the enabled
- * vertex arrays. This depends on the current vertex program/shader
- * being executed because of whether or not generic vertex arrays
- * alias the conventional vertex arrays.
- * For arrays that aren't enabled, we set the input[attrib] pointer
- * to point at a zero-stride current value "array".
- */
-static void
-recalculate_input_bindings(GLcontext *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- const struct gl_client_array **inputs = &exec->array.inputs[0];
- GLbitfield const_inputs = 0x0;
- GLuint i;
-
- exec->array.program_mode = get_program_mode(ctx);
- exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
-
- switch (exec->array.program_mode) {
- case VP_NONE:
- /* When no vertex program is active (or the vertex program is generated
- * from fixed-function state). We put the material values into the
- * generic slots. This is the only situation where material values
- * are available as per-vertex attributes.
- */
- for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
- if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
- else {
- inputs[i] = &vbo->legacy_currval[i];
- const_inputs |= 1 << i;
- }
- }
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
- const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
- */
- for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
- inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
- const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
- }
- break;
-
- case VP_NV:
- /* NV_vertex_program - attribute arrays alias and override
- * conventional, legacy arrays. No materials, and the generic
- * slots are vacant.
- */
- for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
- if (exec->array.generic_array[i]->Enabled)
- inputs[i] = exec->array.generic_array[i];
- else if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
- else {
- inputs[i] = &vbo->legacy_currval[i];
- const_inputs |= 1 << i;
- }
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
- */
- for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
- inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
- const_inputs |= 1 << i;
- }
- break;
-
- case VP_ARB:
- /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
- * attribute array aliases and overrides the legacy position array.
- *
- * Otherwise, legacy attributes available in the legacy slots,
- * generic attributes in the generic slots and materials are not
- * available as per-vertex attributes.
- */
- if (exec->array.generic_array[0]->Enabled)
- inputs[0] = exec->array.generic_array[0];
- else if (exec->array.legacy_array[0]->Enabled)
- inputs[0] = exec->array.legacy_array[0];
- else {
- inputs[0] = &vbo->legacy_currval[0];
- const_inputs |= 1 << 0;
- }
-
- for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
- if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
- else {
- inputs[i] = &vbo->legacy_currval[i];
- const_inputs |= 1 << i;
- }
- }
-
- for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
- if (exec->array.generic_array[i]->Enabled)
- inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
- else {
- inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
- const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
- }
-
- }
- break;
- }
-
- _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
-}
-
-
-/**
- * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
- * These will point to the arrays to actually use for drawing. Some will
- * be user-provided arrays, other will be zero-stride const-valued arrays.
- * Note that this might set the _NEW_ARRAY dirty flag so state validation
- * must be done after this call.
- */
-static void
-bind_arrays(GLcontext *ctx)
-{
- bind_array_obj(ctx);
- recalculate_input_bindings(ctx);
-}
-
-
-
-/**
- * Called from glDrawArrays when in immediate mode (not display list mode).
- */
-static void GLAPIENTRY
-vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim prim[1];
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, count);
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
- return;
- }
-
-#if 0
- check_draw_arrays_data(ctx, start, count);
-#else
- (void) check_draw_arrays_data;
-#endif
-
- bind_arrays( ctx );
-
- /* Again... because we may have changed the bitmask of per-vertex varying
- * attributes. If we regenerate the fixed-function vertex program now
- * we may be able to prune down the number of vertex attributes which we
- * need in the shader.
- */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = start;
- prim[0].count = count;
- prim[0].indexed = 0;
- prim[0].basevertex = 0;
- prim[0].num_instances = 1;
-
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
- GL_TRUE, start, start + count - 1 );
-
-#if 0
- print_draw_arrays(ctx, exec, mode, start, count);
-#else
- (void) print_draw_arrays;
-#endif
-}
-
-
-/**
- * Called from glDrawArraysInstanced when in immediate mode (not
- * display list mode).
- */
-static void GLAPIENTRY
-vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
- GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim prim[1];
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, count, primcount);
-
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, primcount))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
- return;
- }
-
-#if 0 /* debug */
- check_draw_arrays_data(ctx, start, count);
-#endif
-
- bind_arrays( ctx );
-
- /* Again... because we may have changed the bitmask of per-vertex varying
- * attributes. If we regenerate the fixed-function vertex program now
- * we may be able to prune down the number of vertex attributes which we
- * need in the shader.
- */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = start;
- prim[0].count = count;
- prim[0].indexed = 0;
- prim[0].basevertex = 0;
- prim[0].num_instances = primcount;
-
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
- GL_TRUE, start, start + count - 1 );
-
-#if 0 /* debug */
- print_draw_arrays(ctx, exec, mode, start, count);
-#endif
-}
-
-
-/**
- * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
- * For debugging.
- */
-static void
-dump_element_buffer(GLcontext *ctx, GLenum type)
-{
- const GLvoid *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- const GLubyte *us = (const GLubyte *) map;
- GLint i;
- for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
- printf("%02x ", us[i]);
- if (i % 32 == 31)
- printf("\n");
- }
- printf("\n");
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- const GLushort *us = (const GLushort *) map;
- GLint i;
- for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
- printf("%04x ", us[i]);
- if (i % 16 == 15)
- printf("\n");
- }
- printf("\n");
- }
- break;
- case GL_UNSIGNED_INT:
- {
- const GLuint *us = (const GLuint *) map;
- GLint i;
- for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
- printf("%08x ", us[i]);
- if (i % 8 == 7)
- printf("\n");
- }
- printf("\n");
- }
- break;
- default:
- ;
- }
-
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
-}
-
-
-/**
- * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
- * Do the rendering for a glDrawElements or glDrawRangeElements call after
- * we've validated buffer bounds, etc.
- */
-static void
-vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
- GLboolean index_bounds_valid,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex, GLint primcount)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_index_buffer ib;
- struct _mesa_prim prim[1];
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
- return;
- }
-
- bind_arrays( ctx );
-
- /* check for dirty state again */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- ib.count = count;
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = indices;
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count;
- prim[0].indexed = 1;
- prim[0].basevertex = basevertex;
- prim[0].num_instances = primcount;
-
- /* Need to give special consideration to rendering a range of
- * indices starting somewhere above zero. Typically the
- * application is issuing multiple DrawRangeElements() to draw
- * successive primitives layed out linearly in the vertex arrays.
- * Unless the vertex arrays are all in a VBO (or locked as with
- * CVA), the OpenGL semantics imply that we need to re-read or
- * re-upload the vertex data on each draw call.
- *
- * In the case of hardware tnl, we want to avoid starting the
- * upload at zero, as it will mean every draw call uploads an
- * increasing amount of not-used vertex data. Worse - in the
- * software tnl module, all those vertices might be transformed and
- * lit but never rendered.
- *
- * If we just upload or transform the vertices in start..end,
- * however, the indices will be incorrect.
- *
- * At this level, we don't know exactly what the requirements of
- * the backend are going to be, though it will likely boil down to
- * either:
- *
- * 1) Do nothing, everything is in a VBO and is processed once
- * only.
- *
- * 2) Adjust the indices and vertex arrays so that start becomes
- * zero.
- *
- * Rather than doing anything here, I'll provide a helper function
- * for the latter case elsewhere.
- */
-
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
- index_bounds_valid, start, end );
-}
-
-
-/**
- * Called by glDrawRangeElementsBaseVertex() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex)
-{
- static GLuint warnCount = 0;
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx,
- "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, end, count,
- _mesa_lookup_enum_by_nr(type), indices, basevertex);
-
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices, basevertex ))
- return;
-
- /* NOTE: It's important that 'end' is a reasonable value.
- * in _tnl_draw_prims(), we use end to determine how many vertices
- * to transform. If it's too large, we can unnecessarily split prims
- * or we can read/write out of memory in several different places!
- */
-
- /* Catch/fix some potential user errors */
- if (type == GL_UNSIGNED_BYTE) {
- start = MIN2(start, 0xff);
- end = MIN2(end, 0xff);
- }
- else if (type == GL_UNSIGNED_SHORT) {
- start = MIN2(start, 0xffff);
- end = MIN2(end, 0xffff);
- }
-
- if (end >= ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- warnCount++;
-
- if (warnCount < 10) {
- _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
- "type 0x%x, indices=%p)\n"
- "\tend is out of bounds (max=%u) "
- "Element Buffer %u (size %d)\n"
- "\tThis should probably be fixed in the application.",
- start, end, count, type, indices,
- ctx->Array.ArrayObj->_MaxElement - 1,
- ctx->Array.ElementArrayBufferObj->Name,
- (int) ctx->Array.ElementArrayBufferObj->Size);
- }
-
- if (0)
- dump_element_buffer(ctx, type);
-
- if (0)
- _mesa_print_arrays(ctx);
-
-#ifdef DEBUG
- /* 'end' was out of bounds, but now let's check the actual array
- * indexes to see if any of them are out of bounds.
- */
- {
- GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
- ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array.ArrayObj->_MaxElement) {
- if (warnCount < 10) {
- _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
- "count %d, type 0x%x, indices=%p)\n"
- "\tindex=%u is out of bounds (max=%u) "
- "Element Buffer %u (size %d)\n"
- "\tSkipping the glDrawRangeElements() call",
- start, end, count, type, indices, max,
- ctx->Array.ArrayObj->_MaxElement - 1,
- ctx->Array.ElementArrayBufferObj->Name,
- (int) ctx->Array.ElementArrayBufferObj->Size);
- }
- }
- /* XXX we could also find the min index and compare to 'start'
- * to see if start is correct. But it's more likely to get the
- * upper bound wrong.
- */
- }
-#endif
-
- /* Set 'end' to the max possible legal value */
- assert(ctx->Array.ArrayObj->_MaxElement >= 1);
- end = ctx->Array.ArrayObj->_MaxElement - 1;
- }
- else if (0) {
- printf("glDraw[Range]Elements{,BaseVertex}"
- "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
- "base %d\n",
- start, end, type, count,
- ctx->Array.ElementArrayBufferObj->Name,
- basevertex);
- }
-
-#if 0
- check_draw_elements_data(ctx, count, type, indices);
-#else
- (void) check_draw_elements_data;
-#endif
-
- vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
- count, type, indices, basevertex, 1);
-}
-
-
-/**
- * Called by glDrawRangeElements() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx,
- "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
- _mesa_lookup_enum_by_nr(mode), start, end, count,
- _mesa_lookup_enum_by_nr(type), indices);
-
- vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
- indices, 0);
-}
-
-
-/**
- * Called by glDrawElements() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices);
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
- return;
-
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, 0, 1);
-}
-
-
-/**
- * Called by glDrawElementsBaseVertex() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices, basevertex);
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
- basevertex ))
- return;
-
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, basevertex, 1);
-}
-
-
-/**
- * Called by glDrawElementsInstanced() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices, primcount);
-
- if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- primcount))
- return;
-
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, 0, primcount);
-}
-
-
-/**
- * Inner support for both _mesa_MultiDrawElements() and
- * _mesa_MultiDrawRangeElements().
- * This does the actual rendering after we've checked array indexes, etc.
- */
-static void
-vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_index_buffer ib;
- struct _mesa_prim *prim;
- unsigned int index_type_size = 0;
- uintptr_t min_index_ptr, max_index_ptr;
- GLboolean fallback = GL_FALSE;
- int i;
-
- if (primcount == 0)
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
- return;
- }
-
- prim = calloc(1, primcount * sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
- return;
- }
-
- /* Decide if we can do this all as one set of primitives sharing the
- * same index buffer, or if we have to reset the index pointer per
- * primitive.
- */
- bind_arrays( ctx );
-
- /* check for dirty state again */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- switch (type) {
- case GL_UNSIGNED_INT:
- index_type_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- index_type_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- index_type_size = 1;
- break;
- default:
- assert(0);
- }
-
- min_index_ptr = (uintptr_t)indices[0];
- max_index_ptr = 0;
- for (i = 0; i < primcount; i++) {
- min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
- max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
- index_type_size * count[i]);
- }
-
- /* Check if we can handle this thing as a bunch of index offsets from the
- * same index pointer. If we can't, then we have to fall back to doing
- * a draw_prims per primitive.
- */
- if (index_type_size != 1) {
- for (i = 0; i < primcount; i++) {
- if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
- fallback = GL_TRUE;
- break;
- }
- }
- }
-
- /* If the index buffer isn't in a VBO, then treating the application's
- * subranges of the index buffer as one large index buffer may lead to
- * us reading unmapped memory.
- */
- if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
- fallback = GL_TRUE;
-
- if (!fallback) {
- ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = (void *)min_index_ptr;
-
- for (i = 0; i < primcount; i++) {
- prim[i].begin = (i == 0);
- prim[i].end = (i == primcount - 1);
- prim[i].weak = 0;
- prim[i].pad = 0;
- prim[i].mode = mode;
- prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
- prim[i].count = count[i];
- prim[i].indexed = 1;
- prim[i].num_instances = 1;
- if (basevertex != NULL)
- prim[i].basevertex = basevertex[i];
- else
- prim[i].basevertex = 0;
- }
-
- vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
- GL_FALSE, ~0, ~0);
- } else {
- /* render one prim at a time */
- for (i = 0; i < primcount; i++) {
- ib.count = count[i];
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = indices[i];
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count[i];
- prim[0].indexed = 1;
- prim[0].num_instances = 1;
- if (basevertex != NULL)
- prim[0].basevertex = basevertex[i];
- else
- prim[0].basevertex = 0;
-
- vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
- GL_FALSE, ~0, ~0);
- }
- }
-
- free(prim);
-}
-
-
-static void GLAPIENTRY
-vbo_exec_MultiDrawElements(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices,
- GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
- 0))
- return;
- }
-
- vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
- NULL);
-}
-
-
-static void GLAPIENTRY
-vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLsizei *basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
- basevertex[i]))
- return;
- }
-
- vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
- basevertex);
-}
-
-
-/**
- * Plug in the immediate-mode vertex array drawing commands into the
- * givven vbo_exec_context object.
- */
-void
-vbo_exec_array_init( struct vbo_exec_context *exec )
-{
- exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
- exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
- exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
- exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
- exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
- exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
- exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
- exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
- exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
-}
-
-
-void
-vbo_exec_array_destroy( struct vbo_exec_context *exec )
-{
- /* nothing to do */
-}
-
-
-
-/**
- * The following functions are only used for OpenGL ES 1/2 support.
- * And some aren't even supported (yet) in ES 1/2.
- */
-
-
-void GLAPIENTRY
-_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- vbo_exec_DrawArrays(mode, first, count);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- vbo_exec_DrawElements(mode, count, type, indices);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
-{
- vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
- indices, basevertex);
-}
-
-
-void GLAPIENTRY
-_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount)
-{
- vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
-}
-
-
-void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex)
-{
- vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
- primcount, basevertex);
-}
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/varray.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "vbo_context.h"
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+void
+vbo_get_minmax_index(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
+{
+ const GLboolean restart = ctx->Array.PrimitiveRestart;
+ const GLuint restartIndex = ctx->Array.RestartIndex;
+ const GLuint count = prim->count;
+ const void *indices;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map =
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ GLuint min_ui = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] != restartIndex) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ GLuint min_us = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] != restartIndex) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ GLuint min_ub = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] != restartIndex) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ assert(0);
+ break;
+ }
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
+ }
+}
+
+
+/**
+ * Check that element 'j' of the array has reasonable data.
+ * Map VBO if needed.
+ * For debugging purposes; not normally used.
+ */
+static void
+check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+ GLuint attrib, GLuint j)
+{
+ if (array->Enabled) {
+ const void *data = array->Ptr;
+ if (_mesa_is_bufferobj(array->BufferObj)) {
+ if (!array->BufferObj->Pointer) {
+ /* need to map now */
+ array->BufferObj->Pointer =
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, array->BufferObj);
+ }
+ data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ }
+ switch (array->Type) {
+ case GL_FLOAT:
+ {
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLint k;
+ for (k = 0; k < array->Size; k++) {
+ if (IS_INF_OR_NAN(f[k]) ||
+ f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ printf("Bad array data:\n");
+ printf(" Element[%u].%u = %f\n", j, k, f[k]);
+ printf(" Array %u at %p\n", attrib, (void* ) array);
+ printf(" Type 0x%x, Size %d, Stride %d\n",
+ array->Type, array->Size, array->Stride);
+ printf(" Address/offset %p in Buffer Object %u\n",
+ array->Ptr, array->BufferObj->Name);
+ f[k] = 1.0; /* XXX replace the bad value! */
+ }
+ /*assert(!IS_INF_OR_NAN(f[k]));*/
+ }
+ }
+ break;
+ default:
+ ;
+ }
+ }
+}
+
+
+/**
+ * Unmap the buffer object referenced by given array, if mapped.
+ */
+static void
+unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+{
+ if (array->Enabled &&
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
+ }
+}
+
+
+/**
+ * Examine the array's data for NaNs, etc.
+ * For debug purposes; not normally used.
+ */
+static void
+check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
+ const void *elements, GLint basevertex)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const void *elemMap;
+ GLint i, k;
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ elemMap = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ elements = ADD_POINTERS(elements, elemMap);
+ }
+
+ for (i = 0; i < count; i++) {
+ GLuint j;
+
+ /* j = element[i] */
+ switch (elemType) {
+ case GL_UNSIGNED_BYTE:
+ j = ((const GLubyte *) elements)[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ j = ((const GLushort *) elements)[i];
+ break;
+ case GL_UNSIGNED_INT:
+ j = ((const GLuint *) elements)[i];
+ break;
+ default:
+ assert(0);
+ }
+
+ /* check element j of each enabled array */
+ check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
+ check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
+ check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
+ check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->VertexAttrib[k],
+ VERT_ATTRIB_GENERIC0 + k, j);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ unmap_array_buffer(ctx, &arrayObj->Vertex);
+ unmap_array_buffer(ctx, &arrayObj->Normal);
+ unmap_array_buffer(ctx, &arrayObj->Color);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ }
+}
+
+
+/**
+ * Check array data, looking for NaNs, etc.
+ */
+static void
+check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
+{
+ /* TO DO */
+}
+
+
+/**
+ * Print info/data for glDrawArrays(), for debugging.
+ */
+static void
+print_draw_arrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ int i;
+
+ printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
+ mode, start, count);
+
+ for (i = 0; i < 32; i++) {
+ GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
+ GLint stride = exec->array.inputs[i]->Stride;
+ printf("attr %2d: size %d stride %d enabled %d "
+ "ptr %p Bufobj %u\n",
+ i,
+ exec->array.inputs[i]->Size,
+ stride,
+ /*exec->array.inputs[i]->Enabled,*/
+ exec->array.legacy_array[i]->Enabled,
+ exec->array.inputs[i]->Ptr,
+ bufName);
+
+ if (bufName) {
+ struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
+ GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY_ARB, buf);
+ int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ float *f = (float *) (p + offset);
+ int *k = (int *) f;
+ int i;
+ int n = (count * stride) / 4;
+ if (n > 32)
+ n = 32;
+ printf(" Data at offset %d:\n", offset);
+ for (i = 0; i < n; i++) {
+ printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
+ }
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
+ }
+ }
+}
+
+
+/**
+ * Bind the VBO executor to the current vertex array object prior
+ * to drawing.
+ *
+ * Just translate the arrayobj into a sane layout.
+ */
+static void
+bind_array_obj(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
+ * rather than as individual named arrays. Then this function can
+ * go away.
+ */
+ exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
+ exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
+ exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
+ if (arrayObj->PointSize.Enabled) {
+ /* this aliases COLOR_INDEX */
+ exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
+ }
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
+
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
+
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ assert(i < Elements(exec->array.generic_array));
+ exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+ }
+
+ exec->array.array_obj = arrayObj->Name;
+}
+
+
+/**
+ * Set the vbo->exec->inputs[] pointers to point to the enabled
+ * vertex arrays. This depends on the current vertex program/shader
+ * being executed because of whether or not generic vertex arrays
+ * alias the conventional vertex arrays.
+ * For arrays that aren't enabled, we set the input[attrib] pointer
+ * to point at a zero-stride current value "array".
+ */
+static void
+recalculate_input_bindings(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
+ GLuint i;
+
+ exec->array.program_mode = get_program_mode(ctx);
+ exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
+
+ switch (exec->array.program_mode) {
+ case VP_NONE:
+ /* When no vertex program is active (or the vertex program is generated
+ * from fixed-function state). We put the material values into the
+ * generic slots. This is the only situation where material values
+ * are available as per-vertex attributes.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+ break;
+
+ case VP_NV:
+ /* NV_vertex_program - attribute arrays alias and override
+ * conventional, legacy arrays. No materials, and the generic
+ * slots are vacant.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[i] = exec->array.generic_array[i];
+ else if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
+ break;
+
+ case VP_ARB:
+ /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ * attribute array aliases and overrides the legacy position array.
+ *
+ * Otherwise, legacy attributes available in the legacy slots,
+ * generic attributes in the generic slots and materials are not
+ * available as per-vertex attributes.
+ */
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[0] = exec->array.generic_array[0];
+ else if (exec->array.legacy_array[0]->Enabled)
+ inputs[0] = exec->array.legacy_array[0];
+ else {
+ inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
+
+ for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
+ else {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ }
+ break;
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
+}
+
+
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ * Note that this might set the _NEW_ARRAY dirty flag so state validation
+ * must be done after this call.
+ */
+static void
+bind_arrays(struct gl_context *ctx)
+{
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+}
+
+
+/**
+ * Helper function called by the other DrawArrays() functions below.
+ * This is where we handle primitive restart for drawing non-indexed
+ * arrays. If primitive restart is enabled, it typically means
+ * splitting one DrawArrays() into two.
+ */
+static void
+vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
+ GLsizei count, GLuint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[2];
+
+ bind_arrays(ctx);
+
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
+ */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0; /* filled in below */
+ prim[0].count = 0; /* filled in below */
+ prim[0].indexed = 0;
+ prim[0].basevertex = 0;
+ prim[0].num_instances = numInstances;
+
+ /* Implement the primitive restart index */
+ if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
+ GLuint primCount = 0;
+
+ if (ctx->Array.RestartIndex == start) {
+ /* special case: RestartIndex at beginning */
+ if (count > 1) {
+ prim[0].start = start + 1;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else if (ctx->Array.RestartIndex == start + count - 1) {
+ /* special case: RestartIndex at end */
+ if (count > 1) {
+ prim[0].start = start;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else {
+ /* general case: RestartIndex in middle, split into two prims */
+ prim[0].start = start;
+ prim[0].count = ctx->Array.RestartIndex - start;
+
+ prim[1] = prim[0];
+ prim[1].start = ctx->Array.RestartIndex + 1;
+ prim[1].count = count - prim[1].start;
+
+ primCount = 2;
+ }
+
+ if (primCount > 0) {
+ /* draw one or two prims */
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+ }
+ else {
+ /* no prim restart */
+ prim[0].start = start;
+ prim[0].count = count;
+
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+}
+
+
+
+/**
+ * Called from glDrawArrays when in immediate mode (not display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count);
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, 1);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Called from glDrawArraysInstanced when in immediate mode (not
+ * display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count, primcount);
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, primcount))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, primcount);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
+ * For debugging.
+ */
+static void
+dump_element_buffer(struct gl_context *ctx, GLenum type)
+{
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ const GLubyte *us = (const GLubyte *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
+ printf("%02x ", us[i]);
+ if (i % 32 == 31)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ const GLushort *us = (const GLushort *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
+ printf("%04x ", us[i]);
+ if (i % 16 == 15)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ const GLuint *us = (const GLuint *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
+ printf("%08x ", us[i]);
+ if (i % 8 == 7)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ default:
+ ;
+ }
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+}
+
+
+/**
+ * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
+ * Do the rendering for a glDrawElements or glDrawRangeElements call after
+ * we've validated buffer bounds, etc.
+ */
+static void
+vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex, GLint primcount)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
+ return;
+ }
+
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+ prim[0].basevertex = basevertex;
+ prim[0].num_instances = primcount;
+
+ /* Need to give special consideration to rendering a range of
+ * indices starting somewhere above zero. Typically the
+ * application is issuing multiple DrawRangeElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO (or locked as with
+ * CVA), the OpenGL semantics imply that we need to re-read or
+ * re-upload the vertex data on each draw call.
+ *
+ * In the case of hardware tnl, we want to avoid starting the
+ * upload at zero, as it will mean every draw call uploads an
+ * increasing amount of not-used vertex data. Worse - in the
+ * software tnl module, all those vertices might be transformed and
+ * lit but never rendered.
+ *
+ * If we just upload or transform the vertices in start..end,
+ * however, the indices will be incorrect.
+ *
+ * At this level, we don't know exactly what the requirements of
+ * the backend are going to be, though it will likely boil down to
+ * either:
+ *
+ * 1) Do nothing, everything is in a VBO and is processed once
+ * only.
+ *
+ * 2) Adjust the indices and vertex arrays so that start becomes
+ * zero.
+ *
+ * Rather than doing anything here, I'll provide a helper function
+ * for the latter case elsewhere.
+ */
+
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
+}
+
+
+/**
+ * Called by glDrawRangeElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ static GLuint warnCount = 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices, basevertex ))
+ return;
+
+ /* NOTE: It's important that 'end' is a reasonable value.
+ * in _tnl_draw_prims(), we use end to determine how many vertices
+ * to transform. If it's too large, we can unnecessarily split prims
+ * or we can read/write out of memory in several different places!
+ */
+
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ warnCount++;
+
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tend is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tThis should probably be fixed in the application.",
+ start, end, count, type, indices,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
+
+#ifdef DEBUG
+ /* 'end' was out of bounds, but now let's check the actual array
+ * indexes to see if any of them are out of bounds.
+ */
+ {
+ GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
+ "count %d, type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tSkipping the glDrawRangeElements() call",
+ start, end, count, type, indices, max,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+ }
+ /* XXX we could also find the min index and compare to 'start'
+ * to see if start is correct. But it's more likely to get the
+ * upper bound wrong.
+ */
+ }
+#endif
+
+ /* Set 'end' to the max possible legal value */
+ assert(ctx->Array.ArrayObj->_MaxElement >= 1);
+ end = ctx->Array.ArrayObj->_MaxElement - 1;
+ }
+ else if (0) {
+ printf("glDraw[Range]Elements{,BaseVertex}"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
+ "base %d\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name,
+ basevertex);
+ }
+
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawRangeElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, 0);
+}
+
+
+/**
+ * Called by glDrawElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, 1);
+}
+
+
+/**
+ * Called by glDrawElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawElementsInstanced() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, primcount);
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
+ primcount))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, primcount);
+}
+
+
+/**
+ * Inner support for both _mesa_MultiDrawElements() and
+ * _mesa_MultiDrawRangeElements().
+ * This does the actual rendering after we've checked array indexes, etc.
+ */
+static void
+vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim *prim;
+ unsigned int index_type_size = 0;
+ uintptr_t min_index_ptr, max_index_ptr;
+ GLboolean fallback = GL_FALSE;
+ int i;
+
+ if (primcount == 0)
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
+ return;
+ }
+
+ prim = calloc(1, primcount * sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
+ return;
+ }
+
+ /* Decide if we can do this all as one set of primitives sharing the
+ * same index buffer, or if we have to reset the index pointer per
+ * primitive.
+ */
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index_type_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ index_type_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ index_type_size = 1;
+ break;
+ default:
+ assert(0);
+ }
+
+ min_index_ptr = (uintptr_t)indices[0];
+ max_index_ptr = 0;
+ for (i = 0; i < primcount; i++) {
+ min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
+ max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
+ index_type_size * count[i]);
+ }
+
+ /* Check if we can handle this thing as a bunch of index offsets from the
+ * same index pointer. If we can't, then we have to fall back to doing
+ * a draw_prims per primitive.
+ * Check that the difference between each prim's indexes is a multiple of
+ * the index/element size.
+ */
+ if (index_type_size != 1) {
+ for (i = 0; i < primcount; i++) {
+ if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ /* If the index buffer isn't in a VBO, then treating the application's
+ * subranges of the index buffer as one large index buffer may lead to
+ * us reading unmapped memory.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ fallback = GL_TRUE;
+
+ if (!fallback) {
+ ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = (void *)min_index_ptr;
+
+ for (i = 0; i < primcount; i++) {
+ prim[i].begin = (i == 0);
+ prim[i].end = (i == primcount - 1);
+ prim[i].weak = 0;
+ prim[i].pad = 0;
+ prim[i].mode = mode;
+ prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
+ prim[i].count = count[i];
+ prim[i].indexed = 1;
+ prim[i].num_instances = 1;
+ if (basevertex != NULL)
+ prim[i].basevertex = basevertex[i];
+ else
+ prim[i].basevertex = 0;
+ }
+
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
+ GL_FALSE, ~0, ~0);
+ } else {
+ /* render one prim at a time */
+ for (i = 0; i < primcount; i++) {
+ ib.count = count[i];
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices[i];
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count[i];
+ prim[0].indexed = 1;
+ prim[0].num_instances = 1;
+ if (basevertex != NULL)
+ prim[0].basevertex = basevertex[i];
+ else
+ prim[0].basevertex = 0;
+
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
+ GL_FALSE, ~0, ~0);
+ }
+ }
+
+ free(prim);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElements(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ 0))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ NULL);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLsizei *basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ basevertex[i]))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ basevertex);
+}
+
+
+/**
+ * Plug in the immediate-mode vertex array drawing commands into the
+ * givven vbo_exec_context object.
+ */
+void
+vbo_exec_array_init( struct vbo_exec_context *exec )
+{
+ exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
+ exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
+ exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
+ exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
+ exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
+ exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
+ exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
+}
+
+
+void
+vbo_exec_array_destroy( struct vbo_exec_context *exec )
+{
+ /* nothing to do */
+}
+
+
+
+/**
+ * The following functions are only used for OpenGL ES 1/2 support.
+ * And some aren't even supported (yet) in ES 1/2.
+ */
+
+
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ vbo_exec_DrawArrays(mode, first, count);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ vbo_exec_DrawElements(mode, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
+ primcount, basevertex);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c
index 84ae1b87f..ea2738421 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c
@@ -1,422 +1,419 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/compiler.h"
-#include "main/enums.h"
-#include "main/state.h"
-
-#include "vbo_context.h"
-
-
-#if FEATURE_beginend
-
-
-static void
-vbo_exec_debug_verts( struct vbo_exec_context *exec )
-{
- GLuint count = exec->vtx.vert_count;
- GLuint i;
-
- printf("%s: %u vertices %d primitives, %d vertsize\n",
- __FUNCTION__,
- count,
- exec->vtx.prim_count,
- exec->vtx.vertex_size);
-
- for (i = 0 ; i < exec->vtx.prim_count ; i++) {
- struct _mesa_prim *prim = &exec->vtx.prim[i];
- printf(" prim %d: %s%s %d..%d %s %s\n",
- i,
- _mesa_lookup_prim_by_nr(prim->mode),
- prim->weak ? " (weak)" : "",
- prim->start,
- prim->start + prim->count,
- prim->begin ? "BEGIN" : "(wrap)",
- prim->end ? "END" : "(wrap)");
- }
-}
-
-
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
- */
-static GLuint
-vbo_copy_vertices( struct vbo_exec_context *exec )
-{
- GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
- GLuint ovf, i;
- GLuint sz = exec->vtx.vertex_size;
- GLfloat *dst = exec->vtx.copied.buffer;
- const GLfloat *src = (exec->vtx.buffer_map +
- exec->vtx.prim[exec->vtx.prim_count-1].start *
- exec->vtx.vertex_size);
-
-
- switch (exec->ctx->Driver.CurrentExecPrimitive) {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0) {
- return 0;
- }
- else {
- memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0) {
- return 0;
- }
- else if (nr == 1) {
- memcpy( dst, src+0, sz * sizeof(GLfloat) );
- return 1;
- }
- else {
- memcpy( dst, src+0, sz * sizeof(GLfloat) );
- memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- /* no parity issue, but need to make sure the tri is not drawn twice */
- if (nr & 1) {
- exec->vtx.prim[exec->vtx.prim_count-1].count--;
- }
- /* fallthrough */
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0:
- ovf = 0;
- break;
- case 1:
- ovf = 1;
- break;
- default:
- ovf = 2 + (nr & 1);
- break;
- }
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case PRIM_OUTSIDE_BEGIN_END:
- return 0;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-
-/* TODO: populate these as the vertex is defined:
- */
-static void
-vbo_exec_bind_arrays( GLcontext *ctx )
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *arrays = exec->vtx.arrays;
- const GLuint count = exec->vtx.vert_count;
- const GLubyte *data = (GLubyte *) exec->vtx.buffer_map;
- const GLuint *map;
- GLuint attr;
- GLbitfield varying_inputs = 0x0;
-
- /* Install the default (ie Current) attributes first, then overlay
- * all active ones.
- */
- switch (get_program_mode(exec->ctx)) {
- case VP_NONE:
- for (attr = 0; attr < 16; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
- }
- for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- ASSERT(attr + 16 < Elements(exec->vtx.inputs));
- exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
- }
- map = vbo->map_vp_none;
- break;
- case VP_NV:
- case VP_ARB:
- /* The aliasing of attributes for NV vertex programs has already
- * occurred. NV vertex programs cannot access material values,
- * nor attributes greater than VERT_ATTRIB_TEX7.
- */
- for (attr = 0; attr < 16; attr++) {
- exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
- ASSERT(attr + 16 < Elements(exec->vtx.inputs));
- exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
- }
- map = vbo->map_vp_arb;
-
- /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
- * In that case we effectively need to route the data from
- * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
- */
- if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
- exec->vtx.inputs[16] = exec->vtx.inputs[0];
- exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
- exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
- exec->vtx.attrsz[0] = 0;
- }
- break;
- default:
- assert(0);
- }
-
- /* Make all active attributes (including edgeflag) available as
- * arrays of floats.
- */
- for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
- const GLuint src = map[attr];
-
- if (exec->vtx.attrsz[src]) {
- /* override the default array set above */
- ASSERT(attr < Elements(exec->vtx.inputs));
- ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
- exec->vtx.inputs[attr] = &arrays[attr];
-
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- /* a real buffer obj: Ptr is an offset, not a pointer*/
- GLsizeiptr offset;
- assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
- offset = (GLbyte *) data -
- (GLbyte *) exec->vtx.bufferobj->Pointer +
- exec->vtx.bufferobj->Offset;
- assert(offset >= 0);
- arrays[attr].Ptr = (void *) offset;
- }
- else {
- /* Ptr into ordinary app memory */
- arrays[attr].Ptr = (void *) data;
- }
- arrays[attr].Size = exec->vtx.attrsz[src];
- arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
- arrays[attr].Type = GL_FLOAT;
- arrays[attr].Format = GL_RGBA;
- arrays[attr].Enabled = 1;
- _mesa_reference_buffer_object(ctx,
- &arrays[attr].BufferObj,
- exec->vtx.bufferobj);
- arrays[attr]._MaxElement = count; /* ??? */
-
- data += exec->vtx.attrsz[src] * sizeof(GLfloat);
- varying_inputs |= 1 << attr;
- }
- }
-
- _mesa_set_varying_vp_inputs( ctx, varying_inputs );
-}
-
-
-static void
-vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
-{
- GLenum target = GL_ARRAY_BUFFER_ARB;
-
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- GLcontext *ctx = exec->ctx;
-
- if (ctx->Driver.FlushMappedBufferRange) {
- GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
- GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
-
- if (length)
- ctx->Driver.FlushMappedBufferRange(ctx, target,
- offset, length,
- exec->vtx.bufferobj);
- }
-
- exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
- exec->vtx.buffer_map) * sizeof(float);
-
- assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
- assert(exec->vtx.buffer_ptr != NULL);
-
- ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- exec->vtx.max_vert = 0;
- }
-}
-
-
-void
-vbo_exec_vtx_map( struct vbo_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
- const GLenum target = GL_ARRAY_BUFFER_ARB;
- const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
- const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
- GL_MAP_INVALIDATE_RANGE_BIT |
- GL_MAP_UNSYNCHRONIZED_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- MESA_MAP_NOWAIT_BIT;
- const GLenum usage = GL_STREAM_DRAW_ARB;
-
- if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
- return;
-
- if (exec->vtx.buffer_map != NULL) {
- assert(0);
- exec->vtx.buffer_map = NULL;
- exec->vtx.buffer_ptr = NULL;
- }
-
- if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
- ctx->Driver.MapBufferRange) {
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx,
- target,
- exec->vtx.buffer_used,
- (VBO_VERT_BUFFER_SIZE -
- exec->vtx.buffer_used),
- accessRange,
- exec->vtx.bufferobj);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- }
-
- if (!exec->vtx.buffer_map) {
- exec->vtx.buffer_used = 0;
-
- ctx->Driver.BufferData(ctx, target,
- VBO_VERT_BUFFER_SIZE,
- NULL, usage, exec->vtx.bufferobj);
-
-
- if (ctx->Driver.MapBufferRange)
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
- 0, VBO_VERT_BUFFER_SIZE,
- accessRange,
- exec->vtx.bufferobj);
- if (!exec->vtx.buffer_map)
- exec->vtx.buffer_map =
- (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
- assert(exec->vtx.buffer_map);
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- }
-
- if (0)
- printf("map %d..\n", exec->vtx.buffer_used);
-}
-
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void
-vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
-{
- if (0)
- vbo_exec_debug_verts( exec );
-
- if (exec->vtx.prim_count &&
- exec->vtx.vert_count) {
-
- exec->vtx.copied.nr = vbo_copy_vertices( exec );
-
- if (exec->vtx.copied.nr != exec->vtx.vert_count) {
- GLcontext *ctx = exec->ctx;
-
- /* Before the update_state() as this may raise _NEW_ARRAY
- * from _mesa_set_varying_vp_inputs().
- */
- vbo_exec_bind_arrays( ctx );
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- vbo_exec_vtx_unmap( exec );
- }
-
- if (0)
- printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
- exec->vtx.vert_count);
-
- vbo_context(ctx)->draw_prims( ctx,
- exec->vtx.inputs,
- exec->vtx.prim,
- exec->vtx.prim_count,
- NULL,
- GL_TRUE,
- 0,
- exec->vtx.vert_count - 1);
-
- /* If using a real VBO, get new storage -- unless asked not to.
- */
- if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
- vbo_exec_vtx_map( exec );
- }
- }
- }
-
- /* May have to unmap explicitly if we didn't draw:
- */
- if (unmap &&
- _mesa_is_bufferobj(exec->vtx.bufferobj) &&
- exec->vtx.buffer_map) {
- vbo_exec_vtx_unmap( exec );
- }
-
-
- if (unmap || exec->vtx.vertex_size == 0)
- exec->vtx.max_vert = 0;
- else
- exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
- (exec->vtx.vertex_size * sizeof(GLfloat)));
-
- exec->vtx.buffer_ptr = exec->vtx.buffer_map;
- exec->vtx.prim_count = 0;
- exec->vtx.vert_count = 0;
-}
-
-
-#endif /* FEATURE_beginend */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/compiler.h"
+#include "main/enums.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_beginend
+
+
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
+ printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0) {
+ return 0;
+ }
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0) {
+ return 0;
+ }
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ else {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case PRIM_OUTSIDE_BEGIN_END:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void
+vbo_exec_bind_arrays( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ const GLuint count = exec->vtx.vert_count;
+ const GLuint *map;
+ GLuint attr;
+ GLbitfield varying_inputs = 0x0;
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ exec->vtx.attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
+ /* override the default array set above */
+ ASSERT(attr < Elements(exec->vtx.inputs));
+ ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ /* a real buffer obj: Ptr is an offset, not a pointer*/
+ assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
+ assert(offset >= 0);
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
+ }
+ else {
+ /* Ptr into ordinary app memory */
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
+ }
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ varying_inputs |= 1 << attr;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ struct gl_context *ctx = exec->ctx;
+
+ if (ctx->Driver.FlushMappedBufferRange) {
+ GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if (length)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
+ }
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
+ assert(exec->vtx.buffer_ptr != NULL);
+
+ ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ const GLenum target = GL_ARRAY_BUFFER_ARB;
+ const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
+ const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ MESA_MAP_NOWAIT_BIT;
+ const GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
+ return;
+
+ if (exec->vtx.buffer_map != NULL) {
+ assert(0);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
+ ctx->Driver.MapBufferRange) {
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ target,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (!exec->vtx.buffer_map) {
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, target,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+
+ if (ctx->Driver.MapBufferRange)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
+ 0, VBO_VERT_BUFFER_SIZE,
+ accessRange,
+ exec->vtx.bufferobj);
+ if (!exec->vtx.buffer_map)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ assert(exec->vtx.buffer_map);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (0)
+ printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
+/**
+ * Execute the buffer and save copied verts.
+ */
+void
+vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
+{
+ if (0)
+ vbo_exec_debug_verts( exec );
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ struct gl_context *ctx = exec->ctx;
+
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
+ */
+ vbo_exec_bind_arrays( ctx );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0)
+ printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ GL_TRUE,
+ 0,
+ exec->vtx.vert_count - 1);
+
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
+ vbo_exec_vtx_map( exec );
+ }
+ }
+ }
+
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (unmap &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+
+ if (unmap || exec->vtx.vertex_size == 0)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/vbo/vbo_exec_eval.c b/mesalib/src/mesa/vbo/vbo_exec_eval.c
index 23ad12608..0aff01b25 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_eval.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_eval.c
@@ -1,263 +1,263 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "math/m_eval.h"
-#include "main/dispatch.h"
-#include "vbo_exec.h"
-
-
-static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
-{
- assert(attr < Elements(exec->eval.map1));
- exec->eval.map1[attr].map = NULL;
-}
-
-static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
-{
- assert(attr < Elements(exec->eval.map2));
- exec->eval.map2[attr].map = NULL;
-}
-
-static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
- struct gl_1d_map *map )
-{
- assert(attr < Elements(exec->eval.map1));
- if (!exec->eval.map1[attr].map) {
- exec->eval.map1[attr].map = map;
- exec->eval.map1[attr].sz = dim;
- }
-}
-
-static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
- struct gl_2d_map *map )
-{
- assert(attr < Elements(exec->eval.map2));
- if (!exec->eval.map2[attr].map) {
- exec->eval.map2[attr].map = map;
- exec->eval.map2[attr].sz = dim;
- }
-}
-
-void vbo_exec_eval_update( struct vbo_exec_context *exec )
-{
- GLcontext *ctx = exec->ctx;
- GLuint attr;
-
- /* Vertex program maps have priority over conventional attribs */
-
- for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
- clear_active_eval1( exec, attr );
- clear_active_eval2( exec, attr );
- }
-
- if (ctx->Eval.Map1Color4)
- set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
-
- if (ctx->Eval.Map2Color4)
- set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
-
- if (ctx->Eval.Map1TextureCoord4)
- set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
- else if (ctx->Eval.Map1TextureCoord3)
- set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
- else if (ctx->Eval.Map1TextureCoord2)
- set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
- else if (ctx->Eval.Map1TextureCoord1)
- set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
-
- if (ctx->Eval.Map2TextureCoord4)
- set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
- else if (ctx->Eval.Map2TextureCoord3)
- set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
- else if (ctx->Eval.Map2TextureCoord2)
- set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
- else if (ctx->Eval.Map2TextureCoord1)
- set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
-
- if (ctx->Eval.Map1Normal)
- set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
-
- if (ctx->Eval.Map2Normal)
- set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
-
- if (ctx->Eval.Map1Vertex4)
- set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
- else if (ctx->Eval.Map1Vertex3)
- set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
-
- if (ctx->Eval.Map2Vertex4)
- set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
- else if (ctx->Eval.Map2Vertex3)
- set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
-
- /* _NEW_PROGRAM */
- if (ctx->VertexProgram._Enabled) {
- /* These are the 16 evaluators which GL_NV_vertex_program defines.
- * They alias and override the conventional vertex attributs.
- */
- for (attr = 0; attr < 16; attr++) {
- /* _NEW_EVAL */
- assert(attr < Elements(ctx->Eval.Map1Attrib));
- if (ctx->Eval.Map1Attrib[attr])
- set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
-
- assert(attr < Elements(ctx->Eval.Map2Attrib));
- if (ctx->Eval.Map2Attrib[attr])
- set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
- }
- }
-
- exec->eval.recalculate_maps = 0;
-}
-
-
-
-void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
-{
- GLuint attr;
-
- for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
- struct gl_1d_map *map = exec->eval.map1[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, data, uu,
- exec->eval.map1[attr].sz,
- map->Order);
-
- COPY_SZ_4V( exec->vtx.attrptr[attr],
- exec->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord1f is a noop if this map not enabled:
- **/
- if (exec->eval.map1[0].map) {
- struct gl_1d_map *map = exec->eval.map1[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, vertex, uu,
- exec->eval.map1[0].sz,
- map->Order);
-
- if (exec->eval.map1[0].sz == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
-
-void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
- GLfloat u, GLfloat v )
-{
- GLuint attr;
-
- for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
- struct gl_2d_map *map = exec->eval.map2[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_surf(map->Points,
- data,
- uu, vv,
- exec->eval.map2[attr].sz,
- map->Uorder, map->Vorder);
-
- COPY_SZ_4V( exec->vtx.attrptr[attr],
- exec->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord2f is a noop if this map not enabled:
- **/
- if (exec->eval.map2[0].map) {
- struct gl_2d_map *map = exec->eval.map2[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- if (exec->ctx->Eval.AutoNormal) {
- GLfloat normal[4];
- GLfloat du[4], dv[4];
-
- _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
- exec->eval.map2[0].sz,
- map->Uorder, map->Vorder);
-
- if (exec->eval.map2[0].sz == 4) {
- du[0] = du[0]*vertex[3] - du[3]*vertex[0];
- du[1] = du[1]*vertex[3] - du[3]*vertex[1];
- du[2] = du[2]*vertex[3] - du[3]*vertex[2];
-
- dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
- dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
- dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
- }
-
-
- CROSS3(normal, du, dv);
- NORMALIZE_3FV(normal);
- normal[3] = 1.0;
-
- COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
- exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
- normal );
-
- }
- else {
- _math_horner_bezier_surf(map->Points, vertex, uu, vv,
- exec->eval.map2[0].sz,
- map->Uorder, map->Vorder);
- }
-
- if (exec->vtx.attrsz[0] == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "math/m_eval.h"
+#include "main/dispatch.h"
+#include "vbo_exec.h"
+
+
+static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
+{
+ assert(attr < Elements(exec->eval.map1));
+ exec->eval.map1[attr].map = NULL;
+}
+
+static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
+{
+ assert(attr < Elements(exec->eval.map2));
+ exec->eval.map2[attr].map = NULL;
+}
+
+static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
+ struct gl_1d_map *map )
+{
+ assert(attr < Elements(exec->eval.map1));
+ if (!exec->eval.map1[attr].map) {
+ exec->eval.map1[attr].map = map;
+ exec->eval.map1[attr].sz = dim;
+ }
+}
+
+static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
+ struct gl_2d_map *map )
+{
+ assert(attr < Elements(exec->eval.map2));
+ if (!exec->eval.map2[attr].map) {
+ exec->eval.map2[attr].map = map;
+ exec->eval.map2[attr].sz = dim;
+ }
+}
+
+void vbo_exec_eval_update( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ GLuint attr;
+
+ /* Vertex program maps have priority over conventional attribs */
+
+ for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
+ clear_active_eval1( exec, attr );
+ clear_active_eval2( exec, attr );
+ }
+
+ if (ctx->Eval.Map1Color4)
+ set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
+
+ if (ctx->Eval.Map2Color4)
+ set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
+
+ if (ctx->Eval.Map1TextureCoord4)
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
+ else if (ctx->Eval.Map1TextureCoord3)
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
+ else if (ctx->Eval.Map1TextureCoord2)
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
+ else if (ctx->Eval.Map1TextureCoord1)
+ set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
+
+ if (ctx->Eval.Map2TextureCoord4)
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
+ else if (ctx->Eval.Map2TextureCoord3)
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
+ else if (ctx->Eval.Map2TextureCoord2)
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
+ else if (ctx->Eval.Map2TextureCoord1)
+ set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
+
+ if (ctx->Eval.Map1Normal)
+ set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
+
+ if (ctx->Eval.Map2Normal)
+ set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
+
+ if (ctx->Eval.Map1Vertex4)
+ set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
+ else if (ctx->Eval.Map1Vertex3)
+ set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
+
+ if (ctx->Eval.Map2Vertex4)
+ set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
+ else if (ctx->Eval.Map2Vertex3)
+ set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
+
+ /* _NEW_PROGRAM */
+ if (ctx->VertexProgram._Enabled) {
+ /* These are the 16 evaluators which GL_NV_vertex_program defines.
+ * They alias and override the conventional vertex attributs.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ /* _NEW_EVAL */
+ assert(attr < Elements(ctx->Eval.Map1Attrib));
+ if (ctx->Eval.Map1Attrib[attr])
+ set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
+
+ assert(attr < Elements(ctx->Eval.Map2Attrib));
+ if (ctx->Eval.Map2Attrib[attr])
+ set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
+ }
+ }
+
+ exec->eval.recalculate_maps = 0;
+}
+
+
+
+void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
+{
+ GLuint attr;
+
+ for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
+ struct gl_1d_map *map = exec->eval.map1[attr].map;
+ if (map) {
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat data[4];
+
+ ASSIGN_4V(data, 0, 0, 0, 1);
+
+ _math_horner_bezier_curve(map->Points, data, uu,
+ exec->eval.map1[attr].sz,
+ map->Order);
+
+ COPY_SZ_4V( exec->vtx.attrptr[attr],
+ exec->vtx.attrsz[attr],
+ data );
+ }
+ }
+
+ /** Vertex -- EvalCoord1f is a noop if this map not enabled:
+ **/
+ if (exec->eval.map1[0].map) {
+ struct gl_1d_map *map = exec->eval.map1[0].map;
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat vertex[4];
+
+ ASSIGN_4V(vertex, 0, 0, 0, 1);
+
+ _math_horner_bezier_curve(map->Points, vertex, uu,
+ exec->eval.map1[0].sz,
+ map->Order);
+
+ if (exec->eval.map1[0].sz == 4)
+ CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
+ else
+ CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
+ }
+}
+
+
+
+void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
+ GLfloat u, GLfloat v )
+{
+ GLuint attr;
+
+ for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
+ struct gl_2d_map *map = exec->eval.map2[attr].map;
+ if (map) {
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat vv = (v - map->v1) * map->dv;
+ GLfloat data[4];
+
+ ASSIGN_4V(data, 0, 0, 0, 1);
+
+ _math_horner_bezier_surf(map->Points,
+ data,
+ uu, vv,
+ exec->eval.map2[attr].sz,
+ map->Uorder, map->Vorder);
+
+ COPY_SZ_4V( exec->vtx.attrptr[attr],
+ exec->vtx.attrsz[attr],
+ data );
+ }
+ }
+
+ /** Vertex -- EvalCoord2f is a noop if this map not enabled:
+ **/
+ if (exec->eval.map2[0].map) {
+ struct gl_2d_map *map = exec->eval.map2[0].map;
+ GLfloat uu = (u - map->u1) * map->du;
+ GLfloat vv = (v - map->v1) * map->dv;
+ GLfloat vertex[4];
+
+ ASSIGN_4V(vertex, 0, 0, 0, 1);
+
+ if (exec->ctx->Eval.AutoNormal) {
+ GLfloat normal[4];
+ GLfloat du[4], dv[4];
+
+ _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
+ exec->eval.map2[0].sz,
+ map->Uorder, map->Vorder);
+
+ if (exec->eval.map2[0].sz == 4) {
+ du[0] = du[0]*vertex[3] - du[3]*vertex[0];
+ du[1] = du[1]*vertex[3] - du[3]*vertex[1];
+ du[2] = du[2]*vertex[3] - du[3]*vertex[2];
+
+ dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
+ dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
+ dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
+ }
+
+
+ CROSS3(normal, du, dv);
+ NORMALIZE_3FV(normal);
+ normal[3] = 1.0;
+
+ COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
+ exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
+ normal );
+
+ }
+ else {
+ _math_horner_bezier_surf(map->Points, vertex, uu, vv,
+ exec->eval.map2[0].sz,
+ map->Uorder, map->Vorder);
+ }
+
+ if (exec->vtx.attrsz[0] == 4)
+ CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
+ else
+ CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
+ }
+}
+
+
diff --git a/mesalib/src/mesa/vbo/vbo_rebase.c b/mesalib/src/mesa/vbo/vbo_rebase.c
index ff7c7a6b0..a62777cbf 100644
--- a/mesalib/src/mesa/vbo/vbo_rebase.c
+++ b/mesalib/src/mesa/vbo/vbo_rebase.c
@@ -1,239 +1,251 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Helper for drivers which find themselves rendering a range of
- * indices starting somewhere above zero. Typically the application
- * is issuing multiple DrawArrays() or DrawElements() to draw
- * successive primitives layed out linearly in the vertex arrays.
- * Unless the vertex arrays are all in a VBO, the OpenGL semantics
- * imply that we need to re-upload the vertex data on each draw call.
- * In that case, we want to avoid starting the upload at zero, as it
- * will mean every draw call uploads an increasing amount of not-used
- * vertex data. Worse - in the software tnl module, all those
- * vertices will be transformed and lit.
- *
- * If we just upload the new data, however, the indices will be
- * incorrect as we tend to upload each set of vertex data to a new
- * region.
- *
- * This file provides a helper to adjust the arrays, primitives and
- * indices of a draw call so that it can be re-issued with a min_index
- * of zero.
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-#include "vbo.h"
-
-
-#define REBASE(TYPE) \
-static void *rebase_##TYPE( const void *ptr, \
- GLuint count, \
- TYPE min_index ) \
-{ \
- const TYPE *in = (TYPE *)ptr; \
- TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
- GLuint i; \
- \
- for (i = 0; i < count; i++) \
- tmp_indices[i] = in[i] - min_index; \
- \
- return (void *)tmp_indices; \
-}
-
-
-REBASE(GLuint)
-REBASE(GLushort)
-REBASE(GLubyte)
-
-GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
-{
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i]->StrideB &&
- arrays[i]->BufferObj->Name == 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-/* Adjust primitives, indices and vertex definitions so that min_index
- * becomes zero. There are lots of reasons for wanting to do this, eg:
- *
- * Software tnl:
- * - any time min_index != 0, otherwise unused vertices lower than
- * min_index will be transformed.
- *
- * Hardware tnl:
- * - if ib != NULL and min_index != 0, otherwise vertices lower than
- * min_index will be uploaded. Requires adjusting index values.
- *
- * - if ib == NULL and min_index != 0, just for convenience so this doesn't
- * have to be handled within the driver.
- *
- * Hardware tnl with VBO support:
- * - as above, but only when vertices are not (all?) in VBO's.
- * - can't save time by trying to upload half a vbo - typically it is
- * all or nothing.
- */
-void vbo_rebase_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw )
-{
- struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
- const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
-
- struct _mesa_index_buffer tmp_ib;
- struct _mesa_prim *tmp_prims = NULL;
- void *tmp_indices = NULL;
- GLuint i;
-
- assert(min_index != 0);
-
- if (0)
- printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
-
-
- /* XXX this path is disabled for now.
- * There's rendering corruption in some apps when it's enabled.
- */
- if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
- /* If we can just tell the hardware or the TNL to interpret our
- * indices with a different base, do so.
- */
- tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
-
- for (i = 0; i < nr_prims; i++) {
- tmp_prims[i] = prim[i];
- tmp_prims[i].basevertex -= min_index;
- }
-
- prim = tmp_prims;
- } else if (ib) {
- /* Unfortunately need to adjust each index individually.
- */
- GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
- void *ptr;
-
- if (map_ib)
- ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY_ARB,
- ib->obj);
-
-
- ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
-
- /* Some users might prefer it if we translated elements to
- * GLuints here. Others wouldn't...
- */
- switch (ib->type) {
- case GL_UNSIGNED_INT:
- tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
- break;
- case GL_UNSIGNED_SHORT:
- tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
- break;
- case GL_UNSIGNED_BYTE:
- tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
- break;
- }
-
- if (map_ib)
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER,
- ib->obj);
-
- tmp_ib.obj = ctx->Shared->NullBufferObj;
- tmp_ib.ptr = tmp_indices;
- tmp_ib.count = ib->count;
- tmp_ib.type = ib->type;
-
- ib = &tmp_ib;
- }
- else {
- /* Otherwise the primitives need adjustment.
- */
- tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
-
- for (i = 0; i < nr_prims; i++) {
- /* If this fails, it could indicate an application error:
- */
- assert(prim[i].start >= min_index);
-
- tmp_prims[i] = prim[i];
- tmp_prims[i].start -= min_index;
- }
-
- prim = tmp_prims;
- }
-
- /* Just need to adjust the pointer values on each incoming array.
- * This works for VBO and non-vbo rendering and shouldn't pesimize
- * VBO-based upload schemes. However this may still not be a fast
- * path for hardware tnl for VBO based rendering as most machines
- * will be happier if you just specify a starting vertex value in
- * each primitive.
- *
- * For drivers with hardware tnl, you only want to do this if you
- * are forced to, eg non-VBO indexed rendering with start != 0.
- */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- tmp_arrays[i] = *arrays[i];
- tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
- tmp_array_pointers[i] = &tmp_arrays[i];
- }
-
- /* Re-issue the draw call.
- */
- draw( ctx,
- tmp_array_pointers,
- prim,
- nr_prims,
- ib,
- GL_TRUE,
- 0,
- max_index - min_index );
-
- if (tmp_indices)
- free(tmp_indices);
-
- if (tmp_prims)
- free(tmp_prims);
-}
-
-
-
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Helper for drivers which find themselves rendering a range of
+ * indices starting somewhere above zero. Typically the application
+ * is issuing multiple DrawArrays() or DrawElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO, the OpenGL semantics
+ * imply that we need to re-upload the vertex data on each draw call.
+ * In that case, we want to avoid starting the upload at zero, as it
+ * will mean every draw call uploads an increasing amount of not-used
+ * vertex data. Worse - in the software tnl module, all those
+ * vertices will be transformed and lit.
+ *
+ * If we just upload the new data, however, the indices will be
+ * incorrect as we tend to upload each set of vertex data to a new
+ * region.
+ *
+ * This file provides a helper to adjust the arrays, primitives and
+ * indices of a draw call so that it can be re-issued with a min_index
+ * of zero.
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "vbo.h"
+
+
+#define REBASE(TYPE) \
+static void *rebase_##TYPE( const void *ptr, \
+ GLuint count, \
+ TYPE min_index ) \
+{ \
+ const TYPE *in = (TYPE *)ptr; \
+ TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
+ GLuint i; \
+ \
+ for (i = 0; i < count; i++) \
+ tmp_indices[i] = in[i] - min_index; \
+ \
+ return (void *)tmp_indices; \
+}
+
+
+REBASE(GLuint)
+REBASE(GLushort)
+REBASE(GLubyte)
+
+GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
+{
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (arrays[i]->StrideB &&
+ arrays[i]->BufferObj->Name == 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
+{
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (arrays[i]->StrideB &&
+ arrays[i]->BufferObj->Name != 0)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+/* Adjust primitives, indices and vertex definitions so that min_index
+ * becomes zero. There are lots of reasons for wanting to do this, eg:
+ *
+ * Software tnl:
+ * - any time min_index != 0, otherwise unused vertices lower than
+ * min_index will be transformed.
+ *
+ * Hardware tnl:
+ * - if ib != NULL and min_index != 0, otherwise vertices lower than
+ * min_index will be uploaded. Requires adjusting index values.
+ *
+ * - if ib == NULL and min_index != 0, just for convenience so this doesn't
+ * have to be handled within the driver.
+ *
+ * Hardware tnl with VBO support:
+ * - as above, but only when vertices are not (all?) in VBO's.
+ * - can't save time by trying to upload half a vbo - typically it is
+ * all or nothing.
+ */
+void vbo_rebase_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw )
+{
+ struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
+ const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
+
+ struct _mesa_index_buffer tmp_ib;
+ struct _mesa_prim *tmp_prims = NULL;
+ void *tmp_indices = NULL;
+ GLuint i;
+
+ assert(min_index != 0);
+
+ if (0)
+ printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+
+
+ /* XXX this path is disabled for now.
+ * There's rendering corruption in some apps when it's enabled.
+ */
+ if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
+ /* If we can just tell the hardware or the TNL to interpret our
+ * indices with a different base, do so.
+ */
+ tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
+
+ for (i = 0; i < nr_prims; i++) {
+ tmp_prims[i] = prim[i];
+ tmp_prims[i].basevertex -= min_index;
+ }
+
+ prim = tmp_prims;
+ } else if (ib) {
+ /* Unfortunately need to adjust each index individually.
+ */
+ GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
+ void *ptr;
+
+ if (map_ib)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY_ARB,
+ ib->obj);
+
+
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+
+ /* Some users might prefer it if we translated elements to
+ * GLuints here. Others wouldn't...
+ */
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
+ break;
+ case GL_UNSIGNED_SHORT:
+ tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
+ break;
+ case GL_UNSIGNED_BYTE:
+ tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
+ break;
+ }
+
+ if (map_ib)
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER,
+ ib->obj);
+
+ tmp_ib.obj = ctx->Shared->NullBufferObj;
+ tmp_ib.ptr = tmp_indices;
+ tmp_ib.count = ib->count;
+ tmp_ib.type = ib->type;
+
+ ib = &tmp_ib;
+ }
+ else {
+ /* Otherwise the primitives need adjustment.
+ */
+ tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
+
+ for (i = 0; i < nr_prims; i++) {
+ /* If this fails, it could indicate an application error:
+ */
+ assert(prim[i].start >= min_index);
+
+ tmp_prims[i] = prim[i];
+ tmp_prims[i].start -= min_index;
+ }
+
+ prim = tmp_prims;
+ }
+
+ /* Just need to adjust the pointer values on each incoming array.
+ * This works for VBO and non-vbo rendering and shouldn't pesimize
+ * VBO-based upload schemes. However this may still not be a fast
+ * path for hardware tnl for VBO based rendering as most machines
+ * will be happier if you just specify a starting vertex value in
+ * each primitive.
+ *
+ * For drivers with hardware tnl, you only want to do this if you
+ * are forced to, eg non-VBO indexed rendering with start != 0.
+ */
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ tmp_arrays[i] = *arrays[i];
+ tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
+ tmp_array_pointers[i] = &tmp_arrays[i];
+ }
+
+ /* Re-issue the draw call.
+ */
+ draw( ctx,
+ tmp_array_pointers,
+ prim,
+ nr_prims,
+ ib,
+ GL_TRUE,
+ 0,
+ max_index - min_index );
+
+ if (tmp_indices)
+ free(tmp_indices);
+
+ if (tmp_prims)
+ free(tmp_prims);
+}
+
+
+
diff --git a/mesalib/src/mesa/vbo/vbo_save.c b/mesalib/src/mesa/vbo/vbo_save.c
index dd5570689..87ced410c 100644
--- a/mesalib/src/mesa/vbo/vbo_save.c
+++ b/mesalib/src/mesa/vbo/vbo_save.c
@@ -1,122 +1,122 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/mtypes.h"
-#include "main/bufferobj.h"
-#include "main/imports.h"
-
-#include "vbo_context.h"
-
-
-#if FEATURE_dlist
-
-
-static void vbo_save_callback_init( GLcontext *ctx )
-{
- ctx->Driver.NewList = vbo_save_NewList;
- ctx->Driver.EndList = vbo_save_EndList;
- ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
- ctx->Driver.BeginCallList = vbo_save_BeginCallList;
- ctx->Driver.EndCallList = vbo_save_EndCallList;
- ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
-}
-
-
-
-void vbo_save_init( GLcontext *ctx )
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_save_context *save = &vbo->save;
-
- save->ctx = ctx;
-
- vbo_save_api_init( save );
- vbo_save_callback_init(ctx);
-
- {
- struct gl_client_array *arrays = save->arrays;
- unsigned i;
-
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
-
- for (i = 0; i < 16; ++i) {
- arrays[i ].BufferObj = NULL;
- arrays[i + 16].BufferObj = NULL;
- _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
- vbo->legacy_currval[i].BufferObj);
- _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
- vbo->generic_currval[i].BufferObj);
- }
- }
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-}
-
-
-void vbo_save_destroy( GLcontext *ctx )
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_save_context *save = &vbo->save;
- GLuint i;
-
- if (save->prim_store) {
- if ( --save->prim_store->refcount == 0 ) {
- FREE( save->prim_store );
- save->prim_store = NULL;
- }
- if ( --save->vertex_store->refcount == 0 ) {
- _mesa_reference_buffer_object(ctx,
- &save->vertex_store->bufferobj, NULL);
- FREE( save->vertex_store );
- save->vertex_store = NULL;
- }
- }
-
- for (i = 0; i < VBO_ATTRIB_MAX; i++) {
- _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
- }
-}
-
-
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (fallback)
- save->replay_flags |= VBO_SAVE_FALLBACK;
- else
- save->replay_flags &= ~VBO_SAVE_FALLBACK;
-}
-
-
-#endif /* FEATURE_dlist */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/mtypes.h"
+#include "main/bufferobj.h"
+#include "main/imports.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+static void vbo_save_callback_init( struct gl_context *ctx )
+{
+ ctx->Driver.NewList = vbo_save_NewList;
+ ctx->Driver.EndList = vbo_save_EndList;
+ ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
+ ctx->Driver.BeginCallList = vbo_save_BeginCallList;
+ ctx->Driver.EndCallList = vbo_save_EndCallList;
+ ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
+}
+
+
+
+void vbo_save_init( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+
+ save->ctx = ctx;
+
+ vbo_save_api_init( save );
+ vbo_save_callback_init(ctx);
+
+ {
+ struct gl_client_array *arrays = save->arrays;
+ unsigned i;
+
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+
+ for (i = 0; i < 16; ++i) {
+ arrays[i ].BufferObj = NULL;
+ arrays[i + 16].BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
+ vbo->legacy_currval[i].BufferObj);
+ _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
+ vbo->generic_currval[i].BufferObj);
+ }
+ }
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
+
+
+void vbo_save_destroy( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+ GLuint i;
+
+ if (save->prim_store) {
+ if ( --save->prim_store->refcount == 0 ) {
+ FREE( save->prim_store );
+ save->prim_store = NULL;
+ }
+ if ( --save->vertex_store->refcount == 0 ) {
+ _mesa_reference_buffer_object(ctx,
+ &save->vertex_store->bufferobj, NULL);
+ FREE( save->vertex_store );
+ save->vertex_store = NULL;
+ }
+ }
+
+ for (i = 0; i < VBO_ATTRIB_MAX; i++) {
+ _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
+ }
+}
+
+
+
+
+/* Note that this can occur during the playback of a display list:
+ */
+void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (fallback)
+ save->replay_flags |= VBO_SAVE_FALLBACK;
+ else
+ save->replay_flags &= ~VBO_SAVE_FALLBACK;
+}
+
+
+#endif /* FEATURE_dlist */
diff --git a/mesalib/src/mesa/vbo/vbo_save.h b/mesalib/src/mesa/vbo/vbo_save.h
index 82ba6c8af..25704f827 100644
--- a/mesalib/src/mesa/vbo/vbo_save.h
+++ b/mesalib/src/mesa/vbo/vbo_save.h
@@ -1,199 +1,201 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#ifndef VBO_SAVE_H
-#define VBO_SAVE_H
-
-#include "main/mtypes.h"
-#include "vbo.h"
-#include "vbo_attrib.h"
-
-
-struct vbo_save_copied_vtx {
- GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-
-/* For display lists, this structure holds a run of vertices of the
- * same format, and a strictly well-formed set of begin/end pairs,
- * starting on the first vertex and ending at the last. Vertex
- * copying on buffer breaks is precomputed according to these
- * primitives, though there are situations where the copying will need
- * correction at execute-time, perhaps by replaying the list as
- * immediate mode commands.
- *
- * On executing this list, the 'current' values may be updated with
- * the values of the final vertex, and often no fixup of the start of
- * the vertex list is required.
- *
- * Eval and other commands that don't fit into these vertex lists are
- * compiled using the fallback opcode mechanism provided by dlist.c.
- */
-struct vbo_save_vertex_list {
- GLubyte attrsz[VBO_ATTRIB_MAX];
- GLuint vertex_size;
-
- /* Copy of the final vertex from node->vertex_store->bufferobj.
- * Keep this in regular (non-VBO) memory to avoid repeated
- * map/unmap of the VBO when updating GL current data.
- */
- GLfloat *current_data;
- GLuint current_size;
-
- GLuint buffer_offset;
- GLuint count;
- GLuint wrap_count; /* number of copied vertices at start */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
-
- struct _mesa_prim *prim;
- GLuint prim_count;
-
- struct vbo_save_vertex_store *vertex_store;
- struct vbo_save_primitive_store *prim_store;
-};
-
-/* These buffers should be a reasonable size to support upload to
- * hardware. Current vbo implementation will re-upload on any
- * changes, so don't make too big or apps which dynamically create
- * dlists and use only a few times will suffer.
- *
- * Consider stategy of uploading regions from the VBO on demand in the
- * case of dynamic vbos. Then make the dlist code signal that
- * likelyhood as it occurs. No reason we couldn't change usage
- * internally even though this probably isn't allowed for client VBOs?
- */
-#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */
-#define VBO_SAVE_PRIM_SIZE 128
-#define VBO_SAVE_PRIM_WEAK 0x40
-
-#define VBO_SAVE_FALLBACK 0x10000000
-
-/* Storage to be shared among several vertex_lists.
- */
-struct vbo_save_vertex_store {
- struct gl_buffer_object *bufferobj;
- GLfloat *buffer;
- GLuint used;
- GLuint refcount;
-};
-
-struct vbo_save_primitive_store {
- struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-
-struct vbo_save_context {
- GLcontext *ctx;
- GLvertexformat vtxfmt;
- struct gl_client_array arrays[VBO_ATTRIB_MAX];
- const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
-
- GLubyte attrsz[VBO_ATTRIB_MAX];
- GLubyte active_sz[VBO_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count;
- GLuint replay_flags;
-
- struct _mesa_prim *prim;
- GLuint prim_count, prim_max;
-
- struct vbo_save_vertex_store *vertex_store;
- struct vbo_save_primitive_store *prim_store;
-
- GLfloat *buffer_ptr; /* cursor, points into buffer */
- GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[VBO_ATTRIB_MAX];
- GLuint vert_count;
- GLuint max_vert;
- GLboolean dangling_attr_ref;
- GLboolean have_materials;
-
- GLuint opcode_vertex_list;
-
- struct vbo_save_copied_vtx copied;
-
- GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[VBO_ATTRIB_MAX];
-};
-
-#if FEATURE_dlist
-
-void vbo_save_init( GLcontext *ctx );
-void vbo_save_destroy( GLcontext *ctx );
-void vbo_save_fallback( GLcontext *ctx, GLboolean fallback );
-
-/* save_loopback.c:
- */
-void vbo_loopback_vertex_list( GLcontext *ctx,
- const GLfloat *buffer,
- const GLubyte *attrsz,
- const struct _mesa_prim *prim,
- GLuint prim_count,
- GLuint wrap_count,
- GLuint vertex_size);
-
-/* Callbacks:
- */
-void vbo_save_EndList( GLcontext *ctx );
-void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-void vbo_save_EndCallList( GLcontext *ctx );
-void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list );
-void vbo_save_SaveFlushVertices( GLcontext *ctx );
-GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode );
-
-void vbo_save_playback_vertex_list( GLcontext *ctx, void *data );
-
-void vbo_save_api_init( struct vbo_save_context *save );
-
-#else /* FEATURE_dlist */
-
-static INLINE void
-vbo_save_init( GLcontext *ctx )
-{
-}
-
-static INLINE void
-vbo_save_destroy( GLcontext *ctx )
-{
-}
-
-#endif /* FEATURE_dlist */
-
-#endif /* VBO_SAVE_H */
+/**************************************************************************
+
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ *
+ */
+
+#ifndef VBO_SAVE_H
+#define VBO_SAVE_H
+
+#include "main/mtypes.h"
+#include "vbo.h"
+#include "vbo_attrib.h"
+
+
+struct vbo_save_copied_vtx {
+ GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
+ GLuint nr;
+};
+
+
+/* For display lists, this structure holds a run of vertices of the
+ * same format, and a strictly well-formed set of begin/end pairs,
+ * starting on the first vertex and ending at the last. Vertex
+ * copying on buffer breaks is precomputed according to these
+ * primitives, though there are situations where the copying will need
+ * correction at execute-time, perhaps by replaying the list as
+ * immediate mode commands.
+ *
+ * On executing this list, the 'current' values may be updated with
+ * the values of the final vertex, and often no fixup of the start of
+ * the vertex list is required.
+ *
+ * Eval and other commands that don't fit into these vertex lists are
+ * compiled using the fallback opcode mechanism provided by dlist.c.
+ */
+struct vbo_save_vertex_list {
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLuint vertex_size;
+
+ /* Copy of the final vertex from node->vertex_store->bufferobj.
+ * Keep this in regular (non-VBO) memory to avoid repeated
+ * map/unmap of the VBO when updating GL current data.
+ */
+ GLfloat *current_data;
+ GLuint current_size;
+
+ GLuint buffer_offset;
+ GLuint count;
+ GLuint wrap_count; /* number of copied vertices at start */
+ GLboolean dangling_attr_ref; /* current attr implicitly referenced
+ outside the list */
+
+ struct _mesa_prim *prim;
+ GLuint prim_count;
+
+ struct vbo_save_vertex_store *vertex_store;
+ struct vbo_save_primitive_store *prim_store;
+};
+
+/* These buffers should be a reasonable size to support upload to
+ * hardware. Current vbo implementation will re-upload on any
+ * changes, so don't make too big or apps which dynamically create
+ * dlists and use only a few times will suffer.
+ *
+ * Consider stategy of uploading regions from the VBO on demand in the
+ * case of dynamic vbos. Then make the dlist code signal that
+ * likelyhood as it occurs. No reason we couldn't change usage
+ * internally even though this probably isn't allowed for client VBOs?
+ */
+#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */
+#define VBO_SAVE_PRIM_SIZE 128
+#define VBO_SAVE_PRIM_MODE_MASK 0x3f
+#define VBO_SAVE_PRIM_WEAK 0x40
+#define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
+
+#define VBO_SAVE_FALLBACK 0x10000000
+
+/* Storage to be shared among several vertex_lists.
+ */
+struct vbo_save_vertex_store {
+ struct gl_buffer_object *bufferobj;
+ GLfloat *buffer;
+ GLuint used;
+ GLuint refcount;
+};
+
+struct vbo_save_primitive_store {
+ struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE];
+ GLuint used;
+ GLuint refcount;
+};
+
+
+struct vbo_save_context {
+ struct gl_context *ctx;
+ GLvertexformat vtxfmt;
+ struct gl_client_array arrays[VBO_ATTRIB_MAX];
+ const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+ GLuint vertex_size;
+
+ GLfloat *buffer;
+ GLuint count;
+ GLuint wrap_count;
+ GLuint replay_flags;
+
+ struct _mesa_prim *prim;
+ GLuint prim_count, prim_max;
+
+ struct vbo_save_vertex_store *vertex_store;
+ struct vbo_save_primitive_store *prim_store;
+
+ GLfloat *buffer_ptr; /* cursor, points into buffer */
+ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
+ GLuint vert_count;
+ GLuint max_vert;
+ GLboolean dangling_attr_ref;
+ GLboolean have_materials;
+
+ GLuint opcode_vertex_list;
+
+ struct vbo_save_copied_vtx copied;
+
+ GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
+ GLubyte *currentsz[VBO_ATTRIB_MAX];
+};
+
+#if FEATURE_dlist
+
+void vbo_save_init( struct gl_context *ctx );
+void vbo_save_destroy( struct gl_context *ctx );
+void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback );
+
+/* save_loopback.c:
+ */
+void vbo_loopback_vertex_list( struct gl_context *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct _mesa_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size);
+
+/* Callbacks:
+ */
+void vbo_save_EndList( struct gl_context *ctx );
+void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
+void vbo_save_EndCallList( struct gl_context *ctx );
+void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
+void vbo_save_SaveFlushVertices( struct gl_context *ctx );
+GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
+
+void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
+
+void vbo_save_api_init( struct vbo_save_context *save );
+
+#else /* FEATURE_dlist */
+
+static INLINE void
+vbo_save_init( struct gl_context *ctx )
+{
+}
+
+static INLINE void
+vbo_save_destroy( struct gl_context *ctx )
+{
+}
+
+#endif /* FEATURE_dlist */
+
+#endif /* VBO_SAVE_H */
diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c
index c3727cb52..7c928820a 100644
--- a/mesalib/src/mesa/vbo/vbo_save_api.c
+++ b/mesalib/src/mesa/vbo/vbo_save_api.c
@@ -1,1270 +1,1309 @@
-/**************************************************************************
-
-Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-
-/* Display list compiler attempts to store lists of vertices with the
- * same vertex layout. Additionally it attempts to minimize the need
- * for execute-time fixup of these vertex lists, allowing them to be
- * cached on hardware.
- *
- * There are still some circumstances where this can be thwarted, for
- * example by building a list that consists of one very long primitive
- * (eg Begin(Triangles), 1000 vertices, End), and calling that list
- * from inside a different begin/end object (Begin(Lines), CallList,
- * End).
- *
- * In that case the code will have to replay the list as individual
- * commands through the Exec dispatch table, or fix up the copied
- * vertices at execute-time.
- *
- * The other case where fixup is required is when a vertex attribute
- * is introduced in the middle of a primitive. Eg:
- * Begin(Lines)
- * TexCoord1f() Vertex2f()
- * TexCoord1f() Color3f() Vertex2f()
- * End()
- *
- * If the current value of Color isn't known at compile-time, this
- * primitive will require fixup.
- *
- *
- * The list compiler currently doesn't attempt to compile lists
- * containing EvalCoord or EvalPoint commands. On encountering one of
- * these, compilation falls back to opcodes.
- *
- * This could be improved to fallback only when a mix of EvalCoord and
- * Vertex commands are issued within a single primitive.
- */
-
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/context.h"
-#include "main/dlist.h"
-#include "main/enums.h"
-#include "main/eval.h"
-#include "main/macros.h"
-#include "main/api_noop.h"
-#include "main/api_validate.h"
-#include "main/api_arrayelt.h"
-#include "main/vtxfmt.h"
-#include "main/dispatch.h"
-
-#include "vbo_context.h"
-
-
-#if FEATURE_dlist
-
-
-#ifdef ERROR
-#undef ERROR
-#endif
-
-
-/* An interesting VBO number/name to help with debugging */
-#define VBO_BUF_ID 12345
-
-
-/*
- * NOTE: Old 'parity' issue is gone, but copying can still be
- * wrong-footed on replay.
- */
-static GLuint _save_copy_vertices( GLcontext *ctx,
- const struct vbo_save_vertex_list *node,
- const GLfloat *src_buffer)
-{
- struct vbo_save_context *save = &vbo_context( ctx )->save;
- const struct _mesa_prim *prim = &node->prim[node->prim_count-1];
- GLuint nr = prim->count;
- GLuint sz = save->vertex_size;
- const GLfloat *src = src_buffer + prim->start * sz;
- GLfloat *dst = save->copied.buffer;
- GLuint ovf, i;
-
- if (prim->end)
- return 0;
-
- switch( prim->mode )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- memcpy( dst, src+0, sz*sizeof(GLfloat) );
- return 1;
- } else {
- memcpy( dst, src+0, sz*sizeof(GLfloat) );
- memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
-{
- struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
-
- /* obj->Name needs to be non-zero, but won't ever be examined more
- * closely than that. In particular these buffers won't be entered
- * into the hash and can never be confused with ones visible to the
- * user. Perhaps there could be a special number for internal
- * buffers:
- */
- vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
- VBO_BUF_ID,
- GL_ARRAY_BUFFER_ARB);
-
- ctx->Driver.BufferData( ctx,
- GL_ARRAY_BUFFER_ARB,
- VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
- NULL,
- GL_STATIC_DRAW_ARB,
- vertex_store->bufferobj);
-
- vertex_store->buffer = NULL;
- vertex_store->used = 0;
- vertex_store->refcount = 1;
-
- return vertex_store;
-}
-
-static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
-{
- assert(!vertex_store->buffer);
-
- if (vertex_store->bufferobj) {
- _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
- }
-
- FREE( vertex_store );
-}
-
-static GLfloat *map_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
-{
- assert(vertex_store->bufferobj);
- assert(!vertex_store->buffer);
- vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB, /* not used */
- GL_WRITE_ONLY, /* not used */
- vertex_store->bufferobj);
-
- assert(vertex_store->buffer);
- return vertex_store->buffer + vertex_store->used;
-}
-
-static void unmap_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
-{
- ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
- vertex_store->buffer = NULL;
-}
-
-
-static struct vbo_save_primitive_store *alloc_prim_store( GLcontext *ctx )
-{
- struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static void _save_reset_counters( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- save->prim = save->prim_store->buffer + save->prim_store->used;
- save->buffer = (save->vertex_store->buffer +
- save->vertex_store->used);
-
- assert(save->buffer == save->buffer_ptr);
-
- if (save->vertex_size)
- save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
- save->vertex_size);
- else
- save->max_vert = 0;
-
- save->vert_count = 0;
- save->prim_count = 0;
- save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
- save->dangling_attr_ref = 0;
-}
-
-
-/* Insert the active immediate struct onto the display list currently
- * being built.
- */
-static void _save_compile_vertex_list( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- struct vbo_save_vertex_list *node;
-
- /* Allocate space for this structure in the display list currently
- * being compiled.
- */
- node = (struct vbo_save_vertex_list *)
- _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node));
-
- if (!node)
- return;
-
- /* Duplicate our template, increment refcounts to the storage structs:
- */
- memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
- node->vertex_size = save->vertex_size;
- node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
- node->count = save->vert_count;
- node->wrap_count = save->copied.nr;
- node->dangling_attr_ref = save->dangling_attr_ref;
- node->prim = save->prim;
- node->prim_count = save->prim_count;
- node->vertex_store = save->vertex_store;
- node->prim_store = save->prim_store;
-
- node->vertex_store->refcount++;
- node->prim_store->refcount++;
-
-
- node->current_size = node->vertex_size - node->attrsz[0];
- node->current_data = NULL;
-
- if (node->current_size) {
- /* If the malloc fails, we just pull the data out of the VBO
- * later instead.
- */
- node->current_data = MALLOC( node->current_size * sizeof(GLfloat) );
- if (node->current_data) {
- const char *buffer = (const char *)save->vertex_store->buffer;
- unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
- unsigned vertex_offset = 0;
-
- if (node->count)
- vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat);
-
- memcpy( node->current_data,
- buffer + node->buffer_offset + vertex_offset + attr_offset,
- node->current_size * sizeof(GLfloat) );
- }
- }
-
-
-
- assert(node->attrsz[VBO_ATTRIB_POS] != 0 ||
- node->count == 0);
-
- if (save->dangling_attr_ref)
- ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
-
- save->vertex_store->used += save->vertex_size * node->count;
- save->prim_store->used += node->prim_count;
-
-
- /* Copy duplicated vertices
- */
- save->copied.nr = _save_copy_vertices( ctx, node, save->buffer );
-
-
- /* Deal with GL_COMPILE_AND_EXECUTE:
- */
- if (ctx->ExecuteFlag) {
- struct _glapi_table *dispatch = GET_DISPATCH();
-
- _glapi_set_dispatch(ctx->Exec);
-
- vbo_loopback_vertex_list( ctx,
- (const GLfloat *)((const char *)save->vertex_store->buffer +
- node->buffer_offset),
- node->attrsz,
- node->prim,
- node->prim_count,
- node->wrap_count,
- node->vertex_size);
-
- _glapi_set_dispatch(dispatch);
- }
-
-
- /* Decide whether the storage structs are full, or can be used for
- * the next vertex lists as well.
- */
- if (save->vertex_store->used >
- VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
-
- /* Unmap old store:
- */
- unmap_vertex_store( ctx, save->vertex_store );
-
- /* Release old reference:
- */
- save->vertex_store->refcount--;
- assert(save->vertex_store->refcount != 0);
- save->vertex_store = NULL;
-
- /* Allocate and map new store:
- */
- save->vertex_store = alloc_vertex_store( ctx );
- save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
- }
-
- if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
- save->prim_store->refcount--;
- assert(save->prim_store->refcount != 0);
- save->prim_store = alloc_prim_store( ctx );
- }
-
- /* Reset our structures for the next run of vertices:
- */
- _save_reset_counters( ctx );
-}
-
-
-/* TODO -- If no new vertices have been stored, don't bother saving
- * it.
- */
-static void _save_wrap_buffers( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLint i = save->prim_count - 1;
- GLenum mode;
- GLboolean weak;
-
- assert(i < (GLint) save->prim_max);
- assert(i >= 0);
-
- /* Close off in-progress primitive.
- */
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
- mode = save->prim[i].mode;
- weak = save->prim[i].weak;
-
- /* store the copied vertices, and allocate a new list.
- */
- _save_compile_vertex_list( ctx );
-
- /* Restart interrupted primitive
- */
- save->prim[0].mode = mode;
- save->prim[0].weak = weak;
- save->prim[0].begin = 0;
- save->prim[0].end = 0;
- save->prim[0].pad = 0;
- save->prim[0].start = 0;
- save->prim[0].count = 0;
- save->prim[0].num_instances = 1;
- save->prim_count = 1;
-}
-
-
-
-/* Called only when buffers are wrapped as the result of filling the
- * vertex_store struct.
- */
-static void _save_wrap_filled_vertex( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLfloat *data = save->copied.buffer;
- GLuint i;
-
- /* Emit a glEnd to close off the last vertex list.
- */
- _save_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(save->max_vert - save->vert_count > save->copied.nr);
-
- for (i = 0 ; i < save->copied.nr ; i++) {
- memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
- data += save->vertex_size;
- save->buffer_ptr += save->vertex_size;
- save->vert_count++;
- }
-}
-
-
-static void _save_copy_to_current( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLuint i;
-
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- if (save->attrsz[i]) {
- save->currentsz[i][0] = save->attrsz[i];
- COPY_CLEAN_4V(save->current[i],
- save->attrsz[i],
- save->attrptr[i]);
- }
- }
-}
-
-
-static void _save_copy_from_current( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLint i;
-
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- switch (save->attrsz[i]) {
- case 4: save->attrptr[i][3] = save->current[i][3];
- case 3: save->attrptr[i][2] = save->current[i][2];
- case 2: save->attrptr[i][1] = save->current[i][1];
- case 1: save->attrptr[i][0] = save->current[i][0];
- case 0: break;
- }
- }
-}
-
-
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _save_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
-
- /* Store the current run of vertices, and emit a GL_END. Emit a
- * BEGIN in the new buffer.
- */
- if (save->vert_count)
- _save_wrap_buffers( ctx );
- else
- assert( save->copied.nr == 0 );
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _save_copy_to_current( ctx );
-
- /* Fix up sizes:
- */
- oldsz = save->attrsz[attr];
- save->attrsz[attr] = newsz;
-
- save->vertex_size += newsz - oldsz;
- save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
- save->vertex_size);
- save->vert_count = 0;
-
- /* Recalculate all the attrptr[] values:
- */
- for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) {
- if (save->attrsz[i]) {
- save->attrptr[i] = tmp;
- tmp += save->attrsz[i];
- }
- else
- save->attrptr[i] = NULL; /* will not be dereferenced. */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _save_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them to new format here.
- *
- * If there are copied vertices and the new (upgraded) attribute
- * has not been defined before, this list is somewhat degenerate,
- * and will need fixup at runtime.
- */
- if (save->copied.nr)
- {
- GLfloat *data = save->copied.buffer;
- GLfloat *dest = save->buffer;
- GLuint j;
-
- /* Need to note this and fix up at runtime (or loopback):
- */
- if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
- assert(oldsz == 0);
- save->dangling_attr_ref = GL_TRUE;
- }
-
- for (i = 0 ; i < save->copied.nr ; i++) {
- for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
- if (save->attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- }
- else {
- COPY_SZ_4V( dest, newsz, save->current[attr] );
- dest += newsz;
- }
- }
- else {
- GLint sz = save->attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- data += sz;
- dest += sz;
- }
- }
- }
- }
-
- save->buffer_ptr = dest;
- save->vert_count += save->copied.nr;
- }
-}
-
-static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (sz > save->attrsz[attr]) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _save_upgrade_vertex( ctx, attr, sz );
- }
- else if (sz < save->active_sz[attr]) {
- static GLfloat id[4] = { 0, 0, 0, 1 };
- GLuint i;
-
- /* New size is equal or smaller - just need to fill in some
- * zeros.
- */
- for (i = sz ; i <= save->attrsz[attr] ; i++)
- save->attrptr[attr][i-1] = id[i-1];
- }
-
- save->active_sz[attr] = sz;
-}
-
-static void _save_reset_vertex( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLuint i;
-
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
- save->attrsz[i] = 0;
- save->active_sz[i] = 0;
- }
-
- save->vertex_size = 0;
-}
-
-
-
-#define ERROR() _mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
-
-
-/* Only one size for each attribute may be active at once. Eg. if
- * Color3f is installed/active, then Color4f may not be, even if the
- * vertex actually contains 4 color coordinates. This is because the
- * 3f version won't otherwise set color[3] to 1.0 -- this is the job
- * of the chooser function when switching between Color4f and Color3f.
- */
-#define ATTR( A, N, V0, V1, V2, V3 ) \
-do { \
- struct vbo_save_context *save = &vbo_context(ctx)->save; \
- \
- if (save->active_sz[A] != N) \
- save_fixup_vertex(ctx, A, N); \
- \
- { \
- GLfloat *dest = save->attrptr[A]; \
- if (N>0) dest[0] = V0; \
- if (N>1) dest[1] = V1; \
- if (N>2) dest[2] = V2; \
- if (N>3) dest[3] = V3; \
- } \
- \
- if ((A) == 0) { \
- GLuint i; \
- \
- for (i = 0; i < save->vertex_size; i++) \
- save->buffer_ptr[i] = save->vertex[i]; \
- \
- save->buffer_ptr += save->vertex_size; \
- \
- if (++save->vert_count >= save->max_vert) \
- _save_wrap_filled_vertex( ctx ); \
- } \
-} while (0)
-
-#define TAG(x) _save_##x
-
-#include "vbo_attrib_tmp.h"
-
-
-
-
-/* Cope with EvalCoord/CallList called within a begin/end object:
- * -- Flush current buffer
- * -- Fallback to opcodes for the rest of the begin/end object.
- */
-static void DO_FALLBACK( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (save->vert_count || save->prim_count) {
- GLint i = save->prim_count - 1;
-
- /* Close off in-progress primitive.
- */
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
-
- /* Need to replay this display list with loopback,
- * unfortunately, otherwise this primitive won't be handled
- * properly:
- */
- save->dangling_attr_ref = 1;
-
- _save_compile_vertex_list( ctx );
- }
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- _save_reset_counters( ctx );
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->EvalCoord1f( u );
-}
-
-static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->EvalCoord1fv( v );
-}
-
-static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->EvalCoord2f( u, v );
-}
-
-static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->EvalCoord2fv( v );
-}
-
-static void GLAPIENTRY _save_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->EvalPoint1( i );
-}
-
-static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->EvalPoint2( i, j );
-}
-
-static void GLAPIENTRY _save_CallList( GLuint l )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->CallList( l );
-}
-
-static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- DO_FALLBACK(ctx);
- ctx->Save->CallLists( n, type, v );
-}
-
-
-
-
-/* This begin is hooked into ... Updating of
- * ctx->Driver.CurrentSavePrimitive is already taken care of.
- */
-GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- GLuint i = save->prim_count++;
-
- assert(i < save->prim_max);
- save->prim[i].mode = mode & ~VBO_SAVE_PRIM_WEAK;
- save->prim[i].begin = 1;
- save->prim[i].end = 0;
- save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
- save->prim[i].pad = 0;
- save->prim[i].start = save->vert_count;
- save->prim[i].count = 0;
- save->prim[i].num_instances = 1;
-
- _mesa_install_save_vtxfmt( ctx, &save->vtxfmt );
- ctx->Driver.SaveNeedFlush = 1;
- return GL_TRUE;
-}
-
-
-
-static void GLAPIENTRY _save_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLint i = save->prim_count - 1;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- save->prim[i].end = 1;
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
-
- if (i == (GLint) save->prim_max - 1) {
- _save_compile_vertex_list( ctx );
- assert(save->copied.nr == 0);
- }
-
- /* Swap out this vertex format while outside begin/end. Any color,
- * etc. received between here and the next begin will be compiled
- * as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/* These are all errors as this vtxfmt is only installed inside
- * begin/end pairs.
- */
-static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
-}
-
-
-static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
-}
-
-static void GLAPIENTRY _save_DrawElementsBaseVertex(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices; (void)basevertex;
-
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
-}
-
-static void GLAPIENTRY _save_DrawRangeElementsBaseVertex(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type;
- (void) indices; (void)basevertex;
-
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
-}
-
-static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) count;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
-}
-
-static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) x1; (void) y1; (void) x2; (void) y2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
-}
-
-static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
-}
-
-static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
-}
-
-static void GLAPIENTRY _save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) mode;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" );
-}
-
-
-/* Unlike the functions above, these are to be hooked into the vtxfmt
- * maintained in ctx->ListState, active when the list is known or
- * suspected to be outside any begin/end primitive.
- */
-static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK );
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- _ae_map_vbos( ctx );
-
- vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
-
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-/* Could do better by copying the arrays and element list intact and
- * then emitting an indexed prim at runtime.
- */
-static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
- return;
-
- _ae_map_vbos( ctx );
-
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
- indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
-
- vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices, 0 ))
- _save_OBE_DrawElements( mode, count, type, indices );
-}
-
-
-
-
-
-static void _save_vtxfmt_init( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLvertexformat *vfmt = &save->vtxfmt;
-
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
-
- vfmt->Begin = _save_Begin;
- vfmt->Color3f = _save_Color3f;
- vfmt->Color3fv = _save_Color3fv;
- vfmt->Color4f = _save_Color4f;
- vfmt->Color4fv = _save_Color4fv;
- vfmt->EdgeFlag = _save_EdgeFlag;
- vfmt->End = _save_End;
- vfmt->FogCoordfEXT = _save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
- vfmt->Indexf = _save_Indexf;
- vfmt->Indexfv = _save_Indexfv;
- vfmt->Materialfv = _save_Materialfv;
- vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
- vfmt->Normal3f = _save_Normal3f;
- vfmt->Normal3fv = _save_Normal3fv;
- vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _save_TexCoord1f;
- vfmt->TexCoord1fv = _save_TexCoord1fv;
- vfmt->TexCoord2f = _save_TexCoord2f;
- vfmt->TexCoord2fv = _save_TexCoord2fv;
- vfmt->TexCoord3f = _save_TexCoord3f;
- vfmt->TexCoord3fv = _save_TexCoord3fv;
- vfmt->TexCoord4f = _save_TexCoord4f;
- vfmt->TexCoord4fv = _save_TexCoord4fv;
- vfmt->Vertex2f = _save_Vertex2f;
- vfmt->Vertex2fv = _save_Vertex2fv;
- vfmt->Vertex3f = _save_Vertex3f;
- vfmt->Vertex3fv = _save_Vertex3fv;
- vfmt->Vertex4f = _save_Vertex4f;
- vfmt->Vertex4fv = _save_Vertex4fv;
- vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
-
- vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
-
- /* This will all require us to fallback to saving the list as opcodes:
- */
- _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */
-
- _MESA_INIT_EVAL_VTXFMT(vfmt, _save_);
-
- /* These are all errors as we at least know we are in some sort of
- * begin/end pair:
- */
- vfmt->Begin = _save_Begin;
- vfmt->Rectf = _save_Rectf;
- vfmt->DrawArrays = _save_DrawArrays;
- vfmt->DrawElements = _save_DrawElements;
- vfmt->DrawRangeElements = _save_DrawRangeElements;
- vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex;
- vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex;
- /* Loops back into vfmt->DrawElements */
- vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
- vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
-}
-
-
-void vbo_save_SaveFlushVertices( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- /* Noop when we are actually active:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
- ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
- return;
-
- if (save->vert_count ||
- save->prim_count)
- _save_compile_vertex_list( ctx );
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- _save_reset_counters( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- (void) list; (void) mode;
-
- if (!save->prim_store)
- save->prim_store = alloc_prim_store( ctx );
-
- if (!save->vertex_store)
- save->vertex_store = alloc_vertex_store( ctx );
-
- save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
-
- _save_reset_vertex( ctx );
- _save_reset_counters( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void vbo_save_EndList( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- /* EndList called inside a (saved) Begin/End pair?
- */
- if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) {
-
- if (save->prim_count > 0) {
- GLint i = save->prim_count - 1;
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- save->prim[i].end = 0;
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
- }
-
- /* Make sure this vertex list gets replayed by the "loopback"
- * mechanism:
- */
- save->dangling_attr_ref = 1;
- vbo_save_SaveFlushVertices( ctx );
-
- /* Swap out this vertex format while outside begin/end. Any color,
- * etc. received between here and the next begin will be compiled
- * as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
- }
-
- unmap_vertex_store( ctx, save->vertex_store );
-
- assert(save->vertex_size == 0);
-}
-
-void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *dlist )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- save->replay_flags |= dlist->Flags;
-}
-
-void vbo_save_EndCallList( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (ctx->ListState.CallDepth == 1) {
- /* This is correct: want to keep only the VBO_SAVE_FALLBACK
- * flag, if it is set:
- */
- save->replay_flags &= VBO_SAVE_FALLBACK;
- }
-}
-
-
-static void vbo_destroy_vertex_list( GLcontext *ctx, void *data )
-{
- struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
- (void) ctx;
-
- if ( --node->vertex_store->refcount == 0 )
- free_vertex_store( ctx, node->vertex_store );
-
- if ( --node->prim_store->refcount == 0 )
- FREE( node->prim_store );
-
- if (node->current_data) {
- FREE(node->current_data);
- node->current_data = NULL;
- }
-}
-
-
-static void vbo_print_vertex_list( GLcontext *ctx, void *data )
-{
- struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
- GLuint i;
- (void) ctx;
-
- printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count,
- node->prim_count,
- node->vertex_size);
-
- for (i = 0 ; i < node->prim_count ; i++) {
- struct _mesa_prim *prim = &node->prim[i];
- _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
- i,
- _mesa_lookup_prim_by_nr(prim->mode),
- prim->weak ? " (weak)" : "",
- prim->start,
- prim->start + prim->count,
- (prim->begin) ? "BEGIN" : "(wrap)",
- (prim->end) ? "END" : "(wrap)");
- }
-}
-
-
-static void _save_current_init( GLcontext *ctx )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
- GLint i;
-
- for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
- const GLuint j = i - VBO_ATTRIB_POS;
- ASSERT(j < VERT_ATTRIB_MAX);
- save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
- save->current[i] = ctx->ListState.CurrentAttrib[j];
- }
-
- for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
- const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
- ASSERT(j < MAT_ATTRIB_MAX);
- save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
- save->current[i] = ctx->ListState.CurrentMaterial[j];
- }
-}
-
-/**
- * Initialize the display list compiler
- */
-void vbo_save_api_init( struct vbo_save_context *save )
-{
- GLcontext *ctx = save->ctx;
- GLuint i;
-
- save->opcode_vertex_list =
- _mesa_dlist_alloc_opcode( ctx,
- sizeof(struct vbo_save_vertex_list),
- vbo_save_playback_vertex_list,
- vbo_destroy_vertex_list,
- vbo_print_vertex_list );
-
- ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
-
- _save_vtxfmt_init( ctx );
- _save_current_init( ctx );
-
- /* These will actually get set again when binding/drawing */
- for (i = 0; i < VBO_ATTRIB_MAX; i++)
- save->inputs[i] = &save->arrays[i];
-
- /* Hook our array functions into the outside-begin-end vtxfmt in
- * ctx->ListState.
- */
- ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
- ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
- ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
- ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
- /* loops back into _save_OBE_DrawElements */
- ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
- ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-#endif /* FEATURE_dlist */
+/**************************************************************************
+
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+/* Display list compiler attempts to store lists of vertices with the
+ * same vertex layout. Additionally it attempts to minimize the need
+ * for execute-time fixup of these vertex lists, allowing them to be
+ * cached on hardware.
+ *
+ * There are still some circumstances where this can be thwarted, for
+ * example by building a list that consists of one very long primitive
+ * (eg Begin(Triangles), 1000 vertices, End), and calling that list
+ * from inside a different begin/end object (Begin(Lines), CallList,
+ * End).
+ *
+ * In that case the code will have to replay the list as individual
+ * commands through the Exec dispatch table, or fix up the copied
+ * vertices at execute-time.
+ *
+ * The other case where fixup is required is when a vertex attribute
+ * is introduced in the middle of a primitive. Eg:
+ * Begin(Lines)
+ * TexCoord1f() Vertex2f()
+ * TexCoord1f() Color3f() Vertex2f()
+ * End()
+ *
+ * If the current value of Color isn't known at compile-time, this
+ * primitive will require fixup.
+ *
+ *
+ * The list compiler currently doesn't attempt to compile lists
+ * containing EvalCoord or EvalPoint commands. On encountering one of
+ * these, compilation falls back to opcodes.
+ *
+ * This could be improved to fallback only when a mix of EvalCoord and
+ * Vertex commands are issued within a single primitive.
+ */
+
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/dlist.h"
+#include "main/enums.h"
+#include "main/eval.h"
+#include "main/macros.h"
+#include "main/api_noop.h"
+#include "main/api_validate.h"
+#include "main/api_arrayelt.h"
+#include "main/vtxfmt.h"
+#include "main/dispatch.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+#ifdef ERROR
+#undef ERROR
+#endif
+
+
+/* An interesting VBO number/name to help with debugging */
+#define VBO_BUF_ID 12345
+
+
+/*
+ * NOTE: Old 'parity' issue is gone, but copying can still be
+ * wrong-footed on replay.
+ */
+static GLuint _save_copy_vertices( struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node,
+ const GLfloat *src_buffer)
+{
+ struct vbo_save_context *save = &vbo_context( ctx )->save;
+ const struct _mesa_prim *prim = &node->prim[node->prim_count-1];
+ GLuint nr = prim->count;
+ GLuint sz = save->vertex_size;
+ const GLfloat *src = src_buffer + prim->start * sz;
+ GLfloat *dst = save->copied.buffer;
+ GLuint ovf, i;
+
+ if (prim->end)
+ return 0;
+
+ switch( prim->mode )
+ {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0)
+ return 0;
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0)
+ return 0;
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz*sizeof(GLfloat) );
+ return 1;
+ } else {
+ memcpy( dst, src+0, sz*sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0: ovf = 0; break;
+ case 1: ovf = 1; break;
+ default: ovf = 2 + (nr&1); break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ return i;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx )
+{
+ struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
+
+ /* obj->Name needs to be non-zero, but won't ever be examined more
+ * closely than that. In particular these buffers won't be entered
+ * into the hash and can never be confused with ones visible to the
+ * user. Perhaps there could be a special number for internal
+ * buffers:
+ */
+ vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
+ VBO_BUF_ID,
+ GL_ARRAY_BUFFER_ARB);
+
+ ctx->Driver.BufferData( ctx,
+ GL_ARRAY_BUFFER_ARB,
+ VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
+ NULL,
+ GL_STATIC_DRAW_ARB,
+ vertex_store->bufferobj);
+
+ vertex_store->buffer = NULL;
+ vertex_store->used = 0;
+ vertex_store->refcount = 1;
+
+ return vertex_store;
+}
+
+static void free_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+{
+ assert(!vertex_store->buffer);
+
+ if (vertex_store->bufferobj) {
+ _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
+ }
+
+ FREE( vertex_store );
+}
+
+static GLfloat *map_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+{
+ assert(vertex_store->bufferobj);
+ assert(!vertex_store->buffer);
+ vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* not used */
+ GL_WRITE_ONLY, /* not used */
+ vertex_store->bufferobj);
+
+ assert(vertex_store->buffer);
+ return vertex_store->buffer + vertex_store->used;
+}
+
+static void unmap_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+{
+ ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
+ vertex_store->buffer = NULL;
+}
+
+
+static struct vbo_save_primitive_store *alloc_prim_store( struct gl_context *ctx )
+{
+ struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store);
+ (void) ctx;
+ store->used = 0;
+ store->refcount = 1;
+ return store;
+}
+
+static void _save_reset_counters( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ save->prim = save->prim_store->buffer + save->prim_store->used;
+ save->buffer = (save->vertex_store->buffer +
+ save->vertex_store->used);
+
+ assert(save->buffer == save->buffer_ptr);
+
+ if (save->vertex_size)
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
+ else
+ save->max_vert = 0;
+
+ save->vert_count = 0;
+ save->prim_count = 0;
+ save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
+ save->dangling_attr_ref = 0;
+}
+
+
+/* Insert the active immediate struct onto the display list currently
+ * being built.
+ */
+static void _save_compile_vertex_list( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_vertex_list *node;
+
+ /* Allocate space for this structure in the display list currently
+ * being compiled.
+ */
+ node = (struct vbo_save_vertex_list *)
+ _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node));
+
+ if (!node)
+ return;
+
+ /* Duplicate our template, increment refcounts to the storage structs:
+ */
+ memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
+ node->vertex_size = save->vertex_size;
+ node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
+ node->count = save->vert_count;
+ node->wrap_count = save->copied.nr;
+ node->dangling_attr_ref = save->dangling_attr_ref;
+ node->prim = save->prim;
+ node->prim_count = save->prim_count;
+ node->vertex_store = save->vertex_store;
+ node->prim_store = save->prim_store;
+
+ node->vertex_store->refcount++;
+ node->prim_store->refcount++;
+
+ if (node->prim[0].no_current_update) {
+ node->current_size = 0;
+ node->current_data = NULL;
+ } else {
+ node->current_size = node->vertex_size - node->attrsz[0];
+ node->current_data = NULL;
+
+ if (node->current_size) {
+ /* If the malloc fails, we just pull the data out of the VBO
+ * later instead.
+ */
+ node->current_data = MALLOC( node->current_size * sizeof(GLfloat) );
+ if (node->current_data) {
+ const char *buffer = (const char *)save->vertex_store->buffer;
+ unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
+ unsigned vertex_offset = 0;
+
+ if (node->count)
+ vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat);
+
+ memcpy( node->current_data,
+ buffer + node->buffer_offset + vertex_offset + attr_offset,
+ node->current_size * sizeof(GLfloat) );
+ }
+ }
+ }
+
+
+
+ assert(node->attrsz[VBO_ATTRIB_POS] != 0 ||
+ node->count == 0);
+
+ if (save->dangling_attr_ref)
+ ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
+
+ save->vertex_store->used += save->vertex_size * node->count;
+ save->prim_store->used += node->prim_count;
+
+
+ /* Copy duplicated vertices
+ */
+ save->copied.nr = _save_copy_vertices( ctx, node, save->buffer );
+
+
+ /* Deal with GL_COMPILE_AND_EXECUTE:
+ */
+ if (ctx->ExecuteFlag) {
+ struct _glapi_table *dispatch = GET_DISPATCH();
+
+ _glapi_set_dispatch(ctx->Exec);
+
+ vbo_loopback_vertex_list( ctx,
+ (const GLfloat *)((const char *)save->vertex_store->buffer +
+ node->buffer_offset),
+ node->attrsz,
+ node->prim,
+ node->prim_count,
+ node->wrap_count,
+ node->vertex_size);
+
+ _glapi_set_dispatch(dispatch);
+ }
+
+
+ /* Decide whether the storage structs are full, or can be used for
+ * the next vertex lists as well.
+ */
+ if (save->vertex_store->used >
+ VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
+
+ /* Unmap old store:
+ */
+ unmap_vertex_store( ctx, save->vertex_store );
+
+ /* Release old reference:
+ */
+ save->vertex_store->refcount--;
+ assert(save->vertex_store->refcount != 0);
+ save->vertex_store = NULL;
+
+ /* Allocate and map new store:
+ */
+ save->vertex_store = alloc_vertex_store( ctx );
+ save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
+ }
+
+ if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
+ save->prim_store->refcount--;
+ assert(save->prim_store->refcount != 0);
+ save->prim_store = alloc_prim_store( ctx );
+ }
+
+ /* Reset our structures for the next run of vertices:
+ */
+ _save_reset_counters( ctx );
+}
+
+
+/* TODO -- If no new vertices have been stored, don't bother saving
+ * it.
+ */
+static void _save_wrap_buffers( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i = save->prim_count - 1;
+ GLenum mode;
+ GLboolean weak;
+ GLboolean no_current_update;
+
+ assert(i < (GLint) save->prim_max);
+ assert(i >= 0);
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+ mode = save->prim[i].mode;
+ weak = save->prim[i].weak;
+ no_current_update = save->prim[i].no_current_update;
+
+ /* store the copied vertices, and allocate a new list.
+ */
+ _save_compile_vertex_list( ctx );
+
+ /* Restart interrupted primitive
+ */
+ save->prim[0].mode = mode;
+ save->prim[0].weak = weak;
+ save->prim[0].no_current_update = no_current_update;
+ save->prim[0].begin = 0;
+ save->prim[0].end = 0;
+ save->prim[0].pad = 0;
+ save->prim[0].start = 0;
+ save->prim[0].count = 0;
+ save->prim[0].num_instances = 1;
+ save->prim_count = 1;
+}
+
+
+
+/* Called only when buffers are wrapped as the result of filling the
+ * vertex_store struct.
+ */
+static void _save_wrap_filled_vertex( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLfloat *data = save->copied.buffer;
+ GLuint i;
+
+ /* Emit a glEnd to close off the last vertex list.
+ */
+ _save_wrap_buffers( ctx );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(save->max_vert - save->vert_count > save->copied.nr);
+
+ for (i = 0 ; i < save->copied.nr ; i++) {
+ memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
+ data += save->vertex_size;
+ save->buffer_ptr += save->vertex_size;
+ save->vert_count++;
+ }
+}
+
+
+static void _save_copy_to_current( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLuint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (save->attrsz[i]) {
+ save->currentsz[i][0] = save->attrsz[i];
+ COPY_CLEAN_4V(save->current[i],
+ save->attrsz[i],
+ save->attrptr[i]);
+ }
+ }
+}
+
+
+static void _save_copy_from_current( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ switch (save->attrsz[i]) {
+ case 4: save->attrptr[i][3] = save->current[i][3];
+ case 3: save->attrptr[i][2] = save->current[i][2];
+ case 2: save->attrptr[i][1] = save->current[i][1];
+ case 1: save->attrptr[i][0] = save->current[i][0];
+ case 0: break;
+ }
+ }
+}
+
+
+
+
+/* Flush existing data, set new attrib size, replay copied vertices.
+ */
+static void _save_upgrade_vertex( struct gl_context *ctx,
+ GLuint attr,
+ GLuint newsz )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLuint oldsz;
+ GLuint i;
+ GLfloat *tmp;
+
+ /* Store the current run of vertices, and emit a GL_END. Emit a
+ * BEGIN in the new buffer.
+ */
+ if (save->vert_count)
+ _save_wrap_buffers( ctx );
+ else
+ assert( save->copied.nr == 0 );
+
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
+ * when the attribute already exists in the vertex and is having
+ * its size increased.
+ */
+ _save_copy_to_current( ctx );
+
+ /* Fix up sizes:
+ */
+ oldsz = save->attrsz[attr];
+ save->attrsz[attr] = newsz;
+
+ save->vertex_size += newsz - oldsz;
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
+ save->vert_count = 0;
+
+ /* Recalculate all the attrptr[] values:
+ */
+ for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) {
+ if (save->attrsz[i]) {
+ save->attrptr[i] = tmp;
+ tmp += save->attrsz[i];
+ }
+ else
+ save->attrptr[i] = NULL; /* will not be dereferenced. */
+ }
+
+ /* Copy from current to repopulate the vertex with correct values.
+ */
+ _save_copy_from_current( ctx );
+
+ /* Replay stored vertices to translate them to new format here.
+ *
+ * If there are copied vertices and the new (upgraded) attribute
+ * has not been defined before, this list is somewhat degenerate,
+ * and will need fixup at runtime.
+ */
+ if (save->copied.nr)
+ {
+ GLfloat *data = save->copied.buffer;
+ GLfloat *dest = save->buffer;
+ GLuint j;
+
+ /* Need to note this and fix up at runtime (or loopback):
+ */
+ if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
+ assert(oldsz == 0);
+ save->dangling_attr_ref = GL_TRUE;
+ }
+
+ for (i = 0 ; i < save->copied.nr ; i++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
+ if (save->attrsz[j]) {
+ if (j == attr) {
+ if (oldsz) {
+ COPY_CLEAN_4V( dest, oldsz, data );
+ data += oldsz;
+ dest += newsz;
+ }
+ else {
+ COPY_SZ_4V( dest, newsz, save->current[attr] );
+ dest += newsz;
+ }
+ }
+ else {
+ GLint sz = save->attrsz[j];
+ COPY_SZ_4V( dest, sz, data );
+ data += sz;
+ dest += sz;
+ }
+ }
+ }
+ }
+
+ save->buffer_ptr = dest;
+ save->vert_count += save->copied.nr;
+ }
+}
+
+static void save_fixup_vertex( struct gl_context *ctx, GLuint attr, GLuint sz )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (sz > save->attrsz[attr]) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ _save_upgrade_vertex( ctx, attr, sz );
+ }
+ else if (sz < save->active_sz[attr]) {
+ static GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
+
+ /* New size is equal or smaller - just need to fill in some
+ * zeros.
+ */
+ for (i = sz ; i <= save->attrsz[attr] ; i++)
+ save->attrptr[attr][i-1] = id[i-1];
+ }
+
+ save->active_sz[attr] = sz;
+}
+
+static void _save_reset_vertex( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLuint i;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ save->attrsz[i] = 0;
+ save->active_sz[i] = 0;
+ }
+
+ save->vertex_size = 0;
+}
+
+
+
+#define ERROR() _mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+
+
+/* Only one size for each attribute may be active at once. Eg. if
+ * Color3f is installed/active, then Color4f may not be, even if the
+ * vertex actually contains 4 color coordinates. This is because the
+ * 3f version won't otherwise set color[3] to 1.0 -- this is the job
+ * of the chooser function when switching between Color4f and Color3f.
+ */
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_save_context *save = &vbo_context(ctx)->save; \
+ \
+ if (save->active_sz[A] != N) \
+ save_fixup_vertex(ctx, A, N); \
+ \
+ { \
+ GLfloat *dest = save->attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+ \
+ if ((A) == 0) { \
+ GLuint i; \
+ \
+ for (i = 0; i < save->vertex_size; i++) \
+ save->buffer_ptr[i] = save->vertex[i]; \
+ \
+ save->buffer_ptr += save->vertex_size; \
+ \
+ if (++save->vert_count >= save->max_vert) \
+ _save_wrap_filled_vertex( ctx ); \
+ } \
+} while (0)
+
+#define TAG(x) _save_##x
+
+#include "vbo_attrib_tmp.h"
+
+
+
+
+/* Cope with EvalCoord/CallList called within a begin/end object:
+ * -- Flush current buffer
+ * -- Fallback to opcodes for the rest of the begin/end object.
+ */
+static void DO_FALLBACK( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (save->vert_count || save->prim_count) {
+ GLint i = save->prim_count - 1;
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ /* Need to replay this display list with loopback,
+ * unfortunately, otherwise this primitive won't be handled
+ * properly:
+ */
+ save->dangling_attr_ref = 1;
+
+ _save_compile_vertex_list( ctx );
+ }
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord1f(ctx->Save, (u));
+}
+
+static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord1fv(ctx->Save, (v));
+}
+
+static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord2f(ctx->Save, (u, v));
+}
+
+static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalCoord2fv(ctx->Save, (v));
+}
+
+static void GLAPIENTRY _save_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalPoint1(ctx->Save, (i));
+}
+
+static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_EvalPoint2(ctx->Save, (i, j));
+}
+
+static void GLAPIENTRY _save_CallList( GLuint l )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_CallList(ctx->Save, (l));
+}
+
+static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ DO_FALLBACK(ctx);
+ CALL_CallLists(ctx->Save, (n, type, v));
+}
+
+
+
+
+/* This begin is hooked into ... Updating of
+ * ctx->Driver.CurrentSavePrimitive is already taken care of.
+ */
+GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ GLuint i = save->prim_count++;
+
+ assert(i < save->prim_max);
+ save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
+ save->prim[i].begin = 1;
+ save->prim[i].end = 0;
+ save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
+ save->prim[i].no_current_update = (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
+ save->prim[i].pad = 0;
+ save->prim[i].start = save->vert_count;
+ save->prim[i].count = 0;
+ save->prim[i].num_instances = 1;
+
+ _mesa_install_save_vtxfmt( ctx, &save->vtxfmt );
+ ctx->Driver.SaveNeedFlush = 1;
+ return GL_TRUE;
+}
+
+
+
+static void GLAPIENTRY _save_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i = save->prim_count - 1;
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ save->prim[i].end = 1;
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ if (i == (GLint) save->prim_max - 1) {
+ _save_compile_vertex_list( ctx );
+ assert(save->copied.nr == 0);
+ }
+
+ /* Swap out this vertex format while outside begin/end. Any color,
+ * etc. received between here and the next begin will be compiled
+ * as opcodes.
+ */
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+}
+
+
+/* These are all errors as this vtxfmt is only installed inside
+ * begin/end pairs.
+ */
+static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) count; (void) type; (void) indices;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+}
+
+
+static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+}
+
+static void GLAPIENTRY _save_DrawElementsBaseVertex(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) count; (void) type; (void) indices; (void)basevertex;
+
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+}
+
+static void GLAPIENTRY _save_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) end; (void) count; (void) type;
+ (void) indices; (void)basevertex;
+
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+}
+
+static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) start; (void) count;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
+}
+
+static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) x1; (void) y1; (void) x2; (void) y2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
+}
+
+static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) i1; (void) i2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
+}
+
+static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
+ GLint j1, GLint j2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
+}
+
+static void GLAPIENTRY _save_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ (void) mode;
+ _mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" );
+}
+
+
+static void GLAPIENTRY _save_PrimitiveRestartNV( void )
+{
+ GLenum curPrim;
+ GET_CURRENT_CONTEXT( ctx );
+
+ curPrim = ctx->Driver.CurrentSavePrimitive;
+
+ _save_End();
+ _save_Begin(curPrim);
+}
+
+
+/* Unlike the functions above, these are to be hooked into the vtxfmt
+ * maintained in ctx->ListState, active when the list is known or
+ * suspected to be outside any begin/end primitive.
+ */
+static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK );
+ CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
+ CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ _ae_map_vbos( ctx );
+
+ vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE);
+
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ CALL_End(GET_DISPATCH(), ());
+
+ _ae_unmap_vbos( ctx );
+}
+
+/* Could do better by copying the arrays and element list intact and
+ * then emitting an indexed prim at runtime.
+ */
+static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ _ae_map_vbos( ctx );
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+
+ vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE );
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
+ break;
+ case GL_UNSIGNED_INT:
+ for (i = 0 ; i < count ; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ break;
+ }
+
+ CALL_End(GET_DISPATCH(), ());
+
+ _ae_unmap_vbos( ctx );
+}
+
+static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices, 0 ))
+ _save_OBE_DrawElements( mode, count, type, indices );
+}
+
+
+
+
+
+static void _save_vtxfmt_init( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLvertexformat *vfmt = &save->vtxfmt;
+
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = _save_Begin;
+ vfmt->Color3f = _save_Color3f;
+ vfmt->Color3fv = _save_Color3fv;
+ vfmt->Color4f = _save_Color4f;
+ vfmt->Color4fv = _save_Color4fv;
+ vfmt->EdgeFlag = _save_EdgeFlag;
+ vfmt->End = _save_End;
+ vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV;
+ vfmt->FogCoordfEXT = _save_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
+ vfmt->Indexf = _save_Indexf;
+ vfmt->Indexfv = _save_Indexfv;
+ vfmt->Materialfv = _save_Materialfv;
+ vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
+ vfmt->Normal3f = _save_Normal3f;
+ vfmt->Normal3fv = _save_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = _save_TexCoord1f;
+ vfmt->TexCoord1fv = _save_TexCoord1fv;
+ vfmt->TexCoord2f = _save_TexCoord2f;
+ vfmt->TexCoord2fv = _save_TexCoord2fv;
+ vfmt->TexCoord3f = _save_TexCoord3f;
+ vfmt->TexCoord3fv = _save_TexCoord3fv;
+ vfmt->TexCoord4f = _save_TexCoord4f;
+ vfmt->TexCoord4fv = _save_TexCoord4fv;
+ vfmt->Vertex2f = _save_Vertex2f;
+ vfmt->Vertex2fv = _save_Vertex2fv;
+ vfmt->Vertex3f = _save_Vertex3f;
+ vfmt->Vertex3fv = _save_Vertex3fv;
+ vfmt->Vertex4f = _save_Vertex4f;
+ vfmt->Vertex4fv = _save_Vertex4fv;
+ vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
+
+ /* integer-valued */
+ vfmt->VertexAttribI1i = _save_VertexAttribI1i;
+ vfmt->VertexAttribI2i = _save_VertexAttribI2i;
+ vfmt->VertexAttribI3i = _save_VertexAttribI3i;
+ vfmt->VertexAttribI4i = _save_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;
+
+ /* This will all require us to fallback to saving the list as opcodes:
+ */
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */
+
+ _MESA_INIT_EVAL_VTXFMT(vfmt, _save_);
+
+ /* These are all errors as we at least know we are in some sort of
+ * begin/end pair:
+ */
+ vfmt->Begin = _save_Begin;
+ vfmt->Rectf = _save_Rectf;
+ vfmt->DrawArrays = _save_DrawArrays;
+ vfmt->DrawElements = _save_DrawElements;
+ vfmt->DrawRangeElements = _save_DrawRangeElements;
+ vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex;
+ vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex;
+ /* Loops back into vfmt->DrawElements */
+ vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
+ vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
+}
+
+
+void vbo_save_SaveFlushVertices( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ /* Noop when we are actually active:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
+ ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
+ return;
+
+ if (save->vert_count ||
+ save->prim_count)
+ _save_compile_vertex_list( ctx );
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ (void) list; (void) mode;
+
+ if (!save->prim_store)
+ save->prim_store = alloc_prim_store( ctx );
+
+ if (!save->vertex_store)
+ save->vertex_store = alloc_vertex_store( ctx );
+
+ save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
+
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ ctx->Driver.SaveNeedFlush = 0;
+}
+
+void vbo_save_EndList( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ /* EndList called inside a (saved) Begin/End pair?
+ */
+ if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) {
+
+ if (save->prim_count > 0) {
+ GLint i = save->prim_count - 1;
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ save->prim[i].end = 0;
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+ }
+
+ /* Make sure this vertex list gets replayed by the "loopback"
+ * mechanism:
+ */
+ save->dangling_attr_ref = 1;
+ vbo_save_SaveFlushVertices( ctx );
+
+ /* Swap out this vertex format while outside begin/end. Any color,
+ * etc. received between here and the next begin will be compiled
+ * as opcodes.
+ */
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ }
+
+ unmap_vertex_store( ctx, save->vertex_store );
+
+ assert(save->vertex_size == 0);
+}
+
+void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *dlist )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ save->replay_flags |= dlist->Flags;
+}
+
+void vbo_save_EndCallList( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (ctx->ListState.CallDepth == 1) {
+ /* This is correct: want to keep only the VBO_SAVE_FALLBACK
+ * flag, if it is set:
+ */
+ save->replay_flags &= VBO_SAVE_FALLBACK;
+ }
+}
+
+
+static void vbo_destroy_vertex_list( struct gl_context *ctx, void *data )
+{
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
+ (void) ctx;
+
+ if ( --node->vertex_store->refcount == 0 )
+ free_vertex_store( ctx, node->vertex_store );
+
+ if ( --node->prim_store->refcount == 0 )
+ FREE( node->prim_store );
+
+ if (node->current_data) {
+ FREE(node->current_data);
+ node->current_data = NULL;
+ }
+}
+
+
+static void vbo_print_vertex_list( struct gl_context *ctx, void *data )
+{
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
+ GLuint i;
+ (void) ctx;
+
+ printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
+ node->count,
+ node->prim_count,
+ node->vertex_size);
+
+ for (i = 0 ; i < node->prim_count ; i++) {
+ struct _mesa_prim *prim = &node->prim[i];
+ _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ (prim->begin) ? "BEGIN" : "(wrap)",
+ (prim->end) ? "END" : "(wrap)");
+ }
+}
+
+
+static void _save_current_init( struct gl_context *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
+ const GLuint j = i - VBO_ATTRIB_POS;
+ ASSERT(j < VERT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
+ save->current[i] = ctx->ListState.CurrentAttrib[j];
+ }
+
+ for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
+ const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
+ ASSERT(j < MAT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
+ save->current[i] = ctx->ListState.CurrentMaterial[j];
+ }
+}
+
+/**
+ * Initialize the display list compiler
+ */
+void vbo_save_api_init( struct vbo_save_context *save )
+{
+ struct gl_context *ctx = save->ctx;
+ GLuint i;
+
+ save->opcode_vertex_list =
+ _mesa_dlist_alloc_opcode( ctx,
+ sizeof(struct vbo_save_vertex_list),
+ vbo_save_playback_vertex_list,
+ vbo_destroy_vertex_list,
+ vbo_print_vertex_list );
+
+ ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
+
+ _save_vtxfmt_init( ctx );
+ _save_current_init( ctx );
+
+ /* These will actually get set again when binding/drawing */
+ for (i = 0; i < VBO_ATTRIB_MAX; i++)
+ save->inputs[i] = &save->arrays[i];
+
+ /* Hook our array functions into the outside-begin-end vtxfmt in
+ * ctx->ListState.
+ */
+ ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
+ ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
+ ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
+ ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
+ /* loops back into _save_OBE_DrawElements */
+ ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
+ ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+}
+
+
+#endif /* FEATURE_dlist */
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c
index 297fd8705..5d189ba4d 100644
--- a/mesalib/src/mesa/vbo/vbo_save_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_save_draw.c
@@ -1,303 +1,303 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/light.h"
-#include "main/state.h"
-
-#include "vbo_context.h"
-
-
-#if FEATURE_dlist
-
-
-/**
- * After playback, copy everything but the position from the
- * last vertex to the saved state
- */
-static void
-_playback_copy_to_current(GLcontext *ctx,
- const struct vbo_save_vertex_list *node)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- GLfloat vertex[VBO_ATTRIB_MAX * 4];
- GLfloat *data;
- GLuint i, offset;
-
- if (node->current_size == 0)
- return;
-
- if (node->current_data) {
- data = node->current_data;
- }
- else {
- data = vertex;
-
- if (node->count)
- offset = (node->buffer_offset +
- (node->count-1) * node->vertex_size * sizeof(GLfloat));
- else
- offset = node->buffer_offset;
-
- ctx->Driver.GetBufferSubData( ctx, 0, offset,
- node->vertex_size * sizeof(GLfloat),
- data, node->vertex_store->bufferobj );
-
- data += node->attrsz[0]; /* skip vertex position */
- }
-
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- if (node->attrsz[i]) {
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- GLfloat tmp[4];
-
- COPY_CLEAN_4V(tmp,
- node->attrsz[i],
- data);
-
- if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
- memcpy(current, tmp, 4 * sizeof(GLfloat));
-
- vbo->currval[i].Size = node->attrsz[i];
-
- if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
- i <= VBO_ATTRIB_LAST_MATERIAL)
- ctx->NewState |= _NEW_LIGHT;
-
- ctx->NewState |= _NEW_CURRENT_ATTRIB;
- }
-
- data += node->attrsz[i];
- }
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
- }
-
- /* CurrentExecPrimitive
- */
- if (node->prim_count) {
- const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
- if (prim->end)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- else
- ctx->Driver.CurrentExecPrimitive = prim->mode;
- }
-}
-
-
-
-/**
- * Treat the vertex storage as a VBO, define vertex arrays pointing
- * into it:
- */
-static void vbo_bind_vertex_list(GLcontext *ctx,
- const struct vbo_save_vertex_list *node)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_save_context *save = &vbo->save;
- struct gl_client_array *arrays = save->arrays;
- GLuint buffer_offset = node->buffer_offset;
- const GLuint *map;
- GLuint attr;
- GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
- GLbitfield varying_inputs = 0x0;
-
- memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
-
- /* Install the default (ie Current) attributes first, then overlay
- * all active ones.
- */
- switch (get_program_mode(ctx)) {
- case VP_NONE:
- for (attr = 0; attr < 16; attr++) {
- save->inputs[attr] = &vbo->legacy_currval[attr];
- }
- for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- save->inputs[attr + 16] = &vbo->mat_currval[attr];
- }
- map = vbo->map_vp_none;
- break;
- case VP_NV:
- case VP_ARB:
- /* The aliasing of attributes for NV vertex programs has already
- * occurred. NV vertex programs cannot access material values,
- * nor attributes greater than VERT_ATTRIB_TEX7.
- */
- for (attr = 0; attr < 16; attr++) {
- save->inputs[attr] = &vbo->legacy_currval[attr];
- save->inputs[attr + 16] = &vbo->generic_currval[attr];
- }
- map = vbo->map_vp_arb;
-
- /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
- * In that case we effectively need to route the data from
- * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
- */
- if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
- save->inputs[16] = save->inputs[0];
- node_attrsz[16] = node_attrsz[0];
- node_attrsz[0] = 0;
- }
- break;
- default:
- assert(0);
- }
-
- for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- const GLuint src = map[attr];
-
- if (node_attrsz[src]) {
- /* override the default array set above */
- save->inputs[attr] = &arrays[attr];
-
- arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
- arrays[attr].Size = node->attrsz[src];
- arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
- arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
- arrays[attr].Type = GL_FLOAT;
- arrays[attr].Format = GL_RGBA;
- arrays[attr].Enabled = 1;
- _mesa_reference_buffer_object(ctx,
- &arrays[attr].BufferObj,
- node->vertex_store->bufferobj);
- arrays[attr]._MaxElement = node->count; /* ??? */
-
- assert(arrays[attr].BufferObj->Name);
-
- buffer_offset += node->attrsz[src] * sizeof(GLfloat);
- varying_inputs |= 1<<attr;
- }
- }
-
- _mesa_set_varying_vp_inputs( ctx, varying_inputs );
-}
-
-
-static void
-vbo_save_loopback_vertex_list(GLcontext *ctx,
- const struct vbo_save_vertex_list *list)
-{
- const char *buffer = ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, /* ? */
- list->vertex_store->bufferobj);
-
- vbo_loopback_vertex_list(ctx,
- (const GLfloat *)(buffer + list->buffer_offset),
- list->attrsz,
- list->prim,
- list->prim_count,
- list->wrap_count,
- list->vertex_size);
-
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- list->vertex_store->bufferobj);
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- * This is called from the display list code when executing
- * a drawing command.
- */
-void
-vbo_save_playback_vertex_list(GLcontext *ctx, void *data)
-{
- const struct vbo_save_vertex_list *node =
- (const struct vbo_save_vertex_list *) data;
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- FLUSH_CURRENT(ctx, 0);
-
- if (node->prim_count > 0 && node->count > 0) {
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- node->prim[0].begin) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- if (0)
- printf("displaylist recursive begin");
-
- vbo_save_loopback_vertex_list( ctx, node );
- return;
- }
- else if (save->replay_flags) {
- /* Various degnerate cases: translate into immediate mode
- * calls rather than trying to execute in place.
- */
- vbo_save_loopback_vertex_list( ctx, node );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- /* XXX also need to check if shader enabled, but invalid */
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- return;
- }
-
- vbo_bind_vertex_list( ctx, node );
-
- /* Again...
- */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- vbo_context(ctx)->draw_prims(ctx,
- save->inputs,
- node->prim,
- node->prim_count,
- NULL,
- GL_TRUE,
- 0, /* Node is a VBO, so this is ok */
- node->count - 1);
- }
-
- /* Copy to current?
- */
- _playback_copy_to_current( ctx, node );
-}
-
-
-#endif /* FEATURE_dlist */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/light.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+/**
+ * After playback, copy everything but the position from the
+ * last vertex to the saved state
+ */
+static void
+_playback_copy_to_current(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLfloat vertex[VBO_ATTRIB_MAX * 4];
+ GLfloat *data;
+ GLuint i, offset;
+
+ if (node->current_size == 0)
+ return;
+
+ if (node->current_data) {
+ data = node->current_data;
+ }
+ else {
+ data = vertex;
+
+ if (node->count)
+ offset = (node->buffer_offset +
+ (node->count-1) * node->vertex_size * sizeof(GLfloat));
+ else
+ offset = node->buffer_offset;
+
+ ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ node->vertex_size * sizeof(GLfloat),
+ data, node->vertex_store->bufferobj );
+
+ data += node->attrsz[0]; /* skip vertex position */
+ }
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (node->attrsz[i]) {
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
+
+ vbo->currval[i].Size = node->attrsz[i];
+
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+
+ data += node->attrsz[i];
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+
+ /* CurrentExecPrimitive
+ */
+ if (node->prim_count) {
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = prim->mode;
+ }
+}
+
+
+
+/**
+ * Treat the vertex storage as a VBO, define vertex arrays pointing
+ * into it:
+ */
+static void vbo_bind_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+ struct gl_client_array *arrays = save->arrays;
+ GLuint buffer_offset = node->buffer_offset;
+ const GLuint *map;
+ GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLbitfield varying_inputs = 0x0;
+
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[16] = save->inputs[0];
+ node_attrsz[16] = node_attrsz[0];
+ node_attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint src = map[attr];
+
+ if (node_attrsz[src]) {
+ /* override the default array set above */
+ save->inputs[attr] = &arrays[attr];
+
+ arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
+ arrays[attr].Size = node->attrsz[src];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ node->vertex_store->bufferobj);
+ arrays[attr]._MaxElement = node->count; /* ??? */
+
+ assert(arrays[attr].BufferObj->Name);
+
+ buffer_offset += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_save_loopback_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *list)
+{
+ const char *buffer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, /* ? */
+ list->vertex_store->bufferobj);
+
+ vbo_loopback_vertex_list(ctx,
+ (const GLfloat *)(buffer + list->buffer_offset),
+ list->attrsz,
+ list->prim,
+ list->prim_count,
+ list->wrap_count,
+ list->vertex_size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ list->vertex_store->bufferobj);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * This is called from the display list code when executing
+ * a drawing command.
+ */
+void
+vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
+{
+ const struct vbo_save_vertex_list *node =
+ (const struct vbo_save_vertex_list *) data;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (node->prim_count > 0 && node->count > 0) {
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+ node->prim[0].begin) {
+
+ /* Degenerate case: list is called inside begin/end pair and
+ * includes operations such as glBegin or glDrawArrays.
+ */
+ if (0)
+ printf("displaylist recursive begin");
+
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+ else if (save->replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
+ */
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* XXX also need to check if shader enabled, but invalid */
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ vbo_bind_vertex_list( ctx, node );
+
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ vbo_context(ctx)->draw_prims(ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ GL_TRUE,
+ 0, /* Node is a VBO, so this is ok */
+ node->count - 1);
+ }
+
+ /* Copy to current?
+ */
+ _playback_copy_to_current( ctx, node );
+}
+
+
+#endif /* FEATURE_dlist */
diff --git a/mesalib/src/mesa/vbo/vbo_save_loopback.c b/mesalib/src/mesa/vbo/vbo_save_loopback.c
index 5d1c7e481..cc48e4a69 100644
--- a/mesalib/src/mesa/vbo/vbo_save_loopback.c
+++ b/mesalib/src/mesa/vbo/vbo_save_loopback.c
@@ -1,195 +1,195 @@
-/**************************************************************************
- *
- * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/context.h"
-#include "main/glheader.h"
-#include "main/enums.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/dispatch.h"
-#include "glapi/glapi.h"
-
-#include "vbo_context.h"
-
-
-#if FEATURE_dlist
-
-
-typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-
-
-/* This file makes heavy use of the aliasing of NV vertex attributes
- * with the legacy attributes, and also with ARB and Material
- * attributes as currently implemented.
- */
-static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc[4] = {
- VertexAttrib1fvNV,
- VertexAttrib2fvNV,
- VertexAttrib3fvNV,
- VertexAttrib4fvNV
-};
-
-struct loopback_attr {
- GLint target;
- GLint sz;
- attr_func func;
-};
-
-/* Don't emit ends and begins on wrapped primitives. Don't replay
- * wrapped vertices. If we get here, it's probably because the
- * precalculated wrapping is wrong.
- */
-static void loopback_prim( GLcontext *ctx,
- const GLfloat *buffer,
- const struct _mesa_prim *prim,
- GLuint wrap_count,
- GLuint vertex_size,
- const struct loopback_attr *la, GLuint nr )
-{
- GLint start = prim->start;
- GLint end = start + prim->count;
- const GLfloat *data;
- GLint j;
- GLuint k;
-
- if (0)
- printf("loopback prim %s(%s,%s) verts %d..%d\n",
- _mesa_lookup_prim_by_nr(prim->mode),
- prim->begin ? "begin" : "..",
- prim->end ? "end" : "..",
- start,
- end);
-
- if (prim->begin) {
- CALL_Begin(GET_DISPATCH(), ( prim->mode ));
- }
- else {
- assert(start == 0);
- start += wrap_count;
- }
-
- data = buffer + start * vertex_size;
-
- for (j = start ; j < end ; j++) {
- const GLfloat *tmp = data + la[0].sz;
-
- for (k = 1 ; k < nr ; k++) {
- la[k].func( ctx, la[k].target, tmp );
- tmp += la[k].sz;
- }
-
- /* Fire the vertex
- */
- la[0].func( ctx, VBO_ATTRIB_POS, data );
- data = tmp;
- }
-
- if (prim->end) {
- CALL_End(GET_DISPATCH(), ());
- }
-}
-
-/* Primitives generated by DrawArrays/DrawElements/Rectf may be
- * caught here. If there is no primitive in progress, execute them
- * normally, otherwise need to track and discard the generated
- * primitives.
- */
-static void loopback_weak_prim( GLcontext *ctx,
- const struct _mesa_prim *prim )
-{
- /* Use the prim_weak flag to ensure that if this primitive
- * wraps, we don't mistake future vertex_lists for part of the
- * surrounding primitive.
- *
- * While this flag is set, we are simply disposing of data
- * generated by an operation now known to be a noop.
- */
- if (prim->begin)
- ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
- if (prim->end)
- ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
-}
-
-
-void vbo_loopback_vertex_list( GLcontext *ctx,
- const GLfloat *buffer,
- const GLubyte *attrsz,
- const struct _mesa_prim *prim,
- GLuint prim_count,
- GLuint wrap_count,
- GLuint vertex_size)
-{
- struct loopback_attr la[VBO_ATTRIB_MAX];
- GLuint i, nr = 0;
-
- /* All Legacy, NV, ARB and Material attributes are routed through
- * the NV attributes entrypoints:
- */
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
- if (attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = attrsz[i];
- la[nr].func = vert_attrfunc[attrsz[i]-1];
- nr++;
- }
- }
-
- for (i = 0 ; i < prim_count ; i++) {
- if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
- (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
- {
- loopback_weak_prim( ctx, &prim[i] );
- }
- else
- {
- loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
- }
- }
-}
-
-
-#endif /* FEATURE_dlist */
+/**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/context.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/dispatch.h"
+#include "glapi/glapi.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );
+
+
+/* This file makes heavy use of the aliasing of NV vertex attributes
+ * with the legacy attributes, and also with ARB and Material
+ * attributes as currently implemented.
+ */
+static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
+}
+
+static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
+}
+
+static attr_func vert_attrfunc[4] = {
+ VertexAttrib1fvNV,
+ VertexAttrib2fvNV,
+ VertexAttrib3fvNV,
+ VertexAttrib4fvNV
+};
+
+struct loopback_attr {
+ GLint target;
+ GLint sz;
+ attr_func func;
+};
+
+/* Don't emit ends and begins on wrapped primitives. Don't replay
+ * wrapped vertices. If we get here, it's probably because the
+ * precalculated wrapping is wrong.
+ */
+static void loopback_prim( struct gl_context *ctx,
+ const GLfloat *buffer,
+ const struct _mesa_prim *prim,
+ GLuint wrap_count,
+ GLuint vertex_size,
+ const struct loopback_attr *la, GLuint nr )
+{
+ GLint start = prim->start;
+ GLint end = start + prim->count;
+ const GLfloat *data;
+ GLint j;
+ GLuint k;
+
+ if (0)
+ printf("loopback prim %s(%s,%s) verts %d..%d\n",
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->begin ? "begin" : "..",
+ prim->end ? "end" : "..",
+ start,
+ end);
+
+ if (prim->begin) {
+ CALL_Begin(GET_DISPATCH(), ( prim->mode ));
+ }
+ else {
+ assert(start == 0);
+ start += wrap_count;
+ }
+
+ data = buffer + start * vertex_size;
+
+ for (j = start ; j < end ; j++) {
+ const GLfloat *tmp = data + la[0].sz;
+
+ for (k = 1 ; k < nr ; k++) {
+ la[k].func( ctx, la[k].target, tmp );
+ tmp += la[k].sz;
+ }
+
+ /* Fire the vertex
+ */
+ la[0].func( ctx, VBO_ATTRIB_POS, data );
+ data = tmp;
+ }
+
+ if (prim->end) {
+ CALL_End(GET_DISPATCH(), ());
+ }
+}
+
+/* Primitives generated by DrawArrays/DrawElements/Rectf may be
+ * caught here. If there is no primitive in progress, execute them
+ * normally, otherwise need to track and discard the generated
+ * primitives.
+ */
+static void loopback_weak_prim( struct gl_context *ctx,
+ const struct _mesa_prim *prim )
+{
+ /* Use the prim_weak flag to ensure that if this primitive
+ * wraps, we don't mistake future vertex_lists for part of the
+ * surrounding primitive.
+ *
+ * While this flag is set, we are simply disposing of data
+ * generated by an operation now known to be a noop.
+ */
+ if (prim->begin)
+ ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
+}
+
+
+void vbo_loopback_vertex_list( struct gl_context *ctx,
+ const GLfloat *buffer,
+ const GLubyte *attrsz,
+ const struct _mesa_prim *prim,
+ GLuint prim_count,
+ GLuint wrap_count,
+ GLuint vertex_size)
+{
+ struct loopback_attr la[VBO_ATTRIB_MAX];
+ GLuint i, nr = 0;
+
+ /* All Legacy, NV, ARB and Material attributes are routed through
+ * the NV attributes entrypoints:
+ */
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (attrsz[i]) {
+ la[nr].target = i;
+ la[nr].sz = attrsz[i];
+ la[nr].func = vert_attrfunc[attrsz[i]-1];
+ nr++;
+ }
+ }
+
+ for (i = 0 ; i < prim_count ; i++) {
+ if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
+ (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
+ {
+ loopback_weak_prim( ctx, &prim[i] );
+ }
+ else
+ {
+ loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
+ }
+ }
+}
+
+
+#endif /* FEATURE_dlist */
diff --git a/mesalib/src/mesa/vbo/vbo_split.c b/mesalib/src/mesa/vbo/vbo_split.c
index ce40cbbcc..e28f9afcf 100644
--- a/mesalib/src/mesa/vbo/vbo_split.c
+++ b/mesalib/src/mesa/vbo/vbo_split.c
@@ -1,169 +1,169 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Deal with hardware and/or swtnl maximums:
- * - maximum number of vertices in buffer
- * - maximum number of elements (maybe zero)
- *
- * The maximums may vary with opengl state (eg if a larger hardware
- * vertex is required in this state, the maximum number of vertices
- * may be smaller than in another state).
- *
- * We want buffer splitting to be a convenience function for the code
- * actually drawing the primitives rather than a system-wide maximum,
- * otherwise it is hard to avoid pessimism.
- *
- * For instance, if a driver has no hardware limits on vertex buffer
- * dimensions, it would not ordinarily want to split vbos. But if
- * there is an unexpected fallback, eg memory manager fails to upload
- * textures, it will want to pass the drawing commands onto swtnl,
- * which does have limitations. A convenience function allows swtnl
- * to split the drawing and vbos internally without imposing its
- * limitations on drivers which want to use it as a fallback path.
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-
-#include "vbo_split.h"
-#include "vbo.h"
-
-/* True if a primitive can be split without copying of vertices, false
- * otherwise.
- */
-GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
-{
- switch (mode) {
- case GL_POINTS:
- *first = 1;
- *incr = 1;
- return GL_TRUE;
- case GL_LINES:
- *first = 2;
- *incr = 2;
- return GL_TRUE;
- case GL_LINE_STRIP:
- *first = 2;
- *incr = 1;
- return GL_TRUE;
- case GL_TRIANGLES:
- *first = 3;
- *incr = 3;
- return GL_TRUE;
- case GL_TRIANGLE_STRIP:
- *first = 3;
- *incr = 1;
- return GL_TRUE;
- case GL_QUADS:
- *first = 4;
- *incr = 4;
- return GL_TRUE;
- case GL_QUAD_STRIP:
- *first = 4;
- *incr = 2;
- return GL_TRUE;
- default:
- *first = 0;
- *incr = 1; /* so that count % incr works */
- return GL_FALSE;
- }
-}
-
-
-
-void vbo_split_prims( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- GLint max_basevertex = prim->basevertex;
- GLuint i;
-
- for (i = 1; i < nr_prims; i++)
- max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
-
- /* XXX max_basevertex is computed but not used, why? */
-
- if (ib) {
- if (limits->max_indices == 0) {
- /* Could traverse the indices, re-emitting vertices in turn.
- * But it's hard to see why this case would be needed - for
- * software tnl, it is better to convert to non-indexed
- * rendering after transformation is complete, as is done in
- * the t_dd_rendertmp.h templates. Are there any devices
- * with hardware tnl that cannot do indexed rendering?
- *
- * For now, this path is disabled.
- */
- assert(0);
- }
- else if (max_index - min_index >= limits->max_verts) {
- /* The vertex buffers are too large for hardware (or the
- * swtnl module). Traverse the indices, re-emitting vertices
- * in turn. Use a vertex cache to preserve some of the
- * sharing from the original index list.
- */
- vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
- draw, limits );
- }
- else if (ib->count > limits->max_indices) {
- /* The index buffer is too large for hardware. Try to split
- * on whole-primitive boundaries, otherwise try to split the
- * individual primitives.
- */
- vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
- min_index, max_index, draw, limits );
- }
- else {
- /* Why were we called? */
- assert(0);
- }
- }
- else {
- if (max_index - min_index >= limits->max_verts) {
- /* The vertex buffer is too large for hardware (or the swtnl
- * module). Try to split on whole-primitive boundaries,
- * otherwise try to split the individual primitives.
- */
- vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
- min_index, max_index, draw, limits );
- }
- else {
- /* Why were we called? */
- assert(0);
- }
- }
-}
-
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Deal with hardware and/or swtnl maximums:
+ * - maximum number of vertices in buffer
+ * - maximum number of elements (maybe zero)
+ *
+ * The maximums may vary with opengl state (eg if a larger hardware
+ * vertex is required in this state, the maximum number of vertices
+ * may be smaller than in another state).
+ *
+ * We want buffer splitting to be a convenience function for the code
+ * actually drawing the primitives rather than a system-wide maximum,
+ * otherwise it is hard to avoid pessimism.
+ *
+ * For instance, if a driver has no hardware limits on vertex buffer
+ * dimensions, it would not ordinarily want to split vbos. But if
+ * there is an unexpected fallback, eg memory manager fails to upload
+ * textures, it will want to pass the drawing commands onto swtnl,
+ * which does have limitations. A convenience function allows swtnl
+ * to split the drawing and vbos internally without imposing its
+ * limitations on drivers which want to use it as a fallback path.
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
+{
+ switch (mode) {
+ case GL_POINTS:
+ *first = 1;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_LINES:
+ *first = 2;
+ *incr = 2;
+ return GL_TRUE;
+ case GL_LINE_STRIP:
+ *first = 2;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_TRIANGLES:
+ *first = 3;
+ *incr = 3;
+ return GL_TRUE;
+ case GL_TRIANGLE_STRIP:
+ *first = 3;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_QUADS:
+ *first = 4;
+ *incr = 4;
+ return GL_TRUE;
+ case GL_QUAD_STRIP:
+ *first = 4;
+ *incr = 2;
+ return GL_TRUE;
+ default:
+ *first = 0;
+ *incr = 1; /* so that count % incr works */
+ return GL_FALSE;
+ }
+}
+
+
+
+void vbo_split_prims( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ GLint max_basevertex = prim->basevertex;
+ GLuint i;
+
+ for (i = 1; i < nr_prims; i++)
+ max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
+
+ /* XXX max_basevertex is computed but not used, why? */
+
+ if (ib) {
+ if (limits->max_indices == 0) {
+ /* Could traverse the indices, re-emitting vertices in turn.
+ * But it's hard to see why this case would be needed - for
+ * software tnl, it is better to convert to non-indexed
+ * rendering after transformation is complete, as is done in
+ * the t_dd_rendertmp.h templates. Are there any devices
+ * with hardware tnl that cannot do indexed rendering?
+ *
+ * For now, this path is disabled.
+ */
+ assert(0);
+ }
+ else if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffers are too large for hardware (or the
+ * swtnl module). Traverse the indices, re-emitting vertices
+ * in turn. Use a vertex cache to preserve some of the
+ * sharing from the original index list.
+ */
+ vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
+ draw, limits );
+ }
+ else if (ib->count > limits->max_indices) {
+ /* The index buffer is too large for hardware. Try to split
+ * on whole-primitive boundaries, otherwise try to split the
+ * individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+ else {
+ if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffer is too large for hardware (or the swtnl
+ * module). Try to split on whole-primitive boundaries,
+ * otherwise try to split the individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+}
+
diff --git a/mesalib/src/mesa/vbo/vbo_split.h b/mesalib/src/mesa/vbo/vbo_split.h
index 05888d048..14cf9e49c 100644
--- a/mesalib/src/mesa/vbo/vbo_split.h
+++ b/mesalib/src/mesa/vbo/vbo_split.h
@@ -1,72 +1,72 @@
-/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vbo_context.h
- * \brief VBO builder module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-/**
- * \mainpage The VBO splitter
- *
- * This is the private data used internally to the vbo_split_prims()
- * helper function. Nobody outside the vbo_split* files needs to
- * include or know about this structure.
- */
-
-
-#ifndef _VBO_SPLIT_H
-#define _VBO_SPLIT_H
-
-#include "vbo.h"
-
-
-/* True if a primitive can be split without copying of vertices, false
- * otherwise.
- */
-GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
-
-void vbo_split_inplace( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits );
-
-/* Requires ib != NULL:
- */
-void vbo_split_copy( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- vbo_draw_func draw,
- const struct split_limits *limits );
-
-#endif
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+/**
+ * \mainpage The VBO splitter
+ *
+ * This is the private data used internally to the vbo_split_prims()
+ * helper function. Nobody outside the vbo_split* files needs to
+ * include or know about this structure.
+ */
+
+
+#ifndef _VBO_SPLIT_H
+#define _VBO_SPLIT_H
+
+#include "vbo.h"
+
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
+
+void vbo_split_inplace( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+/* Requires ib != NULL:
+ */
+void vbo_split_copy( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_split_copy.c b/mesalib/src/mesa/vbo/vbo_split_copy.c
index 2ec7d9b0f..e172da08b 100644
--- a/mesalib/src/mesa/vbo/vbo_split_copy.c
+++ b/mesalib/src/mesa/vbo/vbo_split_copy.c
@@ -1,625 +1,625 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Split indexed primitives with per-vertex copying.
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-
-#include "vbo_split.h"
-#include "vbo.h"
-
-
-#define ELT_TABLE_SIZE 16
-
-/**
- * Used for vertex-level splitting of indexed buffers. Note that
- * non-indexed primitives may be converted to indexed in some cases
- * (eg loops, fans) in order to use this splitting path.
- */
-struct copy_context {
-
- GLcontext *ctx;
- const struct gl_client_array **array;
- const struct _mesa_prim *prim;
- GLuint nr_prims;
- const struct _mesa_index_buffer *ib;
- vbo_draw_func draw;
-
- const struct split_limits *limits;
-
- struct {
- GLuint attr;
- GLuint size;
- const struct gl_client_array *array;
- const GLubyte *src_ptr;
-
- struct gl_client_array dstarray;
-
- } varying[VERT_ATTRIB_MAX];
- GLuint nr_varying;
-
- const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
- struct _mesa_index_buffer dstib;
-
- GLuint *translated_elt_buf;
- const GLuint *srcelt;
-
- /** A baby hash table to avoid re-emitting (some) duplicate
- * vertices when splitting indexed primitives.
- */
- struct {
- GLuint in;
- GLuint out;
- } vert_cache[ELT_TABLE_SIZE];
-
- GLuint vertex_size;
- GLubyte *dstbuf;
- GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
- GLuint dstbuf_size; /**< in vertices */
- GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
- * in dstelt. Our MaxIndex.
- */
-
- GLuint *dstelt;
- GLuint dstelt_nr;
- GLuint dstelt_size;
-
-#define MAX_PRIM 32
- struct _mesa_prim dstprim[MAX_PRIM];
- GLuint dstprim_nr;
-
-};
-
-
-static GLuint attr_size( const struct gl_client_array *array )
-{
- return array->Size * _mesa_sizeof_type(array->Type);
-}
-
-
-/**
- * Starts returning true slightly before the buffer fills, to ensure
- * that there is sufficient room for any remaining vertices to finish
- * off the prim:
- */
-static GLboolean
-check_flush( struct copy_context *copy )
-{
- GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
-
- if (GL_TRIANGLE_STRIP == mode &&
- copy->dstelt_nr & 1) { /* see bug9962 */
- return GL_FALSE;
- }
-
- if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
- return GL_TRUE;
-
- if (copy->dstelt_nr + 4 > copy->dstelt_size)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Dump the parameters/info for a vbo->draw() call.
- */
-static void
-dump_draw_info(GLcontext *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
- GLuint i, j;
-
- printf("VBO Draw:\n");
- for (i = 0; i < nr_prims; i++) {
- printf("Prim %u of %u\n", i, nr_prims);
- printf(" Prim mode 0x%x\n", prims[i].mode);
- printf(" IB: %p\n", (void*) ib);
- for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- printf(" array %d at %p:\n", j, (void*) arrays[j]);
- printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
- arrays[j]->Enabled, arrays[j]->Ptr,
- arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
- if (0) {
- GLint k = prims[i].start + prims[i].count - 1;
- GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
- printf(" last: %f %f %f\n",
- last[0], last[1], last[2]);
- }
- }
- }
-}
-
-
-static void
-flush( struct copy_context *copy )
-{
- GLuint i;
-
- /* Set some counters:
- */
- copy->dstib.count = copy->dstelt_nr;
-
-#if 0
- dump_draw_info(copy->ctx,
- copy->dstarray_ptr,
- copy->dstprim,
- copy->dstprim_nr,
- &copy->dstib,
- 0,
- copy->dstbuf_nr);
-#else
- (void) dump_draw_info;
-#endif
-
- copy->draw( copy->ctx,
- copy->dstarray_ptr,
- copy->dstprim,
- copy->dstprim_nr,
- &copy->dstib,
- GL_TRUE,
- 0,
- copy->dstbuf_nr - 1 );
-
- /* Reset all pointers:
- */
- copy->dstprim_nr = 0;
- copy->dstelt_nr = 0;
- copy->dstbuf_nr = 0;
- copy->dstptr = copy->dstbuf;
-
- /* Clear the vertex cache:
- */
- for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy->vert_cache[i].in = ~0;
-}
-
-
-/**
- * Called at begin of each primitive during replay.
- */
-static void
-begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
-{
- struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
-
- prim->mode = mode;
- prim->begin = begin_flag;
-}
-
-
-/**
- * Use a hashtable to attempt to identify recently-emitted vertices
- * and avoid re-emitting them.
- */
-static GLuint
-elt(struct copy_context *copy, GLuint elt_idx)
-{
- GLuint elt = copy->srcelt[elt_idx];
- GLuint slot = elt & (ELT_TABLE_SIZE-1);
-
-/* printf("elt %d\n", elt); */
-
- /* Look up the incoming element in the vertex cache. Re-emit if
- * necessary.
- */
- if (copy->vert_cache[slot].in != elt) {
- GLubyte *csr = copy->dstptr;
- GLuint i;
-
-/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
-
- for (i = 0; i < copy->nr_varying; i++) {
- const struct gl_client_array *srcarray = copy->varying[i].array;
- const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
-
- memcpy(csr, srcptr, copy->varying[i].size);
- csr += copy->varying[i].size;
-
-#ifdef NAN_CHECK
- if (srcarray->Type == GL_FLOAT) {
- GLuint k;
- GLfloat *f = (GLfloat *) srcptr;
- for (k = 0; k < srcarray->Size; k++) {
- assert(!IS_INF_OR_NAN(f[k]));
- assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
- }
- }
-#endif
-
- if (0)
- {
- const GLuint *f = (const GLuint *)srcptr;
- GLuint j;
- printf(" varying %d: ", i);
- for(j = 0; j < copy->varying[i].size / 4; j++)
- printf("%x ", f[j]);
- printf("\n");
- }
- }
-
- copy->vert_cache[slot].in = elt;
- copy->vert_cache[slot].out = copy->dstbuf_nr++;
- copy->dstptr += copy->vertex_size;
-
- assert(csr == copy->dstptr);
- assert(copy->dstptr == (copy->dstbuf +
- copy->dstbuf_nr * copy->vertex_size));
- }
-/* else */
-/* printf(" --> reuse vertex\n"); */
-
-/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
- copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
- return check_flush(copy);
-}
-
-
-/**
- * Called at end of each primitive during replay.
- */
-static void
-end( struct copy_context *copy, GLboolean end_flag )
-{
- struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
-
-/* printf("end (%d)\n", end_flag); */
-
- prim->end = end_flag;
- prim->count = copy->dstelt_nr - prim->start;
-
- if (++copy->dstprim_nr == MAX_PRIM ||
- check_flush(copy))
- flush(copy);
-}
-
-
-static void
-replay_elts( struct copy_context *copy )
-{
- GLuint i, j, k;
- GLboolean split;
-
- for (i = 0; i < copy->nr_prims; i++) {
- const struct _mesa_prim *prim = &copy->prim[i];
- const GLuint start = prim->start;
- GLuint first, incr;
-
- switch (prim->mode) {
-
- case GL_LINE_LOOP:
- /* Convert to linestrip and emit the final vertex explicitly,
- * but only in the resultant strip that requires it.
- */
- j = 0;
- while (j != prim->count) {
- begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
-
- for (split = GL_FALSE; j != prim->count && !split; j++)
- split = elt(copy, start + j);
-
- if (j == prim->count) {
- /* Done, emit final line. Split doesn't matter as
- * it is always raised a bit early so we can emit
- * the last verts if necessary!
- */
- if (prim->end)
- (void)elt(copy, start + 0);
-
- end(copy, prim->end);
- }
- else {
- /* Wrap
- */
- assert(split);
- end(copy, 0);
- j--;
- }
- }
- break;
-
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- j = 2;
- while (j != prim->count) {
- begin(copy, prim->mode, prim->begin && j == 0);
-
- split = elt(copy, start+0);
- assert(!split);
-
- split = elt(copy, start+j-1);
- assert(!split);
-
- for (; j != prim->count && !split; j++)
- split = elt(copy, start+j);
-
- end(copy, prim->end && j == prim->count);
-
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- j -= 1;
- }
- }
- break;
-
- default:
- (void)split_prim_inplace(prim->mode, &first, &incr);
-
- j = 0;
- while (j != prim->count) {
-
- begin(copy, prim->mode, prim->begin && j == 0);
-
- split = 0;
- for (k = 0; k < first; k++, j++)
- split |= elt(copy, start+j);
-
- assert(!split);
-
- for (; j != prim->count && !split; )
- for (k = 0; k < incr; k++, j++)
- split |= elt(copy, start+j);
-
- end(copy, prim->end && j == prim->count);
-
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- assert(j > first - incr);
- j -= (first - incr);
- }
- }
- break;
- }
- }
-
- if (copy->dstprim_nr)
- flush(copy);
-}
-
-
-static void
-replay_init( struct copy_context *copy )
-{
- GLcontext *ctx = copy->ctx;
- GLuint i;
- GLuint offset;
- const GLvoid *srcptr;
-
- /* Make a list of varying attributes and their vbo's. Also
- * calculate vertex size.
- */
- copy->vertex_size = 0;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
-
- if (copy->array[i]->StrideB == 0) {
- copy->dstarray_ptr[i] = copy->array[i];
- }
- else {
- GLuint j = copy->nr_varying++;
-
- copy->varying[j].attr = i;
- copy->varying[j].array = copy->array[i];
- copy->varying[j].size = attr_size(copy->array[i]);
- copy->vertex_size += attr_size(copy->array[i]);
-
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
- ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
-
- copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
- copy->array[i]->Ptr);
-
- copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
- }
- }
-
- /* There must always be an index buffer. Currently require the
- * caller convert non-indexed prims to indexed. Could alternately
- * do it internally.
- */
- if (_mesa_is_bufferobj(copy->ib->obj) &&
- !_mesa_bufferobj_mapped(copy->ib->obj))
- ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
- copy->ib->obj);
-
- srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
- copy->ib->ptr);
-
- switch (copy->ib->type) {
- case GL_UNSIGNED_BYTE:
- copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
- copy->srcelt = copy->translated_elt_buf;
-
- for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
- break;
-
- case GL_UNSIGNED_SHORT:
- copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
- copy->srcelt = copy->translated_elt_buf;
-
- for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
- break;
-
- case GL_UNSIGNED_INT:
- copy->translated_elt_buf = NULL;
- copy->srcelt = (const GLuint *)srcptr;
- break;
- }
-
- /* Figure out the maximum allowed vertex buffer size:
- */
- if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
- copy->dstbuf_size = copy->limits->max_verts;
- }
- else {
- copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
- }
-
- /* Allocate an output vertex buffer:
- *
- * XXX: This should be a VBO!
- */
- copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
- copy->dstptr = copy->dstbuf;
-
- /* Setup new vertex arrays to point into the output buffer:
- */
- for (offset = 0, i = 0; i < copy->nr_varying; i++) {
- const struct gl_client_array *src = copy->varying[i].array;
- struct gl_client_array *dst = &copy->varying[i].dstarray;
-
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = GL_RGBA;
- dst->Stride = copy->vertex_size;
- dst->StrideB = copy->vertex_size;
- dst->Ptr = copy->dstbuf + offset;
- dst->Enabled = GL_TRUE;
- dst->Normalized = src->Normalized;
- dst->BufferObj = ctx->Shared->NullBufferObj;
- dst->_MaxElement = copy->dstbuf_size; /* may be less! */
-
- offset += copy->varying[i].size;
- }
-
- /* Allocate an output element list:
- */
- copy->dstelt_size = MIN2(65536,
- copy->ib->count * 2 + 3);
- copy->dstelt_size = MIN2(copy->dstelt_size,
- copy->limits->max_indices);
- copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
- copy->dstelt_nr = 0;
-
- /* Setup the new index buffer to point to the allocated element
- * list:
- */
- copy->dstib.count = 0; /* duplicates dstelt_nr */
- copy->dstib.type = GL_UNSIGNED_INT;
- copy->dstib.obj = ctx->Shared->NullBufferObj;
- copy->dstib.ptr = copy->dstelt;
-}
-
-
-/**
- * Free up everything allocated during split/replay.
- */
-static void
-replay_finish( struct copy_context *copy )
-{
- GLcontext *ctx = copy->ctx;
- GLuint i;
-
- /* Free our vertex and index buffers:
- */
- free(copy->translated_elt_buf);
- free(copy->dstbuf);
- free(copy->dstelt);
-
- /* Unmap VBO's
- */
- for (i = 0; i < copy->nr_varying; i++) {
- struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
- if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
- }
-
- /* Unmap index buffer:
- */
- if (_mesa_is_bufferobj(copy->ib->obj) &&
- _mesa_bufferobj_mapped(copy->ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
- }
-}
-
-
-/**
- * Split VBO into smaller pieces, draw the pieces.
- */
-void vbo_split_copy( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- struct copy_context copy;
- GLuint i, this_nr_prims;
-
- for (i = 0; i < nr_prims;) {
- /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
- * will rebase the elements to the basevertex, and we'll only
- * emit strings of prims with the same basevertex in one draw call.
- */
- for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
- this_nr_prims++) {
- if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
- break;
- }
-
- memset(&copy, 0, sizeof(copy));
-
- /* Require indexed primitives:
- */
- assert(ib);
-
- copy.ctx = ctx;
- copy.array = arrays;
- copy.prim = &prim[i];
- copy.nr_prims = this_nr_prims;
- copy.ib = ib;
- copy.draw = draw;
- copy.limits = limits;
-
- /* Clear the vertex cache:
- */
- for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy.vert_cache[i].in = ~0;
-
- replay_init(&copy);
- replay_elts(&copy);
- replay_finish(&copy);
- }
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Split indexed primitives with per-vertex copying.
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+
+#define ELT_TABLE_SIZE 16
+
+/**
+ * Used for vertex-level splitting of indexed buffers. Note that
+ * non-indexed primitives may be converted to indexed in some cases
+ * (eg loops, fans) in order to use this splitting path.
+ */
+struct copy_context {
+
+ struct gl_context *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct {
+ GLuint attr;
+ GLuint size;
+ const struct gl_client_array *array;
+ const GLubyte *src_ptr;
+
+ struct gl_client_array dstarray;
+
+ } varying[VERT_ATTRIB_MAX];
+ GLuint nr_varying;
+
+ const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
+ struct _mesa_index_buffer dstib;
+
+ GLuint *translated_elt_buf;
+ const GLuint *srcelt;
+
+ /** A baby hash table to avoid re-emitting (some) duplicate
+ * vertices when splitting indexed primitives.
+ */
+ struct {
+ GLuint in;
+ GLuint out;
+ } vert_cache[ELT_TABLE_SIZE];
+
+ GLuint vertex_size;
+ GLubyte *dstbuf;
+ GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
+ GLuint dstbuf_size; /**< in vertices */
+ GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
+ * in dstelt. Our MaxIndex.
+ */
+
+ GLuint *dstelt;
+ GLuint dstelt_nr;
+ GLuint dstelt_size;
+
+#define MAX_PRIM 32
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+
+};
+
+
+static GLuint attr_size( const struct gl_client_array *array )
+{
+ return array->Size * _mesa_sizeof_type(array->Type);
+}
+
+
+/**
+ * Starts returning true slightly before the buffer fills, to ensure
+ * that there is sufficient room for any remaining vertices to finish
+ * off the prim:
+ */
+static GLboolean
+check_flush( struct copy_context *copy )
+{
+ GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
+
+ if (GL_TRIANGLE_STRIP == mode &&
+ copy->dstelt_nr & 1) { /* see bug9962 */
+ return GL_FALSE;
+ }
+
+ if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
+ return GL_TRUE;
+
+ if (copy->dstelt_nr + 4 > copy->dstelt_size)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Dump the parameters/info for a vbo->draw() call.
+ */
+static void
+dump_draw_info(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ GLuint i, j;
+
+ printf("VBO Draw:\n");
+ for (i = 0; i < nr_prims; i++) {
+ printf("Prim %u of %u\n", i, nr_prims);
+ printf(" Prim mode 0x%x\n", prims[i].mode);
+ printf(" IB: %p\n", (void*) ib);
+ for (j = 0; j < VERT_ATTRIB_MAX; j++) {
+ printf(" array %d at %p:\n", j, (void*) arrays[j]);
+ printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
+ arrays[j]->Enabled, arrays[j]->Ptr,
+ arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
+ if (0) {
+ GLint k = prims[i].start + prims[i].count - 1;
+ GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
+ printf(" last: %f %f %f\n",
+ last[0], last[1], last[2]);
+ }
+ }
+ }
+}
+
+
+static void
+flush( struct copy_context *copy )
+{
+ GLuint i;
+
+ /* Set some counters:
+ */
+ copy->dstib.count = copy->dstelt_nr;
+
+#if 0
+ dump_draw_info(copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ &copy->dstib,
+ 0,
+ copy->dstbuf_nr);
+#else
+ (void) dump_draw_info;
+#endif
+
+ copy->draw( copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ &copy->dstib,
+ GL_TRUE,
+ 0,
+ copy->dstbuf_nr - 1 );
+
+ /* Reset all pointers:
+ */
+ copy->dstprim_nr = 0;
+ copy->dstelt_nr = 0;
+ copy->dstbuf_nr = 0;
+ copy->dstptr = copy->dstbuf;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy->vert_cache[i].in = ~0;
+}
+
+
+/**
+ * Called at begin of each primitive during replay.
+ */
+static void
+begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+ prim->mode = mode;
+ prim->begin = begin_flag;
+}
+
+
+/**
+ * Use a hashtable to attempt to identify recently-emitted vertices
+ * and avoid re-emitting them.
+ */
+static GLuint
+elt(struct copy_context *copy, GLuint elt_idx)
+{
+ GLuint elt = copy->srcelt[elt_idx];
+ GLuint slot = elt & (ELT_TABLE_SIZE-1);
+
+/* printf("elt %d\n", elt); */
+
+ /* Look up the incoming element in the vertex cache. Re-emit if
+ * necessary.
+ */
+ if (copy->vert_cache[slot].in != elt) {
+ GLubyte *csr = copy->dstptr;
+ GLuint i;
+
+/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
+
+ for (i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *srcarray = copy->varying[i].array;
+ const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
+
+ memcpy(csr, srcptr, copy->varying[i].size);
+ csr += copy->varying[i].size;
+
+#ifdef NAN_CHECK
+ if (srcarray->Type == GL_FLOAT) {
+ GLuint k;
+ GLfloat *f = (GLfloat *) srcptr;
+ for (k = 0; k < srcarray->Size; k++) {
+ assert(!IS_INF_OR_NAN(f[k]));
+ assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
+ }
+ }
+#endif
+
+ if (0)
+ {
+ const GLuint *f = (const GLuint *)srcptr;
+ GLuint j;
+ printf(" varying %d: ", i);
+ for(j = 0; j < copy->varying[i].size / 4; j++)
+ printf("%x ", f[j]);
+ printf("\n");
+ }
+ }
+
+ copy->vert_cache[slot].in = elt;
+ copy->vert_cache[slot].out = copy->dstbuf_nr++;
+ copy->dstptr += copy->vertex_size;
+
+ assert(csr == copy->dstptr);
+ assert(copy->dstptr == (copy->dstbuf +
+ copy->dstbuf_nr * copy->vertex_size));
+ }
+/* else */
+/* printf(" --> reuse vertex\n"); */
+
+/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
+ copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
+ return check_flush(copy);
+}
+
+
+/**
+ * Called at end of each primitive during replay.
+ */
+static void
+end( struct copy_context *copy, GLboolean end_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+/* printf("end (%d)\n", end_flag); */
+
+ prim->end = end_flag;
+ prim->count = copy->dstelt_nr - prim->start;
+
+ if (++copy->dstprim_nr == MAX_PRIM ||
+ check_flush(copy))
+ flush(copy);
+}
+
+
+static void
+replay_elts( struct copy_context *copy )
+{
+ GLuint i, j, k;
+ GLboolean split;
+
+ for (i = 0; i < copy->nr_prims; i++) {
+ const struct _mesa_prim *prim = &copy->prim[i];
+ const GLuint start = prim->start;
+ GLuint first, incr;
+
+ switch (prim->mode) {
+
+ case GL_LINE_LOOP:
+ /* Convert to linestrip and emit the final vertex explicitly,
+ * but only in the resultant strip that requires it.
+ */
+ j = 0;
+ while (j != prim->count) {
+ begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
+
+ for (split = GL_FALSE; j != prim->count && !split; j++)
+ split = elt(copy, start + j);
+
+ if (j == prim->count) {
+ /* Done, emit final line. Split doesn't matter as
+ * it is always raised a bit early so we can emit
+ * the last verts if necessary!
+ */
+ if (prim->end)
+ (void)elt(copy, start + 0);
+
+ end(copy, prim->end);
+ }
+ else {
+ /* Wrap
+ */
+ assert(split);
+ end(copy, 0);
+ j--;
+ }
+ }
+ break;
+
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ j = 2;
+ while (j != prim->count) {
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = elt(copy, start+0);
+ assert(!split);
+
+ split = elt(copy, start+j-1);
+ assert(!split);
+
+ for (; j != prim->count && !split; j++)
+ split = elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ j -= 1;
+ }
+ }
+ break;
+
+ default:
+ (void)split_prim_inplace(prim->mode, &first, &incr);
+
+ j = 0;
+ while (j != prim->count) {
+
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = 0;
+ for (k = 0; k < first; k++, j++)
+ split |= elt(copy, start+j);
+
+ assert(!split);
+
+ for (; j != prim->count && !split; )
+ for (k = 0; k < incr; k++, j++)
+ split |= elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ assert(j > first - incr);
+ j -= (first - incr);
+ }
+ }
+ break;
+ }
+ }
+
+ if (copy->dstprim_nr)
+ flush(copy);
+}
+
+
+static void
+replay_init( struct copy_context *copy )
+{
+ struct gl_context *ctx = copy->ctx;
+ GLuint i;
+ GLuint offset;
+ const GLvoid *srcptr;
+
+ /* Make a list of varying attributes and their vbo's. Also
+ * calculate vertex size.
+ */
+ copy->vertex_size = 0;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
+
+ if (copy->array[i]->StrideB == 0) {
+ copy->dstarray_ptr[i] = copy->array[i];
+ }
+ else {
+ GLuint j = copy->nr_varying++;
+
+ copy->varying[j].attr = i;
+ copy->varying[j].array = copy->array[i];
+ copy->varying[j].size = attr_size(copy->array[i]);
+ copy->vertex_size += attr_size(copy->array[i]);
+
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
+
+ copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
+ copy->array[i]->Ptr);
+
+ copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
+ }
+ }
+
+ /* There must always be an index buffer. Currently require the
+ * caller convert non-indexed prims to indexed. Could alternately
+ * do it internally.
+ */
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ !_mesa_bufferobj_mapped(copy->ib->obj))
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
+ copy->ib->obj);
+
+ srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
+ copy->ib->ptr);
+
+ switch (copy->ib->type) {
+ case GL_UNSIGNED_BYTE:
+ copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_INT:
+ copy->translated_elt_buf = NULL;
+ copy->srcelt = (const GLuint *)srcptr;
+ break;
+ }
+
+ /* Figure out the maximum allowed vertex buffer size:
+ */
+ if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
+ copy->dstbuf_size = copy->limits->max_verts;
+ }
+ else {
+ copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
+ }
+
+ /* Allocate an output vertex buffer:
+ *
+ * XXX: This should be a VBO!
+ */
+ copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
+ copy->dstptr = copy->dstbuf;
+
+ /* Setup new vertex arrays to point into the output buffer:
+ */
+ for (offset = 0, i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *src = copy->varying[i].array;
+ struct gl_client_array *dst = &copy->varying[i].dstarray;
+
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = GL_RGBA;
+ dst->Stride = copy->vertex_size;
+ dst->StrideB = copy->vertex_size;
+ dst->Ptr = copy->dstbuf + offset;
+ dst->Enabled = GL_TRUE;
+ dst->Normalized = src->Normalized;
+ dst->BufferObj = ctx->Shared->NullBufferObj;
+ dst->_MaxElement = copy->dstbuf_size; /* may be less! */
+
+ offset += copy->varying[i].size;
+ }
+
+ /* Allocate an output element list:
+ */
+ copy->dstelt_size = MIN2(65536,
+ copy->ib->count * 2 + 3);
+ copy->dstelt_size = MIN2(copy->dstelt_size,
+ copy->limits->max_indices);
+ copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
+ copy->dstelt_nr = 0;
+
+ /* Setup the new index buffer to point to the allocated element
+ * list:
+ */
+ copy->dstib.count = 0; /* duplicates dstelt_nr */
+ copy->dstib.type = GL_UNSIGNED_INT;
+ copy->dstib.obj = ctx->Shared->NullBufferObj;
+ copy->dstib.ptr = copy->dstelt;
+}
+
+
+/**
+ * Free up everything allocated during split/replay.
+ */
+static void
+replay_finish( struct copy_context *copy )
+{
+ struct gl_context *ctx = copy->ctx;
+ GLuint i;
+
+ /* Free our vertex and index buffers:
+ */
+ free(copy->translated_elt_buf);
+ free(copy->dstbuf);
+ free(copy->dstelt);
+
+ /* Unmap VBO's
+ */
+ for (i = 0; i < copy->nr_varying; i++) {
+ struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
+ if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
+ }
+
+ /* Unmap index buffer:
+ */
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ _mesa_bufferobj_mapped(copy->ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
+ }
+}
+
+
+/**
+ * Split VBO into smaller pieces, draw the pieces.
+ */
+void vbo_split_copy( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct copy_context copy;
+ GLuint i, this_nr_prims;
+
+ for (i = 0; i < nr_prims;) {
+ /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
+ * will rebase the elements to the basevertex, and we'll only
+ * emit strings of prims with the same basevertex in one draw call.
+ */
+ for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
+ this_nr_prims++) {
+ if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
+ break;
+ }
+
+ memset(&copy, 0, sizeof(copy));
+
+ /* Require indexed primitives:
+ */
+ assert(ib);
+
+ copy.ctx = ctx;
+ copy.array = arrays;
+ copy.prim = &prim[i];
+ copy.nr_prims = this_nr_prims;
+ copy.ib = ib;
+ copy.draw = draw;
+ copy.limits = limits;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy.vert_cache[i].in = ~0;
+
+ replay_init(&copy);
+ replay_elts(&copy);
+ replay_finish(&copy);
+ }
+}
diff --git a/mesalib/src/mesa/vbo/vbo_split_inplace.c b/mesalib/src/mesa/vbo/vbo_split_inplace.c
index 2fc866c57..98c32eda5 100644
--- a/mesalib/src/mesa/vbo/vbo_split_inplace.c
+++ b/mesalib/src/mesa/vbo/vbo_split_inplace.c
@@ -1,283 +1,283 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/image.h"
-#include "vbo_split.h"
-
-
-#define MAX_PRIM 32
-
-/* Used for splitting without copying. No attempt is made to handle
- * too large indexed vertex buffers: In general you need to copy to do
- * that.
- */
-struct split_context {
- GLcontext *ctx;
- const struct gl_client_array **array;
- const struct _mesa_prim *prim;
- GLuint nr_prims;
- const struct _mesa_index_buffer *ib;
- GLuint min_index;
- GLuint max_index;
- vbo_draw_func draw;
-
- const struct split_limits *limits;
- GLuint limit;
-
- struct _mesa_prim dstprim[MAX_PRIM];
- GLuint dstprim_nr;
-};
-
-
-
-
-static void flush_vertex( struct split_context *split )
-{
- struct _mesa_index_buffer ib;
- GLuint i;
-
- if (!split->dstprim_nr)
- return;
-
- if (split->ib) {
- ib = *split->ib;
-
- ib.count = split->max_index - split->min_index + 1;
- ib.ptr = (const void *)((const char *)ib.ptr +
- split->min_index * _mesa_sizeof_type(ib.type));
-
- /* Rebase the primitives to save index buffer entries. */
- for (i = 0; i < split->dstprim_nr; i++)
- split->dstprim[i].start -= split->min_index;
- }
-
- assert(split->max_index >= split->min_index);
-
- split->draw(split->ctx,
- split->array,
- split->dstprim,
- split->dstprim_nr,
- split->ib ? &ib : NULL,
- !split->ib,
- split->min_index,
- split->max_index);
-
- split->dstprim_nr = 0;
- split->min_index = ~0;
- split->max_index = 0;
-}
-
-
-static struct _mesa_prim *next_outprim( struct split_context *split )
-{
- if (split->dstprim_nr == MAX_PRIM-1) {
- flush_vertex(split);
- }
-
- {
- struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
- memset(prim, 0, sizeof(*prim));
- return prim;
- }
-}
-
-static void update_index_bounds(struct split_context *split,
- const struct _mesa_prim *prim)
-{
- split->min_index = MIN2(split->min_index, prim->start);
- split->max_index = MAX2(split->max_index, prim->start + prim->count - 1);
-}
-
-/* Return the maximum amount of vertices that can be emitted for a
- * primitive starting at 'prim->start', depending on the previous
- * index bounds.
- */
-static GLuint get_max_vertices(struct split_context *split,
- const struct _mesa_prim *prim)
-{
- if ((prim->start > split->min_index &&
- prim->start - split->min_index >= split->limit) ||
- (prim->start < split->max_index &&
- split->max_index - prim->start >= split->limit))
- /* "prim" starts too far away from the old range. */
- return 0;
-
- return MIN2(split->min_index, prim->start) + split->limit - prim->start;
-}
-
-/* Break large primitives into smaller ones. If not possible, convert
- * the primitive to indexed and pass to split_elts().
- */
-static void split_prims( struct split_context *split)
-{
- GLuint i;
-
- for (i = 0; i < split->nr_prims; i++) {
- const struct _mesa_prim *prim = &split->prim[i];
- GLuint first, incr;
- GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
- GLuint available = get_max_vertices(split, prim);
- GLuint count = prim->count - (prim->count - first) % incr;
-
- if (prim->count < first)
- continue;
-
- if ((available < count && !split_inplace) ||
- (available < first && split_inplace)) {
- flush_vertex(split);
- available = get_max_vertices(split, prim);
- }
-
- if (available >= count) {
- struct _mesa_prim *outprim = next_outprim(split);
-
- *outprim = *prim;
- update_index_bounds(split, outprim);
- }
- else if (split_inplace) {
- GLuint j, nr;
-
- for (j = 0 ; j < count ; ) {
- GLuint remaining = count - j;
- struct _mesa_prim *outprim = next_outprim(split);
-
- nr = MIN2( available, remaining );
- nr -= (nr - first) % incr;
-
- outprim->mode = prim->mode;
- outprim->begin = (j == 0 && prim->begin);
- outprim->end = (nr == remaining && prim->end);
- outprim->start = prim->start + j;
- outprim->count = nr;
-
- update_index_bounds(split, outprim);
-
- if (nr == remaining) {
- /* Finished.
- */
- j += nr;
- }
- else {
- /* Wrapped the primitive:
- */
- j += nr - (first - incr);
- flush_vertex(split);
- available = get_max_vertices(split, prim);
- }
- }
- }
- else if (split->ib == NULL) {
- /* XXX: could at least send the first max_verts off from the
- * inplace buffers.
- */
-
- /* else convert to indexed primitive and pass to split_elts,
- * which will do the necessary copying and turn it back into a
- * vertex primitive for rendering...
- */
- struct _mesa_index_buffer ib;
- struct _mesa_prim tmpprim;
- GLuint *elts = malloc(count * sizeof(GLuint));
- GLuint j;
-
- for (j = 0; j < count; j++)
- elts[j] = prim->start + j;
-
- ib.count = count;
- ib.type = GL_UNSIGNED_INT;
- ib.obj = split->ctx->Shared->NullBufferObj;
- ib.ptr = elts;
-
- tmpprim = *prim;
- tmpprim.indexed = 1;
- tmpprim.start = 0;
- tmpprim.count = count;
-
- flush_vertex(split);
-
- vbo_split_copy(split->ctx,
- split->array,
- &tmpprim, 1,
- &ib,
- split->draw,
- split->limits);
-
- free(elts);
- }
- else {
- flush_vertex(split);
-
- vbo_split_copy(split->ctx,
- split->array,
- prim, 1,
- split->ib,
- split->draw,
- split->limits);
- }
- }
-
- flush_vertex(split);
-}
-
-
-void vbo_split_inplace( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- struct split_context split;
-
- memset(&split, 0, sizeof(split));
-
- split.ctx = ctx;
- split.array = arrays;
- split.prim = prim;
- split.nr_prims = nr_prims;
- split.ib = ib;
-
- /* Empty interval, makes calculations simpler. */
- split.min_index = ~0;
- split.max_index = 0;
-
- split.draw = draw;
- split.limits = limits;
- split.limit = ib ? limits->max_indices : limits->max_verts;
-
- split_prims( &split );
-}
-
-
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "vbo_split.h"
+
+
+#define MAX_PRIM 32
+
+/* Used for splitting without copying. No attempt is made to handle
+ * too large indexed vertex buffers: In general you need to copy to do
+ * that.
+ */
+struct split_context {
+ struct gl_context *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ GLuint min_index;
+ GLuint max_index;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+ GLuint limit;
+
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+};
+
+
+
+
+static void flush_vertex( struct split_context *split )
+{
+ struct _mesa_index_buffer ib;
+ GLuint i;
+
+ if (!split->dstprim_nr)
+ return;
+
+ if (split->ib) {
+ ib = *split->ib;
+
+ ib.count = split->max_index - split->min_index + 1;
+ ib.ptr = (const void *)((const char *)ib.ptr +
+ split->min_index * _mesa_sizeof_type(ib.type));
+
+ /* Rebase the primitives to save index buffer entries. */
+ for (i = 0; i < split->dstprim_nr; i++)
+ split->dstprim[i].start -= split->min_index;
+ }
+
+ assert(split->max_index >= split->min_index);
+
+ split->draw(split->ctx,
+ split->array,
+ split->dstprim,
+ split->dstprim_nr,
+ split->ib ? &ib : NULL,
+ !split->ib,
+ split->min_index,
+ split->max_index);
+
+ split->dstprim_nr = 0;
+ split->min_index = ~0;
+ split->max_index = 0;
+}
+
+
+static struct _mesa_prim *next_outprim( struct split_context *split )
+{
+ if (split->dstprim_nr == MAX_PRIM-1) {
+ flush_vertex(split);
+ }
+
+ {
+ struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
+ memset(prim, 0, sizeof(*prim));
+ return prim;
+ }
+}
+
+static void update_index_bounds(struct split_context *split,
+ const struct _mesa_prim *prim)
+{
+ split->min_index = MIN2(split->min_index, prim->start);
+ split->max_index = MAX2(split->max_index, prim->start + prim->count - 1);
+}
+
+/* Return the maximum amount of vertices that can be emitted for a
+ * primitive starting at 'prim->start', depending on the previous
+ * index bounds.
+ */
+static GLuint get_max_vertices(struct split_context *split,
+ const struct _mesa_prim *prim)
+{
+ if ((prim->start > split->min_index &&
+ prim->start - split->min_index >= split->limit) ||
+ (prim->start < split->max_index &&
+ split->max_index - prim->start >= split->limit))
+ /* "prim" starts too far away from the old range. */
+ return 0;
+
+ return MIN2(split->min_index, prim->start) + split->limit - prim->start;
+}
+
+/* Break large primitives into smaller ones. If not possible, convert
+ * the primitive to indexed and pass to split_elts().
+ */
+static void split_prims( struct split_context *split)
+{
+ GLuint i;
+
+ for (i = 0; i < split->nr_prims; i++) {
+ const struct _mesa_prim *prim = &split->prim[i];
+ GLuint first, incr;
+ GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
+ GLuint available = get_max_vertices(split, prim);
+ GLuint count = prim->count - (prim->count - first) % incr;
+
+ if (prim->count < first)
+ continue;
+
+ if ((available < count && !split_inplace) ||
+ (available < first && split_inplace)) {
+ flush_vertex(split);
+ available = get_max_vertices(split, prim);
+ }
+
+ if (available >= count) {
+ struct _mesa_prim *outprim = next_outprim(split);
+
+ *outprim = *prim;
+ update_index_bounds(split, outprim);
+ }
+ else if (split_inplace) {
+ GLuint j, nr;
+
+ for (j = 0 ; j < count ; ) {
+ GLuint remaining = count - j;
+ struct _mesa_prim *outprim = next_outprim(split);
+
+ nr = MIN2( available, remaining );
+ nr -= (nr - first) % incr;
+
+ outprim->mode = prim->mode;
+ outprim->begin = (j == 0 && prim->begin);
+ outprim->end = (nr == remaining && prim->end);
+ outprim->start = prim->start + j;
+ outprim->count = nr;
+
+ update_index_bounds(split, outprim);
+
+ if (nr == remaining) {
+ /* Finished.
+ */
+ j += nr;
+ }
+ else {
+ /* Wrapped the primitive:
+ */
+ j += nr - (first - incr);
+ flush_vertex(split);
+ available = get_max_vertices(split, prim);
+ }
+ }
+ }
+ else if (split->ib == NULL) {
+ /* XXX: could at least send the first max_verts off from the
+ * inplace buffers.
+ */
+
+ /* else convert to indexed primitive and pass to split_elts,
+ * which will do the necessary copying and turn it back into a
+ * vertex primitive for rendering...
+ */
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim tmpprim;
+ GLuint *elts = malloc(count * sizeof(GLuint));
+ GLuint j;
+
+ for (j = 0; j < count; j++)
+ elts[j] = prim->start + j;
+
+ ib.count = count;
+ ib.type = GL_UNSIGNED_INT;
+ ib.obj = split->ctx->Shared->NullBufferObj;
+ ib.ptr = elts;
+
+ tmpprim = *prim;
+ tmpprim.indexed = 1;
+ tmpprim.start = 0;
+ tmpprim.count = count;
+
+ flush_vertex(split);
+
+ vbo_split_copy(split->ctx,
+ split->array,
+ &tmpprim, 1,
+ &ib,
+ split->draw,
+ split->limits);
+
+ free(elts);
+ }
+ else {
+ flush_vertex(split);
+
+ vbo_split_copy(split->ctx,
+ split->array,
+ prim, 1,
+ split->ib,
+ split->draw,
+ split->limits);
+ }
+ }
+
+ flush_vertex(split);
+}
+
+
+void vbo_split_inplace( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct split_context split;
+
+ memset(&split, 0, sizeof(split));
+
+ split.ctx = ctx;
+ split.array = arrays;
+ split.prim = prim;
+ split.nr_prims = nr_prims;
+ split.ib = ib;
+
+ /* Empty interval, makes calculations simpler. */
+ split.min_index = ~0;
+ split.max_index = 0;
+
+ split.draw = draw;
+ split.limits = limits;
+ split.limit = ib ? limits->max_indices : limits->max_verts;
+
+ split_prims( &split );
+}
+
+
diff --git a/mesalib/src/mesa/x86/3dnow.c b/mesalib/src/mesa/x86/3dnow.c
new file mode 100644
index 000000000..549157c50
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow.c
@@ -0,0 +1,91 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.0.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * 3DNow! optimizations contributed by
+ * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "math/m_xform.h"
+#include "tnl/t_context.h"
+
+#include "3dnow.h"
+#include "x86_xform.h"
+
+#ifdef DEBUG_MATH
+#include "math/m_debug.h"
+#endif
+
+
+#ifdef USE_3DNOW_ASM
+DECLARE_XFORM_GROUP( 3dnow, 2 )
+DECLARE_XFORM_GROUP( 3dnow, 3 )
+DECLARE_XFORM_GROUP( 3dnow, 4 )
+
+DECLARE_NORM_GROUP( 3dnow )
+
+
+extern void _ASMAPI
+_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+
+extern void _ASMAPI
+_mesa_3dnow_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+
+extern void _ASMAPI
+_mesa_3dnow_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
+#endif
+
+
+void _mesa_init_3dnow_transform_asm( void )
+{
+#ifdef USE_3DNOW_ASM
+ ASSIGN_XFORM_GROUP( 3dnow, 2 );
+ ASSIGN_XFORM_GROUP( 3dnow, 3 );
+ ASSIGN_XFORM_GROUP( 3dnow, 4 );
+
+ /* There's a bug somewhere in the 3dnow_normal.S file that causes
+ * bad shading. Disable for now.
+ ASSIGN_NORM_GROUP( 3dnow );
+ */
+
+#ifdef DEBUG_MATH
+ _math_test_all_transform_functions( "3DNow!" );
+ _math_test_all_normal_transform_functions( "3DNow!" );
+#endif
+#endif
+}
diff --git a/mesalib/src/mesa/x86/3dnow.h b/mesalib/src/mesa/x86/3dnow.h
new file mode 100644
index 000000000..067f8f721
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow.h
@@ -0,0 +1,36 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * 3DNow! optimizations contributed by
+ * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
+ */
+
+#ifndef __3DNOW_H__
+#define __3DNOW_H__
+
+void _mesa_init_3dnow_transform_asm( void );
+
+#endif
diff --git a/mesalib/src/mesa/x86/3dnow_normal.S b/mesalib/src/mesa/x86/3dnow_normal.S
new file mode 100644
index 000000000..bfa316588
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow_normal.S
@@ -0,0 +1,852 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * 3Dnow assembly code by Holger Waechtler
+ */
+
+#ifdef USE_3DNOW_ASM
+
+#include "assyntax.h"
+#include "matypes.h"
+#include "norm_args.h"
+
+ SEG_TEXT
+
+#define M(i) REGOFF(i * 4, ECX)
+#define STRIDE REGOFF(12, ESI)
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_transform_normalize_normals)
+HIDDEN(_mesa_3dnow_transform_normalize_normals)
+GLNAME(_mesa_3dnow_transform_normalize_normals):
+
+#define FRAME_OFFSET 12
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+ PUSH_L ( EBP )
+
+ MOV_L ( ARG_LENGTHS, EDI )
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EBP ) /* dest->count = in->count */
+ MOV_L ( EBP, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( REGOFF(V4F_START, ESI), EDX ) /* in->start */
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( ARG_MAT, ECX )
+ MOV_L ( REGOFF(MATRIX_INV, ECX), ECX ) /* mat->inv */
+
+ CMP_L ( CONST(0), EBP ) /* count > 0 ?? */
+ JE ( LLBL (G3TN_end) )
+
+ MOV_L ( REGOFF (V4F_COUNT, ESI), EBP )
+ FEMMS
+
+ PUSH_L ( EBP )
+ PUSH_L ( EAX )
+ PUSH_L ( EDX ) /* save counter & pointer for */
+ /* the normalize pass */
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 24
+
+ MOVQ ( M(0), MM3 ) /* m1 | m0 */
+ MOVQ ( M(4), MM4 ) /* m5 | m4 */
+
+ MOVD ( M(2), MM5 ) /* | m2 */
+ PUNPCKLDQ ( M(6), MM5 ) /* m6 | m2 */
+
+ MOVQ ( M(8), MM6 ) /* m9 | m8 */
+ MOVQ ( M(10), MM7 ) /* | m10 */
+
+ CMP_L ( CONST(0), EDI ) /* lengths == 0 ? */
+ JNE ( LLBL (G3TN_scale_end ) )
+
+ MOVD ( ARG_SCALE, MM0 ) /* | scale */
+ PUNPCKLDQ ( MM0, MM0 ) /* scale | scale */
+
+ PFMUL ( MM0, MM3 ) /* scale * m1 | scale * m0 */
+ PFMUL ( MM0, MM4 ) /* scale * m5 | scale * m4 */
+ PFMUL ( MM0, MM5 ) /* scale * m6 | scale * m2 */
+ PFMUL ( MM0, MM6 ) /* scale * m9 | scale * m8 */
+ PFMUL ( MM0, MM7 ) /* | scale * m10 */
+
+ALIGNTEXT32
+LLBL (G3TN_scale_end):
+LLBL (G3TN_transform):
+ MOVQ ( REGIND (EDX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF (8, EDX), MM2 ) /* | x2 */
+
+ MOVQ ( MM0, MM1 ) /* x1 | x0 */
+ PUNPCKLDQ ( MM2, MM2 ) /* x2 | x2 */
+
+ PFMUL ( MM3, MM0 ) /* x1*m1 | x0*m0 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ PREFETCHW ( REGIND(EAX) )
+
+ PFMUL ( MM4, MM1 ) /* x1*m5 | x0*m4 */
+ PFACC ( MM1, MM0 ) /* x0*m4+x1*m5 | x0*m0+x1*m1 */
+
+ PFMUL ( MM5, MM2 ) /* x2*m6 | x2*m2 */
+ PFADD ( MM2, MM0 ) /* x0*m4+x1*m5+x2*m6| x0*m0+...+x2**/
+
+ MOVQ ( REGIND (EDX), MM1 ) /* x1 | x0 */
+ MOVQ ( MM0, REGOFF(-16, EAX) ) /* write r0, r1 */
+
+ PFMUL ( MM6, MM1 ) /* x1*m9 | x0*m8 */
+ MOVD ( REGOFF (8, EDX), MM2 ) /* | x2 */
+
+ PFMUL ( MM7, MM2 ) /* | x2*m10 */
+ PFACC ( MM1, MM1 ) /* *not used* | x0*m8+x1*m9 */
+
+ PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m*/
+ ADD_L ( STRIDE, EDX ) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+ JNZ ( LLBL (G3TN_transform) )
+
+
+ POP_L ( EDX ) /* end of transform --- */
+ POP_L ( EAX ) /* now normalizing ... */
+ POP_L ( EBP )
+
+ CMP_L ( CONST(0), EDI ) /* lengths == 0 ? */
+ JE ( LLBL (G3TN_norm ) ) /* calculate lengths */
+
+
+ALIGNTEXT32
+LLBL (G3TN_norm_w_lengths):
+
+ PREFETCHW ( REGOFF(12,EAX) )
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM1 ) /* | x2 */
+
+ MOVD ( REGIND (EDI), MM3 ) /* | length (x) */
+ PFMUL ( MM3, MM1 ) /* | x2 (normalize*/
+
+ PUNPCKLDQ ( MM3, MM3 ) /* length (x) | length (x) */
+ PFMUL ( MM3, MM0 ) /* x1 (normalized) | x0 (normalize*/
+
+ ADD_L ( STRIDE, EDX ) /* next normal */
+ ADD_L ( CONST(4), EDI ) /* next length */
+
+ PREFETCH ( REGIND(EDI) )
+
+ MOVQ ( MM0, REGIND(EAX) ) /* write new x0, x1 */
+ MOVD ( MM1, REGOFF(8, EAX) ) /* write new x2 */
+
+ ADD_L ( CONST(16), EAX ) /* next r */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+
+ JNZ ( LLBL (G3TN_norm_w_lengths) )
+ JMP ( LLBL (G3TN_exit_3dnow) )
+
+ALIGNTEXT32
+LLBL (G3TN_norm):
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND (EAX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM1 ) /* | x2 */
+
+ MOVQ ( MM0, MM3 ) /* x1 | x0 */
+ MOVQ ( MM1, MM4 ) /* | x2 */
+
+ PFMUL ( MM0, MM3 ) /* x1*x1 | x0*x0 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ PFMUL ( MM1, MM4 ) /* | x2*x2 */
+ PFADD ( MM4, MM3 ) /* | x0*x0+x2*x2 */
+
+ PFACC ( MM3, MM3 ) /* **not used** | x0*x0+x1*x1+x2**/
+ PFRSQRT ( MM3, MM5 ) /* 1/sqrt (x0*x0+x1*x1+x2*x2) */
+
+ MOVQ ( MM5, MM4 )
+ PUNPCKLDQ ( MM3, MM3 )
+
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+ PFMUL ( MM5, MM5 )
+
+ PFRSQIT1 ( MM3, MM5 )
+ PFRCPIT2 ( MM4, MM5 )
+
+ PFMUL ( MM5, MM0 ) /* x1 (normalized) | x0 (normalize*/
+
+ MOVQ ( MM0, REGOFF(-16, EAX) ) /* write new x0, x1 */
+ PFMUL ( MM5, MM1 ) /* | x2 (normalize*/
+
+ MOVD ( MM1, REGOFF(-8, EAX) ) /* write new x2 */
+ JNZ ( LLBL (G3TN_norm) )
+
+LLBL (G3TN_exit_3dnow):
+ FEMMS
+
+LLBL (G3TN_end):
+ POP_L ( EBP )
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_transform_normalize_normals_no_rot)
+HIDDEN(_mesa_3dnow_transform_normalize_normals_no_rot)
+GLNAME(_mesa_3dnow_transform_normalize_normals_no_rot):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 12
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+ PUSH_L ( EBP )
+
+ MOV_L ( ARG_LENGTHS, EDI )
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EBP ) /* dest->count = in->count */
+ MOV_L ( EBP, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( ARG_MAT, ECX )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(MATRIX_INV, ECX), ECX ) /* mat->inv */
+ MOV_L ( REGOFF(V4F_START, ESI), EDX ) /* in->start */
+
+ CMP_L ( CONST(0), EBP ) /* count > 0 ?? */
+ JE ( LLBL (G3TNNR_end) )
+
+ FEMMS
+
+ MOVD ( M(0), MM0 ) /* | m0 */
+ PUNPCKLDQ ( M(5), MM0 ) /* m5 | m0 */
+
+ MOVD ( M(10), MM2 ) /* | m10 */
+ PUNPCKLDQ ( MM2, MM2 ) /* m10 | m10 */
+
+ CMP_L ( CONST(0), EDI ) /* lengths == 0 ? */
+ JNE ( LLBL (G3TNNR_scale_end ) )
+
+ MOVD ( ARG_SCALE, MM7 ) /* | scale */
+ PUNPCKLDQ ( MM7, MM7 ) /* scale | scale */
+
+ PFMUL ( MM7, MM0 ) /* scale * m5 | scale * m0 */
+ PFMUL ( MM7, MM2 ) /* scale * m10 | scale * m10 */
+
+ALIGNTEXT32
+LLBL (G3TNNR_scale_end):
+ CMP_L ( CONST(0), EDI ) /* lengths == 0 ? */
+ JE ( LLBL (G3TNNR_norm) ) /* need to calculate lengths */
+
+ MOVD ( REGIND(EDI), MM3 ) /* | length (x) */
+
+
+ALIGNTEXT32
+LLBL (G3TNNR_norm_w_lengths): /* use precalculated lengths */
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(EDX), MM6 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EDX), MM7 ) /* | x2 */
+
+ PFMUL ( MM0, MM6 ) /* x1*m5 | x0*m0 */
+ ADD_L ( STRIDE, EDX ) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ PFMUL ( MM2, MM7 ) /* | x2*m10 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ PFMUL ( MM3, MM7 ) /* | x2 (normalized) */
+ PUNPCKLDQ ( MM3, MM3 ) /* length (x) | length (x) */
+
+ ADD_L ( CONST(4), EDI ) /* next length */
+ PFMUL ( MM3, MM6 ) /* x1 (normalized) | x0 (normalized) */
+
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+ MOVQ ( MM6, REGOFF(-16, EAX) ) /* write r0, r1 */
+
+ MOVD ( MM7, REGOFF(-8, EAX) ) /* write r2 */
+ MOVD ( REGIND(EDI), MM3 ) /* | length (x) */
+
+ JNZ ( LLBL (G3TNNR_norm_w_lengths) )
+ JMP ( LLBL (G3TNNR_exit_3dnow) )
+
+ALIGNTEXT32
+LLBL (G3TNNR_norm): /* need to calculate lengths */
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(EDX), MM6 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EDX), MM7 ) /* | x2 */
+
+ PFMUL ( MM0, MM6 ) /* x1*m5 | x0*m0 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ PFMUL ( MM2, MM7 ) /* | x2*m10 */
+ MOVQ ( MM6, MM3 ) /* x1 (transformed)| x0 (transformed) */
+
+ MOVQ ( MM7, MM4 ) /* | x2 (transformed) */
+ PFMUL ( MM6, MM3 ) /* x1*x1 | x0*x0 */
+
+
+ PFMUL ( MM7, MM4 ) /* | x2*x2 */
+ PFACC ( MM3, MM3 ) /* **not used** | x0*x0+x1*x1 */
+
+ PFADD ( MM4, MM3 ) /* | x0*x0+x1*x1+x2*x2*/
+ ADD_L ( STRIDE, EDX ) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ PFRSQRT ( MM3, MM5 ) /* 1/sqrt (x0*x0+x1*x1+x2*x2) */
+ MOVQ ( MM5, MM4 )
+
+ PUNPCKLDQ ( MM3, MM3 )
+ PFMUL ( MM5, MM5 )
+
+ PFRSQIT1 ( MM3, MM5 )
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+
+ PFRCPIT2 ( MM4, MM5 )
+ PFMUL ( MM5, MM6 ) /* x1 (normalized) | x0 (normalized) */
+
+ MOVQ ( MM6, REGOFF(-16, EAX) ) /* write r0, r1 */
+ PFMUL ( MM5, MM7 ) /* | x2 (normalized) */
+
+ MOVD ( MM7, REGOFF(-8, EAX) ) /* write r2 */
+ JNZ ( LLBL (G3TNNR_norm) )
+
+
+LLBL (G3TNNR_exit_3dnow):
+ FEMMS
+
+LLBL (G3TNNR_end):
+ POP_L ( EBP )
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_transform_rescale_normals_no_rot)
+HIDDEN(_mesa_3dnow_transform_rescale_normals_no_rot)
+GLNAME(_mesa_3dnow_transform_rescale_normals_no_rot):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 12
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+ PUSH_L ( EBP )
+
+ MOV_L ( ARG_IN, EAX )
+ MOV_L ( ARG_DEST, EDX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EBP ) /* dest->count = in->count */
+ MOV_L ( EBP, REGOFF(V4F_COUNT, EDX) )
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_MAT, ECX )
+ MOV_L ( REGOFF(MATRIX_INV, ECX), ECX ) /* mat->inv */
+ MOV_L ( REGOFF(V4F_START, EDX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(V4F_START, ESI), EDX ) /* in->start */
+
+ CMP_L ( CONST(0), EBP )
+ JE ( LLBL (G3TRNR_end) )
+
+ FEMMS
+
+ MOVD ( ARG_SCALE, MM6 ) /* | scale */
+ PUNPCKLDQ ( MM6, MM6 ) /* scale | scale */
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m0 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m5 | m0 */
+
+ PFMUL ( MM6, MM0 ) /* scale*m5 | scale*m0 */
+ MOVD ( REGOFF(40, ECX), MM2 ) /* | m10 */
+
+ PFMUL ( MM6, MM2 ) /* | scale*m10 */
+
+ALIGNTEXT32
+LLBL (G3TRNR_rescale):
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(EDX), MM4 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EDX), MM5 ) /* | x2 */
+
+ PFMUL ( MM0, MM4 ) /* x1*m5 | x0*m0 */
+ ADD_L ( STRIDE, EDX ) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ PFMUL ( MM2, MM5 ) /* | x2*m10 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+ MOVQ ( MM4, REGOFF(-16, EAX) ) /* write r0, r1 */
+
+ MOVD ( MM5, REGOFF(-8, EAX) ) /* write r2 */
+ JNZ ( LLBL (G3TRNR_rescale) ) /* cnt > 0 ? -> process next normal */
+
+ FEMMS
+
+LLBL (G3TRNR_end):
+ POP_L ( EBP )
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_transform_rescale_normals)
+HIDDEN(_mesa_3dnow_transform_rescale_normals)
+GLNAME(_mesa_3dnow_transform_rescale_normals):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 8
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( ARG_MAT, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EDI ) /* dest->count = in->count */
+ MOV_L ( EDI, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(V4F_START, ESI), EDX ) /* in->start */
+ MOV_L ( REGOFF(MATRIX_INV, ECX), ECX ) /* mat->inv */
+
+ CMP_L ( CONST(0), EDI )
+ JE ( LLBL (G3TR_end) )
+
+ FEMMS
+
+ MOVQ ( REGIND(ECX), MM3 ) /* m1 | m0 */
+
+ MOVQ ( REGOFF(16,ECX), MM4 ) /* m5 | m4 */
+ MOVD ( ARG_SCALE, MM0 ) /* scale */
+
+ MOVD ( REGOFF(8,ECX), MM5 ) /* | m2 */
+ PUNPCKLDQ ( MM0, MM0 ) /* scale | scale */
+
+ PUNPCKLDQ ( REGOFF(24, ECX), MM5 )
+ PFMUL ( MM0, MM3 ) /* scale*m1 | scale*m0 */
+
+ MOVQ ( REGOFF(32, ECX), MM6 ) /* m9 | m8*/
+ PFMUL ( MM0, MM4 ) /* scale*m5 | scale*m4 */
+
+ MOVD ( REGOFF(40, ECX), MM7 ) /* | m10 */
+ PFMUL ( MM0, MM5 ) /* scale*m6 | scale*m2 */
+
+ PFMUL ( MM0, MM6 ) /* scale*m9 | scale*m8 */
+
+ PFMUL ( MM0, MM7 ) /* | scale*m10 */
+
+ALIGNTEXT32
+LLBL (G3TR_rescale):
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(EDX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EDX), MM2 ) /* | x2 */
+
+ MOVQ ( MM0, MM1 ) /* x1 | x0 */
+ PUNPCKLDQ ( MM2, MM2 ) /* x2 | x2 */
+
+ PFMUL ( MM3, MM0 ) /* x1*m1 | x0*m0 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ PFMUL ( MM4, MM1 ) /* x1*m5 | x0*m4 */
+ PFACC ( MM1, MM0 ) /* x0*m4+x1*m5 | x0*m0+x1*m1 */
+
+ MOVQ ( REGIND(EDX), MM1 ) /* x1 | x0 */
+
+ PFMUL ( MM5, MM2 ) /* x2*m6 | x2*m2 */
+ PFADD ( MM2, MM0 ) /* x0*m4...+x2*m6| x0*m0+x1*m1+x2*m2 */
+
+ MOVD ( REGOFF(8, EDX), MM2 ) /* | x2 */
+ ADD_L ( STRIDE, EDX ) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ MOVQ ( MM0, REGOFF(-16, EAX) ) /* write r0, r1 */
+ PFMUL ( MM6, MM1 ) /* x1*m9 | x0*m8 */
+
+ PFMUL ( MM7, MM2 ) /* | x2*m10 */
+ PFACC ( MM1, MM1 ) /* *not used* | x0*m8+x1*m9 */
+
+ PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m10 */
+ MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
+
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
+ JNZ ( LLBL (G3TR_rescale) )
+
+ FEMMS
+
+LLBL (G3TR_end):
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_transform_normals_no_rot)
+HIDDEN(_mesa_3dnow_transform_normals_no_rot)
+GLNAME(_mesa_3dnow_transform_normals_no_rot):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 8
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( ARG_MAT, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EDI ) /* dest->count = in->count */
+ MOV_L ( EDI, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(V4F_START, ESI), EDX ) /* in->start */
+ MOV_L ( REGOFF(MATRIX_INV, ECX), ECX ) /* mat->inv */
+
+ CMP_L ( CONST(0), EDI )
+ JE ( LLBL (G3TNR_end) )
+
+ FEMMS
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m0 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m5 | m0 */
+
+ MOVD ( REGOFF(40, ECX), MM2 ) /* | m10 */
+ PUNPCKLDQ ( MM2, MM2 ) /* m10 | m10 */
+
+ALIGNTEXT32
+LLBL (G3TNR_transform):
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(EDX), MM4 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EDX), MM5 ) /* | x2 */
+
+ PFMUL ( MM0, MM4 ) /* x1*m5 | x0*m0 */
+ ADD_L ( STRIDE, EDX) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ PFMUL ( MM2, MM5 ) /* | x2*m10 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
+ MOVQ ( MM4, REGOFF(-16, EAX) ) /* write r0, r1 */
+
+ MOVD ( MM5, REGOFF(-8, EAX) ) /* write r2 */
+ JNZ ( LLBL (G3TNR_transform) )
+
+ FEMMS
+
+LLBL (G3TNR_end):
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_transform_normals)
+HIDDEN(_mesa_3dnow_transform_normals)
+GLNAME(_mesa_3dnow_transform_normals):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 8
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( ARG_MAT, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EDI ) /* dest->count = in->count */
+ MOV_L ( EDI, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(V4F_START, ESI), EDX ) /* in->start */
+ MOV_L ( REGOFF(MATRIX_INV, ECX), ECX ) /* mat->inv */
+
+ CMP_L ( CONST(0), EDI ) /* count > 0 ?? */
+ JE ( LLBL (G3T_end) )
+
+ FEMMS
+
+ MOVQ ( REGIND(ECX), MM3 ) /* m1 | m0 */
+ MOVQ ( REGOFF(16, ECX), MM4 ) /* m5 | m4 */
+
+ MOVD ( REGOFF(8, ECX), MM5 ) /* | m2 */
+ PUNPCKLDQ ( REGOFF(24, ECX), MM5 ) /* m6 | m2 */
+
+ MOVQ ( REGOFF(32, ECX), MM6 ) /* m9 | m8 */
+ MOVD ( REGOFF(40, ECX), MM7 ) /* | m10 */
+
+ALIGNTEXT32
+LLBL (G3T_transform):
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(EDX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EDX), MM2 ) /* | x2 */
+
+ MOVQ ( MM0, MM1 ) /* x1 | x0 */
+ PUNPCKLDQ ( MM2, MM2 ) /* x2 | x2 */
+
+ PFMUL ( MM3, MM0 ) /* x1*m1 | x0*m0 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ PFMUL ( MM4, MM1 ) /* x1*m5 | x0*m4 */
+ PFACC ( MM1, MM0 ) /* x0*m4+x1*m5 | x0*m0+x1*m1 */
+
+ PFMUL ( MM5, MM2 ) /* x2*m6 | x2*m2 */
+ PFADD ( MM2, MM0 ) /* x0*m4...+x2*m6| x0*m0+x1*m1+x2*m2 */
+
+ MOVQ ( REGIND(EDX), MM1 ) /* x1 | x0 */
+ MOVQ ( MM0, REGOFF(-16, EAX) ) /* write r0, r1 */
+
+ PFMUL ( MM6, MM1 ) /* x1*m9 | x0*m8 */
+ MOVD ( REGOFF(8, EDX), MM2 ) /* | x2 */
+
+ PFMUL ( MM7, MM2 ) /* | x2*m10 */
+ ADD_L ( STRIDE, EDX ) /* next normal */
+
+ PREFETCH ( REGIND(EDX) )
+
+ PFACC ( MM1, MM1 ) /* *not used* | x0*m8+x1*m9 */
+ PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m10 */
+
+ MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
+
+ JNZ ( LLBL (G3T_transform) )
+
+ FEMMS
+
+LLBL (G3T_end):
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_normalize_normals)
+HIDDEN(_mesa_3dnow_normalize_normals)
+GLNAME(_mesa_3dnow_normalize_normals):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 12
+
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+ PUSH_L ( EBP )
+
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EBP ) /* dest->count = in->count */
+ MOV_L ( EBP, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(V4F_START, ESI), ECX ) /* in->start */
+ MOV_L ( ARG_LENGTHS, EDX )
+
+ CMP_L ( CONST(0), EBP ) /* count > 0 ?? */
+ JE ( LLBL (G3N_end) )
+
+ FEMMS
+
+ CMP_L ( CONST(0), EDX ) /* lengths == 0 ? */
+ JE ( LLBL (G3N_norm2) ) /* calculate lengths */
+
+ALIGNTEXT32
+LLBL (G3N_norm1): /* use precalculated lengths */
+
+ PREFETCH ( REGIND(EAX) )
+
+ MOVQ ( REGIND(ECX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, ECX), MM1 ) /* | x2 */
+
+ MOVD ( REGIND(EDX), MM3 ) /* | length (x) */
+ PFMUL ( MM3, MM1 ) /* | x2 (normalized) */
+
+ PUNPCKLDQ ( MM3, MM3 ) /* length (x) | length (x) */
+ ADD_L ( STRIDE, ECX ) /* next normal */
+
+ PREFETCH ( REGIND(ECX) )
+
+ PFMUL ( MM3, MM0 ) /* x1 (normalized) | x0 (normalized) */
+ MOVQ ( MM0, REGIND(EAX) ) /* write new x0, x1 */
+
+ MOVD ( MM1, REGOFF(8, EAX) ) /* write new x2 */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ ADD_L ( CONST(4), EDX ) /* next length */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+
+ JNZ ( LLBL (G3N_norm1) )
+
+ JMP ( LLBL (G3N_end1) )
+
+ALIGNTEXT32
+LLBL (G3N_norm2): /* need to calculate lengths */
+
+ PREFETCHW ( REGIND(EAX) )
+
+ PREFETCH ( REGIND(ECX) )
+
+ MOVQ ( REGIND(ECX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, ECX), MM1 ) /* | x2 */
+
+ MOVQ ( MM0, MM3 ) /* x1 | x0 */
+ ADD_L ( STRIDE, ECX ) /* next normal */
+
+ PFMUL ( MM0, MM3 ) /* x1*x1 | x0*x0 */
+ MOVQ ( MM1, MM4 ) /* | x2 */
+
+ ADD_L ( CONST(16), EAX ) /* next r */
+ PFMUL ( MM1, MM4 ) /* | x2*x2 */
+
+ PFADD ( MM4, MM3 ) /* | x0*x0+x2*x2 */
+ PFACC ( MM3, MM3 ) /* x0*x0+...+x2*x2 | x0*x0+x1*x1+x2*x2*/
+
+ PFRSQRT ( MM3, MM5 ) /* 1/sqrt (x0*x0+x1*x1+x2*x2) */
+ MOVQ ( MM5, MM4 )
+
+ PUNPCKLDQ ( MM3, MM3 )
+ PFMUL ( MM5, MM5 )
+
+ PFRSQIT1 ( MM3, MM5 )
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+
+ PFRCPIT2 ( MM4, MM5 )
+
+ PFMUL ( MM5, MM0 ) /* x1 (normalized) | x0 (normalized) */
+ MOVQ ( MM0, REGOFF(-16, EAX) ) /* write new x0, x1 */
+
+ PFMUL ( MM5, MM1 ) /* | x2 (normalized) */
+ MOVD ( MM1, REGOFF(-8, EAX) ) /* write new x2 */
+
+ JNZ ( LLBL (G3N_norm2) )
+
+LLBL (G3N_end1):
+ FEMMS
+
+LLBL (G3N_end):
+ POP_L ( EBP )
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_3dnow_rescale_normals)
+HIDDEN(_mesa_3dnow_rescale_normals)
+GLNAME(_mesa_3dnow_rescale_normals):
+
+#undef FRAME_OFFSET
+#define FRAME_OFFSET 8
+ PUSH_L ( EDI )
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_IN, ESI )
+ MOV_L ( ARG_DEST, EAX )
+ MOV_L ( REGOFF(V4F_COUNT, ESI), EDX ) /* dest->count = in->count */
+ MOV_L ( EDX, REGOFF(V4F_COUNT, EAX) )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX ) /* dest->start */
+ MOV_L ( REGOFF(V4F_START, ESI), ECX ) /* in->start */
+
+ CMP_L ( CONST(0), EDX )
+ JE ( LLBL (G3R_end) )
+
+ FEMMS
+
+ MOVD ( ARG_SCALE, MM0 ) /* scale */
+ PUNPCKLDQ ( MM0, MM0 )
+
+ALIGNTEXT32
+LLBL (G3R_rescale):
+
+ PREFETCHW ( REGIND(EAX) )
+
+ MOVQ ( REGIND(ECX), MM1 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, ECX), MM2 ) /* | x2 */
+
+ PFMUL ( MM0, MM1 ) /* x1*scale | x0*scale */
+ ADD_L ( STRIDE, ECX ) /* next normal */
+
+ PREFETCH ( REGIND(ECX) )
+
+ PFMUL ( MM0, MM2 ) /* | x2*scale */
+ ADD_L ( CONST(16), EAX ) /* next r */
+
+ MOVQ ( MM1, REGOFF(-16, EAX) ) /* write r0, r1 */
+ MOVD ( MM2, REGOFF(-8, EAX) ) /* write r2 */
+
+ SUB_L ( CONST(1), EDX ) /* decrement normal counter */
+ JNZ ( LLBL (G3R_rescale) )
+
+ FEMMS
+
+LLBL (G3R_end):
+ POP_L ( ESI )
+ POP_L ( EDI )
+ RET
+
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/3dnow_xform1.S b/mesalib/src/mesa/x86/3dnow_xform1.S
new file mode 100644
index 000000000..9719ba2c1
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow_xform1.S
@@ -0,0 +1,437 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef USE_3DNOW_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FRAME_OFFSET 4
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_general )
+HIDDEN(_mesa_3dnow_transform_points1_general)
+GLNAME( _mesa_3dnow_transform_points1_general ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPGR_3 ) )
+
+ MOVQ ( REGIND(ECX), MM0 ) /* m01 | m00 */
+ MOVQ ( REGOFF(8, ECX), MM1 ) /* m03 | m02 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+ MOVQ ( REGOFF(56, ECX), MM3 ) /* m33 | m32 */
+
+ALIGNTEXT16
+LLBL( G3TPGR_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* | x0 */
+ PUNPCKLDQ ( MM4, MM4 ) /* x0 | x0 */
+
+ MOVQ ( MM4, MM5 ) /* x0 | x0 */
+ PFMUL ( MM0, MM4 ) /* x0*m01 | x0*m00 */
+
+ PFMUL ( MM1, MM5 ) /* x0*m03 | x0*m02 */
+ PFADD ( MM2, MM4 ) /* x0*m01+m31 | x0*m00+m30 */
+
+ PFADD ( MM3, MM5 ) /* x0*m03+m33 | x0*m02+m32 */
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+
+ MOVQ ( MM5, REGOFF(8, EDX) ) /* write r3, r2 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TPGR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPGR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_identity )
+HIDDEN(_mesa_3dnow_transform_points1_identity)
+GLNAME( _mesa_3dnow_transform_points1_identity ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(1), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_1), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPIR_4) )
+
+ALIGNTEXT16
+LLBL( G3TPIR_3 ):
+
+ MOVD ( REGIND(EAX), MM0 ) /* | x0 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ MOVD ( MM0, REGIND(EDX) ) /* | r0 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPIR_3 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPIR_4 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points1_3d_no_rot)
+GLNAME( _mesa_3dnow_transform_points1_3d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3NRR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TP3NRR_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* | x0 */
+ PFMUL ( MM0, MM4 ) /* | x0*m00 */
+
+ PFADD ( MM2, MM4 ) /* m31 | x0*m00+m30 */
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+
+ MOVD ( MM3, REGOFF(8, EDX) ) /* write r2 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP3NRR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3NRR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_perspective )
+HIDDEN(_mesa_3dnow_transform_points1_perspective)
+GLNAME( _mesa_3dnow_transform_points1_perspective ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPPR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TPPR_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* 0 | x0 */
+ PFMUL ( MM0, MM4 ) /* 0 | x0*m00 */
+
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+ MOVQ ( MM3, REGOFF(8, EDX) ) /* write r2 (=m32), r3 (=0) */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPPR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPPR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_2d )
+HIDDEN(_mesa_3dnow_transform_points1_2d)
+GLNAME( _mesa_3dnow_transform_points1_2d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(2), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2R_3 ) )
+
+ MOVQ ( REGIND(ECX), MM0 ) /* m01 | m00 */
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2R_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* | x0 */
+ PUNPCKLDQ ( MM4, MM4 ) /* x0 | x0 */
+
+ PFMUL ( MM0, MM4 ) /* x0*m01 | x0*m00 */
+ PFADD ( MM2, MM4 ) /* x0*m01+m31 | x0*m00+m30 */
+
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP2R_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2R_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points1_2d_no_rot)
+GLNAME( _mesa_3dnow_transform_points1_2d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(2), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2NRR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2NRR_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* | x0 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ PFMUL ( MM0, MM4 ) /* | x0*m00 */
+ PFADD ( MM2, MM4 ) /* m31 | x0*m00+m30 */
+
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP2NRR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2NRR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points1_3d )
+HIDDEN(_mesa_3dnow_transform_points1_3d)
+GLNAME( _mesa_3dnow_transform_points1_3d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(4, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3R_3 ) )
+
+ MOVQ ( REGIND(ECX), MM0 ) /* m01 | m00 */
+ MOVD ( REGOFF(8, ECX), MM1 ) /* | m02 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TP3R_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* | x0 */
+ PUNPCKLDQ ( MM4, MM4 ) /* x0 | x0 */
+
+ MOVQ ( MM4, MM5 ) /* | x0 */
+ PFMUL ( MM0, MM4 ) /* x0*m01 | x0*m00 */
+
+ PFMUL ( MM1, MM5 ) /* | x0*m02 */
+ PFADD ( MM2, MM4 ) /* x0*m01+m31 | x0*m00+m30 */
+
+ PFADD ( MM3, MM5 ) /* | x0*m02+m32 */
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+
+ MOVD ( MM5, REGOFF(8, EDX) ) /* write r2 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP3R_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3R_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/3dnow_xform2.S b/mesalib/src/mesa/x86/3dnow_xform2.S
new file mode 100644
index 000000000..8c706074a
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow_xform2.S
@@ -0,0 +1,477 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef USE_3DNOW_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FRAME_OFFSET 4
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_general )
+HIDDEN(_mesa_3dnow_transform_points2_general)
+GLNAME( _mesa_3dnow_transform_points2_general ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPGR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(16, ECX), MM0 ) /* m10 | m00 */
+
+ MOVD ( REGOFF(4, ECX), MM1 ) /* | m01 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM1 ) /* m11 | m01 */
+
+ MOVD ( REGOFF(8, ECX), MM2 ) /* | m02 */
+ PUNPCKLDQ ( REGOFF(24, ECX), MM2 ) /* m12 | m02 */
+
+ MOVD ( REGOFF(12, ECX), MM3 ) /* | m03 */
+ PUNPCKLDQ ( REGOFF(28, ECX), MM3 ) /* m13 | m03 */
+
+ MOVQ ( REGOFF(48, ECX), MM4 ) /* m31 | m30 */
+ MOVQ ( REGOFF(56, ECX), MM5 ) /* m33 | m32 */
+
+ALIGNTEXT16
+LLBL( G3TPGR_2 ):
+
+ MOVQ ( REGIND(EAX), MM6 ) /* x1 | x0 */
+ MOVQ ( MM6, MM7 ) /* x1 | x0 */
+
+ PFMUL ( MM0, MM6 ) /* x1*m10 | x0*m00 */
+ PFMUL ( MM1, MM7 ) /* x1*m11 | x0*m01 */
+
+ PFACC ( MM7, MM6 ) /* x0*m01+x1*m11 | x0*x00+x1*m10 */
+ PFADD ( MM4, MM6 ) /* x0*...*m11+m31 | x0*...*m10+m30 */
+
+ MOVQ ( MM6, REGIND(EDX) ) /* write r1, r0 */
+ MOVQ ( REGIND(EAX), MM6 ) /* x1 | x0 */
+
+ MOVQ ( MM6, MM7 ) /* x1 | x0 */
+ PFMUL ( MM2, MM6 ) /* x1*m12 | x0*m02 */
+
+ PFMUL ( MM3, MM7 ) /* x1*m13 | x0*m03 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ PFACC ( MM7, MM6 ) /* x0*m03+x1*m13 | x0*x02+x1*m12 */
+ PFADD ( MM5, MM6 ) /* x0*...*m13+m33 | x0*...*m12+m32 */
+
+ MOVQ ( MM6, REGOFF(8, EDX) ) /* write r3, r2 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPGR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPGR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_perspective )
+HIDDEN(_mesa_3dnow_transform_points2_perspective)
+GLNAME( _mesa_3dnow_transform_points2_perspective ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPPR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TPPR_2 ):
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+ MOVQ ( MM3, REGOFF(8, EDX) ) /* write r2 (=m32), r3 (=0) */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPPR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPPR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_3d )
+HIDDEN(_mesa_3dnow_transform_points2_3d)
+GLNAME( _mesa_3dnow_transform_points2_3d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3 ), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3R_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(16, ECX), MM0 ) /* m10 | m00 */
+
+ MOVD ( REGOFF(4, ECX), MM1 ) /* | m01 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM1 ) /* m11 | m01 */
+
+ MOVD ( REGOFF(8, ECX), MM2 ) /* | m02 */
+ PUNPCKLDQ ( REGOFF(24, ECX), MM2 ) /* m12 | m02 */
+
+ MOVQ ( REGOFF(48, ECX), MM4 ) /* m31 | m30 */
+ MOVD ( REGOFF(56, ECX), MM5 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TP3R_2 ):
+
+ MOVQ ( REGIND(EAX), MM6 ) /* x1 | x0 */
+ MOVQ ( MM6, MM7 ) /* x1 | x0 */
+
+ PFMUL ( MM0, MM6 ) /* x1*m10 | x0*m00 */
+ PFMUL ( MM1, MM7 ) /* x1*m11 | x0*m01 */
+
+ PFACC ( MM7, MM6 ) /* x0*m01+x1*m11 | x0*x00+x1*m10 */
+ PFADD ( MM4, MM6 ) /* x0*...*m11+m31 | x0*...*m10+m30 */
+
+ MOVQ ( MM6, REGIND(EDX) ) /* write r1, r0 */
+ MOVQ ( REGIND(EAX), MM6 ) /* x1 | x0 */
+
+ MOVQ ( MM6, MM7 ) /* x1 | x0 */
+ PFMUL ( MM2, MM6 ) /* x1*m12 | x0*m02 */
+
+ PFACC ( MM7, MM6 ) /* ***trash*** | x0*x02+x1*m12 */
+ PFADD ( MM5, MM6 ) /* ***trash*** | x0*...*m12+m32 */
+
+ MOVD ( MM6, REGOFF(8, EDX) ) /* write r2 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP3R_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3R_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points2_3d_no_rot)
+GLNAME( _mesa_3dnow_transform_points2_3d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3 ), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3NRR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TP3NRR_2 ):
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+
+ PFADD ( MM2, MM4 ) /* x1*m11+m31 | x0*m00+m30 */
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+
+ MOVD ( MM3, REGOFF(8, EDX) ) /* write r2 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP3NRR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3NRR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_2d )
+HIDDEN(_mesa_3dnow_transform_points2_2d)
+GLNAME( _mesa_3dnow_transform_points2_2d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(2), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2R_3 ) )
+
+ MOVQ ( REGIND(ECX), MM0 ) /* m01 | m00 */
+ MOVQ ( REGOFF(16, ECX), MM1 ) /* m11 | m10 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2R_2 ):
+
+ MOVD ( REGIND(EAX), MM4 ) /* | x0 */
+ MOVD ( REGOFF(4, EAX), MM5 ) /* | x1 */
+
+ PUNPCKLDQ ( MM4, MM4 ) /* x0 | x0 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ PFMUL ( MM0, MM4 ) /* x0*m01 | x0*m00 */
+ PUNPCKLDQ ( MM5, MM5 ) /* x1 | x1 */
+
+ PFMUL ( MM1, MM5 ) /* x1*m11 | x1*m10 */
+ PFADD ( MM2, MM4 ) /* x...x1*m11+31 | x0*..*m10+m30 */
+
+ PFADD ( MM5, MM4 ) /* x0*m01+x1*m11 | x0*m00+x1*m10 */
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP2R_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2R_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points2_2d_no_rot)
+GLNAME( _mesa_3dnow_transform_points2_2d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(2), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2NRR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2NRR_2 ):
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+ PFADD ( MM2, MM4 ) /* m31 | x0*m00+m30 */
+
+ MOVQ ( MM4, REGIND(EDX) ) /* write r1, r0 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP2NRR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2NRR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points2_identity )
+HIDDEN(_mesa_3dnow_transform_points2_identity)
+GLNAME( _mesa_3dnow_transform_points2_identity ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(2), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPIR_3 ) )
+
+ALIGNTEXT16
+LLBL( G3TPIR_3 ):
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ ADD_L ( EDI, EAX ) /* next vertex */
+
+ MOVQ ( MM0, REGIND(EDX) ) /* r1 | r0 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPIR_3 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPIR_4 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/3dnow_xform3.S b/mesalib/src/mesa/x86/3dnow_xform3.S
new file mode 100644
index 000000000..d119fe821
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow_xform3.S
@@ -0,0 +1,561 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef USE_3DNOW_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FRAME_OFFSET 4
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_general )
+HIDDEN(_mesa_3dnow_transform_points3_general)
+GLNAME( _mesa_3dnow_transform_points3_general ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPGR_2 ) )
+
+ PREFETCHW ( REGIND(EDX) )
+
+ALIGNTEXT16
+LLBL( G3TPGR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM2 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ MOVQ ( MM0, MM1 ) /* x1 | x0 */
+ PUNPCKLDQ ( MM2, MM2 ) /* x2 | x2 */
+
+ PUNPCKLDQ ( MM0, MM0 ) /* x0 | x0 */
+ MOVQ ( MM2, MM5 ) /* x2 | x2 */
+
+ PUNPCKHDQ ( MM1, MM1 ) /* x1 | x1 */
+ PFMUL ( REGOFF(32, ECX), MM2 ) /* x2*m9 | x2*m8 */
+
+ MOVQ ( MM0, MM3 ) /* x0 | x0 */
+ PFMUL ( REGOFF(40, ECX), MM5 ) /* x2*m11 | x2*m10 */
+
+ MOVQ ( MM1, MM4 ) /* x1 | x1 */
+ PFMUL ( REGIND(ECX), MM0 ) /* x0*m1 | x0*m0 */
+
+ PFADD ( REGOFF(48, ECX), MM2 ) /* x2*m9+m13 | x2*m8+m12 */
+ PFMUL ( REGOFF(16, ECX), MM1 ) /* x1*m5 | x1*m4 */
+
+ PFADD ( REGOFF(56, ECX), MM5 ) /* x2*m11+m15 | x2*m10+m14 */
+ PFADD ( MM0, MM1 ) /* x0*m1+x1*m5 | x0*m0+x1*m4 */
+
+ PFMUL ( REGOFF(8, ECX), MM3 ) /* x0*m3 | x0*m2 */
+ PFADD ( MM1, MM2 ) /* r1 | r0 */
+
+ PFMUL ( REGOFF(24, ECX), MM4 ) /* x1*m7 | x1*m6 */
+ ADD_L ( CONST(16), EDX ) /* next output vertex */
+
+ PFADD ( MM3, MM4 ) /* x0*m3+x1*m7 | x0*m2+x1*m6 */
+ MOVQ ( MM2, REGOFF(-16, EDX) ) /* write r0, r1 */
+
+ PFADD ( MM4, MM5 ) /* r3 | r2 */
+ MOVQ ( MM5, REGOFF(-8, EDX) ) /* write r2, r3 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPGR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPGR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_perspective )
+HIDDEN(_mesa_3dnow_transform_points3_perspective)
+GLNAME( _mesa_3dnow_transform_points3_perspective ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPPR_2 ) )
+
+ PREFETCH ( REGIND(EAX) )
+ PREFETCHW ( REGIND(EDX) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVQ ( REGOFF(32, ECX), MM1 ) /* m21 | m20 */
+ MOVD ( REGOFF(40, ECX), MM2 ) /* | m22 */
+
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ALIGNTEXT16
+LLBL( G3TPPR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVD ( REGOFF(8, EAX), MM5 ) /* | x2 */
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ PXOR ( MM7, MM7 ) /* 0 | 0 */
+ MOVQ ( MM5, MM6 ) /* | x2 */
+
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+ PFSUB ( MM5, MM7 ) /* | -x2 */
+
+ PFMUL ( MM2, MM6 ) /* | x2*m22 */
+ PUNPCKLDQ ( MM5, MM5 ) /* x2 | x2 */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ PFMUL ( MM1, MM5 ) /* x2*m21 | x2*m20 */
+
+ PFADD ( MM3, MM6 ) /* | x2*m22+m32 */
+ PFADD ( MM4, MM5 ) /* x1*m11+x2*m21 | x0*m00+x2*m20 */
+
+ MOVQ ( MM5, REGOFF(-16, EDX) ) /* write r0, r1 */
+ MOVD ( MM6, REGOFF(-8, EDX) ) /* write r2 */
+
+ MOVD ( MM7, REGOFF(-4, EDX) ) /* write r3 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPPR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPPR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_3d )
+HIDDEN(_mesa_3dnow_transform_points3_3d)
+GLNAME( _mesa_3dnow_transform_points3_3d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3R_2 ) )
+
+ PREFETCH ( REGIND(EAX) )
+ PREFETCH ( REGIND(EDX) )
+
+ MOVD ( REGOFF(8, ECX), MM7 ) /* | m2 */
+ PUNPCKLDQ ( REGOFF(24, ECX), MM7 ) /* m6 | m2 */
+
+
+ALIGNTEXT16
+LLBL( G3TP3R_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM1 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ MOVQ ( MM0, MM2 ) /* x1 | x0 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ PUNPCKLDQ ( MM2, MM2 ) /* x0 | x0 */
+ MOVQ ( MM0, MM3 ) /* x1 | x0 */
+
+ PFMUL ( REGIND(ECX), MM2 ) /* x0*m1 | x0*m0 */
+ PUNPCKHDQ ( MM3, MM3 ) /* x1 | x1 */
+
+ MOVQ ( MM1, MM4 ) /* | x2 */
+ PFMUL ( REGOFF(16, ECX), MM3 ) /* x1*m5 | x1*m4 */
+
+ PUNPCKLDQ ( MM4, MM4 ) /* x2 | x2 */
+ PFADD ( MM2, MM3 ) /* x0*m1+x1*m5 | x0*m0+x1*m4 */
+
+ PFMUL ( REGOFF(32, ECX), MM4 ) /* x2*m9 | x2*m8 */
+ PFADD ( REGOFF(48, ECX), MM3 ) /* x0*m1+...+m11 | x0*m0+x1*m4+m12 */
+
+ PFMUL ( MM7, MM0 ) /* x1*m6 | x0*m2 */
+ PFADD ( MM4, MM3 ) /* r1 | r0 */
+
+ PFMUL ( REGOFF(40, ECX), MM1 ) /* | x2*m10 */
+ PUNPCKLDQ ( REGOFF(56, ECX), MM1 ) /* m14 | x2*m10 */
+
+ PFACC ( MM0, MM1 )
+
+ MOVQ ( MM3, REGOFF(-16, EDX) ) /* write r0, r1 */
+ PFACC ( MM1, MM1 ) /* | r2 */
+
+ MOVD ( MM1, REGOFF(-8, EDX) ) /* write r2 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP3R_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3R_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points3_3d_no_rot)
+GLNAME( _mesa_3dnow_transform_points3_3d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3NRR_2 ) )
+
+ PREFETCH ( REGIND(EAX) )
+ PREFETCHW ( REGIND(EDX) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVD ( REGOFF(40, ECX), MM2 ) /* | m22 */
+ PUNPCKLDQ ( MM2, MM2 ) /* m22 | m22 */
+
+ MOVQ ( REGOFF(48, ECX), MM1 ) /* m31 | m30 */
+ MOVD ( REGOFF(56, ECX), MM3 ) /* | m32 */
+
+ PUNPCKLDQ ( MM3, MM3 ) /* m32 | m32 */
+
+
+ALIGNTEXT16
+LLBL( G3TP3NRR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM5 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCHW ( REGIND(EAX) )
+
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+
+ PFADD ( MM1, MM4 ) /* x1*m11+m31 | x0*m00+m30 */
+ PFMUL ( MM2, MM5 ) /* | x2*m22 */
+
+ PFADD ( MM3, MM5 ) /* | x2*m22+m32 */
+ MOVQ ( MM4, REGIND(EDX) ) /* write r0, r1 */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ MOVD ( MM5, REGOFF(-8, EDX) ) /* write r2 */
+ JNZ ( LLBL( G3TP3NRR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3NRR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_2d )
+HIDDEN(_mesa_3dnow_transform_points3_2d)
+GLNAME( _mesa_3dnow_transform_points3_2d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2R_3) )
+
+ PREFETCH ( REGIND(EAX) )
+ PREFETCHW ( REGIND(EDX) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(16, ECX), MM0 ) /* m10 | m00 */
+
+ MOVD ( REGOFF(4, ECX), MM1 ) /* | m01 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM1 ) /* m11 | m01 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2R_2 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM3 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM5 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ MOVQ ( MM3, MM4 ) /* x1 | x0 */
+ PFMUL ( MM0, MM3 ) /* x1*m10 | x0*m00 */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ PFMUL ( MM1, MM4 ) /* x1*m11 | x0*m01 */
+
+ PFACC ( MM4, MM3 ) /* x0*m00+x1*m10 | x0*m01+x1*m11 */
+ MOVD ( MM5, REGOFF(-8, EDX) ) /* write r2 (=x2) */
+
+ PFADD ( MM2, MM3 ) /* x0*...*m10+m30 | x0*...*m11+m31 */
+ MOVQ ( MM3, REGOFF(-16, EDX) ) /* write r0, r1 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP2R_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2R_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points3_2d_no_rot)
+GLNAME( _mesa_3dnow_transform_points3_2d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2NRR_2 ) )
+
+ PREFETCH ( REGIND(EAX) )
+ PREFETCHW ( REGIND(EDX) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVQ ( REGOFF(48, ECX), MM1 ) /* m31 | m30 */
+
+
+ALIGNTEXT16
+LLBL( G3TP2NRR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM5 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ PFADD ( MM1, MM4 ) /* x1*m11+m31 | x0*m00+m30 */
+
+ MOVQ ( MM4, REGOFF(-16, EDX) ) /* write r0, r1 */
+ MOVD ( MM5, REGOFF(-8, EDX) ) /* write r2 (=x2) */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP2NRR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2NRR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points3_identity )
+HIDDEN(_mesa_3dnow_transform_points3_identity)
+GLNAME( _mesa_3dnow_transform_points3_identity ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(3), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPIR_2 ) )
+
+ PREFETCHW ( REGIND(EDX) )
+
+ALIGNTEXT16
+LLBL( G3TPIR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) )
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ MOVD ( REGOFF(8, EAX), MM1 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ MOVQ ( MM0, REGOFF(-16, EDX) ) /* r1 | r0 */
+
+ MOVD ( MM1, REGOFF(-8, EDX) ) /* | r2 */
+ JNZ ( LLBL( G3TPIR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPIR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/3dnow_xform4.S b/mesalib/src/mesa/x86/3dnow_xform4.S
new file mode 100644
index 000000000..3a9b97160
--- /dev/null
+++ b/mesalib/src/mesa/x86/3dnow_xform4.S
@@ -0,0 +1,570 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef USE_3DNOW_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FRAME_OFFSET 4
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_general )
+HIDDEN(_mesa_3dnow_transform_points4_general)
+GLNAME( _mesa_3dnow_transform_points4_general ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPGR_2 ) )
+
+ PREFETCHW ( REGIND(EDX) )
+
+ALIGNTEXT16
+LLBL( G3TPGR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM4 ) /* x3 | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ MOVQ ( MM0, MM2 ) /* x1 | x0 */
+ MOVQ ( MM4, MM6 ) /* x3 | x2 */
+
+ PUNPCKLDQ ( MM0, MM0 ) /* x0 | x0 */
+ PUNPCKHDQ ( MM2, MM2 ) /* x1 | x1 */
+
+ MOVQ ( MM0, MM1 ) /* x0 | x0 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ PFMUL ( REGIND(ECX), MM0 ) /* x0*m1 | x0*m0 */
+ MOVQ ( MM2, MM3 ) /* x1 | x1 */
+
+ PFMUL ( REGOFF(8, ECX), MM1 ) /* x0*m3 | x0*m2 */
+ PUNPCKLDQ ( MM4, MM4 ) /* x2 | x2 */
+
+ PFMUL ( REGOFF(16, ECX), MM2 ) /* x1*m5 | x1*m4 */
+ MOVQ ( MM4, MM5 ) /* x2 | x2 */
+
+ PFMUL ( REGOFF(24, ECX), MM3 ) /* x1*m7 | x1*m6 */
+ PUNPCKHDQ ( MM6, MM6 ) /* x3 | x3 */
+
+ PFMUL ( REGOFF(32, ECX), MM4 ) /* x2*m9 | x2*m8 */
+ MOVQ ( MM6, MM7 ) /* x3 | x3 */
+
+ PFMUL ( REGOFF(40, ECX), MM5 ) /* x2*m11 | x2*m10 */
+ PFADD ( MM0, MM2 )
+
+ PFMUL ( REGOFF(48, ECX), MM6 ) /* x3*m13 | x3*m12 */
+ PFADD ( MM1, MM3 )
+
+ PFMUL ( REGOFF(56, ECX), MM7 ) /* x3*m15 | x3*m14 */
+ PFADD ( MM4, MM6 )
+
+ PFADD ( MM5, MM7 )
+ PFADD ( MM2, MM6 )
+
+ PFADD ( MM3, MM7 )
+ MOVQ ( MM6, REGOFF(-16, EDX) )
+
+ MOVQ ( MM7, REGOFF(-8, EDX) )
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPGR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPGR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_perspective )
+HIDDEN(_mesa_3dnow_transform_points4_perspective)
+GLNAME( _mesa_3dnow_transform_points4_perspective ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPPR_2 ) )
+
+ PREFETCH ( REGIND(EAX) )
+ PREFETCHW ( REGIND(EDX) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVD ( REGOFF(40, ECX), MM1 ) /* | m22 */
+ PUNPCKLDQ ( REGOFF(56, ECX), MM1 ) /* m32 | m22 */
+
+ MOVQ ( REGOFF(32, ECX), MM2 ) /* m21 | m20 */
+ PXOR ( MM7, MM7 ) /* 0 | 0 */
+
+ALIGNTEXT16
+LLBL( G3TPPR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM5 ) /* x3 | x2 */
+ MOVD ( REGOFF(8, EAX), MM3 ) /* | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGOFF(32, EAX) ) /* hopefully stride is zero */
+
+ MOVQ ( MM5, MM6 ) /* x3 | x2 */
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+
+ PUNPCKLDQ ( MM5, MM5 ) /* x2 | x2 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ PFMUL ( MM2, MM5 ) /* x2*m21 | x2*m20 */
+ PFSUBR ( MM7, MM3 ) /* | -x2 */
+
+ PFMUL ( MM1, MM6 ) /* x3*m32 | x2*m22 */
+ PFADD ( MM4, MM5 ) /* x1*m11+x2*m21 | x0*m00+x2*m20 */
+
+ PFACC ( MM3, MM6 ) /* -x2 | x2*m22+x3*m32 */
+ MOVQ ( MM5, REGOFF(-16, EDX) ) /* write r0, r1 */
+
+ MOVQ ( MM6, REGOFF(-8, EDX) ) /* write r2, r3 */
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TPPR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPPR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_3d )
+HIDDEN(_mesa_3dnow_transform_points4_3d)
+GLNAME( _mesa_3dnow_transform_points4_3d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3R_2 ) )
+
+ MOVD ( REGOFF(8, ECX), MM6 ) /* | m2 */
+ PUNPCKLDQ ( REGOFF(24, ECX), MM6 ) /* m6 | m2 */
+
+ MOVD ( REGOFF(40, ECX), MM7 ) /* | m10 */
+ PUNPCKLDQ ( REGOFF(56, ECX), MM7 ) /* m14 | m10 */
+
+ALIGNTEXT16
+LLBL( G3TP3R_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+ PREFETCH ( REGOFF(32, EAX) ) /* hopefully array is tightly packed */
+
+ MOVQ ( REGIND(EAX), MM2 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM3 ) /* x3 | x2 */
+
+ MOVQ ( MM2, MM0 ) /* x1 | x0 */
+ MOVQ ( MM3, MM4 ) /* x3 | x2 */
+
+ MOVQ ( MM0, MM1 ) /* x1 | x0 */
+ MOVQ ( MM4, MM5 ) /* x3 | x2 */
+
+ PUNPCKLDQ ( MM0, MM0 ) /* x0 | x0 */
+ PUNPCKHDQ ( MM1, MM1 ) /* x1 | x1 */
+
+ PFMUL ( REGIND(ECX), MM0 ) /* x0*m1 | x0*m0 */
+ PUNPCKLDQ ( MM3, MM3 ) /* x2 | x2 */
+
+ PFMUL ( REGOFF(16, ECX), MM1 ) /* x1*m5 | x1*m4 */
+ PUNPCKHDQ ( MM4, MM4 ) /* x3 | x3 */
+
+ PFMUL ( MM6, MM2 ) /* x1*m6 | x0*m2 */
+ PFADD ( MM0, MM1 ) /* x0*m1+x1*m5 | x0*m0+x1*m4 */
+
+ PFMUL ( REGOFF(32, ECX), MM3 ) /* x2*m9 | x2*m8 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ PFMUL ( REGOFF(48, ECX), MM4 ) /* x3*m13 | x3*m12 */
+ PFADD ( MM1, MM3 ) /* x0*m1+..+x2*m9 | x0*m0+...+x2*m8 */
+
+ PFMUL ( MM7, MM5 ) /* x3*m14 | x2*m10 */
+ PFADD ( MM3, MM4 ) /* r1 | r0 */
+
+ PFACC ( MM2, MM5 ) /* x0*m2+x1*m6 | x2*m10+x3*m14 */
+ MOVD ( REGOFF(12, EAX), MM0 ) /* | x3 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PFACC ( MM0, MM5 ) /* r3 | r2 */
+
+ MOVQ ( MM4, REGOFF(-16, EDX) ) /* write r0, r1 */
+ MOVQ ( MM5, REGOFF(-8, EDX) ) /* write r2, r3 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP3R_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3R_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points4_3d_no_rot)
+GLNAME( _mesa_3dnow_transform_points4_3d_no_rot ):
+
+ PUSH_L ( ESI )
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP3NRR_2 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVD ( REGOFF(40, ECX), MM2 ) /* | m22 */
+ PUNPCKLDQ ( REGOFF(56, ECX), MM2 ) /* m32 | m22 */
+
+ MOVQ ( REGOFF(48, ECX), MM1 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP3NRR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM5 ) /* x3 | x2 */
+ MOVD ( REGOFF(12, EAX), MM7 ) /* | x3 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGOFF(32, EAX) ) /* hopefully stride is zero */
+
+ MOVQ ( MM5, MM6 ) /* x3 | x2 */
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+
+ PUNPCKHDQ ( MM6, MM6 ) /* x3 | x3 */
+ PFMUL ( MM2, MM5 ) /* x3*m32 | x2*m22 */
+
+ PFMUL ( MM1, MM6 ) /* x3*m31 | x3*m30 */
+ PFACC ( MM7, MM5 ) /* x3 | x2*m22+x3*m32 */
+
+ PFADD ( MM6, MM4 ) /* x1*m11+x3*m31 | x0*m00+x3*m30 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ MOVQ ( MM4, REGOFF(-16, EDX) ) /* write r0, r1 */
+ MOVQ ( MM5, REGOFF(-8, EDX) ) /* write r2, r3 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP3NRR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP3NRR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_2d )
+HIDDEN(_mesa_3dnow_transform_points4_2d)
+GLNAME( _mesa_3dnow_transform_points4_2d ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2R_2 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(16, ECX), MM0 ) /* m10 | m00 */
+
+ MOVD ( REGOFF(4, ECX), MM1 ) /* | m01 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM1 ) /* m11 | m01 */
+
+ MOVQ ( REGOFF(48, ECX), MM2 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2R_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM3 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM5 ) /* x3 | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ MOVQ ( MM3, MM4 ) /* x1 | x0 */
+ MOVQ ( MM5, MM6 ) /* x3 | x2 */
+
+ PFMUL ( MM1, MM4 ) /* x1*m11 | x0*m01 */
+ PUNPCKHDQ ( MM6, MM6 ) /* x3 | x3 */
+
+ PFMUL ( MM0, MM3 ) /* x1*m10 | x0*m00 */
+ ADD_L ( CONST(16), EDX ) /* next r */
+
+ PFACC ( MM4, MM3 ) /* x0*m01+x1*m11 | x0*m00+x1*m10 */
+ PFMUL ( MM2, MM6 ) /* x3*m31 | x3*m30 */
+
+ PFADD ( MM6, MM3 ) /* r1 | r0 */
+ MOVQ ( MM5, REGOFF(-8, EDX) ) /* write r2, r3 */
+
+ MOVQ ( MM3, REGOFF(-16, EDX) ) /* write r0, r1 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TP2R_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2R_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points4_2d_no_rot)
+GLNAME( _mesa_3dnow_transform_points4_2d_no_rot ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TP2NRR_3 ) )
+
+ MOVD ( REGIND(ECX), MM0 ) /* | m00 */
+ PUNPCKLDQ ( REGOFF(20, ECX), MM0 ) /* m11 | m00 */
+
+ MOVQ ( REGOFF(48, ECX), MM1 ) /* m31 | m30 */
+
+ALIGNTEXT16
+LLBL( G3TP2NRR_2 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM4 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM5 ) /* x3 | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ PFMUL ( MM0, MM4 ) /* x1*m11 | x0*m00 */
+ MOVQ ( MM5, MM6 ) /* x3 | x2 */
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ PUNPCKHDQ ( MM6, MM6 ) /* x3 | x3 */
+
+ PFMUL ( MM1, MM6 ) /* x3*m31 | x3*m30 */
+ PFADD ( MM4, MM6 ) /* x1*m11+x3*m31 | x0*m00+x3*m30 */
+
+ MOVQ ( MM6, REGOFF(-16, EDX) ) /* write r0, r1 */
+ MOVQ ( MM5, REGOFF(-8, EDX) ) /* write r2, r3 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+
+ JNZ ( LLBL( G3TP2NRR_2 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TP2NRR_3 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_3dnow_transform_points4_identity )
+HIDDEN(_mesa_3dnow_transform_points4_identity)
+GLNAME( _mesa_3dnow_transform_points4_identity ):
+
+ PUSH_L ( ESI )
+
+ MOV_L ( ARG_DEST, ECX )
+ MOV_L ( ARG_MATRIX, ESI )
+ MOV_L ( ARG_SOURCE, EAX )
+ MOV_L ( CONST(4), REGOFF(V4F_SIZE, ECX) )
+ OR_B ( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, ECX) )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), EDX )
+ MOV_L ( EDX, REGOFF(V4F_COUNT, ECX) )
+
+ PUSH_L ( EDI )
+
+ MOV_L ( REGOFF(V4F_START, ECX), EDX )
+ MOV_L ( ESI, ECX )
+ MOV_L ( REGOFF(V4F_COUNT, EAX), ESI )
+ MOV_L ( REGOFF(V4F_STRIDE, EAX), EDI )
+ MOV_L ( REGOFF(V4F_START, EAX), EAX )
+
+ TEST_L ( ESI, ESI )
+ JZ ( LLBL( G3TPIR_2 ) )
+
+ALIGNTEXT16
+LLBL( G3TPIR_1 ):
+
+ PREFETCHW ( REGOFF(32, EDX) ) /* prefetch 2 vertices ahead */
+
+ MOVQ ( REGIND(EAX), MM0 ) /* x1 | x0 */
+ MOVQ ( REGOFF(8, EAX), MM1 ) /* x3 | x2 */
+
+ ADD_L ( EDI, EAX ) /* next vertex */
+ PREFETCH ( REGIND(EAX) )
+
+ ADD_L ( CONST(16), EDX ) /* next r */
+ MOVQ ( MM0, REGOFF(-16, EDX) ) /* r1 | r0 */
+
+ MOVQ ( MM1, REGOFF(-8, EDX) ) /* r3 | r2 */
+
+ DEC_L ( ESI ) /* decrement vertex counter */
+ JNZ ( LLBL( G3TPIR_1 ) ) /* cnt > 0 ? -> process next vertex */
+
+LLBL( G3TPIR_2 ):
+
+ FEMMS
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/Makefile b/mesalib/src/mesa/x86/Makefile
new file mode 100644
index 000000000..8cbe26015
--- /dev/null
+++ b/mesalib/src/mesa/x86/Makefile
@@ -0,0 +1,46 @@
+# src/mesa/x86/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include/GL \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mapi \
+ -I.. \
+ -I../main \
+ -I../math \
+ -I../tnl
+
+
+default: gen_matypes matypes.h
+
+clean:
+ -rm -f matypes.h gen_matypes
+
+
+gen_matypes: gen_matypes.c
+ $(HOST_CC) $(ARCH_FLAGS) $(INCLUDE_DIRS) $(HOST_CFLAGS) gen_matypes.c -o gen_matypes
+
+# need some special rules here, unfortunately
+matypes.h: ../main/mtypes.h ../tnl/t_context.h gen_matypes
+ ./gen_matypes > matypes.h
+
+common_x86_asm.o: matypes.h
+3dnow_normal.o: matypes.h
+3dnow_xform1.o: matypes.h
+3dnow_xform2.o: matypes.h
+3dnow_xform3.o: matypes.h
+3dnow_xform4.o: matypes.h
+mmx_blend.o: matypes.h
+sse_normal.o: matypes.h
+sse_xform1.o: matypes.h
+sse_xform2.o: matypes.h
+sse_xform3.o: matypes.h
+sse_xform4.o: matypes.h
+x86_cliptest.o: matypes.h
+x86_xform2.o: matypes.h
+x86_xform3.o: matypes.h
+x86_xform4.o: matypes.h
+
diff --git a/mesalib/src/mesa/x86/assyntax.h b/mesalib/src/mesa/x86/assyntax.h
new file mode 100644
index 000000000..1e3ea66e2
--- /dev/null
+++ b/mesalib/src/mesa/x86/assyntax.h
@@ -0,0 +1,1747 @@
+
+#ifndef __ASSYNTAX_H__
+#define __ASSYNTAX_H__
+
+/*
+ * Copyright 1992 Vrije Universiteit, The Netherlands
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted, provided
+ * that the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of the Vrije Universiteit not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. The Vrije Universiteit makes no
+ * representations about the suitability of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+ *
+ * The Vrije Universiteit DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
+ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS,
+ * IN NO EVENT SHALL The Vrije Universiteit BE LIABLE FOR ANY SPECIAL,
+ * INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+ * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
+ * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/*
+ * assyntax.h
+ *
+ * Select the syntax appropriate to the 386 assembler being used
+ * To add support for more assemblers add more columns to the CHOICE
+ * macro. Note that register names must also have uppercase names
+ * to avoid macro recursion. e.g., #define ah %ah recurses!
+ *
+ * NB 1. Some of the macros for certain assemblers imply that the code is to
+ * run in protected mode!! Caveat emptor.
+ *
+ * NB 2. 486 specific instructions are not included. This is to discourage
+ * their accidental use in code that is intended to run on 386 and 486
+ * systems.
+ *
+ * Supported assemblers:
+ *
+ * (a) AT&T SysVr4 as(1): define ATT_ASSEMBLER
+ * (b) GNU Assembler gas: define GNU_ASSEMBLER (default)
+ * (c) Amsterdam Compiler kit: define ACK_ASSEMBLER
+ * (d) The Netwide Assembler: define NASM_ASSEMBLER
+ * (e) Microsoft Assembler: define MASM_ASSEMBLER (UNTESTED!)
+ *
+ * The following naming conventions have been used to identify the various
+ * data types:
+ * _SR = segment register version
+ * Integer:
+ * _Q = quadword = 64 bits
+ * _L = long = 32 bits
+ * _W = short = 16 bits
+ * _B = byte = 8 bits
+ * Floating-point:
+ * _X = m80real = 80 bits
+ * _D = double = 64 bits
+ * _S = single = 32 bits
+ *
+ * Author: Gregory J. Sharp, Sept 1992
+ * Vrije Universiteit, Amsterdam, The Netherlands
+ *
+ * [support for Intel syntax added by Josh Vanderhoof, 1999]
+ */
+
+#if !(defined(NASM_ASSEMBLER) || defined(MASM_ASSEMBLER))
+
+/* Default to ATT_ASSEMBLER when SVR4 or SYSV are defined */
+#if (defined(SVR4) || defined(SYSV)) && !defined(GNU_ASSEMBLER)
+#define ATT_ASSEMBLER
+#endif
+
+#if !defined(ATT_ASSEMBLER) && !defined(GNU_ASSEMBLER) && !defined(ACK_ASSEMBLER)
+#define GNU_ASSEMBLER
+#endif
+
+#if (defined(__STDC__) && !defined(UNIXCPP)) || (defined (sun) && defined (i386) && defined (SVR4) && defined (__STDC__) && !defined (__GNUC__))
+#define CONCAT(x, y) x ## y
+#define CONCAT3(x, y, z) x ## y ## z
+#else
+#define CONCAT(x, y) x/**/y
+#define CONCAT3(x, y, z) x/**/y/**/z
+#endif
+
+#ifdef ACK_ASSEMBLER
+
+/* Assume we write code for 32-bit protected mode! */
+
+/* Redefine register names for GAS & AT&T assemblers */
+#define AL al
+#define AH ah
+#define AX ax
+#define EAX ax
+#define BL bl
+#define BH bh
+#define BX bx
+#define EBX bx
+#define CL cl
+#define CH ch
+#define CX cx
+#define ECX cx
+#define DL dl
+#define DH dh
+#define DX dx
+#define EDX dx
+#define BP bp
+#define EBP bp
+#define SI si
+#define ESI si
+#define DI di
+#define EDI di
+#define SP sp
+#define ESP sp
+#define CS cs
+#define SS ss
+#define DS ds
+#define ES es
+#define FS fs
+#define GS gs
+/* Control Registers */
+#define CR0 cr0
+#define CR1 cr1
+#define CR2 cr2
+#define CR3 cr3
+/* Debug Registers */
+#define DR0 dr0
+#define DR1 dr1
+#define DR2 dr2
+#define DR3 dr3
+#define DR4 dr4
+#define DR5 dr5
+#define DR6 dr6
+#define DR7 dr7
+/* Floating-point Stack */
+#define ST st
+
+#define AS_BEGIN .sect .text; .sect .rom; .sect .data; .sect .bss; .sect .text
+
+
+#define _WTOG o16 /* word toggle for _W instructions */
+#define _LTOG /* long toggle for _L instructions */
+#define ADDR_TOGGLE a16
+#define OPSZ_TOGGLE o16
+#define USE16 .use16
+#define USE32 .use32
+
+#define CHOICE(a,b,c) c
+
+#else /* AT&T or GAS */
+
+/* Redefine register names for GAS & AT&T assemblers */
+#define AL %al
+#define AH %ah
+#define AX %ax
+#define EAX %eax
+#define BL %bl
+#define BH %bh
+#define BX %bx
+#define EBX %ebx
+#define CL %cl
+#define CH %ch
+#define CX %cx
+#define ECX %ecx
+#define DL %dl
+#define DH %dh
+#define DX %dx
+#define EDX %edx
+#define BP %bp
+#define EBP %ebp
+#define SI %si
+#define ESI %esi
+#define DI %di
+#define EDI %edi
+#define SP %sp
+#define ESP %esp
+#define CS %cs
+#define SS %ss
+#define DS %ds
+#define ES %es
+#define FS %fs
+#define GS %gs
+/* Control Registers */
+#define CR0 %cr0
+#define CR1 %cr1
+#define CR2 %cr2
+#define CR3 %cr3
+/* Debug Registers */
+#define DR0 %db0
+#define DR1 %db1
+#define DR2 %db2
+#define DR3 %db3
+#define DR4 %db4
+#define DR5 %db5
+#define DR6 %db6
+#define DR7 %db7
+/* Floating-point Stack */
+#define _STX0 %st(0)
+#define _STX1 %st(1)
+#define _STX2 %st(2)
+#define _STX3 %st(3)
+#define _STX4 %st(4)
+#define _STX5 %st(5)
+#define _STX6 %st(6)
+#define _STX7 %st(7)
+#define ST(x) CONCAT(_STX,x)
+#ifdef GNU_ASSEMBLER
+#define ST0 %st(0)
+#else
+#define ST0 %st
+#endif
+/* MMX Registers */
+#define MM0 %mm0
+#define MM1 %mm1
+#define MM2 %mm2
+#define MM3 %mm3
+#define MM4 %mm4
+#define MM5 %mm5
+#define MM6 %mm6
+#define MM7 %mm7
+/* SSE Registers */
+#define XMM0 %xmm0
+#define XMM1 %xmm1
+#define XMM2 %xmm2
+#define XMM3 %xmm3
+#define XMM4 %xmm4
+#define XMM5 %xmm5
+#define XMM6 %xmm6
+#define XMM7 %xmm7
+
+#define AS_BEGIN
+#define USE16
+#define USE32
+
+#ifdef GNU_ASSEMBLER
+
+#define ADDR_TOGGLE aword
+#define OPSZ_TOGGLE word
+
+#define CHOICE(a,b,c) b
+
+#else
+/*
+ * AT&T ASSEMBLER SYNTAX
+ * *********************
+ */
+#define CHOICE(a,b,c) a
+
+#define ADDR_TOGGLE addr16
+#define OPSZ_TOGGLE data16
+
+#endif /* GNU_ASSEMBLER */
+#endif /* ACK_ASSEMBLER */
+
+
+#if defined(__QNX__) || defined(Lynx) || (defined(SYSV) || defined(SVR4)) && !defined(ACK_ASSEMBLER) || defined(__ELF__) || defined(__GNU__) || defined(__GNUC__) && !defined(__DJGPP__) && !defined(__MINGW32__)
+#define GLNAME(a) a
+#else
+#define GLNAME(a) CONCAT(_,a)
+#endif
+
+
+ /****************************************/
+ /* */
+ /* Select the various choices */
+ /* */
+ /****************************************/
+
+
+/* Redefine assembler directives */
+/*********************************/
+#define GLOBL CHOICE(.globl, .globl, .extern)
+#define GLOBAL GLOBL
+#define EXTERN GLOBL
+#ifndef __AOUT__
+#define ALIGNTEXT32 CHOICE(.align 32, .balign 32, .align 32)
+#define ALIGNTEXT16 CHOICE(.align 16, .balign 16, .align 16)
+#define ALIGNTEXT8 CHOICE(.align 8, .balign 8, .align 8)
+#define ALIGNTEXT4 CHOICE(.align 4, .balign 4, .align 4)
+#define ALIGNTEXT2 CHOICE(.align 2, .balign 2, .align 2)
+/* ALIGNTEXT4ifNOP is the same as ALIGNTEXT4, but only if the space is
+ * guaranteed to be filled with NOPs. Otherwise it does nothing.
+ */
+#define ALIGNTEXT32ifNOP CHOICE(.align 32, .balign ARG2(32,0x90), /*can't do it*/)
+#define ALIGNTEXT16ifNOP CHOICE(.align 16, .balign ARG2(16,0x90), /*can't do it*/)
+#define ALIGNTEXT8ifNOP CHOICE(.align 8, .balign ARG2(8,0x90), /*can't do it*/)
+#define ALIGNTEXT4ifNOP CHOICE(.align 4, .balign ARG2(4,0x90), /*can't do it*/)
+#define ALIGNDATA32 CHOICE(.align 32, .balign ARG2(32,0x0), .align 32)
+#define ALIGNDATA16 CHOICE(.align 16, .balign ARG2(16,0x0), .align 16)
+#define ALIGNDATA8 CHOICE(.align 8, .balign ARG2(8,0x0), .align 8)
+#define ALIGNDATA4 CHOICE(.align 4, .balign ARG2(4,0x0), .align 4)
+#define ALIGNDATA2 CHOICE(.align 2, .balign ARG2(2,0x0), .align 2)
+#else
+/* 'as -aout' on FreeBSD doesn't have .balign */
+#define ALIGNTEXT32 CHOICE(.align 32, .align ARG2(5,0x90), .align 32)
+#define ALIGNTEXT16 CHOICE(.align 16, .align ARG2(4,0x90), .align 16)
+#define ALIGNTEXT8 CHOICE(.align 8, .align ARG2(3,0x90), .align 8)
+#define ALIGNTEXT4 CHOICE(.align 4, .align ARG2(2,0x90), .align 4)
+#define ALIGNTEXT2 CHOICE(.align 2, .align ARG2(1,0x90), .align 2)
+/* ALIGNTEXT4ifNOP is the same as ALIGNTEXT4, but only if the space is
+ * guaranteed to be filled with NOPs. Otherwise it does nothing.
+ */
+#define ALIGNTEXT32ifNOP CHOICE(.align 32, .align ARG2(5,0x90), /*can't do it*/)
+#define ALIGNTEXT16ifNOP CHOICE(.align 16, .align ARG2(4,0x90), /*can't do it*/)
+#define ALIGNTEXT8ifNOP CHOICE(.align 8, .align ARG2(3,0x90), /*can't do it*/)
+#define ALIGNTEXT4ifNOP CHOICE(.align 4, .align ARG2(2,0x90), /*can't do it*/)
+#define ALIGNDATA32 CHOICE(.align 32, .align ARG2(5,0x0), .align 32)
+#define ALIGNDATA16 CHOICE(.align 16, .align ARG2(4,0x0), .align 16)
+#define ALIGNDATA8 CHOICE(.align 8, .align ARG2(3,0x0), .align 8)
+#define ALIGNDATA4 CHOICE(.align 4, .align ARG2(2,0x0), .align 4)
+#define ALIGNDATA2 CHOICE(.align 2, .align ARG2(1,0x0), .align 2)
+#endif /* __AOUT__ */
+#define FILE(s) CHOICE(.file s, .file s, .file s)
+#define STRING(s) CHOICE(.string s, .asciz s, .asciz s)
+#define D_LONG CHOICE(.long, .long, .data4)
+#define D_WORD CHOICE(.value, .short, .data2)
+#define D_BYTE CHOICE(.byte, .byte, .data1)
+#define SPACE CHOICE(.comm, .space, .space)
+#define COMM CHOICE(.comm, .comm, .comm)
+#define SEG_DATA CHOICE(.data, .data, .sect .data)
+#define SEG_TEXT CHOICE(.text, .text, .sect .text)
+#define SEG_BSS CHOICE(.bss, .bss, .sect .bss)
+
+#ifdef GNU_ASSEMBLER
+#define D_SPACE(n) . = . + n
+#else
+#define D_SPACE(n) .space n
+#endif
+
+/* Addressing Modes */
+/* Immediate Mode */
+#define ADDR(a) CHOICE(CONCAT($,a), $a, a)
+#define CONST(a) CHOICE(CONCAT($,a), $a, a)
+
+/* Indirect Mode */
+#define CONTENT(a) CHOICE(a, a, (a)) /* take contents of variable */
+#define REGIND(a) CHOICE((a), (a), (a)) /* Register a indirect */
+/* Register b indirect plus displacement a */
+#define REGOFF(a, b) CHOICE(a(b), a(b), a(b))
+/* Reg indirect Base + Index + Displacement - this is mainly for 16-bit mode
+ * which has no scaling
+ */
+#define REGBID(b,i,d) CHOICE(d(b,i), d(b,i), d(b)(i))
+/* Reg indirect Base + (Index * Scale) */
+#define REGBIS(b,i,s) CHOICE((b,i,s), (b,i,s), (b)(i*s))
+/* Reg indirect Base + (Index * Scale) + Displacement */
+#define REGBISD(b,i,s,d) CHOICE(d(b,i,s), d(b,i,s), d(b)(i*s))
+/* Displaced Scaled Index: */
+#define REGDIS(d,i,s) CHOICE(d(,i,s), d(,i,s), d(i * s))
+/* Indexed Base: */
+#define REGBI(b,i) CHOICE((b,i), (b,i), (b)(i))
+/* Displaced Base: */
+#define REGDB(d,b) CHOICE(d(b), d(b), d(b))
+/* Variable indirect: */
+#define VARINDIRECT(var) CHOICE(*var, *var, (var))
+/* Use register contents as jump/call target: */
+#define CODEPTR(reg) CHOICE(*reg, *reg, reg)
+
+/* For expressions requiring bracketing
+ * eg. (CRT0_PM | CRT_EM)
+ */
+
+#define EXPR(a) CHOICE([a], (a), [a])
+#define ENOT(a) CHOICE(0!a, ~a, ~a)
+#define EMUL(a,b) CHOICE(a\*b, a*b, a*b)
+#define EDIV(a,b) CHOICE(a\/b, a/b, a/b)
+
+/*
+ * We have to beat the problem of commas within arguments to choice.
+ * eg. choice (add a,b, add b,a) will get argument mismatch. Luckily ANSI
+ * and other known cpp definitions evaluate arguments before substitution
+ * so the following works.
+ */
+#define ARG2(a, b) a,b
+#define ARG3(a,b,c) a,b,c
+
+/* Redefine assembler commands */
+#define AAA CHOICE(aaa, aaa, aaa)
+#define AAD CHOICE(aad, aad, aad)
+#define AAM CHOICE(aam, aam, aam)
+#define AAS CHOICE(aas, aas, aas)
+#define ADC_L(a, b) CHOICE(adcl ARG2(a,b), adcl ARG2(a,b), _LTOG adc ARG2(b,a))
+#define ADC_W(a, b) CHOICE(adcw ARG2(a,b), adcw ARG2(a,b), _WTOG adc ARG2(b,a))
+#define ADC_B(a, b) CHOICE(adcb ARG2(a,b), adcb ARG2(a,b), adcb ARG2(b,a))
+#define ADD_L(a, b) CHOICE(addl ARG2(a,b), addl ARG2(a,b), _LTOG add ARG2(b,a))
+#define ADD_W(a, b) CHOICE(addw ARG2(a,b), addw ARG2(a,b), _WTOG add ARG2(b,a))
+#define ADD_B(a, b) CHOICE(addb ARG2(a,b), addb ARG2(a,b), addb ARG2(b,a))
+#define AND_L(a, b) CHOICE(andl ARG2(a,b), andl ARG2(a,b), _LTOG and ARG2(b,a))
+#define AND_W(a, b) CHOICE(andw ARG2(a,b), andw ARG2(a,b), _WTOG and ARG2(b,a))
+#define AND_B(a, b) CHOICE(andb ARG2(a,b), andb ARG2(a,b), andb ARG2(b,a))
+#define ARPL(a,b) CHOICE(arpl ARG2(a,b), arpl ARG2(a,b), arpl ARG2(b,a))
+#define BOUND_L(a, b) CHOICE(boundl ARG2(a,b), boundl ARG2(b,a), _LTOG bound ARG2(b,a))
+#define BOUND_W(a, b) CHOICE(boundw ARG2(a,b), boundw ARG2(b,a), _WTOG bound ARG2(b,a))
+#define BSF_L(a, b) CHOICE(bsfl ARG2(a,b), bsfl ARG2(a,b), _LTOG bsf ARG2(b,a))
+#define BSF_W(a, b) CHOICE(bsfw ARG2(a,b), bsfw ARG2(a,b), _WTOG bsf ARG2(b,a))
+#define BSR_L(a, b) CHOICE(bsrl ARG2(a,b), bsrl ARG2(a,b), _LTOG bsr ARG2(b,a))
+#define BSR_W(a, b) CHOICE(bsrw ARG2(a,b), bsrw ARG2(a,b), _WTOG bsr ARG2(b,a))
+#define BT_L(a, b) CHOICE(btl ARG2(a,b), btl ARG2(a,b), _LTOG bt ARG2(b,a))
+#define BT_W(a, b) CHOICE(btw ARG2(a,b), btw ARG2(a,b), _WTOG bt ARG2(b,a))
+#define BTC_L(a, b) CHOICE(btcl ARG2(a,b), btcl ARG2(a,b), _LTOG btc ARG2(b,a))
+#define BTC_W(a, b) CHOICE(btcw ARG2(a,b), btcw ARG2(a,b), _WTOG btc ARG2(b,a))
+#define BTR_L(a, b) CHOICE(btrl ARG2(a,b), btrl ARG2(a,b), _LTOG btr ARG2(b,a))
+#define BTR_W(a, b) CHOICE(btrw ARG2(a,b), btrw ARG2(a,b), _WTOG btr ARG2(b,a))
+#define BTS_L(a, b) CHOICE(btsl ARG2(a,b), btsl ARG2(a,b), _LTOG bts ARG2(b,a))
+#define BTS_W(a, b) CHOICE(btsw ARG2(a,b), btsw ARG2(a,b), _WTOG bts ARG2(b,a))
+#define CALL(a) CHOICE(call a, call a, call a)
+#define CALLF(s,a) CHOICE(lcall ARG2(s,a), lcall ARG2(s,a), callf s:a)
+#define CBW CHOICE(cbtw, cbw, cbw)
+#define CWDE CHOICE(cwtd, cwde, cwde)
+#define CLC CHOICE(clc, clc, clc)
+#define CLD CHOICE(cld, cld, cld)
+#define CLI CHOICE(cli, cli, cli)
+#define CLTS CHOICE(clts, clts, clts)
+#define CMC CHOICE(cmc, cmc, cmc)
+#define CMP_L(a, b) CHOICE(cmpl ARG2(a,b), cmpl ARG2(a,b), _LTOG cmp ARG2(b,a))
+#define CMP_W(a, b) CHOICE(cmpw ARG2(a,b), cmpw ARG2(a,b), _WTOG cmp ARG2(b,a))
+#define CMP_B(a, b) CHOICE(cmpb ARG2(a,b), cmpb ARG2(a,b), cmpb ARG2(b,a))
+#define CMPS_L CHOICE(cmpsl, cmpsl, _LTOG cmps)
+#define CMPS_W CHOICE(cmpsw, cmpsw, _WTOG cmps)
+#define CMPS_B CHOICE(cmpsb, cmpsb, cmpsb)
+#define CWD CHOICE(cwtl, cwd, cwd)
+#define CDQ CHOICE(cltd, cdq, cdq)
+#define DAA CHOICE(daa, daa, daa)
+#define DAS CHOICE(das, das, das)
+#define DEC_L(a) CHOICE(decl a, decl a, _LTOG dec a)
+#define DEC_W(a) CHOICE(decw a, decw a, _WTOG dec a)
+#define DEC_B(a) CHOICE(decb a, decb a, decb a)
+#define DIV_L(a) CHOICE(divl a, divl a, div a)
+#define DIV_W(a) CHOICE(divw a, divw a, div a)
+#define DIV_B(a) CHOICE(divb a, divb a, divb a)
+#define ENTER(a,b) CHOICE(enter ARG2(a,b), enter ARG2(a,b), enter ARG2(b,a))
+#define HLT CHOICE(hlt, hlt, hlt)
+#define IDIV_L(a) CHOICE(idivl a, idivl a, _LTOG idiv a)
+#define IDIV_W(a) CHOICE(idivw a, idivw a, _WTOG idiv a)
+#define IDIV_B(a) CHOICE(idivb a, idivb a, idivb a)
+/* More forms than this for imul!! */
+#define IMUL_L(a, b) CHOICE(imull ARG2(a,b), imull ARG2(a,b), _LTOG imul ARG2(b,a))
+#define IMUL_W(a, b) CHOICE(imulw ARG2(a,b), imulw ARG2(a,b), _WTOG imul ARG2(b,a))
+#define IMUL_B(a) CHOICE(imulb a, imulb a, imulb a)
+#define IN_L CHOICE(inl (DX), inl ARG2(DX,EAX), _LTOG in DX)
+#define IN_W CHOICE(inw (DX), inw ARG2(DX,AX), _WTOG in DX)
+#define IN_B CHOICE(inb (DX), inb ARG2(DX,AL), inb DX)
+/* Please AS code writer: use the following ONLY, if you refer to ports<256
+ * directly, but not in IN1_W(DX), for instance, even if IN1_ looks nicer
+ */
+#if defined (sun)
+#define IN1_L(a) CHOICE(inl (a), inl ARG2(a,EAX), _LTOG in a)
+#define IN1_W(a) CHOICE(inw (a), inw ARG2(a,AX), _WTOG in a)
+#define IN1_B(a) CHOICE(inb (a), inb ARG2(a,AL), inb a)
+#else
+#define IN1_L(a) CHOICE(inl a, inl ARG2(a,EAX), _LTOG in a)
+#define IN1_W(a) CHOICE(inw a, inw ARG2(a,AX), _WTOG in a)
+#define IN1_B(a) CHOICE(inb a, inb ARG2(a,AL), inb a)
+#endif
+#define INC_L(a) CHOICE(incl a, incl a, _LTOG inc a)
+#define INC_W(a) CHOICE(incw a, incw a, _WTOG inc a)
+#define INC_B(a) CHOICE(incb a, incb a, incb a)
+#define INS_L CHOICE(insl, insl, _LTOG ins)
+#define INS_W CHOICE(insw, insw, _WTOG ins)
+#define INS_B CHOICE(insb, insb, insb)
+#define INT(a) CHOICE(int a, int a, int a)
+#define INT3 CHOICE(int CONST(3), int3, int CONST(3))
+#define INTO CHOICE(into, into, into)
+#define IRET CHOICE(iret, iret, iret)
+#define IRETD CHOICE(iret, iret, iretd)
+#define JA(a) CHOICE(ja a, ja a, ja a)
+#define JAE(a) CHOICE(jae a, jae a, jae a)
+#define JB(a) CHOICE(jb a, jb a, jb a)
+#define JBE(a) CHOICE(jbe a, jbe a, jbe a)
+#define JC(a) CHOICE(jc a, jc a, jc a)
+#define JE(a) CHOICE(je a, je a, je a)
+#define JG(a) CHOICE(jg a, jg a, jg a)
+#define JGE(a) CHOICE(jge a, jge a, jge a)
+#define JL(a) CHOICE(jl a, jl a, jl a)
+#define JLE(a) CHOICE(jle a, jle a, jle a)
+#define JNA(a) CHOICE(jna a, jna a, jna a)
+#define JNAE(a) CHOICE(jnae a, jnae a, jnae a)
+#define JNB(a) CHOICE(jnb a, jnb a, jnb a)
+#define JNBE(a) CHOICE(jnbe a, jnbe a, jnbe a)
+#define JNC(a) CHOICE(jnc a, jnc a, jnc a)
+#define JNE(a) CHOICE(jne a, jne a, jne a)
+#define JNG(a) CHOICE(jng a, jng a, jng a)
+#define JNGE(a) CHOICE(jnge a, jnge a, jnge a)
+#define JNL(a) CHOICE(jnl a, jnl a, jnl a)
+#define JNLE(a) CHOICE(jnle a, jnle a, jnle a)
+#define JNO(a) CHOICE(jno a, jno a, jno a)
+#define JNP(a) CHOICE(jnp a, jnp a, jnp a)
+#define JNS(a) CHOICE(jns a, jns a, jns a)
+#define JNZ(a) CHOICE(jnz a, jnz a, jnz a)
+#define JO(a) CHOICE(jo a, jo a, jo a)
+#define JP(a) CHOICE(jp a, jp a, jp a)
+#define JPE(a) CHOICE(jpe a, jpe a, jpe a)
+#define JPO(a) CHOICE(jpo a, jpo a, jpo a)
+#define JS(a) CHOICE(js a, js a, js a)
+#define JZ(a) CHOICE(jz a, jz a, jz a)
+#define JMP(a) CHOICE(jmp a, jmp a, jmp a)
+#define JMPF(s,a) CHOICE(ljmp ARG2(s,a), ljmp ARG2(s,a), jmpf s:a)
+#define LAHF CHOICE(lahf, lahf, lahf)
+#if !defined(_REAL_MODE) && !defined(_V86_MODE)
+#define LAR(a, b) CHOICE(lar ARG2(a, b), lar ARG2(a, b), lar ARG2(b, a))
+#endif
+#define LEA_L(a, b) CHOICE(leal ARG2(a,b), leal ARG2(a,b), _LTOG lea ARG2(b,a))
+#define LEA_W(a, b) CHOICE(leaw ARG2(a,b), leaw ARG2(a,b), _WTOG lea ARG2(b,a))
+#define LEAVE CHOICE(leave, leave, leave)
+#define LGDT(a) CHOICE(lgdt a, lgdt a, lgdt a)
+#define LIDT(a) CHOICE(lidt a, lidt a, lidt a)
+#define LDS(a, b) CHOICE(ldsl ARG2(a,b), lds ARG2(a,b), lds ARG2(b,a))
+#define LES(a, b) CHOICE(lesl ARG2(a,b), les ARG2(a,b), les ARG2(b,a))
+#define LFS(a, b) CHOICE(lfsl ARG2(a,b), lfs ARG2(a,b), lfs ARG2(b,a))
+#define LGS(a, b) CHOICE(lgsl ARG2(a,b), lgs ARG2(a,b), lgs ARG2(b,a))
+#define LSS(a, b) CHOICE(lssl ARG2(a,b), lss ARG2(a,b), lss ARG2(b,a))
+#define LLDT(a) CHOICE(lldt a, lldt a, lldt a)
+#define LMSW(a) CHOICE(lmsw a, lmsw a, lmsw a)
+#define LOCK CHOICE(lock, lock, lock)
+#define LODS_L CHOICE(lodsl, lodsl, _LTOG lods)
+#define LODS_W CHOICE(lodsw, lodsw, _WTOG lods)
+#define LODS_B CHOICE(lodsb, lodsb, lodsb)
+#define LOOP(a) CHOICE(loop a, loop a, loop a)
+#define LOOPE(a) CHOICE(loope a, loope a, loope a)
+#define LOOPZ(a) CHOICE(loopz a, loopz a, loopz a)
+#define LOOPNE(a) CHOICE(loopne a, loopne a, loopne a)
+#define LOOPNZ(a) CHOICE(loopnz a, loopnz a, loopnz a)
+#if !defined(_REAL_MODE) && !defined(_V86_MODE)
+#define LSL(a, b) CHOICE(lsl ARG2(a,b), lsl ARG2(a,b), lsl ARG2(b,a))
+#endif
+#define LTR(a) CHOICE(ltr a, ltr a, ltr a)
+#define MOV_SR(a, b) CHOICE(movw ARG2(a,b), mov ARG2(a,b), mov ARG2(b,a))
+#define MOV_L(a, b) CHOICE(movl ARG2(a,b), movl ARG2(a,b), _LTOG mov ARG2(b,a))
+#define MOV_W(a, b) CHOICE(movw ARG2(a,b), movw ARG2(a,b), _WTOG mov ARG2(b,a))
+#define MOV_B(a, b) CHOICE(movb ARG2(a,b), movb ARG2(a,b), movb ARG2(b,a))
+#define MOVS_L CHOICE(movsl, movsl, _LTOG movs)
+#define MOVS_W CHOICE(movsw, movsw, _WTOG movs)
+#define MOVS_B CHOICE(movsb, movsb, movsb)
+#define MOVSX_BL(a, b) CHOICE(movsbl ARG2(a,b), movsbl ARG2(a,b), movsx ARG2(b,a))
+#define MOVSX_BW(a, b) CHOICE(movsbw ARG2(a,b), movsbw ARG2(a,b), movsx ARG2(b,a))
+#define MOVSX_WL(a, b) CHOICE(movswl ARG2(a,b), movswl ARG2(a,b), movsx ARG2(b,a))
+#define MOVZX_BL(a, b) CHOICE(movzbl ARG2(a,b), movzbl ARG2(a,b), movzx ARG2(b,a))
+#define MOVZX_BW(a, b) CHOICE(movzbw ARG2(a,b), movzbw ARG2(a,b), movzx ARG2(b,a))
+#define MOVZX_WL(a, b) CHOICE(movzwl ARG2(a,b), movzwl ARG2(a,b), movzx ARG2(b,a))
+#define MUL_L(a) CHOICE(mull a, mull a, _LTOG mul a)
+#define MUL_W(a) CHOICE(mulw a, mulw a, _WTOG mul a)
+#define MUL_B(a) CHOICE(mulb a, mulb a, mulb a)
+#define NEG_L(a) CHOICE(negl a, negl a, _LTOG neg a)
+#define NEG_W(a) CHOICE(negw a, negw a, _WTOG neg a)
+#define NEG_B(a) CHOICE(negb a, negb a, negb a)
+#define NOP CHOICE(nop, nop, nop)
+#define NOT_L(a) CHOICE(notl a, notl a, _LTOG not a)
+#define NOT_W(a) CHOICE(notw a, notw a, _WTOG not a)
+#define NOT_B(a) CHOICE(notb a, notb a, notb a)
+#define OR_L(a,b) CHOICE(orl ARG2(a,b), orl ARG2(a,b), _LTOG or ARG2(b,a))
+#define OR_W(a,b) CHOICE(orw ARG2(a,b), orw ARG2(a,b), _WTOG or ARG2(b,a))
+#define OR_B(a,b) CHOICE(orb ARG2(a,b), orb ARG2(a,b), orb ARG2(b,a))
+#define OUT_L CHOICE(outl (DX), outl ARG2(EAX,DX), _LTOG out DX)
+#define OUT_W CHOICE(outw (DX), outw ARG2(AX,DX), _WTOG out DX)
+#define OUT_B CHOICE(outb (DX), outb ARG2(AL,DX), outb DX)
+/* Please AS code writer: use the following ONLY, if you refer to ports<256
+ * directly, but not in OUT1_W(DX), for instance, even if OUT1_ looks nicer
+ */
+#define OUT1_L(a) CHOICE(outl (a), outl ARG2(EAX,a), _LTOG out a)
+#define OUT1_W(a) CHOICE(outw (a), outw ARG2(AX,a), _WTOG out a)
+#define OUT1_B(a) CHOICE(outb (a), outb ARG2(AL,a), outb a)
+#define OUTS_L CHOICE(outsl, outsl, _LTOG outs)
+#define OUTS_W CHOICE(outsw, outsw, _WTOG outs)
+#define OUTS_B CHOICE(outsb, outsb, outsb)
+#define POP_SR(a) CHOICE(pop a, pop a, pop a)
+#define POP_L(a) CHOICE(popl a, popl a, _LTOG pop a)
+#define POP_W(a) CHOICE(popw a, popw a, _WTOG pop a)
+#define POPA_L CHOICE(popal, popal, _LTOG popa)
+#define POPA_W CHOICE(popaw, popaw, _WTOG popa)
+#define POPF_L CHOICE(popfl, popfl, _LTOG popf)
+#define POPF_W CHOICE(popfw, popfw, _WTOG popf)
+#define PUSH_SR(a) CHOICE(push a, push a, push a)
+#define PUSH_L(a) CHOICE(pushl a, pushl a, _LTOG push a)
+#define PUSH_W(a) CHOICE(pushw a, pushw a, _WTOG push a)
+#define PUSH_B(a) CHOICE(push a, pushb a, push a)
+#define PUSHA_L CHOICE(pushal, pushal, _LTOG pusha)
+#define PUSHA_W CHOICE(pushaw, pushaw, _WTOG pusha)
+#define PUSHF_L CHOICE(pushfl, pushfl, _LTOG pushf)
+#define PUSHF_W CHOICE(pushfw, pushfw, _WTOG pushf)
+#define RCL_L(a, b) CHOICE(rcll ARG2(a,b), rcll ARG2(a,b), _LTOG rcl ARG2(b,a))
+#define RCL_W(a, b) CHOICE(rclw ARG2(a,b), rclw ARG2(a,b), _WTOG rcl ARG2(b,a))
+#define RCL_B(a, b) CHOICE(rclb ARG2(a,b), rclb ARG2(a,b), rclb ARG2(b,a))
+#define RCR_L(a, b) CHOICE(rcrl ARG2(a,b), rcrl ARG2(a,b), _LTOG rcr ARG2(b,a))
+#define RCR_W(a, b) CHOICE(rcrw ARG2(a,b), rcrw ARG2(a,b), _WTOG rcr ARG2(b,a))
+#define RCR_B(a, b) CHOICE(rcrb ARG2(a,b), rcrb ARG2(a,b), rcrb ARG2(b,a))
+#define ROL_L(a, b) CHOICE(roll ARG2(a,b), roll ARG2(a,b), _LTOG rol ARG2(b,a))
+#define ROL_W(a, b) CHOICE(rolw ARG2(a,b), rolw ARG2(a,b), _WTOG rol ARG2(b,a))
+#define ROL_B(a, b) CHOICE(rolb ARG2(a,b), rolb ARG2(a,b), rolb ARG2(b,a))
+#define ROR_L(a, b) CHOICE(rorl ARG2(a,b), rorl ARG2(a,b), _LTOG ror ARG2(b,a))
+#define ROR_W(a, b) CHOICE(rorw ARG2(a,b), rorw ARG2(a,b), _WTOG ror ARG2(b,a))
+#define ROR_B(a, b) CHOICE(rorb ARG2(a,b), rorb ARG2(a,b), rorb ARG2(b,a))
+#define REP CHOICE(rep ;, rep ;, repe)
+#define REPE CHOICE(repz ;, repe ;, repe)
+#define REPNE CHOICE(repnz ;, repne ;, repne)
+#define REPNZ REPNE
+#define REPZ REPE
+#define RET CHOICE(ret, ret, ret)
+#define SAHF CHOICE(sahf, sahf, sahf)
+#define SAL_L(a, b) CHOICE(sall ARG2(a,b), sall ARG2(a,b), _LTOG sal ARG2(b,a))
+#define SAL_W(a, b) CHOICE(salw ARG2(a,b), salw ARG2(a,b), _WTOG sal ARG2(b,a))
+#define SAL_B(a, b) CHOICE(salb ARG2(a,b), salb ARG2(a,b), salb ARG2(b,a))
+#define SAR_L(a, b) CHOICE(sarl ARG2(a,b), sarl ARG2(a,b), _LTOG sar ARG2(b,a))
+#define SAR_W(a, b) CHOICE(sarw ARG2(a,b), sarw ARG2(a,b), _WTOG sar ARG2(b,a))
+#define SAR_B(a, b) CHOICE(sarb ARG2(a,b), sarb ARG2(a,b), sarb ARG2(b,a))
+#define SBB_L(a, b) CHOICE(sbbl ARG2(a,b), sbbl ARG2(a,b), _LTOG sbb ARG2(b,a))
+#define SBB_W(a, b) CHOICE(sbbw ARG2(a,b), sbbw ARG2(a,b), _WTOG sbb ARG2(b,a))
+#define SBB_B(a, b) CHOICE(sbbb ARG2(a,b), sbbb ARG2(a,b), sbbb ARG2(b,a))
+#define SCAS_L CHOICE(scasl, scasl, _LTOG scas)
+#define SCAS_W CHOICE(scasw, scasw, _WTOG scas)
+#define SCAS_B CHOICE(scasb, scasb, scasb)
+#define SETA(a) CHOICE(seta a, seta a, seta a)
+#define SETAE(a) CHOICE(setae a, setae a, setae a)
+#define SETB(a) CHOICE(setb a, setb a, setb a)
+#define SETBE(a) CHOICE(setbe a, setbe a, setbe a)
+#define SETC(a) CHOICE(setc a, setb a, setb a)
+#define SETE(a) CHOICE(sete a, sete a, sete a)
+#define SETG(a) CHOICE(setg a, setg a, setg a)
+#define SETGE(a) CHOICE(setge a, setge a, setge a)
+#define SETL(a) CHOICE(setl a, setl a, setl a)
+#define SETLE(a) CHOICE(setle a, setle a, setle a)
+#define SETNA(a) CHOICE(setna a, setna a, setna a)
+#define SETNAE(a) CHOICE(setnae a, setnae a, setnae a)
+#define SETNB(a) CHOICE(setnb a, setnb a, setnb a)
+#define SETNBE(a) CHOICE(setnbe a, setnbe a, setnbe a)
+#define SETNC(a) CHOICE(setnc a, setnb a, setnb a)
+#define SETNE(a) CHOICE(setne a, setne a, setne a)
+#define SETNG(a) CHOICE(setng a, setng a, setng a)
+#define SETNGE(a) CHOICE(setnge a, setnge a, setnge a)
+#define SETNL(a) CHOICE(setnl a, setnl a, setnl a)
+#define SETNLE(a) CHOICE(setnle a, setnle a, setnle a)
+#define SETNO(a) CHOICE(setno a, setno a, setno a)
+#define SETNP(a) CHOICE(setnp a, setnp a, setnp a)
+#define SETNS(a) CHOICE(setns a, setns a, setna a)
+#define SETNZ(a) CHOICE(setnz a, setnz a, setnz a)
+#define SETO(a) CHOICE(seto a, seto a, seto a)
+#define SETP(a) CHOICE(setp a, setp a, setp a)
+#define SETPE(a) CHOICE(setpe a, setpe a, setpe a)
+#define SETPO(a) CHOICE(setpo a, setpo a, setpo a)
+#define SETS(a) CHOICE(sets a, sets a, seta a)
+#define SETZ(a) CHOICE(setz a, setz a, setz a)
+#define SGDT(a) CHOICE(sgdt a, sgdt a, sgdt a)
+#define SIDT(a) CHOICE(sidt a, sidt a, sidt a)
+#define SHL_L(a, b) CHOICE(shll ARG2(a,b), shll ARG2(a,b), _LTOG shl ARG2(b,a))
+#define SHL_W(a, b) CHOICE(shlw ARG2(a,b), shlw ARG2(a,b), _WTOG shl ARG2(b,a))
+#define SHL_B(a, b) CHOICE(shlb ARG2(a,b), shlb ARG2(a,b), shlb ARG2(b,a))
+#define SHLD_L(a,b,c) CHOICE(shldl ARG3(a,b,c), shldl ARG3(a,b,c), _LTOG shld ARG3(c,b,a))
+#define SHLD2_L(a,b) CHOICE(shldl ARG2(a,b), shldl ARG3(CL,a,b), _LTOG shld ARG3(b,a,CL))
+#define SHLD_W(a,b,c) CHOICE(shldw ARG3(a,b,c), shldw ARG3(a,b,c), _WTOG shld ARG3(c,b,a))
+#define SHLD2_W(a,b) CHOICE(shldw ARG2(a,b), shldw ARG3(CL,a,b), _WTOG shld ARG3(b,a,CL))
+#define SHR_L(a, b) CHOICE(shrl ARG2(a,b), shrl ARG2(a,b), _LTOG shr ARG2(b,a))
+#define SHR_W(a, b) CHOICE(shrw ARG2(a,b), shrw ARG2(a,b), _WTOG shr ARG2(b,a))
+#define SHR_B(a, b) CHOICE(shrb ARG2(a,b), shrb ARG2(a,b), shrb ARG2(b,a))
+#define SHRD_L(a,b,c) CHOICE(shrdl ARG3(a,b,c), shrdl ARG3(a,b,c), _LTOG shrd ARG3(c,b,a))
+#define SHRD2_L(a,b) CHOICE(shrdl ARG2(a,b), shrdl ARG3(CL,a,b), _LTOG shrd ARG3(b,a,CL))
+#define SHRD_W(a,b,c) CHOICE(shrdw ARG3(a,b,c), shrdw ARG3(a,b,c), _WTOG shrd ARG3(c,b,a))
+#define SHRD2_W(a,b) CHOICE(shrdw ARG2(a,b), shrdw ARG3(CL,a,b), _WTOG shrd ARG3(b,a,CL))
+#define SLDT(a) CHOICE(sldt a, sldt a, sldt a)
+#define SMSW(a) CHOICE(smsw a, smsw a, smsw a)
+#define STC CHOICE(stc, stc, stc)
+#define STD CHOICE(std, std, std)
+#define STI CHOICE(sti, sti, sti)
+#define STOS_L CHOICE(stosl, stosl, _LTOG stos)
+#define STOS_W CHOICE(stosw, stosw, _WTOG stos)
+#define STOS_B CHOICE(stosb, stosb, stosb)
+#define STR(a) CHOICE(str a, str a, str a)
+#define SUB_L(a, b) CHOICE(subl ARG2(a,b), subl ARG2(a,b), _LTOG sub ARG2(b,a))
+#define SUB_W(a, b) CHOICE(subw ARG2(a,b), subw ARG2(a,b), _WTOG sub ARG2(b,a))
+#define SUB_B(a, b) CHOICE(subb ARG2(a,b), subb ARG2(a,b), subb ARG2(b,a))
+#define TEST_L(a, b) CHOICE(testl ARG2(a,b), testl ARG2(a,b), _LTOG test ARG2(b,a))
+#define TEST_W(a, b) CHOICE(testw ARG2(a,b), testw ARG2(a,b), _WTOG test ARG2(b,a))
+#define TEST_B(a, b) CHOICE(testb ARG2(a,b), testb ARG2(a,b), testb ARG2(b,a))
+#define VERR(a) CHOICE(verr a, verr a, verr a)
+#define VERW(a) CHOICE(verw a, verw a, verw a)
+#define WAIT CHOICE(wait, wait, wait)
+#define XCHG_L(a, b) CHOICE(xchgl ARG2(a,b), xchgl ARG2(a,b), _LTOG xchg ARG2(b,a))
+#define XCHG_W(a, b) CHOICE(xchgw ARG2(a,b), xchgw ARG2(a,b), _WTOG xchg ARG2(b,a))
+#define XCHG_B(a, b) CHOICE(xchgb ARG2(a,b), xchgb ARG2(a,b), xchgb ARG2(b,a))
+#define XLAT CHOICE(xlat, xlat, xlat)
+#define XOR_L(a, b) CHOICE(xorl ARG2(a,b), xorl ARG2(a,b), _LTOG xor ARG2(b,a))
+#define XOR_W(a, b) CHOICE(xorw ARG2(a,b), xorw ARG2(a,b), _WTOG xor ARG2(b,a))
+#define XOR_B(a, b) CHOICE(xorb ARG2(a,b), xorb ARG2(a,b), xorb ARG2(b,a))
+
+
+/* Floating Point Instructions */
+#define F2XM1 CHOICE(f2xm1, f2xm1, f2xm1)
+#define FABS CHOICE(fabs, fabs, fabs)
+#define FADD_D(a) CHOICE(faddl a, faddl a, faddd a)
+#define FADD_S(a) CHOICE(fadds a, fadds a, fadds a)
+#define FADD2(a, b) CHOICE(fadd ARG2(a,b), fadd ARG2(a,b), fadd ARG2(b,a))
+#define FADDP(a, b) CHOICE(faddp ARG2(a,b), faddp ARG2(a,b), faddp ARG2(b,a))
+#define FIADD_L(a) CHOICE(fiaddl a, fiaddl a, fiaddl a)
+#define FIADD_W(a) CHOICE(fiadd a, fiadds a, fiadds a)
+#define FBLD(a) CHOICE(fbld a, fbld a, fbld a)
+#define FBSTP(a) CHOICE(fbstp a, fbstp a, fbstp a)
+#define FCHS CHOICE(fchs, fchs, fchs)
+#define FCLEX CHOICE(fclex, wait; fnclex, wait; fclex)
+#define FNCLEX CHOICE(fnclex, fnclex, fclex)
+#define FCOM(a) CHOICE(fcom a, fcom a, fcom a)
+#define FCOM_D(a) CHOICE(fcoml a, fcoml a, fcomd a)
+#define FCOM_S(a) CHOICE(fcoms a, fcoms a, fcoms a)
+#define FCOMP(a) CHOICE(fcomp a, fcomp a, fcomp a)
+#define FCOMP_D(a) CHOICE(fcompl a, fcompl a, fcompd a)
+#define FCOMP_S(a) CHOICE(fcomps a, fcomps a, fcomps a)
+#define FCOMPP CHOICE(fcompp, fcompp, fcompp)
+#define FCOS CHOICE(fcos, fcos, fcos)
+#define FDECSTP CHOICE(fdecstp, fdecstp, fdecstp)
+#define FDIV_D(a) CHOICE(fdivl a, fdivl a, fdivd a)
+#define FDIV_S(a) CHOICE(fdivs a, fdivs a, fdivs a)
+#define FDIV2(a, b) CHOICE(fdiv ARG2(a,b), fdiv ARG2(a,b), fdiv ARG2(b,a))
+#define FDIVP(a, b) CHOICE(fdivp ARG2(a,b), fdivp ARG2(a,b), fdivp ARG2(b,a))
+#define FIDIV_L(a) CHOICE(fidivl a, fidivl a, fidivl a)
+#define FIDIV_W(a) CHOICE(fidiv a, fidivs a, fidivs a)
+#define FDIVR_D(a) CHOICE(fdivrl a, fdivrl a, fdivrd a)
+#define FDIVR_S(a) CHOICE(fdivrs a, fdivrs a, fdivrs a)
+#define FDIVR2(a, b) CHOICE(fdivr ARG2(a,b), fdivr ARG2(a,b), fdivr ARG2(b,a))
+#define FDIVRP(a, b) CHOICE(fdivrp ARG2(a,b), fdivrp ARG2(a,b), fdivrp ARG2(b,a))
+#define FIDIVR_L(a) CHOICE(fidivrl a, fidivrl a, fidivrl a)
+#define FIDIVR_W(a) CHOICE(fidivr a, fidivrs a, fidivrs a)
+#define FFREE(a) CHOICE(ffree a, ffree a, ffree a)
+#define FICOM_L(a) CHOICE(ficoml a, ficoml a, ficoml a)
+#define FICOM_W(a) CHOICE(ficom a, ficoms a, ficoms a)
+#define FICOMP_L(a) CHOICE(ficompl a, ficompl a, ficompl a)
+#define FICOMP_W(a) CHOICE(ficomp a, ficomps a, ficomps a)
+#define FILD_Q(a) CHOICE(fildll a, fildq a, fildq a)
+#define FILD_L(a) CHOICE(fildl a, fildl a, fildl a)
+#define FILD_W(a) CHOICE(fild a, filds a, filds a)
+#define FINCSTP CHOICE(fincstp, fincstp, fincstp)
+#define FINIT CHOICE(finit, wait; fninit, wait; finit)
+#define FNINIT CHOICE(fninit, fninit, finit)
+#define FIST_L(a) CHOICE(fistl a, fistl a, fistl a)
+#define FIST_W(a) CHOICE(fist a, fists a, fists a)
+#define FISTP_Q(a) CHOICE(fistpll a, fistpq a, fistpq a)
+#define FISTP_L(a) CHOICE(fistpl a, fistpl a, fistpl a)
+#define FISTP_W(a) CHOICE(fistp a, fistps a, fistps a)
+#define FLD_X(a) CHOICE(fldt a, fldt a, fldx a) /* 80 bit data type! */
+#define FLD_D(a) CHOICE(fldl a, fldl a, fldd a)
+#define FLD_S(a) CHOICE(flds a, flds a, flds a)
+#define FLD1 CHOICE(fld1, fld1, fld1)
+#define FLDL2T CHOICE(fldl2t, fldl2t, fldl2t)
+#define FLDL2E CHOICE(fldl2e, fldl2e, fldl2e)
+#define FLDPI CHOICE(fldpi, fldpi, fldpi)
+#define FLDLG2 CHOICE(fldlg2, fldlg2, fldlg2)
+#define FLDLN2 CHOICE(fldln2, fldln2, fldln2)
+#define FLDZ CHOICE(fldz, fldz, fldz)
+#define FLDCW(a) CHOICE(fldcw a, fldcw a, fldcw a)
+#define FLDENV(a) CHOICE(fldenv a, fldenv a, fldenv a)
+#define FMUL_S(a) CHOICE(fmuls a, fmuls a, fmuls a)
+#define FMUL_D(a) CHOICE(fmull a, fmull a, fmuld a)
+#define FMUL2(a, b) CHOICE(fmul ARG2(a,b), fmul ARG2(a,b), fmul ARG2(b,a))
+#define FMULP(a, b) CHOICE(fmulp ARG2(a,b), fmulp ARG2(a,b), fmulp ARG2(b,a))
+#define FIMUL_L(a) CHOICE(fimull a, fimull a, fimull a)
+#define FIMUL_W(a) CHOICE(fimul a, fimuls a, fimuls a)
+#define FNOP CHOICE(fnop, fnop, fnop)
+#define FPATAN CHOICE(fpatan, fpatan, fpatan)
+#define FPREM CHOICE(fprem, fprem, fprem)
+#define FPREM1 CHOICE(fprem1, fprem1, fprem1)
+#define FPTAN CHOICE(fptan, fptan, fptan)
+#define FRNDINT CHOICE(frndint, frndint, frndint)
+#define FRSTOR(a) CHOICE(frstor a, frstor a, frstor a)
+#define FSAVE(a) CHOICE(fsave a, wait; fnsave a, wait; fsave a)
+#define FNSAVE(a) CHOICE(fnsave a, fnsave a, fsave a)
+#define FSCALE CHOICE(fscale, fscale, fscale)
+#define FSIN CHOICE(fsin, fsin, fsin)
+#define FSINCOS CHOICE(fsincos, fsincos, fsincos)
+#define FSQRT CHOICE(fsqrt, fsqrt, fsqrt)
+#define FST_D(a) CHOICE(fstl a, fstl a, fstd a)
+#define FST_S(a) CHOICE(fsts a, fsts a, fsts a)
+#define FSTP_X(a) CHOICE(fstpt a, fstpt a, fstpx a)
+#define FSTP_D(a) CHOICE(fstpl a, fstpl a, fstpd a)
+#define FSTP_S(a) CHOICE(fstps a, fstps a, fstps a)
+#define FSTP(a) CHOICE(fstp a, fstp a, fstp a)
+#define FSTCW(a) CHOICE(fstcw a, wait; fnstcw a, wait; fstcw a)
+#define FNSTCW(a) CHOICE(fnstcw a, fnstcw a, fstcw a)
+#define FSTENV(a) CHOICE(fstenv a, wait; fnstenv a, fstenv a)
+#define FNSTENV(a) CHOICE(fnstenv a, fnstenv a, fstenv a)
+#define FSTSW(a) CHOICE(fstsw a, wait; fnstsw a, wait; fstsw a)
+#define FNSTSW(a) CHOICE(fnstsw a, fnstsw a, fstsw a)
+#define FSUB_S(a) CHOICE(fsubs a, fsubs a, fsubs a)
+#define FSUB_D(a) CHOICE(fsubl a, fsubl a, fsubd a)
+#define FSUB2(a, b) CHOICE(fsub ARG2(a,b), fsub ARG2(a,b), fsub ARG2(b,a))
+#define FSUBP(a, b) CHOICE(fsubp ARG2(a,b), fsubp ARG2(a,b), fsubp ARG2(b,a))
+#define FISUB_L(a) CHOICE(fisubl a, fisubl a, fisubl a)
+#define FISUB_W(a) CHOICE(fisub a, fisubs a, fisubs a)
+#define FSUBR_S(a) CHOICE(fsubrs a, fsubrs a, fsubrs a)
+#define FSUBR_D(a) CHOICE(fsubrl a, fsubrl a, fsubrd a)
+#define FSUBR2(a, b) CHOICE(fsubr ARG2(a,b), fsubr ARG2(a,b), fsubr ARG2(b,a))
+#define FSUBRP(a, b) CHOICE(fsubrp ARG2(a,b), fsubrp ARG2(a,b), fsubrp ARG2(b,a))
+#define FISUBR_L(a) CHOICE(fisubrl a, fisubrl a, fisubrl a)
+#define FISUBR_W(a) CHOICE(fisubr a, fisubrs a, fisubrs a)
+#define FTST CHOICE(ftst, ftst, ftst)
+#define FUCOM(a) CHOICE(fucom a, fucom a, fucom a)
+#define FUCOMP(a) CHOICE(fucomp a, fucomp a, fucomp a)
+#define FUCOMPP CHOICE(fucompp, fucompp, fucompp)
+#define FWAIT CHOICE(wait, wait, wait)
+#define FXAM CHOICE(fxam, fxam, fxam)
+#define FXCH(a) CHOICE(fxch a, fxch a, fxch a)
+#define FXTRACT CHOICE(fxtract, fxtract, fxtract)
+#define FYL2X CHOICE(fyl2x, fyl2x, fyl2x)
+#define FYL2XP1 CHOICE(fyl2xp1, fyl2xp1, fyl2xp1)
+
+/* New instructions */
+#define CPUID CHOICE(D_BYTE ARG2(15, 162), cpuid, D_BYTE ARG2(15, 162))
+#define RDTSC CHOICE(D_BYTE ARG2(15, 49), rdtsc, D_BYTE ARG2(15, 49))
+
+#else /* NASM_ASSEMBLER || MASM_ASSEMBLER is defined */
+
+ /****************************************/
+ /* */
+ /* Intel style assemblers. */
+ /* (NASM and MASM) */
+ /* */
+ /****************************************/
+
+#define P_EAX EAX
+#define L_EAX EAX
+#define W_AX AX
+#define B_AH AH
+#define B_AL AL
+
+#define P_EBX EBX
+#define L_EBX EBX
+#define W_BX BX
+#define B_BH BH
+#define B_BL BL
+
+#define P_ECX ECX
+#define L_ECX ECX
+#define W_CX CX
+#define B_CH CH
+#define B_CL CL
+
+#define P_EDX EDX
+#define L_EDX EDX
+#define W_DX DX
+#define B_DH DH
+#define B_DL DL
+
+#define P_EBP EBP
+#define L_EBP EBP
+#define W_BP BP
+
+#define P_ESI ESI
+#define L_ESI ESI
+#define W_SI SI
+
+#define P_EDI EDI
+#define L_EDI EDI
+#define W_DI DI
+
+#define P_ESP ESP
+#define L_ESP ESP
+#define W_SP SP
+
+#define W_CS CS
+#define W_SS SS
+#define W_DS DS
+#define W_ES ES
+#define W_FS FS
+#define W_GS GS
+
+#define X_ST ST
+#define D_ST ST
+#define L_ST ST
+
+#define P_MM0 mm0
+#define P_MM1 mm1
+#define P_MM2 mm2
+#define P_MM3 mm3
+#define P_MM4 mm4
+#define P_MM5 mm5
+#define P_MM6 mm6
+#define P_MM7 mm7
+
+#define P_XMM0 xmm0
+#define P_XMM1 xmm1
+#define P_XMM2 xmm2
+#define P_XMM3 xmm3
+#define P_XMM4 xmm4
+#define P_XMM5 xmm5
+#define P_XMM6 xmm6
+#define P_XMM7 xmm7
+
+#define CONCAT(x, y) x ## y
+#define CONCAT3(x, y, z) x ## y ## z
+
+#if defined(NASM_ASSEMBLER)
+
+#define ST(n) st ## n
+#define ST0 st0
+
+#define TBYTE_PTR tword
+#define QWORD_PTR qword
+#define DWORD_PTR dword
+#define WORD_PTR word
+#define BYTE_PTR byte
+
+#define OFFSET
+
+#define GLOBL GLOBAL
+#define ALIGNTEXT32 ALIGN 32
+#define ALIGNTEXT16 ALIGN 16
+#define ALIGNTEXT8 ALIGN 8
+#define ALIGNTEXT4 ALIGN 4
+#define ALIGNTEXT2 ALIGN 2
+#define ALIGNTEXT32ifNOP ALIGN 32
+#define ALIGNTEXT16ifNOP ALIGN 16
+#define ALIGNTEXT8ifNOP ALIGN 8
+#define ALIGNTEXT4ifNOP ALIGN 4
+#define ALIGNDATA32 ALIGN 32
+#define ALIGNDATA16 ALIGN 16
+#define ALIGNDATA8 ALIGN 8
+#define ALIGNDATA4 ALIGN 4
+#define ALIGNDATA2 ALIGN 2
+#define FILE(s)
+#define STRING(s) db s
+#define D_LONG dd
+#define D_WORD dw
+#define D_BYTE db
+/* #define SPACE */
+/* #define COMM */
+#if defined(__WATCOMC__)
+SECTION _TEXT public align=16 class=CODE use32 flat
+SECTION _DATA public align=16 class=DATA use32 flat
+#define SEG_TEXT SECTION _TEXT
+#define SEG_DATA SECTION _DATA
+#define SEG_BSS SECTION .bss
+#else
+#define SEG_DATA SECTION .data
+#define SEG_TEXT SECTION .text
+#define SEG_BSS SECTION .bss
+#endif
+
+#define D_SPACE(n) db n REP 0
+
+#define AS_BEGIN
+
+/* Jcc's should be handled better than this... */
+#define NEAR near
+
+#else /* MASM */
+
+#define TBYTE_PTR tbyte ptr
+#define QWORD_PTR qword ptr
+#define DWORD_PTR dword ptr
+#define WORD_PTR word ptr
+#define BYTE_PTR byte ptr
+
+#define OFFSET offset
+
+#define GLOBL GLOBAL
+#define ALIGNTEXT32 ALIGN 32
+#define ALIGNTEXT16 ALIGN 16
+#define ALIGNTEXT8 ALIGN 8
+#define ALIGNTEXT4 ALIGN 4
+#define ALIGNTEXT2 ALIGN 2
+#define ALIGNTEXT32ifNOP ALIGN 32
+#define ALIGNTEXT16ifNOP ALIGN 16
+#define ALIGNTEXT8ifNOP ALIGN 8
+#define ALIGNTEXT4ifNOP ALIGN 4
+#define ALIGNDATA32 ALIGN 32
+#define ALIGNDATA16 ALIGN 16
+#define ALIGNDATA8 ALIGN 8
+#define ALIGNDATA4 ALIGN 4
+#define ALIGNDATA2 ALIGN 2
+#define FILE(s)
+#define STRING(s) db s
+#define D_LONG dd
+#define D_WORD dw
+#define D_BYTE db
+/* #define SPACE */
+/* #define COMM */
+#define SEG_DATA .DATA
+#define SEG_TEXT .CODE
+#define SEG_BSS .DATA
+
+#define D_SPACE(n) db n REP 0
+
+#define AS_BEGIN
+
+#define NEAR
+
+#endif
+
+#if defined(Lynx) || (defined(SYSV) || defined(SVR4)) \
+ || (defined(__linux__) || defined(__OS2ELF__)) && defined(__ELF__) \
+ || (defined(__FreeBSD__) && __FreeBSD__ >= 3) \
+ || (defined(__NetBSD__) && defined(__ELF__))
+#define GLNAME(a) a
+#else
+#define GLNAME(a) CONCAT(_, a)
+#endif
+
+/*
+ * Addressing Modes
+ */
+
+/* Immediate Mode */
+#define P_ADDR(a) OFFSET a
+#define X_ADDR(a) OFFSET a
+#define D_ADDR(a) OFFSET a
+#define L_ADDR(a) OFFSET a
+#define W_ADDR(a) OFFSET a
+#define B_ADDR(a) OFFSET a
+
+#define P_CONST(a) a
+#define X_CONST(a) a
+#define D_CONST(a) a
+#define L_CONST(a) a
+#define W_CONST(a) a
+#define B_CONST(a) a
+
+/* Indirect Mode */
+#ifdef NASM_ASSEMBLER
+#define P_CONTENT(a) [a]
+#define X_CONTENT(a) TBYTE_PTR [a]
+#define D_CONTENT(a) QWORD_PTR [a]
+#define L_CONTENT(a) DWORD_PTR [a]
+#define W_CONTENT(a) WORD_PTR [a]
+#define B_CONTENT(a) BYTE_PTR [a]
+#else
+#define P_CONTENT(a) a
+#define X_CONTENT(a) TBYTE_PTR a
+#define D_CONTENT(a) QWORD_PTR a
+#define L_CONTENT(a) DWORD_PTR a
+#define W_CONTENT(a) WORD_PTR a
+#define B_CONTENT(a) BYTE_PTR a
+#endif
+
+/* Register a indirect */
+#define P_REGIND(a) [a]
+#define X_REGIND(a) TBYTE_PTR [a]
+#define D_REGIND(a) QWORD_PTR [a]
+#define L_REGIND(a) DWORD_PTR [a]
+#define W_REGIND(a) WORD_PTR [a]
+#define B_REGIND(a) BYTE_PTR [a]
+
+/* Register b indirect plus displacement a */
+#define P_REGOFF(a, b) [b + a]
+#define X_REGOFF(a, b) TBYTE_PTR [b + a]
+#define D_REGOFF(a, b) QWORD_PTR [b + a]
+#define L_REGOFF(a, b) DWORD_PTR [b + a]
+#define W_REGOFF(a, b) WORD_PTR [b + a]
+#define B_REGOFF(a, b) BYTE_PTR [b + a]
+
+/* Reg indirect Base + Index + Displacement - this is mainly for 16-bit mode
+ * which has no scaling
+ */
+#define P_REGBID(b, i, d) [b + i + d]
+#define X_REGBID(b, i, d) TBYTE_PTR [b + i + d]
+#define D_REGBID(b, i, d) QWORD_PTR [b + i + d]
+#define L_REGBID(b, i, d) DWORD_PTR [b + i + d]
+#define W_REGBID(b, i, d) WORD_PTR [b + i + d]
+#define B_REGBID(b, i, d) BYTE_PTR [b + i + d]
+
+/* Reg indirect Base + (Index * Scale) */
+#define P_REGBIS(b, i, s) [b + i * s]
+#define X_REGBIS(b, i, s) TBYTE_PTR [b + i * s]
+#define D_REGBIS(b, i, s) QWORD_PTR [b + i * s]
+#define L_REGBIS(b, i, s) DWORD_PTR [b + i * s]
+#define W_REGBIS(b, i, s) WORD_PTR [b + i * s]
+#define B_REGBIS(b, i, s) BYTE_PTR [b + i * s]
+
+/* Reg indirect Base + (Index * Scale) + Displacement */
+#define P_REGBISD(b, i, s, d) [b + i * s + d]
+#define X_REGBISD(b, i, s, d) TBYTE_PTR [b + i * s + d]
+#define D_REGBISD(b, i, s, d) QWORD_PTR [b + i * s + d]
+#define L_REGBISD(b, i, s, d) DWORD_PTR [b + i * s + d]
+#define W_REGBISD(b, i, s, d) WORD_PTR [b + i * s + d]
+#define B_REGBISD(b, i, s, d) BYTE_PTR [b + i * s + d]
+
+/* Displaced Scaled Index: */
+#define P_REGDIS(d, i, s) [i * s + d]
+#define X_REGDIS(d, i, s) TBYTE_PTR [i * s + d]
+#define D_REGDIS(d, i, s) QWORD_PTR [i * s + d]
+#define L_REGDIS(d, i, s) DWORD_PTR [i * s + d]
+#define W_REGDIS(d, i, s) WORD_PTR [i * s + d]
+#define B_REGDIS(d, i, s) BYTE_PTR [i * s + d]
+
+/* Indexed Base: */
+#define P_REGBI(b, i) [b + i]
+#define X_REGBI(b, i) TBYTE_PTR [b + i]
+#define D_REGBI(b, i) QWORD_PTR [b + i]
+#define L_REGBI(b, i) DWORD_PTR [b + i]
+#define W_REGBI(b, i) WORD_PTR [b + i]
+#define B_REGBI(b, i) BYTE_PTR [b + i]
+
+/* Displaced Base: */
+#define P_REGDB(d, b) [b + d]
+#define X_REGDB(d, b) TBYTE_PTR [b + d]
+#define D_REGDB(d, b) QWORD_PTR [b + d]
+#define L_REGDB(d, b) DWORD_PTR [b + d]
+#define W_REGDB(d, b) WORD_PTR [b + d]
+#define B_REGDB(d, b) BYTE_PTR [b + d]
+
+/* Variable indirect: */
+#define VARINDIRECT(var) [var]
+
+/* Use register contents as jump/call target: */
+#define CODEPTR(reg) P_(reg)
+
+/*
+ * Redefine assembler commands
+ */
+
+#define P_(a) P_ ## a
+#define X_(a) X_ ## a
+#define D_(a) D_ ## a
+#define SR_(a) W_ ## a
+#define S_(a) L_ ## a
+#define L_(a) L_ ## a
+#define W_(a) W_ ## a
+#define B_(a) B_ ## a
+
+#define AAA aaa
+#define AAD aad
+#define AAM aam
+#define AAS aas
+#define ADC_L(a, b) adc L_(b), L_(a)
+#define ADC_W(a, b) adc W_(b), W_(a)
+#define ADC_B(a, b) adc B_(b), B_(a)
+#define ADD_L(a, b) add L_(b), L_(a)
+#define ADD_W(a, b) add W_(b), W_(a)
+#define ADD_B(a, b) add B_(b), B_(a)
+#define AND_L(a, b) and L_(b), L_(a)
+#define AND_W(a, b) and W_(b), W_(a)
+#define AND_B(a, b) and B_(b), B_(a)
+#define ARPL(a,b) arpl W_(b), a
+#define BOUND_L(a, b) bound L_(b), L_(a)
+#define BOUND_W(a, b) bound W_(b), W_(a)
+#define BSF_L(a, b) bsf L_(b), L_(a)
+#define BSF_W(a, b) bsf W_(b), W_(a)
+#define BSR_L(a, b) bsr L_(b), L_(a)
+#define BSR_W(a, b) bsr W_(b), W_(a)
+#define BT_L(a, b) bt L_(b), L_(a)
+#define BT_W(a, b) bt W_(b), W_(a)
+#define BTC_L(a, b) btc L_(b), L_(a)
+#define BTC_W(a, b) btc W_(b), W_(a)
+#define BTR_L(a, b) btr L_(b), L_(a)
+#define BTR_W(a, b) btr W_(b), W_(a)
+#define BTS_L(a, b) bts L_(b), L_(a)
+#define BTS_W(a, b) bts W_(b), W_(a)
+#define CALL(a) call a
+#define CALLF(s,a) call far s:a
+#define CBW cbw
+#define CWDE cwde
+#define CLC clc
+#define CLD cld
+#define CLI cli
+#define CLTS clts
+#define CMC cmc
+#define CMP_L(a, b) cmp L_(b), L_(a)
+#define CMP_W(a, b) cmp W_(b), W_(a)
+#define CMP_B(a, b) cmp B_(b), B_(a)
+#define CMPS_L cmpsd
+#define CMPS_W cmpsw
+#define CMPS_B cmpsb
+#define CPUID cpuid
+#define CWD cwd
+#define CDQ cdq
+#define DAA daa
+#define DAS das
+#define DEC_L(a) dec L_(a)
+#define DEC_W(a) dec W_(a)
+#define DEC_B(a) dec B_(a)
+#define DIV_L(a) div L_(a)
+#define DIV_W(a) div W_(a)
+#define DIV_B(a) div B_(a)
+#define ENTER(a,b) enter b, a
+#define HLT hlt
+#define IDIV_L(a) idiv L_(a)
+#define IDIV_W(a) idiv W_(a)
+#define IDIV_B(a) idiv B_(a)
+#define IMUL_L(a, b) imul L_(b), L_(a)
+#define IMUL_W(a, b) imul W_(b), W_(a)
+#define IMUL_B(a) imul B_(a)
+#define IN_L in EAX, DX
+#define IN_W in AX, DX
+#define IN_B in AL, DX
+#define IN1_L(a) in1 L_(a)
+#define IN1_W(a) in1 W_(a)
+#define IN1_B(a) in1 B_(a)
+#define INC_L(a) inc L_(a)
+#define INC_W(a) inc W_(a)
+#define INC_B(a) inc B_(a)
+#define INS_L ins
+#define INS_W ins
+#define INS_B ins
+#define INT(a) int B_(a)
+#define INT3 int3
+#define INTO into
+#define IRET iret
+#define IRETD iretd
+#define JA(a) ja NEAR a
+#define JAE(a) jae NEAR a
+#define JB(a) jb NEAR a
+#define JBE(a) jbe NEAR a
+#define JC(a) jc NEAR a
+#define JE(a) je NEAR a
+#define JG(a) jg NEAR a
+#define JGE(a) jge NEAR a
+#define JL(a) jl NEAR a
+#define JLE(a) jle NEAR a
+#define JNA(a) jna NEAR a
+#define JNAE(a) jnae NEAR a
+#define JNB(a) jnb NEAR a
+#define JNBE(a) jnbe NEAR a
+#define JNC(a) jnc NEAR a
+#define JNE(a) jne NEAR a
+#define JNG(a) jng NEAR a
+#define JNGE(a) jnge NEAR a
+#define JNL(a) jnl NEAR a
+#define JNLE(a) jnle NEAR a
+#define JNO(a) jno NEAR a
+#define JNP(a) jnp NEAR a
+#define JNS(a) jns NEAR a
+#define JNZ(a) jnz NEAR a
+#define JO(a) jo NEAR a
+#define JP(a) jp NEAR a
+#define JPE(a) jpe NEAR a
+#define JPO(a) jpo NEAR a
+#define JS(a) js NEAR a
+#define JZ(a) jz NEAR a
+#define JMP(a) jmp a
+#define JMPF(s,a) jmp far s:a
+#define LAHF lahf
+#define LAR(a, b) lar b, a
+#define LEA_L(a, b) lea P_(b), P_(a)
+#define LEA_W(a, b) lea P_(b), P_(a)
+#define LEAVE leave
+#define LGDT(a) lgdt a
+#define LIDT(a) lidt a
+#define LDS(a, b) lds b, P_(a)
+#define LES(a, b) les b, P_(a)
+#define LFS(a, b) lfs b, P_(a)
+#define LGS(a, b) lgs b, P_(a)
+#define LSS(a, b) lss b, P_(a)
+#define LLDT(a) lldt a
+#define LMSW(a) lmsw a
+#define LOCK lock
+#define LODS_L lodsd
+#define LODS_W lodsw
+#define LODS_B lodsb
+#define LOOP(a) loop a
+#define LOOPE(a) loope a
+#define LOOPZ(a) loopz a
+#define LOOPNE(a) loopne a
+#define LOOPNZ(a) loopnz a
+#define LSL(a, b) lsl b, a
+#define LTR(a) ltr a
+#define MOV_SR(a, b) mov SR_(b), SR_(a)
+#define MOV_L(a, b) mov L_(b), L_(a)
+#define MOV_W(a, b) mov W_(b), W_(a)
+#define MOV_B(a, b) mov B_(b), B_(a)
+#define MOVS_L movsd
+#define MOVS_W movsw
+#define MOVS_B movsb
+#define MOVSX_BL(a, b) movsx B_(b), B_(a)
+#define MOVSX_BW(a, b) movsx B_(b), B_(a)
+#define MOVSX_WL(a, b) movsx W_(b), W_(a)
+#define MOVZX_BL(a, b) movzx B_(b), B_(a)
+#define MOVZX_BW(a, b) movzx B_(b), B_(a)
+#define MOVZX_WL(a, b) movzx W_(b), W_(a)
+#define MUL_L(a) mul L_(a)
+#define MUL_W(a) mul W_(a)
+#define MUL_B(a) mul B_(a)
+#define NEG_L(a) neg L_(a)
+#define NEG_W(a) neg W_(a)
+#define NEG_B(a) neg B_(a)
+#define NOP nop
+#define NOT_L(a) not L_(a)
+#define NOT_W(a) not W_(a)
+#define NOT_B(a) not B_(a)
+#define OR_L(a,b) or L_(b), L_(a)
+#define OR_W(a,b) or W_(b), W_(a)
+#define OR_B(a,b) or B_(b), B_(a)
+#define OUT_L out DX, EAX
+#define OUT_W out DX, AX
+#define OUT_B out DX, AL
+#define OUT1_L(a) out1 L_(a)
+#define OUT1_W(a) out1 W_(a)
+#define OUT1_B(a) out1 B_(a)
+#define OUTS_L outsd
+#define OUTS_W outsw
+#define OUTS_B outsb
+#define POP_SR(a) pop SR_(a)
+#define POP_L(a) pop L_(a)
+#define POP_W(a) pop W_(a)
+#define POPA_L popad
+#define POPA_W popa
+#define POPF_L popfd
+#define POPF_W popf
+#define PUSH_SR(a) push SR_(a)
+#define PUSH_L(a) push L_(a)
+#define PUSH_W(a) push W_(a)
+#define PUSH_B(a) push B_(a)
+#define PUSHA_L pushad
+#define PUSHA_W pusha
+#define PUSHF_L pushfd
+#define PUSHF_W pushf
+#define RCL_L(a, b) rcl L_(b), L_(a)
+#define RCL_W(a, b) rcl W_(b), W_(a)
+#define RCL_B(a, b) rcl B_(b), B_(a)
+#define RCR_L(a, b) rcr L_(b), L_(a)
+#define RCR_W(a, b) rcr W_(b), W_(a)
+#define RCR_B(a, b) rcr B_(b), B_(a)
+#define RDTSC rdtsc
+#define ROL_L(a, b) rol L_(b), L_(a)
+#define ROL_W(a, b) rol W_(b), W_(a)
+#define ROL_B(a, b) rol B_(b), B_(a)
+#define ROR_L(a, b) ror L_(b), L_(a)
+#define ROR_W(a, b) ror W_(b), W_(a)
+#define ROR_B(a, b) ror B_(b), B_(a)
+#define REP rep
+#define REPE repe
+#define REPNE repne
+#define REPNZ REPNE
+#define REPZ REPE
+#define RET ret
+#define SAHF sahf
+#define SAL_L(a, b) sal L_(b), B_(a)
+#define SAL_W(a, b) sal W_(b), B_(a)
+#define SAL_B(a, b) sal B_(b), B_(a)
+#define SAR_L(a, b) sar L_(b), B_(a)
+#define SAR_W(a, b) sar W_(b), B_(a)
+#define SAR_B(a, b) sar B_(b), B_(a)
+#define SBB_L(a, b) sbb L_(b), L_(a)
+#define SBB_W(a, b) sbb W_(b), W_(a)
+#define SBB_B(a, b) sbb B_(b), B_(a)
+#define SCAS_L scas
+#define SCAS_W scas
+#define SCAS_B scas
+#define SETA(a) seta a
+#define SETAE(a) setae a
+#define SETB(a) setb a
+#define SETBE(a) setbe a
+#define SETC(a) setc a
+#define SETE(a) sete a
+#define SETG(a) setg a
+#define SETGE(a) setge a
+#define SETL(a) setl a
+#define SETLE(a) setle a
+#define SETNA(a) setna a
+#define SETNAE(a) setnae a
+#define SETNB(a) setnb a
+#define SETNBE(a) setnbe a
+#define SETNC(a) setnc a
+#define SETNE(a) setne a
+#define SETNG(a) setng a
+#define SETNGE(a) setnge a
+#define SETNL(a) setnl a
+#define SETNLE(a) setnle a
+#define SETNO(a) setno a
+#define SETNP(a) setnp a
+#define SETNS(a) setns a
+#define SETNZ(a) setnz a
+#define SETO(a) seto a
+#define SETP(a) setp a
+#define SETPE(a) setpe a
+#define SETPO(a) setpo a
+#define SETS(a) sets a
+#define SETZ(a) setz a
+#define SGDT(a) sgdt a
+#define SIDT(a) sidt a
+#define SHL_L(a, b) shl L_(b), B_(a)
+#define SHL_W(a, b) shl W_(b), B_(a)
+#define SHL_B(a, b) shl B_(b), B_(a)
+#define SHLD_L(a,b,c) shld
+#define SHLD2_L(a,b) shld L_(b), L_(a)
+#define SHLD_W(a,b,c) shld
+#define SHLD2_W(a,b) shld W_(b), W_(a)
+#define SHR_L(a, b) shr L_(b), B_(a)
+#define SHR_W(a, b) shr W_(b), B_(a)
+#define SHR_B(a, b) shr B_(b), B_(a)
+#define SHRD_L(a,b,c) shrd
+#define SHRD2_L(a,b) shrd L_(b), L_(a)
+#define SHRD_W(a,b,c) shrd
+#define SHRD2_W(a,b) shrd W_(b), W_(a)
+#define SLDT(a) sldt a
+#define SMSW(a) smsw a
+#define STC stc
+#define STD std
+#define STI sti
+#define STOS_L stosd
+#define STOS_W stosw
+#define STOS_B stosb
+#define STR(a) str a
+#define SUB_L(a, b) sub L_(b), L_(a)
+#define SUB_W(a, b) sub W_(b), W_(a)
+#define SUB_B(a, b) sub B_(b), B_(a)
+#define TEST_L(a, b) test L_(b), L_(a)
+#define TEST_W(a, b) test W_(b), W_(a)
+#define TEST_B(a, b) test B_(b), B_(a)
+#define VERR(a) verr a
+#define VERW(a) verw a
+#define WAIT wait
+#define XCHG_L(a, b) xchg L_(b), L_(a)
+#define XCHG_W(a, b) xchg W_(b), W_(a)
+#define XCHG_B(a, b) xchg B_(b), B_(a)
+#define XLAT xlat
+#define XOR_L(a, b) xor L_(b), L_(a)
+#define XOR_W(a, b) xor W_(b), W_(a)
+#define XOR_B(a, b) xor B_(b), B_(a)
+
+
+/* Floating Point Instructions */
+#define F2XM1 f2xm1
+#define FABS fabs
+#define FADD_D(a) fadd D_(a)
+#define FADD_S(a) fadd S_(a)
+#define FADD2(a, b) fadd b, a
+#define FADDP(a, b) faddp b, a
+#define FIADD_L(a) fiadd L_(a)
+#define FIADD_W(a) fiadd W_(a)
+#define FBLD(a) fbld a
+#define FBSTP(a) fbstp a
+#define FCHS fchs
+#define FCLEX fclex
+#define FNCLEX fnclex
+#define FCOM(a) fcom a
+#define FCOM_D(a) fcom D_(a)
+#define FCOM_S(a) fcom S_(a)
+#define FCOMP(a) fcomp a
+#define FCOMP_D(a) fcomp D_(a)
+#define FCOMP_S(a) fcomp S_(a)
+#define FCOMPP fcompp
+#define FCOS fcos
+#define FDECSTP fdecstp
+#define FDIV_D(a) fdiv D_(a)
+#define FDIV_S(a) fdiv S_(a)
+#define FDIV2(a, b) fdiv b, a
+#define FDIVP(a, b) fdivp b, a
+#define FIDIV_L(a) fidiv L_(a)
+#define FIDIV_W(a) fidiv W_(a)
+#define FDIVR_D(a) fdivr D_(a)
+#define FDIVR_S(a) fdivr S_(a)
+#define FDIVR2(a, b) fdivr b, a
+#define FDIVRP(a, b) fdivrp b, a
+#define FIDIVR_L(a) fidivr L_(a)
+#define FIDIVR_W(a) fidivr W_(a)
+#define FFREE(a) ffree a
+#define FICOM_L(a) ficom L_(a)
+#define FICOM_W(a) ficom W_(a)
+#define FICOMP_L(a) ficomp L_(a)
+#define FICOMP_W(a) ficomp W_(a)
+#define FILD_Q(a) fild D_(a)
+#define FILD_L(a) fild L_(a)
+#define FILD_W(a) fild W_(a)
+#define FINCSTP fincstp
+#define FINIT finit
+#define FNINIT fninit
+#define FIST_L(a) fist L_(a)
+#define FIST_W(a) fist W_(a)
+#define FISTP_Q(a) fistp D_(a)
+#define FISTP_L(a) fistp L_(a)
+#define FISTP_W(a) fistp W_(a)
+#define FLD_X(a) fld X_(a)
+#define FLD_D(a) fld D_(a)
+#define FLD_S(a) fld S_(a)
+#define FLD1 fld1
+#define FLDL2T fldl2t
+#define FLDL2E fldl2e
+#define FLDPI fldpi
+#define FLDLG2 fldlg2
+#define FLDLN2 fldln2
+#define FLDZ fldz
+#define FLDCW(a) fldcw a
+#define FLDENV(a) fldenv a
+#define FMUL_S(a) fmul S_(a)
+#define FMUL_D(a) fmul D_(a)
+#define FMUL2(a, b) fmul b, a
+#define FMULP(a, b) fmulp b, a
+#define FIMUL_L(a) fimul L_(a)
+#define FIMUL_W(a) fimul W_(a)
+#define FNOP fnop
+#define FPATAN fpatan
+#define FPREM fprem
+#define FPREM1 fprem1
+#define FPTAN fptan
+#define FRNDINT frndint
+#define FRSTOR(a) frstor a
+#define FSAVE(a) fsave a
+#define FNSAVE(a) fnsave a
+#define FSCALE fscale
+#define FSIN fsin
+#define FSINCOS fsincos
+#define FSQRT fsqrt
+#define FST_D(a) fst D_(a)
+#define FST_S(a) fst S_(a)
+#define FSTP_X(a) fstp X_(a)
+#define FSTP_D(a) fstp D_(a)
+#define FSTP_S(a) fstp S_(a)
+#define FSTP(a) fstp a
+#define FSTCW(a) fstcw a
+#define FNSTCW(a) fnstcw a
+#define FSTENV(a) fstenv a
+#define FNSTENV(a) fnstenv a
+#define FSTSW(a) fstsw a
+#define FNSTSW(a) fnstsw a
+#define FSUB_S(a) fsub S_(a)
+#define FSUB_D(a) fsub D_(a)
+#define FSUB2(a, b) fsub b, a
+#define FSUBP(a, b) fsubp b, a
+#define FISUB_L(a) fisub L_(a)
+#define FISUB_W(a) fisub W_(a)
+#define FSUBR_S(a) fsubr S_(a)
+#define FSUBR_D(a) fsubr D_(a)
+#define FSUBR2(a, b) fsubr b, a
+#define FSUBRP(a, b) fsubrp b, a
+#define FISUBR_L(a) fisubr L_(a)
+#define FISUBR_W(a) fisubr W_(a)
+#define FTST ftst
+#define FUCOM(a) fucom a
+#define FUCOMP(a) fucomp a
+#define FUCOMPP fucompp
+#define FWAIT fwait
+#define FXAM fxam
+#define FXCH(a) fxch a
+#define FXTRACT fxtract
+#define FYL2X fyl2x
+#define FYL2XP1 fyl2xp1
+
+#endif /* NASM_ASSEMBLER, MASM_ASSEMBLER */
+
+ /****************************************/
+ /* */
+ /* Extensions to x86 insn set - */
+ /* MMX, 3DNow! */
+ /* */
+ /****************************************/
+
+#if defined(NASM_ASSEMBLER) || defined(MASM_ASSEMBLER)
+#define P_ARG1(a) P_ ## a
+#define P_ARG2(a, b) P_ ## b, P_ ## a
+#define P_ARG3(a, b, c) P_ ## c, P_ ## b, P_ ## a
+#else
+#define P_ARG1(a) a
+#define P_ARG2(a, b) a, b
+#define P_ARG3(a, b, c) a, b, c
+#endif
+
+/* MMX */
+#define MOVD(a, b) movd P_ARG2(a, b)
+#define MOVQ(a, b) movq P_ARG2(a, b)
+
+#define PADDB(a, b) paddb P_ARG2(a, b)
+#define PADDW(a, b) paddw P_ARG2(a, b)
+#define PADDD(a, b) paddd P_ARG2(a, b)
+
+#define PADDSB(a, b) paddsb P_ARG2(a, b)
+#define PADDSW(a, b) paddsw P_ARG2(a, b)
+
+#define PADDUSB(a, b) paddusb P_ARG2(a, b)
+#define PADDUSW(a, b) paddusw P_ARG2(a, b)
+
+#define PSUBB(a, b) psubb P_ARG2(a, b)
+#define PSUBW(a, b) psubw P_ARG2(a, b)
+#define PSUBD(a, b) psubd P_ARG2(a, b)
+
+#define PSUBSB(a, b) psubsb P_ARG2(a, b)
+#define PSUBSW(a, b) psubsw P_ARG2(a, b)
+
+#define PSUBUSB(a, b) psubusb P_ARG2(a, b)
+#define PSUBUSW(a, b) psubusw P_ARG2(a, b)
+
+#define PCMPEQB(a, b) pcmpeqb P_ARG2(a, b)
+#define PCMPEQW(a, b) pcmpeqw P_ARG2(a, b)
+#define PCMPEQD(a, b) pcmpeqd P_ARG2(a, b)
+
+#define PCMPGTB(a, b) pcmpgtb P_ARG2(a, b)
+#define PCMPGTW(a, b) pcmpgtw P_ARG2(a, b)
+#define PCMPGTD(a, b) pcmpgtd P_ARG2(a, b)
+
+#define PMULHW(a, b) pmulhw P_ARG2(a, b)
+#define PMULLW(a, b) pmullw P_ARG2(a, b)
+
+#define PMADDWD(a, b) pmaddwd P_ARG2(a, b)
+
+#define PAND(a, b) pand P_ARG2(a, b)
+
+#define PANDN(a, b) pandn P_ARG2(a, b)
+
+#define POR(a, b) por P_ARG2(a, b)
+
+#define PXOR(a, b) pxor P_ARG2(a, b)
+
+#define PSRAW(a, b) psraw P_ARG2(a, b)
+#define PSRAD(a, b) psrad P_ARG2(a, b)
+
+#define PSRLW(a, b) psrlw P_ARG2(a, b)
+#define PSRLD(a, b) psrld P_ARG2(a, b)
+#define PSRLQ(a, b) psrlq P_ARG2(a, b)
+
+#define PSLLW(a, b) psllw P_ARG2(a, b)
+#define PSLLD(a, b) pslld P_ARG2(a, b)
+#define PSLLQ(a, b) psllq P_ARG2(a, b)
+
+#define PACKSSWB(a, b) packsswb P_ARG2(a, b)
+#define PACKSSDW(a, b) packssdw P_ARG2(a, b)
+#define PACKUSWB(a, b) packuswb P_ARG2(a, b)
+
+#define PUNPCKHBW(a, b) punpckhbw P_ARG2(a, b)
+#define PUNPCKHWD(a, b) punpckhwd P_ARG2(a, b)
+#define PUNPCKHDQ(a, b) punpckhdq P_ARG2(a, b)
+#define PUNPCKLBW(a, b) punpcklbw P_ARG2(a, b)
+#define PUNPCKLWD(a, b) punpcklwd P_ARG2(a, b)
+#define PUNPCKLDQ(a, b) punpckldq P_ARG2(a, b)
+
+#define EMMS emms
+
+/* AMD 3DNow! */
+#define PAVGUSB(a, b) pavgusb P_ARG2(a, b)
+#define PFADD(a, b) pfadd P_ARG2(a, b)
+#define PFSUB(a, b) pfsub P_ARG2(a, b)
+#define PFSUBR(a, b) pfsubr P_ARG2(a, b)
+#define PFACC(a, b) pfacc P_ARG2(a, b)
+#define PFCMPGE(a, b) pfcmpge P_ARG2(a, b)
+#define PFCMPGT(a, b) pfcmpgt P_ARG2(a, b)
+#define PFCMPEQ(a, b) pfcmpeq P_ARG2(a, b)
+#define PFMIN(a, b) pfmin P_ARG2(a, b)
+#define PFMAX(a, b) pfmax P_ARG2(a, b)
+#define PI2FD(a, b) pi2fd P_ARG2(a, b)
+#define PF2ID(a, b) pf2id P_ARG2(a, b)
+#define PFRCP(a, b) pfrcp P_ARG2(a, b)
+#define PFRSQRT(a, b) pfrsqrt P_ARG2(a, b)
+#define PFMUL(a, b) pfmul P_ARG2(a, b)
+#define PFRCPIT1(a, b) pfrcpit1 P_ARG2(a, b)
+#define PFRSQIT1(a, b) pfrsqit1 P_ARG2(a, b)
+#define PFRCPIT2(a, b) pfrcpit2 P_ARG2(a, b)
+#define PMULHRW(a, b) pmulhrw P_ARG2(a, b)
+
+#define FEMMS femms
+#define PREFETCH(a) prefetch P_ARG1(a)
+#define PREFETCHW(a) prefetchw P_ARG1(a)
+
+/* Intel SSE */
+#define ADDPS(a, b) addps P_ARG2(a, b)
+#define ADDSS(a, b) addss P_ARG2(a, b)
+#define ANDNPS(a, b) andnps P_ARG2(a, b)
+#define ANDPS(a, b) andps P_ARG2(a, b)
+/* NASM only knows the pseudo ops for these.
+#define CMPPS(a, b, c) cmpps P_ARG3(a, b, c)
+#define CMPSS(a, b, c) cmpss P_ARG3(a, b, c)
+*/
+#define CMPEQPS(a, b) cmpeqps P_ARG2(a, b)
+#define CMPLTPS(a, b) cmpltps P_ARG2(a, b)
+#define CMPLEPS(a, b) cmpleps P_ARG2(a, b)
+#define CMPUNORDPS(a, b) cmpunordps P_ARG2(a, b)
+#define CMPNEQPS(a, b) cmpneqps P_ARG2(a, b)
+#define CMPNLTPS(a, b) cmpnltps P_ARG2(a, b)
+#define CMPNLEPS(a, b) cmpnleps P_ARG2(a, b)
+#define CMPORDPS(a, b) cmpordps P_ARG2(a, b)
+#define CMPEQSS(a, b) cmpeqss P_ARG2(a, b)
+#define CMPLTSS(a, b) cmpltss P_ARG2(a, b)
+#define CMPLESS(a, b) cmpless P_ARG2(a, b)
+#define CMPUNORDSS(a, b) cmpunordss P_ARG2(a, b)
+#define CMPNEQSS(a, b) cmpneqss P_ARG2(a, b)
+#define CMPNLTSS(a, b) cmpnltss P_ARG2(a, b)
+#define CMPNLESS(a, b) cmpnless P_ARG2(a, b)
+#define CMPORDSS(a, b) cmpordss P_ARG2(a, b)
+#define COMISS(a, b) comiss P_ARG2(a, b)
+#define CVTPI2PS(a, b) cvtpi2ps P_ARG2(a, b)
+#define CVTPS2PI(a, b) cvtps2pi P_ARG2(a, b)
+#define CVTSI2SS(a, b) cvtsi2ss P_ARG2(a, b)
+#define CVTSS2SI(a, b) cvtss2si P_ARG2(a, b)
+#define CVTTPS2PI(a, b) cvttps2pi P_ARG2(a, b)
+#define CVTTSS2SI(a, b) cvttss2si P_ARG2(a, b)
+#define DIVPS(a, b) divps P_ARG2(a, b)
+#define DIVSS(a, b) divss P_ARG2(a, b)
+#define FXRSTOR(a) fxrstor P_ARG1(a)
+#define FXSAVE(a) fxsave P_ARG1(a)
+#define LDMXCSR(a) ldmxcsr P_ARG1(a)
+#define MAXPS(a, b) maxps P_ARG2(a, b)
+#define MAXSS(a, b) maxss P_ARG2(a, b)
+#define MINPS(a, b) minps P_ARG2(a, b)
+#define MINSS(a, b) minss P_ARG2(a, b)
+#define MOVAPS(a, b) movaps P_ARG2(a, b)
+#define MOVHLPS(a, b) movhlps P_ARG2(a, b)
+#define MOVHPS(a, b) movhps P_ARG2(a, b)
+#define MOVLHPS(a, b) movlhps P_ARG2(a, b)
+#define MOVLPS(a, b) movlps P_ARG2(a, b)
+#define MOVMSKPS(a, b) movmskps P_ARG2(a, b)
+#define MOVNTPS(a, b) movntps P_ARG2(a, b)
+#define MOVNTQ(a, b) movntq P_ARG2(a, b)
+#define MOVSS(a, b) movss P_ARG2(a, b)
+#define MOVUPS(a, b) movups P_ARG2(a, b)
+#define MULPS(a, b) mulps P_ARG2(a, b)
+#define MULSS(a, b) mulss P_ARG2(a, b)
+#define ORPS(a, b) orps P_ARG2(a, b)
+#define RCPPS(a, b) rcpps P_ARG2(a, b)
+#define RCPSS(a, b) rcpss P_ARG2(a, b)
+#define RSQRTPS(a, b) rsqrtps P_ARG2(a, b)
+#define RSQRTSS(a, b) rsqrtss P_ARG2(a, b)
+#define SHUFPS(a, b, c) shufps P_ARG3(a, b, c)
+#define SQRTPS(a, b) sqrtps P_ARG2(a, b)
+#define SQRTSS(a, b) sqrtss P_ARG2(a, b)
+#define STMXCSR(a) stmxcsr P_ARG1(a)
+#define SUBPS(a, b) subps P_ARG2(a, b)
+#define UCOMISS(a, b) ucomiss P_ARG2(a, b)
+#define UNPCKHPS(a, b) unpckhps P_ARG2(a, b)
+#define UNPCKLPS(a, b) unpcklps P_ARG2(a, b)
+#define XORPS(a, b) xorps P_ARG2(a, b)
+
+#define PREFETCHNTA(a) prefetchnta P_ARG1(a)
+#define PREFETCHT0(a) prefetcht0 P_ARG1(a)
+#define PREFETCHT1(a) prefetcht1 P_ARG1(a)
+#define PREFETCHT2(a) prefetcht2 P_ARG1(a)
+#define SFENCE sfence
+
+/* Added by BrianP for FreeBSD (per David Dawes) */
+#if !defined(NASM_ASSEMBLER) && !defined(MASM_ASSEMBLER) && !defined(__bsdi__)
+#define LLBL(a) CONCAT(.L,a)
+#define LLBL2(a,b) CONCAT3(.L,a,b)
+#else
+#define LLBL(a) a
+#define LLBL2(a,b) CONCAT(a,b)
+#endif
+
+/* Segment overrides */
+#define SEGCS D_BYTE 46
+#define SEGDS D_BYTE 62
+#define SEGES D_BYTE 38
+#define SEGFS D_BYTE 100
+#define SEGGS D_BYTE 101
+
+/* Temporary labels: valid until next non-local label */
+#ifdef NASM_ASSEMBLER
+#define TLBL(a) CONCAT(.,a)
+#else
+#define TLBL(a) CONCAT(a,$)
+#endif
+
+/* Hidden symbol visibility support.
+ * If we build with gcc's -fvisibility=hidden flag, we'll need to change
+ * the symbol visibility mode to 'default'.
+ */
+#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
+# define HIDDEN(x) .hidden x
+#elif defined(__GNUC__) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
+# pragma GCC visibility push(default)
+# define HIDDEN(x) .hidden x
+#else
+# define HIDDEN(x)
+#endif
+
+#endif /* __ASSYNTAX_H__ */
diff --git a/mesalib/src/mesa/x86/clip_args.h b/mesalib/src/mesa/x86/clip_args.h
new file mode 100644
index 000000000..faa3c6f87
--- /dev/null
+++ b/mesalib/src/mesa/x86/clip_args.h
@@ -0,0 +1,59 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Clip test function interface for assembly code. Simply define
+ * FRAME_OFFSET to the number of bytes pushed onto the stack before
+ * using the ARG_* argument macros.
+ *
+ * Gareth Hughes
+ */
+
+#ifndef __CLIP_ARGS_H__
+#define __CLIP_ARGS_H__
+
+/*
+ * Offsets for clip_func arguments
+ *
+ * typedef GLvector4f *(*clip_func)( GLvector4f *clip_vec,
+ * GLvector4f *proj_vec,
+ * GLubyte clipMask[],
+ * GLubyte *orMask,
+ * GLubyte *andMask );
+ */
+
+#define OFFSET_SOURCE 4
+#define OFFSET_DEST 8
+#define OFFSET_CLIP 12
+#define OFFSET_OR 16
+#define OFFSET_AND 20
+
+#define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
+#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
+#define ARG_CLIP REGOFF(FRAME_OFFSET+OFFSET_CLIP, ESP)
+#define ARG_OR REGOFF(FRAME_OFFSET+OFFSET_OR, ESP)
+#define ARG_AND REGOFF(FRAME_OFFSET+OFFSET_AND, ESP)
+
+#endif
diff --git a/mesalib/src/mesa/x86/common_x86.c b/mesalib/src/mesa/x86/common_x86.c
new file mode 100644
index 000000000..f5b9357cc
--- /dev/null
+++ b/mesalib/src/mesa/x86/common_x86.c
@@ -0,0 +1,336 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file common_x86.c
+ *
+ * Check CPU capabilities & initialize optimized funtions for this particular
+ * processor.
+ *
+ * Changed by Andre Werthmann for using the new SSE functions.
+ *
+ * \author Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
+ * \author Andre Werthmann <wertmann@cs.uni-potsdam.de>
+ */
+
+/* XXX these includes should probably go into imports.h or glheader.h */
+#if defined(USE_SSE_ASM) && defined(__linux__)
+#include <linux/version.h>
+#endif
+#if defined(USE_SSE_ASM) && defined(__FreeBSD__)
+#include <sys/types.h>
+#include <sys/sysctl.h>
+#endif
+#if defined(USE_SSE_ASM) && defined(__OpenBSD__)
+#include <sys/param.h>
+#include <sys/sysctl.h>
+#include <machine/cpu.h>
+#endif
+
+#include "main/imports.h"
+#include "common_x86_asm.h"
+
+
+/** Bitmask of X86_FEATURE_x bits */
+int _mesa_x86_cpu_features = 0x0;
+
+static int detection_debug = GL_FALSE;
+
+/* No reason for this to be public.
+ */
+extern GLuint _ASMAPI _mesa_x86_has_cpuid(void);
+extern void _ASMAPI _mesa_x86_cpuid(GLuint op, GLuint *reg_eax, GLuint *reg_ebx, GLuint *reg_ecx, GLuint *reg_edx);
+extern GLuint _ASMAPI _mesa_x86_cpuid_eax(GLuint op);
+extern GLuint _ASMAPI _mesa_x86_cpuid_ebx(GLuint op);
+extern GLuint _ASMAPI _mesa_x86_cpuid_ecx(GLuint op);
+extern GLuint _ASMAPI _mesa_x86_cpuid_edx(GLuint op);
+
+
+#if defined(USE_SSE_ASM)
+/*
+ * We must verify that the Streaming SIMD Extensions are truly supported
+ * on this processor before we go ahead and hook out the optimized code.
+ *
+ * However, I have been told by Alan Cox that all 2.4 (and later) Linux
+ * kernels provide full SSE support on all processors that expose SSE via
+ * the CPUID mechanism.
+ */
+
+/* These are assembly functions: */
+extern void _mesa_test_os_sse_support( void );
+extern void _mesa_test_os_sse_exception_support( void );
+
+
+#if defined(WIN32)
+#ifndef STATUS_FLOAT_MULTIPLE_TRAPS
+# define STATUS_FLOAT_MULTIPLE_TRAPS (0xC00002B5L)
+#endif
+static LONG WINAPI ExceptionFilter(LPEXCEPTION_POINTERS exp)
+{
+ PEXCEPTION_RECORD rec = exp->ExceptionRecord;
+ PCONTEXT ctx = exp->ContextRecord;
+
+ if ( rec->ExceptionCode == EXCEPTION_ILLEGAL_INSTRUCTION ) {
+ _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" );
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ } else if ( rec->ExceptionCode == STATUS_FLOAT_MULTIPLE_TRAPS ) {
+ _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n");
+ /* Windows seems to clear the exception flag itself, we just have to increment Eip */
+ } else {
+ _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" );
+ return EXCEPTION_EXECUTE_HANDLER;
+ }
+
+ if ( (ctx->ContextFlags & CONTEXT_CONTROL) != CONTEXT_CONTROL ) {
+ _mesa_debug(NULL, "Context does not contain control registers, terminating!\n");
+ return EXCEPTION_EXECUTE_HANDLER;
+ }
+ ctx->Eip += 3;
+
+ return EXCEPTION_CONTINUE_EXECUTION;
+}
+#endif /* WIN32 */
+
+
+/**
+ * Check if SSE is supported.
+ * If not, turn off the X86_FEATURE_XMM flag in _mesa_x86_cpu_features.
+ */
+void _mesa_check_os_sse_support( void )
+{
+#if defined(__FreeBSD__)
+ {
+ int ret, enabled;
+ unsigned int len;
+ len = sizeof(enabled);
+ ret = sysctlbyname("hw.instruction_sse", &enabled, &len, NULL, 0);
+ if (ret || !enabled)
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ }
+#elif defined (__NetBSD__)
+ {
+ int ret, enabled;
+ size_t len = sizeof(enabled);
+ ret = sysctlbyname("machdep.sse", &enabled, &len, (void *)NULL, 0);
+ if (ret || !enabled)
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ }
+#elif defined(__OpenBSD__)
+ {
+ int mib[2];
+ int ret, enabled;
+ size_t len = sizeof(enabled);
+
+ mib[0] = CTL_MACHDEP;
+ mib[1] = CPU_SSE;
+
+ ret = sysctl(mib, 2, &enabled, &len, NULL, 0);
+ if (ret || !enabled)
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ }
+#elif defined(WIN32)
+ LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;
+
+ /* Install our ExceptionFilter */
+ oldFilter = SetUnhandledExceptionFilter( ExceptionFilter );
+
+ if ( cpu_has_xmm ) {
+ _mesa_debug(NULL, "Testing OS support for SSE...\n");
+
+ _mesa_test_os_sse_support();
+
+ if ( cpu_has_xmm ) {
+ _mesa_debug(NULL, "Yes.\n");
+ } else {
+ _mesa_debug(NULL, "No!\n");
+ }
+ }
+
+ if ( cpu_has_xmm ) {
+ _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n");
+
+ _mesa_test_os_sse_exception_support();
+
+ if ( cpu_has_xmm ) {
+ _mesa_debug(NULL, "Yes.\n");
+ } else {
+ _mesa_debug(NULL, "No!\n");
+ }
+ }
+
+ /* Restore previous exception filter */
+ SetUnhandledExceptionFilter( oldFilter );
+
+ if ( cpu_has_xmm ) {
+ _mesa_debug(NULL, "Tests of OS support for SSE passed.\n");
+ } else {
+ _mesa_debug(NULL, "Tests of OS support for SSE failed!\n");
+ }
+#else
+ /* Do nothing on other platforms for now.
+ */
+ if (detection_debug)
+ _mesa_debug(NULL, "Not testing OS support for SSE, leaving enabled.\n");
+#endif /* __FreeBSD__ */
+}
+
+#endif /* USE_SSE_ASM */
+
+
+/**
+ * Initialize the _mesa_x86_cpu_features bitfield.
+ * This is a no-op if called more than once.
+ */
+void
+_mesa_get_x86_features(void)
+{
+ static int called = 0;
+
+ if (called)
+ return;
+
+ called = 1;
+
+#ifdef USE_X86_ASM
+ _mesa_x86_cpu_features = 0x0;
+
+ if (_mesa_getenv( "MESA_NO_ASM")) {
+ return;
+ }
+
+ if (!_mesa_x86_has_cpuid()) {
+ _mesa_debug(NULL, "CPUID not detected\n");
+ }
+ else {
+ GLuint cpu_features;
+ GLuint cpu_ext_features;
+ GLuint cpu_ext_info;
+ char cpu_vendor[13];
+ GLuint result;
+
+ /* get vendor name */
+ _mesa_x86_cpuid(0, &result, (GLuint *)(cpu_vendor + 0), (GLuint *)(cpu_vendor + 8), (GLuint *)(cpu_vendor + 4));
+ cpu_vendor[12] = '\0';
+
+ if (detection_debug)
+ _mesa_debug(NULL, "CPU vendor: %s\n", cpu_vendor);
+
+ /* get cpu features */
+ cpu_features = _mesa_x86_cpuid_edx(1);
+
+ if (cpu_features & X86_CPU_FPU)
+ _mesa_x86_cpu_features |= X86_FEATURE_FPU;
+ if (cpu_features & X86_CPU_CMOV)
+ _mesa_x86_cpu_features |= X86_FEATURE_CMOV;
+
+#ifdef USE_MMX_ASM
+ if (cpu_features & X86_CPU_MMX)
+ _mesa_x86_cpu_features |= X86_FEATURE_MMX;
+#endif
+
+#ifdef USE_SSE_ASM
+ if (cpu_features & X86_CPU_XMM)
+ _mesa_x86_cpu_features |= X86_FEATURE_XMM;
+ if (cpu_features & X86_CPU_XMM2)
+ _mesa_x86_cpu_features |= X86_FEATURE_XMM2;
+#endif
+
+ /* query extended cpu features */
+ if ((cpu_ext_info = _mesa_x86_cpuid_eax(0x80000000)) > 0x80000000) {
+ if (cpu_ext_info >= 0x80000001) {
+
+ cpu_ext_features = _mesa_x86_cpuid_edx(0x80000001);
+
+ if (cpu_features & X86_CPU_MMX) {
+
+#ifdef USE_3DNOW_ASM
+ if (cpu_ext_features & X86_CPUEXT_3DNOW)
+ _mesa_x86_cpu_features |= X86_FEATURE_3DNOW;
+ if (cpu_ext_features & X86_CPUEXT_3DNOW_EXT)
+ _mesa_x86_cpu_features |= X86_FEATURE_3DNOWEXT;
+#endif
+
+#ifdef USE_MMX_ASM
+ if (cpu_ext_features & X86_CPUEXT_MMX_EXT)
+ _mesa_x86_cpu_features |= X86_FEATURE_MMXEXT;
+#endif
+ }
+ }
+
+ /* query cpu name */
+ if (cpu_ext_info >= 0x80000002) {
+ GLuint ofs;
+ char cpu_name[49];
+ for (ofs = 0; ofs < 3; ofs++)
+ _mesa_x86_cpuid(0x80000002+ofs, (GLuint *)(cpu_name + (16*ofs)+0), (GLuint *)(cpu_name + (16*ofs)+4), (GLuint *)(cpu_name + (16*ofs)+8), (GLuint *)(cpu_name + (16*ofs)+12));
+ cpu_name[48] = '\0'; /* the name should be NULL terminated, but just to be sure */
+
+ if (detection_debug)
+ _mesa_debug(NULL, "CPU name: %s\n", cpu_name);
+ }
+ }
+
+ }
+
+#ifdef USE_MMX_ASM
+ if ( cpu_has_mmx ) {
+ if ( _mesa_getenv( "MESA_NO_MMX" ) == 0 ) {
+ if (detection_debug)
+ _mesa_debug(NULL, "MMX cpu detected.\n");
+ } else {
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_MMX);
+ }
+ }
+#endif
+
+#ifdef USE_3DNOW_ASM
+ if ( cpu_has_3dnow ) {
+ if ( _mesa_getenv( "MESA_NO_3DNOW" ) == 0 ) {
+ if (detection_debug)
+ _mesa_debug(NULL, "3DNow! cpu detected.\n");
+ } else {
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_3DNOW);
+ }
+ }
+#endif
+
+#ifdef USE_SSE_ASM
+ if ( cpu_has_xmm ) {
+ if ( _mesa_getenv( "MESA_NO_SSE" ) == 0 ) {
+ if (detection_debug)
+ _mesa_debug(NULL, "SSE cpu detected.\n");
+ if ( _mesa_getenv( "MESA_FORCE_SSE" ) == 0 ) {
+ _mesa_check_os_sse_support();
+ }
+ } else {
+ _mesa_debug(NULL, "SSE cpu detected, but switched off by user.\n");
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ }
+ }
+#endif
+
+#endif /* USE_X86_ASM */
+
+ (void) detection_debug;
+}
diff --git a/mesalib/src/mesa/x86/common_x86_asm.S b/mesalib/src/mesa/x86/common_x86_asm.S
new file mode 100644
index 000000000..1d61bde58
--- /dev/null
+++ b/mesalib/src/mesa/x86/common_x86_asm.S
@@ -0,0 +1,220 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Check extended CPU capabilities. Now justs returns the raw CPUID
+ * feature information, allowing the higher level code to interpret the
+ * results.
+ *
+ * Written by Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
+ *
+ * Cleaned up and simplified by Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+/*
+ * NOTE: Avoid using spaces in between '(' ')' and arguments, especially
+ * with macros like CONST, LLBL that expand to CONCAT(...). Putting spaces
+ * in there will break the build on some platforms.
+ */
+
+#include "matypes.h"
+#include "assyntax.h"
+#include "common_x86_features.h"
+
+ SEG_TEXT
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_x86_has_cpuid)
+HIDDEN(_mesa_x86_has_cpuid)
+GLNAME(_mesa_x86_has_cpuid):
+
+ /* Test for the CPUID command. If the ID Flag bit in EFLAGS
+ * (bit 21) is writable, the CPUID command is present */
+ PUSHF_L
+ POP_L (EAX)
+ MOV_L (EAX, ECX)
+ XOR_L (CONST(0x00200000), EAX)
+ PUSH_L (EAX)
+ POPF_L
+ PUSHF_L
+ POP_L (EAX)
+
+ /* Verify the ID Flag bit has been written. */
+ CMP_L (ECX, EAX)
+ SETNE (AL)
+ XOR_L (CONST(0xff), EAX)
+
+ RET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_x86_cpuid)
+HIDDEN(_mesa_x86_cpuid)
+GLNAME(_mesa_x86_cpuid):
+
+ MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
+ PUSH_L (EDI)
+ PUSH_L (EBX)
+
+ CPUID
+
+ MOV_L (REGOFF(16, ESP), EDI) /* *eax */
+ MOV_L (EAX, REGIND(EDI))
+ MOV_L (REGOFF(20, ESP), EDI) /* *ebx */
+ MOV_L (EBX, REGIND(EDI))
+ MOV_L (REGOFF(24, ESP), EDI) /* *ecx */
+ MOV_L (ECX, REGIND(EDI))
+ MOV_L (REGOFF(28, ESP), EDI) /* *edx */
+ MOV_L (EDX, REGIND(EDI))
+
+ POP_L (EBX)
+ POP_L (EDI)
+ RET
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_x86_cpuid_eax)
+HIDDEN(_mesa_x86_cpuid_eax)
+GLNAME(_mesa_x86_cpuid_eax):
+
+ MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
+ PUSH_L (EBX)
+
+ CPUID
+
+ POP_L (EBX)
+ RET
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_x86_cpuid_ebx)
+HIDDEN(_mesa_x86_cpuid_ebx)
+GLNAME(_mesa_x86_cpuid_ebx):
+
+ MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
+ PUSH_L (EBX)
+
+ CPUID
+ MOV_L (EBX, EAX) /* return EBX */
+
+ POP_L (EBX)
+ RET
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_x86_cpuid_ecx)
+HIDDEN(_mesa_x86_cpuid_ecx)
+GLNAME(_mesa_x86_cpuid_ecx):
+
+ MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
+ PUSH_L (EBX)
+
+ CPUID
+ MOV_L (ECX, EAX) /* return ECX */
+
+ POP_L (EBX)
+ RET
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_x86_cpuid_edx)
+HIDDEN(_mesa_x86_cpuid_edx)
+GLNAME(_mesa_x86_cpuid_edx):
+
+ MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
+ PUSH_L (EBX)
+
+ CPUID
+ MOV_L (EDX, EAX) /* return EDX */
+
+ POP_L (EBX)
+ RET
+
+#ifdef USE_SSE_ASM
+/* Execute an SSE instruction to see if the operating system correctly
+ * supports SSE. A signal handler for SIGILL should have been set
+ * before calling this function, otherwise this could kill the client
+ * application.
+ *
+ * -----> !!!! ATTENTION DEVELOPERS !!!! <-----
+ *
+ * If you're debugging with gdb and you get stopped in this function,
+ * just type 'continue'! Execution will proceed normally.
+ * See freedesktop.org bug #1709 for more info.
+ */
+ALIGNTEXT4
+GLOBL GLNAME( _mesa_test_os_sse_support )
+HIDDEN(_mesa_test_os_sse_support)
+GLNAME( _mesa_test_os_sse_support ):
+
+ XORPS ( XMM0, XMM0 )
+
+ RET
+
+
+/* Perform an SSE divide-by-zero to see if the operating system
+ * correctly supports unmasked SIMD FPU exceptions. Signal handlers for
+ * SIGILL and SIGFPE should have been set before calling this function,
+ * otherwise this could kill the client application.
+ */
+ALIGNTEXT4
+GLOBL GLNAME( _mesa_test_os_sse_exception_support )
+HIDDEN(_mesa_test_os_sse_exception_support)
+GLNAME( _mesa_test_os_sse_exception_support ):
+
+ PUSH_L ( EBP )
+ MOV_L ( ESP, EBP )
+ SUB_L ( CONST( 8 ), ESP )
+
+ /* Save the original MXCSR register value.
+ */
+ STMXCSR ( REGOFF( -4, EBP ) )
+
+ /* Unmask the divide-by-zero exception and perform one.
+ */
+ STMXCSR ( REGOFF( -8, EBP ) )
+ AND_L ( CONST( 0xfffffdff ), REGOFF( -8, EBP ) )
+ LDMXCSR ( REGOFF( -8, EBP ) )
+
+ XORPS ( XMM0, XMM0 )
+
+ PUSH_L ( CONST( 0x3f800000 ) )
+ PUSH_L ( CONST( 0x3f800000 ) )
+ PUSH_L ( CONST( 0x3f800000 ) )
+ PUSH_L ( CONST( 0x3f800000 ) )
+
+ MOVUPS ( REGIND( ESP ), XMM1 )
+
+ DIVPS ( XMM0, XMM1 )
+
+ /* Restore the original MXCSR register value.
+ */
+ LDMXCSR ( REGOFF( -4, EBP ) )
+
+ LEAVE
+ RET
+
+#endif
+
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/common_x86_asm.h b/mesalib/src/mesa/x86/common_x86_asm.h
new file mode 100644
index 000000000..efda4a0c8
--- /dev/null
+++ b/mesalib/src/mesa/x86/common_x86_asm.h
@@ -0,0 +1,53 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Check CPU capabilities & initialize optimized funtions for this particular
+ * processor.
+ *
+ * Written by Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
+ * Changed by Andre Werthmann <wertmann@cs.uni-potsdam.de> for using the
+ * new SSE functions
+ *
+ * Reimplemented by Gareth Hughes in a more
+ * future-proof manner, based on code in the Linux kernel.
+ */
+
+#ifndef __COMMON_X86_ASM_H__
+#define __COMMON_X86_ASM_H__
+
+/* Do not reference mtypes.h from this file.
+ */
+#include "common_x86_features.h"
+
+extern int _mesa_x86_cpu_features;
+
+extern void _mesa_get_x86_features(void);
+
+extern void _mesa_check_os_sse_support(void);
+
+extern void _mesa_init_all_x86_transform_asm( void );
+
+#endif
diff --git a/mesalib/src/mesa/x86/common_x86_features.h b/mesalib/src/mesa/x86/common_x86_features.h
new file mode 100644
index 000000000..2482d00ab
--- /dev/null
+++ b/mesalib/src/mesa/x86/common_x86_features.h
@@ -0,0 +1,67 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * x86 CPUID feature information. The raw data is returned by
+ * _mesa_identify_x86_cpu_features() and interpreted with the cpu_has_*
+ * helper macros.
+ *
+ * Gareth Hughes
+ */
+
+#ifndef __COMMON_X86_FEATURES_H__
+#define __COMMON_X86_FEATURES_H__
+
+#define X86_FEATURE_FPU (1<<0)
+#define X86_FEATURE_CMOV (1<<1)
+#define X86_FEATURE_MMXEXT (1<<2)
+#define X86_FEATURE_MMX (1<<3)
+#define X86_FEATURE_FXSR (1<<4)
+#define X86_FEATURE_XMM (1<<5)
+#define X86_FEATURE_XMM2 (1<<6)
+#define X86_FEATURE_3DNOWEXT (1<<7)
+#define X86_FEATURE_3DNOW (1<<8)
+
+/* standard X86 CPU features */
+#define X86_CPU_FPU (1<<0)
+#define X86_CPU_CMOV (1<<15)
+#define X86_CPU_MMX (1<<23)
+#define X86_CPU_XMM (1<<25)
+#define X86_CPU_XMM2 (1<<26)
+
+/* extended X86 CPU features */
+#define X86_CPUEXT_MMX_EXT (1<<22)
+#define X86_CPUEXT_3DNOW_EXT (1<<30)
+#define X86_CPUEXT_3DNOW (1<<31)
+
+#define cpu_has_mmx (_mesa_x86_cpu_features & X86_FEATURE_MMX)
+#define cpu_has_mmxext (_mesa_x86_cpu_features & X86_FEATURE_MMXEXT)
+#define cpu_has_xmm (_mesa_x86_cpu_features & X86_FEATURE_XMM)
+#define cpu_has_xmm2 (_mesa_x86_cpu_features & X86_FEATURE_XMM2)
+#define cpu_has_3dnow (_mesa_x86_cpu_features & X86_FEATURE_3DNOW)
+#define cpu_has_3dnowext (_mesa_x86_cpu_features & X86_FEATURE_3DNOWEXT)
+
+#endif
+
diff --git a/mesalib/src/mesa/x86/gen_matypes.c b/mesalib/src/mesa/x86/gen_matypes.c
new file mode 100644
index 000000000..a7f9a9242
--- /dev/null
+++ b/mesalib/src/mesa/x86/gen_matypes.c
@@ -0,0 +1,238 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes
+ */
+
+/*
+ * This generates an asm version of mtypes.h (called matypes.h), so that
+ * Mesa's x86 assembly code can access the internal structures easily.
+ * This will be particularly useful when developing new x86 asm code for
+ * Mesa, including lighting, clipping, texture image conversion etc.
+ */
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "tnl/t_context.h"
+
+
+#undef offsetof
+#define offsetof( type, member ) ((size_t) &((type *)0)->member)
+
+
+#define OFFSET_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "\n" ); \
+ printf( "/* =====================================================" \
+ "========\n" ); \
+ printf( " * Offsets for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define DEFINE_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "/*\n" ); \
+ printf( " * Flags for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define OFFSET( s, t, m ) \
+ printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
+
+#define SIZEOF( s, t ) \
+ printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
+
+#define DEFINE( s, d ) \
+ printf( "#define %s\t0x%x\n", s, d );
+
+
+
+int main( int argc, char **argv )
+{
+ printf( "/*\n" );
+ printf( " * This file is automatically generated from the Mesa internal type\n" );
+ printf( " * definitions. Do not edit directly.\n" );
+ printf( " */\n" );
+ printf( "\n" );
+ printf( "#ifndef __ASM_TYPES_H__\n" );
+ printf( "#define __ASM_TYPES_H__\n" );
+ printf( "\n" );
+
+
+ /* struct gl_context offsets:
+ */
+ OFFSET_HEADER( "struct gl_context" );
+
+ OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx );
+ printf( "\n" );
+ OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
+ OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
+ OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
+ OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
+ OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
+ OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
+
+
+ /* struct vertex_buffer offsets:
+ */
+ OFFSET_HEADER( "struct vertex_buffer" );
+
+ OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
+ OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
+ printf( "\n" );
+ OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
+ OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
+ OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
+ OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
+ OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
+ OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
+ OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
+ OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
+ OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
+ OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
+ OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
+ OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
+ OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
+ OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
+ OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
+ OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
+ OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
+ OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
+ printf( "\n" );
+
+ DEFINE_HEADER( "struct vertex_buffer" );
+
+ /* XXX use new labels here someday after vertex proram is done */
+ DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
+ DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
+ DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
+ DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
+ DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
+ DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
+ DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
+ DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
+ DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
+
+
+ /* GLvector4f offsets:
+ */
+ OFFSET_HEADER( "GLvector4f" );
+
+ OFFSET( "V4F_DATA ", GLvector4f, data );
+ OFFSET( "V4F_START ", GLvector4f, start );
+ OFFSET( "V4F_COUNT ", GLvector4f, count );
+ OFFSET( "V4F_STRIDE ", GLvector4f, stride );
+ OFFSET( "V4F_SIZE ", GLvector4f, size );
+ OFFSET( "V4F_FLAGS ", GLvector4f, flags );
+
+ DEFINE_HEADER( "GLvector4f" );
+
+ DEFINE( "VEC_MALLOC ", VEC_MALLOC );
+ DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
+ DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
+ printf( "\n" );
+ DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
+ DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
+ DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
+ DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
+
+
+ /* GLmatrix offsets:
+ */
+ OFFSET_HEADER( "GLmatrix" );
+
+ OFFSET( "MATRIX_DATA ", GLmatrix, m );
+ OFFSET( "MATRIX_INV ", GLmatrix, inv );
+ OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
+ OFFSET( "MATRIX_TYPE ", GLmatrix, type );
+
+
+ /* struct gl_light offsets:
+ */
+ OFFSET_HEADER( "struct gl_light" );
+
+ OFFSET( "LIGHT_NEXT ", struct gl_light, next );
+ OFFSET( "LIGHT_PREV ", struct gl_light, prev );
+ printf( "\n" );
+ OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
+ OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
+ OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
+ OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
+ OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
+ OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
+ OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
+ OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
+ OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
+ OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
+ OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
+ OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
+ printf( "\n" );
+ OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
+ printf( "\n" );
+ OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
+ OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
+ OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
+ OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
+ OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
+ printf( "\n" );
+ OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
+ OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
+ OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
+ OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
+ printf( "\n" );
+ SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
+
+ DEFINE_HEADER( "struct gl_light" );
+
+ DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
+ DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
+ DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
+ printf( "\n" );
+ DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
+
+
+ /* struct gl_lightmodel offsets:
+ */
+ OFFSET_HEADER( "struct gl_lightmodel" );
+
+ OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
+ OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
+ OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
+ OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
+
+
+ printf( "\n" );
+ printf( "\n" );
+ printf( "#endif /* __ASM_TYPES_H__ */\n" );
+
+ return 0;
+}
diff --git a/mesalib/src/mesa/x86/mmx.h b/mesalib/src/mesa/x86/mmx.h
new file mode 100644
index 000000000..c1bda5909
--- /dev/null
+++ b/mesalib/src/mesa/x86/mmx.h
@@ -0,0 +1,57 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef ASM_MMX_H
+#define ASM_MMX_H
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+
+extern void _ASMAPI
+_mesa_mmx_blend_transparency( struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *rgba, const GLvoid *dest,
+ GLenum chanType );
+
+extern void _ASMAPI
+_mesa_mmx_blend_add( struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *rgba, const GLvoid *dest,
+ GLenum chanType );
+
+extern void _ASMAPI
+_mesa_mmx_blend_min( struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *rgba, const GLvoid *dest,
+ GLenum chanType );
+
+extern void _ASMAPI
+_mesa_mmx_blend_max( struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *rgba, const GLvoid *dest,
+ GLenum chanType );
+
+extern void _ASMAPI
+_mesa_mmx_blend_modulate( struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *rgba, const GLvoid *dest,
+ GLenum chanType );
+
+#endif
diff --git a/mesalib/src/mesa/x86/mmx_blend.S b/mesalib/src/mesa/x86/mmx_blend.S
new file mode 100644
index 000000000..1e3954730
--- /dev/null
+++ b/mesalib/src/mesa/x86/mmx_blend.S
@@ -0,0 +1,402 @@
+ ;
+/*
+ * Written by Jos� Fonseca <j_r_fonseca@yahoo.co.uk>
+ */
+
+
+#ifdef USE_MMX_ASM
+#include "assyntax.h"
+#include "matypes.h"
+
+/* integer multiplication - alpha plus one
+ *
+ * makes the following approximation to the division (Sree)
+ *
+ * rgb*a/255 ~= (rgb*(a+1)) >> 256
+ *
+ * which is the fastest method that satisfies the following OpenGL criteria
+ *
+ * 0*0 = 0 and 255*255 = 255
+ *
+ * note that MX1 is a register with 0xffffffffffffffff constant which can be easily obtained making
+ *
+ * PCMPEQW ( MX1, MX1 )
+ */
+#define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \
+ PSUBW ( MX1, MA1 ) /* a1 + 1 | a1 + 1 | a1 + 1 | a1 + 1 */ ;\
+ PMULLW ( MP1, MA1 ) /* t1 = p1*a1 */ ;\
+ ;\
+TWO(PSUBW ( MX1, MA2 )) /* a2 + 1 | a2 + 1 | a2 + 1 | a2 + 1 */ ;\
+TWO(PMULLW ( MP2, MA2 )) /* t2 = p2*a2 */ ;\
+ ;\
+ PSRLW ( CONST(8), MA1 ) /* t1 >> 8 ~= t1/255 */ ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* t2 >> 8 ~= t2/255 */
+
+
+/* integer multiplication - geometric series
+ *
+ * takes the geometric series approximation to the division
+ *
+ * t/255 = (t >> 8) + (t >> 16) + (t >> 24) ..
+ *
+ * in this case just the first two terms to fit in 16bit arithmetic
+ *
+ * t/255 ~= (t + (t >> 8)) >> 8
+ *
+ * note that just by itself it doesn't satisfies the OpenGL criteria, as 255*255 = 254,
+ * so the special case a = 255 must be accounted or roundoff must be used
+ */
+#define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \
+ PMULLW ( MP1, MA1 ) /* t1 = p1*a1 */ ;\
+TWO(PMULLW ( MP2, MA2 )) /* t2 = p2*a2 */ ;\
+ ;\
+ MOVQ ( MA1, MP1 ) ;\
+ PSRLW ( CONST(8), MA1 ) /* t1 >> 8 */ ;\
+ ;\
+TWO(MOVQ ( MA2, MP2 )) ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* t2 >> 8 */ ;\
+ ;\
+ PADDW ( MP1, MA1 ) /* t1 + (t1 >> 8) ~= (t1/255) << 8 */ ;\
+ PSRLW ( CONST(8), MA1 ) /* sa1 | sb1 | sg1 | sr1 */ ;\
+ ;\
+TWO(PADDW ( MP2, MA2 )) /* t2 + (t2 >> 8) ~= (t2/255) << 8 */ ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* sa2 | sb2 | sg2 | sr2 */
+
+
+/* integer multiplication - geometric series plus rounding
+ *
+ * when using a geometric series division instead of truncating the result
+ * use roundoff in the approximation (Jim Blinn)
+ *
+ * t = rgb*a + 0x80
+ *
+ * achieving the exact results
+ *
+ * note that M80 is register with the 0x0080008000800080 constant
+ */
+#define GMB_MULT_GSR( MP1, MA1, MP2, MA2, M80 ) \
+ PMULLW ( MP1, MA1 ) /* t1 = p1*a1 */ ;\
+ PADDW ( M80, MA1 ) /* t1 += 0x80 */ ;\
+ ;\
+TWO(PMULLW ( MP2, MA2 )) /* t2 = p2*a2 */ ;\
+TWO(PADDW ( M80, MA2 )) /* t2 += 0x80 */ ;\
+ ;\
+ MOVQ ( MA1, MP1 ) ;\
+ PSRLW ( CONST(8), MA1 ) /* t1 >> 8 */ ;\
+ ;\
+TWO(MOVQ ( MA2, MP2 )) ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* t2 >> 8 */ ;\
+ ;\
+ PADDW ( MP1, MA1 ) /* t1 + (t1 >> 8) ~= (t1/255) << 8 */ ;\
+ PSRLW ( CONST(8), MA1 ) /* sa1 | sb1 | sg1 | sr1 */ ;\
+ ;\
+TWO(PADDW ( MP2, MA2 )) /* t2 + (t2 >> 8) ~= (t2/255) << 8 */ ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* sa2 | sb2 | sg2 | sr2 */
+
+
+/* linear interpolation - geometric series
+ */
+#define GMB_LERP_GS( MP1, MQ1, MA1, MP2, MQ2, MA2) \
+ PSUBW ( MQ1, MP1 ) /* pa1 - qa1 | pb1 - qb1 | pg1 - qg1 | pr1 - qr1 */ ;\
+ PSLLW ( CONST(8), MQ1 ) /* q1 << 8 */ ;\
+ PMULLW ( MP1, MA1 ) /* t1 = (q1 - p1)*pa1 */ ;\
+ ;\
+TWO(PSUBW ( MQ2, MP2 )) /* pa2 - qa2 | pb2 - qb2 | pg2 - qg2 | pr2 - qr2 */ ;\
+TWO(PSLLW ( CONST(8), MQ2 )) /* q2 << 8 */ ;\
+TWO(PMULLW ( MP2, MA2 )) /* t2 = (q2 - p2)*pa2 */ ;\
+ ;\
+ MOVQ ( MA1, MP1 ) ;\
+ PSRLW ( CONST(8), MA1 ) /* t1 >> 8 */ ;\
+ ;\
+TWO(MOVQ ( MA2, MP2 )) ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* t2 >> 8 */ ;\
+ ;\
+ PADDW ( MP1, MA1 ) /* t1 + (t1 >> 8) ~= (t1/255) << 8 */ ;\
+TWO(PADDW ( MP2, MA2 )) /* t2 + (t2 >> 8) ~= (t2/255) << 8 */ ;\
+ ;\
+ PADDW ( MQ1, MA1 ) /* (t1/255 + q1) << 8 */ ;\
+TWO(PADDW ( MQ2, MA2 )) /* (t2/255 + q2) << 8 */ ;\
+ ;\
+ PSRLW ( CONST(8), MA1 ) /* sa1 | sb1 | sg1 | sr1 */ ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* sa2 | sb2 | sg2 | sr2 */
+
+
+/* linear interpolation - geometric series with roundoff
+ *
+ * this is a generalization of Blinn's formula to signed arithmetic
+ *
+ * note that M80 is a register with the 0x0080008000800080 constant
+ */
+#define GMB_LERP_GSR( MP1, MQ1, MA1, MP2, MQ2, MA2, M80) \
+ PSUBW ( MQ1, MP1 ) /* pa1 - qa1 | pb1 - qb1 | pg1 - qg1 | pr1 - qr1 */ ;\
+ PSLLW ( CONST(8), MQ1 ) /* q1 << 8 */ ;\
+ PMULLW ( MP1, MA1 ) /* t1 = (q1 - p1)*pa1 */ ;\
+ ;\
+TWO(PSUBW ( MQ2, MP2 )) /* pa2 - qa2 | pb2 - qb2 | pg2 - qg2 | pr2 - qr2 */ ;\
+TWO(PSLLW ( CONST(8), MQ2 )) /* q2 << 8 */ ;\
+TWO(PMULLW ( MP2, MA2 )) /* t2 = (q2 - p2)*pa2 */ ;\
+ ;\
+ PSRLW ( CONST(15), MP1 ) /* q1 > p1 ? 1 : 0 */ ;\
+TWO(PSRLW ( CONST(15), MP2 )) /* q2 > q2 ? 1 : 0 */ ;\
+ ;\
+ PSLLW ( CONST(8), MP1 ) /* q1 > p1 ? 0x100 : 0 */ ;\
+TWO(PSLLW ( CONST(8), MP2 )) /* q2 > q2 ? 0x100 : 0 */ ;\
+ ;\
+ PSUBW ( MP1, MA1 ) /* t1 -=? 0x100 */ ;\
+TWO(PSUBW ( MP2, MA2 )) /* t2 -=? 0x100 */ ;\
+ ;\
+ PADDW ( M80, MA1 ) /* t1 += 0x80 */ ;\
+TWO(PADDW ( M80, MA2 )) /* t2 += 0x80 */ ;\
+ ;\
+ MOVQ ( MA1, MP1 ) ;\
+ PSRLW ( CONST(8), MA1 ) /* t1 >> 8 */ ;\
+ ;\
+TWO(MOVQ ( MA2, MP2 )) ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* t2 >> 8 */ ;\
+ ;\
+ PADDW ( MP1, MA1 ) /* t1 + (t1 >> 8) ~= (t1/255) << 8 */ ;\
+TWO(PADDW ( MP2, MA2 )) /* t2 + (t2 >> 8) ~= (t2/255) << 8 */ ;\
+ ;\
+ PADDW ( MQ1, MA1 ) /* (t1/255 + q1) << 8 */ ;\
+TWO(PADDW ( MQ2, MA2 )) /* (t2/255 + q2) << 8 */ ;\
+ ;\
+ PSRLW ( CONST(8), MA1 ) /* sa1 | sb1 | sg1 | sr1 */ ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* sa2 | sb2 | sg2 | sr2 */
+
+
+/* linear interpolation - geometric series with correction
+ *
+ * instead of the roundoff this adds a small correction to satisfy the OpenGL criteria
+ *
+ * t/255 ~= (t + (t >> 8) + (t >> 15)) >> 8
+ *
+ * note that although is faster than rounding off it doesn't give always the exact results
+ */
+#define GMB_LERP_GSC( MP1, MQ1, MA1, MP2, MQ2, MA2) \
+ PSUBW ( MQ1, MP1 ) /* pa1 - qa1 | pb1 - qb1 | pg1 - qg1 | pr1 - qr1 */ ;\
+ PSLLW ( CONST(8), MQ1 ) /* q1 << 8 */ ;\
+ PMULLW ( MP1, MA1 ) /* t1 = (q1 - p1)*pa1 */ ;\
+ ;\
+TWO(PSUBW ( MQ2, MP2 )) /* pa2 - qa2 | pb2 - qb2 | pg2 - qg2 | pr2 - qr2 */ ;\
+TWO(PSLLW ( CONST(8), MQ2 )) /* q2 << 8 */ ;\
+TWO(PMULLW ( MP2, MA2 )) /* t2 = (q2 - p2)*pa2 */ ;\
+ ;\
+ MOVQ ( MA1, MP1 ) ;\
+ PSRLW ( CONST(8), MA1 ) /* t1 >> 8 */ ;\
+ ;\
+TWO(MOVQ ( MA2, MP2 )) ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* t2 >> 8 */ ;\
+ ;\
+ PADDW ( MA1, MP1 ) /* t1 + (t1 >> 8) ~= (t1/255) << 8 */ ;\
+ PSRLW ( CONST(7), MA1 ) /* t1 >> 15 */ ;\
+ ;\
+TWO(PADDW ( MA2, MP2 )) /* t2 + (t2 >> 8) ~= (t2/255) << 8 */ ;\
+TWO(PSRLW ( CONST(7), MA2 )) /* t2 >> 15 */ ;\
+ ;\
+ PADDW ( MP1, MA1 ) /* t1 + (t1 >> 8) + (t1 >>15) ~= (t1/255) << 8 */ ;\
+TWO(PADDW ( MP2, MA2 )) /* t2 + (t2 >> 8) + (t2 >>15) ~= (t2/255) << 8 */ ;\
+ ;\
+ PADDW ( MQ1, MA1 ) /* (t1/255 + q1) << 8 */ ;\
+TWO(PADDW ( MQ2, MA2 )) /* (t2/255 + q2) << 8 */ ;\
+ ;\
+ PSRLW ( CONST(8), MA1 ) /* sa1 | sb1 | sg1 | sr1 */ ;\
+TWO(PSRLW ( CONST(8), MA2 )) /* sa2 | sb2 | sg2 | sr2 */
+
+
+/* common blending setup code
+ *
+ * note that M00 is a register with 0x0000000000000000 constant which can be easily obtained making
+ *
+ * PXOR ( M00, M00 )
+ */
+#define GMB_LOAD(rgba, dest, MPP, MQQ) \
+ONE(MOVD ( REGIND(rgba), MPP )) /* | | | | qa1 | qb1 | qg1 | qr1 */ ;\
+ONE(MOVD ( REGIND(dest), MQQ )) /* | | | | pa1 | pb1 | pg1 | pr1 */ ;\
+ ;\
+TWO(MOVQ ( REGIND(rgba), MPP )) /* qa2 | qb2 | qg2 | qr2 | qa1 | qb1 | qg1 | qr1 */ ;\
+TWO(MOVQ ( REGIND(dest), MQQ )) /* pa2 | pb2 | pg2 | pr2 | pa1 | pb1 | pg1 | pr1 */
+
+#define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \
+TWO(MOVQ ( MP1, MP2 )) ;\
+TWO(MOVQ ( MQ1, MQ2 )) ;\
+ ;\
+ PUNPCKLBW ( M00, MQ1 ) /* qa1 | qb1 | qg1 | qr1 */ ;\
+TWO(PUNPCKHBW ( M00, MQ2 )) /* qa2 | qb2 | qg2 | qr2 */ ;\
+ PUNPCKLBW ( M00, MP1 ) /* pa1 | pb1 | pg1 | pr1 */ ;\
+TWO(PUNPCKHBW ( M00, MP2 )) /* pa2 | pb2 | pg2 | pr2 */
+
+#define GMB_ALPHA(MP1, MA1, MP2, MA2) \
+ MOVQ ( MP1, MA1 ) ;\
+TWO(MOVQ ( MP2, MA2 )) ;\
+ ;\
+ PUNPCKHWD ( MA1, MA1 ) /* pa1 | pa1 | | */ ;\
+TWO(PUNPCKHWD ( MA2, MA2 )) /* pa2 | pa2 | | */ ;\
+ PUNPCKHDQ ( MA1, MA1 ) /* pa1 | pa1 | pa1 | pa1 */ ;\
+TWO(PUNPCKHDQ ( MA2, MA2 )) /* pa2 | pa2 | pa2 | pa2 */
+
+#define GMB_PACK( MS1, MS2 ) \
+ PACKUSWB ( MS2, MS1 ) /* sa2 | sb2 | sg2 | sr2 | sa1 | sb1 | sg1 | sr1 */ ;\
+
+#define GMB_STORE(rgba, MSS ) \
+ONE(MOVD ( MSS, REGIND(rgba) )) /* | | | | sa1 | sb1 | sg1 | sr1 */ ;\
+TWO(MOVQ ( MSS, REGIND(rgba) )) /* sa2 | sb2 | sg2 | sr2 | sa1 | sb1 | sg1 | sr1 */
+
+/* Kevin F. Quinn <kevquinn@gentoo.org> 2 July 2006
+ * Replace data segment constants with text-segment
+ * constants (via pushl/movq)
+ SEG_DATA
+
+ALIGNDATA8
+const_0080:
+ D_LONG 0x00800080, 0x00800080
+
+const_80:
+ D_LONG 0x80808080, 0x80808080
+*/
+#define const_0080_l 0x00800080
+#define const_0080_h 0x00800080
+#define const_80_l 0x80808080
+#define const_80_h 0x80808080
+
+ SEG_TEXT
+
+
+/* Blend transparency function
+ */
+
+#define TAG(x) CONCAT(x,_transparency)
+#define LLTAG(x) LLBL2(x,_transparency)
+
+#define INIT \
+ PXOR ( MM0, MM0 ) /* 0x0000 | 0x0000 | 0x0000 | 0x0000 */
+
+#define MAIN( rgba, dest ) \
+ GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
+ GMB_UNPACK( MM1, MM2, MM4, MM5, MM0 ) ;\
+ GMB_ALPHA( MM1, MM3, MM4, MM6 ) ;\
+ GMB_LERP_GSC( MM1, MM2, MM3, MM4, MM5, MM6 ) ;\
+ GMB_PACK( MM3, MM6 ) ;\
+ GMB_STORE( rgba, MM3 )
+
+#include "mmx_blendtmp.h"
+
+
+/* Blend add function
+ *
+ * FIXME: Add some loop unrolling here...
+ */
+
+#define TAG(x) CONCAT(x,_add)
+#define LLTAG(x) LLBL2(x,_add)
+
+#define INIT
+
+#define MAIN( rgba, dest ) \
+ONE(MOVD ( REGIND(rgba), MM1 )) /* | | | | qa1 | qb1 | qg1 | qr1 */ ;\
+ONE(MOVD ( REGIND(dest), MM2 )) /* | | | | pa1 | pb1 | pg1 | pr1 */ ;\
+ONE(PADDUSB ( MM2, MM1 )) ;\
+ONE(MOVD ( MM1, REGIND(rgba) )) /* | | | | sa1 | sb1 | sg1 | sr1 */ ;\
+ ;\
+TWO(MOVQ ( REGIND(rgba), MM1 )) /* qa2 | qb2 | qg2 | qr2 | qa1 | qb1 | qg1 | qr1 */ ;\
+TWO(PADDUSB ( REGIND(dest), MM1 )) /* sa2 | sb2 | sg2 | sr2 | sa1 | sb1 | sg1 | sr1 */ ;\
+TWO(MOVQ ( MM1, REGIND(rgba) ))
+
+#include "mmx_blendtmp.h"
+
+
+/* Blend min function
+ */
+
+#define TAG(x) CONCAT(x,_min)
+#define LLTAG(x) LLBL2(x,_min)
+
+/* Kevin F. Quinn 2nd July 2006
+ * Replace data segment constants with text-segment instructions
+#define INIT \
+ MOVQ ( CONTENT(const_80), MM7 )
+ */
+#define INIT \
+ PUSH_L ( CONST(const_80_h) ) /* 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80*/ ;\
+ PUSH_L ( CONST(const_80_l) ) ;\
+ MOVQ ( REGIND(ESP), MM7 ) ;\
+ ADD_L ( CONST(8), ESP)
+
+#define MAIN( rgba, dest ) \
+ GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
+ MOVQ ( MM1, MM3 ) ;\
+ MOVQ ( MM2, MM4 ) ;\
+ PXOR ( MM7, MM3 ) /* unsigned -> signed */ ;\
+ PXOR ( MM7, MM4 ) /* unsigned -> signed */ ;\
+ PCMPGTB ( MM3, MM4 ) /* q > p ? 0xff : 0x00 */ ;\
+ PAND ( MM4, MM1 ) /* q > p ? p : 0 */ ;\
+ PANDN ( MM2, MM4 ) /* q > p ? 0 : q */ ;\
+ POR ( MM1, MM4 ) /* q > p ? p : q */ ;\
+ GMB_STORE( rgba, MM4 )
+
+#include "mmx_blendtmp.h"
+
+
+/* Blend max function
+ */
+
+#define TAG(x) CONCAT(x,_max)
+#define LLTAG(x) LLBL2(x,_max)
+
+/* Kevin F. Quinn 2nd July 2006
+ * Replace data segment constants with text-segment instructions
+#define INIT \
+ MOVQ ( CONTENT(const_80), MM7 )
+ */
+#define INIT \
+ PUSH_L ( CONST(const_80_l) ) /* 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80*/ ;\
+ PUSH_L ( CONST(const_80_h) ) ;\
+ MOVQ ( REGIND(ESP), MM7 ) ;\
+ ADD_L ( CONST(8), ESP)
+
+#define MAIN( rgba, dest ) \
+ GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
+ MOVQ ( MM1, MM3 ) ;\
+ MOVQ ( MM2, MM4 ) ;\
+ PXOR ( MM7, MM3 ) /* unsigned -> signed */ ;\
+ PXOR ( MM7, MM4 ) /* unsigned -> signed */ ;\
+ PCMPGTB ( MM3, MM4 ) /* q > p ? 0xff : 0x00 */ ;\
+ PAND ( MM4, MM2 ) /* q > p ? q : 0 */ ;\
+ PANDN ( MM1, MM4 ) /* q > p ? 0 : p */ ;\
+ POR ( MM2, MM4 ) /* q > p ? p : q */ ;\
+ GMB_STORE( rgba, MM4 )
+
+#include "mmx_blendtmp.h"
+
+
+/* Blend modulate function
+ */
+
+#define TAG(x) CONCAT(x,_modulate)
+#define LLTAG(x) LLBL2(x,_modulate)
+
+/* Kevin F. Quinn 2nd July 2006
+ * Replace data segment constants with text-segment instructions
+#define INIT \
+ MOVQ ( CONTENT(const_0080), MM7 )
+ */
+#define INIT \
+ PXOR ( MM0, MM0 ) /* 0x0000 | 0x0000 | 0x0000 | 0x0000 */ ;\
+ PUSH_L ( CONST(const_0080_l) ) /* 0x0080 | 0x0080 | 0x0080 | 0x0080 */ ;\
+ PUSH_L ( CONST(const_0080_h) ) ;\
+ MOVQ ( REGIND(ESP), MM7 ) ;\
+ ADD_L ( CONST(8), ESP)
+
+#define MAIN( rgba, dest ) \
+ GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
+ GMB_UNPACK( MM1, MM2, MM4, MM5, MM0 ) ;\
+ GMB_MULT_GSR( MM1, MM2, MM4, MM5, MM7 ) ;\
+ GMB_PACK( MM2, MM5 ) ;\
+ GMB_STORE( rgba, MM2 )
+
+#include "mmx_blendtmp.h"
+
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/mmx_blendtmp.h b/mesalib/src/mesa/x86/mmx_blendtmp.h
new file mode 100644
index 000000000..f282c0c21
--- /dev/null
+++ b/mesalib/src/mesa/x86/mmx_blendtmp.h
@@ -0,0 +1,114 @@
+/*
+ * Written by José Fonseca <j_r_fonseca@yahoo.co.uk>
+ */
+
+
+/*
+ * void _mesa_mmx_blend( struct gl_context *ctx,
+ * GLuint n,
+ * const GLubyte mask[],
+ * GLchan rgba[][4],
+ * CONST GLchan dest[][4] )
+ *
+ */
+ALIGNTEXT16
+GLOBL GLNAME( TAG(_mesa_mmx_blend) )
+HIDDEN( TAG(_mesa_mmx_blend) )
+GLNAME( TAG(_mesa_mmx_blend) ):
+
+ PUSH_L ( EBP )
+ MOV_L ( ESP, EBP )
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+ PUSH_L ( EBX )
+
+ MOV_L ( REGOFF(12, EBP), ECX ) /* n */
+ CMP_L ( CONST(0), ECX)
+ JE ( LLTAG(GMB_return) )
+
+ MOV_L ( REGOFF(16, EBP), EBX ) /* mask */
+ MOV_L ( REGOFF(20, EBP), EDI ) /* rgba */
+ MOV_L ( REGOFF(24, EBP), ESI ) /* dest */
+
+ INIT
+
+ TEST_L ( CONST(4), EDI ) /* align rgba on an 8-byte boundary */
+ JZ ( LLTAG(GMB_align_end) )
+
+ CMP_B ( CONST(0), REGIND(EBX) ) /* *mask == 0 */
+ JE ( LLTAG(GMB_align_continue) )
+
+ /* runin */
+#define ONE(x) x
+#define TWO(x)
+ MAIN ( EDI, ESI )
+#undef ONE
+#undef TWO
+
+LLTAG(GMB_align_continue):
+
+ DEC_L ( ECX ) /* n -= 1 */
+ INC_L ( EBX ) /* mask += 1 */
+ ADD_L ( CONST(4), EDI ) /* rgba += 1 */
+ ADD_L ( CONST(4), ESI ) /* dest += 1 */
+
+LLTAG(GMB_align_end):
+
+ CMP_L ( CONST(2), ECX)
+ JB ( LLTAG(GMB_loop_end) )
+
+ALIGNTEXT16
+LLTAG(GMB_loop_begin):
+
+ CMP_W ( CONST(0), REGIND(EBX) ) /* *mask == 0 && *(mask + 1) == 0 */
+ JE ( LLTAG(GMB_loop_continue) )
+
+ /* main loop */
+#define ONE(x)
+#define TWO(x) x
+ MAIN ( EDI, ESI )
+#undef ONE
+#undef TWO
+
+LLTAG(GMB_loop_continue):
+
+ DEC_L ( ECX )
+ DEC_L ( ECX ) /* n -= 2 */
+ ADD_L ( CONST(2), EBX ) /* mask += 2 */
+ ADD_L ( CONST(8), EDI ) /* rgba += 2 */
+ ADD_L ( CONST(8), ESI ) /* dest += 2 */
+ CMP_L ( CONST(2), ECX )
+ JAE ( LLTAG(GMB_loop_begin) )
+
+LLTAG(GMB_loop_end):
+
+ CMP_L ( CONST(1), ECX )
+ JB ( LLTAG(GMB_done) )
+
+ CMP_B ( CONST(0), REGIND(EBX) ) /* *mask == 0 */
+ JE ( LLTAG(GMB_done) )
+
+ /* runout */
+#define ONE(x) x
+#define TWO(x)
+ MAIN ( EDI, ESI )
+#undef ONE
+#undef TWO
+
+LLTAG(GMB_done):
+
+ EMMS
+
+LLTAG(GMB_return):
+
+ POP_L ( EBX )
+ POP_L ( EDI )
+ POP_L ( ESI )
+ MOV_L ( EBP, ESP )
+ POP_L ( EBP )
+ RET
+
+#undef TAG
+#undef LLTAG
+#undef INIT
+#undef MAIN
diff --git a/mesalib/src/mesa/x86/norm_args.h b/mesalib/src/mesa/x86/norm_args.h
new file mode 100644
index 000000000..bad1a1975
--- /dev/null
+++ b/mesalib/src/mesa/x86/norm_args.h
@@ -0,0 +1,57 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Normal transform function interface for assembly code. Simply define
+ * FRAME_OFFSET to the number of bytes pushed onto the stack before
+ * using the ARG_* argument macros.
+ *
+ * Gareth Hughes
+ */
+
+#ifndef __NORM_ARGS_H__
+#define __NORM_ARGS_H__
+
+/* Offsets for normal_func arguments
+ *
+ * typedef void (*normal_func)( CONST GLmatrix *mat,
+ * GLfloat scale,
+ * CONST GLvector4f *in,
+ * CONST GLfloat lengths[],
+ * GLvector4f *dest );
+ */
+#define OFFSET_MAT 4
+#define OFFSET_SCALE 8
+#define OFFSET_IN 12
+#define OFFSET_LENGTHS 16
+#define OFFSET_DEST 20
+
+#define ARG_MAT REGOFF(FRAME_OFFSET+OFFSET_MAT, ESP)
+#define ARG_SCALE REGOFF(FRAME_OFFSET+OFFSET_SCALE, ESP)
+#define ARG_IN REGOFF(FRAME_OFFSET+OFFSET_IN, ESP)
+#define ARG_LENGTHS REGOFF(FRAME_OFFSET+OFFSET_LENGTHS, ESP)
+#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
+
+#endif
diff --git a/mesalib/src/mesa/x86/read_rgba_span_x86.S b/mesalib/src/mesa/x86/read_rgba_span_x86.S
new file mode 100644
index 000000000..cd7596026
--- /dev/null
+++ b/mesalib/src/mesa/x86/read_rgba_span_x86.S
@@ -0,0 +1,678 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file read_rgba_span_x86.S
+ * Optimized routines to transfer pixel data from the framebuffer to a
+ * buffer in main memory.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+ .file "read_rgba_span_x86.S"
+#if !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) /* this one cries for assyntax.h */
+/* Kevin F. Quinn 2nd July 2006
+ * Replaced data segment constants with text-segment instructions.
+ */
+#define LOAD_MASK(mvins,m1,m2) \
+ pushl $0xff00ff00 ;\
+ pushl $0xff00ff00 ;\
+ pushl $0xff00ff00 ;\
+ pushl $0xff00ff00 ;\
+ mvins (%esp), m1 ;\
+ pushl $0x00ff0000 ;\
+ pushl $0x00ff0000 ;\
+ pushl $0x00ff0000 ;\
+ pushl $0x00ff0000 ;\
+ mvins (%esp), m2 ;\
+ addl $32, %esp
+
+/* I implemented these as macros because they appear in several places,
+ * and I've tweaked them a number of times. I got tired of changing every
+ * place they appear. :)
+ */
+
+#define DO_ONE_PIXEL() \
+ movl (%ebx), %eax ; \
+ addl $4, %ebx ; \
+ bswap %eax /* ARGB -> BGRA */ ; \
+ rorl $8, %eax /* BGRA -> ABGR */ ; \
+ movl %eax, (%ecx) /* ABGR -> R, G, B, A */ ; \
+ addl $4, %ecx
+
+#define DO_ONE_LAST_PIXEL() \
+ movl (%ebx), %eax ; \
+ bswap %eax /* ARGB -> BGRA */ ; \
+ rorl $8, %eax /* BGRA -> ABGR */ ; \
+ movl %eax, (%ecx) /* ABGR -> R, G, B, A */ ; \
+
+
+/**
+ * MMX optimized version of the BGRA8888_REV to RGBA copy routine.
+ *
+ * \warning
+ * This function assumes that the caller will issue the EMMS instruction
+ * at the correct places.
+ */
+
+.globl _generic_read_RGBA_span_BGRA8888_REV_MMX
+.hidden _generic_read_RGBA_span_BGRA8888_REV_MMX
+ .type _generic_read_RGBA_span_BGRA8888_REV_MMX, @function
+_generic_read_RGBA_span_BGRA8888_REV_MMX:
+ pushl %ebx
+
+#ifdef USE_INNER_EMMS
+ emms
+#endif
+ LOAD_MASK(movq,%mm1,%mm2)
+
+ movl 8(%esp), %ebx /* source pointer */
+ movl 16(%esp), %edx /* number of pixels to copy */
+ movl 12(%esp), %ecx /* destination pointer */
+
+ testl %edx, %edx
+ jle .L20 /* Bail if there's nothing to do. */
+
+ movl %ebx, %eax
+
+ negl %eax
+ sarl $2, %eax
+ andl $1, %eax
+ je .L17
+
+ subl %eax, %edx
+ DO_ONE_PIXEL()
+.L17:
+
+ /* Would it be faster to unroll this loop once and process 4 pixels
+ * per pass, instead of just two?
+ */
+
+ movl %edx, %eax
+ shrl %eax
+ jmp .L18
+.L19:
+ movq (%ebx), %mm0
+ addl $8, %ebx
+
+ /* These 9 instructions do what PSHUFB (if there were such an
+ * instruction) could do in 1. :(
+ */
+
+ movq %mm0, %mm3
+ movq %mm0, %mm4
+
+ pand %mm2, %mm3
+ psllq $16, %mm4
+ psrlq $16, %mm3
+ pand %mm2, %mm4
+
+ pand %mm1, %mm0
+ por %mm4, %mm3
+ por %mm3, %mm0
+
+ movq %mm0, (%ecx)
+ addl $8, %ecx
+ subl $1, %eax
+.L18:
+ jne .L19
+
+#ifdef USE_INNER_EMMS
+ emms
+#endif
+
+ /* At this point there are either 1 or 0 pixels remaining to be
+ * converted. Convert the last pixel, if needed.
+ */
+
+ testl $1, %edx
+ je .L20
+
+ DO_ONE_LAST_PIXEL()
+
+.L20:
+ popl %ebx
+ ret
+ .size _generic_read_RGBA_span_BGRA8888_REV_MMX, .-_generic_read_RGBA_span_BGRA8888_REV_MMX
+
+
+/**
+ * SSE optimized version of the BGRA8888_REV to RGBA copy routine. SSE
+ * instructions are only actually used to read data from the framebuffer.
+ * In practice, the speed-up is pretty small.
+ *
+ * \todo
+ * Do some more testing and determine if there's any reason to have this
+ * function in addition to the MMX version.
+ *
+ * \warning
+ * This function assumes that the caller will issue the EMMS instruction
+ * at the correct places.
+ */
+
+.globl _generic_read_RGBA_span_BGRA8888_REV_SSE
+.hidden _generic_read_RGBA_span_BGRA8888_REV_SSE
+ .type _generic_read_RGBA_span_BGRA8888_REV_SSE, @function
+_generic_read_RGBA_span_BGRA8888_REV_SSE:
+ pushl %esi
+ pushl %ebx
+ pushl %ebp
+
+#ifdef USE_INNER_EMMS
+ emms
+#endif
+
+ LOAD_MASK(movq,%mm1,%mm2)
+
+ movl 16(%esp), %ebx /* source pointer */
+ movl 24(%esp), %edx /* number of pixels to copy */
+ movl 20(%esp), %ecx /* destination pointer */
+
+ testl %edx, %edx
+ jle .L35 /* Bail if there's nothing to do. */
+
+ movl %esp, %ebp
+ subl $16, %esp
+ andl $0xfffffff0, %esp
+
+ movl %ebx, %eax
+ movl %edx, %esi
+
+ negl %eax
+ andl $15, %eax
+ sarl $2, %eax
+ cmpl %edx, %eax
+ cmovle %eax, %esi
+
+ subl %esi, %edx
+
+ testl $1, %esi
+ je .L32
+
+ DO_ONE_PIXEL()
+.L32:
+
+ testl $2, %esi
+ je .L31
+
+ movq (%ebx), %mm0
+ addl $8, %ebx
+
+ movq %mm0, %mm3
+ movq %mm0, %mm4
+
+ pand %mm2, %mm3
+ psllq $16, %mm4
+ psrlq $16, %mm3
+ pand %mm2, %mm4
+
+ pand %mm1, %mm0
+ por %mm4, %mm3
+ por %mm3, %mm0
+
+ movq %mm0, (%ecx)
+ addl $8, %ecx
+.L31:
+
+ movl %edx, %eax
+ shrl $2, %eax
+ jmp .L33
+.L34:
+ movaps (%ebx), %xmm0
+ addl $16, %ebx
+
+ /* This would be so much better if we could just move directly from
+ * an SSE register to an MMX register. Unfortunately, that
+ * functionality wasn't introduced until SSE2 with the MOVDQ2Q
+ * instruction.
+ */
+
+ movaps %xmm0, (%esp)
+ movq (%esp), %mm0
+ movq 8(%esp), %mm5
+
+ movq %mm0, %mm3
+ movq %mm0, %mm4
+ movq %mm5, %mm6
+ movq %mm5, %mm7
+
+ pand %mm2, %mm3
+ pand %mm2, %mm6
+
+ psllq $16, %mm4
+ psllq $16, %mm7
+
+ psrlq $16, %mm3
+ psrlq $16, %mm6
+
+ pand %mm2, %mm4
+ pand %mm2, %mm7
+
+ pand %mm1, %mm0
+ pand %mm1, %mm5
+
+ por %mm4, %mm3
+ por %mm7, %mm6
+
+ por %mm3, %mm0
+ por %mm6, %mm5
+
+ movq %mm0, (%ecx)
+ movq %mm5, 8(%ecx)
+ addl $16, %ecx
+
+ subl $1, %eax
+.L33:
+ jne .L34
+
+#ifdef USE_INNER_EMMS
+ emms
+#endif
+ movl %ebp, %esp
+
+ /* At this point there are either [0, 3] pixels remaining to be
+ * converted.
+ */
+
+ testl $2, %edx
+ je .L36
+
+ movq (%ebx), %mm0
+ addl $8, %ebx
+
+ movq %mm0, %mm3
+ movq %mm0, %mm4
+
+ pand %mm2, %mm3
+ psllq $16, %mm4
+ psrlq $16, %mm3
+ pand %mm2, %mm4
+
+ pand %mm1, %mm0
+ por %mm4, %mm3
+ por %mm3, %mm0
+
+ movq %mm0, (%ecx)
+ addl $8, %ecx
+.L36:
+
+ testl $1, %edx
+ je .L35
+
+ DO_ONE_LAST_PIXEL()
+.L35:
+ popl %ebp
+ popl %ebx
+ popl %esi
+ ret
+ .size _generic_read_RGBA_span_BGRA8888_REV_SSE, .-_generic_read_RGBA_span_BGRA8888_REV_SSE
+
+
+/**
+ * SSE2 optimized version of the BGRA8888_REV to RGBA copy routine.
+ */
+
+ .text
+.globl _generic_read_RGBA_span_BGRA8888_REV_SSE2
+.hidden _generic_read_RGBA_span_BGRA8888_REV_SSE2
+ .type _generic_read_RGBA_span_BGRA8888_REV_SSE2, @function
+_generic_read_RGBA_span_BGRA8888_REV_SSE2:
+ pushl %esi
+ pushl %ebx
+
+ LOAD_MASK(movdqu,%xmm1,%xmm2)
+
+ movl 12(%esp), %ebx /* source pointer */
+ movl 20(%esp), %edx /* number of pixels to copy */
+ movl 16(%esp), %ecx /* destination pointer */
+
+ movl %ebx, %eax
+ movl %edx, %esi
+
+ testl %edx, %edx
+ jle .L46 /* Bail if there's nothing to do. */
+
+ /* If the source pointer isn't a multiple of 16 we have to process
+ * a few pixels the "slow" way to get the address aligned for
+ * the SSE fetch intsructions.
+ */
+
+ negl %eax
+ andl $15, %eax
+ sarl $2, %eax
+
+ cmpl %edx, %eax
+ cmovbe %eax, %esi
+ subl %esi, %edx
+
+ testl $1, %esi
+ je .L41
+
+ DO_ONE_PIXEL()
+.L41:
+ testl $2, %esi
+ je .L40
+
+ movq (%ebx), %xmm0
+ addl $8, %ebx
+
+ movdqa %xmm0, %xmm3
+ movdqa %xmm0, %xmm4
+ andps %xmm1, %xmm0
+
+ andps %xmm2, %xmm3
+ pslldq $2, %xmm4
+ psrldq $2, %xmm3
+ andps %xmm2, %xmm4
+
+ orps %xmm4, %xmm3
+ orps %xmm3, %xmm0
+
+ movq %xmm0, (%ecx)
+ addl $8, %ecx
+.L40:
+
+ /* Would it be worth having a specialized version of this loop for
+ * the case where the destination is 16-byte aligned? That version
+ * would be identical except that it could use movedqa instead of
+ * movdqu.
+ */
+
+ movl %edx, %eax
+ shrl $2, %eax
+ jmp .L42
+.L43:
+ movdqa (%ebx), %xmm0
+ addl $16, %ebx
+
+ movdqa %xmm0, %xmm3
+ movdqa %xmm0, %xmm4
+ andps %xmm1, %xmm0
+
+ andps %xmm2, %xmm3
+ pslldq $2, %xmm4
+ psrldq $2, %xmm3
+ andps %xmm2, %xmm4
+
+ orps %xmm4, %xmm3
+ orps %xmm3, %xmm0
+
+ movdqu %xmm0, (%ecx)
+ addl $16, %ecx
+ subl $1, %eax
+.L42:
+ jne .L43
+
+
+ /* There may be upto 3 pixels remaining to be copied. Take care
+ * of them now. We do the 2 pixel case first because the data
+ * will be aligned.
+ */
+
+ testl $2, %edx
+ je .L47
+
+ movq (%ebx), %xmm0
+ addl $8, %ebx
+
+ movdqa %xmm0, %xmm3
+ movdqa %xmm0, %xmm4
+ andps %xmm1, %xmm0
+
+ andps %xmm2, %xmm3
+ pslldq $2, %xmm4
+ psrldq $2, %xmm3
+ andps %xmm2, %xmm4
+
+ orps %xmm4, %xmm3
+ orps %xmm3, %xmm0
+
+ movq %xmm0, (%ecx)
+ addl $8, %ecx
+.L47:
+
+ testl $1, %edx
+ je .L46
+
+ DO_ONE_LAST_PIXEL()
+.L46:
+
+ popl %ebx
+ popl %esi
+ ret
+ .size _generic_read_RGBA_span_BGRA8888_REV_SSE2, .-_generic_read_RGBA_span_BGRA8888_REV_SSE2
+
+
+
+#define MASK_565_L 0x07e0f800
+#define MASK_565_H 0x0000001f
+/* Setting SCALE_ADJUST to 5 gives a perfect match with the
+ * classic C implementation in Mesa. Setting SCALE_ADJUST
+ * to 0 is slightly faster but at a small cost to accuracy.
+ */
+#define SCALE_ADJUST 5
+#if SCALE_ADJUST == 5
+#define PRESCALE_L 0x00100001
+#define PRESCALE_H 0x00000200
+#define SCALE_L 0x40C620E8
+#define SCALE_H 0x0000839d
+#elif SCALE_ADJUST == 0
+#define PRESCALE_L 0x00200001
+#define PRESCALE_H 0x00000800
+#define SCALE_L 0x01040108
+#define SCALE_H 0x00000108
+#else
+#error SCALE_ADJUST must either be 5 or 0.
+#endif
+#define ALPHA_L 0x00000000
+#define ALPHA_H 0x00ff0000
+
+/**
+ * MMX optimized version of the RGB565 to RGBA copy routine.
+ */
+
+ .text
+ .globl _generic_read_RGBA_span_RGB565_MMX
+ .hidden _generic_read_RGBA_span_RGB565_MMX
+ .type _generic_read_RGBA_span_RGB565_MMX, @function
+
+_generic_read_RGBA_span_RGB565_MMX:
+
+#ifdef USE_INNER_EMMS
+ emms
+#endif
+
+ movl 4(%esp), %eax /* source pointer */
+ movl 8(%esp), %edx /* destination pointer */
+ movl 12(%esp), %ecx /* number of pixels to copy */
+
+ pushl $MASK_565_H
+ pushl $MASK_565_L
+ movq (%esp), %mm5
+ pushl $PRESCALE_H
+ pushl $PRESCALE_L
+ movq (%esp), %mm6
+ pushl $SCALE_H
+ pushl $SCALE_L
+ movq (%esp), %mm7
+ pushl $ALPHA_H
+ pushl $ALPHA_L
+ movq (%esp), %mm3
+ addl $32,%esp
+
+ sarl $2, %ecx
+ jl .L01 /* Bail early if the count is negative. */
+ jmp .L02
+
+.L03:
+ /* Fetch 4 RGB565 pixels into %mm4. Distribute the first and
+ * second pixels into the four words of %mm0 and %mm2.
+ */
+
+ movq (%eax), %mm4
+ addl $8, %eax
+
+ pshufw $0x00, %mm4, %mm0
+ pshufw $0x55, %mm4, %mm2
+
+
+ /* Mask the pixels so that each word of each register contains only
+ * one color component.
+ */
+
+ pand %mm5, %mm0
+ pand %mm5, %mm2
+
+
+ /* Adjust the component values so that they are as small as possible,
+ * but large enough so that we can multiply them by an unsigned 16-bit
+ * number and get a value as large as 0x00ff0000.
+ */
+
+ pmullw %mm6, %mm0
+ pmullw %mm6, %mm2
+#if SCALE_ADJUST > 0
+ psrlw $SCALE_ADJUST, %mm0
+ psrlw $SCALE_ADJUST, %mm2
+#endif
+
+ /* Scale the input component values to be on the range
+ * [0, 0x00ff0000]. This it the real magic of the whole routine.
+ */
+
+ pmulhuw %mm7, %mm0
+ pmulhuw %mm7, %mm2
+
+
+ /* Always set the alpha value to 0xff.
+ */
+
+ por %mm3, %mm0
+ por %mm3, %mm2
+
+
+ /* Pack the 16-bit values to 8-bit values and store the converted
+ * pixel data.
+ */
+
+ packuswb %mm2, %mm0
+ movq %mm0, (%edx)
+ addl $8, %edx
+
+ pshufw $0xaa, %mm4, %mm0
+ pshufw $0xff, %mm4, %mm2
+
+ pand %mm5, %mm0
+ pand %mm5, %mm2
+ pmullw %mm6, %mm0
+ pmullw %mm6, %mm2
+#if SCALE_ADJUST > 0
+ psrlw $SCALE_ADJUST, %mm0
+ psrlw $SCALE_ADJUST, %mm2
+#endif
+ pmulhuw %mm7, %mm0
+ pmulhuw %mm7, %mm2
+
+ por %mm3, %mm0
+ por %mm3, %mm2
+
+ packuswb %mm2, %mm0
+
+ movq %mm0, (%edx)
+ addl $8, %edx
+
+ subl $1, %ecx
+.L02:
+ jne .L03
+
+
+ /* At this point there can be at most 3 pixels left to process. If
+ * there is either 2 or 3 left, process 2.
+ */
+
+ movl 12(%esp), %ecx
+ testl $0x02, %ecx
+ je .L04
+
+ movd (%eax), %mm4
+ addl $4, %eax
+
+ pshufw $0x00, %mm4, %mm0
+ pshufw $0x55, %mm4, %mm2
+
+ pand %mm5, %mm0
+ pand %mm5, %mm2
+ pmullw %mm6, %mm0
+ pmullw %mm6, %mm2
+#if SCALE_ADJUST > 0
+ psrlw $SCALE_ADJUST, %mm0
+ psrlw $SCALE_ADJUST, %mm2
+#endif
+ pmulhuw %mm7, %mm0
+ pmulhuw %mm7, %mm2
+
+ por %mm3, %mm0
+ por %mm3, %mm2
+
+ packuswb %mm2, %mm0
+
+ movq %mm0, (%edx)
+ addl $8, %edx
+
+.L04:
+ /* At this point there can be at most 1 pixel left to process.
+ * Process it if needed.
+ */
+
+ testl $0x01, %ecx
+ je .L01
+
+ movzxw (%eax), %ecx
+ movd %ecx, %mm4
+
+ pshufw $0x00, %mm4, %mm0
+
+ pand %mm5, %mm0
+ pmullw %mm6, %mm0
+#if SCALE_ADJUST > 0
+ psrlw $SCALE_ADJUST, %mm0
+#endif
+ pmulhuw %mm7, %mm0
+
+ por %mm3, %mm0
+
+ packuswb %mm0, %mm0
+
+ movd %mm0, (%edx)
+
+.L01:
+#ifdef USE_INNER_EMMS
+ emms
+#endif
+ ret
+#endif /* !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) */
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/read_rgba_span_x86.h b/mesalib/src/mesa/x86/read_rgba_span_x86.h
new file mode 100644
index 000000000..d255f6dcb
--- /dev/null
+++ b/mesalib/src/mesa/x86/read_rgba_span_x86.h
@@ -0,0 +1,56 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file read_rgba_span_x86.h
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef READ_RGBA_SPAN_X86_H
+#define READ_RGBA_SPAN_X86_H
+
+#if defined(USE_SSE_ASM) || defined(USE_MMX_ASM)
+#include "x86/common_x86_asm.h"
+#endif
+
+#if defined(USE_SSE_ASM)
+extern void _generic_read_RGBA_span_BGRA8888_REV_SSE2( const unsigned char *,
+ unsigned char *, unsigned );
+#endif
+
+#if defined(USE_SSE_ASM)
+extern void _generic_read_RGBA_span_BGRA8888_REV_SSE( const unsigned char *,
+ unsigned char *, unsigned );
+#endif
+
+#if defined(USE_MMX_ASM)
+extern void _generic_read_RGBA_span_BGRA8888_REV_MMX( const unsigned char *,
+ unsigned char *, unsigned );
+
+extern void _generic_read_RGBA_span_RGB565_MMX( const unsigned char *,
+ unsigned char *, unsigned );
+#endif
+
+#endif /* READ_RGBA_SPAN_X86_H */
diff --git a/mesalib/src/mesa/x86/rtasm/x86sse.c b/mesalib/src/mesa/x86/rtasm/x86sse.c
new file mode 100644
index 000000000..08e3969b2
--- /dev/null
+++ b/mesalib/src/mesa/x86/rtasm/x86sse.c
@@ -0,0 +1,1203 @@
+#ifdef USE_X86_ASM
+#if defined(__i386__) || defined(__386__)
+
+#include "main/imports.h"
+#include "x86sse.h"
+
+#define DISASSEM 0
+#define X86_TWOB 0x0f
+
+#if 0
+static unsigned char *cptr( void (*label)() )
+{
+ return (unsigned char *)(unsigned long)label;
+}
+#endif
+
+
+static void do_realloc( struct x86_function *p )
+{
+ if (p->size == 0) {
+ p->size = 1024;
+ p->store = _mesa_exec_malloc(p->size);
+ p->csr = p->store;
+ }
+ else {
+ unsigned used = p->csr - p->store;
+ unsigned char *tmp = p->store;
+ p->size *= 2;
+ p->store = _mesa_exec_malloc(p->size);
+ memcpy(p->store, tmp, used);
+ p->csr = p->store + used;
+ _mesa_exec_free(tmp);
+ }
+}
+
+/* Emit bytes to the instruction stream:
+ */
+static unsigned char *reserve( struct x86_function *p, int bytes )
+{
+ if (p->csr + bytes - p->store > p->size)
+ do_realloc(p);
+
+ {
+ unsigned char *csr = p->csr;
+ p->csr += bytes;
+ return csr;
+ }
+}
+
+
+
+static void emit_1b( struct x86_function *p, char b0 )
+{
+ char *csr = (char *)reserve(p, 1);
+ *csr = b0;
+}
+
+static void emit_1i( struct x86_function *p, int i0 )
+{
+ int *icsr = (int *)reserve(p, sizeof(i0));
+ *icsr = i0;
+}
+
+static void emit_1ub( struct x86_function *p, unsigned char b0 )
+{
+ unsigned char *csr = reserve(p, 1);
+ *csr++ = b0;
+}
+
+static void emit_2ub( struct x86_function *p, unsigned char b0, unsigned char b1 )
+{
+ unsigned char *csr = reserve(p, 2);
+ *csr++ = b0;
+ *csr++ = b1;
+}
+
+static void emit_3ub( struct x86_function *p, unsigned char b0, unsigned char b1, unsigned char b2 )
+{
+ unsigned char *csr = reserve(p, 3);
+ *csr++ = b0;
+ *csr++ = b1;
+ *csr++ = b2;
+}
+
+
+/* Build a modRM byte + possible displacement. No treatment of SIB
+ * indexing. BZZT - no way to encode an absolute address.
+ */
+static void emit_modrm( struct x86_function *p,
+ struct x86_reg reg,
+ struct x86_reg regmem )
+{
+ unsigned char val = 0;
+
+ assert(reg.mod == mod_REG);
+
+ val |= regmem.mod << 6; /* mod field */
+ val |= reg.idx << 3; /* reg field */
+ val |= regmem.idx; /* r/m field */
+
+ emit_1ub(p, val);
+
+ /* Oh-oh we've stumbled into the SIB thing.
+ */
+ if (regmem.file == file_REG32 &&
+ regmem.idx == reg_SP) {
+ emit_1ub(p, 0x24); /* simplistic! */
+ }
+
+ switch (regmem.mod) {
+ case mod_REG:
+ case mod_INDIRECT:
+ break;
+ case mod_DISP8:
+ emit_1b(p, regmem.disp);
+ break;
+ case mod_DISP32:
+ emit_1i(p, regmem.disp);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+
+static void emit_modrm_noreg( struct x86_function *p,
+ unsigned op,
+ struct x86_reg regmem )
+{
+ struct x86_reg dummy = x86_make_reg(file_REG32, op);
+ emit_modrm(p, dummy, regmem);
+}
+
+/* Many x86 instructions have two opcodes to cope with the situations
+ * where the destination is a register or memory reference
+ * respectively. This function selects the correct opcode based on
+ * the arguments presented.
+ */
+static void emit_op_modrm( struct x86_function *p,
+ unsigned char op_dst_is_reg,
+ unsigned char op_dst_is_mem,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ switch (dst.mod) {
+ case mod_REG:
+ emit_1ub(p, op_dst_is_reg);
+ emit_modrm(p, dst, src);
+ break;
+ case mod_INDIRECT:
+ case mod_DISP32:
+ case mod_DISP8:
+ assert(src.mod == mod_REG);
+ emit_1ub(p, op_dst_is_mem);
+ emit_modrm(p, src, dst);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+
+
+
+
+
+
+/* Create and manipulate registers and regmem values:
+ */
+struct x86_reg x86_make_reg( enum x86_reg_file file,
+ enum x86_reg_name idx )
+{
+ struct x86_reg reg;
+
+ reg.file = file;
+ reg.idx = idx;
+ reg.mod = mod_REG;
+ reg.disp = 0;
+
+ return reg;
+}
+
+struct x86_reg x86_make_disp( struct x86_reg reg,
+ int disp )
+{
+ assert(reg.file == file_REG32);
+
+ if (reg.mod == mod_REG)
+ reg.disp = disp;
+ else
+ reg.disp += disp;
+
+ if (reg.disp == 0)
+ reg.mod = mod_INDIRECT;
+ else if (reg.disp <= 127 && reg.disp >= -128)
+ reg.mod = mod_DISP8;
+ else
+ reg.mod = mod_DISP32;
+
+ return reg;
+}
+
+struct x86_reg x86_deref( struct x86_reg reg )
+{
+ return x86_make_disp(reg, 0);
+}
+
+struct x86_reg x86_get_base_reg( struct x86_reg reg )
+{
+ return x86_make_reg( reg.file, reg.idx );
+}
+
+unsigned char *x86_get_label( struct x86_function *p )
+{
+ return p->csr;
+}
+
+
+
+/***********************************************************************
+ * x86 instructions
+ */
+
+
+void x86_jcc( struct x86_function *p,
+ enum x86_cc cc,
+ unsigned char *label )
+{
+ int offset = label - (x86_get_label(p) + 2);
+
+ if (offset <= 127 && offset >= -128) {
+ emit_1ub(p, 0x70 + cc);
+ emit_1b(p, (char) offset);
+ }
+ else {
+ offset = label - (x86_get_label(p) + 6);
+ emit_2ub(p, 0x0f, 0x80 + cc);
+ emit_1i(p, offset);
+ }
+}
+
+/* Always use a 32bit offset for forward jumps:
+ */
+unsigned char *x86_jcc_forward( struct x86_function *p,
+ enum x86_cc cc )
+{
+ emit_2ub(p, 0x0f, 0x80 + cc);
+ emit_1i(p, 0);
+ return x86_get_label(p);
+}
+
+unsigned char *x86_jmp_forward( struct x86_function *p)
+{
+ emit_1ub(p, 0xe9);
+ emit_1i(p, 0);
+ return x86_get_label(p);
+}
+
+unsigned char *x86_call_forward( struct x86_function *p)
+{
+ emit_1ub(p, 0xe8);
+ emit_1i(p, 0);
+ return x86_get_label(p);
+}
+
+/* Fixup offset from forward jump:
+ */
+void x86_fixup_fwd_jump( struct x86_function *p,
+ unsigned char *fixup )
+{
+ *(int *)(fixup - 4) = x86_get_label(p) - fixup;
+}
+
+void x86_jmp( struct x86_function *p, unsigned char *label)
+{
+ emit_1ub(p, 0xe9);
+ emit_1i(p, label - x86_get_label(p) - 4);
+}
+
+#if 0
+/* This doesn't work once we start reallocating & copying the
+ * generated code on buffer fills, because the call is relative to the
+ * current pc.
+ */
+void x86_call( struct x86_function *p, void (*label)())
+{
+ emit_1ub(p, 0xe8);
+ emit_1i(p, cptr(label) - x86_get_label(p) - 4);
+}
+#else
+void x86_call( struct x86_function *p, struct x86_reg reg)
+{
+ emit_1ub(p, 0xff);
+ emit_modrm_noreg(p, 2, reg);
+}
+#endif
+
+
+/* michal:
+ * Temporary. As I need immediate operands, and dont want to mess with the codegen,
+ * I load the immediate into general purpose register and use it.
+ */
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ assert(dst.mod == mod_REG);
+ emit_1ub(p, 0xb8 + dst.idx);
+ emit_1i(p, imm);
+}
+
+void x86_push( struct x86_function *p,
+ struct x86_reg reg )
+{
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x50 + reg.idx);
+ p->stack_offset += 4;
+}
+
+void x86_pop( struct x86_function *p,
+ struct x86_reg reg )
+{
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x58 + reg.idx);
+ p->stack_offset -= 4;
+}
+
+void x86_inc( struct x86_function *p,
+ struct x86_reg reg )
+{
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x40 + reg.idx);
+}
+
+void x86_dec( struct x86_function *p,
+ struct x86_reg reg )
+{
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x48 + reg.idx);
+}
+
+void x86_ret( struct x86_function *p )
+{
+ emit_1ub(p, 0xc3);
+}
+
+void x86_sahf( struct x86_function *p )
+{
+ emit_1ub(p, 0x9e);
+}
+
+void x86_mov( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm( p, 0x8b, 0x89, dst, src );
+}
+
+void x86_xor( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm( p, 0x33, 0x31, dst, src );
+}
+
+void x86_cmp( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm( p, 0x3b, 0x39, dst, src );
+}
+
+void x86_lea( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_1ub(p, 0x8d);
+ emit_modrm( p, dst, src );
+}
+
+void x86_test( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_1ub(p, 0x85);
+ emit_modrm( p, dst, src );
+}
+
+void x86_add( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm(p, 0x03, 0x01, dst, src );
+}
+
+void x86_mul( struct x86_function *p,
+ struct x86_reg src )
+{
+ assert (src.file == file_REG32 && src.mod == mod_REG);
+ emit_op_modrm(p, 0xf7, 0, x86_make_reg (file_REG32, reg_SP), src );
+}
+
+void x86_sub( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm(p, 0x2b, 0x29, dst, src );
+}
+
+void x86_or( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm( p, 0x0b, 0x09, dst, src );
+}
+
+void x86_and( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_op_modrm( p, 0x23, 0x21, dst, src );
+}
+
+
+
+/***********************************************************************
+ * SSE instructions
+ */
+
+
+void sse_movss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, 0xF3, X86_TWOB);
+ emit_op_modrm( p, 0x10, 0x11, dst, src );
+}
+
+void sse_movaps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x28, 0x29, dst, src );
+}
+
+void sse_movups( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x10, 0x11, dst, src );
+}
+
+void sse_movhps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.mod != mod_REG || src.mod != mod_REG);
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x16, 0x17, dst, src ); /* cf movlhps */
+}
+
+void sse_movlps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.mod != mod_REG || src.mod != mod_REG);
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x12, 0x13, dst, src ); /* cf movhlps */
+}
+
+void sse_maxps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x5F);
+ emit_modrm( p, dst, src );
+}
+
+void sse_maxss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0xF3, X86_TWOB, 0x5F);
+ emit_modrm( p, dst, src );
+}
+
+void sse_divss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0xF3, X86_TWOB, 0x5E);
+ emit_modrm( p, dst, src );
+}
+
+void sse_minps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x5D);
+ emit_modrm( p, dst, src );
+}
+
+void sse_subps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x5C);
+ emit_modrm( p, dst, src );
+}
+
+void sse_mulps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x59);
+ emit_modrm( p, dst, src );
+}
+
+void sse_mulss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0xF3, X86_TWOB, 0x59);
+ emit_modrm( p, dst, src );
+}
+
+void sse_addps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x58);
+ emit_modrm( p, dst, src );
+}
+
+void sse_addss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0xF3, X86_TWOB, 0x58);
+ emit_modrm( p, dst, src );
+}
+
+void sse_andnps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x55);
+ emit_modrm( p, dst, src );
+}
+
+void sse_andps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x54);
+ emit_modrm( p, dst, src );
+}
+
+void sse_rsqrtps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x52);
+ emit_modrm( p, dst, src );
+}
+
+void sse_rsqrtss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0xF3, X86_TWOB, 0x52);
+ emit_modrm( p, dst, src );
+
+}
+
+void sse_movhlps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.mod == mod_REG && src.mod == mod_REG);
+ emit_2ub(p, X86_TWOB, 0x12);
+ emit_modrm( p, dst, src );
+}
+
+void sse_movlhps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.mod == mod_REG && src.mod == mod_REG);
+ emit_2ub(p, X86_TWOB, 0x16);
+ emit_modrm( p, dst, src );
+}
+
+void sse_orps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x56);
+ emit_modrm( p, dst, src );
+}
+
+void sse_xorps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x57);
+ emit_modrm( p, dst, src );
+}
+
+void sse_cvtps2pi( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.file == file_MMX &&
+ (src.file == file_XMM || src.mod != mod_REG));
+
+ p->need_emms = 1;
+
+ emit_2ub(p, X86_TWOB, 0x2d);
+ emit_modrm( p, dst, src );
+}
+
+
+/* Shufps can also be used to implement a reduced swizzle when dest ==
+ * arg0.
+ */
+void sse_shufps( struct x86_function *p,
+ struct x86_reg dest,
+ struct x86_reg arg0,
+ unsigned char shuf)
+{
+ emit_2ub(p, X86_TWOB, 0xC6);
+ emit_modrm(p, dest, arg0);
+ emit_1ub(p, shuf);
+}
+
+void sse_cmpps( struct x86_function *p,
+ struct x86_reg dest,
+ struct x86_reg arg0,
+ unsigned char cc)
+{
+ emit_2ub(p, X86_TWOB, 0xC2);
+ emit_modrm(p, dest, arg0);
+ emit_1ub(p, cc);
+}
+
+void sse_pmovmskb( struct x86_function *p,
+ struct x86_reg dest,
+ struct x86_reg src)
+{
+ emit_3ub(p, 0x66, X86_TWOB, 0xD7);
+ emit_modrm(p, dest, src);
+}
+
+/***********************************************************************
+ * SSE2 instructions
+ */
+
+/**
+ * Perform a reduced swizzle:
+ */
+void sse2_pshufd( struct x86_function *p,
+ struct x86_reg dest,
+ struct x86_reg arg0,
+ unsigned char shuf)
+{
+ emit_3ub(p, 0x66, X86_TWOB, 0x70);
+ emit_modrm(p, dest, arg0);
+ emit_1ub(p, shuf);
+}
+
+void sse2_cvttps2dq( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub( p, 0xF3, X86_TWOB, 0x5B );
+ emit_modrm( p, dst, src );
+}
+
+void sse2_cvtps2dq( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0x66, X86_TWOB, 0x5B);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_packssdw( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0x66, X86_TWOB, 0x6B);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_packsswb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0x66, X86_TWOB, 0x63);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_packuswb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0x66, X86_TWOB, 0x67);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_rcpps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, X86_TWOB, 0x53);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_rcpss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_3ub(p, 0xF3, X86_TWOB, 0x53);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_movd( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ emit_2ub(p, 0x66, X86_TWOB);
+ emit_op_modrm( p, 0x6e, 0x7e, dst, src );
+}
+
+
+
+
+/***********************************************************************
+ * x87 instructions
+ */
+void x87_fist( struct x86_function *p, struct x86_reg dst )
+{
+ emit_1ub(p, 0xdb);
+ emit_modrm_noreg(p, 2, dst);
+}
+
+void x87_fistp( struct x86_function *p, struct x86_reg dst )
+{
+ emit_1ub(p, 0xdb);
+ emit_modrm_noreg(p, 3, dst);
+}
+
+void x87_fild( struct x86_function *p, struct x86_reg arg )
+{
+ emit_1ub(p, 0xdf);
+ emit_modrm_noreg(p, 0, arg);
+}
+
+void x87_fldz( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xee);
+}
+
+
+void x87_fldcw( struct x86_function *p, struct x86_reg arg )
+{
+ assert(arg.file == file_REG32);
+ assert(arg.mod != mod_REG);
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 5, arg);
+}
+
+void x87_fld1( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xe8);
+}
+
+void x87_fldl2e( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xea);
+}
+
+void x87_fldln2( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xed);
+}
+
+void x87_fwait( struct x86_function *p )
+{
+ emit_1ub(p, 0x9b);
+}
+
+void x87_fnclex( struct x86_function *p )
+{
+ emit_2ub(p, 0xdb, 0xe2);
+}
+
+void x87_fclex( struct x86_function *p )
+{
+ x87_fwait(p);
+ x87_fnclex(p);
+}
+
+
+static void x87_arith_op( struct x86_function *p, struct x86_reg dst, struct x86_reg arg,
+ unsigned char dst0ub0,
+ unsigned char dst0ub1,
+ unsigned char arg0ub0,
+ unsigned char arg0ub1,
+ unsigned char argmem_noreg)
+{
+ assert(dst.file == file_x87);
+
+ if (arg.file == file_x87) {
+ if (dst.idx == 0)
+ emit_2ub(p, dst0ub0, dst0ub1+arg.idx);
+ else if (arg.idx == 0)
+ emit_2ub(p, arg0ub0, arg0ub1+arg.idx);
+ else
+ assert(0);
+ }
+ else if (dst.idx == 0) {
+ assert(arg.file == file_REG32);
+ emit_1ub(p, 0xd8);
+ emit_modrm_noreg(p, argmem_noreg, arg);
+ }
+ else
+ assert(0);
+}
+
+void x87_fmul( struct x86_function *p, struct x86_reg dst, struct x86_reg arg )
+{
+ x87_arith_op(p, dst, arg,
+ 0xd8, 0xc8,
+ 0xdc, 0xc8,
+ 4);
+}
+
+void x87_fsub( struct x86_function *p, struct x86_reg dst, struct x86_reg arg )
+{
+ x87_arith_op(p, dst, arg,
+ 0xd8, 0xe0,
+ 0xdc, 0xe8,
+ 4);
+}
+
+void x87_fsubr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg )
+{
+ x87_arith_op(p, dst, arg,
+ 0xd8, 0xe8,
+ 0xdc, 0xe0,
+ 5);
+}
+
+void x87_fadd( struct x86_function *p, struct x86_reg dst, struct x86_reg arg )
+{
+ x87_arith_op(p, dst, arg,
+ 0xd8, 0xc0,
+ 0xdc, 0xc0,
+ 0);
+}
+
+void x87_fdiv( struct x86_function *p, struct x86_reg dst, struct x86_reg arg )
+{
+ x87_arith_op(p, dst, arg,
+ 0xd8, 0xf0,
+ 0xdc, 0xf8,
+ 6);
+}
+
+void x87_fdivr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg )
+{
+ x87_arith_op(p, dst, arg,
+ 0xd8, 0xf8,
+ 0xdc, 0xf0,
+ 7);
+}
+
+void x87_fmulp( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xc8+dst.idx);
+}
+
+void x87_fsubp( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xe8+dst.idx);
+}
+
+void x87_fsubrp( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xe0+dst.idx);
+}
+
+void x87_faddp( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xc0+dst.idx);
+}
+
+void x87_fdivp( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xf8+dst.idx);
+}
+
+void x87_fdivrp( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xf0+dst.idx);
+}
+
+void x87_fucom( struct x86_function *p, struct x86_reg arg )
+{
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdd, 0xe0+arg.idx);
+}
+
+void x87_fucomp( struct x86_function *p, struct x86_reg arg )
+{
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdd, 0xe8+arg.idx);
+}
+
+void x87_fucompp( struct x86_function *p )
+{
+ emit_2ub(p, 0xda, 0xe9);
+}
+
+void x87_fxch( struct x86_function *p, struct x86_reg arg )
+{
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xd9, 0xc8+arg.idx);
+}
+
+void x87_fabs( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xe1);
+}
+
+void x87_fchs( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xe0);
+}
+
+void x87_fcos( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xff);
+}
+
+
+void x87_fprndint( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xfc);
+}
+
+void x87_fscale( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xfd);
+}
+
+void x87_fsin( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xfe);
+}
+
+void x87_fsincos( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xfb);
+}
+
+void x87_fsqrt( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xfa);
+}
+
+void x87_fxtract( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xf4);
+}
+
+/* st0 = (2^st0)-1
+ *
+ * Restrictions: -1.0 <= st0 <= 1.0
+ */
+void x87_f2xm1( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xf0);
+}
+
+/* st1 = st1 * log2(st0);
+ * pop_stack;
+ */
+void x87_fyl2x( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xf1);
+}
+
+/* st1 = st1 * log2(st0 + 1.0);
+ * pop_stack;
+ *
+ * A fast operation, with restrictions: -.29 < st0 < .29
+ */
+void x87_fyl2xp1( struct x86_function *p )
+{
+ emit_2ub(p, 0xd9, 0xf9);
+}
+
+
+void x87_fld( struct x86_function *p, struct x86_reg arg )
+{
+ if (arg.file == file_x87)
+ emit_2ub(p, 0xd9, 0xc0 + arg.idx);
+ else {
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 0, arg);
+ }
+}
+
+void x87_fst( struct x86_function *p, struct x86_reg dst )
+{
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xdd, 0xd0 + dst.idx);
+ else {
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 2, dst);
+ }
+}
+
+void x87_fstp( struct x86_function *p, struct x86_reg dst )
+{
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xdd, 0xd8 + dst.idx);
+ else {
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 3, dst);
+ }
+}
+
+void x87_fcom( struct x86_function *p, struct x86_reg dst )
+{
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xd8, 0xd0 + dst.idx);
+ else {
+ emit_1ub(p, 0xd8);
+ emit_modrm_noreg(p, 2, dst);
+ }
+}
+
+void x87_fcomp( struct x86_function *p, struct x86_reg dst )
+{
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xd8, 0xd8 + dst.idx);
+ else {
+ emit_1ub(p, 0xd8);
+ emit_modrm_noreg(p, 3, dst);
+ }
+}
+
+
+void x87_fnstsw( struct x86_function *p, struct x86_reg dst )
+{
+ assert(dst.file == file_REG32);
+
+ if (dst.idx == reg_AX &&
+ dst.mod == mod_REG)
+ emit_2ub(p, 0xdf, 0xe0);
+ else {
+ emit_1ub(p, 0xdd);
+ emit_modrm_noreg(p, 7, dst);
+ }
+}
+
+
+
+
+/***********************************************************************
+ * MMX instructions
+ */
+
+void mmx_emms( struct x86_function *p )
+{
+ assert(p->need_emms);
+ emit_2ub(p, 0x0f, 0x77);
+ p->need_emms = 0;
+}
+
+void mmx_packssdw( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.file == file_MMX &&
+ (src.file == file_MMX || src.mod != mod_REG));
+
+ p->need_emms = 1;
+
+ emit_2ub(p, X86_TWOB, 0x6b);
+ emit_modrm( p, dst, src );
+}
+
+void mmx_packuswb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ assert(dst.file == file_MMX &&
+ (src.file == file_MMX || src.mod != mod_REG));
+
+ p->need_emms = 1;
+
+ emit_2ub(p, X86_TWOB, 0x67);
+ emit_modrm( p, dst, src );
+}
+
+void mmx_movd( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ p->need_emms = 1;
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x6e, 0x7e, dst, src );
+}
+
+void mmx_movq( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ p->need_emms = 1;
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x6f, 0x7f, dst, src );
+}
+
+
+/***********************************************************************
+ * Helper functions
+ */
+
+
+/* Retreive a reference to one of the function arguments, taking into
+ * account any push/pop activity:
+ */
+struct x86_reg x86_fn_arg( struct x86_function *p,
+ unsigned arg )
+{
+ return x86_make_disp(x86_make_reg(file_REG32, reg_SP),
+ p->stack_offset + arg * 4); /* ??? */
+}
+
+
+void x86_init_func( struct x86_function *p )
+{
+ p->size = 0;
+ p->store = NULL;
+ p->csr = p->store;
+}
+
+int x86_init_func_size( struct x86_function *p, unsigned code_size )
+{
+ p->size = code_size;
+ p->store = _mesa_exec_malloc(code_size);
+ p->csr = p->store;
+ return p->store != NULL;
+}
+
+void x86_release_func( struct x86_function *p )
+{
+ _mesa_exec_free(p->store);
+ p->store = NULL;
+ p->csr = NULL;
+ p->size = 0;
+}
+
+
+void (*x86_get_func( struct x86_function *p ))(void)
+{
+ if (DISASSEM && p->store)
+ printf("disassemble %p %p\n", p->store, p->csr);
+ return (void (*)(void)) (unsigned long) p->store;
+}
+
+#else
+
+void x86sse_dummy( void )
+{
+}
+
+#endif
+
+#else /* USE_X86_ASM */
+
+int x86sse_c_dummy_var; /* silence warning */
+
+#endif /* USE_X86_ASM */
diff --git a/mesalib/src/mesa/x86/rtasm/x86sse.h b/mesalib/src/mesa/x86/rtasm/x86sse.h
new file mode 100644
index 000000000..399a694bc
--- /dev/null
+++ b/mesalib/src/mesa/x86/rtasm/x86sse.h
@@ -0,0 +1,256 @@
+
+#ifndef _X86SSE_H_
+#define _X86SSE_H_
+
+#if defined(__i386__) || defined(__386__)
+
+/* It is up to the caller to ensure that instructions issued are
+ * suitable for the host cpu. There are no checks made in this module
+ * for mmx/sse/sse2 support on the cpu.
+ */
+struct x86_reg {
+ unsigned file:3;
+ unsigned idx:3;
+ unsigned mod:2; /* mod_REG if this is just a register */
+ int disp:24; /* only +/- 23bits of offset - should be enough... */
+};
+
+struct x86_function {
+ unsigned size;
+ unsigned char *store;
+ unsigned char *csr;
+ unsigned stack_offset;
+ int need_emms;
+ const char *fn;
+};
+
+enum x86_reg_file {
+ file_REG32,
+ file_MMX,
+ file_XMM,
+ file_x87
+};
+
+/* Values for mod field of modr/m byte
+ */
+enum x86_reg_mod {
+ mod_INDIRECT,
+ mod_DISP8,
+ mod_DISP32,
+ mod_REG
+};
+
+enum x86_reg_name {
+ reg_AX,
+ reg_CX,
+ reg_DX,
+ reg_BX,
+ reg_SP,
+ reg_BP,
+ reg_SI,
+ reg_DI
+};
+
+
+enum x86_cc {
+ cc_O, /* overflow */
+ cc_NO, /* not overflow */
+ cc_NAE, /* not above or equal / carry */
+ cc_AE, /* above or equal / not carry */
+ cc_E, /* equal / zero */
+ cc_NE /* not equal / not zero */
+};
+
+enum sse_cc {
+ cc_Equal,
+ cc_LessThan,
+ cc_LessThanEqual,
+ cc_Unordered,
+ cc_NotEqual,
+ cc_NotLessThan,
+ cc_NotLessThanEqual,
+ cc_Ordered
+};
+
+#define cc_Z cc_E
+#define cc_NZ cc_NE
+
+/* Begin/end/retreive function creation:
+ */
+
+
+void x86_init_func( struct x86_function *p );
+int x86_init_func_size( struct x86_function *p, unsigned code_size );
+void x86_release_func( struct x86_function *p );
+void (*x86_get_func( struct x86_function *p ))( void );
+
+
+
+/* Create and manipulate registers and regmem values:
+ */
+struct x86_reg x86_make_reg( enum x86_reg_file file,
+ enum x86_reg_name idx );
+
+struct x86_reg x86_make_disp( struct x86_reg reg,
+ int disp );
+
+struct x86_reg x86_deref( struct x86_reg reg );
+
+struct x86_reg x86_get_base_reg( struct x86_reg reg );
+
+
+/* Labels, jumps and fixup:
+ */
+unsigned char *x86_get_label( struct x86_function *p );
+
+void x86_jcc( struct x86_function *p,
+ enum x86_cc cc,
+ unsigned char *label );
+
+unsigned char *x86_jcc_forward( struct x86_function *p,
+ enum x86_cc cc );
+
+unsigned char *x86_jmp_forward( struct x86_function *p);
+
+unsigned char *x86_call_forward( struct x86_function *p);
+
+void x86_fixup_fwd_jump( struct x86_function *p,
+ unsigned char *fixup );
+
+void x86_jmp( struct x86_function *p, unsigned char *label );
+
+/* void x86_call( struct x86_function *p, void (*label)() ); */
+void x86_call( struct x86_function *p, struct x86_reg reg);
+
+/* michal:
+ * Temporary. As I need immediate operands, and dont want to mess with the codegen,
+ * I load the immediate into general purpose register and use it.
+ */
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm );
+
+
+/* Macro for sse_shufps() and sse2_pshufd():
+ */
+#define SHUF(_x,_y,_z,_w) (((_x)<<0) | ((_y)<<2) | ((_z)<<4) | ((_w)<<6))
+#define SHUF_NOOP RSW(0,1,2,3)
+#define GET_SHUF(swz, idx) (((swz) >> ((idx)*2)) & 0x3)
+
+void mmx_emms( struct x86_function *p );
+void mmx_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void mmx_movq( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void mmx_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void mmx_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+
+void sse2_cvtps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_cvttps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_packsswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0,
+ unsigned char shuf );
+void sse2_rcpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+
+void sse_addps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_addss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_cvtps2pi( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_divss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_andnps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_andps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src,
+ unsigned char cc );
+void sse_maxps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_maxss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_minps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movaps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movhlps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movlhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movlps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movups( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_mulss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_orps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_xorps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_rsqrtps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0,
+ unsigned char shuf );
+void sse_pmovmskb( struct x86_function *p, struct x86_reg dest, struct x86_reg src );
+
+void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_and( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_dec( struct x86_function *p, struct x86_reg reg );
+void x86_inc( struct x86_function *p, struct x86_reg reg );
+void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mul( struct x86_function *p, struct x86_reg src );
+void x86_or( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_pop( struct x86_function *p, struct x86_reg reg );
+void x86_push( struct x86_function *p, struct x86_reg reg );
+void x86_ret( struct x86_function *p );
+void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_sahf( struct x86_function *p );
+
+void x87_f2xm1( struct x86_function *p );
+void x87_fabs( struct x86_function *p );
+void x87_fadd( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_faddp( struct x86_function *p, struct x86_reg dst );
+void x87_fchs( struct x86_function *p );
+void x87_fclex( struct x86_function *p );
+void x87_fcom( struct x86_function *p, struct x86_reg dst );
+void x87_fcomp( struct x86_function *p, struct x86_reg dst );
+void x87_fcos( struct x86_function *p );
+void x87_fdiv( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fdivp( struct x86_function *p, struct x86_reg dst );
+void x87_fdivr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fdivrp( struct x86_function *p, struct x86_reg dst );
+void x87_fild( struct x86_function *p, struct x86_reg arg );
+void x87_fist( struct x86_function *p, struct x86_reg dst );
+void x87_fistp( struct x86_function *p, struct x86_reg dst );
+void x87_fld( struct x86_function *p, struct x86_reg arg );
+void x87_fld1( struct x86_function *p );
+void x87_fldcw( struct x86_function *p, struct x86_reg arg );
+void x87_fldl2e( struct x86_function *p );
+void x87_fldln2( struct x86_function *p );
+void x87_fldz( struct x86_function *p );
+void x87_fmul( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fmulp( struct x86_function *p, struct x86_reg dst );
+void x87_fnclex( struct x86_function *p );
+void x87_fprndint( struct x86_function *p );
+void x87_fscale( struct x86_function *p );
+void x87_fsin( struct x86_function *p );
+void x87_fsincos( struct x86_function *p );
+void x87_fsqrt( struct x86_function *p );
+void x87_fst( struct x86_function *p, struct x86_reg dst );
+void x87_fstp( struct x86_function *p, struct x86_reg dst );
+void x87_fsub( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fsubp( struct x86_function *p, struct x86_reg dst );
+void x87_fsubr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fsubrp( struct x86_function *p, struct x86_reg dst );
+void x87_fxch( struct x86_function *p, struct x86_reg dst );
+void x87_fxtract( struct x86_function *p );
+void x87_fyl2x( struct x86_function *p );
+void x87_fyl2xp1( struct x86_function *p );
+void x87_fwait( struct x86_function *p );
+void x87_fnstsw( struct x86_function *p, struct x86_reg dst );
+void x87_fucompp( struct x86_function *p );
+void x87_fucomp( struct x86_function *p, struct x86_reg arg );
+void x87_fucom( struct x86_function *p, struct x86_reg arg );
+
+
+
+/* Retreive a reference to one of the function arguments, taking into
+ * account any push/pop activity. Note - doesn't track explict
+ * manipulation of ESP by other instructions.
+ */
+struct x86_reg x86_fn_arg( struct x86_function *p, unsigned arg );
+
+#endif
+#endif
diff --git a/mesalib/src/mesa/x86/sse.c b/mesalib/src/mesa/x86/sse.c
new file mode 100644
index 000000000..b249811c7
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse.c
@@ -0,0 +1,123 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.0
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * PentiumIII-SIMD (SSE) optimizations contributed by
+ * Andre Werthmann <wertmann@cs.uni-potsdam.de>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "math/m_xform.h"
+#include "tnl/t_context.h"
+
+#include "sse.h"
+#include "x86_xform.h"
+
+#ifdef DEBUG_MATH
+#include "math/m_debug.h"
+#endif
+
+
+#ifdef USE_SSE_ASM
+DECLARE_XFORM_GROUP( sse, 2 )
+DECLARE_XFORM_GROUP( sse, 3 )
+
+#if 1
+/* Some functions are not written in SSE-assembly, because the fpu ones are faster */
+extern void _ASMAPI _mesa_sse_transform_normals_no_rot( NORM_ARGS );
+extern void _ASMAPI _mesa_sse_transform_rescale_normals( NORM_ARGS );
+extern void _ASMAPI _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
+
+extern void _ASMAPI _mesa_sse_transform_points4_general( XFORM_ARGS );
+extern void _ASMAPI _mesa_sse_transform_points4_3d( XFORM_ARGS );
+/* XXX this function segfaults, see below */
+extern void _ASMAPI _mesa_sse_transform_points4_identity( XFORM_ARGS );
+/* XXX this one works, see below */
+extern void _ASMAPI _mesa_x86_transform_points4_identity( XFORM_ARGS );
+#else
+DECLARE_NORM_GROUP( sse )
+#endif
+
+
+extern void _ASMAPI
+_mesa_v16_sse_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+
+extern void _ASMAPI
+_mesa_sse_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+
+extern void _ASMAPI
+_mesa_sse_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
+#endif
+
+
+void _mesa_init_sse_transform_asm( void )
+{
+#ifdef USE_SSE_ASM
+ ASSIGN_XFORM_GROUP( sse, 2 );
+ ASSIGN_XFORM_GROUP( sse, 3 );
+
+#if 1
+ /* TODO: Finish these off.
+ */
+ _mesa_transform_tab[4][MATRIX_GENERAL] =
+ _mesa_sse_transform_points4_general;
+ _mesa_transform_tab[4][MATRIX_3D] =
+ _mesa_sse_transform_points4_3d;
+ /* XXX NOTE: _mesa_sse_transform_points4_identity segfaults with the
+ conformance tests, so use the x86 version.
+ */
+ _mesa_transform_tab[4][MATRIX_IDENTITY] =
+ _mesa_x86_transform_points4_identity;/*_mesa_sse_transform_points4_identity;*/
+
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
+ _mesa_sse_transform_normals_no_rot;
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =
+ _mesa_sse_transform_rescale_normals;
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =
+ _mesa_sse_transform_rescale_normals_no_rot;
+#else
+ ASSIGN_XFORM_GROUP( sse, 4 );
+
+ ASSIGN_NORM_GROUP( sse );
+#endif
+
+#ifdef DEBUG_MATH
+ _math_test_all_transform_functions( "SSE" );
+ _math_test_all_normal_transform_functions( "SSE" );
+#endif
+#endif
+}
+
diff --git a/mesalib/src/mesa/x86/sse.h b/mesalib/src/mesa/x86/sse.h
new file mode 100644
index 000000000..d240bf38b
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse.h
@@ -0,0 +1,36 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * PentiumIII-SIMD (SSE) optimizations contributed by
+ * Andre Werthmann <wertmann@cs.uni-potsdam.de>
+ */
+
+#ifndef __SSE_H__
+#define __SSE_H__
+
+void _mesa_init_sse_transform_asm( void );
+
+#endif
diff --git a/mesalib/src/mesa/x86/sse_normal.S b/mesalib/src/mesa/x86/sse_normal.S
new file mode 100644
index 000000000..b6d5ef965
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse_normal.S
@@ -0,0 +1,261 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/** TODO:
+ * - insert PREFETCH instructions to avoid cache-misses !
+ * - some more optimizations are possible...
+ * - for 40-50% more performance in the SSE-functions, the
+ * data (trans-matrix, src_vert, dst_vert) needs to be 16byte aligned !
+ */
+
+#ifdef USE_SSE_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "norm_args.h"
+
+ SEG_TEXT
+
+#define M(i) REGOFF(i * 4, EDX)
+#define S(i) REGOFF(i * 4, ESI)
+#define D(i) REGOFF(i * 4, EDI)
+#define STRIDE REGOFF(12, ESI)
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_sse_transform_rescale_normals_no_rot)
+HIDDEN(_mesa_sse_transform_rescale_normals_no_rot)
+GLNAME(_mesa_sse_transform_rescale_normals_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L ( ARG_IN, ESI ) /* ptr to source GLvector3f */
+ MOV_L ( ARG_DEST, EDI ) /* ptr to dest GLvector3f */
+
+ MOV_L ( ARG_MAT, EDX ) /* ptr to matrix */
+ MOV_L ( REGOFF(MATRIX_INV, EDX), EDX) /* matrix->inv */
+
+ MOV_L ( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L ( ECX, ECX )
+ JZ( LLBL(K_G3TRNNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L ( STRIDE, EAX ) /* stride */
+ MOV_L ( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest-count */
+
+ IMUL_L( CONST(16), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* m0 */
+ MOVSS ( M(5), XMM2 ) /* m5 */
+ UNPCKLPS( XMM2, XMM1 ) /* m5 | m0 */
+ MOVSS ( ARG_SCALE, XMM0 ) /* scale */
+ SHUFPS ( CONST(0x0), XMM0, XMM0 ) /* scale | scale */
+ MULPS ( XMM0, XMM1 ) /* m5*scale | m0*scale */
+ MULSS ( M(10), XMM0 ) /* m10*scale */
+
+ALIGNTEXT32
+LLBL(K_G3TRNNRR_top):
+ MOVLPS ( S(0), XMM2 ) /* uy | ux */
+ MULPS ( XMM1, XMM2 ) /* uy*m5*scale | ux*m0*scale */
+ MOVLPS ( XMM2, D(0) ) /* ->D(1) | D(0) */
+
+ MOVSS ( S(2), XMM2 ) /* uz */
+ MULSS ( XMM0, XMM2 ) /* uz*m10*scale */
+ MOVSS ( XMM2, D(2) ) /* ->D(2) */
+
+LLBL(K_G3TRNNRR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_G3TRNNRR_top) )
+
+LLBL(K_G3TRNNRR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_sse_transform_rescale_normals)
+HIDDEN(_mesa_sse_transform_rescale_normals)
+GLNAME(_mesa_sse_transform_rescale_normals):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L ( ARG_IN, ESI ) /* ptr to source GLvector3f */
+ MOV_L ( ARG_DEST, EDI ) /* ptr to dest GLvector3f */
+
+ MOV_L ( ARG_MAT, EDX ) /* ptr to matrix */
+ MOV_L ( REGOFF(MATRIX_INV, EDX), EDX) /* matrix->inv */
+
+ MOV_L ( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L ( ECX, ECX )
+ JZ( LLBL(K_G3TRNR_finish) ) /* count was zero; go to finish */
+
+ MOV_L ( STRIDE, EAX ) /* stride */
+ MOV_L ( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest-count */
+
+ IMUL_L( CONST(16), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM0 ) /* m0 */
+ MOVSS ( M(4), XMM1 ) /* m4 */
+ UNPCKLPS( XMM1, XMM0 ) /* m4 | m0 */
+
+ MOVSS ( ARG_SCALE, XMM4 ) /* scale */
+ SHUFPS ( CONST(0x0), XMM4, XMM4 ) /* scale | scale */
+
+ MULPS ( XMM4, XMM0 ) /* m4*scale | m0*scale */
+ MOVSS ( M(1), XMM1 ) /* m1 */
+ MOVSS ( M(5), XMM2 ) /* m5 */
+ UNPCKLPS( XMM2, XMM1 ) /* m5 | m1 */
+ MULPS ( XMM4, XMM1 ) /* m5*scale | m1*scale */
+ MOVSS ( M(2), XMM2 ) /* m2 */
+ MOVSS ( M(6), XMM3 ) /* m6 */
+ UNPCKLPS( XMM3, XMM2 ) /* m6 | m2 */
+ MULPS ( XMM4, XMM2 ) /* m6*scale | m2*scale */
+
+ MOVSS ( M(8), XMM6 ) /* m8 */
+ MULSS ( ARG_SCALE, XMM6 ) /* m8*scale */
+ MOVSS ( M(9), XMM7 ) /* m9 */
+ MULSS ( ARG_SCALE, XMM7 ) /* m9*scale */
+
+ALIGNTEXT32
+LLBL(K_G3TRNR_top):
+ MOVSS ( S(0), XMM3 ) /* ux */
+ SHUFPS ( CONST(0x0), XMM3, XMM3 ) /* ux | ux */
+ MULPS ( XMM0, XMM3 ) /* ux*m4 | ux*m0 */
+ MOVSS ( S(1), XMM4 ) /* uy */
+ SHUFPS ( CONST(0x0), XMM4, XMM4 ) /* uy | uy */
+ MULPS ( XMM1, XMM4 ) /* uy*m5 | uy*m1 */
+ MOVSS ( S(2), XMM5 ) /* uz */
+ SHUFPS ( CONST(0x0), XMM5, XMM5 ) /* uz | uz */
+ MULPS ( XMM2, XMM5 ) /* uz*m6 | uz*m2 */
+
+ ADDPS ( XMM4, XMM3 )
+ ADDPS ( XMM5, XMM3 )
+ MOVLPS ( XMM3, D(0) )
+
+ MOVSS ( M(10), XMM3 ) /* m10 */
+ MULSS ( ARG_SCALE, XMM3 ) /* m10*scale */
+ MULSS ( S(2), XMM3 ) /* m10*scale*uz */
+ MOVSS ( S(1), XMM4 ) /* uy */
+ MULSS ( XMM7, XMM4 ) /* uy*m9*scale */
+ MOVSS ( S(0), XMM5 ) /* ux */
+ MULSS ( XMM6, XMM5 ) /* ux*m8*scale */
+
+ ADDSS ( XMM4, XMM3 )
+ ADDSS ( XMM5, XMM3 )
+ MOVSS ( XMM3, D(2) )
+
+LLBL(K_G3TRNR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_G3TRNR_top) )
+
+LLBL(K_G3TRNR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_sse_transform_normals_no_rot)
+HIDDEN(_mesa_sse_transform_normals_no_rot)
+GLNAME(_mesa_sse_transform_normals_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L ( ARG_IN, ESI ) /* ptr to source GLvector3f */
+ MOV_L ( ARG_DEST, EDI ) /* ptr to dest GLvector3f */
+
+ MOV_L ( ARG_MAT, EDX ) /* ptr to matrix */
+ MOV_L ( REGOFF(MATRIX_INV, EDX), EDX) /* matrix->inv */
+
+ MOV_L ( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L ( ECX, ECX )
+ JZ( LLBL(K_G3TNNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L ( STRIDE, EAX ) /* stride */
+ MOV_L ( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest-count */
+
+ IMUL_L( CONST(16), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS( M(0), XMM0 ) /* m0 */
+ MOVSS( M(5), XMM1 ) /* m5 */
+ UNPCKLPS( XMM1, XMM0 ) /* m5 | m0 */
+ MOVSS( M(10), XMM1 ) /* m10 */
+
+ALIGNTEXT32
+LLBL(K_G3TNNRR_top):
+ MOVLPS( S(0), XMM2 ) /* uy | ux */
+ MULPS( XMM0, XMM2 ) /* uy*m5 | ux*m0 */
+ MOVLPS( XMM2, D(0) )
+
+ MOVSS( S(2), XMM2 ) /* uz */
+ MULSS( XMM1, XMM2 ) /* uz*m10 */
+ MOVSS( XMM2, D(2) )
+
+LLBL(K_G3TNNRR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_G3TNNRR_top) )
+
+LLBL(K_G3TNNRR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/sse_xform1.S b/mesalib/src/mesa/x86/sse_xform1.S
new file mode 100644
index 000000000..45a6dd7ec
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse_xform1.S
@@ -0,0 +1,446 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/** TODO:
+ * - insert PREFETCH instructions to avoid cache-misses !
+ * - some more optimizations are possible...
+ * - for 40-50% more performance in the SSE-functions, the
+ * data (trans-matrix, src_vert, dst_vert) needs to be 16byte aligned !
+ */
+
+#ifdef USE_SSE_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define S(i) REGOFF(i * 4, ESI)
+#define D(i) REGOFF(i * 4, EDI)
+#define M(i) REGOFF(i * 4, EDX)
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_general)
+HIDDEN( _mesa_sse_transform_points1_general )
+GLNAME( _mesa_sse_transform_points1_general ):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ CMP_L( CONST(0), ECX ) /* count == 0 ? */
+ JE( LLBL(K_GTP1GR_finish) ) /* yes -> nothing to do. */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+
+ALIGNTEXT32
+ MOVAPS( M(0), XMM0 ) /* m3 | m2 | m1 | m0 */
+ MOVAPS( M(12), XMM1 ) /* m15 | m14 | m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP1GR_top):
+ MOVSS( S(0), XMM2 ) /* ox */
+ SHUFPS( CONST(0x0), XMM2, XMM2 ) /* ox | ox | ox | ox */
+ MULPS( XMM0, XMM2 ) /* ox*m3 | ox*m2 | ox*m1 | ox*m0 */
+ ADDPS( XMM1, XMM2 ) /* + | + | + | + */
+ MOVUPS( XMM2, D(0) )
+
+LLBL(K_GTP1GR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP1GR_top) )
+
+LLBL(K_GTP1GR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_identity)
+HIDDEN(_mesa_sse_transform_points1_identity)
+GLNAME( _mesa_sse_transform_points1_identity ):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP1IR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_1), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(1), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ CMP_L( ESI, EDI )
+ JE( LLBL(K_GTP1IR_finish) )
+
+
+ALIGNTEXT32
+LLBL(K_GTP1IR_top):
+ MOV_L( S(0), EDX )
+ MOV_L( EDX, D(0) )
+
+LLBL(K_GTP1IR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP1IR_top) )
+
+LLBL(K_GTP1IR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points1_3d_no_rot)
+GLNAME(_mesa_sse_transform_points1_3d_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP13DNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+
+ALIGNTEXT32
+ MOVSS( M(0), XMM0 ) /* m0 */
+ MOVSS( M(12), XMM1 ) /* m12 */
+ MOVSS( M(13), XMM2 ) /* m13 */
+ MOVSS( M(14), XMM3 ) /* m14 */
+
+ALIGNTEXT32
+LLBL(K_GTP13DNRR_top):
+ MOVSS( S(0), XMM4 ) /* ox */
+ MULSS( XMM0, XMM4 ) /* ox*m0 */
+ ADDSS( XMM1, XMM4 ) /* ox*m0+m12 */
+ MOVSS( XMM4, D(0) )
+
+ MOVSS( XMM2, D(1) )
+ MOVSS( XMM3, D(2) )
+
+LLBL(K_GTP13DNRR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP13DNRR_top) )
+
+LLBL(K_GTP13DNRR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_perspective)
+HIDDEN(_mesa_sse_transform_points1_perspective)
+GLNAME(_mesa_sse_transform_points1_perspective):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP13PR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+
+ALIGNTEXT32
+ XORPS( XMM0, XMM0 ) /* 0 | 0 | 0 | 0 */
+ MOVSS( M(0), XMM1 ) /* m0 */
+ MOVSS( M(14), XMM2 ) /* m14 */
+
+ALIGNTEXT32
+LLBL(K_GTP13PR_top):
+ MOVSS( S(0), XMM3 ) /* ox */
+ MULSS( XMM1, XMM3 ) /* ox*m0 */
+ MOVSS( XMM3, D(0) ) /* ox*m0->D(0) */
+ MOVSS( XMM2, D(2) ) /* m14->D(2) */
+
+ MOVSS( XMM0, D(1) )
+ MOVSS( XMM0, D(3) )
+
+LLBL(K_GTP13PR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP13PR_top) )
+
+LLBL(K_GTP13PR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_2d)
+HIDDEN(_mesa_sse_transform_points1_2d)
+GLNAME(_mesa_sse_transform_points1_2d):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP13P2DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVLPS( M(0), XMM0 ) /* m1 | m0 */
+ MOVLPS( M(12), XMM1 ) /* m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP13P2DR_top):
+ MOVSS( S(0), XMM2 ) /* ox */
+ SHUFPS( CONST(0x0), XMM2, XMM2 ) /* ox | ox | ox | ox */
+ MULPS( XMM0, XMM2 ) /* - | - | ox*m1 | ox*m0 */
+ ADDPS( XMM1, XMM2 ) /* - | - | ox*m1+m13 | ox*m0+m12 */
+ MOVLPS( XMM2, D(0) )
+
+LLBL(K_GTP13P2DR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP13P2DR_top) )
+
+LLBL(K_GTP13P2DR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points1_2d_no_rot)
+GLNAME(_mesa_sse_transform_points1_2d_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP13P2DNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS( M(0), XMM0 ) /* m0 */
+ MOVSS( M(12), XMM1 ) /* m12 */
+ MOVSS( M(13), XMM2 ) /* m13 */
+
+ALIGNTEXT32
+LLBL(K_GTP13P2DNRR_top):
+ MOVSS( S(0), XMM3 ) /* ox */
+ MULSS( XMM0, XMM3 ) /* ox*m0 */
+ ADDSS( XMM1, XMM3 ) /* ox*m0+m12 */
+ MOVSS( XMM3, D(0) )
+ MOVSS( XMM2, D(1) )
+
+LLBL(K_GTP13P2DNRR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP13P2DNRR_top) )
+
+LLBL(K_GTP13P2DNRR_finish):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points1_3d)
+HIDDEN(_mesa_sse_transform_points1_3d)
+GLNAME(_mesa_sse_transform_points1_3d):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP13P3DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+
+ALIGNTEXT32
+ MOVAPS( M(0), XMM0 ) /* m3 | m2 | m1 | m0 */
+ MOVAPS( M(12), XMM1 ) /* m15 | m14 | m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP13P3DR_top):
+ MOVSS( S(0), XMM2 ) /* ox */
+ SHUFPS( CONST(0x0), XMM2, XMM2 ) /* ox | ox | ox | ox */
+ MULPS( XMM0, XMM2 ) /* ox*m3 | ox*m2 | ox*m1 | ox*m0 */
+ ADDPS( XMM1, XMM2 ) /* +m15 | +m14 | +m13 | +m12 */
+ MOVLPS( XMM2, D(0) ) /* - | - | ->D(1)| ->D(0)*/
+ UNPCKHPS( XMM2, XMM2 ) /* ox*m3+m15 | ox*m3+m15 | ox*m2+m14 | ox*m2+m14 */
+ MOVSS( XMM2, D(2) )
+
+LLBL(K_GTP13P3DR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP13P3DR_top) )
+
+LLBL(K_GTP13P3DR_finish):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/sse_xform2.S b/mesalib/src/mesa/x86/sse_xform2.S
new file mode 100644
index 000000000..7fb52e2e7
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse_xform2.S
@@ -0,0 +1,466 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/** TODO:
+ * - insert PREFETCH instructions to avoid cache-misses !
+ * - some more optimizations are possible...
+ * - for 40-50% more performance in the SSE-functions, the
+ * data (trans-matrix, src_vert, dst_vert) needs to be 16byte aligned !
+ */
+
+#ifdef USE_SSE_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define S(i) REGOFF(i * 4, ESI)
+#define D(i) REGOFF(i * 4, EDI)
+#define M(i) REGOFF(i * 4, EDX)
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_general)
+HIDDEN (_mesa_sse_transform_points2_general)
+GLNAME( _mesa_sse_transform_points2_general ):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(K_GTP2GR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVAPS( M(0), XMM0 ) /* m3 | m2 | m1 | m0 */
+ MOVAPS( M(4), XMM1 ) /* m7 | m6 | m5 | m4 */
+ MOVAPS( M(12), XMM2 ) /* m15 | m14 | m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP2GR_top):
+ MOVSS( S(0), XMM3 ) /* ox */
+ SHUFPS( CONST(0x0), XMM3, XMM3 ) /* ox | ox | ox | ox */
+ MULPS( XMM0, XMM3 ) /* ox*m3 | ox*m2 | ox*m1 | ox*m0 */
+ MOVSS( S(1), XMM4 ) /* oy */
+ SHUFPS( CONST(0x0), XMM4, XMM4 ) /* oy | oy | oy | oy */
+ MULPS( XMM1, XMM4 ) /* oy*m7 | oy*m6 | oy*m5 | oy*m4 */
+
+ ADDPS( XMM4, XMM3 )
+ ADDPS( XMM2, XMM3 )
+ MOVAPS( XMM3, D(0) )
+
+LLBL(K_GTP2GR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP2GR_top) )
+
+LLBL(K_GTP2GR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_identity)
+HIDDEN(_mesa_sse_transform_points2_identity)
+GLNAME( _mesa_sse_transform_points2_identity ):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP2IR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ CMP_L( ESI, EDI )
+ JE( LLBL(K_GTP2IR_finish) )
+
+
+ALIGNTEXT32
+LLBL(K_GTP2IR_top):
+ MOV_L ( S(0), EDX )
+ MOV_L ( EDX, D(0) )
+ MOV_L ( S(1), EDX )
+ MOV_L ( EDX, D(1) )
+
+LLBL(K_GTP2IR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP2IR_top) )
+
+LLBL(K_GTP2IR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points2_3d_no_rot)
+GLNAME(_mesa_sse_transform_points2_3d_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP23DNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ XORPS( XMM0, XMM0 ) /* clean the working register */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* - | - | - | m0 */
+ MOVSS ( M(5), XMM2 ) /* - | - | - | m5 */
+ UNPCKLPS ( XMM2, XMM1 ) /* - | - | m5 | m0 */
+ MOVLPS ( M(12), XMM2 ) /* - | - | m13 | m12 */
+ MOVSS ( M(14), XMM3 ) /* - | - | - | m14 */
+
+ALIGNTEXT32
+LLBL(K_GTP23DNRR_top):
+ MOVLPS ( S(0), XMM0 ) /* - | - | oy | ox */
+ MULPS ( XMM1, XMM0 ) /* - | - | oy*m5 | ox*m0 */
+ ADDPS ( XMM2, XMM0 ) /* - | - | +m13 | +m12 */
+ MOVLPS ( XMM0, D(0) ) /* -> D(1) | -> D(0) */
+
+ MOVSS ( XMM3, D(2) ) /* -> D(2) */
+
+LLBL(K_GTP23DNRR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP23DNRR_top) )
+
+LLBL(K_GTP23DNRR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_perspective)
+HIDDEN(_mesa_sse_transform_points2_perspective)
+GLNAME(_mesa_sse_transform_points2_perspective):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP23PR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* - | - | - | m0 */
+ MOVSS ( M(5), XMM2 ) /* - | - | - | m5 */
+ UNPCKLPS ( XMM2, XMM1 ) /* - | - | m5 | m0 */
+ MOVSS ( M(14), XMM3 ) /* m14 */
+ XORPS ( XMM0, XMM0 ) /* 0 | 0 | 0 | 0 */
+
+ALIGNTEXT32
+LLBL(K_GTP23PR_top):
+ MOVLPS( S(0), XMM4 ) /* oy | ox */
+ MULPS( XMM1, XMM4 ) /* oy*m5 | ox*m0 */
+ MOVLPS( XMM4, D(0) ) /* ->D(1) | ->D(0) */
+ MOVSS( XMM3, D(2) ) /* ->D(2) */
+ MOVSS( XMM0, D(3) ) /* ->D(3) */
+
+LLBL(K_GTP23PR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP23PR_top) )
+
+LLBL(K_GTP23PR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_2d)
+HIDDEN(_mesa_sse_transform_points2_2d)
+GLNAME(_mesa_sse_transform_points2_2d):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP23P2DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVLPS( M(0), XMM0 ) /* m1 | m0 */
+ MOVLPS( M(4), XMM1 ) /* m5 | m4 */
+ MOVLPS( M(12), XMM2 ) /* m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP23P2DR_top):
+ MOVSS( S(0), XMM3 ) /* ox */
+ SHUFPS( CONST(0x0), XMM3, XMM3 ) /* ox | ox */
+ MULPS( XMM0, XMM3 ) /* ox*m1 | ox*m0 */
+
+ MOVSS( S(1), XMM4 ) /* oy */
+ SHUFPS( CONST(0x0), XMM4, XMM4 ) /* oy | oy */
+ MULPS( XMM1, XMM4 ) /* oy*m5 | oy*m4 */
+
+ ADDPS( XMM4, XMM3 )
+ ADDPS( XMM2, XMM3 )
+ MOVLPS( XMM3, D(0) ) /* ->D(1) | ->D(0) */
+
+LLBL(K_GTP23P2DR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP23P2DR_top) )
+
+LLBL(K_GTP23P2DR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points2_2d_no_rot)
+GLNAME(_mesa_sse_transform_points2_2d_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP23P2DNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* m0 */
+ MOVSS ( M(5), XMM2 ) /* m5 */
+ UNPCKLPS ( XMM2, XMM1 ) /* m5 | m0 */
+ MOVLPS ( M(12), XMM2 ) /* m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP23P2DNRR_top):
+ MOVLPS( S(0), XMM0 ) /* oy | ox */
+ MULPS( XMM1, XMM0 ) /* oy*m5 | ox*m0 */
+ ADDPS( XMM2, XMM0 ) /* +m13 | +m12 */
+ MOVLPS( XMM0, D(0) ) /* ->D(1) | ->D(0) */
+
+LLBL(K_GTP23P2DNRR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP23P2DNRR_top) )
+
+LLBL(K_GTP23P2DNRR_finish):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points2_3d)
+HIDDEN(_mesa_sse_transform_points2_3d)
+GLNAME(_mesa_sse_transform_points2_3d):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP23P3DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVAPS( M(0), XMM0 ) /* m2 | m1 | m0 */
+ MOVAPS( M(4), XMM1 ) /* m6 | m5 | m4 */
+ MOVAPS( M(12), XMM2 ) /* m14 | m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP23P3DR_top):
+ MOVSS( S(0), XMM3 ) /* ox */
+ SHUFPS( CONST(0x0), XMM3, XMM3 ) /* ox | ox | ox */
+ MULPS( XMM0, XMM3 ) /* ox*m2 | ox*m1 | ox*m0 */
+
+ MOVSS( S(1), XMM4 ) /* oy */
+ SHUFPS( CONST(0x0), XMM4, XMM4 ) /* oy | oy | oy */
+ MULPS( XMM1, XMM4 ) /* oy*m6 | oy*m5 | oy*m4 */
+
+ ADDPS( XMM4, XMM3 )
+ ADDPS( XMM2, XMM3 )
+
+ MOVLPS( XMM3, D(0) ) /* ->D(1) | ->D(0) */
+ UNPCKHPS( XMM3, XMM3 )
+ MOVSS( XMM3, D(2) ) /* ->D(2) */
+
+LLBL(K_GTP23P3DR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP23P3DR_top) )
+
+LLBL(K_GTP23P3DR_finish):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/sse_xform3.S b/mesalib/src/mesa/x86/sse_xform3.S
new file mode 100644
index 000000000..4e39312bf
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse_xform3.S
@@ -0,0 +1,512 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/** TODO:
+ * - insert PREFETCH instructions to avoid cache-misses !
+ * - some more optimizations are possible...
+ * - for 40-50% more performance in the SSE-functions, the
+ * data (trans-matrix, src_vert, dst_vert) needs to be 16byte aligned !
+ */
+
+#ifdef USE_SSE_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define S(i) REGOFF(i * 4, ESI)
+#define D(i) REGOFF(i * 4, EDI)
+#define M(i) REGOFF(i * 4, EDX)
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_general)
+HIDDEN(_mesa_sse_transform_points3_general)
+GLNAME( _mesa_sse_transform_points3_general ):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ CMP_L ( CONST(0), ECX ) /* count == 0 ? */
+ JE ( LLBL(K_GTPGR_finish) ) /* yes -> nothing to do. */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+
+ALIGNTEXT32
+ MOVAPS ( REGOFF(0, EDX), XMM0 ) /* m0 | m1 | m2 | m3 */
+ MOVAPS ( REGOFF(16, EDX), XMM1 ) /* m4 | m5 | m6 | m7 */
+ MOVAPS ( REGOFF(32, EDX), XMM2 ) /* m8 | m9 | m10 | m11 */
+ MOVAPS ( REGOFF(48, EDX), XMM3 ) /* m12 | m13 | m14 | m15 */
+
+
+ALIGNTEXT32
+LLBL(K_GTPGR_top):
+ MOVSS ( REGOFF(0, ESI), XMM4 ) /* | | | ox */
+ SHUFPS ( CONST(0x0), XMM4, XMM4 ) /* ox | ox | ox | ox */
+ MOVSS ( REGOFF(4, ESI), XMM5 ) /* | | | oy */
+ SHUFPS ( CONST(0x0), XMM5, XMM5 ) /* oy | oy | oy | oy */
+ MOVSS ( REGOFF(8, ESI), XMM6 ) /* | | | oz */
+ SHUFPS ( CONST(0x0), XMM6, XMM6 ) /* oz | oz | oz | oz */
+
+ MULPS ( XMM0, XMM4 ) /* m3*ox | m2*ox | m1*ox | m0*ox */
+ MULPS ( XMM1, XMM5 ) /* m7*oy | m6*oy | m5*oy | m4*oy */
+ MULPS ( XMM2, XMM6 ) /* m11*oz | m10*oz | m9*oz | m8*oz */
+
+ ADDPS ( XMM5, XMM4 )
+ ADDPS ( XMM6, XMM4 )
+ ADDPS ( XMM3, XMM4 )
+
+ MOVAPS ( XMM4, REGOFF(0, EDI) )
+
+LLBL(K_GTPGR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTPGR_top) )
+
+LLBL(K_GTPGR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_identity)
+HIDDEN(_mesa_sse_transform_points3_identity)
+GLNAME( _mesa_sse_transform_points3_identity ):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTPIR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ CMP_L( ESI, EDI )
+ JE( LLBL(K_GTPIR_finish) )
+
+
+ALIGNTEXT32
+LLBL(K_GTPIR_top):
+ MOVLPS ( S(0), XMM0 )
+ MOVLPS ( XMM0, D(0) )
+ MOVSS ( S(2), XMM0 )
+ MOVSS ( XMM0, D(2) )
+
+LLBL(K_GTPIR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTPIR_top) )
+
+LLBL(K_GTPIR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points3_3d_no_rot)
+GLNAME(_mesa_sse_transform_points3_3d_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP3DNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ XORPS( XMM0, XMM0 ) /* clean the working register */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* - | - | - | m0 */
+ MOVSS ( M(5), XMM2 ) /* - | - | - | m5 */
+ UNPCKLPS ( XMM2, XMM1 ) /* - | - | m5 | m0 */
+ MOVLPS ( M(12), XMM2 ) /* - | - | m13 | m12 */
+ MOVSS ( M(10), XMM3 ) /* - | - | - | m10 */
+ MOVSS ( M(14), XMM4 ) /* - | - | - | m14 */
+
+ALIGNTEXT32
+LLBL(K_GTP3DNRR_top):
+
+ MOVLPS ( S(0), XMM0 ) /* - | - | s1 | s0 */
+ MULPS ( XMM1, XMM0 ) /* - | - | s1*m5 | s0*m0 */
+ ADDPS ( XMM2, XMM0 ) /* - | - | +m13 | +m12 */
+ MOVLPS ( XMM0, D(0) ) /* -> D(1) | -> D(0) */
+
+ MOVSS ( S(2), XMM0 ) /* sz */
+ MULSS ( XMM3, XMM0 ) /* sz*m10 */
+ ADDSS ( XMM4, XMM0 ) /* +m14 */
+ MOVSS ( XMM0, D(2) ) /* -> D(2) */
+
+LLBL(K_GTP3DNRR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP3DNRR_top) )
+
+LLBL(K_GTP3DNRR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_perspective)
+HIDDEN(_mesa_sse_transform_points3_perspective)
+GLNAME(_mesa_sse_transform_points3_perspective):
+
+#define FRAME_OFFSET 8
+ PUSH_L ( ESI )
+ PUSH_L ( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP3PR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* - | - | - | m0 */
+ MOVSS ( M(5), XMM2 ) /* - | - | - | m5 */
+ UNPCKLPS ( XMM2, XMM1 ) /* - | - | m5 | m0 */
+ MOVLPS ( M(8), XMM2 ) /* - | - | m9 | m8 */
+ MOVSS ( M(10), XMM3 ) /* m10 */
+ MOVSS ( M(14), XMM4 ) /* m14 */
+ XORPS ( XMM6, XMM6 ) /* 0 */
+
+ALIGNTEXT32
+LLBL(K_GTP3PR_top):
+ MOVLPS ( S(0), XMM0 ) /* oy | ox */
+ MULPS ( XMM1, XMM0 ) /* oy*m5 | ox*m0 */
+ MOVSS ( S(2), XMM5 ) /* oz */
+ SHUFPS ( CONST(0x0), XMM5, XMM5 ) /* oz | oz */
+ MULPS ( XMM2, XMM5 ) /* oz*m9 | oz*m8 */
+ ADDPS ( XMM5, XMM0 ) /* +oy*m5 | +ox*m0 */
+ MOVLPS ( XMM0, D(0) ) /* ->D(1) | ->D(0) */
+
+ MOVSS ( S(2), XMM0 ) /* oz */
+ MULSS ( XMM3, XMM0 ) /* oz*m10 */
+ ADDSS ( XMM4, XMM0 ) /* +m14 */
+ MOVSS ( XMM0, D(2) ) /* ->D(2) */
+
+ MOVSS ( S(2), XMM0 ) /* oz */
+ MOVSS ( XMM6, XMM5 ) /* 0 */
+ SUBPS ( XMM0, XMM5 ) /* -oz */
+ MOVSS ( XMM5, D(3) ) /* ->D(3) */
+
+LLBL(K_GTP3PR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP3PR_top) )
+
+LLBL(K_GTP3PR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_2d)
+HIDDEN(_mesa_sse_transform_points3_2d)
+GLNAME(_mesa_sse_transform_points3_2d):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP3P2DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVLPS( M(0), XMM0 ) /* m1 | m0 */
+ MOVLPS( M(4), XMM1 ) /* m5 | m4 */
+ MOVLPS( M(12), XMM2 ) /* m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP3P2DR_top):
+ MOVSS ( S(0), XMM3 ) /* ox */
+ SHUFPS ( CONST(0x0), XMM3, XMM3 ) /* ox | ox */
+ MULPS ( XMM0, XMM3 ) /* ox*m1 | ox*m0 */
+ MOVSS ( S(1), XMM4 ) /* oy */
+ SHUFPS ( CONST(0x0), XMM4, XMM4 ) /* oy | oy */
+ MULPS ( XMM1, XMM4 ) /* oy*m5 | oy*m4 */
+
+ ADDPS ( XMM4, XMM3 )
+ ADDPS ( XMM2, XMM3 )
+ MOVLPS ( XMM3, D(0) )
+
+ MOVSS ( S(2), XMM3 )
+ MOVSS ( XMM3, D(2) )
+
+LLBL(K_GTP3P2DR_skip):
+ ADD_L ( CONST(16), EDI )
+ ADD_L ( EAX, ESI )
+ CMP_L ( ECX, EDI )
+ JNE ( LLBL(K_GTP3P2DR_top) )
+
+LLBL(K_GTP3P2DR_finish):
+ POP_L ( EDI )
+ POP_L ( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points3_2d_no_rot)
+GLNAME(_mesa_sse_transform_points3_2d_no_rot):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP3P2DNRR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ALIGNTEXT32
+ MOVSS ( M(0), XMM1 ) /* m0 */
+ MOVSS ( M(5), XMM2 ) /* m5 */
+ UNPCKLPS ( XMM2, XMM1 ) /* m5 | m0 */
+ MOVLPS ( M(12), XMM2 ) /* m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP3P2DNRR_top):
+ MOVLPS( S(0), XMM0 ) /* oy | ox */
+ MULPS( XMM1, XMM0 ) /* oy*m5 | ox*m0 */
+ ADDPS( XMM2, XMM0 ) /* +m13 | +m12 */
+ MOVLPS( XMM0, D(0) ) /* ->D(1) | ->D(0) */
+
+ MOVSS( S(2), XMM0 )
+ MOVSS( XMM0, D(2) )
+
+LLBL(K_GTP3P2DNRR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP3P2DNRR_top) )
+
+LLBL(K_GTP3P2DNRR_finish):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME(_mesa_sse_transform_points3_3d)
+HIDDEN(_mesa_sse_transform_points3_3d)
+GLNAME(_mesa_sse_transform_points3_3d):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( REGOFF(OFFSET_SOURCE+8, ESP), ESI ) /* ptr to source GLvector4f */
+ MOV_L( REGOFF(OFFSET_DEST+8, ESP), EDI ) /* ptr to dest GLvector4f */
+
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP3P3DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) ) /* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+
+ALIGNTEXT32
+ MOVAPS( M(0), XMM0 ) /* m2 | m1 | m0 */
+ MOVAPS( M(4), XMM1 ) /* m6 | m5 | m4 */
+ MOVAPS( M(8), XMM2 ) /* m10 | m9 | m8 */
+ MOVAPS( M(12), XMM3 ) /* m14 | m13 | m12 */
+
+ALIGNTEXT32
+LLBL(K_GTP3P3DR_top):
+ MOVSS( S(0), XMM4 )
+ SHUFPS( CONST(0x0), XMM4, XMM4 ) /* ox | ox | ox */
+ MULPS( XMM0, XMM4 ) /* ox*m2 | ox*m1 | ox*m0 */
+
+ MOVSS( S(1), XMM5 )
+ SHUFPS( CONST(0x0), XMM5, XMM5 ) /* oy | oy | oy */
+ MULPS( XMM1, XMM5 ) /* oy*m6 | oy*m5 | oy*m4 */
+
+ MOVSS( S(2), XMM6 )
+ SHUFPS( CONST(0x0), XMM6, XMM6 ) /* oz | oz | oz */
+ MULPS( XMM2, XMM6 ) /* oz*m10 | oz*m9 | oz*m8 */
+
+ ADDPS( XMM5, XMM4 ) /* + | + | + */
+ ADDPS( XMM6, XMM4 ) /* + | + | + */
+ ADDPS( XMM3, XMM4 ) /* + | + | + */
+
+ MOVLPS( XMM4, D(0) ) /* => D(1) | => D(0) */
+ UNPCKHPS( XMM4, XMM4 )
+ MOVSS( XMM4, D(2) )
+
+LLBL(K_GTP3P3DR_skip):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP3P3DR_top) )
+
+LLBL(K_GTP3P3DR_finish):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/sse_xform4.S b/mesalib/src/mesa/x86/sse_xform4.S
new file mode 100644
index 000000000..75e0ff396
--- /dev/null
+++ b/mesalib/src/mesa/x86/sse_xform4.S
@@ -0,0 +1,235 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef USE_SSE_ASM
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FRAME_OFFSET 8
+
+#define SRC(i) REGOFF(i * 4, ESI)
+#define DST(i) REGOFF(i * 4, EDI)
+#define MAT(i) REGOFF(i * 4, EDX)
+
+#define SELECT(r0, r1, r2, r3) CONST( r0 * 64 + r1 * 16 + r2 * 4 + r3 )
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_sse_transform_points4_general )
+HIDDEN(_mesa_sse_transform_points4_general)
+GLNAME( _mesa_sse_transform_points4_general ):
+
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX ) /* verify non-zero count */
+ JE( LLBL( sse_general_done ) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )/* set dest size */
+
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+
+ PREFETCHT0( REGIND(ESI) )
+
+ MOVAPS( MAT(0), XMM4 ) /* m3 | m2 | m1 | m0 */
+ MOVAPS( MAT(4), XMM5 ) /* m7 | m6 | m5 | m4 */
+ MOVAPS( MAT(8), XMM6 ) /* m11 | m10 | m9 | m8 */
+ MOVAPS( MAT(12), XMM7 ) /* m15 | m14 | m13 | m12 */
+
+ALIGNTEXT16
+LLBL( sse_general_loop ):
+
+ MOVSS( SRC(0), XMM0 ) /* ox */
+ SHUFPS( CONST(0x0), XMM0, XMM0 ) /* ox | ox | ox | ox */
+ MULPS( XMM4, XMM0 ) /* ox*m3 | ox*m2 | ox*m1 | ox*m0 */
+
+ MOVSS( SRC(1), XMM1 ) /* oy */
+ SHUFPS( CONST(0x0), XMM1, XMM1 ) /* oy | oy | oy | oy */
+ MULPS( XMM5, XMM1 ) /* oy*m7 | oy*m6 | oy*m5 | oy*m4 */
+
+ MOVSS( SRC(2), XMM2 ) /* oz */
+ SHUFPS( CONST(0x0), XMM2, XMM2 ) /* oz | oz | oz | oz */
+ MULPS( XMM6, XMM2 ) /* oz*m11 | oz*m10 | oz*m9 | oz*m8 */
+
+ MOVSS( SRC(3), XMM3 ) /* ow */
+ SHUFPS( CONST(0x0), XMM3, XMM3 ) /* ow | ow | ow | ow */
+ MULPS( XMM7, XMM3 ) /* ow*m15 | ow*m14 | ow*m13 | ow*m12 */
+
+ ADDPS( XMM1, XMM0 ) /* ox*m3+oy*m7 | ... */
+ ADDPS( XMM2, XMM0 ) /* ox*m3+oy*m7+oz*m11 | ... */
+ ADDPS( XMM3, XMM0 ) /* ox*m3+oy*m7+oz*m11+ow*m15 | ... */
+ MOVAPS( XMM0, DST(0) ) /* ->D(3) | ->D(2) | ->D(1) | ->D(0) */
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+
+ DEC_L( ECX )
+ JNZ( LLBL( sse_general_loop ) )
+
+LLBL( sse_general_done ):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME( _mesa_sse_transform_points4_3d )
+HIDDEN(_mesa_sse_transform_points4_3d)
+GLNAME( _mesa_sse_transform_points4_3d ):
+
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI ) /* ptr to source GLvector4f */
+ MOV_L( ARG_DEST, EDI ) /* ptr to dest GLvector4f */
+
+ MOV_L( ARG_MATRIX, EDX ) /* ptr to matrix */
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX ) /* source count */
+
+ TEST_L( ECX, ECX)
+ JZ( LLBL(K_GTP43P3DR_finish) ) /* count was zero; go to finish */
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )/* set dest size */
+
+ SHL_L( CONST(4), ECX ) /* count *= 16 */
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+ ADD_L( EDI, ECX ) /* count += dest ptr */
+
+ MOVAPS( MAT(0), XMM0 ) /* m3 | m2 | m1 | m0 */
+ MOVAPS( MAT(4), XMM1 ) /* m7 | m6 | m5 | m4 */
+ MOVAPS( MAT(8), XMM2 ) /* m11 | m10 | m9 | m8 */
+ MOVAPS( MAT(12), XMM3 ) /* m15 | m14 | m13 | m12 */
+
+ALIGNTEXT32
+LLBL( K_GTP43P3DR_top ):
+ MOVSS( SRC(0), XMM4 ) /* ox */
+ SHUFPS( CONST(0x0), XMM4, XMM4 ) /* ox | ox | ox | ox */
+ MULPS( XMM0, XMM4 ) /* ox*m3 | ox*m2 | ox*m1 | ox*m0 */
+
+ MOVSS( SRC(1), XMM5 ) /* oy */
+ SHUFPS( CONST(0x0), XMM5, XMM5 ) /* oy | oy | oy | oy */
+ MULPS( XMM1, XMM5 ) /* oy*m7 | oy*m6 | oy*m5 | oy*m4 */
+
+ MOVSS( SRC(2), XMM6 ) /* oz */
+ SHUFPS( CONST(0x0), XMM6, XMM6 ) /* oz | oz | oz | oz */
+ MULPS( XMM2, XMM6 ) /* oz*m11 | oz*m10 | oz*m9 | oz*m8 */
+
+ MOVSS( SRC(3), XMM7 ) /* ow */
+ SHUFPS( CONST(0x0), XMM7, XMM7 ) /* ow | ow | ow | ow */
+ MULPS( XMM3, XMM7 ) /* ow*m15 | ow*m14 | ow*m13 | ow*m12 */
+
+ ADDPS( XMM5, XMM4 ) /* ox*m3+oy*m7 | ... */
+ ADDPS( XMM6, XMM4 ) /* ox*m3+oy*m7+oz*m11 | ... */
+ ADDPS( XMM7, XMM4 ) /* ox*m3+oy*m7+oz*m11+ow*m15 | ... */
+ MOVAPS( XMM4, DST(0) ) /* ->D(3) | ->D(2) | ->D(1) | ->D(0) */
+
+ MOVSS( SRC(3), XMM4 ) /* ow */
+ MOVSS( XMM4, DST(3) ) /* ->D(3) */
+
+LLBL( K_GTP43P3DR_skip ):
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(K_GTP43P3DR_top) )
+
+LLBL( K_GTP43P3DR_finish ):
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_sse_transform_points4_identity )
+HIDDEN(_mesa_sse_transform_points4_identity)
+GLNAME( _mesa_sse_transform_points4_identity ):
+
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX ) /* verify non-zero count */
+ JE( LLBL( sse_identity_done ) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX ) /* stride */
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) ) /* set dest flags */
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) ) /* set dest count */
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )/* set dest size */
+
+ MOV_L( REGOFF(V4F_START, ESI), ESI ) /* ptr to first source vertex */
+ MOV_L( REGOFF(V4F_START, EDI), EDI ) /* ptr to first dest vertex */
+
+ALIGNTEXT16
+LLBL( sse_identity_loop ):
+
+ PREFETCHNTA( REGOFF(32, ESI) )
+
+ MOVAPS( REGIND(ESI), XMM0 )
+ ADD_L( EAX, ESI )
+
+ MOVAPS( XMM0, REGIND(EDI) )
+ ADD_L( CONST(16), EDI )
+
+ DEC_L( ECX )
+ JNZ( LLBL( sse_identity_loop ) )
+
+LLBL( sse_identity_done ):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#endif
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/x86_cliptest.S b/mesalib/src/mesa/x86/x86_cliptest.S
new file mode 100644
index 000000000..8556a887a
--- /dev/null
+++ b/mesalib/src/mesa/x86/x86_cliptest.S
@@ -0,0 +1,407 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * NOTE: Avoid using spaces in between '(' ')' and arguments, especially
+ * with macros like CONST, LLBL that expand to CONCAT(...). Putting spaces
+ * in there will break the build on some platforms.
+ */
+
+#include "assyntax.h"
+#include "matypes.h"
+#include "clip_args.h"
+
+#define SRC0 REGOFF(0, ESI)
+#define SRC1 REGOFF(4, ESI)
+#define SRC2 REGOFF(8, ESI)
+#define SRC3 REGOFF(12, ESI)
+#define DST0 REGOFF(0, EDI)
+#define DST1 REGOFF(4, EDI)
+#define DST2 REGOFF(8, EDI)
+#define DST3 REGOFF(12, EDI)
+#define MAT0 REGOFF(0, EDX)
+#define MAT1 REGOFF(4, EDX)
+#define MAT2 REGOFF(8, EDX)
+#define MAT3 REGOFF(12, EDX)
+
+
+/*
+ * Table for clip test.
+ *
+ * bit6 = SRC3 < 0
+ * bit5 = SRC2 < 0
+ * bit4 = abs(S(2)) > abs(S(3))
+ * bit3 = SRC1 < 0
+ * bit2 = abs(S(1)) > abs(S(3))
+ * bit1 = SRC0 < 0
+ * bit0 = abs(S(0)) > abs(S(3))
+ */
+
+ SEG_DATA
+
+clip_table:
+ D_BYTE 0x00, 0x01, 0x00, 0x02, 0x04, 0x05, 0x04, 0x06
+ D_BYTE 0x00, 0x01, 0x00, 0x02, 0x08, 0x09, 0x08, 0x0a
+ D_BYTE 0x20, 0x21, 0x20, 0x22, 0x24, 0x25, 0x24, 0x26
+ D_BYTE 0x20, 0x21, 0x20, 0x22, 0x28, 0x29, 0x28, 0x2a
+ D_BYTE 0x00, 0x01, 0x00, 0x02, 0x04, 0x05, 0x04, 0x06
+ D_BYTE 0x00, 0x01, 0x00, 0x02, 0x08, 0x09, 0x08, 0x0a
+ D_BYTE 0x10, 0x11, 0x10, 0x12, 0x14, 0x15, 0x14, 0x16
+ D_BYTE 0x10, 0x11, 0x10, 0x12, 0x18, 0x19, 0x18, 0x1a
+ D_BYTE 0x3f, 0x3d, 0x3f, 0x3e, 0x37, 0x35, 0x37, 0x36
+ D_BYTE 0x3f, 0x3d, 0x3f, 0x3e, 0x3b, 0x39, 0x3b, 0x3a
+ D_BYTE 0x2f, 0x2d, 0x2f, 0x2e, 0x27, 0x25, 0x27, 0x26
+ D_BYTE 0x2f, 0x2d, 0x2f, 0x2e, 0x2b, 0x29, 0x2b, 0x2a
+ D_BYTE 0x3f, 0x3d, 0x3f, 0x3e, 0x37, 0x35, 0x37, 0x36
+ D_BYTE 0x3f, 0x3d, 0x3f, 0x3e, 0x3b, 0x39, 0x3b, 0x3a
+ D_BYTE 0x1f, 0x1d, 0x1f, 0x1e, 0x17, 0x15, 0x17, 0x16
+ D_BYTE 0x1f, 0x1d, 0x1f, 0x1e, 0x1b, 0x19, 0x1b, 0x1a
+
+
+ SEG_TEXT
+
+/*
+ * _mesa_x86_cliptest_points4
+ *
+ * AL: ormask
+ * AH: andmask
+ * EBX: temp0
+ * ECX: temp1
+ * EDX: clipmask[]
+ * ESI: clip[]
+ * EDI: proj[]
+ * EBP: temp2
+ */
+
+#if defined(__ELF__) && defined(__PIC__) && defined(GNU_ASSEMBLER) && !defined(ELFPIC)
+#define ELFPIC
+#endif
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_cliptest_points4 )
+HIDDEN(_mesa_x86_cliptest_points4)
+GLNAME( _mesa_x86_cliptest_points4 ):
+
+#ifdef ELFPIC
+#define FRAME_OFFSET 20
+#else
+#define FRAME_OFFSET 16
+#endif
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBP )
+ PUSH_L( EBX )
+
+#ifdef ELFPIC
+ /* store pointer to clip_table on stack */
+ CALL( LLBL(ctp4_get_eip) )
+ ADD_L( CONST(_GLOBAL_OFFSET_TABLE_), EBX )
+ MOV_L( REGOFF(clip_table@GOT, EBX), EBX )
+ PUSH_L( EBX )
+ JMP( LLBL(ctp4_clip_table_ready) )
+
+LLBL(ctp4_get_eip):
+ /* store eip in ebx */
+ MOV_L( REGIND(ESP), EBX )
+ RET
+
+LLBL(ctp4_clip_table_ready):
+#endif
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_CLIP, EDX )
+ MOV_L( ARG_OR, EBX )
+
+ MOV_L( ARG_AND, EBP )
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+ MOV_L( EAX, ARG_SOURCE ) /* put stride in ARG_SOURCE */
+
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDX, ECX )
+
+ MOV_L( ECX, ARG_CLIP ) /* put clipmask + count in ARG_CLIP */
+ CMP_L( ECX, EDX )
+
+ MOV_B( REGIND(EBX), AL )
+ MOV_B( REGIND(EBP), AH )
+
+ JZ( LLBL(ctp4_finish) )
+
+ALIGNTEXT16
+LLBL(ctp4_top):
+
+ FLD1 /* F3 */
+ FDIV_S( SRC3 ) /* GH: don't care about div-by-zero */
+
+ MOV_L( SRC3, EBP )
+ MOV_L( SRC2, EBX )
+
+ XOR_L( ECX, ECX )
+ ADD_L( EBP, EBP ) /* ebp = abs(S(3))*2 ; carry = sign of S(3) */
+
+ ADC_L( ECX, ECX )
+ ADD_L( EBX, EBX ) /* ebx = abs(S(2))*2 ; carry = sign of S(2) */
+
+ ADC_L( ECX, ECX )
+ CMP_L( EBX, EBP ) /* carry = abs(S(2))*2 > abs(S(3))*2 */
+
+ ADC_L( ECX, ECX )
+ MOV_L( SRC1, EBX )
+
+ ADD_L( EBX, EBX ) /* ebx = abs(S(1))*2 ; carry = sign of S(1) */
+
+ ADC_L( ECX, ECX )
+ CMP_L( EBX, EBP ) /* carry = abs(S(1))*2 > abs(S(3))*2 */
+
+ ADC_L( ECX, ECX )
+ MOV_L( SRC0, EBX )
+
+ ADD_L( EBX, EBX ) /* ebx = abs(S(0))*2 ; carry = sign of S(0) */
+
+ ADC_L( ECX, ECX )
+ CMP_L( EBX, EBP ) /* carry = abs(S(0))*2 > abs(S(3))*2 */
+
+ ADC_L( ECX, ECX )
+
+#ifdef ELFPIC
+ MOV_L( REGIND(ESP), EBP ) /* clip_table */
+
+ MOV_B( REGBI(EBP, ECX), CL )
+#else
+ MOV_B( REGOFF(clip_table,ECX), CL )
+#endif
+
+ OR_B( CL, AL )
+ AND_B( CL, AH )
+
+ TEST_B( CL, CL )
+ MOV_B( CL, REGIND(EDX) )
+
+ JZ( LLBL(ctp4_proj) )
+
+LLBL(ctp4_noproj):
+
+ FSTP( ST(0) ) /* */
+
+ MOV_L( CONST(0), DST0 )
+ MOV_L( CONST(0), DST1 )
+ MOV_L( CONST(0), DST2 )
+ MOV_L( CONST(0x3f800000), DST3 )
+
+ JMP( LLBL(ctp4_next) )
+
+LLBL(ctp4_proj):
+
+ FLD_S( SRC0 ) /* F0 F3 */
+ FMUL2( ST(1), ST0 )
+
+ FLD_S( SRC1 ) /* F1 F0 F3 */
+ FMUL2( ST(2), ST0 )
+
+ FLD_S( SRC2 ) /* F2 F1 F0 F3 */
+ FMUL2( ST(3), ST0 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F3 */
+ FSTP_S( DST0 ) /* F1 F2 F3 */
+ FSTP_S( DST1 ) /* F2 F3 */
+ FSTP_S( DST2 ) /* F3 */
+ FSTP_S( DST3 ) /* */
+
+LLBL(ctp4_next):
+
+ INC_L( EDX )
+ ADD_L( CONST(16), EDI )
+
+ ADD_L( ARG_SOURCE, ESI )
+ CMP_L( EDX, ARG_CLIP )
+
+ JNZ( LLBL(ctp4_top) )
+
+ MOV_L( ARG_OR, ECX )
+ MOV_L( ARG_AND, EDX )
+
+ MOV_B( AL, REGIND(ECX) )
+ MOV_B( AH, REGIND(EDX) )
+
+LLBL(ctp4_finish):
+
+ MOV_L( ARG_DEST, EAX )
+#ifdef ELFPIC
+ POP_L( ESI ) /* discard ptr to clip_table */
+#endif
+ POP_L( EBX )
+ POP_L( EBP )
+ POP_L( EDI )
+ POP_L( ESI )
+
+ RET
+
+
+
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_cliptest_points4_np )
+HIDDEN(_mesa_x86_cliptest_points4_np)
+GLNAME( _mesa_x86_cliptest_points4_np ):
+
+#ifdef ELFPIC
+#define FRAME_OFFSET 20
+#else
+#define FRAME_OFFSET 16
+#endif
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBP )
+ PUSH_L( EBX )
+
+#ifdef ELFPIC
+ /* store pointer to clip_table on stack */
+ CALL( LLBL(ctp4_np_get_eip) )
+ ADD_L( CONST(_GLOBAL_OFFSET_TABLE_), EBX )
+ MOV_L( REGOFF(clip_table@GOT, EBX), EBX )
+ PUSH_L( EBX )
+ JMP( LLBL(ctp4_np_clip_table_ready) )
+
+LLBL(ctp4_np_get_eip):
+ /* store eip in ebx */
+ MOV_L( REGIND(ESP), EBX )
+ RET
+
+LLBL(ctp4_np_clip_table_ready):
+#endif
+
+ MOV_L( ARG_SOURCE, ESI )
+ /* slot */
+
+ MOV_L( ARG_CLIP, EDX )
+ MOV_L( ARG_OR, EBX )
+
+ MOV_L( ARG_AND, EBP )
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( EAX, ARG_DEST ) /* put stride in ARG_DEST */
+ ADD_L( EDX, ECX )
+
+ MOV_L( ECX, EDI ) /* put clipmask + count in EDI */
+ CMP_L( ECX, EDX )
+
+ MOV_B( REGIND(EBX), AL )
+ MOV_B( REGIND(EBP), AH )
+
+ JZ( LLBL(ctp4_np_finish) )
+
+ALIGNTEXT16
+LLBL(ctp4_np_top):
+
+ MOV_L( SRC3, EBP )
+ MOV_L( SRC2, EBX )
+
+ XOR_L( ECX, ECX )
+ ADD_L( EBP, EBP ) /* ebp = abs(S(3))*2 ; carry = sign of S(3) */
+
+ ADC_L( ECX, ECX )
+ ADD_L( EBX, EBX ) /* ebx = abs(S(2))*2 ; carry = sign of S(2) */
+
+ ADC_L( ECX, ECX )
+ CMP_L( EBX, EBP ) /* carry = abs(S(2))*2 > abs(S(3))*2 */
+
+ ADC_L( ECX, ECX )
+ MOV_L( SRC1, EBX )
+
+ ADD_L( EBX, EBX ) /* ebx = abs(S(1))*2 ; carry = sign of S(1) */
+
+ ADC_L( ECX, ECX )
+ CMP_L( EBX, EBP ) /* carry = abs(S(1))*2 > abs(S(3))*2 */
+
+ ADC_L( ECX, ECX )
+ MOV_L( SRC0, EBX )
+
+ ADD_L( EBX, EBX ) /* ebx = abs(S(0))*2 ; carry = sign of S(0) */
+
+ ADC_L( ECX, ECX )
+ CMP_L( EBX, EBP ) /* carry = abs(S(0))*2 > abs(S(3))*2 */
+
+ ADC_L( ECX, ECX )
+
+#ifdef ELFPIC
+ MOV_L( REGIND(ESP), EBP ) /* clip_table */
+
+ MOV_B( REGBI(EBP, ECX), CL )
+#else
+ MOV_B( REGOFF(clip_table,ECX), CL )
+#endif
+
+ OR_B( CL, AL )
+ AND_B( CL, AH )
+
+ TEST_B( CL, CL )
+ MOV_B( CL, REGIND(EDX) )
+
+ INC_L( EDX )
+ /* slot */
+
+ ADD_L( ARG_DEST, ESI )
+ CMP_L( EDX, EDI )
+
+ JNZ( LLBL(ctp4_np_top) )
+
+ MOV_L( ARG_OR, ECX )
+ MOV_L( ARG_AND, EDX )
+
+ MOV_B( AL, REGIND(ECX) )
+ MOV_B( AH, REGIND(EDX) )
+
+LLBL(ctp4_np_finish):
+
+ MOV_L( ARG_SOURCE, EAX )
+#ifdef ELFPIC
+ POP_L( ESI ) /* discard ptr to clip_table */
+#endif
+ POP_L( EBX )
+ POP_L( EBP )
+ POP_L( EDI )
+ POP_L( ESI )
+
+ RET
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/x86_xform.c b/mesalib/src/mesa/x86/x86_xform.c
new file mode 100644
index 000000000..57b10c262
--- /dev/null
+++ b/mesalib/src/mesa/x86/x86_xform.c
@@ -0,0 +1,126 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Intel x86 assembly code by Josh Vanderhoof
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "math/m_xform.h"
+
+#include "x86_xform.h"
+#include "common_x86_asm.h"
+
+#ifdef USE_X86_ASM
+#ifdef USE_3DNOW_ASM
+#include "3dnow.h"
+#endif
+#ifdef USE_SSE_ASM
+#include "sse.h"
+#endif
+#endif
+
+#ifdef DEBUG_MATH
+#include "math/m_debug.h"
+#endif
+
+
+#ifdef USE_X86_ASM
+DECLARE_XFORM_GROUP( x86, 2 )
+DECLARE_XFORM_GROUP( x86, 3 )
+DECLARE_XFORM_GROUP( x86, 4 )
+
+
+extern GLvector4f * _ASMAPI
+_mesa_x86_cliptest_points4( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
+
+extern GLvector4f * _ASMAPI
+_mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
+
+extern void _ASMAPI
+_mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
+ GLfloat *last_vert,
+ GLubyte *or_mask,
+ GLubyte *and_mask,
+ GLubyte *clip_mask,
+ GLboolean viewport_z_clip );
+
+extern void _ASMAPI
+_mesa_v16_x86_general_xform( GLfloat *dest,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+#endif
+
+
+#ifdef USE_X86_ASM
+static void _mesa_init_x86_transform_asm( void )
+{
+ ASSIGN_XFORM_GROUP( x86, 2 );
+ ASSIGN_XFORM_GROUP( x86, 3 );
+ ASSIGN_XFORM_GROUP( x86, 4 );
+
+ _mesa_clip_tab[4] = _mesa_x86_cliptest_points4;
+ _mesa_clip_np_tab[4] = _mesa_x86_cliptest_points4_np;
+
+#ifdef DEBUG_MATH
+ _math_test_all_transform_functions( "x86" );
+ _math_test_all_cliptest_functions( "x86" );
+#endif
+}
+#endif
+
+
+void _mesa_init_all_x86_transform_asm( void )
+{
+ _mesa_get_x86_features();
+
+#ifdef USE_X86_ASM
+ if ( _mesa_x86_cpu_features ) {
+ _mesa_init_x86_transform_asm();
+ }
+
+ if (cpu_has_3dnow) {
+ _mesa_init_3dnow_transform_asm();
+ }
+
+ if ( cpu_has_xmm ) {
+ _mesa_init_sse_transform_asm();
+ }
+
+#endif
+}
diff --git a/mesalib/src/mesa/x86/x86_xform.h b/mesalib/src/mesa/x86/x86_xform.h
new file mode 100644
index 000000000..055fd6a1f
--- /dev/null
+++ b/mesalib/src/mesa/x86/x86_xform.h
@@ -0,0 +1,106 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes
+ */
+
+#ifndef X86_XFORM_H
+#define X86_XFORM_H
+
+
+/* =============================================================
+ * Transformation function declarations:
+ */
+
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLfloat m[16], \
+ const GLvector4f *from_vec
+
+#define DECLARE_XFORM_GROUP( pfx, sz ) \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
+
+#define ASSIGN_XFORM_GROUP( pfx, sz ) \
+ _mesa_transform_tab[sz][MATRIX_GENERAL] = \
+ _mesa_##pfx##_transform_points##sz##_general; \
+ _mesa_transform_tab[sz][MATRIX_IDENTITY] = \
+ _mesa_##pfx##_transform_points##sz##_identity; \
+ _mesa_transform_tab[sz][MATRIX_3D_NO_ROT] = \
+ _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
+ _mesa_transform_tab[sz][MATRIX_PERSPECTIVE] = \
+ _mesa_##pfx##_transform_points##sz##_perspective; \
+ _mesa_transform_tab[sz][MATRIX_2D] = \
+ _mesa_##pfx##_transform_points##sz##_2d; \
+ _mesa_transform_tab[sz][MATRIX_2D_NO_ROT] = \
+ _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
+ _mesa_transform_tab[sz][MATRIX_3D] = \
+ _mesa_##pfx##_transform_points##sz##_3d;
+
+
+/* =============================================================
+ * Normal transformation function declarations:
+ */
+
+#define NORM_ARGS const GLmatrix *mat, \
+ GLfloat scale, \
+ const GLvector4f *in, \
+ const GLfloat *lengths, \
+ GLvector4f *dest
+
+#define DECLARE_NORM_GROUP( pfx ) \
+extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
+
+#define ASSIGN_NORM_GROUP( pfx ) \
+ _mesa_normal_tab[NORM_RESCALE] = \
+ _mesa_##pfx##_rescale_normals; \
+ _mesa_normal_tab[NORM_NORMALIZE] = \
+ _mesa_##pfx##_normalize_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM] = \
+ _mesa_##pfx##_transform_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = \
+ _mesa_##pfx##_transform_normals_no_rot; \
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = \
+ _mesa_##pfx##_transform_rescale_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = \
+ _mesa_##pfx##_transform_rescale_normals_no_rot; \
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = \
+ _mesa_##pfx##_transform_normalize_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = \
+ _mesa_##pfx##_transform_normalize_normals_no_rot;
+
+
+#endif
diff --git a/mesalib/src/mesa/x86/x86_xform2.S b/mesalib/src/mesa/x86/x86_xform2.S
new file mode 100644
index 000000000..482035c1f
--- /dev/null
+++ b/mesalib/src/mesa/x86/x86_xform2.S
@@ -0,0 +1,574 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * NOTE: Avoid using spaces in between '(' ')' and arguments, especially
+ * with macros like CONST, LLBL that expand to CONCAT(...). Putting spaces
+ * in there will break the build on some platforms.
+ */
+
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FP_ONE 1065353216
+#define FP_ZERO 0
+
+#define SRC0 REGOFF(0, ESI)
+#define SRC1 REGOFF(4, ESI)
+#define SRC2 REGOFF(8, ESI)
+#define SRC3 REGOFF(12, ESI)
+#define DST0 REGOFF(0, EDI)
+#define DST1 REGOFF(4, EDI)
+#define DST2 REGOFF(8, EDI)
+#define DST3 REGOFF(12, EDI)
+#define MAT0 REGOFF(0, EDX)
+#define MAT1 REGOFF(4, EDX)
+#define MAT2 REGOFF(8, EDX)
+#define MAT3 REGOFF(12, EDX)
+#define MAT4 REGOFF(16, EDX)
+#define MAT5 REGOFF(20, EDX)
+#define MAT6 REGOFF(24, EDX)
+#define MAT7 REGOFF(28, EDX)
+#define MAT8 REGOFF(32, EDX)
+#define MAT9 REGOFF(36, EDX)
+#define MAT10 REGOFF(40, EDX)
+#define MAT11 REGOFF(44, EDX)
+#define MAT12 REGOFF(48, EDX)
+#define MAT13 REGOFF(52, EDX)
+#define MAT14 REGOFF(56, EDX)
+#define MAT15 REGOFF(60, EDX)
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points2_general )
+HIDDEN(_mesa_x86_transform_points2_general)
+GLNAME( _mesa_x86_transform_points2_general ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_gr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p2_gr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+ FLD_S( SRC0 ) /* F6 F5 F4 */
+ FMUL_S( MAT2 )
+ FLD_S( SRC0 ) /* F7 F6 F5 F4 */
+ FMUL_S( MAT3 )
+
+ FLD_S( SRC1 ) /* F0 F7 F6 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT5 )
+ FLD_S( SRC1 ) /* F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT6 )
+ FLD_S( SRC1 ) /* F3 F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT7 )
+
+ FXCH( ST(3) ) /* F0 F2 F1 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(7) ) /* F2 F1 F3 F7 F6 F5 F4 */
+ FXCH( ST(1) ) /* F1 F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F7 F6 F5 F4 */
+
+ FXCH( ST(3) ) /* F4 F6 F5 F7 */
+ FADD_S( MAT12 )
+ FXCH( ST(2) ) /* F5 F6 F4 F7 */
+ FADD_S( MAT13 )
+ FXCH( ST(1) ) /* F6 F5 F4 F7 */
+ FADD_S( MAT14 )
+ FXCH( ST(3) ) /* F7 F5 F4 F6 */
+ FADD_S( MAT15 )
+
+ FXCH( ST(2) ) /* F4 F5 F7 F6 */
+ FSTP_S( DST0 ) /* F5 F7 F6 */
+ FSTP_S( DST1 ) /* F7 F6 */
+ FXCH( ST(1) ) /* F6 F7 */
+ FSTP_S( DST2 ) /* F7 */
+ FSTP_S( DST3 ) /* */
+
+LLBL(x86_p2_gr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_gr_loop) )
+
+LLBL(x86_p2_gr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points2_perspective )
+HIDDEN(_mesa_x86_transform_points2_perspective)
+GLNAME( _mesa_x86_transform_points2_perspective ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_pr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ MOV_L( MAT14, EBX )
+
+ALIGNTEXT16
+LLBL(x86_p2_pr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F1 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F4 F1 */
+ FSTP_S( DST0 ) /* F1 */
+ FSTP_S( DST1 ) /* */
+ MOV_L( EBX, DST2 )
+ MOV_L( CONST(FP_ZERO), DST3 )
+
+LLBL(x86_p2_pr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_pr_loop) )
+
+LLBL(x86_p2_pr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points2_3d )
+HIDDEN(_mesa_x86_transform_points2_3d)
+GLNAME( _mesa_x86_transform_points2_3d ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_3dr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p2_3dr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+ FLD_S( SRC0 ) /* F6 F5 F4 */
+ FMUL_S( MAT2 )
+
+ FLD_S( SRC1 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT5 )
+ FLD_S( SRC1 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT6 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ FXCH( ST(2) ) /* F4 F5 F6 */
+ FADD_S( MAT12 )
+ FXCH( ST(1) ) /* F5 F4 F6 */
+ FADD_S( MAT13 )
+ FXCH( ST(2) ) /* F6 F4 F5 */
+ FADD_S( MAT14 )
+
+ FXCH( ST(1) ) /* F4 F6 F5 */
+ FSTP_S( DST0 ) /* F6 F5 */
+ FXCH( ST(1) ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+
+LLBL(x86_p2_3dr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_3dr_loop) )
+
+LLBL(x86_p2_3dr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points2_3d_no_rot )
+HIDDEN(_mesa_x86_transform_points2_3d_no_rot)
+GLNAME( _mesa_x86_transform_points2_3d_no_rot ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_3dnrr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ MOV_L( MAT14, EBX )
+
+ALIGNTEXT16
+LLBL(x86_p2_3dnrr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F1 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F4 F1 */
+ FADD_S( MAT12 )
+ FLD_S( MAT13 ) /* F5 F4 F1 */
+ FXCH( ST(2) ) /* F1 F4 F5 */
+ FADDP( ST0, ST(2) ) /* F4 F5 */
+
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+ MOV_L( EBX, DST2 )
+
+LLBL(x86_p2_3dnrr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_3dnrr_loop) )
+
+LLBL(x86_p2_3dnrr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points2_2d )
+HIDDEN(_mesa_x86_transform_points2_2d)
+GLNAME( _mesa_x86_transform_points2_2d ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_2dr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p2_2dr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+
+ FLD_S( SRC1 ) /* F0 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F0 F1 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F1 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F5 F4 */
+
+ FXCH( ST(1) ) /* F4 F5 */
+ FADD_S( MAT12 )
+ FXCH( ST(1) ) /* F5 F4 */
+ FADD_S( MAT13 )
+
+ FXCH( ST(1) ) /* F4 F5 */
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+
+LLBL(x86_p2_2dr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_2dr_loop) )
+
+LLBL(x86_p2_2dr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT4
+GLOBL GLNAME( _mesa_x86_transform_points2_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points2_2d_no_rot)
+GLNAME( _mesa_x86_transform_points2_2d_no_rot ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_2dnrr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p2_2dnrr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F1 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F4 F1 */
+ FADD_S( MAT12 )
+ FLD_S( MAT13 ) /* F5 F4 F1 */
+ FXCH( ST(2) ) /* F1 F4 F5 */
+ FADDP( ST0, ST(2) ) /* F4 F5 */
+
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+
+LLBL(x86_p2_2dnrr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_2dnrr_loop) )
+
+LLBL(x86_p2_2dnrr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points2_identity )
+HIDDEN(_mesa_x86_transform_points2_identity)
+GLNAME( _mesa_x86_transform_points2_identity ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p2_ir_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_2), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(2), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ CMP_L( ESI, EDI )
+ JE( LLBL(x86_p2_ir_done) )
+
+ALIGNTEXT16
+LLBL(x86_p2_ir_loop):
+
+ MOV_L( SRC0, EBX )
+ MOV_L( SRC1, EDX )
+
+ MOV_L( EBX, DST0 )
+ MOV_L( EDX, DST1 )
+
+LLBL(x86_p2_ir_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p2_ir_loop) )
+
+LLBL(x86_p2_ir_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/x86_xform3.S b/mesalib/src/mesa/x86/x86_xform3.S
new file mode 100644
index 000000000..6f717caf9
--- /dev/null
+++ b/mesalib/src/mesa/x86/x86_xform3.S
@@ -0,0 +1,644 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * NOTE: Avoid using spaces in between '(' ')' and arguments, especially
+ * with macros like CONST, LLBL that expand to CONCAT(...). Putting spaces
+ * in there will break the build on some platforms.
+ */
+
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FP_ONE 1065353216
+#define FP_ZERO 0
+
+#define SRC0 REGOFF(0, ESI)
+#define SRC1 REGOFF(4, ESI)
+#define SRC2 REGOFF(8, ESI)
+#define SRC3 REGOFF(12, ESI)
+#define DST0 REGOFF(0, EDI)
+#define DST1 REGOFF(4, EDI)
+#define DST2 REGOFF(8, EDI)
+#define DST3 REGOFF(12, EDI)
+#define MAT0 REGOFF(0, EDX)
+#define MAT1 REGOFF(4, EDX)
+#define MAT2 REGOFF(8, EDX)
+#define MAT3 REGOFF(12, EDX)
+#define MAT4 REGOFF(16, EDX)
+#define MAT5 REGOFF(20, EDX)
+#define MAT6 REGOFF(24, EDX)
+#define MAT7 REGOFF(28, EDX)
+#define MAT8 REGOFF(32, EDX)
+#define MAT9 REGOFF(36, EDX)
+#define MAT10 REGOFF(40, EDX)
+#define MAT11 REGOFF(44, EDX)
+#define MAT12 REGOFF(48, EDX)
+#define MAT13 REGOFF(52, EDX)
+#define MAT14 REGOFF(56, EDX)
+#define MAT15 REGOFF(60, EDX)
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_general )
+HIDDEN(_mesa_x86_transform_points3_general)
+GLNAME( _mesa_x86_transform_points3_general ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_gr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p3_gr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+ FLD_S( SRC0 ) /* F6 F5 F4 */
+ FMUL_S( MAT2 )
+ FLD_S( SRC0 ) /* F7 F6 F5 F4 */
+ FMUL_S( MAT3 )
+
+ FLD_S( SRC1 ) /* F0 F7 F6 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT5 )
+ FLD_S( SRC1 ) /* F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT6 )
+ FLD_S( SRC1 ) /* F3 F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT7 )
+
+ FXCH( ST(3) ) /* F0 F2 F1 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(7) ) /* F2 F1 F3 F7 F6 F5 F4 */
+ FXCH( ST(1) ) /* F1 F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F7 F6 F5 F4 */
+
+ FLD_S( SRC2 ) /* F0 F7 F6 F5 F4 */
+ FMUL_S( MAT8 )
+ FLD_S( SRC2 ) /* F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT9 )
+ FLD_S( SRC2 ) /* F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT10 )
+ FLD_S( SRC2 ) /* F3 F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT11 )
+
+ FXCH( ST(3) ) /* F0 F2 F1 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(7) ) /* F2 F1 F3 F7 F6 F5 F4 */
+ FXCH( ST(1) ) /* F1 F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F7 F6 F5 F4 */
+
+ FXCH( ST(3) ) /* F4 F6 F5 F7 */
+ FADD_S( MAT12 )
+ FXCH( ST(2) ) /* F5 F6 F4 F7 */
+ FADD_S( MAT13 )
+ FXCH( ST(1) ) /* F6 F5 F4 F7 */
+ FADD_S( MAT14 )
+ FXCH( ST(3) ) /* F7 F5 F4 F6 */
+ FADD_S( MAT15 )
+
+ FXCH( ST(2) ) /* F4 F5 F7 F6 */
+ FSTP_S( DST0 ) /* F5 F7 F6 */
+ FSTP_S( DST1 ) /* F7 F6 */
+ FXCH( ST(1) ) /* F6 F7 */
+ FSTP_S( DST2 ) /* F7 */
+ FSTP_S( DST3 ) /* */
+
+LLBL(x86_p3_gr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_gr_loop) )
+
+LLBL(x86_p3_gr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_perspective )
+HIDDEN(_mesa_x86_transform_points3_perspective)
+GLNAME( _mesa_x86_transform_points3_perspective ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_pr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p3_pr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F5 F4 */
+ FMUL_S( MAT5 )
+
+ FLD_S( SRC2 ) /* F0 F5 F4 */
+ FMUL_S( MAT8 )
+ FLD_S( SRC2 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT9 )
+ FLD_S( SRC2 ) /* F2 F1 F0 F5 F4 */
+ FMUL_S( MAT10 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F5 F4 */
+ FADDP( ST0, ST(4) ) /* F1 F2 F5 F4 */
+ FADDP( ST0, ST(2) ) /* F2 F5 F4 */
+ FLD_S( MAT14 ) /* F6 F2 F5 F4 */
+ FXCH( ST(1) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ MOV_L( SRC2, EBX )
+ XOR_L( CONST(-2147483648), EBX )/* change sign */
+
+ FXCH( ST(2) ) /* F4 F5 F6 */
+ FSTP_S( DST0 ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+ MOV_L( EBX, DST3 )
+
+LLBL(x86_p3_pr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_pr_loop) )
+
+LLBL(x86_p3_pr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_3d )
+HIDDEN(_mesa_x86_transform_points3_3d)
+GLNAME( _mesa_x86_transform_points3_3d ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_3dr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p3_3dr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+ FLD_S( SRC0 ) /* F6 F5 F4 */
+ FMUL_S( MAT2 )
+
+ FLD_S( SRC1 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT5 )
+ FLD_S( SRC1 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT6 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ FLD_S( SRC2 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT8 )
+ FLD_S( SRC2 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT9 )
+ FLD_S( SRC2 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT10 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ FXCH( ST(2) ) /* F4 F5 F6 */
+ FADD_S( MAT12 )
+ FXCH( ST(1) ) /* F5 F4 F6 */
+ FADD_S( MAT13 )
+ FXCH( ST(2) ) /* F6 F4 F5 */
+ FADD_S( MAT14 )
+
+ FXCH( ST(1) ) /* F4 F6 F5 */
+ FSTP_S( DST0 ) /* F6 F5 */
+ FXCH( ST(1) ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+
+LLBL(x86_p3_3dr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_3dr_loop) )
+
+LLBL(x86_p3_3dr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_3d_no_rot )
+HIDDEN(_mesa_x86_transform_points3_3d_no_rot)
+GLNAME( _mesa_x86_transform_points3_3d_no_rot ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_3dnrr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p3_3dnrr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F1 F4 */
+ FMUL_S( MAT5 )
+
+ FLD_S( SRC2 ) /* F2 F1 F4 */
+ FMUL_S( MAT10 )
+
+ FXCH( ST(2) ) /* F4 F1 F2 */
+ FADD_S( MAT12 )
+ FLD_S( MAT13 ) /* F5 F4 F1 F2 */
+ FXCH( ST(2) ) /* F1 F4 F5 F2 */
+ FADDP( ST0, ST(2) ) /* F4 F5 F2 */
+ FLD_S( MAT14 ) /* F6 F4 F5 F2 */
+ FXCH( ST(3) ) /* F2 F4 F5 F6 */
+ FADDP( ST0, ST(3) ) /* F4 F5 F6 */
+
+ FSTP_S( DST0 ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+
+LLBL(x86_p3_3dnrr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_3dnrr_loop) )
+
+LLBL(x86_p3_3dnrr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_2d )
+HIDDEN(_mesa_x86_transform_points3_2d)
+GLNAME( _mesa_x86_transform_points3_2d ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_2dr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p3_2dr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+
+ FLD_S( SRC1 ) /* F0 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F0 F1 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F1 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F5 F4 */
+
+ FXCH( ST(1) ) /* F4 F5 */
+ FADD_S( MAT12 )
+ FXCH( ST(1) ) /* F5 F4 */
+ FADD_S( MAT13 )
+
+ MOV_L( SRC2, EBX )
+
+ FXCH( ST(1) ) /* F4 F5 */
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+ MOV_L( EBX, DST2 )
+
+LLBL(x86_p3_2dr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_2dr_loop) )
+
+LLBL(x86_p3_2dr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points3_2d_no_rot)
+GLNAME( _mesa_x86_transform_points3_2d_no_rot ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_2dnrr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p3_2dnrr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F1 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F4 F1 */
+ FADD_S( MAT12 )
+ FLD_S( MAT13 ) /* F5 F4 F1 */
+
+ FXCH( ST(2) ) /* F1 F4 F5 */
+ FADDP( ST0, ST(2) ) /* F4 F5 */
+
+ MOV_L( SRC2, EBX )
+
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+ MOV_L( EBX, DST2 )
+
+LLBL(x86_p3_2dnrr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_2dnrr_loop) )
+
+LLBL(x86_p3_2dnrr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points3_identity )
+HIDDEN(_mesa_x86_transform_points3_identity)
+GLNAME(_mesa_x86_transform_points3_identity ):
+
+#define FRAME_OFFSET 16
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+ PUSH_L( EBP )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p3_ir_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_3), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(3), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ CMP_L( ESI, EDI )
+ JE( LLBL(x86_p3_ir_done) )
+
+ALIGNTEXT16
+LLBL(x86_p3_ir_loop):
+
+#if 1
+ MOV_L( SRC0, EBX )
+ MOV_L( SRC1, EBP )
+ MOV_L( SRC2, EDX )
+
+ MOV_L( EBX, DST0 )
+ MOV_L( EBP, DST1 )
+ MOV_L( EDX, DST2 )
+#else
+ FLD_S( SRC0 )
+ FLD_S( SRC1 )
+ FLD_S( SRC2 )
+
+ FSTP_S( DST2 )
+ FSTP_S( DST1 )
+ FSTP_S( DST0 )
+#endif
+
+LLBL(x86_p3_ir_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p3_ir_loop) )
+
+LLBL(x86_p3_ir_done):
+
+ POP_L( EBP )
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/x86_xform4.S b/mesalib/src/mesa/x86/x86_xform4.S
new file mode 100644
index 000000000..687426eb5
--- /dev/null
+++ b/mesalib/src/mesa/x86/x86_xform4.S
@@ -0,0 +1,677 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * NOTE: Avoid using spaces in between '(' ')' and arguments, especially
+ * with macros like CONST, LLBL that expand to CONCAT(...). Putting spaces
+ * in there will break the build on some platforms.
+ */
+
+#include "assyntax.h"
+#include "matypes.h"
+#include "xform_args.h"
+
+ SEG_TEXT
+
+#define FP_ONE 1065353216
+#define FP_ZERO 0
+
+#define SRC0 REGOFF(0, ESI)
+#define SRC1 REGOFF(4, ESI)
+#define SRC2 REGOFF(8, ESI)
+#define SRC3 REGOFF(12, ESI)
+#define DST0 REGOFF(0, EDI)
+#define DST1 REGOFF(4, EDI)
+#define DST2 REGOFF(8, EDI)
+#define DST3 REGOFF(12, EDI)
+#define MAT0 REGOFF(0, EDX)
+#define MAT1 REGOFF(4, EDX)
+#define MAT2 REGOFF(8, EDX)
+#define MAT3 REGOFF(12, EDX)
+#define MAT4 REGOFF(16, EDX)
+#define MAT5 REGOFF(20, EDX)
+#define MAT6 REGOFF(24, EDX)
+#define MAT7 REGOFF(28, EDX)
+#define MAT8 REGOFF(32, EDX)
+#define MAT9 REGOFF(36, EDX)
+#define MAT10 REGOFF(40, EDX)
+#define MAT11 REGOFF(44, EDX)
+#define MAT12 REGOFF(48, EDX)
+#define MAT13 REGOFF(52, EDX)
+#define MAT14 REGOFF(56, EDX)
+#define MAT15 REGOFF(60, EDX)
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points4_general )
+HIDDEN(_mesa_x86_transform_points4_general)
+GLNAME( _mesa_x86_transform_points4_general ):
+
+#define FRAME_OFFSET 8
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_gr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p4_gr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+ FLD_S( SRC0 ) /* F6 F5 F4 */
+ FMUL_S( MAT2 )
+ FLD_S( SRC0 ) /* F7 F6 F5 F4 */
+ FMUL_S( MAT3 )
+
+ FLD_S( SRC1 ) /* F0 F7 F6 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT5 )
+ FLD_S( SRC1 ) /* F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT6 )
+ FLD_S( SRC1 ) /* F3 F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT7 )
+
+ FXCH( ST(3) ) /* F0 F2 F1 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(7) ) /* F2 F1 F3 F7 F6 F5 F4 */
+ FXCH( ST(1) ) /* F1 F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F7 F6 F5 F4 */
+
+ FLD_S( SRC2 ) /* F0 F7 F6 F5 F4 */
+ FMUL_S( MAT8 )
+ FLD_S( SRC2 ) /* F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT9 )
+ FLD_S( SRC2 ) /* F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT10 )
+ FLD_S( SRC2 ) /* F3 F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT11 )
+
+ FXCH( ST(3) ) /* F0 F2 F1 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(7) ) /* F2 F1 F3 F7 F6 F5 F4 */
+ FXCH( ST(1) ) /* F1 F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F7 F6 F5 F4 */
+
+ FLD_S( SRC3 ) /* F0 F7 F6 F5 F4 */
+ FMUL_S( MAT12 )
+ FLD_S( SRC3 ) /* F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT13 )
+ FLD_S( SRC3 ) /* F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT14 )
+ FLD_S( SRC3 ) /* F3 F2 F1 F0 F7 F6 F5 F4 */
+ FMUL_S( MAT15 )
+
+ FXCH( ST(3) ) /* F0 F2 F1 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(7) ) /* F2 F1 F3 F7 F6 F5 F4 */
+ FXCH( ST(1) ) /* F1 F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F2 F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F3 F7 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F7 F6 F5 F4 */
+
+ FXCH( ST(3) ) /* F4 F6 F5 F7 */
+ FSTP_S( DST0 ) /* F6 F5 F7 */
+ FXCH( ST(1) ) /* F5 F6 F7 */
+ FSTP_S( DST1 ) /* F6 F7 */
+ FSTP_S( DST2 ) /* F7 */
+ FSTP_S( DST3 ) /* */
+
+LLBL(x86_p4_gr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_gr_loop) )
+
+LLBL(x86_p4_gr_done):
+
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points4_perspective )
+HIDDEN(_mesa_x86_transform_points4_perspective)
+GLNAME( _mesa_x86_transform_points4_perspective ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_pr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p4_pr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F5 F4 */
+ FMUL_S( MAT5 )
+
+ FLD_S( SRC2 ) /* F0 F5 F4 */
+ FMUL_S( MAT8 )
+ FLD_S( SRC2 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT9 )
+ FLD_S( SRC2 ) /* F6 F1 F0 F5 F4 */
+ FMUL_S( MAT10 )
+
+ FXCH( ST(2) ) /* F0 F1 F6 F5 F4 */
+ FADDP( ST0, ST(4) ) /* F1 F6 F5 F4 */
+ FADDP( ST0, ST(2) ) /* F6 F5 F4 */
+
+ FLD_S( SRC3 ) /* F2 F6 F5 F4 */
+ FMUL_S( MAT14 )
+
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ MOV_L( SRC2, EBX )
+ XOR_L( CONST(-2147483648), EBX )/* change sign */
+
+ FXCH( ST(2) ) /* F4 F5 F6 */
+ FSTP_S( DST0 ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+ MOV_L( EBX, DST3 )
+
+LLBL(x86_p4_pr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_pr_loop) )
+
+LLBL(x86_p4_pr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points4_3d )
+HIDDEN(_mesa_x86_transform_points4_3d)
+GLNAME( _mesa_x86_transform_points4_3d ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_3dr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p4_3dr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+ FLD_S( SRC0 ) /* F6 F5 F4 */
+ FMUL_S( MAT2 )
+
+ FLD_S( SRC1 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT5 )
+ FLD_S( SRC1 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT6 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ FLD_S( SRC2 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT8 )
+ FLD_S( SRC2 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT9 )
+ FLD_S( SRC2 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT10 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ FLD_S( SRC3 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT12 )
+ FLD_S( SRC3 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT13 )
+ FLD_S( SRC3 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT14 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ MOV_L( SRC3, EBX )
+
+ FXCH( ST(2) ) /* F4 F5 F6 */
+ FSTP_S( DST0 ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+ MOV_L( EBX, DST3 )
+
+LLBL(x86_p4_3dr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_3dr_loop) )
+
+LLBL(x86_p4_3dr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME(_mesa_x86_transform_points4_3d_no_rot)
+HIDDEN(_mesa_x86_transform_points4_3d_no_rot)
+GLNAME(_mesa_x86_transform_points4_3d_no_rot):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_3dnrr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p4_3dnrr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F5 F4 */
+ FMUL_S( MAT5 )
+
+ FLD_S( SRC2 ) /* F6 F5 F4 */
+ FMUL_S( MAT10 )
+
+ FLD_S( SRC3 ) /* F0 F6 F5 F4 */
+ FMUL_S( MAT12 )
+ FLD_S( SRC3 ) /* F1 F0 F6 F5 F4 */
+ FMUL_S( MAT13 )
+ FLD_S( SRC3 ) /* F2 F1 F0 F6 F5 F4 */
+ FMUL_S( MAT14 )
+
+ FXCH( ST(2) ) /* F0 F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(5) ) /* F1 F2 F6 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F2 F6 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F6 F5 F4 */
+
+ MOV_L( SRC3, EBX )
+
+ FXCH( ST(2) ) /* F4 F5 F6 */
+ FSTP_S( DST0 ) /* F5 F6 */
+ FSTP_S( DST1 ) /* F6 */
+ FSTP_S( DST2 ) /* */
+ MOV_L( EBX, DST3 )
+
+LLBL(x86_p4_3dnrr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_3dnrr_loop) )
+
+LLBL(x86_p4_3dnrr_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points4_2d )
+HIDDEN(_mesa_x86_transform_points4_2d)
+GLNAME( _mesa_x86_transform_points4_2d ):
+
+#define FRAME_OFFSET 16
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+ PUSH_L( EBP )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_2dr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p4_2dr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+ FLD_S( SRC0 ) /* F5 F4 */
+ FMUL_S( MAT1 )
+
+ FLD_S( SRC1 ) /* F0 F5 F4 */
+ FMUL_S( MAT4 )
+ FLD_S( SRC1 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT5 )
+
+ FXCH( ST(1) ) /* F0 F1 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F1 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F5 F4 */
+
+ FLD_S( SRC3 ) /* F0 F5 F4 */
+ FMUL_S( MAT12 )
+ FLD_S( SRC3 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT13 )
+
+ FXCH( ST(1) ) /* F0 F1 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F1 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F5 F4 */
+
+ MOV_L( SRC2, EBX )
+ MOV_L( SRC3, EBP )
+
+ FXCH( ST(1) ) /* F4 F5 */
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+ MOV_L( EBX, DST2 )
+ MOV_L( EBP, DST3 )
+
+LLBL(x86_p4_2dr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_2dr_loop) )
+
+LLBL(x86_p4_2dr_done):
+
+ POP_L( EBP )
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points4_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points4_2d_no_rot)
+GLNAME( _mesa_x86_transform_points4_2d_no_rot ):
+
+#define FRAME_OFFSET 16
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+ PUSH_L( EBP )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_2dnrr_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ALIGNTEXT16
+LLBL(x86_p4_2dnrr_loop):
+
+ FLD_S( SRC0 ) /* F4 */
+ FMUL_S( MAT0 )
+
+ FLD_S( SRC1 ) /* F5 F4 */
+ FMUL_S( MAT5 )
+
+ FLD_S( SRC3 ) /* F0 F5 F4 */
+ FMUL_S( MAT12 )
+ FLD_S( SRC3 ) /* F1 F0 F5 F4 */
+ FMUL_S( MAT13 )
+
+ FXCH( ST(1) ) /* F0 F1 F5 F4 */
+ FADDP( ST0, ST(3) ) /* F1 F5 F4 */
+ FADDP( ST0, ST(1) ) /* F5 F4 */
+
+ MOV_L( SRC2, EBX )
+ MOV_L( SRC3, EBP )
+
+ FXCH( ST(1) ) /* F4 F5 */
+ FSTP_S( DST0 ) /* F5 */
+ FSTP_S( DST1 ) /* */
+ MOV_L( EBX, DST2 )
+ MOV_L( EBP, DST3 )
+
+LLBL(x86_p4_2dnrr_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_2dnrr_loop) )
+
+LLBL(x86_p4_2dnrr_done):
+
+ POP_L( EBP )
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+#undef FRAME_OFFSET
+
+
+
+
+ALIGNTEXT16
+GLOBL GLNAME( _mesa_x86_transform_points4_identity )
+HIDDEN(_mesa_x86_transform_points4_identity)
+GLNAME( _mesa_x86_transform_points4_identity ):
+
+#define FRAME_OFFSET 12
+ PUSH_L( ESI )
+ PUSH_L( EDI )
+ PUSH_L( EBX )
+
+ MOV_L( ARG_SOURCE, ESI )
+ MOV_L( ARG_DEST, EDI )
+
+ MOV_L( ARG_MATRIX, EDX )
+ MOV_L( REGOFF(V4F_COUNT, ESI), ECX )
+
+ TEST_L( ECX, ECX )
+ JZ( LLBL(x86_p4_ir_done) )
+
+ MOV_L( REGOFF(V4F_STRIDE, ESI), EAX )
+ OR_L( CONST(VEC_SIZE_4), REGOFF(V4F_FLAGS, EDI) )
+
+ MOV_L( ECX, REGOFF(V4F_COUNT, EDI) )
+ MOV_L( CONST(4), REGOFF(V4F_SIZE, EDI) )
+
+ SHL_L( CONST(4), ECX )
+ MOV_L( REGOFF(V4F_START, ESI), ESI )
+
+ MOV_L( REGOFF(V4F_START, EDI), EDI )
+ ADD_L( EDI, ECX )
+
+ CMP_L( ESI, EDI )
+ JE( LLBL(x86_p4_ir_done) )
+
+ALIGNTEXT16
+LLBL(x86_p4_ir_loop):
+
+ MOV_L( SRC0, EBX )
+ MOV_L( SRC1, EDX )
+
+ MOV_L( EBX, DST0 )
+ MOV_L( EDX, DST1 )
+
+ MOV_L( SRC2, EBX )
+ MOV_L( SRC3, EDX )
+
+ MOV_L( EBX, DST2 )
+ MOV_L( EDX, DST3 )
+
+LLBL(x86_p4_ir_skip):
+
+ ADD_L( CONST(16), EDI )
+ ADD_L( EAX, ESI )
+ CMP_L( ECX, EDI )
+ JNE( LLBL(x86_p4_ir_loop) )
+
+LLBL(x86_p4_ir_done):
+
+ POP_L( EBX )
+ POP_L( EDI )
+ POP_L( ESI )
+ RET
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif
diff --git a/mesalib/src/mesa/x86/xform_args.h b/mesalib/src/mesa/x86/xform_args.h
new file mode 100644
index 000000000..772ab9d1f
--- /dev/null
+++ b/mesalib/src/mesa/x86/xform_args.h
@@ -0,0 +1,51 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Transform function interface for assembly code. Simply define
+ * FRAME_OFFSET to the number of bytes pushed onto the stack before
+ * using the ARG_* argument macros.
+ *
+ * Gareth Hughes
+ */
+
+#ifndef __XFORM_ARGS_H__
+#define __XFORM_ARGS_H__
+
+/* Offsets for transform_func arguments
+ *
+ * typedef void (*transform_func)( GLvector4f *to_vec,
+ * const GLfloat m[16],
+ * const GLvector4f *from_vec );
+ */
+#define OFFSET_DEST 4
+#define OFFSET_MATRIX 8
+#define OFFSET_SOURCE 12
+
+#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
+#define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP)
+#define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
+
+#endif
diff --git a/xorg-server/miext/sync/misync.c b/xorg-server/miext/sync/misync.c
index 932376cf0..f3b711d58 100644
--- a/xorg-server/miext/sync/misync.c
+++ b/xorg-server/miext/sync/misync.c
@@ -167,7 +167,6 @@ SyncCloseScreen (int i, ScreenPtr pScreen)
SyncScreenPrivPtr pScreenPriv = SYNC_SCREEN_PRIV(pScreen);
pScreen->CloseScreen = pScreenPriv->CloseScreen;
- free(pScreenPriv);
return (*pScreen->CloseScreen) (i, pScreen);
}
diff --git a/xorg-server/os/utils.c b/xorg-server/os/utils.c
index 260c3a99c..eb3ba91bb 100644
--- a/xorg-server/os/utils.c
+++ b/xorg-server/os/utils.c
@@ -427,7 +427,21 @@ GetTimeInMillis(void)
#ifdef MONOTONIC_CLOCK
struct timespec tp;
- if (clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
+ static clockid_t clockid;
+ if (!clockid) {
+#ifdef CLOCK_MONOTONIC_COARSE
+ if (clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
+ (tp.tv_nsec / 1000) <= 1000 &&
+ clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
+ clockid = CLOCK_MONOTONIC_COARSE;
+ else
+#endif
+ if (clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
+ clockid = CLOCK_MONOTONIC;
+ else
+ clockid = ~0L;
+ }
+ if (clockid != ~0L && clock_gettime(clockid, &tp) == 0)
return (tp.tv_sec * 1000) + (tp.tv_nsec / 1000000L);
#endif
diff --git a/xorg-server/render/render.c b/xorg-server/render/render.c
index dd143d6a7..9f1b4701f 100644
--- a/xorg-server/render/render.c
+++ b/xorg-server/render/render.c
@@ -1084,8 +1084,10 @@ ProcRenderAddGlyphs (ClientPtr client)
remain -= (sizeof (CARD32) + sizeof (xGlyphInfo)) * nglyphs;
/* protect against bad nglyphs */
- if (gi < stuff || gi > ((CARD32 *)stuff + client->req_len) ||
- bits < stuff || bits > ((CARD32 *)stuff + client->req_len)) {
+ if (gi < ((xGlyphInfo *)stuff) ||
+ gi > ((xGlyphInfo *)((CARD32 *)stuff + client->req_len)) ||
+ bits < ((CARD8 *)stuff) ||
+ bits > ((CARD8 *)((CARD32 *)stuff + client->req_len))) {
err = BadLength;
goto bail;
}